HDTenEightyP/NetNews huggingface dataset:
From: sjs28257@uxa.cso.uiuc.edu (Steve Stelter)
Subject: Re: Balance of Power.
Organization: University of Illinois at Urbana
Date: Sat, 26 Sep 1992 18:33:41 GMT

alpet@ocf.berkeley.edu (Alex Petrushko) writes:

> Does anybody know if some continuation to Balance of Power exist?  "Balance of
> Power" , "Crisis in Kremlin" and "Second Front" are my favorite games. Anybody
> wants to give me an advice on similar political strategy types of games that
> came out recently and are pretty good.

I know that there is a second edition of "Balance of Power" that came out 
around 1990.  I've never played it, but it appears to be basically the same
as the original, with some extra features added in such as the ability to
consult your advisors during crises.  If you liked the original "Balance
of Power," then the second edition is probably worth a look.


                               --Steve Stelter
                                 sjs28257@uxa.cso.uiuc.edu
From: rcj41604@uxa.cso.uiuc.edu (Huh!?)
Newsgroups: rec.games.misc
Subject: Re: Civililization assistance
Date: 2 Oct 92 19:59:43 GMT
Article-I.D.: news.BvIFJL.4DG
Organization: University of Illinois at Urbana

andrew@frip.WV.TEK.COM (Andrew Klossner) writes:

>	"As to splitting empires, I try NOT to do this.  The primary
>	advantage of taking the opponent's capital is that the loss of
>	their palace causes rampant curruption which cripples their
>	economy and research efforts along with making it much cheaper
>	to bribe thier units and capture cities through revolt.  When
>	the enemy has a larger population than you, instead of losing
>	their palace, they split into two civs and both get a free new
>	palace in another city."

>Sure -- but they're not working together.  Instead of one huge civ
>building spaceship parts fast and furious, you have two smaller civs
>building ships more slowly, and you have a better chance of winning the
>space race.

Note also that after creaming the capitol, the buggers can still build
a Spaceship w/o palace.  VERY anoying way to lose, they build one spaceship,
I go nuts and barely get their capitol in time, they build another spaceship,
I go nuts, no capitol to kill!
I lost, he had only 2-3 cities left....

>  -=- Andrew Klossner  (andrew@frip.wv.tek.com)
>                       (uunet!tektronix!frip.WV.TEK!andrew)

                  Huh!?
                      rcj41604@uxa.cso.uiuc.edu
Newsgroups: rec.games.misc
From: leedy@sju.edu (Dave Leedy)
Subject: Wayne Gretzky 3
Organization: St. Joseph's University - Philadelphia, PA
Date: Tue, 6 Oct 1992 04:25:02 GMT


	Does anyone know when this game is to be released???  I've
	seen some screen shots and it looks like it will blow away
	WGHII.  Any info would be appreaciated.


Dave Leedy
leedy@sju.edu

Newsgroups: rec.games.misc
From: erlingp@stud.cs.uit.no (Erling Paulsen)
Subject: 7th Guest
Organization: University of Tromsoe, Norway
Date: Tue, 6 Oct 1992 20:16:25 GMT


I've owned a CD-ROM now for about 2 months, and I'm eagerly awaiting the release
of Virgins 7th Guset. Anyone know when it;s due to sale????

And when does all the other talkedabout releases come???

 ____  _____   __     __  __  __   ___
| ___||  _  \ |  |   |  ||  \|  | / __|
| ___||     < |  |__ |  ||      || ||_ |
|____||__|\__||_____||__||__|\__| \___/
E-Mail: erlingp@stud.cs.uit.no

Newsgroups: rec.games.misc,rec.games.board
From: kabreuer@cip.informatik.uni-erlangen.de (Klaus Breuer)
Subject: Re: BTECH: MechWar artillery (how to use it?)
Organization: CSD., University of Erlangen
Date: Wed, 30 Sep 1992 09:21:46 GMT

sbonds@jarthur.claremont.edu (007) writes:

>I just got Mechwar 1.0 (non-Beta) and it looks really good!  I do have one
>question, how do I use the Arrow IV Artillery?  When I choose "fire" it comes
>up gray, meaning it can't be used.  This happens even if I have LOS or a "TAG"
>on an opponent.  Any ideas?
You can't use Artillery together with normal weapons in one round. There is
a buglet to get around it, but I'm working in it...

>Also one small bug-- the heat and damage for one of the ultra autocannons is
>reversed. (22 heat and 5 damage :( )  Where is this encoded in the game so I
>can go fix it?
Whoops!. That's encoded in your Mech. Look for the string 'Ultra Autocannon'
or something like that and figure the data out just behind that.
I'm fixing it, thanks.

Ciao,
Klaus

PS: ftp v1.01 from 131.188.1.43 in /pub/pc/incoming for important bugfix

---
Klaus Breuer, Rudelsweiher Str. 6b, 8520 Erlangen, Germany
** "Geez, I need a _reason_ for everything?" --Calvin 
** "Should I or shouldn't I? -- Too late, I did!" --Hobbes 
Newsgroups: rec.games.misc
From: cssnet@vms2.iscs.nus.sg (Postmaster)
Subject: Re: Need Dungeon Master help
News-Software: VAX/VMS VNEWS 1.41    
Organization: National University of Singapore Dept. of Computer Sc.
Date: Sun, 27 Sep 1992 07:01:00 GMT

In article <1992Sep26.030420.15280@PA.dec.com>, le@wldwst.enet.dec.com (Le) writes...
> 
>I'm stuck on level 6. There is a room that has three pressure pads, a pit, a
>lever, a teleport, a switch, and a key that is behind a gate. How do I get the
>key?

You need a boulder for this (I think any HEAVY object will work also.
Make sure the teleport is active. Stand next to the gate and through the
boulder through the teleport. This should make the boulder land on the pressure
plate just after the pit and thus open the gate.

>Also, what item is referred to by the riddle: "I am all, I am none".
> 
>Thanks
Newsgroups: rec.games.misc
From: jennifer@jato.jpl.nasa.gov (Jennifer Schlickbernd)
Subject: Re: Possible Darkland patch lvl 6 bug
Reply-To: jennifer@jato.jpl.nasa.gov
Organization: Jet Propulsion Lab - Pasadena, CA
Distribution: "na"
Date: Tue, 6 Oct 1992 00:26:07 GMT

Hi, it was a problem with the update program.  To fix it, copy the *.pic files
to the pics\ subdirectory.

-- 
Jennifer Schlickbernd                     Jet Propulsion Laboratory
jennifer@jato.jpl.nasa.gov or elroy!jato!jennifer@csvax.caltech.edu
72466.3413@compuserve.com  Voice:(818) 354-1167
Newsgroups: rec.games.misc
From: revans@uspi2.Prime.COM (Robbin Evans)
Subject: Re: Help with Lost Treasures of Infocom parser
Organization: Prime Computer, Inc.
Date: Thu, 1 Oct 1992 22:48:33 GMT

In article <1afof9INNo8i@sal-sun31.usc.edu>, fruin@usc.edu (Matt Fruin) writes:
> 
> I got the first set of old Infocom games, Lost Treasures of Infocom,
> to run on my Grid 1810 laptop, which seemed like an ideal situation
> since it'a a V20 (8086-clone) CPU machine.  I installed all the files
> OK using laplink, but unfortunately the parser prints out the control
> characters rather than acting on them (eg every time it tries to
> update the status line, I see lots of arrow characters and escape
> sequences).  Does anyone know how I can fix this problem?  Maybe a
> TSR?
> 
> Thanks for any help.
> 
> - Matt
> fruin@usc.edu
> 

Yup.  You need the ANSI.SYS driver loaded in your CONFIG.SYS file.
You should find it in your DOS directory.

/Robbin
revans@uspi2.prime.com
From: chrisk@pcx.ncd.com (Chris Kessel)
Newsgroups: rec.games.misc
Subject: Wing Commander II w/Speech
Date: 29 Sep 92 07:08:42 GMT
Article-I.D.: pcx.1992Sep29.070842.20312
Distribution: usa
Organization: NCD PC-Xdivision, Beaverton, OR

I'm having a major problem with WCII with the speech selected.  It doesn't even
make it through the intro part. It freezes while the 2 Kilrathi are talking.
If I turn speech off it seems to be ok.  Now that I've gotten through the intro
I turn speech back on since I have the speech package.  It sorta works.  The
speaker doesn't always say the word completely.  And it seems to want to hang 
when I try to exit to dos (via the airlock).

I've got 630k free, 8 megs, 486/33, SBpro (interrupt 7 like they recommend),
QEMM 6.0 (no stealth options). I've stripped my config.sys and autoexec.bat 
down to Stacker/mouse/Qemm and that's about it.  The only problem I can see
would be stacker, but WCI didn't have a problem, nor did Ultima Underworld 
(which used digitized speech).  Any ideas?  I'd really like to play and I
thought I'd ask the net before trying Origin's tech support.

Thanks,
Chris
Xref: sparky rec.games.misc:17725 rec.games.board:9449
From: siva@bally.com (Siva Chelliah)
Newsgroups: rec.games.misc,rec.games.board
Subject: Go computer program?
Date: 2 Oct 92 16:28:02 GMT
Organization: Bally Systems


Is there a computer game that plays Go?  Can be for PC or Unix systems.

Thanks
Siva
-------
Siva Chelliah                   I "need to know" *everything*!  How else
Bally systems                   can I judge whether I need to know it?
siva@bally.com                          -- Lynn & Jay: YES, PRIME MINISTER
Newsgroups: rec.games.misc
From: marshall@tfh.enet.dec.com (Hunting the Snark)
Subject: Re: Keen Dreams
Organization: Digital Equipment Corporation
Date: Fri, 2 Oct 1992 21:19:34 GMT


In article <1992Oct2.114800.10289@uoft02.utoledo.edu>, smccoll@arizona.cse.utoledo.edu (Scott T. McColl) writes...
> 
>	Has anyone out there solved Keen Dreams? I can't seem to figure
>	it out - I mean I finished every level and I can't figure out
>	what is next. Just a little hint would be useful.
> 
>	Thanks - Scott T. McColl

Are you *sure* you've finished *every* level? Did you kill King Boobus?
The Castle level has two levels in series: the Guardhouse, then the Castle
itself. You know that message you get in some levels "Boobus Bombs Near"?,
you need at least 12 of those to defeat him.


Steve

Newsgroups: rec.games.misc
From: evans1@cbnewsm.cb.att.com (Dan Evans)
Subject: Wing Commander
Organization: AT&T
Distribution: usa
Date: Mon, 28 Sep 1992 17:01:44 GMT

I just bought WC I and if anyone has a list of patches for problems I may
encounter please post.  Also if anyone has a pif desciption for setting
this up for windows that would be useful. I want to see if having windows
emulate expanded memory will make it perform better. Playing it about
5 hours last night caused 1 lockup of the system, but I don't have any
complaints yet.


-- 
The Danimal                @@@@-                    @@@@-            
                          @@@@@-      @@@@-        @@@@@-       @@@@-
UUCP: att!ihlpm!evans      @@@@-     @@@@@-         @@@@-      @@@@@-
                                      @@@@-                     @@@@-
From: U52025@uicvm.uic.edu
Newsgroups: rec.games.misc
Subject: Prophecy of the Shadow (HELP!!!!!!!!!!)
Date: 2 Oct 92 16:17:37 GMT
 <1992Oct02.131003.7026@srg.srg.af.mil>
Distribution: usa
Organization: University of Illinois at Chicago


Can some one tell me where I can find the seal of water to awaken the dead
wizard? I already have the three other seals, earthen rod, the fire lamb, and
the fan of wind. But I can't find the flask of water, which is the fourth seal.
Please, if you remember, tell me what area or what room it is in.
,Thanks!
Newsgroups: rec.games.misc
From: hocking@rtsg.mot.com (Richard Hocking)
Subject: ** SHADOWGATE **  (Help)
Reply-To: uunet!motcid!hocking
Organization: Motorola Inc., Cellular Infrastructure Group
Distribution: usa
Date: Wed, 30 Sep 1992 21:24:11 GMT

I am having a little trouble with Shadowgate.  Is there a hints file ?
 
If anyone could mail me the file I would be grateful.
  
Thanks, 
Rick.
   
PS I am stuck with three possible routes to take (none of which I can figure 
out).
    
1. How to kill the hellhound (in the room with the platinum horn).  
  
2.  I have also found my way across the river Styx and it seems like I 
need a sword, a crown and a gem to open the door (I only have a sword 
and can't figure out  how to use it).
      
3.  At the well which takes you down to the river Styx there is a door.
I can't figure out how to open it.

-- 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= \+/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
"Why be awkward ?"                       |  Richard Hocking  708 632-7092
"With a little more effort you could     |    ...!uunet!motcid!hocking
be  !#%@#&!  impossible !!!"             |  ** Standard disclaimers apply **
From: smm@uunet.uu.net (Steve Mansfield)
Newsgroups: rec.games.misc,comp.sys.ibmpc.games
Subject: Ultima Underworld question
Date: 3 Oct 1992 19:03:50 -0400
Organization: UUNET Technologies Inc, Falls Church, VA
Distribution: world

I've had the game for a while now, but have only been playing off & on.  My
question is about the 4th level.  The door puzzle (The one with the
levers.)  Could someone please e-mail me how to get through the door.  Will
picking the lock work?  (I doubt it).  Can I beat it open?  (Again I doubt
it)


Steve Mansfield                   Junior AlterNet Engineer 
smm@uunet.uu.net                  uunet!smm
From: sgg@dcs.qmw.ac.uk (Shaogang Gong; RA;E211)
Newsgroups: rec.games.hack
Subject: Re: Spoiler File
Date: 5 Oct 92 19:42:47 GMT
Organization: Computer Science Dept, QMW, University of London

I remember that a while ago one chap said something about a ftp
address for Spoiler files. I thought that I saved that address but
could not find it now. could the person post that ftp address again 
please?

Sean

--
-----------------------------------------------------------
Shaogang Gong                    sgg@dcs.qmw.ac.uk
Computer Science Dept            Telex:     893750 QMCUOL
Queen Mary College               Fax:       +44 81 980 6533   
University of London             Tel:       +44 71 975 5230
Mile End Road
London E1 4NS
England
-----------------------------------------------------------
From: kcj@dptspd.sat.datapoint.com (Kevin Jones)
Newsgroups: rec.games.hack
Subject: Spoiler
Date: 28 Sep 92 22:24:30 GMT
Organization: Datapoint Corporation, San Antonio, TX

If you really want to rack up the points, use cursed scrolls of genocide and askfor krakens.
From: marcs@yang.earlham.edu (Marc Seebass(Thunderbolt))
Newsgroups: rec.games.hack
Subject: Re: What to polymorph?
Date: 1 Oct 92 17:50:55 GMT
Organization: Earlham College, Richmond, Indiana

In article <1aef56INNl9@agate.berkeley.edu>, tom@soda.berkeley.edu (Tom Holub) writes:
> In article <BvFI5A.AwM@hkuxb.hku.hk> h8915726@hkuxa.hku.hk writes:
> )Hello,
> )
> )	Let say I've got a ring of polymorph and a ring of
> )	polymorph control, what should I change to? I tried
> )	the dragons, like black, blue, red, white...Is there
> )	any other that is MORE powerful?
> 
> The best thing to polymorph into is a Vampire Lord.  They have 18/**
> strength, can wear all your armor and wield your weapon, they suck lives
> from victims, and they levitate but can still pick up stuff (very useful
> in trap-heavy areas or around water).
> 
> There are other cool things in certain situations; Xorns are great if
> you need to get through walls (they make the endgame real easy).
> The other day I polymorphed into a rock mole to eat my iron ball
> (This iron ball is delicious!).  Once I had no way to blind myself,
> so I polymorphed myself into a lizard and carried my mirror to kill
> Medusa (lizards, by the way, can carry a mirror, but aren't strong
> enough to walk up the stairs with one, and you have to drop *everything*
> else).
> 
> A cockatrice is also an interesting polymorph, but they're really weak.
> Marlyths get lots of attacks but can't wield weapons.  And, of course,
> if you're any of the dragons or nagas you can lay eggs which will 
> eventually hatch and become your followers; dragons and nagas can't
> wear armor, however.
>  -Tom
	I'm not certiam if this holds true for all forms of polymorphing, 
or just for polymorph traps, but if you have an uncontrolled polymorph 
while wearing dragon scale mail, you will turn into a dragon of that type 
and keep all of your AC bonuses from you armor. (Shields and cloaks can't 
be used though.
----Marc
Newsgroups: rec.games.hack
From: scythe@byron.u.washington.edu (The Grim Reaper)
Subject: Best Weapons, and other neato things
Keywords: who reads keywords?
Organization: University of Washington, Seattle
Date: Sat, 26 Sep 1992 23:08:08 GMT

Somone earlier asked about personal records for weapon enchantment.
My personal high is only (only?) a +23 rustproof Excalibur, obtained
by the polymorph-darts trick.

On other things....  Some interesting things I noticed when in wizard-mode:

You sense the presence of spoilers... continue? [Y/n]

When you're an acid blob, or something else slightly blobby, you can ooze
under doors, instead of opening them.
When you're an acid blob, or a cockatrice, or anything w/out eyes,
and you run into Medusa: "You look upon Medusa. So what?"
When you're inside an altar room of a priest you just killed,interesting
things happen:  I got the message "You enter an untended sanctuary.  You
feel <message you get when entereing opposing's alignment's sanctuary.>"
I wandered around for a bit,  kept getting messages like: You feel you
are being watched, or: a shiver runs down your spine.  FInally, a ghost
 appeared out of nowhere and attacked me.
Later, on two separate levels, I looked at a map, and there were several
rooms that were almost filled with pools.  These pools had molds and fungi
in the spaces between them, and I got messages like: You smell swamp gas!
and You hear mosquitoes! Any idea what it was?


--------------------+-------------------------+
HIC IACET ARTVRVS   + The Grim Reaper         + 
IN INSVLA AVALONIA  + SCYTHE@U.WASHINGTON.EDU +
REX QVONDAM REXQVE  + ----------------------- +
FVTVRVS             +                         +
--------------------+-------------------------+
From: marcs@yang.earlham.edu (Marc Seebass(Thunderbolt))
Newsgroups: rec.games.hack
Subject: Re: I can't wish for cloak of magic protection
Date: 4 Oct 92 17:51:49 GMT
Organization: Earlham College, Richmond, Indiana

In article <10922@scott.ed.ac.uk>, cavedon@cogsci.ed.ac.uk (Lawrence Cavedon) writes:
> I'm playing as a Samurai and have just cleared out the castle level.
> But when I wish for a cloak of magic protection, the game tells me
> that no such thing exists in the game. Does anyone know what to do---I
> assume that a samurai knows this object by another name; does anyone
> know what it is?? :-(

    Sorry, but from my own experience, you have to identify and an item 
before you can wish for it. You can't wish for any item that you have to 
identify first, if the game hasn't assigned a description to it yet (ie. 
faded pall, ornimental cope, etc.) or you haven't identified the item you 
can't wish for it by its' name, you can however wish for it by 
description. For example, if find a farmilliar bones pile with some item 
that you know the identity of (Hey, old Fred didn't have a feathered hat, he 
had a helm of brilliance.) you may wish for the item by using the 
description instead (blessed +3 feathered hat).

----Marc Seebass
  
Newsgroups: rec.games.hack
From: me_f316@ceres (+-=NUBIAN=-+)
Subject: Re: Gaaaaa!
Organization: Your Girlfriend's Bedside
X-Newsreader: Tin 1.1 PL4
Date: Sat, 26 Sep 1992 12:08:12 GMT

heinz@rene.ma.utexas.edu (Martin Heinz) writes:
: pawlak@vxdesy.desy.de writes:
: >4) Take off all valuable armor first (but keep something worthless, like
					 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
: >   an orcish helm, on) - esp. if you haven't seen destroy armor yet.
:     ^^^^^^^^^^^^^^^^^^
: Why that?  A scroll of destroy armor will identify itself even without 
: you wearing armor!
: 
Obviously another one of those answer before I read the post people.
I am sure that I see 
'keep something worthless, like an orcish helm on'
Maybe you have a selective newsreader??
And as far as I know an orcish helm is armour

Also people do appreciate it if you don't include all of a posting in your
reply it is easier to read

--
HEY!!!
Who stole my .sig??
From: me_f316@ceres (+-=NUBIAN=-+)
Newsgroups: rec.games.hack
Subject: Nethack 3.1
Date: 28 Sep 92 18:19:13 GMT
Organization: Your Girlfriend's Bedside
X-Newsreader: Tin 1.1 PL4

Is it out yet.
I am hearing talk that it is out
But I don't know if it is true

--
sig on strike

__________
|MORE PAY|
----T-----
    |
    |
    |
    |
From: bpn@po.CWRU.Edu (Brian P. Nelson)
Newsgroups: rec.games.hack
Subject: infinite gold
Date: 30 Sep 1992 02:46:16 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc5.ins.cwru.edu


I have read a lot about this cheat, but am not really sure
exactly what it is... Could someone either post it or mail it to
me?  thanks...

Bri
bpn@po.cwru.edu
Xref: sparky rec.games.hack:6228 comp.sys.ibm.pc.games:15151
From: f1toyl@uta.fi (Topi Ylinen)
Newsgroups: rec.games.hack,comp.sys.ibm.pc.games
Subject: Graphics incompatability in Hack?
Date: 30 Sep 92 12:08:13 GMT
Distribution: rec
Organization: University of Tampere, Finland

As a long-time Moria addict, I recently downloaded Hack from one FTP site.
The problem is, I do not get any graphics on my PC 286 (which has a VGA
driver, btw). The program works normally, I can do anything, but the screen
just does not display any "picture". It does display various messages, though.
The Moria I downloaded from the same site works normally (the graphics too) 
meanwhile Larn seems to suffer this same malady...

I guess it has to do with the setup. Can anyone tell me what to do with
the configuration file?

Thanks in advance....

--
*****************************************************************************
TOPI YLINEN		f1toyl@kielo.uta.fi
=============================================================================
The brotherbeat to any bull-eyed bulbomasons with an applemeter of
blunderblood in his veins... the philo-oxidative paygreen pathofinder,
a terror firmly tiger-belted in a toad-twisting taxbus.
*****************************************************************************  

Newsgroups: rec.games.hack
From: jason@titan.ucc.umass.edu (jason bastek)
Subject: re: funny message guessing
Keywords: funny, message, guessing
Organization: University of Massachusetts, Amherst
Distribution: na
Date: Tue, 6 Oct 1992 04:32:01 GMT

how about:

really attack the gnome lord? [yn] y  -more-
you hit the gnome lord  -more-
the gnome lord gets angry!  -more-

[oh no! oh shiver!]

you destroy the gnome lord!

well, at least he wasn't angry for very long!

jason
From: dpn2@po.CWRU.Edu (Damien P. Neil)
Newsgroups: rec.games.hack
Subject: Re: Floating Eye Confirm
Date: 1 Oct 1992 14:33:43 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: dpn2@po.CWRU.Edu (Damien P. Neil)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, asweatma@crc.ac.uk (A.K. Sweatman) says:

>> : WARNING -- Really teleport? [yn]
>> :            (this would be great for those who don't have teleport
>> :             control. The computer would figure out where you would
>> :             teleport to, then if it doesn't like where you're teleported
>> :             to, it warns you)
>> 
>> It is already in the game.
>> Try reading a blessed scroll of teleportation
>
>I had a character without teleport control recently, and never got the message
>I don't think it works if you have intrinsic teleport, but not teleport
>control

That's the point! :-) If you have intrinsic teleport, but not teleport
control, you bounce around randomly. You're _supposed_ to act that way...
-- 
+-------------+------------------+---------------------------------+
| Damien Neil | dpn2@po.cwru.edu | Case Western Reserve University |
+-------------+------------------+---------------------------------+
Newsgroups: rec.games.hack
From: u519876@csi.UOttawa.CA (U. N. derGrad)
Subject: Re: Castle in the Winds
Organization: Dept. of Computer Science, University of Ottawa
Date: Tue, 6 Oct 92 19:29:46 GMT


Wow!  This game sounds great!  How can I get a copy of it?

Please e-mail your response.

--
Kevin M. Coughlan
u519876@csi.uottawa.ca
Newsgroups: rec.games.hack