HDTenEightyP/NetNews huggingface dataset:
From: cossett@ac.dal.ca
Newsgroups: rec.games.mud.lp
Subject: Season's greetings!
Date: 26 Dec 92 09:56:53 -0400
Organization: Dalhousie University, Halifax, Nova Scotia, Canada


 .   .      .   ..      .      .  .        .    *    .    .          .      .
   .       .         .       .           .                      *
      *          .     . .         .       .             .                *
 .          .      *         .                   .                    .         
       |               .         .                                .         
     --*--            .                  .                   .             . 
       |               .      .    *                    .   *         .   
 .           .            .              .       *               .           .
     .              .      I hope you have a                .       .
         *                   great holiday    .        |          .        .
  .              .         a Merry Christmas         --*--        
       *               .          and         .        |      .         *
              .            a Happy New Year           .                        
          .           .     See you on AA!        .        *       .        .
  .                            .      *              
              *       From Flint (AKA Tim Cossett)      .              .
      .                                .              .                     * 
                  .            .                .            .      .
          *  .            .      *                 .                    .    .
  .                    .                .                       *          .
     .           .        .        .             .             .  .         
P.S. Thanks to Fork and Gizmo for this great card idea!!!


P.P.S Ancient Anguish can be found at port=2222 129.132.57.66
      See ya there. ;)

Newsgroups: rec.games.mud.lp
From: hoagy@ais.org (Matthew Rupert)
Subject: Assistance requested for monster
Keywords: fed-up,argh,hair pulled out,death,crush,kill,destroy
Organization: Kampus Krusade for Kush
Date: Wed, 30 Dec 1992 05:59:14 GMT

	
	I'm trying to make a wandering assassin creature.
Whe you "rent assassin" in a certain room, you are asked
for the target creature.  If it's not logged on, the
assassin will not engage.  If it is logged on, the
assassin is SUPPOSED to come into existance(this only
works one out of 10 times) and wander around, saying
"I'm looking for <target>"
And, it it also (every 10 heartbeats or so) supposed to check
its current room to find the target specified.
(Note that it does not use a follow...just roams around)

	This isn't working.  I've tried all of the hooks
I know(I'm an old 1.4.1 coder, so a lot of the new tricks
don't click for me)  If you can help, please email me 
hoagy@ais.org or post here if email seems too harsh.
Any and all assistance is more than appreciated.
Newsgroups: rec.games.mud.lp
From: an3570@anon.penet.fi
Subject: The Round Table 2 LP MUD
Organization: Anonymous contact service
X-Anonymously-To: rec.games.mud.lp
Date: Mon, 4 Jan 1993 02:14:00 GMT

Does anyone know the current address to the Round Table 2 LP MUD?
-------------------------------------------------------------------------
To find out more about the anon service, send mail to help@anon.penet.fi.
Due to the double-blind system, any replies to this message will be anonymized,
and an anonymous id will be allocated automatically. You have been warned.
Newsgroups: rec.games.mud.lp
From: bobf@feenix.metronet.com (Bob Farmer)
Subject: Re: Overdrive up?
Organization: Texas Metronet Communications Services, Dallas TX
Date: Mon, 4 Jan 1993 02:24:36 GMT


keith@skatter.usask.ca writes:
> I saw the message from Florentino saying that OD was back up,
> but i can't seem to connect. Has it gone down again, or was there
> perhaps a change of address? Any info would be greatly appreciated.

It's gone back down again.

blackthorn
bobf@metronet.com
Newsgroups: rec.games.mud.lp
From: jcoy@teal.csn.org (John L. Coy)
Subject: Help for read_file() on MSDOS lpmud
Organization: Colorado SuperNet, Inc.
Distribution: na
Date: Wed, 30 Dec 1992 22:11:07 GMT

I was wondering if anyone has noticed that read_file() on lp386.zip
returns zero regardless of arguments passed to that functions.  This
causes master_create_wizard() in /obj/master.c to fail when it attempts
to create a new wizard.  I've experimented w/ various forms of the 
argument (eg. varying the pathname, supplying start/end lines for the
read, etc.) but to no avail.  I'd really, really appreciate some help.

email responses to jcoy@csn.org

Newsgroups: rec.games.mud.misc
From: gordon@meiko.com (Gordon Henderson)
Subject: Re: Note to any fellow DikuMUD coders...
Organization: Meiko Scientific Corp.
Date: Thu, 24 Dec 1992 11:41:07 GMT

In article <3331@bsu-cs.bsu.edu> decker@bsu-cs.bsu.edu (Alexus Mel Lynn) writes:
>
>Have any of you fellow coders worked with getpeername?  (I've ported some
>lpmud code over my very hacked diku, but it always dies on the getpeername...)
>
>I've made sure it's not something stupid like bad parameters, etc.

I use this in a MUD that I am running to get the ip address of the caller:

  struct sockaddr foo ;
  int r, fooLen ;
  char currentConnectId [20] ;

  fooLen = sizeof (foo.sa_data) ;

  r = getpeername (n, &foo, &fooLen) ;
  if (r != 0)
    logf ("Bad return from getpeername: ", -1, "\n", 0) ;
  else
  {
    sprintf (currentConnectId, "%d.%d.%d.%d",
        foo.sa_data [2] & 0xFF, foo.sa_data [3] & 0xFF,
        foo.sa_data [4] & 0xFF, foo.sa_data [5] & 0xFF) ;
    logf ("New connect @", itoa (n), ": ", currentConnectId, "\n", 0) ;
  }


The variable "n" is the fd of the connection.

This works under SunOS 4.x and Solaris 2.0. you many need to #include
something like <sys/socket.h> and <netinet/in.h> but you probably already
have those anyway.

--
  Gordon (Irn-Bru) Henderson
From: bairds@ursula.ee.pdx.edu (Wraith)
Newsgroups: rec.games.mud.misc
Subject: Re: Research for paper: VR sex, technology, and ethics
Date: 30 Dec 92 17:46:50 GMT
Article-I.D.: newsgate.1hsnaaINN7sm
NNTP-Posting-Host: ursula.ee.pdx.edu

gt9398b@prism.gatech.EDU (Christopher R. Boggs) writes:
>      I figure that about 75% of the "females" on muds are played by males.
>And yes I can site specific examples....But I'd like to keep my lunch. =]

Hmmm, I'd say you're making the assumption that character sex is equivalent
to real life sex.  Let me point out a couple of things.  Firstly, the term
used here was VR sex, so we're talking about sexual interaction between two
people in their "virtual" mode.  Thus, the fact that one of the two people
was male would be, perhaps, irrelevant.  Also, you completely ignore the
concept of homosexuality, which I'm sure is present on MUD, it's not
something likely to be left out.
     Personally, I think the study could be interesting, but the topic seems
kind of limited.  What seems most interesting to me are the concepts such as
what real life motivators drive people into these sorts of situations.  I
mean, almost everyone I know has at least been flirted with on the net.
Spend enough time on a crowded MUD and it just happens.  MUD is like a forum
where people can engage in social behavior with anonymity to some extent,
and somewhat lesser personal risk.
     In a way, it has seemed to me sometimes that MUDs could even provide
the key to curing problems such as shyness, a belief that others don't share
the same interests, etc.  It would probably have to be carefully managed
though, as there has to be some transformation into applying this to the
real world along with avoiding the tendency of the person to withdraw
totally into the fantasy of the MUD environment.
     As far as females on MUDs go, the only ones I ever truely believed were
female in real life (because they told me and I trusted them) were.
     An interesting sidenote ... Robert Charles Wilson's _The Harvest_ is
out in hardback and the plot of the story is such that concepts of reality
vs. virtual reality, sex/love in virtual reality, etc., are covered.
Although perhaps not the most driving of his books so far, it is an
interesting philosophizer(tm).

--
Shawn L. Baird           | "By all means, take the moral high ground --
bairds@ursula.ee.pdx.edu | all that heavenly backlighting makes you a
-------------------------| much easier target."  --Solomon Short
Newsgroups: rec.games.mud.misc,rec.games.mud.tiny
From: dacc@cmp-rt.music.uiuc.edu (Andrew C. Crowell)
Subject: Re: WHY? (Moorcock, Car Wars etc)
Organization: University of Illinois School of Music
Date: Mon, 21 Dec 1992 23:52:47 GMT

In article <1992Dec21.175341.20204@thunder.mcrcim.mcgill.edu> mouse@thunder.mcrcim.mcgill.edu (der Mouse) writes:
>In article <BzJ2qD.Iu2@polaris.async.vt.edu>, jfurr@polaris.async.vt.edu (Joel K. Furr) writes:
>
>> It's at least as intellectual an experience as HotTubsMUCK... er, I
>> mean, GoldenShowersMUCK... no wait, what is it?  Oh, right,
>> FurryMUCK.
>
>*What* is your *problem*, Joel?  Everybody else seems capable of
>ignoring muds they don't care for.  I am not into the hack-and-slay
>scene - but I don't go around perverting LP and Diku names just for the
>sake of being obnoxious.  I'm not into everything you do, but I don't
>make a point of gratuitously insulting the things I don't like.
>
>If you can't take the furry scene, please, just pretend it doesn't
>exist.

From what I can tell, he can't. Children are easily amused in that way...

DACC.
From: mjr@TIS.COM (Marcus J. Ranum)
Newsgroups: rec.games.mud.misc
Subject: Re: Note to any fellow DikuMUD coders...
Date: 24 Dec 92 18:34:17 GMT
Reply-To: mjr@TIS.COM
Organization: Trusted Informations Systems, Inc.

>    sprintf (currentConnectId, "%d.%d.%d.%d",
>        foo.sa_data [2] & 0xFF, foo.sa_data [3] & 0xFF,
>        foo.sa_data [4] & 0xFF, foo.sa_data [5] & 0xFF) ;

	What is this vomit? Use inet_ntoa().

mjr.
Newsgroups: rec.games.mud.misc
From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Subject: Re: Note to any fellow DikuMUD coders...
Organization: Johns Hopkins University CS Dept.
Date: Sat, 26 Dec 1992 21:17:38 GMT

In article <9212261801.AA05796@TIS.COM> mjr@TIS.COM writes:
>	Broken vendor software (who broke inet_ntoa()? AIX?) is a real
>problem, and working around it is a pain in the butt. There are two
>approaches:
>	a) provide alternate functionality  (your own library routine)
>	b) provide a patch
>	Approach 'a' risks becoming a software time bomb, and approach
>'b' risks turning your code into a mass of:
>#ifdef	BROKEN_INET_NTOA
>#ifdef	SUN
>#else
>#endif
>#else
>#endif
>	And similar abominations.

Yet, what is the alternative?  The alternative seems to be to not take into
account broken software at all, and to always write as though it worked even if
it doesn't.  This creates an _immediate_ "software time bomb".  Sure, _this_
one is "really" the fault of the vendor and not the coder, but from the point
of view of someone trying to run the thing, it has pretty much the same effect.

>just write stuff and if you need to build it on a system without
>inet_ntoa() or a broken inet_ntoa() then you need to either beat
>up your vendor and/or get a working version you can link in as a
>local patch. If the makefiles for the application are simple and
>avoid GNU-ish excesses in complexity, adding "inet_ntoa.c" to
>the link should be easy.

Not all users are programmers.  Believe it or not, some people actually don't
_like_ having to fix programs, and some might not even be very good at it.
For some people, figuring out that a system routine is broken is non-trivial.
I don't believe the idea that you shouldn't be running something unless you're
willing and able to debug it, and even if you sometimes have to debug it anyway
by necessity, minimizing the amount of debugging is a Good Thing.
--
"Am I still reading rec.games.mud?  In MY day, flames were much better than
that.  We didn't HAVE those nansie-pansie four letter words to swing around,
we dug up hard FACTS when we flamed, AND WE LIKED IT!"
	-- Doran, on rec.games.mud

Ken Arromdee (arromdee@jyusenkyou.cs.jhu.edu, arromdee@jhunix.hcf.jhu.edu)
Newsgroups: rec.games.mud.misc
From: brumleve@iboga (Dan Brumleve)
Subject: Re: Coding a DIKU to run locally on VMS
Organization: University of Illinois at Urbana
Date: Sat, 2 Jan 1993 09:18:38 GMT

aiello@cps.msu.edu (Joseph C Aiello) writes:

>I'm patching the standard DIKU code to run on our VAX under VMS.
>No big deal been done before.

>But our system has no network access, so what I want to do is
>set it up so that it can be run by local users.

>Has anyone else attempted/done this before?
>And does anyone have any suggestions?

>My current idea is to replace the the socket routines
>with VMS calls to handle the message passing.

>*** Thor ***

     A few days ago one of my friends asked me if I could get a DikuMUD
to run on his non-networked mac.  I haven't gotten around to doing it
yet, but it shouldn't be difficult.  I'll be glad to send you whatever
I come up with.

-Dan
Newsgroups: rec.games.mud.misc
From: stine@handel.psu.edu (Jeffrey Stine)
Subject: Re: Note to any fellow DikuMUD coders...
Organization: Penn State University
Date: Mon, 28 Dec 92 18:32:15 GMT

In article <Bzy9ps.3FF@math.okstate.edu> russ@math.okstate.edu (R. Nomad) writes:
>
>Well, this certainly sums up nicely why I stay out of public discussions
>of server programming.
>
>Good programming practice should be of great interest to anyone writing
>a line of code for any reason.
>
>Period.
>
>-Random

 At he risk of prolonging this inane thread; You certainly didn't stay out of
this one. *cackle*

 And as I believe was more or less pointed out earlier, programming practices
are much a matter of opinion and have less to do with being "good" or "bad".
I think I'd rather see someone write something useful in "bad" style than
not attempt it at all (I can always go back and improve on it), and that
is My Opinion (tm). 

 I don't have a period :)

Thanks to Gordon Henderson for summing up the results of the discussion,
I'm happy to see you got something from it (so it wasn't a total loss).

Newsgroups: rec.games.mud.misc
From: jebe@uxa.cso.uiuc.edu (jebe tod)
Subject: VMS MU*'s
Summary: Looking for VAX VMS source or exe's for any MU*'s
Organization: University of Illinois at Urbana
Date: Tue, 22 Dec 1992 20:49:35 GMT
Keywords: VMS,VAX,MU*,MUD,source

I am currently looking for any source code or executables for VAX VMS.
Any MU* is fine (no matter how simple or strange).
Please email any responses to jebe@uxa.cso.uiuc.edu
Thanks.
From: 212027648@cats.ucis.vill.edu (DUCKSTER)
Newsgroups: rec.games.mud.misc
Subject: Mud VMSclient
Keywords: VMSclient
Date: 21 Dec 92 19:11:00 GMT
Organization: Villanova University
News-Software: VAX/VMS VNEWS 1.4-b1

Hello All!,
	I'm looking for an ftp site which has a mud VMSclient for a
system running VMS 5.5 and TCP-Ware. Any ideas of where to find it would be
much appreciated!

						Duckster
						212027648@ucis.vill.edu
From: wolfe@wvnvms.wvnet.edu
Newsgroups: rec.games.mud.misc
Subject: Pern Based MOO Needs a site.
Date: 24 Dec 92 00:03:07 GMT
Organization: West Virginia Network for Educational Telecomputing


   Hello.  I am searching for a site that would be willing to Host a Pern
   based MOO system.  It is presently under construction, and is shaping
   up very nicely.  And MOO doesn't eat up monstrous amounts of CPU time.
   Please E-mail me if you have a site you'd be willing to share with
   us or if you have any questions. :)


 _______________________
| Nicholas E LaFlamme  |
|  Programmer, poet    |  Why, they come for tea, and for supper, and
|  Madman, and Vagrant.|    for you, burgler Baggins.
|______________________|               -Gandalf the Grey

Florian@wvnvms.wvnet.edu
Wolfe@wvnvms.wvnet.edu
G'ran@PernMOO and others. :)
Newsgroups: rec.games.mud.misc
From: russ@math.okstate.edu (R. Nomad)
Subject: Re: Note to any fellow DikuMUD coders...
Organization: Aggie? What precisely is an Aggie?
Date: Mon, 28 Dec 1992 03:29:50 GMT

In <m#z1H6r1ob@atlantis.psu.edu> stine@handel.psu.edu (Jeffrey Stine) writes:

> One last thing I would add though in `defense' of my opinion that it
>was ok.  The importance of mud code is questionable in my eyes and unless
>you are a professional programmer, developing good programming practice
> - in as much as providing portability and avoiding "time bombs" goes -
>is not of great interest in this group.

Well, this certainly sums up nicely why I stay out of public discussions
of server programming.

Good programming practice should be of great interest to anyone writing
a line of code for any reason.

Period.

-Random
IMO's are for weenies.  Figure it out yourself.
-- 
---------------------===Comedy!  Sudden, violent comedy!===--------------------
Russ Smith -- russ@math.okstate.edu  |  "This is the Nineties, Bubba, and
  Don Random of the "Random Gang"    |   there is no such thing as Paranoia.
What a pinhead! Does he not fear us? |   It's all true." -- Hunter S Thompson
From: scg@mentor.cc.purdue.edu (Kelly Martin)
Subject: Re: Note to any fellow DikuMUD coders...
Reply-To: scg@mentor.cc.purdue.edu
Organization: Gender Anarchists United
	<jck1H8e5mb@atlantis.psu.edu> <1992Dec25.192450.3167@meiko.com>
Date: Mon, 28 Dec 1992 03:55:29 GMT

gordon@meiko.com (Gordon Henderson) writes:

>Well, I'm no expert, but doesn't inet_ntoa() need a struct in_addr as
>it's parameter whereas getpeername() and accept() return you a struct
>sockaddr, and I guess i'd have to do some bit-twidling to convert one
>to the other (unless, of course there is another function to do it
>for me), or am I just missing something fundamental?

a struct sockaddr_in contains a struct in_addr.  accept provides a
struct sockaddr, which is the "superclass" for the various sockaddr
types (there's also sockaddr_un, and may be others for other domains
which may exist in your operating system).  a cast should suffice,
followed by the appropriate structure element reference (a sockaddr_in
has a port number in it as well as a struct in_addr).
--
You see, if God (tm) is on the wrong side, then He (tm) is not TheOneTrueGod
(tm), and is thus revealed, discredited, and sued for trademark infringement.
Thus one can identify all false gods by applying this simple test of whether or
not they agree with you or not.	-- Brian Kauffman (kauff@neit.cgd.ucar.edu)
From: aiello@cps.msu.edu (Joseph C Aiello)
Newsgroups: rec.games.mud.misc
Subject: Coding a DIKU to run locally on VMS
Date: 31 Dec 92 01:53:49 GMT
Reply-To: Thor@lcc.edu
Organization: Dept. of Computer Science, Michigan State University
NNTP-Posting-Host: indian.cps.msu.edu
Originator: aiello@indian.cps.msu.edu

I'm patching the standard DIKU code to run on our VAX under VMS.
No big deal been done before.

But our system has no network access, so what I want to do is
set it up so that it can be run by local users.

Has anyone else attempted/done this before?
And does anyone have any suggestions?

My current idea is to replace the the socket routines
with VMS calls to handle the message passing.

*** Thor ***
Xref: sparky rec.games.mud.misc:1710 rec.games.mud.tiny:1154
From: morpheus@cco.caltech.edu (Kynn Bartlett)
Newsgroups: rec.games.mud.misc,rec.games.mud.tiny
Subject: Re: Superhero muds out there?
Date: 21 Dec 1992 19:49:30 GMT
Organization: California Institute of Technology, Pasadena
NNTP-Posting-Host: coil.caltech.edu

In article <BzJ2z0.Iyp@polaris.async.vt.edu> jfurr@polaris.async.vt.edu (Joel K. Furr) writes:
>In article <BzJ066.DL3@ecf.toronto.edu> chuong@ecf.toronto.edu (CHUONG HAN HSING) writes:
>>Hello Mudders,
>>    I've seen quite a few muds based on many different
>>    themes and set in different environments, but have yet
>>    to see a super-hero type mud where mutants and superbeings
>>    run rampant throughout the land.
>There've been a few.  Don't know of any up right now.  MasqueMUCK's
>probably going to have superheroes and supervillians as its next theme,
>probably sometime in January.  No details available at this time.  

There was a Marvel-universe mutant MUSH someplace (I was Gladiator
of the Shi'ar Imperial Guard for about a week) but that was pro'ly a
year ago and I haven't the slightest clue what happened to it.

There's a WildCardsMUSH that's -supposedly- supposed to be a real
place sometime, but for now, it's basically empty.  I'm a wiz there.
The god of this MUSH is away from the net until January, and the game
is down.

LegionMUSH, of course, was taken down by me.  But I might be bored
enough with Pern to put it back up someday.  Anyone interested in a
Legion of Super-Heroes MU*?

				--Kynn
Newsgroups: rec.games.mud.misc
From: japlady@casbah.acns.nwu.edu (Rebecca Radnor)
Subject: worf.tamu.edu 2000 is open to non-texans?
Organization: Northwestern University, Evanston Illinois.
Date: Tue, 22 Dec 1992 22:13:46 GMT


                                                                          
Help folks, worf.tamu.edu seems to be allowing external access again and
I've forgotton my password.  Worse yet, I tried to get lUCIFER (or in my
opinion the wet noodle) to dig it up, and the little bleep booted me off
and made it impossible for me to even try to access my character.  (same
name as my login)  Anyway, I'm sure some of you remember me, student's   
ex-wife.  In fact someone, raistlin or some such person, promised to tell 
me when the system was back up.  Japlady is now a locked character so I
can't get in.  Could someone please unlock me and remind me what my
password was.  I think it was derivation of my name.  Also, is the game
perminently up, or is it just over break?  Anyway, thanks alot.  And
someone please kick lucifer for me.

-- 
Rebecca Radnor                \\ I know everything,
NU Anthroplogy Department     \\ I know nothing
JAP= Jewish.American.Princess \\ I used to put sticks under the back porch 
     & Japan specialist	      \\      and wait for them to petrify.
Newsgroups: rec.games.mud.misc
From: Eastgate@world.std.com (Mark Bernstein)
Subject: Papers on MUDs and MUSHs
Summary: Looking for writing about MU*'s
Keywords: MUD MUSH 
Organization: The World Public Access UNIX, Brookline, MA
Date: Wed, 23 Dec 1992 16:36:55 GMT

I'm looking for references-- preferably published references, though
net docs are also welcome-- on the theory and practice of MUDs and 
their kin. I'm especially interested in assigning appropriate credit
in my own writing to the people responsible for particular ideas.

Specific question: to whom and what do I attribute the idea of defining
objects with distinct first, second, and third person behavior. (I.E.
the @desc/@odesc/@adesc  @drop/@odrop/@adrop and related triplets used
in TinyMUSH?)

Has anyone published (or distributed) interesting materials on the
design of MUSHes, MOOs and the like?

Mark Bernstein
Eastgate Systems, Inc 134 Main St Watertown MA 02172  (617) 924-9044
(800) 562-1638   Eastgate@world.std.com


-- 
Mark Bernstein
Eastgate Systems, Inc.   134 Main Street   Watertown MA 02172 USA
voice: (800) 562-1638 in USA   +1(617) 924-9044
Eastgate@world.std.com    Compuserve: 76146,262    AppleLink:Eastgate 
Newsgroups: rec.games.mud.misc