HDTenEightyP/NetNews huggingface dataset:
From: x90baker99@gw.wmich.edu
Newsgroups: rec.games.moria
Subject: Hello?
Date: 10 Nov 92 18:46:25 EST
Organization: Western Michigan University

Hi,

It's me again....

Well here's the deal and thanks to all who have already helped me.

What ever the lab did this weekend killed my account and basically they had
to wipe it and start from scratch...all i have left is my old moria backup
file which i gave to a friend...
Anyway I am gonna ftp um5.5 over...I can't do anything after that because I 
don't know how and it has to be done all at once because to do it, you gotta
set it up in a /tmp directory and then transfer it all over to mine...
I also can't fit in the docs....Anyway if there is anybody out there who is
willing to help me out, I would really appreciate it...I don't understand
much terminology, and can't code at all, so it will be hard...If you can help
me just email and I will get back to you asap...I miss my paladin....Thanks in
advance...(i hope:)) 

Penelope the lost 32 Paladin


Penny



is there anybody out there......?

Newsgroups: rec.games.moria
From: statz@CS.ColoState.EDU (ralyn statz)
Subject:  to Damage
Date: Mon, 09 Nov 1992 21:43:55 GMT
Distribution: na
Organization: Colorado State University, Computer Science Department



Does the + To Damage add to the damage of spells cast?  I've noticed that
It sometimes doesn't take as many spells as usual to kill some wraiths.


Newsgroups: rec.games.moria
From: frankj@ifi.uio.no (Frank Tore Johansen)
Subject: Re: Bring Back the Kill Sheet!
Reply-To: frankj@ifi.uio.no
Organization: University of Oslo, Norway
Date: Fri, 6 Nov 1992 12:10:21 GMT
Originator: frankj@yrsa.ifi.uio.no


In article <lfj1w6f@rpi.edu>, petitc@nuge102.its.rpi.edu writes:
>   I think that's really hard to impliment---how do you know which critter
> is 'tougher'  More Hitpoints?  Deeper in the dungeon?  Higher AC?  That's
> really too vague, IMHO, to put in, unless we make major assumptions about
> who's tough and who's not.

Why not use the experience of the monsters as a ruler?

-Frank
Newsgroups: rec.games.moria
From: sad2@cec2.wustl.edu (Sean Aaron Dickman)
Subject: Re: Questions?
Organization: Washington University, St. Louis MO
Date: Sun, 8 Nov 1992 19:37:43 GMT

In article <Nov08.031932.60016@yuma.ACNS.ColoState.EDU> arsmith@lamar.ColoState.EDU (Alan Smith) writes:
>>-Moriane "where`s that Balrog hiding anyway?" level 36, ready to face the
>>      Great Evil
>>
>The Great Evil was Morgoth.  Or Sauron.  Maybe we should throw HIM in (as an
>option) on the next version of moria.
>
>Bigal the Amnesiac.  (I *still* can't save.  Help!)

	Sure, I can see it now:

	"After months of hacking your way down into the bowels of Angbad (sp?)
you enter the living room of Mr. Bad himself: Morgoth.  Needless to say Morgoth
didn't get into his current position by doing stupid things like let you come
into his presence without his having some kind of backup.  Indeed, 1000 or so
of his closest personal friends are here to welcome you.

	'Hello Mr. (or Ms.) Adventurer, I would like to introduce you to some
buddies of mine:  Lots o' Balrogs (big ones too, not the whimpy Moria Mr. B),
Dragons, Demons and a dog from hell (whom you can't kill unless you happen to
be named Huan and you are a really BIG wienierdog).

	Sauron might be possible, but not very likely!

Sean Dickman

"And as their mascot the gods chose a really BIG wienierdog named Haun, who
said the gods have no sense of humor?"
From: mjb@acsu.buffalo.edu (Matthew J. Bernhardt)
Newsgroups: rec.games.moria
Subject: Re: Proposal: Beefing up "Holy Word" IV
Date: 9 Nov 92 23:44:20 GMT
Organization: UB

petitc@nuge106.its.rpi.edu (Christopher Jon Petit) writes:

>In article <BxGEn6.53u@acsu.buffalo.edu>, mjb@acsu.buffalo.edu (Matthew J. Bernhardt) writes:

>|> 	Any more comments or suggestions?  If not, let's put this on the 
>|> Suggestions List.

>  Yeah.  How about adding in Haste Self as part of the prayer.

	Phew!  Mages will hate you for that!  Haste Self is one department 
that mages have a leg up on priests.  I'd sure hate to change that.
-- 
Matt Bernhardt
University of Buffalo            If it is to be, it is up to me.
mjb@acsu.buffalo.edu
Newsgroups: rec.games.moria
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: What is Silver Crown for?
Organization: North Carolina State University
Date: Mon, 9 Nov 1992 21:08:24 GMT

In article <1992Nov5.095740.64714@halcon.dpi.udec.cl>, mmedina@halcon.dpi.udec.cl (Mario Medina C.) writes:
|> 	Hi!
|> 
|> 	I'm rather new to Moria, playing v5.4 in my PC and version 5.5 in Unix. I've just found a Silver Crown (+0, +0), identified it, and Pandurias, my Half-Orc Rogue, is wearing it now. My question is, what good is it?
|> 
|> 	Also, I'm wondering what kind of characters should I play? Should I stick with mages, as everybody seems to be doing?
|> 	
|> 	Please answer by direct-mail, as I'm not sure If this message will get across (News software used down here being rather quirky)
|> 
|> 
|> 	Mario Medina C.
|> 	mmedina@renoir.die.udec.cl
|> 	(no .sig, thanks)
|> 

Silver, Gold, and Jewel-Encrusted crowns do NOTHING, except cost more and have
a very high chance of being magical compared to other helms.

Like, crowns of might, of regeneration, of lordiness, etc.

-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
From: mjb@acsu.buffalo.edu (Matthew J. Bernhardt)
Newsgroups: rec.games.moria
Subject: Re: Proposal: Beefing up "Holy Word" IV
Date: 9 Nov 92 23:56:09 GMT
Organization: UB

finn@convex.com (Tom Finn) writes:

>In article <c7m14+g@rpi.edu> petitc@rpi.edu writes:

>I've seen several people say that the Priest is the most powerful class you
>can run.  I've never run one, so I have no personal opinion.  However, this
>entire discussion seems aimed at increasing the power of what's already the
>most powerful class in the game.

>Is it really needed?

	I dispute the contention that priests are the most powerful class in
the game.  Clearly, at high levels, priests can dish out a lot of damage.
However, they must get there first.  Some of the obstacles:

	- Low level priests lack any offensive magic capability whatsoever.
They must fight hand to hand, or stock up on wands and projectile weapons,
an expensive proposition.  Mages on the other hand can take Magic Missile as
their very first spell, and a wide assortment of spells thereafter.

	- Mages can select the spells they wish to learn. Priests get their 
prayers randomly - bestowed by the gods.  There's no telling when the Orb of 
Draining will be learned.  (I had one priest learn it at level 9 (YESSSSS!) 
and other at level 28 (OUCH!!))

	- Priests don't get Identify, mages do.  Since mages can Identify EVERY
item they encounter, they are far more likely to find that Defender laying 
around at 300 ft (I had this happen.) than is a priest.  A big plus.

	- Mages get Haste Self.  A big edge against higher level monsters.

	- The last spell learned by mages, Genocide, is infinitely more useful
than is the last prayer learned by priests (Holy Word).  It is this imbalance
that I am trying to correct.


	The purpose of this discussion is not to augment the power of an
already too powerful class.  Rather, its purpose is to make the last prayer
learned by a reasonably powerful class useful, which is not currently the case.
-- 
Matt Bernhardt
University of Buffalo            If it is to be, it is up to me.
mjb@acsu.buffalo.edu
From: mjb@acsu.buffalo.edu (Matthew J. Bernhardt)
Newsgroups: rec.games.moria
Subject: Re: Game balance
Date: 10 Nov 92 00:11:46 GMT
Article-I.D.: acsu.BxH4Jn.L0p
Organization: UB

nwang@black.clarku.edu (The freak) writes:

>mjb@acsu.buffalo.edu (Matthew J. Bernhardt) writes:

>>jb8n+@andrew.cmu.edu (Joseph E. Beck) writes:

>>>Outside of combat priests are pretty good. Detect evil is superior to
>>>detect monsters since detect evil shows invisibile creatures.

>>	I have to disagree here.  Detect Evil is inferior for a simple
>>reason; it does not detect nonevil monsters, some of which are quite nasty.
>>A mage with a Staff of Detect Invisible is capable of detecting EVERYTHING 
>>on the screen, since Detect Monsters detects all visible monsters.
>>	Priests, on the other hand, have no way of ever detecting the likes
>>of Disenchanter Bats (One priest I had was jumped by a bat in a hall, and
>>took extensive damage to his HA - a +11 was gone forever), and Iridescent
>>Beetles (A priest of mine, rest his soul, rammed into one of these in a hall.
>>Free Action? Not.).  
>>	No self-respecting mage would have every been caught by
>>these monsters.

>Disenchanter Bats? Big deal, yeah it's kind annoying what they do to
>weapon and armor, so what? Just buy some enchant armor and weapon scroll
>and you are back to normal.  From personal experience, I have never been
>killed by some Iridescent beetles, however, I did have a lot of
>thrilling encounters with the likes of Ghost, quasits so on.  Detect Evil IS 
>more powerful than Detect Monster.

	Enchant scrolls can never (for all practical purposes) restore 
exceptional bonuses (like +11, at least in versions prior to Umoria 5.5).
Moreover, priests tend not to be as affluent, and this will be a bigger drain
on their budgets.  Also, do not discount the deleterious effects of having
charges drained from certain life saving items (e.g. Staff of Teleportation,
Curing, etc.)
	Mages can still pick up ghosts and quasits with relative ease.  A
Staff of Detect Invisible (which mages are more likely to afford) does
this job admirably and has a fairly long lifetime in the hands of a mage,
who does not require Recharge Item scrolls to recharge it.  Bottom line: a
mage can detect everything on the screen, a priest cannot.
	Mages are also more likely to find an item that gives See Invisible 
(thanks to Identify), which is the long term solution to the problem of 
invisible nasties.
-- 
Matt Bernhardt
University of Buffalo            If it is to be, it is up to me.
mjb@acsu.buffalo.edu
Newsgroups: rec.games.moria
From: mrh0631@zeus.tamu.edu (Mark Hesidence)
Subject: Question of number of attacks
News-Software: VAX/VMS VNEWS 1.41    
Organization: Texas A&M University, Academic Computing Services
Date: Thu, 5 Nov 1992 16:42:00 GMT


Could someone post (or e-mail me) the formula for how moria decides
how many attacks one gets.  I know its based on str, dex, and weapon
weight.  So more exactly, I want to know what the best weapon is for
a ranger with str 17 and dex 16.  I'm really tired of running around 
with a wimpy dagger.


-------------------------------------------------------------------------
| You have reached an imaginary number, please  | Mark R. Hesidence     |
| rotate your phone 90 degrees and try again.   | mrh0631@zeus.tamu.edu |
-------------------------------------------------------------------------
From: claude@infopls.chi.il.us (Claudius Turner)
Newsgroups: rec.games.moria
Subject: Re: a cool suggestion for bard class
Date: Thu, 05 Nov 92 15:08:24 CST
Organization: INFOPLUS support, Wheeling, IL

dguichar@cipres.cec.uchile.cl (As Corazon Noble) writes:

> Hello everybody... i'm a fan of moria...
> I think should be nice put musical instruments in the game for bard class
> they could reduce the fail of screw up them songs.

One thing I want to mention a long time ago.  The confusion spell that 
the bard has I think that it should effect (affect?) all monster within 
sight (hearing) due to the "nature" of a bard's "spells"

				claude

--
claude@infopls.chi.il.us (Claudius Turner)
Infoplus BBS, +1 708 537 0247, v32bis. Home of Infoplus.
Newsgroups: rec.games.moria
From: 890554h@dragon.acadiau.ca (Andrew Hoogerwerf)
Subject: Re: help with moria
Keywords: help with moria
Organization: Acadia University
Date: Wed, 11 Nov 1992 22:04:11 GMT

890554h@dragon.acadiau.ca (Andrew Hoogerwerf) writes:

>I have down downloaded umoria.tar.Z to my unix account on the sun
>I uncompressed it and "tarred' it . I did read the "README" and
>"INSTALL" files but still cant get it to compile. Everytime I run the Makefile I get a thousand errors and then a fatal one. Could anyone give me step by step 
>instructions on how to get it running.
>

I could also run it on a DOS based 386, which ever is easier(better?).
-- 
-- 
----------------------------------------------------------------------
Andrew Hoogerwerf               890554@dragon.acadiau.ca
196 Skyway apt 10
542-5339
From: ss1@kepler.unh.edu (The Rink)
Newsgroups: rec.games.moria
Subject: How do I find out who's playing this???
Date: 9 Nov 1992 07:53:16 GMT
Organization: Turkey Hall
Distribution: world
NNTP-Posting-Host: kepler.unh.edu


Hey-oh, all!  Well -- as the wizard of Moria on Kepler (succeeding the GREAT
and MIGHTY DEAD-EYE who passed the job on to me after a graphics course was
sapping up too much of his time), I'm naturally interested in knowing *who*
is using the game.  The scoreboard tells me all the characters that have been
playing, but not who these characters belong to.  Is there a way (either using
a legit option in the game, or a C hack solution) to find out the login names
of the owners of the various characters on the scoreboard?

I'm *very* anxious to find this out, particularly since I think a couple
anti-game consultants have been playing and making out rather well.  :-)

Thanks to all!!
			Balestarius wielded,
							DARWATER

-- 
| "Think!  Put  ||----------------------   Listen to me now, He loves you.
|  your neck on ||   Samuel  Stoddard  ||  Listen to me now, He cares for you.
|  the block!"  ||  ss1@kepler.unh.edu ||  Listen to me now, He wants you to
|  --Professor  ||======================--------------       come home...
|    Jacoby     ||   For God so loved the world...   || Amy Grant, "Sharayah"
|================-------------------==================-----------------------
| Thy word is a lamp unto my feet, and a light unto my path.--Psalm 119:105 |
-----------------------------------------------------------------------------
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: Great Swords, well Pretty Good Swords.
Organization: North Carolina State University
Date: Sun, 8 Nov 1992 04:41:31 GMT

In article <Nov08.035036.72192@yuma.ACNS.ColoState.EDU>, arsmith@lamar.ColoState.EDU (Alan Smith) writes:
|> Some of you may remember that I've been toying around with the idea of making
|> a Great Sword (GS) class of ego weapon.
|> 
|> I'm going to play around with the flags and see if I can't get it to:
|> emit light (preferably starlight)
|> See invisible
|> Free action
|> heroism
|> Sustain stats (as many as I can get)

Here are the flags you need (add 'em up, there in hex)

Can't do heroism and light without a hack.

See Invisible   0x01000000L
Sustain Stat    0x00400000L  (stat sustained is in P1)
Free Action     0x00800000L
Resist Fire     0x00080000L  (Now my suggestions)
Resist Cold     0x00200000L
Resist Acid     0x00100000L
Resist Lightn.  0x02000000L
Slow Digestion  0x00000080L
Regeneration    0x00000800L
               ------------
Total           0x03F80880L  :-)
  
(all above numbers thanks to the file constant.h in the umoria5.5
distribution.)



-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
From: gharris@jade.tufts.edu (George W. Harris)
Newsgroups: rec.games.moria
Subject: Re: Yet Another Winner:  Half-Troll Priests RULE!!
Date: 9 Nov 92 19:47:19 GMT
Article-I.D.: news.1992Nov9.194719.12562
Organization: Tufts University - Medford, MA

In article <kqm1vxb@rpi.edu> petitc@rpi.edu writes:
>
>  Another winner.  It does seem that Half-Troll Priests are THE thing to play--
>
> Name        : Hlarg                   Age          :     29   STR :  18/54
> Race        : Half-Troll              Height       :     92   INT :     16
> Sex         : Male                    Weight       :    283   WIS : 18/100
> Class       : Priest                  Social Class :      1   DEX :     18
> Title       : **KING**                                        CON :  18/51
>                                                               CHR :     13
>
>  e) Worn on shield arm : a Tower Shield (R) [8,+11].
>  i) Worn on feet       : Spiked Boots of Slow Descent [5,+2].
>  j) Worn about body    : a Royal Cloak [3,-1].

	Playing a bit of a hacked-up version, now, aren't we?  I wonder if you
could win on an honest version...

>Trust:  A very precious social commodity, due both to high value and terrible
>scarcity.

	Apropos.

--
gharris@jade.tufts.edu          
George W. Harris              	"He'd kill us if he had the chance."  
Dept. of Mathematics            
Tufts University              			The Conversation
From: grabiner@math.harvard.edu (David Grabiner)
Newsgroups: rec.games.moria
Subject: Re: Bug in Purple X 5.5.0
Date: 5 Nov 92 17:54:08 GMT
Article-I.D.: germain.GRABINER.92Nov5125140
Organization: /etc/organization
In-reply-to: tom@soda.berkeley.edu's message of 5 Nov 92 05:09:47 GMT

In article <1daaarINN4ei@agate.berkeley.edu>, Tom Holub writes:

> This is not a bug in the port, this is a bug in Moria itself.  In fact,
> Moria has a bunch of speed bugs that I really need to document and
> post. 

> Try this:

> Get a weak character (STR 3 or 4).  Gnome mages work well.
> Buy lots of iron spikes, food rations, picks, whatever, until you 
>   are over your weight limit.
> Go outside the shop and drop an item heavy enough to put you back
>   under your weight limit.
> Move off the item.
> Move back on the item; the game will ask you "Exceed your weight limit
>   to pick up 27 iron spikes? [y/n]"
> Answer 'y'.  You will *not* be slowed down.
> Drop the 27 iron spikes.  You will speed up.  Have fun.

This bug has also been reported by someone else at Berkeley, but I
couldn't reproduce it with the original 5.5 source.

> This is for umoria 5.4 and 5.5, compiled on an Apollo UNIX (BSD 4.3) cluster.
> This is not the only speed bug, however; if you are slow, and throw an
> item that brings you under your weight limit, you will not be sped up.
> There are others.

Again, I couldn't reproduce this bug.  I suspect there is a bug in the
version at Berkeley.

If the Moria wizard at Berkeley is reading this, please check your
source code.

--
David Grabiner, grabiner@zariski.harvard.edu
"We are sorry, but the number you have dialed is imaginary."
"Please rotate your phone 90 degrees and try again."
Disclaimer: I speak for no one and no one speaks for me.
From: petitc@nuge106.its.rpi.edu (Christopher Jon Petit)
Newsgroups: rec.games.moria
Subject: Re: Proposal: Beefing up "Holy Word" IV
Date: 9 Nov 92 16:57:57 GMT
Article-I.D.: rpi.09m12mh
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.

In article <1992Nov09.155930.26821@convex.com>, finn@convex.com (Tom Finn) writes:

|> I've seen several people say that the Priest is the most powerful class you
|> can run.  I've never run one, so I have no personal opinion.  However, this
|> entire discussion seems aimed at increasing the power of what's already the
|> most powerful class in the game.
|> 
|> Is it really needed?

  Good point.  But, yes, IMHO (and I've won with a Mage and Priest), a Priest
is more powerful.  A Mage has most elemental attacks, but nothing that really
bothers some powerful critters.  So, I've tried to balance him out with the
Priest class...

  He has now a Dragonbane spell that does 25 points of damage...to most critters
...but, to dragons, it does 100 points of damage.  Gives Mages a chance against
AMHD's.  Either we have this, or a Drain Life type spell.  Hmmm...that's quite
tempting...a Drain Life spell does sound better, and at a high level, it
wouldn't be overpowering...

-- 
Trust:  A very precious social commodity, due both to high value and terrible
scarcity.
MATWDTM:  Mothers Against Teenagers Who Drink Too Much (failed name for MADD)
From: nweaver@ocf.berkeley.edu (Nicholas Weaver)
Newsgroups: rec.games.moria
Subject: Re: Questions?
Date: 7 Nov 1992 19:54:18 GMT
Organization: U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: sandstorm.berkeley.edu

In article <1dfo5vINNr9k@uniwa.uwa.edu.au> emmanuel@tartarus.uwa.edu.au (Bobby Emmanuel) writes:
>   Besides a ring of speed, they all seem to have a number of magic or
>holy books on them. What is the effect of having more than one book?
>Does it increase the chance of success of a spell? Does it change your
>key attribute for casting spells?

	No, it is just common sense.  Say Laran, the enchantress is walking
htrough the maze, when she detects some annoying little d on the other side
of a door.  She lights up, goes in, and after taking a couple of blasts, mr
Adult Red Dragon decides to breath, and although she doesn't really mind
getting a minor tan, the *#$@!#* dragon tosted a copy of "THE MAGES GUIDE TO
POWER".  So, if he has a spare (or 3), she just whips out the next copy and
watches that poor dragon get blasted to bits by wave after wave of hurling
icey sphres.
-- 
                             Nicholas C. Weaver
nweaver@ocf.berkeley.edu|weeniehead@ocf.berkeley.edu|nweaver@soda.berkeley.edu
It is a tale, told by an idiot, full of sound and fury, .signifying nothing.
#include <stdwittydisclaimer.h>
Newsgroups: rec.games.moria
From: finn@convex.com (Tom Finn)
Subject: Re: Which weapon to use?
Keywords: See Invisible!!
Organization: CONVEX Computer Corporation, Richardson, Tx., USA
Date: Tue, 10 Nov 1992 14:48:18 GMT
X-Disclaimer: This message was written by a user at CONVEX Computer
              Corp. The opinions expressed are those of the user and
              not necessarily those of CONVEX.

In article <1992Nov7.004536.11021@uoft02.utoledo.edu> mneylon@jupiter.cse.utoledo.edu (Michael Neylon) writes:
>jvessey@husc8.harvard.edu (Jonathan Vessey) writes:
>: 
>: Bastard sword (SD) (3d4) (+4,+6) {1 hit a round, weights 14 lb.}
>: Mace (HA) (2d4 I think) (+5,+6) [+1] (+1 to STR) {1 hit, 12 lb} (wimpy HA, eh?)
>: Dagger (Stilleto) (SA) (1d4) (+6,+9) {2 hits, 1.2 lb.}
>: 
>I would walk around with the SA dagger, and use that for general purpose
>killing.  In your alt weapon slot, keep the HA avail for Liches and stuff..

I disagree.  In old versions, SA gives see invisible; that was moved to SU,
where it makes more sense.  HA gives see invisible.  For this reason I'd
keep the HA in hand and switch to the SA for combat.  I agree that the SD
should go into the pack until needed.

tom
Newsgroups: rec.games.moria
Subject: A wrod for paladins
From: ajsmith@ualr.edu
Date: 12 Nov 92 11:11:01 GMT
Organization: University of Arkansas at Little Rock

Hmm, it is now time for my $.02

People have been talking for a while now about classes and which they
prefer, I'd like to toot my horn about my favorite class.

THE PALADIN

* second best fighter next to a warrior.

* has a good grasp on magic 

* exceptional saving throws

*Can cast priest spells (like the ORB OF DRAINING) and sure, these spells
come later and at higher mana copst but that is what restore mana potions
are for right?

* Before he gets the orb he has the hp and fighting ability to cash any
check his mouth writes.

For Example here is my high level paladin (briefly)

425 HP, 150 mana, 76 ac, level 35, 200k in gold.

I think Paladins are a well rounded character and the best.

					Smith