HDTenEightyP/NetNews huggingface dataset:
From: ygg6647@uxa.cso.uiuc.edu (Youren  Guo)
Subject: Background playing using SBDOS for SBPRO (how?)
Summary: How to make background playing using SBDOS?
Organization: University of Illinois at Urbana
Date: Tue, 22 Dec 1992 17:35:36 GMT
Keywords: SBDOS, SBPRO, background playing

Hello, I have the follwoing problem. I appreciate it if someone
can help me here.

I'm using SBDOS (2.0) to write a program that can play music in
the background (while freeing the machine to do something else,
just like VPLAY does in SBPRO). Basically, I made a little change
in the SBDOS interrupt handling part and added two disk buffers,
so that when one buffer is empty it can switch to the other one
and then the program can fill the empty one with more data.

The problem now is that the program only can play at most two
buffer data, then it will complain stack overflow no matter
how big the stack is. (I'm using MS C7).

Any help will be appreciated. Thanks!
 
--Youren
y-guo@uiuc.edu

-- 
Youren Guo		University of Illinois at Urbana-Champaign
y-guo@uiuc.edu

Newsgroups: comp.sys.ibm.pc.soundcard
From: pja@snakemail.hut.fi (Petri Juhani Jarre)
Subject: Re: Is the GUS' wavetable synt compatible with EPS-16??
Organization: Helsinki University of Technology, Finland
Date: 03 Jan 93 10:17:38 GMT

In article <d2henan.725995089@dtek.chalmers.se> d2henan@dtek.chalmers.se (Andreas Henning) writes:
>   Does anyone know what kind of synthesizer the GUS has?

None? Every posting I have seen imply that it is simply sample
playback hardware.  


>   I've heard that it's compatible with Ensoniq's EPS-16...

PROBABLY not ;-) You know what the EPS16 does? 

Ensonig Mirage might be close but it is 8bit and has been out of
production for centuries.


>   Or at least patches that can be converted to GUS format
>   without too much trouble.

Yes, depending on what you mean by 'without too much trouble'.

Probably you could use any sampler patch, strip the actual patch
information and take the raw sample. Dump this sample into the GUS and
set the loop point. Or wire sampler/synth output to GUS input. Don't
expect this be as easy as you expect it to be.


Still interested to know what the GUS patch format is. Am I right if I
say it is one sample, one loop point and release time?

--
 Petri Jarre          !!                        It's a sky-blue sky.     
 pja@niksula.cs.hut.fi	!!                  Satellites are out tonight.     
 468 2760      	       	  !!                  Let X=X
 JMT 6 C 222b - 02150 ESPOO !!                              - Laurie Anderson
--
 Petri Jarre          !!                        It's a sky-blue sky.     
 pja@niksula.cs.hut.fi	!!                  Satellites are out tonight.     
 468 2760      	       	  !!                  Let X=X
 JMT 6 C 222b - 02150 ESPOO !!                              - Laurie Anderson
Newsgroups: comp.sys.ibm.pc.soundcard
From: adhir@wam.umd.edu (Al Dhir)
Subject: Re: Waveform Table for SB?!  Why GUS?
Organization: University of Maryland, College Park
Distribution: usa
Date: Thu, 24 Dec 1992 17:30:58 GMT

In article <1992Dec24.100614.10036@u.washington.edu> umeister@u.washington.edu writes:
>A recent PC Magazine ad showed the new Creative Labs Sound Blaster 16.
>Although it relies on FM synthesis, the ad asserts that a daughterboard
>with a waveform table will become available.  This puts the Sound Blaster
>on even keel with the GUS as far as music technology (or at least will put).
>With its ability to compete with the Microsoft Sound System for the 
>voice-recognition throne, what's the reason to go with the GUS?
>
>                                 Romulus@paul.spu.edu

The fact that GUS costs $140 and the SB16+Wavetable card will be around $500...
when it comes out, that is.

-- 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Al Dhir                      			   Technical Consulting Staff
 Internet: adhir@cygnus.umd.edu	  	 University of Maryland, College Park
 Bitnet:   adhir%cygnus.umd.edu@Interbit      (301) 405-1500 * (301) 405-3014
From: s910198@otto (Mable YUNG)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: SB16 and CD-ROM Drive
Keywords: SB16
Date: 22 Dec 92 08:15:21 GMT
Organization: RMIT Computer Centre
NNTP-Posting-Host: otto.bf.rmit.oz.au

Does SB16 support only the Creative Labs CD-ROM Drive or does it support
other brands' (NEC, Phillips, SONY) CD-ROM Drive and the SCSI CD-ROM Drive ?




][__][](    @)                                                 //^\\
__][__] \                                                    ((@  ))
_][__][__(_______________________________________________________// /^\
][__][]==========================================================|=|   |
__][__](   _/   )     []                              []            \./
_][__][ )(   (_/      []                              []  _____
][__][] /             [] _/------------------------------|     \
__][__]|        /-------|         Hades 'n' Blaze              |
_][__][ \_)    |           Tavern of the underworld Lord       |
][__][]        |                                               |
__][__]        |            s910198@otto.bf.rmit.oz.au    ____/
_][__][        | INTERNET _/-----------------------------|
][__][]         \________|
__][__]
_][__][
From: ross@teafi.sublink.org (Fabio Rossetti)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: SBPro 16 ASP & OPTi motherboards
Date: 23 Dec 92 16:30:44 GMT
Organization: T.E.A. srl Pontassieve (FI) - ITALY

Has anyone tried the new SBPro 16 with a OPTi 486 33 Mhz motherboard ?
The older SBPro2 had serious problems with the FM chip with this MB, I would like to know for sure if these problems have been solved with the new model...
Please answer by mail cause I don't seem to get this group consistentnly anymore..

-- 
Fabio Rossetti: EMAIL ross@teafi.sublink.org  MATRIX 2:332/109.2
              : SNAIL Via Valdorcia, 22 50127 Firenze, Italy PHONE +39-55-434656
Silly Quote   : God is real unless declared integer - Anonymous
Disclaimer    : I speak for myself and only for myself and not for anybody else.
Newsgroups: comp.sys.ibm.pc.soundcard
From: hcshih@csie.nctu.edu.tw (******* Tiger2 *******)
Subject: Need data about SB16,Pas16 and GUS
Organization: Computer Science & Information Engin., Chiao-Tung U, Taiwan, ROC
X-Newsreader: TIN [version 1.1 PL6]
Date: Tue, 29 Dec 1992 06:19:27 GMT


     I am currently use SB ver 1.5, and want to upgrate.

     I am interesting about SB16, Pas16, and GUS, can any body give

     me any data about the three sound cards, better price included.

                                                           Mark

               e-mail address: hcshih@ccsun26.csie.nctu.edu.tw
From: yap@iowegia.uucp (Yap Yap Yap)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: MED Player for SB / SBPro?
Date: Sun, 27 Dec 92 14:45:29 CST
Distribution: world
Organization: Iowegia Public Access Usenet/UUCP, Clive IA USA.

     Does anyone know if a MED player for SB or SBPro exists?  I 
know there's several great MOD players, but while searching for 
mods on various Amiga BBSs I came across some MEDs.  Just 
wondering if there is a player, and if so where I could get it.  
Thanks.



Yap Yap Yap!
Newsgroups: comp.sys.ibm.pc.games
From: merig@ghost.dsi.unimi.it (giorgio merigo)
Subject: Mechwar v 112  sites!!!!?
Organization: Computer Science Dep. - Milan University
Date: Tue, 22 Dec 1992 14:57:50 GMT

>Yep.  Probably that MechWarrior is a copyrighted, currently marketed 
>product.  FTP sites tend to patrol that kind of thing.  Check out your
>local vendor -- it is sold by Activision as part of a package with
>Battletech I and Battletech II.  You can also find it individually in
>some of the ads in the computer game magazines.

>-- 
>terry@dadstoy.gbdata.com       
>Terry Stockdale                                                Houston, Texas
>      

No no copyright!!!!! it's a shareware courtesy of klaus breuer


>try to 131.188.1.43

>you'll get it!! but read mechwar.doc please
>as inside there are a lot of hints expecially about the upgrading versions
>and the incoming stuff ........help klauss ...... let him be happy of
>all his hard work

>bye
>               Giorgio


>merig@pluto.sm.dsi.unimi.it





Well my friends,
            You were right they took off the game , don't know what to do, but
tell you the address of the author, maybe you can ask him to repost the game.

kabreuer@faui09.informatik.uni-erlangen.de



 Also HE should POST annoucement on the NEWS instead of me!!!!

tell him that nowhere is uploaded the new version, only the old one: <TELL HIM>!
!!!!

bye

                Giorgio




Newsgroups: comp.sys.ibm.pc.games
From: cantor@iguana.cis.ohio-state.edu (scott eric cantor)
Subject: FPS Football: Praise and a bug
Organization: The Ohio State University Dept. of Computer and Info. Science
Date: Tue, 22 Dec 1992 23:36:20 GMT



	I've had it for a couple of weeks, and it's definitely the best, but
certainly not perfect, of course.  It needs much more in the way of roster
management and starter/backup designation to be an effective league-type game,
although the drafting stuff is very impressive.

	My buggest complaint is the bug I found the other day when I started my
second season after my first draft.  I got real sick of a kicker with a 30% hit
rate, so I drafted one with a ST of 93!  Great, I thought.  What an advantage
I'll have over the rest of the league.  He even had a decent IN and DI for a
rookie.  Those were the only stats I figured would matter in a kicker.

	So what happens?  The first three games, my Punter was kicking off and
attempting field goals.  I tried everything, and I could not get my damn kicker
off the bench.  I do NOT want to coach every $#@%^ game just so I can keep my
players in position.  What's more, now I'm afraid to draft a kicker again,
since it'll screw up my team.  Any contradictions/suggestions?


[-------------------------------------------------------------------------]
[ Scott Cantor			     UNIX is a small, fast, efficient     ]
[ Ohio State University		     operating system upon which every    ]
[ Columbus, Ohio		     graduate student in the universe has ]
[ 				     played pin the tail on the donkey.   ]
[ cantor@cis.ohio-state.edu		          ---- a UNIX guru        ]
[-------------------------------------------------------------------------]


Newsgroups: comp.sys.ibm.pc.games
From: bbs.haymore@tsoft.net (Ed Haymore)
Subject: Please!  I GOTTA have some help on Future Wars!  *spoiler*
Organization: The TSoft BBS and Public Access Unix, +1 415 969 8238
Date: Mon, 28 Dec 1992 03:37:43 GMT

I'm stuck in the 44th century.  I can get the coin and the newspaper at 
the station, and put the fuses in the fusebox to get the guard to watch 
TV, but I can't open the doors in the fusebox room.  And when I climb the 
stairs and take the shuttle, the croutons always come and take me away -- 
and I can't do anything in the cell except take off the air duct cover.

Can anyone point me in the right direction?  PLEEEASE???

Ed, bbs.haymore@tsoft.net

--
Ed Haymore (bbs.haymore@tsoft.net)
Newsgroups: comp.sys.ibm.pc.games
From: dcp78806@csie.nctu.edu.tw (<<* KIWI *>>)
Subject: Re: Lemmings in B&W
Organization: NCTU, Taiwan
X-Newsreader: TIN [version 1.1 PL6]
Date: Mon, 28 Dec 1992 15:12:16 GMT


	I can play Lemmings on my monochrone monitor. However, the display
is terrible !


--
[---------------------------------------]     __,__
[                                       ]    /     \
[              Lee Chi-Wei              ]    vvvvvvv  /|__/|      _TOTORO_
[  Inst. of Comp. Science & Info. Eng.  ]       I   /O,O   |
[     National Chiao Tung University    ]       I /_____   |      /|/|
[             Taiwan, R.O.C.            ]       J|/v v v\ V|    /00  |    _//|
[                                       ]        |v v v v| |   |/vv\ |   /oo |
[---------------------------------------]         \m___m_|_|    \m_m_|   \mm_|
From: mcl1@ee.pitt.edu (Students of John Chiasson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Dagger of Amon Ra help needed
Date: 30 Dec 92 20:52:16 GMT
Distribution: na
Organization: University of Pittsburgh, E.E. Dept.

I need some help with the dagger of amon ra

possible spoilers


I think I am at the end of the game.  I have just given the answers to the
two riddles and am now in the boiler room.  I cannot figure out what to do
here.  I have given steve the smelling salts and he wakes up but then
falls on the ground.  What am I supposed to do next?  Spoilers welcome.

thanks
bob



Newsgroups: comp.sys.ibm.pc.games
From: marshall@NEBULA.SSD.LMSC.LOCKHEED.COM (Bob Marshall)
Subject: Re: AMAZON - #7 - On Bridge - HELP ME!
Reply-To: marshall@NEBULA.SSD.LMSC.LOCKHEED.COM
Organization: LMSC, Sunnyvale, California
Date: Thu, 24 Dec 92 01:37:16 GMT

In article <mcmath-211292083013@mcmathmac.nlm.nih.gov>, mcmath@csb1.nlm.nih.gov (Chuck Totally Hair McMath) writes:
>I'm in Episode #7 in Amazon, at the bridge.  I cannot get over the danged
>thing in time.  Is there hope for me?  Here's what I do:
>
>1. Move left and up, grab the vine
>2. Go to inventory screen, give Allen the ammo
>3. Switch to Maya, walk over bridge as far as possible
>4. Switch back to whats-his-name, walk over to metal, touch it 
>       (it becomes a barrier)
>5. Swtich back to Maya, go to inventory, get vine, fix bridge
>6. Allen shows up, says "I'll cover you"
>7. I start walking whats-his-name over the bridge.
>
>Invariably, before I get halfway I run out of time and get shot.

If I remember correctly, putting up the metal barrier buys you a little
bit of time, but not enough. You also have to push the log against the
barrier to hold it up longer. The way I did this was :

  1. Have whats-his-name (I can't remember his name either!) push the
     metal thing over, and then push the log, then give Allen the ammo.
  2. Switch to Maya, have her get the vine, walk to middle of bridge,
     and fix the bridge with the vine.
  3. Switch back to what's-his-name and have him walk across the bridge.

The thing that bugged me about this is that I knew exactly what I wanted
to do, but when I tried to have Maya fix the break, it kept saying
"move closer". I had a hell of a time finding the exact place to stand.
Stupid. 

Jason! That's what's-his-name's name! It just came to me!
     
=============================================================================
Bob Marshall                     \\     "Women aren't as smart as they
Lockheed Missiles & Space Co.     \\     think they are; they think we
Sunnyvale, CA                      \\    men know a lot more than we
marshall@force.ssd.lmsc.lockheed.com\\   really do."
"I tell the truth 'cept when I lie"  \\     - Tim the Toolman
=============================================================================
Newsgroups: comp.sys.ibm.pc.games
From: wiggins@mist.cs.odu.edu (Samuel E Wiggins)
Subject: Castles II strategies
Organization: Old Dominion University, Norfolk, VA, USA
Date: Tue, 29 Dec 1992 22:08:07 GMT


Aside from the tips described in the manual that came with the games, does
anyone have any good strategies that consistently work?  I'm finding that
starting out as the King of Albion on the "easy" level isn't so easy.  I tend
to lose alot of battles in spite of superior numbers (would spending more
military points for each unit make a difference?).  Diplomacy also only
works to a point (some guys repeatedly just keep on attacking you even when
you get 'em up to Relations=5+).
???
BTW, does anyone know if targeting actually makes all that much difference
for the battles?  I find that battles usually end up with the winner being
the side with the larger force.  (And, I think knights die too easily;
they might not even take anyone out before they've been mobbed by a few
of the other side's infantry units! :)
Any helpful hints out there?  Please post replies to this newsgroup of e-mail
wiggins@cs.odu.edu.
Newsgroups: comp.sys.ibm.pc.games
From: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Subject: Re: sf2new.zip fixed/re-loaded, etc.
Organization: North Carolina State University, Project Eos
Distribution: comp.sys.ibm.pc.games
Date: Mon, 21 Dec 1992 05:47:19 GMT

In article <1992Dec21.053621.629@ncsu.edu> bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA) writes:
>-- 
>==================================================================
>| Brian Pipa              | Oh fruddled gruntbuggly,             |
>| bkpipa@eos.ncsu.edu     |   thy nacturations are to me....   |
>==================================================================
>
Sorry! my newsreader/mailer has been acting flaky.


Should say:
I have fixed sf2 and will re-load Monday to wuarchive. Will re-load every few days if it disappears.  TENNIS.ZIP is on ftp.ulowell.edu msdos/Games/Demos. Check it out. It is AWESOME!


-- 
==================================================================
| Brian Pipa              | Oh fruddled gruntbuggly,             |
| bkpipa@eos.ncsu.edu     |   thy nacturations are to me....   |
==================================================================
Newsgroups: comp.sys.ibm.pc.games
Subject: Waxworks******HELP!
From: mannerl@kenyon.edu
Date: 28 Dec 92 22:27:20 -0500
Organization: Kenyon College

Please.  Put me out of my misery and give me some hints on Waxworks.  Thanks
for any little tidbit.
Lynn at the Libraries
Newsgroups: comp.sys.ibm.pc.games
From: pgeltner@netcon.smc.edu (Peter Geltner)
Subject: Wiz 7 help needed - Globe
Organization: Santa Monica College, Santa Monica, CA
Date: Sun, 27 Dec 1992 22:51:42 GMT

Need help finding the Astral Dominae.  SPOILER ALERT





















i HAVE found the Globe map and the start map and talked to Vi and
freed her.  I am on the 8th level under the Gorrors section, and
can't seem to find my way into the center or the bottom right
hand corner.  The globe map says that the key is within me.
If so, I haven't been able to regurgitate it . Help

Thanks.
-- 

Peter Geltner   Administrative Dean of Computing
                Santa Monica College
                Santa Monica, California 90405
From: s36503e@taltta.hut.fi (Samuli Olkkonen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Humans-level 9
Date: 3 Jan 93 16:35:36 GMT
Organization: Helsinki University of Technology, Finland


I give up. How to kill Dino? Where to find exit block???
Baffled....


+----------------------------------------------------------------------------+
! Samuli Olkkonen         !   All men are mortal. Socrates was mortal.       !
!jolkkon2@otax.tky.hut.fi !   Therefore all men are Socrates.                !
! s36503e@taltta.hut.fi   !                                                  !
From: jro@icl.se (Johan Rogstadius)
Newsgroups: comp.sys.ibm.pc.games
Subject: wiz 7 question
Date: 29 Dec 92 08:40:51 GMT
Organization: ICL Data AB, Sweden

Help !

Could someone please say where the notched staff can be found ?
From: vancleef@ohstpy.mps.ohio-state.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Birds of Prey
Date: 1 Jan 93 03:27:37 EST
Organization: The Ohio State University, Department of Physics

Well, I got 'Birds of Prey' for Xmas, and after having fiddled with it
(OK, I spent 5 or 6 hours playing :) I must admit that one is not spoiled like
in F15 Strike Eagle II (haven't seen III yet :). But, you get to fly
40 different NATO and Soviet aircraft. 

The graphics are smooth as silk on a 386DX/50 and I like the fact that I 
can have wingmen durng my missions. The ganme takes some time to learn, and
I can see that my tactics need some improvement. Unlike F15 where you can
see the incoming missiles on that fake tactical screen, all you have is
radar and sightings to work with with this game.

Even though the 'world' is an arbitrary map with Side A (NATO) vs Side B
(Soviet), it is easy to dispense with that since the game is actually a
campaign, where you fly endless missions in an attempt to elimate enemy bases
and whatnot. So far, I really like it. I am no expert on flight models, but
this game is pretty impressive (on a fast 386 at least).

Anyone alse out there play with this game yet? Maybe I am just naive but this
is a pretty neat flight simulator...

-Garrett
From: richard.hunt@amail.amdahl.com
Newsgroups: comp.sys.ibm.pc.games
Subject: Mantis
Date: 22 Dec 92 22:18:46 GMT
Return-Path: <amail.amdahl.com!richard.hunt@juts.ccc.amdahl.com>

I read one post from a user that this game is terrible, yet it is on the
top 10 best seller rack at Frys.  Has anyone else tried this game?  I have
purchased it (not opened yet) form my kids - ages 13 & 10.  Appreciate
your input.  Thanks...
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: nrabinow@hamilton.edu (Mike Rabinowitz)
Subject: Air Bucks
Organization: Hamilton College - Clinton, NY
Date: Fri, 1 Jan 1993 05:41:27 GMT

I just got the game Air Bucks by Impressions for Christmas.  It seems
like a good game, but I can't seem to make any money.  Anybody have any
good strategies?  I have Version 1.01 of the game.  Has Version 2 come
out yet?

Thanks,

Mike

-- 
Mike Rabinowitz     Internet address--nrabinow@itsmail1.hamilton.edu 
		    CIS Address--70732,2072      GEnie--M.Rabinowit1
		    Delphi Address--Darkknite

Newsgroups: comp.sys.ibm.pc.games
From: robs@hardy.u.washington.edu (Robert Suh)
Subject: Re: Ultima VI
Keywords: Ugaboo
Organization: University of Washington, Seattle
Date: Wed, 23 Dec 1992 04:21:04 GMT

In article <1992Dec23.014141.11496@u.washington.edu> aladdin@stein.u.washington.edu (Local Violator) writes:
>
>	Howdy, fellow Ultima-philes, I have a quick question that I
>hope one of you answer for me.
>	As my summary indicates, I need help w/ Quenton. I can't get him
>to talk to me. I mean, we can talk, but the only words I can make him
>react to are 'kill', marney, gargoyle, sea. I can't get him to expound
>upon anything else or give me any more clues. Seance (the spell) doesn't
>work on him.
>	If there's a key word or two one of you might be able to pass
>along to me, I'd appreciate it. If there's somethign I'm missing (an
>object or something), please let me know that so I can quit biting my
>nails.

As I recall, Quenton doesn't have much to do with the story line in
Ultima VI.  I think that's about as far as you'll get with him.

BTW, he makes an appearance in Ultima 7, where you'll learn just what 
happened to him.  (Pretty sad actually..)


Newsgroups: comp.sys.ibm.pc.games
From: chambers@hal.emba.uvm.edu (Christopher A Chambers)
Subject: Re: Dune II Help
Organization: University of Vermont, EMBA Computer Facility
Date: Mon, 21 Dec 1992 15:41:01 GMT


  I am currently on mission 5. The method I used to get through 3 and 4 was
to build up a huge mass of forces a screen or so away from the enemy base
on an island of rock. Then, all at once, attack the enemy baae in the 
mad attempt to destroy the construction yard, and the wind traps. Ignore 
the opponents forces, you will suffer heavy casualties, but if you take out
the construction yard, no building. and no wind traps means no power for 
factories or radar. Also, use one of your harvesters in the attack. (you are
building multiple refineries aren't you?) Harvesters are heavily armored, and
can run over infantry with no problem. Thus, one harvester can go arround 
squashing all the infantry, while your vehicles destroy the selected buildings.
Then, when your opponent is crippled in his production capability, you build
some more units to finish him off. But remember, only attack in Force. Don't send in several units, they will just get blown up, only attack with at least 10 quads. Hope this helps. The next missions get much more interesting. Good luck.

-- 
   ####################################################################
   |        Christopher A. Chambers         | All that we can not see |
   |       (chambers@hal.emba.uvm.edu)      | we call invisible.      |
   |    Computer Science Graduate Student   |   -- The BUGGLES        |