HDTenEightyP/NetNews huggingface dataset:
From: "steven baldassarra" <steven.baldassarra@canrem.com>
Subject: av8b harrier
Reply-To: "steven baldassarra" <steven.baldassarra@canrem.com>
Organization: Canada Remote Systems
Distribution: comp
Date: 5 Jan 93 18:52:51 EST

  To: Takamoto Teri

TT>  Newsgroup: comp.sys.ibm.pc.games
TT> Message-ID: <1993Jan1.003632.1@vmsb.is.csupomona.edu>
TT>    Subject: AV8B Harrier

>    How long has this been out?  Who is it by?  How does it compare
> to Falcon3/3.1?  I have been really waiting for a Harrier simulator to
> come along.

TT>     I'm not absolutely sure about this, but isn't this Harrier Jump Jet
TT>by MicroProse?

  Maybe he's talking about the AV-8B Harrier Assault from Domark.

TT>--
TT>--------------------------------------------------------------------------
TT>|  Teri Takamoto        California State Polytechnic University, Pomona  |
TT>|  Senior Computer Operator                   Computing Resource Center  |
TT>|  tatakamoto@csupomona.edu               (this .sig is *not* quotable)  |
TT>--------------------------------------------------------------------------
TT>---
TT> * PCB/UseNet Gateway from Sparkware #1


TT>HEADER:USENET

TT>Path: dosgate!canrem!uunet.ca!zaphod.mps.ohio-state.edu!rpi!usc!nic.csu.net!vmsb.is.csupomona.edu!tatakamoto
TT>Newsgroups: comp.sys.ibm.pc.games
TT>Subject: Re: AV8B Harrier
TT>Message-ID: <1993Jan1.003632.1@vmsb.is.csupomona.edu>
TT>From: tatakamoto@vmsb.is.csupomona.edu (Teri Takamoto)
TT>Date: 1 Jan 93 00:36:32 PST
TT>Reply-To: tatakamoto@csupomona.edu
TT>References: <BzKFwL.CLK@CAM.ORG> <1hoot7INNghf@uniwa.uwa.edu.au>
TT>Distribution: world
TT>Organization: California State Polytechnic University, Pomona
TT>Keywords: Harrier, MicroProse
TT>Summary: AV8B Harrier = Harrier Jump Jet?
TT>Nntp-Posting-Host: acvax2
TT>Nntp-Posting-User: tatakamoto
TT>Lines: 26
---
  DeLuxe 1.21 #6922  Paint us like Thunderbirds first...  sir!
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: FEEDBACK on Game Bytes #8??  Whaddya think?
Keywords: game bytes magazine
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Wed, 6 Jan 1993 01:12:12 GMT

--
Hey fellow gamers!  Welcome back from your holidays.  Hope the season
brought you plenty of new toys!  I also hope that many of you have
checked out Game Bytes #8, our biggest issue yet.  I'd really
appreciate some feedback on this issue.  Is it too much?  What would
you like to see changed?

Particularly, I'd like to hear feedback from the Underworld crowd
about what they thought of our interview with Looking Glass
Technologies regarding Underworld 2, etc.  Was the interview too long?
I needed to break it into two pieces so as to be manageable in the
viewer.  Did it ask enough of the right questions?  Not enough.
Please let me know.  I would like to get better at doing this.

Thanks.  Honest criticism welcome, flames ignored.

Thanks for reading Game Bytes.
-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | Read GAME BYTES Magazine!  Found    |
|  205-730-4019 - voice      | on ftp.ulowell.edu and              |
|  205-730-6445 - fax        | wuarchive.wustl.edu.  Check it out! |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
From: mt2@irz216.inf.tu-dresden.de. (Michael Tuschik,SG 90/08/08,,)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: World Circuit Questions
Date: 12 Jan 1993 09:59:14 GMT
Organization: Sun Microsystems
Distribution: world
Reply-To: mt2@irz216.inf.tu-dresden.de.
NNTP-Posting-Host: irz216.inf.tu-dresden.de


Are you using a cracked version of this greatful game ???

The Hunter
From: plantee@JSP.UMontreal.CA (Plante Eric)
Newsgroups: comp.sys.ibm.pc.games
Subject: PROBLEM with battletech
Date: 4 Jan 93 15:25:24 GMT
Organization: Universite de Montreal

My problem is that I lost my documentation for battletech and I don't remember
the password in the map's room(the one with the planets);if you have the game,
email me at 'plantee@jsp.umontreal.ca'
            
                  thanks!
Newsgroups: comp.sys.ibm.pc.games
From: harton@owlnet.rice.edu (Tracy Brian Harton)
Subject: Comanche: Maximum Overkill problem
Organization: Rice University
Date: Sun, 10 Jan 1993 19:14:51 GMT


I just got Comanche: Maximum Overkill but I'm having trouble getting anywhere  
with it.  In the manual, it says to simply hit any key when its cycling through
the demos to get to the main menu, but I can't get the demo to stop!  No
matter what I press or do, it just keeps cycling.  Anyone else have this problem
or any ideas what to do?
 
							Tracy
From: robinsonm@clvax1.cl.msu.edu (Admiral Robinson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Gateway kwestshun....
Date: 9 Jan 93 20:55:42 GMT
Reply-To: robinsonm@clvax1.cl.msu.edu
Organization: Starfleet Command - Terran Empire
NNTP-Posting-Host: clvax1.cl.msu.edu
News-Software: VAX/VMS VNEWS 1.3-4

I am wondering if there is any way to get the metal cylinder out 
of the acid pool that the leader sleeps in.

* Robinson

-------------------------------------------------------------------------------
| Michael A. Robinson      | "Oh my beloved ice cream bar, how I love to lick |
| English Department       | your creamy center."                             |
| Michigan State University|    -- Ren, "Space Madness"                       |
-------------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: mgjblok@cs.vu.nl (Maurice Blok)
Subject: Re: AV8B Harrier
Organization: Fac. Wiskunde & Informatica, VU, Amsterdam
Date: Mon, 4 Jan 1993 08:49:27 GMT

at608@cleveland.Freenet.Edu (Bob Rogers) writes:


>In a previous article, tatakamoto@vmsb.is.csupomona.edu (Teri Takamoto) says:

>>     I'm not absolutely sure about this, but isn't this Harrier Jump Jet
>>by MicroProse?
>>-- 

>MicroProse makes "Harrier Jump Jet", a company called "Domark" (?) makes 
>another AV8B sim.  From a comment on GEnie, I gather that the Domark sim. is
>more realistic and lets you control ground troops as well (in campaign mode).

Domark made the Mig-29M sim, which I think wasn't worth the money..
But I bought AV8B anyway. And it was Ok! A few minor bugs once you
get passed them. 
I also got Jump Jet by MicroProse, this is not the best sim I've seen
from this company. It's another game from the UK arm of MicroProse,
and graphics are totally nothing like F-15III or II even.
I gonna trade this game, it's the first MicroProse game I'm returning
ever!
Why doesn't MPS labs swap some graphics code to their UK arm?
If you want a Harrier sim, buy AV8B. But don't expect Falcon
realism and gameplay...


  /-------\        /-------------------------------\
  |04:23am|        | Let's hit the sack!.....Naaah |
  \-------/        /-------------------------------/ 
     ____         / 
    /   #     /---\           ------
---/    #     |o  |           Maurice Blok <mgjblok.cs.vu.nl>
|       #    <__  |           Vrije Universiteit, Amsterdam 
---\____#     \___/           ------
From: exukozi@exu.ericsson.se (Tom Koziatek)
Newsgroups: comp.sys.ibm.pc.games
Subject: Dune II: Grouping units ??
Date: 4 Jan 93 16:20:23 GMT
Organization: Ericsson Network Systems
X-Disclaimer: This article was posted by a user at Ericsson.
              Any opinions expressed are strictly those of the
              user and not necessarily those of Ericsson.


Has anyone out there had much luck with the unit grouping on Dune II ?? It states in the manual to
click on the target unit, so the unit will move to it, and basically follow it around. I've gotten
it to work in about 2 cases. In both of these, the target unit was already moving. I've already
one as the Atreides, but would like to have it working when I try the Harkonnens.


--------------------------------------------------------------------------------
Death is the Ultimate Victor............            
                                                                      -Tom

Disclaimer: This posting does not reflect the opinions of my employer, my
            mother, nor anyone else I know.....
--------------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: Joel_Murray@mindlink.bc.ca (Joel Murray)
Subject: Re: World Circuit and Joystick B
Organization: MIND LINK! - British Columbia, Canada
Date: Wed, 6 Jan 1993 07:27:48 GMT

: David A. Masten writes:
:
: Msg-ID: <1993Jan5.153817.9465@newshost.lanl.gov>
: Posted: Tue, 5 Jan 1993 15:38:17
:
: Org.  : Los Alamos National Laboratory
:
: Has anyone got the Joystick B controller option to work for throttle
: and brake?  How about for anything else?
:
: It lets me calibrate my CH Flightstick throttle wheel for this, but
: then ignores it in the game (or even worse, seems to assume that my
: brake is on and kicks me to the setup screen in a neverending loop).

I tried the same thing and had the same results.

Damn, driving would be so much more ... intuitive ... with the MAXX pedals as
throttle and brake!  :-)

: What I actually had planned to do was use my Maxx Pedals as a combined
: throttle and brake by switching two leads thus converting it from
: x-axis to y-axis.  Again, the game lets me calibrate it, but then
: ignores it in the game itself.  (I checked that this change worked with
: GS2000).

How did you change the leads?  By the way, does GS2000 support the pedals?  I
was thinking of reinstalling the game (I have the latest version before the
add-on commercial update).
--

       Joel Murray / Vancouver, British Columbia  /  Canada, Eh?
       Joel_Murray@mindlink.bc.ca               CIS:  73200,3117

Ligneous and petrous projectiles can potentially fracture my osseous
structure, but pejorative appellations will forever remain innocuous.
From: matthias@nsr.hp.com (Matthias Kamm)
Newsgroups: comp.sys.ibm.pc.games
Subject: Dune II - adding credits w/ norton diskedit
Date: 5 Jan 1993 16:54:05 GMT
Organization: Hewlett Packard Santa Clara Site
NNTP-Posting-Host: hpmvd069.nsr.hp.com
X-Newsreader: TIN [version 1.1.2 PL7]

How does one "edit" the saved file in Dune II to add credits?
Ok, Ok, to CHEAT!
Thanks.
From: robj@netcom.com (Rob Jellinghaus)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Dune 2:How do I build IX Research Center?
Date: 8 Jan 93 23:15:39 GMT
Distribution: usa
Organization: Netcom Online Communications Services (408-241-9760 login: guest)

Spoilers spiloers spoliers sioplers polisers repiloss!!!




In article <79534@hydra.gatech.EDU> gt7804b@prism.gatech.EDU (Wayne Edward Sheppard) writes:
>I've been playing the Atreides, gotten to Level 9, but haven't
>seen any option to build the Ix research center.  What do I have to
>do to build it?  Also how do I get a palace?  The manual says that
>they are awarded to chosen leaders who show great bravery and prowess.
>I've never been offered one.

You have to build a starport; if you do, then your upgraded
construction yards will offer the Ix as an option.  It seems that you
need to have one of just about every sort of structure in order to get
all possible choices of units.

I just finished the Ix level (also as Atreides), so I don't know about
the palace, but I would guess you need a starport and an Ix to get a
palace.

>Also the limit on the number of structures is stupid.  I build my structure
>up and start to build a repair center then it tells me there are too
>many structures.  

Yow!  I've never hit a limit on number of structures, and I've played
the Atreides through level 8 building some _large_ complexes.  How
many buildings are you _making_???

>Also, what does an upgrade to the High Tech factory get you?  The upgrade
>button appears, I make the upgrade, but everything is the same.

If you have an Ix, you get access to the Sonic Tank in a heavy
factory, and you can make ornithopters in an upgraded high tech
factory.  Not that ornithopters are useful at all, because they get
shot down from all the way across the battlefield....

-- 
Rob Jellinghaus    |  "Next time you see a lie being spread or a bad 
robj@netcom.com    |   decision being made out of sheer ignorance,
robj@xanadu.com    |   pause, and think of hypertext."
uunet!netcom!robj  |       -- K. Eric Drexler, _Engines of Creation_
Newsgroups: comp.sys.ibm.pc.games
From: Maurice Blok <mgjblok@cs.vu.nl>
Subject: Re: av8b harrier
Originator: mgjblok@galei.cs.vu.nl
Organization: Fac. Wiskunde & Informatica, VU, Amsterdam
Distribution: comp
Date: Wed, 6 Jan 1993 08:01:03 GMT

"steven baldassarra" <steven.baldassarra@canrem.com> writes:

>  To: Maruice Blok

>MB>  Newsgroup: comp.sys.ibm.pc.games
>MB> Message-ID: <C0Bn6G.JM1@cs.vu.nl>
>MB>    Subject: AV8B Harrier

>MB>Domark made the Mig-29M sim, which I think wasn't worth the money..
>MB>But I bought AV8B anyway. And it was Ok! A few minor bugs once you
>MB>get passed them.

>  What bugs?
>  And how does AV-8B Harrier Assault compare with Harrier Jump Jet?

Bugs I encountered in AV-8B Harrier Assault were:
- The installation program was s*cks, and manual installation was not
  described in the manual. The install program started copying files
  from A: to A:. I installed it manually which took me an hour or 2.
  It turned out later that the install program only worked ok under
  Dos 5.0 and not 4dos (that's what I'm using).
- The game only works with Dos 5.0 (maybe the lower versions 2)
  with nothing loaded in high mem and no qemm or emm installed.
- The manual says the game is best played with mouse interface,
  but when I install my mouse and try the game. The game
  crashes with some kind of interrupt error.
  So You can only use a joystick, which is really a pain cause
  you control the game via a 480x640 map, on which you point to
  your targets etc(these are really small to point at)
- I felt as I was missing some sounds. The  intro screen is without
  any sound, and while in map mode there nothing to hear to.
  Only sounds are Gun, Engine, Missiles, explosions, warnings.

That's about it for the bugs... oh, when you finish the game,
the goal is to take over an island, the game doesn't stop.
I was waiting for some kind of victory sequence, but nothing
happens. The game just runs along with no enemies, except for
that C-130 that comes in from the mainland to support it's
units, and lands at my airfields! Also the enemy has some
supply convoys running around, these just drive around
my cities and my marines aren't even blowing them to bits.
Also when you SAVE the game, and you destroyed all the
hangars before you saved (so you don't have any enemy planes
to deal with). The hangars reappear when you restore the
game and those enemy planes start taking of from your
airfields!

This should be about it...

And how it compares to AV8B Jump Jet....
First let me say that I'm a fan of Micro Prose it's sims,
espeially the ones from MPS labs.
This product is from the UK arm of MPS, and I think it stinks,
graphics are below standard, and gameplay is a bit boring.
Fly to this and destroy it, then fly to this and destroy it,
after this land.
Don't expect anything like Falcon 3 or SE3, if you really want
a harrier sim, get Harrier Assault. Despite it's defects,
it flies and look better once you're flying you plane.
And it's cheaper....

My 2 cents worth,
Maurice
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: Where to find UW help?
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Wed, 6 Jan 1993 00:58:47 GMT

>Hi,
>  Is there a hint file somewhere that I can ftp that would hve lots of
>info about UW.  Like what are we supposed to get from each level?
>Any info would be helpful.  Thanks.

I'd strongly suggest you read Game Bytes #7 (?) that had a full
walkthru with hundreds of tips on playing.  Well worth it.
-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | Read GAME BYTES Magazine!  Found    |
|  205-730-4019 - voice      | on ftp.ulowell.edu and              |
|  205-730-6445 - fax        | wuarchive.wustl.edu.  Check it out! |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
From: det@phlan.sw.stratus.com (David Toland)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: POR
Date: 11 Jan 1993 14:07:44 GMT
Organization: Stratus Computer, Software Engineering
NNTP-Posting-Host: phlan.sw.stratus.com

In article <1839@idacrd.UUCP> desj@ccr-p.ida.org (David desJardins) writes:
>This should be a FAQ.  None of the older SSI AD&D games work properly
>with DOS 5.0.  (And yes, they are total assholes for repackaging and
>selling the games with no advice to that effect.)

Umm, I've seen *no* difference running any of the Gold Box games on 3.2
vs. 5 DOS.  I've had occasional problems with Pool of Radiance and Curse
of the Azure Bonds getting into strange states (mostly Pool), but nothing
I'd relate to DOS version.  Just basic ol' bugs.

-- 
--------------------------------------------------------------------------
All opinions are MINE MINE MINE, and not necessarily anyone else's.
det@phlan.sw.stratus.com   |  "Laddie, you'll be needin' something to wash
                           |  that doon with."
From: killroy@niktow.canisius.edu (Killroy)
Newsgroups: comp.sys.ibm.pc.games
Subject: T2029
Date: 8 Jan 93 02:46:31 GMT
Organization: Canisius College, Buffalo NY. 14208


	Have a question about the first mission: I have achieved all the 
tasks in that mission but I am unable to located the RECON TEAM (The orders
say that their last location was on level 2 and when I go there I pick
up the telemetry and only see the dead guys).  Where can I locate the 
RECON TEAM?@?@? Stumped...

						.me.
Newsgroups: comp.sys.ibm.pc.games
From: church@fraser.sfu.ca (Mike James Church)
Subject: Re: Wolf3d help: How to deal with Mr. Guten Tag?
Organization: Simon Fraser University, Burnaby, B.C., Canada
Distribution: usa
Date: Wed, 13 Jan 1993 01:32:20 GMT

>>Ok, I finally got my soundboard (a Gravis Ultrasound - real nice ;-) and am
>>playing my registered version of Wolf3d.  I'm at level 9 of the 1st eposide,
>>can't find any other approach than mixing it up with "Guten Tag", and I'm
>>getting creamed.  Can anyone offer suggestions on how to deal with this guy?
>>I've tried strafing him, running around in the big room (with him following),
>>can't seem to do anything but get myself killed in a big hurry.  I go into
>>this with 99 rounds, the chain gun, and 100% health - doesn't last long ;-)
>>Surely there must be a way around this guy without using cheat modes?

>-----------------------------------------------------------------------------

>Jeff from France

>At first i want to say to you that there is a secret passage in the left wall
>(in the middle of the wall more precisely).

>I've got a good method to kill this kind of big BOSSES .
>You open the door and then go here :

>      --d--
>      [   ]
>      [   ]
>      [   ]
>-------   ----------
>      *   *
>the d represents the door.
>the * represents you.
>Take place so that you just can see the boss coming.
>when it is on view,just fire.
>In the place you are , if you place yourself well,he cannot shot you.
>--------------------------------------------------------------------

>If think this method can be used for all the big bosses.

I say, use the ALT key and do the DANCE OF DEATH...  you can kill him
with 99 rounds if you hit him up close.  The cubes in the rooms afford
you enough protection to "stick and move" until he's dead; ie: fire,
run, hide, fire, run, hide.  Heh, heh.  Good fun.

    _______                                  
   /   _   \_                __                    
 Mike | |__| |__   __ _ ____|  |__       
   |  |  _|     ) |  | / _\ _\    )
   |  |_|  | |  |/   |  |  (__ |  |
   \_______/_|__|_/__|__\____/_|__| 
    church@sfu.ca
From: jgregory@ub.d.umn.edu (jennifer gregory)
Newsgroups: comp.sys.ibm.pc.games
Subject: VIRUS ALERT!
Date: 8 Jan 1993 02:43:59 -0600
Organization: University of Minnesota, Duluth
Distribution: world
NNTP-Posting-Host: ub.d.umn.edu


Just a quick note, as I've already seen posts referring to pkzip 2.04c --
I nabbed a copy off of wuarchive.wustl.edu -- it has, in two files, once
extracted, strains of the MALTESE AMOEBA virus, which cannot be repaired.
Luckily, I scanned before execing anything, and I thought I would warn you
all.
Newsgroups: comp.sys.ibm.pc.games
From: siegl@risc.uni-linz.ac.at (Kurt Siegl)
Subject: Re: Monkey Island 2: Help needed (Spoilers?)
Organization: RISC, J.K. University of Linz, Austria
Date: Mon, 4 Jan 1993 15:46:59 GMT

In article <5889@krafla.rhi.hi.is>, gummi@rhi.hi.is (Gudmundur Bjarni Josepsson) writes:
> I'm stuck with three problems in Monkey Island 2.
> 
> 1) How do I prevent the peg leg from falling into the sea after I saw it
> off?

It's okay you don't need the leg.

> 
> 2) In the cottage, the pirate keeps noticing that the grog is of
> different color.  How do I get the right color?
> 
You need the light grog. The barman sold the last one to Kate.

> 3) How do I get the map piece from that dang bird?

Take a dog with you and the bird fears.

> 
> Thanks,
> Gummi

Kurt
Newsgroups: comp.sys.ibm.pc.games
From: jwilbur@iat.holonet.net (Jay Wilbur)
Subject: Re: Spear Of Destiny. Where?
Organization: HoloNet National Internet Access BBS: 510-704-1058/modem
Date: Tue, 5 Jan 1993 15:07:21 GMT

ollikka@messi.uku.fi (Jukka Ollikka) writes:
: 
: 
: 	I feel stupid to ask this :O
: 
: 	Where can I find Spear of Destiny-game? Is it Shareware at all?

It's a commercial game, but there is a demo at most of the usual FTP sites.

-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@holonet.net      | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
Newsgroups: comp.sys.ibm.pc.games