HDTenEightyP/NetNews huggingface dataset:
Newsgroups: comp.sys.amiga.games
Subject: Re: StarTrek 25Aniv.??????????????????
From: martin@TIGGER.STCLOUD.MSUS.EDU (Psigon Matrix....do you DOUBT us??)
Date: 20 Dec 92 23:10:04 -0600
Reply-To: martin@TIGGER.STCLOUD.MSUS.EDU
Organization: St. Cloud State University, St. Cloud, MN

In article <1992Dec16.073954.22986@newshub.ariel.yorku.ca>, cs902125@ariel.yorku.ca (SHUK C YIP) writes:
>In article <Bz8Jvv.B4v@ccu.umanitoba.ca> umkormil@ccu.umanitoba.ca (Sean Craig Kormilo) writes:
>>
>>	I know that the game is out for the the IBM. StarTrek 25
>>Aniversary by InterPlay was supposed to be programmed on the Amiga, so
>>what is taking so long for the port. Hopefully they were waiting to make
>>the AGA version of the game. Ya right. 
>>	If anybody knows anything about the release of this game, could
>>you please let me know..
>>
>I remember someone posted a message before and verified that they will never
>port it to Amiga.


must be screen shots from the edge of forever then.

Jim
-------------------------------------------------------------------------------
Screeeemmmmmin fast 4000/040..YEEEEEEHA!!          X-ASOCC (CBM Blew that one)
          Jim Martin   MATRIX -- If it's made, we sell it. Almost.
  -----(612) 656-9693--                         MARTIN@TIGGER.STCLOUD.MSUS.EDU
      We're almost done with the Cray module for the EmPlanT.  :) heh
-------------------------------------------------------------------------------
Newsgroups: comp.sys.amiga.games
From: dingebre@imp.sim.es.com (David Ingebretsen)
Subject: Level Codes for Holiday Lemmings?
Followup-To: comp.sys.amiga.games
Keywords: spam, semprini, ni, naughty bits
Reply-To: dingebre@imp.sim.es.com (David Ingebretsen)
Organization: Evans & Sutherland Computer Corp., Salt Lake City, UT
Date: Mon, 14 Dec 1992 17:19:22 GMT


Could someone post or otherwise direct me to the level codes for the 
Holiday Lemmings Demo?

-- 
	David

	Disclaimer: The content of this message in no way reflects the
	            opinions of my employer, nor are my actions
		    encouraged, supported, or acknowledged by my
		    employer.
From: 2ftuclay@kuhub.cc.ukans.edu
Newsgroups: comp.sys.amiga.games
Subject: Re: Civilization on Amiga
Date: 17 Dec 92 16:40:13 CST
Distribution: world
Organization: University of Kansas Academic Computing Services

In article <1gql6oINNa60@apache.dtcc.edu>, keene@apache.dtcc.edu (Michael Keene) writes:
> 
> I would like to know how Civilization is on the Amiga.
> 
> I'm thinking about purchasing it soon and would like know how it runs. 
> I have a stock Amiga 500, 1 meg and 2 floppy drives.  Is it worthwhile on 
> such a system?
> 
> I play the PC version all the time at a friend's house. It's my favorite.
> How well did it survive the translation?
> 
> Are the graphics adaquate (32 colors)?
> 
> etc...
> 

Well its a good game if you can tolerate:

Bad keyboard/mouse input handling (ie having to click on something 2 or 3
times to get it to register.)

Bad handling of moving on screen icons (do they really need to redraw the
WHOLE screen when you click on an icon in the city???)

Swapping 4 disks (since you have no HD)

Graphics are mediocre at best, as is the sound.

Crashing at end game (there is a fix, but its still a bit unstable)

Putting up with the eternal "New Game" creation process (ugh)

The gameplay is good, its just the implementation of it was seriously
botched.  I'm hoping the AGA version will be a thousandfold better than
this.
From: d2hacker@dtek.chalmers.se (Magnus Hacker)
Newsgroups: comp.sys.amiga.games
Subject: Re: Lemmings2 - how do I unpack it?
Date: 17 Dec 92 10:54:16 GMT
Organization: Chalmers University of Technology, Gothenburg Sweden

shaun@iris.mincom.oz.au (Man in Polyester Suit) writes:

>How do I use DMS to unpack it?  If I use the WRITE function (with
>DMS (version 1.11) in RAM: along with the lemm2-d.dms) to DF0: it 
>checks the drive and says: Can't find Info Header - Invalid DMS Archive.
>A "test" shows that the archive is fine.

I've had the same problem with other archives. I don't have a clue to what's
going wrong. It just seems that sometimes it works and sometimes it doesn't.

Anybody else got this problem and fixed it?
--
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
_-Magnus Hacker,  Chalmers University of Technology, Gothenburg, Sweden-_
_-                   email: d2hacker@dtek.chalmers.se                  -_
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
From: Peteroo@cup.portal.com (Peter Niel Olafson)
Newsgroups: comp.sys.amiga.games
Subject: Re: Desert Strike .. when???
Date: Sat, 12 Dec 92 20:10:02 PST
Organization: The Portal System (TM)

Desert Strike is going to slide to March.
BOB is now called Syndicate, and will probably come out in April or thereabou
From: Michael.George@f550.n635.z3.fidonet.org (Michael George)
Newsgroups: comp.sys.amiga.games
Subject: F/A-18 Interceptor . Thnaks for all your help!
Date: Thu, 10 Dec 1992 21:03:04

hello all
I want to thank everybody who helped my with this game
After two and a half years of trying to finish
this game i finnally done it!!
But it was the biggest let down every
No fanfare for completing all six missions nothing!

thanks to everybody
Hope i can be of some help
for some other game?

mike

 * Origin: Empire BBS +61(3)592-5662 (3 lines) (3:635/550)

Newsgroups: comp.sys.amiga.games
From: Mark.Stuart@bbs.actrix.gen.nz
Subject: Re: Falcon 1.2
Organization: Actrix Information Exchange
Date: Fri, 18 Dec 1992 09:23:33 GMT


> Thanks!
> 
>  TP> BTW, Flight of the Intruder is another one by them that allows you
>  TP> to link up two computers and either fly together or against each
>  TP> other.
>  TP> I don't have it, but a friend does and it sounds interesting.
> 
> I've played it a couple times; it seems ok. It has a number of features
> that are quite similar to Falcon. Hopefully the modem link works better
> than Falcon's, which is unplayable at slow speeds (such as 2400).
> 

I noticed on a recent Falcon 3 packet that it was distributed by Microprose
now! Seeing as Microprose is doing all these new conversions (and some of
them AGA) maybe it is them we should be pestering!
 
Also of note... Reach for the Sky is coming out from the same team that did
FOTI, its screenshots show shaded polygons (!?) - looks like it could be
fun. Next up is Tornado from DI, so maybe we won't need Falcon 3?
From: blyy@vax5.cit.cornell.edu
Newsgroups: comp.sys.amiga.games
Subject: DOes WayneGretzkyII work on A1200?
Date: 15 Dec 92 09:18:32 EST
Distribution: comp
Organization: Cornell University

A question for A1200 owners ....

DO you know if Wayne Gretzky II works on the A1200?
My brother is thinking of buying one, and Wayne II is his favorite game,
so he wants to know if it will work.

thanks,
Aaron
From: casey@lexmark.com (Patrick Casey)
Newsgroups: comp.sys.amiga.games
Subject: Re: xtrek for the Amiga?  Maybe?
Date: 16 Dec 92 15:50:48 GMT
Reply-To: pacasey@lexmark.com
Organization: Lexmark International, Lexington KY
X-Disclaimer: These views are the poster's and not necessarily those of Lexmark

In article <Bz4uHG.641@usenet.ucs.indiana.edu> shulick@navajo.ucs.indiana.edu (Sam Hulick) writes:


>  I am HOOKED on xtrek. :)  Yes, I just started playing tonight.  ANyway,
>  is there an xtrek port or xtrek-like game for the Amiga?  No, no
>  networking needed.. I can play against robots or something. :)  Just
>  something close to it.. if so, please tell me where I can get it!
>  Thanks!

I think one of the Commodore dudes posted a while back that he had
ported it to the Amiga.  I've seen a few scattered posts about it
(maybe in the datacom group), and I even mentioned that I had seen the
post from the Commodore guy, but I never heard him speak up about
it...

It was one of the guys that posts fairly often, maybe Jessup, but I'm
not sure at all.  I'm pretty sure it wasn't Sinz, or Haynie.  Maybe
you could ask in .misc, .datacom, or .programmer where these guys
mostly lurk.

- Patrick

--
Patrick A. Casey      pacasey@lexmark.com         Hi, I.S. big brothers!
From: jchiu@csugrad.cs.vt.edu (James Chiu)
Newsgroups: comp.sys.amiga.games
Subject: Re: Populous II: Beating worlds 235-239?
Date: 14 Dec 92 14:06:42 GMT
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA

lee@rose.brandeis.edu (charles lee) writes:
> jchiu@csugrad.cs.vt.edu (James Chiu) writes:
> 
> >Basically, anytime the computer has Helen and actually uses it, you
> >lose unless... you have pools to convert the enemy to your side.
> >If you do have it, try it around Helen, and she will switch and
> >start clobbering the opponent.  Otherwise if you don't have this 
> >spell, there's not much of a defense left to survive the board.
> 
> Or if you have lightning, you can fry Helen. Very useful. Cook their
> papal leader and let your people multiply like rabbits. By the time
> the computer gets his act together, he would have lost.
> 
> Lightning, is GOOD. :)  (I have a god that can throw out 9 bolts at a time)
> 
If all else fails, just lose the game and go on the the next board :)
Newsgroups: comp.sys.amiga.games
From: sacke@gn.ecn.purdue.edu (Jeff Hanna)
Subject: Re: Nova 9 debug mode ?
Organization: Purdue University Engineering Computer Network
Date: Mon, 14 Dec 92 17:11:57 GMT

In article <1992Dec14.094250.20995@nuscc.nus.sg> isc10191@nusunix1.nus.sg (OOI WEI TSANG) writes:
>  Anyone know how to invoke the debug mode in Nova 9 ?
>  Anyone know how to kill the Electric man on the 6th planet ?
>  
>  Help !
>  Thank you!


Good question! About a month back I got Greg Giles to say he would post
the solve to Nova 9 here "in a day or two".  We're still waitig.....

PLEASE GREG!

Newsgroups: comp.sys.amiga.games
From: crystal@glia.biostr.washington.edu (Crystal)
Subject: Re: Pinball Fantasies
Organization: University of Washington
Date: Sun, 20 Dec 1992 01:39:55 GMT

In <Paul_Trauth.1a9m@agwbbs.new-orleans.LA.US> Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth) writes:

>In a message dated Sat 19 Dec 92  8:34, Jesup@cbmvax.commodore.com (randell
>wrote:

> J>  Things that are solved with tricks like that are usually bugs in
> J> copy-protection and/or direct-disk-access code.  CP writers in
> J> particular often
> J> ignore or don't even know the drive specs in order to make things
> J> harder to
> J> copy/crack, and when we buy drives from a different manufacturer they
> J> break.
> J> This has been happening for at least the last 5 years, to one degree
> J> or
> J> another, though I think it's less common now.

> J>  We've published several articles (3? 4?) in AmigaMail on how do get
> J> direct disk access right, how to do timing in a processor-independant
> J> manner,
> J> etc.

>That's not going to get to the people who write this stuff! Try posting
>some of it to alt.sys.amiga.demos, for instance, or otherwise getting it
>into the EuroHackerCommunity... (It probably won't be listened to anyway,
>but at least SOME people might see and heed it.)


Uh, post your "suggestions" about demos in that group ONLY if you can handle
being flamed for having an opinion... 


Crystal...who went where angels fear to tread...

(Scorched and still smoldering)
From: orovner@sdcc13.ucsd.edu (Oleg Rovner)
Newsgroups: comp.sys.amiga.games
Subject: Re: Tom Landry Strategy Football
Date: 11 Dec 92 21:35:38 GMT
Organization: University of California, San Diego

In article <Bz205L.132u@austin.ibm.com> isc0005@amazon.austin.ibm.com writes:
>In article <Cyril_Tircuit.18rj@agwbbs.new-orleans.LA.US> Cyril_Tircuit@agwbbs.new-orleans.LA.US (Cyril Tircuit) writes:
>
>> I> My only other complaint is getting beat on the last play of the game
>> I> 13 to 10 by San Diego (I was Houston) last night. SD drove the length
>> I> of the
>> I> field with no timeouts (75 yards). I played a straght 3-4/3 Deep Zone
>> I> and 
>> I> every play was a completed pass out of bounds. 
>>
>>Hey, you should've played Nickel/2 Deep Zone! :-)
>
>Well, I was trying to be a bit realistic. The Oilers play 3-4 and not 4-3
>(as I can recollect). I just thought I would protect against the TD 
>since SD needed one to win. I could have played Prevent, but thought
>I would have better luck on runs using the 3-4. Guess I was wrong there!

After reading the original post (the one talking about the Oilers v
Chargers game, I played the matchup out at home. San Diego won in
OT (20 14), after they intercepted a Houston pass (the Oilers went
to the well once too often) and ran it back 30 yards to Houston's
4 yard line. Just a point of info, seems that the game is actually
very good statistically, both matchups resulting in tight games.

3 deep zone is pretty worthless for a situation like that. A couple
of quick out patterns and a decent run will get you a TD. I would've
played man to man, with 2 deep zones in obvious passing
situations...

Has anyone figured out the format of the stats files????
 Oleg



-- 
Libertarian in '92, nothing else makes sense.* orovner@ucsd.edu 
Just say NO to Bush/Quyale and Clinton/Gore! * oleg@crumpet.cts.com

Newsgroups: comp.sys.amiga.games
From: kevint@sad.hp.com (Kevin Taddeucci)
Subject: Re: PD games
Date: Thu, 17 Dec 1992 23:38:12 GMT
Organization: HP Sonoma County (SRSD/MWTD/MID)
X-Newsreader: TIN [version 1.1.4 PL6]

Eric Madelaine (madelain@rhea.inria.fr) wrote:
> Somebody posted recently a message recommending PD games such as
> Biplanes, Galaga'92, and Mouthman...
> 
> I found the others on aminet sites, but not those three!
> Any help, please?
> 


I beleive they can all be found on wuarchive.wustl.edu (128.252.135.4).

       ----------------------------- ------------------------------------
      | Kevin J. Taddeucci          | e-mail: kevint@hpsad.sad.hp.com    |
      | Hewlett Packard Firmware QA | HPDesk: Kevin TADDEUCCI /HP5300/A0 |
      | Telnet: 794-4192            | HP Mailstop: 2LR-N                 | 
       ----------------------------- ------------------------------------

Newsgroups: comp.sys.amiga.games
From: mlc9g@Virginia.EDU ("Matt Condon")
Subject: Re: PD games
Organization: University of Virginia
Date: Mon, 14 Dec 1992 17:54:34 GMT

coney@csu.murdoch.edu.au  writes:
> Can anyone tell me which PD games currently available are really worth playing?
> BIPLANES and GALAGA'92+ are very good.  Does anyone know of any other really   
> good ones?

Look for a game called Cybernetix.  I downloaded it the other
day and it's awesome!
From: djohnson@cs.ucsd.edu (Darin Johnson)
Newsgroups: comp.sys.amiga.games
Subject: Deadline guidance wanted
Date: 17 Dec 92 01:23:40 GMT


I need some guidance (not hints) for Deadline (a game in Lost
Treasures of Infocom).  I don't seem to be making any headway.  The
things I want to logically ask about don't register (ask Baxter about
yesterday's appointment and that sort of thing).

So what are the sorts of things I should be doing?  I asked everyone
about everyone else and found out a couple of things.  Is the mystery
a "soft" or "hard" mystery - that is, do you conclusively determine
who did it, or instead like most mysteries get circumstancial evidence
and hope the culprit caves in and confesses on the stand?  Do I have
to prove there was a murder, or only that it could have been murder.
(is it possible to ever listen in on the phone conversation?)

(and what day is it, and what day did the murder take place?  Was it
a Wednesday the 8th?  The manual is extremely vague about this)
-- 
Darin Johnson
djohnson@ucsd.edu
  - Grad school - just say no.
From: jnabozny@tbag.tscs.com (Jeff Nabozny)
Newsgroups: comp.sys.amiga.games
Subject: Fate of Atlantis
Date: 12 Dec 92 08:44:35 EST
Organization: Tampa Bay Amiga Group

I need help in the ending for Indiana Jones and the Fate of Atlantis.  I can't get the correct alignment for the stones at the ending.  They are supposed to be "well Aligned" but it's got me stumped.

--- Via UCI v1.02 (C-Net Amiga)
From: erd@kumiss.cmhnet.org (Ethan Dicks)
Subject: Re: Black Crypt... Help Me AGain (*** SPOILER WARNING ***)
Newsgroups: comp.sys.amiga.games
X-Newsreader: TIN [version 1.1 PL6]
Date: 13 Dec 92 13:03:28 EDT
Organization: Not an Organization

Gerald (Jerry) KUCH (jerry@cs.mcgill.ca) wrote:
: Hi.  We're stuck on level 7 of Black Crypt.  We are unable to get into the
: upper left corner of the level.  We've found the plaque that has "switch"
: written backwards on it... we've pushed both switches on the level that
: we've found.  Still nothing very exciting has happened.  The walls that
: we'd LIKE to have gone are at 12,19 and 11,19 on level 7...  how do we
: get rid of them or get behind them?

"SWITCH" means switch the items in the nearby alcoves.  The corridor
looks a little like a "Y"... take the item from each alcove and put
it in the other alcove.  You will hear the sound of a wall disappearing
twice, once for each alcove.  You will then be able to move to the west
of this area.

This puzzle is not accurately documented in the hint book.  I have a
full page of errata in the book that I have yet to type in.  Once I
do, I will send it to one of the cheat lists.  Any recommendations?

-ethan
From: fletcher@rtf.bt.co.uk (Catherine Fletcher)
Newsgroups: comp.sys.amiga.games
Subject: Re: Civ annoyances - grin and bear?
Date: 14 Dec 92 13:31:06 GMT
Organization: BT Customer Systems, Brighton, UK

rittle@supra.comm.mot.com (Loren James Rittle) writes:
> 
> The above is not a bug.  Read in the manual about how many food/production
> units/turn are needed to support a given type of unit.  This info is
> also displayed on the home city map.

Yes, thanks to those who replied, but the point is that this ONLY happens
when I have just restored a game, never whilst I am in mid play - and in about
one in three or four restores of the SAME game it won't happen.  It appears
to have nothing to do with my production.

-- 
 Catherine 

	"Your favourite shirt is on the bed
	 Do a somersault on your head"
Organization: The Leader Desslok School of Diplomacy
Date: Mon, 14 Dec 1992 04:51:38 EST
From: Mark 'Mark' Sachs <MBS110@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.games
Subject: Re: Info about Links, Accolade F1 game?
Distribution: na

In article <92348.183256MECE7139@RyeVm.Ryerson.Ca>, <MECE7139@RyeVm.Ryerson.Ca>
says:

>  Could someone give me some info about Links?  How does it compare with the
>IBuM version?  Is it worth buying...

Access went all out with Amiga Links; it uses HAM mode graphics for best
results and you'll be especially happy with it if you have an accelerated
machine. (If you *don't* have an accelerated machine, well, you should go
out and get one, shouldn't you?)

>   Has anyone heard/seen anything about that new F1 Grand Prix simulator that
>Accolade was supposed to be releasing?  I think one of the Euro mags just
>menti
>ons it but doesn't go into detail.  It supposedly has real rain drops when it
>rains and rivals F1 Grand Prix (World Circuit) from MicroProse.

If you're thinking of Accolade's Road & Track F1 Grand Prix, don't bother.
I've seen the IBM version and it's terrible. Doesn't hold a candle to
World Circuits.

"Thank you, Dr. Science."

[Your blood pressure just went up.]        Mark Sachs IS: mbs110@psuvm.psu.edu
DISCLAIMER: If PSU knew I had opinions they'd probably try to charge me for it.
From: hhoff@limotoc.informatik.rwth-aachen.de (Helmut Hoffmann)
Newsgroups: comp.sys.amiga.games
Subject: Re: Lords of Midnight (again)
Date: 14 Dec 92 12:51:32 GMT
Organization: Rechnerbetrieb Informatik - RWTH Aachen
NNTP-Posting-Host: limotoc.informatik.rwth-aachen.de

fostern@gradient.cis.upenn.edu (Nick Foster) writes:


>Does anyone remeber Lords of Midnight on the C64?
I remember it from the Sinclair Spectrum Computer.
>Continuing my theme of nostalgia I wonder if there was a version, or
>anything similar on the Amiga. If so, then where can I get my salivating
>jaws on it?
You can run Lords of Midnight and Doomdarks Revenge on the Spectrum-
Emulator, if you manage to get the old programs into the amiga. The
latest version of Spectrum Emulator which I know (version 1.2) runs on
an Amiga 3000 25MHz slightly faster than the original Spectrum Computer.
>Any answers, comments or other portraits from reminiscent hall, will be
>appreciated.

>Nick.
>fostern@gradient.cis.upenn.edu


hhoff.

Newsgroups: comp.sys.amiga.games
From: jjf@byron.u.washington.edu (Matthew Martin)
Subject: Re: Amiga 1200
Organization: University of Washington, Seattle
Distribution: usa
Date: Fri, 18 Dec 1992 07:36:13 GMT

The 23rd eh? welp, I have checked with several different dealers in the seattle area and I have gotten these responses: ther middled of the month (sorry, buddy, it's past the 15th), I've gotten January 1, I've gotten "WE HAVE NO IDEA", and finally, "What's the 1200".... so as you can tell I am very upset to the knowledge that my local commodore dealers have concerning the 1200.... all mail order places won't say anything! you have to drag it out of them that there even IS an Amiga 1200 somewhere... sheesh.



...




Newsgroups: comp.sys.amiga.games
From: u9050912@golum.riv.csu.edu.au (Jason J. Strudwick)
Subject: Pushover
Organization: Charles Sturt University - Riverina, Wagga Wagga, NSW, Australia
Date: Thu, 17 Dec 1992 23:56:57 GMT

Has anyone played this game. It is quite good, but the password system
is not very imaginative. The codes are simply multiples of 512. If I get
stuck I just get out the calculator and go to the next level.

-------------
From: Tony-Preston@cup.portal.com (ANTHONY FRANCIS PRESTON)
Newsgroups: comp.sys.amiga.games
Subject: Re: biplane
Date: Fri, 11 Dec 92 13:37:06 PST
Organization: The Portal System (TM)

If you stall, keep the nose down and pull out at the very last seconds.
I watched my sons play this and they were able to pull out of stalls.
Newsgroups: comp.sys.amiga.games
From: jim@cs.curtin.edu.au (Jim McGrady)
Subject: Re: Civup2 on Wuarchive (Civilization bug fix)
Organization: Curtin University of Technology
Date: Mon, 14 Dec 1992 08:33:12 GMT

pwheat@cup.portal.com (Philip A Wheat) writes:

>>
>>Does anyone know what bug this is supposed to fix? Is it a bug on a few
>>versions of the game that was later corrected by Microprose? I recently
>>got Civilization and would like to know if this fix is pertinent to me.
>>

>The civup2 is actually the first Civilization update.  (Microprose released
>the wrong file as the first update)  The update is supposed to keep the game
>from crashing on exit.  It works most of the time, but it does not fix any
>of the other problems with the game.  You probably should'nt bother since
>the game still trashes memory on exit and you're better off rebooting after
>running it.  But if you want to grab it, it wouldn't hurt.

>-----------------------------------------------------------------------------
>Philip A Wheat                                                 Jackson, MS

The update is a replacement for the main game file. The only (but significant)
difference I found was that I can now pull down the Civ screen like a regular
screen ... Welcome back multitasking :-)

Jim

Newsgroups: comp.sys.amiga.games