HDTenEightyP/NetNews huggingface dataset:
From: as029@cleveland.Freenet.Edu (Victor M. Rosario)
Subject: [TG-16CD]How many RPGS?
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)
Date: Wed, 19 Aug 92 16:38:52 GMT


I bought a TGX CD in the summer with Y's 1 & 2. I think RPGs are best
in this medium,because you can experience an athmosphere that carts
simply can't do. But it seems that in the RPG area the only ones that
i have seen for the TGX-16 CD-ROM (Please,no PC-engine games,'cuz i don't
understand japanese) are Y's and Cosmic Fantasy Story 2. Is there other
RPG for the machine NOW!? (My! 3 in a row! It looks like it the first
time I post in here!)
-- 
-------------------------------------------------------------------------
Victor Rosario                       |as029@cleveland.freenet.edu  
At last! A .signature!!(Cheers!)     |
Snail:Box 379 Fajardo,PR 00738-0379  |"I hate long .signatures!!!" - ME
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: rec.games.video
Subject: Re: Video Games Superior on Consoles
Date: 21 Aug 92 18:39:46 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149

In article <btribble.180a@terapin.com> btribble@terapin.com (Bobby Tribble) writes:
>>
>>  Well, I have heard from a very reliable source that the 1993 date is just
>>a front... the actual release date of the SNES CDROM will be sometime in
>>1994.. *sigh*
>>
>
>Zow! That has to hurt!  Can't be any worse than Adv. of Link, tho'...that was
>something like TWO YEARS late, wasn't it?
>
>Bobby Tribble  |8')
>

  I remember seeing the Zelda II pic on the Nintendo poster when I got my NES
in '88!  I think they were talking about it in '87 as well... the game didn't
come out until '89 90?  Talk about advance hype!
 _____________________________________________________________________
(                              (                                      ) 
 )  Ralph A. Barbagallo III     ) Co-Editor of                       (   
(         -----                (                M I N D  S T O R M    )     
 ) nugget@genesis.nred.ma.us    )                                    (   
(                              (  THE Newsletter for high-end gamers! )  
 ---------------------------------------------------------------------
 MindStorm-9474 Fallson Ct., Blue Ash, OH  45242   (ed. Aaron Buckner)

  
Newsgroups: rec.games.video
From: thao@bnr.ca (Anthony Murtagh)
Subject: Re: TG16: Some Turbo Duo CD-ROM info
Organization: Bell-Northern Research, Richardson, Tx.
Date: Fri, 21 Aug 1992 10:50:35 GMT

In article <1992Aug20.231539.25436@cbnewsl.cb.att.com> conty@cbnewsl.cb.att.com (Conty-kun) writes:
>
>The following information has been culled from various sources, including
>TTI publications, NEC spokepersons, and computer catalogs.  I hadn't seen
>any of this here before, so I'm posting it.
>
>- The SCSI interface for the Turbo Duo is supposed to come out in March or so.
>
>- The CD-ROM drive will be able to play CDs and CD+Gs as well as CD-ROMs.
>  Output will be through the stereo RCA jacks in the back of the unit.
>
>- The specs for the drive will be similar to those of NEC's CDR-37.
>  According to my MacConnection catalog, the CDR-37 has a 64K RAM cache,
>  an average access time of 450 ms, and can upload 150 K per second.
      ^^^^^^^^^^^^^^^^^^^

hmmm...i'm not too familiar with cd-rom's in general though.  would anyone
happen to know the "average" access time of an "average" cd-rom?  that would
perhaps put the turbo-cd into perspective as a probable pc cd-rom as well
as game machine.

laly thao


/***********************************************************************************\
*   thao@cse.uta.edu	   |  "The lipstick is purple.  The mecha is Psycho."	    *
*   B645ZAY@UTARLG.UTA.EDU |                          -old Panime newsletter        *
\***********************************************************************************/
From: penfold@dworkin.ccs.northeastern.edu (Karl J von Lauderman)
Newsgroups: rec.games.video
Subject: Re: Turbo CD game recommendation II
Date: 16 Aug 92 18:45:21 GMT
Organization: College of Computer Science, Northeastern University
Originator: penfold@sun3140h.ccs.northeastern.edu

In article <1992Aug12.065307.597@sactoh0.sac.ca.us> mfolivo@sactoh0.sac.ca.us (Mark Newton-John) writes:
>Oh, a couple of gaems that I recommend are:
>
>Monster Lair- a GREAT shooter with the best music I've ever heard
>in a video game, even better than the music for Klax (Atari)
>
>Ys I and II (pronounced "ees", rhymes with "niece")- an RPG that is
              ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
	Hey, thanks! I've been wondering about that for months! :-)

.-  .--        .-     Karl J. von Laudermann               | "Ah, those figmen.
|  /    __  __ |      penfold@dworkin.ccs.northeastern.edu | Happy as rats, 
|    \    \/   |  ___ -------------------------------------+ they are.  They
|     \        |      tap-dance not, neither do they fart." - Greensleeves
From: abj@ida.liu.se (Andreas Bjorklind)
Newsgroups: rec.games.video
Subject: Re: [GAMEBOY] Who else owns one . . .
Date: 19 Aug 92 18:22:22 GMT
Organization: Dept. of CIS, Linkoping University, Sweden

I bought Faceball: 2000 recently, ad that is really entertaining. It's
a 3D labyrinth game where you shoot at Smiley-faces.

It is really addicting! You can play it up to four players at once,
too.

/andreas

--
----------------------------------------------------------------------------
    Mr. Andreas Bjorklind, Laboratory for Library and Information
  Science (LIBLAB), Dept. of Comp. & Info. Sci., Linkoping University,
  S-581 83 Linkoping, Sweden. Tel. +46 13 28 19 69, Fax +46 13 14 22 31
 Internet: abj@ida.liu.se, UUCP: sunic!liuida!abj, Bitnet: abj@seliuida 
----------------------------------------------------------------------------
Newsgroups: rec.games.video,comp.sys.amiga.advocacy
From: philip@utstat.uucp (Philip McDunnough)
Subject: Re: Video Games Superior on Consoles
Organization: University of Toronto, Dept. of Statistics
Date: Fri, 14 Aug 1992 07:37:02 GMT

In article <vh5ma4#@lynx.unm.edu> kholland@hydra.unm.edu (Kiernan Holland) writes:

[Quotes re 65816 vs. 68k...]
>
>Isn't that the same CPU the Apple IIgs uses? If so, we are talking 
>4mhz 8/16-bit CPU's here. Right? Apple did that so the APple IIgs would 
>be backward compatible with Apple II software. That was a wise decision, 
>****NOT*****

Of course maintaining backwards compatibility mattered at the time as the
educational market demanded it. They still do of the LC with its IIe card.
 
That did not stop the GS from developing into a fine general computer, with
a really nice OS (GS/OS version 6.0 with HFS FST's, ProDOS FST's, MS-DOS
FST, etc...).
 
There are 3,7,8,9, 10 and 14MHz versions of the 658C16. The 14MHz version is
made by Sanyo and is unbelievable fast. There is a reason why all thes fast
cpu's are coming on-line and that is the SNES's CD-I drive.
 
Philip McDunnough
philip@utstat.toronto.edu
From: arnieh@mthvax.cs.miami.edu (Arnaldo Horta)
Newsgroups: rec.games.video
Subject: Re: Help needed SNES Zelda
Date: 20 Aug 1992 15:56:54 -0400
Organization: University of Miami Department of Mathematics & Computer Science
Distribution: fl
NNTP-Posting-Host: mthvax.cs.miami.edu

In <1992Aug20.091346.6143@iscsvax.uni.edu> westendorf@iscsvax.uni.edu writes:

>   Help!  I'm in the dark world, 2nd palace (the flooded one), and
>   I can't seem to figure out how to kill the final monster.  He has
>   bubbles around him and every so often they fly away from his body.
>   I've tried just about every weapon I own, and nothing hurts him.
>   Thanks for your help.

Use the hookshot to pull of the little bubbles.  As they come off, kill
the bubbles with the sword.  Once all the bubbles are dead, you can
attack the main enemy.

Arnaldo Horta
From: tml@druhi.ATT.COM (Tim Larison)
Newsgroups: rec.games.video
Subject: GENESIS: Castle of Illusion/Fantasia opinions wanted
Date: 14 Aug 92 00:29:05 GMT
Distribution: rec

I want to buy a Disney fan a Sega Genesis video game as a gift,
and I saw these two titles in the video store.

Any opinions on these two games?  Which game is better?

				Tim Larison  att!druhi!tml

Newsgroups: rec.games.video
From: revans@uspi2.Prime.COM (Robbin Evans)
Subject: Dragon Warrior I -- Death Necklace
Followup-To: rec.games.video
Organization: Prime Computer, Inc.
Date: Fri, 21 Aug 1992 17:54:31 GMT

In a hint book I saw a note that said to get a lot of money, find
the Death Necklace and sell it.  The book said it was in a cave
'down from Garinham'.  Has anyone found this necklace?  I've checked
the two caves somewhat south of Garinham (one with the tablet, the
other with the fighter's ring and cursed belt), but in neither could
I find the Death Necklace.  If anyone has any suggestions, I'd appreciate
them -- I'm playing again and I think this would be fun to find.

/Robbin Evans
revans@uspi2.prime.com
Newsgroups: rec.games.video
From: bovine@engin.umich.edu (Mitchell Rohde)
Subject: Re: Stripped Down Game Copier
Date: Mon, 17 Aug 92 10:59:47 EDT
Organization: University of Michigan Engineering, Ann Arbor

  I was hoping we could get a list going of the different types
 of chips used in the carts...

  like, which proms are used in NES or Atari or SNES etc etc...
.
:
Newsgroups: rec.games.video
From: scottb@netcom.com (L'etat des mortes)
Subject: Wanted: MGH + recommendations from MGH owners
Date: Wed, 12 Aug 92 22:48:37 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 


Wanted: Multi-Game Hunter

Local Importer (San Jose/San Francisco) preferred

Also I wouln't mind testemonials/recommendations from MGH owners.

Scott

scottb@netcom.COM
From: carleton@tecsun1.etl.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: Dragon Warrior I -- Death Necklace
Date: 22 Aug 92 17:20:58 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

revans@uspi2.Prime.COM (Robbin Evans) writes:

>In a hint book I saw a note that said to get a lot of money, find
>the Death Necklace and sell it.  The book said it was in a cave
>'down from Garinham'.  Has anyone found this necklace?  I've checked
>the two caves somewhat south of Garinham (one with the tablet, the
>other with the fighter's ring and cursed belt), but in neither could
>I find the Death Necklace.  If anyone has any suggestions, I'd appreciate
>them -- I'm playing again and I think this would be fun to find.

>/Robbin Evans
>revans@uspi2.prime.com

	I don't know about the necklace, but the belt can be sold for mucho
gold.
From: demon@desire.wright.edu (Stupendous Man)
Newsgroups: rec.games.video
Subject: Krusty level 3 password
Date: 3 Aug 92 18:20:43 GMT
Organization: Demonic Possesions, Inc.


	Krusty level 3 password is "flanders"

Brett                                                      
_______________________________________________________________________________
Proconsul Computer Consulting                                        CHA-CHING!
Better, Cheaper, Faster					       (Pick any two :)
Disclaimer:								   NOT!
Newsgroups: rec.games.video
From: dave@admiral.uucp (Dave Litchman)
Subject: Re: [NES] Ultina Exodus Help!!
Organization: The Admiral's Unix System & The Grid BBS
Date: Mon, 17 Aug 1992 02:17:18 GMT
Keywords: Marks, cards, altars

In article <16kctoINNhki@maggie.cs.widener.edu> andra@cs.widener.edu (Robert Andracsek) writes:
>4)  (Not related to game playing, but) Out of curiosity, which version
>    of Ultima was this game taken from?  I'd have assumed 1, but I've
>    heard things that have made me doubt it...  (This from one who has
>    never seen the PC version... :(  )

Ultima Exodus for the NES is based on Exodus: Ultima III for home computers.


-- 
"Dammit Jim, I'm a free man, not a number!"
----------------------------------------------------------------------
"Quick, man! Cling tenaciously to my buttocks!" -- Powdered Toast Man
Xref: sparky rec.games.video:16924 alt.games.lynx:397
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Atari solves the blinking pixel problem [Lynx]
Date: 13 Aug 1992 21:26:14 -0700
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <1992Aug11.012931.14801@eecs.nwu.edu> kaufman@eecs.nwu.edu (Michael L. Kaufman) writes:
> [Stuff about the "blinking pixel" on the Lynx II deleted]
>
>Could you post just what games exibit the problem, and where to look to see
>if your system has it?

  To be honest, I'm really not up to going through all of my Lynx games to see
which ones display the "blinking pixel" quirk, simply because IMO it's too
much of an effort for such a minor nit. On the other hand, if you do have the
BP, most of the time (on my Lynx II, anyway) it'll be in the lower-left
corner, almost out of sight. A lot of times it's not even there, and when it
is there, often you can't see it among the background scrolling and graphics.

  The only blatant appearance of the blinking pixel is in CHIP'S CHALLENGE; on
that game, it appears as a nearly-solid white dot, underneath Chip's
horizontal position near the bottom of the screen. In any event, though, it's
not enough of a nuisance to interfere with gameplay, IMO.

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
Xref: sparky rec.games.video:17384 alt.games.lynx:474
From: kolstad@cae.wisc.edu (Joel Kolstad)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Zarlor Mercenary for sale/trade (LYNX)
Date: 23 Aug 92 02:08:17 GMT
Distribution: usa
Organization: U of Wisconsin-Madison College of Engineering

Hi,

I bought Zarlor Mercenary about 2 weeks ago, and after playing it for awhile,
I've decided it's really not my kind of game.  So, I'd like to sell it or
trade it.

I'm asking $15 (I pay ground shipping) if you want to buy it.  I'd like to
trade it for Todd's Adventures in Slime World, but will consider other offers.

Please reply by e-mail to kolstad@cae.wisc.edu.  Thank you.

						---Joel Kolstad
Newsgroups: rec.games.video
From: stevela@beach.csulb.edu (Steve La)
Subject: Re: GENESIS and Video Output
Organization: Cal State Long Beach
Distribution: rec.games.video
Date: Mon, 17 Aug 1992 21:46:54 GMT

In article <56668@mentor.cc.purdue.edu> linet2@mentor.cc.purdue.edu (Lord
Eugster) writes:
> I heard somewhere that you can hook up a Genesis to an RGB monitor.  Although
> this might be an FAQ (sorry), I'd like to know how.  The details were very
> vague- I don't know if the RGB monitor they were referring to is a digital or
> analog monitor.  I have an IBM with VGA (analog RGB) and would like to know
> if such a feat is possible.  Also, is it worth doing so?  I know hooking up
> the Genesis to a RGB won't give you any extra colors, etc, but the monitor
> usually has better dot-pitch than a TV.
>
>  Eugster
--
   You'll need an analog RBG monitor with a scan rate of ~15.75Khz.  Most newer
VGA monitors have a scan rate of 31.5Khz or higher, these monitors won't work
with your Genesis.  Here are a few good RBG monitors which worked perfectly
with my Genesis:
 * Mitsubishi DiamondScan (older model with a max resolution of 800x600)
 * Thompson UltraScan (same as DiamondScan, discontinued product)
 * Sony KV-1311CR (support tons of video inputs including digital/analog RGB)
 * Sony KX-1901A (19") or KX-2501A (25") best RBG monitor so far
 * Amiga 1084s 
 * Atari 1224 color monitor
   My favorite one was the Sony KX-1901A RGB monitor.  It has a 19" trinitron
tube and the display was beautiful.  It worked perfectly with my Genesis,
NeoGeo, SuperFamicom, the Arcade console.  An Amiga 1084s (13") RGB monitor is
probably the second best.  Hope this help...

-Steve
  ___   _____   ____   _  _   ____       _       __           Steve La     
/ ___) (_   _) | ___) | || | | ___)     | |     /  \       Network Manager 
\__  \   | |   | _)_  | || | | _)_      | |__  | || |     stevela@csulb.edu
(____/   |_|   |____)  \__/  |____)     |____) |_||_|      (310) 985-4750  
CALSTATE UNIVERSITY LONG BEACH, 1250 Bellflower Blvd. Long Beach, CA  90840


Newsgroups: rec.games.video
From: David Brady <Brady_David@Tandem.Com>
Subject: Re: SNES: Super Mario World: Bowser
X-Xxdate: Thu, 13 Aug 92 18:34:03 GMT
Organization: Tandem, Inc.
X-Useragent: Nuntius v1.1.1d7
Date: Thu, 13 Aug 1992 17:29:58 GMT

In article <1992Aug12.230358.12424@u.washington.edu> Phaedrus,
phaedrus@milton.u.washington.edu writes:
>     First of all, to get to Bowser in the first place, you need to
select
>the right path through the numbered rooms; I always use rooms 3 and 6.  

There isn't a 'right' path.  Pick any 2 you like.  (3 and 6 do work fine!)
-----------------------------------
email: Brady_David@Tandem.Com

Remember, David Brady IS Lee Harvey!
Newsgroups: rec.games.video
From: singh@r-node.gts.org (Rajendra Singh)
Subject: [GENESIS] Krusty's Fun House & Space Mutants
Organization: Public Access UNIX Information System
Date: Wed, 19 Aug 1992 17:46:20 GMT

Does anyone have any of the above two games?  I am thinking of buying
them, would you recommend them?

Thanks in advance.
-- 
Raj (singh@r-node.pci.on.ca)
E-Mail:  tcomsing@bluffs.scar.utoronto.ca (University of Toronto)
From: deloura@noaapmel.gov (Robert DeLoura)
Newsgroups: rec.games.video
Subject: Re: Zelda: Please Help..
Date: 19 Aug 92 18:05:44 GMT
Article-I.D.: wimpie.DELOURA.92Aug19100544
Organization: NOAA/PMEL, Sand Point Way, Seattle, WA

> marms@sandia.UUCP (Mike Arms) writes about how he can't figure out how to get
> to the blocks on the left side of the hole in the 5th Dark World dungeon, and
> asks for detailed instructions on how to do it.

Ok.  I've been working on typing in a walkthrough of Zelda that I've put
together.  I'll type that part in early to answer your question.  Here it is:

(SPOILERS AHEAD!!)

These directions start from the room with the blocks in it.  You'll need to
have a Key.

Kill the 3 Red Electric Spheres, and the Skeleton Knight.  Exit North/Down to
level B6.

Exit South (avoid the flying Skull).

Kill the 4 Blue Electric Spheres.  Watch out for the Skeleton Knight that will
appear.  The first Ice Skeleton on the wall is real, and will come to life.
After all this, exit through the locked door to the East.

Hit the Crystal Switch here until it turns Blue.  Avoid the 'Bunnifier' by
hiding near the door until it runs into a wall and kills itself.  Loot the
vases (5 Arrows, Heart, 1 Bomb, 3 Small Magic Refills).  Exit West.

Exit North.

Exit North/Up to level B5.

Kill the Red Electric Spheres again, and jump into a hole to get healed by
the Faeries.  Return via the transporter there, and exit North/Up, which will
put you back in this room again.  Kill everything here and then exit South.

Exit East.

ICY!
Throw Magic Powder on the flying Skull, and Ether the creatures that dart out
of the walls.  Trigger the Pressure Plate under the single vase in the NE 
portion of the room, and exit South.

ICY!
Exit West.  Wearing the Cape or using the Staff of Byrna will make this easier.

Kill the 2 Blue Spheres.  The vase has a Pressure Plate under it, which will
reveal a chest.  Loot the chest (Key).  Exit North/Up to level B4.

6 Green Blobs will come out of the ground here.  The NE Ice Skeleton is real.
Northern vase has 5 Arrows, Southern one has a Bunnifier under it.  Exit via
the locked door North.

ICY!
Nearest vase to your Northeast has a Pressure Plate under it.  Trigger it and
exit West, avoiding/killing the 2 Penguins that may get in your way.

Jump down through the hole, to B5.

Exit East (you're in the Big Chest room).

Kill the nearest Ice Skeleton, and push the Southernmost reachable block into
the hole.  Jump in after it, to B6.

Push the block onto the Pressure Plate that's under the vase.

-----
And you're done.



--Robert DeLoura
deloura@noaapmel.gov
From: konfer@eua.ericsson.se (Fergus Slorach)
Newsgroups: rec.games.video
Subject: (MD/Genesis) Bug Strikes Desert!
Date: 17 Aug 92 09:56:10 GMT
Organization: Ellemtel Telecom Systems Labs, Stockholm, Sweden



I was reluctant to buy Desert  Strike for various reasons
(one being the 599SKr [$120!] price tag), but I'd read the
rave reviews here and in the press and I've had generally
good experience of Electronic Arts games (except Faery Tale).

So I bought it. It's excellent, but...

I'm at stage #3: Embassy Rescue, and I've tried 5 or 6 times
to get through. Finally I make it all the way through to the
Mission #8: The Embassy. 
I've picked up an extra life and lost none, so things are 
looking good. I go to the embassy and fly close to the landing
spot; the game cuts to a cinema of the co-pilot running from the
already landed(?) Apache, wiping a couple of guards and going
into the Embassy; then it cuts back to the normal view, lands
the chopper automatically and then...

nothing. Still screen, no sound, buttons won't do a goddam thing.
Finally I have to hit reset. 

EA, if you're listening:

#1. Is this a known bug? Will it happen every time? How can I
    avoid it? Can I sue for the lost 40 minutes of my life?
#2. Why do I have to pay more for a game here than I would pay 
    for a system (+free game) in the States?
#3. Can we have a sequel to 'The Faery Tale Adventure'? Really?

Anybody else care to answer these questions? 

I'm crossposting to alt.litigious, and if you send me $20 I'll
mail you your own personalised copy of the court proceedings.
(Please allow 10 years for the verdict).

Or not.

==================================================================
Fergus Slorach, Cadence Consulting Services (Northern Europe)
"Even if you don't know the question..."
==================================================================
From: schiu@terapin.com (Steven Chiu)
Newsgroups: rec.games.video
Subject: Re: SNES SF2: Your General Config?
Date: 14 Aug 92 01:45:40 GMT
Organization: BBS

L. Punch - Y
M. Punch - X
H. Punch - R

L. Kick  - L
M. Kick  - B
H. Kick  - A

I usually switch SHORT with FOWARD (Buttons L & B). It seems almost impossible
to use the L buttons. Say if I use E. Honda, I'm more likely to use the FOWARD
kick more than SHORT, so I would replace SHORT as the L button. This resembles
the arcade's setting a bit. From SHORT to ROUNDHOUSE and from JAB to FIERCE.
Ya know?
Newsgroups: rec.games.video
From: denton@ssd.comm.mot.com (Perry Denton)
Subject: Lynx Hockey - mini-review
Organization: Motorola
Date: Fri, 21 Aug 1992 17:39:51 GMT

Picked up a few new Lynx games yesterday: Hockey, Qix,
and Robotron ($13!).  Both Qix and Robotron seem like
well done arcade conversions, except I am have control
problems with Robotron which I assume I will get more
used to it (I'm used Control "A" right now)

But my main intent of this post is just to say
"LYNX HOCKEY SUCKS!!!!"   This game will become
the first-ever game returned by yours' truely.

First the good points:
   1) Seems to have a good team selection

Now the bad points:
   1) Hit "option 1" to move control to nearest player
      to the puck?  Are you kidding?  This is only a 
      manuever you need to do every second or so.
      This alone make the gameplay near zero.

   2) Where is the puck?  It seems to be the size of about
      two pixels, and is impossible to follow it's location.

   3) The sound effects (what little there is) suck.  

   4) I don't seem to have control of the goalie.  If it
      is computer-controlled (which I believe it is), the
      computer is a very poor goalie.

I was hoping for something at least half as good as 
"Blades of Steel" (esp when it looks like a clone of it)
I still consider "Blades of Steel" the best sports game
ever made (yes, much better than Genesis' Madden or NHL Hockey)

Hope this saves somebody $40.

Perry
-- 
Perry Denton
Motorola, Inc.
Schaumburg, Illinois
Internet: denton@ssd.comm.mot.com       Phone: (708) 576-4479