HDTenEightyP/NetNews huggingface dataset:
From: caraher@pn32.petnet.med.umich.edu
Subject: Re: CWJ special annual WiF edition.
Organization: pet/cyclotron
Date: Tue, 17 Nov 1992 18:25:56 GMT

In article <1992Nov13.175602.1@cubldr.colorado.edu>
gregory_b@cubldr.colorado.edu (Brian Gregory) writes:
>So, has anybody seen this, or better has it?  It was supposed to be
>out mid-Oct., which is when I recieved the Fatal Alliances games I'd
>ordered with it... but no Canadian Wargamers Journal has appeared.
>
>Respond here, or to me.
>Brian
>
>-- 
>***---***---***---***---***---***---***---***---***---***---***---***---
>Brian Gregory                           || 'Fall colors seem incongruous
>I-net:  GREGORY_B@CUBLDR.COLORADO.EDU   || with eighty-degree weather,
>ECE Graduate Student                    || but maybe it's just all the 
>Univ. of Colorado @ Boulder             || flakes around?'  Boulder life.
>
About 2 weeks ago on GEnie CWJ said the annual would be delayed until about
Nov. 15. So I'm hoping it shows up soon.
From: kgnome@cs.concordia.ca (MATIS stephane)
Newsgroups: rec.games.board
Subject: Re: BTECH:The Bounty Hunter
Date: 18 Nov 92 15:58:45 GMT
Distribution: rec
Organization: Computer Science, Concordia University, Montreal, Quebec

From: crusader@lut.fi (Crusader ,the Holy Soldier of Metal)

> Ok. We know the green Marauder with credit symbols, and the notorious 
> pilot, the Bounty Hunter.
> 
> Who was the Bounty Hunter before Michi Noketsuna? How did Noketsuna
> become the Bounty Hunter? How is the Bounty Hunter doing in 3053 ?
> 
--

Sorry that's confidential :-) ... and probably non-existent. You may be
surprised soon though... with upcoming events, the Hunter may prey
again. Yup... it's going to be a ripe time for the Bounty Hunter.

	Hmm... he may be named Kai. Just maybe.

:-)

> I crusader@kannel.lut.fi I    /              I How can you call me evil ?
> I Mikko Hy|kki           I (==I-Crusader---> I Have you spoken to God today..
> I Laserkatu 3 AB 222     I    \              I       ...And what did he say ?
> I 53850 LAPPEENRANTA     I                   I          - Suicidal Tendencies

+-----------------------------------------------------------------------------+
| Stephane I. Matis |  E-Mail : kgnome@cs.concordia.ca  | Viva NeXTSTEP 3.0 ! |
|.............................................................................|
|------------ bla bla Mecha*Press bla bla Dream Pod 9 blabla FASA ------------|
| BATTLETECH ----------------------------------------------------- NeXThead ! |
|------------ aka : Major Adrian Hammerhand, WolfNet Intelligence ------------|
+-----------------------------------------------------------------------------+

P.S. I may know too much... and I can't tell. Your milage may wary.
From: coganman@soda.berkeley.edu (Andrei Cogan)
Newsgroups: rec.games.board
Subject: Re: BTECH: Merc II 2nd Ed
Date: 16 Nov 1992 05:24:46 GMT
Organization: None whatsoever...
Distribution: world
NNTP-Posting-Host: soda.berkeley.edu

In article <1992Nov14.225017.26947@samba.oit.unc.edu> Jesse.Taylor@launchpad.unc.edu (Jesse Taylor) writes:
>	Like, yo, like, dudes. Like, it's ENCRYPTED, clueless! :) Most
>UNIX and Mac unzippers that I know don't DeCrypt, you'll get some kind of
>funky error (like it called up a file I had wiped a week ago... Now that
>was weird!). If you, like, have email, then, like, send a message
>asking for the, like, origional, unencrypted archive. I did
>that, now I just have to download the darn thing off my computer...
>	And I *still* can't figure out why it wasn't just Compressed
>instead of .zip'd! :)
>
>JT

	The entire point behind zip'ing this file, complete with a password,
complete with a password, is that this is going to become a COMMERCIAL
PRODUCT in the near future -- Stephane just sent it along to people on an
understanding that they would look through it and comment, and possibly
check for any errors. He placed it available for ftp so that he wouldn't
have to handle the umpteen million requests that would inevitably come in if
he didn't. He password-locked it with the understanding that the password
would only become available to those who would be willing to beta-test it,
not to spread it around everywhere. Please do not spread around an
unencrypted version unless Stephane explicitly gives you permission.
Otherwise, this will ensure that hard-core mekheads like us won't have
access to pre-release materials in the future.

	-Andrei
"One little, two little, three little scout 'mechs... gawd, I love Warhawks
with targeting computers..."
-- 
   Andrei Cogan (coganman@soda.berkeley.edu)   |||    When in doubt, panic.
+-----------------------------------------------------------------------------+
| Hofstadter's Law: It always takes longer than you think it will take,       |
|   even if you take into account Hofstadter's Law.                           |
From: eagv17@castle.ed.ac.uk (M Babilas)
Newsgroups: rec.games.board
Subject: Pacific War inquiry
Date: 19 Nov 92 12:50:47 GMT
Organization: Edinburgh University

Gents, does anyone of you played Pacific War (I mean Strategic
Scenario). It is rather old game (Victory Games'86), but if somebody
have any experience with it (outcome, strategy applied, weak points) I
would appreciate your remarks.

thanks in advance

misiu 
From: rdouglas@hpcuhe.cup.hp.com (Robert Douglas)
Date: Mon, 23 Nov 1992 19:34:37 GMT
Subject: Re: Re: Warhammer mailing list.
Organization: Hewlett Packard, Cupertino
Newsgroups: rec.games.board

/ hpcuhe:rec.games.board / philipd@cs.kuleuven.ac.be (Philip Dutre) /  2:05 am  Nov 20, 1992 /
In article <13599@marc>, marc@Software.Mitel.COM (Marc Beauregard) writes:
|> 
|> 
|> 
|> Me too me too !!! I want to be part of the Warhammer Mailing List....
|> 
|> If you know that Info , Post it ... It might be useful to some others too...
|> 

Mail 
	wfrp-request@morticia.cnns.unt.edu

to get on the mailing list.

Rob D. --------------------------------------------- rdouglas@cup.hp.com
Newsgroups: rec.games.board
From: mdm@bnr.ca (Diane MacMartin)
Subject: Re: Christmas gift recommendations?
Organization: Bell-Northern Research, Ottawa
Date: Mon, 23 Nov 1992 14:11:50 GMT

Thanks to everyone who sent suggestions.  I started sending individual
thanks, but the response was VERY overwhelming, and I lost track.  I got
some very complete lists with lots of insight w.r.t. my requirements.

I still have to re-read my mail, but the names which kept appearing, on
first consideration, are Nuclear {War,Escalation,Proliferation} (4),
Junta(3), Illuminati(3), Diplomacy (3), Kingmaker(2), and Machiavelli(2).
The numbers in brackets are the number of different respondents who
suggested that game; and there may be some others which didn't spring
out at me.  My husband may end up getting a couple of games this
Christmas!

Thanks again.  This newsgroup has some great contributors!

-- 
Diane MacMartin       Bell-Northern Research, Ltd     Ottawa, Canada
mdm@bnr.ca            Any opinions are my own and do not represent BNR.
=========>> If this is printed on paper, please recycle it <<==========
From: keith@cco.caltech.edu (Keith Allan Schneider)
Newsgroups: rec.games.board
Subject: Re: A&A: IC for Allies?
Date: 16 Nov 1992 04:31:50 GMT
Organization: California Institute of Technology, Pasadena
NNTP-Posting-Host: punisher.caltech.edu

emullins@triton.unm.edu (Eric Mullins) writes:

>Lots of people like to put an IC in India for the Allies.  I fail to
>see the benefit of such a plan.  For one thing, no matter what you do
>to defend it, Japan can take it out without being particulary lucky,
>then he has a nice IC which is essentially a 30 IPC swing since he
>didn't have to buy it, and the allies did.  I could go into how silly
>it is even if the allies manage to keep it, but that isn't in the
>realm of possibility, so I won't.

Wel, it is very probably.  The allies can quickly get a bunch of Infantry
there (from Russia and the US) as well as a number of fighters.  Britian
will transport in some infantry, and then build either fighters or infanty.
What ends up happening is that Britian has an elite little fighting force
that can swoop in, inflict damages (if Japan hasn't massed effectively)
and the retreat before any infantry are lost.  This effectively forces
Japan to mass a huge force to defeat the allied presence.  If he doesn't,
he won't be able to take anything at all, because Britain will strike.

Japan can't really attack India at all until the second turn (he can do it
earlier, but he won't have enough ground troops there to win--especially if
Britian has used the transport to pick up two guys from the Mid-East and
Africa.).  By then, the Russia troops will be there (along with the Russian
fighters), and many British infantry and fighters.  Basically, it is not
all that difficult for Britain to defend India for at least 4 turns or so.

>Maybe you think an IC in India slows down Japan somewhat.  The only
>problem is that after he takes out India, he progresses quicker than
>usual thanks to his new IC.  In addition, if the UK wastes 15 IPC'S
>on an IC, he's slowing down the Allied effort on Germany, so I don't
>think that anything good comes from building an IC in India.  Remember,
>you can put the same force in India regardless of whether or not you
>build an IC there.

That't not true.  How would you expect to get the new British troops in there?
With an IC, you can just build them there.  How long does it take to get
allied infantry to India without an IC?

keith

Organization: Freshman, CIT general, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.board
Date: Tue, 17 Nov 1992 21:52:58 -0500 
From: Robert Everett Brunskill <rb6t+@andrew.cmu.edu>
Subject: Re: BTECH-BAD night of rolling

Gee, you sound like you've had one of my games.  I'd say that I think
I've only ever won less than 10% of all the games I've ever been in.

But I still keep coming back for more.

My most notable instances.

Victor vs. Victor.
First round we jump in from opposite sides of the board.
I fire an AC20 and it hits the head.
He fires and misses with everything.
Short game.

Planetary invasion.
In the process of a planetary invasion I called in for AeroSpace support.
The only Mech they destroyed was a Hatchetman.
The Hatchetman was on my side.
The attack hit the head, got one critical, and hit the cockpit.
It just wasn't her (the character's) day.
Needless to say the ex-regular, now mercenary unit does not support any
AeroSpace units yet.

And one last word of advice:
Never stop a Locust within five hexes of an Atlas.

Rob Brunskill
From: wolfone@ccwf.cc.utexas.edu (Patrick Chester)
Newsgroups: rec.games.board
Subject: Re: BTECH: Artillery
Date: 20 Nov 92 00:41:15 GMT
Organization: The University of Texas at Austin, Austin TX

In article <5443@daily-planet.concordia.ca> kgnome@cs.concordia.ca (MATIS stephane) writes:
]
]Ok, I'll wade into this topic for the sole reason as to explain why
]Arrow IV are NOT the be and end of all.
]
]	First, taking BTech history into account, Arrow IVs are 
]	very rare. We are taking 8 launchers per regiment ratio
]	if you're lucky.

What about the regrowth in technology that is flowering in the Inner Sphere?
These things, as well as innovations in vehicle technology
should be getting more and more common as the years go by. Add wartime
desperation and I think that the Clans will be facing some nightmare vehicles
from hell.

]
]	Second, Arrow IV unit will have to be very mobile, because
]	the Star League era interdiction was "arty-hunter" units.

True. I mentioned this in an earlier post.

]
]	Lastly, the system IS powerfull. I have a VTOL design with
]	Arrow IV mounted. It flies around into range. Stops. Fires.
]	Moves on.

Actually, I think artillery is too short ranged. But then, all weapon ranges
in the game are too short so this must be "game balance."

Why can't the Inner Sphere have FASCAM Arrows? It isn't that high tech.

]
]	Problem... units with Arrow IV are death traps for their pilots
]	once Fighters are sent to "interdict".

Depends on what sort of security you have for the Arrow vehicles. 

]
]	Solution. Replace the fighter bays on Leopard Class DropShips
]	with Arrow IVs. This way, the DropShip becomes a powerfull
]	support unit once it grounded and disgorged it's cargo of
]	'Mechs.

Neat. Make a Leapord into sort of a mini-Fortress? (The one with the Long
Tom in the nose.) 

]
]Other artillery rules in BattleTech are being considred for major
]revision. Soon. As well as Aerotech, which NEEDS it bad too.

Definitely right on Aerotech. The fuel levels are way too low.

]
]BTW The 3055 Hitman prooves that Arrow IV hunter units are scary. In one
]confrontation, the Hitman targetted the entry of a hardened installation
]with big pillboxes. One turn later the whole place was a burning rubble.
]20 Arrow IVs hit dead on. Think what it could do to a DropShip ?!

I'm not going to think about it. <shudder>


-- 
Patrick Chester            |----------------------------------------------------
wolfone@ccwf.cc.utexas.edu |"The earth is too fragile a basket in which to keep
Politically Incorrect      |  all your eggs." Robert A. Heinlein
Future Lunar Colonist      |"The meek shall inherit the Earth. The rest of us
#^%$!! Militarist          |  are going to the stars." Anonymous
(Of the Sun Tzu mentality) |----------------------------------------------------
Newsgroups: rec.games.board
From: mcneely@korg16.ColumbiaSC.NCR.COM (Alan_McNeely)
Subject: Wanted: Hare and Tortoise and Under Cover
Organization: /usr/lib/news/organization
Date: Mon, 16 Nov 92 21:20:13 GMT



These two Ravensburger games do not seem to be available in the US any
longer:

Hare and Tortoise
Under Cover

I'd like to get both.  Anyone have a copy they want to sell,  or know of
a place to get these?

Thanks in advance,

Alan McNeely
mcneely@bigb.ColumbiaSC.ncr.com

Newsgroups: rec.games.board
From: jennifer@jato.jpl.nasa.gov (Jennifer Schlickbernd)
Subject: Re: Republic of Rome Wars...
Reply-To: jennifer@jato.jpl.nasa.gov
Organization: Jet Propulsion Lab - Pasadena, CA
Distribution: "na"
Date: Mon, 23 Nov 1992 19:47:06 GMT

There's no such thing as a minor god in ROR, that's what makes the game
(at least the mid and late republic games) so great.  So what if that
general got a lot of pop and inf.  Next time, send him out to a war
with minimum troops, and let him hang out there for a while. He has a
good chance of being killed unless you (stupidly) reinforce him.  Note
that the rules require that he go out to the war with sufficient troops,
but they rules don't require him to be reinforced if the result is not
a victory.  

Remember, when you play the game, you play it just as politicians do...
sure, the republic is imporant (kinda), but what's most important is that
your faction does well. And if it means Rome's greatest general dies in
some tacky war, such is life.  Yes, you're risking that when a "real" war
comes, you may not have a decent leader to lead it, but that's the future.
You worry about NOW, not what might happen.  Don't coddle these guys!

The other thing is don't keep making the powerful more powerful.  This
game _depends_ on people being able to recognize the balance of power
in the game and react appropriately.  Scipio is powerful?  Just make
sure he never gets another office in his lifetime.  Tell the player
who owns him that you'll give the office to his weakest guy, NOT
to Scipio.  Be willing to take chances with the wars (this is not good
advice for the early game, but should work for the later games).  The
strength in the game system is that you cannot do it alone.  You and
your faction always need other people's help.  If you can't get it,
you won't get ahead.  You _shouldn't_ support a faction in anything,
if that faction is ahead.

To enjoy and do well in this game, you need to think like a politician.
Wheel and deal, don't worry about the future, and don't be afraid to
cut somebody's policital balls off.

-- 
Jennifer Schlickbernd  Technology Utilization Office  J. P. L.
jennifer@jato.jpl.nasa.gov or elroy!jato!jennifer@csvax.caltech.edu
72466.3413@compuserve.com  Voice:(818) 354-2241
Newsgroups: rec.games.board
From: mdm@bnr.ca (Diane MacMartin)
Subject: Christmas gift recommendations?
Organization: Bell-Northern Research, Ottawa
Date: Fri, 20 Nov 1992 18:34:44 GMT

I'm looking for  a board-type game for my husband for Christmas.
Can anyone recommend one based on the following?

- Not too complex.  (eg. Advanced Civilization is NOT too complex, but
                         I found Supremacy was not worth the trouble
                         of learning; Shogun is about right)
- Not too long.  Ideally, a whole game would be over in four to six
  hours
- It would play well for 5 or 6 players; ideally, anywhere from 3 to
  eight could have fun at it - but not necessarily the same kind of
  strategy, of course.  One or two beginning players would still have
  fun with the rest of the (experienced) group.
- Fun, strategy, not purely (if any) luck involved; end game not too long
  (i.e. boring once the winner is pretty much determined).

I'm looking for the kind of game you have to get at a hobby shop, not your
traditional Scrabble/Triv Pursuit/etc. since I'm sure we have all of them!
We, or someone we know, already have the following, so other suggestions
please: (but these are along the line of what we enjoy)

Risk, Ultimatum, Supremacy, Civilization, Empire Builder, 1830,
Shogun.

Thanks in advance!  (post or email suggestions, along with a short
reason why)
-- 
Diane MacMartin       Bell-Northern Research, Ltd     Ottawa, Canada
mdm@bnr.ca            Any opinions are my own and do not represent BNR.
=========>> If this is printed on paper, please recycle it <<==========

Newsgroups: rec.games.board
From: mayerr@nuge108.its.rpi.edu (Robert Russell Mayer)
Subject: BTECH:Star League Weapons
Organization: Rensselaer Polytechnic Institute, Troy NY
Distribution: net
Date: Mon, 16 Nov 1992 12:03:48 GMT


Two weapons mentioned in the Star League Soourcebook, the Snub-nosed PPC, 
and the Headhunter missle, still lack game statistics.  Below are my 
proposed rules.


Snub-nosed PPC
	Magna Hellstar Special

	The primary reason for a minimum range penalty on PPC's is the need
to include a Field Inhibitor to prevent an electric discharge between 
target and firer (Solaris VII,GM book,p.59).  In 2679, Magna released its
Hellstar Special, which eventuall became known as the Snub-nosed PPC.  
Its shorter overall length was made possible by the dramatic reduction in 
size of the Field Inhibitor, an innovation made possible by improvements in
balancing the charge on the beam by variable particle streams.  This 
improvement was later enhanced to produce  the ER PPC, allowing it to create
a beam less affected by local magnetic fields.

Game Notes: A Standard PPC with no minimum range.

Author's Note : not very exciting, but very reasonable in the history.



Headhunter Missle
	Star League Headhunter

	First deployed in 2710 at a Star League Special Project Office 
somewhere in Upstate New York, this system was designed to provide a 
one-shot kill capacity.  Many pilots disliked the overall system weight, 
since it left them with few backup weapons.  Several Exterminator had this
system installed in place of the LRM-10 system that was standard.


Game Notes:

	Guidance system: 2tons, 2 critical locations

	Missle : 1.5 tons, 1 critical location

	Damage: 12
	Ranges: 1-5/6-10/11-15
        Heat: 5

	One Guidance system is required per mech, and each guidance system can
guide one missle per turn.  Roll  to-hit normally.  On a successful hit, roll
2d6.  On 5-8, the missle hits the head.  Otherwise, roll the hit location
normally.  If the Guidance system is destroyed, or LOS passes through an area
affected by Guardian ECM, the missle can be used as a one-shot 12pt missle,
but loses the ability to target the head especially.


Please give me some feedback/suggestions.  These are a first cut, and 
unplaytested.

Rob M.
mayerr@rpi.edu
From: pete@chem.ucsd.edu (Peter Wotruba)
Newsgroups: rec.games.board
Subject: Inside GMT
Date: 19 Nov 1992 16:16:51 GMT
Organization: University of California San Diego, Chemistry
Distribution: na
NNTP-Posting-Host: chedccf0.ucsd.edu

Has anyone heard if the magazine Inside GMT (I think that is what it is
called), has been published yet?  The first issue was supposed to be out
in October or November.  If anyone knows more about it, or has subscription
information, please email it to me.  Thanks

Peter
(pwotruba@ucsd.edu)
From: wongrr@NeXTwork.Rose-Hulman.Edu (Ryan R Wong)
Newsgroups: rec.games.board
Subject: Looking for BTECH News
Date: 16 Nov 92 02:18:04 GMT
Article-I.D.: master.1e70csINNfao
Reply-To: wongrr@NeXTwork.Rose-Hulman.Edu (Ryan R Wong)
Organization: Computer Science Department at Rose-Hulman
NNTP-Posting-Host: yellow.nextwork.rose-hulman.edu

I've been out of it since getting to college.
Now that I've found this group, I was wondering if 
anybody had the latest news on what FASA will be 
doing with Battletech in the near future.

Thanks.
Newsgroups: rec.games.board
Newsgroups: rec.games.board
Date: Thu, 19 Nov 1992 00:37:47 -0500 
From: Robert Everett Brunskill <rb6t+@andrew.cmu.edu>
Subject: Re: BTECH:The Bounty Hunter
Distribution: rec

From: kgnome@cs.concordia.ca (MATIS stephane)

>Sorry that's confidential :-) ... and probably non-existent. You may be
>surprised soon though... with upcoming events, the Hunter may prey
>again. Yup... it's going to be a ripe time for the Bounty Hunter.
> 
>        Hmm... he may be named Kai. Just maybe.

Hmmm...you said that Stackpole just turned in the transcript for his
final story right?

Rob Brunskill
That made my day.  :-).
From: bill@frog.CRDS.COM (auspex1)
Newsgroups: rec.games.board
Subject: Re: Rail Barons
Date: 17 Nov 92 16:56:56 GMT
Organization: Charles River Data Systems

A friend of mine made up a set of cards for playing rail baron.  Each card
is a city.  Each pair of cards includes the data you need to calculate
the run.  You picked cards 3 at a time and then arranged your runs 
your runs based on the cards you picked.

If there is interest then I could ask him how he did it.
-- 

bill masek		charles river data systems, inc
(617) 275-4565 (h)	(508) 626-1122 (w)
mit-eddie!frog!bill	eddie.mit.edu!frog!bill
From: s903609@minyos.xx.rmit.oz.au (ACE)
Newsgroups: rec.games.board
Subject: Re: BTECH: On artillery
Date: 16 Nov 1992 08:21:14 GMT
Organization: RMIT Computer Centre
NNTP-Posting-Host: minyos.xx.rmit.oz.au

stxtnt@rs733.GSFC.NASA.Gov (Nigel Tzeng) writes:

>[another (*SIGH*) example of a combined arms force deleted]

>extremely potent because it frees one of your mech units up...and with
>the limitations on mech production this is a very important ability.

>--
>Nigel Tzeng
>.sig under construction

So this all means that you think 'mechs are the ultimate weapon ? Perhaps you
should look at why you are playing battletech and not some wargame like
Combined Arms ( it exists and is VERY good ). Forces this size are also not
good for a nice short game. I would also suggest that you balance these forces
by using the C-Bill cost of them which would be more realistic. It is just
about the only realism which someone can hold onto in Btech, and it SHOULD BE !

			       ACE
                   s903609@minyos.xx.rmit.oz.au
	        " How deep is the ocean ? " - Eric
" No Silicon Heaven ? But where would all the calculators go ? " - Kryten
      " Smoke me a kipper, I'll be back for breakfast." - Hero Rimmer
Engineering : The art of using something without actually understanding it.
" Well, Kryten. Now's the time for you to pull that top secret plan out of 
your sleeve that's going to save us,"-Lister- ... " Sorry, sir. No secret 
plan ... no sleeves."-Kryten
From: usenet@acsu.buffalo.edu (news knower)
Newsgroups: rec.games.board
Subject: Re: Warhammer mailing list.
Date: 23 Nov 92 18:16:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41
Pfrom: v125mf9n@ubvmsb.cc.buffalo.edu (Indra Geerts)

This article was probably generated by a buggy news reader.