HDTenEightyP/NetNews huggingface dataset:
From: jerry@cs.mcgill.ca (Gerald (Jerry) KUCH)
Subject: Re: Arcade Classics
Organization: McGill University, Montreal, Canada
Date: Mon, 12 Oct 1992 14:43:02 GMT

In article <gkropf.08kw@bfield.uucp> gkropf@bfield.uucp (Gary Kropf) writes:
>In article <Bvonqp.3M1@mentor.cc.purdue.edu>, doerrhb@expert.cc.purdue.edu
>(Heath Doerr) writes:
>>        I am trying to build a collection of all the arcade classics 
>>        from my youth on the Amiga.  Most that I have found are exact
>>        or nearly exact to the original games.
>>
>>        The list so far:
>>
>>        Pacman
>>        Omega Race
>>        Frogger
>>        Space Invaders
>>        Defender
>>        Asteroids
>>
>>        Games that I am looking for:
>>
>>        Q-Bert
>>        Dig-Dug
>>        Zaxxon
>>        Donkey Kong
>>        Tempest
>>        Centipede
>>
>>        Does anyone know of any really good conversions, or I guess
>        I'm challenging the programmers out there to write one.
>As far as the game Zaxxon goes there is one out that is PD and is very, very
>good.  It's called Hate. There is a clone out for Dig Dug but I can't remember
>the name right now...

Would somebody please EMail me a list of FTP sites where I could find this 
stuff?  I've seen VERY few of these clones myself...  the Zaxxon, Frogger, 
and Dig-Dug clones in particular.

Rumor has it there was a nice tempest clone on a recent COMPUTE!'s Amiga
disk... I wouldn't mind seeing it, but I never ran across the issue.

>                 **********************************************
>                 *         bfield!gkropf@tdksc.waterloo.on    *
>                 *         Gary Kropf  C/O BakersField BBS    *
>                 **********************************************


-- 
 Jerry Kuch (jerry@cs.mcgill.ca) ----- SOMETHING NEAT SHOULD GO HERE.
 "I was wrong to play God.  Life is precious, not a thing to be toyed with.
  Now take out that brain and flush it down the toilet."
                  --- M. Burns  "Treehouse of Horror II"
From: aces@mcode.amdahl.com (Jeffrey D. Smith)
Newsgroups: comp.sys.amiga.games
Subject: Re: HELP: Dungeon Master
Date: 14 Oct 92 13:07:29 GMT
Reply-To: jds30@amail.amdahl.com
Distribution: usa
Organization: Amdahl Corporation, Sunnyvale Ca.

In article <13OCT199217555809@ulkyvx02.louisville.edu>, rtsumn01@ulkyvx02.louisville.edu (Shaitan) writes:
> 
> I am stuck. I can't get through a gate which has a trigger to open it in the
> center of the floor several paces from the gate that opens the door when I step
> on it. I have tried putting objects on it, leading monsters over it, LO ZO. . .
> to no avail. I have tried running through the gate before it closes; this does 
> not work either. Can anyone tell me what I need to do to get through the gate
> or refer me to some written info? Thanks!
Stand on the floor button; door opens.  Search the walls while standing
there.  Beware of worms and flying nasties coming through the door.
Newsgroups: comp.sys.amiga.games
From: rock@lakes.trenton.sc.us (Rockerboy)
Subject: Re: EOBII:  The Mindflayers
Organization: Lakes Public Access
Date: Mon, 12 Oct 1992 19:33:26 GMT

aces@mcode.amdahl.com (Jeffrey D. Smith) writes:

> In article <Ve59RB3w165w@lakes.trenton.sc.us>, rock@lakes.trenton.sc.us (Rock
> > Okay, here I am, on the level with the mindflayers.  I can go up and get 
> > slaughtered by Dran if I want, or I can go into the room with the flayers 
> > and get pounded into a pulp.  Now, I would have a lot better chance 
> > against Dran if I could get back to the lower levels to my stash of 
> > healing potions, etc.  I have this stone cross that I'm certain does 
> > something (like operate the teleporter, I assume, since it has that funky 
> > glow).  Question I have is, where is the teleporter?  And what use is it 
> > to go into the area where the mindflayers are?  I found this weird 
> > crystal ball thing which, from what I have seem, is useless, and I cannot 
> > seem to kill all the mindflayers to look around.  (The just keep coming, 
> > even if I don't rest...)  Is there something worth having in here?
> You have discovered the one of the WORST parts of EOB2: The last
> two levels.  The stone cross is useless.  The crystal ball simply
> shows your possible future.  The mind flayers and salamanders are
> endless.  You cannot go back.  These last two levels are NOT
> entertaining.  There should've been a portal and some puzzles
> on the mind flayer level.

If there is no use for the stone cross, then why is it here?  Has anyone 
perhaps discovered some way off this level?  (I have, by the way, killed 
Dran.  I got tired of being endlessly killed, so I hacked myself up to 
4095 hip points and stomped him into the ground.  After about a hundred 
tries the fair way, I decided there was no other alternative...)  Yes, it 
sounds as if SSI really dropped the ball at the end of the game.  I would 
much rather have had Dran be unbveatable UNLESS you happened to solve the 
super-tricky puzzly which would weaken him to reasonable levels...
From: jpo@informatik.tu-chemnitz.de (Joerg Pommnitz)
Newsgroups: comp.sys.amiga.games
Subject: How to move files from dos-filesystem to amiga-dos ????
Keywords: dos files --> amiga
Date: 12 Oct 92 11:24:32 GMT
Organization: tu-chemnitz

Well, I think the subject says it all.
I'm looking for a way to move files from dos formatted disks to the amiga.
I must say I'm not so familiar with the amiga OS / hardware , because my usual
environment are PC's and suns.
What I want to do is: downloading software and move them to my little brother's
amiga.
Does anybody know how to do this ?
Please respond via e-mail .

					Thanks in advance

					Joerg
From: ddrumm@amiganet.chi.il.us (Daniel Drumm)
Newsgroups: comp.sys.amiga.games
Subject: Re: Harpoon - WB3.0
Date: 16 Oct 92 08:48:25 GMT
Organization: Amiga Network Information Systems

In article <1BCDBC9BTA@tron.gun.de>, ludwig@tron.gun.de (Ludwig Kamphenkel)
writes:
>Yo!!
>
> Will the newes version (I was told it is 1.3.1) work on Kick 2.x and
>above? I did own the game and sold it after I got my Kick 2.x because of
>the serious set patrol bug. I would like to get a copy of Harpoon if it is
>finaly going to work. Enjoy...
>
>           Ludwig
>-- THE ANSWER V2.03
 
 
Another warning to all netters. Do not be fooled by the back of the box on any
new Harpoon releases. Those are IBM boxes with the sticker for the Amiga stucj
on. The Amiga only has version 1.0 of Harpoon which sucks (on IBM and Amiga).
While version 1.3 on the IBM is a vast improvement, no such upgrade is planned
for the Amiga.
From: ddrumm@amiganet.chi.il.us (Daniel Drumm)
Newsgroups: comp.sys.amiga.games
Subject: Re: Air Support
Date: 16 Oct 92 08:46:19 GMT
Organization: Amiga Network Information Systems

In article <1BCDB822TA@tron.gun.de>, ludwig@tron.gun.de (Ludwig Kamphenkel)
writes:
>Yo!!
>
> Is there any way that Air Support by Psygnosis will be able to run on an
>A4000. I guess not since I tried switching of the caches and switching back
>to old chipset or to the ECS. I liked the idea of the game and the manual
>said something which hints at free updates, for more missions. Is there
>any chance that that Psygnosis will make the game work on an A4000? I like
>to have comment by Psygnosis or people who kown then since it is quit
>expensive to call them from Germany. Enjoy...
>
>               Ludwig
>-- THE ANSWER V2.03
 
 
Ludwig,
 
        Don't waste your time. Air Support is terrible, MUCH worse than
Armourgeddon. It's almost the level of a C-64 game. The 3D is a pathetic screen
trick, you can't see to the horizon and the playability is for sh*t. 
This is Psygnosis at its' worst, disk one of two is the intro animation and
that's IT! You can load the game entirely from disk 2. It only needs 512K. It's
a joke. Alert to all netters, write Psygnosis and slam them for this lame
excuse for software.
 
Newsgroups: comp.sys.amiga.games
From: larshaug@ifi.uio.no (Lars Haugseth)
Subject: Re: Eye of the Beholder I
Organization: Dept. of Informatics, University of Oslo, Norway
Date: Wed, 7 Oct 1992 11:40:40 GMT
Originator: larshaug@kolsaas.ifi.uio.no


In article <718381507.AA00000@csource.oz.au>, Peter.Monk@f873.n800.z3.fidonet.org (Peter Monk) writes:
> In a message dated 18 Sep 92  05:09:37, ecrjbruce wrote:
> 
>  
>  > 2. What is the Oracle of Knowledge? (I think that's what it said?!) I
>  > recall something about the "Orbs of Power" being needed here? I've also     
> > just come across the Oracle of Devouring - what is it?
> 
> 
> Well, the only thing I am able to tell you is that somehow, you can get the
> Oracle of Knowledge to reveal details about your magic items.  I don't know how
> this is done or what items you need to do it.  Sorry, but that is the extent of
> my knowledge on this matter.

If memory serves me right, you need some black orbs, which can be found
behind a secret wall somewhere in the 3-D maze in level 7-9.
You must first put an orb into the oracle, after which it disappears.
You can now put different items into the oracle, and when you take
them back, you should get some extra information about special
items.

+-----------------------------------------------------------+
| Lars Haugseth                                             +-+
| Dept. of Informatics,               <larshaug@ifi.uio.no> | |
| University of Oslo, Norway                                | |
+-+---------------------------------------------------------+ |
  +-----------------------------------------------------------+

Newsgroups: comp.sys.amiga.games
From: dofok@daimi.aau.dk (Brian Kofoed)
Subject: Re: FTP SHAREWARE STUFF!
Organization: DAIMI: Computer Science Department, Aarhus University, Denmark
Date: Tue, 13 Oct 92 15:51:10 GMT

Better yet... try nic.funet.fi they take a mirrot of wuarch... once a day

Brian


-- 
dofok@daimi.aau.dk                                 Brian Kofoed  
     ----------------------------------------      Spobjergvej 102
   / This could be a square-root and it could      DK-8220 Brabrand, Denmark
  /  also be an extended Amiga-sign....            (+45) 86 24 06 95
\/   I am no Amiga freak, but I'd liked to have a signature
--
dofok@daimi.aau.dk                                 Brian Kofoed  
     ----------------------------------------      Spobjergvej 102
   / This could be a square-root and it could      DK-8220 Brabrand, Denmark
  /  also be an extended Amiga-sign....            (+45) 86 24 06 95
From: ad017@cleveland.Freenet.Edu (Raymond Francel)
Newsgroups: comp.sys.amiga.games
Subject: HELP
Date: 15 Oct 1992 18:03:45 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc10.ins.cwru.edu


I would like to know how to print IFF pictures?  I have some pics
I need to print for a paper I am doing and need to print them.
I know this isnt the right place, but I figured somebody could
help me.  Please reply VIA E-mail...
                                     Thanks,
                                      Ray
-- 
"When I'm sad she comes to me, with a thousand smiles..."
                                           -J. Hendrix
Newsgroups: comp.sys.amiga.games
From: jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH)
Subject: Re: Help on piranha poodles...***SPOILERS***
Originator: jmkaraka@c00040-100lez.eos.ncsu.edu
Reply-To: jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH)
Organization: North Carolina State University, Project Eos
Date: Thu, 8 Oct 1992 20:49:23 GMT


	***SPOILERS***

Neatly separated into hints for the wary...





























You need to drug the dogs...






























There's a plant that will do it...





























It's in the jungle/forest...





























Don't be chicken...





























Okay, you've gotten the flower, but the dogs won't eat it...






























maybe with the right bait?






























Use the meat in the kitchen with the flower, that'll show those mutts!

	-john-
From: barrett@scooby.cs.umass.edu (Daniel Barrett)
Newsgroups: comp.sys.amiga.games
Subject: Re: FTP sites which have commercial games?
Summary: Ooh... let's rip off the companies.  What fun!
Keywords: prat
Date: 7 Oct 92 04:00:19 GMT
Reply-To: barrett@scooby.cs.umass.edu (Daniel Barrett)
Organization: BLAZEMONGER INCORPORATED

In article <s1070422.718345552@giaeb> s1070422@giaec.cc.monash.edu.au (BATMAN (D.Binding)) writes:
>The subject answers itself really. Is there any ftp sites which have new
>games on them? As in latest releases from software houses. As in the eighty
>buck games you buy at your local Commadore store.  I know this is illegal
>but anyway...

	You are in luck!  Yes, there is a major ftp site with most
commercial games on it.  It even gets them faster than the stores do, and
the copy protection is usually removed.

	To connect to it, just type "ftp etarip.uoy.ffo.kcuf", and use the
secret login name "DAEHKCID".  The site is maintained by a group known as
Software Crackers United Methodists, and instructions for downloading are in
the file /pub/games/commercial/README-S.C.U.M.

	Have a nice day.

                                                        Dan

 //////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
| Dan Barrett -- Dept of Computer Science, Lederle Graduate Research Center |
| University of Massachusetts, Amherst, MA  01003  --  barrett@cs.umass.edu |
 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/////////////////////////////////////
From: slhmz@cc.usu.edu
Newsgroups: comp.sys.amiga.games
Subject: Re: Galaga 92
Date: 11 Oct 92 17:36:16 MDT
Organization: Utah State University

In article <1992Oct11.212855.7130@hubcap.clemson.edu>, charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV) writes:
> st1gs@rosie.uh.edu (Spice, Darrell G.) writes:
> 
>>Well, after seeing a few posts about how great Galaga 92 was, I decided
>>to ftp it.  Apparently it doesn't like something about my machine as
>>instead of a full color game, I get a black & white game screen where
>>all the graphics flicker on & off. 
> 
>>I'm running on an Amiga 2000HD, with WB2.04.  I've used degrader to
>>force it to use only chip ram, pal mode, and many other things but
>>to no avail.
> 
>>Anybody have luck running this with the same configuration? Or does it not
>>like the 2.04?  I did try the game back when I was running 1.3, but it didn't
>>function then either so I deleted it.
> 
> Well, make sure you get the version from the Fred Fish disks ... although it
> won't do you any good if you have an accelerator (according to the docs, 
> anyway).
> 
> I forget the disk number, but it's recent and availible on wuarchive.wustl.edu

  Be sure to get "Galaga'92+" on the Fish disks.  It is in the 7xx series.
  It runs just GREAT on my A3000/16MHz.  All I do is use degrader to force
  my machine into PAL/NoCache/Privileged.

  This version is absolutely GREAT with COLOR!!!!

  Yours,

	Faith
Newsgroups: comp.sys.amiga.games
From: cdunn@esk.compserv.utas.edu.au (Colin Dunn)
Subject: Re: EOB II help!
Organization: University of Tasmania at Launceston
Date: Thu, 8 Oct 92 00:43:05 GMT

In article <02gQ02mA25T601@JUTS.ccc.amdahl.com>, aces@mcode.amdahl.com (Jeffrey D. Smith) writes:
>
>In article <1992Oct7.055334.17690@cam.compserv.utas.edu.au>, cdunn@pieman.compserv.utas.edu.au (Colin Dunn) writes:
>> In article <1992Oct6.104434.1@cc.curtin.edu.au>, skiddgj@cc.curtin.edu.au writes:
>> >Hi all
>> >
>> >I am at the bit where there are about 8 magic mouths. I have managed to 
>> >close all but two.
>> >
>> >One says something to the effect:
>> >	Natures beauty is my meat, tiny and red is such a treat.
>> 
>> 	For this one you need a red gem, found on the level you're on.
>> 
>> >the other:
>> >	From the fiends. From below. Find the object with the hidden glow.
>> 
>> 	This one wants a cursed weapon, and not a dagger either. There's
>> 	a cursed halbard (I think??) on the level you're on that'll do fine.
>Uh, I thought this mouth wanted the mantis idol.

Sorry, you're right. It is the mantis idol.

Colin.
-- 
-----------------------------------------\/-------------------------------------
..And remember, if you put a Tarantula  ||   Quote: Doug Anthony All Stars!
in your mouth and staple your lips shut, ||         Colin Dunn - EMail:
you're a flamin' idiot! - D.A.A.S.       /\  cdunn@pieman.compserv.utas.edu.au
From: okes@essex.ac.uk (Oke S)
Newsgroups: comp.sys.amiga.games
Subject: Re: Elite (original 8 bit)
Date: 7 Oct 92 16:20:06 GMT
	<BvG7Hz.4u3@undergrad.math.waterloo.edu>
	<1992Oct2.092421.12080@cs.hw.ac.uk> <rossr.718417137@probitas>
Organization: Department of Computer Science, University of Essex, UK.
In-reply-to: pad@probitas.cs.utas.edu.au's message of 7 Oct 92 00:18:57 GMT

In article <rossr.718417137@probitas> pad@probitas.cs.utas.edu.au (Paul A Daniels) writes:
|	 The constrictor was really mean on the BBC version, that is if you
| didnt energy bomb it.
|

It was rather nasty in the C64 version too. When I found it I saved my
position and kept it for whenever I wanted a good fight (all the rest
of the ships just became laser fodder once I got my first military
laser).

--
This signature is copyright 12/6/1992 Simon Oke. All rights reserved. If you
like it and keep a copy for your own use, you owe me $20. Please pass it on
to your friends with all documentation.              Email okes@essex.ac.uk.
----------------------------------------------------------------------------
"Hell's bells!" the machine roared as it plummeted fifteen storeys and
	smashed itself to bits on the ground below.
From: jaxh@dcs.ed.ac.uk (Jon Hanson)
Newsgroups: comp.sys.amiga.games
Subject: Re: help needed in myth
Keywords: myth help
Date: 16 Oct 92 15:37:04 GMT
Organization: Department of Computer Science, University of Edinburgh

If you're on the level I think you are, then the solution is this :-

Walk up to her while she says 'come closer'. As soon as she says 'stop', stop.
Wait until she says 'come closer' again. Then keep tapping the joystick right
until she says 'stop'. Keep on repeating this until she says 'kneel'. Now move
down and you get an extra shield.

On the Asgard level, walk to the far right of the ship, and wait for the crow
to fly off. Now keep following the crow trying to hit it with the axe. Once you
hit it, it should be easy.


              ______  ____    __    __
             /_  __/\/ __ \  /  \  / /\
            _\/ / __/ /_/ /\/ /\ \/ / /
           /___/ /  \____/ /_/ /\__/ /
           \____/    \____/\__/  \__/
Newsgroups: comp.sys.amiga.games
From: ins866n@lindblat.cc.monash.edu.au (D.A. Svendsen)
Subject: Re: EobII-Help PLEASE!
Organization: Monash University
X-Newsreader: TIN [version 1.1 PL6]
Date: Thu, 15 Oct 1992 01:49:16 GMT

Darin Johnson (djohnson@cs.ucsd.edu) wrote:
: >(Always explore every
: >inch of every level and keep many saved game positions.)
: 
: Hmm, then maybe you know what the "in case of emergency button" does?

It alters the illusionary wall maze - makes it easier to negotiate.
If it does anything else, I am not aware of it.


===========================================================================
 Dean Svendsen - 2nd Year Comp Science    |   
  Monash University - Clayton Campus      | How much wood could a woodchuck  
   Melbourne, Victoria, 3192.             | chuck if a woodchuck could
                                          | chuck wood?  
 email:ins866n@lindblat.cc.monash.edu.au  |   
  or                                      |      - Guybrush Threepwood  
       ins866n@aurora.cc.monash.edu.au    |    Le Chuck's Revenge (Act I)  
===========================================================================
                  A day not wasted is a day wasted!!!
From: pcs$1610@altair.selu.edu
Newsgroups: comp.sys.amiga.games
Subject: BT3 Help needed (again)
Date: 16 Oct 92 07:53:45 -0600
Organization: Southeastern Louisiana University



POSSIBLE SPOILERS FOLLOW






















OK, everyone keeps telling me it's possible to really beef up your characters
by going to the Old Man again and again after killing Brilhasti. Could someone
please be _very_specific_ on how to do this. I'm almost completely convinced
it's impossible. I've tried every variation of killing and visiting the old
man I can think of, but none of it works.

I'm really getting tired of kicking around in this first dungeon, but I'd
really like to know how this is done--my characters are really wimpy, and I
don't think they'd live long in the second dungeon. If some kind soul could
give me the exact procedure here, I'd be very happy.

Thanks,
Scott

PCS$1610@SELU.EDU
Newsgroups: comp.sys.amiga.games
From: h08f@alf.zfn.uni-bremen.de (Faroul)
Subject: Re: 2 player car racing games?
Organization: Free University of Berlin, Germany
Date: Mon, 12 Oct 1992 11:47:22 GMT

thumper@garfield.catt.ncsu.edu (Chris Mojica) writes:

>gspall@cantor.math.uwaterloo.ca (Greg Spall) writes:

>>In article <1992Oct5.211839.10108@bsu-ucs.uucp>, 01ksdavis@bsu-ucs.uucp (Rebel without a clue.) writes:
>>> 
>>> 	Does anybody know any good two-player car racing games for the Amiga?
>>> 
>>Nitro!!   - 1,2 or 3 players!!! choice of 3 cars ..
>Also try stunt track racer which is a null modem game able to with 2 players
>or Super-Offroad which you can play 1,2 or 3 players at the same time.
- Lotus Esprit (L.E. II has better gfx and can connect 2 amigas via 0-modem
  and then you can play up to 4!
- Super Cars II

	Faroul
--
		Henning Peters (h08f@alf.zfn.uni-bremen.de)
"Die Leute verreisen, um zu vergessen. Wenn sie dann am Urlaubsort die Koffer
 auspacken, sehen sie, wie gut sie es schafften..."
From: 10667547@eng2.eng.monash.edu.au (JIMMY FANG)
Subject: Re: 2 player car racing games?
Organization: Faculty of Engineering, Monash University 
Date: Tue, 13 Oct 1992 04:04:25 GMT

I like to play Indy Heat.  Three people play at once, two joysticks and one 
using the keyboard.  It's an overhead view of the entire track, cars a 
little small.

BUT it's great crashing into the back of other cars in the pits and hear the 
squeels of the pit crew that have been run over!

Just my opinion...
From: andrew@dcs.glasgow.ac.uk (Andrew Walker)
Newsgroups: comp.sys.amiga.games
Subject: Any news on Player Manager 2?
Date: 12 Oct 92 16:06:47 GMT
Organization: Glasgow University Computing Science Dept.


Subject line says it all. Player Manager 2 was promised some time ago. Now
that Kick Off 3 is being demo'ed, I was wondering whether there have 
been any developments.

cheers,
Andrew

-- 
Andrew Walker: Department of Computing Science, The University, Glasgow G12 8QQ
Phone: (041) 339 8855 x 6044 		Fax: (041) 330 4913
E-mail: (JANet)      andrew@uk.ac.glasgow.dcs
  	(INTERNET)   andrew@dcs.glasgow.ac.uk
Newsgroups: comp.sys.amiga.games
Subject: Re: JAPANESE GAMES AVAILABILITY...
From: Ikki@BEIZ.mediatex.ch (0642210101: Fernmeldedirektion Olten)
Date: 8 Oct 1992 15:03:17 CET
Organization: MEDIAtex AG, CH-8807 Freienbach/SZ

A question the other way round:
IS the Amiga avaiable in Japan? Are ther
e some users using it?
How much is the Amiga popular in Japan?

Greetings.

Internet:Ikki(at)BEIZ.mediatex.ch









|B                                    B|
|E           CH: VTX *3600#           E|
|I           D:  BTX *28881#          I|
|Z                                    Z|
From: erd@kumiss.cmhnet.org (Ethan Dicks)
Subject: SimLife and Gateway for the Amiga?
Newsgroups: comp.sys.amiga.games
Summary: When will SimLife and Gateway be available
Keywords: Simlife Gateway
X-Newsreader: TIN [version 1.1 PL6]
Date: 15 Oct 92 22:14:36 EDT
Organization: Not an Organization

Does anyone have any release dates for SimLife or for Gateway for
the Amiga?  I have seen ads for the MS-LOSS version of Gateway and
for the Mac version of SimLife, but would rather not get those
versions (even though I can run them just fine).

Thanks,
-ethan

--
Ethan Dicks     N8TVD ! This message is brought to you by the breakfast cereal
erd@kumiss.cmhnet.org ! of Pennsic Veterans everywhere: Beerios.
                      ! "They don't stay crisp in beer, but who cares?"