HDTenEightyP/NetNews huggingface dataset:
From: grover@emunix.emich.edu (Grover Thomas)
Subject: Re: Biggest Flash in the Pan
Organization: Eastern Michigan University
Date: Sat, 9 Jan 1993 07:33:04 GMT

This was a more recent game, but I'm surprised nobody has mentioned
it yet (maybe we have wiped the bad memories from our minds (-: )

How about those arcade versions of TETRIS, with joystick and 2-
player mode.  As if all the various home versions weren't enough...
-- 
 __                                                                        __
(__)  Grover Thomas                   InterNet:  grover@emunix.emich.edu  (__
(__)      "I am the terror that flaps in the night!  I am the"            (__) 
(__)              "ingrown nail on the foot of crime."     -Darkwing Duck (__)
Newsgroups: alt.games.video.classic
From: wdp@gagme.chi.il.us (Bill Pfeiffer)
Subject: Re: GORF!?!
Originator: wdp@gagme
Organization: Gagme Public Access UNIX, Chicago, Illinois.
Date: Tue, 12 Jan 1993 03:34:28 GMT

In article <1iqb9qINNbsl@flop.ENGR.ORST.EDU> bosticj@storm.CS.ORST.EDU (Jason Bostick) writes:
>In article <1iithaINNnqu@gap.caltech.edu> keith@cco.caltech.edu (Keith Allan Schneider) writes:
>>mjr@zoo.bt.co.uk (Mark J Ridley) writes:
>>
>>>Can anyone remember this game? I've forgotten what it was all about.
>>
>>Space Invaders clone, wasn't it?
>>
>>keith
>
>It was sort of a clone, but you had 4 different designs of enemy ships to attackand the forth level was a big super ship that you had to blast pieces off of.

Then there was that insidious voice of gorf chiding you as you played..

"Your end draws near... spaaaace cadet!"
And when you blew up, it said .. "hahaha  Bad move.. spaaaaace cadet!"

GRRRR.


Newsgroups: alt.games.video.classic,rec.games.video.arcade
From: millerje@CS.ColoState.EDU (Jeff Miller)
Subject: Re: Biggest Flash in the Pan
Date: Wed, 06 Jan 1993 03:38:13 GMT
Organization: Colorado State University, Computer Science Department

>The ULTIMATE flash-in-the-pan game:  TIME TRAVELLER!!
>
>Trademarking the word "holographic" and using it for the coin-in-the-bowl
>illusion has to be the most blatant piece of videogame bullshit ever.
>The illusion was ugly and hard to look at, and had absolutely nothing to
>do with the game play.  There were basically two moves: shoot left, or
>shoot right.  A truly BAD game.

I agree 100%.  To this day, I can stand on my head and I still don't see any
true 3D effect.  Maybe it's just me...


-- 
 _____________________________________________________________________________
|                                                                             |
| "Nuke the unborn gay whales!" |  millerje@cs.colostate.edu  |  Jeff Miller  |
|_____________________________________________________________________________|
Newsgroups: alt.games.video.classic
From: dcosley@magnus.acs.ohio-state.edu (Daniel R Cosley)
Subject: Re: Mr. Do.
Organization: The Ohio State University
Date: Sun, 10 Jan 1993 17:55:54 GMT

Yes... in Ladybug you had to run around eating letters that would spell out 
"SPECIAL" and that would get you a free game.  Neat game concept, too.. 
rotating doors, a lot of player choice.

Anyone remember Elevator Action?
-- 
Dan  ***  dcosley@magnus.acs.ohio-state.edu
*******************************************
Disclaimer: Due to budget constraints, The Ohio State University cannot afford 
to express official university opinions on Usenet.
Newsgroups: alt.games.video.classic
From: nec10@cus.cam.ac.uk (N.E. Cole)
Subject: 7800
Keywords: 7800 
Organization: U of Cambridge, England
Date: Mon, 11 Jan 1993 16:56:02 GMT

Just thought I would let people know that Silica Systems,Tottenham Court road,
London, England are selling 7800's new for about 40 pounds !

Nick
Newsgroups: alt.games.video.classic,rec.games.video,misc.wanted
From: grover@emunix.emich.edu (Grover Thomas)
Subject: Re: 7800 system wanted
Organization: Eastern Michigan University
Date: Tue, 5 Jan 1993 17:57:16 GMT

In article <93004.230924JJL101@psuvm.psu.edu> J.J. Lehett <JJL101@psuvm.psu.edu> writes:
>    I am looking for a 7800 system (no games needed) in good working order.
>Please reply if you have one for sale with a price.

I just got a new one for Christmas.  While I won't sell mine, you can
order them from places like Telegames USA (Mine was $49 new + shipping).
There are also other places to get them, like Best Electronics, too,
though I don't know what the prices and such are:

Telegames USA                         Best Electronics
222 W. First Street                   2021 The Alameda  Suite 290
Lancaster,  TX  75146                 San Jose,  CA  95125
(???) ???-????                        (408) 243-6950
-- 
 __                                                                        __
(__)  Grover Thomas                   InterNet:  grover@emunix.emich.edu  (__
(__)      "I am the terror that flaps in the night!  I am the"            (__) 
(__)                "the ring that lines your tub."        -Darkwing Duck (__)
From: charriso@gssec.bt.uk.co
Newsgroups: alt.games.video.classic
Subject: Re: GALAGA cheat
Date: 12 Jan 93 12:18:45 GMT
Organization: British Telecom, Glasgow Systems and Software Engineering Center

In article <C0p7Ko.D0s@andy.bgsu.edu> hreutte@andy.bgsu.edu (hans reutter) writes:
Path: gssec.bt.co.uk!axion!uknet!mcsun!uunet!dtix!darwin.sura.net!zaphod.mps.ohio-state.edu!magnus.acs.ohio-state.edu!bgsuvax!hreutte
   From: hreutte@andy.bgsu.edu (hans reutter)
   Newsgroups: alt.games.video.classic
   Date: 11 Jan 93 16:38:48 GMT
   Organization: Bowling Green State University B.G., Oh.
   Lines: 8

   I remember that there was a cheat for the GALAGA machine
   to make the ships stop throwing bombs at you, but I don't
   remember (it's sooo long ago - dammit I'm feeling old...).

   Please, if somebody has a better memory and remembers:
   post it or mail it, THANKS in advance!

   -h.l.r.


From the rec.games.video.arcade FAQ:

What is the infamous Galaga bug ?
    From : Marc Lumeyer (mlumeyer@nmsu.edu), here it is :

    -- On either level 1 or 2 (it doesn't matter) let the last line of
       "bees" enter the screen without shooting them.  Now, complete the
       level, BUT DO NOT KILL THE 2 BEES ON THE LEFT OF THE SCREEN.

       i.e.               X     X     X    X               (picker-uppers)
                       xxx x x x xxx x x x x x x x         (red guys)
                     x x x x x x x x x x x x x x x x       (bees)
                     x x x x x x x x x x x x x x x x       (bees)

                     |
                     |
                     |
                      These two

       Now, let these bees come down, and come down, and come down ...
       After approx. 20 minutes, they'll stop firing at you.  Let them
       go by a few times to make sure that they've stopped firing.

       Now kill them.....and     voila!!

       NOBODY WILL FIRE AT YOU FOR THE REST OF THE GAME!!

       I've racked up around 450,000 on a game where this worked, but I've
       also wasted 20 minutes on a game where it didn't work.

       It will work on some games and not on others.  (different chips??)

       Note that some Galaga games have different copyright dates and may
       have different romsets in them which may or may not negate this.


I think this will help.

Cheers,

Colin H.
--
This is a test signature.
Newsgroups: alt.games.video.classic,rec.games.video.arcade
From: cebarton@lagrange.uwaterloo.ca (Casey Barton)
Subject: Re: Worst Video Game Ever?
Organization: University of Waterloo
Date: Wed, 6 Jan 1993 20:46:00 GMT

Yamanari writes:
> 	Ooo--and a good version of Spacewar with a good computer
> 	opponent and a clone of real asteroids.
> 
> 	On a PC?  Yeah, right.  Oh well.

   If you're not diehard about getting a complete clone of SpaceWar, then
try out Star Control (and now Star Control II). Beautifully made game, with
two surprizingly well balanced teams of ships. I can't claim to have played
the *original* (was I alive then?), but I understand that SC captures much of
the feel.

   As for Asteroids, I have a version for OS/2 PM that looks and plays nicely.
(At 1024*768 on a 14" monitor, it's hard to tell it's not vector) I don't know
the nitty gritty of Asteroids play mechanics, but apparently the author tried
to make it as accurate as possible.
-- 
     Casey Barton (a guy)   cebarton@descartes.waterloo.edu   (519)725-6861
Xref: sparky alt.games.video.classic:1262 rec.games.video.arcade:9986
From: john@gu.uwa.edu.au (John West)
Newsgroups: alt.games.video.classic,rec.games.video.arcade
Subject: Re: Worst Video Game Ever? Moon Cresta!
Date: 7 Jan 1993 06:01:20 GMT
Organization: The University of Western Australia
NNTP-Posting-Host: mackerel.gu.uwa.edu.au

cvafy006@vmsb.is.csupomona.edu writes:

>	OK, then I nominate the following lame games, all by Nintendo.  Each of
>these had a stupid plot, extremely basic (and repetitive sound), and all and
>all, after about four or five plays, they become very disinteresting.
>These three games are:
>			Donkey Kong
>			Donkey Kong, Jr.
>			Mario Bros.

If you're talking about the REAL Mario Bros (non-scrolling, run around the
platforms bashing turtles and crabs from below), then you are wrong. It was
a great game. The trick was to play two-player, ignore the nasties, and do
your best to kill each other. Hours of fun.
Wizard of Wor was much the same. If you get past the first level, you're doing
something wrong.

John West
-- 
For the humour impaired: Insert a :-) after every third word
--
For the humour impaired: Insert a :-) after every third word
Newsgroups: alt.games.video.classic,rec.games.video.arcade
From: tjg2946@ritvax.isc.rit.edu
Subject: Re: Worst Video Game Ever?
Reply-To: tjg2946@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Sat, 9 Jan 1993 19:29:49 GMT

WOuld it works if I connect a speaker (better one) to the games?

I gotta check Neo Geo with that.

Newsgroups: alt.games.video.classic
From: budd@playfair.Stanford.EDU (David Budd)
Subject: Re: RCA Studio II
Organization: Stanford University
Distribution: usa
Date: Sun, 10 Jan 93 23:40:52 GMT

In article <Jan.10.15.19.06.1993.20709@remus.rutgers.edu> wilmott@remus.rutgers.edu (ray wilmott) writes:
>
>-----
>
>While cleaning up my closet recently, I uncovered my old
>RCA Studio II system. I bought it back around '78/'79 or
>so and had fun with it for a year or so, until I bought
>an Atari 2600 (VCS).
>
>Anyway, I had semi-forgotten about it and was just curious
>about a few things:
>
>1. How many carts were produced for the Studio II? (I have
>Black Jack, Biorythm, Baseball, Space War, Tennis, Fun With
>Numbers, and TV Schoolhouse 1 ... that was all I was able
>to find in stores at the time ... and as I further recall,
>I bought the system at Radio Shack as a closeout special)
>
>2. What are the specs on the system (processor, graphics
>resolution, ram/rom, etc) ?
>
>
>Thanks in advance for any info...
>
>
>				-Ray



I thought that our family were the only ones who purchased this
game. I believe that you have covered all of the cartridges available.
{remember the baseball with the three fielders? ou9 friends called
them corns and bunyons}
Don't forget the built in games that came with the console, like bowling.
I don't remember the specs right off hand, but the machine was pretty 
primitive.

--
David Leung-tak
"You can always tell a Harvard man. You just can't tell him very much."
"A day without sun is night."
Newsgroups: alt.games.video.classic
From: boutell@isis.cshl.org (Tom Boutell)
Subject: Intellivision Lust
Organization: Cold Spring Harbor Labs
Date: Mon, 4 Jan 1993 21:55:34 GMT

I'm considering acquiring:

1. An Intellivision.
2. The Utopia cartridge and Sea Battle cartridge.

Anybody got these?

-T

-- 
Tom Boutell, boutell@cshl.org

Clausthaler is the best non - alcoholic beer in the known universe.
From: niceswangern@bvc.edu
Newsgroups: alt.games.video.classic
Subject: Coconuts
Date: 4 Jan 93 13:48:24 CST
Organization: Buena Vista College, Storm Lake, IA

I don't know if anyone cares, but has anyone ever played "Coconuts" on the 
Atari 2600?  It was made by some little company - I don't remember who.  
The idea was real basic - you get to control a little guy on the ground 
while a monkey on top of one of two trees throws coconuts to the ground and 
tries to hit you.  It was actually kind of fun.

				Nate N.
				Somers, Iowa, U.S.A.
Newsgroups: alt.games.video.classic
From: haupt@cs.columbia.edu (Marcus E. Haupt)
Subject: Mr. Do.
Organization: Columbia University Department of Computer Science
Date: Thu, 7 Jan 1993 04:32:01 GMT


I loved this game both at the arcade and in the comfort and security
of my own home. BTW: does anyone know the story of why a funny little
guy with a big cap was running around bonking things and shooting
bouncing powerballs?

Just curious...



-- 
Marcus Haupt           "Two Turntables and an X-Server"
Dept. of Comp. Sci.				
Columbia University
haupt@cs.columbia.edu
Newsgroups: alt.games.video.classic
From: buxton@whitewater.chem.wisc.edu (buxton)
Subject: Re: Protector II (was Re: Intellivision)
Organization: Physical Sciences Lab, UW-Madison
Date: Wed, 6 Jan 93 17:06:01 GMT

In article <1993Jan6.032008.4519@zip.eecs.umich.edu>  
awalters@quip.eecs.umich.edu (Andrew Walters) writes:
> Robert A. Zawarski writes:
> > (Intellivision stuff deleted)
> >
> >  On a seperate note: Classic Atari 800
> >    ...
> >    5. What was the one where you flew people to safety before the
> >       alien ship dropped them in volcano?
> >
> 
> Unless there is another game where the alien ship drops people in a
> volcano, you're talking about Protector II.  This question was asked
> almost a month ago, but I couldn't remember the title until I visited
> my folks over Christmas and looked through my old games.  Our Atari 400
> is still on a desk in my parents' family room, right next to the 800XL
> we convinced my dad we needed (because it had a keyboard).  A Nintendo
> sits between them, but the 400 gets more use.

I bought this game for $2 sans instructions, but found it to be very  
enjoyable.  I also liked the Bach fugue music in the beginning, as well as  
the guy bailing out of the ship when it was blown up.  BTW My dad still  
uses our 800 for word processing, and whenever I am home, I use it for  
games!
Newsgroups: alt.games.video.classic,rec.games.video.arcade
From: rsrodger@wam.umd.edu (Yamanari)
Subject: Re: Worst Video Game Ever?
Organization: University of Maryland, College Park
Date: Wed, 6 Jan 1993 16:32:59 GMT

In article <1iev52INN6af@uwm.edu> ckalin@csd4.csd.uwm.edu (Christopher Allen Kalin) writes:
>In article <1993Jan6.011120.29578@wam.umd.edu> rsrodger@wam.umd.edu (Yamanari) writes:
>
>>>What was the WORST arcade game of all time?
>
>>	I would nominate FireFox.  Laserdisc game.  visuals were too fast
>>	to get any kind of look at, sound was pretty much nonexistant (a 
>>	"whoosh" sound sometimes) and gameplay was "stuff in quarters
>>	sit for a minute, die".
>
>Do you mean Mach 3?  This was a GREAT LD flight game that could be done two
>ways: an overhead bomber and a behind-plane fighter.  I would KILL for this
>game; anyone know where to get one?


	No, I mean "FireFox".  

	Mach3 was OK, but it got tiresome really quick, IMHO.



-- 
      Blaming "society" for your problems is like blaming clouds for rain.
 ---  boycott == coercion == censorship == closed mindedness == cowardice  ---
	      "Psalms 23:1  The LORD is my shepherd; I shall not want."  
		Shepherds are for sheep.   -----      Pain teaches.
Newsgroups: alt.games.video.classic,rec.games.video.arcade
From: medwards@qualcom.qualcomm.com (Matt Edwards)
Subject: Re: Worst Video Game Ever?
Organization: Qualcomm, Inc., San Diego, CA
Date: Thu, 7 Jan 1993 18:47:20 GMT


>I would have to say that THE worst game ever was the game "Snake Pit".
>I think that's the right name.  It featured this guy with a whip or something.
>I don't remember much about it, but the main character whose name was
>Zeke showed up in another, much better game which I don't remember but it
>was a shootout game.  Very odd.
 
>-Zephyr
 
No way!   Snake Pit (Sente) was awesome!  It was really difficult on
the later levels.  I remember getting to level 12 and having all the
lights go out and seeing nothing but the snake-eyes coming at me.
Plus there was a bit pit in the middle of the room on that level.
 
Level 13 (?) was the 'Alaron' amulet where you get the amulet you're
searching for.  You could use the amulet once per level after that
as a 'shield' that lasted for a few seconds.  There were 5 levels
after that, they were a TOTAL bitch to get through.
 
The music was awesome too!  How could you not like this game?!
 
Ribbit
 

Newsgroups: alt.games.video.classic,rec.games.video.arcade
From: David Brady <Brady_David@Tandem.Com>
Subject: Re: Worst Video Game Ever?
X-Xxdate: Wed, 6 Jan 93 17:21:00 GMT
Organization: Tandem, Inc.
X-Useragent: Nuntius v1.1.1d16
Date: Wed, 6 Jan 1993 17:18:06 GMT



In article <1idin1INNfo5@gap.caltech.edu> julius yang, julius@cco.caltech.edu
writes:
>Assault.  Also by Atari.

Well, almost.  Namco created it - Atari only distributed it.  Same goes for Dig
Dug and some other "Atari" games.

Good game, however.

The one near my house has a burned-in image of a Pac Man game on the screen.
--
email: Brady_David@Tandem.Com
(Note: This message is from me, not my employer.  React accordingly.)

Always remember -  David Brady IS Lee Harvey!
Newsgroups: alt.games.video.classic,rec.games.video.arcade
From: rsrodger@wam.umd.edu (Yamanari)
Subject: Re: Worst Video Game Ever?
Organization: University of Maryland, College Park
Date: Wed, 6 Jan 1993 01:11:20 GMT

In article <1993Jan5.220615.8633@dms.agames.com> grigsby@dms.agames.com (Spiral Death Trap) writes:
>What was the WORST arcade game of all time?
>
>Several categories to think about:
>1) Graphics.  Should be actively unpleasant in some way.
>2) Sounds.  Should be annoying at best.
>3) Gameplay.  Should have none.


	I would nominate FireFox.  Laserdisc game.  visuals were too fast
	to get any kind of look at, sound was pretty much nonexistant (a 
	"whoosh" sound sometimes) and gameplay was "stuff in quarters
	sit for a minute, die".


>My nomination:  Spy Hunter II.


	I would kill for a version of Spy Hunter for the PC.  Plus, 
	Tempest (old vector game) and that Atari game (circa 85?) where
	you conquered this rotating world on the screen that had defense
	stations and weapons (this was a standup trackball arcade game).
	You'd go from world to world conquering and stuff.  

	Or maybe it was defending?  I don't remember.

	Super Cobra III and that super-smooth Atari game (circa 89-90)
	where you were a tank that could role, jump etc.. 

	Ooo--and a good version of Spacewar with a good computer
	opponent and a clone of real asteroids.

	On a PC?  Yeah, right.  Oh well.

	Dream on.

>The graphics had the patented mid-80's Bally Shake (tm) which made it painful
>to look at.  The animation was jerky and everything was really small.
>The sounds: Hell.  RRRRRRRRRRRR <SCREAM> RRRRRRRRRRR <IDENTICAL SCREAM>
>RRRRRRRRRR <IDENTICAL SCREAM> RRRRRRRRRRRRRR <BOOM> RRRRRRRRRR 
>Game?  What game?


	God, true enough.  I remember actually leaving that game running.

  

-- 
      Blaming "society" for your problems is like blaming clouds for rain.
 ---  boycott == coercion == censorship == closed mindedness == cowardice  ---
	      "Psalms 23:1  The LORD is my shepherd; I shall not want."  
		Shepherds are for sheep.   -----      Pain teaches.
Xref: sparky alt.games.video.classic:1213 rec.games.video.arcade:9933
From: julius@cco.caltech.edu (julius yang)
Newsgroups: alt.games.video.classic,rec.games.video.arcade
Subject: Names of some games (was Re: Worst Video Game Ever?)
Date: 6 Jan 1993 03:12:33 GMT
Organization: California Institute of Technology, Pasadena
NNTP-Posting-Host: sandman.caltech.edu

rsrodger@wam.umd.edu (Yamanari) writes:

>	I would kill for a version of Spy Hunter for the PC.  Plus, 
>	Tempest (old vector game) and that Atari game (circa 85?) where
>	you conquered this rotating world on the screen that had defense
>	stations and weapons (this was a standup trackball arcade game).
>	You'd go from world to world conquering and stuff.  

Liberator.  A Missile Command knockoff, but by Atari.

>	Super Cobra III and that super-smooth Atari game (circa 89-90)
>	where you were a tank that could role, jump etc.. 

Assault.  Also by Atari.

>	Ooo--and a good version of Spacewar with a good computer
>	opponent and a clone of real asteroids.

Every played Blasteroids?  Two ships, could combine so that one was a 
turret on the other, and had special powers.  Shot at asteroids, alien 
ships, a la Asteroids.  Much much better than the original.
-- 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
julius yang                      
julius@sandman.cco.caltech.edu        "I don't remember eating that."
julius@iago.caltech.edu          
Xref: sparky alt.games.video.classic:1193 rec.games.video:26509
From: s7958246@titan.ucc.umass.edu (Mr. Duality)
Newsgroups: alt.games.video.classic,rec.games.video
Subject: Re: Pitfall 2 map!
Date: 5 Jan 1993 04:31:02 GMT
Organization: University of Massachusetts, Amherst
Distribution: world
NNTP-Posting-Host: titan.ucc.umass.edu


	Also, don't forget in order to obtain a "perfect score", you must 
get all the treasures, Rhonda, Quickclaw, the frog, AND not get hit by ANY creatures
along the way, as they detract from your score.

This is extremely fun to try not to have happen to you as you're making your
way up the left-hand side of the map en route to Quickclaw and the frog...
with all those toads or whatevers hopping over you...


Mr. Duality

Newsgroups: alt.games.video.classic,rec.games.video.arcade
From: mcbride@cs.arizona.edu (Chris M. McBride)
Newsgroups: alt.games.video.classic,rec.games.video.arcade
Subject: Re: Worst Video Game Ever?
Summary: CLASSICS
Date: 9 Jan 93 05:40:45 GMT
Followup-To: alt.games.video.classic
Organization: U of Arizona CS Dept, Tucson

No wonder all of todays latest games Bit the Big one. Almost every
single game named as a Flash in the Pan has been a Classic and have
made the industry.(where would nintendo be without Mario?)
Donky Kong, Kong Jr and Mario Bros (as well as Super) Pacman and 
MsPacman (designed to bring the Ladies into the Arcades, and
succeeded.) Where some of the greatest games released. And Dragons
Lair. A flop? I think not(if you think it was unpopular then you never
saw a Dragon Lair carzed fan fight to get his copy of Dragons Lair for
the Amiga) This game was so popular it was almost impossible to play
without waiting for at least a half hour. It enjoyed about the same
life as anyother decent game.
 
But a true Flash in the Pan would have to be Time Travellers (or its
successor, the fighting game! its worse!)
 
Chris
From: skelly@amiganet.chi.il.us (Sean Kelly)
Newsgroups: alt.games.video.classic
Subject: Re: Intellivision Lust
Date: 5 Jan 93 15:51:32 CST
Organization: Amiga Network Information Systems

In article <C0CnKn.33L@phage.cshl.org>, boutell@isis.cshl.org (Tom Boutell)
writes:
>I'm considering acquiring:
>
>1. An Intellivision.
>2. The Utopia cartridge and Sea Battle cartridge.
>
>Anybody got these?
>
>-T
>
>-- 
>Tom Boutell, boutell@cshl.org
>
>Clausthaler is the best non - alcoholic beer in the known universe.
 
 
     I have at least 30 Intellivision systems and roughly a half-dozen of each
of those games you mentioned..  Send me mail if you are interested...

%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%
%   Sean Kelly - Sysop Amizon BBS (312)594-1146                         %
%   Always looking for classic video games for the following systems:   %
%                                                                       %
%  Atari 2600-Atari 5200-ColecoVision-Atari 5200-Intellivision-Vectrex  %
%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%
Newsgroups: alt.games.video.classic