HDTenEightyP/NetNews huggingface dataset:
From: 02106@brahms.udel.edu (Samuel Ross)
Newsgroups: rec.games.video,misc.forsale,udel.general
Subject: Atari 2600 stuff for sale (revised)
Date: 17 Apr 92 19:02:34 GMT
Followup-To: poster
Distribution: usa
Organization: University of Delaware


I have a Sears Tele Games (same as Atari 2600) for sale.  I don't
know if it works but it is good for spare parts.  No power pack!
Give me $6 + shipping and it's yours.  I also have some joysticks for
the 2600, make me an offer!  I also have the following Atari 2600 games
for sale.  I would like to sell them in lots but I will consider all
offers


HERE'S WHAT'S LEFT!!!!! (THEY'RE GOING QUICKLY!!!)

Bowling *
Mega Force		*** SOLD ***
Tron Deadly Discs *	*** SOLD ***
Pitfall			*** SOLD ***
Indy 500 (no controllers) *
Star Voyager *		*** SOLD ***
Realsports Baseball
Pole Position *		*** SOLD ***
Brain Games (no controllers) *
Human Cannonball *	*** SOLD ***
Street Racer *		*** SOLD ***
Missile Command *	*** SOLD ***
Star Raiders
Space Invaders *	*** SOLD ***
Dragster *		*** SOLD ***
Warlords (need paddles) *
Demon Attack *
Tennis
Target Fun *

* means that they come with instructions.  Shipping is negotiable.  I am
also willing to trade the above for Genesis carts (I dont mind trading 
multiple atari carts for Genesis carts.  Make me an offer!)  Let the bidding
begin!  I will take the best offers on the above.


Sam
02106@brahms.udel.edu




PS  I am still looking for the Bonanza Brothers, Castle of Illusion, Strider
Road Rash for the Genesis.


Newsgroups: rec.games.video,misc.forsale
From: vanderla4870@iscsvax.uni.edu
Newsgroups: rec.games.video
Subject: Re: Buck Rogers questions
Date: 11 Apr 92 17:29:02 -0500
Organization: University of Northern Iowa

In article <955@tecsun1.etl.army.mil>, carleton@tecsun1.etl.army.mil (Daniel Carleton) writes:
> 
> 	I have two questions concerning this game.  I have finished, but as
> in Might & Magic I did so without going trough everything.  Near the end of
> the game one of the desert runner leaders is captured (The female, of course)
> and the group must choose between saving her and finishing the main mission.
> When I arrived to try to rescue her I was overwhelmed by RAM troops, and worse
> yet, the entryway was locked so I couldn't even limp home.  The enemy seemed
> stronger than the enemied I encountered when I destroyed the doomsday device.
> Was this just a trap, or is it possible to complete this scenario?

It is possible to complete that scenario.  You just have to bulldog your way
through the assault robots (for this, rocket launchers are beautiful things) 
and, in the end, you will meet the nasty little RAM officer responsible for the
whole thing.  Once the RAM commander is toast, you can leave.

> 	Another question concerns the RAM heavy cruisers.  These metal monsters
> are so tough that I have never successfully boarded one, even though My ship
> is powerful enough to destroy any of the other rockets.  A hint was given that
> there was something to be found in one of them.  Is ther any way to defeat these
> ?  Is there any way to get a better ship than the Maelstrom Rider?

You can find some really neat goodies on RAM heavy cruisers, but there is still
the minor problem of capturing one.  The Maelstrom Rider is a very nice ship,
but it is, after all, just a medium cruiser, and it's all you got.  If you
really want said goodies, you have to get the most out of what you have.  The
Maelstrom Rider can really kick booty against anything else, and the reason for
that is it's armament.  You have two K-cannons.  And the K-cannon is the most
powerful, ship mounted weapon, period.  In my experience, about the only way to
take said cruiser (while keeping your hide mostly intact) is to get a 7th or
8th level rocketjock at the helm, put all your warriors at the lasers, have
your medic reload (and your rogue, if you have one), attack the heavy cruiser,
all the while aiming for the engines (or, if you are feeling really suicidal,
the bridge (much harder to hit)) and have your engineer try to keep the ship
together until you can board it.  Take the bridge and engineering, and you have
the ship, but it ain't easy!  Good luck.
From: milton@ccwf.cc.utexas.edu (Milton W. Kuo)
Newsgroups: rec.games.video
Subject: Re: Genesis CD-ROM
Keywords: Genesis, CD, ROM, Mega, Drive, Sega
Date: 15 Apr 92 19:50:46 GMT
Organization: The University of Texas at Austin, Austin TX

In article <cvvj3ym.quaalude@netcom.com> quaalude@netcom.com (George Mealer) writes:
>hlee@cory.Berkeley.EDU (Han J. Lee) writes:
>: If you can't wait, just buy it now!  :-)  I've bought my Mega-CD
>: for $350 including 3 games!

     Yeah, well, Han, you got an AWESOME deal and I doubt any of us is
going to get that lucky any time soon.  :-)

>: Personally, I'd much rather play Sazan Eyes than Batman 2 ... :-)

     That  goes without saying.  :-)   Just say "NO" to Batman 2, Home
Alone 2, etc.

>Well...you may or may not want to do this.  Sega is doing something a bit
>different with its CD games...all the CD players have identity encoded as to
>where they were bought.  The upshot is that you can't play American games on
>a Japanese CD player, or vice versa...so if you absolutely have to have that
>CD now, go ahead and get a Mega...but none of the American releases will work
>with it.  On the flip side, none of the imports will work with a Genesis CD.
>
     I must state  that none of this is necessarily true.  Until Sega
Of America  releases the Genesis CD-ROM, we don't know  whether it'll
play Japanese CD-ROMs or not.  This "fact" could be another tactic to
scare consumers from buying a grey market Mega-CD.  Just because Sega
Of America says so doesn't mean it's true.  They're behaving more and
more like Nintendo Of America every day and I don't like it.  :-(

     I remember seeing a Genesis  being hooked up  to the Mega-CD and
it worked fine.  As for the "new Genesis" versus "old Genesis" stuff,
I don't think it makes any difference.  The new ROMs have been put in
both the new Genesis and Mega Drive machines!  My friend's got a Mega
Drive which has  that screen "Licensed by  Sega Enterprises" or what-
ever it says when you first turn the machine on.

Still looking for a new $350 Mega-CD w/3 games....  :-)

-- 
Milton W. Kuo
milton@ccwf.cc.utexas.edu
From: scraft@graphics.rent.com (Steve Craft)
Newsgroups: rec.games.video
Subject: Intellivision
Date: 16 Apr 92 17:18:17 GMT
Organization: The Graphics BBS (2D,3D,GIF,Animation) +1 908/469-0049

..no one has anythin to do with Intellivision...

 The Graphics BBS  908/469-0049  "It's better than a sharp stick in the eye!" 
============================================================================== 

Internet: scraft@graphics.rent.com 
    UUCP: rutgers!bobsbox!graphics!scraft 
Newsgroups: rec.games.video
From: as029@cleveland.Freenet.Edu (Victor M. Rosario)
Subject: Re: ANOTHER emulator for the Amiga
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)
Date: Mon, 13 Apr 92 13:33:54 GMT


Um,both of you are missing something...Genesis also uses a 8(?)
bit DAC and a Sega Master System chip on board...i know a person
who has that missing DAC chip on his Genesis and the music sound
HORRIBLE!!!!!


Just my 2....
-Victor
From: revans@burn.Prime.COM (Robbin Evans)
Newsgroups: rec.games.video
Subject: Help with Chocolate Secret in SMW [SNES]
Date: 10 Apr 92 15:51:58 GMT
Organization: Prime Computer R&D

First, thanks to those folks who told me that flying along in the 
Forest Fortress would get me to a bunch of 1-ups and another door
to the Reznor.  I still haven't managed to do it yet....

Now, for my latest question.  Lately we have been attempting to
play through SMW again, trying to get at least 5 dragon coins in
each world where they exist.  We have managed to do this in every
world except Chocolate Secret.  In doing the world, we thought there
weren't any dragon coins -- until we found one right before the
goal post.  Now we're going nuts trying to find some place that they
might have hidden the other 4.  Has anyone else tried doing this?
If you've ever seen any other dragon coins in this world, please let
me know.  (E-mail is preferable because my link to the net is often
faulty.)

Thanks in advance,
Robbin
revans@burn.prime.com
From: mjbrown@lonestar.utsa.edu (Marc J. Brown)
Newsgroups: rec.games.video
Subject: Re: Amiga vs. Genesis.
Date: 9 Apr 92 19:01:36 GMT
Distribution: usa
Organization: University of Texas at San Antonio

In article <1992Apr9.114055.995@nlm.nih.gov> mcmath@csb1.nlm.nih.gov (Chuck McMath) writes:
>While reading this thread, I began wondering: how do the games that are
>available on both Genesis and the Amiga compare (graphics, sound-wise)?

Hmm... Most of the games you'll find for the Amiga are pretty laughable.  Yet,
there are thousands of games for the Amiga and not quite so many for the
Genesis.  The Genesis tends to have a greater percentage of great games,
though... If you're comparing ports, the Amiga always wins, because to stick
the game on the Genesis they have to scale down the sound (from digitized to
mostly synth), the size (from 3 megabytes [example] to more like 4 megabits),
and they have to re-work the pallete (from a choice of 4096 to a choice of
512).  They also have to adjust for a lack of specialized hardware, which can
be bad if the original Amiga software really took advantage of it.  But
usually, ports aren't the best choices for Genesis games (except Shadow of the
Beast, which, while it lost a LOT as far as graphics/sound went, it still
turned out well).

>chuck
>
>                       --chuck mcmath-
>                    mcmath@csb1.nlm.nih.gov
>  MSD, Inc. * National Library of Medicine * National Institutes of Health
>                       Bethesda, MD 20894


-- 
| "Happy, happy - Joy joy!"  "I always use your steenky old leetter!"       ///|
| "Optimism begets disappointment."  "MODs are 100% Amiga!!  So there."    /// |
| "Which do you want?  Fast graphics & sound... or fast spreadsheets?" \\\///  |
| -Maruku Buranu   (Marc Brown)   mjbrown@lonestar.utsa.edu             \XX/   |
Newsgroups: rec.games.video
From: rchaunce@occs.cs.oberlin.edu (Rob Chauncey)
Subject: Re: Primus (was Re: ATTACK OF THE FANATICAL SF2 FANS!!!!)
Organization: Oberlin College Computer Science
Date: Mon, 13 Apr 1992 00:13:16 GMT

I was always partial to the SFII (*original edition*)'s M. Bison
saying "Get Lose, you can't compare with my powers!"
Or the champion edition, saying "Chun Li Win"
Friggin' get it right!!!
I was thinking of this one day, as I was getting my ass kicked by
Blanka...I ought to send my resume to Capcom, and ask if they need any
testers for their games.  I would *love* to do that for a summer,
intern as a video game tester???  Wow.  It's probably just slightly
above executive vice president in the heirarchy, tho'.


Rob
rchaunce@occs.cs.oberlin.edu
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.video
Subject: The thread: DESERT STRIKE (Genesis/MD)
Date: 8 Apr 92 14:22:10 GMT
Distribution: usa
Organization: NASA Goddard Space Flight Center

Lee,

could you clue us all in on a couple things about Desert Strike:

Is there any randomness to the game or is everything the same each time you
play it?

Are there difficulty settings and if so how many levels?

Steve
Xref: sparky rec.games.video:10603 mit.bboard:451 ne.forsale:1657 misc.forsale:13715
From: rocker@csa.bu.edu (The Long Haired One)
Newsgroups: rec.games.video,mit.bboard,bu.forsale,ne.forsale,misc.forsale
Subject: *** FORSALE: Sega Genisis Games ***
Date: 11 Apr 92 07:32:49 GMT
Followup-To: rec.games.video
Distribution: rec,mit,bu,ne,misc
Organization: Boston University


Sega Genisis Games
  w/instructions books

    HardBall
    RBI Baseball 3

Best Offer

email rocker@cs.bu.edu
From: ugeist@mcl.mcl.ucsb.edu (Tim Jordan)
Newsgroups: rec.games.video
Subject: NES games for sale
Keywords: NES sale
Date: 8 Apr 92 02:46:47 GMT
Article-I.D.: mcl.ugeist.702701207

All games include original box and docs and are in excellant condition:

Excitebike
Goonies II
John Elway's Quarterback
Ten Yard Fight

Make me a _reasonable_ offer (include shipping in your quote).  I'm willing
to trade for MS-DOS or Genesis games I need.





--
----------------------------------------------------------------------------    
	    Geist account...
		  			     ...ugeist@mcl.ucsb.edu
____________________________________________________________________________
From: davidhal@yang.earlham.edu
Newsgroups: rec.games.video
Subject: Sheng Long!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?
Date: 8 Apr 92 17:03:58 GMT
Article-I.D.: yang.1992Apr8.120358.16818
Organization: Earlham College, Richmond, Indiana

Sheng Long actually does exist?????????????????
Tell me more, I thought it was only an EGM practical joke!


        -Dave Halpern
           Earlham College
From: gbs@comp.lancs.ac.uk (Gareth B Smith)
Newsgroups: rec.games.video
Subject: Re: Sonic Secret Code NEEDED !!!
Date: 10 Apr 92 09:49:43 GMT
Organization: Department of Computing at Lancaster University, UK.

Does anyone have any such codes for the Game Gear Version?

Ta.
Gareth
____________________________________________________________________________
G B Smith		 | Department of Computing, University of Lancaster,
gbs@comp.lancs.ac.uk	 | Bailrigg, Lancaster, LA1 4YR , U.K. 
...!mcvax!ukc!dcl-cs!gbs | FAX: +44 524 381707
____________________________________________________________________________
From: carleton@tecsun1.etl.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: Immortal Help Needed
Date: 13 Apr 92 13:40:54 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

urban@stout.atd.ucar.edu (Art Urban (PROFS)) writes:

>Okay. I finally made it to the water level. Gad! I've paddled/prodded the
>old-dude to the end of the water way where the goblin is trying to open the
>sluice gate. I paddle in toward the water death-in-a-handbasket monster, and
>when it submerges, I paddle away from it; as if I know where the hell I'm
>going to go... It seems to me that the old-dude it just not fast enough to
>escape the monster. I've tried using the spells recently given to him, but
>they are either useless or tell me "not here." What I need is a rocket to
>stick in his bum. Any help would be appreciated.

	It is possible to outrun him, though difficult.  you need to go down
the vortex after distracting the monster.  You will be rescued by goblins.
Going up the ladder will only result in a last minute grab with a tentacle!
Don't use any spells, you'll need them later.
From: abick@sebastian.carleton.ca (Alan Bick)
Newsgroups: rec.games.video
Subject: Re: Oldie But Goodie: !! Mike Tyson Question (NES)
Date: 10 Apr 92 17:53:19 GMT
Distribution: na
Organization: Carleton University


          Hi, I just got your message about Mike Tyson. I have beaten
him more times than I can count. Is there a pattern...YOU BET!!! If I
hadn't figured it out, I wouldn't have finished yet! I don't know how
far you've gone or what you already know, but if you can finish off
Super Macho Man, Mike will be easy.
          In Round One, Mike explodes with a series of castle punches
(He must have showed Mr. Sandman how it's done.) If one of them hits
you then you're down on the mat. (But you probably know that.) When
Mike flinches, dodge left or right and then hit him twice to the head
then prepare to dodge again. He'll keep throwing those punches for the
first 1:30 minutes of the round, then he'll switch to softer punches.
When he winks, just dodge and hit twice to the head. Once you get
good, you'll be able to knock if down once before the round even ends!
          In Round two, Mike starts off really PISSED! He'll start at you
with some really quick punches. They will come in series of two for
about 30 seconds. Just try to dodge them. You'll begin to anticipate
when he'll throw them. I don't think you can counter-attack just
dodge! After that, you're pretty much on your own. Mike will do
combinations of castle punches, fast jabs, and a fwe other things.
Just dodge and punch except you'll find that now you can get more than
2 shots to the head per castle punch. Keep at this and you'll be
guaranteed a TKO!
          A couple more things to remember. Everynow and then Mike
eyes will flash. Hit him once to the head to get a star. Then block
about 6 times. (It turns out he was tutored by Piston Honda) then try
and stick it in after a castle punch. Be patient, if you are going to
TKO it will happen probably in the last 45 seconds of the final round.
If you don't think TKO is your style then keep in mind that you need
5000 points to beat Mike. Good luck and let me know how it goes!

                                                  Alan Bick
Newsgroups: rec.games.video
From: awalsh@mta.ca (Andrew Walsh)
Subject: Re: TG-CD Game Review: It Came from the Desert
Reply-To: awalsh@mta.ca
Organization: Mount Allison U, Sackville, N.B. Canada 
Distribution: na
Date: Mon, 13 Apr 1992 20:14:01 GMT

In article <1992Apr13.174715.21706@dartvax.dartmouth.edu>, ppplee@coos.dartmouth.edu (Pete Lee) writes:

[Game review deleted]

>Thanks for listening.
>
>Any questions, comments, etc. via e-mail to,
>Pete Lee
>ppplee@coos.dartmouth.edu

Gee pete, you must have liked it. Even reviewed it three times! :-)

******************KT           Andrew Walsh           KT******************
*          ___   *       Mount Allison University       *   ___          * 
*   ______/0  \  *            <awalsh@mta.ca>           *  /  0\______   *
*  /          |  *    {There's only two songs in me,}   *  |          \  *
*  -------|\/|~  *     {And I just wrote the third.}    *  ~|\/|-------  *
*       /-|/\|-\ *                - TMBG                * /-|/\|-\       * 
*  OPUS FOR PREZ *   <Be cool or be cast out.> - RUSH   *  OPUS FOR PREZ *
******************Warning : This sig will self-destruct.******************
Newsgroups: rec.games.video
From: quaalude@netcom.com (George Mealer)
Subject: Re: Genesis cd-rom
Date: Sun, 12 Apr 92 07:10:40 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 

hlee@cory.Berkeley.EDU (Han J. Lee) writes:
: In article <1992Apr11.191734.10696@miavx1.acs.muohio.edu> jssong@miavx1.acs.muohio.edu writes:
: >When is the cd-rom for the Genesis suppose to hit the U.S. shores.
: >I cant wait any longer. Any replies?
: >
: >
: >					Thanx,
: >						J.S. Song
: 
: If you can't wait, just buy it now!  :-)  I've bought my Mega-CD
: for $350 including 3 games!
: 
: Personally, I'd much rather play Sazan Eyes than Batman 2 ... :-)
: 
:         ___
:   /| /|| |/\  A/V Intelligent Terminal    1. Visual Shock!
:  / |/ || |>-| High Grade                  2. Sound Shock!
: /_____||_|_/  Multi-purpose Use           3. Speed Shock!
: 
: Han J. Lee
: hlee@cory.berkeley.edu

Well...you may or may not want to do this.  Sega is doing something a bit
different with its CD games...all the CD players have identity encoded as to
where they were bought.  The upshot is that you can't play American games on
a Japanese CD player, or vice versa...so if you absolutely have to have that
CD now, go ahead and get a Mega...but none of the American releases will work
with it.  On the flip side, none of the imports will work with a Genesis CD.

--
George Mealer      quaalude@netcom.com

"Only by attempting the absurd can you achieve the impossible."

Newsgroups: rec.games.video
From: peichin@magnus.acs.ohio-state.edu (Pei-chieh Chin)
Subject: [SNES] Need Help For Super Castlevania IV
Organization: The Ohio State University
Date: Tue, 7 Apr 1992 16:40:09 GMT

Hi!  I am stuck in level B-1 of Super Castlevania IV where there is a spiky
flying wheel coming after you.  I would like to know anyone's experience on
how to beat the clock.  Is there any special technique or trick to get pass
this level?

I have no problem in previous levels but I end up losing all my lives in
this particular level.  Any hint or help will be greatly appreciated.

I also want to complain the play control of this game.  There were many times
when Simon fell off a platform or cliff without any obvious reason.
Sorry Simon, you know I don't mean to do that.



******************************************************************************
---   Pei-chieh chin   ---
peichin@magnus.acs.ohio-state.edu
chin2rcgl1.eng.ohio-state.edu
******************************************************************************
From: neilw@informix.com (Neil Williams)
Newsgroups: rec.games.video
Subject: Re: To all you net traders who has been ripped off before
Date: 13 Apr 92 00:10:05 GMT
Organization: Informix Software, Inc.

In article <1992Apr11.034201.13777@pasteur.Berkeley.EDU> pychen@cory.Berkeley.EDU (Peter Y. Chen) writes:
>If you do a lot of business over the net, you might want to look into how
>C.O.D. works.  I'm not very sure how it works, who get access to it, etc,
>but I'll tell you what I know.

It stands for "Collect on Delivery", not Cash.  You can pay for a COD
item with a personal check, I believe.

As the Ka-Kei'd folks will testify, that personal check can then bounce....

--Neil
From: civiled@wkuvx1.bitnet
Newsgroups: rec.games.video
Subject: Re: NES: Quest of the AVATAR - Need Help
Date: 8 Apr 92 12:06:53 CDT
Distribution: usa
Organization: Western Kentucky University, Bowling Green, KY

In article <56929@cup.portal.com>, Lynlee@cup.portal.com (Linda Stefny Baum) writes:
> 
> Hello Nintendo Gamers!
> 
> The-Tree and I are having a little problem.. We think have collected 
> everthing that we needed to in order to enter the Abyss.. However, We are
> not able to enter.  We are pretty certain the entry to the Abyss is So.
> of the Shrine Humility.. Following is a list of the things we have collected:
> All the Runes
> All the Stones
> 3 parts to the 'Three Part Key'
> Avatar Armor and Sword
> Candle of Love
> A book from the Library (Truth?)
> Bell of Courage
> Horn
> Sextant
> 
> We tried to use the Candle and all other artifacts to enter.. No such luck..
> The Avatar went alone.. Nothing we have tried seems to allow us to enter
> the Abyss.. Help!
> 
> Please Send replies to:   The-Tree@cup.portal.com
> OR post here!
> 
> HaPpY Gaming!                                           Lynlee
You have everything you need and you are doing the right thing.The only person
who can go in is the Avatar.
                            Ed Civils.
From: lcaselli@en.ecn.purdue.edu (Lisa A Caselli)
Newsgroups: rec.games.video
Subject: Re: Baseball Stars
Summary: Good luck finding it...
Date: 9 Apr 92 02:10:26 GMT
Organization: Purdue University Engineering Computer Network

In article <1992Apr7.212633.5819@bsu-ucs.uucp> 00bjgood@bsu-ucs.uucp writes:
>
>	Is Baseball Stars still available for the nintendo? I have been looking

One of my friends has been looking for it for almost two years, and we have
not been able to find it...if there is a video store that sells used carts
near you, they might be willing to part with it for a small price, but other
than that, the ads I have seen for mail order places charge big bucks for it.
It is worth it, however....

Dave DuPlantis
courtesy of my friend's account
From: rettigca@ucbeh.san.uc.edu
Newsgroups: rec.games.video
Subject: SFII BASH BASH BASH
Date: 7 Apr 92 20:01:18 GMT
Organization: Univ. of Cincinnati

All this bickering over "who is better" really sucks. Doesn't everybody have
anything better to do? Anyway I have a Genesis and like it a lot. Most people
on this board that I have witnessed so far have talked about the demise of the
Genesis and how SFII will kill it off. Well normally if a game comes out on
Nintendo and it's going to be a big hit, Ex: Final Fight, Sega counters with
something from Team Shinobi, Ex: Streets of Rage. It looks like it might happen
again with a SFII clone with any luck. Not to bring down the SNES, it's a great
system, but the programmers have to start getting smarter techniques down to
counter machine speed. That's the biggest complaint I have. They are now
starting to do some good things with it. 

As far as the CD ROM drive for the Genesis it looks as if the system will be
good. But as far as Wing Commander for the Genesis is concerned it would be
sloooowwwww....