HDTenEightyP/NetNews huggingface dataset:
From: winer@husc10.harvard.edu (Adam Winer)
Newsgroups: rec.games.hack
Subject: Omega?
Summary: where can I get it?
Keywords: omega
Date: 15 Oct 92 00:30:21 GMT
Article-I.D.: husc10.winer.719109021

I know this isn't the right group but I couldn't find a better one.

Does anyone know where I could get executables for Omega?  Preferably
the Mac, though I could cope with the IBM.  Please e-mail me at
winer@harvard.edu

Thanks a lot,
Adam
-- 
Adam Winer		| The number you have reached is imaginary.
WINER@HARVARD.EDU	| Please rotate your phone 90 degrees and
                        | try again.
Newsgroups: rec.games.hack
From: dif@bhprtc.scpd.oz.au (David Faulkner)
Subject: Re: Another obscure message
Organization: BHP Steel, Sheet & Coil, Research & Technology Centre
Date: Tue, 13 Oct 92 03:47:25 GMT

cuffell@spot.Colorado.EDU (CUFFELL TIMOTHY MICH) writes:

>Okay, here's another one:
>
>The <monster> wouldn't appreciate that.

You #applied a credit card to a monster.
Tell me, what exactly were you trying to pick.

  -dif-
-- 
Dave Faulkner, Research Engineer                    (dif@bhprtc.scpd.oz.au)
BHP Coated Products Division, Research and Technology Centre
Port Kembla, New South Wales, Australia.
Newsgroups: rec.games.hack
From: prknoerr@cip.informatik.uni-erlangen.de (Peter Knoerrich)
Subject: Re: More obscure messages
Organization: CSD., University of Erlangen
Date: Wed, 14 Oct 1992 14:48:19 GMT

mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS) writes:

>How about this one(unix only)

>Segmentation fault -- core dumped

Hmm, I thought this was my original 'message to guess'. Unfortunately
I was not able to read the direkt followups due to 2-day-expire-limits.
But the answaer is, of course to eat an apple (or even pear I hear)
while being hallucinated... and his also works for PC-NetHack.

				      Bye, keep haalucinating!, Peter

---
-------------------------------------------------------------------------
I can't insert my signature,  somebody keeps wiping it off those screens.
Peter Knoerrich,           email: prknoerr@cip.informatik.uni-erlangen.de
From: fletcher@rtf.bt.co.uk (Catherine Fletcher)
Newsgroups: rec.games.hack
Subject: Re: boy how to get really pissed off!
Date: 14 Oct 92 11:38:59 GMT
Organization: BT Customer Systems, Brighton, UK

leachb@amdahl2.lat.oz.au (Mr Phase) writes:
> 
> Welcome to nethack:
> Saved level is out of date-more-
> 
> the fix:
> 
> /************ unixunix.c ***********/

I've got this problem with my PC Nethack - any fixes?  (I'm not a programmer)

:-(

-- 
 Catherine 
 _____________________________________________________________________________

    "Anyone who calls a spade a spade should be compelled to use one"
    Oscar Wilde
 _____________________________________________________________________________
Newsgroups: rec.games.hack
From: cuffell@spot.Colorado.EDU (CUFFELL TIMOTHY MICH)
Subject: Re: Another obscure message
Organization: University of Colorado, Boulder
Date: Wed, 14 Oct 1992 08:30:09 GMT

In article <1992Oct13.034725.12636@bhprtc.scpd.oz.au> dif@bhprtc.scpd.oz.au (David Faulkner) writes:
>cuffell@spot.Colorado.EDU (CUFFELL TIMOTHY MICH) writes:
>
>>Okay, here's another one:
>>
>>The <monster> wouldn't appreciate that.
>
>You #applied a credit card to a monster.
>Tell me, what exactly were you trying to pick.
>
>  -dif-
>-- 
>Dave Faulkner, Research Engineer                    (dif@bhprtc.scpd.oz.au)
>BHP Coated Products Division, Research and Technology Centre
>Port Kembla, New South Wales, Australia.

Lock pick, actually, but the judges will accept you answer.  I meant to use
as stethescope.
From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Newsgroups: rec.games.hack
Subject: Re: Ring of Conflict (Was: Polypiling)
Date: 16 Oct 92 18:40:55 GMT
Organization: Johns Hopkins University CS Dept.

In article <s892341.719203872@minyos.xx.rmit.OZ.AU> s892341@minyos.xx.rmit.oz.au (Matt=Goodall) writes:
>>btw, How does one cure lycanthropy?
>holy water, praying or garlic
>Do not use garlic though, when I played around with this in wizard mode
>I found that all your stats get reduced to 3, ...

It was a bug.  The bug is not specific to garlic.
--
"the bogosity in a field equals the bogosity imported from related areas, plus
the bogosity generated internally, minus the bogosity expelled or otherwise
disposed of."  -- K. Eric Drexler

Ken Arromdee (UUCP: ....!jhunix!arromdee; BITNET: arromdee@jhuvm;
     INTERNET: arromdee@jyusenkyou.cs.jhu.edu)
Newsgroups: rec.games.hack
From: gryder@caddy.Data-IO.COM (Gerald Ryder)
Subject: Wizard lock ?
Organization: Data I/O Corporation
Date: Wed, 7 Oct 1992 20:23:25 GMT

I have recently memorized a spell of Wizard lock. Can someone tell me what this
is good for?

--

					gerald

					gryder@data-io.com
Newsgroups: rec.games.hack
From: mtbb134@ms.uky.edu (Darrell Epperson)
Subject: Annoying critters
Date: Wed, 7 Oct 1992 19:04:13 GMT
Organization: University Of Kentucky, Dept. of Math Sciences

 
	Is there anyway (in Nethack 3.0 for the PC) to get rid of
	the dumb cat or dog? Some poeple might find them useful, but 
	I think they're just annoying...

												Thanx,
												Sqwish
												aka mtbb134@ms.uky.edu
From: michael@wang.com (michael aldrich)
Newsgroups: rec.games.hack
Subject: options
Keywords: keyboard,color,ect
Date: 9 Oct 92 18:39:30 GMT
Organization: Wang Labs, Lowell MA, USA


Hi U all..

well after a couple of days now i have an nethack binary.. for my SCO ODT2.0
box.. about time  i now have something good to do at lunch (:

any ways  what i wanted to ask was is there a way to configure the game
to act like the PCversion..  such as color and the keyboard movments..

in my NETHACKOPTIONS a have color set (which was defined at compile time) but
it does not work.. also the cursor covers me "@".  would also like the "move
to you find somthing interesting to work"..in a room it works by using g-dir
but not in the hallways.. help says to use G-dir but that does-not do the
trick.. is there a better way of setting this up such a shift-dir like the
PCversion..

MUCH thanks for any help

./michael/.
---

        ***       EMAIL**************************************************
       * * *      michael@wang.com    
      *  *  *                          NOTHING                      SMILE
     *   *   *    Michael Aldrich             LEFT             SMILE
     *   *   *    WANG LABORATORIES INC.          TO      SMILE
     *  ***  *    One Industrial Avenue             DO BUT
      ** * **     Lowell Ma  01851
       * * *      MS 019-490     
        ***       508 967 1500   
       PEACE      *******************************************************
Newsgroups: rec.games.hack
From: angus@hardy.u.washington.edu (Angus the Demonchild)
Subject: Re: Nymphs/Leprachauns
Organization: University of Washington, Seattle
Date: Wed, 14 Oct 1992 05:29:33 GMT

In article <1992Oct13.060306.5901@nevada.edu> funky@nevada.edu
(MATTHEW KAPHAN) writes:
>What is the method to keep nymphs from stealing things from me, and 
>lepracauns also?  I just started playing the game, and I'm having a lot
>of trouble staying alive unless i'm in exploratory mode.  Any hints to help
>me out?

The most obvious way to keep nymphs from robbing you blind is to leave
them alone.  If you must kill one, zapping it with a wand of
cancellation will make it unable to steal anything.  My usual tactic
is to leave them alone until I get telepathy and a blindfold, and then
only kill as many as needed.  btw, if you have a ring of adornment,
they will always steal that first.  They will not pay special
attention to a mirror in your inventory, but if you a)pply the mirror
in their direction they will steal it from your inventory (even if
they weren't close enough to touch you).

Leprechauns, in contrast, are much easier to handle.  Simply drop all
of your gold out of its sight, then beat the tar out of it.  It won't
teleport if it can't steal money from you.
 
>Thanks.
--
Disclaimer:  I could be wrong.  It wouldn't be the first time.

another fine product from the house of angst



Newsgroups: rec.games.hack
From: funky@nevada.edu (MATTHEW KAPHAN)
Subject: Nethack for IBM
Originator: funky@redrock.nevada.edu
Organization: University of Nevada System Computing Services
Date: Tue, 13 Oct 1992 22:36:19 GMT


I recently aquired Nethack for my IBM from Athene.paderborn.<something.something>.  The filename was nethack3p9.lzh.  I unlharc'd it on my ibm,and it works 
fine, except that the characters are all screwed up.  My guess is that my
IBM is not accepting the ansi font or whatever.  Could someone please tell me
how to set up my IBM to run it?  I normally use an Amiga, so I am IBM illitierate.  Please mail me.  Thanks.  Included in the archive was something called
termcap which might help? 
-- 
-------------------------------------------------------------------------------
Matthew Kaphan                                        funky@redrock.nevada.edu
                    -What can I say in only 4 lines?-
-------------------------------------------------------------------------------
From: ralf@ark.abg.sub.org (Ralf Stephan)
Newsgroups: rec.games.hack
Subject: Re: new allignment needed
Date: 10 Oct 92 20:03
Organization: Magick Shoppe, Gurth City

dcb@wdl1.wdl.loral.com (Predecrement David) writes:
> dashiell@NADC.NADC.NAVY.MIL (A. Kaniss) writes:
> >Having played the number of games of nethack that I
> >on that a new
> >allignment is needed.  Specifically atheist.
> >This allignment could be gotten in one of two ways.
> >ead a scroll of
> >that's cursed.  In this case all three gods would
> >be angry with you and what might happen from that point i leave to
> >[rest deleted]
> 
> I thought that once having played nethack a number of times, one would
> naturally learn a few typing skills.

That's why there is a fortune cookie that states:
"Learn how to spell.  Play NetHack!"

--ralf
Newsgroups: rec.games.hack
From: mehr@oskar.uchicago.edu (David Mehringer)
Subject: Re: How about funny message guessing?
Organization: Department of Astronomy and Astrophysics
Date: Sat, 17 Oct 1992 00:07:55 GMT

In article <3389@carroll1.cc.edu> acct252@carroll1.cc.edu (Matt Sheahan) writes:
>jcastner@nyx.cs.du.edu (John Castner) writes:
>
>>OK, I'll play (partly because I want to know what this one message meant.)
>
>>"You seem to hear the growling of a confused bear"
>
There is an owlbear on the level that just stepped in a bear trap.
The dev team thinks of everything.


--
Dave Mehringer              | 
dmehring@smaug.aoc.nrao.edu |  "Resistance is futile." 
National Radio Astronomy    |     --Borg pickup line
Observatory, Socorro, NM    |
From: holland@dutiws.tudelft.nl (Gerhard den Hollander)
Newsgroups: rec.games.hack
Subject: Re: messages on floor
Date: 15 Oct 92 09:11:54 GMT
Organization: Delft University of Technology

In article <cer=Vri00Uh7E8FKg=@andrew.cmu.edu> jbbb+@andrew.cmu.edu (Joshua John Buergel) writes:
>>I have recently found this on the floor several times. What does it mean? or,
>>more importantly, what is it useful for?
>> 
>>Something is written here in the dust.  You read: "ad ?e?ar um".

It sais Ad aerarium,
which is latin,
dunno what exactly it means,
probably something like
"To the gold"


Newsgroups: rec.games.hack
From: bill@snoopy (Bill Poitras)
Subject: Re: Polymorphing Self
Reply-To: bill@msi.com
Organization: Molecular Simulations, Inc.
X-Newsreader: Tin 1.1 PL5
Distribution: usa
Date: Thu, 8 Oct 1992 18:02:41 GMT

Steven E Barnes (akuma@netcom.com) wrote:
: When using polymorph control, you can only polymorph into monsters
: you have seen before.  A good trick is to drink a potion of halucenation,
: so you can 'see' many types of powerfull monsters.

I don't think this is true.  I have polymorphed into a Vampire Lord or an
Emperor Lich without seeing either of them.

--
+-----------------+-------------------------------+-------------------------+
| Bill Poitras    | Molecular Simulations Inc.    | Tel (408)522-9229       |
| (bill)          | Sunnyvale, CA USA             |                         | 
|                 | FAX (408)732-0831             | bill@msi.com            |
+-----------------+-------------------------------+-------------------------+

Newsgroups: rec.games.hack
From: cpbaltus@cs.vu.nl (Stefan Baltus)
Subject: Endlevel
Organization: Fac. Wiskunde & Informatica, VU, Amsterdam
Date: Fri, 16 Oct 1992 09:31:24 GMT

Hi! I'm on the endlevel finally, but i can't get into the rooms with the
monsters. Wand of Digging does not work! What'll i do?

			Stefan.
-- 
-----------------------------------------------------------------------
Department of Mathematics and Computer Science       Vrije Universiteit
				             Amsterdam, The Netherlands
Stefan Baltus.			    	    InterNet: cpbaltus@cs.vu.nl
From: dashiell@NADC.NADC.NAVY.MIL (A. Kaniss)
Newsgroups: rec.games.hack
Subject: what happens after a regression
Date: 9 Oct 92 11:59:44 GMT

resh people's memories there was a suggestion made
pair of pants in the game as an
article of clothing and armor which if cursed when the player
wore them would in fact be diapers.  I had an idea that if this
happened the player would do a regression but didn't take it af  farther.
Because the player's charisma is at maximum the only thing that should be
able to kill the player if it finds the player is the wizard of yendor.
If the player is found be by a mont   monster with hands and
spell casting capabilities, the monster should adopt the player.
The monster should then polymorph the player to improve the player's appearance.
happens from that point on is the player plays another game as that
type of monster moving with other monsters of its type.  I have heard the
message it is hit which doesn't refer to my pet or me being hit but another
nother monster.  So there are in the
dungeon other monster on monster conflicts and the player now monster would
participate in those.

Jude <dashiell@nadc.nadc.navy.mil>
Newsgroups: rec.games.hack
From: funky@nevada.edu (MATTHEW KAPHAN)
Subject: Nethack for IBM
Originator: funky@redrock.nevada.edu
Organization: University of Nevada System Computing Services
Date: Tue, 13 Oct 1992 23:19:29 GMT


  I got nethack to properly draw the dungeon on my IBM, however, when I type
'i' for inventory, it puts a capital H in front of all the things in my
inventory.  It also put a capital H in front of my name at the bottom of 
the screen.  How can I get this H off the screen?  It wouldn't be so bad
except that it doesn't erase the H after I exit from my inventory list.
 
Thanks.
-- 
-------------------------------------------------------------------------------
Matthew Kaphan                                        funky@redrock.nevada.edu
                    -What can I say in only 4 lines?-
-------------------------------------------------------------------------------
Newsgroups: rec.games.hack
From: seppi@ruble.fml.tuwien.ac.at (YASHI)
Subject: Re: Endlevel
Organization: Technical University of Vienna
Date: Fri, 16 Oct 1992 12:24:04 GMT

In article <Bw7JsD.70K@cs.vu.nl> cpbaltus@cs.vu.nl (Stefan Baltus) writes:
> Hi! I'm on the endlevel finally, but i can't get into the rooms with the
> monsters. Wand of Digging does not work! What'll i do?
> 
> 			Stefan.
> -- 
> -----------------------------------------------------------------------
> Department of Mathematics and Computer Science       Vrije Universiteit
> 				             Amsterdam, The Netherlands
> Stefan Baltus.			    	    InterNet:  
cpbaltus@cs.vu.nl
SEARCH!!!!
--
YASHI         seppi@fml.tuwien.ac.at
                                        Jesus loves Black & White
					but he prefers Johnny Walker!
From: hymowitz@whatever.cs.jhu.edu (Hymie!)
Newsgroups: rec.games.hack
Subject: felis envy
Date: 9 Oct 92 02:14:40 GMT
Article-I.D.: blaze.1992Oct9.021440.11159
Reply-To: hymowitz@cs.jhu.edu (Hymie!)
Organization: Creative Sensualities dept, Jacquie's House of Underwear

i played a game recently where i had a dog named woof.  okay, so i'm
less than creative.

anyway, i'm wandering through the dungeon, and a little dog attacks me.
i gave him some food, that calmed him down, and i named him dawg.
well, no sooner do i have a new pet than woof gets jealous, and attacks
and defeats dawg and makes a nice meal out of him.  i didn't get the
'you feel sad' message, just noises in the distance.

can i not have two pets?  is the pet i'm given the 'primary' pet, and the
only one whose loss i feel sad over?  what happens if 'my' pet dies?
will future pets just not be the same?

thanx in advance.

--hymie
hymowitz@cs.jhu.edu                                         hymie@jhuvms.bitnet
-------------------------------------------------------------------------------
Place .sig here.  Software will not deliver without proper .sig.
-------------------------------------------------------------------------------
Newsgroups: rec.games.hack
From: snelling@bnr.ca (Peter Snelling)
Subject: Re: More obscure messages
Reply-To: snelling@bnr.ca (Peter Snelling)
Organization: Bell-Northern Research Ltd.
Date: Thu, 15 Oct 92 22:19:17 GMT

In article <1992Oct15.192857.24767@wdl.loral.com>, bmk@box.ssd.loral.com (Bruce Krawetz) writes:
|> Try this:
|> 
|> 	"The bat hits (or whatever) the rock mole."
|> 
|> Nether monster was tamed, and I did NOT have a ring-o-conflict.

Were you by any chance invisible or displaced?
-- 
Peter Snelling
Newsgroups: rec.games.hack
From: snelling@bnr.ca (Peter Snelling)
Subject: Wishing for +2 or +3 (Was:Stormbringer)
Reply-To: snelling@bnr.ca (Peter Snelling)
Organization: Bell-Northern Research Ltd.
Date: Wed, 7 Oct 92 15:25:31 GMT

In article <1992Oct7.011524.2289@bhprtc.scpd.oz.au>, dif@bhprtc.scpd.oz.au (David Faulkner) writes:
|> Where did the idea that +3 is the optimum enchantment to wish for come
|> from? Is it from the code, or is it a Nethack myth. From my experience I
|> would guestimate that when you wish for +3 you get it around 50% of the
|> time, whereas +2 you get around 90%.  Why even bother wishing for +3 on
|> weapons, you only have to engrave with them to blunt them back to +2 so
|> you can read your blessed scrolls of enchant weapon safely.
|> 
|>   -dif-


Since you asked, here's the source:

In objnam.c:

        if (spesgn == 0) spe = otmp->spe;
#ifdef WIZARD
        else if (wizard) /* no alteration to spe */ ;
#endif
        else if (let == ARMOR_SYM || let == WEAPON_SYM || typ == PICK_AXE ||
                        typ == UNICORN_HORN ||
                        (let==RING_SYM && objects[typ].oc_charged)) {
                if(spe > rnd(5) && spe > otmp->spe) spe = 0;
                if(spe > 2 && Luck < 0) spesgn = -1;
        } else {


As I read the above, spe is the enchantment and spesgn is the sign 
of the enchantment.

     if(spe > rnd(5) && spe > otmp->spe) spe = 0;

I think rnd(5) gives you a number from 1-5 (but it might be 0-4, I don't
recall).  If the enchantment you ask for is greater than a random 
number from 1 to 5, you instead get a +0.

So, chances of getting what you ask for are:
+1   100%
+2   80%
+3   60%
+4   40%
+5   20%
>+5  0%

However, the following line is:
                if(spe > 2 && Luck < 0) spesgn = -1;

This means if you have negative luck, you won't get over +2.  If
you tend to get cursed -3 instead of blessed +3, your luck must be 
negative.  Perhaps when the moon is new, you might be better off 
wishing for just a +2.  Also, as David mentions, if you have 2 
blessed scrolls of enchant weapon, +2 is safer.

-- 
Peter Snelling
From: asweatma@crc.ac.uk (A.K. Sweatman)
Newsgroups: rec.games.hack
Subject: Re: More obscure messages
Date: 15 Oct 92 11:06:46 GMT
Organization: MRC Human Genome Resource Centre

In article <1992Oct13.190957.10543@ncsu.edu>, mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS) writes:
> 4646path: eos.ncsu.edu!mrmarcel
> Lines: 20
> 
> In article <18732.2ad83bba@ecs.umass.edu>, daly@ecs.umass.edu (Bryon Daly, ECE dept, UMass, Amherst) writes:
> |> Here's two more obscure messages that I thought were pretty funny (but
> |> pretty rare...)
> 
> How about this one(unix only)
> 
> Segmentation fault -- core dumped
> 
> 

Or this one:

You have a bad attack of stomach acid!
> 
> -- 
> 
> +-------------------------------------+------------------------------+
> |  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
> |  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
> |  Raleigh, NC  27607                 | #include <disclaim.h>        |
> +-------------------------------------+------------------------------+
> | if the above address bounces, then try the address below:          |
> | mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
> +--------------------------------------------------------------------+
Newsgroups: rec.games.hack
From: pawlak@vxdesy.desy.de
Subject: Re: More obscure messages
Organization: (DESY, Hamburg, Germany)
Date: Wed, 14 Oct 1992 07:49:49 GMT

"That a chest (oval keyhole) was not trapped."

					Michal
-- 
Sorry, no .sig this time. Better luck next message!
From: v104pwrb@ubvmsb.cc.buffalo.edu (Michael J Peet)
Newsgroups: rec.games.hack
Subject: Re: Monster Spells
Date: 13 Oct 92 17:25:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1992Oct7.174034.16913@wdl.loral.com>, dcb@wdl1.wdl.loral.com (Predecrement David) writes...
>[...] 
>Holding  <-----Mimics
>Wounds  (OK, I saw this once...)
>Blindness  <-----Yellow Lights (surely you've seen this..)
>Sticks to Snakes (or Ants)
>Confusion  <-----Umber Hulks
> 
>We should definitely have more monsters that cast these spells.  So far,
>only one type of monster casts these.  Do you know which? 
> 
	Yes.
>--David

	mike
From: manderse@orion.oac.uci.edu (Mark Andersen)
Newsgroups: rec.games.hack
Subject: Re: messages on floor
Date: 16 Oct 92 18:49:33 GMT
Organization: University of California, Irvine

In article <Bw64oC.53s@news.cso.uiuc.edu> rnmg1200@uxa.cso.uiuc.edu (Walrus and April) writes:
>
>"You'll never get it past the stairs"
>
>It's engraved on the floor, and I have no idea what it means.  
>
>The Walrus
>
Like the reference to rogue, this is an homage to a much older computer 
game, namely colossal cave (i.e., advent), the first computer game I ever 
played (way back in the late '70s at Fresno State). The message appears in 
the South side chamber of the Hall of Mists, and refers to the large gold
nugget found there, which is indeed too heavy to hump up the stairs, but 
which can be taken back to the well-house from Y2 by means of the magic word.

Mark Andersen                   manderse@orion.oac.uci.edu
Dept. of Ecology and Evolutionary Biology
UC Irvine, Irvine, CA, 92717
Newsgroups: rec.games.hack
Subject: Re: Kinky message in a fortune cookie
From: cstrom@astro1.phya.utoledo.edu (Chris Strom)
Date: 12 Oct 92 18:15:50 EST
X-Newsreader: Tin 1.1 PL4

bandu@acsu.buffalo.edu (Jagath Samarabandu) writes:
: Yesterday I found this
: 
: They say that you should never introduce a rope golem to a succubus.
: 
: Does that mean what I think it means?

Imagine what would happen if you introduced that succubus to a rope
golem _AND_ a leather golem.. 

--
                                       christopher strom
You are a fluke of the universe. You      university of toledo
have no right to be here, and whether        cstrom@astro1.phya.utoledo.edu
you know it or not, the universe is
laughing at you behind your back.
Newsgroups: rec.games.hack
From: laruedm@ucsu.Colorado.EDU (David Larue)
Subject: Re: Polypiling
Organization: University of Colorado, Boulder
Date: Thu, 15 Oct 1992 13:31:41 GMT

In article <1binqpINN90s@agate.berkeley.edu> tom@soda.berkeley.edu (Tom Holub) writes:
>If you don't polypile (I usually don't), the wand is useful.  All you
>really need to win is the following (newbies take note)
>
>-15 AC
>+6 or better Excalibur, Mjollnir, Fire or Frost Brand, maybe even Stormy.
>Teleport Control
>Levitation
>Poison Resistance
>Magic Resistance
>

Y'know, I thought intrins. Fire Resistance was a must...I've had about 5 or
6 deaths where a nymph stole my ring of fire prot. or my +8 Fire Brand in
hell...ouch!

-= Justin =-
_

Newsgroups: rec.games.hack