HDTenEightyP/NetNews huggingface dataset:
From: cs011103@cs.brown.edu (Christopher Randall)
Subject: Re: C3 Network Questions......
Organization: Brown Computer Science Dept.
Date: Thu, 17 Dec 1992 12:06:42 GMT

In article <1992Dec14.085601.27503@netcom.com>, lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex) writes:
|> In article <1992Dec13.165923.3219@samba.oit.unc.edu> Jesse.Taylor@launchpad.unc.edu (Jesse Taylor) writes:
|> >In article <13DEC199209591126@venus.tamu.edu> rrb3919@venus.tamu.edu (Maske) writes:
|> >>			Cpt Adriaan Thorne
|> >>		   Merc Company       BLACK MAGIC
|> >>
|> >>Is it just me or are there too many dark-colored merd companies out there?	
|> >	Well, there once was a unit called the Pink Crusaders, but they
|> >weren't..well...*scary*. (You try being scared of a lance of
|> >flourescent-pink mecha...)
|>  
|>  
|>     ][ dunno.  If I were a real mechwarrior in battle, after seeing all
|>  these black painted machines week in and week out, if might be kinda
|>  frightening to suddenly see mechs painted completely bright florescent
|>  ANYTHING, especially pink.
|>  
|> 
|> -- 
|>    _______________________________________________________
|>   /         -= Lunatic Johnathan Bruce E'Sex     (:      /
|>  /  lunatic@netcom.com  GEnie: LUNATIC  CI$: 76170,672  /
|> /______________________________________________________/


i had  racing stripes on my scorpion, polka dots on an atlas, another atlas painted
like freddy krueger, and a shadowhawk with a tuxedo painted on it and gold painted 
weapons that looked like james bond.  never really went for the subtlety thing.	

crash
Newsgroups: rec.games.mecha
From: kgnome@cs.concordia.ca (MATIS stephane)
Subject: Re: [BTECH] Can Vehicles Charge Mechs Under New FASA Rules?
Organization: Computer Science, Concordia University, Montreal, Quebec
Date: Sun, 20 Dec 1992 05:06:29 GMT

From: wh@mentor.cc.purdue.edu (Winter Nova)

> On page 17 of Issue Eight of Mech Magazine, it is written that FASA has
> approved a change to the Sequence of Play:
> 
> I.   Initiative
> II.  Vehicle Movement
> III. BattleMech Movement
> etc.

	This is known as the great GenCon92 dinner changes.
	That's when it happened ... and all the authors, 
	myself included ... aprooved unanimouslly. :-) Sorry!

> It is written that this new rule takes into consideration that Mechs can
> react faster than any other type of movement because of the use of legs and
> neurohelmets; therefore, "Mechs should be able to move later in the round
> (when compared to vehicles)."

	Oh yeah.... there goes those pseky vehicles! Sorry :-)

> Does this mean that vehicles cannot charge Mechs under this new rule?

	It means that vehicles have to all (ALL) move before 'Mechs
according to turn sequence. So in essence, yes... vehicles cannot charge
anymore!

> Please consider, too, that a Mech can be charged only AFTER it has moved.
> Since all Mechs will move AFTER all vehicles have moved, is there no way
> for Mechs to be charged by vehicles?

	Yup. :-)

> I've been following the thread of cannon fodder vehicles, and I've used
> them a few times as well, so I am interested in knowing if this new FASA
> rule will change things a bit.  I'd appreciate any follow-ups.  Thanks.

	Your welcome. I hope that players understand that GenCon92
singalled the beginning of a "'Mech" oriented BattleTech game. Sure, we
still have Vehicles and Infantry and etc ... but 'Mechs rule! So we are
slightlly shifting the simulation to reflect that. Also, the vehicles
might receive a better "flamer/fire/inferno" resistence to compensate a
little. Jim Long, president of Mechforce, and a long time writer of
BattleTech will actually edit a new TechReadout... ala Renegade Legion
one... which updated all these rules and such....

	Stay tuned .. I may get permission to playtest it!


> Winter Nova
> Night Stalkers
> --


+---------------------------------+   ___     ___       ___
| Stephane I. Matis               |  /   \_BATLLETECH  /\__\ Viva NeXT! 
| E-Mail : kgnome@cs.concordia.ca |  \___/   \___/     \/__/ NeXTSTEP 3.0!
| "It Just Works..." - Steve Jobs |      \___/   
+---------------------------------+       Wolfnet Operative & NeXThead 
Newsgroups: rec.games.mecha
From: probe@jhunix.hcf.jhu.edu (Prabal Nandy)
Subject: Re: BTECH: Extra Cockpits
Organization: HAC - Johns Hopkins University, Baltimore
Distribution: World
Date: Sun, 20 Dec 1992 20:02:15 GMT

In article <1992Dec20.001332.2142@netcom.com> lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex) writes:> 
>    ___
>     |here ARE NO official rules for multiple cockpits in mechs.  I
> believe that Battletechnology has published some optional rules for
> it, though.  There may have even been something in "Unbound," I can't
> remember, but those aren't "official" rules for BattleTech anyway,
> just for MechWarrior.
> 
>    ][t's pretty simple to make up your own optional rules for multiple
> cockpits.  Like so:  Second cockpit weighs 1 ton, takes up 1 critical
> space, must be mounted in the head.  Piloting skill or to-hit rolls
> are then based on the piloting or gunnery skill of the person in the 
> second cockpit.  You can say that since they weigh the same and take
> up the same amount of space, both cockpits have dual controls.  So if
> one of the mechwarriors is taken out, then the other one can take over
> the entire mech, but s/he must use his/her piloting and gunnery skills.
>

   Ok, first, what do you mean the cockpits weigh the same amount? Regular
BT cockpits are 3 tons, and four criticals, right? Also, when determining
head hits, how do you determine WHICH cockpit has taken the damage, and
which mechwarrior is injured? Oh, well, since it's optional I suppose it's
arbitrary anyway.... but ever since I first played BT (My opponent, who
owned the game, insisted that a Battlemech had a cockpit in the head AND one
in the center torso to take over in case of a head-shot,) I've always
thought that having a second cockpit was too big of an advantage... It
seriously increases a mech's survivability, especially if the second cockpit
is located off of the head. (That's why I like your system better... though
I wish they had some official rules about it... for some of the more
'battleship' mecha, it would make sense to have a weapons officer to fire
all those little MG and MLs...)


		

-- 
      /| ________________   |probe@jhunix.hcf.jhu.edu|  Lord of the Flies 
O|===|* >________________>  |probe@jhuvms.hcf.jhu.edu|  1st MPC Division
      \|                    | nandy@scivax.stsci.edu |  Colony Mechworks
  Velox - Durus - Infestus  |  nandy@fos.stsci.edu   |  Colony World Myops
Newsgroups: rec.games.mecha
From: thantos@runic.via.mind.org (Paul Williams [SysOp])
Newsgroups: rec.games.mecha
Subject: Mekton MTS Roadstrikers
Date: Tue, 15 Dec 92 11:59:23 EST
Organization: Runic Writings / Lawrenceville, GA


   Greets all.

   Has anyone  used  the  scaling  rules  in  the _MTS_?  Specifically for
        Roadstriker scale mecha, I'm having a little quandry.

   Does one round down or up or to the nearest when  scaling  armour/servo
        damage?   I stared at the _Roadstriker_ suppliment and then looked
        into the _MTS_ for comparisons.  It *seemed*  that  rounding  down
        was the style, but I'm not sure.  Any help?

   Additionally,  has  anyone  considered  a modifier for Hit-only armour,
        rather than Kill?  Basically making  mecha  vulnerable  to  massed
        low-end weaponry.  Any idea what you'd multiply it by?


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thantos@runic.via.mind.org (Paul Williams [SysOp])
From: taia_a@kosmos.wcc.govt.nz (Second Genyosha)
Newsgroups: rec.games.mecha
Subject: Re: Which weapon is best? (Was: Re: btech lrm)
Date: 21 Dec 1992 02:37:25 GMT
Organization: Wellington City Council (Public Access), Wgtn, Nz
Reply-To: taia_a@kosmos.wcc.govt.nz
NNTP-Posting-Host: kosmos.wcc.govt.nz

In article <1992Dec18.091957.17823@netcom.com>, lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex) writes:
> ]-[ere we go, time for the "Which weapon is best?" discussion,
> again.  I nominate the LRM-15 for the "Best LRM" award and all
> expenses paid trip to the beautiful scenic outer Periphery.  Do
> I hear any nominations for the LRM-20?  Anyone?  Bueller?  Anyone?
> Maybe some fool-- er, participant would like to nominate the LRM-10?
> Anyone?  Ah, yes, you in the back with the bad Klingon makeup....
> /  lunatic@netcom.com  GEnie: LUNATIC  CI$: 76170,672  /

 The ol' LRM-15 wins out for "Best LRM".
  But we are considering efficency here and not just all-out damage
preformance. The LRM-15 is easier on crits than the LRM-20 and ammo is better.

 For "Best SRM" I nominate the humble SRM-4, why?
  Because it hits with more missile on the "to-hit" table. Has a nice number
of loads to fire, unlike the SRM-6. Though I prefer Streaks (Seen my Raider?:)

 For best energy, the old medium laser for old tek (3025).
  The choice of all munchkins in the Universe. The obvious Clan energy would
be the Medium Pulse Laser.

 For most Munchkin weapon try any Warship weapon. They are a munchkin's dream.

 BTW Lune don't knock the Klingons, they just have a lot of bad PR care of the
Federation.

This has been....
 Tony Taia                                    (Chu-sa of the Second Genyosha)
 TAIA_A@kosmos.wcc.govt.nz  **Join the DCMS see the Inner Sphere and kill it**
3055-3067: So little time, so many Clan meks to kill! :)
**Noone knows what I know, so you know that what I know is only mine to know**
From: 997vanderkol@gw.wmich.edu
Newsgroups: rec.games.mecha
Subject: Re: Who did it
Date: 15 Dec 92 16:30:29 EST
Organization: Western Michigan University

In article <BzBHtz.JCL@newsflash.concordia.ca>, kgnome@cs.concordia.ca (MATIS stephane) writes:
> From: 997vanderkol@gw.wmich.edu
> 
>>book they determined that Ryan Steiner would not have done it because it
>>would have been so obviuos, and with his losses to the Clans he would be easy
>>pickings for any of Victor's economic sanctions or the like. My personal
>>canidate for the assasination is his sister, Katherine. She has been
>>portraying herself like her Grandmother & been smooshing public support as
>>regent in Tharkad.
> 
> 	Bingo.
> 
> 	Steph
> 
	It's so nice when your right. :) 

	BTW does anyone have a listing of factory sights for the old hegemony
factories that were razed in the various wars?
> 
John VanDerKolk
 
> 
Newsgroups: rec.games.mecha
From: probe@jhunix.hcf.jhu.edu (Prabal Nandy)
Subject: BTECH: Pulse Laser Technology
Organization: HAC - Johns Hopkins University, Baltimore
Distribution: World
Date: Sat, 19 Dec 1992 19:44:48 GMT


               RANGE        Short              Med               Long
               -------------------------------------------------------
IS Large Pulse Laser:        1-3               4-7               8-10 
                BASE       4-2=(2)           6-2=(4)            8-2=(6)
               -------------------------------------------------------
IS Large Laser:              1-5               6-10             11-15
                BASE         (4)               (6)               (8)
               -------------------------------------------------------
IS Medium Pulse Laser:       1-2               3-4               5-6 
                BASE       4-2=(2)           6-2=(4)            8-2=(6)
               -------------------------------------------------------
IS Medium Laser:             1-3               4-6               7-9
                BASE          4                 6                 8
               -------------------------------------------------------
IS Small Pulse Laser:         1                 2                 3
                BASE       4-2=(2)           6-2=(4)           8-2=(6)
               -------------------------------------------------------
IS Small Laser:               1                 2                 3
                BASE          4                 6                 8


   Take a look at these numbers.
   As you can see, the IS LL has the SAME firing modifiers for medium and
long ranges as the IS LPL, with the addition that it is both lighter, and
produces less heat, and most importantly, has a much better range! 
   The Medium laser shows this problem even better... 
   The medium range of the ML is the same as the long range of the MPL, 
i.e., their firing modifiers are exactly the same! Not only that, but the ML
is also lighter, more heat-effective, and has a longer range as well!
   The SPL and the SL are almost exactly the same. Though the SPL DOES have
an overall -2 modifier for the same ranges as the SL, it is twice as heavy,
creates twice the heat, and does the same damage. For the equivalent weight,
a ML is a much more sensible choice.

   So in conclusion, except for extreemely short ranges (Basically ranges of 
1-3), IS pulse weapons are a HINDERANCE and not an advantage! Their ranges
are shorter, their modifiers are basically the SAME as the standard variety
of the same type, and they take up extra tonnage and heat that could be
better used for more weapons...

   My question is: Is there any reason why we would want to keep using pulse
laser weapons? Otherwise, I am going to go back through my designs and strip 
them out. 

                                                         Lord of the Flies
                                                         1st MPC Division
                                                         Colony World Myops


Newsgroups: rec.games.mecha
From: re@dcs.ed.ac.uk (Roderick Easton)
Subject: Is anybody out there.
Organization: Department of Computer Science, University of Edinburgh
Date: Tue, 15 Dec 1992 10:52:33 GMT

   The title says it all. There must be somebody else reading this group.

TTFN
Rod
Newsgroups: rec.games.mecha
From: ses52823@uxa.cso.uiuc.edu (Marius)
Subject: Re: Mech Design Theory
Organization: University of Illinois at Urbana
Date: Wed, 16 Dec 1992 09:05:47 GMT

Heh heh!

'Hunter' class...

A light (lightER, anyway) mech designed to cut down heavier mecha?

Hmm.  You must have mistyped or something.

You obviously meant to type 'Hunchback' NOT 'Hunter'...

(The ugliest scenario I ever came across was a pair of brother Mechwarriors
(noone else would be this cruel) who sat happily in an Awesome and a
Hunchback.  Nobody dared get within gaming distance... it was a classic case
of Jack Sprat and his wife...)

(Oddly enough this scenario was resolved by a Jagermech II variant (courtesy
of my good friend Keith Patton, supposedly related to the deceased General)
which mounted scores of AC/2 bores which barely outranged the PPCs on the
Awesome... makes you think, huh?)

* * * * * *

On another note, closely related in here... (not really Mech design, sorry)

How do people here feel about playing with double damage rules?

I've never played any other way after the first time... the game goes so
much faster... not really meant for campaign play though.

* * * * * * * * * * *

Marius
ses52823@uxa.cso.uiuc.edu

* * * * * * * * * * *
From: tap2368@venus.tamu.edu (PYE, TOMASO ANTHONY)
Newsgroups: rec.games.mecha
Subject: Robotech and Paladium combinations
Date: 11 Dec 1992 12:25 CST
Organization: Texas A&M University, Academic Computing Services
Distribution: world
NNTP-Posting-Host: venus.tamu.edu
Keywords: Robotech, Mutants, Hand to Hand
News-Software: VAX/VMS VNEWS 1.41    

Hey guys, 
Anyone out there ever try combining the Hand to Hand forms from
Ninjas & Superspies with Robotech Mecha Combat? I've had bad
experiences with it, anyone found something successful?

What about using Mutant animals as pilots for the Robotech Mecha?
Any ideas there?

Tomaso Pye
tap2368@venu.tamu.edu
From: bo033@cleveland.Freenet.Edu (Joe E. Stainbrook)
Newsgroups: rec.games.mecha
Subject: Re: beer anyone?
Date: 11 Dec 1992 21:55:04 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: bo033@cleveland.Freenet.Edu (Joe E. Stainbrook)
NNTP-Posting-Host: slc4.ins.cwru.edu


In a previous article, elada@eos.ncsu.edu (ERIC  LADA) says:

>
>Hi!  I've not play Btech much, but a few things have always bothered be about 
>the game.  Mainly the lack of commen sents among the game designers.  Why can't
>you have a mech over 100 tons, when M1 Abrams MBT wieghs i think 62 tons and 
>isn't hald the size of these Bmechs?
1> As for mechs over 100 tons, these mechs would be considered custom ans
require custom engines to be installed in them.  If you really want to make
a mech over 100 tons then go ahead but most poeple who play don't have a
unit that has the cash to pay for a mech like this.  A mech gets too slow,
costly, and impractical after reaching the 100 ton limit.

>  Also why can't you just send a mech out  onto the field and let its
reactor> go supercritical and kill everybody else on the 
>field.  
2> I have let this be done on occasion in a few games I have been the GM
in. I set the rules to be:
damage to only adjacent units and units in same hex.
damage to units in same hex rating/15
damage to adj units engine rating/25
(any comments?)
i find that this would be pretty acurate and the fusion engines in mechs
are ALOT smaller that those in power plants.

>Sorta like a kamikazi mech. 
>  Btech needs some nukes.  
>
3> the I.S. stopped using nuclear weapons back in the Star League eara but
if clans start using WarShips as they did initially they may have no
other choice but to use them. but I dought FASA would let this happen
would they?

>	Thanks 
>   Sorry anbiout the atrocius speling and lack of gut gramatical structure.
>	(Wait! What am I saying? I didn't do anything wrong, so why should I be 
>sorry?  This compoition is correct in every which way concieveable.  So if U 
>find anything wrong with it it's your fault. You should go back and reread it 
>untill everything is nominal.  If you have 2 have a few beers, i no I've had)
>
>
-- 
GroundOut to some.. Give me your hand so I may feel your warmth, so I may
have your tender touch upon me, and that I may die reborn in your grace.
WARNING: The preceding has been brought to you by BSW (XX <CENSORED> XX) 
Publishing Inc.-bo033@cleveland.Freenet.Edu  From mind to mouth I live.
Organization: Freshman, CIT general, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.mecha
Date: Fri, 11 Dec 1992 22:18:51 -0500 
From: Robert Everett Brunskill <rb6t+@andrew.cmu.edu>
Subject: Re: Random Ramblings on BTech/RTech

From: lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex):
>In article <1g5jh4INNlba@uwm.edu> khyron@csd4.csd.uwm.edu (Christoffer
>Mikael Tr
>ossen) writes:
>>
>>       Oh, one last burst of super-babble. Someone asked about BTech
>>campaigns. The one I'm currently in, we've got 6 teams of 2 players, each
>>player having a lance of mech's totalling 270 tons. Optionally, players >can
>>sacrifice 5 tons to upgrade a mechwarrior's gunnery or piloting by 1, and 
>>gunnery can never be more than 2 points better than piloting. Players can 
>>also have 1 clan mech. 
> 
>     _
>    (_)oooh, I like those "odds!"  I'll take a lance of 150-190 tons,
> please, and 16-24 total added gunnery/piloting points.  ("If I can
> see it, I can hit it.")

Go for a lance of Spiders (120 tons total), and improve piloting and
gunnery of each pilot by 3-4 points.  That should do it.  Is StarLeague
tech allowed?  If so I'll use a lance of my custom 20 ton Mech, 'The
Invisible Bur', with 10/15/10 movement, ECM, and Medium Laser.  And
improve the pilots by 4-5 points.  Use any Mech you want, but it soon
won't have any back armor.  Hmm.  I'm going to seriously consider trying
this sometime.

Rob Brunskill
Newsgroups: rec.games.mecha
From: dv52151@uxa.cso.uiuc.edu (RedSwordTarga)
Subject: Re: Clans ... and their nicknames
Organization: University of Illinois at Urbana
Date: Fri, 18 Dec 1992 19:37:47 GMT

ZST@ECLX.PSU.EDU (Zachary S Tseng) writes:


>Of course that Hanse is no longer with us; neither is Missy.  Come to think of
>it, will Jamie Wolf and Morgan Kell be around when 3067 comes?  Then again,
>FA$A's dream girl, Natasha, will no doubt still be around, so is the other Khan
>of the Wolf, the hated Phelan K. Ward.  Not to mention that semi-clone of
>Jamie, Mauve(?).  Last, but definitely not the least, is what will happen to
>Vic and Omi - the Snakes might not have to ASK for F-C's help in 3067, since Omi
>could just ORDER Vic to send in the Pack, the Hounds, the Legion, and the Clan
>Snord.  Hmmm......


Ha. 5 to 1 says his sister deposes the sawed-off little runt. None of which 
changes the fact that they still cried for help like little, unpumped-up 
girlie men. "Oh, help me, Mr. Pumped-up Wolf Dragoons..save my flabby little
body from the Clans..I lack pumptitude."


Axly 

*******************************************************************************
*                         Star Captain Axly                                   *
*                         Alpha Second Nova                                   *
*                         Supernova  Second                                   *
*                        341st Assault Cluster                                *
*                            Clan Wolf                                        *
*******************************************************************************
Newsgroups: rec.games.mecha
From: foregone@stein.u.washington.edu (Carl Chavez)
Subject: BTECH MUSE
Organization: University of Washington, Seattle
Date: Sat, 12 Dec 1992 06:33:43 GMT

Is there anybody who plays Btech MUSE over their modem through a Unix system?
I'm looking for a client program that forces word wrap...the character
Griffon recommended gb.client (Galactic Bloodshed?) but it was tar'ed and
I don't know how the hell to untar it...
From: kabreuer@cip.informatik.uni-erlangen.de (Klaus Breuer)
Newsgroups: rec.games.mecha
Subject: POsts re: MechWar
Date: Mon, 21 Dec 1992 01:41:43 GMT
Organization: Student Pool, CSD, University of Erlangen, Germany
NNTP-Posting-Host: 131.188.60.9

Hi everyone!

Big problem: Several nice guys mailed me with sprites for my
MechWar (BattleTech for PC) game, and I lost them when attempting
to DL them from the workstation...

Could you please remail?

Ciao,
Klaus

PS: No, I don't have the names anymore...
PPS: The mailing list is down. Anyone has an idea how to
automate something like that?

---
Klaus Breuer, Rudelsweiher Str. 6b, 8520 Erlangen, Germany
** "Geez, I need a _reason_ for everything?" --Calvin 
** "Should I or shouldn't I? -- Too late, I did!" --Hobbes
From: haight@kuhub.cc.ukans.edu
Newsgroups: rec.games.mecha
Subject: Re: BTECH: GIFS, and other pics
Date: 12 Dec 92 03:28:35 CST
Followup-To: rec.games.mecha
Organization: University of Kansas Academic Computing Services

In article <1992Dec11.195020.24863@athena.mit.edu>,
sdeering@athena.mit.edu
 (Scott E Deering) writes:
> 
> Hey all,
> 
> Does anyone out there have images (GIFS, JPG, etc. ) of some 
> Battletech mechs or know the address of the appropriate ftp site?
> Anyone willing to scan some in?
> 

I'm also looking for said pics, don't have any to trade as yet though.

-Steve
From: dodger@rajeesh.WPI.EDU (DoDGeR)
Newsgroups: rec.games.mecha
Subject: Re: MUSE
Date: 15 Dec 1992 17:30:42 GMT
Organization: Peace Through Superior Viruses!
NNTP-Posting-Host: rajeesh.wpi.edu

In article <gs91Hh$-db@atlantis.psu.edu> ZST@ECLX.PSU.EDU (Zachary S Tseng) writes:
>In <1gishbINNfi9@charnel.ecst.csuchico.edu> jrob@ecst.csuchico.edu writes:
>
>> I have tried as well to telnet in, and get the old "connection refused" story.
>> 
>> Is there a problem, or what?
>> 
They have been having, from what i have heard, some problems with the code....
you are trying to get on the right way...it is just that they crash alot right
now because they are implementing new code and as you all know it is very hard
to write large sections of code entirely bug free...esp. with all the bright
players on that are going to do the unexpected...It is a blast...Don't expect
the clans to ever show up though...from what i have heard the gods hate the
clans and will probably never code them.
SCaT!!!
15th Lyran Guards.
Newsgroups: rec.games.mecha