HDTenEightyP/NetNews huggingface dataset:
From: thalerj@cps.msu.edu (Jay C Thaler)
Subject: Re: 12AM vs AA
Originator: thalerj@indian.cps.msu.edu
Reply-To: thalerj@cps.msu.edu (Jay C Thaler)
Organization: Dept. of Computer Science, Michigan State University
Date: Sat, 15 Aug 92 15:10:50 GMT


Greetings netrek fans.  This is Ayeser of the 12AM.. one of the
quiet ones of the bunch.  I just have to say it was an extreme
pleasure to play on the 12AM this summer.  The playoff game was
very cool.  In what everyone thought would be a slaughter and
instant genocide turned out to be a slow and grueling task for
the Arrogant Asses (and on a side note, I did notice a distinct
revolting odor.. I can only guess what from).  Oh no, everyone
thought, without their captain, Ged, sunscreamer, and Wilbur (even
though Wilbur didn't play very often), the 12AM will be no contest.
Rumor has it that AA had their hopes on turning 12AM into 12 
Genocided Men, which would be the first genoc in playoff history.
BUT NO!! We defended.. and we defended well, I must say.  We stopped
countless advances by 5 cloaked scouts all carrying 2 armies.  We
killed their base once.. and just ignored it after that, feeling 
confident in our display of aggression that we know left them in
awe.  I seemed to take over Ged's place as main planet scum.  The
stats showed it.  It worked out.  I seriously doubt the original
12AM would have had a different ending to this game.  We lost, BUT!
But.. if the timer was set for about a 5 minute game.. WE WOULD HAVE
WON!!  Yes ,that's right.. we owned 2 of their planets.. including
one agri.  Ha ha ha ha!  They should be ashamed of being on the losing
end for a full 2 minutes.  We can only laugh at them.  

I admit AA was a good team, and very well organized.  Of course it
helps to be sitting in the same room.  I wasn't terribly impressed
with them, though.  I know it would have been a different story with
their starters.  However, I was having fun scumming planets.  Heck,
I had over 10 kills... TWICE!!! HA HA HA HA!  Lame oggers.  <Ahem>
My Addiction had over 10 at one point too.  Anyway, point being the
AA did not utterly destroy the 12AM.  They wore us down.  Which of
course would happen playing a home game against an at large. :)
It took them quite a while to even get us down to core.  I am pleased
with the 12AM's performance.  I'd be curious to know if AA considered
us a worthy opponent.. or even "playoff worthy".

On another side note, it would be interesting to play a CMU team if
they made themselves "at large".  Stick each one in a separate lab,
taking away their advantage or organization.. and pit them against
the ultimate at large team.  And we all know who that is.  I'm not
saying we'd win (yes, that's right, I'm talking about 12AM!), but it
would be a fun game.

              Ayeser (Oc) with 13 planets and 33 armies.

GGGGGGGGGGGGGGGGRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR!!!!!!!!!!!!!!!!!!!!

P.S.  The highlight of the game for me:  Ff->Oc  You will die.  
      Haha.. I love it.  It was nice to know I got on somebody's nerves.
From: mvanheyn@silky.cs.indiana.edu (Marc VanHeyningen)
Newsgroups: rec.games.netrek
Subject: Re: Left direction harder?
Date: 22 Aug 92 06:36:38 GMT
Reply-To: mvanheyn@whale.cs.indiana.edu
Distribution: rec
Organization: Computer Science Dept, Indiana University
X-Quoted: 35%

Thus said hadley@thoth.ics.uci.edu (Tedd Hadley):
>
>   I find it much harder to dogfight, ogg, or base left then any other
>   direction.  Anybody else have certain directions they dislike or prefer
>   over others?
>
>   My favorite direction to fight is up, followed by down and right.  Left
>   just feels awkward for some reason, no matter how many times I play it.

Well, I do find that going up/down is more "natural", and left seems
least natural.

Why not just reorient your screen?  Turn the screen sideways, and turn
the pad for your mouse (if optical) sideways.

More seriously, there doesn't seem to be any fundamental reason why any
one orientation is "right", and it's entirely plausible that a client
could allow it to be under user control; only problem would be confusing
references to things like "You go up the left edge."  I dunno that it's
important enough to propose in the NBR though.
-- 
Marc VanHeyningen     mvanheyn@whale.cs.indiana.edu     MIME accepted
On->ORI Ogg their base!
Om->ORI Killing their base does nothing to help our team at this point.
On->ORI But he's hurt!!!
Newsgroups: rec.games.netrek
From: cmlee@cory.Berkeley.EDU (Tom Chen-Ming Lee)
Subject: Re: Ok Ok Ok!  By popular demand I give you my .xtrekrc file.
Organization: University of California, at Berkeley
Date: Thu, 20 Aug 1992 15:50:39 GMT

In article <BtADvy.7Gr@usenet.ucs.indiana.edu> ahabig@bigbang.astro.indiana.edu (Alec Habig) writes:
>In article <170331INN4p8@agate.berkeley.edu> jjudy@argon.berkeley.edu (Jack W. Judy) writes:
>># This is a sample default file for netrek.
>># Specify this file with:
>>#   netrek -r defaults
>>#
>># If you do not specify a file, then .xtrekrc from your home directory
>>#   is used (if it exists).
>>
>>color.white:		white
>>color.black:		black
>>color.red:		red
>^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
>>color.green:		green
>>color.yellow:		yellow
>>color.cyan:		cyan
>>color.light grey:	light grey
>
>I've found the default red color doesn't show up really well against the dark
>background.  This makes it darn hard to avoid Romulan torps.  Thus, I've
>changed this line to :
>
>color.red:		OrangeRed


Actually orange is even better.  Try it!  


- Iolo

>It looks about the same, but has much better contrast.
>
>	Entropy
>


Newsgroups: rec.games.netrek
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Subject: Re: Blessed borgs
Organization: School of Computer Science, Carnegie Mellon
Date: Thu, 13 Aug 1992 16:09:08 GMT

Taras Zommers writes
> Today on rwd4 there was a very disturbing occurrence.  While playing
> I did a check for borgs and the server responded with the usual for
> post 1:00 play: "no cyborgs allowed at this time" but I also got
> a response from a player using a beef info borg.  If there is a
> blessed version of the beef client out there I'm sure that there are
> other blessed borgs.  I know there are plenty of truly awesome players
> out there but I'd hate to think that some players got to where
> they are by using a borg when no-one else could do it.

I think I heard that someone had blessed the beef borg.  I know that I am  
pissed about it, and I hope that the person who did it comes forward with  
his reasons.  

To those of you have have the blessed beef borg...please don't play it  
during non-borg hours.  

Can you guys say, "new reserved.c" or a new system?

Rob
aka Spaceace!
Newsgroups: rec.games.netrek
From: mmoore@dsd.es.com (Mike Moore)
Subject: Hector's Handicap
Organization: Evans & Sutherland
Date: Sun, 16 Aug 92 20:35:38 GMT

In article <86302@netnews.upenn.edu>, botelle@eniac.seas.upenn.edu (Justin Botelle) writes:
|> 
|> Not at all.  I'm the best (better than Streaker :), and i'm not from CMU.
|> As I've already pointed out, I would crush 6 captain oggers, both Balton
|> and Ged in a base, and an iggy SB, all at the same time.  What's the 
|> problem :)
|> 


	Justin, Justin, Justin.

	You fool, you did not point out that you would be flying a 
scout.  You'll impress no one if you do it in a BB, everybody already
knows beyond doubt you can do that with your "eyes closed".


	-Michael (Ged.... wow, only 4 days left)


-- 
 ---------------------------------------------------------------------
|Michael Moore                      \  "If we're ever going to see a  |
|Evans & Sutherland Employee         \  rainbow, we have to stand a   |
|University of Utah Student          /  little rain."                 |
|Email      : mmoore@dsd.es.com     /                                 |
|Home Phone : (801) 359-6552        \                                 |
|Office     : (801) 582-5847 x 4721  \    -Nitty Gritty Dirt Band     |
 ---------------------------------------------------------------------

Newsgroups: rec.games.netrek
From: mmoore@itchy.dsd.es.com (Michael Moore)
Subject: Mucus... how good is he?  (was Re: I will assault MUCUS(and he will not respond))
Organization: Evans & Sutherland
Date: Wed, 12 Aug 92 20:37:17 GMT

In article <86018@netnews.upenn.edu> botelle@eniac.seas.upenn.edu (Justin Botelle) writes:
>
>A score is 20.  Scores implies )= 40.  However, I'll let you off the hook
>if you can name 10.  No, make that 5.  I'm serious.  Of course, this is
>very subjective, but that's the way it is.
>

	spaceace, amazing, ginger lynn, duck dodgers, freekill, hector,
red shirt, mergatroid, videodrome, zznewguy, gadfly, mojo, wreck,
mr. wizard, quodavis, sandia, spaceman spiff, eek, yea boy!!!,
washout, ayeser, d'spayre, drewskii, luri, mind crime, rjones, 
darkhorse, fillintheblank, old nick, icarus, bav, spaceghost, beck,
balton, helix, sunscreamer, and myself.

	That's 35.

	Now I will certainly admit that the above is very subjective,
but having played with all of them these are the conclusions I draw.
There are others I have not played with much that are also his
equal.

	I would be curious to see how many people *DO* consider MUCUS
to be in the top 5.... I always have to watch him but his ogging is
way overrated and even I can out-dogfight him. 

>)	If there is one cardinal rule in netrek that I feel
>
>Take a break, Mike.. "cardinal rule in netrek"  Wow.  reality check, anyone?
>

	Call it a cardinal rule of life then.  Why don't you ask around
and see how many people agree with that statement.  You'll find the only
ones who don't are the ones who do it.  Or haven't you heard the saying,
"You don't kick a man when he's down."?

>
>)past.  I rarely find anyone these days who will personally mock you
>)when they are tromping all over you, though of course MUCUS is the
>               ^^^^^^^^
>)exception.
>
>So I take it then, that you are not among the 40.

	I was quite lagged at the time I was referring to, and once
lag got better you heard no more taunting from him.  I don't care what
people say, I can handle Mucus anyday.  

>
>)	-Michael (Ged... you may officially consider this whining...
>
>nah, just pathetic.  Get a grip, Mike.
>

	We all know you worship him.  I don't know why, I guess birds
of a feather flock together....

	-Michael (Ged)
--
 ---------------------------------------------------------------------
|Michael Moore                      \  "Everyone in the world is      |
|Evans & Sutherland Employee         \  defeated in one area of life  |
|University of Utah Student          /  or another."                  |
|Email      : mmoore@dsd.es.com     /                                 |
|Home Phone : (801) 359-6552        \                                 |
|Office     : (801) 582-5847 x 4721  \    -ArchBishop Fulton J. Sheen |
 ---------------------------------------------------------------------
Newsgroups: rec.games.netrek
Subject: inl server problem?
From: Rick <stimpy+@cmu.edu>
Date: Sat, 15 Aug 1992 08:39:54 -0400 
Organization: Freshman, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

Has anyone else had a problem with the "logfile"?  I seem to miss
a significant percentage of the "Leaving" messages. At the end of
tonights game, the logfile only recorded 10 of the 16 players
"Leaving" stats. Even in testing the server, I would sometimes lose
the "Leaving" message when I was the only player in the game. Is this
a known problem or just a problem with my executable? Any ideas what
could be causing the problem?


--Rick
"Bronco Netrek Server. You will never find a more wretched hive of
scum and villainy." -- Admiral Kenobi (aka Terence Chang)
From: gc2n+@andrew.cmu.edu (Greg K Chung)
Newsgroups: rec.games.netrek
Subject: Re: inl server
Date: 14 Aug 92 05:36:55 GMT
Organization: Freshman, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.netrek: 13-Aug-92 inl server "Joseph E.
Beck"@andrew. (530)


> I was playing in a tournament and found out that you can't send
> messages to yourself anymore.  This seems like an odd thing to do but
> it's useful to clear your personal message board so you know the
> messages you're seeing are "fresh" and don't have guess about whether
> the request for escort is 5 seconds or 15 minutes old.  I was
> wondering why it isn't possible to send messages to yourself anymore,
> and if it could be reinstalled.  Basically, when I sent a blank
> message to myself nothing happened.  Thanks.

> 	joe
> 	Purple haze


This is due to the new implementations in the server; sending yourself
message is useful only for captain-ing the game:

F1->F1  CAPTAIN   to make yourself the team captain,
F1->F1  FED       to pick race
F1->F1  START     to signal readiness to begin
F1->F1  PAUSE     to pause the game
etc.

I guess when these special functions were installed, they took out the
ability to send "regular" messages to yourself.
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: Rules for ALL INL matches
Date: 15 Aug 1992 23:38:09 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <1992Aug15.215116.1621@murdoch.acc.Virginia.EDU> wk5w@luca.bme.Virginia.EDU (William Thang Katz) writes:
)
)So my suggestions are:
)
)1) No home field advantages.  All matches to be played at neutral 
)    site with comparable ping times for both teams.

This has already been suggested in the Council.  At the moment I am
against it because it necessitates having a neutral server god who is
willing to show up for a whole bunch of games he's not involved in.
The new INL server is almost to the point that you can count on it to
run a game on its own, but I still feel nervous if the server god is
not around...there are too many things that can happen.

)If this seems like it would take a lot of time, that is because it
)WILL take a lot of time.  Perhaps we should forget about Fall and
)Spring leagues and just make it an academic year league.  Then we
)would have plenty of time for all matches to be played.  Also, not
)all schools have Fall/Spring semesters.  At Stanford, for example,
)they work on a trimester system.

Eh, who cares about Stanford?  But yeah, it might be worth having
a full-year season; this was obviously unworkable up until now because
the INL started in the spring.  We'll discuss it.  

)Those are my thoughts as the current Captain of Twelve Angry Men.
)I really enjoyed the summer league.  Too bad we can't have better
)statistics on all the players in the league across all games
)played.  Guess Ray is working on the INL server ...

It's not the INL server at all, it's the server gods (many) who failed
to mail the stats to the statistician.  The INL server now automatically
generates the output and tars it up for mailing, and there's even
a shell script to mail it to the statistician.
 -Tom
Newsgroups: rec.games.netrek
From: fortony@sonne.cso.uiuc.edu
Subject: Re: the endless quest for the perfect keymap
Originator: fortony@murphy
Organization: University of Illinois at Urbana
Date: Fri, 21 Aug 1992 06:39:25 GMT
Keywords: keymap

tedebear@leland.Stanford.EDU (Theodore Chen) writes:

>In article <1992Aug21.043236.29274@dsd.es.com> rjones@itchy.dsd.es.com (Ray Jones - Perp) writes:
>>In article <171d9pINNdor@agate.berkeley.edu> dawson@garnet.berkeley.edu () writes:
>>>[back and forth mail messages]
>>>
>>>Just 'shift-K'.
>>Hmmm.. the local client to E&S sends a "Kill <player>" team message when
>>you hit K, but I didn't think it would be useful to know for anyone but E&S
>>people, so I took it out of the keymap I posted...  
>>
>>So why'd you bring it up?

>i think he might have been talking about "K" as in KILL and put in
>KILLFILE.  (rn)
>-teddy

Seriously?  You mean you can kill people in rn?  What's the key for
phasers?

-- 
a b c d e f g h i j k l m n o p q r s t u v w x y z
Felix Sebastian Ortony	fortony@murphy.gis.uiuc.edu
Newsgroups: rec.games.netrek
From: gosselin@ll.mit.edu (Dave Gosselin)
Subject: Re: the endless quest for the perfect keymap
Keywords: keymap
Organization: MIT Lincoln Laboratory
Date: Thu, 20 Aug 92 14:31:25 GMT

I find it interesting that nobody maps # (1/2 speed) to anything.  I
personally use a modified jch/spiff keymap with w replaced with 1/2
speed and z and x swapped.

# q = warp 3,	  w = 1/2 speed,  e = max warp, r = pressor, t = tractor
# a = det my own, s = shield tog, d = torps,	f = phaser,  g = plasma 
# z = beam up,	  x = beam down,  c = cloak
#		  SPACE == det enemy torps
#
# In other words, a Moving row, a Combat row, and a Planets row.
# Mnemonics	: "Repulse", "Die", "Faser", "Go gettim"
# Justification : "r" is easy to reach for pressors, "d" is nice and
# handy for the torp key, SPACE is an easy thing to hit in emergencies.
# Other stuff	: "A" == information (i), "D" == lockon, "W" == war
# window, "/" == docking permission, "n" == new ship.

keymap:		q3w#e%rytTaDssdtfpgf dAiDlWw/enrRRzxxz

dave                              For those in the lab I run a local server:
aka: Tom Servo, Crow T. Robot     Server: rebel 192.12.226.19 (2592)
gosselin@ll.mit.edu               Hours: Currently 24 hours a day 7 days a week
From: rone@alcor.usc.edu (Ron Echeverri)
Newsgroups: rec.games.netrek
Subject: Re: Mucus... how good is he?
Date: 14 Aug 1992 00:49:02 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: alcor.usc.edu

In article <fortony.713752858@murphy> fortony@sonne.cso.uiuc.edu writes:
>By this I am not intending to say that MUCUS is a DI scumming moron who
>can do nothing but ogg.  But, in the grand scheme of things, Ged on a team
>with 7 newbies is Ged plus seven players.  MUCUS PIG on a team with 7
>newbies is MUCUS PIG plus seven newbies.

Poppycock.  YOu need to rephrase that.  Do you mean 7 clueless newbies,
7 illiterate newbies, or 7 newbies with the least possible clue?

Illiterate: makes no difference.  They can't read.  MUCUS is as screwed as
Ged.  Here it goes down to luck and MUCUS' or Ged's ability.

Clueless (but read): might get scared off by MUCUS.  If they actually heed
MUCUS' messages before he starts ranting, they'll be as well off as with Ged.

Least possible clue: also depends, but are more likely to get scared off by
MUCUS because they'll think "But i'm just learning this game!! Waaaah"
Ged has the edge in this case.

Of these three cases, the latter one happens the least, simply because most
players pass this stage quite fast.

>The CMU players seem to place most of their trust in individual skill.
>This is interesting to me.

Shhhh!  Don't bring it to their attention, you fool!  We need to surprise them!

5150
"You're from CMU?  You might as well carry a sign that says 'ogg me'"
Newsgroups: rec.games.netrek
From: trust@sweetpea.jsc.nasa.gov (Jason Trust 283-4077)
Subject: Re: I will assault MUCUS(and he will not respond)
Organization: McDonnell Douglas Space Systems Company
Date: Thu, 13 Aug 1992 15:26:33 GMT

Where does MUCUS play the most?  I am curious to see what all the 
commotion is about.

Jason E. Trust
TAMU


p.s. I am looking for a new user_name to use on the servers, preferably from
     Lord of the Rings trilogy, would appreciate any suggestions.
Newsgroups: rec.games.netrek
From: sherod@newton.Colorado.EDU (Scott Herod)
Subject: Re: One nagging question (tbird)
Keywords: stick with this post, it gets interesting
Organization: University of Colorado, Boulder
Date: Mon, 17 Aug 1992 05:13:59 GMT

Oh but don't you love the tasty little scouts that everyone
seems to fly there?  It's the only place I regularly fly a BB.

Scott
From: danhua@garnet.berkeley.edu (Dan Hua)
Newsgroups: rec.games.netrek
Subject: Last admiral on bronco, rwd4 and bezier!
Date: 20 Aug 1992 08:03:51 GMT
Organization: University of California, Berkeley
Distribution: world
NNTP-Posting-Host: garnet.berkeley.edu
Originator: danhua@garnet.berkeley.edu


Hi netrekers!

   I would like to know who are the most recent admirals on
   bronco (then), rwd4 and bezier. I have not seen any new
   admirals on these servers. Is it because of the increase
   in the level of clue? 

   thanks for the info!

   -wesley crusher aka indiana jones aka uh-oh.
From: genie@netcom.com (The Genie)
Newsgroups: rec.games.netrek
Subject: Re: SINL finals
Date: 15 Aug 92 20:12:31 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

In article <Bt1F81.85H.1@cs.cmu.edu> spot@CS.CMU.EDU (Scott Draves) writes:
>
>Tom> I will do whatever I can to make sure that no more than one CMU
>Tom> team (or from any other school, for that matter) makes the
>Tom> playoffs in the fall.
>
>the INL is unlucky to have such a fuck head as its founder and leader.
>you have ruined what could have been a good thing.
>
Obviously, when CMU teams pull off shit like this tie bullshit,
then there is reason to be concerned about matching up CMU teams
in future playoffs.
From: dawson@garnet.berkeley.edu ()
Newsgroups: rec.games.netrek
Subject: Re: the endless quest for the perfect keymap
Date: 19 Aug 1992 23:48:05 GMT
Organization: University of California, Berkeley
NNTP-Posting-Host: garnet.berkeley.edu
Keywords: keymap

In article <86587@netnews.upenn.edu> botelle@pixmap.seas.upenn.edu (Justin Botelle) writes:
>Hmm.. I fire all my torps from the keyboard.  I use the mouse to phaser and
>steer (use keyboard to steer if phasering cloaker to hold lock).

How the heck do you steer from the keyboard?

Me.

Newsgroups: rec.games.netrek
From: ahabig@bigbang.astro.indiana.edu (Alec Habig)
Subject: Re: Mucus... how good is he? (was Re: I will assault MUCUS(and he will not respond))
Organization: Indiana University Astrophysics, Bloomington, IN
Date: Fri, 14 Aug 1992 11:09:52 GMT

Ok, how about MUCUS and Balton vs. Ditka and Jordan at tiddlywinks?

	- Entropy
_____________________________________________________________________________
| Opinions are like assholes :  Everyone's got one, and they usually stink. |
From: botelle@eniac.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Re: Ged. . . how good is he?
Date: 18 Aug 92 01:20:59 GMT
Organization: University of Pennsylvania

In article <seXl3oW00awTIUaF5b@andrew.cmu.edu) gc2n+@andrew.cmu.edu (Greg K Chung) writes:
)Excerpts from netnews.rec.games.netrek: 16-Aug-92 Re: Ged. . . how good
)is he? Justin Botelle@eniac.sea (1361)
)
)
)) )The point I am trying to make is that you do not have to ne from CMU to 
)) )be a great player. I get sick of people insisting during games that you 
)) )MUST be from cmu to be good.
)
)) Not at all.  I'm the best (better than Streaker :), and i'm not from CMU.
)) As I've already pointed out, I would crush 6 captain oggers, both Balton
)) and Ged in a base, and an iggy SB, all at the same time.  What's the 
)) problem :)
)
)) )Paul
)
)) Justin
)
)
)
)Yes, but only in the Botelle Ship -- the ATT with army beamup/beamdown
)range of 1/3 GWidth.  Run when you see (total) BS.

Actually, as Mike said, it was a SC.  However, I reserve the right to 
use a DD if the home planet (where all this takes place) is agri.

Justin

Newsgroups: rec.games.netrek