From: loverde@ux1.cso.uiuc.edu (AstralWolf)
Subject: Re: Ken's 4-Hit Touch of Death
Organization: University of Illinois at Urbana
Date: Sun, 13 Dec 1992 16:07:44 GMT

In <1992Dec12.005522.2774@athena.mit.edu> cyu@athena.mit.edu (Erorppn Xrzavgm) writes:

>I'd much rather fight a Bison than Ken anyday.  If both characters are trying
>to throw while Bison's torpedo is blocked, the blocker almost always wins.
>Bison doesn't have much of a defense vs. jumping opponents like Ken does.
>Ken has 3 things going for him.
>
>1: Touch of Death (no explanation needed)
>2: Neck kick- just about impossible to block if he mixes it up with normal kicks.

     Umm, Bison has the same ability to neck kick, so I don't see this as a
major difference.  Though you never said these were differences.
Just pointing this out...

>3: Jab dragon punches are almost impossible to attack.  I can't count the number
>   of times I tried to attack Ken after a dragon punch, only to be dragon punched
>   again.
>

     The counter to the jab DP varies from character to character, and situation
to situation, but in general, if Ken misses his DP, he is toast.  Try to walk
and chuck him as he lands, or roundhouse sweep him (again depends on the 
character)  If you get hit by another DP, then you were simply too slow.
Either get the timing down or don't try it.  Finally, there are some situations,
character dependent, where Ken can hit you with a DP combo (well actually,
he doesn't hit, you block a SP combo), and he can be out of reach of any
of your attacks, but he has to start this from up close for it to work,
so just take the two ticks of damage (not even half an inch), and keep
fighting.

>Fighting Bison can actually be fun compared to Ken.  Fireballs/sonic booms
>keep him from using his 2 biggest weapons.  And arial throws keep him from
>using his 3rd biggest weapon.

     Actually, I think that Bison is a very strong character, but my 
personal opinion of his weakness (at least vs a master), is what most
consider his greatest asset.  Namely that he is completely vulnerable after
the scissor kick!  There is no TRUE COMBO that continues beyond the scissor
kick.  I can ALWAYS DP or TigerUppercut a Bison who attempts to do 
any move after that scissor.  I am currently experimenting with this,
but I believe you can probably throw him after the move too.  Now don't
get me wrong, the window of opportunity is very small, but vs a master with
good timing, Bison is vulnerable at that point.  Of course vs lesser
players, it often works since they either block at t his point, or try and
do some normal move and get clocked by the rest of the PSEUDO COMBO.
This has been my observation, and you can say that the Bison's here all
suck, but I encourage you to go field test it.  I have been hit by a move
after the scissor kick on rare occasion, but I attribute it to mistiming
or screwing up the DP on my part.  Try it and see...

-- 
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