From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: Ken/Ryu stuff
Organization: Indiana University
Date: Thu, 12 Nov 1992 03:57:36 GMT

In <1992Nov12.021422.24586@mercury.unt.edu> west@ponder.csci.unt.edu (Bruce West) writes:

>In article <BxKAnD.K0K@usenet.ucs.indiana.edu> bodom@silver.ucs.indiana.edu (Brian Odom) writes:
>>In <1992Nov11.055949.25552@mercury.unt.edu> west@ponder.csci.unt.edu (Bruce West) writes:
>>
>>>>Tell me, what's Bison's weakness???   I don't know of one
>>
>>>  *LACK OF MOVE VARIATION*  His 2 major attacks are both forward body
>>> [stuff gone]
>>
>>Seems like all the boss characters suffer from this, but to me, Bison has more
>>variation than the other boss characters (see Vega or Balrog).

>  I hardly think Sagat's great arsenal has no variation.  Vega can come straight
>at you, jump of walls, and scream to either side of the screen and throw or hit
>on the way down.  Balrog has the same problem, granted.  Balrog also sucks, if
>you noticed.

By variation, I mean number of moves.  All of Vega aerial attacks are kicks
(the same kick just the power varies).  All his punches and kicks are the
same whether you crouch or not.

>>> [we're talking about the TROpedo now]
>>Don't use fireballs.  Trust me.  Even if you know he's going to torpedo, 
>>Dhalsim's fireballs come out slow and hit WAY late.  If you fireball and 
>>Bison's on the other side of the screen, the fireball won't hit Bison on the
>>head.  It won't hit him until the fireball is in the middle of the torpedo
>>which by the time, Bison will STILL hit you with his cheese as it continues 
>>to penetrate.  Dhalsim's fireballs have very low priority compared to Bison's
>>cheese.  Use the crouch punch to get away.  But, a lot of screwdrivers get you

>    Fireball barrage dammit.  It takes away the torpedo.  Not a single FB
>when he is gonna flame - just a matter of strat.

Yeah, and get head stomped.  Real smart.

>>in trouble.  Bison will simply block, then throw.  The problem is don't let him
>>start it, but how to prevent that is another question.

[stupid stuff deleted]
>  Survery says..... *braindead*.  If he torpedos your fallen body you will
>be about 4 inches out of the corner with Bison in the corner.  If you can't
>pull off a move from that situation just go home.
>   No, you don't need to hit him in the head.  ever heard of JUMP FOOL!
>From that "BLAM!!!" I take it you suck?  You can't jump straight up and 
>roundhouse?  WHO are you playing...everyone has an easy move to stop
>him with.  Can't you read?

I play Dhalsim.

>>damage after he cheeses my fallen body.  Oh, I guess I shouldn't have done
>>that, because I didn't hit him when it STARTED.  But how would I have been able

>   Who said it had to be when it started?  Just hit him in the head, how hard
>is it - CHRIST!

You did.  Over and over, hit Bison's torpedo as it's coming out.

>>
>>a) cheese has priority, once it's started it's HARD to knock him out of it
>>unless you have a DP or are Zangief

>    Or a razor kick!  Or Chun heel kick!  That's 6 characters so far with an
>easy way out.  Vega can backward sumersault and throw on landing.  Honda
>can do hands.  Balrog can lay him out with a super punch.  Dhalsim can
		^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
>twister right into his head.  That's everybody.  EASY ENOUGH?!?!

I'd like to see that.  Takes too long for the punch to come out for it to
be effective.
very inconsistent though.  Just like Dhalsim twisting in Blanka's electricity.


>  So you are saying the energy bars are more than 10 inchs long? 'nuff said.
>And it DOESN'T take any 10% off when blocked.  It hits me 4 times, how about
>you?

about 5-6

>>>>8) jumps VERY high   (knocks all those Vegas off the machine   :)  )
>>
>>>   WAY to long hang time.  FB/DP "tick" works extremely well on him.  HE
>>>is almost in capable of being effective FROM the air.  Takes him way to
>>>long to get to ya (if you are on the ground).

>   No response?  hehe.  THINK!

Bison is pretty effective from the air.  His jumping kicks are really good if
timed correctly.

-- 
Brian T Odom

"We are all manufacturers -- some make good, others make trouble, and still
others make excuses."
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