HDTenEightyP/NetNews huggingface dataset:
From: hm002b@uhura.cc.rochester.edu (hasit mehta)
Newsgroups: rec.games.video
Subject: Re: Does SNES ruin my TV?
Date: 6 Nov 92 16:08:43 GMT
Article-I.D.: galileo.1992Nov6.160843.5746
Organization: University of Rochester (Rochester, NY)

In article <1992Nov4.191838.648@mlb.semi.harris.com> luoni@jasper.mlb.semi.harris.com (Perry Luoni) writes:
>In article <1992Nov3.205957.572@spectrum.xerox.com> jarnold@spot.wrc.xerox.com (jeff arnold esc1-318) writes:
>>
>>Hi guys,
>>	I was told that my SNES would ruin my TV.  Is that true?
>>BTW, I've got a 27" SONY (NOT a projection TV).
>>
>>Thanks,
>>
>>Henry.
>It depends.  If you play a game like Home Alone with it then it will totally
>waste your TV :-).  But Seriously folks the SNES will not hurt your TV.  Unless
>you leave it on the same game continuously for months there is no harmful effect. 
>This all goes back to when games like pong were left on for very long periods and the
>game itself kept one portion of the screen bright and non-changing forever.  It would 
>tend to inprint the image into the phosphor on the screen.  Today there is no risk at
>all.  Games tend to change colors and have much more screen motion.  Plus you 
>probably won't have your TV on for months with the same game in the slot.  You 
>should of course dump the Japanese Sony and buy a good AMERICAN Zenith or Curtis Mathes.
>Make MADE IN THE USA THE WORLD STANDARD FOR EXCELLENCE.  Fight preditory trade.  We can
>win the trade war with your help.


HOW about for me. I use my Sega Genesis on our 46" projection TV. I have NO
noticed any porblems yet and we are very careful about either turning off
the genesis or he tv so as not to allow burn in. BUT is there something
speical about projection TV's that I do not know about? Should I continue to
CAREFULLY use my genesis with my projection TV?
Hasit
From: wytten@umn-cs.cs.umn.edu (Dale Wyttenbach)
Newsgroups: rec.games.video
Subject: Lynx cartidges for sale/trade
Date: 6 Nov 92 16:00:04 GMT
Organization: University of Minnesota

Do you crave the following?  Since I don't like shoot-em-ups I'll
let these go cheap.  (Maybe $15 ppd)

Xenophobe
Zarlor Mercenary
Blue Lightning
Slime World

I seek Checkered Flag, and maybe NFL Football.  In general I like
puzzle games and good, competitive multiplayer games (I already have
Warbirds and Shanghai)

Dale
From: sls16@po.CWRU.Edu (Samuel L. Shank)
Newsgroups: rec.games.video
Subject: Game Boy Gargoyles Quest Help
Date: 12 Nov 1992 20:21:46 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: thor.ins.cwru.edu


Can someone help me with this game?  I have gone across the bridge and
defeated the first castle, with the 4 eyes at the end...  Now what do I
do?  I went to the guy in the village, and gave him the stick.  I can't
seen to get past some sort of guard that seems to be guarding some sort
of cave.  Every time I go to talk to him, he says something about the
castle that I have defeated.

Now What?

Thanks.

-- 
Sam Shank
sls16@po.cwru.edu
From: splin@poisson.usc.edu (Sen-Pin Lin)
Newsgroups: rec.games.video
Subject: Re: [SNES] Super Play Action Football
Date: 10 Nov 1992 12:42:30 -0800
Organization: University of Southern California, Los Angeles, CA
Distribution: usa
NNTP-Posting-Host: poisson.usc.edu

etu@leland.Stanford.EDU (Eugene Lucian Tu) writes:

>I rented it and tried it out for about half an hour....that's
>all I could stand.  I thought it was one of the worst games I've
>seen for SNES. (Maybe I haven't seen enough games?). Why even 
>consider it now that Madden '93 is out? (SportsTalk '93 is not
>bad either).

>ET

Next time you want to flame a game, at least say something about the game. Why
it is bad? Why you can't stand it? Without these, this is just a mindless, 
empty statement.
I used to say good things about this game, and still will. True, it has some
bugs and the sound and graphics are not great. (maybe that's the reason you
hate it? since 1/2 hour won't give you insight of a sports game like this but
only the superficial stuff) But it does provide a variety of palying options
and the game control is very good compared with JMF (not sure about JMF '93).

Ben
Newsgroups: rec.games.video
From: drmcclin@uncc.edu (David R McClintock)
Subject: Re: SEGA CD Commercial
Reply-To: drmcclin@uncc.edu
Organization: University of NC at Charlotte
Date: Fri, 6 Nov 1992 14:42:46 GMT

In article 6109@unocal.com, stgpkdh@st.unocal.com (Kevin Hammel) writes:
>Thank you for defining vocabulary!
>
>The Genesis uses a Color Lookup Table.  This table has 64 registers, each of
>which has 3 bits of red, green, and blue.  Thus 512 colors are available for
>display, with 8 gray levels, and the Frame Buffer is 6 bits deep.
>
>The problem is that data transfer off of the CD ROM is somewhat less than 200 K
>bytes/second (I don't think  SEGA is using a double speed drive),
>so the Genesis with its 3xx by 2xx screen (Not sure of exact resolution) will only
>be able to fill the frame buffer around 3 times per second IF it is reading directly off
>of the CD ROM, with NO compression, AND all  64 displayable colors are used.  This is
>why tne number of colors/ size of screen is reduced for increased framerate, as fewer
>colors or smaller screen means less data per frame, and more frames can be read in per
>second.  SEGA has claimed that the machine will show 16 colors 3/4 screen at 15 fps.
>That is all I wanted to say.
>---------------------------------------------------------------------------
>Kevin D. Hammel
>Unocal Science & Technology Division     phone:  (714)693-6871
>Anaheim, California, USA 92817-8076      E-Mail: kevin.hammel@st.unocal.com
>--------------------------------------------------------------------------
>The views expressed above are those of the author, NOT UNOCAL Corporation.
>

Sega has already said they will NOT read didrectly from the drive but use some kind of
cache system. So this should not be a problem.

Dave



Newsgroups: rec.games.video
From: sandro@lhc.nlm.nih.gov (Michael D'Alessandro)
Subject: TG-16: Comments wanted on 6 games
Organization: National Library of Medicine
Date: Sat, 14 Nov 92 02:28:36 GMT


I'm buying a TurboExpress, and I can pick 4 games for free with my system.
The choices are: Pacland, Victory Run, Alien Crush, Fantasy Zone, 
Vigilante, and Power Golf.  Anyone have any recommendations of which of
these are good?

Michael
-- 
  Michael D'Alessandro, M.D.                                           
  Electric Differential Multimedia Laboratory                          
  University of Iowa Hospitals and Clinics Department of Radiology     
  Email: sandro@lhc.nlm.nih.gov
From: rutley1@cc.swarthmore.edu (Rob Utley)
Newsgroups: rec.games.video
Subject: Re: John Madden '92
Date: 10 Nov 92 03:15:14 GMT
Organization: Swarthmore College

In article <GQYSB9QX@cc.swarthmore.edu>, rutley1@cc.swarthmore.edu (Rob
Utley) writes:
> 
> 
> does anybody have any useful hints/cheats/ defensive strategies for Madden
> '92 (or '93). i need an edge.
> 
> thanx in advance
> 
> -rob
> 
> 
> 
> 
> 

Especially for the Genesis...

-rob
From: tehyang@sal-sun90.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: Some newswire feed
Date: 5 Nov 1992 19:41:52 -0800
Organization: University of Southern California, Los Angeles, CA
Distribution: world
NNTP-Posting-Host: sal-sun90.usc.edu

In article <Mike_Whalen.0z3t@agwbbs.new-orleans.LA.US> Mike_Whalen@agwbbs.new-orleans.LA.US (Mike Whalen) writes:
>
>This information is brought to you courtesy PR Newswire and ME (meaning I
>went and got it from another service!!)
>

... a lot of media hype deleted

>+++++++++++++++++++++++++++++++++++++++++++++++++++++++
>
>What do you guys think?
>

I think that it was just a lot of hype and doesn't really give any new or
useful information. But I'm not complaining! Thanks for posting it!

-Teh Kao
From: ALI00MHS@UNCCVM.UNCC.EDU (Mark Sullivan)
Newsgroups: rec.games.video
Subject: Re: Where can my ColecoVision be repaired?
Date: 9 Nov 92 16:01:26 GMT
Article-I.D.: UNCCVM.1689A9B0D.ALI00MHS
Organization: UNC Charlotte

In article <1992Nov9.041747.25298@leela.cs.orst.edu>
sullivk@atlantis.CS.ORST.EDU (Kevin Sullivan) writes:
 
>
>Dear Friends,
>
>Help!  My ColecoVision has broken and all I've got is a blank screen with
>no audio.  Does anyone know where I could get it repaired?  If anyone has
>a tip about who to contact I'd sure appreciate a note.  I'd hate to think I'll
>never be able to boot up Ladybug or Zaxxon again.
>
>P.S. Is there a mailing list about these "antique" game consoles?
>
>Thanks - Kevin S.
>sullivk@atlantis.cs.orst.edu
>503/752-5219
 
I no longer own a Colecovision, but about three years ago my old CV console
needed repair (my problem was all of the color going out of the display).
I called computer repair places -- on the sensible basis that the machine
IS, after all, a computer -- but no luck.  I finally found a general
electronics repair that usually works on stereos and TVs who agreed to
take a crack at it, and they were successful.
 
As to your P.S.: I think you'll find that there are heaps of "antique"
game system fans right here on this newsgroup.  Good luck finding a
ColecoVision repair!
 
Mark Sullivan
ali00mhs@unccvm.uncc.edu
 
Newsgroups: rec.games.video
From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Subject: Re: TG-16/PC-E Rank Order for Games
Organization: Johns Hopkins University CS Dept.
Date: Sat, 14 Nov 1992 00:10:18 GMT

In article <97578@netnews.upenn.edu> din@gradient.cis.upenn.edu (Clarence Din) writes:
> 4.20 Aim For The Top! GunBuster, Volume 1  (SCD-ROM)

Um...

I find it very difficult to imagine that a game that you have to know Japanese
to play, and which is also anime related, could get a high ranking on any
scale intended to be read by non-Japanese-speaking-non-anime-fans.
--
"the bogosity in a field equals the bogosity imported from related areas, plus
the bogosity generated internally, minus the bogosity expelled or otherwise
disposed of."  -- K. Eric Drexler

Ken Arromdee (UUCP: ....!jhunix!arromdee; BITNET: arromdee@jhuvm;
     INTERNET: arromdee@jyusenkyou.cs.jhu.edu)
Organization: University of Illinois at Chicago
Date: Friday, 6 Nov 1992 09:22:33 CST
From: <U59985@uicvm.uic.edu>
Newsgroups: rec.games.video
Subject: Re: SEGA CD Commercial
 <1992Nov5.210211.6109@unocal.com> <1dciovINNfs5@network.ucsd.edu>

If I remember correctly, The Sega CD-ROM will have 768k of built in RAM. Notice
 that this will allow the machine to hold a regular 6meg cartridge entirely in
memory. If Sega has been able to master the read-from-disc-while-game-is-runnin
g technique, then, theoretically, there should be no slowdown whatsoever. For e
xample, Sega can have the game system loading while you are fighting the boss a
t the end of a stage. If you lose, the game goes to the game over display. If y
ou win, the game just starts with the next level. With 768k of RAM, I'm sure th
e machine can hold both the game-over screen/sounds and the start of the next s
tage with no problem. Then as your playing the next stage, the machine will
be loading the middle and then the end of that stage.

This is all a hypothesis. Being able to do this implies that the CD-ROM will be
 able to do some fancy memory manipulation tricks. I don't know if the CD-ROM c
an do this. If it can great. If not, then we wait a little longer between stage
s.


Thomas
From: 889kim@gw.wmich.edu
Newsgroups: rec.games.video
Subject: [Genesis] Games for sale !!!!
Date: 6 Nov 92 20:56:54 EST
Organization: Western Michigan University

I have following games for sale.
All are $25 + shipping ($3?) each.

Streets of Rage
Sol-Deace
Wonder Boy In Monster World
Heavy Nova
Batman
Quackshot

These games are from my nephew. So don't ask me about game itself.
If you are interested, drop me a email.

thanks,
Kiyoung
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: FINAL FANTASY II
Date: 10 Nov 92 22:58:18 GMT
Article-I.D.: clark.1992Nov10.225818.5514
Distribution: rec
Organization: Clark College, Vancouver, Wa.  USA

In article <1992Nov10.010833.18690@pool.info.sunyit.edu> ujpc@pool.info.sunyit.edu (John Cannistra) writes:
>
>I was wondering how long does it take to beat this game I've been
>playing it for 14:53 (say in the corner). How much longer, right now I am
>under the tower on the moon. The reason being I am renting it and I want to
>how much farther.

I rented it once, and only got to play it for about 10hrs (according to
my saved game time anyway), but there were some other saved games on
the cart (from previous renters) and the longest was over 30hrs. So you
might only have half way to go.....unless you are playing it better
then that person did.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Newsgroups: rec.games.video
From: "ken lu" <ken.lu@canrem.com>
Subject: sfii boss (copiers only)
Reply-To: "ken lu" <ken.lu@canrem.com>
Organization: Canada Remote Systems
Distribution: rec
Date: 6 Nov 92 17:40:17 EST


KL>Hi ! Everyone here,
KL>I read this message in the fidonet today, and will like to know the
KL>patch file !!!!!!!!!!
KL>can anyone tell me the FTP site if the patch is available.

KL>***************************************************************
KL>I have not seen this IBM SFII, so I can't relly comment on it, could be just a
KL>hackers attempt at a SFII clone. I do know that SFII:Black Market edition was
KL>released a couple of months for the SNES copiers... It looks very nice, and
KL>such only people with copiers can play it.. as well, a BOSS edition of SFII
KL>will be released soon for the SNES copiers, I have seen a demo, as well (You
KL>can only play Vega at this time), and again, only people with copiers will be
KL>able to play them, these editions come out as patches, so there is no pirating
KL>envolved, simply copy your SFII cart, apply the patch, and you have a new game.

KL>**********

KL> Ah, yes - A new Amiga/IBM patch has just been released that will turn
KL>your SFII copier file into Champion Edition (Play the Bosses) or a
KL>Champion Edition (Turbo/Black Market/Black Belt) game.

KL> There is one catch, you have to have a 32mbt copier, (No the patched
KL>version isn't 32mbts but about 20 mbts) or you can play it on a 16 mbt copier,
KL>but all the backround graphics (except the 3 boss levels) will
KL>be gone.

Oh !!!! and the following too.

*********************************
From: u9259236@cc.uow.edu.au

The modify version is available in
HongKong,and I think there is 4 version so far
1:the normal sf2
2:normal plus invisible throw
3:fireball in the sky
4:fireball in the sky plus invisible throw

************************************

If you have it please email to me.
____________________________________________________________________________
           ||/|/|/|
           |      |
           |      |
           | (o)(o)      _____________________________________
           C      _)    /    Ken Lu                           \
            | ,___|    /     Fidonet:     1:229/15             \
            |    /    \      UseNet:      Ken.Lu@canrem.com   /
           / ____|     \     CompuServe:  70261,166          /
          /       |     \___________________________________/
_____________________________________________________________________________
---
  DeLuxe 1.21 #1074  Now using Qmail DeLuxe...and loving it!
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
From: v109nne8@ubvmsd.cc.buffalo.edu (WOOKIE)
Newsgroups: rec.games.video
Subject: Lynx for sale!!!!!
Date: 14 Nov 92 02:40:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

Hey, I'm a poor college student from Buffalo that desperately needs some money.
I am looking for people (or stores) that are willing to buy my Lynx, carrying
case and two games (Calf. games and Ultimate Chess).
For further information please contact me through e-mail.
                                         Wookie
From: v68@vax5.cit.cornell.edu
Newsgroups: rec.games.video
Subject: Cosmic Fantasy 2 for sale. (TG-CD)
Date: 12 Nov 92 19:52:32 EST
Distribution: rec
Organization: Cornell University

Cosmic Fantasy for TG-CD for sale at $30.  Please add $3 for shipment.
Comes with CD box and manual.  

Ken
From: v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video
Subject: Re: Japanese Magazines (was Super Info from Japan sort of)
Date: 7 Nov 92 21:31:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <Mike_Whalen.10dd@agwbbs.new-orleans.LA.US>, Mike_Whalen@agwbbs.new-orleans.LA.US (Mike Whalen) writes...
> 
>  I am really interested to find out how to go about getting some Japanese
>magazines. 
> 
>  What are their names? Would you subscribe or go through a mail order
>house here?
> 
>  Can someone help?
> 
>Mike.. 
> 
>-- Via DLG Pro v0.995
> 
>---------
>           Oh NO! I'm going to be.. NET.SICK! BLLLOOORRRRRP!!!
>             UUCP in the USA.. UUCP in the USA.. Hey hey HEY!
>CHA CHA CHA!
>---------
The best place I have found is Kinokuniya Bookstore
.. Tel # 415-567-7625/6. Make sure you know what you
want and call. They're in SF and have UPS 1-day/2-day/ground
shipping, unlike other Japanese bookstores.
- Jer
Newsgroups: rec.games.video,comp.sys.atari.8bit
From: jeep@tc.fluke.COM (Dale A. Chaudiere)
Subject: Re: old atari carts, (400/800) Now answer with new question
Organization: John Fluke Mfg. Co., Inc., Everett, WA
Date: Mon, 9 Nov 1992 14:20:46 GMT

aa700@cleveland.Freenet.Edu (Michael Current) writes:


>In a previous article, buxton@whitewater.chem.wisc.edu (buxton) says:

>>In article <1992Nov4.215529.3015@bmers145.bnr.ca> kennyy@bnr.ca (Kenny  
>>Yan) writes:
>>> In article <RINGO.92Nov3155308@grand-cayman.icad.com>,
>>>  ringo@icad.com (Amy Gorin) writes:
>>> > 
>>> > I have the following 3 cartridges:
>>> > 
>>> > Star Raiders, Atari CXL4011 (says "Left cartridge" on top)
>>> > ET Phone Home, Atari RX8030 (also says "Left cartridge")
>>> > 
>>> > Mach 128, from Access Software (no number, but it has a switch
>>> > and a push button on the front of the cartridge itself).
>>> > 
>>> > The bus on these is clearly not 2600/7800, and I dont' think 
>>> > they're 5200 either.  If anyone knows what they're for,
>>> > and wants to trade 3 2600 or 7800 carts for them, let me know.
>>> 
>>> > -ringo
>>> 
>>> The 2 Atari cartridges are for the old 400/800/XL/XE 8-bit computers.
>>> They are labelled 'left cartridge' because the 800 computer had 2
>>> cartridge slots, 'left' and 'right'.  (Score 1 for the ergonomics guys.)
>>> Digging in my memory closets, I remember only one cartridge for the
>>> right slot, and it wasn't from Atari.  I don't remember what it did,
>>> either.
>>
>>For those interested in the cartridge that fit in the right side I have  
>>the answer.  The only one I am aware of was called "Monkey Wrench" and was  
>>designed for some sort of programming enhancement.  I never owned it, but  
>>remember reading about it in magazines at the time (Compute, Analog).
>>There may also have been a sequel cartridge called "Monkey Wrench II" that  
>>also fit in the right side, but I am not sure.

>Monkey Wrench II works in the left slot, I believe.

Monkey Wrench II goes in the right slot so it can be used with the ATARI
BASIC Cartridge (I have one and used to use it extensively in the early 80's).

I also have a cartridge called "Magic Dump" which goes in the right slot.
It is a screen dump utility.

-- 
jeep@tc.fluke.COM           Dale Chaudiere                (206) 356-5894
         .                  John Fluke Mfg. Co., Inc.
        /|_\_.              P.O. Box 9090, M/S 239E
       'o~~~o`              Everett, WA 98206 USA
From: Zio zZz <zio@Garg.Campbell.CA.US>
Newsgroups: rec.games.video
Subject: Re: Returning Games [I am guilty]
Date: Thu, 05 Nov 92 03:58:45 PST
Distribution: us
Organization: The Land of Garg

GRS00010@CONRAD.APPSTATE.EDU (Shannon R. Adams) writes:

> In <1992Nov2.193450.27070@jupiter.sun.csd.unb.ca> awalsh@mta.ca writes:
> 
> > How do you buy a game, beat it, and return it to the store? Most
> > stores with any brains won't take back a game once it's been o
> > opened. Is it all a matter of finding a really dumb store and
> > telling them it didn't work or you didn't like it?
> > 
> >   ______________________________________________________________
> 
>   I am guilty!  I have done this three or four times.  About two 
> weeks ago I shelled out 70 bucks for Sportstalk baseball and was not
> satisfied and in about a week I took it back with the receipt and they
> gave me my money back.  I have taken back games without the receipt
> and exchanged them.  As long as the store carries them, they will
> take them back with no questions asked.  I have done this at a store
> called Rose's located mostly in the South.  There is usually a young
> girl at the counter who could care less.  I am sure at a software store
> it would be different.  They know the deal.  I only do this if I am not 
> satisfied.  I don't make a habit of it.  So, the way you do it is take it
> back to a department store that carries the game and say you bought it
> and did not like it and it won't be any problem.
> 
> -----------------------------------------------------------------------------
>   _       _             _          _   _   _        _ <GRS00010@appstate.bitn
>  (_  |_| |_| |\ | |\ | | | |\ |   |_| | | |_| |\/| (_      Appalachian State
>   _) | | | | | \| | \| |_| | \|   | | |_| | | |  |  _)         University
> -----------------------------------------------------------------------------
> 

Well that's nothing to be guilty about.  It is the sh*ts that buy the 
game from "a really dumb store" and playing it for the full length of the 
return policy and then returning it for various reasons.  They are the 
ones to hang!!  You have an absolutely valid reason for your return, but 
because of the other type of returners, you will have that much extra 
hassle to deal with.  To rephrase another replyers comment, "Thanks for 
nothing, pal"...my sentiments exactly!   Thank the gods for rental 
places!  Why the twits can't shell out a measly 3 or 4 bux... <sigh>


-- 
zio@Garg.Campbell.CA.US (Zio zZz)
The Land of Garg BBS -- +1 408 378-5108
Newsgroups: rec.games.video
From: ter5424@ritvax.isc.rit.edu (T-Dub - SGP '92)
Subject: Re: Sega CD Out: Update 2
Reply-To: ter5424@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Fri, 13 Nov 1992 08:25:24 GMT

In article <BxMrIA.C7L@acsu.buffalo.edu>, v089l3s3@ubvmsd.cc.buffalo.edu (Jeremy B Horwitz) writes:
>In article <1dt85rINNgtg@aludra.usc.edu>, tehyang@aludra.usc.edu (Teh Kao Yang) writes...
>>Sigh... Sega really screwed up by not packaging in more impressive games with
>>the system. The Turbo Duo packaged probably the best 2 CD games available
>>for it. Sega should have included Cobra Command and Night Trap. 
>> 
>They both came out today.
>I saw Black Hole Assault (better than Heavy Nova, still not great)
>today, and the above also came out, tho I didn't see them.
>
>> 
>>-Teh Kao

How much are these Sega-CD games going for and how much are the actual Sega-CD
units?  $299?

                                                  Theron

Xref: sparky rec.games.video:21749 alt.games.lynx:1005