HDTenEightyP/NetNews huggingface dataset:
From: ssurpeat@csug3.cs.reading.ac.uk (Richard T Peat)
Newsgroups: rec.games.mud.lp
Subject: Re: Wizard etiquette
Date: 5 Oct 92 08:59:21 GMT
Organization: University of Reading

whale@leland.Stanford.EDU (Stephen Schmidt) writes:

>>I'm not sure what "wizardsbane" is, but it sounds like a poorly 
>>coded mud, IMHO.  :)  In lp, at least, it's quite easy to 

Wizardsbane is in the archive for Padrones castle, and basically allows players to destruct wizzes.

Trancel
Newsgroups: rec.games.mud.lp
From: yangq@sol.cs.wmich.edu (Qingkuang Yang)
Subject: Re: PC Mud
Organization: Western Michigan Univ. Comp. Sci. Dept.
Date: Sat, 3 Oct 1992 06:39:36 GMT

In article <1992Oct1.042202.8934@coe.montana.edu> ender@cs.montana.edu (Jacob Cormier) writes:
>I have changed all the file names in kantele's castle to pc names and
>installed it, but afger I pull the rope and the manservant comes out, the line
>'What?' comes up.  Does anyone out there know what's up?
>
>Also, I am having wizard problems.  The only directory that a wizard can see
>is his own.  I can't even see the doc directories within the game.  I have
>to shell out to do anything.
>
>One more thing...   :-)
>How do I go about creating a God character?  Do I need to do something special?
>
>Thanks for your support!
>
>PS.  If there is any interest, I will put up the pc-ified kantele's castle up
>	  at a FTP site.
>--------------------------------------------------------------------------------
>Jake Cormier | Poncho Magoo's, the worlds only Irish-Mexican | No,  I don't know
>ender@caesar.cs.montana.edu    |   restaurant, located in    | what kind of food
>oususajc@trex.oscs.montana.edu |  scenic Kalispell, Montana  | they really serve

All I want to tell you is that if you are trying to run a mud, STOP IT!!

Newsgroups: rec.games.mud.lp
From: bd_c165@neptune.kingston.ac.uk
Subject: URGENT !!!!!!!
Organization: Computing Services, Kingston Polytechnic
Date: Thu, 1 Oct 1992 16:33:25 GMT

Yes I know - Not that request again, but ......

Just got back from placement and my account has been wiped over summer.

To cut a long story short can someone post or send me an up to date
mud list please.


Cheers

Gareth
Newsgroups: rec.games.mud.lp
From: havardhk@dhhalden.no (HAVARD HOYAAS KRISTOFFERSEN)
Subject: Re: The UNDERDARK, now in FR-MUD
Organization: Ostfold College
Date: Sun, 4 Oct 1992 23:54:12 GMT

>|>does that mean that drow elves will be available as PC's on forgotten realms?
>|>if so, is it possible for an elven character to become drow?
>|>
>It should not be that much of a problem. We will see.
>Brebane Lord of the Drow

I'm the God of FR-MUD (Forgotten Realms MUD that is). I'd just like to ease 
all doubts *grin*. Drow will be available as PC, but I can't see a reason 
why an elven character should be able to become drow.

Available races are: Human, Elf, Half-Elf, Halfling, Gnome, Dwarf,
                     Orc, and Half-Orc.

By the end of the week other available races will include:
                     Drow, Gray Dwarves and Goblins.

Hope this will clear any misunderstandings..... happy hunting!

Ducky           havardhk@dhhalden.no

Newsgroups: rec.games.mud.lp
From: acoggins@stone.Princeton.EDU (Adam Cody Coggins)
Subject: Re:  A Working Mud Economy
Originator: news@nimaster
Organization: Princeton University
Date: Wed, 30 Sep 1992 20:40:52 GMT

In article <christiansen-180992131335@128.95.214.201> christiansen@chevax.cheme.washington.edu (derek x christiansen) writes:
>There are a couple of questions I would like answered about the previous
>post,
>and I'd like to make a couple of points/suggestions, which will hopefully 
>create some discussion.
>
>Firstly, is there any problem with keeping the amount of money constant
>when the
>number of players will continually increase?  It seems to me that there may
>or
>may not be, but that even if there is, occasional 'printing' of money by
>the
>central bank would/could relieve it.

Perhaps Total Money supply should be made proportional to the 
number of active players--otherwise, there might be a trend towards
everyone's net worth decreasing as more players join.

Or perhaps I'm thinking too simplistically.... I haven't read the
paper you reference.

Another question: is there a game mechanism for adding value to capital?
(In the non-MU* world, this could be manufacturing cheap raw materials
into expensive goods.)
From: beeman@cats.ucsc.edu (Adam Beeman)
Newsgroups: rec.games.mud.lp
Subject: Re: Looking for MudOS Source
Date: 29 Sep 1992 08:21:34 GMT
Organization: University of California; Santa Cruz
NNTP-Posting-Host: am.ucsc.edu


In article <1a8d33INN7cf@usenet.INS.CWRU.Edu> bp840@cleveland.Freenet.Edu (Galen L. Hazelwood) writes:
>
>I hate to take up bandwidth on a question that's probably been
>asked a hundred times before, but...
>
>Can anyone direct me to an anon ftp site where I can pick up the
>most recent version of MudOS?

The *most* recent source will be available Really Soon Now (yes, it's true)
but in the meantime feel free to pick up a copy of 0.8.14 from 
128.138.248.32 5554 if you can ftp to a port... you will find the tmi archives
there, in fact...

>	     Thanks in advance,
>	    Galen

No problem.

Adam

-- 
#include <std/disclaimer.h>
#define NAME	"Adam Beeman"
#define EMAIL	"beeman@{cats, ucscb}.ucsc.edu"
inherit SIGNATURE; // enhanced .sig virus
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.mud.lp
Date: Fri,  2 Oct 1992 14:00:22 -0400 
From: "Michael L. Yacht" <my3k+@andrew.cmu.edu>
Subject: MSDOS LP - HELP!

I got the MSDOS47.zip off alcazar, and I am going through the
instructions of files to get to make it all worth while, like a PC
version of GCC< and some file called ndmake45.arc

I can find neither of these at any of the listed sites, can someone
help me out.  I foung a djgpp file section at LOTS of places, but
there are megs worth of files there, and I do not know which to take.
I mailed almseber@nessie.cs.id.ethz.ch But he has yet to respond and
it has been 4 days.  Thanks in advance

-Mike Yacht (AKA Spec, Nightmare, Lyssa)
-Carnegie Mellon University -- School of Computer Science
====================================================================
Mike Yacht             || specter+@CMU.EDU
                     
Newsgroups: rec.games.mud.lp
From: behrends@arctecws-16.dfki.uni-kl.de (Karl Reimer Behrends)
Subject: Re: Bug with Copy
Reply-To: behrends@dfki.uni-kl.de (Karl Reimer Behrends)
Organization: University of Kaiserslautern, Germany
Date: Tue, 29 Sep 1992 16:27:19 GMT

In article <1992Sep29.021645.17002@mintaka.lcs.mit.edu>, dixjb@silver.lcs.mit.edu (Jonathan Barrymore Dix) writes:
|> I am trying to get copy to work inside my mud:
|> 
|> [Stuff deleted]
|> 
|>    Now FIRST to the gentleman who told me RENAME can't work
|> in COMPAT_MODE, well it works ;)
|>
|> [More stuff deleted] 

You should listen (read?) more carefully to what Amylaar said.
Quote from the 3.1.2 GD, interpret.c just before check_file_name():

 * WARNING: The string returned will (mostly) be deallocated at next
 * call of apply().

Since check_file_name() DOES an apply(), you will probably be operating
on a freed area of memory by the time you've checked the second argument
to F_RENAME. If you're lucky, this will be just a security hole, allowing
people access everywhere. In extreme situations it may even crash the
driver. Of course, there are ways to work around it (but don't malloc()
memory for the first result unless you're keen on memory leaks).
This is the point he made.


                                       Reimer Behrends

(Sorry for possible double postings, the header in the original message
 was corrupted, so I cancelled it.)
Newsgroups: rec.games.mud.lp
From: bosman@fwi.uva.nl (Dr.D)
Subject: Re: I miss LustyMUD
Organization: FWI, University of Amsterdam
Date: Sun, 27 Sep 1992 02:30:33 GMT

death@buhub.bradley.edu (Dustin Slater) writes:

>Foof!!!!

Yay!!!! :))  lets start a thread :)   not!


oh..just for fun...


Wayne and Garth LPC:   if( (a==b) !) write("a isnt equal to be");  :)

scorpio

-- 
|bosman@fwi.uva.nl_   //     | Honest Officer , had I known my health      |
|-----------------\\ //AMIGA | stood in jeopardy I would never had lit one.|
|  PE no.1         \\/       |             -MAXIM (of the Hells Angels)-   |
|__________ Quickly Scotty,beam me up.There is no ox..y..ge..._____________|
Newsgroups: rec.games.mud.lp
From: st17y@elroy.uh.edu (Belding, Troy C.)
Subject: mud for 386 please
News-Software: VAX/VMS VNEWS 1.41    
Organization: University of Houston
Date: Fri, 2 Oct 1992 01:28:00 GMT

	Since there is probably a good copy of a mud to run on a 
386 or higher, would some kind soul tell me where I might get ahold
of a copy and a mudlib to go with it. 2.4.5 or 3.*.* is fine.

-----------------------------------------------------------------------------
I'll get a life when it is proven          Troy C. Belding
and substantiated to be better             ST17Y@JETSON.UH.EDU
than what I am currently                   HSSM@MENUDO.UH.EDU
experiencing.
-----------------------------------------------------------------------------




Newsgroups: rec.games.mud.lp
From: blakey@ug.cs.dal.ca (Jason Richard Blakey)
Subject: Re: Where is Gateway?
Organization: Math, Stats & CS, Dalhousie University, Halifax, NS, Canada
Date: Fri, 2 Oct 1992 01:24:36 GMT

In article <1992Oct1.154525.1@woods.ulowell.edu> schlesinj@woods.ulowell.edu writes:
>	Does anyone out there know if Gateway still exists? Last I saw, the
>Admin was gearing up for the new and improved Gateway ][ project. Since
>then I have been unable to attach. Information would be greatly appreciated.
>
>Kreator, Archmage of the Black Dragon Sect
>(a lost and lonely wizard :( )

  Giday Creator!  So far, there's been little news on Gateway's status.  We may
have found a site for it, however:)  More info soon to come.

-Gobrus ShortBred:Starting new guild!! Halfling Pirates!!
(life on the seas,
 That's the life for me's!)
 -JB

-- 
 _____________________________________________________________________________ 
( Jason Richard Blakey - blakey@ug.cs.dal.ca - Halifax, Nova Scotia, Canada   )
 )'Those were happier times.'-Gandalf, first book, Fellowship of the Ring.   (
(_____________________________________________________________________________)
From: djohnson@cs.ucsd.edu (Darin Johnson)
Newsgroups: rec.games.mud.lp
Subject: Re: Unique MUD themes!  (and some "need sites")
Date: 29 Sep 92 18:05:39 GMT
Organization: =CSE Dept., U.C. San Diego

>	Never learned how to remove unncessary lines?

I've always been a proponent of requiring a usenet license test before
users are allowed to post.  (I'd fail, but it'd be good for me)

-- 
Darin Johnson
djohnson@ucsd.edu
  - Grad school - just say no.
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.mud.lp
Date: Tue,  6 Oct 1992 13:49:59 -0400 
From: "Michael L. Yacht" <my3k+@andrew.cmu.edu>
Subject: HELP

Can someone please mail me a snippit of code that I can add into my
mudlib?  I need a 'get all from' command, as in get all from corpse,
get all from bag, etc.  2.4.5 does not come with one, and I am too
busy changing it over to a skill system to futz with a 'get all from'

Any help is much appreciated in advance.

-Mike Yacht
-Carnegie Mellon University -- School of Computer Science
====================================================================
Mike Yacht             || specter+@CMU.EDU
From: ak853@cleveland.Freenet.Edu (Eric Blade)
Newsgroups: rec.games.mud.lp
Subject: Re: Mud for Interactive Unix
Date: 29 Sep 1992 19:56:23 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: ak853@cleveland.Freenet.Edu (Eric Blade)
NNTP-Posting-Host: hela.ins.cwru.edu


In a previous article, genlpc@pip.shsu.edu () says:

>
 Oops, accidently deleted the line. Anyway, you said that MudOS 0.9
would run on a System III.  How much space would a minimal 0.9 take up,
if/when it is completed ? Could you email me at this address when it is,
and where it is available?

Newsgroups: rec.games.mud.lp
From: prchambe@eos.ncsu.edu (Patrick ChamberS)
Subject: Overdrive? 
Organization: North Carolina State University
Date: Mon, 28 Sep 1992 05:00:28 GMT


Greetings Mud World,

Just wondering if Overdrive is still alive somewhere.
Anyone have any idea what's going on? I haven't heard a word
since the utah(?) site was lost. Is Overdrive dead?

So what's the scope fellas?

Your Pal Always,
Kopesh
From: mc5094@albnyvms.bitnet (MADONNA'S_MAN)
Newsgroups: rec.games.mud.lp
Subject: Re: Unique MUD themes!  (and some "need sites")
Date: 1 Oct 92 15:27:07 GMT
Article-I.D.: sarah.1992Oct1.152707.3463
Reply-To: mc5094@albnyvms.bitnet
Organization: University of NY at Albany

thanks for the info about the muds, However Jonathhan, you didn't
give any addresses on how to get to those sites. It wouyld
be helpful. Thanks
Newsgroups: rec.games.mud.lp
From: stigh@edb.tih.no (Stig Husby)
Subject: ftp sites request!
Reply-To: stigh@edb.tih.no
Organization: T I H / T I S I P
Posting-Front-End: Winix Conference v 92.05.15  1.20 (running under MS-Windows)
Date: Fri, 2 Oct 1992 13:54:27 GMT

Howdy!

I see that a lot of peole sends their files to various FTP sites..
Could anyone send me a ftp sites list.. (MUD sites only... )

Thanx in advance..

Your Humble servant Stig Husby

----------------------------------------------------------------------------
Better than reasons,        | E-mail:           | Mail:  Stig Husby
Better than lies,           |                   |        Kongleveien 9
The only truth I know,      | stigh@edb.tih.no  |        7058 Jakobsli
Is the look in your eyes... |                   |           NORWAY
                            | Voice:            |
      "MINISTRY"            | + 47 + 07 914903  |
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-- 
-----------------------------------------------------------------------------
NO FLESH SHALL BE SPARED!  | Stig Husby         EMAIL: stigh@edb.tih.no
                           | Kongleveien 9
                - Mark 13  | 7058 Jakobsli      VOICE: + 07 914903
Newsgroups: rec.games.mud.lp
From: tomault+@cs.cmu.edu (Thomas Galen Ault)
Subject: Re: How do I update inhertied objects in 3.1.2-W
Organization: School of Computer Science, Carnegie Mellon
Date: Sun, 27 Sep 1992 23:46:22 GMT

I just fixed the bug last night.  It seems that 3.1.2 won't let you call
destruct() on any object other than the current one, so I had to go through
and add remove()'s to all the various files.  Everything is fine now.
Thanks and warm fuzzies (so you can _kill_ them dammit!  There worth 5000XP
a pop ;> )to everyone who sent me EMAIL or responded to my post.

P.S.  Anyone got any cool ideas for a MUD theme?  (Other than the standard
      fantasy theme.  I don't feel like doing that again.)

Tom Ault


Newsgroups: rec.games.mud.lp
From: dixjb@silver.lcs.mit.edu (Jonathan Barrymore Dix)
Subject: Copy
Organization: MIT Laboratory for Computer Science
Date: Tue, 29 Sep 1992 08:19:33 GMT


    How does one install copy into ones mud, in the driver code,
I notice a copy function but how does one use this, or should one
just use read and write_file and write it inside the game???


    pretty clueless...


Newsgroups: rec.games.mud.lp
From: cyber@elf.etsu.edu (CyberWorld Account)
Subject: Re: How do I update inhertied objects in 3.1.2-W
Reply-To: cyber@elf.etsu.edu (CyberWorld Account)
Organization: East Texas State University, Commerce, TX
Date: Mon, 28 Sep 1992 01:43:17 GMT

In article <Bv7pn4.8Lx.1@cs.cmu.edu> tomault+@cs.cmu.edu (Thomas Galen Ault) writes:
>In article <-x!pmgm.mario@netcom.com> mario@netcom.com (Branden L. Spikes) writes:
>>In article <Bv609J.Jx9.1@cs.cmu.edu> tomault+@cs.cmu.edu (Thomas Galen Ault) writes:
>
>>
>>This is a pretty easy to explain phenomenon (SP?).  Lets pretend I have a
>>sword called sword.c and it inherits /obj(std)/weapon.c
>>Ok..  I update weapon.c
>>The weapon.c is now a new copy and anything that is now loaded and inherits it
>>will work with this new copy.  But the sword.c I had created previously is still
>>a copy of the old weapon.c
>>To get sword.c to work with the new changes you need to first update weapon.c
>>then update sword.c so it can load in the new changes to weapon.c
>>Make sense?  I didnt think so.
>
>The problem isn't that.  It's that newly-loaded objects aren't using the new
>ancestor objects.  For example, suppose I make a change to /basic/player/wiz.c,
>then I do the following:
>
>	>destruct /basic/player/wiz.c
>        >destruct /obj/player
>	>load /obj/player
>
>/obj/player winds up using the _old_ copy of /basic/player/wiz.c loaded when
>the game first started rather than the new copy of wiz.c I just edited.  I
>know this because I made a deliberate error in /basic/player/wiz.c to test
>this, and no error was reported on loading /obj/player.  In addition, new
>clones of /obj/player (generated when I log in under a different character)
>that use an error-free, but different, /basic/player/wiz.c,
>are also lacking in any updates to that file.
>
[deletions..]

>
>>	    -= Branden Spikes (mario@netcom.netcom.com) =-
>>   -= God of Rogue (Player Slayer Mud) (boobytrap.spies.com 2222) =-
>

Why don't you just use the inherit_list() efun ( I hope it exists )
and update the inherit chain ?  On Cyber we have this command called
'dupd' ( deep update ) which works on this example:

/obj/a.c inherits /obj/b.c which inherits /obj/c.c

dupd /obj/a

This will reload /obj/c, /obj/b, /obj/a in one swoof.  :)
If you want the code, let me know.  I also hope I'm replying to the
right subject...is this the type of thing you were talking about ?
/Decker



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of CYBERWORLD (192.43.199.27 3000)|"The matrix is a netrunner's home"
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From: oreillym@tartarus.uwa.edu.au (Michael O'Reilly)
Newsgroups: rec.games.mud.lp
Subject: Re: mud for 386 please
Date: 2 Oct 1992 21:46:29 +0800
Organization: Home
NNTP-Posting-Host: tartarus.uwa.edu.au
X-Newsreader: TIN [version 1.1 PL6]

Belding, Troy C. (st17y@elroy.uh.edu) wrote:
: 	Since there is probably a good copy of a mud to run on a 
: 386 or higher, would some kind soul tell me where I might get hold
: of a copy and a mudlib to go with it. 2.4.5 or 3.*.* is fine.

Probably the best way to do this is to grab something like Linux or 386BSD
and run a real unix on your machine. Frees you from DOS's horrible 8.3 file
names. I believe someone posted a diff for Lpmud to run on BSD, but if you
just want to run unix for mud, linux is a LOT smaller. (Can fit linux +
utils + compiler + mud in about 10 to 15 megs. Could do it in 8 if you
want a really tight squeeze. ).

If you really must use messy DOS, then there is a 386 version on

alcazar.cd.chalmers.se :: /pub/something..
At least, there used to be. 

Michael
Newsgroups: rec.games.mud.lp
From: kaczorc@woods.ulowell.edu
Subject: Re: PC Mud
Organization: University of Lowell
Date: Sat, 3 Oct 1992 12:25:51 GMT

>>I have changed all the file names in kantele's castle to pc names and
>>installed it, but afger I pull the rope and the manservant comes out, the line
>>'What?' comes up.  Does anyone out there know what's up?
>>

Well, you have all the code there, so you should be able to look at and fix
it fairly easily.

>>Also, I am having wizard problems.  The only directory that a wizard can see
>>is his own.  I can't even see the doc directories within the game.  I have
>>to shell out to do anything.

What do you mean by "can't even see"....can't ls the directory...can't more
from the directories....can't edit the files in there?  Could be a few things.

>>How do I go about creating a God character?  Do I need to do something special?

You have to edit the .o file for that player and change the value for the
level.  Most likely you'll have to do that outside the mud since most mudlibs
make the /players directory is protected from any edit inside the game.....
that is until u change the player.c to allow it...=)


You'll probably get some people who'll tell you that if you don't know these
things then you shouldn't be running a mud.  But on the PC its great to learn
on since you really won't have any players.  So learn and have fun.

				Zor
From: beeman@cats.ucsc.edu (Adam Beeman)
Newsgroups: rec.games.mud.lp
Subject: Re: How do I update inhertied objects in 3.1.2-W
Date: 27 Sep 1992 09:07:01 GMT
Organization: University of California; Santa Cruz
NNTP-Posting-Host: am.ucsc.edu


In article <Bv7pn4.8Lx.1@cs.cmu.edu> tomault+@cs.cmu.edu (Thomas Galen Ault) writes:
>
> [ . . . ]  newly-loaded objects aren't using the new
>ancestor objects.  For example, suppose I make a change to /basic/player/wiz.c,
>then I do the following:
>
>	>destruct /basic/player/wiz.c
>       >destruct /obj/player
>	>load /obj/player
>
>/obj/player winds up using the _old_ copy of /basic/player/wiz.c loaded when
>the game first started rather than the new copy of wiz.c I just edited.  I
>know this because I made a deliberate error in /basic/player/wiz.c to test
>this, and no error was reported on loading /obj/player.  In addition, new
>clones of /obj/player (generated when I log in under a different character)
>that use an error-free, but different, /basic/player/wiz.c,
>are also lacking in any updates to that file.
>

	My initial thought is that there might be something in between
/basic/player/wiz.c and /obj/player, that should have been updated but 
wasn't.  Something somewhere is using wiz.c, and that something is inherited
by /obj/player.c. Or, the master copy isn't getting destructed.  If you're 
certain that you are destructing the entire inheritance chain and reloading it
*in the proper order* then we're looking at what I would call a driver bug.
	You don't have to destruct all the existing clones to update the 
original.  But if you reload things in the wrong order or miss a link in the
inheritance chain, then you'll get results like the above.  Does your player.c
inherit the wiz.c directly, or does it inherit something else which inherits 
wiz.c?  If the latter, update the intermediate file.
	If you're sure you're updating everything properly, get a new driver.
It shouldn't behave this way at all.

Hope this helps.

-Adam Beeman
Buddha@tmi-2 ;-)



-- 
#include <std/disclaimer.h>
#define NAME	"Adam Beeman"
#define EMAIL	"beeman@{cats, ucscb}.ucsc.edu"
inherit SIGNATURE; // enhanced .sig virus
Newsgroups: rec.games.mud.lp
From: grspangler@ualr.edu
Newsgroups: rec.games.mud.lp
Subject: x windows for lpmud???
Date: 5 Oct 92 13:51:55 GMT
Article-I.D.: ualr.1992Oct5.135155.1
Organization: University of Arkansas at Little Rock

is there such a thing as an x windows client for lpmud???

===========================================================================
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AT&TNet:   (501)569-3345
InterNet:  GRSPANGLER@UALR.EDU

Disclaimer: What?!?!?  I didn't say that!!!!!
Newsgroups: rec.games.mud.lp