HDTenEightyP/NetNews huggingface dataset:
From: kestanol@porgy.uucp (Keith C. Estanol)
Newsgroups: rec.games.mud.tiny
Subject: Re: The Waterfall
Date: 30 Sep 92 22:10:04 GMT
Organization: UC San Diego
NNTP-Posting-Host: porgy.ucsd.edu

In article <9209301840.AA15982@vtserf.cc.vt.edu> jfurr@vtssi.vt.edu (Joel Furr) writes:
>
>Gee, Storm, I'm confused.  I could have sworn that you said "Yes! Yes! You can
>HANG OUT in the Waterfall ALL YOU WANT!  Now GO AWAY!" the other night, when I
>broke in on you while you were doin' the tinysex thing with what's-her-name in
>val's chateau.  

I was not doing the tinysex thing with what's-her-name i val's
chateau.  I was merely talking with various people.
That's all.  

>
>Besides, think of the public relations value of permitting small green limes
>to come and go freely in a place of such historical and architectural value. 
>Your credibility rating would soar!
>

Uh. NO. I don't think so.


Public Service announcement:
Time Traveller will be down for the time being because the machine
that it runs on is being repaired when it freaked at around 11:00 
or so last night.  We are not sure of when it will be back up,
so we would appreciate it if y'all would be patient.  

Also, Julia has been missing for a few days.  I've contaced 
Fuzzy about it, but no response yet.  Again, please be patient,
thank you.


Keith C. Estanol	    	| storm@ucsd.edu
UCSD, Cognitive Science 	| storm@ucsd.bitnet
Institute of Geo and Planetary Physics : kestanol@bull.ucsd.edu
---------------------------------------------------------------
"We don't want to be victims, on that we all agree.
 So we lock up the killer instinct, and throw away the key.."
From: FURRJK@VTVM1.CC.VT.EDU (KeyLime)
Newsgroups: rec.games.mud.tiny
Subject: re: tinysnooping!
Date: 5 Oct 1992 00:01:30 -0500
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu

David West writes:

> (flame about me posting lotsa private conversations to the net deleted)

I reply:

Um, I don't remember posting more than one... I posted the one between
ANONYMOUS (who has revealed himself since then to clear up MY faux pas
involving Tank Girl and Ahkond, which was rude and sloppy of me), but
that was one I was involved in and struck me as amusing, humorous, and
not really something I'd logged on the sly when the person didn't know.
It was a bad idea, yep yep, but still, I think once the heat dies down
and Jeff stops hating me for posting it, he'll realize how famous he is
for his revival of the CCCC tradition.

The only other log I recall posting was the log of the unmasking on
MasqueMUCK.  Which was generally appreciated except the news
admins who had a 1 megabyte file appear...

Dave ol' buddy ol' pal, reply by email if you would if my evil twin
has been posting private logs I didn't know about.
Newsgroups: rec.games.mud.tiny
From: jblaine@fsu1.cc.fsu.edu (Jeff Blaine)
Subject: TINYSNOOPING
News-Software: VAX/VMS VNEWS 1.3-4   
Reply-To: jblaine@fsu1.cc.fsu.edu
Organization: Florida State University
Distribution:  world
Date: 30 SEP 92 20:50:33    

Thanks KeyLime.
The post jfurr posted was accurate in so far as what happened on ThreadWay.
Part of this needs to be clarified:

ANONYMOUS says, "then...."
You say, "ahkond and tank_girl are boffing?"
ANONYMOUS says, "I set myself dark yesterday around 3 pm and @tel'd to 
muffin's room where she and Vas were going at it.... then..."
ANONYMOUS says, "yes" 
ANONYMOUS says, "kinda"
ANONYMOUS says, "don't spread anything" 
ANONYMOUS says, "they are very secretive"

Being Mr. ANONYMOUS himself, I can assure you, this section of the log was 
a simple assumption on my part.  I had and still do not have any knowledge 
of Tank_Girl and Ahkond 'boffing'.  I merely assumed that they spent so 
much time together doing whatever that......

I REPEAT, I do NOT know what Ahkond and Tank_Girl do when they are in the 
same room together.  I never SNOOPED on them when I was a wizard on 
ThreadWay, therefore, I have no way of knowing what they do in their 
privacy.
----------------------------------------------------------------------------
Jeff Blaine - jblaine@fsu1.cc.fsu.edu - Jr. CS Major - Whee  ---------------
----------------------------------------------------------------------------
From: FURRJK@VTVM1.CC.VT.EDU (KeyLime)
Newsgroups: rec.games.mud.tiny
Subject: Re: The Waterfall
Date: 30 Sep 1992 01:15:52 -0500
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu


Keith Estanol (kestanol@porgy.uucp) writes:

>In article <9209281225.AA21488@deepthought.cs.utexas.edu> FURRJK@VTVM1.CC.VT-
.EDU writes:
>>Storm, I hear that the Waterfall is one of the most secret rooms on
>>TimeTraveler.
>
>It is. Now go away. Pllbbtthhh.

However, I understand that small green limes will soon be allowed "total
access" to the Waterfall, correct?

------------------------------------------------------------------------------
Joel Furr                                               furrjk@vtvm1.cc.vt.edu
------------------------------------------------------------------------------
From: jfurr@vtssi.vt.edu (Joel Furr)
Newsgroups: rec.games.mud.tiny
Subject: Re: NewDay
Date: 30 Sep 1992 13:41:54 -0500
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu

Stimpy (ngsippel@miavx2.ham.muohio.edu) writes:

>When will NewDay muck be back up?  I haven't been to my trailer home for 5
>days!!  I miss my CrocoStimpy!!  And when will the robot program be fixed
>there?
>
>BTW, I am Stimpy from NewDay.  Come visit anytime when the muck is up.  Room
>115 in Stoddart Hall.
>

NewDay will be up soon.  There have been minor difficulties involving the
machine which will soon be ameliorated.


------------------------------------------------------------------------------
Joel Furr                                                   jfurr@vtssi.vt.edu
------------------------------------------------------------------------------
     Aphrodite   -  Chune  -  Crisis  -  Eddie  -  Fleur-de-Lis  -  grass
  Igburyanki  -  KeyLime  -  littlewolf  -  Max  -  Mr. Kool-Aid  -  No-Neck
                   Pearl  -  Rudolpho  -  Silence  -  Tycha
From: bjackson@mentor.cc.purdue.edu (Ben Jackson)
Newsgroups: rec.games.mud.tiny
Subject: Re: Waterfall
Date: 29 Sep 92 14:26:48 GMT
Organization: Purdue University Computing Center

>Storm, I hear that the Waterfall is one of the most secret rooms on
>TimeTraveler.

This is a myth that started as a joke in a o-port message.  In fact,
the Waterfall isn't secret at all:
In the Waterfall you see:  Storm, BUTTON: Storm for '94 TT President., Storm
    Watch, rainbow, Felina, chupchup's hubcap., You disconnected just as I
    arrived..., A Large Bowl of Chicken Soup, teardrop, a slimy toad named
    Storm and Jagged Rainbow Precipice

:-)
From: FURRJK@VTVM1.CC.VT.EDU (KeyLime)
Newsgroups: rec.games.mud.tiny
Subject: MasqueMUCK
Date: 5 Oct 1992 00:04:13 -0500
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu

I few weeks ago I posted the doleful news that Run #2 of MasqueMUCK had
been cancelled due to us losing our site.  I have news: we have a new site,
thanks to the work of July and BlueMage, who is doing the actual site-
providing.  We have not made plans yet for what the revised Run #2 will
entail, but there WILL be a run #2!

I've proposed rescheduling run #2 for Halloween, which conveniently falls
on a Saturday this year.  Please send me email if this would be a horrible
date due to other things you'd be doing that night... we could always run
it on October 30, Friday, if the 31st is a bad idea.

Write down this address for the time being... 152.1.57.10 4201.  The
place is NOT open right now since the wizards are working there but that's
where the place will be when it DOES re-open.
From: FURRJK@VTVM1.CC.VT.EDU
Newsgroups: rec.games.mud.tiny
Subject: Waterfall
Date: 28 Sep 1992 07:25:47 -0500
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu

Storm, I hear that the Waterfall is one of the most secret rooms on
TimeTraveler.
Newsgroups: rec.games.mud.tiny
Subject: TINYSNOOPING AGAIN
From: marleyt@ccit.arizona.edu (Marley Treadwell)
Date: 2 Oct 92 12:24:54 MST
Followup-To: rec.games.mud.tiny
Distribution: world,local
Organization: University of Arizona

I Have just read the articles on threadway and the tinysnopping<sp>.
Yes it has been done on threadway and it has probably happened on quite a
few muds in general. Key-lime , the problem is that Mr. Anonymous didnt
have the guts to say who he was, and just for the record i know. The
problem was discussed and worked out. This petty revenge is stupid and if
you all supposedly adults want to act like children . BE MY GUEST! but go
back to 
nursery school to do. IMHO i am sick and tired of it. 

*steps off her podium and waits for flames.



Marley treadwell
University of Arizona
email: Marleyt@ccit.arizona.edu
2nd email: Marley@hacks.arizona.edu
Newsgroups: rec.games.mud.tiny
From: jblaine@fsu1.cc.fsu.edu (Jeff Blaine)
Subject: Re: TINYSNOOPING AGAIN
Followup-To: rec.games.mud.tiny
News-Software: VAX/VMS VNEWS 1.3-4   
Reply-To: jblaine@fsu1.cc.fsu.edu
Organization: Florida State University
Distribution: world,local
Date:  5 OCT 92 13:31:47    

In article <marleyt-021092122353@scarlett.ccit.arizona.edu>, marleyt@ccit.arizona.edu (Marley Treadwell) writes...
>I Have just read the articles on threadway and the tinysnopping<sp>.
>few muds in general. Key-lime , the problem is that Mr. Anonymous didnt
>have the guts to say who he was, and just for the record i know. The
> 
> 
> 
>Marley treadwell
>University of Arizona
>email: Marleyt@ccit.arizona.edu
>2nd email: Marley@hacks.arizona.edu

Gee eastern, I recall stating who I was about 4 hours after the original
post was done.  Go back and read them again before you start making an ass
out of yourself in front of the masses.

----------------------------------------------------------------------------
Jeff Blaine - jblaine@fsu1.cc.fsu.edu - Jr. CS Major - Whee  ---------------
----------------------------------------------------------------------------
Newsgroups: rec.games.mud.tiny
From: mmead@nyx.cs.du.edu (Matt Mead)
Subject: TinyMUCK Offline Builder
Summary: is there a TinyMUCK offline builder?
Keywords: build tinymuck offline
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Mon, 5 Oct 92 04:22:01 GMT


Could someone let me know where to get a TinyMUCK offline builder, if such
a thing exists?  adthanksvance....
 
 
Matt

mmead@vtssi.vt.edu

Newsgroups: rec.games.mud,rec.games.mud.diku
From: jwc00@cas.org ()
Subject: Re: Renegade Outpost DIKUMud
Organization: Chemical Abstracts Service, Columbus, Ohio
Date: Sat, 26 Sep 1992 08:06:10 GMT

In article <1992Sep26.012454.15274@ra.msstate.edu> jfr2@Ra.MsState.Edu (Jackie F. Russell) writes:
>Well try sloth mud where renegade outpost stole there stuff from.
>That is probably where youll find
>the range weapons.
>
>So to the gods on renegade outpost please try to tell the truth and say where
>you got your code. And to slothMUD I really hate to see your code stolen
>and called someone elses. That really sucks and my regards are to you.
>
>I like brett and darokin on renegade outpost, but i think
>they are dead wrong on this one. Stealing code and calling it your own is not
>in the implementors honor code, it is just wrong. Sorry brett, you are
>just wrong on this one.
>
>We at Sneezymud have the best thoughts about RO, but we are totally against
>code thievery. We have made many functions, but we MADE them not copied then
>from other source. We just like RO use SillyMUD base code, but for some reason
>RO thinks they have to "get back" at slothMUD and use there code and call
>it theirs. This is at no time EVER justified. Sorry guys, lets code our
>own stuff, borrow maybe from friends, but NEVER STEAL others code. That
>is just not right. Can i please hear from others on this. It seems like
>a topic that needs discussion. Geddy if you read this, please mail me
>as i really hate to see your code done like this. To slothMUD my regards
>to RO a BIG thumbs down. Sorry you are just DEAD wrong on this one.
>
>-Brutius@dumbo.cc.utexas.edu 7900-
>



Simply IMHO, but why not let the code go?? If they are using it, try
to beat them at being the best. I know that Brett and Darokin have donea
lotta coding on their own right.' RO is a very friendly place, and in
my book it's the gods and not the arena that make for fun mudding.
			    Lear
-- 
A screaming comes across the sky!
Newsgroups: rec.games.mud.admin,rec.games.mud.lp,rec.games.mud.misc
From: pati@jyu.fi (P. Timonen = Frobozz)
Subject: StickMUD has moved
Organization: University of Jyvaskyla, Finland
Date: Sun, 4 Oct 1992 00:12:47 GMT

StickMUD has moved to a new site, where it is much faster than before.
The port has stayed the same (7680), and the new address is

              kalikka.jyu.fi 7680
or            130.234.0.2    7680.

Of course,   stickmud.jyu.fi 7680   still points to StickMUD too.

//Frobozz of StickMUD (frobozz@jyu.fi)
From: jjm4_ltd@uhura.cc.rochester.edu (Why not?!)
Newsgroups: rec.games.mud.admin
Subject: Re: ABER Sources wanted
Keywords: source aber
Date: 5 Oct 92 11:33:13 GMT
Organization: University of Rochester (Rochester, NY)

In article <1992Oct3.231804.11019@newshub.sdsu.edu> glen@pandora.sdsu.edu (Glen) writes:
>
>I'm looking for source code to AberMUD, any version(s), including any
>universe/world files that may be out there.  If you have anything like
>this, or know where I could locate it, please email me!  All responses
>will be appreciated!  Thanks!
>
>Glen
>glen@pandora.sdsu.edu

if i understand corectly to obtain aber source code you must
contact the authors directly and agree to a sort of contract 
as a inplimentor of an abermud for details
--gladiator apologized but was unforgiven
Newsgroups: rec.games.mud.admin
Subject: Re: Help for Uconn Mudders
From: rossw@ccu1.aukuni.ac.nz (Ross Williamson)
Date: Tue, 6 Oct 1992 19:00:03 GMT
Organization: University of Auckland, New Zealand.

kbooth@eagle.wesleyan.edu writes:

>Hi!!

>**Warning: I am not a computer person, so Im not quite sure what all of this
>means :)***

>Im writing on behalf of some Uconn students who would like to *legally* set up
>a mud on their system.  They are running on a Vm/Cms Ibm mainframe, with severe
>limitations on useage.  Games are strictly prohibited, but a Mud could possibly
>be snuck through as an interactive communications experiment or something.
>Does anyone have code that can run on one of these beasties?

	^^^^^^  Be very careful here MUDS use up a lot more processor
and disk space than you think.  Also *never* run a mud without telling
the machine admin. The phrase " could possibly be snuck through ..."
makes my skin crawl..

< Also check the MUD FAQ that gets posted it has a list of source sites
:) >

+-----------------------------------+---------------------------+
| Name   : Ross Williamson          | Do you remember when sex  |
| E-Mail : rossw@ccu1.aukuni.ac.nz  |  was safe and skydiving   |
| Auckland University, New Zealand  |      was dangerous?       |
+-----------------------------------+---------------------------+
|   Of course these opinions are my own and thank !! for that   |
+---------------------------------------------------------------+
From: downsj@atlantis.CS.ORST.EDU (jason downs)
Newsgroups: rec.games.mud.admin
Subject: MVS.OAC.UCLA.EDU
Date: 28 Sep 92 00:44:33 GMT
Organization: spherical domain of death and darkness

MUD admins should lock out the site MVS.OAC.UCLA.EDU from their servers.
this site was the source of a pseudo-attack on ThreadWay saturday night...
after some anonymous email saying that they'd crash it every full moon.

they tried. and failed, of course.

ThreadWay IS: jove.cs.pdx.edu [131.252.20.12], port 4201

-- 
\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/
 |           - jason downs -           /\   - downsj@atlantis.CS.ORST.EDU -  |
/-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\
    opinions do not reflect those of OSU CS outreach services, i assure you.
Newsgroups: rec.games.mud.admin
From: glen@pandora.sdsu.edu (Glen)
Subject: ABER Sources wanted
Summary: source wanted
Keywords: source aber
Organization: San Diego State University, College of Sciences
X-Newsreader: Tin 1.1 PL5
Date: Sat, 3 Oct 1992 23:18:04 GMT


I'm looking for source code to AberMUD, any version(s), including any
universe/world files that may be out there.  If you have anything like
this, or know where I could locate it, please email me!  All responses
will be appreciated!  Thanks!

Glen
glen@pandora.sdsu.edu
From: oispeggy@ubvmsd.cc.buffalo.edu (Peggy Brown)
Newsgroups: rec.games.mud.admin
Subject: need help with client software Tint or Dink
Date: 26 Sep 92 15:42:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

I'm new to muds and trying to get either Tint 2.2w or Dink 
working.  I'm on a VAX-VMS platform with Wollongong telnet.

The documentation for Tint does not explain exactly how to 
install it/use it, once the files are unpacked.

The Dink documentation says to use the file makedink.com to 
compile Dink.  I can't find makedink.com.  I checked 2 ftp sites 
that have Dink and its not there.

So I'm really stuck and would appreciate any help.

Thanks!

- Peggy -
oispeggy@ubvms.cc.buffalo.edu
From: ksanders@waite.adelaide.edu.au (Kevin Sanderson)
Newsgroups: rec.games.mud.admin
Subject: Re: Does anyone know.....
Date: 30 Sep 92 09:53:36 GMT
Organization: The University of Adelaide, Waite Campus
NNTP-Posting-Host: schooner.waite.adelaide.edu.au
Faculty: Agricultural & Natural Resource Sciences


[couple of folks wrote asking]

>Does anyone know where I can find a MudLib that can be run from a
>Macintosh? I've got MacMud, but now I need the lib. any help would be
>greatly appreciated.

Mudlibs are optainable by anonymous FTP from
       ucbvax.berkeley.edu
       alcazar.cd.chalmers.se

The 2.4.5 mudlib (for MacMud(compat)) has to have a master.c in /obj

Enjoy. It's a good port. Even runs (very slowly) on my classic.

Kev (ksanderson@waite.adelaide.edu.au)
From: glen@pandora.sdsu.edu (Glen)
Subject: ABER Sources wanted
Organization: San Diego State University, College of Sciences
X-Newsreader: Tin 1.1 PL5
Date: Mon, 5 Oct 1992 21:13:33 GMT

Why not?! (jjm4_ltd@uhura.cc.rochester.edu) wrote:
: In article <1992Oct3.231804.11019@newshub.sdsu.edu> glen@pandora.sdsu.edu (Glen) writes:
: >I'm looking for source code to AberMUD, any version(s), including any
: >universe/world files that may be out there.  If you have anything like
: if i understand corectly to obtain aber source code you must
: contact the authors directly and agree to a sort of contract 
: as a inplimentor of an abermud for details

I'm already running the version you're referring to.  I'm looking for
older versions (AberMUD IV or earlier), which are in the public domain.
From: lwl@pdiff.cis.upenn.edu (Lydia Leong)
Newsgroups: rec.games.mud.admin,rec.games.mud.tiny
Subject: Old versions of MUSH
Date: 5 Oct 92 22:31:44 GMT
Followup-To: rec.games.mud.admin
Organization: Evil Geniuses for a Better Tomorrow


This is a slightly strange request, but does anybody have one
or more of the following:

1. 'Vanilla' TinyMUSH. (Dated around May 1991, I _think_.)
2. MicroMUSH code. This is the code that was running on Micro prior
   to the MUSE conversion (addition of a class system), and was the
   baseline code for PernMUSH. (Dated around Jan. 1991 or thereabouts)
3. PernMUSH versions 1.13 and before.

If so, could you let me know where you got it?

I'm currently engaged in a bit of MUSH nostalgia, and there are a
few things I'm curious about...

-------------------------+----------------------------------------------------
Lydia Leong, CSE '94     | C code. C code run. Run code run... please!
lwl@eniac.seas.upenn.edu | Backup not found:  (A)bort  (R)etry  (P)anic
-------------------------+----------------------------------------------------
Newsgroups: rec.games.mud.admin
Subject: Re: Actual races in MU*
From: nop@theory.Mankato.MSUS.EDU (Jay A. Carlson)
Date: 28 Sep 92 12:58:20
Organization: Mankato State University
In-reply-to: trsnyder@mcs.Drexel.edu's message of 25 Sep 92 08:59:59 GMTLines: 29

In article <TRSNYDER.92Sep25035959@queen.mcs.Drexel.edu> trsnyder@mcs.Drexel.edu (Bob Snyder) writes:
   >>>>> In article <1992Sep23.011708.8213@DIALix.oz.au>,
   meetch@DIALix.oz.au (Mitchell Brandsma) writes:

   Mitchell> Perhaps not entirely... you could have racist monsters, pubs
   Mitchell> that won't serve black people, pubs in which white people
   Mitchell> will get shot to pieces... you could build intelligent
   Mitchell> monsters that reply differently to each race, depending on
   Mitchell> their defined etiquette.. it certainly could help liven the
   Mitchell> atmosphere in that respect.

   Racist monsters.... ah, you mean other players!  OK. *smirk*

   This doesn't sound like a particularly good idea to me, but then, it's not my
   mud, so......

Actually, there's a long history of racism being portrayed in science
fiction and fantasy settings, at least.  Scenerio: human walks into
the bar and aliens of all descriptions threaten it.  This, of course,
doesn't mean the author is encouraging racism.

On odd-numbered days, I suspect that racism is part of the human
condition, and thus is `realistic'; in any case, representing racism
in a MUD, especially on a gaming MUD, is not the same as endorsing it.

   Fordan, god, Dragon's Den LPmud (129.25.7.11 2222)

Jay Carlson    Jonny@LambdaMOO
nop@theory.cs.mankato.msus.edu
Newsgroups: rec.games.mud.admin
From: mforbes@gmuvax2.gmu.edu (The Danckler)
Subject: Re: Actual races in MU*
Keywords: races
Organization: George Mason University, Fairfax, Va.
Date: Mon, 28 Sep 1992 16:55:08 GMT

[chomp]
oh,  I don't know about the rest of you, but I truly am not one
to enjoy multiple races and multi-classing on a mud.  I've preferred for
a long time to have single-class characters, and no choices on race.
These functions to me seem to be a way to add more to the code, imitate
a million other muds, and still not have done anything useful.
Start giving me more communication options (like deth's gossip, auction,
wiz, etc channels) and more battle commands.  Give me mobs w/ unusual
specials, I might enjoy it.  But please, don't make pc's more complicated
than they need to be.  Except that, for instance, an elf would have infra
where a human wouldn't (w/out spell or item, anyway), I can use
my imagination to think of what I look like, what other people look like,
etc.  I don't need an extra flag on their description.
Bleah.  I mentioned multi-classing, also.  I'll be honest here and
admit that the only reason I'm not big on this is because I hate the
extra time it takes to really take on any power in the higher levels.
Maybe it does work well for people who only want to play mortal, and don't
want to be the "most powerful player on the mud", but actually (why noy, it's
why it's there) enjoy playing all the way through.
just my $.02
-The Danckler
pls send flames to 00.00.00.01
pls send responses to hell
pls send thoughtful commentary to the correct newsgroup
pls send embarrasing sexual details to me.

Newsgroups: rec.games.mud.admin
From: Marc Stephens <marc r stephens@um.cc.umich.edu>
Subject: Does anyone know.....
Date: Tue, 29 Sep 92 11:05:22 EDT
Organization: University Of Michigan Medical School
X-Useragent: Nuntius v1.1.1d9
X-Xxmessage-Id: <A6EDE96C13012477@no-name-medlib.med.umich.edu>
X-Xxdate: Tue, 29 Sep 92 11:07:24 GMT

Does anyone know where I can find a MudLib that can be run from a
Macintosh? I've got MacMud, but now I need the lib. any help would be
greatly appreciated.
Newsgroups: rec.games.mud.admin
From: dixjb@silver.lcs.mit.edu (Jonathan Barrymore Dix)
Subject: BUGS!
Keywords: races
Organization: MIT Laboratory for Computer Science
Date: Sat, 26 Sep 1992 06:27:13 GMT


I am posting in order to find out how to implement rename and copy
into a 2.4.5 mudlib being run by a 3.1.2 source.

  I fixed the defines for F_RENAME but what is the variable to 
define it to, and how to you activate copy in the game.

    Thanks in advance...