HDTenEightyP/NetNews huggingface dataset:
From: jlong@uhunix.uhcc.Hawaii.Edu (John Long)
Subject: Re: Falcon 3.0 vs WingCommander II
Organization: Cyberian Air force
Date: Thu, 17 Dec 1992 22:00:39 GMT

>In article <Bz99pv.6G7@news.udel.edu>, caldwell@bach.udel.edu (David L Caldwell) writes:
>> Hello Everyone,
>> 
>> I'm in the market for a good Jet fighter game.  The two most talked about
>> games are Falcon 3.0 and WingCommander II.  What are the strengths and
>> weaknesses of each?  I have a 386DX/25 with 8Mb (630k available to DOS),
>> Thunderboard and Joystick, how well will they run on my system?  Do they
>> use any goofy copy-protection schemes?  Any and all information and
>> opinions are welcome.

Both will run fine. No copy-protection bs. 

Falcon is a realistic simulation of an f-16 aircraft, and is considered the
best air combat simulation game on the market many people. There is a LOT
to learn, which makes the game 1) keep your interest for a long time, and
2) frustrates people with short attention spans, who want a shoot-em-up
with great balls of fire. There is a 'training' mode, and you should use
it, because there is no 'invincibility' mode. 

WingCommander is a very well done space flight game. Not realistic, but
good. I've seen it, and it's impressive, but don't play it, only because
my taste runs to realistic flight simulators.

In falcon as in a real aircraft, when you move the joystick to the side, the
plane does not turn, but it rolls. In WC, when you move the joystick to 
the side, the craft turns - the view scrolls. I can't abide that at all.

I'd say WC is prettier, and has more imagination applied to it. Both are
top of the line. Just a matter of choosing fantasy or realism.

-longjohn
From: lewis@oasys.dt.navy.mil (William Lewis)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Thrustmaster WCS/Falcon3 question
Date: 15 Dec 92 15:46:41 GMT
Reply-To: lewis@oasys.dt.navy.mil (William Lewis)
Organization: Carderock Division, NSWC, Bethesda, MD

I got a new math chip the other day so I decided to check out Falcon
in the high fidelity Mode.  I change the dip switches on the WCS and
went to instant action.

The problem was that the afterburner stages weren't working correctly.
(this is really a WCS question)

Pushing the throttle forward would give increased throttle up to the
detent, then switch to AB1 and stay there through the end of its travel.

Pulling the Throttle back would then give the AB stages AB1, AB2, AB3,
AB4, and AB5.

I fiddled with the detent adjustment pot, but that did no good.

I checked it out at a dos prompt and it was definately  doing what
i thought it was (though not correct):

pushing forward gave =========/,,,,,
pulling back gave    ...../-------------

This seems entirely backwards from the way the AB's ought to work.
and not how I remember them working before. I thought it was:
push forward--->  0-100% throttle, AB1, AB2,...AB5
pull back------>  AB5, AB4,...AB1, 100-0% throttle

Is there something wrong with my WCS?

Is there an email address for thrustmaster? A friend of mine also has
another problem with his WCS. (one like this)

Thanks,
Bill Lewis
lewis@oasys.dt.navy.mil
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Subject: Re: MISC: Group split
Organization: Qualcomm, Inc., San Diego, CA
Date: Fri, 11 Dec 1992 19:50:48 GMT

garee@convex.com (Scott Garee) writes:
>Where do things like tank and sub simulators go? I'd like to see them in
>the same place as the flight sims.  So when SH releases the M1 portion
>of their master plan ;-) we can get it all in one place.

Probably .misc, maybe .action depending on the type.  Remember, not
every type of game needs a separate group...  There just isn't enough
traffic on these types of games to split them off separately.
Although I predict M1 will be pretty active when it finally comes out.
-- 
The Ranger isn't gonna like it, Yogi.
Newsgroups: comp.sys.ibm.pc.games
From: act@softserver.canberra.edu.au (Andrew Turner)
Subject: Wiz7 - I missed something - Vitriolic Warrior - Help
Organization: University of Canberra
Date: Tue, 15 Dec 92 03:56:50 GMT

Did you ever get the feeling you missed something.  I found a green idol
with the name 'Vitriolic Warrior' and much later I've not used it.  Best
I can remember is that I found it in one of the graveyards or in Nyctalinth
or in the dungeons.  Please where did I miss using it and since I'm missing
a key on the Isle of Crapts(sp :-) ) maybe it was important.
  ^^^ Not the Dragon key either.

Please give precise advice(it rhymes :-) ).
-- 
Renrut Werdna			Probable-Possible, my black hen,
				She lays eggs in the Relative When.
				She doesn't lay eggs in the Positive Now
act@ss.canberra.edu.au		Because she's unable to postulate how
Newsgroups: comp.sys.ibm.pc.games
From: raellero@vela.acs.oakland.edu (ELLERO ROGER A)
Subject: Re: Prince of Persia HELP
Organization: Oakland University, Rochester MI.
Date: Wed, 16 Dec 1992 15:37:40 GMT

In article <1gm60kINN917@hpscit.sc.hp.com> matthias@nsr.hp.com (Matthias Kamm) writes:
>How does one complete the final level of Prince
>of Persia?  I'm fighting "myself" and either die
>or kill "myself", thereby dying!  
>
>Anyone who has finished this level...PLEASE 
>RESPOND!  thx.
>
>Matthias Kamm

To get past "yourself" on level twelve, sheath your sword and
From: rayb@deakin.OZ.AU (Ray Bradbury)
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima VII lockup problems - help!
Date: 11 Dec 1992 19:54:55 GMT
Organization: Deakin University, Victoria, Australia
Distribution: world
NNTP-Posting-Host: tethys.cc.deakin.oz.au



I have just purchased a copy of both Ultima VII and the Forge of
Virtue add-on. Since starting I have had continual lock-up problems,
where the Avatar and gang are walking along and all of a sudden they
just stop.. although the mouse cursor can still be moved, nothing can
be done.

I have tried re-installing the game from scratch about 3 times without
joy. I haven't tried playing the game without the FOV/3.4 add-on, but
I don't see why I would have to.

My setup is as follows:

486 SX-25c	(Although it was just upgraded from and 386 DX-40c that
		 had the same problem)
Sound Galaxy NX sound card		Sound blaster compatible.. never
					any problems previously
8MB RAM
Trident 512K SVGA card
Not running Stacker etc..

I am running off a totally clean boot disk - the one that Ultima created
for me in fact! I have no problems with playing the game or the sound..
all is OK except for this. Most frustrating!!

I would be most grateful if anybody could shed some light on this problem.

Thanks in advance,

Ray Bradbury.
From: swkgohw@nuscc.nus.sg (Sir Launcelot Du Lac)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Strike Commander Video Demo
Date: 17 Dec 92 02:17:43 GMT
Organization: National University of Singapore
X-Newsreader: Tin 1.1 PL4

Well met Roland,

cs15fa38@csufres.CSUFresno.EDU () writes:
: 
: Origin is going to release two versions of Strike Commander, one on
: regular floppies, and the other on CD-ROM.  The floppy version is
: going to be released before Christmas, and the CD-ROM version will be

Before Christmas??  Somehow, I seriously doubt that! :):)

: released a month later(as I was told by an Origin Rep. on Compuserve).

Dost thou knowest if the CD version wilt be enhanced?

: P.S.  How're the prices for PC hardwares in Singapore?  I'll be
:       visiting Singapore after Christmas.

Which hardware art thou interested in, specifically?

*************************************************************************
*  Sir Launcelot Du Lake		*  Whoso pulleth out this	*
*  Avatar & Knight of Britannia		*  sword of this stone and	*
*  Internet: swkgohw@nuscc.nus.sg	*  anvil, is rightwise king	*
*  Bitnet  : swkgohw@nusvm.bitnet	*  born of all England.		*
*************************************************************************
*  I am Herne the Hunter, and thou art my son.  Take thee Albion, one	*
*  of the seven Swords of Wayland, and string thee this bow, for the	*
*  Hooded Man returns to the forest.		-  Lord of the Trees	*
*************************************************************************
Newsgroups: comp.sys.ibm.pc.games
From: crathbun@nmsu.edu (Chriss Rathbun)
Subject: Gods, immortality, answers!
Organization: NMSU Computer Science
Distribution: comp.sys.ibm.pc.games
Date: Fri, 18 Dec 1992 11:15:41 GMT

Subject: Gods .. God mode?  immortality?


well since i got more mail asking if i had an answer than answers to
my questions, i got off my lazy finals ridden butt and found out.
the cheats for gods are called
godcheat.txt and godcheat.zip
located on 
cs.uwp.edu
directory
pub/msdos/romulus/cheats/
to use it,
unzip godcheat.zip into the directory containing gods
type 
train gods
at the dos prompt and once play has commenced hit the grey plus key
(the plus key on the number pad) to become immortal.

bjorn in denmark wrote that the snake has a flight pattern that you
can avoid and that if you kill enough snakes you will defeat the
skull.
he's right! ;)
thanks for the help
and happy gaming!
chriss
From: twhalen@aludra.usc.edu (Timothy Whalen)
Newsgroups: comp.sys.ibm.pc.games
Subject: UW: basic skills- jumping, killing
Date: 11 Dec 1992 10:34:46 -0800
Organization: University of Southern California, Los Angeles, CA
Distribution: usa
NNTP-Posting-Host: aludra.usc.edu
Summary: Manual is little help

I've just started playing this engrossing game, but I'm having a
lot of trouble with a jump.  In the far southwest, there's a ramp
with a gap in it.  (The gap has a rock to make sling ammo in it)
Anyway, I've repeatedly swum down to this point (I've been trying
to open the Ankh room door, and keep having to swim back to the 
main part.  (Oddly enough, I can jump to the door no problem. _I_
_don't_know_why_!)
How do you jump?  The manual says hold down the left button, then
"click" the right button.  The manual also says that that's how you
jump in place.  So, sometimes I run up and jump in place, sometimes
I don't jump, sometimes I run up, release the left as I hit the right
and get a message saying "you see a rough wall".  I've done it, but
it's trial and error with no rhyme or reason to it.  How, properly,
do you do a running jump?
Also, fighting: other than picking your stroke type, and waiting 
until the orb goes green, and chasing the thing you're fighting,
is there any skill to combat?  I can figure why some blows land
and others don't- the animation of "openings" to cut doesn't jibe
with what seems to follow when you swing.
lots of questions,
TWTW
.

Newsgroups: comp.sys.ibm.pc.games
From: chip@banzai.PCC.COM (Chip Hart)
Subject: Re: Authors of Wasteland
Organization: The People's Computer Company, Williston, VT
Date: Tue, 15 Dec 1992 18:05:58 GMT

In article <1992Dec14.173422.41848@ns1.cc.lehigh.edu> mas4@ns1.cc.lehigh.edu (MICHAEL ANTHONY STRAUSS) writes:
>>>>> Does anyone ever know what happened to the authors of this great game
>>>>> (Wasteland)?
	
	One of the authors, Michael Stackpole, lives somewhere in AZ and
	continues to write SF novels and do freelance work on games on
	occasion.  He's got a bunch of books out [no promise as to the
	quality, though].

-- 
Chip Hart - chip@pcc.com | 
People's Computer Co.    |    Warning: Contains Sulfites.
Williston, Vermont       | 
Newsgroups: comp.sys.ibm.pc.games
From: cp79055@csie.nctu.edu.tw (Ultima)
Subject: Re: Best baseball game?
Organization: National Chiao Tung University
X-Newsreader: TIN [version 1.1 PL6]
Date: Thu, 17 Dec 1992 12:21:33 GMT

  
 I perfer Ultimate BaseBall. It is easy to play and rate of simulation is 
reasonable. I also have Earl Weaver BaseBall 2, but it is hard to play...
,while someones say it is also a good baseball for more simulating rate of
 ture condition.

It's said that HardBall 3 is a better one, I didn't play so can't tell it,
by those played, it is good at effect, but simulation is not very good.
Newsgroups: comp.sys.ibm.pc.games
From: bukowski@cory.Berkeley.EDU (BUKOWSKI  RICHARD)
Subject: SQ4 Trivia Question:  Does anyone remember...
Summary: Want to find wacky locations...
Organization: University of California, at Berkeley
Date: Thu, 17 Dec 1992 00:58:08 GMT

I recently reloaded Space Quest 4 from off of floppy... haven't played in
years.  I recall, however, hearing that there were places you could go
which were not necessary to win the game...  My question is, does anyone
know the time machine codes for these extra locations.

The game normally takes you through SQ12, SQ10, and SQ1.  I seem to
remember hearing you could also get to SQ2 and SQ3.  Anyone remember
these?  I'd really love to try them.

Thanks...

Rick

-- 
  Richard William Bukowski	  |   Computer Science Department
  Bukowski@Cory.Berkeley.EDU      |   University of California at Berkeley
      "Ph'nglui mglw'nafh "BOB" D'lyeh Wgah'nagl Dhobbz f'htagn."
                 PICARD/RIKER '96 -- "Make it So."
Newsgroups: comp.sys.ibm.pc.games
From: cmk@athena.mit.edu (Charles M Kozierok)
Subject: Re: Links Courses ?
Organization: Massachusetts Institute of Technology
Date: Sat, 12 Dec 1992 01:31:03 GMT

In article <Bz495A.GKD@max.physics.sunysb.edu> sporter@engws4.ic.sunysb.edu () writes:
>
>	I remember a discussion about where to get Links courses.
>	Are there such places still around if they even existed?
>	Please send me any info you have on this subject.

yes, they exist.
they are called "software retailers".

(what ever made anyone think links courses were available PD?)

sorry to be so harsh, but this keeps getting asked and it makes no sense
to me. links and its add-on courses are pure commercial software.

--
charles
From: Bob_BobR_Retelle@cup.portal.com
Newsgroups: comp.sys.ibm.pc.games
Subject: Castle of the Winds
Date: Sat, 19 Dec 92 10:43:47 PST
Organization: The Portal System (TM)
  <qeo1VB2w165w@ersys.edmonton.ab.ca>

>> Anyone know a free continuation of Castle of the Wind?

>Castle of the Winds? If you find one, please let me know. I loved the 
>first part.

The second part to Castle of the Winds is very easy to "find"...
 
You pay the ShareWare registration, and the author SENDS it to you.

BobR
Newsgroups: comp.sys.ibm.pc.games
From: mfraioli@grebyn.com (Marc Fraioli)
Subject: Re: Where can I get Gamebytes?
Organization: Grebyn Timesharing
Date: Thu, 17 Dec 1992 22:56:24 GMT

In article <1992Dec17.122806.16489@cs.tu-berlin.de> idler@cs.tu-berlin.de writes:
>What exactly is GameBytes? Where can I get it? Is it worth reading?
>Please answer!
>
You can get it via anonymous ftp from wuarchive.wustl.edu and from
ftp.ulowell.edu.  And yes, it is very much worth reading.

-- 
Marc Fraioli
mfraioli@grebyn.com	        	(So I'm a minimalist...)
From: kdetro@mail.boi.hp.com (Keith Detro)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Keen Question
Date: 18 Dec 92 21:37:00 GMT
Article-I.D.: boi.BzH5Do.J9C
Distribution: na
Organization: Hewlett-Packard / Boise, Idaho
X-Newsreader: TIN [version 1.1.4 PL6]

Scott E Flowers (zorak@matt.ksu.ksu.edu) wrote:
: i have played Commander Keen:  Goodbye Galaxy and completed it.  
: During the play of the game, when i am down by the pyramids, i see a 
: fourth pyramid with a hand on it.  I have tried everything i can think
: of to get there, but still can't.  How does one get to it?  is there a
: secret entrance in one of the other  pyramids or cities?  
: 
: any help would be appreciated.  thanks in advance.
: 
: 
: scott   


In one of the earlier worlds (above ground) you can move on hidden blocks up 
into the palm trees and discover a princess/fairy/I-forget-exactly-what.  She 
will give you a hint about how to get to the "Pyramid of the Hand".

Her hint is to look in the bottom level of one of the other pyramids.  I forget
exactly which, but it is the one with the several 'inch worms'.

The inch worms are the key, notice how they follow you!

Get ALL of the inch worms to follow you, you may need to wait up for them, to 
the area on the left side (accross the bridge). If you get them all, something 
should happen.

And by the way, you're welcome! :-)

Keith 

@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@
@a@ kdetro@hpdmd48   |                                                      @a@
@a@  .boi.hp.com     | The Jatravartid people of Viltvodle VI believe that  @a@
@a@                  | the entire Universe was in fact sneezed out of the   @a@
@a@ "As you read the | nose of a being called the Great Green Arkleseizure. @a@
@a@ scroll, you hear | The Jatravarids ... live in perpetual fear of the    @a@
@a@ manical laughter | time they call the Coming of the Great White         @a@
@a@ in the distance" | Hankerchief                                          @a@
@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@
From: mdjhelp@rigel.tamu.edu (mikey)
Newsgroups: comp.sys.ibm.pc.games
Subject: ever heard of boxel?
Date: 17 Dec 1992 15:52 CST
Organization: Texas A&M University, Academic Computing Services
Distribution: world
NNTP-Posting-Host: rigel.tamu.edu
Keywords: (enter your favorite game here)
News-Software: VAX/VMS VNEWS 1.41    

howdy,

i remember seeing an advertisement for nintendo which had this game called
something like Boxxel.  (no this is not the wrong group, just keep your
pants on.)  the game was a logical on in nature in which you had to move 
boxes around the various rooms to get to the other side.  you were timed
for a score and could also pick up various treasures (me thinks) for extra
points.  my question is the obvious: is there a ibm pc equivalent of this 
game?  i saw a similar type game called Chip's Challenge which was a tangent
of this idea but the game was corrupted so i had to return it.  anyway, if 
anyone has heard, seen, felt, licked (oooo gross) this game before -or- 
have any ideas as to a similar genre please direct me a nice site. or send
it to me :)

thanks,  mikey	a.k.a. mdjhelp@zeus.tamu.edu 	WHOOP!!!
						(its an aggie thang)

Newsgroups: comp.sys.ibm.pc.games
From: kcy@meaddata.com (Cheong Yu)
Subject: Re: Need Tennis game recommend
Organization: Mead Data Central, Dayton OH
Date: Fri, 11 Dec 1992 21:27:24 GMT
Reply-To: kcy@meaddata.com

In article <1992Dec10.011541.17343@usl.edu>, mxt5182@usl.edu (Tangjarukij Montri) writes:
|> 
|> Hi, 
|> 
|>     My friend wanted to buy tennis game but have no idea. Could someone
|> suggest me which tennis game is worth to buy? 
|> 
|> Montri.
|> 
|> 

I would suggest Jimmy Connors Pro Tennis Tour by Ubi Soft.  I
submitted a review for it to GameBytes.  It's much better than
Accolade's Serve and Volley.

Anyone else tried any other tennis games?

-- 
Cheong Yu             |                        |        (513) 865-7048
Mead Data Central     |                        |   Fax: (513) 865-1755
P.O. Box 933          |                        |      kcy@meaddata.com
Dayton, Ohio  45401   |                        |    uunet!meaddata!kcy
From: dlow@pollux.svale.hp.com (Danny Low)
Date: Thu, 17 Dec 1992 21:23:44 GMT
Subject: Re: Wiz7 - I missed something - Vitriolic Warrior - Help
Organization: HP LOVECRAFT DIVISION
Newsgroups: comp.sys.ibm.pc.games

>(Andrew Turner) 
>Did you ever get the feeling you missed something.  I found a green idol
>with the name 'Vitriolic Warrior' and much later I've not used it.  Best
>I can remember is that I found it in one of the graveyards or in Nyctalinth
>or in the dungeons.  Please where did I miss using it and since I'm missing
>a key on the Isle of Crapts(sp :-) ) maybe it was important.
>  ^^^ Not the Dragon key either.

That gets you the crux which gets you pass the barrier in the graveyard.
What that gives you is a map. By now one of the NPCs has certainly beaten
you to it so just drop the idol.

			   Danny Low
    "Question Authority and the Authorities will question You"
	   Valley of Hearts Delight, Silicon Valley
	     HP CPCD   dlow@pollux.svale.hp.com
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: Release dates
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Tue, 15 Dec 1992 02:28:52 GMT

>> 	These dates tell me one thing, the game software industry really
>>     could care less about the Christmas Season.  Its just another couple
>>     months to them.  I keep hearing about how Jan/Feb of each year is a 
>>     slow time for software sales.  How can this be, when tons of software
>>     that failed to make the Chistmas Season show up then?

Greg,

Historically, Origin products are "immune" to the Christmas season.
They will sell well regardless of the time of year.

>Well See the problem I have with Strike commander is its now 2 years over
>due// ANd I am going to say that this game is going to BITE the big programmers
>but when its released because It 2 Years over due.. I mean the progra,mming
>techniques in it are probably Archaic. The Game is gonna be like 3 Years
>out of date by the time it comes out. Too bad.. Would have been nice if it came
>out 2 years ago.. But nolw it aint gonna be worth it.

It will be worth it.....BOY, it will be worth it.

-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | Read GAME BYTES Magazine!  Found    |
|  205-730-4019 - voice      | on ftp.ulowell.edu and              |
|  205-730-6445 - fax        | wuarchive.wustl.edu.  Check it out! |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
Newsgroups: comp.sys.ibm.pc.games
From: obrien@netcom.com (Robert O'Brien)
Subject: Re: F16 Characteristics
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Distribution: usa
Date: Thu, 17 Dec 1992 20:21:36 GMT

kra@cunixa.cc.columbia.edu (Kenneth R Aron) writes:
>From: obrien@netcom.com (Robert O'Brien)
>
>>springs like a tiger.  And don't let anyone tell you the F-16 was *first*
>>with fly-by-wire without some serious qualifying.  The Canadian CF-105
>                                                       ^^^^^^^^^^^^^^^         
>>was many years earlier, and I think there's a Saab that flew first as well.
>
>Canadian CF-105?
>Correct me if I'm wrong, but isn't that just a variant of the
^^^^^^^^^^^^^^^^^^^^^^^^   O.K., I'll try

>F-105 Thunderchief (Thud)?  I believe that it was made by North
>American Aviation, which later became Northrop.
                                       ^^^^^^^^Rockwell.  

The CF-86 and similar were actually _built_ by Canadair, though
these are probably what you are thinking of regarding renaming
products of US companies. Please, DO NOT ask me about the CF-86,
if you want to, research it yourself.  My first job was at a Farrell's
restaurant in Sacramento.  Expert CF-86 buffs will understand.

The CF-100 and CF-105 were indigenous products of Canadair.  I'm _NOT_ very
expert on them, but the CF-105 was a BIG strike bomber, somewhere
between a B-58 and FB-111 in mission/performance, and a lot like
the TSR of Britain.  I think it was late fifties/early sixties, and
apparently, political forces were so afraid that this plane would perform,
that they not only cancelled it, but broke up the prototype, such that all
the Canadian air museum has is the landing gear and much of the nose section.

Any Canadian buffs care to contribute?  This exhausts _my_ knowledge
of the subject.
Newsgroups: comp.sys.ibm.pc.games
From: gting@fraser.sfu.ca (Gabriel Sii Kuok Ting)
Subject: Re: Humans--need help clearing level 2...
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Sun, 13 Dec 1992 06:41:16 GMT

boyer@sumax.seattleu.edu (Chuck Boyer) writes:

>I just bought on sale 'the Humans'. First level was short, and easy,
>stack humans on top of each other and then grab spear, level over...
>Second level though, I get 6 humans (4 are required to pass on to next
>level) down (jumping using spears) to the lowest level, and then, nowhere
>to go, time times out and game's over.....
>Too many times doing this to believe game is worth it... though already
>bought it.... any hints would be appreciated/helpful.
>thanks
>chuck

Spoilers ahead:


You might want to try standing on the red block at the bottom level.
I somehow "accidently" managed to pass that level just by having all four
at the bottom level and one of them standing on the red block/stone/whatever.

Newsgroups: comp.sys.ibm.pc.games