From: slaud@cc.curtin.edu.au
Subject: More Honda Strategies HERE !
Summary: More Honda Strategies HERE!
Organization: Curtin University of Technology
Date: Mon, 31 Aug 1992 09:34:32 GMT

I am thrilled with the the number of people using him.
Anyway, to all the Honda lovers (I mean people who like using Honda)

[Beginners Level]
(1) For some, they think thuis is cheating. When our oppenent got knock
    down, jump on top of them with the medium kick before they get
    forward and press medium punch a few times. You should be able to
    throw your opponents (with a huge damage), or if you are pressing the
    medium punch too fast, you will end up with a hundread hand. The aim is
    if your opponent defends, you will throw him. If he doesn't, you rip
    him apart with your hundred hand.

(2) Watch out for advance Ryu, Ken or Guile or Blanka users. They can uppercut
    before you even touch them!
[Advance Level]
    When you feel that your opponent is about to jump towards you with an
    attack, jump upwards and with immediate strong kick. Then quickly pull
    it back down to low-defence position and await for Honda to land. One
    he touches the ground, push forward with heavy-punch to get a fast KHS.
    If this is done fast enough, you can hit your opponent twice and
    sometimes even make him dizzy!
[Replay to Eric]
    common things I do include
      i. low-defence and medium kick, which produces a double feet-flapper,
         and follow up with a KHS.
     ii. crounch down and strong punch (as you said)
         But if you are a fast presser, then go for a strong hundred-hands.
         It takes off ALOT!
         a medium punch.
[Specific Opponents]
    One of the technique I used, which can even beat advance-users of Ryu/Ken
    sometimes. Honda's legs have quite a reach. Stand at a distance which
    Ryu/Ken cannot reach you with anything other than fire-balls. Once you
    see the fireball action, just press strong kick (standing up). You will
    course, the fireball hit you. But please realize that your kick took off
    more damange than his fireball! But be careful, too many fireballs will
    result in a knock-out!.

(5) Fighting Blanka:
    Not a very good chance, but if he ever do a roll at you, reply with a KHS

(6) The late Killer-Head-Slam are generally stronger than flying-head-slam.
   (and also higher in priority, and also hit twice. So if two Hondas are
   fighting each other, wait till the opponent's Honda fly to right in
   front of you before doing the KHS at him. You won't even get a scratch.
(7) Medium throw (a Sumo-wrestling flip) normally takes off more damage than a
    strong one. In fact, most Honda-users would prefer to use medium throw.

(8) There is one thing that I am still experimenting. If anybody who has a
    definite answer, please mail me about it.
    What I have realized is that when you throw your opponents with either
    strong punch or strong kick, you grab him and start Humming (ie. Ahm,
    joystick left-right as fast as you can, you will realize that the
    discovered, it means a huge break through for Honda, as this grab can
    actually take-off more than 3/4 of a full energy bar!

(9) If you are a Honda-user that still doesn't know the new modification made
    to him since SF2 (ie not SF2-CE), then please note: When doing his
    100-hands, Honda can walk too! This is good for fighting opponents with
    slower punches, or players with bad estimation. If the opponent tries to
    punch your 100-hands, move back then move forward again, else just move
    forward with your 100-hands.
of people with my Honda, and I have discovered alot of interesting things
him too. Till now, he is still my favourite character, although I use Blanka
most often (after all, Blanka has higher winning chance). But, please, if
anyone found out about the secret fast-grab, please tell us.

D.Lau

P.S. Does anyone know what Honda says when he does his Head-Slammer ?