From: lhuynh@sloth.Reed.Edu (Falcon Feather)
Subject: chun_li
Organization: Reed College, Portland, OR
Date: Tue, 10 Nov 1992 08:54:43 GMT
Reply-To: lhuynh@reed.edu



=============
=  chun li  =
=============

"i am the strongest woman in the world"


all  opponents 
(offensive)

the best chun li players will stay on the ground most of the time.  to jump in the  
air can often give your 
opponent the edge to maneuver where the advantage will be his.  her best advantage  
is her speed and she 
has to use it to defeat her stronger opponents.

the best attack for chun li is to use both her long and middle sweeps.  her  
roundhouse sweep is fast and 
long and can usually only be defended against.  her middle sweep is also fairly long  
and is very fast.  she 
can often do two in a row very very quickly, and it wins against a lot of opponents  
sweeps.

chun li's throw combinations are numerous.  at any time, she has the possibility to  
walk up and throw from 
any other move. a good one is to come in with the fierce or middle punch, or the  
middle kick and when the 
opponent has blocked, then walking up and throwing.

once the opponent is knocked down, chun li can attack by first executing a middle  
punch, a middle kick 
knee jab, or a middle kick sweep and then following with another throw.  yet another  
is to jump in at the 
fallen opponent with the middle kick and  then throwing.  of course, she can also  
jump behind opponents 
and then turn around and throw when that character gets up.

when doing the throw combinations, mix it up often.  sometimes simply just a  
sweeping roundhouse is a 
good one to do every now and then in the throw combinations.  for characters that  
are trying to throw her 
back, this works exceptionally well.

her aerial heel attack can only be executed successfully if you are attacking an  
opponent in the corner, 
where you will  jump clear from, or if you hit your opponent near the very back of  
them, so that your next 
leap will get you clear of them.  otherwise, the opponent will be able to get in a  
blow after blocking once 
or twice.  also be wary of the opponent moving just slightly out of range to be able  
to hit you as you miss.  
basically, use this move cautiously.

finally another good attack is to jump in without hitting any attack buttons, and  
then landing and throwing 
or sweeping.  the lack of the expected air attack can often give you a surprise  
advantage for your ground 
attack.

(defensive)

chun li can defend well from the ground but she is better defending in the air.   
this is for all aerial attacks 
directed against her.  she is often fast enough, that once she is knocked down and  
her opponent jumps in to 
press the attack, she can jump back and away and kick out.  her other good move is  
to jump straight up 
and kick out when an opponent is leaping in.

if the opponent is too close to jump back in time, or if they are jumping in after  
having been knocked 
down, a very good defense is to walk under them, turn around and throw or sweep.  
this is very powerful 
for chun li, since she is so fast, to be able to walk under any other character that  
jumps.

her only other important move to know defensively is the  sacrifice throw.  every  
character has a "sac" 
throw, where you let the opponent (who is jumping in) hit you and then you go for  
the throw.  if done 
correctly (that is, timing your throw right) you will always win this.  chun li,  
with her fast speed, has a 
good priority for throws.

her other defense is to jump in from behind or time her jumps according to how they  
attack and throw 
them in the air.  if yo  time to jump in at the same time as your opponent, you can  
often when with the 
aerial throw she has.  jumping slightly later,  though, and you can be easily hit  
before getting the throw.  if  
you walk under, and then jump in and throw quickly while your  opponent is still in  
the air will work 
wonders as well.

ken/ryu ---

attack ryu/ken on the ground.  jumping into them will give them the chance to dragon  
punch you, or 
position themselves to have the advantage.  your roundhouse sweep is longer than  
theirs, and your middle 
sweep is very fast.  use these two to attack with.

when they fire at you, jump straight up, rather than into them. if you jump into  
them over their fireball, 
they can dragon punch you (unless you jump at the >same< time that they fire, in  
which case you'll get 
there in time to attack successfully).

when ryu/ken defend a lot, to wait for you to do something  foolish, you have to  
just do a lot of middle 
sweeps, and then just walk up one time and do a throw (she is fast enough to  
surprise crouching 
ryu's/ken's).

if ryu/ken are in the corner, it is possible to try to do a  spike move, but most  
often they will just block 
this.  if you get them to expect this, then you will be able to just jump in without  
doing any aerial attack, 
land in close and throw.

if ryu/ken jump in, a simple roundhouse works very well against this.

ryu/ken are the most susceptible to chun li's throw combinations so against those  
two guys it is a very 
powerful weapon.

e. honda ---

chun li, being so fast compared to e. honda, should have little trouble in beating  
him to the sweeps.  she 
can also jump in effectively to e. honda's ground defense (though be wary of him  
jumping straight up and 
kicking or slapping out to defend).

since she can jump in, she is able to try all of her deadly combinations  
offensively.  the only thing to be 
careful of here is jumping in too close to e. honda so that he grabs you as soon as  
you land.

defensively she can kick or punch if e. honda jumps in and the sacrifice throw will  
work very well here.  
lastly, she only has to be wary of e. honda's long reaching sweep range.  blocking  
is all that is needed here.

blanka ---

fight blanka along the ground as well.  your sweeps will hit his crouching uppercut  
punch often and since 
chun li is much faster than blanka, the ground game should be her advantage.

the biggest thing to avoid is jumping into blanka when he is ready. his uppercut  
claw will cut chun li down 
every time.  once you have knocked blanka down, the best way to follow with an  
attack is to jump to the 
far side of blanka, turn around and throw.  chun li's speed allows this to be very  
effective.  her other throw 
combo that works well is to do a knee kick/throw combo (though  good blanka's may  
counter with the 
bite).  the punch/throw combo is pretty ineffective against blanka (who can just  
sweep you).

for blanka's jumping in, jump in the air to meet him and throw him down, or jump  
straight up and 
roundhouse kick, or jump back and roundhouse or middle kick out.  the other good  
method is to walk 
under him and throw.

as long as you don't jump into blanka when he is ready, you should do alright.  once  
ahead in health, you 
can play a defensive game against blanka as chun li is faster and blanka doesn't  
throw anything.  against 
his rolling ball attack, the fierce punch or roundhouse kick (timed correctly) will  
work well.

guile ---

guile can be tough.  he is the second fastest character in the game and doesn't  
hesitate after loosing a sonic 
boom.  to beat him, you have to again stay on the ground and sweep a lot.

to avoid the sonic booms, jump straight up, or back first and then straight up if  
guile is trying to close in 
after his sonic boom.  anytime you jump into guile, you are giving him a good chance  
to walk under you 
and back drop or throw you.

concentrating on a lot of sweeps will set up for the one good aerial attack chun li  
can do to guile, namely, 
the middle air kick/throw combo.  guile's have a hard time countering it, when he  
isn't ready with his razor 
kick.

for guiles jab/throw combos, just go for the throw the same time he does.  chun li  
has a good chance to 
countering throw combos against her.  if you're having trouble with this, use a  
rapid button firing to get the 
move off.


zangief ---

always stay on the ground against zangief.  if you jump in,  zangief will pick you  
up for some slam move 
every time.  chun li is fast and can use her long sweep very effectively against  
zangief.  this will often 
force zangief to jump in the air to carry out an attack, the roundhouse kick, as  
well as her jumping 
defensive kicks will work well here.

the only other thing to know is that no throw combinations are good against a good  
zangief, though it 
*just* might be possible to try to jump completely over him, turn around and attack  
(he is kind of slow to 
respond to this, but a very good zangief will probably still defeat it).  lastly, if  
you need to jump in on 
zangief (i.e. he is ahead in health and has gone on the defense), jump at a range  
where your feet just make 
it to zangief, that is, from the longest range possible, so that he can't  pick you  
up.  from there she is still 
able to try all of her aerial attacks/combinations.

dhalsim ---

you may think the fast chun li is an easy match against the slower moving dhalsim,  
but a good dhalsim 
will just refuse to allow chun li to get close, and he will just keep hitting her  
from a distance.

to attack successfully, you'll have to get close somehow.   try using the middle  
kick, as well as her toe tap 
(even from a long ways out where it could hit his arms and kicks when he tries to  
defend) to get in close.  
if he is jumping and kicking you out of the air when you jump, you just have to keep  
pressing in, 
especially like if you trade blows with dhalsim, jump back in quickly to get near  
him as he recovers (he is 
a lot slower than chun li to get back up again).

another tactic is to just keep walking in and blocking every time dhalsim punches.   
if he uses the kicks to 
slow your inward progress, use the crouching roundhouse to kick his kicks.

ground throw combinations don't work well against dhalsim as he can throw you much  
easier.  instead use 
the fast middle sweep against him.  the speed is good against the slow dhalsim  
player.

the best jumps into dhalsim, of course, are the ones that are closer to him, rather  
than from a distance 
where his kicks are more effective.  stay in close as much as possible, though just  
outside his throwing 
range.

against dhalsim's fireballs jump in with the middle kick  to trade blows if he tries  
to kick you from the 
ground and follow in afterwards.

if dhalsim tries his spinning attacks against chun li, use the roundhouse to kick  
him out of the air, or jump 
up and kick.

lastly, if dhalsim jumps a lot, time your jumps to move in, to jump in after he has  
tried to punch or kick 
you, or jumping over the range of those blows and throw him down.


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