HDTenEightyP/NetNews huggingface dataset:
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.video.arcade
Subject: Re: Atari coin-op trivia - Question
Date: 15 Oct 92 18:51:06 GMT
Organization: NASA GSFC

In article <hm2za5a@rpi.edu>, petitc@rs6401.ecs.rpi.edu (Christopher Jon Petit) writes:
> 
> Don't forget about Moto-Cross (I forget the exact name). a sit-down
> simulator.  Way cool :&)
> 

Some recent and fairly recent Atari Games' machines are (in no particular
order):

Steel Talons          -- two player sit down realistic helicopter simulator
Relief Pitcher        -- obvious
Defenders of the Hood -- Pit Fighter sequel
Pit Fighter           -- fighting game
Road Riot 4WD         -- two or more player sit down off road racing game
Race Driving Panaroma -- two player sit down realistic racing/stunt driving
                         simulator with multiple tracks/cars and 3 screen
                         wrap around panaromic view
Race Driving          -- same as above, but no panaromic view
Hard Driving          -- original driving/racing simulator


All 3 Hard/Race Driving games are more commonly found as single units as
opposed to two linked units for two players.  I presume that's why Atari made
Road Riot 4WD and Steel Talons as fixed side by side two seat units.  Good
move.

I presume that Road Riot 4WD is what you meant by Moto-Cross -- I hope you
didn't mean the Sega motorcylce fighting/racing game called something like
Moto-Cross which is really lame.


Steve
Newsgroups: rec.games.video.arcade
From: sichen@marconi.uwaterloo.ca (Simon Chen)
Subject: Re: When Mk Falls, SF2 Will Reign
Organization: University of Waterloo
Date: Thu, 15 Oct 1992 18:10:06 GMT

In article <1992Oct14.012547.1@camins.camosun.bc.ca> alumni106@camins.camosun.bc.ca (Max Sterling) writes:
>Well, sure, if I got hit by a decent roundhouse kick, I'd be lying there 
>completely lifeless, with my skull (or whatever it connected with) 
>crushed to a bloody pulp, but people DO NOT use roundhouse kicks ALL the 
>time. If they did, they would be WAY too predictable and they could be 
>slaughtered themselves SO easily by someone who's sufficiently trained. 

True... but my point is not limited to just roundhouse kicks.  It doesn't
matter if it is just a standard front snap kick or a straight punch, you
are going to 'hurt'.  What kind of a martial artist would use only round-
house kicks ?  8)

>If the characters in MK have trained as long as they would like us to 
>believe, almost all the nerves in their body which register pain would 
>be completely dead. Any damage which is done by whatever blow (up to a 
>point) could be pretty much eliminated through proper use of ki (or chi, 
>chakras, the force, etc., whatever your art calls it). If ALL the blows 
>in the game do damage to people while blocked, even a simple punch which 
>any yellow belt or above can block, then that would be ridiculously 
>inconsistent with all of the characters' training. Mata ne.

As someone else has already pointed in a previous message, just because
you don't feel the pain, doesn't meant you don't take damage.  If you wish
to persue the 'force', then you should realize that this 'force' works
both ways.  The attacker will be using his/her 'force' to do damage as
well.

						Simon
From: epasls@kuhub.cc.ukans.edu
Newsgroups: rec.games.video.arcade
Subject: wuarchive-cartcopy.zip...where?
Date: 11 Oct 92 00:08:24 CDT
X-From: epasls@kuhub.cc.ukans.edu
X-Newsgroups: alt.games.sf2
Followup-To: rec.games.video.arcade,alt.games.sf2

X-Date: 11 Oct 92 00:06:06 CDT
X-Organization: University of Kansas Academic Computing Services

recently i saw a post on either alt.games.sf2 
or rec.games.video.arcade on an article on wuarcive.wustl.edu
that gave instructions on making a cart copier.

could someone who knows tell me what subdirectory its on.
i forgot and it would take me years to search that thing.

thanks very much in advance.
Newsgroups: rec.games.video.arcade
From: kbeer@wam.umd.edu (Ken Beer)
Subject: Any good DC/MD/VA Arcades?
Keywords: Washington Virginia Maryland Arcade
Organization: University of Maryland, College Park
Date: Fri, 9 Oct 1992 21:34:37 GMT

	Readi  rec.games.video.arcade is like reading pornography.
I'm getting excited!  Mr. Do!, Sinistar, Food Fight, Pengo...
If anyone knows of a good/great arcade within a hour's drive (more, maybe)
of the washington DC/Maryland area, let me know.  I'm not into the
whole Streetfighter kickboxing schtick but I'll just die if I can't play
some of the games I'm itching too.  

	


-- 
 				
				- |< E /\/  

 kbeer@wam.umd.edu
From: 737ochs@gw.wmich.edu
Newsgroups: rec.games.video.arcade
Subject: Re: solution to TIME WARP:DL2
Date: 7 Oct 92 19:14:28 EST
Organization: Western Michigan University

In article <1992Oct7.092526.3833@ultb.isc.rit.edu>, jmp2020@ritvax.isc.rit.edu writes:
> Here's my official moves lists for any fans who loved this game, DRAGON'S
> LAIR II: TIME WARP. So now you know the basics...4 directions and a 
> sword. there are 8 levels in all, listed in order below:
>  1. From Dirk's home to the castle.
>  2. In the dragon's lair.
>  3. Prehistoric Era.
>  4. Ali..um..-Dirk in Wonderland
>  5. Garden of Eden
>  6. Beethoven's Fifth Smyphony
>  7. Anicent Eygpt
>  8. Final confrontion with Mordroc.

Well, actually, you have the level numbers wrong
Dirk's home and the dragon's lair are both level 1,
2 is prehistoric
3 is dirk in wonderland
4 is garden of eden
5 is beethovens 5th symphony (makes sense 5th symphony on the 5th level :^P
6 is ancient egypt
7 is final confrontation with Mordroc
8 I would call rescuing Daphne or getting Daphne home
After you kill Mordroc, move left and right, then sword one bat, the game
says LEVEL 8, and if you get killed after this point, you start here.

Fred Ochs
From: gt7803b@prism.gatech.EDU (Sub Zero)
Newsgroups: rec.games.video.arcade
Subject: Liu Kang ending
Date: 12 Oct 92 03:30:23 GMT
Organization: Georgia Institute of Technology

To the person who posted three of the endings and asked for the rest:

I just saw the Liu Kang ending. He restores the tournament to the Shaolin
temples. He invites other warriors to this once-proud tournament. He remains
faithful to the Shaolin religion (whatever it is) and we remain bored with
this ending.

-- 
A bird in hand is easily crushed lifeless.
Newsgroups: rec.games.video.arcade
From: alumni106@camins.camosun.bc.ca (Max Sterling)
Subject: Re: SF3: Game Suggestion
Organization: Camosun College
Date: Thu, 15 Oct 1992 03:40:27 GMT

In article <Uer0r8O00WB242QTku@andrew.cmu.edu>, "Adam K. Rixey" <ar2w+@andrew.cmu.edu> writes:
>    Although I can't think of anything offhand for Guile, Bison, Honda,
> Dhalsim, or Zangief. . .check out _Fist of the North Star_ [can't
> remember original title].  The whole movie is like on big Street Fighter
> game [just with more severed arteries]

That was "Hokuto no Ken" ("Fist of the Little Dipper"?). From that one, I 
took Kenshiro as a replacement for Ryu. Any other ideas? Mata ne.

                                                   -=]> Max <[=-

+-----------------------------------------------------------------------------+
|Kup- "This reminds me of the time when my   +-> Kup- "You ever SEEN a Regulan|
|      my platoon was stranded on Regulan IV;|         Metal Monger, lad?"    |
|      there we were, only SEVEN HUNDRED of  |   Hot Rod- "Uh, no,..."        |
|      US, against THREE WHOLE REGULAN METAL |   Kup- "TRUST me! We were      |
|      Mongers!"                             |         outnumbered!           |
|Hot Rod- "Seven HUNDRED of YOU? Against     +--------------------------------+
|          THREE of THEM? Aw, come on, Kup!"-+ alumni106@camins.camosun.bc.ca |
+-----------------------------------------------------------------------------+
Newsgroups: rec.games.video.arcade
From: gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu)
Subject: NeoGeo: Art of Fighting Moves
Organization: University of Hawaii at Manoa
Date: Wed, 7 Oct 1992 22:56:56 GMT

Hi,
    Thanks for the replies to my earlier question.  I summarized the
responses into a "list" format.  I have yet to touch the machine for
a "serious game" (I only touched it twice, and played in the wiggle-
the-joystick-and-hit-all-the-buttons style. =%) so the list is prone
to errors.
    Also the moves I saw posted didn't indicate for any particular
character.  So are the two guys (I'm assuming the 1-player "story"
game) like a Ryu/Ken situation?  Two "different" characters, but
have identical moves.
    Lastly, whoever wants to take command of maintaining/correcting
this list is free too do so.  I have no present intention of doing
so for general distribution.  (you can probably e-mail me for a copy
but I don't gaurantee correctness.)

Motion                Action
_____________________ _____________________________________________________
                     |
      A   [ C ]      |  [ Hard ] Punch
      B   [ C ]      |  [ Hard ] Kick
      C              |  Throw
      D              |  Decrease Opponent's fatality bar (stand still)
_____________________|_____________________________________________________
                     |
    | \  -O  A       |  Throws a fireball
    O  O             |
_____________________|_____________________________________________________
                     |
    | \  -O  B       |  Does a flying kick
    O  O             |
_____________________|_____________________________________________________
                     |
 ( O ) -O O- -O  C   |  Does a "1000-Foot-Kick"
_____________________|_____________________________________________________
                     |
 -O O-  / | \  -O  A |  Throws a "glorified" fireball. (Deathblow)
       O  O  O       |
_____________________|_____________________________________________________

	oop, 1st omission I realized just before posting.  The "powerful"
moves may/may not be done depending on your Spirit/Fatality/the 2nd bar.

--
         Galen Komatsu           !     Apple//e     !      XTC
gkomatsu@uhunix.uhcc.hawaii.edu  !  Sega MegaDrive  !  Sakai Noriko
  ar592@cleveland.freenet.edu    !    Atari 7800    !    Checkers
From: odlin@reed.edu (Iain Odlin)
Newsgroups: rec.games.video.arcade
Subject: Re: solution to TIME WARP:DL2
Date: 8 Oct 92 01:33:45 GMT
Article-I.D.: reed.1992Oct8.013345.15255
Organization: The Stuffed Animal Trauma Team  (We're Trained Professionals)


  THANK YOU!  All I got when I asked for this a month ago was "You're an idiot:
  You cannot memorize this game;  Just play it."

  I hate playing it... I like *watching* it.  And now I can.  Thanks!
-- 
 --------------------------------- Iain Odlin ---------------------------------
                  10 Crosby Street, Level 3, Portland ME 04103
                                 odlin@reed.edu
 ---------------------- Do not taunt Happy Fun Ball {tm} ----------------------
From: z_owensbw@ccsvax.sfasu.edu
Newsgroups: rec.games.video.arcade
Subject: Mortal relaxation techniques
Date: 11 Oct 92 19:04:43 CST
Organization: Stephen F. Austin State University

Does anyone else play Mortal Kombat for the sole purpose of just pissing
yourself off?
I do..and so do my friends.
We enjoy the rush you get when an apparent holding of the block button yeilds
absolutley no protection from Raiden's punches or flying attacks ( dick head ).
And how about those mall rats that sit there and play all day on one quarter
while the rest of us hard working (right) college student types are feeding the
machine dollar after dollar that could be put towards a nice Itza Pizza. But
what I really enjoy is the intense reaction i recieve from others that just
can't understand why I have to throw a stool through the window when Lui
K-can't get a real fucking name-ang decides to mercilessly bloxk my punches
while flying his monkey ass around kicking me n stuff.
btw..thanks to those that posted the moves lists...now I can rip that
freshman's fucking head RIGHT off *snap* *pop* and I won't even get arrested
this time.
		- I think you hear me knocking and I think I'm coming in and
		  I'm bringing Scorpion and his big, bad spear with me.
			Beau "Soulfinger (check out MUDdog)"
From: rnakhwa@us.oracle.com (Rajesh Nakhwa)
Newsgroups: rec.games.video.arcade
Subject: Looking for companies that sell arcade games
Date: 10 Oct 92 18:35:59 GMT
Distribution: usa
Organization: Oracle Corporation, Redwood Shores CA
X-Disclaimer: This message was written by an unauthenticated user
              at Oracle Corporation.  The opinions expressed are those
              of the user and not necessarily those of Oracle.


I remember reading a while back about someone posting the address where one
can obtain a catalogue of ordering arcade games mail order.  This is company
that bars, pizza places, etc. deal with to get arcade games.  If anyone could
e-mail me any info about this, I would appreciate it:	rnakwha@us.oracle.com

Thankx!
From: odlin@reed.edu (Iain Odlin)
Newsgroups: rec.games.video.arcade
Subject: Re: The Killer List of Video Games - A to I
Date: 8 Oct 92 06:43:46 GMT
Article-I.D.: reed.1992Oct8.064346.16104
Organization: The Stuffed Animal Trauma Team  (We're Trained Professionals)


  Error report:  The game "Cliff Hanger" was not a "Japanese style animation
  by the French" but was a Japanese animated feature by the name of "Lupin III:
  Castle of Cagliostro" by Hayao Miyazaki.  The character 'Lupin' is French,
  though.

  [And for the purists: Not all the scenes in the game are from "Cagliostro".
  There are one or two from other Lupin movies, the names of which escape me
  at the moment.]
-- 
 --------------------------------- Iain Odlin ---------------------------------
                  10 Crosby Street, Level 3, Portland ME 04103
                                 odlin@reed.edu
 -------- To err is human -- To blame the other guy is even more human --------
Newsgroups: rec.games.video.arcade
From: jrbell@lindblat.cc.monash.edu.au (Mr JR Bell)
Subject: Re: Xmen
Organization: Monash University
X-Newsreader: TIN [version 1.1 PL6]
Date: Fri, 16 Oct 1992 02:54:39 GMT

jstrachman@vax.clarku.edu wrote:
: Interesting.  Just about nothing in the game can hit you if you're moving
: vertically.  Shares this characteristic with Turtles and Simpsons.  King of
: lame.  I got all the way to Magneto on $2.  Then I ran out of money.  It took
: me about an hour.  I was also playing alone.  Can you believe that?  And
: the controls worked!  I couldn't beat the game because I ran out of quarters.
: Has anyone beaten the game on 1 quarter?
: 
: -Zephyr

We can get up to Mags (the real one, not Mystique) on one credit but can't seem to beat him.

Mat.
From: lerner@kuhub.cc.ukans.edu
Newsgroups: rec.games.video.arcade
Subject: Re: Tips on mortal Kombatexit
Date: 14 Oct 92 17:26:17 CDT
Organization: University of Kansas Academic Computing Services

In article <1992Oct13.195412.7596@iscsvax.uni.edu>, holmes7000@iscsvax.uni.edu writes:
> For anybody that plays sub-zero.
> To get past goro, knock him down with a jump kick then imediately freeze him as 
> he starts to get up.  You have to be pretty fast with the throw.  Works about
> 99.99999% of the time.  If you do it right,  all you'll see of goro is his
> big, fat, ugly feet sticking in the air.  
> If anybody has any good techniques for Liu Kang please E-Mail me.  I can get to
> the end on one credit with Sub-Zero, Scorpion, and Raiden but get my ass kicked
> when I play Liu Kang even though I think he's the hardest for me to go against. 
> When I play him, all his special moves are block then returned.
> Does anybody else think the endings to MK are boring as hell?  With the grahics
> they could make a cool ending sequence.
> 
>                          Brando 
>  P.s.  Does anybody know the fatality for raiden?  ->,->,<-,<-,<-, HP doesn't
> seem to work for me.
> 
For Raiden's fatality, get very close to the person, and forward,
forward, back, back, back, and punch(can't remember if it's HP or LP)
works for me.
On one of the versions, with Liu Kang, get back in a corner, and you
can jump back, and punch him for the whole round.  If he hits you,
uppercut as you get up, then it's back to jumping and punching.
Goro's not that had
-Michael Lerner











Newsgroups: rec.games.video.arcade
From: gbm@jmp.com (Gary McKenney)
Subject:  Looking for SINISTAR
Organization: JMP & Associates, Ltd. - Atlanta, Ga.
Date: Wed, 7 Oct 1992 15:54:14 GMT

I am looing for SINISTAR (circa 1982).  Anyone hear of it ???

Gary B. McKenney
From: maestas@cs.arizona.edu (Mark Maestas)
Newsgroups: rec.games.video.arcade
Subject: Art of Fighting moves (partial)
Date: 14 Oct 92 06:27:35 GMT


     Hey guys and gals.  I've been playing Art of Fighting only a little 
but I did manage to get to The Boss at the end on one quarter (thanks to some
tips from some others who spent much more than I).  Anyway, I want to
know if anyone's compiling a moves list for this game.  This is all I have
managed to come up with (not bad for only $2.00).


RYO and ROBERT
--------------
Fireball: 
           | \  -O,  A    
           O  O            

Flying Charge Kick (Double hit):   
           | \  -O,  B    
           O  O       

100hit Kick (100hit Punch for Ryo)
           -O, O-, -O, C

Super Fireball:
           -O, O-,  /, |, \  , -O, A
                   O   O   O 

Off-the-Wall Kick
          O , C (to jump off), C to execute the kick
           \
   (Pressing left or right changes the direction you will kick)

--------------------------------------------------------------------------
THE FOLLOWING CHARACTERS CAN ONLY BE ACCESSED DURING 2-PLAYER MODE    

JACK
----
   (Haven't played him yet)
Charging Drop kick:
   ?????

Sliding High Kick:
   ?????

Low Slide:
   ?????


LEE
---
     Spinning Blade Attack (low):
           | \  -O,  A    
           O  O            

     Spinning Blade Attack (high):
           | \  -O,  B    
           O  O       

     Flying Charge Kick:
       ?????

     100-hand Punches:
          -O, O-, -O, C

KING (King IS a girl-- Fireball her at the end of the 2nd Victory)
----
     Fireball:
           | \  -O,  A    
           O  O            

     Flying Charge Knee
       ??????

GUARDIAN
--------
     Sonic Boom(?):
           | \  -O,  A    
           O  O            

     Combo-Hit (4-5 Rapid kicks followed by a backfist):
           |,  /, O-, B
           O  O    
     
     Hurricane move (can't remember exactly what it's like)
        ????????

(Guy in the alleyway, dammit I forgot who he was)
----------
     Never Played him either
     Fireball:
       ??????
     
     Shock Wave (travels along the ground):
       ???????

well that's all that I can think of... for now.  Hope it helps.

                                Mark "Terminator" Maestas 
                                maestas@cs.arizona.edu
 "Hasta la vista, baby." - [8^!
From: v094lrtr@ubvmsb.cc.buffalo.edu (FENWYR)
Newsgroups: rec.games.video.arcade
Subject: Help me on MK!!!
Date: 16 Oct 92 13:58:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

My only "local" arcade is located in walden gallaria in buffalo new york.
i always wondered why the place is totally empty, even though it has MK
and two brand new sf2ce's. well, yesterday i found out. they turn their
difficultiy levels ALL the way up, and they charge 50 cents to start,
and 50 cents to continue. since the place was empty, i had to play the
computer on MK. i died using raiden in the first round, then again in
the second round. i died using cage in the second round. idied using
liu in the third round... in that order! i dont mean to bitch, but when
i first played the game back home, i made it to the fourth round using
none of the special moves, and that machine was only 25 cents.

as an example, i would like to point out my first round defeat to scorpion
using raiden. i am not great at MK, but the first round strategy i used is
usually fool proof. well, here goes...

i started with a forward jump intending to do the 5 punch, sweep technique.
instead i got a foot in the face. before i could get up i was speared, dragged
in and upercutted. i did a back flip when i got up to get away from his
punch punch thing, and tried a flying attack. he blocked it, speared me, and
uppercut me. upon getting up, he repeated this and i was dead.

the next round i tried to keep to the air, and away from that spear. one of
my favorite moves against the computer is to jump over him, then throw him.
this was blocked repeatedly. it felt like i was playing one of those fucking
sf2 wizards, but it was the first fucking round... sheesh.

to end  my bitching, i would like to know if anyone in my area has experienced
'just fun' and noticed the difficulty factor. and since this is the only
machine i can play on, would someone please give me some strategies to use
for cage (my personal favorite character). i dont mean bs techniques just
for the sake of winning. i mean ways to win, AND have the fight be realistic :)

thanks in advance,

brent
Newsgroups: rec.games.video.arcade
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: MK: SOYNA COMBOS WANTED
Organization: Indiana University
Date: Mon, 12 Oct 1992 05:22:25 GMT

In <BvED17.1Mo@watserv1.uwaterloo.ca> sichen@norton.uwaterloo.ca (Simon Chen) writes:

>In article <1992Sep26.172321.43374@kuhub.cc.ukans.edu> epasls@kuhub.cc.ukans.edu writes:
>>
>>    Ive been an avid Sonya player since the game came out if you know any 
>>awesome combos for her please post them.

>Here's a nice combo for Sonya that works quite well...

>	Do a jump kick at the opponent, if it is not block, they get knocked
>down.  Then do the leg grab immediately, you can grab your opponent before he
>falls down.  The only person this doesn't work well against is Quan Lui, 'cause
>he usually falls beyond you're leg grab range.  Basically, after you knocked
>down your opponent with any move, do a leg grab immediately (if within range).
>I just find that jump kick works best... 8)

>	Versus the computer, you can defeat them in 10 seconds if it decides 
>not to block, i.e.  Jump kick, leg grab, jump kick, leg grab, jump kick...
>That's all you need to defeat them... 8)

Try jump kick, leg grab, leg grab, leg grab, etc...  looks real cool
-- 
Brian T Odom
Newsgroups: rec.games.video.arcade
From: vgriscep@wam.umd.edu (VGR (Craig Pell))
Subject: Re: features for experts (was Re: Longest Playing Time)
Organization: University of Maryland, College Park
Date: Tue, 13 Oct 1992 01:56:27 GMT

In article <1992Oct8.155135.11017@exu.ericsson.se> exuhag@exu.ericsson.se writes:
>
>While on the subject, I miss those nifty game features which you could
>only see if you were really good.  The kind of things that most people
>would never see and often crossed the line into folklore.
>
>Examples:
>     - the recognizers and solar sailor in Tron
>     - the invisible levels in Tempest
>     - the higher-level bonus fruits in Pac-Man (bells, keys, etc.)
>     - the invisible and invisible reverse gravity universes in
>       Gravitar
>
>Additions?

If we're including fiction, I would add the gold and silver bars of Pac-man,
which *do not* exist.

Personally, though, I would like to nominate the "The End" screen of Crystal
Castles.  I'm not sure if it qualifies, though;  how many people have reached
it?  Even if it doesn't qualify, I think what does qualify is the bizarre
"insane" scattering of random parallelograms on the screen that occurs if you
finish a game with a score of 700,000 or more.

    VGR
From: zba@altair.selu.edu (Brian Acosta)
Newsgroups: rec.games.video.arcade
Subject: WANTED: old video games
Date: 14 Oct 92 12:38:26 -0600
Organization: Southeastern Louisiana University

I am interested in buying the following games:

Star Trek               sit down version
Spy Hunter              sit down version
Star Castle
Atari Football          old X's and O's version with trakballs


Brian Acosta
Systems Programmer
Southeastern LA University