HDTenEightyP/NetNews huggingface dataset:
From: rajat@watson.ibm.com (Rajat Datta)
Subject: Re: V for Victory : Important Note for Standard VGA People
Date: Wed, 07 Oct 1992 16:28:56 GMT
Distribution: usa
Disclaimer: This posting represents the poster's views, not necessarily those of IBM
Organization: IBM T.J. Watson Research Center

In article <rcb.718463700@news.ncsu.edu> rcb@ncsu.edu (Randy Buckland) writes:
>
>Since this is not standardized, what cards does it support? Does it
>use VESA modes? Or does it know each card's private mode numbers, etc?
>--


I just got this game last night (and was upto 4 this morning playing
it).  As part of the install process it figures out what chipset you
have, then puts in a line in your autoexec.bat to load a VESA driver
(of course you have a choice of whether you want to let it touch your
autoexec.bat or not).  On my system it correctly determined I have an
et4000 based card, and it added a loadhigh c:tseng.com line.

So far this game has been incredibly wonderful.  For all of us board
wargamer wanna-bees, this is a dream come true.  I don't know how many
dollars I've wasted on the nearly unplayable board games from SSI and
Avalon Hill, and then wishing for it to be computerized.  Well, here
it is, and it's not bad.

I can't get sound on the PC speakers though.  Not really a big deal.
-- 
rajat (rajat@watson.ibm.com)
Newsgroups: comp.sys.ibm.pc.games
From: jennifer@jato.jpl.nasa.gov (Jennifer Schlickbernd)
Subject: Re: Buzz Aldrin Status ???
Reply-To: jennifer@jato.jpl.nasa.gov
Organization: Jet Propulsion Lab - Pasadena, CA
Distribution: usa
Date: Sat, 10 Oct 1992 02:10:28 GMT

wag@georwell.EBay.Sun.COM (Rick Wagoner) writes:

>Anyone know the status of this Pseudo-game?

>I've got cash just a-watin'!

Good, cuz the designer I'm sure will appreciate it.  It's currently set
for a late October/Mid November release.  I'm supposed to see the
latest version tonight, as a matter of fact, so it at least exists.
I liked it (and I don't say that about all Interplay games, particularly
since they've gone mostly RPG/Adv and I like neither of those genres)
and I think it'll do reasonably well.


-- 
Jennifer Schlickbernd                     Jet Propulsion Laboratory
jennifer@jato.jpl.nasa.gov or elroy!jato!jennifer@csvax.caltech.edu
72466.3413@compuserve.com  Voice:(818) 354-1167
Newsgroups: comp.sys.ibm.pc.games
From: karaki@jarthur.claremont.edu (Kurt*z* S. Araki)
Subject: Re: LOOKING FOR 'WIZARD GAMES' FROM KELSO SCOTLAND
Organization: Harvey Mudd College, Claremont, CA 91711
Date: Thu, 8 Oct 1992 05:06:40 GMT

In article <1992Oct8.024215.26030@dragon.acadiau.ca> 900073s@dragon.acadiau.ca (Donald Smith) writes:
>  Would anyone who knows an E-Mail address from any members of "WIZARD
>GAMES INC" in Scotland please e-mail it to me?? (WG is a shareware company
>based in Kelso...)
> 
>-- 
> On October 26th, vote YES to Canada!!                                           I'll believe in the first religion I find that realizes God is a Habs Fan. 
> Donald.Smith@dragon.acadiau.ca 


Me too.
-- 
When I was I child, I caught a fleeting glimpse out of the corner of my eye. 
I turned to look, but it was gone.	/----------------------------------- 
I cannot put my finger on it now.	|karaki@jarthur.claremont.edu
The child has grown; the dream is gone.	|"Pink isn't well..."
Newsgroups: comp.sys.ibm.pc.games
From: 10703306@eng2.eng.monash.edu.au (JAMES VINCENT)
Subject: Dunjin
Organization: Faculty of Engineering, Monash University 
Date: Mon, 12 Oct 1992 03:09:46 GMT

O.K I found the princess, but someone's stolen the ladder I was using to get 
out of the Troll's kitchen.

Does anyone know what the hell I do now?
From: philipm@papillon.ucsd.edu (The Philster)
Newsgroups: comp.sys.ibm.pc.games
Subject: RR Tycoon questions
Date: 10 Oct 1992 00:54:51 GMT
Organization: DIP Laboratory, UCSD/SIO, La Jolla CA, USA
NNTP-Posting-Host: papillon.ucsd.edu



I have two questions pertaining to Railroad Tycoon; both deal with track
building.

First, is there any way to build double tracks (tracks side by side) so that
trains do not have to stop when passing each other?

Also, how can I build more than one set of tracks originating from a
station? Notice how the computer opponents have a "cross" configuration of
tracks (perpendicular to each other), so that the trains could go north/south
as well as west/east.

How do I do this?

Thanks,

Phil`
Newsgroups: comp.sys.ibm.pc.games
From: yy@stdank.as.ntu.edu.tw (Ching-Cheng  Chen)
Subject: Re: Civilization
Organization: Subtropical Meteorology Data Bank, Dept. of Atmospheric Sciences,
X-Newsreader: Tin 1.1 PL4
Date: Tue, 6 Oct 1992 03:35:55 GMT

dodger@planet10.WPI.EDU (DoDGeR) writes:
: In article <9209251358.AA25937@tortoise.cis.ohio-state.edu> brown-sh@news.cis.ohio-state.edu (shawn c brown) writes:
: >	Does anyone out there know how to make money easily??  I always end
: >up running out of money.  I've established trade routes with other cities,
: >built banks, etc. but it doesn't help.
: >
: >Shawn Brown
:
>> Maybe you can try to built railroad on all your production area.
						Y.Y.
From: Joel_Murray@mindlink.bc.ca (Joel Murray)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Red Baron Mission Disk
Date: 8 Oct 92 14:26:51 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

> Eugene Lucian Tu writes:
>
> Msg-ID: <1992Oct8.075101.24138@leland.Stanford.EDU>
> Posted: Thu, 8 Oct 92 07:51:01 G
>
> Org.  : DSG, Stanford University, CA 94305, USA
>
> I saw the Red Baron Mission Disk at Egghead last weekend.
> Has anyone gotten a look at it?
>
> Eugene

I bought it last weekend.

Features include new plances, new aces, and a mission builder (which I
haven't had a lot of time to play around with--but it looks interesting).

What else would you like to know?
--

       Joel Murray / Vancouver, British Columbia  /  Canada, Eh?
       Joel_Murray@mindlink.bc.ca               CIS:  73200,3117

                        NO! on October 26th!
From: gdg2@po.CWRU.Edu (Gary D. Grayson II)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: "Christian" games ?
Date: 13 Oct 1992 15:32:13 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: gdg2@po.CWRU.Edu (Gary D. Grayson II)
NNTP-Posting-Host: hela.ins.cwru.edu


In a previous article, thom@mapthom.b17a.ingr.com (Thom) says:

>In article <16197@mindlink.bc.ca> you write:
>|> Hmmm.. Christian games...  I know a few of those..
>|> 
>|> "Slaughter Your Enemies"... very popular during the Crusades..
>|> "Burn the Witches"... on the top of the charts in Salem, apparently
>|>
>
>I share your disdain for many acts done in the name of Christianity.  Most
>Christians, in fact, would agree that that the Crusades and Witch Trials
>were travesties.
>
>|> And Pat Buchanan's favourite game I believe is "Embrace the Fascists"...
>|> 
>
>The Christian attraction to Conservatives is more difficult problem.  I
>live in ......<much stuff deleted> 

Everyone is entitled to their own moral/religious/polital opinions,
but please dont discuss them in a games forum!!! Next time you should
reply directly to the "offending individuals 
-- 
 _____                                   Gary D. Grayson      
|     |  ___  _ __   <<<<<<<<<    McDonnell Douglas Space Systems     
|   __   ___|  |  |   >>>>>>>>>       Huntington Beach, CA 
|_____| |___|_ |     <<<<<<<<<  grayson%ewsvx5.decnet@mdcgwy.mdc.com
From: shump@tartarus.uwa.edu.au (Scott Humphries)
Newsgroups: comp.sys.ibm.pc.games
Subject: WANTED: Uno (card game)
Date: 16 Oct 1992 05:49:30 GMT
Organization: The University of Westrn Australia
NNTP-Posting-Host: tartarus.uwa.edu.au

Hi. I am after a game called Uno.  Any information would be appreciated.
Please e-mail responses.


---------------------------------------------------------------------------
 ,-_|\  Scott Humphries 
/     \ Second Year Computer Science/Electronic Engineering "Student"
*_.--_/ University of Western Australia
     o  
        E-mail     shump@tartarus.uwa.edu.au

     "All I want is a chance to prove that money can't make me happy."
From: eric.crisp@gate.micromed.com (Eric Crisp)
Newsgroups: comp.sys.ibm.pc.games
Subject: Mech101.zip:Stunning Succ
Date: 15 Oct 92 10:00:00 GMT
Reply-To: eric.crisp@gate.micromed.com (Eric Crisp)
Organization: Micro-Medic Network Gateway - +1 408 280-1610 - Public access BBS

<E-=>Rating   ****** (Out of 5)

<E-=>Suggestions for later versions:
<E-=>CLAN TECH!!!!!!
<E-=>Elementals (Either inner sphere analogs of the clans)
<E-=>Vehicles   (and a vehicle editor)
<E-=>Ajustible Mech Icons (It got confusing once with 4 of the same looking mec
<E-=>Sound (Preferably Adlib or Soundblaster)
<E-=>Weapons Designers

Is there a BBS that this is posted on so I can download?


Eric Crisp - Sysop
The Fantasy Sports Network -(408)377-6445
Dedicated to Competitive Gaming
---
 . OLX 2.1 . Never call a man a fool. Borrow from him.
 * New Dimensions BBS - 408-274-5550 - SUPRA 14.4 V.32bis
 * PostLink(tm) v1.02  NEWDIM (#97) : BACon (Bay Area Connection)
From: am66@cunixa.cc.columbia.edu (Alexander Maldutis)
Newsgroups: comp.sys.ibm.pc.games
Subject: SWOTL Code-wheel crack requested
Date: 11 Oct 92 19:37:17 GMT
Reply-To: am66@cunixa.cc.columbia.edu (Alexander Maldutis)
Organization: Columbia University

Hi!  I had a small program called s.com or something which would bypass the
code-wheel protection in SWOTL [after I pressed F1 I think].  Since I had
to delete the game when I changed HDs I lost the program.  I would be most
grateful if someone could mail me the program - I think it was only 2k or so.

Thanks in advance.

  
******************************************************************212 864 1841*
MS-DOS  -  Next best thing to a real OS.*     Nemo me impune lacessit.
OS/2 2.0  -  A real OS.                 *     "There can be only one."
Win 3.x  -  No Comment.                 ***********am66@cunixa.cc.columbia.edu*
Newsgroups: comp.sys.ibm.pc.games
From: bilafer@absisg.enet.dec.com (Keith Bilafer)
Subject: MM4 - Another Xeen bug?
Organization: Digital Equipment Corporation
Date: 11 OCT 92 22:11:03    


	I've encoutered another problem with MM4 and I was wondering if
any of you have seen this one.  I'm in the Dwarven Mines and when I give
the travel code for the deep mines to the mine cart, I get cast out of MM4
with mazex13645.dat as the message.  Admittingly, I don't have the most
powerful computer or all that much memory, but up until now my 286 with 3.2
meg RAM has been doing fine.  Does anyone know of a patch by New World
to correct the found bugs so far?

Thanks in advance,

- Keith Bilafer
Bilafer@Absisg.enet.dec.com
Newsgroups: comp.sys.ibm.pc.games
From: ricks@microsoft.com (Rick Saada)
Subject: Re: UW Lvl 1: Cant open door to shrine
Date: 09 Oct 92 18:48:31 GMT
Organization: Microsoft Corporation
Distribution: usa

In article <MORGAN.92Oct8141747@dl5000.bc.edu> morgan@dl5000.bc.edu (Morgan Stair) writes:
>Help!
>
>
>I saw someone post hear that there's a switch somewhere that opens the
>"Massive Door" to the shrine on level 1.  This is the one you have to
>jump carefully to get to.
>
>I've looked everywhere I could think of.  How do I get it open!


(CONTAINS SPOILER)


OKay, as you enter the shrine area, you jump north to a pillar.  You
can now see the closed door to the north of you.  To the east is another
pillar.  Jump to that one (useful to save after each successful jump
in case you end up in the water).  Walk to the middle of this pillar
and look SOUTH.  There is a small alcove you can jump to with a switch
in it.  THis switch opens the door.  Then jump back to the second pillar,
then the first, and then you can jump to the door.  Be careful, if you
are too encumbered you won't be able to jump.  If you jump too far you'll
bounce off the wall and land in the water.  Of course this might not
be bad if there is someplace worth swimming to...

rick (Also lost in the Abyss, currently on level 3).

Newsgroups: comp.sys.ibm.pc.games
From: ins866n@lindblat.cc.monash.edu.au (D.A. Svendsen)
Subject: Re: OOTW Again, I'm stuck...
Organization: Monash University
X-Newsreader: TIN [version 1.1 PL6]
Date: Wed, 14 Oct 1992 04:24:46 GMT

calia@urz.unibas.ch wrote:
: HI everyone !
: 
: 
: I'm stuck at level TXHF, where you point your gun at one of those
: aliens. He then closes the door by pushing a button over his head.
: I managed to kill the other two on the upper floors, but I can't
: go past the one I can threaten. As soon as I kill him, I'm blasted
: by the others ! Any answers on that will be much appreciated !

The guard that presses the button - once he does that, kill him or forget
him as you please; he has no further bearing on the game.  If you elect
to kill him, stand back; if you are too close, you get toasted.

The first of the two guards up above rolls grenades if given the chance.
Give him the chance.

: 
: Thanx !
: 
:        Gaetano <calia@urz.unibas.ch>
: 
: 
You're welcome.


===========================================================================
 Dean Svendsen - 2nd Year Comp Science    |   
  Monash University - Clayton Campus      | How much wood could a woodchuck  
   Melbourne, Victoria, 3192.             | chuck if a woodchuck could
                                          | chuck wood?  
 email:ins866n@lindblat.cc.monash.edu.au  |   
  or                                      |      - Guybrush Threepwood  
       ins866n@aurora.cc.monash.edu.au    |    Le Chuck's Revenge (Act I)  
===========================================================================
                  A day not wasted is a day wasted!!!
From: bayliss@skat.usc.edu (T.Drew Bayliss)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civ: Pyramids in v3 emperor?
Date: 11 Oct 1992 22:29:00 -0700
Organization: University Computing Services--U.S.C.
NNTP-Posting-Host: skat.usc.edu

In article <1992Oct11.213324.16245@beaver.cs.washington.edu> louns@cs.washington.edu (Michael Lounsbery) writes:
>I can win some games at the emperor level, but I'm just as often creamed.
>One problem I have is that it is VERY difficult for me to get the Pyramids
>before some other civ.  I want them in order to get Democracy easily, but I
>almost never get them in time.  Are there any suggestions for ways to get
>them most of the time?  Or is it just not possible to build them first at
>this level?
>Michael

Trhe following is NOT a cheat, but will help you to get many WoW's VERY fast.

"n" now if you don't want to know.



I warned you.

After you have developed trade, simply have every city make a couple of 
caravans. each caravan is worth *50* production shields when added to the
construction of a WoW. That means *6* caravans for pyramids.  I generally keep 
enough caravans around to make the next TWO wonders. AS soon as I develop the 
tech, I grab them.  In this way, every city is helping build the wonders, not 
just one. Talk about focusing production! caravans take no resources to 
m,aintain and no unhappiness to leave in the taget city until the tech is 
developed.  Caravans and diplomats are, IMHO the two most useful units in the
game.

Questions gladly answered, Answers gladly questioned.

drew
-- 
2Lt. T. Drew  Bayliss     UU UU     SSS CCCC University of Southern California
B.A. History. M.S.ED.      UU UU   SS    CC              UCS Remote Operations
The choice is very simple:  UU UU   SS    CC           UUCP: uunet!usc!bayliss
Life, Death, or Los Angeles. UUUUU SSS     CCCC     ARPA: bayliss@skat.usc.edu
From: "pat traynor" <pat.traynor@channel1.com>
Newsgroups: comp.sys.ibm.pc.games
Subject: covert action
Date: 7 Oct 92 12:02:06 EST
Reply-To: "pat traynor" <pat.traynor@channel1.com>
Distribution: comp
Organization: Channel 1 Communications

OR>I've been playing COVERT ACTION for about two months, but I still cannot
OR>figure out how to use bugs planted on typewriters, computers, pictures etc.
OR>Would someone be so kind to tell me how to use them?
OR>                                                        D.S.
OR>Note: Don't tell me that I need a manual. If I had it, I wouldn't post
OR>      this message.

OR>ibioc.serpukhov.su!orlov

People who tell you that you need a manual are actually being very nice
to you.  They're keeping their flame throwers turned off and trying to
gently give you the word.  Apparently that didn't work, so let me put it
another way:

   YOU ARE PIRATING COPYRIGHTED SOFTWARE!  THIS IS ILLEGAL!

There is nothing we can do about your piracy.  But don't ask us to help
you do it!  Ask your jolly roger friends for help.

Of course, I'm sure that you have a legitimate copy, and that your dog
ate the manual.  In that case, call MicroProse and ask them for a new
manual.

--pat traynor--
---
  SLMR 2.1a  pat.traynor@channel1.com
--
Channel 1 (R)   Cambridge, MA

Newsgroups: comp.sys.ibm.pc.games
From: knutson@mcc.com (Jim Knutson)
Subject: F16 cockpit coming soon
Organization: MCC, Austin, TX
Date: Wed, 7 Oct 1992 23:07:53 GMT

I got a copy of the Thrustmaster newsletter recently and was reading
through it today.  In it they have a column dedicated to a product
coming out this November.  What else could Thrustmaster come out with
besides an expensive joystick, throttle/weapon control, and rudder
system you ask?  Why, an entire cockpit of course.  "A cockpit with
instrument panels, switches, ThrustMaster Aircraft Combat Controls
right at your hands and feet and a very large, amplified speaker to
enhance the sounds and feel of flight.  Now all you need is G
forces..."

The cockpit can be ordered as plans which include instructions, bill of
materials and instrument panel templates, or a kit with pre-cut
materials, templates and hardware. There's also a Console Module which
activates the side panel switches and translates them for the
computer.  The switch kit provides 62 buttons and switches for the
control panel.  The setup is supposed to eliminate the need for a
keyboard during flight.  The final option is the sound kit which
includes a 15" sub woofer and amp.  It is supposed to produce realistic
air frame vibrations (through the speaker) during aircraft operation.
Looked like the cockpit, console module, switch kit and sound system
were all going to be priced separately.

Most of this is quoted directly from the article.  Some is just
paraphrased.  I have no affiliation with Thrustmaster other than having
bought the FCS and WCS.  I also don't know anymore than this and no it
didn't mention prices.  If I had to guess from there current prices,
I'd say around $400 - $600 ($100 - $150 for each kit) for the whole
cockpit or $700 - $900 for a fully outfitted cockpit including the FCS,
WCS, and RCS.  It's time to find out who the REALLY serious simulator
fliers are.

If anyone is willing to chip in the bucks, I'll build the thing and
evaluate it for you :-).

-- 
Jim Knutson                                                | |
knutson@mcc.com                                         --=oOo=--
cs.utexas.edu!milano!knutson                               +
Wk: (512) 338-3362                                      Check Six!
Newsgroups: comp.sys.ibm.pc.games
From: plecs_b@jhunix.hcf.jhu.edu (Michael B Plecs)
Subject: Out of this World
Organization: HAC - Johns Hopkins University, Baltimore
Date: Sat, 10 Oct 1992 18:06:04 GMT

Help!

I am stuck at TXHF...I've done everything, killed everyone, shot everything,
and Can't figure out what to do next.  All that's left is to jump off the
ledge on the right, or get blown to hell by the guns on the left.  How do 
I get to the next section?? 

Thanks,
LC

Newsgroups: comp.sys.ibm.pc.games
From: mfraioli@grebyn.com (Marc Fraioli)
Subject: Re: UMS II
Organization: Grebyn Timesharing
Date: Mon, 12 Oct 1992 21:41:23 GMT

In article <H7JJsB1w165w@edale.amigans.gen.nz> olive@edale.amigans.gen.nz (Wayne Hoyle) writes:
>An early version of UMS II crossed my path a year or so ago and I was 
>appalled by the response times. On my machine at least, it ran like
>a dog.
>
>Have things improved with newer releases .... is it worth another look ?
>   
>-----------------------------------------------------------------------------
>   Wayne Hoyle, Wanganui, NZ     |  I wanted to join the Stargazing Society
> ( olive@edale.amigans.gen.nz )  |       but the subs were astronomical
>-----------------------------------------------------------------------------

I bought this game last Christmas, and found it to be a waste of money.
I have a 486-33, and it is slow, although the wait is tolerable (usually
about 1-2 mins for the computer to take its turn).  This is not really
why I disliked it though.  I found that after playing it a few times, I
would always wipe out all the enemy forces with no particular effort,
only to be informed that I had lost the game shortly thereafter.  No, it
is not a pirate copy, I do have the manual, and I have read it, and it
is not particularly clear or helpful.  All in all, a complete disaster,
IMO.
-- 
Marc Fraioli
mfraioli@grebyn.com	        	(So I'm a minimalist...)
From: gahan@chinet.chi.il.us (Paul R. Schmidt)
Newsgroups: comp.sys.ibm.pc.games
Subject: Pool of Darkness - Help! (Possible Spoilers)
Date: 8 Oct 92 02:21:57 GMT
Organization: Chinet - Public Access UNIX


Well,  never thought this would happen but I'm actually stuck in this
game - I'm in Moander's Heart trying to get Tanetal but cannot for the
life of me figure out how not to get "Lubbed" away.  I've got the
little bit of Moander that warns me of impending Lubs and Dubs and
have tried several different arrival times (in relation to the lubs
and dubs) but keep getting squirted away.  I don't know if I missed
the answer to this problem in a journal entry from someone or
something but it's really frustrating.  I've played every other game
in all threes series (except Dark Queen of Krynn and the latest Savage
Frontier game) from beginning to end with nary a problem but this has
me stumped.  Any help would be greatly appreciated.  I would think the
answer has something to do with exactly when I arrive there but the
things I've tried don't seem to work.

Thanx,
Paul R. Schmidt
gahan@chinet.chi.il.us
Newsgroups: comp.sys.ibm.pc.games
From: ddo@wmod2000.larc.nasa.gov (Dale Ohmann)
Subject: Re: Anyone know any FTP's with game hints?
Organization: NASA Langley Research Center, Hampton, VA USA
X-Newsreader: TIN [version 1.1 PL6]
Date: Fri, 9 Oct 1992 16:53:43 GMT


Sorry, I sent that last one before I was done.

The site is  "ftp.wup.edu".

--
+----------------------------------------------------------------------------+
|  Daring Dale Douglas           ddo@wmod2000.larc.nasa.gov            IMHO  |
+----------------------------------------------------------------------------+
From: wwong@calstatela.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: MM4-Golem Keep
Keywords: minor spoiler
Date: 16 Oct 92 01:48:27 GMT
Reply-To: wwong@calstatela.edu
Organization: Cal State University, Los Angeles


	There are three rooms to the left or the blocks if you are
facing north.  In each of the three rooms, there is a button on the wall.
You will have to find the correct combinations to expose six rocks.  I 
believe there are 8 blocks. 
Newsgroups: comp.sys.ibm.pc.games
From: law40003@nusunix1.nus.sg (TAN YEW KEONG)
Subject: Re: EMERGENCY: Lightning Club isn't a Police
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Thu, 8 Oct 1992 08:18:42 GMT

I agree fully with Pat. Internet is for good people.

At THE VERY LEAST, type as if you are a good person!
Newsgroups: comp.sys.ibm.pc.games
From: tyler.brown@EMCB.CC.UTAH.EDU (TYLER JAMES BROWN)
Subject: Deathlord
Organization: University of Utah
Date: Mon, 12 Oct 1992 22:44:02 GMT

	Has anyone ever finished this game without any outside help? I 
played it on my Apple IIe for probably 50 or 60 hours. I finally gave up 
after trying to map a pyramid. It just went on forever. I couldn't believe 
they could put so much information on 1 disk. (The other disk seems to have 
been only for booting and chracter generation.) 
	If anyone has finished this game, could you tell me how long it took?
I only found a couple words before I gave up.

			Thanks