HDTenEightyP/NetNews huggingface dataset:
From: s1070627@giaec.cc.monash.edu.au (Brett Paterson)
Subject: Re: Unreal demo sound cuts out...?
Organization: Monash University, Melb., Australia.
Date: Fri, 21 Aug 1992 01:06:23 GMT

jonas.fogelberg@udac.uu.se (Jonas Fogelberg) writes:

>I had this problem too, and on several machines. By running the demos one
>by one, you can avoid this problem (see the docs). I have tried the demo
>on both SoundBlaster 2.0 and SoundBlaster Pro. I suppose the demo isn't
>bug tested enough...

>For all you who haven't tried this demo yet - do it! The graphics are
>Ok/Great, and the music is *fantastic* if you have a SoundBlaster Pro
>hooked up to a hifi! Best music I *ever* heard considering both the
>sound quality and the quality of the melodies! You'll be impressed...

>Jonas

You're right about that music!  I think that music is what makes the demo.
  I've got the SB Pro, and liked the music so much that I taped it onto a
tape through my hifi, just so I could listen to it in my car on the way to
Uni.

     +---------------------------------------------------------------------+
    / Brett Paterson                  | "Um.. A vow of silence, that's   //
   / Leongatha 3953.                  |  quite an interesting thing..    //
  / Victoria, Australia.              |  ..Tell me about it.            //
 / <s1070627@giaec.cc.monash.edu.au>  |  -Lord Percy to Lord Whiteadder//
+---------------------------------------------------------------------+/
 //////////////////////////////////////////////////////////////////////
Newsgroups: comp.sys.ibm.pc.games
From: sbonds@jarthur.claremont.edu (007)
Subject: Twilight 2000 Bug (help?)
Organization: Harvey Mudd College, Claremont, CA 91711
Date: Thu, 13 Aug 1992 02:32:35 GMT

I've found what looks to be a bug in Twilight 2000.  When I go on the mission
to retrieve the broken tank, I can get it home just fine, but the "base"
doesn't register that I've done so and won't give me a new mission.

Anyone else have this problem?  (So far I'm 0 for 2 on Paragon games for
finishing-- both times due to program bugs.  I don't think I'll buy any more
games from them... :(

  -- 007

-- 
 000   000  7777 | sbonds@jarthur.claremont.edu
0   0 0   0   7  |----------------------------------------------------------- 
0   0 0   0  7   |        Childhood is short...
 000   000   7   |                    ...but immaturity is forever.
Newsgroups: comp.sys.ibm.pc.games
From: cjwein@watcgl.uwaterloo.ca (Chris J. Wein)
Subject: Re: Falcon 3.0 head to head, com port 3
Organization: University of Waterloo
Date: Wed, 12 Aug 1992 15:14:49 GMT

In article <290@snll-arpagw.llnl.gov> eykan@snll-arpagw.llnl.gov (kan edward y) writes:
>
>Hi,
>	Has anyone gotten falcon 3.0d to work over a modem line if your modem 
>is hooked up to com port 3? I have a mouse and Multi-function card stuck in
>ports 1 and 2, and can't get them out without dismantling the whole computer.
>I've called SH about this, but I probably won't get an answer for a while.
>Does someone possibly have a com port swapper, or do those exist?
>	Just chaps my hide that they don't take the time to program in com
>port 3 support. But I love the game.

I asked SH about exactly the same problem.  They recommened the shareware
utility port finder (pf270.zip) which rempaps ports.  It is available at
simtel in the sysutl directory.  Of course, I have not tried it but
SH tone's implied it has been confirmed to work.


-- 
==============================================================================
 Chris Wein                           | cjwein@watcgl.waterloo.edu 
 Computer Graphics Lab, CS Dept.      | cjwein@watcgl.uwaterloo.ca
 University of Waterloo               | (519) 888-4548 
Newsgroups: comp.sys.ibm.pc.games
From: chuck@cco.caltech.edu (Charles M. Higgins)
Subject: U7 question: Av. Isle Dungeon (SPOILERS)
Organization: California Institute of Technology, Pasadena
Date: Sun, 23 Aug 1992 02:56:51 GMT



   If you don't know what dungeon I'm talking about, you probably
want to stop reading here...


   I have found the dungeon on Avatar Isle.  I entered through the 
Guardian's throne room (only entrance I could find).  There, I found
only a kitchen to the south (useless), a jail to the north (you get
locked in), and a locked door to the east.

   Can anyone tell me how to proceed here?  I would love to open that
door to the east, but I have tried keys and picks and nothing works.
I would be equally interested in how to get out of the jail area...

           Thanks a lot,
              Chuck Higgins, Stumped.
Newsgroups: comp.sys.ibm.pc.games
From: le@wldwst.enet.dec.com (Le)
Subject: Message to Juan Jose Murillo (Regaring MI & MI II)
Organization: Digital Equipment Corporation
Date: 19 AUG 92 13:20:46    

This message is for Juan Jose Murillo at "jm@mosquito.cis.ufl.edu"

Hello Juan,

Did you ever get the check from my friend for $40 for both Monkey Island
1 and 2? Please email me and let me know.

Thanks much
Newsgroups: comp.sys.ibm.pc.games
From: u439854@sparc17.ncu.edu.tw (im)
Subject: RE: Indy4/Team/Where is moonstone?
Organization: National Central University
    Do you get a transit? It's a measure tool.
Date: Thu, 20 Aug 1992 08:34:58 GMT

U should push the LOOSE stone! then U will see the Tail or Head stone!!!

Place the transit in the Heal status or Tail status, use the transit!

Then U will under the aim screen, try to aim it to HORN..... 

When U finish to aim 2 lines, U will see a "X" of ruin!
Yes, try to dig "X", U will get "moonstone"!

Woop.... Got it? I do my best to say it! ( Poor in English) :(

Hope it help U.
					Macbear!


Newsgroups: comp.sys.ibm.pc.games
From: jlb@aal.itd.umich.edu (Jeffrey Lawrence Bailey)
Subject: D/Generation Help!! (Spoilers)
Date: Sun, 23 Aug 92 00:11:42 EDT
Organization: The University of Michigan, Ann Arbor
Summary: Explain exploding computer! 
Distribution: na
Originator: jlb@apollo46

I'm curious as to the computer on level 86 (or 85) that has a screen similar to
the internal reality of the D/Generation after you meet Derrida.  Is there
any way to prevent this from exploding?  I've gotten past Derrida, but not to
the end, so that's why I'm asking.  Thanks in advance!

-- 
Jeff Bailey, jlb@ccs.itd.umich.edu (Open 24 Hours a Day!)
Standard disclaimer - If you wanted U/M's views, you came to the wrong place. 
"The owner of the game deals and plays first." -- Nuclear War/Escalation
From: blasius@gmd.de (Volker Blasius)
Newsgroups: comp.sys.ibm.pc.games
Subject: Spellcasting 101 spoiler: the names of the Lost Souls
Keywords: Spellcasting 101 names lost soles
Date: 20 Aug 92 10:42:52 GMT
Organization: GMD, Sankt Augustin, Germany

Hi Eaglebeaks!

Here are the names of the inhabitants of the Isle of Lost Soles as I figured
them out some time ago. I'm no native English speaker, so some explanations
are probably wrong, others I didn't understand at all, but the names are
correct. Please email additions/corrections to me; if people are interested
I will post a consolidated list when it's complete.

------------------------------------------

The Island of Lost Soles, Population 80:

Adam       - atom
Adlai      - ad lie
Archie     - arch E
Ashby      - ash bee
Barb       - barb
Belle      - bell
Bernie     - burned knee
Betty      - bet E
Bill       - beak
Billy      - police club
Blair      - blare
Blaise     - blaze
Bo         - bow
Bobby      - police officer
Bridgitte  - bridge it
Brooke     - brook
Buck       - dollar
Bunny      - rabbit
Carmen     - car men
Carol      - Christmas song
Charlie    - charred lea
Charlotte  - charred lot
Clifford   - cliff ford
Connie     - con E
Cy         - sigh
Daisy      - daze E
Dawn       - dawn
Dolly      - handtruck
Dusty      - dust E
Ernest     - urn nest
Frank      - frankfurter
Gabby      - gab E
Gail       - gale
Gaylord    - gay lord
Goldie     - gold E
Hardy      - hard E
Humphrey   - hum free
Jack       - lifting device
Jim        - gym
Jules     - jewels
Kermit     - cur mitt
Kitty      - poker pot
Knute      - newt
Lacey      - lace E
Leif       - leaf
Lorry      - truck
Lucille    - loo seal
Lucy       - loose E
Lulu       - two loos
Matt       - pad
Melody     - tune
Mike       - microphone
Mikey      - my key
Nicholas   - nickel ass? (accounting statement)
Noel       - no L
Pat        - of butter
Patty      - patty
Peg        - dowel
Penny      - cent
Pierre     - pea ?
Ricky      - lime rickey
Robin      - bird
Rod        - fishing pole
Sandford   - sand ford
Sherry     - nutty wine
Stu        - stew
Teddy      - koala
Tom        - cat
Ty         - tie
Waldo      - wall dough
Wilbur     - will: burr
Wilhelm    - will: helm
Will       - will
William    - will: yam
Willie     - will: E
Wilma      - will: ma
Wilton     - will: ton
Winnie     - whinny
Wolfgang   - wolf gang
Woodrow    - piles

------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: wongl@rs6124.ecs.rpi.edu (Lance Andrew Wong)
Subject: Stunts file
Reply-To: wongl@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Tue, 18 Aug 1992 21:09:30 GMT

a while ago, someone posted some additional race tracks for Stunts.
Does anyone have them or can tell me what subject to search to find them.
I thought it would be futile to search the 1000's of articles for just this
one. 
Keywords: 

Newsgroups: comp.sys.ibm.pc.games
From: magus@netcom.com (John Schmid)
Subject: Maxis and Microprose Support BBS #'s Wanted
Date: Mon, 17 Aug 92 11:51:01 GMT
Organization: Hellwell Enterprises Ltd.
Keywords: bbs

If anyone has telephone numbers for a Maxis and/or Microprose support BBS 
and would be willing to e-mail them to me, it would be much appreciated.

thanks

john schmid 
-- 
John Schmid		Internet: magus@netcom.com

  Do you ever feel like every day is a monday?
Newsgroups: comp.sys.ibm.pc.games
From: jimh2@CFSMO.Honeywell.COM (Jim Hiebert #2)
Subject: Falcon, Stacker and SuperStor
To: comp.sys.ibm.pc.games
Posted-Date: Fri, 14 Aug 92 13: 06:35 cdt
Organization: Honeywell Systems & Research Center
Date: Fri, 14 Aug 1992 18:06:35 GMT
Received-Date: Fri, 14 Aug 92 13: 06:45 CDT


Here's a config.sys that configures your system such that Stacker is loaded
high, with enough free memory for F3.  I got it from Mark Lam 
(lam@mozart.cs.colostate.edu).

Just substitute SuperStor drivers for the Stacker drivers in this file, and 
voila!  Be sure to load both SuperStor drivers high, though.

You also may want to adjust the emm386 line to compensate for the amount of
memory you have in your system.

Device=c:\himem.sys
Device=c:\emm386.exe 3072 x=a000-c7ff frame=e000 ram
Dos=high,umb
Devicehigh=c:\stacker\stacker.com c:\stacvol.dsk
Device=c:\stacker\sswap.com c:\stacvol.dsk /sync
Devicehigh=c:\dos\setver.exe
Shell=c:\dos\command.com c:\dos\ /e:256 /p
Files=40
Buffers=10
Break=on
Stacks=9,256
Lastdrive=f

Good luck!

_______________________________________

Jim Hiebert - jimh2@cfsmo.honeywell.com
From: cl314407@ulkyvx.louisville.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: OMEGA tank game
Date: 17 Aug 92 17:45:57 GMT
Organization: University of Louisville

In article <1yLFPB2w164w@jwt.UUCP>, bbs-garfield@jwt.UUCP (David Eison) writes:
> Has anybody out there, besides me, played (And enjoyed) the game OMEGA by 
> Origin?  It's a really cool game where you program a cybertank, and then 
> send it out onto the battlefield, where it operates via the code you 
> wrote... It's my favorite strategy game.  If anybody out there is 
> interested in trading tips/tanks, please mail me.. maybe it could 
> convince me to get back into the game..
> <GRIN>
> 
> ---
> David Eison - Garfield
>      FidoNET:  David Eison@1:363/152
>     InterNET:  bbs-garfield@jwt.uucp


	Hey, Dave, there's a game called "WARBOTS" on ftp.ulowell.edu, that's
exactly like OMEGA as you've described it above.  You have a small document
that describes the programming commands...Most excellent shareware version.  

It's under /GAMES/msdos/misc I THINK, it's been a while.....

Poke around a bit....

				Tom 
				CL314407@ulkyvx.louisville.edu
Newsgroups: comp.sys.ibm.pc.games
From: masten@beta.lanl.gov (David A. Masten)
Subject: Re: Falcon Bugs (was Re: Flight sim news from CGW)
Keywords: SAM thrust flameout radar bug
Organization: Los Alamos National Laboratory
Distribution: na
Date: Sat, 15 Aug 1992 16:05:34 GMT

Another bug:

I occasionally get a "missile launch" indication when I (or my wingmen)
fire off ground ordnance.  May be true for AGM's, but from my own plane?
And I think this also happens with the smart bomb which has no
propulsion.

Speaking of which, they seem to fly pretty much the same speed as me
after I drop them.

Kudo's for Robin winning a campaign.  Anyone else want to take credit? 
List your config.
Organization: Arizona State University
Date: Tuesday, 18 Aug 1992 13:07:52 MST
From: <IBUJAM@ASUACAD.BITNET>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolf 3D Cannibalism

Regardless of whether you "eat the skeletons" or "drink the blood", I
have to beleive that whoever wrote this code must be one chip short of
a full meg. Apogee has done some wonderful work in the PC gaming arena. I
only hope that they use better judgement in the future; Wolf 3d is morally
indefensible.
Xref: sparky comp.sys.ibm.pc.games:10530 rec.games.misc:16868
From: query@casbah.acns.nwu.edu (Samuel Green)
Subject: GS Empire...
Organization: Northwestern University, Evanston Illinois.
Distribution: comp.sys.ibm.pc.games
Date: Sat, 22 Aug 1992 08:42:37 GMT

	Just ftp's GS Empire... Looks really great, the only problem is:
Lack of coherent documentation with the zip.  
	The game will give a little bit of help, a vague idea of what
something will do, but, I have noticed a few occasions where it is not at
all helpful.
	Take BTU's for example... I have a capitol at 100% effeciency, 127
civs there, and I am only getting 4 or 5 btu's per turn.  Is this normal?
Should I move gold or ore to the capitol to increasy my btu's?  
	Is there a way to move production points from a gold mine to
another place?  What dothe various terrain types need to work?  
	I figured out that agrobusinesses work well with ore, and that tech
centers need ore as well, but other than that, I cannot figure anything of
much use out. :(  
	Any help in finding some decent documentation would be GREATLY
appreciated.
	Sam
From: plopper@husc8.harvard.edu (George Plopper)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: >> Multi-player Civilization <<
Date: 15 Aug 92 02:54:02 GMT
Organization: Harvard University Science Center

In article <14AUG92.09575449@wl.aecl.ca> harrisp@wl.aecl.ca writes:
>Has anyone recieved any info on this. I've sent a couple of requests, but
>haven't seen anything yet.

Nope- I tried, too, and got bounced back: "unknown address." Why would
someone do this?


-- 
George Plopper 
Email: plopper@husc8.harvard.edu
"I wish somebody'd tell me what diddy-wah-diddy means."
Newsgroups: comp.sys.ibm.pc.games
From: jwilbur@iat.holonet.net (Jay Wilbur)
Subject: Re: Wolf 3D - lv 1?
Organization: HoloNet (BBS: 510-704-1058)
Date: Fri, 21 Aug 1992 18:42:48 GMT

myst@drycas.club.cc.cmu.edu writes:
: 
: 	I just got the shareware Wolf 3D from a friend, and can't
: figure out how to leave the first level. There are eight of them, right?
: Is the key or elevator in a hidden area, or am I missing something
: obvious?
: 
: 					Myst@Drycas.club.cc.cmu.edu
: 
Just walk into the elevator at the end of the level and press SPACE to
flip the switch.


-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@orac.holonet.net | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
From: cbrasted@physics.adelaide.edu.au (Charles Brasted)
Newsgroups: comp.sys.ibm.pc.games
Subject: Robin Hood
Date: 13 Aug 92 04:18:35 GMT

Can someone please help.

I am unable to get anywhere in Robin Hood (Sierra), I have wondered the forest
for about an hour and still not found the disguise I need to enter the town.

Thanks in advance.

C.
From: wbruvold@weber.ucsd.edu (William Bruvold)
Newsgroups: comp.sys.ibm.pc.games
Subject: RailRoad Tycoon wish list
Date: 20 Aug 92 16:13:12 GMT
Distribution: world
Organization: University of California, San Diego
NNTP-Posting-Host: weber.ucsd.edu

Was thinking (perhaps anyone cares)... Wouldn't it be fun if
Microprose came out with some additional scernarios for RR tycoon?
I can think of at least three that could largely use the existing
driver (Or perhaps someone can think of a way to edit a saved game
to accomplish same thing)


1.  Burma/India/Afgahistan-
Brits had a hell of a time putting together a rail
network in their Colonies.  Would make an interesting race between 3
English capitalists and the Russkies starting in the North.

2.  Transsiberian Railroad.-
Can you make one of the most expensive military programs (designed
to allow transfer of russian troops between the Pacific Provinces
and the heartlead) profitable as a commercial concern?

3.  Modern US.  Let the player start around 1960 with a bloated
railnetwork with lots of expensive track and low rates and see
if/how he can get prices back up and make a profit.  Would be a
great "management" scernario?


Just my two cents worth and hopefully something to talk about.

Erik
From: bartels@jsc.nasa.gov (Jeff Bartels)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Unreal demo sound cuts out...?
Date: 20 Aug 1992 17:28:09 GMT
	<1992Aug20.153249.8144@ichips.intel.com>
Organization: /u51/Users/bartels/.organization

>>>>> In article <1992Aug20.153249.8144@ichips.intel.com>, smintz@sedona.intel.com (Stephen Mintz exp 11/92~) writes:
 .> Originator: smintz@alamo


 .> If you read the readme file you'll see that a boot disk is a good option, I
 .> finally had to set up a config with only mouse and qemm386 v 6.02 loading with
 .> dos high...the simulation work fine with that, though if I use the ESC key is
 .> still has a 50/50 chance of lock up...I don't know what routine they are using
 .> but it is a bitch with 33+mhz and sb pros...

Can anyone post a reply stating what directory this demo is archived
in?

Thanks in advance ...
Newsgroups: comp.sys.ibm.pc.games
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: F-15 III ???
Organization: University of Waterloo
Date: Fri, 14 Aug 1992 05:23:54 GMT

In article <1992Aug11.201312.8882@sdc.com> derrick@sdc.com (Derrick Davis) writes:
>In article <Bs8JzD.55L@watserv1.uwaterloo.ca> ptran@watserv1.uwaterloo.ca (Phat H Tran) writes:
>>In article <1992Jul30.142354.10452@sdc.com> derrick@sdc.com (Derrick Davis) writes:
>>
>>Will F15 III incorporate rolling terrain, or are we back to the table top
>>version of the world?  I've seen the screen shots in Strategy Plus, and
>>it does look impressive, though I didn't see any hint of the rolling
>>terrain we see in Falcon 3.0  The aerial view of cities looked nice, but
>>the effect seems to be achieved through bitmap noise rather than a dense
>>collection of polygon buildings.

>The demo I played had only a polygon type mountain.  The terrain did roll however!

Polygon mountains?  Uugh!

And I guess I should clarify that by "rolling terrain" I had meant rolling
hills and valleys. :)

>>>The flight model seemed the most realistic since Chuck Yeager.  I had
>>>given up on F15 generation games(too arcade like to me). However it
>>>it is delivered as I played it. I'll be the first to own a copy.
>>
>>Is that quip about the flight model sarcasm?  I found Chuck Yeager's,
>>and in fact, any sim by Electronic Arts, to have horrible flight dynamics.
>>FS4 and Falcon 3.0 are the only two PC sims that have modelled the
>>nuances of flight satisfactorily.
>>
>>Phat Tran.

>Here's what I really ment.  I deserve that since I've only been a
>passenger not pilot of commercial flights.  The rudder controls and
>nonlinear change of direction gave me what I considered more realistic
>flight characteristics.  I know not of what I speak, please forgive me!

I'm not a pilot either, though I may purport to be one in the presence
of Swedish stewardesses.  What I do know of flight is through physics
classes and watching planes fly, so I'm hardly an authority.  But I do
hate CYAC with a passion.  And you are forgiven.

Phat.
From: mnfriedr@cip.informatik.uni-erlangen.de (Martin Friedrich)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima UnderWorld Help!
Date: 12 Aug 92 15:16:10 GMT
Organization: Student Pool, CSD, University of Erlangen, Germany

buckley@milton.u.washington.edu ( ) writes:


>I am near the end of Ultima Underworld, but I can't figure something
>out.  Where should the bones of Tyball's brother be buried?  
>thanks,
Guess where, in his grave!

It's on Level 5 in the tombs, northeast part of it.

-Efchen
---
   /~\   |  Martin Friedrich                   IRC/MUD: Efchen 
  C oo   |  Postfach 1602           TAPPMud: Sir Efchen, Knight of Elvendar
  _( ^)  |  8520 Erlangen
   ~\    |  GERMANY           email:mnfriedr@cip.informatik.uni-erlangen.de
---------------------------------------------------------------------------
          Yes means no and No means yes. Delete all files? [Y]
From: peters@CS.ColoState.EDU (eric peters)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: ULTIMA 6 - help!
Date: 21 Aug 92 06:48:14 GMT
Organization: Colorado State University, Computer Science Department

In article <gsandhu.714371173@unixg.ubc.ca> gsandhu@unixg.ubc.ca (Gary Sandhu) writes:
>Re: stealing, karma.
>
>A previous poster suggested that there is no penalty for stealing.
>When I stole, and there was a towns person around, the person
>would yell "thief" or something and begin to chase me. In one
>town, in particular, the entire guard force was after me.
>

sure, but if noone sees you, it "didn't happen"

-- 
Eric Peters   
peters@CS.Colostate.EDU  
Newsgroups: comp.sys.ibm.pc.games
From: amigo@milton.u.washington.edu (The Friend)
Subject: Re: Crack Wanted: Star Control
Organization: University of Washington
Distribution: usa
Date: Wed, 19 Aug 1992 01:19:28 GMT

michael@pacifier.rain.com (Michael Smith) writes:

>Like the subject says, I would like a crack to Star Control.  I hate code
>wheels almost as much as I hate George Bush.

>		Michael Smith


	Check the long crack list (a single textfile with multiple entries)
on the crack/cheat/hint FTP site. FTP 128.2.35.159 


								--> Mike
From: pearson@nucleus.cuc.ab.ca (Wayne Pearson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima 6: what can you wish for at the well?
Date: 18 Aug 92 15:09:17 MST
Organization: The Nucleus 16 Lines 403-531-9353 -CNet Amiga-

In article <BsrwsE.9I@trystro.uucp>, kaya@trystro.uucp (Kaya Bekiroglu) writes:
>In article <gsandhu.713431673@unixg.ubc.ca> gsandhu@unixg.ubc.ca (Gary Sandhu)
w
>rites:
>>What can you wish for at the well and actually get?
>>
>
>I've only found one : food.  If there are any others I'd love to hear
>about them.
>
>kya
>

In one of the Ultimas, 4 or 5 I think, the wells respond to the word Ferrari. 
You don't actually get one, mind you *:^)  
 
  Wayne
Newsgroups: comp.sys.ibm.pc.games