HDTenEightyP/NetNews huggingface dataset:
From: rlt20429@uxa.cso.uiuc.edu (Psycho)
Subject: Wing Commander flames and fun
Organization: University of Illinois at Urbana
Date: Mon, 25 Jan 1993 05:07:09 GMT


Well I have recived a lot of nice flames for my posting, and I do appreciate
the mail, but please people using 'fuck' in most contexts is no way to win
a debate.  While this belongs more on advocacy, it started here, its about
the amiga as a game machine, and I'm ending it here, (unless of course the
fun mail gets even better :-) )

1.  I don't care if C= come out with a $50 60mhz super machine, they could'nt
sell it if their lives depended on it.  After I don't remember how many years
of poor to shit advertizing I doubt that it will get much better (when did
the 1000 come out anyways ?)  I was a 'loyal' commodore owner since the c64
but finaly had enough.

2.  If I want to play a nice arcade type game I'll by a sega for $100, who
cares if pc games don't use sprites?  The day of the blasto gamo is dead for
PC's (note this for all personal comps, not just ibm types)

3. Yes the missions are ok but lets face its, WC for the amiga is not as good
as the ibm version.  The letters claiming otherwise are quite silly.  Just read
all the posts about the game.  Hell play both versions.

4.  This was my favorite btw... Yes when I play WC I have to turn off my cache
to get it to run slow enough to play, this is not bad about IBM's this just 
means that origin made a goof.  They did'nt think of the potential increases 
in the adverage ibm owners speed, in wing commander II this has been fixed.

5.  They won't start making AGA games until there are enough AGA machines out t there.  There are few enough Amigas out there, the last thing a software 
producer wants to do is make it smaller.

6.  Last but not least how many software producers have done the old drop kick
on the amiga?  How many new titles come out a month?  Well after you think
on that answer for a while it might explain the hostile attitude I recived.
A cornered animal becomes vicious, and so do cornered computer owners.

Please excuse typos as its hard to type with 9 fingers.

RT
From: Ryu.Pham@f555.n635.z3.fidonet.org (Ryu Pham)
Newsgroups: comp.sys.amiga.games
Subject: Civ
Date: 26 Jan 93 04:46:02 GMT

In a Telepathic Message to All on 01-22-93, Gondal@mentor.cc.purdue.e 
Thought...

G.>From: gondal@mentor.cc.purdue.edu (Eric Eaton)
G.>Organization: Purdue University Computing Center
G.>
G.>In article stuart@jahangir.UUCP (Stuart) writes:
G.>>Pardon me if this has become a Civ FAQ, but...
G.>>
G.>>Is it well known that the Woman's Suffrage wonder does not work in a
G.>>Democracy?
G.>
G.>I believe that it is a misprint in the manual.
G.>I've found that if you don't have Women's Suffrage you get two unhappy
G.>faces for each military unit out of it's home city.  With Women's Suff
G.>you get only one unhappy face.



    What is womans suffrage?
Peace!


___ WinQwk 2.0 a#0

 * Origin: The Flying Circus * +61-3-555-9204, v32bis (3:635/555)
From: sjchmura@kimbark.uchicago.edu (steven joseph chmura)
Newsgroups: comp.sys.amiga.games
Subject: AGA Flight SIms
Date: 21 Jan 93 03:55:10 GMT
Reply-To: sjchmura@midway.uchicago.edu
Organization: University of Chicago

Are any companies planning AGA flight sims?

On a related note, does Their Finest Hour run on an A1200?

-- 
________________________________________________________________________________Steven Chmura				University of Chicago Medical School(M1)
  "Given enough time, the impossible becomes probable, and the probable
	inevitable.."  -George Wald, "On the Origins of Life"
Newsgroups: comp.sys.amiga.avocacy,comp.sys.amiga.games
From: seifert@gn.ecn.purdue.edu (Michael S. Seifert)
Subject: Re: three-sixty is gone :-(
Organization: Purdue University Engineering Computer Network
Date: Thu, 21 Jan 93 19:04:33 GMT

In article <1993Jan20.201443.9257@samba.oit.unc.edu> John.Carver@launchpad.unc.edu (John Carver) writes:
>
>I mostly agree, but I do miss the biggy flight sims the DOS people have.
>What have we gotten recetnly?  OK, we got Birds of Prey, and I like that
>game.  In fact I bought two - one for a gift.  But its pretty sparse. 
>Sometimes we'll get ports of things like Red Baron and whatever, but
>always late.  And we don't have Falcon 3.0, or Gunship 2000 (coming?). 
>We won't have this anticipated Strike Commander thing.
>
>Yeah, the Amiga is way better at arcade games, both in market and
>capability.  I tend to like flight sims though, and wish we had more and
>better ones on the Amiga.  Ones that use the new technologies they have
>for fractal terrain, etc.
>

And dont forget the PC war games we arent getting anymore...  With the
pullout of SSI and Three-Sixty, my amiga gaming has reached a standstill..

Ill just have to keep playing Second Front,Korea,or Harpoon, and hope
an amiga company learns to make real strategy games....  

mike

Newsgroups: comp.sys.amiga.games
From: rlt20429@uxa.cso.uiuc.edu (Robert L. Thomas)
Subject: Re: Wing Commander Amiga (Public Note)
Organization: University of Illinois at Urbana
Date: Fri, 22 Jan 1993 03:17:48 GMT


Chuckle, 386 at 16mhz?  Well standard mhz is 33 now and thats almost to fast 
for it.  I have a 66mhz and had to turn off my cache to get a chance to play
it.  While I agree that amiga is a better machine on paper then the ibm types
time for the amiga is/has run out.  Before you buy that 1200 perhaps you 
should think about the future of commadore.  I bailed out because I had 
no desire to have to mail order my games from europe in a few more years.
Also point two is that wing commander is OLD for the ibm, think its been at 
least a year since its release, and civilization is the same.  I for one got
sick of waiting to see if they would make an 'amiga version'.  If you want to
see state of the art (well almost its old too) try wing commander II on a 
486 - whatever.  Smooth, great graphics (much better then on one) better 
game play, and the sound is fantastic with a soundblaster (aprox $85 for that)
now the question is will they make THAT one for amiga, and for that matter
will they make privateer (the new game from the WC series) EVER for the 
amiga, and will it be in 2 years, long after it has gathered dust on the
ibm users shelves?
RT

(anyone want to buy a 2000?)
From: mhenders@phobos.unm.edu (Mike Henderson)
Newsgroups: comp.sys.amiga.games
Subject: Re: Star Trek 25th Aniversary Game
Date: 21 Jan 1993 17:14:05 GMT
Organization: University of New Mexico, Albuquerque
NNTP-Posting-Host: phobos.unm.edu

Well, i work for a local software reseller and Interplay have indicated to
me that Star Trek 25th anniversary will ship around Feb 10 for Amiga.

Newsgroups: comp.sys.amiga.games
From: fernis@mits.mdata.fi (Ari Fernelius)
Subject: Re: Pinball Fantasies
Organization: Microdata Oy
Distribution: comp.sys.amiga.games
Date: Tue, 26 Jan 1993 07:59:35 GMT

joek@syma.sussex.ac.uk (Josef Karthaus) writes:
>The bonuses are great. You've got to really learn the tables because it makes
>you earn them.

Yeah - learning the tables is really important, because the game tempo
is so fast you really need to know what to do. Just having the natural
skill in pinball games always won't help so much.

>All in all if you likes Pinball Dreams then spend your money NOW on Pinball
>Fantasies. Hours and hours of fun lie waiting!!!

Sigh....  I still think that Pinball Dreams is better than Pinball
Fantasies. They really screwed it up - Fantasies is NOT a playable game.
I like it though (because of the magnificient Speed Devil board),
but I prefer Pinball Dreams.

I wish that if they make part III of this series, they return the playability
to the stage of Pinball Dreams. And ain't the graphics of Billion Dollar
GameShow board UGLY?...   

Anyway - Pinball Fantasies is currently the only game besides the old
trusty Simcity 1.1 and Elite I happen to play.

------------------------------------------------------------------------------
fernis@mits.mdata.fi        Ari Fernelius       I know nothing! 
                            Ylajuoksu 9 A          I won't tell you anything!
                            02920 ESPOO               Don't play W.Houston!!!!
                            FINLAND             ------------------------------            
                              
--
      ____________________________         
      >                           >          
     /    fernis@mits.mdata.fi   /          Espoo, Finland   
    <___________________________<
From: Peteroo@cup.portal.com (Peter Niel Olafson)
Newsgroups: comp.sys.amiga.games
Subject: Re: EOB 3?
Date: Wed, 27 Jan 93 11:22:04 PST
Organization: The Portal System (TM)

SSI is doing an EOB 3 in house -- not through Westwood, as it's been bought
by Virgin -- but only for IBM at this writing (and it's likely to stay that
way). The IBM version is due in April. I suppose if they think there's a
big enough audience abroad, they might farm out a conversion.
From: Mark_Lewis@panam.wimsey.bc.ca (Mark Lewis)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander Amiga (Public Note)
Distribution: world
Date: 22 Jan 93 19:40:07 PST
Organization: Commodore Computer Club / PaNorAmA

i agree totally if i have to complain about anything don't you agree they
could of left out those hokey fireworks at the beginning either they are an
after thought or someone just didn't feel very energetic that day.

-- Via DLG Pro v0.995
From: FisKer@cup.portal.com (Scott M Martin)
Newsgroups: comp.sys.amiga.games
Subject: Re: EOB 3?
Date: Thu, 28 Jan 93 01:24:48 PST
Organization: The Portal System (TM)
Distribution: world


Well, I did see a mini-preview of EOB3 for the IBM PC-compatibles.
I hope it comes out for the Amiga...
From: Mike_Noreen@arkham.bbs.bad.se (Mike Noreen)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander Amiga (Public Note)
Date: Sun, 24 Jan 93 19:47:13 +0100
Reply-To: Mike_Noreen@arkham.bbs.bad.se (Mike Noreen)
Distribution: world
Organization: Arkham Asylum, Stockholm, Sweden 
OD-Comment-To: Ville-Matti_Kiili

VK> Weird... I have an A3000 25MHz and I think that it isn't very fast.
VK> Well, it isn't slow either, but it looks damn ugly. I hate those ugly
VK> ditherings. The music isn't very good either. Or perhaps I've heard
VK> too
VK> much "real" music. :) A year ago I saw the PC version on a 386/20MHz
VK> and

I too have a A3000-25, and I would go even further, and say that the screen 
update of WC is not only incredibly ugly, but even rather slow (atleast when 
compared to -for example- RoboCod).
And the music... what's the matter with these guys who think the music is 
great? IT STINKS! And not only that; the game gets much easier to play if its 
turned off. With the music on, I have to press fire some 5-6 times before the 
ship actually fires... This problem doesn't exist if one plays WC as God 
intended (via keyboard), but still...!

I wouldn't recommend anyone to buy WC, unless someone has played it A LOT on 
PC and now wants to play it (via keyboard) on Amiga.

As for system friendlyness: Yes it seems rather system friendly, but still I 
get random gurus sometimes when I try to save the game. It also totally 
disables multitasking while its running, and I dont really think its that hard 
to be 'system friendly' if you stop everything else from running...

To all you guys who are all steamed up over Wing Commander: You have never 
played Elite, have you.

--- Xenolink 1.0 Z.3
Newsgroups: comp.sys.amiga.games
From: chriso@cs.concordia.ca (Chris O'Regan)
Subject: Re: Indy IV
Organization: Computer Science, Concordia University, Montreal, Quebec
Date: Thu, 21 Jan 1993 16:27:39 GMT

In article <1993Jan21.134909.6787@fy.chalmers.se> larsen@fy.chalmers.se (Fredrik Larsen) writes:
>
>I'm stuck in the labyrinth at crete. I can't get all three stature heads
>from the shelf with out closing the gate. 

   I don't think Indy would be proud of you...You seem to have overlooked
one of Indy's skills.

----
Christopher O'Regan                                              _
Computer Engineering, Concordia University     _   /|  /| /| |  / \  /|
e-mail: chriso@CS.Concordia.CA           __ _ //  /_| / |/ | | / __ /_|
        ct_oreg@Rigel.Concordia.CA       \/ \X/  /  |/  |  | | \__//  |
        ct_oreg@Pavo.Concordia.CA
-----------------------------------------------------------------------
Anyone have an old SLIP connection they wouldn't mind giving me?!  :-)
From: Scott_Riddick@dream.uucp (Scott Riddick)
Newsgroups: comp.sys.amiga.games
Subject: Re: Chessmaster 2000 & 2.1
Date: 27 Jan 93 06:46:16 GMT
Organization: DreamStates BBS & CyberNet HQ in G'ville, FL   1-904-331-4317


   My Chessmaster 2000 works fine with 2.1...dunno what your problem might
be.
 
  Scott

-- Via DLG Pro v0.995

UUCP:  uflorida!dream!Scott_Riddick
INTERNET: Scott_Riddick%dream.uucp@ufl.edu
      or: dream!Scott_Riddick@ufl.edu
From: TomK@cup.portal.com (Tom R Krotchko)
Newsgroups: comp.sys.amiga.games
Subject: Re: Aces over the Pacific/SWOTL/Patriot
Date: Thu, 21 Jan 93 19:15:01 PST
Organization: The Portal System (TM)
Distribution: world
  <1jmad9INNstr@pith.uoregon.edu>

>   Aces will never make it to the Amiga. Dynamix has really pulled the plug.
>   Dynamix is out of the Amiga market.
>   Dynamix no longer makes Amiga games.
>   Amiga games are no longer produced by Dynamix.
>   Dynamix does not Amiga games make.

Were overall sales (all platforms) up or down last year? Just curious.

TomK@cup.portal.com
Tom Krotchko
From: s914534@minyos.xx.rmit.OZ.AU (UT)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander flames and fun
Date: 25 Jan 93 23:10:55 GMT
Organization: RMIT Computer Centre
NNTP-Posting-Host: minyos.xx.rmit.oz.au

rlt20429@uxa.cso.uiuc.edu (Psycho) writes:


>Well I have recived a lot of nice flames for my posting, and I do appreciate
>the mail, but please people using 'fuck' in most contexts is no way to win
>a debate.  

It's no way to win an argument, but it is a way to dismiss an argument. Again,
please fuck off - I don't care about your pc.

>Please excuse typos as its hard to type with 9 fingers.

I can guess where the other one is

>RT
Newsgroups: comp.sys.amiga.games
From: courtn@hercules.cs.uregina.ca (todd courtnage)
Subject: Re: New games
Date: Tue, 26 Jan 1993 04:54:04 GMT
Organization: University of Regina, SK, Canada

In article <mwalter.1177@theborg.mlb.fl.us> mwalter@theborg.mlb.fl.us (Mark Walter) writes:
>Has anypone heard of Dune II and Star Controll II for the amiga yet?

January issue of The One (British Amiga games mag) has a preview of it.
Due out in early 1993.
From: bushwick@mind.ORG (Pete Rittwage)
Newsgroups: comp.sys.amiga.games
Subject: Re:  New Game Standards***
Date: Mon, 25 Jan 93 00:30:04 -0500
Organization: Fortress Development HQ

justin@hybris.UUCP (Justin Richards) writes:

> 
> And IBM/Clone makers don't feel the same way??  Try to buy a decent IBM,
> and multitask on it, have 3 megs of ram, a 120meg HD (scsi) for under
> $950 (what I paid for my main Amiga 500 equipment, NEW!!).  I would
> say that you can get a better deal from Commodore for less money than
> you can IBM.  A person can get a new 2000 for about $600.  $600 won't
> get you a used 286.
> 

Hate to burst your bubble, since I am on your side, however, you can get 
a PS/1 (386sx/20, w/2 Megs, VGA + Monitor, 3.5" drive) for $650 NEW.
I saw them at Sam's just before Christmas.  My roommate's 
parents bought the last one they had for a 10% discount, making it less 
than $600.  Granted this is a crap system, but usuable.
 
Pete

+----------------------------------------------------------+
|  Rittwage, Peter J.                                      |
|  Junior CS, Georgia State University, Atlanta, Georgia   |
|  Home of the 1996 Summer Olympics, 1994 Super Bowl.      |
|  UUCP: bushwick@mind.org OR gt3871a@prism.gatech.edu     |
+----------------------------------------------------------+
|  "BRrrr!"                           - The Immortal Kano  |
+----------------------------------------------------------+
From: singh@sun.com (B.Singh Khanna Sun Cleveland SE)
Newsgroups: comp.sys.amiga.games
Subject: A1200 Compatibility
Date: 26 Jan 93 18:39:50 GMT
Reply-To: singh@sun.com
Followup-To: comp.sys.amiga.marketplace
Organization: Sun Microsystems, Inc.
NNTP-Posting-Host: tangerine-dream.central.sun.com


Hello.

For the people that own the 1200 how is the compatibility with the older game software from the A500? I have a 500 now that I just sold and am thinking of getting a 1200, but I wonder how much of my game software I can expect to run?

Any advice appreciated.


Singh Khanna
From: barnabas@terapin.com (Colin Smith)
Newsgroups: comp.sys.amiga.games
Subject: AGA games
Date: 24 Jan 93 23:11:32 PST
Organization: BBS

What AGA games are comming? I'm getting ancious! Anyone know ehat will be
comming or in the works?
From: johnv@tower.actrix.gen.nz (John Veldthuis)
Newsgroups: comp.sys.amiga.games
Subject: Re: BLACK CRYPT SOLUTIONS OFFER!!
Distribution: World
Date: 23 Jan 93 22:41:49 +1200
Organization: Amiga Virus Extermination Services, TAUG

Quoted from <1993Jan21.105451.2966@dct.ac.uk> by mcscs1amh@dct.ac.uk:
> 
> I HAVE THE FULL SOLUTIONS TO BLACK CRYPT. DOES ANYBODY WANT THEM?
> 
> CYBERDYNE SYSTEMS INC.

We sure do. Please e-mail them if you they are too big to post
---
*** John Veldthuis, Taranaki Amiga Users Group, johnv@tower.actrix.gen.nz ***
Newsgroups: comp.sys.amiga.games
From: keithh@bnr.ca (Keith Hanlan)
Subject: Re: Wiz 7 Crusaders Release Date (from Sir Tech)
Organization: Bell-Northern Research Ltd., Ottawa
Date: Fri, 22 Jan 1993 21:22:38 GMT

In article <1993Jan20.111531.9875@crash> uzun@crash.cts.com (Roger Uzun) writes:
>I called Sir Tech, and the Amiga release date for Crusaders of
>the Dark Savante, is .....
>Fall 1993 (Sept/Oct '93)

Nope! I just called and was told April. The MAC version is not due out
until the fall however. Still, I'm pretty pissed off, since I have
some notes saying that the release was originally forcast for Nov`91!
The release date has now been pushed completely through two winters
and looks like I won't get to it until next year now. April for pete's
sake! That's motorcycling season!

Sigh
Keith Hanlan  KeithH@bnr.ca  Bell-Northern Research, Ottawa, Canada 613-765-4645
From: rpfaff@umiacs.umd.edu (Ray Pfaff)
Newsgroups: comp.sys.amiga.games
Subject: Games for sale
Date: 26 Jan 93 21:08:55 GMT
Organization: UMIACS, University of Maryland, College Park, MD 20742



I have the following games for sale.  Prices include 3rd
class postage in the U.S.  If you want it sent any other
way (or any other country), you pay the postage.


Games with boxes, everything:
Deuterous                         $15.00
Buck Roders I                     $10.00
Populus Promised  Lands           $10.00
Utopia                            $15.00
Captive                           $15.00
Action Stations                   $10.00
Silent Service II                 $20.00
Harpoon Mediteranean     $10.00
Harpoon Indian Ocean      $10.00
White Death                       $10.00
Vulcan                            $10.00
Bandit Kingdoms of Ancient China  $10.00
Ghengis Khan                      $10.00
LinkWord German and Spanish       $10.00


Without boxes, but everything else.

Enlightenment (Druid II)          $10.00
Overrun                           $10.00
Ishido                            $10.00
Populus                           $10.00
Second Front                      $10.00
Battle Chess                      $10.00
Dark Century                      $10.00
Gin King/ Cribbage King           $10.00
From: barnabas@terapin.com (Colin Smith)
Newsgroups: comp.sys.amiga.games
Subject: Re: Pinball Fantasies--HD
Date: 24 Jan 93 02:03:24 PST
Organization: BBS

In article <45370001@hpcuhe.cup.hp.com>, dale@hpcuhe.cup.hp.com (Dale
Schroeder) writes:
>I can't get Pinball Fantasies to run from my hard disk. The floppy
>version works just fine. From workbench or CLI it just returns and
>does nothing, no error message. Any suggestions?
>
>The system:
>A500, old Agnus (1/2meg)
>A501 clone
>External floppy
>GVP HD+, 52meg +8meg RAM
>Adspeed
>AmigaDOS 2.1
Get a one meg agnus. See what happens.
Newsgroups: comp.sys.amiga.games
From: hardin@ee.ualberta.ca (Hardin Brett Arvid)
Subject: Re: Lost Treasures of Infocom II for Amiga ???
Organization: University Of Alberta, Edmonton Canada
Date: Mon, 25 Jan 1993 20:05:08 GMT

 
 As far as my friends in the software industry know, LToI II is not scheduled   to be released any time soon,  but considering how much it costs them to make an amiga version, it should be out eventually.  (The books are the same as the PC's and the programs aren't changed in any way)

Newsgroups: comp.sys.amiga.games
From: pgoudas@thumper.bellcore.com 
Subject: New RACING game - No Second Prize
Organization: Morristown Research and Engineering
Date: Fri, 22 Jan 93 16:49:15 GMT

	I picked this up yesterday and I must say, this is the racing game that
IMHO has no rivals.  Basically, you race a motorcycle, using mouse only, down a
track.  Extremely fast (on a 500) and the frame rate is extremely high.  
	Not to offend anyone, but this is the way Red Zone was supposed be.
Release by Thalion, but I'm not sure if this a US release.  I get my software
from a store that carries European software.

	You must see this.
From: cs89ssg@brunel.ac.uk (Sunil Gupta)
Newsgroups: comp.sys.amiga.games
Subject: Re: Unlimited lives in SOBIII
Date: 26 Jan 93 10:07:38 GMT
Organization: Brunel University, Uxbridge, UK
X-Newsreader: TIN [version 1.1 PL8]

Joanne Albano (jea@prodigal.psych.rochester.edu) wrote:
: Could someone let me know how to get unlimited lives
: in Shadow of the Beast III. Thanks

: jea@cvs.rochester.edu

Theres a full solution to SOBIII in this months Amiga Format.

-- 
------------------------------------------------------------------------------
           Sunil Gupta ---- a computer scientist in my spare time 
	                   cs89ssg@uk.ac.brunel         
------------------------------------------------------------------------------
From: mcscs1amh@dct.ac.uk
Newsgroups: comp.sys.amiga.games
Subject: STREET FIGHTER II - SPEED INCREASE?
Date: 21 Jan 93 13:57:30 GMT
Organization: Dundee Institute of Technology


THE DE-PROTECTED VERSION OF STREET FIGHTER II WORKS FINE ON THE 1200 AND DOES
NOT GO TOO FAST TO PLAY. IT IS OFFICIAL.

ANDROID.
CYBERDYNE SYSTEMS.
Newsgroups: comp.sys.amiga.games
From: brett@strohs.kodak.com (Brett VanSprewenburg)
Subject: Re: ELITE player needs help
Keywords: ELITE
Organization: Photo-CD Advanced Delevopment - Kodak
Date: Sun, 24 Jan 93 22:59:13 GMT

In article <1993Jan13.164651.473@vaxc> cprvzn@vaxc.hofstra.edu writes:
>My friend just sold his Amiga (don't ask me why) and he gave/sold me
>most of his games.  One of the games was Elite, but he no longer had
>the docs.  It looks pretty cool (never played it on the C64), but I
>really don't know what I'm doing.  I exit the space station and fly
>around a bit.  After I get bored, I shhot a couple of spacecraft.
>After I destroy a spacecraft, a cargo canister is floating around.
>How do I get it?  Am I supposed to get it?  What am I supposed to
>be doing in this game?  What are the keyboard commands?

I hate to mention it friend, but you need the manual to play the game
at all. It's "look up the word in the manual" copy protected.
Now, what was your story again...?

==Brett

-- 
  \/               | Amiga: buckets of ram, gobs of HD, and 030 power
 \/\/ Scirocco 16v |  "Too much is never enough..."  brett@park.kodak.com 
Newsgroups: comp.sys.amiga.games