HDTenEightyP/NetNews huggingface dataset:
From: scatt@entropy.mcds.com (Scatterbrain)
Newsgroups: alt.cyberpunk
Subject: Re: VR theme park
Date: Fri, 22 Jan 1993 18:00:23 -0500

****Quoting Richard "Crash" Willis to All****

R"W> they were going to have a game
R"W> based on the airsled/fight sequence in Lawnmower Man called
R"W> Pyerdactyl
R"W> or something like that. No idea why they are naming it after a
R"W> flying
R"W> dinosaur, but it sounds cool!

what it is is you're in prehistoric times or something like it, and
Pterodactyls swoop down at you and you shoot at them..

-----------------------------------------------------------------------------
Scatterbrain                  | "They don't make seatbelts for the mind, so
scatt@entropy.mcds.com        | you can't fasten up for this Ride!" -S.T.


Newsgroups: alt.cyberpunk
From: e91sg@efd.lth.se (Stefan Gimeson)
Subject: Re: Kraftwerk
Keywords: Kraftwerk
Organization: Lund Institute of Technology, Sweden
Date: Tue, 26 Jan 1993 17:01:30 GMT

In article <1jfr12INNsda@mirror.digex.com> goosnarg@access.digex.com (karl r.s.) writes:
>'nuff said
>
>(hijinks ensue.)
>
>_karl :-|

.............boing!.........
==============================================================================
Stefan Gimeson                (e91sg@efd.lth.se)                             *
Tunavagen 39 B660                                                            *
S-223 63 Lund         *       (Boing,Boom,Tsack!)     (Words like violece)   *
                    U*MEN     (                 )     (breaks the silence)   *
Sweden                *        (  -KRAFTWERK-  )       (                )    *
Phone (0)46-141386   * *        (             )         (     -D.M-    )     *
==============================================================================


 






Newsgroups: alt.cyberpunk
From: tfish@world.std.com (Tex Fish)
Subject: Re: VR theme park
Organization: The World Public Access UNIX, Brookline, MA
Date: Mon, 25 Jan 1993 00:01:33 GMT

In article <YfMkunm00aw=4mnl4p@andrew.cmu.edu> "Carey D. Clevenger" <cc79+@andrew.cmu.edu> writes:
>That is "Virtuality", the first true virtual reality game for the
>public. It isn't BattleTech, it is, as you mentioned, "Pterodactyl". You
>and an opponent pursue each other across a playfield, armed with grenade
>launchers. You have to shoot your opponent--BUT, every eight shot you
>make brings a pterodactyl after you.
>
>I played it here on campus about three months ago. It was pretty cool to
>think what they can do with it, but the game itself was a
>disappointment. The LCD visors were rather poor, and actual movement of
>characters was controlled by a button (intstead of actual foot
>movement). But, the arm articulation was pretty good, you turn around
>360 degrees, you could look straight up into the sky, and you could duck
>behind objects for cover. Pretty good in some respects--disappointing in
>others.
>
>Carey

	There are actually quite a few games for Virtuality: Dactyl
Nightmare, the one you played, is only one of 'em.  They have another neat
one with the same characters that's an RPG, some things where you sit and
control Mech's, Harriers, etc.  and a few others.

-- 
					-tfish@world.std.com
Newsgroups: alt.cyberpunk
From: koziarz@chinet.chi.il.us (Louis Koziarz)
Subject: WIRED is on the stands  
Organization: Chinet - Public Access UNIX
Date: Thu, 28 Jan 1993 00:10:15 GMT

Just picked up a copy of WIRED at my local bookstore today, it's a great
magazine!  Card here says you can call 800.SO.WIRED for subscriptions.
$19.95/year... 
-- 
Louis Koziarz
koziarz@chinet.chi.il.us
Organization: Freshman, H&SS general, Carnegie Mellon, Pittsburgh, PA
Newsgroups: alt.cyberpunk
Date: Sun, 24 Jan 1993 16:38:41 -0500 
From: "Carey D. Clevenger" <cc79+@andrew.cmu.edu>
Subject: Re: Virtual meeting places
	<1993Jan20.150030.2426@ils.nwu.edu>

Anybody remember when Lucas was working on "Habitat" for Q-Link a few
years back?

Carey
From: tommy.usher@the-matrix.com (Tommy Usher)
Newsgroups: alt.cyberpunk
Subject: Re: RUNAWAY (etc.)
Date: 21 Jan 93 19:37:00 GMT
Reply-To: tommy.usher@the-matrix.com (Tommy Usher)
Organization: The MATRIX BBS - Birmingham, AL - 205-323-2016

BM>And what, pray tell, was *so terribly bad* about "Runaway"? Only thing I
BM>wasn't too keen on was the bit about a ROM chip whose instructions were good
BM>on different processors (down to 8088 mode 8-{)}  ) up to whatever they were
BM>ng
BM>in the timeframe mentioned...

Personally, I thought it was a reasonably realistic look at a possible
future.  There were a few lapses like the one mentioned, but at the time
it was made, we were being told that home robots would be along real
soon.  Of course, the home robot industry seems to have stalled, but who
knows.  I mean, being a cop on the Runaway Squad wouldn't be a bad job.
---
 . SLMR 2.1a . Caution! Programmer at work!
From: cs291@cleveland.Freenet.Edu (Jonathan A. Rochkind)
Newsgroups: alt.cyberpunk
Subject: Re: "BOB!"
Date: 24 Jan 1993 21:15:59 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: cs291@cleveland.Freenet.Edu (Jonathan A. Rochkind)
NNTP-Posting-Host: hela.ins.cwru.edu


In a previous article, verge@cyberden.sf.ca.us () says:

>Group--
>
>Dis like dis: me be newbie and not all well connected (the dentrides 
>connected to the axion, the axion's connected to the neuron--) in the 
>means, hows, and wherefores of this big beastie called NET. Me searching 
>the cybersea, hanging ten and checking out the scene, and though crossed 
>(what remains of--) mind: ANYONE KNOW ANY SUBGENII E-ZINES?. See, like 
>dis, me public access portal (see below) have no space, no new feeds, no 
>SLACK (so no alt.slack), so the warped, polluted, mutated, HUNG, little 
>freak like me has no place to go in search of fellow "Bob"-klan. Dug up 
>something on Hawkeye's Future Culture FAQ about some, but because of cawl 
>around head in matters of the NET, is meaningless. 
>
>Help!

You'd probably have better luck in alt.slack or whatever the bob newsgroup
is called. alt.slack.Bob perhaps. Look around, I know it's there, I've seen
it.>
>













-- 
--------------------------------------------------------------------------
Jonathan Rochkind, President, Institute of Magnetic Phenomena Research,
Dennys Division.  "Remember, I'm not only the president, I'm also a client."
***This is not a fnord***-------------------------------***omnia obstant***
From: space2@hardy.u.washington.edu (Tim)
Newsgroups: alt.cyberpunk
Subject: Re: Jeopardy
Date: 28 Jan 1993 06:57:35 GMT
Organization: University of Washington, Seattle
Distribution: usa
NNTP-Posting-Host: hardy.u.washington.edu

In article <1k6i92INNec9@shelley.u.washington.edu> space2@hardy.u.washington.edu (Tim) writes:
>
>Did anyone else happen to be flipping channels last night
>and wind up watching part of Jeopardy? Alex was talking to/
>about the players and one lady was a writer or some sort and
>Alex said something like 'What kind of writing do you do?
>Not Cyberpunk I hope'
>
>I couldn't help but crack up!  Did anyone else see this?

Okay.. I hate to follow up on my own post but this is getting even more
strange.. flipping channels while eating dinner tonight I watch part of
Kung Fu (the new take on the old series) and they happen to stroll into
the 'Agrippa Club'.   Now seriously I don't watch that much television..
actually practically none unless my roomate turns it on. 
Am I losing it or is this just a subliminal message to me?
From: gdg019@cch.coventry.ac.uk (Ridley McIntyre)
Newsgroups: alt.cyberpunk
Subject: Re: Cyberpunk RPG Character Generation
Date: 25 Jan 93 19:55:08 GMT
Organization: Fifth Column, Coventry, UK

In article <1993Jan21.151007.25739@magnus.acs.ohio-state.edu> nshomron@magnus.acs.ohio-state.edu (Noam Shomron) writes:
>In article <1jkueuINN8cq@lester.appstate.edu> GRS00042@CONRAD.APPSTATE.EDU (Dov
> Sherman) writes:
>>If anyone is aware of a Cyberpunk RPG Character Generation program on
>>the Internet, I would be very interested.  Particularly I want to know
>>about the portion dealing with history/background/life-story generation.
>>For that matter, a text file explaining the particulars would do just as
>>well.
>
>I thought YOU were supposed to make up a life story (role-playing?)  If you get
>a super-duper creative fuzzy Turing-box  program for making up stories, let me 
>know!  I think I'll use it (with a little modificatioon, of course) the next 
>time I have a paper to write!  Something elswe I just thought of: books cost 
>too much money these days; you could print out a whole GIGABYTE of artfully 
>written literature with that one program!  Wow!

Well, it sounds like a great idea, but that ain't how it works. The CP2020
lifepath generator basically gives your character a list of events that
happened during the last few years of life up to the point where you start
playing it. The challenge is to piece all that together, one event per year.
Problem is, you can either choose or roll, which wouldn't be as good if done
with a computer program. But it's easier to make up quick Non-Player Characters
that way...

-- 
 ____ @     |  | Ridley McIntyre  -  gdg019@cck.cov.ac.uk | EARTH      CALLING |
|         __|  | Piglet 8@) -  On a  Flowery Space  Trip! | ANGELA: "Her black |
|     |  |  |  | "NAPOLEON!!!"    -         "AAAAAIIEE!!" | hair flowing  like |
|     |  |__|  |       - a rather visual Tank Police joke | an   acid   river" |
From: mika@olis.isc.north.de (Mika-U. Kirschke)
Newsgroups: alt.cyberpunk
Subject: cyberspace - text
Date: 24 Jan 93 10:35:15 GMT
Article-I.D.: olis.3090
Organization: Oldenburger Informations - System, FRG

Hello everybody,
have somebody an idea where I can the text of the Disc(book) 
'Cyberspace' from William Gibson. I read that somebody
posted it in one of these alt-newsgroups. If you can help me please mail
to my EMAIL: mika@rosvo.noth.de or mika@olis.north.de.

greetings
                      Mika
From: nsmca@acad3.alaska.edu
Newsgroups: alt.cyberpunk
Subject: Re: IRC roleplaying and then some..
Date: 27 Jan 93 09:04:19 GMT
Followup-To: alt.cyberpunk
Organization: University of Alaska Fairbanks

In article <johnsh-250193230034@mustang.stu.rpi.edu>, johnsh@rpi.edu (Hugh Johnson) writes:
> In article <108232@bu.edu>, mek@acs.bu.edu (Mark Kern) wrote:
>> Has anyone succesfully run a RPG campaign on IRC?  I guess one could use 
>> macros for all the text descriptions.  Might be very though to pull off, 
>> still.
> 
> Aren't MUDs much more suited to that sort of thing? I'd imagine IRC has
> enough traffic as it is.  
> 
> ==========================================================================
>  Hugh Johnson                     | 
>  Rensselaer Polytechnic Institute | "Pointy birds,
>  Troy, New York, USA              |  O pointy pointy." -- Steve Martin
>  johnsh@rpi.edu                   |                       L.A. Story
> ==========================================================================

Can someone in 40 words or less tell me what the "hell" is a IRC??
I have herard the bloddy term in a few places and have not found a answer..
Jesus is coming back, back as a mentally derranged, politically correct,
minority women with a handicap and a social disease who collects bed kids in
her attic.. <grin>> but who does not take drugs..

==
Michael Adams alias Ghost Wheel/Morgoth NSMCA@acad2.alaska.edu
actually im nsmca@acad3.alaska.edu for now, I had a node change, went to sweden
for it. <grin>
From: IO10984@MAINE.MAINE.EDU (exCUSE me did YOU rub my lamp?)
Newsgroups: alt.cyberpunk
Subject: Agripa: Anybody got a copy
Date: 23 Jan 93 00:18:07 GMT
Organization: University of Maine System

There was a guy who posted here a while ago who said that he'd send a
hack of Agripa to anyone who wrote him.... i figured i'd just not bother
anyone and find it on archie and ftp it.... well boys and girls its not
out there as far as i can tell.... so i'm asking that blessed fella (or
voman) who ever (s)he is to email me a copy.... i'd really apreciate it
also, i have heard that there are some pictures included with the poem that
decompose rapidly once exposed to the air, anybody got photos or a vid of
them?  thanks bunches,  btw my email is    io10984@maine.maine.edu
i apreciate it....

-lincoln
Newsgroups: alt.cyberpunk
From: ahawks@nyx.cs.du.edu (jedi master)
Subject: Re: WIRED
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Fri, 22 Jan 93 07:26:50 GMT

Somewhere in Cyberspace, rich@astro.umd.edu said about 'WIRED':
|
|I just picked up a copy of WIRED at a news store in Washington DC today.

Huh?  I didn't think it was coming out until the 26th?

|Other than a good article by Bruce Sterling, most of it looked a bit too
|trendy for me.  The articles were much more focussed on technical and

Reviewers and persona themselves @ wired seem willing or at the very
least non-bothered by the trendy label.  Trendy-as-trendy, wow, meta.

|political issues and less on cultural ones than Mondo ( at least on a 
|quick scan through, I didn't see anything on smart drugs or jockstraps).

Yeah, darn, taht's the one thing I hate about Mondo, those damn
jockstraps all over the place.  Man, you'd think they'd stop there,
but then they had to sign that ad contract with Fruit of the Loom and
Hanes.  Is there no justice?

sarc. for the blinded, there.

|I was surprised to see that I had already heard about most of the subjects
|of the articles; since I don't consider myself to be very well informed
|on this scene I suspect that those who actually consider themselves
|"cyberpunks" aren't going to get much out of it.

I don't think I for one will be blown away by any magazine that bares
any sort of remote parallel to Rolling Stone.  

|The only part of the mag that really annoyed me was the crowded color
|overlays that they slapped on top of the text, and the "arty" way that
|they would intersperse 3 or more short articles on a page going in
|different directions in 3 different fonts.  I guess its old fashioned
|to like your text to be readable.

Go back and read The Face circa 87-88, when Acid House was at it's
haight [sic].  First time I ever saw that sort of look-n-feel
in-full-force, and am looking forward to feeling the same way in
Wired.

--

    ahawks@nyx.cs.du.edu	        FutureCulture:  In/f0rmation
    ahawks@mindvox.phantom.com		future-request@nyx.cs.du.edu

Newsgroups: alt.cyberpunk
From: houk@athena.cs.uga.edu (Newfoundland Puppy)
Subject: Re: Is it just me?
Organization: University of Georgia, Athens
Date: Sun, 24 Jan 1993 17:58:10 GMT

In article <1993Jan24.000707.19645@wam.umd.edu> bhilpott@wam.umd.edu (The Addled Student) writes:
>Is it just me or is this newsgroup alot more interesting when you put
>Gibson, Agrippa, and Aliens all into your kill file?
>
>Dan (Tripping on the feeling of a hat being all around my head)

Yep.  For more fun, try Blade Runner, too. :)

Joshua H
-- 
houk@athena.cs.uga.edu * indie-list co-moderator
Organization: Freshman, H&SS general, Carnegie Mellon, Pittsburgh, PA
Newsgroups: alt.cyberpunk
Date: Wed, 20 Jan 1993 21:51:57 -0500 
From: "Carey D. Clevenger" <cc79+@andrew.cmu.edu>
Subject: Re: gibson aliens III script

A lot of you guys are asking about Gibson scripts for Alien III. SO,
here's what I know...

About four months ago, there was a guy here on campus selling all kinds
of cool stuff--import movie posters, etc. He also had SCRIPTS. I
remember he had scripts for "Repo Man",  and all of the Terminator/Alien
films. He also had UNRELEASED stuff, like:

1.  The X-Men script originally to be directed by James
Cameron/Lightstorm Entertainment. I bought it--don't waste your cash.

2.  RoboCop III--Didn't look at it. Heard it sucked.

3.  Eric Red's "Alien III" script. Don't know who Eric Red is, so didn't
bother.

4.  Gibson's "Alien III" script. I saw this after blowing my cash on the
X-Men disappointment. It was about $20, I believe. I wanted it, however,
so I picked up a business card:

			Pix Poster Cellar
			1105 Mass Ave. #10
			Cambridge, MA 02138
			(617) 864-7499

That's all I know. Good luck. If anyone orders anything, let me know--I
would like to know about average costs for shipping, etc.


Carey
Xref: sparky alt.cyberpunk:7219 alt.cyberpunk.tech:1134
From: atman@rahul.net (Visceral Clamping Mechanism)
Newsgroups: alt.cyberpunk,alt.cyberpunk.tech
Subject: Passive "interactive" television vs. VR
Keywords: television interactive zanzibar brunner
Date: 26 Jan 93 19:39:18 GMT
Organization: a2i network

(I don't think this made it out of Octel the first time, so I'm posting
it again.  My apologies if you see it twice.)

In article <1993Jan12.050902.10174@mikejag.wimsey.bc.ca> steve@mikejag.wimsey.bc.ca (Steve (PrettyBoy) Barclay) writes:

>I could kind of see it if VR TV put you in the scene, having you follow along
>in the action like an invisible third party, and maybe letting you look around
>without actually DOING anything.  Anybody got any ideas on how VR TV might 
>work?  Anybody got any ideas on just how fine the resolution would have to be
>on the eyesets of a VR headset to make a scene that would be...well...realistic?
For an interesting look at how a passive implementation of TV-based VR might
work, especially with an eye to advertising, you might want to read John 
Brunner's _Stand on Zanzibar_ (which was written in 1968, btw.)  It's a minor
element of the book.  Basically, in the book, televisions can display an
image of the individual or couple watching the television participating in
a variety of activities, such as going on package vacations, behaving in a
civically conscious manner, purchasing certain products, etc.  This couple
is called Mr. & Mrs. Everywhere, and are attractive to viewers, because, among
other things, the _images don't age._  Thus, when you are in your fifties and
are watching "yourself" on TV, the image of yourself you are seeing is only 25
or whatever age was selected when the program was installed.  There's a lot
of other interesting stuff in the book, too.  It's easily worth the read; it's
one of the few 25+ year old SF books I've read that has aged well.  It's
easy to forget that it was written so long ago; it even has computers and
possibly a taste of AI in it.  Even most old Heinlein feels "old."  I think
this is a key element that keeps most SF and releated genres from being 
considered "literature" -- it's hard to write timeless speculative fiction,
especially if the characters are closely tied to the technology.

-- 
atman@rahul.net  ||  "Burn hollywood burn!"

Sync ye to the beat, and become it; once you understand it, you can destroy it.
From: nikonf@diku.dk (Morten Pors Nielsen)
Newsgroups: alt.cyberpunk
Subject: Re: Stuff
Date: 29 Jan 93 03:48:13 GMT
Organization: Department of Computer Science, U of Copenhagen

neuro@maple.circa.ufl.edu writes:

>...
>     Bladerunner : An 'uncut' version has been out in the rental stores
>for a while now, and I've heard the additional 40 minutes or so, and the
>fact they eliminated the naration, really changes the story.  Has anyone
>had a chance to see this uncut version yet ?
>...

Yes.
And there are no extra 40 minutes.  The story hasn't changed.  What is
different though, as you mention it, is the absence of the Philip Marlowe
narration.  And that's an improvement.  Most importantly, the "and they lived
happily..." ending has been zapped.

I hope I haven't killed all illusions.  Sean Young is still _the_ most
beautiful thing, though.  Roy Batty is still cool.  And Trumbull...
I almost die when the owl glides across the room... 


-- Morten

(go see it in a cinema  --  seing a film like Blade Runner on video is 
 blasphemy!!)

-- 
-------------------------------------------------------------------------
Morten Pors Nielsen       | ((()) "If binary systems where really
Dept. of Computer Science | (o o)  something - we would have had
University of Copenhagen  |   v    two fingers..."
From: bk541@cleveland.Freenet.Edu (Mark Lachniet)
Newsgroups: alt.cyberpunk
Subject: Re: CP spirituality
Date: 25 Jan 1993 05:30:04 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


YOU SAID: ***
How does cp deal with the idea of the unknowable?  Questions of existance like 
the eternal WHY?  What type of people would be expected to know these things? 
Who are the priests and shamans of cp culture?  Meditative states can now be 
reached with the aid of technology.  How does this affect cp spirituality?
Is there a spiritual side of cp at all?  What about codes of conduct and other 
behavoiral rules, will they be the street rules of Bladerrunner or the street 
samuri or what?
 
 
I SAID: ***
CP can have very much or very little to do with spirituality.  If a CPUNK 
has a belief in the greater good of humanity, they might look towards CP as
a means of sharing information/culture/motives and hence through the art
of communication improve the understanding of others.  This improves the
general spritual state of not only the punk but those he/she has contact
with.  If they are just into fancy toys, buzzwords and image, than there
is little (if any at all) spiritual essence to address. 
 
	I guess its all up to the human in question.  As it always has been.
There is no wisdom inherent in the genre, just inherent in the individual.
 
-- 
bk541@cleveland.freenet.edu  "What if they threw a consensual illusion,
Boromir@517.487.2374          and nobody came??"
Newsgroups: alt.cyberpunk
From: drac@uumeme.chi.il.us (Bruce Maynard)
Subject: Re: Requesting your favorite sayings for T-shirts
Organization: UUMEME Public Access Xenix
Distribution: usa
Date: Sat, 23 Jan 93 17:17:49 GMT

In article <73928@cup.portal.com> sunday@cup.portal.com (Sunday and Associates) writes:
>	We are requesting your suggestions for sayings, one-liners,
>aphorisms, wisdom which you think belongs on a T-shirt. Remember there
>are two faces on a shirt, therefore room for a continuing joke.
>	Thanks,
>
>	Michael Sunday		the sunday funnies
>	sunday@cup.portal.com	(510) 644-0440

"Stupidity is Nature's only capital crime... there's no appeal, and sentence is
carried out with neither malice nor mercy"
         & mebbe on the back,
"Think of it as Evolution in action"


-- 
* The above are the meanderings of a demented soul. | drac@uumeme.chi.il.us
* Long live Dementia!  8-{)}                        | Bruce Maynard
*-----------------------------------------------------------------------------*
From: eschneid@sparc8.tamu.edu (Erich R Schneider)
Newsgroups: alt.cyberpunk
Subject: Re: What is cyberpunk?
Date: 23 Jan 93 15:27:08
Organization: Texas A&M University
NNTP-Posting-Host: sparc8.cs.tamu.edu
In-reply-to: rpowers@panix.com's message of Sat, 23 Jan 1993 07:18:46 GMT

In article <C1ApnA.2xC@panix.com> rpowers@panix.com (Richard Powers) writes:

>What I'd really like to know is:  What is _not_ cyberpunk?
>
>What element(s) simply _do_not_ belong in cyberpunk?  To be a little
>more specific, lets discuss cyberpunk fiction.  Define X such that if
>X was a plot element in book Y, then book Y can not be cyberpunk.
>
>Or is there such a thing?  Any ideas?

I doubt that there are any concrete elements that would cause a work
to not be considered cyberpunk, by their very inclusion. Cyberpunk
works are considered so by a certain mix of writing style and subject
matter. I think it's more useful to talk about the presence and use of
cyberpunk-ish elements rather than to look for "anti-cyberpunk"
elements.

Almost any element can be incorporated into a cyberpunk work, if it is
used in the spirit of the "mercenary, nilistic technofetishist, and
practical joker". I can think of certain elements which will make a
cyberpunk work less effective as cyberpunk, but none that will kill a
work as cyberpunk outright.

--
Erich Schneider  eschneid@cs.tamu.edu

"Even the AI hated [my book]?"
"The AI _loved_ it. That's when we knew for sure that _people_ were going
 to hate it."
                      -Dan Simmons, _Hyperion_
Newsgroups: alt.cyberpunk