HDTenEightyP/NetNews huggingface dataset:
From: ericg@getafix.cs.uoregon.edu (eric leander gorr)
Subject: Strategic Conquest - new feature wanted
Organization: University of Oregon Computer and Information Sciences Dept.
Distribution: usa
Date: Sun, 10 Jan 1993 21:28:33 GMT

Since I seem to remember that people from Delta Tao read this group, I
thought I would post a much-wanted feature for Strategic Conquest.

Basically, I would like to be able to do complex-paths.  Currently, you can
only select a piece and make a straight line to the square you want it
to go to.  What I would like to be able to do is make that line, have the
program remember where it ended and then have the option of making a new
line from that point to a new point.  

It would be very useful if this could be implemented for patrols also.

Quite often I don't want my pieces to move in just straight lines and
especially for patrols, being able to specify a complex path would allow
for patrols that can circle an island, a plane that flies to the ocean, down
the coast line and back to the city, etc..

I'll leave exact implementation design and the # of possibily lines left to
you guys (but IMHO, 4 is an absolute minimum).
Newsgroups: comp.sys.mac.games
Distribution: world
From: Steven_D._Luscher@magicbb.uucp
Organization: MAGIC - Macintosh Awareness Group In Canada
Date: Sun, 03 Jan 1993 15:04:43 EST
Subject: Re: Kings Quest 5 Help

 K. I haven't really been playing it lately, but here are some things to try. I
know that all the important things are in the desert. If you haven't totally
explored the desert, do it. I can give you a map if you need it, just ask, I'll
upload it to your FTP site.

  Squeeze the honeycomb in the forest.

  I imagine that you get the staff from the bandit's camp in the lower right
corner of the desert. Have you seen how they open the door? When they try to
pull a medieval drive-by on you, hide behind the oasis, you will see what they
do...

  If you need that map, we can try to arrrange something...

 ...... Steven Luscher ....... (Steven_Luscher@magicbb.uucp)
Newsgroups: comp.sys.mac.games
From: derek@netcom.com (Derek LeLash)
Subject: Re: Civilization?
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Thu, 7 Jan 1993 06:35:24 GMT

In article <9300709.8443@mulga.cs.mu.OZ.AU> markkj@muse.cs.mu.OZ.AU (Mark Johnston) writes:
>egorr@hebb.uoregon.edu (Eric Gorr) writes:
>>Can someone tell me what this game is all about?
>
>    You start with a group of settlers on a big map with lots of computer
>players, have to build a town, and from there, expand & develop different
>technologies, and eventually reach Alpha Centauri (One of those stars anyway).
>Similar to Strategic Conquest, but a good deal more fun.  Does anyone know if
>multi-player games are supported (by this I mean can you play over appletalk?)
>
>
>>Does it have anything to do with the board game by the same name?
>
>    I believe it is based on the board game put out by Avalon-Hill, but don't
>quote me on that.
>
Based on the above description, the computer game Civilization is nothing
like the board game of the same title (which I've played many times).  Pity;
I'd enjoy a computerized version of that game.

Derek [still trying to unload that salt cache... :-)]

-- 
Derek LeLash (derek@netcom.com)   "My friends say I'm in denial, which is,
Tech Writer/Multi-medium           of course, a total lie..."
BASYS Automation Systems, Inc.
Sunnyvale, CA  408-SEX-LLAMA       DISCLAIMER:  Wash before wearing.  :-) 
Newsgroups: comp.sys.mac.games
From: ylsul@athena.mit.edu (Young Sul)
Subject: A-train
Organization: Massachusetts Institute of Technology
Date: Fri, 8 Jan 1993 16:23:04 GMT

I have had problems making my lease buildings grow taller. No matter
what I do, I can't add new stories! Has anybody done this?

Young Sul
ylsul@athena.mit.edu
Newsgroups: comp.sys.mac.games
From: slchambe@athena.mit.edu (Stephen L Chamberlin)
Subject: Civilization
Organization: Massachusetts Institute of Technology
Date: Sat, 9 Jan 1993 13:08:05 GMT

Just my two cents: I got Civilization a couple of days ago from Egghead
Software and I am very pleased. It comes on 4 high density floppies and
requires 4 MB of RAM, b&w or color. I wouldn't recommend it in b&w, though,
a friend got it for his SE and it looks like garbage. The color is really
necessary to make the game playable.

I was afraid Mac Civilization would be a poor quality port of the IBM version,
something like Railroad Tycoon was. Microprose did a nice job of porting it
to the Mac, though. It still smells of DOS, but not too much. The graphics and
animations are nice, and in most cases were redrawn for the Mac's higher 
video resolution. The game is reasonably speedy on my LC, but things do slow
down somewhat toward the end of the game when there's lots of stuff going on.

The game itself is very addictive. I stayed up playing it until 4am the night
I got it, and until 5am the next night. Good thing I don't have a life. I
would definitely recommend this game to anyone who likes long strategy games.
I was looking forward to the Mac version of Civilization for a long time, and
I wasn't disappointed.
Newsgroups: comp.sys.mac.games
From: g0l062@math.waseda.ac.jp (T.Matsubara[HashimotoL])
Subject: patches
X-Nntp-Posting-Host: murasaki.math.waseda.ac.jp
Organization: Dept. of Math., Waseda Univ., Japan
Distribution: comp.sys.mac.games
Date: Sun, 10 Jan 1993 05:46:16 GMT

Hi!

I bought following games.

	Vette (Spectrum HoloByte)
	PGA TOUR GOLF (ELECTRNIC ARTS)
	TRISTAN (AMTEX)
	4D BOXING (ELECTRONIC ARTS)
	Creepy Castel (Reacter)
	Hardball II (Accolade)

Are there patches which get rid of manual protect of these games?
Especially , protect of Hardball II is muuuuch annoyed me!
Please someone up or e-mail.
Thanks.

Toshiharu Matsubara
Waseda University
g0l062@hashimoto.math.waseda.ac.jp
From: awds_ltd@uhura.cc.rochester.edu (Adam Edwards)
Newsgroups: comp.sys.mac.games
Subject: 24 bit color games?
Date: 11 Jan 93 05:20:02 GMT
Organization: University of Rochester - Rochester, New York

I'll soon be taking delivery of a IIci with 5 Megs of ram, and
Apple's 8.24 video card.  Are there any games out there that
take advantage of 24 bit color?  Are 5Megs of ram enough?
Any info would be appreciated.  Thanks

		Adam Edwards
awds_ltd@uhura.cc.rochester.edu
From: adamb@anu.edu.au (Adam Bernau)
Newsgroups: comp.sys.mac.games
Subject: Re: Minimum system?
Date: 11 Jan 1993 22:54:31 GMT
Organization: Australian National University
Distribution: world
Reply-To: adamb@anu.edu.au
NNTP-Posting-Host: mehta.anu.edu.au


In article 26245@nsisrv.gsfc.nasa.gov, brian@tpocc.gsfc.nasa.gov (Brian Youse) writes:
>Hi,
>	I just bought Civilization and can't run it on my LC 4/40.  I
>get out of memory errors when I try to start the game. 
 
	So how much does it say is needed on the box.  I wanted to get it for
my LC 4/80, but I may not be able to....

	Adam
From: guglielmetti@elia.epfl.ch (Philippe Guglielmetti)
Newsgroups: comp.sys.mac.games
Subject: yes! here they are:
Date: 6 Jan 93 14:52:23 GMT
Organization: IA-DME-EPFL
X-UserAgent: Nuntius v1.1.1d11
X-XXMessage-ID: <A770B35589017B20@iamace9.epfl.ch>
X-XXDate: Wed, 6 Jan 93 16:03:33 GMT

In article <1993Jan6.075154.26866@leland.Stanford.EDU> Bruce Templeton,
bizarre@leland.Stanford.EDU writes:
>The subject says it all, has anyone copied down all the lemmings codes?
>Thanks
yes:
Rating: FUN        Rating: TRICKY      Rating: TAXING      Rating: MAYHEM

 1 - (none)         1 - HCEONONPDX      1 - MFMCCJONFM      1 - NKMFLGCLHP
 2 - IJJLDNCCCN     2 - CINNONHQDL      2 - FMCKKMMOFO      2 - KNOHGONMHS
 3 - NJLDLCADCY     3 - CAJJLDMBEV      3 - ICGNOONPFM      3 - ONHGGKONHM
 4 - HNLHCIOECW     4 - KJHLDMCCEO      4 - CKNOMFMQFL      4 - FLGKJOMOHK
 5 - LDLCAJNFCK     5 - OHLLICADEO      5 - GCJKNLHBGT      5 - HGCNOMNPHL
 6 - DLCIJNLGCT     6 - HLDMCMOEEX      6 - KKKLLHGCGL      6 - GOOMMNHQHX
 7 - LCANLLDHCO     7 - LDMCCJNFEP      7 - NKNDHGCDGR      7 - GCJKLDMBIQ
 8 - CINNLDLICJ     8 - DMCMJLLGEY      8 - ILDLGKOEGL      8 - KJILDMGCIX
 9 - CEKHMDLJCO     9 - ICGNLNMHEC      9 - LDLGCJOFGU      9 - NILDMGCDIU
10 - MJHMDLCKCW    10 - CMNLLDMIEO     10 - DLGKJOLGGO     10 - ILDMGKOEIO
11 - OJOLHCGLCO    11 - CCJIMDMJEP     11 - LGCNOLDHGL     11 - LLIGCJMFIK
12 - HMDLCIOMCJ    12 - KKIOLICKEP     12 - GKNOLDLIGU     12 - DMGKJOLGIR
13 - MDLCAKLNCS    13 - OHOLICALEJ     13 - GCJIMLHJGY     13 - MGCNOLDHIO
14 - DLCIJNMOUM    14 - HMDMCINMEL     14 - KKIMDLGKGO     14 - GKNOLDMIIX
15 - LCANNMDPCJ    15 - MDMCAJLNEU     15 - NIMDLGGLGO     15 - GGJIMDMJIL
16 - CINNMDLOCS    16 - LMBIJNOOEY     16 - IMDLGONMGX     16 - KJIMDMGKIQ
17 - CAKHLFLBDU    17 - ICANNMLPEQ     17 - MDLGCJMNGM     17 - NKMDMGCLIP
18 - IJJLNHCCDS    18 - CINLMDMQET     18 - DLGOJMMOGJ     18 - IMDMGKNMIW
19 - NJNNHCADDR    19 - CCKHNNIBFP     19 - LGGNMMDPGW     19 - OLIGCKMNIW
20 - HLFLCMNEDW    20 - KJKLFMCCFU     20 - GKNOOLHQGT     20 - LIGKJOOOIQ
21 - LNHCAKNFDS    21 - NILFMCGDFT     21 - GCJINNHBHU     21 - MGCNOMDPIX
22 - FLCMKLLGDJ    22 - KNNICONEFU     22 - KJKLFLGCHJ     22 - GKNOMDMQIQ
23 - LCAOLLFHDS    23 - NNICGKOFFO     23 - OINNHGCDHL     23 - GGJILFMBJU
24 - CIOLLFLIDL    24 - NMBKJONGFU     24 - ILFLGONEHR     24 - OJILFMGCJO
25 - CEJHOFHJDO    25 - MCCOMLFHFY     25 - LFLGCJOFHY     25 - NKLFMGCDJJ
26 - OKHMFLCKDM    26 - BKNONFIIFP     26 - NHGOKONGHM     26 - ILFMGONEJU
27 - NJMFLCACDU    27 - CCJKMFMJFU     27 - LGCNOLFHHO     27 - LNIGCJMFJU
28 - HMNHCIOMDQ    28 - OKKONICKFY     28 - GOOOLNHIHQ     28 - FMGKJOLGJU
29 - ONHCAKNNDN    29 - OIMFMCCLFJ     29 - GCJIOFHJHU     29 - MGCNOLFHJR
30 - FHCMKLMODO    30 - KMFMCKNMFT     30 - KJIMFLGKHQ     30 - GKNONNIIJQ

note that these are the codes for the Amiga version. Surprisingly, the
level 2 codes are wrong on the Mac... Bye
Newsgroups: comp.sys.mac.games
From: cmhaar@casbah.acns.nwu.edu (Chris Haar)
Subject: PGA Tour copy protection
Followup-To: comp.sys.mac.games
Organization: Northwestern University
Date: Mon, 11 Jan 1993 18:36:50 GMT

I am a legal licensee of PGA Tour golf for Macintosh.
Is there a hack to disable the copy protection?

Thank you.

cmh
Newsgroups: comp.sys.mac.games
From: bgohari@wam.umd.edu (Babak Gohari)
Subject: Re: Civ and Pax
Organization: University of Maryland, College Park
Date: Fri, 8 Jan 1993 19:33:22 GMT

ayh@wdl1.wdl.loral.com (Ann Hopkins) writes:
>
The real reason you should give small game companies a chance is to compare
the size of this news group to the comp.sys.ibm.pc.games.  There are not
that many game companies willing to create games for the Mac.
 
My brother works in the industry and there is a heavy reluctance to create
games for the Mac - IBM and Cartridge games are much more profitable.
 
It is up to the game players to support those who are willing to give it a
try, because then larger companies will pay more attention to use.
 
Just my opinion...
>

Aha!  That was the point I was trying to (subtly) make!  I was just saying that
we should not support the company just because they are small (what my
original post said).  Instead, we should support them, or anyone else, because
they ARE making mac games, which I'm doing.  Big difference in the two forms
of support.

-Bob

Newsgroups: comp.sys.mac.games
From: christ@crash.cts.com (Chris Trichel)
Subject: Journeyman Project
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA
Date: 12 Jan 93 02:29:24 GMT

Well a Friend of mine just got Journeyman Project (the hot new CD Rom game) from
ComDex... apparantly they were selling pre-releases up there... (oops meant
MacWorld not ComDex) So far he's in love with it... I haven't gotten a chance
to hang around his place yet and see it so......... more to follow
From: d88-jwa@dront.nada.kth.se (Jon Wtte)
Newsgroups: comp.sys.mac.games
Subject: Re: What should Apple do to the Mac to make it better for games?
Date: 4 Jan 93 20:47:08 GMT
Organization: Royal Institute of Technology, Stockholm, Sweden

In <1993Jan4.192654.708@netcom.com> howard@netcom.com (Howard Berkey) writes:
>>macs. Of course, that's my opinion, and I usually use computers
>>in a business environment, and just happen to like the fact that
>>there are a few neat games for 'em too. If you're serious about
>>games, why not get one of those arcade machines? (neo geo?)

>OK Jon, you can't fool me.  I happen to know you're working on the
>next vers. of NetHack for the mac. (From your own post, no less! :)
>BTW, how's it coming?  I play it (the last vers.) regularly.

I would hardly call NetHack an _arcade_ game, but I've seen
worse warps of language only this fall...

...and the Mac is quite sufficient to run NetHack, even though
that's a monster of a port (in terms of code size and building;
not in the actual results)

As for release date, well, why don't you monitor comp.sources.games,
or mail nethack-bugs@linc.cis.upenn.edu and ask? I won't tell you
(but darn, the tempation to forecast the future is SOOO strong :-)

Oh, and we al in the Mac group do it on our own time; if you have
constructive critizism once we do release <next version> you're
welcome to add your code!

Cheers,

							/ h+

-- 
 -- Jon W{tte, h+@nada.kth.se, Mac Hacker Deluxe --

   Speed is arbitrary. Don't believe me? Try a PowerBook 180 running
   System 7 against a 486 laptop running Windows 3.1.
Newsgroups: comp.sys.mac.games
From: juskiw@ee.ualberta.ca (Scott Juskiw)
Subject: Re: Oxyd 3.3
Organization: University Of Alberta, Edmonton Canada
Date: Wed, 6 Jan 1993 02:54:46 GMT

I've sent oxyd 3.4 to umich. I can't make it available for ftp at my site.

-- 
Scott Juskiw
Electrical Engineering
juskiw@ee.ualberta.ca
From: jwang@phy.duke.edu (James Wang)
Newsgroups: comp.sys.mac.games
Subject: Re: DQoK What the %&*$ do I do now????
Date: 4 Jan 93 21:12:32 GMT
Organization: Duke University; Durham, N.C.

In article <1993Jan4.135804.21317@fwi.uva.nl> koerse@fwi.uva.nl (Niels Koerse (student??)) writes:
>kjt001@dunix.drake.edu (Devil Bunny!) writes:
>
>>Ok, I've retrieved the oracle and I've gone to the elven forest where I
>Well the oracle gives some hints and tips, read the lines he said and 
>keep them in mind.
>
>>slept for 6 months or something....what do I do now?
>

well, how about a hint for those of us who haven't completed the oracle
yet.  i've been combing the catacombs forever and thought i'd covered
everything, but i only have 4 pieces (out of 5??) of the oracle.

i've got one from the carnival, one on the floor before the vampire
caves, and one from the vampire himself, i also got the first one
somewhere in the beginning.  i think that covers the area pretty well,
so what am i missing?  is there someplace i overlooked?  i tried the 
maze of columns but there was only the eye and the girdle.  please
help and make this a happy new year, thanks much.
Newsgroups: comp.sys.mac.games
From: tom@ulysses.att.com (Tom Smith)
Subject: Re: Prince of Persia - Level 4
Date: Tue, 12 Jan 1993 03:58:30 GMT
Organization: AT&T Bell Labs, Murray Hill, NJ, USA

In article <1it6acINNfmm@morrow.stanford.edu>,
GQ.PAW@forsythe.stanford.edu (Peggy Williams) writes:

>I have a question about level 4.  What in the heck does one do to
>get past the mirror?

* Spoiler follows *


Come on, Alice.  If you can't figure this one out, take a
flying leap!

Tom Smith.
tom@ulysses.att.com			"Hold these pies."
Xref: sparky comp.sys.mac.games:14109 comp.sys.mac.wanted:12516
From: sang@mcnealy.sbi.com (Sang Yi)
Newsgroups: comp.sys.mac.games,comp.sys.mac.wanted
Subject: Indy Jones Games Wanted
Date: 11 Jan 93 17:06:06 GMT
Followup-To: comp.sys.mac.games
Distribution: usa
Organization: Salomon Inc

If anyone wants to sell me their "Indiana Jones and
the Last Crusade" or "Indiana Jones and the Fate
of Atlantis" software,  please send me an e-mail.  

Thank you.

---------------------------------------------
 Fulcrum Group |  Salomon: sang@fulcrum      
 Salomon Inc   |      Zip: sang              
 7 WTC         |     GEMS: syi@mhnj          
 NY, NY  10048 | Internet: sang@hera.sbi.com 
---------------------------------------------
Newsgroups: comp.sys.mac.games
From: arseno@phy.ulaval.ca
Subject: Re: Best Flight Simulator?
Summary: tough migs in Falcon MC
Organization: Laval University
Distribution: all
Date: Wed, 6 Jan 1993 21:36:02 GMT


>ill take a LONG time before you can beat Falcon on its best settings.
>
Are you kidding? Anyone who can do that should be hired by the Air Force right
away. At Mig settings three or above (there are five settings), has anybody
figured out how to approach the mig without getting shot down by the cannon? He
just bores in on you with guns blazing and gets me every time. At lower levels
you can get around him by going around to the side, but I find this impossible
at the higher levels. So I have yet to have a dogfight that lasted more than
ten seconds at mig level 4.Anyone solved the problem?
Henri
From: ktl@wag.caltech.edu (Kian-Tat Lim)
Newsgroups: comp.sys.mac.games
Subject: Re: What should Apple do to the Mac to make it better for games?
Date: 6 Jan 1993 23:47:57 GMT
Organization: California Institute of Technology, Pasadena, CA
NNTP-Posting-Host: sgi1.wag.caltech.edu

Various people have commented on the need for a good, easy-to-learn programming
language to get young people interested in programming the Mac.  BASIC has
been deemed unsuitable; Pascal and C are considered "too advanced" -- my
feeling is that they are just as unsuited to the event-oriented nature of
Mac programming as BASIC.

Wasn't this what HyperCard was supposed to do?  Perhaps Apple should grab it
back from Claris, clean up the ambiguities in the language a bit, increase the
object-orientedness, and ship a bunch of fast graphics XCMDs suitable for game
prototyping.

-- 
Kian-Tat Lim (ktl@wag.caltech.edu, GEnie: K.LIM1)
Materials & Molecular Simulation Center, Caltech
Henry Spencer left-of-|, Margaret "*" Puckette signature fan
From: ront@kimbark.uchicago.edu (ronald j thielen)
Newsgroups: comp.sys.mac.games
Subject: Re: ADVICE:  On games from Strategic Studies
Date: 5 Jan 93 21:48:24 GMT
Reply-To: ront@midway.uchicago.edu
Organization: University of Chicago

In article <C0D2EL.GyC@usenet.ucs.indiana.edu> trwagner@bronze.ucs.indiana.edu (Me!! Ted.) writes:
>
>
>	I am getting ready to lay down $62 on Strategic Studies game set
>of American Civil War. (Vol. 1 and Vol. 2).  Has anyone played
>this?  If so, how are they?
>

I have had Decisive Battles of the American Civil War Volume II for some time
now and have found it to be fairly entertaining.  However, you have to be in
the mood to use their Decisive Battles System.  The system is particularly 
designed to simulate the procedures and structures for command at the time.
The frustrating part is that you also have to deal with the same CCC problems
that existed at the time.  SSG does provide a "Radio" option which lets you
communicate with all units at all times, but that really makes the scenarios
too easy.

So while I've enjoyed ACWII, I decided not to get Volume I at this time.
Rather, I want to get Panzer Battles and see what the Battlefront Game System
is like.

Hope this helps a little.
Newsgroups: comp.sys.mac.games
From: powell@ug.cs.dal.ca (Joel E Powell)
Subject: Modem Games again
Organization: Math, Stats & CS, Dalhousie University, Halifax, NS, Canada
Date: Fri, 8 Jan 1993 15:44:42 GMT

I realize it's probly been asked too many times (is there a FAQ for this group?), but
what are some good (or even not so good) games that can be played with other Mac users
over a modem?  The only one I have is Falcon MC, but I'm afraid it won't run on my friend's
Classic 2/40!!

Any replies appreciated,
Joel.

-- 
**************************************
* Joel Powell  (powell@ug.cs.dal.ca) *
**************************************
Newsgroups: comp.sys.mac.games
From: nicks@netcom.com (Nick Schneir)
Subject: Re: Games for sale...
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Distribution: comp.sys.mac.games
Date: Tue, 12 Jan 1993 04:01:11 GMT

I have a copy of _Capitalist Pig_ for sale.

Best offer. Please e-mail me at nicks@well.sf.ca.us

Thanks.


Newsgroups: comp.sys.mac.games
From: sevans@andy.bgsu.edu (Stephen W. Evans)
Subject: Re: Panorama mode in Leyte Gulf
Organization: Bowling Green State University B.G., Oh.
Date: Fri, 8 Jan 1993 02:31:57 GMT

wyattw@tekig1.PEN.TEK.COM (Wyatt A Webb) writes:

>In article <1993Jan7.214153.2824@gallant.apple.com> jwo@apple.com writes:
>>I would like to see the panorama mode in Leyte Gulf.  I have a 21"
>>color monitor and a 12" monochrome.  Even when I set both resolutions
>>to 4 bit, the Panorama Mode menu item is never enabled.
>>
>>Any Ideas?
>>
>>Thanks.
>>
>>-Jamie
>>
>>jwo@apple.com

>Yeah...  I don't own it, but I seem to remember that you need 3 monitors
>to do this.  Ah, an excuse for yet another monitor...

Actually your problem is that both the screen depth AND and horizontal and
vertical resolutions must be identical.  It will work with either two or three
monitors though I belive three is better.  Not so lopsided a view that way.
It would be nice if two monitor panorama would be the forward and up views
rather than forward and to one side.
-Steve
From: baltman@prodigal.psych.rochester.edu (Brian Altman)
Newsgroups: comp.sys.mac.games
Subject: Re: Spaceward HO! 3.0...When?
Date: 4 Jan 93 19:52:16 GMT
Distribution: usa
Organization: University of Rochester (Rochester, NY)


I thought 3.0 was due out sometime this month. I just called
MacConnection and they currently have version 2.1 and told me
that there was no expected release date for 3.0. I'd like to
own this game, but I don't feel like having (wanting) to upgrade
in a month or two.
 
-Brian
Newsgroups: comp.sys.mac.games
From: awmin@athena.mit.edu (Art Min)
Subject: Beta Tester Wanted: Card Game
Organization: Massachusetts Institute of Technology
Date: Fri, 8 Jan 1993 19:53:16 GMT

Hi everybody, 

This is the second call for Beta Testers for a card game that is
similar to UNO, you know that great game everybody played as a kid.

The first call for beta testers went out in August, but school work
kindof has a way of taking up my time.

People have liked that game so far, so if you're interested - please email
me at the address below.

Those who are already responded the first time, DO NOT respond, or you'll
get two mail messages every time.

Warning - your mail service must be available to accept 100-150k mail
messages (Compact Proed and binhexed) - if not then mailing the game 
may be an option, if you send me mail money.

Thanks,

Art Min
awmin@athena.mit.edu
Newsgroups: comp.sys.mac.games
Subject: Maelstrom Idea?
From: bfoulk@vax1.umkc.edu
Date: 10 Jan 93 23:01:13 CST
Organization: University of Missouri - Kansas City
NNTP-Posting-Host: vax1.umkc.edu

Here is a small suggestion for the next update of Maelstrom my bro
thought up:

Why not have a canister (perhaps just slightly different looking
than the reg. canisters--maybe and X instead of +) thats causes
your ship to misfire... bullets fly 10-20 degrees off from where
your ship is actually pointing?  How about some other unfortunate
canisters to add a bit more spice to the game? (I'm not implying
that its not spicy enough however)

Just a suggestion.


 \\_////
  _   _		Bernie Foulk
'[X]-[X]'   Internet Addr: BFoulk@vax1.umkc.edu
  ( U )	      Bitnet Addr: BFoulk@umkcvax1
   ___
Newsgroups: comp.sys.mac.games
From: CSMSETS@MVS.OAC.UCLA.EDU (CSMSETS)
Subject: Re: Remember Atari's Robotron 2084?
Date: 5 Jan 93 15:03:11 PST

In article <1993Jan5.062521.28217@netcom.com>, on 5 Jan 1993 06:25:21 GMT,
bskendig@netcom.com (Brian Kendig) writes:

>
>hemstree@lamar.acns.colostate.edu (Charles Hemstreet) writes:
>>
>>I used to have an Atari 400 that had a plug-in cartridge for Robotron
>>2084.  I am interested in creating a shareware version of this game
>>for the mac but barely remember how it played.  Does anyone know if
>>this already exists in software?  Does anyone know where I can get an
>>Atari 400 and the Robotron 2084 cartridge?
>
>If you're that interested in being true to the original, then buy
>yourself an Atari Lynx and get the Robotron card for it.  It's a very
>faithful adaptation.
>

Have you tried MacAvenger? Download it from the archive and see if
its what you want.
       --Ed