HDTenEightyP/NetNews huggingface dataset:
From: csi110@cch.coventry.ac.uk (Yves)
Subject: Re: SHERLOCK HOLMES: Heeeelp !!!!!
Organization: Coventry University
Date: Wed, 16 Dec 1992 12:47:17 GMT

In article <1992Dec14.124437@gese.ge14.mdadv.gv.at> hub@gese.ge14.mdadv.gv.at (Manfred Huber) writes:
>
>My actual problems are:
>
>1) I've just arrested George Blackwood and don't know what I'm
>   supposed to do now. It is obvious that I have to find Sarah's
>   sister, but where can I begin my search ?
>
Sarah's sister is an opera singer. You need to get to the opera house, in order
for that location to come up on the map you need a little key (found in Sarah's
flat somewhere...I'm not telling all) and that is the key to the chest of drawers
found back at the theatre. To get into the theatre, you need to take the big key 
from Sarah's possessions back at the morgue.

>2) How can I convince Sarah's boyfriend, the rugby player, to talk
>   to me ? I know that I've to show some item to him but what is this
>   thing ?

Perhaps her bracelet?? I've not figured how to get hold of that yet.

-- 
*    Alias: Yves                                  In real life: Eva Cheung     *
*                    E-mail: csi110@uk.ac.coventry.cch                         *
*                        Occupation: A Poor Student                            *
*             "Lead me not into temptation.....I can find it myself."          *
From: an780@cleveland.Freenet.Edu (Travis Grundke)
Newsgroups: comp.sys.ibm.pc.games
Subject: HELP NEEDED FOR MAGAZINE!
Date: 21 Dec 1992 04:06:48 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: an780@cleveland.Freenet.Edu (Travis Grundke)
NNTP-Posting-Host: thor.ins.cwru.edu



 	Hi- I'm from MacGames Digest, a new premier magazine for 
gaming on the Apple Macintosh platform. What I'm looking for is anyone
who knows or IS a software (game) author or publisher or works for one. 
 If you have any leads, contacts, or information on gaming publishers and
software writers, PLEASE, we'd really like any information you have.

 Many thanks for your help.

-- 
Travis Grundke	 	    |  For More information about MacGames Digest,
Contributing Editor-        |  The First Publication Dedicated to Macintosh
MacGames Digest		    |  Gaming, Please contact us at the previous 
an780@cleveland.freenet.Edu |  E-mail address. (c) 1992 Travis Grundke/MGD
From: sl8nl@cc.usu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Strike Commander Video Demo
Date: 18 Dec 92 23:01:11 MDT
Organization: Utah State University

>>Otay, this is wonderful.  I have a question though.  I heard from
>>somewhere that Chris Roberts has a Gravis UltraSound and that he's
>>going to add support for it in Strike Commander.
> 
> Don't count on it.  Way too far into the design to start overhauling
> the digital sound system in it.  Perhaps in Privateer or WCIII.

Chris is going to need more than C library calls to make a digital music player
(it IS possible, but it is slow..........)

Joshua Jensen

Newsgroups: comp.sys.ibm.pc.games
From: kak1@birch02.cray.com (Kevin Kramer)
Subject: Re: Do *NOT* split this newsgroup!!!
Originator: kak1@birch02
Organization: Cray Research, Inc.
Date: 15 Dec 92 09:37:58 CST


In article <1992Dec15.040511.22146@news.columbia.edu>, kra@cunixa.cc.columbia.edu (Kenneth R Aron) writes:
> All this discussion/confusion about how to split the group
> highlights the point that it would many more problems than it
> solves.
> 
> Ken

My concern exactly.  People are going to cross-post to make sure their message
gets read, or because they are not sure where to put it.  I can see it turning
into a big mess.  If there has to be a split, split in into big chunks, not
15 little chunks.  It will get to messy.  If we stop posting these posts debating
if we should split or not, we could eliminate 50 posts a day.  I guess I really
don't care what happens, (I will read them all anyway) I just don't like the 
idea of 10 games groups, seems a little bit of an overkill to me.

Kevin
Newsgroups: comp.sys.ibm.pc.games
From: millernw@craft.camp.clarkson.edu (Neal Miller)
Subject: Re: Wolfenstein and Spear of Destiny with heroic neofascism
Organization: Clarkson University
Date: Tue, 15 Dec 1992 15:33:06 GMT

garee@convex.com (Scott Garee) writes:

>Well, just to stir the stew a little...

>Anybody else listen to the Dvorak radio show this weekend?

>Seems there were some extra goodies left out of the released
>version of Wolf3D.  Like, the dogs legs twitch after you
>shoot them, the soldiers attempt to crawl away after you have
>wounded them, so you have to finish them off.  Some others,
>but these were the best.

	I'm not sure what the Dvorak radio show is, but this seems unlikely,
because 1)  such animation, especially the extra movement of the guards
location would've taken a lot of time, and I don't think the guys at ID 
would've done it unless they knew it would be implimented.  Also, when 
scrolling through the tiles, there ARE some that simply aren't used.  I
clearly remember seeing "The Plans" tile in Spear of Destiny, as well as
the back of a truck that never appears in the game (does it?).  Perhaps
Jay Wilbur would care to comment?


--
-----------------------------------------------------------------------------
 Neal Miller         | "Why not go mad?"  | millernw@craft.camp.clarkson.edu
 Clarkson University |     - Ford Prefect |     dark@craft.camp.clarkson.edu
-----------------------------------------------------------------------------
From: dn15+@andrew.cmu.edu (Douglas Lee Nigen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Gold Rush Help!
Date: 12 Dec 92 20:02:58 GMT
Article-I.D.: andrew.Mf_h8GC00WB5QAzWVl
Organization: Carnegie Mellon, Pittsburgh, PA

Is there a gold rush walkthough out there some where?

If you finished gold rush would you please tell me what to do after I found
my brother's house and found the tunnel.  What do I do with the big door?

Thanks.

Doug.
Newsgroups: comp.sys.ibm.pc.games
From: s36503e@taltta.hut.fi (Samuli Olkkonen)
Subject: KQ6 help me ...
Organization: Helsinki University of Technology, Finland
Date: Thu, 17 Dec 1992 18:09:12 GMT


	Hi!
	My kid brother wants to know:
	a) How to get past Stone Archer?
	b) Where to find water of River Styx?

	Thanks for any hints!


+----------------------------------------------------------------------------+
! Samuli Olkkonen         !   All men are mortal. Socrates was mortal.       !
!jolkkon2@otax.tky.hut.fi !   Therefore all men are Socrates.                !
! s36503e@taltta.hut.fi   !                                                  !
Newsgroups: comp.sys.ibm.pc.games
From: markus@clement.info.umoncton.ca (MARC PAULIN)
Subject: Re: SBOS 1.22 HELp!!!!
Organization: Universite de Moncton
Date: Sat, 12 Dec 1992 22:39:54 GMT

In article <1992Dec10.122224.9429@ac.dal.ca> scoh@ac.dal.ca writes:
>From: scoh@ac.dal.ca
>Subject: SBOS 1.22 HELp!!!!
>Date: 10 Dec 92 12:22:24 -0400

> Can ANYONE out there read my messages.. I have writtewn like 5 posts asking questions 
>questions And No one even Replied to them.. SOMEONE HELP PLEASE...
> I donwloaded the SBOS 1.22 off of the Ulowell FTP site.. But When I run it
>it says version 1.10... WHAT IS WRONG HERE>. is this really 1.22 Beta without
>the version # changed or did the FTP site cheap out on me.

By the way, are you from University of Dalhousie??  Your address looks like 
it.  I'm from University Of Moncton.
                                         ____
              _  _  _                  / \   \ 
            /' )' )' )                |   |   |           
              /  /  /                 | (_|__/         \   
             /     /  __. .__    ___  |   |  __.  . .   \  .   ___ 
            /     (__(_/|__) )__/(__   \_/__(_/|__)\_)__/\__)__) <_ 
                    Markus on QuartzPARADISE and AfterFive
                            (506)855-4974 - Canada
+---------------------------------------------+-----------------------------+
|            markus@info.umoncton.ca          | "My son, ask for thyself    |
|     For Talk:  8900795@info.umoncton.ca     |  another kingdom.  For that |
|---------------------------------------------+  which I leave is too small |
| When all else fails,  read the instructions |  for thee" - King Philippe  |
+---------------------------------------------+-----------------------------+
From: lauusitalo@tnclus.tele.nokia.fi
Newsgroups: comp.sys.ibm.pc.games
Subject: Language (was: re: f15III released in...)
Date: 20 Dec 92 19:55:44 GMT
Organization: Nokia Telecommunications.

In article <1992Dec20.150939.1381@polaris.utu.fi>, jarlehto@polaris.utu.fi (Jari Lehtonen) writes:
> Hoi Chong (hchong@netcom.com) wrote:

stuff removed

> : Do Finish speak English, or Finish?  If Finish, does the game come in
> : Finish, or English (as in the US version)?  If in Finish wonder if they
> : do it for the French, German, etc. 

Native language is none of these. It is _Finnish_. And games are normally 
European or International versions. At least games that have different 
versions.

Let Jari continue...
> 
> We (here in Finland) usually get our games in English, _never_ in Finnish.
> That is because there are only about five million Finnish speaking people in
> the world, so it is not very productive for a software developer to translate
> games into Finnish. Some games have manuals in Finnish.
> 
> Apparently MicroProse will do it in French and German. At least in F1GP one
> has to select the language of the manual before copy protection asks stupid
> questions. Languages from which to choose are English, French and German.
> 
> 	Merry Christmas!
> 
> ---
> Jari Lehtonen, Student of Computer Science, University Of Turku, Finland.
> jarlehto@cc.utu.fi 

Merry Christmas to you both and everybody else too!

-- 
-------------------------------------------------------------------
Lauri Uusitalo                 I          "Life is hard,          
lauri.uusitalo@ntc.nokia.com   I                then you die..."  
Newsgroups: comp.sys.ibm.pc.games
From: garee@convex.com (Scott Garee)
Subject: Re: Wolfenstein and Spear of Destiny with heroic neofascism
Organization: CONVEX Computer Corporation, Richardson, Tx., USA
Date: Tue, 15 Dec 1992 00:05:47 GMT
X-Disclaimer: This message was written by a user at CONVEX Computer
              Corp. The opinions expressed are those of the user and
              not necessarily those of CONVEX.

Well, just to stir the stew a little...

Anybody else listen to the Dvorak radio show this weekend?

Seems there were some extra goodies left out of the released
version of Wolf3D.  Like, the dogs legs twitch after you
shoot them, the soldiers attempt to crawl away after you have
wounded them, so you have to finish them off.  Some others,
but these were the best.

Just think, you're low on bullets, you've just blasted a
baddie, but he's still kickin' so you have to stroll over
calmly and GIG 'EM A GOOD ONE with the old pig sticker!

P.S.  Don't forget to collect those used rounds...
      They may be messy, but you might need the lead
      someday.

-- 
Scott Garee = garee@convex.com
My opinions are my own and are not supported by Convex Computer Corp.
(Even though I AM right) 
"I hear your lips moving, but I can't see what you're saying." - me
From: andrewm@zooid.guild.org (Andrew McCallum)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Dune II Review
Date: 20 Dec 92 15:53:00 GMT
Organization: The Zoo of Ids
X-To: JKS4675@RITVAX.ISC.RIT.ED

From jks4675@ritvax.isc.rit.edu
>   Sound support is incredible. Using a Gravis Ultrasound board (nice!!!)
>in SB Pro emulation, everything works. The crews report to you with
>digitized voices (ie, "Acknowledged", etc) so the sound actually helps
>you play the game. If you don't have sound support, the screen flashes a
>message.

    How's the music for Dune II?

    I had a Sound Blaster 1.0, and Dune sounded amazing with it.  The best
AdLib music that I've heard for any game.  When I recieved my GUS, the music
sounded cheesy.  Does it with the new one?

---
    .sig's are neat,                   | Andrew McCallum
    .sig's are fun,                     \ andrewm@zooid.guild.org
    .sig's tell where to flame someone.  |andrewm@terranet.cts.com
From: kw@doc.ic.ac.uk (K. Wong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Do *NOT* split this newsgroup!!!
Date: 15 Dec 1992 18:39:11 -0000
Organization: Department of Computing, Imperial College, University of London, UK.
NNTP-Posting-Host: oak8.doc.ic.ac.uk
Keywords: split

In article <Bz7KLv.Mru@NeoSoft.com> paul@NeoSoft.com (Paul Hutmacher) writes:
>Why is it always the ones with the most backward tools yammering about
>splitting things up so it can be more convenient for them?  Either read
>news more often, read less news, or upgrade your software.  It's that easy.
>
	Just how am I supposed to upgrade to a new reader? Just send some mail
to the sys-admin so he can put it on the system where about only 1 person
will us it? (me) Read news more often? Heck, I read it almost every day. I
also happen to subscribe to a few other newsgroups, (hey, I read other things
too, you know.) and that puts the count to about 500+ a day. If YOU have such
a nifty reader, great, I'm happy for you. What? you mean you can't concat-
enate all those split newsgroups together? But I thought you had the super-
state-of-the-art newsreader 7.8.9.x gee.... too bad.

>It's not that hard to deal with actually.
>-- 
>Paul Hutmacher                Houston, Texas               paul@NeoSoft.Com

==============================================================================
" There is no right, there is only POWER! "
				- Ashen-Shugar,A Darkness at Sethenon

Hadoken! -Ken
Organization: Middle East Technical University - Computer Center
Date: Thursday, 17 Dec 1992 23:25:54 TUR
From: Ozgur HUSEYINOGLU <E70343@TRMETU.BITNET>
Newsgroups: comp.sys.ibm.pc.games
Subject: help needed on 'COUNTDOWN'

  Hi netters,
  I'm about 140 points in COUNTDOWN and i got stuck.....
I opened the cask at the end of labyrinth moving correct bottles and got out
but could not go anywhere else (i think because of my slippery shoes)
 I had   hook,key,keys,crowbar/wine,flashlight,scalpal....
Do i had  to get something more ????? Please help....
 e-mails to my id will be appreciated as i couldn't always have enough time
to read this newsgroup
                           thanks in advance
                                            Ozgur HUSEYINOGLU
                                            E70343@TRMETU.BITNET
From: jorourke@ocf.berkeley.edu (Jason O'Rourke)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Do *NOT* split this newsgroup!!!
Date: 15 Dec 92 20:14:22 GMT
Organization: U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: whirlwind.berkeley.edu

The reason people do not want a split of the newsgroup is simple.  Our
experience from before has told us that when you split up a group
with a level of noise and a level of articles, you get the same level
of articles, and the amount of noise times the number of groups.  So
instead of 100 articles, half trash like I pirated StarConII, you
get 2 or 3 or 4 hundred articles, with only a quarter of them being
real.  People will simply cross-post like rabbits in the spring.
The only people that will benefit will be those that read a small
segment, like one single subgroup.  Those that will suffer will be 
the rn people that read everything, and the people on sites that
decide not to carry all 23 subgroups that come out of this.

If your sys adm doesn't want to put on a threaded news, then 
the rn with a notepad works out pretty well for higher volume
groups then this one.
Jason O'Rourke
Center for EUV Astrophysics
Newsgroups: comp.sys.ibm.pc.games
From: jimh@pacdata.uucp (Jim Harkins)
Subject: Re: Finding Enemy in FALCON 3 !
Organization: Pacific Data Products
Date: Mon, 14 Dec 1992 18:26:45 GMT

In article <85188@ut-emx.uucp> roveda@ccwf.cc.utexas.edu writes:
>In article <1992Dec8.134705.20863@aston.ac.uk> haineskb@uhura.aston.ac.uk (KB HAINES) writes:
>>
>>: I wrote:
>>: 
>>: Someone else claims the enemy are always brown, friendlies are always green.
>>: He's obviously never fought a Mig.
>>: 
>>: jim
>>: 
>
>Mr. Harkins doesn't even bother to read his posts carefully before 
>downplaying other Falcon3.0 pilots.  If he had, he would realize that
>someone else (i.e. me) was talking about GROUND FORCES.

I had read the post, while you mentioned ground forces your statement was
'all friendlies are green, all enemy are brown'.  Wasn't clear at all you 
weren't including aircraft.  I also wasn't downplaying other pilots, I'll
admit that there aren't too many people worse than me at the game.

jim
aka 'his plane *is* a hole in the ground'

-- 
Plumbers Motto:  A flush beats a full house.
--------------------------------------------------------------
Jim Harkins                         [ucsd|uunet]!pacdata!jim
Pacific Data Products               jim@pacdata.com
--------------------------------------------------------------
From: drendel@adcalc.fnal.gov (Brian Drendel, Fermilab Accelerator Operations)
Newsgroups: comp.sys.ibm.pc.games
Subject: BioHazzard/Major Stryker:When will they be released?
Date: 12 Dec 92 23:53:56 -0600
Organization: Fermi National Accelerator Laboratory
NNTP-Posting-Host: adcalc.fnal.gov


Ok, it's mid December..... Apogee, Id types,  when can we expect
BioHazzard and Major Styker that were both promised to us in
December?  Will we get these by Christmas, or will their releases
again be postponed?  Thanks!
-- 


    .                             *                . 
                  .        `  .                       :
*                                           ___________________________________
                    _*_                    ( | Fermilab Accelerator Operations/
          ______=---   ---=_____            ----------------------------------
        (((   Brian E. Drendel   )))             /    /                    .
          =======##_____##====\    \      +     /   /           *
.	             *         \    \          /  /               
               	 	        \    \--------/-/--------------------       . 0
      `                        | Decnet:   DRENDEL@ALMOND.FNAL.GOV /      .
                            )==| Internet: ALMOND::DRENDEL       /  .
    +	  	.	       | Bitnet:   DRENDEL@FNALAD      /
                                \------------------------------           *
.
       *                             +         `        @              





Newsgroups: comp.sys.ibm.pc.games
From: bsn@world.std.com (Brent S Noorda)
Subject: Re: Darseed from Cyberdream not Microprose
Keywords: Darkseed
Organization: The World Public Access UNIX, Brookline, MA
Date: Sat, 12 Dec 1992 13:48:44 GMT

tsornas@dec5.ulb.ac.be (Thierry Sornasse) writes:

>Hi networkers,

>It is me again. In a previous message I told you that Darkseed was developped by Microprose, in fact
>this game was developped by Cyberdream, and it still is a great game.

>Good games

>Thierry Sornasse

Balderdash.  Lousy play.  I quit from tedium of restarting for having missed
the particular detail at the particular time in the particular order.
From: arenzana@angelo.amd.com (Romeo Arenzana)
Newsgroups: comp.sys.ibm.pc.games
Subject: MM4 : Dragon King
Date: 11 Dec 92 22:36:28 GMT
Distribution: usa
Organization: Advanced Micro Devices, Santa Clara, CA


Anybody know how I can kill the Dragon King? I tried implosion
and sun ray spells but they just passed through him. I know I
can teleport to avoid him but I want this guy bad. Thanks.
From: ry01@ns1.cc.lehigh.edu (ROBERT YUNG)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: I talked to LucasArts re: X-Wing....
Date: 13 Dec 92 00:04:14 GMT
Organization: Lehigh University


>       Perhaps part of the problem is the consumer.
>       If we ignore their advance publicity, stop asking when they are
>       going to release it, perhaps they will be more truthful or more
>       realistic.
>
>       Perhaps magazines should ban advertisements of products until they
>       exist.  Now that's wisful thinking :-).
>

Exactly! Companies don't put exact release dates in their ads. They may give a
general time frame of when you should expect it, but nothing exact. You may
say, "But this guy on the net says the release date is blahblah." Those people
obviously called the company and asked for a date. Now how would you feel if
the company said, "We don't know yet."? You'll probably lose some confidence in
them. The company doesn't want this so they have to give *some* date. This
is the same for those stores that publish dates.
   Now I am not saying companies just make up a date. Probably the product is
almost done, so they expect it soon. Then of course problems happen and the
date only gets pushed back a little since it's still almost done. Still, the
development doesn't expactly post hourly progress memos for the marketing/
public relations department. Any second hand info is usually not completely
correct.
   BTW, how would you feel if the new game you're working on has problems and a
negative deadline, and then have a P/R person whining about a release date to
quiet the masses? It would certainly make the process very unenjoyable. Now
what happens when one doesn't enjoy one's work? The work won't be the BEST!!!
So stop hounding them! I know really advanced ads are annoying, but just take
a look, say "Cool!", and then PUT IT OUT OF YOUR MIND!!! Why add more stress
to your life! IMHO.
--

>Ed Neo
>Hewlett Packard
>Scientific Instruments Division
>Palo Alto, Ca
>edn@hpsid.sid.hp.com
-- 
================================== ILAN ======================================
  Query of the week: Which was named after which, New York state or NYC?
==================(Robert) Bobby Yung_______RY01@Lehigh.Edu===================
Newsgroups: comp.sys.ibm.pc.games
From: stevep@ims.com (Steve Poulsen)
Subject: Re: U7  How do I get to the hydra?
Reply-To: stevep@ims.com
Organization: Integrated Measurement Systems, Inc.
Date: Tue, 15 Dec 1992 15:48:43 GMT

In article <78046@hydra.gatech.EDU>, gt3493c@prism.gatech.EDU (SCHNETZER,KAREN JOAN) writes:
|> I have no problem getting to the hydra guarding
|> the Caddelite, but I can't get into the walls
|> around him to kill him.  How do I get to the
|> Caddelite?

**** SPOILER ****




































There is a secret panel in the wall at the north side of the room that
holds the Hydra.  You must "use" the section of wall to cause it to
open.

-Steve-

--
Steve Poulsen, Integrated Measurement Systems, Inc.  Beaverton, OR  USA
Voice: 503-626-7117   Fax: 503-644-6969   Fidonet: 1:105/31.6
INTERNET: stevep@ims.com   Compuserve: [70262,3115]
From: pjb@ersys.edmonton.ab.ca (Paul Bolle)
Newsgroups: comp.sys.ibm.pc.games
Subject: WANTED: Windows RPGs.... 
Date: Fri, 18 Dec 92 23:43:09 MST
Organization: Edmonton Remote Systems #2, Edmonton, AB, Canada

If possible, could anyone tell me where I can get a handful of role 
playing games for Windows (3.1) ? I finished Castle of the Winds, and am 
hopelessly addicted to the like. Any and all help is vastly and 
desperately appreciated.
Thanx in advance.

Paul Bolle              pjb@ersys.edmonton.ab.ca
From: gjo@brt.deakin.edu.au
Newsgroups: comp.sys.ibm.pc.games
Subject: Help: Prophecy of the Shadow
Date: 17 Dec 92 15:48:55 EST
Organization: C&CS, Deakin University
NNTP-Posting-Host: vax2.viccol.edu.au

I am posting this for a friend of mine who is stuck in P.O.T.S.
He has just killed Tethe, (spell?) the guy with the ebon axe.

What does he do now?

Greg O'Sullivan
(gjo@brt.deakin.edu.au)
Newsgroups: comp.sys.ibm.pc.games
From: isc30108@nusunix1.nus.sg (AMBAT SASI S/O PALISSERY P)
Subject: Re: HELP!! MONKEY ISLAND 2
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Sun, 20 Dec 1992 10:40:37 GMT

SAMPSON BRENT ALAN (sampsonb@ucsu.Colorado.EDU) wrote:
: 
: Okay... we've been at it for a while, and the four of us cannot figure
: out how to get the nails and hammer from Woody in order to close Stan
: (I assume) into the coffin.  In other words... how do you get the
: crypt key?...
: Thanks...
:
saw the wooden leg off the sleeping pirate.
the carpenter will be called off on duty.

sasi.
Newsgroups: comp.sys.ibm.pc.games