HDTenEightyP/NetNews huggingface dataset:
From: junio@twinsun.com (Jun Hamano)
Subject: Flying Fortress
Organization: Twin Sun, Inc. (El Segundo CA)
Date: Tue, 22 Dec 1992 06:34:18 GMT

I was playing one of my favorite Hellcat mission `Flying Fortres'
from the original set just now.  I escorted the fortress
successfully, downed all enemy fighers, sank the battleship and
the cruiser, strafed AAAs, and came back before the fortress so
that I can see it land.  Landing B-17 is one of the most exciting
scene you can see in Hellcat.  Land on runway 9R, and taxi all
the way back to the opposite end of the base, and hold short of
27R waiting for the landing traffic.  When I stop completely, I
was credited for the kills but not for the mission; this is
normal since the fortress hasn't been successfully returned to
the base yet.  The fortress landed beautifully just in front of
me.  Awesome.

Then very interesting thing happened.  The fortress made a
_right_ turn on the runway; it always turns to the left to park
on the turf area between two runways. It taxied on the rough area
around the strip until it hit a tree and exploded X-<.  What a
miserable thing to see.

I took off again and came back, expecting that I wouldn't be
awarded since we _lost_ the fortress, or worse yet, I might be
court-martialled because I was in the way and the fortress
destroyed itself to avoid my Hellcat.  Well, I simply got the
mission award.  It left a very awkward feeling...

By the way, is anybody here interested in buying my copy of
Hellcat (with manual of course) with Gravis stick (rarely used)?
Since I am going to part with my SE/30, I'd like to see my
favorite game enjoyed by somebody.  Please make an offer.  I
enjoyed it enough, so I would ask maybe around a half (or a
third?  I really don't know what the reasonable pricing is for
used software or hardware) of what mail order places are asking
for the new ones.
--
      |
   __-+-__      Jun Hamano
_-+ (|o|) +-_   junio@twinsun.com
  !   .   !
Newsgroups: comp.sys.mac.games
From: jr5090@sarah.albany.edu (Josh Reiss)
Subject: Kings Quest 5 Help
Organization: State University of New York at Albany
Distribution: comp.sys.mac.games.
Date: Sat, 2 Jan 93 04:42:56 GMT

I need a little push with KqV.
I got the honey, the pie, the cloak, (and of course the wand.
How do I get past the witch, into the temple, the toy from the gnome,
etc.
I don't need an all out answer, just dome helpful tips,
Thanks!

			-Josh 
Newsgroups: comp.sys.mac.games
From: bgohari@wam.umd.edu (Babak Gohari)
Subject: Re: Software stores (was Re: Stellar 7 (was Re: etc))
Organization: University of Maryland, College Park
Date: Sun, 3 Jan 1993 22:26:51 GMT

I'd like to add my two cents to this.  Actually, Egghead software is pretty
decent in terms of Mac stuff.  They have a decent, up-to-date selection, and
their prices are ALMOST as good as mail order prices, and when you add in
the shipping costs, the prices are virtually the same.  The good thing about
Egghead is that you can actually look at the box, and if you still have doubts,
they open the game and run it on their computer so you can actually play it
a bit before you buy it.  AND, they have a good return policy in case you don't
like the game.

CompUSA used to be pretty good, but at least in my area, their Mac software
selection has recently gone to hell.  They were great a few months ago.

Nevertheless, I still end up buying >80% of my software and stuff from
mail order places.  But we do really need some stores we can drive to.

-Bob
From: tdboyce@cco.caltech.edu (Tom Boyce)
Newsgroups: comp.sys.mac.games
Subject: King's Quest 5 help needed
Followup-To: comp.sys.mac.games
Date: 21 Dec 1992 17:31:40 GMT
Organization: caltech
Distribution: world
NNTP-Posting-Host: 131.215.139.52

How do I get out of the Witch's forest?

Thanks,

Tom
Newsgroups: comp.sys.mac.games
From: amn@sdf.lonestar.org (Andrew Noble)
Subject: Falcon MAC
Organization: sdf full-shell Public Access Unix - Dallas, TX - 214/436-3281
Date: Mon, 21 Dec 1992 03:39:36 GMT


I have a mac SE and am looking for a Legit copy of the latest Falcon
that'll run on it.  Using system 6.0.7 and 1 MB of ram.
 
Please reply via Email to amn.sdf.Lonestar.ORG
Thx
Newsgroups: comp.sys.mac.games
Distribution: world
From: Ron_Hunsinger@bmug.org
Organization: BMUG, Inc.
Date: Thu, 24 Dec 1992 04:39:13 PST
Subject: Re: Spectre

>And don't tell me to buy another copy.  I don't think I
>should have to.  

You didn't HAVE to buy the first copy.  One copy lets you play in solo
mode, which is lots of fun in itself.  Two copies lets you play in duo
mode.  Eight copies lets you have a party anytime you want.  Special
party packs are also available. (Neat idea, that!)

Anyway, ya gets what ya pays for.  If ya don't wanna play, ya don't hafta pay.
And vice versa.

**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
**** this posting does not in any way reflect BMUG's official views.
From: klui@corp.hp.com (Kenneth K.F. Lui)
Newsgroups: comp.sys.mac.games
Subject: Re: ARASHI 1.0a on sumex-aim
Date: 22 Dec 1992 02:53:31 GMT
Organization: Hewlett-Packard Company
NNTP-Posting-Host: klui.corp.hp.com
Keywords: Arashi Storm Tempest

In article <8eHE03pwc5UM00@amdahl.uts.amdahl.com> jsp@pls.amdahl.com writes:
>If you have a minute or two, maybe you could also post some short
>descriptions of the cast of characters for Tempest/Arashi.  I'm not
>sure which is a tanker, which is a pulsar, etc.
>
Tempest cast of characters (not including the grid):

Tankers:	Look like diamonds <>, carry either flippers,
		pulsars, or fuseballs or a combination
Flippers:	Look like Xes, >< and flip from one lane to the
		next when they reach the top of a tube
Pulsars:	Look like resistor symbols /\/\/, when one
		pulsates, destroys the crawler if the two are
		in the same lane
Spikers:	Look like a swirl symbol; as they traverse the
		length of a tube, leave a spike behind
Spikes:		Basically lines in the middle of a lane that
		kill the crawler on contact; the crawler may
		eliminate spikes by firing into them
Fuseballs:	Multi-colored "balls" made up of 5 or so jagged
		lines that kill the crawler upon contact
Crawler:	"You".


Ken
-- 
Kenneth K.F. Lui, klui@corp.hp.com                  3000 Hanover Street MS20BJ
Corporate Administrative Information Systems        Palo Alto, CA  94304   USA
Core Application Technologies                1(415)857-3230 Fax 1(415)852-8026
From: jacobw@phoenix.Princeton.EDU (Jacob Solomon Weinstein)
Subject: Save Princeton-- a new game
Originator: news@nimaster
Organization: Princeton University
Date: Sun, 3 Jan 1993 20:30:38 GMT

Save Princeton, a text-adventure game created with TADS, has been
uploaded to Sumex-aim. It has fifty-two locations, and a vocabulary of
about 980 words, which makes it about as complex as a middle-period
Infocom game. I've put a year and a half of work into it, and I'm pretty
proud of the thing. 

The game puts the player in the role of a visitor to Princeton
University. You have to oust a mysterious force of invaders who have
taken over the campus. Along the way, you'll meet the archetypal jock, a
naked drunk man, the president of the university, and countless other
colorful characters. While folks who know Princeton U will undoubtably
get special enjoyment from the game, anybody can solve and enjoy Save
Princeton.

Save Princeton is shareware, with a fee of $10.

Try it out, and let me know what you think!

Newsgroups: comp.sys.mac.games
From: dcw@cs.columbia.edu (David Chaim Worenklein)
Subject: Re: I found a Ultima like game for the MAC!!!!!!
Organization: Columbia University Department of Computer Science
Distribution: usa
Date: Tue, 22 Dec 1992 04:23:42 GMT

In article <1992Dec22.002312.5866@jhunix.hcf.jhu.edu> poret_jc@jhunix.hcf.jhu.edu (Jay C Poret) writes:
>Fellow Ultima seekers,
>I believe I found an Ultima like game for the MAC.  The Game is called "Shadows
>Keep".  It is very Ultima like, with a pretty good interface.  The game is
>Shareware and has a $10 fee.  I would gladly pay this, but I have not been 
>able to get a hold of the programmer...

I disagree about the interface, but...

I found the program on an FTP site in Finland. (Praise God for
Archie!) I just sent it to umich, where (supposedly) it will be routed
to sumex and all of the other fun Mac FTP sites.

If there is some reason why it is not distributable (I did not see
anything suspicious in the instructions, but forgive if I have sinned)
please let me know and I'll nix it.

Enjoy!
-- 
David C Worenklein      | No one could tell me where my soul might be.
Columbia University     |  I searched for God, but He eluded me.
in the City of New York |  I sought out my brother and found all three.-Crosby
From: todd@DIALix.oz.au (Todd Hooper)
Newsgroups: comp.sys.mac.games
Subject: Screaming Metal
Date: 30 Dec 1992 10:34:29 +0800
Organization: DIALix Services, Perth, Western Australia
NNTP-Posting-Host: localhost.dialix.oz.au
Keywords: cd
X-Newsreader: NN version 6.4.19 #1

Following up from my post of a few weeks ago...I called Reactor and spoke to
a very helpful person there, at 8:30 pm their time! Anyway, Screaming Metal
has no published release date but it looks like it COULD be around May.

Apparently it looks even better than the demo on the Apple Games Demo CD!

Also, Reactor have a newsletter called  Chain Reaction which sounds pretty cool
...a copy is on it's way so I will post more details then.

Todd
Newsgroups: comp.sys.mac.games
Distribution: world
From: Maury_Markowitz@magicbb.uucp
Organization: MAGIC - Macintosh Awareness Group In Canada
Date: Mon, 28 Dec 1992 07:18:16 EST
Subject: Re: Falcon 3 for Mac?

> Does anyone know if and when Falcon 3 from Spectrum Holobyte will be
>  release 
for Macintosh? Does anyone have their e-mail address?

  I don't know a date, but I called them up a while back (when the upgrades to
MC were first coming out) and the person I talked to stated that there was no
release date (read: we're not even doing it now).

Maury
Newsgroups: comp.sys.mac.games
Subject: The Coaching Handbook
From: macdevil@netlink.cts.com (Leonard Cayetano)
Date: Tue, 29 Dec 92 17:42:05 PST
Organization: NetLink Online Communications, San Diego CA

Fellow PMFB Coaches from around the world.

I am now accepting submissions of plays and formations for the Coaching
Handbook 2.0.  Stipulations:  Must be tested in PMFB 2.0 format.  Must be 
a
unique creation.  Must be accompanied by a short description of the 
play(s)
and the Coach who created it.

I will be looking forward to hearing from you.  I am ESPECIALLY 
interested in
unique special teams and defenses for this Coaching Handbook.

I am alos MOST interested in ANY constructive criticisms and complaints 
that
you have concerning the Coaching Handbook 1.0, so that I may avoid the
pitfalls, if any :) of the CHB 1.0.

Please let me know and if you have any submissions or know coaches who 
would
like to be 'famous'...let me know, 

I am especially interested in submissions from the top coaches in the 
ACFL,
the PFL, the MFL and the JFL.

Please let me know, as I would like INTERNATIONAL represenation in this 
next
Handbook!


Thanks a million.

Please if you have any questions or comments let me know...

Ian C. Klimon
kiddpmfb@aol.com

--                    
INTERNET:  macdevil@netlink.cts.com (Leonard Cayetano)
UUCP:   ...!ryptyde!netlink!macdevil
NetLink Online Communications * Public Access in San Diego, CA (619) 453-1115
Newsgroups: comp.sys.mac.games
Distribution: world
From: Steve_Costa@bmug.org
Organization: BMUG, Inc.
Date: Tue, 29 Dec 1992 12:08:16 PST
Subject: Re: Pax Thoughts

The game can go much faster if you turn off the sound......Of course, that
won't fix any of the other problems...



Steve Costa
BMUG

**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
**** this posting does not in any way reflect BMUG's official views.
Newsgroups: comp.sys.mac.games
Distribution: world
From: Ron_Hunsinger@bmug.org
Organization: BMUG, Inc.
Date: Wed, 30 Dec 1992 20:08:16 PST
Subject: Re: PoP Fighting Question

>After killing the first couple of guys on Level 2, the STRIKE keys 
>tend to work only some of the time.  

You already know (from other answers) that this is being caused by
Easy Access, which kicks in when you press the shift key five times
in a row.

The solution is NOT to disable Easy Access.  Easy Access is useful for
other things.  The best solution is to use some other key for the
STRIKE key.  PoP responds equally well to SHIFT, OPTION, CONTROL, and
the KEYPAD-ZERO keys.  (and maybe COMMAND as well).  I use keypad-zero
so I can play the game one-handed.  Using two hands in an action game
makes my shoulders hurt.


**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
**** this posting does not in any way reflect BMUG's official views.

Newsgroups: comp.sys.mac.games
From: smiller@andy.bgsu.edu (scott miller)
Subject: Pax Ending
Organization: Bowling Green State University B.G., Oh.
Date: Thu, 31 Dec 1992 19:31:50 GMT

When does a game of Pax Imperia end?  I've searched the manual forwards and
backwards, but haven't been able to find any place where it mentions a conclusion.
I haven't had a chance to spend a considerable amount of time on one game to
find out and as others have posted, it does eventually end, but what are the
victory conditions?  I hope it's not complete world domination, as this would
be woefully unfair to those economic societies!

Scott
From: steve@pinet.aip.org (Steve Lushing)
Newsgroups: comp.sys.mac.games
Subject: HELP!! Indy in Last Cursade
Date: 29 Dec 92 16:31:42 GMT
Organization: American Institute of Physics

I am playing the game Indy in the Last Cursade and I am stuck.
I am in the library and finally discover which slab to break.
But everytime I tried to break the slab, INDY say that I need
some tool to open the slab. I looked everywhere and cannot find
the tool I need. Can someone help me with this. 

Also I would like to know if there is any hints that I can use
in this game will be helpful.

steve@aip.org

-- 
Stephen M. LuShing                           INTERNET: steve@pinet.aip.org
System Development                           BITNET: steve@aip.bitnet
American Institute of Physics
Woodbury, N.Y., 11797
From: long@mcntsh.enet.dec.com (Rich Long)
Newsgroups: comp.sys.mac.games
Subject: Re: Spectre: synopsis and judgement please
Date: 2 Jan 93 15:13:02 GMT
Organization: Digital Equipment Corporation


>>I love it, have been addicted to it, am looking forward to the new Spectre
>>game due out soon, and would definitely do it all over again.

 Same here. I've had Spectre for over a year, and it remains a game that I
 play quite a bit (standalone). Some things I really like:

 . No irritating copy protection.
 . It lets you start at an arbitrary level without penalizing your high-score
 attempt.
 . Smooth animation, good sounds, responsive controls.
 . Very robust.

>Say, what type of control devices does Spectre support (mouse, keyboard,
>Gravis Mouse Stick, Kite String, etc.)

 Well, I play it with the keyboard; I've found that superior to both the mouse
 and my trackball. I tried it once with the first-generation MouseStick, but I
 had a difficult time correctly setting the parameters for it.

 Rich

+-----------------------------------------------------------------------------+
Richard C. Long		                  | long@mcntsh.enet.dec.com
          "Ludicrous speed!! GO!!!!"      | ...!decwrl!mcntsh.enet.dec.com!long
                      -- Dark Helmet      | long%mcntsh.dec@decwrl.enet.dec.com
From: chiu@mbcl.rutgers.edu
Newsgroups: comp.sys.mac.games
Subject: Where can I buy Civilization?
Date: 30 Dec 92 04:03:55 GMT

Is anyone know where I can get the Civilization? Any mail order store sale it?
Please reply by email. Thanks!
From: cramer@Eng.Sun.COM (Sam Cramer)
Newsgroups: comp.sys.mac.games
Subject: Re: rogue, moria, nethack clones on mac?
Followup-To: comp.sys.mac.games
Date: 24 Dec 92 10:26:17
Organization: Sun Microsystems, Inc.
	<cfarmer-221292140209@mac20-187.ncsa.uiuc.edu>
NNTP-Posting-Host: clem
In-reply-to: cfarmer@ncsa.uiuc.edu's message of Tue, 22 Dec 1992 20:00:08 GMT

> Nope, Yep, and Yep. There is no Rogue clone...

There was.  Someone (the folks from Lightspeed C?) ported Rogue to the Mac;
the version I had used the console interface (unlike the Rogue port that
Epyx published).  I believe that the starting point was the PD
re-implementation of Rogue that was posted to the net a number of years
back.

The last time I fired up this version of Rogue, it seemed to be
multifinder-hostile.

Sam
Newsgroups: comp.sys.mac.games
From: bgohari@wam.umd.edu (Babak Gohari)
Subject: Re: Pax Imperia Poppycock
Organization: University of Maryland, College Park
Date: Wed, 23 Dec 1992 02:45:13 GMT

Well, after posting the letter that started this thread, I would like to make
a rebuttal to all the people who say "if you don't want it, don't buy it",
or "they're a small company, give them a chance".  First, let me say that I
am supporting them by buying a product from an unknown company before it's
even released.  I do want the product (I love military/strategy games), so
that's no problem.  What I have a problem with Changling, or any other
company for that matter is the fact that they keep making ridiculous dates.
Like I said before, let them say "Hey, we're making this cool game.  It'll be
released in 1994, but you can start to back-order it now.  You won't be charged
until it's released".  Maybe once in a while, post a follow-up.  Then, if they
release it in 1993, everyone will be happy.  But if they keep saying "oh,
two more weeks" or "we're at the final stages now, one more week" over and over,
we as consumers will begin to doubt the company we're supporting.  If they
can't keep dates straight, what's to say they can do tech support, or upgrades
like they keep saying they will do?  All I'm saying is that they shouldn't
attract attention just to deflate it later on.  It's bad business (any basic
economics course will teach you that).  In order for people to purchase  
something, they have to first feel comfortable with the seller.  Remember this
that the buyer is ALWAYS, under ALL circumstances more important than the
seller.  We shouldn't give Changling a break simply because they're small.
We're doing THEM a favor by paying our money to their company.

Don't get me wrong though, I still have my copy of Pax on back order, and
I *should* get my copy on Thursday, and if the game's anything like what
some are saying, I'd probably enjoy it too.  All I'm trying to say is that
they should polish up their public relations a little.  It's not that hard,
if they use some common sense.

-Bob

Eagerly looking forward to my copy of Pax Imperia.
Newsgroups: comp.sys.mac.games
Distribution: world
From: Michael_K._Choy@bmug.org
Organization: BMUG, Inc.
Date: Tue, 29 Dec 1992 21:28:24 PST
Subject: Re: Kings Bounty?

King's Bounty is an adventure game similar but not identical to Warlords.  It
is like warlords in that you manipulate armies around, but there is more of an
adventure element to it.  Sorry for being so vague, maybe someone who has played
it recently can help out a little.

**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
**** this posting does not in any way reflect BMUG's official views.
Newsgroups: comp.sys.mac.games
Distribution: world
From: Dave_Burnett@bmug.org
Organization: BMUG, Inc.
Date: Tue, 22 Dec 1992 19:56:46 PST
Subject: Re: Spectre: synopsis and judgement please

Spectre is a tank simulation game similar to the mid 80's arcade game
BattleZone.  

I love it, have been addicted to it, am looking forward to the new Spectre
game due out soon, and would definitely do it all over again.

-- Dave Burnett

**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
**** this posting does not in any way reflect BMUG's official views.
Newsgroups: comp.sys.mac.games
Distribution: world
From: Sean_P._Peisert@bmug.org
Organization: BMUG, Inc.
Date: Tue, 22 Dec 1992 18:22:45 PST
Subject: Solarian

Is there a Solarian game that works on the LC and 12" monitor w/system 7.1?

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**** this posting does not in any way reflect BMUG's official views.

Newsgroups: comp.sys.mac.games
From: CSMSETS@MVS.OAC.UCLA.EDU
Subject: Re: Pax strategies (Was:Letter to Changeling (long)
Date: 28 Dec 92 14:48:49 PST

In article <1992Dec28.170435.28205@ncar.ucar.edu>,
charlesa@niwot.scd.ucar.edu (Charles Albrecht) writes:
>
>An increase in Colony spending increases the reproduction rate of the colony
>(see page 42, it's too bad they didn't repeat this on page 78).  As soon as
>I can get them, I'll use Seeds or Taxis (or Deliverers...) to colonize
>other worlds.  I can land them one turn and start developing on them the
>next.  Assuming I can afford it (one thing that could stop you), I'll
>turn it into a Homeworld as soon as the population gets to be around 15,000.
>
>-Chas
> charlesa@ncar.ucar.edu

What I tend to do is use an Ark to move as many people as poss. and
drop them off, build a port (makes them income producing , i.e. tax
base) and start building factories as soon as I can afford it. See,
once you build a port you are now making money off of them wheather
you are mining or not, they are no longer a cash flow liability.

        --Ed
From: sls16@po.CWRU.Edu (Samuel L. Shank)
Newsgroups: comp.sys.mac.games
Subject: 3 in 3
Date: 30 Dec 1992 19:20:57 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: thor.ins.cwru.edu


Is there a demo for this game out there anywhere?  If so, where?
Thanks,
-- 
Sam Shank
sls16@po.cwru.edu
From: Rick_M._Cumings@bmug.org
Newsgroups: comp.sys.mac.games
Subject: Re: PoP, please help me out!
Date: 24 Dec 92 04:14:01 GMT
Organization: BMUG, Inc.

William,

Just keep going to the left after you "become one."  Then you'll find yourself
in level 12b.  Watch for falling stones.  Make your way up to fight Jaffar. 
Watch your timing, and you can beat him.  

-Rick-

**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
**** this posting does not in any way reflect BMUG's official views.
Newsgroups: comp.sys.mac.games
From: bgohari@wam.umd.edu (Babak Gohari)
Subject: Pax Imperia Poppycock
Organization: University of Maryland, College Park
Date: Tue, 22 Dec 1992 04:05:01 GMT

To use a common phrase recently, has anyone else noticed that Pax Imperia and
Changling Software is a bunch of poppycock?  I mean, if I'm right, didn't
Changling say that Pax will definitely be shipping on the 21st?  I'm not in
any great need for it, but I call up Mac's Place, and guess what, they
say the date is now the 23rd.  Hmmm... personally, I'm getting sick of some
company who can't keep it's dates straight.  I mean, what they should do is
say Pax will be out in 1993, and when they release it in December, everyone
will think that Changling is such an awesome company.  This is getting
really ridiculous.

-Bob

P.S.  this game better be better than good, otherwise it's going right back
to Mac's Place, with a long letter to Changling.

Newsgroups: comp.sys.mac.games
From: dfab@qed.cts.com (Dan Fabulich)
Newsgroups: comp.sys.mac.games
Subject: Re: King's Quest 5 help needed
Date: 26 Dec 92 09:46:56 GMT
Organization: The QED BBS, Lakewood CA

tdboyce@cco.caltech.edu (Tom Boyce) writes:

> How do I get out of the Witch's forest?

<<<<<SPOILER>>>>>






















OK, first get everything in the witch's house, especially a bag 
containing three gems.  Next, go to the room west of her house, and drop 
a gem.  (Use it on the ground.)  An elf will grab it.  Drop another.  
Now, use you're honeycomb on the ground (?).  Drop a gem on the ground.  
That will get you out of her forest.

------------------------------
dfab@qed.cts.com (Dan Fabulich)  or  qed!dfab
The QED BBS -- (310)420-9327
Newsgroups: comp.sys.mac.games