From: baldwin@carina.unm.edu (Chris Baldwin)
Subject: Re: Blood Bowl: Undead question
Date: Wed, 14 Oct 92 01:36:11 GMT
Organization: Atheist for the Development of a Better God

In article <1992Oct13.133208.43817@kuhub.cc.ukans.edu> kuaxe@kuhub.cc.ukans.edu writes:
>Could you explain how your draft works?  When you started your first season did
>you just "buy" teams like the book instructs or did you have a different way of
>doing it?  Also, about rookies, do you have a different way of running this
>also?  Finally, could you please define this pool of players (especially how
>you started it and how you keep it full)? 

	Ok, our draft works like this. First off, we had to generate the
draft pool. The pool if filled with 32 slots of players for each race.
Posistion is randomly determined for each player(from the table in the
Star Player book). Stars do not count against this total of 32 slots and
there is a 1 in 6 chance of each player being a star.
	Once the players are generateed, a list of what players are
available is released to the league. It is something like:
Humans:
Thowers: 10
Linemen: 10
Cathers: 5
Blitzers:5
etc...

for each race and posistion. For nonstars, a minimum bid is established
by the rules in the companion for draft costs. The highest bidders request
is processed first, then the next highest until there are no more bids or the
pool has run our of whatever it is they were bidding on. After the draft,
each race is replenished to 32 slots. This allows more stars into the 
pool.  Also, there is a 1 in 6 chance that each player will leave the pool. 
This applies to stars and non-stars alike. the players who leave do so BEFORE
the pool is replenished, so they will be replaced, just with different
players.

	Stars are handled a bit differently. Each star is given a pool 
number. The list of stars is sent out with the base price(see below)
and and mods to thier dislikes(Star abilities of dislike and self control).
We decided to add this so a team did not draft a star that could not play
for them due to some animosity. This also allows teams to get players
with self control that might not normally play for them. In the case of
stars, highest bids takes it. In case of a tie in the bidding, the min
bid a upped by 500 GC and the Coaches who bid on the player initially
may try again. No one else is allowed to bid, but all coaches who bid
initially may particiapate in the rebid, even if they were below the
bid that forced the rebid.
	After the draft, the stars abilities are rereleased(and a bunch
of coaches get pissed off about drafting some jerk with itchy feet:-).
We did change the itchy feet rules to say that the player will remain
with the team for 1 month instead of 1 game.
	The price of a star varies depending on the number of spp's
he has. the price is (base price + posistion adder + 100*#ofSPP + 200*1d6).
In general, the more you pay the better the star, but this is not always
the case.
	As I mentioned before, we play with 4 "bracket" which a teams
standing depends on the number of vets on the team. The draft lasts 5
days. On mon new teams draft. Tues bracket D teams and nerw teams, etc.
A team may only put in bids on 10 slots per day. This is not true of 
the last day of the draft when you may bid on any number. If it is
required due to tie bids on the last day of the draft, a special round
is held on the following monday. This, however, is fairly rare and has
only happened once since we implimented this system. The draft happens 
every month at the beginning of the month. This gives teams a chance to
replace players during the season and allows coaches to join the league
at any time.

-- 
"Hey, Guido! It's all so clear to me now. I'm the keeper of the cheese and
you're the lemon merchant. Getit? And he knows it! That's why he's gonna kill
us. So we gotta beat it. Yeah, before he lets loose the marmosets on us! - Ren
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