HDTenEightyP/NetNews huggingface dataset:
From: hjpoell@paramount.nikhefk.nikhef.nl (Henk Poell)
Newsgroups: rec.games.empire
Subject: Re: ships/planes and tech levels
Date: 3 Apr 92 13:11:19 GMT
Organization: NIKHEFK

steven@mks.com (Steven White) writes:

)planename "Fighter 1" "Plane"
)planename "Transport 1" "Plane"

I would say:
planename "lt bomber 1"   lt
planename "jet fighter 2"   jf2
planename "jet long range hvy B-91_-like bomber 3"   h3

And I would love this change! Saves a lot of (mis-)typing right?

)Another problem: I capture your Mirages. Why did they turn into F-16s... :)

Of course! If pilots see a jet fighter and the commander says is an F-16,
it *IS* an F-16 from that moment on. You *KNOW* that no pilot talks back
in a donut shaped world. Everybody knows!

The Vulgar One.
From: ag_atki@pavo.concordia.ca (ANDREW G. ATKIN)
Newsgroups: rec.games.empire
Subject: Empire as a BBS door...
Date: 11 Apr 92 22:37:00 GMT

Organization: Concordia University
News-Software: VAX/VMS VNEWS 1.41    

  I was wondering if anyone out there would know of an empire version
that could be played on MS-DOS as a BBS door.  The player would call
the BBS by modem, activate the door (swap to DOS) and play...after running
out of mobility or BTU (whatever), would log-off and let the next player
call.  (one player at a time)...

  If there isn't a package out there, is there one I could try to port?
There is a PC empire version out there but I don't know if it's suitable
as a door.  I read about it in the user's manual but I can't find an FTP
site.  It would be nice to bring multi-player empire to those without
Net access...

  Thanks in advance... :-)
Newsgroups: rec.games.empire
From: s2842276@titan.ucc.umass.edu (Wanderer)
Subject: Re: Making territories useful
Organization: the Elves of Briton
Date: Sat, 11 Apr 1992 15:15:54 GMT

ccoprmd@prism.gatech.EDU (Matthew DeLuca) writes:
>s2842276@titan.ucc.umass.edu (Wanderer) writes:
>
>>"cens * ?te=1" but "cens 1" is a bit more intuitive, and less typing.
>>(for that matter "ce 1" is even less typing...)
>
>What would we do with realms, then?  As it is, 'cen #1' does realm 1, and 
>it goes from there.  What would we gain by replacing that with territories, 
>and having to type 'cen * ?realm=1' to get realms?

why would you get rid of that feature? there's certainly no reason why you
can't have BOTH!

cens *, cens #<num>, cens <sects> would remain as they are.
we're just adding a new option.
cens <terr-num>

no reason to get rid of the old stuff, what made you think I'd do that?

*--*
the Elf
From: b9px@vax5.cit.cornell.edu
Newsgroups: rec.games.empire
Subject: Any new games starting???
Date: 15 Apr 92 03:09:17 EDT
Distribution: rec
Organization: Cornell University

Speaking of new games, I heard that there was a mailing list
that you could get on if you wanted to get into new games.

Is this true?  And if so, can I get on it?

I've been playing a few blitZ games and am exausted from it,
but not empire.

Thanks,
Brian Shelden
bshelden@verbena.cit.cornell.edu
Newsgroups: rec.games.empire
Subject: Diety/players (was Re:  UBuffalo Game Ends Early)
From: jbatka@desire.wright.edu
Date: 6 Apr 92 21:12:51 EST
Organization: Wright State University 


I have never "hosted" a game, nor have I ever (to my knowledge) played
in a game in which the Diety also played.

I can definitly understand _WHY_ people would not want to play in a 
game in which the Diety also played.  However, I see nothing *WRONG*
with it as long as the Diety informs the players of his intentions
**AND** the players trust his integrity.  There are name players that
I would trust to host and play in a game (especially since they would
probably be able to kick my *ss in a regular game anyway :) ).

I think the most important factors for the FAIR inclusion of the Diety
as a player are 1) fore knowledge of the situation and 2) integrity
of the Diety.  Any other combination would not be satisfactory to ME
:).  I also believe that even an honest player/Diety would get extra
info on the game.  I just feel that the honest player/Diety would do
their best to play as if they didn't or attempt to redress the 
imbalance.

Just some thoughts,

Jim Batka
The Immanent Ruler of Gaultheria
Newsgroups: rec.games.empire
From: don@menudo.uh.edu (Duck aka D. Harper)
Subject: Ships going bump in the night ( Was: Re: On the ...)
Reply-To: DHarper@uh.edu (Duck aka D. Harper)
Organization: Academic Computing Services, University of Houston
Date: Tue, 7 Apr 1992 20:36:16 GMT

In article <11956@tamsun.tamu.edu> klf1305@statler.tamu.edu (Kelly Ferguson) writes:
? >	and ship 175 (which later turned into ship 16780) STILL EXISTS
? >	(but it doesn't exist, in that charming virtual way that Empire
? >	has.) in the 0,0 sector, which was an lcm factory owned by h2s.
? >	As it turns out, there were a bunch of non existant ships
? >	there..
? I wondered what happened to my pt boat #0.  It randomly disappeared
? one night.  At least I didnt get a message saying it had been sunk.
? Kelly
? h2s

This sounds like the autonav bug bit this game in a big way...simple fix
to one of the files in player, change buf[40] to buf[132]...no need to
kill the game...noone would have notices... anyway...

Let's move on to the next fun thing...

:-)

The Grand Quacker of duckland/god_dude

QUACK!


-- 
Nothing is faster than the speed of light.  To prove this to yourself, try
  opening the refrigerator door before the light comes on.
Don Harper, DHarper@uh.edu, Academic Consulting Services, University of Houston
			DoD#0520, '82 GS550LZ
From: UPP201@ibm.rhrz.uni-bonn.de (Michael Burschik)
Newsgroups: rec.games.empire
Subject: Client for VM/CMS
Date: 9 Apr 92 10:29:01 GMT
Organization: RHRZ-Uni-Bonn

Is there such a thing?
                       Cheers,
                               Mike.
Newsgroups: rec.games.empire
From: kpearce@magnus.acs.ohio-state.edu (BULLDAWG)
Subject: UB and LOF (blackball him).
Organization: The Ohio State University
Date: Tue, 7 Apr 1992 13:08:29 GMT

	LOF should be banned for life.  The evidence is clear, massive
misconduct.

	Someone post his e-mail address to the empire-list@bbn.com.  I am
sure there are _many_ dieties who will keep him out of any future games.

	I think it is time to end this thread.  I agree whole-heartily
with the previous post:  I have seen better arguments in kindergarten.

Ken Pearce aka LSF
From: hurtta@cs.Helsinki.FI (Kari E. Hurtta)
Newsgroups: rec.games.empire
Subject: Re: VMS Client for Wollongong
Date: 6 Apr 92 07:55:33 GMT
Organization: Department of Computer Science, University of Helsinki, Finland

In article <1992Apr3.175527.761@desire.wright.edu> jbatka@desire.wright.edu wrote:
> Could someone please tell me where I can get a VMS Client compatible with
> Wollongong ftp?
> 
> I seem to have lost my original copy and cannot find it at Hylka.Helsinki.fi.

Versions of Empire - monthly posting says:

$ name:		BSD Empire
$ version: 	1.1 patch5
$ how to get: 	ftp out of pub/games/empire/bsd on ucbvax.berkeley.edu
<...>
$
$	name:	Original VAX/VMS Internet Empire Client for VAX/VMS version 2.4
$	what:	clone of Unix client, with macros, but less redirection.
$ 	who: 	Mike Kienenberger <fsmlk1@acad3.alaska.edu>
$	aquire:	ftp out of pub/games/empire/bsd on ucbvax.berkeley.edu
$	notes:	Runs and compiles under Multinet, Wollengong, and UCX TCP/IP
<...>
$ P.S. The largest empire archives are on empire.bbn.com, and 
$ ucbvax.berkeley.edu.

You mean this ?
 
> BTW, I am working on making the Multinet Client now available at 
> Hylka.Helsinki.Fi compatible (with Kari Hurtta's extensive help) with
> Wollongong.  Although this may not be available in time.

- K E H
( Kari.Hurtta@Helsinki.FI,
  hurtta@cs.Helsinki.FI,
  hurtta@cc.Helsinki.FI,
  HURTTA@FINUH.BITNET
)
Newsgroups: rec.games.empire
Subject: Any new games starting???
From: grspangler@ualr.edu
Date: 14 Apr 92 10:25:42 GMT
Organization: University of Arkansas at Little Rock

i'm ready to start again.  let's hear from folks thinking of running a
game.

===========================================================================
USMailNet: Guy R. Spangler  2801 S University Ave  Little Rock, AR  72204
AT&TNet:   (501)569-8712
BITNet:    GRSPANGLER@UALR.BITNET
InterNet:  GRSPANGLER@UALR.EDU

Disclaimer: What?!?!?  I didn't say that!!!!!
From: CC100DR@GITVM1.GATECH.EDU
Newsgroups: rec.games.empire
Subject: NEW GAME STARTING!!!
Date: 15 Apr 92 20:42:37 GMT
Organization: Georgia Institute of Technology-Office of Information Technology


    Oooooooppppppsssssss......... there was a typo in there :)
    I meant that the world would be 128X64. That's what happens
    when you get no sleep the night before you try to do
    something serious :)


    Now for some info that I forgot..

        Host is  spcvxe.spc.edu    IP= 192.107.46.31
        Port 1617

    That should cover it :)   I'm expecting break for those test game to be
at about noon on Monday the 20th. The test game will end on the 27th.

    Any other questions???

    BTW- I'd like to thank Jorge for bringing that to my attention :)

    Dave
From: madpit@athena.mit.edu (Douglas R. Pitters)
Newsgroups: rec.games.empire
Subject: Re: T'would appear.
Date: 8 Apr 92 03:44:19 GMT
Organization: Massachusetts Institute of Technology

In article <1992Apr8.023627.21007@acsu.buffalo.edu>, keith@acsu.buffalo.edu (Hawk) writes:
|> 
|> It would appear that I have an opening in the UB game. 
|> Interested parties mail me for details.
|> 
|> 		LOF


	Only if you give me the deity password :-)


Getting tired of seeing the "UB" as every damn subject.........



			The Saint


			Suboceana - retired.
From: dat113c@vaxc.cc.monash.edu.au
Newsgroups: rec.games.misc
Subject: Re: LEMMINGS HELP NEEDED!!! L5 MAYHEM
Date: 16 Apr 92 14:52:03 GMT
Organization: Computer Centre, Monash University, Australia

In article <1992Apr15.150858.197@ziff.com>, markp@ziff.com writes:
> Greetings,
> 
> There are 3 of us here stuck on level 5 mayhem in Lemmings.
> 
> 	exit             |              start
> |	--             -----            |____|
> |	  --           |   |            |____|
> |	--             -----            |____|
> |	  --                            |____|
> | lava	--                                       lava
> |_______--------------------------------------________
> 
> 
> Now, digging down to the bottom is easy enough, but building back up is
> impossible.  Blockers need to be set on each step, but that doesn't leave
> enough room for a builder to build high enough to get to the next step.
> What's the trick with this?  Is there something in the middle thing I'm
> missing?  Outright spoilers at this point are welcome, please!
> 
> 


It's a while since I did this and although I made answer charts for the
most difficult levels , I didn't make one for this (must've seemed easy
after I got it - it certainly was very puzzling at the time though).

This middle thing is irrelevent.

You'll find if you try to build directly from ground to exit, that it
won't reach - you need the extra height that each of the 5 platforms
contributes.

Did you know that if you build TOWARD a blocker (say from about 6 builder
steps before), when the builder runs into the blocker after putting down
6 planks or so, he doesn't stop as he would if he hit a wall.  Instead he
immediately turns around and KEEPS building the rest up to his 12 planks.

That should help - if not email me.  Here's a picture -
                 -
               -
     O       -
  +-----+  -
     |   -  
   /  \    -
 /      \    -
-        -     -


I hope this picture came out OK!

Ian
From: ARL00SJB@UNCCVM.UNCC.EDU
Newsgroups: rec.games.misc
Subject: Another Lifeless Planet, Anyone?
Date: 10 Apr 92 15:41:44 GMT
Organization: UNC Charlotte

I feel like such a wimp...I have this game called "Another Lifeless Planet and
Me With No Beer".  Cute name, huh?  Anyway, according to the instructions I
got with it, it is *very* logical.  So, I'm in the underground control room,
and I have to get out by playing a version of Hangman.  I've found all the
letters, but I can't arrange them into a codeword to make the transporters
work.  The letters are SOUIXBONO (or BINOOOUSX, if you will) and I admit it -
I'm stuck.  Any ideas?  Anybody played this game before?
Thanks in advance for any assistance.
 
Jean
From: ajl9@cunixa.cc.columbia.edu (Aaron J Lebovitz)
Newsgroups: rec.games.misc
Subject: Re: UW: Won't Install !#$?%!
Date: 10 Apr 92 15:22:04 GMT
Reply-To: ajl9@cunixa.cc.columbia.edu (Aaron J Lebovitz)
Distribution: usa
Organization: Columbia University

In article <1992Apr10.141849.12986@unlinfo.unl.edu> mchapin@cse.unl.edu (Mark Chapin) writes:
>mchapin@cse.unl.edu (Mark Chapin) writes:
>
>>I received Ultima Underworld yesterday.  I stuck in disk 1 and typed install.
>>I answer all the questions and it starts the install.  It then asked for
>>disk 2, so I put's in Mr. drive and push a key, and wolla, it keeps asking
>>for disk 2.  So I think, maybe they labeled wrong at the factory, so I try
>>the others.  SOS.  So I break the install program and go off looking.  All
>>the disks were labeled right with the Volume labels.  So what the hay, I
>>try it again. Same thing.  So I try all different configurations.  Nothing.
>>So I copied all the files to my hardrive and tried to install it from there.
>>This time I get an error 3: something about lha and an error message.  So
>>I guess it might be a bad LHA. That's not it.  ARRGHGHH.  So finally I just
>>unpack everything in the right directories and run it.  So that's great, 
>>everything runs fine, except I don't get any sound from the old SB.  Is
>>a file created that is SB specific, or does some code get changed in one of
>>the files, or I destined to play without sound, voice and music?????
>>Any help on the file structure would be helpful, email or otherwise.
>

I solved the problem by just disabling my disk cache when I booted;

Aaron
Newsgroups: rec.games.misc
From: ggg@kepler.unh.edu (Gregory G Greene)
Subject: Re: UW: Level1, pesky secret door
Organization: University of New Hampshire  -  Durham, NH
Date: Wed, 15 Apr 1992 02:07:18 GMT

In article <1992Apr14.234815.12316@cunixf.cc.columbia.edu>, ajl9@cunixa.cc.columbia.edu (Aaron J Lebovitz) writes:
>   Ijust got UW, and it's great so far.  I've mapped out the entire first
> level, but I can't seem to get through the secret door on the north wall
> just outside the room with the levers;  it says it's locked, but neither of
> my keys works and my picklock skill doesn't seem to be kicking it in;
> Any help would be appreciated, even if it's just telling me that I can't
> get in...
> 
> Aaron
> 

	If you mapped out the whole first level, you don't really need to 
  open the door.  Its the same secret door thats in the gray goblin area.

						G.Greene
From: daly@ecs.umass.edu (Bryon Daly, ECE dept, UMass, Amherst)
Newsgroups: rec.games.misc
Subject: Re: spell list (was: UW mantra list)
Date: 15 Apr 92 18:42:10 GMT

In article <lamg.703334268@sfu.ca>, lamg@fraser.sfu.ca (Kin Lam) writes:
> mnrausch@immd4.informatik.uni-erlangen.de (Martin Rausche) writes:
> 
>>It would be nice to get a list of all spells in the game,
>>especially those which are not in the manual. Anyone who
>>has finished the game? What about a spell list? :-)
> 
>>Martin.
> 
>     I will post the few ones I discovered (i.e. not listed in the manual).
> 
> Ylem Por - walk water
> Vas Ort Grav - sheet lightning
> Sanct Hur - ??? (saw it from a scroll... does this work?  ...Protection from 
>      Wind???)
> An Corp Mani - smite undead

Smite is a bit too strong a word for this spell.  "Annoy" might be better. :-)
When I found a dungeon area with 4 skeletons in it I thought this would be the
ideal place to use this spell.  First zap with spell: 1 skeleton dies.
Second zap with skel: another skeleton dies.  Third zap: nothing? (or maybe 
one died).  At that point I realized I could kill them with my trusty battle
axe quicker.  And I did.

> Kal Mani - summon
> Vas Kal Corp - Amageddon (kills all living creatures... including yourself?)

Not yourself.  See below

> 
>    I've never mangaged to get the Corp stone.  Would someone tell me what
> happens if you cast VKC?  (although I can imagine ;)  )
> 
> Timothy
> 

Add to the list:
In Sanct: Improved Resist Blows (not as good as Iron Flesh)
An Sanct: Curse (funny - you get a "$%^&@#" icon in the icon area!)  I don't
               know what this spells does (it's not powerful:a 2nd level spell)

I don't remember where the Corp stone was, but it's not very useful anyway.
I tried the Vas Kal Corp just for yuks, while I was in the secret are in
level 3, and all doors and stairways disappear, as do all your possessions,
including the rune bag and all runes.  I imagine all other creatures died,
but the creatures where I was trapped were already dead, so I couldn't 
tell.  :-)

Have fun,
-Bryon
From: edg@Ingres.COM (Ed Goldman)
Newsgroups: rec.games.misc
Subject: Re: UW: where'd Judy go?.. and looking for key
Date: 13 Apr 92 21:30:25 GMT
Reply-To: edg@Ingres.COM (Ed Goldman)
Organization: Ask Computer Systems Inc., Ingres Division, Alameda CA 94501

In article <lamg.703084573@sfu.ca> lamg@fraser.sfu.ca (Kin Lam) writes:
>SPOILERS ALERT!!
>
>
>volkoffb@nextnet.ccs.csus.edu (Brian Volkoff) writes:
>
>
>>I got the picture for Judy, but when I went back later, she wasn't
>>there.  I'm worried I might have knocked her off though.  When I 
>>first met her, I decided it would be neat to see what would happened
>>if she were pushed into the lava.  She was always standing there
>>when I'd run by.  She wasn't there this time though.  What is the
>>reward she will give me, and is it critical to the game?

YES! It's critical.  But the good news is you WON'T have to start over.
The same thing happened to me, and here's what I did:

When (and if) you finally get what you need for Judy, go back to where
she's supposed to be.

A) Save your Game.
B) start a brand new game and save it.
C) Copy the player.dat file from A to B save directory.
D) Restart B.  You'll see Judy now.  Give her what she wants, and she'll give
   you something.  Save B again.
E) Copy player.dat from B to A.
F) Restart A.  voila, you're back in business.

I finished the game and the above did not cause any ill effects.

-edg-
From: spielman@pender.ee.upenn.edu (Terence P. Spielman)
Newsgroups: rec.games.misc
Subject: Re: UW - something in Bullfrog room & Question about Level 5
Keywords: UW
Date: 16 Apr 92 20:55:16 GMT
Reply-To: spielman@pender.ee.upenn.edu (Terence P. Spielman)
Organization: University of Pennsylvania

In article <millernw.703452786@craft.camp.clarkson.edu> millernw@craft.camp.clarkson.edu (Neal Miller) writes:
>I'm still doing my general mapping run on level six.  Has anyone actually
>>solved< the bullfrog puzzle with the dial and two buttons?
>
Yes, and here is the solution (sort of)...

SPOILERS AHEAD























There are two dials and 2 buttons and 1 wand.
First make sure the little island is totally flat.
IF it has a depression or a hill, use the Bullfrog wand to reset the
bullfrog to the flat state.

Now, one lever controls the x location of the center of the hill or
depression.
The other lever controls the y location of the hill/depression.

Set the levers first!

Now press the buttons.
Press the lower button to make a depression (serves no purpose)

Press the upper button to make a hill. 

Proper placement of the hill enables you to use it as a ramp so that a
well-timed jump can get you on the ledge, or the the secret room.
(Obviously each requires a differnt setting on the bullfrog).  
The ecret room is a dead end, so feel free to drop items on the island 
so that you are unencumbered and can make the jump.  It was very tricky for
me.

Have fun!!

Bika,
Terence
From: prao@ucsb.edu (Parik Rao)
Newsgroups: rec.games.misc
Subject: Re: Planet's Edge
Date: 7 Apr 92 23:23:26 GMT
Reply-To: prao@bluemoon.ucsb.edu
Organization: U.C. Santa Barbara

In <1992Apr7.045345.28324@ux1.cso.uiuc.edu> bl27130@uxa.cso.uiuc.edu (Bor-Tyng  Lin) writes:

>  I'm stuck  in this game. Can anybody help?
>I'm in the Kornephoros Sector and I just got the Ship Plans.
>The problem is I don't know how to get the music box or the 
>last section of the poem for the crypt.  I believe one of these

The music box (well, a music box) is located in the kobash sector.  A
blue worm owns it, and you gotta trade around to get it.  Why do you need
the music box anyways?

--
parik rao				                 prao@bluemoon.ucsb.edu
From: markp@ziff.com
Newsgroups: rec.games.misc
Subject: LEMMINGS HELP NEEDED!!! L5 MAYHEM
Date: 15 Apr 92 15:08:58 EDT
Organization: Ziff-Davis, Medford MA

Greetings,

There are 3 of us here stuck on level 5 mayhem in Lemmings.  Its the screen
where the Lemmings have to build up to 5 alternating platforms to the left.
It looks like this:


	exit             |              start
|	--             -----            |____|
|	  --           |   |            |____|
|	--             -----            |____|
|	  --                            |____|
| lava	--                                       lava
|_______--------------------------------------________


Now, digging down to the bottom is easy enough, but building back up is
impossible.  Blockers need to be set on each step, but that doesn't leave
enough room for a builder to build high enough to get to the next step.
What's the trick with this?  Is there something in the middle thing I'm
missing?  Outright spoilers at this point are welcome, please!


Thanks in advance,

Mark		----------->  markp@zis.ziff.com
From: joe@nucstation2.Berkeley.EDU (Joseph A. Fitzpatrick)
Newsgroups: rec.games.misc
Subject: Looking for Galactic Trader
Followup-To: above
Date: 13 Apr 1992 21:05:53 GMT
Organization: /etc/organization
Distribution: USA
Expires: 05/29/92
NNTP-Posting-Host: nucstation2.berkeley.edu
Keywords: Trader,game

Hi all!

     I used to work on a VMS system, and got addicted to a version of Galactic
Trader that ran on that system.  I've since come to grad school, and am work-
ing on a UNIX machine that doesn't have GT or access to the old account, on
which GT is no longer accessible anyway.

     Does anyone out there have a copy of GT which they could mail me?  I'd
be willing to barter or mail you a check for it if you do, and it can be set
up on UNIX.  I miss my old favorite, and would like to play it again.

								Joe
Newsgroups: rec.games.misc
From: mchapin@cse.unl.edu (Mark Chapin)
Subject: UW: Diamond shaped room
Organization: University of Nebraska - Lincoln
Distribution: usa
Date: Tue, 14 Apr 1992 18:53:22 GMT

On level 5 or 6, in the northwest corner is a diamond shaped room with
4 levers, one on each wall, and a small platform in the middle of the room.
Could someone give me me a hint on what to do here.

--
===============================================================================
Mark Chapin              mchapin@cse.unl.edu |            THIS SPACE
   If it isn't Kawasaki, it isn't Jetski!    |             FOR RENT
===============================================================================
From: craigs@hpcupt1.cup.hp.com (Craig A. Sadler)
Newsgroups: rec.games.misc
Subject: Re: UW Mountain Men Question
Date: 9 Apr 92 18:09:07 GMT
Organization: Hewlett Packard, Cupertino

Hi,
   I would also like to know how to get the password.  I believe the head 
dwarf (Goldthrist?) gives it to you, but he never gave it to me.  I am
wondering if it is because I killed the gazer in the mines before I actually
was asked to by Goldthrist, but I don't know.  Any help would be appreciated.

Thanks,
	Craig Sadler (craigs@cup.hp.com)
Newsgroups: rec.games.misc