HDTenEightyP/NetNews huggingface dataset:
From: brownp@viper.rtp.dg.com (Peter Brown)
Subject: Re: STUNT ISLAND - SIMPLY _AMAZING_!                 (Long Review)
Date: Wed, 11 Nov 92 15:38:29 GMT
Reply-To: brownp@viper.rtp.dg.com (Peter Brown)
Organization: Data General Corporation, Research Triangle Park, NC

In article <1992Nov10.233219.11236@news.columbia.edu>, imj1@cunixa.cc.columbia.edu (Imad M Jureidini) writes:
|> In article <1992Nov10.225601.10425@news.columbia.edu> am66@cunixa.cc.columbia.edu (Alexander Maldutis) writes:
|> >Hi!  I got Stunt Island [SI] on Sunday.  My recommendation:
|> >
|> >1) Delete Unreal and all of the superfast multipolygon Eurodemos from your
|> >	HD - they are obsolete.
|> >
|> >2) Delete Aces of the Pacific, JetFighterII, Secret Weapons from your HD. 
|> >	MAYBE leave Falcon3, if you're not playing the game for the graphics.
|> >	Be prepared to ignore F-15 SE III when you see it in the store.
|> >
|> >3) BUY THIS GAME!
|>  
|> I bought the game too, and I AGREE with all of the above.
|> It is fabulous!
|> I couldn't have described it better...
|> 

Me too!  Let's see some stunts posted to wuarchive for all to enjoy.  Let's
get some competition going!


-- 
Peter Brown -- Data General Corp. --  email: brownp@stuff.rtp.dg.com
My views, thoughts, opinions and spelling errors are definitely my own!
Newsgroups: comp.sys.ibm.pc.games
From: siegl@risc.uni-linz.ac.at (Kurt Siegl)
Subject: Re: CIV: small cities are better
Keywords: CIV small cities
Organization: RISC, J.K. University of Linz, Austria
Date: Fri, 6 Nov 1992 15:02:46 GMT

In article <151@ssiny.UUCP>, gnohmon@ssiny.UUCP (Ralph Betza) writes:
> !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
> !!                                                        !!
> !!  SMALL CITIES ARE MORE PRODUCTIVE THAN BIG ONES.       !!
> !!                                                        !!
> !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
> 

I don't agree with that in general. It's only useful for the first 10 cities.

If I have 20+ citys I can generate most units (caravans) in one turn.
Space ship structures in 2 turns. Its possible to make WoW in a few turns.

With small citys you need a long time to produce even a caravan which 
you can add to help other citys afterwards.

So you will be much more flexible and effective with 10 20+ cities 
than with 100 small cities.

Kurt
From: HeroSoftware@cup.portal.com (Bits of Magic)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Game Registration Cards
Date: Tue, 10 Nov 92 16:03:57 PST
Organization: The Portal System (TM)
Distribution: na
  <1992Oct20.011925.21125@jato.jpl.nasa.gov> <68648@cup.portal.com>
  <1992Nov5.182127.4621@sdc.com>

>In article <68648@cup.portal.com> HeroSoftware@cup.portal.com (Bits of Magic) 
w
>rites:
>>On sending in registration cards...
>>
>>Seriously, if the company agreed to not sell the list, would that help?
>>How about if one check box on the card was a "you may not provide my
>>name, address, and other information to any other company" box?
>>
>Surely you jest,  In case you haven't seen such programs as 60 minutes
>or The Machine That Changed The World Series.  I'm sure that your name
>is being put on mailing lists all over the electronic universe as I
>type.  We'll just hope that you haven't a credit card or a real dreamer
>like me who has a listed phone number! 
>
>I've filled out a cue card application from EggHead where I was assured
>my name would'nt be sold.  I mistankingly mispelled my name only to
>receive hords of mail with the same mispelled info.

Well perhaps I'm naive, but being one of 6 founders of the company I figure
that if we agree not to sell names we won't sell names because I'll bust
some heads first.  But if the public doesn't believe that it doesn't help,
now does it?

Oh Well.  It was an idea.  Maybe the solution (as proposed to me in a piece
of email) is to have two registration cards in each box -- one is just
name and address, no other info, the other has all the interesting info like
machine data and so forth.  So theoretically the useful data is anonymous,
and the address is separate so they can still send update information.

	evan
****************************************************************************
* Evan Robinson                * "I never get sick of zombies.  I just get *
* herosoftware@cup.portal.com  *   sick of producers."                     *
* GEnie: EVANROB               *                        George Romero      *
****************************************************************************
From: lermer@theory.chem.ubc.ca (Noah Lermer)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Elite Plus, Tribble
Date: 7 Nov 1992 01:58:12 GMT
Organization: University of British Columbia, Vancouver, B.C., Canada
NNTP-Posting-Host: theory.chem.ubc.ca

In article <1992Nov5.195443.7153@pimacc.pima.edu> ppugliese@pimacc.pima.edu writes:
>In article <1321@ozz.oasis.icl.co.uk>, imb@oasis.icl.co.uk (Ian Brown) writes:
>> Elite first appeared on the BBC micro (ACORN) back 79/80 I think, with
>> just four missions no asteriods miners or any other funnies!
>
>Some guy said he played it on his Apple 10(!) years ago, but the first I
>remember seeing it  in the USA was around spring '86 & the Apple version
>didn't appear till some time later.
>  

I too remember playing it for the first (and only) time on an Acorn about 10
years ago.. Is the ibm 'port any good? The Acorn version was simply a line    
drawn interface - preaty flashy by those days standards...

Feeling Nostalgic,
Bruce hollebone.
hollebon@cemaid.chem.ubc.ca
Newsgroups: comp.sys.ibm.pc.games
From: shanks@saifr00.cfsat.honeywell.com (Mark Shanks)
Subject: Darklands - More Questions
Organization: Honeywell Air Transport Systems Division
Date: Thu, 5 Nov 92 19:28:28 GMT

I've got a couple of questions - one a possible spoiler, if there
IS such a thing with this game.

REPUTATION - I'm "Barely Known", about +60. As I approach
Koln (for the first time, I might add), I'm told something
like "You suspect you will be suspected here", check my
local rep and it's -13. If I go to the gate, the guards
try to arrest me. Why is my local rep negative (I was framed!),
and can I do anything about it?

POSSIBLE SPOILER
>
>
>
>
>
>
>
>
>
>
>
>
>
>
I go to the "monastary" NW of Flensberg. There is a graveyard
and only two rooms of what is described as a "large" building.
I kill all the Templars, search the rooms and graveyard, but
nothing else around. When I get to the edge of the battlefield,
all I get is a "near an exit" indication. If I leave, I get
a "Battle Results - Left". Now, I'm no great shakes here,
haven't beat an entire Witches' Sabbath, dragon, or knockers,
so do I need something from one of these quests, or what?
Subtle hints will be fine, thanks.

Mark Shanks
shanks@saifr00.cfsat.honeywell.com
From: pact_ltd@uhura.cc.rochester.edu (Blade)
Newsgroups: comp.sys.ibm.pc.games
Subject: The Incredible Machine Demo?  Where?
Date: 10 Nov 92 15:45:35 GMT
Distribution: usa
Organization: University of Rochester - Rochester, New York


	I've noticed quite a few people talking about this game and I've
heard that there is a demo availabale somewhere.  I look in the
MSDOS_UPLOADS directory at wuarchive and didn't find it.  Could somebody
please post the name and location of this demo?  Thanks in advance.
							Pete Schott
-- 
Pete Schott                    pact_ltd@uhura.cc.rochester.edu

I don't have to have a 4.0 GPA to succeed in life because I'm good enough,
I'm smart enough, and doggone it, people like me.
Newsgroups: comp.sys.ibm.pc.games
From: tslage78@ursa.calvin.edu (Thomas Slager)
Subject: castles
Organization: Calvin College
Date: Mon, 9 Nov 1992 15:58:40 GMT

Can anyone give me a quick description of the castles game?  Is it worth
buying?  I look at it everytime I go to make a purchase, but the back of the
box stuff never quite sells to me.  What is the object/graphics/sound/whatever
of the game like?

Newsgroups: comp.sys.ibm.pc.games
From: jwoods@cmptrc.lonestar.org (Jeff Woods)
Subject: Re: Official DOOM information
Date: Fri, 13 Nov 1992 09:27:24 GMT
Organization: CompuTrac Inc., Richardson TX

In article <BxGwp9.ECB@iat.holonet.net> jwilbur@iat.holonet.net (Jay Wilbur) writes:
|sward+@CMU.EDU (David Reeve Sward) writes:
|: Excerpts from netnews.comp.sys.ibm.pc.games: 5-Nov-92 Official DOOM
|: information by Jay Wilbur@iat.holonet.n 
|: > Multiple Players
|: >  
|: > Up to four players can play over a local network, or two players can play
|: > by modem.  You can see the other player in the environment, and in certain
|: > situations you can switch to their view.  This feature, added to the 3-D
|: > realism, makes DOOM a very powerful cooperative game. 
|: 
|: What *type* of network?  Just Novell-type networks or also TCP/IP
|: networks also?  That would be damn cool...
|
|We will support IPX or NetBIOS.  We will try for others but are not sure.
|

I'd like to suggest that you consider including support for ODI, TCP/IP, and
perhaps if it makes sense NDIS.  I understand that Novell is expected to
STRONGLY encourage switching to ODI real soon now.  It would be nice to
not require any extra LAN drivers.
-- 
jwoods@cmptrc.lonestar.org (Jeff Woods at CompuTrac, Inc.)
stdinfo: "My opinions are my own."
"You don't need a programmer so much as you need a exorcist." - A. Chambers
Newsgroups: comp.sys.ibm.pc.games
From: rez@yoyo.cc.monash.edu.au (Anestis Kozakis <Rez>)
Subject: WC1 Cheat/Crack
Summary: WC1 Cheat/Crack Wanted
Keywords: WC1 Chaets/Crack
Organization: Monash University, Melb., Australia.
Date: Mon, 9 Nov 1992 01:28:47 GMT

I'm looking for a Wing Commander 1 crack (to get past the
password system, absolutely annoying when you have to look
through the manuals all the time.....), and for any cheats
that people are aware of. Please e-mail resp[onses to either
rez@yoyo.cc.monash.edu.au or ent670w@monu6.cc.monash.edu.au
Much appreciated.
Rez.
-- 
Anestis Kozakis
rez@yoyo.cc.monash.edu.au               ent670w@monu6.cc.monash.edu.au
"Off days" are a part of life, I guess, whether you're a cartoonist, a
neurosurgeon, or an air-traffic controller. -- Gary Larson.
From: jzuena@ferrari.nmc.ed.ray.com (John Zuena)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wayne Gretzky 3 won't install
Date: 9 Nov 92 20:44:15 GMT
Organization: Equipment Division, Raytheon Company

In article <dedmunds.720933519@sfu.ca> dedmunds@selkirk.sfu.ca (Darran Edmundson) writes:
>jlhui@neumann.uwaterloo.ca (Victor Hui) writes:
>
>>(3) Icing is still being called when the puck is dumped in from 
>>    your own half, no matter fast or slow,  NHL rules call icing
>>    only if it is dumped in behind your own blue lines
>
>Are you sure about this?  I remember icing being called as above when
>I played hockey as a kid and teen.  I don't have a TV so can't comment
>on NHL rules but I doubt they would have so obvious a bug.
>
The rule on icing has always been shooting the puck past the goal line from
behind the red line (unless the puck crosses through the goal crease).  The
distinction that the NHL makes is that a defender
(not counting the goalie) must touch the puck before any on-sides offensive
player, or else the linesman will wave off the icing.  The only rule I can
think of involving the defensive blue line is a two-line passing violation.
Of course, back in the '20s and '30s there was no red line, so icing (if it
even existed) would have been any shot made from behind the defensive blue
line.

WGH3 sounds interesting, but I like some others went through the "what's
an upgrade?" when going from WGH to WGH2.  Does WGH3 use the new (actually
old) rule about coincidental penalties leaving the teams at 4 on 4 when
using NHL rules?

- John Z.
From: wo@rio70.snibln.de (Wolfgang Kalthoff)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Indiana Jones, FOA
Date: 6 Nov 92 06:03:16 GMT
Organization: Siemens Nixdorf Informationssysteme AG, Berlin, Germany

ar2w+@andrew.cmu.edu (Adam K. Rixey) writes:


>   I've gotten up to the ending [I think] of the game where the Nazis try
>to use the Godhood device. . .but is there any way to finish the game without
>them overloading ME on it?  Or is Indy's "fatal transformation" somehow the
>only ending?

Convince the doctor to take your place.
Have fun!
Wolfgang
--
Wolfgang Kalthoff    | S iemens             | EUnet: kalthoff.bln@sni.de
Gustav-Meyer-Allee 1 | N ixdorf             | USA  : kalthoff.bln@sni-usa.com
D-1000 Berlin 65     | I nformation Systems | Tel: +49-30-4673 2951 Fax: 2915
--------------------------------------------------------------------------------
From: bx916@cleveland.Freenet.Edu (Ross W. Starkey)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima FIVE (?!?) bug!  HELP PLEASE
Date: 8 Nov 1992 07:04:03 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: bx916@cleveland.Freenet.Edu (Ross W. Starkey)
NNTP-Posting-Host: hela.ins.cwru.edu


In a previous article, bx916@cleveland.Freenet.Edu (Ross W. Starkey) says:

I guess I deserve an "RTFM" for this post....

>Yes, I'm slow.  Actually, I'm cheap.  I bought the ULTIMA 2nd TRILOGY a
>month ago and last night I FINALLY finished U4 (a very nice little game
>in its own right and the FIRST adventure game I have ever played).  So
>tonight I started U5, naturally.  :-)  I am prevented by getting started
>by an unbelievable and infuriating bug!  When I give the party the command
>to (H)ole up, the game asks me "for how many hours?"  If I press any number
>key BESIDES five (on the QWERTY row or the num-pad, with num-lock either
>on or off) the program does not recognize the key-press, and I am in fact
>prevented from responding with any number other than five.  All of the
>times I have tried this, Shamino's health never improved...

I know, I know -- "It's not a bug - it's a feature!"

In my defense, I thought that I had previously tried the QWERTY numbers
with the num-lock key off, and I did not remember the line from the
manual explaining that num-lock must be off because it came in smaller
print right after a bold header saying "special notice to Tandy owners."

I'm just having one of those days every day these days, I guess.

Newsgroups: comp.sys.ibm.pc.games
From: jtf9s@poe.acc.Virginia.EDU ()
Subject:  Help with Cracks, Please.
Organization: University of Virginia
Date: Tue, 10 Nov 1992 15:46:56 GMT


	Downloaded several cracks from wuarchive.  Directions to find
a hex string in a certain file and then change to another string.  Suggest
use PCTOOLS or Norton.  I have both.  But, in PCTOOLS I have a Quick File
View that can search for a string, and a separate program that permits
me to edit hex files.  Can't figure out how to locate the string I found
in Quick File View to find the appropriate string to change in the other
editor program.  Very frustrating.
	As for Norton, I have Windows version.  Useless.  Don't know
how to search for a hex string at all with this package, let alone edit
a hex file.
	Help.  Please?
Jim
From: epp@mala.bc.ca (Lorne Epp)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Indy 500
Date: 9 Nov 92 19:00:41 -0700
Organization: Malaspina College

In article <1992Nov7.173836.8744@adsi.homecare.com>, markp@adsi.homecare.com (Mark Parr) writes:
> I've been playing around with Indy 500 racing game for a little while now
> and I was wondering if anyone has any good setting recommendations to get
> the most out of my car.
> 

Sure, why not.

I like to use the Penske/Chevrolet.  For qualification attempts,
I use the default settings with the following changes:

    Soften the rear anti-sway two (2) notches, and harden the front
    by one (1) notch.
    
    Reduce the fuel load to 10 gallons.
    
    Set the boost at nine.
    
With those settings you will easily qualify on the pole, as long as
you don't make too many mistakes while driving.  Try to drive as smoothly
as possible, taking a long, sweeping line through the corners.  Stay
close to the right side wall on the straights and chutes, and clip the
apex in the corners.  Keep the accelerator floored at all times, except
in an emergency.  This applies any time you have clear track in front
of you, not just in qualifying.

For racing, I use the default settings with the following changes:

   Harden the rear anti-sway by one notch.
   
Note that boost should be seven, the default setting.  At this setting,
you will get 33 to 34 laps between pit stops, which allows you to complete
the race with only five stops.  There will be only two or three cars that
can run competetively with you.  If they pass you, don't worry too much,
because they may have to make an extra pit stop, and with some practice
you will be able to complete your stops faster than theirs anyway.  Also,
you can catch up if a yellow flag comes out.

You should adjust your anti-sway bars frequently while racing.  As a
rule of thumb, soften the rear or harden the front by one notch for
every seven gallons or so of fuel consumed.  Any time the car seems
to be handling funny, soften the rear anti-sway or harden the front
and see if the car handles any better.  Usually it will.

Restarts after yellow flags are tricky, because your tires will have
cooled, which affects handling.  When the Penske-Chev has cold tires
it pushes like a bastard, so harden the rear anti-sway by at least
two, and maybe three, notches when you expect the green flag.  After
a couple of laps you can soften the suspension again.

If you keep your boost at seven, you will find you have a little spare
fuel towards the end of the race.  You can use this reserve to jack
up your speed by setting the boost at eight or (for brief periods)
nine, if you need to do some hard racing.  Yellow flags allow you
to conserve even more fuel, so you can increase your boost earlier
or more often.
----------------------------------------------------------------------
Lorne Epp                                               epp@mala.bc.ca

P.S.  If you don't have a sound card, consider getting one.  The indy
      cars are MUCH easier to drive when you use AdLib sound.  It's
      surprising how big a difference it makes.
Newsgroups: comp.sys.ibm.pc.games
From: bonney@esds.mdc.com (Greg Bonney)
Subject: Minor complaint - Lost Files of Sherlock Holmes
Organization: Visual Simulation Systems
Date: Mon, 9 Nov 1992 15:08:37 GMT

Not that it's that big a deal, but the hansom cab doesn't look like
a hansom cab.  The hansom cab was, according to the American Heritage
Dictionary, "a two-wheeled covered carriage with the driver's seat above
and behind. [After Joseph A. Hansom (1803-1882).]"  The cabin had only
one bench seat which faced forward (just enough room for two people),
and the doors were in front rather than on the sides.  You'll occasionally
see one of these on the PBS Sherlock Holmes series (re-runs are shown on
A&E).  I saw one up close at the Chicago Museum of Science and Industry.
Newsgroups: comp.sys.ibm.pc.games
Subject: Dark Seed: I need a nudge
From: richard@paragon.folly.welly.gen.nz (Richard Parry)
Date: Fri, 06 Nov 92 22:38:43 GMT
Reply-To: parry_r@kosmos.wcc.govt.nz
Distribution: world
Organization: Masterful Enterprises UnLimited.


In article <92309.123921U23915@uicvm.uic.edu> U23915@uicvm.uic.edu writes:

 > I'm stuck.  I'm not looking for spoilers, just something to point me in the
 > right direction.

Righto.  I'll see how much I can remember - due to a bad sector on disk
one of my install disks (DON'T put coffee on your disks :) I could never
get into the alien jail, so I couldn't do the game.  BUT, here we go...

 > ***Potential Spoilers Below***
 > 
 > 
 > 
 > 
 > 
 > 
 > 
 > 
 > 
 > 
 > 
 > 
 > 
 > 
 > 
 > 
 > 
 > 
 > 
 > 
 > 
 > 
 > 
 > A stick which I threw in the gorge for the monster on the bridge to chase

You should get that back.  I did - so you can use it again.  The beasty
comes back.

 > Can't get out of the darkworld jail.

Did you try the card?  I dunno, as I couldn't get in there - di you try
hosing the alien cop with the gun?  I think it's a lazer weapon in the
other side.

 > Can't get into Tuttle's tomb.

Easy...

 > Don't find anything when I dig up the graves.

...it's related to this, I believe.  When you dig up the graves, the
very last grave has a piece of paper on it.  That has instructions for
this.  Otherwise, if you want to know the combination, just ask...

 > Don't know what the switch in the main control room does (this is the room that
 >      is where the garage should be in the dark world).

Well, your car is broken right?  And so is the spaceship in the other
world.  HINT: do not attempt to fix your car... ;)

 > Like I said, I'm just looking for something to get me started again.  Any
 > helpful nudges in the right direction will most appreciated.  Thanks!

Well, I hope that helps - let me know how you get on, as I thought it
was a truly aweseom game!

Newsgroups: comp.sys.ibm.pc.games
From: sbgros@skcla.monsanto.com
Subject: INC. MACHINE LAST LEVEL
Organization: Searle, Skokie, IL
Date: Mon, 9 Nov 1992 15:31:44 GMT

THE INCREDIBLE MACHINE IS DRIVING ME AND MY FRIEND CRAZY WITH THE
LAST LEVEL (8).  WE CAN GET THE B-BAL INTO THE BASKET BUT NOT THE
BOWLING BALL.  COULD SOMEONE GIVE US A HINT.....
CHEATS ARE WELCOME !!!

THANKS

S & K
From: dong@umiacs.umd.edu (Dong Chen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Any suggestion about good freeware/shareware games ?
Date: 6 Nov 92 18:07:04 GMT
Organization: UMIACS, University of Maryland, College Park, MD 20742

Hello,
In the network, there're too many dos/window games for anybody to
test them over.
What is your favorite one ?
Do you have any suggestion which one I should try ?
Thanx
From: setlik@niktow.canisius.edu (ebbhead)
Newsgroups: comp.sys.ibm.pc.games
Subject: Problems with Keen Dreams?
Date: 12 Nov 92 18:20:10 GMT
Organization: the can

Hi out there.  I FTP'd Keen Dreams from ulowell and I'm having a problem
configuring for my system.  I have a Soundblaster Pro and a joystick, but
the game recognizes neither in the setup screen.  Just to be sure, I exited
and booted up faceoff! which recognized the joystick and my soundcard.  I
did not see it mentioned anywhere that the shareware version of Keen Dreams
was limited with respect to what options you could choose, but I could be
wrong.  Any suggestions on how to get it to work right?

thanks,
john

===========================================================================
"There is some heartening news...EuroDisney is a flop."  -Andy Bell

John Setlik				        	setlik@canisius.edu
Newsgroups: comp.sys.ibm.pc.games
From: wo@rio70.snibln.de (Wolfgang Kalthoff)
Subject: Re: Indy 4 question
Organization: Siemens Nixdorf Informationssysteme AG, Berlin, Germany
Date: Tue, 10 Nov 1992 15:27:53 GMT

stern@mble.philips.be writes:

>I am in Algiers and I got everything (I hope so) but I cannot leave with
>the balloon.
>Could anybody explain to me how to get something to cut the rope
>(probably a knife but I cannot convince my partner to volunteer).

PUSH Sophia!
Have fun
Wolfgang
--
Wolfgang Kalthoff    | S iemens             | EUnet: kalthoff.bln@sni.de
Gustav-Meyer-Allee 1 | N ixdorf             | USA  : kalthoff.bln@sni-usa.com
D-1000 Berlin 65     | I nformation Systems | Tel: +49-30-4673 2951 Fax: 2915
--------------------------------------------------------------------------------