HDTenEightyP/NetNews huggingface dataset:
From: freddy@sci.kun.nl (Frantic Freddy)
Subject: Re: Black Crypt HELP!!! - No Magic!!!
Organization: University of Nijmegen, The Netherlands
X-Newsreader: NN version 6.4.19
Date: Mon, 4 Jan 1993 07:53:22 GMT

In <1992Dec31.173007.9814@ac.dal.ca> jtee@ac.dal.ca writes:

>In article <1992Dec30.224831.9808@ac.dal.ca>, jtee@ac.dal.ca writes:
>> Hmm...I'm not sure what level I'm on...but it's the first
>> dark (blue) level.  After answering the black war question
>> (or whatever), you come upon a room.  There is a secret
>> wall in the middle of the facing wall.  There is a red
>> monster behind it.  When you go through the fake wall, your
>> way back is blocked.  Unfortunately, the wonderful spells
>> I've depended on up to now are ineffective here (they don't
>> work).   I've attempted running around and dodging the little
>> critter without much success.  They're MUCH too fast and before 
>> I can turn around, they're already casting hold spells
>> or some deadly thing.  Is this the only way to get past this?
>> Or is there a button along one of the walls that can get me
>> out of this room so that I can at least fight the little
>> beastie with a door between us?  I'm used to games like
>> this - a 5 time graduate of DM and Chaos but my "maneuvering"
>> skills don't seem to cut it here!
>
>	Ok - never mind, I solved it with two invincibility
>potions.  i guess I could have turned right and just
>pressed the button that owuld let me out and fight the
>monster behind a door.

Possible. I solved it by the simple hit-sidestep-turn strategy. It CAN
be done without even being hit once! Just practice enough and get faster :-)
Oh yes: only use one person (fighter) to attack; otherwise you WILL be
too slow! And don't sidestep before the monster turns towards you, or he
will turn the other way and end up beside you.
About using the invincibility potions; someone else already mentioned that
they will come in very handy on the last level; so either don't use them 
here, or... did you know it's very easy to cheat and get as many of any item
as you like? This is due to a small 'bug' involving the stairs...

Freddy
Newsgroups: comp.sys.amiga.games
From: sd7047787@v9000 (SD7047787)
Subject: Need help on Flashback and SFII
News-Software: VAX/VMS VNEWS 1.41    
Organization: Nanyang Technological University - Singapore
Date: Sun, 10 Jan 1993 15:39:00 GMT

Hi,
I'm stuck at Flashback level II. Could someone help me!? I have tried
every possible movements but there seems to be no solution. How come?
Thanx! Another question: ANybody knows how to load street Fighter II onto
HardDisk? I think there must be some means of doing it. I have only one
disk drive and a HardDisk. I just have to keep swapping the disks every
time I change a character. Very irritating! Please help!
Thanx a million!

PS. Please reply to my address as far as possible. Thanx! 

  |\/\/\/\/|    Steven K.B. |  NTU, Singapore
  |	   |	Internet : sd7047787@ntuvax.ntu.ac.sg
  |	   |	Bitnet   : sd7047787@ntuvax
 (    (o) (o)   
  |        )    Now, I think I am the system administrator.
  |        \    8^)
  |  _______\   Save our earth. Think GREEN.
  | /
From: crystal@glia.biostr.washington.edu (Crystal)
Newsgroups: comp.sys.amiga.games
Subject: Re: Risk
Date: 8 Jan 93 00:37:54 GMT
Organization: University of Washington
NNTP-Posting-Host: glia.biostr.washington.edu

In <C0ID5z.FMB@news.cso.uiuc.edu> ja51359@uxa.cso.uiuc.edu (axelrod) writes:

>ez001012@hamlet.ucdavis.edu (Joseph Castillo) writes:


>>	Does anyone know if there is a PD version of the boardgame
>>Risk for the Amiga?  A friend of mine has one for the Mac that's 
>>pretty good, but I wanted one for my Amiga.

>>Thanks.
>> -Joe

>>-- 
>>-Joseph R. Castillo
>>ez001012@hamlet.ucdavis.edu

>there is.  It's an ok version, but you have to scroll around.  You dont
>get to see the whole board at once.  And, I've never lost to the computer,
>so you better have friends.

I have the commercial version...it's pretty good, but lonely without the
comraderie of the old dorm get-togethers.

Crystal
  :> 

Newsgroups: comp.sys.amiga.games
From: mmaresca@ee.ubc.ca (MARESCA SAVERIO IGOR)
Subject: Re: Out of This World: HELP!!
Organization: University of BC, Electrical Engineering
Date: Mon, 11 Jan 1993 20:24:58 GMT

In article <1993Jan11.192118.10570@newshub.ccs.yorku.ca> wc9586@writer.yorku.ca (Marc Bostecwyzc) writes:
>
>
>    Hidey-ho all you out there in Netland.  Got a little problem with
>Out of This World.  I'm fairly near the beginning, and I can't seem to
>get any further.  I'm  at the part where you have to drain the
>reservoir and then go kill a bunch of guards to get further along.  I
>can do the reservoir fairly easily (now), but I can't seem to kill the
>big guard behind the three doors (you know, the one who rolls bombs at
>you?).  I figure you have to go and shut off his forcefield somewhere
>below, but when I go there, I end up having to try and kill two guard,
>one on either side of me.  As you can surely guess, I'm doing this
>very well (I swear, if I have to drain the reservoir many more times,
>I'm going to go BATTY!).  I would really appreciate some poiinters,
>but what would really make my day is a walkthough.  If anyone has some
>info on this, I would really, really, really appreciate some help.
>
>   Thanking you for your time and consideration,
>
>                                                Mr. Dave
>
>
>

In order to kill the guy who rolls bombs at you, when he starts rolling them,
just back up a little and the doors in front of you will close, then the
bonbs will bounce off the doors and kill the guy. 


Saverio

PS I suggest you don't get a walk-through, it's much more fun to do it 
yourself even though, as you said, you sometimes feel like your going nuts.
Newsgroups: comp.sys.amiga.games
Date: 9 Jan 93 17:34:37 GMT+2
Subject: Legend of Kyrandia solved (possible spoilers, hints)
From: harry@elfuerte.fipnet.fi (Harri Pesonen)
Distribution: world
Organization: Fipnet, Helsinki, Finland
X-NewsSoftware: GRn 1.16f (10.17.92) by Mike Schwartz & Michael B. Smith

It took me two weeks to solve the Legend of Kyrandia.  I am generally quite
pleased with the game, but I would like to point out the not-so-good parts
of it.

1) gemstone riddle

In this you must put four gemstones in order into a vase.  I spent two days
putting these about 10 different gemstones into the vase without success,
until I finally discovered that I had not found the first gemstone at all!
Very frustrating.

2) cave maze

You can't possibly solve this maze without dying at least 20 times.  In my
opinion this type of games should be possible to solve without dying at
all.  You should die only when you make stupid mistakes.  Otherwise I liked
the idea of maze very much.

3) library puzzle

I had no idea at all what to do with the books in the library.  Finally I
examined the game files with "type library.pak opt h".  I know now that
either you solve this kind of puzzle in 5 minutes or you don't solve it at
all.

4) manual

The manual doesn't give any hints to any puzzles in the game, except the
protection passwords.

-- 
    Harri Pesonen               harry@elfuerte.fipnet.fi
    Helsinki, Finland, EC?      Markka is floating...  1 USD = 5.4 FIM
Newsgroups: comp.sys.amiga.games
From: kujawk@bray1a.its.rpi.edu (KAK)
Subject: Bane of Cosmic Forge
Reply-To: kujawk@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Tue, 12 Jan 1993 21:57:07 GMT

I am currently on the Isle of the Dead  in Bane of the Cosmic Forge and can't seem to stop the boulder from falling on my party.  I called the Sir-Tech hint line and they said that you need some kind of incense.  They also said that if you don't have the incense at that point in the game you are screwed and you have to walk through and take the damage.  First, I thought I mapped the whole game up to this point, so I don't know how I skipped over this incense.  Where do you obtain it?  Also I can't seem to 

walk through the boulder without one of my party members dying.  For those of you who finished the game, should I use up my only vitality point and use a scroll of resurrection, or should I keep trying until (if) I make it through without somebody buying it.
Thanks,
Kris

Newsgroups: comp.sys.amiga.games
From: gbartoli@netcom.com (Guy Bartoli II)
Subject: Re: Saw Wing Commander for Amiga in story
Organization: CLink - A Manly Network
X-Newsreader: Tin 1.1 PL5
Date: Mon, 11 Jan 1993 12:19:30 GMT

NTU Student 1 (ntustu1@iti.gov.sg) wrote:
: sound effects/music and playability level are superb! Hard disk STRONGLY 
: recommended.


What am I doing wrong? For some reason, WC refuses to save games when i have
it HD installed. Can anyone provide insight, or do I need to return this
game for another copy? (Amiga 2000, 2.04ROMS, SupraRAM2000, GVP Series I
controller)

: 
: -tomwoof-
: 
: 
: 
: 

Thanks in advance!
Guy
-- 

==========================================================================
Guy Anthony Bartoli = Jagulars wait up in the trees and yell "Halloo."
gbartoli@netcom.com = When you look up ... they fall on you. -- Pooh
==========================================================================
Newsgroups: comp.sys.amiga.games
From: Keith.Radley@launchpad.unc.edu (Keith Radley)
Subject: Re: (WS)  WINGS!  A tale of the deadly skies (Fiction)
Organization: University of North Carolina Extended Bulletin Board Service
Date: Mon, 4 Jan 1993 17:20:47 GMT

In article <tal691.726113295@huxley> tal691@huxley.anu.edu.au (Tonio Loewald) writes:
>Here's a bit of a story I thought up on one of my favourite games, _Wings_.  I 
>hope you'll enjoy it.  (It also reveals how I play the game. ?:-) 
> 
>_Memoirs of a Flying Ace_ 
> 
> 
>(Names have been changed to protect the guilty.) 
> 
>	Barker looked on in shock.  This was how the famed Asqwith racked up his 
>47 kills.  He whipped his crate out, hoping that getting to grips with Fritz 
>would occupy my mind.  Dumb boy.  He had experience of flying against the 
>Germans, but not against someone on his side.  He floated up in front of me like 
>a cloud.  I couldn't miss.  I pumped bullets into his engine.  It promptly gave 
>a puff of black smoke.  It was enough, I thought, as I climbed away.  
>	Poor old Barker.  He was a good pilot, I grant you, but even I wouldn't 
>last long with my plane shot up under me.  With six planes against him, there 
>was no chance.  He avoided one Hun, pumped a few bullets into another.  The next 
>one got him square to rights.  The Hun pilot hosed a spray into his cockpit.  
>Barker's plane shuddered a little, and then gently spun away.  There was no sign 
>of Barker, only a red splodge.  His SE5a pranged just behind our lines.  Two 
>letters tonight.  I cried a couple of tears.  I'd have to avenge them.  

This was great!  It makes me feel a lot less guilty (like I ever did!) for
shooting down my fellow fighters whenever they got in the way or tried to
steal my candy!!!  As long as I get my kills nothing else matters!

 ----------_-----------------------------------------------------------------
          //       Major: Computer Science             /<eith Radley
     _   //        Minor:     English         Keith.Radley@launchpad.unc.edu
     \\_//      Computer:   AMIGA 3000         University of North Carolina
------------------------------------------------------------------------------

--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
From: scottw@src4src.linet.org (Scott Weintraub)
Newsgroups: comp.sys.amiga.games
Subject: Boulder Dash HELP (please)
Date: 8 Jan 93 01:04:25 GMT
Organization: The Source for Source

okay, I have absolutely no idea how to pass level three.  It's impossible!
For those of you who don't know, it's the one with the flashing squares 
rotating around the board and there are about 8 or so pits of gems below
you.  Whenever I go down in them, either I get stuck and can't get out without
being killed or I get out but then the square go in and wind up jumping all
around the board and killing me.  Any help would be appreciated.

-- 
     /// AMIGA:            * Scott Weintraub - Long Island, NY     *   In
    ///  the computer for  * e-mail: scottw@src4src.linet.org      *DreAms i
\\\///   the blah blah     *                                       *  WalK
 \\X/    blah blah blah    * Letterman is the king of latenight!!! *WiTh yOu
From: leeuw@fwi.uva.nl (Jacco de Leeuw)
Newsgroups: comp.sys.amiga.games
Subject: Scenarios for Campaign
Date: 5 Jan 93 12:00:34 GMT
Organization: FWI, University of Amsterdam

Hi there,

A friend of mine has bought the Amiga version of "Campaign", a war
simulation game. According to him, it's very good.

He even made his own scenario, but unfortunately it's so big (~230K)
he can't load it back. We'll have to think of something, I guess it's
no big deal...

Want to swap your self-made Campaign scenarios? Contact me! My friend's
scenario is about the German Blitzkrieg on Holland in May 1940...

Jacco

-- 
Jacco de Leeuw          | Dpt. of Computer Science | Internet: leeuw@fwi.uva.nl
J.C. van Wessemstr. 54  | University of Amsterdam. | Fidonet:  2:512/47.347
1501 VM Zaandam, Holland<-Phone: +31-(0)75-352068  | Es reicht!
"How was your day?" "Just another day at the office" (IRC, telnet, MUD, ftp, nn) 
Newsgroups: comp.sys.amiga.games
From: lrfox@silver.ucs.indiana.edu (linda ream fox)
Subject: Help Mission Impossible II
Organization: Indiana University
Date: Sun, 10 Jan 1993 04:53:58 GMT

I was dusting off some old games to see how well they'd run on my A500 after
they'd given problems on my A1000 and I started playing Mission Impossible II.
  It's been around long enough that my docs have disappeared and are long
forgotten, but I was able to get through all the towers on a game, and I
realized that I had no idea WHAT I should do now.  I have all eight tunes,
and I've been through all eight towers, and I've got almost an hour of time
left, but I have no idea what to do to get to Elvin Atombender.
  ANybody remember this well enough to help?
LRFOX
From: Jeffrey_Keyzer@sacbbx.sac.ca.us (Jeffrey Keyzer)
Subject: Re: Need Help with Beast III (please!)
Newsgroups: comp.sys.amiga.games
Distribution: na
X-NewsSoftware: BBX-UMB 0.27d beta (Jan 05 1993)
Date: 6 Jan 93 19:31:04 PST
Organization: The CrossRoads BBX - Sacramento, California


In <1ia8qaINNprv@shelley.u.washington.edu>, lazuli@hardy.u.washington.edu (Fred Sloniker) writes:
> I've been able to get to the final battle, so if you need any tips up until
> then, just email me.  Here's a freebie: you need to kill the barrel-throwing
> monster to proceed...
> 
>                              ---Fred M. Sloniker, beastly dude
>                                 L. Lazuli R'kamos, FurryMUCKer
>                                 lazuli@u.washington.edu
	Kill the monster?  Really?  I recently got a walk-through to the
game (just for the tough spots...  :)  And I still feel guilty...  :)
and it tells me to just plunge into the water, which I can successfully
use to get to the other side, but I lose about a quarter energy...  I
can't seem to figure out how to do it any other way...  But I have
managed to get to level 4 (though still haven't beaten 3, I was only
able to get the stone block into the right position once, it's pretty
tricky!  :)  Thanks for your help!

---
Jeffrey Keyzer 
Jeffrey_Keyzer@sacbbx.sac.ca.us

Amiga - The computer for the creative mind.
From: dan@dunaad.co.uk (Dan Hunter)
Newsgroups: comp.sys.amiga.games
Subject: Re: Shadow of the Beast II
Date: 9 Jan 93 08:25:28 GMT
Organization: Dunathad

In article <1993Jan8.190353.2181@gn.ecn.purdue.edu> seifert@gn.ecn.purdue.edu (Michael S. Seifert) writes:
>
>hey all, where can a poor and impatient player find cheats for this game???
>
>mike


From the begining go right to the first guy and ask about "ten pints"
Infinite energy will be activated.
Dan

-- 
          DD      AAAAA   NN     N
          D  D   A     A  N N    N
          D   D  AAAAAAA  N  N   N
          D   D  A     A  N   N  N
Newsgroups: comp.sys.amiga.games
From: cad002@dunix.drake.edu (Christopher Drake)
Subject: SimCity
Organization: Drake University, Des Moines, Iowa, USA
Date: Mon, 4 Jan 1993 05:53:39 GMT

   Does anybody know how to get the 'gifts' that the SNES version has
for the Amiga version.  You know, like landfills, casinos, parks, police
headquarters, etc.  Is there a program coming out or has anybody
developed one?  I would love to know about it, because it makes for a
more interesting game.  

Thanks:)

Xref: sparky comp.sys.amiga.games:17550 comp.sys.ibm.pc.games:29007 rec.games.misc:18993
From: freddy@sci.kun.nl (Frantic Freddy)
Newsgroups: comp.sys.amiga.games,comp.sys.ibm.pc.games,rec.games.misc
Subject: ISHAR question
Summary: Questions about ISHAR rpg
Keywords: ishar rpg
Date: 5 Jan 93 10:09:19 GMT
Organization: University of Nijmegen, The Netherlands
X-Newsreader: NN version 6.4.19

Hi there,

I (we, actually) have finished Ishar a while back (*yawn* what a boring
end sequence!), but I still have a few questions that I'd like to have
answered:
- How do I get the rune out of the Forbidden House?
- What's the best way to get the princess home? (I had to kill almost
  my entire party before I was allowed to take her home; is there an easier
  way?)
- At the end, I was left with 3 unused keys, and I can't seem to find any
  doors on which they should fit. Are there any fake walls or houses in
  some city that I've overlooked?

Any help is greatly appreciated

Freddy

PS: I *hate* the "pay money for saving your game" system used in this game!
    I hope this system will not get more followers.
From: Thomas_Markuslund@p5.syntax.bbs.bad.se (Thomas Markuslund)
Newsgroups: comp.sys.amiga.games
Subject: Re: What IS the best RPG available now?
Date: 7 Jan 93 12:54:32 GMT
Reply-To: Thomas_Markuslund@p5.syntax.bbs.bad.se (Thomas Markuslund)
Organization: Syntax Amiga BBS
OD-Comment-To: Cor_Bosman

In a message of < 5-Jan-93 02:34> Cor Bosman (92:910/1993) wrote:


 >> The question is very well explained in te subject! I haven't played any
 >> real role playing games yet. I did play a lot of war games in the past
 >> but since seeing some RP's at a friend I said to myself: This looks
 >> interesting!

 >> So, if you have any suggestions about it, mails are VERY welcome. 

 CB> I think Dungeon Master and Chaos Strikes Back, are still the best
 CB> RPG's ever on the amiga. Im now playing Black Crypt, which also is
 CB> very nice, the graphics are better then DM and CSD (imho) but DM and
 CB> CSB have this great atmosphere, i just still say they are the best.
 CB> (start DM, then CSB)

Dungeom Master and Chaos Strikes Back are not real RPG's. They are for the 
Amiga as you said. If I should sugest a RPG it would be Gurps.
Thomas Markuslund
---
From: TomK@cup.portal.com (Tom R Krotchko)
Newsgroups: comp.sys.amiga.games
Subject: Re: New Game Standards***
Date: Mon, 11 Jan 93 15:21:18 PST
Organization: The Portal System (TM)
  <1993Jan10.121646.2036@msus1.msus.edu>

>Now if Monkey Island II and Legends of Kyrandia would work on the 4000/040
>I would be happy. (note they do work if you softboot the machine w/ 1.3, but
>that excludes HD usage.)

That isn't necessary; just boot using only ECS graphics option and it
will work. The same is true for Fate Of Atlantis.  This last one is
truely inexcusable as the 4000 had been out 3 months before release,
Lucas knew it wouldn't work properly with the 4000, but basically felt
that by not mentioning it on the label, they were covering themselves.

I wrote them a letter about it (heck I wrote EVERY game company a
letter about it), but only Access did me the courtesy of a reply.

TomK@cup.portal.com
Tom Krotchko
From: Peteroo@cup.portal.com (Peter Niel Olafson)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wolfenstein
Date: Thu,  7 Jan 93 17:57:26 PST
Organization: The Portal System (TM)

Wolfenstein is IBM only and will likely remain so. The closest thing to it
on the Amiga is Legends of Valor, which should be out within a month in
Europe and within about two over here.
From: Scott_Riddick@dream.uucp (Scott Riddick)
Newsgroups: comp.sys.amiga.games
Subject: Re: Games Free
Date: 12 Jan 93 16:30:22 GMT
Organization: DreamStates BBS & CyberNet HQ in G'ville, FL   1-904-331-4317


>  Let's put 2 and 2 together here... hmm 0 day files... ELITE? Gee...
>I wonder what that could be?  Possibly a good source for fish disks...
NOT!

 TC> Now, I realize what the origional poster was getting at, and forgive
 TC> my
 TC> ignorance with this question, but what is/are "0 day files"?

 TC>  Does this mean there are no files during the day?
 TC>  Does it mean files stay online for less than day?
 TC>  etc;

 TC> I never heard that saying before. As for the reference to ELITE, is
 TC> not
 TC> ELITE a BBS/software package name? ie: The same person who wrote the 
 TC> ALL AMERICAN for the 64/128? [Nick Smith?].

  "0-day" means the game/program/file has just been released to the pirate
boards.  In other words, if the game was a week old, it would be a "7-day"
game. 
  "ELITE" is the term pirates use to differentiate between people who
pirate seriously, and aid the pirating cause, and those who just sign on to
pirate boards and leech programs..."LAMERS".
  If you ever have the misfortune of discovering a pirate board, whether by
accident or not, the best thing to do is hang up immediately.  Most pirate
boards, especially IBM ones, are certainly KNOWN to law enforcement
officials, and it wouldn't be any great feat to have these phone numbers
monitored routinely by the telephone company.
   I believe there was some organization, the "SPA", that gave bounty
rewards for turning in pirate boards.  Alas, I have misplaced the phone
number (they may not even still be in business).
 

-- Via DLG Pro v0.995

UUCP:  uflorida!dream!Scott_Riddick
INTERNET: Scott_Riddick%dream.uucp@ufl.edu
      or: dream!Scott_Riddick@ufl.edu
From: amigaman+@pitt.edu (Russell A Howard)
Newsgroups: comp.sys.amiga.games
Subject: Amiga games for sale...
Date: 11 Jan 93 02:31:36 GMT
Article-I.D.: blue.1646
Distribution: usa
Organization: University of Pittsburgh


  I would like to sell the games listed below.  The prices listed do NOT
include shipping.  If you do not care about receiving the box with the game,
I can send it Priority Mail for $4.50.  If you want the box and/or it's more
than a couple of games, though, I will send them UPS...

Champions of Krynn			  $10

Gateway to the Savage Frontier		  $20

Eye of the Beholder + cluebook		  $15

Shadow Sorcerer				  $20

Sword of Sodan				  $10
Thexder                                   $10
Infestation				  $10
Swords of Twilight			  $10
Imperium				  $10
Legend of Faerghail			  $10
Powerdrome				  $10
Buck Rogers Countown to Doomsday	  $10
Star Command				  $10
Questron II				  $10
Ferrari Formula I			  $10


-- 
Russ Howard
Internet:  amigaman+@pitt.edu
BIX:       russhoward
Newsgroups: comp.sys.amiga.games
From: bedford@bnr.ca (Richard Bedford)
Subject: Re: Help with EOB II 2nd level
Organization: BNR Europe Ltd, Maidenhead, UK
X-Newsreader: TIN [version 1.1 PL8]
Date: Tue, 12 Jan 1993 09:45:41 GMT

Jason Trimble (jtrimble@undergrad.math.waterloo.edu) wrote:
: 	I have a friend who needs help on the 2nd level of the temple.  He
: is stuck in a room which he got teleported  into.  It has a circular
: depression on the floor that feels soft.  There are 8 skulls attached to
: the wall and 3 gems and 1 key are in each cubby hole.  
:
: 	Anyone know how to get out of this room?  Help!   :-)
: 	
: 	Thanx in advance...
:
: 	Jason
-SPOILER---SPOILER---SPOILER---SPOILER---SPOILER---SPOILER---SPOILER---SPOILER-

Place all 3 gems in any one of the 4 cubby holes and the wall will disappear
and allow acess to a secret room. Only one of these rooms will give you what
you need to get back to the main temple level. You are looking for a seed that
needs planting in the soft area. This will create a teleport which returns
you to the main temple level.

Hope this helps.

Richard Bedford
BNR Europe Ltd