HDTenEightyP/NetNews huggingface dataset:
From: ssj@ais.org (Stephen S. Johnston)
Newsgroups: rec.games.video.arcade,rec.games.video
Subject: Re: First side-scrolling game.
Date: 30 Sep 92 06:19:18 GMT
Organization: UMCC

.com> <1992Sep28.225954.1@camins.camosun.bc.ca>
Organization: UMCC

In article <1992Sep28.225954.1@camins.camosun.bc.ca> alumni106@camins.camosun.bc
.ca (Max Sterling) writes:
>In article <1992Sep28.153458.6402@monster.saic.com>, robert@monster.saic.com (R
obert W Mangum II) writes:
>> If you're just looking for the first side scroller, I think it is Scramble.
>>
>> Robert Mangum
>
>I think you guys are forgetting the obvious: Defender! Mata ne.
>
>                                                    -=]> Max <[=-

Exactly.  I was thinking the same, Max.  I recall Defender being 
out in the early '80's and playing it at a 7-11 in 1981 or early 
1982.

==================================================================
Steve Johnston                                Go Blue!
ssj@ais.org                              Webber, Rose & Co. 1993
Steve_Johnston@um.cc.umich.edu          NCAA Nat'l. Champs to be
Bluefront@HeroMud II (Heroine)
==================================================================
From: jaa@po.CWRU.Edu (Joseph A. Ambrose)
Newsgroups: rec.games.video.arcade
Subject: Re: MK: THE ROYAL GUIDE +
Date: 30 Sep 1992 06:26:49 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: thor.ins.cwru.edu


OH BY THE WAY ALL OF THE MOVES ARE POSTED AS IF YOU ARE
!FACING! RIGHT. 
thank you 
--
Organization: University of Illinois at Chicago
Date: Monday, 28 Sep 1992 12:59:42 CDT
From: <U55909@uicvm.uic.edu>
Newsgroups: rec.games.video.arcade
Subject: Re: BattleTech Center
 <1992Sep24.210445.25267@cbnewsl.cb.att.com>

Hey Enrique!  What's this about a virtuality site across from the Center?  I've
seen the arcade when I was there a long while ago.  They GOT VR games now?  Let
me know, I'll go check it out if they got VR (also, which ones?).


                 ---Shawn--- Chicago,IL
Newsgroups: rec.games.video.arcade
From: tjg2946@ritvax.isc.rit.edu
Subject: Re: A 386 mathcing SFIIs graphics, etc.  * LAUGH *
Reply-To: tjg2946@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Tue, 29 Sep 1992 22:48:11 GMT

I also forgot to tell you...
	I know that there is a flight simulation joystick which
have about 10-15 buttons on it.  Dat means that Capcom could be
making a new joystick (with a REAL stick, not that cheapie that breaks
easily) for IBM along with SNES.  Although the SNES one look kinda bad.

Newsgroups: rec.games.video.arcade
From: reb@Ingres.COM (Phydeaux)
Subject: Re: Warrior, Other Games possibly for sale
Reply-To: reb@Ingres.COM (Phydeaux)
Organization: E 4th St Home For The Overeducated Underemployed - Chicago Div.
Date: 6 Oct 92 16:15:31 GMT

In article <keoGZp600WCQIhTFkZ@andrew.cmu.edu> de0t+@andrew.cmu.edu (Daniel S. Efran) writes:
>Excerpts from netnews.rec.games.video.arcade: 4-Oct-92 Warrior, Other
>Games possib.. Spiral Death Trap@OCCS.C (1999)
>> I will soon have access to a Cinematronics "Warriors" upright.  Remember
>> that cool game with two knights, viewed from overhead, bashing at
>> each other with swords and trying to knock the other into a pit or
>> otherwise bash their head in?  Yep, this is it.
>OMIGOD, you mean somebody besides me remembers that
>game, and even HAS one?  WOW!!!!

Would copies of the ROMs from this game work in a  Rip-Off machine? (I
know the sound  board wouldn't be  the same) I  don't remember how the
controls  for this were  set up, so possibly  those would have  to  be
changed.
		reb
Newsgroups: rec.games.video.arcade
From: hsiaod@nuge101.its.rpi.edu (David Hsiao)
Subject: Re: Arthur, Percival and Lancelot.
Reply-To: hsiaod@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Tue, 29 Sep 1992 23:24:33 GMT

It's called "Knights of the Round"

And I personally use Lancelot.

I find it pretty easy to defeat Braford by 
1) Getting him off his horse (do it anyway you can either by mega-slice or repeated hits)
2) Get on the horse of Brafords and keep moving but always make sure you're not in a direct horizontal line with him as he may just kick you off the horse
3) Just keep attacking away 
At the most it should cost you only one life
Don't be afraid to use the mega-slice(attack and jump together) because you get
a recharge of life for going up a level and at this stage you should be within 10,000 points which is about what you should receive as bonus
Xref: sparky rec.games.video.arcade:7813 rec.games.video:19551
From: jens_alfke@gateway.qm.apple.com (Jens Alfke)
Newsgroups: rec.games.video.arcade,rec.games.video
Subject: Re: Space War [was First side-scrolling game]
Date: 30 Sep 92 01:19:48 GMT
Organization: Apple Computer
X-Useragent: Nuntius v1.1.1d9
X-Xxdate: Tue, 29 Sep 92 02:19:30 GMT
X-Xxmessage-Id: <A6EE4EB2DD01140E@jensmac.apple.com>

In article <zippy.717710721@berry.cs.brandeis.edu> Patrick Tufts,
zippy@cs.brandeis.edu writes:
>The first video game was Space Wars, a two player vector game...
>The game was originally a hack on one of the PDPs (8? 11?) at MIT.

Half of Stewart "Mr. Whole Earth" Brand's book "Two Cybernetic Frontiers"
is about Space War hackers at Stanford. I got the impression that they
wrote the game there, but it's possible they got the original code from
MIT. They at least did some heavy duty hacking on it.
The other half of the book is about the early glory days of Xerox PARC:
Alan Kay, dynabooks, beanbag chairs and the whole scene.
The book came out in the early/mid '70s. I have no idea if it's still in
print.

I think Space War is also mentioned in the first edition of Ted Nelson's
"Dream Machines" (1974).

--Jens Alfke
  Apple Computer
From: grover@vulcan1.edsg.hac.com (Dean Grover)
Newsgroups: rec.games.video.arcade
Subject: Re: Tempest info wanted (tankers)
Date: 30 Sep 92 20:09:57 GMT
Reply-To: grover@vulcan1.edsg.hac.com
Organization: Hughes Aircraft Co., El Segundo, CA

In article 92Sep23161420@cells.cs.utah.edu, jacobs@cs.utah.edu (Steven R Jacobs) writes:
> In article <1992Sep23.205159.10252@elroy.jpl.nasa.gov> ian@gomez.Jpl.Nasa.Gov (H. Ian Novack) writes:

[stuff deleted about tankers]

> You are correct.  It isn't until the yellow that you get tankers that
> carry fuseballs (I think, could be wrong again).  Tankers can also carry
> pulsars, and I think these tankers show up at the red level, but maybe
> not until yellow.
> 

I seem to remember that the tankers started carrying pulsars on the cyan levels,
or maybe it is somewhere within yellow.

Some other interesting twists:
In yellow, the spikes don't start growing until later in the levels.
In cyan, spinners appear at the first level (circle).

At least that's what I remember.  It has been a couple of months since I
played.

Dean
---
//////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Dean Grover                            Mappy - The ultimate game of cat
Hughes Aircraft Company                        and mouse
adgrover@hac2arpa.hac.com or grover@vulcan1.edsg.hac.com

Newsgroups: rec.games.video.arcade
From: iott@rtsg.mot.com (Joel K. Iott)
Subject: Re: First side-scrolling game.
Organization: Motorola Inc.
Date: Fri, 2 Oct 1992 22:12:31 GMT

>
>Fire Truck was a serious riot with two players.  If I steered the back, and
>time was about to run out.  I'd give the wheel a spin and have the back ram
>something.  I don't think you'd see a real fire truck do that 8-).
>
>Ian Novack

It was great with two people trying to co-ordinate their actions to drive the
truck, instead of the standard compete against the other driver game.

Interesting how SEGA and others can make a hundred variants of driving games,
each a little more realistic than the next, but none of them approach the fun I
remember having playing Fire Truck.

Also interesting how the only truly interesting driving games of recent times -
S.T.U.N. Runner and Hard Drivin' - come from Atari, the maker of Fire Truck!

-Joel
From: stimpy@genesis.nred.ma.us (dave doumani)
Newsgroups: rec.games.video.arcade
Subject: Re: People who want moves lists
Date: 2 Oct 92 23:52:47 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149

In article <1ahi20INNbvq@cutlass.ksu.ksu.edu> tilden@cutlass.ksu.ksu.edu (Jeffery A Bohning) writes:
>
>In article <1992Oct2.021133.2377@athena.mit.edu>, jimhsu@athena.mit.edu (Jimmy M.D. Hsu) writes:
>>Since there are so many people crying out for moves list, why
>>not have someone keep a list and email anyone who posts such
>>a request?  I seem to recall someone earlier whining about how
>>they asked kindly (even begged) for a list and never got a copy.
>>
>>This would be a very nice thing to do.  I don't have the list,
>>and I don't want it, but someone else could take up this service.
>>
>>If everyone who has a list emailed the person who asked, that
>>would not be so nice, either.  So, *one* person be the movekeeper!
>
>I have been trying to help, but it's not easy when there are 50
>requests for moves.(I know, an exageration, but still)  One person alone
>can't do it.  Perhapse two or three, but this is my opinion.
>
>Jeff B.
>
>"Denial springs eternal."  -Hobbes
>"It's not denial.  I'm just very selective about the reality I choose to accept."
>  -Calvin
>

Jeff, Just post one publicly for all who want it to capture, emailing it would be to tedious..... if people dont wanna read MK shit they have kill files... just post a move list publicly...

Later
Newsgroups: rec.games.video.arcade
From: marine@ils.nwu.edu (Colette Marine)
Subject: Re: Space Ace (Re: The first video game (Was: First side-scrolling game.))
Organization: The Institute for the Learning Sciences
Date: Sat, 3 Oct 1992 07:09:18 GMT

***** Posting from a friend's account *****

In article <1992Oct2.151726.12323@ncsu.edu> jecoleb@eos.ncsu.edu writes:
>
>marine@ils.nwu.edu (Jared posting from the account of Colette Marine) writes:
>>Jared D. Brame
>>(who yesterday got to play Space Ace for the first time in four years)
>  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
>*shudder* 
>
>Was this some kind of religious act of penance for unnamed sins, or do you
>just have a masochistic bent?
>
>*recoils in horror*
>
>Hey, folks, let's get some kind of fund together to help this poor fellow.
>The therapy he's going to need to recover is going to be extensive...
>
>Space Ace.  Someone actually PLAYED Space Ace.  Time to call Guinness.
>
>				--j. coleburn, NCSU
>				--"I liked Dragon's Lair I and II, but...
>				--  I'd probably rather undergo root canal."
>-- 

Okay, I'll admit it has its faults (especially the way it's set up now),
but I still enjoy it.

Later,
Jared



Newsgroups: rec.games.video.arcade
From: crimp@microsoft.com (Christopher Rimple)
Subject: Early Atari Video Arcade Games
Date: 06 Oct 92 17:21:06 GMT
Organization: Microsoft Corporation
Summary: articles, tech info, other info needed
Keywords: old early atari

A friend of mine wrote a book about hackers (as defined before the
Christmas modem rush of '84) called "The Tomorrow Makers".  He's
recently developed an interest in old Atari arcade games, and thinks
that they deserve more credit than they've received for the role they
played in pioneering everything from computer graphics to Virtual
Reality.

Does anyone have any recommendations of good books or magazine
articles he can read, geared toward the early days of Atari arcade
games?

Does anyone know any Atari engineers from the late 70's and early
80's who he might interview, or any Atari arcade fanatics who
would have information about the "early days"?

He's interested in games like Space Invaders, Asteriods, Missle
Command, Battle Zone, Centipede, and even Space Wars.

Any information would be greatly appreciated.  Since I don't find
the time to read rec.games.video.arcade often, please email me at
the address below if you can help.

Thanks.

-----------------------------------------------------------------------
 Christopher Rimple       |  crimp@microsoft.com     |  One bad sector
 One Microsoft Way        |  (206) 936-5900 (voice)  |     can ruin
 Redmond, WA  98052  USA  |  (206) 936-7329 (fax)    |  your whole day
-----------------------------------------------------------------------
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video.arcade
Subject: Re: Dream Arcades (Re: First side-scrolling
Date: 2 Oct 92 13:26:04 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX
X-Disclaimer: This article was posted by a user at Ericsson in North America.
              The opinions expressed are strictly those of the user and
              not necessarily those of Ericsson.

In article 5596@gw.wmich.edu, 737ochs@gw.wmich.edu () writes:
>
>Well, almost correct, What's Happening Now!, What's Happening was in the 70's
>when we had PONG and Space Invaders(see posts about side scrolling games ;^)

Speaking of games in TV shows, anoybody catch a relevant episode of
"Home Improvement" last year.  There were some video games in a bowling
alley and one of them was Zaxxon--and a kid was actually playing it.

It even was mentioned in the dialogue.  From memory:

[A kid is playing Zaxxon and a bully comes up to him.]

Bully:  Hey, this is my game!

Kid:    No, it's not.

Bully:  Yeah it is, it's got my name on it.

Kid:    Your name is Zaxxon?

--
James Hague   
exuhag@exu.ericsson.se
Newsgroups: rec.games.video.arcade
From: mkelly@brahms.udel.edu (Michael Joseph Kelly)
Subject: Re: CHUN LI AND KEN
Organization: University of Delaware
Date: Mon, 28 Sep 1992 05:46:50 GMT

In article <dq-z==c@rpi.edu> tangf@rpi.edu writes:
>YOU guys talk about screwing and this and that about Chun Li
>Guys GET A LIFE!!!
>You guys who talk about this stuff are probably those nerdy geeks that
>get turned down by girls.
>Get a life and get some women
>LOSERS
>

  GET A GRIP!!! It was a joke... Besides, what about the women who play SFII, should they get some women?  I really dislike people who post articles like this one in newsgroups to waste bandwidth.  If you're one of those people, please, GET A REAL LIFE!!!!!!
                                               -mike


Xref: sparky rec.games.video.arcade:7749 alt.games.sf2:3043
From: dcha@flex.com (Doug Cha)
Newsgroups: rec.games.video.arcade,alt.games.sf2
Subject: Re: Art of Fighting (NeoGeo)
Date: Mon, 28 Sep 92 23:37:29 HST
Organization: Flex Information Network [Hawaii] 808.531.3539

gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu) writes:

>       Is this game just too new to explain why I haven't seen any
> posts about it yet (at least none noticable in the Subject: lines.)
>
>
>       Anyone figure out the undocumented moves yet?
>
>
>       My personal comments on it?  Haven't seem a whole lot of the
> game yet to call "final verdict".  I put in a token, and lost...
> the punch button wasn't working!  So (like a gamer who likes to be
> informed, or like a desperate idiot... =%) I put in another token on
> the other side (which had working conrols...) and played, still lost,
> but at least I could punch.
>       Game seemed to be kinda "neat", but the zooming in and out of
> the action (when the fighters were in close range), while cool, made
> me dizzy... =^)
>

I haven't seen the game yet..  Where do they have it at?  (Since we go to the
same school).

And dude, why did you cross post this into alt.games.SF2?  (well I guess some
people only get one or the other, but still..  StreetFighter traffic is hell as
it is already.)

    +------------------------------+
    |  Doug Cha    dcha@flex.com    --------+            ..Neo-Jion..
    +- GE:D.Cha1   dougc@musubi.pubnet.com   --------+      .H.Q.
      ---------+   doug_cha-uhmanoa@uhplato.bitnet    --------+
                ------------------------------------------------------
Organization: Misc. student, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video.arcade
Date: Sun, 27 Sep 1992 22:35:48 -0400 
From: Brian T Cheek <bc2y+@andrew.cmu.edu>
Subject: MK Raiden kills GORO

This is so easy I can't believe it!
Killing GORO and in turn Shang Tseng with Raiden.
For GORO, back into a corner (get to know Goro's lair, there's the
middle with the skeleton, and the two corners both with blood on the
wall)
Raiden knows well that if he tries the turbo jump-at-GORO, Goro will
fireball back.  But if you are in a corner, (and Goro is center screen),
you will do a ball-rolls over his fireball.
1. Do back flips until you are in a corner (when you're close walk back,
if Gorgeous gets too close, he'll punch the life outta you.)
2.  Do that wonderful WHATACHA move.
3. Persistance Danielson... He blocks 80% of them.  Do another one.
4. If you get him and he moves backwards (sometimes he stays in place),
back up again.
5. Repeat step uno until Goro is dead.

Shang Dude is easy too.  Anyone interested?

-Brian :)
Newsgroups: rec.games.video.arcade
From: tjg2946@ritvax.isc.rit.edu
Subject: Re: <None>
Reply-To: tjg2946@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Tue, 29 Sep 1992 22:12:04 GMT

That is totally incorrect...
> [blab blab that says that MK is better than SF2:CE!!!!]
> [...but so is the amount of fun in game play.]

	When is the last game of MK have you ran out of time in?  In SF2,
you usually run out of time.  Just like comparing gold/silver checkers
to wooden chess.  Naturally Chess is better.  Just like SF2.  Comeon!  
CAPCOM!  Get that SF3 out of that factory NOW!
From: v999rwnh@ubvmsb.cc.buffalo.edu (Ting C Cheng)
Newsgroups: rec.games.video.arcade
Subject: Re: Mortal Kombat
Date: 5 Oct 92 02:03:00 GMT
Distribution: na
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1992Sep25.005841.1726@oswego.Oswego.EDU>, kacs3500@oswego.Oswego.edu () writes...
> 
> 
>First I would like to point it out to some people that it is Mortal Kombat
>not Mortal Combat.
>This is a list of moves and fatalities that I have found on the network.
>Id credit the sources but to include everyone it would take up too much room.
>           
>halfspin when on the right
>o- /|\-o
>  o o o
>quarterspin when on the right
>|\-o
>o o
> 
>, sequence
>+ at same time  V+(X,Y) hold V and do X then Y
>F forward
>B back
>U up
>D down
>P high punch
>p low punch
>K high kick
>k low kick
>b block
> 
>ALL MOVES TAKEN FROM RIGHT SIDE VIEWPOINT!!!
> 
>Cage:
>snotball 	= B,F,p
>slide kick   	= B,F,k
>nut punch 	= D+b+p
>fatality:
>uppercuts your head clean off your body
>F,F,F,P
> 
>Kano:
>ball 	       	= spin joystick clockwise
>stationary ball = b+ spin joystick clockwise
>thrown dagger   = b+(B,F)
>fatality:
>pulls out your still beating heart
>halfspin,p
>OR B,F,p
> 
>Raiden:
>lightning     	= quarterspin,p
>flying attack 	= B,B,F
>teleport      	= D,U 
>fatality:
>lightning at close range blows your head off
>F,F,B,B,B,P
> 
>Liu Kang:
>fireball      	= F,F,P
>flying kick   	= F,F,K
>fatality:
>cartwheel kick and uppercut
>spin joystick clockwise 
> 
>Scorpion:
>grapplin'hook   = B,B,p
>teleport punch 	= backwards halfspin,P
>fatality:
>takes off mask and breathes fire 
>B+(U,U)    at about two character steps away
> 
>Sub-Zero
>iceball     	= quarterspin,p
>slide         	= B+(p,b,k)
>fatality: 
>pulls out your head and spine 
>quarter spin to  o  and P in middle
>                /
>also told 
>slide B to D three times and then P
> 
>Sonya:
>leg throw     	= D+(p,b,k)
>flying punch 	= F,B,P
>sonic rings   	= p,B,p
>fatality:
>kiss of death.  blows fireball off her palm
>F,F,B,B,b
> 
>This is what ive gotten from many different sources plus personal experience
>Sub-zero's fatality is the only one I can't do constantly if there is a flaw
>with the posted movements please let me know
>		BRAD
From: U55909@uicvm.uic.edu
Newsgroups: rec.games.video.arcade
Subject: Re: old games (was: Re: Women and Video Gam
Date: 28 Sep 92 17:48:44 GMT
Organization: University of Illinois at Chicago

Hey Bobby!  Check this out: DO DO DODO DODO DO, DO DO DODO DO DO,(REPEAT) WITH
a background of CHIKA CHIKA CHIKA CHIKA(REPEAT).  You're right, you can't forge
t it! Ha ha ha.  Tell me if you've become insane. :^)  ---Shawn---
Organization: Misc. student, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video.arcade
Date: Fri,  2 Oct 1992 13:49:17 -0400 
From: Brian T Cheek <bc2y+@andrew.cmu.edu>
Subject: 2nd HOLOGRAM GAME SPOTTED

FYI:

If anyone's been watching, SEGA produced a game called Hologram, kind of
a Dragons Lair type space cowboy bucaroo game about a year ago.

Here at CMU they now have HOLOCEIUM, a Street Fighter clone for 2
players, but in a Hologram box.

Haven't played it.  It seems to hurt your eyes if you look at it for too long.

-Brian :)
Newsgroups: rec.games.video.arcade
From: mars@carroll1.cc.edu (Sean Tyler Mars)
Newsgroups: rec.games.video.arcade
Subject: HELP on "light" guns.
Date: 30 Sep 92 16:06:56 GMT
Expires: 15 Nov 92 00:00:00 GMT
Organization: Carroll College-Waukesha, WI


	I have a question for anyone who knows anything about how a 
light gun works for a nintendo game.  I am doing a senior project and
I would like to use a "gun" for my application.  I would like to know
where I could possibly find information on how this actually works.

	I would really like to use the gun on a PC screen or if I have to
I would use a Mac. 

	Any help would be really appreciated.
-Sean T. Mars
mars@carroll1.cc.edu
-Thanks
From: jer@salad.visus.com (Jerry Jantz)
Newsgroups: rec.games.video.arcade
Subject: how much is this worth?
Date: 29 Sep 92 14:44:14 GMT
Reply-To: Jer@visus.com
Organization: Visual Understanding Systems, Pgh PA

OK, I bought an upright Donkey Kong the other day...it's not full size...I  
bought it for $50...the cabinet has some scratches on one side, and there is a  
key for the back, but not the front...other than that it's fine....now what I  
really want is a Galaga and/or Tempest...so my goal is to sell the Donkey Kong  
or trade it with $$ to get what I want...my question....what is it worth,  
roughly?

thanx for any help (preferably e-mail)

jer
From: epasls@kuhub.cc.ukans.edu
Newsgroups: rec.games.video.arcade
Subject: When Mk Falls, SF2 Will Reign
Date: 26 Sep 92 18:19:26 CDT
Organization: University of Kansas Academic Computing Services

	Boy, this post program sucks!
	I played SF2 today, and I realize more and more that I like it much 
more than Mortal Kombat. I know that Mortal Kombat may have lots more blood, 
and better, or at least, digitized graphics, something SF2 has lacked. But when it boils right down, unless you are better at MK than SF, the novelty wears 
off. You become desensitized to even the highest gore setting, and when that 
happens, all you have is a glorified Pit-Fighter. For some reason, digitized 
games look spiffy and nifty, but for some reason, there are more screw ups
in the digitization than in regular animation (i.e. Raiden staying fuzzy).
	Also, digitized games just seem more jerky. Street Fighter moves
so smoothly to me. There is an obvious difference. I find it easier to go from 
SF2 to MK than vice-versa. And there's also the matter of having to hit a
button to block...
	I'm not pitting these games together. Other than it being a fighting
video game, they are more different than alike. It'd be like comparing Arch
Rivals to Cyberball. I really like MK, but when the gruesomeness wears off,
as I said before, all you've got is another Pit-Fighter, which didn't do too
well in the arcades. My advice to Williams/Bally/Midway/Bally-Midway is to
just drop the idea of trying to imitate something so unique as SF2.
If you keep it up, people will grow sick of fighting games, and that will
be the day I dread. Leave the street fighting to Capcom, as god intended.
And keep in mind I don't hate this game, it was good-intentioned, it just 
relied too much on its blatant violence. SF2 needs no candy-coating.

	I leave you with these words of wisdom. From what this Vax contains,
there are a hell of a lot more people out there who play SF than Mk,
no offense. So when you suddenly realize that MK lost its flair, don't say
I didn't warn you. About 5000 or more SF2 players can't be wrong.
	Shoryuken-
				Deity
                                
                              ____/\____         
                              \/     \ /
		              /_\____/_\
                                  \/
(Note: Not Jewish)