HDTenEightyP/NetNews huggingface dataset:
From: bathurst@noaapmel.gov (Bill Bathurst)
Subject: Re: more exodus bashing; also call for scrimmages
Organization: NOAA/PMEL, Sand Point Way, Seattle, WA
Date: Thu, 5 Nov 1992 21:53:31 GMT

In article <83052@ut-emx.uucp> bagel@ccwf.cc.utexas.edu (Prime Wordsmith for Hell's Bagels) writes:

    -- when Exodus and co haven't even sent me mail about any further
   challenge, ever.  In public, they sure talk a good game, don't they?
   But which way is it gonna be?

This is what I am getting to like about the INL.   Rivalries!!  Kinda like
UW vs WSU in the Northwest.  I personally like it (:  CMU vs Berkley, iastate
vs Bagels, LaggU vs Bagels!!  

   In the face of this continued aggravated unsportsmanship in the
   first degree and grand theft respect, I'm leaning towards personally
   not playing against any team involving Exodus any more.  

No no no no.  I say kick their collective asses.  There is a lot on the
line here.  Don't skip out now (:  Go mano o mano one more time.  I will
even provide the "neutral server".

   It's just not fun beating the hell out of a cripple.  I extract more 
   enjoyment out of dental surgery and surprise nipple piercing teams.

I dunno.  If I were on your team I would be itching to stomp them and
make fun posts to USENET about their pathetic display of clue.
		
   In other news, we're looking for scrimmages, especially against
   Lagg U (whose captain either didn't respond or didn't get my mail --
  
Well, we have been having a lot of games lately.  The next one is against
side salad this friday.  Good thing we are a practiced LPS team!!!

   clip and save this post to forward to him if you are a member of
   Lagg U, or indeed if you are him) and other such teams.

Next game afterwards will probably be against TWNN.  Aieeee!!!!!

   rear ensign sunscreamer
   minister of exodus suppression, HELL'S BAGELS

Ensign AzusaDaBitch
minister of BagelScoutTOFWPopcorn squishing, LAGGU

--
Bill Bathurst				Internet:	bathurst@noaapmel.gov 
NOAA/PMEL				Phone:		(206) 526-6205

Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sat,  7 Nov 1992 21:50:36 -0500 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Scrimage GB at TWNN

Server: inl.ksu.edu
Home: TWNN -- Fed
AWAY: GB -- Rom

Notes: 
	For some unknown reason, Hector and FreeKill could not make this game,
so I was asked to sub.  Not being one to pass up a chance at a high-clue
game, I accepted.
	One of the GB players was frequently kicked out of the game.  Fill sat
out as soon as possible after each of these.  Eventually, the GB player
was forced out for good.  Fill sat for a while, and then I took over. 
I'm not sure how long he was out, bt I was out for the last ~21 minutes.

	GB lead on the opening bombing, but we managed to catch most of it up
on clean-up waves.  They splurged most of their army advantage on some
shortlived front-line planets.  We then spurged back, and took their
front.  We were now down ~25 armies, but up the front.  
	We ground down and managed to close the army gap through popping and
bombing.  Eventually, their base, LURI, moved down, and we Ogged him.
	For all practical purposes, the game see-sawed on the Rom front line
for the rest of the game.  GB made a push at the end, but it wasn't
enough.  Final score was 12-7-1, I think.
		I've seen both TWNN and GB in action.  It seemed like GB had an off
day, and TWNN was really on.  That was more than enough.  

	I found this game very enjoyable.  I didn't feel any presure to leave
my job as bomber (an advantage to not being in the same room as my
team).  When things got too rough, I could always lean on Red Shirt, and
he'd come through.  I expected to lose going in, but decided that I
would do what I was told, and see how it came out.  I was plenty
impressed with our play, and pleased.  
	I'm still hoping that TWNN and XG will play.  Of course, that wuss
Hector should show up. . .

ZZnew guy
ZZFreeKill
Rabid Radicho
Stale
Ringman
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: INHL: Boy, this sounds familiar
Date: 12 Nov 1992 10:53:02 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
Distribution: world
NNTP-Posting-Host: soda.berkeley.edu


  I will start by saying that I'd love to see a hockey league; most 
pickup games are filled with hosers, which either means nobody scores
on me, or the other team winds up with a 3 on 1 break every time
up the ice until I get frustrated and quit.

  There was one interesting game last week; my team had maybe one guy
other than me who knew what he was doing; the rest of my teammates
were busy flying over me while I had the puck and doing centering
passes to the enemy.  We were down 7-0 going into the third period;
I got out of goal at that point and we won 8-7.  Scores shouldn't be
that high, and comebacks shouldn't be that easy.  We need clue.

  All this talk of a league, however, reminds me eerily of discussion
preceding another netrek-oriented league that was created, oh, about
a year ago.  In that case, someone finally decided to do something 
other than post "gee, it would be cool if someone put a league together,"
and suddenly people were coming out of the woodwork to tell him 
what he was doing wrong.

  My point is, RIGHT NOW is your chance to have a say in how the INHL
runs.  All it takes is a little bit of time and a few ideas.  If you
can't provide those now, then don't complain if the INHL doesn't fit
your idea of what the INHL should be.  You have you chance; take it
or leave it.
 -Mojo
 (Don't Think So)
From: paulsen@eniac.seas.upenn.edu (FreeKill)
Newsgroups: rec.games.netrek
Subject: Re: sunsreamer's How to be a Scoutbomber, part 2
Date: 9 Nov 92 23:50:58 GMT
Organization: University of Pennsylvania

In article <Bx9q7M.3MC.2@cs.cmu.edu> hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:

Hey! Why aren't I on the list?  Oh wait, there I am...

>> > ZZNew Guy	PS,F+,D,O	reveals intentions by refitting; avoid

:-)

FreeKill
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Wed, 11 Nov 1992 13:49:47 -0500 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: SBs and TMNT

>jive@spanky.ssc.gov (Jim Ivey) writes:
>>     *edit* *edit *edit*
>
>	Why does Jim remind me of Splinter?  I think I might be
>hallucinating, but has anyone actually SEEN him?  [...]

	I've never actually MET Jim, but by a freakish co-incidence, I've seen
a picture of him.  I was dating his daughter about 4 years ago (Yes,
before netrek.), and she had photographs of his whole family.  
	I'd say that he was in his mid-fourties, with dark brown hair, just
starting to gray arround the edges.  He's a bit on the lean side, but
not really thin.  he was clean-shaven at the time.  I don't remember
little details like what color his eyes were.
	It's really wierd playing against him, now.  He knows who I am, of
course, but I never know what his oppinion of me is.

ZZnew guy

PS

E I E I O
From: davidt@cs.utexas.edu (David Eng-Yeow Teo)
Newsgroups: rec.games.netrek
Subject: Re: Proposal: re-read resource file
Date: 6 Nov 1992 16:55:56 -0600
Organization: CS Dept, University of Texas at Austin
NNTP-Posting-Host: latexo.cs.utexas.edu

In article <721040088.2361.0@watson.bh.andrew.cmu.edu>, Rick <stimpy+@cmu.edu> writes:
> Here's another one of those wacky NBR proposals you all know and
> love:
> 
> I propose adding an option (perhaps in the entry screen) for re-reading
> your .xtrekrc file, and having the changes take effect, if possible.
> offhand, I can't think of any reason why this would be difficult to
> implement. then again, I can only think of a couple good reasons it
> should be...  what say you??  seconds to me or leonard. he loves mail.
> --Rick

I second it, the reason being that there are not that many options that 
you can choose on the fly compared to the number of options that you can 
specify on your .xtrekrc file.  Sometimes, we just want to change certain 
options on the fly and editing the .xtrekrc file in the middle of the game
and re-reading it seems to be the only way, although a not so elegant one.

Yes yes I'm still here till tomorrow! :)
-- 
David Teo
(davidt@cs.utexas.edu)
University of Texas at Austin

Newsgroups: rec.games.netrek
Newsgroups: rec.games.netrek
Date: Thu, 12 Nov 1992 01:33:53 -0500 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: sunscreamer's How to be a Scoutbomber, part 2
	<1992Nov11.180552.18921@jarvis.csri.toronto.edu>

Excerpts from netnews.rec.games.netrek: 11-Nov-92 Re: sunscreamer's How
to be.. Chris Siebenmann@hawkwin (544)

> hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:
> | Jim, how much is this notorious lag?  120 ms?

>  120ms is notorious lag? Some people are spoiled around here; I sang
> songs of praise the day my lag to bronco dropped that low. 120ms lag is
> less than one update at 5 updates/sec; assuming the delay is symetric,
> you are even less than one game tick (100ms) behind events.


	Rob has been playing in Austrailia quite a bit lately (for practice). 
Most of us here have played vs >300ms lag at one time or another.  As
Grey Elf is fond of pointing out, it's packet loss, not lag, that
determines how bad a connection is.  This is barring 700ms pings or the
like.
	Why did you suggest 120ms, Rob.  You weren't being facitious were you?

ZZnew guy
From: echeverr@scf.usc.edu (Evil Geniuses For a Better Tomorrow)
Newsgroups: rec.games.netrek
Subject: Re: official NBR proposal
Date: 6 Nov 1992 18:33:31 -0800
Organization: Illuminus Cartel
NNTP-Posting-Host: sal-sun199.usc.edu
Keywords: fnord

In article <BxAvEn.95F.2@cs.cmu.edu> jch+@cs.cmu.edu (Jonathan Hardwick) writes:
>"Joseph E. Beck" <jb8n+@andrew.cmu.edu> writes
)> Currently on monochrome monitors there is no way to distinguish
)> independant planets on the galactic map (unless you choose to display
)> racial ownership, which is a lose).  My proposal is that you're able
)> to map your race's planets on the map on 1 font, enemy planets in
)> another font, and independant planets in a third.  This allows you to
)> distinguish at a glance which planets are independant.  
>Already proposed and seconded, under the name "font control".
>Actually, I proposed we should have my_ship, my_team, my_planet,
>enemy_ship, enemy-team, enemy_planet, thirdrace_ship, and
>thirdrace_planet.  Dunno why it never made it into the nbr.Z file; I
>probably dropped a post on the floor somewhere... 


That's because independent planets are displayed in your italic font.  If
you don't have an italic font, then get one.


5150
From: griffinr@ucs.orst.edu (Robert Griffin)
Newsgroups: rec.games.netrek
Subject: I give up.
Keywords: surprise
Date: 9 Nov 92 16:10:29 GMT
Article-I.D.: news.BxGI9I.6K4
Organization: University Computing Services - OSU

At first I thought this was a REALLY lively newsgroup for nettrek, the 
game you see on macs.  After reading for a few days, I doubt it, though.
	So, I give up.  Can someone give me a clue what this is all about,
where I can find out more, and if it is possible to learn to play? (and any
other questions I forgot)
		--Rob (griffinr@ucs.orst.edu)
From: dtabb@ecst.csuchico.edu (Don Tabb)
Newsgroups: rec.games.netrek
Subject: Clue game Thursday
Date: 5 Nov 92 05:40:55 GMT
Organization: California State University, Chico
NNTP-Posting-Host: caustic.ecst.csuchico.edu

I have 9 people who want ot play in the CLUE game thrusday.
We need more.   the time is 7: pm pst  (sorry you poeple
on the east coast).    I will mail everyone and post
here tomorrow what machine and port numbers.

Don
Scorn!
dtabb@hairball.ecst.csuchico.edu
From: hadley@codes.ics.uci.edu (Tedd Hadley)
Newsgroups: rec.games.netrek
Subject: Re: ARF-MOO client
Date: 13 Nov 92 00:18:56 GMT
Organization: UC Irvine Department of ICS

In <kf0X9uu00Vp5I3dpk7@andrew.cmu.edu> "Jonathan R. Ferro" <jf41+@andrew.cmu.edu> writes:

>Sorry, I have to agree with ZZnew guy on this one.  The problem has
>never been "revealing any information that client X doesn't".  The
>problem has been ENFORCING A LEVEL PLAYING FIELD.  This includes (1)
>enforcing equality in the amount of effort each player must spend to
>acquire new information about the galaxy, (2) enforcing equality in the
>amount of "hiliting" each piece of information gets when it is revealed,
>and (3) enforcing equality in the amount of information that you must
>keep in your head in order to be a competent player.

   Client changes and how they affect the playing field are not really
   issues as long as everyone has the same client.  I mean, there was
   no fuss at all when Andy introduced UDP.  People went out and got
   the client.

   This, I think, is the issue: the original client developed by
   the prophets (Scott Silvey and Kevin Smith (peace be upon them)) had
   a specific user-interface method or scheme of information communication.
   The Fundamentalists believe that that style of information communication
   is fixed, unchangeable, and set in stone.  They regard any departure
   from it as blasphemy.  In constract, the Liberals believe that this
   so-called standard is only a guideline for future client development.
   They consider it permissible to add features geared towards making the
   client easier to use and more understandable.  I'm more towards the
   middle-of-the-road (though I'm sure the Fundamentalists would gladly
   stone me given the chance) but I don't agree with changes that
   drastically affect the game, and at the same time, I believe there
   are definitely weaknesses in the original scheme that should be
   fixed.  In the case that started this thread, the weakness is the fact
   that ship id numbers obscure planet icons.  I wouldn't be at all
   surprised to find out that the original authors were aware of this
   problem but just didn't have the time to come up with an elegant
   solution.  The ARF-MOO client's solution solves this problem nicely,
   and also goes a step further towards equalizing color and b&w clients:
   on a b&w display, you can now display the planet-owner icon and still
   tell a planet's armies.

   An obvious point: do people using the ARF-MOO client have an advantage
   over the rest of us?  It's minor, but yes.  Do I care as long as the
   feature eventually makes it into my favorite client?  Not at all.
   (Back when Andy, myself, and Terence were testing UDP I enjoyed a week
    of considerable advantage over non-cmu players at bronco :-)

++
   Tedd Hadley (hadley@uci.edu)
From: markiel@sherman.pas.rochester.edu (Andrew Markiel)
Newsgroups: rec.games.netrek
Subject: Re: Problems connecting to metaserver.
Date: 8 Nov 92 01:31:46 GMT
Organization: University of Rochester

In article <1992Nov8.002835.15380@magnus.acs.ohio-state.edu> gdearing@magnus.acs.ohio-state.edu (Gregory D Dearing) writes:
>Whenever I connect to the 'charon.amdahl.com' ports, I get the
>message, "telnet: connect to address 129.212.33.1: Host is unreachable.",

Try 129.212.11.1, which is what my nslookup returns for charon.amdahl.com. I
have no idea what the heck you're connecting to.
>
>    Are there other metaservers I could connect to? (I tried bigdog,
>    but it doesn't seem to be in service anymore.)
>
bigdog's metaserver appears to be down.

-Grey Elf
Newsgroups: rec.games.netrek
From: hoswell@rintintin.Colorado.EDU (Old Nick)
Subject: Re: NETREK BANNED !
Keywords: banned
Organization: University of Colorado, Boulder
Date: Thu, 5 Nov 1992 17:07:06 GMT

dd435157@longs.LANCE.ColoState.Edu (Dan Doner) writes:


>Hello all - the subject says it all.
>The admins here at colorado state university have banned netrek.

Looks like it's time to move to Boulder!  Go CU! (We'll get Nebraska
*next* time)  Shyeah, right!  As if!  As if monkeys would fly out of
my butt...

>The reason?
>They don't like it.

Me either.

Mike / Old Nick

-- 
||        -=> Old Nick <=-         |      <<<<=- "Dial a cliche" -=>>>>      ||
|| hoswell@rintintin.colorado.edu  |                                         ||
|| *or* hoswell@yoda.hao.ucar.edu  |  A cynic knows the price of everything  ||
||         Think Clearly!          |        and the value of nothing.        ||
Newsgroups: rec.games.netrek
From: gdearing@magnus.acs.ohio-state.edu (Gregory D Dearing)
Subject: Re: official NBR proposal
Organization: The Ohio State University
Date: Sat, 7 Nov 1992 18:09:06 GMT

In article <1992Nov7.175947.9020@noose.ecn.purdue.edu> bdhall@lucky.ecn.purdue.edu (Brian D Hall) writes:
>In article <seyc=C200VpHNND74I@andrew.cmu.edu> "Joseph E. Beck" <jb8n+@andrew.cmu.edu> writes:

>>
>>Before people start screaming "Netrek for morons" you should realize
>>that this is already an option on color monitors, independant planets 
>>are shown in a different color than owned planets.  So the only thing
>>this does is even the playing field between those who have color and
>>those who don't.  
>>
>>	joe

[font info deleted...]

>Enemy planets AND enemy ships in normal 6x10
>Independent planets, teammates ships, and peaceful enemys in italics
>Owned planets and your own ship in bold
>
>   DarkHorse

-- 
Greg Dearing
Email: Dearing.2@osu.edu
Organization: Senior, Chemical Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sat,  7 Nov 1992 00:51:16 -0500 
From: Kevin Michael Bernatz <kb32+@andrew.cmu.edu>
Subject: Re: new no-profanity rule at rwd4

Greetings all,
	Discovery also has a no-profanity law... and speaking from experience,
"suck" is considered profane.  The server God also tends to be a little,
ahhh, "tight" on occasion and has indeed said damn on the all board and
not ejected himself.  If he's not going to allow profanity, I seriously
think he should consider how serious he takes the game.

-KB
 Rear Admiral Akira

F8->ALL : 01001001
Fe->ALL : That's Fuck in Binary!
God->ALL : Akira (Fe) was ejected from the game

Newsgroups: rec.games.netrek
From: exodus@IASTATE.EDU
Subject: Re: How Not To Pick A Captain (was Re: more exodus bashing; also call for scrimmages)
Reply-To: exodus@IASTATE.EDU
Organization: Iowa State University
Date: Thu, 5 Nov 1992 22:17:36 GMT



 This damn Newgroup has been bashing IAstate long before I
started posting this year......which was the reason I starting
shooting back.....it really ticked me off to see people running
us down when virtually nobody from here even read the newsgroup.
We've done a lot to turn those things around since then and
certainly haven't made things any worse. 99% of the posts I
make here are defending us from stupid attacks......


					Exodus
From: dtabb@ecst.csuchico.edu (Don Tabb)
Newsgroups: rec.games.netrek
Subject: stat programs
Summary: I want one.
Date: 6 Nov 92 02:13:48 GMT
Organization: California State University, Chico
NNTP-Posting-Host: hairball.ecst.csuchico.edu




Does anyone have a stat program I can have?
(ie statboy  :)     

don
Scorn!
dtabb@cscihp.ecst.csuchico.edu
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: Flt. Captain tufu?  I don't think so.
Date: 7 Nov 1992 08:51:06 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <61795@mimsy.umd.edu> sjsmith@cs.umd.edu (Stephen Joseph Smith) writes:
)
)Now the server gets clue and the global average rises to, oh, 3 planets
)every player-hour.  10 planets are now worth 3.33 DI, and I have a 3.33 DI
)in 1 hour, and a 3.33 planet rating.  Voila, I'm still an Admiral.
)
)The famous E.g.: Mojo Riser is an Admiral on some weenie chaos server with
)about 3 hours of what are currently about 3 ratings...

netrek.cis.ksu.edu.  I made Admiral in about 4 hours; planets were worth
2.5 DI apiece; my planet rating when I made Admiral was around 60.

The ratings actually are still reasonably high; around 8.  That's down
from 80, of course.
 -Mojo
From: jive@spanky.ssc.gov (Jim Ivey)
Newsgroups: rec.games.netrek
Subject: Re: Brick Verser in 2004
Date: 10 Nov 92 02:05:35 GMT
Organization: SSC Laboratory, Dallas, TX


> Perhaps this would make a good new RGN group --
> rec.games.netrek.poly.sci.bav-for-president.in.2004

     Nah..  alt.netrek.bav.for.president
      or..  alt.bav.vs.clinton.doosh.doosh.doosh


     Jim / FillInTheBlank (VP hopeful)
From: JGR@ECLX.PSU.EDU (Jim Reisman)
Newsgroups: rec.games.netrek
Subject: Re: Brick Verser in 2004
Date: 10 Nov 92 18:24:55 GMT
Organization: Penn State Engineering Computer Lab
X-News-Reader: VMS NEWS 1.24

Timothy writes:
 	After hearing SOOOOOOOO much about elections for SOOOOOOO long, I've
>come to the conclusion that if you want to be president, you have to
>start planning for it long in advance.  So I would like to start the
>Brick Verser (bav) in 2004 campaign.
>	According to our sources, 14,000 people read this bboard, most of them
>in the United States.  Given that we have 12 years to work on this, I'd
>say that we could build up a very solid base of support.  If we start
>now, we could have president Verser in 2004.  I don't know about
>everyone else, but I'd have more faith in Brick Verser to run our
>country than I've had for anyone else who has run in my lifetime.

    And what a better first step than as commissioner of INHL in
1993?  If we sign a petition from all 50 states and Canada, will Brick
run?

> ZZnew guy
> Ringman -- campaign manager for the bav in '04 committee

Jim Reisman
Hockey-ikki -- Chairman of the Draft Brick for Commish Committee

Build It and He Will Come.
Newsgroups: rec.games.netrek
From: josh@cqs.washington.edu (Josh Hayes)
Subject: new no-profanity rule at rwd4
Keywords: surprise
Organization: University of Washington
Date: Fri, 6 Nov 1992 21:28:53 GMT

Gosh, kids, there's a new no-profanity rule at rwd4. I admit,
it's right there on the MOTD screen, where it helpfully refers
you to "the student handbook". Gosh, I think I'll write to
CMU and order one so I'll know what the FUCK you're talking
about.

So I'm playing along, got four kills, scum a planet, I get
ogged because I'm experimenting with a new keymap. In the
heat of the moment I say:

Rd-->ALL  FUCKING keymap.

and poof! I'm ejected. No warnings. No nothing. Just gone.
If I were the paranoid type, I'd say some weenie on the opposing
team was looking for an excuse to bump off an opposing clue.
As it is, I suppose some weenie on one of the teams was just
being a weenie.

And people wonder why we rag on CMU so much.

So, WARNING! DO NOT SAY ANYTHING PROFANE AT RWD4. No prayers
to Thor. No "gosh", or "darn", because those are, after all,
"profane". (Well, maybe not, but then again, I don't have access
to the requirements in the gosh-darn [oops!] student handbook.)

In all seriousness, I can see a rule banning messages that are
intended to offend from the board. But of course, the REALLY
offensive messages are generally sent person-to-person, and
I could send something like

Rd-->Ka  May your dick rot and fall off. Die, fucking rat bastard.

And then what? Would I be ejected? No, not unless Ka has the
privilege to do that (and I'd be pretty stupid to send the
server god a message like that). In short: this rule is STUPID.
Ejecting someone for messages like

Rd-->ALL  Ka is a fucking idiot!

is one thing, but for a complaint about my OWN client? Pish and
tosh. And with no warning at all? Weenie city. I can just see
some little shriveled up server-weenie, pounding away at the
keyboard, "take THAT, you, you BEAST!". It's not like I make
a habit of sending nasty messages to the ALL board, or to any
other board, for that matter. This whole thing is a SEVERE
over-reaction.

I am curious as to what precipitated this change, too. Anyone
want to enlighten us on it?

Irritated,

the doctor

--
Josh Hayes, Quantitative Sciences HR-20 U of Washington
josh@mowgli.cqs.washington.edu             206 543-5004
      We got a kinder, gentler, machine gun hand.
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Fri,  6 Nov 1992 17:17:03 -0500 
From: "Jonathan R. Ferro" <jf41+@andrew.cmu.edu>
Subject: Re: NETREK BANNED !
	<1992Nov6.064832.18994@wixer.cactus.org>

rhodesia@wixer.cactus.org (Felix S. Gallo) writes:
> scary thought of the day:
> 
> netrek.udp.el

THE GAUNTLET HAS BEEN THROWN!

Let the world beware the power of the GNU borg!

-- Jon Ferro               Einsprachigkeit ist heilbar