HDTenEightyP/NetNews huggingface dataset:
From: v094px3a@ubvmsb.cc.buffalo.edu (Brian Mauger)
Newsgroups: rec.games.hack
Subject: Re: Help!!!
Summary: I need help!
Keywords: Omelet of Yendor
Date: 11 Dec 92 23:10:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1galdeINNrh7@gap.caltech.edu>, silly@ugcs.caltech.edu (Brad Threatt) writes...
>I've been playing nethack for a few days now, and I've even gotten to level
>6, but I need some advice.  My friend said that the point of the game was
>to find the Omelet of Yendor.  He said he didn't know how to get it, and 
>that was part of the fun of the game.  Well, the other day, I found an egg,
>and I'm wondering if I can make the Omelet with it.  Or do you need a special
>egg or more than one?  Also, do I need stuff to cook with to?  Thanks for
>the help.  I think I'll post some helpful hints for all of you guys.  It looks
>like you need them.
> 
>--
>Brad Threatt | MISSING! Single white male Jesus look-alike in blue 
>             | Members Only jacket.  Answers to the name 'Dave Gillespie'.
>Safe sex is  | Last seen with roller-skating couple in Pasadena.  
>for wimps.   | If found, please return to the cs10 lab immediately.

	OMELET?!?  That's AMULET of Yendor!
Newsgroups: rec.games.hack
From: chess@vitsemi.com (Julie Reilly)
Subject: Re: What good is a scroll of fire?
Organization: Vitesse Semiconductor
Date: Wed, 16 Dec 92 00:44:36 GMT

In article <Qf_y64S00iV143zoc_@andrew.cmu.edu> jbbb+@andrew.cmu.edu (Joshua John Buergel) writes:
>
>Excerpts from netnews.rec.games.hack: 13-Dec-92 What good is a scroll of
>fire? by Joe Carl Jr.@jabba.ess.h 
>>I just started playing nethack recently, and I got some questions.
>> 
>>1) What good is a scroll of fire?
>
>None, really.  It mainly exists to make you careful about reading scrolls.
>

Not true; for example....



Try reading one while you are standing next to a Freezing Sphere.




-- 
Julie Reilly		| Disclaimer:   The statements made here do not
chess@vitsemi.com	|		represent the opinions of my employer.
              		|-----------------------------------------------------
From: dpn2@po.CWRU.Edu (Damien P. Neil)
Newsgroups: rec.games.hack
Subject: Re: Changing nethack commands
Date: Sat, 12 Dec 1992 05:18:12 GMT
Organization: Case Western Reserve University
NNTP-Posting-Host: b63519.student.cwru.edu

In article <1992Dec12.002138.14494@bmers95.bnr.ca> snelling@bmerh466.NoSubdomain.NoDomain (Peter Snelling) writes:
>W : wear armor/rings/amulets
>R : remove armor/rings/amulets

This is actually one of the better changes I have heard recommended here. It 
should be easy to code, too. What does everyone else think?

>A further reduction in the number of commands could be:
>w : wield a weapon, wear armor/rings/amulets
>R : remove armor/rings/amulets/weapon
>    ie: r (current weapon) instead of w-

Hmm...however, it is currently possible to wield a piece of armor. I think 
this is reducing things too far.

>I guess a further reduction to this would be to just use (a) to
>apply ANYTHING (weapons/rings/amulets/scrolls/potions/...), and
>let the game figure out what you mean by the context.

Yick! Revolting concept. Why not add a GUI while you're at it? This would 
destroy too much of the flavor of NetHack. Which might be the problem in 
making any changes in the command structure...

How's this for an idea? Mappable keys. Assign any command or set of commands 
to any key. This way, you could build your own keymaps, as well as make 
useful macros. After all, can a program be too configurable? :-)
-----
Damien Neil   dpn2@po.cwru.edu    "Until somebody debugs reality, the best
Case Western Reserve University    I can do is a quick patch here and there."
CMPS/EEAP double majoring masochist               - Erik Green
From: dion@ccwf.cc.utexas.edu (Brian James)
Newsgroups: rec.games.hack
Subject: Where to play?
Date: 12 Dec 92 23:06:31 GMT
Organization: The University of Texas at Austin, Austin TX

I have been dying to play a nethack game again and cannot find somewhere to do
so.  Could anyone give me any ideas?

Thanks in advance,
dion

Newsgroups: rec.games.hack
From: m115604@cc.tut.fi (Marjanen Kalle)
Subject: Immortal troll ???!!!
Organization: Tampere University of Technology, Finland
Date: Wed, 16 Dec 92 12:06:01 GMT


In dglv 23 I met an ordinary troll. I couldn't kill it with my 
blessed +18 Excalibur and str 18/**. 

I hit the #$%& troll 50 times and it just didn't lose a single hitpoint!!!

There is nothing wrong with my sword, I'm capable to kill dragon with 2
strikes, so what is that troll?
-- 

             .............................
             : Kalle Marjanen            :         
             : m115604@lehtori.cc.tut.fi :
Newsgroups: rec.games.hack
From: jcarl@jabba.ess.harris.com (Joe Carl Jr.)
Subject: nethack plus plus
Summary: Bug
Organization: Harris Corporation - ISD
Date: Sun, 13 Dec 1992 21:24:07 GMT

I loaded the nethack plus plus down on to my PC and occasionally I get
killed by trickery.  It happen once when I fell through a trap door on the
2nd level and once when was going to the 4th level via a stair well.

I don't know who to send this bug info to so I posted it here.

By the way I wasn't cheating in any fasion when this happened

--
Joe Carl Jr.               "It ain't what a man don't know that makes him a
jcarl@jabba.ess.harris.com   fool, but what he does know that ain't so."
                                                           -- Josh Billings
Newsgroups: rec.games.hack
From: ojwb1@cl.cam.ac.uk (Olly Betts)
Subject: Re: Changing nethack commands
Organization: U of Cambridge Computer Lab, UK
Date: Mon, 14 Dec 1992 18:01:18 GMT

I like the idea of W and R for armour, rings and amulets. I guess it the most
irritating feature of the game for me.

Something else that I find annoying is that doing again on an extended command
just gives you a # - not what I consider 'repeat last command' to mean.

Also I dislike the overloading of '/' to identify by name or cursor. Why not
have one key for each?

But then again, the game's addictive enough as it is - do we really want it more
playable?

-- Olly Betts --
Newsgroups: rec.games.hack
From: icsu0260@cs.montana.edu (Eric)
Subject: Intelligence
Organization: Montana State University, Dept. of Computer Science, Bozeman MT 59717
Distribution: universe
Date: Fri, 18 Dec 1992 18:53:56 GMT

How is intelligence increased?  Is there any food that increases intelligence
as spinach increases strenth?  I've never been able to raise a character's 
intelligence more than a couple of points (with potions of gain ability,
which seem quite rare), except for the one time I found a helm of brilliance.
-- 
icsu0260@caesar.cs.montana.edu
C.S. student, Montana State University
From: bpn@po.CWRU.Edu (Brian Nelson)
Newsgroups: rec.games.hack
Subject: Re: Help!!!
Keywords: Omelet of Yendor
Date: 12 Dec 92 10:48:43 GMT
Organization: SCWRUed
NNTP-Posting-Host: b62102.student.cwru.edu

In article <1992Dec11.235909.14202@bmers95.bnr.ca> snelling@bmerh466.NoSubdomain.NoDomain (Peter Snelling) writes:
>
>I'm not surprised that some of you haven't heard of the OMELET.  It's
>one of the most difficult things to get in the game.  The Amulet is just
>one step on the way to getting the OMELET.  Some people foolishly 
>sacrifice the Amulet to their god on level 0.  These people are content
>to just become DEMI-gods.  
>
>To becmoe a full God, get the Amulet of Yendor, wear it, and level teleport
>to level -11.  (Normally you can't level teleport with the Amulet, but
>when you're standing on your God's altar on level 0 you can).  Level
>-11 is Heaven.  This is where you'll find "God's Kitchen".
>
>(a)pply the Amulet, to heat the stove, and then place a cockatrice egg
>on it (Oops -- did I forget to tell you to bring one?).  When the
>egg cooks, eat it.  You must wait exactly 723 turns for it to be 
>perfectly cooked.  Less and you'll turn to stone, more and it will
>burn, and your god will spell the smoke, and appear and kill you.
>(Although this means you lose, the messages are quite entertaining,
>and I recommend you try doing it at least once).
>
>Eat the Omelet, and you'll become a God, and will have one final battle
>AGAINST your God to replace him/her as the new God of your alignment.
>Then everyone playing on your system will see your name instead of the
>old God.   I had a really tough time figuring all that out without
>reading the source, but the reward was worth it.
>
>Good Luck!
>-- 
>Peter Snelling


Hmm, tried this one out in wiz mode and just couldn't seem to levtel even 
standing on the correct altar... Hmmm... Maybe you should check the 
source? :)

Have fun....

Note: this _is_ nethack, not computer hacking.... duh.

"So when I die, the first thing I will see in heaven is a score list?"
1st Law of Hacking:  leaving is much more difficult than entering.
2nd Law of Hacking:  first in, first out.
3rd Law of Hacking:  the last blow counts most.
4th Law of Hacking:  you will find the exit at the entrance.

Brian Nelson
bpn@po.cwru.edu
Newsgroups: rec.games.hack
From: rkelly@carina.unm.edu (Robert Kelly)
Subject: Re: YAFM
Date: Sun, 20 Dec 92 04:07:48 GMT
Organization: University of New Mexico, Albuquerque


"Hmmm, this level isn't the way I remember it.  Someone's trying to be tricky."



Don't try to doctor bones levels: that above is the result.


Robert Kelly
rkelly@triton.unm.edu
-----------------------------------------------------------------------------
"It's no longer a blue world, Max.  Where can we go?"
"Argentina?"
        Yellow Submarine
From: proudft@ocf.berkeley.edu (Thomas Michael Proudfoot)
Newsgroups: rec.games.hack
Subject: Re: Spoilers for nethack++
Date: 17 Dec 1992 23:48:16 GMT
Organization: U. C. Berkeley Open Computing Facility
NNTP-Posting-Host: headcrash.berkeley.edu

I would tend to agree with you, partially because it would be a big
pain in the butt to write the spoilers, even though I probably
remember all the changes. I'm also kind of sad I ever saw them
for 3.0j, as I do feel they take away many of the surprises in the game.

Let the debate begin....


-- 
+-------------------------------------------------------------+
| Tom Proudfoot                                               |
| proudft@ocf.berkeley.edu                 ...catchy quote... |
+-------------------------------------------------------------+
From: izchak@linc.cis.upenn.edu (Izchak Miller)
Newsgroups: rec.games.hack
Subject: NetHack 3.1
Date: 19 Dec 92 09:59:03 GMT
Distribution: rec.games.hack
Organization: University of Pennsylvania

In response to some recent questions:

The development team's work on NetHack 3.1 is continuing, and it
is on schedule.  In a previous message I said that we do not think
it wise to announce a date of release until we know that we can
deliver by that date.  This is still the case.  We understand the
impatience expressed by some.  But it is not going to be very long
now.

As to NetHack++.  While we still respond to mail about NetHack 3.0,
which comes to nethack-bugs@linc.cis.upenn.edu, NetHack 3.0 is not
maintained by us anymore.  As long as the lisence terms are adhered
to, we take no formal position on such ventures with 3.0.

If there are any misgivings, they involve the undesirability of future
splintering of the game.  There are readers of this newsgroup today
who were not around during the development of 2.3, and they have no
memories of the chaos, the multiple versions, and the confusion that
existed at that time.  This was changed dramatically when we undertook
to develop 3.0.  The systematic collaboration between you and the
development team was spectacular, and so were the results.  It will be
a pity if we fail to do the same with 3.1.

For the development team,

-Izchak

Newsgroups: rec.games.hack
From: cee1@ra.msstate.edu (Charles Evans)
Subject: Re: FTP site for ++ (yes, again)
Organization: Mississippi State University
Date: Wed, 16 Dec 1992 18:45:51 GMT

The two files can be found at wuarchive.wustl.edu /pub/MSDOS_UPLOADS

nh... starts off the file names.. jsut look

-- 

      Charles E. Evans | This nation is in decay because we are more 
   cee1@ra.msstate.edu |  concerned with RIGHTS and LAWS instead of
cevans@abe.msstate.edu |             RIGHTS and WRONGS. 
Newsgroups: rec.games.hack
From: dmd39855@uxa.cso.uiuc.edu (Daniel DuBois)
Subject: Re: Wishes & Enchantments
Organization: University of Illinois at Urbana
Date: Wed, 16 Dec 1992 19:13:51 GMT

srscnslt@telesciences.com (SRS Consultant) writes:

>In article <1992Dec8.194611.3322@u.washington.edu> angus@hardy.u.washington.edu (Angus the Demonchild) writes:
>>>>3) How many times can a WoW be charged from a blessed scroll of C and
>>>>   what is the max number of charges a WoW has?
>>>	Let's see... once from one scroll, but a WoW can be charged
>>>	three times (counting the initial charge (I think)
>>
>>Nope.  Once is it.  If you try to read more than one scroll on a WoW,
>>it will crumble to dust.  Wands of wishing have a maximum of three
>>charges.
>>--
>>Disclaimer:  I could be wrong.  It wouldn't be the first time.
>>

>	You're right.  You were wrong.  ;-)

>	S'pose you find a WOW with three charges.  Okay, you blow one wishing
>	for a BSOC.  You have two wishes left.

>	After those two are gone, you charge the WOW with the BSOC.  You now
>	have three more wishes.

>	Once these are gone, you can, with effort, wrest a final wish from the
>	wand, and then it crumbles.  So, if you start off _without_ a blessed
>	scroll of charging, you effectively have six wishes from a WOW.  If
>	you have the BSOC, you got seven, total.  If you start off with a
>	USOC, you get a max of 5.



>-- 
>Mitch Gorman		srscnslt@telesciences.com		slave@work
>			emrys@cellar.org			god@home

>"Stand, on hills of long forgotten yesterdays..."

What we have here is a failure to communicate.  You're both right, its just
that neither one of you understood what the other was saying.

You can only charge a wand of wishing once.

However, the act of 'charging once' with a scroll might be a blessed scroll
of charging, which adds three wishes.

You can only use one scroll of charging on a wand of wishing, or any wand
for that matter, and I am sure that is what the 2nd poster meant by only
charging once.  If you attempt to read another scroll of charging to charge
the wand, you'll kill the wand.

-Dan
From: dcb@wdl1.wdl.loral.com (Predecrement David)
Newsgroups: rec.games.hack
Subject: Re: Wishes & Enchantments
Date: 16 Dec 92 17:59:46 GMT
Organization: Gokuraku Videos

srscnslt@telesciences.com (SRS Consultant) writes:
>	Once these are gone, you can, with effort, wrest a final wish from the
>	wand, and then it crumbles.  So, if you start off _without_ a blessed
>	scroll of charging, you effectively have six wishes from a WOW.  If
>	you have the BSOC, you got seven, total.  If you start off with a
>	USOC, you get a max of 5.

That's silly.  If you start off with a USOC, wish for holy water or a BSOC,
anyway.  It'll buy you a wish.  (From 5 wishes to 6.)

--David
+-----------------------------------------------------------------------+
| David Blume            | "These games aren't meant to be fun,         |
| dcb@wdl1.wdl.loral.com | "They're meant to be *played!*" Phil Requist |
+-finger acct. for prefs------------------------------------------------+
Newsgroups: rec.games.hack
From: woerdeho@Informatik.TU-Muenchen.DE (Hendrik Woerdehoff)
Subject: YAFM
Originator: woerdeho@hphalle7i.informatik.tu-muenchen.de
Organization: Technische Universitaet Muenchen, Germany
Date: Mon, 14 Dec 1992 09:07:28 GMT


Last time I was robbing a shop by kicking things out (a kind dwarf had done the
digging through the walls for me) something strange happened. When it came to
kicking that spellbook I found in the shop I got the message:
"Some dust springs up from the ground and assembles itself to a door."
And after opening that door and trying to kick the spellbook out again I got:
"The door slamms shut and locks."

And now some SPOILERS to explain these stange messages...















...sorry, ^L didn't work...















The spellbook identified itself immediately as "spellbook of wizard lock"! Is it
possible to identify any other spellbook without actually reading it or wasting a
scroll/spell of identify on it?

PS: The spellbook was lying directly in front of a broken wall. I don't know if
the trick works in the middle of a room.


Dixie the Bushi  (I like those samurai warriors)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hendrik W\"ordehoff 
                         ``Time flies like an arrow. Fruit flies like bananas.''
From: dcb@wdl1.wdl.loral.com (Predecrement David)
Newsgroups: rec.games.hack
Subject: Re: NetHack++ for Mac. Where?
Date: 18 Dec 92 15:24:45 GMT
Distribution: usa
Organization: Gokuraku Videos

proudft@ocf.berkeley.edu (Thomas Michael Proudfoot) writes:
>                                      ... I doubt we did anything
>machine-specific, so porting shouldn't be much of a problem. But
>I know absolutely nothing about Macs, so I could be wrong.

If you used Peter's "warning" code, which cautions you before you step onto
a square with a designated bad character, (eg., "ec{"), then you probably
did add machine-specific code.

The mac port, for some bozo reason, uses a dialog box for the "O" options
command.  Putting changes in the text-style "O" command parameters does
not take effect in the mac port... :-(

--David
+----------------------------------------------+----------------+-----+ 
| David Blume            | "..." "A, Ayukawa!" |  "Moemichan!   |  o  |
| dcb@wdl1.wdl.loral.com | "Kasuga-kuun..."    |   SUKIDA!!"    | ^_^ |
+----------------------------------------------+----------------+-----+
From: picker@ee.ualberta.ca (Derek Pickering)
Newsgroups: rec.games.hack
Subject: Nethack++ Spoilers?
Date: 15 Dec 92 05:20:31 GMT
Reply-To: picker@ee.ualberta.ca (Derek Pickering)
Organization: University of Alberta Electrical Engineering

Hey, You Did a really good job on Nethack+!!
I'm really getting a kick being attacked by killer tomatoes
and piles of gold.
Other nifty baddies that i've found so far (for those of you who
haven't tried ++ yet) are:
- disgusting mold
- Burning eyes
- gigantic blob
- beholder
- Aphrodite
- Kroo the Kobold King
- Berthold the Gnome King
- Croesus (The elusive gold monger)
- Butch (Is this the roommate Yuval was talking about or a woman 
  with hair on her chest?)
- along with a morass of other uglies.

other interesting goodies:
- Soulthief (a #dipped longsword that a cross Tween Excal an Storm.)
- longsword named Kopkiller
-    "        "   Deathsword
- scimitar named Diplomat 
- halberd named Silencer
- sharpened pencil
- potion of "fix legs"?
- chrysoberyl stones
- etc. (I won't spoil all the fun)

My point is (finally):

Now that this is out, an appendix to the existing spoilers should be
created to give all the info on all the new weapons, tools, monsters,
and special rooms (I think I ran into that slime mold farm that always
seems to be contaminating the various water supplies in the maze) that 
have been added.

This would be a relatively easy task for the authors since they know
what to look for.

How about it?

-- 
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$  Derek Pickering         $ - The subtlest lie is the truth.    $
$ picker@bode.ee.ualberta  $             (Honest!)               $
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Newsgroups: rec.games.hack
From: laruedm@ucsu.Colorado.EDU (David Larue)
Subject: SPOILERS!  O(minor ones) for Nethack ++
Organization: University of Colorado, Boulder
Date: Sat, 19 Dec 1992 18:21:50 GMT

Here we go...

"Warning - Spoilers ahead!  Hit 'n' to skip! -more-"

These spoilers represent artifacts!

Ok...


Artifacts in no particular order (for Nethack++)

two-handed sword named Orcrist
halberd named Silencer
long sword named Kopkiller
broadsword named Stormbringer
long sword named Werebane
katana named Snickersnee
axe named Icebiter
elven dagger named Sting
war hammer named Mjollnir
dirk named Dirk
long sword named Demonbane
long sword named Frost Brand
long sword named Excalibur
broadsword named Dragonbane
long sword named Fungisword
club named Petslayer
long sword named Fire Brand
long sword named Giantslayer
long sword named Equalizer
bullwhip named Liontamer
war hammer named Ogresmasher
axe named Firebiter
long sword named Sunsword
morning star named Trollsbane
axe named Cleaver
scimitar named Diplomat
orcish dagger named Grimtooth
long sword named Deathsword
two-handed sword named Elfrist
long sword named Soulthief

				-= Justin =-
From: bpn@po.CWRU.Edu (Brian Nelson)
Newsgroups: rec.games.hack
Subject: Re: multiplayer musings, again
Date: Sat, 12 Dec 1992 19:31:09 GMT
Organization: SCWRUed
NNTP-Posting-Host: b62102.student.cwru.edu

In article <1gde1uINNeco@phakt.usc.edu> ebailey@phakt.usc.edu (mailless) writes:
>From: ebailey@phakt.usc.edu (mailless)
>Subject: Re: multiplayer musings, again
>Date: 12 Dec 1992 11:20:30 -0800
>In article <bpn.134.724156561@po.CWRU.Edu> bpn@po.CWRU.Edu (Brian Nelson) writes:
>>Hmmm, what about Gauntlet... It is multiplayer dungeon...
>
>>Use that same idea in a Hack-like format.... But I would allow different 
>>characters to be on different levels.. hmmm... Don't ask me to code it.
>
>>Brian Nelson
>>bpn@po.cwru.edu
>
>The deal here is that Gauntlet has the same map everytime you play it.
>
>I've done some pondering on this subject, too.  The main problem I see is that
>it would be practically impossible to keep the idea of randomly generated
>dungeons.  At best, they could be generated as the game is put on-line, but 
>after that someone would always be somewhere in the dungeon, and it wouldn't 
>be right to have level 1 looking different on the way up than it did going 
>down, just because someone else decided to play, too.  I would have to say that
>at best it could be made into a two-player, over-the-modem type game.
>
>That's how I see it anyway.  I was known to be wrong once, though. =)
>
>				Ryk
Hmmmm, brainstorming again....

How about the first player on a level.. His machine creates the level (
randomly) then broadcasts that map (somehow) to all other players?

Just thinking...

Note: this _is_ nethack, not computer hacking.... duh.

"So when I die, the first thing I will see in heaven is a score list?"
1st Law of Hacking:  leaving is much more difficult than entering.
2nd Law of Hacking:  first in, first out.
3rd Law of Hacking:  the last blow counts most.
4th Law of Hacking:  you will find the exit at the entrance.

Brian Nelson
bpn@po.cwru.edu
From: tchnd-au@garnet.berkeley.edu (Yuval Oren)
Newsgroups: rec.games.hack
Subject: Re: Nethack++ ???
Date: 17 Dec 1992 01:10:46 GMT
Organization: University of California, Berkeley
NNTP-Posting-Host: garnet.berkeley.edu

In article <1992Dec16.133159.24839@ll.mit.edu> jfinn@ll.mit.edu (Joe Finnivan) writes:
>
>I'm a bit confused.  Is Nethack++ the latest release by the 'official'
>nethack development team, or is it some mods that some Nethack lovers
>have made to add features that they wanted?  If so, what will happen
>when the next 'official' release comes along from the dev team ?  Will
>it have the Nethack++ changes in it as well?  Inquiring minds want to know.
>Either way, I thinks it's great that someone took the initiative to
>add things they wanted and made it available.  I just wanted to know
>how it fits in the big Nethack picture...
>

Nethack++ is not an 'official' release. It's just some improvements
made by two people sick of waiting for NH3.1. I do hope, however, that
at least some of the improvements are included in Nethack 3.1, if it
ever comes out.

Yuval



-- 
________________________________________________________________________
|Yuval Oren						               |
|yuval@ocf.berkeley.edu     				               |
| "One spoiled green bird is worth two cooks in the other grass broth."|
From: v094px3a@ubvmsb.cc.buffalo.edu (Brian Mauger)
Newsgroups: rec.games.hack
Subject: Still YAFM
Date: 17 Dec 92 20:33:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

Anyone want to try this one?

"You are rooted to the ground"

have fun
brian
Newsgroups: rec.games.hack