HDTenEightyP/NetNews huggingface dataset:
From: kinsman@jupiter.sun.csd.unb.ca (Aphoriel/Kinsman)
Subject: Re: Mortal Kombat RUMOR needs verification
Organization: University of New Brunswick
Date: Sun, 10 Jan 1993 19:11:41 GMT

In article <1ippokINNdpo@bigboote.WPI.EDU> ford@wpi.WPI.EDU (Matthew P Ford) writes:
>Newsgroups: rec.games.video.arcade
>Subject: Mortal Kombat RUMOR need verification
>Summary: 
>Followup-To: 
>Distribution: world
>Organization: Worcester Polytechnic Institute
>Keywords: 
>
>Ok...first, this is a RUMOR, so don't go flaming this saying it's bulls*&@ 
>because it very well could be.
>I heard from a friend who was down in NYC this weekend that he saw a 
>new version of Mortal Kombat out....he said it was a larger game cabinet,
>but more importantly, there was a new little trick in it as follows:
>Playing the computer, pick Sub-Zero or Scorpion...
>then, when fighting Sub-Zero or Scorpion, beat the computer flawless 
>in the first round, lose the second and then win flawless in the 
>third with the fatality successfully done.  He then said the player
>you were crawls off the screen and is replace by a lizardman who has
>the moves of Sub-Zero AND Scorpion in one person.  
>Anyone else hear/see this??? or is this just another crock?
>
>
>--M

(Loud stampeding sounds as dozens of RVGA readers rush off to the arcades
 to try out this fresh new 'Reptile character' theory... ;)

Oh yes, there's been a *lot* of talk about this one on this newsgroup..

I don't think I've heard it quite the way you just said it though...

-Aphoriel/Kinsman
-Sean Givan

Newsgroups: rec.games.video.arcade
From: jecoleb@eos.ncsu.edu (have clue, will travel)
Subject: Okay, I give up... RASTAN secret sought.
Reply-To: jecoleb@eos.ncsu.edu
Organization: The Ghost Of Christmas Past Society
Date: Thu, 7 Jan 1993 00:37:34 GMT


This one's been nagging me for YEARS.  YEARS, I say.

I've been playing Rastan on-and-off since I first saw it, and
have yet to figure out this one minor detail--

How DO you survive the onslaught of the bats in the middle stage of
each level?

Sure, the first batch is easy enough (they're slow as molasses, and can
only really cause a problem if you're on a rope or busy fighting something
else), but the second batch can be a wart, and the third one is 
near-lethal.  If you're hurt already at this point (as I usually am),
you don't stand much of a chance of getting to the end boss with a half-
decent energy level.

Once in a GREAT while, it seems like the bats fail to come out in the
usual times of appearance (as judged by the soundtrack).  I've tried
rushing through the whole level without killing ANYTHING not directly
in my path, killing EVERYTHING I see, avoiding powerups, grabbing powerups,
you name it.

Hints?  Tips?  Sympathy?



--
     jecoleb@eos.ncsu.edu      \\              To KLH:
 "I don't know where you took   --=--      Love ya, Katya!
 me, but I didn't want to leave."   \\  have clue, will travel.
       ---------------------------------------------------
Newsgroups: rec.games.video.arcade
From: csmith@student.business.uwo.ca (chris smith)
Subject: Street Fighter II help needed Please :)
Organization: University of Western Ontario
Date: Wed, 6 Jan 1993 20:18:07 GMT

Hi!
I recently received SFII for my PC as a gift from a friend but
the manual and the game itself in not in Engllish.
Can anyone please help me out here?
I would like to know what the keys are and what the menu is saying.

Thanks for your help.

csmith@student.business.uwo.ca (chris smith)
Western Business School  --  London, Ontario
Newsgroups: rec.games.video.arcade
From: mdchaney@fractal.ucs.indiana.edu (M Darrin Chaney)
Subject: Re: Worst Video Game Ever? Moon Cresta!
Organization: Indiana University, Bloomington
Date: Thu, 7 Jan 1993 19:15:44 GMT

In article <1iggvgINNre3@uniwa.uwa.edu.au> john@gu.uwa.edu.au (John West) writes:
>cvafy006@vmsb.is.csupomona.edu writes:
>
>>	OK, then I nominate the following lame games, all by Nintendo.  Each of
>>these had a stupid plot, extremely basic (and repetitive sound), and all and
>>all, after about four or five plays, they become very disinteresting.
>>These three games are:
>>			Donkey Kong
>>			Donkey Kong, Jr.
>>			Mario Bros.
>
>If you're talking about the REAL Mario Bros (non-scrolling, run around the
>platforms bashing turtles and crabs from below), then you are wrong. It was
>a great game. The trick was to play two-player, ignore the nasties, and do
>your best to kill each other. Hours of fun.
>Wizard of Wor was much the same. If you get past the first level, you're doing
>something wrong.

It's too easy on Wizard of Wor.  Just go near the other player's box, then kill
him or wait for his death.  Then, machine gun fire at the square that he will
inevitably appear in.  As long as you live, the other guy is dead meat.

	Darrin
-- 

mdchaney@iubacs mdchaney@bronze.ucs.indiana.edu mdchaney@rose.ucs.indiana.edu

"I want- I need- to live, to see it all..."
Newsgroups: rec.games.video.arcade
Subject: Mortal Kombat
From: dleclair@netlink.cts.com (Douglas LeClair)
Date: Mon, 11 Jan 93 15:35:28 PST
Organization: NetLink Online Communications, San Diego CA

 
        Does anyone have a complete moves list for MK. I just sifted thru 
about 300 messages and didn't see any.

All help appreciated
 
Doug

--                    
INTERNET:  dleclair@netlink.cts.com (Douglas LeClair)
UUCP:   ...!ryptyde!netlink!dleclair
NetLink Online Communications * Public Access in San Diego, CA (619) 453-1115
Newsgroups: rec.games.video.arcade
From: mdchaney@fractal.ucs.indiana.edu (M Darrin Chaney)
Subject: Re: Worst Video Game Ever?  Moon Cresta!
Organization: Indiana University, Bloomington
Date: Thu, 7 Jan 1993 15:38:12 GMT


cvafy006@vmsb.is.csupomona.edu writes:
>	OK, then I nominate the following lame games, all by Nintendo.  Each of
>these had a stupid plot, extremely basic (and repetitive sound), and all and
>all, after about four or five plays, they become very disinteresting.
>These three games are:
>			Donkey Kong
>			Donkey Kong, Jr.
>			Mario Bros.

Actually, I disagree.  Donkey Kong was a very neat game when it came out.  Who
gives a damn about the plot?  The designers' fascinations with plots is
arguably the biggest problem with the current lame crop of video games.  That's
one of the things I like about Space Lords, no plot.

Anyway, DKJr. was quite different from the first, and in a good way.  And
finally, Mario Bros. was different yet.  They didn't start going downhill until
Super Mario Bros., at which point they did a nose dive.

All of the games were sufficiently different, though, and Mario Bros. (which
I would like to get) had some really neat stuff when it got tough.  It was also
one of the better early cooperative/competative play games.

>	I also nominate Galaxian by Bally/Midway -- 100 times easier than Space
>Invaders (Taito arcade game--not the Atari 2600 cart.) and the sounds were
>quite irritating after the third screen.

Still a good game, though.  At least it was a little better than all the
generic Space Invader clones.

>	I also put up for nomination ALL the stupid "Pac-Man" machines...yes
>all of them.  The stupidest one being the pinball/arcade game "Baby Pac-Man".

PacMan was a good idea, Ms. Pacman was a little better (simply grew with the
technology).  Ms. Pacman is still a consistent money-maker in arcades, also.
I agree that Super Pacman and Baby Pacman sucked, but Pacland was fun.

>	Of course, the game that wins the lamest game contest hands down is
>Moon Cresta.  Horrible graphics, bleep-blip type of sound, and an all around
>pointless idea to the game (what was the object of the game anyway?  Dock the
>ships for more firepower, but then what?) which is why I quit playing after the
>fourth time playing it!

I've honestly never seen nor played Moon Cresta, so I can't comment.  From your
other tastes, though, I would conclude that it was a great game.

	Darrin
-- 

mdchaney@iubacs mdchaney@bronze.ucs.indiana.edu mdchaney@rose.ucs.indiana.edu

"I want- I need- to live, to see it all..."
From: jaa@po.CWRU.Edu (Joseph A. Ambrose)
Newsgroups: rec.games.video.arcade
Subject: Re: SFII-- Hyperfighting
Date: 4 Jan 1993 13:51:37 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: jaa@po.CWRU.Edu (Joseph A. Ambrose)
NNTP-Posting-Host: slc5.ins.cwru.edu


In a previous article, seth@cie.uoregon.edu (Seth Scott) says:

>We just got the new, official CapCom SFII TCE game over here-- the 'Hyperfighting' version... Chun Li throwing fireballs, Blanka doing furballs in arcs
>onto your head, and Honda doing flying splash pins...  Anyone know how to
>do the new moves, and strategies???  Example:  _how_ does one get Dhalsim
>to teleport in this version?
>


blankas new move is a razor kick with the roundhouse button.
hondas i believe is the same.
ken and ryu can do hurricane kicks while jumping.
vegas roll attack goes twice as far. he can no longer do that back flip.
dhalsims teleport is a dragon uppercut with all three kick buttons
keep trying it, it does work. (thats all three at the same time
there is probably a little more new stuff, I just cant think right now.

--
Newsgroups: rec.games.video
Subject: Soulblazer help
From: tp@mccall.com (Terry Poot)
Date: Mon, 11 Jan 1993 08:50:24 CST
Reply-To: tp@mccall.com (Terry Poot)
Organization: The McCall Pattern Co., Manhattan, KS, USA
Nntp-Posting-User: tp


This is embarrassing, as it comes so early in the game. I can't find the Psycho
Sword. I've cleared the underground dungeon (east and west, though I suspect
there's more after I get the sword), and everything in the painting I can Kill
without the Psycho sword. I've tried to explore every nook and cranny I can
reach, and have gone over everything multiple times. I've played the whole thing
from scratch twice, and I figure if I haven't found it yet, I'm going to keep
missing it.

Give me a hint if you can, but if there aren't any good hints, just tell me
where the blasted thing is.

Thanks.
--
Terry Poot <tp@mccall.com>                   The McCall Pattern Company
(uucp: ...!rutgers!depot!mccall!tp)          615 McCall Road
(800)255-2762, in KS (913)776-4041           Manhattan, KS 66502, USA
From: ar903@cleveland.Freenet.Edu (Robert Taylor)
Newsgroups: rec.games.video
Subject: Re: single players selection in SF2 vs. mode?
Date: 6 Jan 1993 06:25:09 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: ar903@cleveland.Freenet.Edu (Robert Taylor)
NNTP-Posting-Host: slc4.ins.cwru.edu


In a previous article, FC7HSANU@MIAMIU.BITNET () says:

>How does one select the same fighter for player 1 and 2 in Street fighter 2.
>I think the codes for this is Down, R, Up, L, Y, B. If I am right when do you
>press these codes in, because I can't seem to make it work.
>

Enter it before the music on the Capcom logo goes out,  if you have the SFC
version ad X, A to the end.

-- 
french hawk
ar903@cleveland.freenet.edu
International Snack Professionals
702-594-7322
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: SNES system for sale $120
Date: 12 Jan 1993 01:43:17 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

One brand new SNES system, never used, for sale $120 (shipping
included) or best offer. It's the set with 2 controllers and Super Mario.

-Teh Kao
From: hm002b@uhura.cc.rochester.edu (PRIMUS SUCKS!)
Newsgroups: rec.games.video
Subject: Re: Wing Commander for Genesis
Date: 8 Jan 93 17:34:42 GMT
Organization: University of Rochester (Rochester, NY)

In article <1ik0lcINNg9i@transfer.stratus.com> hship@sw.stratus.com (Howard Ship) writes:
>Are there plans to port Wing Commander to Genesis.  It is availble for SNES (and was
>originally a PC game).
>
>-- 
>"I can't believe I had the Anti!"
>Howard_Ship@vos.stratus.com
I have seen clips of Wing Commander for the SEGA-CD, that should come out
some day! I am not sure if it will come out on cart tho.
Newsgroups: rec.games.video
From: akuma@netcom.com (Steven E Barnes)
Subject: Re: Genesis vs. SNES - C programming
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Sun, 10 Jan 1993 08:49:19 GMT

In article <1993Jan9.112745.1@csbina.csubak.edu>, camp5@csbina.csubak.edu writes:
> > too. There are a large number of 'C' cross compilers available for it
> > that produce good code. The 68000 may be old but it is a mainstream 
> > CPU design. The 65186 is basically just a 6502 with 16 bit internal 
> > registers. 
> 
> Can you program a Genesis in C?! Wow, what compiler would let you do that?
> (I have Think C, a Macintosh/68K compiler.) I assumed most games were written
> in assembly - probably not true.
> 
Acctually, you can.  I don't know the name of the compiler, but
my friend ported a game to the Genesis.  He did his editing on
an IBM, then ran a cross-compiler, which downloaded the code
into a special "black-box" model of the Genesis.

Naturally, select portions of his code were written in assembly.

-steve

Newsgroups: rec.games.video
From: chall@eco.twg.com (Charles Don Hall)
Subject: Re: SONIC II help!
Organization: The Wollongong Group (East Coast Operations)
Distribution: na
Date: Fri, 8 Jan 93 19:52:02 GMT

In <C0Jquo.Gtx@austin.ibm.com> jlpicard@austin.ibm.com (Craig Becker) writes:


>Is there a trick or strategy to getting past the main bad guy 
>(Robotnik or whatever his name is) at the end of the Casino 
>level? I've only managed to do it once, and lost a bunch of 
>lives in the process.


SPOILERS:

Move about 2/3 of the way to the edge of the screen, facing the
center, then crouch down and rev up with the A button. When
Robotnik is directly over you, then let go of the joypad and
start rolling. When you get part-way up the wall, hit jump,
which will send you flying across the screen and hopefully
into Robotnik. It's not too hard, once you find the right
place to jump. Good luck!

>Thanks!

>Craig
-- 

===========================================================
Charles Don Hall, Licensed Philosopher  (chall@eco.twg.com)
===========================================================
From: hship@sw.stratus.com (Howard Ship)
Newsgroups: rec.games.video
Subject: Re: DESERT STRIKE
Date: 4 Jan 1993 21:22:41 GMT
Organization: Stratus Computer, Inc.
Distribution: usa
NNTP-Posting-Host: teton.sw.stratus.com


In article <1992Dec30.185418.6039@oakhill.sps.mot.com>, jeffs@austlcm.sps.mot.com (jeff stump/lml2) writes:
>   I would like some opinions on good game cartriges. 
> I am most interested in battle simulators and 
> sports games. Just saw the 'DESERT STORM (?)' 
> battle game which, is a helicopter attack type
> played in Iraq that is very good. 


I really dug DESERT STRIKE, it is a very fun game.  I just solved it the other day,
and intend to go back and improve my skill, especially in the third campaign.  I
recommend it ... but is is a game, not a simulation.  It takes skill and tactics
to ultimately win.  However, the fourth and last campaign was a bit easy after all.
Once you realize that baddies are only active when you are nearby you learn to take
you time.  Then you find out that there is so much ammo, fuel and extra lives stashed
around that you merely have to work slowly.

I'd rent the game before buying it.  Then again, that's always good advice.


-- 
"I can't believe I had the Anti!"
Howard_Ship@vos.stratus.com
From: jakem@hayden.corp.sgi.com (Jake McGowan)
Newsgroups: rec.games.video
Subject: Sonic II slowdown?
Date: 5 Jan 93 19:30:13 GMT
Organization: Silicon Graphics, Inc.

Hi,

I just purchased a new (non-Genesis) controller for my Sega console. I also
just rented Sonic II. At various points during the game, Sonic and Tails
slow way down as if they're running through water. This typically occurs in
the Emerald Hill and Mystic Cave (?) zones in dual-play mode, seemingly
after one of the characters bops a TV set. 

Since my new controller has a slow-down feature (which I always make sure
is off when I play Sonic) I was wondering if it was the cause of the
problem. I've also heard that there might be some "bugs" in Sonic II. Heck,
maybe it's supposed to slow down like that. I was just wondering whether I
need to take the controller back and get a new one. Anyone else experience
this "problem?"

-------
Better not take a dog on the space shuttle, because if he sticks his head
out when you're coming home his face might burn up.
--Jack Handey

Jake McGowan
Silicon Graphics, Inc.
jakem@sgi.com
(415) 390-1055
---------------
From: janderso@csugrad.cs.vt.edu (Justin Anderson)
Newsgroups: rec.games.video
Subject: [Genesis] Joysticks:  which to get?
Date: 5 Jan 93 05:28:01 GMT
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA

Can anyone out there suggest what joystick I should get for my Genesis?  I
truly hate those annoying pad thingies, but I haven't had a chance to actually
play with either of the joysticks that Sega offers.  Currently, I'm leaning
toward the one with the big base with the stick in the left hand (how come
joysticks are all left handed now?  I was just in an arcade today for the first
time in years, and all the games were left handed...) and the buttons on the
right, instead of the integrated stick/button thing.  But I don't have a good
surface to put the stick on, so is either one easier to play with while holding
it?

Thanks,
Justin

-- 
Justin Anderson			It's a dog-eat-dog world, and we're all just
janderso@vtssi.vt.edu		different flavors of Alpo.  --Gaston
Virginia Tech			"What's Cookin'", _Tales from the Crypt_
Newsgroups: rec.games.video
From: cw21219@uxa.cso.uiuc.edu (Crying Freeman)
Subject: Mortal Kombat for SNES/SFC?
Organization: University of Illinois at Urbana
Date: Tue, 12 Jan 1993 04:31:49 GMT

Since there are questions about the gore level of Mortal Kombat on
the SNES, has anyone heard of a Super Famicom version? If there were
a SFC version, I think the possibility of having the gore would be
greater... (?)
--
From: athos@apple.com (Rick Eames)
Newsgroups: rec.games.video
Subject: Games and Price Fixing
Date: 11 Jan 93 21:32:49 GMT
Followup-To: rec.games.video
Organization: Apple Computer, Inc.

I suppose this should be posted alt.japan.bitch.bitch.bitch but I have been
looking to buy a Genesis or SNES for quite some time and have noticed,
oddly enough, that both units are the same price no matter where I go to
get them.  Hmmm.  So we bought a Genesis last night and rented some games. 
Pretty nice graphics, but some games underwhelmed me (I'm used to my
Macintosh screen I suppose).

So, any hints on good games?  I especially want to know of some good 2
player competitive games.

Cheers!

############################################################################
Rick Eames                         Internet:      athos@apple.com
Apple Computer, Inc.               CompuServe:    76666,2114
My Opionions are my own.           AmericaOnline: EamesR
"The Lord prefers common-looking people. That is why he makes so many of
them."  - Lincoln

"But you know what?  There's another point that I'd like to make: it's very
possible that Adolf Hitler kept a very nice check book.  You know?  I mean,
and that's fine."  -- Barbara Boxer, Bill Press Show, KFI, 10/24/92
############################################################################
Newsgroups: rec.games.video
From: mike@ftp.com (Mike Chapman)
Subject: Genesis [Multi-player idea???]
Organization: FTP Software
Date: Wed, 6 Jan 1993 16:44:07 GMT

   I've seen alot of posts about Genesis multi-player games with massive 
slowdowns. (Sonic 2/ Road Rash 2).  I was wondering if any of the Genesis 
developers ever thought of connecting two genesis' (Someone said like a lynx 
up mode (tm))  Well if you had two genesis next to each other couldnt you
run a special cable form the second controller port between them so they 
could "communicate"  You then could have multiplayer mode with two genesis, 
albiet you'd need two tv's two genesis etc... This is just a quick idea I 
got, do people think it's workable?  Just an idea...


Mike Chapman
mike@ftp.com

6 months from now, there probably will be 3 games with this option... :) :)
So I say this is my idea copyright me!  (As long as noone else thought of 
it first... heheh)
From: kucerarj@elizabeth.rose-hulman.edu (Ryan J Kucera)
Newsgroups: rec.games.video
Subject: Re: Sewer Shark (Sega CD) Help!
Date: 6 Jan 1993 16:29:54 GMT
Organization: Computer Science Department at Rose-Hulman
NNTP-Posting-Host: 137.112.199.31

In article <1993Jan5.054905.8386@gallant.apple.com>  
larryy@gallant.apple.com (Larry Yaeger) writes:
> However... I'm stuck.  I've received the video clip where the destroyed
> ship is found, I shoot a bunch more "tube steak", and then always end up
> getting the clip from Stenchler saying he's disappointed with my score,
> there's no room for "underachievers", and he's going to have to kill me.
> He does.  End of game.  I've gotten to this point with a score of  
115,000+,
> and seemed to be offing most of the critters that got in my way.  Does
> anybody know what your score has to be to get beyond this point, or if
> there is some other requirement I don't know about?  I haven't had to 
> burn off any hydrogen excesses yet... when does that first come into  
play?
> 
> 
> - larryy
> -- 
> -larryy@apple.com
> 
I've completed the game and all I can say is that you shoot everything on  
the screen.  That was how I did it.  You start burning off the hydrogen  
right after the point you were at.

Ryan
kucerarj@elizabeth.dorm.rose-hulman.edu
Newsgroups: rec.games.video
From: Cohen@.mdc.com (Andy Cohen)
Subject: Re: Genesis vs. SNES - processor speed  
Date: Wed, 06 Jan 93 18:51:55 GMT
Organization: MDA-W
Followup-To: rec.games.video

In article <1993Jan06.044902.312248@sue.cc.uregina.ca>,
keeler@hercules.cs.uregina.ca (Jason Keeler) wrote:
> 
> Hi;
> 
> A friend of mine and I are having a dispute:
> 
> He says the processor in Genesis is superior to SNES.  I've heard the opposite
> is true.
> 
> Anybody know for sure?
> 
> ...Jason

It may be true......
BUT
Few seem to understand that the two systems are VERY different.
In the Genesis (which ain't a bad platform) ALL the work is done in the
68000 (the CPU chip)....Motorola designed this chip to do all of the
typical CPU work as well as graphics......at the same time.  Great for
cheap Macs.

The SNES system distributes the work amongst a bunch of lessor
processors..... It's not all that easy to make out the arcitecture by
taking it apart...but it looks like the data bus through the cartridge is
the full 16 bit bus....  The result is that the SNES can have coprocessors
in the cartridge or outside the box through the expansion port..... 
according to the mags, a coprocessor is exactly what we will be seeing soon
in a flight simulator shootemup.....  It's  hard to verify but it also
looks like the SNES offloads all it's graphics plane mgmt to a seperate
coprocessor.....
Also.....the potential for the CD addon is great.....  The CD box will
likely have it's own mgrs....CD ROMs are dog slow.....enough to kill a
game....a coprocessor as in the NEC CDR 84 which manages mulitspeeds for
sound, video and data will greatly enhance the CD reaction time.......

There will also likely be more games during the next year for
SNES....although that's another thread.....

HOWEVER, I'd recommend buying the platform that has the titles you want.
From: ken@isgtec.com (Ken Newman)
Newsgroups: rec.games.video
Subject: Re: Another Road Rash II opinion (Genesis)
Date: 6 Jan 93 20:27:27 GMT
Organization: ISG Technologies Inc., Mississauga Ontario


Question: For someone who doesn't have either Road Rash 1 or 2, would
there be any point in getting RR1, or should he go straight for RR2?
Is there any reason to get both? :)

--

ken@isgtec.com   [ ...!uunet.ca!isgtec!ken ]  Ken Newman
Newsgroups: rec.games.video