HDTenEightyP/NetNews huggingface dataset:
From: vikgupta@soda.berkeley.edu (Vikram Gupta)
Newsgroups: comp.sys.ibm.pc.games
Subject: Dark Seed by Cyberdreams
Date: 13 Dec 1992 21:58:41 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu
Keywords: Darkseed, dark, seed

Does anybody know what to do with the binoculars? I can see the view from
the dark world and the view from the cemetary, but don't know what to do with
them. Also what use is the clock key and the plaque on the clock that says
the guy's name? I assume you do something with his grave, but I can't
find a shovel or anything. 

I'm sure that I'm going to miss more stuff, so can somebody mail me a
walk through to the game? 
Newsgroups: comp.sys.ibm.pc.games
From: rbingham@syma.sussex.ac.uk (Robert Bingham)
Subject: Re: Civilization strategies
Organization: University of Sussex
X-Newsreader: Tin 1.1 PL5
Date: Mon, 14 Dec 1992 17:35:22 GMT

At the start of a game I make a point of building as many cities as
possible before you either meet a neighbour. The more cities you can
develop the better will be you're manufacturing capacity later in the
game.

Its important to concentrate on developing you're technology advances
early in the game. I usually develop towards Monarchy and then Republic,
which is essential to maintain your progress later in the game. Its
also important to develop Railways and link all your cities since this
lets you transport units around quickly.

The most important Wonder of the World is Women's Suffrage I think,
since this allows you to have units away from their home cities without
making people unhappy under a Republic.

Developing trading routes is a good idea when you're cities get to about
size 10 since this increses the luxuries produced and helps to keep
your people happy.

Its important later on to build battleships so that you can gain control
of the seas - this stops your enemies attacking your shipping convoys.

I often find that the computer sites units outside cities at the end of
its turn which seems strange since they can be picked off easily by your
attacking units.

If I get behind on technology then I find using diplomats to steal
technology is the best way to catch up (but you can only do this once
per city).

I never change my government type from Republic to attack an enemy -
just site a spare unit near one of their cities and sooner or later they
will attack it. Once a war has started I usually refuse to meet an
enemy's envoy since you have to offer peace under a Republic and this
only allows them time to build up more units.

I usually play on King level and usually do quite well, but I'm not
pretending that these strategies the best.
From: ry01@ns1.cc.lehigh.edu (ROBERT YUNG)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ramblings about X-WING...
Date: 15 Dec 92 00:45:09 GMT
Organization: Lehigh University

In article <1992Dec14.133137.2906@infonode.ingr.com>, bishopjl@infonode.ingr.com
 (John L Bishop) writes:
>According to the LucasArts representative on Genie, X-Wing is now officially
>delayed past Christmas.  I guess that leaves them until March to make their
>"winter" deadline!
>
>                       John

I got an idea. STOP teasing us with all these release dates by *not* calling
the company! Let us all be pleasantly surprised on our next (few) trips to the
software store.
-- 
================================== ILAN ======================================
  Query: In Nick's "Salute your shorts" show, what does Z.Z.'s name mean??
==================(Robert) Bobby Yung_______RY01@Lehigh.Edu===================
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: T2029   Finished!!!!!
From: showalter@acs.harding.edu
Date: 12 Dec 92 07:18:47 -0500
Reply-To: showalter@acs.harding.edu
Organization: Harding University

In article <1g6j47INNn5f@usenet.INS.CWRU.Edu>, kbw@po.CWRU.Edu (Kevin B. Williams) writes:
>
>I finally finished T2029 after the 6th try on the last mission....it was
>a great game, but needed more missions.  It only took me about a week to 
>finish the whole game.
>
>Kevdog

Same here; not enough missions. The ads for t2029 said there were 19
missions in all, but I guess that includes the ones played when you lose
a mission. I think I only played 8 before the game was over.

Phil
Newsgroups: comp.sys.ibm.pc.games
From: markus@clement.info.umoncton.ca (MARC PAULIN)
Subject: Crack for starcontrol II wanted
Organization: Universite de Moncton
Date: Mon, 14 Dec 1992 15:29:07 GMT


Hello,

	I requested the file once but nobody answered.  I'm looking for the 
Star Control II crack?  Anobody has one?  Please, could you email it to me 
or tell me where to get it?
                                         ____
              _  _  _                  / \   \ 
            /' )' )' )                |   |   |           
              /  /  /                 | (_|__/         \   
             /     /  __. .__    ___  |   |  __.  . .   \  .   ___ 
            /     (__(_/|__) )__/(__   \_/__(_/|__)\_)__/\__)__) <_ 
                    Markus on QuartzPARADISE and AfterFive
                            (506)855-4974 - Canada
+---------------------------------------------+-----------------------------+
|            markus@info.umoncton.ca          | "My son, ask for thyself    |
|     For Talk:  8900795@info.umoncton.ca     |  another kingdom.  For that |
|---------------------------------------------+  which I leave is too small |
| When all else fails,  read the instructions |  for thee" - King Philippe  |
+---------------------------------------------+-----------------------------+
Newsgroups: comp.sys.ibm.pc.games
From:  (dave I)
Subject: Re: U7: Nastassia
Organization: Beer R Us
Distribution: comp
Date: Fri, 18 Dec 1992 08:38:35 GMT
Followup-To: comp.sys.ibm.pc.games

In article <hellfire.724664026@garfield.catt.ncsu.edu>,
hellfire@garfield.catt.ncsu.edu (Brian Young) wrote:
> 
> Well, I just started playing Ultima VII (belatedly, I know, but you know how
> school can get!) and met Nastassia in Cove.  Well, some of you may have found
> that she is sad, and loves no one, until the Avatar arrives (hhmmmm...  What
> about a female Avatar, how is that handled?  Anybody know?).  Anyway, there
> seems to have been a bit of a relationship started, but she really wants news
> of her father Julius.  Soooo, I tramped all the way up to Yew (THANK GOD for 
> that Carpet!!!) and found from one of the Abbey Monks that he is buried in the
> cemetary.  I didn't verify it, but rushed back to Nastassia to tell her the 
> news.  Well, the conversation did not offer it has an option.  So, is there
> any way to tell her that I found Julius, or did I not do enough, or what?  Does
> she play anymore in the plot (I hope so!).  Maybe I'm a bit of a romantic, but
> it is about time my Avatar found someone.  Also, I know this has been asked a
> billion (and one) times, but I accidentally got "Avatar?!" and the booming
> voice warning for moving stuff around.  Am I in trouble for theivery?!
> Also, is it me, or are the little subplots almost better than the main plot?!
> There must be hundreds of subplots.  Being the romantic, I kinda liked the ones
> that helped the two in Paws get together, free Weston, etc.  Even though being
> an Avatar is lonely (I heartily agree with a previous poster!), there is no
> reason the general populace need be!  Besides, I didn't trudge through UIV just
> to turn my back on them!  Anyway, thanks a lot.

I could never get any other conversation options either.  Maybe Origin just
forgot to follow up with that quest.  Am I the only one that was surprised
(like when someone comes up suddenly behind you) with the booming
"Avatar?!" and the sinister laugh? :)
I really like the subplots too.  When you think about most of them, they
show the effects of setting aside the 8 virtues.  This is what makes Ultima
VII my favorite RPG on a computer.
 
**************************************************************
*  A Sprecher a day keeps a man healthy, wealthy and wise!!! *
**************************************************************
From: mgm2731@zeus.tamu.edu (Mike 'Vogon' Margolis)
Newsgroups: comp.sys.ibm.pc.games
Subject: Out of this world (OOTW) doesn't work right
Date: 12 Dec 1992 15:34 CST
Organization: Texas A&M University, Academic Computing Services
Distribution: world
NNTP-Posting-Host: zeus.tamu.edu
News-Software: VAX/VMS VNEWS 1.41    

I just got out of this world and I'm experiencing major technical problems.
Firstly, they joystick calibrate doesn't seem to have any effect. I used 
"world c j" on the command line and the game appears to go through some kind of 
calibration mode. However, the dude NEVER seems to be able to run to the right 
unless I intentionally mis-calibrate. I don't think the speed of my processor 
is the problem (a 386-40) and I've tried various sound configurations to no 
sucess. Furthermore, when I try to use the keyboard, I find that the jump key 
(up-arrow according to the instructions) does absolutely nothing! I have test 
my up-arrow with dos and it works fine. Has anybody else had any problems 
and/or know the solution. Thanks.

 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 |   Michael G.Margolis      | "... Well, who would hold a price        |
 |   MGM2731@sigma.tamu.edu  |    On the heads of the innocent children | 
 | 			     |      If there's some immortal power      |
 |   Rush, "Roll the Bones" -->      To control the dice? ..."          |
 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
From: msv9203@tamsun.tamu.edu (Marshall Scott Veach)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Anybody out there playing Dragon Strike by SSI ???
Date: 12 Dec 1992 17:34:44 -0600
Organization: Texas A&M University, College Station, TX
NNTP-Posting-Host: tamsun.tamu.edu

In article <1992Dec12.181119.19196@ucsu.Colorado.EDU> sulcer@ucsu.Colorado.EDU (PSYCHOTICS R US) writes:
>Hi there.  
>
>Is anyone playing, or has played, Dragon Strike?  I've been playing it for
>a couple weeks now, and though I really enjoy it, I can't seem to get any where.
>I easily completed the first 3 missions, but after that, I can't get anywhere.
>
>If anybody's got strategies/techniques they'd like to share, I'd appreciate it.
>
>I'd also like to know if anyone has found a cheat for it?  Like something that
>makes you invincible, or speeds up the rate your breath-weapon recharges?
>
>Thanks in advance!
>
>Geoff                            -happy happy gaming gaming
I just recently finished it.  I am having a hard time remembering my strategies
though - which is not to say I didn't have any, I just can't seem to remember
exactly what to do for each colored dragon - in general, I think the key to
doing well is to use the right breath weapon, i.e. dont use a fire weapon
on a red and dont use an ice on a white - for attacks, i usually would get
my breath fully charged , go head to head with a dragon, he will always dis
charge his breath way too early, dodge it and realign on him, then let your
breath fly right when is about to turn to prevent collision and then you
dive out of the fight, climb back up and circle around (by this time your
breath will have regened and then you do it again) - hope this helps
msv9203@tamsun.tamu.edu
From: pjb@ersys.edmonton.ab.ca (Paul Bolle)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Catacomb ABYSS
Keywords: WON Nemesis
Date: Fri, 18 Dec 92 23:40:49 MST
Organization: Edmonton Remote Systems #2, Edmonton, AB, Canada

peppe@ipgaix.unipg.it (G. Vitillaro) writes:

- If someone is interested in I finished Catacomb Abyss 13
- and I have al the intermediate save files until the one
- just before the end.
- 
- If someone is interested in ... (quite an easy game
- at the NOVICE level, I'll try the WARRIOR level next).
- 
- I'm still interested to understand why on my machine some
- time the did'n start and hang the machine (at least when
- the BUS clock is 33Mhz/2.5 (it seems better at 33Mhz/4,
- but you know ...).
- 
- I'm going to look for a new game ...
- 
- Anyone know a free continuation of Castle of the Wind?
- 
- Regards Peppe
- -- 
- Giuseppe Vitillaro - IBM SEMEA      |  E-Mail : peppe@ipgaix.unipg.it 
- University of Perugia Italy         |  06100 Perugia  Phone:+39.75.585-2200
- ---------------------------------------------------------------------------
- All comments/opinions are mine and don't represent those of IBM

Castle of the Winds? If you find one, please let me know. I loved the 
first part. This Catacomb Abyss 13, is it for Windows? If so, where can I 
get it?
Thanx, and TTYL.

Paul Bolle              pjb@ersys.edmonton.ab.ca 
Newsgroups: comp.sys.ibm.pc.games
From: primus@netcom.com (Robert keng)
Subject: Re: F-15 Strike Eagle III
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Sun, 20 Dec 1992 22:48:07 GMT

liangh@eniac.seas.upenn.edu (Henry "Big Hank" Liang) writes:
: 
: 
: It *definitely* needs patches.  I experienced numerous keyboard lockups that
: forced me to reboot by pushing the reset button, as well as a few temporary
: "freezes" in the animation.  Guess Microprose *really* had to get this puppy
: out by X-mas.
:

		Haven't happened to me yet. My computer did freeze up once
while playing this game, because I tried using the hat on FCS (the screen
got stuck in one view. The plane kept flying, but I was stuck with the pilot
rear view. Never used the hat again......). 
 
: Most importantly, don't get F15III expecting it to top Falcon 3.0.  If
: anything, I thought F15 was more of a Falcon wannabe -- it's even copied the
: campaign options and padlock view.  While F15 has lots of the features that 
: made Falcon a hit, I think it fails at topping Falcon.  Sure, the graphics are
: neat, but why can't I define my own auxiliary waypoints?  Sure I've got a 
: backseater now, but why doesn't he do anything on his own, and where are my
: wingmen?  
:

		One thing I hate about this game is that you really can't plan
any sort of ingress routes of your own choice. The map in the briefing room
doesn't help much, because it has no topographical features (meaning the map
just shows the difference between land and water.). You have no way of knowing
what the terrain would be like until you are actually flying over it. Very 
scary, especially for the Korea campaign where there are mountains and hills
everywhere. Also, an intelligence report superimposed on the map would of been
very helpful. It's almost like flying into enemy airspace blindfolded...

		I hate the preset route. It's just straight from Homeplate to
primary, and then from primary to secondary, then from secondary to home plate.

: The documentation is pretty confusing, and I found myself having to jump around
: from section to section, but I suppose that's par for the course considering
: the game's complexity.  
: 
: As far as I'm concerned, F15III fizzled, like a lot of Microprose's recent 
: releases.  I'm not returning it, though, since the game came with a book with 
: lots of pretty color photos of F15s in action.  :-)

		Has anyone tested the enemy AI yet? I have yet to engage in a
dogfight because I kill them miles away with the AIM-120.... Seems awfully
effective, unlike Falcon 3.0 (I meant the missile, AIM-120).....


-Rob


primus
primus@netcom.com

Newsgroups: comp.sys.ibm.pc.games
From: isc30108@nusunix1.nus.sg (AMBAT SASI S/O PALISSERY P)
Subject: Re: HELP! Prince of Persia
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Thu, 17 Dec 1992 22:50:30 GMT

kscurtis@acs.harding.edu wrote:
: Could someone please e-mail me a hint as to how to get through the first
: part of level 2.  All I see is dead ends and a chasm to large to jump.
: Thanks!!!

jic u didn't know
1. a running jump covers much greater distance.
2. the Shift key can be used to hang on the ledges if udidn't
make it for the jump.

sasi.
Newsgroups: comp.sys.ibm.pc.games
From: adunkin@sdf.lonestar.org (Alan Dunkin)
Subject: Re: Front Page Sports: Football.  AI bug.
Organization: Best lil' ol' Pubnix in Texas
Date: Tue, 8 Dec 1992 21:35:28 GMT

>out what the game logic is.  Somewhere in the manual it states that
>different teams have different 'styles' or 'cultures.'   Maybe one of these
>styles is boneheaded-ness.
>
>Things that have happened to me:
>
>Early 3rd quarter, I'm ahead by >15 points.  Computer kicks an on-side kick
>(and gets the ball).
>
>Nearly every game:  After the 2-minute warning, I'm ahead by groups, the
>computer will take all three of its timeouts with no chance of winning.

This is how coaches operate, sometimes ... I remember games where they do it
for good practice.
>
>--- Gavin
>Visualize Whirled Peas!
>
>P.S. Has anyone seen a play for  having your QB knee and have the ball
>downed (i.e., late in the game, no time outs, but you don't want your RB's
>or HB's injured)?


There is a play someplace that allows you to do that ... it is in the play-
book someplace ... it's called Time-Killer or something like that.

 --- Alan Dunkin

Newsgroups: comp.sys.ibm.pc.games
From: Alexx@world.std.com (Alexx S Kay)
Subject: Re: U7: Help with lots of things (many spoilers)
Organization: The World Public Access UNIX, Brookline, MA
Date: Sat, 19 Dec 1992 16:38:21 GMT

ibejohn@mksol.dseg.ti.com (john p ibe) writes:

>I believe that I'm getting close to the end (the Time Lord just sent me
>to find Penumbra to fix the ether), and a number of nagging questions
>remain, such as:

>1) Who do I talk to about getting into Penumbra's house?  I understand that 
>some items need to be placed on her "doorstep", but everyone in Moonglow is 
>fairly tight lipped about her, saying only she put herself to sleep and that I
>am fated to wake her.  (Please don't tell me the items, rather who I need to
>talk to find out to what place, if possible)

Read the plaque outside her door.  It has a riddle describing the first item.
When you put that item down, the plaque will change to the next riddle...

>2) In the cave on Buccaneers Den, how do I get out of the room with the dragon
>once I killed it, besides RECALLing.  I want to get to the right of that
>room, but the teleport trap in the hall always takes me inside the room with
>the dragon, which regenerates when I leave the cave and come back...

I think that there is another teleport trap in another corner of the screen
that gets you out.

>3) How can I get in the room in Despise above the monolith that shoots fire-
>balls in every direction?

I don't know; I never went there.

>  How about the room in Armory of Serpent's Hold
>with all the weapons?

There's a hidden lever or key in the Hold somewhere.  My fuzzy memory suggests
searching the healer's room.

Alexx

Alexx@world.std.com
There are only 2000 real people in the world; the rest are bad special effects.
	[Seen on a Nancy Button]
From: jim@jimmc.chi.il.us (jim mcnicholas)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Another(NEW) VGA Planets thought
Date: Thu, 17 Dec 92 23:51:29 CST
Reply-To: jim@jimmc.chi.il.us (jim mcnicholas)
Organization: Prime Time Productions Aurora, Illinois

brpleshek@miavx1.acs.muohio.edu (Brian Pleshek   'Phantom') writes:

> I agree with some of the ideas and disagree with others.  What does netland 
> think of this idea?
> 
> If you capture an enemy ship and tow it back to a starbase, I think you shoul
> be able to produce that ship from now until the end of the game.  A sort of
> stolen technology idea.  For example, If I am able to kill all the people on
> the supercarrier(the one that is supposed to be the baddest in the universe)
> I think that it would only be fair that MY race should be able to produce it.
> 
        Here is a better idea, if I am able to drool over the things people
        say about a program I should be able to call a BBS or site somewhere
        and get the darn thing!  I don't have FTP and I can't use a mailserver
        my feed won't allow that much traffic.  So Give me a number to call
        I'd love to get the primo game!!

        Thanks,
        e-mail is cool, or post 'cause I know I'm not the only one!!


-- 
____________________________________________________________________________
|jim@jimmc.chi.il.us   |   ...And I believe in long, slow, deep, soft wet  |
|Prime Time Productions| kisses that last three days...good night...OH MY! |
|Aurora, IL. 60504     |        -crash davis to annie savoy in BULL DURHAM-|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Newsgroups: comp.sys.ibm.pc.games
From: cs5059@albnyvms.bitnet
Subject: wolfenstien 3d
Reply-To: cs5059@albnyvms.bitnet
Organization: University of NY at Albany
Date: Mon, 14 Dec 92 07:53:33 GMT

Hello there,

As the subject states I'm askin' about wolfenstein 3d
(that I spelled wrong in the subject  oops!)
Can someone please direct me to a ftp site where
I can acquire this game I've heard so much about please?

E-mail direct please as I don't read this group, just stopped
in again for some freindly help!  

Thank you (IA), Larry Univ. of NY at Albany.
P.S. (To whom it may concern) Good luck on finals, I'm up to here in em'!
Newsgroups: comp.sys.ibm.pc.games
From: lorinr@halcyon.com (Lorin Rowe)
Subject: Re: Wiz 7 - mapping
Organization: The 23:00 News and Mail Service +1 206 382 MAIL (382-6245)
Distribution: usa
Date: Tue, 15 Dec 1992 01:18:11 GMT

I have been trying for some time to get my thief (with go mapping skills)
to be able to use my mapping kit?  Any ideas would be appreciated.

Also what name is the guy want who keeps saying who sent you ? and then 
throws us out.

Newsgroups: comp.sys.ibm.pc.games
From: David.White@launchpad.unc.edu (David White)
Subject: Re: WHERE can I find gamebytes?
Organization: University of North Carolina Extended Bulletin Board Service
Date: Fri, 11 Dec 1992 21:09:35 GMT

>	Does ANYONE know where a copy of GAMEBYTES (whatever the

ftp.ulowell.edu  under /msdos/Games/GameByte

=-=-= David =-=-=
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
Newsgroups: comp.sys.ibm.pc.games
From: knutson@urbino.mcc.com (Jim Knutson)
Subject: Re: falcon3 installation problem
Keywords: disk 4 falcon3 install
Organization: MCC, Austin, Texas
Date: Sat, 19 Dec 1992 22:33:12 GMT

There was a bad batch of 3.5" disks that got out.  Call SH for a replacement.

-- 
Jim Knutson                                                | |
knutson@mcc.com                                         --=oOo=--
cs.utexas.edu!milano!knutson                               +
Wk: (512) 338-3362                                      Check Six!
From: das9674@usl.edu (Stephenson Daniel A)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Problems running Falcon 3.1 on OS/2
Date: 17 Dec 92 19:09:36 GMT
Organization: University of Southwestern Louisiana

In article <1992Dec14.172716.28028@spartan.ac.BrockU.CA> bross@spartan.ac.BrockU.CA (Brian J Ross) writes:
>
>I'm having problems running Falcon 3.1 on OS/2 (HPFS partition).
>I get an error reading the "sound.bnk" file.
>
>Any solutions are appreciated (I'd prefer not to create a FAT 
>partition if possible...).

Hmm, I keep it on a FAT partition with Boot Manager just
to get a better framerate.
>
>-- 
>Brian Ross                          "Welcome to Canada." -- Twin Peaks Movie.
>bross@sandcastle.cosc.brocku.ca            


-- 
Dan Stephenson                                         das9674@usl.edu  
"Yes Dan, I have heard of Ultima Underworld.  From my point of view it
 appears to be a rather large stick which you seem to be using to beat
 everbody in this group with." -Mark Steyn
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: dabl2@nlm.nih.gov (Don A.B. Lindbergh)
Subject: Re: King's Quest 6 Demo at Lowell
Organization: National Library of Medicine
Date: Sun, 13 Dec 92 02:58:25 GMT

it is now also (by reqest) at wuarchive in /pub/MSDOS_UPLOADS
kq6demo1-4.exe, 4 files + kqdemo.txt as required by wuarchive.

--Don Lindbergh
dabl2@lhc.nlm.nih.gov
Newsgroups: comp.sys.ibm.pc.games