HDTenEightyP/NetNews huggingface dataset:
From: edandavi@well.sf.ca.us (Ed Allen and Avi Rappoport)
Subject: Re: Any games in 1650 - 1750 Europe? 
Organization: Whole Earth 'Lectronic Link
Date: Fri, 1 Jan 1993 06:56:54 GMT


There is a good game on the campaigns of Marlborough that was in an issue of
The Wargamer several years ago.  It was a worthy successor to Frederick the
Great and deserved boxed treatment.  Frederick the Great also picks up the
tail end of this period, particulary if you use the extension scenarios
in General vol. 20 #3, a must get issue if you are interested in Frederick
the Great, in either the SPI or AH editions.  Scenarios in the issue
include the Silesian Wars 1740-45, with a variant cardstock counter sheet
included in the magazine and a 1756-63 campaign game with some political
elements.

Ed Allen
edandavi@well.sf.ca.us
From: toby@castle.ed.ac.uk (R T Tyrrell)
Newsgroups: rec.games.board
Subject: Re: Britannia highest score ???
Date: 21 Dec 92 11:39:56 GMT
Followup-To: rec.games.board
Distribution: rec.games.board
Organization: Edinburgh University Computing Service

In article <BzE0wF.Ior@DMI.USherb.CA>, pepij00@DMI.USherb.CA (JEROME PEPIN) writes:
|> 
|>        	What's the highest score you have made with Britannia, with witch
|> tribes, colors...
|> 
|> 	I have made a score 195 with (saxons, romans, romano-british...)
|> in a game of three players.

In four player games that I've participated in the winning player usually
has around 110-120 points.  Anything more than 130 is exceptional I think.
But the red player (Saxons, Brigantes) can get a load of points if the 
other players aren't experienced and don't hack him.

Toby.
From: vic@physci.psu.edu (Vic Ricker)
Newsgroups: rec.games.board
Subject: Looking for Scotland Yard board game for a friend
Date: 30 Dec 1992 08:52:44 GMT
Organization: Penn State, Physical Sciences Laboratory
Distribution: usa


I'm looking for the board game "Scotland Yard" for a friend.  Any info
on how a copy could be acquired would be greatly appreciated. Please
email me at vic@physci.psu.edu
Newsgroups: rec.games.board
From: robert@geoblue.gcn.uoknor.edu (Robert Lindsay)
Subject: Re: GEV: More loot from the Ogre's lair.
Originator: usenet@kittyhawk.ecn.uoknor.edu
Date: Tue, 22 Dec 1992 18:18:21 GMT
Organization: Geosciences Computing Network, University of Oklahoma, Norman, OK

> 104: I've bought a bit over 100,000 copies
>  By: Steve Jackson  [2]
>Date: 00:19  12/18/92
>
>of Basic GURPS. Why?
>
>Oh, never mind . . . <smirk>
>
>Sadly, there are no current plans for a big-counter version of OGRE/GEV.
>Never say never, of course. But if I ever publish a big-hex boardgame version, 
>I'd like to include lotsa little plastic tanks, per Milton Bradley, rather 
>than cardboard. Which is all a pipe dream right now.

Why not do something like what GDW did awhile back with their system 7 
counters? You could do nice overhead shots of all the units, and print the
on single or double size counters for use with the minatures rules. All you'd
need is a nice Mac and access to a decent color outpit system. How about it?

>$100 in miniatures for a decent set? Wow. Our *company* Ogre collection - 
>which is *not* small or shabby - wouldn't retail for much more than that. With 
>the exception of the Ogres themselves, of which we have about a dozen, because 
>we like to paint them and because you *need* a dozen to run Exercise K.

OK how much would it cost to get enough mini's to do a basic Mk III battle
from the Ogre game.

>(Hmm. Note to myself: Translate Exercise K to ASCII and put it in the G-
>files.)
>
>No, the real expense in miniatures is NOT the raw lead. It's the time you put 
>into preparing and painting the figures. Which I do out of love, so it doesn't 
>count. But it's the reason I'm fanatical about carrying boxes . . . don't want 
>to spend hours and hours kitbashing and painting, and then have them get 
>bunged up on the way to a game or a convention.

I understand but a lot of us have no skill at painting, but still would love 
a nice new edition of OGRE. Are you turn off because of the poor reception
of Deluxe Ogre? I think the problem with it was the stands. I've never 
understood peoples facination with them. I think it detracted from Deluxe
OGRE

>But the other point on initial expense is that you want to round up a few 
>friends who like the game, spend $20 or $30 each, get together for a few 
>marathon painting sessions, and then field mutually complimentary units which 
>you can expand gradually as time and wallet allows. Avoid at all costs the 
>Thirty Pounds Of Unpainted Lead In My Closet syndrome.

The problem is their are a lot of us who could get their friends to PLAY Ogre
but there's no way thy will be willing to put up the bux. Or like me, you have
small children, who are going to eat or damage (or both) the mini's. What do
we do?

>	Henry J. Cobb	hcobb@fly2.berkeley.edu	SFB Tyrant
>	"Once it becomes possible to do something, it gets very difficult to
>undo it.  Whether its automobiles, computers or nuclear weapons, invention has
>always been the mother of necessity."


Newsgroups: rec.games.board
From: "michael sloan" <michael.sloan@canrem.com>
Subject: redcon '93 gaming
Reply-To: "michael sloan" <michael.sloan@canrem.com>
Organization: Canada Remote Systems
Distribution: rec
Date: 29 Dec 92 19:57:48 EST

  HERE IS AN UPDATE OF THE REDCON GAMING CONVENTION IN KINGSTON, ONTARIO

DATE: JAN 29(5PM TO 12), JAN 30 (9AM TO MID), JAN 31 (9-5)
PLACE: ROYAL MILITARY COLLEGE YEO HALL
HOSTED BY:  COMBAT SIMULATIONS GROUP
EVENTS:  GAMING, DEALERS AREA, SPECIAL GUESTS, SPECIAL EVENTS
FEE:  $10.00 Canadian

REGISTRATION AND GAME SIGN UP : 1700HRS FRIDAY FIRST COME FIRST SERVE

GAMES: ALL KINDS:  AD&D, SFB, Diplomacy, Harpoon, Modern Micro Armour
                   Napolionics, American Civil War, etc
SPECIAL GUESTS:    President GDW, co-designer Battletech, Margaret
                        Weis-author
SPECIAL EVENTS:   livequest
                  micro armour match between RMC and West Point
                  miniature painting contest

This is probably the best convention within 400 miles.  This is the
seventh convention of its kind.

          MICHAEL SLOAN
---
  DeLuxec #7519  Peace through superior firepower!!
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
Newsgroups: rec.games.board
From: umsmigi0@ccu.umanitoba.ca (Trevor Allan Smigiel)
Subject: Games with Dominoes
Keywords: Dominoes
Organization: University of Manitoba, Winnipeg, Canada
Date: Wed, 23 Dec 1992 19:04:37 GMT

     I have a set of dominoes but no rules.  Can anyone out there share
some with me.  I received a reply to an earlier post of mine that
explained a game called Five-Up.  We enjoy playing it, but are looking
for more.

Thank you,
Trevor
From: gletty@ux1.cso.uiuc.edu (Bruce Gletty)
Newsgroups: rec.games.board
Subject: Re: WIF question: China attack limit
Date: 22 Dec 92 17:37:22 GMT
Organization: University of Illinois at Urbana

dxb105@huxley.anu.edu.au (David Bofinger) writes:

>In article <1992Dec15.225026.22660@delfin.com>, gordon@delfin.com
>(Gordon Hua) writes:
>> In article <1992Dec15.015042.4900@athena.mit.edu>, cwk@athena.mit.edu
>(Chuck Krueger) writes:
>>> Are the number of aircraft that China can fly into these
>>> sea zones at all limited by the China attack limit? If so, what about
>>> the Japanese player's ability to counter these moves with
>>> aircraft/CV's?

>> This is pretty clearly spelled out.  Before the Major Offensive,
>> China and Japan are limitted to flying in missions a maximum of the
>> attack limit number of aircraft/CV.

>That must put a pretty major crimp in raid on Pearl Harbour, if you're
>only allowed to fly two CVs :-). I always thought it only applied to
>attacks "in China", but I don't have a copy of the rules with me so
>someone better quote it for us.

I think that the limit does only apply to China.         
-- 
This post is mine, and does not necessarily reflect the views of C.C.S.O.
From: ksoutor@unlinfo.unl.edu (kevin soutor)
Newsgroups: rec.games.board
Subject: The Fantasy Trip
Date: 31 Dec 1992 15:20:45 GMT
Organization: University of Nebraska--Lincoln	
Distribution: world
NNTP-Posting-Host: unlinfo.unl.edu

THE FANTASY TRIP is loads of fun: too bad you can't find it anymore.  
Expanded from MELEE and WIZARD, two of Metagaming's microgames, it is 
basically an uncomplicated GURPS set in the fantasy world of Cidri.  
Three books, ADVANCED MELEE, ADVANCED WIZARD, and IN THE 
LABYRINTH, present the rules.  Metagaming also published one module, 
TOLLENKAR'S LAIR, and several Microquests for the system.  

Characters and monsters alike possess three characteristics: Strength 
(ST), Intelligance (IQ), and Dexterity (DX).  ST doubles as hitpoints,
IQ determines the level and number of skills/spells that one may 
learn, and DX, after modification, determines a character's ability to
hit an opponent with a weapon or spell.

The thing that I liked the best was that it was a minimalist sort of 
system; one could generate characters/monsters quickly and more time 
was spent roleplaying than number-crunching.  If you want more 
information contact me at ksoutor@unlinfo.unl.edu.

--
       Kevin Soutor        | "Buzzards gotta eat, same as worms!" |
 ksoutor@unlinfo.unl.edu   |               -- Outlaw Josey Wales  |
Newsgroups: rec.games.board
From: Ricardo.Sedan@launchpad.unc.edu (Ricardo Sedan)
Subject: Re: REALLY good simple non-abstract board games
Organization: University of North Carolina Extended Bulletin Board Service
Date: Mon, 28 Dec 1992 05:18:28 GMT

check out 
COSMIC ENCOUNTER, a silly, fun, simple game. the more players the
better.
ARKHAM HORROR, based on the cthulhu mythos, by h.p. lovecraft and others.
save the town of arkham from the evil monsters from other dimensions!
BLACK MORN MANOR. simple group horror game. if you take it too seriously,
you'll start complaining about how after a while you can beat the system
very easily by counting cards. just have fun!
AMOEBA WARS, about giant space amoebas taking over the galaxy.
WABBIT WAMPAGE, in which the strangely familiar wabit battles the
strangely familiar farmer.
NUCLEAR WAR/ESCALATION/PROLIFERATION. more of a card game. you get to
literally blow away your opponenets with weapons of mass destruction; all
in good fun, of course!

enjoy!
-rock

--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
From: Bruce_Harper@mindlink.bc.ca (Bruce Harper)
Subject: Milton Bradley and Parker Brothers
Organization: MIND LINK! - British Columbia, Canada
Date: Thu, 31 Dec 1992 07:11:36 GMT

Does MB really own Parker Brothers?  Isn't that interesting - aren't there
anti-trust laws to cover such things?
From: rollins+@cs.cmu.edu (Gene Rollins)
Newsgroups: rec.games.board
Subject: Re: Review:  AMBITION aka SCHOCKO & CO.
Date: 21 Dec 92 17:03:49 GMT
Organization: School of Computer Science, Carnegie Mellon

I will second the nomination of Schoko & Co as a great game.  It
has really good player interaction, and little luck.

Schoko & Co is made in Germany, and Games People Play give English
Translations of the rules and cards.  Is Ambition from England?

There is also a very favorable review of this game by Allan Moon.
In this review he notes that the Express cards are not well-balanced
and adds luck to the game.  He suggests playing without them, or
using his alternate set.  I tired playing without them with good
success.  The express cards each feature a disaster that you can inflict
upon another player.  There is also a disaster card that is inflicted
on everyone equally at the end of each round, which adds enough
uncertainity and interest to the game.

Players can also buy shares of a money market fund.  I find this to be
useless bookkeeping.  I have played both with and without them.  The
game is better without them.   

Another variation is that we let the chairman raise the price of
a contract by 1-10 K marks (or dollars) instead of just 1-5.

Is Ambition limited in the number of total employees available to all
players?  We do not let players hire more employees than the game
pieces allow.  We also do not allow players to hire more than 5 of any
empolyee type.  I am not sure whether these restrictions should really
apply.

Does anyone else have variations of this game?   Does anyone else HAVE this
game?  .......gene
Newsgroups: rec.games.board
From: goldman@cray.com (Goldman of Chaos)
Subject: Question about miniature painting schemes.
Keywords: Tanks, hovercraft, howitzers, infantry, and Ogres, oh my!
Date: 30 Dec 92 10:37:11 CST

Hello, I'm just getting into miniature wargaming with the Ogre system.
I've purchased a number of the Armor units, and I'm at a loss as how
to paint them.  I understand stuff such as primer, undercoats, washed,
and dry brushing.  What I'm looking for is suggestions on what colors
to paint things.  Are there picture books that show examples of modern
armor unit's various paint schemes?  I've thought of just olive green
for forest work, and tan for desert combat; however, I'd really like
some examples, or pointers to examples of how to paint 'realistic'
camouflage.  Gaudy for the Ogre I can do.  Thanks in advance for any
help and or advice you can offer.

Matt Goldman
goldman@orac.cray.com

P.S.  Is there anyone else in the Minneapolis/St. Paul region who is
interested in Ogre?  Northfield is nearly local based on my driving
habits...
-- 
Matthew Goldman              E-mail: goldman@orac.cray.com
Fax: (612) 683-3099                   Work: (612) 683-3061
      "Say George, I don't mean to interrupt, but 
       there's a glowing red dot on your forehead."
From: Bruce_Harper@mindlink.bc.ca (Bruce Harper)
Newsgroups: rec.games.board
Subject: Re: Dumb Moves By Game Companies
Date: 31 Dec 92 01:08:21 GMT
Organization: MIND LINK! - British Columbia, Canada

I might say Avalon Hill declining to sell Advanced Civilization as a complete
game (although I understand the reasons) - but it isn't fair to blame them
for "not getting it right" the first time (Civilization is a good game), and
naturally I (and, fortunately, many others) disagree that Advanced
Civilization is worse.
Newsgroups: rec.games.board
From: colorado@stars.gsfc.nasa.gov (Martin Snow)
Subject: Re: good three-player games
News-Software: VAX/VMS VNEWS 1.4-b1  
Organization: NASA/GSFC-Laboratory for Astronomy and Solar Physics
Date: Tue, 29 Dec 1992 17:43:00 GMT


Some games that I have found to be good with three players are:

Merchant of Venus
Talisman
Eurorails
Dungeonquest

What makes them good three player games is that there isn't much interaction
between the players.  Having more players basically just makes the game
last longer and doesn't change the strategy much.

Martin Snow

snow@lyrae.dnet.nasa.gov
snow@cololasp.bitnet
msnow%cygnus@vaxf.colorado.edu
Newsgroups: rec.games.board
Subject: Re: ban on lead-based figures in new york
From: <ALOHC@CUNYVM.BITNET>
Date: Monday, 28 Dec 1992 13:40:56 EST
Organization: City University of New York/ University Computer Center

the latest news is (as many or all of you may have heard but not posted) that
New York has allowed the stores to put lead-based figures back on the
shelves, at least for the time being.  for any of you from out of state
that offered to circulate petitions in other areas, to which i may not
have responded personally, i think we will at least wait until the next
court battle, seeing as how things are going our way so far.

one other thing:  my apologies for some incorrect information i presented.
Heartbreaker miniatures do contain lead.  it appears i was misinformed.

now let's all remember not to give our figures to the kiddies!  no use
giving ammunition to the opponents! :-)

Aaron L. Overton
From: joltman@cookie-crisp.ai.mit.edu (T. Andy Frakes)
Newsgroups: rec.games.board
Subject: Re: Titan rules addenda/errata
Date: 29 Dec 1992 21:20:38 GMT
Organization: MIT Artificial Intelligence Lab
Distribution: world
NNTP-Posting-Host: cookie-crisp.ai.mit.edu

In article <1hnotkINNkv7@uwm.edu>, bruno@cerberus.csd.uwm.edu (Bruno Wolff III) writes:
|> From article <1992Dec28.202726.7062@athena.mit.edu>, by cwk@athena.mit.edu (Chuck Krueger):
|> ] In article <sfD57kW00VB6Q7bEgF@andrew.cmu.edu> jdr@andrew.cmu.edu writes:
|> ]>	Titan rules say that you can make deals in order to speed up the game. 
|> ]>You may agree to any result except a defender time-out (I don't know why
|> ]>there is this exception.  These are normally the slowest battles.)
|> ] 
|> ] Hmm... Seems to me that if my opponent and I want to agree to a time-out 
|> ] result we can just put our pieces on the battleboard, out of contact and do
|> ] nothing.
|> ] 
|> Remember when making deals that require putting pieces on the board that they
|> are not binding so there is the possibility of a double cross.

Right.  This shouldn't be much of a problem in friendly, leisurely games, but
it would be something to watch for in a tournament.  I'm still not sure where
the rules allow for a 'mutual,' though  I'm sure that the other players may
object to such an event in cases where the the attacker and/or defender are
sucking for stack markers and the result cannot be achieved reliably through
normal play (as can deals with particular pieces or time losses).  Any help here?

-- 
================================================================
=             T. Andy Frakes (joltman@ai.mit.edu)              =
=                                                              =
= This user does not believe in smiley faces.  Insert your own =
================================================================
From: nv89-pla@nada.kth.se (Peter Laan)
Newsgroups: rec.games.board
Subject: Any games in 1650 - 1750 Europe?
Date: 30 Dec 92 21:04:56 GMT
Reply-To: nv89-pla@nada.kth.se (Peter Laan)
Organization: Royal Institute of Technology, Stockholm, Sweden
Originator: nv89-pla@hemul.nada.kth.se

Are there any strategy or diplomatic games for Europe in 1650 to 1750?



-Peter
Newsgroups: rec.games.board
From: mfh@cbnewsb.cb.att.com (mitchell.hansinger)
Subject: Re: FAQ?????  rec.games.board.sfb????
Organization: AT&T
Date: Thu, 24 Dec 1992 13:05:22 GMT

In article <jmconnel.2@oregon.uoregon.edu> jmconnel@oregon.uoregon.edu (John M. McConnell) writes:
>Is there an FAQ for this group?  Also, has anyone thought of creating a
>rec.games.board.sfb?
>		John McConnell
>		JMCONNEL@OREGON.UOREGON.EDU

I don't recall ever seeing a FAQ file for Rec.games.board but I have thought 
about what kind of stuff I would like to see in it.

List of gaming stores broken into catagories.
By State
    Discounters
       Mail order
       Walk in 
    Regualr price stores


I have a farily good listing which I would be willing to post just to get us 
started.  Please let me know what ya'll think of this.


Thanks,

-Mitchel
Newsgroups: rec.games.board.ce
From: Rent-a-Lemming <ratinox@meceng.coe.northeastern.edu>
Subject: Re: Macron/Virus Combo
X-Posting-Software: GNUS 3.14.1 [ NNTP-based News Reader for GNU Emacs ]
X-Signature-Virus-Protection: Version 1.51
X-Get-A-Clue: Have two, they're small.
Organization: 3WA, Boston Office. Or Nu Meta Chi. Take your pick.
Date: Mon, 28 Dec 1992 05:51:17 GMT

>>>>> On Mon, 28 Dec 1992 03:37:00 GMT, garbett@utkvx3.utk.edu (Garbett,
>>>>> Shawn) said:

Shawn> We were just playing a game of Cosmic Encounter with the Mayfair set
Shawn> and a player had a choice of having a Virus/Macron combo for his two
Shawn> powers.  We (The Q) decided that Macron tokens count as four towards
Shawn> the outcome but not towards multipling the attack value. So Macron
Shawn> defeats the Virus power except in defensive situations under this
Shawn> ruling.

Your ruling seems good to me. Virus specifically states "each token" in the
Challenge. Macron can only attack with one token, and this one token is
multiplied with the Attack card played. Macron/Virus is incredible on
defense (even an Attack 2 w/ 3 defensive tokens is worth 24), but fairly
average on the attack (much like Macron is to begin with).

--Rat                               PGP Public Key Block available upon request
||||| | | | |  |  |  |   |   |    |    |    |   |   |  |  |  |  | | | | | |||||
Northeastern's Stainless Steel Rat          ratinox@meceng.coe.northeastern.edu
Carpe Joltem! (Seize the Caffeine)                                         --Me
From: khalsa@echo.gsfc.nasa.gov (GuruTej Khalsa)
Newsgroups: rec.games.board.ce
Subject: Aura
Keywords: aura
Date: 21 Dec 92 15:47:48 GMT
Organization: NASA GSFC Code 910.1, TRMM Ground Truth

I keep hearing about how Mayfair improved the Aura power
over the EON version.  Could someone let me know what the
improvement was (or did they just get rid of it?).

Tej
From: mendoza@oasys.dt.navy.mil (Ina Mendoza)
Newsgroups: rec.games.board.ce
Subject: SUPER MONOPOLY
Date: 24 Dec 92 15:27:37 GMT
Reply-To: mendoza@oasys.dt.navy.mil (Ina Mendoza)
Organization: Carderock Division, NSWC, Bethesda, MD

DOES ANYBODY HAVE INFORMATION ON WHERE TO PURCHASE SUPER MONOPOLY, I'VE
BEEN LOOKING FOR IT FOR SIX MONTHS WITH NO LUCK       HELP
From: sobelman@cco.caltech.edu (Steven M. Sobelman )
Newsgroups: rec.games.board.ce
Subject: Re: Strategy against Visionary
Date: 1 Jan 1993 01:58:56 GMT
Organization: California Institute of Technology, Pasadena
NNTP-Posting-Host: sandman.caltech.edu

garbett@utkvx2.utk.edu (Garbett, Shawn) writes:

>We just played a game in which visionary stomped all the other players.

If you want the visionary to _really_ stomp your butt, play with multiple
powers and give him the Mind.  Zowie!

Steve
Newsgroups: rec.games.board.ce
Newsgroups: rec.games.board.ce
Date: Tue, 22 Dec 1992 22:38:35 -0500 
From: Erik Lauer <el0g+@andrew.cmu.edu>
Subject: Re: Let's make a deal

garbett@utkvx2.utk.edu (Garbett, Shawn) writes:

>This will make my fourth attempt at posting this. Something is weird with
>my local server. 
>I just got CE & MCE and have played a few games. I am curious if there is
>any other way to make a deal besides a flare or playing compromise cards
>on both sides of a challenge. Also I have seen mention of a side-deal to
>a deal, when can this happen?


Sure.  Wrack can always make a deal (of course there is no negotiation -
just take it or get wracked), diplomat can make 3 way deals.

>Cyber-Garp


Erik
---=
From: sobelman@cco.caltech.edu (Steven M. Sobelman )
Newsgroups: rec.games.board.ce
Subject: Re: Macron/Virus Combo
Date: 29 Dec 1992 09:11:37 GMT
Organization: California Institute of Technology, Pasadena
NNTP-Posting-Host: sandman.caltech.edu

garbett@utkvx3.utk.edu (Garbett, Shawn) writes:
> The mayfair ruling for Macron says: Each of your tokens has a value of four.
>You may bring only one token in an offensive challenge or as an ally, but it
>counts as four toward you side's total. When collecting consolation or rewards,
>your token counts as one, just as any other player's.
> They mayfair virus reads: When you play an Attack Card in a challenge, you
>multiply the number of tokens on your side (yours plus your allies') times
>the number on your card, instead of adding. 

It seems pretty clear to me:  in an offensive situation the Macron can only 
put one token in the challenge (barring any unforseen flares and such) and
the Virus multiplies by the number of tokens in the challenge.  Thus, the
Macron gets a multiplier of one, unless he has allies.  You certainly don't
lose anything by taking the Macron/Virus combo in this case.  You still have
four + the face value of your card offensively, and a whole lot more 
defensively.  Plus if you have allies offensively you get a big bonus there,
too.

> What's the net opinion on this? Should this be added to the rules
>clarification if it's true?

Why not?


Steve Sobelman