HDTenEightyP/NetNews huggingface dataset:
From: jjf@byron.u.washington.edu (Matthew Martin)
Newsgroups: rec.games.video
Subject: SNES GAMES FOR SALE
Date: 7 Jan 1993 21:33:18 GMT
Organization: University of Washington, Seattle
Distribution: usa
Reply-To: jjf@u.washington.edu
NNTP-Posting-Host: byron.u.washington.edu

More games have been sold, the following SNES games without box but with
instructions are still for sale for $25 each:

Super Ghouls n Ghosts
Contra III
Rival Turf
Super Smash TV

And for $15:

Darius Twin

The prices listed above include express mail 2 day.  Call Matt Martin at   
206-632-9503.  Don't try leaving me mail, I'll never get it due to another person using my account.  Thanks!

jjf@byron.u.washington.edu
From: dauria@csa.bu.edu (David DAuria)
Newsgroups: rec.games.video
Subject: Re: TG-16 processor?
Date: 13 Jan 93 00:02:06 GMT
Organization: Computer Science Department, Boston University, Boston, MA, USA

In article <sfIl4vW00UhWI4OUw3@andrew.cmu.edu> js43+@andrew.cmu.edu (James William Stepanek) writes:
>Just for curiosity's sake I was wondering what processor the TG-16 uses.
>I have read on the net that the Sega uses a 68000, and the Super
>Nintendo uses the processor from the Apple IIgs. Does the TG-16 use one
>of these or something else? Thanks in advance.

The turbo uses an HuC6280 processor.  I have no idea what kind of processor
this is though.(It's some sort of custom processor)
David D'Auria
dauria@csa.bu.edu
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: SNES SimCity help needed
Date: 6 Jan 93 03:56:12 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

dly@vms.macc.wisc.edu writes:

>I recently got SNES SimCity and have rapidly become addicted
>to playing it.  However, I can't seem to grow a city to
>over 200,000 citizens.  Are there any special techniques
>to get a megalopolis (>500,000) ? 

	If you solve all of the scenarios, you can get a landform without
water, so you have more area to work with.  This might be the only way.  I 
have started this scenario but havn't made 500,000 yet; but there is still 
plenty more ground to cover.
>Is there an advantage to 'stacking'?  The instruction book
>mentions this technique, but why does a person use it?
	'Stacking' is handy if you have an area that you can't fit an even 
number of blocks in.  You can 'Stack' to get that last two or three houses in
such a place.
>Thanks for any hints or ideas.

>-- Debbie Yoshihara
>   DLY@MACC.WISC.EDU
From: mac9167@tamsun.tamu.edu (Matt Costanza)
Newsgroups: rec.games.video
Subject: Genesis GAmes For Sale
Date: 8 Jan 1993 21:00:19 -0600
Organization: Texas A&M University, College Station, TX
NNTP-Posting-Host: tamsun.tamu.edu

I have a couple of games for sale for the Genensis and Game Gear.  
**Buyer pays Shipping**.  Games will be shipped via U.S. Mail. The games are in
there original cases will complete documentation.  The carts are in 
excellent condition.

GENENSIS

Bart vs Space Mutants			$30.00

Y's III					$30.00

Ghouls'N Ghosts				$18.00

Vapor Trail			 	$15.00

GAME GEAR (no boxes)

G-Loc					$10.00

Dragon Crystal				$15.00



If you are intrested in any of the above, please e-mail me.
	



-- 
Matt Costanza             |  Texas A&M University   |       Amiga 2000
MAC9167@Tamsun.Tamu.Edu   |Computing Services Center|     GVP 030 40 Mhz.
Surfman@Andromeda.Tamu.Edu|  Problem & Change Mgmt  |    MSDOG Eat My Dust
                          |    Problems "R" Us      |
Newsgroups: rec.games.video
From: rauser@fraser.sfu.ca (Richard John Rauser)
Subject: Alien 3 (Genesis) review/opinions WANTED!
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Tue, 12 Jan 1993 21:24:11 GMT



     Can someone familar with BOTH the Game Gear and Genesis versions of
Alien 3 tell me if the Genesis version has the same levels? The reason I 
ask is because I have the Gear version, and really like it, and I'm
considering the Genesis version (on my never ending quest to breathe new
life into my Genesis) but I DON'T want to get it only to find that it's
an excellent game with fantastic graphcis and sound - but identical in
its levels to the Gear version.

    How different are the two?

 

Newsgroups: rec.games.video
From: marms@python.cs.unm.edu (Mike Arms)
Subject: Re: Another game that should exist...
Reply-To: sandia!marms@unmvax.unm.edu (Mike Arms)
Organization: Sandia National Laboratories
Date: Mon, 11 Jan 1993 23:36:21 GMT

jens_alfke@gateway.qm.apple.com (Jens Alfke) writes:
>Tim Smith, tzs@carson.u.washington.edu writes:
>>Here's a description of an imaginary game that someone should write.
>>
>>	Gang Fighter: Streets of Los Angeles
>
>Victor Wang, victor@ucme.Berkeley.EDU writes:
>>Sounds weird but if Capcom can come out with such game with great story
>>it will be a very good game.  I think this game should use Ryu as the main
>>character or you can chose a specific character for different stories...
>
>Mike Arms, marms@python.cs.unm.edu writes:
>>I could be wrong, but could have sworn that I read about just such a
>>game being developed in a fairly recent EGM.  It's a natural and if
>>done right could be excellent...
>
>Sounds like no one got your joke, Tim.
>I don't know if that's funny or frightening; how many gamers would bother
>to be disturbed at all by a "Gang Fighter: Los Angeles" game? Let's hope
>a few of them at least get queasy during the gang-rape bonus scene.

Well, I can't speak for Victor, but I got Tim's joke (morbid though it
was; course I like morbid :-).  I was merely following up to Victor's
splinter of the Thread.  No, I don't want to see a "Gang Fighter" as
described in Tim's article (although have you seen the Atari 2600 cart,
"Custer's Revenge"?).  Something in Tim's article sparked a thought in
Victor concerning an SF2 RPG game.  I agreed that there is a game there,
probably one that is very popular if they kept and enhanced the 1-on-1 
fighting aspect of SF2 or SF2:CE.  Keep in mind that neither Victor's
or my article referrenced Tim's "Gang Fighter".  Your thoughts on an
SF2 RPG, Jens?

-- 
Mike Arms
Editor of Encounter magazine
uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
InterNet:  unmvax.unm.edu!sandia!marms   or   sandia!marms@unmvax.unm.edu
From: din@gradient.cis.upenn.edu (Clarence Din)
Newsgroups: rec.games.video
Subject: Re: Turbo-Duo,audio CD w/graphics?&hu case
Date: 7 Jan 93 22:00:10 GMT
Organization: University of Pennsylvania

In article <SS.93Jan7135825@wpi.WPI.EDU> ss@wpi.WPI.EDU (Scott Streeter) writes:
>>>>>> On Thu, 7 Jan 93 17:47:01 GMT, ostrouch@rapnet.sanders.lockheed.com said:
>
>ostrouch> Got a Duo for Christmass, and I've been wanting to try an
>ostrouch> audio CD with graphics, but cant find one!!!!!  Does anyone
>ostrouch> out there know where or if they can be found, all the major
>ostrouch> music stores around here had no idea??????? 

Hi there!  Try Information Society's first CD (which is a CD+G).  The
cartoons on it (nonmoving) are primitive, but fun to look at.  I
heard Bonnie Raitt also has a CD+G, but I'm not a fan of hers, so I
don't know.
---------------------------------------------------------------------------
Clarence K. Din
Information Systems Specialist III, Dept of Chemistry, Univ of Pennsylvania
din@gradient.cis.upenn.edu
---------------------------------------------------------------------------
Too many toys (D-50+M-EX, U-220, SR-16, TurboDuo, SNES, Mac IIsi, HP48SX)
and too little time!
From: gpmcderm@tartarus.uwa.edu.au (Graham McDermott)
Newsgroups: rec.games.video
Subject: Super Mario World Help Needed
Date: 4 Jan 1993 07:22:34 GMT
Organization: The University of Western Australia
NNTP-Posting-Host: tartarus.uwa.edu.au
Summary: How do I get out of Forest of Illusion?
Keywords: mario

I am having trouble getting out of the forest of illusion, world 5 on
Super Mario World. I have found the switch palace, and uncovered four
stages and the ghost house. How do you get out though?

Is it the key in the third stage that I cannot get to? How do you get
this key? (The key is down a pipe near the end of stage 3 and is
surrounded by seemingly unbreakable blocks).

AAAAARRRGGGHHH!!! Well, at least I have now gone back and found all the
other secret areas and keys.

Any tips would be greatly appreciated.

GROO the Wanderer.

aka The Phantom Two-Fingered Typist
Newsgroups: rec.games.video
From: albertw@netcom.com (The Email Otaku)
Subject: Re: Sonic II slowdown?
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Tue, 12 Jan 1993 19:05:33 GMT

In article <1993Jan12.021930.3034@news.stolaf.edu> nstehle@mari.acc-admin.stolaf.edu (Nathan W Stehle) writes:
>In article <1993Jan11.222920.14499@netcom.com> albertw@netcom.com (The Email Otaku) writes:
>>
>>Things I have seen with Sonic 2...
>>
>>Garbage on screen with three emeralds after special zone.  This happens
>>sometimes not all the time.  I have had Sonic pushed into walls by rotating
>>platforms.  Miles moonwalking in mid-air. Miles walking under floors.
>>Definetly more bugs than the first Sonic.  Methinks Sega wanted to make the
>>Christmas rush badly.
>>
>It is possible to get Sonic moonwalking after a jump with a great deal of
>momentum in the first game, so is this a different situation and a bug then?
>

It's when you are play the "now wrongly named" co-op mode.  When Tails gets
left behind, it usually helicopters in after a while.  Sometime Tails will
just float down the screen walking normally.  You get a lof of this during
the round with the big nuts/bolts.  Not a crashing bug, but it shows...and
if *I* can find a bug in a cartridge game...it must be a really obvious
bug. ^_^;



-- 
+---------------------------------------------------------------------------+
| Albert Wong                                                               |
+-------------------------------------+-------------------------------------+
| Internet       : albertw@netcom.com | Compu$erve : 72657,2103		    |
| America Online : Al Wong            | Prodigy    : WJTM10B		    |
| Genie          : A.Wong7            | Fidonet    : Albert Wong @ 1:125/2  |
| PC-Relay       : NEWDIM(#97)        | <reserved>                          | 
+-------------------------------------+-------------------------------------+
Newsgroups: rec.games.video
From: victor@mote.Berkeley.EDU (Victor Wang)
Subject: Re: Pradiaus???????????
Organization: University of California at Berkeley
Date: Wed, 6 Jan 1993 03:47:44 GMT

In article <C0C6DD.3ts@uxa.ecn.bgu.edu> mumac@uxa.ecn.bgu.edu (Mark A. Clark) writes:
>In article <1992Dec31.063929.13449@pasteur.Berkeley.EDU> victor@ucme.Berkeley.EDU (Victor Wang) writes:
>>I finally had time to go to a book store and look at the video game magazines.
>>In the EGM they talk about the game call Pradiaus(something like that), I have
>>one in Japanese version myself.  I think it is a *FUNNY* game.  The graphics
>>is funny.  Anyway, I just wondering if anyone know any code to get full weapons.In the game Gradiaus the code is Up-Up-Down-Down-Left-Left-Right-Right-A-B but
>>when I tried this to this funny game the plane suddenly EXPLORED.  Funny huh?
>>Well, I will appriciate if anyone give me some help!
>>
>>Thanks!
>>
>>Andy Chien
>
>    I, too, saw this game in EGM.  It's name, however, is Parodius.  I
>think that your code may not be right for this game.  The code you gave
>will also cause the ship to explode in Gradius 3.  You MUST use
>Up-Up-Down-Down-L-R-L-R-B-A (or A-B... I forget), and then I think it is
>Select-Start.  If you use Left-Right-Left-Right INSTEAD of L-R-L-R, the
>ship disintegrates.  I have found that you can put the codes in several
>times, as long as the game is PAUSED.  The code doesn't ALWAYS work,
>more than once though.
>
>   By the way, I would be interested in purchasing Parodius if someone
>wanted to part with it...
>
>Mark 
>
>
>-- 
>  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
>    Mark Clark                                Western Illinois University
>    mumac@uxa.ecn.bgu.edu
>  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Does anyone else has the idea that how the code would be?  I have tried
many times of the code above but they all cause the ship EXPLODED.

Andy Chien
From: skelly@amiganet.chi.il.us (Sean Kelly)
Newsgroups: rec.games.video
Subject: Re: COMPUTER MONITOR?
Date: 7 Jan 93 02:22:28 CST
Organization: Amiga Network Information Systems

 
 
     One thing to consider when hooking the Genesis up to a computer monitor is
the quality of the monitor....  I hooked mine up to me cheapo Commodore 1084S
monitor and the picture on the TV looked BETTER!  On the other hand, for kicks
I hooked it up to my Sony Video Walkman and while the screen is WAY small. the
graphics were AWESOME!!!  I saw things that I never knew were there before...

%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%
%   Sean Kelly - Sysop Amizon BBS (312)594-1146                         %
%   Always looking for classic video games for the following systems:   %
%                                                                       %
%  Atari 2600-Atari 5200-ColecoVision-Atari 5200-Intellivision-Vectrex  %
%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%
From: jon@mcl.bdm.com (Jon Humphreys)
Newsgroups: rec.games.video
Subject: [GAME GEAR] Info on Game Gear
Date: 5 Jan 93 15:05:19 GMT
Organization: University of New Mexico, Albuquerque NM

I recently bought a Game Gear and have accumulated several questions along with
my cartridges.  In no particular order, they are:

1) Are there any good RPGs out?  Can someone recommend any titles?  I've seen 
   Dragon Crystal, but after playing Nethack 3.0, this cartridge seems more
   like a lesson in poor programming/design than anything else.

2) Are there any strategy games?  Anything similar to empire/risk/civilization?
   Do any of these have a save-game option?

3) What are the sports games like?  Are there any thoughts on this?

4) I own Sonic, Sonic II, Marble Madness, and Columns.  Excluding random
   shooter and fighting games, what else is available that's worth buying?
   I can't seem to find more than ten-fifteen different games, most of which
   don't look worthwhile.  Are there really so few games available?

5) Are there codes for Sonic I/II?  I completed Sonic with all emeralds,
   but would like to mess around on levels without spending time hopping
   torpedos/cannon-balls.  I've completed Sonic II up to the Bear.

Please email.  If there's an interest in this info, I'll post a summary.

Thanks for any help.  All suggestions are appreciated.
--
Jon Humphreys                 Phone: 703/848-6677 OR 800/955-BDM1 ext. 6677
BDM International, Inc.       Internet: jon@mcl.bdm.com
1501 BDM Way                  Sign in Tokyo: "Street Narrows - Drive Sideways" 
McLean, Va 22102-3204         
From: ebl@hpcss01.cup.hp.com (Ed Lanman)
Date: Fri, 8 Jan 1993 19:02:26 GMT
Subject: Re: Game returns
Organization: Hewlett Packard, Cupertino
Newsgroups: rec.games.video

Hi,

Of all places, believe it or not, I found that Service Merchandise will
accept returns on game cartridges within 30 days of purchase - opened!
I finished Zelda for SNES within 30 days, but decided not to return it 
because I like trying to get through the game quickly.  I also have a
nephew who I'll send it to after ahwile.  They also had some of the
best prices at $40 for Zelda - I've only seen one place lower than that
since my purchase, and that was $39...

Regards,
Ed Lanman

Newsgroups: rec.games.video
From: ski@msbcs.enet.dec.com (John Szczypinski)
Subject: Re: SONIC 2 QUESTION...(CHAOS EMERALDS)
Reply-To: ski@msbcs.enet.dec.com (John Szczypinski)
Organization: Digital Equipment Corporation, Boxborough, MA
Date: Thu, 7 Jan 1993 20:23:45 GMT


>> So, do I really need them or what?  Thanx all that can help!


    No, you do not *need* them.  The game can be finished without ever
    going after a single emerald.

    However, if you collect all the emeralds you can turn into Super Sonic.
    See instruction booklet for more details.

    Frankly, I gave up on collecting emeralds in Sonic 2 long ago, just too
    damn difficult after the third emerald.
Newsgroups: rec.games.video
From: it1@ra.msstate.edu (Tim Tsai)
Subject: Y's I
Organization: Mississippi State University
Date: Sun, 10 Jan 1993 09:09:25 GMT

  Hello.  I'm in Darmer Tower and have already defeated the boomerang
guy but am stuck with the boss where there are two huge floating faces
with little astroids surrounding each face.  I have all but the silver
sword and I can't seem to make even a dent on this guy's energy level.
Is the silver sword what I need, and if so, does anybody remember where
it is?  Thanks..
From: tzs@carson.u.washington.edu (Tim Smith)
Newsgroups: rec.games.video
Subject: Another game that should exist...
Date: 9 Jan 1993 07:38:49 GMT
Organization: University of Washington School of Law, Class of '95
NNTP-Posting-Host: carson.u.washington.edu

Here's a description of an imaginary game that someone should write.

	Gang Fighter: Streets of Los Angeles

Player is a Blood or a Crip in Los Angeles (owner can set a switch that tells
the machine whose territory the machine is in, and that gang is the "good"
guys).

First round is a Street Fighter-type scene where you fight a member of the
other gang.

Second round is a bonus round.  It's an overhead view of the streets of
Los Angeles.  You drive a car to the other gang's 'hood to do a drive-by
shooting.

Third round is another Street-Fighter-type scene, but with different weapons.

Fourth round is looting.  During looting rounds you can get temporary
super-human strength by buying PCP from a drug dealer.  However, if you
attack a cop while on PCP, several cops converge on you and beat you.
If you've looted the donut shop, though, you can get the cops to leave
by throwing away a bag of donuts (the cops will chase the donuts and
ignore you).

Fifth round is another fighting round.

Sixth round is a day in school.  You get points for vandalizing school
property and getting little kids to try drugs or finding young teens to
turn into prostitutes.

Seventh round is another fighting round.  You are caught in the other
gangs 'hood and have to fight your way out.

Subsequent rounds repeat the above pattern, with more difficult opponents
in the fighting rounds, and different items to find in the looting rounds,
and different targets in the drive-by shootings.

--Tim Smith
From: v066pz78@ubvmsb.cc.buffalo.edu (COMPUTER BLUE)
Newsgroups: rec.games.video
Subject: Re: Fighting Street (TurboCD)
Keywords: .........!
Date: 5 Jan 93 18:04:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <C060qI.4MG@news.cso.uiuc.edu>, cw21219@uxa.cso.uiuc.edu (Crying Freeman) writes...
>nugget@genesis.nred.ma.us (Ralph Barbagallo) writes:
> 
> 
>> 
>>Hey, I bought Fighting Street for the Turbo CD a few days ago and I have
>>a few questions... I can beat everbody in the standard circuit except
>>Eagle... ya know, the guy with the sticks... how do you beat him?
> 
>>Also are there any easy ways to do the fireball, flying roundhouse, and
>>the other special moves... the innacurate Turbo pad makes it really tough
>>to do that stuff...  
> 
>I remember my ex-roomate had this game and there WAS a way to do the
>special moves. I think it was simply using the select/run/whatever (I don't
>remember exactly, but regardless, a button which was not I or II)
>I think if you had the pad forward you get a fireball, backward you get
>a hurricane kick, and offensive crouch for a dragon punch.
> 
>If it doesn't work, there might be a key sequence which needs to be
>entered. Let me know, I'll find out for you.
> 
>Good luck.
> 
>>Also, I'm gunna buy the System Card 3.0.. but is the CD drive MUCH faster
>>in the Duo as compared to the original TG-16 CD drive?
>>------
>>  Ralph A. Barbagallo III
>>  nugget@genesis.nred.ma.us
>-- 
> Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
> 			| Internet: c-wang@uiuc.edu			
The way to get the easy special moves is to get a high score, 
then enter the initials  .SD  into the high score table.
DO NOT CONTINUE after doing this.  let the time run out.
Next, push and hold buttons I, II, and left on the pad, then
select.  This password will give you the easy special moves,
7 continues, and stage selection.  
The easy special moves are:
back and select:  hurricane kick
forward and select:  fireball
down and forward and select  (diagonally forward and down):
dragon punch.

It sure takes all the challenge out of the game, because if 
you just dragon punch constantly, you will never lose.

I have ended rounds in as little as two seconds off the game
clock just using dragon punches.  The first was a double-hit,
the second was a KO.   By the way, the endings are weak.

Also, if you do not use the I,II, L, and Select to start the 
game (or continue) none of the cheats will be engaged.


					Bret
Newsgroups: rec.games.video
From: drdowns@bach.udel.edu (David R. Downs)
Subject: Re: Taking a Game Gear on airplane....
Organization: University of Delaware
Date: Sat, 9 Jan 1993 16:28:30 GMT

In article <93007.150605SJSBH@CUNYVM.BITNET> <SJSBH@CUNYVM.BITNET> writes:
>    I know there has been discussions on taking a hand held on a plane, but...
>
>
>         What happpens when you go through security?  Does the GG cause an
>alarm and have to be checked, or does it pass through harmlessly, with no
>effect on game system and games ?
>
>Thanks.....
>
>Steve "yes sir, that'll be 5 dozen AA's...for now..."
>

  I flew to Cancun Mexico about a year ago and took my GG.  I requested that
  it not be x-ray (simply because I DIDN'T know of what affect it may have).
  They just had me turn it on and play a while.  They almost just let it pass
  through without x-ray or inspection of any kind, because I had it in the 
  original box and they assumed it was brand new.  

  I doubt it would have any affect if they x-rayed it, but if you don't get a
  definite answer, try requesting no x-rays.  It worked at BWI.

  In response to the other post, if an airline I was paying good money to fly
  on would not allow my GG, port. TV, etc. I would fly via another airline.

  David

-- 
E-mail: drdowns@brahms.udel.edu   | U  | 20 Conover East | H  | David R. Downs
          downs@cis.udel.edu      | of | Newark DE 19711 | om | RD 2 Box 173 B
       downs@freezer.cns.udel.edu |  D | (302) 837-1969  |  e | Milton DE 19968
Computer & Information Science ** My opinions don't reflect those of the U of D
Newsgroups: rec.games.video
From: ejd@cimage.com (Ed Driscoll)
Subject: Re: Any good SNES racing games???
Organization: Cimage Corp., Ann Arbor, MI
Date: Thu, 7 Jan 93 15:28:48 GMT

In article <7JAN199301220750@loyola.edu> mglicksman@loyola.edu 
(Michael `SLAM' Glicksman) writes:
  >	I don't know if there is a REALISTIC racing game for the SNES, I would
  >love a game like OUTRUN or SUPER MONACO. I guess there will be one 
  >eventually.

There are already several, but the only one which seems to have been
received favorably is Top Gear.  I own both Top Gear and F-Zero, and 
they are both excellent games.  I posted a comparison of the two games a 
couple weeks ago.

-- 
Ed Driscoll
Cimage Corp.
ejd@cimage.com
From: eliot@stalfos.engr.washington.edu (eliot)
Newsgroups: rec.games.video
Subject: Re: Any good SNES racing games???
Date: 7 Jan 1993 20:42:25 GMT
Organization: clearer than blir
NNTP-Posting-Host: stalfos.engr.washington.edu

In article <SS.93Jan7110041@wpi.WPI.EDU> ss@wpi.WPI.EDU (Scott Streeter) writes:
>I saw Test Drive II: The Duel at Software Etc. Anyone play it yet?

i rented super monaco GP and the above for a week.  (this is for the
genesis.)  i ended up playing super monaco most of the time.  big
thumbs down for test drive 2, at least for the genesis version.

the programmer is also one heck of a smart ass, being real insulting
if you don't do well.  but that's minor compared to how unplayable
the game is.  more details if anybody is interested.

eliot