HDTenEightyP/NetNews huggingface dataset:
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: WC III, i.e. Trade Commander
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Tue, 15 Sep 1992 21:02:47 GMT

>>>From the ending of SO2 I think we can assume the action will pick up right where it left off when WC III begins.  Sure, 35 is a little old to be flying the top-of-the-line fighters, but I read a book where an air General (retired) who was an old WWII ve>te
>>>
>> Gaaaaaaaah!  You could have at lest put "minor spoiler" in the header! 
>> Back, foul best, I don't want to know anything about the Plot of SO2 or
>> especially WC3.
>> 
>> <pant, pant>
>> 
>> Thanks anyway.
>> 
>> Joshua E. Randall
>> bz556@cleveland.freenet.edu
>> My motto:  "So little time, so little to do."  --Oscar Levant
>
>	According to Origin this is not the case.
>	WC III has been tentatively titled as Trade Commander.  They are 
>taking the game in a whole new direction.  You'll be a rooky pilot who just
>inherited an old tub and has to go out and earn a living.
>	The game will not be linear as in the previous games.  The player 
>gets to choose what profession to follow:  trader, fighter jock, special
>ops for the Confederacy, spy for the Kilrathi, explorer, etc.  As you make
>more money and your skills improve you'll be able to upgrade your ship
>(whether it be a trader or a fighter).
>	I believe that the player will be based off a massive space station/
>cargo ship.  You'll also be competing against some other cut-throat pilots
>for business deals.
>	I got this info from a flyer handed out by Origin at last month's
>Origin/Gencon convention.  If it hasn't been thrown away I'll post the 
>article/ad in this newsgroup.
>
>Scott Werner

Woah, Scott!  You're referring above to "Privateer" otherwise known as
'Trade Commander'.  WCIII will be a continuation of the combat
simulation and will combine technology from WC2 and SC.  You'll get to
fly through the atmosphere and fly conventional as well as outer space
combat.  Should be interesting.  

-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|

Newsgroups: comp.sys.ibm.pc.games
From: stein@wam.umd.edu (Steven Stein)
Subject: Dragons Lair II
Organization: University of Maryland, College Park
Date: Mon, 14 Sep 1992 03:29:44 GMT

   I just started playing Dragons Lair II and I am not getting far.  After
the first screen and Dirk runs on to the bridge that is going to the
castle, how do you get past the monsters that will grab you on the bridge.

E-Mail Responses please.
                                      Thanks,
                                      Steve

Newsgroups: comp.sys.ibm.pc.games
From: marshall@tfh.enet.dec.com (Hunting the Snark)
Subject: killing the debug keys in Id Games
Organization: Digital Equipment Corporation
Date: Tue, 15 Sep 1992 22:18:10 GMT


Okay, the debugging keys are fun for a little while, but my son is addicted
to them. Only plays the game in GOD mode and Jump Cheat On (in Keen). Not 
wanting to be the ogre that forbids using them, I'd rather be the ogre that
breaks them. So, my question, how can I muck up the EXE so as to make the
debugging keys non-functional? (without hurting the rest of the program, of
course)


Sm
From: lucas@scicom.AlphaCDC.COM (Huma Dragonbane)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Acroymns
Date: 5 Sep 92 17:50:22 GMT
Organization: Knights of Solamnia, Order of the Crown

In article <1992Sep3.223823.1@vmsb.is.csupomona.edu> cvadrshe@vmsb.is.csupomona.edu writes:
>
>Just out of curiosity, does anyone know what the following means:
>
>INC, THG, FLT, TDT, TRSI, RZR, etc.
>
>Since this IS the PC games group I'm just curious who reads it.

	Yes, I know what they are. They are the names of the
DASTARDLY PIRATES OF SOFTWARE! The scum on my boot that steal games
from PAYING users raising the prices of software to huge prices!
Um.... I think I should go take my Valium now. :-)
-- 
Huma of the Lance, Alpha Institute. -- DOMAIN lucas@scicom.alphacdc.com
Order of the Crown  ncar!scicom!lucas --- Huma Dragonbane of Solamnia
"Est Sularis Oth Mithas, My Honor is my Life." --- Old Solamnic Saying
Ah love! What a strange and wonderous thing!!  --- Me on love (and in love!)
Newsgroups: comp.sys.ibm.pc.games
From: jasona@sco.COM ( Law abiding citizen )
Subject: How do you create Specialists in Civilzation? (keyboard)
Organization: The Santa Cruz Operation, Inc.
Distribution: na
Date: Fri, 11 Sep 1992 18:45:50 GMT
Keywords: 'p' '0-9'


If you're like me and you HATE mice, you have to do a little digging to find
out how to do it with the keyboard. It's mentioned in the (I believe) brown
supplement. You use the 'p' key when the city screen is up, and then move
the cursor around the center terrain map until over a 'procuding' square.
Hitting return will remove the production from that square and turn one of
your population (upper left hand corner) into an Elvis. Keep doing this until
you have as many specialists as you need. Then press 'esc' to exit the terrain
map.

If you want to transform an Elvis (entertainer) to a tax collector, press
the number key which corrisponds to that specialist (the first one is controlled
by the '1' key, etc...). You can press the key again to make the tax collector
a scientist, and again to turn the scientist into an Elvis, and so on...

Watch you're city's production (right below the population) when you do this
and you'll note what the relative strengths each specialist brings (takes
away) from that city.

i,jasona

ps: So far I've heard of the following special exceptions in civ that no one
    else (besides the persons who reported them) has seen:
	- Allies (instead of "peace"/"war". Happened in buggy version)
	- Spanish Inquisition (please, no monty python jokes)
	- Ancient Astronauts (computer players have an _advanced_ unit before
		they have the tech or anyone else in the game does)

   Has more than one person seen any of these? Knows how they come about?
   Knows of more than these (not just bugs/cheat exploitation)?
From: halvorsen@nbivax.nbi.dk
Newsgroups: comp.sys.ibm.pc.games
Subject: Stuck(again) in DQK:How do you finsh Kristophan?
Date: 9 Sep 92 20:40:28 GMT
Organization: Niels Bohr Institute and Nordita, Copenhagen

I am stuck in kristophan: I cannot find Amrocar's boook. 
I have found the four pieces of the oracle in the tombs, but is it o
possible to find more hints(eg. The spirit of the oracle?
Is it possible to enter some of the buildings with the minotaurs, other
than the libary?
Must i go and invesytigate Hawkbluff and New Aurim noew?
Somebody give me a hint, please.
From: gchen@lust.reed.edu (Mark Aranethes Jinglewood Chen)
Newsgroups: comp.sys.ibm.pc.games
Subject: ulowell's  ftp address   was Re:Darklands bugs (or something like that)
Date: 9 Sep 92 19:58:14 GMT
Article-I.D.: reed.1992Sep9.195814.8736
Organization: Reed College, Portland, OR

ulowell's full site is 
    ftp.ulowell.edu

i just have to add more to the Darklands bashing (although i find it a  
very good game)
way too many bugs (no $h!t)
i was just about to toast a demon too and the game threw me out to 
DOS for not enough memory
mark
Newsgroups: comp.sys.ibm.pc.games
From: cs125b64@sumter.cso.uiuc.edu (cs125 student)
Subject: Re: Red Baron
Organization: University of Illinois at Urbana
Date: Mon, 7 Sep 1992 01:35:00 GMT

ptran@watserv1.uwaterloo.ca (Phat H Tran) writes:

>If SH were to wrap a WWI/WWII
>scenario (planes, theatres, ordnance, politics, etc.) around their 
>sim engine, then they'll have all of the simulation market to themselves.

Or maybe not.  RB: Works!, has great bitmapped graphics, sounds better than 
Falcon on my Roland, uses a creative interface, chews less disk space, and 
basically does a good job already.  What would SH bring in that RB hasn't 
already?  WWI flight models are simple enough, they arent lacking there - 
where most jet sims pale to Falcon.  There is even a networled version.
You just have to call the (expensive) Sierra network.  At least it always
means there is someone to play.
		- Ryan Grant


Newsgroups: comp.sys.ibm.pc.games
From: MA.MXG@forsythe.stanford.edu (Michael Gutnick)
Subject: Kings Quest V ... help
Organization: Stanford University, California, USA
Date: Sun, 13 Sep 1992 03:48:00 GMT




Subject: HELP! Stuck in King's Quest V.

I have two questions about King's Quest V:

1)I've got the magic ammulet from the gypsies (so the witch can't
put  a spell on me) but I don't know how I can destroy her and
get the key for the tree door.

2)Okay, I found the golden needle, but in order to get the cloak
from the tailor I need to give it to him. On the other hand, I
need to give it to the gypsies in order to get the magic ammulet.
What do I do?

Please help me.

     Amos
From: maestas@cs.arizona.edu (Mark Maestas)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Police quest III Pentagram help
Date: 14 Sep 92 06:38:17 GMT

In article <1992Sep14.021036.17793@u.washington.edu>, andnick@milton.u.washington.edu (Nick Anderson) writes:
> Ok, so I've tried connecting the killings in about 15 differnt ways but
> noone in the game seems to want to pay any attention. Do I have to have the
> spots on the cross streets? leave out the suspected spot?
> thanks..
> -nick 
> andnick@milton.u.washinton.edu
> ..
>  

     The way I finally did it was to put the stars right on the street (line).
I put the four stars in, then made line to look like a star, with the last
unmarked area symmetric to the other side.  then I put in the last star.
And I believe that someone else mentioned that you must look at every 
computer record that you have before it works, if this is true, I don't know.

Now I have a question about Day 6:
           Obligatory Possible Spoiler Alert!!!











     On day 6, after I return from the fire, I am unsure of what to do.
I have:
     Items from coroner.
     Picture and hair/blood sample (from house)
     Awakened Wife.
     Toilet Paper.

     I have turned in the ring and book, but I don't get points for it.  However
the evidence shows up in file 199145 as the book and some other item (sorry,
I forgot what), but the ring isn't there.  Also, the chief tells me to go
see the coroner again-- and the door is locked!!!

HELP.

                                Mark "Terminator" Maestas 
                                maestas@cs.arizona.edu
 "Hasta la vista, baby." - [8^!
From: yukyuk@beta.lanl.gov (Craig B. Huffnagle)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Gravis joystick problems?
Date: 15 Sep 92 15:33:14 GMT
Organization: Los Alamos National Laboratory

In article <15SEP199207310638@zeus.tamu.edu>
Steven A. McCluney writes:
>I'm using a Gravis joystick, mostly with JetFighter II.  My problem is that
>it keeps losing center in the y direction (the plane will suddenly want to
>start pitching up).  If I recalibrate the joystick, it works for a while
>but ususally not permanently.  Does anybody else have this problem, and is
>it hardware (or some problem with JetFighter)?  Thanks!
>

Yes, I have the same problems with my Gravis joystick.  Well, after an
expensive call to Gravis tech support (they're in Canada), their only 
suggestions were to calibrate ALL THE TIME or buy their Eliminator game
card for $20 - $30 so that you had a knob so you could calibrate on the
fly.  It seems to me that a joystick should be more reliable than that.
I'm pretty dissatisfied with my Gravis Joystick but, hey, it beats using
the keyboard!

BTW, I have joystick problems with CYAC and WC I.

- Craig

-- 
-----
Craig Huffnagle       			yukyuk@yuck.lanl.gov
"Shaah, and monkeys might fly out of my butt!" - Wayne Campbell
Think of a disclaimer, it applies.
From: rjs3@ns1.cc.lehigh.edu (Raynor Jan Subijano)
Newsgroups: comp.sys.ibm.pc.games
Subject: Repost Ultima 7 v3.4 PLEASE!!!!
Date: 7 Sep 92 14:20:31 GMT
Organization: Lehigh University

Can some kind soul please post the  latest version of Ultima 7
to wuarchive or some other ftp site.  I just came back from vacation
and did not have access to a computer.

So Someone PLEASE PLEASE reupload the version patch.

Thanks.

-- 
"ooooh I, ooooh I'm still alive!"
--from "Alive" by Pearl Jam

Ray Subijano ----> RJS3@LEHIGH.EDU
From: ITB650REID@redgum.qut.edu.au (ITB650REID@qut.edu.au)
Newsgroups: comp.sys.ibm.pc.games
Subject: Out of This World - Need to Know.
Date: 9 Sep 1992 06:08:34 -0500
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu

I've downloaded and looked at the demo from ftp.ulowell.edu, and have one
question - Is the entire games as cool as the demo ??????

Also in the demo: after being chased by the cat and running into those
huge clowns with the lasers, they shot the cat thing and then the prof.

Is this cause of something I doing or not doing, or is it just the end of the
demo??????

BESERK. "UGH"
Newsgroups: comp.sys.ibm.pc.games
From: knutson@mcc.com (Jim Knutson)
Subject: Re: Why Should Anyone Buy Falcon 3.0/OFT?
Organization: MCC, Austin, TX
Date: Thu, 10 Sep 1992 13:54:32 GMT

In article <BuC4D9.6sH@watserv1.uwaterloo.ca> ptran@watserv1.uwaterloo.ca (Phat H Tran) writes:
>In article <1992Sep9.204940.3037@mcc.com> knutson@mcc.com (Jim Knutson) writes:
>>For instance, what's the rationale behind assigning only 2 F-16s for
>>an escort.  Why not 4, or 6, or 8?  Why not let me determine the number
>>of flights and aircraft in each flight?
>
>The campaign engine *always* picks the minimum number of aircraft
>required to complete a mission, so it is up to you to bring along
>your security blankets.  I usually add a couple more flights to the
>ones the computer assigns.  I don't think the minimalist approach 
>taken by the engine is much of a problem.

There may be some confusion here.  I use extra flights all the time.
For the normal cases, the mission just states the objectives (i.e. area
denial, CAS, etc.).  However, on some missions, it states "You have
been assigned 2 F-16s to ...".  In this case, I have been assuming that
you were limited to two and only two aircraft to perform the mission.
These are the suicidal escort missions in my opinion.  I just can't
carry enough ordanance on two planes to do SAM suppression, escort
duties, and CAP.

Has anyone flown more than two planes on missions where you were
assigned two planes?

-- 
Jim Knutson
knutson@mcc.com
cs.utexas.edu!milano!knutson
Wk: (512) 338-3362
Newsgroups: comp.sys.ibm.pc.games
From: pgeltner@netcon.smc.edu (Peter Geltner)
Subject: Re: Wuarchive
Organization: Santa Monica College, Santa Monica, CA
Date: Tue, 15 Sep 1992 18:09:12 GMT

In article <1992Sep15.172110.10499@gn.ecn.purdue.edu> mechalas@gn.ecn.purdue.edu (John P. Mechalas) writes:
>In article <5836@blue.cis.pitt.edu.UUCP> rlwst8+@pitt.edu (Robert L Williamson) writes:
>>I was wondering what the full name of the wuarchive site is.  I can't seem to connect to it (i tried wuarchive.wust1.edu because i thought i read that in one post earlier).  If anything does anyone know the itp number?
>
>wuarchive.wustl.edu
               *
               *
               ^
Notice that this is an "el", not a "one" as in the original question.


>-- 
>John Mechalas                                          "I'm not an actor, but
>mechalas@gn.ecn.purdue.edu                                 I play one on TV."
>Aero Engineering, Purdue University                     #include disclaimer.h


-- 

Peter Geltner   Administrative Dean of Computing
                Santa Monica College
                Santa Monica, California 90405
Newsgroups: comp.sys.ibm.pc.games
From: hchong@netcom.com (Hoi Chong)
Subject: Re: Chuck Yeager Rating
Date: Mon, 14 Sep 92 07:04:12 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 

> In article <BuIwt2.BGH@watserv1.uwaterloo.ca> ptran@watserv1.uwaterloo.ca (Phat H Tran) writes:
>>But in 3.0D, the G readout hits a solid floor of about -4.0 or -3.0 G's.
>>I thought that this was unrealistic because in real life, you can 
>>pull (push?) G's more negative than that.  You can also pull G's 
>>higher than 9.0  The sustainable and design G limits are 9.0 and -4.0
>>or -3.0, but you can shoot above or below these specs in severe 
>>situations.  I like the fact that OFT will now show you G readings
>>outside of the design range.

I talked to a real fighter pilot a few days ago, he said he can stand
6 or 7 G's easy, but only down to -3 G's. 
Newsgroups: comp.sys.ibm.pc.games
From: jlong@uhunix.uhcc.Hawaii.Edu (John Long)
Subject: Re: Falcon 3.0: Operation Fighting Tiger
Organization: Cyberian Air Force
Date: Tue, 15 Sep 1992 23:44:12 GMT

In article <1992Sep14.155535.6195@datascope.com> jld@datascope.com (Jay L. Davis) writes:
>In article <1992Sep8.113726.324@condor.navsses.navy.mil> dzimmerman@condor.navsses.navy.mil writes:
>>>...you can only fit so much on a 320 by 200 screen....
>>
>>So why (he asks) don't the game designers catch up with the past 4 years
>>of hardware development, and write a game in 640 by 480 resolution?  Falcon
>>would be MUCH improved on a higher resolution screen.  I can't believe that
>>it would be that much harder--in Falcon fully half the screen is instruments
>>when you're looking in the cockpit, and are pretty much static.
>>   
>
Jay answers:
>The big problem is the video speed. To update a 320x200x256 screen is
>64K of data while a 640*480*256 is about 300K. A generic VGA card on
>ISA bus just can't cut it. A co-processed card on a VESA bus (local bus)
>would be able to do it but not too many people have this. Graphics are
>the current weak link in the PC.
>

You could change 2 constants in the source code and that would be that. 
But even *if* the framerate was acceptable, the result wouldn't be.

You would have to create all new objects to take advantage of this 
resolution, or all that you would achieve is a reduction of jaggies.

Faster video cards aren't the answer, IMHO, because there is all that
terrain to be looked up and rendered. Sure, a faster video card can 
throw it on the screen faster, but you would still have to do all that
xyz -> hv calculation in the good old CPU. Graphics cards don't do
*everything*

-LongJohn
From: grantham@jif.berkeley.edu (Jon Grantham)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Links 386 v1.05
Date: 13 Sep 1992 20:54:37 GMT
Organization: U.C. Berkeley Math. Department.
NNTP-Posting-Host: jif.berkeley.edu

carlos@dorsai.com (Carlos Domenguiz) wrote:
>If I had access to a FTP server, I'd just send it there.. If you're 
>really desperate, I've seen the patch on several local BBS's in NYC.
>area..

It should still be at wuarchive.wustl.edu in the pub/MSDOS_UPLOADS
directory.

Jon
-- 
Jon Grantham					grantham@math.berkeley.edu
From: knutson@mcc.com (Jim Knutson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: **PLEA to FALCON 3 aces**
Date: 11 Sep 92 22:14:10 GMT
Distribution: na
Organization: MCC, Austin, TX

In article <1992Sep11.013940.18295@cos.com> cooper@cos.com (Gary Cooper) writes:
>The only problem, that I can see, would be aircraft detail - without
>an IFF, the AC visuals would become MUCH more important. 

It doesn't make all that much diffence to have to make visual id of 
a target in a WWII aircraft because your weapon range is visual range.
It makes a LOT of difference when missles start flying.

-- 
Jim Knutson
knutson@mcc.com
cs.utexas.edu!milano!knutson
Wk: (512) 338-3362
Newsgroups: comp.sys.ibm.pc.games
From: lachlan@dmp.csiro.au (Lachlan Cranswick)
Subject: Re: LSL3 help
Keywords: Larry3
Organization: CSIRO Division of Mineral Products, Melbourne, AUSTRALIA
Date: Fri, 11 Sep 1992 17:43:20 GMT

etxisac@osd.ericsson.se (Sven Isacson) writes:

>I am stuck with SHARP KNIFE, SOAP, TOWEL and LEI.
>What to do next ?
>/Sven


Have you visited Patti yet and given
her a few gifts?
-- 
  Lachlan Cranswick  -  CSIRO             _--_|\  lachlan@dmp.CSIRO.AU
  Division of Mineral Products           /      \     +61 3 647 0367
  PO Box 124, Port Melbourne 3207        \_.--._/ 
  AUSTRALIA                                    v 
Newsgroups: comp.sys.ibm.pc.games
From: hchong@netcom.com (Hoi Chong)
Subject: B-17 details needed
Date: Wed, 09 Sep 92 14:57:24 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 

Does the B-17 use rudder/padel or 2nd joystick?  Does it do voice (via SB)?
Does it have head-to-head?  How is the flight characteristic? 
Newsgroups: comp.sys.ibm.pc.games
From: hudson@ux1.cso.uiuc.edu (John Hudson)
Subject: suggestions of good mono (no graphics) games
Organization: University of Illinois at Urbana-Champaign
Date: Sat, 5 Sep 1992 16:08:58 GMT


Can anyone suggest any good mono games to use on an xt era machine?

Please email.  I don't usually look at this newsgroup.

Thanks.
Newsgroups: comp.sys.ibm.pc.games
From: djs6015@ultb.isc.rit.edu (Don Smith)
Subject: wanted: crack for F117A, simearth, and Command HQ
Originator: djs6015@ultb
Reply-To: djs6015@ultb.rit.edu (Don Smith)
Organization: R.I.T.
Date: Mon, 7 Sep 1992 04:16:57 GMT


Just like the subject says....

I need cracks for F117A, Simearth, and HQ.   

Thanks, I appreciate it.
-- 
   | Don Smith                  | Woman mirrors the universe, and within |
   |djs6015@ultb.isc.rit.edu    |her temple she contains all the ritual  |
   |DJS6015@ritvax.isc.rit.edu  |sacraments needed to unleash the vortex |
   |DJS6015@ritvax.BITNET       |ov the subconscious.  John ZeWizz       |
Newsgroups: comp.sys.ibm.pc.games
From: wiegand@rtsg.mot.com (Robert Wiegand)
Subject: Re: LSL5 help
Reply-To: motcid!wiegand@uunet.uu.net
Organization: Motorola Inc., Cellular Infrastructure Group
Distribution: "world"
Date: Mon, 14 Sep 1992 19:01:21 GMT

isc30108@nusunix3.nus.sg (AMBAT SASI S/O PALISSERY P) writes:

>pab5891@ritvax.isc.rit.edu writes:
>: Having a bit of trouble with the camera Larry is carrying around.  I can't seem
>: to figure out where to recharge it.  Spoilers or hints welcome.
>: 
>: Thanks!
>: 
>: Paul

>from what i can recall u have to
> 1. plug the charger or something into ur camera
> 2. then plug the "charger" to any power point.
>in the beginning sequence, there's a power point under the coffee table.

All the airports have power sockets you can use for charging.
Just go all the way to the left wall.

-- 
------------------------------------------------------------------------------
Robert Wiegand - Motorola Inc.
motcid!wiegand@uunet.uu.net            uunet!motcid!wiegand
Disclamer: I didn't do it - I was somewhere else at the time.
Newsgroups: comp.sys.ibm.pc.games
From: J056600@LMSC5.IS.LMSC.LOCKHEED.COM
Subject: Re: U7 Forge of Virtue-- info??
Organization: Lockheed Missiles & Space Company, Inc.
Date: Fri, 4 Sep 92 21:38:54 GMT

In <warren-040992123529@minerva.taligent.com>, Chris Warren writes:

>In article <65251@cup.portal.com>, JMoylan@cup.portal.com (John Thomas
>Moylan) wrote:
>>
>> according to Origin, it is out, and should be in store next week.  They are'
>> also accepting direct order(I was quoted a price of $29.95 on AOL). It also
>> is supposed to include the patched to update Ultim VII to v3.4 ...

>I saw it in the store yesterday.
>Electronic Boutique in Cupertino, CA

Oh, great!  I'll check it out in a few months.  I'll let you people do all of
the beta-testing for me.  Let me know when the bugs are gone!  Maybe by then
they'll also include the patch to U7 version 6.3!
From: gt5584e@prism.gatech.EDU (Edward Deering Boykin)
Newsgroups: comp.sys.ibm.pc.games
Subject: Lemmings level 23
Date: 13 Sep 92 18:48:18 GMT
Organization: Georgia Institute of Technology

HELP!!!!!!!!!!!!
I am on Lemmings tricky level 23 (code lfmcejlffs). HGow do you solve this 
level? Any help would be appreciated.
.

Newsgroups: comp.sys.ibm.pc.games