HDTenEightyP/NetNews huggingface dataset:
From: JBSTEW01@ULKYVM.LOUISVILLE.EDU (satan's little helper)
Newsgroups: bit.listserv.games-l
Subject: prince of persia
Date: 6 Nov 92 03:04:19 GMT
Reply-To: "satan's little helper" <JBSTEW01@ULKYVM.LOUISVILLE.EDU>
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Comments:     Converted from PROFS to RFC822 format by PUMP V2.2X

jbstew01@ulkyvm.bitnet, @ulkyvm.ct.louisville.edu,  whatever
**    sick and twisted thoughts from the mind of jstew    **
  hello one and all. i started playing prince of persia again, and remembered
there was a cheat mode. while i remember how to enter cheat mode (i think), i
dont remember which keys did what. could someone please write to me and either
tell me the key combinations, or tell me where a file is that lists them.
thankx in advance.
  p.s. - just to make sure, i remember the way to get into cheat mode was to
load the game as PRINCE MEGAHIT, this is right isnt it? thankx again.
                                   --j *playing around* stew

* once you put your hand in the flame, you can never be the same, *
*     there's a certain satisfaction in a little bit of pain.     *
*   i can see you understand, i can tell that you're the same,    *
* if you're afraid, well rise above, i only hurt the ones i love. *
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Newsgroups: bit.listserv.games-l
Date:         Thu, 12 Nov 1992 11:18:18 -0600
Reply-To:     "M. Scott Hoppe OTC - 203 D. Boyd" <msh@TE6000.OTC.LSU.EDU>
From:         "M. Scott Hoppe OTC - 203 D. Boyd" <msh@TE6000.OTC.LSU.EDU>
Subject:      RE: War games and muds

try pip.shsu.edu 2222
it's called genocide, and it's plain all - out war -- Kind a fun.
It's like a regular mud, but instead of killing monsters, there are
wars.  Upper level players vote to decide on the type of war
(upper levels vs. the rest, multiple teams, 2 teams, all against all).
When you run into a room with monsters, they explode, so you can
grab their stuff, equip, and go running after kills.  Check it out...

     <:=--=:><:=--=:><:=--=:><:=--=:>\|/<:=--=:><:=--=:><:=--=:><:=--=:>

            msh@te6000.otc.lsu.edu                  -=( Scott )=-

     <:=--=:><:=--=:><:=--=:><:=--=:>/|\<:=--=:><:=--=:><:=--=:><:=--=:>

                    Speak softly and carry a +7 BattleAxe!

      _\|/__\|/__\|/__\|/__\|/__\|/__\|/__\|/__\|/__\|/__\|/__\|/__\|/_

                        Note: One Planet is all you get.
From: wahern%rcnvms.dnet@DECGW.RCN.MASS.EDU
Newsgroups: bit.listserv.games-l
Subject: Some cool games I came accross.
Date: 9 Nov 92 05:03:13 GMT
Reply-To: wahern%rcnvms.dnet@DECGW.RCN.MASS.EDU
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU

In my routing around I discovered a couple games at Wuarchive that I
thought were pretty neat.  I include a list of them and their hardware
requirements.

Available at Wuarchive.Wustl.edu
  in Mirror(s).msdos-games.Misc

Aldo.zip       O.K. game.  Cross between Mario Brothers and Donkey Kong.

Anthill.zip    3d type adventure game.

Aquanoid.zip   Excellent araknoid (sp?) clone.

Brix.zip       Bravo!  Excellent thinking game.  Can't say enough.
                    Download and play.
                    At class, VGA

Galactix.zip   Excellent, Excellent Galaxian clone.  Again I can't say
                    enough!
                    640k
                    286 or better
                    2.5 meg free on HD
                    VGA

Sherlock.zip   If you like logic puzzles, you must get this!
                    Ibm PC 512 ram
                    EGA/VGA
                    Microsoft compatible mouse

Hockey.zip     O.K. hockey like game.  Very addictive.
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Newsgroups: bit.listserv.games-l
Date:         Thu, 5 Nov 1992 10:30:59 -0600
Reply-To:     "(M. Scott Hoppe OTC - 203 D. Boyd)" <msh@TE6000.OTC.LSU.EDU>
From:         "(M. Scott Hoppe OTC - 203 D. Boyd)" <msh@TE6000.OTC.LSU.EDU>
Subject:      RE: help with Wiz7... <SPOILER ALERT> (I have some questions,
              too...)

Wiz7: Crusaders of the Dark Savant help...

-------------------------- SPOILERS TO FOLLOW --------------------------
Consider thyself warned...

>Two questions:

>1) I am heading for the Gorn's castle and don't find the way through the
>   forest because I cannot map. Where can I buy/steal/find a mapping kit?

>2) Is it possible to visit all rooms in New City the first time I enter it?
>   What do I need to open the museum? Can I enter the Umpani and TRangs houses
>   using items I find in New City or must I go elswhere first?


1)  In the forest near where you start (West of New City) you can find a
    mapping kit in a chest near a body of water.

    Gorn castle can be found by following the directions given by the
    prisoner in NEW CITY's jail.

2)  The Umpani military building and the T'Rang building have to be opened
    from the inside, the first time.  You can get to the Umpani building
    by joining up at Ukypr and following orders (They will teleport you
    there for one of your missions).  I don't know about the T'Rang
    building, yet, but I would guess it to be the same.

    To get into Arms of Argus, ask the innkeeper about it.  He'll tell
    you they're running a 'BLACK MARKET' there, which happens to also
    be the password (BLACK MARKET).

    The museum can be opened by using the 'copper penny' on it.




NOW, for my questions...

In New City's Museum...
1)  What do you do with a Rebus egg (Whatever it is you get when reaching
    for the wand)?

2)  What do you do with the hermetically sealed Gargoyle?

3)  What is the code for the imp head puzzle?

In New City...
4)  How do you get into the OLD CITY ruins?  (There is a hole, but
    what do you put in it?)

In OrkOgre (Gorn) Castle...
5)  What do you do with the polished steel plate and bone combs & brushes?

6)  How do you open Murkatos Outer Sanctum?

7)  What do you do with the ape?


     <:=--=:><:=--=:><:=--=:><:=--=:>\|/<:=--=:><:=--=:><:=--=:><:=--=:>

            msh@te6000.otc.lsu.edu                  -=( Scott )=-

     <:=--=:><:=--=:><:=--=:><:=--=:>/|\<:=--=:><:=--=:><:=--=:><:=--=:>

                    Speak softly and carry a +7 BattleAxe!

      _\|/__\|/__\|/__\|/__\|/__\|/__\|/__\|/__\|/__\|/__\|/__\|/__\|/_

	         	Note: One Planet is all you get.
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
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Newsgroups: bit.listserv.games-l
Date:         Mon, 9 Nov 1992 09:41:08 EUR
Reply-To:     Michal Schwarz <misch@LION.ICS.MUNI.CS>
From:         Michal Schwarz <misch@LION.ICS.MUNI.CS>
Subject:      Re: TIMDemo

> 	Repetitive question, but where can one find the demo for The
> Incredible Machine that everyone seems to be so blown away by?

I've got it from "nic.funet.fi". It is in directory
"/pub/msdos/games/gamedemos" and its name is "timdemo.exe".

    				Michal
From: glenn@WOLF.NCSL.NIST.GOV (K. Robert Glenn)
Newsgroups: bit.listserv.games-l
Subject: Pools of Darkness HELP - spoiler
Date: 11 Nov 92 01:23:38 GMT
Reply-To: "K. Robert Glenn" <glenn@WOLF.NCSL.NIST.GOV>
Organization: National Institute of Standards and Technology (NIST)
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Sub-Organization: Computer Systems Laboratory (CSL)

What am I missing.  I have completely explored Moander's body and
heart.  I have the little guy who tells me when the heart will beat,
the very heavy cornucopia(what ever that's for), several weapons made
from the weapon in his heart, the potions, and I've talked to the
watcher.  Every time I meet up with the REAL Tanetal in the center
of the left ventrical, he waves Bane's talisman and I get shot out.
I must be missing something but what????


Frustratingly Yours,

Rob G.
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Newsgroups: bit.listserv.games-l
Date:         Mon, 9 Nov 1992 22:28:00 EST
Reply-To:     Chris Ward <CWARD@OPIE.BGSU.EDU>
From:         Chris Ward <CWARD@OPIE.BGSU.EDU>
Subject:      TIM

From:	IN%"archie@dorm.rutgers.edu"  9-NOV-1992 14:09:17.49
To:	IN%"CWARD@opie.bgsu.edu"  "Chris Ward"
CC:
Subj:	archie reply: prog timdemo

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Date: Mon, 9 Nov 92 14:01:42 EST
From: archie@dorm.rutgers.edu
Subject: archie reply: prog timdemo
To: Chris Ward <CWARD@opie.bgsu.edu>
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X-Envelope-to: CWARD


Sorting by hostname


Search request for 'timdemo'


Host nic.funet.fi   (128.214.6.100)
Last updated 01:28  7 Nov 1992

    Location: /pub/msdos/games/gamedemos
      FILE      rw-r--r--    332561  Oct 30 15:34   timdemo.exe
From: zweldron@ruhets.rutgers.edu (Matthew Charlap)
Newsgroups: bit.listserv.games-l
Subject: Re: TIMDemo
Date: 7 Nov 92 04:52:13 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

andym@550SHERB.LAN.MCGILL.CA (Andy Mavrias) writes:

>	Repetitive question, but where can one find the demo for The
>Incredible Machine that everyone seems to be so blown away by?
>TIA

I got it from wuarchive in /pub/MSDOS_UPLOADS  (sorry I don't know the
IP off hand...)
--Matthew
-- 
This is a test of the .signature 
If this were a real .sig file, something else would be here.
Newsgroups: bit.listserv.games-l
Date:         Wed, 4 Nov 1992 16:35:30 -0500
Reply-To:     ar715@cleveland.freenet.edu
From:         "(Rob Bakos)" <ad749@YFN.YSU.EDU>
Subject:      Joe Montana Football

Has anyone created any playbooks for this game yet?
Please send all/any playbooks to me.

Thanks a lot

Rob

--
"In order to win, you must cheat. If you lose; hell, start a fight!"
                                      -- Dan Cortez MTV Sports
Organization: University of Maine System
Date: Friday, 13 Nov 1992 11:58:40 EST
From: <IO92112@MAINE.MAINE.EDU>
Newsgroups: bit.listserv.games-l
Subject: RE: F15 III

In <9211131417.AA23350@rcwgwy.bp.com>, <simeceks@RCWCL1.DNET.BP.COM>
Scott Stephen Simecek writes:

>The demo is available at:

 >       Site:wuarchive.wustl.edu
 >       Directory:pub\MSDOS_UPLOADS
 >       Filename:f15iiipd.zip
 >       Size: approx. 790K

I just checked the site. The file wasn't there.

Green -
From: zweldron@ruhets.rutgers.edu (Matthew Charlap)
Newsgroups: bit.listserv.games-l
Subject: Re: Help with Nintendo's SuperMario 3
Date: 11 Nov 92 16:50:41 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

smythe@HG.ULETH.CA (jacquie) writes:
>We are stuck in WaterLand - Land 3, in the Castle.  We've tried all the doors,
>and they either drop us into the water or the last door lets us in a room
[problems removed]
>to get on the ledge.  Can anyone help me with this!
You must have missed one of the doors, because one will let you into the next
part of the castle. I think It's the 3rd one after the first Thwomp. It may
be the fourth after the Thwomp though. I'm not certain (It has been a while- I
quit after winning with 70+ lives left- too many 1-ups in this game.)
--Matthew
-- 
This is a test of the .signature 
If this were a real .sig file, something else would be here.
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Newsgroups: bit.listserv.games-l
Date:         Sat, 7 Nov 1992 14:32:34 MST
Reply-To:     "patrick" <IDPMK@ASUACAD.BITNET>
From:         "patrick" <IDPMK@ASUACAD.BITNET>
Subject:      ULTIMA VII

  Could somebody please help me, I bought forge of virtue a couple of weeks
ago, but I lost the map that came with U7.  Could somebody please send me
the longitude and latitude of Skara Brae, Dagger Isle, and Terfin, this is
really making me desperate I don't want to have to buy another copy of U7
By the way I did solve the original (without forge of virtue) previously if
anyone needs help
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Date:         Tue, 10 Nov 1992 18:34:56 -0800
Reply-To:     Eric Neuman <pryrates@U.WASHINGTON.EDU>
Comments:     Warning -- original Sender: tag was
              pryrates@CARSON.U.WASHINGTON.EDU
From:         Eric Neuman <pryrates@U.WASHINGTON.EDU>
Subject:      RE:MM3

On Tue, 10 Nov 1992 S08998%SIENA.BITNET@BROWNVM.brown.edu wrote:

>         Might and Magic III is a good game.  Maybe the person who trashed it
> should go back to playing text adventures.  My guess is that he just sucked at
> the game and died a lot because he didn't feel like reading the instructions.
> Once I got the hang of the controls (Note- I used the keypad rather then the
> mouse) I cruised through the game.  Also, if its hideous games that you are
> looking for, try HEIMDALL (sp?).  This game sucks.  The controls are lousy,
 the
> instructions are out-right incorrect, and it is all together a waste of money.
>
>                                                               Quiv Soth

	Actually, I believe the evakuation of Might and Magic III to be
more than fair.  In all reality, is it really that enjoyable to do nothing
throughout a entire game but fight endless waves of monsters?  That really
is disappointing.  Not only that, but the mouse interface was very
awkward, and extremely difficult to use (not quite as bad as Windows,
though).  The initial release was so plagued with bugs it was unsolvable!
Sounds like a blast to me...
From: INFOSY11@UCONNVM.UCONN.EDU (Mike Loux, 486-1406)
Newsgroups: bit.listserv.games-l
Subject: Re: EOB I
Date: 6 Nov 92 20:03:52 GMT
Reply-To: "Mike Loux, 486-1406" <INFOSY11@UCONNVM.UCONN.EDU>
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU

On Fri, 6 Nov 1992 12:45:00 EST Douglas said:
>I have complete the first 10 levels.  The only way that I know to
>get to the 11th or 12th level is by jumping in a hole.  Is that the
>only way or have I missed a stone jewel or cross somewhere?  These are
>the only portals I can't operate.

The only way to get to the level below is through the hole.  You take damage
but that's the way it is.  Note the ring of feather fall next to the hole.
The stone gem is unavailable in EOB I (you'll see it in EOB II).  The stone
holy symbol is guarded by several angry mind flayers on level 11,
and the stone orb can also be found, at the very end of level 11 (using the
stone holy symbol is the only way to get back up FROM level 11, and the
stone orb is the only way to get to and from level 12)

Good luck!

-Mike

----------------------------------------------------------------------------
Michael J. Loux, Jr: Novell Network / Pegasus Mail Administrator
University of Connecticut Computer Center, Information Systems Support.
Work Phone: (203) 486-1406
VM/CMS ID: infosy11@uconnvm.uconn.edu
Novell Netware ID: mloux@rm42.ucc.uconn.edu
SUN/UNIX ID: mloux@ug1.eng1.uconn.edu
----------------------------------------------------------------------------
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Newsgroups: bit.listserv.games-l
Date:         Wed, 11 Nov 1992 12:18:46 CET
Reply-To:     Dag Ulstein <SIV89012@NOBIVM.BITNET>
From:         Dag Ulstein <SIV89012@NOBIVM.BITNET>
Subject:      Re: HELP: Prince of Persia (spoiler)

On Tue, 10 Nov 92 23:51:00 EST Brian.Borst said:
>This really isn't a major spoiler, but just in case...
>-
>How do you get past the "ghost" image of yourself at the end of level 12?
>I've tried everything I can think of, but there doesn't seem to be any way
>to avoid fighting him.  But killing him kills me, too -- he "flashes" as he
>dies, and the flash always kills me.
>
>Thanks in advance.
>
>- Brian Borst
>Michigan State University
>20509BWB@MSU.BITNET
>20509BWB@IBM.CL.MSU.EDU
just run into him siv89012@nobivm
From: DNBA1608G@UNIVERSITY-CENTRAL-ENGLAND.AC.UK (Kenny Mitchell)
Newsgroups: bit.listserv.games-l
Subject: Silent Service II - possible bugs....
Date: 5 Nov 92 20:52:43 GMT
Reply-To: Kenny Mitchell <DNBA1608G@UNIVERSITY-CENTRAL-ENGLAND.AC.UK>
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Via:      UK.AC.UCE;  5 NOV 92 17:24:31 GMT

Hi,

On the PC version of SSII, if I save the game after engaging the
enemy and it's night time, it is always broad daylight when
restored.  Come to think of it, on the Atari ST version, saving
while submerged would restore with you on the surface (though it
didn't get the night and day confused.

Can anyone confirm if these are bugs or if any patches are available
to sort the problem out?

Kenny.
-----------------------------------------------------------------------------
     JANET/UK:              ken.mitchell@uk.ac.uce
     Elsewhere:             ken.mitchell@uce.ac.uk
     If all else fails try: ken.mitchell%uce.ac.uk@nsfnet-relay.ac.uk
-----------------------------------------------------------------------------
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Encoding: 8 TEXT
Newsgroups: bit.listserv.games-l
Date:         Thu, 5 Nov 1992 08:21:00 LCL
Reply-To:     bmusat%oscs@IBM4381.ONET.EDU
From:         bmusat%oscs@IBM4381.ONET.EDU
Subject:      Joe Montana Football

i, too, would appreciate a playbook, if you've gotten around to
documentation.

anx muchly.

oxo
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Newsgroups: bit.listserv.games-l
Date:         Wed, 11 Nov 1992 15:38:58 CET
Reply-To:     Dag Ulstein <SIV89012@NOBIVM.BITNET>
From:         Dag Ulstein <SIV89012@NOBIVM.BITNET>
Subject:      nev-0292.zip

could anyone tell me how to get the file:

nev-0292.zip

I can not conntackt nachos.ssesco.com so if anyone know where else it is
or could send it to me please do so.

siv89012@nobivm
From: SIV89012@NOBIVM.BITNET (Dag Ulstein)
Newsgroups: bit.listserv.games-l
Subject: (no subject given)
Date: 5 Nov 92 20:52:48 GMT
Reply-To: Dag Ulstein <SIV89012@NOBIVM.BITNET>
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU

COULD ANYONE SUPLY ME WITH THE CODES FOR GODFATHER -THE ACTION GAME,
AND SIM EARTH. SOMONE LOST MINE WHEN BORROWING MY GAMES. THE LAST TIME
I LET SOMONE BORROW ANY GAMES FROM ME.

PLEASE REPLEY BY E-MAIL TO SIV89012@NOBIVM
IN ADVANCE THANKS
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Newsgroups: bit.listserv.games-l
Date:         Wed, 11 Nov 1992 08:38:44 MST
Reply-To:     "Dr. Strangelove" <IH23@UTEP.BITNET>
From:         "Dr. Strangelove" <IH23@UTEP.BITNET>
Subject:      Re: bbs

> am not familiar with ms-dos software at all... What I DO know is that
> you'll never be able to decompress .lzh on your PC (sorry).
>

Wrong. You CAN decompress .lzh on a PC. Use the lha.exe extractor. I
can't tell you what the latest version is right now, but I have it and
have compressed with it. In fact, it compresses smaller than zip files
which are the most common, but one of the worst compression methods.


 ***********************************************
 *   Dr. Strangelove  * Nice guys get nothing. *
 * IH23@UTEP.BITNET   * Jerks get it all.      *************
 *        or          ********  Scars don't count anymmore. *
 * IH23@UTEPVM.EP.UTEXAS.EDU *  Corporations are fascist.   *
 ************************************************************
  These sure as heck aren't my school's opinions!
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Newsgroups: bit.listserv.games-l
Date:         Thu, 12 Nov 1992 18:49:27 -0500
Reply-To:     4167dweiz%umbsky.dnet@NS.UMB.EDU
From:         4167dweiz%umbsky.dnet@NS.UMB.EDU
Subject:      FTP complete (somewhat) listing

In response to Dave G., and for other curiosi:

        Anonymous FTP to pilot.njin.net  in /pub/ftp-list

        Quite a service this navigator's done for us.


        --- David W.
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Newsgroups: bit.listserv.games-l
Date:         Wed, 11 Nov 1992 11:25:03 CET
Reply-To:     Joern-Morten Innselset <VEI92001@NOBIVM.BITNET>
From:         Joern-Morten Innselset <VEI92001@NOBIVM.BITNET>
Subject:      Re: willy bemish demo
              10 Nov 92 13:11:27 CST from <aaronb@PARROT.CREIGHTON.EDU>

On Tue, 10 Nov 92 13:11:27 CST Aaron Bowman said:
>Does anyone know if the willy demo is playable?  I waited through the entire
>thing.  It seems to have save and restore capabilities.
>

 Nope, it's not :)
From: SIV89012@NOBIVM.BITNET (Dag Ulstein)
Newsgroups: bit.listserv.games-l
Subject: CODES FOR GODFATHER
Date: 9 Nov 92 12:50:34 GMT
Reply-To: Dag Ulstein <SIV89012@NOBIVM.BITNET>
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU

HALLO EVERYONE

COULD ANY OF YOU PLEASE SUPPLY ME WITH THE CODES FOR GOODFATHER, OR TELL
ME HOW TO ENTER THE GAME WITHOUT THE CODES. SOME IDIOT LOST MY CODEWELL
WHEN HE BORROWED THE GAME AND NOW I CANT USE IT. PLEASE ANSWER TO ME DIRECTLY

THANKS IN ADVANCE
DAG IN OSLO, NORWAY
SIV89012@NOBIVM
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Newsgroups: bit.listserv.games-l
Date:         Wed, 11 Nov 1992 15:28:22 -0500
Reply-To:     S08998@SIENA.BITNET
From:         S08998@SIENA.BITNET
Subject:      Heimdal

        Review of Heimdal

Heimdal looks great in the store, but beware!  IMHO, this game is a loser.  The
   plot line is that you play a Viking chosen by the Thor and Co. to retrieve th
   e
weapons of the gods that were stolen by Loki.  Sounds nice, but poorly executed.
You start out with 3 mini games that are determine your attributes.  These are a
   joke!  Two of the three games require you to move around using the keypad, on
   ly
the buttons mentioned in the manual don't all work properly.  Then you get to
pick out 5 crewmates based on your success in the skill games.  Problem is, the
instructions don't give a single hint as to the difference between a blacksmith
and a berserker, or between a druid and a mage.  Then once you have your party,
you set off to various islands.  The object appears to be to walk through each
island to the exit, picking up various scrolls and weapons along the way.  Only
certain people can read certain scrolls however, based on their runelore skill.
The fighting is hideous in the game.  You have to grab the mouse, select a
weapon, and either start pushing the attack area with the mouse, or go through
the process of reading a magic spell.  The fights happen in real time (or some
simulation of real time anyways) and I found that the best method is to just
use a fighter and attack as fast as possible.  (Not all that entertaing just
punching the mouse button)  Which brings me to the worst part of the game, the
controls.  To play, one must use a synthises of mouse and either keyboard or
joystick commands.  When you walk around the islands you move up, down, left,
or right, but the room always is on a diagonal so walking straight across the
room requires twice the time it would take otherwise.  The mouse serves only to
spin your character around in a circle. (No idea what this is for!)  When you go
   near a guard, you must switch to the mouse to fight however.  And when you ar
   e
walking, you have to be careful because the game has lots of annoying traps that
   catch the unwary and the undexterous.  The graphics are nice, but the actual
playing sucks.

                                                           Quiv Soth
Newsgroups: bit.listserv.games-l
Date:         Sat, 7 Nov 1992 00:49:38 EST
Reply-To:     Josh <ST000069@BROWNVM.BITNET>
From:         Josh <ST000069@BROWNVM.BITNET>
Subject:      Smiley Face Dictionary

If you have a smiley face dictionary, I would love it! I tried to mail you
personally, but it didn't go through. Sorry for taking up space.
                               -Josh <ST000069@BROWNVM.BROWN.EDU>
From: abdg6870@uxa.cso.uiuc.edu (Alexander B Davis)
Newsgroups: bit.listserv.games-l
Subject: Re: Stellar 7 / Nova 9
Date: 12 Nov 92 20:20:48 GMT
Organization: University of Illinois at Urbana

DAVEBAT@SPPVM1.VNET.IBM.COM writes:

>Greets!
>   Does anybody know where I can find cheats for either Stellar 7 or
>Nova 9?  There was a 'trainer' for Stellar 7 that I found on a BBS that
>was supposed to make your tank invincible (etc., etc.), but it never
>worked the way it said it was supposed to.  I was hoping for such a file
>for one or both...

>   DaveBat


     I second this request, but I'm most interested in Nova 9.  I once
knew how to load the game in a certain way so that cheats were possible.
I forgot how!

                                           Alex Davis
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU