HDTenEightyP/NetNews huggingface dataset:
From: tessmann@cs.ubc.ca (Markus Tessmann)
Newsgroups: comp.graphics.animation,comp.binaries.ibm.pc.wanted,alt.3d
Subject: Re: Anybody know the animator product for ibm : TOPAS ?
Date: 12 Nov 1992 10:40:01 -0800
Organization: Computer Science, University of B.C., Vancouver, B.C., Canada
NNTP-Posting-Host: larry.cs.ubc.ca

nhuang@cs.ulowell.edu (BuBuBuBill. Bat Man? no, i am one of the x-men) writes:

>i want to know where can i buy it? any information will be appreciated!

>							-bill


TOPAS is put out by AT&T/GSL and you can contact them at:

	AT&T Graphics Software Labs
	#300 - 3520 Commerce Crossing
	Indianapolis, IN 46240

	Ph. 317-844-4364
	Fax. 317-575-0694


Good luck...
	Markus
Newsgroups: comp.graphics.animation
From: markc@unipalm.co.uk (Mark Cook)
Subject: Help with .fli palette problems
Summary: Advice needed on problems with fli players and palette corruption
Keywords: fli
Organization: Unipalm Ltd., 216 Cambridge Science Park, Cambridge CB4 4WA, UK
Date: Tue, 10 Nov 1992 13:28:43 GMT

Hi there,

Once again, I'm posting a message for a friend who does not have net access.
He is on email, though, and replies will reach him at sean@camscan.co.uk

Thanks for any help you can give him.

Mark Cook
markc@unipalm.co.uk

------------------------------------------------------------------------------
Hi,

I'm using POVRAY to generate animations (any comments about other packages
welcome) and I'm having problems with the colour palette on playback. I'm
using TGAFLI to create the .FLI files and PLAY the play them. However the
palette seems to be corrupted on playback.

I don't think there is anything wrong with the .FLI file since I can use
WAAPLAY under W3.1 and everything is OK - no palette faults. What am I
doing wrong - is this a known bug in play? (I'm using PLAY as opposed to
WAAPLAY because PLAY is much faster).

Thanks in advance.

sean
sean@camscan.co.uk

PS Is there any way to display more than 256 colours on the screen? I have
heard of TGVIEW but can't find it and don't have access to Archie. I have
full colour Targa files and a TSENG4000 video card so I can display 64K
colours - BUT HOW??!!! it would make all this rendering time so much more
worthwhile.
------------------------------------------------------------------------------
From: aron@samarra.ced.berkeley.edu (aron bonar)
Newsgroups: comp.graphics.animation,comp.graphics
Subject: Re: Article on Video Capture
Date: 7 Nov 1992 01:39:29 GMT
Organization: University of California, Berkeley
Distribution: world
NNTP-Posting-Host: samarra.ced.berkeley.edu


You wanna post the article?

Thanks,

Aron
Newsgroups: comp.graphics.animation
From: jonathan@rahul.net (Jonathan Heiliger)
Subject: Re: 3DS vs POV-Ray;
Organization: a2i network
Date: Tue, 10 Nov 1992 15:18:38 GMT

In article <847ED804frank@whare.cavebbs.welly.gen.nz> 
frank@whare.cavebbs.welly.gen.nz (Frank van der Hulst) writes:

>I don't know what 3DS is or does, but I've put together a set of utilities
>for POV which you may want to try. They're in a file called PVQUAN15.ZIP,
>and available from Simtel <MSDOS.GRAPHICS> and garbo.uwasa.fi.

   3DS aka 3D Studio by Autodesk, Inc. is one of the premier 3D modeling, 
animation and rendering packages for the PC platform.  It is comparable to 
AT&T's software.  (Can't remember the name)
 


 
-- 
Jonathan Heiliger ........ Electric Power Research Institute
Internet: -/- jonathan@rahul.net -/- flix@mecca.epri.com -/-
Telephone <*> (415) 855-2888

Newsgroups: comp.graphics.animation
From: woodruff@Cadence.COM (Ken Woodruff)
Subject: Request: Help on 3D animation under X-windows
Summary: double buffering problems
Keywords: X 3d buf
Organization: Cadence Design Systems, Inc.
Date: Thu, 5 Nov 1992 19:18:52 GMT

Just for fun last summer I wrote a 3d wire frame
modeling program for SunView.  It was fairly
straight forward, but allowed realtime movement
of both objects and viewer location.  The problem
I am having now is that in porting to X-Windows
the double-buffering system I was using depended
on direct manipulation of the SunView colormap 
and therefore wasn't portable under X.
I discovered another approach for X-Windows that
unfortunately slows down massively as window size 
increases. (A problem that was much less severe in
the SunView version).  

If anybody out there has experience with these techniques,
and would like to look at my code and perhaps make a suggestion,
please let me know.  If anyone out there has code which
addresses this problem feel free to send it.

Thanks,
--Ken

P.S. If anyone out there is in a generous mood,
I would appreciate it if you could send me any
PD ray-tracing or other 3d graphics programs
either as source code or as encoded SPARC
binaries.

------------------------------------------------------------
Ken Woodruff              "In every jumbled pile of person 
                           there's a thinking part that
woodruff@cadence.com       wonders what the part that isn't
                           thinking isn't thinking of."
                               --They Might Be Giants
DISCLAIMER:
My employer has nothing to do with what I say.  In fact, if
they knew how much time I spent reading news they would have
a conniption, so nobody tell them please.
From: pjotr@ludd.luth.se (Peter Sj|str|m)
Newsgroups: comp.graphics.animation
Subject: Re: Recording animations [SUMMARY]
Date: 5 Nov 92 13:26:10 GMT
Organization: Lule} Tekniska H|gskolas Datorf|rening - Ludd

In <Nov04.175815.52724@yuma.ACNS.ColoState.EDU> scott@abyss.ATMOS.ColoState.Edu (Scott Denning) writes:

>of $.   A really good setup for long, high-quality animations would cost  
>upwards of $25K. Too expensive for me.  I'll just do shorter animations.

	If you accept jpeg images (that you can put together afterwards?)
you could do real time capture to HD in an Amiga (4000 at $2800) plus
DMI's Digital Editmaster ($2500 list) with SMTP(?) coded sound using
a 16bit audio dsp card (no price...). You would prefferably transfer the
jpegs using tape or ethernet.

		/Peter
Newsgroups: comp.graphics.animation
From: seitz@cs.wisc.edu (Steve Seitz)
Subject: Article on Video Capture
Organization: U of Wisconsin CS Dept
Date: Thu, 5 Nov 1992 23:26:43 GMT

There's an article on page 190 of the latest issue of ACM Computer Graphics
(August) that describes the available methods and costs of recording video
sequences from a PC or workstation.  The article is called "Navigating
the Video Maze" and it includes a list of currently available products & costs.

-Steve Seitz
seitz@cs.wisc.edu
Newsgroups: comp.graphics.animation
From: steve@keystone.arch.unsw.edu.au (Stephen Peter)
Subject: Re: 3DS vs POV-Ray;
Reply-To: steve@keystone.arch.unsw.edu.au
Organization: Faculty of Architecture, University of New South Wales
Date: Wed, 11 Nov 1992 21:54:24 GMT

In article 847ED804frank@whare.cavebbs.welly.gen.nz, frank@whare.cavebbs.welly.gen.nz (Frank van der Hulst) writes:
> I've put together a set of utilities
>for POV which you may want to try. They're in a file called PVQUAN15.ZIP,
>and available from Simtel <MSDOS.GRAPHICS> and garbo.uwasa.fi.
>
>Frank.
>

How about a little hint on their function(s)?

cheers
Stephen.

---
 _--_|\                                                  S.Peter@unsw.EDU.AU
/      \    Stephen Peter                or  steve@keystone.arch.unsw.EDU.AU
\_.--._/<-------------------------------------------------------------------
      v     School of Architecture, University of New South Wales, Australia
            Phone +61 2 6974816   Fax +61 2 6621378   Messages +61 2 6974799

Newsgroups: comp.graphics.animation
From: ehrenfried@gwdgv1.gwdg.de (Klaus Ehrenfried)
Subject: re: fli files or a working xflick?
Reply-To: ehrenfried@gwdgv1.gwdg.de
Organization: GWDG Goettingen, F.R.Germany
Date: Thu, 12 Nov 1992 05:33:42 GMT


I have uploaded an extended version of xflick at "phoenix.oulu.fi" 
(~/pub/incoming) and at "madhatter.ws.cc.cmu.edu" (~/pub). 
Thangs to Eric Anderson who arragened that. This version should be able 
to play the newer fli files as they are produced by Autodesk Animator Pro 
(sometimes they have a .flc extension). I tested the program on 
SUN workstations using examples from "phoenix.oulu.fi" (~/pub/bigflis). 

It seems that there is further software available which allows to 
play fli animations on X11 machines. The name of this software is 
XAnim. It is written by Mark Podlipec and handels also the newer 
fli chunks, as well as DL's, IFF Anims, GIF87a and 
GIF89a(including animation extensions).

Mark Podlipec mailed a list of locations to me where his program 
is uploaded:

Host amiga.physik.unizh.ch
 
    Location: /amiga/gfx/show
           FILE -rw-rw-rw-         37  Oct  8 15:49  xanim229.readme
           FILE -rw-rw-rw-      64945  Oct  8 15:50  xanim229.tar.Z
 
Host athene.uni-paderborn.de
 
    Location: /unix/X11/more_contrib
           FILE -rw-r--r--      64945  May 21 12:39  xanim229.tar.Z
 
Host ftp.luth.se
 
    Location: /pub/OS/amiga/gfx/show
           FILE -rw-r--r--         37  Oct  9 21:43  xanim229.readme
           FILE -rw-r--r--      64945  Oct  9 21:43  xanim229.tar.Z
 
Host gondwana.ecr.mu.oz.au
 
    Location: /pub
           FILE -rw-r--r--       1259  Oct 19 06:28  XAnim.2297d.readme
           FILE -rw-r--r--      96115  Oct 19 06:29  XAnim.2297d.tar.Z
 
Host hemul.nada.kth.se
 
    Location: /pub/amiga
           FILE -rw-rw-r--      64945  Oct 16 11:21  xanim229.tar.Z
 

Probably many people are interested in this program. 
But I have not tested it yet. 


-- Klaus Ehrenfried
Newsgroups: comp.graphics.animation
From: myntidis@Informatik.TU-Muenchen.DE (Theodor Myntidis)
Subject: Phigs or Phigs+ available for linux or Borland C++ V3.1 ??
Organization: Technische Universitaet Muenchen, Germany
Date: Thu, 12 Nov 1992 13:42:24 GMT

The subject says everything !!


Thanks for your answers !!!

Theo

Newsgroups: comp.graphics.animation
From: Reid Ellis <rae@Alias.com>
Subject: Re: FTP SITE FOR 3D OBJECT MODELS/UTILITIES
Organization: Alias Research, Inc., Toronto ON Canada
Date: Thu, 5 Nov 1992 14:17:48 GMT

Tony Apodaca <aaa@pixar.com> writes:
|	Unfortunately, the RIB specification is very large.  It is a
|piece of the RenderMan Interface Specification, which is a 90-page book.
|That could not reasonably be posted to the net, and we have no real way
|to make it available via FTP, either.

There are lots of 100+ page documents available in compressed
PostScript form all over the net.  Perhaps a copy could be put in the
FTP site that is the subject of these articles?

|	Anyone who is really interested in RIB should get a copy of
|the RenderMan Interface Specification from Pixar, 1001 W. Cutting Blvd.,
|Richmond, CA 94804.  Please enclose $20 to defer printing and shipping costs.

Of course, this is another good option.

Since I implemented the StyleGuide file format for "Alias Sketch!(tm)"
I'll just quickly mention that I think it's a mondo-cool format for 3D
models.  [What, me biased? :-)] It's in ASCII text, which makes it
very portable across platforms.  No good for animation, though; just
static models.

Reid
--
Reid Ellis                                            
rae@utcs.utoronto.ca        ||           rae@Alias.com
CDA0610@applelink.apple.com ||  +1 416 362 9181 [work]
Newsgroups: comp.graphics.animation,comp.graphics
From: seitz@cs.wisc.edu (Steve Seitz)
Subject: Re: Modeling a Rubber Band
Organization: U of Wisconsin CS Dept
Date: Thu, 5 Nov 1992 22:36:02 GMT

In article <1992Nov4.203438.8572@cognos.com>, faraghec@cognos.com (Chad Faragher) writes:

|> What I really would like to do now (maybe you know how) is to simulate 
|> instead of elastic springs, solid bars of fixed length.  The hinges between
|> two bars would be elastic and have a rest angle.  I found this very difficult.
|> You have to be careful with collisions and angular momentum.  If you know
|> of any physics simulations that use this modelling technique, I would be
|> interested in seeing them
|>  
|> Chad Faragher -- faraghec@cognos.com

I see three problems that you must deal with (here are some suggestions):
I'm assuming you use rigid-body dynamics to model the bars. . .
	
	1.  Maintaining contact:  you must make sure that the bars don't separate.
	    Fortunately, this problem has some good solutions.  For the easiest,
	    see "A Modeling System Based on Dynamic Constraints" by Barzel & Barr,
	    SIGGRAPH `88.  I have implemented their approach myself and I know a 
	    trick (a hack) to speed it up dramatically, if you're interested.

	2.  Hinges:  express your spring in terms of the relative orientations of
	    adjacent bars (as opposed to positions).  Probably the simplest method
	    is just to replace x with theta.

	3.  Collisions:  Ugh.  Hopefully you can do better than n^2, but I don't
	    know how.  Maybe you can add up all the joint angles to see if there's
	    a loop?

Good luck!

-Steve Seitz
seitz@cs.wisc.edu
Newsgroups: comp.graphics.animation
From: lynnf@techbook.com (Lynn Falkow)
Subject: Another resource for material/texture files
Summary: Another resource for high quality, photo-realistic materials
Keywords: computer graphic material/textures
Organization: TECHbooks of Beaverton Oregon - Public Access Unix
Distribution: comp.graphics.animation comp.cad.cadance c
Date: Fri, 6 Nov 1992 04:18:21 GMT

 There is another resource for people interested in high quality, photo-
 realistic material/texture files.  The GRAPHIC CONNECTION, a BBS owned and
 opperated by Vertech Design, is located in Portland, Oregon.  TGC specializes
 in material/texture files, custom bitmap design, graphics utilities and
 programs, and specialized scanning services.  There will also be a large
 message base with topic specific areas for all areas of CAD and graphics
 support.  Need more information?  E-mail me.

 The GRAPHIC CONNECTION can be reached at the following numbers:
    by modem: 503-591-8412
    voice:    503-591-0134
    FAX:      503-244-0919

    V.32bis/V.42.bis MNP, 24 hours a day.

    Hope this is a useful resource to some of you!

							 ---Lynn

-- 
lynnf@techbook.COM  Public Access User --- Not affiliated with TECHbooks
Public Access UNIX and Internet at (503) 644-8135 (1200/2400, N81)
From: fernando@an.isl.titech.ac.jp (Fernando)
Newsgroups: comp.graphics.animation
Subject: VORT: PREVIEW AND WIREFRAME MODELS
Date: 11 Nov 92 06:23:07 GMT
Distribution: comp.graphics.animation
Organization: Imaging Science and Engineering Lab., Tokyo Inst. of Tech., Japan

I would like to know if there is any kind of previewer for VORT (ART)
and also if it's possible to create wireframe models (without any
rendering or texture) using ART. Any idea?.

					Fernando
                                <Fernando@an.isl.titech.ac.jp>
Newsgroups: comp.graphics.animation,comp.graphics
From: tim@gold.iss.nus.sg (Tim Poston)
Subject: Re: Modeling a Rubber Band
Reply-To: tim@iss.nus.sg (Tim Poston)
Organization: Institute of Systems Science, NUS, Singapore
Date: Mon, 9 Nov 1992 09:38:08 GMT

In article <1992Nov5.223602.14853@cs.wisc.edu> seitz@cs.wisc.edu (Steve Seitz) writes:

>	3.  Collisions:  Ugh.  Hopefully you can do better than n^2, but I don't
>	    know how.  Maybe you can add up all the joint angles to see if there's
>	    a loop?

That would distinguish a no-crossing loop from a figure 8,
but not from 

	  _       _       _
         / \     / \     / \
        /   \   /   \   /   \  
       /     \ /     \ /     \ 
       |      X       X      |
       \     / \     / \     /
        \   /   \   /   \   /
         \ /     \ /     \ /
	  -       -       -

And what about generalizing to 3D?
Problems, problems.

Tim
Newsgroups: comp.graphics.animation
From: jpitts@norfolk.vak12ed.edu (Joseph R. Pitts)
Subject: Re: WANTED: The Mind's Eye
Organization: Virginia's Public Education Network (Norfolk)
Date: Wed, 11 Nov 92 19:05:15 GMT

sehst3@cislabs.pitt.edu  writes:
> 
> 	I'm looking for a graphics video called _The Mind's Eye_.
> If anybody knows anything about such a program, please email me for I
> am not a regular reader of this newsgroup.
> 	Any references to others who might know would also be helpful.
> 
Sean,
    I saw a copy of it at Blockbuster Video (not an
endorsement) here in Norfolk... You could try there or other
rental shops.
 			    joe
 
***************
My opinions are.
Newsgroups: comp.graphics.animation
From: taudas@ais.org (Tony Audas)
Subject: Re: 3DS vs POV-Ray
Organization: UMCC
Date: Thu, 12 Nov 1992 03:07:22 GMT

3ds2pov is on ftp.informatik.uni-oldenburg.de
From: almquist@chopin.udel.edu (Squish)
Newsgroups: comp.graphics.animation
Subject: FLI files or a working xflick?
Date: 6 Nov 92 16:35:57 GMT
Article-I.D.: news.BxAzFy.98q
Organization: Human Interface Technology Lab (on vacation)

I snagged the most recent version of xflick I could find and some FLI files
from Europe.  The FLI files were lharced and zipped so I figured they most
likely came off a PC.  Anyways, when I try to view them using xflick on a
Sun unix box I get "machine.fli, not a .fli file."  But, when I try to view
it on a PC it works fine.  Is there some problem with xflick?  the fli file?
Or viewing fli files generated on a Dos machine using a Unix box?  Any ideas?
Could someone point me in the right direction of WORKING fli files on a UNIX
machine so that I can test to make sure my copy of xflick is working?  Thanks!

- mike
Newsgroups: comp.graphics.animation
From: jonathan@rahul.net (Jonathan Heiliger)
Subject: Re: Stupid Question: What Resolution Do I Render At?
Organization: a2i network
Date: Wed, 11 Nov 1992 02:42:05 GMT

In article <1992Nov10.232715.23777@news.media.mit.edu> dyoung@media.mit.edu 
(David Young) writes:

>Is there a standard resolution to render at when doing work for video?  If
>so... what is it?  And, if not... on what does it depend ?

   Well you might want to shoot for NTSC which is 640x486 (I think).  That is 
what we see everyday.
 


 
-- 
Jonathan Heiliger ........ Electric Power Research Institute
Internet: -/- jonathan@rahul.net -/- flix@mecca.epri.com -/-
Telephone <*> (415) 855-2888

Newsgroups: comp.graphics.animation
From: usp@futserv.austin.ibm.com (Uma S. Pandey)
Subject: Suggestion for Animation Controllers on AMIGA 2000!!!
Organization: IBM AWD Austin, TX
Date: Thu, 12 Nov 92 14:51:46 GMT


Hi guys,

I have AMIGA 2000, Video Toaster 2.0. I could generate 3d graphics on the 
machine. Now, I would like to know from the people over the net about 
animation controllers that I can use to record my animation sequences to a VTR.
My budget is limited. Also I would like to know if any one out there knows about
a VCR that will record one frame at a time. 

I will summarize the results of this finding and will post it back over the
net.

Thanks.


-- 
===============================================================================
Uma S. Pandey,						    Phone: 512-838-8573
Email: usp@futserv.austin.ibm.com
Disc: All opinions are mine and mine only.
Newsgroups: comp.graphics.animation
From: kfieldin@bilbo.afit.af.mil (Kenneth H. Fielding)
Subject: Movie Generation
Organization: Air Force Institute of Technology
Date: Wed, 11 Nov 1992 15:28:48 GMT


I am looking for a utility to use on a Sparc2 that will take a sequence of  
image files and display them in rapid succession in a window to yield a  
movie like effect.  does anyone know of such a utility?

Thanks in advance,

ken fielding
kfieldin@afit.af.mil
Newsgroups: comp.graphics.animation
From: jonathan@rahul.net (Jonathan Heiliger)
Subject: Re: Recording animations [SUMMARY]
Organization: a2i network
Date: Sat, 7 Nov 1992 17:16:55 GMT

In article <1992Nov6.050323.7084@monu6.cc.monash.edu.au> 
s1076137@giaec.cc.monash.edu.au (Andrew Lade) writes:

>Does anyone know anything more about the program other than it allows smooth
>metamorphsis possible with both video and animation overlays in QuickTime
>movies.

   Basically all it can do is to take two PICT files and allow you to plot 
points on mhem.  Then Morph performs a transformation of the two images; you 
have the ability to control the number of frames; resolution; and direction.
 

 
-- 
Jonathan Heiliger ........ Electric Power Research Institute
Internet: -/- jonathan@rahul.net -/- flix@mecca.epri.com -/-
Telephone <*> (415) 855-2888
From: kpm8447@tesla.njit.edu
Newsgroups: comp.graphics.animation
Subject: 486 PC <---> VCR Deck
Date: 12 Nov 92 14:40:09 GMT
Organization: New Jersey Institute of Technology

Does anyone know of any vcr's for the pc that will do frame by frame for
output of computer graphics for video?  Are there any cards/programs to
hook commercial decks into a pc (I'm sure it can be done)
any info would be appreciated, thanks!
-- 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Kirk Membry                              I live in a place that has no sidewalks

kpm8447@tesla.njit.edu                                    kpm8447@teak.njit.edu
kmembry@andromeda.rutgers.edu                             kpm8447@maple.njit.edu
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Newsgroups: comp.graphics.animation
From: 52kaiser@sol.cs.wmich.edu (Matthew Kaiser)
Subject: Brillance animation
Summary: Brillance animation
Keywords: Brillance
Organization: Western Michigan Univ. Comp. Sci. Dept.
Date: Tue, 10 Nov 1992 14:21:00 GMT

hello..

does anyone know of where i get snag a copy of the animation clip
called "Brillance". it featured a metallic female robot and was
first air-ed as a commercial during a SuperBowl.

thanks

matthew
52kaiser@sol.cs.wmich.edu
From: kiki@bass.bu.edu (Keith Baccki)
Newsgroups: comp.graphics.animation
Subject: Re: Looking for collision detection software
Date: 6 Nov 92 19:53:21 GMT
Reply-To: kiki@bass.bu.edu (Keith Baccki)
Followup-To: comp.graphics.animation
Organization: Boston University

In article <1dboiuINNjmg@pinnacle.cs.ubc.ca> marcelow@cs.ubc.ca (Marcelo Walter) writes:
>I am posting this for a friend of mine. He is implementing
>a physically-based animation tool and is now dealing with
>collision between objects. The objects are modelled by polygons.
>
>Could someone tell me if is there available somewhere
>(anonymous ftp or email) public routines for collision detection ?
>

	I would be very intersted in this also! 

			
			thanx,

				keith
		
				kiki@bass.bu.edu
Newsgroups: comp.graphics.animation
Subject: WANTED: 3D and animation software for SUN
From: Macbeth@cardinal.sc107.wesleyan.edu (Macbeth)
Date: Thu, 12 Nov 1992 17:13:13 GMT
Organization: Wesleyan University, Middletown, CT USA

Does anyone here have a copy of some 3D and/or animation software that would 
work on a SUN IPC that they don't want anymore? And, if not, what software 
is there available for this platform? Having worked with 486es and SGIs all 
my life (but recently purchased a SUN) I am trying to get the SUN to work as 
a medium-capacity rendering and animating machine, however, I do not know 
what software is available. Any information would be highly appreciated.


						Greetings,

						Macbeth

E-MAIL: PHUTTER@EAGLE.WESLEYAN.EDU
From: neil@celia.UUCP (Neil Richmond)
Newsgroups: comp.graphics.animation
Subject: Re: computer-aided drawing in Aladdin
Date: 13 Nov 92 17:02:32 GMT
Reply-To: celia!neil@usc.edu (Neil Richmond)
Organization: Rhythm & Hues, Inc., Hollywood

In article <1992Nov12.235202.10486@unocal.com> stgprao@st.unocal.COM (Richard Ottolini) writes:
>
>Does anyone know which parts of the this new movie used computer-aided drawing?
>I heard the rug used performance animation- that is some of its motions were
>tied to those of human actors.

The rug was actually hand animated in the Disney tradition by Randy Cartright. 
The difference is that this hand animation was rotoscoped, essentially, into 
the computer and then treated like a cgi object, textured and lit and rendered.

The real cgi coup de grace is the cave. This was computer animated, lit, and
rendered. No paper.

neil


-- 

" Give a skeptic an inch and he'll measure it. "
Neil F. Richmond         INTERNET: celia!neil@usc.edu
Rhythm & Hues Inc.       UUCP: ...{ames,hplabs}!lll-tis!celia!neil)