HDTenEightyP/NetNews huggingface dataset:
From: ep1d+@andrew.cmu.edu (Eric Thomas Pronko)
Newsgroups: rec.games.video.arcade
Subject: World Heroes:  Partial Moves List
Date: 25 Aug 92 19:13:00 GMT
	<weaXDP_00VooAPkl0u@andrew.cmu.edu>
Organization: Freshman, Mechanical Engineering, Carnegie Mellon, Pittsburgh, PA

World Heroes for Neo-Geo

Ryu/Ken-like characters (Hanzo and Fuzzo?):
fireball motion is ninja star
hurricane kick motion seems to be spinning flying kick
dragon punch motion (or something similar) seems to be "dragon punch"

Dragon:
press punch rapidly:  hundred-hand punch
press back, hold, forward + kick:  "dragon" kick

Janne:
sonic boom motion:  fire-shot thingy
crouch + forward:  sliding kick
jump, press down + punch:  sword down-stab

Jenghis Carn:
sonic boom motion: charging shoulder (fast one works great against most
jumping attacks!!!)
crouch + forward:  belly slide punch

Muscle Power:
sonic boom motion: charging elbow (not anywhere near as effactive as
Carn's charge)
wow, power doesn't have a lot of moves

Brocken:
fireball motion:  flaming bullet
jump, forward + punch while still in the air:  flying attack
press punch rapidly:  electric shock
(occasionally when I try to to the bullet I get this diagonal energy
thingy but I can't seem to figure out why this comes up instead.  Ideas?)

Rasputin:
fireball motion:  ...well, fireball. :)  (works while in the air
too...diagonally towards ground.)
he also has this move where his robe twirls and you can move him in
either direction but I haven't figured that one out yet (did it once by
mistake).  Ideas?

Anything I missed?  Let's compile the whole thing!!!!!!


*****************************************************
The meek will inherit the earth.  The guilty will be punished.  The
check is in the mail.  Groove is in the heart.
*****************************************************
Eric "E" Pronko            |  "blah blah blah
ep1d+@andrew.cmu.edu       |   blah blah blah
punisher+@cmu.edu          |   blah blah blah"  -me
*****************************************************
Newsgroups: rec.games.video.arcade
From: vgriscep@wam.umd.edu (VGR (Craig Pell))
Subject: Re: Total Carnage
Organization: University of Maryland, College Park
Date: Fri, 4 Sep 1992 19:12:07 GMT

In article <1992Sep2.220025.15586@ennews.eas.asu.edu> hougland@enuxha.eas.asu.edu (Kriss A. Hougland) writes:
>>
>>The scenario: warp to an area which presents a password like "P?LD" or
>>whatever.  There isn't a warning ANYWHERE that the password won't work. 
>>Come back the next day - try to enter the given password - lose a life. 
>>Very confusing until you find out (through the net) that you need to EARN
>>the password - and I thought that making it to a certain area was enough
>>labor in most games.
>>
>>So, how do you EARN a password.  Points?  Goals?  What?

There are two ways to get passwords.  First of all, even though you may
be told a certain area's password is "SH?T" you may later be told the
whole password.  For instance, the "Kill all the jeeps" part:  you can
do it twice in a single game.
    The second way to get a password is to use your eyes.  If you choose the
"Mother of all battles" path, you will see flags spelling out the word
ROAD.  How much more obvious can you get?

>One thing I have noticed is when you mess with the jeeps comming at you on
>a bonus warp, they say "Kill most jeeps to double score!"  I have killed
>all but two and that was too many.  Has anyone killed ALL the jeeps or
>can you let one go.  This reminds me of the Pleasure Dome and missing one
>item.

I think once I and a partner let just 1 escape, and we got nothing.
I am not certain of this.

  VGR

Newsgroups: rec.games.video.arcade
From: cpw@watserv1.uwaterloo.ca
Subject: Design of controls for Mortal Kombat vs SF2.
Organization: University of Waterloo
Date: Wed, 2 Sep 1992 20:11:43 GMT

I hope some of you remember a thread from a few months ago
regarding the role ergonomics play in a game.

I was slamming SF2 for being designed by a bunch of unwashed
primitives who couldn't design a door knob.

At the same time, I was arguing that Williams designs controls
excellently, and I trust that those people who couldn't see
my points will take a break from SF2, and get a good long look
at Mortal Kombat as an example of superior interface design.
(It's difficult to believe the simplemindedness of some people)

Then PLAY the game. I've also said that Williams is WAY superior
in terms of conceptual development as well. Look at the intensity
of Mortal Kombat. The savagery. There is no question that SF2's
popularity is unjustified. Always has been. Or perhaps I overestimate
the IQ of the typical video player.

But then, you don't get a letter from Eugene Jarvis himself for being
a dweeb. You people know who you are...

Ice	ice@skynet.uucp		cpw@watserv1.waterloo.edu
"D-d-d-don't shoot! You're b-b-b-busted."-NARC rap.
 
Newsgroups: rec.games.video.arcade
From: hearth@Unify.Com (Donald S. Hearth)
Subject: Re: Crazy Climber (buying)
Organization: Unify Corporation, Sacramento, CA
Distribution: na
Date: Tue, 1 Sep 92 22:42:05 GMT

      Hello,

	  I have a "cocktail" version of Crazy Climber, in full working
	  condition, that I would be willing to sell. If you are interested,
	  drop me a line.

											   Don

-- 
***************************************************************************
*  Donald S. Hearth        *   address: hearth@unify.com                  *
*  UNIFY Corporation       *                                              *
*  Sacramento, CA          *   Go 49ers, A's, and LA Kings!               *
Newsgroups: rec.games.video.arcade
From: vgriscep@wam.umd.edu (VGR (Craig Pell))
Subject: Re: That old show
Organization: University of Maryland, College Park
Date: Tue, 1 Sep 1992 03:29:06 GMT

In article <29AUG92.05434992@vax.clarku.edu> jstrachman@vax.clarku.edu writes:
>I remember Starcade.  They once had an episode which showcased a 7 year
>old kid beating Dragon's Lair from start to finish, and every once in a
>while they'd go over and see how he was doing!  Neeeet fun.

Gee, the only time I ever saw Dragon's Lair on that show, there was an
adult contestant who basically did not get even one move accomplished.
And I thought to myself, "Pathetic."

  VGR

Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video.arcade
Date: Thu,  3 Sep 1992 13:02:18 -0400 
From: "Andrew B. Potratz" <ap2a+@andrew.cmu.edu>
Subject: Mortal Kombat moves

below is a list of moves.
I am missing fatality moves for Cage and Sonya, and
have not been able to do the rumored move for Raiden.
any help appreciated :)
-Drewski



halfspin= (if to left of opponent)
O-  /  |  \  -O
   O   O   O


Cage:
green firbolt	= back - forward/punch
slide kick	= back - forward/kick
stomach punch	= down/block/lowpunch
fatality: uppercuts your head clean off your body

Kanu:
spin		= block + spin (block not really needed)
knife		= back, forward+block
headbut		= close & highpunch
fatality: pulls out your still beating heart
halfspin + lowpunch,  also back-forward+lowpunch

Raiden:
lightning	= halfspin + lowpunch
flying attack	= back, back, front
teleport	= down, up
fatality: lightning at close range blows your head off
rumor: halfspin + block + highpunch

Liu Kang:
fireball	= doubletap forward + highpunch
flying kick	= doubletap forward + highkick
fatality: cartwheel kick and uppercut
spin joystick (cw if you're left of opponent, else ccw)

Scorpion:
harpoon		= back, back, lowpunch
teleport punch	= backwards halfspin + highpunch
fatality: takes off mask (skull underneath), and
chars you to a crisp with his flame breath
block(held), up, up.  distance about 6 feet.

Sub-Zero
freezeray 	= halfspin + lowpunch
slide		= back + bottom three buttons
fatality: pulls out your head and spine (really gross)
      | \  -0  0  + High Punch (push in middle of move)
      0  0    /

Sonya:
leg throw	= crouch + bottom three buttons
flying attack	= back, forward+highpunch
sonic fire	= back, back+lowpunch
fatality: kiss of death.  blows fireball off her palm
that crisps you down to a skeleton


double tapping downs and backs makes move easier

Newsgroups: rec.games.video.arcade
From: rls@cbnewsc.cb.att.com (richard.l.schieve)
Subject: Re: why are arcade controls for lefties?!
Organization: AT&T
Distribution: usa
Date: Mon, 31 Aug 1992 12:50:25 GMT

In article <Bts9t8.7JD@iat.holonet.net>, wilsont@orac.holonet.net (Timothy Wilson) writes:
> Does _anyone_ know why I can no longer go into an arcade and find a game
> with the fire buttons on the left?!
> 
> I'm really sick and tired of using my left hand on the joystick, my left hand
> control is terrible.
> 
> why did the switch over happen? i remember games with buttons on _both_ sides.
> 
> a sensible explaination would be appreciated!
> 
> Thanks!
> any new games with righthand joysticks?
> 
> Timothy---

I'm very right-handed myself but have always tried to use a joystick
that moves your player with my left hand.  It seems like the trend
has usually been move with your left and fire with your right whether
the game has joysticks (Robotron, Black Widow, Smash TV) or buttons
(Asteriods, StarCastle).  It's like you have to train yourself not to
use that left hand fire when there is an option as it leads to
frustration when it's not there.

				Rick Schieve
				rls@ihlpb.att.com
From: hersh@expo.lcs.mit.edu (Jay Hersh)
Newsgroups: rec.games.video.arcade
Subject: Seeking Roadblasters
Keywords: Roadblasters
Date: 1 Sep 92 21:38:20 GMT
Organization: X Consortium, MIT Laboratory for Computer Science

Does anyone here know where I could find this game (RoadBlasters)
for sale in the New England region??

Follow up by e-mail to hersh@expo.lcs.mit.edu

	Thanks,
		JaH

--
Hopfen und Malz, Gott erhalts
Newsgroups: rec.games.video.arcade
From: jrundle@david.wheaton.edu (John Rundle)
Subject: RE: Mortal Combat Death Moves
Organization: Wheaton College
Date: Thu, 3 Sep 1992 13:41:25 GMT

   Well here they are, ALL the death moves in Mortal Kombat, remember
   you saw them here first (not in EGM).  I will be following this
   article up with a focus on each character(maybe) including their moves
   and their combos(for all versions 1,2,3,4.)  But remember, you have
   to win to use 'em.

Johnny Cage:  Knocks your victim's head off.
              His death move is one of the easier ones to pull off.
              Move right next to your victim and tap towards him/her
              THREE + times and finish it off with a high punch.

Kano:         Rips your victim's heart out(nice touch with the beating)
              I have yet to perform his death move but my friend can
              and does all the time to me.
              Get next to your victim and then tap towards once and then
              perform a half circle starting away from your victim and then
              finish up at the move closest to him, then hit the high
              punch button.

Sub-Zero:     Rips his/her head off with the spine intact.
              A couple different ways to do this one, I'm printing the 
              easiest here. Get next to your opponent and perform a
              quarter turn starting at duck and moving it towards your
              victim, finish it off with a high punch.

THE FOLLOWING THREE REQUIRE YOU TO BE AT THE RIGHT DISTANCE WHICH IS
ABOUT 2 CHARACTER LENGTHS AWAY. ONCE YOU FIND THE RIGHT DISTANCE YOU
CAN GET IT ABOUT EVERY TIME.

Liu Kang:     Does a double-kick thingy and uppercuts.(not real impressive)
              No comments, just spin the joystick (forgot which way
              right now, try spinning the joystick both ways, there's
              a 50/50 chance you'll get it right.)

Raiden:       Electrocutes your victim causing his/her head to blow-up.
              My personnal fave character.
              Tap TWICE towards your victim and then THREE times away
              from him/her then hit the high punch.
           
Scorpion:     Pulls his mask off and burns his victim.
              The other easy one to pull off.  Hold down block and tap
              up TWICE.

SONYA'S DEATH MOVE CAN BE PERFORMED AT ANY DISTANCE.

Sonya:        The "Kiss of Death" charrs her victim to a crisp.
              I just learned this one about a week ago.
              Tap TWICE towards your victim and tap TWICE away from
              from him/her then hit the block button.&Ev

That's it from Wheaton, Until next time.
From: jrennie@terapin.com (Jimmy Rennie)
Newsgroups: rec.games.video.arcade
Subject: Re: SUPER MISSILE COMMAND .....
Date: 31 Aug 92 22:03:19 PST
Organization: BBS

In article <la5aquINNa0n@jethro.Corp.Sun.COM>, jmm@scarabz.Corp.Sun.COM (John
Morrison) writes:
>
>Greetings,
>
>     I am hunting for a super missle command.  I played it during the early to
m
>id
>80`s and it was pretty cool.  Anyway, does anyone have a line on one??  Does
any
>one
>even remember this game??  Does anyone even know what game I am talking
about??
>
>     By the way, I played it in an arcade in San Francisco and there were
about 
>
>8 of the machines at this arcade.  I would even be interested in the card!!!
>
>Thanks
>
>John Morrison
>415-336-4652
>john.morrison@corp.sun.com
>
>

Okay, well, want to buy my old Atari 2600 w/Missle Command?  I live in Oakland,
so, respond if you are interested
From: mcbride@cs.arizona.edu (Chris M. McBride)
Newsgroups: rec.games.video.arcade
Subject: More on Total Carnage
Summary: passwords and stuff
Date: 29 Aug 92 07:57:26 GMT
Organization: U of Arizona CS Dept, Tucson


   What do the passwords do? They don't seem to take you anywheres
 
And I don't understand what the problem is with 'getting captured'
Every time I played the game I 'got captured' but the game didn't end.
I also thought this was part of the game, and was unavoidable.
 
Chris
From: emru@CAM.ORG (Emru Townsend)
Newsgroups: rec.games.video.arcade
Subject: Total Carnage
Date: 24 Aug 92 01:10:56 GMT
Organization: Communications Accessibles Montreal, Quebec Canada

AAAAAAAAAAAAAARGH!!!  I can't take it anymore!  Does *anyone* know how to 
get enough keys to get into the Pleasure Domes in Total Carnage?  A friend
and I wasted ten bucks combined yesterday, going through every single warp
we could find, collecting as many keys as possible... and we still came up
with only 191!  Hell, I've gotten 196 playing by myself!  Is there *any*
way to get those remaining 29 keys?

==========================================================================
Emru Townsend        Fido: 1:167/133        emru@cam.org        BIX:switch
Q:  Do you know what the death rate around here is?    A:  One per person.
From: f8zy@vax5.cit.cornell.edu
Newsgroups: rec.games.video.arcade
Subject: World Heroes move wanted
Date: 3 Sep 92 13:51:58 EDT
Distribution: rec
Organization: Cornell University

Hi, all.

If any World Heroes player out there knows any of the moves below, please
e-mail me and I'll try to fill you in on the moves I know...

Brocken's Diagonal "Sound wave" aerial defense
	Looks like he puts his hand diagonally up and spiralling sound waves
come out at his wrist and zaps any characters who are jumping in...
So far, I've tried DP like motions and just spinning the joystick with the
punch button and gotten the move few times randomly.

Any other moves for Dragon besides the "hundred hand" punch and "dragon kick"

Janne should have another move besides the "firebird" and "Horizontal slice"

Carn and Muscle head don't seem to have too many good moves...

I personally like Brocken and Rasputin... (Jumping fireball is the best!)

Thanks in advance... Jim.  Email F8ZY@vax5.cit.cornell.edu
Newsgroups: rec.games.video.arcade
From: fwilson@rhine.eng.ohio-state.edu (Fred Wilson)
Subject: Re: Smash TV price
Organization: The Ohio State University Dept of Electrical Engineering
Distribution: usa
Date: Thu, 27 Aug 1992 18:37:11 GMT

Used Smash TV boards go for $495 on my price list.

Not sure about what a cabinet would cost.

Of course in a few weeks you could get a Mach 4 to play it on :).

Fred Wilson
From: parker@ccwf.cc.utexas.edu (Bryan Parker)
Newsgroups: rec.games.video.arcade
Subject: Re: Neo-Geo game "World Heroes"
Date: 28 Aug 92 16:59:55 GMT
Organization: The University of Texas at Austin, Austin TX

Yes, this game *IS* a total SF2 ripoff... and in some aspects it is totally
lacking.  Overall, it's a nice and refreshing change from SF2.

The cheesiest thing I've seen so far in this game is that Brocken (the mechanized guy who looks like Bison, but fights like Dhalsim) can kill you in one second
flat if you make a mistake.  For instance, if you're playing Janne and sliide into Brocken, all the opponent has to do is block the hit and then hit the A button very quickly.  When this happened to me, I was unable to block, and I was deadin a matter of 2 or 3 seconds, even though I had full health.
 
Can we say..."game balance"?!?
From: jmm@scarabz.Corp.Sun.COM (John Morrison)
Newsgroups: rec.games.video.arcade
Subject: SUPER MISSILE COMMAND .....
Date: 31 Aug 1992 23:29:34 GMT
Organization: Sun Microsystems
Distribution: usa
Reply-To: jmm@scarabz.Corp.Sun.COM
NNTP-Posting-Host: scarabz.corp.sun.com


Greetings,

     I am hunting for a super missle command.  I played it during the early to mid
80`s and it was pretty cool.  Anyway, does anyone have a line on one??  Does anyone
even remember this game??  Does anyone even know what game I am talking about??

     By the way, I played it in an arcade in San Francisco and there were about 
8 of the machines at this arcade.  I would even be interested in the card!!!

Thanks

John Morrison
415-336-4652
john.morrison@corp.sun.com
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: rec.games.video.arcade
Subject: Re: why are arcade controls for lefties?!
Date: 30 Aug 92 05:13:46 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149

In article <Bts9t8.7JD@iat.holonet.net> wilsont@orac.holonet.net (Timothy Wilson) writes:
>Does _anyone_ know why I can no longer go into an arcade and find a game
>with the fire buttons on the left?!
>
>I'm really sick and tired of using my left hand on the joystick, my left hand
>control is terrible.
>
>why did the switch over happen? i remember games with buttons on _both_ sides.
>
>a sensible explaination would be appreciated!
>
>Thanks!
>any new games with righthand joysticks?
>
>Timothy---
>

LEFTIES WILL RULE THE WORLD BAHAHAHAH! :)

Anyway, the first game I remember seeing with Lefty only control was Popeye.
A loooooooooong time ago!
 _____________________________________________________________________
(                              (                                      ) 
 )  Ralph A. Barbagallo III     ) Co-Editor of                       (   
(         -----                (                M I N D  S T O R M    )     
 ) nugget@genesis.nred.ma.us    )                                    (   
(                              (  THE Newsletter for high-end gamers! )  
 ---------------------------------------------------------------------
 MindStorm-9474 Fallson Ct., Blue Ash, OH  45242   (ed. Aaron Buckner)
From: clong@remus.rutgers.edu (Chris Long)
Newsgroups: rec.games.video.arcade
Subject: Tempest Easter Egg
Date: 4 Sep 92 18:36:45 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

In article <Sep.4.03.32.31.1992.12521@remus.rutgers.edu>, Chris Long writes:

> Do you know about the Easter egg that lets you play while the shooting
> stars (that appear after you finish a level) are in the background?
> I just discovered how to do this about a week ago; it looks especially
> nice on the invisible levels, since you get all the colors (as opposed
> to just green on the green levels, etc.).

The way to do it is to run into a shot as you're going down the tube,
and run into it right before the bottom.  You can do it in a two player
game and both players will have the shooting stars until one player
finishes their level.  This is clearly much easier to do if you put
the game in demo mode, since you only have to hit one of the start
buttons to go zooming down the tube.  It's simplest (very simple, in
fact) to do the trick on level 1.
-- 
Chris Long, 265 Old York Rd., Bridgewater, NJ  08807-2618

"In a study of schoolboys, an educator discovered a correlation between size
 of feet and quality of handwriting.  The boys with the larger feet were,
 on the average, older."        Wallis & Roberts, _The Nature of Statistics_
Newsgroups: rec.games.video.arcade
From: fwilson@rhine.eng.ohio-state.edu (Fred Wilson)
Subject: Re: Smash TV price
Organization: The Ohio State University Dept of Electrical Engineering
Distribution: usa
Date: Thu, 27 Aug 1992 20:06:11 GMT

Hello, and thanks for your interest in the Mach 4.

The Mach 4 is a game system which allows you to play arcade
games at home.  It connects to your television (NTSC now, PAL soon)
and to the arcade game's logic board, similar to the SuperGun.
The Mach 4 however has definate advantages over the SuperGun.

o 4 player support standard.
o better workmanship
o fully documented (to ease designing support products)
o options for 6 player and 2 video monitors.

Suggested retail price will be $375 for the basic 4 player game.
This includes the game system only.  Also a standard JAMMA harnass
is included.  This is not to say it will only work with JAMMA games
only that special cables will have to be made for the others.  Even
for certain JAMMA games there are sometimes differences.  Many games
have SIMILAR cables, however without seeing the particular pinout for the 
logic board itself, I cannot say.  If 2 boards have identical pinouts,
then identical cables can be used.

Making custom cables enable you to customize what buttons do what
with your system.  Cables will be very nominally priced, or you may
make them yourself, as we provide full documentation with the Mach 4.

Tha Mach 4 will be ready for shipping come late September.

Please if you have any further questions contact me via Email

Once again, thanks for you interest.

Fred Wilson
W.B. Electronics

Incidentally the upgrade prices are:

6 player support .... $50
2 monitor support ... $50

The game system is designed to work with Apollo Pro joysticks.
From: knappenp@mari.acc-admin.stolaf.edu (Trent)
Newsgroups: rec.games.video.arcade
Subject: Re: Street Fighter II -- Has a rip-off scheme??
Date: 2 Sep 92 13:08:20 GMT
Organization: Followers of the Jigging Cat

In article <BtxEvw.Boo@usenet.ucs.indiana.edu> shulick@yankton.ucs.indiana.edu writes:
>
>Does SFII "cheat?"  I've noticed that awhile ago, while playin against the
>machine, I could majorly kick ass.  But it seems that SFII actually MIMMICKS or
>LEARNS our moves and uses them later.  Ryu, on the machine I play, has become
>frothing mad and wipes me out instantly, and I notice he uses a lot of moves my
>friend did awhile back.  Is this true?  Does SFII have "artificial
>intelligence" in the aspect that it learns our moves and uses them?
>
>-- 
>Sam Hulick         \ [insert catchy quotation here]
>shulick@indiana.edu \
>(NeXT mail welcome) /


Errr...not exactly.

SFII is programmed to begin fighting at 'level 1 difficulty'.  When you beat
the first computer-run opponent, the next fights you at 'level 2 difficulty'.
Thus, as you progress, they get harder and harder to beat.  So depending
on if you fight Ryu first or sixth, he will be alternately really easy
or really hard to beat.

Also, the computer 'learns' as each round progresses...round one is the easiest,but the computer will automatically counter the same attacks if you try them
in the second round. For instance, if you use Chun Li and atack Ryu, in the
first round you can walk up and throw him three or four times and win with
barely a scratch.  In the second round, if you try the same pattern, you will
throw him once and then get pounded.

It's not really learning; not really AI at work.  Just a complicated
collection of 'if-then' statements.

(Information learned from reading a catalog, magazine article, and the 
programming directions.  And lots of playing time.)

-PaulK-

-- 
************************************************************
* This is my opinion and not that of any of my employers,  *
* Not that Lifeguards ever get in trouble for publishing...*
************************************************************