HDTenEightyP/NetNews huggingface dataset:
From: rjones@dsd.es.com (Ray Jones - Perp)
Subject: Re: Possible LPS solution
Reply-To: rjones@dsd.es.com
Organization: Evans & Sutherland Computer Corp.
Date: Fri, 11 Sep 92 17:51:48 GMT

In article <books.73.0@fsunuc.physics.fsu.edu>, books@fsunuc.physics.fsu.edu (Roger Books) writes:
> [LPSes suck... How about:]
>
>It could require a minimum of 5 worlds to build a Starbase.
>Then you could only build ships up to BattleShips if you have at least 4 
>worlds, Cruisers for 3, Destroyers for 2, and Scouts if you only have one 
>world.
>[...]
>Game affects: If your down to 1 world you've basically lost anyway.  The 
>only way I ever see anyone come back is if many people leave and new players 
>come in.  This would speed things up at the end.

Not true... I've been in 3 or 4 games in the last few weeks that, when I
entered, were at a last planet stand, and we came back from them to create
an LPS on the other side, and there wasn't a sudden influx or outflux of
clue on either side..  (of course, I switched to the losing side, cos LPSes
are more fun when you're trying to come back...)

-- 
                                          rjones@dsd.es.com
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: RSA-reserved.c
Date: 7 Sep 92 20:34:11 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <1992Sep7.010004.18412@ils.nwu.edu> mccoy@ils.nwu.edu writes:
>In article <0bBo03FS7a0200@amdahl.uts.amdahl.com>, fadden@uts.amdahl.com (Andy McFadden) writes:
>> [regarding the new PKE system for clients and servers...]

>My understanding of how RSA fits into the new "secure" electronic documents
>thing is that it also uses a process (md5?) to hash the message and create
>a sort of checksum that can be used to determine if the document has been
>tampered with.  Would it be possible to include something like this into
>the client?

No.  The shell decides what goes in argv[0]; you could write a launching
program which puts the filename of a blessed binary in argv[0] but executes
the cyborg.  It'd all the usual checksums, but on the wrong file.

You could try to do a checksum on the code segment, but if you can pry the
private key out, you can probably pry the result of the checksum out.  Or
just patch the program to send the reserved packet and then fork off a
new process or something.  It makes it harder, but it probably won't help
much.  The RSA stuff will cut down on the number of illegal cyborgs without
undue complication, but it's simply impossible to make an unbreakable scheme.
If it keeps getting broken, then the client can be obfuscated by another
order of magnitude...

>RobinHood

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
Organization: Robotics Institute, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sat, 12 Sep 1992 23:04:14 -0400 
From: "Jon C. R. Bennett" <jb7m+@andrew.cmu.edu>
Subject: Re: INL scrim: Hells Bagels vs. CMU #3



rhodesia@wixer.cactus.org (Felix S. Gallo) writes:
> It was a pretty fun game to play in, overall.  I'm surprised
> that the CMU team wasn't markedly better than us.  Maybe if
> we pick up some team clue and meet later on in the season...

at the risk of sounding like im making excuses......

we were missing many of our players and, the cluster was crowded so we
could not talk, you see we ARE markedly better then you, you just could
not tell :-) :-) :-)

jon
Newsgroups: rec.games.netrek
From: rjones@sulaco.NoSubdomain.NoDomain (Ray Jones - Perp)
Subject: Re: Reserved.c and INL At-large teams (unrelated)
Reply-To: rjones@dsd.es.com
Organization: Evans & Sutherland Computer Corp.
Date: Thu, 10 Sep 92 19:14:57 GMT

In article <18n52vINNao0@agate.berkeley.edu>, sfd@soda.berkeley.edu (Scott Drellishak) writes:
>In article <1992Sep10.025126@cunix4.Prime.COM> jasonp@cunix4.Prime.COM (Jason R. Pascucci) writes:
>)-- About the Reserved.c
>)Who is currently in charge of handing out the reserved.c file?
>)(I have a copy, but I won't hand it out unless I either
>)get no response, or get permission.)
>
>I am currently the Final Arbiter of Taste, Fashion, and reserved.c.
>Unfortunately, so is everybody else who has a copy.  There is no
>formal process by which reserved.c gets distributed.  I have this
>recurring fantasy of posting it here, just to spur development of a
>better replacement.

I've got code that would use the RSA method now, but the multiply is too
*slow*.... I am working on a faster version now.  If I can't get one going,
then it will only work in reasonable time for keys on the order of 72
digits.  I would prefer twice that.

Now, does the RSA method count as a better method?  Who knows...

>Scott


-- 
                                          rjones@dsd.es.com
From: mj1g+@andrew.cmu.edu (Michael Juster)
Newsgroups: rec.games.netrek
Subject: Re: INL scrim: Hells Bagels vs. CMU #3
Date: 13 Sep 92 19:30:52 GMT
Organization: Carnegie Mellon, Pittsburgh, PA

Hey all,

All I have to say is that we genocided.

-Mike
Admiral chi
UltimateWarrior : Co-Captain of Off The Top Rope

P.S.  We ARE better than you.  :-)
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Tue, 15 Sep 1992 14:42:21 -0400 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: beginner UN-luck
	<2AB52351.19922@ics.uci.edu>
Distribution: rec

Kevin Pisses everyone off by saying:

>Ok everybody, repeat after me...
> "Dogfighting is useless... dogfighting is useless....dogfighting is useless"
>	As any good player knows, dogfighting ability means squat!  All you
>need to be able to do is suicide.. if you can do that, then you can be a
>good player.

	Well, this is a bit strong, but if a new player read it and believed
it, she's get the right idea.  There are some great players out there
who have only the most rudimentary dogfighting skills.  There are also
some excelent dogfighters who are almost completely worthless on a team.
 
	If you play a lot of netrek, you WILL pick up some dogfighting skills
even if you don't go out looking for them.  What you pick up along the
way will be plenty enough to server you.  All too many new players go
out and try to learn to dogfight instead of going out to learn the game,
and some people actually *encourage* them.

  	Remember Red Shirt?  Most people would place him amoung the top 10
players out there.  He became famous for scout-bombing.  He started
scout-bombing because he didn't want to learn to dogfight.
	When Quar had recently made Admiral, I chalanged him to a number of
dogfights out in third space.  I wiped the floor with him.  It didn't
mean that I could stop him from eating my team's planets, though.

	So if you're a new player, DON'T go out to learn how to dogfight. 
You'll pick up what you need, and in the meantime, you can learn the
important parts of the game.

	The point of the game is to kill the enemy's armies.  When they run out
of armies, you win.  The little ships aren't worth all that much.

ZZnew guy
From: jreza@ocf.berkeley.edu (Jaime Garcia Reza)
Newsgroups: rec.games.netrek
Subject: RE: attack of the killer newbies
Date: 7 Sep 1992 03:35:20 GMT
Organization: U.C. Berkeley Open Computing Facility
Distribution: world
NNTP-Posting-Host: sandstorm.berkeley.edu


>Then Terence went to CMU, but nobody there can really be called
>a veteran.

That's major bullshit mojo.. What the hell criterion do you
have for being called a veteran? Just because CMU started playing 
relatively later than most of these losers you listed.

>Most of 'em are gone.  Smith, Toxic Avenger, tengu, A/D Converter,
>Pink Puppy; those were the real veterans.  ShadowSpawn was probably
>in there, too.
>The next wave (of 3-4 years ago) included most of the old Golden Bears
>team; me, Undead, Whirlly Bird, Scum, Zach, etc.  Exxon Valdez also was
>from this era, and Gaiden (R.I.P.).  If you remember Xtrek III, you
>belong here.

I really consider a lot of CMU players vets. CMU with the guidance of 
Terence redefined xtrek.

You really do have to take skill into account. I mean most of these guys
just suck too much to be considered veterans. SHIT!! I played xtrek
before the web was ever opened and I remember these saps. Most of 
the guys you listed where those OCF student staff losers who used
to cry out when I used to fuck em all up. I think a lot of CMU 
superstars put more time playing good xtrek than those you've
listed. So when you say you do not consider anyone from CMU 
veterans.. what does that mean? You mean they are still amateurs
who still have a lot to learn? GEEZ!! you mean they are gonna get
better??? you mean Spaceace!!! will become 10 times more clueful?
Val is gonna start ogging 100%? instead of 70%? I really think
you had stop being so obstinate in your thinking and get down to earth.
Sure .. berkeley started playing xtrek first but when you keep on
making stupid comments like CMU not having vets your obviously being
close minded. If you really want our team to win mojo you had
better get off your high horse and start taking CMU seriously or
you're just wasting my time and the rest of the new Golden Bears.

Duck Dodgers
From: srt@aerospace.aero.org
Newsgroups: rec.games.netrek
Subject: New Server
Date: 10 Sep 1992 21:28:16 GMT
Organization: The Aerospace Corporation, El Segundo, CA
NNTP-Posting-Host: sun-marino.aero.org

Server Name: orbit.cs.ucla.edu
Administrators: srt@aerospace.aero.org,matthew@cs.ucla.edu
Hours: All, No borgs, Comets on Thursdays

Description:

	A two-race galaxy.  The same planets as in regular Netrek, but
	each planet revolves around the center of the galaxy on an 
	elliptic orbit.  Some orbits are very elliptical; some more
	nearly circular.  Orbits change with each galaxy reset.  No
	planet orbits faster than one-half hour or slower than two
	hours.

	The two home planets are 180 degrees out of phase in the same
	orbit.  When the home orbit is highly elliptical, the two home
	planets pass very close to each other near the center of the
	galaxy, leading to intense fighting.

	The fact that planets can move away from the home planet (or 
	nearer to the home planet) changes the strategic aspects of
	the game considerably.

	On Comet Night, comets randomly appear at the edge of the
	galaxy, plunge into the center of the galaxy, swing around
	and fly out of the galaxy, with roughly realistic mechanics.
	Comets destroy any ships they touch, and their tails (not
	completely visible) also do damage.  Sporadically a comet
	shower sends dozens of comets careening through the galaxy.

						-- Scott T.


	
	
Newsgroups: rec.games.netrek
From: von@cory.Berkeley.EDU (Steve Von Worley)
Subject: I need a team!
Keywords: no gb, team, inl, woop some ass
Organization: University of California, at Berkeley
Date: Wed, 9 Sep 1992 04:26:01 GMT

Hey yall!  I was planning on playing for the Golden Bears this semester,
but things just didn't work out; mostly I can't deal with playing on the
sun 3's, which compose the clusters we would most likely use for a team 
game.  Like I said to them, it's like trying to box, while on 
tranquilizers, with one hand tied behind your back.

The upshot of all of the above is that I need a new INL team.  I have a 
few pseudo-commitments, but if you can make me an offer I can't refuse...
well of course I won't!

Thanks for your consideration.

:)

Sandia - Ogglomaniac - Bloated Cow - Stress Puppy - SCUM

-- 
Steve Von Worley
von@cory.berkeley.edu
Computer Science Gradual Student
University of California at Berzerkly
From: rone@phakt.usc.edu (Ron Echeverri)
Newsgroups: rec.games.netrek
Subject: But wait! this core dump is different!
Date: 15 Sep 1992 20:30:23 -0700
Organization: Illuminus Cartel
NNTP-Posting-Host: phakt.usc.edu

=====
Unknown packet type: 117, aborting...
Unknown packet type: 0, aborting...
Unknown packet type: 107, aborting...
Unknown packet type: -30, aborting...
Unknown packet type: -31, aborting...
Unknown packet type: 27, aborting...
Unknown packet type: 0, aborting...
netrek: Got funny reply (73) in UDP_REPLY packet

[3]    Bus error              netrek -h rwd4.mach.cs.cmu.edu (core dumped)
=====

Before they were just seg. faults... now it was a bus error.  Whee.

5150
"funny reply"???!?!?
From: jerryw@cs.umd.edu (Jerry Wieber)
Newsgroups: rec.games.netrek
Subject: Re: Clued games?
Date: 11 Sep 92 19:20:55 GMT
Organization: U of Maryland, Dept. of Computer Science, Coll. Pk., MD 20742

In article <716180447.529.0@brundlefly.ac.acs.cmu.edu> bh1k+@andrew.cmu.edu (Brian A. Hixon) writes:

>I have heard many people ask "Where are the clue games?"
[...]
>I suggest Bronco as the server just because most poeple have characters on 
>it and it always used to be high clued.

What's the deal on bronco, anyway?  Who is running it?  Will it be up
"forever"?

Part of my reluctance to play on bronco is its, in my mind, uncertain
status.

-Jerry  <Stress> <Dogmeat>
-- 
                                                           __________ 
 UUCP:     uunet!cs.umd.edu!jerryw   SPOKEN: Jerry Wieber  |/ `-.    | U of Md
 INTERNET: jerryw@cs.umd.edu                                     \_|.|-,  
                                                                    ` -
From: krishna@hurricane.ksu.ksu.edu (Krishna R Akkina)
Newsgroups: rec.games.netrek
Subject: borgs
Date: 8 Sep 1992 12:15:53 -0500
Organization: Kansas State University
NNTP-Posting-Host: hurricane.ksu.ksu.edu

What's a borg and how do you make one?
From: jasonp@cunix4.Prime.COM (Jason R. Pascucci)
Newsgroups: rec.games.netrek
Subject: Re: INL proposal:  Coaches
Date: 11 Sep 92 18:20:20 GMT
Organization: Prime Computer, Inc.

Some thoughts on implementation....

I was thinking that the Coach Ship, or whatever, could be a non-entity. 
That the keys 0-9 and abcde could allow the coach to see the same information 
that any one ship on their team could, and be able to switch quickly between 
ships. (I.E. typing 'a' would change your status to see a's
status, and put a's ship in the middle of your local.) This might 
require a client change...or just some really wierd server hacks...

The reasoning behind this is that the ship is sending out something like 
(coded, for your team only) telemetry...and you are just context-switching 
into one stream of data.

This serves two purposes: It allows a coach to get an indepth view of the 
enemy team's strengths and weaknesses, and be able to communicate it to the 
team, and also can serve to monitor the playing styles of an individual 
player. 

This might also make it more interesting to play coach than sitting 
around the home planet...

-- 
Jason R. Pascucci
jasonp@primerd.prime.com
Newsgroups: rec.games.netrek
From: wang@db.toronto.edu (Huaiqing Wang)
Subject: Re: Clued games?
Organization: Department of Computer Science, University of Toronto
Date: 12 Sep 92 03:27:48 GMT

In article <BuF6oM.8E9.2@cs.cmu.edu> hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:
>Of course most people from CMU want bronco to be (once again) the clue  
>capital of the universe.  I think it is a logical choice...most CMU  
>players will play on bronco, which represents a fair portion of the clue  
>that is left out there.  I'd like to see people play on 3 servers  
>regularly:
>
>1) bronco
>2) bigdog
>3) discovery
>
>Recently, there has been alot of play at calvin.usc.  Calvin is a poor  
>choice of servers, because it has the worst lag in the country, IMHO.   
>Discovery is good, but people from the east probably don't get better ping  
>times to discovery than bronco.  Also, west coasters MAY not...i'm not  
>sure.  By the way, the uwashington servers are great as far as lag goes.   
>Is there a vanilla one up there for public use?
>
>Rob
>aka Spaceace! aka Baconbits Boy

It is surprising that rwd4 is still very scummy even with bronco down
a while back.

Then again, a lot clued (veterans? :)) have left netrek for good. So,
even with players returning from summer vacation. I still find the
clue level in most servers relatively low compared to the good ol'days
of Bronco trek. :)

	-- Chen Wang (Newbie/OgScum/KillMePlease)  
Newsgroups: rec.games.netrek
From: exodus@IASTATE.EDU
Subject: Re: Changes for Netrek... 
Reply-To: exodus@IASTATE.EDU
Organization: Iowa State University
Date: Fri, 11 Sep 1992 20:38:04 GMT



  God knows I hardly ever agree with Renegade, but this time I must concede

he has a couple of good ideas. The larger starbase is one I've supported for

some time- all ships should vary in size according to their hull- nuff said.

  Secondly, Hunterkiller is stupid beyond belief, but if it were changed to a

cube-shaped borg ships with relative power, it would be ok. Sorry, but HK's &

terminators don't fit into the StarTrek genre- nuff said.

  I also agree renaming the Orion Empire. They are only a couple of small

colony worlds in Star Trek, they don't deserve a whole empire. That is just

stupid. If people prefer to stick with the Original series idea and not include

the Ferengi or Cardassians, the Tholians or the Gorn could be used. But either

way, that name really has to go. :)


  There's my 2 cents...........(see Renegade, I don't think you're a total
fool)


                                            ;)   Exodus/USS Yorktown
From: janowsky@math.rutgers.edu (Steven Janowsky)
Newsgroups: rec.games.netrek
Subject: different sized fonts and the MOTD
Date: 8 Sep 92 17:52:44 GMT
Distribution: usa
Organization: Rutgers Univ., New Brunswick, N.J.

The fonts that I am using  --

boldfont:    -*-clean-bold-r-normal--10-100-75-75-c-60-*
italicfont:  -*-*-medium-r-normal-sans-10-100-75-75-m-60-*

are a little different in size from the defaults.  When I page through
the MOTD I can miss the last line or so.  I suppose I could resize the
window, but can't the paging commands move you one `real' page instead
of a `virtual' page?

SJ
Newsgroups: rec.games.netrek
From: rob@psy.vu.nl (Rob van Leeuwen)
Subject: New European server in Amsterdam
Organization: VU Amsterdam - dienst CCA
Date: Thu, 10 Sep 1992 17:05:58 GMT

Well, since all the European packets seem to go through Amsterdam, why
not set up a server there?

Try: netrek -h fisher.psy.vu.nl -p 2592.

It's a pretty standard set-up, borgs allowed but frowned upon, udp
installed, open 24 hours a day, t-mode 3 on 3, although this may
change.

Try it, and send me mail about lag, ping time, etc.
--

--
Rob van Leeuwen
Department of Psychology, Vrije Universiteit, Amsterdam, the Netherlands
From: yap@heroes.UUCP (Yap Yap Yap)
Newsgroups: rec.games.netrek
Subject: Re: The BEST in the WORLD!!!
Date: Fri, 04 Sep 92 11:52:52 CDT
Organization: The Inn Of Heroes.  Public Access UUCP BBS.

Kevin Michael Bernatz <kb32+@andrew.cmu.edu> writes:

> My god!  it's a MUCUS fan club!
> 
     MUCUS fan club??  Oh yeah!  If anyone wants to join my MUCUS fan club
mailing list, let me know.

Newsgroups: rec.games.netrek
From: davidt@ccwf.cc.utexas.edu (David Teo)
Newsgroups: rec.games.netrek
Subject: FOGHORN COMING BACK!!!
Date: 14 Sep 92 03:40:28 GMT
Reply-To: davidt@ccwf.cc.utexas.edu (David Teo)


Ok!  The Foghorn server will be coming to a host near you!! (I've always
want to say that).
At least, that's what Alex Kluge said.  Stayed Tunned!
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: TBird
Date: 14 Sep 92 20:23:23 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <1992Sep14.002433@IASTATE.EDU> brimroar@IASTATE.EDU writes:
>
> Sunscreamer was the one making nasty comments.......pay attention
>
>
>otherwise, why don't you set sail for alt.games.netrek you moron?

This is just classic.

First, the post is TRIPLE SPACED.

Then, he writes "alt.games.netrek" in the same sentence in which he accuses
somebody else of being a moron.

It's "alt.games.xtrek".

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
Newsgroups: rec.games.netrek
From: books@fsunuc.physics.fsu.edu (Roger Books)
Subject: Re: Clued games?
Organization: FSU Physics Dept.
Date: Fri, 11 Sep 92 18:05:34 GMT

In article <BuF6oM.8E9.2@cs.cmu.edu> hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:

>> Some stuff from books@fsunuc.physics.fsu.edu

>Of course most people from CMU want bronco to be (once again) the clue  
>capital of the universe.  I think it is a logical choice...most CMU  
>players will play on bronco, which represents a fair portion of the clue  
>that is left out there.  I'd like to see people play on 3 servers  
>regularly:

>1) bronco
>2) bigdog
>3) discovery

>Recently, there has been alot of play at calvin.usc.  Calvin is a poor  
>choice of servers, because it has the worst lag in the country, IMHO.   
>Discovery is good, but people from the east probably don't get better ping  
>times to discovery than bronco.  Also, west coasters MAY not...i'm not  
>sure.  By the way, the uwashington servers are great as far as lag goes.   
>Is there a vanilla one up there for public use?

I'm at Florida State in northern Florida and I usually get better ping times 
to discovery than CMU.  

Why is calvin so slow?  It is much closer to me than discovery but the 
lag is attrocious.  I often can not play there because it's so bad, at 
the same time discovery is only slightly lagged.

>Rob
>aka Spaceace! aka Baconbits Boy

Sherlock

		Roger
		books@fsunuc.physics.fsu.edu
From: c60b-3ff@e260-4c.berkeley.edu (Gene Choi)
Newsgroups: rec.games.netrek
Subject: Golden Bears want a scrimmage
Date: 5 Sep 1992 07:02:03 GMT
Organization: University of California, Berkeley
Distribution: world
NNTP-Posting-Host: e260-4c.berkeley.edu
Originator: c60b-3ff@e260-4c.berkeley.edu


The new Berkeley Golden Bears want a scrimmage this labor
day weekend.  If any team is interested, mail tom@soda.berkeley.edu

See you this weekend.

Gene
From: paulsen@eniac.seas.upenn.edu (Brian C. Paulsen)
Newsgroups: rec.games.netrek
Subject: Re: clue imbalance
Date: 15 Sep 92 22:03:01 GMT
Organization: University of Pennsylvania

In article <sehMcdK00VB3E8qo9C@andrew.cmu.edu> gc2n+@andrew.cmu.edu (Greg K Chung) writes:
>Excerpts from netnews.rec.games.netrek: 14-Sep-92 Re: clue imbalance
>Brian C. Paulsen@eniac.s (1246)

>Hee hee hee.  On the night I made Rear Admiral on Bronco, we took you
>(FreeKill) and Videodrome to an lps.  And true to your word, you hopped
>into the SB -- and the home planet (Kli) was taken under you.

I think Videodrome joined when we were already at an LPS, and the reason we
lost has more to do with a general fuckup more than anything else - I was
typing as opposed to being useful :(

>Clue imbalence sucks.  I don't understand why you would want to play in
>an unbalanced game -- unless you're not out there to play, but just to
>fuck around.  What satisfaction do you get out of taking the last planet
>under someone who doesn't know what phasers are?  Is rank scumming that
>important?  

>Don't answer that.

Typical of you CMU players - you think clue imbalance means that you join
the side with more clue.  You CMU guys seem to enjoy that.  What I meant
was joining the side with less clue.  I love frustrating the hell out of you
guys because I can singlehandedly stop a genocide against many highly clued
players.
Even though I have the one screwup you mention above, that makes my record
about 100-1.  Gee, I suck :)

Brian
FreeKill

Newsgroups: rec.games.netrek