HDTenEightyP/NetNews huggingface dataset:
From: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Subject: Re: 3dbench results (was Re: 3DBENCH.ZIP uploaded)
Originator: bkpipa@c00547-106ps.eos.ncsu.edu
Reply-To: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Organization: North Carolina State University, Project Eos
Date: Wed, 27 Jan 1993 01:03:46 GMT


>$
>$PLEASE STOP POSTING BENCHMARKS!
>$
>$This is a GAMES group!
>$I realize that the benchmarks relate to gaming in a roundabout way,
>$but come on! Are the figures really doing anyone any good?


>Okay, okay, we know you don't want to post the stats for your PCjr,
>but please, don't spoil everybody else's fun.  Seriously though, I
>think this is relevant, as far as games go.


I guess I was wrong, I have only seen 2 other people agree with me.
But please folks, 2 different people have agreed to compile these
things (I didn't keep their addresses because I don't care about
these things), can't we send them there instead of posting?

PCjr? PCjr? How insulting! I have a 686DX/300Mhz Superspeed! ;)

 
-- 
| Brian Pipa              |
| bkpipa@eos.ncsu.edu     |   
| NCSU - Raleigh, NC USA  |
From: Martyn.Edwards@newcastle.ac.uk (Martyn Edwards)
Newsgroups: comp.sys.ibm.pc.games
Subject: Underworld 1
Date: 27 Jan 93 12:46:01 GMT
Organization: Computing Laboratory, U of Newcastle upon Tyne, UK NE1 7RU.



On level 4 how do you get into the knights armoury. I've already become a knight and according to a walk through I have, I should now be able to get in.
Also how do you kill Roderick, every time I try I get badly poisoned and die or simply get killed.

Thanks in advance
Marty

Martyn.Edwards@uk.ac.newcastle
Newsgroups: comp.sys.ibm.pc.games
From: ftw33616@uxa.cso.uiuc.edu (.)
Subject: Terminator 2029 help needed!
Organization: University of Illinois at Urbana
Date: Mon, 25 Jan 1993 04:56:19 GMT

Okay.  I'm playing on a 486/33.  I'm slowing down the game some, but it doesn't
seem to be helping.

The problem basically is this.  on mission 1 or two, (and all future missions?)
I take a few steps, slowly, watching for terminators. 

Then 5 poof out of nowhere, and I get blasted to smithereens.  Do I need to 
slow down my computer more?  I managed to win mission 1 by defending the base
and then _sprinting_ for the data pack, and then _running_ all the way home.
i.e.  I only killed 5 terminators in the whole mission.  Not much fun, but I
can never seem to catch any in packs less then 3, and I usually get blasted
big time.  any playing tips much wanted.  thanx.


				- Frank Wang
				  ftw33616@uxa.cso.uiuc.edu
From: demo2@ccu.umanitoba.ca (CC demo userid)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: UW2 UU2 UNDERWORLD SE
Date: 28 Jan 93 06:20:08 GMT
Organization: University of Manitoba, Winnipeg, Canada

In <28981.694.uupcb@spacebbs.com> andy.riedel@spacebbs.com (Andy Riedel)  writes:

>        Seeing as you and few others here on the net are so far into the
>game, maybe you could help me with an early on problem.

>        I have explored the first 5 levels pretty thoroughly and seem to
>be stuck. Rumor has it I was supposed to get a key from the reaper on
>level 4 but I never got it. Is this a bug or a false rumor? None of the
>people in the castle want to say anything new, Nystul seems to have
>disappeared, and I'm thoroughly frustrated.

>        Any help would be greatly appreciated.


>                                                Andy

The reaper actually doesn't "have" the key, rather you get it from the
pile of debris in the shallow pit behind it.  You have to click just the
right pixel (until it says "You see a key".> 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
       >----
>SPACE BBS - Menlo Park, CA - 10 Lines - BoardWatch Top Ten BBS
>415-323-4193 (v.32bis) - 4gB (50,000 files) + Wx, UPI News, etc.
From: hartman@ulogic.UUCP (Richard M. Hartman)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: What is OXYD.ZIP????
Keywords: NO SPACED OUT SUBJECT LINES!
Date: 27 Jan 93 20:44:58 GMT
Organization: negligable

In article <16B61BA9F.BH4781@uacsc2.albany.edu> BH4781@uacsc2.albany.edu writes:
]In article <1993Jan24.132021.1@vaxa>
]accdtr@vaxa.hofstra.edu writes:
] 
]>In article <1993Jan21.214558.7395@gw.wmich.edu>, 300robot@gw.wmich.edu writes:
]>> Hello folks,
]>>
]>> Can any of you tell me what kind of game OXYD.ZIP is ?
]>> I try to run the one from wuarchive, but it's freeze on its
]>> first title screen.
]>> Any clue ?
]>>
]>> Thanks,
]>> Rudy.
]>----------------------------------------------------------------------------
]>It's a pretty stupid game - you need 4mb RAM with the EMS driver loaded in
]>order for it to work. Good thing I got it for free.
] 
]Hey, just because you're still in the stone age, clunking away at your
]286, doesn't mean everyone is! 8-) I have a machine that can run the
]game, and it's great!!! Great sound and VGA graphics, neat , new
]concept of adventure, also.

There is nothing new under the Sun.

]You are a black marble... it's sort of at first like Brickout (or the
]horizontal version, whatever the name of that is) but slowed down and
]with puzzles to solve. YUou have to push buttons to activate exits...

In other words: a Marble Madness ripoff.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Blasting, bursting, billowing forth with	|
the power of ten billion butterfly sneezes,	|	-Richard Hartman	
Man, with his flaming fire,			|	hartman@uLogic.COM
has conquered the wayword breezes.		|
From: pustule@cats.ucsc.edu (Thaddeus H. Wood)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: 3dbench results (was Re: 3DBENCH.ZIP uploaded)
Date: 23 Jan 1993 08:30:21 GMT
Organization: University of California; Santa Cruz
NNTP-Posting-Host: am.ucsc.edu


In article <1993Jan23.014139.5134@athena.mit.edu> dmsilev@athena.mit.edu (Daniel M Silevitch) writes:
>>
>>In a previous article, tedboone@ravel.udel.edu (Edward F Boone) says:
>>
>>P5/100, ATI VL Mach 128                                 308.4
>>
>Has anyone actually seen this thing? I know that Pentiums are fast, but
>6 times faster than a DX2-66 on video? It seems that the limiting factor
>at high speeds is the video card, not the processor.
>
>Scary thought: Wing Commander 2 on such a machine.
>
>Daniel Silevitch                                    dmsilev@athena.mit.edu
>Massachusetts Institute of Technology
>

First of all, the P5, when released, will only run at 66MHz
initially.  Secondly, the new ATI cards are Mach 32 based.

What does all this mean?  That you've been duped.

T'would be nice though.  Underworld 2 would almost be playable
at that frame rate. :)

--
    Thaddeus H. Wood  716 Lighthouse Ave.  Santa Cruz, CA  95060
pustule@cats.ucsc.edu  --  +1 408.423.8733  --  pustule@world.std.com
            "At the prompt, please type 'kill -HUP $$'"
From: kw@doc.ic.ac.uk (K. Wong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Street Fighter 2
Date: 28 Jan 1993 20:50:40 -0000
Organization: Department of Computing, Imperial College, University of London, UK.
NNTP-Posting-Host: oak8.doc.ic.ac.uk

In article <C1Jx9E.Lrs@ccu.umanitoba.ca> demo2@ccu.umanitoba.ca (CC demo userid) writes:
>In <1993Jan23.200111.14979@ucsu.Colorado.EDU> sulcer@ucsu.Colorado.EDU (PSYCHOTICS R US) writes:
>>Also, does anybody have a list of key combinations for eaach character?  I
>>notice that when the computer plays some of the characters, they do these cool
>>moves that I can't seem to duplicate, no matter what keys I press.  Like the
>>girl character from China, can turn upside down and helicopter her legs and
>>pound me into the ground.  I can't seem to do this when I play her.  Any body
>>know how?  Please let me know!
>
>To do that move, push down for approx. 2 seconds, then up and a kick
>button simultaneously.  To explain the rest would take a long time!

	The moves? THE MOVES? What? doesn't everyone know em? Doesn't everyone
play the immortal SFII? (Ok, ok, getting a bit carried away here.) If you
want the moves, the strategies, the combos, the works, check out the only
other newsgroup worth ready, AKA alt.games.sf2. (apart from rec.arts.anime, 
and rec.arts.sf.starwars, and......... )

==============================================================================
" There's nothing dumber in the world than a man with an erection. "
				- Borric, Prince of the Blood.

Hadoken! -Ken
From: elliott@oliafd.shel.isc-br.com (Elliott Kleinrock)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Humans level 22 - HOW?
Date: 25 Jan 93 15:11:08 GMT
Organization: Olivetti Advanced Finance Development

In article <1993Jan22.212407.7989@nntp.hut.fi> s36503e@taltta.hut.fi (Samuli Olkkonen) writes:

>Hi!
>How do I get down a ladder with a wheel, without dying? How do I lose
>the wall, one human on the block doesn't do it. In other words, how do
>I get through this level?

Jump off the wheel before it goes down the ladder, it takes practice and 
dosen't always work.  Some blocks take more than one human, also note that a 
wheel counts as a human for weight.
	- Elliott

	elliott@oliafd.shel.isc-br.com
	...!{ philabs | yale | oliveb | decvax | iscuva }!oliafd!elliott
Newsgroups: comp.sys.ibm.pc.games
From: slg@stud.hsn.no (SIMON LINDGREN)
Subject: Buttloads
Organization: Nordland College
Date: Mon, 25 Jan 1993 22:27:58 GMT

	Yeah. What's a buttload, really. It isn't a SI-Defined property, 
	and I for sure couldn't find in the UNITS-list on my HP48sx.

	So, a little more accuracy wouldn't hurt, even when talking about 
	unknown, og might-have-been quantities.

	Well, that's my two-pence.

		- Simon
From: marrone@ee.fit.edu (Michael Marrone)
Newsgroups: comp.sys.ibm.pc.games
Subject: Dune II: Mouse problem
Date: 25 Jan 93 17:55:18 GMT
Organization: Florida Institute of Technology, Melbourne, Fl


	I haven't seen this posted yet (though it might have and I
overlooked it): 
	It seems that the buttons on my mouse don't work.  The cursor moves
ok, but the buttons don't function ANYWHERE in the game (even title screen).
This is on two different computers, with two different configurations, mouses
and everything. (it DID work on a third, so I knwo it isn't the disks).

	Anyone have any clues?

Mike
Newsgroups: comp.sys.ibm.pc.games,misc.forsale.computers.pc-clone
From: jwbutler@mentor.cc.purdue.edu (Cmdr. Joseph Butler)
Subject: FORSALE: Various PC Games
Followup-To: poster
Keywords: games, PC
Organization: Purdue University
Distribution: na
Date: Mon, 25 Jan 1993 15:56:38 GMT

FOR SALE:

Leisure Suit Larry 5 - Passionate Patti Does a Little Undercover Work
	5-1/4" disks - VGA
$25 - slightly negotiable

King's Quest V - Absence Makes The Heart Go Yonder
	3-1/2" disks - VGA Resolution
$25 - also slightly negotiable

Leather Goddeses of Phobos 2 - Pump Girls Meet the Pulsating Inconvience From
Planet X.
	3-1/2" disks - VGA Resolution
	Includes REALSOUND parallel port sound chip.
$30 - negotiable

All games include original box, disks, manual, and when available, reg. cards.

TERMS:  If payment is in advance, shipping is included.
        If COD -- you pay all shipping

All replies to: jwbutler@mentor.cc.purdue.edu


=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
 PPPPPP    Q: How can you tell a BOILERMAKER from a HOOSIER?
 PP   PP   A: The Boilermaker's the one with all the GOLD!!!!!!!!
 PPPPPP
 PP        The "Powers from the Towers" - Cary Quad: Purdue's Finest Res. Hall
 PP        jwbutler@mentor.cc.purdue.edu
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Newsgroups: comp.sys.ibm.pc.games
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: ***** Proposed RFD:  c.s.i.p.g reorganization  -- please examine
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Date: Fri, 22 Jan 1993 00:01:44 GMT

In article <1993Jan21.070327.5901@linkoping.trab.se> ath@linkoping.trab.se (Anders Thulin) writes:
)
)Will future readers of .rpg resent posts that should have been made to
).adventure, or vice versa? If no, then there seems to be little reason
)to have two separate groups.

I feel that people who play that game are easily able to make the 
distinction.  That aside, I really would rather err on the side of
too few groups rather than too many.  It will be moderately possible to
create a split later, though a big pain.  There is no mechanism for
getting rid of unwanted groups.

The reason I feel a distinction can be made is that out of all the
suggestions I've seen, only one game [Hero's Quest] has come close to
blurring the distinction between rpg's and adventure.  The difference
is that in rpg's, character / party  advancement is much of the
driving force of the game (usually through combat, somtimes through improving
skills), rather than simply solving puzzles.

If you look at actual volume, there have been a whole lot of posts in
the .rpg area (Wizardry 7, Might & Magic clouds of Xeen, Ultima Underworld)
and a significant number in the adventure area (Alone in the Dark).  The
adventure volume has been much higher in the past, though.
From: dao4@ns1.cc.lehigh.edu (DONALD A. O'SHALL)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Police Quest III (Re : Pat Morales)
Date: 26 Jan 93 03:57:51 GMT
Organization: Lehigh University

In article <1993Jan25.113417.1@cc.curtin.edu.au>, canand@cc.curtin.edu.au writes
:
>G'day,
>
>      Anyone know how and when I should have gotten rid of Officer Morales, As
>I'm now at the drugs bust and she keeps shooting me after I've shot the second
>suspect in the lower room.
>
>      Don't E-mail me direct, just post to the group and I'll pick it up.
>
If you do your homework right, you will have gotten the attention of IA in the
case. Did you find any real evidence against her or tell the Captain your
suspicions? You need to in order to survive.







-- 

------------------------------------------------------------------------------
I am not licensed to practice Law or Medicine in any State, so my opinions are
just that!         DAo4@NS1.CC.LEHIGH.EDU      (Don)
From: rodr@hpindda.cup.hp.com (Rod Robertson)
Date: Fri, 22 Jan 1993 20:37:19 GMT
Subject: Warlords, Company Exist Anymore?
Organization: Otto's Garden Room
Newsgroups: comp.sys.ibm.pc.games



Last month someone posted a mini review on the Warlords demo.
I got it, I liked it, I want the the full version.

I tried calling the company, which is not too far from here in 
Walnut Creek Ca. The first thing was that the area code had changed,
which happened sometime last year, then I was told that the number 
wasn't in service, I then called information and they didn't have
a listing for that company.

The demo was posted back in August, does anybody know if this
company folded?
From: docken@convex.com (William Dockendorf)
Subject: Re: wiz 7-AAAaaarrrggghhh!
Date: Mon, 25 Jan 1993 19:48:58 GMT
Organization: Engineering, CONVEX Computer Corp., Richardson, Tx., USA
X-Disclaimer: This message was written by a user at CONVEX Computer
              Corp. The opinions expressed are those of the user and
              not necessarily those of CONVEX.

In article <1993Jan23.214934.24131@wheaton.wheaton.edu> rbstorm@david.wheaton.edu (Roger Burton Storm) writes:
>(minor spoilers ahead)
>
>
>If somebody could answer the following questions, I could perhaps finish this
>game and get on with leading a normal life.
>
>1.  Where do I get the shovel I need to dig up the grave in the graveyard
>	in Nyctalinth?

  Well, it's not a shovel you need, but something like a shovel.  And, it
  is in Nyctalinth, try the north end.

>2.  Why would my thermal pineapple be gone when I had it once before?  I 
>	know I never used it.  Did some little twit steal it from me?  If
>	so, who?!?!?

  Dunno about this, but this brings up a question I have...  I've seen
several posts mentioning this thermal pineapple and hinting that I may
need it at Nyctalinth.  Well, I've wandered into Nyctalinth and gotten
into the large underground area but so far haven't seen a way out (I haven't
been everywhere yet).  I'm worried that I may be missing an important
item so that I'll waste a lot of time down here to only be stuff forever.
Does anybody know if I need anything that can't be obtained down there?

  <I can't help with 3 and 4>
>5.  Again in the graveyard in Nyctalinth, what do I use with the ghost and the
>	two little rooms in order to get that scepter?

   Yeah, I couldn't figure this out either.

 William


Newsgroups: comp.sys.ibm.pc.games
From: gcumming@watserv1.uwaterloo.ca (Greg Cummings - Computing Services)
Subject: GUS...Links386...FPSF 
Keywords: soundboard, problems
Organization: University of Waterloo
Date: Thu, 21 Jan 1993 13:00:10 GMT

 I am having alot of trouble getting the GUS to work at all with Links386. I
have read through the manual and have used what I believe are the right setup
parameters for the board. What happens is when I do a sound test from the
Links386 sound option menu the clapping sounds work O.K. but the machine hangs
after 'goood save'. My setup is as follows...set ultrasnd=220,1,1,7,5
and the ubat loads loadsbos -o1 -x2. I believe the manual and/or readme file
suggest this setup. Ihad the board installed by the vendor. 
 Has anyone had success with the GUS when running FPSF. Ifind the intro sound is
great but during the game the refs. and QB's do alot of repeating. I set the
sound board to be 'sound blaster' and then 'sound blaster pro' with the same
results.
 I have heard so many good things about the sound quality of this board but it's
got to work first. I'm hoping the problems are mine and not the sound drivers
for the GUS.

Any help would be.....

                      Greg Cummings
                      gcumming@watserv1.uwaterloo.ca
From: princemr@cnsvax.uwec.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima 6: Levels
Date: 25 Jan 93 14:03:22 -0600
Organization: University of Wisconsin Eau Claire

In article <1993Jan22.133928.520@hpb.hwc.ca>, plecavalier@hpb.hwc.ca writes:
> Ultima 6: Levels
> 
> I have been playing U6 for some time, I got the hot air balloon, all the
> runes, pieces of the map,...BUT I can not get my character to increase their
>  levels!  I have a lot of experience points and I have tried to medidate at
> the shrine but nothing happened.
> 
> Do I need to do something special with the moonstones (what is their purpose
> anyway?), get much much more experience points? Can someone help me?
> 
>  Also, during my exploration I have found Hawkins (the pirate) grave.  Do I
> have to continue assembling the map leading to it.
> 
> Frustated,  Pierre L.
> 
> If patience was a virtue in this game I would fail.


If I'm not mistaken, you have to talk to the shrine and tell it the mantra for
it, then you will go up a level. Certain shrines raise certain things. But they
will raise you a level. 

Good luck.
			Mike
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
:::::::::::: Michael Prince   -   princemr@cnsvax.uwec.edu :::::::::::::::::::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
             :::::::::::::: Funny quote here :::::::::::::

Newsgroups: comp.sys.ibm.pc.games
From: hchong@netcom.com (Hoi Chong)
Subject: Re: 3DBENCH.ZIP uploaded
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Thu, 21 Jan 1993 16:23:48 GMT

From article <1993Jan20.170225.27620@pony.Ingres.COM>, by edg@Ingres.COM (Ed Goldman):
> Finally figured out a way to ftp from my site so I decided to upload the
> 3dbench VGA benchmark utility.  Should be on wuarchive.wustl.edu in the
> /pub/MSDOS_UPLOADS/utilities directory.
> 
> 3dbench is a great benchmark of your hardware for games since it runs a
> 3D 256 color VGA Animation and then gives you average frames/second as
> the benchmark number.
> 
> Might be interesting and usefull for people who are looking to buy new
> hardware if people ran 3dbench on their machines and then posted the
> results.
> 
> Here's mine:
> 
> 486/33 ET4000-based Local Bus (no-name):	26.6 FPS

Show off!  I got about 17 for a 486SX-25, 16-bit ET4000 card. 
With a no-name 8-bit card on the same machine, it was slightly more than
10. 
From: dicks@hpnmdla.sr.hp.com (Dick Stump)
Date: Thu, 21 Jan 1993 21:55:52 GMT
Subject: Re: Kings Quest 6. wandering in circles
Organization: Microwave_Instrument_Division
Newsgroups: comp.sys.ibm.pc.games

In comp.sys.ibm.pc.games, daryl@stone.oz.au (Daryl Sayers) writes:

    I am stuck and wandering around getting nowhere. I cant get past the
    gates with the archer, into the chess hills, and I am wandering around
    in the catacoombs (down second level) looking at a tapestry and not
    knowing what to do. I have a fist full of stuff but something must be
    missing. Any small nudges in the right direction would be great.


    daryl@stone.oz.au



You said a small nudge,  there is something you find in the catacombs that 
will help you past the archer.  And something that you will need to use in
the catacombs you will find in the area of where you see the babytears.




Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.ibm.pc.games
Date: Thu, 21 Jan 1993 16:53:50 -0500 
From: David Reeve Sward <sward+@CMU.EDU>
Subject: the Humans level 2

Call me slow (or not), but how can I get the fourth human over the
barrier at the bottom?
--
David Sward   x4405   (1-412-268-4405)   sward+@cmu.edu or dsa3+@andrew.cmu.edu

Newsgroups: comp.sys.ibm.pc.games
From: rwebb@nyx.cs.du.edu (Russell Webb)
Subject: Origin UW2 patch?; character Charles (was Re: UU2 Peasant Strike...)
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Thu, 28 Jan 93 02:44:35 GMT

Possible Spoilers:

In article <1k701nINNqu9@hp-col.col.hp.com> egm@col.hp.com (Ed Moore) writes:
>I have talked with Origin about this problem.  I have been unable to proceed
>to the 7th world (W. face) or 8th world.  Miranda keeps telling me to talk
>with Charles, who has nothing more to say.

Make sure you use the key that Charles gives you, going into the 
southeastern locked room on the 3rd (4th?) Castle level.  After 
grabbing the moonstone there and killing the ghost there, the
game proceeded fine for me.  Remember, Charles keeps ranting on in a
vague way about a crumbled scroll that mentions a mighty
sorcerer (or somesuch) whose body was never laid to rest.  Killing
this ghost seemed to resolve this issue (however vague it was
framed in the overall scenario).

-Russell Webb
rwebb@nyx.cs.du.edu

Newsgroups: comp.sys.ibm.pc.games
From: bc_ttlam@uxmail.ust.hk (Lam Tze Tsun)
Subject: Re: The Summoning - help needed with six seals
Organization: Hong Kong University of Science and Technology
X-Newsreader: TIN [version 1.1 PL8]
Date: Tue, 26 Jan 1993 03:19:57 GMT

Jeff Honnold EE UnderGrad (honnold@bobcat.ent.ohiou.edu) wrote:
: Could someone please help me with the six seals.  I have found five of them and
: cannot find the last one.  Unfortunately I don't remeber which ones I've found
: and/or haven't found.  The only place I think it may be is in broken seal four
: and you need to get to it by using a teleport rune - I found the 'R' rune on thefloor but I only have the rune shaped like an 'X' and that doesn't help.  What's
: the other teleport rune look like or called...is this how to find that piece?
: If someone could tell me where they found all the runes I would really         
: appriciate it.....Also, I didn't fix the sword before I gave it back to Angus.
				   ^^^^^^^^^^^^^

	Fix the sword?  I cannot; but the smith can.  He is in the same area
at which you find the UNFIXED sword!!


: Is this going to be a problem?

: Thanks in advance

: Jeff
: Honnold@bobcat.ent.ohiou.edu


	I do not know the answer for the rest!!


Leo

Newsgroups: comp.sys.ibm.pc.games