HDTenEightyP/NetNews huggingface dataset:
From: ckeroack@hamp.hampshire.edu
Newsgroups: rec.games.cyber
Subject: "Metal Master" and the efficency of bullets
Date: 9 Oct 92 14:45:01 GMT
Organization: Hampshire College
Content-Type: text
Archive-Name: rgc742
Content-Length: 1561
Apparently-To: cyberrpg@veritas.com


			This is for the recent listing of the metal gear and
cyberware and ceramics and such that one person smugly posted in attempt to say
that "bullets can't kill all the time". And to a certain extent he was correct,
with what he was wearing, bullets alone couldn't do it.

		So I got 2 words for ya, smart boy... *take drag on
cigarette*... DEEP RIVER. Try and float with all that shit on. "Metal Man" will
sink like a stone. 
		What's this? A rebreather? How cute. Here, let me take that
silly old thing off him... *apply generous amount of microwaver blasts* *wait
for the twitching and drooling to stop* *remove rebreather* 
		 
			Then, after the microwaver has scrambled him and most
of his limbs are non-functional, and he's gasping for breath, THEN is when I
drag him up to the surface with a tow cable from an AV-4 and empty a clip from
the Heavy Pistol Of Your Choice into his now-uncovered-face. Odds are *one* of
those bullets will get past any other cyberware to the brain, and unless he's
got skinweave on his innards or something, he's very very dead.

			See? 
			Bullets *can* kill anyone. It's just that sometimes
they need a little help.
			=)
  

-------------------------------Chris Keroack------------------------------------
       Layout Coordinator for UpComing, The Magazine of Speculative Fiction
     Inquiries to jlmiller@hamp.hampshire.edu or ckeroack@hamp.hampshire.edu
  Submissions (w/SASE) to UpComing,Box 566,Hampshire College,Amherst,MA.,01002.
--------------------------------------------------------------------------------
From: DICRESCE_PEJ@CCSUA.CTSTATEU.EDU
Newsgroups: rec.games.cyber
Subject: Tanks, Tanks, Tanks
Date: 9 Oct 92 16:50:23 GMT
Organization: VERITAS Software
X-Vmsmail-To: CYBERRPG
Content-Type: text
Archive-Name: rgc750
Content-Length: 1135

:
:	Hmph.  I have a character you'd like to meet; his name's
: Metal Master.  Full Body plating, all limbs cybered & armored, skinweave,
: sub-dermal armor, hardshell ceramic-boron Metalgear-style armor
: (spaced and foamed to eliminate problems from HE ammo)... Bullets
: don't frighten MM.  Nothing can do enough damage to get through his
: armor.  Not even those "god" weapons in the military listing.  And yes, 
: he wears this stuff *all the time*.  Even has a protected rebreather in
: case someone tries to asphyxiate him.  Bullets don't kill MM.  Nothing does.

Bet the sucker'd drown in a swimming pool, though.

Tanks like this are the reason people invent EMP grenades.  Microwavers.  
Napalm.  Claymores.  Hydraulic Presses.  Rocket-Powered-Grenades.  Bazookas.
Missiles.  Tubs full of liquid nitrogen.  

And, of course, that happy little web of stripped high-tensile power line hooked
up to the power grid on the block being used as a drop-trap by your local
boosters. 

"What's that?" 
"Looks to you like wires."
"Hah!  Like that's gonna keep me out?  I'll just rip it down, and --"
Sizzle, sizzle.


							.. Caliban
From: braca2@cspyr1.cs.adfa.oz.au
Newsgroups: rec.games.cyber
Subject: Re: Weapons vs. Armor
Date: 13 Oct 92 23:25:08 GMT
Organization: Australian Defence Force Academy, Canberra, Australia
Content-Type: text
Archive-Name: rgc761
Content-Length: 481
Apparently-To: rec-games-cyber@munnari.oz.au

uplink@cwis.unomaha.edu (John M. Scheibeler) writes:
>	There are ways around both those types of rounds.  HEP is stopped
>by spaced or foamed armor, which stops penetration and reduces the
>explosive effects.  API can be avoided by wearing ceramic-boron armor,
>which is not metal, and is tougher than 30 cm of steel.  My "tank" 
>characters always wear their hardshell spaced ceramic-boron Metalgear-
>style armor.  Nothing stops them.

Fuck he must stink like all shit.

>uplink
From: chedberg@hamp.hampshire.edu
Newsgroups: rec.games.cyber
Subject: Re: Military Guide and Haldeman
Date: 10 Oct 92 13:12:08 GMT
Organization: Hampshire College
Content-Type: text
Archive-Name: rgc754
Content-Length: 551
Apparently-To: cyberrpg@veritas.com


	Thanks for the complements! The Spitter holds the ammunition for 300
shots; that's 300 rounds of ammunition. Usually, when it's mounted on a vehicle
it uses a belt-feed system giving it greater ammo.
	As for the reference, it comes from the story "Blood Sisters:, in his
anthology _Dealing in Futures_. Joseph Haldeman is one of my most reccomended
writers for the Cyberpunk mood. The man is evil. For example, his best-known
work, The Forever War, is a Viet Nam look at Heinlein's Starship Troopers.
	I like. I reccomend. Is good.
						-Goodwrench
From: bluemoon@gator.rn.com
Newsgroups: rec.games.cyber
Subject: Re: Vampirepunk!?!?
Date: 11 Oct 92 03:56:23 GMT
Organization: Blue Moon BBS ((614) 868-998[024])
Content-Type: text
Archive-Name: rgc757
Content-Length: 1779
Comments: Growing trees in a concrete jungle.

uplink@cwis.unomaha.edu (John M. Scheibeler) writes:

> adr9510@rigel.tamu.edu writes:
> 
> >I really hope you're kidding on this. The GM finally ruled those stats belon
> >to a drac poser (I mean, hell, he doesn't even have any meditation, he brain
> >game fodder). Not to mention the fact is was just toooooo easy to put those 
> >API's into him.
> 
> 	I wouldn't know, I just looked at a friend's copy.  But if it
> were my game, he'd be the real McCoy, and definitely be impossible to 
> kill, at least by the PCs.
> 
> >Our campaign's motto:
> >Bullets kill *everybody*.
> 	Hmph.  I have a character you'd like to meet; his name's
> Metal Master.  Full Body plating, all limbs cybered & armored, skinweave,
> sub-dermal armor, hardshell ceramic-boron Metalgear-style armor
> (spaced and foamed to eliminate problems from HE ammo)... Bullets
> don't frighten MM.  Nothing can do enough damage to get through his
> armor.  Not even those "god" weapons in the military listing.  And yes, 
> he wears this stuff *all the time*.  Even has a protected rebreather in
> case someone tries to asphyxiate him.  Bullets don't kill MM.  Nothing does.
Sounds like your Metal Master needs to run up against a Euroweapon a 
friend of mine designed... the thing is a man portable "gauss gun"- 
magnetically propelled projectile... 10mm long 2mm wide depleted(sp?) 
uranium armor piercing discarding sabote(sp?) round travelling at over 
mach 7.  It would pierce through both sides and suck out the middle, nasty 
weapon... had a "client" get offed by a sniper with one of those,sucked 
him through the "bullet proof" glass in the car.  Needless to say it put 
my character out of work.

 This is from
     lchurch2@bluemoon.rn.com
who doesn't have his (or her) own obnoxious signature yet
From: colin@Cayman.COM
Newsgroups: rec.games.cyber
Subject: adventures, scenarios, campaign themes
Date: 6 Oct 92 18:06:07 GMT
Organization: Cayman Systems Inc., Cambridge, MA
Archive-Name: rgc729


        Hello, netters.

        I'm starting up a new CP  2020 campaign this coming weekend,
        and so, needless to say, need to start assembling some ideas
        on *what* we're  gonna do.   I don't need down-to-the-gritty
        details of the campaign, since this weekend  will be more of
        a  introductory-type session.   However, I'd like to know if
        there's a list  of scenario kernels, campaign themes,  etc.,
        anywhere out  there  in netland.   Or, if there isn't, would
        people be interested in assembling one?  I'd be happy to act
        as the clearinghouse for  such, if  that's what we decide to
        do.
--


------------------------------------------------------------------------------
 Colin Steele     | Cayman Systems, 26 Landsdowne St., Cambridge, MA 02139
 colin@cayman.com | (617) 494-1916 x209 | applelink D0523 | Fax (617) 494-9270
From: acd@hotld.att.com
Newsgroups: rec.games.cyber
Subject: Re: Vampirepunk!?!?
Summary: Stuff
Date: 8 Oct 92 22:30:52 GMT
Organization: AT&T
Content-Type: text
Archive-Name: rgc744
Content-Length: 1423

In article <1992Oct08.183104.5190@Veritas.COM>, uplink@cwis.unomaha.edu (John M. Scheibeler) writes:
> adr9510@rigel.tamu.edu writes:
> 	Hmph.  I have a character you'd like to meet; his name's
> Metal Master.  Full Body plating, all limbs cybered & armored, skinweave,
> sub-dermal armor, hardshell ceramic-boron Metalgear-style armor
> (spaced and foamed to eliminate problems from HE ammo)... Bullets
> don't frighten MM.  Nothing can do enough damage to get through his
> armor.  Not even those "god" weapons in the military listing.  And yes, 
> he wears this stuff *all the time*.  Even has a protected rebreather in
> case someone tries to asphyxiate him.  Bullets don't kill MM.  Nothing does.
	A true .50 cal sniper rifle ( 12D6 or so AP ) ( not the wimpy Barrett
	Araska LIGHT 20mm in CP2020 ) and a head shot should ruin his day.
	Do you still use maximum armor rules or is the sky the limit? If yes,
	then going through 35-36 with AP is easy. Going though 50-70 requires
	a) 20mm-30mm chain guns, b) 90mm-120mm tank guns or c) nukes.

	A couple of other options - 1) metal-eating nanites or plagues, 2)
	drop him in the ocean ( how much air supply? ), 3) EMP ( though I
	guess he has that too ), 4) 10,000 ton hydralic presses ( ala Termin-	
	ator 1 ), 5) vacuum ( send him into orbit ), 6) Lots of ACID pellets,
	etcetera... There is a solution to every problem in CP.

	Have fun!
	ACDurston, ..!att!hotld!acd
From: 0695cs14@uhdvx3.dt.uh.edu (Silicon Vulture)
Newsgroups: rec.games.cyber
Subject: Re: CP2020 rules questions
Date: 8 Oct 92 01:22:00 GMT
Organization: University of Houston-Downtown
Archive-Name: rgc737
Newsgroup: rec.games.cyber
News-Software: VAX/VMS VNEWS 1.41A

In article <1992Sep30.174657.2979@Veritas.COM>, jimfost@matt.ksu.ksu.edu
(Jim Foster) writes...

>uplink@cwis.unomaha.edu (John M. Scheibeler) writes:

>>>REPUTATION: (pgs. 44-45)
>>>  *  How is a beginning reputation determined for a character?  How
>>>     do game events affect it (improve or decline)?

>>important in front of witnesses (by important, I mean interacting with
>>important people or doing any street jobs.  Going to the bathroom isn't going 
>>to affect your Rep

>Heh. Depends entirely on where one goes to the bathroom. Urinating,
>defecating, or exhibiting some other major bodily excretion on the person
>of a major power figure and getting away with it should be worth a certain
>amount of Rep....

Starting Rep is going to depend on your GM.  Probably your started Rep
will be zero (you don't have one).  It makes sense.  You're a nobody, a
zero, your name is jo, etc.  It takes a lot of work to build a reputation
and even more work to build a good one.  Just like real life.  One thing
to think about is how did a PC (or NPC) earn his Rep.  People will treat
you differently if you got your Rep by shitting on the governor and
getting away with it or if you got it by raiding Arasaka's database and
getting away with it.

And don't forget that people might know your name and have no clue
what you look like (or vice versa).

  |  Silicon Vulture         |  "As a matter of fact, I am bulletproof."  |
  |  0695cs14@dt3.dt.uh.edu  |                 - Big Borg                 |
From: Maria@@hermes.intel.com:mdouglas@cad067.nosubdomain.nodomain
Newsgroups: rec.games.cyber
Subject: Vampirepunk Books/Stories (was Re: Yes, Vampirepunk!)
Date: 8 Oct 92 20:28:20 GMT
Organization: Intel Corp.
Content-Type: text
Archive-Name: rgc745
Content-Length: 997
Apparently-To: rec-games-cyber@Pa.dec.com


Very cool--although I am an outrageous fan of both cyberpunk and vampires, I
had a hard time with the actual existence of a supplement announcing, "Hey,
there ARE vampires around, ya know."  That way, I figured it ruins it for
the players because deep down they *know* that there is a possibility that
real vampires are running around in the adventure.  I liked it when someone
suggested that when the Referee buys the supplement that he/she not tell 
anyone (i.e., the players).  It just seems too cool to mess with their minds
KNOWING that they have no clue...

Anyway, the question I have is this: does anyone know of any books or stories
already written in this particular vein (that is, folklore meets dark future)?

Thanks in advance.
--
Maria E. Douglas	(408) 765-4728		    
Intel Corporation	mdouglas@cadev6.intel.com  

"Boy, I don't know what that thar Space Mead is,
	but ahhhhl drink it!"

		Jake Barlow,
		Bounty Hunter and Cthulhoid Investigator

Standard disclaimer applies...
From: reich@magnus.acs.ohio-state.edu (A Minor Diety)
Subject: Re: Plague Ships
Organization: The Ohio State University - Academic Computing Services
Date: Thu, 15 Oct 1992 22:28:25 GMT

In article <1992Oct15.210655.2033@tc.cornell.edu> anorris@theory.TC.Cornell.EDU (Andrew Norris) writes:
|OK, you have just had plague break out. So you load up a freighter
|with stuff from the plague sectors (via a harbour of course) and
|set sail for the enemy. They capture your ship and bring the goods
|back to their land. Do they get the plague from this?

Definatly.

I seem to remember this tactic used with blimps (on games that have
blimps, of cource).  If a sector gets plague, transport a blimp into
it, load up, take off (blimps are VTOL and don't risk infecting
airports), and paradrop plague infected citizens on the enemy.  The
discussion on r.g.e at the time was if a sick citizens were capable of
doing a jump.
-- 
  DDDDDD             k      | reich@magnus.acs.ohio-state.edu
  D     D  `   cccc  k  kk  | Dick C. Reichenbach
  D     D  i  c      kkk    | "We're just like the Waltons, we're praying for
  DDDDDD   i   cccc  k  kk  | an end to the depression, too." - Bart Simpson
From: duelge@schaefer.math.wisc.edu (Jason Duelge)
Newsgroups: rec.games.empire
Subject: Re: Christmas Mods list...
Date: 9 Oct 92 19:04:48 GMT
Article-I.D.: schaefer.1992Oct9.190448.4845
Reply-To: duelge@schaefer.UUCP (Jason Duelge)
Organization: Univ. of Wisconsin Dept. of Mathematics

In article <1992Oct9.131117.25608@col.hp.com> smithw@col.hp.com (Walter Smith) writes:
>v069myl2@ubvmsb.cc.buffalo.edu (Jennifer N Manning) writes:
>> 4)  Sneak attack (Amendment to Slow_war in Chainsaw)
>> 	Slow_war is entertaining and all, but I think for a slightly higher
>> fee, you should be able to either a)attack immediately or b) hide your 
>> war declaration until you actually attack.
>
>Hmm...I think I agree with Jennifer.   Hitler didn't give any 2-update
>warning to the Poles or French...
>
>Walter Smith
>smithw@cs.itc.hp.com
>
The Poles and French had immense warning that war was going to start.  They
didn't know when the FIGHTING would start ... For france it was months
later, for Poland, perhaps a couple months.  In any case, declaring war
is just intent.  I think it is incredibly realistic, in that there might
have been sneaky battles, but no real 'suprise declarations' of war ... with
accompanied sneak attacks.  Pearl Harbor *doesn't* count.
Jason

-- 
 Jason Duelge  'Did they get you to trade your heroes for ghosts?'        
 141 Lakewood  'You better make your face up in your favorite disguise.' 
  Gardens ln   'In the bottom of our hearts we felt the final cut.'       
 Madison, WI   '(I) kept my heart in dark ruins.'
From: ccastks@prism.gatech.EDU (Kevin Stallard, esq.)
Newsgroups: rec.games.empire
Subject: Bloodbath 1 1/2 postponed
Date: 11 Oct 92 16:03:16 GMT
Organization: Georgia Institute of Technology


  I hate to do this, but real life has thrown a monkey wrench into my
weekend plans.  The start of Bloodbath 1 1/2 will be pushed back to Wednesday.
I don't have the time to work on the game and get my real life stuff fixed.

(if it ain't me, it's the machine...if it ain't the machine, it's me) :-(
Registrations are still closed.  There are 50 countries total.

DO NOT SEND ME ANYMORE COUNTRY REGISTRATIONS.

Thanks
  Lord Mac 

Newsgroups: rec.games.empire
From: reynolds@cs.iastate.edu (Owen Reynolds)
Subject: Re: Some REALLY SERIOUS gripes about empire
Organization: Iowa State University, Ames IA
Date: Mon, 12 Oct 1992 22:13:31 GMT

>>     No, my big beef is with repairing damage. It just takes work. No lcms,
>>   no hcms, just work. So does a 50% battleship just have one really big
>>   dent in it, or what?

>Well, it sailed into harbor, so you can assume that that half the ship
>isn't missing. If either the right half or the left half were missing,
>the ship would be missing too.

    How about the top half?

>Seriously, the %effs don't indicate how much material is in question.
>A 20% ship has all the LCMs and HCMs (the hull and superstructure),
>but all the electronics and gizmos are missing. A 10% plane has the
>airframe and motors, but none of the avionics.

    Sure, a 20% ship has everything it needs to be a 100% ship on board.
If it gets shot up a bit, nothing actually falls off, but gets, errr, moved
around. That's the reason repairs don't use *cm's.
    I have two theories to account for this:

    1) The "big dent" theory, expounded above,

    2) All ships and planes are made of playdough(tm). A 20% ship is a
       big piece in sort of a cup shape that looks like your mean older
       sister stepped on it.
From: fein@acsu.buffalo.edu (L. Fein)
Newsgroups: rec.games.empire
Subject: Re: Christmas Mods List II
Date: 9 Oct 92 23:55:25 GMT
Organization: Land Of Faa Bureau of Scum support

In article <1992Oct9.201540.1654@mnemosyne.cs.du.edu> alasda@nyx.cs.du.edu (Andrew Lasda) writes:
>
>I forgot the most important ones!
>
>1) Happiness should affect the pe of enlistment centers.  People aren't going
>to be so anxious to enlist if they're not happy with their country's regime.
>Okay, more realism... so sue me.

	Of course, there's always conscrition. Man points loaded gun
at you and says "join!". Screw the happiness... you join.

>
>2) I like the idea of individual mil not being able to attack.  Instead,
>mil could be organized into Corps, much like ariplanes are organized into
>wings.  Individual mil could still spy and defend, but only Corps could
>actually attack.  It would cost an extra maintainence fee to keep Corps on the
>board or to break them up.  When a corps drops below 5 mil it ceases to be.

	See The_Scum's *excellent* idea for military units. Excellent idea..

>I also like the idea of mil being able to defend sectors in a radius around
>their location.  Sort of like planes rising to intercept within their range.
>If somebody attacks the sector adjacent to a fort, the mil in all surrounding
>forts should be able to reinforce.  One more idea for mil I'd like to toss out
>is Standing orders.  Since we can't distribute mil, perhaps we could leave
>'orders' for the mil to go certain places automatically.  Ship 'em out 
>right after basic.  

	There's no reason why mil can't be distributed.. same this with civs.
just a simple flag (or so I'm told) that keeps civs from being distributed.

this reinforcement and radius defending sounds like a nasty piece of code.

>
>3) Land Units- This game needs tanks, trucks, jeeps, etc.  Why?  Because
>a military unit's agility to move and attack is not dependant upon its 
>surroundings, but rather its equipment.  It would also allow for non-update
>blitzkriegs.  Probably impossible to code... right?
>

	re:tanks: the Scum already proposed this. I don't see the need
for individual jeeps and trucks. This could be factored into the unit's
mobility use.. Sort of like a cavalry unit would be fast. Maybe the unit's
would be assgined speed ratings like ships..

>4) New Shiptype (to bue used in conjunction with garbage)- Garbage Scow!
>Takes garbage off land, dumps it into water one sector off coast.
>

	The whole idea of garbage is pointless. Why make a game that's so 
time intensive and make it MORE time intensive?


>That's it for now...
>Enjoy!
>
>Andrew Lasda

LOF


BTW, I say that plague needs to get dumped.
From: ccastks@prism.gatech.EDU (Kevin Stallard, esq.)
Newsgroups: rec.games.empire
Subject: One more try.
Keywords: New game
Date: 8 Oct 92 13:33:51 GMT
Organization: Georgia Institute of Technology

Ok, folks.  I got a new machine and a new lease on life.  I'm gonna
try to get this game up, even if it kills me. (Don't laugh, it could
happen to YOU someday)  

Send e-mail to lordmac@wlheye.jsei.ucla.edu including your

e-mail address, country name, and representative.

The host is wlheye.jsei.ucla.edu and the port is 6913.

The game itself is 1 60 etu update per day.  The update will be
at 8:00 California time, which is 11:00 AM East coast.
(you foreigners have to figure it out for yourselves)
Food consumption is reduced by 1/2.
Tech is log base 2.5 after 1.5.
There will be NO start islands.
The game is running good 'ol fashioned KSU code with a couple
of mods:

1) Shell command is active
2) Limited market
3) Trade is fully active
4) The infamous "looney loney loans" are working.
5) The anti command (also a loney mod) is installed.


Thanks to those of you (too many to mention) who have helped me out
by donating a machine, or assisting me with the code, or just saying
"Forget it, you clueless jerk.  You couldn't find your arse with
both hands and a hunting dog." :-)

Later,
   Lord Mac
From: janeirik@solan.unit.no (Jan Eirik Olsen)
Subject: xempire
Organization: Norwegian Institute of Technology
Date: Thu, 15 Oct 92 11:35:29 GMT

I am a beginner in the world of Empire, and I have some problems with the xempire
client. So if there are anybody out there who can help me, I am greatly thankfull!

So, here is the problem: When I'm making the xemp client I get this message:

(after I have written make xemp):

---------------------

ld: Undefined symbol 
    _MySelRealm 
    _ShowBox 
    _InRealm 
    _FreeRealm 
    _InitRealm 
 *** Error code 2

--------------------
 

Are there any compiled xempire clients out there?



Jan Eirik Olsen at the Norwegian Institute of Technology

email: janeirik@solan.unit.no
From: duelge@schaefer.math.wisc.edu (Jason Duelge)
Newsgroups: rec.games.empire
Subject: Re: Some REALLY SERIOUS gripes about empire
Date: 14 Oct 92 01:59:21 GMT
Article-I.D.: schaefer.1992Oct14.015921.26767
Reply-To: duelge@schaefer.UUCP (Jason Duelge)
Organization: Univ. of Wisconsin Dept. of Mathematics

Never one to let it end without the last word, i'll just
say, 'you stink'

You are a tech-less, ship-less fodder in the Georgia-Swamp game, and
have been a lame fodder in every game i've seen you.
Your lame personal attacks exhibit someone with low self-esteem,
i suggest you continue playing empire, as we need an evil idiot like
you to bash around.

Jason --- Temekula
-- 
 Jason Duelge  'Did they get you to trade your heroes for ghosts?'        
 141 Lakewood  'You better make your face up in your favorite disguise.' 
  Gardens ln   'In the bottom of our hearts we felt the final cut.'       
 Madison, WI   '(I) kept my heart in dark ruins.'