HDTenEightyP/NetNews huggingface dataset:
From: charliec@Everest.Tandem.COM (Charlie Comstock)
Subject: Re: Michael Jackson Morphing...
Organization: Tandem Computers Inc., Cupertino CA
Date: Thu, 16 Apr 1992 00:23:54 GMT

In article <sifjcINNc35@cutlass.ksu.ksu.edu>, strat@cutlass.ksu.ksu.edu (Steve Davis) writes:
>sah@wookumz.gnu.ai.mit.edu (Sikamikanico) writes:
>
>
>>I read in the TV Guide about MJackson's video "Black or White".. and it
>>said something close to: ". . . morphing, a process that costs around $10000
>>per second."  Now what is this BS?  I can morph for FREE.  So why does TV
>>Guide or whoever did the article have to throw in this nonsense?
>
>Oh really?  You mean you'll do morphing for me for free, even
>though I would have to pay someone else at least $5K/second?  Sure,
>YOU can morph for free... but you couldn't do it commercially if
>you said "no charge!" every time a job came up.  Besides...
>$10K/second isn't that high considering the computational expense
>of the algorhythm, and the man-hour investment of touching up each
>frame.
>
>Stratocaster
>-- 
>  Steve Davis  |    Contact me at ...            | The Boarding House BBS!
>               | Internet:  strat@cis.ksu.edu    | 9600 baud (v.32/v.42)
>               | FidoNet:    Steve @ 1:295/3     | America: 913-827-0744
>   ******* ACLU Mission Statement:  "Defend the Bill of Rights" *******

I attended a Bay Area Siggraph meeting at which principles from PDI gave a
talk about their morphing.  They asserted that even using state of the art
SGI IRIS workstations that it was taking a crew of computer artists/artisans
about a day to create 1 second of the morphing sequence.  This undoubtedly
contributed significantly to the cost.  Other factors are:

  o  Use of a studio
  o  Hiring and training the actors/dancers
  o  Cost of equipment (cameras, lights, video conversion, IRIS workstations,
     etc)
  o  Cost of camera operators
  o  Cost of the person directing the morphing sequences
  o  Incidentals (film, tape)

What have I forgotten here.....

Charlie Comstock
From: blackbelt@cup.portal.com (Ben - Williams)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: GIF -> IFF and viseversa
Date: 8 Apr 92 00:14:50 GMT
  <1992Mar30.091019.3114@daimi.aau.dk> <1992Apr01.074118.4268@cs.ruu.nl>  
  <1992Apr1.163513.14579@mintaka.lcs.mit.edu> <56755@cup.portal.com>
  <1992Apr7.021937.280@mpifr-bonn.mpg.de>
Organization: The Portal System (TM)

M. Van Elst,

I can't be specific about AdPro (although I bet Perry Kivolowitz could, if
he wants to spend the time... I think he reads this area).

I can be specific about Imagemaster; and I can tell you flatly that we
can product better images (in Amiga modes) in the currently shipping version
than anything else I've seen - including the other commercial software.

As to how, you don't REALLY expect me to provide the techniques in public,
do you? I mean, we're trying to eat and ahev that ol roof to sleep under,
you know? I am willing to have comparisons done, though - Again, all you
have to do is generate the same 16-color hires lace output from your
favorite PD or Commerical program, and the same from Imagemaster 9.05;
The results will tell you what's what - perfectly effective, and I
don't have to tell any secrets. :^)

Again, James-Hastings Trew has done this - perhaps you should direct your
questions to him to get the unbiased outlook. He's always been willing
to tell us when he thought we could do better.

Ben
Newsgroups: comp.sys.amiga.graphics
From: mmcalees@cs16.UVic.CA (Michael McAleese)
Subject: Re: OpalVision Video Board
Organization: The Forgotten Legions of... umm... uhh...
Date: Sun, 5 Apr 92 23:00:56 GMT

In article <1992Apr3.172519.29590@maccs.dcss.mcmaster.ca> rickan@maccs.dcss.mcmaster.ca (Mark Rickan) writes:
>According to the April edition of Amiga Computing, the 24-bit OpalVision
>graphics board will reportedly be available in late May. The system is being
>marketed as a joint venture between Centaur Development and Opal Technology.
 (specs deleted)

   Isn't this the Colourburst board (or an updated design)?  I seem to 
recall the designer saying that after the M.A.S.T. fiasco he was re-designing
it as Opalvision and getting someone else to market it.

-- 
*     mmcalees@cs14.UVic.CA (Michael McAleese) : I speak only for me...       *
From: menzies@CAM.ORG (Stephen Menzies)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: RCS Fusion Forty Offer (was RE: Special for US clubs/developers)
Date: 13 Apr 92 05:51:01 GMT
Organization: Altitude, St-Lambert QC  CANADA

sheasby@dgp.toronto.edu (Michael Sheasby) writes:

>I went for the deal with RCS, and was REALLY pleased with
>the results. I'm running a toaster with the 040, and the speed
>increases are INCREDIBLE... my fave statistic relates to an
>18-hour rendering that took 16 minutes under the 040. seriously.

>You'll have problems with 2.04, I've found... I've had no end
>of problems getting my Syquest to work correctly (ejecting
>disks under the 040 guarentees a crash)... this should all be
>fixed shortly. I've received a new setpatch which has helped
>with some things, but I'm still having problems. Copyback is
>also a problem (for me, at least)... I can't leave it on all
>the time (sporadic crashes) or turn it on even after entering
>certaing programs (instant crash.. ie DOpus)

el, sorry I didn't get back to you, I've been pretty busy...      
end of the year..lots of students with 1000 frame animations.          
The 040..I'm running with copyback on *always*. I have no problems     
with my Syquest.. here i'll take it out and insert it...everythings    
ok ..no crash..now I'll open DOpus and read the Syquest....no problem..
Maybe it's your version of DOpus. Mine says 3.22  From what I see      
problems with the 040 are usually found within the software with       
the exception of controller roms etc. I also run the 040 with DCTV     
and sometimes the Firecracker24. Perhaps the roms on your Syquest      
are an old version. My Syquest is only a couple of months old.
 
>I'm using a Trumpcard Pro. Some new ROMs should sort out most of
>the troubles I'm having.

iYour problems are likely here. I have a 2091 with 6.6 roms.

[stuff deleted]
>---Mike.

-stephen
>.
-- 
Stephen Menzies
#Internet: menzies@CAM.ORG
#Fidonet : Stephen Menzies @ 1:167/265
From: baronz@caen.engin.umich.edu (Aaron L Richards)
Newsgroups: comp.sys.amiga.graphics
Subject: DCTV Display image format
Date: 3 Apr 92 14:00:53 GMT
Distribution: na
Organization: University of Michigan Engineering, Ann Arbor


Does anyone have information on the data format of the DCTV unit?
I want to write software that converts an eight bit graphics format in real time
to the DCTV 3 or 4 bit display file format.  I want to run this code on a Sparc as there will be some processing of the image before it is displayed. 

The idea is this.:
   Sample an image with a capture board at 15 to 30 images a 
second in eight-bit or better color resolution.  Enhance these frames, convert t
to DCTV display format, send to an Amiga 3000, and display 
the image in real time.

Please, no one tell me to use ADPRO for this.  I am looking for
real-time response. of 15 to 30 images a second, and I want to do the 
conversion of the image on a machine with more juice that the 3000 offers.

Also I was wondering, if it would be possible to use the display output of
a computer other that the Amiga on
the DCTV.  If the DCTV is dependant upon the scan rates of the
RGB signal, that can be
dealt with.  And if it is necessary to send out a "magic cookie"
or in this case "goobers and Twinkies" why can't some other computer (like a
Sparc) do the very same thing?

Any info folks can post or email me would be appreciated.

Thanks,
Aaron
 
--
*	Vice President MACRO				  	      * 
*       (Michigan's Amiga Computer Resource Organization)             * 
*	Senior Computer Consultant -> Organizational Studies Lab      * 
*	baronz@caen.engin.umich.edu Aaron_Richards@ubmts.cc.umich.edu * 
*	Ph: Day 8-5 (313) 763-4563 Eve (313)761-7871		      *
From: ronald@ecl014.UUCP (Ronald van Eijck)
Newsgroups: comp.sys.amiga.graphics
Subject: Re:  need advice on ultimate Amiga system
Date: 8 Apr 92 00:44:55 GMT
Organization: R&R Software

In article <sapjd0p@lynx.unm.edu> kholland@hydra.unm.edu (Kiernan Holland) writes:

>2. Amiga devlopers do not currently support pseudo VM
>   probably either because:
>      a. theynever thought of it.
>      b. they don't know what it is.
>      c. they are tooo lazy.
>      d. they don't think they need pseudo VM becuase
>          it is tooo slow.
>      e. the amiga users don't know what it is?
>      f. they don't think the amiga users can tell the difference
>          then it shouldn't be implemented.
>      g. they assume CBM will put VM in amigados.
>      h. who knows, why.

Ever thought about the fact that developers don't beleave that implementing
pseudo VM in there applications will not cover the developement cost. Just
think about the fact that only a few applications really benefit from it. I
mean its nice to be able to edit a 20 MB textfile but be honest how many
people are willing to pay money for a feature like this in a texteditor or
wordprocessor. At the moment Only one application comes to mind that would
really benefit from pseudo VM: ADpro (And alikes).

C'ya,

--
  +-------------------------------------------------------------------------+
  |  Ronald van Eijck                                         R&R Software  |
  |                                                                         |
  |      You move slowly, but surely, to success.  (my fortune cookie)      |
  +-------------------------------------------------------------------------+
Newsgroups: comp.sys.amiga.graphics
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: HAM-E
Organization: York University, Toronto, Canada
Date: Tue, 14 Apr 1992 04:26:12 GMT

I was wondering how much is the cable for connecting HAM-E with genlock
or decoder?
Newsgroups: comp.sys.amiga.graphics
Subject: Display Tooltype for OPT a
From: radnor_j@qis.dofasco.ca
Date: 1 Apr 92 09:40:22 GMT
Organization: Dofasco Inc, Hamilton, Ont. Can.
Nntp-Posting-User: radnor_j

Anyone from CATS or otherwise care to answer this question?

The Display command documented in the 2.0 Manual in the AmigaDos section 
states that to show an iff picture that is larger than screensize, use the
"opt a" option, ie. Display pic.iff opt a. 

Question: How do you specify "opt a" from the workbench for pics that have
a default tool of Display. Or, in other words, does Display support any 
Tooltypes?

I'm sure there must be others of you out there that have a directory of pics
that have icons (iconized even.....iconize by R. Tillery...excellent program),
with the idea that you click on them and display the pic. 

Or maybe Display isn't the tool of choice. If not what is? Superview?

-- 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                 __                  |Basil (to Sybil)  
John Radnor                     ///                  | A satisfied customer. We
(Radnor_J@qis.dofasco.ca) __   ///   ONLY Amiga      | should have him stuffed.
                          \\\ /// makes it possible! |
                           \\X//                     |--Fawlty Towers
Newsgroups: comp.sys.amiga.graphics
From: rickan@maccs.dcss.mcmaster.ca (Mark Rickan)
Subject: Re: Rainbow graphics board
Organization: Department of Computer Science, McMaster University
Date: Mon, 13 Apr 1992 18:44:56 GMT

In article <3697@tuegate.tue.nl> ferd@blade.stack.urc.tue.nl (Ferd Scheepers)
writes:
>Yesterday I received an advertisment from Omega datentechnik in which they
>advertised for a Rainbow graphics board with 24 bit and 8 bit alpha channel.
>Has anyone ever heard of this board. According to Omega it would be
>supplied with a graphics library, a 24 bit paint program and several demos.
>They also mentioned the possibility to connect the board to regular amiga
>monitors and all vga monitors (both 15.625 and 31.25 Hz)
>The price of this board was 1695 DM. Any comments on this offer.

Sounds interesting. Any mention of a projected release date or U.S. pricing?
Also, do they state what processor drives the board or what performance
it is capable of? It would also be nice to know to what extent this board
will use this graphics library for integration into the current OS.

For the price, one would have to assume that it is PAL/NTSC compatible and
offers real-time performance capabilities.

Mark

-- 
 -------------------------------------------------------------------------
 = Mark Rickan                         ...!uunet!utai!utgpu!maccs!rickan = 
 = DCSS, McMaster University               rickan@maccs.dcss.mcmaster.ca = 
 -------------------------------------------------------------------------
From: jwalkup@terapin.com (Jeff Walkup)
Newsgroups: comp.sys.amiga.graphics
Subject: Morphs in Terminator 2
Date: 14 Apr 92 12:29:00 PST
Organization: Not an Organization


[blackbelt@cup.portal.com (Ben - Williams)] wrote:

>I beleive that only a few scenes in T2 were 3-d jobs; most of the
>morphing was done in 2-d, notable exception being the head coming
>up out of the floor, as someone pointed out to me once.

No, almost all of the morphs were 3D.  They used the Alias software
running on SGI's.  (Most of their machines have 64 megs of RAM minimum,
while their biggest has hundreds!)  They had to get some custom software
written for the morph effect because a normal "texture" map would not
follow the shape of the changing surface.  This is how most of our Amiga
3D software works too, it's not a real texture map, but rather you just
take an X-Z plane with your image on it, and hold it up to your object,
projecting the image out along the Y axis.  It's really a "projection" map.
So for the T2 morphs, they used this "make-sticky" routine to stick the
image to the actual polygons along pre-defined points.

I know, I met Mark Dippe, head of the CG dept. at Lucasfilm. (Cool guy!)
He came to our 3D users group meeting here in San Francisco.  It was
really cool, he brought a bunch of the dailies and work prints for 
T2, The Abyss, and Willow.  We all got to see exactly how it was all done!
Willow, by the way had the very first morph, among Hollywood films, and it
was 2D.  (A woman turns into a tiger.)  But most, if not all, of the morphs
in T2 were 3D, they scanned in the evil-cop-terminator guy's face and body
with a 3D laser scanner.  (_Very_ cool, I want one!)  In the helicopter
scene, where he "pours" into the seat and says "Get out", they scanned in
several different poses of the actor saying "G" ... "e" ... "t" etc..
Then they just used those poses as keyframes for the 3D object, and let
the s/w do the morph.

Another neat trick I learned:  for most of the effects shots, they had
the camera perfectly steady, and added 'jerkiness' to it later.  Think
about it, it would be very hard to overlay the live action with the 
graphics if the camera was shaking around all over the place.  But since
it was an action film, and most of the other shots were shaky, it would
have looked unrealistic if all the effects shots were perfectly steady.
So they added camera movement  _after_ all the effects-layers were
composited.  Pretty cool trick!

-----------                                                          //
Jeff Walkup [jwalkup@terapin.com] -  Graphics/Animation Designer  \\//
Newsgroups: comp.sys.amiga.graphics
From: clin@zeus.calpoly.edu (Chihtsung Jeffrey Lin)
Subject: Re: Imagine 2.0 question
Organization: California Polytechnic State University, San Luis Obispo
Date: Tue, 07 Apr 1992 19:28:29 GMT


In article <1992Apr6.211827.26847@sbcs.sunysb.edu> dtiberio@csws17.ic.sunysb.edu (David Tiberio) writes:
>
>	I happen to have been using Imagine since last summer, one
>year ago. I OWN the PAL version of Imagine, and am going to own the NTSC

   Why wiould you buy a PAL version if you live in U.S. ?

>version in about two weeks when I finally order my Mercury accelerator
>which includes Imagine.
>
>	The original post was an April Fools joke, and I even missed

    I knew had had to be a joke. Nobody's that stupid. But you could have
    gotten yourself into a lot of trouble young man. Seeing so many people were
    throwing flames at you, I thought someone might have actually turned you
    in.

>class to type that one up. I like Imagine a lot, and think it is very
>well done. So much that I am giving copies of it to all of my friends.
>Okay, so that is a joke too, and you won't have to respond saying that 
>I am still a pirate. 
>
>	Now only if Imagine 2.0 got rid of those disgusting 3d buttons,
>maybe THEN I would be happy...you can reply to that if you want. :)
>
>-- 
>      //   David Tiberio  SUNY Stony Brook 2-3662  AMIGA  DDD-MEN   
>     //  Not the llama! Come here Earl; I want to tell you something...
>   \X/		Liverpool, New York	    Yes, I like 3D.	

                                             Jeff :-)
Newsgroups: comp.sys.amiga.graphics
Subject: Video Director query
From: htweedie@madhat.actrix.gen.nz (Hamish Tweedie)
Date: 8 Apr 92 15:07:02 PST
Distribution: world
Organization: The mad HATter's madhouse
X-NewsSoftware: Amiga GRn V1.28 2/25/92 (Beta) by Mike Schwartz

	Has anybody purcahsed Gold Disks Video Director hardware/software
set up?? I see that Creative Computers is advertising it for $169, so I
presume that it's a product which is now shipping (unless it's taken on
Supras policy on product release dfates ;-). 

	Basically I wondered if it did the job and what sort of quality it
offered. All I really want to do it dump Video from a Sony Hi8 camera down
to the VHS recorder, and edit it for later playback.

	I'd greatly appreciate comment from anybody who has seen such a
unit! Thanks.

--

|           ///    htweedie@madhat.actrix.gen.nz  Bombora/Ross 780 sailor|
| Taste    ///       OR tweedie_h@kosmos.wcc.govt.nz        | RZ350, R65,|
|= Amiga  ///        OR tweedie@ivory.isor.vuw.ac.nz        | K75S rider.|
|    \\\ /// "Computer programmers were put on Earth to make accountants |
|     \XX//  look interesting!"   "Stretch yourself.........get morphed!"|
From: Shadowmar@cup.portal.com (Paul Joseph Furio)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: 3-D virtual reality idea
Date: Sun, 12 Apr 92 15:37:37 PDT
Organization: The Portal System (TM)

hmmm, sounds interesting.  But you would need a seperate viever program to
determine lens setting, light direction, etc.  I suppose this would work with
X-Specs or something similar?
	I dont know if you need to get too indepth with the distance problem.
The human eyes can only see true three dimensional images to a bout a hundred
feet or so. After that, we use relative sizes and stuff to determine distance
For example, look at a really far away object first with one eye, the the oth
It doesn't move.  Now try it with a near one. The object 
"shifts".  So maybe the 8 bits could represent distance to about 2 or 300 fee
The logrhythmic idea is good too, because telling the difference between an
object 50 and 55 feet away is more difficult than one 4 or 5 inches away.
	Am I making sense?
		Shadowmar@cup.portal.com
		Shadowmar...
	Paul J. Furio
Newsgroups: comp.sys.amiga.graphics
From: gerald@seas.gwu.edu (Gerald G. Washington)
Subject: Re: Need help displaying images with wasp.
Organization: George Washington University
Date: Tue, 14 Apr 1992 22:09:38 GMT

mfirooz@wam.umd.edu (Mark Firoozfar) writes:
>	I have recently got Wasp from ab20.  I read the docs, and all I seem
>to be able to do is to convert different formats of images.  Could some kind
>soul out there drop me a few lines stating the proper command for displaying
>gifs, ham , iffs, etc to the screen, All thanks in advance.

Yes, WASP is a program for converting graphics from one format to another,
and it is a very good one.  To view the images, convert them to IFF format
then run a picture viewer.  Mostra is a good IFF viewer to try.  I use one
called ShowIFF which is very fast.

-- Gerald
Newsgroups: comp.sys.amiga.graphics
From: rickan@maccs.dcss.mcmaster.ca (Mark Rickan)
Subject: Re: DMI 32 bit board?
Organization: Department of Computer Science, McMaster University
Date: Mon, 6 Apr 1992 21:47:32 GMT

In article <6APR199209381914@ucsvax.sdsu.edu> civir1070@ucsvax.sdsu.edu
(FURRY R) writes:

>Anyhow, the board is in a pre-production phase right now, and all the
>software is being modified to ensure compatibility with the 24 bit version of
>the board.  I have no information as to the upgradeability of the 8 bit board
>to the 24 bit version. but I will post all information regarding these boards
>if there is interest.

According to information conveyed in DMI's Developer distribution, users of
current Resolver boards will be able to trade in their existing hardware for
the 24-bit version. This is limited however, by the fact that the 24-bit DMI020
board will be Zorro III-specific, while the Resolver is a Zorro II
configuration.

Mark

-- 
 -------------------------------------------------------------------------
 = Mark Rickan                         ...!uunet!utai!utgpu!maccs!rickan = 
 = DCSS, McMaster University               rickan@maccs.dcss.mcmaster.ca = 
 ------------------------------------------------------------------------- 
Newsgroups: comp.sys.amiga.graphics
From: gerald@seas.gwu.edu (Gerald G. Washington)
Subject: Re: The RayTrace buzzword
Keywords: Raytrace Render PD
Organization: George Washington University
Date: Wed, 8 Apr 1992 00:06:42 GMT

ab@nova.cc.purdue.edu (Allen B) writes:
>gerald@seas.gwu.edu (Gerald G. Washington) writes:
>> Why ask me?  I have used many public domain ray-tracers, but I have not
>> found a public domain scanline renderer.
>
>SIPP is free.  Has it been ported to the Amiga?  If not, I'll try it.

That is the first response I have received about a PD scanline renderer,
and it is about a program I have never heard of.  There is no wonder that
raytracers are more popular.  Does anyone else have some information about
PD scanline renderers?

-- Gerald
From: spice@drycas.club.cc.cmu.edu
Newsgroups: comp.sys.amiga.graphics
Subject: Re: RCS Fusion Forty Offer (was RE: Special for US clubs/developers)
Date: 17 Apr 92 10:00:50 GMT
Organization: Carnegie Mellon Computer Club

In article <1992Apr14.171212.17251@cis.ohio-state.edu>, watters@rhombus.cis.ohio-state.edu (david r watters) writes:
> In article <1992Apr14.101432.905@drycas.club.cc.cmu.edu> spice@drycas.club.cc.cmu.edu writes:
> 
>>In the latest issue of Avid (Amiga-Video Journal) magazine one of their
>>reviewers mentions some compatability problems with the RCS Fusion-Forty
>>which dont happen with the Progressive Peripherals 040 board.
>>
>>                               Scott Corley
> 
> Would this be the problem when coupled to a 6.2 motherboard that they know
> about and are actively fixing for current owners?
>  
> David
> Watters


I dont know if that's the problem since the article didnt mention
the motherboard revision that the reviewer's machine had.

                           Scott Corley

spice@drycas.club.cc.cmu.edu
Newsgroups: comp.sys.amiga.graphics
From: dewolfe@ug.cs.dal.ca (Anarchy for Peace)
Subject: Re: The RayTrace buzzword (was Re: Some information about Sally
Organization: Math, Stats & CS, Dalhousie University, Halifax, NS, Canada
Date: Wed, 8 Apr 92 02:36:46 GMT

In article <44271@mentor.cc.purdue.edu> ab@nova.cc.purdue.edu (Allen B) writes:
>In article <1992Apr2.010231.16446@seas.gwu.edu> gerald@seas.gwu.edu (Gerald G.  
>Washington) writes:
>> Why ask me?  I have used many public domain ray-tracers, but I have not
>> found a public domain scanline renderer.
>
>SIPP is free.  Has it been ported to the Amiga?  If not, I'll try it.
>

I've done it, it's been sitting on my hard drive for over a good year
now.  The problem with SIPP is that it is just a programming library,
so you have to create a C program for each scene you want to render.
I've been meaning to eventually build up a front end for a scanline
rendering engine out of it, but getting my B.Eng comes first.  Maybe 
this summer.  Maybe I'll attach the Rayshade parser to it, I'll
have to ask Craig Kolb about that one.

Colin (Mr. Rayshade) DeWolfe
dewolfe@ug.cs.dal.ca
>ab