HDTenEightyP/NetNews huggingface dataset:
From: taia_a@kosmos.wcc.govt.nz (Second Genyosha)
Newsgroups: rec.games.mecha
Subject: Re: Clans ... and their nicknames
Date: 17 Dec 1992 03:08:33 GMT
Organization: Wellington City Council (Public Access), Wgtn, Nz
Distribution: rec
Reply-To: taia_a@kosmos.wcc.govt.nz
NNTP-Posting-Host: kosmos.wcc.govt.nz

In article <CRUSADER.92Dec15184332@taipaani.cc.lut.fi>, crusader@lut.fi (Crusader ,the Holy Soldier of Metal) writes:
>I've noticed that some of the Clans have accuired nicknames from
>the IS warriors, like the Great Houses had previously ( Federated Suns
> = Federats, Lyran Commonwealth = Elsies, Draconis Combine = Snakes,

 I resent that! Draconis Combine = Dragon, thank you!
FWL = DIA (Demoracy InAction), Capellans? Why bother with a Periphery state?

>Free Worlds League = ? , Capellan Confederation = ? ). This far I've 
>found ( from the postings ) the following nicknames:
>	Jade Falcons   = Green Parrots
>	Wolves	       = Puppies
>	Ghost Bears    = Pandas
>	Smoke Jaguars
>	     &	       = The Pussycats
>	Nova Cats	
>But Diamond Sharks & Steel Vipers haven't got any nicknames - and I'd like
>to hear 'em, as well as 'The Pussycats' separated from each other.
>Any suggestions ?

 I always combine (no pun intended:) the Pussycats as their worlds are very
intermingled. They even share worlds, now that is a close working relationship.
Diamond Sharks = Anchovies and Steel Vipers = Windovipers :)?
 
>About 3067 - what if the rest of the clans join the invasion then ?
>10 clans *more* could be more than enough for the IS ...

 After seeing the Jade Falcon sourcebook, I came to the conclusion that not
all Clans are equal. The Wolf Clan is mentioned as the biggest of the Clans,
so I don't assume that the others Clans can mass the same number of Galaxies.
I blame the success of the Clan invasion on the unpreparedness of the IS. They
did attack into a very under defended region and put the IS on the backfoot.
They won't be able to do that again. The Fedcom and the Combine are fielding
new meks are rebuilding and the Clans won't be facing 3025 meks in 3067.
 Victor Davion on Trellwan (Trell 1) used a "Victor" mek with an AC/20. Sounds
like a 3025 mek to me and if the Heir to the Fedcom had an old mek, what about
all the rest. The 3050 upgrades were only just coming out and all of them
were going to the old borders, when the IS were fighting each other. Not to
the periphery where nothing ever happened :)

>I crusader@kannel.lut.fi

This has been....
 Tony Taia                                    (Chu-sa of the Second Genyosha)
 TAIA_A@kosmos.wcc.govt.nz  **Join the DCMS see the Inner Sphere and kill it**
3055-3067: So little time, so many Clan meks to kill! :)
**Noone knows what I know, so you know that what I know is only mine to know**
Organization: Freshman, CIT general, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.mecha
Date: Fri, 11 Dec 1992 04:35:47 -0500 
From: Robert Everett Brunskill <rb6t+@andrew.cmu.edu>
Subject: Re: BTECH: Fusion engine explosions

crusader@lut.fi (Crusader ,the Holy Soldier of Metal) writes:
>
>Has anyone made rules for 'Mechs fusion engine explosions ( like in the 
>novels ) ?

I myself go for the 'rule of four' on engine hits.  It doesn't alter any
existing rules much and is simply an extention to enhance play. 
Basically if the engine takes 4 hits before shutting down the engine
will explode before any safeties can kick in.  I was using the engine
explosion rules in the back of 'Twycross' but I'll have to check out the
'Unbound' rules to see how they look.  As for pilot escaping I'm not
sure.  I was requiring just a piloting skill roll of 8 maybe, but I've
only had an engine explode once so I don't really know what type of
target to give.  Admittedly it was more possible to get 4 crits in one
roll in MW 1st ed. than it is now.

Rob Brunskill
----
Buckaroo @ Battletech MUSE
Big MAC!
Newsgroups: rec.games.mecha
From: morrisa@cs.UAlberta.CA (ANDREW Morris)
Subject: Re: BTECH: high-speed hovertanks
Organization: University of Alberta, Edmonton, Canada
Date: Sat, 19 Dec 1992 19:50:08 GMT

pwg25888@uxa.cso.uiuc.edu (Patrick W. Grady) writes:

>>Lose the armor, put in robotic controls (unless they've removed them
>>from the game, but they're in the original "Battletech Manual") and a
>>ton of long tom ammo.  Nice suicide tank, regardless of what scaling
>>system you use (cost, tonnage, br's).


>	If you are in a campaign, then look to use the cheapest ammo
>possible for your explosives, like the machine gun ammo.  It costs less
>than Long Tom ammo, easier to get ahold of, and the really great part, 
>it does 400 pts. of damage per ton.  Long Tom ammo does 100 pts.  Pretty


There are probably better methods of loading this thing up with explosives.
Ammo in itself if pretty expensive, there should be some sort of explosives
(like C-4 but more nasty) that could be used...  Just seems pretty silly to
load a vehicle up with "bullets" in order to make it go BOOOM!

--
============================================================================
 "Life's a Bitch and then you fly..."     "Let's get dangerous!"  - D. Duck

      Andrew Morris (The Android)     E-Mail : morrisa@cs.ualberta.ca
Newsgroups: rec.games.mecha
From: saint@paola.dei.unipd.it (Gian_Uberto Lauri 228495)
Subject: Re: C3 Network Questions......
Organization: Universita' di Padova, Italia
Date: Thu, 17 Dec 1992 12:49:45 GMT

In article <1992Dec17.120642.23180@cs.brown.edu> cs011103@cs.brown.edu (Christopher Randall) writes:
>|>     ][ dunno.  If I were a real mechwarrior in battle, after seeing all
>|>  these black painted machines week in and week out, if might be kinda
>|>  frightening to suddenly see mechs painted completely bright florescent
>|>  ANYTHING, especially pink.
>|>    _______________________________________________________
>|>   /         -= Lunatic Johnathan Bruce E'Sex     (:      /
>|>  /  lunatic@netcom.com  GEnie: LUNATIC  CI$: 76170,672  /
>|> /______________________________________________________/
>
>
>i had  racing stripes on my scorpion, polka dots on an atlas, another atlas painted
>like freddy krueger, and a shadowhawk with a tuxedo painted on it and gold painted 
>weapons that looked like james bond.  never really went for the subtlety thing.	

My miniatures :
 Comp 1 : White with black stars and a blue patch somewere,a
thunderbolt piloted by "Sue" with a BIG red hearth (took the idea form
merc hb 1), a Stalker with a yellow smile in the front.

 Comp 2 : Purple with black and white (bwb) strips arranged like bands
or chevrons.

 Comp 3 : Russian green with the same patches like comp 2.

In eridani light horse Capt. Greg Oliphant leads the "Oliphant
Elephant" company in a Banshee sporting a GIANT FOOL CAP (bells
included).

o   oooooo	Gian Uberto Lauri	
      o    o	saint@sabrina.dei.unipd.it
     o o


Newsgroups: rec.games.mecha
From: ratinox@splinter.coe.northeastern.edu (Richard Pieri)
Subject: Re: Machine Guns in BTECH
X-Posting-Software: GNUS 3.14.1 [ NNTP-based News Reader for GNU Emacs ]
Reply-To: ratinox@meceng.coe.northeastern.edu
X-Signature-Virus-Protection: Version 1.51
X-Get-A-Clue: Have two, they're small.
Organization: 3WA, Boston Office. Or Nu Meta Chi. Take your pick.
Date: Thu, 17 Dec 1992 04:07:27 GMT

>>>>> On Thu, 17 Dec 1992 02:32:56 GMT, ara@wam.umd.edu (Ford Prefect)
>>>>> said:

Ford> Whats the deal with Machine Guns, ( Yes the weapon people like to hate ) 
Ford> why do they fire 1 round a turn

A "round" is *NOT* a single shot, but a burst. A Machinegun "round" is
several hundred bullets.

Ford> The prime example being the VULCAN cannon on the Modern day A10 which
Ford> can rip a tank to shreads.

Sorry, but the Warthog is built around the GAU-8A Avenger 30mm cannon. The
Vulcan cannon is a 20mm gun and is common to fighter aircraft and
anti-missile systems (can you say Ageis?). The closest Battletech
comparison to the Avenger is the Autocannon/15-20, which also spits out
several thousand bullets per second as a single "round".

Ford> Im shure if we transplanted that thing into BTECH it would be a
Ford> Machine gun, and it would be deadly at short range.

They've included that in the anti-missile systems. Thats why they chew
through so many "rounds" against each volley.

--Rat
||||| | | | |  |  |  |   |   |    |    |    |   |   |  |  |  |  | | | | | |||||
Northeastern's Stainless Steel Rat          ratinox@meceng.coe.northeastern.edu
The only way to deal with temptation is to yield to it.           --Oscar Wilde
From: saruman@cats.ucsc.edu (Nicholas Patrick Popoff)
Newsgroups: rec.games.mecha
Subject: Re: Battletech MUSE.....
Date: 12 Dec 1992 03:18:22 GMT
Organization: University of California; Santa Cruz
Distribution: usa
NNTP-Posting-Host: si.ucsc.edu



	Hi, I saw somebody asking about how to play the Btech muse earlier,
and I thought I would put in a word or two....
	First, the address is 129.72.2.48 3026.  Just get on, and follow
the simple instructions on connecting a character.  Now, your first hour
or so on the game may be very confusing, but its just important that you
find yourself a unit/company/lance whatever, find out the name of your
C.O. and make sure he/she knows you're there.  Once you have joined a house,
@tel #47 to return to Terra, go back to the Main Spaceport, and enter
the Registration Room, in order to set up your character with stats and
skills and such....you cant fight ver well without them.
	I highly recommend just typing "news" and reading about the different
houses, if you are confused as to which house you want.  If you know exactly
what you want, just type "CENSUS", find someone of the house you are
interested in who looks high ranking, and page them, asking to be recruited.
They should take care of you.  It is important that you do not become
confused by people standing around trying to recruit you.  In fact, your
best bet may be to ignore them alltogether. 
	Our fine Directors Clifford and Shroom 8-) are working very hard to
get the code for Mech and Weapon combat up and running.  It is essential
that you just trust that they are doing their best, and do not pester them
or anyone else with questions about when mechs are gonna be running.
That can be a ver dangerous question.  8^)

	I hope that this has been usefull.  If you see me on and need help,
feel free to page me....
	Major Tick, C.O. 2nd Royal Guards, Steiner.
From: parnell_p@kosmos.wcc.govt.nz (Pi-Rat)
Newsgroups: rec.games.mecha
Subject: Re: Problems with MECH111 & MECH112 ZIP's...
Date: 20 Dec 1992 22:44:34 GMT
Organization: Wellington City Council (Public Access), Wgtn, Nz
Distribution: world
Reply-To: parnell_p@kosmos.wcc.govt.nz
NNTP-Posting-Host: kosmos.wcc.govt.nz

In article <1gri19INNtq@crcnis1.unl.edu>, pmenard@cse.unl.edu (Patrick Menard) writes:
>jpole@world.std.com (Jamie C Pole) writes:

>	[Description of Mech War bombing out deleted]

>Shadow

I found the same sort of thing hapining to me...
	but I got around it by geting rid of the GIF files and having about
1 Mb(?)(might only have been 1 Kb) free on the disk I was running off


Paul
	Ciao, May The Dice Be With You
/-----------------------------------------------------------------------------\
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From: tdunn@ecst.csuchico.edu (Stress Kitty)
Newsgroups: rec.games.mecha
Subject: META: Subject Line Header
Date: 15 Dec 92 03:29:18 GMT
Organization: California State University, Chico
NNTP-Posting-Host: hairball.ecst.csuchico.edu


Just got through reading some of rec.games.frp, and someone
mentioned that they didn't like Battletech, but liked other 
mecha games.  The obvious (and ready) response was, "use a
killfile!"  Well, after then going over this group with a
threaded newsreader, I found myself at a loss over quite a
few topics.  

May I have the audacity to suggest two rules to facilite this:

1)  Please do not "branch" off an unrelated topic onto another
    topic's tree.  If you post a new topic, please do whatever
    editing of the header neccessary (or use an external poster
    if that is what it takes) to make sure the new topic is not
    attached to an existing tree.

    For instance, I read this group for Mekton, and if it is
    on a Battletech subject tree, I cannot thread kill that
    thread without losing the Mekton data as well.

2)  For killfiles to work, we need unique strings that are
    associated only with one type of game.  I suggest the 
    following:

	BTECH:     Fasa's Battletech
	RTECH:     Palladium's Robotech 
	MECHA!:    7th Street's Mecha! (use the '!' to 
	           make sure the name is unique)
        MEKTON:    RTG's Mekton 
	ADMIN:     FAQ's and other announcements
	MUSE:      The Battletech Muse 
	BTSIM:     The Battletech Simulators
	RHERO:     Hero's Robot Warrior (it is still in use!)

   For any other games, we may steal the tags from r.g.f, so
   if someone want to intro ride-armor to Shadowrun, the topic
   may be: "SRUN: Transforming Bike Help Wanted."
-- 
The world's as ugly as sin,
And almost as delightful
		-- Frederick Locker-Lampson
Organization: Penn State University
Date: Sat, 12 Dec 1992 11:01:26 EST
From: <JJR111@psuvm.psu.edu>
Newsgroups: rec.games.mecha
Subject: Re: Hmmm...Why don't I see any Robotech on this newsgroup??? Where is

Ok then how about some stats on Macross II mecha.  Any Ideas or comments.
Jim
Newsgroups: rec.games.mecha
From: vanichth@ux1.cso.uiuc.edu (Mitri Van)
Subject: Re: MUSE
Organization: University of Illinois at Urbana
Date: Tue, 15 Dec 1992 17:56:18 GMT

ZST@ECLX.PSU.EDU (Zachary S Tseng) writes:

>In <1gishbINNfi9@charnel.ecst.csuchico.edu> jrob@ecst.csuchico.edu writes:
>> I have tried as well to telnet in, and get the old "connection refused"
>> Is there a problem, or what?
>Hear, hear.
>I couldn't connect to it from two different systems (a PC LAN and my
>engineering computer lab VAX).  No problem setting up remote FTP connection
>129.72.2.48 3026 though, but I don't know the password and it won't let me
>logon anonymously; and in any event I don't think using FTP is the proper way
>to play MUSE.  But the question remains: why are my systems not able to con
>to MUSE yet allowing FTP connection to it?  Also, what is the user id and
>password for initial logon?

Okay, this is the unofficial story.  Supposedly, last night they were having
a problem with the personal weapons code that almost cost them the database.
There was nothing wrong with the machine, but the game itself was down. That's
why you could ftp to the machine, but couldn't get to the game.

Mitri  <no unit ID here.... figure it out when you get there :) >
Newsgroups: rec.games.mecha
From: dv52151@uxa.cso.uiuc.edu (RedSwordTarga)
Subject: Re: Battletech: Re: 'City Archer'
Organization: University of Illinois at Urbana
Date: Tue, 15 Dec 1992 03:21:49 GMT

taia_a@kosmos.wcc.govt.nz (Second Genyosha) writes:


> This rule is the one that everyone screams at :) Why do we have it?
>Because the combat efficiecy(sp) of the Clan meks is very high, you
>can go very wrong with all the Clan goodies, LgPLasers etc, Targeting
>Computers and DSHS (Double Strength heat Sinks). To improve on these
>designs is only to make the lethality of these meks ever more extreme.
>With at least 3 variants per design, surely you can find something you
>like? Ok I shouldn't call you "surely" :)

Except the 60-70 ton range of FASA clan 'Mechs have almost no armor and more
useless systems than you can shake a stick at....


Axly

Newsgroups: rec.games.mecha
From: malloy@crash.cts.com (Sean Malloy)
Subject: Re: Mekton II mecha
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA
Date: 12 Dec 92 19:43:39 PST

In article <Bz28w4.G1y@rice.edu> ratner@owlnet.rice.edu (Logan Joshua Ratner) writes:
>In article <1992Dec09.222109.21737@crash> malloy@crash.cts.com (Sean Malloy) writes:
>>E: Electronic Warfare. Note that, except for the E-3 AWACS, EW aircraft
>>retain the subdesignation of the original aircraft type: EA-6 Prowler,
>>EF-111 Raven, etc.
>
>Not quite.  The F-4 is the Phantom II, but the EF-4 is the Wild Weasel.
>(Same body, same engine, different weapon's suite, different electronics.)

_All_ dedicated EW aircraft are referred to as "Wild Weasel" aircraft; this
is a holdover from pilot slang during Vietnam, when the aircraft in a
strike mission that were equipped with jamming pods and marking rockets
had the annotation "WW" on the flight roster. And you misread what I had
said. The subdesignation of an aircraft is the second letter of the aircraft
type. Thus, the EW version of the A-6 Intruder is the EA-6 Prowler -- its
primary role is EW, but it can serve a secondary role as an attack aircraft.


-- 
random sig #97:
 Sean Malloy        Navy Personnel R&D Center | "The Crystal Wind is the Storm,
                    San Diego, CA 92152-6800  | and the Storm is Data, and the
 malloy@nprdc.navy.mil        < different     | Data is Life."
 crash!malloy@nosc.navy.mil   < systems       | -- _Emerald Eyes_, D.K. Moran
Newsgroups: rec.games.mecha
From: tjakers@david.wheaton.edu (Tim J Akers)
Subject: hey
Organization: Wheaton College, IL
Date: Tue, 15 Dec 1992 20:59:25 GMT

i'm an old battletech buff, been playing for nine years now, but i quit
buyig new stuff after the clans invaded.  i was just wondering if someone
could e-mail me stuff about the MUSE etc.  also, i anyone wants to play in
the chicago area, contact me.  be seeing you.

tim

Newsgroups: rec.games.mecha
From: saab@ais.org (Micheal Marks)
Subject: Re: FASA designs
Organization: UMCC
Date: Sat, 12 Dec 1992 06:05:49 GMT

In article <1992Dec11.053404.29863@u.washington.edu> foregone@stein.u.washington.edu (Carl Chavez) writes:
>Why do people complain so much about FASA's designs? They're not flawed,
>they're nearly PERFECT!!! Remember, nearly all designs are commissioned by
>the military. Militaries through history are known for being impressed by the
>mediocre...:)
>
>Actually, one of the reasons why I have some problems with the 3055 update
>is that it has quite a few good mechs in it. Of couse, I must always smile
>when I see the 4/6 100 ton mechs (especially that really stupid on with the
>axe! - the "Berzerker"?).
 
Yeah, there are some decent designs, especially the @$#$! Wraith!  
A guy in our group has two of them, and we can't kill the damn things!
@$#@$@!  
 
MDM, looking for a good Wraith-killer (besides Eric the Cleric)


-- 
"To be the man, you have to BEAT the man" Ric Flair, EX-REAL World's Champion
"I'm gonna hit ya, and you're gonna fall" Ren, and Nick to John K.
"Never underestimate the greed of the American public"  Me
Micheal Marks: saab@umcc.ais.org mmarks@nyx.cs.du.edu IRC:Drstyle
Newsgroups: rec.games.mecha
From: glr8c@Virginia.EDU ("Gregory Lawrence Romano")
Subject: Heavy Clan Scout MECH
Organization: University of Virginia
Date: Tue, 15 Dec 1992 16:59:01 GMT

	Here's my design for a clan scout 'Mech-only a 75 ton
one!


Wild Cat
75 tons

M 5[10]   375 XL + MASC
R 8[10]
J 5
12[24]
A=224(14 tons)

Weaponry:
--------

ER Large Laser  RA
Large Pulse Laser  LA
LRM 20  RT
Ammo(LRM) 18  RT
Artemis-IV FCS  RT
TAG  H
MASC  LT
Targeting Computer  LT

	The Wild Cat was designed by techs from clan Wolf.  It
was created to be a scout mech capable of long-distance
excursions and of concentrating a good deal of fire-power on
enemy mechs.  The design has yet to be field-tested, but shows
good signs that it will excel as a solo-operations and
scout(SOS-a tech joke) mech.
Newsgroups: rec.games.mecha
From: lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex)
Subject: Variant damage rules (Was: Re: Mech Design Theory)
Organization: Netcom; Renegade User
Date: Thu, 17 Dec 1992 01:26:58 GMT

In article <BzCH9o.Mxv@news.cso.uiuc.edu> ses52823@uxa.cso.uiuc.edu (Marius) writes:
>How do people here feel about playing with double damage rules?
>
>I've never played any other way after the first time... the game goes so
>much faster... not really meant for campaign play though.
 
 
    ]-[ere is my variant (again, for Conbattler):
 
    \/\/eapons do full damage to armour, and then an additional half
 damage to what's underneath (either internal structure, or the
 original armour, if the mech is carrying external armour), with .5
 rounded down, so that 1 pt. weapons don't end up doing double damage.
 Rolls aren't made for possible criticals until all of the armour is
 gone.  Extra damage beyond the last of the armour is applied to the
 internal structure as normal, but still only counts as a single hit
 with the added half internal damage for possible critical rolls.
 
    ][f you have full armour on a section, there's a good chance that
 the last shot that takes off all the armour will take out the last
 internal structure boxes, as well.  Otherwise, you're still going to
 get a chance at some critical hits.

-- 
   _______________________________________________________
  /         -= Lunatic Johnathan Bruce E'Sex     (:      /
 /  lunatic@netcom.com  GEnie: LUNATIC  CI$: 76170,672  /
/______________________________________________________/
From: malloy@crash.cts.com (Sean Malloy)
Newsgroups: rec.games.mecha
Subject: Re: Mekton II mecha
Date: 15 Dec 92 04:42:07 GMT
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA

In article <Bz9q7n.HAp@rice.edu> ratner@owlnet.rice.edu (Logan Joshua Ratner) writes:
>In article <1992Dec12.194339.25208@crash> malloy@crash.cts.com (Sean Malloy) writes:
>>_All_ dedicated EW aircraft are referred to as "Wild Weasel" aircraft; this
>>is a holdover from pilot slang during Vietnam, when the aircraft in a
>>strike mission that were equipped with jamming pods and marking rockets
>>had the annotation "WW" on the flight roster. And you misread what I had
>>said. The subdesignation of an aircraft is the second letter of the aircraft
>>type. Thus, the EW version of the A-6 Intruder is the EA-6 Prowler -- its
>>primary role is EW, but it can serve a secondary role as an attack aircraft.
>
>Quite right, I did misread you.  Public apologies.
>I don't believe, however,  that ALL EW aircraft are
>Wild Weasels.  A Wild Weasel performs a specific
>kind of mission. Specifically, drawing enemy radar
>locks then attacking with Anti-Radiation missiles.
>(Screaming "Hit me! Hit me! then hitting back harder.)

Also flying electronic 'top cover' for radar guided SAMS; the 'umbrella' of
protection afforded by the internal and strap-on jammers can cover an
entire flight of aircraft, and very few radar-guided SAMS will launch
without a positive lock.

>The AWACS is not, I believe, a Wild Weasel, but the EA-6 can be.

The AWACS is also not a dedicated EW aircraft; its role is Airborne Early
Warning -- note the acronymic designation: Airborne Warning And Control
System. The same comment applies to the Navy's E-2 Hawkeye aircraft, which
serves much the same purpose as an AWACS. Unfortunately, the aircraft
designation letters provide a classification method that is too coarse to
properly segregate these two disparate missions.

>By the way, if you don't mind my asking, are you civilian, and
>if not, what's you rank?

I'm a civilian computer programmer; I've done development work for
computer-aided instruction for the Navy's EW and TAO courses, and am
currently working on courseware development and maintenance software.

-- 
random sig #25:
 Sean Malloy        Navy Personnel R&D Center | Don't bother me. I've got my
                    San Diego, CA 92152-6800  | three miracle minimum. When the
 malloy@nprdc.navy.mil        < different     | Pope signs my sainthood papers,
 crash!malloy@nosc.navy.mil   < systems       | I'm outta here!
Newsgroups: rec.games.mecha
From: ssmeltze@yankton.ucs.indiana.edu
Subject: the MUSE is back up!
Organization: Indiana University
Date: Tue, 15 Dec 1992 19:56:05 GMT

the title says it all
Sebastion <32nd lyran guards>
Newsgroups: rec.games.mecha