HDTenEightyP/NetNews huggingface dataset:
From: Rannou@info.polymtl.ca (Patrick Rannou)
Subject: Re: Alignments
Followup-To: rec.games.frp.misc
Organization: Ecole Polytechnique de Montreal, Canada
	<1992Sep2.044630.9689@magnus.acs.ohio-state.edu>
	<26674@scicom.AlphaCDC.COM>
Date: Fri, 4 Sep 1992 18:38:19 GMT

In article <26674@scicom.AlphaCDC.COM> lucas@scicom.AlphaCDC.COM (Huma Dragonbane) writes:

   In article <1992Sep2.044630.9689@magnus.acs.ohio-state.edu> sboiarsk@magnus.acs.ohio-state.edu (Sean L Boiarski) writes:
   >After all, how many of us go around thinking that we are "evil"? Even Hitler 
   >probably didn't align himself as Lawful Evil, and to label him as such is 

   Actually, Hitler thought of himself as 'Chaotic Evil' :-)

   >Just a little flame :)
   Just a little joke! :-)
   >
That's no joke! Nothing to joke about! It's true, yes, indeed it is!

Hitler knew he was EVIL!!! Because he's the antechrist, and we all know that
HE is evil...

--
/---------------------------\
| Patrick "Paradak" Rannou. |
| Rannou@info.polymtl.ca    |
\---------------------------/
From: ratinox@splinter.coe.northeastern.edu (Richard Pieri/Stainless Steel Rat)
Newsgroups: rec.games.frp.misc
Subject: Re: CHAMPS: Two Questions
Date: 16 Sep 92 01:37:59 GMT
Reply-To: ratinox@meceng.coe.northeastern.edu
Organization: 3WA, Boston Office. Or Nu Meta Chi. Take your pick.
In-reply-to: basestu@bnr.ca's message of 15 Sep 92 19:49:27 GMT
X-Get-A-Clue: Have two, they're small.
X-Signature-Virus-Protection: Version 1.51
X-Posting-Software: GNUS 3.14.1 [ NNTP-based News Reader for GNU Emacs ]

>>>>> "JG" == Jean Giblin <basestu@bnr.ca> writes:

JG> 1) What happens to a character that has fallen down?  That is,
JG> what is the effect of the 'Target Falls' part of Martial Maneuvers
JG> and Grabs?  Is there an OCV and DCV penalty (I assign one, but I
JG> was wondering if there is an official one..)?  How long does it
JG> take to get back up (assuming one doesn't have Acrobatics, since
JG> that is covered in Ninja Hero) from falling down.

Characters who are knocked down must spend a half-phase action to get
back up again. A successful Breakfall roll (at -1 for every 2" fallen)
will allow the character to instantly land on his feet.

Officially, there is no CV penalty for being prone (I can't find one
in the Hero System Rulesbook, anyway). Generally, if the character
isn't stunned by the throw/fall, he should be able to avoid attacks by
rolling out of the way (they do it all the time in the movies, don't
they? :-). You may want to assign penalties to NPCs, depending on the
circumstances, however.

JG> 2) Now, this one completely eludes me: What do you do if you want
JG> to have a power with an OCV _minus_?  This has come up many times
JG> in my campaigns where characters wish to have large but
JG> innaccurate weapons, or weapons which become less accurate when a
JG> specific advantage is used.

It's a Limitation on the power. The amount of the Limitation depends
on the character and must be handled on a case by case basis. For
example, Joe Schmoe has an OCV 5 while Burst has an OCV of 12 (in a
supers game), both have energy blasts with a -3 OCV penalty. That's
worth something like -1 for Joe, because it puts a serious crimp in
his OCV; but it's only worth something like -1/4 for Burst because the
average CV in a supers game is around 8-10. You should carefully watch
characters like this, because Joe is certainly going to want to get
some skill levels with his EB. Make him buy the Limitation off, first.

--Rat

||||| | | | |  |  |  |   |   |    |    |    |   |   |  |  |  |  | | | | | |||||

I am the Black Blade                         Northeastern's Stainless Steel Rat
Forged a million billion years ago   USNail: 14 Westdale RD  Holbrook, MA 02343
My cosmic sword goes on for eternity UUCP:  ...!northeastern.edu!meceng!ratinox
Carving out my destiny               INet:  ratinox@meceng.coe.northeastern.edu
Bringing in the Lords of Chaos       BITNET               UA_RLP@NUHUB{.BITNET}
Bringing up the Beasts of Hades      ICBMNet:    42 deg 1 min N, 71 deg 0 min W
Sucking out the souls of heroes
Laying waste to knights and ladies            --Blue Oyster Cult, "Black Blade"
Newsgroups: rec.games.frp.misc
From: seah@fraser.sfu.ca (Simon Seah)
Subject: Re: CHAMPS: Two Questions
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Tue, 15 Sep 1992 22:43:30 GMT

basestu@bnr.ca (Jean Giblin) writes:

>Two question have come up in my HERO campaigns, which seem not to
>be answered in the rules themselves.  Perhaps someone out there
>knows the 'official word' on them, or has some good ideas about
>how to work them:

>1)  What happens to a character that has fallen down?  That is,
>what is the effect of the 'Target Falls' part of Martial 
>Maneuvers and Grabs?  Is there an OCV and DCV penalty (I assign
>one, but I was wondering if there is an official one..)?  How
>long does it take to get back up (assuming one doesn't have 
>Acrobatics, since that is covered in Ninja Hero) from falling down.
Just guessing, but the target is probably at half DCV and OCV, and
must take half a phase to get up.


>2)  Now, this one completely eludes me:  What do you do if you want
>to have a power with an OCV _minus_?  This has come up many times 
>in my campaigns where characters wish to have large but innaccurate
>weapons, or weapons which become less accurate when a specific 
>advantage is used.  Both of the obvious methods are unworkable:  A
>set disadvantage (say -1/4 per -n OCV) is subject to HUGE abuse,
>because a large power will save many more points that is counter-
>actable with 2pt combat levels.  Simply reducing the cost by the 
>cost of the corresponding combat levels (or a fraction thereof) 
>can be similarly abused: A 1d6 eb at -5 OCV would actually cost
>_negative_ five points, so that's right out also.  I currently use
>a sort of kludge:  I use the method that saves the least of the
>two above, but that places an upper limit the amount of OCV minused,
>and really doesn't affect large powers.  Besides, it doesn't fit
>within the normal rules well at all...

I believe the Bulky limitation for foci is -.5 for half DCV.
Maybe a half OCV is worth approximately -.5?  Of course, if the character
has a whopping big OCV to begin with, then maybe i's -.25 or nothing.

>Teleport, Based on ECV!

>Now, you can go anywhere within line of sight, and
>range modifiers don't slow you down!  Add in X-ray 
>vision, and there's nowhere you can't go...
I believe Based on ECV doesn't necessarily give you unlimited range.
(doesn't say so either way).  It just cancels range penalties by giving
line-of-sight and mental based targeting.

Simon



Newsgroups: rec.games.frp.misc
From: adam@wb9rxw.lonestar.org (Adam Adkins)
Subject: Re: HELP: painting figurines
Organization: American Airlines - Comm Engineering
Distribution: rec
Date: Tue, 8 Sep 1992 23:43:50 GMT

	Try using the method used by modelers:  paint the figure in the 
overall base colors, then mix two shades lighter and two shades darker.  Eye-
ball the figure for the best light/dark demarcations, and LIGHTLY apply 
the darker and lighter shades in the appropriate places.  Take a small brush
(about 0 or 00), wet it lightly with thinner and blend the areas for a natural
appearance.  It takes a little practice, but works great.


-- 
Adam Adkins			"That which doesn't kill me,
				 only makes me stronger"
				 Frederick Nietzche

Newsgroups: rec.games.frp.misc
From: steph@cs.uiuc.edu (Dale Stephenson)
Subject: Re: GURPS Combat - Step & Wait vs. All Out Attack
Organization: University of Illinois, Dept. of Comp. Sci., Urbana, IL
Date: Fri, 11 Sep 1992 22:30:14 GMT

In <92255.112424MRM122@psuvm.psu.edu> <MRM122@psuvm.psu.edu> writes:

>The penalty for doing an All-Out-Attack would have ended at the end of the
>turn.  A new turn is a new turn for everyone.  A character still gets active
>defense even if they did an All-Out-Attack the previous turn.  The only time
>that they don't is the turn that they actually do the All-Out-Attack.  He was
>already penalized for it- he doesn't get penalized twice.

The way I play, the turns for each player overlap, and the 2nd all out attack
comes at the end of the turn.  So I would do the sequence like this:

Player 1, Turn 1.  Step and wait
Player 2, Turn 2.  Step and all-out-attack,
steps into player 1's area of influence.
contest of skills, player 1 wins.
Player 1 attacks, player 2 has no defense
Player 2 attacks, player 1 has defense
Player 1, Turn 2.  Selects all out attack
Player 1 attacks, player 2 has no defense
Player 2 attacks (second attack) player 1 has no defense
Player 2, Turn 2.  Normal step and attack
Player 2 attacks (only attack) player 1 has no defense
Player 1 attacks (second attack) player 2 has defense
Player 1, turn 3.  ????

This method seems to work fairly well for me.  

--
Dale J. Stephenson |*| (steph@cs.uiuc.edu) |*| Gigabit Study Group 

  "It is considered good to look wise, especially when not 
   overburdened with information" -- J. Golden Kimball
Newsgroups: rec.games.frp.misc
From: sos@oz.plymouth.edu (Steffan O'Sullivan)
Subject: Re: GURPS Combat - Step & Wait vs. All Out Attack
Keywords: GURPS, combat
Reply-To: sos@oz.plymouth.edu (Steffan O'Sullivan)
Organization: Plymouth State College - Plymouth, N.H.
Date: Mon, 7 Sep 92 14:28:06 GMT

null@diku.dk (Niels Ull Jacobsen) writes:
>
>A and B are approaching each other, but as yet out of range. Both are
>armed with swords (reach 1 weapons).  A chooses the Step & Wait
>maneuver, stepping 1 hex forward. B, rather daringly (daringly spelled
>s-t-u-p-i-d-l-y) decides to all-out attack, closing the remaining two
>hexes and striking twice. 

Here are my unofficial answers:

>1. Does A really get two turns of no-active-defense attacks versus B?

Yes.

>Would it make any difference, had A lost the quick contest of skill?

No.

>2. If A had lost the quick contest of weapon skill to determine who
>strikes first, would B have attacked twice before A reacted? 

I would play B get's both attacks first.

>3. If A had stunned B (doing more than HT/2 damage), would B lose his
>two attacks? 

Yes.

>4. If B had hit A with the first of his two attacks, doing enough
>knockback damage to throw A backwards out of reach, would B still get
>his second attack?

Yes.

>5. If B had attempted to slam A instead, and A had done enough damage
>to knockback B, would the slam attack be averted? 

Yes.

>Would B be able to
>retreat, when he found out A would attack him?

No.

>6. Could B have retreated from the attack of A (breaking of
>his all-out attack)? 

No - Retreating is an Active Defense, and an All-out Attacker gets no
Active Defense.

-- 
  - Steffan O'Sullivan		         sos@oz.plymouth.edu
From: v054nn84@ubvmsd.cc.buffalo.edu (Foto...Taking pictures again, and Happy for it!)
Newsgroups: rec.games.frp.misc
Subject: Props
Date: 9 Sep 92 11:10:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

My 'rage' Chris?  YOu have never seen me angry, but you are getting pretty darn
close...  What's the matter, unless the post is buried with smiley faces I take
it ironic humour is lost on you?

When there is a need for an intricate prop (such as the static filled tape you
mentioned except I did that to a floppy [smaller, easier to store...uh, where
the hell did I put it???]) I *do* take the time to work them up in advance,
when I can get the privacy to do so.  There are some problems livingwith a
member of my gaming group, namely getting some of the stuff done in secrecy
so's I can surprise em all...  The point is, which I think you missed, isthat I
was placing a valid counter example to the assertion that Improvisational
referees can't/don't have/make props.  If you will go back and take a good look
atthe statement that prompted my post, you will find that no where in the
statement was there any qualifier as to the type/quality/whatever of the prop
in question.  To jump all over me on the ground you have suddenly added to the
topic is a bit low.

As for my taking ten minutes...it usually only takes 5 (nyah,nyah,nyah) and my
players frequently spend more time than that inthe bathroom, making phone
calls, trying to find their dropped dice, deciding what they want on the pizza
instead.  The point that I think you missed is that my players do not mind the
slight delays (yes, sometimes there are several of them in one night especially
when it comes done to the more mundane problems of 'where the heck is
that book, I know I had it yesterday...') because my players appreicate the
small breaks to do things like go to the bathroom, find dice, etc.

Skeksis
Newsgroups: rec.games.frp.misc
From: GAYNOR@agvax2.ag.ohio-state.edu (Jim Gaynor)
Subject: Re: SR II rumor on binding
Organization: The Ohio State University - OCES
Date: Tue, 15 Sep 1992 13:49:54 GMT
X-News-Reader: VMS NEWS 1.24

In <1992Sep15.043723.24704@cis.ohio-state.edu> macgyver@turtle.cis.ohio-state.edu writes:
> 
> A while ago, Jim Gayor posted a rumor he heard about the binding for
> ShadowRun. That was not true.

Really, Mac?

Kent refused to bring his GenCon copy of SRII (recently obtained
from the guy who got it from him) to our regular gaming group
last Sunday, due to the professed fragility of the binding.

Granted, I'm no muckity-muck name-dropper with inside guys at
FASA, Apple and what-have-you, but Pete is usually a reliable
source, and Kent's experience seems to bear out the rumor.

Although, I certainly wouldn't be surprised to hear that FASA is
also having problems with the binder/printer - seems to be a way
of life for every RPG-publishing company...

In any case, it doesn't really matter.  The end result is that
FASA has a huge backlog of demand for their product - a terribly
typical state of affairs.

---
   Jim Gaynor    | "Man-of-Many-Beeping-Sounds-and-Flashing-Lights" - KAJ
OSU/ACS/FMS/OCES | <gaynor@agvax2.ag.ohio-state.edu> or <gaynor.4@osu.edu>
ObDiscl:  Everything stated here and above is _my_ opinion.  Mine mine mine!
ObQuote: "Every devil I meet becomes a friend of mine." - Indigo Girls
Newsgroups: rec.games.frp.misc,rec.games.frp.advocacy
From: wcalderw@nmsu.EDU (CALDERWOOD)
Subject: Re: 40mm grenades (was Re: Let's talk REAL..)
Organization: New Mexico State University, Las Cruces, NM
Date: Tue, 15 Sep 1992 02:58:26 GMT


>	There are a boatload of different munition types for the 40mm grenade.
>There is either a HEDP or HEAT (I think the first) that has some effectiveness
>against *light* armor, like a APC. There is (or was, before the M203 launcher)
>a 'shot' round, which made the grenade launcher (M-79) a big shotgun. There
>might even be 'stun bags' (sealed first-sized bags filled with sand or
>something similar) for very special purposes.
>
>Brandon Cope

The shot round used by the M-79 or 203 was called a flachette (sp). It
was made up of small metal darts. Because of the inhumane way it would
tear flesh from bone it was outlawed by the NATO countries and is thus
no longer produced by them.

Bill,
wcalderw@nmsu.edu
From: mancinis@mentor.cc.purdue.edu (steven mancini)
Newsgroups: rec.games.frp.misc
Subject: Re: rec.games.frp.srun
Date: 8 Sep 92 20:18:56 GMT
Organization: Purdue University Computing Center

>
>As we speak, rec.games.cyber is undergoing a voting process in which
>the future direction of that newsgroup will take.  One of the options
>is to initiate the formal process (RFD, CFV, etc.) of renaming
>rec.games.cyber to rec.games.frp.cyber, thus moving it into the
>rec.games.frp.* hierarchy.  Removing the moderated status of
>rec.games.cyber is also in this voting process.
>
>rec.games.frp.cyber would be an ideal location for Shadowrun
>discussion, as well as the other cyberpunk-ish game systems.
>
>Before anyone goes off half-cocked on creating
>rec.games.frp.shadowrun, please go over to rec.games.cyber and read
>the relevant posts.  And vote there.
>
>Then ask yourself, "Am I willing to lead an RFD/CFV?"
>
>Or, in some cases, "Do I know how to do an RFD/CFV?"  (If not, go
>check out the news.* groups.)
>
>I am in favor of creating a cyber-oriented newsgroup in r.g.f.  But
>let's do this carefully, eh?
>

	Gee, does that mean we could post stuff without the totalitarianistic
	moderator sending hatemail back to us?

	Seriously, I tried posting some SR stuff on .cyber and the moderator
	sent me back this letter blasting me about how since there is
	magic in SR it didn't belong in .cyber  

	So, I basically unsubscribed to .cyber....

	IF it does go through, could ya drop us a note? I would 
	resubscribe, though I like the idea of a sr group all to itself more!
	(I wouldn't have to keep such a large KILL file :>  )

							-MInotaur


+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
| Steve Mancini (a.k.a. The Minotaur) | phi@sage.cc.purdue.edu          |
|    Grad Student {Dazed & Confused}  | mancini@vm.cc.purdue.edu        |
|    Political Science Department     | mancinis@mentor.cc.purdue.edu   | 
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| "Of all that is written, I love only what a person hath written with  |
|  his blood. Write with blood and thou wilt find that blood is spirit" |
|				    -Nietzche, Thus Spoke Zarathrustra  |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 
-- 

+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
| Steve Mancini (a.k.a. The Minotaur) | phi@sage.cc.purdue.edu          |
|    Grad Student {Dazed & Confused}  | mancini@vm.cc.purdue.edu        |
From: wilder@mik.uky.edu (jeff wilder)
Newsgroups: rec.games.frp.misc
Subject: Re: SRII: Burst fire...
Date: 5 Sep 92 14:19:24 GMT
Organization: University Of Kentucky, Dept. of Math Sciences

In <5479@blue.cis.pitt.edu.UUCP> amigaman+@pitt.edu (Russell A Howard) writes:

|In article <wilder@mik.uky.edu> wilder@mik.uky.edu (jeff wilder) writes:

|>Check out the recoil penalties listed for burst-fire (at least in the
|>text.)  +3 per 3-round burst, as opposed to the +2 given in TRBB.  This
|>can't be right, as it makes autofiring 3 rounds more efficient, at the
|>same +2 that burst-fire had before.
|>

|  I thought this too at first but the light bulb lit up and I realised that
|Autofiring takes a Complex action whereas a burst is only a Simple action.  I
|think it evens out.

I thought this, too, but the example given is of 3 full-auto bursts.          
Granted, you can combine other actions with the burst-fire simple action,
but in the event that you simply want to..er, "hose 'em," the multi-auto
burst are a more accurate option, and this is just wrong.  I think I'll
stick with the +2 modifier for a burst.

--
================================================================================
| Jeff W   uk06666@ukpr.uky.edu | Meddle not in the affairs of cats, for they  |
| Wilder   & wilder@mik.uky.edu | are subtle, and will piss on your cyberdeck. |
================================================================================
Newsgroups: rec.games.frp.misc
From: mlj44080@uxa.cso.uiuc.edu (Michael Lee Jacobs)
Subject: I want my SR2!!!
Organization: University of Illinois at Urbana
Date: Sat, 12 Sep 1992 22:03:14 GMT

(note this is bandwidth wasting...)

	Does anyone have Up to Date information on the second printing
of the second edition and when it will ship?  I hate hearing some people
who actually managed to get ahold of the thing griping about small problems
when I cant even read it  *sigh*  And just when I had my group ready to
switch to 2nd edition after that last mega-run  *mega-sigh*

-- 
  "If the best things in life are free, then my current price is
   $37k with a 10% downpayment."

Newsgroups: rec.games.frp.misc
From: sl930@cc.usu.edu
Newsgroups: rec.games.frp.misc
Subject: Re: RPG Fiction
Date: 4 Sep 92 20:47:17 MDT
Organization: Utah State University


I would agree with alot of what Mary said.  IMHO, good frpg adventures and
good fiction have a lot in common.  The relationship is a natural one, since
both role-playing gamers and writers create worlds in which they place their
scenarios.  It is very difficult to write a decent adventure or story without
an indepth setting.

If the trend towards a greater focus on stories and storytelling in rpgs
continues, I think you will continue to see more fiction based on rpgs.  Though
this has its pros and cons, I tend to think the benefits are worthwhile.  I
remember a time when it was hard to find a good fantasy novel I hadn't already
read.  I'm not saying all the books out there are good, but at least there are
more to choose from.  Who knows, maybe one of these will give birth to a *good* 
fantasy movie :)

SL930@cc.usu.edu
From: z_copeab@ccsvax.sfasu.edu
Newsgroups: rec.games.frp.misc
Subject: Re: 40mm grenades (was Re: Let's talk REAL..)
Date: 15 Sep 92 12:36:52 CST
Organization: Stephen F. Austin State University

In article <1992Sep15.001917.531@whscdp.whs.edu>, alumn122@whscdp.whs.edu writes:
> 	Besides, how many teams out there got to fight a T-90
> with only grenade launchers and other dinky weapons, and lived to tell 
> about it.  I tell you that was one of the nastiest battles ever.

	If you can get an M-kill early in the battle, it might not be as hard
as most people would think. Still not easy, but definately possible.

Brandon Cope

Newsgroups: rec.games.frp.misc