HDTenEightyP/NetNews huggingface dataset:
From: mario@mbunix.adsp.sub.org (Mario Bayer)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: What's the best all around 24 bit board to buy, really?
Date: 13 Aug 92 15:12:27 GMT
Reply-To: mario@mbunix.adsp.sub.org (Mario Bayer, ECA008)
Distribution: comp
Organization: PS -> POWERSystems

In article <1992Aug12.152753.21868@CERIS.Purdue.EDU> jheath@CERIS.Purdue.EDU (Jim Heath) writes:
>From article <1992Aug12.122542.28220@dartvax.dartmouth.edu>, by abs0@coos.dartmouth.edu (Kelvin Leung):
>> jkh@sparc3.lotus.com (Jordan K Hubbard) writes:

>>>Board			Modes			Installation	
>>>------------------------------------------------------------
>>>AVideo		12 or 24 bit		A500/A2000 - denise socket
>>>Rembrandt		24 bit			A2000 / A3000
>>>GVP ImpactVision	24 bit			A2000 w/adapter, A3000
>>>Video Toaster	24 bit			A2000, but not PAL
>>>Harlequin		32 bit (24 + alpha)	A2000/A3000
>>>OpalVision		24 bit			unknown, not released(?)
>> 
>> You forgot about:              
>> FireCracker          24 bit                  A2000, A3000

AND Visiona		24 bit			A2000, A3000
    Domino		14 bit			A2000 w/>020, A3000

Both are from X-Pert (a german firm) and does makes resolutions up to 1280x1024
and 1600x1200 (2048x2048 & 4098x4098 w/more Graphics Memory!!! but Visiona only)

I`am wondering if nobody know this Graphic-Cards...

---
Bye....
       .   
        ... Mario Bayer, ECA008

E-Mail over UUCP to mario@mbunix.adsp.sub.org, over Z-NETZ to M.BAYER@LINK-ATU 
           --------------------------------------------------------           
           You can also send a E-Mail to BTX Austria user 912214584          
           --------------------------------------------------------           
            Or you call my host & login as guest.. # +43(1)3306878            
Newsgroups: comp.sys.amiga.graphics
From: al705@cleveland.Freenet.Edu (Edith D Goldstein)
Subject: PCX viewer 
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)
Date: Mon, 17 Aug 92 04:35:00 GMT


What kind of viewer will allow me to share Amiga generated art
(iffs transferred to pcx in AdPro and saved to MS-Dos formatted
HD floppies with CrossDos) with an IBM user?
ADVthanksANCE.
Newsgroups: comp.sys.amiga.graphics
From: rbeagan@cs.ulowell.edu (Bobby Beagan)
Subject: Sculpt Animate 4D Executables
Organization: University of Massachusetts at Lowell Computer Science
Distribution: usa
Date: Wed, 12 Aug 1992 19:25:14 GMT

I am trying to find out how to create Sculpt 4D animations that can
be executed outside of the Sculpt environment.  For example, I have
seen demo's that have a project icon that can be executed using
MoviePlayer.

Another question that may be answered by the above question, is how
can I get large Sculpt animations onto disk so that they can be
executed on various machines (machines that may or may not have 
Sculpt).

Thanks,

Bobby Beagan
rbeagan@cs.ulowell.edu


Newsgroups: comp.sys.amiga.graphics
From: rickan@maccs.dcss.mcmaster.ca (Mark Rickan)
Subject: Converting Structured Graphics Formats
Organization: Department of Computer Science, McMaster University
Date: Sat, 22 Aug 1992 01:56:51 GMT

This query is primarily directed towards Perry of ASDG and Ben of Black Belt:

     Is there any possibility that future incarnations of either AD Pro or
Imagemaster will incorporate conversion capabilities for structured graphics?
While I realize that both packages are directed towards bitmap image
manipulation, I feel that there is a significant demand in the market for a
facility to convert vector-based images, particularly for DTP and multimedia. 
Considering the well-deserved reputations of both companies, I'm sure that
support for such formats (CDR, DRW, WPG, IMG, EPS, DR2D etc.) would make
AD Pro and Imagemaster (or a stand-alone package) even more marketable.
Add an autotrace function for existing bitmaps and you would have a
versatile set of tools for a wide spectrum of interests.

Just a thought,

Mark

-- 
 -------------------------------------------------------------------------
 = Mark Rickan                         ...!uunet!utai!utgpu!maccs!rickan = 
 = DCSS, McMaster University               rickan@maccs.dcss.mcmaster.ca = 
 -------------------------------------------------------------------------
Organization: Middle East Technical University - Computer Center
Date: Friday, 14 Aug 1992 12:05:58 TUR
From: <E59387@TRMETU.BITNET>
Newsgroups: comp.sys.amiga.graphics
Subject: About IFF Animation format?

     Hi,
     I need information or programs about IFF Animation format.
     Can you help me.

     Thanks in advance.
Newsgroups: comp.sys.amiga.graphics
From: jkh@sparc3.lotus.com (Jordan K Hubbard)
Subject: What's the best all around 24 bit board to buy, really?
Organization: Lotus Ireland
Distribution: comp
Date: 12 Aug 92 12:16:34

So far, the playing field seems to be as follows.  Please correct me
if I'm wrong on any of these - it's all from memory.

Board			Modes			Installation	
------------------------------------------------------------
AVideo			12 or 24 bit		A500/A2000 - denise socket
Rembrandt		24 bit			A2000 / A3000
GVP ImpactVision	24 bit			A2000 w/adapter, A3000
Video Toaster		24 bit			A2000, but not PAL
Harlequin		32 bit (24 + alpha)	A2000/A3000
OpalVision		24 bit			unknown, not released(?)

Other offerings, like DCTV or HAME+, are not 24 bit or, in M.A.S.T.'s
case, defunct.

I'd like to buy one of these boards in the near future but would
first like to hear from actual owners what they think of them.

If there's sufficient interest, I'll be more than happy to take my
findings and turn them into a FAQ.  If there's already a FAQ, then
I'd very much like to see it!

					Jordan
From: dtiberio@libws2.ic.sunysb.edu (David Tiberio)
Newsgroups: comp.sys.amiga.graphics
Subject: color scanners
Date: 16 Aug 92 21:57:26 GMT
Organization: State University of New York at Stony Brook


	My brother is looking for a color desktop scanner, such as a flatbed.
Do Amiga DTP programs or 24 bit cards supports these? Or AMAX II?


-- 
      //   David Tiberio  SUNY Stony Brook 516-473-5156 AMIGA  DDD-MEN   
     //  bounce-resistant:    dtiberio%libserv1.ic.sunysb.edu@sunysb.edu
   \X/	    Perot for President 1-516-399-2259 Long Island, New York

 	PPPP  EEEEE RRRR   OOO  TTTTT    IIIII N   N      999  2222
	P   P E     R   R O   O   T        I   NN  N     9   9     2
	PPPP  EEEE  RRRR  O   O   T        I   N N N      9999  222
 	P     E     R R   O   O   T        I   N  NN         9 2
 	P     EEEEE R  R   OOO    T      IIIII N   N     9999  22222
Newsgroups: comp.sys.amiga.graphics
From: roachp@wl.aecl.ca
Subject: GDA-1 Graphics Adapter
Organization: AECL RESEARCH
Date: Thu, 20 Aug 1992 18:26:30 GMT

Has anyone heard anything on the GDA-1 graphics adapter put out by GfxBase Inc.
to go with their X windows programs?
Peter
UnderGround Research Labs
Atomic Energy Canada Ltd.
Manitoba.
From: yury@bknight.jpr.com (Yury German)
Newsgroups: comp.sys.amiga.graphics
Subject:  The Printer for the Job
Distribution: world
X-NewsSoftware: Amiga GRn 1.16c (6/22/92) by Mike Schwartz & Michael B. Smith
Date: 16 Aug 92 01:54:34 GMT
Organization: Blue Knight Productions

	Hello there I need some info.
	I am looking for a printer (hopefully INKJET) that will be able to
print to T-SHIRTS. I am not familiar with one that can do it. Also if you
know of any printers that print on shirts (24 pin or higher res only)
please let me know!!! PLEASE!!! PLEASE!!!

	I am wondering if I can not get a plotter to do that as well...
but currently would like any and all info from people who have any
knowledge in this. Thanks!

-- 
    _____________________________________________________________________
   |                                                                     |
   | Yury German                  yury@bknight                           |
   | Blue-Knight Productions      GENIE EMAIL: Blue-Knight               |
   | (212)218-1348                (Graphic Design and Video Productions) |
   | (718)321-0998                P.O. Box 985, Queens, New York, 11354  |
   |_____________________________________________________________________|

Newsgroups: comp.sys.amiga.graphics
From: fsset@bach.lerc.nasa.gov (Scott Townsend)
Subject: Re: Vivid 24 graphics card
Organization: NASA Lewis Research Center [Cleveland, Ohio]
Date: Mon, 17 Aug 1992 16:48:49 GMT

I'm not adding to this thread to discuss Amiga vs. SGI, but some statements
made here don't agree with my understanding of how things are built.  I have
NOT seen the DMI board, I'm simply talking from the viewpoint of a Amiga, SGI,
and parallel processor user.


In article <1992Aug15.003630.23701@mnemosyne.cs.du.edu> dkennedy@nyx.cs.du.edu (Don Kennedy) writes:
>
>Note: the full blown system is rated at 28 MIPS, 160 Mflops. As a        
>Comparison, the Silicon Graphics 4K/480 VGX is rated at 280 MIPS, 70
>Mflops. The SGI system costs $194,000. An Amiga 3000, 040 processor, and 
>Vivid 24 (full blown) costs $12,325.
>

This looks like CPU rates for the SGI.  Most of the graphics power is in
the VGX pipeline, and many (I don't know how many) MFLOPS of power it is.
Maybe someone more familiar with the SGI internals could say just how much,
but I don't think the above 70 MFLOPS figure is internal to the VGX.
(I suspect the VGX to be greater than 70)

For a fair comparison, you want to compare the relative CPU figures
(i.e. r40000 vs. 68040) and the graphics pipeline figures (VGX whatever-is-
 in-there vs 32040)

In article <andrey.713925244@harry> andrey@harry.ugcs.caltech.edu (Andre Yew) writes:
>
>	I think it's rather pointless to compare something
>like a 4D/480VGX to an Amiga with a Vivid board.  First
>of all, the 480 is much, much faster than any Amiga.  Second,
>if DMI think that they can squeeze 160 MFLOPS out of 4 40
>MFLOPS processors, all the time, they'd best hang up their
>business, find a willing research sponsor (of which there are
>tons), and make huge, earthshaking discoveries in multiprocessing.

I'll admit, I don't know where this 40 MFLOPS number came from
(peak pipeline speed?, LINPACK? SLALOM? single/double precision?) but for
graphics pipeline operations, which tend toward 'embarassing' parallelism,
you can get close to linear speedup.  In an Amiga system where the '30 or '40
is updating a display list, etc and the DMI processors are just blasting pixels,
I don't think quoting 160 MFLOPS for the processors on the board is
out of line.  A bit agressive perhaps ;-)  (and certainly not without precedent)

>Third, unless they've broken some laws of physics and economics,
>there is no way they can reproduce the effects that a VGX system
>can render.

I assume we're talking VGX update _rates_, the effects are simply computations
which the VGX is quite quick at.  I could compute the same effects on
my vanilla A3000, (or A1000!) just depends on how long you wait.
(I'm using 'effect' here to mean what I see on the screen, is some other
definition intended?)


I didn't follow-up to advocacy since I'm after graphics/hardware information.
Which system is better, etc. I'll leave for those in .advocacy


-- 
Scott Townsend,  Sverdrup Technology Inc.  NASA Lewis Research Center Group
fsset@bach.lerc.nasa.gov
Newsgroups: comp.sys.amiga.graphics,comp.sys.amiga.misc
From: konplm@euas20c02.eus20 (Per Lundholm)
Subject: Re: Help on Playing large anims
Organization: /home/euas20/u2/users/konplm/.organization
	<KONPLM.92Aug7105752@euas20c02.euas50> <billc.08t7@popsicle.UUCP>
Date: Wed, 12 Aug 1992 15:37:28 GMT

In article <billc.08t7@popsicle.UUCP> billc@popsicle.UUCP (William J. Coldwell) writes:

>   In article <KONPLM.92Aug7105752@euas20c02.euas50> konplm@euas20c02.euas50 (Per Lundholm) writes:
>   > The latest issue of AMIGA Format has 'Animation Station' on the one of
>   > the coverdisks. It includes utilites for splitting, joining and
>   > viewing animations.
>
>   Huh?  Sure AStation hasn't been selling a whole lot, but I doubt that PP&S
>   would GIVE it (or anything) away.

Unless we are talking about two different programs, it is the truth! I
know cause I bought the mag! And AStation ran fine on my A600...

>   > It will probably do the job for you.

>   Actually, it won't.  AStation won't let you play ANIMs off of a harddisk or
>   with a system that has less memory than the size of the ANIM (though ANIMtools
>   does both).  You could use the PD CryoUtils tools available to split the
>   ANIM into smaller chunks, but that's real cheezy.

I thougth the orignal request was for a program that takes a long
animation and splits into shorter ones, given the number of frames.
There is a utility on the disk that does that.

But if you want to play anims straight off your hard disk, it's
another story. But there should be a program somewhere for that too,
I'll be back...

--
__________________________________________________
Per Lundholm           perty@os.se
Objective Systems
Kista
SWEDEN
Newsgroups: comp.sys.amiga.graphics
From: lma@dayton.Stanford.EDU (Larry Augustin)
Subject: WANTED: IFF to GIF converter for SPARC
Organization: DSO, Stanford University
Date: 12 Aug 92 16:06:21 GMT

The subject says it all.  I'm looking for an IFF to GIF translator for
SPARC.  Please reply by email as I don't read this group.

Thanks,

Larry

---

Larry M. Augustin			ERL 414, M/C 4055
lma@dayton.stanford.edu			Computer Systems Lab
+1 415.723.9285 (voice)			Stanford University
+1 415.725.7398 (fax)			Stanford, CA 94305
Newsgroups: comp.sys.amiga.graphics
From: flui@fraser.sfu.ca (Francis Wai Gee Lui)
Subject: Re: PageStream tabs
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Thu, 13 Aug 1992 05:12:51 GMT

In article <1992Aug12.085058.840@galaxy.gov.bc.ca> EWILTS@GALAXY.GOV.BC.CA writes:
>In article <1992Aug12.003514.221@pro-freedom.cts.com>, eeb@pro-freedom.cts.com (Ed Brown) writes:
>>  > What desktop publishers REALLY look for is proper TABS.
>>  > ProPage does not have them, and neither does PageStream.
>> 
>> Well, page 5.5-5.6 of the PgS manual indicates that taps ARE available. 
>> Guess the definition hinges on the word "proper".  Overlapping columns
>> and/or proportional fonts wreck tabbing in many programs, not just PgS.
>
>Left-justfied TABS are supported, even for proportional fonts.  That alone is a
>miracle!  What is not yet supported is right-justified tabs or period-justified
>tabs.  Numbers are frequently aligned over a period. 
>
>The tabs still need some work, like if you have an article that scans multiple
>columns, you'll have to manually set the tabs on each one rather than copy the
>setting.

Can't you just use a paragraph tag like in ProPage?  Hmmm...maybe ProPage still
has its uses after all.

  __   __
 / /\ /_/\__   Francis Lui
/_/ /\\ \ \/\  e-mail: flui@sfu.ca
\ \  / \ \  /
 \ \ \  \_\/   Friends don't let
  \_\/         friends use MS-DOS.
Newsgroups: comp.sys.amiga.graphics
From: dkennedy@nyx.cs.du.edu (Don Kennedy)
Subject: Re: Vivid 24 graphics card
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Tue, 18 Aug 92 01:51:50 GMT


Scott (and others):

My interest in the Vivid 24 is derived in what it COULD do for the buck.
Like most American concepts, the high end users are sold on high-concept
items like Mac, SGI, etc. where sales gimmicry means as much OR MORE than
the actual functionality of the system. Vivid 24 represents a GREAT
potential product as far as cost effectiveness is concerned. I DON'T know
if DMI's figure of 100,000 shaded polygons is accurate within a factor of
10, but if it is even moderately accurate, then I'll try to promote it,
even if I can't afford one myself. The problem is, and DMI acknowledges
it, is the availability of software for it. We'll wait till HADES  freezes
over before Alias or Wavefront port something over to the Amiga, so we're
going to have to bootstrap it yet again. Let's just hope that somebody
picks up the ball before it's too late, AGAIN.

Don Kennedy
dkennedy@nyx.cs.du.edu
Donald.Kennedy@bbs.oit.unc.edu
From: mark@calvin..westford.ccur.com (Mark Thompson)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: Vivid 24 graphics card
Date: 18 Aug 92 19:03:14 GMT
Organization: Concurrent Computer Corp. Westford MA.

In article <1992Aug17.164849.5029@eagle.lerc.nasa.gov> fsset@bach.lerc.nasa.gov (Scott Townsend) writes:
>In article <1992Aug15.003630.23701@mnemosyne.cs.du.edu> dkennedy@nyx.cs.du.edu (Don Kennedy) writes:
>>Note: the full blown system is rated at 28 MIPS, 160 Mflops. As a        
>>Comparison, the Silicon Graphics 4K/480 VGX is rated at 280 MIPS, 70
>>Mflops. The SGI system costs $194,000. An Amiga 3000, 040 processor, and 
>>Vivid 24 (full blown) costs $12,325.

>This looks like CPU rates for the SGI.

As Scott pointed out, these are the CPU rates and have nothing to do with the
graphics engine. The graphics engine is a finely tuned architecture designed
specifically for fast polygon rendering. This is in strong contrast to the DMI
design which is a general purpose graphics engine. While general purpose is
becoming more and more popular in the graphics hardware world (it allows
a great deal more algorithm flexibility), it does not compare to the speed and
efficiency of specialized designs like SGI's. You need ASICs to achieve that
kind of efficiency. 160 MFLOPS of peak performance has little bearing on
how much rendering capability you will get out of a system.

>I'll admit, I don't know where this 40 MFLOPS number came from
>(peak pipeline speed?, LINPACK? SLALOM? single/double precision?)

The 40MFLOPS comes from an uachieveable peak theoretical pipelined throughput.
The actual useable amount is substantially less and will vary depending on
the application and the code efficiency.

> but for graphics pipeline operations, which tend toward 'embarassing'
> parallelism, you can get close to linear speedup.
                   ^^^
Yes, you CAN get close to linear speedup for graphics pipeline operations
but only in a system designed for it. But taking the whole rendering task
into perspective there are many things that will prevent such linear increases
and this is especially true of a general purpose design.

>I don't think quoting 160 MFLOPS for the processors on the board is
>out of line.  A bit agressive perhaps ;-)

Marketing people will always tout the largest number they can lay their
slimy hands on. I know for our quad i860 based 3D graphics card it says
320 MFLOPS peak in the marketing blurb. This peak rate is clearly not
attainable by a long shot though and the same holds true with the DMI card.
%~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~%
%      `       '        Mark Thompson                 CONCURRENT COMPUTER  %
% --==* RADIANT *==--   mark@westford.ccur.com        Principal Graphics   %
%      ' Image `        ...!uunet!masscomp!mark       Hardware Architect   %
%     Productions       (508)392-2480 (603)424-1829   & General Nuisance   %
%                                                                          %
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Newsgroups: comp.sys.amiga.graphics,comp.sys.amiga.advocacy
From: gblock@csd4.csd.uwm.edu (Gregory R Block)
Subject: Re: X-Pert Systems Domino Board
Organization: University of Wisconsin - Milwaukee
Date: Sat, 22 Aug 1992 22:23:50 GMT

fheitkamp@desire.wright.edu writes:
: 	Well if/when Commodore releases DIG /RTG for the Amiga, I hope they
: 	do a better job than they did on the PCs.  I would like it if you
: 	just, say replace the graphics.library and add a device driver in

You shouldn't have to replace the graphics.library.  You take all of
your device drivers, drop them into the devs:drawer on the workbench,
go to Monitor prefs, select the default monitor, and away you go...

:)

--
(: (: (: (: Have you overdosed on smileys today?  Why NOT!?! :) :) :) :) :)
(: "...and here's Clinton giving the correct spelling of bong-resin..."  :)
(:	gblock@csd4.csd.uwm.edu			Gregory R. Block         :)
(: (: (: (: (: (: (: (: (: (: (: (: (:) :) :) :) :) :) :) :) :) :) :) :) :)
From: "james kewageshig" <james.kewageshig@canrem.com>
Newsgroups: comp.sys.amiga.graphics
Subject: info about morphplus
Date: 13 Aug 92 02:33:49 EST
Reply-To: "james kewageshig" <james.kewageshig@canrem.com>
Distribution: comp
Organization: Canada Remote Systems

pk-asdg@cup.portal.com (Perry S Kivolowitz) writes:

PS>The special effects people concerned are impressed with our products
PS>speed  (3  to 11 times faster than any other Amiga based morphing product),
PS>its  ease  of  use  (full  motion morphs can be produced in a day), and its
PS>quality.

Does this mean that you can do morphs on a MOVING subject??
(IE: morph a persons head while it turns to face you??)
 _________________________________________________________________________ 
|0 ___ ___  ____  ____  ____                                             0|\
|   \ \//    ||    ||    ||                James Kewageshig               |\|
|   _\//_   _||_  _||_  _||_      UUCP: james.kewageshig@canrem.uucp      |\|
|   N E T W E R K    V I I I    INET: james.kewageshig%canrem@lsuc.on.ca  |\|
|0_______________________________________________________________________0|\|
 \_________________________________________________________________________\|
---
  DeLuxe 1.25 #8086  Head of Co*& XV$# Hi This is a signature virus. Co
--
Canada Remote Systems  - Toronto, Ontario/Detroit, MI
World's Largest PCBOARD System - 416-629-7000/629-7044
From: skeeve@pongnet.chi.il.us (Noam Ben-ami)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: new amiga 3d??
Date: 17 Aug 92 13:44:25 CST
Organization: Temple of Pong BBS - (708)268-1603

NAH! Its nowhere near that bad.

Hash is still alive and well and is working on a V2.0 of Journeyman which will
be quite amazing (sorry, can't give out any details...but if you went to
SIGGRAPH and played with SUN's VR system with the 3D mouse...

Claymation is just the IBM port of Journeyman. Nothing more.
From: kholland@hydra.unm.edu (Kiernan Holland)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: arenderman update!
Date: 21 Aug 92 04:38:13 GMT
Organization: University of New Mexico, Albuquerque

In article <1992Aug19.034626.5225@newshub.ariel.yorku.ca> cs902125@ariel.yorku.ca (SHUK C YIP) writes:
>In article <ejlove.0383@wiz.outb.wimsey.bc.ca> ejlove@wiz.outb.wimsey.bc.ca (E. John Love) writes:
>>I would very MUCH like to see RenderMan compatibility on the AmigaV!  Why in fact I know of one fellow who is developing a truly RenderMan-compatible modeller and renderer for the Amiga right now!  
>>
>
>For script-based 3D package, we have POV-TRACE and RAY-DANCE etc. So,
>why are we going for RENDERMAN?

Check your graphics-books before you answer a question like that.
Sorry. But  you have to know what the whole rucuss is about.
POV,Ray-dance,QRT,... are all ray-tracers that are designed to render a
particular way.

Renderman is different in that you can actually program it to handle
shadows and light differently. If you have ever seen commercials like 
the "listerine" commercials of the bottle which sword-fights
and flys through jungles, boxes, etc. That was all done using 
Renderman and a modeling program. Also you can find these 
renderings in the Lifesavers HOLES commercials. 

Most every animation that PIXAR has created was done using Renderman, 
becuase they were the ones who wrote Renderman. 

You may have seen these films all over the place, but never knew 
what program they were done on. Lightwave isn't any competition 
for Renderman, rendering-wise. Just to give you an idea!!

Take a journey through a edition of "Computer Graphics World" 
or "Videography" and you might find some images to look 
at. The sick thing is the MAC's and PC's have Renderman
and hardly any of the users for the PC (specifically) 
are as enthusiastic about ray-tracings as the Amiga users. 
And still the PC's get the software. 

Renderman is pretty slow, however, but the Images should make up for this!!

The guy who wrote Renderman is the same guy who created the film 
clip showing the effect of the Genisis "Bomb" on 
a dead-moon, for StarTrek II "Wrath of Khan."

I think Steve Jobs owns part of Pixar (or all) but last I heard the
renderman software is no longer a part of Pixar, or maybe 
mixed up. ;-) Pixar also makes monitors, at least I'm sure of that.
	
Newsgroups: comp.sys.amiga.graphics,comp.sys.amiga.hardware