HDTenEightyP/NetNews huggingface dataset:
From: Jeremy_Reimer@mindlink.bc.ca (Jeremy Reimer)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: No Street Fighter II for IBM :(
Date: 5 Oct 92 07:55:03 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

> Lasse Reinikainen writes:
>
> Msg-ID: <1992Oct4.211728.14644@prime.mdata.fi>
> Posted: Sun, 4 Oct 1992 21:17:28
>
> Org.  : Microdata Oy, Helsinki, Finland
>
> In article <BvJppn.6oJ@dunaad.co.uk> dan@dunaad.co.uk (Daniel Hunter)
> writes:
> >Hi sorry but Street Fighter 2 is definitly coming out on the Amiga
> >,it's being converted by U.S. Gold and it will be out at Christmas.
> >It also looks better than the SNES version.
>
> Nooooo - no way! Do you remember Amiga version of Street Fighter (was it
> last year or when)? 16 color graphics and very poor playability but maybe
> better than average Amiga beat'em-ups...
>
> Amiga has better resolution (320 x 256 (in Europe) is normal for games)
> than
> SNES (is it something about 260x240?) but 256 colors of SNES usually make
> miracles.


Doesn't the Amiga have a 255 colour mode?

In any case, we know it's possible to look virtually identical if not better
in MCGA 320x200x256 on the PC.


--
Jeremy_Reimer@ |"Anti-ninjas were the most feared assassins in the world.
mindlink.bc.ca | Instead of appearing out of thin air, throwing metal stars
---------------| and messing around with bo staffs and numchuks they simply
aka THE JAGUAR!| shot people and then drove everyone mad with pointless
---------------| conspiracy theories for years afterwards."
Stealth Sig#42 |  --From "N-Man #3"
From: ehchua@tartarus.uwa.edu.au (Eu Hin Chua)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Nintendo copying (how stupid...)
Date: 5 Oct 1992 08:03:04 GMT
Organization: The University of Westrn Australia
NNTP-Posting-Host: tartarus.uwa.edu.au


	Most definitely! On my last trip to Hong Kong, I manage to catch
a glimpse of stacks and stacks of pirated Nintendo,Sega Master System,
and PC Engine (Turbographx) cartridges... if it wasn't for the cheap
labels you couldn't have told the difference.

	Eu Hin Chua
From: gchen@envy.Reed.Edu (Mark Aranethes Jinglewood Chen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: STRUCTURE OF THIS NEWSGROUP
Date: 3 Oct 92 21:09:57 GMT
Article-I.D.: reed.1992Oct3.210957.21238
Organization: Reed College, Portland, OR

In article <1992Oct3.194847.25364@murdoch.acc.Virginia.EDU>  
jtf9s@poe.acc.Virginia.EDU (Phantom) writes:
> In article <millernw.718138206@craft.camp.clarkson.edu>  
millernw@craft.camp.clarkson.edu (Neal Miller) writes:
> >jtf9s@poe.acc.Virginia.EDU (Phantom) writes:
> >
> >
> >>If there are no substantive objections how would this be accomplished?
> >>Thanks for your bandwidth
> >
> >	I vote against.  Like many newsservers, our newsgroup list gets
> >updated very rarely, and I have a strong hunch that many of us would  
lose
> >out on these fragmented newsgroups.  If you want to reduce the time  
spent
> >"wading" through news you're not interested in, either install  
"netnews"
> >that lets you browse through about 20 articles per screen, or set up a
> >kill file against "Origin", "U7", etc.  You can't expect a newsgroup to
> >fragment so that you can find your 5 or 6 articles more quickly.
> >
> 
> 	Interesting rhetorical device, Mr. Miller:  *I* can't expect a
> newsgroup to fragment to that *I* can find my items more quickly.  Mr.
> Miller attempts to characterize my query as both trivial and purely
> selfish, as though everyone else on the newgroup has an interest in
> every possible game on the market and I, alone, have the audacity to be
> more selective in my interests.  This, Mr. Miller, is why there ARE
> segregated newsgroups, so YOU don't have to wade through alt.christian,
> and rec.volleyball posts to get to the ones YOU are interested in.   
Unless
> YOU would like to set up your own mega kill file...
> 
> 	So, to return to my original point:
> 
> 	1.  Do you have any substantive objections, i.e., that having
> more substance than a 'strong hunch' that you might 'lose out,' whatever
> you mean by that.
> 
> 	2.  Rather than simply 'voting against,' perhaps you could, in
> addition, propose a solution to what just might be the real problem of
> an overly-broad news group.
> 
> Jim
dude!   chill
mark
From: huey@yoyo.cc.monash.edu.au (Huei Lin)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Cobra Mission - WOW!!!
Date: 5 Oct 92 22:54:49 GMT
Organization: Monash University, Melb., Australia.

In <97192@bu.edu> shimkevi@buchmf.bu.edu (Sergey Shimkevich) writes:

>Finally, an anime-style game for the PC (I went into withdrawal after
>finishing Cosmic Fantasy 2).

>Just got my copy today. What a game!!! Great anime artwork and a story that
>will satisfy any hentai :-)

>Too bad I only had time to play it for 20 minutes :-(

>//////////////////////////////////////////////////////////////////////////////
>// Ryan: What is it to you, demon?       //// Sergei Shimkevich             //
>// Lune: It is Sir, Demon to you, worm!  //// shimkevi@buchmf.bu.edu        //
>// -Phantasy Star III                    //// shimkevich@A1.tch.harvard.edu //

What, its called 'Cobra Mission'? And what is Cosmic Fantasy 2? I
haven't heard about it anywhere. I'm also a fan of anime.
Tell us more about the game.
From: Jeremy_Reimer@mindlink.bc.ca (Jeremy Reimer)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima VII Credits & Quotes
Date: 26 Sep 92 08:52:32 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

The backwards-speech says "I am the Pagan Lord!"-- a plug for the "Flaming-red
box" of Ultima VIII: Pagan (where you travel to the Guardian's dimension...)


--
Jeremy_Reimer@ |"Anti-ninjas were the most feared assassins in the world.
mindlink.bc.ca | Instead of appearing out of thin air, throwing metal stars
---------------| and messing around with bo staffs and numchuks they simply
aka THE JAGUAR!| shot people and then drove everyone mad with pointless
---------------| conspiracy theories for years afterwards."
Stealth Sig#42 |  --From "N-Man #3"
From: gavin.adams@lso.mts.dec.com (Gavin Adams)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Key-disk... It's back again!!
Date: 2 Oct 92 18:26:45 GMT
Article-I.D.: newshost.1992Oct2.182645.23252
Organization: Digital Equipment Corporation
X-Xxmessage-Id: <A6F1F0028A01BA16@godzilla.jdola.lanl.gov>
X-Xxdate: Fri, 2 Oct 92 12:24:34 GMT
X-Useragent: Nuntius v1.1.1d7

In article <BvI1H3.Ezo@undergrad.math.waterloo.edu> Robert C Steele,
rcsteele@leibniz.uwaterloo.ca writes:
>> >I apologise if I seem rude, it was not meant for you.  But I am often
>> >get insulted by paying good money for bad games, and to top things off,
>> 
>> RETURN THEM!!!
>> 
>I don't know about you.  But any software store I've ever been in has
required
>the package to be unopened and in the original boxes to be able to be
returned
>to the store.  Too late once you find out it has key disk copy protection.
>
>Rob

Rob,

Have you tried Egghead Software?  I've bought a couple of games from them
(Harpoon, F3, F3 OFT) and have had no problems returning packages.   All they
need is all of the components of the games (box, manual, disks, etc) and they
cheerfully gave me a refund.  All they asked was the reason I returned the
game.  Easy: I didn't like it.

--- Gavin
Visualize Whirled Peas!
From: kjb@calmasd.prime.com (Ken Brucker)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: dagger of amon ra problem (Spoilers!!!)
Date: 5 Oct 92 17:41:26 GMT
Organization: Computervision, San Diego

In article <1992Oct4.004515.8943@prime.mdata.fi>, lasse@mits.mdata.fi (Lasse Reinikainen) writes:
> In article <1992Oct3.061226.25786@ajfcal.uucp> david@ajfcal.uucp (David Field) writes:
>>  Hello out there, I've been playing the new Laura Bow
>>  mystery and I find it excellent except for one problem.
>>  Does anyone know what to do after you get into the museum?
>>  I have got the glass from the table and talked to everyone
>>  about everything in my personal book.
>>  It would much help if someone could help me since I've been
>>  stuck at this game for about 2 months now
>>             
>>             HELP ME PLEASE!!!
> 
> SPOILER
> 
> 
> Study the daggers in the souvenir shop with your magnifying glass. The first
> dagger is that original one. After you notice that the nazi will come to shop
> and you should be able to visit other museum rooms...
> 

We did this and the guard in the hallway was still there after we got kicked
out of the gift shop.  Once we went to the front of the museum and met
Steve(?), went out for a talk outside and came back in, we could get into the
rear of the museum.

Another thing you want to do is "spy" on everyone at the party.  If you walk up
behind the groups of people talking you will overhear their conversations.  Try
walking up behind each group a couple of times as it took us a few passes on
some of them before we could listen in.  You'll notice that the guests will
mingle around a bit after you've listened to a conversation so keep moving
around until they've all left the area.

Ken

-- 
-------------------------------------------------------------------------------
**  Ken Brucker -- VMS/Ultrix Systems Programmer/Mangler -- Computer Vision
 **  kjb@calmasd.Prime.COM  
  **  Practice Random Kindness and Senseless Acts of Beauty
From: japhet@genesis.rutgers.edu (APJ)
Newsgroups: comp.sys.ibm.pc.games
Subject: MM: Xeen
Summary: Questions
Keywords: Xeen Might and Magic
Date: 6 Oct 92 23:50:03 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

Hi! Just posting this note about MM4. 
(1) I had a small problem with a sling I bought in Vertigo. Firing it would
    cause the game to crash. I hope this is not a major bug that will persist
    throughout the entire game, and it was just the sling. I'd be really upset
    if I couldn't fire a bow, specially with all my Archers and Rangers.
(2) I can't seem to figure out how to get item recalls, ie: MM saving info
    about specific objects you find, wells, and what have you, and what they
    do. How is this accomplished, and how is it recalled.

  						-Thanks.
						     :)
Newsgroups: comp.sys.ibm.pc.games
From: euargb@eua.ericsson.se (Rolf Blom)
Subject: Re: Graphics incompatability in Hack?
Reply-To: euargb@eua.ericsson.se
Organization: Ellemtel Telecom Systems Labs, Stockholm, Sweden
Date: Wed, 30 Sep 1992 17:32:45 GMT

In article 6813@kielouta.fi, f1toyl@uta.fi (Topi Ylinen) writes:
> As a long-time Moria addict, I recently downloaded Hack from one FTP site.
> The problem is, I do not get any graphics on my PC 286 (which has a VGA
> driver, btw). The program works normally, I can do anything, but the screen
> just does not display any "picture". It does display various messages, though.
> The Moria I downloaded from the same site works normally (the graphics too) 
> meanwhile Larn seems to suffer this same malady...
> 
> I guess it has to do with the setup. Can anyone tell me what to do with
> the configuration file?
> 

If I remember correctly, you needed a special ANSI-driver to get the 'pictures'
 right. It should come with the package. I think it was called 'NANSI.SYS' or
 something... (maybe this was in LARN only). You definitely need some ANSI driver.

/Rolf
From: hphri@usho26.hou281.chevron.com (P.H.Rice)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Anyone know where to get gems in MM4?
Date: 5 Oct 92 21:24:01 GMT
Organization: Chevron

In article <91689@netnews.upenn.edu> spielman@pender.ee.upenn.edu (Terence P. Spielman) writes:
>
>
>I keep runnin out of gems for my spellcasters.  Does anyone know an easy
>(cheap) way to get gems?

The cheapest way to get gems is to put them in the bank (they accumulate
interest).  Currently,  I have over 800 gems in the bank and about 200 with
my party.  I like my fighters to do most of the work and only use the big
spells when I have to.  

Phil
From: vest@novavax.UUCP (Steven Vest)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re^2: Lode Runner
Date: 3 Oct 92 19:17:54 GMT
Distribution: na
Organization: Nova University, Fort Lauderdale, FL

jrs@netcom.com (John Switzer) writes:

>John Switzer               | 50 years from now, nobody will
>                           | remember Candice Bergen or Murphy
>74076.1250@Compuserve.com  | Brown, but every school kid will
>jrs@netcom.com             | be taught about President Quayle.


Do you really believe this??!!  Most children in the U.S. probably don't
know who Dan Quayle is now.  How many people do you really think could
name five vice presidents from before 1940?  The position of the Vice
President has varied in importance through the years, but usually it has
been just a way of getting votes from a certain sector of the country.
Dan Quayle is the perfect example of the Peter Principle in action.  
He has risen to his own level of incompetence.  If anyone really took
the position seriously Bush wouldn't have gotten elected in the first
place.

o.b. game reference:  Has anyone bought the new Harpoon "Signature Series"?
What's your opinion?




-- 
========================== vest@novavax.nova.edu =============================
= Steven Vest: Electronic Reference Librarian: Nova University, Ft. Ldl, FL  =
=      Anything you see by me is just MY opinion.  Don't blame Nova.         =
=================Life is strange. Yeah, but compared to what?=================
From: gchen@envy.Reed.Edu (Mark Aranethes Jinglewood Chen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Sci-fi RPG's
Date: 5 Oct 92 23:14:54 GMT
Article-I.D.: reed.1992Oct5.231454.9552
Distribution: usa
Organization: Reed College, Portland, OR

> Why, yes I do remember this game... it sure stunk.  Was Wasteland as bad  
as
> Fountain of Dreams?  The entire world of FoD seemed to be a 

No!   Wasteland is the best sci-fi rpg i've played and
FoD comes close to the worst i've played
mark
Newsgroups: comp.sys.ibm.pc.games
From: rfermier@athena.mit.edu (Robert G Fermier)
Subject: Ultima 7 Major Hosage
Organization: Massachusetts Institute of Technology
Date: Fri, 2 Oct 1992 19:25:38 GMT

GRRRRRR.  I've been eited by the infamous key bug.  If there are any cheats or
suggestions that you can think of to help me and keep me from having to start
over, I would be VERY grateful.  Details on the particulars of my situation follow
past a spoiler barrier(tm).




































I've been hit by the infamous key bug.  Back when I was but a naive Avatar onto
the lands of Britannia this time around, I ventured into Dungeon Despise (the
one with the Sphere) far too early.  This was before I knew about the infamous
key bug.  So consequently, I lost the key necessary to get into past the the
very first locked gate, just north of of very first lever that leads to the
fireball trap.  

I broke down and bought the hint book, so I know that I need to get past that
gate in order to finish the rest of that dungeon.  I have a bunch of keys from
later in the dungeon, but none of them open that particular gate.

I bought FOV so I can upgrade to most recent version, but that will annihilate
my save gave files and force me to start over from scratch...  :-(

Can anyone suggest a way to get around this problem?

-- Rob Fermier
   rfermier@athena.mit.edu
Newsgroups: comp.sys.ibm.pc.games,rec.games.programmer,comp.sys.amiga.games
From: jms1086@ritvax.isc.rit.edu
Subject: Re: wishlist for the ultimate role-playing adventure?  [poll]
Reply-To: jms1086@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Fri, 25 Sep 1992 16:55:25 GMT

How about this for an idea... I know alot of you guys don't like AD&D rules
in your games, but there's one that would make the game interesting... AHve
opps.. Have the characters have the ablility to become Proficent in something,
anything... Pottery.. I'm talkin' NON-Weapon prof's.... I haven't seen
anything like this in ANY game, and it'll get ya away from the hack-n-slash
type thing for every battle... When I play AD&D, I try to use those as 
much as possible... Makes the game more interesting, makes ya use the 
brain a little more, and give more options! You can have some intersting
combinations... Imagine a pack of wolves... And you have ventriquism (spellin')
and mimckry.... Just do a wolf sound behind then, and that will give you 
a slight advantage for the first attack... 

			Just an idea........

				-John
				 JMS1086@ritvax.isc.rit.edu
From: mmwang@adobe.com (Michael Wang)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: CLOUDS OF XEEN
Date: 5 Oct 92 19:50:15 GMT
Organization: Adobe Systems Incorporated

In article <1992Oct3.214441.29659@PA.dec.com> le@wldwst.enet.dec.com (Le) writes:
>    P.S
>
>      According to the article, if you have XEEN and it's sequel (sometime
>    next year I guess) on the same harddrive, the two games will kind of 
>    interlock to give you a third and extra ending (or was it quest? It's
>    been a while since I read that magazine). 

Here is the blurb from their game catalog:

  Might and Magic - Darkside of Xeen

  The Fifth Installment of the Might and Magic Series

  Explore the darkside of the colorful land of Xeen in this
  continuation of the award winning Might and Magic series. Dare
  to walk the land where monsters rule and humans are outlaws.
  Defeat the mysterious ruler of the darkside and banish his
  monsters from the land forever.

  * All new monsters and graphics.
  * Spectacular endgame.
  * New digitized speech and sound effects.
  * Original music scores throughout.

  Explore twice the territory by combining Darkside of Xeen and
  Clouds of Xeen on your hard drive to make a single, seemless
  world. Defeat the wicked leaders of the two lands and discover
  the secret endgame sequence by solving the flip side puzzle of
  the combined games.

  * Multiple cross-over quests.
  * Travel between the games as if they were one.
  * Special endgame sequence for the combined world.


I would imagine that New World Computing worked on Clouds and
Darkside at the same time, and I wouldn't be surprised to see
Darkside around Christmas time.

-- 
Michael Wang
mmwang@mv.us.adobe.com
From: garton@jeeves.ucsd.edu (Simon Garton)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: FALCON versions....HELP!
Date: 5 Oct 92 15:49:39 GMT
Article-I.D.: sdcc12.39021
Organization: University of California, San Diego

In article <BvMwtn.1Bu@watserv1.uwaterloo.ca> ptran@sciborg.uwaterloo.ca (Phat H Tran) writes:
>them up or send in your registration card with a request.  OFT stands
>for Operation Fight Fighter, and is a new scenario package for Falcon.  It

Actually, OFT stands for Operation Fighting Tiger.


Simon
Xref: sparky comp.sys.ibm.pc.games:15527 rec.games.programmer:4084 comp.sys.amiga.games:13605
From: pcs$1610@altair.selu.edu
Newsgroups: comp.sys.ibm.pc.games,rec.games.programmer,comp.sys.amiga.games
Subject: Re: wishlist for the ultimate role-playing advent
Date: 2 Oct 92 12:31:48 -0600
Organization: Southeastern Louisiana University

In article <doiron.0f5k@starpt.UUCP>, doiron@starpt.UUCP (Glenn Doiron) writes:
> [massive deletions here]

I'd like to reply to this, but I'd rather do it over mail. Do you have another
email address? (the one you give keeps bouncing...)

> Glenn Doiron
> --
> Amiga UUCP+
> Origin:  uunet!starpt!doiron     (Organization:68K Software Development)
>          BIX: gdoiron
> ** Not enough memory to perform requested operation.  Add 4 megs and retry.

Scott
From: dueckerm@iccgcc.decnet.ab.com
Newsgroups: comp.sys.ibm.pc.games
Subject: Paganitzu Help Needed
Date: 29 Sep 92 15:48:26 EST
Summary: HELP!!!
Keywords: Help Paganitzu

Hey,

  I've been having some trouble with the 19th level on
Paganitzu.  Is there anybody out there that has completed
this level?  I sure could use some help here.

  Thanks in advance.



Newsgroups: comp.sys.ibm.pc.games
From: bwong@beach.csulb.edu (Bradley Wong)
Subject: Re: MM4 Querks
Organization: Cal State Long Beach
Distribution: usa
Date: Tue, 6 Oct 1992 15:18:04 GMT

In article <1992Oct6.140818.19934@b11.b11.ingr.com> ross@kaos.b11.ingr.com writes:
>>(my moaning about not enough main memory to run MM4)...
>>a) I give up the sound driver (pas), b) give up the mouse, or c) give
>>up stacker.
>
>I don't understand how you can't get this much RAM if you loadhi your
>drivers.  I use QEMM 6.02 and loadhi three stacker partitions, my ATI
>screen driver, load DOS high, my mouse driver, and a disk cache, and I
>have over 630,000 bytes free.  If I configure QEMM to utilize EMS,
>then it drops to 606,000, but still plenty.  You need an overhaul on
>your config.sys and autoexec.bat

 The system has DOS 5.0. The config.sys file (which is at home) basically
 is :
      himem.sys
      set up dos umbs
      device high pas sound driver
      device high mouse driver
      device high stacker drivers

I can't get more basic than that. The autoexec only has a short path variable.

I found that the current MS mouse.sys that comes with windows takes up
about 12K more memory than the original ATI mouse driver. Unfortunately,
MM4 doesn't recognize the ATI mouse driver 8-). In any case, I decided
to shrink one of my stacker volumes to give me 15Mb of unstacked space,
copy MM4 to it, and unload the stacker drivers. Even with the MS 
mouse driver, this is enough (~620K) to let MM4 run...
From: gt0519b@prism.gatech.EDU (PETTY,DARIN LAROL)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civ: Selling the Palace
Keywords: civilisation, civ
Date: 2 Oct 92 13:29:22 GMT
Organization: Georgia Institute of Technology

In article <mdanjou.717965368@chicoutimi< mdanjou@chicoutimi.ulaval.ca (Martin D'Anjou) writes:
<What will happen if I sell the Palace
<to get more money? (200 gold pieces)?
<
<Martin d'Anjou
<mdanjou@gel.ulaval.ca
<
<PS: Where can I get the documentation for this game?

You could try buying it.
-- 
PETTY,DARIN LAROL (404) 872-3928               |   ...they call this a 
uucp: ...!{allegra,amd,hplabs,seismo,ut-ngp}   |   muddle puddle tweetle 
	!gatech!gazelle!darin                  |   poodle beetle noodle 
ARPA: darin@gazelle.gatech.edu                 |   bottle paddle battle.
Newsgroups: comp.sys.ibm.pc.games
From: wunner@nova.tat.physik.uni-tuebingen.de (Guenter Wunner)
Subject: Re: STRUCTURE OF THIS NEWSGROUP
Organization: TAT (Theoretical Astrophysics Tuebingen), U. of Tuebingen, FRG
Date: Mon, 5 Oct 1992 19:08:01 GMT

obrien@netcom.com (Robert O'Brien) writes:
>The first thing we need, is a volunteer (not me!) who will collect suggestions
>for the c.s.i.p.g netiquette guide.  Isn't there one already in the games
>heierarchy?  Someone who reads several games groups please speak up!
>We would then flounder around for a while deciding what abbreviation was
>acceptable to the players of each game.  Geez, hasn't this been done already?
>Either I've seen a list somewhere or I'm crazy.  (both, no doubt)

I agree with you. Someone (e.g. the administrator of c.s.i.p.g) should
collect the suggestions for a limited time. He could install a
mailserv or mailing list for this purpose. After e.g. a month he
presents us the results. We could also use a mailing list to vote for
one of the systems or to suggest abbreviations for the game names
(CIV, WOLF3D, ...).

>For my part, regarding my two favorites
>	CIV:    Sid Meier's Civilization
>	WOLF:   Wolfenstein 3-D   (I could accept W3D:)

My suggestions:
INDY500		Indianapolis 500
INDY4		Indiana Jones 4
PQ3		Police Quest 3 (same with KQ and SQ)
KEEN4		Commander Keen 4
RRT		Railroad Tycoon (or just RT?)
STUNTS		4D Sports Driving
LEMMI		Lemmings
MLEMMI		More Lemmings
etc.

	Lukas.

        *** Lukas Wunner, Hustadtring 143, 4630 Bochum, West-Germany ***
      *** lukas@trillian.tp1.ruhr-uni-bochum.de / lukas@134.147.160.21 ***
    *** "To err is human, but to really fuck things up takes a computer" ***
From: wbruvold@weber.ucsd.edu (William Bruvold)
Newsgroups: comp.sys.ibm.pc.games
Subject: Anyone selling Rules of Engagement?
Date: 27 Sep 1992 22:56:26 GMT
Organization: University of California, San Diego
Distribution: na
NNTP-Posting-Host: weber.ucsd.edu

Subject line says it all.  If you are interested in trades, I have
powermonger and then this stupid SSI game Shadow Soceror that I
would be willing to part with.

Erik
wbruvold@ucsd.edu