HDTenEightyP/NetNews huggingface dataset:
From: rsnyder@fergie.dnet.ge.com (Bob Snyder)
Subject: Re: Spliting rec.games.mud (Was: New News Group: rec.games.mud.diku (PLEASE))
Organization: GE Aerospace, Advanced Technology Labs, Moorestown, NJ
	<RSNYDER.92Apr7110030@nutrimat.fergie.dnet.ge.com>
	<1992Apr7.175624.5877@sbcs.sunysb.edu>
Date: Thu, 9 Apr 1992 00:13:57 GMT

>>>>> In article <1992Apr7.175624.5877@sbcs.sunysb.edu>,
>>>>> jorichar@csws6.ic.sunysb.edu (Joel Richard) writes:

Joel> rec.games.tiny will probably be the way to go. There is certainly 
Joel> enough traffic to make it worthwile, but there is no need for r.g.m.muse,
Joel> or r.g.m.mush, or r.g.m.diku.

Joel> Seems to me that there needs to be a group for the adventure based
Joel> games (lp, diku, aber, etc). r.g.m.lp isn't enough, or that's where
Joel> all the announcements that are on rec.games.mud about lp's, aber's and 
Joel> diku's should be going. If this can happen, along with the creation of
Joel> reg.games.myd.tiny (for mush, muse, mage, muck, etc) then we would have
Joel> a central place (r.g.m) and the two sub divisions. That is all that is
Joel> needed as far as I can see. 

I disagree with lumping all the "adventure" type muds in one place.
rec.games.mud.lp is a LPmud newsgroup, not a Diku newsgroup.  I think LP
fills up the newsgroup well enough with posts on LPC and LP specific ideas
without adding others, and I would probably me one of the first to flame
(politely :) ) someone trying to do this.

I think that rec.games.mud should be more of a common ground, where
ideas and discussion that is not limited to one variant of mud should
go (like the PSU dweeb or dealing with obnoxious player/people), and
that the specifics of each type of Mud (LPC and the like for r.g.m.lp,
tinymush-programmers and such for r.g.m.tiny, and so on) be localized.

Actually, if we were to follow the normal USENET trend to do this, we
would change rec.games.mud to rec.games.mud.misc.

Fordan, god, Dragon's Den LPmud
R'dor, Weyrleader, Louthern Weyr, wizard, SouCOn MUSH
--
Bob Snyder          rsnyder@fergie.dnet.ge.com, or rsnyder@atl.dnet.ge.com
Computing Services  ^^^^^^^^^^^^^^^^^^^^^ if it bounces, try ^^^^^^^^
GE Aerospace, Advanced Technology Labs  (609) 866-6672 FX: (609) 866-6397
Newsgroups: rec.games.mud
From: brombadc@HYDRA.ROSE-HULMAN.EDU (Dave Brombaugh)
Subject: Re: Lusty Mud
Reply-To: brombadc@HYDRA.ROSE-HULMAN.EDU
Organization: Rose-Hulman Institute of Technology
Date: Tue, 14 Apr 1992 06:53:36 GMT

In article <klenoff1.703201690@husc10>, klenoff1@husc10.harvard.edu (Jason Klenoff) writes:
>
>  I was wondering if anybody out there knows what's up with Lusty Mud
>(128.194.10.118 2000 / lusty.tamu.edu 2000).  It went down Friday afternoon
>and as far as I can tell, hasn't been up since then (now Mon. evening).

Actually, it has been up.  It's just that the cyclotron-router thingie
that it's on isn't allowing lusty.tamu.edu to send packets back out.  That's
why it times out.  All I can suggest to you and other LustyMud players
(like myself) is to be patient - the administration of the Mud is trying
their hardest to figure out how to get things going again.

          - Hanagar
From: dbn@rti.rti.org
Newsgroups: rec.games.mud
Subject: accessing extended memory using Turbo C
Keywords: extended memory,turbo c
Date: 13 Apr 92 18:59:40 GMT
Distribution: rec
Organization: Research Triangle Institute, RTP, NC

I couldn't figure out what the most appropriate newsgroup for this question
was, but since I think the ibmpc version of LPmud uses this, I thought this
would be the next best place to ask.  How do I access extended memory from
within a Turbo C program?  I have 4 meg of RAM on my system, I'd hate to see
it go wasted.

-Daniel

PS: what *is* the most appropriate newsgroup for a question like this?
Newsgroups: rec.games.mud
From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Subject: Re: New News Groups
Organization: Johns Hopkins University CS Dept.
Date: Wed, 8 Apr 1992 20:39:38 GMT

In article <53916@hydra.gatech.EDU> gt9398b@prism.gatech.EDU (Chris 'Hollywood' Boggs) writes:
>         Start rec.games.mud.general (for coding, ethics, and policy type stuff

How about rec.games.mud.progressive?
--
"Do you know what to do with peons?  Pee on them, obviously...." --Random

Kenneth Arromdee (UUCP: ....!jhunix!arromdee; BITNET: arromdee@jhuvm;
     INTERNET: arromdee@jyusenkyou.cs.jhu.edu)
Newsgroups: rec.games.mud
From: mayla@ais.org (Doreen Devlin)
Subject: Re: New News Group: rec.games.mud.diku (PLEASE)
Organization: Wild in the Woods.....
Date: Tue, 7 Apr 92 04:28:31 GMT

In article <ktvjnmINNc1g@corvus.usc.edu> rone@corvus.usc.edu (Man on a Mission) writes:
>In article <53617@hydra.gatech.EDU> gt9398b@prism.gatech.EDU (Chris 'Hollywood' Boggs) writes:
>>  Fellow Diku Players, Immortals, Gods, and Imps,
>>   Tired of wading through the Mush, Lp, Muse, and other stuff? I am. I've
>>seen a rec.games.mud.lp group. Why not start a rec.games.mud.diku? I'm all
>>for it. We could avoid all the Bruce stuff too.
>>                                                      Dikus till I Die,
>>                                                                   Chris
>
>You got one vote here.
>
>	Van Halen
>
>

  Add another please.....
From: cooperr@a.cs.okstate.edu (COOPER ROBERT BRYA)
Subject: Re: Having trouble getting DIKUmud to compile on our machine.  
Organization: Oklahoma State University, Computer Science, Stillwater
Date: Mon, 6 Apr 92 16:52:16 GMT

In article <1992Apr6.163808.9123@a.cs.okstate.edu> cooperr@a.cs.okstate.edu (COOPER ROBERT BRYA) writes:
>Howdy.
>
>  We are trying to test out our DIKUMud capabilities here,
>but our computer is running K+R C, and the DIKU source is
>in ANSI C.  No fun.
>
>  We cannot seem to get it to compile.  
>
>  One approach we have taken is to get a program called unproto
>which supposedly strips ANSI C down to a K+R compilable source,
>but this solved several problems while creating several more.
>
>  Any help, suggestions, ideas, gifts should be sent to
>
>cook@a.cs.okstate.edu, or
>fransen@a.cs.okstate.edu, or
>cooperr@a.cs.okstate.edu
>
>
>  Thank you for your help.
>


Sorry, more clarification:

We are running System V  on a Sequent.  
We have the Sequent version of the DIKU source.

Bryan Cooper
cooperr@a.cs.okstate.edu
                  _\|/_
                 /o\ /o\
                 \_/^\_/
                   \-/
                    =
Newsgroups: rec.games.mud
From: t88swa@tdb.uu.se (Sven Wallman)
Subject: Re: Net Sex
Organization: Dept. of Scientific Computing, Uppsala Univ.
Date: Mon, 6 Apr 1992 20:19:48 GMT

dirque@mole.gnu.ai.mit.edu (squint hazmat) writes:
: the offender may be totally clueless about the amount of trauma they
: caused. And it might not be entirely their fault. There comes a point
: where the person offended just should not be. And fuck 'em if they
: can't take a joke.

but what about mudplayers that manages to get hold of phonenumbers to
women and tries to start RL relationships? players that are extremely good
at making insecure girls trust them? players that want to get photos from
female players?  i do think it's ok to feel offended when meeting jerks like
that. the person i am thinking of plays abermud and uses the names Ker or
Diamon..
--
Sven Wallman, S:t Larsg. 5, 753 11 Uppsala, Sweden, +46 1812 9237
From: gt9398b@prism.gatech.EDU (Chris 'Hollywood' Boggs)
Newsgroups: rec.games.mud
Subject: RE: split of rec.games.mud
Date: 14 Apr 92 01:04:07 GMT
Distribution: usa
Organization: Georgia Institute of Technology


    Felix,
     I am not impressed. Go ahead. Show us a little more stupidity please.
                                                                  Chris

-- 
________________________________________________________________________________InterNet at gt9398b@prism.gatech.edu    or    Balstaff@Arctic & Chris@Adversary
"When you look into the Abyss, the Abyss looks into you" --- Nietshce 
--------------------------------------------------------------------------------
From: joarm@bongo.cc.utexas.edu (Justin McKinnerney)
Newsgroups: rec.games.mud
Subject: Spellbound MUSH
Keywords: We're up.
Date: 9 Apr 92 13:52:47 GMT
Reply-To: joarm@bongo.cc.utexas.edu (Justin McKinnerney)
Organization: Spellbound MUSH
Originator: joarm@bongo.cc.utexas.edu

Ok guys, here's the scoop.

We are up now on bongo.cc.utexas.edu 4201. I have just *now* got done
with what I believe to be the last changes I will have to make to the
code that is not just adding micilanious functions, ect. We have a
channel system, a zone system, user defined functions, and tons of
other new stuff. However, the current downside to this is that I have
not had a chance to update the help files. Most of the wizards and
mages on Spellbound have been debrefed and have been using the new
functions and commands regularly when we were updating the code, so if
you wish to get help with something, they should be able to help you
as well as I could.

I am happy to say that we are open again to the general public, and
that the help files should be updated by early next week. By the end
of the month, if all goes well, everything will be completely
finalized and I will be able to begin my work on documenting the code
and writing a detailed manual on Spellbound programming.

I would like to invite all our old players back, and welcome any new
players that would like to join us. And remember, if you can't have
fun, then it's not worth playing. *grin*

                    -Joarm

     _____      _______    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   /____ / \   /______/ \   "A couple of months in the lab can often save a
 /|      \ /  | |     \ /|          couple of hours in the library."
|/ \ _____    | |______|/       "A day without sunshine is like night."
 \ /____ / \  |/______/ \  
         \ /| | |     \ /| Joarm                     joarm@bongo.cc.utexas.edu
 / \ _____|/  | |______|/  Spellbound MUSH           bongo.cc.utexas.edu  4201
 \ /_____/    |/______/    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Xref: sparky rec.games.mud:4668 rec.games.mud.lp:1462
From: pen@lysator.liu.se (Peter Eriksson)
Newsgroups: alt.mud,rec.games.mud,rec.games.mud.lp
Subject: Re: A MUD Questionnaire
Date: 8 Apr 92 21:38:51 GMT
Organization: Lysator Academic Computer Society, Linkoping University, Sweden

jas54553@uxa.cso.uiuc.edu (Jerry A. Segler Jr.) writes:
...
>Now the Questionnaire (posted as it was mailed with a little header added to
>top... Thanx to those who have responded with helpful info!) was specifically
>worded so I wouldn't have to sort who had a mud and who didn't... Pretty
>generic really... But someone says I have endangered some muds which are
>currently running (Don't ask which ones... The person never said...) with
>my mailing.... Now am I the moron this guy claims me to be (I mean on this
>particular instance not as a whole ;) or is he just imagining things?

No, you're not a moron. If a MUD is shut down because it got to the
sysadmins attention that a MUD was running on their machines and they
didn't know it, then that MUD was doomed sooner or later. A program so
CPU&Network-intensive (atleast some MUDs are) that are being run more
or less permanently really needs to have the admins approval.

>-Jerry

/Peter (one of the Sysadmins @ Lysator)

>PS: He said he post something about this & this is my response...
--
Peter Eriksson                                              pen@lysator.liu.se
Lysator Academic Computer Society                 ...!uunet!lysator.liu.se!pen
University of Linkoping, Sweden                               Support the LPF!
Newsgroups: rec.games.mud
From: jasonp@cunix4.prime.com (Jason R. Pascucci)
Subject: Re: Educational MUD
Keywords: educational NSF funding
Organization: Prime Computer, Inc./Framingham, Ma
Date: Sun, 12 Apr 1992 08:17:39 GMT

Hi,

I'm interested: Why do you need a C programmer? Seems
to me that all you really need is a pretty damn good MUSH
hacker, with a background in education.

From a CS perspective, you really don't need to dick with the
server much, just grab a copy of MUSH 2.0 <With all the neeto
keen functions> and go at it. 

Let me quantify that, I'm not interested in the job,
<I dispised the acedemic environment>, I'm interested in the 
project. 

A few comments: Did you know there is an 'X' based mud server
somewhere. <Don't ask me more about it...I don't know much more>.
Would the students have a X window environment to play with:
This could help. <It's really primitive right now,
but with help.....>

How about having a couple of them: The 'Special' one, with only things
you want in there, and a 'Public' one, such that anybody
interested in this could come up with an 'area', and give
you problems, solutions, methodology, etc. <Note the word
give...people invest a lot of time and energy in MU*s, especially
when it brings them pleasure, and keeps them amused>

However, walk softly: NSF tends to put MUDs under the classifications
of games, which are frowned apon in NSF. Use all the catchwords,
like Text Mode Virtual Reality, etc, in place of MUD. Also,
I assume you know of this, but I should  mention it anyways:
The two <three?> Conferences on Virtual Reality, and the papers
involved with that might be very good reference...There
is a lot about this concept of 'cyberspace', but I seem
to recall a number of interesting topics which have relevance.
<Also, I met the Chairman of the <I think it's the> VR Consortium,
who impressed me muchly, and that's a good sign in any orginization...>

Anyways, I've rambled on enough, it's 2:30 here, and I'm hacking
away. @whee. @sigh.

-- 
Jason R. Pascucci
jasonp@primerd.prime.com
Hacker Extraodinare'...Boccob/Bond/bachQob/etc/etc/mumble/ti/fuck.

Newsgroups: rec.games.mud
From: jdeutsch@gmuvax2.gmu.edu (Jeffrey Deutsch)
Subject: Clarification of "Death before Diku"
Keywords: subjective, personal, preferences
Organization: George Mason University, Fairfax Va.
Date: Tue, 7 Apr 1992 04:03:31 GMT

	This is with regards to my posting a little while ago, in which
I said I was "sick of hearing about DikuMuds" in rec.games.mud, and I
signed off "Death Before Diku".
	This is just to let you know that I intended *no* objective
criticism of DikuMuds. I have no beef against them the way I have beefs
against, say, people who post test messages here. I simply have an
absolute *personal preference* for LPmuds, and myself would never play
a DikuMud. Therefore, I would support a separate newsgroup for
DikuMuds, so that there will be that much less traffic on rec.games.mud
that I, personally, do not like to read.
	I could be overreacting here, since as yet only one person has
emailed me about that post, and he wasn't offended or anything. But I
still want to make sure I didn't inadvertently hurt anyone's feelings
with my last post, and I humbly apologize if I did.

--------------------------
Jeffrey Deutsch
Ph.D. Student, Economics
George Mason University

Newsgroups: rec.games.mud
From: anicolao@watcgl.waterloo.edu (Alex Nicolaou)
Subject: Re: Network Use
Keywords: NSFNET, network, traceroute
Organization: Computer Graphics Laboratory, University of Waterloo, Ontario, Canada
Date: Mon, 13 Apr 1992 17:32:32 GMT

mnc@engin.umich.edu (Miguel Cruz) writes:

>In article <Apr.11.06.19.37.1992.8332@brushfire.rutgers.edu> gaynor@brushfire.rutgers.edu (Silver) writes:
>>haven't done.  It's probably not `net-cost-effective' if you're not prepared to

>From the verbal explanation of traceroute's operation that I received,
>it didn't seem like it really sends out all that much. I'd suggest that
>the educational value of seeing a little of the inside of internet routing
>probably makes it worthwhile. Actually, it's probably more of a learning
>experience than the vast majority of traffic on the net... 

** The verbal explanation you received was wrong. traceroute sends out many
many many packets to get the timings it gives you. Use it sparingly, if you
must use it at all. It's fun to use but doesn't really provide much useful
information - it is a root program for use by root in debugging routing, not
for use by users so they can complain about which node is slow.

alex
From: agri@PA.ITD.COM (Howard/Dark_Lord/IOAG)
Newsgroups: rec.games.mud
Subject: RWHO network usage stats
Date: 17 Apr 92 21:23:20 GMT

Greetings.  Here are the resource usage stats for my MUD RWHO server.
Keep in mind that other RWHO server may or may not have as much traffic 
depending on the number of peers they are connected to and the number of user
requests.

Summary statistics:
	Command being timed: "./mwhod -f ./mud.dat -n AFserv"

	User time (seconds): 21.61
	System time (seconds): 55.5
	Percent of CPU this job got: 0%
	Elapsed (wall clock) time (h:mm:ss or m:ss): 25:36:14

	Shared Text size (kbytes): 0
	Unshared Data size (kbytes): 223
	Stack size (kbytes): 0
	Average size (kbytes): 223
	Maximum resident set size (kbytes): 256
	Integral resident set size (kbytes): 223

	Major (I/O requiring) faults: 351
	Minor (no I/O) faults: 38394
	Voluntary Context Switches: 77280
	Involuntary Context Switches: 62053
	Swaps: 0
	File System Inputs: 20
	File System Outputs: 1

	Socket Messages Sent: 20127
	Socket Messages Received: 94510

	Signals Delivered: 91
	Page size (bytes): 4096
	Exit Status: 0


-- 
******************************************************************************
*                              Howard                                        *
*               Howard or Dark_Lord on most MUDS and BBSs                    *
*               Admin of AfterFive at pa.itd.com 9999   128.160.2.249 9999   *
******************************************************************************
Yeah, yeah, yeah, Standard disclaimer here.  I do NOT in any way shape or form
speak for ITD, SRSC, NASA, nor any other organization.   Everything contained
in this mail are my own personal thoughts and opinions.  Flame away.
From: klenoff1@husc10.harvard.edu (Jason Klenoff)
Newsgroups: rec.games.mud
Subject: Lusty Mud
Summary: why is lusty mud down?
Keywords: Lusty LP Mud
Date: 13 Apr 92 21:48:10 GMT


  I was wondering if anybody out there knows what's up with Lusty Mud
(128.194.10.118 2000 / lusty.tamu.edu 2000).  It went down Friday afternoon
and as far as I can tell, hasn't been up since then (now Mon. evening).  If
anyone has any information on why it went down / how long it should be down
for, I'd appreciate it.  Thanx in advance.
                                                   -Genghis-
Xref: sparky rec.games.mud:4544 rec.games.mud.lp:1431
From: awhitloc@ringer.cs.utsa.edu (Andrea Whitlock)
Newsgroups: rec.games.mud,rec.games.mud.lp
Subject: Re: top mud pleeeeze!!!
Date: 6 Apr 92 19:33:48 GMT
Organization: University of Texas at San Antonio

In article <1992Apr6.185259.12863@ringer.cs.utsa.edu> mike@lonestar.utsa.edu (Mike D. Thornton) writes:
>
>THIS IS NOT A POST FROM THE TM ADMINISTRATION
>
>Since upon login to Lonestar we get a nifty little message saying
>that TM has been closed by the machine sysop, and no one has posted
>about it, I guess I will pass the info on. TM is closed indefinately
>by the sysop of Lonestar. I don't know why, so don't ask. Send mail
>to topmud@lonestar.utsa.edu or beowulf@lonestar.utsa.edu. Maybe they
>will respond to your mud influenced addictions.
>

Beowulf posted about it.  DON`T send mail to topmud@lonestar or 
beowulf@lonestar.  Send mail to senseman@lonestar.utsa.edu.  :)

A more involved explanation of what happened will be posted here
(as well as utsa.lonestar and utsa.flame :) shortly.  :)
Newsgroups: rec.games.mud
From: russ@math.okstate.edu (Russ "Random" Smith)
Subject: Re: Copyrights
Organization: Aggie? What precisely is an Aggie?
Date: Wed, 8 Apr 1992 16:06:50 GMT

In <1992Apr5.212610.10734@husc3.harvard.edu> thong@husc10.harvard.edu (Theodore Hong) writes:

->I know a thread went around before about DragonLance copyrights and
->TinyKrynn, but I was interested in knowing about the legal status of
->places like TrekMUSE or PernMUSH.  MU*s based on themes from fiction without
->a corresponding RPG wouldn't seem to have TinyKrynn's defense that they
->are merely on-line versions of the roleplaying game...

PernMUSH has permission from the author of the books.  Nuff said.


-- 
=======================[Comedy!  Sudden, violent comedy!]======================
+-------------Russ "Random" Smith---------------------russ@okstate.edu--------+
|  Godfather of the Random Gang; Diplomat of the Brotherhood of Evil MUDders  |
+-----------------------------------------------------------------------------+
From: demian@ucscb.UCSC.EDU (Anthony Jackson)
Newsgroups: rec.games.mud
Subject: Re: All right already
Date: 8 Apr 92 08:28:30 GMT
Article-I.D.: darkstar.32359
Organization: University of California, Santa Cruz; Open Access Computing


In article <9204080539.AA15241@mail.cis.ohio-state.edu> FURRJK@vtvm1.cc.vt.edu (Joel Furr) writes:
>So we're agreed we need new groups.
we are?
>I propose:
>
>rec.games.mud.adventure (to encompass diku, lp, and aber)
Ahem.  From a player perspective its true that these three forms are quite
similar; however, coding issues often come up with lps that really aren't
for interest to diku or aber players, or for that matter of interest to non-
wizard lp players (I haven't seen similar discussions for diku or aber coding,
probably because only the most experienced people can write real code at all,
and there isn't really that much to say about it).
Also, rec.games.mud.lp already exists (and is used)

>rec.games.mud.code (to encompass all requests for code, etc)
What would be the point of this newsgroup?  The people likely to able to
respond to those requests wouldn't really have any reason to bother with
reading it, and for the most part different types of code don't belong
together.

>rec.games.mud.tiny (to encompass moo, mush, muck, and Bruce)
Agreed.

There seem to be a few major types of discussion on r.g.m:
1: tinyflamewars
2: discussion of net load/gaming policy/etc
3: mud lists and requests for status information
4: announcements of new muds.
5: requests for code.

As far as I can tell, the only one of these topics big enough to form its own
newsgroup is the tiny*.  Aside from wading through dozens of messages about
'REINSTATE BRUCE...' I haven't seen too much of a volume problem.  So, lets
just create rec.games.mud.tiny and leave everything else where it is.
From: fihsu@athena.mit.edu (Hsu I-wei)
Newsgroups: rec.games.mud
Subject: Re: Problems with young people
Keywords: young players stupid survey
Date: 6 Apr 92 06:12:35 GMT
Organization: take a guess if you like...

In article <1992Mar31.094256.4731@ux1.cso.uiuc.edu> brumleve@iboga writes:
>
>     I am 13 years old, and have been playing MUDs of all kinds for almost
>2 years now.  Yet in recent postings, it is said that people my age are
Wow, since you were 11 years old?  Young indeed!

>oblivious to the differences between reality and virtual reality.  But
I think it works both ways.  Some see it as a neat game, others might be
influenced for real quite a bit more.

>surprisingly, I've never once stolen anything, killed anyone, or raped
surprising maybe if you play lpmuds(at least for the first two things..)

>anyone, not only for as long as I've been playing MUDs, but for as long
>as I've lived.  How could this be?  I'm a small, impressionable young
Do I detect a note of sarcasm or mockery here?  *smile*

>child and with the influence of MUDs, it would be nearly impossible for
>me to restrain myself from doing these things.  Can you actually imagine
>anyone saying to themselves, 'Tinydrugs are fun, I think I'll go get
>stoned and throw my life in the trash', or 'Wow, I love stealing from
>people on MUDs... I think I'll go rob a convenience store.'  There is
>a huge gap between VR and RL, and if you ever get them confused, you
>shouldn't be playing.
presuming that you mean muds=VR...  if you start talking about RL stuff on
a mud, wouldn't you say that this closes the gap between VR and RL?  Or
Are you saying that nothing real should go on on muds?
>
>-Acidion
someone who's a bit older than 13 years