HDTenEightyP/NetNews huggingface dataset:
From: jgm@umcc.ais.org (jim miller)
Subject: Re: Inter-MUD communication.
Organization: Ann Arbor Information Society -- San Diego Annex
Date: Thu, 27 Aug 1992 19:47:21 GMT


jrg@netcom.com (Parade) writes:

>cmeadows@nyx.cs.du.edu (Chris Meadows) writes:
>: We had intermud communication between Time Traveller and Furry for a
>: while, through characters created by a guy on both Furry and TT, auzzie.
>: I don't know how it was done (I'm a player, not a programmer) exactly,
>: but the way described in a previous post sounds about right.  Of 
>: course, now it doesn't work anymore, and auzzie is mysteriously not
>: there.  Wish I know
>: knew what happened...

i suffered brutal abuse at the hands of Storm.  then he snuffed me
to get rid of the evidence.  it's a massive cover-up and i can't say
more right now because i'm afraid...
i'm happy you remember my link, though.

>:                        Ah, well.  The idea sounds great.  Too bad I don't
>: connect to any of the MU*s you're thinking of linking...sigh...
>
>	What that actually was was basically two "characters" (each called
>"mudlink>") on TimeTraveller and Furry that was run by TinyFugue 2.0 
>triggers and hooks such that everything it 'heard' in the MUDLINK
>room triggered a command that told TF to switch to the other world
>and repeat it.  It was also taught to execute commands (like WHO and
>page) with small MUF programs that basically forced the mudlink> character
>to perform the action in one world, and to quote it back in the current.
>	All this is clever enough, and triggered much of ideas that
>lead to the current MUD networking mania, but is basically just a fun
>kludge from the user level.  Its considerably simpler than the other
>alternatives, but lacks in flexibility and application what the current
>implementations have to offer.
>	Still... A healthy kudo goes to auzzie's efforts.


well, thanks for the kudo, though im not sure that can be used in the
singular.  The tinyfugue method i used has the advantage of being
generalizable to any type of mud.  i used small MUF programs so
that the interface could be a little more elegant, but there's no
reason the mudlink couldn't just trigger on say commands, for
example, just like Julia or any type of IRC bot.  the amount of
"coding" that needs to be done is minimal -- the platform
already exists in the client itself, and it took me about 6 lines
of tf macros to establish the links.  several more to perform
each type of command across the muds, if it were done that way
instead of in-server programs.  certainly quite a bit less than
the thousand lines of C code (if i remember right) that Howard's
link requires, though again the tf client is already thousands
of lines long (which i didn't write).  and no special ability
is required for the server to establish outbound connections
(as in the MOO link).
i wouldn't call it a "kludge", just simply a way to accomplish
the goal that doesn't require too much effort and builds off
someone else's work.  if someone pursued it, a nice little
generalized package of tf macros could be written up that
you just /load and connect to the desired muds.

-jim
Newsgroups: rec.games.mud
From: daum@ee.ualberta.ca (Tanya Louise Daum)
Subject: Re: XANTH BUILDERS WANTED
Organization: University Of Alberta, Edmonton Canada
Date: Thu, 27 Aug 1992 16:25:46 GMT

I would suggest, for a MUD type, that you use the LambdaMOO server (especially the release planned for the end of September, which will solve most of the problems that plague the server nw)

MOO is a true object oriented programming language from which the LambdaCore database has been produced.

This means that everything, from "@quit" to "emote" to "@remote-who" is written in MOO code -- a bit slower than MUSH/MUSE/MUCK, etc. but infinietly more advanced and flexible.

-- 
  All political States expropriate all saying: "PAY, OBEY, PRODUCE, and
  CONFROM to my almighty will, and I will make you `happy.'"

  Comrade @ LambdaMOO				     daum@bode.ee.ualberta.ca
Newsgroups: rec.games.mud
From: qasama@wpi.WPI.EDU (John Grossi)
Subject: Re: RobotechMUSE and AnimeMUCK
Organization: Worcester Polytechnic Institute
Date: Fri, 4 Sep 1992 12:33:35 GMT

In article <9209030104.AA16673@okanagan.bc.ca> wwdlee@okanagan.bc.ca (Lee) writes:
>I've come across postings in the past about these two up and coming 
>MU*.  Anyhow, I saw messages relating to, if you are interested in
>getting involved in the building/setting up etc, email these accounts.
>blah blah blah ...  Well, I've done that on two seperate occasions, 
>and even followed up with another inquiry when I never heard back.
>Am I really that obnoxious?
>
>Oh well, if anyone else has any info on these places, I really want
>to help out, so give me a ring at this account: 
>
>jtoshiro@oksun1.okanagan.bc.ca

me too
qasama@wpi.wpi.edu

-- 
_______________________________________________________________________________
qasama@wpi.wpi.edu  / V   V OOOO TTTTT EEEE\ Always store beer in a dark place.
Worcester Polytech /_ _V V  O  O   T   EEE  \__ Moderation is for monks.
God save Lazurus Long!/ v   OOOO   T   EEEE    \ Women need no excuse.
Newsgroups: rec.games.mud
From: patstew@oz.plymouth.edu (Pat Steward)
Subject: Re: HEY YOU LOSERS GET A F**KING LIFE YOU STUPID DWEEBS
Reply-To: patstew@oz.plymouth.edu (Pat Steward)
Organization: Plymouth State College - Plymouth, N.H.
Distribution: na
Date: Mon, 31 Aug 92 19:13:25 GMT

In article <9208290545.AA07953@ucbvax.Berkeley.EDU> mudloser@nolife.geek writes:
>HEY WHY DON'T YOU GO OUTSIDE AND DO SOMETHING ACTIVE?  ALL YOU DWEEBS
>EVER DO IS LIE AROUND YOUR COMPUTER TERMINALS AND SPEND ALL DAY TALKING
>TO GUYS (NO GIRLS PLAY MUD, THE SOCIAL EXCUSE FOR PLAYING MUD IS BULL SHIT)
          ^^^^^^^^^^^^^^^^^

At least this portion of the message is accurate.

Only WOMEN play mud.

*strut*
-- 
Pat Martin Steward                          patstew@oz.plymouth.edu
I myself have never been able to find out precisely what feminism is;
I only know that people call me a feminist whenever I express senti-
ments that differentiate me from a doormat.       Rebecca West, 1913
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.mud
Date: Thu,  3 Sep 1992 01:55:00 -0400 
From: Andre Khromov <ak3b+@andrew.cmu.edu>
Subject: Re: hey mudloser you should read this!
	<1992Sep1.134514.23824@sbcs.sunysb.edu>

I'm sorry, but thatIn article <1992Aug31.131829.6376@iscsvax.uni.edu>
middleto5442@iscsvax.uni.edu writes:
>        At least we have something better to do than inflict our one-sided,
>pigheaded opinions upon random persons will shall never know anything about
>less than that they play MUDs, which you likely also know nothing
about.  It is
>the blind stupidity, the misdirected rage, the ignorant incivilities or
persons
>like yourselves that promote the phrase:  fuck off, shithead.
>        People like yourself, surely the asshole your post seems to indicate,
>tend to bring about the worst in people like us, normally nice, quiet, civil
>human beings, so if this post seems a little abrasvie to you, it was intended
>to be.  Heh.
>        And if you intend to share further opinions about you lack of good
>manmners with us, I, for one would appreciate a little more knowledge of the
>subject which so demean so roundly without the merest iota of intellegence on
>that of which you speak.  In short, sir, either be polite, or kindly go fuck
>yourself.
>
>        Your servant,
>
>                Jericho Taylor.
>
>BRAVO BRAVO! Couldn't have said it better myself (but then I don't >have such
>a way with words)
>
>Aragorn/Michel

I'm sorry, but that is the worst grammer structure I have ever seen. I
had to reread each sentence like three times just to unravel it's
meaning. No offense intended, but the person that wrote it, simply
lapsed into a vast vat of purple prose. If you're gonna flame someone,
make it understanable at least.

Thanks.

BTW: Flame all you want, call me an idiot that can't read, and whatever
else makes your day that much brighter.

Andre "The Mad Russian" Khromov
===============================================
Mok on most dikus... 
Newsgroups: rec.games.mud
From: m2a6@sci.kun.nl (Kenneth van Grinsven)
Subject: Re: Replies to obnoxious posts. *sigh*
Organization: University of Nijmegen, The Netherlands
Date: Tue, 1 Sep 1992 14:17:17 GMT

In <michael.715293496@pv0236.vincent.iastate.edu> michael@iastate.edu (Michael M. Huang) writes:

>Hmmm... I didn't post the obnoxious message :)  But it proves one thing.
>No matter how stupid the posting is, someone is bound to reply to it.
>Can't you guys see that the virtues of silence, of not replying to
>someone's posting, can be in itself greater flaming weapon than 
>actually replying to it?  The poster is obviously looking for a 
>"flamewar" (and too chicken to use his/her real ID, btw :).  So
>why give him/her the pleasure of flaming back?

>Look closely next time.  Sometimes the best offense is the silence of
>the net.
I agree, but i still want to add one point; are people replying to those
obnoxious mails to convince the poster of the article that he is wrong, 
or to convince themself that he is wrong??

>-michael
Kenneth

#include <~.signature.h>
Xref: sparky rec.games.mud:8618 rec.games.mud.lp:3135 alt.mud.lp:345 alt.mud:200
From: francis@dogwood.atl.ga.us (John Stracke)
Newsgroups: rec.games.mud,rec.games.mud.lp,alt.mud.lp,alt.mud
Subject: Re: Dragonfire is back at a new location.
Date: 3 Sep 92 13:53:23 GMT
	<FRANCIS.92Sep2131629@galois.dogwood.atl.ga.us>
	<16856E703.C1899011@UMSLVMA.UMSL.EDU>
Organization: National Science Center Foundation

In article <16856E703.C1899011@UMSLVMA.UMSL.EDU> C1899011@UMSLVMA.UMSL.EDU writes:

>In article <FRANCIS.92Sep2131629@galois.dogwood.atl.ga.us>
>francis@dogwood.atl.ga.us (John Stracke) writes:
>
>>
>>In article <1992Sep2.073730.2955@uwm.edu> albion@csd4.csd.uwm.edu (Craig T Manske) writes:
>>
>>>Ok people Dragonfire is back, if you know some who was a player there

>>I connected and got a message saying "Fuck you.  I got your account
>>now and will mail your sysadmin!" This is, of course, garbage, as TCP
>>doesn't tell the server the username of the person connecting.
>>
>Well, I didn't mean to offend anyone but that is an old message that I
>put to lock out a site.  The reason I had to lock out that site is that
>2 hackers from there messed up my mud and took me days to fix.  I will
>remove the message but the site will still be locked out.  Sorry but
>I can't thake any chances of that shit happending again.

Well, something strange is going on, then--we've had our netlink for
only about a month, and I'm pretty sure I'm the only one here that
knows about MUDs at all.

Whatever.

--
/===========================================================================\
|John (Francis) Stracke         |My opinions are my own.                    |
|Natl. Science Center Foundation|===========================================|
|Augusta, GA                    | I will not buy this .signature,           |
|francis@galois.nscf.org        |    it is scratched                        |
\===========================================================================/
(Formerly francis@dogwood.atl.ga.us,francis@zaphod.uchicago.edu)
-- 
/===========================================================================\
|John (Francis) Stracke         |My opinions are my own.                    |
|Natl. Science Center Foundation|===========================================|
|Augusta, GA                    | I will not buy this .signature,           |
Newsgroups: rec.games.mud
From: griffin@extro.ucc.su.OZ.AU (Sean McGerty)
Subject: Battletech MUSE - What the hell are they doing????
Summary: Battletech MUSE - What the hell are they doing????
Organization: Sydney University Computing Service, Sydney, NSW, Australia
Date: Fri, 4 Sep 1992 13:05:57 GMT

The Battletech MUSE has been down for quite a while now..
 
did I miss a post here?
 
Have they told anybody ANYTHING?
 
Does anyone else have any idea?
 
DrBob.
8(
From: iiitac@PYR.SWAN.AC.UK (Alan Cox)
Newsgroups: rec.games.mud
Subject: Why not code in BASIC.
Date: 1 Sep 92 09:25:06 GMT


A lot of people seem to think C is the language for MUD writing. A little
thought will show almost everything is a game writing language written
in C - BECAUSE C and other low level languages (by low level I'm talking
<4GL here) are unsuitable for any kind of game design work.

There is no reason to write a MUD in C, most games I've seen are
badly programmed, I guess because most are written by students not people
with experience - certainly AberMUD5 is immaculate but the stuff I wrote
as a student (AberMUD1-3) is gross.

I've written a mud in a mixture of spectrum basic and Z80 assembler,
and I've see a mud demonstrated written in BBC basic and 6502. Also for
that matter I've seen MUD code in fortran (under VMS) and 68000. Visual
basic is probably a good tool for knocking up draft games. I doubt it
has the speed to run a big game fast, I found even in C I was chasing
clock cycles with a 300 room game and 16 players on a 286 PC.

Alan
Newsgroups: rec.games.mud
From: mwb2c@kelvin.seas.Virginia.EDU (Mark Wesley Brunkhart)
Subject: MUDS IN PASCAL
Originator: mwb2c@kelvin.seas.Virginia.EDU
Organization: University of Virginia
  
Date: Thu, 27 Aug 1992 13:46:53 GMT

  Are there any muds out there written in pascal?!?
Is this possible?!?  Please send all info to me......
if you have any...that is...



   ;;;;mwb2c;;;;


Xref: sparky rec.games.mud:8592 rec.games.mud.misc:624 rec.games.mud.tiny:262 rec.games.mud.lp:3112
Newsgroups: rec.games.mud,rec.games.mud.misc,rec.games.mud.tiny,rec.games.mud.lp
Subject: Re: WEDDING - EVERYONE IS INVITED!
From: 4566@ellis.uchicago.edu
Date: Wed, 2 Sep 1992 14:08:11 GMT
Reply-To: h309@midway.uchicago.edu
Organization: Mindcrime

In article <1992Sep1.161832.7704@newshub.ccs.yorku.ca> s442223@nexus.yorku.ca (Chaos) writes:
>On Tuesday, September 1st, 1992 you will have the chance to witness
>the greatest event in M* history! Yes, it is the WEDDING OF ERBESA AND
>SPAGFROO!
>
  Good grief.

Organization: Software Engineering Institute, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.mud
Date: Sun, 23 Aug 1992 22:56:30 -0400 
From: "Peter O. Hill" <ph1w+@andrew.cmu.edu>
Subject: Re: What happened to btech?

It's still there.
The adress is 129.72.2.135 3026
Its a greatMUSE if you have played FASA's BattleTech or any of the computer
versions (Crecent Hawks Revenge) or if you've always wondered 'what the heck
is a Mech?' stop in and look around.  There is a guest option to see what
its about.  Or you can jump right in with a new character.  Hope to see you
there :)

Peter
Sgt. Melizar
CO 7th Sword of Light
House Kurita
From: undermind!mld@overmind.mind.org
Newsgroups: rec.games.mud
Subject: Re: Does anyone know what happend to Gods of War?
Date: 31 Aug 92 13:53:00 GMT
Organization: Fortress R&D 404/521-0445 v.32bis TurboPEP
X-mailer: Stadel 3.4a-227
X-Spam-content: irrelevant

Python:  G.O.W. went down at the beginning of the summer and they decided to 
keep it down to make major modifications.  It is up in beta testing and is 
supposed to be coming back up.   

Muds that don't go down every 10 min? ha, is there one?  Sloth(huey) is up at
 128.83.138.111 4000 (diku).  Generic is at Pulmonary.ubc.ca 4000.  Shadow mud
 went down and they to decided to do some modifications...don't know if it is 
back up yet.  

That's it for me...all i know.  Hope to see you around.  

Katarina
From: myers_c@ab.wvnet.edu (Carlos Myers)
Newsgroups: rec.games.mud
Subject: Re: Where to get access to play mud?
Date: 27 Aug 92 14:20:16 GMT
 <1992Aug25.071747.6906@msuinfo.cl.msu.edu> <BtJx14.DAJ@news.cso.uiuc.edu> <1992Aug26.162709.29376@oz.plymouth.edu>
Organization: President of BAD SPELLERS ANONYMOUS

In article <1992Aug26.162709.29376@oz.plymouth.edu>, j_herlih@oz.plymouth.edu (Axl) writes:
> MUD = Multi Undergraduate Destroyer
> 
> :)
> 
> Axl

BINGO...............................

Carlos
-- 
--------------------------------------------------------------------------------
      Email: myers_c@ab.wvnet.edu            VaxMail: AB::myers_c

"If builders built buildings the way programers wrote programs, the first
woodpecker to come along would destroy civilization."
                                                 --Unknown
--------------------------------------------------------------------------------
Newsgroups: rec.games.mud
From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Subject: Re: Inter-MUD communication.
Organization: Johns Hopkins University CS Dept.
Date: Thu, 27 Aug 1992 23:07:00 GMT

In article <Btnqyz.5AJ@ais.org> jgm@umcc.ais.org (jim miller) writes:
>i suffered brutal abuse at the hands of Storm.  then he snuffed me
>to get rid of the evidence.  it's a massive cover-up and i can't say
>more right now because i'm afraid...

Translation: you specifically requested to be @toaded.  (And this was after
you were demuckered for having an illegal scanner, an illegal spoofer, and a
program to move stuff to a player which you claimed he gave permission for,
which he hadn't.)
--
"the bogosity in a field equals the bogosity imported from related areas, plus
the bogosity generated internally, minus the bogosity expelled or otherwise
disposed of."  -- K. Eric Drexler

Ken Arromdee (UUCP: ....!jhunix!arromdee; BITNET: arromdee@jhuvm;
     INTERNET: arromdee@jyusenkyou.cs.jhu.edu)
From: iiitac@PYR.SWAN.AC.UK (Alan Cox)
Newsgroups: rec.games.mud
Subject: Origin of MUD
Date: 26 Aug 92 08:49:54 GMT


MUD did originally stand for multi-user dungeon, and was actually a game.
In the US it became British Legends, in the UK it was heavily expanded
as MUDII and made commercial.
Other games acquired the suffix MUD from that - AberMUD, VaxMUD and
a few other UK MUD's.. not all just some.

These days they aren't all dungeons so people tried to change the name
to reflect better - eg multi-user domain. As an player of MUD itself it
will always mean dungeon to me but who cares - read it however you
like and feel is appropriate.

Alan
Newsgroups: rec.games.mud,rec.games.mud.announce,rec.games.mud.diku
From: peiper@athena.cs.uga.edu (Garfield)
Subject: Mud in need of Builders and Coders, Opening soon.
Followup-To: poster
Originator: scott@glia
Organization: University of Georgia, Athens
Date: Fri, 28 Aug 1992 04:12:48 GMT

	I am a Co-Imp of a New MUD called Realms of Darkness. We are currently
expanding our world and our code and we would like some help. We are looking
for builders and coders of some exp, but it is not required. We are a great 
bunch of guys to work with, and very open to suggestions and changes. This 
is your chance to make a difference and get what YOU want to see in a mud
in. Send a letter to Peiper@athena.cs.uga.edu for more information, our
address and our docs.

			Vladimer the IMPaler

PS BTW, This is a standard DIKU Mud in the US.

-- 
rec.games.mud.announce submissions: rgm-announce@glia.biostr.washington.edu
other stuff related to that group:  rgm-announce-request@glia...
mudlist-related mail:		    mudlist@glia.biostr.washington.edu
other mail of a personal nature:    scott@glia... or scg@mentor.cc.purdue.edu
From: hlg@po.CWRU.Edu (Heather L. Garvey)
Newsgroups: rec.games.mud
Subject: Sunrunner theme!
Date: 2 Sep 1992 15:09:10 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: hlg@po.CWRU.Edu (Heather L. Garvey)
NNTP-Posting-Host: thor.ins.cwru.edu


	Sioneva and I are building an area based on Melanie Rawn's
Sunrunner books. We've got the sunrunning code set; we just need some
people willing to Desc an entire continent with us! :) Also, we're
looking for people willing to develop and run the Princedoms. We're
not running under any particular time setting and Princes can be
the ones from the books or someone entirely different. We're not sticking
religiously to the roles.

	This is all going on at AcademyMUSH@adamwest.ins.cwru.edu 4201!
Come help us build an original theme! :)

	-- Chayla (and Sioneva)

-- 
Heather Garvey        | "This, this is ice. This is what happens when water 
hlg@po.cwru.edu       |  gets too cold."
garvey@SCL.cwru.edu   |	"This, this is Kent. This is what happens when people
Biochemist-in-Training|  get too sexually frustrated."      -- Chris Knight
Newsgroups: rec.games.mud
From: meetch@DIALix.oz.au (Mitchell Brandsma)
Subject: Re: HEY YOU LOSERS GET A F**KING LIFE YOU STUPID DWEEBS
Organization: DIALix Services, Perth, Western Australia
Date: Tue, 01 Sep 92 06:35:53 GMT

In <9208290545.AA07953@ucbvax.Berkeley.EDU> mudloser@nolife.geek writes:

>HEY WHY DON'T YOU GO OUTSIDE AND DO SOMETHING ACTIVE?  ALL YOU DWEEBS
>EVER DO IS LIE AROUND YOUR COMPUTER TERMINALS AND SPEND ALL DAY TALKING 
>TO GUYS (NO GIRLS PLAY MUD, THE SOCIAL EXCUSE FOR PLAYING MUD IS BULL SHIT)
>GO OUTSIDE, SMELL THE AIR, REALIZE THAT NO ONE IS TRULY HAPPY IF THEY WASTE
>ALL THIER TIME PLAYING MUD.  GET A CLUE THEN GET A LIFE!

>SOMEONE WHO IS VERY SUPERIOR TO YOU
>sg
Like it says in the name... loser, nolife, geek.  This reflects the poster's
personality, or lack of it thereof.

Get a life, then get a clue.  Most of the people I know mud at night, when
there's little else to do.  And it's good for the programming skills. :)

*sigh*
	- Meetch. :)
Newsgroups: rec.games.mud
From: s442223@nexus.yorku.ca (Chaos)
Subject: Re: GodNet : What gives?
Organization: York University
Date: Thu, 3 Sep 1992 18:16:46 GMT

gish@NCoast.ORG (Tyson Chihaya) writes:{
>pvanheus@frodo.cs.uct.ac.za (P A van Heusden) writes:

>Um..I think GodNet's been down for awhile. I don't know if it's coming
>back or not.

GodNet will be down until around the start of October. We will be doing a major
cleanup of all the code, and fix as many bugs as we can. :) We'll also
be getting rid of multiple specials, since they really do mess things up.
-- 
Chaos is s442223@nexus.yorku.ca
Newsgroups: rec.games.mud
From: mwb2c@kelvin.seas.Virginia.EDU (Mark Wesley Brunkhart)
Subject: Moria....ARGHHHHH
Originator: mwb2c@kelvin.seas.Virginia.EDU
Organization: University of Virginia
Date: Wed, 26 Aug 1992 00:48:14 GMT

   Boys and girls,
 This is Zeek your friendly mage....telling all you newbies that: Moria is
not like mud...nothing like it....(I Think)...So please stop your "I want to
play my Moria Chars on mud", "I have played Moria and am ready for mud"
whatever.......Enough Already!....Cease!

  Zeek your friendly Archimage!

  "They are going to have to pull out a blow torch for this one" Someone...
maybe me.....

  *sigh*
  Shit how do i stop this thing....arghhh i'm stuck in Pnews.....


haaa just kidding...I am an expert do not try this at home....
From: djohnson@cs.ucsd.edu (Darin Johnson)
Newsgroups: rec.games.mud
Subject: Re: MUDS IN PASCAL
Date: 31 Aug 92 19:11:54 GMT
Organization: =CSE Dept., U.C. San Diego

>BASIC is one of those languages that spew memory wildly.

This is almost as terribly ill-informed as if you had said "LISP is slow".

>C is infinitely easier to user-extend.

"infinitely"??  If you mean adding functions/libraries, what's wrong with
BASIC doing the same thing?

>C creates faster, sleeker machine code.

What about a high quality BASIC compiler?

>C is a self-limiting language that avoids BASIC's trap of using obnoxious 
>amounts of RAM for stuff you never end up using.

BASIC uses obnoxious amounts of ram?  Say, you're not using an
interpreter are you?  (you should see the memory that SaberC uses :-)

>... realized that the real reason people program in C is because they 
>don't LIKE B&D langauges like Pascal.

Bitchin & Deadly?  Broad & Deep?
-- 
Darin Johnson
djohnson@ucsd.edu
    Where am I?  In the village...  What do you want?  Information...
Newsgroups: rec.games.mud