HDTenEightyP/NetNews huggingface dataset:
From: guest@camcon.co.uk (Gracious Guest)
Newsgroups: comp.sys.amiga.games
Subject: Eye of the Beholder
Date: 22 Jul 92 16:10:59 GMT
Organization: Cambridge Consultants Ltd., Cambridge, UK

Please can someone help me with this game.

I have accepted the mission from the dwarves to rescue their prince, and
gone through the portal. I have also used the stone dagger to get through 
another portal. The problem is that there is nowhere else to go and I 
cannot open any of the spider doors. Since there is nothing to kill I'm
completely stuck.

        HELP!!!!

Thanks

ANDY.
From: skeksis@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.games
Subject: Re: Euro hackers.
Date: 24 Jul 92 08:12:52 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]

Pinball Dream II?  WHEN????????  :) :) :)
 
Skeksis
From: mhr@aber.ac.uk (Michael Richards)
Newsgroups: comp.sys.amiga.games
Subject: Wanted - Person to upload game demos onto FTP site.
Date: 24 Jul 92 13:55:39 GMT
Organization: University of Wales, Aberystwyth

Up for grabs to anyone who wants to put them onto an FTP site:

	Core Design's PREMIERE - platform game.

	Readysoft's GUY SPY - interactive cartoon.

	Mail me if you fancy getting a lot of uuencoded pieces. If you can
then put them onto a board I'd appreciate it.

					Mike.
-- 
* Mike Richards is always willing to spend his time discussing arcane topics  *
* and would much prefer to get mail from obscure places at strange hours than *
* work. So go on!!!! What are you waiting for? He's expecting your mail at    *
* the following address. ---------> mhr@aber.ac.uk <--------- Call now !!!    *
From: kentd@FtCollins.NCR.com (Kent Dalton)
Newsgroups: comp.sys.amiga.games
Subject: Re: * Anybody got the Immortal on ftp? *
Date: 29 Jul 92 13:08:21 GMT
	<1545hqINN7cj@agate.berkeley.edu>
Organization: NCR Microelectronics, Ft. Collins, CO
In-reply-to: wchucky@ocf.berkeley.edu's message of 28 Jul 92 19:01:14 GMT

>>>>> On 28 Jul 92 19:01:14 GMT, wchucky@ocf.berkeley.edu (Chuck Woo) said:

Chuck> In article <1992Jul28.150725.16212@axion.bt.co.uk> dchristo@axion.bt.co.uk writes:
>Has anybody got the aforementioned game? Can it be transferred via ftp?
>What files can you transfer with ftp??? (I`ve only just found out
>about it today - well, I`m new to this net lark...)
Chuck> 			^^^^^^^^^^^^^^^^^^^^^^^^^^^
Chuck> then the first thing you should learn is that the net isn't for sharing
Chuck> pirated shit, dave.

Cut the guy some slack why don't you? He said he's new to the net and it
doesn't sound like he knows much about the program, maybe he wasn't
aware that it's commercial for God's sake. Why do you have to
immediately assume he's a thief and insult him? Jeezus.

To the original poster: The Immortal is a commercial game and making it
available on the net would be illegal and unethical. Needless to say
commercial software for FTP is frowned upon on usenet for this very
reason. The only types of software available for ftp are freely
distributable programs (such as those categorized as PD or shareware)
and demos. If you were aware that Immortal is a commercial program,
maybe you should rethink your rationalization for wanting to pirate it
rather than pay for it. Pirating is immoral and in the long run only
hurts the support for our favorite computer system!

Now that wasn't so hard was it?

--
/**************************************************************************/
/* Kent Dalton                   * EMail: Kent.Dalton@FtCollinsCO.NCR.COM */
/* NCR Microelectronics          * Phone: (303) 223-5100 X-319            */  
/* 2001 Danfield Ct. MS470A      *   FAX: (303) 226-9556                  */
/* Fort Collins, Colorado 80525  *                                        */
/**************************************************************************/
Is it clean in other dimensions?
From: carl@bain3.bain.oz.au (Carl Sandland)
Newsgroups: comp.sys.amiga.games
Subject: Re: Paradroid '90 - help please
Date: 27 Jul 92 23:29:02 GMT
Organization: Bain & Company, Sydney, AUSTRALIA
X-Newsreader: Tin 1.1 PL4

Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth) writes:
> I kinda still prefer the original C64 Paradroid in some respects. There was
> a much wider variety of robots; the pictures on the info pages looked
> better, too, IMHO. And the 'remote terminal' feel was achieved so well in
> the original...
> 
	Yes the c64 version is still the best game ever written, just think
of what it did with the limited hardware! Amazingly the c64 version is still
a knockout even now. Having said that I'm glad that Paradroid made it to 
the amiga, the essential game is still there, and it's still great.

	Means you can finally leave the C64 in the cupboard..(who took there's
apart??)
				Bye.
Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: Bitmap Brothers (SUMMARY)
Organization: York University, Toronto, Canada
Date: Tue, 28 Jul 1992 19:07:45 GMT

In article <1992Jul28.094922.20564@monu6.cc.monash.edu.au> alien@yoyo.cc.monash.edu.au (Diego Barros) writes:
>: 
>: I'm sure. My friend has an Atari and I've an Amiga. We always compare
>: the same software side by side.
>
>Yeah, they program the games on an IBM compatible first then port the
>code to other platforms (They mentioned this in an interview when they
>were programming Xenon II)... 
>

I don't believe so because the Amiga and Atari version of XenonII were
out first. After 6 months, IBM version followed. Anyway, the IBM version
is not as good as Amiga version.

One more I should mention. You will find that most of their games use the
same range of palette. (SpeedBall II, Xenon II, Gods, Chaos Engine...)
Do you think because they are a bit lazy or they want to make use of 16
colors palette of Atari.

At last, I don't think we can use their games to show off the IBM users.
Why? When you take a look at IBM version of Gods, Choas Engine..., they
look and play (even sound) exactly same as Amiga version. (or better)
Newsgroups: comp.sys.amiga.games
From: vailm00@DMI.USherb.CA (MARC VAILLANCOURT)
Subject: Re: Euro hackers.
Organization: Universite de Sherbrooke -- departement de Mathematiques et d'Informatique
Date: Wed, 22 Jul 1992 00:43:20 GMT

-> Demos serve a very interesting purpose: Entertainment.  I always 
-> like to compare my EuroDemo collection to someone's CD collection. 
->  You keep 'em around for the sake of listening to and watching 
-> them.  Of course, EuroDemos are free, which is great.  Put bluntly,
->  perhaps 40% of my reasoning for purchasing my Amiga was for the 
-> sake of EuroDemos, and they just keep getting better.  (Another 40%
->  would be audio capabilities, and the last 20% is for misc. stuff).
 
   Okay, I can understand that. Now, explain me why almost all the productivity
stuff is coming out from US & Canada software houses? Same thing with hardware,
with some exceptions of course... Europeans seems to use their computer for
video games, that's all. Sad, but true. Can't they buy a Sega or Nintendo
instead? Oh yeah, much easier to pirate Amiga games.. sheesh!

	Marc
Newsgroups: comp.sys.amiga.games
From: caruso@socrates.umd.edu (John Caruso)
Subject: Re: Zork I
Organization: University of Maryland University College
Date: Fri, 31 Jul 1992 04:58:12 GMT

In article <Paul_Trauth.0kov@agwbbs.new-orleans.LA.US>, Paul Trauth writes:
>In a message dated Thu 30 Jul 92  6:24, Versloot@rwzl01.zld.rws.nl wrote:
>
> VV>    2 How can I open the jewel-egg without breaking everything inside?
>Give it to the Thief. And while he's busy opening it, kill him.

Actually, this is the shortcut way--a friend told me about it after I 
had finished the game.  The way it's supposed to work is he steals the
egg from you, then takes it back to his hideout and opens it up.  You
find it there later in the game.  The give it to him/kill him way is
a lot more convenient, though.

- John
Newsgroups: comp.sys.amiga.games,alt.sys.amiga.demos
From: bbs.zio@tsoft.sf-bay.org (James Elkinton)
Subject: Re: Sonic the Hedgehog demo
Organization: The TSoft BBS and Public Access Unix, +1 415 969 8238
Date: Tue, 28 Jul 1992 21:43:05 GMT

mjbrown@lonestar.utsa.edu (Marc J. Brown) writes:

> In article <14q6m9INNma6@agate.berkeley.edu> wchucky@ocf.berkeley.edu (Chuck 
> >
> >heh heh, Marc, it's only a demo, as in euro-demo  :)  though if anyone
> >were to actually do a conversion, this team wouldn't be a bad choice, with
> >a bit more polish here and there....
> 
> Hmm.  I wouldn't be REAL surprised if someone actually set out to do exactly
> that, whether or not he was counting on any actual $$$ for his work (well,
> demos are similarly non-profit, and this effort would gain benefits mirroring
> those of coding demos [popularity, pride, but no $$$]).  I've seen this type
> of lotta-work-for-nothing situation before...
> 
> >I've said it once, and I'll say it again.  this .sig is COOL!
> 
> Thanks :).  It's time I changed it tho... (not this time ;).
> 
>  _ __ ___ ____ _____ _____________ __ _ ___ ___ _ _  _  _  _  _  _
> ///_//__//___//____//_______  _   \\// \\ //   \V/ )/ )/ )/ )/ )/ )  //  //  
> mjbrown@lonestar.utsa.edu  / // /) )/ _ \V/ _  // (/ // _  // (/ / \X/ \X/ \X
> "You fat, bloated BAKA!!" (_/(_/(_/(_/ \_)\_)\_)\___/(_/ \_)\___/ of Megawatt

Well, I am about to receive the ZOOL demo in about 2-3 days, and it has
been said to be a "very nice Sonic-like platform game.  Does anyone have 
the thing, and what are your initial reactions?  Also, is the real game 
out yet, if so, who has produced it? (What company, I mean....)
 
Also, since for some reason I can't seem to place my finger on, I have 
completely lost all the follow posts for this thread, so could someone 
please tell me whether the Sonic Eurodemo you are all talking about is on 
wuarchive, and if so, what directory?  Also, a new site in my area is 
thinking about getting some stuff from wuarchive's Amiga sections for 
those of us without FTP access.  Could someone e-mail me info that I can 
pass along to the admin of the new site?  I need mainly the tree 
structure of the ...../amiga section, or however it is organized.  Once 
he knows what is there, he can get stuff.  Thanks in advance.
 

--
James Elkinton (bbs.zio@tsoft.sf-bay.org)
From: Peteroo@cup.portal.com (Peter Niel Olafson)
Newsgroups: comp.sys.amiga.games
Subject: Re: Cloning commercial games
Date: Wed, 29 Jul 92 19:38:30 PDT
Organization: The Portal System (TM)

Cloning seems to be basic to game-making; people copy what they know, and 
move on to more original ideas using what they've learned in the process.
I'd hate to guess how many Arkanoid clones there are, for instance. (Crystal
Hammer, Giganoid, Megaball ...)
From: djohnson@cs.ucsd.edu (Darin Johnson)
Newsgroups: comp.sys.amiga.games
Subject: Re: Monkey Island II questions (walkthru & probs)
Date: 22 Jul 92 21:10:23 GMT
Reply-To: djohnson@ucsd.edu (Darin Johnson)
Organization: =CSE Dept., U.C. San Diego

>Also, has anyone had problems with the install (like it doesn't
>work)? Running from hd?

It's got this wierd statement "assign mitmp: ?" which I can't figure
out (it may work under the default CLI, but I use arp shell).
I manually assigned mitmp: the the destination I wanted and reran
it, and it worked fine.

However, there is another problem that I have - the game runs fine and
all, but the screen centering is shifted upwards so that the top few
scanlines are invisible (without straining my neck that is).  This
happens no matter what the initial preferences setting is.  If I change
the preferences while it is running, the graphics get messed up.
Anyone know a way to fix this?  It is very annoying since it makes the
text hard to read when the top gets chopped off.
-- 
Darin Johnson
djohnson@ucsd.edu
    Strange things are afoot at the circle-K...
From: TomK@cup.portal.com (Tom R Krotchko)
Newsgroups: comp.sys.amiga.games
Subject: Re: Civ in the U.S.A.
Date: Tue, 21 Jul 92 19:24:21 PDT
Organization: The Portal System (TM)

I dunno. I thought a few U.S. people say they bought it already.

Everybody's got a different story on Civilization.
From: ggiles@cie.uoregon.edu (Gregg Giles)
Newsgroups: comp.sys.amiga.games
Subject: Re: Aces of the Pacific
Date: 30 Jul 92 05:31:16 GMT
Organization: University of Oregon Campus Information Exchange

In article <1992Jul28.185039.19788@newshub.ariel.yorku.ca> cs902125@ariel.yorku.ca (SHUK C YIP) writes:
>
>Is there any Amiga related project in Dynamix? It has been quiet for a
>long time since A-10 Tank killer. My favourite game because it uses 64
>colors for motion screen and HAM for still screen. (another is LINKS
>from Access)

   A-10 1.5 came out in March/April. Nova 9 was shipped almost a month ago,
so it should be hitting the shelves and MO ads right about now.

-- 
----------------------------------------------------------------------------
Gregg Giles (Dynamix, Inc.)                 BIX: ggiles 
All opinions expressed are my own.          Internet: ggiles@cie.uoregon.edu
----------------------------------------------------------------------------
From: kentd@FtCollins.NCR.com (Kent Dalton)
Newsgroups: comp.sys.amiga.games
Subject: Re: Z Machine
Date: 28 Jul 92 08:45:34 GMT
	<62744@cup.portal.com>
Reply-To: Kent.Dalton@FtCollinsCO.NCR.com
Followup-To: poster
Organization: NCR Microelectronics, Ft. Collins, CO
In-reply-to: TomK@cup.portal.com's message of 24 Jul 92 22:58:38 GMT

>>>>> On 24 Jul 92 22:58:38 GMT, TomK@cup.portal.com (Tom R Krotchko) said:

Tom> I kept getting the "TERM" error.

Tom> Its easy...its because TERM is already defined as an environment
Tom> variable by the program TERM.

This is correct, but I have already defined TERM in my startup-sequence
and when term starts it doesn't nuke Zmachine's TERM variable if it's
already there. I ran ZM (1.0.3) and term (2.2b) simultaneously last
night to verify this. As far as I could tell it had no adverse effect on
term's operation either.

I will update ZMachine's documentation to reflect this conflict and the
work around.

Tom> Sort of silly by both authors, really. 

It's only silly if you expect every software developer to know the nitty
gritty details of the operation of every PD/shareware/commercial
application in existence, and IMHO, that expectation is unreasonable. I
didn't even know term existed, much less what environment variables it
used, when I ported Zmachine.

BTW, TERM is a standard environment variable in the UNIX world for
describing the type of display being used and since ZM is a UNIX port it
uses that env variable in the same way. I've seen other Amiga ports from
UNIX use it as well. The termcap support makes it easier for people who
wish to run ZM over a serial line or as a door for a BBS.

Tom> Don't have a solution;
Tom> I've never got Zmachine to work because of this.

There is a workaround that requires minimal effort, see my first
comments above.

This has little to do with games at this point. Follow ups to poster.
--
/**************************************************************************/
/* Kent Dalton                   * EMail: Kent.Dalton@FtCollinsCO.NCR.COM */
/* NCR Microelectronics          * Phone: (303) 223-5100 X-319            */  
/* 2001 Danfield Ct. MS470A      *   FAX: (303) 226-9556                  */
/* Fort Collins, Colorado 80525  *                                        */
/**************************************************************************/
Gibble, Gobble, we ACCEPT YOU ---
Newsgroups: comp.sys.amiga.games
From: ggg@kepler.unh.edu (Gregory G Greene)
Subject: Re: Wing Commander I ?
Organization: University of New Hampshire  -  Durham, NH
Date: Wed, 29 Jul 1992 21:31:40 GMT

> Granted, the Amiga can use a kick in the but real soon, but you guys don't
> worry about that.  Just wait untill fall.  Commodore is comming out with
> a lot of mean stuff.  Sorry I can't be more specific, but you won't be
> dissapointed.  I really mean you won't be dissapointed.  If you think the
> Amiga is nice now, wait untill this fall.   You guys aren't going to beleive
> your eyes.

	It will be interesting to see what CBM releases this Fall.  I hope
  that along with being better, the new Amiga's are also priced better.  

							G.Greene

>
>
>___        ___     __          
> |          |     |  `        | Amiga  3000-16/40 | Utah  State  University
> | RAVIS    | OE  |    ARTER  |                   |  Computer  Engineering
> `        `-'     `--'        | slbfn@cc.usu.edu  |     4.7 YEARS LEFT
From: aces@mcode.amdahl.com (Jeffrey D. Smith)
Newsgroups: comp.sys.amiga.games
Subject: Re: Black Crypt
Date: 29 Jul 92 14:37:25 GMT
Reply-To: jds30@amail.amdahl.com
Organization: Amdahl Corporation, Sunnyvale Ca.

In article <712318824.F00003@csource.oz.au>, Doug.Murray@f357.n633.z3.fidonet.org (Doug Murray) writes:
> Help!
> This is bloody hard and it's only the first level! I keep getting
> severely toasted by these Magic Using Bowling Balls who can do triple
> the damage to my characters that they can do to it. The second half of
[lots of moaning deleted]

They only come at you one-at-a-time, unless you run away into another
one.  You must defeat with combat by luring them into a 2x2 area. You
WACK it, side step right or left, then turn left or right.  It will
move in front of you (facing a different direction). WACK it again!
Then side step and turn again. Don't face off against any monster,
because that's the only way they can attack. Always stay at its side.
From: yurick@vaxb.llnl.gov
Newsgroups: comp.sys.amiga.games
Subject: Re: *help* *help* in monkeyII.  (map piece)
Date: 22 Jul 92 02:43:24 GMT
Distribution: comp
Organization: LLNL_LIS

In article <1992Jul21.110825.13880@vax5.cit.cornell.edu>, someone writes:
> Ok.  I give up.  I need a hint in Monkey Island II.  How do I get the mirror
> from the parrot (I'm just guessing that I need it to get the map piece
> from the cabin on that island.  If not, please let me know).  Also, how do 
> I get the map piece from that damn bird who's sitting on a pile of them.
> Help?
> -Adam
              


   ************************[SPOILERS TO FOLLOW]**************************















Adam,
  The parrot likes to look at himself, right?  The parrot chow has a picture of
a parrot on it.  Sooooo, go to the store, and buy the "Beware of parrot" sign. 
Then put the parrot chow on the hook where the sign used to be.  Now you can
buy the mirror. 

  To get the map piece, from inside the pile...you must use an animal with a
great sense of smell.  Think back to when you walked out of the governors
mansion, with the map piece.






               ************[EXTRA SPOILERS]*********************
















  Also, you'll need to put the picture of Kate over your poster, on Phatt
Island.  Then think back to when you were thrown in jail, and this should help
you out when you get to the cottage.  (This is done after you've won the
spitting contest, and found the monkey head).

BTW, to get to the cottage, you'll need to use the monkey as a monkey-wrench. 
Have you seen any spots where this could come in handy????

Good luck & stay sober (in the cottage),
Joe
-- 
*****************************************************************************
*  Joe Yurick         California U.S.A.       E-Mail : yurick@vaxr.llnl.gov *
*** My thoughts & views are rarely my own, much less that of my employer! ***
*****************************************************************************
               I think, therefore I am...an Amiga owner!
From: skeksis@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.games
Subject: Re: Euro hackers.
Date: 23 Jul 92 11:02:41 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]

Regarding price differances
 
    While it may be hard to belive, there are some serious price differances
between the states and the European market, and most of that has got to be the
tarrifs and import/export costs in transporation.  I found this out when I was
researching the Audio Imager digitizer (from GSoft) and finally CALLED
somewhere in England to get a quote, which worked out to something between 365
and 400 dollars (EGAD!).  In America the same digitizer (with NTSC software)
worked out to just under 295 dollars (guess which country I got it from) and in
Australian where the darn thing was made it sells for considerably less than
the 295 I got it for!  The funny thing about this is that the quality of the
samplin I get from the Audio Imager is on a par with the Aegis/Oxxi Sound
Master (AKA Sound Magic) but the Audio Imager is so much better insulated
against the interferance of the computer itself that the extra expense was
worth it, but it does show how prices rise the further you get from the
componants 'home'.
 
Skeksis
Newsgroups: comp.sys.amiga.games
From: ddyer@hubcap.clemson.edu (Doug Dyer)
Subject: Re: What's your favourite PD game for Amiga?
Organization: Clemson University
Date: Thu, 23 Jul 1992 17:03:18 GMT

kentd@FtCollins.NCR.com (Kent Dalton) writes:

>>>>>> On 20 Jul 92 17:48:39 GMT, roihar@cc4.crl.aecl.ca said:

>roihar> Hello:
>roihar> I'm posting because a friend of mine doesn't have FTP access
>roihar> but is looking for good to excellent quality PD games for his
>roihar> AMIGA 2000. Please take the time and recommend a few... with
>roihar> FTP site where I can get them if possible!

>Here are mine. Everything is of course, IMHO. I've tried to give a

[good list of pd entertainment]


Here are some more good ones:

Galaga'92  (you need to be in PAL)
FranticFreddy (like the c64 version)
Poing (neat twist on breakout type games)
Antep (very ultima like adventure)

They should all be available on amiga.physik or wustle.
-- 
--------------------------------------------------------------------------
Doug Dyer     *      Clemson University     *     ddyer@hubcap.clemson.edu
--------------------------------------------------------------------------
From: guglielmetti@elia.epfl.ch (Philippe Guglielmetti)
Newsgroups: comp.sys.amiga.games
Subject: Re: Civilization CHEAT
Date: 27 Jul 92 05:12:04 GMT
Organization: Institut d'Automatique IA-DME-EPFL
X-UserAgent: Nuntius v1.0

Well, usually I LIKE cheats 'cause they allow you to play those damned
too difficult shoot-them all and all the impossible arcade games, but NO,
PPPPLLLLEEEEEAAASSSEEE! don't cheat with Civilization... If you can have
all the money you want, you loose all the interest of the game, there's
no more competition, you can be the worst politician ever and conquer the
world...
The main interest of Civilization is that you are forced to make
compromises because of limited ressources... 
Well, I think a MAP editor would be much more interesting : as you
probably noticed, some places are of geostrategical interest like
isthmias : If you can build one strong city at this place, your boats can
pass from one ocean to another, you can keep your ennemies located on a
continent or so. There are also very rich places, if you have for example
3 coal mines, one gold mine and 6 irrigated plains near to a city, you
can expect very quick development...
So if you had a map editor, you could create planets with more or less
such places and see the effect of continents/see topology or so. That
would be GREAT, wouldn't it ?

Philippe Guglielmetti     |  ***                *
Institut d'Automatique    | *                   *
Ecole Polytechnique       | *  **   ***   *  *  *   *  *
Federale de Lausanne      | *   *  *   *  *  *  *   *  *
1015 Lausanne             |  ***    ***    ***   *   ***      
SWITZERLAND               |
guglielmetti@elia.epfl.ch | SMILE ! Tomorrow will be worse.
From: skeksis@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.games
Subject: Re: Aces of the Pacific
Date: 29 Jul 92 23:56:35 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]

CONFUSION ALERT!!!
 
To the person from Dynamix that posted to the question about Aces of the
Pacifc...  I hauled my sorry butt out to the computer store to see if I could
find the article on the conversion of Aces of the Pacific and this is what I
found...
 
July 1992 issue of Amiga Action, page 10
 
The (brief) paragraph also included artwork that looked like it was from a
title screen. You may want to check into this...
 
Skeksis