HDTenEightyP/NetNews huggingface dataset:
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: SF2 : TCE and the Cheesepedo.
Organization: Indiana University
Date: Mon, 13 Apr 1992 19:03:09 -0500

In <13APR199217424890@rosie.uh.edu> st1el@rosie.uh.edu (Jensen, Douglas J.) writes:

>Just an observation...

>It seems to me that if you take the hit from the cheesepedo instead of blocking
>4 to 6 times, you'd take less damage.  Anyone wanna try and confirm this?

>---Doug


Yeah, it MAY take off a LITTLE less, but you are a fool to get hit by it.
Why?  Well, after he hits you, he'll hit you with another one as you're getting
up!  So, I would block it, that way I won't get knocked down, but after you
block it, I would jump away (so he can't throw me) or if your player has a
high throwing priority, try to throw him.  Hmmmm....  maybe you can foot sweep
him as he lands from his cheesepedo.

Another idea:
Can some Zangief master confirm this?  I had an interesting thought.  As you're
blocking the cheesepedo, try a double lariat.  You're still blocking (the 
lariat requires NO joystick movement) so I think it can work, unlike trying
to do a crouching uppercut.

Dhalsim is the BEST for SF2:TCE.  More on that in another post.  When Bison
does his torpedo, try sliding under it.  Possibly you can slide while you're
blocking the torpedo.  Hmmmm.....  Probably forward slide.  Another
interesting thought.


-- 
Brian T Odom
Newsgroups: rec.games.video.arcade
From: el27166@uxa.cso.uiuc.edu (Eu-Ming Lee)
Subject: Re: SF2: (I think) I heard new music.
Organization: University of Illinois at Urbana
Distribution: rec
Date: Thu, 9 Apr 1992 08:01:48 GMT

nqiy@vax5.cit.cornell.edu writes:

>Hi--

[disclaimer deleted]

> I was fooling around with Ryu and in the second matchup I was in Brazil
>against Blanka. Within thirty seconds of round 1, the background music stopped
>altogether, but all other sounds remained intact. I inched my head towards to
>speakers to double-check, then shrugged it off and kept playing. About ten
>seconds later, wedding music started playing--the stuff you hear after the
>bride and groom are married and depart the chapel! Again, I inched my head
>towards the speakers to make sure it was coming from the SF2 machine. It was.
>After the round ended, the machine went back to normal music. I've never heard
>that music before...I have a feeling I never will again. 

End the game with Ken and listen closely to the music.  Yup, it's wedding
music.  Ken's ending is the best... why?  Because it's the shortest.

>  I'm making no claim that I actually heard it, because when I reread this, I
>don't believe it myself. At the very least I know I heard the background music
>STOP. And no,
>I'm not one those lonesome geeks who intentionally makes up these things to 
>get attention on
>the net. Devil's advocates will say I sure sound like one of them now-- not
>good... I'm wondering if anyone has heard ANYTHING about
>unusual music coming from SF2--that's all I want to know. And if you say it's 
>crazy, fine. I think I'll believe anything now. I'm pretty confused.

The music or sound or both sometimes seems to go on and off for no reason.
It would be neat if it were reproduceable.  (Chun Li's magic wedding attack!
Eeek!)

>-Brian Soriano
-- 
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
"Nobody told me there'd be .sigs like these."
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
From: jstrachman@vax.clarku.edu
Newsgroups: rec.games.video.arcade
Subject: RE: CYBERBALL
Date: 9 Apr 92 02:22:55 GMT
Article-I.D.: vax.9APR92.02225592
Organization: Clark University

In a previous article, mmoore%peruvian.utah.edu@cs.utah.edu (Michael Moore) wrote:
>In article <8APR92.17253660@vax.clarku.edu>, jstrachman@vax.clarku.edu writes:
>|> YEAH!  YEAAAAHHHHH!!!  CYBERBALL RULES!!!!!!
> 
>	:-)  I love the game, but I just can't afford to play it anymore.
>	At least with street fighter I am forced to wait 15 minutes
>between each quarter, which helps me since otherwise I have absolutely
>no self control ;-).
> 
> 
>-- 
> ----------------------------------------------------------------------
>| Michael Moore (mmoore@peruvian.utah.edu)  Phone : (801) 359-6552     |
>|          University of Utah, Computer Science Department             |
> ----------------------------------------------------------------------
Ahhh, but $1.50 for Cyberball generally lasts about a half and hour, and is 
soooooo much more rewarding than playing for a minute or two then being 
kicked of the machine by some asshole who insists on taking Bison.

This is still a MUCH better buy than most movies ($6.00 for MORE than two 
hours in most cases).

And the game RULES against a human opponent.  The ultimate test of strategy 
and skill.  Totally.  :)  :)  :)  :)  :)  :)  :)  :)  :)  :)

			-Zephyr
Newsgroups: rec.games.video.arcade
From: kucharsk@solbourne.com (William Kucharski)
Subject: Re: Best Video Arcade Game Theme Music
Organization: Solbourne Computer, Inc., Longmont, CO
Date: Tue, 7 Apr 1992 20:09:24 GMT

While reading article <1992Apr7.142436.8069@ncsu.edu>, I noticed that
jecoleb@eos.ncsu.edu said the following:
 >DARIUS.
 >
 >No doubt in my mind at all.
 >
 >DARIUS.
 >
 >Several background themes which varied with the terrain, nifty
 >sound effects, the nice touch of projecting your ship's shot sounds
 >through the left, right or both speakers depending on which part of
 >the triple-screen you were on, and a simply divine end-of-game tune.

Nah.

The cool tune played when you complete the "Ultimate Race" of "Marble Madness."
Now THERE'S a cool tune!! :-)
-- 
| William Kucharski, Solbourne Computer, Inc.     | Opinions expressed above
| Internet: kucharsk@solbourne.com   Ham: N0OKQ   | are MINE alone, not those
| Snail Mail: 1900 Pike Road, Longmont, CO  80501 | of Solbourne Computer, Inc.
| President, "Just the Ten of Us" Fan Club        | "It's Night 9 with D2 Dave!"
Newsgroups: rec.games.video.arcade
From: tshay@magnus.acs.ohio-state.edu (Timothy B Shay)
Subject: Gauntlet II:  That Pesky secret room
Organization: The Ohio State University
	When I used to play Gauntlet II, I never finished any of the
Distribution: usa
Date: Wed, 8 Apr 1992 06:45:34 GMT

		Enquiring minds want to know...



-- 
=======Tim Shay	    |	  ^       _         	  | "Closed mouth catches no
		    |    /	 (_)       =|=    |  flies, burning bridges
tshay@magnus.acs.   |  (_)	 -|-       (_)    |  you'll be crossing is
ohio-state.edu      |  MAN      WOMAN    NABISCO  |  not very wise..."PIL
From: 2frjflog@kuhub.cc.ukans.edu
Newsgroups: rec.games.video.arcade
Subject: CYBERBALL IS THE CHUNK BLOWER
Date: 10 Apr 92 04:14:02 CDT
Organization: University of Kansas Academic Computing Services

In article <92098.182749U14540@uicvm.uic.edu>, <U14540@uicvm.uic.edu> writes:
> You guys really make me laugh. Street fighter TCE blows chunks. I can't
> see what all the interest is in the game. If anyone out there plays real
> games such as cyberball then let me know.

TRANSLATION:

  I envy you guys like crazy.  Street Fighter is such an awesome game.  I feel
like such a dipshit because I can't play it.  Gosh I'm a moron. If anyone
knows how to play any simple games like Galaga or Pacman could they please 
E-mail me a very detailed list of instructions, since SF2 is way out of
my meager realm of comprehension (there are so many buttons, it makes my
eyes cross, and generally I piss my pants out of intimidation.)
Thankx
signed,
      Lost individual, who doesn't know his ass from his elbow
From: 2frjflog@kuhub.cc.ukans.edu
Newsgroups: rec.games.video.arcade
Subject: SF2: CHUN-LI'S QUEST PART II
Date: 13 Apr 92 01:50:33 CDT
Organization: University of Kansas Academic Computing Services


In article <1992Apr10.015620.39191@kuhub.cc.ukans.edu>, 2frjflog@kuhub.cc.ukans.edu writes:

  (much good stuff deleted here)

>Well that is my story.  It was great sex, but my wife knows something is 
>wrong, ever since I make her wear studded bras and spandex panties.  Please, 
>if any of you masters think that you can last 456 rounds against Bison, and 
>then masturbate in public and handle Anal noogies please contact me.  I have
>to save that dame, and have her do another me-me-ya-fuck to my face. Please I
>am desperate.  Please contact me.
>
>-"chun-liless CHRIS LYMAN".....2frjflog@kuhub.cc.ukans.edu"
>
>
>'Oh where have you gone my beauty"....I shall weep forever more....
> 
>

   Well dude, here's the story, I can get to the 455th round, but then something
odd happens.
Bison pulls this Semi-automatic weapon out from underneath the large decorative
bell and lays waste to Poor Chun for 30 seconds of nonstop continuous autofire.
I've tried everything, the helicopter kick, jumping off the wall in hopes to
surprise him and throw him before his reactions can tell him to point the gun a
different direction but, nuttin works.  I noticed Chun has 2 bracelets, do you
suppose she's supposed to throw one to stop the gun and the other to break the
screen?
   Ah well, back to pumpin quarters into the machine!
Later all, and if ya figure out how to block that machine gun, I think we might
have a chance!

Phantom
From: jpthrow@eos.ncsu.edu (JAMES PATRICK THROWER)
Newsgroups: rec.games.video.arcade
Subject: Re: SF2: CE game finishes
Date: 9 Apr 92 02:28:18 GMT
Distribution: usa
Organization: NCSU Project Eos

In article <83427@bu.edu> robrod@csa.bu.edu writes:
>
>   After Playing SF2 CE for a few games now I have finished the game
>with Zangief, Ryu, Ken, and Dhalsim on ONE quarter.  Has anyone done
>it with Guile?
>
>Just curious.
>
>--Jazzman
>
 
What happens after the regular characters ending?   Is it just like the orignal?
Have you finished it without loosing a round?  And it that the same also?
..also where in the hell do you play where you even get the chance to play the
computer?  Ive never gotten thru 3 rounds without someone joining in!!!
 
acmvef@gsusgi2.gsu.edu
From: jdeitch@umiami.ir.miami.edu
Newsgroups: rec.games.video.arcade
Subject: The List of Manufacturers - April 92
Date: 15 Apr 92 14:48:03 EDT
Organization: Univ of Miami IR
Summary: Aracde Game Manufacturers' addresses
Reply-To: jdeitch@umiami.miami.edu
Followup-To: rec.games.video.arcade

These are the only to manufacturers I have so far ... 
More entries would be appreciated greatly (ie : Sega, Nintendo, etc.) !


Atari's customer service number is: 408-434-3941	
	
	Atari Games
	Customer Service
	737 Sycamore Drive
	Milpitas, CA 95035
	
Atari will provide schematics and docs for almost anything that
have made for only $12 or so.  There are also some Atari people who read
r.g.v.a, so you can try posting a message to catch their attention ...


Williams/Bally/Midway is: 312-509-6573 (Note : this is a tech #)

	3401 North California Avenue
	Chicago, IL  60618-5899

Games older than five years old are no longer supported.  :-(
I'm sure they'll give you tech advice, though.
 
-------------------------------------------------------------------------------
Internet : jdeitch@umiami.miami.edu | Go Braves !! | "I hate it when I can't
---------------------------------------------------| trust my own technology !" 
"Thrills!  Chills!  Magic!  Prizes!"  -- Hurricane |    -- Geordi LaForge

Gene Roddenberry, Isaac Asimov, Jim Henson, Dr Seuss, Mel Blanc ... Sigh ...
From: "bernie wong" <bernie.wong@canrem.com>
Newsgroups: rec.games.video.arcade
Subject: homosexuality in sf2
Date: 15 Apr 92 14:03:51 EST
Reply-To: "bernie wong" <bernie.wong@canrem.com>
Distribution: rec
Organization: Canada Remote Systems

G`W<>        Some of you who play this game are probably aware of some of the g
    >sexual undertones. For example, how do you know that Blanka is biting a pe
    >instead of kissing him. Maybe Blanka is really horny and like men. Also, h
    >me every time ken or ryu play against chun li, they don't have sex.  I mea
    > got to admit she's pretty hot in that mini-skirt. And everytime she does
    >elicopter spin, I would grab her by the waist and do a standing 69. And wh
    >ngrief does that spinning piledriver in his speedos, you know he wants to
    >ucked by all the guys.

Ho boy!  I SURELY hope that was satirical!  Anyways, about Blanka, I
doubt many people (homosexual or not) draw blood while kissing!!! ;-)

P.S. standing 69, eh?  Hmmm....  :-)
---
  OLX 2.1 TD  Baby oil is made by squeezing dead babies!
--
Canada Remote Systems  - Toronto, Ontario/Detroit, MI
World's Largest PCBOARD System - 416-629-7000/629-7044
From: jmr5125@tamsun.tamu.edu (James Reed)
Newsgroups: rec.games.video.arcade
Subject: Tron Question
Date: 8 Apr 92 19:23:22 GMT
Organization: Texas A&M University, College Station

A quick question about the orginal arcade game of Tron...

1) I have heard (& I think I saw this a very long time ago) that occasionally
   a crystal will appear on the Grid-bug part of a level.  What does this do,
   and when does it appear?

2) Again on the Grid-bug level, is there a special bonus for clearing all the 
   bugs?  I did this once (with 2 ticks left on the clock!) and nothing seemed
   to happen (except the rising tone seemed to go on a little longer).

3) What are the names of all the levels, and on which levels are new things 
   introduced into the game (for instance, quickly dropping MCP cone, 
   repulsers (I know that is wrong, but..) instead of tanks, etc.)

Please reply by e-mail, as I doubt anyone on the net has any intrest in such
an old game...
Newsgroups: rec.games.video.arcade
From: elsheets@eos.ncsu.edu (ERIC LANE SHEETS)
Subject: Re: Best Video Arcade Game Theme Music
Reply-To: elsheets@eos.ncsu.edu (ERIC LANE SHEETS)
Organization: Project EOS - North Carolina State University
Date: Mon, 13 Apr 1992 03:36:49 GMT

     I personally like the music from "Gyrus", and "Twin Eagle"
The music from "Twin Eagle" is the kind you hear when riding rides
at an amusment park. The introduction of a "soundtrack" is IMHO the
wave of the future for video games. I can see it now: Metallica
songs played over the sounds of destruction in any shoot-em-up game,
or better yet; Damage Inc. as the soundtrack for SF ][, while Ryu
kicks the crap out of every one else!!!!!  (Flame if you wish, but
you must defeat sheng long to stand a chance.)

   Have a nice day.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~  Eric Sheets                 Metallica                         ~~
~   elsheets@eos.ncsu.edu                                          ~
~                       To Live is To Die                          ~
~    When a man lies he murders some part of the world             ~
~    These are the pale deaths which men miscall their lives       ~ 
~    All this I cannot bear to witness ant longer                  ~
~    Cannot the kingdom of salvation take me home                 ~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Newsgroups: rec.games.video.arcade
From: jstrachman@vax.clarku.edu
Subject: RE: SFII: CE  Countering the unbeatable Guile tick.  PLEASE READ.
Organization: Clark University
Date: 15 APR 92 01:34:41 GMT

In a previous article, charon@ccwf.cc.utexas.edu wrote:
> 
>    I've been playing Bison and Zandief a lot lately, and here is the
>Guile tick I can't beat:
> 
>    Guile is upset because he's losing.  Or he is just sitting there charged
>for a flash kick.  Whatever -- you do something and wind up in the corner.
> 
>1)  He throws a slow sonic boom perfectly timed to hit you as you stand up.
>2)  If you stand block he will roundhouse sweep you down and then do 1 again
>3)  If you crouch block he will come in for a throw (the riskiest for them)
>    or jump in with a kick (which you block) and he will start the tick again
>4)  If you take the hi everything goes slo-mo and Guile can get another punch
>    or throw in to knock you down -- and the tick will start again.
> 
>    I *really* need a fool-proof way to beat this.  Something that works
>when they DONT make a mistake.  With Bison *sometimes* I can sonic kick
>out -- but once they realize I can do that they'll change there tick
>and stick to a sonic boom sweep type thing.  Havn't been able to get anything
>off with Zandief from here.  If they see the joystick spin they'll come in for
>a throw -- and win (unbelievable).
> 
>    How do I stop this?
> 
>SIDE NOTE:
>    For those of you who say there are no "cheap moves" and no impossible
>matches.  How can a character with NO missle attack beat this Guile move?
>Guile just sits there charged for a flash kick.  period.  No sonic booms.
>Anything you could try will get you hit.  All he has to do is hit you
>*once* and then he can go to this "pussy formation" and win.  Just food for
>thought.

NOT.  I am a Guile player, and most people have good enough reflexes that when
they do come close and I "paranoid flash-kick" them, they can block it and 
throw me on the way down.  Zangief can grab Guile while he is crouching VERY 
far away with the SPD.  The flash kick has a high priority, but Zangief, if he 
stays low and WAITS for the flash, has an automatic SPD.  Now, the sonic boom 
thing, I do that too, and everyone I have played against can reverse that.  
Trust me, just reverse the throw.  Even if Guile sweeps you, you can nail him 
with the SPD.  Just practice reversing the throw.  That's how I do it, anyway.
Haven't had a problem yet.


> 
>Ciao....
> 
> 
>-- 
>WOW!  I can use a toaster with my MAC/IBM.  Thats great!
>"See, I told you the Toaster was compatable...ha!"
> 
>Sorta like buying a "ferrari box" and tying your Yugo to it and saying 
>"I told you it just needed a little work...ha!"
From: mmoss@mac.cc.macalstr.edu
Newsgroups: rec.games.video.arcade
Subject: Sf2 moves
Date: 17 Apr 92 00:39:32 GMT
Article-I.D.: mac.1992Apr16.183932.2496
Organization: Macalester College

Hey All you SF2 types-

	Help!  I must be retarded or something, cuz I just can't seem to
figure out any of the tricky moves of anybody.  Even if somebody explains
it to me and shows me how to do it, I can't seem to reliably duplicate the
move.  If anybody has a moves list (preferably for SF2, although I would
be interested in one for SF2:TCE), I would be very happy if you would 
E-Mail it to me.  I get by okay with just the basic maneuvers, but every
time I come up against someone who knows combination attacks, my life 
becomes less than pleasant.  Especially when it's some little snot-nosed
ten year old who thinks he's all bad because he can beat a twenty year old
guy on a video game :(.  Please help!

			-Mike Moss

p.s.
Having been forced to reveal on a national usenet list that I suck at this
game and am regularly beaten by a ten year old, I would appreciate it if not
too many folks flamed me for my ineptitude.
From: lhuynh@sloth.Reed.Edu (Falcon Feather)
Newsgroups: rec.games.video.arcade
Subject: Re: SF2: CE game finishes
Date: 10 Apr 92 04:25:51 GMT
Article-I.D.: reed.1992Apr10.042551.25192
Reply-To: lhuynh@reed.edu
Distribution: usa
Organization: Reed College, Portland, OR

If you finish the game with one credit and without losing a round, you still see  
icons of the programmers. In addition, you see a picture of Ryu, then you see Ryu  
doing a special move to break a box. After that you see Ken, Chun Li, etc... I don't  
remember the order, but you get the idea. It's pretty neat.

If you finish the game with one credit, but lost at least one round, you see the  
regular character ending, follow by the regular demo fighting. The only difference  
is that you don't have to press roundhouse to speed up the fighting. you can wait  
until if comes up and then hit any button.

Falcon
--
-------------------------------------------------------------------
Internet: lhuynh@reed.edu              
(503) 771-3747                             Hey man.....
-------------------------------------------------------------------
Newsgroups: rec.games.video.arcade
From: buzzsaw@csd4.csd.uwm.edu (Michael Elias Campbell)
Subject: Re: Best Video Arcade Game Theme Music
Organization: Computing Services Division, University of Wisconsin - Milwaukee
Distribution: rec
Date: Wed, 8 Apr 1992 20:46:32 GMT


  Personally, my faveorate theme music is from the "Vietnam" level of
  Sky Soldiers. That's the one that sticks in my head the most.
  My choice for runner-up would be Duck King's theme from Fatal Fury.
  Nice beat.

Newsgroups: rec.games.video.arcade
From: scott@athena.mit.edu (Scott D Bradburn)
Subject: Re: SFII TCE
Organization: Massachusetts Institute of Technology
Date: Wed, 8 Apr 1992 04:54:44 GMT

In article <1992Apr8.021326.18502@gmuvax2.gmu.edu>, 2795ag@gmuvax2.gmu.edu ( ) writes:
  [A bunch of things deleted]

|> now, anytime I say it WILL or WILL not stop Bison's dive, that means
|> I've SEEN it stop him.(data gathered from SF2 standard machine)
|> if I say SHOULD of MIGHT or SHOULD NOT, I haven't seen them but, I
|> believe the tendancy will be what I described.
|> I have not yet had a chance to play SF2:CE, so I have to guess.
|> I assume VEGA can't jump off the fence anymore, but I beleive it MIGHT
|> stop Bison.
|> 
|> otherwise, "ever hear of jumping or blocking?"

Vega doesn't go off the fence except in his home scene.  Otherwise he jumps
off one of the walls on the sides of the screen and does the same attack.
It's done similar to a razor kick, except you push up and angle towards the
wall you want to jump off of.  I'm not sure what effect this has on a
Bison torpedo though.

Bison's torpedo, and how to stop it:  Don't give him a chance to set it up!
If you're playing an idiot, he'll do it at times when you can counter it.
A smart person won't.  It can be used as a jump-attack defense, especially
against Ken, Ryu, and Guile.  A smart person, after knocking an opponent down
does it as the player is standing up.  When their opponent is standing the
flame is already halfway through their opponent so it *can't* be countered
only blocked.  You'll take 2-3 small chunks off for this.  The worst part
is, these 3 taps knock you back, and if you get close enough to a wall it's
a nearly automatic throw for Bison.  It's not an ultimate weapon though.
He can be beat as long as you respect the torpedo and are always ready for
it.  He doesn't telegraph the move anymore.  Bison is easy to play though,
it doesn't take much of a player to be hard to beat with Bison.  Zangief
seems the best equipped to take him out.  Spinning lariat either hits Bison
or causes him to pass through Zangief like missile attacks.  I've seen both
happen.  Plus if he does tap you with the torpedo, the SPD will beat bison's
throw.
 
|> 
|> -- 
|> From the CS Department at GMU:
|> Ninety-nine bottles of beer on the wall.
|> Ninety-nine bottles of beer.  Take one down, Pass it around.
|> A HUNDRED BOTTLES OF BEER ON THE WALL!
From: (Me)
Subject: Re: _______MAGIC  SWORD________
Reply-To: mackd@rpi.edu
Organization: Rennselaer Polytechnic Institute.
Date: Fri, 10 Apr 1992 13:22:11 GMT

any advice for a newbie at Magic Sword?
	I've played once, with a another person and it was to hectic.  I assume it
will be a lot easier alone at first.  Then the screen won't be so filled.
Newsgroups: rec.games.video.arcade