HDTenEightyP/NetNews huggingface dataset:
From: gregb@mole.gnu.ai.mit.edu (Snooze)
Subject: Re: MicroMUSE in SF Chronicle
Reply-To: gregb@gnu.ai.mit.edu
Organization: /home/fsg/gregb/.organization
Distribution: na
Date: Fri, 17 Apr 1992 02:14:40 GMT

In article <22798@cgl.ucsf.EDU> bazan@socrates.ucsf.edu (Fernando Bazan%Fletterick) writes:

<most of article deleted>
>
>   Stan Lim is 23 years old, an electrical engineer at PCC; he has a small
>   cubicle next to the machine shop. He invented MicroMUSE three years ago,
>   when he was a senior at Cal State Fresno. It's all a labor of love, all
>   volunteer; he's never received a penny from MicroMUSE; doesn't expect to.
>
<other stuff deleted>
This is the one paragraph that I found MOST puzzling... MicroMUSE
invented 3 years ago?  Hmm... august something 1989 was when when
TinyMUD was first brought up.  And then it didn't go down
until...april or may of the next year.  Then testMUD went up soon
after that the TinyMUD crash.  Hmmm..And the name of that wasn't
changed to TinyMUSH for a good couple of monthes after that.  Where
did this person get his info???

inquiring minds want to know
snooze
--
--
| US-Snail: Gregory J. Blake              |
|           5326 Fifth Ave - Apt. 3       | email:
|           Pittsburgh, PA   15232        |   gb1d+@andrew.cmu.edu
|                                         |   r746gb1d@vb.cc.cmu.edu
| Phone:    (412) MUD-9876                |   gregb@gnu.ai.mit.edu
------------------------------------------------------------------------------
Killing, hugging, what's the diff? - Claire
______________________________________________________________________________
"Go! Go! Devil bunnies!" - My Life With the Thrill Kill Kult
______________________________________________________________________________
From: breum (Brent H. Reum)
Newsgroups: rec.games.mud
Subject: Re: Christian MUDS, are there any?
Date: 16 Apr 92 05:36:19 GMT
Organization: University of Texas at San Antonio
To: all
Originator: breum@lonestar.utsa.edu

Ok. It's like this. I believe all mu*s have Christians on em. I mean after all
we're not such a dieing breed as many think. I do think however we need to
better relate with the mainstream of society to let them know how good we
really got it. :)  I don't feel it necessary to isolate ourselves. I mean after
all, mercy is free for all who will have it. The J-man is king. B cool.

Breaking out the fire extinguisher. ;)
From: goehring@mentor.cc.purdue.edu (Scott Goehring)
Newsgroups: rec.games.mud
Subject: Re: about the reorganization
Date: 16 Apr 92 18:36:58 GMT
Reply-To: goehring@mentor.cc.purdue.edu
Followup-To: poster
Organization: Purdue University Computing Center

alansz@cogsci.Berkeley.EDU (Alan Schwartz) writes:

>What you may not be aware of is that to "just do it" requires a
>certain process which explicitly *includes* discussion of the
>proposed split. I can understand if you're getting tired of it. Try
>adding the subject "reorganization" or "rec.games.mud" to your kill
>file, maybe.

While discussion is indeed necessary, it should *NOT* be in
rec.games.mud.  The Guidelines clearly state that all discussion of
newsgroup changes is to take place in news.groups.  

The original poster is correct.  Please, everyone, stop discussing the
reorganization in rec.games.mud; if you want to say something, do it
*ONLY* in news.groups.  Do not crosspost.

Followups to poster, since there's no reason for this thread to go any
further, here or anywhere else.
--
I don't think that "society" _knows_ if a person is a virgin or not.  It's not
like they have a neon sign flashing on their forehead or something.
		-- Jennifer Brindle (jbrindle@mdd.comm.mit.com), talk.abortion
Newsgroups: rec.games.mud
From: h309@quads.uchicago.edu (BennigansBluesBuster)
Subject: Re: All right already
Reply-To: h309@midway.uchicago.edu
Organization: Mindcrime
Date: Thu, 9 Apr 1992 18:12:33 GMT

In article <1992Apr9.135056.5626@cs.hw.ac.uk> banks@cs.hw.ac.uk (Lorna Banks) writes:
>In article <9204080539.AA15241@mail.cis.ohio-state.edu> FURRJK@vtvm1.cc.vt.edu (Joel Furr) writes:
>>I propose:
>>
>>rec.games.mud.adventure (to encompass diku, lp, and aber)
>>rec.games.mud.code (to encompass all requests for code, etc)
>>rec.games.mud.tiny (to encompass moo, mush, muck, and Bruce)
>>
>>SOMEONE RUN A CALL FOR VOTES, DAMMIT.
>
>I agree. Thus,rec.games.mud (this newsgroup) remains for anything that won't
>go into any of the above.
>
>-- 
>Grendel the ancient muddy witch			{banks@cs.hw.ac.uk}
>----*

  If you want to start a new newsgroup, etc (or split this one).....

POST ON news.groups DAMMIT!!@!!!!!

Posting here does no good. You should post on news.groups proposing your
suggestions!

Xref: sparky rec.games.mud:4541 rec.games.mud.lp:1428
From: mike@lonestar.utsa.edu (Mike D. Thornton)
Newsgroups: rec.games.mud,rec.games.mud.lp
Subject: Re: top mud pleeeeze!!!
Date: 6 Apr 92 18:52:59 GMT
Organization: University of Texas at San Antonio

In article <1992Apr5.134826.5646@bsu-ucs.uucp> 01smpowell@bsu-ucs.uucp (prison or bust.) writes:
>
>   i waited.
>the 4th of april rolled around...
>i rushed eagherly to the lab, i logged in and typed
>
>"top"
>
>i get a disheartening response...topmud is closed...try again later.
>i'm begging...
>pleeeeeeeeeze make it work soon!
>
>can the date of return be guessed at?
>and are you guys making anything new? (besides the food thing, that is)
>
>-gun.

THIS IS NOT A POST FROM THE TM ADMINISTRATION

Since upon login to Lonestar we get a nifty little message saying
that TM has been closed by the machine sysop, and no one has posted
about it, I guess I will pass the info on. TM is closed indefinately
by the sysop of Lonestar. I don't know why, so don't ask. Send mail
to topmud@lonestar.utsa.edu or beowulf@lonestar.utsa.edu. Maybe they
will respond to your mud influenced addictions.


-- 
          If you don't make mistakes, you don't make anything.
                                                      --Unknown
--
     Michael Thornton      mike@lonestar.utsa.edu     UT San Antonio
Newsgroups: rec.games.mud
From: cayanc@jec330.its.rpi.edu (Christopher Andres Cayanan)
Subject: GENOCIDE
Organization: Rensselaer Polytechnic Institute, Troy NY
Date: Sat, 11 Apr 1992 20:56:20 GMT



  Are there any other MUD's out there that are totally devoted to player
killing, like GENOCIDE. Although I really like Genocide, I think it has  
really deteriorated into a MUD that is just Regulators vs. Players, and
it is has started to get really boring. 

cayanc@rpi.edu
AXP
From: asb@media.mit.edu (Amy Bruckman)
Newsgroups: rec.games.mud
Subject: Not a Game/Not Real Life (Was Re: Net-Sex)
Date: 7 Apr 92 01:09:05 GMT
Organization: MIT Media Laboratory

>	Are you kidding?  Your friend got hurt in REAL LIFE by a girl
>he HAPPENED to meet through mud.  Beyond that his problem had NOTHING to
>do with mud.  If he had met through the chess club would you say that it
>was the game of chess which hurt him?  Could a bar he met a girl in be
>responsible for his relationship with her?

There's one important difference:
MUDs create an illusion of intimacy.
You think you know people and have shared something deep with them,
but it turns out that you were doing a lot of projecting.
If you had a log of all your encounters and analyzed it, you might
realize that you don't know them as well as you thought you did.

Many people have real and powerful relationships which began in MUDs.
However, the trap of thinking you know someone when you really don't
is quite common.

MUDs are not "just a game," and they're also not real life.  They're
a new category of experience with complex relationships to real life
and to games.

-- Amy
From: blackman@acsu.buffalo.edu (Cancholech)
Newsgroups: rec.games.mud
Subject: Re: New News Group: rec.games.mud.diku (PLEASE)
Date: 6 Apr 92 18:11:21 GMT
Organization: UB

gt9398b@prism.gatech.EDU (Chris 'Hollywood' Boggs) writes:


>  Fellow Diku Players, Immortals, Gods, and Imps,

>   Tired of wading through the Mush, Lp, Muse, and other stuff? I am. I've
>seen a rec.games.mud.lp group. Why not start a rec.games.mud.diku? I'm all
>for it. We could avoid all the Bruce stuff too.
>                                                      Dikus till I Die,
>                                                                   Chris



yeah lets do it!!!! one vote for rec.games.mud.diku


-- 
My newest favourite oxymoron:
			(The) Great American Beer (Festival)
What do American Beer and Sex-in-a-Canoe have in common??????????????
rutgers!ub!blackman blackman@acsu.buffalo.edu
Newsgroups: rec.games.mud
From: summers%asylum.utah.edu@cs.utah.edu (Jim Summers)
Subject: Re: excellent...
Date: 17 Apr 92 01:38:02 MDT
Organization: University of Utah CS Dept

In article <wanless.703356650@mcl> wanless@mcl.mcl.ucsb.edu (Paul Wanless) writes:
>Nice ideas about the new prompts...however there are a few drawbacks.  First,
>since only one person at a time does the attacking, there would have to be
>every combat round would be impractical or could get very long, since too
>many commands are used during combats (i.e. spellcasting, looking at the
>monster, singing for a heal, and even talking can and have all been used
>during combat).  What would have to be proposed is an entirely new system

Right, the options would be shorthand for "combat" tecquniques. I
would propose a couple things -- (1) If you don't enter anything
combat goes on as on as normal (I assume you meant this anyway),
(2) You give the prompt 3 "slots" for the player to fill. i.e. a
fighter might fill it with [h]ack, [d]odge, [f]lee, a magic user would
fill the slots with [m]issile [a]ttack [f]lee or such.  Each class
would have a pool of commands they could choose from.

I like this idea, I agree that it need to be beat on more before
anythings is really proposed...

LostBoy			 | Sleep all day.    | "Say            
jim summers@cs.utah.edu	 | Party all night.  |     hello       
			 | Never grow old.   |        to the   
                         | Never die.        |             night" 



Newsgroups: rec.games.mud,alt.fan.furry
From: morpheus@cco.caltech.edu (Ken Bartlett)
Subject: Re: PETITION:  REINSTATE BRUCE ON FURRYMUCK
Organization: California Institute of Technology, Pasadena
Date: Fri, 17 Apr 1992 04:09:30 GMT

In article <-=1j9nd.foxen@netcom.com> foxen@netcom.com (Foxen) writes:
>morpheus@cco.caltech.edu (Ken Bartlett) writes:
>>sirbruce@hal.gnu.ai.mit.edu (Bruce Sterling Woodcock) writes:
>>>csteele@magnus.acs.ohio-state.edu (Christopher E Steele) writes:
>>>>I mean he has how many differnt characters?
>>>Very few, actually.  You should meet Claire or Foxen sometime.
>>*pout* Hey, when am I gonna get the recognition I deserve?
>Hell, I've only played 5 of my characters in the past year, and
>only three of them with any regularity.  Ken is much more multiple
>personalitied than I am.
>	- Foxen/Revar  (The batty fox'taur?)

*grin*  Hey, thanks!  Um, I think.

					--Ken
From: bewillia@rodan.acs.syr.edu (Maj. Devon McKnight)
Newsgroups: rec.games.mud
Subject: Re: Rec.games.mud.tiny (was Re: new kind of mud!)
Keywords: new kind of mud tiny mush muse muck
Date: 11 Apr 92 18:26:13 GMT
Organization: Syracuse University, Syracuse, NY

>Anyone out there want to moderate/run a vote?

	Well, I'm the one who resurrected this, so I suppose I could. I'm
relatively new to the news thing (I only caught the end of the rec.joarm.sucks
wars), so if anybody could tell me what to do wik the results, I'd appreciate
it. Just e-mail me at: bewillia@rodan.acs.syr.edu with your feelings on it. 
I'll compile the results and send them to anybody who wants them, and do with
them whatever it takes to get rec.games.mud.tiny set up... I'm currently wading
through 94 posts because I missed one night of reading news, and a good hunk of
them don't concern me in the least. Thanks, Devon.

	Devon@TinyTIM... 128.153.48.3 5440	Like the guys with the 
						apostrophes said... GO THERE!
From: goehring@mentor.cc.purdue.edu (Scott Goehring)
Newsgroups: rec.games.mud
Subject: Re: where to find sources
Date: 13 Apr 92 17:19:10 GMT
Reply-To: goehring@mentor.cc.purdue.edu
Organization: Purdue University Computing Center

jmd9888@zeus.tamu.edu (DURHAM, JAMES MICHAEL) writes:

>telnet archie.sura.net

>at the login promt type 'archie' <cr>

>then at the archie promt type prog 'subject you want' <cr>

>remember that this is running from a unix machine so it is case
>sensitive this will give you every anonymous ftp site that contains
>what you are looking for.  I hope this helps.

Please remember to use the closest archie server to avoid unnecessary
loading of international network links.  Following is a (possibly
incomplete) list of archie servers with their approximate locations.

archie.sura.net		128.167.254.179
	University of Maryland, MD, USA

archie.rutgers.edu	128.6.18.15
	Rutgers University, NJ, USA

archie.unl.edu		129.93.1.14
	University of Nebraska, NE, USA

archie.ans.net		147.224.1.2
	Advanced Networks & Services, Inc, NY, USA

archie.mcgill.ca	132.206.2.3
	McGill University, Montreal, CANADA

archie.au		139.130.4.6
	University of Melbourne, Victoria, AUSTRALIA

archie.funet.fi		128.214.6.100
	Finnish University and Research Network, FINLAND

archie.doc.ic.ac.uk	146.169.11.3
	University College London, UNITED KINGDOM

See alt.bbs.internet for more information.

--
Most system flaws can be attributed to unwarrantedly anthropomorphizing the
user.
	-- T.C.Bennett@syse.salford.ac.uk
Newsgroups: rec.games.mud
From: rsnyder@fergie.dnet.ge.com (Bob Snyder)
Subject: Re: adding an instruction to the parser
Organization: GE Aerospace, Advanced Technology Labs, Moorestown, NJ
Date: Mon, 13 Apr 1992 02:53:28 GMT

>>>>> In article <1992Apr12.142513.890@drycas.club.cc.cmu.edu>,
>>>>> george@hub.cs.jmu.edu (george galang) writes:

george> Can someone list the steps involved in adding an instruction to the
george> parser?  I had thought that I knew and added the neccessary code, but
george> for some reason, it does not "know" about the new instruction.  It is
george> pissing me off.  Can some either post to the news group or email me
george> what I need to do in order to add an pre-defined instruction to the
george> parser?  Thanks.

Um, which parser?  LP?  If so, I would respectfully redirect you to
rec.games.mud.lp, where you are more likely to get an answer....

Fordan, god, Dragon's Den LPmud
--
Bob Snyder          rsnyder@fergie.dnet.ge.com, or rsnyder@atl.dnet.ge.com
Computing Services  ^^^^^^^^^^^^^^^^^^^^^ if it bounces, try ^^^^^^^^
GE Aerospace, Advanced Technology Labs  (609) 866-6672 FX: (609) 866-6397
From: dead@phantom.com (Bruce Fancher)
Newsgroups: rec.games.mud
Subject: *** CEASE AND DESIST! *** (read me!)
Date: 15 Apr 92 03:48:32 GMT
Organization: Phantom Access (TM), node: MindVox


	How about this:

FOR THE NEXT THREE DAYS NO MORE POSTS ABOUT SPLITING THE NEWSGROUP!

	If after those three days we find that there is such an overwhelming
number of messages actually being posted ABOUT MUD AND NOT ABOUT NEWSGROUPS
then we can resume discussion.  If on the other hand the number of messages
returns to the usual level of about 20 a day then we know that we don't need
to resume the discussion.

IF YOU REALLY HAVE SOMETHING DREADFULLY URGENT TO SAY ABOUT SPLITING
THE NEWSGROUP THEN WAIT 3 DAYS!



-- 
Phantom Access (TM) node: MindVox
From: wilbanks@ucsu.Colorado.EDU (Dylanus Deus Latinus)
Newsgroups: rec.games.mud
Subject: Re: New News Group: rec.games.mud.diku (PLEASE)
Date: 13 Apr 92 21:06:55 GMT
Article-I.D.: ucsu.1992Apr13.210655.7060
Organization: University of Colorado, Boulder

gt9398b@prism.gatech.EDU (Chris 'Hollywood' Boggs) writes:


>  Fellow Diku Players, Immortals, Gods, and Imps,

>   Tired of wading through the Mush, Lp, Muse, and other stuff? I am. I've
>seen a rec.games.mud.lp group. Why not start a rec.games.mud.diku? I'm all
>for it. We could avoid all the Bruce stuff too.
>                                                      Dikus till I Die,
>                                                                   Chris

Count me in.
A Diku till I die, today, twice, or maybe three times....
-- 
Dylanus Deus Latinus Ingeniousus Maximus.
----> If it wasn't for disappointment,
----> I wouldn't have any appointment.
----> -"Snowball in Hell", They Might Be Giants
Newsgroups: rec.games.mud
From: jmoulton@mothra.cns.syr.EDU (Yer mom)
Subject: Re: Rec.games.mud.tiny (was Re: new kind of mud!)
Organization: Syracuse University, Syracuse, NY
Date: Sat, 11 Apr 92 19:09:37 EDT


In article <1992Apr11.142613.22896@newstand.syr.edu> bewillia@rodan.acs.syr.edu (Maj. Devon McKnight) writes:
>>Anyone out there want to moderate/run a vote?
>
>	Well, I'm the one who resurrected this, so I suppose I could. I'm
>relatively new to the news thing (I only caught the end of the rec.joarm.sucks
>wars), so if anybody could tell me what to do wik the results, I'd appreciate
>it. Just e-mail me at: bewillia@rodan.acs.syr.edu with your feelings on it. 
>I'll compile the results and send them to anybody who wants them, and do with
>them whatever it takes to get rec.games.mud.tiny set up...I'm currently wading
>through 94 posts because I missed one night of reading news and a good hunk of
>them don't concern me in the least. Thanks, Devon.
>
>	Devon@TinyTIM... 128.153.48.3 5440	Like the guys with the 
>						apostrophes said... GO THERE!

I kinda helped Dev bring this up, too, but I'm not crazy enough to offer to 
do a vote for it. *grin* (Devon, you're CRAZY. But I already know that...)
I have seen things for new newsgroups elsewhere, and there was some formal
method to vote for a certain length of time... I'm not sure of the actually
procedures, though. (I could find out, though)
We have yet to hear from someone who's started a newsgroup. Anyone? Anyone?
And to get my $0.02 in, if there could be a consensus on how to sub-divide
rec.games.mud, I agree with getting rid of it. (Of course, exactly HOW to 
divide it is going to be a pain.)

         Jade @TinyTIM (Foof.dorm.clarkson.edu 5440)  <You guessed it:
                                                         GO THERE!>


Newsgroups: rec.games.mud
From: claudius@zeus.calpoly.edu (King_Claudius)
Subject: Re: Newsgroups and the like.
Organization: California Polytechnic State University, San Luis Obispo
Date: Sat, 11 Apr 1992 20:07:51 GMT


Um, I don't think NORMALLY the majority of the traffic on R.G.M has remained
discussing the split...it comes and goes.  The majority [IMHO] has been sucked
up by the following three types of threads:

1)  Uptime/address/mudlist requests and notifications
2)  The latest mudslinging [Bruce Vs. Furry...etc]
3)  LP/Diku coding discussions [Many people BLATANTENTLY ignore that r.g.m.lp
    exists]

And I'd venture to say that these are in order of volume.

Anyone care to give statistics on volume/noise ratios and the like?
-- 
VOTE VOTE VOTE VOTE VOTE VOTE VOTE VOTE VOTE VOTE VOTE VOTE VOTE VOTE VOTE VOTE
---King Claudius---                                   claudius@zeus.calpoly.edu
Newsgroups: rec.games.mud
From: rmg53668@uxa.cso.uiuc.edu (Ryan M. Grant)
Subject: Re: what is the name of this group again???
Organization: University of Illinois at Urbana
Date: Fri, 17 Apr 1992 05:35:35 GMT

Aright! new flammable materials!  Hey, I mean what good is a beautiful flame
if no one else but the stupid dipshit who you're flaming can see it.  They
can't *possibly* appreciate it.

				-Ryan Grant
From: iiitac@PYR.SWAN.AC.UK (Alan Cox)
Newsgroups: rec.games.mud
Subject: YAMA
Date: 14 Apr 92 19:11:01 GMT

Announcing	YAMA/PC v1.15

Ok ye latest toy from the AberMUD person is now working (hoho) and in beta
test. It's everything you need to run a smallish MUD on an XT or AT PC. The
system runs on top of the Waterloo tcp/ip stack so all you need is a PC,
a hard disk, the software, and permission to set it up.

Its a compact game writing language and comes with full sources, a few
rough documents on how it works and an example 200 odd room database to
get people started. It supports 8 incoming tcp/ip connections (configurable)
and a local player on the PC console. In addition it supports limiting calls
to a subnet and the ability to regulate network usage to a fixed number
of kilobytes (or bytes on slow networks) per second.

Initially I'm looking for a FEW beta testers who will give the system a
hammering on the real internet.


	Alan
From: gt9398b@prism.gatech.EDU (Chris 'Hollywood' Boggs)
Newsgroups: rec.games.mud
Subject: RE: Armageddon DikuMUD
Date: 10 Apr 92 13:43:10 GMT
Distribution: usa
Organization: Georgia Institute of Technology


   Armageddon and Arctic are both in the building, creation, modding phase
as of yet. The addresses will be posted when they are ready to open. Right
now only Imps and creators are on.

-- 
________________________________________________________________________________InterNet at gt9398b@prism.gatech.edu    or    Balstaff@Arctic & Chris@Adversary
"When you look into the Abyss, the Abyss looks into you" --- Nietshce 
--------------------------------------------------------------------------------
Newsgroups: rec.games.mud
From: morpheus@cco.caltech.edu (Ken Bartlett)
Subject: Re: Copyrights
Organization: California Institute of Technology, Pasadena
Date: Mon, 13 Apr 1992 08:47:44 GMT

In article <1992Apr11.033108.3597@phantom.com> dead@phantom.com (Bruce Fancher) writes:
>In article <1992Apr5.212610.10734@husc3.harvard.edu> thong@husc10.harvard.edu (Theodore Hong) writes:
>	... Pern, Krynn, etc based MU*s may be in violation of copyright
>law.  
 
:squashes nasty rumors before they start.

Sorry, Pern is _not_ in any sort of violation of copyright at _all_.
I don't know how many times we have to repeat this, but PernMUSH (and
most of the other Pern-themed MU*'s around--I'm not sure about the new
DragonsDawn) has _explicit_permission_ from Anne McCaffrey and her lawyers
to use the world for a MUSH.

Krynn is _intended_ by TSR Inc to be used as a roleplaying world; tinyKrynn
was a roleplaying world: ergo, no violations.

I can't speak for the TrekMUSEs, though, I'm not sure what their status is.


		--Malachite@Pern, Karvathas@tinyKrynn (I want my TK!)

Newsgroups: rec.games.mud,rec.games.mud.lp
From: jasonp@cunix4.prime.com (Jason R. Pascucci)
Subject: Re: rec.mud.divisions
Organization: Prime Computer, Inc./Framingham, Ma
Date: Sat, 11 Apr 1992 06:19:27 GMT

Wow....first time I've ever been accused of having a clue before. :)

Anyways....

I agree with the split of tiny vs lp, they tend to be
different enough that there will be little enough cross-posting 
and readership to warrent the two groups. 

I'd rather see rgm* split up into discrete parts, even if that 
means making rgm.announce unmoderated. If not, it seems it's
just kind of dangling there, without much purpose. And, I can't 
see it being abused much anyways, it's pretty obvious as to what 
it is,  and if it does get abused, a nice nasty-gram email 
message should do the trick.

An other thing, taking the 'games' out of the title gives
those poor slobs still in college, fighting with the Computer
Department about keeping their mudding priveledges, a little 
push away from the pure gaming aspect of it. But, this
isn't a big deal, just something to think about. 
Someone is probably going to counter that taking the gaming
aspect out of it can be dangerous, and I'm simply saying
that there are aspects which trancend a simply 'game',
and perhaps these should be expounded apon, especially
to people who don't know any better. >;)

About crossposting: it turns out it doesn't take up
significantly more disk space: Cnews crossposting is 
generall done through symbolic links, only those people
who use B <few and far between>, or NOTES <less and less every
time I look> get hurt at all(Or don't have symbolic
links, and they deserve it). However, again, it doesn't matter
too much, just something to think about. 

So, My suggestion:

rmgroup rec.games.mud

Rec.Mud.VR
Rec.Mud.Tiny
Rec.Mud.LP
Rec.Mud.Announce

All unmoderated

-- 
Jason R. Pascucci            "What say you, Good People?"
jasonp@primerd.prime.com       -Waking the Witch, Kate Bush. 
Bond/Boccob/bachQob/God/hacker/etc/etc/ad/infinitum