HDTenEightyP/NetNews huggingface dataset:
From: pearl@gandalf.rutgers.edu (Starbuck)
Newsgroups: rec.games.video
Subject: Re: Request for information on the PC-DUO
Date: 21 Jul 92 20:23:25 GMT
Distribution: all
Organization: the Worlds Welfare Work Association, Rutgers Anime division

In article <1992Jul21.040720.14011@husc3.harvard.edu> chan4@husc9.harvard.edu (Derek Chan) writes:

> Hello,
> 
> Sorry about asking this quest if it has already been asked, but I cannot
> seem to find a FAQ or further information on the PC-DUO, which has been
> mentioned in previous posts.

I emailed him the TG16 FAQ which was posted July 2nd.

Steve
---
Stephen Pearl (Starbuck)    Work: (908)932-3465   Home: (908)566-6842
UUCP:  rutgers!remus.rutgers.edu!pearl  Internet: pearl@remus.rutgers.edu
FidoNet: Stephen.Pearl@f619.n2605.z1.fidonet.org (or 1:2605/619)
GEnie: S.PEARL6                    CI$: >internet:pearl@remus.rutgers.edu  
US MAIL:  359 Lloyd Rd, Aberdeen, NJ 07747-1826           
QUOTES: "What is Starbuck-ing?" -Adultress 19
        "Works for me!" -Rick Hunter (The Cop, not the Robotech Defender)
Newsgroups: rec.games.video,comp.sys.atari.8bit,comp.sys.atari.st
From: hgm@ncsu.edu (Hal G. Meeks)
Subject: Re: Modifying NES lightgun for Atari 2600/7800 - need help
Organization: North Carolina State University
Date: Wed, 29 Jul 1992 21:00:15 GMT


I came into this thread while it was winding down......

I've just run across a game that I've never heard of for the 2600 --
Sentinel (copywrite 1990!). Bought it, and found that it requires the
2600/7800 light gun. 

I have a NES light gun that's hackable -- I don't own a NES anymore. Anyone
have a 2600/7800 light gun, and want to clue us all in on the details? I'm
not going to run out and buy a light gun to play this one game. 

--hal

--
hgm@ccvr1.cc.ncsu.edu	"The trick is -- find a name for it.
                         Then you can sell it. End of the Revolution."
From: asprouse@n3igw.pgh.pa.us (Andy Sprouse)
Newsgroups: rec.games.video
Subject: Sega killer
Date: 29 Jul 92 00:49:25 GMT
Distribution: na
Organization: Sprouse Consulting, Oakmont, Pa.


Sega may not be able beat Sf2 with one game but with a couple games.
Sonic 2 is coming
Terminator 2 the arcade  game is coming
and a couple of others too!
SF2 will eventually wear out! I my self wouldn't buy a game that costs
about the same ammount as the system you play it on.
ANd so these are my own thoughts about SF2.

-- 
Andy Sprouse            Oakmont, Pa.         asprouse@n3igw.pgh.pa.us
Newsgroups: rec.games.video
From: wchan@swanee.ee.uwa.oz.au (Wan Hong Chan)
Subject: Re: QUESTION: Does "8 meg cartridge" mean "1 megabyte"?
Organization: Elec Eng, Univ of Western Australia
Date: 22 Jul 92 04:43:57 GMT

So how can so little of bytes be so impressive????
It's hard to imagine Street Fighter 2 is only 2 megabytes..
Am I missing something here????
From: craa30@vaxa.strath.ac.uk
Newsgroups: rec.games.video
Subject: Master System/MSII compatibility
Date: 27 Jul 92 17:54:48 GMT
Organization: Strathclyde University VAX Cluster

I have just purchased a SEGA Master System II what I ould like to know is
are Master System games playable on the MSII??

Thanks in advance! 

--------------------------------------------------------------------------------
  ^     ^   | Smile and the whole world smiles with you.
  O     O   | Cry and the whole world tells you to bugger off and go annoy
     |      | someone else.
    ( )     | ------------------------------------------------------------------
            | Remember if ya dont answer me I may never talk to you again!
   \___/    | Programmers do it with Software. Operators do it with Hardware!
--------------------------------------------------------------------------------
Newsgroups: rec.games.video
From: sully@bnr.ca (Tim Sullivan P215)
Subject: Re: Powersticks![Genesis]
Reply-To: sully@bnr.ca
Organization: BNR, Inc. Research Triangle Park, NC
Date: Wed, 22 Jul 1992 15:56:37 GMT

In article <1992Jul22.111331.12453@Princeton.EDU>, sikorski@phoenix.Princeton.EDU (Edward Sikorski) writes:
|> 
|> Well its 'bout time, Sega! 
|> Let me explain:
|> 
|> Oh, several months ago, my pal and I tried to acquire Sega 
|> Powersticks
|> for our Genesis consoles. (we each had bought one, after playing with
|> the lousy joy-pad). But none could be found. Every time we tried to
|> play
|> two=player games, the other had to bring along his powerstick!  
|> 
|> To make it worse no one had any in stock. And when someone on the Net
|> posted where to get one, it was gone! Well, until a week ago!
|> Finally,
|> Toys'R Us received 40-50 units and it was good! 
|> 
|> I recommend to anyone that buys a Genesis, get a Powerstick, unless
|> something better comes along. Like that new Sega Genesis Gun! Who
|> has the scoop on it and how much$$$?
|> 
|> Reply or yack to:
|> 
|> sikorski@phoenix.princeton.edu
|> ------------------------------------
|> These are my views...want some?
|> ------------------------------------

I purchased the Sega Powerstick a few months ago, mainly for Mrs.
Pacman.  I have used it in place of the regular controller for all my
games ever since, until last week.  Just for the heck of it, I
decided to use the regular controller again.  I found that the 
controller felt better and controlled easier than I had remembered, and
I actually enjoyed using it; I think I even played better in Bulls vs. 
Lakers with the original controller.  

I guess some games I do better using my thumb to control all three 
buttons - for these I'll use the normal controller, and others I do 
better using a different finger for each button - for these I'll use 
the power stick.  I mostly play sports games; I'm sure that makes a
difference.

- Sully.
From: cassiel@ucscb.UCSC.EDU (71189000)
Newsgroups: rec.games.video
Subject: shopping for a game system
Summary: Which is the best game system for anime related games???
Keywords: Video game system, Anime
Date: 30 Jul 92 06:16:04 GMT
Distribution: ca
Organization: University of California, Santa Cruz
NNTP-Posting-Host: ucscb.ucsc.edu





I'm currently shopping for a 16-bit video game system.  And one
question that will influence my decision is spelled out in my
subject line pretty well?  Which system is best if I want to try
out anime related games??

And yes, I've read the FAQ.  It just wasn't all that clear.  I
welcome either personal suggestions, or suggestions as to where
to find more info.  Thanks.
Newsgroups: rec.games.video
From: cullhane@medusa.itc.gu.edu.au (Cullhane Gibbs)
Subject: Re: QUESTION: Does "8 meg cartridge" mean "1 megabyte"?
Reply-To: cullhane@medusa.UUCP (Cullhane Gibbs)
Organization: Griffith University, Brisbane, Australia
Date: Wed, 22 Jul 92 06:59:53 GMT

2 meg is quite a bit for SF2, depending on several things:

	(1) How much data is required to represent a sprite.on SNES.
	(2) How the characters are put together on the screen, i.e.
	either a full frame for each part of the characters animation
	or reusing parts of the character for each piece of animation, e.g.
	the head of a character (say RYU) may stay the same for each move
	so there's no need to store more than a couple of heads. I'm
	not saying this is how it was done in SNES SF2, but this
	would conserve quit a bit of memory if done this way.
From: claudius@zeus.calpoly.edu (King_Claudius (Chris Knight))
Newsgroups: rec.games.video
Subject: Re: GENESIS -- Games with great sounds?
Date: 26 Jul 92 02:33:13 GMT
Organization: California Polytechnic State University, San Luis Obispo

Just rented Tasmania and I really enjoy the cartoon-like sounds and background
music...
-- 
---King Claudius---                                   claudius@zeus.calpoly.edu
From: avif@maxine.wpi.edu (Avram Finkel)
Subject: Looking for a TG-16
Organization: Department of Computer Science, Worcester Polytechnic Institute, Worcester, MA USA
Distribution: usa
Date: Thu, 23 Jul 1992 00:37:02 GMT

Hi all, I just got back from 2+ hours of driving around Worcester, looking for
a Turbografix-16.  Everywhere I went was either out of stock, or never carried
it.  So, my question is, does anybody out there either have a TG-16 for sale, 
or know of a mail-order place where I could get one?  
Thanks alot,
Avi F.

-- 
==============================================================================
How much wood would a woodchuck chuck if a woodchuck could chuck wood?
Think about it.
avif@maxine.wpi.edu
Newsgroups: rec.games.video
From: ad749@yfn.ysu.edu (Rob Bakos)
Subject: QuackShot
Reply-To: ad749@yfn.ysu.edu (Rob Bakos)
Organization: St. Elizabeth Hospital, Youngstown, OH
Date: Mon, 27 Jul 1992 03:47:54 GMT


Anyone know how to get past the wall that comes down in the Egypt stage?

Email please...

Thanks in advance,

Rob
-- 
"In order to win, you must cheat. If you lose; hell, start a fight!"
                                      -- Dan Cortez MTV Sports
From: JIM@brownvm.brown.edu (James Mathiesen)
Newsgroups: rec.games.video
Subject: Video games and mail order
Date: Tue, 21 Jul 1992 16:14:11 EDT
Organization: Brown University - Providence, Rhode Island  USA
NNTP-Posting-Host: brownvm.brown.edu
News-Software: BNN via BNN_POST v1.0 beta

Is anyone else out there putting much effort into finding ways to mail order
games cartridges cheaply?  I've been having a mixed bag using the ads in
magazines.

Are the mail-order companies actually cheaper?  As far as I can tell retail
outlets in my small town are charging $58-$74 for an SNES game (w/ tax).
Mail order seems to be around $54-$69 (w/ shipping).  Just four or five
dollars difference, but if you get multiple games at a time mail-order seems
to pull ahead more (since the shipping charge per game goes down).

Do these numbers jibe with other people's experience?  Is there anyway
to find out the Suggested Retail Price for a cartridge?  Will Nintendo
tell me if I call them up?  Anyone know how much the cartridges cost
retailers?

Are there any mail-order places out there prepared to dicker over prices?
I haven't tried that yet (partly because I have little dickering experience).

Here are a few things I have noticed:

- If I say something like "Do you have Super Fart Ball for $49.95 in stock?"
  I seem much more likely to get the price I expected.

- Specials generally seem to work out to giving you a break on the shipping
  charges (which are often absurd anyway).  Ordering a special with additional
  games is probably the best savings you can get from mail order.

- The Southeast Group (p105 August GamePro) seems to have low prices and
  a 1-800 number.  You can't pre-order from them.  I ordered The Addams
  Family, and was told to expect it next week.

- Chips & Bits is more expensive, but if you pre-order then they ship it
  for free (I'll be getting Magic Sword for $54 dollars as soon as it
  comes out).  I've used them before and got my order in two days.

I'd be very interested in hearing from anyone else who has been trying
to exploit mail order.  (Or anyone who's been making out as good or
better with a retailer).

I'd also be curious to see how much people are typically paying for
games.  To start the ball rolling, here's all the ones I payed money
for (prices include shipping, tax, etc...)

Super Ghouls 'n' Ghosts     $58.30         Sears (on sale)
Super R-Type                $52.99         Sears (on sale)
The Addams Family           $55.70         Southeast Group
Magic Sword                 $54.00         Chips & Bits, pre-order
Castlevania IV              $48.00         Chips & Bits, used

james
--
internet: jim@brownvm.brown.edu
Newsgroups: rec.games.video
From: tjones@harriett.ncsa.uiuc.edu (T Jones)
Subject: Re: Need help on Zelda III.
Organization: Nat'l Ctr for Supercomp. Appl.
Date: Tue, 28 Jul 1992 22:52:17 GMT

You have to go through Turtle Dungeon (#7).  If you want to see what's in 
there in the light world, you'll still have to go through the dungeon and 
then use the mirror.

Good luck!  I just finished the game yesterday.

Theresa
Organization: Penn State University
Date: Wed, 29 Jul 1992 15:10:38 EDT
From: <JMH131@psuvm.psu.edu>
Newsgroups: rec.games.video
Subject: Re: Games NOT for Trade

 My favorite game for the Super NES is Super Castlevania IV, and after
 considering trading it, I decided not to.  I like the graphics, the music,
 the bosses (the Grim Reaper is my favorite), the variety of obstacles
 (Konami is getting fairly good at doing only one or two of a particular
 thing, rather than screen after screen repetition (e.g. the "centipede thing"
 in the library; 1 rotating room; 1 spinning background)), and I find the game
 easy enough now that I've played it a dozen times to make it through the
 whole adventure in one sitting (sort of like watching a good movie over again
 on the VCR).  --John.
From: poret_jc@jhunix.hcf.jhu.edu (Jay C Poret)
Newsgroups: rec.games.video
Subject: ****Lynx game for trade*****
Date: 31 Jul 92 00:23:06 GMT
Distribution: usa
Organization: HAC - Johns Hopkins University, Baltimore

Dudes,
Any body wanna trade for Bill and Teds Excellant adventure?
 
All offers considered!
 
Jay
From: rauser@fraser.sfu.ca (Richard John Rauser)
Newsgroups: rec.games.video
Subject: Re: GENESIS -- Games with great sounds?
Date: 22 Jul 92 03:13:36 GMT
Distribution: rec.games.video
Organization: Simon Fraser University, Burnaby, B.C., Canada


   Sonic the Hedgehog and Ys III both have amazingly good sound effects.
The music for both always blows me away...especially Ys III, where the
music is so good you'd swear it was CD.

--
Richard J. Rauser         "Sonic 2!"
rauser@sfu.ca                 -what Guile really says
WNI
Organization: University of Illinois at Chicago
Date: Tuesday, 21 Jul 1992 08:31:43 CDT
From: <U43313@uicvm.uic.edu>
Newsgroups: rec.games.video
Subject: Re: So are you dying for CDs, or what?
 <19920721012320IZZYNX8@MVS.OAC.UCLA.EDU>

In article <19920721012320IZZYNX8@MVS.OAC.UCLA.EDU>, IZZYNX8@MVS.OAC.UCLA.EDU
(J.T. Wang) says:
>
>If you are talking about the flash-ram technology from Intel, you
>in for a surprise. I read in some PC magazines that the flash-ram
>will cost about $10-15/Megabyte to produce. So, a 2 Gigabyte card will
> cost $10,000-15,000! Compare that to CDs, a CD cost about $1.00
> (that's right one dollar) to press (mass produced and not counting
>  the cost of the information in the CD of course). The flash-ram
>  may be more better suited as a replacement of hard drives on portable
>   computers. IMHO flash-ram will never live up to the low $/Meg of CD.
>    Also, a typical CD (5") holds about 600 megabytes(not megabits) of
>    information. Three and a half CD should comeup to about 2 Gig.
>
It's not Intel and I don't think it's called Flash-Ram. Anyways, from
what I read it would cost $10/ card (with each card holding 2 giggs).
Now, that's not too much (I think it's still cheaper than chips).
So, wouldn't it be safe to assume that eventually the cost of producing
this medium will fall, which means that it'll eventually take the place
videotapes, cds, and whatever else? Not soon, but maybe in the next 10
years. Who knows, the 32bit machines that will be out in the next few
years might use this sort of medium. Didn't the Turbo-16 try this 5 yrs
ago with there little credit card sized game cards?
Newsgroups: rec.games.video
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Subject: Re: Atari Jaguar busting loose!!!
Organization: NASA Goddard Space Flight Center
Distribution: usa
Date: Fri, 31 Jul 92 17:33:53 GMT

In article <Bs7u14.H2I@news.cso.uiuc.edu>, bca44236@uxa.cso.uiuc.edu (Racter) writes:
> 
> I'm not so sure with Atari's usual method of operations...
> 
> While the Jaguar may be a milestone in home electronic entertainment, its
> marketing is going to be the deciding factor of its life span.  Look at the
> Lynx...Atari has not aggressively advertised their portable system despite
> the fact that it is suppose to be the most powerful handheld  on the market.
> Yet I doubt whether it is fairing well against the GameBoy or GameGear.  
> Nintendo knows how to market its systems...and that is why it enjoys such
> success today.  I would hope that Atari would take this to heart and give
> us a virtual media blitz to show us what this 64 bit system can really do.
> 

Agreed, but Nintendo hasn't had as a big a success with SNES as they would
have liked, so maybe their technique of agressive advertising isn't such
a perfect idea after all.  And maybe not having total all system conquering
success is good for Atari -- the Lynx has the highest percentage of good
games to bad of any system on the market.  I don't doubt that this is
because they feel they must produce good games to survive.

The times I have asked the staff at Babbages and EB about how well the Lynx
and GameGear are selling they say to me "suprisingly well" almost every
time, though that doesn't indicate how well one sells in comparison to the
other.  It does say that it's doing well enough to survive, though.

Steve
From: desmondw@merrimack.edu
Newsgroups: rec.games.video
Subject: Re: Neo Geo - The Best Console
Date: 29 Jul 92 10:40:03 GMT
Organization: Merrimack College, No. Andover, MA, USA

In article <1992Jul27.163450.20689@rice.edu>, jsj@ravl.rice.edu (Jeffrey Spence Jeffress) writes:
> In article <1992Jul27.102245.2022@merrimack.edu> desmondw@merrimack.edu writes:
>  
> 	Sorry about the rambling but I too am finally tired of 
> 	hearing about the system wars. Sometimes they are useful, 
> 	but everything that needed to be said already has been 
> 	in this case.

      Lets face it, The system wars will continue until SNES and Genesis
users allow Neo Geo owners to have a say on their system in this
newsgroup. SNES and Genesis owners won't allow one Neo Geo owner to
ask any info on a game or a review. Every time a Neo Geo owner asks
for another Neo Geo owner to post a review of a game he/she gets flamed
to death on this newsgroup with crap like "you're such a loser for
paying $500 for that system", "the games all suck", etc. 
     If you don't believe me look about 20 posts above at someone who
reviewed Fatal Fury and got some jerk telling him the game sucks and
get with SF2. This is why I keep the war up with SNES  and Genesis owners
and will continue it until this bullshit is stopped. How would you feel
asking for  a review of a game for the Genesis and getting 20 flames
on your mail?
Newsgroups: rec.games.video
From: duggan@cc.gatech.edu (Rick Duggan)
Subject: Re: Gameboy line trouble...again
Keywords: pixel column zapped
Organization: College of Computing
Distribution: na
Date: Wed, 22 Jul 1992 20:01:29 GMT

In article <1992Jul22.043314.15833@noose.ecn.purdue.edu> manley@iies.ecn.purdue.edu (HELD HOSTAGE -- YEAR ONE) writes:
>Well, my Gameboy came down with the dreaded "column of pixels goes bust"
>affliction tonight.  I have heard other owners complain about this.  What
>did you do?  I recall something about Nintendo replacing the unit, but that
>had to have been a dream...

I had two of the earliest Game Boy units, and both came down with this
problem.  As I recall, one broke within the 90(?) day warranty and
was fixed.  A few months later, the other one did the same.  I think they
told me this was a known production problem when I had the first one
done.  I called them and said, "Look.  I know this is a known problem, so
please fix mine even though it's out of warranty."  And they did.
I don't know what the current policy is, however.

-rick

"Random acts of violence just don't do it for me anymore.  It must be
 maturity." - Cactus Jack WCW Saturday Night 07/04/92
Rick Duggan | duggan@cc.gatech.edu | CS1410 TA - Section A
Office Hours (CC 103): Tue 1:30-3:00 Thu 1:30-2:30
Newsgroups: rec.games.video
From: cw21219@uxa.cso.uiuc.edu (Kenneth C. Wang )
Subject: Re: Thoughts on SNES SFII
Organization: University of Illinois at Urbana
Date: Wed, 22 Jul 1992 23:05:16 GMT

loverde@ux1.cso.uiuc.edu (AstralWolf) writes:

>In <92202.004225U20565@uicvm.uic.edu> <U20565@uicvm.uic.edu> writes:

>the ending unless you beat level 3.  Assuming you beat level 7, you get to
>see the characters ending, and then the credits for the game, and from what
>I hear if you beat level seven without continueing, you get to see a group
>picture of all the street fighters!  (I havn't done it yet, always seem to lose

 I don't think you need to do it without continuing... I beat the game on
level 7 (using Guile) and it gave the special ending. The group picture
is pretty funny, Honda and Blanka are off to the side, so they look really
goofy. Also, I didn't think that level 7 really seemed harder than level 3.
But, I've only been able to beat level 3 with Guile, Chun Li, and Blanka.
Ken and Ryu it seems impossible to beat Bison, cause when I mess up once,
I'm dead.


>						-- Jim

>-- 
>   /|        /              / |      /       /  /-/  Can be reached on the
>  / |  /--/ --- |/-/ /-\|  |  |  ^  /  /-\  |  |/    Astral Planes known as:
> /--|  \-\   |  |   |   |  |  | /| /  |  |  |  |       loverde@ux1.cso.uiuc.edu
>/   | \--/  /  /    \--/| /   |/ |/   \-/  /   /       jvl45017@uxa.cso.uiuc.edu
-- 
 Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
 			| Internet: c-wang@uiuc.edu			
			| AKA Che-Yuan Wang
From: shimkevi@buchmf.bu.edu (Sergey Shimkevich)
Newsgroups: rec.games.video
Subject: Re: Latest EGM stuff
Date: 29 Jul 92 23:03:08 GMT
Organization: Boston University Chemistry Department

In article <740@sandia.UUCP> sandia!marms@unmvax.unm.edu (Mike Arms) writes:

>BTW, the name they have in EGM is GLEY LANCER, not Grey Lancer.  "Grey"
>would seem to make more sense as it is a real word.  I hope that this
>is not just a case of stereotyping humor mangling the "r" to "l".  :-)

The title screen of the game (and the name on the box) says "Gley Lancer".

In the manual there are a few more of the "R-L" mix-ups, all in the names of
the (superdeformed) characters.

//////////////////////////////////////////////////////////////////////////////
// Ryan: What is it to you, demon?       //// Sergei Shimkevich             //
// Lune: It is Sir, Demon to you, worm!  //// shimkevi@buchmf.bu.edu        //
// -Phantasy Star III                    ////                               // 
//////////////////////////////////////////////////////////////////////////////
Newsgroups: rec.games.video