HDTenEightyP/NetNews huggingface dataset:
From: sfd@soda.berkeley.edu (Scott Drellishak)
Newsgroups: rec.games.netrek
Subject: Re: Things I do when I'm bored.
Date: 16 Oct 92 19:23:11 GMT
Organization: Metaphor Computer Systems
NNTP-Posting-Host: soda.berkeley.edu

In article <MerkxY_00VotEnZGJD@andrew.cmu.edu> "Timothy C. Worsley" <tw1r+@andrew.cmu.edu> writes:
)Excerpts from netnews.rec.games.netrek: 16-Oct-92 Things I do when I'm
)bored. Randy E. Griffith@andrew (3324)
)
)> 3)  Sing a little song.  Fuhrer and I prefer Don MacLean's American Pie,
)> but really any song will suffice.  Obviously, the song should be sent to
)> all so that everyone can enjoy it.  (When Fuhrer and I get going, we
)> alternate typing lines).
)
)	I've been known to do this one before.  Normally the Police.

One of the last features I added to SFOP before bezier went down was
the command "sing", which would cause a coordinated team of SFOP's to
sing "Spider", by They Might Be Giants.  The master would say
"Spider!", and then random slaves would respond with things like "He
is our hero!".  It was just too cool.
-- 
/--------------------------------------------------------------------------\
| Scott Drellishak   sfd@neuromancer.metaphor.com                          |
|                "Spumco ... the Danes call it quality."                   |
\--------------------------------------------------------------------------/
From: srt@aero.org (Scott R. Turner)
Newsgroups: rec.games.netrek
Subject: Re: Bronco or Sequent -- which is "correct"
Date: 12 Oct 92 16:32:24 GMT
Article-I.D.: sun-mari.srt.718907544
Organization: The Aerospace Corporation, El Segundo, CA
NNTP-Posting-Host: sun-marino.aero.org

hadley@cad.ics.uci.edu (Tedd Hadley) writes:
>   That reminds me ... anyone using my client (udp_client.sun4/sun3, mips
>   and 2 hp varieties -- cad.ics.uci.edu) should be able to use the following
>   up until now undocumented .xtrekrc features:

May I suggest that anyone providing sun3 clients provide a version
that does not require hardware FP support.  (Tedd's binaries have this
problem.)  There are, sad to say, some workstations out there lacking.
(Is this also a problem w/ sun4?)  I don't believe there's much of a
performance hit to compile using the "use hardware FP if you can, else
software", and it makes the binaries more usable.

					-- Scott T.
From: thalerj@cps.msu.edu (Jay C Thaler)
Newsgroups: rec.games.netrek
Subject: Iron Man Netrekkers
Date: 9 Oct 92 18:02:31 GMT
Organization: Dept. of Computer Science, Michigan State University
Originator: thalerj@cpss13.cps.msu.edu

Hey everyone.  I've been working on my weaker aspects of netrekking.
Things like basing, SC bombing, ogging, etc.  Planet scumming is okay
for a while, but if you can't do anything else, you're no good.  Plus
when you have sc bombed for hours upon hours, you learn the best ways
to defend against it.  If you've based for hours upon hours, you learn
the best ways to ogg one.  So, in the process, I've raised up my bombing,
and offense ratings and racked up an impressive base ratio.  My goal is
to be able to do anything and to do it very well.  So, what I was
wondering is, who should I idolize?  Who out there is the best at
everything?  SC bombing + ogging + planet scumming + basing + escorting
+ defending, etc?  And if you say you are, I'll ogg you into oblivion. 
No need for you to show off your egos.  So nominate someone else.

Just curious.

Crowbar, Iron Man Netrekker [?]
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Wed,  7 Oct 1992 00:10:44 -0400 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: me, freekill, and hector
	<91895@netnews.upenn.edu>

Excerpts from netnews.rec.games.netrek: 6-Oct-92 Re: me, freekill, and
hector FreeKill@eniac.seas.upen (2712)

> Hmm.  Well, let's just see who is ranked by stats after the first week.
> Gosh, we're ahead of you....  Perhaps you should ask your team what YOU are
> doing wrong, instead of assuming that the problem lies elsewhere.  There's
> a thought!  If you want SS to genocide at all (which you have the ability
> to do) you'd better get your act together.

	It's pretty obvious.  Rob, you have to play weaker teams.  What were
you thinking playing us?

ZZnew guy
Newsgroups: rec.games.netrek
From: ahabig@bigbang.astro.indiana.edu (Alec Habig)
Subject: Re: The Fine Art of 1 Update Netrek
Keywords: my three scum
Organization: Indiana University Astrophysics, Bloomington, IN
Date: Tue, 13 Oct 1992 11:33:39 GMT

I haven't tried netrek on a PC (cool setup though!), but often end up playing
at those kinds of update rates as the local net sucks and only seems to be
getting worse, coupled with the transatlantic hop (I'm really in italy - ignore
the return address on this post).  I've founbd that the only things I can be
effective doing are :

a) scout bombing against people who aren't trying to stop me (the number of
kills I gave away in the OTR-FLEE match shows what happens when they are :)

b) scumming kills from the edge of big dogfights, then zipping in to drop 2
armies and die (again, doesn't wortk too well against clued, active defenders -
can't det at 1update/sec!)

Ogging is hopeless - cloak, maxwarp, uncloak, tractor vacuum, send full load of
destruction into empty space as I fly right on by the amused oggee.

However, I've got it better than Sunscreamer, as the net sometimes wanders back
down to 300ms lag and I can then enjoy a normal game.  But I can't play netrek
naked from my bedroom, so maybe he's actually got the right idea.  Wait, wasn't
he the guy with the strip netrek idea in the first place?

	Entropy
From: mdm@stegosaur.cis.ohio-state.edu (Michael Moore)
Newsgroups: rec.games.netrek
Subject: The Netreker's Life
Date: 9 Oct 92 01:43:16 GMT
Article-I.D.: cis.1992Oct9.014316.2860
Organization: The Ohio State University Dept. of Computer and Info. Science


	Netrek can be fun, but beyond a point, netrek is death.
It will suck away your soul, leave you with nothing but a husk.
You'll finish up a 9 hour session staring at your terminal.  And
inside, you'll be drained.  You'll look at your life and see
how you've been cheated.  You'll want to change, and so you'll 
wander on home, exhausted, and collapse into sleep.  But the
next day you're back, because when you look at all the things
you could be doing, netrek is the easiest of all.... 

	If you can keep it under control, that dark part of you
that just wants to play netrek forever, then the game is healthy.
It's fun, and it is a nice diversion.  But let that part of you
that wants to avoid responsibility, in whatever form your personal
evil takes, let that part gain control and you'll watch your whole
life pour into a game that gives you nothing in return.

	I know this, because I war with myself all the time.. since
the day I first found netrek I have always fought to keep it healthy.
More than once I've failed.   There are may of you out there who
know what I mean, though perhaps you don't want to admit it.  This
is just to let you know that we all go through it...

	My advice, if you want to take it, is play at a specified
time each day.  Make it a habit, and always remember to stop after
your time is up.  Adding this to regular INL scrimmages/games leads
to plenty of netrek with a lot less danger of losing yourself to
the game.  None of us wants to sit down someday and have to admit
that they lost out on life because of netrek. 

	-Michael (Campus Crusade for Real Life)
-- 
 ---------------------------------------------------------------------
|Michael Delbert Moore              \  "A towel, it says, is about the|
|OSU Student Programmer              \ most massively usefull thing an|
|Undergraduate CIS Major             / interstellar hitchhiker can    |
From: jmn@crown.berkeley.edu (J. Mark Noworolski)
Newsgroups: rec.games.netrek
Subject: Blessed NBR type clients- where are they?
Date: 15 Oct 1992 07:13:56 GMT
Organization: University of California, Berkeley
NNTP-Posting-Host: crown.berkeley.edu


I have just looked in a bunch of places for these clients, finding 
a couple of binaries for the decstation at ocf (I presume these are
Eric M's clients binaries). Are there any for sun4's?

However, I am having a problem with the binary... the font choice
is bizarre! Namely:

> /tmp/netrek.cal_bwo++.dec
netrek: Can't find font lucidasanstypewriter-bold-10.  Trying others...
netrek: Can't find font -adobe-helvetica-bold-r-normal--34-*-*-*-*-*-*-*.  Tryin
g others...


I have never even HEARD of the first font. Can these font choices be fixed
to work better? Also, is there a doc file for these binaries?

Thanks,
mark
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: What a dick!
Date: 10 Oct 92 21:15:34 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <Aep99SW00VM8EGQEci@andrew.cmu.edu> jk5x+@andrew.cmu.edu (John O. Kim) writes:
>	I am really pissed at the dickness of people.
>hanuman(spamgod@hardy.u.washington) or what ever his name is....kept
>locking on and exploding on me for the whole game while I was a base on
>rwd4 earlier todaythen died...
[...]

"borgasm" was his login when I was in.  He kept tractoring me off planets
when I tried to pick up or drop armies, and he repeatedly died with 7, 8, or
(his record) 11 armies.  I volunteered to help the other team kill him
whenever possible.

If you're a server admin, and you see him on you server, please NUKE him.  He
seems to prefer rwd4.

>Yea 'still pissed' Boy!!!!!

I try not to get pissed, but this guy was getting on my nerves.  I should've
taken the hint when I came in and a clued player broadcast, "do not let Rb
carry!"  Sigh.  I wanted to change sides just to ogg him.

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
Newsgroups: rec.games.netrek
From: esj@cs.brown.edu (Eugene Santos Jr.)
Subject: Re: Hey!!!!!! Clue game on flint? [was Re: LA Riot -vs- GB, game stats]
Organization: Brown University Department of Computer Science
Date: Sun, 11 Oct 1992 21:09:09 GMT

In article <gepwqCm00VoxQ3l3U7@andrew.cmu.edu> "Timothy C. Worsley" <tw1r+@andrew.cmu.edu> writes:
>Excerpts from netnews.rec.games.netrek: 11-Oct-92 Hey!!!!!! Clue game on
>flin.. Eugene Santos Jr.@cs.bro (2742)
>
>> Hey! Flint is fine. Sort of. I still haven't figured out why the lag is
>> so awful. It could be that I really mucked up the server code for
>> flint. 
>
>
>	I don't mean to offend.  It's sort of painful that the flint lag is so
>bad.  The flint mods are probably the best in the game, and I really
>wish that I could take advantage of them, but it's like beating my head
>on a wall.  Ah well.
>
>ZZnew guy

Absolutely none taking from your first post. It's not like Rhode Island is
the geographical center of North America :) Besides, they have ice bergs
in L.A. the size of R.I.

Server God, flint.cs.brown.edu
Commander Que? (rwd4)


uucp:	...!{ihnp4,decvax}!brunix!esj		Eugene Santos Jr.
bitnet:	esj@browncs.bitnet			PO Box 1910, Computer Science
arpa:	esj%cs.brown.edu@relay.cs.net		Brown University
csnet:	esj@cs.brown.edu			Providence, RI 02912
From: el0g+@andrew.cmu.edu (Erik Lauer)
Newsgroups: rec.games.netrek
Subject: Re: Army killing -- bombing vs Ogging
Date: 16 Oct 92 20:12:49 GMT
Organization: Doctoral student, Mathematics, Carnegie Mellon, Pittsburgh, PA

ZZnew guy writes:

>	I offer these percentages.  They are compiled fron close games between
>teams that I think are very good during INL play.
>
>Eaxh side
>250 starting armies
>+~550 popped armies
>-------------------------
>~900 armies total

Must be some type of ZZnew math, maybe base 5?

...
>ZZnew guy

Erik
---=
Newsgroups: rec.games.netrek
From: oneill@cs.ulowell.edu (Brian 'Doc' O'Neill)
Subject: Re: Blessed binaries (possible repost)
Originator: oneill@bigmax.ulowell.edu
Organization: University of Massachusetts at Lowell Computer Science
Date: Wed, 14 Oct 1992 20:00:13 GMT


In article <1992Oct14.131309.22678@sol.ctr.columbia.edu>, dbld@oz.plymouth.edu (d^2) writes:
|> Found out about that new client (Amdhal?) that had some nifty new changes,
|> and looked like it handled windows and my .xtrekrc, and has visible
|> tractor/pressor beams and some nifty color stuff.
|> 
|> I grabbed the sources (They where for suns) and it compile no problem on a 
|> DECStation 5000...But, I can't find a "blessed version" for the DECStation, 
|> and come tomorrow, my favorite server is going totally non-borg..Not even in-
|> formational, and I show as a borg.
|> 
|> Anyone got a DEC blessed version of this client out there?  BTW:I got the
|> sources at cad.ics.uci.edu  in /pub/netrek.

There is now a blessed version of this client available from ftp.ulowell.edu
(129.63.32.1, a.k.a. bigmax) in netrek/binaries, called udp_client.dec. I
made one modification for it to use the PPosition window hint to work well
with virtual screens.

I like the new message function (hitting 'm' allows you to type a message
_without_ being in the message window) and the visible tractors and pressors
for your own ship.

=======================================================================
Brian O'Neill - Systems Manager, Computer Science 	 (508) 934-3645
University of Massachusetts at Lowell
Internet: oneill@ulowell.edu		Moderator, comp.binaries.ibm.pc
From: kb32+@andrew.cmu.edu (Kevin Michael Bernatz)
Newsgroups: rec.games.netrek
Subject: Re: New way to annoy people
Date: 14 Oct 92 03:00:14 GMT
	<1992Oct13.151334.26558@magnus.acs.ohio-state.edu>
Organization: Senior, Chemical Engineering, Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.netrek: 13-Oct-92 Re: New way to annoy
people Gregory D Dearing@magnus (1401)

> >The annoying thing I found...No I was helping the Rom base
> >by showing him which of his teammates were stupid enough to
> >fire torps over him as I sat there at peace and cloaked.

> If I were in a base, I think this would make me very happy...

> R1->ROM: Get your free kills here...nice and hot!

	Sure.. and since he's cloaked and detting torps you *only* end up
taking..say 300-400 points of damage everytime they kill him.  Yeah, I'd
be very happy too.........NOT.
	Detting enemy torps on a base and then blowing up on him is a VERY easy
way to do alot of damage to him.  I *don't* think you would be very
happy after this occurred more than once.....

-KB
 Rear Admiral "Butthead" Akira
Newsgroups: rec.games.netrek
From: jsin@oahu.cs.ucla.edu (Jonghoon Sin)
Subject: Re: LA Riot -vs- GB, game stats
Organization: UCLA, Computer Science Department
Date: Sun, 11 Oct 92 03:02:42 GMT

In article <BvxHpF.E10.2@cs.cmu.edu> hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:
>Hmm...I saw nothing wrong with amazing's post.  He suffered from the  
>chronic pissed off because he lost to a worse team sickness.  It has  
>nothing to do with the school that you go to.  

Well, I will admit I was bit cranky this morning and I got more and more 
excited as I was composing the reply.

I probably wouldn't have even bothered to reply if he had started his
own post rather than following upto mine.
-- 
John Sin       <jsin@janet.ucla.edu>  ...!uunet,ucbvax)!seas.ucla.edu!jsin
UCLA EE Dept.  53-109 Engineering IV, Los Angeles, CA 90024  (213)206-7983
From: rhodesia@wixer.cactus.org (Felix S. Gallo)
Newsgroups: rec.games.netrek
Subject: Re: What is anti-scout-bombing?
Date: 14 Oct 92 23:02:56 GMT
Article-I.D.: wixer.1992Oct14.230256.641
Followup-To: rec.games.netrek
Organization: Real/Time Communications

janowsky@einstein.rutgers.edu (Steven Janowsky) writes:
>I've recently heard references to anti-scout-bombing.  Could someone
>describe this?

Why, I'd be glad to.  This is when you assign members of your team
to bomb everyone on the other team who is not a scout (hence anti-scout
bombing).

No but seriously, this is the rather unintelligent tactic of assigning
players on your team to sit next to planets which have armies on them,
waiting for really dumb scoutbombers to waltz in and die so you can
carry.

Protecting armies against scoutbombers is a fine idea, in my opinion,
but only on a demand-paged spur-of-the-moment basis.  More often than
not, a good scoutbomber will put the tactical hurt on any slower ship.
Two scoutbombers working in unison will always get the kill, the armies,
and the tempo.  Even one scoutbomber has the following options:

1) commit to the army and have a >50% chance of getting it and dying,
   creating a positionally useless kill on the other team.

2) commit to the enemy and have a >50% chance of pushing him away or
   getting some strategic advantage (bombing an undefended planet)

3) decide whether the defender is easier to ogg than any other kill-
   owner; if he is, give up the kill and alert the oggers, or if he
   isn't, walk away

4) stage a retreating engagement and summon the deep oggers for when
   a viable carrier does arrive to carry the armies away

5) hang around, tying the enemy to his defensive position and monitoring
   developments to make sure that your advantage while he's gone is
   pressed on the front line

>
>DrJ
-- 
----------------------------------------------------------------------------
Felix Sebastian Gallo                              rhodesia@wixer.cactus.org
----------------------------------------------------------------------------
Newsgroups: rec.games.netrek
From: mdm@hadrosaur.cis.ohio-state.edu (Michael Moore)
Subject: Dogfighters (was : Re this guy Hell Peacock who has nothing to do with the bloody subject anymore)
Organization: The Ohio State University Dept. of Computer and Info. Science
Date: Mon, 12 Oct 1992 14:03:57 GMT

In article <92560@netnews.upenn.edu> botelle@eniac.seas.upenn.edu (Justin Botelle) writes:
>
>Dogfighting is also very slow.  Good dogfighters will not make an
>overly aggressive move against a closely matched opponent, as it is
>then that the aggressor is most vulnerable.
>

	Well hello there Justin, fancy meeting you here again.

	Anyway, I want to say that good dogfighters do make sudden
moves that make them vulnerable, but also afford the opportunity to
kill the enemy.  The trick is choosing the right time, and the
right maneuver.  Surprise is paramount (Revenge is sweet, Evil
is self-defeating, etc....).  But if you never get aggressive you'll
take 30 days and never get anywhere.  

	-Michael (Your friendly neighborhood netrek junkie)
-- 
|Michael Delbert Moore |  Home : (614) 471-1937  Office : (614) 292-7161  |
|OSU Student Programmer|--------------------------------------------------|
|Ohio State CIS Major  |     Calories consumed for a 150 pound person     |
|mdm@cis.ohio-state.edu|            Skiing (10 mph) : 600/hour            |
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Newsgroups: rec.games.netrek
Subject: Re: The Netreker's Life
Date: 9 Oct 92 03:50:01 GMT
Organization: School of Computer Science, Carnegie Mellon

mdm@stegosaur.cis.ohio-state.edu (Michael Moore) writes
> 	If you can keep it under control, that dark part of you
> that just wants to play netrek forever, then the game is healthy.

Luke... give in to the Dark Side of the Force...  Luke... Luke...

Spaceman "TIE fighters are for fnord weenies" Spiff
From: gdearing@magnus.acs.ohio-state.edu (Gregory D Dearing)
Newsgroups: rec.games.netrek
Subject: Re: UDP/scanning beam/visible tractor client
Keywords: udp, scanning beam, visible tractor
Date: 16 Oct 92 17:40:39 GMT
Article-I.D.: magnus.1992Oct16.174039.28106
Organization: The Ohio State University

In article <1992Oct16.113931.6297@cis.ohio-state.edu> amueller@eucalyptus.cis.ohio-state.edu (andrew j mueller) writes:
>In article <1992Oct15.235203.7357@udel.edu> zog@chocolate.cns.udel.edu (Michael D. Eisenberg [Dan]) writes:

>	YEH !  WHERE ARE THE SCANNING BEAMS ???????????
>	alot of clueful players slow to warp 2 or 3 after a dogfight to
>	try to lure unsuspecting suckers into thinking they are severely
>	dammaged. Scanning beams would make this tactic less effective, but
>	possibly more satisfying after the second kill !
>
>NAME:bloodwing                    e-mail   amueller@cis.ohio-state.edu

Hmm...I happen to like that tactic.

I was here during the voting last spring, but I don't remember any 
measures passed about 'scanning beams'; which I'm reading at a stat
bar with info on other ships.

To avoid some of the recent confusion, could someone please repost the
list of NBR features?

-Porkchop
-- 
Gregory D. Dearing
Email:Dearing.2@osu.edu
Newsgroups: rec.games.netrek
Newsgroups: rec.games.netrek
Date: Wed,  7 Oct 1992 04:56:38 -0400 
From: Kevin Michael Bernatz <kb32+@andrew.cmu.edu>
Subject: Re: INL Strategy: Is Ori and Kli playable?
	<1atuo9INNodq@agate.berkeley.edu>

Greetings all,
	It's 5:00 o'clock in the morning here, so please ignore any obvious
slip-ups, typos, or any thing that I probably shouldn't have said 'cause
you don't agree with it :>.  
	I don't know if any other teams have ever played a "close"game with Rom
vs Kli or Fed vs. Ori, but I do know that the reason most CMU teams will
never choose them is from the planetary arrangement.  If you look at Kli
space, there is a gigantic gap between Lal-Pli-Sco-Cyg.  This basically
cuts your front into two "lanes" of approach, which any tactician knows
is a bad thing.  It is very diffecult to fake to Cyg to take Lal, and
very diffecult to prevent incursion into your southern space.  Against
evenly balanced teams, this minor difference can prove fatal.  I cite
the example of Team Akira two years ago (yes, prior to the INL) versus
the Gaming Club Team.  On a rare whim (I must have been drunk) I listen
to chi's suggestion of playing Kli.  Within the first hour we were down
to 4 planets....it was nearly impossible to hold the front when you
could not react to them.  Since the teams were even, neither side
initially had the offensive, but as soon as they took lal, it became a
battle to prevent the entire south from collapsing.  This in turn
allowed the north to collapse and then later the south.  Eventually, we
battled back and with ~5 seconds left in the game retook Lal to tie it
up at 10 planets each.  That was how the game ended, since no overtime
existed then.  I can honestly say that that was the most difficult game
that I ever played in, and the reason was primarily due to the planet
arrangement.

-KB
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Newsgroups: rec.games.netrek
Subject: Re: Hell Peacock
Date: 9 Oct 92 00:08:02 GMT
Organization: School of Computer Science, Carnegie Mellon

Scott 'I have spoken' Drellishak writes
> This article sums up everything I've ever criticized CMU for.  Namely,
> the idea that ogging (captialized, even) is equivalent to "clew", and
> ignorance about our netrek heritage.  Hell Peacock has been around so
> long that you approval is meaningless.
> 
> Tremble in fear.

And you state the entire reason why berkeley teams have not been able to  
beat a CMU team.  Ogging is a superior tactic to dogfighting.  Therefore,  
a clueful player would tend more to ogging, and less to dogfighting,  
simply because it is more efficient.  So, really, ogging rather than  
dogfighting is more clueful.

Eventually, ogging causes running, which is another tactic more effective  
than dogfighting.  Since you can't ogg the runners, bombing becomes  
important, and quickly you learn that bombing is the ultimate plan.

Yes, hell peacock has been around a long time, but so have you, scott, and  
who takes you seriously as a player?  Not I.  Tremble in fear?  Of your  
destroyer?  hehe.

I hope Grand Admiral HP's play has improved.  He was the discussion of  
dinner tonight between some of the CMU clues.  I still won't believe it  
till I see it.

I never did understand the berkeley complaint about CMU players.  The  
first year I played, we were all runners...CMU players sucked because we  
always ran.  Last year, all we could do was ogg.  Now we don't understand  
your heiritage?  Please...can't you find anything better to bitch about?

Rob