HDTenEightyP/NetNews huggingface dataset:
From: jonathan@comp.lancs.ac.uk (Mr J J Trevor)
Newsgroups: rec.games.video
Subject: A VERY good reason for running 50Hz not 60
Date: 29 Sep 92 11:33:57 GMT
Organization: Department of Computing at Lancaster University, UK.


Recently a friend and I converted our UK megadrives and added a speed
(50 or 60Hz) switch and a language switch.

When in 60Hz everything runs that extra bit faster (17 odd %) - and
Sonics music sounds really strange after being used to the 50Hz rate. So
we thought - may as well leave them switched to 60.

However then I played Steel Empire (an (in)famous slow down cart) and
noticed that from playing in 50 with only a few slowdowns I suddenly was
having a slowdown problem very fequently - which I gather was the case
in the US (60Hz).

The reason is obvious. Since slowdown is caused by many games having to
wait an extra sync before updating the screen if they cannot manage to
put all the sprites on in the 60Hz time they have allowed for, a 50Hz
machine gives the game LONGER to draw up the necessary sprites for the
same "frame" of animation. This means that the sprites are completed
more often in time for the next sync on the monitor/TV and no slowdown
(of coarse the game runs an overall 17% slower).

So all those netters out there with a switch to convert from 50 to 60,
try a few games with noticable slowdown at 50Hz (instead of 60) and
you'll see the difference immediately.


An obvious point I know, but it didnt occur to me until I thought about
it!


Cheers


-- 
___________
  |onathan   Phone: +44 524 65201 x3793 Address:Department of Computing
'-'________    Fax: +44 524 381707              Lancaster University
            E-mail: jonathan@comp.lancs.ac.uk   Lancaster, Lancashire
From: tominatr@ac.dal.ca
Newsgroups: rec.games.video
Subject: SNES SF2: Help defeating Sagat with Honda (Lvl 3)
Date: 26 Sep 92 14:04:17 -0300
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

Can anyone give me any help fighting Sagat with E. Honda on Level 3?  I've
been told Sagat is prone to low leg sweeps.  It works sometimes but his
Tiger Uppercut always nails me.  Any advice for a mediocre player?

         - Tom N.

Newsgroups: rec.games.video
From: j_herlih@oz.plymouth.edu (Axl)
Subject: Re: First side-scrolling game.
Reply-To: j_herlih@oz.plymouth.edu (Axl)
Organization: Plymouth State College - Plymouth, N.H.
Date: Wed, 30 Sep 92 00:01:56 GMT


How about Moon Patrol ?   thats been out for awhile.

-Axl
From: carleton@tecsun1.etl.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: SNES Co-processor add-on
Summary: Nintendo rumored to be releasing super chip add-on.
Keywords: SNES graphics slowdown
Date: 4 Oct 92 18:30:10 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.


	I was in Software Etc. and heard from one of the clerks that a co-
processing unit was to be released soon for around $80.  He said it would
eliminate slowdown on old games and enable much higher performance in new
ones.  It is said to operate at 33Mhz.  Does anyone have more information 
about this device?
From: wdao@aludra.usc.edu (Walter Dao)
Newsgroups: rec.games.video
Subject: First game ...
Date: 4 Oct 1992 02:16:19 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu


the very first platform game is :

* LODE RUNNER * 


			Walt
From: ejo@kaja.gi.alaska.edu (Eric J. Olson)
Newsgroups: rec.games.video
Subject: slowdown (was Re: SNES Bart's Nightmare)
Date: 28 Sep 92 17:48:47 GMT
	<1992Sep28.090806@mccall.com>
Organization: Citizens for Boysenberry Jam Fans

In article <1992Sep28.090806@mccall.com> tp@mccall.com (Terry Poot) writes:

>>Contra III, John MAdden Football are that did it for me.

>Also Castelvania IV and once or twice (i.e. rarely) in Super Mario World and
>Legend of Zelda: a Link to the Past. It can really blow your timing.

I've just been replaying Zelda III and finished the dungeon where you
had to lead the guy who was in disguise into the sunlight; as you beat
on him, his head keeps coming off, and right before you end you have
him and (two? three?) of his heads all flying around and shooting
things at you.  It lagged pretty severely, but I would say the effect
was far from harmful for me...

Eric Olson <ejo@kaja.gi.alaska.edu>
Newsgroups: rec.games.video
From: cliffr@pyuxf.uucp (25347-roberts)
Subject: Game Boy: opinions Wanted
Organization: Bellcore, Livingston, NJ
Distribution: usa
Date: Fri, 2 Oct 92 12:28:17 GMT

I just bought the Game Boy.  I need opinions and critiques
of peoples favorite games.  All inputs are greatly appreciated.

Please email them to : cliffr@pyuxf.cc.bellcore.com

cliff
From: rutley1@cc.swarthmore.edu (Bishop)
Newsgroups: rec.games.video
Subject: Madden '92 Hints
Date: 2 Oct 92 05:58:51 GMT
Organization: Swarthmore College

Does anyone know any secrets/hints/clues/special moves for the Sega version
of John Madden Football '92 that aren't listed in the manual? Thanx.

Bish
Newsgroups: rec.games.video
From: stsshol@st.unocal.COM (Herb Lam)
Subject: Re: NHLPA '93 BUY IT
Organization: Unocal Corporation
Date: Mon, 5 Oct 1992 19:07:08 GMT


I saw in their ad that a SNES version is coming.  Anyone know when?
The snes index list in this group says '92, but there are still three
months in '92.

thanks,
	Herb
From: din@gradient.cis.upenn.edu (Clarence Din)
Newsgroups: rec.games.video
Subject: To EUGENE LEE!!!
Date: 6 Oct 92 13:29:16 GMT
Distribution: usa
Organization: University of Pennsylvania

Eugene,
   The game I sent you, Fighting Street, has been "returned to sender:
not at this address."  What is your address?  I had it on the envelope
as: Eugene Lee
    243 Eppright Hall
    Texas A&M University
    College Station, TX 77840

   Is this correct?
---------------------------------------------------------------------------
Clarence K. Din
Programmer/Analyst II, Language Analysis Center, University of Pennsylvania
din@gradient.cis.upenn.edu
---------------------------------------------------------------------------
  "I have my toys (D-50 with M-EX, SR-16, TG-16 with CD-ROM, SNES, HP48SX)
   and you don't!  Nyah!!!"
From: mperron@mother.bates.edu (Mike Perron)
Newsgroups: rec.games.video
Subject: Sega or Genesis
Date: 4 Oct 92 14:12:13 GMT
Organization: Bates College, Lewiston, ME


	I have a 6 year old boy who just sold his old nintendo and we would like
to get him either super nintendo or Sega Genesis. Any opinions would be apprec-aiated. Thanks in advance.

Mike Perron
mperron@mother.bates.edu
Newsgroups: rec.games.video
From: GRS00010@APPSTATE.EDU (Shannon R. Adams)
Subject: Need SNES controller and sports game
Organization: Appalachian State University
Date: Sun, 27 Sep 1992 15:43:55 GMT
X-News-Reader: VMS NEWS 1.24

	I am looking for a used SNES controller.  My dog chewed up mine!
Also I would like to purchase a baseball (hopefully Super Bases Loaded),
basketball (not Combat bball), or a football game.  Please send
me your offers.  Thanks!



____________________________________________________________________________
           ||/|/|/|
           |      |
           |      |
           | (o)(o)      _____________________________________
           C      _)    /        Shannon Adams                \
            | ,___|    /         Appalachian State University  \ 
            |    /    \          GRS00010@appstate.bitnet      /
           / ____|     \         GRS00010@stat.appstate.edu   /
          /       |     \___________________________________/
_____________________________________________________________________________
Newsgroups: rec.games.video
From: fuzzy@netcom.com (Fuzzy Fox)
Subject: Re: Sonic II two player modes
Organization: Foxes 'R' Us - Seven locations to serve you
Date: Mon, 5 Oct 1992 06:16:51 GMT

demon@desire.wright.edu (Stupendous Man) writes:

>	With one player: Tails races around, sometimes helping, sometimes
>getting Sonic into trouble :).

What, you mean I can't choose which character I want to play?  Fooey!

-- 
#ifdef TRUE         | Fuzzy Fox                  fuzzy@netcom.com
#define  TRUE   0   | a.k.a. David DeSimone      an207@cleveland.freenet.edu
#define  FALSE  1   |   "Verily, thou art indeed a fool."   -- Chuckles the
#endif              |         Jester, moments before his untimely death.
From: ychen@sp1.csrd.uiuc.edu (Yung-Chin Chen)
Newsgroups: rec.games.video
Subject: Re: rec.games.video Frequently Asked Questions
Date: 29 Sep 92 23:09:42 GMT
Article-I.D.: sp1.YCHEN.92Sep29160942
Followup-To: rec.games.video
Organization: /homes/ychen/.organization


> FAMICOM: Same as NES.  Adaptors reportedly exist.

Can any one confirm this? As I know, the number of pins for both systems
are different. NES has more pins (may due to the lock-out chip). Also
FAMICOM cart does not have a lock-out chip.

> FAMICOM DISK SYSTEM: No US counterpart.  (People kept copying the disks.)

Not really. The disk system I got is for read only. If you want to
copy the disk (disk to disk, not cart to disk), you need to buy
another disk system to do so, which is not sold in ordinary stores.
Therefore, you cannot make the copy your own. In Japan, they sell
disks in stores in much cheaper prices because these games are
generally much older. 

Just my 2c

ychen
From: v089l3s3@ubvmsd.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video
Subject: Re: Sega or Genesis
Date: 5 Oct 92 02:39:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1annoqINN4g4@aludra.usc.edu>, tehyang@aludra.usc.edu (Teh Kao Yang) writes...
>In article <BvLvs2.MEJ@acsu.buffalo.edu> v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz) writes:
>>In article <1992Oct4.141213.24841@mother.bates.edu>, mperron@mother.bates.edu (Mike Perron) writes...
>>> 
>>>	I have a 6 year old boy who just sold his old nintendo and we would like
>>>to get him either super nintendo or Sega Genesis. Any opinions would be apprec-aiated. Thanks in advance.
>>> 
> > 
>I think the important things to determine are what kind of games your child
>enjoys, what his skill level is, and the number of appropriate games 
>available for the system.
> 
Good points. Except that both systems have enough games of any sort, at
the moment... Or pretty much so. And that 6-year olds' skills aren't
really all that great. I've seen some kids playing the Genesis and
SNES - once the "Sonic" and "Mario" hype is done, it doesn't really
matter. I firmly believe for a 6-year old that a NES is perfect. 

>I don't know how good of a video game player your son is, but most kids I've
>seen (around 9 year olds) have a lot of trouble with the difficulty of most
>SNES games, including Super Mario.

My cousin (7 when he first played my SFC and SMW) at first found the
buttons confusing. When he learned them, he loved the game.  

> Some levels in SMW are very difficult to
>pass, and many kids including your son may just give up in frustration. This
>holds true for most other SNES games as well. 

For sure, when you get to the special worlds, they're too hard. But there's
still 88 other levels beyond those. With any Genesis game, you'll be lucky
if the frustration factor doesn't kill it at level 3.

>It appears 
>to me that SNES games on the average require more dexterity and skill to
>enjoy than the average six-year old possesses. 

That depends. I would agree. Except that the same statement (read it)
is true about the Genesis, except most of the games aren't good 
for younger kids to look at...

>Tazmania, Tailspin, Kid Chameleon, Golden Axe(maybe too
>violent?), Sonic 2, the Carmen Sandiego series, etc...

Tazmania? Talk about frustration!... and Kid Chameleon is good if you
want to repeat the first 40 levels over and over again...

Sonic 2? Anything new you might want to let me know? :)

-> Jer
Xref: sparky rec.games.video:19704 alt.games.lynx:765
From: v089l3s3@ubvmsd.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: More new stuff
Date: 3 Oct 92 15:01:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1ajf3jINNihf@aludra.usc.edu>, rjung@aludra.usc.edu (Robert A. Jung) writes...


>a page of controller tips. An interview (one page) with Yuzo Koshiro, musician
>for Sega. 
Is he now a musician for Sega, or still a freelancer? This is one topic I'm
exceptionally interested in...

>EGM-style one-page writeups for Greendog, Gods, Wonderdog, Thunder
>Storm, Super Star Wars, F-1 Grand Prix, Shapeshifter, World Heroes, lots of
>other games. Nothing _really_ earthshakingly new news, though.

What's the word on Wonderdog?

BTW: How can anyone trust reviews by a "company" whose job is to sell
the games good or bad?
From: matthewm@yang.earlham.edu
Newsgroups: rec.games.video
Subject: Re: Prince of Persia
Date: 28 Sep 92 18:35:07 GMT
Organization: Earlham College, Richmond, Indiana

In article <1992Sep26.211908.2078@pasteur.Berkeley.EDU>, c60a-cr@danube.Berkeley.EDU (Mighty Moe) writes:
> 
> 	Hi, I just recently begin to play Prince of Persia once again.  I've
> never passed the game, and an really interested in passing it this time.  I
> am currently on level 12 with 29 minutes left.  This is the level where you
> climb tall structures, and at the top is another sword.  When I get to the
> swords position, my shadow (mirror image) jumps out and trys to kill me.  I
> was able to kill him, but once he died, so did I.  I then let him kill me, but
> before all my energy was gone, he killed himself, thus killing me in the 
> process.  I don't know what to do next.  If I kill him in any way, I die.  Am
> I supposed to merge bodies with him or something???Once I pushed him off
> the left egde, and he survived.  Does this have anything to do with it???
> Thanks, and any help will be appreciated.

 First you must put away your sword, do this by pressing the 5 key (Mac 
LC, might be different on other computers) Next when both you and showdow 
are unarmed, run into him. Once you are a whole prince again run left off 
the edge.
From: 00bkpenticuf@bsu-ucs.uucp
Newsgroups: rec.games.video
Subject: SFII RUMOR!!!!!!!!!!!???????
Date: 4 Oct 92 22:13:55 GMT

OK SFII fans out there...this question is to you...

I'm sending out an all points bulletin to find out if a rumor I heard
is true, I personally don't hold much stock in it, but I figure if
anyone can help me with this, it is you.


The rumor:
"Street Fighter II for the SNES has a code you can enter from the title
 screen that lets you play either Champion Edition, or similar in the
fact that two people can take the same character."


	DOES ANYONE KNOW ANYTHING ABOUT THIS?????

If this is true, I need to know those codes!  Please let me know either
way people...

	Much appreciation,

Brandon Kyle
From: bouma@cs.purdue.EDU (William J. Bouma)
Newsgroups: rec.games.video
Subject: Re: Is Toejam & Earl a good game?
Date: 6 Oct 92 00:28:33 GMT
Organization: Department of Computer Science, Purdue University


In article <BvMrru.25y@news.cso.uiuc.edu>, gordon@osiris.cso.uiuc.edu (John Gordon) writes:
|> upper levels.  All that time wasted.  I never played it with another player,
|> though, and I would think it would be a FUN 2-player game.

T-T-T-Toejam I rank 5 as a one player game.  As a two player game it is a 10.

There is a lot of chance involved.  That is what makes it a poor one player
game.  When you die you often feel like there wasn't much you could have done
to prevent it.  It is just a matter of time before you get lucky and win.
With another person, the play itself becomes more important than the winning.
-- 
Bill "Motion" <bouma@cs.purdue.edu>
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: Atari GAMES address...
Date: 29 Sep 92 13:01:24 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX
X-Disclaimer: This article was posted by a user at Ericsson in North America.
              The opinions expressed are strictly those of the user and
              not necessarily those of Ericsson.

Stephen H. Landrum writes:
>
>I am not sure where Atari Games currently has its headquarters.

Milpitas, CA.
--
James Hague   
exuhag@exu.ericsson.se
Newsgroups: rec.games.video
From: marms@python.cs.unm.edu (Mike Arms)
Subject: Re: Mario Mouse? (Ideas)
Reply-To: sandia!marms@unmvax.unm.edu (Mike Arms)
Organization: Dimsdale Brothers Extortion Agency
Date: Thu, 1 Oct 1992 22:14:46 GMT

brackney@author.ecn.purdue.edu (Larry J Brackney) writes:
>sandia!marms@unmvax.unm.edu (Mike Arms) writes:
>>For the SNES, we have the basic gamepad controller (or joystick), the 
>>lightgun, and now the mouse.  Some company is bound to pick up on the
>>possibilities.
>
>   Konami tried to do this on the NES with their lightgun/helmet and Laser
>Invasion cart.  Neat idea, but it just didn't work - maybe the technology
>wasn't there at that point.  I like the idea of two players interacting
>with different controllers though.  Who knows, maybe something will come
>of it...

The "two players interacting with different controllers" was the whole
idea (not funky new devices).  I wanted a two-player cooperative game
where each player had his one task to do that would keep each very busy
(assuming an arcade-like game).  Having each player utilize a different
type of device seems to be a natural way of accomplishing this.  This
type of game, done well, could be a truly neat game.

Note that we might start seeing some single player games that utilize
two devices such as the regular gamepad and the mouse.  The best examples
of this are for action/RPG games.  A mouse makes a lot of sense when
selecting items or menu choices on the screen.  But the problem here is
the human factors problem that we see with computers: it can be a pain
to keep switching controllers especially in a real-time game.  Due to this,
I don't think that this will be very successful, whereas the two-players,
two-devices idea can certainly be (with the right designers).

-- 
Mike Arms
Sandia National Laboratories
uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
InterNet:  unmvax.unm.edu!sandia!marms   or   sandia!marms@unmvax.unm.edu
From: tehyang@sal-sun109.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: Opinions Wanted: Genesis or SNES?
Date: 30 Sep 1992 16:10:00 -0700
Organization: University of Southern California, Los Angeles, CA
Distribution: usa
NNTP-Posting-Host: sal-sun109.usc.edu

In article <1992Sep29.161159.2370@inland.com> sytrimble@inland.com (The Big T) writes:
>Here is the scoop. I have owned both and sold both and now am planning to
>get another SNES.  

Well, I just thought I'd add in a few more facts you might have missed:

>
>	Genesis - faster clock =
		More intense games and better animation.
			
>		- C.D. unit already out. = 
		Better sound than SNES

>		- average games on the whole
		Same situation for SNES, IMHO.

>
>	SNES    - slower clock
>		- better graphics
>		- better games
		Very subjective. I say go try the games yourself and
		see which ones you prefer.	

>		- better sound
>		- C.D. drive talked about but no evidence of it.
>
>	No matter what anyone who is biased to 1 system tell you these
>are the facts and the stuff that really matters.  

Gee, how do we know you`re not biased?? I`ve owned both systems too.

>I have notice people posting 
>less about Genesis then they used to.  Seems like it is less popular then it 
>used to be.
>

Well, because the Genesis fans have already seen too many of these console
wars articles and have better things to do than waste their time on it. I'm
the sole exception, it seems. :)

-Tehkao
From: palmer@uvmark.uucp (Filaman)
Newsgroups: rec.games.video
Subject: [Genesis] Games For Sale
Date: 28 Sep 92 20:31:51 GMT
Distribution: usa
Organization: VMark Software, Inc.


I have the following games left for sale:

  NHL Hockey       -  $30
  Strider          -  $25
  Altered Beast    -  $10

  John Madden '92  -  SOLD
  Thunderforce III -  SOLD
  Ghouls & Ghosts  -  SOLD

Buy all three remaining games for $60!

Please add $2 for shipping.  No counter offers please.

-- 
 _____   _   _       __    _    _    __    _    _     Palmer Chappelle
| ____) | | | |     /  \  |  \/  |  /  \  |  \ | |    VMark Software, Inc.
| __)   | | | |__  | || | | |\/| | | || | | |\\| |    uvmark%palmer@merk.com
|_|     |_| |____) |_||_| |_|  |_| |_||_| |_| \ _|    USRSA Certified Stringer
From: tominatr@ac.dal.ca
Newsgroups: rec.games.video
Subject: EGM ads: PRICES FOR GAMES NOT EVEN RELEASED
Date: 29 Sep 92 19:58:42 -0300
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

I was looking through the current EGM and was wondering something:

I saw an ad for a place called Chips 'n' Bits.  They advertised
Sonic 2 for $49 and Streets of Rage 2 for $54.  They also listed
games like Strider 2 and Super Battletoads, all with prices.

How can they price a game that isn't even available yet?  I
was tempted to call them and some other places but I knew these
games are not due out until at least November (Sonic 2).

I AM IN NO WAY AFFILIATED WITH CHIPS 'N' BITS.

      - Tom N.
Newsgroups: rec.games.video
Subject: Super Bowling (SNES)..comments..
From: <SJSBH@CUNYVM.BITNET>
Date: Monday, 28 Sep 1992 10:43:53 EDT
Organization: City University of New York/ University Computer Center

   I rented SB this weekend and the whole family enjoyed it. There are
3 selections:
     Turkey Bowling - regular bowling
     Golf Bowling   - a pin setting is randomly placed and all players
                      have to knock them down in a given number(par).
                      there are 9 holes(frames)
     Practice       - set up pins anyway and practice

   There is also 3 types of lane conditions to choose from--no oil, half oil,
or all oil.

 It is a fun game, and definitely a renter (IMHO). However, after a while,
you will learn certain techniques to up your score big time. Seems like
very little effort was put in the game. Not to brag, but I bowled a 300,
and nothing special happened, just a similar screen when one gets 200 or
over. Also, in 4 players, only the first 2 players scores displays after 3
frames. And to see all scores, the screen flashes too fast to see them all.

  Steve...

Newsgroups: rec.games.video
From: scolin@a.cs.okstate.edu (SMITH COLIN JAMES)
Subject: Re: TV screen flicker with Genesis
Organization: Oklahoma State University, Computer Science, Stillwater
Date: Fri, 2 Oct 92 21:24:26 GMT

In article <1992Oct2.032104.10560@lester.appstate.edu> GRS00010@APPSTATE.EDU (Shannon R. Adams) writes:
>
>	I am having problems with hooking up my Genesis to my 1983 
>Zenith TV.  When I turn the system on, the screen jumps up and down
>about an inch each way.  The manual says to adjust the horizonal and
>vertical hold on the TV.  However, this TV does not have one as
>far as I can see.  The Genesis works fine with my 1986 Samsung model and
>does not need adjustment.  Please help!  Is there anything I can try?
>What is the problem?  
>
>Any and all suggestions are greatly appreciated!

Shannon,
I seem to remember seeing a sign in a store saying that certain Genesises 
were incompatable with certain Zenith TV's.  The sign said to contact Sega,
and they would help (I can't remember if they would trade for a 'fixed'
Genesis or send a fix or what, but it seems like it said they would replace
your Genesis).  At any rate, give Sega a call.

  --Colin

Colin Smith
scolin@a.okstate.ok.edu

Newsgroups: rec.games.video