From: griffon@iastate.edu (Tamber Kelsain)
Subject: Re: Ideas instead of 'wiz' level ??!
Organization: Iowa State University, Ames, IA
Date: Sun, 15 Nov 1992 17:37:51 GMT

In article <1992Nov15.070534.19346@netcom.com> boserj@netcom.com (Jeffrey Boser) writes:
>jneedles@magnus.acs.ohio-state.edu (Jack L Needles) writes:
>>Well, I've been planning, and designing, and even coding some aspects of
>>a role-playing LP <is that an Oxymoron> for about 6 months or so..
>>problem is, there just aren't sites for people to do work like this.
>>
>>I've designed guilds as secret societies with their own goals, help work
>>on economies, skill based non-exp designs, and quests which only exist
>>once in a given world.  Thing is, how many people are willing to play
>>one such as this?  And just how many wizards are going to have the
>>dedication to this type of mud?
>
>MEE!!!!!!!!!!!  god, ive been bugging the hell out of people to try
>and figure out why they didnt get tired of muds after a few days.  LP's
>are clunky, discontinuous, huge, and that reset should be removed.  Dikus

I agree on all pts except about the reset :)

>are better, smoother, but most are just the same old stuff..
>
>You know what I want?  I want a good game system, something new.  I want
>one where guilds are social institutions.  I want one where gods grant
>their followers powers and set them against one another.  I want one
>where players keep their gear (no, not renting, always).  I want one
>where there are racial tensions, where one can always find some role-players
>prancing around mazes or making love in gardens or arguing like hell over
>coffee at the local tavern.  I want risk, and death, and hate, and love,
>and creativity, and magic, all wrapped up in a glorious bundle I call
>Gaming.  Something I see in muds about as often as solar eclipses.

Come to Legends Mud when it opens. It shall have all of these.
Players do *not* strive to become wizards (Coders). Instead they
strive either to become immortal, or to have the most interesting
player around.  Players can choose any combination of skills that they
could want.  If players choose to use magic, they can, in essence
become Gods.  I am entertaining the idea of adding 'worship pts' or
some such thing.  These pts would allow to player to do god-like
things, raise dead, slay living with a word, heal completely, teleport
without error, etc.  These pts could only be recovered through the
support of their following.

>I want players to *NEVER* leave role except when helping newbies get
>started.  I want exp to never be talked about, a quest never called
           ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ APPLAUSE
>such, and other ways of advancement..  I would love to visit a game
 Quests will not exist in the sense that you need quest pts. Quests
will be the "real" type of quests, where you adventure ONLY to find
skills and treasure, the true cause of motivation.

>where Tall Tail's Night awarded a magic item to the winner!
>
>And you know..  Ive been on such a mud.  For money.  But it exists.
>I just want to know why the hell people are coding stupid fancy
>gadgets when they could be creating wonder in people's eyes.  I want
>my character to make enemies, friends, lovers..  All in the same hour.
>I want to save the town from an incursion of huge insects, or teleporting
Players may build towns which they must defend and manage...

>demons.  I want to heal my friends..
>
>A word to lp coders..  will you stop building for a minute and start
>using what you got?  Who the hell cares if your area has 500 rooms?

Rooms on Legends are not concretely coded. They exist as a list of
stats. All rooms connect in a grid. The effective number of rooms on
Legends is 2 to the 64th power. ( I think *smile* )

>I would care if it was a misted maze, that held showdy figures that
>lept out and attacked suddenly..  that lead to an island surrounded by
>mist, where crystalline beings wove magic portals that one could step
>through..  work it into the game.  give it history, substance, REALITY
					    ^^^^^^^ YES! I've been
yearning for the players that will give Legends a HISTORY.  I want
people to call this MUD "home".

>that is unreal.
>
>Wizards?  screw em.  I want to play.  And if I want to god and they want
		      ^^^^^^^^^^^^^^ I want you on Legends, then!

>me to, we can work something out.  I dont need a 'reward' to play.
>Id much rather watch the starts twinkle from my perch in a tree.
>
>....jeff

Jeff, Legends is not open yet. The predicted starting date is sometime
this spring.  You have the exact personality that I would like to see
roaming the mud.  Please keep an eye out for the opening, it won't be
easy to notice :)

	Thank you, Jeff. You have brought a little life back into this
incredibly complex project.

*Tamber bows to all players everywhere like Jeff.*

 -Tamber@LegendsMud
-- 
     Will Stoltenberg	  |"The Bible is not my book and Christianity is not my
 Ames, Iowa (515) 294-1701| religion. I could never give assent to the long 
    "Tamber Kelsain"	  | complicated statements of Christian dogma."
   griffon@iastate.edu	  |			- Abraham Lincoln
Newsgroups: rec.games.mud.misc