HDTenEightyP/NetNews huggingface dataset:
From: ctmvbaa@cs.vu.nl (Baar van CTM)
Newsgroups: comp.sys.ibm.pc.games
Subject: supersonic, outerspace game
Summary: Worth your while !!
Keywords: supersonic, outerspace, bandits!
Date: 17 Aug 92 09:10:38 GMT


Hi there gamers...

Finally, here it is, a TOUGH space-invaders-like game, that runs 
at full speed even on my 12 Mhz 286. Super graphics and freakin'
exciting. It's worth your while.
I've uploaded this game to ulowell; it's called
bandits!.zip. I guess it will be put in the msdos/Games/Misc
directory. The game is also uploaded to wuarchive in the 
pub/MSDOS_UPLOADS directory. I have put it also on the newsgroup
comp.binaries.ibm.pc.

 ,,,,,
 |o o|
 | ^ |    have FUN & CU soon
  \~/
  -X-           _  _
 _/ \_          |OE|ER
From: steyn@cs.rochester.edu (Gavin Steyn)
Newsgroups: comp.sys.ibm.pc.games
Subject: Aaargh!  Will someone please send me U7 endgame?
Date: 22 Aug 92 02:41:58 GMT
Distribution: usa
Organization: Computer Science Department University of Rochester

Well, I made it past the multitude of bugs to the end of the game.  So now,
I think, I'll finally get to see this wonderful endgame...  except
that my endgame won't run, dammit!  Could someone out there please e-mail
me a copy of endgame.exe so I can see if the problem is in my disks or
my system?  (I know I can mail the disks to Origin, but I don't feel like
[aying postage just to see some graphics).

Thanks very much,

Gavin Steyn
steyn@cs.rochester.edu
"So he's had the lifelong ambition of reversing the polarity of the earth?"
Xref: sparky comp.sys.ibm.pc.games:10566 comp.sys.ibm.pc.soundcard:1326
From: amigo@milton.u.washington.edu (The Friend)
Newsgroups: comp.sys.ibm.pc.games,comp.sys.ibm.pc.soundcard
Subject: Re: More Assembly'92 Demos
Keywords: Assembly'92
Date: 21 Aug 92 05:21:27 GMT
Organization: University of Washington


	I should note that RGBDEMO.ZIP is not an old demo - confused
it with a few others in the pile. The info on it should read:

	rgbdemo.zip - "Black Glass II" by Renaissance (an international group)


	Another demo of the rubberized vector animation:

	rubroo.zip  - demo for a new vector animation program




							--> Mike
From: jwilbur@iat.holonet.net (Jay Wilbur)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Apogee royalties
Date: 20 Aug 92 14:27:03 GMT
Organization: HoloNet (BBS: 510-704-1058)

What I tried to add in that last message (please forgive, when I hit Post
I thought it would post the message) was that we (Id Software) was against
any fees that would hurt the distribution potential of Wolfenstein 3-D. 
It should be noted that Scott (Apogee) dropped the 250.00 fee due to talks
with us and vendors in the biz.

We are all for a license agreement (contract if you will) that defies the
relationship between the vendor and the author.  We want to maintain
control of how our life's blood is moved about. We don't want to see
WOLF3D on a rack that doesn't explain shareware and/or uses cheese wiz
packages.  To me that is just a new way to rip off the users.

The bottom line is that there are good vendors and there are bad vendors. 
We want to have some way of protecting ur work from the bad vendors.


-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@orac.holonet.net | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
Xref: sparky comp.sys.ibm.pc.games:9658 rec.games.misc:16726
From: andrew@frip.WV.TEK.COM (Andrew Klossner)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: Re: Space Quest IV
Date: 12 Aug 92 20:35:22 GMT
Reply-To: andrew@frip.wv.tek.com
Followup-To: comp.sys.ibm.pc.games
Organization: Tektronix, Wilsonville, Oregon

[]

	"I think you just put something in until it works (but be sure
	to remember the code so that you can get back)."

Specifically, you put in any six-digit code.  You have to do this twice
-- the first attempt will fail.

And it's the *previous* code you must remember -- the one in the
display when you enter the pod.

  -=- Andrew Klossner  (andrew@frip.wv.tek.com)
                       (uunet!tektronix!frip.WV.TEK!andrew)
Newsgroups: comp.sys.ibm.pc.games
From: rhd@chinet.chi.il.us (Rich Derr)
Subject: PC Baseball games
Summary: Help me pick a baseball simulator. 
Keywords: baseball, pc, simulator, sports 
Organization: Chinet - Public Access UNIX
Date: Tue, 18 Aug 1992 06:28:46 GMT

Those more knowledgable than I:

   After searching through ten days of articles, I didn't find this in an FAQ
or other such article, so here goes.
   I'm looking for a baseball program for MS-DOS, Windows, or OS/2.  I have
used MicroLeague Baseball on an Atari 8-bit, then moved to MicroLeague Base-
ball II on a 286-12, and now use MicroLeague Baseball:  The Manager's Chal-
lenge on a 486-50.  I'm over a year out of date on this stuff, so fill me in.
   Does anyone have a review of MicroLeague Baseball IV?  What do you think
of Earl Weaver Baseball II?  (I've read pre-release reviews, but no end-user
comments.)  Does EA have a new game out, or when will they?  What else is
there?
   I'm sort of hooked on the MicroLeague style:  you manage one team, computer
does the other is the main one, as well as a quick computer vs. computer thing.
I like the graphic display in MicroLeague, but I like the statistical base --
I don't want arcade.  Accuracy is important, but the game must not be too dry.
I'd like to have one or several human managers manage their teams and let the
computer handle the rest, through a 162 game season.  While I can generate
schedules myself, if the program can do it and use then for fast play that's
great.  (I've read that EW2  does this.)  And need I say that a GM/O module is
important, as well as a comprehensive stat compiler.
   ML3 does what I need, but I know that it has gotten better since.  I was
considering EW2 -- it sounds almost perfect -- but I wanted to ask first.  I
haven't heard a word on ML4, and I'm not sure about anything else.
   Please post or mail, at your discretion, opinions, problems, and reviews of
these games.  If there is an FAQ on baseball games, mail it if you can, or let
me know.  And if there's another group as good for asking this, say so.  Thank
you.  My address is rhd@chinet.chi.il.us.
Newsgroups: comp.sys.ibm.pc.games
From: 9209131@sunvax.sun.ac.za (Conrad Christensen)
Subject: Underworld Cheat ...
Organization: University of Stellenbosch, RSA
Date: Thu, 13 Aug 1992 00:27:38 GMT

Anybody know of an Underworld Cheat or Debug mode ??

--
Some of today's contestants will die in household accidents after the show.

Newsgroups: comp.sys.ibm.pc.games
From: ctoth@magnus.acs.ohio-state.edu (Christopher M Toth)
Subject: Ultima 7 bugs
Followup-To: none
Keywords: u7, Ultima7, bugs, fixes, ect...
Organization: The Ohio State University
Distribution: usa
Date: Mon, 17 Aug 1992 01:07:47 GMT

	While playing Ultima 7 over the course of about 2 months I obviously
encountered bugs. I've been able to locate a few of the fixes, one on
CompuServe and one an FTP site. Does anyone know where I can get all of the
know bug fixes? Either by CompuServe or other means....

Thanks,
Chris
The Ohio State University
From: jam@ecl.psu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Anybody try Siege yet?
Date: 14 Aug 92 15:17:36 EDT
Organization: Engineering Computer Lab, Pennsylvania State University

Has anyone played the game Siege yet?  How is it.

Also, when is Carriers at War supposedly due out?
Newsgroups: comp.sys.ibm.pc.games
From: losaccom@cs.rpi.edu (Mark LoSacco)
Subject: Help on MM3
Organization: Rensselaer Polytechnic Institute
Date: Fri, 14 Aug 1992 16:01:46 GMT

Hello,

    I was hoping someone out there could tell me what the deal is
with those levers in the caverns beneath Wildabar.  I pulled all
of them despite their engraved warnings, was this a mistake?
What is their function?  All I noticed were that pit traps
appeared after I pulled them.  Is this all there is to it?

   Another related question...   I found brother Delta (or
whatever the brother's name is who is in the caverns beneath
Wildabar).  He tells me to seek brother Zeta (or something)
in the Arachnid cavern.  But in my to-do list it still says
I need to find the brother beneath Wildabar.  So then when 
I find the guy in Arachnid, he ignores me.

   Has anyone else had this problem where the to-do list
is not updated, so you are prevented from taking the next step?
I don't know what I can do to get passed this problem.

				-Mark
From: ccsteve@cybaswan.UUCP (s marshall)
Newsgroups: comp.sys.ibm.pc.games
Subject: Killing wisps in U7
Date: 13 Aug 92 20:21:27 GMT
Reply-To: ccsteve@pyr.swan.ac.uk (s marshall)

When playing U7, I find that in certain of the dungeons, my group is
mysteriously 'teleported' back to the outside. I'm not sure whether this
is a feature of the game or a bug, but I found it handy on numerous
occasions should you be unfortunate enough to aggravate a wisp. Since the
wisp don't nuke you while you are running away from them i would run 
through the dungeon in question and get teleported out minus the wisp.
Not really an answer to your question I know, but i've got nothing better
to do at the moment.

-- 
.------------------------------------------------------------------------------.
|Steve Marshall         |                                                      |
|CCSTEVE@UK.AC.SWAN.PYR | This quote has been removed for repairs...           |
|CCSTEVE@CYBASWAN.UUCP  | Normal service will be resumed as soon as possible   |
Newsgroups: comp.sys.ibm.pc.games
From: c60a-zg@volga.Berkeley.EDU (Martin Guerrero-LabA)
Subject: Wanted: Opinion on Chess Games
Organization: University of California, at Berkeley
Date: Fri, 14 Aug 1992 06:30:08 GMT

Yes, I am a chess enthusiast.  What are the strengths and weaknesses of
the Computer chess games around?  I'm not extremely particular about
graphics.  In other words, Battle Chess isn't my type of chess unless, of 
course, it's AI is just as good as the others.

What about different types of openings, libraries, utilities, ability
to choose depth, suggested moves, etc. etc. etc.

In particular, it'd be nice to know what the USCF ratings are for
the various programs.


Newsgroups: comp.sys.ibm.pc.games
From: sdyck@ccu.umanitoba.ca (Sheldon Dyck)
Subject: Ultima VII and DR DOS, help!!!!
Keywords: Ultima7, drdos
Organization: University of Manitoba, Winnipeg, Canada
Date: Thu, 20 Aug 1992 21:46:52 GMT

Has anyone been able to get Ultima7 to work with Dr. Dos? If so could you
please show me a copy of your config.sys and autoexec.bat. Mem tells me
that i have 590K and ultima7 has that I have less than 560,000 bytes!
Help!!???

Sheldon 
sdyck@ccu.umanitoba.ca
From: chris@inconel.engr.wisc.edu (Christian Rohrmeier)
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima Underworld
Date: 22 Aug 92 04:16:04 GMT
Organization: U of Wisconsin-Madison College of Engineering

Does anyone know where the ^%$^%!@# blade for the sword of Justice is
on level 3????? I keep hearing about it being the south east, well by
golly there ain't nothing in the south east... 

please help before I throw my computer out of the window.

-Chris
Newsgroups: comp.sys.ibm.pc.games
From: marshall@tfh.enet.dec.com (Hunting the Snark)
Subject: Re: FTP for Commander Keen Adventures?
Organization: Digital Equipment Corporation
Date: Wed, 12 Aug 1992 14:23:38 GMT


In article <1992Aug11.173727.58069@cc.usu.edu>, sllvg@cc.usu.edu writes...
.>I downloaded Commander Keen IV the other day and have really enjoyed it.  My
.>question is:  I assume the other versions of Commander Keen are also Share-
.>ware, and if so, is there an ftp site where I can find the other adventures?
.>I'd appreciate any help I can get on this.    Thanks in advance!
.> 
.>				B-meister
.> 

Only Keen1 and Keen4 are shareware. There is a also a playable demo of Keen6.
Should be in the same place you found Keen4.

Sm
From: eric@eeco.cba.ufl.edu (Eric E.C. Olson)
Subject: Re: Pirates Gold
Organization: College of Business, University of Florida
Date: Fri, 14 Aug 1992 17:15:27 GMT

In article <BszDz7.6Dv@acsu.buffalo.edu> v101q4ct@ubvmsb.cc.buffalo.edu (Brendon M McNamara) writes:

>Has anybody heard anything about this? I checked at Babbages and they
>didn't know anything about it. Was I duped by someone's practical
>joking when I was drooling about it being released?

>BMc

Nope, it's real.  I read about it a few weeks ago in a MicroProse newsletter.
You aren't the only one who's drooling 8-)

Eric
Newsgroups: comp.sys.ibm.pc.games
From: gregh@alw.nih.gov (Gregory Humphreys)
Subject: Re: Wolf3d: Episode 4 Level 10
Organization: National Inst. of Health, DCRT, CSL
Date: Fri, 21 Aug 1992 17:59:40 GMT

In article <1992Aug21.131411.16747@panix.com>, smeyer@panix.com (Seth Meyer) writes:
|> In article <1992Aug20.205054.9766@engage.pko.dec.com> marshall@tfh.enet.dec.com (Hunting the Snark) writes:
|> >
|> >Has anyone managed to complete this level? Not only is there a truckload of
|> >"white guys" and almost no really defensible position, it also exhibits some
|> >really "spooky" behavior.
|> 
|> I don't think this was meant to be "unfair" but rather, it's a bug.  I
|> believe that there is only so many pixels the game can display at any
|> given location, such that when a guard moves to a spot which already
|> has couple of dead bodies, the game will usually make one (or more) of
|> the dead bodies disappear.  This will happen in any part of the game
|> when you kill many guys in one location.
|> 
|> For this particular level, there are just *too* many officers, and the
|> game makes the officers invisible...
|> 
|> - Seth
|> 
|> 
|> 


How do I get to this level?  I won all 6 missions but I only found 9 levels in all of them.

-- 
Greg Humphreys    |  "Playing not to win is like sleeping with your 
gregh@alw.nih.gov |  sister - sure, she's a great piece of tail, 
                  |  and she's got a bag full of goodies, but it's 
(301) 402-1817    |  just plain illegal."  -Charlie Sheen, "Hotshots"
From: goo@hpindda.cup.hp.com (Michael Goo)
Date: Fri, 21 Aug 1992 21:15:01 GMT
Subject: Re: OMEGA tank game
Organization: HP Information Networks, Cupertino, CA
Newsgroups: comp.sys.ibm.pc.games

bbs-garfield@jwt.UUCP (David Eison) writes...

  [ stuff about Origin's OMEGA deleted... ]

>Anybody know any more games you can program the characters for????
>(Here we go again with 10 million more replies... <G>)

Has anyone tried Maxis' RoboSport?  The back of the box said something about
a "visual" programming environment (whatever that means).

Mike
From: dudek@acsu.buffalo.edu (David T. Dudek)
Newsgroups: comp.sys.ibm.pc.games
Subject: SoundBlaster support for SIMCITY DOS?
Keywords: SoundBlaster, SIMCITY
Date: 20 Aug 92 18:38:31 GMT
Organization: UB

Does such a thing exist?  I think it's really stupid that SIMCITY supports 
COVOX (which nobody has), and doesn't support AdLib or SB.  Is there any
way I can use my SB with SIMCITY?


-- 
--David Thomas Dudek  aka: the "DUDE"  |  "The opinions expressed are those of
  University at Buffalo                |   my alter id, and do not reflect     
  V098PWXS@UBVMS.CC.BUFFALO.EDU        |   gamma rays in any way, shape or 
  dudek@acsu.buffalo.edu               |   form."
Newsgroups: comp.sys.ibm.pc.games
From: dedmunds@selkirk.sfu.ca (Darran Edward Edmundson)
Subject: Re: Theater of War - Great graphics!
Keywords: game Three-Sixty graphics TWAR 
Organization: Simon Fraser University, Burnaby, B.C., Canada
Distribution: na
Date: Mon, 17 Aug 1992 22:56:22 GMT

Isn't there a head-to-head feature with this game?  If so, has anyone
tried it out?

I'd be very interested in a comprehensive review of this game!

-- 

Darran Edmundson
darran@chaos.phys.sfu.ca

Newsgroups: comp.sys.ibm.pc.games
From: "Andrew A. Chernov, canton Uri's citizen" <ache@astral.msk.su>
Subject: HELP: Another World spoilers wanted
Organization: Kurchatov Institute of Atomic Energy, Moscow
Date: 18 Aug 92 18:02:09 GMT

Hi,
please, tell me where is Another World spoilers or send it to me via
E-mail (or, at least, tell me what I should do at the end of 2nd level).

Thanx in advance for any help.
-- 
In-This-Life:  Andrew A. Chernov    |  "Hay mas dicha, mas contento
Internet:      ache@astral.msk.su   |  "Que adorar una hermosura
Organization:  The RELCOM Corp.,    |  "Brujuleada entre los lejos
	       Moscow, Russia       |  "De lo imposible?!"  (Calderon)
Xref: sparky comp.sys.ibm.pc.games:9678 rec.arts.int-fiction:620
From: schwarts@cps.msu.edu (Steven Eric Schwartz)
Newsgroups: comp.sys.ibm.pc.games,rec.arts.int-fiction
Subject: Re: I uploaded text adventures to ulowell
Keywords: text adventure
Date: 13 Aug 92 00:19:30 GMT
Reply-To: schwarts@cps.msu.edu (Steven Eric Schwartz)
Organization: Dept. of Computer Science, Michigan State University
Originator: schwarts@atlantic.cps.msu.edu

In article <blasius.31.713661929@gmd.de> blasius@gmd.de (Volker Blasius) writes:
>Hi text adventure lovers,
>
>I just uploaded the following files to ftp.ulowell.edu, directory /pub:
>

[...text deleted...]

>    and for those interested in writing text adventures:
>
>world1.shr     C source code for pcworld 1/2
>world2.shr     dto 2/2
>tads110.shr    TADS: The Text Adventure Development System, used to write
>               deepspac, unnkul12, and unnk2v20 above

Two questions:

	1) Is world1/world2 ANSI C compatable?
	2) Is TADS written in C and/or portable to other machines?


-- 
Steven Eric Schwartz            "It's not safe out here. It's wonderous, with
(schwarts@cps.msu.edu)           treasures to satiate desires both subtle and
125 East Wilson Hall-MSU         gross.  But it's not for the timid."
East Lansing, Michigan  48825                           - Q, "Q Who"
From: richard@mais.hydro.qc.ca (Richard Patenaude)
Newsgroups: comp.sys.ibm.pc.games
Subject: Indy 4 - HELP!!!!!!!! -
Date: 21 Aug 92 14:28:51 GMT
Organization: Hydro-Quebec, Montreal, Canada

I can't sleep!!!!!!!!!!!!


         I'm on Thera (in FISTS mode) and there's a boat on which the captain
takes me (Indy) out to the ocean the distance and the direction I tell him to.
When in the ocean, the only usable stuff on the boat is a compressor, a hose,
a hoist and a broken diving suit. No matter what i try, i can't use any of that
stuff ( besides starting up the compressor and hooking the hose to the suit) on
the boat so I end up back on Thera looking for anything i can find that might 
help me resume my journey. I can't find anything on the island.               


             Could someone help me please????? before my wife gets someone
else to take my place in my bed.........


    Richard 'red eyes' Patenaude

                                            richard@tdsb-s.mais.hydro.qc.ca
From: wardrb@cs.utexas.edu (Richard Byron Ward)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wolfenstein
Date: 12 Aug 1992 14:12:18 -0500
Organization: CS Dept, University of Texas at Austin
NNTP-Posting-Host: cs.utexas.edu

I got started on this Wolfenstein 3d thread late due to a crashed
hard disk (and no funds to replace it), so I'm sorry if this has
been asked before, but what are the various items in the game
used for?  I am particularly interested in the armor, barrels,
vases, etc.  Also, what level is the Gatling gun on?

Rick
From: gah@mvaxcs1.cse.nau.edu (George Howington)
Newsgroups: comp.sys.ibm.pc.games
Subject: looking for some games on the internet
Date: 18 Aug 92 02:26:20 GMT
Distribution: na
Organization: Northern Arizona University, Flagstaff AZ
Originator: gah@mvaxcs1.cse.nau.edu

Hello, I am looking for the following Public Domain/Shareware games 
on the internet.

	Bolo Adventures
	Green
	Blaster
	Xyphr
	Miniature Car Race
	Animal Quest
	Bolo Adventures Part II
	The Orion Odyssey
	CD-Man
	Find Felix
	Tank Wars
	and Patriot Command.

I would appreciate any help :-)


					Thank You,

					   Yiwrgos Aleksavdros Howington
                                           gah@mvaxcs1.cse.nau.edu
Newsgroups: comp.sys.ibm.pc.games
From: liats3@cspyr1.cs.adfa.oz.au (LIANG TIAN)
Subject: Re: Wanted: Military Recommendations
Organization: Australian Defence Force Academy, Canberra, Australia
Date: Sat, 22 Aug 1992 13:49:05 GMT

jflint@ic.sunysb.edu (Jesse Flint) writes:

>As the subject line suggests, I'm interested in finding GOOD military-type
>simulation games for my PC-clone. GOOD meaning fun AND playable; I have a 
>copy of UMSII which is VERY impressive but I haven't seen the end of a
>game yet...

>I do have Abrams BattleTank, which I enjoy; I'm considering buy either
>Strike Eagle II or M1 Tank Platoon. I _prefer_ modern-day combat.

>Some caveats: My system is restricted to 640k EGA, 10meg clock speed. (i.e.
>no Wing Commander II or Falcon 3.0 for me... :( )

  Harpoon, a must-get for military buffs. I don't know if it will be
"GOOD"(fun AND playable) for you but I certainly enjoyed playing the
scenarios and since there are so many so them(4 battlesets), plus the
fact that you can play either RED or BLUE sides, PLUS the fact that there
is an sceanrio editor, you will most probably be playing this game for
quite a long time. It should work on your machine, but make sure you have
DOS 5 to get more memory to fit the larger sceanrios.
  Can't wait for Harpoon II.

/***********************************************************/
				Liang Tian Soon
				liats3@cspyr1.cs.adfa.oz.au
/***********************************************************/

Newsgroups: comp.sys.ibm.pc.games
From: paulwang@ocf.berkeley.edu (Paul Wang)
Newsgroups: comp.sys.ibm.pc.games
Subject: HELP:  Mission: Impossible
Followup-To: comp.sys.ibm.pc.games
Date: 15 Aug 1992 09:05:00 GMT
Organization: U. C. Berkeley Open Computing Facility
Distribution: world
NNTP-Posting-Host: bigbang.berkeley.edu
Summary: help needed for mission immpossible

Hi,

  I'm kinda stuck on the game MIssion: Impossible.  It's a really
old game made by Konami.  Anybody know any hints/spoilers to 
this game?  Also, is there a solution file for this game?  I 
looked through all the soltuion ftp sites and I couldn't find
any. 

Thanks for any help.


Paul Wang
paulwang@ocf.berkeley.edu
Organization: Penn State University
Date: Wed, 12 Aug 1992 20:19:08 EDT
From: <TEW105@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima Underworld
 <1919@sheoak.bcae.oz.au> <BsLyrA.5I0@immd4.informatik.uni-erlangen.de>
 <BsMM0B.54B@news.cso.uiuc.edu>

Could anyone responding to this thread please drop the comp.sys.amiga.games
from the newsgroup list?  Ultima Underworld is not out for the Amiga
+L8R+                                +Every time I try to pick it up its like
HonuS  internet: TEW105@psuvm.psu.edu|falling sands, as fast as I pick it up it
+---+  bitnet:   TEW105@psuvm        |runs away through my clutching hands...
Disclaimer: +-Look Ma, only 5 lines--+                            -The Cure
  The big wigs at PSU wish they could come up with opinions as good as mine!
Newsgroups: comp.sys.ibm.pc.games
Subject: WC2, SO1 & SO2 , Kills , Grand Total
From: ppugliese@pimacc.pima.edu
Date: 14 Aug 92 02:39:07 -0700

Has anyone managed to get more than 1000 kills displyed in a save game
slot  by the end of SO2? I topped out at 988 but am sure I let a few 
get away here & there. I'm curious as to whether the prg could handle 
a # that big.

PHIL

Newsgroups: comp.sys.ibm.pc.games
From: alexees@wam.umd.edu (ALEXANDROS G. HOBSON)
Subject: PC Tools
Organization: University of Maryland, College Park
Date: Sun, 16 Aug 1992 16:52:28 GMT

Can anyone tell me if there are any programs like PC Tools that are in
ftp sites? Thanks in advance....

Alex


Newsgroups: comp.sys.ibm.pc.games