HDTenEightyP/NetNews huggingface dataset:
From: ez001012@hamlet.ucdavis.edu (Joseph Castillo)
Newsgroups: comp.sys.amiga.games
Subject: F-18 codewheel lost!
Date: 7 Jan 93 18:12:57 GMT
Distribution: usa
Organization: Computing Services, UC Davis


	Does anyone know what I can do if I've lost my codewheel
for F-18?  I did buy it(I'm not a pirate), I have the original disk and
the manual still, but I recently moved and misplaced the wheel.
	Anyone have any ideas?

 Thanks.
-Joe

-- 
-Joseph R. Castillo
ez001012@hamlet.ucdavis.edu
From: Richard_Cavin@fcircus.sat.tx.us (Richard Cavin)
Subject: Re: Putty
Newsgroups: comp.sys.amiga.games
Distribution: world
X-NewsSoftware: BBX-UMB 0.27c beta (Jan 04 1993)
Date: 4 Jan 93 19:50:22 CST
Organization: The Flying Circus Amiga BBX, San Antonio, Texas


In <harry.03x5@elfuerte.fipnet.fi>, harry@elfuerte.fipnet.fi (Harri Pesonen) writes:
> In article ??? Richard_Cavin@fcircus.sat.tx.us (Richard Cavin) writes:
> > 
> > You're kidding? Right?
> 
> I am not!  :-)
> 
> > The game has no hard drive install and is heavily
> > copy protected. So what else is new for an Amiga game! Still a great
> > game.
> 
> But do I have to play through the first levels every time I try it?  Is it
> the same with other platform (?) games, like Zool, Wizkid, etc.
> 
> -- 
>     Harri Pesonen               harry@elfuerte.fipnet.fi
>     Helsinki, Finland, EC?      Markka is floating...  1 USD = 5.1 FIM

You must start from the beginning every time (after you run out of
continues). There are no passwords, etc.....I didn't say I liked it.

Later,
Richard


-- 
Richard_Cavin@fcircus.sat.tx.us
From: rmorgan@vsbbs.UUCP (RONALD MORGAN)
Newsgroups: comp.sys.amiga.games
Subject: Re: F/A-18 Interceptor: further chat
Date: 5 Jan 93 14:13:25 PST
Organization: BBS

The 16's Will actualy turn back?  This is hard for me to believe because I have
parked in between them for 5 minutes at 600 Knts.  

Yes I think it is a very playable simm and is still one of my favorites after
all these years.

Is it possible to blow up the shadow sub?  I have parked on the deck and hosed
it with my cannon, but with 0 success.  I relize it's not crucial to the
mission, but would be fun anyway.

Was there ever a mision disk for F-18?  

Ronald Morgan                      >>>LIGHT FIGHTER<<<
HHC 3-9 INF
Ft. Ord CA 93941           UUCP:  vsbbs!rmorgan@hotcity.com

                                 "Have War will Travel!"
From: lazuli@hardy.u.washington.edu (Fred Sloniker)
Newsgroups: comp.sys.amiga.games
Subject: Re: Hints Needed: Beast 3, Level 4
Summary: Well, you need some fuel...
Date: 4 Jan 93 21:30:00 GMT
Article-I.D.: shelley.1iaa8oINNrh9
Organization: University of Washington, Seattle
NNTP-Posting-Host: hardy.u.washington.edu

In article <drichey.930104121349@eng.auburn.edu> drichey@eng.auburn.edu (David M. Richey) writes:
>What are you supposed to do in the furnace room? 
>Thanks in advance.
>David

Well, you need something to feed the furnace with.  Seen anything that'd fit in
the pot?  (:3

				---Fred M. Sloniker, at the final battle
				   L. Lazuli R'kamos, FurryMUCKer
				   lazuli@u.washington.edu
From: leb@violet.ccit.arizona.edu (BASEL, LESLIE)
Newsgroups: comp.sys.amiga.games
Subject: Re: Another World vs. Out of this World
Date: 6 Jan 93 21:08:00 GMT
Distribution: world,local
Organization: University of Arizona
News-Software: VAX/VMS VNEWS 1.41

In article <1993Jan6.095210.27818@prime.mdata.fi>, jarnis@mits.mdata.fi (Jarno Kokko) writes...
>In article <BRwXwB8w166w@hogbbs.scol.pa.us> crunch@hogbbs.scol.pa.us (Travis Prebble) writes:
>>Anybody know what the deal is with having two different names for the 
>>same game?  Is it just related to the platforms that the games have been 
>>released for?
>>
> 
>Another World was the name in the europe. For reasons unknown it
>was changed to Out of this world in the US and (I think) in Japan.
>Games are 100% identical except the logo.
> 
>>
>>----------------------------------------------------------///\------------
>>Travis Prebble @ Heart of Gold BBS (814) 238-9633        ///  \
>>INet address: crunch@hogbbs.scol.pa.us               \\\///----\
>>(814) 353-9069                                        \XX/      \ MIGA
>>--------------------------------------------------------------------------
>>TARDIS Express:  When it absolutely, positively has to be there yesterday.
>>--------------------------------------------------------------------------


Ummm, isn't Another World a afternoon soap opera in the USofA?
That could be the problem

Rodger Coghlan
From: Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth)
Newsgroups: comp.sys.amiga.games
Subject: Re: 3-Button Joysticks (was Re: New Game Standards***)
Distribution: world
Date: 11 Jan 93 21:14:06 CST
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Sun 10 Jan 93 19:18, St1gs@rosie.uh.edu (spice, Darrell 
wrote:

 SD> I've got a Sega compatible joystick, (with 3 buttons of course! :-) )
Four, actually, if you count START.

 SD> I've played a *FEW* games that support 1 extra button, namely
 SD> Turrican, and
 SD> Leander.  After checking thru my Amiga System Programmer's Guide
 SD> (Abacus) I
 SD> see reference to the 3rd button in the i/o port description.  Does
 SD> ANYTHING
 SD> out there USE a 3rd button, or do they only support up to the 2nd?

Not that i know of, although i've heard some rumours that Delphine's
Flashback supports three buttons.

To use all four buttons on the Sega controller, you need to do some
hardware hacking. Pins 5 and 7 need to be swapped - hack the cable, or
build an adaptor. Now, configure both pot lines as 1-bit I/O ports, and
"Button 3" gets used to select UDLRBC or UDxxAS. There are time delays that
need to be built in to allow the pot lines to change state.


-- Via DLG Pro v0.995

- be zorch, daddi-o --------------- paul (raccoon) trauth ----------------
--------------------------------------------------------------------------
Internet -> paul_trauth@agwbbs.new-orleans.LA.US        \\\///\\\///\\\
Usenet   -> rex!agwbbs!paul_trauth                      \\\///\\\///\\\
--------------------------------------------------------------------------
  "eagles may fly, but a weasel will never get sucked into a jet engine"
Newsgroups: comp.sys.amiga.games
From: mlc9g@Virginia.EDU ("Matt Condon")
Subject: Re: Ultima V wanted!
Organization: University of Virginia
Distribution: comp
Date: Wed, 6 Jan 1993 20:17:34 GMT

halightw@thunder.LakeheadU.Ca  writes:
> p.p.s By the way: Is it any good?
> 

Well, I'm running it on a standard A500 with a 68000, so it's a
little slow, but not too bad in itself...

What irritates me are a number of problems in the conversion
(or maybe in the original design, I don't know).  Does anyone
know what to do about any of these?

If you get off your horse to go into a building, the horse is
gone when you come back out.  There are what look like posts to
tie the horses to in the graphics, but if it's possible to do
this, I have yet to figure out  how.

When you have to type certain numbers (for example when you
want to buy food), the keys seem to either not register or
register double (for example, when you press "1" it comes up as
"11").

There were some other problems that I can't remember right off
(it's been a long time since I've even attempted to play it
because those problems really irritate me).  If anyone knows
what to do about them, let me know.

Basically, Ulima V is one of the worst Amiga ports I've ever
seen (except maybe for King's Quest V).  Does anyone know if
Ultima VI is any better?
From: ez001012@hamlet.ucdavis.edu (Joseph Castillo)
Newsgroups: comp.sys.amiga.games
Subject: Risk
Date: 7 Jan 93 22:25:35 GMT
Organization: Computing Services, UC Davis


	Does anyone know if there is a PD version of the boardgame
Risk for the Amiga?  A friend of mine has one for the Mac that's 
pretty good, but I wanted one for my Amiga.

Thanks.
 -Joe

-- 
-Joseph R. Castillo
ez001012@hamlet.ucdavis.edu
From: Johnl@nesbbx.rain.COM (**)
Subject: Re: ducktales question
Newsgroups: comp.sys.amiga.games
Distribution: world
X-NewsSoftware: BBX-UMB 0.27b beta (Jan 02 1993)
Date: 8 Jan 93 03:01:51 PST
Organization: NESBBX Bulletin Board System


Problems with assigns in DuckTales....
Apparently they only work properly under AmigaDOS1.3 for some strange
reason.
I made this discovery about a year ago.

John


Newsgroups: comp.sys.amiga.games
From: dmiller@beta.tricity.wsu.edu (David L. Miller)
Subject: Re: Starflight game - Is it from C64 or Amiga?
Organization: Washington State University Tri-Cities
Date: Thu, 7 Jan 93 22:12:56 GMT

I have this game for the PC.  I would like to hear about any Amiga versions
too.



-- 
*****************************************************************************
David L. Miller                       Internet: dmiller@beta.tricity.wsu.edu
Systems Programmer/Network Analyst      BITNET: MILLERD@WSUVM1
Washington State University Tri-Cities    UUCP: ...!yoda!dmiller
100 Sprout Road                          
Richland, WA 99352                       Phone: (509)375-9245
*****************************************************************************
From: hac@po.CWRU.Edu (H. Anthony Chung)
Newsgroups: comp.sys.amiga.games
Subject: Re: Indy and Atlantis
Date: 10 Jan 1993 14:56:32 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: hac@po.CWRU.Edu (H. Anthony Chung)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, dan@dunaad.co.uk (Dan Hunter) says:

>In article <1imu8eINN4b0@usenet.INS.CWRU.Edu> hac@po.CWRU.Edu (H. Anthony Chung) writes:
>>
>>On the Team path, how do I get Sophia out of her cage?
>
>
>Me too, Me too!
>DAN

With the help of others, I was finally able to do it...you have to make
sure that you search all (both) of the subway Cave-Ins...then remember that
doors with hinges yield long solutions...
-- 
   ___  ___  ________  _______ +---H. Anthony Chung  (Cabal)---+--C= AMIGAs--+
  / //_/ // / ___  // / ____// |Case Western Reserve University|  /\/\ R The |
 / ___  // / ___  // / //___~  |       School of Dentistry     |  \  / Future|
/_// /_// /_// /_// /_____//   +---------hac@po.CWRU.Edu-------+-ac\/is------+
From: scst90@csc.liv.ac.uk (Mr. J.J. Willmott)
Newsgroups: comp.sys.amiga.games
Subject: SFII Codes
Date: 11 Jan 93 11:00:03 GMT
Organization: Computer Science, Liverpool University

Hi,
   does anyone know of any cheat codes for SFII on the amiga. I know of the pause game, type 7kids one so any others would be a good thing.

                              _
 Jamie 'WeirdWolf' Willmott  / ])  "Given that God is infinite, and given
  scst90@uk.ac.liv.compsci  RED/    that the universe is also infinite...
                           DWARF
    "Better Than Life"    ([_/  ...would you like a cheese & ham breville ?"
Newsgroups: comp.sys.amiga.games
From: davereed@wam.umd.edu (Michael Robert Bromery)
Subject: Ultima 6 memory problem
Organization: University of Maryland, College Park
Date: Fri, 8 Jan 1993 09:08:39 GMT

  Hello out there. I know I'm kind of dabbling in an old game compared to
some other products I have, but I just started this game again, but with this
being the first time I have played it from a harddrive. My memory problem goes
like this. Basically, whenever I try to run Ultima6 with roms 2.04, I get a 
memory message stating that I don't have enough memory. Now, it is not
really the roms that do this. But this happens when I use the 2.04 Workbench.
I happen to keep my old 1.3 Workbench around so I used that workbench instead
with my 2.04 roms. The 1.3 workbench worked fine and I was able to run
Ultima 6 with no problems. Now you may say chip ram is the problem. Well, I
have to disagree here too. I have 3 megs of total memory. I was able to run
Ultima 6 with Workbench 1.3 with at least 450K of chip ram left. 
---- Now here's the wierd part,
      I then booted up my Workbench 2.04 , used my screenmode preferences,
made my nick pref workbench picture to a blank, I got this 2.04 workbench

running so that it would take almost 20K LESS chip ram than my 1.3 Workbench.
Still, I get this not enough memory window popping in when I try it. 
Can anyone tell me what is going wrong and whether there is a fix out for
this ,obable, bug????

 ----- Mike
   Email: davereed@wam.umd.edu
.
From: bairds@ursula.ee.pdx.edu (Wraith)
Newsgroups: comp.sys.amiga.games
Subject: Re: Street Fighter 2: HAHAHAHAHA
Date: 8 Jan 93 06:48:16 GMT
NNTP-Posting-Host: ursula.ee.pdx.edu

davereed@wam.umd.edu (Michael Robert Bromery) writes:

>     The question about sprites for street fighter 2 on Amiga is Bar NONE.
> I happen to know a couple of friends in New York. You can say we are a
>  part of a development team, and we happen to take the Street fighter 2 demo
>  code apart to see what makes this thing tick. Now, I understand that alot of
[ ... rest of anti-sprite ethos deleted ... ]

First of all, throw a fireball with Ken or Ryu.  If that isn't a sprite, it's
a horribly mangled object that looks suspiciously like a sprite because of the
fact that it is so colorless and ugly.  You never need more speed than BOBs
can provide?  Give me a break.  However, this ignores the whole issue really,
which had to do with the fact that the CPU speed of the SNES is slower.  Sure
it is, but the SNES _does_ support very powerful sprites.  In this sense, the
SNES is probably a lot closer to the actual hardware found in many coin-op
arcade games.  The point is, the SNES has hardware dedicated to the concept of
moving large colorful objects around on the screen without destroying the
background.  As I mentioned, the Amiga has poor sprites up until AGA.  It
might be interesting to see what some creative coders can do with them.

--
Shawn L. Baird           | "By all means, take the moral high ground --
bairds@ursula.ee.pdx.edu | all that heavenly backlighting makes you a
-------------------------| much easier target."  --Solomon Short
From: Peteroo@cup.portal.com (Peter Niel Olafson)
Newsgroups: comp.sys.amiga.games
Subject: Re: PC games
Date: Sun,  3 Jan 93 21:47:23 PST
Organization: The Portal System (TM)

Maximum Overkill has been taking it on the chin right and left for
poor play value, Tom, so -- nice graphics aside -- it may be no great
loss if it doesn't turn up.
Do the other two games you mention have names?
Flipping through some PC games magazine, I can't help but notice some very
interesting new games (some already released, some in development) that
I hope will make it to the Amiga, especially the AGA versions. 
Has anyone seen Commanche? I'd say it's the closest any helicopter (flight)
simulator has ever come to realistic fractal like terrain and ray-traced
texture-mapped 3-D enemies (though I think some trick is involved). 
There's another flight sim (can't remember its name) coming that includes
light-source Gourad shading and whatever. The in-game shots looked really
neat. Still another is a 3-D polygon game with a H.P. Lovecraft scenario.
Again the in-game shots showing a 3-D polygon human battling Cthulu mythos
monsters, with effects like texture mapping and shows, looked simply 
amazing. Will we Amiga game players ever get to play these?
Newsgroups: comp.sys.amiga.games
From: barrett@iastate.edu (Marc N. Barrett)
Subject: Looking for risk variant for Amiga
Organization: Iowa State University, Ames, IA
Date: Mon, 11 Jan 1993 05:38:44 GMT

   Is there even one Risk-like game for the Amiga in shareware or freeware 
that will allow a person to play against the computer?  None of the Risk-like
games on the Fish disks allow computer opponents.

---
| Marc Barrett -MB-  |  email: barrett@iastate.edu
--------------------------------------------------------------------
"No, I just think that a computer grafted on top of another computer
is a kludge.  It has nothing to do with the AGA chipset." -- me
Newsgroups: comp.sys.amiga.games
From: rsc@hao.ucar.edu (Bob Campbell,3040,1513)
Subject:  Gateway to the Savage Frontier: HD patch??
Reply-To: rsc@hao.ucar.edu
Organization: High Altitude Observatory/NCAR, Boulder CO
Date: Thu, 7 Jan 1993 21:23:22 GMT

Does anyknow if there's a way to force GttSF to install on a hard drive?  A patch
maybe?  I'm really pissed that I paid nearly $50 for a game, and it won't install on
a hard drive.

What really pissed me off was the little card that says something like:  Due to the
size and scope of the program, it cannot be installed on a hard drive...

What a crock.
---
#######################################################################
# Bob Campbell                 #  "Crayons can take you where no      #
# rcampbell@cudnvr.denver.     #   Starship can go."                  #
#           colorado.edu       #                    -Guinan           #
# rsc@hao.ucar.edu             #                     STTNG            # 
#######################################################################
DISCLAIMER: "My views are not necessarily those of my employer."
From: uzun@crash.cts.com (Roger Uzun)
Newsgroups: comp.sys.amiga.games
Subject: Re: UChess 68000 version, probably not
Date: 12 Jan 93 17:30:52 GMT
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA

In article <73365@cup.portal.com> Tony-Preston@cup.portal.com (ANTHONY FRANCIS PRESTON) writes:
>While we are on the subject of the Uchess program...;-)....  I have
>had a couple of requests for a 68000 version.  Any chance that there
>will be one released?
I do not plan on releasing a 68000 version, it is designed to play
strong chess, and would require at least 4M of RAM and KS 2.04 in
any case.  It would not play well, without real long time controls,
ona 68000.  It is primarily an AGA pgm in any case.

-Roger
--------------------------------------------------------------
bix: ruzun
NET: uzun@crash.cts.com
Newsgroups: comp.sys.amiga.games
From: ja51359@uxa.cso.uiuc.edu (axelrod)
Subject: Re: Two Games for Sale
Organization: University of Illinois at Urbana
Distribution: usa
Date: Thu, 7 Jan 1993 18:39:39 GMT

ehamrick@magnus.acs.ohio-state.edu (Eric N Hamrick) writes:


>     I am currently selling two games:

>                  Out of this World:  15$ + s/h

If you don't have this, buy it!  It's an awesome game.


>          If anyone is interested please contact me at
>                         ehamrick@magnus.acs.ohio-state.edu

>                                        Thankyou,
>                                                  Eric
Newsgroups: comp.sys.amiga.games
From: dat92oma@ludat.lth.se (Ola Martensson)
Newsgroups: comp.sys.amiga.games
Subject: Re: Help on Flashback
Date: 11 Jan 93 16:35:35 GMT
Reply-To: dat92oma@ludat.lth.se
Organization: Dept. of Computer Science, University of Lund.

SPOILER ALERT


If I'm remembering right the slot is in the right part of the reactor
it's not specially marked so you have try until you get it right!!!

-----------------------+----------------------------------------
Ola Mertensson         | Department of Computer Science
dat92oma@ludat.lth.se  | University of Lund
-----------------------+----------------------------------------
Xref: sparky comp.sys.amiga.games:17846 comp.sys.amiga.graphics:8664
From: devasoft@cup.portal.com (David Michael Alves)
Newsgroups: comp.sys.amiga.games,comp.sys.amiga.graphics
Subject: Re: PD Games, programs for children
Date: Thu,  7 Jan 93 13:58:31 PST
Organization: The Portal System (TM)

>Kevin J. Taddeucci (kevint@hpsad.sad.hp.com) wrote:

>The best Amiga program for 2-6 year olds I have seen is Amy's Fun-2-3 
>Adventure from Devasoft (408-927-9645).  <...>

As Amy would say, "RUFF!" ("Thanks!")   :-)

David Alves (Amy's Milk-Bone(tm) supplier)
Devasoft - 408/927-9645 
devasoft@cup.portal.com
Newsgroups: comp.sys.amiga.games
From: m92mmy@tdb.uu.se (Mattias Myrberg)
Subject: Re: Street Fighter 2: HAHAHAHAHA
Organization: My own place
X-Newsreader: TIN [version 1.1 PL6]
Date: Thu, 7 Jan 1993 18:34:13 GMT

>I'd say your wrong.  Say goodbye to good games on dog-slow machines with
>no memory.  Say hello to games that at least work on all machines.
>In regards to your bad feeling, I suggest you buy a console then,
>because the trend in computers in the last couple years has been to
>program through the OS. (macintosh, then Windows, now AmigaOS and IBM
>OS/2 2.0)  You really can only escape it on the consoles.

Good games do not necessarily rely on speedy graphics,
but it sure is important. And with the speed of todays Amigas
(except the A4000) I wouldn't say "..goodbye to games on dog-slow machines..".

Provided the console-thing doesn't continue to take shares from the computers
when it comes to games, I think the Amiga has got a fair chance (especially
with the two new-chip sets, great :^) to show what it can do.

Is there a Mac-games market ?

/Mattias

______
Mattias Myrberg

m92mmy@bellatrix.tdb.uu.se

Newsgroups: comp.sys.amiga.games
From: kenney@fraser.sfu.ca (Kenney Peter Wong)
Subject: Re: Robocop 3D Help
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Tue, 5 Jan 1993 05:07:18 GMT

(Mark Cooper) writes:
>I've done it! I've got past the shootout with the cops! And as far as I 
>can remember, you have to retreat through the catacombs, but *this* time 
>you're shooting cops...

I still can't figure out how to get to the shootout!!  I go down to the
catacombs, kill 60 rebels, and THAT'S IT!!  END OF GAME!!  (Yes, I've
tried going out the church door, I just get a message: "Continue
Attacking Rebels!").

Help me someone!!  (Even a cheat might be helpful)

--------------------
kenney@fraser.sfu.ca
--------------------
From: atra@galaxy.ucr.edu (wayne wallace)
Newsgroups: comp.sys.amiga.games
Subject: Re: New Game Standards***
Keywords: Games,standards,Amiga
Date: 10 Jan 93 11:37:14 GMT
Organization: University of California, Riverside

In article <C0MBzw.Hzy@usenet.ucs.indiana.edu> shulick@navajo.ucs.indiana.edu (Sam Hulick) writes:
>>6) Support various control inputs
>>   - analog/digital joysticks 1/2... buttons
>
>That's a hardware thing.  Amiga can't handle 2+ button joysticks.

Sorry, but you are WRONG! I have a two-button joystick, which also happens
to be compatible with sega's genesis, but made by Epyx way back when. It works
just fine with Turrican I and II, and from what I've heard, other games as
well. Epyx made the 500XJ to be compatible with: Atari, C=, Amiga, and Sega.
check the plug on a sega controller....

What should happen is this: since we can use sega equipment (including the
luscious turbo touch 360!) the game programmers should support them. So sega
makes a few more bucks. Who cares? Wouldn't you like a three button joystick
with autofire control for all three buttons? And wouldn't you like to be
able to use it in lots of games? I would.

Wayne
-- 
*    // Only /\      |Lord Zar,Commander Of All He Surveys|Stay Alert! Trust  *
*\\ //      /--\MIGA |(and hater of spaces near commas.)  |No One! Keep--AHHHH*
* \X/ Internet: atra@galaxy.ucr.edu wwallace@ucrengr.ucr.edu GEnie:W.WALLACE9 *
*Don't think of them as pedestrians, think of them as semi-mobile speed bumps.*
From: stinerkt@NeXTwork.Rose-Hulman.Edu (Kevin T Stiner)
Newsgroups: comp.sys.amiga.games
Subject: a quick word about Wing Commander on the 4000
Date: 6 Jan 1993 15:17:33 GMT
Organization: Computer Science Department at Rose-Hulman
Reply-To: stinerkt@NeXTwork.Rose-Hulman.Edu (Kevin T Stiner)
NNTP-Posting-Host: o231-10.nextwork.rose-hulman.edu

Wing Commander on the 4000 really is FAST!  I don't like how the graphics  
seem very IMB'ish (with the big pixel effect when a ship gets close).   
Show this game as compared to a 386 (I haven't seen it on a 486) to your  
friends and show them how much metter a 4000 really is.

--
Kevin T. Stiner                    |"Space is big, really big!"
stinerkt@nextwork.rose-hulman.edu  |--Hitchhiker's Guide to the 
AMIGA 4000      Serial No. 000403  |  Galaxy
NeXT mail encouraged!!             |
Newsgroups: comp.sys.amiga.games