HDTenEightyP/NetNews huggingface dataset:
From: rzuw039@informatik.uni-wuerzburg.de (Juergen Weinelt)
Subject: Re: Ideas for a later version of nethack
Organization: University of Wuerzburg, Germany
X-Newsreader: TIN [version 1.1 PL8]
Date: Tue, 26 Jan 1993 13:48:28 GMT

In article <1993Jan21.165008.17304@bmers95.bnr.ca> (Thu, 21 Jan 1993 16:50:08 GMT) Peter Snelling (snelling@bnr.ca) wrote:

> Setting up a function that let you remove your cloak armor and shirt,
> and then replace your cloak and armor might not be too hard, but I think
> you'd better at least warn people that for a turn they'll be standing 
> their in their shorts.

Well, how about macros then? This is a computer game after all, so it
should be programmable :-)

Something like

  MACRO remove_shirt
    assign $temp1 $current_cloak
    assign $temp2 $current_armor
    T $current_cloak
    T $current_armor
    T $current_shirt
    W $temp2
    W $temp1
  ENDMACRO

And then let me bind that macro to whatever key I'd like to.

And no, I won't make that modification. Sorry, no speekee "C". :-)

-- Juergen Weinelt, Germany

 o  _        jow@sun.rz.uni-wuerzburg.de (preferred)
 | (_) \/\/  jow@hcast.adsp.sub.org
 '           jow@hcast.franken.de

"Think of it as evolution in action." (Niven/Pournelle: Oath Of Fealty)
From: andra@cs.widener.edu (Robert Andracsek)
Newsgroups: rec.games.hack
Subject: Installation on a VAX/VMS
Date: 25 Jan 1993 22:31:25 -0500
Organization: Widener University CS Department, Chester PA
Distribution: world
NNTP-Posting-Host: sonja.cs.widener.edu

From the site linc.cis.upenn.edu, what files would I need to get hold
of to install Nethack 3.0.j on a VAX/VMS?  I got the info files, but
couldn't make enough sense out of 'em to keep from downloading the
whole stupid site! :)

I would appreciate mail... our news is cleared around here at an
alarming rate...  Thanx...
-- 
|R. Andracsek  |  e-mail: andra@cs.widener.edu  |  Voice: kinda deep...  
|  Coach:"Do you think losing is funny?!?"
|  Player:"Not at first, but once you get the hang of it..."
|                 ---The Mighty Ducks
From: dif@bhprtc.scpd.oz.au (David Faulkner)
Newsgroups: rec.games.hack
Subject: Re: Quick question
Date: 27 Jan 93 05:26:52 GMT
Organization: BHP Steel, Sheet & Coil, Research & Technology Centre

douga@yang.earlham.edu (Doug Atkinson) writes:

>Recently I'd made it down to the Wizard's level, and was standing in the 
>center section.  Not feeling any great desire to take him on at this 
>point, I zapped a wand of polymorph at him.  To my surprise, it worked, 
>and he turned into a frost giant.  (One with the teleport intrinsic, 
>apparently, but hey.)  He vanished, I took out the other monsters 
>posthaste, and rushed forward for my reward.
>
>To my dismay, I discovered that the Amulet of Yendor had also been 
>polymorphed into...
>
>An amulet of change.
>
>Chagrined, I took off, ran into the Wizard/giant again, and slew him.  At 
>this point I decided I was sick of the character anyway, gave up, and 
>started over with a knight who _did_ eventually win.
>
>My question is this: Has this ever happened to anyone else?  And, if so, 
>did the Amulet come back when the Wizard reincarnated himself, or were you 
>stuck? 

Well, I tried it in wizard mode. The amulet did indeed polymorph. When
the wizard reincarnated himself, he was carrying a new Amulet of Yendor,
but it proved to be a cheap plastic imitaion! There was no real Amulet.
So I assume if you polymorph the amulet, you can't win the game.

As an aside, have any of you mass polypilers out there ever polymorphed
an amulet into a cheap plastic imitation of the Amulet of Yendor.
Possible?

  -dif-
-- 
Dave Faulkner, Research Engineer                    (dif@bhprtc.scpd.oz.au)
BHP Coated Products Division, Research and Technology Centre
Port Kembla, New South Wales, Australia.
From: dahlberg@netcom.com (Carl R. Dahlberg)
Newsgroups: rec.games.hack
Subject: "Hand of Elbereth"
Summary: question
Keywords: stupid question elbereth
Date: 25 Jan 93 17:45:13 GMT
Followup-To: dahlberg@netcom.com
Organization: Netcom Online Geek Services (408-241-9760 login: guest)

Hey, what's it mean to be declared the "Hand of Elbereth"?

Also - old versions of hack (not nethack) were guaranteed to create a wand
of wishing somewhere on the bottom maze level, under a rock.  Or at least
the version of hack that comes with SunOS 4.1.3 in /usr/games/hack.

-----------------------------------------------------------------------
"Awk grep yacc bar tar gnu foop."
		- Unix
From: norm@cfctech.cfc.com (Norman J. Meluch)
Newsgroups: rec.games.hack
Subject: Re: NetHack 3.1
Date: 27 Jan 93 20:48:52 GMT
Organization: Chrysler Financial Corp., Southfield, MI

>In article <106592@netnews.upenn.edu> izchak@linc.cis.upenn.edu
>   (Izchak Miller) writes:
>NetHack 3.1 is a product of two years of intensive work by the NetHack
>Development Team and its [... MSDOS ... team(s)].
>

>boudreau@titan.ucs.umass.edu (HAROLD G BOUDREAU) writes:
>Will it run on an 8088 with 640K RAM?  :-)

Actually, yes (it should).

The question is will you *want* to run in on ... :-)

						- Norm.
-- 
Who  : Norman J. Meluch               E-mail : norm@cfc.com
What : Networking Specialist          Uucp   : ...!heifetz!rotag!cfctech!norm
Fax  : (313)948-3342                  Voice  : (313)948-4809
Newsgroups: rec.games.hack
From: fsrsg@Camelot.acf-lab.alaska.edu
Subject: Re: NetHack 3.1
Keywords: thinkC5.0
Reply-To: fsrsg@Camelot.acf-lab.alaska.edu
Organization: University of Alaska Computer Network
Date: Tue, 26 Jan 1993 21:30:36 GMT

In article <106592@netnews.upenn.edu> izchak@linc.cis.upenn.edu (Izchak Miller)  
writes:
> We are happy to inform you that NetHack 3.1 was just submitted to
> comp.sources.games for distribution.

one question I have, is does it employ thinkC5.0 for the MacIntosh?
we upgraded to thinkC5.0, and lost 4.0!, and mysterious bugs seem
to form.  I'd much appreciate any and all replies...
-r
From: proppi@veeble.han.sub.org (Paul Lenz)
Subject: Spoiler: how to jail the shopkeeper!
Newsgroups: rec.games.hack
Date: Wed, 20 Jan 93 20:16:01 GMT
Organization: veeble Hannover, Germany


If you robbed a shop, there are two possibilities:
 
1) the shopkeeper is peaceful:
"Beware, Taikuri!  I am upset about missing stock!"
 
2) he runs after you and hits you:
"Hello, Taikuri!  Didn't you forget to pay?"
Asidonhopo doesn't like customers who don't pay.
Asidonhopo is after blood, not money! 
 
I found a easy trick to avoid this: shopkeeper don't fall in pits!
So you apply your pick axe (that already made your way through
the shop walls) and dig some pits around the shop keeper. 
 
----------          (Be careful and don't dig holes!!!)
|........|          So the shopkeeper will not move. You can even 
|......^^-####      kill him with a wand (striking, fire, ...)
|......^@| #
--.------- #
  ##########        Enjoy!  Proppi
 
 
proppi@veeble.han.sub.org *** ...!unido!veeble!proppi
Paul Lenz     Friesenstrasse 22     D-3000 Hannover 1
=-->  Remember: Rock'n'Roll and CP/M never die!  <--=
Newsgroups: rec.games.hack
From: griller@bluemoon.use.com (Scott Hout)
Subject: Re: Two Artifacts in one shop!!
Organization: Blue Moon BBS ((614) 868-998[024])
Date: Thu, 28 Jan 93 09:09:16 EST

sread@kipling.webo.dg.com (Steve Read) writes:

> >>>>> On Tue, 19 Jan 1993 21:49:24 GMT, snelling@bnr.ca (Peter Snelling) said
> 
> 	ps> Just a quick gloat post -- I just found a shop with two artifacts
> 	ps> in it:  Orcrist and Dragonbane.
> 
> 	ps> Of course, I can't buy them, and don't have any non-abusive ways
> 	ps> of stealing them, and thet're not the greatest artifacts, and I'm
> 	ps> only a level 3 tourist so I'll probably die soon, but all the 
> 	ps> same -- pretty lucky, eh?
> 
> 	ps> Anyone found more (and better) artifacts in a shop? 
> 
> Actually yes (gloat!), on several occasions I've found unidentified
> wands in shops, written on the floor to identify the wand and Voila! 
> "You may wish for an object.  What do you want?"
> And you don't even have to pay for the use of the wand.
> --
> ----------------------------------------------------------------------
> s. e. read | sread@kipling.webo.dg.com | data general corp | nsdd onsd
> ----------------------------------------------------------------------
>  "(Did you) Ever notice that there weren't many Nazi's named Steve?"
>   (Joe Piscopo on SNL as Andy Rooney)
> 
> 

I've stumbled across wands of wishing several times, but never found
one in a shop before.  What's the going rate, Zorkmidwise, for a nice
seldom used WOW, low miles, etc.<G>

 This is from
     griller@bluemoon.use.com
who doesn't have his (or her) own obnoxious signature yet
Newsgroups: rec.games.hack
From: busser@stortek.com (Rick Busser)
Subject: Hell
Organization: Storage Technology Corp.
Date: Wed, 27 Jan 1993 19:20:33 GMT

I've finally finished the castle.  Now I fell through the traps in the castle
down into hell.  I can't seem to find any stairs down and the stairs up take
me right back to the castle level. What am I doing wrong? 
Xref: sparky rec.games.hack:8311 news.answers:5478
From: dpeel@pyra.co.uk (The Nighthawk)
Newsgroups: rec.games.hack
Subject: Re: Help! Can't Decode NH Spoilers
Date: 23 Jan 93 11:56:09 GMT
Reply-To: dpeel@pyra.co.uk (The Nighthawk)
Organization: Pyramid Technology Ltd.

In <1993Jan21.151644.21029@yang.earlham.edu> davidw@yang.earlham.edu writes:

>OK.  I managed to grab the spoilers from wuarchive.wustl.edu.  I appended 
>the files together and uudecoded them.  All I got was gobeldygook.  The 
>files had the name Part0n.Z (where n=1 to 6).  I believe that the Z means 
>that the file is compressed.  If so what do I use to explode it.  If I FTP 
>this file from my VMS account to my PC, can I use PKunzip?

>David Weis
>davidw@yang.earlham.edu 

Just a thought but you could try  the command "uncompress" it may just
work ;-)


-- 


Cheers,
From: majuvu@jyu.fi (Markku Juhani Vuorenmaa)
Newsgroups: rec.games.hack
Subject: Here I go again ...
Date: 21 Jan 93 13:21:06 GMT
Distribution: eunet
Organization: University of Jyvaskyla, Finland


I'm playing now with Asano (exp level 5 Wizard). I sacrificed myself Fire
Brand on level 3. The game has gone pretty well so far and I don't wanna die
of stupidity. The question is:
   
Should I wield my Blessed +7 athame or Fire Brand (I think enchantment is 0) ?

I really should find some enchant weapon scrolls again ... Finding a wand of
wishing might help too ...


-- 

***** Markku *******University of Jyv{skyl{* Found virus: WINDOWS 3.1
*** Vuorenmaa ********** Department of ***** Delete (Y/N) ? YES! OH YES! YES!
majuvu@tukki.jyu.fi****** mathematics ****** C:/>_
From: boudreau@titan.ucs.umass.edu (HAROLD G BOUDREAU)
Newsgroups: rec.games.hack
Subject: Re: NetHack 3.1
Date: 27 Jan 1993 00:50:17 -0500
Organization: University of Massachusetts, Amherst
NNTP-Posting-Host: titan.ucs.umass.edu

In article <106592@netnews.upenn.edu> izchak@linc.cis.upenn.edu (Izchak Miller) writes:
>NetHack 3.1 is a product of two years of intensive work by the NetHack
>Development Team and its Amiga, Atari, Macintosh, OS/2, MSDOS, and VMS
>
>As always, your comments and suggestions will be appreciated.  Enjoy.
>For the NetHack Development Team,

Will it run on an 8088 with 640K RAM?  :-)
(OhMyGoshItsActuallyHere:)

--
roland.roberts@p4.f307.n321.z1.fidonet.org

Newsgroups: rec.games.hack
From: mrmarcel@eos.ncsu.edu (Mike Marcelais)
Subject: Nethack 3.1 - Will comp.sources.games choke?
Organization: North Carolina State University
Date: Thu, 28 Jan 1993 20:07:39 GMT

I was looking at the nethack 3.1 file and noticing something:

IT'S BIG!

Assuming that the nethack31.tar.Z file is posted uuencoded and 1000 lines per
message (this is how comp.binaries.ibm.pc posts) then we have:

nethack31.tar.Z    2584700 bytes
nethack31.tar.Z.uu 3561163 bytes
nethack31.tar.Z.uu   57441 lines
nethack31.tar.Z.uu      58 posts!

(I can see the posts about missing parts coming already...)
-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
Newsgroups: rec.games.hack
From: cwh@gtech.com (Charles W. Harwell)
Subject: nethack questions, observations....
Keywords: nethack, dwarves, guards
Organization: GTECH Corporation, West Greenwich, RI
Date: Thu, 21 Jan 1993 17:13:07 GMT


While playing nethack, recently, I came upon a level with a dwarf who
had a pick-axe.  As I expected, by the time my character met up
with said dwarf, the dwarf had chipped away at a good chunk of two rooms
leaving lots of rocks and boulders.  Now, if my character digs (I have my
own pick-axe, legacy of another dwarf from a previous level), I never get
any boulders (just rocks, and *only* if I chip away at a big boulder).

So, is the dwarf "making" the boulders or are they just generated by
the program?  If the dwarf *is* making the boulders, why doesn't my
character ever make boulders after digging?

--

Also, while playing the same game, on another level, I dug my way into
a vault, and low and behold, a vault guard was already there!
(He said something like "So that's how it is, Rogue!" or something
like that).  I immediately ran (knowing I would probably get *killed*),
and sure enough did (with a single hit from the guard).  So why was the
guard already in the vault-room?

[My only reasoning is that, maybe, this was a ghost level from a bones
file, where I had gotten killed after teleporting into the vault, and
trying to (re)pick up the gold after dropping, and the ghost of my
former self was inside the vault!].

Charlie

+--------------------+--------------------+---------------------------+
|  G  T  E  C  H                     C  O  R  P  O  R  A  T  I  O  N  |
+--------------------+--------------------+---------------------------|
| Charles Harwell    | office: cwh@soft.gtech.com                     |
| 55 Technology Way  |   home: CHARLESHL@ids.net                      |
| West Greenwich, RI | Fax: (401)-392-0476    Voice: (401)-392-7181   |
+--------------------+--------------------+---------------------------+
Newsgroups: rec.games.hack
From: cuffell@spot.Colorado.EDU (CUFFELL TIMOTHY MICH)
Subject: Re: Expanding the Game
Organization: University of Colorado, Boulder
Date: Mon, 25 Jan 1993 08:07:40 GMT

In article <C1E10E.Lut@cs.uiuc.edu> schwartz@piccolo.cs.uiuc.edu (Bradley W. Schwartz) writes:

>     The Post-It note would be a tool rather than a type of scroll. 
>     They would be found in the dungeon next to walls or on top of
>     chests.  The Post-It would be read like a scroll, but the 
>     possibilities for what is written on it would be more varied.  There
>     would be a weighted probability of getting each of the following:
>
>          (1) a message from the fortunes file
>
>          (2) an "identify" message.  This is different from the
>	      identify scroll in that the number of IDs is always one.
>	      Also, the ID made may be on an item not in the character's
>	      possession.  For example, such a message might be
>
>                 " tiger-eye ring = conflict "
>
>          (3) a quote from the Bible.  Reading these would give you
>	      a chance of changing alignment from Chaotic to Neutral
>	      or Neutral to Lawful.   Lawful characters would improve
>	      relations with their god as if they had sacrificed.
>    
>          (4) an "insight" message:  a random one of your intrinsics
>	      would be described.
>
>          (5) a sentence describing where the Wizard is ( "The Wizard
>	      is on Level xx").  
>
>          (6) same as (5), for the Medusa.
>
>
>
>
>bradley
>
I don't like the Post-it note, but it does give me an idea.  What if these
sorts of thing just showed up as inscriptions?  After all, this is all ready
a part of the game, and quite under used as far as I am concerned.

>
>	      
>	      
>


-- 
-Tim Cuffel	Finger for PGP 2.1  

Two wrongs don't make a right, but three lefts do.
From: rlw@fafner (Richard Wexelblat)
Newsgroups: rec.games.hack
Subject: Nethack offered
Date: 21 Jan 1993 17:30:20 GMT
Organization: IDA, Alexandria, VA
NNTP-Posting-Host: fafner.ida.org
X-Newsreader: TIN [version 1.1 PL6]


In the olden days, I couldn't ftp and a kindly soul copied nethack to
PC diskette for me.  I see others now in the same boat.  Here's my
offer.  You send me a formatted 1.44 5" diskette and stamped return
mailer and I'll copy my executable (compiled with Hard turned on) to it
and send it back to you.  I believe I have the most current PL, but it's
so long since I looked at that part of the output, I can't swear by it.
This is PC executable only.  No bones files, no spoilers, no source.

Limitations:  none except that if I get a lot of requests, it might have
to wait a couple of weeks as my evenings and weekends are full for a
while.

Email me and I'll give you my mailing address.

--
--Dick Wexelblat  (rlw@ida.org) 703 845 6601
  The poets were not alone in sponsoring myths.  Long before them cities
  and law makers had found them to be a useful expedient.... They needed
  to control the people by superstitious fears, and these cannot be
  aroused without myths and marvels. -Strabo (1st Century bce)
From: boudreau@titan.ucs.umass.edu (HAROLD G BOUDREAU)
Newsgroups: rec.games.hack
Subject: Re: Weird message
Date: 29 Jan 1993 00:02:19 -0500
Organization: University of Massachusetts, Amherst
NNTP-Posting-Host: titan.ucs.umass.edu

In article <bpn.159.728281080@po.CWRU.Edu> bpn@po.CWRU.Edu (Brian Nelson) writes:
>Here's a message I never got before. I was in a corridor, just walking to 
>the next room, and the game said:
>
>"Your large runed knife named Sting glows light blue."

You sense the presence of a spoiler -more-


Sting glows various colors to warn you if a monster is near.  The
brighter the color, the closer and/or more powerful the monster is.
Operates much like a ring of warning.

--
roland.roberts@p4.f307.n321.z1.fidonet.org
From: davidt@cs.utexas.edu (David Eng-Yeow Teo)
Newsgroups: rec.games.hack
Subject: How can I maxamize my score (I am in the endgame)
Date: 28 Jan 1993 08:30:42 -0600
Organization: U Texas Dept of Computer Sciences, Austin TX
Distribution: usa
NNTP-Posting-Host: kara-kum.cs.utexas.edu

Warning - *spoilers lerk below*


   OK, I have this very snazzy character with everything 
he could ever ask for and more.  He is about to enter the 
endgame with two wishes left on his wand of wishing (well
three counting the final one which destroies the wand).
   What I would like to know is - how can I use these to
push up my score?
   My impression is that I will want to wish for gold
or jewels just before finishing the game - if this is
indeed the best thing to do, then how many gp or jewls
should I ask for? - ie how many can the wand generate
with a single wish?
   I could probably drive it indefinitly high if I wanted
to rummage around in the dungeon for a long time, except
that the machines here hav a nasty habit of crashing, or 
nethack gets a set fault - so I don't want to futz around.
   If it makes any difference, the version is:
Unix NetHack Version 3.0i Patchlevel 9

                Thanks
-- 
David Teo
(davidt@cs.utexas.edu)
University of Texas at Austin

Newsgroups: rec.games.hack
From: gt8741b@sundial.gatech.edu (Chris Adams)
Subject: Re: Quick question
Originator: gt8741b@sundial.gatech.edu
Organization: GTMB: The $1.98 Noise of the Southland
Date: Wed, 27 Jan 1993 12:08:45 GMT
X-Posted-From: sundial.gatech.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

In article <1993Jan27.113658.20552@magnus.acs.ohio-state.edu> ggawboy@magnus.acs.ohio-state.edu (Galen F Gawboy) writes:
>In article <1993Jan27.052652.23092@bhprtc.scpd.oz.au> dif@bhprtc.scpd.oz.au (David Faulkner) writes:
>>
>>As an aside, have any of you mass polypilers out there ever polymorphed
>>an amulet into a cheap plastic imitation of the Amulet of Yendor.
>>Possible?
>>
>   As someone who on occasion has played around with semi-massive
>polypile abuse, of course only on a purely experimental basis, ;-), I can
>say that it is not possible to create a cheap plastic imitation of the Amulet
>of Yendor by poly-piling.

I think what he is asking is, once you have a cheap plastic imitation of the
Amulet of Yendor, can you polymorph it into the real thing.  I don't know the
answer, but I sure would like to!  Can you polymorph a plastic amulet into
ANYTHING useful?

-- 
Chris Adams                       | "Don't touch that!  That's the history
Georgia Tech                      |  eraser button!" - R&S
Internet: gt8741b@prism.gatech.edu| "I chortle at thee, thou pathetic
----------------------------------+  chucklehead!" - the Wizard
From: simpsong@dns0.bham.ac.uk (Glyn Simpson)
Newsgroups: rec.games.hack
Subject: I have 3.1 !
Date: 28 Jan 1993 15:00:20 GMT
Organization: The University of Birmingham, England
Reply-To: G.Simpson@bham.ac.uk
NNTP-Posting-Host: dns0.bham.ac.uk
X-Newsreader: TIN [version 1.1 PL8]

I've just got hold of version 3.1 - 2.6Mb of compressed tar file. It
uncompressed ok, but only got to the third file before an unexpected
EOF character occured, and *destroyed* the archive. I advise you to
al, take a copy before you try to extract the files - it took quite a while
to pull the stuff off ftp.uu.net - i'm glad i didnt have to do it again !

It's compiling at the moment, my fingers are getting itchy waiting for it....


--
Glyn Simpson, Systems Officer,  //  Voice: +44 (0) 21 414 6575
University of Birmingham        //  Fax:   +44 (0) 21 414 3952
Email: G.Simpson@bham.ac.uk     //  NIC Handle: GS56
Newsgroups: rec.games.hack
From: cmeadows@nyx.cs.du.edu (Chris Meadows)
Subject: Re: Suggestions IV: No Flames, Please :-) :-)
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Sat, 23 Jan 93 07:08:32 GMT


Being another Pern fan, I like it...

Hrm, apparently Hack has improved a great deal since I played it
last...I REALLY wanna get my hands on a copy of it...

--
Chris Meadows  | Robotech/RIFTS/Palladium fanfic author/editor                  
CHM173S@SMSVMA | They Might Be Giants about Star Trek aliens:                   
CHM173S@VMA.SMSU.EDU   | "Everybody wants prosthetic foreheads                  
CMEADOWS@NYX.CS.DU.EDU | on their real heads!"
From: norm@cfctech.cfc.com (Norman J. Meluch)
Newsgroups: rec.games.hack
Subject: Re: NetHack 3.1
Date: 27 Jan 93 20:39:13 GMT
Organization: Chrysler Financial Corp., Southfield, MI

skydiver@bluemoon.use.com (Ashley Taft) writes:
>I think it's time to put a big, communal kiss on the shoes of all the 
>people on the Dev Team.  Don't ya'll agree?

That is until you die from some fatal bug in the new source code right? :-)

						- Norm.
-- 
Who  : Norman J. Meluch               E-mail : norm@cfc.com
What : Networking Specialist          Uucp   : ...!heifetz!rotag!cfctech!norm
Fax  : (313)948-3342                  Voice  : (313)948-4809
From: bpn@po.CWRU.Edu (Brian Nelson)
Newsgroups: rec.games.hack
Subject: Ramblings.....
Date: Sat, 23 Jan 1993 22:36:41 GMT
Organization: SCWRUed
NNTP-Posting-Host: b62102.student.cwru.edu

I was watching Tron the other day...

Shouldn't grid bugs be green???
*grins*

Note: this _is_ nethack, not computer hacking.... duh.

"So when I die, the first thing I will see in heaven is a score list?"
1st Law of Hacking:  leaving is much more difficult than entering.
2nd Law of Hacking:  first in, first out.
3rd Law of Hacking:  the last blow counts most.
4th Law of Hacking:  you will find the exit at the entrance.

Brian Nelson
bpn@po.cwru.edu
Newsgroups: rec.games.hack