HDTenEightyP/NetNews huggingface dataset:
From: scott@athena.mit.edu (Scott D Bradburn)
Subject: Re: Street Fighter II Champion Edition
Organization: Massachusetts Institute of Technology
Date: Fri, 10 Apr 1992 04:19:55 GMT

In article <Lwk+Rs@engin.umich.edu>, davidja@caen.engin.umich.edu (David Joseph Antoine) writes:

|> Once again it is Smooth Money more commonly as David Joseph Antoine with some   thoughts on SF2 and SF2CE. Once again, I must ask questions on how to defeat 
|> Blanka with Zangief.  He is my number one nemesis since no one uses Dhalsim on

Attempt Blanka at your own risk.  He's no longer a beast, he's a demon.
I still like the beauty and the beast match-up though.

|> Ken: roundhouse throw-The Sweet Roll
|> Ryu: roundhouse throw-The Whip Flip
|> Chun Li: fierce throw- The ChunLine (in the air, the Aerial ChunLine)
Helicopter kick:  Whirling Legs of Death, Eat my feet (that's what she says
as she starts it)

|> E. Honda :HHS-Shake My Hand(s)
|> Zangief: SPD-Spin Cycle
|> Vega: flying off the wall: The Screaming Eagle (credit to Jeff, an SF2 master)
|>       spreading his claws: The Wing Span or Spreading His Wings
|>       aerial back drop: The Flying Barcelona Back Drop
|>      normal back drop: The Lightning Flinch "Ei" or just The "Ei"
|> Guile: fierce throw-The Flat Top Back Drop
|> Balrog: sonic boom with roundhouse: Full of Steam Punch
|>         turnaround punch: Death Touch (Yes, I got it from Bloodsport) or Oh My 
|> 	God Punch (response of someone watching someone getting hit be that 
|> 	punch) or Doom Punch
|> Bison: crouching roundhouse: The Slip Slide (they slide into me, claiming that
|>        they slipped as they receive the Spin Cycle for their stupidity)
|>        fierce throw: The Sloooooooow Throw or The Ring Around Your Collar Throw
|> E. Honda:fierce bear hug-The Hold Me Tight Hug (I also thought the Hug of Havoc
|>          was a better name), The I love You Hug, My Main Squeeze,etc.  (You can
|> 	 really get imaginative with this one.)

Warner Bros, Abominable Snowman line (paraphrase):  My own little bunny rabbit!
I'll hug him, and squeeze him...

|> 
|> Well, I'm Audi.  If you have any other interesting names for various manuevers,
|> drop me a line by e-mail or even post it on the Net if you feel it is that good.See ya.  Peace.
|> 
|> "Those who fall victim to the Spin Cycle will be hung out to dry!  HaHaHaHaHaHa!
|> 
|> David Joseph Antoine
|> davidja2caen.engin.umich.edu
|> 
|> 
|> 
|> 
|> 
|> 

Scott
Newsgroups: rec.games.video.arcade
From: adchen@bonnet.Princeton.EDU (Anthony D. Chen)
Subject: 720 query
Originator: news@ernie.Princeton.EDU
Organization: Princeton University
Date: Sun, 12 Apr 1992 23:56:53 GMT

Hey all.  Remeber that skateboarding game, 720?  One of my friends would 
like to know something about the scoring on that game.  The best he's done 
is around 380,000, but the highest he's heard of is around 500,000+.  Now,
according to my friend, even if you did everything possible and everything 
perfect/near perfect, you still couldn't get over 400K.  Did the 500K 
person do something particularly different?

-Tony Chen
 adchen@phoenix.princeton.edu
From: gt7642a@prism.gatech.EDU (James Michael Macek)
Newsgroups: rec.games.video.arcade
Subject: Master Balrog
Date: 6 Apr 92 13:36:22 GMT
Organization: Georgia Institute of Technology


	Well, I finally get to play the sf2CE, and everyone uses
Bison or Vega, with ex-Ken/Ryu players taking on Sagat.  However,
I'm happy to see very few take Balrog, since he is the toughest and
most powerful character.  One problem is patience, but its worth
every minute just to see the second player's face after tagging them with
the Super-Duper Face Smasher.  Keep playing Bison folks, and you're 
bound to get hurt by the select few Balrog Masters.
 
-- 
James Michael Macek
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt7642a
Internet: gt7642a@prism.gatech.edu
From: CS19244361D@lust1.latrobe.edu.au (O'DONNELL,David)
Newsgroups: rec.games.video.arcade
Subject: SF2 TCE "Now Showing" in Melbourne(Australia)
Date: 16 Apr 92 00:34:17 GMT
Organization: La Trobe University
X-News-Reader: VMS NEWS 1.20

Street Fighter 2 Championship Edition just arrived yesterday in Melbourne
everywhere! Several friends of mine who also play have spoken to me recentely
telling me of the various machines and the hordes of people surrounding them.
At the local arcade 4 new Sf2 TCE machines have arrived and each machine seemed
to have between 15 and 20 people crowding around it.
It seems the Asians(not being racist) have already mastered Vega!!!!
Won't get a chance to play until Sunday!!!!!!!!!!
Also, most of the moves are on the cabinet.....
 Anyway until next posting.......











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From: jstrachman@vax.clarku.edu
Newsgroups: rec.games.video.arcade
Subject: RE: SFII TCE
Date: 8 Apr 92 17:32:47 GMT
Article-I.D.: vax.8APR92.17324729
Organization: Clark University

In a previous article, 2795ag@gmuvax2.gmu.edu ( ) wrote:
>In article <1992Mar25.060329.21822@cco.caltech.edu> julius@cco.caltech.edu (julius yang) writes:
>>Walked up to the arcade today and saw the championship edition there.  About
>>fifteen to twenty people were around each machine, trading off.  I have a
>>question for those who have played it--is there any way to defeat Bison's
>>flaming body hurl?  I saw guys try to land on it from above, a la Chun Li's
>>head stomp, trying to jab it, trying to do everything, basically, and all
>>it does is either flame you (if you try to attack it) or pass you (if you
>>block).  In fact, I saw two Bisons attack each other simultaneously with
>>the flaming body and both caught on fire and took damage!  If he can't negate
>>his own attack, what can stop it?  (The guys who kept doing nothing but
>>hurls started really pissing off the other players...) 
> 
>If ANY player hits him early, Bison will take damage before he even goes
>into the dive.  otherwise:
> 
>Yoga fire, sonic boom, or fireball  WILL  stop Bison's dive
>dragon punch SHOULD stop ...
>Razorkick WILL stop...
>spike kick WILL NOT stop bison
>tiger punch (sagat) SHOULD stop...
>double lariat MIGHT stop
>thousand feets kick, 100 hands MIGHT stop ..
>electricution WILL NOT stop bison
>bodyball SHOULD NOT stop...
>headram SHOULD NOT stop
>tiger uppercut MIGHT stop...
> 
>now, anytime I say it WILL or WILL not stop Bison's dive, that means
>I've SEEN it stop him.(data gathered from SF2 standard machine)
>if I say SHOULD of MIGHT or SHOULD NOT, I haven't seen them but, I
>believe the tendancy will be what I described.
>I have not yet had a chance to play SF2:CE, so I have to guess.
>I assume VEGA can't jump off the fence anymore, but I beleive it MIGHT
>stop Bison.
> 
>otherwise, "ever hear of jumping or blocking?"
> 
>-- 
>From the CS Department at GMU:
>Ninety-nine bottles of beer on the wall.
>Ninety-nine bottles of beer.  Take one down, Pass it around.
>A HUNDRED BOTTLES OF BEER ON THE WALL!

BTW, jumping is difficult to time, and blocking makes you take serious damage.

Also, Bison on SF2 is VERY different from SF2 TCE.  Blanka's ball DOES stop
Bison's flame, and Guile's razor kick has a VERY difficult time stopping the 
flame.  Dragon punches DON'T usually hit him when he's flaming.  

Look, don't say what should work until you play the game.  Everything is 
different.  Timing's different on throws, different counter-moves are less
effective (eg. Guile's standing roundhouse) etc....  Sorry.
From: c60c-2bo@e260-2f.berkeley.edu (Frank Lin)
Newsgroups: rec.games.video.arcade
Subject: Re: ZANGIEF  "EEEKK! A LEGACY COMES TO AN END!"
Date: 8 Apr 92 23:13:41 GMT
Article-I.D.: agate.rvun5INNnt6
Organization: University of California, Berkeley
NNTP-Posting-Host: e260-2f.berkeley.edu

In article <1992Apr8.003004.594@bronze.ucs.indiana.edu
bodom@silver.ucs.indiana.edu (Roy Smith) writes:

>[stuff deleted]
>I know that Zangief is a dominating player when played right in the original
>game but in the CE he is a retired old man whose pension plan from the
>tchernobyl plant barely covers the rent!! I guess I have to spend my
>quarters learning a new character. I'd love to hear any comments.
>
     Hmm.... I didn't play much of Zangief in the original SFII but I 
thought he was made stronger in the CE.  Mainly because in CE he is
not "one move man" anymore, he has some nice combos.  The spinning
lariat is very useful (in combos too) in many situations (Bison's
flame torpedo, Vega's arial attack, Honda's flying headbutt, or 
simply against arial attacks).  In the CE, Zangief can beat Ryu/Ken
with ease since Ryu/Ken cannot fireball when Zagief is coming in (at a
distance a bit greater than the range for a SPD) because Ryu/Ken will 
get knocked down by the spinning lariat, then a SPD follows.... I
started to play Zangief when the CE came out, and it seems that
Dhalsim, Guile, and Blanka give Zangief the most trouble... other than
these people, Zangief can pretty much beat everyone else.  

-Frank Lin
 c60c-2bo@web.berkeley.edu 
Newsgroups: rec.games.video.arcade
From: craiga@csd4.csd.uwm.edu (Craig R Albrechtson)
Subject: Re: T2 help wanted
Organization: Cyberdyne Systems 
Date: Tue, 7 Apr 1992 18:40:29 GMT

In article <19879@castle.ed.ac.uk> fofp@castle.ed.ac.uk (M Holmes) writes:
>vinlai@cbnewsb.cb.att.com (vincent.lai) writes:
>
>I'm not a great arcade game fan (sorreeee) but myself and a friend have
>put something of an investment into getting to the last screen of T2
>twice. 
>
>Questions:
>
>1) How do you finish off the damn thing? Obviously the gun has something
>to do with it, but what? Do you have to avoid using the side button
>until a crucial point?

If and when you have the t-1000 right next to the edge the m-79 grenede
launcher should fall, you have to hit it so you can have it and then 
hit the T-1000 with a grenede with it when he is next to the edge

>2) What are the rules for ammo and energy? The explosives boxes give
>extra ammo on the side buttons? Energy goes down when something shoots
>at you? how do you get more?

The little red cilinders give you three shells each.  You can recharge
your gun by hitting power rechargers which are brown and rectangular 
shaped being taller than wide.

>3) Any tips for getting through the screens faster? Especially that damn
>truck trying to crash the van?

When the helecopter chases the truck, the helecopter returns every 
two seconds, so when playing after you hit the helecopter count
onethousand one, onethousand two then start firing againg.

with the truck just load the door, gas tank and engine with bullets 
concrentating on one area at a time.

>4) Any tips for getting through the screens cheaper :-)

Not really, maybe it would help to fire in short contronelled bursts
for more accurate firing.

>5) What are the best ways to improve score?

The easiest bonus is for hitting a cpu chip,  When a terminator appears
right in front of you shoot him right in the head.  Sometimes a cpu
chip will fly out of its head.  If you hit it you get one of several
bouses, one of which is 500,000 points

>6) What do the red and green lights on the gun signify?
>
Nothing at all, as far as I know.  

Here are some other tips.
when you go into the final sequence your best bet is to have at least
200 shells.  I usually restock more by keep shooting at the red
cilinders that fall during the scene where you are supposed to freeze
the t-1000.  I usually use one or two lives by just shooting at 
cilinders and ignoring the t-1000.  When I have the amount of shells
I need I return my attentions to the t-1000.

When in cyberdyne, go nuts on everything.  It seems to me that the 
biggest concretations of objects are the desks.

-- 
************************************************************************
* Craig Reese Albrechtson (Slider) * University of Wisconsin Milwaukee *
* The usual meanless disclaimers apply * craiga@csd4.csd.uwm.edu       *
************************************************************************
Newsgroups: rec.games.video.arcade
From: c8929469@cc.newcastle.edu.au (stu)
Subject: Re: Racism?: Ryu vs. Ken.
Organization: University of Newcastle, AUSTRALIA
Date: Wed, 8 Apr 1992 03:39:05 GMT

In article <1992Apr7.185137.21642@cis.ohio-state.edu>, friedman@python.cis.ohio-state.edu (Mark "Crimson" Friedman) writes:

[stuff scrapped]

> My Street Fightin' pardner, Robert (an Asian, mind you), prefers Ken
> for the extra-roll roundhouse-throw.  So that would leave me
> (white-bread) with Ryu.  Actually, I'd prefer it that way since Ken's
> an obvious bleach-job: just look at his eyebrows!  :-)
> 

Of course he's a bleachie... The blurb on the box says he travelled to USA to
train against a wider variety of opponents, and yes the eyebrows are a dead
giveaway :)

> 						- Klone Crimson
> 
> He probably has blue contacts too: so much for racial superiority! :-)

of course... ;)

-- 
send discourse to c8929469@cc.newcastle.edu.au
	or get stuffed
Newsgroups: rec.games.video.arcade
From: marks@cpsc.ucalgary.ca (Elric of Melnibone)
Subject: Magic Sword
Organization: U. of Calgary Computer Science
Distribution: na
Date: Thu, 16 Apr 92 00:47:01 GMT

I've just started playing this great game and could use a few hints from
any experts out there (esp. against the boss monsters).

Thanks in advance,

Mark

-- 
       Mark Stadel          |
  ...a hardware dude...     | "It's a software problem." -Me
  marks@cpsc.ucalgary.ca    |
           ***DISCLAIMER: Nobody listens to me anyways.***
From: EMUELLER@MCOPN2.dseg.ti.com (Ed. Mueller)
Newsgroups: rec.games.video.arcade
Subject: Re: SF2 : TCE and the Cheesepedo.
Date: 14 Apr 92 15:19:51 GMT
Article-I.D.: MCOPN2.920414101951.2020054c

Newsgroups:rec.games.video.arcade
Subject:Re: SF2 : TCE and the Cheesepedo.
Expires:
Summary:
Sender:
Reply-To:  emueller@mcopn2.dseg.ti.com
Followup-To:
Distribution:  USA
Organization:  Texas Instruments Information Technology Group
Keywords:  SFII:TCE

In article <1992Apr13.190315.21756@bronze.ucs.indiana.edu>
bodom@silver.ucs.indiana.edu (Brian Odom) writes:
>Dhalsim is the BEST for SF2:TCE.  More on that in another post.  When Bison
 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
>does his torpedo, try sliding under it.  Possibly you can slide while you're
>blocking the torpedo.  Hmmmm.....  Probably forward slide.  Another
>interesting thought.

I would VERY MUCH like to hear your reasoning behind this comment.  I've
found GREAT difficulty beating anyone in TCE with Dhalsim for the following
reasons:
 - His standing forward kick has the lowest priority of any character.  Anyone
   else can kick out and hit Dhalsim's leg.
 - Every time you spin into an opponent, you get counter thrown/bitten/etc.

I can play Dhalsim fairly well on the old game, but have met with ZERO success
using him on TCE.  If you have some suggestions, please forward them to me or
post.  Thanks.

- Ed. Mueller
emueller@mcopn2.dseg.ti.com
Disclaimer:  The ideas and opinions expressed above are mine alone and not
those of my employer.
From: yyz@cbnewsf.cb.att.com (donald.w.coons)
Newsgroups: rec.games.video.arcade
Subject: Ms. Pacman Wanted
Date: 8 Apr 92 21:21:21 GMT
Distribution: na
Organization: AT&T

A friend of mine is looking to buy a Ms. Pac-man game either the cocktail 
style or the upright is OK. If anyone out here knows of one for sale or has 
one to sell please send e-mail to

dwc@wnb3b2.att.com

Any help is appreciated.
From: sc5a+@andrew.cmu.edu (Samuel Samho Chang)
Newsgroups: rec.games.video.arcade
Subject: SF2: GIFS
Date: 10 Apr 92 20:55:21 GMT
Organization: Freshman, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

Hi, I am not sure if anyone were to upload those Street Fighter Gifs they were
talking about back a while ago.  Anyways, I scanned some in and uploaded them
to WUARCHIVE.WUSTL.EDU down the /pub/MSDOS_UPLOADS/.

Enjoy.
Sam.
From: bb2j+@andrew.cmu.edu (Brian O. Bozarth)
Newsgroups: rec.games.video.arcade
Subject: Vega Questions
Date: 14 Apr 92 04:59:10 GMT
Organization: Sophomore, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA

Anybody who considers himself a master of Vega, please respond..

1) Is there any way to control the wall jump, how and what do all the
buttons do when you doing it?

2) Is there any move that can successfully defend air attacks from the
ground..like Blanka's fierce standing to set up a counterattack because
I can only defend by jumping straight up with a kick.

3) When making an aerial attacks, do any of the buttons make different
kicks with different range and attacking power?

4) anybody come up with some good Vega combos yet?  I haven't mastered
the wall kick the be effective but when making an aerial attacks..I
usually hit them with a kick on the way down then either go with
crouching medium kicks or gamble with the sweep(it often works but if
they block it..I'm open for a hit) or walk up and throw them.  Although
I'm noticing that most players expect this and can now usually throw me
so I try and mix it up.  I'm though getting tired of being beat up by
SF2 veterans who will only use their old characters.  
Newsgroups: rec.games.video.arcade
From: kennehra@craft.camp.clarkson.edu (Rich"TheMan"Kennehan)
Subject: Re: BEST ARCADE GAMES
Organization: Clarkson University
Date: Fri, 17 Apr 1992 02:38:59 GMT



   MY PERSONAL FAVORITES:

   1) gorf
   2) tron
   3) Cliffhanger (Yes, a laserdisc game! yes yes yes!)
   4) Strike Force
   5) Sinistar
   6) Satan's Hollow

  - rich
    kennehra@logic.camp.clarkson.edu 


Newsgroups: rec.games.video.arcade
From: primus@netcom.com (Robert keng)
Subject: Re: SFII:Sheng Long EGM's April fools joke?
Date: Fri, 10 Apr 92 07:28:05 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 


			It could be either, since the english translation for
'highly praised, most high, honored' and 'rise' are both sheng. the difference
in the two chineses words are (besides the physical difference) pronounced
slightly different(of course, you have to learn chinese in order to know what I
am talking about). I guess 'rising dragon' would make sense as opposed to 
'saint dragon' (not in the christian sort of way)..... anyway, they both mean
the same to me: dragonpunch, a deadly offensive move of Ryu/Ken... :)


primus
primus@netcom.com

I thought I e-mailed the original article as a reply to someone... oh, well, no
matter......



Newsgroups: rec.games.video.arcade
From: friedman@python.cis.ohio-state.edu (Mark "Crimson" Friedman)
Subject: Re: Racism?: Ryu vs. Ken.
Organization: NAIVE - New And Improved Virtual Environment
Date: Tue, 7 Apr 1992 18:51:37 GMT

In article <odsOxpi00awBB2k2BR@andrew.cmu.edu> it05+@andrew.cmu.edu (Isao Takeda) writes:
>	I noticed a long time ago that the majority of SF II players seem to
>prefer using Ken over Ryu.  This seems to be especially true when the
>player is an Asian.

Awwww, come off it!

	1) folks really love Ken's extra roll on the roundhouse
		throw because it gets the opponent in the corner
		easily

	2) nobody I know would rather play computer-Ken instead of
		computer-Ryu.  Ryu's not half a cheap bastard as
		Ken is

My Street Fightin' pardner, Robert (an Asian, mind you), prefers Ken
for the extra-roll roundhouse-throw.  So that would leave me
(white-bread) with Ryu.  Actually, I'd prefer it that way since Ken's
an obvious bleach-job: just look at his eyebrows!  :-)

						- Klone Crimson

He probably has blue contacts too: so much for racial superiority! :-)
-- 
+----====>>>))) Mark Friedman is friedman@cis.ohio-state.edu (((<<<====----+
|   "There is nothing former   |   "If you put a hungry ferret in your     |
|      about King Crimson."    |      trousers, he'll run around..."       |
|    - Robert Fripp, 5/11/90   |               - Nigel Tufnel (Spinal Tap) |
Newsgroups: rec.games.video.arcade
From: chiriu@cco.caltech.edu (Michael Edwin Ichiriu)
Subject: Re: SFII CE: What did they do to Ryu?
Organization: California Institute of Technology, Pasadena
Date: Mon, 13 Apr 1992 01:50:33 GMT

c60c-2bo@e260-2c.berkeley.edu (Frank Lin) writes:

>In article <1992Apr12.120001.25381@cco.caltech.edu> chiriu@cco.caltech.edu (Michael Edwin Ichiriu) writes:

>>As far as I can tell, Ryu's fireballs seem a little faster (there's still
>>a delay, though), and although he doesn't have the reach that Ken does,
>     
>     True.
>>his dragon punch is faster than Ken's.  I don't think the super-speed
> ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

>     You must be kidding.... in SFII CE, Ken's dragon punch is MUCH
>faster than Ryu's.  

Well what I meant was I can perform the dragon punch movements at times when
I'd be hit if I were using Ken (e.g. someone knocks me down and then jumps
at me, and I dragon punch while I'm getting up.)  I don't think Ken has quite
the ability to pull it off at the last minute.
From: sfd@bezier.berkeley.edu (Scott Drellishak)
Newsgroups: rec.games.video.arcade
Subject: Re: Games to Zen out on: Robotron, Star Wars, Gaplus
Date: 13 Apr 92 18:34:56 GMT
Article-I.D.: bezier.SFD.92Apr13133456
	<1992Apr13.155922.9304@linus.mitre.org>
Organization: First Church of "Bob", Proctologist
NNTP-Posting-Host: bezier.berkeley.edu
In-reply-to: wherndon@smiley.mitre.org's message of Mon, 13 Apr 1992 15:59:22 GMT


Star Castles.  Nuff said.

Scott