HDTenEightyP/NetNews huggingface dataset:
Newsgroups: rec.games.misc,comp.sys.ibm.pc.games
Subject: Re: MegaFortress bug-fix
From: ppugliese@pimacc.pima.edu
Date: 28 Aug 92 16:53:50 -0700

In article <1992Aug28.200614.14142@news.uit.no>, oddt@stud.cs.uit.no (Odd Terje Lundboe) writes:
> Is there a patch for MegaFortress available somewhere? I sent in my
> registration card 4 months ago and still havent't received anything from
> Three-Sixty/Mindscape.
> 
> Thanks.
> 
> --Terje                    oddt@stud.cs.uit.no

The latest upgrade is contained in Mission Disk #2 (Operation Sky-
master). They've done a better job this time than they did with
MD #1 although there are still mistakes in the target data base like
'phantom' RADAR sites in the middle of the ocean & a building in one
mission labelled as a 'tent'. The fighters are still a bitch since they
now don't 'appear' (they have to spot you before you can shoot them
down even though you can get a RADAR lock on them at 70 miles!) until 
you're only about 13-15 miles away & then they fire a missle about 2
seconds later. Missles are are now almost impossible to dodge but are
also highly variable in damage. I've been hit twice by 2 AAM's with negli-
gible damage the first time & the 2nd time got 4 engines knocked out!

PHIL
p.s. MD #2 also includes a 'mega-mission'. This time against N. Korea
& you get to use Russian weapons!
From: Thomas.Retkowski@mixcom.mixcom.com (Thomas.Retkowski)
Newsgroups: rec.games.misc
Subject: Tony LaRussa Baseball
Date: 1 Sep 92 01:52:11 GMT
Article-I.D.: mixcom.1992Sep01.015211.23426
Distribution: usa
Organization: Milwaukee Internet Xchange BBS, Milwaukee, WI U.S.A.


If anyone has this game...send me some e-mail on the best teams you've
created in a league.  Then I'll send you my best...maybe I have some
players that could improve your league.
 
I'll tell you this much...the top four are:
 
      1) Phillies
      2) Athletics
      3) Red Sox
      4) ??????  Kind of undetermined...possibilities here are
                 between a number of teams.
-- 
Thomas E. Retkowski        Thomas.Retkowski@Mixcom.com
DePaul University Masters of History Program            
"Fighting Liberalism at Every Possible Turn."
Xref: sparky rec.games.misc:17015 comp.sys.ibm.pc.games:11225
From: garton@jeeves.ucsd.edu (Simon Garton)
Newsgroups: rec.games.misc,comp.sys.ibm.pc.games
Subject: Falcon 3 choppers from hell
Date: 28 Aug 92 04:43:39 GMT
Followup-To: rec.games.misc
Organization: University of California, San Diego

Ok , so what is the deal : instant action, knock down the Awacs
that is bring protected by some Mig 19's, happily turning and
burning, I have afterburner on and am moving 500 kts, and I keep
having an SA342 whirlybird run into me from BEHIND. Did I miss
something ? OK I'm a novice pilot still, but if a Gazelle can
outfight an F16 then the free world is in trouble.

More seriously, when I'm tangling with the Mig19's, we soon end
up with them behind me, and me pulling high G loops and turns in
padlock view to keep track of them : occasionally I get them
head to head but we go past so fast its on the rare cannon shot
that gets them. Anybody have any hints ?

Simon

Newsgroups: rec.games.misc
From: jacob@tcs.com (Jacob Butcher)
Subject: dunjin.zip?
Organization: Teknekron Communications Systems Inc.
Date: Tue, 25 Aug 1992 23:00:54 GMT

I have found the file dunjin.zip at several ftp sites.  Supposedly
the file contains the interactive fiction game Dunjin.  Unfortunately,
I've obtained it three times from at least two different sites, and
none of the copies I received would unpack properly via pkunzip.  Does
anyone know where I can get a valid copy of dunjin.zip and/or what I
may be doing wrong?  (I have used pkunzip successfully with several
other .zip files from the same ftp sites.)  Please reply to jacob@tcs.com.

				thanks,
				    jacob
Newsgroups: rec.games.misc
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: Falcon 3 Updates
Organization: University of Waterloo
Date: Mon, 31 Aug 1992 12:43:50 GMT

In article <1992Aug31.034238.2338@bcarh180.bnr.ca> drews@bcarh120.bnr.ca (Drew Stevens) writes:
>As far as the updates go, I had been under the impression that they were free
>to registered owners.  When I upgraded from 3.0 to 3.0D (I called Spectrum
>Holobyte weeks after the D patch was released) I was charged $25 CAN.  Did
>anyone have it sent to them F.O.C.?
>

I guess I must be one of the lucky ones... SH sent me patches A, C, and D
right when each came out, all free of charge.

Phat.
Newsgroups: rec.games.misc
From: s026@brems.ii.uib.no (Paal K Holmberg)
Subject: WCII- how is it?
Organization: University of Bergen, Norway
Date: Thu, 3 Sep 92 12:00:29 GMT

I have been playing wing commander, and the two secret missions for a while, and wondered
if i should buy wcII also. Can anyone give me any hints on the game? 
Any information would be appreciated.


-- 
 Paal Krebs Holmberg
 UiB
 Norway
 
 "To program, or not to program - thats not a question " ;-)
From: andrew@frip.WV.TEK.COM (Andrew Klossner)
Newsgroups: rec.games.misc
Subject: Re: Space Quest I & II
Date: 28 Aug 92 21:49:14 GMT
Reply-To: andrew@frip.wv.tek.com
Organization: Tektronix, Wilsonville, Oregon

[]

	"Space Quest I & IV (and probably II & III) use a documentation
	copy protect..."

Wrong.  The original Space Quest I for EGA (which is what we're talking
about) does *not* use a documentation protect; it requires insertion of
a key disk.  The new "VGA" Space Quest I does not need a key disk.

SQII requires a key disk.  SQIII is not protected at all.

	"Space Quest I was recently re-illustrated/re-animated; they
	might be dumping the old version..."

Yes, to people who don't have VGA displays.

  -=- Andrew Klossner  (andrew@frip.wv.tek.com)
                       (uunet!tektronix!frip.WV.TEK!andrew)
Newsgroups: rec.games.misc
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: Falcon 3 choppers from hell
Organization: University of Waterloo
Date: Fri, 28 Aug 1992 07:49:21 GMT

In article <37358@sdcc12.ucsd.edu> garton@jeeves.ucsd.edu (Simon Garton) writes:
>Ok , so what is the deal : instant action, knock down the Awacs
>that is bring protected by some Mig 19's, happily turning and
>burning, I have afterburner on and am moving 500 kts, and I keep
>having an SA342 whirlybird run into me from BEHIND. Did I miss
>something ? OK I'm a novice pilot still, but if a Gazelle can
>outfight an F16 then the free world is in trouble.
>

I've never been slammed by a Gazelle from behind.  They are usually
such slow buggers that I end up spiralling into them while trying to
bring them to the front.  With that said, however, I've also seen 
choppers in the stratosphere, and choppers chugging along at 400 kts.
But such sightings are rare.

Phat.
Newsgroups: rec.games.misc
From: aa395@yfn.ysu.edu (Perry Tarantine)
Subject: Re: Larry Laffer!HELP...ARGHHHHH
Organization: Youngstown State University/Youngstown Free-Net
Date: Tue, 1 Sep 1992 14:20:52 GMT


i think it's asking you if you want to protect your game with 
a password.  I always chose why bother.
you don't need to do this to play the game so why bother.
-- 
Perry Tarantine  aa395  /*/     ///   /*/ Amiga: Computer for the
SysOp of the RPG Sig   /*/     ///   /*/     Creative Mind.
Type "Go RPG" and     /*/  \\\///   /*/ Your mother was a hamster
Join the Adventure   /*/    \XX/   /*/and your father smelt of elderberries
Newsgroups: rec.games.misc
From: carroll@cs.uiuc.edu (Alan M. Carroll)
Subject: Re: civ: taxmen? entrtnrs
Organization: Technophiles Inc. - Engineers with Attitude
Distribution: rec
Date: Sat, 29 Aug 1992 16:21:59 GMT

In article <1992Aug28.094257.24878@wixer.cactus.org>, cb@wixer.cactus.org (Cyberspace Buddha) writes:
> > No, happiness is not related to shield production.
> It's been a while since I played, but I seem to remember having more
> unhappy people when they were working a mine rather than working on
> a farm.

It's an indirect effect. Mines don't produce Trade, but farms do. When
you allocate income to keeping people happy, it's a percentage of
Trade.

-- 
Alan M. Carroll          "Weren't there yams involved, too?" - J. Ockerbloom
Epoch Development Team   
Urbana Il.               "I hate shopping with the reality-impaired" - Susan
Newsgroups: rec.games.misc
From: sjs28257@uxa.cso.uiuc.edu (Steve Stelter)
Subject: Re: Lord of the Rings computer games?
Organization: University of Illinois at Urbana
Date: Fri, 28 Aug 1992 18:14:45 GMT

tannerr@CS.ORST.EDU (Ryan Tanner) writes:

>How good are the computer games based on The Lord of the Rings?  I just
>saw _The Two Towers_ available at my local software store.

Not bad, I guess.  I got _Fellowship of the Ring_ some time ago and found
it fun...at least until major bugs started appearing.  Little stuff, like
whenever I talked to Tom Bombadil, my pony disappeared.  Things like
that.  Nevertheless, the game was a lot of fun while it lasted.  I made
it to Moria before giving up.  As for _The Two Towers_, I don't know.


                                    --Steve Stelter
                                      sjs28257@uxa.cso.uiuc.edu


P.S.  Stay away from _Riders of Rohan_.  Though moderately fun, the game
      suffers from a poor combat system, a huge emphasis on randomness
      that makes strategy planning almost completely useless, and the
      fact that the programming group that wrote the game is now defunct,
      meaning that there will not be a sequel (which was going to cover
      the Siege of Minas Tirith).
From: metal@nucleus.cuc.ab.ca (Christopher Lawford)
Newsgroups: rec.games.misc
Subject: ATTENTIPON MUSIC MAKERS!!!
Date: 28 Aug 92 14:20:22 MST
Organization: The Nucleus 16 Lines 403-531-9353 -CNet Amiga-

                      ATTENTION ATTENTION ATTENTION
 
                 We are looking for musicians for hire! 
 
        Needed are 15 modules. 13 modules must be under 75k!. 2 modules
will be used for the intro and credits, and can be up to 300k. The theme of
these modules will be based on an action/adventure game in a medevil era.
The 13 modules will be used as background music. Each level in the game
will have its own music to go along with it. Types of levels will range
from volcanoes in the bacground, jungles, artic fronts, forest and many
more. All musicians will be paid a flat fee for every module we use as
well as credits in game.
 
        It doesnt matter who you are or where your from, if your
interested get in touch! We need modules as soon as possible, there will be
a 1 month deadline from now, for us to choose the best liked modules for
the game. 
 
P        lease Contact: Stephen Shatford 1-403-270-9512 between 9-8pm MST.
 
                If unable to call please leave mail to this account.
Newsgroups: rec.games.misc
From: mcdonghj@unix2.tcd.ie (Nascent Virion.....)
Subject: AIRBUS A320 Simulator.
Organization: Trinity College, Dublin
Date: Tue, 1 Sep 1992 14:08:17 GMT

Has anyone got the above simulator which I think 
is sponsored or written by Lufthansa.
I'm looking for info on the PC version of the game.
My brother wants to buy it.
He already has FS-4 and I'm not sure if it's worth the $60 
it costs. So please send any opinions to me.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-John Mc Donagh.                   ~~                         {Nascent Virion}
mcdonghj@unix2.tcd.ie              ~~         "I dress my tears in costumes.."
				   ~~
From: calvin@bitmap.sybase.com (Calvin Lim)
Newsgroups: rec.games.misc
Subject: Re: unreal demos
Date: 26 Aug 92 18:32:33 GMT
Reply-To: calvin@bitmap.sybase.com
Organization: Sun Microsystems, Inc.

UNREAL demo from futrue crew is really good.... If you did not get
it, do so. It is in wuarchive /pub/MSDOS_UPLOADS, file call unreal.zip.
It is close to 1.44MB in size, unzipped to 2.5 MB.

It required a 386 or better CPU, plus sound blaster pro for stereo
soundtrack (great music!!)

-Calvin
---

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sybase Inc. / 6475 Christie Avenue / Emeryville / CA / 94608
Calvin Lim	   uunet!{pacbell,pyramid,sun}!sybase!calvin
calvin@sybase.com			       
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Everything I said belongs only to me ......
From: glock@chip.cba.ufl.edu (Joe Granto)
Newsgroups: rec.games.misc
Subject: HELP!!  WC1 SM2 problems
Date: 3 Sep 92 15:08:44 GMT
Article-I.D.: chip.glock.51
Organization: College of Business, University of Florida

So I am going through the entire WC sequence for the second time in order to 
have a really awesome pilot for  Special Operations.  I have gotten to SM2, 
but have run into, what I believe to be, a SERIOUS problem.  No matter what 
I do, regardless if I complete EVERY mission correctly, no matter how many 
Kilrathi I wax, the game ends at mission 6.  This is the mission where they 
say, "Were a bunch of losers, let's book on out of here, protect the 
Claw..." and the mission has you kill wave after wave of incoming fighters.  
After you successfully do this, the game ends with neat little MEANWHILE 
presentation on how the stupid bird people are made into slaves.

This is getting very frustrating; I remember playing SM2 before, piloting a 
Dralthi, etc, but it just isn't happening.  A friend of mine also had this 
problem, and he simply gave up.  Can anyone out there give me a hand?

Here is what I am using:  LEGAL version of all the games, a Northgate 486/25 
with 4 megs of RAM, SoundBlaster, VGA graphics, QEMM386 withn 1.5 MB 
expanded memory (the rest is disk cache; WC only uses 1.5 MB to load 
EVERYTHING), and a joystick.

An interesting note:  I completed the WC series on a different computer with 
the EXACT same software (which is owned by a friend).  I am now replaying it 
all on his computer, and now it does not work; this is the same friend 
previously alluded to who could not get past mission 6.
Newsgroups: rec.games.misc
From: srh3@Ra.MsState.Edu (Steven R. Hollis)
Subject: scheherazade question
Organization: Mississippi State University
Date: Fri, 28 Aug 1992 16:27:25 GMT

I rented scheherazade for this weekend, and like many rental games, there
was no instruction booklet.  IS there a difference in what class you 
play? (fighter, saint, magician)

Thanks in advance

Steve

--
===============================================================================
Steve Hollis--Your friendly neighborhood zoology major
srh3@ra.msstate.edu
===============================================================================
From: exukozi@exu.ericsson.se (Tom Koziatek)
Newsgroups: rec.games.misc
Subject: Realms
Date: 3 Sep 92 19:24:29 GMT
Organization: Ericsson Network Systems

Anyone out there playing this new game by Virgin ?? My Realm lasts not long
at all, thanks to the Orcs....

Quick Review:
-------------

Realms is a single player game where you try to conquer all opposing Realms.
You start out on an isle in 1 of 8 different scenarios, opposed by 1 to
5 opposing computer players. You have a Capital and 1 or more cities allied
to you, facinc Realms of equivalent size. You must manage you money , food,
and troops to win. 

The World is a small isle or set of isles, each with cities. You have a 'tax
path' you must mantain to your capital in order to collect money. The map
is of variable terrain in the style of UMS of Populous/PowerMonger, done in
the 3/4 perspective. There is a close up 'battle' map where one can conduct
your battles.

Armies come in two flavors: infantry or horsemen. Infantry can be light or
heavy, equipped with bows, spears, javelins, daggers, long swords or
axes. Various plusses and minuses come with the various equipment. ie,
heavy infantry with axes and metal shields will be great, but are expensive
and slow.

Every so often, you must maintain your city with improvements such as
health, grain, timber/stone walls, or hiring troops. The bonuses with
each are pretty evident.

So far, for $20.00, I like it. I've only played a couple of times, so have
not explored much yet. The game plays fast, but fun. Some music and sound
are included, but not necessary. It has a flavor akin to PowerMonger, which
I didn't like. This one plays much faster, with 1/10 the commands, 1/10  
the complexity. It also has realistic, visible results in the battle map,
unlike PowerMonger, where it was hard to tell what you were doing.

--------------------------------------------------------------------------------
Death is the Ultimate Victor............            
                                                                      -Tom

Note : I don't care that my location shows .se, I'm in Dallas !!
--------------------------------------------------------------------------------
Newsgroups: rec.games.misc
From: cb@wixer.cactus.org (Cyberspace Buddha)
Subject: Re: civ: taxmen? entrtnrs
Organization: Real/Time Communications
Distribution: rec
Date: Fri, 28 Aug 92 09:42:57 GMT

> No, happiness is not related to shield production.

It's been a while since I played, but I seem to remember having more
unhappy people when they were working a mine rather than working on
a farm.
From: lgoodman@ziff.com
Newsgroups: rec.games.misc
Subject: Re: Falcon 3 Updates
Date: 1 Sep 92 14:04:20 EDT
Organization: Ziff-Davis, Medford MA


SH sent me patch D for free. There was a problem with the install.exe program
and my bios, which patch D fixed. Patch D is on ftp.ulowell.edu under the
msdos/Games/Patches dir. I think it's called f3fixd.zip. It has the patch.bat,
patch.rtp and the gopatch.exe files, but it DOESN'T have the install.exe file
from the patch D disk (this is the reason that I had to wait for SH to mail me
a disk, install.exe wasn't in f3fixd.zip). If anyone needs the install.exe
file, I'll ftp it and the patch files to ftp.ulowell.edu or anywhere else

Lee Goodman
Ziff Information Service
lgoodman@zis.ziff.com
617-393-3235
 
 			Where's the Kaboom? 
			There should have been an earth shattering KABOOM !!!
				
			  	Marvin Martian








In article <BtuM13.7Aq@watserv1.uwaterloo.ca>, ptran@watserv1.uwaterloo.ca (Phat H Tran) writes:
> In article <1992Aug31.034238.2338@bcarh180.bnr.ca> drews@bcarh120.bnr.ca (Drew Stevens) writes:
>>As far as the updates go, I had been under the impression that they were free
>>to registered owners.  When I upgraded from 3.0 to 3.0D (I called Spectrum
>>Holobyte weeks after the D patch was released) I was charged $25 CAN.  Did
>>anyone have it sent to them F.O.C.?
>>
> 
> I guess I must be one of the lucky ones... SH sent me patches A, C, and D
> right when each came out, all free of charge.
> 
> Phat.
Newsgroups: rec.games.misc
From: sjs28257@uxa.cso.uiuc.edu (Steve Stelter)
Subject: Re: Ultima IV
Organization: University of Illinois at Urbana
Distribution: usa
Date: Sun, 30 Aug 1992 18:29:41 GMT

Thomas.Retkowski@mixcom.mixcom.com (Thomas.Retkowski) writes:

>I am having a problem with Ultima IV, and maybe someone out there can help me.
> I have all the runes and I can enter all the shrines except one, at least
>according to the seer.  I go to the shrine of Honor or Valor and enter the
>proper mantra, and it says that I can't focus on the subject.  What would
>cause this?

>Please note:

>1.  Yes I have the rune.
>2.  I know the proper mantra  Honor = summ and valor = ra.

>My lowest characters level is 6.

>My character is level 8.

The only explanation I can think of is that your valor and honor isn't
high enough to qualify you for partial Avatarhood in those virtues.
To fix that, don't lie, cheat, steal, or run from battles.

Or it could be a bug.  (A bug?  In an Origin game?  Naah...)


                               --Steve Stelter
                                 sjs28257@uxa.cso.uiuc.edu

Newsgroups: rec.games.misc
From: steveco@microsoft.com (Stephen Cox)
Subject: Re: Larry Laffer!HELP...ARGHHHHH
Date: 03 Sep 92 20:43:31 GMT
Organization: Microsoft Corporation

> jmrots@bb1t.monsanto.com writes:
|
| I got the Leisure Suit Larry 5 a wee while ago,I installed it on my
| Dell,.....and it didn't run,
|
| Now the problem is:THE DAMN MACHINE IS ASKING ME FOR A PASSWORD.
| Where am I suppose to find it,is there a clue(s) somewhere that
| I overlooked??
| 
| Please,please I get real frustrated,Somebody help me out there.

A friend that I sold LSL V to after I finished it had the exact same
problem.  I'd be willing to be that you did the "small" install in 
order to save hard disk space, right?  There seems to be a problem 
with this version of the install that causes the situation you're 
describing.  Reinstall it using the "complete" install option and
I bet your password problem will go away!!!  :-)  Let me know if
I'm right.

-Steve

-- 
"When the going gets weird, the 	|  Stephen Cox - Professional Wierdo
weird turn pro." - Hunter S.    	|  Microsoft Consumer Sales 
Thompson, American journalist.  	|  email: steveco@microsoft.com
From: andrew@frip.WV.TEK.COM (Andrew Klossner)
Newsgroups: rec.games.misc
Subject: Civilization: military units in intelligence advisor report?
Date: 26 Aug 92 18:58:39 GMT
Reply-To: andrew@frip.wv.tek.com
Organization: Tektronix, Wilsonville, Oregon

Sometimes my intelligence advisor's report includes the number of
military units each civ has.  I can't figure out, nor find in the FM,
what causes this to happen.  (I don't use the cheat.)  Help?

  -=- Andrew Klossner  (andrew@frip.wv.tek.com)
                       (uunet!tektronix!frip.WV.TEK!andrew)
From: roelandk@yang.earlham.edu
Newsgroups: rec.games.misc
Subject: Dark Queeen of Krynn--Help
Date: 2 Sep 92 14:41:17 GMT
Organization: Earlham College, Richmond, Indiana

Can someone tell me how you get into the door at the top level of the 
light house in DARK QUEEN OF KRYNN. I tried casting knock, picking it and 
bashing it to no avail. Is there a key I need, and where can I find it? 
Any help would be appreciated. Thanks in advance
			Roelandk@yang.earlham.edu
From: rbrtntnd@dordt.EDU (Robert Antonides)
Newsgroups: rec.games.misc
Subject: Hero's Quest
Keywords: Where's the Theives Guild in Hero's Quest?
Date: 30 Aug 92 01:32:42 GMT
Organization: Dordt College, Sioux Center, IA


     I know the theives guild is in the graveyard,  but how
the heck does one get in it?

                               Robert.
From: bob.taylor@factory.com (Bob Taylor) 
Newsgroups: rec.games.misc
Subject: NO
Date: 29 Aug 92 08:54:00 GMT
Distribution: world
Organization: Invention Factory's BBS - New York City, NY - 212-274-1243v.32bis
Reply-To: bob.taylor@factory.com (Bob Taylor) 

To: vote@icbm.att.com



---
 . WinQwk 2.0 a#483 . Silly wabbit, QWKs are for kids.
From: ct20+@andrew.cmu.edu (Clifford T. Tanaka)
Newsgroups: rec.games.misc
Subject: Re: CIV: is v4 for real or not?
Date: 26 Aug 92 00:31:17 GMT
	<16849A266.M22367@mwvm.mitre.org>
Organization: Sophomore, Physics, Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.misc: 20-Aug-92 Re: CIV: is v4 for real
or .. M22367@mwvm.mitre.org (663)


> >get the blinking to change :-}  watch it sometime!
>          ????????
>  
> Blinking? To which blinking are you referring? I thought this cheat was to
> un-hide the parts of the map that had yet to be explored, like Apollo WoW
>  
> - Mike


Actually, you can do a lot more with this cheat.  If you click on an
enemy city, you can look at what exactly is in there.  Not only that,
you can sell off city improvements in those cities and unfortify its
defenders.  Selling off a civ's palace and courthouses works really well
in crippling its development :-).  You should also be able to get a city
in disorder by selling its temple, cathedral, ,etc.  Then inciting a
revolt comes real cheap.   You can even change the squares used for
production, but after a while the computer might change them back. 

						
						Cliff. 
Newsgroups: rec.games.misc
From: tedboone@brahms.udel.edu (Edward F Boone)
Subject: DARKSEED
Organization: University of Delaware
Date: Mon, 24 Aug 1992 01:04:16 GMT

Has anyone played it?  If so, please post, or better yet, email me at
tedboone@brahms.udel.edu

Thanx in advance!


Xref: sparky rec.games.misc:16966 comp.sys.ibm.pc.games:11011