HDTenEightyP/NetNews huggingface dataset:
From: rhill@physics.adelaide.edu.au (The Amiga Kid)
Newsgroups: comp.sys.amiga.games
Subject: Games CHEATS and FTP sites.
Summary: An FTP site for games cheats
Keywords: Amiga,Cheats,FTP
Date: 9 Apr 92 01:28:33 GMT

With all these people (including myself) asking for help with solutions or
cheats to games, I have a proposal to stop the same questions being asked over
and over.

1. A number of FTP sites where cheats, hints or full solutions (especially
adventure and RPG) for all games can be stored. There could be a number of
sites anywhere in the world which contain these files.

2. A contact list of email addresses for people who may wish to help with a
number of games. I borrowed this idea from the magazine Australian Commodore
and Amiga Review which has a list of clever contacts. This contains the
person's address and the game with which they can help.

3. A list of ftp sites which currently have hints and maps for games (e.g.
EOB,DM,etc).

This information could be posted regularly to news so that everyone will know.

Any comments on this and anyone willing to set this up or co-ordinate? (I
don't have the time to but would be willing to provide hints.)

BTW many hints and cheats are found in computer magazines so perhaps some
people could type these up?

Any comments?

Regards

--
Robin Hill (The Amiga Kid)
Physics Department, Adelaide University
rhill@physics.adelaide.edu.au
From: dleslie@phakt.usc.edu (David Leslie)
Newsgroups: comp.sys.amiga.games
Subject: Need help killing fast ram in order to run old games
Date: 7 Apr 1992 01:00:48 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: phakt.usc.edu
Keywords: Archon, one on one, Electronic Arts, fast ram, guru


	I am trying to run some older Electronic Arts games on my A1000.
Namely Archon and One on One. I was warned that neither would work if I
had any FastRam (I have a 1 meg insider + 2 meg starboard + 512k chip);
and nether work (both boot to a green screen then the EA title screen 
then guru). I was wondering if there is some utility that will disable
fastmemory. Like 'nofastmem' but will survive a reboot like bootmenu;
or something along the lines of 'killchip'. I remeber the same problem
was posted here not to long ago. Anyway, thanks for any help!

----------------------------------------------------------------------   
|  Amiga ///    |  U.S.C. Trojans  |  Too   |  David Leslie          |
|       ///     |                  |  Much- |                        |
|   \\\///      |     Fight On!    |  Too   | dleslie@girtab.usc.edu |
|    \XX/       |                  |  Soon! |                        |
----------------------------------------------------------------------
From: aces@mcode.amdahl.com (Jeffrey D. Smith)
Newsgroups: comp.sys.amiga.games
Subject: Re: Need help on Black Crypt level 24
Date: 13 Apr 92 17:57:28 GMT
Reply-To: jds30@amail.amdahl.com
Distribution: na
Organization: Amdahl Corporation, Sunnyvale Ca.

In article <19555@chopin.udel.edu>, don@chopin.udel.edu (Donald R Lloyd) writes:
> 
[stuff deleted]

>      However, I've only been through a small section of level 24 (the area
> where the statues are).  Whenever I try to get out using the door on the
> right-hand side of the statur area, I run into a huge disembodied skull that
> proceeds to slaughter my party.  I can back up behind the door to recuperate,
> but no matter how many spells I throw at it, it won't die.  Is this Medusa?
> How can I get around it/her?
Yes, you've found the Medusa.  If your characters are killed, they
will appear in the "New Additions" area.  You'll need "stone to flesh"
scroll to fix them.

The Medusa can only be killed with a special weapon.  You'll have to
find it somewhere in that main area.

Good luck.
Newsgroups: comp.sys.amiga.games
From: ggg@kepler.unh.edu (Gregory G Greene)
Subject: Re: Considering switching to IBM
Organization: University of New Hampshire  -  Durham, NH
Date: Fri, 17 Apr 1992 15:52:38 GMT

>A friend of mine switched last week from an A500 to a 486/33, 130mb HD, 4 megs
>RAM, SVGA monitor, MSDOS5.
>
>He Said:
>> Got my PC set up last night and I must say I'm very pleased with it. Having
>> said that, I loaded up Wing Commander II expecting to be awestruck... and
>> I wasn't! Crap sound, nice graphics mediocre gameplay.
>
>So, if you use your machine for games (this IS comp.sys.amiga.games) beware!
>There is a LOT of hype on PC games recently...

     Wow, thats very strange.  I've seen WCII running on a 486 and its very
 good.  The graphics were very well done, and the sound was great.  Did this
 guy have a soundblaster card?  I mean if you buy a PC with intentions of
 playing games on it, get a sound card.

						G.Greene

>
>-- 
>Colas Nahaboo, colas@sa.inria.fr, Bull Research, Koala Project, GWM X11 WM
>Pho:(33) 93.65.77.70(.66 Fax), INRIA, B.P.93 - 06902 Sophia Antipolis, FRANCE.
From: Ikki@BEIZ.mediatex.ch
Newsgroups: comp.sys.amiga.games
Subject: Re: NINTENDO ADAPTER POSSIBLY COMING OUT....
Date: 9 Apr 92 22:04:26 GMT
Article-I.D.: BEIZ.29d31216.8c831e.2
Organization: MEDIAtex AG, CH-8807 Freienbach/SZ

Where did you read that? It sounds like
an April-joke. Playing Nintendo-games
on Amiga with adaptor? Hmm.....

I read sience two years in the mag C&VG
about the same thing, BUT: It was an
adaptor for the Amiga, Playing Mega-Driv
e games on it. They wrote: "Yes, it will
work, because the MegaDrive has an 68000
chip inside,Amiga too, the co-proz of
the Amiga will do that and that", etc.
It was in the April issue of C&VG, AND,
it was a joke.

Internet: Ikki(at)BEIZ.mediatex.ch


|B                                    B|
|E           CH: VTX *3600#           E|
|I           D:  BTX *28881#          I|
|Z                                    Z|
Newsgroups: comp.sys.amiga.games
From: osuml1@cspyr1.cs.adfa.oz.au (O'SULLIVAN MICHAEL)
Subject: Help with Beast 2
Summary: Anyone with a walkthrough for beast 2?
Keywords: help
Organization: Australian Defence Force Academy, Canberra, Australia
Date: Wed, 8 Apr 1992 11:54:59 GMT

Anyone with a walkthrough for beast 2 could you please mail it to my email
address.
          Thanx in advance,
			    Mozz :-)
.

Newsgroups: comp.sys.amiga.games
From: sacke@gn.ecn.purdue.edu (Elizabeth E Sack)
Subject: Re: What about the Birds of Prey update?
Organization: Purdue University Engineering Computer Network
Date: Thu, 16 Apr 92 20:38:47 GMT

In article <1992Apr16.170322.1360@uni2a.unige.ch> dujourdh@uni2a.unige.ch writes:
>In article <1992Apr15.174834.16121@gn.ecn.purdue.edu>, sacke@gn.ecn.purdue.edu (Jeff Hanna) writes:
>IS THIS GAME EXIST ON PC ?

No, HAHAHAHAHAHAHAHAHA!  We finally have a game that the PC's don't!

Newsgroups: comp.sys.amiga.games
From: uzun@crash.cts.com (Roger Uzun)
Subject: Re: Ultima 6 port (and Might and Magic III)
Organization: Crash TimeSharing, El Cajon, CA
Date: Tue, 07 Apr 1992 17:27:00 GMT

In <ku1ga6INNdlk@appserv.Eng.Sun.COM> stuartm@rocksalt.Eng.Sun.COM (Stuart M.) writes:


>entity@cccan.uucp (Cybernetworx) writes:

>BTW, a working copy of MM3 is on seven 880k disks.

>The game must have been ported to an A3000/25 with a fast hard drive.  On
>that platform, I imagine, it would be fun.

>-Stuart

This is what worries me about certain type sof games and the Amiga,
in the PC world it is OH SO common for games to REQUIRE a 386SX or
better, 16Mhz of greater clockspeed and 15-30 M of hard disk space.
Examples include Ultima Underworld, Ultima 7, even Falcon 3.0 is
only truly playable on a 386 system running at 20Mhz or greater.
All these games REQUIRE 2M of RAM and really only enable all features
with 4M or more of RAM.

Now we port them over to the amiga, and the base machine here
is a 2 Floppy, 1M A500 running at 7Mhz at best.
This means for certain types of games, it is a no win sort
of port.  I applaud New World computing for making a decent port,
but in fact, for this type of game, the base Amiga market is
so under-powered I feel that they will get a lot of flack from A500
owners.  I know of no answers, but I would rather see an A3000
as the target machine that get some lame port of a wonderful
MS-DOS product.  The A500 is great for Shadow of the Beast type games,
but I woud dread playing falcon 3.0 on one!
-Roger
From: wchucky@ocf.berkeley.edu (Chuck Woo)
Newsgroups: comp.sys.amiga.games
Subject: Willy Beamish
Date: 14 Apr 1992 22:16:56 GMT
Organization: U. C. Berkeley Open Computing Facility
Distribution: world
NNTP-Posting-Host: monsoon.berkeley.edu

hi folks.
can someone tell me how to get rid of the gang after meeting them in front
of the bar in West Frumpton? 

t'anx!
-- 
===========================================================================///
= Chuck Woo                | This is a shareware .signature.  If you like ///
= wchucky@web.berkeley.edu | it please send me a small contribution!  \\\///
=======================================================================\XX/
From: Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth)
Newsgroups: comp.sys.amiga.games
Subject: Re: 2 button joysticks
Date: 17 Apr 92 03:36:58 GMT
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Thu 16 Apr 92 18:54, Gfm@ccs.northeastern.edu (george F 
wrote:
 GF> button joystick)... Also, FYI... The Genesis has 4 buttons (3 regular
 GF> and
 GF> a start button) but as far as I know only 2 are supported, I've heard
 GF> it's
 GF> wired wrong to use 3 on an amiga but you can switch the pins and it
 GF> will work
 GF> (this is third hand information so don't quote me on it)
From the first hand (i'm the guy who sat down and figured out how to read
button A and START)...
Yes, it *is* possible to read all four buttons on the Genesis joystick.
However, you have to re-wire the stick or build an adaptor.
Unfortunately, nobody supports this as of yet, as far as i know. I have a
few game designs around that would take advantage of a Genesis stick (has
three different control schemes: Genesis with adaptor (abc start all used),
2-button stick, and normal 1-button... the controls get increasingly
annoying as the number of buttons drop...) but i'm such a lazy guy with so
many projects in the pipeline, don't hold your breath.

Anyone curious about the full details on this, wanting hardware details and
a 68000 routine to read all four buttons, can email me, or if there's
enough demand i'll post it here.

-- Via DLG Pro v0.991

- be zorch, daddi-o --------------- paul (raccoon) trauth ----------------
--------------------------------------------------------------------------
Internet -> paul_trauth@agwbbs.new-orleans.LA.US        \\\///\\\///\\\
Usenet   -> rex!agwbbs!paul_trauth                      \\\///\\\///\\\
--------------------------------------------------------------------------
  "eagles may fly, but a weasel will never get sucked into a jet engine"
Newsgroups: comp.sys.amiga.games
Subject: Re: Agony cheat code?
From: spaceman@rata.vuw.ac.nz (Brendan 'spaceman' Jones)
Date: Thu, 9 Apr 1992 02:18:13 GMT
Organization: Computing Services Centre, Victoria Uni. of Wellington, NZ.



>   Does anyone know a cheta code for AGONY (psygnosis)

I wouldn't get your hopes up. I posted on this board asking about it and
was 'reliably' informed it wasn't released yet. I guess I must have been
playing some other game called Agony then. There are probably millions of
games out there called Agony that feature flying owls.

--

                " I'm a bad boy cause I don't even miss her
                     I'm a bad boy for breakin' her heart
                         And I'm free, free falling "
SPACEMAN@RATA.VUW.AC.NZ   /  +64 O4 567 934O  /  1O SUMMIT RD. LOWER HUTT. N.Z.
Newsgroups: comp.sys.amiga.games
From: har@ux.acs.umn.edu (--SeebS--)
Subject: DM/CSB vs 2.04
Organization: University of Minnesota
Date: Tue, 14 Apr 1992 09:03:49 GMT

In article <stewartm.02sb@bfield.uucp> stewartm@bfield.uucp (Stewart Mckinnon) writes:
>Hmmm. Don't you mean that *DUNGEON MASTER* won't work with WB 2.0? My CSB
>works fine with 2.0 - it's Dungeon Master that won't load.......

Odd. Under 2.01, DM wouldn't boot or load. Under 2.04 it will load, but
it locks up after a certain amount of time.

I haven't tried CSB under 2.04 yet, but I suspect it will be ok. I know that
CSB has crashed much more often than DM for me. As well as having a *very* odd
bug once with the contents of a chest.

>*   "What other computer is there?"                                         *
>*   "Amiga Users.....we march to a different drummer."                      *

-s
-- 
Peter Seebach, using my fiancee's acount. (Please use "SEEBS" in the subject
line, so we know who it's for.)  Polygamy: "There can be more than one."
I use an amiga because it works better than all the other machines I tried.
har@ux.acs.umn.edu (Love Incarnate)
From: garym@castle.ed.ac.uk (Gary Martin)
Newsgroups: comp.sys.amiga.games
Subject: Immortal - the water level
Date: 9 Apr 92 15:15:01 GMT
Organization: Edinburgh University

A great game this....  Do I have to just paddle a lot faster or am I
missing something.  I've managed to get back to my ladder ONCE (and been
eaten), but I presume you just need to go very close the the whirlpool. 
ANY tips will be useful, thanks. 

Gary.
From: Andrew.Morison@f359.n633.z3.fx.cec.edu.au (Andrew Morison)
Newsgroups: comp.sys.amiga.games
Subject: Monkey Island Help Needed
Date: Fri, 10 Apr 1992 21:23:32 +1000

    Hi Everyone,
              I was wondering if any-one had the full soultion to the Secret of
Monkey Island I. I have been unable to get any-where and any help would be much
appreciated.

                                                Andrew Morison.



 * Origin: Crazy Diamond Amiga BBS  +61-3-569-8873 (3:633/359@FidoNet)
From: D.J.Clark@newcastle.ac.uk (D.J. Clark)
Newsgroups: comp.sys.amiga.games
Subject: Re: Mega.lo.Mania 's 9 th epoch surprise
Date: 10 Apr 92 12:03:24 GMT
Organization: University of Newcastle upon Tyne, UK, NE1 7RU

E63257@TRMETU.BITNET writes:

>Did anyone get across with this?

>One night I was playing Mega lo Mania and I reached the 9 th epoch
>after several hours. And when I conquered the two islands and pressed
>the mouse button to play the third; the computer got all of my men
>(There was about 180) to this island automatically. And when I completed
>the 9 th epoch then it said me that I was about to enter the mother of
>the battles and I was having no man and it informed me that I failed.
>I replayed the epoch and the same thing occured. What have I to do?
>Does this means that the game ended?
 
You have to put some of your men into suspended animation earlier in the game.
This can only be done when you reach the year 2001 A.D. as far as I can 
remember. Anyway read the manual it tells you what to do.

	Dave


"I've been to a parallel universe, I've seen time running backwards, I've
played pool with planets and given birth to twins, but I NEVER thought in
my entire life I would taste an edible Pot Noodle."
From: MSK119@psuvm.psu.edu
Newsgroups: comp.sys.amiga.games
Subject: Re: misc MM3 questions...
Date: 16 Apr 92 17:51:24 GMT
Organization: Penn State University

(Sorry, but I can't Cup & Paste on this cheesy editor)
As to getting exp for the artifacts, I know that, but, for example, I get 1 mil
exp for each Orb, but when I return 11 I get something special in addition. (I
haven't done it yet, but that IS what the fountain menat, right?) So, do I get
something special after so many artifacts or just exp for each one no matter
how many?
Same question for the arena.  I know I get increasing amounts of exp, but do I
get some special prize after so many wins?
Eric
From: yury@bknight.jpr.com (Yury German)
Newsgroups: comp.sys.amiga.games
Subject: Re: Fighter Duel tactics
Distribution: usa
Date: 4 Apr 92 20:43:47 GMT
Organization: Blue-Knight Productions

In article <James_Coulter.7300@panam.wimsey.bc.ca> James_Coulter@panam.wimsey.bc.ca (James Coulter) writes:
>PS.  Anyone participating in the FDtourney(actually this is what I'm using
>right now)?

        Well the fighter duel is through GEnie although anyone could of
joined this one and is being sponcered by Jaeger software. The way it
works is that you have to have the duel version of Jaeger software (its
free) and then connect.... you play 10 fights. At same alt... no shooting
first pass... any plane you want to use. The person that calls first for
he first 5 fights picks the location.
	Jaeger is giving away free version 2.0 (upgrade) when it comes
out. You must be a registered user to play the game.
	
--

    _____________________________________________________________________
   |                                                                     |
   | Yury German                  yury@bknight or yury@bknight.jpr.com   |
   | Blue-Knight Productions      GENIE EMAIL: Blue-Knight               |
   | (212)218-1348                (Graphic Design and Video Productions) |
   | (718)321-0998		  P.O. Box 985, Queens, New York, 11354  |
   |_____________________________________________________________________|

Newsgroups: comp.sys.amiga.games
From: ac463@yfn.ysu.edu (Rich Yauman)
Subject: Re: misc MM3 questions...
Organization: Youngstown State University/Youngstown Free-Net
Date: Fri, 17 Apr 1992 05:16:03 GMT


Well if the ancient fizban of misfortune is needed later in the game
I'm glad I didn't discard the two that I have.  

Here's another question.  In the game there are numerous riddles
and I am doing pretty good at coming up with the answers so far
except for one
What is too much for one
enough for two
and nothing for three?
--
From: huebnere@mentor.cc.purdue.edu (Robert Huebner)
Newsgroups: comp.sys.amiga.games
Subject: Re: Stunts for Amiga
Date: 9 Apr 92 08:15:34 GMT
Article-I.D.: mentor.44583
Organization: Purdue University Computing Center

In article <92100.011712CMS129@psuvm.psu.edu> CMS129@psuvm.psu.edu (Christopher M. Stoy) writes:
>Does anybody know if Accolade's Stunts game has been converted to the Amiga?
>I've been playing it on a friend's '386 and really like it. I'd love to see an
>Amiga version (hopefully the graphics will scroll smoother though).
>
>Any info would be helpful. Thanks.

I am fairly certain that Stunts has shown up, but its now called 4D Sports
Racing.  If you look closely at the main menu screen for 4D Racing, the
car's license plate reads "STUNTS".  Also if you do a directory of the Disk
(program runs under AmigaDos, gotta like that) there's a file named STUNTS
in the dir.  

4D Racing got mediocre reviews in the British magazines in general, but
I liked it a lot more than they did.  The track editor is a lot of fun 
as well.  There is a new game out that directly competes with 4D/Stunts
called Race Drivin'.  Screenshots look a little nicer (better dithering,
mainly) but don't know about gameplay.  AmigaPower said 4D was better
and gave Race Drivin' a low-ish 61%, saying 4D was better.

4D was written by DSI and distributed by Mindscape.
-- 
| Robert E. Huebner                   | "Death is nature's way of telling  |
| huebner@sage.cc.purdue.edu          |  you to slow down"                 |
| huebner@aerospace.aero.org          |   - Unknown Author                 |
From: msr@dcs.warwick.ac.uk (Matthew Ryan)
Newsgroups: comp.sys.amiga.games
Subject: EOB1 - help!
Date: 6 Apr 92 14:00:38 GMT
Organization: Department of Computer Science, Warwick University, England


  hello there,

   I have just bought EOB1 last weekend, and have completed level one
and nearly completed level 2. I know this sounds stupid, but I do
not have the clue book to this game and no immediate access to it,
but I am already stuck on level 2. It's not so much stuck, more I
cannot find a key to the door which leads to the ladder to get down
to level 3. Can anyone tell me where it is?

     thanks in advance for any help,
            Matthew Ryan.

E - Mail :- msr@dcs.warwick.ac.uk
From: sbkimpto@eos.ncsu.edu (SAMUEL BRYAN KIMPTON)
Newsgroups: comp.sys.amiga.games
Subject: Re: Monkey Island Help
Date: 8 Apr 92 20:02:46 GMT
Article-I.D.: ncsu.1992Apr8.200246.19585
Reply-To: sbkimpto@eos.ncsu.edu (SAMUEL BRYAN KIMPTON)
Organization: Project EOS - North Carolina State University



Someone has probably already told you this or posted it or something, but
here goes.

The cannibals don't want a banana.  They want another sacrifice.

****************** Direct Hints Below (Spoilers) **********************















***************













Go to the clearing outside the monkey head.  If you've given the bananas
to the 
monkey, he'll follow you there.  Search the totem poles until you find
the loose
nose, and pull it.  The monkey will copy you and pull it, too; then
he'll hang
onto the nose indefinitely.  When he pulls the nose, the gate to the
monkey 
head will open.  In the clearing with all the little statues, find the
cheapest
most tourist-made-piece-of-crap-looking statue of all and give that to
the 
cannibals.

Hope this helps.


Sam.


--------
I don't have a .sig.  Sue me.
From: kurt@iesd.auc.dk (Henrik Wendt)
Newsgroups: comp.sys.amiga.games
Subject: link games
Date: 9 Apr 92 12:31:51 GMT
Distribution: comp.sys.amiga.games
Organization: Mathematics and Computer Science, Aalborg University


I don't if this is a FAQ, but I am looking for some good multi-player
games to play via a null-modem ?
Anyone have any suggestions?
The only three i can find is stunt car racer, lotus II and falcon!

--

    /   /            /      /   /         / /           
   /__ / __ _     ' /_/    /   / __ _  _ /--              
  /   / /_// //- / /\     /_  / /_// // / /                 
 /   / /_ / //  / /  \   /  \/ /_ / //_/ /               

    Henrik Wendt , Hernigvej 3 -27 , 9220 Alborg X, Danmark.
     
    //  
  / |(  Mathematics and Computer Science, Aalborg University              
  AUC
From: gpotts@hebb.uoregon.edu
Newsgroups: comp.sys.amiga.games
Subject: SimEarth
Date: 16 Apr 92 17:15:36 GMT
Organization: University of Oregon Network Services


	In this month's AmigaWorld, at least two mailorder places (Sideline
and Computability) are advertizing SimEarth for Amiga. Anyone actually
seen this yet?

--geoff


gpotts@hebb.uoregon.edu
From: MSK119@psuvm.psu.edu
Newsgroups: comp.sys.amiga.games
Subject: Re: misc MM3 questions...
Date: 15 Apr 92 14:32:30 GMT
Organization: Penn State University

The Ancient Fizbin of Misfortune is used later in the game, there is an area
where, if the player who is holding it searches, you get lots of good items.

The password for Whiteshield dungeon is JOABARY.

I've gotten pretty far in this game...almost done...I'm sure of it....so if
anybody needs hints, post yer questions....

Eric
Organization: Mythos/Xcalbrin Inc.
X-School: Penn State University
Date: Monday, 6 Apr 1992 01:34:47 EDT
From: Christopher M. Stoy <CMS129@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.games
Subject: Re: M.U.L.E.

I had a copy of M.U.L.E. for my 64.  Electronic Arts published it, but I
havn't seen it for a long time.  I used to love the game, but i havn't played
it since I got my Amiga.  If you could get a hold of a copy, you might want to
try it on a 64 emulator(the A64 Emulator is the best I know of). I doubt it
uses any wierd programming techniques since it was done in the early 80's and
seems pretty basic.  I'd love to see an Amiga version, but until then, this
might be your best bet.

Chris "Slothman" Stoy    (o o)    | "Would we be so cavalier about
                          |=|     |  cutting down trees if they screamed?
INTERNET: stoy@endor.cs.psu.edu   |  We might, if they screamed all the
  BITNET: cms129@psuvm.psu.edu    |  time for no reason" Jack Handy
Newsgroups: comp.sys.amiga.games