HDTenEightyP/NetNews huggingface dataset:
From: jpenne@ee.ualberta.ca (Jerry Penner)
Subject: Castle Wolfenstein (was Re: Pacman beaten, GA too)
Organization: University Of Alberta, Edmonton Canada
Date: Thu, 17 Dec 1992 06:10:24 GMT

lat22@jester.usask.ca (T'Keela Mahkin Birr) writes:
[...]
>Castle Wolfenstien made me shiver at certain times, like when the
>SS officer had recognized you and was tracking you down.. the Apple
>speaker made that "SS!" he said crackle out so loud it usually 
>startled me... I never actually finished that game, my copy died
>(to my utter dismay).  I now hear that CW 3-D is out...

Actually, Castle Wolfenstein was very easy to beat.  Each level was
always the same, so you just had to figure out what the pattern for
each level was.  Of course, the map was still in a random location.
SS guards would also give up quite easily if you approached them from
the side (or was it the bottom, can't quite remember) and shot them
once.  Still, it was a great game.
-- 
Jerry Penner   jpenne@ee.ualberta.ca   Try a 1-line .sig today.
From: stadler@Apple.COM (Andy Stadler)
Newsgroups: alt.games.video.classic
Subject: Portait of a Video Junkie
Date: 16 Dec 92 00:40:10 GMT
Organization: Apple Computer Inc, Cupertino, CA

OK, here's a twist on "who remembers?"  Who remembers a parody documentary
on Saturday Night Live called "Portrait of a Video Game Junkie" ?  It was a
"tough look" at the growing problem of kids addicted to video games.

My favorite line:  A shot of two 8 year old girls in makeup, short skirts,
and heels, obviously looking for "business" on a dirty street corner.  The
announcer says "This is Kimmy.  She's addicted to Ms. Pac Man.  Tonight,
Kimmy is going to make $3.25, the hard way:  A QUARTER AT A TIME."

We're then shown the "columbia institute" where addicted kids are taken and
deprogrammed.  A great sequence of a kid trying to play a game but discovering
that the joystick is wired for an electrical shock.  Ow!  Finally there's an
interview with the head of the Columbia institute, and we realize (it's
nicely subtle, not overt) that it's really a front for Columbia House and
that these people don't really give a shit about the kids being addicted;
They would just rather that the kids spend money on records - "for the price
of just a few games, little Timmy could have purchased this nice Juice
Newton record".

One of my favorite SNL short films.

--Andy    stadler@apple.com
Newsgroups: alt.games.video.classic
From: justin@nx30.mik.uky.edu (justin sullivan)
Subject: Re: Where to find classics?
    <1992Dec8.
    015237.13838@news.media.mit.edu><1992Dec7.115702.27122@news.cs.indiana.edu> 
    <1992Dec7.171723.19195@n <1992Dec8.073011.13590@nwnexus.WA.COM> 
    <1992Dec10.115640.7627@stiatl.salestech.com>
Organization: University Of Kentucky, Dept. of Math Sciences
X-Path: nx30.mik.uky.edu!justin
Date: Sun, 13 Dec 1992 07:36:07 GMT

In <1992Dec10.115640.7627@stiatl.salestech.com> iam@stiatl.salestech.com (Ian Mercado) writes:

>elf@halcyon.com (Elf Sternberg) writes:
>>   Boy, I feel like an old fart now.  You've made me dig up my
>>childhood, you evil video gamers you...

Don't worry.. I'm not that old but my childhood was dictated to me and my
meager allowance by the whim of Donkey Kong, Congo Bongo and ColecoVision
(which was great because it was free and I didn't have to sneak out to go
to the arcade, which was the size of a department store! :)
<When this group popped up, I thought I would have to go into therapy or
something so I don't take up videogaming again!>

>Ah, those were the days...when you could drop into the local arcade in the
>morning, drop two quarters into Tempest, and be there 'til the place closed
>at midnight without spending another cent :-)  You can still do that on
>most pinball machines of today with a little practice.  In fact, I only play
>pinball these days.  Arcade video games just don't appeal to me near as much
>as they did when I was in high school.  Something about getting the most for
>my quarter, I guess.

I don't think so.. Most games now are shit. Lousy karate themes.. Didn't they
start to appear en masse around the time of The Karate Kid or some other
such flick? I wish they would go back to wherever they came from.. I've
avoided arcades for years because they were filled with this junk (and little
kids about 8 years old playing them and cursing the whole time). 

I was never into pinball.. It bored me. Most modern games bore me too
(Dragon's Lair II is surprisingly difficult, though), so I've taken up
some old favorites from the Classic Bally-Aladdin's. :) Air Hockey and
Foosball..
From: eichhorn@igd.fhg.de (Eichhorn (santos))
Newsgroups: alt.games.video.classic
Subject: Re: Pitfall2 on the C64
Date: 16 Dec 92 16:09:57 GMT

bab@bigwpi.WPI.EDU (Brian Alan Baker) writes:

> Can someone tell me how to get to the "left" side of the dungeon in Pitfall2?
>
>
> ----------------------------------------------------------------------------
>  "Laugh and the world laughs with you.  Shoot someone   |   Brian Baker
>   and you really limit your appeal." - Joe Martin        |   bab@wpi.WPI.EDU
> ----------------------------------------------------------------------------

Well, as far as I remember your problem may be solved by using the balloons.
I don't know exactly how to do it, but you have to fly with one of them
to the top and leave it (by crashing on a rock or something) to the left.

Bye
   Oli

__________________________________________________________________________
      /// Oliver Eichhorn, CS student at FH Darmstadt
     /// Fraunhofer Institute Of Computer Graphics, Darmstadt (FhG/IGD)
 \\\/// eMail:eichhorn@igd.fhg.de, voice: ++49 6151 48200 or ++49 6022 7752
  \XX/ "Things are more like they are now than they ever were before"


Newsgroups: alt.games.video.classic
From: pendy@ais.org (Paul Hohn)
Subject: Re: Looking for Electronic Games magazine!
Organization: UMCC
Date: Sun, 13 Dec 1992 08:25:12 GMT

In article <Bz6EED.3r3@rice.edu> dgb@owlnet.rice.edu (Dennis Gale Brown) writes:
>I have a few issues of Electronic Games (I'm keeping them, sorry).
>But you got the names wrong: EG was ALWAYS EG.

Wrongo. Electronic Games changed their name to Computer Entertainment as of
their May 1985 issue. I had been a regularr reader/subscriber since the '82
issue which featured Tron. Continued being one up until they closed up shop.

And a FYI, about two months ago while I was in a bookstore, they had a
brandspanking new issue of Electronic Games. I scanned through this and
apparently, they've decided to give it another go. Same logo design as well.
And they had a LOT of the same departments... 

Newsgroups: alt.games.video.classic
From: sandy@garfield.cs.mun.ca (Sandy Walsh)
Subject: Missile command for X on FTP
Organization: CS Dept., Memorial University of Newfoundland
Date: Fri, 11 Dec 1992 20:33:17 GMT

After seeing a revival of the Missile Command thread, I thought I should 
point out that I have my version of Missile Command for X-windows
available for anonymous ftp from garfield.cs.mun.ca

The game is not bad, if I do say so myself, and runs really well on PMAX's
although it will run ok on Sun's (the speed up is not fast enough though).

It has smart bombs, MIRV's, and bomber planes.

Try it out!

---
Sandy Walsh - Memorial University of Newfoundland - CS Dept 

I've been carving you, to see what form you take. 
You were hiding in ivory, I just wanted to free your shape.
	- The Tragically Hip 	(sandy@garfield.cs.mun.ca)
From: v393qp56@ubvmsb.cc.buffalo.edu (Viktor Brenner)
Newsgroups: alt.games.video.classic
Subject: Elevator action?
Date: 12 Dec 92 02:33:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

There used to be a game I think called elevator action where you were
a spy and had to get to the bottom of a building despite being shot at, etc.
The key was using elevators and escalators and shooting or kicking bad
guys.  Anyone know of any clones of this, especially MSDOS versions 
that may be available at an FTP site.

vik
Newsgroups: alt.games.video.classic
From: boutell@isis.cshl.org (Tom Boutell)
Subject: RipOff: Heh Heh Heh Nyaah
Organization: Cold Spring Harbor Labs
Date: Mon, 21 Dec 1992 02:56:45 GMT

Guess what: I have a brand spanking new port (liberally speaking)
of RipOff to my PC, and you don't. Nyaah, nyaah.

Seriously, I'll be releasing it soon. It just hit the breakthrough
point of having all the necessary features for entertaining
play, but I still need lots of things - an intro, a two-player
mode (my keyboard support is written properly to allow that),
sound. I'll let y'all know.

Actually, it's not RipOff; it's a similar game, however, and
those who enjoyed it will likely enjoy this one.

-T

Classic port: a '79 Cinematronic with a nutty finish

-- 
Tom Boutell, boutell@cshl.org

Clausthaler is the best non - alcoholic beer in the known universe.
Newsgroups: alt.games.video.classic
From: uplink@cwis.unomaha.edu (uplink 2099)
Subject: Re: Has anyone seen M.U.L.E lately ...?
Organization: University of Nebraska at Omaha
Distribution: alt.games.video.classic
Date: Fri, 18 Dec 1992 04:40:52 GMT

fox@rei.com (Fuzzy Fox) writes:

>bohman@elixir.e.kth.se (Erik Bohman) writes:

>> Back in the mid-eighties me and my friends spent hours and hours playing
>>MULE on a C64. I'd like to know if anyone has seen/heard of MULE running
>>on any "modern" computer? PC, Amiga, Atari, workstations, whatever!

	Boy, do I ever remember my days with MULE.  The best times were when
four people could play, although that was rare.  *sniff* it brings back
memories...

>> For those of you who have never played MULE, it was a game for one to four 
>>players. The mission was to colonize the planet ITARA

>Hey, that's IRATA, ya know.  ATARI spelled backwards.

>> Aaaah! Remember the sound of a Pest Attack on your worst enemy? 
>> Or the grief Mule Gone Crazy would cause when it hit you? *sob*

>Meteor Strike!  HIT ME!  HIT ME!!
>(Meteors contain Crystite, ya know)

	Not me... I usually specialized in Food or Energy... with Energy I'd
just love it when I had eight solar MULES, and two "Sunspot Activity" turns
in a row... this when everyone else was usually STARVING for energy...
hee hee

>We still gather round the old 64 and play this wonderful game.
>I only hope that my media never goes bad.

uplink
end of line.

--
*           _    / _/       /     * "It's been surreal!" - Gogo Dodo, TTA  *
*     / /  / /  /    '_ |  /' _/  * Please send all flames to someone else *
*    / /  __/  /  /  /  /    <    * email to uplink@cwis.unomaha.edu _\|/_ *
*  ___/ _/   _/ _/ _/ _/ _/|_/    * Hey! I _LIKE_ my pompous .sig!   ~/|\~ *
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: alt.games.video.classic
Subject: Re: Last Starfighter
Date: 19 Dec 1992 22:38:49 -0800
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <rcq2yxh@rpi.edu> petitc@vccsouth04.its.rpi.edu (Christopher Jon Petit) writes:
>tringg@lib102.its.rpi.edu (George Joseph Tringali) writes:
>>  Well, how about the movie "THE LAST STARFIGHTER"?  Was
>>there a video game ever released like that game?  Was it
>>the same name?
>
>  Well, if I remember right, Atari bought the rights to that video game and
>made Star Raiders 2 out of it.

  Yup. If you see STAR RAIDERS II for the 8-bit Ataris, that's LS in disguise.
It works better as LS, too, because the game elements fit the movie closely. I
saw a bootlegged version of it once, with the LS logo and everything, before
Atari decided to rename it. Dang, I knew I should have gotten a copy...

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
Newsgroups: alt.games.video.classic
From: pendy@ais.org (Paul Hohn)
Subject: Re: street fighter II
Organization: UMCC
Date: Fri, 18 Dec 1992 06:00:56 GMT

In article <17DEC199222544375@loyola.edu> mglicksman@loyola.edu (Michael `SLAM' Glicksman) writes:

>>>In article <BzE4Fs.Cu4@ais.org> pendy@ais.org (Paul Hohn) writes:
Well, just to keep from seeing any misconceptions, I did _not_ write this
little crock of praise for a game which IMO doesn't belong in this group
and also IMO is NOT a classic.

>>>As I said, I'm sick of Street Fighter II also...but face it, it is a classic.
>>>It has had a major impact on the arcade scene (unfortunately), makes
>>>oodles of money, has done everything Pac-Man has done...classic does not
>>>automatically mean "old". 
>
>	I thought this group was defining 'classic' as Mid-eighties or earlier
>video games. Isn't SF II a more recent release? Not a classic by my definition.
>
I am no quite sure on the release year but wasn't it like '88 or such?
As for defining what games are defined as classics by this group, yes, the
vast majority are pre-85. Which was indeed the golden age of arcades. :>

>
>	On a more RELEVANT subject: Was there anything like a Game Genie ever
>released for the Atari 2600? I seem to remember something like that(of course I
>could be confusing it with any of the other weird gadgets that came out for
>that machine). 
>

I'm not sure but I believe there was something made for the 2600 that
enhanced its capabilities a bit... also plugged into the game port, which
carts were then plugged into it. I also seem to remember (may be in error)
some sort of expansion slot for the port, where you could plug like 5 carts
(or maybe more) into this masterboard and you toggled switches depending on
which game you wanted to play, think this was to "save wear and tear on your
game port". There might have even been some sort of storage cabinet which
held like 12 or 16 carts that used a switching system like that described
above. Again, though, may be wrong...
From: adcrumpler@npe.isnet.inmos.co.uk
Newsgroups: alt.games.video.classic
Subject: Anyone remember this ?.....
Date: 21 Dec 92 04:10:39 GMT
Organization: Inmos Limited
Nntp-Posting-User: adcrumpler

Greetings netfolk !

Can anyone remember a game where you had to guide a rocket
up through 3 or 4 horizontally scrolling layers of rocks (or similar)
and hit moving targets at the top ?
The rocket moved pretty slowly up,sideways and, I think, down making
a sort of warbling noise as it went.
I remember spending hours and hours on this game......

Bye all

Stan The Man.
Newsgroups: alt.games.video.classic
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Subject: Re: Who is it that is out there?
Organization: Qualcomm, Inc., San Diego, CA
Date: Tue, 15 Dec 1992 23:39:21 GMT

srl@terminus.ericsson.se (Steve Langstaff) writes:
>In some-or-other article swarren@convex.com writes: 
>|> Now, am I the only guy here with fond memories of Aeroboto?

>Is this a guys-only newsgroup? (only asking out of interest)

Not by charter, but that's probably almost the case by default.  I
don't recall any girls in the arcade pumping quarters into the
machines. 
-- 
A radical is a man with both feet firmly planted in the air. -- Roosevelt
From: wdavid@unf6.unf.edu (Bill David)
Newsgroups: alt.games.video.classic
Subject: Re: Imminent death of non-laserdisc games predicted.
Date: 16 Dec 92 02:41:05 GMT
Organization: University of North Florida, Jacksonville

In article <1992Dec7.231352.9780@news.cs.indiana.edu> krawling@mango.ucs.indiana.edu (Ken Rawlings) writes:
>
>	Anyone remember all the hype when Dragons Lair came out about
>how laserdisc games were going to make regular coin-ops obsolete?
>Electronic Gaming Monthly hyped the _heck_ out of this...

My favorite case of this was at the end of 1984 or 1985, a magazine
("Videogaming Illustrated," for the curious) came out with a list
of predictions for the upcoming year. One of the predictions was
the appearance of a professional video game player, travelling around
the country living off money won in contests.

The Great Market Crash occurred shortly thereafter.

-Bill
wdavid@unf6.cis.unf.edu
From: stormoen@plains.NoDak.edu (Michael D. Stormoen)
Newsgroups: alt.games.video.classic
Subject: Re: What about this one?
Date: 12 Dec 92 01:42:18 GMT
Organization: North Dakota Higher Education Computing Network

In article <shipleyg.723937488@rintintin.Colorado.EDU> shipleyg@rintintin.Colorado.EDU (SHIPLEY GEOFFREY VAU) writes:
>	I seem to remember a game where you were an escaped criminal
>who was running around in a mine-type setting and picking up bags

Isn't that Bagman?

M.Stormoen
Newsgroups: alt.games.video.classic
From: uplink@cwis.unomaha.edu (uplink)
Subject: Re: Hey, doesn't anybody remember the C64???
Organization: University of Nebraska at Omaha
Date: Wed, 16 Dec 1992 07:36:51 GMT

dmurdock@sc9 writes:

> 1: Spelunker - I could make it over the waterfall, but not much further. How
>	       did this end?
	Beats me... I could never get mine past level 2, because it wouldn't
load level 3...
> 2: M.U.L.E.  -Play with a friend & starve out the computer.
	Did you ever wonder what would happen if you tried to make the colony
fail?  I did, and made it fail about the fifth month, and it told me 
"The colony failed due to a lack of cooperation.  You will face a long ride
home."  Best score: Colony $120,000, with 2 Flappers, 1 human, and a
Mechanoid on Tournament level.  The human won, of course.
> 5: The games from Electronic Arts.  It may have taken racing destruction set
>    forever to load, but it was great fun mining the road for your friends.
	Adventure Construction Set was cool... I created an X-rated Adventure
that I never really wanted to publish but it was kinda funny.  Realm of
Impossibility, what a great 2 player game... Hard Hat Mack, where half the
fun is killing Mack in strange and bizarre ways (my favorite: he falls off
the conveyor belt, hits the springboard, and lands in the freezer unit)

uplink
--
*           _    / _/       /     * "It's been surreal!" - Gogo Dodo, TTA  *
*     / /  / /  /    '_ |  /' _/  * Please send all flames to someone else *
*    / /  __/  /  /  /  /    <    * email to uplink@cwis.unomaha.edu _\|/_ *
*  ___/ _/   _/ _/ _/ _/ _/|_/    * Hey! I _LIKE_ my pompous .sig!   ~/|\~ *
Newsgroups: alt.games.video.classic
From: legrand@chem.psu.edu (Scott Legrand)
Subject: 7800 video games wanted
Date: Mon, 14 Dec 1992 02:58:59 GMT

Hi, thanks to the closeout stores, I now have most of the 7800 catridges (37),
and I am looking for the following to buy/trade for:
 
Rescue at Fractalus
Electro Cop
Gato
Lode Runner
Night of the Ninja
Sentinel
The Eidelon
Matmania Challenge
Ikari Warriors
Motor Psycho
Meltdown
Scrapyard Dog
Ninja Golf
Fatal Run
Commando
Ms. Pacman
Summer Games
Winter Games
 
I have the rest including oddly enough BasketBrawl, Midnight Mutants, Planet
Smashers, Alien Brigade, and Mean 18 Golf.  The first three are copyright
1991!  So I guess Atari must have made a misguided but valiant effort to
keep the 7800 alive...

For people who wish to trade, I have access to lots of:
 
Alien Brigade
Fight Night
Mean 18 Golf
Hat Trick
Food Fight
Impossible Mission
Pole Position II
 
Anyone out there seen my hit list at their local closeout shop?
 
Scott 
Newsgroups: alt.games.video.classic
From: monitn@rs6414.ecs.rpi.edu (Nicholas Monitto)
Subject: Re: Trivia Question
Distribution: alt
Date: Mon, 14 Dec 1992 22:10:23 GMT

dsteinbe@nmsu.edu (David Steinberg) writes:

>Name the game and situation in which the following letters appear:

>                 HSWWSH


(this is gonna be a lousy answer going by my hazy memory...)

Game: Yars Revenge
Situation:Umm...umm...umm... some strange acrobatic trick like dancing along
  an imaginary line in the middle of the screen after you blew up the "enemy"
  behind the wall? :)

>Bonus question: What do they stand for?

In the correct direction (HSW I think) it is the initials of the programmer 
of the game.

>Hint: It was for the 2600.

>-David "ZZYZX" Steinberg- King of the ellipses
>       (dsteinbe@emmy.nmsu.edu)
>**********************************************************************
>*"There's a dog in the station  *"I can't believe I'm a junior and a *
>* With a bad reputation         * film major, when all I really      *
>* That's a sign of the nation's * wanted in this life was to marry a *
>* Decay"                        * lobsterman and cook fish."         *
>* -Phish                        * -a letter from Christie Searing    *
>**********************************************************************

Nick Monitto- Owner of the Useless Machines :)
(monitn@rpi.edu)
Newsgroups: alt.games.video.classic
From: jmfuchs@unix.amherst.edu (JESSE MICHAEL FUCHS)
Subject: Re: Colecovision Games
Organization: Amherst College
X-Newsreader: TIN [version 1.1 PL7]
Date: Fri, 18 Dec 1992 09:18:36 GMT

Matt Edwards (medwards@qualcom.qualcomm.com) wrote:
> 
> I've made a list of all my Coleco Vision Games.  Are there any I'm
> missing?  (I'm sure there are :) ).  I'm interesting in finding
> the rest!  If you know of any others please e-mail me!
> 
> Blockade Runner
> Bump-n-Jump
> Burger Time
> Campaign '84
> Carnival
> Cosmic Avenger
> Decathalon
> Destructor
> Donkey Kong
> Donkey Kong Junior
> Front Line
> Ladybug
> Looping
> Miner 2049'er
> Mr. Do
> Omega Race
> Pepper II
> Pitstop
> Popeye
> Q*Bert
> Rocky
> Sammy Lightfoot
> Slither
> Smurf
> Space Fury
> Space Panic
> Star Trek
> Subroc
> Super Action Baseball
> Super Action Football
> Time Pilot
> Turbo
> Tutankham
> Up & Down
> Victory
> Venture
> War Games
> Zaxxon
	The only other one that springs to mind is Ken Uston Blackjack. Good
version...including a handy help feature that helped me learn b-j strategy.

> 
> I have all the accessories except the adam which would be a waste of
> money *grin*
> 
> Thanks!
								-jess
Newsgroups: alt.games.video.classic
From: tzs@stein.u.washington.edu (Tim Smith)
Subject: Surprising Bonuses
Organization: University of Washington School of Law, Class of '95
Date: Sun, 20 Dec 1992 06:39:12 GMT

Does anyone have any good examples of unexpected bonuses in games?

For example, remember Bump'n'Jump?  It was an overhead-view race game,
where you got points for knocking the opposing cars off the track.

The company I worked for was going a home version for the Intellivision,
and so we had one of the arcade machines in the office, set on free play
mode.  One day, we decided to see who could get the *lowest* score.

Someone managed to go all the way through a round without hitting a
single other car -- something that no one would normally even think
of trying to do.  Well, the machine said "SAFE DRIVING BONUS -- 50,000"!
(I don't remember the exact number, but it was something that was
high enough that it would be very hard to get that many points
playing the usual way!)

Any other games with surprises like that?

--Tim Smith
Newsgroups: alt.games.video.classic,reg.games.video.arcade,rec.arts.comics.market,rec.arts.comics.marketplace,misc.forsale,tx.forsale,dfw.forsale,austin.forsale,houston.forsale