From: twnw3@isuvax.iastate.edu
Subject: Re: SF2CE Thunder Edition
Reply-To: twnw3@isuvax.iastate.edu
Organization: Iowa State University, Ames, Iowa
Date: Thu, 12 Nov 1992 17:46:41 GMT

In article <1992Nov10.045625.28284@hellgate.utah.edu>, larsen@hellgate.utah.edu (Steve Larsen) writes:
>
>
>Well, at last, the Thunder Edition appeared at a local 7-11.  Being the
>diehard SF2 fan that I am, I had to go check it out.  Well, I have one 
>resounding comment about it.  CHEAP, CHEAP, CHEAP, GIVE ME FU*&ING STRENGTH.
>(OK, two comments, one repeated a few times, just don't flame me please)
>
>Now, am I correct in hearing that this is Capcom's release.  I can't believe
>it.  This is without a doubt the cheapest SF2 attempt I have ever seen.
>Let me tell you my story.
>
>I walk in to 7-11, and proceed immediately to the TE (Thunder Edition) not
>really being convinced it is there (you know how word of mouth is).  Well,
>it was, and there were about 3 quarters on it, so I added mine to the
>queue.  Well, I finally got up to play, and picked Guile (of course, he is
>THE best).  So the guy I am playing says, "Ever played this before?"  "No,"
>I reply.  Now, he gets this shitty look on his face which seems to imply,
>"watch this."  So the first round starts(he is Ken), and he proceeds to do
>nothing but jab dragon punches (which travel laterally about 1/2 the
>distance of the screen if it doesn't hit you first).  The game is about
>twice as fast, so this is incredibly difficult to get out of.  Every thing
>I did, I got dragon punched.  Well, after getting a perfect on the first
>round, I guess he figured he was up against a real loser, so he changed to
>Blanka.  Well, guess what I did to him the second round.  Yep, I switched
>over to Ken and gave him some of his own.  "Ha Ha you cheap piece of shit,"
>I bellow at the conclusion of the round.  So the last round starts, and I
>don't even give him a change to change characters, I just start DPing him
>to death.  After another perfect, he looks at me like I took away his
>birthday (well, I did take his last quarter).  Not to be daunted, I say,
>"Just remember Grasshopper, the day you beat me with many cheap move, is
>the day you finally crest puberty.  Oh, and by the way, NANNY, NANNY,
>NANNY, you silly Brazillian lizard.  Now, go away, or I will crush you a
>second time."  (sorry, Monty Python tangent) Well, this young kid steps up
>with Guile (I changed to Zangief) and proceeds to launch a volley of sonic
>booms the likes of which I couldn't even have imagined possible.  He threw
>them high.  He threw them low.  He throw a lot of them.  Well, I didn't
>even get a chance to get close to him before I was done.  After a venomous
>look, and at least 2 comments about the questionability of the relationship
>between his parents (or whether he had human parents), the second round
>started.  I quickly switched to Guile, and the fun began.  Nothing better
>than a whole round of just seeing who could crank that joystick back and
>forth fastest.  Well, I lost.  I contribute this loss to 2 things.  First,
>I had to change characters at the beginning of the round, giving him a head
>start.  Second, he seemed to be very comfortable with this repetitious
>oscillatory motion of the hand at approximately waist level, though I am
>not sure why.  Well, my turn finally came around again, and this time I was
>ready.  I had done some LaMaz exercises in the interim, as well as some
>meditation and the induction of a few steroids, so I felt pretty confident.
>I began as Guile, and beat the little (bleep)er.  Well, I didn't lose again
>for at least 15-20 quarters.  This is GUILE fighter.  I can't believe the
>things you can do.  I have already managed a 7 hit combo with Guile.  When
>the opponent is dizzy, throw 2 slow sonics, jump in just the right time and
>do Guile's 5 hit combo.  While you are executing this combo, the two sonic
>you pitched also hit him.  It is easy to imagine more sonic booms, and
>hence more hits in this combo.  Very easy, and usually a re-dizzy.  I have
>found as Guile, that if the opponent is dizzy, i can stand about 2 inches
>away from him a pitch strong sonic booms, and this itself it a combo of any
>length desired by the player.  Once you get them dizzy once, the game is
>over.  I can't believe it.  This game takes away all the allowance put into
>the CE (superior priority when countering ticking type throws, less damage
>per attack, etc) and magnifies the original cheapness.  I can nearly
>guarantee you that the first time you play a Ken who does nothing but jab
>dragon punches, you will be convinced that it is impossible to counter with
>most players (with human timing).
>
>Now, I will give a summary of the changes:
>
>The game is a lot faster.
>
>No charging is required for any move that did require it.
>
>All projectile attacks travel in sinusoidal pattern.
>
>Characters can (through various special moves) travel off the top of the
>screen and wrap around to the bottom.
>
>Any move can be executed at any time, except during the delay following an
>already executed move (ie: you can do the moves in the air).
>
>
>Ryu:
> 
>-  Fierce fireball VERY fast.
>-  Jab fireball VERY slow.
>-  Hurricane Kick travels length of the screen very fast
>-  Dragon punches travel laterally a big distance.
>
>Ken:
>
>-  Same as Ryu, except,
>  
>    Hurricane Kick travels real fast.  If you don't blow the first blow,
>    you will usually be caught in the egg-beater until dizzyness.  Even if
>    blocked, it will do approximately 1/3 damage.
>
>E. Honda:
>
>-  Fierce bullet is VERY fast.  More like teleportation.  You can't see him
>    move
>-  Walks very fast.  Faster than Chun Li.
>
>Chun Li:
>
>-  Bird Kick is executed with head actually touching the ground.  Must
>   low against it.  Moves very fast laterally.  Even blocked it will
>   relieve you of approximately 1/2 of your health.
>
>-  She can move with wind kick (a.k.a Honda's hand slap)
>
>Blanka:
>
>-  Can throw sonic booms (he's in electricity for short time after)
>
>-  Ball goes up and over the opponent and strikes from behind.
>
>Zangief:
>
>-  Moves VERY fast.
>
>-  Jumps VERY far (like Bison).
>
>Guile:
>
>-  Can pitch infinite amount of sonic booms.
>
>-  Lack of charging time make Guile WAY TOO strong.  I can already
>   crush anyone with him.  Even the master non-Guile players
>
>Dhalsim:
>
>-  Walks ridiculously fast.  Faster than Blanka's ball.  He can a lot
>   of times just walk up to you and throw/noggie you before you can
>   react.  Very dangerous.
>
>Sagat:
>
>-  Same applicable modifications as Ken/Ryu.
>
>Bison:
>
>-  jab cheesepedo is real fast.  others still hit multiple times.
>
>
>I couldn't detect any noticeable difference in the Vega or Balrog other
>than the ones listed for all players.  These are just the ones I could
>think of, so I may have missed some.  Also, I didn't play some characters
>as much as others, so I may not know some of the things that can be done.
>
>Overall, this game is kinda fun now, but will wear out soon.  It is way
>to cheap, and seams way to biased.  I only hope that the same thing will
>happen as did happen when CE came out, and everyone thought that Bison was
>too strong.  However, I think that Guile will always be way too strong here.
>
>
>
>Well, I guess that is enough rambling for now.  I will leave you to your
>own thoughts.  Just let me say in closing, 
>
>
>GUILE RULES.  ALWAYS HAS.  ALWAYS WILL.  
>
>Steve
AMEN!>
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