HDTenEightyP/NetNews huggingface dataset:
From: brian_vickers@isd.jpl.nasa.gov (Brian Vickers)
Newsgroups: rec.games.frp.dnd
Subject: Re: Dungeons of mystery
Date: 31 Aug 92 17:09:08 GMT
Followup-To: rec.games.frp.dnd
Organization: Jet Propulsion Laboratory

In article <1992Aug31.115341.4461@cs.kuleuven.ac.be>,
philipd@cs.kuleuven.ac.be (Philip Dutre) wrote:
> 
> I just noticed TSR released a boxed set "Dungeons of Mystery".
> Can anyone give a brief description of the box contents, whether or not it's
> value for money, is it usable with other game systems etc.... ?
> 
> Phil
> 

This product hasn't been released yet, but look for it in the next few
weeks. From what I understand though it should be VERY similar to the
"Cities of Mystery" boxed set that came out a year or two ago. If you like
using cardboard cutouts, you'll love the product.

-- Brian
brian_vickers@isd.jpl.nasa.gov
From: ecrjbruce@economics.adelaide.edu.au
Newsgroups: rec.games.frp.dnd
Subject: Re: What is with these Katana's?
Date: 1 Sep 92 05:57:47 GMT
Organization: Economics, University of Adelaide


 
> The masame and nogi-hada styles of Japanese blademaking resulted in
> 32,768 folds in the steel -- taking a kataha bar, doubling it on itself
> and welding, repeating 15 times.  Masamune and other famous makers took
> four kataha and made blades with 4,194,304 layers.
> 


Are you serious?  How thick are these things?  4,000,000 layers of say .1mm
material = 400,000 mm = 40,000 cm = 400metres!  Can you give me a source for
this, as I would be very interested to read about it.
 
> It is generally acknowledged that the Japanese swordsmith's blades
> were among the finest ever produced.  

This I have no problem with.
 
Someone also claimed that ninja used the katana.  In fact ninja used a more
versatile weapon called the Ninja-to.  This was also able to be used for
several other duties involved with stealth rather than the straight out
fighters  weapon which the katana was.  

regs

Rob
Newsgroups: rec.games.frp.dnd
From: dv52151@uxa.cso.uiuc.edu (Axly)
Subject: Re: Paladins
Organization: University of Illinois at Urbana
Date: Mon, 24 Aug 1992 02:55:23 GMT
Keywords: significant words from a document used as an index to content

GreyOwl@uiuc.edu (GreyOwl) writes:

>ccoprdj@prism.gatech.EDU (Jorge Diaz) writes:
>: dv52151@uxa.cso.uiuc.edu (Axly) writes:

>: >Well, you again apply 20th century thinking here. It didn't really matter
>: >back in the feudal era if the victim "pressed charges". The criminal broke
>: >the law and he was punished, regardless of the victim's views on that.
>: 
>: Maybe if you have a tyrant for a judge.  A more compassionate, understanding
>: lord (which a paladin should be) would grant them mercy.

>I think it would depend on the deity the Paladin serves.  IMO, the paladin
>should emulate hir deity.  A paladin serving a "my way or no way" deity
>should behave in a harsh manner, with a strict code of ethics.  If it
>were a kindler, gentler god(dess), the paladin should behave as you describe.

Given that the historical paladins weren't exactly kinder and gentler people
toward people of an opposed religious viewpoint, I'd say most paladins would
tend to be rather uptight. 
Kinder, gentler gods tend to be represented by those ranger guys in the
funky leather outfits with all the metal studs and stuff. *Grin* Now
which sounds more appealing to you?

Axly

Newsgroups: rec.games.frp.dnd
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: Why are their level limits?
Organization: North Carolina State University
Distribution: na
Date: Thu, 27 Aug 1992 20:47:27 GMT

In article <texdude.714937558@camelot>, texdude@camelot.bradley.edu (Philip Allen) writes:
|> In <67022@hydra.gatech.EDU> ccoprmd@prism.gatech.EDU (Matthew DeLuca) writes:
|> 
|> >In article <67013@hydra.gatech.EDU> ccoprdj@prism.gatech.EDU (Jorge Diaz) writes:
|> 
|> >>I never said anything about casting spells in armor.  Why is everyone putting
|> >>words in my mouth?
|> 
|> >The assumption is that the wizard is going to want to cast spells.  I suppose
|> >you can have a wizard clanking around in armor, but he's going to be pretty 
|> >useless.
|> 
|> That's pretty unimaginative if you think a character can't do anything
|> without magic.  I can't cast spells, and I can think of lots of things I
|> can do....
|> 
|> >Actually, I'm considering not permitting wizards to multi-class in future 
|> >campaigns I run, partially because of the armor issue...if you want to be a 
|> >wizard, you're going to be a *real* wizard and run around in your bathrobe!
|> 
|> So, don't let multi-class mages wear armor.

According to the rules, multi-class mages *can* wear any armor permitted by
either class, BUT if they wear any armor the can't cast spells.  The only
class that can cast mage spells in armor is a ranger.

(BTW:  This source is from the boxed SSI games.  I haven't looked in a PH or
DMG recently, but they follow the manual closely.)


|> Philip W. Allen      texdude@camelot.bradley.edu         /(?)\

-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  353 Tucker, Box 04780, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
| Note:  I might be moving to a different dorm room so the above     |
| Real mail address might change.                                    |
+--------------------------------------------------------------------+
Newsgroups: rec.games.frp.dnd
From: rnmg1200@uxa.cso.uiuc.edu (A Lady and her Walrus)
Subject: Re: What is with these Katana's?
Organization: University of Illinois at Urbana
Date: Tue, 1 Sep 1992 07:08:58 GMT

In article <1992Sep1.152747.1@economics.adelaide.edu.au> ecrjbruce@economics.adelaide.edu.au writes:
> 
>Someone also claimed that ninja used the katana.

Actually, he said that the *movies* depicted ninja using the katana.  A minor
quibble.  You are correct in stating that they did not.

Eeek!  I posted about katanas again! :)

>Rob

The Walrus
From: cyoung@ctron.com (Chris Young)
Newsgroups: rec.games.frp.dnd
Subject: Re: The illogic of draining levels
Date: 31 Aug 92 18:47:43 GMT
Reply-To: cyoung@cardinals.ctron.com (Chris Young)
Distribution: na
Organization: Cabletron Systems INc.

The problem with draining levels is that there is no saving thow.  You're hit,
your drained.  There are saves against dragon breath and most spells (of course
half damage is sometimes too much anyhow).

/Chris
Newsgroups: rec.games.frp.dnd
From: dv52151@uxa.cso.uiuc.edu (Axly)
Subject: Re: Paladins
Organization: University of Illinois at Urbana
Date: Tue, 25 Aug 1992 18:11:49 GMT

nsecomb@metz.une.edu.au ( Nige.) writes:

>P.S. Please, no flames about emphasising roleplaying and developing a 
>  chracter's character, if you like charging your warhorse at a panic-
>  stricken orc who is defenseless and not being agressive, and spearing
>  her eye out with your heavy lance that does 2d8 damage, killing her,
>  then go ahead, make your day because you'd make any decent paladin sick.

You are being just as narrow minded as the people whose gaming style you
don't like. You are making value judgements on their character simply
because they don't fit your guidelines. It is more likely that a paladin
is going to be a representative of a violent god. Nonviolent gods aren't
going to have paladins. Paladins, no matter how you slice it, are killers.
The goddess of peace having a cadre of highly trained killers in her 
service is very unlikely. If you want to play the representative of
a peaceful god, you are more likely going to wind up in the priest 
or cleric profession, or the ranger class, emphasizing the woodlands
skills.
A person playing just as "decent" a paladin might say you don't
have the stomach for holy war, and might best be left at home with
the old and infirm. Holy war isn't pretty.             

Psalm 137.7-9

Remember, O LORD, against the 
Edomites
the day of Jerusalem's fall.
how they said, "Tear it down!
Tear it down!
Down to its foundations!"
O daughter Babylon, you
devastator!
Happy shall they be who pay
you back
what you have done to us!
Happy shall they be who take
your little ones
and dash them against the rock!

I am not saying your view is invalid. However, I am saying your view is
just that, one view. 

Axly
From: ccoprdj@prism.gatech.EDU (Jorge Diaz)
Newsgroups: rec.games.frp.dnd
Subject: Re: Why are there level limits?
Keywords: significant words from a document used as an index to content
Date: 30 Aug 92 03:52:59 GMT
Distribution: na
Organization: Georgia Institute of Technology

In article <Btqutz.64H@news.cso.uiuc.edu> rnmg1200@uxa.cso.uiuc.edu (A Lady and her Walrus) writes:

>>Given.  But that doesn't mean he can't wear the armor and not cast spells.
>Agreed again.  I still don't see why he would _want_ to, but I see your point.

You will.

>Because, if he can't wear it while casting spells, what smegging GOOD is he?

You'll see.

>No...only not to wear it and cast spells.  Kinda makes it unnecessary to
>forbid armor, since no mage in his right mind would wear it when he 
>couldn't cast spells in it.  Now, if he's doing it for roleplaying purposes,
>that's another thing...

Wrong.  See, I'm playing a cleric/mage.  Since I"m only first level as
a mage, I only have 1 first level spell.  After casting it, I can put on
my armor and start swinging my mace.  BUT....

My DM is on the verge of ruling that mages can't wear armor.  INCLUDING
MULTI-CLASS mages.  NONONONONONONO!!!

That's why I think that they should have been much more clear in the matter.
What mage in his right mind would want to put on armor?  One who also
happens to be a cleric. :-/


-- 
Jorge Diaz                       | Sign in a restaurant:
Georgia Institute of Technology  | 
Office of Information Technology |   "We reserve the right to serve refuse to
ccoprdj@prism.gatech.edu         |        anyone."
Newsgroups: rec.games.frp.dnd
From: vernon@iadpsa.safe.ia.gov ( Mark Vernon - DSB )
Subject: Re: Why are their level limits?
Organization: Iowa Department of Public Safety
Distribution: na
Date: Mon, 31 Aug 1992 20:33:49 GMT

In article <67051@hydra.gatech.EDU> ccoprdj@prism.gatech.EDU (Jorge Diaz) writes:
>In article <1992Aug27.130500.6302@iscsvax.uni.edu> boelter3945@iscsvax.uni.edu writes:
>
>>   Walking around, yes.  Actually using the armor effectively in combat, moving
>>and dodging and such, is a different matter.  Besides, a mage who uses armor is
>>expressing to others that he lacks faith in what he does best, his spells. 
>>True, not everyone will have Armor or Shield spells, but that's why you go
>>adventuring.. to find those spells.
>
>Hmmm....  Don't tell that to Gandalf. :-)  [No, he didn't wear armor, but
>he did use one big sword!!!]
>
>>   Other people are too busy with what they do better to specialize.  A thief,
>>for example, is usually too busy training and improving and furthering his
>>thievery skills (of which there are a lot to work on!).
>
>This is wrong wrong wrong!!!  A 10th level thief will have about six 
>weapon and as many non-weapon proficiencies (plus any that he gained
>for intelligence).  I find it difficult to believe that a thief could find
>the time to become proficient with 6 different weapons, but he couldn't find
>the time to specialize in one. :-/
>
>Likewise, I find it difficult to believe that a priest who knows how to
>speak 5 different languages and can read and write in 3 of them would
>not be able to find the time to learn how to pick a lock.  If you think
>about it, it doesn't make sense.
>
>Priests do not spend all their time praying.
>Wizards do not spend all their time studying.
>Warriors do not spend all their time fighting.
>Thieves do not spend all their time robbing.
>
>If this were the case, there would be no non-weapon or weapon proficiencies.
>They'd be way too busy with their 'chosen' professions.
>
>Sorry to beat a dead horse, but I've heard several people say this just
>*today*, and I just wanted to get that off my chest.
>
>
 If you want to cure this try what I do, use the tables for designing a new
 class from the DMG 2nd ed. and let the characters purchase skills, ex. a 
 fighter who wants to pick locks - just asses the exp point mod as described
 in the DMG. I do make the players justify the new skill. Plus don't forget
 to asses any penalty's due to armor, weapons ect (a fighter who wants to 
 cast a spells from a particular school can, but not while wearing armor).
 The spell progression takes some work (i usually use the bards) but not 
 too much. Take a look - It's worked well for me so far (and come up with some
 very intersting characters) oh, don't let the players see the exp cost 
 before they pick the skill- this stops the min/max'ing problem - the choice
 should be one for roleplaying - not making a super character.
  just my $0.02 worth - 
>-- 
>Jorge Diaz                       | Sign in a restaurant:
>Georgia Institute of Technology  | 
>Office of Information Technology |   "We reserve the right to serve refuse to
>ccoprdj@prism.gatech.edu         |        anyone."
From: ccoprdj@prism.gatech.EDU (Jorge Diaz)
Newsgroups: rec.games.frp.dnd
Subject: Re: D&D Characters wanted
Date: 30 Aug 92 10:27:02 GMT
Distribution: na
Organization: Georgia Institute of Technology

In article <RANNOU.92Aug28233607@zuse.info.polymtl.ca> Rannou@info.polymtl.ca (Patrick Rannou) writes:

>See, you've just found a way to make a character look less powerful than
>he really is.

>Guess that that super-character isn't so great after, he looks like a wuss!

Actually, what did it for me was that dagger in the boot.  Up until I
got to that point, I wasn't impressed.  But when I read that last line,
I knew this was a guy to be reckoned with.
;-)




-- 
Jorge Diaz                       | Sign in a restaurant:
Georgia Institute of Technology  | 
Office of Information Technology |   "We reserve the right to serve refuse to
ccoprdj@prism.gatech.edu         |        anyone."
Newsgroups: rec.games.frp.dnd
From: elm@cs.berkeley.edu (ethan miller)
Newsgroups: rec.games.frp.dnd
Subject: Re: Why are there level limits?
Date: 30 Aug 92 23:03:41
Organization: Berkeley--Shaken, not Stirred
Distribution: na
	<67208@hydra.gatech.EDU> <BtsJp4.645@news.cso.uiuc.edu>
Reply-To: elm@cs.berkeley.edu
NNTP-Posting-Host: terrorism.cs.berkeley.edu
In-reply-to: rnmg1200@uxa.cso.uiuc.edu's message of Sun, 30 Aug 1992 09:58:15 GMT

In article <BtsJp4.645@news.cso.uiuc.edu> rnmg1200@uxa.cso.uiuc.edu (A Lady and her Walrus) writes:
=>Not necessarily.  Lots of cleric/mages go without.  The only reason
=>I can think of why a cleric/mage would wear armor would be because
=>it was part of his holy raiments, and if that's the case, why are
=>you a smegging mage?  One would think the church in question would
=>frown upon such things, especially since they would mean you can't
=>wear armor. (Talk about sacrilege!  Can you imagine a Catholic
=>priest wearing coveralls to mass because his other job required it?)

I've briefly run two cleric-mages in two different campaigns.  Both
worshipped Mystra, but one was exploring the new land of Maztica,
while the other was working in the Forgotten Realms.  As you might
expect, the character in the Maztican campaign wore armor.  The other
one didn't.  There were several reasons for this.

A Catholic priest would never wear coveralls to mass.  However, he
would wear them while building houses for the poor.  Many Catholic
priests don traditional raiments *only* for Mass.  A cleric character
wandering through the wilderness is hardly going to run a formal
church service.  What s/he wears won't be a duplicate of the worship
uniform.

The character in Maztica wore armor to protect himself and to help get
converts to the faith of Mystra (the goddess of magical energy).  The
hoi polloi might be more easily impressed by someone wearing (scarce)
metal.  Besides, Maztica is a savage land, and the church would rather
not lose one of their few priests in the new land (one fewer
missionary to gain converts).

The god of magic users (Azuth) does indeed forbid specialty priests
from wearing armor.  Other gods that might not mind mage-priests
wouldn't see anything wrong with armor, though.  It'd be strange to
see a high-level mage-priest in armor, but low-level mage-priests
might well use it.

ethan
--
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
ethan miller--cs grad student   | "Anybody not wearing 2000000 sunblock's
elm@cs.berkeley.edu             |  gonna have a REALLY bad day.  GET IT?"
#include <std/disclaimer.h>     |  -- Sarah Connor, _Terminator 2_
From: loren@wmkt.wharton.upenn.edu (Loren Miller)
Newsgroups: rec.games.frp.dnd
Subject: Re: REC.GAMES.DND - Frequently Asked Questions - Read before posting
Summary: This file should be read by anyone who wishes to post to the
Keywords: questions,hints,faq,info
Date: 27 Aug 92 16:01:48 GMT
Organization: Wharton Marketing

In article <71700@apple.Apple.COM> warren@Apple.COM (Chris Warren) writes:

If I don't comment on something, assume I liked it or don't have anything 
to add. Mostly I thought it was a good idea well done. One thing you should 
do before finishing it is read through the administrative postings in 
rec.games.frp.announce since they cover many of the questions you answer and 
there's no need to duplicate information sources. Some questioners should be 
referred to the FAQLs in rec.games.frp.announce, which are of use to all the 
frp newsgroups, rather than answering their questions in a local FAQL.

>1:  What is rec.games.frp.dnd?

>A:  The charter of this group is to provide a forum for the discussion
[delete]
>    If you want to talk about other game systems and you are not talking
>    about D&D please post to rec.games.frp(or is it rec.games.frp.misc?)

Post about other systems to rec.games.frp.misc. Don't post to 
rec.games.frp, since it's due to be removed any time.

>    If you want to talk about how D&D is better or worse that any other
>    game system please post rec.games.frp.advocacy (and bring a +5 vest
>    of fire resistance:)

Good idea to mention this explicitly.


>3:  What are these other rec.games.frp.* newsgroups?

>A:    go to rec.games.frp.announce and read the FAQ over there 

In fact, you should read the FAQL in rec.games.frp.announce anyway, since it 
applies to all the rec.games.frp.* newsgroups including .dnd.

>4:  How do I join the Ravenloft mailing list?

Please refer people with this question to the FAQL in .announce, since it 
covers a lot more mailing lists, archive sites, and bbses than you'll want 
to keep track of here. Besides, it's a centralized source of information 
that has been in development for about 3 years, and it'll take you 3 years 
just to catch up to where it is now.

>11:  From where can I download D&D related stuff?

Also should refer to rec.games.frp.announce FAQL, specifically to the 
Archive Sites posting.

The main thing that I would change is to emphasize that this newsgroup is a 
part of the frp newsgroup hierarchy, not just a newsgroup on its own, and 
many questions that readers here have are better answered in the other frp 
newsgroups, especially with the FAQL in .announce.
-- 
+++++++++++++++++++++++23
Loren Miller              LOREN@wmkt.wharton.upenn.edu
Shoes are the most basic prerequisite for liberty
Newsgroups: rec.games.frp.dnd
From: vernon@iadpsa.safe.ia.gov ( Mark Vernon - DSB )
Subject: Re: finding a game
Organization: Iowa Department of Public Safety
Date: Fri, 28 Aug 1992 20:48:07 GMT

 Help, I am new to the Des Moines area and am looking for AD&D 2nd Ed
 players - if you are one give me a holler 253-9434, or e-mail me here.
From: boelter3945@iscsvax.uni.edu
Newsgroups: rec.games.frp.dnd
Subject: Re: Demi-humans vs. Humans
Date: 31 Aug 92 14:36:12 -0500
Distribution: na
Organization: University of Northern Iowa

In article <1992Aug28.213433.23298@ncsu.edu>, mrmarcel@eos.ncsu.edu (MICHAEL
   RONN MARCELAIS) writes:
> [...]  Of course anyone can be ressurected, but that may mean turning into a
> different race, loosing half of your levels (if the new race allows your old
> profession) or all of them (if it doesn't).

   Whoops, not quite, you're thinking of Reincarnation, not Ressurection. 
Using Ressurection has no (major) penalties, though some bed rest may be
required (I know it does for Raise Dead anyway).

                                        John "Nightwind" Boelter

--
*******************************************************************************
* John Boelter        a.k.a. Nightwind            boelter3945@iscsvax.uni.edu *
* Organizational Manager and contact person for everything and then some.     *
*******************************************************************************
* The individual who said we only use 10%  * "I hit it with my Sword+10 of    *
* of our brain's mental capacity, was      *  Super Slaying" - "It laughs" -  *
* probably 90% incorrect.                  * "I give the DM the rest of my    *
*            -Unknown comic on A&E-        *  pizza" - *munch* "It dies"      *
*******************************************************************************
Newsgroups: rec.games.frp.dnd
From: viau@wm.estec.esa.nl (Pierre "play-soccer-not-football" Viau)
Subject: WANTED: Software to help DM's
Reply-To: viau@wm.estec.esa.nl
Organization: ESA/Estec/WMS, Noordwijk, The Netherlands
Date: Thu, 3 Sep 1992 13:02:27 GMT


I'm looking for software to help the DM's: character creation, monster
generation, combat handling, whatever...

Possibly for Amiga, but PC, even Unix would be fine.

Thanks.

---


Pierre Viau

ESTEC - WMS
European Space Agency
Keplerlaan, 1
2200 AG Noordwijk
The Netherlands

Fax:	(31) [0]1719-85420
                     17400
Phone:	(31) [0]1719-84357
		     83816

INTERNET/UUCP:	viau@wm.estec.esa.nl
BITNET:		pviau@estec.bitnet

Newsgroups: rec.games.frp.dnd
From: u855271@franklin.cc.utas.edu.au (Peter Didlick)
Subject: Munchikinism/Min-Maxing (Require Def'n)
Organization: University of Tasmania, Australia.
Date: Thu, 27 Aug 1992 06:54:08 GMT



Hi there all.

Well I have been reading this group for about a year now and I am still
confused as to the exact definition of the terms 'Munchkin' and to a 
lesser extent 'Min-Max'.

It would appear to me that in some cases the two may be used inter-
changeably but not in others.

I would appreciate a post on this subject that defined clearly, concisely,
objectively and without using the very generic term "Monty-Haul".

So....Can ya do it??

Pete.


Newsgroups: rec.games.frp.dnd