HDTenEightyP/NetNews huggingface dataset:
From: dphantom@triton.unm.edu (darlene an  92sep02 lawry)
Subject: Re: Advanced Strategy vs Guile and Ken/Ryu
Date: Tue, 24 Nov 92 05:04:04 GMT
Organization: University of New Mexico, Albuquerque

>Guilty as charged.  So, why do we do it?  Well, usually I'll go into the
>arcade with another master and we'll challenge each other for as long
>as we can afford it.  Once the money supply gets low we're forced to
>fight the computer, so to be fair and avoid boredom we take turns.
>If someone challenges, then the same principal applies.  

Alas, if that were the only case of switching in this area!  Naw, that
doesn't annoy me too much...I understand that it's rather boring when
you're low on $ to just sit back and watch your friend play.  And if 
it's only swtiching w/ two people, I can usually adjust my play pretty
easily...unfortunately, around here, they'll do it in groups of about
6 people between all 3 CE machines (sometimes less, depending on how
many people they round up that night), and it's much more organized
to monopolize the machines than anything else.

But, I still find the switching between rounds very direspectful and
more unfair than you indicate (for reasons I've posted earlier).  If
that is your true intention for switching, then why not switch 
between games, not rounds?  If it's not as big of an advantage as you
(I, sorry) say it is, then you'll still be able to keep playing, right?
If you find that w/o switching, you lose a lot more, then, well, it's
obviously unfair.                        

---Phantom


Organization: Junior, Physics, Carnegie Mellon, Pittsburgh, PA
Newsgroups: alt.games.sf2
Date: Sun, 22 Nov 1992 01:34:00 -0500 
From: "Clifford T. Tanaka" <ct20+@andrew.cmu.edu>
Subject: Balrog!
	<By3Iu2.K8t@news.cso.uiuc.edu>

   Again, I have a comment on the consensus of the net on a particular
character.  This time it's on Balrog.  The consensus is that Balrog does
poorly against characters w/ missile attacks. In the case of Sagat and
Guile, I do agree with this, but I'm not so sure about Ken,Ryu and
Dhalsim.  In general, I do well against these characters.  Dhalsim does
too little damage, so I'm often able to just get a few licks in compared
to his many and still end with more energy.  With Ken/Ryu I use the
standing fierce a lot to exchange damage if they try to fireball too
close to me (the distancing on this is VERY important).  Of course,
every now and then they DP my arm, but they have to guess to do it.  If
they guess wrong I get a free hit in (Balrog's standing fierce is
LONG!). And Balrog can inflict more damage in general(aside from a
well-timed DP and Ken's ridiculous combos) than either Ken or Ryu.  He
also has a few good combos as well.  Ryu's hurricane kick does pose a
bit of the problem, since I don't have a surefire counter to it.  I used
to think blocking and headbutting worked every time, but I've gotten
thrown instead a few times.  I've seen crouching fierce work once,
though I haven't gotten a chance to try it out.  Anyway, my point is
that Balrog isn't that hopeless a character to use against missile
wielding characters (except for Sagat and Guile - 3/5 ain't bad).
From: jiangh@helium.gas.uug.arizona.edu (Howard C Jiang)
Newsgroups: alt.games.sf2
Subject: Re: Codes
Date: 17 Nov 92 18:15:03 GMT
Organization: University of Arizona, Tucson, AZ

In article <1992Nov15.223852.1@eagle.wesleyan.edu> jmangold@eagle.wesleyan.edu writes:
>
>	Unfortuneately, the only code for the SNES SF2 is the doubles code. 
>There were several rumors circulating about the ability to choose the last four
>boss characters, but they were all proven to be false.  
>
>				-YAJ  

What about the code to get two duplicate characters in the same mode of color?
A gaming magazine issued this a fwe months ago, but I can't remember the name
of it.
From: cvafy006@vmsb.is.csupomona.edu
Newsgroups: alt.games.sf2
Subject: <None>
Date: 23 Nov 92 06:41:00 GMT
 <reynolds.722192733@judy.cs.iastate.edu> <1992Nov20.004308.44965@kuhub.cc.ukans.edu> <7479@stan.xx.swin.oz.au>
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: cvafy006

In article <7479@stan.xx.swin.oz.au>, h8eg173@stan.xx.swin.oz.au ( the spiderman...) writes:
> In <1992Nov20.004308.44965@kuhub.cc.ukans.edu> epasls@kuhub.cc.ukans.edu writes:
> 
>>In article <reynolds.722192733@judy.cs.iastate.edu>, reynolds@cs.iastate.edu (Owen Reynolds) writes:
>>> A big loser, who I could beat using Dhalsim, blindfolded writes:
> 
>>> 
>>>     Politically Correct is a synomym for LIBERAL. Liberal is a
>>> synomym for commumist. Got the picture, loser?
> 
>>Definition of synonym: a word that has the same meaning as 
>>another word.
> 
>>PC is not the same as liberalism or communism.
>>You are trying to say that every liberal or pc believer is 
>>a communist, try to say that in a crowded room and youll
>>get your ass kicked for sure.
> 
> now.. after having trouble wading through the macho ass-kicking bollox,
> i am slightly unsure to which of you two guys i should say this but..
> what is wrong with communism anyways? IMHO, capitalism is failing quite 
> alot.
> 
> and i dont think that liberal and communism are synonym's...
> i mean.. liberal democratic governments are still capitalistic.
> communsim revolves around the idea of the means of production , distibution
> and exchange being owned in common, by the people, and each member of
> the community working to their capacity, and being paid to their needs.
> Rather than a few people owning productive, distributive etc. rights to
> everything, and selling a greatly inflated prices, and basically creating a
> huge imbalance of distribution of wealth.
> 
> 
> well.. sorry, very sorry to bring this to alt.games.sf2, but if i were
> to post it to alt.politics or wherever.. these two guys who i am addressing
> it to, and others here who have formed an opinion of it are... 
> well.. they might have missed it, and then it would have been worthless.
> 
> so i am sorry.  Gizzy.
> 
> p.s.  no-one ever replies to my questions on Dhalsim....
> 	what is a noogie?
> 	is there a dhalsim strategy guide?
> 	and other questions like...
> 	how do you stop in mid kick or whatever with guile?
> 	and how, as guile, do i get past a ken who keeps throwing
> 	fireballs, and roundhousing me if i jump over them at him?
> 
> prease help me... *8)
> 

In respone to your article:

	A)  A noogie is when Dhalsim graps the opponent and punches his head
            over and over until shaken off.

        B)  The strategy guides for Dhalsim and Dhalsim/CE have already been
            posted.  I did not copy them, but I printed them out.  If you
            missed them, I can post them.  Don't plan on seeing them until
            January, because I don't plan to do anything but study during
            finals!
        C)  EVERYTHING is covered in the strategy guides!
Newsgroups: alt.games.sf2
From: skillian@ux4.cso.uiuc.edu (Seth James Killian)
Subject: Re: Advanced Strategy vs Guile and Ken/Ryu
Organization: University of Illinois at Urbana
Date: Sun, 22 Nov 1992 08:21:01 GMT

dphantom@triton.unm.edu (darlene an  92sep02 lawry) writes:

>>you. They switch on and off in between rounds, and sometimes they conspire
>>against you. ("Let him win this one, I want the third round.") Does this
>>blatant act of arrogance annoy anyone else out there? 
>>
>>                                                    --Thomas Pastor--

>You're damn right--it's very annoying.  Because, the first round you
>fight someone, sure, you might lose...but at least now you've seen 
>a little of their strategy and perhaps weakness, but THEN they switch
>off.  And by the end of THAT round, when you've just gotten used to
>playing that person, BOOM, back to the first.

>I really do hate people who can't fight their own battles.

>And you know what's REALLY annoying?  When about 5 of them (mostly 
>expert players) do it between all the good machines (so that you can't
>just play on another machine if you don't feel it's fair).  And then,
>you win a round (there's always at least a couple of them you can beat)...
>and they see this and switch off with someone else that they know CAN
>beat you so that they can continue to monopolize the games.

	Sounds to me like your basic case of "Sore-Pops-itis".  I'm a    
	grumpy old man and I can't win at Streetfighter.  Cry me a river.
	Boo Hoo.  These kids today have no respect.  So they can't fight
	their own battles?  Well it sounds like they fought their own battle
	well enough not only to beat you the first round but with enough
	confidence to pass it on to their buddies!  They suffer the same
	"disadvantage" as you do by "not being used to whoever they might 
	be playing at the moment".  The only unfairness I can see here is
	you not being fair to yourself by admitting that maybe these guys
	are just a lot better than you are.  You'll just have to deal with 
	it and grow up.  Sometimes I'll just move the joystick and let my 
	friends hit the buttons!  Ha Ha!  If I come up against a real loser
	I occasionaly play using only one hand!  If this may sound             
	"disrespectful" -- tough!  In SF2 you get respect by earning it on 
	the machine, I owe you nothing.  Bottom line - If you aren't good 
	enough to win (by whatever means at your disposal) then you lose.
	I can't think of anything so simple that quite so many people have 
	a problem understanding.  You don't like it?  Improve and win.
	Otherwise, please don't whine... Whining is the mark of the true
	loser.

	Seth Killian
>Oh yah, and then, by some stroke of luck (or skill, doesn't really
>matter which), you finally win all the rounds, they just drop in 
>another quarter and switch off AGAIN.

>That's the one time I've come about an inch away from starting a 
>brawl.

>---Phantom (getting mad just thinking about it :)
From: ramos@engr.latech.edu (Alex Ramos)
Newsgroups: alt.games.sf2
Subject: Re: Throw combos--why are they cheap?
Date: 22 Nov 92 23:42:38 GMT
Reply-To: ramos@engr.latech.edu
Organization: Louisiana Tech University

In article 8f3f5VO00iV3E3kHwR@andrew.cmu.edu, Kenichiro Tanaka <kt12+@andrew.cmu.edu> () writes:
>Just as the subject says...I've never heard an actual reason for throw
>combos being cheap.
>
>What's the reasoning behind this cheaping rule?

For most people the tendency is to consider throwing cheap because it
requires from them a bit more skill than just sitting there and
blocking all day long.  This is true because people think that, after
they've learned how to block, they can beat anyone. That will work
against the machine, so now they think they are "masters" and get
pissed off when any player who has learned how to throw beats them.

At least around here, I've never seen anyone who is any decent crying
"cheap" at any combo or tick.

All of the stuff that is regularly tagged as cheap is actually easier
to counter than some "non-cheap" moves, and can be learned just by
watching (no you don't even need to read the net).

I really think that NO technique is cheap or unfair - everything can be
countered or "plagiarized" by the opponent, if he is any good. But then
if he is not, you can beat him "jabs-only" or "one-hand" or whatever,
so you're guaranteed not to be called 'cheap'.

And saying that some techniques allow bad players to beat people above
their level is ridiculous - extreme bullshit. Of course a newbie can
pull off a short-short-throw on you every now and then, but so what? It
won't kill you. Even if it does, that's why there are 3 rounds. 

-------------------------------------------------------------------------------
                      |       Alex Ramos       | fala-se portugues, tche! 
ramos@engr.latech.edu | Electrical Engineering | se habla espanol         
                      |      LA Tech Univ.     | english spoken here
-------------------------------------------------------------------------------
 ... at least, it doesn't matter what you say!                        The Cure
-------------------------------------------------------------------------------
Newsgroups: alt.games.sf2
Subject: Re: Bison is NOT King of the top 
From: "Clifford T. Tanaka" <ct20+@andrew.cmu.edu>
Date: Sun, 22 Nov 1992 01:07:06 -0500 
Organization: Junior, Physics, Carnegie Mellon, Pittsburgh, PA


    The consensus on the net seems to be that Zangeif kicks Bison's
butt.  I do well with him against the few Bison players there are here
at CMU, but I'm not convinced of this fact since I don't think the ones
we have here are any good, and certainly not "masters".  I'm not sure
what Zangief can do to counter the scissor kick.  I recently crouch
jabbed Bison out of it, but I'm not sure if this works consistently. 
Usually I just block and try to get the SPD off or even let it hit me
and SPD.  If they try to crouch sweep or do any other ground attack
after the scissor kick, then they're gonna be going up and coming down
hard (most of the time at least).  However, if they just jump back I
have a lot of trouble getting it off.  Is it because my timing's off or
is it just impossible?  The scissor kick is the biggest reason I'm not
convinced that Zangeif has that much of an advantage over Bison.  If the
crouch jab stops the scissor kick consistently, then Zangief has a
counter to just about every one of Bison's moves (scissorkick,torpedo,
head stomp).  It may take a little guessing, but if Zangief guesses
right, then Bison can kiss one-third (approx.) of his energy goodbye. 
(BTW Is it just me or is it really fun to kick Bison's ass? :-))
From: skillian@ux4.cso.uiuc.edu (Seth James Killian)
Newsgroups: alt.games.sf2
Subject: Help for the Dizzy
Summary: Dizzy?
Keywords: Dizzy?
Date: 19 Nov 92 00:03:08 GMT
Organization: University of Illinois at Urbana


	Pardon me for potentially stating the obvious, but has anyone     
	taken serious notice of the difference in dizzy stances?  In 
	one case stars circle the head, and in another, it's the little
	birdies/duckies/whatever.  So what gives?  My experience and the
	apparent general consensus at UIUC has been that the little stars
	are a "less severe" type of dizzyness.  I can personally escape 
	"star dizzyness" in anywhere from 0.5 to 1.5 seconds depending 
	upon when I realize I'm dizzy and begin wiggling.  I have played  
	at arcades where I was openly laughed at for wiggling the joystick
	and pressing the buttons when dizzy.  "That doesn't do dick", was 
	the exact quote I believe.  Well needless to say, they were choking
	on those words when I went from dizzy to DPing this guy who had  
	casually backed up to jump in for a Ken combo.  This is one of my 
	vaguely interesting techniques to escape from a dizzy: You still 
	wiggle the joystick and press buttons but instead of just flailing
	around wiggle the joystick in a DP motion (or hurricane kick or
	whatever special move your character may be partial to) also 
	be sure to be pressing the button necessary to execute that       
	particular move.  Not only will you wake up faster, but you can   
	come out of it on the offensive.  As a side note, it is faster to  
	"just wiggle like hell" so only try this if you know the guy will
	be prone to the attack in question.   Sorry for possibly wasting  
	space, but I can always wake up from a "star dizzy" agaist Honda
	and even Ken/Ryu if they are on the other side of the screen.

	Seth Killian
				"We all believe that which we know cannot 
				be other than it is."
							 -Aristotle
Newsgroups: alt.games.sf2
Subject: Re: CE Guile's knee hop
From: chan4@husc11.harvard.edu (Derek Chan)
Date: 23 Nov 92 22:01:03 EST
Organization: Harvard University Science Center
Keywords: Guile

In article <By6LF5.4u@usenet.ucs.indiana.edu> bodom@silver.ucs.indiana.edu (Brian Odom) writes:
>In <By4znE.DIt@ux1.cso.uiuc.edu> loverde@ux1.cso.uiuc.edu (AstralWolf) writes:
>
>>In <By4s4I.pB@news.cso.uiuc.edu> el27166@uxa.cso.uiuc.edu (This Space for Rent) writes:
>
>>>>I HATE that move.  It's annoying and it's faggy looking.  I get it all the
>>>>time when I want a forward razor kick.  But, it does have one use (to me
>>>>only one use).  That is to surprise your opponent and throw them (considered
>>>>cheap).  I don't ever want to use it.  Only once I tried to use it, and I 
>>>>threw the guy.  (he could of countered it, but didn't react to it fast enough)
>>>>When I accidently do that, I immediately go for the throw.  
>>>
>>     Yes it seems that it's only uses come at the goofiest times.  I mean there
>>are spacings where an opponent jumps in and you can hop knee em and they can't
>>toss you afterwards.  But I can't really recall any consistent uses other
>>than the Sagat one.  Oh but it is fun to kill someone with when they
>>have no energy I mean the humiliation...hehe  Either that or the goofy hit with
>>the upclose standing strong.....
>
>I play Dhalsim a lot and I like to kill my opponent with the Dhalsim chop.
>Not the strong one, but the JAB one.  It's totally humiliating.  Or with
>Honda, do the crouching short.  hehehe.  That backwards leg move.  Anyone
>else with some humiliating moves.  I still think the Dhalsim jab is the
>funniest way to die.  Must be real close to opponent to get it to work
>
>
>-- 
>Brian T Odom
>
>"We are all manufacturers -- some make good, others make trouble, and still
>others make excuses."

Actually, I like the jumping short butt splat with Honda as a way to finish off someone.  Heh heh!

8)
From: epasls@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: Re: SF2:  Cabinet Gripe
Date: 23 Nov 92 18:00:11 CST
Organization: University of Kansas Academic Computing Services

In article <1992Nov23.182349.25926@mercury.unt.edu>, west@ponder.csci.unt.edu (Bruce West) writes:
> In article <1992Nov23.164909.19055@organpipe.uug.arizona.edu> jiangh@helium.gas.uug.arizona.edu (Howard C Jiang) writes:
>>In article <+331b8q@rpi.edu> petitc@rpi.edu writes:
>>>
>>>Is it just me, or do other people wish that Capcom had provided more 'leg room'
>>>for us in the standard SF2 cabinet?  I mean, when you're fighting someone else,
>>>you keep bumping elbows, throwing off your timing.  I'd have prefered a cabinet
>>>that had the two players separated by a bit, so we both had sufficient leg room.
>>>(elbow room?)
>>
>>They could've just created a Siamese-SF2 machine. One control is directly
>>facing the opposite direction of the other. Two monitors, with each person
>>getting their own separate w-i-d-e control space. But then again, that would
>>cost more than two seperate machines, and since people are suckered to play
>>anyways, why would they care?
> 
>     I say make it like CYBERBALL!  The reason for this is it seems any so called
> "master" who beats me needs to watch my hands to do so.  I firmly believe
> with a Cyberball cabinet it would put more "prediction" and anticipation into the
> game.  No more Ryu looking at your first move and reacting, etc.  Of course,
> this would make counter-ticking very difficult also.
> 
> Ciao....
> 
> 
> 
> ps: my mail doesn't work - so post here.
-- 

We're talking simple economics here guys,
a normal sf2 cabinet would cost 25-35 hundred,
whereas cyberbal cabinets would cost 5-7 thousand,
to an arcade owner that would mean that the game
would have to be played twice as much just to get
the same return on investment.

Hell, even if they made them that way, no owners
would buy them, its just an underthought idea.


Later...

******************************************************************
******************************************************************
**   DMC@Planet.Pinball=epasls@kuhub.cc.ukans.edu               **
**   RYU=de stud boy                                            **
**   Cindy Crawford=GODDESS                                     **
**   Pain=Happiness=Sadness=Pleasure                            **  
**   Vega=Cheese                                                **
**   Signatures=Stupidity                                      **
******************************************************************
******************************************************************



Newsgroups: alt.games.sf2
From: Jeramia.Ory@launchpad.unc.edu (Jeramia Ory)
Subject: Re: vfi1.zip commercial?
Organization: University of North Carolina Extended Bulletin Board Service
Distribution: na
Date: Sat, 21 Nov 1992 18:31:37 GMT

>Well if you're so paranoid about the commercial/cracked aspect of the program,
>why do you still have it? Are you telling me you would keep a copy of this
>pirated program, yet not distribute it? Puzzling...
I don't have it.  'nuff said.

--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
Newsgroups: alt.games.sf2
From: maestas@cs.arizona.edu (Mark Maestas)
Newsgroups: alt.games.sf2
Subject: Re: Typical a.g.sf2 flames
Date: 20 Nov 92 22:38:47 GMT
Organization: U of Arizona CS Dept, Tucson

In article <By167n.IAp@news.cso.uiuc.edu> el27166@uxa.cso.uiuc.edu (This Space for Rent) writes:
>epasls@kuhub.cc.ukans.edu writes:
>
>>and on a personal level
>
>>"You are a stupid fucking moron shithead that I would gladly kick
>>the fucking shit out of anyday(and not on street fucking fighter 2)
>>JUst pick your sorry loser ass off of that pedestal you like to
>>put yourself on and come on down to PLANET PINBALL, 23rd and Lousina
>>in lawrence Kansas, My name is doug And I work tue, thurs nights
>>as well as sun 12-6."
>
>>Give me a fucking break you fucking loser.
>
>>Later...
>
>Wow.  I think they should rename the group.  It should be just
>alt.streetfighter.
>-- 
>Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
>Guys with long sigs are just trying to compensate for something...

Well, that one didn't work out.  There wasn't enough arguments and emotional
drama.  A few years later, and for some unknown reason, alt.streetfighter2
(now known as alt.sf2) was born.  It opened the doors for streetfighters from
around the world to come together and have great flame war competitions to
see who was best.  Occassionally, offers of fighting challenges are given.
Given that many people were from around many parts of the world, and more
importantly, few had the money to travel to accept the challenges.  So,
in time they have become only ceremonial challenges.  There were a few,
rare instances where the challenger just happened to live by some other
alt.sf2'ers and these challenges were accepted, but these are the exception
and not the rule.  

     Also on a side note, there appears to be only one female alt.sf2'er
(Darlene) just like there's only one female in the game.  Just a wierd
observation that came to me and I thought that I'd waste bandwidth to tell
you.

                                Mark "Terminator" Maestas 
                                maestas@cs.arizona.edu
 "Hasta la vista, baby." - [8^! 
Newsgroups: alt.games.sf2