HDTenEightyP/NetNews huggingface dataset:
From: byron@athena.mit.edu (Jack Miller)
Newsgroups: alt.skate-board
Subject: Re: Kendall area
Date: 17 Aug 92 13:58:16 GMT
Organization: SKaters At Massachusetts Institute of Technology

In article <BszAxC.267@monitor.com> michael@monitor.com (Michael Johnson) writes:
>Does anyone know of any good places to skate around the Kendall  
>Square/East Cambridge area?

	Lots.  Most of them are on MIT campus because being students
and all, we can't really get kicked out unless there are noise
complaints.

>Also, is there anyone who skates the Kendall Square area during they day  
>who wouldn't mind some company? I am a relatively inexperienced skater who  
>works near the Galleria mall and I occasionally skate around during lunch  
>and after work. I don't carry much in the way of tricks but it'd be cool  
>to hang out and skate with some folks and maybe pick some stuff up (read:  
>get a vicious skate gang together and achieve total world domination!)

	Sounds cool, though during the summer I can really only skate
after work on weekdays.  This Friday I believe I have the day off, so
I might be skating right outside the Kendall T stop around lunchtime.
Once the term starts (less than a month!  guh!) I'll have more time
during the day to skate, but less time in general.

>Almost forgot: the only good hardware store I know of is that place on  
>South Charles Street in Boston, near the Public Gardens and Stuart Street.  
>If anyone knows of any other good places (in Cambridge?) please post.

	Z.T. Maximus Skatepark and shop is by the Alewife T stop on
Rindge Ave. sorta next to the FoodTown.  They are listed in the Yellow
Pages under Skateboards and Equipment.  They have lots of wheels,
boards, pads, trucks, etc. and t-shirts as well as shorts, pants,
hooded sweats, and all that stuff.  Plus a small but cool street area
with moveable components and a 9.5ft minivert ramp.  And a cool dog
named Sebastian.

>Okay ONE MORE question. Last one, I promise! Why isn't this newsgroup  
>busier? I know there are a lot of skaters out there--are we missing  
>skaters who are plugging into alt.skate or rec.skate?

	I doubt it, the way the people on rec.skate are (or how I
assume they are, based on how the inliners on alt.skate used to be);
they HATE us and our childhood antics.  It was always ``Why do we have
to put up with these adolescent morons and their discussions about
antisocial behaaaaaavior?''  If any skaters surface over there, they
probably receive a sharp lecture on the evils of skateboarding and are
then shunned quickly right over here.

	As far as skating around Kendall goes, try skating around the
MIT campus after 5 on a weekday.  Chances are you'll find us.

					--Halloween Jack.
From: grr@cbmvax.commodore.com (George Robbins)
Newsgroups: alt.skate-board
Subject: Re: Kendall area
Date: 18 Aug 92 11:07:27 GMT
Reply-To: grr@cbmvax.commodore.com (George Robbins)
Organization: Commodore, West Chester, PA

In article <1992Aug17.135816.21124@athena.mit.edu> byron@athena.mit.edu (Jack Miller) writes:
> In article <BszAxC.267@monitor.com> michael@monitor.com (Michael Johnson) writes:
> 
> >Okay ONE MORE question. Last one, I promise! Why isn't this newsgroup  
> >busier? I know there are a lot of skaters out there--are we missing  
> >skaters who are plugging into alt.skate or rec.skate?
> 
> 	I doubt it, the way the people on rec.skate are (or how I
> assume they are, based on how the inliners on alt.skate used to be);
> they HATE us and our childhood antics.  It was always ``Why do we have
> to put up with these adolescent morons and their discussions about
> antisocial behaaaaaavior?''  If any skaters surface over there, they
> probably receive a sharp lecture on the evils of skateboarding and are
> then shunned quickly right over here.

Click-hiss...  We're watching you guys (the rec.skate security patrol) -
any illict postings and we'll starting reposting the Sean Sowder sweetness
and light postings and then send Phil to clean up.

Personally, I'll let you guys argue the positive and negative aspects
of the lifestyle amongst yourselves...

-- 
George Robbins - now working for,     uucp:   {uunet|pyramid|rutgers}!cbmvax!grr
but no way officially representing:   domain: grr@cbmvax.commodore.com
Commodore, Engineering Department     phone:  215-431-9349 (only by moonlite)
Newsgroups: alt.skate-board
From: eab@msc.edu (Edward Bertsch)
Subject: Twin Cities Skate Oasis/Ramp Park
Organization: Minnesota Supercomputer Center, Minneapolis, MN
Date: Sat, 15 Aug 1992 21:54:15 GMT


In case you didn't know, there is a pretty cool skate 'park' here in
Minneapolis called the Twin Cities Skate Oasis.

Their phone number is 612/724-0587, and their current hours are
4pm-9pm Monday-Friday, and 12pm-9pm Saturday and Sunday.

They have a peanut shaped wooden pool/bowl type deal, 6' with a deck
all around it, as well as coping.

They have a 4' mini ramp, 16' wide I suppose, with deck on either side.

Finally, there is a 12' ramp, 24' wide, covered with sheet metal with
ever so slightly bumpy paint so as to render it un-slipery.

These are all great ramps, and the place is a lot of fun.  So if you
are from the Twin Cities/Minnesota area or nearby, it is definately
worth a trip.  The big ramp is going to be getting bigger soon, as they
are getting some good money for doing a team rollerblade demo at the
recently opened MALL OF AMERICA..

For those in town, give em a call or stop over... they are on 12th
about 1/4 block south of Lake Street (near Lake St. and Chicago Ave.)
--

Edward A. Bertsch (eab@msc.edu)   Minnesota Supercomputer Center, Inc.
Operations/User Services          1200 Washington Avenue South
(612) 626-1888 work               Minneapolis, Minnesota  55415
(612) 645-0168 voice mail         [DISCLAIMER: MY OPINIONS; NOT MSCI'S]

      ___________________________________________________
      Dump the Republocrats:      vote Libertarian in '92
      ---------------------------------------------------

% echo "potatoe potato" | spell
potatoe
%
From: mlevi@owlnet.rice.edu (Marcel Nolan Levi)
Subject: houston skating
Organization: Rice University
Date: Thu, 13 Aug 1992 15:44:12 GMT


Hey.  What's up?  I just started subbing to this group a couple of
days ago.  I've been skating for about 4 years now (I'm 20).

I'm mainly into street skating.  I don't know about streets in other
cities, but in Houston, the city workers have come up with a *truly
obnoxious* way to pave the streets.  They are all cement foundations,
but have a layer or two of blacktop over them, which makes skating 
them rather smooth, even with small 97's.  But there's one problem.
The blacktop STOPS about 10-12 inches away from each curb, where it
drops off about 1.5 or 2 inches.  So there's a little trough about a 
foot wide and 2 inches deep alongside the curbs.  Other than that,
the curbs themselves are perfect for grinding.

The problem is that you have to ollie to the curb with the nose about
a foot away from curb (no big deal) but when you try to drop back in,
you _always_ get caught up on that stupid blacktop edge.  Any 
suggestions?  Here's one possibility:  Ollie to a nosegrind (or just 
a regular grind or five-oh) and then swing the back (or front) around
to where the wheels just barely get on the blacktop, then _180_ to get
the rest of the board over the trough.  This could work in theory, but
there isn't quite enough clearance to pull a 180 w/o rolling back into
the trough. ;-(

Marcel,
mlevi@rice.edu

ps.  in houston, there's still no law prohibiting street skating :-)
From: byron@athena.mit.edu (Jack Miller)
Newsgroups: alt.skate-board
Subject: Re: big pads available? Rector LARGE doesn't fit!
Date: 17 Aug 92 15:35:17 GMT
Organization: SKaters At Massachusetts Institute of Technology

In article <Bt4t6p.9vC@ecf.toronto.edu> steve@ecf.toronto.edu (Steve Kotsopoulos) writes:
>In article <1992Aug15.214303.2775@uc.msc.edu> eab@msc.edu (Edward Bertsch) writes:
>>I am 6'5" and 220 pounds (196 cm and 100 Kg for your international
>>skaters).  What are other skaters my size or larger (it's possible!)
>>wearing?  Should I be looking to Rollerblade companies for more
>>'adult' sized pads?  What are 'professional' skateboarders wearing?
>
>If you mostly street-skate, the Rollarblade pads might be good enough,

	Um...

	...

	...Oh, forget it, I won't say it.  ;-)

				--Halloween Jack.
	
Organization: Studio for Creative Inquiry, Carnegie Mellon, Pittsburgh, PA
Newsgroups: alt.artcom
Date: Wed, 12 Aug 1992 16:46:21 -0400 
From: Carl Loeffler <cel+@andrew.cmu.edu>
Subject: NETWORKED VR ART!

STUDIO FOR CREATIVE INQUIRY
FAX: (412) 268-2829

Announcing the What: Networked Virtual Art Museum Technical
Demonstration, to be conducted at ~Expedition 92: Launching New Worlds
of Learning,~ Munich, Germany,. September 10-11, 1992

The ~Networked Virtual Art Museum~ is a project directed by Carl
Loeffler, Research Fellow, at the Studio for Creative Inquiry, College
of Fine Arts, CMU. The pioneering project investigates
telecommunications and virtual reality, and provides a basis for
multiple users located in distant geographical locations to be conjoined
in the same virtual, immersion environment.  The project employs
telecommunication hardware, as well as the hardware associated with
virtual reality: data eyephones and  directional hand held navigation
devices.

The immersion environment is an art museum, which contains galleries
offering exhibitions.  The exhibition presented for the Munich
demonstration is conceived by Director Carl Loeffler and is titled ~Fun
House.~  While based on the traditional concept of the fun house,~the
exhibition features advanced programming concepts such as agents with
Artificial Intelligence, mirrors offering reflections,  and game rooms
which explore gravity and other aspects of physics illustrated by
basketball games. 

Considered as a whole, the project is on the advancing edge of
telecommunications thru the exploration of immersion environments,
networked over long distance, while supporting multiple users. The use
of agents, and the articulation of  physics  and other details like
reflective mirrors , places the project at the forefront of the design
of virtual worlds. The Networked Virtual Art Museum utilizes the
WorldToolKit, a virtual world development software, available from
Sense8 Corporation. 


The first public demonstration of the project will take place September
10-11, in conjunction with ~Expedition 92: Launching New Worlds of
Learning,~ held in Munich, Germany., under the auspices of UNESCO  and
the Commission of the European Community.  ~Expedition 92~ conducts two
days of keynote addresses, workshops, and technical demonstrations.
Select participants include: Michael Eisner, Manager, Disney World;
Myron Krueger, Producer, Artifical Reality; Kevin McGee, MIT Media Lab;
Siegmund Prillwitz, Director, Institute for Sign Language;  Kristina
Hooper Woolsey, Director, MultiMedia Lab, Apple Computer; among many
others.

For information contact:
Carl Eugene Loeffler
Project Director
Telecommunications and Virtual Reality
Studio for Creative Inquiry
College of Fine Arts
Carnegie Mellon University
Tel: (412) 268-3452
FAX: (412) 268-2829
Email: cel@andrew.cmu.edu


Newsgroups: alt.artcom
From: rickh@ldgo.columbia.edu (rick healy)
Subject: k
Organization: Lamont-Doherty Geological Observatory
Date: Wed, 12 Aug 1992 20:06:57 GMT

art
From: CISR@mindlink.bc.ca (CISR)
Newsgroups: alt.artcom
Subject: Looking for...
Date: 20 Aug 92 22:51:03 GMT
Organization: MIND LINK! - British Columbia, Canada

Does anyone know how to contact Peter Viebel's new Art and Technology Centre in
Vienna, Austria? A fax number would suffice though the address and phone number
would also be helpful.Thanks in advance if you can help. Please post here or
e-mail direct to cisr@mindlink.bc.ca.

James K-M (Centre for Image and Sound Research, Vancouver, B.C.)
Newsgroups: alt.artcom
From: fjt@well.sf.ca.us (Frederick John Truck)
Subject: fake art
Organization: Whole Earth 'Lectronic Link
Date: Wed, 19 Aug 1992 23:25:32 GMT


Artifice? Yes, that, and any forged, faked, or duplicated (either
legally [as in appropriated] or illegally [as in scam]...whatever.
From: CISR@mindlink.bc.ca (CISR)
Newsgroups: alt.artcom
Subject: Re: Viebel
Date: 21 Aug 92 18:12:46 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

If that is true, Carl, would you have an address, phone number or fax number
for the School for New Art Media in Frankfurt. Thanks.

James K-M (Centre for Image and Sound Research, Vancouver, B.C.)
cisr@mindlink.bc.ca
From: suephil@peg.pegasus.oz.au
Newsgroups: alt.artcom
Subject: Re: Fake Art
Date: 20 Aug 92 01:34:00 GMT
Nf-ID: #R:BssJ6t.n3w@well.sf.ca.us:1802444407:peg:411300063:000:21
Nf-From: peg.UUCP!suephil    Aug 19 20:34:00 1992



art as in artifice?
Organization: Studio for Creative Inquiry, Carnegie Mellon, Pittsburgh, PA
Newsgroups: alt.artcom
Date: Fri, 21 Aug 1992 12:18:02 -0400 
From: Carl Loeffler <cel+@andrew.cmu.edu>
Subject: Viebel

Gee that is interesting--- I though he wasn't in Vienna, but rather
at the School for New Art Media in Frankfurt, Germany.

Where is PETER VIEBEL?
From: phil@BofA.COM (Phil Schlesinger)
Newsgroups: alt.artcom
Subject: Artless request ...
Date: 19 Aug 92 20:47:01 GMT
Organization: Bank of America, Capital Products, RMTG #5906



Hi!

I've been admiring those neat little pictures that people
put at the bottom of thier Internet message (from the 
.signature file), and I'd like to have one, too.

However, I'm aesthetically challenged -- I can't draw :-)

So, I'm asking anyone out there in the Infosphere to email
me some clip art I could use to decorate my email ...

Thanks!


-- 
 +---------------------------------------------------------------------------+
 |   Phil Schlesinger                |  San Francisco, Ca                    |
 |   phil@BofA.com                   |  USA                                  |
 |   uunet!odinba!Phil               |  Tel. (415) 953-2152                  |
Newsgroups: alt.games.torg
From: Jim Ogle (Ks. Jim) <jogle@aoc.nrao.edu>
Subject: Creatures of Tharkold
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Thu, 20 Aug 1992 16:34:38 GMT

Well, my Thratchen rewrite will soon be on its way to Honesdale - lets
hope they accept it for CoT!  (If for no other reason than to get the
facts straight about how Thratchen survived Orrorsh; none of this 'reality
storming for the convenience of it' stuff!)

Dave Oakes has also sent in some of his own ideas and he's going to be
sending some creatures by Richard Wolf off too (why Wolf didn't do it
himself I haven't found out yet).  Anyone else contribute?

Maybe for the next creatures book (whatever it may be) we should get
everyone to send something in and they can call it Creatures of the
Mailing List....  8-)

Kansas Jim (jogle@aoc.nrao.edu)
Newsgroups: alt.games.torg
From: michael@stb.info.com (Michael Gersten)
Subject: Re: Magic question
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Sat, 22 Aug 1992 21:59:00 GMT

Begin forwarded message:

Why do some spells like Bullet and Lightning have to beat the 

target's dodge and others like Altered Fireball and Weakness
do not?  Is there some part of the spell creation from the Aylish
SB that discribes this that I'm overlooking?  Do I need Pixaud's
to understand it?  Or maybe I've just disconnected or need to spend
a possibility or something.  8)
---
My guess is that Altered Fireball has a non-zero area of effect, and
hits anything in that area, while Bullet and Lightning do not have
a non-0 area, and have to be targeted.

Note that since making an area is fairly cheep, things like bullet could
be made more effective. (But then you'd need a handfull of metal
pieces instead of just one. BB balls anyone?)
--
		Michael Gersten		michael@stb.info.com
HELLO! I'm a signature virus! Join in the fun and copy me into yours!
ex:.-1,. w $HOME/.signature
Newsgroups: alt.games.torg
From: Rick Jones <albert@crick.ssctr.bcm.tmc.edu>
Subject: Re: Good/Honour//Evil/Corruption
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Wed, 12 Aug 1992 14:07:52 GMT

> The way I see it (I'm prejudiced), this stresses following orders and
> rigid codes rather than an individual sense of right/wrong.  If your
> lord/commander orders you to kill the peasants, you do it.  If he gives
> orders that are just *too* far out, there is a conflict and a point where
> honor may demand that you not serve him anymore  - but generally 'honor' is
> obeying orders, deferring to authority, etc, following rigid codes even if
> they are utterly senseless, etc.  

	This reminds me of the Knights of Solamnia from Dragonlance.
They were rigidly bound to elaborate codes of 'honor' until the 
following the codes replaced acting honorably.  In Aysle, where honor
stems from the actual gods of Honor and Corruption, I'd guess that
Knights/Paladins probably follow strict codes of behavior, but they
also believe in them.  WIthout them, they wouldn't get any of the 
whiz benefits.  Granted, there's no reason why Knights _have_ to have
high honor scores, but as they stray from the path, they'll lose their
benefits.  (Not necessarily gaining Corruption, but losing Honor, until
they hover around 0

-- 
Rick Jones				Systems Support Center
albert@bcm.tmc.edu			Baylor College of Medicine
Voice: 713-798-7352			standard disclaimers apply
"Hard to say, Ma'am. I think my cerebellum just fused." - Calvin
Newsgroups: alt.games.torg
From: michael@stb.info.com (Michael Gersten)
Subject: Highlords in Champions
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Mon, 3 Aug 1992 19:11:00 GMT

You'd do better with Mobius.

VPP, large, OxF (some of his gadgets are too large to be  
accessable), followers/sidekicks (henchmen).
Big base, bought with the mastermind option (50 char  
points, as many points for the base as you have in total char  
points. 300 point bases are FUN!).

For GM, hmm...

Sidekicks almost as powerful as player (Court/monsters),  
hmm...

Power of fear: Very high bonus to presense attacks.

Other powers should be straightforward.
--
		Michael Gersten		michael@stb.info.com
HELLO! I'm a signature virus! Join in the fun and copy me into yours!
ex:.-1,. w $HOME/.signature
From: gdavis@ccwf.cc.utexas.edu (Grant R. Davis)
Newsgroups: alt.games.torg
Subject: Predator 2
Date: 14 Aug 92 01:15:50 GMT
Reply-To: gdavis@ccwf.cc.utexas.edu (Grant R. Davis)
Organization: The University of Texas at Austin, Austin TX
Originator: gdavis@donald.cc.utexas.edu

I was watching Predator 2 last night and I thought that it is probably a lot
like Tharkold Realm, except that there would be a light, dirty rain all the
time.

The Grant Man
Newsgroups: alt.games.torg
From: Jim Ogle (Ks. Jim) <jogle@aoc.nrao.edu>
Subject: Stationary or wandering?
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Sat, 15 Aug 1992 07:46:32 GMT

(Well, I've been hesitant about posting anything lately since I don't
want to receive three or more copies of it but maybe it'll fix itself
and go away... 8-)

My players are finally going to be sitting down and coming up with a plan
for what they want to do instead of having me lead them around by the
nosehairs and one of the things they are looking at is (finally)
setting up a base of operations.  I was wondering how many other Torg
groups have an established base of operations and how many just wander
around the world like my players used to do.

For those who have a base, what is it like?  Is it just crash space or
is there more to it than that?  Is it publically known like the ones
WEG keeps coming up with (LA Citybook and the Torg comic book) or is
it just something the PCs and a few select NPCs know about?

For those who just wander the world, do you have a vehicle that you
use as a mobile base or do you just take whatever transportation you
can get?  My group has been using the Nile seaplane from the 'start
the world rotating' adventure ever since we began even though there
hasn't been any characters from that adventure in the group for at
least a year.  (I destroyed it recently just to get rid of the damn
thing; some of the players were getting into heated discussions about
who owns the plane and how it gets used.)


Kansas Jim (jogle@aoc.nrao.edu)
Newsgroups: alt.games.torg
From: tgt33358@uxa.cso.uiuc.edu (Deus Imperator)
Subject: Re:      Re: The Ultimate Reality Storm!
Organization: University of Illinois at Urbana
Date: Fri, 14 Aug 1992 19:15:09 GMT

In article <gatemail1.0b22612412516216@morticia> "Colin J. Wynne"  <WYNNE.C@fs.sciences.WLU.EDU> writes:
>bpostow@occs.cs.oberlin.edu (Brian Postow) writes:
>
>> well, as GM you could stop someone from being a prodigy in
>> Reality. I mean, this is a problem that I have had with prodigies,
>> it may have been mentioned, I have been disconnected, but there are
>> some things that there just AREN'T prodigies of. for instance, no
>> one is a prodigy at firearms. it just doesn't happen. stealth,
>         ^^^^^^^^^^^^^^^^^^^^^
>         Marine Sniper?  Circus sharpshooter?  It's quite possible.
>
>> prestidigitation, any knowledge type skill, any art type thing,
>> fine, maybe even Martial arts, I am not sure, but Firearms, and
>> Reality, not!
>  ^^^^^^^
>  Why can't one person in every n-thousand be more 'in tune' than the
>  rest?  If a person can explain to me thear prodigal background, I
>  think I would allow a prodigy of just about anything.  The few
>  skills of which I can think to disallow a prodigy (maybe), such as
>  Climbing or the like, are probably of so little use that no one
>  would suggest it anyway.  One problem I *can* imagine is somebody
>  wanting to be a Dodge prodigy.  That would take some *really* good
>  explanation on the player's part.
>
A character I love to send through every RPG I play, to see how well 
he would translate (other than KillStroke, who started out in AD&D as
a Lawful Good assassin, and got interesting from there) is Nicholaus 
Ozymandius Thyme.  That's right.  Nick O. Thyme.  Basically, he's a 
poor CE schmuck who's just trying to get by, while realities assail the
gates of his mind.  A powerful latent precognition warns him of danger
in the form of a "voice" and feelings.  It didn't do much good, except tell him
not to see Basic Instinct, until his MoC.  A couple of Kawana goons pulled
out guns, and opened fire on the assembled party in a mall.  Nick would have
been caught in the crossfire, except his body told him EXACTLY how to move and
contort to avoid the hail of bullets.  The MoC was simple.  Rather than thinking
himself insane, he now knows his "voice" is correct, and follows it.  A dodge
prodigy.

-- 
Thanatos, DeathUrge, Master of Everything But Love tgt33358@uxa.cso.uiuc.edu
"Oh God, does this mean we have to fight?"
			-Selina Kyle, _Batman_ 
Newsgroups: alt.games.torg