HDTenEightyP/NetNews huggingface dataset:
From: dsugar@jeeves.uwaterloo.ca (David Sugar)
Subject: Star Control 2 -- Help me save the Pkunk!
Organization: University of Waterloo
Date: Thu, 7 Jan 1993 17:40:55 GMT

** SPOILER WARNING ***










Those lovable, mystic birds -- the Pkunk -- are always getting in
trouble. First they are attacked by the Ilwrath, so I intervene and
get the Ilwrath to attack someone else. 

Then the Pkunk decide it is time for "reunification" with their "brothers"
 the Yehat. So to stop
them from getting themselves killed I tell them that my ouija board told
me they should not go. This works for a short time. Then they go again.
I make up another excuse to delay their journey. Okay I bought them a little
more time. Then they start on the perilous journey again. This time I have no
excuses I can give the Pkunk to make them go back. When I talk to the Yehat
it is clear that the Yehat hate the Pkunk, and I can not change their minds.
Help! Is there a way to save the Pkunk?

dsugar@jeeves.uwaterloo.ca		David Sugar
From: edb09@bih.no (Olav Kindt)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Willy Beamish
Date: 4 Jan 93 10:20:58 GMT
Organization: Bergen College of Engineering, Bergen, Norway
X-Newsreader: TIN [version 1.1 PL8]

> I am desperate for some help.  I have been in the kitchen for too long and
> would like to get on with the game. I have the cook sitting in a
> whatchamacallit with the helmet on her head. I have stopped the conveyer and
> the frogs are all released...... but now what.....if I go any where I get
> caught, and where's my frog?
>                                         Signed desperately in need of help
>                                                           Clif

> --
Just let the game go on after you've been caught, and you will see that the
frogs will come to your rescue when you lie in the chest underwater.


> clif robertson@mindlink.bc.ca


--
  Olav Kindt              |   What a depressingly stupid macine (Hitch....)
  edb09@hp825.bih.no      |   
Newsgroups: comp.sys.ibm.pc.games
From: wyman@rtsg.mot.com (Mark S. Wyman)
Subject: Re: Legends of Valour: UnderWorld clone
Organization: Motorola Inc., Cellular Infrastructure Group
Distribution: na
Date: Mon, 4 Jan 1993 14:40:22 GMT

derelict@netcom.com (Daniel D. Miller) writes:

>Has anyone else out there tried SSI's Legends of Valour yet??
>I've been playing it for about a week... except for a couple of
>stupid implementation decisions (such as only permitting saving
>your game in taverns), it looks real good.  Movement is just
>like Wolfenstein, but graphics resolution is much better.
>The biggest problems for your character are finding money and
>keeping from getting poisoned (I still haven't figured out what
>poisons me, but it happens pretty regularly!!)

Bought it this weekend in Chicagoland.  I have misgivings about 
this game.  The graphics are alot like Wolf3D.  The town is
huge.  But it seems like all you do is run around and do earns
such as "Go to the Jug and Ale tavern.  Pick up a basket and
take it to the Dead Mans Inn for 23 gold".  The box boasted 45
quests.  So far the only quests I have been on are these earns 
(even the ones required for guild initiation are earns).

It looks like it had great potential but these stupid quests
are really boring.  I could have saved the $50 and "Went to the
local food store.   Bought $50 worth of food and beer.  Go back
home" :)

One last thing, does anyone think this looks really cheap by
having digitized pictures of what looks like the friends of the
developers used to represent the townspeople.  Uck.

My suggestion is to wait for UW II.

Mark Wyman
Newsgroups: comp.sys.ibm.pc.games
Subject: Weird Island
From: $jacksonjw@brandonu.ca
Date: 4 Jan 93 23:04:34 CST
Organization: Brandon University, Brandon, Manitoba, Canada

How do you get past the temple door and what do you do with the statue
with the painted toenails?

Thanks,
        JJ

Newsgroups: comp.sys.ibm.pc.games
From: jgreely@morganucodon.cis.ohio-state.edu (J Greely)
Subject: Re: Stunt Island crack and patch!
Originator: jgreely@morganucodon.cis.ohio-state.edu
Organization: Ohio State University Computer and Information Science
Date: Tue, 5 Jan 1993 18:14:42 GMT

In article <Jan04.231830.34453@yuma.ACNS.ColoState.EDU>
 millerje@CS.ColoState.EDU (Jeff Miller) writes:
>2. I didn't care for the doc check (who does?) nor the fact that you have to
>   go through 3 LONG credit screens to exit the game...I'll leave that for
>   nagware.

I've only had to check the manual twice since I bought the game, and I
usually exit with Ctrl-ESC (*poof*).  When I do leave on the ferry, I
hit ESC three times and the exit screens go away fairly quickly.

  My only comment on the doc check is that Disney could have done us
the courtesy of providing a page number.  I really don't feel like
hunting through a healthy chunk of the manual trying to find the right
plane.

>3. I created a couple of programs that remove both of the items in #2.

In which version?  Have you installed the patches from the Disney BBS,
or do your programs only work for the out-of-the-box game?
-- 
J Greely (jgreely@cis.ohio-state.edu; osu-cis!jgreely)
Newsgroups: comp.sys.ibm.pc.games
From: norm@bnr.ca (Norm MacNeil)
Subject: RexNeb demo hangs!
Reply-To: norm@bnr.ca
Organization: Bell-Northern Research Ltd.
Date: Tue, 12 Jan 1993 16:08:27 GMT

That's right, I downloaded the demo a long while ago and posted about this
before but never got a response.  Anyway, I know I have enough memory because
if I boot without using the expanded memory, it says I don't have enough
memory free.  Anyway, when I start it, the screen goes blank and it just sits
there - no disk access - nothing.  If I press the "NumLock" key, after a second,
the light goes out so it seems to be heavily processing "something".  So, the
keyboard isn't diabled.

System: 486DX-33, 5MB memory, Stacker 2.0, EMM386, Mouse 6.0 (Logitech),
GUS card, about 10MB free disk space (if that's of any concern).

Any help out there?

Thanks much,
  Norm.

+-----------------------------------------------------------------------+
 Norm MacNeil                     Phone: (613) 763-3372
 Data Systems                     Fax:   (613) 765-2854
 Bell-Northern Research Ltd.      EMail: norm@bnr.ca (INTERNET)
 #include <disclaimer.std>       "Roller bladers do it in-line!"
Newsgroups: comp.sys.ibm.pc.games
From: yves@cc.mcgill.ca (Yves LePage)
Subject: UW and SQ4 hints needed!
Keywords: UW SQ4 underworld Underworld under world
Organization: Computing Centre, McGill University
Date: Tue, 12 Jan 1993 18:12:01 GMT

Hello. 

UW: 1- I got a ring in the room of the 4 levers but when i look at this
       ring it is identified as a perfect iron ring. How do I know that
       it is the one i want?

    2- I have all that is needed to make rotworm stew but how do i make
       it? i put all the ingredients in a bowl and they don't transform into 
       stew ....

    3- I talked to Garamond and i must have an idea of the pure object he is
       asking me... Can somebody have this idea for me? i tried everything...
       i even thought about it...

SQ4: I'm on the edge of a platform, zillions of feet above the floor and i have
     to rescue my son... I want to know how to reach him... Is there a way
     to trigger a bridge? There are two balls sizzling with raw energy firing
     on me in this room.


thanks in advance.
 


Newsgroups: comp.sys.ibm.pc.games
From: act@softserver.canberra.edu.au (Andrew Turner)
Subject: Re: wiz 7, multiple endings
Organization: University of Canberra
Date: Thu, 7 Jan 93 22:05:27 GMT

In article <Chd=8b@engin.umich.edu> flicker@engin.umich.edu (Scott Gregory Flicker) writes:
>I've finished the game and found 2 of the endings.  One
>where I give the guy the object and one where I don't just
>before I get on the ship.  What do I do to get the other
>endings?
>
When asked if you've found the spaceship by Vi answer no.

-- 
Renrut Werdna			Probable-Possible, my black hen,
				She lays eggs in the Relative When.
				She doesn't lay eggs in the Positive Now
act@ss.canberra.edu.au		Because she's unable to postulate how
From: tracer@ccwf.cc.utexas.edu (Bruce Siski)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: VIRUS ALERT!
Date: 11 Jan 93 00:38:25 GMT
Organization: The University of Texas at Austin, Austin TX

In article <1993Jan8.234014.15876@ultb.isc.rit.edu> tjg2946@ritvax.isc.rit.edu writes:
>and that show how dumb you all are.
>
>pkzip 2.0 is not EVEN OUT YET!!!!
>
>boing.


You're the one that's dumb.  Version 2.04c has been offcially released.  

-- 
Bruce Siski (Tracer)      | PGP key available, 
tracer@ccwf.cc.utexas.edu | mail for details.
Newsgroups: comp.sys.ibm.pc.games,soc.culture.china,soc.culture.hongkong,soc.culture.taiwan
From: law40003@nusunix1.nus.sg (TAN YEW KEONG)
Subject: Re: Mahjong Game for PC (DOS)
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Tue, 12 Jan 1993 08:01:20 GMT

Nobuya Higashiyama (nobuyah@microsoft.com) wrote:
: 
: There is a commercial Mahjong game called "Hong Kong Mahjong" from Eletronic
: Arts.  It supports SVGA, digitized sounds, and beautiful graphics.  The manual
: states that it uses Hong Kong rules (not sure if completely true, as I'm only
: familiar with Japanese rules).  Very enjoyable, and it can be had for around
: $40.00.
: 
: Higgy
: -- 
: Nobuya "Higgy" Higashiyama              |
: Microsoft Corporation                   | .signature under construction...
: Internet: nobuyah@microsoft.com         |
: CompuServe: 71570,533                   |

It uses basic HK rules, not advanced ones. It is truly a great MJ
program. Nothing else to buy!
--

_________________________________________________________________________
Michael Tan Yew Keong | law40003@nusunix1.nus.sg | law40003@nusvm.nus.sg|
Final Year Law student - OH GOD, IT'S BEEN A HELLUVA LONG TIME!!!       |
________________________________________________________________________|
Newsgroups: comp.sys.ibm.pc.games
From: dinhyen@nevada.edu (Dinh-Yen Tran)
Subject: WANTED: USED Copy of Wolf3D
Organization: University of Nevada, Las Vegas Electrical Engr.
Date: Mon, 11 Jan 1993 06:25:54 GMT

Hi:
	I am interested in buying a used copy of WOLF3D that originally sells
for $50.  I would like to have all the missions, including the Nocturnal 
Missions (?).  Please contact me.
dinhyen@redrock.nevada.edu

Newsgroups: comp.sys.ibm.pc.games
From: mlandaue@ux4.cso.uiuc.edu (Michael C Landauer)
Subject: Re: THIS NEWSGROUP IS TOO FRIGGIN' BIG!!!!!!!!
Organization: University of Illinois at Urbana
Date: Tue, 12 Jan 1993 22:17:47 GMT

>Hey out there- 230 articles today! I don't have the time for this!
>When I read this group, I want to read NEWS of games, etc., not people
>asking for help/hints. (Especially when all their questions could
>be answered by ftping a walkthru from risc.ua.edu.) I propose a split
>in the newsgroup, to three groups:
>comp.sys.ibm.pc.games.hints
>comp.sys.ibm.pc.games.for.sale
>comp.sys.ibm.pc.games
>Anyone out there agree with me? It takes WAY too long to read all
>that stuff! I want NEWS! Not people whimpering for help on their
>latest game!

I agree!
This group is insanely huge.  Why should we have to plow through hundreds of
articles a day just to read a couple of useful ones?


-- 
---------------------------------------------------------------------------
|  Cluelessness...   |  It's LOG...fun for  |  Mike Landauer              |
|  try it!           |  girls and boys!     |  mlandaue@ux4.cso.uiuc.edu  |
---------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: fas2981@ultb.isc.rit.edu (F.A. Shea)
Subject: Re:  Curse of the Azure Bonds:  Beholder Corps.
Originator: fas2981@ultb
Organization: Rochester Institute of Technology
Date: Fri, 8 Jan 1993 14:40:12 GMT

In article <C0I2G6.374@undergrad.math.waterloo.edu> l2wang@mobius08.math.uwaterloo.ca (  Lei Wang  ) writes:
>
>  Has anyone gotten past this room?  What's in the two rooms beyond the
>conference room?  Any treasure from these guys?
>

I tried for a while and was not successful in the least so gave up as
this was not needed to win the game.  I did read on the net a while back
about someone who did accomplish this and had his computer crash as the
game couldn't handle it.  I don't remember who said this or when it was
but hearing that I really wasn't going to spend the time.

Frank

-- 
"Learn of the skillful;		|	Frank Shea
He that teaches himself,	|	fas2981@ultb.isc.rit.edu
hath a fool for his master"	|	Rochester Institute of Technology
 - Ben Franklin			|
Newsgroups: comp.sys.ibm.pc.games
From: hermann@kirk.fmi.uni-passau.de (Michael Hermann)
Subject: Wiz7 : Dane Tower
Organization: University of Passau, Germany
Date: Mon, 11 Jan 1993 11:07:20 GMT

Hi, 

before you read on, here is the (minor) SPOILER 
warning


















I am at the top level of the tower and got the
demon horn (I tried to give it to Magna Dane..)

My questions are : 

how do I open the doors to the chest 
(you probably know which one...) ?

how do I get the lever to work (the one that
gets back into its previous position before
anything happens..) ?

Hints and spoilers welcome

  -Mike

Newsgroups: comp.sys.ibm.pc.games
From: umwieb69@ccu.umanitoba.ca (Brent Michael J. Wiebe)
Subject: Betrayal At Krondor
Organization: University of Manitoba, Winnipeg, Manitoba, Canada
Date: Wed, 6 Jan 1993 05:46:24 GMT

I was just wondering if anyone out in netland had tried this game yet.  I saw it
in the winter edition of Interaction and it just looks amazing!  It looks like
it would take a long time to complete.  Now, before I send Sierra 59.45 for it,
I was wondering:  1.  If you've played it, is it worth that amount?
                  2.  What was it like overall?
                  3.  etc.etc.etc...

Thanx,
Brent
umwieb69@ccu.umanitoba.ca

p.s.: anyone know when Inca will be available?  (Sierra says end of month!)


-- 
"Infinite:  Bigger than the biggest thing ever and then some.  Much bigger than
that in fact, really amazingly immense, a totally stunning size, real 'wow,
that's big' time.  Infinity is just so big that, by comparison, bigness itself
looks really titchy.  ... huge is the sort of concept we're trying to get across here."
Newsgroups: comp.sys.ibm.pc.games
From: millerje@CS.ColoState.EDU (Jeff Miller)
Subject: Stunt Island crack and patch!
Date: Mon, 04 Jan 1993 23:18:30 GMT
Organization: Colorado State University, Computer Science Department

*** DO NOT SEND ME MAIL BEFORE READING THIS ENTIRE ARTICLE ***

1. I own Stunt Island.  Legit.  Documentation, Registration cards and all.
2. I didn't care for the doc check (who does?) nor the fact that you have to
   go through 3 LONG credit screens to exit the game...I'll leave that for
   nagware.
3. I created a couple of programs that remove both of the items in #2.
4. I really don't feel like being sued, raided, etc.  I'm thinking about
   posting my own doc check from the manual and sending the patches (in #3)
   *ONLY* to the people who can answer the questions I ask.

Would I get into trouble by distributing the patches this way?  I figure only
legit users could get them using this method.  Would Disney get pissed off
because I modified their code?

I will only accept replies to the above question.  Once I get sufficient
answers, I will make a decision on how and if I will distribute the patches.

AGAIN, *** DO NOT ASK ME FOR THE PATCHES *** as your request will be ignored.

 
-- 
 _____________________________________________________________________________
|                                                                             |
| "Nuke the unborn gay whales!" |  millerje@cs.colostate.edu  |  Jeff Miller  |
|_____________________________________________________________________________|
Newsgroups: comp.sys.ibm.pc.games
From: lestrade@Ra.MsState.Edu (John Patrick Lestrade)
Subject: Re: THE DAMAGE OF PIRACY (NO!)
Organization: Mississippi State University
Date: Mon, 11 Jan 1993 14:39:53 GMT

You guys cannot see the forest for the trees!
I would like to produce a program that is so popular that it is the most
pirated program ever.....at the same time it would be the program that
sells the most legal copies.  That's what happened to Lotus 1-2-3.  

On a different point:  Is there anyone out there who has never used a
pirated (borrowed, or whatever) version of a program on a computer?

--
John Patrick Lestrade        
cnesta::lestrade                       Let's try again in '96!
lestrade@ra.msstate.edu
From: lchong@polyslo.csc.calpoly.edu (Leo Chong)
Newsgroups: comp.sys.ibm.pc.games
Subject: F15 Question
Date: 11 Jan 93 07:23:45 GMT
Distribution: na
Organization: Cal Poly San Luis Obispo, CSc Department

In case you haven't read my last three messages about this game, I must
say again this is the best game I've played yet.  I have a few questions:

1. Someone on this net pointed out that flying <300ft will give me stealth
   capability on the game.  I tried it and lo and behold, he was right.
   Is this a bug or is it suppose to be that way?  I guess the 10nm range
   on the RBM map makes up for it.  Once I pop my head up and spikes galore
   though. 

2. I've read in the F15E essay book by Hans Halberstadt (excellent pic book
   by the way) that flying higher gets better mileage.  It also says that
   the HUD does not display true ground speed.  The why is it that when the
   indicated airspeed reaches close to 100 knots, the plane stalls or starts
   to head for the ground?  Is it that there isn't enough air flowing over
   the wings to create a lift, even at a higher speed?  The plane does fly
   faster at higher altitude right? 

Muchos gracias.
lchong@polyslo.csc.calpoly.edu
From: gt3017a@prism.gatech.EDU (Guy Elden Jr.)
Newsgroups: comp.sys.ibm.pc.games
Subject: ooops...
Date: 7 Jan 93 05:53:09 GMT
Organization: Georgia Institute of Technology


  Sorry if anyone reads my previous posting about the GUS and GS2000... it
should have gone to c.s.i.p.soundcard...

(i did try cancelling... don't know if it worked everywhere).
-- 
gt3017a@prism.gatech.edu             | "All of us get lost in the darkness,
a.k.a. Guy Elden Jr.                 | Dreamers learn to steer by the stars,
                    Neil Peart ------| All of us do time in the gutter,
                    'The Pass'       | Dreamers turn to look at the cars"
From: svirsky@tti.com (Bill Svirsky)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Willy Beamish
Date: 24 Dec 92 20:45:39 GMT
Organization: Transaction Technology, Inc.
X-Newsreader: TIN [version 1.1 PL6]

Clif Robertson (Clif_Robertson@mindlink.bc.ca) wrote:
: I am desperate for some help.  I have been in the kitchen for too long and
: would like to get on with the game. I have the cook sitting in a
: whatchamacallit with the helmet on her head. I have stopped the conveyer and
: the frogs are all released...... but now what.....if I go any where I get
: caught, and where's my frog?

I know. I made the same mistake myself. I kept on restoring the game right
after I got caught. I finally let it go just to see what it would do. Do
the same thing and see what happens. Just let the game go on to its
conclusion after you get caught.

--
Bill Svirsky  svirsky@tti.com, Compuserve:72137,1547
..!{philabs,psivax,pyramid,quad1,rdlvax,retix,rutgers}!soldev!svirsky

"There's never enough time to do all the nothing you want"  Calvin & Hobbes
Newsgroups: comp.sys.ibm.pc.games
From: larry@mits.mdata.fi (Lasse Hero)
Subject: Re: Dune II soundcard support
Organization: Microdata Oy
Date: Wed, 6 Jan 1993 15:41:30 GMT

mmwang@adobe.com (Michael Wang) writes:

>I have an old Sound Blaster and I get the digitized voices during the
>game ("Atreides unit destroyed", etc.). I needed to load HIMEM.SYS to
>get the voices though. For some reason, the game doesn't work with the
>XMS memory provided by QEMM -- it locks up the machine during load
>time (shame on Westwood!).

My configuration is 386/33 + 8MB + Gravis Ultrasound + QEMM and
_EVERYTHING_ works great... 

--
--------------------------------------------------------------
! Lasse Hero, Kannelj{rventie 6 B, 02130 Espoo, Finland      !
! (90) 455 1074 ! larry@mits.mdata.fi / larry@purkki.apu.fi  !
--------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: swkgohw@nuscc.nus.sg (Sir Launcelot Du Lac)
Subject: Re: Role-Playing Games
Organization: National University of Singapore
X-Newsreader: Tin 1.1 PL4
Date: Fri, 8 Jan 1993 09:32:31 GMT

Well met Billy,

bshields@tartarus.uwa.edu.au (Bill Shields) writes:
: 
: I didn't like the Ultima games at all.  I hated the entire birds-eye
: view thing.  Even Ultima VII I didn't like.  Between this annoying
: viewpoint and the lo-res graphics (320x200x256 colours isn't it?) I just
: couldn't hack it.  Its apparently very large though so if you can hack
: it it'll keep you entertained for ages.  Eye of the Beholder II is great
: but you forgot to mention the most ultimate CRPG game: Ultima
: Underworld!  Absolutely fantastic!

'tis great because 'tis an ULTIMA!! :-)  In any case, the storyline for
the main Ultima line is definitely richer than the one in Underworld

For myself, I prefer the bird's eye view, for one thing, thou art less
likely to get lost.  Don't get me wrong, UW and EOB's 3d view is superb,
particularly the 360 degree view of the former (fast approaching reality
at last!)  But the 3d views of previous CRPGs like The Bard's Tale and
Wizadry leave a lot to be desired.  Wolfenstein 3D's was the worst!!  The
scrolling was too fast and unrealistic (thank god 'tis not a CRPG but a
mindless action game).  This one was literally ad nasuem! :-)

*************************************************************************
*  Sir Launcelot Du Lake		*  Whoso pulleth out this	*
*  Avatar & Knight of Britannia		*  sword of this stone and	*
*  Internet: swkgohw@nuscc.nus.sg	*  anvil, is rightwise king	*
*  Bitnet  : swkgohw@nusvm.bitnet	*  born of all England.		*
*************************************************************************
*  I am Herne the Hunter, and thou art my son.  Take thee Albion, one	*
*  of the seven Swords of Wayland, and string thee this bow, for the	*
*  Hooded Man returns to the forest.		-  Lord of the Trees	*
X*************************************************************************
From: idler@cs.tu-berlin.de (Andreas Kuehnel)
Newsgroups: comp.sys.ibm.pc.games
Subject: Gobliins2 : Help needed!
Date: 11 Jan 1993 07:28:27 GMT
Organization: Technical University of Berlin, Germany
Distribution: world
NNTP-Posting-Host: arkon.cs.tu-berlin.de


   I can't get past the guard on the castle entrance. There's a bomb in the 
   tower, but I don't know what to do with it. Who can help?
Newsgroups: comp.sys.ibm.pc.games