From: bkdavis@eos.ncsu.edu (B K DAVIS)
Subject: Re: SRUN: Questions from the Minotaur: The Next Generation
Originator: bkdavis@c00058-100lez.eos.ncsu.edu
Reply-To: bkdavis@eos.ncsu.edu (B K DAVIS)
Organization: North Carolina State University, Project Eos
Distribution: usa
Date: Tue, 15 Sep 1992 12:14:24 GMT


In article <1992Sep14.234230.42997@kuhub.cc.ukans.edu>, kucloak@kuhub.cc.ukans.edu writes:
|>Path: taco!gatech!destroyer!caen!kuhub.cc.ukans.edu!kucloak
|>From: kucloak@kuhub.cc.ukans.edu
|>Newsgroups: rec.games.frp.misc
|>Subject: Re: SRUN: Questions from the Minotaur: The Next Generation
|>Message-ID: <1992Sep14.234230.42997@kuhub.cc.ukans.edu>
|>Date: 14 Sep 92 23:42:30 CDT
|>References: <BtqF5H.EpL@mentor.cc.purdue.edu> <BtzHzF.KD9@news.cso.uiuc.edu> <ggynatb.boserj@netcom.com>
|>Distribution: usa
|>Organization: University of Kansas Academic Computing Services
|>Lines: 31
|>
|>In article <ggynatb.boserj@netcom.com>, boserj@netcom.com (Jeffrey Boser) writes:
|>> pmwg1641@uxa.cso.uiuc.edu (Peter M. White) writes:
|>>>mancinis@mentor.cc.purdue.edu (steven mancini) writes:
|>>>>1.  How do you other GM's deal with the glut of Magically Actives? It 
|>>>>    seems more and more people are wanting to play magicals and the 
|>>>>    traditional street samurai is losing his appeal. Is this prevalent 
|>>>>    in any other gaming groups?
|>> 
|>> For the most part, magicians are the worse choices..  they are expensive
|>> as all hell to maintian (will cost individuall about the same as 5 to 6
|>> other characters), hard as hell to play (keep them in roll, with totems
|>> and such).  The spell locks are pretty inexpensive, I multiplied their
|>> cost by 10, and since only initiates can quicken that takes care of
|>> that possibility.  With a magicians problem with healing, this all makes
|>> it hard to play.  With the spell lock lack, and the penalties for
|>> maintaining a spell, reaction adjustment spells are no problem.
|>> 
|>>>[Stuff deleted.]<<
|>Second Edition also makes it more costly to be a Hermectic mage.  Have
|>you seen the cost of Hermectic libraries?  Rating squared times 1000
|>(that's for the CD version, which is the cheapest.)  This may have bad
|>effects in our campaign.  We already have a problem with people only
|>wanting to play shamans.  I guess we are going to have to be real
|>sticklers about them role playing their totems.
|>-- 
|>+-------------------------------+
|>| kucloak@kuhub.cc.ukans.edu	|
|>| bkreed@oread.cc.ukans.edu	|
|>| EGARC\BKREED			|
|>| Bryan "Use a bigger gun" Reed |
|>+-------------------------------+
|>
In the games I am in it seems that everyone else is running an adept or some
sort of magically active char. Thus I am left with playing the samurai.
Now not meaning to brag or boast but the samurai will always be the god of 
speed/firearms/combat. The PA is okay but can be dropped long range, and I would 
love to see one dodge autofire from an assualt rifle with a level 4 gas vent
and shoulder stock etall. Now mages and shamans are also good BUT they usually
start off slow, and the first thing a smart samurai will do is drop the magical
support of the enemy, else when they go they will hose you REAL GOOD. I am good
at playing shamans, and just as good playing samurai. The SRTECH book brings the
balance back into the game on the tech side. Hehehe after a hit of kamikaze my
samurai is a TRUE GOD, for a limited time only but WOW. That and other little 
items can make it hard for spells to affect you cause the target numbers will be
so high. The gm thinks okay they have a lot of magic, what would the bad guys 
have or do to counterbalance this. Can you say Ares Squirt.
;)
Later
Brebane
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No I do not make threats, or promises....
.......I just make corpses.
    Brebane The Street Samurai
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