HDTenEightyP/NetNews huggingface dataset:
From: lyodav@iastate.edu (Sun God)
Subject: MUCUS R00LZ!!!!!!!!!!!
Summary: Ho ho ho
Organization: Iowa State University, Ames IA
Date: Thu, 13 Aug 1992 17:56:59 GMT

My MUCUS bumper sticker:
"MUCUS died for your armies"

   He is good. If you saw him play some day and thought he wasn't very good,
he probably wasn't trying that hard. I've seen him endlessly score admirals
with armies, and I've seen him fly around and blow up for fun. If you beat him,
he probably let you win. ;-)
   As for his insults: Get a little self-confidence! Having someone ~1000 miles
away call you a maggot bothers you THAT much? Everyone can play how they like;
it's not that hard to ignore him, even if you don't know how to use the ignore
functions. On the other hand, he actually helps people learn the game, 
something which *most* other admirals and most of the people on Ged's list
don't do nearly so often. 

Plusses: He R00LZ!!!!!!!
         Teaches people the game
         Has his own Cult
         Adds to the traffic of r.g.n, which attracts more players! :)
Minuses: Insults, has a "persona"
         Drives some newbies to other servers (this is a minus?)

--Dave/WeenieBlaster/Ogg_Scum
Member of the 12 Angry Men, soon to be INL Champs! ;-)
Newsgroups: rec.games.netrek
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Subject: Re: Netrek across SLIP?
Organization: School of Computer Science, Carnegie Mellon
Distribution: usa
Date: Tue, 18 Aug 1992 13:09:13 GMT

dstrout@isi.edu (David Strout) writes
> Anyone tried running netrek across SLIP?  I could set up back-to-back
> Telebit T2500s if it would be playable, but before I do, I was
> wondering if anyone else had comments?  I _REALLY_ would like to play
> from home. (8hrs in a business day just isn't enough! :-) )

Netrek across a 19.2kbps SLIP connection is playable (what do T2500s
do in terms of speed?).  9.6kbps is not except when you're playing
Hoser.  My guess is that 14.4kbps would be good enough.  Dunno about
enabling compression -- the extra lag might be too much of a hose.
Oh, and watch out for extra SLIP-induced lag; my connection adds
around 120-140 ms of round-trip time.
From: botelle@pixmap.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Re: SINL playoffs
Date: 15 Aug 92 03:12:58 GMT
Organization: University of Pennsylvania

In article <IeX2NVO00Vp5I0ylY=@andrew.cmu.edu> tw1r+@andrew.cmu.edu (Timothy C. Worsley) writes:
>Excerpts from netnews.rec.games.netrek: 14-Aug-92 SINL playoffs Tom
>Holub@soda.berkeley. (1636)

)	I would like to make a special request, as acting co-captain of AA.  I
)would like to ask that any team who we play against who wants to may add
)Grand Admiral Hell "I'm an Admiral, so shut up." Peacock to their team
)as a replacement for ANY other player on their team.  While I have not
)talked to him about this subject, I am absolutely certain that Rob
)"Spaceace" Hill, the other acting co-captain of AA, will also accept
)this term.
)

What about me?

)ZZnew guy

Hector





Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sat, 15 Aug 1992 22:08:59 -0400 
From: "Joseph E. Beck" <jb8n+@andrew.cmu.edu>
Subject: Re: Tiebreakers in the INL


Sunscreamer: 
>What makes Team CP better than
>us playoff-wise, except for the fact that they're from CMU?

1:  CP was winning when the ghostbusts began.
2:  12 AM were genocided by AA, and CP lost to AA by 12-8 2 (i
     think)

any other questions?

	joe
	Purple haze
Newsgroups: rec.games.netrek
From: stuve@IASTATE.EDU (Steven R. Stuve)
Subject: Re: One nagging question
Reply-To: stuve@IASTATE.EDU (Steven R. Stuve)
Organization: Iowa State University
Date: Mon, 17 Aug 1992 20:20:12 GMT

In article <Bt4r5o.5Gs@cs.psu.edu>, petonak@chem.psu.edu (Paul Petonak) writes:
> In article <l8tk9pINNak3@alcor.usc.edu>, rone@alcor.usc.edu (Ron Echeverri)
writes:
> |> Why is tbird, perhaps the worst server cpuwise, so popular?  I mean,
netlag
> |> is above average already w/o having to deal with the local admiral scums
in
> |> GAs with tracking plasmas coming in in sl o  w    m  o   t    i     o     
n
> |> and you simply are trying to phaser it but by the time the phaser actually
> |> shoots the plasma is cracking your shields....
> |> 
> 
> Here here. tbird is a weenie server. I played there in an lps situation 
> and whenever we would generate someone with kills to take a planet some
> jackass admiral (Exodus most of the time) would come in and smoke him
> with a super plasma. As much as we tried to ogg him in that damn thing
> it just wasnt happening. The ship is too powerful and, if you don't have 
> a fleet captain, you can't get one to help combat it. 
> 
> Bronco database or not, this is not the place for a good game.

There are two ISU servers, tbird and doorstop.   Doorstop is a vanilla server
which has incorporated the bronco database.  Tbird (as noted before) is not a
vanilla server and (as far as I know) does not have the bronco database.
(The motd on tbird says nothing about the bronco database.)
Doorstop is a Decstation 5000 whereas tbird is a Decstation 2100. 

The people who setup doorstop would like to see it become a high clue server.
--
 ________________________________ ____________________________________________
|Steven R. Stuve                 |                                            |
|stuve@iastate.edu               |Ten thousand people can say a foolish thing,|
|Room 20, Design College         |                                            |
|Iowa State University           |                                            |
|515-294-8509                    |and it is still a foolish thing.            |
|________________________________|____________________________________________|
From: tw1r+@andrew.cmu.edu (Timothy C. Worsley)
Newsgroups: rec.games.netrek
Subject: Re: Strength Rating of INL Teams (8/11/92)
Date: 14 Aug 92 02:16:40 GMT
	<l8jviqINNcpi@alcor.usc.edu>
Distribution: na
Organization: Carnegie Mellon, Pittsburgh, PA

>)1.  Arrogant Assholes
>)2.  Team Crackpot
>)3.  The Good, The Bad, and the Oggly

>Third?!?  You insult us!

Yeah!  RS is obviously better.

>How was this 'strength' stat acquired?  I'm dying to know...

I'm pretty curious too.

ZZnew guy
Organization: Freshman, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Mon, 17 Aug 1992 18:31:23 -0400 
From: Rick <stimpy+@cmu.edu>
Subject: Re: One nagging question

Excerpts from rec.games.netrek petonak@chem.psu.edu 17-Aug-92:

# Bronco database or not, this is not the place for good games.

argh. tbird does not have the bronco database, doorstop does.
tbird is a silly server with GA ships for rank scums and warp 9
scouts for runnerscum. (scouts go warp 9 w/o losing fuel)
doorstop is vanilla bronco final release. tbird is a dec2100 with
nasty server lag. doorstop is a dec5000 that is only being used
as a netrek server.

And yet, despite all this, tbird has tmode at 3am while doorstop
is empty. 

--Rick
"Bronco Netrek Server. You will never find a more wretched hive of
scum and villainy." -- Admiral Kenobi (aka Terence Chang)
Newsgroups: rec.games.netrek
Newsgroups: rec.games.netrek
Date: Sat, 22 Aug 1992 19:10:07 -0400 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: UDP performance criteria

Excerpts from netnews.rec.games.netrek: 21-Aug-92 UDP performance
criteria Jim Reisman@ecl.psu.edu (676)

> 2)  Also, when playing netrek, at what settings do you
> normally have the UDP at?  I normally use fat UDP/ enforced
> state and weapons. Under what curcumstances should I change
> these settings?

	Dunring a tourney on Darkhorse, we found that the players who had all
the extras were getting a lot more burping.  I've always prefferred a
stripped down UDP.  Basicly, if you are dropping a lot of packets, use
the extras (Fat, enforced, etc.).  Otherwise, give your computer -- and
the net-- a rest.

ZZnew guy
Newsgroups: rec.games.netrek
From: petonak@chem.psu.edu (Paul Petonak)
Subject: Re: One nagging question
Date: Mon, 17 Aug 1992 13:37:00 GMT

In article <l8tk9pINNak3@alcor.usc.edu>, rone@alcor.usc.edu (Ron Echeverri) writes:
|> Why is tbird, perhaps the worst server cpuwise, so popular?  I mean, netlag
|> is above average already w/o having to deal with the local admiral scums in
|> GAs with tracking plasmas coming in in sl o  w    m  o   t    i     o      n
|> and you simply are trying to phaser it but by the time the phaser actually
|> shoots the plasma is cracking your shields....
|> 

Here here. tbird is a weenie server. I played there in an lps situation 
and whenever we would generate someone with kills to take a planet some
jackass admiral (Exodus most of the time) would come in and smoke him
with a super plasma. As much as we tried to ogg him in that damn thing
it just wasnt happening. The ship is too powerful and, if you don't have 
a fleet captain, you can't get one to help combat it. 

Bronco database or not, this is not the place for a good game.

|> 5150
|> stupid questions that keep me up at night

Paul

Icarus
Oral Annie
Big Nifty Balls
From: sfd@neuromancer.metaphor.com (Scott Drellishak)
Newsgroups: rec.games.netrek
Subject: Re: Sound in the client
Date: 18 Aug 92 22:27:12
Organization: Metaphor Computer Systems
	<34428@cbmvax.commodore.com>
	<SFD.92Aug18123255@bezier.neuromancer.metaphor.com>
	<1992Aug18.171549.28634@news.cs.indiana.edu>
NNTP-Posting-Host: bezier.berkeley.edu
In-reply-to: Marc VanHeyningen's message of Tue, 18 Aug 1992 17:15:42 -0500

In article <1992Aug18.171549.28634@news.cs.indiana.edu> Marc VanHeyningen <mvanheyn@silky.cs.indiana.edu> writes:
>Thus said sfd@neuromancer.metaphor.com (Scott Drellishak):
>>I could always send the text of the message, but I won't be able to do
>>anything with it on the sparc, unless somebody knows of a
>>text-to-speech library I can use.  Perhaps I should have the message
>
>You don't need much of a text-to-speech setup; a few key words like
>"ogg" and "bomb", numbers and letters of ships, and maybe names of planets
>is adequate, IMHO.  Easy to make with a microphone.
>
>BTW, I am assuming the changes you have made are in a client of your own
>and won't go into the blessed one, yes?

No.  I'm hoping to put together a sufficiently portable and flexible sound
system that it will be adopted into the Next Big Release client.

I don't like the idea of sampling speech and parsing messages for key
words.  Among other things, suppose after I write the program, somebody
comes up with another popular shorthand like "F5++" or "ogg", which I
haven't included in the client?  Also, it'd be really easy to spoof
an enemy by sending them fake ogg messages -- this would both slow down
their machine and make them go after the wrong people.  In any case,
sampled speech could be quite large, making the distribution that much
larger.

Scott
--
/--------------------------------------------------------------------------\
| Scott Drellishak   sfd@neuromancer.metaphor.com                          |
|         "It's Log!  It's Log!  It's big, it's heavy, it's wood!          |
|          It's Log!  It's Log!  It's better than bad -- it's good!"       |
\--------------------------------------------------------------------------/
From: jerryw@cs.umd.edu (Jerry Wieber)
Newsgroups: rec.games.netrek
Subject: Quite unhappy
Date: 16 Aug 92 20:11:02 GMT
Organization: U of Maryland, Dept. of Computer Science, Coll. Pk., MD 20742

In article <1992Aug16.062004.27060@jarvis.csri.toronto.edu> cks@hawkwind.utcs.toronto.edu (Chris Siebenmann) writes:
>rone@girtab.usc.edu (Ron Echeverri) writes:
>| One thing, tho, is taking people from other schools.  I heard that USC took
>| players from CalTech and (ugh) UCLA and incorporated them into Team `SC.
>| Should this be allowed?
>
> One presumes so, or teams from schools without enough people are in
>deep trouble. Just look at the Commanders for another example (although
>I consider us an at-large team, despite what the rules say).

This is a problem with the League.  There seems to be different ideas
of what constitutes a team.  Is it just fun, clue games or is it
interschool rivalry?  Tom seems to view the League as the later, and I
tend to feel the same way.  It adds something to the games when you
represent your school (and maybe someday your company) in competition.

Muppet Attack (0-4) is really an incarnation of Team Testudo, the 
Spring INL team that almost made the playoffs.  We play with only
local people from UMd.  When we need subs, we take local people only.

I have a hard time with teams who are short a person or two, and then
scum the net for the best available player, rather than using their
local player base for subs.  I believe this was the key difference
between the Spring INL and the SINL.

The council should discuss this....


-Jerry  <Stress> <Dogmeat>
-- 
                                                           __________ 
 UUCP:     uunet!cs.umd.edu!jerryw   SPOKEN: Jerry Wieber  |/ `-.    | U of Md
 INTERNET: jerryw@cs.umd.edu                                     \_|.|-,  
                                                                    ` - 
Newsgroups: rec.games.netrek
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Subject: Re: Mucus... how good is he? (was Re: I will assault MUCUS(and he will not respond))
Organization: School of Computer Science, Carnegie Mellon
Date: Fri, 14 Aug 1992 13:32:59 GMT

ahabig@bigbang.astro.indiana.edu (Alec Habig) writes
> Ok, how about MUCUS and Balton vs. Ditka and Jordan at tiddlywinks?

Depends.  Is ogging allowed?
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: SINL finals
Date: 15 Aug 1992 08:44:50 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <MeX=Wzu00awB4erVd_@andrew.cmu.edu> "Robert W. Hill" <rh3b+@andrew.cmu.edu> writes:
)
)Howdy.
)
)After close consultation with team AA and RS captains, we have decided
)to call the SINL championship a tie.  Neither team could field a team to
)play for at least 2 weeks.  We feel that this is way to long a wait to
)finish up the SINL, so we are calling the game a tie.  After 2 weeks, we
)may play a scrimmage game for bragging rights, but the official word is
)TIE.

Well, you don't have the right to call the SINL championship a tie, but
I suppose CMU players are always looking for new and improved ways to
be weenies.  And you guys want more teams in the fall, and consequently
more ability to ignore league directives by 'agreements' like this.
Fellow Council members, please note.
 -Tom
From: jesup@cbmvax.commodore.com (Randell Jesup)
Newsgroups: rec.games.netrek
Subject: Re: Sound in the client
Date: 19 Aug 92 20:33:03 GMT
Reply-To: jesup@cbmvax.commodore.com (Randell Jesup)
Organization: Commodore, West Chester, PA

sfd@neuromancer.metaphor.com (Scott Drellishak) writes:
>>	   Include the text of the message (also, there should be one class
>>of message for each window).  The text allows text->speech like I use on
>>the Amiga (currently hacked into the scrolling-window handling code in
>>amigawindow.c).

> The client starts a sub-process, and
>communicates with it by sending characters through a pipe -- each
>character represents a single message (e.g. 's' is a ship explosion).
>I could always send the text of the message, but I won't be able to do
>anything with it on the sparc, unless somebody knows of a
>text-to-speech library I can use.  Perhaps I should have the message
>be sent, so that other versions of the sound process can use it if
>they want, and just ignore the text on the sparc.

	That sounds good.  Send commands terminated by a newline.  Most
would be <char><nl>, and messages would be <message char><message><nl>.
This means that to add sound/speech/message logging/etc, you merely have
to write something that parses the output stream of the client (which
also means you don't have to go through getting it blessed...)

-- 
"Rev on the redline, you're on your own; seems like a lifetime, but soon it's
 gone..."  Foreigner
-
Randell Jesup, Jack-of-quite-a-few-trades, Commodore Engineering.
{uunet|rutgers}!cbmvax!jesup, jesup@cbmvax.cbm.commodore.com  BIX: rjesup  
Disclaimer: Nothing I say is anything other than my personal opinion.
Organization: Freshman, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sun, 16 Aug 1992 22:37:40 -0400 
From: Greg K Chung <gc2n+@andrew.cmu.edu>
Subject: Re: Ged. . . how good is he?
	<86302@netnews.upenn.edu>

Excerpts from netnews.rec.games.netrek: 16-Aug-92 Re: Ged. . . how good
is he? Justin Botelle@eniac.sea (1361)


> )The point I am trying to make is that you do not have to ne from CMU to 
> )be a great player. I get sick of people insisting during games that you 
> )MUST be from cmu to be good.

> Not at all.  I'm the best (better than Streaker :), and i'm not from CMU.
> As I've already pointed out, I would crush 6 captain oggers, both Balton
> and Ged in a base, and an iggy SB, all at the same time.  What's the 
> problem :)

> )Paul

> Justin



Yes, but only in the Botelle Ship -- the ATT with army beamup/beamdown
range of 1/3 GWidth.  Run when you see (total) BS.

Newsgroups: rec.games.netrek
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Subject: Re: Sound in the client
Organization: School of Computer Science, Carnegie Mellon
Date: Fri, 21 Aug 1992 14:12:08 GMT

sfd@neuromancer.metaphor.com (Scott Drellishak) writes
> If you want to ogg your way to admiral, play on bronco -- oops, no
> more bronco.

You need to get out more, Scott...
Newsgroups: rec.games.netrek
From: rjones@itchy.dsd.es.com (Ray Jones - Perp)
Subject: Re: YAR.C (yet another reserved.c)
Organization: Design Systems Division, Evans & Sutherland, SLC, UT
Date: Fri, 14 Aug 92 04:24:24 GMT

In article <BsyDCp.8yq.1@cs.cmu.edu> jch+@cs.cmu.edu (Jonathan Hardwick) writes:
>rjones@itchy.dsd.es.com (Ray Jones - Perp) writes
>> adc@tardis.msu.edu writes:
>> > [RSA might sue if we use RSA encryption.]
>>
>> Even so, I have been trying to find another Public Key method.  RSA is
>> *slow*.  I'm working on algorithms that will handle the 100+ digit numbers
>> fast enough to be useful.
>
>Have you looked at the existing code being used to encrypt e-mail with
>public keys?  No sense reinventing the wheel.

please excuse me while I beat myself over the head with a crowbar.

*thunk* *thunk* *thunk* *THUD*

Ah... much better.  

I assume the libmp.a is fast enough that it will be better than anything
I'm going to do.  Also, is it available on most machines?  Will I need to
write it up for certain machines anyway?

--
                                          Ray Jones
                                          rjones@dsd.es.com
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sun, 16 Aug 1992 02:04:24 -0400 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: At Large Teams

Excerpts from netnews.rec.games.netrek: 15-Aug-92 At Large Teams Alec
Habig@bigbang.astro (1218)

> I think a fair way to deal with at-largeness would be :

> 1) All games involving an at-large team should be played at a nuetral site (to
> minimize lag differences).  This is because there is no way for an at-large
> team to ever have a home game (a big disadvantage) - they shouldn't get the
> double penalty of giving their opponents the homefield advantage 1/2 the time.
> A rule like this would zero out the lag disadvantage of at-largeness.

> 2) In an at-large vs. school game, the at-large team should get first choice of
> race.  There's no good way to totally make up for not having your team in the
> same room, but this would help some.


	This seems fair.  I would suggest also that tied *games* go to at large
teams instead of going into tie-breaker mode.  It is much easier to
attain short-term goals when you are all in the same room.  This is,
actually, what I originally thought the "ties go to at-large teams" rule
was.

ZZnew guy
From: tom@soda.Berkeley.EDU (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: CMU Egos
Date: 17 Aug 1992 05:18:52 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <seXn1jO00VoxNAr18n@andrew.cmu.edu> tw1r+@andrew.cmu.edu (Timothy C. Worsley) writes:
)EEK!! says (among other things)
)>I can understand the competitive feeling, but I wonder if anyone
)>here knows what good sportsmanship is?  Phrases like "We are
)>better than you", etc... are really just rubbing it all in
)
)*sigh* From the very beginning, "We are better than you." was supposed
)to be part of the Arrogant Assholes persona.  I wanted something to say
)like the Horsemen Call out "horsemen", or 12 Angry Men called out
)"GRRRRRRRRRRRR".  I hope that most people saw it that way.  Certainly,
)based on the number of humorous variations (ie. "We are better than
)Hugh.") of it I seems that way.

I don't think there's anything wrong with a little swagger; it ain't
bragging if you can do it (Satchel Paige, maybe).  Outright arrogance
is another thing, and while there are CMU'ers who have an overabundance
of that, as well, I don't think it's indicative of the general public
there.

Anyway, keep yer slogan.  Ours will be:

"I don't think so."
 -Mojo
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Newsgroups: rec.games.netrek
Subject: Re: the endless quest for the perfect keymap
Date: 20 Aug 92 13:35:02 GMT
Organization: School of Computer Science, Carnegie Mellon

sherod@newton.Colorado.EDU (Scott Herod) writes
> stimpy+@cmu.edu (Rick) writes:
> >What I meant was, those were all the admirals I could think of whose
> >keymaps I could get because they have accounts on 'andrew.cmu.edu'
> >I got them all from 'cat ~userid/.xtrekrc |grep keymap'
>                       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
> These people have never heard of chmod?

You store trade secrets in your .xtrekrc?  Or is your keymap so
awe-inspiring that the mere sight of it would be too much for mortals
to bear, and so you have to protect it for the public good?  Or maybe
you just don't believe in the free exchange of information?

> andrew must be a really nice place.

Yeah.  Needs more clusters, though.
Newsgroups: rec.games.netrek
From: jasonp@cunix4.Prime.COM (Jason R. Pascucci)
Subject: NBR proposal - Allow '-' in geometryspec
Organization: Prime Computer, Inc.
Date: Sat, 22 Aug 1992 06:36:03 GMT

I request that you change the windowing widgetry (a la newwin.c),
to be more like the normal X software, in that you can 
specify '-' in a geometryspec, and it would do the right thing. 
(i.e. netrek.geometry: 1000x800-0-0 would put it at the lower-left
hand corner of the screen) 

In fact, I'd kind of request that you take the wierd X stuff out
of the .xtrekrc file, and put it in the normal resources
db, where god meant it to be. 

Thanks....

-- 
Jason R. Pascucci
jasonp@primerd.prime.com

Newsgroups: rec.games.netrek
From: lyodav@iastate.edu (Sun God)
Subject: tiny NBR client proposal
Organization: Iowa State University, Ames IA
Date: Tue, 18 Aug 1992 01:10:31 GMT

   Your ship's maxwarp as displayed in your ship status display window should
change as your ship's damage changes, e.g. if you are in a cruiser with 50
hull remaining, the client will show a maxwarp of 5 in the status display. Not
a big deal, but it would be neato.
--Dave/WeenieBlaster
12 Angry Men, how angry are they?

Newsgroups: rec.games.netrek