HDTenEightyP/NetNews huggingface dataset:
From: cmeadows@nyx.cs.du.edu (Chris Meadows)
Subject: Re: Robotech vs. ?
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Sun, 24 Jan 93 23:45:14 GMT

In article <1jt1d4INN2s2@jhunix.hcf.jhu.edu> probe@jhunix.hcf.jhu.edu (Pr
bal Nandy) writes:
>In article <1993Jan23.100515.24373@midway.uchicago.edu> arp2@midway.uchi
ago.edu writes:
>>
>>   Since we all know the enterprise has wimpy firepower compared to Zen
radi
>>warships, it couldn't possibly damage the SDF-1.  And if Geordi managed
to
>>modify the phasers so that they could overload the barrier, it would ju
t
>>explode destroying the enterprise.  So, the SDF wins unless the enterpr
se
>>runs away.
>>
>>-Andrew Polis
>
>    And it probably would run away too... If they thought the Borg were
>ominous... wait till they see some Veritech.
>
>    Imagine if the crew of the SDF-1 decided to present their ultimatum 
o
>Picard from inside a Veritech Hanger... It sure would impress them, woul
n't
>it, to think that their enemies were 40 foot tall robotic fighting machi
es?
>   And they thought the Borg were bad.. I'd like to see Borg shield
>technology stop a reflex blast!
>
>   And Imagine what would happen if Veritechs managed to penetrate throu
h
>the Enterprise's shields and land on the hull! Walk right up to the brid
e
>and fire through the porthole above the captain's chair! 
>
>   I WOULD think that a Veritech couldn't penetrate through the Enterpri
e's
>shields, but for one, in the Best of Both Worlds part II, an Enterprise
>shuttle leaves through the shield of the Enterprise, and penetrates thro
gh
>the very powerful shields of the Borg Cube with nothing but a little jol
!
>  It then re-enters the Enterprise without the Enterprise having to lowe

>sheilds so I expect small, slow moving ships are not deflected by the sh
p's
>shields... (That doesn't make any sense to me either.) But if a shuttle 
an
>do it... a Veritech surely can!
>
>
>-- 
>      /| ________________   |probe@jhunix.hcf.jhu.edu|  Lord of the Flie
 
>O|===|* >________________>  |probe@jhuvms.hcf.jhu.edu|  1st MPC Division
>      \|                    | nandy@scivax.stsci.edu |  Colony Mechworks
>  Velox - Durus - Infestus  |  nandy@fos.stsci.edu   |  Colony World Myo
s


Whether or not regular Veritechs and the SDF-1 could break through
the shield, how about Shadow Fighters/Vindicators and the SDF-3?
With their Destabilizers, they could penetrate the shields and drop
off teams of Cyclones to go in through the airlocks and take the 
ship.  I suspect that the security teams wouldn't provide much in 
the way of opposition, especially if they all had the same degree of
marksmanship as Worf demonstrated in "Rascals."

--
Chris Meadows  | Robotech/RIFTS/Palladium fanfic author/editor                  
CHM173S@SMSVMA | They Might Be Giants about Star Trek aliens:                   
CHM173S@VMA.SMSU.EDU   | "Everybody wants prosthetic foreheads                  
CMEADOWS@NYX.CS.DU.EDU | on their real heads!"
From: yaotl@shakala.com (Dave Georgeson)
Newsgroups: rec.games.mecha
Subject: Re: Humble Pie.
Date: Tue, 26 Jan 93 21:55:11 PST
Organization: Shakala BBS (ClanZen Radio Network) Sunnyvale, CA 408-734-2289

> BTW
>   Has anyone ever played MECHA! with battletech mini's I figure that 
> converting inches to centimeters or 1/2 inches would probably be a workable 
> scale.  I wish I had the money and the time to acquire and asemble a 
> collection of plastic models but $30 or more and several hours each.
>  
> -- 
> -----------------------------------------------------------------------------
>                                  Scott E. Berry
>                                demented+@pitt.edu  

****Dave again.
You can play Mecha! with ANY models whatsoever. Remember, that Mecha! is 
just a vehicle for the background of your choice. You can even play 
backgrounds from other GAMES if you want to. If you're going to use BTECH 
models, you might try 2 cms for every 1" in Mecha!. We've even played a 
game using 12" tall Gundam models on six-foot Battlepole!s in a HUGE 
room, using 6" to the 1" in the regular game. It was a blast!

        Good luck,
                Dave.

------------------------------------------------------------------
Dave Georgeson  - yaotl@shakala.com 
Shakala BBS (ClanZen Radio Network) Sunnyvale, CA 408-734-2289
Xref: sparky rec.games.mecha:1355 rec.arts.anime:30033
From: rnlee@sdcc3.ucsd.edu (Profess'nal Agitator)
Newsgroups: rec.games.mecha,rec.arts.anime
Subject: Re: Robotech vs. ?
Date: 21 Jan 93 23:36:47 GMT
Followup-To: rec.games.mecha
Organization: MAWL - Mudd Alums Without Lives

I'm not usually inclined to write to threads like these, but I was
inspired and thought I'd provide a new angle on the question.

Could the SDF-1 defeat Largo?

I'm sure most of us would answer Yes here.

Well, we know what Largo and the Boomer-Borgs did to a Typhoon class,
and probably would've done to the Enterprise had not the Knight Sabers
shown up.

So, there you go.  The SDF-1 would chew up the Federation since its
Veritechs (not Valkyries, this is ROBOTECH) can cut down boomers
without any effort.

Yes, this does assume transitivity of defeat, so shoot me.

Agitator
  #->

*Bubble Gum Crisis-Kimagure Orange Road-Dirty Pair-Macross-Urusei Yatsura*
*Maison Ikkoku-Honneamise-Riding Bean-Venus Wars-Megazone 23-//-Lupin III*
*------------- R E M E M B E R   B E I J I N G -------------//-----------*
*IBM PC - Who wants a politically correct computer?     \\ // Only AMIGA!*
*================================ Bring Back the Caltech \X/ Cannon!! ===*
*Roderick Lee, HMC '91    "The Professional Agitator"   agitator@ucsd.edu*
From: taia_a@kosmos.wcc.govt.nz (Second Genyosha)
Newsgroups: rec.games.mecha
Subject: Re: Question for Stephane or anyone who can answer....
Date: 29 Jan 1993 00:47:06 GMT
Organization: Wellington City Council (Public Access), Wgtn, Nz
Reply-To: taia_a@kosmos.wcc.govt.nz
NNTP-Posting-Host: kosmos.wcc.govt.nz

In article <1k5bgaINNpn5@usenet.INS.CWRU.Edu>, as298@cleveland.Freenet.Edu (Stephen E. McGinnis) writes:
>In a previous article, taia_a@kosmos.wcc.govt.nz (Second Genyosha) says:

      [ Roc, FASA and reprints etc deleted ]

>> The release of the "Grey Death Legion" is great for many as it was very
>>difficult to get "Mercenary's Star" and "The Price of Glory" due to poor
>>distribution. I expect that the "Warrior" trilogy, "Blood of Kerensky"
>>trilogy, "Wolves on the Border", "Heir to the Dragon" and "The Sword and
>>the Dagger"to all be reprinted in time. Assumming that the authors want
>>the money that is?
>> TAIA_A@kosmos.wcc.govt.nz  **Join the DCMS see the Inner Sphere and kill it**

>Tony.....
>You will probably never see The Sword and the Dagger reprinted because of the
>fact that the author Ardath Mayhar and FASA had major problems with the
>money she was supposed to recieve for writing the book. I met a guy who knows 
>her, she is from east Texas, and he said that she didn't get paid from FASA
>for over 2 years after she had written the book and she ended up having to
>sue them for payment. Supposedly in the lawsuit was a clause that FASA 
>could not reprint this book without her permission and would have to pay
>her a large sum of money for the reprint (more than usual because of FASA's
>failure to pay her in the first place). So I would hasten to think that
>FASA would rather lose the story of Ardan Sortek and the Kurita plan to
>duplicate Hanse Davion rather than pay her any more money.
>Stephen E. McGinnis

 AT LAST CONFIRMATION! I heard something similar to this too, but I thought it
to be just a rumour. I suppose that with ROC doing all the work now, she'll be
a little happier. I feel that if one must reprint the "Warrior" trilogy (Or the
saga of the Fourth Succession War), the "Sword and the Dagger" is needed too.
Else the little twist at the end fails to make an impact! :)

 BTW The "Doppleganger" plot was of Liao/Capellan invention and not of the
beloved House Kurita/Draconis Combine. Remember that the former is a minor
periphery state and the latter a mighty Successor State :)

 This is IMHO, of course. Thanks for the info Stephen, nice to see you on the
USENET again.

This has been....
 Tony Taia                 (Chu-sa of the Second Genyosha)
 TAIA_A@kosmos.wcc.govt.nz  **Join the DCMS see the Inner Sphere and kill it**
3055-3067: So little time, so many Clan meks to kill! Pussycats -1/2 price :)
**Noone knows what I know, so you know that what I know is only mine to know**
Newsgroups: rec.games.mecha
From: chaprac@ucsu.Colorado.EDU (SCALIEN)
Subject: Re: Robotech vs. ?
Organization: University of Colorado, Boulder
Date: Thu, 21 Jan 1993 20:56:37 GMT

In article <Jan.20.21.00.13.1993.5303@andromeda.rutgers.edu> dshaffer@andromeda.rutgers.edu (Donald A Shaffer) writes:
>i have one, what about  the SDF-1 against a couple of Shiva class battleships
>from FASA's Leviathan? :) Who do think would win in that contest.  

AH!  This is a match up I have done.  The SDF-1 is extreamly easy to convert into renegage legion Leviathan(a better system for mass ship with fighters vs
the same than anything I have seen) an the veritechs kick tail in interceptor
the spinal mounts will kill a ship very dead just not as well as the SDFs
main gun.  The result was very close.  I allowed for the Shiva to survive a
couple of shot from the main gun but that wasn't going to save it.  With the
Main gun the SDF wins(veritechs lost the sheer numbers of fighters) however
if I was playing with the rule stuck in the Robotech RPG about the Main gun
being unreliable and it didn't fire then it would be toast.

SCALIEN



Newsgroups: rec.games.mecha
From: tfpayn01@ulkyvx.louisville.edu
Subject: Mech spreadsheet...WHAT???!?!?!?!?!
Date: Mon, 25 Jan 1993 20:42:26 GMT
Organization: University of Louisville


	I've been away from this group for a few days, and I've OBVIOUSLY
missed something.  What IS this 'mech spreadsheet?

-- 

/  / // / / /  / /  / / // / / // / //  / /   /  // /  / / / / // // / / / // /
// // /  / // /// // / / /// /// // /// /// // // /// / ///// // /   / // // /
/  /  ________|\_______________________________________________   /  /  // / /
/ // |\_\_\_\_| |_____________________________________________/   / / / / / / /
// / / /      |/  / / //  // /  / / / //  /  /  / /  /  /  / /  /  / / / /// /
/  / /  /  ///  / /  /  Tom Payne *** Louisville, KY	 / //  /  /  /  / / / /
 /  //TFPAYN01@ULKYVX.LOUISVILLE.EDU   /  / INFTECR1@ULKYVM.LOUISVILLE.EDU /// /
/ // / /  /   / / / /  ///  // (502) 635-2473 / / // // // / /////  / / // // / 
>>>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-<<<
>>         Picard / Riker '96                                              <<
>>         Let's take this country where none have gone before             <<
			{Borrowed}
Newsgroups: rec.games.mecha,rec.arts.anime
From: linmo@ecf.toronto.edu (LIN MONTEIL)
Subject: F.S.S book 4
Organization: University of Toronto, Engineering Computing Facility
Date: Thu, 21 Jan 1993 22:46:28 GMT

I've only recently been able to obtain this book and unlike Book 1-3 I have
absolutely no idea what it was about. After reading it through about a zillion
times and looking up all the unknown Japanese words on the Five Star Stories
Chronicles I've been able to get a rough idea of what happened. However, I 
would really appreciate it if someone could send me a synopsis or summary of
somekind. A script would be ideal but I think that might be asking a bit too
much. If there's no existing sources then I would also appreciate any and all
informations anyone may have. Please send me mail.

Also. The Five Star Stories Chronicles that I have says version 1 on it and 
I've noticed that it's missing all the events that occured in Book 4 so I 
am wondering if there's a newer version. 

Finally if anybody has any of the 'Character Plus' books, could you please
send me mail and tell me what's in em' and if it's worth getting.

Thanx in advance

Eiji - The guy with no sigs, but memorizes Mobile Suit stats for fun
From: edmonds@cs.ubc.ca (Brian Edmonds)
Newsgroups: rec.games.mecha
Subject: Re: BTech over the net?
Date: 25 Jan 1993 17:11:19 -0800
Organization: Computer Science, University of B.C., Vancouver, B.C., Canada
Distribution: world
NNTP-Posting-Host: cobra.cs.ubc.ca

iczer@feenix.metronet.com (Ted Uhlemann) wrote:
>Has anyone out there thought of creating a computer BTech game playable over
>the internet, where people from all over the world could simultaneously
>participate in a real-time mech fight?  I assume nothing like this already
>exists since I haven't seen any mention of it in this group.
Well, there is the Btech MUSE, but they haven't yet implemented mech 
combat to my knowledge.  Of course I've only been there once, and found 
it too MUSEish for my tastes.  *shrug* 

I've had plans for a while now to implement a full mech combat system 
under MudOS, but just haven't gotten around to any serious coding.  It 
would also envolve a special MechWarrior client (instead of telnet) to 
handle all of the sensor and targetting information in a user-friendly 
way.  My plans involve a rather realistic live simulation, so the data 
rate involved would likely limit participants to high-speed links only. 

PS:  the latest DXL development from Team Jubal is the 20 ton RDR-A1 
Roadrunner with a 420 GM DXL engine walking at 21, and a medium ER 
laser.  Yours for a meager 5MC. :) 

------------------------------------------------------------------------
Brian Edmonds (MSc CompSci)                            edmonds@cs.ubc.ca
Newsgroups: rec.games.mecha
From: conty@cbnewsl.cb.att.com (E. Kontei)
Subject: Gundam writeup for Mecha! or Mekton?
Organization: AT&T Bell Laboratories
Date: Wed, 27 Jan 1993 21:46:22 GMT


In order to save me some work:

Has anyone sat down and figured out some Gundam mecha stats for either
Mecha! or Mekton?  I've heard people claiming "I have!", but haven't
seen hide nor hair of their stats.  If I do write the stats, and like the
end result ("that's a pretty big IF"), I'll post whatever I come up with.

Aside:  if Bandai hadn't gone out of the anime production business (as
opposed to distribution), I'm sure they would have loved to make a
BattleTech anime.  Not only do they get an interesting background,
but they also get more mecha models to sell than you can shake a beam
saber at!!
-- 
			    E n r i q u e  C o n t y
			       Master of Science!
			      jester@ihlpm.att.com
		    Disclaimer: You're not dealing with AT&T
From: sadkins@bigbird.cs.ohiou.edu (Scott W. Adkins)
Newsgroups: rec.games.corewar
Subject: Re: Valentine Tournament
Date: 26 Jan 93 23:15:16 GMT
Organization: Ohio University CS Dept., Athens

In article <30827@castle.ed.ac.uk> sah@castle.ed.ac.uk (Juggler) writes:
>pk6811s@acad.drake.edu writes:
>
>	If the emphasis of the contest was to be on authors, rather than
>programmers, it might be a worth informing contestants of their next
>opponent before warriors are submitted (i.e. swap rounds 1 & 2),to 
>heighten the "psychological warfare" aspect. 

I think that when the emphasis is on authors, this is the *best* kind
of tournament (double-elimination) where each author gets notified 
who the next opponent is going to be.  Unfortunately, this can be a
little time consuming, not for the tournament director, but for all
of the participants who prepare for their next opponent, as well as 
time consuming considering how much time the whole tournament will
last.  But still, I like it.

>                                             Alternatively, if people
>were to submit an "army" of warriors (say 3, or 4) at the beginning of
>the contest,  each of which they were only allowed to use twice during
>the ensuing rounds, then the accent would again be on overall
>performance, but the pace of the tournament would be faster.

Would they get to choose which of the warriors in the army would get
to fight in any particular round?  Or would it be random and chosen
by either the tounament director or the program (this would be real
easy to implement in my corewar package)?

>	Obviously, the latter suggestion would rely on competitors 
>submitting genuinely different warriors, and might therefore be deemed
>unimplementable.

I am not sure what you mean unimplementable.  If you mean programming
it, I think this is just as easy as any other method (like I said, I
can implement this in my corewar package pretty easily).  Do you mean
practical?  And if so, do you mean for the people submitting the warriors
in the first place?  

>                 Even worse, neither suggestion solves the essential
>problem of who would hold the competition - unfortunately I'm way to
>busy at the moment...

Well, I have sent mail to Mark about volunteering for finishing the 
Valentine Tournament.  I would also be happy to conduct tournaments
from time to time...  I think we can experiment with different formats
just like KotH experiments with various things as well.  I could even
set up my tournament software to run via mail and sockets (telnet)...
I would enjoy doing all of this greatly :-)

Well, until next time... 
Scott :-)
-- 
         Scott W. Adkins           Internet: sadkins@ohiou.edu
         ~~~~~~~~~~~~~~~                     ak323@cleveland.freenet.edu
    Ohio University of Athens        Bitnet: adkins@ouaccvma.bitnet
Newsgroups: rec.games.corewar
From: d91andiv@IDA.LiU.SE (Anders Ivner)
Subject: Re: Corewar Jargon
Organization: CIS Dept, University of Linkoping, Sweden
	<1993Jan27.154830@IASTATE.EDU> <C1JFqu.6no@vuse.vanderbilt.edu>
Date: Thu, 28 Jan 1993 18:22:42 GMT

In article <C1JFqu.6no@vuse.vanderbilt.edu> stst@vuse.vanderbilt.edu (Stefan Strack) writes:

   >Self-Splitting - Strategy of copying the active portion of the program
   >   away from the initial location, leaving a decoy behind and 
   >   making the relocated program as small as possible.
   >

   Now, it is *my* understanding that Mark is describing the term "launching"/
   "boot-strapping" here. This is what I would refer to as "Self-splitting":

	   Strategy of amplifying the number of processes that execute a piece 
	   of code, using e.g. a SPL 0 instruction. "Paper" is a self-splitting
	   replicator. Code example:

		   spl 0
	   loop	move bomb,@loc
		   add #10,loc
		   jmp loop

   Or am I totally off here?

I agree, this is what I've always thought self-splitting means.
Anders
From: sah@castle.ed.ac.uk (Juggler)
Newsgroups: rec.games.corewar
Subject: Re: Valentine Tournament
Date: 26 Jan 93 15:55:11 GMT
Organization: Black Star

pk6811s@acad.drake.edu writes:

>> 
>> I have had a request about the Valentine tournament.  With Winter upon us
>> and little else to do (now that the inauguration is over and the SuperBowl
>> nearly past), someone may wish to revive the tournament.  Unfortunately,
>> I am not currently in a position to do so.
>>

>This looks like a natural spinoff for King of the Hill.  Like this:

>    1. Everyone submits a warrior (by deadline)
>    2. Program assigns round-1 opponents
>    3. Program runs round-1 battles.
>    4. Program assigns round-2 opponents in winner/loser brackets
>    5. Program sends the participants their status and their
>       previous and next opponents' last warrior code.
>    6. Everyone (who is still in) submits a warrior (by deadline)
>    .
>    .  repeat 2-6 until there is only one participant left
>    .

	If the emphasis of the contest was to be on authors, rather than
programmers, it might be a worth informing contestants of their next
opponent before warriors are submitted (i.e. swap rounds 1 & 2),to 
heighten the "psychological warfare" aspect. Alternatively, if people
were to submit an "army" of warriors (say 3, or 4) at the beginning of
the contest,  each of which they were only allowed to use twice during
the ensuing rounds, then the accent would again be on overall
performance, but the pace of the tournament would be faster.
	Obviously, the latter suggestion would rely on competitors 
submitting genuinely different warriors, and might therefore be deemed
unimplementable. Even worse, neither suggestion solves the essential
problem of who would hold the competition - unfortunately I'm way to
busy at the moment...
	Si.


 


-- 
S.A.Hovell,Dept. Electrical Engineering,University of Edinburgh,U.K.
(+31) 650-5655	 			          (Juggler@ed.ac.uk) 
-----					         	       -----
From: ASMQK@ASUACAD.BITNET
Newsgroups: rec.games.corewar
Subject: Re: Corewar Jargon
Date: 26 Jan 93 21:13:22 GMT
Organization: Arizona State University

I think the first step would be to make up a list of expressions.
So I'll try to start it. Please add your expressions to the list and send
it back to the net.
--------- please add your expressions here -------try to keep the order---
b-fild scan,cmp scan,dwarf,imp,impgate,impring,impspiral,mice,paper,stone,
--------------------------------------------------------------------------
that is for now,I have to go.
Nandor.
Newsgroups: rec.games.corewar
From: stst@vuse.vanderbilt.edu (Stefan Strack)
Subject: Re: Corewar Jargon
Organization: Vanderbilt University School of Engineering, Nashville, TN, USA
Date: Thu, 28 Jan 1993 00:23:17 GMT

In article <1993Jan27.154830@IASTATE.EDU> kv07@IASTATE.EDU (Warren Vonroeschlaub) writes:
>In article <C1HrII.CwB@vuse.vanderbilt.edu>, stst@vuse.vanderbilt.edu (Stefan
>Strack) writes:
>> >Paper - A Paper-like program.  One which replicates itself many times.
>> >   Part of the Paper (beats) Scissors (beats) Stone (beats Paper) analogy.
>
>  Err, isn't that the other way around?
>

Yup, noted for correction. How about this one:

>Self-Splitting - Strategy of copying the active portion of the program
>   away from the initial location, leaving a decoy behind and 
>   making the relocated program as small as possible.
>

Now, it is *my* understanding that Mark is describing the term "launching"/
"boot-strapping" here. This is what I would refer to as "Self-splitting":

	Strategy of amplifying the number of processes that execute a piece 
	of code, using e.g. a SPL 0 instruction. "Paper" is a self-splitting
	replicator. Code example:

		spl 0
	loop	move bomb,@loc
		add #10,loc
		jmp loop

Or am I totally off here?

-Stefan (stst@vuse.vanderbilt.edu)
Newsgroups: rec.games.corewar
From: kv07@IASTATE.EDU (Warren Vonroeschlaub)
Subject: Re: Corewar Jargon
Reply-To: kv07@IASTATE.EDU (Warren Vonroeschlaub)
Organization: Ministry of Silly Walks
Date: Wed, 27 Jan 1993 21:48:30 GMT

In article <C1HrII.CwB@vuse.vanderbilt.edu>, stst@vuse.vanderbilt.edu (Stefan
Strack) writes:
> >Paper - A Paper-like program.  One which replicates itself many times.
> >   Part of the Paper (beats) Scissors (beats) Stone (beats Paper) analogy.

  Err, isn't that the other way around?

 |  __L__
-|-  ___  Warren Kurt vonRoeschlaub
 |  | o | kv07@iastate.edu
 |/ `---' Iowa State University
/|   ___  Math Department
 |  |___| 400 Carver Hall
 |  |___| Ames, IA  50011
 J  _____
From: mlradzie@cip.informatik.uni-erlangen.de (Michael Radziej)
Newsgroups: rec.games.corewar
Subject: Rules according to ICWS'88 wanted
Date: Wed, 27 Jan 1993 12:28:02 GMT
Organization: CSD., University of Erlangen
NNTP-Posting-Host: faui02h.informatik.uni-erlangen.de

I was interested in corewars when I read the first articles in
Scientific American. But, due to lack of opponents, I lost interest,
but now there is this ingenious KOTH, where I could send all my
programs ...

Unfortunately, the rules of corewars have moved, and I have
difficulties finding the new rules in the archives. I would be very
happy if somebody could post a summary of the new rules (ICWS'88), or
the definite "official regulations", if they are not too, hm, legal or
too lengthy.

Thanks in advance,

Michael


---
Michael Radziej		im sonnigen Erlangen, Franken.
Tel.: 09131/56297	e-mail: mlradzie@cip.informatik.uni-erlangen.de
Newsgroups: rec.games.corewar