HDTenEightyP/NetNews huggingface dataset:
From: eickler@rama.informatik.rwth-aachen.de (Andre Eickler)
Subject: Amiga port of Dikumud...some News
Organization: Rechnerbetrieb Informatik  /  RWTH Aachen
Date:  3 Oct 92 18:28:01 GMT

Hi there!

Since I was on vacation for some weeks now here are some compiled hints 
and new informations concerning the Amiga port of DikuMUD:

- On amiga.physik.unizh.ch the directories have moved. Gnu-C is now in
  amiga/dev/gcc and ixemul.library is compiled in amiga/utils/libs.
- If you are not VERY generous with the stack size, the server will 
  most probably crash. I have always a stack of 200000 bytes, but probably
  100000 will do, too.
  This is when you e.g. notice a crash after loading the rooms.
- The board.messages file from dikusource.tar.Z will not work, because
  it is null bytes. Below is a file where I already wrote a message, 
  you can use this one.
- The dmamiga.lha file has been moved to pub/games/dikumud/sources on
  ucbvax.berkeley.edu.

Any further suggestions are welcome,
Andre
From: pjunold@daimi.aau.dk (Peter Joachim Unold)
Newsgroups: rec.games.mud.diku
Subject: sejnet diku world converter
Summary: converts sejnet world and zones files to standard files
Keywords: sejnet world converter
Date: 6 Oct 92 17:44:48 GMT
Organization: DAIMI: Computer Science Department, Aarhus University, Denmark

I friend of mine has asked me to post this:
------------------------
I've coded a converter program, that converts world and zone files from the
old sejnet diku, to standard diku format. If you have some old files world/
zone files from sejnet, that you want to get converted, then email me at:
 afeld@nyx.cs.du.edu
------------------------
 regards 
  peter unold
From: jjm4_ltd@uhura.cc.rochester.edu (Why not?!)
Newsgroups: rec.games.mud.diku
Subject: Re: Icy Girths and stuff
Keywords: Eltanin! ARGH! WHERE THE HECK IS IT!?!?
Date: 2 Oct 92 21:55:16 GMT
Organization: University of Rochester (Rochester, NY)

In article <1992Oct2.163905.6359@colorado.edu> atk@tigger.cs.Colorado.EDU (Alan Krantz) writes:
>In article <1992Oct02.040630.143345@zeus.calpoly.edu> jhosee@zeus.calpoly.edu (Jeffrey Yang Ho-See) writes:
>>In article <1992Oct1.112420.25666@galileo.cc.rochester.edu> jjm4_ltd@uhura.cc.rochester.edu (Why not?!) writes:
>>>In article <Sep.30.07.11.24.1992.23443@inferno.rutgers.edu> gaynor@inferno.rutgers.edu (silver) writes:
>>>>Eltanin!
>>>>
>>>>Only YOU can prevent the soon-to-come senseless slaughter of Ice Giants!
>>>>Sell me an Icy Girth (or other big acapp waist) and save an Ice Giant today!
>>>            ^^^^^^^^^                                        ^^^^^^^^^
>>>just for the heck of it i thought id point out that the icy girth
>>>doesnt come from an ice giant. it comes from The Ruler of the Water Elementals
>>>:)
>>
>>I was going to mention it to gaynor@rutgers... BUT, he seemed so sure
>>of the girth originating from the giants, I thought I was wrong thinking
>>they come from the ruler.
>>
>>- Jeffrey
>
>[ 3] an icy girth                  - worn by [water elemental ruler]
>
>
>Hey - you're right it does come from the water elemental ruler....
>
>atk
>

of course im right. thats my area :)
BTW i have 4 areas for diku if antone wants them mail me at
jjm4_ltd@cc.rochester.edu 
or
masson@me.rochester.edu

they are all original and debugged. 
-raff the Mud Trivia Master and Patron God of Warriors
p.s. anyone with hard facts (not rumors) about eltanin please tell me!
Newsgroups: rec.games.mud.diku
From: pjunold@daimi.aau.dk (Peter Joachim Unold)
Subject: TINTIN III released
Summary: release of TINTIN III
Keywords: dikumud client TINTIN
Organization: DAIMI: Computer Science Department, Aarhus University, Denmark
Date: Tue, 6 Oct 92 20:37:03 GMT

                               TINTIN III
             (T)he k(I)cki(N) (T)ickin d(I)kumud clie(N)t 
                           has been released


TINTIN III is a mud client special designed to help dikumudders. It runs under
various UNIX implementations. This third release of TINTIN contains a bunch of
new features, which I hope you'll enjoy. 
I know that there're many TINTINIII beta versions around. I'd advice the people
running these, to get a copy of the final release of TINTIN-III, coz the 
various BETA versions are pretty buggy. BTW thanks to the beta testers for 
their great support. 

HOW TO GET TINTIN-III:
I uploaded tintinv3.0.tar.Z to the ftpsite: ucbvax.berkeley.edu in directory
/pub/games/dikumud/upload - I hope it'll be moved to /pub/games/dikumud/
utility some time. If you don't have ftp access, then you can get an emailed
copy from me.

 regards 
   peter unold - pjunold@daimi.aau.dk
From: shulick@navajo.ucs.indiana.edu (Sam Hulick)
Newsgroups: rec.games.mud.diku
Subject: Really.  Some good docs for Diku.
Date: 13 Sep 92 19:14:33 GMT
Reply-To: shulick@navajo.ucs.indiana.edu
Organization: Vallen Software
Originator: shulick@navajo


Once again, I fetched dikusource.tar.Z from ucbvax.berkeley.edu,
/pub/games/dikumud, and looked through it.  I was unable to find documentatin
on how to manage the MUD via being a god.  I couldn't find any docs on how to
change players' stats, locations, or anything.  "wizhelp" displayed some
commands, but when I used "help" on these commands, only 2 or 3 actually had a
help file.  COuld someone PLEASE direct me to a better Diku archive that
actually has decent documentation?

-- 
Sam Hulick         \ "The greatest of evils and the worst of crimes is
shulick@indiana.edu \ poverty."  --George Bernard Shaw
(NeXT mail welcome) /
From: grimm@billroth.wu-wien.ac.at (Thomas Grimm)
Newsgroups: rec.games.mud.diku
Subject: Re: DIKU-SOURCE CODE: Where can I get it ????
Date: Thu, 1 Oct 92 08:33:56 MET
Organization: WU-Wien
Distribution: world
NNTP-Posting-Host: billroth.wu-wien.ac.at

In article <BvFBEw.MMx@watcgl.uwaterloo.ca> from [Thu, 1 Oct 1992 03:37:44 GMT] you wrote:
 |> mohrc@jacobs.CS.ORST.EDU writes:
 |> 
 |> >>Advanced C-programmer:
 |> >>----------------------
 |> >>A person who thinks that the questions about the code here are rather boring
 |> >>and redundant.
 |> 
 |>  ** Shouldn't the heading read "Reasonably half decent C-Programmer"? God forbid
 |> someone thinks they're an advanced programmer because they can understand 
 |> questions from the totally clueless.
 |> 
 |> alex

  God you are totally right here. It takes a LOT more than this to be an advanced
   C-Programmer. At least, some years of programming (but not that hello world
   stuff.  Just a few lines of boring code are not a real program :-)

   After your first search for a tricky bug (maybe for a week or so) in a big peace
    of code you may claim yourself to be at least persevering (or patient) enough.

    But as someone else here mentioned, for learning C it is a good idea to play
    around with the DIKU source. But please, don't let the players pay for your
     learning period !!!!!

     So, if you think you are a rather good programmer you may trie to set up
     a public mud. But if you are rather new to C-programming, PLEASE, keep 
      your mud VERY local !


    Just my two $0,02,     Thomas!
From: mohrc@jacobs.CS.ORST.EDU
Newsgroups: rec.games.mud.diku
Subject: Re: DIKU-SOURCE CODE: Where can I get it ????
Date: 30 Sep 92 05:20:57 GMT
Organization: Computer Science Outreach Services - Oregon State University

In article <1a9j2cINN5oe@nestroy.wu-wien.ac.at> h8850004@d24.wu-wien.ac.at (Werner Schoenfeldinger) writes:
>Dear prospective DIKU-Programmers,
>
>Well it's easy to get the diku-sources from a server but, there are
>certain requirements for it:
>
>1) You will need about 4 MB of disk-space to run DIKU.

Yeah for a mud with a SMALL world, no players and hardly any extras maybe ;)
Perilous Realms takes up 4 MB with its world and binary alone (about a 2.3M
binary and 3M in tiny files) with quite a few "extras" i must admit. Be aware 
that the players file can get to 2M very easily depending on alot of factors
such as amount of rent items.

>
>2) You will need a nice Administrator.

naw just run the machine yourself ;)

>
>3) The ultimate Requirement:
>	You need to be an advanced C-programmer !!!!!
>	As I see at the programming questions, the mayority of the 
>	posters do not have at least any idea of C.
>

This is VERY important!!!

>	So if you don't have this ability-------->>>
>
>	----->>> FORGET IT, or LEARN to program.
>
>-WJS (who knows the diku source by heart)
>
>
>Glossary:
>
>Advanced C-programmer:
>----------------------
>A person who thinks that the questions about the code here are rather boring
>and redundant.

giggle..


.------------------------------------------------------------------------------.
| C. Mohr       | Inet Address: mohrc@storm.cs.orst.edu, jacobs.cs.orst.edu    |
| Phone Number: |               mohrc@odin.wosc.osshe.edu, uhro.wosc.osshe.edu |
| (503) 838-8998|  Western Oregon State College Sequent Systems Administrator  |
|---------------^--------------------------------------------------------------|
| First learn computer science and all the theory.  Next develop a programming |
| style.  Then forget all that and just hack.                                  |
`------------------------------------------------------------------------------'
Newsgroups: rec.games.mud.diku
From: chm8v@fulton.seas.Virginia.EDU (chris mann)
Subject: Re: What happened to SlothMUD?
Organization: University of Virginia
Distribution: na
Date: Fri, 2 Oct 1992 22:22:50 GMT

the creators banned your site....somthing about the gods from
berkeler abusing their power or shit like that.

sorry
chris
Newsgroups: rec.games.mud.diku
From: lyle@netcom.com (Lyle Fong)
Subject: What is the status of Eltanin?
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Mon, 5 Oct 1992 05:22:30 GMT

What is the current status of Eltanin (DIKU at Caltech)?  Weren't
some students going to put it back up?  I've also heard from some
people that it might be coming back up in a week or two? Is that
true?  Any info would be greatly appreciated...

lyle@netcom.com (Guppie on Eltanin)

-- 
L y l e @ n e t c o m . c o m
From: gaynor@torch.rutgers.edu (Silver)
Newsgroups: rec.games.mud.diku
Subject: Re: What is the status of Eltanin?
Date: 5 Oct 92 17:47:20 GMT
Reply-To: gaynor@paul.rutgers.edu
Organization: Rutgers Univ., New Brunswick, N.J.

On 9/28, I mailed Miikka on behalf of several players, including Bounder,
Purveyor, Xevious, Taziar, Sterling, and Kci, about 172 combined levels. :)
He promptly responded four hours later, liberally paraphrased below:

    Eltanin will probably be back, running on antares.caltech.edu.
    It will probably take a week or two to set everything up.
    The player files, although intact, may be a week or two out-of-date.
    We've fixed the memory leaks, pat Apostol, Queue, Tempgod, and Miikka!
    We're now using a mere 1/6 the space of the space we used to,
    probably restoring Eltanin's robustness!

Note that eltanin.caltech.edu is another name for antares.caltech.edu.
If his "probably"s come to be, we can expect Eltanin's return by 10/14,
but y'all know how finicky computers, schedules, and "probably"s are.
I don't know if "player files" includes (player) object files.

Regards, [Ag]
From: itlm027@bambam.ucdavis.edu (The TimeWalker)
Newsgroups: rec.games.mud.diku
Subject: Re: Fajita mud is coming back up?
Date: 30 Sep 92 16:37:05 GMT
Organization: Computing Services, UC Davis

In article <1992Sep29.175444.18146@u.washington.edu> scythe@byron.u.washington.edu (The Grim Reaper) writes:
>On the copper bulletin board, I recently saw a message
>that FajitaMud (the best mud I`ve seen, BTW) is coming back
>up within a couple weeks?  Anyone know if this is true or not?
>Of course, judging by how long it`s taken them to put in the revision...

Once the machine fajita itself comes back up, I beileve the mud wil
soon follow. When the lab moved, half of the machines weren't brought 
back up (some hardware problem in the new lab).
(I'm sure impy will add more to this when he sees it)


Sean 
aka: Gilthan @fajita @grimne
     Baradon @grimne @huey
From: atk@tigger.cs.Colorado.EDU (Alan Krantz)
Subject: Re: How to make spec_procs on diku easier. ONLINE CODE?
Organization: University of Colorado, Boulder
Date: Tue, 29 Sep 1992 15:41:13 GMT

In article <1992Sep29.151455.13644@lester.appstate.edu> GRS00037@APPSTATE.EDU (Blackie) writes:
>
>
>Has anyone written code that alows implemeontors to write online special 
>processes?
>
>						Blackie
>						Armageddon

I've seen two examples of this. First, with moo servers where the code
is completely interpeted and second a few muds have a list of 'standard'
specials procs that can be assigned to mobs during on line creation. As
to actually writing a special on line in C (or C like code) - you would
need to come up with some sort of mini-interpreter. Probably not too
hard to do but not clear if it's worth the effort. There is an
alternative but it is kinda messy. You could build a linkage routine
into the server that would allow the server to 'merge' in a special proc
not linked with the server (patch up symbol table et all). It would be
kind of messy but wouldn't take that much code. Again i sort of doubt it
would be worth the effort - esp considering the ease at which the server
could be crashed. (Well, it wouldn't be worth the effort in terms of
achieving your goal but it might be a lot of fun to do ...)
From: peircga2@sage.cc.purdue.edu (Glenn Peirce)
Newsgroups: rec.games.mud.diku
Subject: search for my old friends.
Date: 2 Oct 92 22:34:45 GMT
Organization: Purdue University Computing Center


   Well, this is my very first posting on the mud board.  I just wanted to
try out my newly gained computer literacy, and check up on some friends at
the same time.

  First:  Is LINK out there anywhere?  He was a warrior on Sejnet.  
 Second:  Is Phobos out there still?  I would like to speak with him.
  Third:  Is Punisher from Sejnet out there (or wolverine, etc.!)
 Fourth:  When will sejnet or Circle be back up?  If you have room, get the
          site moved, pretty please?
  Fifth:  I would like to thank Hercules for providing a wonderful mud at the
          following address, which is not currently on the mudlist:

                  129.71.42.6 4000

       Now to let you all know who I am!  My name is Karen...on the mud as well
as in real life.  I have to use my old roommate's account (although it expires
in 3 days) because I am not a university student any longer.
       I live with Sara (her real life name as well as on mud).  She is now
married in rl to the venerable MrHealer (formerly a god on Sejnet!)  Because
he is in the navy, we share expenses etc.  
   
      Anyway, if any of the above people could or would like to join me on
the above listed mud, or if you aren't listed above, but want to join anyway,
just say hello to me when you see me.  I'll be anxiously awaiting!!

                                            Karen wants her own account
                                            Karen the flirtatious feline!
                                            Karen misses sejnet and circle
                                            Karen is Karen!
From: bmf@remus.rutgers.edu (Robert Fedorchak)
Newsgroups: rec.games.mud.diku
Subject: RE: Eltanin
Keywords: Eltanin, caltech, diku
Date: 29 Sep 92 04:21:06 GMT
Organization: Rutgers Univ., New Brunswick, N.J.


Hiya folks,

     Recently some of us here as Rutgers have been in contact with Miikka. He
says he is currently working in getting Eltanin back up and running. Estimated
time was somewhere in the near future. Hopefully it will be back up within the
next two weeks :) 


		  				Bob Fedorchak
						Taziar the Ninth Lord of Spam
	


		      
-- 

 --------------------------------------------------------------------------
 |   "Its just up the road. Biggest thing in the world. Can't miss it."   |
 |                                                                        |
 |			-- Generic reply to a request for directions      |
 --------------------------------------------------------------------------
Newsgroups: rec.games.mud,rec.games.mud.diku
From: adam@media.mit.edu (Adam Glass)
Newsgroups: rec.games.mud,rec.games.mud.admin,rec.games.mud.misc
Subject: Re: CyberVision
Date: 26 Sep 92 05:18:22 GMT
Distribution: usa
Organization: MIT Media Laboratory

my3k+@andrew.cmu.edu (Michael L. Yacht) writes:
> I am sorry, I gave the wrong address to CV, it is:
>
> 128.2.29.36 2035

lear.weh.andrew.cmu.edu sounds like a cluster machine to me.

Not smart to do that, folks.  Not only can anyone logged into the
console type 'mortis' and blow your game away, but the folks that
administrate the machines can be told.

Running MUDs on cluster machines is selfish.

Adam
--
"Well sure, O.K., they're Outcast," said some of the younger
 gulls, "but hey, man, where did they learn to fly like that?"
			-- Richard Bach, Jonathan Livingston Seagull
Newsgroups: rec.games.mud,rec.games.mud.diku
From: hamrick@milton.u.washington.edu (Mike Hamrick)
Subject: Re: Renegade Outpost DIKUMud
Organization: University of Washington, Seattle
Date: Thu, 1 Oct 1992 06:26:16 GMT

Jeffrey Stine writes:

>Does Dartmouth have a large CS program? Please say no, I'd hate to think of
>what these people could do to our legal system.
>Those things "of value" are exactly what people try to protect and if
>you wish to share yours with others that is fine but please don't expect
>the rest of us to believe this.

In my opinion, any programmer who is not willing to chare his/her code
with another programmer is one or more of the following:

a)  Not proud of his/her work.
b)  Is working under non-disclosure.
c)  Is an idiot.

Plenty things "of value" are free and come with source code.  GNU C is
almost without a doubt the best and most portable ANSI 'C' compiler in
the world.  GNU emacs is a damn fine text editor, as well as a lisp
interpreter.  Both of these great software packages I got for free with
source code.  If you wish to cling to your pinheaded belief that sharing
software is a bad thing that is fine, but please don't expect the rest of
us to believe this.
Xref: sparky rec.games.mud:8958 rec.games.mud.diku:489
From: strake@coos.dartmouth.edu (strake)
Newsgroups: rec.games.mud,rec.games.mud.diku
Subject: Re: Renegade Outpost DIKUMud
Date: 27 Sep 92 00:09:14 GMT
Organization: Dartmouth College, Hanover, NH

jfr2@Ra.MsState.Edu (Jackie F. Russell) writes:

>Well try sloth mud where renegade outpost stole there stuff from.
>That is probably where youll find
>the range weapons. 

>So to the gods on renegade outpost please try to tell the truth and say where
>you got your code. And to slothMUD I really hate to see your code stolen
>and called someone elses. That really sucks and my regards are to you.

>I like brett and darokin on renegade outpost, but i think
>they are dead wrong on this one. Stealing code and calling it your own is not
>in the implementors honor code, it is just wrong. Sorry brett, you are
>just wrong on this one.

Oh my god, do you think its possible that others also had the idea of making
range weapons. (really!?! *gasp*)
do you think its possible that two different people may have come up with
similar ways of implementing ranged attacks while working on separate muds
without ever having seen each others code. (no absolutely impossible)

wow, so slothMUD had range weapons before renegade outpost. that certainly
does not mean they stole it. (They may have stolen it, but what I infer from
your post is that you are just upset because they had a lot of the same ideas)
I remember testing a range weapon for wings (melchior/Lusty) 4 YEARS AGO.
wow, I bet there's lots of different ways of implementing range weapons.

Anyways, I'm just annoyed because I've seen a few of these posts where people
are accused of stealing code, and the only basis I've ever seen for the
accusations are 'We had that implemented first so obviously you stole the code
from us'  I just think that's stupid. Muds have obviously become an important
segment of the internet culture, and having been both creator and player, I
know the kind of hard work many people put into things. I've also seen 101
different ways for coding just about anything.

So, before you start accusing people of code stealing or other things that
are possibly reputation hurting, Give us a little background, show us a little
dirt, don't just give me this 'they stole our code, and we are their moral
superiors' bullshit.

--
                    . . . . .                      strake@dartmouth.edu
         .     :    .       .    :     .
   :     :    .  :             :  .    :     :      it seemed a good
   :          :                   :          :      idea at the time
Xref: sparky rec.games.mud:8971 rec.games.mud.misc:811 rec.games.mud.tiny:369
From: jimfost@matt.ksu.ksu.edu (Jim Foster)
Newsgroups: rec.games.mud,rec.games.mud.misc,rec.games.mud.tiny
Subject: Re: An ad - call me crazy.
Date: 29 Sep 1992 23:20:39 -0500
Organization: Kansas State University
NNTP-Posting-Host: matt.ksu.ksu.edu

renegade@vax1.mankato.msus.edu writes:


>The answer is the simplest one you can imagine. On Pern MU*, AtWoP never
>happened. At least Pern MUSH and SouCon MUSH have policy statements that say

Question: what is AtWoP? And in which books is it mentioned? I've read the two trilogies, _Moreta_ and _Dragonsdawn_ and don't recall the reference. Albeit it has been awhile....

A further aside: is _Renegades of Pern_ worth reading?

 
-- 
Jim Foster                [        The stars are right... Cthulhu in '92!     ]
jimfost@matt.ksu.ksu.edu  [       "Why choose the lesser of three evils?"     ]
Kansas State University   [                                                   ]

Xref: sparky rec.games.mud:8967 rec.games.mud.lp:3412
From: brucrew@sam.ksu.ksu.edu
Newsgroups: rec.games.mud,rec.games.mud.lp
Subject: Re: Akropolis: Wha'hoppen?
Date: 29 Sep 92 08:29:38 GMT
Article-I.D.: sam.1aa7aiINNh2m
Distribution: world
Organization: Kansas State University
NNTP-Posting-Host: sam.ksu.ksu.edu


Hm, think I'll paint a little Parthenon icon right below the dragon on
the side of my monitor, and continue marauding the net...
...anybody know when the next shuttle lands?
Xref: sparky rec.games.mud:8997 rec.games.mud.lp:3495
From: jacob@fy.chalmers.se (Jacob Hallen)
Newsgroups: rec.games.mud,rec.games.mud.lp
Subject: Re: Anyone know of a MUD Client for a NeXT?
Date: 5 Oct 92 23:49:11 GMT
Organization: Chalmers University of Technology, Physics Departement, Gothenburg

In article <1992Oct5.005229.27373@serval.net.wsu.edu> jburke@wsuaix.csc.wsu.edu (John Burke) writes:
>
>I am looking for a MUD Client , something like CLPMUD or PMF that will run on a NeXT?  Does a
>anyone know of one?  Thanks..

Lpmudr may run on a NeXT, I don't know. It would be a few minutes work to
try. FTP it from ftp.chalmers.se, uncompress, untar, compile and run.
And please tell me what the result was, so I can say something about it
in the docs.

Jacob Hallen
Xref: sparky rec.games.mud:8977 rec.games.mud.misc:829 rec.games.mud.tiny:388