From: falicov@cse.ucsc.edu (Ian Falicov)
Newsgroups: misc.jobs.resumes
Subject: seeking a position
Date: 6 Apr 92 22:57:15 GMT
Article-I.D.: darkstar.32198
Distribution: ba
Organization: University of California, Santa Cruz (CE/CIS Boards)
Originator: falicov@mauve


Dear Sir,

	If my education proceeds as planned I will receive a Master of
Science degree in Computer Graphics from the Univeristy of California
at Santa Cruz in June 1992.  My main career objective is to obtain 
employement in computer graphics.  I am also interested in operating system
and computer architecture.  More specifically, I am interested in using
computers to make three-dimensional models, video/movies, virtual reality
and animated features.  I am currently looking for a permanant position
which may further enchance my experience.

	I have worked with computers for twelve years and am quite
proficient wiht them.  Before graduate school,  I received a Bachelor
of Science degree with a double major in Computer Science and Mathematics
from the University of California at Berkeley.  I have significant
background in UNIX environment, C/C++, computer graphics, GL and X11 
libraries.  I also have experience with other computer languages:
Motorla's 680x0's and Intel's 80x86's Assemblers, LISP and FORTRAN, in
addition to BASIC in its various Workstation and Personal Computer forms
(SGI, SUN, IBM, MAC).

	Enclosed is my resume which further describes my qualifications.
Let me emphasize that I will be extremely pleased and honored if I could
work for your company, assuming that you have any permanant positions
available for me.  Thank you.

			Sincerely yours,
						Ian Falicov
e-mail: falicov@arapaho.ucsc.edu
phone: (408) 427 3632 via (800) 735 2922 California Relay Service

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		Ian Falicov
		F-12 Koshland Way
		Santa Cruz, CA 95064
		email: falicov@arapaho.ucsc.edu
		phone: (408) 427 3632 via 
		       (800) 735 2922 California Relay Service
Objective:
	Permanent position in Computer Science. Interests include 
	Computer Graphics, Operating System, Computer Architecture.

Education:
	M.S. Computer Graphics, June 1992
	University of California, Santa Cruz
	Thesis:  Hybrid Algorithms for Hidden-Surface Elimination
	Classes taken: Graphics, Image Processing and Analysis, 
		Computer Architecture,  Programming Language and Environment, 
		Distributed and Parallel Algorithms, Compilers, 
		Algorithm Analysis.
	GPA: 3.6 out of 4.0

	B.A. Computer Science and Mathematics, December 1989
	University of California, Berkeley.
	Classes include: Graphics, Operating System, Compilers, 
		Data Structures, VAX-11 Assembler, Graph Theory, Algorithms, 
		Numerical Analysis, Linear Algebra, Vector Calculus, 
		Differential Equations, Topology.
	GPA: 3.3 out of 4.0

Computer Languages:
	C/C++		Motorla 680x0's Assembly	Intel 80x86's Assembly
	LISP		VAX-11 Assembly			FORTRAN
	Pascal		6502 Assembly			BASIC

Computer Machines:
	SGI Iris 4D	SUN Sparc	IBM PC	 	Macintosh 

Work Experience:
1990-1991	Sphere, Inc., Alameda, CA. Programmer--  Designed and 
		implemented human interface, logic generation, and simulation 
		for Spectrum Holobyte's realistic flight simulation, Falcon3.0.
		Generated a combination of approximately 20000 lines of C++ 
		and Intel 80x86 Assembly.
1989		Hewlett Packard, Santa Clara, CA. Programmer--  Member of 
		Student Employment and Experience Department Program.  Designed
		and implemented Hewlett Packard's Graphics Gallery Collection 
		to Micrografx's Graph Plus data file conversion.
1985-1987	Computer Literacy, Berkeley, CA. Programmer/Data Entry--  
		Designed new adding and subtracting functions for data 
		structures in spreadsheet programs.  Also entered data for 
		computer database and spreadsheet programs.

Project Experience:
1991-1992	Programmer-- Implemented a top-level simulation of the virtual 
		solar system for the SiliconGraphics GL.  The simulation 
		provides an efficient way to render planet surfaces, atmosphere
		and stars.  Functions for rendering researched and designed.
1989-1992	Programmer-- Wrote various hidden-surface removal methods 
		for Master's thesis.  The system provides a choice of binary 
		space partition, depth sorting, area subdivision, 
		scan-line method, z-buffer method.  Functions researched, 
		designed and then implemented in approximately 10000 lines 
		of C++ code.
1988-1991	Programmer-- Wrote various surface-shading  methods for 3-D 
		objects.  The system provides shadowing with a choice of 
		constant intensity,  Gouraud Shading,  Phong Shading or 
		Ray-Tracing .  Functions designed and then implemented in 
		approximately 10000 lines of C code.
1988-1991	Programmer-- Wrote compiler for C simulator language.  
		Designed lexical analyzer, parsing, semantic analyzer, and 
		68040 code generation for SUN workstation.  Generated 
		approximately 12000 lines of C code.
1984-1989	Programmer-- Designed and implemented a suite of programs to 
		display and modify 3-D objects.  The system provides a variety 
		of ways of creating, plotting, rotating, filling and  erasing 
		objects.  It is based on linear algebra and vector calculus. 
		Functions designed and then implemented in 6502 assembly 
		language.

Special Skills:
		3-dimensional design		operating system
		computer graphics		computer architecture
		American Sign Language		human interface

		Prof. Alex Pang, Computer Information System, 
			University of California, Santa Cruz
		Mr.  Todd Cotton, Hewlett Packard, 
			Santa Clara Information System Division
		Mr. Scot Bayless, Project Manager,
			Sphere, Inc.,  Alameda
		Prof. Brian Barsky, Electrical Engineering and Computer Science
			University of California, Berkeley
		Prof. Henry Helson, Mathematics, 
			University of California, Berkeley

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