From: musjndx@gsusgi2.gsu.edu (Jonathan N. Deitch)
Subject: The Killer List of Video Games -- J to R
Organization: Georgia State University
Date: Thu, 7 Jan 1993 05:31:15 GMT


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[                            Coin-Ops-A-Poppin'                             ]
[                      The Killer List of Video Games                       ]
[                                                                           ]
[                                  J - R                                    ]
[                                                                           ]
[                              January  1993                                ]
[                                                                           ]
[ Original list compiled by Mike Hughey with extensive mods by Jeff Hansen. ]
[                                                                           ]
[ Converted to Appleworks Database and enlarged with help from USENET       ]
[ folks by Jonathan Deitch (jdeitch@gisatl.fidonet.org)                     ]
[                                                                           ]
[ Please send all additions, comments, corrections, and suggestions to the  ]
[ above address (jdeitch@gisatl.fidonet.org).  Thanks.                      ]
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Jack the Giant Killer  {Cinematronics '82}
  Jack must climb beanstalk, get harp from giant.
Jail Break  {Konami}
  Stop the prison escapees. Shoot the bad guys, rescue hostages.
Jaws  {Atari, 2P, BnW}
  Dive for loot, but watch out for those pixel-thirsty sharks.
Jet Fighter  {Kee '74}
John Elway's Team Quarterback  {Leland '88, 4P}
  More of the same ... this time with two on each side.  Caused fights
  among players since nobody wanted to play halfback !
Journey  {Midway '83}
  Members of the 70's rock group Journey go on a Tron-like adventure.
  Journey IS pure video game satisfaction!
Joust  {Williams, 2P}
  Ride on bird attempting to hit enemies with lance higher than theirs.
  Original game allowed indefinite play if you sat on the lower ledge
  letting pterodactycls run into your lance.
Joust II - Survival of the Fittest  {Williams, 2P}
  Various minor additions to the game.
Jr. Pac-Man  {Midway '83}
  Pac-Man's kid goes on his own. Sideways-scrolling maze, galloping
  prizes that destroy energizers (there are six), and the usual business
  with the ghosts.
Jump Cycle  {Atari, BnW}
  Plastic overlays.  Jump line of buses, do wheelies.
JumpBug  {Rock-Ola}
  Manuever your super VW Bug through a number of scenes (which included
  a town with clouds and a pyramid with a geyser) by jumping over and
  firing at enemies.
Jungle Hunt  {Taito}
  Same as Jungle King, but with slightly better graphics.  Jungle King
  became Jungle Hunt after a lawsuit threat by the Estate of Edgar Rice
  Burroughs.
Jungle King  {Taito}
  Jungle exploration; four different sections.
Juno First  {Konami '83}
  Shoot-em-up.
Kageki  {Romstar '88}
  Cheesy chop-socky.
Kangaroo  {Atari}
  Another cute graphics game with four screens.  Rather infamous for
  poorly-executed graphics (many bugs).
Karate Champ  {Data East}
  Could be first chop-socky game.  Complex combinations of movements
  with two joysticks.
Karate Master  {Data East, 2P}
Karnov  {Data East}
  Fire-breathing fat bald Russian wanders through landscape in search of
  adventure and fun.
Kick  {Midway}
  Same as KickMan.
Kicker  {Konami}
  Smacking around ninjas in a big mansion, while collecting powerballs.
  Pretty fun.
KickMan  {Midway '81}
  Trackball.  Man on a unicycle catchs balloons, Pac-Mans and ghosts,
  but not bombs.
Kid Niki: Radical Ninja  {Data East}
  Similar to Golden Boy.
King and Balloon  {}
  Speech: "Help!" "Bye-bye!"
KLAX  {Atari '89, 2P}
  Catch colored tiles with paddle, flip them into same-colored stacks.
Knights of the Round  {Capcom '92, 3P}
  Scrolling side-view 3D jump/attack game.  King Arthur theme.
  Essentially, this game is just Final Fight with swords.
Konami GT  {Konami, 3D}
  Driving game.
Kozmik Krooz'r  {Midway '83}
  Co-released with Wacko but much rarer.  Shoot-em-up.
Krull  {Mylstar/Gottlieb}
  Based on the movie.  A five-event game.
Kung Fu Master  {Data East}
  Chop-socky.
Kung-Fu Master  {Data East '85}
  Chop-socky where you must defeat Mr. X (how original ...) to rescue
  your girlfriend.  I don't know what made this game so fun ...
Kuri Kinton  {Taito}
  Chop-socky.
Kuuga  {Data East}
Kyros  {Alpha Desnhi}
Ladybug  {Universal}
  Interesting Pac-Man variant which uses revolving doors to modify the
  maze.  Free credits earning potential.
Laguna Racer  {Midway, BnW}
Laser Grand Prix  {Taito '83, Laser}
  Pretty much what it advertises ... poor implementation.
Laser Shuffle, The  {, Laser}
Last Apostle (?)  {}
  MARVELOUS graphics (like TROG's Claymation, but years in advance).
  Puppet battles evil undead puppet ninjas (I am not kidding.)
  Last seen in Ocean City, NJ.
Last Duel  {Capcom '88}
  Space shoot-em-up with screen scrolling to you.
Last Mission  {Data East}
  Multi-direction scrolling space shoot-em-up; various power pills to
  give extra abilities.
Lazarian  {Early Sega|Gremlin}
  Achingly old Phoenix-style shoot-em-up.  Featured a "mother ship" with a
  big eye in the middle, if I'm not mistaken. Disturbingly poor graphics.
  Had four events, one where you had to navigate a maze with stuff shooting
  at you from the edges, ala Galaga.
Lee Trevino's Fighting Golf  {SNK '88}
Legend of Hero Tonma  {Irem '89, 2P}
Legend of Kage  {Taito}
  Another Ninja-fighting game.  Why'd they bother with another one ...
  Interesting twist : Kage is a female Ninja hero.
  Super jumps ... over trees and such.
Legendary Wings  {Capcom, 2P}
  Horizontal/vertically scrolling shooter.  One or two players.
  Greek/mythos setting.  Players fly about and shoot various nasties.
  Weapons and power-levels can be changed by picking up various goodies.
Legion  {Nichibutsu}
LeMans  {Atari '76}
Letal Enforcer  {Konami '92}
  Much like Operation Wolf
Libble Rabble  {?<Namco}
Liberator  {Atari '81}
  A nuclear war game with a rotating globe and ICBM launchers located at
  the four corners of the screen. Sort of a Missile Command extension
  (space-based nukes!).
Life Force  {Konami '86, 2P}
  Prequel: Nemesis.
Lock n' Chase  {Sega '83}
  Pac-Man/Mousetrap variant in which you can lock doors behind pursuers.
Lock-On  {Data East<Tatsumi '86}
  Flying/dogfight game.
Locomotion  {Centuri '82}
  "Eight's puzzle" with a moving train.
Looping  {Venture Line '82}
  Bach two-part invention ("the little virtuoso piece") as the soundtrack.
  Maneuver a plane through obstacles.
Lost Tomb  {Stern '83}
  Explore a pyramid top to bottom with an Indiana Jones-type character.
  Had "bargain" sales at the end of each level where you could buy 500
  whips for a quarter and such.
LSA Squad  {Taito}
Lunar Lander  {Atari '79, BnW, Vector}
  Thrust handle and rotate buttons.  Atari's first vector video game,
  produced at the same time as Asteroids.  Try to land a ship on the moon.
  Copy of PDP-11 computer game of the same name.
Lunar Rescue  {Taito}
  Leave mother ship, land on landing pad while avoiding asteroids.  Pick
  up astronauts, and go back up to mother ship while avoiding UFOs.
  Really cheesy, though quite fun.
M.A.C.H. III  {Mylstar '83, Laser}
  Realistic air force shoot-em-up.
Mad Dog McRee  {Betson/Icat<American Laser Games '91, Laser}
  Set in the old west.  You must get to Mad Dog McRee's hideout and rescue
  the town's mayor and his daughter.  This game uses real video, not
  animation; it's kind of like watching a western.  You have a pistol and
  shoot on the screen with a light beam.  Go see it, it's pretty neat.
Mad Planets  {Gottlieb '83}
  Joystick and rotating knob.  Flying spaceship must shoot down "living
  planets" out to get you.
Mag Max  {Nichibutsu}
  Poor side scrolling shooter featuring such power ups as legs and torsos.
  Transforms into Mag Max robot.
Magic Sword  {Capcom, 2P}
  Horiz. scrolling sword and sorcery game.
Mah Jongg Summer Story  {Video System '89}
Main Event (The)  {Konami '88, 4P}
  Incredibly bad, but popular wrestling game.  Featured _one_ button
  labeled "ACTION".  Oh wow.  Speech : "Onnnnne...  Twooooo...  Hreeee!"
  Thanks to Ralph Barbagallo for the speech transcription ...
Main Event, The  {Konami '88, 4P}
  Wrestling game, with tag-team option.
Major Havoc (The Adventures Of)  {Atari, Color Vector}
  Spaceman must detonate alien stations and grab oxygen to survive.
  A Conversion Kit for Tempest.
Make Trax  {Williams}
  You are a paint roller out to cover the floors of a maze. Critters
  come out and spoil your nice work -- nail 'em.
Mania Challenge  {Memetron<Taito, 2P}
  Wrestling.  Speech.
Mappy  {Midway<Namco}
  Policeman mouse must bust up burgular cats. Run and jump (trampolines!)
  through a multiple-story house, getting the stolen loot.
Mappy II  {Midway<Namco}
  Policeman mouse must bust up burgular cats. Run and jump (trampolines!)
  through a multiple-story house, getting the stolen loot.
  Sequel to Mappy.  Might be names Super Mappy or Mappy Deluxe or similar.
Marble Madness  {Atari '84, 2P}
  Six-event trackball game in which you roll a marble through a maze.
  Fun "Silly Race" in which "everything you know is wrong."  (Trust me ...)
  Excellent concept and background ambience.
  Also the first arcade game to offer stereo sound (and what a soundtrack!)
Mario Bros.  {Nintendo '83, 2P}
  Mario and his homeboy brother Luigi avoid stuff and hit animals/bugs
  so they flip over and kick them off the screen.
Marvin's Maze  {SNK, 3D}
  Pac-Man type game.
Mat Mania  {Memetron '86}
  Wrestling.  Better than Main Event, that's for sure ...
Max RPM  {Midway, 2P}
  Split screen, 2 player simultaneous drag racing game featuring such
  terrifying hazards as pylons and oil droplets ...
Mazer Blazer  {Williams? '83?}
  Had a big fresnel (look it up) lens, a la Starblade, which gave
  you a massive headache.
Mechanized Attack  {SNK, 2P}
  Gun control.
Mega Force  {Tecmo}
Megazone  {Konami<Kosuka '83}
  Xevious with a couple of forks in the path and the possibility of joining
  two ships for greater firepower, Galaga style.  But no bombs.
Mermaid  {Rock-Ola '83}
Meta Fox  {I-Vics}
  Twin Eagle II ... sort of ...
Metalhawk  {Namco}
  Helicopter.
Metro Cross (Part I)  {?<Namco}
Midnight Resistance  {Data East '89, 2P}
  Rescue your family, Contra-style.
Mikie  {Konami}
  Astonishingly bad cute game.  Help Mikie get a date.  Oh boy.
Millipede  {Atari '84, 2P}
  Trackball.  Prequel: Centipede.
Missile Command  {Atari '80}
  Trackball.  Fire from three different bases to protect cities from a
  nuclear attack.
Mission : XX  {U.A.}
  Jet fighter Xevious-type game.
Monaco GP  {Sega}
  Cockpit.  Overhead view.  First one with a tunnel.
Monster Bash  {Sega '82}
  Run around a haunted house ridding it of all the popular monsters.
  Some versions crashed after a certain level...
Monte Carlo  {Atari}
  Driving game.
Moon Cresta  {Mitsubishi}
  Space shoot-em-up, one of the earliest. Your ship has three parts,
  survive long enough and you can dock them together for more firepower.
  Sequel: Terra Cresta.
Moon Patrol  {Williams & Irem}
  Buggy on the moon jumps over craters/runaway boulders, shoots at enemies.
  Awsome music for its era ...
Moon Shuttle  {Nichibutsu}
  Astronauts are stranded on the moon. Fly a shuttle down, dodge
  asteroids, pick them up, dodge the same asteroids, and get them home.
Moon Wars  {Stern}
Moonwalker  {Sega '91}
  You are Michael Jackson, dancing and blasting the enemies while trying
  to save the children.  Excellent sound effects.
Mortal Kombat  {Williams '92}
  The name says it all.  Blood, gore, guts ... it's all there.
  One of the most addictive games ever released.
  Look and feel of graphics incredibly advanced.
Motorace USA  {Williams}
  Motorcycle racing across America.  Overhead views, get gas on the way
  and jump over the rivers.
Motorace USA (Zippy Racer)  {Irem}
Mousetrap  {Exidy}
  Joystick, three buttons.  Another Pac-Man copy.  Mouse desires cheese,
  shuns cats.  Change the maze shape by opening/closing doors.
Mr. Do  {Electron}
  Same concept as Universal's Mr. Do, but revamped and better graphics.
Mr. Do  {Universal}
  A classic game where you are a clown merrily grabbing fruit and knocking
  off enemies with your "magic ball".  Vaguely similar to Dig Dug.
  Free credit availability (like pinball).
Mr. Do's Castle  {Universal}
  Sequel to Mr. Do with only character in common.  Knock out blocks in
  the floor to trap and kill monsters.
Mr. Do's Wild Ride  {Universal}
  Roller-coaster theme.
Mr. Heli  {Irem}
  Horizontally Scrolling shooter.
Ms. Pac-Man  {Midway<Namco '81}
  Similar to Pac-Man, but with no memorizable patterns.
Munch Mobile  {SNK<Centuri '83}
  Four-way joystick and left-right joystick for car's goodie-grabbing
  arms.  Overhead view.
MX5000  {}
My Hero  {Sega}
  Cheap cute game.
Mystic Marathon  {Williams}
  Run a marathon race against six other characters; far-out graphics.
N-Sub  {}
N. Y. Captor  {Taito}
NARC  {Williams '88, 2P}
  Williams re-entry into the arcade.  Amazingly high resolution and color.
  You are fighting against the drug syndicate.  Doesn't wimp out with the
  gore.  Terrific digitizations.
Naughty Boy  {Nichibutsu}
Nemesis  {Konami}
  Also appeared as Gradius.
New York, New York  {}
  BAD Japanese import.  Similar to Galaxians.  Speech: digitized Japanese
  voice.
New Zealand Story, The  {Taito}
  You're Joey Kiwi, out to rescue your buddies from the evil Wally Walrus.
  You're armed with bow and arrow.  Oh joy.
NFL Football  {Midway, Laser}
  Game using real NFL footage.
Nibbler  {Rock-Ola}
  Pac-Man clone.
Night Driver  {Atari '76}
  Drive sports car at night.
  This is one of the first (if not THE first) driving game.
Night Stocker  {Midway<Sente}
  Drive car at night, grab crystals, shoot spaceships with light gun.
Night Striker  {Taito}
  Cockpit.
Nile Flyer(?)  {Atari}
  Was this ever put into production?
Ninja Emaki  {Nichibutsu}
  Cheap shoot-em-up.
Ninja Gaiden  {Tecmo '88, 2P}
  You're a Ninja green thumb, tending to your little plants and such,
  protecting your veggies from evil dragon-like...oh - nevermind.
Ninja Princess  {Sega}
Ninja Warriors, The  {Romstar<Taito}
  Chop-socky.
OffRoad  {Leland, 3P}
  Race ORV's.  Pseudo 3D.  Kind of like Super Spring but different
  because of the 3D.  Tracks are also more varied.
Omega Fighter  {UFL}
Omega Race  {Midway, BnW, Vector}
  Fly ship around a rectangular track.  Bounce off the walls whilst
  shooting various enemies.  Rear thruster to increase speed.
Operation Thunderbolt  {Taito, 2P}
  Gun controls.  Rescue a hostage plane from terrorists.  Prequel:
  Operation Wolf.
Operation Wolf  {Taito '87}
  Death-themed.
Orbit  {Atari, 2P, BnW}
  Tons of Missile-Command-type buttons on oddly-angled surface.  Raster
  rip-off of Space Wars.
Oscar  {Data East}
Outlaw  {Atari, BnW}
  Quickest draw (you against on-screen figure); gun in holster.
OutRun  {Sega '86, 3D}
  Modern driving game; features a shaking steering wheel (or a sitdown
  version with complete moving car shell) and a radio with station select.
P-47  {Jaleco '88, 2P}
  Left-to-right scrolling phantom fighter destruction.
P.O.W. Prisoners of War  {SNK '88, 2P}
  Left-to-right scrolling chop-socky.
Pac Land  {Midway}
  Based on Pac-Man and the Pac-Man TV cartoon.  Move Pac-Man through his
  home town.  Cartoon-like graphics.
Pac-Man  {Midway<Namco '80}
  The single most popular game of all time.  Pac-Man eats dots, avoiding
  ghosts.  Bugs include: ability to travel through ghosts and infamous
  "half-screen" split on the 256th board.
Pac-Man '88  {Midway '88}
Pac-Man Plus  {Midway<Namco}
  Modifier chip for Pac-Man. New goodies to eat, new twists like
  invisible mazes.
Pac-Mania  {Atari<Namco '87, 3D}
  Modern version of Pac-Man; 3D maze with the ability to jump over
  enemies.
Pacland  {Namco}
  A horizontal run-jump game like Super Mario Brothers featuring
  Pac Man as the main character.
Paperboy  {Atari '85, 3D}
  Bike handlebar control.  Deliver newspapers to homes without causing
  property damage -- unless they're not subscribers.
  Had a bug where if you kept going past the obstacle course, it started
  reading ROM images and crashed.
Passing Shot  {Sega}
  Tennis.
Pengo  {Sega<Gremlin '82}
  Penguin pushes ice blocks to CRUSH insanely cute Sno-bees. One of the
  earliest games to give bonuses based on how fast you play.  Sequel:
  Pingo.
Pepper II  {Exidy '82}
  Similar to Amidar.
Peter Packrat  {Atari '84}
  Collect items from a treehouse-like setting.
Phoenix  {Centuri<Amstar '80}
  Spaceship shoot-em-up against killer birds from space.
Phozon  {?<Namco}
Phraze Craze  {Merit}
  Wheel of Fortune-esque puzzle game.
Pig Out  {Leland}
  Pigs find treasures
Pigskin 621 A.D.  {Bally/Midway '90}
  Medieval football without rules : punches, kicks, even hanging someone
  with a noose : it's all legal.
  Made by the same company that made the 2x2 basketball game w/blind referee
Pin Pong  {Atari}
Pinball Action  {Tehkan '86}
  Typical pinball controls, with two "nudge" buttons. Advance to new
  playfields by knocking down targets.  Was I playing this while asleep?
Pingo  {Sega}
  Prequel: Pengo.
Pioneer Balloon  {Rock-Ola}
Piranha  {}
  yet another rip-off of Pac-Man ala Barracuda.
Pirate Pete  {Taito}
  Jungle King...Jungle Hunt...Pirate Pete!
Pit Fighter  {Atari '91, 3P}
  Nice digitized graphics.  Arena, or should I say, Pit fighting game.
Pit, The  {Centuri<Konami}
  Small graphics; run around collecting jewels.
Pitfall II  {Sega}
Pleiades  {Midway}
  Space shoot-em-up. Defend a moon base, fight killer birds, destroy the
  mother ship, and fly back to station.
Plotting  {'89, 2P}
  You're a glob, stacking blocks in some kind of order.
Pole Position  {Atari<Namco '82, 3D}
  Cockpit.  Horizon-driving game.  Speech: "Prepare to qualify."
  Probably THE revolutionary driving game.
Pole Position II  {Atari, 3D}
  Conversion kit for Pole Position.  Cockpit.  Four tracks to choose from.
  Obviously, the sequel to Pole Position.
Pollux  {Invega/Dooyong '91}
Pong  {Atari '72, BnW, 8000 pro}
  Atari's first game.
  Has a place in history as being the first mass marketed video arcade game.
Pong Doubles  {Atari '73, BnW, 2P}
Ponpoko  {Venture Line<Sigma '82}
  Looked like BurgerTime, but the hell if I was going to play it.
  You were a bird and had to collect different fruits depending on the level.
  When all fruits were collected, you gained a level.  Insanely boring.
Pooyan  {Stern}
  Three little pigs in a video game. Shoot arrows to stop the wolves from
  biting you and your brothers.
Pop Flamer  {Stern '83}
Popeye  {Nintendo}
  Catch Olive's hearts/notes/help, while dodging Bluto and the Sea Hag.
  Grab spinach for temporary invulnerability.
Pot Shot  {Atari '88}
Power Drive  {Midway '89?}
  A wild driving game.  Could choose from many different racers and 5
  different sequences of tracks.  Must finish in top 3 to qualify
  for next race.  Pole position on Acid.
Powerdrift  {Sega '88}
  Drive your go-kart around small yet baroque tracks.  Finish 3rd or better to
  go on.  Very fast and flashy.  Came in tilting sit-down version.
Pro Quarterback  {Konami}
Psychic Five  {}
  Running jumping game; scrolling.
Psycho Soldier  {SNK, 2P}
  Choose a school-girl or a young martial artist, who collect power-ups
  and eventually transform to either a phoenix or a dragon as they fight
  and shoot their way through side-scrolling ruins with multiple levels.
  Speech: Female Japanese singer.
Punch Out !  {Nintendo '83, 3D}
  Boxing game pits you against large 3D opponents. Speech: "Uppercut!
  Uppercut!" "Left hook.  Left hook." "Knock him out!"  "Body Blow".
  Has one of the world's most annoying attract modes ...
Pursuit  {Atari}
Pushman  {Am. Sammy}
  This is a puzzle game in which your character pushes blocks around
  to exit the level.
Puzznic  {Taito '89}
  Another nude women / puzzle type game.
Pyros  {Taito '87}
  Cute game.  Shop between levels to buy better weapons.
Q*bert  {Gottlieb '83, 3D}
  Cabinet has electro-mechanical thumper mechanism.  Convert blocks to
  proper color by jumping on them.  Speech: "Aaaaaahhh!", "@#$%@#%"
Q*bert's Qubes  {Mylstar, 3D}
  Flip over cubes to desired configurations instead of merely landing
  on them ... limited distribution.
Qix  {Taito, 2P}
  Draw boxes on the screen, but don't get zapped by the flying Qix.
  Simple, but addicting.
Quadrapong  {Atari '73, 4P}
  Copy of Elimination.
Quantum  {Atari, Vector}
  Trackball.  Based loosely upon quantum physics.  Game where you loop
  the enemies with your trail to destroy them.  As the levels progress,
  the decay rate on the trail gets faster and faster.  Actually quite fun.
Quarterback  {Leland '87, 2P}
  Quarter sucking football game ... call your own plays.
Quartet  {Sega<Sun '86, 4P}
  Space game, a ripoff of Gauntlet.
Quartet II  {Sega<Sun, 4P}
  Sequel to Quartet, nearly identical to the original.
Quasar(?)  {, Vector}
  Lasso items for points.
Quiz Show  {Atari}
Qwak!  {Atari}
  Rifle in holster.
R-360  {Sega '91}
  Currently only seen in amusement parks.  G-LOC variant.
  Cockpit rotation according to your manuevers.  Emergency puke button ...
  if you feel you're going to be sick, push the button !
  Expensive to play ...
R-Type  {Nintendo<Irem '87}
  Scrolling spaceship combat game.
R-Type II  {Irem '90}
  Sequel to R-Type, with much better graphics and new power-ups.  Fly a
  spaceship through side scrolling areas (caves, mechanized tunnels, etc)
  picking up powerups for your weapons unit.  Bio-mechanical look for you
  and enemies.  Hold fire button for a super charge.
Rabbit Punch  {Taito}
  You're a flying rabbit fighting for his life in outer space.
Race Drivin'  {Atari ?, 2P, 3D}
  Cockpit.  Excellent driving simulator.  Speed track and stunt track.
  Saves exact course manueverings of best player so you can compete
  against his "phantom."  Instant replay of crashes.
  Hard Drivin' plus Motocross and Super Stunt tracks.  3 car body types.
Rad Action  {UPL}
Rad Mobile  {Sega '91}
  32-bit arcade game.  Excellent graphics.  Drive from Los Angeles to
  New York while avoiding oncoming cars, computer opponents, and battling
  the weather.
Radarscope  {Nintendo}
Radical Radial  {Nichibutsu '82}
  You're a tire, doing tire-like stuff tires tend to do.
Raiden  {Fabtek}
  Jet fighters on a low level sweep
Rally Bike  {Taito '88}
Rally-X  {Midway '80}
  Off-road Bosconian!  Drive a buggy on an overhead scrolling maze. Grab
  flags, avoid collisions with rocks, and other buggies.  Fun smoke screen
  noise: "poofpoofpoof."
Rampage  {Midway '86, 3P}
  You're a monster stompin' and a-smashin' through cities. Watch out for
  Army forces and other city-type dangers.
Rampart  {Atari '91, 3P}
  Comes in trackball and joystick versions.  Destroy either the enemy's
  ships or a friend's castle.  Rebuild your castle by swiftly placing
  Tetris-like pieces.  Timed game.
Rastan  {Taito '87}
  Barbarian goes on adventure.
Reactor  {Gottlieb '82}
  Trackball game with terrific soundtrack.
  You, as the "subatomic steamroller," destroy enemy particles.
  Annoying as hell 'attract mode' where, if you hit a button, the
  siren will blare a-la Three Mile Island.
Real Ghostbusters, The  {Data East '87}
  Abysmally poor adaption of the cartoon featuring Ikari Warriors-like
  gameplay.  Much better with multi-player games.  Similar to Ghostbusters.
Rear Guard  {Exidy, Vector}
  You are the turret gunner for a space-ship.
Red Alert  {Irem}
  Avoid MIRV.
Red Baron  {Atari, BnW, Vector, 3D}
  Cockpit.  Dogfight.  Battlezone with biplanes.
Relief Pitcher  {Atari '92}
  A baseball game with great animation
Renegade  {Taito}
  Double Dragon clone.
Rescue  {Stern '83, 3D}
  Helicopter game with Robotron-style joysticks.
Return of the Jedi  {Atari}
  Raster sequel to Star Wars and Empire Strikes Back. Four different
  adventures, all involving flying up a scrolling screen and shooting/
  dodging things.
Revenge of Doh  {Taito}
  Prequel: Arkanoid.
Rim Rockin' Basketball  {Strata}
Ring King  {Data East}
  Side perspective boxing game.
Ring King II  {Data East}
Ripoff  {Cinematronics, 2P, BnW, Vector}
  Protect your fuel pods from invading enemies.  Unlimited lives, game
  ends when all your pods are gone.  Intense game-play/background noise.
River Patrol  {Kersten}
  Drive your boat down a river while patrolling for stuff.
Road Blaster  {Laser}
  Laserdisc game similar to the laserdisc Cobra Command.
  If this is Road Fighter, please let me know... but I don't think so.
Road Fighter  {Konami}
Road Riot 4WD  {Atari '91, 2P}
  You against a friend or the computer in an off-road driving race.
  Of course, then there is the use of a stun gun to slow your enemies.
  Rump Thumper.
Road Runner  {Atari}
  Based on the cartoon.  Run around, eat birdseed, and watch for the
  coyote's tricks from ACME corp.
Roadblasters  {Atari '87, 3D}
  Futuristic driving game, shoot cars and other obstacles.  Watch out
  for dwindling fuel and return fire.  For some reason, women like
  this game a lot.  50 levels.
Robocop  {Data East<Ocean '88}
  Based on the movie character.  Death-themed side scroller.
  Speech : "Drop it !", "Dead or Alive, you're coming with me !"
Robocop 2  {Data East '91}
  Tie in to the movie.
Robotron 2084  {Williams '82, 20000 pro}
  Two joysticks.  You against hundreds of others.
Roc 'N' Rope  {}
  Archeologist battles dinosaurs & monsters with harpoon-gun and "flash"
  button. Reach the Roc's Egg at the top of the screen to advance.
Rock 'N Rage  {Konami}
Rocket Race  {Rock-Ola '83}
Roller Games  {Konami '90}
  This ties with Brute Force as worst game of '90.  I almost cried at this
  cheezy attempt at a beat-em-up.  Based on the awful (ack!) TV show.
Rolling Thunder  {Atari<Namco? '89}
  Horizontal scroller.  Shoot lotsa guys and get machine guns, etc.
  Don't ask why, but I'll never forget the soldiers punching the air in
  salute to their leader ... catchy music : "Dooo da la dehhhhh deh-DIT...
  Dooo da la dit dit dit dit dit deh-da-dit."  (how's that ?)
Root Beer Tapper  {Midway}
  Dispense root beer to masses of patrons.  Originally called Tapper,
  and endorsed by Budweiser.
Rough Ranger  {Sharp Image<Capcom}
  An almost exact ripoff of Rolling Thunder.
Rush 'N Attack  {Konami}
  Invade the Communist Russian stronghold and free the POWs.
Rygar  {Tecmo '86}
  Barbarian rampage adventure.
-- 
 Internet: musjndx@gsusgi2.gsu.edu      Fidonet: Jonathan Deitch@1:133/411.7
           jdeitch@gisatl.fidonet.org   Bellnet: 1 - (404) - 261 - 3665         -----------------------------------------------------------------------------  
Atlanta 1996 !! | Play Pinball !! | Don't Panic ! | "I hate it when I can't
--------------------------------------------------| trust my own technology!"
"Thrills!  Chills!  Magic!  Prizes!" -- Hurricane |    -- Geordi LaForge

Gene Roddenberry, Isaac Asimov, Jim Henson, Dr. Seuss, Mel Blanc ... Sigh ...

Newsgroups: rec.games.video.arcade