HDTenEightyP/NetNews huggingface dataset:
From: pdahl@gandalf.cadpoint.se (Per-Ake Dahl)
Newsgroups: comp.sys.amiga.games
Subject: Re: Flashback...NEED HELP!
Date: 27 Jan 93 07:30:19 GMT
Organization: Cadpoint AB, Development Department, Boras, Sweden

In article <ab106s106.02ya@mastro.UUCP>, ab106s106@mastro.UUCP (Alan Burk) writes:
|> Hey all, 
|>  
|>   I'm stuck on Level 2 in Flashback.  I can't even get anywhere on the 
|> level!!  HELLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLP!
|> 
|>   Thanx, 
|>  
|>    Alan B!

The solution is the following: Jump up on the platfrom in the second screen. Got
as far right you can, turn around. Press FIRE push the joystick in the left
direction and then release it while keeping the fire button down and then it's a
piece of cake...

---------------------------------------------------------------------------
-------
| /   |
|/    0                       
|   \_|_        pdahl@cadpoint.se
|     | \      
|   _/ \_           "I'll be back, trust me."  -- T2
|		
---------------------------------------------------------------------------
From: Scotty@freemf.UUCP (Scotty)
Newsgroups: comp.sys.amiga.games
Subject: Re: Monopoly on the Amiga?
Distribution: world
Date: 24 Jan 93 11:01:03 PST
Organization: Not an Organization

In a message dated Sun 24 Jan 93 10:04, 01ksdavis@leo.bsuvc.bsu.edu (rebel 
wrote:

 >  So, my question is, is there a version of Monopoly out for the Amiga?

 >  If so, what is it?  Are there more than one?  Is there any PD
 > versions?  What do you consider to be the best version of it?

  The best Monopoly game for the Amiga is the commercial version by Leisure
Genius - all PD Monopoly games pale in comparison.  This one is fully
multitasking friendly, HD installable, runs under all versions of
AmigaDOS(well at least v1.2 and above), allows up to eight players any can
be either human or computer, great music and sound effects and best of all,
it costs around $40.  *(Scotty)*

-- Via DLG Pro v0.995

John (Scotty) Freeland  ---  scotty@freemf.eskimo.com
From: Tick@cup.portal.com (Tyler G Lund)
Newsgroups: comp.sys.amiga.games
Subject: Help on Indy4 in Algiers!
Date: Mon, 25 Jan 93 13:06:47 PST
Organization: The Portal System (TM)
Distribution: world

Help! I think I'm going to feel dumb when somebody tells me what I'm doi
wrong, but I'm stuck at the dig site in Algiers on the Wits path! I got th
generator started, but thats it! the truck needs a battery, I can't figure ot
where to get one! do I use the bead somehow? HINTS ONLY PLEASE! (for now..;) )
From: mr_scary@lakes.trenton.sc.us (Chris Hurley)
Newsgroups: comp.sys.amiga.games
Subject: Re: Faery Tale
Date: Wed, 20 Jan 93 21:21:43 EST
Reply-To: mr_scary@lakes.trenton.sc.us (Chris Hurley)
Organization: Lakes Public Access

ma0gss@sunlab1.bath.ac.uk (G S Shelley) writes:

> 
> First game I played on my old A500, first game I finished on my old A500.
> 
> Late last year, an English magazine, Format I think, mentioned in the News 
> Column that the sequel to Faery Tale was in the works. . . . . 
> 
> No mention since though!
> 
> Gavin.

one of the magazines listed a sort-of follow-up by the company that 
Microillusions later became  (wow, wish I could remember either name).  
        The review indicated that if you were looking for Faery Tale II, 
you'd be disappointed though.

Newsgroups: comp.sys.amiga.games
From: laub@cs.sun.ac.za (DudE)
Subject: STuck in  Black Crypt - HELP!
Organization: UoS
Date: Wed, 27 Jan 1993 13:24:53 GMT

Hi

I'm stuck on lv3 or lv4 , I can't get through the skull glyph ,I die when I
go through.I have the invincibility potion so I can save one character ,but
I don't think it's the right way ,I can't get the mask either!

 ////////////////////////////////////////////////////////////////////////////
 //                                                                        //
 //  Rudolph <=======================================> laub@cs.sun.ac.za   //
 //                                                                        //
 ////////////////////////////////////////////////////////////////////////////
 //                                                                        //
 //    4:50 AM :... The old grey dog stood by the side of the road and     //
 //    looked at himself, "pathetic" he said "that's what it is."          //
 //                                                                        //
 ////////////////////////////////////////////////////////////////////////////
From: sacke@gn.ecn.purdue.edu (Jeff Hanna)
Newsgroups: comp.sys.amiga.games
Subject: Re: Fighter Duel Pro any good?
Date: 28 Jan 93 02:13:02 GMT
Organization: Purdue University Engineering Computer Network

In article <1993Jan27.214453.838@hubcap.clemson.edu> taylors@hubcap.clemson.edu (C. Taylor Sutherland III) writes:
>sacke@gn.ecn.purdue.edu (Jeff Hanna) writes:
>
>
>>My only advice would be to purchase an analog stick and adaptor.  FDPro
>>doesn't really "feel" right with a digital stick.
>
>There has probably been a previous thread about this but I didn't pay
>much attention to it, so sue me, but where can you get an analog stick
>adaptor, and what make of analogs will work with said adaptor?
>

Well, I have the "Cadillac" of Amiga analog joystick adaptors, The Amiga
Smart Port.--made by InterACTIVE Digital Devices.

It plugs into both control ports and lets you plug in your mouse, digital 
stick, analog stick, and FDPro rudder pedals.  To activate a device, you just
push the appropriate fire(mouse) button.

If you are planning on using rudder pedals with FDPro, you have to get this-
it is the *ONLY* Amiga adaptor that lets you use 2 analog channels and the mouse
channel simultaneously.

Cost was $50.00 approx.

InterACTIVE Digital Devices
2238 Nantuckett Court
Marietta, GA 30066
(404) 516-0248
From: mr_scary@lakes.trenton.sc.us (Chris Hurley)
Newsgroups: comp.sys.amiga.games
Subject: Re: Street fighter 2: HAHAHAHAHA
Date: Tue, 26 Jan 93 20:20:56 EST
Reply-To: mr_scary@lakes.trenton.sc.us (Chris Hurley)
Organization: Lakes Public Access

On a related note, I got a fun (but misbehaved) Street-Fighter like game 
called Fighting Warriors that was coded in AMOS, and looks pretty good 
(easily as good as the commercial Street Fighter II).  Check it out.
 
        I was responding specificallt to the posters saying "you don't 
use the OS line routines for games."  
Newsgroups: comp.sys.amiga.games
From: Jeff_Holinski@mindlink.bc.ca (Jeff Holinski)
Subject: Re: Faery Tale
Organization: MIND LINK! - British Columbia, Canada
Date: Sat, 23 Jan 1993 06:01:17 GMT


If you liked Faery
From: cluster@fs1.mcc.ac.uk (General Access)
Newsgroups: comp.sys.amiga.games
Subject: Re: AGA games
Date: 21 Jan 93 16:26:53 GMT
Organization: Manchester Computing Centre

In article <19930120.083207.490@almaden.ibm.com> tblanchot@vnet.ibm.com (Thierry BLANCHOT) writes:


> In <1993Jan20.160727.4421@aston.ac.uk> Matthew Frost writes:
> >   Apparently F1GP runs very nicely on an A1200 and I have heard
> > that someone returned their standard copy of Street Fighter2 to the
> > shop because it was running too fast on their A1200 to be playable!
> >
> The standard original Street Fighter II does not run on the 1200: the
> loader/protection immediately crashes it. "Someone" certainly had a
> hacked version which ran on the 1200. Too fast??

>**********************************************************************
>*    Thierry BLANCHOT  tblanchot@vnet.ibm.com   A1200 HD 80MB        *
>**********************************************************************


Not fast at all...about 90% arcade speed
From: ggiles@cie.uoregon.edu (Gregg Giles)
Newsgroups: comp.sys.amiga.games
Subject: Re: Aces over the Pacific/SWOTL/Patriot
Date: 21 Jan 1993 14:02:17 GMT
Organization: University of Oregon Network Services
Distribution: world
NNTP-Posting-Host: cie.uoregon.edu
X-Newsreader: Tin 1.1 PL5

E.KARANIKOLAOU (ellis@cowan.edu.au) wrote:
: Is Aces over the Pacific coming out for Amiga? or has Dynamix
: really pulled the plug.

   Aces will never make it to the Amiga. Dynamix has really pulled the plug.
   Dynamix is out of the Amiga market.
   Dynamix no longer makes Amiga games.
   Amiga games are no longer produced by Dynamix.
   Dynamix does not Amiga games make.

--
| Gregg Giles (Dynamix, Inc.)            Stellar-7 (3DO, Sega-CD)             |
| Infinite Laser Dog Development Team    Willy Beamish (Sega-CD, MSDOS CDROM) |
| All opinions expressed are my own.     Space Quest V (MSDOS)                |
| ggiles@cie.uoregon.edu, BIX: ggiles    A10 Tank Killer 1.5, Nova 9 (Amiga)  | 
Newsgroups: comp.sys.amiga.games
From: cad002@dunix.drake.edu (Christopher Drake)
Subject: SonicHedgehog
Organization: Drake University, Des Moines, Iowa, USA
Date: Thu, 21 Jan 1993 06:45:27 GMT

  Did anybody see the write up on this in this monthes AmigaWorld?  I
downloaded the demo and it is cool, but will it ever really be
developed?  I mean isn't it copy writed by SEGA?  It would be cool if
they did.

    Another ??? If I have to send a disk back to Psychnosis, can I send
it to a location in the States or do I have to ship it overseas?  Why do
they put protection on these damn things anyways?>

   Thanks in advance:)

Newsgroups: comp.sys.amiga.games
From: ken@cs.UAlberta.CA (Huisman Kenneth M)
Subject: Are there any NTSC Soccer games out there?
Keywords: Soccer, SensiSoccer
Organization: University of Alberta, Edmonton, Canada
Date: Sun, 24 Jan 1993 06:27:16 GMT

Are there any Soccer games ( ie. SensiSoccer ) available in NTSC
versions?

It seems the companies don't port them to NTSC.  Probably because
soccer isn't as popular here as it is in europe.

I am still playing a soccer game for my old C= 64 because I haven't found
an NTSC amiga one!

I downloaded the SensiSoccer demo off the net and even though I couldn't
see the bottom part of the screen, it was really fun!

I *need* a new soccer game!

can anyone tell me if SensiSoccer ( or any other version ) is available
for us NTSC amiga users?

thanks.

Ken


ken@cs.ualberta.ca
From: mwalter@theborg.mlb.fl.us (Mark Walter)
Newsgroups: comp.sys.amiga.games
Subject: More Kyrindia
Date: 27 Jan 93 00:04:29 EST
Organization: The BORG BBS; Melbourne, Florida USA, 407-722-4487 (via CNet Amiga)

On the legend of Kyrindia I am kind of stuck.  I have 3 gems active. Red
Potions, Blue, and Yellow.  Quaffing them does nothing.  I have an iron key and
a silver horse.  I do not know what to do with them.    I know your supposed to
mix potions, but I have no clue.  I also lost the challece to some creature in
a little door.  I am not sure what blue power on the amulet does other then get
the challace.  Any help is appricated.
Organization: University of Maine System
Date: Monday, 25 Jan 1993 07:42:44 EST
From: Just some weird dude <IO00198@MAINE.MAINE.EDU>
Newsgroups: comp.sys.amiga.games
Subject: Re: GAMES SOULTIONS - PRE NOTICE

Out of this world. Thanks.
______________________________________________________________________
Corey Gray              |   A wet dog swims in the rain
IO00198@MAINE.MAINE.EDU |      But a dry martini laughs
----------------------------------------------------------------------
Xref: sparky comp.sys.amiga.games:18541 comp.sys.amiga.tech:207
From: jhc819@uxa.cso.uiuc.edu (chung jason ho yong)
Newsgroups: comp.sys.amiga.games,comp.sys.amiga.tech
Subject: Re: Hacking 2 button Joystick
Date: 27 Jan 93 11:22:15 GMT
Organization: University of Illinois at Urbana

For the price & trouble of hacking together a 2-button joystick, it'd be better
to just go to your local toy store and pick up a Sega Genesis pad for $15.
Newsgroups: comp.sys.amiga.games
From: davereed@wam.umd.edu (Michael Robert Bromery)
Subject: Re: Wing Commander Amiga (Public Note)
Organization: University of Maryland, College Park
Date: Sat, 23 Jan 1993 17:15:38 GMT

   That's really wierd. Mine hardly dithers. You have roms 2.0 with at least
workbench 2.04???? You sure you have more than 1 meg of memory?? 1.5 megs is
what you will probably need with a hard drive. Perhaps you can  contact
Mindscape to find out whether they made changes. Perhaps, they didn't change
the version number when they updated it. If you are running on a machine with
at least those specks and you still see the 16-color version, I would try to
contact them. You should only see that dithering if you have 1.x type Roms
installed in your computer. Most of the time, the Wing Commander in front of
me has smooth color transitions ala. Monkey Island 1. All I know is that they
told me that it went through improvements before being released while I was
waiting for my copy. At least 2 fullshipments went through Amigaman /
Computer Basics at phone number: 1-800-258-0533 before I ordered mine.
Mindscape stopped shipping the thing to them for a little while, mine came
with the shipment that they finally released to them. 

    Anyone who gets it from them should see exactly what I see. It was
posted that the game originally used just 16-colors in leu of the A500, but
they were to make improvements and support AGA machines for revisions on
Wing Commander 1. They will not release a just 16-color version for 
Wing Commander 2, that'll be 32-color or better. 
      Mindscape though should be able to accomodate you if you want to
upgrade the thing. They probably wouldn't even charge you. Just tell them
that the version you have only does 16-color while someone you know works
in 32 with OS version 2.0 and up. Turn off your screen blankers firstand
any other background jobbies like that first to make sure, try it again,
if you still see the dithering, then you may want to give them a holler.

      About the music, I still don't know how you can not like it. But, it's
a matter of personal taste I guess. Some people like Tom Petty, others like
Michael Jackson and hate Tom Petty, some want only Metallica. Go figure.
     If you don't like the music on this version, you wouldn't like the
Wing Commander music on any version. Some people don't go for the orchestral
approach. Movie soundtrack lovers will get a kick out of it though.



   -- Hope this helps.
     --- Mike Bromery.

      P.S. -- If it is any consolation, the version they ship now to the stores
probably couldn't have ben done better with 32 colors, that's why I praised the
32 color graphics so much, because Mindscape can do magic even with that 
limitation. Just like a few Sega games that come to mind.
From: walaj@serv7.essex.ac.uk (J F Waland)
Newsgroups: comp.sys.amiga.games
Subject: Captive Cheats????
Date: 25 Jan 93 15:07:45 GMT
Reply-To: walaj@serv7.essex.ac.uk (J F Waland)
Organization: University of Essex, Colchester, UK

Does anyone know anything that will be of help for Captive??? I know about the
clipboard cheat (collect the very first clipboard, just outside the first base
door, go back to the ship, take off, land again and pick up a replacement clip-
board, and repeat untill you can't carry any more, then enter the base and
sell the lot.), but does anyone know of any other cheats, maps etc.


thanks in advance, 
jonathan.

@   Backup Files ????   @   Jonathan Waland    @      Essex University        @
@  What's that he said  @                      @   The Radical Place To Be    @
@  as he typed rm -r *  @  walaj@essex.ac.uk   @          ( NOT! )            @
From: rreed@terapin.com (Rick Reed)
Newsgroups: comp.sys.amiga.games
Subject: Games for sale
Date: 23 Jan 93 16:57:08 PST
Organization: BBS

I'm cleaning out my closet of some oldies but goodies...

Flames of Freedom (Midwinter II)        $20
Ashes of Empire (Midwinter III)         $40 (spanking new)
Battle Command                          $10
Rules of Engagement                     $20
Air Support                             $20
Red Zone                                $15

All games include all components and warrenty cards.  Add $2 for postage.  I'll
pay the postage on 2 or more items.

rreed@terapin.com
From: gkropf@bfield.uucp (Gary Kropf)
Newsgroups: comp.sys.amiga.games
Subject: Re: GAMES SOULTIONS - PRE NOTICE 
Date: 27 Jan 93 07:50:23 EST
Organization: Bakers Field BBS

In article <727889751snz@harrier.demon.co.uk>, bob@harrier.demon.co.uk (Bob
day) writes:
>In article <C1B5GE.K6r@cck.coventry.ac.uk> csi059@cch.coventry.ac.uk writes:
>
>>In article <1993Jan19.162041.2891@dct.ac.uk> mcscs1amh@dct.ac.uk writes:
>>>
>>>EACH WEEK STARTING FROM 26TH JANUARY I WILL POST SEVERAL SOLUTIONS TO
GAMES!!
>>>
>>>WHAT I WOULD LIKE TO KNOW IS IF ANYBODY HAS ANY SPECIAL REQUESTS.
>>>I WILL POST THEM IF I HAVE THEM.
>>>
>>>(I HAVE 43 DISKS FULL OF SOLUTIONS/HINTS&TIPS/CODES ETC!)
>>>

If you have any for Uninvited please send them my way...Thanks

                 **********************************************
                 *         bfield!gkropf@tdksc.waterloo.on    *
                 *         Gary Kropf  C/O BakersField BBS    *
                 **********************************************
From: davereed@wam.umd.edu (Michael Robert Bromery)
Newsgroups: comp.sys.amiga.games
Subject: Re: Gunship 2000 demo
Date: 27 Jan 93 16:04:45 GMT
Organization: University of Maryland, College Park


   In answer to the question is it flyable?? Yes, the Gunship 2000 demo
is flyable, but remember you are using helicopter controls instead of an
airplane's. You use the arrows to control lift or altitude, you then have
to lean the helicopter forward to gain forward motion. The more you lean
the helicopter forward, the more air spill you have that pushes your craft
forward. Just keep pushing forward, you won't nose dive, That is, unless you
are flying in realistic mode. You just have to get that lean in, it's a 
function that is controlled by the hydraulics in a helicoptor. Warning!!
If you lose hydraulics, you lose all the control you need to tilt the
helicopter forward. If you lose hydraulics, all you can do is go up and
down, up and down. Not very effective if you want to leave the place, eh?

   ---- Hope this helps.
     --- Mike Bromery.

    P.S.  --- For those who missed the other posts, I will reitterate that
       the only version of Wing Commander is 16 color - crosshatched.
       This will appear to be 32 color when used with composite or RF
       output. Those with RGB monitors will see some cross hatching.
       That may annoy people a little during animation scenes until they
       get used to it. The in flight graphics are much easier to get 
        used to since the cross hatching doesn't seem as apparent during
         those times.
From: matt-dah@dsv.su.se (Mattias Dahlberg)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander - 32 color mystery solved
Date: 27 Jan 93 11:27:31 GMT
X-Newsreader: TIN [version 1.1 PL8]

Is it right that WC uses 32 colors under KS2.0 and 16 colors under
KS1.3? 32 colors dithered should look really nice.

--
=========================================================
=  Regards  =  email:              =  1280x512x262000+  = 
=  Mattias  =  matt-dah@dsv.su.se  =  I love it.        =
=========================================================
=  If we don't *buy* our programs, there soon won't be  =
=  any new software for the Amiga. Obvious, is it not?  =
=========================================================
Newsgroups: comp.sys.amiga.games
From: pgoudas@thumper.bellcore.com 
Subject: Re: New RACING game - No Second Prize
Organization: Morristown Research and Engineering
Date: Mon, 25 Jan 93 17:25:26 GMT

> So what about Team Suzuki?? Once the control method is grasped THIS game can't
> be beat. Second only to F1GP.

	Team Suzuki was ok, but the controlling was too difficult.  I never
cared much for F1GP - although it is a good game.  Check out Vroom - This was
also great.


---------------------------------------------------------------------------------
pgoudas@faline.bellcore.com
Newsgroups: comp.sys.amiga.games
From: cjmcgee1@eos.ncsu.edu (CHRISTOPHER JOHN MCGEE)
Subject: Re: Moria (Can you give beggars gold?)
Organization: North Carolina State University, Project Eos
Date: Tue, 26 Jan 1993 16:35:40 GMT


The beggars in Moria will take all the money they want if you let them, so 
will the street urchins.  Just wait where you and let them take your money.  
Personally I just kill 'em.  It upsets the battle scarred veterans but then 
I just kill them off too.


Christopher John McGee
cjmcgee1@eos.ncsu.edu
Newsgroups: comp.sys.amiga.games
From: bandy@netnews.jhuapl.edu (Mike Bandy)
Subject: Re: Civilization Question - Extra Resources
Organization: JHU/Applied Physics Laboratory
Date: Fri, 22 Jan 1993 17:51:51 GMT

fraserf@bmerh9a4 (Fraser Fulford) writes:

>When you are building a large city improvement/wonder and you change
>production to something cheaper than the resources you have accumulated so
>far, what happens to the extra resources when the cheaper item is
>produced.

>For example;  

>  I am building City Walls but the population grows and I end up with
>  uphappy people.  So I decide I am going to build a temple.  I was
>  almost finished building my city walls so I have way more resources
>  than required to build the temple.  What happens to these extra
>  resources when the temple is completed?  Do they disappear?  Do they
>  turn into taxes?  Do they become available for the next thing I build?

You lose them.  If you have bucks, you may be better off to convert to
something about the same cost as shields you have, pay any difference,
wait till the next turn when you get it, then buy the temple in your 
next turn (meanwhile, given the example, convert a few farmers to Elvii
to keep the masses happy for the remainder of the turn).  Then you 
can sell the 1st improvement back if it's something you don't really 
need.  I use the barracks for this.

Remember, buying an improvement from scratch costs more than buying with
some resources accumulated.  I think the cost is $4 per shield if no
shields are yet accumlated versus $2 if you have any.  So, instead of 
paying for the complete improvement right off, first buy something 
cheap (remember further, military purchases cost more per shield than
improvements - I don't remember the ratio offhand), then in the same 
turn, buy the improvement that you're really after, like the temple.

You can use caravans to build anything expensive, like city walls, too.
Convert the city to building a wonder, say Women's Suffrage.  Send in
a few caravans and accept the "help with wonder" option.  The shields
accumulate for each caravan.  Now go into the city editor and convert back
to city walls.

Just a few random thoughts ....

-- 

	Mike Bandy
	bandy@aplcomm.jhuapl.edu
	Johns Hopkins University / Applied Physics Lab
From: xero@cislabs.pitt.edu (George J. Karabin)
Newsgroups: comp.sys.amiga.games
Subject: Re: New Game Standards***
Date: 24 Jan 93 21:12:52 GMT
Organization: University of Pittsburgh [CIS]

You've failed to realize that with a PC, a new faster video board doesn't
do you a whole lot of good on, say, a 286 system. The only solution is
a motherboard replacement for a 386 or a 486. Which costs a wee bit,
especially since your average Joe PC owner isn't going to know where to
get the deal on the Best Buy 486 motherboard, nor is he going to be able
to install it himself. It'll go to a service center, and the upgrade is
going to be in the same $$$ ballpark as an Amiga upgrade. And it will
keep on being like this in the future...
-- 
Josh Karabin					Email: xero+@.pitt.edu
CIS Lab Operator Device				University of Pittsburgh