HDTenEightyP/NetNews huggingface dataset:
From: remande@oconnor.WPI.EDU (Robert Mandeville)
Newsgroups: rec.games.mecha
Subject: Re: Nicknames for Mecha (BattleMecha)
Date: 14 Dec 1992 19:14:52 GMT
Organization: Worcester Polytechnic Institute
Distribution: world
NNTP-Posting-Host: oconnor.wpi.edu
Keywords: nicknames mecha battlemech
Originator: remande@oconnor.WPI.EDU


Here's a couple from a recent Robotech campaign.

Beta Veritech (from the perspective of an Alpha pilot) "Booster Backpack"

Alpha Veritech (from the perspective of a Beta pilot) "Ram Plate".
-- 
REMANDE: Rob Mandeville--Just ask for ReRob
remande@wpi.wpi.edu  WPI Box 2906 will bounce to my Ct. Co-op address.
	Truth is illusion.  Sanity is delusion.  Deedlit is Salusian.

-- 
REMANDE: Rob Mandeville--Just ask for ReRob
remande@wpi.wpi.edu  WPI Box 2906 will bounce to my Ct. Co-op address.
	Truth is illusion.  Sanity is delusion.  Deedlit is Salusian.

Newsgroups: rec.games.mecha
From: mtanen@seas.gwu.edu (Michael J. Tanenhaus)
Subject: Re: Problems with MECH111 & MECH112 ZIP's...
Organization: George Washington University
Date: Sat, 12 Dec 1992 20:10:24 GMT


jpole@world.std.com (Jamie C Pole) writes:
: Hos anyone actually been able to use the MECHxxx.ZIP archives from
: 131.188.1.43?  They are all corrupted, and while certain parts will work,
: most of the executable modules will not...  Does anyone have a good
: archive or a good copy which they can archive for me?
: 
: 
: 
: 
: 								Jamie
: 
: 
: 
: jpole@world.std.com
: 
: 
Hint: I had runtimes until i tried running and saving setup....You must run menu!!!
From: 964reid@gw.wmich.edu
Newsgroups: rec.games.mecha
Subject: Re: Daishi
Date: 14 Dec 92 18:33:03 EST
Organization: Western Michigan University

In article <1992Dec14.192959.7551@Virginia.EDU>, glr8c@Virginia.EDU (Gregory Lawrence Romano) writes:
> 	Actually, the creators of the mech were techs.(They've
> also experimented with heavy scout 'Mechs.  Anyone interested
> in the design they came up with?)


sure post them i bet we all want to see them

the more mech designs floating around here the better...
it will get some imaginations going.....


{like mine} ....8^)
Newsgroups: rec.games.mecha
From: ratinox@kappa.coe.northeastern.edu (Richard Pieri)
Subject: Re: BTECH: high-speed hovertanks
X-Posting-Software: GNUS 3.14.1 [ NNTP-based News Reader for GNU Emacs ]
Reply-To: ratinox@meceng.coe.northeastern.edu
X-Signature-Virus-Protection: Version 1.51
X-Get-A-Clue: Have two, they're small.
Organization: 3WA, Boston Office. Or Nu Meta Chi. Take your pick.
	<RATINOX.92Dec15211309@splinter.coe.northeastern.edu>
	<RATINOX.92Dec15212516@splinter.coe.northeastern.edu>
	<BzD2M2.MLB@undergrad.math.waterloo.edu>
Date: Wed, 16 Dec 1992 18:35:53 GMT

>>>>> On Wed, 16 Dec 1992 16:46:49 GMT, a2chao@undergrad.math.waterloo.edu
>>>>> (Allen Chao) said:

>BTW, something else about paperwork. Even with 100 of these things against
>5 100-ton 'Mechs it isn't a problem. All I really had to keep track of was
>whether one got hit or not, because one hit would take out one of Gabriels.
>'Course, it's awfully hard for one 'Mech to swat at 20 flies at once :-).

Allen> Then, why do you need any armour at all on the Gabriel?  Save it for
Allen> another laser!

Machineguns :-).

I would have removed the armor the second time I tried this, but it
wouldn't work against this particular person twice.

--Rat
||||| | | | |  |  |  |   |   |    |    |    |   |   |  |  |  |  | | | | | |||||
Northeastern's Stainless Steel Rat          ratinox@meceng.coe.northeastern.edu
To defend/This is the Pact/But when life's scorned/And damage done
To avenge/This is the Pact           --Blue Oyster Cult, Vengeance (The Pact)
From: as298@cleveland.Freenet.Edu (Stephen E. McGinnis)
Newsgroups: rec.games.mecha
Subject: Re: Battletech MUSE.....
Date: 14 Dec 1992 08:59:12 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: as298@cleveland.Freenet.Edu (Stephen E. McGinnis)
NNTP-Posting-Host: hela.ins.cwru.edu


In a previous article, saruman@cats.ucsc.edu (Nicholas Patrick Popoff) says:

>
>
>	Hi, I saw somebody asking about how to play the Btech muse earlier,
>and I thought I would put in a word or two....
>	First, the address is 129.72.2.48 3026.  Just get on, and follow
>the simple instructions on connecting a character.  Now, your first hour

Everytime that I have gotten onto the MUSE I have had a lot of 
character control problems. Does the address not read VT100
emulation very well? What do I need to do in order to not have
the cursor stop at the end of every sentence and then start
the next sentence immediately following? I would appreciate anyone's
help in these matters as I would love to enjoy my time there and
so far I haven't.

Stephen


-- 
Stephen E. McGinnis      My name...Inigio Montoya...
418 MacArthur            You killed my father...
College Station, TX      Prepare to die...
        77840                    Princess Bride
Newsgroups: rec.games.mecha
From: wschip76@ursa.calvin.edu (Tom Schipper)
Subject: Re: Experimental Rule: Internal Structure
Organization: Calvin College
Date: Sun, 13 Dec 1992 05:05:53 GMT

johnsond@argon.gas.uug.arizona.edu (david r johnson ) writes:

>wschip76@ursa.calvin.edu (Tom Schipper) writes:

>>It seems that there should be more flexibility in the internal structure
>>used in a mech.  Perhaps the internal structure could not be cut down, but
>>I can think of no logical reason a 20 ton mech couldn't have the internal
>>of a 30 tonner, as an example.  This would allow for more armor, at the 
>>cost of weight.  Just an idea, I'd like to know what others think about
>>this.
> 
> You are forgetting one thing. Even though that would work, the new 
>hybrid mech would have the same amout of myomar fibers as a mech. This includes
>length the muscles would not fit on the new frame. That is of course if you
>assume that the internals for a heavier mech are larger than the smaller
>ones.

Two possibilities with this.  One, you can build a 30 ton mech, and leave
it light enough that it is 20 tons.  Only recalculation would be output
from engine. (for some weight levels jump jets would also weigh less).

Two, the 'heavy duty' internal structure need not neccesarily be the internal
of a 30 tonner in a 20 tonner, just an internal structure with the ability
to support 30 tons in a vehicle that only weights 20.
Newsgroups: rec.games.mecha
From: cs011103@cs.brown.edu (Christopher Randall)
Subject: Re: Probably Useless, but...
Organization: Brown Computer Science Dept.
Date: Thu, 17 Dec 1992 12:39:48 GMT

In article <morrisa.724444604@manning>, morrisa@cs.UAlberta.CA (ANDREW Morris) writes:
|> griffin@sage.cc.purdue.edu (Zack Thompson) writes:
|> 
|> 
|> >Howdy-
|> 
|> >Cuisinart here.
|> 
|> >I would just like to say that it is possible to put 38 machine guns
|> >  on a mech, have two tons of ammo, 12.5 tons of armor, and a
|> >  movement of 5/8/(10) w/MASC.  80 tonner, IS 3050 tech.  "You say
|> >  your 5 regiments of infantry need a little support?  Well, I got
|> >  this mech here...".  Hell, talk about paper cuts...
|> 
|> All I know is that I wouldn't want to be there to watch you roll the
|> damage(and you WOULD want to roll each gun seperately - greater chance
|> of knocking out the pilot from head shots...)  ARRRRGGGGHHHHHH!
|> 
|> >Just for the Record.
|> 
|> >                       The Crystal Griffin
|> --
|> ============================================================================
|>  "Life's a Bitch and then you fly..."     "Let's get dangerous!"  - D. Duck
|> 
|>       Andrew Morris (The Android)     E-Mail : morrisa@cs.ualberta.ca

ive seen it done - can be very effective.  my friend george whos a wacko created
what he called the ammomech, a firestarter with 1 machinegun and all the ammo he could
carry.  hed make sure to bu right next to an enemy when he blew up, spreading 1000's of
pts of damage all around him.  only worked once, then we all laughed at him and blew 
him away.  he stopped making them.

crash
Newsgroups: rec.games.mecha
From: Jesse.Taylor@launchpad.unc.edu (Jesse Taylor)
Subject: Re: BTECH: high-speed hovertanks
Organization: University of North Carolina Extended Bulletin Board Service
Date: Sat, 19 Dec 1992 20:24:21 GMT

In article <morrisa.724794608@manning> morrisa@cs.UAlberta.CA (ANDREW Morris) writes:
>pwg25888@uxa.cso.uiuc.edu (Patrick W. Grady) writes:
>>	If you are in a campaign, then look to use the cheapest ammo
>>possible for your explosives, like the machine gun ammo.  It costs less
>>than Long Tom ammo, easier to get ahold of, and the really great part, 
>>it does 400 pts. of damage per ton.  Long Tom ammo does 100 pts.  Pretty
>
>There are probably better methods of loading this thing up with explosives.
>Ammo in itself if pretty expensive, there should be some sort of explosives
>(like C-4 but more nasty) that could be used...  Just seems pretty silly to
>load a vehicle up with "bullets" in order to make it go BOOOM!
	You could try some conversion with the Bombs used by Aerospace
fighters. Sorta like Kamibombs in Car Wars. You just rig 'em with a remote
detonator, park 'em next to that big 'mech, and BOOM! But try finding
someone to pilot 'em.... Which means you've got to buy a robot control
system, which is more expensive... The main point of suicide vehicles is
they're supposed to be C-H-E-A-P! If you've got to go rigging 'em up with
stuff, they're not worth it. Of course, if a 50K credit suicide tank can
take out a 5M credit 'mech with a leg-blown-off hit, then I guess it's
worth it... But try getting someone to fund your construction of 'em...
"Let me get this straight, you want 200,000 credits to buy vehicles that
EXPLODE when they get HIT?!?" :)

>============================================================================
> "Life's a Bitch and then you fly..."     "Let's get dangerous!"  - D. Duck
>
>      Andrew Morris (The Android)     E-Mail : morrisa@cs.ualberta.ca

JT

--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
Newsgroups: rec.games.mecha
From: morrisa@cs.UAlberta.CA (ANDREW Morris)
Subject: Re: Battletech: Get it right
Organization: University of Alberta, Edmonton, Canada
Date: Fri, 18 Dec 1992 00:40:26 GMT

davis@cwis.unomaha.edu (James J Davis) writes:

>I was not around for this discussion, but would like to state that the playing
>of Lostech and Clan tech drove me away from the system.  If found that it was
>just making gamers feel good by giving them more and more powerful mechs, and

The (to use a local quote) "We're better 'cus we got bigger guns" syndrome.
I think almost every new player has this.  That's why the first weapon they
all reach for is an LRM 20, AC/20 or multiple PPCs.  There are advantages
to using lower weapon systems (As far as I'm concerned the Warhammer is a
walking Heat factory and the Stalker is just an ammo dump waiting to be
exploaded... - While the Thunderbolt or Griffin/Battlemaster are elegant
designs...) and lower armor.  Mechs like the Dervish and Griffin ALWAYS seem
to stick around.

>I found the backgrounds for these technologies ill-concieved.  Further, the

Someone said the guns weren't big enough...  Robotech is a victim of this (my
own belief...)  I've never played so maybe my views are unfounded, but from
what I've seen of the game it looks like battles last a few seconds for some
instead of at least minutes (like Battletech...)

>rules with these technologies are not slick any-more.  For example, old tech,
>there is not a single weapon that doesn't have it's merits (except the LRM-10,
>which seemed to be a mistake and can be fixed readily).  This is no longer the

What's wrong with the LRM-10?  I see you've never had to play the poor man's
archer (Dervish).

>case when new technologies are added.  Further, the movement system for BT
>does not really work well with fast mechs.  And the old tech mechs are the
>slowest of them all, making them play best within the system given.  All in
>all, I liked old-tech, and quit playing Battletech all-together when local
>gamers decided 'Clan or bust!'  [Their loss.  The old tech mecha were a lot

People see something new they sometimes tend to jump on the train...  The Clan
looks to me just a way for FASA to introduce "something new".  I actually 
enjoyed LOOKING for the old tech through the older magizines and hunting for
people who had the stats and backgrounds.  A mech isn't a mech without it's
background - 3025 is a GOOD read...


>prettier to look at too...  :)]

And the art in 3025 is ALOT better than the new stuff I've seen...

>-james
--
============================================================================
 "Life's a Bitch and then you fly..."     "Let's get dangerous!"  - D. Duck

      Andrew Morris (The Android)     E-Mail : morrisa@cs.ualberta.ca
Newsgroups: rec.games.mecha
From: m91kgh@tdb.uu.se (Karl-Gunnar Hultland)
Subject: Re: What is the telnet for BTECH MUSE?
Organization: Dept. of Scientific Computing, Uppsala Univ.
X-Newsreader: TIN [version 1.1 PL6]
Date: Sun, 13 Dec 1992 09:53:22 GMT

DoDGeR (dodger@rajeesh.WPI.EDU) wrote:
: >
: >Now the vultures are here too :) You newcomers shouldn't be too
: >surprised if jumped do 5-10 'headhunters' the moment you enter the
: >MUSE, even thoutgh I guess those hearing about it here would be better
: >prepared than most other are :) Well just to compleat the recruitment
: >policies of the MUSE here on the net :)
: >:grovels
: >:begs
: >:whines
: >"Please please please please join up with us 'poor' Davions :("
: >"I'can guarantee you a Assaultmech and becoming a Co commander."
: >"Well you want two Atlases.... No problem..."
: >To be serious now :) Don't trust recruiter promises...

: okay my friends... if you see anybody head hunting like this please tell
: a director or god...IT IS ILLEGAL!!!...and grounds for courtmartial...
: if you wish to help a newbie, just don't tell them your house and unit 
: until they tell you what they want to be...then try to hook them up with
: someone of the approiate house...otherwise you might be expelled..
: SCaT!!!


It would be good if this was mentioned in the MUSE-Rules too,
I don't know who you are and if you can put it in there, but
if you can... please do.

I usually refer total 'battletech' newcomers to the news about
the different houses and the history, before telling them what
I am, and the I don't make them promises that I can keep, like
when wou finish NAIS you will get promoted to Corporal and get
mech that is available...


				Dixie
				CO 4th Davion guards
                                Head of DMI

-- 

Karl-Gunnar Hultland              Vox Dei, Vox Populi
m91kgh@bellatrix.tdb.uu.se
From: Jesse.Taylor@launchpad.unc.edu (Jesse Taylor)
Newsgroups: rec.games.mecha
Subject: Re: Clans ... and their nicknames
Date: 21 Dec 92 03:38:16 GMT
Organization: University of North Carolina Extended Bulletin Board Service

In article <1h3bh9INNa8d@golem.wcc.govt.nz> taia_a@kosmos.wcc.govt.nz writes:
>In article <BzGrMJ.LAB@news.cso.uiuc.edu>, dv52151@uxa.cso.uiuc.edu (RedSwordTarga) writes:
> 2. Did it hurt you to know that the Wolf Dragoons and Clan Snord think you
>guys "lack a sense of humour"? And don't want to return to the fold.
> 3. Why does some Pup worry about Luthien? You trashed the Free Rasalhague
>Republic, big deal! We did it with half the forces during the Ronin wars.
> 4. Doesn't it erk you Clansie Wansies that Phelan Kell made Khan? What low
>standards you Clans set :) Soon he'll be Il-Khan.
> 5. Fight in 3050 IS tek and then see how far you get, trash-born.
	Hey, don't make fun of the Gen-engineered weenies. Just 'cuz the
origional plans emphasized skills and brawn over brains... (cough).
	C'mon, it's Christmas, guys... Break it up, break it up! :):):)

> Tony Taia                                    (Chu-sa of the Second Genyosha)
> TAIA_A@kosmos.wcc.govt.nz  **Join the DCMS see the Inner Sphere and kill it**

JT


--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
Newsgroups: rec.games.mecha
From: a70860@uwasa.fi (Carl Patrik Andila)
Subject: Re: Battletech: Get it right
Organization: University of Vaasa, Finland
X-Newsreader: TIN [version 1.1 PL7]
Date: Fri, 18 Dec 1992 13:41:02 GMT

PATRICK J MELODY (pjmelody@eos.ncsu.edu) wrote:
: hamilton_p@kosmos.wcc.govt.nz writes:
: >For example, old tech,
: >there is not a single weapon that doesn't have it's merits (except the LRM-10,
 
:     How is the SRM-2 superior to the medium laser?  It requires more crits

	The SRM-2 is the only weapon capable of carrying inferno rockets,
if you want to increase the heat in battle it is the obvious choice.

-Patrik
From: lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex)
Subject: Re: Suggestions...
Organization: Netcom; Renegade User
Date: Wed, 16 Dec 1992 23:22:16 GMT

In article <morrisa.724392246@manning> morrisa@cs.UAlberta.CA (ANDREW Morris) writes:
>lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex) writes:
>
>>    |)
>>    |)oring?  Yeah, and silly, too.  Obviously, none of them ever got
>> around to finding out how good a defense SPEED (no, not the drug :)
>> is, in pre-3050 BattleTech.  I'll take on any number of those 100 ton
>> white elephants with an EQUAL NUMBER of my 40-60 ton custom designs.
>> I'll give them a full 2-to-1 advantage, give or take a couple tens of
>> tons.  ("My, that sure is paper thin armour you've got there, boy,
>> with all those AC/20's...  Oops, I just poked through in several spots!
>> Now, how many possible criticals is that?"  "What, you mean you never
>> even fired off a single shot from your AC/20's before you died because
>> you never got a chance at a shot that was less than 10+ and you didn't
>> want to waste the few rounds that you had?") 
>
>In open space I'll agree with you entirely, but in the city (sorry, I
>was thinking without typing...) you don't stand a hope in hell.  You come
>ripping (walking) around a corner and run into a hundred tonner your up the
>creek.  (I know, it happened to me(Firestarter vs. Atlas - Only lost an arm
>and the use of one leg{actuators})  As for your little guys, one hit and by
>the damage transfer (bear with me I haven't played in four years...) tables
>you blow up. (Try and count 20 points of damage on a locust... <GRIN>)

 
    ][n the city you use the 7/11/7 and 8/12/8 variants and jump
 everywhere.  Moving 7-9 hexes while jumping gives you a +4.
 Meanwhile the big guys movement modifiers are going to be like +0
 or +1.  Anyway, those monster mechs your players were designing
 must have been at least 80 tons -- giving them a 2-to-1 weight
 advantage would give me at least 40 ton mechs, which are hardly
 "little" and are in fact some of my favourite designs.  All hit
 locations on them would take two AC/20 hits to be completely
 destroyed.  "This is not your father's Oldsmo-- er, Locust."  (: 
 
-- 
   _______________________________________________________
  /         -= Lunatic Johnathan Bruce E'Sex     (:      /
 /  lunatic@netcom.com  GEnie: LUNATIC  CI$: 76170,672  /
/______________________________________________________/
Newsgroups: rec.games.mecha
From: lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex)
Subject: Re: C3 Network Questions......
Organization: Netcom; Renegade User
Date: Mon, 14 Dec 1992 08:52:50 GMT

In article <1992Dec13.030435.6938@gw.wmich.edu> 997vanderkol@gw.wmich.edu writes:
>	Here is a question for anybody to answer (Steph & Lunatic if you
>can...). Will ECM affect the TAG function of the C3 network? For ex. if teh
>mech you are trying to TAG has ECM is he affected by the C3 TAG.
 
     _
    (_)k, I see three situations:
 
 1) The mech you are trying to TAG has ECM
 2) The line of sight between you and the enemy mech passes through an
    enemy ECM field
 3) The mech with the C^3 is INSIDE an enemy ECM field

    |\|ow, according to the rules, ECM does not affect TAG.  So TAG
 must be some kind of laser painting designation system, or an
 equivalent.  When C^3 is being used as TAG, then, it must be using
 that same kind of system, otherwise the Arrow IV missiles wouldn't
 be able to home in on it.
 
    |)
    |\esult:  In #1 and #2 the ECM has no effect.  In #3 the effect
 is questionable.  My personal call for that one would be "yes, the
 ECM scrambles the C^3 within its field badly enough that it can't
 even be used to effectively TAG designate a target."

 
>Also how do
>the slaves communicate with the command computer? Is it slave to master by
>straightest line or does the network shift it's path when blocked. (i.e. If
>the slaves are positioned right will the computer trace a path around the ECM
>that's blocking the signal). This is one of many technicalities that my group
>& I have come across, more to follow. 
 
     _
    (_,ood question.  The Compendium states (on p. 120): "...For
 example, if the LOS to a Narc or the LOS between two C^3-linked
 units passes within 6 hexes of an enemy Guardian [ECM], the line
 of communication is broken until the Guardian [ECM] no longer
 interferes."  This implies that all slaves only talk directly to
 each other, without going through the master computer first.  So
 C^3 equipped units would not be able to trace an alternate route
 via other C^3 units in a network to get around an intervening ECM.
 I suppose the technology "isn't advanced enough" to do this kind
 of distributed data sharing.  Feel free to make house rules
 regarding this, though.
 
 
-- 
   _______________________________________________________
  /         -= Lunatic Johnathan Bruce E'Sex     (:      /
 /  lunatic@netcom.com  GEnie: LUNATIC  CI$: 76170,672  /
/______________________________________________________/
From: rrb3919@zeus.tamu.edu (BARRON, RANDY R)
Newsgroups: rec.games.mecha
Subject: Re: C3 Network Questions......
Date: 14 Dec 1992 00:23 CST
Organization: Texas A&M University, Academic Computing Services
Distribution: world
NNTP-Posting-Host: zeus.tamu.edu
News-Software: VAX/VMS VNEWS 1.41    

  Tantor asks:
	
>	I have a question about the C3.  If you had an altered ECM package
>that would decode the enemy C3 transmition frequency and transfers the info
>to your onboard C3 or slave, Could you tap into the enemy C3 network and use
>their sensors?

	Wouldn't that be convenient though.  Being at 19 with an ER
Large Laser or a ER PPC yet having a effective range of 0 (you use
the targetting system of the mech you're firing at)....

			Cpt. Adriaan Thorne
From: 964reid@gw.wmich.edu
Newsgroups: rec.games.mecha
Subject: BTECH: heat sinks
Date: 16 Dec 92 19:55:42 EST
Organization: Western Michigan University

i am posting this for a friend.

just for the record....
are you able to turn heat sinks on and off?

thanx....
Newsgroups: rec.games.mecha
From: a70860@uwasa.fi (Carl Patrik Andila)
Subject: Re: btech lrm
Organization: University of Vaasa, Finland
X-Newsreader: TIN [version 1.1 PL7]
Date: Thu, 17 Dec 1992 20:59:21 GMT

Christopher Randall (cs011103@cs.brown.edu) wrote:
: just thought id point out that lrm5s are the most efficient and lrm10s the least
: if you dont know what i mean look at the weights and heats sometime

	That is true if you consider damage vs heat & weight. However,
I would argue that the lrm-15 is actually more effective overall because
it produces more concentrated damage, i.e. a larger percentage of 
5 points and 4 points damage in one location whereas the lrm-5 tends
to generate only 2 or 3 points of damage to a specific location. As for 
the lrm-10 and the lrm-20 to a lesser extent I can only agree.

	Just to point out that not even the simplest matters in this game
can be viewed from only one viewpoint. 

-Patrik