HDTenEightyP/NetNews huggingface dataset:
From: jpa@dash.udev.cdc.com (jp ahmann x4271)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Can't RUN Falcon OFT
Date: 28 Sep 92 17:47:31 GMT
X-Newsreader: Tin 1.1 PL5

John Rick (john@psych.toronto.edu) wrote:
: Just purchased 'Operation Fighting Tiger', installed it, then found that when
: I typed 'falcon3', the screen went blank and the keyboard froze up.
: 
: So I reinstalled Falcon, which worked fine (except that the joystick seems 
: more sensitive than before - is there anything I can do to decrease the 
: responsiveness of the joystick?).  I added patch D, and it still worked fine.
: Then I installed OFT and fzzt! the screen blanks when I type falcon3 and
: doesn't do a thing!
: 
: I have a 386-25, 630944 Kb free memory, math coprocessor, and Stacker
: (loaded high).  As far as I can tell, there's no reason my system should
: work with 3.0D but not 3.01. 
: 
: I wanna play OFT!  Help!


  I have a similar problem.... I have tracked it down to loading my mouse
  (logitech bus) driver.  I also had to rearrange how I loaded my drivers
  in high memory, using QEMM 6.03.  I too have stacked disks, and drivers
  for my adaptec SCSI (not the same disks).  When I comment out the mouse
  driver (either 6.00 or 6.02 loaded high or not) OFT works, leave it in or
  load manually and fzzt.  Even with the mouse loaded I have plenty of
  free DOS memory (>625K).  BTW, no stealth qemm used.
  OFT also doesn't like to run off the SCSI, but runs off a stacked disk. 

  I would (if I were you John).. try pulling out TSRs and putting them 
  back selectively...  I seem to remember changing having to put STACKER in
  QEMM's default EMS region  (not /r:2  or whatever it was).

  Still pisses me off that my mouse doesn't work with OFT.  Maybe its my
  IRQ on the card. Every other hunk of SW works just fine though.    


------------------------------------------------------------
  Joe Ahmann                 Control Data Systems Inc.         
  Consultant                 Performance Analysis - ARH296    
  jpa@hare.udev.cdc.com      4201 N. Lexington Ave.           
  w: (612) 482-4271          Arden Hills, Mn 55126
From: peter@techbook.com (Peter Sarrett)
Newsgroups: comp.sys.ibm.pc.games
Subject: UW: Level 3 Problems
Date: 4 Oct 92 01:54:42 GMT
Article-I.D.: techbook.1992Oct4.015442.1971
Reply-To: peter@techbook.com (Peter Sarrett,,,,)
Distribution: usa
Organization: TECHbooks --- Public Access UNIX --- (503) 220-0636



I've thoroughly explored Level 3 of Ultima: Underworld and I've got two
problems.

1) How do I free Urgo?  I've played the charades game and as near as I can
tell, I need to give the lizardman some food and in exchange he'll free Urgo.
But the lizardman refuses every offer of food I've made.  Is it just a question
of offering him a LOT of food, a specific kind of food, or something else
entirely?

2) Where do I find the sword blade?  Scrolls and runes in one area said to look
in the SE, and "secrets are behind walls."  I've scoured the SE of Level 3 and
have come up with nothing.  I've examined all the walls I could find and found
no secret doors (except in the Storage Room East).  Where should I be looking?

Spoilers are appreciated.

===============================================================================
Peter Sarrett          |   "You don't stop playing games when you get old--
peter@techbook.com     |    you get old when you stop playing games."
(503)579-0873          |                                        - O. W. Holmes
===============================================================================
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.ibm.pc.games
Date: Fri, 2 Oct 1992 11:38:14 -0400 
From: "Robert W. Igo" <ri09+@andrew.cmu.edu>
Subject: Re: Ways to Foil Piracy

In message <1992Oct1.190254.2604@cs.yale.edu>, 
 randall-joshua@CS.YALE.EDU (Joshua Randall) writes:
>Look...my friends...you think that "pirates" are going to be stopped by CD-ROM
>games?  No.  Just because you cannot write to the CD does not mean that you
>cannot crack the game.  If they (the "pirates") have to they will write a 
>small TSR which will bypass whatever kind of protection is on the game.
>
>You want to foil piracy?  Don't put copy protection on games (a waste for
>everyone involved).  Just make CD-ROM *only* games which cannot be installed
>to hard drive.  This will foil illegal copying of games (at least until some-
>one gets a CD copier).
>-- 
>Joshua E. Randall			randall-joshua@minerva.cis.yale.edu

Yes, that would work for a while.  In the meantime, the software industry
would be losing tons of money due to the fact that they just alienated
most of the population who used to buy their disk-based stuff.  Also,
someone would be working on a way to make everything run off a huge
hard drive, and someone will be putting the finishing touches on
writable CD's.  Of course, there will probably be people who come up
with a form of copy protection for CD's, but that'll be bypassed just
like it can be on videos.

It never ends.  Why not leave it as it is, and save all the time and
money trying to stop very clever people from doing very clever things?
With each new form of copy protection, the hackers just keep getting
better, and I think the hackers are definitely winning the race.

[******************************** Bob Igo ********************************]
Witty and universally-true .sig file under construction.
[************************** ri09+@andrew.cmu.edu *************************]
Newsgroups: comp.sys.ibm.pc.games
From: swkgohw@nuscc.nus.sg (Goh Winston (Mr))
Subject: Ultima7 FOV Test of Courage
Organization: National University of Singapore
Date: Mon, 5 Oct 1992 01:54:17 GMT

Well met Sheldon,

Go and talk to the old mage again (**grin** happened to me too!)

					Sir Launcelot Du Lake

Newsgroups: comp.sys.ibm.pc.games
From: mmoore@staff.tc.umn.edu ("None of ya Bizness")
Subject: Re: Keen 4 questions
Organization: University of Minnesota
Date: Sat, 3 Oct 1992 22:05:46 GMT

In article <92275.125956IO20084@MAINE.MAINE.EDU> IO20084@MAINE.MAINE.EDU writes:
$Please post the cheating keys.  (Or E-mail them to me, too)
$Please.  Thanks in advance.
$

Oh just post the damn things.  Please.

ADthanxVANCE.

malcolm

-- 
Malcolm Diallo Moore, CIS-Univ. of Minn.                mmoore@staff.tc.umn.edu
				            	    moor0009@student.tc.umn.edu
	"Arresk the Presidink!"
				-- Popeye the Intelligent Hoodlum
From: DLUKE@MSU
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: 07 M&M IV Clouds of Xeen (Short Review)
Date: 5 Oct 92 16:04:46 GMT
Organization: Michigan State University

>So far I have just finished the Dwarf mine quest and the completed
>the Witches tower. Have barly explored any portion of the outside.
>Seems bigger then MM3.

So how did you get into the Witches Tower?  I've done a bunch of other
stuff, but haven't been able to get into the tower!

Doug
From: abdg6870@uxa.cso.uiuc.edu (Alexander B Davis)
Newsgroups: comp.sys.ibm.pc.games
Subject: Nova 9
Summary: key sequence to skip levels
Keywords: Nova 9
Date: 1 Oct 92 19:50:26 GMT
Article-I.D.: news.BvGKG4.EFE
Organization: University of Illinois at Urbana


     I used to know how one can skip levels in Nova 9 by loading
the game in a certain way and then hitting some keys, but I've
forgotten.  ANyone remember?

                                    Thanks, 
                                           Alex Davis
                                          abdg6870@uxa.cso.uiuc.edu
From: hchong@netcom.com (Hoi Chong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: GS2000 Pauses while playing samples
Date: 6 Oct 92 06:17:47 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

From article <1992Oct6.022716.21639@monu6.cc.monash.edu.au>, by ins866n@lindblat.cc.monash.edu.au (D.A. Svendsen):
> Err...doesn't it ALREADY have SB supported digitised speech?  I've got the
> out-of-box unpatched version, and the copilot says "Target left" or whatever.
> Does this patch have MORE voices?  Perhaps from others choppers?

I think the title says it -- the graphics paused momentarily when speech
is played.  The patch takes care of this problem (the action and graphics
continues while speech is played).  However I found that it still pause
if I changed the interrupt to 5 for some reason.  Only when the interrupt
is 7 do the smooth non-stop graphics speech occurs. 
Xref: sparky comp.sys.ibm.pc.games:14806 rec.games.misc:17588
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: Opinions Wanted-->New IBM Releases
From: tatakamoto@vmsb.is.csupomona.edu (Teri Takamoto)
Date: 27 Sep 92 22:01:23 PST
Reply-To: tatakamoto@csupomona.edu
Distribution: world
Organization: California State Polytechnic University, Pomona
Keywords: Opinions, new games, new releases, reviews
Summary: 13 new games:  What do you think?
Nntp-Posting-User: tatakamoto

Hello all,
     There has been a small rush of new IBM game releases in the last
week or two (or in some cases in the list, a month).  None of these games
has been discussed either in c.s.i.p.g. or r.g.m., at least as I type
this post.
     So what I'd like to do is ask you all what your first impressions
and subsequent opinions of these games are.  What you like, what you don't
like, bug reports, anything you can think of to share.
     Here's the list:
     1.  Cyber Empires (SSI).
     2.  Gobliiins (Sierra).
     3.  Grand Slam Bridge II (Electronic Arts).
     4.  Heaven and Earth (Buena Vista Software).
     5.  Heimdall (Virgin Games).
     6.  Lost Files of Sherlock Holmes (Electronic Arts).
     7.  Pit Fighter (Domark).
     8.  Plan 9 from Outer Space (Konami).
     9.  Quest for Glory 3 (Sierra).
    10.  Spellcasting 301 (Legend).
    11.  The Summoning (SSI).
    12.  Theatre of War (Three-Sixty).
    13.  Utopia (Konami).
     Thanks in advance and *have at it*, everyone!
-- 
--------------------------------------------------------------------------
|  Teri Takamoto        California State Polytechnic University, Pomona  |
|  Senior Computer Operator                   Computing Resource Center  |
|  tatakamoto@csupomona.edu               (this .sig is *not* quotable)  |
--------------------------------------------------------------------------
From: csm@hpfcso.FC.HP.COM (Chris Miller)
Date: Mon, 5 Oct 1992 19:32:40 GMT
Subject: Siege or Lost City of Atlantis anyone?
Organization: Hewlett-Packard, Fort Collins, CO, USA
Newsgroups: comp.sys.ibm.pc.games

Has anyone played either Siege or Indiana Jones and the Lost City of Atlantis?
Are they any good? Anyone have either for sale?

Thanks for any info,

Chris


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
             "He's old enough to know what's right and
                   young enough not to choose it"
                             -- RUSH --

 ----------------------------------
 ------*******---*******---*----*--      Christopher S. Miller
 -----*---------*---------**---**--      4424 Rosecrown Ct.
 ----*---------*******---*-*--*-*--      Ft. Collins, Co. 80526
 ---*---------------*---*--*-*--*--
 --*******---*******---*---**---*--      hplabs!hpfcla!hpfela!chris
 ----------------------------------      csm@hpfcla.hp.com
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

Newsgroups: comp.sys.ibm.pc.games
From: jpehko@cs.joensuu.fi (Juha Pehkonen)
Subject: Re: Communication between flight simulators
Organization: University of Joensuu
Date: Thu, 1 Oct 1992 08:28:03 GMT

millar@sander.lockheed.com (Jeffrey R. Millar) writes:
>Does anyone have some information about how MicroSoft's Flight Simulator or 
>Spectrum Holobyte's Falcon 3 communicate information on the modem link?  My 
>assumption is that when FS or F3 are playing in the two player mode, the 
>programs are sending the aircraft's position and attitude repeatedly over 
>the link to each other.

Well, that would too simple. Of course it sends that information too, but
there's a whole lot more you probably haven't considered. Since the simulated
world has to be exactly the same in both ends, the same kind of information
(coordinates, speed, etc.) of every single object (air/ground) has to be
sent too. And I'm sure this isn't enough, not even close.

>I want to take the information and feed it into another computer to generate 
>simulated cockpit instrument displays.  This requires a program to interpret 
>the protocol on the link.  It would be great if someone has already done 
>this.

Now that would be interesting, but the format of the transfered data is most
likely too complicated to be easily 'cracked'. You probably have to consult
with Spectrum Holobyte.

Flight Simulator is probably a lot easier choice for you (or anybody else).


Juha Pehkonen
jpehko@cs.joensuu.fi
University of Joensuu, Finland

Newsgroups: comp.sys.ibm.pc.games
From: hchong@netcom.com (Hoi Chong)
Subject: Re: Key-disk... It's back again!!
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Sun, 4 Oct 1992 06:57:36 GMT

From article <1alejbINN43d@usenet.INS.CWRU.Edu>, by dpn2@po.CWRU.Edu (Damien P. Neil):
> 
> In a previous article, daly@ecs.umass.edu (Bryon Daly, ECE dept, UMass, Amherst) says:
> 
>>First, since the game already had some copy protection, why are the CD-ROM
>>purchasers inflicted with a more inconvenient form of copy protection?  Why
>>not just use the code wheel again, if they want copy protection?   
> 
> I would see a key-CD form of copy protection no more or less inconveniant
> than a code wheel. Actually, in some ways it is better, since I am less
> likely to lose the CD than the wheel. If you feel otherwise, write to the
> company and tell them...

You are also more likely to scratch your CD, or get fingerprint on it,
or spill drink on it. 
Xref: sparky comp.sys.ibm.pc.games:14691 rec.games.programmer:3947 comp.sys.amiga.games:13407
Newsgroups: comp.sys.ibm.pc.games,rec.games.programmer,comp.sys.amiga.games
Subject: Re: wishlist for the ultimate role-playing advent
From: estewar1@husc9.harvard.edu (Eric Stewart)
Date: 26 Sep 92 12:44:07 EDT
Organization: Harvard University Science Center

In article <1992Sep25.101746.683@altair.selu.edu> pcs$1610@altair.selu.edu writes:
>I've been thinking of theft in fantasy games lately, and here's a few comments.
>
>Since it's going to be networked, how about letting characters steal from
>each other? You can't do this in a single-player game (what's the point?--

I REALLY hate this idea, as stealing and backstabbing are the reasons I no
longer play muds.
>
>This is just what one perhaps devious person thinks (back when I played D&D,
>(long ago) I always got thrown out of the party for stealing the 
>Pure, White Paladin's Wand of Do-Goodness :)
>
>The Let's-get-rid-of-those-Family-Values candidate,
>Scott

YOU'RE the guy my characters always ended up executing... We didn't just 
throw your kind out, we strung you up!  The general attitude was if you
weren't with us 100%, you were the enemy.  Nothing like a little frontier
justice, is there? :)

Eric J. Stewart                             estewar1@husc.harvard.edu
From: kw@doc.ic.ac.uk (K. Wong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Sci-fi RPG's
Date: 6 Oct 1992 20:25:24 +0100
Organization: Department of Computing, Imperial College, University of London, UK.
Distribution: usa
NNTP-Posting-Host: oak7.doc.ic.ac.uk

In article <tyler.brown.44@EMCB.CC.UTAH.EDU> tyler.brown@EMCB.CC.UTAH.EDU (TYLER JAMES BROWN) writes:
>In article <BvB4C8.5qA@andy.bgsu.edu> rlee@andy.bgsu.edu (Bob Lee) writes:
>
>>Since we're all praising Wasteland so much did any of you remember its
>>sequel? Fountain of Dreams.
>
>>Even though it isn't declared the sequel to Wasteland it sure looks and
>>plays a lot like it. 
>
>Wasn't ESCAPE FROM HELL the sequel?

	Escape from Hell was nothing like wasteland! It had a wierd setting
that was not fantasy or Sci-fi, but a bit of everything. It wasn't a bad game
actually. I kinda liked it, apart from the fact that is what a bit easy and 
that I had to pay $40 for it (2 years ago while I was in the states) 

==============================================================================
" There is no right, there is only POWER! "
				- Ashen-Shugar,A Darkness at Sethenon

Hadoken! -Ken






Newsgroups: comp.sys.ibm.pc.games
From: wiegand@rtsg.mot.com (Robert Wiegand)
Subject: Re: KQ5 - Ice Mountain
Reply-To: motcid!wiegand@uunet.uu.net
Organization: Motorola Inc., Cellular Infrastructure Group
Distribution: usa
Date: Tue, 29 Sep 1992 14:17:44 GMT

arenzana@angelo.amd.com (Romeo Arenzana) writes:

>Newsgroups: ibm.pc.games
>Subject: KQ5 - Ice Mountain
>Summary: 
>Followup-To: 
>Distribution: usa
>Organization: Advanced Micro Devices, Santa Clara, CA
>Keywords: 

>Can somebody tell me how to get past the cliff at the ice mountain?
>I used the rope to tie to the branch but it breaks when I climb it.
>I got the sled, too, but I couldn't use it. I got the wand, empty
>pouch, squeezed honeycomb, cape, half a leg o' lamb, amulet. Any
>help is appreciated.

If I remember right you tie the rope to a rock or something, not to the
tree.

-- 
------------------------------------------------------------------------------
Robert Wiegand - Motorola Inc.
motcid!wiegand@uunet.uu.net            uunet!motcid!wiegand
Disclamer: I didn't do it - I was somewhere else at the time.
Newsgroups: comp.sys.ibm.pc.games
From: dedmunds@selkirk.sfu.ca (Darran Edmundson)
Subject: Re: STRUCTURE OF THIS NEWSGROUP
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Sun, 4 Oct 1992 17:26:09 GMT

The volume of this group is NOT overwhelming if you use a decent newsreader
and take a few minutes to prepare a kill file.  For instance, I use `nn'
and kill off games in which I have no interest.

Flame away.

-- 

Darran Edmundson
darran@chaos.phys.sfu.ca
From: ewoo@unixg.ubc.ca (Emile Woo)
Newsgroups: comp.sys.ibm.pc.games
Subject: PKZIP?! Help! I'm confused!
Date: 6 Oct 92 03:14:22 GMT
Organization: University of British Columbia, Vancouver, B.C., Canada
Originator: ewoo@unixg.ubc.ca

Salutations,
	I would like to ask a few questions about PKZIP and PKUNZIP:

Question 1: What is the latest version of PKZIP/UNZIP?

Question 2: Where can I ftp this version?

Question 3: Is it true that there was a beta/alpha version of this 
	    program that alot of people used? If so, does this latest
	    version handle these ones also?

Question 4: Was there a version that was actually a virus?

The reason I ask is because I downloaded F15iii.zip and my old 
pkzip program didn't recognize it. Thanks for the help! :-)

Emile Woo
Internet:ewoo@unixg.ubc.ca
Newsgroups: comp.sys.ibm.pc.games
From: rcj41604@uxa.cso.uiuc.edu (Huh!?)
Subject: Re: Thanks for advice & WC III wishlist...
Organization: University of Illinois at Urbana
Date: Fri, 2 Oct 1992 20:19:36 GMT

To give you an idea what I'd like, look at my modified insults:
1) Stop killing each other!
2) My wing hits me more!
3) Watch where ya goin!
4) (the alternate which appears occasionally) EAT THIS, Sucker!
From: brad@slammer.UUCP (Brad Isley)
Newsgroups: comp.sys.ibm.pc.games
Subject: Falcon 3.01 modem play inconsistent (bug)
Date: 28 Sep 92 04:29:06 GMT
Organization: Just me & my computers

Hi.  I was just playing 3.01 on the Korean campaign and flew two F15
strike escorts without a hitch.  I saw the F15's hit the target and
then land on both missions.  The mission summary said failure and
no escorted plane survived  BOTH TIMES!  My friend on the other end
of the link said he saw mission success  BOTH TIMES!

What gives?  I was not amused.
-- 
emory!slammer!brad   (Brad Isley)
+1 404 841-4169 Work			 Nopottopeein: "Howzit Goink?"
+1 404 925-9663 Home			  The gang: "Fine, just fine."
Newsgroups: comp.sys.ibm.pc.games
From: waldbyjf@nextwork.Rose-Hulman.Edu (NB Smith)
Subject: Re: Anyone heard of ZELIARD!!!!
Organization: Rose-Hulman Institute of Technology
Date: Mon, 28 Sep 1992 04:06:18 GMT


In article <1992Sep25.015408.10155@gucis.cit.gu.edu.au>  
ddrewery@gucis.cit.gu.edu.au (David Drewery) writes:
>  [slightly abridged]
> PROBLEM: I can't get onto this vine because the elevators all go down. No 
> matter whether I jump from the lower platform or make the trip across the 
> moving platforms to the higher platform, I can't get on.

I've solved Zeliard, but it's been a long time. I remember this scene, and
you can jump up to the rope by jumping right right quick left, because you
can climb a rope as long as you get to it on the upward ascent of the jump.

However, I found that with the special jumping boots (hopefully you've found
these, they're in the specially locked door in the golden area, dont
remember the name), it is possible to jump up to the vine and grab it 
without even stepping on the platforms. This makes it easy to redo the level
if you fall after getting up.

If you need help with anything else, just write me e-mail.

--
waldbyjf@nextwork.rose-hulman.edu
Newsgroups: comp.sys.ibm.pc.games
From: millar@sander.lockheed.com (Jeffrey R. Millar)
Subject: Communication between flight simulators
Organization: Avionics Division, Lockheed Sanders, Inc.
Date: Wed, 30 Sep 92 13:28:13 GMT

Does anyone have some information about how MicroSoft's Flight Simulator or 
Spectrum Holobyte's Falcon 3 communicate information on the modem link?  My 
assumption is that when FS or F3 are playing in the two player mode, the 
programs are sending the aircraft's position and attitude repeatedly over 
the link to each other.

I want to take the information and feed it into another computer to generate 
simulated cockpit instrument displays.  This requires a program to interpret 
the protocol on the link.  It would be great if someone has already done 
this.

thanks in advance, jeff, millar@mervax.sanders.lockheed.com

Jeff Millar, Lockheed Sanders, 603-885-7047
Newsgroups: comp.sys.ibm.pc.games
From: jgostlin@malloco.ing.puc.cl (Javier Gostling)
Subject: Re: EOB 1
Organization: Pontificia Universidad Catolica de Chile
X-Newsreader: Tin 1.1 PL5
Date: Wed, 30 Sep 1992 15:12:53 GMT

So far as I know, the dwarves give you the wand. I'm still trying to figure out
how to get the dwarves to give me the wand. I have rescued their prince and
still nothing. Unfortunately my hard drive needs to be reformatted so i'll have
to start over again.   :-(
Anyway, the wand does not kill the beholder. It just pushes it backwards so it
can't attack you. You can use it to get the thing to just anywhere you want.

Have luck
-Javier (no nice .sig)
From: slp66@cc.usu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: U7 and Dr Dos.  Help, please!
Date: 3 Oct 92 20:01:32 MDT
Organization: Utah State University

Hi there,

I just loaned a friend my copy of Ultima 7.  He runs Doctor Dos.  Now, he says
that he can't install it.  Is U7 incompatable with DR DOS?

Any advice would be appreciated.

Thanks

Matt

-- 

       **********************************************************
       ******          Stranger In A Strange Land          ******
       **********************************************************
From: vincent@garnet (Vincent Lee)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Joystick questions
Followup-To: comp.sys.ibm.pc.games
Date: 1 Oct 1992 22:19:43 GMT
Organization: WSSG
Distribution: world
NNTP-Posting-Host: tmf2mac23.berkeley.edu

In article <8emnzCS00WB4IifYU9@andrew.cmu.edu>, peterb+@CMU.EDU (Peter Glen
Berger) wrote:
> 
> Ok...I am thinking of biting the bullet and buying a joystick.  What
> should I get?  Please discuss reliability, breakability, ease of use.,
> and price. 

Get the thrustmaster Joystick. I'm thinking of getting one. There's a new
one called the pro which is all aluminum but it's 90$. Anyways the stick
looks like a f-16 falcon joystick. If you get one let me know. Anybody got
a used one they want to sell.
Newsgroups: comp.sys.ibm.pc.games