HDTenEightyP/NetNews huggingface dataset:
From: eyvind@Lise.Unit.NO (Eyvind Bernhardsen)
Subject: Re: Wing Commander Amiga (Public Note)
Organization: Norwegian Institute of Technology
Date: Wed, 27 Jan 93 08:40:41 GMT

In article <1993Jan26.222314.3059@trl.oz.au>, mathers@sibelius.trl.OZ.AU (Steven Mathers) writes:
 > In article <1jq5rcINNatc@mozz.unh.edu>, ggg@kepler.unh.edu (Gregory G Greene) writes:
 > |> '> In reference to lets see Wing Commander 2 on a 486 and the last article.
 > |> '>Bzzzzzzt! Wrong dude. All the new Origin games have BEEN in production for
 > |> '>the amiga already 
 > |> 
 > |> 	Are you sure about this?  Is Origin really working on Amiga versions
 > |>    of all the new games, like Strike Commander, Ultima Underworld II, Wing
 > |>    Commander - Privateer?
 > 
 > Ultima Underworld II? Does this mean they have ported Underworld I ?

NO!  Dammit, how hard can this be?  OK, try this story:  Mindscape write WC1 to
show Origin stuff.  Origin impressed.  Mindscape now work on other Origin stuff.
Other Origin stuff include UU1 and UU2 and God knows what else.  Mindscape write
IN ORDER, therefore UU1 come out BEFORE UU2.

Now, of course, WC has come to the Amiga, and the PC users who said 'this will
never be done on the Amiga' are now saying 'oh THAT, that's OLD...'.  Fortunately,
once Mindscape get their steam up, conversions will be faster (it's easier to
convert a game than to write it in the first place), so the Amiga release won't be
so long after the PC release.  Too bad Mindscape is a European software house...
The US superiority complex will prevent all you 'Euro-games-suck'-ers out there
from buying them.  Ah well...

-Eyvind

-- 
     //|                             | DISCLAIMER:  My opinions belong to me.
    // |                             | Anybody else who feels this way should
\\ //--|miga: There can be only one. | see a professional.
 \X/   |         eyvind@lise.unit.no | Quote me and EAT LAWYER, asshole!
Newsgroups: comp.sys.amiga.games
From: king@rtsg.mot.com (Steven King, Software Archaeologist)
Subject: Real Controls (was Re: Turrican)
Reply-To: king@rtsg.mot.com
Organization: Motorola Inc., Cellular Infrastructure Group
Date: Mon, 25 Jan 1993 23:28:20 GMT

nugget@genesis.nred.ma.us (Ralph Barbagallo) publicly declared:
>Hey, I just bought Turrican today (2 button operation!  Why don't more
>companies do this?  This game was coded all the way back in '90!)

I've done this one better...  At least IMHO.  First I went to Happ
Controls and bought a real arcade joystick and a pair of real buttons.
(Happ is a manufacturer of such things and just happens to be close
enough to drive to on my lunch hour.)  I wired these into a console
that I built into my computer desk, so now I've got honest-to-goodness
arcade controls for my Amiga.

In addition to the standard wiring I added a simple toggle switch.
This switch re-routes the joystick-up signal to button-2 (and disables
joystick-up), so pressing button-2 gives me the action that joystick-up
normally would.  Why would I do this?  Simple.  I'm used to pressing a
"jump" button on platform games, and hitting joystick-up drives me
batty!  It's not so bad with a standard hand-held joystick, but playing
on my Real Arcade Console (tm) it's just the pits.  Feels all wrong.
So now I've got a jump button for platform games like Turrican,
Turrican 2, Bubble Bobble, and Giana Sisters.  Hot damn!

Turrican and Turrican 2 normally use button-2 for that "lines" weapon.
Big deal, I don't use that often and would *MUCH* rather use the button
to jump.  Besides, my control console is right in  front of my keyboard
so I can get to the spacebar for that weapon quickly when I need to.
(And the console is removable so it's not in my way when I'm using the
Amiga for serious work, which really isn't all that often.)

The joystick assembly cost about $14, the buttons about $3 each, and
the console was built from scrap lumber I had lying about the
basement.  So for $20 and a little bit of work I've got controls to
rival those of any arcade machine.  What a country! 

-- 
-------------------------------------------------------+-----------------------
You can fly, but that cocoon has got to go.            |      Steven King
                                                       |   Motorola Cellular
                                                       |   king@rtsg.mot.com
From: mwalter@theborg.mlb.fl.us (Mark Walter)
Newsgroups: comp.sys.amiga.games
Subject: AA Chip set
Date: 25 Jan 93 00:04:10 EST
Organization: The BORG BBS; Melbourne, Florida USA, 407-722-4487 (via CNet Amiga)

Someone told me that The final chip set by commodore is really the AA chip set
and the AGA chip set is just interm until the finish it.  Is there any truth to
this and/or what are the specs of it if you know?
From: marko@email.sp.paramax.com (Mark Oldfield)
Newsgroups: comp.sys.amiga.games
Subject: Simple Beast III question
Date: 28 Jan 1993 11:17:18 -0600
Organization: Paramax -  Eagan, MN
NNTP-Posting-Host: email.sp.paramax.com

Could someone please tell me if the NTSC "intro" disk included with this
game should load?

Thanks in advance.

Private email is more than welcome.

Mark Oldfield
moldfiel.eagan@mhs.sp.paramax.com
From: mcscs1amh@dct.ac.uk
Newsgroups: comp.sys.amiga.games
Subject: GODS & MAGIC POCKETS - APOLOGY!!
Date: 26 Jan 93 16:24:25 GMT
Organization: Dundee Institute of Technology


I must apologise for getting certain users hopes up by claiming to have
level codes for GODS & Magic Pockets....I do not have these at this time.
What i do have is the manuals for these. I should have checked before making
a public statement. It will not happen again. If however I do get a hold of
these then I will go public again.

Sorry folks.

Android. Cyberdyne Systems Incorporated.
From: dobrien@sybase.com (Dave O'Brien)
Newsgroups: comp.sys.amiga.games
Subject: Fighter Duel Pro any good?
Date: 25 Jan 93 02:58:16 GMT
Organization: Sybase, Inc.
X-UserAgent: Nuntius v1.1.1d13
X-XXDate: Sun, 24 Jan 93 03:00:16 GMT

Iom considering buying Fighter Duel Pro (by Jaeger Software).

Questions:

1) Iom a sim-wimp. I donot like sims that make you use every key on the
keyboard to control something, unless thereos an
automatic-until-you-learn option. Is Fighter Duel heavy or light on
controls?

2) Is it one of those sims that blows you out of the air in the first 5
seconds until you log 50 hours on it? Variable difficulty levels would
solve that, I suppose.

3) If you have FDP, do you like it? Would you recommend it to someone
(like me) who just wants to fly with the joystick and shoot?

Thanks in advance...
  Dave O'Brien                  Internet: dobrien@sybase.com
  Sybase Toronto Tech. Centre        CRS: dave obrien
 ------------------------------------------------------------
  We work in our jobs, collect our pay,        =   @
  believe we're gliding down the highway      =  _ \
  when in fact we're slip-slidin' away...    =  (*)-~--+(*)
From: sacke@gn.ecn.purdue.edu (Jeff Hanna)
Newsgroups: comp.sys.amiga.games
Subject: Re: Fighter Duel Pro any good?
Date: 27 Jan 93 12:43:59 GMT
Organization: Purdue University Engineering Computer Network

In article <28526@sybase.sybase.com> dobrien@sybase.com (Dave O'Brien) writes:
>Iom considering buying Fighter Duel Pro (by Jaeger Software).
>
>Questions:
>
>1) Iom a sim-wimp. I donot like sims that make you use every key on the
>keyboard to control something, unless thereos an
>automatic-until-you-learn option. Is Fighter Duel heavy or light on
>controls?

Well, you are in luck.  FDPro doesn't use the keyboard at all!  All commands
are done with the joystick/mouse.
>
>2) Is it one of those sims that blows you out of the air in the first 5
>seconds until you log 50 hours on it? Variable difficulty levels would
>solve that, I suppose.

It has variable difficulty.  It does not blow you out of the air in the first
5 seconds (although it is easy to crash if you don't read the section on how to
take off).

>3) If you have FDP, do you like it? Would you recommend it to someone
>(like me) who just wants to fly with the joystick and shoot?

Yes, I would recommend it!  Especially if you want a true flight sim, and not
some "I'm a super-hero pilot" computer simulation.  This sim relies more on 
an acurate flight model, acurate gunnery model, and good frame rate than it
does on glitzy graphics or missions.  

My only advice would be to purchase an analog stick and adaptor.  FDPro
doesn't really "feel" right with a digital stick.

If you can find other FDPro'ers in your area, try the head to head modem
options--This is where FDPro really SHINES!

>  Dave O'Brien                  Internet: dobrien@sybase.com
Jeff Hanna
From: operator@basil.anu.edu.au (Operator Account)
Newsgroups: comp.sys.amiga.games
Subject: Re: CIVILISATION HINTS PART 2
Date: 28 Jan 1993 02:01:03 GMT
Organization: Australian National University
Distribution: world
NNTP-Posting-Host: 150.203.4.4


-- 



In article <1993Jan26.152707.3102@dct.ac.uk> mcscs1amh@dct.ac.uk writes:
>
>                             CIVILISATION HINTS
>
>        ===========================================================
>          175 Tips, Hints, and Tools for Ruling Your Civilization
>        or The Official Guide to Sid Meier's Civilization (PREVIEW)
>      ===============================================================
>
>                            Again, By Baser Evil
>
>  This is only one section from the book THE OFFICIAL GUIDE TO SID MEIER'S
>  CIVILIZATION. Contained here are 175 Tips, Hints, and Tools (?) for
>  Ruling Your Civilization. The complete book will come soon.
>

Look, friend, this is a chapter from a copyrighted book.  Someone spent
a lot of time researching a writing this so that you might go into
the bookstore and spend a few dollars (sorry, quid) to read it.  Typing
it in and distributing it to the world is not only bad form, but highly
illegal.  I suggest you reconsider your promise that the complete book
will come soon.  Leave this crap on the elite k00l warez boardz where
it belongs.
------
R. Huebner				rhuebner@sage.cc.purdue.edu
					Purdue University Computing Center
------

Here in Down Under it would most likely cost an arm and a leg - that is if you can get it at all. Keep up the good work.
From: M.J.S.Mills@bradford.ac.uk (MJS MILLS)
Newsgroups: comp.sys.amiga.games
Subject: Re: ACTION REPLAY CHEATS 1
Date: 27 Jan 93 19:27:58 GMT
Organization: University of Bradford, UK
Originator: 91666225@ccw315
X-Newsreader: TIN [version 1.1 PL6]


you missed out pinball dreams....

do a find relative on boosters on table 1 (ignition)

fr "boosters"

and you will get 3 addresses
look at all 3 in turn and you will see a 03
that is the number of starting balls....
From: grant_c1@verifone.com (Grant China)
Newsgroups: comp.sys.amiga.games
Subject: Re: How good is Red Baron???
Date: 26 Jan 93 09:33:07 -1000
Organization: VeriFone Inc., Honolulu HI

In article <C0yuCp.6vp@undergrad.math.waterloo.edu>, wjbaird@napier.uwaterloo.ca (Warren Baird) writes:
> I've heard some friends raving about Red Baron for the PC, and so I
> was wondering if the Amiga version was worth playing.  I've only got a
> stock 2000, so it's not much good to me if you need a 68030 to get a
> decent frame rate out of the thing...
> 
> Has anyone played it???

Yes, it's very good on my A3000.  Of course, even on my A3000 it sometimes
gets slow enough that I turn the graphics detail down all the way.  Aside
from that, it is hands down the best flight sim. I have tried on the Amiga.
The flight characteristics are fairly realistic and combat is good.  The
graphics are fantastic at full detail.  Each historical ace has the real
historical color scheme and/or artwork on his plane.  The game has a few
bugs left in it but nothing that takes away from the payability. 

One thing to remember of course is that it's a far cry from Falcon or any 
other jet simulation.  The aircraft are very primitive (which is why I like 
it so much).  

The campaign mode is not exciting but quite workable.  It is sorely lacking
a head-to-head mode for two computers but at least some of the historical
aces are good enough to keep you challenged. 

So I guess my answer to you is that I wouldn't get it to run on a stock 
A2000.  However, if I ever needed an incentive to upgrade my machine...

-- 
+------------------------------------------------------------------------+
|     // Grant China                | "I have PLENTY of common sense!    |
|    //  Software Systems Engineer  |  I just choose to ignore it."      |
|\\ //   VeriFone, Inc.             |                 - Calvin & Hobbes  |
| \X/    grant_c1@verifone.com      |                                    | 
+------------------------------------------------------------------------+
From: bdraschk@cip.informatik.uni-erlangen.de (Bernd Raschke)
Newsgroups: comp.sys.amiga.games
Subject: Re: Gunship 2000 demo.
Date: Mon, 25 Jan 1993 18:11:35 GMT
Organization: CSD., University of Erlangen
NNTP-Posting-Host: faui00g.informatik.uni-erlangen.de

davereed@wam.umd.edu (Michael Robert Bromery) writes:

>   Well, I've heard alot of talk about the demo of Gunship 2000 by Microprose.
>This is getting me very interested(meaning that it is another 3D game I get
>to look at thoroughly). Is it on an ftp site? And if it isn't will someone be
>extremely nice enough to do so?
I have this one but i won't put it on any ftp site (yet). It was from a
game-mag with disk. The demo consists of only one file of 400KB, runs
from HD and works on my A4000 with AGA-mode, but only if you put VBR back
to 0 (implies that enforcer is off). Promotion does not work.
If enough people convincer me, that it would be legal to put it on an 
ftp-site, i'd probably do it.

PS: Making guesses about the CPU-speed by judging graphics.library is a 
	BAD idea! My A500 with 68000 has 2.04 and i know of A3000 and less with
	3.0 ! What doe we have SysBase->AttnFlags for???
---
Bernd 'The Real Arthur!' Raschke           |     // The
bdraschk@cip.informatik.uni-erlangen.de    | \\ //   Next
hartmannstr. 129 8520 erlangen 09131 32456 |  \X/     Generation
              "Wer nicht an Wunder glaubt, der ist kein Realist"
From: hassink@cs.UAlberta.CA (Hassink Brian John)
Newsgroups: comp.sys.amiga.games
Subject: Re: Ashes of Empire
Date: 23 Jan 93 23:52:00 GMT
Organization: University of Alberta, Edmonton, Canada

Mark 'Mark' Sachs <MBS110@psuvm.psu.edu> writes:

>In article <93018.160900TEW105@psuvm.psu.edu>, <TEW105@psuvm.psu.edu> says:

>>Has anyone played this interesting looking game?  The box doesn't really tell
>>you much, but it comes with an instructional video tape... looks similar to
>>Flames of Freedom but on a much larger scale.  Anyone know anything about it?

>I own it. It's not bad at all. First, though, the videotape is PAL so you
>won't be able to watch it! However the game mechanics aren't hard to grasp,
>so you shouldn't really need it. Wish they'd just leave out gimmicks like
>that and charge us a couple bucks less for the game...


Strange, mine is the NTSC version and says so right on the label. It's
not a great video, but I guess it's meant to get you started right 
away without having to flip the manual. Your software vendor must have
imported the game direct from europe and got everything in PAL.

As for my opinion of the game... I don't have one. I really have'nt had
the chance to play it beyond about 10 minutes when I first got it.
Don't you just hate it when studies interfer with your game time?

Brian
hassink@cs.ualberta.ca
From: mcscs1amh@dct.ac.uk
Newsgroups: comp.sys.amiga.games
Subject: BLACK CRYPT SOLUTIONS OFFER!!
Date: 21 Jan 93 10:54:51 GMT
Organization: Dundee Institute of Technology


I HAVE THE FULL SOLUTIONS TO BLACK CRYPT. DOES ANYBODY WANT THEM?

CYBERDYNE SYSTEMS INC.
Newsgroups: comp.sys.amiga.games
From: mortimeh@scott.skidmore.edu (HENRY MORTIMER)
Subject: Re: Shadow of the Beast III for NEWBIES
Organization: Department of Math and Computer Science, Skidmore
Distribution: na
Date: Thu, 21 Jan 1993 20:34:11 GMT

In article <kellym.04au@wowee.ersys.edmonton.ab.ca> kellym@wowee.ersys.edmonton.ab.ca (Kelly Martin) writes:
>From: kellym@wowee.ersys.edmonton.ab.ca (Kelly Martin)
>Subject: Shadow of the Beast III for NEWBIES
>Date: 13 Jan 93 18:41:46 MST

>I'm a Shadow of the Beast III newbie, never having played I or II.
>I can't seem to get anywhere in the game, so my questions are probably
>blindingly simple.  Here goes... on the first level, how do you get past
>that spikey thing that falls on you (right near the beginning...[sigh])?
>On the second level, how do you ride the barrels to travel down the water
>once you're standing on the table in the middle of the water?

>--
>%"Vhuuut, you donna' like'a my zooop?"-Fred Flintstone, impersonating a chef
>% kellY Martin  UUCP:kellym@wowee.ersys.edmonton.ab.ca  (1:342/53.5@fidonet)

To get past the spike, you have to use to key on the table to open the cage 
which holds the beast on the far left. Make sure that you pushed the piece 
of food so that it is under the spike. The beast will set the trap off. To 
ride the barrel down, you have to break it from the left side. Then jump on 
the broken pieces.
From: sdo@email.sp.paramax.com (Scott Olson)
Newsgroups: comp.sys.amiga.games
Subject: Re: Harpoon on 2.0?
Date: 25 Jan 1993 07:20:35 -0600
Organization: Paramax -  Eagan, MN
NNTP-Posting-Host: grimm.sp.paramax.com

	Harpoon 1.1 runs fine under 2.04+, if you're not running
the Autopoint commodity.  If you are, it will crash about 30 seconds
into the game.  If you have version 1.0, 1.1 is a free upgrade from
360.

	The Designer Series will not be coming out for the Amiga,
360 terminated all Amiga development several months back.

		Scott
From: dan@dunaad.co.uk (Dan Hunter)
Newsgroups: comp.sys.amiga.games,comp.ibm.pc.games
Subject: Indy 4 help!
Date: 23 Jan 93 14:13:02 GMT
Organization: Dunathad


Hi out there, i'm on the fist's path in Indy 4 and i'm stuck in the
labyrinthe on crete.I've gone down the secret lift and got the pole,used
on the counterweight for the lift,used on the statue mouth got the gold
box,pushed the stone slab 4 times, killed everyone i could find after
swinging across the pit except Arnorld, and that is it. I've heard there is
a secret pit with sophia inside it but i cannot find it.
Please help me, outright Spoilers welcome.
Thanks in advance,
Dan

-- 
          DD      AAAAA   NN     N
          D  D   A     A  N N    N
          D   D  AAAAAAA  N  N   N
          D   D  A     A  N   N  N
Newsgroups: comp.sys.amiga.games
From: umperuma@ccu.umanitoba.ca (Rajes Kingsley Perumal)
Subject: Re: ftp sites
Organization: University of Manitoba, Winnipeg, Canada
Date: Wed, 27 Jan 1993 17:12:13 GMT

In <1993Jan26.173331.696@fy.chalmers.se> larsen@fy.chalmers.se (Fredrik Larsen) writes:

>I'm looking for ftp sites with amiga progs.

Well as you prpbably know by now. wuarchive.wustl.edu is a really good
place.  There are others, so if you want the complete list. just type
archie amiga at your prompt and you will get a huge list of amiga ftp sites.
By the way, do you know where I can get scenery disks for Flight
SimulatorII?  Thanks in advance!

Eric Saczuk *umperuma@ccu.umanitoba.ca*
University of Manitoba Canada
From: Cyril_Tircuit@agwbbs.new-orleans.LA.US (Cyril Tircuit)
Newsgroups: comp.sys.amiga.games
Subject: Re: TOM LANDRY FOOTBALL
Distribution: world
Date: 22 Jan 93 00:27:43 CST
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Wed 20 Jan 93 21:22, Gil@adcom@uci.edu (gil Vera) wrote:

 GV> I just recently acquired TLSF and I think it is great, but I have a
 GV> couple of
 GV> questions.  First of all, could somebody explain to me the ratings, I
 GV> don't
 GV> understand how they work, I mean what are the abbreviations and how
 GV> do they
 GV> add up.

When the screen with the ratings is up, just hit the HELP button (not on
the keyboard, on the line of buttons at the bottom of the screen).

 GV> Second question, after playing a couple of games and saving the stats
 GV> (on 
 GV> disk 2), the disk gets full and the game gets stuck.  I am using
 GV> floppies to
 GV> run the game, if anybody has experienced this problem, I need help.

This one's easy. After you play a game or two, delete two files. The
filenames are 'off_pcts' and 'def_pcts', I believe. Just delete those files
and there will be some more room. If I got the filenames wrong, I DO know
that they're similar. Later.

-- Via DLG Pro v0.995

       \ Internet Address: cyril_tircuit@agwbbs.new-orleans.la.us /
        \        UseNet Address: rex!agwbbs!cyril_tircuit        /
         \                  Are YOU a caribou?                  /
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: comp.sys.amiga.games
Subject: Turrican
Keywords: Hey!
Date: 24 Jan 93 15:48:47 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149


 
Hey, I just bought Turrican today (2 button operation!  Why don't more
companies do this?  This game was coded all the way back in '90!) and I'd
like to know of any cheats available...
------
  Ralph A. Barbagallo III
  nugget@genesis.nred.ma.us
From: rock@lakes.trenton.sc.us (Rockerboy)
Newsgroups: comp.sys.amiga.games
Subject: Re: Street fighter 2: HAHAHAHAHA
Date: Tue, 26 Jan 93 00:00:46 EST
Reply-To: rock@lakes.trenton.sc.us (Rockerboy)
Organization: Lakes Public Access

mr_scary@lakes.trenton.sc.us (Chris Hurley) writes:

> eas3714@ultb.isc.rit.edu (E.A. Story) writes:
> 
> > In article <727542961.9478@minster.york.ac.uk> amc-a@minster.york.ac.uk wri
> >  [stupid timing example]
> > 
> > Listen dude, you do not use the intuition line drawing routine for games
> > under the OS.  
> 
> Sure you can.  I do it.  It is perfectly suitable for many games, 'dude.'

This is unbelievable!  You guys are _both_ rabid OS hounds!  As for the 
OS line drawing routines, _sure_ they're okay for some games, but not 
_all_.  That is the point I have made about a _lot_ of things, Scary.  
Actually, you know it is perfectly OS legal to have your own line drawing 
routines anyway, as does Ezra.
From: Matias_Larsson@arkham.bbs.bad.se (Matias Larsson)
Newsgroups: comp.sys.amiga.games
Subject: Combat Air Patrol
Date: 21 Jan 93 14:42:53 GMT
Reply-To: Matias_Larsson@arkham.bbs.bad.se (Matias Larsson)
Organization: Arkham Asylum, Stockholm, Sweden
OD-Comment-To: All


Hi everyone , Here comes some info about Psygnosis' Combat Air Patrol (CAP)

* F-14 Tomcat
* F/A-18 Hornet
* Day and Night Missions
* AircraftCarrier based
* Link option Modem / Null-Modem
* Detailed Scenery
* Good frame rate on a Slow 500
* Hard Disisk Installable !!! (Good work Psygnosis !!!)
* Single Missions
* Campaign / Scenario Game
* SUPER-sound

This info brought to you by Matias Larsson.

EJECT, EJECT, EJECT !!!

--- Xenolink 1.0 Z.3
From: A.C.Crook@newcastle.ac.uk (A.C. Crook)
Newsgroups: comp.sys.amiga.games
Subject: Re: best AGA amiga game out?
Date: 21 Jan 93 11:18:28 GMT
Organization: Computing Laboratory, U of Newcastle upon Tyne, UK NE1 7RU.


In article <hanscs.77.727517956@dhhalden.no>, hanscs@dhhalden.no (HANS CHRISTIAN SANDER) writes:
>In article <C14KBH.BF6@hotsun.nersc.gov> cklaus@hotsun.nersc.gov (C. Klaus) writes:
>
>Civilisation(AGA) didn't make it. MicroProse doesn't know how to program the 
>A1200?
>
Microprose doesn't even know how to program the A500...

Adey.
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: comp.sys.amiga.games
Subject: Re: Cheats for FORGOTTEN WORLD and VIRUS games (was Stuff...)
Date: 20 Jan 93 13:27:34 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149


  Could you have an Action Replay III plugged in with one of those ICD 
internal drives?


------
  Ralph A. Barbagallo III
  nugget@genesis.nred.ma.us