HDTenEightyP/NetNews huggingface dataset:
From: rsherman@mthvax.cs.miami.edu (Roby Sherman)
Newsgroups: comp.sys.mac.games
Subject: Zork Zero? Did you ever come out?
Date: 7 Sep 1992 09:39:59 -0400
Organization: The Tao of Programming
NNTP-Posting-Host: mthvax.cs.miami.edu
Keywords: zork zero

Hi.


Does anyone know if Zork Zero was ever released before Infocom
disappeared? If it DOES exist and someone has a copy that they'd like to
sell, please e-mail me...


                    thanks...

                       --Roby
-- 
rsherman@mthvax.cs.miami.edu					Roby Sherman
Organization: Design, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.mac.games
Date: Fri, 11 Sep 1992 08:32:32 -0400 
From: Charles Lamonte Palmer <cp11+@andrew.cmu.edu>
Subject: HotP:Unknown Enemy Camp

On the "BOMB Base" mission there is a small camp
just west of the airfield (about 7mi).  I've been
trying to land there.  Has anyone been able
to land on what looks like a roadway, or enter
the hanger?  Someone said that they had, but it
does not seem possible.

Also, has anyone found other camps like this one?

Charles


Xref: sparky comp.sys.mac.games:9050 comp.sys.mac.programmer:15289
From: triantos@acsu.buffalo.edu (Nick B Triantos)
Newsgroups: comp.sys.mac.games,comp.sys.mac.programmer
Subject: Re: NON-QUICKDRAW GAMES
Date: 10 Sep 92 17:27:54 GMT
	<BuD5Kr.6x2@acsu.buffalo.edu> <1992Sep10.145656.4345@bmers95.bnr.ca>
Organization: The University at Buffalo
Originator: triantos@lictor.acsu.buffalo.edu

In article <1992Sep10.145656.4345@bmers95.bnr.ca> ross@bnr.ca (Ross Brown) writes:

>>I [Nick Triantos] recently write:
>>[stuff deleted]
>>Who knows?  By the time this thread dies out, there may well be another 10-20
>>worthwhile color action games out for the Mac.

>I enjoy games as much as the next guy, but...
>Please end the cross-posting, and continue the thread in c.s.m.g only.  Thanks.

Most of this thread, including my suggestions in the last posting are directly
related to the PROGRAMMING of games.  What more apropriate newsgroup than
c.s.m.p.?  If you don't like reading them, just add them to a kill file.

Sheesh.

-Nick
--
Nick Triantos    internet: triantos@acsu.buffalo.edu
                 AOL:      Triantos
"Scientists tell us that the fastest animal on earth, with a top speed of
120 ft/sec, is a cow that has been dropped out of a helicopter." - Dave Barry
From: arseno@phy.ulaval.ca (Henri H. Arsenault)
Newsgroups: comp.sys.mac.games
Subject: Re: To the person in need of the Command HQ patch.
Date: 8 Sep 92 12:49:12 GMT
Organization: Laval Un iversity

In article <1992Sep2.173720.18360@samba.oit.unc.edu>, David.Berger@bbs.oit.unc.edu (David Berger) writes:
> 
> Go to CODE seg 7, offset $F0C.  Change the $4EBA 4B68 to $4E71 4E71.
> The protection dialog will never show.
> 
Resedit can't open CODE seg 7, although I can open some of the others 
around it. Are yuou sure about these instructions or is my version of ResEdit
 too old?
Henri
Newsgroups: comp.sys.mac.games,comp.sys.mac.programmer
From: timm@void.ncsa.uiuc.edu (Tim McClarren)
Subject: Re: NON-QUICKDRAW GAMES
Organization: University of Illinois at Urbana
Date: Thu, 10 Sep 1992 06:31:20 GMT

bwilliam@iat.holonet.net (Bill Williams) writes:

>But on the other hand Ben Haller loses my respect as a person who has
>released products such as Solarian II which (from what I recall) take over
>the screen in a VERY UN-MAC manner. I have written graphics routines
>intended for inclusion in a flight simulator I might finish one day and
>all my routines (lines, ovals, rects, circles, simple polygons, filled and
>hollow of the aforementioned) were ALWAYS faster than quickdraw at every
>depth, but I designed them to work on movable windows. I do not see ANY
>speed advantages in a fixed non-window solution.

What's the point?  You want to copy and paste into Solarian?  I can't see
any advantages in a game really abiding by all the HIGs.  Perhaps adventure
games, but action games require all your attention anyways.  As for mouse-
positioning, I don't like relative either, but I must say, I would probably
find CQ and Solarian much too easy with absolute positioning (after all,
you'd be able to hyperspace your ship around).
Tim

-- 
Tim McClarren     | "...a bajillion brilliant Jobsian lithium licks."
timm@ncsa.uiuc.edu|
(217)244-0015     |
Newsgroups: comp.sys.mac.games
From: AR.CHM@forsythe.stanford.edu (Chris Martin)
Subject: Warlords, Civilization & Listings
Organization: Stanford University, California, USA
Date: Fri, 4 Sep 1992 21:38:43 GMT

For those not on vaction already,

     1. My downloaded (twice) Warlords 1.1 updater keeps getting
error -32.  Rather than call Florida, can anybody help me out??  By
the way, it wants to update 1.1, modified *June 12, 1944* - I tried
changing the mod date with ResEdit, but it still balked; my mod date
is current.  Oh yes, I tried the 1.0 and 1.2 versions as well - same
thing.

     2. The games listing scott@netcom puts out is great, but (not
to whine) could he put maybe a few of the new FTP site items in the
listing?  I like browsing once, but I hate having to look every few
weeks for any new uploads..."access denied at this time, try again
later (ha ha ha ha ha)."

     3. Civilization by MicroProse.  Related in any way (other than
thematic) to the Avalon Hill game by the same name?  I haven't seen
anything on this in the last few months, although I was away for two
weeks.  I'm a big fan of Railroad Tycoon, and I love Civilization
the boardgame (Advanced version just purchased!)

Thanks for chewing my bandwidth!

Chris Martin
Systems Coordinator
Facilities - 855 Serra
Stanford University
From: gregr@tekig5.pen.tek.com (Gregory S Rogers)
Newsgroups: comp.sys.mac.games
Subject: Re: Strategy Game Wanted!
Date: 6 Sep 92 17:44:49 GMT
Organization: Tektronix, Inc., Beaverton,  OR.

It's called Chess.
Newsgroups: comp.sys.mac.games
From: sarwate@ux1.cso.uiuc.edu (Sanjiv Sarwate)
Subject: Rise of the Dragon reviews wanted
Organization: University of Illinois at Urbana
Date: Sun, 13 Sep 1992 02:51:49 GMT

Has anyone heard of the game "Rise of the Dragon" for the Mac, and is it
any good?  I've seen it at Waldensoftware, and it looks interesting.  Also, is
it available on low-density disks (for we who are FDHD-challenged).


-- 
Sanjiv Sarwate			| "I git weary and sick of tryin'
sarwate@ux1.cso.uiuc.edu	|  I'm tired of livin' and scared of dyin'
SANJIV@UIUCVMD.BITNET		|  But Ol'Man River,
                      		|  He just keeps rolling along..."
From: eric@hpsad.sad.hp.com (Eric Lucas)
Date: Wed, 9 Sep 1992 20:55:02 GMT
Subject: MicroProse address?
Organization: HP Signal Analysis Division - Rohnert Park, CA
Newsgroups: comp.sys.mac.games

Does anyone know the address of MicroProse?  A friend needs to contact them
regarding an old Apple IIe game.  Thanx in advance.

Eric Lucas
Hewlett Packard

Newsgroups: comp.sys.mac.games
From: Cy Shuster <cy@borland.com>
Subject: Re: Spectre Network (crack) help Wanted.
X-Xxdate: Tue, 8 Sep 92 19:15:01 GMT
Organization: Borland International
X-Useragent: Nuntius v1.1.1d7
Date: Tue, 8 Sep 1992 18:12:18 GMT

As it turns out, Velocity has provided for the one-time two-player
scenario you are looking for (the rent-a-truck analogy) : they have
a "Party Pak" deal, where you can get several serial numbers that
are good for a limited time, something like $15 for a couple of days.

--Cy--
cy@borland.com
cy@borland.com                        DISCLAIMER: My opinions only.
Newsgroups: comp.sys.mac.games
From: purp@wixer.cactus.org (Jim Meyer)
Subject: Re: Spectre Network (crack) help Wanted.
Organization: Real/Time Communications
Date: Mon, 7 Sep 92 23:49:47 GMT

In article <Bu6ErJ.22B@iat.holonet.net> ahbritto@holonet.net 
 (Arthur H. Britto) writes:
>gt7159a@prism.gatech.EDU (WATKINS,MARK ANTHONY) writes:
>
>>     My roommate recently purchased Spectre for his Mac and we love the game.
>>We have access to a mac lab on our campus and would like to play against each
>>other.  Well if anyone has tried this with just one copy then you know the 
>>program will not let you play two players across a network with the same copy
>>Our problem is we do not want to buy another copy to play an occasional two
>>player game.  The security checks the serial number on the other copy.  If
>>there is any way to get around this, I would appreciate the knowledge. Thanks

Bad move. These guys have put quite a bit of money into creating and
marketing this game. IMhO, it's worth the money.

>If you can't afford a Porche, does this make it okay to steal one?
>
>If you think a Porche is unreasonably priced, does this make it okay to steal
>one?
>
>If you don't like the makers, is it okay to steal?

This is not, I repeat *NOT*, a post in support of piracy.

This is however, a post in support of choosing good analogies when
attempting to argue against it.

Your Porsche analogy breaks down at the point of investment. A Porsche
represents a large investment in materials; stealing one, besides being
an amazing feat in these days of astounding anti-theft devices on
high-dollar cars, represents a material loss for the company.

The copying of software illegally costs the company only a lost
opportunity for a potential sale.

The analogy I prefer is if your friend had written a book/screenplay and
you made a photocopy of it and distributed the photocopy to others. No
loss of material, but plenty of potential loss of opportunity.

This may sound picky, but if we seal the holes in our arguments, pirates
will have fewer rebuttals, and in time, see the light.

>I've meet the makers of Specter- they worked hard, they're nice people and
>you want to steal from them?

My congratulations to them on an excellent product.

--Purp, trying to provide a bit more light.
-- 
+---------------+------------------------------+-----------------------+
| Jim Meyer     | If I express an opinion, you | purp@wixer.cactus.org |
| Austin, Tejas | can bet no one else agrees.  | DoD#0680 LiveToFlame! |
+---------------+------------------------------+-----------------------+
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.mac.games
Date: Fri, 11 Sep 1992 09:50:27 -0400 
From: Robert Agustin <ra00+@andrew.cmu.edu>
Subject: Fwd: Electronic Arts to buy Origin Systems

---------- Forwarded message begins here ----------

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From: clarinews@clarinet.com (UPI)
Newsgroups: clari.biz.mergers,clari.tw.computers
Subject: Electronic Arts to buy Origin Systems
Keywords: corporate mergers, corporate finance, computers, manufacturing
Date: 11 Sep 92 00:00:39 GMT
ACategory: financial
Slugword: elecarts
Priority: daily
Format: daily
ANPA: Wc: 195; Id: z7218; Sel: xxfcg; Adate: 9-10-755ped
Codes: yfcgdxx., ybfcdxx., //nf--f/, tsza....


	SAN MATEO, Calif. (UPI) -- Electronic Arts said Thursday it has agreed
to buy interactive video game producer Origin Systems Inc. in a stock-
swap deal for $35 million.
	Electronic Arts said it will exchange 1.3 million shares for all
outstanding securities of Origin, of Austin, Texas.
	Origin was founded in 1983 by Robert and Richard Garriott to
capitalize on the popularity of Richard Garriott's Ultima series of
fantasy role-playing games. It currently has 160 employees and has
published more than 30 titles for home computers and compact discs.
	Origin posted pre-tax profits of $3.2 million on sales of $13 million
in its fiscal year ended Feb. 28. Its ``Ultima VII: The Black Gate'' is
currently on best-seller lists of software retailers.
	Origin will be operated as a wholly owned subsidiary and Robert
Garriott, president and chief executive officer of Origin, will continue
in this role and become a vice president of Electronic Arts. Richard
Garriott, senior vice president/creative director of Origin, will
continue in this role and become an executive producer of Electronic
Arts.
----------------------------------------------------------------

Does this provide any glimmer of hope for future Ultima Series Mac games
now that Origin is soon to be under Electronic Arts?
From: patlin_s@cubldr.colorado.edu
Newsgroups: comp.sys.mac.games
Subject: Re: M&MIInext
Date: 12 Sep 92 17:14:24 GMT
Organization: University of Colorado, Boulder

In article <22367@venera.isi.edu>, jwalker@isi.edu (John Walker) writes:
> Hi;
> Does anyone know where the castle key can be found.  I found the wizard's 
> gobets and saved Nordon's sons, then I was told to find "Feldercarb Fountain".
> I have had no clues as to where this is and have had no luck finding a Castle
> Key (I've had to fight my way in).
> thanks much in advance.
> John W.
> 

Talk to Nordon's sister, and find fountain in NE middlegate.  You need
the Farthing to make any use of it.

Thanks to everyone who told me how to get those two slippery spells.
Foolish of me not to look for the chips in the taverns...

Scott.
Newsgroups: comp.sys.mac.games
From: John.Hirsch <John.Hirsch@mixcom.mixcom.com>
Subject: Re: Hellcats Enemy Infiltrators
Organization: Milwaukee Internet Xchange BBS, Milwaukee, WI U.S.A.
Distribution: usa
Date: Sat, 12 Sep 1992 00:44:18 GMT

In <1992Sep11.184651.21567@athena.mit.edu> sathomas@athena.mit.edu (Stephen A Thomas) writes:

>I read a posting here that said that someone flamed Lt. Cmdr. Herbert and sunk
>the carrier in the Deul and was courtmartialed and executed.  I've gotten Herbert
>and the carrier with two bombs (same tactic as with getting the enemy carriers,
>put the bombs on the hangar deck from behind) but the worst I've gotten is a
>warning for destroying US property(if you reload on the Island and get the
>cruiser before the enemy you do get dishonorably discharged)  What am I doing
>wrong?(Rather a philosophically interesting question)

  Yes, that would be me.  It was the crowning achievement in my variation of
Hellcats which I call "Psycho Hellcats". I've only done it once, though, so
perhaps you don't always get executed when you kill Herbert and the carrier.
I think I also bailed out of my plane (after it was shot), thus destroying
even more "friendly units" I'll have to investigate further.

>By the way I've found Herbert to be a wimp and a bozo at killing Zeros, only once
>have I actually seen him try to bomb the carrier - he came at it from the side,
>the worst angle and got shot down before he could lay his eggs.  I've also
>encountered him wandering around uselessly about 7-8 mi north of the enemy task
>force after I dropped my bombs on the carrier which he obviously hadn't bombed.
>Is Herbert "shell shocked" and in need of a little R&R in Australia?  He doesn't
>seem capable enough to have reached the rank of Lt. Commander.  The good think
>about him is that he usually ties up at least two Zeros leaving only five or so
>for us.

  He may be a wimp, but I've found him awfully hard to kill at times.  I don't
know what his plane is made of, but I can waste nearly all my ammo bringing him
down sometimes.

-- 
John.Hirsch@mixcom.com

Hi there.
Newsgroups: comp.sys.mac.games
From: trent@mailhost.hsas.washington.edu (Sigfried Trent)
Subject: Re: World Builder
Followup-To: comp.sys.mac.games
Organization: Academic Services, UW
Date: Mon, 14 Sep 1992 16:39:56 GMT

In article <BuJ16E.3Bt@news.cso.uiuc.edu>, mjg43166@uxa.cso.uiuc.edu (One
(but not the same) ) wrote:
> 
> Does anyone know who/where distributes the World Builder program for
> making adventure games?  I have several games that were made with the
> program and would like to try and write one myself, but I have never see
> the program offered anywhere.  If anyone has any info please let me know
> via e-mail.  My address is mjg43166@uxa.cso.uiuc.edu.  (I don't read this
> group very often so e-mail is preferred).  Thanx.


Get yourself a MacWarehouse catalog.  They have been selling
World builder for quite some time and still do.  It is made
by silicon beach software, who made dark castle and superpaint,
Although the company is now owned by Aldus they still sell
world builder.


"We live in an age when lemonaid is made with artificial flavoring and
dishwashing soap is made with real lemons"    Alfred E Newman
From: long@mcntsh.enet.dec.com (Rich Long)
Newsgroups: comp.sys.mac.games
Subject: C&G Support (was Re: Mission Thunderbolt Questions and Bugs)
Date: 9 Sep 92 12:37:48 GMT
Organization: Digital Equipment Corporation


In article <1992Sep8.222620.8590@dartvax.dartmouth.edu>, Joe.Francis@dartmouth.edu (Joe Francis) writes...
>My sob story is similar.  My version of MT is very buggy, and C&G won't
>even send me a bug fix version unless I send them a disk.  Two thumbs
>down for C&G support.  When I pay $40 for a piece of software I expect
>the bug fixes to be free.

 Just a counterpoint: I had some strange problems (random hangs, etc.) with
 Sky Shadow after I upgraded to System 7. When I called for support, the tech.
 offered to send the newest version FREE, and all I had to do was return my
 original disks, once I got the new version. He did, and I did, and the
 fellow even called to see if my problems were resolved. He spent quite a bit
 of time with me, trying to track down the cause of the original conflict.
 That's pretty darn good support for a $29 game! Other companies could learn a
 thing or two from them...

Richard C. Long			long@mcntsh.enet.dec.com
			  -or-	...!decwrl!mcntsh.enet.dec.com!long   		
			  -or-	long%mcntsh.dec@decwrl.enet.dec.com
From: triantos@acsu.buffalo.edu (Nick B Triantos)
Newsgroups: comp.sys.mac.games
Subject: Re: Patches
Date: 6 Sep 92 23:46:00 GMT
	<19920904233433IYI4DTN@MVS.OAC.UCLA.EDU> <ZM5PBDCY@cc.swarthmore.edu>
	<CKD.92Sep6181837@loiosh.eff.org>
Organization: The University at Buffalo
Originator: triantos@autarch.acsu.buffalo.edu

My own $.02:

If a program is "worth its cost" to someone and they feel they should have the
program, they will probably buy it.  If a program is "too expensive", or "not
necessary enough to justify spending one's hard-earned money", and the person
is willing to accept the moral and legal consequences of pirating a package,
they will do so.  There can probably never be any sort of copy protection which
cannot be undone, with the exception of programs which need a sophisticated
hardware device (such as a paint program that is dependent on a Wacom(?)
tablet), because even ADB locks can be bypassed, or maybe programs so complex
that a manual is a _MUST_.

I am not saying my opinions one way or the other on the subject of pirating
software, but I am saying that companies must accept the fact that their
software will probably be pirated by at least some portion of the population.
Copy protection schemes of the "code-word lookup" genre are really a nuisance
to those users who buy the package, and are at least somewhat more acceptable
when a permanent unlock code is made available.

Please don't flame me, because I'm so hard-headed that it will do little more
than waste your time.  I happily accept sensible comments, though.

Peace, happiness, and an AL Championship for the Yankees!

-Nick

--
Nick Triantos    internet: triantos@acsu.buffalo.edu
                 AOL:      Triantos
"Scientists tell us that the fastest animal on earth, with a top speed of
120 ft/sec, is a cow that has been dropped out of a helicopter." - Dave Barry
From: Dan.Hughes@f421.n109.z1.fidonet.org (Dan Hughes)
Sender: Uucp@blkcat.UUCP
Newsgroups: comp.sys.mac.games
Subject: Re: AIR SPEED IN HELLCATS
Date: Fri, 04 Sep 1992 21:59:52 -0500

Reduce your air speed by hitting the "-" key on the Keypad. You can also raise
your flaps. If you're using the mouse, I'd suggest setting the Mouse to very
slow for better control. 

Newsgroups: comp.sys.mac.games
From: trinkad@jasper.cs.orst.edu (Darald)
Subject: Re: AppleTalk/MacTCP Multiplayer games ?
Organization: Oregon State University
Distribution: USA
Date: Tue, 08 Sep 1992 18:03:21 GMT

In article <1992Sep05.153826.16691@DIALix.oz.au>, ajd@DIALix.oz.au (Anthony Doig) writes:
> 
> Are there any multi-player games available that run over AppleTalk or
> MacTCP networks (ie multiple Macs).  I've seen stuff like X-Tank and
> X-Pilot on Unix networks.
> 

Bolo is a great multiplayer game.  You should be able to get it at any mac
ftp site.


									                        Darald
From: arseno@phy.ulaval.ca (Henri H. Arsenault)
Newsgroups: comp.sys.mac.games
Subject: Re: Command H.Q. question (and Spoiler)
Date: 8 Sep 92 12:30:21 GMT
Organization: Laval University

It is my impression that command HQ cheats at the highest level (Mars, God
of War). I attacked Hong Kong with two aircraft carriers and a couple of 
cruisers, and a constant stream of armies. In addition I had a couple of
planes bombing from nearby cities. The computer replaced the units in the city
faster than I could destroy them. The same thing happened in London in another
 game. I had to switch the game to a lower level before I could take the city.
Henri
From: cokin@aludra.usc.edu (Darren Cokin)
Newsgroups: comp.sys.mac.games
Subject: Pararena 2.0 (was Re: Games for sale in UK)
Date: 7 Sep 1992 11:59:40 -0700
Organization: University of Southern California, Los Angeles, CA
Distribution: comp
NNTP-Posting-Host: aludra.usc.edu

In article <18fdedINNdbc@oak2.doc.ic.ac.uk> ntc@doc.ic.ac.uk (N T Cheung) writes:
>I have the following games for sale.  Prices are in pounds, and I would include
>shipping.

>Pararena 2.0      20 pounds


I heard rumors about this game a while ago, but was unaware it had been 
released.  I haven't seen it in software stores or mail order ads.  I loved 
the shareware version.  Can anyone post a review, and describe the new
features?  Also, where can I get it and how much?  (I can't buy it from this
guy, I have no access to pounds)


                                         Darren
From: mcmath@csb1.nlm.nih.gov (Chuck 'Amnesia causes.... uh, I forget' McMath)
Newsgroups: comp.sys.mac.games
Subject: Re: Wiz 7 ... when?
Date: 15 Sep 92 15:08:07 GMT
Followup-To: comp.sys.mac.games
Organization: MSD

In article <trent-140992093547@128.95.123.185>,
trent@mailhost.hsas.washington.edu (Sigfried Trent) wrote:
> 
> In article <1992Sep11.165444.7466@ac.dal.ca>, tominatr@ac.dal.ca wrote:
> > 
> > When will Wizardry 7 be coming out for the Mac?
> > 
> >        - Tom N.
> 
> I called macs place who had it listed in their catalog and they
> said that the manufacturers said it would be out in January.
> 
	It's just been announced by Sir Tech that the PC version, due out Sept 15,
has been pushed back to Oct 31 (yeah, sure).  I figure that one'll be
released probably mid to late November.  That would make it almost exactly
a year late.  And I bet the Mac version isn't too far along, if it's even
been begun.

I would predict June or July for the Macintosh version.

Wanna bet?

chuck

|- chuck mcmath - mcmath@csb1.nlm.nih.gov - MSD, Inc. ------------|
|- National Library of Medicine - National Institutes of Health --|
|- Bethesda, MD 20894 - Partial baseball score just in- Toronto 3 |
|- "Hey batter, hey batter, hey batter, swing" - Anon. -----------|
Newsgroups: comp.sys.mac.games
From: pjm39673@uxa.cso.uiuc.edu (Paul J. Moldenhauer)
Subject: Arkanoid and LCII
Summary: Arkanoid and LCII
Organization: University of Illinois at Urbana
Date: Fri, 11 Sep 1992 00:00:12 GMT
Keywords: Arkanoid and LCII

I have an LCII running system 7.0.1 with tune-up.  When I try to run Arkanoid
or Dark Castle I get an error which says that it can't use certain audio and
screen buffers it needs and it could be the way the system software is 
allocating memory.  I've tried turning off all extensions and virtual memory.
When I tried to boot up with a floppy containing system 6.(something) it told
me that the system would not work on my computer.  Can somebody help me?


thanks in advance,
Paul

pjm39673@uxa.cso.uiuc.edu