HDTenEightyP/NetNews huggingface dataset:
From: dcha@flex.com (Doug Cha)
Newsgroups: alt.games.sf2
Subject: Re: What's Cheap, and What's Not?
Date: Mon, 28 Sep 92 21:07:32 HST
Organization: Flex Information Network [Hawaii] 808.531.3539

u9259236@cc.uow.edu.au (Leslie Shing Chi Tong) writes:

> petitc@nuge106.its.rpi.edu (Christopher Jon Petit) writes:
>
>
> > I like playing Dhalsim, and was wondering what's cheap and what's not.
> > I'd like to know what you all consider 'cheap' and not..
> > My specific case is this:
> > I like the footdrill->throw combo, but people in our area say that's a chea
> >combo.
>
>
> The rules say it all: there is no rules
> IMHO who ever is still on their feet by the end of the round is the victor,
> and there is no points for second best(quoted from "Top Gun"),
> anyway,I hate ticking myself.

There are no rules is right, SFII (as opposed to SFII:CE) does have some
bullshit like the classic Chun-Li and Guile ticks, but those 'can' be
countered.  Champion fixed it so that those infamous ticks are much less
effective.

The only guys that ever complain about 'cheap tickers' are the guys that aren't
good enough to counter them.  We all know that MASTERS can beat any 'cheap
players'.

    +------------------------------+
    |  Doug Cha    dcha@flex.com    --------+            ..Neo-Jion..
    +- GE:D.Cha1   dougc@musubi.pubnet.com   --------+      .H.Q.
      ---------+   doug_cha-uhmanoa@uhplato.bitnet    --------+
                ------------------------------------------------------
From: alex@crystal.ipac.caltech.edu (Alex Werner)
Newsgroups: alt.games.sf2
Subject: Another weird occurence
Date: 2 Oct 1992 14:11:45 GMT
Organization: California Institute of Technology
NNTP-Posting-Host: crystal.ipac.caltech.edu

Something weird happened while I was playing CE yesterday..... I was playing
guile against a human sagat. He threw a low tiger at me, and just as it was 
about to get to me, I threw a sonic boom (I don't remeber what speed they
were). As you would expect, his tiger hit my sonic boom and stopped. But, 
my sonic boom kept on going... So I was able to use a sonic boom to block a
tiger and still keep the sonic boom going to hit him.... it was cool...
I doubt its easily replicable, hwoever
Newsgroups: alt.games.sf2
From: dementia@cheshire.oxy.edu (Daniel Steven Reinker)
Subject: Mortal Kombat vs. SF2
Organization: Occidental College, Los Angeles, CA 90041 USA.
Date: Tue, 29 Sep 1992 06:04:22 GMT

Mortal Kombat shreds! I wish I could get into SFII with the characters from
Mortal Kombat. I could kick everyones ass! Ken and Ryu are pussys compared to
sub-zero and scorpion. if Ken tried to Dragon-punch me, I would just harppoon
his ass good with scorpion. 'Shouryu---glurk!!' 'C'mere!' POW! Uppercut! Bam!
All the Mortal Combat people have uppercuts that make the dragon-pucnh look
like a love-tap. What about Guile? Cage could mop up the floor with his ass!
And Sonya could waste Chun Lee. Blanka thinks he has electricity? I'd like to
see him go up agaist Raiden.And I could just see Zangief coming up for a
spinning power driver, and whoosh! Raiden teleports away from him!

MORTAL COMBAT RULES!!!!!!!!!!!!!!!!!!!

The Edge
-- 
"You can't help that. We're all mad here."-The cheshire cat, Alice in WL

"A mass hysteria/a megalomania/reveal Dementia/reveal"-Metallica                
Newsgroups: alt.games.sf2
From: drkhoe@nmt.edu (ONID)
Subject: Re: Yet another EGM bullshit
Organization: Kids on Qualuudes
Date: Tue, 29 Sep 1992 03:25:07 GMT


Street Fighter II comic - Jademan Comics (grey market - asia (taiwan,hong kong,
etc.)

Also includes guys from fatal fury...

-- 
----------------------------------------------------------------------------
Amiga to the Bone | SF2 Fanatics: Can you hang with the Guile combo's?
Moshing - the number one dance in America.  Kill the preacher hang the pope.
-------------------------------drkhoe@nmt.edu-------------------------------
Newsgroups: alt.games.sf2
Subject: Re: Vega vs Ken/Ryu was (Re: q)
From: scott@athena.mit.edu (Scott D Bradburn)
Date: Wed, 30 Sep 1992 19:33:43 GMT
Organization: Massachusetts Institute of Technology

In article <iw9VRB5w165w@flex.com>, dcha@flex.com (Doug Cha) writes:

|> Beats me though..   What makes Vega weak is:  His special move doesn't do shit
|> against Ken or Ryu, since it's easy as hell to counter.  When he gets a Fierce
|> punch and flies up in the air, he's vulnerable to the low roundhouse before he
|> lands.
|> 

Obviously all the Vegas you've seen don't realize that his other moves are
better then the flying backdrop.  He's a match for any Ken/Ryu player because
he has time to *react* to fireballs and jump over for a throw or just a
roundhouse to the head + 2 strong claws, depending on how quick the player
is.  Only blanka can match that.  All other characters have to anticipate
or they get caught in dragon-punch land.

|> Besides that, Vega's damage is nothing..  Little scratch, scratch, scratch, and
|> with counter-punch Ryu and Vega are equal in health!  If Vega were as fast as
|> Chun Li, he might be more deadly.  (But maybe I'm just in a non-Vega player
|> state.. who knows?)

Uh? Slower then Chun Li?  Vega walking backwards is faster then Chun Li walking
forward.  (Try it, it's easily verified.)  No character has faster land or air
speed then Vega.
From: ghosty@terapin.com (Noah Hanna)
Newsgroups: alt.games.sf2
Subject: Re: Interesting Blanka combo I worked out.
Date: 3 Oct 92 23:09:14 PST
Organization: BBS

Very good Blanka combo esp. when stunned is jumping fierce, standing feirce,
crouching roundhouse, crouching fierce. I dunno what the odds are at hitting
the last one but it seems to work a fair amount of the time, if not youve still
gotten 3 hits. Oh yes, the 4th is especially good cuz it suprises people that
are used to only 3 hit combos. I love watching ball fights, ball, block,
bounce, ball, block, bounce until someone gets caught with the ball and is
comboed...
  __     .  .     
 /_-host (/\)riter
From: jiangh@helium.gas.uug.arizona.edu (Howard C Jiang)
Newsgroups: alt.games.sf2
Subject: Re: ?? FAQ for sf2
Date: 27 Sep 92 20:55:30 GMT
Organization: University of Arizona, Tucson, AZ

In article <jrennie.1mwk@terapin.com> jrennie@terapin.com (Jimmy Rennie) writes:
>In article <lc40ikINNhne@west.west.sun.com>, jhchan@iowa.jpl.nasa.gov (John
>Chan - SE Sun SFValley - 818-905-0200) writes:
>>Hello sf2ers,
>>
>>I am new to this group, is there a FAQ somewhere I can get ??
>>Is the "CE" = the Boss level ??
>>
>>Any info is appreciated, direct EMAIL is preferred.
>>
>>john
>
>sheeesh
keish
Newsgroups: alt.games.sf2
From: deb@wiliki.eng.hawaii.edu (David Barrett)
Subject: Re: Super Street Fighter 2 championship edition!!
Organization: University of Engineering, College of Engineering
Distribution: na
Date: Wed, 7 Oct 1992 03:51:10 GMT

In article <1992Sep30.233344.18227@news.Hawaii.Edu> dkwock@uhunix.uhcc.Hawaii.Edu (Darren Kwock) writes:
>In article <1992Sep21.015757.5361@news.Hawaii.Edu> deb@wiliki.eng.hawaii.edu (David Barrett) writes:
>>In article <1992Sep14.225229.23406@mok.uucp> ray@mok.uucp (Ray Jolliff) writes:
>>>I was just at the arcade today(9/14/92).  I got my change and was surprised
>>>to see the sf2 machine going crazy!  The owner said it was the new 
>>>SUPER Street fighter 2(not the Street Fighter 2 champion edition).  I have
>>>played SF2CE, so I know the differents.
>>>
>>>  The Super SF2CE has a few differents are:
>>>
>>>
>>>     10 times faster.  If you know what happens when you finish the regular
>>>SF2 or SF2CE on 1 quarter and hold down all 6 buttons and watched the 
>>>credits go by.  You have seen the speed of Super SF2CE(it a little slower,but
>>>not much)
>>
>>I live in Hawaii and have played all the regular SF2CE machines there are
>>here.  Where are these new machines and how long have they been available
>>to the public?  
>>
>>
>>
>>Noel Barrett
>>deb@wiliki.eng.hawaii.edu
>>
>
>Here in Hawaii there's a place called Pearl City Cue that has a new form of SF2.I'm not sure if this is the Super SF2 that you're talking about, but I do want
>to know if this is just a localized game or if it's going to spring up 
>everywhere.  I haven't been up to date with this newsgroup, so I'm not sure if
>someone has covered this game.  Let me list a couple of the things that I
>found interesting.  Blanka is merged with Ryu.  While playing Blanka, his 
>form flickers back and forth between him and Ryu.  He can straddle, though,
>and this causes Ryu to DP and Blanka to chew his opponent's head.  Zangief
>can jump and do his spinning.  In fact he can continue to jump up scrolling
>up several screens.  While doing this, he cannot be hit although he can still
>grab his opponent and pull a spinning piledriver, falling several screens to
>the original screen.  Fireballs and sonic booms can be thrown in the air, and
>fierce ones fly very fast while jab ones fly so slow that you can walk under
>or through them (you can't get hit by your own fireball/sonic boom).  The game
>itself is sped up, and previous combinations and moves are worthless in this
>game.  Now does anyone know if this is the new SF2, and if so, are they 
>releasing this version on SNES/Genesis/etc.?!!(hope!!!!) >=P
>
>Mahalos,
>Gregg
>dkwock@uhunix.uhcc.hawaii.edu
>
>
From: fannicm@wkuvx1.bitnet
Newsgroups: alt.games.sf2
Subject: Re: Vega vs Ken/Ryu was (Re: q)
Date: 2 Oct 92 21:53:28 CDT
Organization: Western Kentucky University, Bowling Green, KY

In article <1992Oct2.191804.1742@athena.mit.edu>, scott@athena.mit.edu (Scott D Bradburn) writes:
> In article <1992Oct1.080347.2839@wkuvx1.bitnet>, fannicm@wkuvx1.bitnet writes:
> [shortened]
> |>   Ahem...If vega or blanka tries to jump over my FB, they WILL get
> |> DPed.  Fact of life...No one is immume...
> 
> I don't mean immune, I mean they'll get a foot in your face before
> you recover from fireballing.  You, nor anyone else, can dragon punch
> before recovering.
-- 
	I agree, you cannot, BUT (big, weighty But here) the recover time for CE
when using Ken and Ryu is so short that it is impossible to complete your
jump.  I'll have recovered before you hit the ground, and with Ken's range
that is devestating....
-----
Master Hawk                      "Don't let the Dreamweaver strike..."
666 Hellfire Lane
*** Without other visions of what should be, there is no progress.
*** The only true sin is not standing up for what you believe.
*** Lead...follow...or get out of my way.
From: jrennie@terapin.com (Jimmy Rennie)
Newsgroups: alt.games.sf2
Subject: Re: ?? FAQ for sf2
Date: 25 Sep 92 19:47:34 PST
Organization: BBS

In article <lc40ikINNhne@west.west.sun.com>, jhchan@iowa.jpl.nasa.gov (John
Chan - SE Sun SFValley - 818-905-0200) writes:
>Hello sf2ers,
>
>I am new to this group, is there a FAQ somewhere I can get ??
>Is the "CE" = the Boss level ??
>
>Any info is appreciated, direct EMAIL is preferred.
>
>john

sheeesh
From: btdcs207@csd.brispoly.ac.uk (DOC)
Newsgroups: alt.games.sf2
Subject: Re: ?? FAQ for sf2
Date: 29 Sep 92 11:29:55 GMT
Organization: Bristol Polytechnic, England

In article <1992Sep27.205530.28245@organpipe.uug.arizona.edu> jiangh@helium.gas.uug.arizona.edu (Howard C Jiang) writes:
>In article <jrennie.1mwk@terapin.com> jrennie@terapin.com (Jimmy Rennie) writes:
>>In article <lc40ikINNhne@west.west.sun.com>, jhchan@iowa.jpl.nasa.gov (John
>>Chan - SE Sun SFValley - 818-905-0200) writes:
>>>Hello sf2ers,
>>>
>>>I am new to this group, is there a FAQ somewhere I can get ??
>>>Is the "CE" = the Boss level ??
>>>
>>>Any info is appreciated, direct EMAIL is preferred.
>>>
>>>john
>>
>>sheeesh
>keish
quiche
From: U58505@uicvm.uic.edu
Newsgroups: alt.games.sf2
Subject: Re: What Chun Li Says (Once and For All)
Date: 30 Sep 92 14:05:51 GMT
 <92273.120132U58505@uicvm.uic.edu> <BvCyHu.Dvr@news.cso.uiuc.edu>
Organization: University of Illinois at Chicago

In article <BvCyHu.Dvr@news.cso.uiuc.edu>, jpa20553@dcl-nxt01 (John Patrick
Aviles) says:
>
><U58505@uicvm.uic.edu> writes:
>
>>>PS.  Yes this is a flame, and yes I hope there are responses to this flame  d
>an
>>>        lastly, I have no pity for anyone.
>
>>Duh.  Was it a flame?  Really?  I couldn't tell.  What the fuck is your
>>fucking problem you sorry ass piece of shit?
>
>>The X-Man
>
>Gees you fool don't you know what your problem is?  You are an arrogant
>asshole who thinks he knows it all in this game of SF2.  You know that
>Clay guy was right when he said you were full of shit.  Luckily if I
>didn't know where you lived or who you are, you'd be a flat piece of
>X-Man shit right now

Pay close attention retard.  I'll type slowly so you can keep up.
G O   F U C K   Y O U R S E L F.  Ha ha ha ha.

Love and war,
The X-Man
From: v062r8ug@ubvmsb.cc.buffalo.edu (Norman Chan)
Newsgroups: alt.games.sf2
Subject: Re; #3135
Date: 5 Oct 92 04:27:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

Hey Brother Cheung (5th most common surname in all of China),

    I'm only bothering to explain this to you because you're a fellow
dragon-descendant. No one said Lee means beautiful, it's just a surname.
It's her name Chun (literally Spring) which implies youth if you're up
on your ancient traditional Chinese poems and plays. Youth, in turn,
implies beauty by itself because as the saying goes: There are no ugly girls
at age 18. (Hey! It sounds better in the original Chinese) I think that
you're just a little caustic in the way you address a self-confessed ABC
(American Born Chinese). I ask that you be a little more polite in how
you phrase any future articles in any newsgroup. No! I do not look at
Chun Li in the bathroom, as if it were any of your business. Have fun,
but I don't want to hear from you again on this topic.

The peas in the pot cry out: "We are from the same root; why must one be
so cruel to the other?"  
Newsgroups: alt.games.sf2
From: jstrachman@vax.clarku.edu
Subject: Interesting Blanka combo I worked out.
Organization: Clark University
Date: 3 OCT 92 05:28:36 GMT

Try this.  You have to be pretty close.

Jumping roundhouse, crouching forward kick, STANDING fierce.

The standing fierce has to be timed PERFECTLY.  If you're too late, they'll be
knocked out of reach.  If you're too early, it won't come out.

This combo only seems to work on the CE:

Jumping roundhouse, crouching forward, fierce ball.

The rhythm is much like Ken/Ryu's
jumping roundhouse, crouching forward, fireball combo.

Why the combo with the standing fierce is actually worth something:

On the original, if you hit with all three, it stuns your opponent and takes
off ALMOST half, sometimes more.  If you can repeat it, you might kill your
opponent right off the bat.  I did this to the computer Balrog.  This combo
takes off more than the
jumping fierce, standing strong, crouching fierce.

On the original, combos involving the ball are unreliable, but possible.  The
one that I said only works on the CE seems to work SOMETIMES on the original,
but the ball tends to be blockable.  Oh well, such is life.

ALSO:  The jumping roundhouse, crouching forward, standing fierce combo
actually takes off MORE than Guile's jumping fierce, standing fierce,
fierce sonic boom combo on the original.  Guile's combo, however, is
auto-stun.
From: jmp2020@ritvax.isc.rit.edu
Newsgroups: alt.games.sf2
Subject: SNES SF2...special ending?
Date: 5 Oct 92 21:55:12 GMT
Reply-To: jmp2020@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology


WE WERE PISSED!

Why is that? Really, according to EGM (maybe just a bullshit mag) to get 
the special ending, there are different ways to abtain them. Our goals is to
get perfect rounds all the way...totaling 22 points for myself, not
opponents' points. In EGM, it says after perfect rounds, you'll get the 
graphic ending, the credits, and the 12 fighters congrads screen. After
recieving the congrads screen, if you push start...you'll hear Chun Li
saying " Ya Tai"...but to me I didn't see or hear anything because of
my hearing loss. Is anyone out there can make it all the way? If do, please
tell me what it is like...more graphic endings or just nothing but hear her?
To me I thought it didn't work becuase sometimes we win by letting the 
time run out while we have enough energy in the life meter. Or is it you
must KO'd them all before time runs out? HELP ME OUT!!!

By the way I was using Blanka all the way.

Your Humble Narrator, PAL.
From: v062r8ug@ubvmsb.cc.buffalo.edu (Norman Chan)
Newsgroups: alt.games.sf2
Subject: What Chun Li Says (Once and For All)
Date: 28 Sep 92 23:27:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

I've forgotten the original article which brought up this question,
but I`ve read so many B.S. answers that I can't resist the urge to
settle the matter. Everyone the slightest bit versed in Chinese 
{I was born in the U.S.) can hear that Chun Li says "Wo Da!"
in the program. This means "I'll fight!" (She says more to me in
my dreams) in Official Chinese (Mandarin Dialect). Chun Li has a
very pretty name in the original chinese also, composed of the 
characters for Lee (second most common surname in all of China) and
Chun (the season of spring). Poetically, her name means "Youthful Beauty."


Now: A little vain background info on the author of this article.
     This is my first attempt to post a news article of any kind.
     I`ve always played Chun Li for about a year now and I've only
     been unfaithful to her three times. I lost all three times!
     I can no longer tolerate derogatory comments and captious name
     calling. How can anyone be so cruel to a maiden as fair and
     virtuous as Chun Li? End of Speech.      
Newsgroups: alt.games.sf2
From: jstrachman@vax.clarku.edu
Subject: RE: dhalism deficiency
Organization: Clark University
Date: 2 OCT 92 16:00:29 GMT

In a previous article, v125p7ae@ubvmsb.cc.buffalo.edu (JEFF) wrote:
>After playing Dhalism, I realize that it has a serious
>weakness.  Whenever an opponent is right on top of him,
>Dhalism doesn't really have any move to counter the
>move as a dragon punch, or flash kick would. What to
>do in this situation? Anyone know?  I know 
>Dhalism isn't a popular character but I'm sure
>somebody out there knows how to use him well.
>thank you

There are a few counters.  One is his head butt, but this isn't very reliable.
One is the jab punch.  This is neat, but you tend to end up trading damage.  
This is his best counter to the screaming eagle if you can time it well 
enough.  His best counter to an aerial attack if he is right on top of you is 
a short slide.  This either hits the person as they land, or gets under them.  
Either way, you now have a perfect opportunity to throw them!  Beware, as some 
people find this cheap, ie. ticking and throw, despite the fact that you're 
doing it in self-defense.  Also, the throw is reversible, so go for the noogie 
instead if your opponent keeps reversing your throw.  Good luck!

-Zephyr
From: zenman@cco.caltech.edu (William Zen)
Newsgroups: alt.games.sf2
Subject: Re: Mortal Kombat
Date: 29 Sep 1992 02:59:22 GMT
Organization: California Institute of Technology, Pasadena
NNTP-Posting-Host: punisher.caltech.edu

Already did, nothing there.  SF2/Mortal Kombat, almost the same thing.


Newsgroups: alt.games.sf2
From: LIPSCOJA@ctrvax.vanderbilt.edu (Andy Lipscomb)
Subject: Dhalsim throw
Organization: Vanderbilt University 
Date: Mon, 5 Oct 1992 04:28:41 GMT
X-News-Reader: VMS NEWS 1.21

In <BvMrv7.2y@usenet.ucs.indiana.edu> bodom@silver.ucs.indiana.edu writes:

> Newsgroups: alt.games.sf2
> 1) Dhalsim NEVER throws.  Can someone please confirm this?  I STILL haven't
> seen it.  If you try to tick him, he will head butt you, but not throw.
> Even when you're stunned, he WON'T throw.

NOT!!! At least on classic, he pitches me all the time.  (I use Chun Li, if it
makes a difference.)  Usually, it's when I try to throw him.

Andy Lipscomb
lipscoja@ctrvax.vanderbilt.edu
From: hoguej@helium.gas.uug.arizona.edu (justin c hogue )
Newsgroups: alt.games.sf2
Subject: Re: Triple DP
Date: 27 Sep 92 18:07:04 GMT
Organization: University of Arizona, Tucson, AZ


  Does somebody want to let a guy who just got alt groups in on something?
What the hell is this flame with Phantom and the guy with the kilroy .sig?
Seems like some poeple (not phantom) are being awfully rude to someone who
simply can't seem to get a trick to work.  What, was she rude earlier?
Just because she doesn't beleive you doesn't mean you can flame her.  By
the way, this group is replete with flames enough, and many would appreciate
it if you would flame me for my complete ignorance by E-mail.
--Jowfus
From: alex@crystal.ipac.caltech.edu (Alex Werner)
Newsgroups: alt.games.sf2
Subject: SF2 vs. Mortal Kombat
Date: 29 Sep 92 17:31:06 GMT
Organization: California Institute of Technology
NNTP-Posting-Host: crystal.ipac.caltech.edu


I'm really sick of people talking about how good Mortal Kombat is. I'm not
saying its not a fun game, but until it has been out for almost two years and is STILL by 
far the most popular game around you shouldn't compare it to SF2...
And as far as I'm concerned, the digitized graphics are just dumb.
From: dcha@flex.com (Doug Cha)
Newsgroups: alt.games.sf2
Subject: Re: Could this be an actual tick?????
Date: Sun, 27 Sep 92 11:17:17 HST
Organization: Flex Information Network [Hawaii] 808.531.3539

lerner@kuhub.cc.ukans.edu writes:

> I was playing against one of the few people around here who can
> actually play Bison (I mean he actually uses all of his moves, and
> quite well), and he was feeling cheezy, so he tried the constant
> cheezepedo.  I mannaged to knock him out of it when I had no energy
> left, and I decided to be cheap.  I walked up to him, and as he was
> getting up, I did rappid standing shorts (the ones that hit him in the
> shin of ankle), then I did a strong throw and repeated the whole
> process again, and again.  He couldn't hit/throw me out of it, and I
> won!  By the way, I was using Guile.  We tried other characters, and
> the only way he was able to get out of it was by DPing as he was
> getting up.  I assume the Razor-Kick would work, and Zangief could
> probably throw me as he got up.  Aside from this, is this an actual
> tick?  I thought there were none, but this seems close.  Could you do
> the same thing with Ken/Ryu?
> 
> Also, on a related topic, can Bison do constand jab-torpedos?
> 
> -Michael Lerner


I think your were just playing a Bison player with reflexes as slow as a 
cow that's all.  The 'tick' doesn't work more than *1* time on most 
players.  (And it does tend to PISS off some players when you do it..)

    +------------------------------+
    |  Doug Cha    dcha@flex.com    --------+            ..Neo-Jion..
    +- GE:D.Cha1   dougc@musubi.pubnet.com   --------+      .H.Q.
      ---------+   doug_cha-uhmanoa@uhplato.bitnet    --------+
                ------------------------------------------------------