HDTenEightyP/NetNews huggingface dataset:
From: bbcs1329@terapin.com (Benjamin Schindewolf)
Newsgroups: alt.games.sf2
Subject: Re: need help against ryuken routine
Date: 28 Jul 92 17:45:49 GMT
Organization: BBS

In article <1992Jul24.013552.576@adobe.com>, mmwang@adobe.com (Michael Wang)
writes:
>In article <1992Jul23.214921.2658@koko.csustan.edu> foc@altair.csustan.edu
(Fran
>cisco Orozco) writes:
>>
>>I need help with blanka or bison against ryu/ken fireball, fireball, (untill
>>I jump in routine) dragon punch.  If I sit there and jump over the fireballs
>>they'll catch me sooner or latter with a slow one. then I try to jump in and 
>>I getdragoned punched.
>
>I don't play Bison, so I'll just talk about Blanka. If you are playing
>somebody who can consistently fireball/dragon punch, you are in a heap
>of trouble. One strategy to get around this (which some people would
>consider cheating) is to pay attention to your opponents hands. If you
>can anticipate when he or she plans on throwing a fireball you can
>jump over it without them having enough time to dragon punch you.
>
>The other method is the creep forward method. The idea is to move in
>close enough so that you can hit R.K. with a crouch fierce or a
>crouch roundhouse. Sometimes you trade hits (i.e. he gets out the
>fireball right when you tag him) but that is usually okay. If your
>timing is REALLY good, you can tag R.K the instant you see him
>setup for the fireball and therefore don't take any damage. Of course,
>getting close enough is the tough part. Moving in on the ground is tough
>because the fireballs push you back. Jumping in from a distance is tough
>because R.K. can do the crouch roundhouse if you jump in too close.
>
>-- 
>Michael Wang
>mmwang@adobe.com
        don't listen to that crap, cause thats what that is, shit!  if you
trade hits, your back to where you are, and against ryu, you just cant do that.
 Just take my advice, which mike did happen to mention.
Newsgroups: alt.games.sf2,rec.games.video
From: aubrey@uhunix.uhcc.Hawaii.Edu (Aubrey Moore)
Subject: Re: A Gripe about SNES SF2
Organization: University of Hawaii
Date: Sun, 26 Jul 1992 17:17:34 GMT

In article <1992Jul25.011939.25199@Princeton.EDU> smyung@phoenix.Princeton.EDU (Sung Myung) writes:
>>3. Balrog and Sagat are jokes in the arcade...on level 7 they're impossible!
>
>Well, Balrog is a joke in SNES with Honda. You just keep doing
>"thousands of hands". Then he will suicide. This should be a bug.
>                                  Sung

In the classic SF2 at the arcade, Balrog is a sucker for the thousand hand
slap also so I don't think this is a bug.
From: dfong@waikato.ac.nz
Newsgroups: alt.games.sf2
Subject: Re: Throwing out of rolls...
Date: 28 Jul 92 17:22:11 +1200
Organization: University of Waikato, Hamilton, New Zealand

In article <1992Jul27.221544.11344@cs.aukuni.ac.nz>, mnor1@cs.aukuni.ac.nz (Mark Hiro           Norman         ) writes:
> Has anyone seen Blanka ever get thrown out of a roll? A friend and
> I were playing CE the other day, and this happened to us. Blanka was
> rolling into Ryu and just bvefore he hit Ryu threw him out of the roll.

I believe you !
It happened to me the first time yesterday on the Waikato Univ. classic.

It was against Vega and I was attempting to get quickly across the screen
whilst he was on the wall.

Anyway, when I was halfway across the screen in a roll, he grabbed me and
slammed me !

It was a fast roll as well, not the slow one.

I find Vega pretty tough to be on the offensive, since his long legs
can kick me outta a roll and he generally has priority in such matters.
Xref: sparky alt.games.sf2:1865 rec.games.video:16153
From: claudius@zeus.calpoly.edu (King_Claudius (Chris Knight))
Newsgroups: alt.games.sf2,rec.games.video
Subject: Re: SF2 FOR GENESIS?????
Date: 30 Jul 92 16:35:46 GMT
Organization: California Polytechnic State University, San Luis Obispo

<U20565@uicvm.uic.edu> says:
>One thing I have been wondering about is how developers plan to port various
>games which require more than 3 action buttons to the Genesis. EGM for
>example had a 1993 preview special section. In it they showed a still of
>Super Smash TV for the Genesis. You need four buttons on the SNES and rightly
>so.
>
>SF2 requires six. Anyone know of an example of how this has been resolved, i.e.
>a SNES game requiring more than 3 buttons and then showing up on the Genesis
>as playable?

A, B, C, Direction pad, Start - standard buttons/directions, 8 possibilities
A + Direction pad - 4 more possibilities
B + Direction pad - 4 more possibilities
C + Direction pad - 4 more possibilities
Start + Direction pad - 4 more possibilities
A + B, B + C, A + C - 3 possiblities
A + Start, B + Start, C + Start - 3 possibilities

I'm sure you get the picture.  I don't play SF2 so I don't know the controls
too well.  Even so, you CAN do it and many games do use this mechanism
[multiple buttons/button + direction] to get more than just 'three buttons' out
of the controller.  I'm not saying it'd be as fun, but it's not impossible.

As for SS TV, I'm sure they use something like A + direction pad for
firing...it doesn't work out very badly...or just require you to move in the
direction you fire...which is fairly common.  Sure it screws you over, but at
least you can play the game. :)
-- 
---King Claudius---                                   claudius@zeus.calpoly.edu
Newsgroups: alt.games.sf2,rec.games.video.arcade
From: opermwb@HYDRA.ROSE-HULMAN.EDU (Mark Brehob aka. Ruby de Haven)
Subject: Re: Chart READ ME
Reply-To: opermwb@HYDRA.ROSE-HULMAN.EDU
Organization: Rose-Hulman Institute of Technology
Date: Tue, 28 Jul 1992 14:52:27 GMT

>
>The recent chart in EGM is for the Champion Edition.  In TCE, Dhalsim is
>in fact pretty lame, which agrees with the chart.
>
Well, two things.  I don't claim to be a SF2 master, but I have Huge problems
beating Dalsim.  I get burned by the 'torpedo'/throw combo all the time and I
can not close with him.

Also, if someone has a chance could they send me a copy of the CE special
moves?  (I assume it exists out there somewhere.)

HOB
From: "bernie wong" <bernie.wong@canrem.com>
Newsgroups: alt.games.sf2
Subject: dhalism & guiles's s
Date: 30 Jul 92 21:59:19 EST
Reply-To: "bernie wong" <bernie.wong@canrem.com>
Distribution: alt
Organization: Canada Remote Systems

Subject: Dhalism & Guiles's Shadow throw and other thingys

>Also, I've taking a liking to Dhalism.  Is there a stategy guilde for him?
>Can someone tell be the difference between "Hunan Fire" and "Hunan Flame"
>(movewise)?  I seem to be able to do Hunan Fire more often than Hunan Flame.

That's "Yoga Fire" and "Yoga Flame", non Hunan...  Don't worry, at first
me and my friends thought it was "Who's on Fire?" and "Who's on
Flame?"... :-)  Anyways, the Yoga Fire is done like this on a player 1
side:

| \  -0 [A PUNCH BUTTON]
0  0

while the Yoga Flame is done by doing:

 / | \  -0 [A PUNCH BUTTON]
0  0  0



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Jason Wong
Calling from Markham, Ontario CANADA.  It's not cold though!  :-)
INTERNET: bernie.wong@canrem.com

 * OLX 2.1 TD * Monday is the root of all evil.
--
Canada Remote Systems  - Toronto, Ontario/Detroit, MI
World's Largest PCBOARD System - 416-629-7000/629-7044
From: foc@altair.csustan.edu (Francisco Orozco)
Newsgroups: alt.games.sf2
Subject: need help against ryuken routine
Date: 23 Jul 92 21:49:21 GMT
Organization: California State University, Stanislaus
Originator: foc@altair.csustan.edu


I need help with blanka or bison against ryu/ken fireball, fireball, (untill
I jump in routine) dragon punch.  If I sit there and jump over the fireballs
they'll catch me sooner or latter with a slow one. then I try to jump in and 
I getdragoned punched. I can head stomp but it isn't very effective to win
a game. althou it does cause some good damage. I'am very profecient with
both char and I'am tring to learn ken\ryu but it is hard to go from charge
characters to instant. I also use to use guile but I left him early on
but I can still get by with him. and no I'am not a cheese player with bison.
BTW: I've seen a guy do a pattern quite well it goes like this scissor kick
crouch, jab,jab,jab scissor kick thenthe privious again it works
well against bison and somewhat on guile. I haven't tryed it on other char
but I belive it should work on most char if done correctly it doesn't
give them enouph time to react they get stuned then backed into a corner
and the game is over .



thakns in advance. you can also e-mai me. I have the moves for all the 
char if you need them just ask. 
Xref: sparky alt.games.sf2:1766 rec.games.video.arcade:6790
From: pntbllr@netlink.cts.com (Jesse Guest)
Newsgroups: alt.games.sf2,rec.games.video.arcade
Subject: Re: Why I Hate the Champion Edition!
Date: 24 Jul 92 08:36:13 GMT
Organization: NetLink Online Communications, San Diego CA

well i like ce better, but that's prolly cuz i play ken and ryu :)
well i do understand what u r saying though.. i hate the original because of 
the programming errors.  the touch of death and handcuff and reset with 
guile is too much.. even with dhalsim... i don't like that.. now i don't 
consider anything to be cheap.. but those things r cheap. and i know people 
who can use guile and do the touch of death 3 times in a row. i don't even 
get up before i'm thrown again.. weak guys, weak.


--                    
INTERNET:  pntbllr@netlink.cts.com (Jesse Guest)
UUCP:   ...!ryptyde!netlink!pntbllr
NetLink Online Communications * Public Access in San Diego, CA (619) 453-1115
From: pntbllr@netlink.cts.com (Jesse Guest)
Newsgroups: alt.games.sf2
Subject: Re: SF2 Codes
Date: 26 Jul 92 07:26:08 GMT
Organization: NetLink Online Communications, San Diego CA

nguyen@cco.caltech.edu (Pham Gia Nguyen-Son) writes:

> I've read that there are the codes for SNES SF2, something like
> Down-R-Up-Left-Y-B-X-A , right?  Well I've tried this before
> the Capcom logo appears and still can't get it to work...could
> you help further.  I'm clueless.  Thanks. 
> 
> 		Son
> 
> ps.  We can't play the bosses right????  

I got this off a local bored:
35/50: SNES Street Fighter 2 --- Ryu vs. Ryu!!!!!!!!!!!!!!!!!
Name: Terminator #19 @16960
Date: Wed Jul 22 16:46:17 1992
 
RE: ...
BY: Asmodius #170 @16960
 
 
    Alright, the code of the CENTURY!!!! FOr SF2 on the SNES. This one took 
a
while long to figure out than most. It turns SF2 normal (SNES version) into
the ultimate, Championship Edition! (Well, almost)...
 
    Hit these buttons in the EXACT order after the game starts, but before 
the
"CAPCOM" logo fades. Here it is... Down, R, Up, L, Y, B, X, A. You should 
here
a music note sound ... that means it worked. The title screen will turn blue
instead of the normal black.
 
    With that code, you can play character vs. character, just like the
championship edition. Like, Ryu vs. Ryu, Chun Li vs. Chun Li, etc.... it is
great... also, all the characters in the normal game mode will be their 
second
color, or alter ego, or whatever. Great trick!!!!!!
 
    And yes, I have played M. Bison in the SNES, MANY times! I can beat it 
on
fifth level, and get to M. Bison on sixth, and Vega on seventh. Excellent
game... anyway, remember, you heard the code from me... FIRST!!!!! Hahaha...
 
                                   Eerminator
                                 TCS Concordia
                                PsychosisNET @1
                                  619-436-1702


--                    
INTERNET:  pntbllr@netlink.cts.com (Jesse Guest)
UUCP:   ...!ryptyde!netlink!pntbllr
NetLink Online Communications * Public Access in San Diego, CA (619) 453-1115
From: prock@gill.micro.umn.edu (Andrew Prock)
Newsgroups: alt.games.sf2
Subject: Re: Dragon Question.
Date: 25 Jul 92 22:21:15 GMT
Organization: University of Minnesota CIS



>      Also a friend and I have a theory that any SF move needs 2 or at most
>3 josystick positions to use.  All of Guiles move need 2.  The SPD only needs
								^^^^^^^^^^^^^^
>2 (not the full circle).  But Fire ball needs 3 (????) and Yoga Flame needs
 ^^^^^^^^^^^^^^^^^^^^^^^
>a full half circle (could a Dalsimer check that it can't be done from maybe 
>defensive crouch to forward or something).  Besides dragon punches, can anyone 
>else think of a three position move and/or confirm that fireballs, are or are
>not three positions.

Could you please clarify this statement.  What two?
Any two, opposite two.  This does not seem likely and actually 
more on the order of herical.

Andrew Prock
Newsgroups: alt.games.sf2
Subject: Dhalsim's climbing move!
From: pleu1@cs.aukuni.ac.nz (Patrick Pui-Wah     Leung          )
Date: Sat, 25 Jul 1992 00:25:03 GMT
Organization: Computer Science Dept. University of Auckland
Keywords: dhalsim
Summary: I just saw a new Dhalsim move!

Yesterday I was sharing a few games with the local sf2 master and he told me
he could make Dhalsim climb on the wall of any location! I of course expressed
profound disbelief so he said he'd show me. Basically he used the "noogie-tick"
on Honda until the poor guy died and as Dhalsim released him he did a sort of
turn and temporarily froze in a kind of spiderman-like stance! Weird. Anyway
it was kind of reminiscent of Vega's climb-on-wall move but didn't last.
The master told me it was executed by charging up for a somersault kick while
doing the final noogie (ie punch-on-head hold) and releasing the "kick" as your
opponent died. All this was on classic so I don't know whether it works on CE.
I'm not sure if this is old news (so try not to flame me if it is) but it's new
to me!
                                       - Paddy.


Newsgroups: alt.games.sf2
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: How do YOU execute the SPD?
Originator: bodom@silver.ucs.indiana.edu
Organization: Indiana University, Bloomington IN.
Date: Wed, 22 Jul 1992 01:34:41 GMT

OK, not to mislead you all, but I can do the SPD, but how many ways can you
do it?  Everytime I do it, I spin the joystick in the same direction as if
I were doing a hurricane kick, so it's easier for me to do it facing left than
if I were facing right (I would cross my hands, dead giveaway).  What exactly
do you do?  Can I spin it clockwise OR counterclockwise?  Is it a circular
spin from -O to -O?  Can I spin it from O- to -O as well?  How do I prevent
Zangief from jumping while doing this?  
I've even heard that -O  \  |  /  O-  -O + punch works (to prevent jumping),
			  O O O   
[assume facing right] but I can't seem to do that at all.

I only can do it about 20%

What is the BEST way to do the SPD?


-- 
Brian T Odom
Newsgroups: alt.games.sf2,rec.games.video
From: xepo@csd4.csd.uwm.edu (Scott R Violet)
Subject: Re: who knows the code?
Organization: Computing Services Division, University of Wisconsin - Milwaukee
Date: Wed, 29 Jul 1992 18:07:18 GMT

In article <l7bvtgINNhl4@aludra.usc.edu> rjung@aludra.usc.edu (Robert A. Jung) writes:
>
>  I don't know for sure that the SNES version of SF2 does not have a "play as
>the bosses" code, but I'd not bet money on it. Why? These two reasons:
>
>(1) A "play as the same player twice" code is easy to do -- you already
>     have the graphics and control code programmed in; at worst, you just
>     add an extra snip of code so you have two different-colored Guiles on
>     the screen at once.
>
>     On the other hand, letting you play the bosses would require MUCH more
>     work. You've got the graphics for the bosses, but not the controls.

I don't think so.  As you your self say above they already have the
graphics for these people.  I would imagine that they have a segment
of code that just reads in what the player is pushing on the joystick,
and then it calls the individual graphics routines depending on who
you select.  I can't believe that they have a whole set of different
joystick readers for each character, it would be very wasteful.  What
it comes down to is that it would really only take a little more extra
coding, nothing in comparison to how big the game is.

>     It's easy to have the computer Bison do a flaming torpedo; but if you
>     want to let the players be Bison, you'll have to add extra code to
>     detect the "charge-release+punch" control sequence. Multiply that for
>     all of the bosses' moves (especially Vega's "jump from the wall in any
>     location" gimmick), and it adds to a LOT of extra work. If Capcom is
>     going to put this feature in, it'd be a not-trivial change, and may not
>     be cost-effective to do it.
>
>(2) GREED. Hey, there are already enough people out there willing to pay $60,
>     $70, or $90+ for the SNES version of SF2. If Capcom puts in this feature,
>     it's not SF2 any more -- it's SF2:CE. Why not just wait six months or a
>     year, instead, then sell an SNES version of the CHAMPION EDITION and
>     make _another_ $60, $70, or $90 out of all the drooling fans out there?

But, I do believe what you say here.  And GREED is definately the top
most reason why that probably didn't put the cheat codes in for it.

>
>     Capcom is a business, first and foremost, and wants to make lots o' bux.
>     Why give you the Champion Edition for free when they can nail you for
>     another $70+ in the near future? If I was the CEO of Capcom, that's
>     what I'd do, no doubt about it...
>
>  Personal predictions: You won't find a code to let you play the bosses in
>the SNES version of SF2. You *WILL* see Capcom sell an SNES version of SF2:CE
>within the next year or so.

I would have to agree with you there!



-- 

		-Scott Violet (xepo@csd4.csd.uwm.edu)
Newsgroups: alt.games.sf2
From: victim@eskimo.celestial.com (Tony Garton)
Subject: Re: Dragon Question.
Organization: =>ESKIMO NORTH (206) 367-3837 SEATTLE, WA.<=
Date: Tue, 21 Jul 1992 23:30:41 GMT


there is no need to walk forward, having the stick forward for any
length of time is enough.  Also, when you are knocked to the ground, do
the dragon punch (jab) BEFORE you get up, a big surprise will await your
oppenent.
From: jferra@leotech.mv.com (Jim Ferraiolo)
Sender: uucp@leotech.mv.com
Newsgroups: alt.games.sf2
Subject: Chart READ ME
Date: Tue, 28 Jul 1992 13:43:00

GH>From: ghartzog@terapin.com (Garrett Hartzog)
GH>Organization: BBS

GH>sigh....the shen long thing was an APRIL FOOLS JOKE. Seesh, don't
you people
GH>actually READ? Also, you say that Dhalsim is great and such but I
have to
GH>say
GH>Dhalsim is the biggest joke known to man. Not hard at all. Maybe
it's
GH>because
GH>you use Blanka. What makes you think you are a blanka master? I can
do all
GH>of
GH>his special moves and blanka ball almost at will, I am not a blanka
master
GH>however, I rarely play him (except when people use Chun-Li)...

GH>Garrett Hartzog
GH>ghartzog@terapin.com

The chart in EGM is so far off base, that's why people are
complaining
about it. Ken IS the best character though. Sagat runs a close
second.

  SLMR 2.1a #T348  Dont touch it! Thats the history eraser button
you fool!


 * Origin: Leo Technology (603)432-2517/432-0922 (HST/V32)
(1:132/189)
Newsgroups: alt.games.sf2
Subject: Re: To Guile players
From: chan4@husc9.harvard.edu (Derek Chan)
Date: 24 Jul 92 07:33:44 EDT
Organization: Harvard University Science Center

In article <92205.212955U46322@uicvm.uic.edu> <U46322@uicvm.uic.edu> writes:
>Hey guys...
>Like when you first started to use Guile I am really curious
>about the moves he makes.  If you have any strategy guide for
>Guile please let me know.  I would like to know how to make
>razor kick while Guile is standing.
>I tried Guile's freeze and handcuff but it didn't work. Is there
>anybody who can tell me how to do it easily?
>Thanks a lot ...   :)
>
>                            \ \ \
>SONIC BOOM  ---------------  ) ) )            ----* SHADOW *--
>                            / / /

Guile's Freeze: Think of it as  an interrupted sonic boom.  Pretend you're
doing a sonic boom and then hit the fierce so that you do an upside-down kick
in between moving the joystick and hitting the punch button (sorry, fierece is
fierce kick/roundhouse).
Guile's handcuff: Think of it as an interrupted shield kick.  Press the strong throw in the middle of the shield kick.  you have to be close enough to the person to do either move.  Guile should start throwing as you complete the shield kick.

Hope this helps.  By the way, I saw some dude do a standing shield kick (no kidding) but then he was saying: "Wow!  How did I do that?"  Needless to say we spent
many quarters trying to duplicate this unexpected feat.

Later.
From: ghartzog@terapin.com (Garrett Hartzog)
Newsgroups: alt.games.sf2
Subject: Re: Dragon Punch Question...(CE, not classic)
Date: 25 Jul 92 14:52:30 PST
Organization: BBS

In article <1992Jul23.131548.12335@leland.Stanford.EDU>,
wanderer@leland.Stanford.EDU (Anthony William Cannon) writes:
>There are some rumors going around (yeah...I know) that Ken can do a
>four hit dragon punch _without_ jumping (i.e. not the jump+fierce, fierce,
>fierce dragon combo).  I've seen this done once on tall characters (only
>Sagat and Vega) but not on anyone else.  
>
>Soooooooooooo, has anyone managed to do a _standing_ four-hit dragon
>punch on a short person (say, Honda).  If so, how?
>
>---------------------------------------------------------------------------- -
> Tony Cannon     "Please, Mr.Cat, help me. Tell me which road I should take."
>   MIRROR IMAGE          "That depends," said the cat. "Where are you going?"
>   WIKKOK IWVGE                    "I don't know," muttered a confused Alice.
> wanderer@leland.stanford.edu         "Then it doesn't matter," said the cat.
>---------------------------------------------------------------------------- -
well I had it happen to me...I was using either Chun-Li or Vega. Boy was it
fun. NOT. 

Garrett Hartzog
ghartzog@terapin.com
Newsgroups: alt.games.sf2
From: uzun@crash.cts.com (Roger Uzun)
Subject: Re: Chart READ ME
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA
Date: Thu, 23 Jul 1992 20:38:01 GMT

Gee..I never realized Dhalsim was so lame.  Guess I should quit
staying at the machine for 1/2 hour-1 hour on 1 quarter beating
all the Ken/Ryu/Guile clones who challenge me.  
And I thought my fireball/kick & footslide/throw combos were
working.  At least they seemed to since I win a lot lately.
Overall I think that chart refers to beginning players, an
experienced player can win almost all the time with any character,
heck in Champ Edition, there was a guy with Zangief who could
beat my Dhalsim consitently, and that is difficult to do.

-Roger
--------------------------------------------------------------
bix: ruzun
NET: uzun@crash.cts.com
From: ackahn@quesadilla.ucdavis.edu (Andy Kahn)
Newsgroups: alt.games.sf2
Subject: Re: Chart READ ME
Date: 24 Jul 92 02:04:46 GMT
Organization: College of Engineering - University of California - Davis

In article <1992Jul23.203801.4326@crash.cts.com> uzun@crash.cts.com (Roger Uzun) writes:
>heck in Champ Edition, there was a guy with Zangief who could
>beat my Dhalsim consitently, and that is difficult to do.

Go take your ego elsewhere for an hour and a half or however long
long you claim to monopolize a SF2 machine... Maybe everyone you play
is pretty sad.

-- 
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::: "To be a dope man you must qualify...       :::ackahn@taco.ucdavis.edu :::
::: Don't get high off your own supply."        :::ackahn@ucdavis.edu      :::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Newsgroups: alt.games.sf2