From: larsen@hellgate.utah.edu (Steve Larsen)
Subject: Re: Good of ticking [please read]
Organization: University of Utah CS Dept
X-Newsreader: Tin 1.1 PL4
Date: Sun, 20 Dec 92 23:03:34 GMT

el27166@uxa.cso.uiuc.edu (This Space for Rent) writes:
: skillian@ux4.cso.uiuc.edu (Seth James Killian) writes:
: 
: Oh how many games have I played dancing back and forth, enticing a mistimed
: roundhouse?  Or a walk forward up to an opponent getting up and then walk
: back at the last second to see Ryu go up into the air for a DP and then
: throw Ryu after he comes down?  None of these subtle dances are possible
: when players have no fear of getting thrown.
: 
: What happens when I try these things on a No-Throw player?  I start doing
: a little dance way out of throw range, and the No-Throw player just sits
: and blocks... EXCITING!  So I walk in and throw him... Why?  I'm a cheap
: bastard and I find the game very dull if you can retreat into a haven of
: blocking.
: 
: To me, BLOCKING is cheap. It's the easiest move in the world.  I consider
: No-Throw players master blockers, since they know one move which is
: appropriate against ALL attacks.  In a throwing competition, you'd better
: be ready with an appropriate counter attack, or else you bear the risk
: of being put into a disadvantageous position, one in which you may get
: thrown, swept, or caught in a fireball trap.
: 
: In a No-Throw game, the advantage of the attacker is easily nullified by
: blocking all of their attacks.  There's no point in being the aggressor.
: As a result, players tend to retreat into their block positions and take
: very few risks.
: 
: The ones who are aggressive, take advantage of the No-Throw rule and jump
: in with mistimed aerial attacks which are easily sac-thrown, or even just
: counter-thrown, had that possibility ever occurred to them.
: 
: IMO, these people just learn 'BAD' strategy and techniques which are
: effective ONLY in the No-Throw arenas.  Once, their rules are stripped
: away, these players are simply not effective.
: -- 
: Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
: If you have nothing good to say, sit down, shut up, and post to USENET.


  Well, I guess I play by defulat whay you would call a "No-Throw" game.  I
will not throw someone unless they are dizzy (when I will usually combo, of
course), or they made a mistake (like a missed dragon punch).  You may think
that this makes me a weak player, and maybe by your definition, it does.  If
a strong player is one who can just devastate anyone who walks up to the game,
then maybe throwing is requisite.  However, I play for FUN.  Fun to me is
defined as playing people, who are challenging, and playing for as long as
possible.  Now, if I obliterate my opponent is with 90 left on the clock
for 2 rounds, chances are pretty fair that he is not going to come back in
too many more times.  I don't find that kind of game entertaining.  I don't
take great pride in just kicking ass on everyone who sits down to play.  I
enjoy seeing different playing strategies, as well as different peoples 
approaches to my strategies.  To me, when ticking is engaged, the strategy
and counter-strategy becomes quite redundant (if that is all that is done,
which usually seems to be the case, once someone starts it).  I can assure you
that I don't playing a "hit your opponent twice, and then block all round"
game, and neither does anyone of the other regulars here.  Now, just becuase
I don't tick as a rule, doesn't mean that I can't.  Usually, if someone does
some form of ticking twice in one round, I will return the favor.  I also 
consider myself to be a pretty good counter thrower ( > 80% success).  Just
because I don't choose to do this, doesn't mean I can't.  Maybe to YOU, this
is a poor/weak/lame/BAD way to play the game, but I enjoy it a lot, as do most
the other regulars here, so it works for us.  Now, if I were to challenge you,
more than likely, you would win because I am not used to expecting that kind
of play.  I can see where that could be considered a weakness, point taken.
However, I could also argue that if we were to play MY game, I might win.  If
winning is everything, I guess your way has its merits, but it is not to me.
Most of the fun comes from playing.  Most of the regulars are like friends now
(and some actually are friend), and reducing them to DP fodder is not my goal.
I guess the point of this diatribe is just to say that you have your oppinions
on what is "right" for the game, but I (as well as everyone else) have my own,
and they are just as right (more so for me).  I really would like to play you
guys (at UIUC) though, just to see how good you really are.

Steve