HDTenEightyP/NetNews huggingface dataset:
From: rdippold@qualcom.qualcomm.com (Ron Dippold)
Subject: Re: Wolf3D bad? Hahaha! NOT! (was Re: KEEN
Organization: Qualcomm, Inc., San Diego, CA
Date: Thu, 29 Oct 1992 04:55:22 GMT

This is a list that was posted earlier.  The spelling is way off, and
some of the meanings aren't quite right (Guten Tag is good day), but
it's enough to get you close.


Here's the list of what everone is saying:
 
Guards:         Actung          Attntion
 
SS:             Schutzstaffel   Elite Guard
                Mein Leben      My Life
 
Officers:       Spion           Spy
                Nein, so was    Well, I never
 
Hans:           Guten Tag       Good Morning
                Mutti           Mommy
 
Hitler:         Tot hund        Dead Dog
                Die, Allied 
                schweinhund     Die, Allied pigdog
                Scheist         S**t
                Eva, auf 
                wiedersehen     Eva, good-bye
 
Dr. Schabbs:    Mein Gott 
                in Himmel       MY God in heaven
 
Otto:           Eine Kleine
                Amerikaner      A Little American
                Donner wetter   Good Heavens
 
Gretel:         Kein Durchgang  No Trespassing
                Mein busse      My repentance
 
General
Fettgesicht:    Erauben Sie
                bitte           Allow me, please
                Roseknospe      Rosebud
 
-- 
May your wife be a witch who takes after her mother, and may you all live
together in a one-room house.
Newsgroups: comp.sys.ibm.pc.games
From: psmith@esk.compserv.utas.edu.au (Paul Jeffrey Smith)
Subject: Re: Where to get Links386 Pro 1.05??
Organization: University of Tasmania at Launceston
Date: Wed, 11 Nov 92 21:44:18 GMT

In article <1dm6v1INN8j2@iskut.ucs.ubc.ca>, twong@civil.ubc.ca (Thomas Wong) writes:
>
>
>Hello all. I bought Links386 Pro and as it turns out I need the latest
>version, 1.05, to make it work with my Ultrasound. Access said that this
>version 1.05 can be had from their BBS and also various other BBSs all
>over. Does anyone know if there is an ftp site that has 1.05?
>Thanks in advance.
>
>Thomas.
>
To everyone else thats looking too, I bumped itnto it at 
wuarchive.wustl.edu
in the MSDOS_UPLOADS directory {wi]nder pub (pub/MSDOS_UPLOADS)

It has some bug fixes of Sound Blaster Problems, and you can now view
Links386 Pro in 1024x768,800x600, and 640x480 now!!

Although the actual length of the image is still 640x400, the program is
run in the specific mode you choose, and a background "tile" is placed
on the screen.  Resolution is great at 800x600 and 640x480, but you need
a microscope to play at 1024x768.  But isn't it clear...

Have fun, oh and when is there going to be another tournament!!!!!

regards
Paul Smith

-- 
psmith@esk.compserv.utas.edu.au 
WARNING .signature file not found!!!
Please check that you have placed some witty comment in there.
Failure to do so may result in damage to your ego.
Newsgroups: comp.sys.ibm.pc.games,bit.listserv.games-l,su.market,ba.market.misc
From: umeister@leland.Stanford.EDU (Eushuk Hong)
Subject: Software for sale
Organization: DSG, Stanford University, CA 94305, USA
Date: Fri, 6 Nov 92 07:43:46 GMT

Falcon 3.0 and Operation Fighting Tiger (3.5")
----------------------------------------------
Great game, but too slow on my computer.  Unregistered.
Asking $55 for the game and the add-on.

Ultima 7 and Forge of Virtue (3.5")
-----------------------------------
I'm done playing it and ready to pass it on.  In new
condition.  Unregistered.  Asking $55 for both.

Turbo Pascal for Windows (3.5")
-------------------------------
Decided to use C/C++ instead.  Opened, but never used
or registered.  Asking $55.

Visual Basic (3.5" & 5.25")
---------------------------
Slighly used.  Good, easy-to-learn programming environment,
though a little slow.  Asking $35.

E-mail me if you've got questions or think the prices are too
high.  I'll consider all reasonable offers.  Thanks!

-- 
-----------------------------------------------------------------------------
Eushuk Hong                                             Sophomore, Psychology
umeister@Leland.Stanford.Edu                              Stanford University
-----------------------------------------------------------------------------
From: bantz7128@iscsvax.uni.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Game cracks needed
Date: 6 Nov 92 10:04:39 -0600
Organization: University of Northern Iowa

Hello everyone!

I need any information on locations and file names for the following cracks:

Tom Landry Strategy Football
Birds of Prey
Hardball III w/player disk
Out of this World

I have purchased these games and am not a pirate in any way...
I just despise these methods of copy protection.  Birds of Prey is the WORST! 
It takes 5 min to find the info it needs.
Thanks
Steve Bantz

Newsgroups: comp.sys.ibm.pc.games
From: maw@desire.catt.ncsu.edu
Subject: MM4 on OS/2
Organization: North Carolina State University
Date: Wed, 11 Nov 1992 23:55:23 GMT


	Has anybody out there gotten Might and Magic IV to work under OS/2?
When I always run it, I get to the opening screen, and then it exists with
the message: MM4 ran out of low memory.
	That's awfully odd, since when I use the mem command in the OS/2 
DOS 5.0 session it says that there are 589xxx bytes free!  Does anybody
know which DOS settings I could use to get this game to work under OS/2 ..
or will I just have to boot DOS to play it like I've been doing.  




 									-Micah

Newsgroups: comp.sys.ibm.pc.games
From: church@fraser.sfu.ca (Mike James Church)
Subject: Re: Wayne Gretzky 3 won't install
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Mon, 9 Nov 1992 21:07:24 GMT


>(1) With EMS 9??K, and with the digitalized sound, the game constantly
>    hangs up when the referee announces the player number who is
>    penalized.

A friend of mine just bought WGH III and came upon a similar problem.
When the play ends [sometimes, from what I remember] the game hangs,
ie: when the referee blows his whistle.

System:
	386/20  4M EMS
	Bus mouse (possibly the problem?)
	No Audio Boards
	DOS 5.0, configured generically - most stuff loaded high -
        592K free.
	Trident Video card - 512K

Suggestions?


    _______                                  
   /   _   \_                __                    
 Mike | |__| |__   __ _ ____|  |__       
   |  |  _|     ) |  | / _\ _\    )
   |  |_|  | |  |/   |  |  (__ |  |
   \_______/_|__|_/__|__\____/_|__| 
    church@sfu.ca

Newsgroups: comp.sys.ibm.pc.games
From: afzal@divsun.unige.ch (Afzal Ballim)
Subject: Dune problem, help wanted
Reply-To: afzal@divsun.unige.ch
Organization: University of Geneva, Switzerland
Date: Thu, 12 Nov 1992 12:30:16 GMT

I`m having a problem with Dune. Chani will follow me, but when
I take an orni, she stays behind. The option comes up to ask
her to come with me, but there is never time to do anything
about it. Anyone able to offer some help?

-- 
Afzal Ballim	             |BITNET,EARN,MHS,X.400: afzal@divsun.unige.ch
 ISSCO, University of Geneva |UUCP: mcsun!divsun.unige.ch!afzal
 54 route des Acacias	     |JANET: afzal%divsun.unige.ch@uk.ac.ean-relay
 CH-1227 GENEVA,Switzerland  |CSNET,ARPA: afzal%divsun.unige.ch@relay.cs.net
From: scavanag@neumann.une.edu.au (Steven Cavanagh)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: x wing
Date: 11 Nov 92 22:07:38 GMT
Reply-To: scavanag@neumann.une.edu.au
Originator: scavanag@neumann.une.edu.au

From article <40865@sdcc12.ucsd.edu>, by garton@jeeves.ucsd.edu (Simon Garton):
> X wing looked like nothing on earth except a real movie ... the
> graphics were incredibly detailed, rotating smoothly in 3
> dimnesions, and the action sequences were fast and very
> realistic. 
> 
> My only thoughts were 'what kind of a machine are they running
> it on ?' : I wouldn't have believed anything less than a 
> 486-50 could have produced these images.

ARRRRRRRRRGGGGGGGGGGGHHHHHHHHHHH!!!!!!!!

(yes, I'm the guy with the 286 sweating blood)


_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
                                |
Steven Cavanagh                 | The force, y'know, It's got a lot of
(Cav)                           | power.
                                |                      -Michael Jackson.   
scavanag@neumann.une.oz.au      |
                                |
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Newsgroups: comp.sys.ibm.pc.games
From: blasius@gmd.de (Volker Blasius)
Subject: Re: Incredible Machine Demo - Need help on L6
Organization: GMD, Sankt Augustin, Germany
Date: Thu, 5 Nov 1992 13:19:47 GMT

>Spoilers ahead....




























>1) right sloping ramp directs left baloon into leftmost mouse cage.

>2) leftmost mouse wheel is connected to conveyor belt under bowling ball.

>3) 2 right sloping ramps lift ball over right brick wall and drop it to
>shelf below.

>4) teeter totter is placed above cage, with rope at one end, other end
>connected to the cat cage.  Other rope is connected to the other end of the
>totter, and to the totter below it.

>This is where things get stickier....
Here comes my continuation:

5) put 1 left sloping ramp (long) on the shelf mentioned in 3) above.

6) mouse cage at the left (lower) end of ramp in 5); flip cage

7) conveyor belt (short) at left end of mouse cage 6), connected to 6) -
   shoots ball against middle mouse cage.

8) put conveyor belt above the right ballon and extended it as far right as
   possible. Connect it to the right permanent mouse cage.

9) put a long right-sloping ramp at the left of 8). This catches the ball
   falling down from 7) and guides it to the permanent mouse cage.

Hope you can understand this description...

Volker

---
Origin: a maze of twisty little passages, all different (2:243/50.37)
From: willingp@unvax.union.edu (Paul Willing)
Newsgroups: comp.sys.ibm.pc.games
Subject: game reviews
Summary: Where to find game reviews online?
Keywords: games
Date: 11 Nov 92 21:22:09 GMT
Organization: Union College, Schenectady, NY

I am new to this group.  Where can I find online reviews of games,
so that I can get an idea of their content and quality?
From: calia@urz.unibas.ch
Newsgroups: comp.sys.ibm.pc.games
Subject: THE AMAZING SPIDERMAN: heeelppp !!
Date: 9 Nov 92 17:40:17 MET
Organization: University of Basel, Switzerland

Hi everybody !

I am still glued with Spidey ! I manage to pass all odds
until I arrive in that "golden lions" labirynth. Fr{m there on,
I've got absolutely no idea of how to get out of that maze (?).

Anybody any help ?

Thanx in advance !

Gaetano <calia@urz.unibas.ch>
Greetings from Switzerland
Newsgroups: comp.sys.ibm.pc.games
From: g1berand@cdf.toronto.edu (Leung Chung Shing Anderson)
Subject: Re: GAME DOCTOR
Organization: University of Toronto Computing Disciplines Facility
Date: Sat, 14 Nov 1992 01:23:43 GMT

In article <1e0bl2INNd3q@rave.larc.nasa.gov> avik@icase.edu (Avik Banerjee) writes:
>Well since i posted a request for information on the GAME DOCTOR
>and a mail order place in Canada where one can get this, i have
>received 5 requests to pass this information on. I have not received
>any information.  ANYONE in Canada know of a store (maybe one with a
>catalog for mail orders) that sells this thing. All I need is the
>phone number and ill pass the info on to all the rest. By the way,
>for those that dont know, GAME DOCTOR will allow you to store SNES
>and/or GENISIS games on your PC. later.
>
>
>
>            ___ __    _ ______  __
>           /   || |  / /| || | / /
>          / /| || | / / | || |/ /
>         / / | || |/ /  | || |\ \
>        /_/  |_||___/   |_||_| \_\
>	    @icase.icase.edu
>-----------------------------------------------
>|"Only the insane have strength to prosper.   |
>| Only those that prosper judge what is sane."|
>-----------------------------------------------
	Well, I have this *GAME DOCTOR* which I bought it in HONG KONG. 
	However, I don't know where I can get this in Canada. It actually
	need another converter which can store the game onto the IBM disk.
	But, you can play this game on your PC. The GAME DOCTOR will    
	reload the game into the 8MEG/16MEG RAMcard( Street Fighter need
	16MEG). The RAM card need plug into the SNES/PCEngine/GameBoy 
	interface to play with. 

Anderson
g1berand@cdf.toronto.edu
University of Toronto.

Newsgroups: comp.sys.ibm.pc.games
From: eda858xsft@vx24.cc.monash.edu.au
Subject: Re:  DQK Abyss
Organization: Computer Centre, Monash University, Australia
Date: Fri, 6 Nov 1992 05:11:22 GMT

In article <1992Nov4.094031.1@ntuvax.ntu.ac.sg>, sa6904623@ntuvax.ntu.ac.sg writes:
> Search the mage in the Abyss.  I can't recall his name, something like R.M.
> 
> Rescue the mage.  He is in a magical void, and there are lots of draconians,
> especially the type you'd like to stay far away from.
> 
> After you have rescued the mage, search for the Dark Queen.  She is meditating
> and will not disturb you.  There is a way to get out of the Abyss, but I have
> not managed to get the mage out with me.
> 
> 
> Kenneth "Automan" Tan
> 

Your Not Surpose to get him out.... Its Rastlin.
From: desj@ccr-p.ida.org (David desJardins)
Newsgroups: comp.sys.ibm.pc.games
Subject: Warlords user interface
Date: 12 Nov 92 03:46:05 GMT
Organization: IDA Center for Communications Research, Princeton

When the game Warlords (by SSG) first came out, I didn't get it because
of some negative feedback from a few sources.  Recently I downloaded the
demo and I like the gameplay more than I expected.  However there seem
to be several really annoying problems with the user interface.

Just in ten or fifteen minutes of play I ran into the following:

1) Double-clicking doesn't work!!  Something like 80% of the time when I
double-click on a stack I get the effect of two single clicks.  (That
is, one unit is selected and then another.)  In order to select a stack
I have to concentrate, place my hand in a certain position, and double
click as fast as I possibly can.  I've never had this problem with any
other game or window system (e.g., Windows).

2) Despite what the demo walkthrough says, there seems to be no way to
scroll the map when a unit is selected.  The arrow keys, which it claims
scroll the map, in fact do nothing.  The number keys act as arrow keys,
but instead of scrolling the map they move the unit.  This is good if
that's what you want to do, but sometimes you need to scroll the map to
see where to send a stack.  In that case you have to deselect the stack,
scroll the map, scroll back, and reselect.  What a pain!

3) The cursor often doesn't point where you think.  The cursor has an
arrow on it.  However, the hot spot is not at the tip of the arrow, but
somewhere off to the right of the base!  So you can easily move a unit
to a different square than you intended, or even move a unit when you
intended to deselect it by clicking on the deselect icon.  This is
further aggravated by the fact that the cursor changes shape, for
example from an up arrow to a diagonal up-left arrow, presumably to
indicate which way the stack will move.  However, for some positions of
the cursor, the arrow points up-left, but when you click for movement
the stack moves straight up instead!!

4) There don't seem to be keyboard shortcuts for many of the commonly
used operations.

Together I would say that these make the demo virtually unplayable.  Who
wants to play a game where one spends more time fighting with the
interface than enjoying the game?  What I wonder, though, is whether the
demo is identical with the current version of the game.  I.e., if I buy
it now, will I have all the same problems, or will some of them be
solved.

I'd appreciate any feedback, by mail or post as appropriate.

                                        David desJardins

P.S. I am playing on a 386/33 with Orchid SVGA card and Microsoft mouse.
Newsgroups: comp.sys.ibm.pc.games
From: 10726446@eng2.eng.monash.edu.au (LAU WAI KUEN)
Subject: Re: Eye of the Beholder II
Organization: Faculty of Engineering, Monash University 
Date: Fri, 6 Nov 1992 06:59:36 GMT

In article <1992Nov6.011612.14431@monu6.cc.monash.edu.au> ins866n@lindblat.cc.monash.edu.au (D.A. Svendsen) writes:
>From: ins866n@lindblat.cc.monash.edu.au (D.A. Svendsen)
>Subject: Re: Eye of the Beholder II
>Date: Fri, 6 Nov 1992 01:16:12 GMT
>bantz7128@iscsvax.uni.edu wrote:
>: Does anyone play Eye of the Beholder II by SSI?  If so I need some hints.
>: Thanks
>: 
>Could you be a little more specific?
>
>===========================================================================
> Dean Svendsen - 2nd Year Comp Science    |   
>  Monash University - Clayton Campus      | How much wood could a woodchuck  
>   Melbourne, Victoria, 3192.             | chuck if a woodchuck could
>                                          | chuck wood?  
> email:ins866n@lindblat.cc.monash.edu.au  |   
>  or                                      |      - Guybrush Threepwood  
>       ins866n@aurora.cc.monash.edu.au    |    Le Chuck's Revenge (Act I)  
>===========================================================================
>                  A day not wasted is a day wasted!!!
>

  why not get a copy of the gif file maps?  it makes life slightly easier,
without spoiling the game's problems.  it just saves all the tedious
searching for secret doors IMHO.

halcyon
From: msf@skaro.as.arizona.edu (Michael Fulbright)
Newsgroups: comp.sys.ibm.pc.games
Subject: U7 Save files
Date: 9 Nov 92 00:33:48 GMT
Distribution: na
Organization: University of Arizona UNIX Users Group

I've finished U7+FOV and I want to clear U7 off my disk. I want to
save enough of the files so that when the 2nd part of U7 comes out
I'll be able to transfer my characters, if that game allows this (I
dont know that it will). I looked at the STATIC directory and none
of the files had been modified since I installed the game. The GAMEDAT
directory had been modified, so I think I need to keep it. I originally
thought all I needed to save were the GAME??.U7 files. Anyone know
the scoop on this?

thanks
michael fulbright
Newsgroups: comp.sys.ibm.pc.games
From: crcraig@athena.mit.edu (Chris Craig)
Subject: Re: Wayne Gretzky 3 won't install
Organization: Integrated Computer Solutions, Inc.
Date: Thu, 5 Nov 1992 20:51:34 GMT

In article <Bx7LED.1ur@math.uwaterloo.ca> jlhui@neumann.uwaterloo.ca (Victor Hui) writes:
>(3) Icing is still being called when the puck is dumped in from 
>    your own half, no matter fast or slow,  NHL rules call icing
>    only if it is dumped in behind your own blue lines

Actually, NHL rules do call icing from behind the center red line (I
would expect someone from Canada to know that :-)  The only thing
wrong with the icing call in WGH is that the referee doesn't wave off
icing if one of the defensive players could have touched it but didn't.

Now one thing that *is* still wrong is the way misconducts are called.
WGH seems to think that a misconduct causes a five minute powerplay,
which is absurd.
Newsgroups: comp.sys.ibm.pc.games
From: seichi@david.wheaton.edu (Gregory S. Ota)
Subject: Re: King's Quest 6 - Multiple Q?'s
Keywords: kq6 sierra king's quest
Organization: Wheaton College, IL
Distribution: usa
Date: Wed, 11 Nov 1992 21:52:52 GMT

In article <davidh.721409821@camelot> davidh@camelot.bradley.edu (David Henderson) writes:
>I got King's Quest 6 a couple weeks ago and I'm stuck in multiple ways.
>I can't get past the bubbling pond on the Isle of the Beast;
>I can't talk to the girl in the house next to town;
>I can't get past the time trap room in the Labyrinth;
>and I can't figure out how to get the Hole-In-The-Wall.
>
>I have the Magic Map, Boring Book, Black Hair, Red Ribbon, Red Scarf,
>Incomplete sentence, Rotten tomato, Bottle of Milk, Black Feather,
>Peppermint Leaf, Rabbit's Foot, and Nightingale (or other from Pawn shop).
>
>Can anybody help?  Thanks in advance.
>
>	David Henderson
>	davidh@camelot.bradley.edu

Spoilers!!!


1.  To get past the pond you need some "Iceberg" lettuce from the Isle of
Wonder.
2.  To talk to the girl you need an item from the far end of the Isle of the
Beast.
3.  I don't remember a time trap room in the Labyrinth.  If you're talking
about the falling ceiling, throuw a brick...
4.  To get the hole-in-the-wall, use one of the items from the pawn shop on
the flowers.

In what order you need to do these, I don't remember.
-- 
Gregory S. Ota				| seichi@wheaton.UUCP 		|
US MAIL:				\ uunet!telllab5!wheaton!seichi	| Carem
36 Sterling Cr. #301			/ h. (708) 665-5742		|    Deo
Wheaton, IL  60187			| w. (312) 630-4537 		|
Newsgroups: comp.sys.ibm.pc.games
From: dansmith@mcopn2.dseg.ti.com (Dan Smith)
Subject: Re: Basketball game of choice
Reply-To: dansmith@mcopn2.dseg.ti.com
Organization: Texas Instruments, Inc.
Date: Tue, 10 Nov 1992 21:48:49 GMT

I really like TV Sports basketball by Cinemaware. It doesn't have the real
players, but you can create a team of your own giving players their own
abilities. The play is very realistic and the graphics are good. Also, if
you do manage to win the championship with your team, the computer makes
the teams get "up for the game" against you and opposing teams get very
tough. Therefore, the game doesn't lose its challenge as quick as others.
Its the best basketball game I have in my opinion. I do have Lakers vs.
Celtics and I do like it but I prefer TV sports.

Newsgroups: comp.sys.ibm.pc.games
From: rahayden@news.weeg.uiowa.edu (Robert Hayden)
Subject: Elf1:  Problem
Organization: University of Iowa, Iowa City, IA, USA
Date: Thu, 12 Nov 1992 05:57:56 GMT


I am having a problem with the Elf1 game at Ulowell.

I download it and it runs ok, but I am unable to activate either the
SoundBlaster sounds or the joystick mode.

Thoughts?

I can play it with keyboard, but i find the keyboard, to quote Mr. Scott,
quite quaint.

-- 
>> Robert Hayden | rahayden@umaxc.weeg.uiowa.edu | aq650@slc4.INS.CWRU.Edu <<
>>>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-<<<
>> I have this sneaking suspicion that Bill Clinton is going to smoke some <<
>>  of his wacky weed and then paint the White house in psychadelic colors <<
Newsgroups: comp.sys.ibm.pc.games
From: ngoldber@nyx.cs.du.edu (norm goldberg)
Subject: Spellcasting 301
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Date: Sun, 8 Nov 92 19:00:14 GMT


  I need a walkthrough for  spellcasting 301. Does anyone know what to
give the bimbos? I gave them the studfinder but they don't stick around my
room.


Newsgroups: comp.sys.ibm.pc.games
From: smb@col.hp.com (Sam Bauer)
Subject: >>For Sale: Gobliiins/Guy Spy
Date: Fri, 13 Nov 1992 15:54:17 GMT
Organization: HP Colorado Springs Division


****************** PC GAMES FORSALE **********************

Guy Spy
	Arcade style game in the tradition of
	Dragons Lair.  3.5" Disks.  Excellent
	condition.  Original Owner.  Includes
        all original materials including box
        and registration.                           $27

Gobliiins
	22 levels (screens), each a puzzle to 
        be solved.  3.5" disks.  Excellent
        condition.  Original Owner.  Includes
        all original materials including box and
        registration				    $25

Shipping included in prices.  Games will be shipped first
class (~3 days delivery) inside a box with packing.

EMail at smb@col.hp.com or call 1-719-531-4460 (days).

Sam Bauer, Hewlett Packard NTD, Colo. Sprgs CO.
Newsgroups: comp.sys.ibm.pc.games
From: dewyang@halls1.cc.monash.edu.au (WEI YANG)
Subject: Re: kyrandia HELP!!!! in BELLROOM (castle)
Organization: Halls of Residence, Monash University 
Date: Fri, 13 Nov 1992 16:19:39 GMT

I am really stuck in this stupid castle.  I did manage to get the key from 
the dungeon by getting pass the force shield using the blue gem on the 
amulet.   I also get the crown from the library password is "
PEON" (OPEN!!! - get ti).  So could anyone just tell me how to 
get the other key from the portrait in the bell room !!!  HELP!!!
Please....

Just me,
the thinker - just think harder
14/11/92
 
Newsgroups: comp.sys.ibm.pc.games