HDTenEightyP/NetNews huggingface dataset:
From: jfarrell@morgan.ucs.mun.ca (James Farrell)
Subject: Re: Help! Stuck in Hell
Organization: Memorial University of Newfoundland
Date: Sat, 9 Jan 1993 06:27:50 GMT

In article <C0K9u1.2yz@news.cso.uiuc.edu> dmd39855@uxa.cso.uiuc.edu (Daniel DuBois) writes:
>Youre on the castle level, hell is below you.   Read the FAQ.  Ftp the
>spoliers.
>
>-Dan

Jees, Dan! Is this the only advice you can give? I asked a question
about the cursed bag of holding, and got the same response from you! 
(BTW I've read the spoilers and the FAQ, and it doesn't tell you what
exactly the cursed bag of holding does, or what to do with a cursed bag
of holding. Just thought you'd like to know)

Jim

-- 
********************************************************************
* Jim Farrell  -  Memorial University of Newfoundland (ie. CANADA) *
* These are my opinions, so BUGGER OFF!!!                          * 
********************************************************************
Newsgroups: rec.games.hack
From: huang@dcdwest.uucp (William Huang)
Subject: Help!  Stuck in Hell
Summary: How do I get out of hell?
Organization: ITT Aerospace/Communications Division - West
Date: Fri, 8 Jan 93 20:31:18 GMT

OK.  Call me novice.  Call me anything.  At least I'm asking where is
NH++ or NH--, but...

I'm at Dlvl:33 and the message says I've arrived at the center of the
earth, which is where hell is.  Problem is, I don't see a stairway down.
The level above hell looks like this:

 ---------------------------------------------------------------------------++
 |<|...|}}}}}}}}}                                             }}}}}}}}}|     *
 |.|.|.|}-------}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}-------}|--*+ +
 |...|.|}|.....|-----------------------------------------------|     |}|^    +
 |.---.|}|.....+                  .............................+..   |}| -++ `
 | |...|}-------------------------------[-----------------------------}|   + *
 |--.|.|}}}}}}|........|..........+...........|.%%%%%.+ +[[[[[[[|}}}}}}--- + +
 |.. | |.....}|........|..........|...........|%%.%%%.| |[[[[.[[|}......   * *
 |.--- |.....}|........|----------|.......[.`.|--------+--------|}.....----* `
 |.|   |.....}#...{....+.... ) [  ).).)..[.([(+/ /  ^   ^   ^  ^+......|   +.`
 |.|----.....}|........|----------|.[.........|--------+--------|}.....| ---@`
 |.|   ......}|........|..........|...........|)))))))| |*******|}.....| | ..+
 |.| ---}}}}}}|........|..........+...........|)))))))+ +*******|}}}}}}| | +-+
 |.| | |}-------------------------------+-----------------------------}| |   +
 |.|.| |}|.....+          )))   [..............................+.....|}| |%- +
 | ..| |}|.....|-----------------------------------------------|.....|}| |  .
 | --- |}-------}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}-------}| | ***
 |     |}}}}}}}}}.............................................}}}}}}}}}|$    *
 -----------------------------------------------------------------------------
Huang the Sergeant      St:25 Dx:4 Co:3 In:8 Wi:14 Ch:18  Lawful
Dlvl:32 G:24941 HP:74(74) Pw:78(78) AC:-28 Xp:13/72594 Hungry  


If hell is just below, is this level purgatory?

I still don't have the amulet of Yondor.

I give up!  What am I supposed to do now?  Of course, what I really should
do is quit this and get back to work.  But I'd appreciate a hint as to what's
going on.



Bill Huang
dcdwest!huang@ucsd.edu
From: ksoutor@unl.edu (kevin soutor)
Newsgroups: rec.games.hack
Subject: YAFM Question
Date: 12 Jan 1993 21:56:09 GMT
Organization: University of Nebraska--Lincoln	
Distribution: world
NNTP-Posting-Host: unlinfo.unl.edu

Oh Gurus!

Today Bluddy Bil, the Barbarian from Hell (well, not yet actually), 
slew a gray unicorn and sacrificed it to Morrigan.  He received the 
message "You are clearly on the right path" and Bil then received a 
four-leaf clover.  Does this mean that Bil is verging closer to 
becoming the worldly agent of the Morrigu?


--
       Kevin Soutor        | "Buzzards gotta eat, same as worms!" |
 ksoutor@unlinfo.unl.edu   |               -- Outlaw Josey Wales  |
Newsgroups: rec.games.hack
From: ahabig@bigbang.astro.indiana.edu (Alec Habig)
Subject: Re: Just a minor suggestion for 3.1
Organization: Indiana University Astrophysics, Bloomington, IN
Date: Mon, 4 Jan 1993 13:08:18 GMT

In article <1i8p9nINN182r@rs1.rrz.Uni-Koeln.DE> rodi@IKP.Uni-Koeln.DE (Rolf-Dietmar Herzberg) writes:
>Hi everyone!
>
>The other day I got an easily implementable idea for a new item:
>
>     A bar of soap.
>
[nifty idea deleted]
Great idea!  One might add in problems with dropping that slippery little thing
(a dex check?).  Could also be used in conjunction with a sink (increased
effect?).  Of course, water traps/elementals should make the thing go up in a
pile of suds...

	Alec
From: madmax@cellar.org (Alex Strumpf)
Newsgroups: rec.games.hack
Subject: Re: YAFM
Date: 4 Jan 93 03:45:30 GMT
Organization: The Cellar BBS and public access system

nautilus@lachesis.acm.rpi.edu (John M. Twilley) writes:

> 
> Here's one for you experts:
> 
> "Thinkest thou it shall tickle as I rip out thy lungs?"
> 
> I am on the Mac, version 3.0j PL 10, btw.
> 
> Jack.
> -- 
> John M. Twilley             | It's only premarital sex if 
> nautilus@acm.rpi.edu        | you're going to get married.
> twilley@dewey.nusc.navy.mil |                --anonymous

EASY! That's a quote(among various others. :-) ) from an imp or a manes. If 
the demon(s) aren't seen when the quote is made, this means they are close 
by..just check behind that door. <smile> Minor gripe: ever notice that the 
homonculus NEVER talks? Or for that matter, when I met Vlad I didn't any 
quotes at all..not even "I never drink..wine!" Just had to get this off my 
chest and into the net. :-P

madmax@cellar.org

PREFERRED mailpath: madmax%cellar@tredysvr.tredydev.unisys.com


"Well, you know what they say about hyperspace..they say it's a hypothetical 
 absurdity and that's something I've always wanted to be lost in."
Newsgroups: rec.games.hack
From: lipp@mtu.edu (JOHN I LIPP)
Subject: Re: Help! Stuck in Hell
Organization: Michigan Technological University
Date: Sun, 10 Jan 1993 21:36:16 GMT

>>>... Jees, Dan! Is this the only advice you can give? I asked a question
>>>about the cursed bag of holding, and got the same response from you! 
>>>(BTW I've read the spoilers and the FAQ, and it doesn't tell you what
>>>exactly the cursed bag of holding does, or what to do with a cursed bag
>>>of holding. Just thought you'd like to know)
>>>

>>Ditto.  The spoilers, as a document, I have found are darn sad.  The
>>organization is terrible, you can't get them as a postscript file or
>>TEX/LATEX format, it takes me forever to find things, the monster
>>tables are too hard to use.  And many things simply are not in them.
>>I find IBM documentation even easier to read.

>Oh baloney, just about everything you could possible want to know is in
             ^^^^
That's right, just about everything.

>there.   Show me examples of things that aren't, besides bag of holding
>abuse(and even that is mentioned).  Every monster stat, every item,
>every item identifying technique, every special room, every remove curse
>technique, almost every YAFM, all the info on altars, alignments,
>wizard, endgame, etc is in the spoilers.
>
>You have grep dont you?  And if you dont, your text editor can search
No, I'm not running a Unix box!  Not everyone playing NetHack is using Unix,
and at my University game playing is prohibited!  I don't have any text editors
that (a) can load the entire file in memory and (b) load while being shelled out
of Nethack.
>on a word cant it?  Who cares what the organization is?   Read all of
>it, or search on parts you want, its not as if the thing is some 400
>page book.  It has a table of contents.  More people complaing after
>fact.
Sorry, I think organization is important.  Table of contents are rather worthless,
but indexes are pretty useful.  I believe in quality products, whether you are
doing them for free or not.  And this means an open mind to criticism.  Like the
monster tables are divided into two tables.  I would concede that it would be
difficult to combine them, but it's possible.  On the occasions that I have
needed them (encountered a monster for the first time), I have cursed while
trying to find the info on it.  Sorry, but my mind does not work by osmosis and
omniscience is not in my intellectual repitoir either.
>
>And complaing about the format is pretty crazy.  TEX/LATEX, sheesh,
>it's in Ascii!  If you want to convert it go ahead, but I'm quite
>certain Ascii is most universally accepted, platform-independent
>format available.
I aggree that it is platform independent, but also know that any wordprocessing
package can make an ascii file that can be given to those who can't access the
wordprocessor.  Postscript is platform independent too, and is the wave of the
future.  Many wordprocessors are now going cross-platform.  I think it is time
for a change.

						- John
Newsgroups: rec.games.hack
From: snelling@bnr.ca (Peter Snelling)
Subject: Re: you get an uncanny feeling...
Reply-To: snelling@bnr.ca (Peter Snelling)
Organization: Bell-Northern Research Ltd.
Date: Mon, 11 Jan 1993 15:54:46 GMT

In article <H.eg.E7N8Qvg9Jsg@harvee.billerica.ma.us>, scm@harvee.billerica.ma.us (S. Mudgett aka little gator) writes:
>I have been playing V2.3e for years and am still inept enough that 
>anything above level 12 or so is rare.  So there i was, a 12th level ninja
>at level 15, when i entered a room.  The msg i got was "you get an uncanny
>feeling...".  the room was filled with zombies, wraithes, demons and ghosts
>named maud, bert, andries, and maud.  (i've never played any of these names,
>nor has anyone on my home system).
>
>while i was still in the doorway, a demon killed me.
>
>i'd welcome any spoilers.

No big spoiler really.  You entered a graveyard.  It's just a room
like a zoo, except that it is full of undead things.  The ghosts 
weren't from a bones level, so the names weren't ones you used
before.  Nethack has a list of names to use for ghosts (I think it
also gets them from the highscore list sometimes).

The main thing of value in a graveyard are the wraiths -- their corpses
let you gain a level.  So it would be good idea to at least kill the 
wraiths and eat them.

With zoos & graveyards, the big things that help you are either a 
ring of conflict or stealth (ring, elven cloak, intrinsic, ...).
If you have stealth you can enter the room, and the monsters don't
wake up, so you can attack them all one on one.

Aside from stealth and conflict, the standard things will help you:
better armor, better weapons, speed,...  Protection from level drain
is also a nice thing to have (although monsters seldom seem to level 
drain me in 3.0j -- I think they used to a lot more in older versions).
 
If you stumble into a graveyard and really can't handle it, I'd say
try engraving "Elbereth" in the doorway and run away to the next
level (undead things are all affected by it, I think).  Failing that,
just run.

-- 
Peter Snelling
Newsgroups: rec.games.hack
From: dmd39855@uxa.cso.uiuc.edu (Daniel DuBois)
Subject: Re: Help! Stuck in Hell
Organization: University of Illinois at Urbana
Date: Sat, 9 Jan 1993 22:33:58 GMT

lipp@mtu.edu (JOHN I LIPP) writes:

>>>Youre on the castle level, hell is below you.   Read the FAQ.  Ftp the
>>>spoliers.
>>>
>>>-Dan
>>
>>Jees, Dan! Is this the only advice you can give? I asked a question
>>about the cursed bag of holding, and got the same response from you! 
>>(BTW I've read the spoilers and the FAQ, and it doesn't tell you what
>>exactly the cursed bag of holding does, or what to do with a cursed bag
>>of holding. Just thought you'd like to know)
>>

>Ditto.  The spoilers, as a document, I have found are darn sad.  The
>organization is terrible, you can't get them as a postscript file or
>TEX/LATEX format, it takes me forever to find things, the monster
>tables are too hard to use.  And many things simply are not in them.
>I find IBM documentation even easier to read.

Oh baloney, just about everything you could possible want to know is in
there.   Show me examples of things that aren't, besides bag of holding
abuse(and even that is mentioned).  Every monster stat, every item,
every item identifying technique, every special room, every remove curse
technique, almost every YAFM, all the info on altars, alignments,
wizard, endgame, etc is in the spoilers.

You have grep dont you?  And if you dont, your text editor can search
on a word cant it?  Who cares what the organization is?   Read all of
it, or search on parts you want, its not as if the thing is some 400
page book.  It has a table of contents.  More people complaing after
fact.

And complaing about the format is pretty crazy.  TEX/LATEX, sheesh,
it's in Ascii!  If you want to convert it go ahead, but I'm quite
certain Ascii is most universally accepted, platform-independent
format available.

-Dan

Newsgroups: rec.games.hack
From: grogers@slacvx.slac.stanford.edu (Greg Rogers)
Subject: Holy water question?
Reply-To: grogers@slacvx.slac.stanford.edu (Greg Rogers)
Organization: Stanford Linear Accelerator Center
Date: Wed, 13 Jan 1993 03:11:52 GMT

Is it possible to change regular water into holy water?

Thanx,
Greg
Newsgroups: rec.games.hack
From: rji@nyquist.cs.nott.ac.uk (Rob Ingram)
Subject: Re: NH++ postings (was: Artifact damage (SPOILERS))
Organization: Communications Research Group
Date: Tue, 5 Jan 93 10:30:02 GMT

In article <1993Jan4.151627.24712@klaava.Helsinki.FI>, block@klaava.Helsinki.FI (Henri A Block) writes:
|> Okay, it seems that there was an error here. Today I got the Equalizer
|> first time and was surprised when it didn't drain levels, so I checked
|> the code (read: I tried to check, I don't know C) and found that I made
|> a misteke Equalizers special ability is warning. 
[Deleted]

Could people PLEASE make it clear in the *subject line* when they are
posting about NH++ so those of us who don't play it can weed out the
messages.
Thanks.


			Rob.


-- 
_______________________________________________________________________________
|                       | Rob Ingram                                          |
|  By request.          | University of Nottingham                            |
|  Englands Finest.     | Department of Computer Science                      |
|                       | Nottingham, UK.                                     |
|_______________________|_____________________________________________________|
|                       |      "Women: Can't live with 'em, can't get them    |
|  rji@cs.nott.ac.uk    |       to dress in skimpy leather Nazi outfits"      |
|_______________________|_____________________________________________________|
From: madmax@cellar.org (Alex Strumpf)
Newsgroups: rec.games.hack
Subject: Re: New Race of Monsters for NetHack 3.1
Date: 8 Jan 93 05:20:18 GMT
Organization: The Cellar BBS and public access system

rsvanc00@nx06.mik.uky.edu (Randolph S. Vance) writes:

> For the NetHack production team, here is my idea for a new race of monsters
> that can inhabit the world of NetHack 3.1
> 
> Terminators ;) (Yes, call me a sick little monkey ;)
> 
Ok, you're a sick, little monkey! :-P

> All terminators are represented by a "T".
> 
> There are 3 kinds of Terminators.
> 
> 1) The Terminator Endoskeleton, HP 100-150, HD 15, resistant to death and
> cancellation wands. Special weapons do normal damage. Endoskeletions, or for
> that matter, any Terminator cannot be affected by Cockatrices, Cockatrice
> corpses or Medusa. They also cannot be charmed, tamed or put to sleep.
> 
can be killed by force bolt spells though. <smile>
> Terminators do not need to eat, and thus a dead terminator will leave
> no corpse behind.
> 

But they DO leave pieces of armor behind that you can wear(eyes give you 
telepathy, arms give you power. Besides if it weren't for the "armor", Skynet 
wouldn't have been conceived in first place.)
> Terminators will also pick up and wield or wear any weapon or armor that
> they find, making them truly formidible opponents.
> 
> 2) Series 800, Model 101 (Arnold). HP 250-400, HD 25, as before except
> Special weapons do only half damage. Otherwise immune to normal weapons.
> 

Especially vulnerable to a scroll of taming. Also wears Dark Glasses of 
Telepathy and talks in an Austrian accent(as a wild Terminator is down to 1 
hp, he proclaims "I'll be back!" also what you hear in the distance as you 
hear some noises. ;) ) 

> 3) The T-1000, HP N/A, HD 10, immune to all attacks from physical weapons.
> There is only one method to kill a T-1000. First, hit it with a wand of
> cold until it freezes. Second, hit it with a wand of Magic Missile to
> shatter it. and Finally, zap it with a wand of fire to melt it forever.
> 
This is why you'll never find the T-1000 on the Hell levels..low fire 
resistance. 

madmax@cellar.org

PREFERRED mailpath: madmax%cellar@tredysvr.tredydev.unisys.com


"Well, you know what they say about hyperspace..they say it's a hypothetical 
 absurdity and that's something I've always wanted to be lost in."
From: silly@ugcs.caltech.edu (Brad Threatt)
Newsgroups: rec.games.hack
Subject: Re: Cockatrices will kill you, right?
Date: 4 Jan 1993 06:06:15 GMT
Organization: California Institute of Technology, Pasadena
NNTP-Posting-Host: harry.ugcs.caltech.edu

gt0040a@prism.gatech.EDU (Tom Sorensen) writes:

>In <1i66u6INNrbq@gap.caltech.edu> silly@ugcs.caltech.edu (Brad Threatt) writes:

>>Here are some situations that don't kill you, but I think they should...

>>4) You eat an old cockatrice corpse.
>>   [You get the "Deathly sick" message, but you don't turn to stone]
>You got amazingly lucky... I had a bad experience that way once. I was
>on the Endlevel fighting the Minotaur- I went to w)ield a cockatrice corpse
>and accidentily hit e instead. I died.
I should have been more specific about "old".  "Old" means old enough to make
you deathly sick.  It's just that, when the "deathly sick" message pops on,
it forgets that you should be turned to stone.


>That *REALLY* annoyed me... particularly since I refuse to cheat by making
>backup savegame copies...
Yeah.  I was using exploratory mode to figure out what petrification stuff
works, but I'm pretty sure that it'll work the same as normally.

>Tom Sorensen              gt0040a@prism.gatech.edu
>"I believe OS/2 is destined to be the most important operating system,
>and possibly program, of all time." - Bill Gates, November, 1987
--
Brad Threatt | MISSING! Single white male Jesus look-alike in blue 
             | Members Only jacket.  Answers to the name 'Dave Gillespie'.
Safe sex is  | Last seen with roller-skating couple in Pasadena.  
for wimps.   | If found, please return to the cs10 lab immediately.
From: leffler@physics.ubc.ca (Steve Leffler )
Newsgroups: rec.games.hack
Subject: Aggravate monster
Date: 12 Jan 1993 20:04:05 GMT
Organization: The University of British Columbia
Distribution: world
NNTP-Posting-Host: physics.ubc.ca
Summary: How do you get this intrinsic? How do you get rid of it?
Keywords: aggravate monster intrinsic

   One thing about hack that I'm not clear on is the aggravate monster
intrinsic.  I seem to see it come up a lot when I die and view my intrinsics.
Besides eating your dog or wearing a ring of aggravate monster, how do you
get this intrinsic?  What exactly does it do? I know it makes the monster
problem worse somehow, but how?  Most importantly, once you've got it, is there
any way of getting rid of it?

				     ---Steven Leffler
					leffler@physics.ubc.ca

Newsgroups: rec.games.hack
From: Sten M. Drescher <smd@hrt216.brooks.af.mil>
Subject: Re: Nethack Plus Plus 
Organization: AL/HRTI, Brooks AFB
Date: Tue, 5 Jan 1993 00:45:53 GMT

On Fri, 01 Jan 93 23:30:48 GMT, hairy@sloth.equinox.gen.nz (Phil Anderson) said:


 Phil> In article <1hvcmjINNd7s@agate.berkeley.edu> tchnd-
 Phil> au@garnet.berkeley.edu writes:

  > About where it's located: apparently, it didn't get put on at
  > ftp.ulowell.edu, so I need another *permanent* place to put it. Any
  > suggestions? (I don't know where it is nov)

 Phil> Any chance of its going to comp.binaries.ibm.pc and/or
 Phil> comp.sources.games?

  > Nethack Minus Minus

 Phil> Why not NH++++ :-)

	Or, simply, Nethack Plus.

 Phil> Phil

 Phil>  ----------------------------------------------
 Phil>  Phil Anderson  ***  hairy@sloth.equinox.gen.nz
 Phil>  ----------------------------------------------
 Phil>        "No-one is equal to anyone else!"
Newsgroups: rec.games.hack
From: merlyn@digibd.digibd.com (Merlyn LeRoy)
Subject: Re: Is NH++ written in C++?
Organization: DigiBoard, Incorporated, Eden Prairie,MN
Date: Sun, 3 Jan 1993 01:48:31 GMT


"NetHack" was coined to differenciate it from "Hack", but it isn't
a network game, either.  Misnomers abound.

---
Merlyn LeRoy
Newsgroups: rec.games.hack
From: lipp@mtu.edu (JOHN I LIPP)
Subject: Re: Help! Stuck in Hell
Organization: Michigan Technological University
Date: Sat, 9 Jan 1993 19:49:23 GMT

>In article <C0K9u1.2yz@news.cso.uiuc.edu> dmd39855@uxa.cso.uiuc.edu (Daniel DuBois) writes:
>>Youre on the castle level, hell is below you.   Read the FAQ.  Ftp the
>>spoliers.
>>
>>-Dan
>
>Jees, Dan! Is this the only advice you can give? I asked a question
>about the cursed bag of holding, and got the same response from you! 
>(BTW I've read the spoilers and the FAQ, and it doesn't tell you what
>exactly the cursed bag of holding does, or what to do with a cursed bag
>of holding. Just thought you'd like to know)
>
>Jim

Ditto.  The spoilers, as a document, I have found are darn sad.  The organization
is terrible, you can't get them as a postscript file or TEX/LATEX format, it
takes me forever to find things, the monster tables are too hard to use.  And many
things simply are not in them.  I find IBM documentation even easier to read.

						- John
Newsgroups: rec.games.hack
From: dmd39855@uxa.cso.uiuc.edu (Daniel DuBois)
Subject: Re: cursed bag of holding, was Re: Interesting bug
Organization: University of Illinois at Urbana
Date: Fri, 8 Jan 1993 18:16:54 GMT

jfarrell@morgan.ucs.mun.ca (James Farrell) writes:

>In article <1993Jan8.105507.1@vxdesy.desy.de> pawlak@vxdesy.desy.de writes:
>>Looks that weight is also unsigned short - so now I have infinite capacity
>>without cursed bag of holding trickery.

>How does the cursed bag of holding trickery work? I have a cursed bag of
>holding, but I don't know what to do with it.
>-- 

This is in the spoilers.  Read the FAQ, ftp the spoilers.

-Dan
Newsgroups: rec.games.hack
Subject: NH-- spoilers
From: PROAMF@LURE.LATROBE.EDU.AU (a cat lover)
Date: Wed, 13 Jan 1993 02:15:32 GMT
Organization: <none>, Melbourne, Oz 
X-News-Reader: VMS NEWS 1.24

I'm sure many who have played and loved Netack are relishing the thrill of
discovery in NH--  Can posters of spoilers for this new flavour of NH please
take EXTRA CARE to label them as NH-- spoilers?  ADVthanksANCE
                                ^^^^^^
								      Tim.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
| "Self-denial will be the                |Internet:PROAMF@lure.latrobe.edu.au|
|   downfall of humanity"   Oscar Wilde   |Psi-net :2nd sac, node rho-green~17|
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Newsgroups: rec.games.hack
From: ahabig@bigbang.astro.indiana.edu (Alec Habig)
Subject: Re: Interesting bug
Organization: Indiana University Astrophysics, Bloomington, IN
Date: Fri, 8 Jan 1993 13:27:50 GMT

In article <1993Jan8.105507.1@vxdesy.desy.de> pawlak@vxdesy.desy.de writes:
>  A funny thing happened to me a few days ago: I hit a bones level,
>meet a hill orc, killed him and found that he was carrying
>65535 daggers (!)
>OK that means, that the item count is unsigned short.
>Then I tried to pick them up and... no problem!
>Looks that weight is also unsigned short - so now I have infinite capacity
>without cursed bag of holding trickery.
>A good question is how could it happen in the first place (no tampering
>with bones file, and all the other things on the level looked OK - so a
>random file corruption looks very improbable).

I seem to remember this as a bug in 3.0i that was fixed in 3.0j; can't remember
what would cause it.  Check the CHANGES log that comes with the distribution -
it mentions this bug.

	Alec