HDTenEightyP/NetNews huggingface dataset:
From: brownea@cc.uvcc.edu
Subject: Re: Where are the respondants?
Organization: Utah Valley Community College
Date: Mon, 14 Dec 1992 19:00:49 GMT

>>> >>>|> My pet rat is called Bob.  He's dead cute.
>>> >>>My BoB is a rat, Pet. He's cute dead.
>>> >>My rat is a pet, Bob.  Dead is cute.
>>> >My cute pet rat is dead, BOB!
>>> Is Bob, my cute pet rat, dead?
>>Pet my cute dead rat, BoB.
  
> Pet, how about bobbing for dead rats.  It would be so cute, just like
> something Bob would do.
	My cute, dead pet rat bobs when he floats.
Newsgroups: alt.who.is.bob,alt.slack
From: bdd@onion.eng.hou.compaq.com (Bruce D. Davis)
Subject: Re: Where are the respondants?
Organization: Space Academy - Head Spin Doktor
Date: Fri, 18 Dec 1992 20:52:44 GMT

>>cut this pink-ass cascading you worthless cum stains
>worthless cascading cum stains this cut pink-ass
this cascading pink-ass cum stains cut you worthless 
Xref: sparky alt.who.is.bob:31 alt.slack:3484
From: miller_su@swam1.enet.dec.com (LLOst in Spaaace...)
Newsgroups: alt.who.is.bob,alt.slack
Subject: Re: Where are the respondants?
Date: 15 DEC 92 09:36:33
Organization: Digital Equipment Corporation
NNTP-Posting-Host: DELREY


In article <1992Dec10.050951.22791@lmt.mn.org>, ciaran@county.lmt.mn.org (Ciaran Benson) writes...
>> >>>|> My pet rat is called Bob.  He's dead cute.
>> >>>My BoB is a rat, Pet. He's cute dead.
>> >>My rat is a pet, Bob.  Dead is cute.
>> >My cute pet rat is dead, BOB!
>> Is Bob, my cute pet rat, dead?
>Pet my cute dead rat, BoB.
Cute, Pet.  A dead BoBrat.
 __
/()\ Sean Barrett <sbar@genie.geis.com>
\__/ Free the Terran Five Billion!

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Newsgroups: alt.who.is.bob,alt.slack
From: rwd4f@poe.acc.Virginia.EDU (Rob Dobson)
Subject: Re: Where are the respondants?
Organization: University of Virginia
Date: Wed, 16 Dec 1992 15:01:11 GMT

In article <BzC470.5MB@wb9rxw.lonestar.org> gary@wb9rxw.lonestar.org (Gary Partain) writes:
>>cut this pink-ass cascading you worthless cum stains
>worthless cascading cum stains this cut pink-ass
>
i knew someone would do this.

congrats, gary, you are now better known as KILL FILE VICTIM.


Xref: sparky alt.who.is.bob:33 alt.slack:3490
From: gary@wb9rxw.lonestar.org (Gary Partain)
Newsgroups: alt.who.is.bob,alt.slack
Subject: Re: Where are the respondants?
Date: 16 Dec 92 04:23:23 GMT
Organization: American Airlines - STIN

>cut this pink-ass cascading you worthless cum stains
worthless cascading cum stains this cut pink-ass


-- 
Gary Partain                 | Marriage: the state or condition of a
American Airlines, D/FW, TX  | community consisting of a master, a
texsun!wb9rxw!gary           | mistress, and two slaves, making, in all,
gary@wb9rxw.lonestar.org     | two.                   - Ambrose Bierce -
Xref: sparky alt.who.is.bob:36 alt.slack:3513
From: gary@wb9rxw.lonestar.org (Gary Partain)
Newsgroups: alt.who.is.bob,alt.slack
Subject: Re: Where are the respondants?
Date: 16 Dec 92 23:57:25 GMT
Organization: American Airlines - STIN

In article <1992Dec16.150111.8595@murdoch.acc.Virginia.EDU>
rwd4f@poe.acc.Virginia.EDU (Rob Dobson) writes:
>
>congrats, gary, you are now better known as KILL FILE VICTIM.

Hurrah!  My first!  I feel as if I have passed some sort of initiation!

Now, you're not peeking at my note, are you?  STOP THAT!
-- 
Gary Partain                 | Everything in life is fairly simple except
American Airlines, D/FW, TX  | one's wife.
texsun!wb9rxw!gary           | 
gary@wb9rxw.lonestar.org     |                             - Don Harold -
Xref: sparky alt.who.is.bob:38 alt.slack:3545
Newsgroups: alt.who.is.bob,alt.slack
Subject: Re: Where are the respondants?
From: bcimmet@eagle.wesleyan.edu
Date: 19 Dec 92 10:59:42 EST
 <1992Dec15.212449.11151@murdoch.acc.Virginia.EDU> 
 <BzC470.5MB@wb9rxw.lonestar.org> <1992Dec18.205244.27577@twisto.eng.hou.compaq.com>
Organization: Wesleyan University


>>>cut this pink-ass cascading you worthless cum stains
>>worthless cascading cum stains this cut pink-ass
> this cascading pink-ass cum stains cut you worthless 
You worthless pink-ass. Stains this cascading cum cut.
Xref: sparky alt.who.is.bob:29 alt.slack:3436
From: michael@gibbs.oit.unc.edu (Michael George Williams)
Newsgroups: alt.who.is.bob,alt.slack
Subject: Re: Where are the respondants?
Date: 12 Dec 92 08:13:36 GMT
Organization: University of North Carolina

In article <1992Dec10.050951.22791@lmt.mn.org> ciaran@county.lmt.mn.org (Ciaran Benson) writes:
>> >>>|> My pet rat is called Bob.  He's dead cute.
>> >>>My BoB is a rat, Pet. He's cute dead.
>> >>My rat is a pet, Bob.  Dead is cute.
>> >My cute pet rat is dead, BOB!
>> Is Bob, my cute pet rat, dead?
>Pet my cute dead rat, BoB.
 
Pet, how about bobbing for dead rats.  It would be so cute, just like
something Bob would do.
-- 
"I want to learn what a better world is, a better life is, and a better person
is, and then come to understand why so many of the world's people deny
themselves these things every day."---myself, thank you very much
------------------------------------------------------------------------------
Xref: sparky alt.who.is.bob:28 alt.slack:3407
From: ciaran@county.lmt.mn.org (Ciaran Benson)
Newsgroups: alt.who.is.bob,alt.slack
Subject: Re: Where are the respondants?
Date: 10 Dec 92 05:09:51 GMT
Reply-To: ciaran@county.lmt.mn.org (Ciaran Benson)
Organization: LaserMaster Technologies, Minneapolis, MN

> >>>|> My pet rat is called Bob.  He's dead cute.
> >>>My BoB is a rat, Pet. He's cute dead.
> >>My rat is a pet, Bob.  Dead is cute.
> >My cute pet rat is dead, BOB!
> Is Bob, my cute pet rat, dead?
Pet my cute dead rat, BoB.

------------------------
Ciaran@county.lmt.mn.org                      Not an LM spokesbeing

  "... hey but I don't care cause sometimes I said sometimes I hear
   my voice and it's been HERE silent all these years" -- TORI AMOS
Xref: sparky alt.who.is.bob:39 alt.slack:3551
From: lone@hogbbs.scol.pa.us (John Hale)
Newsgroups: alt.who.is.bob,alt.slack
Subject: Re: Where are the respondants?
Date: 20 Dec 92 21:56:49 GMT
Organization: The Heart of Gold BBS, Lemont PA

> >>>cut this pink-ass cascading you worthless cum stains
> >>worthless cascading cum stains this cut pink-ass
> > this cascading pink-ass cum stains cut you worthless 
> You worthless pink-ass. Stains this cascading cum cut.
cascading pink-ass cum stains worth less at this hour, the lira holding 
steady at .000000000001 to the dollar....
Newsgroups: alt.games.torg
From: PERRY@taurus.dnet.ge.com
Subject: RE: Errr....
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Wed, 16 Dec 1992 13:23:21 GMT

>Oh great, the worst kind of adventure that any company can build. You
>guys are doing something important so that the major 5 heroes can
>do something even bigger. Sigh
 
>Ebenezer Smooge

The PCs aren't supporting the heroes actions.  The PCs are taking down the Victorians'
bridge (the easy way, with a stelae) while the heroes are taking down TGM's bridge (the
hard way, the bridge itself).  The PCs may live, the heroes all die.  Now, which do
you want to do?

-Brian
Newsgroups: alt.games.torg
From: hudson@dragon.cpe.ulowell.edu (Kevin Maurice Hudson)
Subject: Removing a Stelae in Orrorsh
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Mon, 14 Dec 1992 19:11:10 GMT


No one's mentioned the possibility of the Storm Knights developing
their own Occult ritual that will cut the Stelae off from Heketon for
a short while.  If the Occult made it a part of the Darkness Device,
then the Occult should be able to remove it.  Given that the Knights
will not have as high a skill as Heketon, they could only do it for a
short while, but it would be enough for them to remove and destroy it.
They could make an object that would do it, so they wouldn't be
sitting around chanting while Heketon picks them off one by one.

--
hudson@dragon.cpe.ulowell.edu		uhqfba@qentba.pcr.hybjryy.rqh
Kevin Hudson, Systems Manager		Xriva Uhqfba, Flfgrzf Znantre
Center for Productivity Enahncement	Pragre sbe Cebqhpgvivgl Ranuaprzrag
University of Massachusetts Lowell	Havirefvgl bs Znffnpuhfrggf Ybjryy
Newsgroups: alt.games.torg
From: "Colin J. Wynne" <cwynne@liberty.uc.wlu.edu>
Subject: RE: How to remove an orroshian stelae
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Mon, 14 Dec 1992 05:12:53 GMT

On Mon, 14 Dec 1992 PERRY@taurus.dnet.ge.com wrote:

> One rebuttal:  Removing a stelae is a dramatic skill use of Reality. 
> That means that you not only have to get the +30 bonus once, but often 4
> times (A,B,C,D).  So just how the hell does one remove a stelae? 

The answer is...  "Last Ditch Effort" -- adds an extra +11 to the DN, but
you still only need a bonus of forty-whatever once, as opposed to
thirty-whatever three of four times.

CJW

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  =====  Colin J. Wynne                     Washington & Lee University  =====
  =====  cwynne@liberty.uc.wlu.edu              Lexington, Virginia      =====
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
From: PERRY@taurus.dnet.ge.com
Newsgroups: alt.games.torg
Subject: RE: How to remove an orroshian stelae
Date: 14 Dec 92 13:27:13 GMT
Organization: University of North Texas
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
X-Gatemail-Version: 1.0b

I did not receive the start of this article but I can imagine it goes something like this:

Heketon has a 64 reality.  How the hell does one remove an orrorshan stelae?

One reply: ...lots of card trading... I get a +30 bonus, I win.  

One rebuttal:  Removing a stelae is a dramatic skill use of Reality.  That means that you not only
have to get the +30 bonus once, but often 4 times (A,B,C,D).  So just how the hell does one remove a stelae?

  Pick up the "Revenge" module due out first half next year.

-Brian Perry, author of "Revenge"
   (hint: it involves an eternity shard)
Newsgroups: alt.games.torg
From: nwang@black.clarku.edu (The freak)
Subject: Simple question
Organization: Clark University (Worcester, MA)
Date: 11 Dec 92 23:31:38 GMT


I just happened to read this group, one question, what kind of game is
torg?

Thanks
From: jogle@aoc.nrao.edu (Ks. Jim)
Newsgroups: alt.games.torg
Subject: Re: Superworld...
Date: 16 Dec 92 01:47:55 GMT
Organization: University of North Texas
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
X-Gatemail-Version: 1.0b

Smooge writes:

> Hey I know what Batman is about. I said that this was a sad Batman clone
> because it was a one-one conversion of Batmans statistics to torg. Geez,
> I had this argument a long time ago with Dave and Kansas Jim.... If I were

The crux of my discussion (I wouldn't call it an argument) with Smooge
has been that his conversion system obviously has some problems in it,
as evidenced by the superhuman attributes of his Batman clone
(although something Smooge didn't mention here was that the attribute
limits in his cosm are 15, not 13.)

> and then with strain lifted it off of him. Remember the Lifting skill
> only allows him to be better at the PowerPush table (max +2).

Right on that the Lifting skill just increases the result on the Power
Push table, wrong on the maximum of +2; that is the Speed Push table.
The Power Push is open-ended.

> found Torg to be the easiest game to implement in a short time. And I
> am sick of the other `superhero' games for either having to spend 6
> weeks to get your character built (Champions, Hero, and TMNT (and the
                                     ^^^^^^^^^^^^^^^
Same thing.  And I have a feeling that any decent superhero rules for
TORG will also be moderately complicated (especially in comparison to
existing rules) otherwise you'll probably end up with unbalanced
superheroes.








Kansas Jim (jogle@aoc.nrao.edu)
From: smooge@jupiter.nmt.edu (the Smooge)
Newsgroups: alt.games.torg
Subject: RE: Errr....
Date: 16 Dec 92 17:41:31 GMT
Organization: University of North Texas
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
X-Gatemail-Version: 1.0b

Brian, after reading TGMR I think pulling up a bridge in Orrorsh
is still too close to the GM. Hell, I think Akasha is too close to
the GM now :) :).

Ebenezer Smooge
Newsgroups: alt.games.torg
From: Jim Ogle (Ks. Jim) <jogle@aoc.nrao.edu>
Subject: Re: Superworld...
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Tue, 15 Dec 1992 21:00:41 GMT

Jason writes:

> 	I'm very scared WEG will get the idea to implement this munchkin cosm.

Hey, watch what you're calling munchkin!  Just because Smooge's super-
hero cosm looks that way doesn't mean everyone's superhero cosm is;
I'm working to keep mine within the realm of playability (which is why
it's taking so long. 8-)

Last year WEG was asked about it and they said they had no plans for a
superhero cosm.  However, there is a superhero cosm topic running on
GEnie now so if someone comes up with something workable, who knows?
(Now if I could just ever get the time to log onto GEnie I could see
what they're up to....)

> It will do severe damage to the rule structure.  The problem is how can one
> play a superhero character, and not be unbeatable compared to the "normal"
>SK's? The whole appeal to superheroes is that they DO have abilities and stats
>in excess of human norms.  A balancing GM either has to reduce the character's
>power, or throw all game balance out the window.  Look at the nile heroes with
>some powers such as super-attributes and growth, and remember that this is the
> tip of the iceberg in terms of superhero potential.

But also remember that Superman- and Batman-type characters represent
the peak of the superhero genre; most superheroes will still fit
within a reasonable TORG power level (especially when compared to
tharkoldu and Tech 26+ equipment) given the right frame of reference
(which is of course the trickiest part.)

> 	In short, not every possible gendre need be, or should, be represented
> in torg.  Superheroes do not belong in torg, or soon DD's with that mere 200
> toughness are gonna get creamed by something or other.  Nile empire heroes
> are the closest to superheroes that should be permitted in the game.

I disagree; TORG can handle anything, even superheroes.  As for the
Darkness Devices, even Smooge's Superman-clone is unable to harm one
so no problems there (it does mean the High Lord of that cosm would
have to be unholy though.)

> 	"Leave the tights at the cleaners and get some cyberware."

But what about the multitude of cybered superheroes?  8-)


Kansas Jim (jogle@aoc.nrao.edu)
From: Dave_Wetzel@vos.stratus.com (David Wetzel)
Newsgroups: alt.games.torg
Subject: Re: GM Cheating
Date: 14 Dec 92 17:43:29 GMT
Followup-To: alt.games.torg
Organization: Stratus Computer
NNTP-Posting-Host: dwetzel.mis.stratus.com

In article <1992Dec11.231629.11930@murdoch.acc.Virginia.EDU>,
jgl2p@landau5.phys.Virginia.EDU (Joseph G. Louderback) wrote:
> 
> Not necessarily.  I prefer games where the GM doesn't cheat.  But then
> again I don't get *too* attached to my characters.  If one dies, oh 
> well.  This attitude comes from playing a lot of Call of Cthulhu, where
> character survival is rare and unimportant.  Generally though, I would
> rather have the GM play it as it lies.  BTW YMMV C'est la vie.

Oh, I didn't mean that the GM must prohibit character death!  Some of my
favorite moments in RPG'ing have been when my character dies!  (And I do
*LOVE* to create new characters!)  The thing with Torg though is that heros
are meant to die heroically.

Thanks,
Dave_Wetzel@vos.stratus.com

PS: Call of Cathulu -- the only game where every character has 'body bag'
(which can also double as a straight jacket for the "survivors" of the
module) listed under starting equipment.
From: smooge@jupiter.nmt.edu (the Smooge)
Newsgroups: alt.games.torg
Subject: Re: How to remove an orroshian stelae
Date: 14 Dec 92 16:11:55 GMT
Organization: University of North Texas
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
X-Gatemail-Version: 1.0b

Ok, here comes the interesting question. A storm knight cannot invoke
a reality storm against an orroshian stelae until he has raised his
perserverance 12 above Heketons perservarance account. So can a storm
knight use pull a stelae out anyway since it requires a mini storm
to first disconnect it from one stelae and then another to disconnect
it from the second?

Ebenezer Smooge
Newsgroups: alt.games.torg
From: michael@stb.info.com (Michael Gersten)
Subject: Re: How to remove an orroshian stelae
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Mon, 14 Dec 1992 04:46:00 GMT

Five Knights, eh?  With just the right cards, eh?  How many started the
adven and died?  How many cards do they have left after fighting their way
to the stelae?  What about failing the perseverance check against
Heketon, whereupon a setback with fear prevents the Knights from using any
cards?  Of course, Heketon then marks them all for death, and casts a
one-on-many boiling blood (specially altered so as not to require
contagion or hands) and cooks your five Knights.
---
Well, Say 6 started (typical #). That's one death. As for "just the right cards",  
you need the two master plans (not hard in a 6 person, 3 act adventure if you  
spend a non-dramatic combat just cycling cards). Fighting their way to the  
stelae? I have yet to see any evidence or indication that stelae are guarded as  
a rule (at least from the SB's and published adventures). Besides, that can use  
possibilities instead of cards.

The perseverance check? What perseverance check? Remember, the first  
knight got toasted in another location (his job was to distract Hekton). Out of  
sight, out of P-check.

Even without the seize init, you still get 6 cards, for +18; if you only need +25,  
thats a roll of +7, or hmm... ok, so that's not likely to work. Not in one round.

So you might only complete steps A, B, and C the first round, and you save D  
for the second round. Completing ABC might only require a +4 roll; D you get  
the second round after playing the Seize initiative.

Now, 4 cards not giving the knights initiative? Yes, it's possible, but I thought  
that it was 25% for the heros on any card. So you'd need (3/4)^4, or about  
32% chance of not getting it to work. So you've only got a 68% chance, and  
you might have a 50-50 chance of attempting this setup and it working. Still,  
that means that about 33% of the time that a party of knights tries to pull a  
stelae that they will succede. That's not bad odds.

And yes, Card carrying storm knights was supposed to be a play on the  
Registration act.

		Michael
--
	Michael Gersten		michael@stb.info.com
NeXT Register Developer (NeRD) # 3860 -- Hire me! Quick!
Will program computers for food (and net connection, health benefits, cash,...)
Newsgroups: alt.games.torg
From: Telestro ip Wandrun <"scotty: :baileyt"@kirk.msoe.edu>
Subject: Re: Removing a Stelae in Orrorsh
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Tue, 15 Dec 1992 14:46:40 GMT

Colin J. Wynne writes:

> Besides, all this talk is about 'separating' Heketon from its stela.  The
> stelae *are part of Heketon*.  That's like saying, "I want to separate the
> Gaunt Man from his left hand."
  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Sounds like a good idea.  Removing body parts IS possible, so I think that 
disconnecting a stelae from Heketon is possible.

-+-+-+-+-+-+-+-+-+-+-+-+-\                     /-+-+-+-+-+-+-+-+-+-+-+-+-
 ___                     |  #define TECH 33    | "Sufficiently advanced
  | elestro ip Wandrun,  |  #define MAGIC 0    |  technology is
 aka Tim Bailey          |                     |  indistinguishable from
 baileyt@kirk.msoe.edu   |    (at tech 33,     |  magic."  -Clarke's Law
-+-+-+-+-+-+-+-+-+-+-+-+-/  who needs magic?)  \-+-+-+-+-+-+-+-+-+-+-+-+-

Newsgroups: alt.games.torg
From: "James H. Kiley" <jkiley@andy.bgsu.edu>
Subject: Re: TorgMUSH Messages
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Fri, 18 Dec 1992 17:26:23 GMT



On Fri, 18 Dec 1992, Todd Leistra wrote:

> I thought Torg Mush wasnt up and running yet...

	We aren't open to the public right now, we're still building, and
will be for quite some time yet.  And we have more builders than we can
handle.  I think.  :)

Jim/TGM


Newsgroups: alt.games.torg
From: smooge@jupiter.nmt.edu (the Smooge)
Subject: RE: Errr....
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Tue, 15 Dec 1992 21:50:22 GMT

Oh great, the worst kind of adventure that any company can build. You
guys are doing something important so that the major 5 heroes can
do something even bigger. Sigh

Ebenezer Smooge
Bah Another Coding Bug!
Newsgroups: alt.games.torg
From: Jeffery Brown <jbrown@u.washington.edu>
Subject: unsubscribe
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Tue, 15 Dec 1992 17:25:20 GMT

I'm not actually dropping off the list, but my address is changing.
Delete from from the list
	jbrown@milton.u.washington.edu
and add to the list
	jbrown@u.washington.edu
Thanksj
jeff
From: axg20@po.CWRU.Edu (Ashwath Ganesan)
Newsgroups: alt.games.torg
Subject: Re: Superworld...
Date: 17 Dec 92 19:11:29 GMT
Reply-To: axg20@po.CWRU.Edu (Ashwath Ganesan)
Organization: Case Western Reserve University, Cleveland, OH (USA)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, jkiley@andy.bgsu.edu ("James H. Kiley") says:

>
>
>On Tue, 15 Dec 1992, Grant R. Davis wrote:
>
>> The Grant Man
>> 
>> Excited about the Gaunt Man's return...
>> and worried that he'll come after me for back royalties!
>
>	You think *you're* worried?
>
>Jim/The.Gaunt.Man@TorgMUSH


Phew, at least skinny cheeks respects me.  Wonder if he'll respect
me in the morning too!

Ash/Dr.Mobius@TorgMUSH

-- 
I really don't mind, if you sit this one out...    | <= Jethro Tull
My words but a whisper, your deafness a shout.     | -Ashwath Ganesan-
I may make you feel, but I can't make you think.   | -among others-
Your sperm's in the gutter, your love's in the sink.| -axg20@po.cwru.edu-
Newsgroups: alt.games.torg