HDTenEightyP/NetNews huggingface dataset:
From: mmoore%peruvian.utah.edu@cs.utah.edu (Michael Moore)
Newsgroups: rec.games.netrek
Subject: Re: Locking & Clockers
Date: 6 Apr 92 18:46:19 GMT
Article-I.D.: hellgate.1992Apr6.124620.8648
Organization: University of Utah CS Dept., Salt Lake City

In article <72909@netnews.upenn.edu> paulsen@stipple.seas.upenn.edu (Brian Paulsen ) writes:
>
>I guess I'm nobody.  It's real useful in an LPS... Just lock on to that AS
>while he is still uncloaked.  Then all you have to do is phaser right in front
>of you...
>

	I don't see the usefullness of this.  About the only two situations
I can think of where this would help is if it were during a massive ogg
by your side (to overcome the scores of defenders said assualt ship is bound
to have) or if you cloak after lock on and pray the defenders don't get a 
peg on you.

	In either case, it doesn't seem to matter much overall.  The 
disadvantage of not being able to change course without breaking the lock 
seems to be too great, in my view.


>I use any edge the server gives me...
>
>FreeKill

	-Michael

 ----------------------------------------------------------------------
| Michael Moore (mmoore@peruvian.utah.edu)  Phone : (801) 359-6552     |
|          University of Utah, Computer Science Department             |
 ----------------------------------------------------------------------
From: paulsen@eniac.seas.upenn.edu (Admiral deathstar)
Newsgroups: rec.games.netrek
Subject: Re: UDP client bug
Date: 17 Apr 92 21:14:37 GMT
Organization: University of Pennsylvania

In article <20am02YRcfix00@amdahl.uts.amdahl.com> fadden@uts.amdahl.com (Andy McFadden) writes:
)In article <30384@cbmvax.commodore.com) jesup@cbmvax.commodore.com (Randell Jesup) writes:
))fadden@uts.amdahl.com (Andy McFadden) writes:
)))I'm still not entirely sure what causes it.  The actual "you have died" and
)))"you have been reborn" packets are sent via TCP, so that isn't the problem.
)[...]
))	I suspect there's a piece of code to handle waiting until all your
))torps go away before going back to the selection menu, and a torp update got
))dropped so the client still thinks there's a torp out there.

Wait a second.  Is that how it works?  Do I have to wait until my torps
disappear before going back to the selection menu?  If this is true, how fast
do I reappear if I fire no torps?  This seems like it would be very useful...

Brian
From: botelle@eniac.seas.upenn.edu (Justin R. Botelle)
Newsgroups: rec.games.netrek
Subject: Re: THE HORSEMEN ARE....
Date: 13 Apr 92 15:37:22 GMT
Organization: University of Pennsylvania

In article <sduG2Me00VIGITB14v@andrew.cmu.edu) mj1g+@andrew.cmu.edu (Michael Juster) writes:

)Is that all?  Whoa.....what a LOW planet rating for a so-called scum.

OK, I'll bite, what do you consider high on bronco? I had it above 5.15 
after about 15 hours, but playing in a near LPS against MUCUS PIG didn't
help it.  Besides it was high enough for my to make Ad on single DI, so
I consider it sufficient, since that was its intended purpose.
)
)-Mike
)Admiral chi

Justin  (Hector)

Newsgroups: rec.games.netrek
From: rwd@CS.CMU.EDU (Randall Dean)
Subject: Re: ...AND THE EIGHTH SIGN OF THE APOCALYPSE SHALL BE--
Date: Sun, 12 Apr 92 03:19:53 GMT
Organization: School of Computer Science, Carnegie Mellon University
Reply-To: rwd+@CS.CMU.EDU
Originator: rwd@ERNST.MACH.CS.CMU.EDU

In article <1992Apr11.062449.27859@ncsu.edu> jecoleb@eos.ncsu.edu (have clue, will travel) writes:
Path: crabapple.srv.cs.cmu.edu!cantaloupe.srv.cs.cmu.edu!rochester!rutgers!usc!cs.utexas.edu!swrinde!gatech!taco!eos.ncsu.edu!jecoleb
   From: jecoleb@eos.ncsu.edu (have clue, will travel)
   Newsgroups: rec.games.netrek
   Date: 11 Apr 92 06:24:49 GMT
   Sender: news@ncsu.edu (USENET News System)
   Reply-To: jecoleb@eos.ncsu.edu
   Organization: The Ghost Of Christmas Past Society
   Lines: 9

   ...the UDPig Borg. ;)

   (just had to be said)

   --
   ----------jeff the wonder llama, jecoleb@eos.ncsu.edu
   ------"I am a penis. Worship me."--lead singer of rock band Bicycle Face,
	vainly attempting to gain attention of the crowd at the Cat's Cradle 
	in Chapel Hill, while opening for Mojo Nixon & The Toad Liquors

It's coming.  Tuesday by the latest.  Eat torps and die.
Newsgroups: rec.games.netrek
From: angel@cs.toronto.edu (George Angelidis)
Subject: Wanted UDP galaxy client source code
Organization: Department of Computer Science, University of Toronto
Distribution: na
Date: 6 Apr 92 19:16:33 GMT

Question:  Can I use a UDP client on a non-UDP server?
Where can I get the source code for a state-of-the-art
UDP galaxy client?
-- 
Dr. George Angelidis      tel. (416)-978-4601 | Experience is that marvelous
Power Devices and Systems Group               | thing that enables you
Electrical Engineering, University of Toronto | recognize a mistake when you
Internet:                angel@cs.utoronto.ca | make it again.
From: fadden@xserver.uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: Locking & Clockers
Date: 6 Apr 92 17:05:53 GMT
Organization: Amdahl

In article <1992Apr6.020430.2475@pasteur.Berkeley.EDU>, cmlee@cory.Berkeley.EDU (Tom Chen-Ming Lee) writes:
[stuff about locking onto cloakers deleted]
|> Is this how locking was intended to work?  Or was it an overlooked
|> thang that allowed for exploitation?

Well, it's been that way since The Beginning.  Nobody seems to use it though.

|> - Iolo the Bard

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
Newsgroups: rec.games.netrek
From: qarl@wucs1.wustl.edu (Karl Stiefvater)
Subject: Re: Ping Times
Organization: Washington University, St. Louis Mo.
Date: Sat, 11 Apr 1992 08:24:23 GMT

> von@wucs1.wustl.edu (Steve Von Worley) writes:
>Has anyone noticed a stellar improvement in ping times to bronco within
>the last two days?  It used to be that average times below 130 ms were
>rare for me, with 150-200 ms being the average before midnight.  And
>no packet would ever arrive there in less than 70 ms. 

UNL, the MidNet hub (i.e. our link to the world) recently upgraded to
a T3 connection.  wustl.edu is due to get one in the near future
too...

Oh happy day!

- Karl

Newsgroups: rec.games.netrek
From: esj@cs.brown.edu (Eugene Santos Jr.)
Subject: Re: special clue server
Organization: Brown University Department of Computer Science
Date: Fri, 10 Apr 1992 04:40:19 GMT

In article <1992Apr10.035605.17320@reed.edu> ameiba@reed.edu (Keith Steiger) writes:
>In article <73540@netnews.upenn.edu> paulsen@eniac.seas.upenn.edu (Brian Paulsen ) writes:
>>I've noticed that many of the games on bronco are only decided by which team
>>has more clue.  Actually, it's which team has fewer clueless boneheads...  Todd
>>Mummert once said that getting rid of the non-CMU'ers would do wonders.  As
>>you remember, I wasn't hot on the idea.  I'm still not ecstatic about a CMU-
>>only server.  The only reason is that I wouldn't be able to enjoy high clue
>>games.
>>
>>[blah blah blah about rank and such :) ]
>
> [blah blah blah about scumming and rank problems :) ]

Just a minor nte about clued servers an such. The server I have set up at
Brown (flint.cs.brown.edu) is meant for people to use for scrimmaging,
practicing, trying out game variations. It's configurable by having those
present voting for various options. This server has no notion of rank and
is for those who want to high caliber game to turn to. With the ejection
mechanism, you can play an entire team game uninterrupted without needing
the server god (me) around to moderate. As I have mentioned in an earlier
posting, this server is meant for the veteran players to go to. I wouldn't
worry about "who would newbies learn to get clue from if all the vets are
elsewhere"? It's unlikely that there will be enough vets around *ALL* the time
to play a game here.

THE GOOD NEWS IS THAT I WILL HAVE UDP INSTALLED BY THE MIDDLE OF THE NEXT WEEK!
READ THE MOTD FOR UPDATES! TTTTHHHHAAAANKKKKKS Terence! (Everyone must 
definitely make a sacrifice to him!) What would you like, master? :)

Have fun all!

Limofel / Quovadis / timid / StarBase / (too many others)

P.S. Should I try to scum on bronco to make admiral? Nah. Too boring.
:)
:)
:)
:) Go Team!
uucp:	...!{ihnp4,decvax}!brunix!esj		Eugene Santos Jr.
bitnet:	esj@browncs.bitnet			PO Box 1910, Computer Science
arpa:	esj%cs.brown.edu@relay.cs.net		Brown University
csnet:	esj@cs.brown.edu			Providence, RI 02912
From: tundra@caravan.ksu.ksu.edu (Daniel Gene McDaniel)
Newsgroups: rec.games.netrek
Subject: Re: Borgs
Date: 17 Apr 1992 04:59:54 -0500
Organization: Kansas State University
Distribution: world
NNTP-Posting-Host: caravan.ksu.ksu.edu


>I tend to
>agree with Brian/FreeKill that the use of a borg just reduces the
>enjoyment of the game.

>Playing in a borg must reduce the challenge of the game...so as
>far as I can see, the only enjoyment you can get is out of defeating
>non-borgers.

I used to fly a BORG I don't now because:
  1. I like to fly and not watch.
  2. Its far more exciting to earn a kill.
  3. Is it nessary to use a machinegun to hunt down wabbits?
  4. In general they do a lot of wasteful things.

My advice is to just rm* that dir and foget about it...
or if you must play one type (shift) r when they start 
shooting at you. :)

===============================================================================
--Tundra/Dan |            "Nanner! Nanner!"    
             |            -- Shaun M. McGee aka Predator
===============================================================================
From: shafto@ils.nwu.edu (Eric Shafto)
Subject: Scanning beams are the BEST!!!
Organization: The Institute for the Learning Sciences
Date: Wed, 8 Apr 1992 18:26:03 GMT

I love those scanning beams!  They don't use much in the way of fuel,
and they are a lot of fun.  I use them all the time.  I have only one
question, though.  What do they do?

Thanks for the info.

-- 
*Eric Shafto             * Sometimes, I think we are alone.  Sometimes I  *
*Institute for the       * think we are not.  In either case, the thought *
*    Learning Sciences   * is quite staggering.                           *
*Northwestern University *     -- R. Buckminster Fuller                   *
Newsgroups: rec.games.netrek
From: sjsmith@cs.umd.edu (Stephen Joseph Smith)
Newsgroups: rec.games.netrek
Subject: Re: special clue server
Summary: Bombing scum?
Keywords: Bombing scum!
Date: 14 Apr 92 19:13:14 GMT
Organization: Dept. of Computer Science, University of Maryland at College Park

In article <73653@netnews.upenn.edu> 
paulsen@widget.seas.upenn.edu (Brian Paulsen ) writes:
>Also, by limiting the planet ratings to only 2.0, then it takes some amount
>of clue to make Flt. Capt. without planet scumming.
Log in at 5 pm on Bronco in your AS.  Bomb.  Quit out.  Lather, rinse, repeat.
Note: I have *never* done this.  I can't tell you definitely that it works,
but I suspect it would.  When I first started reading alt.games.xtrek (remember
it? (-: ) it was suggested by someone clueful from CMU, I believe, as Why
Rank Shouldn't Mean Anything.

Anyway...

- Flt. Capt. Austere, etc.
From: bav@hobbes.ksu.ksu.edu (Brick Verser)
Newsgroups: rec.games.netrek
Subject: Re: Galaxy Stats (Re: CLASH OF THE TREK-TITANS '92)
Date: 8 Apr 1992 03:50:18 GMT
Organization: Kansas State University
NNTP-Posting-Host: hobbes.ksu.ksu.edu

jch+@cs.cmu.edu (Jonathan Hardwick) writes:
>So let's see.  You've got a ship that has SC-speed torps that fly
>forever and do the most damage in the game, phasers that can fire
>almost as often as a SB, plasmas that track across two tactical
>screens, better damage capacity than a BB and you regain fuel twice
>as fast.  And people still get blown up by DDs in these things?
>Scary.... 

Which is why on MATT.KSU.KSU.EDU you still find a chaos server WITHOUT
galaxy ships.  They unbalance the game far too much.  When you find
almost everyone flying one ship-type, you just gotta come to believe that
there's something too good about it.  But it seems the KSU CIS weenies
and the UTEXAS weenies believe otherwise--must be because THEY can't
win without 'em.

--Brick
Newsgroups: rec.games.netrek
From: von@wucs1.wustl.edu (Steve Von Worley)
Subject: Re: Ogging for the wrong reasons
Organization: Washington University, St. Louis Mo.
Date: Wed, 8 Apr 1992 23:11:14 GMT

In article <73322@netnews.upenn.edu> paulsen@eniac.seas.upenn.edu (Brian Paulsen ) writes:

>Hey, I had this happen to me last night.  Some guy, who was F0, ensign Ax I
>think it was...  Anyways, he would ogg me when I had 0 kills.  Then Pestilence!
>did it too.  After a couple hours of being ogged for no reason, it started to
>get annoying.  Fortunately, if their ogging didn't suck so bad, it would've
>made me pissed off.

Yes, they were a pretty good source of free kills (until I switched).

>I like to think that if people ogg me for no reason, it says something about
>the threat that I am...

They seemed to be ogging whoever was closest.

Sandia

Stephen "Feed Me Giblets and Call Me Frank" Von Worley
von@wuccrc.wustl.edu
Computer and Communications Research Center
Washington University, St. Louis, MO
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: Galaxy Servers
Date: 8 Apr 92 23:50:06 GMT
Organization: Amdahl Corporation, Sunnyvale CA

>In article <rvigbINNg6c@chester.ksu.ksu.edu>, tundra@chester.ksu.ksu.edu (Daniel Gene McDaniel) writes:
>>What really pisses me off about Galaxy Servers is when your 
>>swooping in on a AS and it suddenly turns into a SB...
>>or
>>A BB that can take a 2 min stream of GA Torps....
>>
>>I just love X-Show-Galaxy... NOT

Top 10 abuses of XSG:

10. "why does my pseudonym read 'Ensign Butthead'?"
9. "how come I'm flying backward?"
8. the "infinite shields" effect
7. the "instant starbase" manuver
6. "why is the planet I was refueling on doing damage to me?"
5. "Hoser declaring peace with All"
4. "why am I going warp 1... hey, my shields... what the hell?"
3. "why do my shields always turn off right before I get hit?"
2. "why does attempting to drop armies on a planet make me peaceful?"

1. "what the HELL is Klingus doing right next to Romulus?!?"

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
Newsgroups: rec.games.netrek
From: flurr@iastate.edu (Todd N Maron)
Subject: Dtrek
Organization: Iowa State University, Ames IA
Date: Thu, 16 Apr 1992 06:54:33 GMT

    Has anyone ever got this game to work properly?  The copy I have been
playing around with seems to have a few problems with the daemon.  Other
people in my school have had problems with the daemon also, ie. if you don't
play for a while it quits, it keeps all jobs 'active' that it has finished
using (keeping them on the 'exiting'  stage) until you kill the daemon, thus
causing the host computer to run out of processes quickly if multiple players
are on.  and a very important question:  how do you have the dtrek client call
the server???  The only way I've managed to have multiple players is if I call
up the clients on the host machine, but then everyone uses the same account...
(all of a sudden the universe is being destroyed by a thousand FLURRies of
destruction.. ;-)  )

Flurr {tm}

-----
flurr@iastate.edu                Enrolled in yet another university that
xagk8@isumvs.iastate.edu         censors USENET...

Newsgroups: rec.games.netrek
From: pmartz@dsd.es.com (Paul Martz)
Subject: Re: .xtrekrc for monochrome and color
Reply-To: pmartz@dsd.es.com (Paul Martz)
Organization: Evans & Sutherland Computer Corp., Salt Lake City, UT
Distribution: usa
Date: Wed, 8 Apr 92 19:32:31 GMT

In article <1992Apr8.165752.21507@cs.cornell.edu>, davis@cs.cornell.edu (Jim Davis) writes:
> Can the .xtrekrc file be set up such that it will work well on
> monochrome displays while retaining color when a color display is
> available?  There is no useful information in the online archives, so
> I ask the collective wisdom of the net.
> 
> ps. the answer should go into the FAQ.

Surround mono thingies with "#ifndef COLOR ... #endif" and color
thingies with "#ifdef COLOR ... #endif" and you should be all set.
This has nothing to do with netrek and everything to do with X, and
that's why it's not mentioned in the archives, probably.
-- 

   -paul	pmartz@dsd.es.com
		Evans & Sutherland
Newsgroups: rec.games.netrek
From: rapp@maplenut.udel.edu (Brian Rapp)
Subject: UDel v. BENT
Organization: University of Delaware, Newark
Distribution: usa
Date: Fri, 10 Apr 1992 03:02:13 GMT

While horsing around at UMD's server, we were challenged to
an INL scrimmage by Team BENT.  Starting up was a little bumpy,
but once it was underway, the game went rather smoothly.

This was Team UDel's first INL scrimmage, but we crushed the
opposing side rather handily.  Granted, we had help from 2 non-UDel
players, but the # of players was reasonably balanced.

The participating members of Team UDel:
	Ferret		(team mascot, that's me :-)
	a little dog	(who dogfights quite well)
	weitzman	(our local server deity)
	ogzilla		(thirty stories high [?!], took Rom for genocide)
	conklin		("I'll just blow up on them.")

Our supplemental team members:
	Wreck		(who played SB very well, and was the focus of
			 numerous failed oggs by BENT.  It's too bad Iggy
			 got him eventually.)
	?????		Unidentified player, who did a nice job of
			assisting with the planet taking.  Stand up
			to be acknowledged :-)

Thanks to Team BENT for the game...
--------------------------------------------------
| Brian Rapp | rapp@freezer.cns.udel.edu | Ferret | "and many times confused"
--------------------------------------------------

Xref: sparky rec.games.netrek:364 alt.games.xtrek:3706
From: paulsen@eniac.seas.upenn.edu (Brian Paulsen )
Newsgroups: rec.games.netrek,alt.games.xtrek
Subject: Re: Ogging for the wrong reasons
Date: 8 Apr 92 20:51:27 GMT
Followup-To: rec.games.netrek
Organization: University of Pennsylvania

In article <JIVE.92Apr7092223@spanky.ssc.gov> jive@spanky.ssc.gov (Jim Ivey) writes:

>     I'm really just doing the followup to verify that it did happen like
>Keith said, with a few extra comments like "O0 has been registered for
>termination".

Hey, I had this happen to me last night.  Some guy, who was F0, ensign Ax I
think it was...  Anyways, he would ogg me when I had 0 kills.  Then Pestilence!
did it too.  After a couple hours of being ogged for no reason, it started to
get annoying.  Fortunately, if their ogging didn't suck so bad, it would've
made me pissed off.

I like to think that if people ogg me for no reason, it says something about
the threat that I am...

FreeKill

Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Wed, 15 Apr 1992 04:40:31 -0400 
From: "Julian L. Ho" <jh6j+@andrew.cmu.edu>
Subject: Re: phaser cloakers on which map?

I use the galactic map to get phaser locks.  The only times I have
trouble "moving" the lock to the tactical (where I, of course, start
making the click-click-click-click-click sound) is when my tactical is
so cluttered (with teamates, explosions, whatever -- LPS sort of crap)
I can't see the phaser.  I dislike being crowded during LPS for this
reason.  I dislike names on the local map for this reason.  Val Ckurai
dislikes resources on the local map for this reason (the twink doesn't
understand bombing :).

ensign
Newsgroups: rec.games.netrek,alt.games.xtrek
From: skaven@milton.u.washington.edu (William Gilliland)
Subject: Re: Random bit of detail
Organization: University of Washington, Klingus
Date: Sun, 12 Apr 1992 19:10:19 GMT

>Not to mention that there is nothing unrealistic about a weapon that
>is smart enough to detonate only when it comes close to an enemy
>ship.  Of course, when they *do* detonate, realism would dictate that
>they damage anything nearby.  But there is no reason a friendly ship
>should trigger a torp.
>
>-- 
>*Eric Shafto             * Sometimes, I think we are alone.  Sometimes I  *
>*Institute for the       * think we are not.  In either case, the thought *
>*    Learning Sciences   * is quite staggering.                           *
>*Northwestern University *     -- R. Buckminster Fuller                   *

This is something that's bothered me...an explosion is an explosion is an
explosion.  Why would detted torps (a) hurt the detter and not the firer, and
(b) hurt the firer's teammates and not the detter's teammates.  I'm not
talking reality, either -- torpedos used at close range and zapped plasmas
do damage to everything in the vicinity, unless I'm mistaken.  Why not make
things consistent?

| | /-\ -+- --/ /--- | / -+- /--- |    [] Bill Gilliland
|-| | |  |   /  |-   |<   |  |-   |    ][ skaven@u.washington.edu
| | \-/  |  /__ \--- | \  |  \--- \__  [] No one we think is in his tree...
Newsgroups: rec.games.netrek
From: rjones@itchy.dsd.es.com (Ray Jones - Perp)
Subject: Re: opening SB ogg
Reply-To: rjones@dsd.es.com
Organization: Evans & Sutherland Computer Corp.
Distribution: usa
Date: Thu, 9 Apr 92 19:38:18 GMT

In article <52843@mimsy.umd.edu>, leonard@mimsy.umd.edu (Leonard Dickens) writes:
>Tetsu Takekoshi writes:
>>[how should one counter the initial 8 BB ogg tactic?]
>
>Sure.  Cloak, head to the home planet with shields down.  Keep the
>shields downs.  As soon as the horde shows up and manages to hit you
>the first few times, just sit and det until you wtemp/are up to 300
>damage or so.  (By this time they should be threatening hundreds of
>damage per second from phaser shots.)  Refit into an AS and die as
>appropriate.  

	You can't refit when significantly hurt/out of
fuel/etc.  
(*tink* *tink* <attempt at refit> "Oh @^$#%!" <phasers> *BOOM*)

>Then laugh hysterically at all the useless BB's in your
>space, while their space is being quickly flattened.  (Return in an SC
>and run quickly.)  Do not kill any of them; just tractor them off of
>your planets until they kill you.  Be annoying.  As soon as your team
>starts to return from the dead, return in a BB, kill them all, then
>get into the SB and guard the armies that should still be intact.

	So you've defended the home planet, and several
others against 8 BBs while in an SC.  Not likely, I
think.   Maybe kept them from one or two, but not as
many I Think as if your team was alert ("look, they're
all in BBs") and you just statyed in the SB with one or
two escorts.


-- 
                                          Ray Jones
                                          rjones@dsd.es.com
Newsgroups: rec.games.netrek
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Subject: THE HORSEMEN ARE....
Date: Thu, 09 Apr 92 14:57:16 GMT
Organization: School of Computer Science, Carnegie Mellon


Hello, all.

The horsemen are the solely undefeated CMU-tournament(non-INL) team.  The  
horsemen are not comprised of the best players at CMU.  The horsemen were  
individually picked by our team captain, Admiral Quar, to play against other  
CMU-tournament teams that picked players at the same time.  

None of us have ever gone to Cornell, so we are not 'the horsemen of Galactic  
Trader from around 1988 '.  Our team name is the horsemen of the apocalypse.   
We all frequent bronco and rwd4 daily.  

We were challenged by a member of the UPENN INL team to play them.  I think  
that it would have been a very close game, but i think we would win because of  
our experience in close games.  I think that the skill level of the UPENN team  
is about the CMU-tournament team levels, but i may be incorrect.

I understand that they don't have the time to play us, so we'll stop taking  
bandwidth about it.  I just don't want that #&@^#*$& scum hector to think that  
we were scared of him or something...cause we aren't.  

THe Horsemen

Rob
aka Death!
Newsgroups: rec.games.netrek