HDTenEightyP/NetNews huggingface dataset:
From: wilsona@cpva.saic.com
Newsgroups: comp.sys.mac.games
Subject: Pax Thoughts
Date: 28 Dec 92 10:53:14 PST
Organization: Science Applications Int'l Corp./San Diego

Well, after a few days of playing Pax, I have to admit that I'm dissapointed. 
Game play is very tedious, and I now see why the makers of Spaceward Ho!
decided to sacrifice realism for the sake of gameplay.  Pax is very slow on my
5/80 IIsi when the combat screen comes up, though action in the universe window
seems to move fast enough at the normal setting. (I've only played with 5 stars
at most however.)  

I'm not saying I don't like the detail and realism, just that it causes the
simulation to run slow as molasses. Now that I've seen these two games in
action, I would love to see a combination of the two. Then we would truly have
the ultimate space conquest game.

This would be my wish list for such a game:

- Star systems like Pax has, random every time you play. (Why are all those
planets just floating around in space in the Ho! ?) I REALLY like this part
of Pax.

- Ship design like Pax has. It's fun to design your own weapons and such, but
the manual should explain what the existing default systems do.

- Fleet control like Pax. The ability to mix ship types is nice.

- Combat should be somewhere between the two games. We need a bit more control
than the Ho! gives, but Pax's system is just to much.  This should be where
most of the fun happens in the game, not the most frustration, as is the case
with Pax, IMHO.

- Network play like the Ho!

- Better feedback like Ho!. In Spaceward Ho!, when you are given a message, you
know what to do. In Pax, you may be told what is happening, but never where or
what to do about it. Get rid of advisors!

That's all I can think of for now, I'm sure others have their own ideas.  For
now though, I think I'd still have to say that Spaceward Ho! is the best Mac
space conquest game.

This is all IMHO!!!!

*************************************************************
* All opinions are my own and do not relect the views of my *
* employer.                                                 *
******************* wilsona@cpva.saic.com *******************
Newsgroups: comp.sys.mac.games
From: docbrain@netmbx.netmbx.de (Frank Seidinger)
Subject: Loderunner anywhere?
Organization: netmbx, Berlin, Germany
Distribution: comp
Date: Sun, 27 Dec 1992 13:18:07 GMT
Keywords: Loderunner


Hi there!
I am desperately looking for an old Broderbund games called "Loderunner".
Many years ago, it was available for the Apple //, the C64, later on 
for the PC and also for the Mac. 
However, this game seeme to be unavailable in europe. Can anybody help
me or provide some pointers? I would like to buxy this game.

Regards,
Andreas

Please email!
Newsgroups: comp.sys.mac.games
From: d88-jwa@hemul.nada.kth.se (Jon Wtte)
Subject: Maelstrom blather
Organization: Royal Institute of Technology, Stockholm, Sweden
Date: Tue, 29 Dec 1992 23:33:22 GMT

In <1992Dec29.191836.27698@fcom.cc.utah.edu> Dmitry Boldyrev <dmitry@chemistry.chem.utah.edu> writes:

>Andrew doesn't use sprites! If you'll take a look

Andrew doesn't use sprites, and no one else does either,
since there ARE no sprites for the Mac.

>Why doesn't he used POV or any other Ray-Tracing programs to
>draw his pictures? -It's easy! 

Well, yes and no. He probably preferred to have someone else do
the graphics (who has forked out the dough for the tracer
program, and knows it) and concentrate on the game. Seems
reasonable to me. A decent renderer is $500; maybe the graphics
was cheaper...

Cheers,

						/ h+

-- 
 -- Jon W{tte, h+@nada.kth.se, Mac Hacker Deluxe --

 -- I don't fear death, it's dying that scares me.
From: kanderso@liege.ICS.UCI.EDU (Kenneth Anderson)
Subject: Rescue Leyte Rescue
Newsgroups: comp.sys.mac.games
Date: 30 Dec 92 19:42:00 GMT

I have downloaded Leyte Rescue twice.  Once from sumex-aim, and once
from umich.  Both times, I got an application called Leyte Rescue.  When I
double click on the application, I receive a standard file dialogue box.
When I traverse my file system to the folder where Leyte Gulf is stored, the
dialogue box does not show any files to open.

Does anyone have a version of Leyte Rescue that works?


Any help would be appreciated...

Thanks,

Ken
From: jason@retina.anatomy.upenn.edu (Jason Ehrlich)
Newsgroups: comp.sys.mac.games
Subject: Re: Letter to Changeling (long)
Date: 26 Dec 92 18:44:15 GMT
Organization: Dept. of Neuroscience, U. of Pennsylvania

> What does colony spending do? The manual says it speeds up
> progress towards becoming a homeworld, but a homeworld is just
> a colony with a port. 

I think when you have a colony, you need to pay for its uptake, but
when you have a homeworld, it generates taxes for you.

> What do yellow boxes and red circles on the galaxy map mean?
> Something to do with ship detection, but the manual doesn't
> say anything about it.

From what I can tell, it means another empire is moving into an area
you've explored or control(led?). This dones't seem to be in the
manual :-)

I've had a few crashes, mostly at StuffHex, whatever that is. But I
didn't see it ever in the beta-testing; I wonder if it's something
with computer players.

Do y'all out there in net.land play in Turn Mode or "Real Time"?

jason

-- 
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
Jason Ehrlich *  jason@retina.anatomy.upenn.edu (or jehrlich@aol.com)       *
SysOp, *StarLine* Information Systems - Data (215) 635-2341 (v32bis)        *
"The Universe is Change; Our Life is what Our Thoughts Make It." - Antoninus*
Newsgroups: comp.sys.mac.games
From: cmmiller@iastate.edu (Chad M. Miller)
Subject: Arashi vs. Tempest (difference noticed)
Organization: Iowa State University, Ames, IA
Date: Mon, 28 Dec 1992 23:30:36 GMT

If my memory serves me correctly, there were two superzappers per
level in the arcade Tempest game.  The first zapped everything and the
second zapped only enemies on the rim.  I could be wrong about this
since it has been years since I've played it in the arcade.

Point being, could Arashi be updated to include this kind of
supperzapper behavior?

Thanks in advance.

Chad

PS  Arashi is a truly super game!!  Keep up the great work.
From: wyattw@tekig1.pen.tek.com (Wyatt A Webb;629-1592;92-835;tekig1.pen)
Newsgroups: comp.sys.mac.games
Subject: Re: AG! IT WON'T RUN!
Date: 22 Dec 92 17:00:10 GMT
Organization: Tektronix - Application Software Development
In-reply-to: Ron_Hunsinger@bmug.org's message of 21 Dec 92 10:37:19 GMT

In article <1992Dec21.023719.162721@bmug.org> Ron_Hunsinger@bmug.org writes:

   >Tried hacking Dark Castle with a ton of stuff, and it would NOT
   > run under sys 6 and on a Mac IIsi no matter what I did.
   >

   The Problem with Dark Castle is that he used the alternate screen buffers.
   That means it won't run on any machine where he can't get to the alternate
   screen buffers.  Period.

   Reasons why he might not be able to get to the ASB:

   1)  It isn't there.  (Mac XL, any Mac II, any machine after the SE)

   2)  Any INITs have loaded into high memory (i.e., in the "above BufPtr"
       world).  Such INITS would have already staked out the ASB memory as
       their own.   Include MacsBug in this category.

   3)  You are running with MultiFinder.  (MultiFinder does not honor requests
       for the ASB, because IT has already staked out that memory for its
       own use.

   4)  You have a disk cache turned on.  Same reason.


   >These programs have a dedicated system(like DarkCastle had/has).

   Apple Licensing Restrictions forbid the distribution of modified
   system files.  What Dark Castle did (I believe) was distribute their
   game on a disk with the standard system but no troublesome INITS.


   **** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
   **** this posting does not in any way reflect BMUG's official views.



Interestingly enough, my sister's Mac IIci running 7.0.1 with Tuneup
1.1.1 runs Dark Castle off the hard drive with no problem.  That
disputes points 1, 3, and 4 since it is a Mac II class machine, it is
always running Multifinder, and under System 7 you cannot turn the disk
cache off!

I haven't tried in quite a while, but I was running Dark Castle off my
hard drive as well and I've rarely, if ever, run without several
inits...

I do know that my version isn't 1.0, but something like 1.0.1 or so.
Perhaps this was a bug fix to allow Mac II and Multifinder users to
play...

Good Luck!

	-Wyatt

--
=====================================================================
|   wyattw@tekig1.pen.tek.com	|  			 	    |
|     Engineers are better	|       "I'm all ears!"		    |
|	   by design		|  		-Ross Perot 	    |
+-------------------------------+-----------------------------------+
|       Disclaimer: My opinions were bought at a garage sale	    |
=====================================================================
From: d88-jwa@dront.nada.kth.se (Jon Wtte)
Newsgroups: comp.sys.mac.games
Subject: Re: Letter to Changeling (long)
Date: 27 Dec 92 09:43:17 GMT
Organization: Royal Institute of Technology, Stockholm, Sweden

In <103222@netnews.upenn.edu> jason@retina.anatomy.upenn.edu (Jason Ehrlich) writes:

>I've had a few crashes, mostly at StuffHex, whatever that is. But I

StuffHex is an ancient system call that should have never
existed in the first place. It takes a string of hex digits
and converts it to binary, without any kind of error control
for either the validity of the string or where the data's
going.

It's also totally unneccessary since any data can be stored
in a resource instead, in binary form, and only take up half
the space of the StuffHex string.

But if you get large offsets from StuffHex, like "StuffHex+0B32"
you're really in the memory manager or toolbox, not in StuffHex.
Or maybe you use an old MacsBug with a new machine. 6.2.2 is
available from ftp.apple.com.

Cheers,

							/ h+

-- 
 -- Jon W{tte, h+@nada.kth.se, Mac Hacker Deluxe --
 Engineering: "How will this work?" Science: "Why will this work?" Management:
 "When will this work?"  Liberal Arts: "Do you want fries with that?"
                     -- Jesse N. Schell
Newsgroups: comp.sys.mac.games
From: IYI4DTN@MVS.OAC.UCLA.EDU (Gann Matsuda)
Subject: Re: Rescue Leyte Rescue
Date: 30 Dec 92 14:40:30 PST

In article <9212301141.aa20017@Paris.ics.uci.edu>, on 30 Dec 92 19:42:00 GMT,
kanderso@liege.ICS.UCI.EDU (Kenneth Anderson) writes:

>
>I have downloaded Leyte Rescue twice.  Once from sumex-aim, and once
>from umich.  Both times, I got an application called Leyte Rescue.  When I
>double click on the application, I receive a standard file dialogue box.
>When I traverse my file system to the folder where Leyte Gulf is stored, the
>dialogue box does not show any files to open.
>
>Does anyone have a version of Leyte Rescue that works?
>
>
>Any help would be appreciated...
>
>Thanks, 
>
>Ken
>
Kenneth--

Leyte Gulf works differently from Hellcats in that your points and
status (dead, active, captured, etc.) are stored in the Hellcats
Preferences file, which should be in your preferences folder, in your
system folder.  Leyte Rescue will open that file ONLY.

Don't worry...that confused me too for awhile... :-)

Gann
Newsgroups: comp.sys.mac.games
From: howard@netcom.com (Howard Berkey)
Subject: Re: rogue, moria, nethack clones on mac?
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Tue, 22 Dec 1992 23:54:56 GMT

In article <1992Dec22.203531.27773@kth.se> d88-jwa@hemul.nada.kth.se (Jon Wtte) writes:
>
>What's wrong with the Real Thing?
>
>We're working on NetHack 3.1 for the Mac as well as other
>platforms, and we're working hard. We're much closer than
>we were two years ago, so Any Year Now :-)
>
>When we finally get it down, it'll be free, too.
>
>Cheers,
>
>							/ h+
>


The current NetHack is really good...

Also check out Mission: Thunderbolt.  Like a Sci-Fi Nethack, with
graphics.

-Howard


-- 
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Howard Berkey                       			   howard@netcom.com
Disclaimer:  I have been put into an evil trance by Ricardo Montalban.
It happened late at night whilst watching the 'Mr. Rourke hypnotizes the
devil' episode of Fantasy Island.  These words are his, not mine.
... .. ...   ... .. ...   ... .. ...    ... .. ...   ... .. ...   ... .. ...
Newsgroups: comp.sys.mac.games
From: ssocl01@cc.curtin.edu.au
Subject: Wanted urgent: Prince of Persia demo!
Organization: Curtin University of Technology
Date: Mon, 28 Dec 1992 06:11:49 GMT

Hi all,

	Can anyone tell me where I can obtain a copy of the Prince of Persia
demo? 

Thanks a lot,
Charles
28/12/92

Newsgroups: comp.sys.mac.games
From: DeBarger@slacvm.slac.stanford.edu
Subject: Re: Kings Bounty?
Organization: SLAC
Date: Mon, 28 Dec 1992 17:27:42 GMT

In article <1992Dec28.162947.1729@nsisrv.gsfc.nasa.gov>
brian@tpocc.gsfc.nasa.gov (Brian Youse) writes:
>Hi all,
>	
>	I was in my local Egghead looking to spend my xmas money when
>I ran across this game.  It looked a little like Pools of Radiance (which
>I loved) and thought i'd ask if someone could give me details on what
>this game was like.

I have a copy of King's Bounty. It's not really a role playing game.
You roam around recruiting armies, chasing villains, finding magic
artifacts, etc. There is a fairly simple treatment of magic spells,
and a simple combat system. I haven't played POR, so I can't compare
the two. Overall, the game is OK, but not one of my favorites. I've
it and won a couple times, but have never gotten seriously addicted to
it. If you're a starving student, I'd say save your money, but if you're
out in the real world and have the bucks, it's fun. I'd give it three
stars on a five-star scale.

Cheers,

Scott DeBarger        "And all the science,
SLAC                   I don't understand.
                       It's just my job five days a week"
Stanford, CA                - Elton John
From: jlkim@sdcc3.ucsd.edu (Justin Kim)
Newsgroups: comp.sys.mac.games
Subject: New Harpoon?
Keywords: harpoon
Date: 2 Jan 93 22:32:06 GMT


	There was some mention a while back about a new version of
Harpoon that was supposed to come out sometime in the mid or near
future.  This was supposed to be a major revision as opposed to a
bug fix release.   Does anyone have any new info about this?  Thanks.

Justin
-- 
------->Justin Kim
---------->jlkim@ucsd.edu
------------->Graduate School of International Relations/
---------------->Pacific Studies-University of California, San Diego
Newsgroups: comp.sys.mac.games
Distribution: world
From: Maury_Markowitz@magicbb.uucp
Organization: MAGIC - Macintosh Awareness Group In Canada
Date: Mon, 21 Dec 1992 07:17:17 EST
Subject: Re: Falcon vs. Hellcats

> Didn't the US also operate night fighter variants of the P38 and the PBY
> Catalina in the Pacific?  And let's not forget the P61 Black Widow.

  The Catalina yes, but it was a "slow boat", no pun intended.  They were
mostly armed recce aircraft.  As to the P-38, it's a good airframe for the
task, but I personally hadn't heard of that before... I'll dig.
  The P-61 was a very late entry into the war, and not really considered
operational on the level of the others.  Still, although a late entry, it was
still quite inferior to the Mosquito in general use as a fighter, although
it's power would have make it a great tactical night bomber.

Maury
Newsgroups: comp.sys.mac.games
From: neuling@admiral.uucp (Nathan Neulinger)
Subject: Loom
Organization: The Admiral's Unix System & The Grid BBS
Date: Mon, 21 Dec 1992 20:25:00 GMT




To anyone who has played Loom:

I have a small problem.. I am still on the main island, I know the drafts
for open/close, dyeing, straw-gold, and emptying i think...

I need to know where to find the draft for twisting/untwisting so I can get past the waterspout...

On the island, I have been to the following places:
	the dock
	the gravesite
	the woods (with owls)
	the cliff top
	the dyeing hut
	the straw/gold hut
	the sanctuary
	
is there anywhere else that you can go on the island such as:
	up the path beyond the dock
	any other huts in the main area
i havent been able to get anywhere else...

Please help if you can...
Nathan Neulinger

neuling@admiral.UUCP
Newsgroups: comp.sys.mac.games
From: hammen@vpnet.chi.il.us (Robert Hammen)
Subject: Re: Stellar 7 (was Re: Macintosh Games release listing
Organization: VGC Corp. - Minneapolis
Date: Wed, 23 Dec 1992 05:35:11 GMT

So who publishing Stellar 7 for the Mac?
Newsgroups: comp.sys.mac.games
Distribution: world
From: hyerstay@cybermac.sadye.emba.uvm.edu (Jason Hyerstay)
Organization: Adrenaline Online, (802) 425-2332, a FirstClass system
Date: Sat, 02 Jan 1993 11:50:09 EST
Subject: Re: Gravis joypad

> Gravis spouse to realse joypad for the macintosh last month. Does anyone
> know more information about this joypad?

Yeah, here's what it says in the most recent Mac's Place catalog, where it
lists for $34:

GamePad Mac
Perfect for all Mac games. Use the thumb-operated pad as a mouse on
"point-and-click" games. The keystroke option gives you directional control
for keyboard-only games. Or screw in a joystick for hand-held control. Set-up
is a breeze. Works on Macs from the SE to Quadra, including PowerBook.
<end quote>

They show a picture of it, too. It looks like a Super Nintendo pad, but with a one inch joystick screwed in. I can't tell if it has the two finger buttons
of the Super Nintendo pad, but I doubt that it does. It looks like a slick
product at a good price. If anyone else knows more, I would be interested.
- jason

===========================================================================
=  The author's opinions are not necessarily those of Adrenaline Online.  =
===========================================================================
=   /| |\  |-\ /-- \ |  /\  |   | \ | /--  Adrenaline Online (FirstClass) =
=  /-| | \ |_/ |-  |\| /--| |   | |\| |-   (802) 425-2332 * Charlotte, VT =
= /  | |_/ | \ \-- | \ |  | |-- | | \ \--  Macs, cyberpunk & battle games =
===========================================================================
= This message was gated from from a FirstClass BBS via PostalUnion Lite. =
===========================================================================
From: bskendig@netcom.com (Brian Kendig)
Newsgroups: comp.sys.mac.games
Subject: Re: Oxyd and this book thing ...
Date: 4 Jan 93 04:11:29 GMT
Organization: Starfleet Headquarters: San Francisco

jdb1@kepler.unh.edu (Jonathan D Baumgartner) writes:
>What's this nonsense about a book?  Has anyone got it?  Do I stand a chance in
>hell of getting past level 11 without it?

Nope, because on level 11 is a block with a page number and a code for
which answer on that page you must give before it'll let you pass.

It's frustrating, but it's the best way yet that I've seen to
distribute a play-before-you-pay demo of a game...

-- 
_/_/_/  Brian Kendig                             Je ne suis fait comme aucun
/_/_/  bskendig@netcom.com                de ceux que j'ai vus; j'ose croire
_/_/                            n'etre fait comme aucun de ceux qui existent.
  /  Nolite te bastardes     Si je ne vaux pas mieux, au moins je suis autre.
 /    carborundorum.                                             -- Rousseau
From: Ianm@gnu.ai.mit.edu (Wraithe)
Newsgroups: comp.sys.mac.games
Subject: Re: Falcon MC patch wanted
Date: 24 Dec 1992 06:57:43 -0600
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu

hd12@ellis.uchicago.edu writes:
>protected"), I am pretty disapointed. I use Macs on campus, which means
>I don't have a fixed mac to install it so this "one time protection" is
>in fact "everytime protection" for me. I wonder if there's patch for
>the game so I don't need to carry the 186-page manual around. Thanks!
        
        Well, from what I've found it's actually not to hard to deal with.
I've run my copy of Falcon on several machines and after being asked a few
times with the manual, I can now answer the questions without it. Either
I've gotten REALLY lucky or Falcon MC only has 4-5 questions, 2 of which I
knew without even having to look in the manual.
(I mean, really, how hard is "What does AWACS stand for?" to answer if
you're into modern air combat? :))
 
                                                -Ian

+=========================================================================+
| Ian Aelfstan Mallory                | "When you come up,into the light, |
| Net: Ianm@gnu.ai.mit.edu (1st try)  | When you come up out of your night|
|      Blantonw@gw1.hanscom.af.mil    | What do you see? And do you see?  |
|      Wraithe@pro-angmar.alfalfa.com | or have you lost your sense of    |
| Last ditch: Yell REAL loud....:)    |	Sight?"    -Concrete Blonde       |
+=========================================================================+

Newsgroups: comp.sys.mac.games
From: bgohari@wam.umd.edu (Babak Gohari)
Subject: Re: Pax strategies (Was:Letter to Changeling (long)
Organization: University of Maryland, College Park
Date: Tue, 29 Dec 1992 05:03:36 GMT

Speaking of Pax Strategies:

1) this is actually a bug, BUT...if you build a base at a place that is both
the wrong atmosphere and wrong temperature, it costs you -25 million.  Since
you subtract the cost when you build it, you actually GET 25 million for
building a base.  What I do now is go around hoping that I find big, very
untemperate and bad atmosphere planets.  Really fun, getting $225 mil for a
9 space planet.  This way, you can have TONS of research in addition to your
huge fleets.

2) I was wrong when I earlier said that killing off the computer's advisors
doesn't do anything.  In fact, it decapitates them.  Once his advisors are
killed, he hardly does anything at all.  Too easy to kill afterwards.  I just
don't kill advisors any more to at least try to keep it interesting.

-Bob

Newsgroups: comp.sys.mac.games
From: kc@netcom.com (Dameon D. Welch)
Subject: Here it is: a patch for LEMMINGS
Organization: Wayne's World, Inc -- NOT!
Date: Mon, 28 Dec 1992 07:02:16 GMT

How to patch out Lemmings Copy Protection:

WARNING: Always work on a backup copy. I take no responsibility for
any adverse effects this patch may cause. Use entirely at your own
risk. You should own a legal copy of the game if you wish to use this
patch.

WHAT THE PATCH DOES: The Copy-Protect dialog will still come up, but
you can press return to bypass it now. Don't enter anything in the box
or it will give you the standard message that the code isn't correct.

WHAT YOU NEED: 	Resedit (any version will do) and a copy of Lemmings,
of course!

WHAT YOU DO: Search in CODE ID=2 for 5A83. Change 5A83 to 0000 and
save. 

Happy Lemmings playing...
-- 
Dameon D. Welch, NH6TW               kc@netcom.com OR dwelch@scuacc.scu.edu
Sophomore Computer Science Major at Santa Clara University, Santa Clara, CA
--
          "Don't be afraid, it's only business." -- Roger Waters
From: wilsona@cpva.saic.com
Newsgroups: comp.sys.mac.games
Subject: New Train Program
Date: 28 Dec 92 16:06:36 PST
Organization: Science Applications Int'l Corp./San Diego

In the latest MacUser, a shareware program called "Trainz" is mentioned
in the Ziffnet section. Has anyone out there who has access to Compu$erve
downloaded this program yet? Is it any good?

It's described as being an electronic train set. You can lay track, select
trains, buildings and landscape. It's 380K in .sea format and shareware. If
it's good, maybe it could be posted to sumex.