HDTenEightyP/NetNews huggingface dataset:
From: madmax@cellar.org (Alex Strumpf)
Newsgroups: rec.games.hack
Subject: Re: "Jane! Stop this crazy thing!"
Date: 23 Dec 92 05:32:03 GMT
Organization: The Cellar BBS and public access system

mbrownel@alchemy.chem.utoronto.ca (Mark Brownell) writes:

> First of all, thanks to everyone in this newsgroup for your helpful
> tips, spoilers etc. I couldn't have gotten this far without ye. Only one
> problem now - WHERE IS THE EXIT!!?? I'm past level 1. I've toasted the
> Wiz several times. He's toasted me more than several times. I've killed
> so many creatures that I'm sure I'm on the Audoban Society's secret hit
> list. Where the hell is the "<"??!! Does it have something to do with
> the 3 altars? Am I going insane? YES!!
> 
Non-spoiler..1. No < at that level because; 2. You're right, it has something 
to do with the altars. :-)  There is a task you must perform to get out of 
the game and into Demi-Godhood. 

Wanta know?! ok, Spoiler then(no control-L here, so some irritating blank 
lines are here now. The rest of you .nethackers PLEASE skip this message now 
:-P).














Corpses are not the only things you sacrifice at altars. To leave, you must 
give up that which you struggled for 50 or so Dlevels for: the AoY. The 
tradeoff is that you get your (demi)godhood and you can relax( at least 
until you decide to try again with a new Chr. class ;-) )


> A special Christmas EMAIL greeting to anyone who can fill me in.
> 
Not too long a greeting. (last :-) I swear!)

> Mark B. :-)
> 
> mbrownel@alchemy.chem.utoronto.ca


madmax@cellar.org

PREFERRED mailpath: madmax%cellar@tredysvr.tredydev.unisys.com


"Well, you know what they say about hyperspace..they say it's a hypothetical 
 absurdity and that's something I've always wanted to be lost in."
Newsgroups: rec.games.hack
From: griller@bluemoon.use.com (Scott Hout)
Subject: YAFM (I know, but this one's weird!)
Organization: Blue Moon BBS ((614) 868-998[024])
Date: Fri, 18 Dec 92 08:34:23 EST

I accidently hit #P instead of <control> when trying to look
back on some previous game message, thereby praying to my God.
The game comes back with, "You feel Loki is pleased.  There's
a tiger in your tank."
Now I had killed a tiger several hundred moves before, but I
hadn't eaten it (I was quite satiated at the time from a coupla
Fire Giants).  Isn't the above some reference to ESSO gasoline
or some fuel company?  I vaguely remember the ad campaign from
my youth...

 This is from
     griller@bluemoon.use.com
who doesn't have his (or her) own obnoxious signature yet
Newsgroups: rec.games.hack
From: dmd39855@uxa.cso.uiuc.edu (Daniel DuBois)
Subject: Re: Is NH++ written in C++?
Organization: University of Illinois at Urbana
Date: Thu, 31 Dec 1992 23:21:09 GMT

bear@tigger.cs.Colorado.EDU (Bear Giles) writes:

>>It's a little too late... The program is already 'in the field' being
>>called whatever it will be called for the rest of it's life.

>It is still possible to change the name.  You would need to refer to
>the old name in FAQ lists for a few months, but that's a minor consideration.

>>Kinda
>>silly to come down on the programmers like that complaining about
>>what the 'standard' naming convention should be.  They wrote it,
>>they can call it whatever non-copywrited name they want.

>Professional programmers are hired to _communicate_.  There are very
>few positions (and fewer every day) where a programmer can write code
>any way s/he pleases as long as it works -- the primary concern is now
>writing code that others can maintain. 

He wasn't hired by anybody to write anything...  He wrote this out
of the kindness of his heart.  If someone else wants to maintain it,
that has nothing to do with the name of the program.

>For instance, "efficiency" certainly takes a back seat to clarity in 99%
>of the situations.  (You are expected to use good algorithms, rather than
>compiler tricks, for performance).

Whats with this lecture on programming?  This is rec.games.hack, no
one wants to hear your _opinions_ on the proper programming practices
here.  How presumptious and arrogant.  When you write a program you
can my it whatever the hell you want, ok?  And if, heaven forbid, you
should get in a position of management and want to quiz prospective
employees on their knowledge of your personal programming conventions,
feel free.

>If you want to write a program for your own use, you can do whatever
>you want.  If you are writing a program for others you are expected
>to observe a large number of conventions; naming a non-C++ version of
>program X "X++" violates several of them.

Expected by who?  People like you who contribute nothing but complain
after the fact?

>As some people have pointed out in e-mail, this is a free effort and
>a number of professional considerations don't enter into it... but I
>would presume the people involved will eventually seek employment in
>the software industry.  It's never too early to develop good habits.

Listen to these people.  Worry about your own habits.

>-- 
>Bear Giles
>bear@fsl.noaa.gov/cs.colorado.edu

-Dan
Newsgroups: rec.games.hack
From: laruedm@ucsu.Colorado.EDU (David Larue)
Subject: Wonderful Wizard of Oz - in NH++ yet!
Organization: University of Colorado, Boulder
Date: Tue, 22 Dec 1992 18:56:27 GMT

Man this is one great wizard!

Spoilers may follow...

First off, starting with a potion of gain level, ring of prot +3, ring of
invis, *2* scrolls of enchant armor, and a potion of levitation has been
handy.  I now have a +2 cloak of m.r., +4 (!) blessed iron shoes (from a
dwarf), and +0 banded mail.  Coupled with the ring of protection I have an
AC of -5 - at level 4 no less!  Whee!  The wand of lightning (8) is now
depleted to 3, having used many charges to dispatch a water demon (boy was
I lucky that time...Started with 48hps, came out of the fight with 3)...

I found a general store and robbed it for food with the help of Woofazine,
my pet dog...I found a 'triangular amulet' and dropped it for the pet test.
Nope...so I figures 'no way' and put it in a closet for later polyphyling.

*never* let your dog or cat in the room when you're trying to get ESP from
a floating eye...my dog came in, killed the eye (while I was paralyzed),
and ate the corpse.  So des my DOG have telepathy now?  hehe

		-= Justin =-
Newsgroups: rec.games.hack
From: dmd39855@uxa.cso.uiuc.edu (Daniel DuBois)
Subject: Re: [rec.games.hack] Frequently Asked Questions (WEEKLY)
Organization: University of Illinois at Urbana
Date: Wed, 30 Dec 1992 19:40:37 GMT

I think its about time to include information on Nethack ++ in the FAQ.
Lord knows people've been asking for location info on it left and
right.

Maybe we should add a complete YAFM database to the FAQ to end these
discussions too :-).

-Dan
Newsgroups: rec.games.hack
From: dmd39855@uxa.cso.uiuc.edu (Daniel DuBois)
Subject: Re: Is NH++ written in C++?
Organization: University of Illinois at Urbana
Date: Wed, 30 Dec 1992 21:37:33 GMT

bear@tigger.cs.Colorado.EDU (Bear Giles) writes:

>Unless NH"++" is written in C++, preferably with a solid object-oriented
>implementation, please don't use the "++" suffix.

>That is as inappropriate as calling it NHada or NHlisp -- the "++" suffix
>is commonly understood to indicate either a C program _rewritten_ in C++
>or a C utility which now supports C++ as well.

>If you don't want to use a new patch level or usurp the 3.1 notation,
>here are a few other suggestions:

It's a little too late... The program is already 'in the field' being
called whatever it will be called for the rest of it's life.  Kinda
silly to come down on the programmers like that complaining about
what the 'standard' naming convention should be.  They wrote it,
they can call it whatever non-copywrited name they want.

In theory, practice and theory are the same, in practice, theory and
practice are different.

-Dan
Newsgroups: rec.games.hack
From: bear@tigger.cs.Colorado.EDU (Bear Giles)
Subject: Re: Is NH++ written in C++?
Organization: National Oceanic & Atmospheric Adminstration / Boulder Labs
Date: Thu, 31 Dec 1992 19:25:40 GMT

In article <C03DEM.ApM@news.cso.uiuc.edu> dmd39855@uxa.cso.uiuc.edu (Daniel DuBois) writes:
>bear@tigger.cs.Colorado.EDU (Bear Giles) writes:
>
>>Unless NH"++" is written in C++, preferably with a solid object-oriented
>>implementation, please don't use the "++" suffix.
>
>>That is as inappropriate as calling it NHada or NHlisp -- the "++" suffix
>>is commonly understood to indicate either a C program _rewritten_ in C++
>>or a C utility which now supports C++ as well.
>
>It's a little too late... The program is already 'in the field' being
>called whatever it will be called for the rest of it's life.

It is still possible to change the name.  You would need to refer to
the old name in FAQ lists for a few months, but that's a minor consideration.

>Kinda
>silly to come down on the programmers like that complaining about
>what the 'standard' naming convention should be.  They wrote it,
>they can call it whatever non-copywrited name they want.

Have you ever read _Alice in Wonderland_, where one of the characters
insists that words mean only what he(?) says they mean?  That is precisely
what you are saying!

Professional programmers are hired to _communicate_.  There are very
few positions (and fewer every day) where a programmer can write code
any way s/he pleases as long as it works -- the primary concern is now
writing code that others can maintain. 

For instance, "efficiency" certainly takes a back seat to clarity in 99%
of the situations.  (You are expected to use good algorithms, rather than
compiler tricks, for performance).

If you want to write a program for your own use, you can do whatever
you want.  If you are writing a program for others you are expected
to observe a large number of conventions; naming a non-C++ version of
program X "X++" violates several of them.

As some people have pointed out in e-mail, this is a free effort and
a number of professional considerations don't enter into it... but I
would presume the people involved will eventually seek employment in
the software industry.  It's never too early to develop good habits.

>In theory, practice and theory are the same, in practice, theory and
>practice are different.

In practice, people who don't understand the theory are frequently worse
than useless.

(This isn't an exaggeration.  I read an article a while back where the
authors concluded that some programmers actually have _negative_
productivity -- their changes introduce so many new bugs that more time
is spent removing those bugs than that person spent writing code).

-- 
Bear Giles
bear@fsl.noaa.gov/cs.colorado.edu
From: ahaigh@unixg.ubc.ca (Andrew B Haigh)
Newsgroups: rec.games.hack
Subject: NH++
Date: 22 Dec 92 07:21:41 GMT
Organization: The University of British Columbia
NNTP-Posting-Host: unixg.ubc.ca
Keywords: Where is it. I want it.cia.nsa.fbi.revolution

	Where can I find a copy of this. I would appreciate being directed to the ftp site, or, better yet, could someone please email me a copy. 
		Thanks  
			ahaigh@unixg.ubc.ca

Newsgroups: rec.games.hack
From: rsvanc00@nx06.mik.uky.edu (Randolph S. Vance)
Subject: New Race of Monsters for NetHack 3.1
Organization: University Of Kentucky, Dept. of Math Sciences
X-Path: nx06.mik.uky.edu!rsvanc00
Date: Mon, 4 Jan 1993 03:35:06 GMT

For the NetHack production team, here is my idea for a new race of monsters
that can inhabit the world of NetHack 3.1

Terminators ;) (Yes, call me a sick little monkey ;)

All terminators are represented by a "T".

There are 3 kinds of Terminators.

1) The Terminator Endoskeleton, HP 100-150, HD 15, resistant to death and
cancellation wands. Special weapons do normal damage. Endoskeletions, or for
that matter, any Terminator cannot be affected by Cockatrices, Cockatrice
corpses or Medusa. They also cannot be charmed, tamed or put to sleep.

Terminators do not need to eat, and thus a dead terminator will leave
no corpse behind.

Terminators will also pick up and wield or wear any weapon or armor that
they find, making them truly formidible opponents.

2) Series 800, Model 101 (Arnold). HP 250-400, HD 25, as before except
Special weapons do only half damage. Otherwise immune to normal weapons.

3) The T-1000, HP N/A, HD 10, immune to all attacks from physical weapons.
There is only one method to kill a T-1000. First, hit it with a wand of
cold until it freezes. Second, hit it with a wand of Magic Missile to
shatter it. and Finally, zap it with a wand of fire to melt it forever.

The T-1000 cannot be swallowed if the character is a Purple Worm/Lurker Above
type character, as he would slice his way through your stomach shredding
you to ribbons and killing you instantly. A YAFM perhaps! ;)

Terminators cannot be genocided or polymorphed.

Soulstealer does do special damage. After all, Terminators don't have
souls to steal. ;)

The player cannot polymorph into a Terminator. That would e cheating! ;)

The legend about Terminators is that Desendents of the Wizard of Yendor
have sent these being back in time to protect the Wizard. Or were they
sent to destroy YOU? ;)

And yes, I know NetHack is a Medeival game, but considering the creators let
Quantum Mechanics and their ilk in, they could logistacally put Terminators
in. :)

--------------------------------------------------------------------
 
Randolph S. Vance
 
              RSVANC00@mik.uky.edu (NeXT Mail)
              RSVANC00@ukpr.uky.edu
              RSVANC00@ukcc.uky.edu
 
QUOTE: "I'll watch some TV, it'll help me to RELAX!"
              -Ren Hoek
 
--------------------------------------------------------------------
Newsgroups: rec.games.hack
From: snelling@bnr.ca (Peter Snelling)
Subject: Re: Wonderful Wizard of Oz - in NH++ yet!
Reply-To: snelling@bnr.ca (Peter Snelling)
Organization: Bell-Northern Research Ltd.
Date: Tue, 22 Dec 1992 20:05:58 GMT

In article <1992Dec22.185627.25809@ucsu.Colorado.EDU>, laruedm@ucsu.Colorado.EDU (David Larue) writes:
>*never* let your dog or cat in the room when you're trying to get ESP from
>a floating eye...my dog came in, killed the eye (while I was paralyzed),
>and ate the corpse.  So des my DOG have telepathy now?  hehe

To restate a fairly well known spoiler, throw weapons at the floating
eye and you won't get paralyzed.

When I find a floating eye, and want telepathy, first I try to keep 
my dog out of the room, and throw things at the eye until I kill it.

If my dog is already in the room, I normally don't throw anything.  I
just stand next to the eye, let the dog attack it, and hope he doesn't
eat it the very same move that he kills it.  As soon as he kills it
I move onto the corpse.

I'm not sure if the dog is really less likely to eat it in one turn
if he kills it, but I find that when I kill the eye, the dog almost
always eats it that turn, but when the dog kills it, I often have 
one turn to grab it.
-- 
Peter Snelling
From: boudreau@titan.ucc.umass.edu (HAROLD G BOUDREAU)
Newsgroups: rec.games.hack
Subject: Re: Nethack Minus Minus
Date: 2 Jan 1993 04:44:05 GMT
Organization: University of Massachusetts, Amherst
NNTP-Posting-Host: titan.ucc.umass.edu

In article <1i2ggoINN5sv@agate.berkeley.edu> tchnd-au@garnet.berkeley.edu (Yuval Oren) writes:
>
>The executable (nhmm30pc.zip) is the same as NH++, with the exception
>of the name change, and now it works on 8086 and up. I didn't change
>the code.
>

A resounding thanks! from all of us still using (stuck with) 8088's!
From: pls@cup.portal.com (Paul L Schauble)
Newsgroups: rec.games.hack
Subject: Where is nethack++
Date: Tue, 29 Dec 92 03:10:53 PST
Organization: The Portal System (TM)

I've tried the archive sites listed in the first message thread without
success.

Can anyone tell me where to find a copy of nethack++??

    ++PLS
Newsgroups: rec.games.hack
From: ewing@ctrvax.vanderbilt.edu (Rick Ewing)
Subject: Call me DEMIGOD!!!
Followup-To: rec.games.hack
Organization: Vanderbilt University Academic Computing Center
Date: Tue, 29 Dec 1992 22:32:06 GMT

After years of playing this stupid game including the original hack, and
never had won, I have finally ascended!  WHOOPEE!!!!!!!

This was a pretty good game, as I also won by playing a healer, which I
don't think is that easy to do in the grand scheme of things.  The talley
of stuff I had was as follows (as best I can remember from memory)

a blessed +4 long sword named Excalibar (enchanted in the usual way from
normal sword, and then blessed a few times)

a blessed +3 gray dragon scale mail (wished for early on in the game from a
water deamon that was nice to me.  I actually accidentally rustproofed this
later on)

a rustproof +6 visored helmet (nice armor *found* at +5)

rust proof +0 iron shoes (-1 by games end)

+0 blue green shield (unimpressive but handy)

+0 pair of leather gloves (I had a +4 pair that I found, but one scroll of
enchant armor too many, and they were gone)

blessed +0 elven cloak (nothing special, I did find an cursed -1 protection
cloak late in the game that I uncursed)

Also included was a ring of conflict (found early and worn almost always),
regeneration (used for the mad sprint up), +3 protection (worn until I
found the Amulet), levitation (wished for), and some other non-important to
the game rings.

No poly-piling was done here, and I didn't have a polymorph wand anyway. 
No wizard abuse was done in winning, and I actually finished with one wish
left on a wand of wishing.

The Wizard was a major PAIN-IN-THE-ROYAL-********-BUTT!!!!!!  More so than
anyone has ever told me.  But it was fun to finally win one.  Now I can
start a new character with a new class.  I wish that Nethack++ was
available but no such luck.  And for some reason, NH++ won't play on
SoftPC's emulator on the Mac.  I guess it just doesn't like EGA
graphics.

--Rick Ewing
  Vanderbilt University
Newsgroups: rec.games.hack
From: rsvanc00@nx06.mik.uky.edu (Randolph S. Vance)
Subject: Re: Cockatrices will kill you, right?
Organization: University Of Kentucky, Dept. of Math Sciences
X-Path: nx06.mik.uky.edu!rsvanc00
Date: Mon, 4 Jan 1993 03:30:31 GMT

In response to situation number four, eating any Cockatrice corpse, whether
bad meat or not will ALWAYS turn you into stone instantly. As for the
other situations, I think the team may be working on those in the long-awaited
Nethack 3.1 ;)

--------------------------------------------------------------------
 
Randolph S. Vance
 
              RSVANC00@mik.uky.edu (NeXT Mail)
              RSVANC00@ukpr.uky.edu
              RSVANC00@ukcc.uky.edu
 
QUOTE: "I'll watch some TV, it'll help me to RELAX!"
              -Ren Hoek
 
--------------------------------------------------------------------
From: glock@chip.cba.ufl.edu (Joe Granto)
Newsgroups: rec.games.hack
Subject: nh++
Date: 29 Dec 92 19:36:52 GMT
Organization: College of Business, University of Florida

Is there a spoiler file specific to nethack++?  If so, where is it?






Joe

****************************************************************
**                 GLOCK@chip.cba.ufl.edu                     **
**                                                            **
**     "When the going gets tough, the tough get a GLOCK."    **
****************************************************************
Newsgroups: rec.games.hack
From: "michael kitts" <michael.kitts@canrem.com>
Subject: endgame
Reply-To: "michael kitts" <michael.kitts@canrem.com>
Organization: Canada Remote Systems
Distribution: rec
Date: 3 Jan 93 16:25:16 EST

Hello,

   Well I finally got the amulet and made my up to level 1, just as I
thought I was about to win the game I encounter the ENDLEVEL!

 I start off in one section of the level and after moving around the
place I find I am in a sealed off section of the level and can't get
through the walls. What has to be done on this level? Is there another
staircase leading up or is there an alter in the centre?
 After battling the Wizard a few times my possesions are being quite
crappy. My Blessed +3 Long Sword named Frost Brand is now at -2,as well
as some of the armor. I have no wand left and not much else. What can I
do. Whenever I step on a teleport trap I get the message:
"You feel a wrenching sensation"
Help!

Mike Kitts.
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
From: cyberman@exucom.com (Stephen R. Phillips)
Newsgroups: rec.games.hack
Subject: Compling NH3.0j on an SGI HELP
Date: 22 Dec 92 02:31:42 GMT
Organization: ExuCom Multimedia Inc.
X-Newsreader: TIN [version 1.1 PL7]


Ok I have some serious errors with ioctl.c 
It appears that I need define WHAT system I'm compiling on.
SO the problem is I'm only presented with a few!

        cc -O -I../include -c ioctl.c
accom: Error: ioctl.c, line 25: unknown size
       struct ltchars ltchars0 = { -1, -1, -1, -1, -1, -1 };  
       ------------------------^

OK this appears to be a problem with the definition of struct ltchars
so Anyone have a CLUE? :)

Cyberman

-- 
This is my sig file!
Read rec.games.programer!
Newsgroups: rec.games.hack
From: gregs@eskimo.com (Greg Sumner)
Subject: Re: Help for endgame
Organization: -> ESKIMO NORTH (206) For-Ever <-
Date: Thu, 24 Dec 1992 00:53:43 GMT

mcher@leland.Stanford.EDU (Martin Cher) writes:

>I encountered the Wizard at level 45 and in order to escape his clutches
>i teleported to level 3.  Sure enough, he was leached to me. Fortunately,
>I managed to dispose of him and seize the amulet.  

>Now I am in a fix.  Do I carry the amulet and exit from level 1 or what.
>I am really stuck!  Or should I continue down the dungeon and then what?

>Please help... any pointers will be greatly appreciated.

>Martin

Hmm.  I read in a fortune cookie once that, "You will find the exit at
the entrance."

Or something like that.

-- 
Gregory Sumner  *  gregs@eskimo.com
Yoyodyne Propulsion Systems, Inc.
Seattle, Wa.
From: tchnd-au@garnet.berkeley.edu (Yuval Oren)
Newsgroups: rec.games.hack
Subject: Nethack Plus Plus
Date: 31 Dec 1992 18:04:03 GMT
Organization: University of California, Berkeley
Distribution: world
NNTP-Posting-Host: garnet.berkeley.edu

Many people have been complaining about NH++, so let me tell you my plans.

About the source code, I realize it's kinda messed up, Partly because
it was done for MSC 7.0, so I am about to start trying to fix it.
The new source will have everything included, to make it easier.

About 8088 processors, I will recompile it for 8086 when the source
code works.

I have moved to Borland C++, so it might take a little while. 

About portability, I will try to get the #ifdef's right in the source
code. The rest is up to you.

About where it's located: apparently, it didn't get put on at
ftp.ulowell.edu, so I need another *permanent* place to put it. Any
suggestions? (I don't know where it is nov)

Just to make it easier to distinguish the new stuff, it will now be
called:

Nethack Minus Minus 

There. That should please all those C++ lovers. You'll have to
remeber, though, that NH-- is actually the version *after* NH++, not
vice versa.

Happy Haquing,

Yuval
-- 
________________________________________________________________________
|Yuval Oren						               |
|yuval@ocf.berkeley.edu     				               |
| "One spoiled green bird is worth two cooks in the other grass broth."|
Newsgroups: rec.games.hack