From: smarsh@dcs.warwick.ac.uk (Sean Marsh)
Subject: Re: *Read this* A New Moria hack...
Keywords: angband
Organization: Department of Computer Science, Warwick University, England
Date: Mon, 25 Jan 1993 15:10:12 GMT


	Well thanks for the response about Angband so far! I thought I would
post again to clear up one or two things and also to mention some other things
that I forgot last time!
	The version we have here at Warwick is on UNIX, though I assume that
it wouldn't be too difficult to bring out a PC version... there does seem to
be a lot of DOS specific code in there. So sorry to PC users who were
expectant! I'm sure somebody can convert it though.
	Further additions to Angband:

	Light now flows properly. If you have two rooms next to each other
with only a small length of corridor joining them, the light will also light
up the adjacent room. Similarly, in one of those four chamber treasure rooms,
casting light in one chamber will only light up that part of the room unless
the door is open. Warriors are not quite as annoying to play as far as light
is concerned now - they can get rods of illumination which never run out, or
they may even be lucky enough to find an artifact light source such as the
Phial of Galadriel, which is a permanent light source and can also be
activated for a light spell.
	warriors also get built-in identify. No need for so many scrolls of
identify! (not sure if this was already implemented) After a random time (gets
shorter the higher level they are) they can feel whether an object in their
backpack or equipment is terrible, cursed, average, good, excellent or
special.
	Stat bonuses for different races and classes have been altered.
	Map creation constants have been changed slightly, meaning more rooms
on levels, and less corridors.
	When characters die, they leave behind player ghosts, which appear at
the depth that the character died at (and are appropriate for that depth) or
sometimes on the town level.
	A score table is written (currently for 500 entries, and consisting of
name, experience, level, dungeon depth killed at and what by e.g "the strain
of casting genocide")
	You can no longer wear two rings of speed together, but it is possible
to get to speed 5 with various other artifacts. The speeds are now fast, very
fast, extremely fast, deadly speed and light speed!
	When you go onto a new level, provided you have been on the previous
level for a certain time, you can get a feeling about a level. For example,
"You have a superb feeling about this level" This feeling is related to
monsters and items out of their depth, as well as player ghosts and creature
pits (see below) The feelings range from "You feel your luck is turning" to
"You feel there is something special about this level"
	Creatures may now be found in groups, and GROUP can be set as a flag
in monsters.c. Currently, a lot of orcs, trolls, hounds, canines and spiders
appear in groups of about 6-12, but any monster could be coded to do the same.
This obviously means different tactics for the player when confronted by 10
novice mages all casting magic missiles!
	There are also now creature pits. These are large rectangular treasure
rooms filled completely with particular types of creature (about 100 in each
pit) and currently there are slime pits (jellies, molds, mushrooms etc.), orc
pits, troll pits, graveyards (lots of nasty undead!), dragon pits (all
colours) and demon pits (filled with major demons).
	Well thats about it again...
	Cheers,
	  Sean.

	smarsh@dcs.warwick.ac.uk
Newsgroups: rec.games.moria