HDTenEightyP/NetNews huggingface dataset:
From: ri09+@andrew.cmu.edu (Robert W. Igo)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: Request Granted
Date: 24 Jul 92 05:42:07 GMT
Article-I.D.: andrew.oeQ0Wj600WCT88wmgV
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

Here 'tis:

Crack> Budokan
crack written by anonymous

Below is a small TSR. It is a cheat & crack by someone else
which I modified so that it is only a crack. Just load it before
Budokan. Unfortunately it can not be uninstalled from memory.
It is unlikely that you will find a search and replace type crack
for this as it is reasonably well encoded and does several clever
self checks to make sure it is not modified.

begin 755 budo
MZV:0     %!345)65QX&59S\@/S_=0Z=70<?7UY:65M8N_\ SSTD)74O@?H3
M('4IB^R+1A0]\!]U'XY&%B;'!I8NN  FQ@:8+@ FD)"0D)"0D)"0D)"0Z[Z=
M70<?7UY:65M8+O\N P&,R([8M FZJP'-(;@A-<TAB1X# 8P&!0&T_\TA@?O_
M '4,M FZ, +-(;@!3,TAN@<!N"$ES2&T";HX LTAC19H <TG5%-2($]V97)L
M87D@4')O9W)A;2!F;W(@0E5$3TM!3@T*0G)O=6=H="!T;R!Y;W4@8GD@5%))
M040A#0I#<F%C:V5D(&)Y(%1H92!#>6)O<F<A#0H-"D)U9&]K86X@8VAE870@
M8GD@4F5S8W5E(%)A:61E<B!;05!)70T*#0I44U(@:7,@)$%L<F5A9'D@26YS
)=&%L;&5D#0HD

end

>>>Note from Bob: Append the stuff between and including the begin and end to
>>>a file.  Give it some name, {name}.  Then, type 'uudecode {name}' and
>>>it will make a file called budo.  Follow the crack instructions above
>>>on how to run the game.  If you don't have uuencode/uudecode, get it from
>>>wuarchive.wustl.edu... I don't know which directory.
Newsgroups: comp.sys.ibm.pc.games
From: pribif0@poker.informatik.uni-kl.de (Daniel Uthoff)
Subject: Re : Wolf3D editors
Reply-To: pribif0@poker.informatik.uni-kl.de (Daniel Uthoff)
Organization: University of Kaiserslautern (Germany)
Date: Wed, 22 Jul 1992 11:37:58 GMT


Everybody's talking about these editors for messing around with Wolf3D.

I've got a problem with the file extracted from wolfnpac.zip.
I downloaded this file from the ftp-server "ftp.uni-kl.de" in our University.
I copied the file called ?????.wl in my wolf3D directory and started the game.
It ran till the point where you normally start to play in your cell. But the
screen was only black and I wasn't able do to anything.
I have got the version 1.1 of wolf3D and perhaps this causes the fault.
Is there any ftp-site in Germany or in europe where I could get 
version 1.0 of this game or an upgraded version of wolfnpac.zip or even some
other things like this marvellous editor.

Please e-mail any suggestions (I like getting mail) to:
            @uni-kl.de:pribif0@poker.informatik.uni-kl.de

Thanks in advance     ( I know, my english isn't the best.)

----------------------------------------------------------------

Anything to place here ????      Daniel Uthoff
                                 Meisenweg 4
Mail it to me too.               6750 Kaiserslautern
                                 Germany

----------------------------------------------------------------
From: cse0115@uoft02.utoledo.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: FALCON 3 sound
Date: 28 Jul 92 11:58:34 EST
Organization: University of Toledo, Computer Services

In article <1992Jul15.155308.51250@qut.edu.au>, boxall@qut.edu.au writes:
> When I use FALCON 3 I get no sound at all
> from my PC speaker. Is there any support for
> it? IS there a memory requirement (ie.EMS)?
> 
> Any help would be appreciated.
> 
> Wayne Boxall

	I had the same problem, it is supposed to work with the PC speaker,
however a soundblaster card eliminated that problem.

-James <><
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: num208jn@MBDS.NRC.CA (John Nash)
Subject: Re: Most Wanted Cracks List
Reply-To: num208jn@MBDS.NRC.CA
Organization: NRC, OTTAWA, ONTARIO, CANADA.
Date: Thu, 23 Jul 92 22:29:28 GMT

In article <1992Jul23.042440.6313@r-node.gts.org>, yung@r-node.gts.org (Amos Yung) writes:
>In article <1992Jul20.174204.10116@nrcnet0.nrc.ca> num208jn@MBDS.NRC.CA writes:
>>
>>Hey, splitting the cost of games isn't illegal.
>
>Ha. Guess again.....
>
>>  If you split the cost
>>of a game, and run it on one machine (which room-mates often do), or
>>take turns passing it around so that it's only loaded up _once_ (plus
>>the obligatory backup), which I have been known to do... I'm
>>patient... I can wait my turn... , what is so illegal about that? 
>>It's one copy on one machine with several owners?
>
>Go check the licensing statement on your software again and you will find
>out: lending your software to another person is prohibited! Therefore no
>matter whether you retain a copy in your hard drive or not, it is against
>the licensing policy, which you swear with your heart and soul to obey
>once your break the magic seal, for anybody other than yourself to use
>the software.

I just picked 6 packages and looked at the licence agreements.  MS-DOS
5.0 and Persoft's Smarterm 340 licence agreements are exactly as you
put it.  But, I would not lend these anyway.  However, Origin's Ultima
VI and VII have no restrictions on anything written down, just the
copyright statements... so I can lend these.  Then I picked up my
wife's copies of SSI's Champions of Krynn and Death Knights of Krynn. 
The SSI blurb forbids lending/selling _copies_, but says nothing about
the originals.  It looks the two major games publishers are not
scoundrels reaming the public, but businesses trying to make a
legitimate buck.


John Nash                            | Email: Nash@biologysx.lan.nrc.ca.
National Research Council of Canada  | Mail to "num208jn@mbds.nrc.ca"
Ottawa, Ontario, Canada              |    is forwarded automatically.

Disclaimer:  All opinions are mine, not NRC's!
Confession:  I've NEVER used a UNIX machine!
From: mleone+@cs.cmu.edu (Mark Leone)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: EOBII - So what now?
Date: 24 Jul 92 14:36:15 GMT
Article-I.D.: cs.1992Jul24.143615.43272
Organization: School of Computer Science, Carnegie Mellon

In article <a2824ag.711967487@sunmanager> a2824ag@sunmanager.LRZ-Muenchen.DE (Riaan de Jager) writes:
>Hi
>
>I'm on the level where you cannot rest because of those nasty dreams (shiver).
>I think i've covered most of it, of course excluding a door or two for which
>I have no keys. My party is on the verge of death. Am I missing a hidden 
>passage perhaps.

Spoilers ahead:

There's a secret door near the northwest corner of this level.  Also,
if you have a stone gem you can leave the level and rest (hint: you
don't have to take the stairs up).

>Another thing: I went back all the way to the temple. (Of course before 
>entering the cursed level using a saved game)
>There are still doors
>there I havent opened, also due to keys. Does one open them later only, or
>did I miss something there too? 

The door with the red/orange lock apparently can't be opened until
late in the game -- anybody know what level the key is on?

> I only discovered San-Raal when I went back -
>he looks quite nasty - is he safe? What I don't understand is that when
>I clicked on the symbol when there were only 4 party members, you could
>not resurrect. Only after I went back San-Raal is there.

If you're carrying a complete elf skeleton, you can resurrect it.
San-Raal is a 7th level mage (I think), and he knows a few useful spells.

--
Mark Leone  <mleone@cs.cmu.edu>
School of Computer Science, Carnegie Mellon University
Pittsburgh, PA 15213  USA
From: albert@cs.uq.oz.au (Albert Ng)
Newsgroups: comp.sys.ibm.pc.games
Subject: civil
Summary: Civil - What to build after everything???
Keywords: civil
Date: 28 Jul 92 05:04:26 GMT
Reply-To: albert@cs.uq.oz.au

I have played up to a stage that my total population is
about 55 million, and I got around 95 cities, each is
about 25 in size (by the way what is the number on the
city icon stands for).
All the cities have everything which is possible. I have landed
my space-ship. And the year is 1856. Only 1 foreign country with
1 city leave which I keep for trades. 
Now the problem is every term each city asks for something to
build, but I got nothing to build. If I build more armors, it says
the population can't support that many militry units.
By the way, I got about 77,000 units, but for 55 million people.

I am no where near retirement yet. So what can I do for the mean
time.

Thanks

Newsgroups: comp.sys.ibm.pc.games
From: kskapin@csws7.ic.sunysb.edu (Keith T Skapinski)
Subject: Re: HELP: OOTW
Keywords: sailing
Organization: State University of New York at Stony Brook
Date: Wed, 29 Jul 1992 15:50:29 GMT

In article <Bs45I9.8pK@cs.psu.edu> mchen@groucho.cs.psu.edu (Michael Chen) writes:
>>In article <1992Jul28.003752.10846@wam.umd.edu> lukas@wam.umd.edu (THE WILD BUNCH) writes:
>>>Greetings,
>>>I need help on level KLFB where I have to shoot some guards. How the hell
>>>do I get past them? I always get shot in the crossfire after I kill the guy
>>>that picks me up and gets kicked in the balls... 
>
>   Just do it the hard way... shoot 'em! :)  Seriously, though, that's how I 
>got past it.  It's arguably the hardest firefight in the game.  My advice is
>to take out one side at a time, AFTER putting up at least two layers worth of
>shields on each side.  And don't waste time with small arms fire; nuke their
>shields (that's why you need double shields, because it takes so damn long),
>then shoot them IMMEDIATELY before they can put another shield up.
>   Hope this helps.
>
>-- 

Or do it the easy way... Run! Beginning on the previous screen (where the
guy kicks you in the balls) get a running and jumping start. Haul butt through
that screen where the two guards appear. If you do it quick enough, you
will pass the screen before they ever appear.

One guard will follow you to the next screen and kill you. But by this time
(if you did everything right during the level) you will start from this
point with a new code.

-- 
----------------------------------------------------------------
|  kskapin@ic.sunysb.edu  (Keith Skapinski)  |    place        |
|                                            |  witty quote    |
|  BEEPER / VOICE MAIL SYSTEM: 516-341-3641  |     here        |
----------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: Jeff.Wang@bbs.oit.unc.edu (Jeff Wang)
Subject: U7 Patches/errors...
Summary: Help!  Red Screen.
Keywords: patchs Ultima
Organization: Extended Bulletin Board Service
Date: Wed, 22 Jul 1992 01:07:29 GMT

I have just followed instructions and installed Ultima 7.  After I create
a character, there is a red screen that fills about 1/3 of my screen and
then it locks... (the screen is like first screen).  I've been reading a
few messages concerning U7.  Is this the "Red Screen" bug?  If so, how do
I fix it? and what are the other bugs?  are there patches that I can get?

jw
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  bbs.oit.unc.edu or 152.2.22.80
Newsgroups: comp.sys.ibm.pc.games
From: cb062@cleveland.Freenet.Edu (Ira C. Smith)
Subject: Re: Sound card help
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)
Date: Thu, 23 Jul 92 11:41:41 GMT


     The purpose of magnetically shielded speakers is to prevent
the speakers for messing up your monitor's screen.  Montitors
work by (to put it simply) shooting electrons to the back of
monitors screen. The electrons strike a Phosphorous coating and
cause the phophorous to glow. Different variations of phosphorous
glow different colors, hence a color viewscreen. Since electrons
are easily affected by magnetic fields, its best not to keep
magnets (i.e. speakers) close to the monitor. This can mess up
the scanning and such, screwing up your picture. This shouldn't
as far as I know affect modems and the like. Do however keep
unshielded speakers from disks. The results wouldn't be prudent
at this juncture.(had to say it) *:^)

  -Chris
-- 
Chris Smith )))))))))))))))))))))))))))))))))))))))))))))))))))))
Purdue University          | Cleveland Freenet
School of Mech. Engr.      | just a member
ismith@mn.ecn.purdue.edu   | cb062@cleveland.Freenet.Edu
From: c60a-zh@volga.Berkeley.EDU (A L L E N -LabA-)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolf3d and PAS-16 -- problem?
Date: 27 Jul 92 19:32:45 GMT
Organization: University of California, at Berkeley

In article <1992Jul25.004730.16166@usenet.ins.cwru.edu> jms20@po.CWRU.Edu (John M. Sully) writes:
>
>Howdy,
>   I just got a PAS-16 sound board (way cool!), and have encountered 
>a possible problem with Wolf 3D.  When I first start playing, all the
>sounds seem to work fine, but a few seconds into the game, the sounds
>of the gun shots and gaurds yelling stops.  What the heck?
>
>John 

This happens to me also. I notciced that the digialized sound stops
after you shoot a dog. If you hit a function key to get to a setup
menu after you shoot a dog, the digitalized sounds return when you
exit the setup menu and return to the game.

ALLEN
From: i921648@redgum.ucnv.edu.au (The Almighty)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: need ftp-sites --urgent
Date: 31 Jul 92 01:52:24 GMT
Organization: UCNV, Bendigo, Victoria, Australia

In article <1992Jul29.154658.25016@usenet.ins.cwru.edu> cb062@cleveland.Freenet.Edu (Ira C. Smith) writes:
>
>  You *really* need to get out more.
>-- 
>Chris Smith )))))))))))))))))))))))))))))))))))))))))))))))))))))
>Purdue University          | Cleveland Freenet
>School of Mech. Engr.      | just a member
>ismith@mn.ecn.purdue.edu   | cb062@cleveland.Freenet.Edu


Nice Reply!!!!
Newsgroups: comp.sys.ibm.pc.games
From: bbs.aph@tsoft.sf-bay.org (Aaron Hertzmann)
Subject: Warlords, SSG, PCK files
Organization: The TSoft BBS and Public Access Unix, +1 415 969 8238
Date: Tue, 21 Jul 1992 06:09:56 GMT

Anyone know how a file of type ".PCK" is stored, so I can edit?  I've 
created warlords map editors for the Mac and IBM, but I haven't found a 
way to change to strategic map on the IBM.  It's stored as a "STRAT.PCK".

Anyone know how responsive SSG's customer service is?

Thanks.

--
Aaron Hertzmann (bbs.aph@tsoft.sf-bay.org)
Newsgroups: comp.sys.ibm.pc.games
From: drice@ponder.csci.unt.edu (Keith Rice)
Subject: Re: Wolfenstein 3D Nausea!!!
Organization: University of North Texas
Distribution: usa
Date: Fri, 31 Jul 1992 18:01:01 GMT

In <deb.98.0@loni.ucla.edu> deb@loni.ucla.edu (Debjoti Sensharma) writes:

>In article <36569@uflorida.cis.ufl.edu> lag@reef.cis.ufl.edu (The sixth sick shiek's sixth sheep's sick) writes:
>>From: lag@reef.cis.ufl.edu (The sixth sick shiek's sixth sheep's sick)
>>Subject: Wolfenstein 3D Nausea!!!
>>Date: 29 Jul 92 09:02:56 GMT

>>Honest!
>>        Does anyone else have this problem of experiencing nausea and vertigo
>>while playing it?  It's definitely happened to me and a few of my friends...
>>I don't think anyone has yacked yet, though...

>AAAAAAAAAAAAAAAAAAAGGGGGGGGGGGGGGGGGGGGGGGGGGGHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!
>Not another "WOLF 3D NAUSEA!!" post!!
>I feel like throwing up...

If I see another post about someone getting sick from Wolf3D, I'm gonna 
spew!

Keith
Newsgroups: comp.sys.ibm.pc.games
From: csci16d7@cl2.cl.uh.edu (JAMES V, SANG-IN)
Subject: Re: TRADES WANTED!!!
News-Software: VAX/VMS VNEWS 1.4-b1  
Reply-To: CSCI16D7@cl.uh.edu
Organization: University of Houston - Clear Lake
Date: Thu, 23 Jul 1992 06:01:00 GMT

In article <1992Jul16.162044.24331@ulowell.ulowell.edu>, bdianton@cs.ulowell.edu (Mark Diantonio) writes...
> 
>Hello folks, I looking for trades.  Especially FRPs
>like
>[a] Dark Q. of Krynn
>[b] Wizardry [6 more than the others]
>[c] Ultima's [other than 6 and 3}
>[d] UW or any other Ultima Linked games
>[e] SSI games
>others may be considered.
>E mail me to barter.
> 
> 
>         *
>         **
>         ***
> *******************************************************************
> *******************************************************************
>         ***
>         **
>         *
>                           Mark DiAntonio
>         Lathan Lancehand - Enforcer of Justice and town guard
>                       bdianton@cs.ulowell.edu
> 
>Arthur: You may surrender, now.
>Black Knight: Merely a flesh wound.
>Arthur: You have NO ARMS!!
> - Monty Python's "Quest for the Holy Grail"
> 
> 
>Keywords: 

Hi friends,
I have some SSI games, and want to sale them.
Here is a list.
1. AD&D Champion of Krynn   $15
2. AD&D Death Knight of Krynn  $20
3. Eye of Beholder I    $20

If you want to buy it, email to me.

******************************
**   csci16d7@cl.uh.edu     **
******************************
Newsgroups: comp.sys.ibm.pc.games
From: erisande@silver.ucs.indiana.edu (Kryst the Philosopher)
Subject: Re: Is Gateway any good?
Keywords: questions,hints,faq,info
Organization: Quitters Inc.
Date: Mon, 27 Jul 1992 23:32:17 GMT

mikem@travis.csd.harris.com (Mike McCole)
>Is the game "Frederick Pohl's Gateway" any good?  I loved the Heechie
>books and am wondering if I should spend the $40.00 on the game. 

	Aw, man!  It is an awesome game!  It took me nearly a week to
finish it, though...  depending on how much you work at it (I had a
LOT of free time, though).  I would spend the money, it would be worth
it all!  I had never read the books, but I find the storyline games as
really fun to play.  It was an excellent game from a game person's
point of view.  As for the book view...  I don't know.
	The only bug I found was that you might lose items if you
sleep sometimes.  But this only happened at the beginning of the game,
and when played through a few times, this will not happen again.
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: mike%jim.uucp@wupost.wustl.edu (Mike Suter)
Subject: Re: Adventure Construction Set
Organization: BITS, St. Louis, MO
Date: Fri, 24 Jul 1992 21:33:49 GMT

mikkelson@breakr.enet.dec.com (snopes) writes:


>In article <BrwrsF.8tp@news.cso.uiuc.edu>, 
>  tmkk@uiuc.edu (Khan) writes...

>>How would you (all) feel about an MSDOS version of Ali Baba or Heracles?
>>How about a version which allowed multiple machines to participate in
>>the game? But wait, there's more! What if this hypothetical game used either
>>serial ports, network connections, or combinations of both, to link the
>>machines together? Suppose the number of machines which could play were
>>limited only by the number of available ports and/or the number of available
>>playable characters? NOW how much would you pay? Is this beginning to
>>sound like a Ginsu ad? ;-)

Sounds great to me!  I think Ali Baba and Heracles were very under-rated.
They were GREAT party games!  Just the right amount of sophistication.
I haven't played around with ACS much yet, but I think you could use it
to create an almost exact copy of Ali Baba and Heracles, for MS-DOS.
But, you are limited to keyboard play on a PC.

>I'll take an MS-DOS version of Ali Babi (or an Ali Baba-like game), even
>without all the extra frills.  I'm not sure why we'd need the capability of
>having multiple machine hook-ups, unless you're planning a game in which some
>users are supposed to be able to move and act without the other players knowing
>about it.  Not that that's a bad idea, but the original Ali Baba was a 
>cooperative rather than a competitive effort.  (Although you *could* kill off 
>your fellow players, if you really felt like it.)  Why don't you elaborate on
>what you have in mind?

Yeah, that was part of the fun--all sitting around the machine and
yelling suggestions to whoever's turn it was.. But a multi-machine 
version would be ok too.

>>No, an exact clone of Ali Baba/Heracles is not politically correct, but
>>a new game, inspired by AB/RoH, and incorporating the above features
>>(and more), would certainly be doable from a legal standpoint. But would
>>it be worthwhile (i.e. would there be a market for it)? Would anyone
>>want to play it? Would anyone want to BUY it? Could the concept be sold
>>to a commercial sofware producer, a modern day Quality Software?

Me! Me!  I would buy it (if they did a halfway decent job, of course!)

>I'd buy several copies, but I'm one of what appears to be a very small set of
>Stuart Smith fans.

Count me in as a SS fan.. Does anyone know what he is up to now?

Mike
-- 
mike%jim.uucp@wupost.wustl.edu
From: joker@diku.dk (Morten Christian Holmgreen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civ--The Bloat Strategy
Keywords: Civilisation, King and Emperor Levels
Date: 25 Jul 92 20:35:34 GMT
Organization: Department of Computer Science, U of Copenhagen

lflchang@cayley.waterloo.edu (LARRY CHANG) writes:

>> The way the above strategy is foiled is that when you have too many city for
>> any type of government Very Unhappy people started showing up.  These must
>> be converted to unhappy before content.  So, if you just build small cities
>> to avoid overcrowding and building temples or catherdrals, this wouldn't work,
>> since Very Unhappy people appears at a certain number of cities, and you just
>> have to build those improvements to satisfy the masses.
>> 
>> alex
>> soelex@four-lab4.berkeley.edu

[stuff deleted]

>BTW, I found that the bloat strategy is still feasible, though much harder.
>The Hanging Garden, which is generally regarded as useless, plays an essential
>role in the strategy, though.  Bach's Cathedral must also be build asap.  The
>increased unhappiness posts an severe obstacle to the strategy, but a military
>unit (in depotism) will change the first unhappy citizen to content, giving
>time and resources to build a temple.  In other forms of governments, the 
>unhappiness due to the number of cities reduces, and in democracy/republic,
>high luxury rate can be used until Bach's Cathedral is built.  I tried this
>strategy, and it sorts of works (in many cities, I have to build a temple,
>granary, collosium and then a cathedral before other improvements, but at that
>time, I got a lot of money through selling over 20 granaries).

Is it just the number of cities or is it the number of cities pr.square
mile of land you control??? I have 3 1/2 screen full of cities and NO
problems with unhappiness...

Christian
-- 
M. Christian Holmgreen / joker@diku.dk / mochmch@uts.uni-c.dk
student, University of Copenhagen, Dept. of Computer Science
"Human errors can only be avoided if one can avoid the use of humans"
From: tsmaster@media.mit.edu (David LeCompte)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Mario Bros. or Archon for the IBM?
Date: 31 Jul 92 15:12:07 GMT
Article-I.D.: news.1992Jul31.151207.21695
Organization: MIT Media Laboratory

In article <1992Jul30.170537.42014@kuhub.cc.ukans.edu> thompson@kuhub.cc.ukans.edu writes:
>Anybody know if there is a shareware version of Mario Brothers for 
>the IBM?  Or how about Archon?
Mario Brothers, yes. I've got a fairly, um, fair Mario Bros. clone.
The feel of the original game isn't there, and the feel of my good
ole apple ][ atarisoft version isn't there (if that's different. I
never played them side by side :)

Archon: I'm eager to find out, if anyone knows...

				Dave LeCompte
				

-- 
---------------------
ObSig
Newsgroups: comp.sys.ibm.pc.games
From: briggs@progress.COM (Scott Briggs)
Subject: Re: UW, Soundblaster Pro problem.. (need help)
Keywords: UW, Ultima Underworld
Organization: Progress Software Corp.
Date: Wed, 29 Jul 1992 11:45:40 GMT

vidart@sofus.dhhalden.no (VIDAR THOMASSEN) writes:

>Aargh!!!!!

>I'm have been installing Ultima Underworld on this 386/33
>w/SBlasterPro sound card, and can't get a sound out of it!
>I've tried to run UWSOUND with default setup, but it don't
>work.... 
>I don't even get sound in the Introduction....

>It won't let me enable sound or speach in the menu. 

>Only The PC-Speaker setup works. (lousy *beep* sound)

>Does anyone have a suggestion?
>:-(

When I installed UW on my 386-33 I had what seems to be the same
problem.  UWSound would detect my SBPro only very rarely.
So I installed UW and said I had a regular soundblaster. 
Everything worked fine from then on. (Music and Voice)

Scott--
Newsgroups: comp.sys.ibm.pc.games