HDTenEightyP/NetNews huggingface dataset:
From: vanderby@mprgate.mpr.ca (David Vanderbyl)
Subject: Re: SG vs. Snes
Reply-To: vanderby@mprgate.mpr.ca (David Vanderbyl)
Organization: MPR Teltech Ltd.
Date: Wed, 27 Jan 93 18:41:07 GMT

davem@uvmark.uucp (Dave Meeks) writes:

>The SNES "generally" has better sound and more colors, but 
>the Genesis "generally" has faster games with more on-screen sprites.  
>Also, the SNES "sometimes" suffers from slowdown, occasionally severe, and has
>shown that it has an inferior, underpowered processor.

Why do people keep repeating this garbage over and over?
The SNES is just simply technically superior.  Here are the facts:

                  Sega    SNES
Max # sprites:      80     128
Max sprite size: 32x32   64x64
Max # colors:       64     256
Palette:           512   32768
Max resolution 320x280 640x480  (These are approx. from memory)

The reason the SNES is more technically advanced is that Nintendo spent
an extra year (or two?) developing it.  This is the same reason that
there are more different games for the Sega Genesis.

As for game slowdown, this is a factor of the PPU (picture processing unit).
The Nintendo's "processor" (I guess you meant the CPU) is in fact superior,
since it requires less code to do the same thing as the Sega's.  It is true
that the Nintendo runs at half the speed of the Sega, but this does not
affect performance, it's the PPU that causes slowdown.

Incidentally, much is made of the Nintendo's 8 bit data bus to the CPU.
Let me explain why this is not an additional speed factor.
When the Sega Genesis wants a word of memory it says "OK memory, give me
a 16 bit word".  When the Nintendo wants a word of memory is says
"OK memory, give me the first half of the word, then give me the second
half of the word".  BUT, this is why the Nintendo's clock it half as fast
in the first place, because it needs to make two memory accesses.  Thus the
processor is exactly half as fast (3.56 Mhz vs 7.12 Mhz) not one quarter
as fast as some people try to say.



Newsgroups: rec.games.video
From: rusbara2@mentor.cc.purdue.edu (Bob Rusbasan)
Subject: Re: ALt.games.Super vrs Rec. game...
Organization: Purdue University Computing Center
Date: Thu, 28 Jan 1993 15:36:08 GMT

In article <1k83a4INNqtv@aludra.usc.edu> tehyang@aludra.usc.edu (Teh Kao Yang) writes:
>As of now the alt.sega.genesis group seems pretty much dead. It only gets 
>about 10 posts a day. I like the idea of the newsgroup, but right now it's
>improperly named and has very limited availability to people. I think it's
>a good idea to kill it or let it die off. I for one will try to post only
>to good ole' r.g.v

That is NOT  the case here.  Alt.sega.genesis is doing just fine, with
about 40 - 50 new posts a day.  I'd say the Genesis and Sega CD volume in
that group is a bit higher than it is in rec.games.video.

-- 
   =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  / Bob Rusbasan                  |     Dance to the tension       \
 /  rusbara2@mentor.cc.purdue.edu |      of a world on edge         \
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Newsgroups: rec.games.video
Subject: Hints for Ultima Underworld I
From: solomon@pa621a.inland.com (Paul J. Solomon)
Date: 22 Jan 93 10:18:28 CDT
Organization: Inland Steel Company, East Chicago, IN
Nntp-Posting-User: skolly

I need some hints for Ultima Underworld I:

   1) Where do I play the flute?

   2) I need a hint on where to find the CUP...

   3) What about the BONES the dream told me about (burying them properly, etc.)?


Any help would be greatly appreciated!

-paul.
-- 
----------------------------------------------------------------------
| Paul J. Solomon            |  "Consequences, Schmonsequences...    |
| solomon@pa621a.inland.com  |       as long as I'm RICH!!!"         |
| Inland Steel Co.           |             -Daffy Duck               |
----------------------------------------------------------------------
From: pyn32689@uxa.cso.uiuc.edu (Six-Packed )
Newsgroups: rec.games.video
Subject: Phantasy star II wanted
Date: 26 Jan 93 22:28:45 GMT
Organization: University of Illinois at Urbana

Who wanted to sell me Phantasy Star II??  Please E-mail me again.


pyn32689@uxa.cso.uiuc.edu 
still looking for romance of the 3 kingdoms II
From: kucerarj@kucerarj.test.rose-hulman.edu (Ryan J Kucera)
Newsgroups: rec.games.video
Subject: Re: Sega CD Rom
Date: 23 Jan 1993 18:34:04 GMT
Organization: Computer Science Department at Rose-Hulman
NNTP-Posting-Host: kucerarj.test.rose-hulman.edu

In article <1jrr1hINNa7a@shelley.u.washington.edu>  
tzs@stein.u.washington.edu (Tim Smith) writes:
> I've seen CD-ROM systems for IBM PC & clones for under $200.  There's  
one
> from Mitsumi that I've seen in Software Etc., and the current issue of  
Byte
> has one for $179 in the section where they give the short product
> descriptions of new products.  This one is particularly nice in that it  
has
> controls on the unit itself so that you can use it for music without  
having
> to control it from the computer.
> 
> Given this, I think a $200 CD-ROM for a game system would not be  
impossible.

You might have seen CD-Rom systems for IBM's for under $200, but they  
don't have nearly have as big of a buffer as the Sega CD has.  The Sega  
has 700kbytes of memory just for live video and sound.  There is also  
memory for generating sound and other features.  Don't forget there is  
another motorola 68000 running at 12.5 MHz.  All CD-Rom drives on IBM's  
are just for reading data off a disk NOT for specifically playing games

Ryan Kucera
 
Newsgroups: rec.games.video
From: wferg@ux1.cso.uiuc.edu (ferguson william k)
Subject: Wanted: SNES Sim City
Keywords: Wanted: Sim City SNES
Organization: University of Illinois at Urbana
Date: Tue, 26 Jan 1993 00:09:58 GMT

Does anyone out there have SNES Sim City that they would like to sell? From a 
recent rental we can safely say instructions included are a must! We'd like to
pay around $25, but make us an offer and we'll see if we can strike a bargain.
Thanks in advance,
Bill Ferguson
P.S. Is rec.games.video.marketplace going to appear soon?
From: rinck@ucsee.Berkeley.EDU (JOHN JOSEPH RINCK)
Newsgroups: rec.games.video
Subject: Bad Games (reasons?)
Date: 27 Jan 1993 21:29:46 GMT
Organization: University of California, Berkeley
Distribution: usa
NNTP-Posting-Host: ucsee.berkeley.edu

  While pondering why most Genesis and Super Nintendo games suck, I came
  to the conclusion that the game companies gear their products towards
  little kids.  Their expectations are lower, and just about any game will
  satisfy them.  But then I noticed that virtually everyone that writes to
  this newsgroup has the header of a university along with their name.

  So I then got concerned.  Being that there are probably thousands of
  people that use this newsgroup regularly, and they are not little kids with
  low expectations, I concluded that the game market is not strictly for
  "kiddies."  

  But then why do most games suck?  Either the game companies don't realize
  that their game market has a fair share of older, more discriminating
  persons, or they simply do not care about the quality of their games.

  I feel that quality is not a big concern in the game production world.

  Aside from the fact of just saying that 80% of the games I rent for Genesis 
  and SNES are lousy, I have a specific example:

  ROAD RASH II by Electronic Arts

  Road Rash I was exciting and fun, so I looked forward to RR2.  I didn't
  even rent it first, because I figured that they couldn't possibly make
  the sequel suck, so I bought it.  I was wrong.  

  If you have never played Road Rash I, rent it, and enjoy.  Then RENT
  Road Rash II.  Enough said.

  I will leave it up to you to form your own opinion as to why EA allowed
  such a crummy sequel, as I don't want a libel suit.  Road Rash is not
  exactly what one would call a kids game, so why the game is so much
  worse than RR1 is a sad commentary to the attitude of many of todays
  game companies.

  If I must be mocked, I accept it.  For exceptionally harsh mockings,
  please email to me at:  rinck@ucsee.berkeley.edu

  JOHN
From: tomw@bnr.co.uk (Tom Watson)
Newsgroups: rec.games.video
Subject: HELP ON SEGA GENESIS 'THE IMMORTAL'
Date: 27 Jan 93 17:41:44 GMT
Organization: BNR Europe, New Southgate, London.
NNTP-Posting-Host: bnsgs175.bnr.co.uk

I need some help on level 2 of this game.  I've gotten the gem by
throwing the dust of complacence [sp?], but don't know what to do
with the king, or how to get the locked door open.

If you could help, please send email.

Thanks in advance.
-- 
Tom Watson		BNR Europe Ltd			ESN:     6 730 3396
Internet: T.Watson@bnr.co.uk				UK:  (081) 945 3396
        : T.Watson@lon4021.tcom.stc-plc.gold-400.gb 	US: +44 81 945 3396
BNR Europe Ltd,  Oakleigh Road South,  New Southgate,  London,  N11 1HB, UK
Newsgroups: rec.games.video
From: bseymour@encore.com (Burch Seymour)
Subject: Sega Game Gear, new owner needs help.
Organization: Encore Computer Corporation
Distribution: usa
Date: Thu, 21 Jan 1993 15:07:58 GMT


Hi gang, I'm lousy at video games myself, but we bought the kid Game Gear
for his birthday. Since I don't normally read this group, I would appreciate
e-mail regarding which games for the Game Gear are good. They don't
exactly give them away :-) and I'd like to avoid turkeys as much as
possible. Any thoughts would be appreciated. In fact any non-obvious
hints about Game Gear in general would be appreciated. We got the
pack with Sonic 1, and so far that's the only game we have. I *think*
I'd like to get a Tetris-style game, but there seem to be a bunch. Which
do you prefer?

Thanks,

-Burch- bseymour@encore.com
========================================================================
Newsgroups: rec.games.video
Subject: <None>
From: camp5@csbina.csubak.edu
Date: 22 Jan 93 20:39:05 -0800
Organization: California State University, Bakersfield

	Does anybody have a SNES Game Genie they want to sell? (New or used, I
don't care) As long as it has the unit and the code lists, I'm happy. (and
getting the updates would be nice) I'm thinking of a $40 price range but I'm
open for any offers--anyone think that's too low?? E-mail me! I'll buy from the
lowest bidder! ;)  --Stiles 

Newsgroups: rec.games.video
From: tomcat@leland.Stanford.EDU (tom spearman)
Subject: Any thoughts on Gradius III?
Organization: DSG, Stanford University, CA 94305, USA
Date: Tue, 26 Jan 93 21:30:32 GMT

Anybody have an opinion about Gradius III?  I can buy it brand new for
$25.  Just want to know if it is any good.  Was it ever an arcade game?
I saw the rating (3.5 stars) from the regular posting, but I just want
a few impressions before I buy it.

Please e-mail.

Thanks

Tom
Newsgroups: rec.games.video
From: caom@marcus.its.rpi.edu (Miaoyong Cao)
Subject: Help!!!( adapter of game card that sell in china)
Organization: Rensselaer Polytechnic Institute, Troy NY
Distribution: net
Date: Mon, 25 Jan 1993 03:24:24 GMT

	
	I bought a cartridge when I was in China.

		This cartidge can not fit into NES

	This game card can work properly if you use NES (sell in china)

	Does anyone know there is a kind of adapter or something that can make
	it work on NES(sell in U.S.A)?

	caom@rpi.edu			Thank you very much!

:
Newsgroups: rec.games.video
From: hgm@sparcler.cc.ncsu.edu (Hal G. Meeks)
Subject: TurboGrafix for sale 
Organization: NCSU
Date: Thu, 21 Jan 1993 16:51:14 GMT


For Sale:
NEC TurboGrafix 16 base unit

Includes: 

1 Controller (almost new)
Power Supply
RF Cable

3 Games
-------
Devil's Crush -- Great Pinball Game 
Bonk's Adventure -- Platform game -- really enjoyed it 
Keith Courage -- Another platform game -- so-so

The games come with jewel boxes and instructions. Keith Courage is missing
the little vinyl sleeve for the game (no major loss). 

Everything works fine. I don't have the instructions or packing for the base
unit -- but it's pretty easy to figure out. 

The Terms:

I'm asking $40.00 obo for the entire package, but I will certainly consider
trades. Specifically, I'll do a TG16 + $$ for a used SNES base unit.
Shipping can be negotiated as part of the deal; I don't anticipate it
costing more than $4.00. If you are in the RTP area, I can probably deliver 
it to your door.          

Email or call (919) 828-6212 (after 5).

--hal

--
hgm@ncsu.edu           "Office Buildings are our Pyramids."
From: gtd597a@prism.gatech.EDU (Michael D. Friedman)
Newsgroups: rec.games.video
Subject: Re: ColecoVision game copyrights
Date: 26 Jan 93 05:15:21 GMT
Article-I.D.: hydra.81837
Organization: Georgia Institute of Technology

In article <1993Jan26.043715.1432@news.ysu.edu> ac374@yfn.ysu.edu (Stanley Kaminski) writes:
>Several Colecovision games were cartridge versions of games originally
>released as coin-op arcade games. I'd guess that those copyrights have
>remained in the hands of the companies that released the original arcade
>versions.

	Yeah, a lot of the games Coleco used were made from Nintendo
coin-op games (pre-pre-NES). Like...Donkey Kong, the original Mario game.
And some other stuff...


-- 
c1992 Stray  ||"Now for the next question... Does emotional music have quite
 Toaster Inc ||   an effect on you?" - Mike Patton, Faith No More 
-a HrivnakCo ||-------------------------------------------------------------
  Company    ||Mike Friedman--------------Internet: gtd597a@prism.gatech.edu
From: tzs@carson.u.washington.edu (Tim Smith)
Newsgroups: rec.games.video
Subject: Re: SNES: post-Zelda questions
Date: 21 Jan 1993 07:05:08 GMT
Organization: University of Washington School of Law, Class of '95
NNTP-Posting-Host: carson.u.washington.edu

ejo@kaja.gi.alaska.edu (Eric J. Olson) writes:
>>4. How you figure out how to enter Dark World Dungeon #3?  (That's the
>>one in the forest).  Even with the hint from the book that came with the
>>game, I couldn't get in.  I had to resort to a third-party hint book
>>(yes, I am ashamed...)
>
>Do you mean where you hack a bush to reveal a hole?  I always hacked
>any bushes I found, just as a matter of principle.  It's the same as
>always, always, always picking up a big rock in case there's a hole
>under it.

No, I mean the one where you use the fire rod on the giant mosquito skull.
(I know it's not a mosquito, but someone here on the net called it that, and
it fits...)

>>	5b. You can do two useful things with the fish that flop around
>>	after you drain part of the swamp.
>
>Didn't find out this.  What can you do?

1. If you take a fish and throw it in water, it will be so happy that you saved
it that it will give you 20 Rupees.

2. If you give a fish to the bottle salesman, he will give you arrows and bombs
and rupees.

(I think he will also buy the good bee from you)

>>	5d. Throwing magic powder on those red things that bounce around
>>	some of the dungeons turns them into faeries.
>
>Well, it did tell us to throw powder on everything and check it out, right?

Yes, but I tried that on them in the dungeon where three of them block the
access to a button under a pot.  It didn't do anything.  Apparently, it only
works on ones that are not bound.

>>6. How do you catch the running guy in the village?  I never did catch him,
>>even by dashing.  He always got away from me.
>
>Me too.  I think he was a decoration.

The third party hint book says you can catch him.  They've got a screen shot
of him caught.  It's not that useful to do -- he just expresses surprise at
how fast you are, and tells you about running into trees to knock out items.

Speaking of knocking items out of trees, what are those red things that come
out of some trees?  They act like hearts.  They look like tomatoes -- but
tomatoes seem to be a silly thing to eat to restore life!  Does anyone know
what their official name is?

--Tim Smith
From: btribble@terapin.com (Bobby Tribble)
Newsgroups: rec.games.video
Subject: Re: Motion Sickness in Mario kart and F-zero??
Date: 23 Jan 93 12:34:01 PST
Organization: BBS

In article <1jk51lINNqo@matt.ksu.ksu.edu>, set@matt.ksu.ksu.edu (Toaster Man)
writes:
>
>
>hehehe this might seem as a weird post but its happend to a few people
>so i thought i would ask and see if any1 else has experienced it.      
>
>After playing f-zero a bit i started to become nausious (sp) had a very
>bad head ache and just felt sick and wanted to tosse my cookies the more
>i played it.
>
>A freind of mine recently had this happen to him while playing mario kart
>with his friend.  After playing a while they both experienced the same
>simptons above.
>

Try playing Assault in the arcade...I really got dizzy when I first played it,
but then built up an immunity...8)

Bobby Tribble  |8')
-=-=-=-=-=-=-=-=-=-=-
btribble@terapin.com
From: g12770@garnet.berkeley.edu ()
Newsgroups: rec.games.video
Subject: SNES Newbie - More Super Mario World Questions (Donut Plains)
Date: 22 Jan 1993 14:46:03 GMT
Organization: University of California, Berkeley
Distribution: usa
NNTP-Posting-Host: garnet.berkeley.edu
Keywords: Super Mario World, Donut Plains

Many thanks to all who supplied information regarding getting
out of Iggy's Castle. Now (and wouldn't you have guessed it?)
Donut Plains 1 has us stymied. The combination of the flying koopa-
oids, exploding plants, etc. has us completely stuck. What's the
proper technique here?  Also how to approach what's up ahead, Donut
Plains 2 and another castle or secret palace, think? My son and I
plan to work on these during the weekend.

Please send replies to carljs@ids.net as I don't use this account regularly.

Thanks in advance!

Carl Jones
carljs@ids.net

Library Information Systems
Salve Regina University
Newport, RI  02840 
Newsgroups: rec.games.video
From: mdc@crash.cts.com (Milo D. Cooper)
Subject: Re: To anyone who saw the SNES MK
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA
Date: 27 Jan 93 04:52:30 GMT

In <1993Jan26.171337.4786@magnus.acs.ohio-state.edu> adingus@magnus.acs.ohio-state.edu (Aaron T Dingus) writes (about imminent Mortal Kombat for SNES):

}     I am also curious about the fluidity of the animation.  Is it noticibly 
}choppy or anything?
}adingus@magnus.acs.ohio-state.edu

	Yes, it is noticeably (and necessarily) choppy.  Cartridges can
hold only so much memory.

						 _m d c_
			  Milo D. Cooper  '92   | 1992  |  mdc@crash.cts.com
						`-------'
-------------------------------- end of file ----------------------------------
From: kennyy@bmerh579 (Kenny Yan)
Subject: Re: Interesting Viewpoint on Kids vs. Grownups
Organization: Bell-Northern Research
X-Newsreader: TIN [version 1.1 PL6]
Date: Thu, 21 Jan 93 18:52:22 GMT

I noticed the same thing about myself.  I'm 25, with no kids.
I practically grew up playing video games, either in the arcade
(from Space Invaders on, I've played everything!) or with my
computers.  (Pet, Atari 8-bit, Atari 16-bit).

By the time I got my Atari ST, I was in university, and I noticed
I wasn't playing as many games as I wanted.  But I have all these
games waiting for me to play.  When I graduated and started work,
I moved to a smaller city (Ottawa), and I thought, "There's nothing
to do in Ottawa, so I'll spend all my time playing games.  I should
catch up on my RPGs by next year."

That was 3 years ago.  I have only completed ONE of about 10 games I've
lined up for myself.  The other spare time went to studying things,
COOKING, and vegging in front of the TV.  Sometimes I don't even want
to start a game because I know I can't afford to spend an hour a day
playing it.

Which is why I now have an SNES with SF2, FF2 and Zelda.  Relatively
mindless, can save almost anywhere (not SF2, of course).

About strategy games, I've also became less patient with them.  I
distinctingly remember being like a little kid and trying everything,
and now I've became more afraid because "I'll have to start over
again!"

How did this happen to me?

.sigh..

Kenny Yan, kennyy@bnr.ca
The above is not a BNR opinion/view/comment/press release.
From: mkleczka@gacvx2.gac.edu
Newsgroups: rec.games.video
Subject: What is the new sega genesis newsgroup?
Date: 25 Jan 93 15:30:37 -0600
Organization: Gustavus Adolphus College, St. Peter, Minnesota

Just what the title says:
What is the new sega genesis newsgroup called??
Newsgroups: rec.games.video
From: jarnis@mits.mdata.fi (Jarno Kokko)
Subject: Re: SMK Special cup
Organization: Microdata Oy, Helsinki, Finland
Date: Fri, 22 Jan 1993 10:46:38 GMT

In article <1jntcjINNpuf@spim.mti.sgi.com> clamb@phantom.mti.sgi.com (Christopher Lamb) writes:
>
>
>
>Hi,
>
>
>How do you get to the special cup on super mario kart.
>I finished all the cups before the special cup , but 
>still could not get to it.
>
>
>
>Thanks
>
>Chris


You must finish all cups , both 50cc and 100cc as FIRST, then you
can go to special cup, and when you finish that first, you get
150cc, which is INSANE
From: JONQC@CUNYVM.BITNET
Newsgroups: rec.games.video
Subject: [GENESIS]T2: Joystick vs Joypad?
Date: 26 Jan 93 21:01:40 GMT
Organization: City University of New York/ University Computer Center

A friend of mine just got a Sega Genesis with Menacer and the T2 game.
Like most of other people who have written to the NET, we are having a
lot of trouble getting through the scene with John Connor and the
pickup truck (faulty Menacer response & the truck getting destroyed by
the HKs).  We will try out some of the suggestions already mentioned.

When I am Player 2, I have to use the Sega Joypad and I have gotten a
lot more proficient at it than when I started but the Joypad is still
not an equal partner to the Menacer.  My question is, does anybody know
if a joystick performs any better?  And if so, which joystick do you
recommend?

Thanks in advance.

John Leong
JON@QCVAXA.ACC.QC.EDU
JONQC@CUNYVM.CUNY.EDU
From: andyf@uk.sun.com (Andrew Fox - Sun UK - Answer centre)
Newsgroups: rec.games.video
Subject: For Sale: 2 x SNES's
Date: 26 Jan 1993 10:17:25 GMT
Organization: Sun Microsystems Ltd.
Distribution: world
Reply-To: andyf@uk.sun.com
NNTP-Posting-Host: yama.uk.sun.com


**** IF YOU ARE OUTSIDE THE U.K., HIT DELETE NOW ****




FOR SALE:


	Two Super NES systems.

	1 x U.S. SNES (not PAL converted)
	1 x Super Wild Card (Super Magicom II), copies Mario Kart, Pilot Wings

	All power supplies and leads.

	410 pounds


	1 x U.S. SNES (not PAL converted)
	1 x Super Magicom

	All power supplies and leads.

	400 pounds


Replies by e-mail, or phone me on 061-905 4589.

Apologies to all those outside the U.K., but I'm too lazy to sort out all
the currency changing and stuff. Besides, you can probably get them in 
your own country far, far easier.

+--------------------------------------------------+-------------------------+
|     /\       Andrew Fox,			   | Disclaimer:	     |
|    \\ \      Product Support Engineer,	   |			     |
|   \ \\ /     Sun Microsystems Ltd.,		   | These opinions are mine |
|  / \/ / /    Citygate, Sale, 			   | assuming I can remember |
| / /   \//\   Cheshire, M33 1JF.		   | what I've said.	     |
| \//\   / /    				   +-------------------------+
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