HDTenEightyP/NetNews huggingface dataset:
From: dmurdock@sc9
Newsgroups: alt.games.video.classic
Subject: Re: Hey, doesn't anybody remember the C64???
Date: 14 Dec 92 21:08:19 GMT
Organization: Intel Corporation, Santa Clara, CA USA

In article <justin.724368481@mik.uky.edu>, justin@nx20.mik.uky.edu (justin sullivan) writes:
> In <Bz9Fx1.ICK@wrs.com> gak@wrs.com (Richard Stueven) writes:
> 
>>In article 7BL@ecf.toronto.edu, biancol@ecf.toronto.edu (BIANCOLIN FABIO S) writes:
>>> 
>>>	- Raid on Bungeling Bay
> 
>>The sequel to Beach Head...better action and tougher play.
> 
> I dunno.. I never could beat Beach Head. BB was much more fun, though.

>>	- Raid on Bungling Bay

>The sequel to Beach Head...better action and tougher play.


The sequel to Beach Head was Beach Head II, not ROBB.  BHII Came with a 
wonderful bit of protection where if it sensed you were loading a copy it 
would scroll a story about the evil's of piracy to amuse you while it 
sent your drive head out to track 50 or so(approx 42 was the end of the line).
This very nasty form of protection did not last long due to the threat of
lawsuits.  While on the subject of stupid drive tricks, did anyone else have 
the program that would play "DAISY" on your 1541 drive.  It was the worst 
sound I have ever heard from that poor drive.

Other top C64/Atari 800 games IMHO

1: Spelunker - I could make it over the waterfall, but not much further. How
	       did this end?

2: M.U.L.E.  -Play with a friend & starve out the computer.

3: Archon/Archon II

4: Zeppelin Best on the 800 where you could have 4 people shooting at the same
	   time creating a Zeppelin of doom.

5: The games from Electronic Arts.  It may have taken racing destruction set
   forever to load, but it was great fun mining the road for your friends.

Could anyone add to this list, I forget 99% of what I had.

-Doc
Organization: Penn State University
Date: Sat, 12 Dec 1992 18:17:45 EST
From: John Meredith <JPM121@psuvm.psu.edu>
Newsgroups: alt.games.video.classic
Subject: Re: Apple II: It lives (but not forever) in the LC
 <1g11boINNker@aludra.usc.edu> <1992Dec12.101001.23756@ils.nwu.edu>

In article <1992Dec12.101001.23756@ils.nwu.edu>, marine@ils.nwu.edu (Colette
Marine) says:


>>How about these awesome apple ][ classics:

>[fine list deleted]

>You want Apple II+ nostalgia?  Here are some of my favorites...

>-Wizardry I
>-Odyssey: The Complete Apventure
>-Wilderness Campaign
>-Morlock's Tower
>-Datestones of Ryn
>-Eamon
>-Lemonade [!]

>Jared D. Brame

   CASTLE WOLFENSTEIN (I & II).  These were really terrific games,
especially for sitting in 8th grade Computer Literacy class (BASIC
programming of DOOM...).

 ___________________________________________________________________
|    John P. Meredith    |                                          |
| Penn State  University |  SUPPORT MENTAL HEALTH OR I'LL KILL YOU. |
|  JPM121@psuvm.psu.edu  |  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^  |
|________________________|__________________________________________|

Newsgroups: alt.games.video.classic
From: pendy@ais.org (Paul Hohn)
Subject: Re: Who is it that is out there?
Organization: UMCC
Date: Fri, 18 Dec 1992 21:37:08 GMT

In article <168C1875C.M22280@mwvm.mitre.org> M22280@mwvm.mitre.org writes:
> 
>Strange all this talk about no females playing...where I came from, Va Beach
>Va, there were lots...maybe it was a local thing...
> 
I think it really does depend upon your location. Although in the arcades
around the East-central Michigan area we didn't have "lots" of girls, there
were enough to be noticed. Which also depended upon when you went. Nights
were better for female activity whereas in the daytime it was mostly guys.

Newsgroups: alt.games.video.classic
From: markp@netcom.com (Mark Perreira)
Subject: Re: Star Trek Arcade Game
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Sun, 13 Dec 1992 08:42:00 GMT


I was at a video game auction about 4 months ago, and they had a perfect
looking Star Trek game.  I looked at it and thought, cool, but it probably
will go for more than I'm willing to pay, besides, I had my eye on the
mini Tempest.  I was pissed when the damn thing actually sold for about
$250.  It was an icredible steal.  That's the way an auction goes sometimes.
-- 

 _____________________________________________________________________________
|                                                                             |
| markp@netcom.com               Mark Perreira                  (510)889-3373 |
|_____________________________________________________________________________|
From: okes@essex.ac.uk (Simon Oke)
Newsgroups: alt.games.video.classic
Subject: mail me if you get this!!!
Date: 14 Dec 92 13:06:49 GMT
Organization: Department of Computer Science, University of Essex, UK.
Posting-Software: GNUS 3.14.1

Are my posts getting through to your site?
If so, then please mail me (okes@essex.ac.uk) and let me know.
Thanks!

--
Simon Oke, 3rd year Computer Science
undergraduate at the University of Essex, UK.
From: djf@css.itd.umich.edu (David J. Fred)
Newsgroups: alt.games.video.classic
Subject: Re: ATARI-ADVENTURE - Programmers screen!
Keywords: hidden features
Date: 14 Dec 92 15:23:37 GMT
Organization: University of Michigan ITD Consulting and Support Services
NNTP-Posting-Host: stimpy.css.itd.umich.edu
Originator: news@stimpy.css.itd.umich.edu



norlin@midway.ecn.uoknor.edu (Norman Lin) writes:

  >6o25@sdf.lonestar.org (Stephen M. Jones) writes:
  >
  >
  >>damn.. I forgot the guys name.. somthing robinett...  Its funny, I got my
  >>atari from my parents house, set it up here and played adventure.. and the
  >>first thing I did was do that.. haha forget winning!~ hah
  >
  >I've never owned a 2600, but as I recall, the guy's first name was
  >"Warren".  (I read it one of those "How to master home video games"
  >books, back when there was any market for them.)
  >

You are correct about his name.  I saw a post by someone named Warren
Robinett on the net a couple months ago (in comp.dcom.modems, I think)
but I forgot to save the article.  I wonder...

The summer after 7th grade I heard about the 'magic dot' from a friend
who had no further information on it (or even whether it really existed)
and for about two weeks it became our Holy Grail (no relation to the
chalice ;-) until we found it and determined its function.  In a sense,
it was my first hacking experience.

Adventure was definitely one of my favorite 2600 games.  It was one of
the few games, IMHO, that had a sense of real atmosphere and danger.
The bat and dragons (in fast mode) added quite an element of chance to
the game.  I always felt sort of bad killing the dragons, though, as
they looked so sad when dead.  (My first inclinations towards
vegetarianism??  ;-)

If Warren Robinett is out there, my belated compliments on a fine
game.

-- 
David Fred                      djf@umich.edu
University of Michigan
ITD/CSS UNIX Support            +1 313 998-6264
Newsgroups: alt.games.video.classic
From: proterin@nmt.edu (Paul Rotering)
Subject: Re: Hey, doesn't anybody remember the C64???
Organization: New Mexico Tech
Date: Thu, 17 Dec 1992 17:52:49 GMT

In article <1992Dec14.210819.1@sc9> dmurdock@sc9 writes:

>2: M.U.L.E.  -Play with a friend & starve out the computer.

Nobody ever mentions the mountain wampus.  I'd be willing to lose a game
to catch that sucker more  times than anyone else.



>Could anyone add to this list, I forget 99% of what I had.


Jumpman.  I can still remember the patterns I used for the first
25 levels.  Unfortunately, the 3 64's I own are all on the blink.

Are the chips still readily available?



Another great game was Oil Barons, although it was buggy as hell.

Space Station was quite playable, but picking up space junk became
quite a nuisance, as was finding the right crew combinations to make
any sort of money...

Impossible Mission became easy once you solved it once, but the animation
and speech synthesis were astounding at the time.


I  noticed that the Electronic Arts games had the most sophisticated
music and sound of any C64 games I'd seen.

-Paul
From: kist@acsu.buffalo.edu (james e kist)
Newsgroups: alt.games.video.classic
Subject: Re: ATARI-ADVENTURE - Programmers screen!
Date: 13 Dec 92 15:42:34 GMT
Organization: UB

In article <Bz5zpE.K1u@sdf.lonestar.org> 6o25@sdf.lonestar.org (Stephen M. Jones) writes:
>
>does anyone remember this??? when you are playing the game level 3
>you can take the bridge to the black castle's labyrinth and enter a
>secret box... in the right hand corner is a DOT... take the dot to
>the third screen to the right UNDER the yellow castle's screen..
>I think you have to have another item in the room, so drop the dot
>there (noone will get it) and get somthing else... then you can pass
>through the wall! there in flashing colored letters is the message:
>
>P
>r
>o
>g
>r
>a
>m
>m
>e
>d
>
>b
>y
>
>damn.. I forgot the guys name.. somthing robinett...  Its funny, I got my

Warren Robinett

>atari from my parents house, set it up here and played adventure.. and the
>first thing I did was do that.. haha forget winning!~ hah
>
>-- 
>Stephen M. Jones (214)436-4622 
>>-<Cs&E>-<
>SysAdmin <-> Super Dimension Fortress PAU 
>6o25@sdf.lonestar.org - "Put in a quarter and play road rally." - Descendents 
Newsgroups: alt.games.video.classic
From: stormoen@plains.NoDak.edu (Michael D. Stormoen)
Subject: Re: Remember...
Date: Sat, 12 Dec 1992 10:47:23 GMT
Organization: North Dakota Higher Education Computing Network

In article <1832@pacvax.UUCP> dmace@pacersoft.com (Darren S. Mace) writes:
>In article <Bz19ov.1xI@math.uwaterloo.ca> Alain M. Gaudrault,
>amgaudra@neumann.uwaterloo.ca writes:
>>>You could always tell if a TRACK AND FIELD was in an arcade by hearing 
>>>Anybody else do something like this?

I used a comb or a cheap ultra-flat butter knife.  I remeber an arcade
in Red Lodge, Montana that actually /supplied/ the latter.

>Anyone remeber a game called Moon Patrol and can it be found
>anywhere??  And does anyone know how many levels it had?

1. I saw it at a small restraunt in Minneapolis, Minnesota only a couple
   of months ago.

2. I'm pretty sure it went from level A to Z and when you reach the end
   it started over at A only in a so-called "expert level A."  The screen
   was divided into blocks like A-E, E-H, etc.  Each of these had a 
   checkpoint.  I suppose if you count each of these as a level, it had
   about 5 or 6.

-M.Stormoen.

Newsgroups: alt.games.video.classic
From: foregone@stein.u.washington.edu (Carl Chavez)
Subject: Atari 2600 enhancers (was Re: street fighter II)
Organization: University of Washington, Seattle
Date: Fri, 18 Dec 1992 19:04:39 GMT


OK, I didn't know there was a special definition of "classic" for this
newsgroup. If I had, I wouldn't have played 'devil's advocate'...:)


>>
>>	On a more RELEVANT subject: Was there anything like a Game Genie ever
>>released for the Atari 2600? I seem to remember something like that(of course I
>>could be confusing it with any of the other weird gadgets that came out for
>>that machine). 
>>
>
>I'm not sure but I believe there was something made for the 2600 that
>enhanced its capabilities a bit... also plugged into the game port, which
>carts were then plugged into it. I also seem to remember (may be in error)
>some sort of expansion slot for the port, where you could plug like 5 carts
>(or maybe more) into this masterboard and you toggled switches depending on
>which game you wanted to play, think this was to "save wear and tear on your
>game port". There might have even been some sort of storage cabinet which
>held like 12 or 16 carts that used a switching system like that described
>above. Again, though, may be wrong...
>

Yes, these existed. I have the 6-cart switcher, made by RGA International.
There are still a few around in Goodwill, Deseret Industries, or Salvation
Army stores. There were some random modifications one could do with these
things. For example, I was bored once, so I switched from Moon Patrol to
Kangaroo without turning the 2600 off. The Moon Patrol graphics got splotched
with straight lines from Kangaroo (the floors and ladders) for about 
1/2 second before the 2600 crashed...
Newsgroups: alt.games.video.classic
From: jpenne@ee.ualberta.ca (Jerry Penner)
Subject: Re: Castle Wolfenstein (was Re: Pacman beaten, GA too)
Organization: University Of Alberta, Edmonton Canada
Date: Sat, 19 Dec 1992 21:50:48 GMT

dleslie@phakt.usc.edu (David Leslie) writes:

>In article <jpenne.724572624@ee.ualberta.ca> jpenne@ee.ualberta.ca (Jerry Penner) writes:
>>Actually, Castle Wolfenstein was very easy to beat.  Each level was
>>always the same, so you just had to figure out what the pattern for
>>each level was.  Of course, the map was still in a random location.
>>SS guards would also give up quite easily if you approached them from
>>the side (or was it the bottom, can't quite remember) and shot them
>>once.  Still, it was a great game.

>Are you sure? I thought that it generated a new map upon request? At
>least it was that way on the apple // version. Not that it was
>impossible or anything, but the random appearance of an SS could
>ruin your day! :)

Yes, I'm quite sure.  I am referring to the Apple II version.  It
would put random things in the chests so you still had to go look for
the maps, vests, and so forth, but the routes to the stairs and to the
exit were always the same, so that made things a lot easier.
-- 
Jerry Penner   jpenne@ee.ualberta.ca   Try a 1-line .sig today.
Newsgroups: alt.games.video.classic
From: mikefitz@csulb.edu (Michael Fitzpatrick)
Subject: Sabotage
Organization: Cal State Long Beach
Date: Mon, 14 Dec 1992 03:00:22 GMT

>
>  I also loved Sabotage on the Apple, it was one of the very first
>hi-res games I played (before that, there was the lo-res "Pinball"
>that came with the system).  Using paddles and steerable bullets, I
>could get over 1000 points.  If you played for a little while, instead
>of helicopters dropping people, you would get brief waves of space
>shuttles dropping bombs that were always aimed directly at your gun --
>if you didn't shoot those bombs, the game was over in one hit!
>
>--
>Dave Hiebeler
>Thinking Machines Corporation, and Santa Fe Institute
>hiebeler@think.com, hiebeler@santafe.edu

Sabotage was the best!  I still remember playing thta game with huge
competitions among my friends on who could score the best.  Sometimes
the most simple games are the most enjoyable.  I would much rather play
sabotage than some of my newer msdos vga games.

I love this newsgroup.

Mike

Xref: sparky alt.games.video.classic:759 rec.arts.comics.marketplace:4075 misc.forsale:33415 tx.forsale:559 dfw.forsale:868 austin.forsale:2749 houston.forsale:536
From: glazier@isr.harvard.edu (Andrew Baker Glazier)
Newsgroups: alt.games.video.classic,reg.games.video.arcade,rec.arts.comics.market,rec.arts.comics.marketplace,misc.forsale,tx.forsale,dfw.forsale,austin.forsale,houston.forsale
Subject: Re: TRADE: My comic books for your old videogames.
Date: 14 Dec 92 21:07:03 GMT
Organization: Harvard University, Cambridge, MA

In article <1992Dec14.203309.10573@burrhus.harvard.edu> glazier@isr.harvard.edu (Andrew Baker Glazier) writes:
>In article <1992Dec14.162233.402@bnr.ca> Gregg Woodcock <woodcock@bnr.ca> writes:
>>As my .sig says, I collect old videogames (both home and full-size
Apologies, I meant to respond, not follow-up that message

-- 
"A horse! A horse! Somebody give me a horse, man, because|glazier@ 
I come to bury this dirtball, not to praise him. Whaddya |harvard.isr.edu
think I am? Whether it's nobler for the mind to make people suffer with all
these totally outrageous arrows arrows for a fortune, or what!" -- D.R.
Newsgroups: alt.games.video.classic
From: petitc@nuge114.its.rpi.edu (Christopher Jon Petit)
Subject: Re: Help Please
Date: Sat, 12 Dec 1992 16:19:57 GMT

dmurdock@sc9 writes:




>        Please help me with the following questions.  Time & video have eroded 
>	the brain.  Thanks in advance.

>	1: Has "The Dreadnought(sp?) Factor" ever been ported to any computer?

  Heck yeah!  I have a version for the Atari 8-bit machines.  Great game,
wanton destruction.  Yeah!

>	2: Was there an Empire Strikes Back arcade game?  I remember tripping
>	   walkers only to get crushed in an asteroid field.  People think
>	   I am nuts, but I know I played it.

  Yes, there was such an arcade game, but it was NOT Empire Strikes Back---I
think it was Return of the Jedi.

>	3: Does anyone know of a working version of the Atari X & O football
>	   game, my callous is almost gone.

  Sorry, dunno about this one.

>	4: What was the name of the tape drive that hooked up to the 2600?
>	   I know it came with "Mazes of the mindmaster", or something like
>	   that.  It also had a pretty good adventure game you could load in.

  Dunno about this one, either.

>	5: What was the point of "Blue Meanies From Outer Space"? (Vic-20)
>	   I rec a copy of a copy & could never figure out the controls or
>	    the purpose of it.

>         	Great group, but it makes me feel old.

  Hey, remember---youth is often wasted on the young.  :&)



-- 
Now on sale, in Aisle 5 of the Divine Supermarket---Lives, and Clues.  Buy
yours now and avoid the rush!  They make great Christmas gifts!
"I may not agree with what you say, but I will defend to the death your right
to say it."  - Voltaire.
Newsgroups: alt.games.video.classic
From: petitc@vccnw04.its.rpi.edu (Christopher Jon Petit)
Subject: Re: PC Joust
Distribution: usa
Date: Fri, 18 Dec 1992 23:52:57 GMT

alanchem@csd4.csd.uwm.edu (Alan Scott Olson) writes:

>Recently somebody posted an article stating that at wuarchive.wustl, there
>was a PC version of Joust.  

>I'd love to get this...but cannot find it.  Does anyone know the
>filename at wuarchive?

>Thanks -

>- Alan

It's in their Games directory.  Or try ftp.ulowell.edu.

It's joust.zip, I think.  Also there's mariovga.zip (Mario Bros. clone) for
the IBM PC.  (I may have gotten the names a bit screwed up, though).

Enjoy!


-- 
Now on sale, in Aisle 5 of the Divine Supermarket---Lives, and Clues.  Buy
yours now and avoid the rush!  They make great Christmas gifts!
Cynicism is only realism projected into the future.
If your fondest wish is to fly, don't draw up plans for flippers.
Newsgroups: alt.games.video.classic
From: markp@netcom.com (Mark Perreira)
Subject: Re: Great Arcade Classics
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Sun, 13 Dec 1992 08:28:47 GMT


I own a Robotron Stand Video Game and have found that a video machine doesn't
really require a whole lot of care.  A joystick sometimes will have dirty
contacts or neet a new rubber bushing.  Once my Robotron did go out on me
and needed a new mother board.  Since there is no such thing as a new mother
board, I traded my old one for a reconditioned one for about $50.  Many       
repair shops have old graveyards of old video motherboards.  So a video
game is relativly cheap to own once you outlay the cash to buy one.
A pinball machine on the other hand...
-- 

 _____________________________________________________________________________
|                                                                             |
| markp@netcom.com               Mark Perreira                  (510)889-3373 |
|_____________________________________________________________________________|
Xref: sparky alt.games.video.classic:850 rec.games.video.arcade:9698 rec.games.programmer:5063
From: steveo@mel.dbce.csiro.au (Stephen Oakes)
Newsgroups: alt.games.video.classic,rec.games.video.arcade,rec.games.programmer
Subject: Re: [Ms.] Pac-Man music (Was: Pac Man)
Date: 16 Dec 92 05:49:53 GMT
Followup-To: alt.games.video.classic
Organization: CSIRO, Div. Building Constr. and Eng'ing, Melb., Australia

In article <1992Dec14.205739.22178@sol.ctr.columbia.edu> jerry@msi.com (Jerry Shekhel) writes:
>Jim (etljmme@etlxd30.ericsson.se) wrote:
>: >
>: >I just got busted by Namco-America for my Windows game, Chomp.  Apparently,
>: >it looks enough like Pac-Man to infringe on their (ugggghhhh!) audiovisual
>: >copyright.  They demanded that I stop distributing the game (like that's
>: >possible with shareware that's been out there for almost 2 years).
>: >
>:
>: That's a real shame.  Still, if you can no longer distribute the game, how
>: about letting us see the source?  :-)
>:
>
>No problem.  Anyone who wants it, please send me e-mail, and I'll send you
>the source code to Chomp for Windows.

 How do you know they're not bluffing?  Not that you have any real way of
 finding out, but who decides what infringes on a (blearrghhh!) "audiovisual"
 copyright?

 Send me a copy of the source code - I'll recompile it, then distribute
 it myself!!  What are they going to do then?  How about changing the
 Pac-men to dogs or lions or something?  Change the dots to little cats!

--
| Stephen Oakes      CSIRO Division of Building, Construction and Engineering |
|                    Post Office Box 56, Highett, Victoria, Australia   3190  |
| Internet: steveo@mel.dbce.csiro.au  Tel: +61 3 252 6000 Fax: +61 3 252 6249 |
|_____________________________________________________________________________|

Newsgroups: alt.games.video.classic
From: bsn@world.std.com (Brent S Noorda)
Subject: Re: BallBlazer
Organization: The World Public Access UNIX, Brookline, MA
Distribution: na
Date: Wed, 16 Dec 1992 13:41:21 GMT

After nearly ten years and lots of other computers, I still return to
BallBlazer
for two person games.  It's the reason I keep my atari 800 around.

I used to play against a lot of people in college, and we had lots of
tense and close games which would make instant enemies of each other.
There was one time, however, when nobody could beat me.  I even shut
out those who were usually my playing equals.  That was the time I
was playing on 200 mics of very good acid.  It was SO EASY.

Newsgroups: alt.games.video.classic
From: jpasini@cipres.cec.uchile.cl (Pasini Krug Jose Miguel)
Subject: Re: Moon Patrol
Summary: Yeah, I do want the music! 
Originator: jpasini@araucaria
Date: Sun, 20 Dec 1992 05:35:35 GMT
Distribution: world,local
Organization: Centro de Computacion (CEC), Universidad de Chile

In article <BzG984.DnH@unix.amherst.edu> jmfuchs@unix.amherst.edu (JESSE MICHAEL FUCHS) writes:
>Oscar Fowler (omf@pyros.hacks.arizona.edu) wrote:
>> In article <hck2c#l@rpi.edu>, kaminl@rebecca.its.rpi.edu (Matt Garretson) writes...
>> >In article <1992Dec14.202221.19632@cs.mcgill.ca> kirky@corum.cs.mcgill.ca (Jason ALLEN) writes:
>> >>
>> >>	Does anyone remember the great (IMHO) game called moon patrol? You
>> > 
>> >Yup! Nifty game, though it's been a long time since I last played it. To
>> >this day, I still occasionally catch myself humming the music to that
>> >game.  Dum dum DUM dum, da da da dum dum DUM dumm....!
>> 
>> The music was awesome!  I remember being stuck on it for days on end!
>> Oscar
>> 
>	On my 18thb birthday (about a month ago - just got my *yuck* selective
>service notification,) I held a party in a friend's dorm common room. The main
>attraction, besides large amounts of alcohol, was that we had live music - my
>band (Sea of Hats,) my friend Kevin's band Freudloaf, and a whole bunch of 
>random other musically inclined friends of mine. Anyway, after we had all 
...[deleted stuff]
>he looked over and said, with great weight and formal reserve, "It's the theme
>from 'Moon Patrol.'"
>	So anyway, the point is that I have the music to "Moon Patrol," or at
>least the bass line, which I can transcribe for any nostalgic musicians out 
>there. Any interest?
>
>							-jess

	I'm a tenor sax player and would like to get the bass line --who knows,
maybe it sounds good in the saxophone! I'd really appreciate if you'd send
the music.
								Dagan.
Newsgroups: alt.games.video.classic