From: aodn307@bongo.cc.utexas.edu (Joshua Henry Geurink)
Newsgroups: alt.games.torg
Subject: Conversions
Date: 7 Oct 92 22:26:07 GMT
Reply-To: aodn307@bongo.cc.utexas.edu (Joshua Henry Geurink)
Organization: The University of Texas at Austin, Austin TX
Originator: aodn307@bongo.cc.utexas.edu

From: Major Havoc
Newsgroups: alt.games.torg
Subject: Conversions...
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References:
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Reply-To: aodn307@bongo.cc.utexas.edu (Joshua Henry Geurink)
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Distribution: world
Organization: The University of Texas at Austin, Austin TX
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	To my friends out there I post a problem.  I have good reason to
believe that my mortal enemy, the Grant Man, has escaped to another reality.
For the cause of TRUTH, JUSTICE, AND THE AMERICAN WAY I must follow him!
	Now, I believe the scoundrel has made his way to a star-fearing
cosm at war... Star Wars, I think I'll call it.  I have contacted denizens
of the reality, and they are interested in the going-ons here, as well.
Unfortunately, neither of us can pass to the other's realm without 
a mystical conversion -- can anyone aid my struggle in obtaining Conversion?

	I currently have two completed methods, both with problems.  The first,
which I shall call "Jeff's system," works both ways but is rather illogical.
I shall simply state the method of the aliens' conversion to Earth:
	First, change all the attributes into the corresponding # of pips.
From there...
 	>Torg<			>Star Wars<
	Dex		=	2/3 Dex+1/3 Mech
	Str		=	Str
	Per		=	1/3 Dex+1/3 Know+1/3 Mech
	Mind		=	2/3 Know+1/3 Tech
	Cha		=	2/3 Per+1/3 Mech
	Spi		=	1/3 Per+1/3 Tech + 1/3 Mech

	This always leaves 12 pips left over.  Toughness may go up to
but not exceed the character's strength, with the excess pips may increase
any non-physical attributes.  Converting back across calls for some "player's
judgement" decisions as to where the excess pips come from, but can work.

"Pat's system" only works for the conversion to our world.
	>Torg<			>Star Wars<
	Dex 		=	Dex
	Str		=	Str
	Tou		=	1/2 Str +3
	Per		=	2/3 Mech + 1/3 Tech
	Mind		=	2/3 Know + 1/3 Tech
	Cha		=	Per
	Spi		=	8

	Distribute all remaining pips as desired.


"Havoc's system," still in the working phase, sounds like this:
	First, redristribute attribute pips so that the dice are always
even  (3D+2 Dex & 2D+1 Know = 4D Dex & 2D Know).

	>Torg<			>Star Wars<
	Dex		=	Dex
	Str		=	Str
	Tou		=	2/3 Str + 1/3 tech
	Per		=	2/3 Know + 1/3 Mech
	Mind		=	1/3 Know + 1/3 Mech + 1/3 Tech
	Cha		=	Per
	Spi		=	1/3 Mech + 1/3 Tech

Again, you have 12 pips left over.  Now decide what sort of template the 
character is; Adrenalin, Presence, or Willpower.
	If Ad.) Spend six pips in Physical (Do not exceed limits),
		Spend the remaining six anywhere else (like SPI).
	If Wi.) Spend five pips in Per/Mind.  
		Spend remaining pips anywhere else (again, like SPI)
	If Pr.) Spend seven pips in Spi/Cha.
		Spend the remaining five anywhere else.

	General rules of thumb: Do not place more than two points from
the anywhere category in any one attribute (EXCULDING SPIRIT).  Again,
my system here is purely theoretical; it has not been tested.  Jeff and 
Pat's have and have both been reasonably successful.  NO system allows for
the mysterious and powerful Jedi (YET).
	Skill and equipment conversions have not yet been attempted.  Axioms
are in the process of being worked out.
	Oh, great friends, what do you think?  Which system will bring
the Star Warriors to our aid even as I seek to rid their cosm of a 
potential cancer?  Do YOU have a better one?  I must hear it!
	Conversion is necessary!  Help me succeed!!! 

		Cry HAVOC, and UNleash the DOGS of WAAAR!!!!
			-Major Havoc





	Ah, thanks to my one-time enemy, Professor Peril, I have corrected
a flaw in my system.  The TORG Toughness attribute should equal only 1/3 Mech.
Determining further attributes is as follows:
	Follow the steps outlined above.
		Adr.:  Put as many of those excess 12 points into physical
attributes as you will.  Then distribute the rest.
		Wil.:  Spen up to 5 points in Per + Mind.  Distribute the rest.
		Pres.:  Spend unlimited in Spi, Cha.  Distribute the rest.

	You may distribute no more than two points to an attribute out of the 
template type with the exceptions of Toughness and Spirit.  Tou must always
be within two points of strengh.

	Thank you, Professor Peril.  Well, what do YOU weird scientists think?

	We must stop the Grant Man!  Cry HAVOC!!!!!!!
		-Major Havoc







































































































































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