From: stv@unislc.uucp (Steve Spencer)
Subject: Re: SOND, was RE: a New line
X-Newsreader: TIN [version 1.1 PL6]
Organization: Unisys Corporation SLC
Date: Wed, 16 Dec 1992 15:26:36 GMT

First off, before I begin quoting, let me just say:
WHOA! WHOA! WHOA here! I'm am being falsely represented here!
I'll explain:

John H Kim (jhk6@cunixb.cc.columbia.edu) wrote:
: 
: 	Wait a moment. What exactly are people looking for in this? 
: 
: 	When I first saw this, I was picturing something like NET.RPG - 
: a realistic, generic system specialized to deal with young PC's, which 
: seemed like a neat idea because it is something not handled well in other 
: RPG's. After all, children are not just adults with lower Strength, 
: Intelligence, etc. Skills must be modified to include some of the basic 
: motor and mental skills which adults have which are just developing in 
: children, etc. Some of the situations mentioned were an Arthurian setting, 
: Horror (Stephen King's 'It'), and some others. 
: 
This is EXACTLY what I am out to do. Although, I don't think the 
fact that victory amoung children is not neccessarily death, should
not be easily disregarded (though I can't take credit for the idea).
It is highly possible, and highly more likely in a child's battle
that victory be won by "submission" be it by crying, or whatever. 
Maybe crying isn't the right word. Maybe "panic zone"" is better.
When a child has submissed, he/she reaches a panic zone, in wich all
they are out to do is defend themselves, and run away at the first 
possible opportunity. In younger children this panic zone may very well
Constitute crying, or other such behaviour. We will have to look at how
to handle this.

: 	OTOH, Steve Spencer, at least, sees a genre-specific 'silly' RPG
: about children of our culture. 
: 
: mfp+@CS.CMU.EDU (Michael Polis) writes:
: >stv@unislc.uucp (Steve Spencer) writes:
: >The way you "kill" an opponent is by making them cry. While crying, a 
: >child cannot fight or use skills, and will frequently just go home.
: ...
: >I think characters should be looking for entertainment points, which come 
: >from play, video games, and adventures,...
: 

NOW WAIT JUST A DAMN MINUTE! (sorry about that.)
I didn't write what you just quoted me as writing! That was a
response to my original post. And though I agree that certain
portions of it are "silly", and need to be disregarded, or at
least dealt with in a different way, I also feel that that post
(most of which was not quoted here) had some real "meat" to it.
It addressed a lot of important issues, and I am sincerely 
grateful to the poater for  his input. Maybe you should try
more "constructive" input into this game, rather than just
shooting down someone esle's posts. I really don't want to 
start a flame war here, because indeed there is certain validity
to your opinion, I just that that both our efforts would be better
used by constructively adding input to this game.

: >
: >The scale should be geared towards children, since they are the players.
: >You should retire from the campaign when you get too old.  Adults fit
: >into the category of gods or monsters (a superintelligent race of giants).
: >Maybe kids should get 2d6 on abilities, and adults 4d6. 
: ...
: >Agility may be an exception to this, in that children may well rate higher
: >than adults in this area.
: 

Not that it's any big deal, but I also DID NOT write the above statement.
It also was a response to my original post. PLEASE be careful how you
quote people, a lot of people can tend to get peeved.

: 	Some sort of 'willpower' stat would be an important stat to 
: represent growing responsibility - which is not neccessarily too well 
: connected with age. Also, since PC's will presumably be exceptional 
: children, I would be careful about absolute limits, recalling the feats 
: of child prodigies. 
: 

I agree whole heartedly.

: -------------------------------------------------------------------------
: John Kim                    | "ALERT: /Earth is 75% full - please delete 
: jhk6@cunixb.cc.columbia.edu | all extraneous people."
: Columbia University         | 


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| It's the sputter of a raindrop. It's the sunlight on my face |
| My mind's eye into other realms. It's my paradise escape.    |
| Steve Spencer	SLC, Utah 	stv@unislc.slc.unisys.com      |
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