HDTenEightyP/NetNews huggingface dataset:
Newsgroups: alt.games.sf2
Subject: Re: Combos Wanted
From: pntbllr@netlink.cts.com (Jesse Guest)
Date: Fri, 11 Sep 92 13:34:55 PDT
Organization: NetLink Online Communications, San Diego CA

about the 'mythical' 3 hit DP, what i believe it is, is that after 
getting the 4th hit, and not being nocked down somehow, the person 
usually panics and jumps... taking the hit at the top of the dp... ???


--                    
INTERNET:  pntbllr@netlink.cts.com (Jesse Guest)
UUCP:   ...!ryptyde!netlink!pntbllr
NetLink Online Communications * Public Access in San Diego, CA (619) 453-1115
Newsgroups: alt.games.sf2
From: petitc@nuge114.its.rpi.edu (Christopher Jon Petit)
Subject: Balrog Throw
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Mon, 14 Sep 1992 14:38:18 GMT

 I was watching some people play last night, and one person mentioned that
Balrog can throw someone, using Strong + Fierce + some joystick motions.  Do
any other Balrog masters out there (well, I'm not a master---but learning)
know exactly how to do this throw?  (It isn't listed in the moves list).


-- 
Trust:  A very precious social commodity, due both to high value and terrible
scarcity.
MATWDTM:  Mothers Against Teenagers Who Drink Too Much (failed name for MADD)




Newsgroups: alt.games.sf2
From: dphantom@triton.unm.edu (darlene an  92sep02 lawry)
Subject: Re: Ryu's Hurricane Kick
Date: Wed, 09 Sep 92 06:08:37 GMT
Organization: University of New Mexico, Albuquerque

/>>8)  Lately, I've noticed that the Fierce - Fierce DP has been putting my
/>>    opponents into birdies (not stars).  I'm doing my DP differently than the
/>>    way I used to, and I might be just seeing things...
>
>I don't know if there's any significance to birdies vs. stars.
>
I'm pretty sure there's a difference--if you do a punch-throw (ie w/ the
punch button instead of kick when you're using, say, Ken) when they have stars,
you'll do more damage.  Use kick-throw when they have birdies.


Newsgroups: alt.games.sf2
From: ckincy@mcs213c.cs.umr.edu (Charles Kincy)
Subject: Geez..50p? (was: Balrog Question..Help!
Date: Tue, 15 Sep 1992 21:37:36 GMT
Organization: University of Missouri - Rolla

In article <1992Sep15.185920.11959@gdr.bath.ac.uk> mapsj@gdr.bath.ac.uk (Simon Juden) writes:
>In article <BuMLuC.38J@news.cso.uiuc.edu> sh30443@uxa.cso.uiuc.edu (Shiva the Destoyer) writes:
>>sbestsl@cc.curtin.edu.au writes:
>>
>>>and at a cost of one-dollar a game I can't afford to find out..
>>
>>OK I'll be the first one to gawk...
>>
>>one dollar a game?!?  virtual reality game or what?

>...same here in England - 50p a throw (roughly same as an Aussie buck). Pisses
>me off for one.
>Simon

Geez...at the last exchange rate I knew about, that's roughly
US 90c for one game...almost four times as much!  Are all video games
this expensive outside of the US?

cpk
(No video game is worth half-a-quid...don't care how good it is)
Newsgroups: alt.games.sf2
From: twnw3@isuvax.iastate.edu
Subject: Sagat help!
Reply-To: twnw3@isuvax.iastate.edu
Organization: Iowa State University, Ames, Iowa
Date: Sun, 6 Sep 1992 05:03:27 GMT

I am a pretty good guile player. But i have gotten bored with my area cuz
noone will play me when i use him. In order to lure more challenges (cuz
beating on the computer is no fun) I have been learning how to play Sagat.
I can perform the Uppercut about 50% of the time and i have totally mastered
the other moves. I need help in the form of combos, strategy, defense, and offense against all characters. Please send a Tactics guide or any other type of
info on sagat or post it. 

                  Thanks in Advance!
                        
                              THE BLACKSHEEP
From: 9109214g@lux.latrobe.edu.au (Gyre)
Newsgroups: alt.games.sf2
Subject: Re: Sheng Long Exists!!
Keywords: EGM magazine, screen shots
Date: 7 Sep 92 12:38:40 GMT
Organization: La Trobe University

In article <Bu1206.GM0@mentor.cc.purdue.edu> doerrhb@expert.cc.purdue.edu (Heath Doerr) writes:
>
>     I have just finished reading the alt.games.sf2 FAQ file and
>  am terribly confused.  I am new to this newsgroup, but have been
>  following Street Fighter II since it's inception way back when
>  and had thus been reading the many articles about it published 
>  in magazines.  I recall distinctly reading and SEEING a screen
>  shot of Sheng Long appearing in SF2 Classic.  I'm not totally
>  sure if the magazine was Electronic Gaming Monthly, but it was
>  one like it.  Anyway it went on to tell about how Sheng Long was
>  rumored not to exist, but they had found that if one makes it
>  to Bison without taking any damage at all through out all of the
>  matches, and then waits for aproximately 20 sec w/o attacking, S.L.
>  then jumps on the screen,  grabs Bison and flips him off the screen
>  and you can then fight him.  He looked like an old master in a 
>  purple Gi (sp?-karate suit) and had white hair with a long pony tail.
>  The FAQ states that he doesnt exist...This cannot be right!
>  The FAQ was dated 7/22/92, and I know this article was printed long
>  before that.  So whats the deal?  Who's right????
>
>
>-- 
>%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
>|_|      |~\     SLA ECON CQ SWB505 doerrhb@expert.cc.purdue.edu      //
>| | eath |_/oerr "With great power also comes great responsability" \X/
>%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Oh no, not fucking again!  Look mate, If you have any copies of EGM, 
throw them out, or better still burn them all. Mate, they're full of 
bullshit!  This is not a flame, just some corrections, so don't take 
offence.  Just that there was huge flame war a while back about Sheng
Long which many of us don't want to repeat.  (unless of course, you're
trying to start another one, in which case Fuck YOU!, but if not, then 
be informed.)

--------------------------------------------------
|  Derek Teoh  aKa  Gyre.                        |
|  Email    : 9109214g@lux.latrobe.edu.au        |
|  Internet : 9109214g%lure@lux.latrobe.edu.au   |
--------------------------------------------------
From: u9259236@cc.uow.edu.au (Leslie Shing Chi Tong)
Newsgroups: alt.games.sf2
Subject: Re: Sheng Long Exists!!
Keywords: EGM magazine, screen shots
Date: 14 Sep 92 13:29:05 GMT
Organization: University Of Wollongong

bennetta@fraser.sfu.ca (Jason Patrick Bennett) writes:

>That Sheng Long photo did appear in Electronic Gaming Monthly...albeit the 
>APRIL issue.  That whole spread about the "secret" method to find Sheng Long
>was an April Fool's Joke.  If you want proof of Sheng Long's existence, you
>have to look no further than Capcom's instruction booklet for SFII on the
>SNES...
> 
>JPB
Why not someone just put a few dollars in the machine to try and prove it,and  
we can settle this issue once and for all.
same things goes for the Guile'gun(I've heard gerande once),etc.
Newsgroups: alt.games.sf2
From: alex@crystal.ipac.caltech.edu (Alex Werner)
Subject: Dragon Punches
Organization: California Institute of Technology
Date: Mon, 7 Sep 1992 17:48:27 GMT

I've played Ken a LOT on champion edition and I've never seen a normal
dragon punch hit more than twice.... but given that a 3 hit combo
(flying fierce, standing fierce, DP) can take off half of someone's
health, I see no real need for a triple hit dragon punch...
From: v131pt62@ubvmsd.cc.buffalo.edu (GOKU)
Newsgroups: alt.games.sf2
Subject: Re: "Sheng Long" literal translation (was:
Date: 9 Sep 92 04:23:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1992Sep8.173716.29676@lsil.com>, stephen@lsil.com writes...
>In article LA9@news.cso.uiuc.edu, el27166@uxa.cso.uiuc.edu (This Space for Rent) writes:
>>
>>ackahn@tomatillo.engr.ucdavis.edu (Andy Kahn) writes:
>>
> The literal translation of Sheng Long is
>>>>'Dragon Punch'.
>>
>>>I believe the translation was "Rising Dragon"...
>>
>>I checked in my Japanese-English dictionary and here's what it says:
>>
>>Sheng Long - n.  Any of a large number of people who subscribe to Electronic
>>Gaming Monthly or read and believe its contents.  See 'idiot'.
> 
>According to SNES SF2 manual, Sheng Long is Ryu and Ken's master.
> 
> 
> 
>---
>---- Stephen Lee	Tel (408) 433-8941	Email:stephen@lsil.com
>---- Cubicle 18, 2nd floor, Bld. 1525

Ryu- You must defeat Sheng Long first to stand a chance (something like that)

     If you are correct, Stephen, that would mean you must defeat the master
of Ryu and Ken to stand a chance?????    makes no sense...


--------------------------------------------------------------------------------
It's just time to pay the price  | "Things should be simple, but not simpler"
for not listening to advice      |				--A.E.
And deciding on your youth       |
On the policy of truth...	 |					Goku.
------------------------------------------------------------------------------                                                                      -
Newsgroups: alt.games.sf2
Subject: Re: Guile's Sonic Boom & Razorkick
From: pntbllr@netlink.cts.com (Jesse Guest)
Date: Mon, 14 Sep 92 23:34:52 PDT
Organization: NetLink Online Communications, San Diego CA

cb123@cleveland.Freenet.Edu (Gregory D. Lawrence) writes:

> 
> >i have noticed several times while playing aganst the Computer Guile
> >on
> >TCE that the Computer can throw a sonic boom and be charge for the
> >kick
> >and Snipe you outta the air before you can get over the sonic boom
> >i was wondering if this a move only the computer can do i.e the
> >Standing
> >Razor Kick. If there is a way to throw a sonic boom and within that
> >same
> >second be charge to kick the person that has just attempted to jump
> >over it.
> >I try this all the time and i always seem to miss it. Is executing
> >this
> >manuever possible? Or am i just not doing it right? If you can perform
> >the Sonic Boom Razorkick combo please give me some tips.
> >Thanks in advance.
> >
> >
> >                      Jason Gregory
> 
> Computer players can do any move instantaneously, they never have
> to hold back for 2 seconds or even do the movement for moves like
> the dragon punch.  I've been dragon punched out of a hurricane
> kick (that's really impossible because you must start standing up).
> And I'm not talking about from the side.
> -- 
>    _________________________________________________
>   [                             |        |          ]
> -=# cb123@cleveland.freenet.edu | [Greg] | /\/\odem #=-
>   [_____________________________|________|__________]

hmm... i DP people out of hurricane kicks all the time... what r u 
talking about 'u have 2 start from standing up'??!?!? bs! just throw out 
a jab and do the dp motion.. i.e. do a jab/jab DP combo.. the first jab 
don't hit but it allows u 2 do the sheng long right into the hurricane 
kickers' nostrils, no prob.

--                    
INTERNET:  pntbllr@netlink.cts.com (Jesse Guest)
UUCP:   ...!ryptyde!netlink!pntbllr
NetLink Online Communications * Public Access in San Diego, CA (619) 453-1115
Newsgroups: alt.games.sf2
From: twnw3@isuvax.iastate.edu
Subject: Guile's Sonic Boom & Razorkick
Reply-To: twnw3@isuvax.iastate.edu
Organization: Iowa State University, Ames, Iowa
Date: Sun, 13 Sep 1992 07:56:02 GMT

i have noticed several times while playing aganst the Computer Guile on
TCE that the Computer can throw a sonic boom and be charge for the kick
and Snipe you outta the air before you can get over the sonic boom
i was wondering if this a move only the computer can do i.e the Standing
Razor Kick. If there is a way to throw a sonic boom and within that same
second be charge to kick the person that has just attempted to jump over it.
I try this all the time and i always seem to miss it. Is executing this
manuever possible? Or am i just not doing it right? If you can perform
the Sonic Boom Razorkick combo please give me some tips.
Thanks in advance.


                      Jason Gregory
From: btdcs207@csd.brispoly.ac.uk (BT Student)
Newsgroups: alt.games.sf2
Subject: EARTHQUAKE !!
Date: 15 Sep 92 10:58:19 GMT
Organization: Bristol Polytechnic, England

Right, I have heard a great deal of talk about a screen like earthquake
when playing blanka against vega or vega against blanka, but as yet have
not seen it done.  Is there anyone out there who would like to give me the
info on how to do it, and if it is to be done on SF2 or TCE.
Dont say ... well you couldnt manage it like some other kind soul over here
said because I can play the game and do some of the bugs, magic throw handcuff etc..
Thanks in advance.
Scott
From: bigdave@texas.tdd.sj.nec.com (David Sweeney  x2987)
Newsgroups: alt.games.sf2
Subject: Re: Blanka Guide
Date: 10 Sep 92 01:24:32 GMT
Organization: NEC-AM TDD, San Jose, California

cyu@athena.mit.edu (Same as above) writes:
>Eric Thomas Pronko <ep1d+@andrew.cmu.edu> writes:
>
>|> Guile:
>|> Almost as bad as Blanka.  For Guile I have what I call my "isolationist
>|> strategy."  Guile is jab crazy so pulling off a fierce ball at the
>|> beginning of the round is difficult.  Basically what I do is run away
>|> from him the entire round.  He will for the most part do one of few
>|> things:
>|> 1) sonic boom - which you (try to) jump.
>|> 2) approach you - during which you keep backing up.
>|> 3) low roundhouse kick - which you block.
>|> Once you reach your end of the screen, keep up this strategy and he will
>|> either:
>|> a) jump in at you - for which you ball, fierce, or roundhouse.
>|> b) low roundhouse - which he will do from too far away, and you should
>|> be ready to ball right after the first kick.  (Guile's low roundhouse is
>|> really two kicks.)

Or a crouching fierce between swings if you're not charged up.

>|> d) more sonic booms - which he won't do for long anyway before he gets
>|> bored and starts instead doing one of the above things.

Or you can just use the magic Roundhouse button...  it's all you need to beat
most computer-played characters on the easier settings.  Jump his sonic
booms (he rarely throws slow ones) and wait for him to get bored and attack.
If he walks in, jump straight up and roundhouse him on the way down.  The
computer usually blocks low and gets hit.  If he jumps in, do the same thing!
You'll hit him far more often than he'll hit you.  Almost any attack you 
attempt will result in an amazing forward-walking razor kick on higher
difficulty settings, so the patient method is usually best.  Lame, but best.

>So what am I supposed to do when all he does is spent the whole round doing
>crouching jabs, and when I 
>
>A) Ball in, get nailed for being so stupid.
>
>B) Walk in, his super long leg flies out and nails me.
>
>C) Jump in, a short razor kick sends me to kingdom come.

I think it's a safe assumption that the previous poster was referring to vs. 
the computer...  Anyway, use the crouching forward kick a lot.  If you time
it correctly, you'll be able to kick a human Guile's leg a few times and 
force him out of the crouching come-and-get-me-you-fool routine.  Playing 
a hide-and-sonic-boom style Guile is tedious as hell.  Of course, playing
an aggressive Guile is what the game's all about!

DAVE
Organization: University of Illinois at Chicago
Date: Tuesday, 8 Sep 1992 10:21:50 CDT
From: <U58505@uicvm.uic.edu>
Newsgroups: alt.games.sf2
Subject: Re: Streetfighting at UIC
 <1992Sep03.231633.7363@pdnfido.fidonet.org>

In article <1992Sep03.231633.7363@pdnfido.fidonet.org>,
scottw@pdnfido.fidonet.org (Scott Weintraub) says:
>
>Nobody gives a shit about your stupid Who's Who in Street Fighter 2 players.
>What made you think that anybody in the net community wanted to know that?
>
>--
>     /// A3000-25/52       * Scott Weintraub - Long Island, NY     *   In
>    ///  DCTV (yeah!)      * e-mail: scottw@pdnfido.fidonet.org    *DreAms i
>\\\///   HP Paintjet (yuck)*                                       *  WalK
> \\X/    USR Courier HST   * Letterman is the king of latenight!!! *WiTh yOu

To Scott
Just go fuck yourself o.k.

Later,
The X-Man
From: dcha@flex.com (Doug Cha)
Newsgroups: alt.games.sf2
Subject: SFII CE:  difficulty levels!
Date: Sun, 06 Sep 92 14:17:14 HST
Organization: Flex Information Network [Hawaii] 808.531.3539

        Okay, this time the question is whether or not you can set a 
machine to be more or less difficult.  The only reason I ask is because 
at this one place, I can make it to Bison EVERY SINGLE TIME with one 
quarter (using GRAY RYU), but most other places I'll die once before 
getting to Sagat.  
        I know that the opponents are harder as you go on in the game, so 
no need to tell me that again..  

And if anyone has a good Ryu vs Zangief stategy, please post!


+-----------------------------------------------------------------+
|   "One man can't presume to judge mankind"  -Amuro Rey UC0093   |
|     "Who's the Greatest Street Fighter in the World?"           |
|-----------------------------------------------------------------|
|  Doug Cha    dcha@flex.com    doug_cha-uhmanoa@uhplato.bitnet   |
|                GEnie Mail:  D.Cha1                              |
+-----------------------------------------------------------------+

Newsgroups: alt.games.sf2
From: u895174@bruny.cc.utas.edu.au (Tim Morris)
Subject: Re: How much time to develop sf2
Organization: University of Tasmania, Australia.
Date: Sat, 5 Sep 1992 11:30:58 GMT

>>	I'm very curious as to how much time Capcom spent to create sf2
>>	(arcade).  The game looks inredibily complex to me.  The graphics,
>>	particularly, seems to take most of the programmer's time.
>>	Also, technically speaking, is something like sf2 possible
>>	on Mac II or 486?
>>

>I really wonder what processors the game uses (more than one for sure) and 
>storage type (does it have a hard drive?).

I read a description of the hardware once, but unfortunately didn't keep
it.  I know the main processor is a 68020 running pretty slow (around 8
MHz), and there is a daughter board containing the graphics coprocessor.

Storage: no hard drive, just a stack of Rom's on the main board.  The
mother board is tiny - you wouldn't believe how much of that cabinet
is thin air!

--
Tim Morris

Newsgroups: alt.games.sf2
From: jstrachman@vax.clarku.edu
Subject: RE: How do we do endless hurricane?
Organization: Clark University
Date: 11 SEP 92 17:45:06 GMT

In a previous article, slarkinr@cc.curtin.edu.au wrote:
>Does anyone know how to perform the endless hurricane kick with Ryu/Ken?

I heard that you do a roundhouse hurricane kick and keep hitting roundhouse 
about as fast as you would to start Chun's 1000 foot attack with roundhouse.
Original SF2 ONLY and I don't remember which versions:  I think only version 
1.

-Zephyr
Newsgroups: alt.games.sf2
From: kennyy@bnr.ca (Kenny Yan)
Subject: Re: Helicopter kick
Reply-To: kennyy@bnr.ca (Kenny Yan)
Organization: Bell-Northern Research Ltd.
Date: Wed, 9 Sep 92 20:51:01 GMT

In article <1992Sep9.190643.8656@athena.mit.edu>, cyu@athena.mit.edu (Joe Shmoe) writes:
|> Anybody find any uses for this Chun Li move?  It seems pretty useless, because
|> most people just duck, then fierce.
|> 
|> I tried to do SOME stuff with it.  Please tell me if this stuff is just stupid,
|> or really works.
|> 
|> 1) I used it against this Vega kid that was pretty decent, but he got nailed so
|> 	many times.  I have no idea why.  Is it good against Vega?
|> 
|> 2) I sometimes can nail Vega while he's doing the wall jump, but not always.
|> 	(BTW, any other good ways to stop Vega's wall jump?)
|>

!?!  I didn't know you can nail Vega with a Heli-kick?  How?
I usually play Chun Li JUST LIKE Vega when I'm facing Vega.  i.e. I jump off the
wall and try to get him in the air.  This can take a while, and I've had games
where in the first 50 seconds, nobody touched anybody.  Once you knock him
down the first time, pause when you land, then jump forward and kick before
he gets up.  He'll jump up to meet your kick, and fall down again.  Repeat
until dizzy.  Throw.  Jump, kick, repeat until dead.

|> 3) Sometimes I do a short or foward one to close in on the other guy and chuck
|> 	him when I land.
|> 

A Brother of A Friend would tap the kick buttons while doing the heli-kick,
so when he lands, instant lightning kick.  While he's doing all that, he's
holding the joystick down to charge up for the heli-kick again.

Heli---lightning(block, block, block)---Heli---lightning---repeat until dead.

I've never seen this (let alone do this), but it sounds doable, and really cool.

Kenny Yan.
The above is not a BNR view/comment/press release.
Newsgroups: alt.games.sf2
From: tow@snake3.cs.wisc.edu (Ronald Wong)
Subject: Re: "sheng long" literal
Organization: /usr/lib/news/rn/organization
Distribution: alt
Date: Sun, 13 Sep 1992 22:19:26 GMT

In article <1992Sep13.061937.11008@ecst.csuchico.edu> tdunn@ecst.csuchico.edu (Tim Dunn) writes:
>
>Hmm, that's funny.  The chinese-fluent person I asked said that the
>words "Sheng Long" sound suspiciously like Jackie Chan's chinese name.
>Is *he* the teacher? =)
>-- 
I think you mean Cantonese?!  To me, yes.  "Sheng Long" also sounds like
"Dragon Punch" if "Sheng" has a higher pitch (in Cantonese again).


-- Ronald
From: dfong@waikato.ac.nz
Newsgroups: alt.games.sf2
Subject: Re: Blanka Guide
Date: 10 Sep 92 05:48:26 GMT
Organization: University of Waikato, Hamilton, New Zealand

Generally when I play against computer Guile I get as close as possible
and wait for him to jump towards me.

At this stage I am in a crouching position, and charging for ball at the same
time, of course.

When he jumps over you can do many things :

i) fierce punch him out of the air and then roll towards.
ii) quickly stand up and fierce punch/kick and the roll.
iii) quickly stand up and middle kick then roll (if you can).

The advantage of standing up is so that you can hit Guile higher and
he will take longer to reach the ground - this gives you time to
charge up or get your senses/wits at the ready.

If you time your roll right then you will hit them in mid-air and do damage,
else you will just bounce off them harmlessly.

This move was a lot of fun as no one else I knew did it.

Apart from that, just keep close to them and try to push him to his side
of the screen. So he has no action except to jump.

De Fish!
Newsgroups: alt.games.sf2
From: ramos@engr.latech.edu (Alex Ramos)
Subject: Wow! A new technique!
Reply-To: ramos@engr.latech.edu
Organization: Louisiana Tech University
Date: Thu, 10 Sep 1992 21:15:41 GMT

In article 26836@reed.edu, lhuynh@sloth.Reed.Edu (Falcon Feather) writes:
> 
> Blanka
> 
>     1) Double Roll, Bite
>        a) Execute a slow roll
>        b) Pull the joystick back to charge the second roll
>        c) Do the fierce roll just before Blanka lands
>        d) While in the second roll, pull the joystick forward and hit 
>           fierce when you get near your opponent.
>     Result: Blanka does a slow roll, then a fast roll without touching 
>             the ground. When Blanka gets near his opponent, he stops 
>             the roll, and starts biting.
> 

Finally! Something new. (And also the first trick move I've seen for Blanka)

I wonder, maybe  you can do something like a sacrifice ball - ball at the opponent, then when he jabs you out of it (necessary assumption) you should be able to bite the same way you get out of a regular jab-jab combo?

Someone wants to try this ?? I played today but nobody jabbed me out of a ball, so I haven't had a chance to try. This should be easier than the above, which by the way I couldn't get right yet.

-------------------------------------------------------------------------------
                      |       Alex Ramos       | fala-se portugues, tche! 
ramos@engr.latech.edu | Electrical Engineering | se habla espanol         
                      |      LA Tech Univ.     | english spoken here
-------------------------------------------------------------------------------
 ... moving in silently, down wind, and out of sight ...           Pink Floyd 
-------------------------------------------------------------------------------


Organization: Junior, Design, Carnegie Mellon, Pittsburgh, PA