HDTenEightyP/NetNews huggingface dataset:
From: davem@uvmark.uucp (Dave Meeks)
Newsgroups: rec.games.video
Subject: Re: Sega CD or SNES?
Date: 6 Jan 93 23:25:30 GMT
Organization: VMARK Software, Inc.

In article <1993Jan6.033835.1@sc9> dmurdock@sc9 writes:
>
>
>
>	Please help a fool part himself from his money.  I am currently
>	debating between getting a CD unit for my genesis or spending
>	the $299 on an SNES & some good carts.  I am mostly interested
>	in sports, rpg & strategy(Master of Monsters etc) carts, none of
>	which are currently avail for the cd unit.  Instead of pushing
>	games with grainy video footage why not use the huge storage
>	potential of the cd to create more complex games?  If they released 
>	a cd version of John Madden which let you play out a season while 
>	storing full stats for you team or gave you a budget & let you put
>	your own team together I would buy the CD unit tomorrow.  I know 
>	what is out for the SNES, but need info on whats planed for the
>	CD unit in the next 3 months.  Any insight/comments would be most
>	helpful.  Thanks in advance
>
>	-Doc 
>	


Well, many sports and RPG games are due out on the Sega CD, as well as many
other types of games.  However, if you have $300 to blow, and like the
types of games you talk about, you have enough for the SNES and 4 carts...
I would suggest getting:
	SNES Core System	$99 or less

	NCAA Basketball		great basketball game

	Jimmy Connors Tennis or
	Amazing Tennis		both very good tennis games.

	Final Fantasy II or
	Legend of Zelda or
	Soulblazer		all very good RPG games

	Populous or
	SimCity 		Good strategy games (I got Populous for $9.00)

	Other suggestions would be games like:
	Street Fighter II 	- simply a great game
	Super Mario Kart	- great racing game. More fun than simulation.

	There are a few others that are great buys...  

But then, the Sega CD is a great system that can only get better with more
games.  Some things like Joe Montana SportsTalk is due out for the SegaCD and
is supposed to be awesome.  There are supposedly a lot of RPG games coming
out on the CD as well as some strategy games..  

Get the Sega CD for potential or the SNES for overall value...(System with
4 games, especially if you don't care for the current pack-ins or games for
the SegaCD).  Another reason to wait on the SegaCD is that I would be willing
to bet that either the price will come down considerably or that the pack
in games will change (Rumour has it that Sonic II may be packed in, or others)
-- 
David T. Meeks            || "New shadows tugging at the corner of his eye
VMark Software, Inc.      ||  Jostling for attention as the sunlight flares
uvmark!davem@merk.com     ||  Through a curtains tear, shuffling its beams
davem%uvmark@merk.com     ||  As if in nervous anticipation of another day"
Newsgroups: rec.games.video
From: victim@eskimo.com (Tony Garton)
Subject: Re: Race Drivin' for the SNES
Organization: =>ESKIMO NORTH (206) 367-3837 SEATTLE, WA.<=
Date: Thu, 7 Jan 1993 06:21:47 GMT


They have oversimplified the game quite a bit, most of the challenge is
GONE.  I can practically fall asleep getting perfect laps on the super
stunt track.  Save your $61 and get Zelda III instead!!!
Newsgroups: rec.games.video
From: quinlan@spsd630a.erim.org (Kevin Quinlan)
Subject: [Genesis] Sonic 2 for sale...
Organization: Environmental Research Institute of Michigan, Ann Arbor, Michigan
Date: 8 Jan 93 12:59:58


NOTE: I am posting this for a friend, so please don't reply
      to me directly. -KQ

-----------------------------------------------------------
From RDAY@CMSA.gmr.com 

For Sale: SONIC 2 for $50.00 including shipping. 

The Sonic 2 is in the ORIGINAL shrinkwrap and hasn't been opened EVER.

I just can't exchange it due to no receipt.

Let me know,

Thanx,
Jeff
---------------------------------------------------------

--
Kevin Quinlan
Research Engineer                                  
Environmental Research Institute of Michigan       
Ann Arbor, Michigan                                
INTERNET: quinlan@erim.org
From: MJV@brownvm.brown.edu (Marshall Vale)
Newsgroups: rec.games.video
Subject: [Genesis] Road Rash II--more thoughts
Date: Mon, 4 Jan 1993 10:44:40 EST
Organization: Brown University - Providence, Rhode Island  USA
Distribution: world
NNTP-Posting-Host: brownvm.brown.edu
News-Software: BNN via BNN_POST v1.0 beta


 I picked up RRII just last week and since someone else has already
reviewed it, I'll just add a few points.

 This game is a definite improvement on RRI, not only because of the
two player modes, but because of the more intelligent computer racers
and better controls. The other racers are much more capable of fighting
and quickly taking you off the rode. They also try to block you from
passing by constanly staying in front of you. This makes the fighting
a more important part of the game than RRI where it seemed to be
merely a diversion. Some of the players even seem to hold vendetta's
against you if you really bop them. I've seen a couple computer
players come screaming back not to pass me but to just bash me off the
road after I nailed them.

 There is a lot more junk on the road and most of it is on the sides.
Things like cop cars sitting, broken down cars and lots of various
animals. This makes hugging the sides less of a safe tactic as in
RRI. I still don't understand how tumbleweeds would make you jump though.

 The original tracks are gone, replaced by the 5 state theme: Hawaii, Alaska,
Vermont, Tennessee and Arizona. Each seems to be a little different in
style, Alaska is very twisty, but I do miss the originals. I do wish they
had merely added these new ones to the old rather than replace them.

 The two-player modes takes awhile to get used to since it has neither
rear view mirrors nor a very fast update. Because of the update speed,
turns have to be negotiated a little sooner.

 Overall, this still has all the fun that I found in the original
and of all, I like the replay value of the cart.

Marshall
mjv@brownvm.brown.edu
Xref: sparky rec.games.video:26878 alt.games.lynx:1487
From: il@bambam.u.washington.edu (Il Hwan Oh)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Next generation handhelds
Date: 7 Jan 1993 20:06:52 GMT
Organization: University of Washington, Tacoma
Distribution: world
Reply-To: iho@cac.washington.edu
NNTP-Posting-Host: bambam.u.washington.edu

 jsurine@donald.WichitaKS.NCR.COM (James Surine) writes:

> What is Battlewheels, is it a LYNX game? I have not heard of it.

Yes, it is a Lynx game.  It's not available yet, though.  The people
posting about it are playing a beta version.  There was a message here
a while back asking for people to beta test it.  I imagine we'll see the
game in a couple of months.  I know I'm eagerly awaiting its release.

-- 
Il Hwan Oh                              | "You live and learn.
Computer Facilities Manager             |   At any rate, you live."
University of Washington, Tacoma        |            -- Douglas Adams
iho@cac.washington.edu                  |
From: bm074@cleveland.Freenet.Edu (David S Fung)
Newsgroups: rec.games.video
Subject: Looking for Super Mario Kart and GAme4Sale
Date: 9 Jan 1993 14:25:15 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


I am still looking for Mario Kart! Anybody want to sell it?

And my friend want to sell his game for SNES!

Zelda 3 and Langoon,

Zelda for 30$ 
and langoon for 25$

Take both for 50$

DAve
#$##
Newsgroups: rec.games.video
From: poh@sei.cmu.edu (Peter Hill)
Subject: Re: WHEN DO WE GET rec.games.mktplace?????????
Organization: Software Engineering Institute
Date: Tue, 12 Jan 1993 21:12:24 EST

In article <1993Jan12.190439.2975@gacvx2.gac.edu> mkleczka@gacvx2.gac.edu writes:
>When is rec.games.mrktplace going to be a
>newsgroup????????????????????????????????????????????????????????????
>
>The antsy video game-aholic.


HERE HERE! This is an excelent idea whose time has come!
      .    _  .     _____________ 
      |\_|/__/|    /             \ 
     / / \/ \  \  / Happy! Happy! \      
    /__|O||O|__ \ \   Joy! Joy!   / 
   |/_ \_/\_/ _\ | \  ___________/      
   | | (____) | ||  |/                       
   \/\___/\__/  // _/
   (_/         ||   
    |          ||\   Peter Hill
     \        //_/   poh@sei.cmu.edu
      \______//      
     __|| __||       
    (____(____)
From: etxansk@garbo.ericsson.se
Newsgroups: rec.games.video
Subject: Re: SNES to COMPUTER Monitor
Date: 7 Jan 93 13:37:28 GMT
Organization: Ericsson
Originator: etxansk@garbod26

drand@spinner.osf.org (Douglas S. Rand) writes:

>In article <cfoon.15.0@stanford.edu> cfoon@stanford.edu (Curtis Foon) writes:

>   I would like to connect my SNES to my multisync computer monitor.  Does 
>   anybody know of a cable that would do this or would I have to make my own?
>   Pinouts would be appreciated if applicable.

>Forget it.  You would need a scan converter.  All computer monitors 
>I know of are progressive scan and not interlaced.  So a cable
>wouldn't cut it.  If your monitor could do this,  it would probably
>have a composite video input requiring no special cables.

 I can remember that a friend of mine used an IBM CGA-monitor with his
Commodore Amiga home computer. I know that the Amiga generates an
interlaced video signal. They had to open the monitor
case and by-pass the digital RGB input for CGA. It worked fine, but my
assumption that it was a CGA-monitor could be wrong, though.

 If a multisync monitor can display CGA screens, wouldn't it be possible
to interface the SNES to it with a cheap (tri-) D/A converter for RGB?

 Anders Skelander
From: marms@python.cs.unm.edu (Mike Arms)
Newsgroups: rec.games.video
Subject: Re: SNES:  Super Mario Kart (Review)
Date: 10 Jan 93 23:58:39 GMT
Reply-To: sandia!marms@unmvax.unm.edu (Mike Arms)
Organization: Sandia National Laboratories

petitc@vccnw03.its.rpi.edu (Christopher Jon Petit) writes:
>  In the Mariokart GP race, you start in 7th or 8th place and race against
>all of the other karts.  You progress through a 'cup' (from easiest to hardest,
>they are Mushroom, Flower, Star and Special cups) and must be fourth or higher
>place to advance to the next track (there are 5 tracks to a cup).  You get
>6 points for 1st, 3 for 2nd, 1 for 3rd and 0 for 4th.  Rankings for the Cups
>come from that total (added for each race).

Actually, its 9 points for 1st, 6 for 2nd, 3 for 3rd, and 1 for 4th.


>  In the Time Trials, you pick one of the tracks and try to race through it
>as fast as possible (you're alone on the barren track---all tracks are based
>on worlds from Super Mario World---the Bowser's Castle/Chocolate Island/
>Doughnut Plains/Vanilla Lake).

There is a secret code to let you race against one invisible computer
opponent.  I don't have the code handy, but it was in a recent EGM.


>Skill Range:  9.0
>
> Many different people can enjoy this game and get a thrill out of it, via the
>50cc or 100cc races.

When (if?) you win Gold in the 100cc Special Cup circuit, you can then 
compete in the extra hard 150cc races (same 20 courses, but speed increased
and opponents very aggressive).


>Skill Progression:  5.0
>
> Progress is smooth within a cup, but has a huge jump in skill required from
>50cc to 100cc races.  Would have prefered at least 8 levels of difficulty.

I agree.  A smoother ramp in difficulty would have been nice.  But you do
get used to the 100cc level.  50cc with any driver is cake for me now.


>Replay Value:  10.0
>
> Having many different ways to play, in addition to a Secret Cup (with 5 new
>tracks), and many 2 player options, means this game is always a thrill to
>play just one more time.

Yep, a consistent favorite in our group and for me solo.  A definite keeper.
Thanks for a good review.

-- 
Mike Arms
Editor of Encounter magazine
uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
InterNet:  unmvax.unm.edu!sandia!marms   or   sandia!marms@unmvax.unm.edu
Newsgroups: rec.games.video
From: daw@jhunix.hcf.jhu.edu (Dave Webb)
Subject: NES + 19 games.. Gone by the end of the week...
Organization: HAC - Johns Hopkins University, Baltimore
Distribution: na
Date: Tue, 5 Jan 1993 20:44:16 GMT

*I would like to have this sold by the end of the week*
* BEST OFFER AS OF 1/5 is $170.00 *
* If you want to get in on this... NOW is the TIME! *

Thanx... and now back to the original post...

FOR SALE!
	Nintendo Entertainment System
		-Base Unit
		-2 Controllers
		-12+ issues of Nintendo Power Magazine
		-Tip sheet with passwords, etc.
		-The following games (includes box and instructions:
	-Mario Bros. , Super Mario Bros. , Ninja Gaiden , Ninja Gaiden II
	-Tennis , Kung-Fu , Baseball , Castlevania , Castlevania III 
	-Top Gun , Excitebike , Magic Johnsons Fastbreak , Goonies II
	-Platoon , X-Men , 10 yard Fight , John Elways Quarterback
	-RBI Baseball , Jeopardy

Note: ALL items are in MINT condition 

PRICE:  * BEST REASONABLE OFFER * 

					Thanx,
						Dave Webb
NOTE!!
	BEST CURRENT OFFER IS $170.00 plus shipping and handling


Newsgroups: rec.games.video
From: ALI00MHS@UNCCVM.UNCC.EDU (Mark Sullivan)
Subject: Re: SNES: Super Smash TV (Review)
Organization: UNC Charlotte
Date: Mon, 11 Jan 1993 15:26:50 GMT

Good review.  I just have a couple of things to add.  First, the review
doesn't explicitly say that the 2-player mode is SIMULTANEOUS.  I'm always
on the lookout for 2-player simultaneous play (my 5-year old son doesn't
have the greatest attention span), and this is the best I've seen.  It's
so much fun in that mode that after a while I stopped playing alone.
 
Replay value -- I have mixed feelings on this.  It's not a straight
pattern recognition game, so each new game does follow its own path.
On the other hand, after a few weeks of steady play it started to feel
like chopping wood: blast, blast, blast until your thumb is sore.  Finding
the secret rooms and trying to accumulate enough keys to get into the
Pleasure Dome compensates for this, at least for a while.  But that's
really a generic problem with any shooter.
 
Mark Sullivan
ali00mhs@unccvm.uncc.edu
Xref: sparky rec.games.video:26692 alt.games.lynx:1475
From: mathew <mathew@mantis.co.uk>
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Next generation handhelds
Date: Wed, 06 Jan 93 13:37:26 GMT
Distribution: world
Organization: Mantis Consultants, Cambridge. UK.

orb@alchemy.tn.cornell.edu (Randolph Turner) writes:
>   3. LCD screens are typically long persistance.  This means that any
>      "speed" increase you would get by adding faster processors would probabl
>      just blurrrrrr anyway (hell, Sonic2 does it now!).  You would have the
>      ability to sling more things around on the screen without slowdowns, but
>      given the extremely small screen size and the need for larger players, 
>      just how many things can fit on there at once anyway?
[...]
>                              Therefore, I conclude that the SMS engine is 
>      suitable for the tasks at hand.

I'm afraid I disagree.

When trying out both the Game Gear and Lynx to decide which one to buy, I
played Space Harrier on the Game Gear.  I noticed that the programmers hadn't
bothered to draw the sprites properly. Instead of using AND to mask the
background and then OR to draw the sprite on top, they were just blitting the
sprite onto the screen.  This meant that when one object moved in front of
another, bits of the back object were obscured by the rectangle of background
around the front object.  They presumably had to do this in order to get the
necessary speed, as the game has to scale the sprites as well to make them
zoom towards you in 3D.  Rather a tricky task for a 4MHz Z80.

Because the Lynx has a 16MHz blitter which can scale and plot all the sprites
in next to no time, it doesn't have any problem dealing with that sort of
task.  Look at Electro Cop, for example; all the sprites are masked
correctly, and you have five or ten layers of scenery being scaled and
scrolled in real time.

Of course, this is all hardware talk; I'm not trying to prove anything.  My
position (as always) is that you should choose the software you want to run,
and how slickly you want it to run, then buy the appropriate hardware.  I
just wanted to point out that you *can* run up against the limitations of the
Game Gear hardware, even on a small screen.

Personally, I like the fact that the Lynx has surplus computing power.  For
instance, in Slime World I love the way the entire landscape of the planet is
made up of animated oozing slime.  If you've got a fast blitter, you can
afford to do things like that.


mathew

Newsgroups: rec.games.video
From: jarnold@spot.wrc.xerox.com (jeff arnold esc1-318)
Subject: Super Mario Kart ... 
Organization: Xerox
Date: Tue, 12 Jan 1993 15:20:39 GMT


Hi,
  I purchased Super Mario Kart two weeks ago and it is a FUN FUN
FUN game (I like it better than SFII).  One quick question though.
When would one use the "Power Slide" in 1 player mode? I don't
see the advantage of using it.

Thanks,

Henry
Newsgroups: rec.games.video
From: petitc@nuge102.its.rpi.edu (Christopher Jon Petit)
Subject: SNES:  Zelda 3 and Hint Manual for Trade (Perfered) or Sale
Date: Tue, 12 Jan 1993 19:23:25 GMT

  I'd like to trade Zelda 3: A Link to the Past (in good condition, all
inserts included), and the official Zelda Hints Manual.

  Would like to trade for Final Fantasty 2.  Or, make me a trade offer.

  If you'd like to buy, it's $35 plus shipping for the package.

-- 
Your Lucky Number is 3.1415926 but must be played between 3 and 3:15 PM on
January 11, 1993.
"The greatest beauty in the world is beauty that is private."
"Protect endangered species!  Contribute to the Exxon Supporter's Fund!"
Newsgroups: rec.games.video
From: jarnis@mits.mdata.fi (Jarno Kokko)
Subject: Re: SNES games on a Super Famicon
Organization: Microdata Oy, Helsinki, Finland
Distribution: rec
Date: Wed, 6 Jan 1993 02:26:35 GMT
Keywords: SNES

In article <1455@fozzy.UUCP> ssmith@aud.alcatel.com writes:
>
>        I was wondering if anybody knows how to get a SNES game to play on a
>	SuperFamicon system.  My nephew in Japan has a SuperFamicon and wanted
>	a SNES game because he said they were better.  But the SNES games
>	wont play on a SuperFamicon system.  I have heard of adapters that
>	would let a SuperFamicon game play on a SNES system but I have never
>	heard of an adapter that would let a SNES game play on a SuperFamicon
>	system.  Any help would be greatly appreciated.
>
>	Thanks
>
>	ssmith@aud.alcatel.com

Carts are 10000% compatible - only conflict is the cart/console plastic
covers, that don't like each other. Adaptors are mega cheap (15$?) and
afther that, everything works 100%. Shop around for one, they should
be readily available from most mail order companies.

- Jarnis

Newsgroups: rec.games.video
From: grover@emunix.emich.edu (Grover Thomas)
Subject: Re: Life support of 8-bit NES Games
Organization: Eastern Michigan University
Date: Wed, 6 Jan 1993 17:44:57 GMT

In article <1992Dec23.154509.9512@iccgcc.decnet.ab.com> bushs@iccgcc.decnet.ab.com (STEVE BUSH - DSP&P ENGINEERING - X4291) writes:
>
>make some form of a adapter which would enable a 16-bit NES to play
>a 8-bit game.  Granted, you wouldn't reap the benefits of 16-bit 
>graphics and such, but it should would save any investment made already
>in 8-bit games.

Since an 8-bit NES can be had for about $50 or so these days, the cost
involved in designing and marketing such an adapter would be too
prohibitive.  
If you have a NES already, you can just wire the TV "switch box" thingie
into the one for the SNES.  Both machines will still work fine. 
-- 
 __                                                                        __
(__)  Grover Thomas                   InterNet:  grover@emunix.emich.edu  (__
(__)      "I am the terror that flaps in the night!  I am the"            (__) 
(__)      "hero that every world and every culture needs!" -Darkwing Duck (__)
From: bzandrew@amiganet.chi.il.us (Bill Zandrew)
Newsgroups: rec.games.video
Subject: Wanted 7800 games
Date: 5 Jan 93 11:08:36 CST
Organization: Amiga Network Information Systems

I am looking for two 7800 games, Pyromania and Rescue at Fractulus.  I will
make you a good deal for them.  Thanks, Bill
From: ctkosti@afterlife.ncsc.mil (Chris Kostick)
Newsgroups: rec.games.video
Subject: SNES: Super Mario World Level Select?
Date: 6 Jan 93 14:39:35 GMT
Organization: The Great Beyond

The subject says most of it. Is there a level select sequence for SMW?

--
chris
Newsgroups: rec.games.video
From: dcb@wdl1.wdl.loral.com (Predecrement David)
Subject: Re: Genesis reviews
Organization: Gokuraku Videos
Date: Thu, 7 Jan 1993 23:15:35 GMT

tmartin@dpw.com (Thomas Martin) writes:
>Big Tom's Genesis Game Ratings -

May I make a suggestion?

In the first list, you categorize by the following:
>============================================================================
>                         # of  | Game   | Hours | # of |Votes|
>Name of Game            Players| Rating |of Play|Voters|Tally| Description
>============================================================================
>Splatterhouse 2              1    ***         30     2     6    Fight & Jump
>Tazmania                     1    ** 5/6      10     6    17    Platform
...

And in the second list, you categorize by the following:
>Here are the games with a 3 star rating or more:
>===========================================================================
> Game                                 # of   Votes   Game
>Rating      Name of Game             Voters  Tally  Rating   Company
>===========================================================================
>*****       Road Rash                    6     30     5      Electronic Arts
 ^^^^^^                                              ^^^^^^

Could you leave out one of the Game Rating columns, and replace it with
the description column as in the first list?  (Maybe sacrifice the Votes
Tally or Company column if necessary.)  I'd really like to see the 
Description column in the second list...

Thanks,
--David
+----------------------------------------------+----------------+-----+ 
| David Blume            | "..." "A, Ayukawa!" |  "Moemichan!   |  o  |
| dcb@wdl1.wdl.loral.com | "Kasuga-kuun..."    |   SUKIDA!!"    | ^_^ |
+----------------------------------------------+----------------+-----+