HDTenEightyP/NetNews huggingface dataset:
From: goudswaa@fraser.sfu.ca (Peter Goudswaard)
Subject: Re: Heroquest Packs
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Thu, 13 Aug 1992 18:05:54 GMT

philipd@cs.kuleuven.ac.be (Philip Dutre) writes:



>Kellar's Keep & Return of the Witch Lord were already mentioned.

>Against the Ogre horde:
>- large boxed set (brown)
>- new cardboard floor tiles
>- 6 new Ogre miniatures
>- new spell rules for monsters
>- 8 new quests

>Morcar's Wizards:
>- large boxed set (blue)
>- new traps & trap reference card
>- new treasure card
>- rules for henchmen
>- new spell cards for players
>- spell cards for evil wizards
>- 5 new quests
>- 16 new miniatures (12 henchmen, armed with halberds, crossbow, swords & 
>  4 wizards)

>Dungeon Design Kit:
>- small boxed set (blue)
>- blank quest book
>- sheets of self-adhesive map symbols

>From someone who is pretty close with MB, I heard MB is planning to release
>a new huge expansion set, with new miniatures and a full size new gameboard.

>Regarding rules questions (i.e. can you search for treasure while in a pit?):
>The rules vary according to which country you live in. The US version has
>different rules than the UK version. I also own the Dutch version, which also
>has different rules. There are even different sets of treasure cards and
>different monster stats.

Since there are different rules and components for different countries,
might the Dungeon Design Kit and the 2 new Quests not be released in all
countries?  Just a horrid thought.

If anyone in Canada or the U.S. sees *any* of the above 3 new items on
store shelves, could they post their findings?  I'd love to get them,
and often visit the U.S. and their game/hobby stores.

-- 
                                   _________                     _________
P*.*                              |         |      __/^\__      |         |
                                  |         |      \     /      |         |
         Peter Goudswaard         |         |   _/\_\   /_/\_   |         |
         goudswaa@sfu.ca          |         |   >           <   |         |
         pgoudswa@cue.bc.ca       |         |    >_________<    |         |
                                  |_________|         |         |_________|

         Or if you feel really lucky:  peterg@quesnel.education.gov.bc.ca
Newsgroups: rec.games.board
From: lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex)
Subject: Re: BTECH: LAM fans out there?
Date: Thu, 13 Aug 92 11:25:32 GMT
Organization: Netcom; Renegade User

In article <andersc.713502187@honte> andersc@epslon.uleth.ca (Colin Anderson) writes:
[...]
>  One last question:  I've hear rumors of a new supplement coming out
>that deals with dropships, jumpships, warships, etc.  Does anyone know
>if it might have some rules to clarify the LAM questions?
>
>  Colin Anderson
>    andersc@alpha.uleth.ca

 
    FASA doesn't like LAMs.  The reasons are the examples you gave
 and a bit more.  They've been trying their best to ignore LAMs for
 a while, now (notice no Omnis can be made as LAMs).  There will be
 no new rules for LAMs any time in the near future.

    Of course, we can still have our custom hovercrafts with XL
 engines and Ferro-Fibrous armour....  Even make 'em jump-capable
 if all players agree (a la the Kanga in TR 2750).
 
-- 
    ________________________________________
   /  -= Lunatic Johnathan Bruce E'Sex  (: /
  /  lunatic@netcom.com  CI$:  76170,672  /  <----- Note new
 /  GEnie:  LUNATIC     AoL:  Lun E Sex  /  Internet address
/_______________________________________/
Newsgroups: rec.games.board
From: seurer@rchland.vnet.ibm.com (Bill Seurer)
Subject: Re: Advanced 3rd Reich
Date: Wed, 12 Aug 1992 13:06:32 GMT
Reply-To: BillSeurer@vnet.ibm.com
Disclaimer: This posting represents the poster's views, not necessarily those of IBM
Organization: IBM Rochester

Speaking of A3R, a firend of mine is some sort of AH rep for A3R for this
area.  I was talking with him last night and he has started to get letters
from people asking about opponents in the area.  The problem is he hasn't
heard anything from AH in a long time.  Is this "regional rep" program
still active and just what is it supposed to be anyway?
-- 

- Bill Seurer     Language and Compiler Development      IBM Rochester, MN
  Internet: BillSeurer@vnet.ibm.com    America On-Line: BillSeurer@aol.com
From: Patrick_Andrew_Barnes@cup.portal.com
Newsgroups: rec.games.board
Subject: Re: Axis & Allies, some Q and A.
Date: Thu, 13 Aug 92 03:39:53 PDT
Organization: The Portal System (TM)

I just thought of something.  This has never come up in a game I've played,
and I wonder how it is handled.  I have always played that when a carrier is
involved in combat, any planes it is carrying are assumed to be launched and
take part in the combat as well.  I'm not sure if that is actually specified
in the rules or not, but I would assume it is a fairly common assumption
among A&A players.  During noncombat movement you may land planes on other
players' carriers.  If that other player then moves the carrier into combat
on the next turn, are your planes allowed to participate?  Or must they
remain on the carrier and take part in the combat since they would be
attacking on another player's turn?  I would assume it is the latter, but
I'm not sure.
From: ALOHC@CUNYVM.BITNET
Newsgroups: rec.games.board
Subject: Warhammer Battles - rules changes
Date: 19 Aug 92 19:05:38 GMT
Organization: City University of New York/ University Computer Center

A friend and I have been playing WFB for several months now, and have
come up with some rules changes for it and Mighty Empires.  Would anyone
like to see them?

Aaron.
Newsgroups: rec.games.board
From: sos@oz.plymouth.edu (Steffan O'Sullivan)
Subject: Re: Whatever happened to The Space Gamer?
Reply-To: sos@oz.plymouth.edu (Steffan O'Sullivan)
Organization: Plymouth State College - Plymouth, N.H.
Date: Wed, 12 Aug 92 18:48:16 GMT

ddh@world.std.com (David D Hooton) writes:
>Whatever happened to The Space Gamer?  The last I heard, it
>had been taken over by Future Combat Simulations.

I heard it had been taken over by Better Games.  If so, this would be a
shame, unless Better Games has significantly increased their language
skills.  I own one of their games, and it is one of the worst edited
games I own - though the system is basically sound, and even
potentially very good.

However, the good news is that there is a new magazine called simply
The Gamer which is trying to be as good as the old Space Gamer in its
heyday, under SJG.  Scott Haring, who used to edit the old Space Gamer,
is the editor of the Gamer.  I posted a review of it to the net a
couple of months ago.  Summary: B+, with good potential to be an A+.
BTW, the *only* gaming magazines I've ever given an "A" rating to are
the old Space Gamer and Sorcerer's Apprentice.

Ask your local retailer for a copy of the latest Gamer.  I know at
least Chessex carries it, which most game stores can order from, and
possibly other distributors carry it, also.  The Gamer is up to issue 3
as I write this, and the first three issues (all very good) have a
total of 61 game reviews in them!

-- 
  - Steffan O'Sullivan		         sos@oz.plymouth.edu
From: thomask@cae.wisc.edu (Krajewski Thomas)
Newsgroups: rec.games.board
Subject: minigames
Date: 18 Aug 92 02:33:47 GMT
Organization: U of Wisconsin-Madison College of Engineering

my company (new) is looking to produce minigames and i would like to
know what topics would be desired.  basically i'm looking for a rough
market survey.  there was some discussion earlier wondering why no one
was producing minigames anymore.

anyway, please drop me a line and let me know what sort of game you
are looking for/ would want to buy

thanks

nathan wagner  (email to thomask@cae.wisc.edu)
drsg inc
From: hall@bcstec.ca.boeing.com (Robert J. Hall)
Newsgroups: rec.games.board
Subject: Re: Strategic Fantasy Battle Simulator
Keywords: Strategy, Fantasy
Date: 20 Aug 92 18:28:08 GMT
Organization: Boeing Computer Services, Seattle


 > Michael McAleese writes:
 >   Does anyone know of a game designed to handle the interaction of several
 > fantasy-type kingdoms in war and peace?  I'm thinking along the lines of
 [ intermediate lines deleted ]
 >   I suspect that the game I'm looking for doesn't exist, but I'd be happy
 > to be proved wrong.

I'd be interested to see a game such as you describe. In fact, I'd like to see
an entire system that scales well from man-to-man combat all the way up to and
including grand strategic. It'd probably have to have a set of generic rules
for all scales, then individual rules packages for each scale.

With such a (presumably) fantasy game, you'd be able to fight out your battle
at any scale you so desired. So for a RPG character, you could break down the
battles to finer and finer scales until you reach your party. Hmm, maybe that's
asking for a bit much...

The only system I've seen that covered such a wide range of combat scales is
MegaTraveller, and that wasn't even a board game.
-- 
 Bob Hall,                 | "If at first you don't succeed, try, try again.
 Workstation Peripheral    | Then give up. No use being a damn fool about it."
 Boeing Computer Services  |                                     -Groucho Marx
Newsgroups: rec.games.backgammon
From: baileff@cbnewsm.cb.att.com (robert.a.meese..jr)
Subject: Re: Equity
Organization: AT&T
Distribution: usa
Date: Thu, 13 Aug 1992 19:46:53 GMT
Summary: Settlements in Tournament Play.

In article <1992Aug12.203511.12347@athena.mit.edu>, tada@athena.mit.edu (Michael J Zehr) writes:
> 
> i reached a position approximately like this in a recent tournament
> game.  i suggested a settlement of one point, my opponent refused, we
> played on, eventually he won one point after he closed out just the one
> man, i came in behind him, and there was no gammon chance. 
> 
> and i got to thinking, how far off was my suggestion of a 1 point
> settlement in the first place?  how much do you gain (if anything) by
> .... 
> -michael j zehr

Note: As a backgammon tournament director I must point out that
settlements are not allowed during tournament matches.  This includes
changing the length of the match.  In some rare situations changes
are made but only with the directors OK.  The main reason, settlement
are not allowed is that in tournaments, others have interests in the
outcome of the match, so to be fair to them, all games must be completed
to a logical end.

In head-to-head games and matches, you can settle when ever you and opponent
like.  I know there is material on settlements, and if you like I will
try to find it for you.

Butch Meese
Hoosier Backgammon Club
Indianapolis

 
Newsgroups: rec.games.backgammon
From: hfaester@Physik.TU-Muenchen.DE (Hannes Faestermann)
Subject: Re: Dice roller@cd.chalmers.se gone quite : -(
Organization: Leibniz-Rechenzentrum, Muenchen (Germany)
Date: Fri, 14 Aug 1992 09:12:30 GMT

daavid@bohra.cpg.oz.au (Daavid Turnbull) writes:

>This little piece of wizardry would appear to have gone quiet.  Have not 
>had a roll out of it for days. :-(

>It does a great job and one really misses it when it is not there.

>What is the story?

There may be a nameserver problem in Sweden. Some people sending me
mail from Sweden - including the roller server - had trouble with 
bouncing mail...

Maybe someone in Sweden could check this ?

	Hannes (another happy roller server user :) )

--
Hannes Faestermann           |  Internet: 
Physik-Department E17        |   Hannes.Faestermann@Physik.TU-Muenchen.DE
TU Muenchen,                 |  
8046 Garching, West Germany  |
From: STOWE@INDYCMS.IUPUI.EDU ("H. Stowe")
Newsgroups: rec.games.backgammon
Subject: Crawford
Date: 21 Aug 92 19:14:56 GMT
Reply-To: "Backgammon strategy" <BKGAMMON@indycms.iupui.edu>

Here's a point of discussion for folks...

Apparently there are some sources according to Andreas (marvin) that
say the Crawford rule states that the cube may not be turned by the
opponent who is behind in the match (implying that the cube *may* be
turned (however stupidly :-) by the opponent who is ahead).

The official rules (according to Butch Meese) say that (at least here)
the cube is entirely out of play.

Comments?

-Holly
Newsgroups: rec.games.backgammon
From: tada@athena.mit.edu (Michael J Zehr)
Subject: Equity
Organization: Massachusetts Institute of Technology
Date: Wed, 12 Aug 1992 20:35:11 GMT

13 14 15 16 17 18  19 20 21 22 23 24
 X           X  X   X  X  X  X  O
             X  X   X  X  X  X
                X   X

                                    O
                                    O
                                    O
                        O  O        O
                        O  O     O  O
                        O  O     O  O
12 11 10  9  8  7    6  5  4  3  2  1

i reached a position approximately like this in a recent tournament
game.  i suggested a settlement of one point, my opponent refused, we
played on, eventually he won one point after he closed out just the one
man, i came in behind him, and there was no gammon chance. 

and i got to thinking, how far off was my suggestion of a 1 point
settlement in the first place?  how much do you gain (if anything) by
aggressively playing such a position to get a second man and close out
both for a gammon?  this represents a very safe position for X, as
there's a fair bit of timing left, and when recirculating men, only a
double 2 might be a problem.  (if, for example, the two O checkers on
the 2 were on the 3, then X might hit, get hit, come in, and roll 33
with the back man trapped, possibly ruining his timing.  but is
something like that likely to make a difference?)

are there any good books or articles about what to do after trapping a
single man behind a prime?  or at high levels of play is it a non-issue
because there should have been a cube earlier, so X in this position
would never have a choice of doubling out O?  (I recall hearing about
one pro who, when shown some strange positions, and asked how he would
play them, would reply "i'd never get in such a position" *grin*)

-michael j zehr
Newsgroups: rec.games.backgammon
From: rueping@fzi.de (Andreas Rueping)
Subject: DISCLAIMER
Keywords: disclaimer, backgammon server
Reply-To: rueping@fzi.de
Organization: Forschungszentrum Informatik (FZI), Karlsruhe, Germany
Date: Wed, 19 Aug 1992 16:04:55 GMT



Hello everybody,


just to make things clear ...

Some misunderstandings have made the following
necessary.

*****     DISCLAIMER     *****     DISCLAIMER     *****

I sometimes play Backgammon on the server in Aachen,
and if I do so then I'm logged in as 'Andreas', but:

I am *NOT* the guy who wrote the server.

That's Andreas Schneider from Aachen. It's just that we
both have the same first name. Andreas Schneider is
usually logged in as 'marvin' (correct me if I'm wrong).


-- Andreas


------------------------------------------------------------------
Andreas Rueping

Forschungszentrum Informatik an der Universitaet Karlsruhe
Bereich Programmstrukturen
                                        e-mail: rueping@fzi.de
Haid-und-Neu-Strasse 10-14              phone:  (+49) 721 9654 617
D-7500 Karlsruhe 1                      fax:    (+49) 721 9654 609
------------------------------------------------------------------
From: JeffS@cup.portal.com (Jeffrey K Seidel)
Newsgroups: rec.games.backgammon
Subject: Solution
Date: Thu, 13 Aug 92 22:03:56 PDT
Organization: The Portal System (TM)
Distribution: world

Hi Elliott,
           That solution was mentioned and discarded because the hit
would be fairly bad,lack of offensive punch, lack of out field control,
ad nauseum. I admire Woolsey's game but not too sure I'd take his
powers of analysis over some of the others players present. Generally
it seems like the current trend (right or wrong) is towards maintaining
flexibility which I think your proposal lacks. Anyway, as stated in the
original posting, the _best_ resolution to the problem remained up
in the air but I'll stick with two main favorites for playability.
                                           JeffS
From: sheyn@csa.bu.edu (Igor)
Newsgroups: rec.games.backgammon
Subject: Re: Crawford
Date: 21 Aug 92 19:49:46 GMT
Organization: Computer Science Department, Boston University, Boston, MA, USA
Originator: sheyn@csa


In article <BKGAMMON%92082114193833@INDYCMS.BITNET>, STOWE@INDYCMS.IUPUI.EDU ("H. Stowe") writes:
|> Here's a point of discussion for folks...
|> 
|> Apparently there are some sources according to Andreas (marvin) that
|> say the Crawford rule states that the cube may not be turned by the
|> opponent who is behind in the match (implying that the cube *may* be
|> turned (however stupidly :-) by the opponent who is ahead).
|> 
|> The official rules (according to Butch Meese) say that (at least here)
|> the cube is entirely out of play.
|> 
|> Comments?
|> 
|> -Holly
As we already talked about this with Holly, I think following: in a real life 
match the side with a lead will never turn the cube in Crawford game even 
if it was legal ( unless he's opponent so stupid that he can't count and doesn't
see that he doesn't have even theoretical chances, in this case turning cube
is a polite call to opponent to concede the game ). So it doesn't make sense
to state officially that cube is out of play in Crawford game. In playing on server, where speed of the game is relatively slow, it's very helpfull when
your opponent ( not necessarily stupid ) is so desperate that he doesn't want
to count checkers and hopes for miracle, in this case u implicitly tell him
that he has absolutely no chances ( even with all 6-6's for one player and
all 2-1's for the other one).
From: JeffS@cup.portal.com (Jeffrey K Seidel)
Newsgroups: rec.games.backgammon
Subject: Equity
Date: Thu, 13 Aug 92 22:08:34 PDT
Organization: The Portal System (TM)
Distribution: world

Wow,
    Settlements in tourneys would drive the Calcutta bidders wild. <grin>
BTW...did I mention Butch Meese puts out one of the finest BG newsletters
around?
                                          Jeff
From: vancleef@ohstpy.mps.ohio-state.edu
Newsgroups: rec.games.backgammon
Subject: NetGammon down time
Date: 17 Aug 92 13:48:28 EDT

The CCO Unix Sun cluster will be down from Wed Aug 19 thru Sunday Aug 23.
This means that NetGammon (pooh.caltech.edu 3200) will be unavailable during
this period.

-Garrett
From: tada@athena.mit.edu (Michael J Zehr)
Newsgroups: rec.games.backgammon
Subject: Re: Equity
Date: 14 Aug 92 03:04:54 GMT
Distribution: usa
Organization: Massachusetts Institute of Technology

In article <1992Aug13.194653.16429@cbnewsm.cb.att.com> baileff@cbnewsm.cb.att.com (robert.a.meese..jr) writes:
>In article <1992Aug12.203511.12347@athena.mit.edu>, tada@athena.mit.edu (Michael J Zehr) writes:
>> [ blah blah tournament blah blah settlement blah blah blah...]
>Note: As a backgammon tournament director I must point out that
>settlements are not allowed during tournament matches.  This includes
>changing the length of the match.  In some rare situations changes
>are made but only with the directors OK.  The main reason, settlement
>are not allowed is that in tournaments, others have interests in the
>outcome of the match, so to be fair to them, all games must be completed
>to a logical end.
>
>In head-to-head games and matches, you can settle when ever you and opponent
>like.  I know there is material on settlements, and if you like I will
>try to find it for you.
>
>Butch Meese
>Hoosier Backgammon Club
>Indianapolis

I should have been more clear... it wasn't in a tournament but it was a
point game on the bg-server, not a money game, so gammons counted even
though the cube hadn't been turned.

And yes, I'd be interested in more information on settlements.  Why
don't you post the info?

thanks,
michael
From: jan@math.chalmers.se (Jan Stein)
Newsgroups: rec.games.backgammon
Subject: Re: Dice roller@cd.chalmers.se gone quite :-(
Date: 14 Aug 92 10:03:35 GMT
Organization: Mathematics Department, Chalmers University of Technology, Sweden
In-reply-to: daavid@bohra.cpg.oz.au's message of 13 Aug 92 13:51:23 GMT


In article <1992Aug13.135123.8442@bohra.cpg.oz.au> daavid@bohra.cpg.oz.au (Daavid Turnbull) writes:


   This little piece of wizardry would appear to have gone quiet.  Have not 
   had a roll out of it for days. :-(

   It does a great job and one really misses it when it is not there.

   What is the story?

I havn't seen any problems with the roller during the last months. Here is
a list of all the rolls sent last week containing your address. If there
is a request missing or if you havn't received all of the rolls then there must
be some problems with the mail route.

Fri Aug  7 01:53:53 1992 - Mailing roll #18549, 2 4 to jeff.wheelock@west.Sun.COM daavid@bohra.cpg.oz.au
Fri Aug  7 14:30:50 1992 - Mailing roll #18552, 2 1 to Kdc@ccm.umanitoba.ca daavid@bohra.cpg.oz.au
Fri Aug  7 14:33:25 1992 - Mailing roll #18553, 5 5 to Kdc@ccm.umanitoba.ca daavid@bohra.cpg.oz.au
Fri Aug  7 22:51:33 1992 - Mailing roll #18580, 4 3 to jeff.wheelock@west.Sun.COM daavid@bohra.cpg.oz.au
Sun Aug  9 23:59:00 1992 - Mailing roll #18590, 5 3 to jeff.wheelock@west.Sun.COM daavid@bohra.cpg.oz.au
Mon Aug 10 14:31:50 1992 - Mailing roll #18600, 4 4 to Kdc@ccm.umanitoba.ca daavid@bohra.cpg.oz.au
Mon Aug 10 14:34:09 1992 - Mailing roll #18601, 4 3 to Kdc@ccm.umanitoba.ca daavid@bohra.cpg.oz.au
Tue Aug 11 14:25:25 1992 - Mailing roll #18632, 6 3 to Kdc@ccm.umanitoba.ca daavid@bohra.cpg.oz.au
Tue Aug 11 14:27:44 1992 - Mailing roll #18633, 1 5 to Kdc@ccm.umanitoba.ca daavid@bohra.cpg.oz.au
Fri Aug 14 03:17:57 1992 - Mailing roll #18694, 2 3 to jeff.wheelock@west.Sun.COM daavid@bohra.cpg.oz.au
Fri Aug 14 06:25:48 1992 - Mailing roll #18697, 6 3 to Kdc@ccm.umanitoba.ca daavid@bohra.cpg.oz.au
Fri Aug 14 06:48:37 1992 - Mailing roll #18698, 6 2 to daavid@bohra.cpg.oz.au jeff.wheelock@west.sun.com

	/Jan Stein
	 jan@cd.chalmers.se
From: vancleef@ohstpy.mps.ohio-state.edu
Newsgroups: rec.games.backgammon
Subject: NetGammon running again
Date: 21 Aug 92 22:04:30 EDT

NetGammon is back up. To connect do 'telnet pooh.caltech.edu 3200'
as usual (or 'telnet 131.215.48.30 3200' if pooh.caltech isn't in 
your name server). Sorry about the down time.

-Garrett



Newsgroups: rec.games.backgammon
From: marvin@rama.informatik.rwth-aachen.de (Andreas Schneider)
Subject: Re: DISCLAIMER
Keywords: disclaimer, backgammon server
Organization: Rechnerbetrieb Informatik  /  RWTH Aachen
Date: 20 Aug 92 01:00:07 GMT

rueping@fzi.de (Andreas Rueping) writes:



>Hello everybody,


>just to make things clear ...

>Some misunderstandings have made the following
>necessary.

>*****     DISCLAIMER     *****     DISCLAIMER     *****

>I sometimes play Backgammon on the server in Aachen,
>and if I do so then I'm logged in as 'Andreas', but:

>I am *NOT* the guy who wrote the server.

You're *RIGHT*

>That's Andreas Schneider from Aachen. It's just that we
>both have the same first name. Andreas Schneider is
>usually logged in as 'marvin' (correct me if I'm wrong).

You're almost right again. I log in with 'marvin' (98%)
'test' (1%) and 'gast' (German for guest 1%)

>-- Andreas

Andreas :-)

-- 
Email: marvin@rog.rwth-aachen.de
       marvin@pool.informatik.rwth-aachen.de
Mail: Andreas Schneider, Kapuzinergraben 8, 5100 Aachen, Germany
Phone: +49-241-35562
From: daavid@bohra.cpg.oz.au (Daavid Turnbull)
Newsgroups: rec.games.backgammon
Subject: Dice roller@cd.chalmers.se gone quite :-(
Date: 13 Aug 92 13:51:23 GMT
Organization: Computer Power Software


This little piece of wizardry would appear to have gone quiet.  Have not 
had a roll out of it for days. :-(

It does a great job and one really misses it when it is not there.

What is the story?
-- 
	Daavid Turnbull
	daavid@bohra.cpg.oz   +61 3 823 0222    (fax) +61 3 824 8068
	uunet!munnari!bohra.cpg.oz!daavid
	CP Software Export Pty Ltd                   ACN 006 640 133