HDTenEightyP/NetNews huggingface dataset:
From: markus@clement.info.umoncton.ca (PAULIN MARC)
Subject: Re: A few MODs won't play by GUSMOD
Organization: Universite de Moncton
Date: Tue, 26 Jan 1993 00:02:28 GMT

In article <rdippold.727986254@qualcom> rdippold@qualcom.qualcomm.com (Ron Dippold) writes:
>From: rdippold@qualcom.qualcomm.com (Ron Dippold)
>Subject: Re: A few MODs won't play by GUSMOD
>Date: Mon, 25 Jan 1993 18:24:14 GMT

>markus@clement.info.umoncton.ca (PAULIN MARC) writes:
>>>alf.mod

>>       That's weird.  My ALF.MOD works perfectly.

>There are at least two different alf.mod files in my collection...


	My ALF.MOD is the one given with MP219B.ZIP.
                                         ____
              _  _  _                  / \   \ 
            /' )' )' )                |   |   |           
              /  /  /                 | (_|__/         \   
             /     /  __. .__    ___  |   |  __.  . .   \  .   ___ 
            /     (__(_/|__) )__/(__   \_/__(_/|__)\_)__/\__)__) <_ 
                    Markus on QuartzPARADISE and AfterFive
                            (506)855-4974 - Canada
+---------------------------------------------+-----------------------------+
|            markus@info.umoncton.ca          | "My son, ask for thyself    |
| For Talk:  markus@clement.info.umoncton.ca  |  another kingdom.  For that |
|---------------------------------------------+  which I leave is too small |
| When all else fails,  read the instructions |  for thee" - King Philippe  |
+---------------------------------------------+-----------------------------+
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Daretro demo and OS/2
From: rwyckoff@cardinal.sc107.wesleyan.edu (Catullus)
Date: Fri, 22 Jan 1993 16:54:46 GMT
Organization: Wesleyan University, Middletown, CT USA

	Can anyone confirm or deny whether Daretro will actually cause your 
OS/2 system to stop booting, as was stated in a post a day or two ago?  I'm 
not going to run it if there's a chance it will, but maybe the problem was 
just a one-of-a-kind type of thing.
				
Newsgroups: comp.sys.ibm.pc.soundcard
From: umhaugh0@ccu.umanitoba.ca (Bruce A. Haugh)
Subject: Re: Difference SB Pro Basic & SB Pro?
Keywords: Sound Blaster
Organization: University of Manitoba, Winnipeg, Canada
Distribution: na
Date: Fri, 22 Jan 1993 18:07:19 GMT

In <1993Jan20.213050.24038@cbnewsj.cb.att.com> LOGIN@cbnewsj.cb.att.com writes:

>In article <-CUXrAuBBh107h@srconslt.mv.com> ed@srconslt.mv.com writes:
>>Could anyone tell me exactly the difference between a regular
>>Sound Blaster Pro and the Sound Blaster Pro Basic?  Is it
>>just a MIDI interface?
>>
>>And BTW is $130(US) a good price for a Sound Blaster PRO Basic,
>>I am looking for a card to play games and for my son(3yr) to be
>>able to hear something on educational games, the PC speaker just
>>does not cut it.  

>The SBpro full MIDI package contains the same board as the basic
>package. No difference. The MIDID package is just an external adapter
>and some software.

>The best price I've seen has been $130 on sale at Egghead.

>I use my SBpro with my kids Disney games. Works great digitized voices
>and all.

Does anybody know what the MIDI cable (or MIDI kit) for the SBPro
costs seperately?  I can't seem to find any prices around.

Thanx

Bruce


Newsgroups: comp.sys.ibm.pc.soundcard
From: SN@gribb.hsr.no (Nygrd, Stle          1-94)
Subject: H E L P  M E I NEED A SOUNDCARD, DO YOU HAVE ONE FOR SALE ? 
Keywords: USED SOUNDCARD
Organization: Rogaland University Centre
Date: Wed, 20 Jan 1993 16:13:52 GMT



IF YOU HAVE A SOUND CARD AND YOU ARE THINKING OF SELLING IT, PLEASE GIVE ME 
AN OFFER



I  AM  INTERESTED  IN  A N Y  K I N D




       
  STAALE
  

Newsgroups: comp.sys.ibm.pc.soundcard
From: catena@datum.enet.dec.com (Rich Catena)
Subject: anyone have GUS SBOS.CFG parameter list?
Reply-To: catena@arrcee.enet.dec.com
Organization: Digital Equipment Corporation, Princeton, NJ
Date: Thu, 21 Jan 1993 16:46:30 GMT



Hi,

does any out there in net land know the magic parameter to add to SBOS.CFG to
set the DAC volume? The default value was changed in v1.22 and now it's too low
for one of my kid's games.

In previous versions some users complained about it being too loud so I guess they lowered the default.

Thanks Much,

rich
From: stella@gandalf.rutgers.edu (Ricky ...suave... Stella)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Thunderboard and some games...
Date: 27 Jan 93 03:38:34 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

Some time ago I bought a Thunderboard solely for the purpose of playing
some games on my leisure time...

Not with Terminator 2029...

I get sound for a while, but all of a sudden a loose it all... usually
after a missle is thrown...


Media Vision reports that it's 100% compatible but not apparently...

Are there any known settings on the board to be buggy ??? ie recommended
settings ???

The program works fine with Soundblaster cards but I can't afford one now...

BTW, system is a 386DX-40 with AMI Bios...

Interested in IRQ, memory address and any AMI Bios that will help.

Also, BTW, the program is running on a clean system (no TSRs except mouse.com)

Please e-mail as I can't keep up with this newsgroup.


-- 
---------------------------------------------------------------------------
 Ricardo Stella                                 stella@gandalf.rutgers.edu
 RUCS-US Site Manager - IML-SERC                stella@remus.rutgers.edu
 Hill 118 - (908)932-2491        ...suave...    Rutgers University, NJ
From: sl859@cc.usu.edu
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: JJ is gone
Date: 25 Jan 93 22:08:08 MDT
Organization: Utah State University

Well It is official.  Josh Jensen is no longer reachable at sl8nl@cc.usu.edu
so don't send him any more mail there.  If you gotta reach him, until we can
get him a new account, please send messages to SL859@CC.USU.EDU.  I have set
a directory aside for him to use, off of my account.  Soo...  Any comments of
GUSMOD or Renesaince can be sent to me and I will save them for him to read.
OK?  
						wReam...

P.S.  Right now the Crisis is 386 assembler... Is it worth rewriting the thing
in extended mode?
Date: Thursday, 28 January 1993 20:15:31 EST
X-Mailer: TMail version 1.14R
From: "Tim Triemstra" <empath@ais.org>
Organization: Empath Software
Subject: Re: JJ is gone and 386 stuff
Newsgroups: comp.sys.ibm.pc.soundcard
Distribution: world

In <1993Jan27.152342.63264@cc.usu.edu>, sl859@cc.usu.edu wrote:
   >Too bad, but it's true...if we use these Expanded Memory Managers...as an
   >example, I had a game that was running from 60 fps and I started swapping to
   >and from XMS...the game slowed down to 16 fps.

   >cstrike@gompers.gompers.edu  <-- New Internet address

Glad you got an address there Josh.  

Welp, there are programs that con override the memory manager, or detect
what type of memory manager is present and just go right over the top.
I know the DOS extender that I use will detect the presence of a DPMI
host and work under it (if it has no choice like under OS/2) but it can
also work just fine with NO memory manager whatsoever.  I haven't really
done a benchmark test on it to compare a with/without QEMM yet though.  I'll
do that after I'm done with my mail.

But I do know I get 54 fps on my 486/33 in 320x200x256 *FROM MEMORY, NOT
HIDDEN PAGE* while working under QEMM, so I'd have to assume that the QEMM
is bypassed.

I have ALOT of information on this DOS exteder (more than you'd ever get when
buying a compiler as I'm in pretty good with the authors) and if you'd like
the info just let me know.  I'm still having some mail trouble so please
respond if you'd like it somewhere (and so I can know you're getting my 
mail.)

Take it easy.
Tim.

-------------------------------------------------------
| When the end comes, there will be two men standing: |
|   Me, and the guy I gotta kill.   - Gosh I'm EVIL   |
------ Tim Triemstra ------------- empath@ais.org -----
Newsgroups: comp.sys.ibm.pc.soundcard
From: c60c-2lu@web-2a.berkeley.edu (Don)
Subject: Pocket Recorder
Originator: c60c-2lu@web-2a.berkeley.edu
Organization: University of California, Berkeley
Date: Tue, 26 Jan 1993 06:06:56 GMT

I just got pocket recorder off of epas and it's great, certainly better than
sound recorder that came with windows.  Anybody know why it won't let me
sample in stereo with my GUS?
From: dionf@ERE.UMontreal.CA (Francois Dion)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: My theory on GUS clicking
Date: 26 Jan 93 04:21:27 GMT
Organization: Universite de Montreal

In article <Jan25.220236.78922@yuma.ACNS.ColoState.EDU> knepley@CS.ColoState.EDU (Ranseus (Jim Knepley)) writes:
>
>With this setup, the notorious Gravis UltraClick (TM) made it's habbit of
>clicking all too audible, but only on some things.  Hmm, I thought, why not
>all the time?
>It clicked on .MOD files, .669 files, and in Star Control 2.  It _DIDN'T_

In all these, samples do not have a release enveloppe, and so the last value
on the DAC from an oscillator playing a sample is probably not near zero.
This causes two things. A click if the difference is huge between that value
and the zero which is now fed by the oscillator plus a transient (a high
pitched ping), and if the difference is medium, you could be hearing a
transient. This is the same thing for any DAC be it from an ADCOM or ROTEL
cd player or a Multisound card.

To correct that, you simply need to create a sample with a sampled release
(like 0.005 second drop to zero) or arrange the enveloppe so that the release
fades quickly (but it must fade, which is probably not done in SC2). Doing that
it should resolve the problem completely.

The only other possible source of clicking would be if the program uses for
example 32 channels, so by the time the DOC II goes back to channel 1, 1
zero sample got thru oscillator (corresponding to a lower error rate than
your typical CD player anyway but nastier, since it is a zero). This is
purely speculation on my part, and is based on the swap mode problem of the
DOC I. I do not have the information about that relatively to the DOC II, so
it may (and was supposed to) be corrected.

>I'd be willing to bet that there are 2 calls that can be made to the
>Ultrasound to have it produce sound (I'll call them PlayPatch and PlayDigi).

No, it's the same thing, only the enveloppes are taken from .pat or .sbs
files with midi and sbos, and in MOD files, none is done. The problem is
easy to correct while loading the sample to the GUS, or even before loading it.

>Anyone care to shed some light on this?  If I'm right (I hope I am)
>then it should be a fairly simple patch to eliminate clicking all together.
>It's also possible that there's an attribute to the Gravis supplied patch
>files that resist the clicking of other, less refined, patches.

Enveloppe 8)

Ciao,
--
Francois Dion
    '  _   _   _ 
 CISM (_) (_)  _) FM       Montreal , Canada       Email: CISM@ERE.UMontreal.CA
      (_)  / . _)             10000 Watts          Telephone no: (514) 343-7511
_______________________________________________________________________________
Audio-C-DJ-Fractals-Future-Label-Multimedia-Music-Radio-Rave-Video-VR-Volvo-...
Newsgroups: comp.sys.ibm.pc.soundcard
From: dwahl@teal.csn.org (David Wahl)
Subject: Re: Which board to buy?
Organization: Colorado SuperNet, Inc.
X-Newsreader: Tin 1.1 PL4
Date: Mon, 25 Jan 1993 15:48:17 GMT

I would avoid the Thunderboard.  I have talked with two dealers I trust
here in Colorado Springs who won't recommend or carry them any more 
because of SB Pro emulation problems with popular games.

Dave Wahl
Cincom Systems, Inc.

Newsgroups: comp.sys.ibm.pc.soundcard
From: dactyl@netcom.com (David Carter)
Subject: Re: WJMR224.ZIP CRC ERRORS
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Thu, 28 Jan 1993 04:57:39 GMT

Guys, there's a recent version of pkzip/pkunzip out there.
I think it's 2.04. I went through the same difficulty last
time a new version was released. Get the new pkunzip and retry...

-- 
David Carter                 Porgy....Tirebiter, he's a spy and a
dactyl@netcom.com            girl delighter, Porgy...Firefighter,
San Pablo, California        he's a student like you! -FST: Don't 
USA                          Crush That Dwarf, Hand Me The Pliers
From: djlewis@ualr.edu
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Two PAS16 questions . . .
Date: 26 Jan 93 18:01:43 GMT
Organization: University of Arkansas at Little Rock

Hi Netters,
	Two questions:
1:			My PAS16 doesn't initialize properly on bootup.
my config.sys has device=e:\proaudio\mvsound.sys ... the usual as
				per autoinstall from diskette and the /t:1
				I have to run proaudio\install.exe as soon
as the install program runs it init's the card ( I hear a pop) then I hit 'F3'
to exit. Then all SB and PAS software works.
I have the SB section at default dma 1, irq 5, I/O 220h
and the PAS16 at DMA 3, irq 7, I have tried DMA 1 on the PAS16 as well.

2:	What are the header pin pluggs between the two large output coupling
capacitors and near the two top audio jacks on the rear metal plate. As my
PAS16 does'nt drive speakers, are these line / speaker driver selectors?

Thanks all,
Don Lewis
<djlewis@spider.ualr.edu>
<djlewis@ualr.edu>
From: jrl8@cunixa.cc.columbia.edu (James R Lendino)
Subject: Where's the FAQ?  I need soundcard info.
Reply-To: jrl8@cunixa.cc.columbia.edu (James R Lendino)
Organization: Columbia University
Date: Mon, 25 Jan 1993 00:29:38 GMT

    I've been following this group for a few weeks in hopes to find
out what people think of their soundcards, mainly the new SB 16.  So far,
the only discussion has been either about the GUS, which I get the
impression that it isn't a practical choice despite its supposedly
good sound and low price, and the PAS-16, which I heard and thought
sounded great but people complain about installation nightmares and
MVSOUND taking up memory.

   Pardon me if I'm wrong on anything, but this is what I have deduced
from recent posts.  Could someone either send me a recent FAQ or
some pointers on which soundcard I should get?

   I currently have a Roland MT-32 which has proven too bulky for me
to take to college, and a Soundblaster 1.0 (yes, even with the
CMS chips) that sounds sorta grungy.  I'm running this on a 486-33
with 4 meg RAM, and I'm more interested in getting great sound out
of games than anything else (since I already have a MIDI setup).  What
is good for me?

Thanks in advance,
-JRL

-------------------------------
James R. Lendino
jrl8@cunixa.cc.columbia.edu
-------------------------------
X-Star-Trek-Quote: He's Dead Jim.
X-School: Penn State University
X-Nickname: <<APOCALYPSE>>, Lord of Destruction
Organization: Penn State Star Trek club
Date: Fri, 22 Jan 1993 17:00:07 EST
From: Matthew E. Bernold <MEB117@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: Daretro demo and OS/2

In article <rwyckoff.30.727721686@cardinal.sc107.wesleyan.edu>,
rwyckoff@cardinal.sc107.wesleyan.edu (Catullus) says:
>
>        Can anyone confirm or deny whether Daretro will actually cause your
>OS/2 system to stop booting, as was stated in a post a day or two ago?  I'm
>not going to run it if there's a chance it will, but maybe the problem was
>just a one-of-a-kind type of thing.
>
Note: This is NOT a definate answer to your question, only an educated guess.

I've run Daretro, and it runs in Protected mode, so I had to edit out the
QEMM (or EMM386) line from my config.sys to run it.  I ran it before doing
this, and the demo said that it couldn't run because the computer was running
in real mode, and it asked me if I wanted to attempt a clean boot.  I said no,
and it exited.  Then I modified my system, and it ran no problem.

It is my guess that what is harmful to an OS/2 system is letting the demo
attempt to make a clean boot.  It probably makes modifications to the system
files (autoexec.bat and config.sys) and tries to reboot the system, which
might cause problems with OS/2.  If you boot your machine with DOS and only
himem and your sound drivers loaded, there shouldn't be a problem running it
on an OS/2 machine.  You might just want to take a DOS formatted floppy, and
make a bootup disk for Daretro.  The demo is less than 200K...

Just my opinion,

       Matthew E. Bernold             MEB117@PSUVM.PSU.EDU
         <<APOCALYPSE>>                  meb@haydn.psu.edu
X-Star-Trek-Quote: He's Dead Jim.
X-School: Penn State University
X-Nickname: <<APOCALYPSE>>, Lord of Destruction
Organization: Penn State Star Trek club
Date: Wed, 27 Jan 1993 15:09:20 EST
From: Matthew E. Bernold <MEB117@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: Help a prospective new GUS owner

In article <1993Jan27.153400.20441@pbhyg.PacBell.COM>, dggok@pbhyg.PacBell.COM
(4E150M) says:
>
>Telemart said they have GUS in stock for $127, with 256kb.  They
>didn't know what memory was necessary to upgrade.  They said if
>it was 256kb DRAM 80ns, then they had them in stock for $18 each,
>or $54 total to upgrade.  Is this right?  Do I have the right
>chips and right idea?  Or is there a better place to get this?
>Or am I completely lost here?  (I also want to get 4 1MB 9-chip
>SIMMS to upgrade my 386SX/16 to 4MB RAM and thought I would order
>everything at once and avoid duplicate shipping costs.)

The memory used to upgrade the GUS is the 44256 ram chips.  They are the
same chips used on most video cards, and in some laser printers, and they
are NOT $18 each!!!  The 44256 chip is a 4bit x 256 ram, which means you
need 2 chips to make up 256Kbytes, or 6 chips for the GUS upgrade (2 on
the board + 6 more to make 1Meg).  You should be able to buy these chips
from any number of mail-order vendors for around $4 per chip.  If you pay
$18 dollars a chip (or even per PAIR of chips) you're being ripped.

       Matthew E. Bernold             MEB117@PSUVM.PSU.EDU
         <<APOCALYPSE>>                  meb@haydn.psu.edu
Newsgroups: comp.sys.ibm.pc.soundcard
From: waardenb@cs.utwente.nl (Jerry van Waardenberg)
Subject: 16 bit WAV -> 8 bit
Keywords: Soundcards, Windows
Organization: University of Twente, Dept. of Computer Science
Date: Tue, 26 Jan 1993 08:28:09 GMT

Hi,

Is there a utility that converts 16-bit WAV files to 8 bit, so they can be played
on 8-bit soundcards? (I have 16-bit WAV files for Windows, but they don't run on
a (mono) soundblaster 2.0).

Jerry

*------------------------------------------------------------------------------*
 Jerry van Waardenberg                             _/_/_/ _/_/_/ _/_/_/ _/_/_/
 Tele Informatics and Open Systems                  _/     _/   _/  _/ _/
 Department of Computer Science                    _/     _/   _/  _/   _/
 University of Twente, Enschede, The Netherlands  _/     _/   _/  _/     _/
 E-mail: waardenb@cs.utwente.nl                  _/   _/_/_/ _/_/_/ _/_/_/


Newsgroups: comp.sys.ibm.pc.soundcard
From: zstewart@nyx.cs.du.edu (Zhahai Stewart)
Subject: Re: PAS16 and .VOC files?
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Thu, 28 Jan 93 17:14:33 GMT

In article <1993Jan28.140515.1@cc.curtin.edu.au> nmurrayr@cc.curtin.edu.au (Ron Murray) writes:
>   I have some .VOC files which used to work fine on my old Sound Blaster
>(1.0, I think). I now have a nice, shiny new PAS16; it's definitely worth the
>outlay, but I'm having trouble playing the old .VOC files.
>Sometimes the whole file plays correctly, and sometimes it stops after a
>syllable or two. And, of course, almost anything in between. I gather that
>these particular .VOC files are 'packed' (whatever that may mean; I assume
>they're compressed in some way and expect either the hardware or software to
>uncompress them). I want to convert them to .WAV format so I can use them
>under Windows. Anyone experienced this before?
>
Hmmm.  Try using BlasterMaster to uncompress the voc files and save as .WAV
files.  I'm not sure where BlasterMaster is available for FTP; the latest
version is 5.5, I think.  Look for BMSTR*.* with archie or scan your local
BBSs.

BTW: BlasterMaster *plays* only some .VOC (or .WAV) files on the PAS16; but
it should work as a soundfile editor in any case, even if you have to save
the files and use PLAYFILE to play them.

Zhahai / zstewart@nyx.cs.du.edu
>
> .....Ron
>
>-- 
>                                 ***
> Ron Murray
> Internet: nmurrayr@cc.curtin.edu.au
>     Are we having fun yet?    -- Garfield


Newsgroups: comp.sys.ibm.pc.soundcard
From: knepley@CS.ColoState.EDU (Ranseus (Jim Knepley))
Subject: Re: My theory on GUS clicking 
Date: Tue, 26 Jan 1993 05:07:04 GMT
Organization: Colorado State University

In article <C1Fzz9.C6u@mentor.cc.purdue.edu> chuckie@sage.cc.purdue.edu (Gunn, C Stephen) writes:
>From what everone describes, when you are playing a patch, you are using
>the FM synth.. However when playing digitized data, you have to set up
>two oscillators to play different parts, and contine putting the rest
>of the sound into the dedicated Sound memory. The only way to avoid this
>is to use the One-Shot mode, but then you loose much of the flexibility
>such as looping.

The problem here is that the GUS has _NO_ FM synth to it.  A patch is
a collection if digitized samples.

Also, I've heard that the GUS chip (what's it called now anyway?) is only
based loosely on the Equisonix chip and is an improvement.

Jim
-- 
----- knepley@cs.colostate.edu ----------------------------------------------
 Jim "Ranseus" Knepley |  Avoid rectal-cranial inversion. 
 Programmer, magician, |  "Gun's don't kill, it's those bullet things"   
 computer geek.        |  
Xref: sparky comp.sys.ibm.pc.soundcard:7299 comp.sys.ibm.pc.games:32873
From: coleman@ccwf.cc.utexas.edu (Michael A. Coleman)
Newsgroups: comp.sys.ibm.pc.soundcard,comp.sys.ibm.pc.games
Subject: Re: Gravis UltraSound 3D!
Date: 25 Jan 1993 18:11:41 GMT
Organization: The University of Texas at Austin, Austin TX
NNTP-Posting-Host: sylvester.cc.utexas.edu


	I meant that the guards in Wolf3d do come out of either the left or
right speakers.  Not "3-D" but still in stereo.  They can't just be a little
to the left of center; they have to be pretty much out of the field of vision.
Again, this is for SB PRO or SB 16 users only.

	Michael Coleman
Newsgroups: comp.sys.ibm.pc.soundcard
From: Andrew McCallum <andrewm@zooid.guild.org>
Subject: Suggestion for GUSMOD
X-To: ALL
Organization: The Zoo of Ids
Date: Fri, 22 Jan 1993 19:43:00 GMT

    You know how with the MIDI files you can have .CFG files that assign
different instruments to different chanels, plus you can change its volume?
I was thinking that GUSMOD could have the same thing, expcept that you could
select where each chanel would go in relation to the right side and left
side.  The reason for this, is because some MOD's have one channel as the
drum track, and it sounds wierd having it only on one side.  Maybe you could
have a number like something from 1-32, where 1 would be left side only, 16
the centre, and 32 the right.  Or, you could have two sets of numbers (one
for each side).

    I've also noticed that with GUSDAC and GUSMOD, the chanels arn't
organized the same for left and right sides.  I think that there is a
standard, but I don't know what it is and I haven't run tests so I can't
tell you what the differences are.  I just thought I'd bring that up.

---
    .sig's are neat,                   | Andrew McCallum
    .sig's are fun,                     \ andrewm@zooid.guild.org
    .sig's tell where to flame someone.  |andrewm@terranet.cts.com

                                  Byte me.
From: oet@solace.hsh.se (Mikael Olofsson)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: MOD players for SBPro
Date: 21 Jan 93 07:55:03 GMT
Organization: Solace Computer Club, Sundsvall, Sweden

In <2234@blue.cis.pitt.edu> wbdst+@pitt.edu (William B Dwinnell) writes:


>Does anybody know where I can ftp a good .MOD file player for the SBPro,
>or at least for the SB? Thanx!

There is a good one in nic.funet.fi called Wowii
It is in the directory pub/msdos/sound/sound