From: exukozi@exu.ericsson.se (Tom Koziatek)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Dune 2 beg..
Date: 20 Jan 93 18:50:27 GMT
Reply-To: exukozi@exu.ericsson.se
Organization: Ericsson Network Systems, Inc.
X-Disclaimer: This article was posted by a user at Ericsson.
              Any opinions expressed are strictly those of the
              user and not necessarily those of Ericsson.

In article 92960022@hpldsla.sid.hp.com, edn@hpldsla.sid.hp.com (Ed Neo) writes:
>/ hpldsla:comp.sys.ibm.pc.games / rsrodger@wam.umd.edu (Yamanari) / 12:45 pm  Jan 15, 1993 /
>I'm also enjoying this game and I just completed the 3rd mission.
>
>>	2.  My harvesters do not seem to be using the carryalls.  Plus,.
>>	after emptying, they just sit outside of the spice refinery
>>	and wait for me to manually tell them to get harvesting an area
>>	that I manually select.  They go all the way there--even if it's
>>	far away--on tread.  I see my carryall flying around, but it 
>>	doesn't do anything for me but drop off the harvester when you
>>	_first_ build a refinery.  Anyone?
>The carryalls don't come till later.  However I have a problem when the
>game says that the harvester is now deployed.  Sometimes if I do nothing,
>it is smart enough to go out and automatically harvest more spice.
>Sometimes it doesn't and just sits there and guess what - there goes your
>credits and any chance of winning.  This is especially difficult when
>I'm concentrating on fighting far away.  Any one know what the deal is?

Your harvesters only initiate gathering spice if there is a field close by. Otherwise,
you need to specify. Probably that the one it would go to might not be the one you
WANT it to go to.

>
>>	4.  And what's a good strategy for construction (I was *not*
>>	very good at Simcity)?
>I concentrate only on building as little as possible except for
>extra spice storage to act as a reserve for building reinforcements
>when I need them.  I built the light factory and refinery towards
>the center of the map to reduce travel time of units and the
>harvester.  It helped to have a spice bloom close by.  Since you have a
>limited number of units in this scenario, only build the light factory
>and ignore the barracks.  Only build quads.  Kill off your soldiers.
>
>>	Anyway, the current problem is that I can't seem to destroy more
>>	than 1 structure even if I throw *all* of my forces (and I build
>>	up to the "Unable to create more" of trucks and troopers) --
>>	and after that my army is annhiliated and I have very little
>>	left up at my base (even if I build as they get blasted) to defend
>>	against the enemy.  I generally attack the windtraps (I'd like to 
>>	attack his factory, but I never manage to destroy it)..
>Because of the unit limitation, build units as soon as one of your
>units die and keep reinforcements coming in a steady stream.
>I found it easier to kill all the units first before attacking
>the structures.  Any spare units I had were concentrated on
>blowing up their barracks as I detested their troopers.
>(I was fighting the Harkonnens in this case).
>
>Ed Neo
>edn@hpsid.sid.hp.com

Leave the defense of your structures to your turrets. Use your mobil army to attack 1 specific point at a time, and you'll have a decent local superiority.

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Death is the Ultimate Victor............            
                                                                      -Tom

Disclaimer: This posting does not reflect the opinions of my employer, my
            mother, nor anyone else I know.....
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