From: Steve.Zwanger@bbs.oit.unc.edu (Steve Zwanger)
Subject: Re: Interested in TITAN variants...
Summary: Questions on Titan-Y and Titan-CE (long)
Keywords: titan, variants.
Organization: Extended Bulletin Board Service
Date: Sat, 15 Aug 1992 18:33:49 GMT

In article <1992Aug14.204208.23187@galois.mit.edu> boyiny@math.mit.edu (Dr. Weird) writes:
> mikem@inmet.camb.inmet.com (Mike McGuirk) writes:
>>I've been playing TITAN for a few years but am fairly new to this newsgroup.
>>If anyone has developed (or knows of any) TITAN variants that they would
>>be willing to share with me, I would greatly appreciate it.
>
>One of them, which I call Titan-Y, involves both a set of demi-lords and
>super-demilords with interesting quirks and extra recruiting of powerful
>creatures.  Basically, the idea is that triples will lead to a better
>up-recruit. 
>
>###############################################
>[=> is triplet up-recruit, -> is pair up-recruit.]:
>Minotaurs => Roc (11~*3) => Phoenix (15~*3)-> Juggernaut (13~4), 
>	Dragon => Phoenix, Roc -> Colossus			<Mountains>
>	[The Phoenix and Roc are Volcano natives.]
>Warbears  => Roc => Gog (24-2) -> Jotun (23-3)
>	Giants => Gog, Roc -> Colossus				<Tundra>

It seems like the Jotun (69) is considerably more powerful than
the corresponding Juggernaut (52). Is this correct?

>Wyverns   => Medusa (7~~4) -> Gog  [sic!]			<Swamp>

If ~ means rangestrike, what does ~~ mean? And why do you say "Sic"?

>###############################################

> The other features are Cross-recruiting (recruits that needs
>two critters from different development lines)

This is a really interesting idea.

>Any two distinct critters from the set [Unicorn, Behemoth, Wyvern, Griffon,
>Demon] in either of their terrains can get a Phantom Knight (7~*4).  A
>Phantom Knight and any one from the above set in its terrain can also get
>another PK.  A single PK itself is sterile.   

Can two PK's summon a third?

>###############################################
>
> and bigger Angel-analogues that increase with pointage earned.
>
>Per 300 points		Dominion (7*4)
>Per 500 points		Archangel (9*4)		as usual.
>Per 700 points		Virtue (7*5)
>Per 1100 points	Seraph (12*4)

At 1500, do you get an Archangel (since it's more powerful)? What about
3500 (though this is mostly theoretical)?

>There are a few special rules designed to improve playability as well.  I
>actually took time to make counter tops for everything in colour and am
>quite proud of my own handiwork.

What are these rules? If they're too long to post, can you email them to
me? Use zwangers@acfcluster.nyu.edu, NOT the above address. Thanks.


>The other variant is a less serious thing that I nicknamed Cosmic Encounter
>Titan.  The basic idea is that everyone get some kind of super power that
>
>    81 Bramblephobe: You _HATE_ Bramble and its denizens.
>[3] You may Challenge stacks skipped to Duels in order.  Challenged stacks
>    may flee for _NO_ points or to defend normally.  

This sounds confusing. Can you explain this? Does it mean that your stack
can attack 2 enemy stacks in one turn?

>    64 Immobiliser: the power to hinder is your long point.
>[1] If an opponent rolls just high enough for a stack to reach you, [but not
>    a teleport on six], you may prevent that stack from attacking you.

Does the hindered stack then move n-1 instead of n?


Steve

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