HDTenEightyP/NetNews huggingface dataset:
From: a_curtis@oz.plymouth.edu (Andrew M. Curtis)
Subject: Re: Talislanta
Reply-To: a_curtis@oz.plymouth.edu (Andrew M. Curtis)
Organization: Plymouth State College - Plymouth, N.H.
Date: Wed, 8 Apr 92 12:51:19 GMT

In article <ku5f75INN7c3@utkcs2.cs.utk.edu> wrasman@cs.utk.edu ('Walker Of Change') writes:
>I've got all the books I think for Talislanta but I'm unsure.
>
>I have all 6 Cyclopedias, The Chronicles, The World Book, The Sorcerer's Guide
>The Naturalist's guide and the Handbook (2nd Ed.)
>
>In the World Book they mention a new GuuideBook coming out. I've also heard
>that Bard Games isn't around anymore. Did this book ever come out and is Bard
>Games still around? Also are there any other books out? Has the game system
>been bought by a different company?



---->   Where can I get these books!!!





-- 
*Andrew M. Curtis......a_curtis@oz.plymouth.edu ************************
*Hathcar Bunjie 'The Cat'*                      /'                    *
*GammaRon  Master Thief*             (*)XXXXXXX{====================> *
From: betel@camelot.bradley.edu (Robert Crawford)
Newsgroups: rec.games.frp
Subject: Re: GURPS combat time.
Date: 10 Apr 92 18:19:14 GMT
Organization: Bradley University

jhk6@cunixb.cc.columbia.edu (John H Kim) writes:

>	I feel a bit like an armchair critic - but aren't these blows 
>with wooden padded weapons which do very little damage? 
>	Do you think this actually reflects swinging a real steel sword 
>which sinks into the flesh of the enemy and pulling it out again? 

	Actually, the biggest difference is that a rattan sword does
crushing damage and not cutting. Rattan is used because it has the
same heft as a steel sword the same size. The weapons are not padded
except for thrusting tips.
	Also, the use of wooden or otherwise non-steel swords is not
something new. In Medieval tournaments swords made of yew or other
woods were used to avoid killing your opponents in what was, after
all, just a contest.

--
Tired plumbing wakes me in the morning,
Shower runs hot, runs cold playing with me,
Well, I'm up for the down side, life's a bitch and all that stuff.
	- "Rocks on the Road", Jethro Tull

Robert Crawford				betel@camelot.bradley.edu
From: smash@oucsace.cs.ohiou.edu (Scott Mash)
Newsgroups: rec.games.frp
Subject: Ideas for Marvel Character Tournament
Date: 8 Apr 92 18:02:27 GMT
Organization: Smasher Land BBS (614)593-8359


I am interested in running a Marvel Super Hero arena combat battle
tournament on my bbs and email account but I am at a total loss on 
how the best way to do this might be.

If you have any ideas please let me know.

Scott



-- 
| smash@oucsace.cs.ohiou.edu         |  Scott A. Mash               |
| smash@bigbird.cs.ohiou.edu         |  Smasher Land BBS            |
| system@Smashland.nelsonville.oh.us |  (614) 593-8359, 2400 Baud   |
| cs819@ouaccvmb.bitnet              |  RPG Textfiles And Utilities |
From: v076jy2p@ubvmsd.cc.buffalo.edu (Cosmo Of The Cosmos)
Newsgroups: rec.games.frp
Subject: Re: Shadowrun
Date: 8 Apr 92 15:56:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

>You can carry a Panther. HMG are vehicle mount only. Panthers are fired with
>Firearms and HMGs must be on a tripod and use Gunnery. There are no target
>mods for assault cannons (singel shot!) and to hose someone with a HMG or
>a minigun you need recoil comp up the swanee river, if you catch my meanin'.

Nahhhh... Panther Assult cannon with a reactive trigger, smart gun variant
Ultra sound sight, and a underslung grenade launcher (w/reactive trigger)
and IP offencives.


So the mage can cast acid bomb?  Big hairy deal.


					-Jeeves the rigger
Newsgroups: rec.games.frp
From: brunner@kazoo.ssd.loral.com (Brian Brunner)
Subject: Re: SRUN: Silenced weapons
Reply-To: brunner@kazoo.ssd.loral.com (Brian Brunner)
Organization: Space Systems/Loral
Date: Fri, 17 Apr 1992 05:18:39 GMT

In article <RATINOX.92Apr16200958@splinter.coe.northeastern.edu>,
ratinox@meceng.coe.northeastern.edu (Richard Pieri/Stainless Steel Rat) writes:

!!brunner> Err... just to quibble because my ego needs the feed... am I now
!!brunner> agreeing with you or are you agreeing with me?
!!
!!Ummm... yes. :-)

The trick of answering a 'this-or-that' question with "yes"...
Are you the one called "Rat"? Hmmm =:^)

 [ brunner theorizes about silencing loud guns firing loud ammo
bydrilling the barrel and wrapping what is in effect a muffler
around it to rob the bullet of accelleration so it stays sub-sonic]

!!Ummm... I don't think so. The MP5 SD is designed this way
!!deliberately, and the wrappings are integral to the whole weapon
!!-- they may not be removed. I don't think you could use this trick
!!without having to custom tool a new barrel, fit the wrappings, and
!!a whole bunch of other work.
!!
!!The scholldamper is H&K's attempt at a quieter weapon that can
!!use standard NATO ammunition. Subsonic 9mm ammo is still more
!!effective than the SD.

I think I just got agreed with again... you could do it (drill non-silent
weapons to silence them) but you'd have to re-machine
and markedly alter the weapon. What I didn't know (Thanx, Rat) is
that the sholldamper HAS a sleeve around the barrel for just that
purpose, designed in, while I was hypothesizing (wildly) about
making an aftermarket mod for other guns that would do the same.

!!
!!brunner> Now if somebody could invent a silencer for children that
!!brunner>was  street legal...
!!
!!I thought they were called ``cars.'' :-) :-) :-)

I'll bring the idea up with my wife.

!!--Rat

--
HELP!! Somebody slapped a "stop payment" on my sanity check!!
brunner@kazoo.ssd.loral.com; Space Systems/Loral; Palo Alto, Calif.
Black Holes... the /dev/null of the Universe; the opinion of 65534.
Newsgroups: rec.games.frp
From: a_curtis@oz.plymouth.edu (Andrew M. Curtis)
Subject: Re: Inspired character names
Reply-To: a_curtis@oz.plymouth.edu (Andrew M. Curtis)
Organization: Plymouth State College - Plymouth, N.H.
Date: Thu, 16 Apr 92 04:27:47 GMT

In article <1992Apr15.104516.21653@bronze.ucs.indiana.edu> nathan engle <nengle@copper.ucs.indiana.edu> writes:
>From article <15Apr92065528@miracle.com>, by sue%miracle@merk.com
>(The Dragon Queen):
>> Well, one more thread can't hurt..... :-)
>> 
>> Here's a question:  What's the silliest or most unusual name you've
>> ever given a character?
>
>    A player in one of my old D&D campaigns had a dwarven fighter named
>"Stumpy's Pizza". He was having trouble thinking of names, so he started
>flipping through the yellow pages. The rest, as they say, is history...
>
>-- 
>Nathan Engle             Software Juggler
>Indiana University       Dept of Psychology
>nengle@copper.ucs.indiana.edu



	A friend of mine in a AD&D campaign had a gnome i believe.  His
name was   'Diddly Squat'  We always called him 'Squat'.  He died though...

Every so often we make a comment or so about how this person or that
person cant do 'squat.  That person would reply 'I know, he's dead'.

We get a few chuckles of it.

I also had a thief with a name of 'Hathcar Bunjie'   Its different,
but not too...


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
--<Charon WhiteWater, Barbarian Cleric>--
--<Worshipper of The Great Wyrm Red Dragon>--
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
-->a_curtis@oz.plymouth.edu<--
*******************************************************************************
From: jhk6@cunixb.cc.columbia.edu (John H Kim)
Newsgroups: rec.games.frp
Subject: Re: CHAMP:  Racial Packages:  Ripoff?
Date: 17 Apr 92 17:56:33 GMT
Reply-To: jhk6@cunixb.cc.columbia.edu (John H Kim)
Organization: Columbia University

In article <g8!v_5h@rpi.edu> cleggp@aix.rpi.edu (Paul Jason Clegg) writes:
>In article <1992Apr16.172747.16211@cunixf.cc.columbia.edu> jhk6@cunixb.cc.columbia.edu (John H Kim) writes:
>>So a race with 25 Max STR and 15 Max INT costs the same as a human 
>>(I think). If you want to play a member of this race with a high 
>>STR, you save points. If you want to play a member of this race with 
>>high INT, you lose points. 
>>
>The bonus for decreased maxima is only half normal value.  Increasing the
>max on STR to 25 and decreasing INT to 15 does not balance out;  You'd have
>to decrease INT to 10 before a balance point.
>
>And it still doesn't net you anything.  To play a creature of a race with
>a STR max of 25 and an INT max of 10 costs you zero points.  But you still
>(apparently) start out with a STR of 10 and an INT of 10.  To bring your
>STR up to 25 costs you 15 pts.  So you have to pay 15 points and take the
>max of 10 INT for 25 STR.  

You have just 'netted' 5pts. A human with 25 STR, 10 INT costs 20pts. 

You are correct that playing a non-human does not always save you points. 
I don't see why it should. Remember that you get the package bonus and 
the points from decreased maxima (even if they are halved). 
	If you wanted to buy up your INT, playing a Troll (or whatever 
this race is) would *lose* you points. I see nothing wrong with that. 

>
>I still think racial packages are a total ripoff, unless, as a previous 
>poster said, the increased max also give you an increased default score 
>(ie. buying increased max on STR to 25 costs 5 points, but also starts 
>your character out at STR 15).

In this case - why would anyone want to play a human? 
	This encourages playing superhuman races with superhuman stats - 
they get increased maxima for free. It also makes playing subhuman races 
a totally bogus ripoff (-5 STR max = 5 base STR). 
	I personally don't like this option, although if it works for 
you, by all means do so. 

---------------------------------------------------------------------------
John Kim                    | Alice: "But if I wasn't real, I shouldn't be
jhk6@cunixb.cc.columbia.edu | able to cry."  Tweedledee: "I hope you don't
Columbia University         | imagine those are *real* tears."
From: sue%miracle@merk.com (The Dragon Queen)
Newsgroups: rec.games.frp
Subject: AD&D:  Problems with 1st ed. Bard
Date: Mon, 06 Apr 92 08:46:59 EDT
Organization: Miracle Computer Consultants

Hi, all!

I've got a problem with one of the characters in the game that I'm
running.  Well, actually, a few problems.  Maybe some of you could
help me with this?

This guy is running a Bard, using the 1st edition rules.  Here's the
first problem:  Every other character in the game is using 2nd edition
rules -- should I make this guy change his character to 2nd ed., too?

I took over this game from someone else, and the Bard was one of the
carry-overs.  He's a strong character, and kinda outclasses the other
characters, but I've managed to make allowances to overcome this.  I
figured that since the previous DM, who is by far more experienced in
AD&D than myself, didn't have any problems with the character, then it
must be an okay character, right?

WRONG!!!

During a fit of boredom, I started looking in the 1st edition Player's
Handbook.  I discovered a few things.  First of all, Bards are supposed
to be Fighters, then change to Thieves, then change to Bards who are
studying as Druids.  I didn't see anything mentioned about Bards being
dual-classed, though.....let me explain.  This guy has acheived Bard
status, but is also an MU, so he's also got spells and a Foo-Dog familiar,
which makes him _really_ powerful.  Is he allowed to be a mage like this?
Also, I just noticed a couple of other things.  For one, he was supposed
to start training as a Druid when he official became a Bard -- he hasn't
been doing this.  Also, when you change classes to be a Bard (from fighter
to thief, from thief to Bard/Druid) you keep the previous class abilities,
but you aren't supposed to continue gaining experience for those previous
classes, are you?  He's still running the character as Fighter/Thief/Bard,
and is dividing his experience so that all classes gain.  And this on top
of the mage class.....

One more thing:  1st edition Bards are always supposed to be Neutral
alignment - says so on page 117, just in case you want to check.....He
was neutral, I think.....but a few months ago he changed his alignment
to Chaotic Good so that he could get a good, i.e. powerful, familiar.
The other stuff I'm not sure of, but this has _got_ to be against _any_
DM's rules.....isn't it?

Is it just me, or has this character gotten totally, rediculously out of
hand?

PLEASE -- Email me with any ideas you have as to what to do with this guy.
The only solution I can see is to kill him.....but I don't want to be
totally unfair!  Can anyone help me out with this?




Dragon Queen

---
|	  _\|/_          |This posting compliments of The Dragon Queen|
|	 /     \         |                                            |
|      	| O   O |        | Any imaginative suggestions about what can |
|__ooo__|___ ___|__ooo__ | be writen in this box are welcome at:      |
|  UUU      U      UUU   |           sue%miracle@merk.com             |
Xref: sparky rec.games.frp:18147 news.answers:1057
From: nesiusra@sage.cc.purdue.edu (Keith)
Newsgroups: rec.games.frp
Subject: SRun: Magicalness and "Silly"
Keywords: Shadowrun, SR, SRun, SHADOWRUN
Date: 7 Apr 92 16:23:03 GMT
Organization: the Wildways Foundation


  In response to article #63469, by Sebastian Nobwit DeLaBler:

  In Shadowrun, you have to remember something really important first and
  foremost-

  Magic in Shadowrun in symbolic (Shamanism) or sybolic (Hermetic).  Yeah,
  I do know what I am talking about.  The powers of magic are being channelled
  by the mind of the user.  There is a price, its called drain.  In MOST
  games, the effects of drain are very heavy.  I am always having my people
  trying to find ways to defeat it.  They go for all the foci they can, or
  try to get initiated as soon as fraggin possible (cause Centering IS THE
  way to go).

  If the magic is precise in your campaigns, then you have a GM who is just
  to bored as to liven it up.  The system in Shadowrun is also not well 
  defined and is FAR from a scientific approach.  And magic doesn't do
  EVERYTHING, it just emulates things as much as possible.  Try looking at
  all the ideas for Astral Quests in the Grimoire.  They give you ideas, but
  only through inventive usefulness can that system even begin to be fully
  AND truly integrated into a game.

  I also make my people learn spells with minimum force ratings of 3 or so,
  as most of the rest of my magicians consider anything less to be "wimpy."
  And that is something the Troll Snake Shaman CAN'T stand, anything that
  is "wimpy."

  I agree with you on most of what you said, just not your way of saying it.
  Magic IS powerful, and with power and knowledge of such power comes a great
  deal of responsibility (at least in my games).

  Shivowtnoeh (Keith- nesiusra@sage.cc.purdue.edu)
Newsgroups: rec.games.frp
From: markg@engrg.uwo.ca (Mark Gagnon)
Subject: GAME SYSTEMS!!
Organization: University of Western Ontario, London
Date: Mon, 13 Apr 1992 16:42:53 GMT
Keywords: RuneQuest!


RUNEQUEST!! 

-- 
-----------------------------------------------------------------
Mark Gagnon                         University of Western Ontario
-----------------------------------------------------------------
"My path through life is strewn with cowpats from the Devil's own
From: ratinox@meceng.coe.northeastern.edu (Richard Pieri/Stainless Steel Rat)
Newsgroups: rec.games.frp
Subject: Re: CHAMPS: question on turn sequencing
Date: 16 Apr 92 00:59:39 GMT
	<1992Apr14.154010.27608@mcs.anl.gov> <32886@darkstar.ucsc.edu>
	<shgomINN4ii@conquest.ksu.ksu.edu>
Reply-To: ratinox@meceng.coe.northeastern.edu
Organization: 3WA, Boston Office. Or Nu Meta Chi. Take your pick.
In-reply-to: khise@conquest.ksu.ksu.edu's message of 15 Apr 92 15:05:58 GMT
X-Signature-Virus-Protection: Version 1.51
X-Quote: The "NeXT" Computer: A Macintoy on steroids.
X-Posting-Software: GNUS 3.14.1 [ NNTP-based News Reader for GNU Emacs ]

>>>>> On 15 Apr 92 15:05:58 GMT, khise@conquest.ksu.ksu.edu (Martin Andrew Shobe) said:

>Suppose I have, say, +20/+20 armor, cannot attack while using armor.  
>I can abort to activate this power.  Now, when does the power end:
>a: when the phase I aborted comes up?
>b: when my next phase comes around, and I decide to turn it off.
>
>Obviously, b is correct.  Why should dodge be any different?  It's just a
>DCV bonus, cannot attack while using extra DCV.

khise> Dodge is an action,  having armor is not.

Then call it a force field instead of armor. Activating a defensive power
is a defensive action and may be aborted to.

Diving for cover is a defensive action, and maybe be aborted to.

Dodge is a defensive action, and may be aborted to.


--Rat
--
||||| | | | |  |  |  |   |   |    |    |    |   |   |  |  |  |  | | | | | |||||
                                                   __        ___ 
Richard Pieri, Northeastern's Stainless Steel Rat/   | /| / /   | The Worlds
Internet: ratinox@splinter.coe.northeastern.edu /__  |/ |/ / /| | Welfare Works
    UUCP: ...!northeastern.edu!splinter!ratinox/   | /| / / / | | Association:
  BITNET: UA_RLP@NUHUB{.BITNET}               /__  |/ |/ / /  | | I will solve
  USNail: 14 Westdale RD  Holbrook, MA 02343 /   | /| / / /___| | any problem
 ICBMnet: 42 deg 1 min N, 71 deg 0 min W    /    |/ |/ /_//_____| for you.
Newsgroups: rec.games.frp
From: wildcard@nevada.edu ( WildCard !!)
Subject: Re:  Shadowrun: Looting bodies
Organization: Shadowland BBS, Nostalgia Division
Date: Tue, 7 Apr 1992 19:41:02 GMT

In article <6APR199216533727@rigel.tamu.edu> adr9510@rigel.tamu.edu (Trapped in Aggieland) writes:

>Munchkinism abounds! What the hell was the troll doing with *two* MPMs (man 
>portable missles) and the MG? Even if he *could* get them, *and* cary all of
>that effectively---they're a reason they're called missles! They explode. An 
>explosion in a *sewer*!? The backblast should of been enough to toast several
>players (falling cieling, burns, shrapnel, etc.).

This reminds me about how much fun I had running this scenario!  I thought
due to the methane and such in the sewer (which I told them they smelled)
*any* I mean *any* flame or spark would set the sewer a-toastin'!! >:)

The merc threw a grenade, realized it was a bad idea, shouted a warning for
everone to prepare to die!  The grenade created a *huge* explosion and
set the oily residue on the water a flame. Wow... they were hurtin' then!

Just waxing nostalgic.....
                                    - WildCard !!

+-----------------------------------------------------------------------------+
+  "It's like Sartre said,'Consciousness (in this case The Matrix) is a being +
+  such that in its being, its being is in question insofar as this being im- +
+  plies a being other than itself.' Profound? Maybe.I dont think it matters."+
+                                   - WildCard !!                             +
+                                     [ "Plex Personalities," Shadowland BBS] +
Newsgroups: rec.games.frp
From: pentangl@spdcc.com (Scott Moir)
Subject: Re: SRUN: Silenced weapons
Organization: S.P. Dyer Computer Consulting, Cambridge MA
Date: Thu, 16 Apr 1992 21:47:37 GMT

In article <RATINOX.92Apr15220612@splinter.coe.northeastern.edu> ratinox@meceng.coe.northeastern.edu writes:
>
>Another method is used in the Heckler & Kock MP5 SD (for scholldamper)
>which has a series of tiny holes drilled into the barrel which bleed off
>the propellant gasses, slowing the standard NATO 9mm rounds down to about
>935 feet per second. An extension tube is also part of the MP5 SD system
>(it's removable to make cleaning easier). The drawback to this method of
>slowing the slug down is that it also reduces the damage potential --
>subsonic rounds do better than slowed down normal ones.
>
>--Rat

Speaking of NATO rounds, when I was in the military (medical corps) we
were told about a new type of ammo. It was called 'Shark Bite' that took
a piece out of its target that would be a few cm deep and about 10+ cm
wide. Incapacitating but not lethal. Does anyone with a serious firearms
background have any stats for such ammo? I have a group that does not kill
unless it has to, and they want this ammo.

Any help would be appreciated.

Scott

-- 
Scott Moir / Pentangle / Satyr ______ # "There's really only one requirement 
pentangl@Ursa-Major.spdcc.com  \ \/ / #  for a Prophet, and you've got it."
B4 f t+ w g k+(+) s+ m r p+     \/\/  # "What's that?"
These are my opinions, not SPDCC's    # "A mouth." - 'God' to J.R.'BoB' Dobbs
Newsgroups: rec.games.frp
From: hyke@cbnewse.cb.att.com (matthew.j.hyke)
Subject: Getting rec.games.frp??
Organization: AT&T
Distribution: il
Date: Sun, 12 Apr 1992 16:56:38 GMT
Keywords: how to sign up

I get my access to this news group through my company.  I have
a friend who would like to get access to this news group.  Who 
does one contact to get access to this news group from your home?
I assume that you buy your modem and dial a number to get on this 
bulleten board but am not sure who you contact to get this info.   

If you know of any company in the Chicago/Illinois area that
I can contact to get this service please let me know. 

				Thanks
				
				Matthew Hyke.
From: ar2j+@andrew.cmu.edu (Anthony Russell Rosania)
Newsgroups: rec.games.frp
Subject: Re: AD&D2: Bard's Handbook
Date: 6 Apr 92 06:09:20 GMT
 <92096.205613BJP108@psuvm.psu.edu><ktveslINNr7a@network.ucsd.edu>
Organization: Freshman, Drama, Carnegie Mellon, Pittsburgh, PA

I am curious about how they altered/expanded the magical abilities,
could anyone give me an overview???

					Anthony
From: ted4646@zeus.tamu.edu (kid eternity)
Newsgroups: rec.games.frp
Subject: Re: AD&D:  So what happens when ...
Date: 7 Apr 92 22:29:00 GMT
Organization: Texas A&M University, Academic Computing Services
News-Software: VAX/VMS VNEWS 1.41

>alongley@cape.UWaterloo.ca (Allan Longley) writes:
>: Here's some unproductive dribble.
>: 
>: What happens when you:
>: 	(a) Turn a Bag of Holding inside-out?
> 

Actually, one of the PCs got a hold of one of those things and was 
about to try to turn the bag inside-out.  All the DM has to do is say:

"Um...okay.  I need to know exactly were everyone is standing."

Then start grabbing all the dice you have.  They'll change their
minds.  

If they don't, dump them in Ravenloft with about 5hp left and several
were-critters standing over them.

-thomas
From: dseal@armltd.co.uk (David Seal)
Newsgroups: rec.games.frp
Subject: Re: GURPS combat time.
Date: 10 Apr 92 13:58:17 GMT
Distribution: rec
Organization: A.R.M. Ltd, Swaffham Bulbeck, Cambs, UK

In article <1992Apr9.172109.4094@cunixf.cc.columbia.edu>
jhk6@cunixb.cc.columbia.edu (John H Kim) writes:

>Bill Seurer (I think) writes:
>>He was probably landing about 3 or 4 blows a second for maybe 15 or 20
>>seconds.
>
>	I feel a bit like an armchair critic - but aren't these blows 
>with wooden padded weapons which do very little damage? 
>	Do you think this actually reflects swinging a real steel sword 
>which sinks into the flesh of the enemy and pulling it out again? 

To use the dreaded R-word :-), in reality, if your sword actually sank
significantly into the flesh of your opponent *once*, you've probably
finished him. Most of these 3 or 4 blows a second would result in fairly
superficial cuts (maybe 1/2 an inch deep - still dangerous in the long run
because of blood loss) or would land on armour (usually not too harmful,
though quite likely to confuse the opponent and put him off his stroke).

In short, if you have a significant problem in pulling the sword out, you
probably don't really need to worry about landing another blow - on *that*
opponent, at least...

David Seal
dseal@armltd.co.uk

All opinions are mine only...
Newsgroups: rec.games.frp
From: B_LUND1@unhh.unh.edu (Marcus Windwalker)
Subject: Re: DMs AID
Organization: Wallston 'Friends'
Date: Mon, 13 Apr 1992 01:49:58 GMT
X-News-Reader: VMS NEWS 1.12

In <1992Apr12.185841.28194@technix.mn.org> bret@technix.mn.org writes:

	[Extravagant Demands deleted]

	A bit demanding, aren't we? Know how much a package like that
would cost? Most of what you want can be done by anyone with access to
a database/spreadsheet program and knowledge on how to use it. You don't
need all that in a program. Most of it is already out there. :)