HDTenEightyP/NetNews huggingface dataset:
From: hp48sx@wupost.wustl.edu (HP48SX Archive Maintainer)
Newsgroups: comp.sys.mac.games
Subject: Re: Sparkz
Date: 14 Oct 1992 07:59:01 -0500
Organization: Washington University in Saint Louis, MO USA
NNTP-Posting-Host: wuarchive.wustl.edu

I think the problem is, that the game requires color quickdraw (that is
no Plus, SE or Classic (or PB 100)). Works perfectlty on my SE/30 but
not on a SE.  So this is just bad luck for those with small machines :-(

-- 
Povl H. Pedersen             hp48sx@wuarchive.wustl.edu
HP48sx archive maintainer

All Opinions (C) Copyright the Intergalactic Thought Association
Newsgroups: comp.sys.mac.games
From: sathomas@athena.mit.edu (Stephen A Thomas)
Subject: Rethinking Japanese Plane in HOTP Leyte Screenshots
Organization: Massachusetts Institute of Technology
Date: Fri, 9 Oct 1992 16:27:08 GMT

Yeah, I took a better look thru that WWII aircraft encyclopedia I have and there
is a ground based Japanese fighter in there that I've decided looks a lot like the
one in the screen shot.  I believe it is a Kawasaki "Violet Lightning" - I don't
remember the alpha-numeric designation - top speed around 425 kts, heavily armored
(I believe 20mm canons) - the thing is it was oddly not well accepted in the
Japanese armed forces because it was a modification of a seaplane (they took off
the pontoons).  The army accepted it - and I guess due to the dominance of the
Navy the plane did not become widely used until late in the war.  Obviously this
means that not many were produced because the industry concentrated on the proven
"Zero" or A6M.  My book claims it was probably the best Japanese fighter of the
war.  This would agree what some of the posters have said about its performance. 
I think this plane would be roughly equivalent to an American P-47 Thunderbolt.

Just my two cents worth - I'll eagerly hear any challenges to my guess.

STEVE THOMAS

MIT Aero/Astro

PS - Has anyone asked Graphic Simulations what they intended it to be?
From: szy@Apple.COM (Steven J. Szymanski)
Newsgroups: comp.sys.mac.games
Subject: SimLife is better...
Keywords: SimLife, Review, SimCity, SimWorld, SimAnt
Date: 15 Oct 92 18:55:37 GMT
Organization: Apple Computer Inc., Cupertino, CA

than SimWorld/SimAnt in my opinion, and comes much closer to SimCity in
terms of enjoyment. Like many people I know, I was/am a big fan of
SimCity, and was very disappointed in SimWorld and SimAnt (no offense to
those of you who do like these products). The reason I think this is true
is that with SimCity there was a clear, open ended and unattainable goal:
make the biggest stable city possible. The result was that there always
seemed to be something you could do to improve the city. I spent hours 
and hours tinkering with a city; moving a road here, creating a park
there, relocating a fire department, etc; all trying to entice another
100 people to move in and settle down. The game was never really done,
you just passed the point of diminishing returns and started a new city.
THATS why I liked SimCity (I think).

Then came SimWorld and SimAnt. In these games, the obvious goals (the
exodus and "yard domination") happened naturally, at least unless you
set the game parameters to deliberately cripple your efforts. All you
could really do was effect how fast you got to the end of the game.
Since the motivation was to reduce the amount of time taken, there was
no room for tinkering and playing around. While I am sure this still
motivated some people, it removed all of the fun out of it for me. I
could still tinker, but it was undirected tinkering since the only goals
provided in the game worked against tinkering.

While I have only had SimLife for a couple of weeks, so this is still an
early impression, I think SimLife starts to capture the imagination of
the tinkerer in me the same way that SimCity did. What I am finding is
that I am fascinated with trying to maintain bio-diversity while covering
the whole map with life forms. The ideal world would be one in which
every part of the map had plants and animals living on it, and there was
roughly an even distribution on the diversity graph. Right now I am
having trouble just getting a set of plants which prosper on all areas of
a map (ignoring animals and diversity except in support of the plants).
I spend a lot of time creating new species and tinkering with their genes
to get them to grow and multiply in the barren areas, and having a lot of
fun in the process.

So what do other people think?
.szy

PS: Increasing the Plant and Animal Limits in the "Change Physics" dialog
can be very helpful in this quest if you have a machine which can handle
it.

..szy


-- 
AppleLink: szy				       "Apple has no idea what I am
Internet:  szy@apple.COM			saying here and should not be
UUCP:	  {sun,voder,amdahl,decwrl}!apple!szy   held responsible for my raving"

Newsgroups: comp.sys.mac.games
From: umcho000@ccu.umanitoba.ca (Connie Cho)
Subject: Re: mac equivalent of minesweeper?
Organization: University of Manitoba, Winnipeg, Manitoba, Canada
Distribution: usa
Date: Wed, 7 Oct 1992 13:36:35 GMT

In article <1992Oct7.004952.25848@cis.ohio-state.edu> worman@anaconda.cis.ohio-state.edu (robert worman) writes:
>
>Does anyone know of a Macintosh version of the Minesweeper game which is part 
>of Windows 3.1?  
>
>thanks
 There is a funny satirical look at WIndows 3.1 at umich, under
game/windows-31.hqx (??), which has a very well done implementation
of the game. Be warned, however, that the fake Windows you get
is very slow, since it seems to update the screen very frequently.
THe Minesweeper game itself is very quick, just as in the original.

CKC
From: ch166@cleveland.Freenet.Edu (Louis Moreau)
Newsgroups: comp.sys.mac.games
Subject: Re: Sys 7.0 Saavy Risk?
Date: 8 Oct 1992 03:50:53 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


   The shareware RISK (latest version I saw is 2.4) is probably still available at sumex. If not, try at archive.umich.edu. It was here a few months ago.

--
From: peterco@eff.org (Peter Cohen)
Newsgroups: comp.sys.mac.games
Subject: Flight Sims for Plus?
Date: 10 Oct 92 04:50:36 GMT
Organization: The Electronic Frontier Foundation
Originator: peterco@eff.org
X-Newsreader: TIN [version 1.1 PL6]

I'm looking for suggestions for good flight sims/flying games that will
run on the Plus.  What kind of quality of graphics and gameplay can I
expect?  Am I better off sticking with my Sega Genesis?

Peter
-- 
+-----------------+------------------------------------------------+
| Peter A. Cohen  |   No, I don't reflect my employer's opinions.  |
| peterco@eff.org | Heck!  My employer doesn't even know I'm here! |
+-----------------+------------------------------------------------+
Newsgroups: comp.sys.mac.games
From: keith@uhunix.uhcc.Hawaii.Edu (Vampires R Us)
Subject: Re: Japanese Plane in HOTP Leyte Screenshots
Organization: University of Hawaii
Date: Mon, 12 Oct 1992 13:21:47 GMT

In article <7083@blue.cis.pitt.edu.UUCP> bluecow+@pitt.edu (Tobish E Smith) writes:
>I've seen the beta, watching a Hellcats god friend of mine play it, and it
>has the following characteristics: 
>
>1.  It's very very maneuverable
>
>2.  It seems to be faster than the Hellcat.  It can scream past you head
>    to head, with you going flat out, and 20 seconds later it's managed 
>    to turn around and gain on you enough to start firing again.
>
>3.  It seems to be much tougher to kill than the Zeroes.
>
>His opinion seemed to be that it's a fictitious plane included just to
>make the game more interesting.  It'll be interesting to see what the
>manual says it is.
>
In Saburo Sakai's book, Samurai, Sakai talks about how they fielded
better fighters than the Zero later in the war, they were the
Shiden, the Raiden, and finally, the Reppu (only 7 Reppus were produced).  

The Raiden, according to Sakai, was used to take on the B-29s.  They
did pretty good until Mustangs started escorting them.  Then the
Mustangs outclassed them.  However, Sakai talks about one ace named
Akamatsu who used to take on Hellcats and Mustangs and come back the
winner.

The Reppu was the best aircraft Sakai had ever flown.  He says it could
run rings around the Hellcat and the Mustang. 

Maybe the authors of Hellcats are taking liberties with history and
letting the enemy fly Shidens, Raidens, and/or Reppus against you during
the Battle of Leyte Gulf...:-)
--
Keith Kinoshita, University of Hawaii - Kapiolani Community College
Office of Community Services, Cmptr Ed Pgm, Cmptr Admin Mgr
INTERNET: keith@uhunix.UHCC.HAWAII.EDU     ARPA:  uhunix!keith@nosc.MIL
"And I think you should know that blue panties really don't suit you." -ranma
Newsgroups: comp.sys.mac.games
From: brod@jessica.Stanford.EDU (Brodie Lockard)
Subject: Restoring system palette
Reply-To: brod@jessica.Stanford.EDU (Brodie Lockard)
Organization: Stanford University
Date: Fri, 9 Oct 92 16:08:25 GMT

In article <1992Sep11.005924.21955@dartvax.dartmouth.edu>
Joe.Francis@dartmouth.edu (Joe Francis) writes:
>In article <28629@vedge.UUCP>
>brad@vedge.UUCP (Brad Fowlow) writes:
>> Any thoughts on a PM-friendly way to get back the "normal"
>> system palette when my last paletted window dies,
>> just as happens when the app quits?
>I'm hopeful that someone else will post a more elegant way, but one way
>to do what you want is to detect when you are closing your only window,
>EraseRect it's portRect, and set it's Palette to the system palette,
>*then* close the window.

Better late than never:  Do
  HideWindow(myWindow);
  if (thePalette = GetNewPalette(128)) SetPalette(myWindow, thePalette, FALSE);
  CloseWindow(myWindow);


Brodie Lockard      brod@jessica.stanford.edu
From: pjanney@ssurf.ucsd.edu
Newsgroups: comp.sys.mac.games
Subject: Aces of the Pacific
Date: 8 Oct 92 22:04:58 PST
Organization: University of California, San Diego
NNTP-Posting-Host: ssurf.ucsd.edu

HAS anyoun heard if ACES of the Pacific will be coming out for the mac?
I saw it on my friend's PC and it blew me away!  You can fly any plane
from WWII (american or fjapanese) and choowse a single mission (air combat
or ground attack) or do an entire campaign in the Navy or Army Airec Force
that lasts the whole length of the war.  The graphics are great (especially
explosions).
Sorry about the typos, my terminal emulator is spastic.

Phil Janney
UCSD
From: rh3c+@andrew.cmu.edu (Roy C. Huang)
Newsgroups: comp.sys.mac.games
Subject: HINTS?SpaceAce2 & Dragon's Lair1
Date: 14 Oct 92 15:56:33 GMT
Article-I.D.: andrew.cer=ClO00iUyQ84H8t
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

I am looking for the hints to both:
Space Ace II and Dragon's Lair I Macintosh Games...

..Perhaps someone jotted down the proper key combinations
to progress in the games...

I would appreciate it if anyone would reply to my address:

rh3c@andrew.cmu.edu


Regards,

R.C. Huang
From: brl@kopasker.is (Bjorgvin Runar Leifsson)
Newsgroups: comp.sys.mac.games
Subject: Re: Pools o' Darkness problem
Keywords: foolish
Date: 9 Oct 92 20:47:10 GMT
Organization: Primary School of Kopasker, Iceland

amdavi@cs.wm.edu (Alexander M. Davis) writes:

>I recall someone talking about a problem in PoD much farther along
>than mine, so...

>How do I finish Moander's body? The heart keeps beating me back out. I
>thought I'd done everything necessary (and been everywhere) but
>apparently not. Help!

You need the watcher's help, so you must be patient until he shows up.  My
experience is that you should take the horn of plenty and build weapons from
the arrow in Moander's heart; then he should show up after a short while and
lead you more or less through the rest.

Bjorgvin R. Leifsson
brl@kopasker.is
From: cdrivett@teaching.cs.adelaide.edu.au (CD RIVETT)
Newsgroups: comp.sys.mac.games
Subject: Apache attack
Date: 11 Oct 92 02:44:18 GMT



Netters,
        Does any one know of a cdev that allows you to play
apacke attack on a large monitor?. The version i has got won't
run claiming it will only run on a small monitor.
From: din@gradient.cis.upenn.edu (Clarence Din)
Newsgroups: comp.sys.mac.games
Subject: Re: Lemmings only for System 7
Date: 8 Oct 92 22:01:31 GMT
Organization: University of Pennsylvania

In article <1b283mINNja6@usenet.INS.CWRU.Edu> jmt8@po.CWRU.Edu (James M. Trela) writes:
>
>Does anyone know if Lemmings works with System 6.0.4?
>
>Thanx
>
>jim
>jmt@po.cwru.edu

Lemmings works with System 6.0.8 on my Mac Plus.  There's just
no sound.
---------------------------------------------------------------------------
Clarence K. Din
Programmer/Analyst II, Language Analysis Center, University of Pennsylvania
din@gradient.cis.upenn.edu
---------------------------------------------------------------------------
  "I have my toys (D-50 with M-EX, SR-16, TG-16 with CD-ROM, SNES, HP48SX)
   and you don't!  Nyah!!!"
Newsgroups: comp.sys.mac.games
From: tbl@rock.concert.net (Ted B Lowery -- Personal Account)
Subject: RE> Minesweeper for macintosh (Mine v1.0)
Organization: CONCERT-CONNECT
Date: Wed, 7 Oct 1992 17:47:43 GMT

Hi All-

I have written a game called Mine v1.0, which is pretty much a clone of
Minesweeper for Windows.  I uploaded it to compuserve and have had almost
100 accesses in two weeks.  At the same time, I posted it to comp.binaries.mac 
and sent a copy to info-mac@sumex-aim, and have not seen the game either
place.  I really don't have the time to spend trying to figure out why my
program has not been posted, but I will offer some options:

1 - anybody who wants the game, e-mail me and I will mail it back.
2 - anybody who wants to try and get it posted for me, let me know.
3 - get it off compuserve.
4 - write one.

Sorry if I sound a little crass, my latest program is not going well, and 
I have had little success in getting things posted to the net.  Maybe it just
doesn't like me.  If anyone wants to give me the secrets to getting your
work posted, I have about 7 or 8 other programs that I will upload.

Bye for now.  Happy Mac-ing.

Ted 
tbl@rock.concert.net
             
Newsgroups: comp.sys.mac.games
From: ckd@eff.org (Christopher Davis)
Subject: Re: Hellcats over the Pacific gripes
Organization: Electronic Frontier Foundation Tech Central
Date: Mon, 12 Oct 1992 04:28:21 GMT

WG> == Willilam Gilliland <skaven@carson.u.washington.edu> 

 WG> What stupid deaths have other HOtP players encountered?
 WG> Have I missed any real stupid ways to perish?

I once managed to taxi into the hole left by blowing up one of the
grounded Zeros in "Bomb Base" (I was making low & slow passes, with the
gear down to help out, got so low & slow I was taxiing along, and fell
in the hole).  I've also taxiied into the ack-ack guns a couple times,
and once did a beautiful deadstick landing that was (unfortunately)
pointed straight at a tree...

(I usually make strafing runs with gear down so I can safely get "too
low" as well as keeping my speed a bit lower.)
--
Christopher K. Davis      |       NET.INSIGHTS INTO ARTISTIC CRITICISM:
<ckd@eff.org>   EFF #14   | ``[Y]ou don't cure bad art by locking it all up
System Administrator, EFF | in one museum, you cure it by throwing tomatoes
+1 617 864 0665  [CKD1]   | at bad artists.'' --Barry Shein <bzs@world.std.com>
From: ask@tuck.cs.nott.ac.uk (Andrew M Skinner)
Newsgroups: comp.sys.mac.games
Subject: Creating league tables.
Keywords: League tables
Date: 12 Oct 92 14:50:19 GMT
Organization: Athletic Union At Nottingham University


 Does anyone out there have - or know of - a program that will allow the user to compile league sports tables. I was thinking of writting one but at present do not have the time (Final exam coming up). It should allow the user to enter the result of fixture and then the  program should compile the league tables. The program should also allow the leagues to be printed onto a laser printer.

  It would also be nice if the program could organise the fixtures - which would save a lot of typing in - but this is not essential.

   Any help in this matter would be greatfully excepted

              Thanks in advance
                Andrew S.
From: a_willisgt@ccsvax.sfasu.edu
Newsgroups: comp.sys.mac.games
Subject: Hellcats - Desert Terrain?!?
Date: 8 Oct 92 03:10:33 CST
Organization: Stephen F. Austin State University

Hi, folks -

  Last weekend, I introduced a friend to Hellcats.  I had never spent much time
in Flight School - once I figured our how to land, anyway :) - so I wound up
discovering a few things.

  My buddy wanted to see just how high he could get the Hellcat to go.  I think
we got it up to around 30,000 feet or so, and we got a pretty good look at the
world below.

  It seems that the training grounds are sort of oddly shaped, and (we thought)
surrounded by a very high range of grey mountains, which we promptly tried to 
crash into (Psycho Hellcats).

  Check this - the grey terrain around the training ground is *desert*.  Huh? 
Since when are there deserts in the Pacific?  ;)  Take a look if you get bored
- it's a sandy color with darker mounds, presumably rocks.  You can land on the
desert if you're careful of the rocks. The hellcat didn't rock and bounce like
it does when it's rolling across turf.  It was as smooth as a runway.

  So what could this mean?  Desert terrain doesn't belong in the Pacific. 
Perhaps the authors might be planning future missions in North Africa?

  Another thing - I went island-hopping, trying to visit all of the air bases
on the map (I was home with a cold, and had nothing better to do).  There was
one base on the map that was way out in the middle of the ocean, all by itself. 
I figured it was either on a teeny tiny island, or it wasn't really there. 

  Turns out that I was wrong on both counts.  It is'nt on an island, and it is
there - built right on top of the water!  It's just ocean, and BAM - runway,
hangar, etc.!  Wild!

  Anybody else seen anything interesting/bizzare?

Ty Willis
Stephen F. Austin State University
a_willisgt@ccsvax.sfasu.edu
From: u6104701@ucsvc.ucs.unimelb.edu.au
Newsgroups: comp.sys.mac.games
Subject: Re: Good Games for Plus?
Date: 15 Oct 92 01:53:32 GMT
Organization: The University of Melbourne

In article <1992Oct10.044912.21967@eff.org>, peterco@eff.org (Peter Cohen) writes:
> Does anyone have any suggestions for good games for a Plus?
> 
> 
> -- 
> +-----------------+------------------------------------------------+
> | Peter A. Cohen  |   No, I don't reflect my employer's opinions.  |
> | peterco@eff.org | Heck!  My employer doesn't even know I'm here! |
> +-----------------+------------------------------------------------+
crystal quest
Newsgroups: comp.sys.mac.games
From: 10667547@eng2.eng.monash.edu.au (JIMMY FANG)
Subject: Re: Lemmings - do you get bored too?
Organization: Faculty of Engineering, Monash University 
Date: Tue, 13 Oct 1992 23:44:02 GMT

In article <1bep6eINNopf@eagle.natinst.com> davoli@natinst.com (Russell Davoli) writes:
>From: davoli@natinst.com (Russell Davoli)
>Subject: Lemmings - do you get bored too?
>Date: 13 Oct 1992 10:15:26 -0500
>I loaded up the demo on my Plus last night and tried it out.  First off,
>the graphics and sound were great, and the game seemed to run quite
>smoothly even when lots of Lemmings were wandering about.  I got to the
>third level of the demo (the Nessy screen) and found that I never got
>closer to the finish than getting on top of Nessy once in probably four
>tries.  Granted, this is supposed to be a taxing level, but I find that
>the stair-builder guys take long enough to complete a set of stairs that
>my attention wanders off and before I know it the little guy plunges to
>his death in the sea.  Is it just my machine being overtaxed, or does
>this game run slowly enough for you to get bored while playing it?
>
>-- Russell Davoli

If you had sound, you would here a "tick tick" sound that changes in volume, 
which warns you that your builder is going to finish building.  Also, I 
think there's meant to be a number above him, telling you how many "builds" 
he's got left.  I play it on a 7mHz Amiga and it's quick enough, although I 
haven't bothered with it for a few months.

Regards,

Jim
From: peirce@outpost.SF-Bay.org (Michael Peirce)
Newsgroups: comp.sys.mac.games
Subject: Re: Mac games vs PC Games- comparison (again!)
Date: 15 Oct 92 17:37:26 GMT
Reply-To: peirce@outpost.SF-Bay.org (Michael Peirce)
Organization: Peirce Software
X-Mailer: uAccess - Macintosh Release: 1.6v1


In article <1992Oct14.174149.1@cubldr.colorado.edu> (comp.sys.mac.games), patlin_s@cubldr.colorado.edu writes:
> In article <12340.2adbf4fe@cpva.saic.com>, wilsona@cpva.saic.com writes:
> > Ben Haller writes:
> > 
> >>   What I wonder is: do people really care if the animation is full-screen?
> >> It would be easy to write a version of Wolf-3D that ran in a dinky little
> >> window (200x150 or something).  It would be small, but it would be the same
> >> resolution as the PC version.  Would people dislike this?  What do you
> >> think?
> > 
> > NO, NO, NO, NO, NO!!! 
> > 
> > I hate when color games only will run in a 9" window and not use the 13"
> > available in color monitors. PGA Golf is a great example of this. Nice game,
> > but the window is to damn small! I understand that games like these are 
> > designed to run easily in color or b/w on small or large monitors, but
> > it seems like the effort could be made to make color games use AT LEAST a
> > 12" window, since that is the smallest color monitor available. 
> > 
> > Just my $0.02!  
> > 
> > Al
> 
> On the other hand, I'd rather have a smaller-but-wicked-fast window than
> a full screen but slow jobber.  If the SSI games are an indication of how
> small a window would be if it was the same as IBM resolution (try the
> ghrow/shrink box in Blades or PofD) that's _TOO_ small.  However, MMII
> used a smaller window, and I didn't mind at all.
> 
> Screen size is an important factor, but not a deadly important one.

The best approach IMHO is to use a small area for the animation, but
use the rest of the screen for other things that don't require updating
at animation rates.  Spectre does this to some extent for example.

--  Michael Peirce      --   peirce@outpost.SF-Bay.org
--  Peirce Software     --   Suite 301, 719 Hibiscus Place
--                      --   San Jose, California USA 95117
--  Makers of...        --   voice: (408) 244-6554 fax: (408) 244-6882
--            SMOOTHIE  --   AppleLink: peirce & America Online: AFC Peirce
Newsgroups: comp.sys.mac.games
From: brady@ucsu.Colorado.EDU (Sucks To Be Me)
Subject: Unnkuulian help,again
Organization: University of Colorado, Boulder
Distribution: usa
Date: Tue, 13 Oct 1992 14:12:27 GMT

Sorry to waste bandwidth, but I had some help form a guy @stanford.edu but I
lost his address. The only problem I have is where to get wood for the beaver.
I've tried most of the obvious stuff.
			Thanx again,
			     STBM


-- 
--------------------------------------------------------------------------------
			    | 
Sucks to be Me              |  "If you can read literature, you can read life"
brady@ucsu.colorado.edu     |				-Ron Billingsley
Newsgroups: comp.sys.mac.games
From: jess@gn.ecn.purdue.edu (Jess M Holle)
Subject: Re: Where did my sound go? (IIsi)
Organization: Purdue University Engineering Computer Network
Distribution: usa
Date: Fri, 16 Oct 92 00:12:22 GMT

In article <81728@ut-emx.uucp> ifbb657@ccwf.cc.utexas.edu (Douglas Floyd) writes:
>In article <gregg.718351126@Xenon.Stanford.EDU> gregg@Xenon.Stanford.EDU (Gregg L. Kasten) writes:
>>erlingm@ifi.uio.no (Erling Mork) writes:
>>
>>
>>>Here's something that REALLY frustrates me:
>>
>>>I have a IIsi, and every once in a while (especially when I'm playing
>>>a sound-intensive game), the sound manager goes to lunch.
>>>I.e., the sound dissappears.  The only way for me to get sound back is
>>>to go into the sounds control panel (in Sys 7 only), turn the volume up
>>>to "7" and then back down again.  Restart will NOT help.  This appears
>>>only to happen when I use the internal speaker, but I'm not sure about that.
>>>I have heard complaints of this kind from other IIsi and LC owners...
>
>Buy a SoundBlaster card.  :-)

To the best of my recollection, some people have reported this due to 
a bad speaker connection.  I BELIEVE that they opened up their machines 
and fixed (soldered) it.

Jess Holle
Newsgroups: comp.sys.mac.games