HDTenEightyP/NetNews huggingface dataset:
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject:  GAMES FOR SALE!
Keywords: sale sell 
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Wed, 6 Jan 1993 01:46:18 GMT

--
Due to a hardware crash, I'm forced to sell some titles to raise some
money to replace a hard drive.  

GROUP I
~~~~~~~
Shadow President - D.C. True - $35.00
The Magic Candle III - Mindcraft - $35.00
Star Legions - Mindcraft - $35.00
V for Victory: Velikiye Luki - Three-Sixty - $35.00

GROUP II
~~~~~~~~
Laura Bow 2: The Dagger of Amon Ra - Sierra On-Line - $28.00
Rex Nebular and the Cosmic Gender Benders - Microprose - $28.00
Battletech Powerhits (3 games!) - Activision - $28.00
Spelljammer: Pirates of RealmSpace - SSI - $28.00
Bible Builder - EPYX - $28.00
Darkseed - Cyberdreams / Merit - $28.00
Shadowgate for Windows - ICOM Simulations - $28.00
B-17 Flying Fortress - Microprose - $28.00

GROUP III
~~~~~~~~~
Quest for Glory 1 (VGA Edition) - Sierra On-Line - $20.00
Police Quest 1 (VGA Edition) - Sierra On-Line - $20.00
Prophecy of the Shadow - SSI - $20.00
Conflict: Korea - SSI - $20.00
Omar Sharif on Bridge for Windows - $20.00

Also available:

Megafortress Missions: Operation Skymasters - Three-Sixty - $15.00
U.S. Atlas for Windows - $35.00
World Atlas for Windows - $35.00

Buy 2 GROUP I games for $60.00
Buy 2 GROUP II games for $46.00
Buy 2 GROUP III games for $30.00

Other quantity discounts available.

All games are new.  
Add $4.00 for shipping if out of town (Hunstville, AL). 

Please email or phone for arranging delivery.  Thanks.  You'll have a
lot of fun playing these games.


-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | Read GAME BYTES Magazine!  Found    |
|  205-730-4019 - voice      | on ftp.ulowell.edu and              |
|  205-730-6445 - fax        | wuarchive.wustl.edu.  Check it out! |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
Xref: sparky comp.sys.ibm.pc.games:29049 rec.aviation.simulators:850
From: dfisher@slipknot.eng.pyramid.com (David Fisher)
Newsgroups: comp.sys.ibm.pc.games,rec.aviation.simulators
Subject: Shuttle Questions
Date: 5 Jan 1993 18:05:57 GMT
Organization: Pyramid Technology
Distribution: usa
NNTP-Posting-Host: slipknot.eng.pyramid.com

I have been having problems landing in shuttle after the first test flight.  I line
up with the runway and land at 215 MPH.  Just before the mission briefing window,
I see the shuttle is on the runway.  The program tells me that I veered off the 
runway and that I failed the mission.  Any hints on how to land good enough for
the program?  I did not have any problems with the 747 test flight.  BTW, does
anybody know about any hacks that will let you get to all the missions?

Thanks,

David Fisher    dfisher@pyramid.com
Newsgroups: comp.sys.ibm.pc.games
From: lam@mrcnext.cso.uiuc.edu (Ken Lam)
Subject: Re: Curse of the Azure Bonds: Beholder Corps.
Organization: University of Illinois at Urbana
Date: Fri, 8 Jan 1993 17:05:42 GMT

fas2981@ultb.isc.rit.edu (F.A. Shea) writes:

>In article <C0I2G6.374@undergrad.math.waterloo.edu> l2wang@mobius08.math.uwaterloo.ca (  Lei Wang  ) writes:
>>
>>  Has anyone gotten past this room?  What's in the two rooms beyond the
>>conference room?  Any treasure from these guys?
>>

>I tried for a while and was not successful in the least so gave up as
>this was not needed to win the game.  I did read on the net a while back
>about someone who did accomplish this and had his computer crash as the
>game couldn't handle it.  I don't remember who said this or when it was
>but hearing that I really wasn't going to spend the time.

If you are hasted and blinking, you have a very good chance of avoiding them.
of course, throw in 10' invisibility before the battle.  Throw a fireball
every round to stop the spell casters.  I have 3 mage thieves and the rest
were ranger/mage, paladin/mage, cleric/mage.  The dimension door, backstab
routine was very very useful.  I took out the beholders in the beginning 2
rounds without taking damage from them.  If you back around a corner and throw
a stinking cloud wall up, with a single entrance, you can walk out and 
dimension door to the rear and play havoc.  6-7 Fireballs will eliminate almost
everyone but the beholders.

--
Ken Lam                                                     (803)-884-7615 (H)
System Administrator                                        (803)-792-4969 (W)
Integrated Techinical Systems                               (803)-792-5446(FAX)
UNIX/Netware/Multimedia                                      lam@jove.cofc.edu
MultiMedia Works & Video Productions ======= Teaching the world in better ways
From: atom@soda.berkeley.edu (Allen Tom)
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima 7 problems?
Date: 11 Jan 1993 02:59:21 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
Distribution: world
NNTP-Posting-Host: soda.berkeley.edu

I finally got Ultima 7 the other day (I'm a year behind the rest of you guys)
and I can't Journey Onward!!! What gives?

I remember hearing about this when U7 first came out, but I assumed that
Origin would have fixed this bug along time ago. 

Where can I find the patch? I just checked ftp.ulowell.edu, but I couldn't
seem to find one...

<sigh>

-- 
Allen Tom                |  In the land of the blind,
c60b-1gs@web.berkeley.edu|      the man with one eye is king!
atom@soda.berkeley.edu   |         
atom@ocf.berkeley.edu    |wubba wubba wubba wubba wubba wubba wubba wubba!!!!
From: mfreidso@zeus.calpoly.edu (Marc Freidson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: U7 key patch
Date: 12 Jan 93 20:30:46 GMT
Organization: California Polytechnic State University, San Luis Obispo

In article <EKARABIN.93Jan12090717@magnusug.magnus.acs.ohio-state.edu> ekarabin@magnus.acs.ohio-state.edu (Eric B Karabin) writes:
>In article <1993Jan11.191132.27401@news.stolaf.edu> haueisen@lars.acc-admin.stolaf.edu (Timothy W Haueisen) writes:
>
>>   I need to know if I still need to install the missing key patch in addition
>>   to FOV or is this taken care of in the newer version.
>
>
>	It is taken care of, as long as you start a new game.
>If you just convert a version 3 game to 3.4, the key problem still exists.
>
>			Eric...
>-- 
>------------------------------------------------------------------------
>ekarabin@magnus.acs.ohio-state.edu
>70004.1523@compuserve.com
>ekarabin@csi.compuserve.com



Where can I get the Ultima 7 v3.4 upgrade patch.  I have the key problem
as well as a problem where I get an error when saving games.
PLEASE HELP!

Marc
From: dan@dunaad.co.uk (Dan Hunter)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Blues brothers: where is the guitar ?
Keywords: blues brothers
Date: 8 Jan 93 20:08:03 GMT
Organization: Dunathad


The guitar is in one of the shops which you access by pressing up and fire 
at the same time.
I'm pretty sure this is in the manual though......
DAN






-- 
          DD      AAAAA   NN     N
          D  D   A     A  N N    N
          D   D  AAAAAAA  N  N   N
          D   D  A     A  N   N  N
From: henk@rigel.cs.pdx.edu (David C. Henkemeyer)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wizardry 7 help (please)
Summary: I need help with Wizardry 7...
Date: 8 Jan 93 22:47:25 GMT
Article-I.D.: pdxgate.6678

I need to find out 
  1) How to get by the Wild Orchids...
  2) If there are only 2 levels in the first "dungeon"...

  Thanks,
  David C. Henkemeyer
  a0dh@odin.cc.pdx.edu
---------------------------------------------------------------------.
|   David C. Henkemeyer -*- ACS Consultant -*- henk@rigel.cs.pdx.edu  |
|          \\\\\\\\\\  Portland State University  //////////          |
`---------------------------------------------------------------------'
Newsgroups: comp.sys.ibm.pc.games
From: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Subject: Apogee new releases
Originator: bkpipa@c00075-100lez.eos.ncsu.edu
Reply-To: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Organization: North Carolina State University, Project Eos
Date: Thu, 7 Jan 1993 23:37:15 GMT


A while back (couple weeks) someone (Jay maybe)
posted an list of the new Apogee games coming out and
ther tentative release dates. I remember a few were in January.
I went to look at it and I didn't SAVE it!

If someone has this list please re-post or mail it to me.
I'm sure others who missed it would like to see it.

Thanks!
-- 
| Brian Pipa              | Doing nothing is the hardest thing in      |
| bkpipa@eos.ncsu.edu     | the world because you can't stop and rest. |
| NCSU - Raleigh, NC USA  |      from THE ELFIN SHIP by James Blaylock |
From: rdippold@qualcom.qualcomm.com (Ron Dippold)
Subject: Re: Alone in the Dark. Avail in US?
Organization: Qualcomm, Inc., San Diego, CA
Distribution: na
Date: Tue, 5 Jan 1993 18:56:26 GMT

wayne@aix5.bgs.com (Wayne Garmil) writes:
>According to the add in the Feb 93 issue of Compute, the game will be
>available on Feb 01, 1993.  The ad also mentioned a demo, but it didn't say
>when that would be available.  Sorry, no idea about the lock-up problem.

Yes, for all those who have been mailing me (I've been replying, but
might as well head off a few), I've got a friend in France who sold me
on this game so much that I've been playing the French version (ouch,
expensive!) even though my French is a tad rusty.

-- 
I believe that the Good Lord gave us a finite number of heartbeats and I'm
damned if I'm going to use up mine running up and down a street- Neil Armstrong
From: tpa10@snappy-tom.NoSubdomain.NoDomain (Thomas P. Anderson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Catacombs (Wolf-like game with Underworld elements)
Date: 6 Jan 93 18:28:43 GMT

You don't have to go through all that work for the 'cheat' mode:  after you
destroy nemisis and start on your way out, after the 'hall of vanquished foes'
you will see signs pointing the way out.  If you blast the walls in the other
direction, you will reap the 'reward of heros' and the cheat keys are posted
on the walls.  Interesting to use is the 'warp' key, as you can get to a level
that is NOT in the regular game and APPEARS to be an unsolvable maze.
 


-- 

Tom Anderson                    |  Ex ignorantia ad sapientiam
Compatibility Software Products |     e tenebras ad luce!
tpa10@css.amdahl.com  x63115    |  - someone famous, i'm sure!
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Subject: Re: Ultima Underworld 2
Organization: Qualcomm, Inc., San Diego, CA
Date: Thu, 7 Jan 1993 22:43:29 GMT

cvetp036@vmsb.is.csupomona.edu writes:
>In article <1igt5uINNrto@coli-gate.coli.uni-sb.de>, atoenne@mpi-sb.mpg.de (Andreas Toenne) writes:
>> Can we import our saved character from UW1 ?
>> What items will be lost?

>I don't see an option for importing a character from the first Underworld.

And if you read the Game Bytes #8 interview with Looking Glass
Software you can hear why straight from the developers.  This is one
of my favorite parts of Game Bytes - you don't get these interviews in
the regular magazines.
-- 
I am sick and depraved - please feed me drugs and cookies.
Newsgroups: comp.sys.ibm.pc.games
From: dmsilev@athena.mit.edu (Daniel M Silevitch)
Subject: Re: GAME BYTES: ARJ compression.  O.K.?
Keywords: game bytes magazine
Organization: Massachusetts Institute of Technology
Date: Wed, 6 Jan 1993 12:35:08 GMT

In article <1993Jan6.011656.20486@b11.b11.ingr.com>, ross@kaos.b11.ingr.com (Ross Erickson) writes:
|> --
|> A quick question to all game bytes reader, present and future:  Due to
|> my constant battle to enhance Game Bytes by adding more to it yet
|> still having to fit it on a floppy for transportation purposes, I
|> resorted to compressing issue #8 with the ARJ compression program
|> (version 2.3).  I wound up saving over 100K of space vs. PKZIP 1.1 and
|> thus could fit it on a 1.2MB floppy.  The program (ARJ) is not as
|> widely known as PKZIP, yet is far superior in terms of features and
|> compression ability.  Without it, I would have been in a real bind.
|> Who knows what the future of PKZIP holds.  I'll evaluate that as it
|> happens.
|> 
|> My question is, does anyone vigorously object to my continuing to use
|> ARJ for future editions of the magazine?  I'm also considering sending
|> up each issue as a self-extracting ARJ so the program itself wouldn't
|> be necessary to have to extract the magazine.  Any thoughts on the
|> matter?  Post them publically if you like as we might start an
|> intelligent debate on the matter.  On the other hand, you opinion,
|> emailed to me, is also valuable and takes up far less bandwidth.
|> 
|> Thanks for reading Game Bytes.
|> 

ARJ is a great program, and we all should use it for compression. In the
case of Game Bytes, it also has another advantage: ARJ supports multi-
volume archives, while ZIP does not. Remember the INCA demo? That was
arj'ed, as it was the only way to split the 5 meg demo into something
reasonable.

I applaud your decision. (BTW, Issue #8 was great :)

Daniel Silevitch                               dmsilev@athena.mit.edu
Massachusetts Institute of Technology
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Lemmings 2
From: tatakamoto@vmsb.is.csupomona.edu (Teri Takamoto)
Date: 11 Jan 93 23:27:37 PST
Reply-To: tatakamoto@csupomona.edu
Distribution: world
Organization: California State Polytechnic University, Pomona
Keywords: Lemmings, Lemmings 2, Lemmings Tribes, Psygnosis
Summary: Lemmings Tribes to be released Feb. 14
Nntp-Posting-User: tatakamoto

In article <C0J1vA.D1r@fulcrum.co.uk>, davidw@fulcrum.co.uk (David Wilkinson) writes:
> In article <7JAN199311330357@vx9000.weber.edu> dboren@vx9000.weber.edu (David Boren) writes:
>>Is Lemmings 2 out for the IBM PC I thought I saw an ad for it in a catalog
>>but I thought it had a while yet before being released.
> 
> No. The demo's available, but I don't think the full thing is due out
> for a couple of months yet.

     Lemmings 2, otherwise known as Lemmings Tribes, is scheduled to be
released (in the U.S., anyway) on Feb. 14.  Psygnosis is declaring that
day "St. Lemmings Day"...!
-- 
--------------------------------------------------------------------------
|  Teri Takamoto        California State Polytechnic University, Pomona  |
|  Senior Computer Operator                   Computing Resource Center  |
|  tatakamoto@csupomona.edu               (this .sig is *not* quotable)  |
--------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: sa2263263@v9001 (ROLAND U)
Subject: Help needed Star Control II
News-Software: VAX/VMS VNEWS 1.41    
Organization: Nanyang Technological University - Singapore
Date: Mon, 4 Jan 1993 06:11:00 GMT

Could someone help me out here ? Could you answer the following
queries ?

1) Is there a time limit for this game ?
2) Where are the Syreen, Arilou(sic) ?
3) Where can you find a hyperwave caster ?
4) Whats so special about the ten precursor worlds and where are they ?

Thanx in advance.

ps: Walkthrough appreciated

Roland U.
sa2263263@ntuvax.ntu.ac.sg 
Newsgroups: comp.sys.ibm.pc.games
From: hman@esse6.dei.unipd.it (Heiko Herold 339778/IL)
Subject: Re: UW: problems in level 5
Organization: Universita' di Padova, Italia
Date: Mon, 11 Jan 1993 15:06:32 GMT

In article <1993Jan4.114605.42645@urz.unibas.ch> lipp@urz.unibas.ch writes:
>In the northwestern part of level 5 there is a room with 4 levers. I got a hint
>to operate them in the order NW,SE,NE,SW. If I do so, nothing happens.
>
>Did I miss something or did I note a wrong combination?
>
>Pleeeaaasssee help !!!
>
>Thanks in advance
>			Chris
>
>
>BTW: I really enjoyed the Pacman area in the southwestern part of the level :)

I suppose the knight said you "stay clear of the center of the room" or
something like this. Well, this is not enough.

Restore a position before entering that room. Operate the switches in
the right order walking VERY NEAR the walls, never leave them until the
ring appears and you'll find it. You won't be able to get him if you're
trying with a game saved AFTER entering the room, so if in the
meanwhile you've done other 3 levels or something like this you must
discard them. If you have no more saved games before entering the room
you're fu..ed. At least that's what happend me (but i compressed 1
saved game of 10 ho-ho).



 _____________________________________________________
| |   | |\ /|  / \  |\  | hman@sabrina.dei.unipd.it---|
| |---| | V | |---| | \ | hman@paola.dei.unipd.it-----|
| |   | |   | |   | |  \| hman@claudia.dei.unipd.it---|
|---------------------Heiko.Herold@0039/422.911309.Sip|
|---------------------Heiko.Herold@0039/422.918910.Fax|
 -----------------------------------------------------
Organization: Penn State University
Date: Mon, 11 Jan 1993 10:28:37 EST
From: <JKY101@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Newest SF II is coming !

Hi, guys ! As I promised , I will upload street fighter II program for IBM
computer (or clone) at wuarchive.wustl.edu on 1/14/93 around 4:00 p.m.  or
before..

This version (V 1.87 and 1.86) support everybody except Dhalsim (Indian guy)
! and this include even HYPER TURBO STREET FIGHTER version ! Please, run
sf2setup.exe first before U execute batch file.

sf2.bat - street fighter version using V 1.86 (include Honda)

7.bat -  ...blah....blah...  using V 1.87 (exclude Honda)
BH2.bat - STREET FIGHTER !!  (.........exclude Honda)
all in this version !

Please, prepare to download it on 1/4/93

P.S. My email address is jky101@psuvm.psu.edu
     Please remind me the address of you who mailed me last fall !

 and...      H A P P Y   N E W   Y E A R ! ! !

Newsgroups: comp.sys.ibm.pc.games,rec.aviation.simulators
From: stevep@ims.com (Steve Poulsen)
Subject: Re: Wizardry 7 help needed (small spoiler)
Reply-To: stevep@ims.com
Organization: Integrated Measurement Systems, Inc.
Date: Tue, 12 Jan 1993 15:45:34 GMT

In article <4bKV02UO315G01@JUTS.ccc.amdahl.com>, izo30@ccc.amdahl.com (Ian O_Brien) writes:
|> Here's a request for help with Wizardry 7 - small spoiler
|> included...
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> I have the wikum-boat and am looking for things to do ... (I
|> seem to be stuck). I've found the Islands but don't appear to
|> have the right objects for them. 

You need an item from the dragon cave.

|> I think I should be looking for Brombadeg and the dragons.
|> Where are they, or are there timing conditions? I've seen a
|> fog bank once but can't find it again?

You must penetrate the fog bank.  To enter the caves, use a powerful
weapon you found in Dane tower.  Hint: look around after dark.

|> The two wilderness areas on the east and west coasts - is there
|> anythings there besides random encounters, and what is a
|> mynxpyxl? Should I kill it or is it just a random encounter?

I think it's a random encounter.  I didn't find much interesting in
those areas.

-Steve-

--
Steve Poulsen, Integrated Measurement Systems, Inc.  Beaverton, OR  USA
Voice: 503-626-7117   Fax: 503-644-6969   Fidonet: 1:105/31.6
INTERNET: stevep@ims.com   Compuserve: [70262,3115]
From: matthias@nsr.hp.com (Matthias Kamm)
Newsgroups: comp.sys.ibm.pc.games
Subject: Dune II soundcard support
Date: 4 Jan 1993 17:47:56 GMT
Organization: Hewlett Packard Santa Clara Site
NNTP-Posting-Host: hpmvd069.nsr.hp.com
X-Newsreader: TIN [version 1.1.2 PL7]

I read a user discussing Dune II's sound card support,
and (s)he implied that the program has synthesized 
voices (i.e. "Atreides unit destroyed", etc).

Is this true?  I installed the game with my soundcard
successfully, and only get soundeffects and music.  Is
anyone out there getting voice?  I have a 386-20 w/
Media Vision 16-bit sound card (sound blaster compatible,
but sound blaster pro compatible???).

Thx,
Matthias

Newsgroups: comp.sys.ibm.pc.games
From: bmorrell@nx10.mik.uky.edu (william b morrell)
Subject: Re: help for EOB I
Keywords: how to use portals
Organization: University Of Kentucky, Dept. of Math Sciences
X-Path: nx10.mik.uky.edu!bmorrell
Date: Wed, 13 Jan 1993 02:15:28 GMT

In <Jan.12.13.49.30.1993.17243@cesl.rutgers.edu> sofmac@cesl.rutgers.edu (Sofus Attila Macskassy) writes:

>I have a question:  How do you use the portals?  I've got 6 of
>the stone symbols, but I can't for the life of me figure out how to use
>the portals.  Someone else mentioned that he had used them, so I
>guess it's possible :)


To use the portals, put the missing item on the blank stone of the portal.
By missing item, I mean the item whose picture is missing from the portal
sides.  BTW, the stone gem seen on some portals is not in the game, so don't
bother trying to find it.

Bill
From: jarlehto@polaris.utu.fi (Jari Lehtonen)
Newsgroups: comp.sys.ibm.pc.games
Subject: World Circuit frame rates
Date: 11 Jan 93 12:18:46 GMT
Organization: University of Turku, Finland
X-Newsreader: TIN [version 1.1 PL8]

Hi everybody!

I just popped in to ask about WC frame rates: what settings do you use on
what hardware. I messed around with it a bit during the weekend and got
pretty good results on my 386/33 with Trident TVGA8900 when I set the frame
rate to 17.6 with no textured fills. I think the game runs much better
now (previous setting was 11.4), I get better lap times and so on. Processor
occupancy now reads about 88% on tracks like Monza, and consistently about
100-110% on Monaco & Phoenix.

Just my two cents worth...
Newsgroups: comp.sys.ibm.pc.games
From: umthorl3@ccu.umanitoba.ca (Jared A. Thorlakson)
Subject: Re: Legends of Valour: UnderWorld clone
Organization: University of Manitoba, Winnipeg, Canada
Date: Tue, 5 Jan 1993 16:50:10 GMT

In <KS108.93Jan1193613@bootes.cus.cam.ac.uk> ks108@cus.cam.ac.uk (K. Shen) writes:


>No, I don't know. I got it as a "cover disc" with one of the UK's PC game
>magazine (personally I don't know if these cover discs is a good idea or
>not, they make these magazine quite expensive!)

I thought the disks themselves were provided free by the company that wants to advertise the
software.  The only aditional costs are those of shipping.  The real problem is that the
mag is comming from over-seas...  I think that that is where the real cost comes from.
 
----------------------------------------------------------------------------------------------
The opinions expressed are my own and therefore are probably screwy.  I assume no responibility
for them nor make any guarentees as to my mental stability.
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