HDTenEightyP/NetNews huggingface dataset:
From: sh@hplb.hpl.hp.com (Stephen Harvey)
Newsgroups: comp.sys.amiga.graphics
Subject: Hewlett-Packard ScanJet IIc
Date: 27 Jan 93 16:07:39 GMT
Reply-To: sh@hplb.hpl.hp.com
Organization: Hewlett-Packard Labs, Bristol, UK

Does any body out there in graphix land know if it`s possible to run a
ScanJet IIc with an Amiga?? My current sum of knowledge on the device is :

	It comes in two varieties : Mac Flavour and PC flavour.
	The mach verion just has the scanner itself and a lead to connect it to
the Mac SCSI port.
	The PC version comes with a primative SCSI board for slotting in an
8Bit          expansion slot (<- supposedly..)
	It`s a 24bit colour/8bit Greyscale scanner.

Is there any software out there that will drive this? and will I have to
connect it up like a Mac or use the 8bit PC card in one of my expansion
slots (Ya know the PC ones in an A1500/A2000..)

All info greatfully recieved...

Cheers..

'Aha, a man with a sharp wit, somebody had better  | Steve Harvey (x28127)
     take it away from him before he cuts himself' | sh@hplb.hpl.hp.com
----------- All above opinions don`t count - I`m just a student -----------
   'It`s better to be thought a fool than to speak and remove all doubt'
Xref: sparky comp.sys.amiga.graphics:9007 comp.sys.amiga.misc:20430
From: drt1@aber.ac.uk (D R Tester)
Newsgroups: comp.sys.amiga.graphics,comp.sys.amiga.misc
Subject: Sun Raster Viewer
Date: 25 Jan 93 08:43:00 GMT
Organization: University of Wales, Aberystwyth

Hi,
I wonder if anyone knows if there is a sun rastefile (colour) viewer available
for the Amiga. I am wanting to display some satellite pictures that are in this
format, but do not want to convert them to gif format first, as this
would results in a degradation of the quality of the image.
Thanks in advance,
Dominic :-)
-- 
=============================================================================
|  Dominic Tester  <drt1@aber.ac.uk>        University Of Wales             |
=====================**SHORT TO SAVE BANDWIDTH!!**===========================
Newsgroups: comp.sys.amiga.graphics
From: koren@fc.hp.com (Steve Koren)
Subject: Re: Recording animations to tape in real time
Date: Thu, 21 Jan 1993 23:24:42 GMT
Organization: Hewlett-Packard Fort Collins Site
X-Newsreader: Tin 1.1.3 PL5

Bob Burdeau (bburdeau@redorc.chi.il.us) wrote:
> 10 megs a second?  I thought that was the limit of SCSI-2 (the faster SCSI), is
> it not?

I think SCSI-1 vs. SCSI-2 doesn't have any real impact on the speed -
its mostly a protocol difference.  At least as I understand it (I've
been wrong before :-) ).  You can use a SCSI-1 controller with a SCSI-2
device with no troubles, on the same bus.

However, what matters a lot whether it is differential SCSI or single
ended SCSI, and whether it is wide SCSI vs normal SCSI.  Single ended
SCSI uses even pins 2 through 16 as low true data pins, most odd pins
are ground, and the rest are other junk like ACK, SEL, etc.
Differential SCSI, on the other hand, uses both high true and low true
versions of the data bits - some of the ground leads (3 through 19 odd)
are replaced with high true data bits.  This does some funky thing with
the electrical properties which means they can run it faster.  But
obviously, differential SCSI devices are not compatible with
single-ended SCSI controllers, and vice versa.  All SCSI controllers for
the amiga that I know of are single-ended SCSI.  Differential SCSI is
popular on workstations.  Also, differential SCSI requires a 50 pin
connector, (obviously), where single-ended SCSI can be run on the 25 pin
connectors that Amigas sometimes use for external devices.

I believe wide-SCSI uses 16 data pins instead of 8, but I'm not entirely
sure there.

A friend of mine who writes SCSI drivers for workstations says:

 "There are only two legit SCSI bus speeds: 5 Mb/sec and 20 Mb/sec.
Some controllers claim 10 Mb/sec, but they get it by running 5 Mb/sec
beyond spec.  This is dangerous and prone to failure."

(Funny, I always thought 10 Mb/sec was real.)

Of course, the bandwidth of your SCSI bus has very little to do with
your actual xfer speeds, since most affordable drives don't go nearly
that fast anyway.  And you may not be able to snarf the data up as fast
as your drive/controller/bus can supply it.

  - steve
From: weigner@rcshq.adsp.sub.org (Jan Weigner)
Newsgroups: comp.sys.amiga.graphics
Subject: Re:  Babylon 5Intel TouchStone&DMI
Date: 23 Jan 93 09:12:22 GMT
Organization: RCS Management Germany

In article <25198@galaxy.ucr.edu> vexar@watserv.ucr.edu (Joe C Solinsky) writes:
>In article <1j4impINNfql@gap.caltech.edu> andrey@cco.caltech.edu (Andre T. Yew)
>writes:
>>>With new software always coming out along with state of the art hardware
>>>(look at vivid doing 120 mflops for less than 10 grand) 3D computer
>>>animation is becoming more affordable for everyone.
>>
>>	Ha ha, look at my Intel Touchstone Delta do 31.7 GFLOPS.  About
>>the best thing DMI can do for the Vivid board is to publicly retract
>>their lies about its performance, since, like the Delta, it can't even
>>come close to within an order of magnitude of its rated performance
>>for most problems.
>>
>>--Andre
>>
>>--
>
>Only 31.7 Gigaflops?  Our stuff at Ball Systems is faster, but it is dedicated
>to graphics only (and sorting routines).  I have made a serious investigation
>of DMI, and this is what I came up with on the vivid24 board:  unless you are a
>developer, don't buy it.  It is fast, and fully populated (under $10K) boards
>can do 100,000 polys per second, which is leading edge speed in virtual reality
>(don't believe me?), but it doesn't perform that fast with textured polygons,
>it doesn't do sorting routines, and really, it can't be that fast in a
>profesional situation, since only 3D rendering programs and the like can send a
>constant stream of data about where the polygons are, and other than rendering
>for production, it can't come into play as a stand-alone with an A3000.  If
>someone decided to tip of DMI to the notion that they could go into business as
>a VR company if they just made some more boards, then maybe we wouldn't be
>yakking about this right now.
>	Oh, if you get the chance to, visit their main office: it was really
>neat to see A3000's in a business environment, a real step up from the doldrums
>of the SGI VGX210 Crimson at work (okay, maybe not for everyone, but I would
>rather use an Amiga as long as it made sense).
>-Joe Solinsky

You should wait 1-2 months when the first 3D renderer for the VIVID24 come out
before you come up with a final judgement.


--
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% RCS Management GmbH Germany %    Jan Weigner     %                      %
% cbmehq!cbmger!rcshq!weigner@cbmvax.commodore.com % Tel: +49 421 3478700 %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FAX: +49 421 3478703 %
% RCS the best and the first in:                                          %
%      Amiga Networking, 68040 cards, 24Bit Paint&Animation Software.     %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% The Amiga sells although its sort of marketed by Commodore, isnt't that %
% astonishing. It is the Amiga community selling it not Commodore!   -me- %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Newsgroups: comp.sys.amiga.graphics
From: freire2a@serss0 (Angel Freire)
Subject: DMI Editmaster
Organization: Florida International University, Miami
Date: Fri, 22 Jan 1993 23:37:51 GMT

hi all netters!  i get the distinct feeling that this has been asked b4
but i've never seen the anser. anyway, here goes...

the editmaster sounds like a dream come true to animators but are there
any hidden costs?  i.e.  it can play back 24 bit sequences in real time, 
but where are they displayed? does the editmaster have a built-in
framebuffer? the output can't just go straight to the vcr... or can it?

Angel Freire
Florida International University
From: alexr@capella.EETECH.McGill.CA (Alex Rousseau)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: Real 3D Object Specs ?
Date: 27 Jan 93 15:19:24 GMT
Organization: McGill University - Montreal, CANADA.
Keywords: n

Due to its solid geometry modelling orientation, it is hard to convert
Real3D objects to their polygon-based counterparts, especially if
boolean operations have been done on them.

Real3D 2 on the other hand will be capable of saving its objects in
AutoCad DXF format (Pixel3D on the Amiga and 3DStudio for the IBM can load
.DXF objects), as well as loading DXF format objects. Furthermore, Real3D2
scene set-ups can be saved in RIB (Renderman) format.

There will be a scanline rendering mode for animation purposes as well
as environment and reflection mapping and a slew of other mapping types.

Multiple textures per object (finally!), lens flare, collision detection
and reaction (see the bowling pins picture on wuarchive - the ball was
simply sent amidst the pins et voila: instant mayhem (this process can of
course be animated)...

Motion blur, fractal landscape and tree creation, displacement maps,
skeleton/character animation, R3PL programming language (Forth if I am 
correct), BSplines, field rendering (for much smoother animation), 
redefinable interface, WB2.++ inteface guidelines compliant, greater
accuracy in wireframe representation, and the list goes on.

Hope this wets your appetite. It has for mine.

Alex.
From: doctor@k9.UUCP (Paul Broe)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: X-Windows and A4000 questions
Date: 24 Jan 93 05:18:39 GMT
Organization: Mostly Harmless...
X-NewsSoftware: GRn 1.16g (10.17.92) by Mike Schwartz & Michael B. Smith

In article <43841@sdcc12.ucsd.edu> ps296au@sdcc4.ucsd.edu (Steven Cobb) writes:
> In article <1993Jan20.044341.27177@murdoch.acc.Virginia.EDU> kws1x@cyclops.micr.Virginia.EDU (Kenneth W. Smith) writes:
> >
> >	Hello, Fellow Netters!
> >
[Some stuff deleted...]
> 
> 	Potential problems: I don't know if there is an AGA version
> yet, sou you may be limited to 16 colors.  Also using a standard
> display you are limited to say 800 X 500 or so (depending on how
> you push overscan).  This is a bit small for most X apps -- BUT:

Just out of curiousity, how would this work with an Amiga A2024 monitor?
(1008x800 resolution, 4 colors. 1024x1024 in PAL mode if I remember right.)

Would the X server use the A2024 screenmode?

-- 
----
Paul Broe
Internet: broe@plains.nodak.edu
UUCP: uunet!plains!prototype!k9!doctor (My Amiga 2500/20)    AmigaUUCP 1.16D
BIX: pbroe Compu$erve: too expensive.                        AmigaOS 2.05
Newsgroups: comp.sys.amiga.graphics
From: koren@fc.hp.com (Steve Koren)
Subject: Re: Imagine 3.0 WHO CARES!
Date: Thu, 21 Jan 1993 17:26:38 GMT
Organization: Hewlett-Packard Fort Collins Site
X-Newsreader: Tin 1.1.3 PL5

Sam Hulick (shulick@navajo.ucs.indiana.edu) wrote:

> Damn right Imagine 3.0 is going to have some competition.  Real3D 2.0 is
> going to be THE 3D modeller.  It is absolutely great.  Caligari-24

Real3D is also very expensive.  I could afford Imagine just to plink
around with as a hobby, but Real3D is definitely out of _my_ price range
anyway.  I remember seeing a mail-order add for it (actually it isn't
released yet, I believe), which was selling it for something like $599.
(They have V1.4 for around $200, which is about what Imagine 2.0 is
also).

I think that THE 3D modeller is, and will remain, Lightwave-3D.
However, you have to have a toaster to use it, which rather diminishes
its usefulness for those of us who have no interest or ability to afford
a toaster.

I called Newtek a while ago and suggested they provide Lightwave-3D
without the toaster as a stand-alone product.  They said they would not
do this.  I'm not sure why.  Its too bad; L-3D would probably be about
the best renderer around.  (I saw a demo-version of real-3D, and I
actually wasn't all that impressed with it.  Also I have seen some
images rendered with real-3D and wasn't impressed with them either, but
that probably has little correlation on what the product _can_ do).

Aladdin sounds OK too, but I've only seen the "Amazing Amiga" review of
it, not the real thing.

  - steve

BTW - if you get Imagine, you almost _have to_ get Essence.  The two
taken together are a lot nicer than Imagine alone.  I wasn't all that
thrilled with Imagine until I got Essence, and suddenly I like Imagine a
lot more :-).  Anyway, I don't think you can make a blanket statement
that Real3D 2.0 is better than Imagine.  It probably does some things
better, sure.  But also Imagine does some things better than R3D.  Just
depends on what you want.  Also, Imagine has tremendous industry support
right now in terms of PD and commercial objects, algorithmic textures,
etc.
From: R.E.Pearson@bradford.ac.uk (RE PEARSON)
Newsgroups: comp.sys.amiga.graphics
Subject: Digiview and th A1200 - Incompatible !!!!!!!!!!!!!!!
Date: 21 Jan 93 12:59:00 GMT
Organization: University of Bradford, UK
Originator: 92222027@ccw414
X-Newsreader: TIN [version 1.1 PL6]

've had an Amiga for 5 years now having started from the lowly 1.3 A500 and now working my way to the current A1200.  The problem is that I bought Digiview (version 4.0), when I had an A500 and it worked perfectly. But now with the A1200 it just locks up. I've heard that it is just software incompatiblity so there could possibly be a new version of the software out soon. Is this the case or am I going to have to sell my Digiview altogether ?????????


Replies as soon as pos' please.





         Cheers, I luv U all



aaaaaaaaaaaaaaaaaaaggggggggggggggggggggghhhhhhhhhhhhhhhhhhhhhhh!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
											      !   
												!
												 !
												 _ splat
												@#@##@#@#!!
Newsgroups: comp.sys.amiga.graphics
From: mnemonic@netcom.com (Rev Lebaredian)
Subject: Re: Imagine 3.0 WHO CARES!
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Sun, 24 Jan 1993 13:16:01 GMT

koren@fc.hp.com (Steve Koren) writes:
: Sam Hulick (shulick@navajo.ucs.indiana.edu) wrote:
: 
: > Damn right Imagine 3.0 is going to have some competition.  Real3D 2.0 is
: > going to be THE 3D modeller.  It is absolutely great.  Caligari-24
: 
: Real3D is also very expensive.  I could afford Imagine just to plink
: around with as a hobby, but Real3D is definitely out of _my_ price range
: anyway.  I remember seeing a mail-order add for it (actually it isn't
: released yet, I believe), which was selling it for something like $599.
: (They have V1.4 for around $200, which is about what Imagine 2.0 is
: also).

  Well, if you look at the list of features on Real3D, you'll see it is 
worth a hell of a lot more than $600.  Just to mention a few, It's own
propriety programming language, fractal trees and landscapes, B-splines,
Constructive Solid Geometry, programmable procedural textures and animation,
TI34020 support, AGA support, completely configural editors, unlimited
brushmaps per object, about 10 types of objects, etc...

: I called Newtek a while ago and suggested they provide Lightwave-3D
: without the toaster as a stand-alone product.  They said they would not
: do this.  I'm not sure why.  Its too bad; L-3D would probably be about

well, they probably want you to have to buy a toaster to use lightwave 
figuring that the toaster is already pretty cheap and bundled with LW3D
it is a steal(compared to $3000 for 3D studio alone on the Clones).

: the best renderer around.  (I saw a demo-version of real-3D, and I
: actually wasn't all that impressed with it.  Also I have seen some
: images rendered with real-3D and wasn't impressed with them either, but
: that probably has little correlation on what the product _can_ do).
 
  Well, my freind is an avid Real3D disiple(and actually makes money using
it) and he has produced a lot of beutiful sh*t.  The things that have kept
me away from it seem to be fixed in the new version(e.g. only 1 brushmap
per object).   

: BTW - if you get Imagine, you almost _have to_ get Essence.  The two
: taken together are a lot nicer than Imagine alone.  I wasn't all that
: thrilled with Imagine until I got Essence, and suddenly I like Imagine a

  What is Essence?

: lot more :-).  Anyway, I don't think you can make a blanket statement
: that Real3D 2.0 is better than Imagine.  It probably does some things
: better, sure.  But also Imagine does some things better than R3D.  Just
: depends on what you want.  Also, Imagine has tremendous industry support
: right now in terms of PD and commercial objects, algorithmic textures,

if it does everything it says it does, Real3D is a better package hands 
down.  While imagine is limited to triangular polygons, Real3D can use
B-splines, CSG, fractals, and polygons.  This alone makes it a much more
versatile package.

Newsgroups: comp.sys.amiga.graphics
From: pooler@rebecca.its.rpi.edu (Robert Peter Poole)
Subject: Re: Rend24 version 1.05 -- has *anyone* gotten this thing to
Organization: Rensselaer Polytechnic Institute, Troy, NY
Date: Wed, 27 Jan 1993 20:47:09 GMT

In article <20139@mindlink.bc.ca> Jeff_Holinski@mindlink.bc.ca (Jeff Holinski) writes:
>
>Here's a complete list of what to do to convert an image:
>
>1.  Run Rend 24
>2.  Set cycle gadgets: Device:Amiga   Format:HAM  Monitor:NTSC  Color:Max
>                       Hor:LoRes  Ver:No Lace
>3.  Set options. NOTHING should be checked.
>4.  Set the output image size.  X:320  Y:200
>5.  "Choose" a source image pattern.
>6.   Press "Begin Conversion"
>
>This should convert 1 image and display it on the screen in HAM. It will not
>write the converted image to disk. To write the converted image to disk,
>"Choose" a Destination image pattern.
>To convert a series of images to an anim you "Choose" a destination anim and
>set up your source frame count.

I've already gotten Rend24 to do an image conversion.  I fail to understand
why in order to view a picture with Rend24 you must do a conversion operation
without specifying a destination filename.  Why doesn't the menu option for
viewing a picture do this?  I call that poor interface design.  The docs
don't help much, certainly.

>
>If this doesn't work I'd be real interested in knowing since you're the first
>person I've heard of having trouble with Rend 24.
>
>


I'm not the first person to post to netnews with complaints, I'm just probably
the most abrasive thus far.

By the way, I'm not this critical of all software by this author -- I like
ViewTek just fine, and in fact I think it's one of the best picture viewing
utilities I've ever used.  This is *not* a personal vendetta.  I just hate
investing the time in downloading something (for instance, the Radiance
archive -- all 3 megs of it) and not having it work for me after I read the
docs.

-- Rob P.
From: Harv@cup.portal.com (Harv R Laser)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: Avid magazine ??
Date: Thu, 21 Jan 93 15:13:05 PST
Organization: The Portal System (TM)

Yes, AVID magazine still exists. Jim Plant, the originator and
publisher of it recently sold it to Pacific Media Publishing,
365 Victor Suite H, Salinas, CA, 93907. (408-758-9386). 
Jim wanted to put all his efforts into Video Toaster User. Now,
why AVID subscribers are getting a new VTU issue I don't know.. could
be just a freebie from Jim to get new subscribers. He's been very
liberal with "sample issues" in the past. The new issue of AVID
is overdue, but since I write for them (and thus have financial
interest in it) I have kept in close touch with the new publisher
who told me just a few days ago that it just came back from the
printer and should be winging its way to subscribers and
newsstands by now. 

You can reach Jim Plant as "avid@cup.portal.com". 
Pacific Media Publishing doesn't have an email address yet but they
should be online on Portal soon, and since Portal is fully
Internet-connected, they'll be mailable from anywhere... so I'll
advise when that happens. :)
Harv
Portal Amiga Zone Sysop
AVID contributing editor
From: Twin-Peaks@fbi.amigans.gen.nz (Dale Cooper)
Newsgroups: comp.sys.amiga.graphics
Subject: Re:  Is ImageFX really THAT slow?!
Date: 28 Jan 93 10:12:39 PST
Distribution: world
Organization: Somewhere in some obscure country in the South Pacific!

In article <1993Jan18.122658.19489@cs.ruu.nl> clldomps@cs.ruu.nl (Louis van
Dompselaar) writes:

>It was exactly this effect, but all it achieves is a simple smooth, 
>But then again, I didn't use the program, my friend did, and as he
>studies computer graphics & animation and uses A LOT of different
>graphics programs for both Amiga and SGI workstations, I believed
>him when he said the program wasn't very useful overall and he'd
>stick to his combination of AdPro and some morphing program anyway.
Well maybe if you (oh, I'm sorry).  Well maybe if YOUR FRIEND actually
BOUGHT the program, you'd see that its actually a very good program.  It
all depends on how many modules of ADPro and ImageFX you've seen/used.
Buying the program helps!

--
                                     AMIGA


Newsgroups: comp.sys.amiga.graphics
From: cld@wucs1.wustl.edu (Christopher L. Davis)
Subject: Re: hubcap ftp gone??
Organization: Washington University, St. Louis MO
Date: Thu, 21 Jan 1993 19:06:51 GMT

If you ftp to hubcap, and look in the amiga directory, there is a letter of 
explanation as to why the area is gone.  I have spoken with the admin there,
and also with the admins of wuarchive here at Washington University in St. 
Louis, and they have tentatively agreed to add the hubcap stuff to the 
amiga area at wuarchive.  The details have not been nailed down, but the 
hubcap admin is willing to send us a tape of the data, and wuarchive should
have the space available (according to the admin here -- who is now at 
the Developer's Convention) to provide a home for the hubcap data.  It  is
now just a matter of time.

Our news feed has been down since yesterday morning, so if any messages about
other sites doing the same thing have come through, I don't know about it.

So, just be a bit patient, and I think that the hubcap data will be available
again (even though some is apparently mirrored elsewhere).

Chris Davis  cld@wucs1.wustl.edu
Speaking only as a go-between for hubcap and wuarchive.
I don' even officially speak for myself, much less my company, wuarchive 
or hubcap!
Newsgroups: comp.sys.amiga.graphics
From: eyvind@Lise.Unit.NO (Eyvind Bernhardsen)
Subject: Re: 16 Color Icons - Wb3.0
Organization: Norwegian Institute of Technology
Date: Wed, 27 Jan 93 10:16:59 GMT

In article <1993Jan26.202104.2207@msus1.msus.edu>, martin@TIGGER.STCLOUD.MSUS.EDU (Psigon Matrix....do you DOUBT us??) writes:

 > Well, WB3.0 doesn't allow for more than 8 colors in the icons as far as i can
 > tell w/ the IconEdit program.  Sorta sad...sure would like to make some of them
 > nice 256 color mac icons work on my amiga...but no such luck. :)

If that's your problem, try importing the Mac icons as GIFs, then converting to
IFF and finally to icons.  This should work (on a 256-coloUr WB, of course :)

 >   -----(612) 656-9693--                         MARTIN@TIGGER.STCLOUD.MSUS.EDU

-Eyvind

-- 
     //|                             | DISCLAIMER:  My opinions belong to me.
    // |                             | Anybody else who feels this way should
\\ //--|miga: There can be only one. | see a professional.
 \X/   |         eyvind@lise.unit.no | Quote me and EAT LAWYER, asshole!
Newsgroups: comp.sys.amiga.graphics