HDTenEightyP/NetNews huggingface dataset:
From: honnold@bobcat.ent.ohiou.edu (Jeff Honnold EE UnderGrad )
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Goblins 2
Date: 16 Nov 92 18:23:48 GMT
Organization: College of Engg. & Tech., Ohio University, Athens, Ohio

In article <92320.115045C09615DK@wuvmd.wustl.edu> C09615DK@wuvmd.wustl.edu writes:
>>
>>In article <1992Nov13.193846.31922@news.weeg.uiowa.edu>,
>>rahayden@news.weeg.uiowa.edu (Robert Hayden) says:
>>
>>I pulled this game down from wuarchive last night and I just spent the
>>last hour trying to figure it out.  While I achieved many chuckles (I love
>>that frog and when you scritch him on the chin), I haven't been able to DO
>>anything.
>>
>>>> Robert Hayden | rahayden@umaxc.weeg.uiowa.edu | aq650@slc4.INS.CWRU.Edu <<
>You sure this isn't a demo?  Goblins is a VERY commercial game whose demo was
>in /games a long time ago (Goblins 1) and I imagine is still there... either
>this is a shareware rip-off of Goblins, or a pirated version, or something
>else... if it is share/free/ware or public domain, or a demo, what is the file?
>
>Thanks--Dan K

This is a DEMO of GOBLIINS II.....it is a sequel to Gobliiins, by Sierra/Dynamix

It has been improved a little over the orignal gobliiins....

You should be able to find it at Wuarchive in the pub/MSDOS_UPLOADS dir.
Newsgroups: comp.sys.ibm.pc.games
From: mmwang@adobe.com (Michael Wang)
Subject: Re: StarControl II (possible spoilers)
Organization: Adobe Systems Incorporated
Distribution: usa
Date: Tue, 24 Nov 1992 00:28:40 GMT

In article <1992Nov21.050805.20137@samba.oit.unc.edu> Jeff.Wang@launchpad.unc.edu (Jeff Wang) writes:
>1) The yellow star in Serpentis is right.  Except I can't fight that much
>either...

The creature the VUX is looking for is not in Serpentis. It is on
Delta Lyncis I.


>5) I don't know how to find the rainbow planets.  How do you do that?

Either by accident, or by talking to creatures.


>The defunct Ur-Quan is on Alpha Paronis (sp?) in a blue world.  I don't
>know if that's right or not, 'cuz I can't find such a star.

The Ur-Quan ship is on Alpha Pavonis VII.


>the Druuge is on Zeta Persei I, which I also can not find.

Well, if you have the map, you should be able to find it right?


>The Syreens are on Betelgeuse, except they won't join you.

Talk to the trader about the Syreens.


>The Pik-Zot-Foq dies rather fast.

You need to protect them when they ask for help.


>TheKohr-An Ur-Quans do not join you- how?

The Khor-An and the Ur-Quans are not supposed to join you. You read
the manual right?

-- 
Michael Wang
mmwang@mv.us.adobe.com
From: wayne@eng.umd.edu (Wayne C. McCullough)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: VGA Planets
Date: 17 Nov 92 16:55:02 GMT
Article-I.D.: eng.1992Nov17.165502.2790
Organization: Project GLUE, University of Maryland, College Park

In article <1992Nov17.140830.10456@u.washington.edu> rkimmel@stein.u.washington.edu (Robert Kimmel) writes:
>Sorry to have to ask this, but can someone directy me to a ftp site so
>I can grab vga planets?  I missed grabbing it when it was on wuarchive,
>and I would like to check it out.

The reason you missed on wuarchive isthat it was never there (as far as I
know...)

The place to look for it:


	Host:		ftp.ucsc.edu
	Directory:	PC/vgaplanets-2.1
	Files:		hello.txt install.exe readme.txt vendor.doc
			vgapl211.exe vgapl212.exe

W
From: at887@cleveland.Freenet.Edu (Scott Butler)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: TSN is cheaper than MPGNet?
Date: 19 Nov 1992 14:27:20 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: at887@cleveland.Freenet.Edu (Scott Butler)
NNTP-Posting-Host: slc10.ins.cwru.edu


In a previous article, parker@ccwf.cc.utexas.edu (Bryan Parker) says:

>In article <Bxo9Gw.KIA@icon.rose.hp.com> andy@hpsmo100.rose.hp.com (Andy Young) writes:
>>TSN works on a flat fee basis. $12.95 per month for 30 hours access, plus
>>additional fees for additional services, such as SierraLand, MedievaLand,
>>and LarryLand.
>
>Well, dammit, what are those additional fees??!?!?!  I bet $12.95 doesn't
>get me squat in the way of online gaming, does it?  Do they have local nodes
>in most major cities?
>
>
>
The additional fees are $2 for the "Stamps" option (for a personal mailbox
to send notes and receive notes with), and (at last glance) $4 a month for
SierraLand, MedievaLand, and LarryLand (that's $4 EACH).

The games with the basic service include checkers, chess, hearts, gin
(I think) and cribbage.  You can also chat with other players online
(including during games) and can take part in IRCish conferences.

The $12.95 basic fee is pretty reasonable, I think.  They have access thru
Telenet, so there's plenty of local access points.  I have the Stamps
and SierraLand options.  SierraLand features Paintball, Graffiti (like an
interactive paint program, I think), "Boogers" (no idea), Mini Golf,
and Red Baron.  The Red Baron is what I got it for....but it will tax
your patience if you have a slow machine (less than, say, 25mhz).  I've
got a 16mhx 386s(u)x at home and it's barely playable.  I took it in to
work and installed it on my 486/33 to see if the problem was communication
(currently the fastest you can connect is 2400 baud) or machine speed.
As I suspected, the game was a lot smoother on my 486, but at 2400
baud the opposing players are still too "jumpy" for me.

I've played with their online RPG (in MedievaLand) a little bit.  While 
I'm still going to explore it a little more (least while it's free!), my 
first impression is "this isn't going to make me give up MUDding anytime 
soon".....

- Scott
--
From: s915074@otto (Vitor TEN)
Newsgroups: comp.sys.ibm.pc.games
Subject: Twlight 2000 Bug Fix
Date: 15 Nov 92 23:40:47 GMT
Organization: RMIT Computer Centre
NNTP-Posting-Host: otto.bf.rmit.oz.au

Could someone please send me the Twlight 2000 game bug fix 

Thanks in advance
s915074@otto.bf.rmit.oz.au

Newsgroups: comp.sys.ibm.pc.games
From: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Subject: Re: Mortal Kombat
Originator: bkpipa@c00398-346dan.eos.ncsu.edu
Reply-To: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Organization: North Carolina State University, Project Eos
Date: Tue, 17 Nov 1992 18:35:40 GMT


richard@paragon.folly.welly.gen.nz (Richard Parry) writes:

>Yo All!

>Recently this awesome game came to New Zealand.  Great graphics, nifty
>sound.  Martial arts type game, better than Street Fighter II.
>When is it coming to the PC?

We still haven't got a decent sf2 for the PC.

It's a little early to talk about M.K. 

my $.02
-- 
==================================================================
| Brian Pipa              | Oh fruddled gruntbuggly,             |
| bkpipa@eos.ncsu.edu     |   thy nacturations are to me....   |
==================================================================

Newsgroups: comp.sys.ibm.pc.games
From: egge@hsr.no (Hans Petter Egge)
Subject: Re: Gunship 2000 Scenerio?
Keywords: Is it out?
Organization: Rogaland University Centre
Date: Mon, 23 Nov 1992 14:31:27 GMT

In article <910427m.69.722032975@ace.acadiau.ca>, 910427m@ace.acadiau.ca (JASON MATTHEW MCDONALD) writes:
> 
> 
> I saw a post listing outcoming products and saw the gs2000 scenerio disk 
> listed.  Is it out yet?  If not, when is it supposed to be out?  If so, 
> what does it include?  How much was/is it?

Yes, it's out.

A brief description: It includes two new scenarioes, the Antarctis (where 
Argentine and Chile trying to get control over the disputed territory) and the
Philiphines (where the Communist gerilja is trying to take control).
It also adds more mountanis and hills to the persian gulf scenario, and an
urban city scenario to Europe.

A mission builder where you can build your own missions is also included.

It is also possible to get mission assets during missions (you cannot choose; 
either you get assets or you don't). But these will only strike/hit a small area,
and there is a limited number (3 ground assets, 1 air asset)

The enemies are better (judging from the fact that there is a patch out called
GSEASY.ZIP). I haven't used this patch, and I don't find the opponents unbeatable,
on the contrary. But then, I don't play against the elite.

There is no new equipment/choppers for you to use (sad, I want the Augusta A129), 
but there is a lot of new enemy equipment to destroy (snow cats, roland, etc.)

Want to know more? Mail me, and I'll answer if/when I have a chance.

                        --------------------------
Hans Petter Egge                            |  I'm so busy wasting time,
HSR,                                        |  that I've got no time to waste
Stavanger, Norway
From: daly@ecs.umass.edu (Bryon Daly, ECE dept, UMass, Amherst)
Newsgroups: comp.sys.ibm.pc.games
Subject: Star Control 2 comments
Date: 16 Nov 92 17:06:35 GMT

Well, Star Control 2 has finally arrived, and I picked it up this weekend.

Overall, I would say it's a great game, so far.  The main game is an
explore/gather/trade/fight type game similar to maybe StarFlight 2 or
Elite, but without the marketplaces.  It's definitely not a roleplayer
like it was described early on.  The principal things you do are fight (of
course), gather needed elements from planets, collect information on planetary
lifeforms, and talk to various aliens you encounter (in a manner very like
that of StarFlight 2).  You can exchange the elements at the earth station for
"resource units" that you use to purchase modules to build up your ship. 
You can trade the lifeform info to certain aliens in exchange for info and
technology.

The game still features a melee option, for raw combat practice.  All the
old ships are still present in Starcon2, basically unchanged.  The game does
offer 8 or so interesting new ships to fight with.

Starcon 2's music is great, as are its sound effects.  (A manual addendum
says that the game swelled from 6 to 9 MB is size largely because of all the
music and sound effects.)  Certain aliens talk during combat, which is a nice
(and sometimes humorous) touch.

The graphics are MCGA still (so much for the SVGA rumor....), but are very well
done.

I only have 4 gripes: 
1) The game is copy protected by a map-coordinate system.  The funny scenarios 
that were in Starcon 1's copy protection are missing here.  A code wheel would
have been more convenient to use, also.
2) The manual is well-written, but lacks greatly in detail about what you're
supposed to do, so at the start, its hard to know if you're doing the correct
things.  It's pretty easy to get into the swing of things, though.
3) It's way too easy for a lander to be destroyed on a planet (sometimes, you
can be destroyed before you even get a chance to move, on some of the tougher
planets).  I found it to be very frustrating in that regard.
4) I can't get the thrust to work on the keypad #2 custom layout.  (There are
no keyboard conflicts, since I checked it with keys.exe, and the same combo
worked in Starcon 1)  The combo I use is [, ], End, Pg Dn, 5 for
fire, special, left, right, thrust.  (The last three I use from the keypad).
Anybody else have problems with this?

Anyway, the problems are fairly minor, and the game is very entertaining.  I
would definitely recommend it.

-Bryon 
Newsgroups: comp.sys.ibm.pc.games
From: vs27@cunixa.cc.columbia.edu (Vadim  Strizhevsky)
Subject: Amazon Help.        (SPOILERS  REQUESTED)
Reply-To: vs27@cunixa.cc.columbia.edu (Vadim  Strizhevsky)
Organization: Columbia University
Date: Sun, 22 Nov 1992 21:00:28 GMT


	I am stuck in Amazon and their "help" doesn't help me.  I got through
the river, gave an old man compass and map, and now have to get in to the tree
house.  I know I have to make a springboard from a plank and *something else*,
and use it on the rock. But what is that *something else* and where can I get 
it?

Any help would be greatly appreciated.

Vadim Strizhevsky
Newsgroups: comp.sys.ibm.pc.games
From: u912078@daimi.aau.dk (S|ren Erland Vest|)
Subject: VGAPLANETS. There's still room!        <------ *READ!*
Keywords: Vgaplanets
Organization: DAIMI: Computer Science Department, Aarhus University, Denmark
Date: Mon, 23 Nov 92 16:21:52 GMT

Hi gamers,

I still have room for 6 more players in my new game. So, if YOU are interested
in a place in the game then mail me your top 3 favorite races to play, 
together with your wish for a password, then I will mail you if you get to go
in the game. I must have your entry BEFORE Nov 30th or BEFORE the game is full.

If there's enough response, maybe I'll host more than on game. But let's see.

Regards,

Soeren E.

---
Strapped to the chair at the city's gaschamber,
               why I'm here I can't quite remember

                            -Guns'n'Roses

--------------------------------------------------------------------
SnailMail:                                    E-mail:
Soeren Erland    \_\_\_  \_\_\_  \_   \_
Hvedevangen 26    \_      \_      \_   \_
8200 Aarhus N      \_\_\_  \_\_    \_   \_   u912078@daimi.aau.dk
                        \_  \_       \_ \_
86 10 66 68          \_\_\_  \_\_\_    \_

                            -the one
--------------------------------------------------------------------

                  HUSH!, little baby,
                  don't say a word,
                  and never mind the noise you heard.
                  It's just the beasts under your bed,
                  in your closet,
                  IN YOUR HEAD...

                    -Metallica




--
Strapped to the chair at the city's gaschamber,
               why I'm here I can't quite remember

                            -Guns'n'Roses
Newsgroups: comp.sys.ibm.pc.games,misc.forsale
From: jburney@hydra.nodc.noaa.gov (Jeff Burney)
Subject: PC Games for sale (Additional/Updated)
Summary: pc games for sale
Keywords: pc games for sale
Organization: Goddard Space Flight Center
Distribution: na
Date: Tue, 17 Nov 1992 17:41:56 GMT

Prices are US dollars and includes shipping for the purchase of two
or more, otherwise add $2.90 for USPS 2-day:

Game (disk size)
----------------
Secret Weapons of the Luftwaffe (3.5)...30.00
Chuck Yeager's Air Combat (3.5).........30.00
Space Quest IV 256 color (3.5)..........25.00
Jet Fighter II (3.5)....................25.00*
Wing Commander I (3.5)..................20.00
King's Quest V 256 color (5.25).........20.00
Grandmaster Chess (3.5).................20.00
Overlord (5.25).........................15.00
Hard Nova (5.25)........................15.00
Oil's Well (3.5)........................10.00
Mines of Titan - Infocom (3.5 + 5.25)...10.00

All have registration cards, manuals and boxes in excellent condition
except where indicated:
* = no box

--
Jeff Burney
202-606-4570 jburney@argos.nodc.noaa.gov
NOAA/National Oceanographic Data Center
Newsgroups: comp.sys.ibm.pc.games
From: obrien@netcom.com (Robert O'Brien)
Subject: Re: Wolfenstein's game 6^h4, level 2: secret passages
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Tue, 24 Nov 1992 05:03:07 GMT

In article <1992Nov23.030506.23690@hobbes.kzoo.edu> k044477@hobbes.kzoo.edu (Jamie R. McCarthy) writes:
>Level 2 of game 6 has the long corridors around the outside of a square.
>It's not particularly noteworthy except that there's a section which,
>you can see, has lots of treasure and extra lives and so on, but which
>is ostensibly unreachable.
>

First, this is Episode 4, not 6.


>Once, I happened to find a lot of secret passages in the red brick area
>of the level.  Unless my memory's playing tricks, I was wandering around
>there for quite a while, and ended up pushing enough blocks to lock
>myself in with no escape.  Now, when I go back, I can only find two
>secret blocks, and the second one doesn't lead anywhere.

You've got the right idea, the hint book makes it all (too) clear, and
you can't quite get there from the red brick room that's shaped like an eagle.
At the head of the eagle is a pushwall that will get you to the treasure,
and inside that treasure room is another pushwall.  IF you push it from this
side, the goodies are now unreachable.  Look for a little secret room off
of the blue brick area that has two first-aid kits.  Start there.
If there's a LOT more interest, I'll hint some more, but please DO NOT
email me about it. (thanks)  I paid for the hint book, and I think it is
worth it, though I wish I had solved this particular puzzle alone.
I *did* map the insane maze that is the subject of another current thread,
and without mappers or cheat modes, but _what_a_waste_of_time_!  The hint
book confirmed that there are several rooms actually IMPOSSIBLE to reach, and
some either/or situations.

when you get into the series of small red brick rooms, following either
you left hand or your right will NOT get you to the treasure, and it IS
possible to get stuck. 
>
>What's the story?  How do I get back?  Is there anything in there, like
>maybe the way to the extra lives?

It is possible to score 100% 100% 100% on that level. (extra lives seem to
count as treasure)

	Bob
From: paa3106@dpsc.dla.mil (Mike McCarron)
Newsgroups: comp.sys.ibm.pc.games
Subject: HELP: LSL Ver 1.00
Date: 19 Nov 92 16:44:23 GMT
Organization: Defense Personnel Support Center, Philadelphia

I would appreciate any help that anyone could offer.  I'm
having problems with LSL Version 1.00.  Here is my inventory:
	Wallet containing $225.00
	Pocket Lint
	Diamond Ring
	Rose
	Disco Pass
	Jugs Magazine
	Breath Spray
	Wrist Watch
	Remote Control
	Prophylactic
	Pocket Knife
	Apple

At this point, I seem to be stuck.  I see a bottle of pills on
the west window in the alley behind Lefty's Bar.  Do I need
them and if so, how do I get them?  

Any help would be appreciated.

Michael McCarron - e-mail mmccarron@dpsc.dla.mil
		Thanks in advance
Newsgroups: comp.sys.ibm.pc.games
From: stoeter@valentin.fmi.uni-passau.de (Armin Stoeter)
Subject: Re: Planet's Edge Utilities
Organization: University of Passau, Germany
Date: Mon, 23 Nov 1992 08:50:21 GMT

I don't know by now who postet that he had utilities for planet's edge.
But he send me these utilities via e-mail. Now i deleted the mail, got the utilities working on my 486 and just want to thank this kind soul for
postinmg the utilities to me.

Thank you, stranger.
From: rauchfuss@hpfcso.FC.HP.COM (Brian Rauchfuss)
Date: Fri, 20 Nov 1992 17:10:18 GMT
Subject: Re: CIV: Bug with Great Library?
Organization: Hewlett-Packard, Fort Collins, CO, USA
Newsgroups: comp.sys.ibm.pc.games

In comp.sys.ibm.pc.games, heidi@ucthpx.uct.ac.za (Heidi de Wet) writes:

> I'm playing Civilisation V1, and I'm getting strange behaviour with
> the Great Library.  I built it a while back, and have never acquired
> any technology from it.  Sometimes I get a message like "Religion
> cancels effect of Oracle" and all my cities go into revolt, but I
> don't actually get Religion.  What's going on?  Is this a known bug,
> or am I missing something?

I don't know about the first one, but the second one is not a bug.  If *anyone*
gets religion, the Oracle becomes obsolete (apparently your citizens hear about
this great new religion and are not satified with a simple Oracle giving out
criptic advice).
Newsgroups: comp.sys.ibm.pc.games
From: dabl2@nlm.nih.gov (Don A.B. Lindbergh)
Subject: Re: Stunt Islands Bug... (The sea is red)
Organization: National Library of Medicine
Date: Wed, 18 Nov 92 00:40:47 GMT

>Oh, and I'm annoyed- this game wants total control of LPT1, so it won't run
>under OS/2. I'd like to find some programmer & shoot him/her- I'm *NOT* using
>the Disney Sound Source (I've got a SB) so there's no reason for it to do that.
>       Tom Sorensen

Yes!  I just got off the phone with Disney 818-841-3326 (took a long time for
them to answer the phone...) because "Rocketeer" does the same thing...
Sucks!  I hate it when something won't run under OS/2...

--Don Lindbergh
dabl2@lhc.nlm.nih.gov
Newsgroups: comp.sys.ibm.pc.games
From: nicholas@next12csc.wam.umd.edu (Ronnie Simonds)
Subject: SUMMONING:  So cloooooose...
Organization: Workstations at Maryland, University of Maryland, College Park
Distribution: na
Date: Mon, 16 Nov 1992 19:42:25 GMT


I hope someone I helped through part of the game earlier is kind enough to  
return the favor. :)

I'm *VERY* near the end- Level 3 in the citadel.  I need two more white  
pearls to open the long passageway.

Now, there's only one part of the game, on the first level, I can't enter.   
It's behind a door with a skull that states 'I crave the power to turn all  
who oppose me to cinders and ashes.'  The obvious answer (an Ashwood wand,  
which throws fireballs) does NOT fit in the object hole next to the  
skull... how do you open this door?

Also in this area is a teleporter in a small dead end passage with a lever  
next to it.  I've fiddled around with this in various ways and can't get  
THAT to do anything interesting... can you do anything with this? Are the  
two puzzles related? Don't leave me hanging one level from finally  
finishing! :)

-Ronnie
Newsgroups: comp.sys.ibm.pc.games
From: oneill@cs.ulowell.edu (Brian 'Doc' O'Neill)
Subject: Re: FTP sites
Originator: oneill@bigmax.ulowell.edu
Organization: University of Massachusetts at Lowell Computer Science
Date: Tue, 17 Nov 1992 15:23:41 GMT


In article <1e9908INNmrb@MINERVA.CIS.YALE.EDU>, randall-joshua@yale.edu (Joshua Randall) writes:
|> In article <1992Nov16.083754.1854@ccsvax.sfasu.edu> z_rasmusseam@ccsvax.sfasu.edu writes:
|> >> Now...why don't we decide on a different site to start putting stuff?
|> >> ULowell is much stabler, and also has just about every demo
|> >> imaginable.  Read the FAQ for more info.
|> >
|> > Yes, but it is about 20,000 times slower (An exageration I know but...).  On
|> >the average I get around 8,000-10,000 cps direct ftp to wuarchive compared to
|> >2,000-3,000 to ulowell.  Which would you rather use?
|> 
|> Then let's find a faster and stabler (more stable?) site.  If there is
|> demand for it, I'll test all the sites listed in the FAQ for speed...I
|> could use some help if I'm going to do this though.
|> 

Well, lets see...I can transfer from wuarchive to ftp.ulowell.edu, and get
12000 cps...doesn't that kind of indicate that it isn't ulowell that is
slow, but your own connections taking an non-optimum path? don't blame ulowell
for being slow...

=======================================================================
Brian O'Neill - Systems Manager, Computer Science 	 (508) 934-3645
University of Massachusetts at Lowell
Internet: oneill@ulowell.edu		Moderator, comp.binaries.ibm.pc
From: lermer@theory.chem.ubc.ca (Noah Lermer)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: EoB II help needed
Date: 18 Nov 1992 03:07:37 GMT
Organization: University of British Columbia, Vancouver, B.C., Canada
NNTP-Posting-Host: theory.chem.ubc.ca

In article <Nov.17.19.41.29.1992.27052@andromeda.rutgers.edu> sanjay@andromeda.rutgers.edu (Sanjay B Shah) writes:
>
>	Question 1:
>
>		How do you kill a beholder?
>
   Like anything else, you just hit them (a lot!).
   If you're having trouble, do the old "hit and glide" manoever:

     e  <--- beholder          Step one: facing beholder hit it with
     @  <--- You                         ONE character.

     e                         Step two: glide sideways - use the cursor 
     ->@                                 keys for beter speed.

     ->e                       Step three: wait for Beholder to move and
       @                                 hit 'im again.
 
       e                       Step four: move again before it hits you...
     @<-

 Some comments on this strategy: You can really get nuked if you run out
    of room or into more than one really big and scary. Use the keybord -
    I found the mouse way to slow for this. You really only have time for
    ONE character to hit hit before it hits you. I play WAY too much
    NETHACK for my own good.
>
>	Question 2:
>
>		Why can't mages be resurrected with a cleric's
>		"Raise Dead" spell (I tried it about 15 times) ?
>		This works for all other classes.
>

   I imagine you're trying to raise an elf or half-elf. Won't work.
   They must be RESURRECTED. As I recall the two resurrectors on the
   entrance level work (but I could be wrong....). BTW, read the PH
   for more details on the spells. This is AD&D after all...


Hope this helps,
Bruce Hollebone.
hollebon@cemaid.chem.ubc.ca