HDTenEightyP/NetNews huggingface dataset:
From: zeiglea@prism.CS.ORST.EDU (Anthony Zeigler)
Newsgroups: rec.games.moria
Subject: Re: thiefs... ugh I mean treasure finders
Date: 9 Apr 92 09:45:31 GMT
Organization: Oregon State University, Computer Science Dept.

In article <1992Apr7.152904.6838@ux1.cso.uiuc.edu> sh30443@uxa.cso.uiuc.edu (Shih-Jen  Hsu) writes:
>I'm experimenting with a thief right now and I must say, even though he's
>doing well enough ...  why would anyone want to play a thief?!?!
> 
>My gal is only doing well because of high strength - but I can get that
>from a fighter.  Spells are putze (light area at 9th level).  am I missing
>something  (maybe a back attack ?? :)

He He He He  :-)
I'm playing a thief right now and I think he's absolutely wonderful....
Never had a tougher time yet... I've figured that I wouldn't learn spells until
he got something useful (I finally gained spells at about 21st level...). This
way I never had to bother with so and so drains your mana... They are basically
a fighter with the hit points and attack ability traded in for some minor spell
and higher perception and what not... DO NOT Play a thief because you want 
spells -- if you want a spells mixed with fighting go with a Paladin or Ranger.
On the other hand if you like stealth and perception and still like to go up 
quickly in levels with a decent amount of hit points then thiefs are the way 
to go (my character identified 3 items as magicall AT ONCE that is at the same
time no less!!!). Anyway I hope this quiets the debate on what good thieves are.
Ziggy
Newsgroups: rec.games.moria
From: krpeters@athena.mit.edu (Karl R Peters)
Subject: Invisibility
Organization: Massachusetts Institute of Technology
Date: Sun, 12 Apr 1992 19:34:09 GMT

AAAAAAAAIIIIIIIIGGGGGGGGHHHHHH!!!!!!!!
I've been wanderering around for a while on levels 1250-1500 with my 25th level
mage, and I'm sick of getting attack/drained by invisible monsters.
Where do I go to find Defenders and/or other things that will let me see
invisible?
Newsgroups: rec.games.moria
From: cjordan@cheshire.oxy.edu (Charles Jordan)
Subject: Re: Unique Character Class Abilities?
Organization: Occidental College, Los Angeles, CA 90041 USA.
Date: Thu, 9 Apr 1992 19:47:48 GMT

I think it is a damn good idea... Because what I have noticed is that
most people who play usually use mages or priests or something. Warriors
are kinda left out because they can not use magik.  But they are fun
for some of us who like to get down on the nitty gritty and fight with
our bear hands and every once in awhile use a wand or two...

I would really like to see you ideas implemented. But one descrepancy the
same as the last one... If you get the ranger the same creature sensing
power as the warrior (plus some) you sortive negate the who thing...
Oh well..    
 
And as far as pets go. that's cool. but is there some way to make it so that
you cant kill your dog or whatever. Cause sometimes you are just running through a corridor or passasge way and slice... he's dead.


-- 
Charles Jordan, box 407 ===================|\/\/\/|======================
Occidental College            /---------\  |      | In time take time
1600 Campus Road              | Wassup  |  (o)(o) | While time doth last
Los Angeles, CA  90041        |  Man!!! \  ( <    ) Cause time is no time
Newsgroups: rec.games.moria
From: imp@solbourne.com (Warner Losh)
Subject: Re: What is Wand of Starlight for?
Organization: Solbourne, User Interface Group
Date: Mon, 13 Apr 1992 19:41:26 GMT

In article <3047@hoffman.cc.sophia.ac.jp> t_yamasi@hoffman.cc.sophia.ac.jp (Yamashiki Tsuyoshi) writes:
>But I know it isn't its only use, since it's VERY expensive
>in tha Magic-User store.
>    Any idea?

There are many creatures that die in bright light (or take lots of
damage).  Staff/wand of starlight is good for killing these creatures.
Note that there are other spells/staffs/wands that do similar sorts of
things (like stone to mud).

Warner

-- 
Warner Losh		imp@Solbourne.COM
If it can't be done with Emacs, you are being too ambitious.
From: me1f+@andrew.cmu.edu (Matthew Keith Egan)
Newsgroups: rec.games.moria
Subject: Re: emperor liches are wimpy!
Date: 10 Apr 92 16:54:03 GMT
	<1992Apr9.193201.10196@amhux2.amherst.edu>
Organization: Freshman, Mathematics, Carnegie Mellon, Pittsburgh, PA

Emporer Liches are very easy!  They have no random movement!!
It's really easy to find a placce to rest.  
As a priest (paladin) you have amazingly efficient OoD.
As a mage (ranger) you can phase door and haste self.
Only as a warrior are you screwed.
I've killed many of them.
As for them casting spells.....don't stay right next to one of them and
carry a staff of curing or potions of cure _____ wounds (do they cure
confusion?)


Matt			           |	XTC:         We're spending millions 
me1f+@andrew.cmu.edu   |	                   To learn to speak porpoise,
that's a one, not an el            |  But human loneliness is still a
deafening noise
From: angus@hardy.u.washington.edu (Angus the Demonchild)
Newsgroups: rec.games.moria
Subject: Re: Missile "Weapons" in Moria
Keywords: Tagged Bows
Date: 14 Apr 92 23:31:16 GMT
Organization: University of Washington, Seattle

In article <1277@hdwexp.UUCP> dtb@adpgate.UUCP (Tom Beach) writes:
>petitc@nuge103.its.rpi.edu (Christopher Jon Petit) writes:
>: In article <1992Apr10.130612.10229@unlinfo.unl.edu>, 
ksoutor@unlinfo.unl.edu (kevin soutor) writes:
>: |> I find missile weapons in Moria to be useless at best.  It 

... stuff deleted ...

>
>Actually, that's NOT as powerful as missle weapons get.
>
...deleted stuff about Tom's 34th level Ranger...
>
>Tom
>
	One point that seems to have been ignored is that all these tagged
arrows and such are expendable.  Use them, and they are often lost.  The basic
warrior type simply doesn't have anything to compare with the mage's Fire Bolt
or the priest's Orb of Draining.  In Imoria they have helped to remedy this
problem by adding Bows (slings, crossbows) of Criticals, which have a much 
better chance of getting a *great* hit than normal bows.

	Perhaps we should also be thinking in the opposite direction, and 
giving low-level mages spells that would make it conducive to go hand-to-hand..

	...just a thought

--another fine product from the house of angst
Newsgroups: rec.games.moria
From: petitc@nuge110.its.rpi.edu (Christopher Jon Petit)
Subject: Re: Getting LOTS of exp?
Reply-To: petitc@rpi.edu
Organization: Rennselaer Polytechnic Institute.
Distribution: usa
Date: Wed, 8 Apr 1992 19:41:57 GMT

In article <12433@umd5.umd.edu>, bwilliam@oyster.smcm.edu writes:
|> In article <1992Apr7.201010.5178@gboro.glassboro.edu>
|> kilroy@gboro.glassboro.edu (Dr Nancy's Sweetie) writes:
|> >Emperor Liches are worth about 10K points, and are pretty wimpy, so you can
|> >pile up experience like crazy as long as the RQ stays alive.  The reason you
|> >can't do this with a regular Quylthulg is that they sometimes summon AMHDs,
|> >which aren't worth much more than ELs and which are the only really dangerous
|> >critters in the mines.
|> 
|> 
|> Wait a minute... Emperor Liches are ***pretty wimpy*** ??!!!!!?????  Obviously,
|> I must be doing something terribly wrong....  I can't think of a beasty I'd
|> much rather leave alone, quickly (except, of course, the legendary AMHD)!

  Can you say Wizard Mode?  :&)  Either that, or his wife is a 40th level mage
with floored stats, 2 Rings of Speed, 1 pair of Boots of Speed, all (R) armor,
and probably many potions of Healing.  Then, maybe, the AMHD would be remotely
safe.

  As for an EL, it's my opinion that they're FUN to battle, IF you always pay
careful attention to what he's doing (not to mention having a few mushrooms of
Cure Blindness).  He gives you lots of treasures and stuff.  I like to wear him
down, teleport away, regain my mana, then race back in the same room/hall with
him, and zap him with firebolts/fireballs.  Then, use Phase Door when he gets
too close for comfort.  He's worth around 12000 XP, so he's worth it.


-- 
Sleep and become rested.  Within the pleasant confines of slumber, you too can
voyage to worlds unknown.  Become a valiant knight rescuing a damsel.  Become
a mass murdrer.  Be whatever your heart desires.  All within the confines of
sleep.  And all for $19.95.  Call now   -- quote from Night Riders
From: 890232a@aucs.acadiau.ca (Steve Astels)
Newsgroups: rec.games.moria
Subject: slay undead
Date: 5 Apr 92 19:48:40 GMT
Organization: Acadia University

yesterday my (then) 7th level priest found a dagger down on 150.  Thinking
it to be nothing special I went to the shop and sold it for less than 20 gp.
Imagine my chagrin when it immediately appeared on the shopkeeper's list as
a dagger (SU), priced at over $6000   :-(

question: how long does it take before the computer decides that one is
an "expert" haggler?  I'm starting to get bored of dickering all the time, 
and also of being kicked out of shops!


--

       Stephen Astels               "I am the lizard king,                
                                     I can do anything..."               
   890232a@aucs.AcadiaU.ca                         - Jim Morrison     
Newsgroups: rec.games.moria
From: dgreen@jarthur.claremont.edu (David 'Mishael' Green)
Subject: Re: Learning, slaying, Ego
Organization: Harvey Mudd College, Claremont, CA 91711
Date: Tue, 14 Apr 1992 03:07:04 GMT

In article <1992Apr14.145725.7411@waikato.ac.nz> mperry@waikato.ac.nz writes:
->In article <1992Apr14.003137.158867@ns1.cc.lehigh.edu>, de04@ns1.cc.lehigh.edu (Dale E. Eckart) writes:
->> 
->> If one doesn't find them, then there is a levelling out during levels
->> 25-30, where not every experience level has a new spell.  Then, each
->> experience level the player advances gives a chance to learn the low level
->> spells.  These potions are not as good as Gain Experience, which boost
->> one's max. Exp, usually by an amount sufficient to increase a level.
->
->Another good way to learn spells:
-> when you have just gone up a level and learnt a new spell, attack a monster  
-> which removes your experience. You lose your experience but keep the spell.
-> Then go away and gain the level, and lose it again. Doing this you can
-> quickly catch up those spells that you don't have.

This won't work on 5.4, and very possibly other versions.  What version are
you using?
-- 
dgreen@jarthur.claremont.edu				   David "Mishael" Green
		    Have you scritched your local Furry today?
********************************************************************************
Life is too confusing for novices; we should hire professionals to do it for us.
Newsgroups: rec.games.moria
From: dmr47263@uxa.cso.uiuc.edu (David M. Reed)
Subject: v5.4 speed?
Organization: University of Illinois at Urbana
Date: Sat, 11 Apr 1992 18:56:47 GMT

The other day I grapped Umoria 5.4 for the Mac of off kukuclan and tried 
playing it.  First I used a character from my 5.3 game and it ran REALLY 
slow.  Today I created my own character from 5.4 and played it for a while.
It was definately faster that the older char, but it still didn't run as fast
as 5.3.  Is there anyway to speed it up? Especially with older chars...I like
the color version but I don't want to start over when I have a couple of chars
that I've been working on for a long time in the older version. Any suggestions?

BTW...I'm running on a IIsi.


						Dave
Newsgroups: rec.games.moria
From: u9147063@cs.uow.edu.au (Richard Barry Ling)
Subject: Amiga Moria with bitmapped graphics?
Organization: Dept of Computer Science, Wollongong University, Australia
Date: Fri, 10 Apr 1992 11:47:23 GMT

 I believe there exists a version of Moria for Amiga which uses bitmapped
graphics instead of the more usual ASCII characters (I was quite disgusted
with the slow screen redrawing in the ASCII Amiga version - hopefully
bitmaps will be faster.) Can anybody tell me...

1) Is it any good, ie. graphics aside, is it a fair representation of Moria?
   (My pet favourite version is Mac Moria 4.87.) What nice features does it
   have? Unless the graphics are a great improvement, I may stick with what
   I've got...

2) If it is good... where can I get it?
                                          Any help appreciated.
                                      Richard, u9147063@cs.uow.edu.au
Newsgroups: rec.games.moria
From: dgreen@jarthur.claremont.edu (David 'Mishael' Green)
Subject: Re: Useless/Harmful Items (Sequel to Useless Spells)
Organization: Harvey Mudd College, Claremont, CA 91711
Date: Sun, 12 Apr 1992 23:44:13 GMT

In article <1992Apr12.232150.21055@ux1.cso.uiuc.edu> sh30443@uxa.cso.uiuc.edu (Shih-Jen  Hsu) writes:
->petitc@vccsouth28.its.rpi.edu (Christopher Jon Petit) writes:
->
->> filthy rags   
->being useless ....
-> 
->If my memory serves me correctly, I have found a filthy rags (RA) (1,+2)

Not to mention that you can sell enchanted ones...
I once sold a Broken sword (SE) for around 3000 gold... :)
-- 
dgreen@jarthur.claremont.edu				   David "Mishael" Green
		    Have you scritched your local Furry today?
********************************************************************************
Life is too confusing for novices; we should hire professionals to do it for us.
From: joeo@yang.earlham.edu
Newsgroups: rec.games.moria
Subject: Re:Emperor Liches
Date: 14 Apr 92 17:15:32 GMT
Article-I.D.: yang.1992Apr14.121532.16963
Organization: Earlham College, Richmond, Indiana

The problem with the EL's is by the time you've killed them theyve drained 
more exp then they are worth.  Is there anyway to gain invulnability to 
exp drains?


						JoEo
						JOEO@EARLHAM
Newsgroups: rec.games.moria
From: sh30443@uxa.cso.uiuc.edu (Shih-Jen  Hsu)
Subject: Re: Useless/Harmful Items (Sequel to Useless Spells)
Organization: University of Illinois at Urbana
Date: Sun, 12 Apr 1992 23:21:50 GMT

petitc@vccsouth28.its.rpi.edu (Christopher Jon Petit) writes:

> filthy rags   
being useless ....
 
If my memory serves me correctly, I have found a filthy rags (RA) (1,+2)
From: mjb@acsu.buffalo.edu (Matthew J. Bernhardt)
Newsgroups: rec.games.moria
Subject: Re: My brain's erasable
Date: 7 Apr 92 22:20:45 GMT
Organization: UB


	Jeremy, I thank you for your second post!  It is now unnecessary for
me to demonstrate to the net how big an ass you are.

*******************************************************************************
* Matt Bernhardt        *                                                     *
* Mad Scientist         *  Speak softly, and carry a Staff of *Destruction*.  *
* University of Buffalo *                                                     *
* mjb@acsu.buffalo.edu  *                                                     *
*******************************************************************************
From: hendrick@ctron.com (Jim Hendrick)
Newsgroups: rec.games.moria
Subject: Re: EL/AMHD's ARE WIMPY!
Date: 13 Apr 92 15:40:15 GMT
Distribution: usa
Organization: Cabletron Systems Inc.
In-reply-to: xxwwxx@mixcom.com's message of 10 Apr 92 22:10:04 GMT

Try a wand of drain life. You do need the speed though.
Hit & run tactics, etc.

--
###########################################################################
### Jim Hendrick (hendrick@ctron.com)	###				###
### Cabletron Systems Inc.		###   " My opinions, etc are    ###
### P. O. Box 5005			### exclusively the property	###
### Rochester, NH 03867-5005		### of nobody in particular."	###
### (603) 332-9400 x1457		### 				###
###########################################################################
Xref: sparky rec.games.moria:2083 rec.games.hack:3281 rec.games.mud:4536
From: wdunn@ecs.umass.edu
Newsgroups: rec.games.moria,rec.games.hack,rec.games.mud
Subject: Omega site list
Date: 6 Apr 92 12:37:42 GMT

Credit to IN%"g8801935@cs.uow.edu.au"  "The Jester"  who sent this list,

I said that when I found out where Omega was I'd post it so here goes,

Omega source (if not executables) can be found at the following sites
via anonymous ftp

Hope this helps you out.

Host athene.uni-paderborn.de

    Location: /news/games/volume3
      DIRECTORY drwxr-xr-x        512  Jul 15 1991  omega

Host jyu.fi

    Location: /pub/games
      DIRECTORY drwxr-xr-x        512  Jul 31 1989  omega

Host kalikka.jyu.fi

    Location: /pub/games
      DIRECTORY drwxr-xr-x        512  Jul 31 1989  omega

Host reseq.regent.e-technik.tu-muenchen.de

    Location: /informatik.public/news/comp.binaries.ibm.pc
      DIRECTORY drwxrwxr-x        512  Nov 27 1990  omega

    Location: /usenet-archives/comp.sources.games/volume03
      DIRECTORY drwxrwxr-x        512  Sep 19 1990  omega

Host shape.mps.ohio-state.edu

    Location: /pub/archives/comp.sources.games/vol03
      DIRECTORY drwxr-xr-x        512  Dec 31 19:54  omega

Host sun.soe.clarkson.edu

    Location: /pub/src/games
      DIRECTORY drwxr-xr-x       1024  May  2 1989  omega

Host toklab.ics.osaka-u.ac.jp

    Location: /UUNET/tape5/comp.sources.games/volume3
      DIRECTORY drwxrwxr-x        512  Mar 14 1988  omega

Host wuarchive.wustl.edu

    Location: /usenet/comp.binaries.ibm.pc/volume04
      DIRECTORY drwxrwxr-x        512  Feb  8 1991  omega
    Location: /usenet/comp.sources.games/volume03
      DIRECTORY drwxrwxr-x        512  Aug 27 1991  omega

-- 
\ /  /    / /  /\   | 
 \\/ \/\ /\ \/ \/_  | This .sig accidently left blank.
 / \/  /   \ \/ \   | 
g8801935@wraith.cs.uow.edu.au

latta,
Haplo (34 th level ranger in moria, 12 level archeologist in nethack, Nothin'
really yet on MUD's)]
Newsgroups: rec.games.moria
Newsgroups: rec.games.moria
Date: Wed, 15 Apr 1992 18:20:06 -0400 
From: Matthew Keith Egan <me1f+@andrew.cmu.edu>
Subject: Re:Emperor Liches

The problem with the EL's is by the time you've killed them theyve drained 
more exp then they are worth.  Is there anyway to gain invulnability to 
exp drains?

No, but who needs it.....they can't do anything if you don't get next to them.
Newsgroups: rec.games.moria
Subject: Re: slay undead
From: jwil1@cs.aukuni.ac.nz (TMOTA)
Date: Tue, 7 Apr 1992 02:42:53 GMT
Organization: Computer Science Dept. University of Auckland

890232a@aucs.acadiau.ca (Steve Astels) writes:
>question: how long does it take before the computer decides that one is
>an "expert" haggler?  I'm starting to get bored of dickering all the time, 
>and also of being kicked out of shops!

Every time you get a "final offer" from the shopkeeper, this credits you once.
Every other sale/purchase that doesn't finish at "final offer" debits 3 times.
If the total of these credits/debits is > 20 then you are an expert haggler.

Thus, with a brand-new character, you need to manage 20 good haggles in a
row, and you're set. Of course, I get the impression from your message that
you'll need a few hundred good haggles ... ;-)

You may n otice after a few thousand times that just before the shopkeeper
kicks you out, he/she/it gets angry and starts giving double messages
and more heartfelt insults.
As soon as you get a double-message, ease up on your tightwad tactics until
you feel safer, and then try again...
-- 
_________________  "I'd like to answer this question in two ways:
  /____ _ _/_ __       First in my normal voice, and then
 // / //_//_ /_/       in a silly, high-pitched whine." (Monty Python)
From: hendrick@ctron.com (Jim Hendrick)
Newsgroups: rec.games.moria
Subject: Re: Munchkin Moria Items (created with Item Editor, soon to be released)
Date: 14 Apr 92 17:36:59 GMT
Organization: Cabletron Systems Inc.
In-reply-to: petitc@nuge102.its.rpi.edu's message of 5 Apr 92 15:38:25 GMT

How about

Amulet of Divine Teleportation
	( allows teleport to any level up or down )


Backpack of Spatio-Temporal Grace
	( will hold any amount of anything with 0 weight penalty, can only be
	used by time-lords ;-)



--
###########################################################################
### Jim Hendrick (hendrick@ctron.com)	###				###
### Cabletron Systems Inc.		###   " My opinions, etc are    ###
### P. O. Box 5005			### exclusively the property	###
### Rochester, NH 03867-5005		### of nobody in particular."	###
### (603) 332-9400 x1457		### 				###
###########################################################################
From: alumn99@whscdp.whs.edu
Newsgroups: rec.games.moria
Subject: u54286
Date: 9 Apr 92 15:13:37 GMT
Article-I.D.: whscdp.1992Apr9.091337.384
Organization: Washington HS, Milwaukee, WI

I just recently got Moria 5.4 for my PC. And for some reason The game keeps
telling me:
 
"Sorry, this score file is from a diffrent version" or sumtin simular.
 
What can I do to fix this?

Also...Where can I get the source code for this...WITHOUT FTP access?
 
Thankie
Moi
From: mjb@acsu.buffalo.edu (Matthew J. Bernhardt)
Newsgroups: rec.games.moria
Subject: Re: Umoria 5.5 posted to kukulcan.berkeley.edu
Date: 7 Apr 92 00:55:42 GMT
Organization: UB

dethomas@amhux1.amherst.edu (Cerebus in '92!) writes:

	WHOA!  TIMEOUT!!

	Yep, you're behind.  This was a separate thread altogether - If you
note the timestamp on the post, you will quickly deduce that this was an
APRIL FOOLS POST.  Yes, it was totally unrelated to the "other" thread
of which you speak.  Sheesh, get a sense of humor!
	And by the way, I have taken none of these posts personally.  I am,
however, appalled by the lack of civility that has appeared, and for this 
reason my kill file has been actively dispatching posts regarding that "other" 
thread.

*******************************************************************************
* Matt Bernhardt        *                                                     *
* Mad Scientist         *  Speak softly, and carry a Staff of *Destruction*.  *
* University of Buffalo *                                                     *
* mjb@acsu.buffalo.edu  *                                                     *
*******************************************************************************
From: dethomas@amherst.edu (The Human Torch)
Newsgroups: rec.games.moria
Subject: Re: Skeletons
Date: 31 Mar 92 23:45:44 GMT
Article-I.D.: amherst.1992Mar31.194544.1
Organization: Grucci Fireworks Inc.

In article <10692851.20@eng2.eng.monash.edu.au>, 10692851@eng2.eng.monash.edu.au (DAVIN SLADE) writes:
> Are skeletons of any use at all.

other than doing some really minor damage when you throw it at something, no.

> i am interested to find out if i can make zombies or something like that.

nope, other than with a summon undead item. of course the stuff you summon will
want your hide too, so it might not be the best thing to do! :-)

later days!
--dt

-- 
Dennis E. Thomas, Vagrant	   |    Amherst _still_ hasn't figured out 
dethomas@amhux1.amherst.edu 	   |     what do do with me, how could I 
roach@aux1.amherst.edu		   |    possibly presume to speak for them?
--------------------------------------------------------------------------------
"Don't read that. It will only make you mad."  --Craig Garnett
From: margot@disuns2.epfl.ch (Joel Margot)
Newsgroups: rec.games.moria
Subject: Moria on PC (FAQ question sorry)
Date: 15 Apr 92 07:23:38 GMT
Reply-To: margot@disuns2.epfl.ch (Joel Margot)
Distribution: rec.games.moria
Organization: Ecole Polytechnique Federale de Lausanne

Sorry if this is an FAQ question but:

Where can I get a not too old version of Moria for PC?

Thanks for any answer. Please reply directly to me since my access to News
is very limited.

joel
Newsgroups: rec.games.moria