HDTenEightyP/NetNews huggingface dataset:
From: smintz@sedona.intel.com (Stephen Mintz exp 11/92~)
Newsgroups: rec.arts.startrek.tech
Subject: Re: Why turn the lights off on the Enterprise ?
Date: 16 Nov 92 23:39:33 GMT
Organization: Intel Corporation
NNTP-Posting-Host: alamo.intel.com
Originator: smintz@alamo


In article <23959@galaxy.ucr.edu>, judson@watserv.ucr.edu (Mike Judson) writes:
> In article <1992Nov9.193144.4207@nessie.mcc.ac.uk>  
> stu@black.ursa.cns.umist.ac.uk (Stuart Quick) writes:
> 
> > Why are so many lights turned off in the cabins ?
> > 
> > One could argue that many of the crew are sleeping. Or maybe this a  
> > demonstation of 'green' issues.
> > Surely the electrical drain from keeping these things on is *trivial*
> > compared with propelling this beast through space at warp speeds.
> 
> This is so utterly a ridiculous of a question.  Have you ever noticed that
> when looking at buildings in a city that some of the windows are not
> illuminated?  Why is this so?  Because if it is an office building they
> are probably not there (or they might be doing something with a secretary)
> or if it is an apartment complex the people are probably sleeping.
> Not to flame, but come on, figure it out.
> --
> "It takes a big man to cry.
> but it takes a bigger man to laugh at that man."
> 				Jack Handy
> 
> 
> judson@watserv.ucr.edu
One reason would be that, humans, and most animals need day and night cycles for
psychological reasons...I am not quite sure of this explanation, but I do
remember something about it in Psych 101...:)
Stephen
From: hinson@bohr.physics.purdue.edu (Jason W. Hinson)
Newsgroups: rec.arts.startrek.tech
Subject: Re: Not the Technical Manual
Date: 18 Nov 92 02:47:20 GMT
Organization: Purdue University Physics Department


jsbell@acs.ucalgary.ca (Joshua Bell) writes:
<hinson@bohr.physics.purdue.edu (Jason W. Hinson) writes:
<>CXMP@MUSICA.MCGILL.CA (CXMP) writes:
<><The following warp formula was given by Greg Berigan: for a given warp
<><factor W,
<><                   speed = W^(10/3)+(10-W)^(-11/3)
<>< (TOS warp went by a W^3 formula.)
<>
<>As I also pointed out, the equation above does not match warps above
<>9 that are givein in the writers manual.
<
<Which season?
<
 
Good question.  I give it only as second hand information, as I have
read numbers for warp 9.6, 9.9, and 9.99 in the FAQL and in Vendetta,
both of which were the same numbers and clamed to be from the
writers manual.  Hope that helps.
 
>Since Sternbach and Okuda are now (post 4th season) 'Technical
>Consultants', if a writer asks them how long it will take to go
>a certain distance, won't they plug the numbers into Michael Okuda's
>trusty Macintosh spreadsheet (the one which generated the TM
>graph) and get an answer?
 
 
Probably so.. Hay, why doesn't some net-writer send a request to them
asking how long it would take to go 1 lightyear at Warp 9.1, 9.5, 9.9,
9.99, 9.999, and 9.9999.  This will give us a better idea of how the
 
warp scale goes.  If they are willing to tell us, just all the velocities
of warp 9.1, 9.2, 9.3, ..., 9.9 ,9.99, 9.999, ..., 9.99999999 would
be very nice.
 
OH well.  If only I could get an copy of the spreadsheet in excel format.
 
-Jay
From: cs_d637@ceres (Paul Neve)
Newsgroups: rec.arts.startrek.tech
Subject: Re: time and warp speed
Date: 20 Nov 1992 16:16:34 GMT
Organization: Kingston University
NNTP-Posting-Host: ceres.kingston.ac.uk
X-Newsreader: Tin 1.1 PL4

cwynne@liberty.uc.wlu.edu (Colin J. Wynne) writes:
: 
: Well...  Time dilation is the bailiwick of Einsteinian relativity -- the
: equations that Einstein unravelled regarded high sublight velocities
: (since, according to Al, superluminal is impossible).  For example, past
: .8c you start to get fairly noticeable dilation.  But, since warp dynamics
: blow Einstein out of the water, there is no justification for introducing
: dilatory effects into warp travel.  Nothing to that effect has ever, as
: far as I know, been mentioned on film.
: 
: There is one decidedly non-canon Trek related reference to time-dilation
: in warp.  Task Force Games' *Star Fleet Battles* mentions something to
: that effect in the introduction to the movement section, but that has very
: little to do with current Trek.

I also read in Enterprise - The First Adventure (still not really canon, but
a HELL of a lot more so than Star Fleet Battles!) that Yeoman Rand was
only really 16, but due to craft she was on blowing its warp drive or
something, the time dilation caused her to have a legal age of 18.

(But then, if Rand was only 16, all I can say is they sure develop quickly
in the future!!!!!!! :-) )

Email (INTERNET): cs_d637@uk.ac.king.ceres
-------------------------------------+-------------------------------------
This post is shareware. If you read  | "Pleased to meet you, Mr. Worf. 
it and like it you are required to   | I know a good cure for space mumps."
send me 5 pounds registration fee.   |      (Kryten, upon meeting Lt. Worf)
-------------------------------------+-------------------------------------
                                        Paul "Insanity is an art form" Neve

BLATANT ADVERTISEMENT: Look out for my Red Dwarf/ST:TNG crossover on
alt.startrek.creative
From: robinson@elux3.cs.umass.edu (RICHARD ROBINSON)
Newsgroups: rec.arts.startrek.tech
Subject: Re: kiloquad????
Date: 18 Nov 92 02:42:55 GMT
Reply-To: robinson@elux3.cs.umass.edu (RICHARD ROBINSON)
Organization: The Realm of Dread

In article <FH87TB18w165w@west.darkside.com> max@west.darkside.com (Erik Max Francis) writes:
>gsnow@clark.edu (Gary Snow) writes:
>
>> Thats the best theory I have heard yet......
>> 
>> kiloquad = 1000 x quadrillion bytes
>
>Why wouldn't it be a thousand quadrillion bits?  Bits are much more 
>fundamental than bytes; a byte can be any number of bits, depending on 
>what system you're talking about . . .

Yeah, but if you say a meg, you mean a million (roughly) bytes, not bits.
It only makes sense that after a terrabyte, you'd have a quadrabyte,
which would get cut to 'quad' for short. Of course, considering the rapid
increases in computer technology, measuring an advanced computer system's
memory 400 years from now in only quadrillions of bytes is *extremely*
underpowered, but Star Trek writers are not very technical, as evidenced
by the errors and inaccuracies all through the technical manual.

BTW, when one says a 'byte' one means 8 bits. Any system with non-standard
bytes will have the word 'byte' qualified left and right when talking
about them.
--
Dread				      (Richard Robinson, Univ of Mass, Amherst)
dread@titan.ucc.umass.edu	      "There is no right, there is only power!"
robinson@elux3.cs.umass.edu		     "Kill them, kill them all!" 
Newsgroups: rec.arts.startrek.tech
From: cboerm48@ursa.calvin.edu (Christopher Boerma)
Subject: Re: The Next Class of Starship...?
Keywords: beyond galaxy....
Organization: Calvin College
Date: Mon, 23 Nov 1992 03:59:41 GMT

Ooops, I didn't mean this to be about the Next Starships Class, but oh well.

Someone here said something to the effect of "Are they talking about TNG
movies? I'd love to see them"

Hmmm, I thought that was common knowledge, but hey, this gives me a chance
to spread the good news (Bunches and bunches of warm fuzzies!!:).

Well, as far as my understanding is, they have definite plans to go for movies
when TNG series stop (ina year or two). Other than that, nothing has been 
put into it as far a scripts or anything like that. 'Least not that I know 
of.

I'm sure I"m not the athourity on this matter, so others of you , please feel
free to correct or anything like that, just do it here. I could care less if
I get them as mail, (I love getting mail and never get enough!) but they'd 
do more good for more people here.



		CTB
Newsgroups: rec.arts.startrek.tech
From: chris@keris.demon.co.uk (Chris Croughton)
Subject: An ANALOG computer: Possible?? 
Distribution: world
Organization: Keristor Systems
Date: Sun, 15 Nov 1992 09:30:52 +0000

You're not the only one!  I really don't know what they teach them in
schools these days!  Obviously not the history of computing...

Analog (or analogue, if you're British <g>) computers are still used all
over the place.  Any older car has a couple of mechanical version for
controlling fuel flow etc.  If you're thinking of electronic ones,
there's still plenty being used for strain monitoring and safe load
indicators in heavy building equipment.

One problem is that it's a lot more difficult to get a general purpose
'stored program' analog computer.  They tend to be hard-wired for the
most part, or at least limited functionality.

Another problem is the number of levels that can be sensed.  With a
digital computer it's fairly easy to 'stack' words end to end to get as
much precision as required - 32 bits, 64, 128, more - with very little
additional complexity.  With analog, you end up having to have finer
discrimination between levels, with more problems of noise (including
molecular noise from heat, mechanical vibration etc.) causing errors.

Gods, an analog computer as a 'new' idea!  [FX: walks slowly away,
shaking his head sadly...]

***********************************************************************
*  chris@keris.demon.co.uk      *                                     *
*  chriscr@cix.compulink.co.uk  *  FIAWOL (Filking Is A Way Of Life)  *
*  100014.3217@compuserve.com   *                                     *
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Newsgroups: rec.arts.startrek.tech
From: cs202144@umbc8.umbc.edu (cs202144)
Subject: Re: Enterprise computer system
Organization: University of Maryland, Baltimore County Campus
Date: Sat, 21 Nov 1992 00:24:30 GMT

> So, does the Enterprise-D computer run unix, dos, or windows?  And, where can
> I get a copy of whatever it is they use?

Probably requires a 986 with 16 Gigs+ of ram just to run it in stripped mode.

I wonder what programming languages they use? Maybe something like C or C++
survives? Of course Data probably just codes everything in in Assembly or
flat out machine code just for efficiency. Bet that sucker doesn't comment
one line!
Xref: sparky rec.arts.startrek.tech:6358 rec.arts.startrek.current:18749
From: cs_d637@ceres (Paul Neve)
Newsgroups: rec.arts.startrek.tech,rec.arts.startrek.current
Subject: Re: Why is Data so limited?
Date: 17 Nov 1992 17:19:22 GMT
Organization: Kingston University
NNTP-Posting-Host: ceres.kingston.ac.uk
X-Newsreader: Tin 1.1 PL4

cs202144@umbc8.umbc.edu (cs202144) writes:
: > They didn't MAKE Spock.  If you were tyring to get improve 
: > your race by bio-engineering, would you allow one of your
: > members to cross-breed?  Especially in a situation where 
: > one of the members is non-emotional and the other is
: > emotional?  I don't think I've read anything anywhere about
: > Vulcans getting into genetic-manipulation.
: 
: Sure they did! Do you really think Vulcans (copper blodded) are compatible
: with Humans (iron blodded) just like that! I think not...Read Spock'S World.
: I believe that is where alot of insight is given. I could be wrong on the
: source, but one or more of the ST:TOS novels discusses this sort of thing.

What about all these half breed Klingons/Humans, Romulan/Vulcans, Betazoid/
Humans running about? Did they all have their genes messed around with?


Email (INTERNET): cs_d637@uk.ac.king.ceres
-------------------------------------+-------------------------------------
This post is shareware. If you read  | "Pleased to meet you, Mr. Worf. 
it and like it you are required to   | I know a good cure for space mumps."
send me 5 pounds registration fee.   |      (Kryten, upon meeting Lt. Worf)
-------------------------------------+-------------------------------------
                                        Paul "Insanity is an art form" Neve
Newsgroups: rec.arts.startrek.tech
From: sjchmura@kimbark.uchicago.edu (steven joseph chmura)
Subject: Re: ? about DNA and the little People
Reply-To: sjchmura@midway.uchicago.edu
Organization: University of Chicago Computing Organizations
Date: Mon, 23 Nov 1992 18:57:56 GMT

In article <92328.091027ACS110@psuvm.psu.edu> <ACS110@psuvm.psu.edu> writes:
>It is at least concievable that DNA sequences do actualy change
>durring a persons life. We have no knowledge of such an affect but
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
This has been examined millions of times.  We are born with the same
DNA we die with.
>
>Or it could be Trek-nobabble.
>
>                             --A.


-- 
________________________________________________________________________________Steven Chmura				University of Chicago Medical School(M1)
  "Given enough time, the impossible becomes probable, and the probable
	inevitable.."  -George Wald, "On the Origins of Life"

Newsgroups: rec.arts.startrek.tech
From: David_Woodsworth@mindlink.bc.ca (David Woodsworth)
Subject: Re: Handicaped in Star Trek TNG.
Organization: MIND LINK! - British Columbia, Canada
Date: Wed, 18 Nov 1992 13:06:34 GMT

> Jonathan Howard Krivit writes:
>
>         I read somewhere that the design of the bridge was specifically
> created to be "open access" - I only wonder how the transporter can be
> wheelchair accessed - with those steps up to the platform.

Seems to me that the transporter, of all things, does not require wheelchair
access ... after all, if you want to get off the transporter platform, just
have yourself beamed off it to somewhere else.

David.

--
The difficulty with this conversation is that it's very different from most
of the ones I've had of late.  Which, as I explained, have mostly been with
trees.

                   david_woodsworth@mindlink.bc.ca
From: gee7759@bcstec.ca.boeing.com (Glenn Elliott)
Newsgroups: rec.arts.startrek.tech
Subject: Re: kiloquad????
Date: 17 Nov 92 23:47:11 GMT
Organization: Boeing Computer Services, Seattle
X-Newsreader: TIN [version 1.1 PL6]

Gary Snow (gsnow@clark.edu) wrote:
: In article <92Nov12.081109.1685@acs.ucalgary.ca> jsbell@acs.ucalgary.ca (Joshua Bell) writes:
: >
: >trillion megabytes = 1^12 * 1^6 bytes
: >                   = 1^18 bytes
: >                   = 1^3 * 1^15 bytes = kilo-quadrillion bytes
: >
: >If 'quad' was slang for 'quadrillion bytes' (Petabyte sounds too
: >goofy), I can see 'kiloquad' coming into use to describe an
: >Exabyte. As always, no canonical answer yet.
: 
: Thats the best theory I have heard yet......
: 
: kiloquad = 1000 x quadrillion bytes

I agree that this is the best theory to date, but why bother calling
it a kiloquad?  If you can extrapolate far enough to call a quadrillion
bytes a quad, why wouldn't you call a quintillion bytes a quint?

1024   bytes = "thousand" or kilobyte (aka "k")
1024^2 bytes = "million" or megabyte (aka "Meg")
1024^3 bytes = "billion" or gigabyte (aka "Gig")
1024^4 bytes = "trillion" or terabyte
1024^5 bytes = "quadrillion" or petabyte (aka "Quad")
1024^6 bytes = "quintillion" or exabyte (aka "Kiloquad" or "Quint")

etc.  Right?  Makes sense to me...

Glenn
-- 
Glenn E. Elliott               | Anyone who believes that what I say or do
Computing Systems Analyst      | represents the policies or procedures of
Boeing Computer Services       | The Boeing Company has more lawyers than
gee7759@eeidf002.ca.boeing.com | they have common sense.
Newsgroups: rec.arts.startrek.tech,rec.arts.startrek.current
From: hinson@bohr.physics.purdue.edu (Jason W. Hinson)
Newsgroups: rec.arts.startrek.tech
Subject: Re: Time Travel (was Re: Not the Technical Manual Sections 1 and 2)
Date: 22 Nov 92 05:23:54 GMT
Organization: Purdue University Physics Department

jsbell@acs.ucalgary.ca (Joshua Bell) writes:
<[snip - discussion about screwing with the past & chaos theory]
<
<Ran across a rather interesting quote in _Children_of_Dune_ a few
<days ago:
<
<	"It is not the present which influences the future, thou
<	fool, but the future which forms the present. You have it
<	all backward. Since the future is set, an unfolding of
<	events which will assure that future is fixed and
<	inevitable." (Leto Atreides II, p278, _Childen_of_Dune_,
<	Frank Herbert)
<
<Sums up my thoughts on the topic rather nicely. :)
<
<Joshua


OH, I see. You simply don't believe that any of us have free will.  
Well, whatever floats your boat.

-Jay

Newsgroups: rec.arts.startrek.tech
From: quirk@pioneer.unm.edu (Gym Z. Quirk)
Subject: Re: Possible FAQ, but...
Date: Sun, 22 Nov 92 02:39:57 GMT
Organization: Nit-Pickers for a Better Tomorow Afternoon

In article <tomcat.722317826@cwis> tomcat@cwis.unomaha.edu (Jeffrey S. Jo) writes:
>I hope I don't start a major discussion about this, but there has been a 
>discussion on a BBS about sound in space...how is it possible that we (the
>viewers) are to hear ships jump to warp speed, or the rumble as the Enterprise
>slips past.  I don't mind it, just what about the physics of it all.  I know
>Gene Roddenberry added the sound effect because he said that the ship going
>by in silence was "boring".  Any suggestions?
>Thanks!

Residual subspace field distortion causing vibrations in the recording
device? ;-)

-- 
Capt. Gym Z. Quirk  (Known to some as Taki Kogoma)  quirk@pioneer.unm.edu
 I'll get a life when someone demonstrates that it would be superior to
                          what I have now...
Newsgroups: rec.arts.startrek.tech
From: cs202144@umbc8.umbc.edu (cs202144)
Subject: Re: An ANALOG computer: Possible??
Organization: University of Maryland, Baltimore County Campus
Date: Thu, 19 Nov 1992 00:57:07 GMT

>> A couple of months ago, I was reading an article in Popular
>> Science about TeraFlops computers of the future and I came to
>> wonder if there wouldn't be a better way to build a computer.
>> 
>> I'm no computer engineer or programmer or anything else, but
>> I'm gonna throw this idea up here and see if any of you can
>> provide some feedback. Here goes:
>> 
>> Why not make an ANALOG computer? Instead of working with On/off
>> (represented by 1s and 0s), why not have something like 3/4 on, 
>> 1/4 off or 1/8 on, 7/8 off (represented by #s 1-9). Something 
>> like that?
>> 
>> There are on/off switches for lights, but then there are dimmer
>> switches too. Why not make a computer full of dimmer switches,
>> instead of on/off switches. See what I'm trying to say here?
>> 
>> You're welcome to post a reply, or email me anytime.

> This isn't a bad idea, at least not in theory. However, in practice much more
> difficult -- detecting a case of current vs. no current is easy. Detecting
> varying intensities, now that's hard. I think someone is working one
> something like that (with three state: yes/no/maybe), but if I see anything
> from it in 10 years or less, I'll be surprised.

I think I heard something along those line by using trinary states and 
representing data as trits. Of course yes, no, and maybe can already be 
similulated with if-else statements. I could write a C program now that
would allow different responses based on sets of conditions. The output would
have nothing to do with the computer truely deciding something is yes, no or
otherwise (as per AI) but it would give the user of the program what he or
she wants!
Newsgroups: rec.arts.startrek.tech,rec.arts.startrek.current
From: s_goetz@irau33.ira.uka.de (Oliver Goetz)
Subject: Re: Handicaped in Star Trek TNG.
Organization: University of Karlsruhe, FRG
Date: Tue, 17 Nov 1992 15:52:11 GMT

In article <1992Nov16.071520.22801@wuecl.wustl.edu>, jhk1@cec1.wustl.edu (Jonathan Howard Krivitzky) writes:
[...]
|> 	I read somewhere that the design of the bridge was specifically
|> created to be "open access" - I only wonder how the transporter can be 
|> wheelchair accessed - with those steps up to the platform.
|> 
|> 	--Jon K.

They can easily transport things and people from and to any point
on the ship. So wheelchair access to the transporter isn't necessary.
Oops, why do they have a transporter room at all? Maybe it's
just a tradition.

                                |  "Ich kann mit einem
Oliver "Oli the Grate" Goetz    |   Eierloeffel Fledermaeuse toeten!"
  (s_goetz@ira.uka.de)          |                     - Monty Python
From: jjaslow@eniac.seas.upenn.edu (Jason (Jazzie) Jaslow)
Newsgroups: rec.arts.startrek.tech
Subject: Re: NCC-1701-D DECK LAYOUT
Date: 18 Nov 92 21:54:25 GMT
Organization: University of Pennsylvania

In article <VF9FuB1w165w@ailanth.UUCP> ailanth!tallman@wang.com (Robert Oliver) writes:
>
> 
>So what are all the 'unavailable' decks? Why not take 'em out and have a 
>shipwith 20 decks. You could make it half the size then :-)
> 
>***** "Unavailable" refers to the fact that I have no information on 
>those decks, it does not imply that the decks do not exist. Pretty 
>simple.
> 

Besides, even if unavailable meant that nobody could go on that deck,
there has to be places for equipment that people couldnt be in.  For that
matter, the computer cores and M/AM reactor could be considered
unavailable.

just my 2 cents.

jj

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From: f017@ns1.cc.lehigh.edu
Newsgroups: rec.arts.startrek.tech
Subject: kiloquad???? --> question answered... temporarily
Date: 17 Nov 92 01:39:54 GMT
Organization: Lehigh University


    From the tremendous amount of feedback that I have received supplemented
with further research of my own,  I have concluded that the unit kiloquad is
derived from quadrillion such that a ``quad'' is the short way of saying it.
Much like we say ``meg'' when we refer to megabyte.  Therefore kiloquad means
1000 quadrillion bytes of data storage...  I may be entirely wrong and TNG
just created this unit for the fun of it :)  but I am fairly sure that this is
what they mean.

                Thanx for the feedback....

 
-- 
|                   Vick Mukherjee f017@lehigh.edu
|
|  "The Universe is a speroid region 705 meters in diameter."
|                       - NCC 1701D computer
Newsgroups: rec.arts.startrek.tech
Distribution: world
From: James_A._Fasci@fourd.com
Organization: 4th Dimension BBS
Date: Mon, 16 Nov 1992 18:22:53 EST
Subject: Re: The Next Class of Starship...?

The only real limits to growth I see are: a.) Labor b.) Rare elements c.)
Information
a.) Labor, since 99.9% of the tasks in the federation are probably service or
technical means that education is paramount. Replicators could sate nearly any
appetite so why pay anyone more than anyone else, and what to pay them with
since most material is only valuable in the sense of use, the information it
represents, or sentiment.
b.) Rare elements are the most serious limit I see to the Federation, it seems
they'd have to get a whole lot smarter before they'll be able to synthisize
some of these things. (there's probably tech reasons they can't replicate it)
c.) Information, this is what the whole show is about, Starfleet is on a
exploration mission, not military (supposedly)

what use would capitalism have in a setting such as the federation?
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