HDTenEightyP/NetNews huggingface dataset:
From: jlong@uhunix.uhcc.Hawaii.Edu (John Long)
Subject: Re: Falcon 3.0: Administrivia
Organization: Cyberian Air Force
Date: Sun, 16 Aug 1992 02:41:21 GMT

>In article <1992Aug3.180602.4734@newshost.lanl.gov> gavin.adams@lso.mts.dec.com (Gavin Adams) writes:
>>I'm still looking for a good defence against SAM/AA sites.  I think the
>>book is wrong on beaming or charging the sites.  I've tried everything
>>and they still send up a mess of SA-6's.  I'm getting better at evading
>>them, but if my air speed drops below 400knts...
>

ECM. Don't leave home without it! Keep it off until you start getting 
painted from the ground radar, then turn it on until the radar goes
off, ..,

Jink a lot. Don't make yourself a good target. Fly unpredictably. Keep
close to the terrain. Keep turning and changing direction. Don't believe 
all that textbook stuff the 'beaming' and 'threading' the radar sites. 

It's basically that the bad guys on the ground know you are there, and 
you just got to fly better than they can shoot. 

Remember your mission objective, and don't be wasting your time on
some kids with launchers just because they're there. Save your best
shots for the most deserving. Get in and get out.

And don't forget that old ECM, either. Boy, them young scientists
sure make neat stuff, don't they? 

-LongJohn
Newsgroups: comp.sys.ibm.pc.games
From: bpowell@osc.edu (Brian Powell)
Subject: Re: F-15 III ???
Organization: The Ohio Supercomputer Center
X-Newsreader: Tin 1.1 PL5
Date: Fri, 21 Aug 1992 22:28:40 GMT

Pete Walsh (ender@shiva.UU.NET) wrote:
: In article <roeschmf.714373573@craft.camp.clarkson.edu> writes:
: |>
: |> is the pilot in front, doing things like flying the plane and dogfighting
: |> with the enemy planes.  There is also a guy in back (GIB) who suppresses
:                                                         ^^^???
: I always thought he was a RIO (Radar Intercept Operator)...  =)
: 

RIO is the Navy designation.  In the Air Force it is "WSO" ("wizzo")
for "Weapons Systems Officer" (or is it Operator?).  The term "GIB" is
more of a slang term rather than the "official" name for either the
RIO or WSO ...

-- Brian

-- 

o------------------------The Ohio Supercomputer Center------------------------o
|  Brian S. Powell                                           bpowell@osc.edu  |
o------------------------"My other computer is a CRAY"------------------------o
Newsgroups: comp.sys.ibm.pc.games
From: jburney@seamis1.gsfc.nasa.gov (Jeff Burney)
Subject: Re: Civ Inquisition Screen
Keywords: rare screen
Organization: Goddard Space Flight Center
Date: Thu, 13 Aug 1992 19:17:21 GMT

jan_b@lysator.liu.se (Jan Besehanic) writes:

>jasona@sco.COM ( Bright light, bright light ) writes:


>>A friend of mine has claimed to have seen a screen on Civilization (version 1)
>>with a picture of the spanish inquisition or the like on it. It had several
>                       ^^^^^^^ ^^^^^^^^^^^

>Well, I didn't expect the Spanish Inquisition in comp.sys.ibm.pc.games!



No one expects the Spanish Inquisition in c.s.i.p.g!

>(Sorry, couldn't resist it...)

Yea, me either.

--
Jeff Burney                     | Icky, Icky, Icky, Icky, Ptang,
jburney@seamis1.gsfc.nasa.gov   | Loomfong, Zowzing.
SES, Inc.  301-439-6617         |		- Holy Grail
NASA/Goddard Space Flight Center|
From: jwilbur@iat.holonet.net (Jay Wilbur)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Keen 4 Bug?
Date: 20 Aug 92 14:32:16 GMT
Organization: HoloNet (BBS: 510-704-1058)

kak1@cypress31.cray.com (Kevin Kramer) writes:
: 
: In article <1992Aug17.104458.1@qucdntri.ee.queensu.ca>, morton@qucdntri.ee.queensu.ca writes:
: > In article <1992Aug7.195256.15832@ctr.columbia.edu>, jerry@connection.prospect.com (Jerry Shekhel) writes:
: > > Hello.  I've been using Keen 4's Save Game feature a lot lately (I'm trying
: > > to get through the Forbidden Pyramid).  I've noticed that if I save the game
: > > when I have some keys (jewels), when I load that game, the keys are gone.
: > > This makes it impossible (in most situations) to finish the level.  Is this
: > > a known bug, and if so, are there any workarounds?
: > 
: > I found no way around this. I would just save the game immediately after I 
: > used a key. If there is a way, I didn't find it in two straight months of
: > solving the game.
: 
: This is a known bug, but I don't know if it ever was fixed.  To get you key back
: just quit to the DOS prompt and start from scratch, when you load the saved game
: your keys and gems will be back.


This bug was fixed along time ago...redownload the game or call Apogee @
1-800-GAME123 to get the new version.


-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@orac.holonet.net | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
Newsgroups: comp.sys.ibm.pc.games
From: barkerb@slab.unt.edu (BOB BARKER)
Subject: Wing Commander HELP!!
Organization: School of Library & Info Sci, UNT
Date: Fri, 14 Aug 1992 15:29:32 GMT

Okay, I've finally talked myself into going back into WC1 and finishing up 
the game.  After all the talk I've seen on the game I've gotten psyched up 
to try it again.  The only problem is that I was stalled late in the games 
when I was supposed to meet and protect a purr-loined Kilrathi ship or 
something.  Every time I got there I could never save the ship.  Origin said 
to insult the Kilrathi, but that did not ever buy me enough time.  I'd like 
to get on with it - does anyone have any hints or cheats for this mission?  
Any help would be greatly appreciated.

Thanks in advance.

Bob Barker					barkerb@slab.unt.edu
University of North Texas
School of Library and Information Science
Newsgroups: comp.sys.ibm.pc.games
From: meetch@DIALix.oz.au (Mitchell Brandsma)
Subject: Re: SIMCITY for DOS
Organization: DIALix Services, Perth, Western Australia
Date: Mon, 17 Aug 92 04:09:31 GMT

In <1992Aug15.010457.14756@husc3.harvard.edu> chan4@husc10.harvard.edu (Derek Chan) writes:

>In article <1992Aug14.040746.13085@uniwa.uwa.edu.au> tvilla@tartarus.uwa.edu.au (Tim Villa) writes:
>>I've seen the game SIMCITY on various formats (Mac, Amiga) and would love
>>to see it on pc format. Does anyone have it or know where I can obtain a
>>copy?
>>Thanks
>>Tim
>>tvilla@tartarus.uwa.edu.au
>You could probably try Egghead software.  I Think their toll free number is
>1-800-EGG-HEAD.  Hope this helps.

>Later.

That's pretty hard to do when you're in Australia.  If Kmart or Myers don't
have it, then a _GOOD_ mind games shop should have it.  It's out there, so
don't give up. :)

	- Meetch (meetch@DIALix.oz.au || meetch@zeus.dialix.oz.au :)
Newsgroups: comp.sys.ibm.pc.games
From: bbs-garfield@jwt.UUCP (David Eison)
Subject: Re: OMEGA tank game
Reply-To: bbs-garfield@jwt.UUCP
Organization: The Matrix
Date: Sun, 16 Aug 1992 08:49:45 GMT

estewar1@husc10.harvard.edu (Eric Stewart) writes:

> Is this game still available?  It sounds interesting.  Let me know what the
> story is.
>                                       Eric
> 
> P.S. You can post any responses for all to see.

Well, MOST games are ALWAYS still available.. (I bought Adventure 
Construction Set last year, and that's OLD....)  But you'd probably have 
to go through a mail order company, and it won't be in any ads.  Just 
call a mail order company and ask, or else ask if anyone is selling their 
copy...  If you ask me, it's worth getting.  But *I* don't know exactly 
where to get it.  (I'm under the impression it wasn't the world's hottest 
seller...)

---
David Eison - Garfield           bbs-garfield@jwt.uucp
<><  I'm not as think as you stoned I am! ><>
From: mayos@aix.rpi.edu (Stephen David Mayo)
Newsgroups: comp.sys.ibm.pc.games
Subject: omega tank
Date: 17 Aug 92 00:20:47 GMT
Organization: Rensselaer Polytechnic Institute, Troy, NY

Here is one of my best omega tanks.  I entered it in the CGW
contest a few years ago and placed 7th with it. If there is enough
intrest, I will run a midnight bbs for the exchange of tanks. Or I will
continue to place them here.
  Steve


CUT HERE ------
begin 644 TOPWAX.TNK
M```(!PH'"@$``0$!`0$!`2\%-0$`````````````````````````````````
M````````````````````````````````````````````````````````````
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MP`($`55`OP```55`P``&`1)`P`,&`8M`S`-C`1(2@O-<0(8``8+X,0#B0+\#
M`0%10(0``0$T0(0``@%$-H.#`D"#`P>`SC2$`3$!03:#@P1`@P,'@,XTA`(Q
M`.(V@\,$0(,#!X#.,0#B-X6_`4"'```!832%`3$!?$"[```!?$"[`P4!<S2%
M`3$!?$"[`P8!?#2%`D##`8."\`&%&@&*,@+=,S2(`3-.-(D\0,("!`+/0,(#
M"@&B-(E5-(H`-HJ*`2$Z,@+?0+L#!P&W.P'(%@)`B@`$`<(Q`:4R`?XQ`8\T
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M&$TR``,Q`:(TBP`VBXL!(H(80(`!R8(80(L"B0(!,S$!CR$TBV,S#P'L0($`
M`0(L0((```)V(0*%(3:#C`1`@P,'@,X'@S(`NB%`B``!!'4R`+HA0(@``01U
M,@"Z0(@``01U,@`#,0)V.D<$=3P"=32$`3("WT"[`@D"=32$`#,TA``7C#("
M7Q8$,@)?%00R`E\6`C("7Q4",@)?%0(R`E\6`C("7T"$``$"J4XTA@`Q`[`X
MC8XQ`[E`L0'#`L$V@XP"0(,#!X#.!X,R`+HA,@"Z(3(`NC$"=C$"SR$"`3(`
M@C(``R$S4#,TC;DTCKHTC+$S&#("WS,F,P>#,Q,"]TXS$@+_332&`3,TAP%+
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M$H+S7%Q<0,D#@`-S"H]`P`,&`UHA,@+X-(<`,0(=2X`##@)V,0&/'0,`-(H`
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MTT"(``$$=1H#R3DQ`\E`B@`'!$`TDP!`B@$#!#06`S$$-A8"-HJ*`4"*`@@#
MR3(`TU!`B``!!'42`G8Q`[D8'D"!``$$;AX>.AA(!&X>'AXR`()`@@`!!&Y'
M!%!`@0`!`J\S'0,`0,P#8P(=-(@`3C($4#P$BP\$=4U`R0,R@+,Q`ATN!*8C
6,@+?0($``0*O.2J"[C$#L"$S`````#
`
end
Newsgroups: comp.sys.ibm.pc.games
From: jennifer@jato.jpl.nasa.gov (Jennifer Schlickbernd)
Subject: Re: High Command A great new wargame
Reply-To: jennifer@jato.jpl.nasa.gov
Organization: Jet Propulsion Lab - Pasadena, CA
Distribution: "na"
Date: Wed, 19 Aug 1992 02:30:51 GMT

Very very popular game on CompuServe's Gamer's forum (the demo is over
on the GAMPUB forum).  I can't get through the tutorial but it looks
real complex.  This summer has produced not just one but _two_ sleepers,
High Command and Siege!  With Carriers at War due out next week (they'll
be selling it at Origins), Buzz in October, Castles II in October, and
Air Bucks due at the end of this month, us strategists should have
enough to keep busy until Xmas at least!

-- 
Jennifer Schlickbernd                     Jet Propulsion Laboratory
jennifer@jato.jpl.nasa.gov or elroy!jato!jennifer@csvax.caltech.edu
72466.3413@compuserve.com  Voice:(818) 354-1167
From: jsciv@vtucs.cc.vt.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima Underworld help
Date: 17 Aug 92 04:28:37 GMT
Organization: Virginia Tech, Department of Graduate Slaves

In article <1992Aug14.135043.3195@ducvax.auburn.edu> nichols@ducvax.auburn.edu writes:
>In article <1992Aug13.173147.21044@rtsg.mot.com>, husen@barracuda28.Berkeley.EDU (Eric P. Husen) writes:
>> 
>> to do with the Artifacts of Caribus but no assortment of words I say seem to 
>
>1. Garamon wants you to throw the "talismans" somewhere
>

Well, I think that the net has helped a lot of people get this one wrong.  
Here in c.s.i.p.g. we call them artifacts, but every character in the game
refers to them as talismans.  I did the same thing until my roommate whacked
me over the head and mentioned this fact to me.  Just goes to  show that you 
ought to watch what people say...  
					*--Joe--*
					jsciv@vtucs.cc.vt.edu
Newsgroups: comp.sys.ibm.pc.games
From: dave@bradley.bradley.edu (David Vessell)
Subject: Looking for information on the best stat replay sports games
Organization: Bradley University
Date: Thu, 13 Aug 92 16:23:28 GMT

I'm a big fan of stat replay sports games and would like advice on the best
each sport has to offer, most notably baseball, football, hockey, and
basketball.

I've seen summaries of the baseball games posted here before.  If someone could
forward that to me I'd appreciate it.  I've seen other sports games on
store shelves but not much in the way of discussion of them.

In the past I've run MicroLeague Baseball and SSI Computer Baseball on my
old Atari 8-bit machine.  MLB had good graphics and decent stat replay, SSI
had almost no appreciable graphics but the stat replay was excellent.  One
big thing I'm looking for is stat entry and editing.  Please let me know if
it has these facilities built-in (like Earl Weaver 1.0) or if separate
disks are necessary or available.  If I can't edit the stats myself then I
can't use it.

Again....baseball, football, basketball, hockey.  Any info is greatly 
appreciated.
-- 
=========*davE*.....making the world safe for intelligent dance music.=========
--(David Vessell)--(Bradley University Computing Services)-(dave@bradley.edu)--
Newsgroups: comp.sys.ibm.pc.games
From: chenh@cs.uwp.edu (Howard Chen)
Subject: Re: WC2:  Help needed with torpedoes
Organization: University of Wisconsin - Parkside
Date: Sun, 16 Aug 1992 01:18:07 GMT


For the torpedos, you tend to do more damage if you fire at a closer range.
It might help if you just wait outside of their firing range and us your thrusters to dump the torpedo at 1000 . :)
Gets them every time :)

--------------------------------------------------------------------------
Howard Chen			(chenh@cs.uwp.edu)
"It's not a bug, it's a feature"
--------------------------------------------------------------------------
From: dcutter@oregon.uoregon.edu (dann cutter)
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima7 Characters
Date: 13 Aug 92 20:19:39 GMT
Article-I.D.: nntp.1992Aug13.201939.9063
Organization: Stellar Enterprises

Could some gracious soul (and most likely anybody who can) tell me all the
people they were able to have join, or who asked to join your party. I am
trying to get a list of all viable characters... email please (or post) :-)

_______________________________________________________________
Dann Cutter  Stellar Enterprises*  /
dcutter@oregon.uoregon.edu
Newsgroups: comp.sys.ibm.pc.games
From: c0365384@techst02.technion.ac.il (Esteban D. Schnir)
Subject: Re: How to unzip a file
Organization: Technion, Israel Institute of Technology
Date: Sun, 16 Aug 1992 20:46:13 GMT

rymon@linc.cis.upenn.edu (Ron Rymon) writes:
: Hi everyone,
: 
:  I am a novice (read dumb) in this thing. I got a game from a friend
: over the net. Its for a PC, and has a .zip extension. What do I do
: now? Please assume I have no transfer program on the PC. Only whatever
: is available on the unix host. I thought to just transfer it then
: using kermit.
: 
:  thanks a lot,
: 
: -Ron
: ---------------------------------------------------------------------------
: Computer and Information Science               Tel. (215) 898-0329 (office)
: University of Pennsylvania                          (215) 626-0794 (home)
: Suite C, Rm 423, 3401 Walnut St, Phila, PA 19104    (215) 898-0587 (fax)

There is a utility called unzip, I don't remember the version number, I think
is 2.21 or something like that, works very well opening archives ziped with
PkZip 1.1 and sometimes works well with 1.93a. I am sure you can't found it,
in a lot of Unix Ftp sites. Try to search in the nearest Archie.



-- 
Esteban D. Schnir                                        eetlo28@Technion.Bitnet
Department of Computer Engineering              c0365384@TechSt02.Technion.Ac.Il
Technion - Israel Institute of Technology            bs778@Cleveland.Freenet.Edu
Tel.:+(972)-(4)-294538   Fax.:+(972)-(4)-223854            eschnir@Nyx.Cs.Du.Edu
From: huisjes@cs.vu.nl (Huisjes M)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Keen 4 Bug?
Date: 21 Aug 92 20:01:03 GMT

morton@qucdntri.ee.queensu.ca writes:

>In article <1992Aug7.195256.15832@ctr.columbia.edu>, jerry@connection.prospect.com (Jerry Shekhel) writes:
>> Hello.  I've been using Keen 4's Save Game feature a lot lately (I'm trying
>> to get through the Forbidden Pyramid).  I've noticed that if I save the game
>> when I have some keys (jewels), when I load that game, the keys are gone.
>> This makes it impossible (in most situations) to finish the level.  Is this
>> a known bug, and if so, are there any workarounds?

>I found no way around this. I would just save the game immediately after I 
>used a key. If there is a way, I didn't find it in two straight months of
>solving the game.

I have another question: How does one enter the Forbidden Pyramid. In the
version I have, there is no way to get there (without the debug keys). I know
a bigfoot brings you out, but HOW DO I GET IN ???
-- 
		Michiel Huisjes.  (huisjes@cs.vu.nl)
		       ..!uunet!cs.vu.nl!huisjes

		/* Reality is for those who can't face science fiction.*/
Newsgroups: comp.sys.ibm.pc.games
From: dave@bradley.bradley.edu (David Vessell)
Subject: Re: SIMCITY for DOS
Organization: Bradley University
Date: Mon, 17 Aug 92 20:56:27 GMT

tvilla@tartarus.uwa.edu.au (Tim Villa) writes:
>I've seen the game SIMCITY on various formats (Mac, Amiga) and would love
>to see it on pc format. Does anyone have it or know where I can obtain a
>copy?

SimCity for MS-DOS has been out for years.  If you can't find a copy
locally, try getting ahold of any U.S. computer magazine.  Just about any
mail order place should have it.

-- 
=========*davE*.....making the world safe for intelligent dance music.=========
--(David Vessell)--(Bradley University Computing Services)-(dave@bradley.edu)--
Newsgroups: comp.sys.ibm.pc.games,comp.sys.ibm.pc.soundcard
From: amigo@milton.u.washington.edu (The Friend)
Subject: Assembly'92 Demos
Organization: University of Washington
Date: Sat, 15 Aug 1992 20:26:53 GMT


	Just wondering if anyone knows if there's a FTP site for the
Assembly'92 demos? The first one released is definitely the best demo
done on a IBM-class machine, and some of them blow anything to date away
(Amiga demos even). Its called "Unreal" and is a whopping 2.4 megs, lasts
>5 mins. Its on wuarchive (128.252.135.4) in the uploads area. Hopefully
we'll see more!

					--> Mike

Newsgroups: comp.sys.ibm.pc.games
From: Gavin Adams <gavin.adams@lso.mts.dec.com>
Subject: Falcon 'Fighting Tigers' Info
X-Xxdate: Tue, 18 Aug 92 08:11:21 GMT
Organization: Digital Equipment Corporation
X-Useragent: Nuntius v1.1.1d7
Date: Tue, 18 Aug 1992 14:17:39 GMT

Here's some information on Operation Fighting Tiger that I received from
AJ Redmer of SH.  This is a direct extract from his mail message to me
(reprinted with permission):

Operation Fighting Tiger will be out the first week of September.  The
disks
are on their way to production and the manual is being printed.  It
includes
significantly more stuff than any 'add-on' product of its kind ever has. 
Many
people will be surprised by what they get.  It comes closer to being a
completely new product than it does an 'add-on'.

Some features of note include;

        3 new theatres of combat (Korea, Kashmir Province, and the Kurile
        Islands)
        New Aircraft
        Naval Task Forces
        New types of missions including some never seen before
        The FSX (Yes, you get to fly one)
        Falcon 3.1 (Yes that's right, Falcon 3.1)
        and last but certainly not least...

                ... OUR NEW LOGO ...

I'm purposely not telling you what the coolest new things are, but you'll
hear
about them soon enough.

AJ Redmer
Executive Director, R & D
Spectrum HoloByte
--------------------------------------------------

Interting stuff.  I did ask about pricing ($39.95 suggested retail).  D.
Masten told me he will wait and see if the bogeys in the campaign are
reduced before buying it, but I have the feeling he will get it anyway. :)

--- Gavin
Visualize Whirled Peas!
Newsgroups: comp.sys.ibm.pc.games
From: mnfriedr@cip.informatik.uni-erlangen.de (Martin Friedrich)
Subject: Re: Ultima 5 - For those who have solved it....
Organization: Student Pool, CSD, University of Erlangen, Germany
Date: Wed, 12 Aug 1992 15:20:06 GMT
Keywords: quick solve....

davidh@towers.rn.com (David Holland) writes:

>Hi all!
Howdy,

>Just a quick question for someone who's solved ultima 5 I need to know the
>"proper" way to get down to the underworld when your ready to set lord 
>british free.

>Looking at the underworld map I made, it looks like its possible to go down
>the whirlpool, and blink into the area where the entrance to the last
>dungeon is. However, I can't find that fool whirlpool again. 

Nope, you have to go down the dungeon shame and then blink to the east.
Be sure that you have all needed items...especially the one thing that
Lord British lost on the expedition...

>(The only real reason I'm solving it now, is so I can go play Ultima 6, 
>and then Ultima 7, and be "caught up" on everything that's happened. )

Yup, that's what makes Ultima really interesting...just my opinion.

Hope that helps,
-Efchen
---
   /~\   |  Martin Friedrich                   IRC/MUD: Efchen 
  C oo   |  Postfach 1602           TAPPMud: Sir Efchen, Knight of Elvendar
  _( ^)  |  8520 Erlangen
   ~\    |  GERMANY           email:mnfriedr@cip.informatik.uni-erlangen.de
---------------------------------------------------------------------------
          Yes means no and No means yes. Delete all files? [Y]
From: tswingle@oucsace.cs.ohiou.edu (Tom Swingle)
Newsgroups: comp.sys.ibm.pc.games
Subject: UW: Code Word from Gurstang
Date: 14 Aug 92 03:37:31 GMT
Organization: Ohio University CS Dept,. Athens

I have spoken to Gurstang, but as usual was not paying very close attention to
what was said.  Now, I seem to have missed the code word I was supposed to get
from him.  Can someone let me know what the word was?
-- 
"The problem you are experiencing is  |  "To be sure of hitting the target, 
not with the network nor with the     |  shoot first and, whatever you hit, 
station.  Please adjust your set."    |  call it the target." 
More ramblings from: tswingle@oucsace.cs.ohiou.edu/tswingle@bigbird.cs.ohiou.edu
Newsgroups: comp.sys.ibm.pc.games
From: riddell@netcom.com (Shane Riddell)
Subject: Harpoon designer series - where?
Date: Tue, 18 Aug 92 23:51:27 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Keywords: harpoon, help

	Does anyone know if the version 1.3 upgrade is included in all
of the designer's series packages?  And does anyone have a good mail-order
place to buy the designer's series (and upgrade to 1.3) from?  My local
E-Boutique is fresh out of anything related to Harpoon. :(

Thanks!

-- 
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* shane                   * If I ever say or do anything, just to be *
* riddell@netcom.com      * politically correct, please, SHOOT ME!   *
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Newsgroups: comp.sys.ibm.pc.games