HDTenEightyP/NetNews huggingface dataset:
From: twnw3@isuvax.iastate.edu
Subject: Re: Racism in SF2?
Reply-To: twnw3@isuvax.iastate.edu
Organization: Iowa State University, Ames, Iowa
Date: Mon, 16 Nov 1992 20:23:58 GMT

In article <1992Nov16.133216.5884@oz.plymouth.edu>, j_herlih@oz.plymouth.edu (Axl) writes:
>In article <1992Nov15.235400.19644@midway.uchicago.edu>
>alee@midway.uchicago.edu writes:
>
>	The last thing we need to see in a video game is 'political
>correctness.'  geez, i play SFII to get away from all that shit.  The
>chars are stereotypes (albeit majorly exaggerated ones) of where
>they're from.  The blond hair/blue eye American, the big dumb Russian,
>the Spanish femme, the mystical Indian, etc...
>	Just sit back & enjoy the game for what it is.  Don't try to
>read so much into it.
>(I must agree with at least half of this post. I also dont believe in
taking this video game too seriously. I DO think that PC is, will be, and, 
should have been a way of life. Not just a debate here and there that pops
up when something comes out that offends people. There is also a small point
to be made for words and thier context, but thats irrelavant. If i walk up to
your mom or aunt and call her a BITCH when i really mean "nice lady" you
and her would both get offended. Even if i told you that thats what bitch 
means to me. The reason being that becuz society has put a bad label on the 
word. Not becuz i meant any disrespect. Call people what they wanna be called
its not hard. People who dont like PC are usally ignorant people who are
to fuckin lazy to correct a bad habit.  I would like to here anyones argument
for why they dont like PC. Email me.

>-Axl @)-->--- 
> j_herlih@oz.plymouth.edu - "There can be only one"
Newsgroups: alt.games.sf2
From: singram@eng.auburn.edu (Scott Ingram)
Subject: Re: Racism in SF2
Reply-To: singram@eng.auburn.edu
Organization: Auburn University Engineering
Date: Wed, 18 Nov 1992 18:48:05 GMT

In article K06@news.iastate.edu, txam1@isuvax.iastate.edu () writes:
>In article <1992Nov18.032112.10130@mercury.unt.edu>, west@ponder.csci.unt.edu (Bruce West) writes:
>>In article <Bxvqqq.M8J@news.iastate.edu> txam1@isuvax.iastate.edu writes:
>>>In article <1992Nov17.154247.1428@mercury.unt.edu>, west@ponder.csci.unt.edu (Bruce West) writes:
>>[my freedom of speech/Howard Stern deleted]
>>>-----Then to comes an issue of the things deemed moral and immoral by the social 
>>>majority. You mean to tell me that you think censorship of EVERY kind is
>>>wrong? This cannot be. Ok what if the KKK was aloud to put up bilboards>
>>   FUCK YES!  Who is to say what people are allowed to say!  You are going
>>down a dangerous road when you decide who is social correct.
>>--Not really. After all this debating back and forth (with is good for both
>of us i think) I have come to the realization that both points have
>shown some redundance and miscommunication. Well i can say that i havent
>acurately been conveying what i mean. Think about this. In one instance
>if the majority feels that it should set laws on the premise of social
>acceptance of the majority we can get alot of progress and the people

{Drivel deleted, this was just to give you a taste}

Take this crap out of alt.games.sf2! You want to post about this go
to talk.racism or elsewhere, but leave it out of here.

Orion.
Newsgroups: alt.games.sf2
Subject: RE: Codes
From: jmangold@eagle.wesleyan.edu
Date: 15 Nov 92 22:38:52 EST
Organization: Wesleyan University

	Unfortuneately, the only code for the SNES SF2 is the doubles code. 
There were several rumors circulating about the ability to choose the last four
boss characters, but they were all proven to be false.  

				-YAJ
From: grinch@ac.dal.ca
Newsgroups: alt.games.sf2
Subject: HELLLLP!
Date: 17 Nov 92 00:50:05 GMT
Organization: Dalhousie University, Halifax, Nova Scotia, Canada


   Help! I am a mediocre sfII player dying horrible deaths on the championship
edition. Would some sympathetic soul be merciful enough to E-mail me the basic
moves list for all characters? Thanks in advance!

                                                       -Grinch-
From: wwallace@ucrengr.ucr.edu (wayne wallace)
Newsgroups: alt.games.sf2
Subject: Re: So does anyone actually LIKE the "Super CE"??
Date: 16 Nov 92 03:33:01 GMT
Organization: University of California, Riverside

In article <rauser.721350961@sfu.ca> rauser@fraser.sfu.ca (Richard John Rauser) writes:
>   Does anyone else hate these ridiculous screwed up CE versions, or am I
>the only one?

I hate it too! I want original CE, so Dhalsim becomes usable again.
This stupid chip also seemed to remove the instant spear/torpedo of dhalsim
and went back to the "only at peak of jump" from original SF2. On top of this,
assuming that dhalsim is speed 1.0, and ken/ryu are 1.5, with a 10 times
increase in speed, dhalsim is 10.0, ad ken/ryu are 15. It just makes the
slower characters really weak.

Wayne


-- 
*    // Only /\      |Lord Zar,Commander Of All He Surveys|Stay Alert! Trust  *
*\\ //      /--\MIGA |(and hater of spaces near commas.)  |No One! Keep--AHHHH*
* \X/ Internet: atra@ucru1.ucr.edu wwallace@ucrengr.ucr.edu GEnie:W.WALLACE9  *
* I'm a Purple Hearts & Yellow Moons kinda guy; I'm vay-teeng for you, dahlink*
Newsgroups: alt.games.sf2
From: twnw3@isuvax.iastate.edu
Subject: Re: Ticking!!! The FINAL definition and end to arguments!
Reply-To: twnw3@isuvax.iastate.edu
Organization: Iowa State University, Ames, Iowa
Date: Mon, 16 Nov 1992 20:41:58 GMT

In article <schmidt2.721930129@husc11>, schmidt2@husc11.harvard.edu (Gary Schmidt) writes:
>
>	Don't you just love the way this newsgroup always seems to have posts
>with titles to the effect of "Final definition and end to arguments" (or:
>"Triple DP: it exists, end of story"), followed by about 20 followups? Just
>thought it was funny -- I guess I'm contributing to it myself now ...
>
-I noticed that also. Everyone seems to think that everyone else is gonna
live with what they think cuz what they say is final. I suppose that you
dont ever have that problem since you are a Harvard guy tho :)
>
>
Newsgroups: alt.games.sf2
From: hoanga@nason109.its.rpi.edu (Alain Hoang)
Subject: Re: Advanced Strategy vs Guile and Ken/Ryu
Reply-To: hoanga@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Sun, 22 Nov 1992 22:18:41 GMT


	Someone asked for Vega combos.... Well here are a couple of my own.
As up to date I know of NO Vega combo that will RE-Dizzy an opponent when he is
already dizzy.... just go in for a throw or if you're theyre hit a triple hit
roll attack on him..... takes off enough damage fine and dandy....
	As for combos (this requires the right timing, doesn't everythin?),
Jump in with a flying fierce, quickly follow it with a low forward kick, then
a strong punch (high or low), then a fierce....  If done right (like not jump
kicking WAAAAAy too early) then there is no chance for a counter throw from
the other person (all he'll get is a nice forward kick to the feet), then follow
up with your claws (you could substitute strongthe fierece with jab-hell).
I use this combo pretty often ecept against air attack killers like Ken/Ryu and
Guile....  This combo will let you charge up for a off-the-wall bounce attack
if you need it be....  or even a triple hit roll if you keep Vega in defensive
crouch...  I like it... :)
BTW the vega combo I mentioned WILL usually dizzy and opponent if the 4 hits
are all taken (the fierece is more of a pushback attack but if the player
is dumb....)
Newsgroups: alt.games.sf2
From: mhen@nodisk.webo.dg.com (Mat Hen)
Subject: Re: Ticking!!! The FINAL definition and end to arguments!
Date: 20 Nov 92 15:34:25
Organization: NSDD, Data General Corp.

>>>>> On 16 Nov 92 22:52:33 GMT, bbcs1329@terapin.com (Benjamin Schindewolf) said:


>         What you  call "Mixin it up"  is called "Old School Tactics"  in my
> area, its where you do something while your opponent thinks your doing
> something else, its actually not hard to counter Old School, but it just
> depends on what your used to, for example if someone is going to tick you with
> guile... and your blanka, you figure he is going to A)throw, or B)Sonic Kick,
> in this case you are going to get hit, unless you gamble on the A and then


If guile follows the sonic boom, how can he charge up for the razor
kick????



> counter bite, but I almost alwaze wait, cause ther is a minute second when you
> see what he is going to do, and then you block the sonic kick or you BALL,
> either way, you get a little damage, you they got balled, its just a matter of
> what you think they are going to do, you base it on past history of his other
> matches, and what he just did in the last time you were in this situation.


--
------

Mat Hen
From: mjhwa@flauta.engr.ucdavis.edu (Jarhead)
Newsgroups: alt.games.sf2
Subject: Re: ...
Date: 22 Nov 92 00:50:17 GMT
Organization: College of Engineering - University of California - Davis

In article <=5lqkjb@lynx.unm.edu> dphantom@triton.unm.edu (darlene an  92sep02 lawry) writes:
>great combo in the first place.  Just too many factors involved to
>make such a generalization.
>
>---Phantom (adding 2 cents worth)

That's precisely why I made a generalization; too many factors to make any 
specfic comment.  That's what generalizations are for:  When there's too much
to take into account.

_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
_/"All I think about is Ki's and G's...         _/      mjhwa@engr.ucdavis.edu_/
_/imagine that, me workin' at Micky D's."       _/           mjhwa@ucdavis.edu_/
_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
Newsgroups: alt.games.sf2
From: ronaldm@rgm.com (Ronald Mendoza)
Subject: Violent Figher, SF2IBM
Organization: RGM *nix - Sacramento, CA
Date: Thu, 19 Nov 1992 16:54:28 GMT

Okay, if anyone's interested in receiving a copy through US MAIL, send me
mail and we'll work something out.
Newsgroups: alt.games.sf2
Subject: Bison topic renewed
From: jmangold@eagle.wesleyan.edu
Date: 15 Nov 92 22:54:54 EST
Organization: Wesleyan University

	I realize that what I'm going to ask has been a main topic on this
conference before, but I'm fairly new so I'll ask again:

	Why is Bison cheesy?

	I know that there are players of little skill out there who simply
cheesepedo back and forth across the screen, but is this the only reason why?
As a former Bison player, I've heard cries of cheapness before, and I make it a
rule to NEVER torpedo (unless I'm cornered).  I even respected when my opponent
had so little life that I refused to do this manuever.  After a while, some
liked my style of play and actually wanted to play me as Bison, while others   
walked off mumbling "It just isn't fun anymore..."  

	I also have a question about playing other Bison players:  Is there a
way to consistently throw Bison after blocking his torpedo?  I seem to do it on
and off, and there are times when he seems to beat me to it (and EXTREMELY
CHEESEY combo).  Is there any priority involved?

					Thanks,
						-YAJ
Newsgroups: alt.games.sf2
Subject: RE: SNES codes
From: jmangold@eagle.wesleyan.edu
Date: 20 Nov 92 19:35:28 EST
Organization: Wesleyan University

	About a week or two ago, I posted a message saying that the only trick
for SNES SF2 was the doubles code.  The next day, someone responded and said
that there also existed one that enabled you to play character vs. same
character wearing the same colored garb, and that it was printed in some gaming
mag.  Well, I just happened to find that magazine and am now pleased to share
the secret with y'all. 

quoted directly from the Sept. '92 issue of EGM magazine: 

KEN VS. KEN
1. Start a one player game and let the computer pick Ryu for you.  You will
	automatically be flown to Ken's stage.
2. Once you get to Ken's stage, press START on controller 2 and choose Ken. 
	When you get back to Ken's stage, wait until the time runs out for all
	four rounds.
3. After four rounds, Ryu's defeated face will be shown.  Continue by pressing
	START on controller 2.  Now Ken's face should show up on the second
	player's side. 
4. Once you press START on controller 2, you will be brought back to Ken's
	stage and you will fighting Ken vs. Ken!

RYU VS. RYU
1. Choose Dhalsim and go to Ryu's stage in Japan.  Instead of fighting him, hit
	START on controller 2.  
2. On controller 2, choose Blanka, and when you get back to Ryu's stage, sit
	for 4 rounds. 
3. After you are asked to continue, press START on controller 1 and then pick
	Ryu as your character.  
4. You will be on the left side of the screen and fighting your twin!


You can fight your twin as many times as you like, provided you lose all your
matches.

One other note: you can also combine this trick with the doubles code (down, R,
up, L, Y, B) to simulate a Champion Edition feeling.  All you have to do is
press any button other than START during step 3 (for both Ryu and Ken).

Well, that's all for now. I'll talk to y'all later.


						-YAJ                                 
Newsgroups: alt.games.sf2
From: dphantom@triton.unm.edu (darlene an  92sep02 lawry)
Subject: Re: SF2:  Cabinet Gripe
Date: Tue, 24 Nov 92 05:14:59 GMT
Organization: University of New Mexico, Albuquerque

In article <+331b8q@rpi.edu> petitc@rpi.edu writes:
>
>Is it just me, or do other people wish that Capcom had provided more 'leg room'
>for us in the standard SF2 cabinet?  I mean, when you're fighting someone else,
>you keep bumping elbows, throwing off your timing.  I'd have prefered a cabinet
>that had the two players separated by a bit, so we both had sufficient leg room.
>(elbow room?)
>

Mmm, on the big cabinets I usually have enough room (but then, I have a pretty
slim build...er, a "fairly slim" build, more accurately :).

BUT, what would be great is if they designed it more like uh, Cyberball?...
where you can't see what your opponent is doing, hand motions, etc.       


---Phantom
From: roddy@sabertooth.cs.wisc.edu (Brian Roddy)
Newsgroups: alt.games.sf2
Subject: Re: CE Guile's knee hop
Keywords: Guile
Date: 23 Nov 92 20:45:47 GMT
Organization: U of Wisconsin Madison - Computer Sciences

bodom@silver.ucs.indiana.edu (Brian Odom) writes:
>I play Dhalsim a lot and I like to kill my opponent with the Dhalsim chop.
>Not the strong one, but the JAB one.  It's totally humiliating.  Or with
>Honda, do the crouching short.  hehehe.  That backwards leg move.  Anyone
>else with some humiliating moves.  I still think the Dhalsim jab is the
>funniest way to die.  Must be real close to opponent to get it to work
>-- 
>Brian T Odom

Being a Blanka player, I love to win with the short kick.  It looks like
Blanka does a mini split and jabs with his toes.  In fact with newbies
I generally restrict myself to just using this one button and see if I
can beat them.  Just make sure that they don't realize it or they get
pretty pissed off.

Speaking of funky ways to win, there was one dhalsim player here that
never touched the joystick and only hit the roundhouse button with
newbies and consistently won.  Another Ryu player played one handed
and still got fireballs off.  Amazing.

Brian
Newsgroups: alt.games.sf2
From: singram@eng.auburn.edu (Scott Ingram)
Subject: Re: Now what am I doing wrong???
Reply-To: singram@eng.auburn.edu
Organization: Auburn University Engineering
Date: Thu, 19 Nov 1992 07:49:16 GMT

In article 1@vmsb.is.csupomona.edu, cvafy006@vmsb.is.csupomona.edu () writes:
>Ok, what gives?  I have tried to buffer combos, but they have not responded.  
>Am I possibly buffering too fast?  I have seen some people throw combos
>smoothly, and others throw the same combo real jerky.  Is there some sort
>of speed restriction on buffering?  Or is it that if I throw a charge move
>that I'm rushng the charge.  I enjoy watching this game, but I am about to 
>switch to Mortal Kombat due to the fact that I won the first match (both
>rounds) playing Raiden on my very fist time playing!.  To me, the "secret
>moves" are easier to execute.
>
If you are trying to buffer combos and you don't already know how to get the
special moves out, then you are moving WAY to fast. Learn the basics. Do you
know which attacks counter others? Can you time an attack to hit another
attack? Can you throw? Can you sonic boom/fireball/yoga fire? Buffering is 
something that comes with practice, you can't expect to buffer a fireball
until you can fireball at will, know the timing of the fireball and the puch/kick
before it. It seems like the new SF][ players see the masters and want to 
emulate them immediately. It takes time and practice to get good, learn tactics
first, to win, and then practice the various special combos and advanced
techniques.


>However, I am going to give SFII on more honest to goodness try, so any hints 
>you can give me with respect to precision in timing and buffering will help.  
>I've not yet encountered a game that is totally helpless, but if things don't
>change, I have just found one!  I thank all who have tried to help me, but I 
>guess I play fighting games about as bad as I spar in karate.  Oh, well.  I'll
>see what advice I can get, but I'm about to give SFII up for dead on the fact
>that I just can't adjust to the game's randomness fast enough! 

Well, if you want to buffer a move, I hope its with Ken or Ryu, because they
are the real `bufferable' characters. For a simple buffered fierce punch/
fierce fireball, do this. Start the fireball motion. Halfway through, press
fierce, at the end release fierce. You will punch then fireball. Timing is
slightly faster press and release than a standard fireball. You will
often see this buffered move come out when you attempt to DP.

Orion.


Newsgroups: alt.games.sf2
From: mlm@mrcnext.cso.uiuc.edu (Michael McCool)
Subject: Re: SF2 for Sega MegaDrive/Genesis ?
X-Newsreader: Tin 1.1 PL5
Organization: CSO Resource Center
Date: Fri, 20 Nov 1992 20:20:50 GMT

Ferry (terong@tartarus.uwa.edu.au) wrote:
: I am wondering if the SF2 for Sega 16-Bits coming out already?
: 
: ------------The .sig still in construction--------------------------

Are they doing it?  I didn't think the Sega could handle it.  Neither
did some of the people I talked to at Sega.

--
 ____
/ oo \  Mike McCool 
\ .. /  mlm@mrcnext.cso.uiuc.edu
 ||||   
 \__/   "Well, you're certainly in touch with your anger."  --Frank Drebbin
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: alt.games.sf2
Date: Sun, 15 Nov 1992 19:17:58 -0500 
From: "Robert W. Igo" <gryphon+@CMU.EDU>
Subject: Re: vfi1.zip commercial?
Distribution: na

You think someone would write something as developed as Violent Fighter
and release it as shareware?  Heh...

I don't think Japan is going to come kick your ass for having a copy, but
then again I'm no lawyer, but I play one on TV... :)

[*********************************** Bob Igo **********************************]
Witty and universally-true .sig file under construction.
[******************************* gryphon+@cmu.edu *****************************]
Newsgroups: alt.games.sf2
From: u895174@bruny.cc.utas.edu.au (Tim Morris)
Subject: Re: Ken/Ryu stuff
Organization: University of Tasmania, Australia.
Date: Wed, 18 Nov 1992 02:37:56 GMT

I wrote:

>>I believe the original poster meant that a master Bison
>>will defeat a master of equivalent skill no matter what character they happen
>>to be using.

Someone wrote:

>I still can't see how a master Bison can approach a master Ryu who's...

Ok, I amend my statement.  I'd say Zangief has a definite advantage over
Bison.  Ryu and Guile have an advantage over Bison if played correctly.
From there it's down hill.  (Also note learning curve required to be
a master Bison vs. the other guys - too much power too quick).

--
Tim Morris

Newsgroups: alt.games.sf2
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Super SF2
Organization: Indiana University
Date: Mon, 16 Nov 1992 10:11:37 GMT

From all the screaming I hear, I'll assume that all the fucked up chips are
not pleasing to play.  I hear many cries of cheap and how useless character x
is.  What I want to know is, just how common are these chips?  In some places
here on the net, it seems like all the SF2CE have been replaced with the fucked
up chip.  Where I am, the chip hasn't even been sighted and my friends all 
think that I'm braindead when I tell them that this chip exists.  I still 
haven't seen it anywhere near here.


-- 
Brian T Odom

"We are all manufacturers -- some make good, others make trouble, and still
others make excuses."
Newsgroups: alt.games.sf2
From: dphantom@triton.unm.edu (darlene an  92sep02 lawry)
Subject: Re: Advanced Strategy vs Guile and Ken/Ryu
Date: Tue, 24 Nov 92 05:24:34 GMT
Organization: University of New Mexico, Albuquerque

>Wow Darlene.  This is a side of you that I don't think me or the other
>netters have seen - it's frightening.  And yet, strangely exciting in a
>certain way.
>
>Later sweetie,
>X-Man

Hehe.

But hey, I didn't ACTUALLY start the brawl, now did I?               

---Phantom
(at least, not yet :)
From: v080jq9a@ubvmsb.cc.buffalo.edu (Thomas J Pastor)
Newsgroups: alt.games.sf2
Subject: Re: Bison Strategy Guide
Date: 23 Nov 92 17:51:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1992Nov23.092447.25385@csd.uwe.ac.uk>, s_wilkin@csd.uwe.ac.uk (Simon) writes...
>Flame-rolling your opponent continuously until they die seems common...
> 
>Simon
>-- 

This doesn't work against Guile and Ken/Ryu masters.  You'll get DP'd or
razor kicked almost every time.  Are there any Bison masters that are 
willing to compile a strategy guide for him?  Bison is the only character
that I have not seen a strategy guide for and it might be a nice thing
to have. Despite what many people claim, Bison is not cheap because every
character has a means to counter his moves, Guile and Ken/Ryu especially.     

                                               --Thomas Pastor--
Newsgroups: alt.games.sf2
From: west@ponder.csci.unt.edu (Bruce West)
Subject: POST THE DAMN CE GUIDES PLEASE!!!!
Organization: University of North Texas, Denton
Distribution: usa
Date: Fri, 20 Nov 1992 15:02:46 GMT

   My e-mail isn't working so I havn't been able to get the CE guides sent
to me.  So could some kind sould take the time to post them all HERE!
People have said they've already been posted, etc etc.  But I don't even
think there are CE guides if this is true.  There are no Bison, vega guides,
etc.  I've yet to see any Guile or Ken or Ryu guides for CE.  C'mon,
can't someone just post em all in one file or something?  PLEASE?!?!


   Or is there an ftp sites I can download them from?  Or that you can
upload them to?  That would probably be easier so no more re-posts.

Thanks a million, in advance.
Ciao....


                                                  -Jason

still waiting for his mail to get fixed :(

Newsgroups: alt.games.sf2