HDTenEightyP/NetNews huggingface dataset:
From: phillber@nyx.cs.du.edu (Pelle Hillberg)
Subject: Silly Putty wonderful?
Summary: Well..
Keywords: none
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Tue, 6 Oct 92 13:09:55 GMT


Yes!

Newsgroups: comp.sys.amiga.games
From: edwarde@htsa.aha.nl (Edward van Egmond)
Subject: Re: Monkey Island II - Weenie Lighthouse
Organization: Algemene Hogeschool Amsterdam, The Netherlands
Date: Mon, 28 Sep 1992 11:57:55 GMT

In article <1992Sep27.135310.9912@bsu-ucs.uucp> 00tdboardman@bsu-ucs.uucp writes:
>Say... How do I get into the Weenie lighthouse?  (Door is
The trick is to get the book from the gouvenor by switching it with another
one (any one will do), then read the book, while going to the graveyard.
When you read the book, you'll know which grave to open (inside the catacomb).
Throw AshestoLife on the remains of Ralph, he wil give you the key when you
help him. The ashestolife are available by the VoodooQueen.

I hope i didn't give to much away sofar.

Bye,
	Eddie.

-- 
Roses are red, violets are blue,
I'm a schizophrenic and so am I.
Edward van Egmond UUCP: ...!solist.htsa.aha.nl!edwarde
From: cm182s182@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.games
Subject: Steel Empires
Date: 6 Oct 92 03:06:51 GMT
Organization: The PowerDrome BBS [(716)825-3614 Excelsior]
X-BBS-Software: EXCELSIOR! v0.960


I have already had a chance to look at Steel Empires (actually released as 
Cybe Empires) and the biggest complaint I had was that the graphics were a 
little on the poor side.  The colours clashed, to say the least, but the game 
play was a lot of fun.  The game does offer some great features like practise 
modes, 1 to 5 players, and a strategic as well as tactical level of play.  If 
you like big robots, then this is a great game, but if you are looking for the 
level of detail as in BattleTech, then you are going to be somewhat 
disappointed.
 
Skeksis
Newsgroups: comp.sys.amiga.games
From: keith@actrix.gen.nz (Keith Stewart)
Subject: Re: Beast III demo and accelerated machines
Organization: Actrix Information Exchange
Date: Tue, 29 Sep 1992 07:00:29 GMT

In article <James_Mcormond.2317@jammys.ocunix.on.ca> James_Mcormond@jammys.ocunix.on.ca (James Mcormond) writes:
> In a message dated Sun 27 Sep 92 21:26, Skaski@mits.mdata.fi (samuli Kaski)
> wrote:
> 
>  SK> I posted Shadow Of The Beast III UnPlayable Demo From PSYGNOSIS
>  SK> to amiga.physik.unizh.ch yesterday. It should be available on all
>  SK> mirrors by now.
> 
> Have you seen/used this on accellerated systems? (ie, a3000?)
> 
Won't work on my A2000 with A2630 but works in fallback mode 68000
I suspect its the hacker intro rather than the Beast III ( Well I hope)


> Jammer
> 
> ---
> James A McOrmond - Ottawa, Ontario, CANADA! - V32bis HighSpeed Modem!
> Fidonet#1:163/165.0 - (613)521-0648 - File Server Only Presently
> UUCP: Jam@Jammys.OCUnix.On.Ca
Keith

From: kevint@hpsad.sad.hp.com (Kevin Taddeucci)
Date: Thu, 1 Oct 1992 16:32:58 GMT
Subject: Book of Games 3
Organization: HP Signal Analysis Division - Rohnert Park, CA
Newsgroups: comp.sys.amiga.games


Is there any way to get the SIERRA game HOYLE Official Book of Games 3 to 
run properly on an A3000 under 2.04. When I run it is it is extremely 
SLOW and the timing on the music is off. I then booted with AmigaDOS 1.3 
and things seemed to run fine, although the game still seemed sluggish. 
Now I know the box recommends a fast Amiga and my A3000 is only 16Mhz but 
where talking about board games like Backgammon here. Why in the world is 
an accelerated machine needed for Backgammon. It seems to me that someone 
has to put a lot of effort into making a slow Backgammon game. Now I know 
SIERRA is famous for making slow Amiga adventure games (I own a couple) 
but slow Checkers, Backgammon, Dominoes, etc.., this is totally ridiculous.

It seems to me that SIERRA is going out of their way to KILL the Amiga 
games market.

Anyway, unless someone can give me a clue as to how to make this game run 
at a reasonable speed, I plan to fire off a polite letter to SIERRA 
explaining my disappointment and letting them know that I will never by a 
SIERRA game again unless the situation improves dramatically. If any of 
you have experienced similar problems I would encourage you to do the 
same. Maybe the voice of many concerned Amiga users could make a 
difference.

       ----------------------------- ------------------------------------
      | Kevin J. Taddeucci          | e-mail: kevint@hpsad.sad.hp.com    |
      | Hewlett Packard Firmware QA | HPDesk: Kevin TADDEUCCI /HP5300/A0 |
      | Telnet: 794-4192            | HP Mailstop: 2LR-N                 | 
       ----------------------------- ------------------------------------
From: jchiu@csugrad.cs.vt.edu (James Chiu)
Newsgroups: comp.sys.amiga.games
Subject: Re: Bard's Tale III help wanted
Date: 30 Sep 92 19:21:41 GMT
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA

* Char Cheat Spoilers !!!!!!!!*



























OK, in playing BTIII, I found a bug that could get your characters
to obsenely high levels with mega hitpoints.

1st, you must have finished a mission and have gone to the old man
to collect your many thousand xp score bonus.

2nd, go back to your home tavern and create a new character.

3rd, replace one of your characters from your group with the new character

4th, go back to the old man

The old man should have forgotten that you finished the quest because
of the new character and will then see that your other character 
accomplished that quest.  Bingo! instant xp bonus.
Newsgroups: comp.sys.amiga.games
From: 002369c@ace.acadiau.ca (WILLIAM FREDERICK CUSTANCE)
Subject: RE:Dungeon Master magic system q.
Organization: Acadia University
Date: Thu, 1 Oct 1992 18:26:57 GMT

I too had the exact same problem...what I ended up doing was going through 
all the different combinations of spells and wrote down the 25 that worked.
see below:
















I don't have them here at the moment, however, I will post them later on 
unless someone beats me to it...
From: stuckey@mrcnext.cso.uiuc.edu (Anthony J. Stuckey)
Newsgroups: comp.sys.amiga.games
Subject: Re: Bard's Tale III help wanted
Date: 29 Sep 92 21:06:01 GMT
Article-I.D.: news.BvCyM3.Dzx
Organization: University of Illinois at Urbana

pcs$1610@altair.selu.edu writes:
>I just started on the Bard's Tale III, and already need help. I've played
>BTI and finished BTII, but there's something about this one that just
>doesn't seem right...Here's the situation:

>In most of these games, there's something I see as an experience point
>plateau, which is the point where you need so many experience points
>to get to the next level, it would take forever to get them in the
>current dungeon. So far (BTI and II), I've taken this as a hint that it's 
>time to move on to the next dungeon.

>The problem is, I've reached what I think is the plateau for the first
>dungeon (i.e. I need ~300,000 for the next level), but I'm nowhere
>_near_ being able to kill Brilhasti (sp?)--he wipes the floor with me
>no matter what I do. Right now I'm only getting ~3,000-5,000
>experience points per combat, and simple math tells you that it
>will take 60-100(!) fights to get to the next level, which would only
>add around 10 or so hit points to the characters, and I don't think
>that would be enough to save me from Bril anyway. Am I missing something
>obvious, or do I have to spend 3 months just wandering around fighting
>until my people are strong enough to go in?

	what have you tried?

>Oh yeah, and what on earth is the significance of 'An explosion!' ?

	it's a trap you can't avoid.

>I've figured out in what areas this message occurs, but have no idea yet
>why. Since I've managed to figure out the other clues (which weren't really
>_that_ difficult :-\ ) and get to Bril, I don't see it as really important, 
>but then again, I can't seem to kill Bril, so maybe I'm missing something...


>*NO SPOILERS, PLEASE* -- I'd like to do this one myself, but a hint
>or two would be nice :)
--
Anthony J. Stuckey		stuckey@mrcnext.cso.uiuc.edu

"And if you frisbee-throw a universe where does it go?"
             Turquoise, Steve Blunt.
Newsgroups: comp.sys.amiga.games
From: hens@prl.philips.nl (Patrick Hens 44223)
Subject: Bismark: Need explanation/instructions
Organization: none
Date: Mon, 28 Sep 1992 08:28:40 GMT

The subject says it all.

Thanks in advance.

Patrick Hens.
From: rcaslis@hydra.acs.uci.edu (Russell Caslis)
Subject: poker games
Newsgroups: comp.sys.amiga.games
Organization: University of California, Irvine
Date: 29 Sep 92 19:27:45 GMT


Does anyone know of some PD poker games avialable out there?  Perhaps on
a fish disk or some ftp site?

Thanks, I'm trying to learn the game.


--
Russ Caslis
rcaslis@uci.edu
Organization: Penn State University
Date: Mon, 5 Oct 1992 10:20:46 EDT
From: <EXG106@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.games
Subject: Re: Help with Eye of the Beholder

In article <1aols0INNeo4@uwm.edu>, lodoss@csd4.csd.uwm.edu (Felicia Marie Vacca)
says:
>
>I have been playing Eye of the Beholder I and am stuck on the level with
>the mind flayers (level 11 ).  I have found a door but cannot find the key for
>it.  Is it on this level?  I found the room called "The room of the key"...
>does this room have something to do with the key I need?
>
>Also does anyone know how to get onto the drow level (level 7)? I cant get
>passed the doors in the portal room and have only found 1 drow key, and that
>wouldnt open it anyways.  I found one other route onto this level by some
>stairs from the level below, but ran into 2 skeletal knights (which I killed)
>and more unpassable doors.
>
>Thanks in advance for any help.
>
>

In the room of the key there should be a button on one of the walls. Search
well, because it's probably small.  It should open up a wall leading to the
key.

I also had serious trouble getting to level 7 (Drow).  I once did it by
accident (I don't remember how). The other way I did it was using a hex
editor to give my characters extra keys so that I could unlock all of the
doors.

        Eylon Geva
From: Andy@birdland.UUCP (Andy Patrizio)
Newsgroups: comp.sys.amiga.games
Subject: Wing Commander demo
Date: Sat, 03 Oct 1992 03:32:13 EST
Reply-To: uunet!tension!birdland!andy
Keywords: Wing Commander Origin
Summary: No demo was to be released
Expires: never
Distribution: usa
Organization: What organization?
X-Newsreader: Arn V1.00 beta rel2

As some of you may have seen in a previous message, I recently attended a
conference for software publishers. Well, I spoke to the General Manager
of Origin Systems and told him about the howl of protest against the Wing
Commander demo on here. He said, adamantly, that no demo was released from
Origin and wanted to know where on Earth it came from. I'm going to have
to produce a copy of it to send to him.

Get this: people have habits of doing their own ports of Origin games and
sending it in. He got a home-made hack job of Ultima 6 before they released
their own hack job (I wasn't about to say that to him...)

He also told me there would be no porting of Ultima Underworld to the Amiga
because it would never work right on a 68000 chip. When, WHEN will CBM get
the f**king hint and drop the 68000 chip totally?
----------------------------------------------------------------------------
Andy Patrizio       \\        uunet!tension!birdland!andy       //
Stamford, CT, USA    \\//        andyp@admiral.uucp          \\//
----------------------------------------------------------------------------
"I finally have a chest to speak of and the only man in my life doesn't
know what to do with it." - Murphy Brown
----------------------------------------------------------------------------

Newsgroups: comp.sys.amiga.games
From: sacke@gn.ecn.purdue.edu (Jeff Hanna)
Subject: Re: Analog joystick games???
Organization: Purdue University Engineering Computer Network
Date: Tue, 6 Oct 92 04:36:08 GMT

In article <14764@chalmers.se> thly@pe.chalmers.se (Thomas Lydhig) writes:
>Do someone have a list of games that make use of a analog joystick???
>Car/race games is most interesting! But others kind of games is interesting
>too!!! 
>
>Please, send it to me!
>
>	Thanx Thomas Lydhig	Email:thly@pe.chalmers.se

Fighter Duel/Fighter Duel Pro/Fighter Duel Pro Flight Recorder
F19 Stealth Fighter
Birds of Prey
Formula 1 Grand Prix (World Circuits)
GEnie Air Warrior
Red Baron
A-10 Tank Killer ver1.5
Nova 9
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+|----------------------|+|------------------------------|+
+|                      |+|  Studio J Video Productions  |+
+| Jeff Hanna           |+|  PO Box 3086                 |+ 
+| Animation Consultant |+|  West Lafayette, IN 47906    |+
+|                      |+|  (317) 743-2983              |+
+|----------------------|+|------------------------------|+
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+|-----------------|+|-----------------------------------|+
+| GEnie: J.HANNA5 |+| InterNet: sacke@gn.ecn.purdue.edu |+
+|-----------------|+|-----------------------------------|+
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Newsgroups: comp.sys.amiga.games
From: russell@resmith.b17d.ingr.com (Russell Smith)
Subject: TV Sports Football: an old gripe
Organization: Intergraph Corp.
Date: Thu, 1 Oct 1992 15:51:41 GMT

I've seen a couple of postings about TV Sports Football lately, and they 
reminded me of an old gripe I had with the game.

Reader's Digest Condensed Version:

  Why the hell didn't they let you play the regular season in the two player
  mode (meaning one person plays the QB and the other plays an RB or WR on
  the same team)?!?!
      ----

Long Version:

  I'm a football fanatic and an avid computer game player. I saw TV Sports
  Football on the shelf, and bought it immediately. I took it over to a
  friends house, and we started practicing. We got to the point where we 
  were ready to take on the world. We picked a night, ordered pizza, bought
  some brew, hooked up the computer to the stereo speakers, moved the sofa
  in front of the 20" screen, surrounded ourselves with the pizza, brew, and
  other munchies, and started up the game. When I couldn't find a way to 
  select the two player mode, I looked in the manual (always a last resort).
  Lo and behold, there wasn't a way to play two player in a regular season.
  My exact words were "What?! I don't believe this @#$%&*! What a piece of
  @#%&*!" etc, etc. It's been 2 years, and I still get pissed when I think
  about it. 

Summary:

  If they're going to allow you to play in two player mode (on the same team)
  in practice, they should've allowed it for the regular season. 'Nuff said.

-- 
-------------------------------------------------------------------------------
"Take it easy, it's  | "Computers can be so naughty and so complex. Sometimes
 just MY opinion."   |  they make me so mad, I could pinch them."
 - Russell Smith     |  - Marvin
-------------------------------------------------------------------------------
Newsgroups: comp.sys.amiga.games
From: lrfox@silver.ucs.indiana.edu (linda ream fox)
Subject: Re: help with Neuromancer
Organization: Indiana University
Date: Mon, 28 Sep 1992 05:56:31 GMT

To get rid of Larry Moe.  On one of the databases you may have broken into
you will find that Larry Moe is an employee.  (I forget which one)  Copy 
his ID number.  When you get coptalk 2, and the password to get into the 
SECOND level of the SEA you can edit the list of arrest warrants to include
his name. 


Now, I've got a problem.  I'm trying to get past the ice available in the
Hi-tech zone (lvl. 2) at Hitachi,or Musabori, or Hosaka.  I've got Level 3
Ice Breaking, having gotten past the Musabori ICE, but not the AI.  I still
haven't been able to get past anything else.  Is this a bad level or am I
missing something.

Also, is cracking SENSE/NET the only way to get an ID number for a ROM 
Construct?  I've got the Security Pass.


Thanks, and good luck.

LRFox
From: aces@mcode.amdahl.com (Jeffrey D. Smith)
Newsgroups: comp.sys.amiga.games
Subject: Re: EOBII *$%@%%&@!!!!
Date: 5 Oct 92 13:35:31 GMT
Reply-To: jds30@amail.amdahl.com
Organization: Amdahl Corporation, Sunnyvale Ca.

In article <1992Oct5.090329.16134@ghost.dsi.unimi.it>, quaini@ghost.dsi.unimi.it (michele quaini) writes:
> GRRRRRRR...., I am in a level where giant dwarves keep hitting me 
> with a giant fist.
> I have found two objects: Hail tongue and another object (of what i can't
> remember the name. A dwaved told me something about a curse, and i think
> i have to find another object. The problem is: WHERE???????
> I have checked all the walls for buttons and false wall and i found nothing!!!!!
Apparently, you've found the hilt of talon, a necessary item. There
should also be a stone key (I think it's a dagger).  The key activates
the teleporter near where you found the hilt of talon. The portal
returns you to the temple.  You must find the 3 pieces of talon:
Hilt, tongue, and the eye of talon. Together, they form a mighty
weapon and open a passage to the crimson tower.
Newsgroups: comp.sys.amiga.games
From: mas@Cadence.COM (Masud Khan)
Subject: Memory probs 
Organization: Cadence Design Systems, Inc.
Date: Wed, 30 Sep 1992 08:41:23 GMT

Hi Amigazoids,

I have this problem...

I can't get Sensible Soccer to work with my HD +4mb Simms plugged in.

If i set the memory jumper so that the board doesn't see the simms

it works. This is relly annoying as I am getting into SSoc and I also

use my AMiga for DTP and other HD stuff (including SOMI II) so I have to 

take the top off of my 2000 every time! The other thing is I can't get

EPIC to work at all this is what happens...the DID sign comes up but

no game only if you look closely at the screen you see diagonal lines 

this is the same with the HD plugged in or not (Physically).

Any enlightenment on these probs would be greatly apprecited dudes.

Mas
Newsgroups: comp.sys.amiga.games
From: bedford@bnr.ca (Richard Bedford)
Subject: Re: Civilization questions from a novice
Organization: BNR Europe Ltd, Maidenhead, UK
X-Newsreader: TIN [version 1.1 PL6]
Date: Mon, 05 Oct 1992 12:54:32 GMT

To cancel orders, wait until another unit is flashing, waiting for you to give
it orders and then find the unit you wish to cancel orders for on the map and
double click on it's square. This will give you a list of all the units on 
that square. Click on the one you wish to cancel the orders for. Next go you
will be able to issue new orders, unless the unit hasn't already moved this
go, in which case you will be able to issue new orders this go.

Richard Bedford
BNR Europe Ltd
From: Cyril_Tircuit@agwbbs.new-orleans.LA.US (Cyril Tircuit)
Newsgroups: comp.sys.amiga.games
Subject: Re: M.U.L.E. for Amiga...Is it out there?
Distribution: world
Date: 26 Sep 92 02:25:45 CST
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Fri 25 Sep 92 14:01, Mac5125@cuphub.cup.edu wrote:

 M> I would like to know if the game M.U.L.E. (that old standard for the
 M> C64)
 M> was ever released for the Amiga.  I *LOVED* that game a great deal,
 M> and if
 M> it is possible to get it for the Amiga, I would grab it.

It was never released. Last I read (on the AMIGA_GAMES echo of FidoNet), a
petition to EA was getting started, but I don't know if too many letters
were sent to Electronic Arts. I hope the game comes out for the Amiga, but
if it isn't out there yet, I don't see much chance of it being out at all.
Later!

-- Via DLG Pro v0.992

       \ Internet Address: cyril_tircuit@agwbbs.new-orleans.la.us /
        \        UseNet Address: rex!agwbbs!cyril_tircuit        /
         \           Long live Amiga and Abe Vigoda!            /
From: aces@mcode.amdahl.com (Jeffrey D. Smith)
Newsgroups: comp.sys.amiga.games
Subject: BANE and CRUSADERS (SPOILER)
Date: 1 Oct 92 14:58:16 GMT
Reply-To: jds30@amail.amdahl.com
Organization: Amdahl Corporation, Sunnyvale Ca.

Well, now I'm stuck at the end of BANE. My party knows
almost all of the spells in the manual and can defeat
any foes.  I've gone through the temple four times
now.

On my previous 2 romps through the temple, I went past
the PEN and through the 1-way fake wall. I picked the
lock and defeated the HUGE dragon *BELA*.  I found
the spaceship and flew away.  Then I reappeared in
the enchanted forest.

Now, this latest trip through the temple. I went past
the PEN again, through the 1-way fake wall.  The dragon
is gone, of course. I went to the room with the spaceship,
and it is gone, also.  Now, I'm stuck in that room.  I
can't get out.  There's a locked gate on the far side
and wizard's eye shows that it leads to a long adjacent 
corridor.

There appears to be nothing more to do, other than wait
for CRUSADERS for the Amiga to port my characters to it.
The timer pop monsters here are just too easy and have
very few experience points.  (They're nothing like the
monsters in the temple.)

Also, anybody ever find a use for LOCATE OBJECT?

Comments?
From: fostern@gradient.cis.upenn.edu (Nicholas Foster)
Newsgroups: comp.sys.amiga.games
Subject: Help with Global effect
Date: 30 Sep 92 16:47:34 GMT
Organization: University of Pennsylvania


Newsgroups: comp.sys.amiga.games
From: lrfox@silver.ucs.indiana.edu (linda ream fox)
Subject: Re: Hooked on MORIA
Keywords: Hooked on Moria
Organization: Indiana University
Date: Tue, 29 Sep 1992 04:27:39 GMT

You might check out rec.games.moria for a start.

   LRFox

(Then Rec.games.hack
)
From: okes@essex.ac.uk (Oke S)
Newsgroups: comp.sys.amiga.games
Subject: Re: Sierra drops Amiga support
Date: 4 Oct 92 15:49:33 GMT
Organization: Department of Computer Science, University of Essex, UK.
In-reply-to: sacke@gn.ecn.purdue.edu's message of 4 Oct 92 14:48:44 GMT

In article <1992Oct4.144844.27541@gn.ecn.purdue.edu> sacke@gn.ecn.purdue.edu (Jeff Hanna) writes:
| In article <gU8Mr*Qg0@birdland.UUCP> uunet!tension!birdland!andy writes:
| >I just got back from a software convention and met Roberta Williams, author
| >of the King's Quest series. Number six was just released. A Sierra PR person
| >told me the company was dropping Amiga support with the release of 
| >"Longbow." Then she contradicted herself a little by saying Amiga ports
| >would be contracted out to a British company. Since we were in a rush I
| >couldn't get a straight answer. I'll follow up next week.
|
| Is this really such a horrible thing?  Sierra games were nothing more than
| bad IBM ports for the Amiga anyway.  Now, I just hope this doesn't mean that
| Dynamix is also dropping support.  I am amazed at how well they have started
| supporting the Amiga.  From Red Baron, to the rewrite of A-10, Nova 9, etc...

I consider the new Sierra games to be no more than short-term audio-visual
entertainment. They used to produce original, funny, brain-taxing games. Now
all they do is produce "games" which eat multi-megabytes of hard disk, play
lots of music (through your $500 sound card), and have "wonderful 256 colour
graphics". All you have to do is click, click, click, for a few hours and
you've finished it. This seems to me to be no loss at all.

--
This signature is copyright 12/6/1992 Simon Oke. All rights reserved. If you
like it and keep a copy for your own use, you owe me $20. Please pass it on
to your friends with all documentation.              Email okes@essex.ac.uk.
----------------------------------------------------------------------------
80% of statistics are wrong.
Newsgroups: comp.sys.amiga.games