HDTenEightyP/NetNews huggingface dataset:
From: jtojek@cae.wisc.edu (Jon Tojek)
Newsgroups: comp.graphics.animation
Subject: Animation
Date: 14 Sep 92 22:01:38 GMT
Organization: U of Wisconsin-Madison College of Engineering

Animation kicks ass.  But computer animation rules the world.  This 
is a great idea for a newsgroup, it just needs some people to write
in once in a while.  

To get things started I will just go over some of my favorite animation
tricks.  Here at UW Madison I can make good little animations on
Macintosh, IBM, and SG platforms. You do not have to have the most
hi tech equipment in the city to learn the stuff.  My favorite low
budget trick lately is making animations with Adobe Photoshop.  The 
idea is to take your base picture and incrementally move the parts around
saving all the frames on your HD.  After about 40 pictures you run them 
all thru a program called Pacoacker, which compresses them and makes
the series into a self playing application.

My second favorite thing lately is the animations being sent over the
Internet on the alt.binaries.pictures.erotic newsgroups.  So far they
are mostly IBM animations that you need an executable called aaplay
in order to play them at work.  I think there should be a seperate 
newsgroup for sending out the big animations for public consumption.

As for the hi tech stuff, I am fortunate enough to have a Silicon Graphics
running Alias, and WalkThru software here at the Graphics Lab.  A partner
and I spent the entire last year accurately modeling the campus on
a microstation CAD program, we then bring it to the SG to make some
kick ass videos.  As for Alias I will not go into how kick ass that
program is, but it will surely take at least a good year to learn how
to use it even close to its full potential.

If anyone has any info on SG programs that import CAD files for walkthru
purposes or making animations with the new Mathmatica post or write 
me back at        jtojek@cae.wisc.edu

Try and get some posts going here.

JonT.
.
From: faustus@ygdrasil.CS.Berkeley.EDU (Wayne A. Christopher)
Newsgroups: comp.graphics.animation
Subject: Re: Looking for papers
Date: 15 Sep 1992 17:54:46 GMT
Organization: University of California at Berkeley
Distribution: usa
NNTP-Posting-Host: ygdrasil.cs.berkeley.edu
Keywords: paper

In article <BuLFJ3.497@acsu.buffalo.edu> seshadri@acsu.buffalo.edu (Sridhar Seshadri) writes:
> I am looking for a list of papers discussing various animation techniques.

I have a pretty kick-ass bibliography of animation papers, but most of
them are from a few sources:

	SIGGRAPH conferences from the last 5 years -- 1987 was a good year
	Graphics Interface proceedings
	Symposium on Interactive 3D Graphics -- there have been a few
		of these
	The Visual Computer -- a pretty kick-ass journal -- I don't know
		if it is still published

Any kick-ass engineering library should have all of these...

	Wayne
From: s0xjg@exnet.co.uk (Xavier Gallagher)
Newsgroups: comp.graphics.animation
Subject: Starting Up
Date: 15 Sep 92 22:43:52 GMT
Organization: ExNet Systems Ltd Public Access News, London, UK


	This group looks kind of interesting.  Can anyone tell me
what I need to do animation?  I'm a bit behind at the moment and have
only just heard of multimedia.  My system is a sun 3/50 with tranpsuter board 
running Helios with 4 MB of RAM+some bits 'n' pieces.  I'm really inter-
ested in virtual reality.  What do I need to know about that.  Should I
get a few more transputers or what?

				Help.

Xavier Gallagher (s0xjg@exnet.co.uk)
Newsgroups: comp.graphics.animation
From: jtojek@cae.wisc.edu (Jon Tojek)
Subject: Lost my Mail
Organization: U of Wisconsin-Madison College of Engineering
Distribution: w
Date: 15 Sep 92 19:31:40 CDT

This will not be kick ass as my first post because I am much
more self concious and bathed in self-doubt then yesterday, but
what I want to say is that I have lost all my e-mail yesterday.
To anyone who sent me some, (especially the guy from Madison with
the VGX workstaion in the Geology building) I was able to read the
subjects but not the rest, so please send again.

I would also like to see a seperate group set up for posting and 
viewing animations of all formats.

JonT.
.
From: sasbge@ant.unx.sas.com (Gantt Edmiston)
Newsgroups: comp.graphics.animation
Subject: "walk through" CAD SW wanted
Date: 15 Sep 92 17:34:45 GMT
Reply-To: sasbge@ant.unx.sas.com
Organization: SAS Institute Inc.
Originator: sasbge@ant.unx.sas.com


Hi, I'm looking for names of vendors of CAD software that also
offer 3D "walk through" abilities.  I hope this is the right
group.  Reply via E-mail or posting back to this group.

Thanks, Gantt   sasbge@unx.sas.com

PS:  This will be mainly used to design a residental houseplan.
-- 
-----------------------------------------------------------------------------
Gantt Edmiston - SysAdmin       |If you always do what you have always done, 
SAS Institute Inc.              |you'll always get what you've always gotten!
Quality Assurance - V416        +--------------------------------------------
Cary NC 27513 919-677-8000 x6091|          sasbge@ant.unx.sas.com
-----------------------------------------------------------------------------
 I admit that back in my college days, I wrote FORTRAN; but I didn't compile!
-----------------------------------------------------------------------------
Newsgroups: comp.graphics.animation,comp.windows.x,comp.windows.x.motif
From: mattf@cac.washington.edu (Matthew Freedman)
Subject: Fast/Efficient 2D 1bit Animation in X/Motif?
Followup-To: comp.graphics.animation
Organization: U.W. Information Systems
Date: Tue, 15 Sep 1992 23:27:59 GMT

I am interested in doing some quick simple animation for my
motif application. I have 30 xbm files which represent the
frames of the animation. Currently I use an XmDrawingArea widget as the
canvas. At program initialization I use XReadBitmapFile() read each
frame in, and save an array of 30 pixmaps. When I want to animate, I
XCopyArea() the next frame in every 200 milliseconds. With xbm files
of about 10k, this works pretty well.

However, I want to do another animation of about 30 frames, but this
time each xbm will be over 100k. My application must run on
X-Terminals and Mac/PCs with limited RAM available for the X-server.
Already with the small animation, initializing the pixmaps has an
overhead of about 500K (the entire rest of the application only
increases server size by about 100k). It is clear that this scheme
won't work with the larger frames.

The only less memory-intensive way of doing the animation that I can
see is to do the XReadBitmapFile for each frame as it is needed, and
only have one Pixmap allocated. This will of course slow down the
animation, possibly prohibitively. It also uses more network
bandwidth. 

Are there any other alternatives? Is there a way of having the pixmaps
cached in the application's memory (on a big machine with swap)
instead of on the server (limited RAM)? Since the bitmaps are mostly
whitespace, is there any way of using compression without a special
server extension?

Followups directed to comp.graphics.animation.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
= Matthew M. Freedman                                                 =
= U. of Washington Information Systems       mattf@cac.washington.edu =
= 4545 15th Ave. NE; 4th Floor               (206) 543-5593           =
= Seattle, WA  98105                                                  =
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Newsgroups: comp.graphics.animation
From: c60c-3gp@web-3g.berkeley.edu (Francois Chew)
Subject: Computer to Videotape
Originator: c60c-3gp@web-3g.berkeley.edu
Organization: University of California, Berkeley
Date: Wed, 16 Sep 1992 00:55:28 GMT

In article <1992Sep15.173923.7448@cognos.com> faraghec@cognos.com
 (Chad Faragher) writes:
>What options does one have for creating animation non-real-time
>directly to videotape?  For example, I would like to render a frame,
>write it to the tape, then generate the next frame.  Hopefully
>there is someone out there to help me.
>
>Chad Faragher -- INDEP.

I am a videomaker interested in going into computer graphics as 
a special effects tool and have just purchased NewTek's Video Toaster.

Usually, the computer will render all of the frames and save them to
disk. Then there are certain compression programs that will compile and play
the frames in sequence, as fast as possible to a 30fps rate while a VCR is
recording.  The problem is that it may slow down for frames that have a larger
delta than the previous frames and it's never completely smooth.
	The best way to do it is to get a single frame recorder. Once the
picture files are rendered, the computer loads up each frame at a time, and
sends a signal to the recorder to record a frame.
	The next problem for low-budget video-makers like me is getting 
your hands on a consumer single frame-recorder. 

	I subscribe to "VideoMaker" magazine, where they are keeping up
to date on desktop video (I highly recommend it if you are interested in
joing your computer animations with your videos). I recently saw an ad
for Sony's latest Hi8 deck, capable of single frame recording, for
about $6000. (It's called the EV-3000, or the EV-something)
	Just hang on (like me), and they'll probably come out with cheaper
models in the future..
			If you have any comments or questions, 
			   please e-mail me at fchew@ocf.berkeley.edu
		Thanks,	
			Francois Chew
Newsgroups: comp.graphics.animation
From: ematias@csri.toronto.edu (Edgar Matias)
Subject: Re: Alias for PC?
Organization: CSRI, University of Toronto
Date: 16 Sep 92 02:31:04 GMT

In article <1992Sep15.181141.16599@cs.ubc.ca> tessmann@cs.ubc.ca (Markus Tessmann) writes:
>kpm8447@tesla.njit.edu writes:
>
>>Anyone know if Alias will release a version of Alias (animation package
>>used on Silicon Graphics machines) for the Pc?  I know this may be
>>stupid since the power isn't there but it would be nice (maybe for Windows
>>NT since it supports multi-processing!)
>> - Kirk
>
>When I was at Alias in Toronto about a year ago getting trained on thier
>software, I got a demo from one of the programmers there of a mac based package
>they are working on.  He demo'ed the modeller and it looked quite cool.  I was
>told at that time that they were also planning a Windoze version of the program
>so you might want to contact Alias directly if you are interested in this.
>
>Alias (416)362-9181
>
>Post your findings, if any.
>
>Good luck,
>	Markus

   About three or four months ago I went to a little demo/seminar thingie
put on by a computer dealership called The Micro Boutique.  One of the
pieces of software they presented was "Alias Sketch" -- not an animation
package, but a 3D modeller and renderer.  As of that time it was only
available for Macs (and it still crawled on a Quadra!), but the Alias rep
said that a Windows version was in the works.  Perhaps this is the same
package you were talking about.

+-----+--------------+---> +--------------------------+ <-------------------+
|     | Mark Rosteck |     | "There are two types of  |  Computers?   Yes!  |
|     +--------------+     | people: those who divide |  Volleyball?  Yes!  |
|   (otherwise known as)   | people into two types,   |  The beach?   Yes!  |
| g1marker@cdf.toronto.edu | and those who don't."    |  School?      NO... |
+--------------------------+                          +---------------------+
Newsgroups: comp.graphics.animation
From: achoi@cory.Berkeley.EDU (Andrew Choi)
Subject: What Graphic Package Do People Use?
Organization: University of California, at Berkeley
Date: Tue, 15 Sep 1992 02:31:54 GMT

Hi all,

  Out of curiosity, what graphic package (i.e. SGI, XPHIGS, ... etc.)
do people use for 3D animation?  What are the strengths and 
weaknesses of each graphic package in terms of availability,
performance, ease of use, flexibility... etc.

  I've used 4GL provided by the SGI before and I am very pleased
by it.  However, the problem is that it will only work on the
SGI machine.  I would prefer to have something which will work
under X Window System (hmm, time to learn XPHIGS?)

  Thanks for any information.  Please post answer to this newsgroup
as it may be general interest to everyone.

-- Andrew
Newsgroups: comp.graphics.animation
Subject: Re: GIF to FLI
From: hliao@zeus.calstatela.edu (Henry Liao)
Date: 15 Sep 92 13:26:52 PDT
Distribution: world
Organization: Cal State University, Los Angeles
Keywords: gif, fli

In article <1992Sep15.095228.1@tesla.njit.edu>, kpm8447@tesla.njit.edu writes:
|> In article <1992Sep15.090507.17916@rp.CSIRO.AU>, tfrey@rp.CSIRO.AU (Thierry Frey) writes:
|> > I would like to create an animation from a series of Gif files. Does anyone
|> > know of a converter to a .FLI file for example, or .DL or .GL?
|> > 
|> > Thanks,
|> > 
|> > 	Thierry
|> 
|> I believe there is one in autodesk animator pro (not sure) or you can sometimes
|> find them on the net (pd ones)
|>  - Kirk
The program is called aniplay from Animator Pro, or aaplay from original
Animator, or 3D Studio.  Does anyone know of a X version like xviewgl or
xdl?

-Henry Liao					o
California State University, Los Angeles	 )>
Networks & Distributed Systems Group	     ___./]___
VOICE:	(213) 343-4537, 343-4530	hliao@calstatela.edu
FAX:	(213) 343-4575			hliao@csula.bitnet
#include <std/disclaimer.h>
From: stevem@cs.utexas.edu (Steve Anthony Mariotti)
Newsgroups: comp.graphics.animation
Subject: Re: Animation
Date: 14 Sep 1992 18:34:23 -0500
Organization: U Texas Dept of Computer Sciences, Austin TX
NNTP-Posting-Host: coltexo.cs.utexas.edu

All I can say is: "Kick fucking ass." :)

<ahem>

So, does anyone have access to any good (and computationally very fast) 
routines to do hidden line/filled polygon graphics?  I don't need anything
fancy like Gourard or Phong shading, or even anti-aliasing.. just simple
3-space filled polygon/hidden line stuff.  

The destination platform is Macintosh, so I've got no cool hardware z-buffers
to work with.. speed is of the essence.

Thanks!

Steve


Newsgroups: comp.graphics.animation
From: hasara@gn.ecn.purdue.edu (Andrew J Hasara)
Subject: Looking for info
Organization: Purdue University Engineering Computer Network
Distribution: na
Date: Tue, 15 Sep 92 10:25:39 GMT

     A while back, Electronic Arts put out a game called "MechWarrior" for the
IBM.  The Mecha were animated by a program called 3-Space.  Does anyone know
where i could find more information about this program?

Thanks in advance,

Andy Hasara
hasara@gn.ecn.purdue.edu
From: seshadri@acsu.buffalo.edu (Sridhar Seshadri)
Newsgroups: comp.graphics.animation
Subject: Looking for papers
Keywords: paper
Date: 15 Sep 92 00:18:38 GMT
Followup-To: seshadri@cs.buffalo.edu
Distribution: usa
Organization: State University of New York at Buffalo / CEDAR Research Group


I am looking for a list of papers discussing various animation techniques.
(ex:- to model human head, which was recently posted in comp.graphics)
Your help will be appreciated.

Thanks for browsing

Sridhar		(seshadri@cs.buffalo.edu)
From: hdnea@usho92.hou281.chevron.com (David Neal)
Newsgroups: comp.graphics.animation
Subject: Re: Anyone using stereo 3-D?
Summary: stereo 3d, c.g.a sources
Keywords: stereo 3d animation
Date: 15 Sep 92 13:42:29 GMT
Organization: Chevron

In article <1992Sep15.030259.5923@zip.eecs.umich.edu> schuette@quip.eecs.umich.edu (R. Wade Schuette) writes:
>Just curious about who in the world is doing what with low-end
>stereoscopic 3-D on amiga's or PC's or Mac's or Suns or whatever's
>low-end for you.  (like, using Sega glasses, not StereoGraphics
>CrystalEyes or a pair of microscopic Televisions attached to ... ) .
>
>Wade
>

1) It's definately not "kick-ass", but the Waite Group now
   has a cute little book complete with 3.5" disk that does
   some 3d modelling. Some of the demos do 3d by rendering in
   red and blue wireframes. Yes, those goofy little glasses 
   are included. Also included are instructions on how to
   wire up a nintendo power-glove and shutter type 3d glasses.
   Some of the demos _will_ use them.

   Just a reference for low-end users like me.

2) Hopefully this group won't degenerate into all you 
   guys with $100K workstations trading Renderman tips.
   I'd like to see SOURCE SOURCE SOURCE. To put my money
   where my mouth is, I'll dig up the parallel mods
   I made to Rayshade. It uses everyday RPC.


3) We need a FAQ, and no I am not volunteering. :-)


 
>======================================================================
>R. Wade Schuette        | 
>+1 (313) 996-7479       |   "This sentence no verb." 
>schuette@eecs.umich.edu |


-- 
--
David Neal -- hdnea@hou281.chevron.com 
Conserve water, California's deserts need more cotton farms.
Organization: Robotics Institute, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.graphics.animation
Date: Tue, 15 Sep 1992 21:42:57 -0400 
From: "Steven M. Stadnicki" <ss7m+@andrew.cmu.edu>
Subject: Re: Temporal aliasing

>Another option would be some kind of inter-frame averaging, but that might
>not look very keen.

I'm not sure what's meant by 'inter-frame averaging' here, but I should point
out that temporal supersampling is a fairly standard, and fairly good, way of
doing this (in fact, most of the renderers that do single-frame motion blur
actually do temporal supersampling by including time in the set of variables
being sampled over in stratified sampling).  For details of the stratified
sampling approach to this, look at Rob Cook's paper on 'Distributed Ray
Tracing' (In Transactions on Graphics sometime around '86, if I remember
right); the more blunt way to supersample is to just render several times per
frame, with slight time offsets, and average with some sort of filter.

                                Steven Stadnicki
                                ss7m@andrew.cmu.edu
Newsgroups: comp.graphics.animation
From: schuette@quip.eecs.umich.edu (R. Wade Schuette)
Subject: Anyone using stereo 3-D?
Organization: University of Michigan EECS Dept., Ann Arbor, MI
Date: Tue, 15 Sep 1992 03:02:59 GMT

Just curious about who in the world is doing what with low-end
stereoscopic 3-D on amiga's or PC's or Mac's or Suns or whatever's
low-end for you.  (like, using Sega glasses, not StereoGraphics
CrystalEyes or a pair of microscopic Televisions attached to ... ) .

Wade


-- 
======================================================================
R. Wade Schuette        | 
+1 (313) 996-7479       |   "This sentence no verb." 
schuette@eecs.umich.edu |
From: kairiss-edward@CS.YALE.EDU (Edward Kairiss)
Newsgroups: comp.graphics.animation
Subject: Re: Animation
Date: 15 Sep 92 15:27:25 GMT
Distribution: na
Organization: Yale University Computer Science Dept., New Haven, CT 06520-2158

>Donations are also welcome for Steve to figure out how to properly say:
>
>	Nyah nyah nuh nyah nyah.

Maybe i'm dialectically impaired, but i too say "nyah nyah NYAH nyah
nyah";  it's just the tempo that changes at the 3rd NYAH.

But my real question is this. I have an artist friend, not very
computer savy, who would like to do animation on a 386 w/windows. At
this point she's not even sure what "do animation" really means in a
computer context. What happened was that about 15 yrs ago she actually
did a cartoon by hand, and decided it was too tedious. So i guess the
idea is to have the computer facilitate the process that used to be
done by hand.

thanks for any advice as to what programs to consider.

Please follow up email to:
	zador@cs.yale.edu

NOTE: THIS DIFFERS FROM THE POSTER'S ADDRESS.

TZ
From: kpm8447@tesla.njit.edu
Newsgroups: comp.graphics.animation
Subject: Re: GIF to FLI
Date: 15 Sep 92 14:52:28 GMT
Organization: New Jersey Institute of Technology

In article <1992Sep15.090507.17916@rp.CSIRO.AU>, tfrey@rp.CSIRO.AU (Thierry Frey) writes:
> I would like to create an animation from a series of Gif files. Does anyone
> know of a converter to a .FLI file for example, or .DL or .GL?
> 
> Thanks,
> 
> 	Thierry

I believe there is one in autodesk animator pro (not sure) or you can sometimes
find them on the net (pd ones)
 - Kirk
From: neil@celia.UUCP (Neil Richmond)
Newsgroups: comp.graphics.animation
Subject: Re: Hardware for non-realtime animation
Date: 15 Sep 92 19:54:24 GMT
Reply-To: celia!neil@usc.edu (Neil Richmond)
Organization: Rhythm & Hues, Inc., Hollywood

In article <1992Sep15.173923.7448@cognos.com> faraghec@cognos.com (Chad Faragher) writes:
>What options does one have for creating animation non-real-time
>directly to videotape?  For example, I would like to render a frame,
>write it to the tape, then generate the next frame.  Hopefully
>there is someone out there to help me.
>
>Chad Faragher -- INDEP.

If you can, it would probably be best to generate all your frames and dump
them at one time to tape. The reason for this is that virtually all tape
decks have a safety mechanism that unloads the heads if the wait time has
been too long. This is to save the heads from wear since they are constantly
spinning against the tape. If you have some kind of time code on the tape
and a tbc the controller can find the next frame and continue recording.
This also has to be a certain type of time code, as the type used in most
offline edit systems is not accurate enough to hit 100%.

Now if you can afford it, there are some laser discs recorders that could 
in the manner you described. These tend to be expensive, starting at about
$12,000 and up. They also do not have the highest quality signal, but some
are pretty good.

Better to get a large disk and store your fames there until you can shoot
them. Then you can get a less expensive deck.

neil


-- 
Only 2664 shopping days left till the next millenium! 
Neil F. Richmond         INTERNET: celia!neil@usc.edu
Rhythm & Hues Inc.       UUCP: ...{ames,hplabs}!lll-tis!celia!neil)
From: runelord@prax.EBay.Sun.COM (David Williams)
Newsgroups: comp.graphics.animation
Subject: Re: Animation
Date: 14 Sep 1992 23:29:28 GMT
Organization: Sun Microsystems Federal, Inc.
Distribution: world
Reply-To: runelord@prax.EBay.Sun.COM (David Williams)
NNTP-Posting-Host: filly.ebay.sun.com

In article <1992Sep14.170138.19643@doug.cae.wisc.edu>,
jtojek@cae.wisc.edu (Jon Tojek) writes:

> As for the hi tech stuff, I am fortunate enough to have a Silicon Graphics
> running Alias, and WalkThru software here at the Graphics Lab.  A partner

Cool.  Could you tell us a little bit about WalkThru.  I'm not familiar with
it.  Is is written for Alias or does it have more general use?  How do you
like it?

Also, has Alias ever been ported to a Sun?
Are there other packages with similar features that have?

--Dave
Newsgroups: comp.graphics.animation
From: ingwa@isy.liu.se (Inge Wallin)
Subject: Re: What Graphic Package Do People Use?
Organization: Dept of EE, University of Linkoping
Date: 15 Sep 92 09:11:49 GMT

achoi@cory.Berkeley.EDU (Andrew Choi) writes:

>Hi all,

>  Out of curiosity, what graphic package (i.e. SGI, XPHIGS, ... etc.)
>do people use for 3D animation?  What are the strengths and 
>weaknesses of each graphic package in terms of availability,
>performance, ease of use, flexibility... etc.

>  I've used 4GL provided by the SGI before and I am very pleased
>by it.  However, the problem is that it will only work on the
>SGI machine.  I would prefer to have something which will work
>under X Window System (hmm, time to learn XPHIGS?)

>  Thanks for any information.  Please post answer to this newsgroup
>as it may be general interest to everyone.

I use SIPP, it's the greatest thing since sliced bread!   :-)  
You can get SIPP from isy.liu.se (130.236.1.3) in the directory
pub/sipp and try it out for yourself.  Full documentation and lots of
examples and really nice demos.   

>-- Andrew 

Inge Wallin
ingwa@isy.liu.se
Dept. of EE
Linkoping University
Sweden

Newsgroups: comp.graphics.animation