From: als@bohra.cpg.oz.au (Anthony Shipman)
Subject: Re: Zork/Dungeon (was Re: MDL)
Organization: Computer Power Software
Date: Thu, 1 Oct 1992 11:39:36 GMT

magnus@thep.lu.se (Magnus Olsson) writes:
>>Eventually, a version
>>that was much smarter appeared in DECUS replacing the hacked-up one that had
>>a better parser.  This version has even been ported to MS-DOS.  As far as
>>I understand, it is fairly faithful to a popular "vintage" of the -10-based
>>MDL version, but not the latest version available there. 

>This version is available from the comp.sources.games archives, I
>think. A few years ago, somebody undertook the huge, thankless task of
>translating the source (several hundred kB of spaghetti FORTRAN 66)
>into C, and they did a very good job of it! This C version has been
>ported to about every conceivable platform, including Macintosh. In
>fact even in the Mac version, the leaflet in the letterbox still says
>"No DECsystem should be without one" :-)


Are you referring to the "cdungeon" program found in
    comp.sources.games/volume12/cdungeon

It's History file says that it is translated from the Fortran but that
it has been superceded by Zork.  ....

---------------

Please note that Dungeon has been superceded by the game ZORK(tm).
The following is an extract from the new product announcement for
ZORK in the September, 1980 issue of the RT-11 SIG newsletter:

  "'ZORK:  The Great Underground Empire - Part I' ...was developed
  by the original authors based on their ZORK (Dungeon) game for
  the PDP-10.  It features a greatly improved parser;  command

----------------



>That's not very nice, no. But on the other hand, the original Zork
>cave is almost too big to be playable...

>I beg to disagree. Most of the puzzles are identical, as are the parts
>of the cave that weren't butchered when the game was split into three.

>>Floating around the net is also a C-based version of Adventure that the
>>authors were extremely careful to be faithful to the original.  They point
>>out a few bugs in the original, but in all other ways it's the same.  There
>>are even compatibility switches to handle certain quirks to be as compatible
>>as anyone would want, etc.

>A, yes, that's the one I was referring to above.
	
	????

>A copyright on which version? I'm asking because the Fortran sources
>floating around on the net are all "(c) Infocom". And isn't "misuse" a
>rather strong term - I've always thought the original authors of Zork
>were involved in starting up Infocom and doing what they did to the
>game. 

cdungeon has .....



/*COPYRIGHT 1980, INFOCOM COMPUTERS AND COMMUNICATIONS, CAMBRIDGE MA. 02142*/
/* ALL RIGHTS RESERVED, COMMERCIAL USAGE STRICTLY PROHIBITED */
/* WRITTEN BY R. M. SUPNIK */




---------------------------------

So now I'm confused.  What is the genealogy?

	dungeon  -->  cdungeon --> Zork -->  Zork I, II, III

or

	dungeon  -->  (cdungeon = Zork) -->  Zork I, II, III

or

	dungeon  -->  cdungeon --> (Zork =  Zork I) -->Zork II, III


or what?


-- 
Anthony Shipman                 "You've got to be taught before it's too late,
CP Software Export Pty Ltd,      Before you are six or seven or eight,
19 Cato St., East Hawthorn,      To hate all the people your relatives hate,
Melbourne, Australia, 3121       You've got to be carefully taught."  R&H
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