From: olounela@klaava.Helsinki.FI (Olli Lounela)
Subject: Commented game: 5 kyu (sic!) vs 2 kyu
Organization: University of Helsinki
Date: Wed, 30 Dec 1992 02:47:10 GMT

Hi all!

It's been a long time again, but no matter.  Here is the very latest
game, and boy have I been trying to get it ready before Christmas! Even
if a little late, I think it is a fitting Christmas present to all
interested (well, ok, you can call it New Year's present if you wish :-)

This game is #30 Celebratory Issue, and the third bunch of ten has been
sent to Adrian Marino for archival: it will be found at some later date
by anonymous ftp at ftp.u.washington.edu at directory /public/go/games
under name amgames3.sh.Z.  *NOTE* that this bunch contains, as per my
memory, some commentaries that have had only a limited distribution. 

The commentary of this game seems to be the most exaustive so far, and
special attention has been put into the early fighting, and fuseki. 
Also lots of variations have been included, all with an explanation of
some kind.  I have been trying to make this as comprehensive as I can,
but as everyone knows, goals are never completely achieved. 

The game is from the IGSWC, or Internet Go Server World Championship,
and features, besides the usual number of mistaeks, some very most
interesting fighting.  The players are Gozilla 2 kyu (black) and Thor,
who announced his rank as 5 kyu when entering the tournament. 

Thor was, BTW, somewhat amazed when I asked his permission to comment
and distribute this about how I can get my hands to about 6 months old
game... 

I have left lots of kibitzes there to give a feel of a tournament game,
where lots of people go ahead and discuss the game, but even so I think
I edited out about half of what originally was there. 

Merry Christmas and happy New Year.  Have fun and enjoy!

	Olli, 3 dan

E-mail: olounela@cc.helsinki.fi           ! .sig still under construction.
Blame me only for any opinions expressed. !  Never you mind, I don't either.

-----klippeti-----klippeti-----klippeti-----klap-----
(;GM[1]VW[]SZ[19]PB[Gozilla]BR[2k]PW[Thor]WR[24k]
GN[\(IGS\) Thor\(W\) vs Gozilla\(B\)]
EV[A game played on the Internet Go Server]DT[1992-07-23]PC[IGS:  
Albuquerque, NM, USA 129.24.14.70 6969]RE[B+Time]
US[Brought to you by the IGS program]KM[5.5]C[A game from the IGSWC \(@icsi\)

Black: Gozilla, 2 kyu
White: Thor, 5 kyu

23 Jul 1992

White loses on time.

Commentary by Tero Sand, 2 kyu, and Olli Lounela, 3 dan.];B[dd]C[OL: This 
move has traditionally been considered unpolite. It's normal to start at the 
top right, and usually all diagrams are also printed that way.];C[TS: 
Kajiwara once called this 'a losing move', but that might be a bit extreme.

OL: Extreme it is. Professionals, not to mention pro 9 dans, dispute this.]
W[qd];B[dq];W[pq];B[dk];C[TS: I would be inclined to play 'a'.

OL: 'a' would be the normal move, and would seem the best, though any shimari 
would be just about as good.

However, if white plays at the bottom, it should be at 'b'.]L[oc][jp]W[jq]
;C[TS: Again, I would choose 'a'.

OL: It would be clearly better.

If black wants to play a kakari here, a bit further away from the corner 
would be better, eg. 'b'.]L[od][qn]B[qo];W[qm];L[pm][oo][op]B[pn]C[TS: 
Doesn't seem to be joseki. 'a' seems to give a reasonable result for Black, 
while 'b' or 'c' don't seem to work well.

OL: This is nowhere near joseki, for white gets too good a result from simply 
pushing up.

It's not easy, however, to say just what I'd do. 'b' is probably OK.];W[pk]
L[pm][nq]C[TS: 'a' is more usual. Perhaps White is afraid of a Black pincer 
around 'b'...

OL: This clearly is a mistaek. White should play at 'a'.];B[nq]C[TS: .. which 
comes anyway. However, maybe it is an overplay.

OL: This pincer would seem a bad overplay. 'a' would seem better.]L[np];W[op]
;C[TS: 'a' seems better.

OL: Not at all. It all depends on what black is trying to do.

Actually, 'a' would be bad since white has the marked stone in a place which 
would prove to be the vital point \(makes 'b' possible later\).]L[rq][ro]
B[qq]M[qm];W[qr];B[pp];W[rq]L[oq]C[TS: I would think 'a' is good enough, 
however, now Black seems to be in trouble.

OL: This is the normal, correct style. White seems to have nothing to fear 
from black's cut at 'a'.];M[oq]L[rp][qp]B[oq]C[TS: This would seem to be 
dictated by fighting spirit, but the result wasn't too good. However, 'a' 
\(ko\) doesn't look good, while 'b' is horrible.

OL: It's pretty hard to say which is the best way here.

'b' is absolutely out of the question. White would connect out at the marked 
stone and leave black eyeless and heavy.

'a' seems also out of the question since black has no ko threats.

This would seem to leave the marked stone as the only possibility. Looks like 
black has to grit his teeth and be patient, but it does not look like black 
could get a good result here any more.];W[qp];B[no]L[np]C[TS: This shows the 
predicament Black is in.

OL: 'a' is better. See variation B.](;L[np]W[po]C[TS: I would call this a 
good result for White.

OL: White should push out at 'a' first.];C[TS: I think I would prefer 'a', 
playing ko if White cuts at the marked stone.

OL: Perhaps you would. Both are pretty horrible.

Black should play at 'b' and try to save the group while leaving some 
prospects for an attack at the bottom.

Now black only gets split and weak. This is, BTW, why both should have taken 
'b' at the earliest possibility.]M[qn]L[oo][np]B[qn];C[OL: Now white is bound 
to get a good result.]W[np];B[mp];W[mo]C[TS: Now Black's position is in 
shambles.

OL: Good. The other cut would be worse since it would let black sacrifice two 
stones and connect here.];B[nn];W[lp];B[mq];L[mn]C[OL: 'a' is much better. 
Furthermore, it will remain the vital point for the next few moves.]W[lq]
;B[rp]L[rn][pm][nl][mn]C[TS: Black wants to get a stone at 'a' in sente, but 
I don't like giving White more territory/eyes. I would play 'b', followed by 
'c'.

OL: This is a huge-ish mistaek. Black should atari at 'd' immediately, before 
white gets a chance to play there. 'd' is similar in intention to 'b', but 
better.];W[ro]C[OL: Not necessary as yet. Better to push at 'a'.]L[mn];B[rn]
C[OL: Still 'a'.]L[mn];W[sp]C[OL: 'a'.]L[mn];B[iq]C[TS: Dubious, while 
Black's group is weak.

OL: Right-o. Black has to do something pretty good, and this at least shows 
spirit, but anyway it isn't any good. This only succeeds in splitting the own 
position.

'a' is still the vital point.]L[mn];W[mn]C[TS: This would seem just to help 
Black, although it's hard to say what else to do. I'd probably play 'a'.

OL: Far from helping black, it prevents black from helping himself in sente. 
'a' would be mediocre at most, and would yield the initiative to black's 
hands.]L[ir];B[nm];W[mm];C[TS: This seems risky.

OL: Right, it's an overplay. Black cannot afford to create cutting points 
this way. I'd play at 'a', see variation B.]B[ml]L[nk](;C[TS: This looks 
risky, too, but is probably correct.

OL: This is the correct way to punish black's overplay.]W[nl];B[lr];W[kr]
;B[ol];W[nk];B[ok];C[TS: An uncompromising move, though I must say White's 
position looks shaky.

OL: There is no need for white to compromise. Catching the group secures lead 
in a most effective way.]W[oj];C[TS: Black sacrifices his right side group in 
order to try something with his lower side group.

OL: It seems that there is little else black could do, but giving up 9 stones 
and 40 points with no compensation whatsoever is painful to say the least.]
B[mk];W[nj];B[oo];W[pp];B[lo]M[mp][mq][lr][nq][oq]C[TS: Black is trying to 
free the marked stones, but this shouldn't work.];W[kn]C[OL: Good.];B[ko]
;W[jo];B[jp];W[ip]C[TS: Looks like a mistake - White's best policy might be 
to play as in variation B.

OL: This is not a mistaek. White captures the cutting stones, and that is a 
good result. Black's cut has been made bad, an aji-keshi.

Giving up the connection as in variation B is bad. One's aim should not be 
seeking independent life but to connect one's groups.](;B[jr];W[kp]C[OL: This 
is a good result for white.];B[ks];C[TS: I would play 'a'. This results in 
Black resquing his stones, which makes up for the loss on the right. However, 
White ends up clearly in the positive with his central thickness.

OL: 'a' would not be better at all, since capturing the ko \(the marked 
stone\) is sente against the three white stones. See variation B.

White should capture the cutting stones at 'b', which also would render the 
ko one sided, a burden for black only.]L[ir][ln]W[mr]M[kr](;B[kq];W[jp]C[OL: 
Capturing at 'a' seems better.]L[ln];B[nr];C[TS: 'a' seems better.

OL: Not only seems, it is. However, if white plays 'a', the marked stone is 
made superfluous, and would be better used in reducing aji by capturing at 
'b'.]L[kr][ln]W[ms]M[jp];B[ns];W[ir]C[OL: Too late now.];B[hq];W[kr];B[js]
;C[TS: This just increases White's loss.

OL: White misses a tesuji. 'a' would either rescue the white marked stone 
\(variation B\), or seal black in \(variation C\).

However, white needs to secure the big group above before playing at 'a'. I 
would recommend 'b'.]W[hr]M[ir]L[gq][kl](;B[gq];W[gr]C[OL: Now there is no 
way white can do anything in the bottom. White's loss grows with every single 
move.];B[fr]L[fq]C[TS: Correct. If 'a', White can get a ko as shown in 
variation B.](;C[TS: It's hard to see what White is after here.

OL: Probably sounding out black's responses. However, this just loses what 
little potential there was. Better to play elsewhere.]W[fq];B[fp];W[er]C[OL: 
<Ouch!>];B[eq];W[fs];B[fq];L[oc][fc][pj][nc]C[TS: I think Black's group was 
already dead, so 'a' or 'b' seems more appropriate.

OL: So it is. I'd play 'd'.

However, as white is far ahead and seems unsure as to the status of this 
black group \(probably worried about the aji of the cut at 'c'\), I'd say 
better safe than sorry.]W[om];B[lc]C[TS: This looks strange. Black might be 
reasoning that if White pincers, Black can extend to 'a', but I don't like 
this. I'd prefer 'a' or 'b'.

OL: 'b' looks OK.

If black plays at 'a', he's sure to get pincered, and that is no good with 
the strong white position below.]L[oc][jc];W[cf]L[oc][id][fc]M[cf]C[TS: My 
instinct would be to play 'a', but then Black would have the incentive to 
defend, say, at 'b', which would make playing at the marked stone that much 
more difficult.

OL: I would invade the other, larger side, at 'c'.];C[TS: I would prefer 'a'.

OL: 'a' is not as good as the actual move. White would have the chance of 
attaching at the marked stone and that would seal off a large side.

This actually is locally a good move. However, it seems to me that 'b' is 
more urgent. 'b' is, BTW, the second vital point repeatedly missed in this 
game by both.]L[oc][ch]B[od]M[od];W[pf];B[qc]C[OL: This is dubious. Black 
should be satisfied with the exchange of the marked stones and play at 'a'.]
M[od][pf]L[ch];W[rc]C[OL: 'a' would seem better.]L[di];B[pc];W[fc]
L[re][rb][qe][di]M[lc]C[TS: 'a' or 'b' are joseki \(in which case the marked 
stone is too close\), but considering White's position on the right side I 
would be tempted to play here, too. However, Black has a nasty spot at 'c'.

OL: Considering the strong white position nearby, the marked stone is in the 
exact spot where it should. A larger extension would be loose.

Discarding the top right corner is a good idea, but the actual move is 
dubious. Even after another black move, the top will remain invadable. I 
\(still\) recommend 'd'.

'c' does not do anything much; the corner is actually small.];B[fd]C[OL: 'a' 
would clearly be better; it would leave the direction the wall faces for 
black to decide. Furthermore, it would actually make a wall.]L[ee];W[gd];B[fe]
;W[ec];B[dc];W[dg]C[
 pierre 10k: j17];B[ce]C[
 pierre 10k: well ok that is joseki too

TS: It is not a question of what is joseki but what works considering the 
surrounding positions.

OL: Anyway, this joseki seems better for white.];W[be]C[ pierre 10k: 
personally i think black shud have played attach n block joseki
 jwkim 6k: White should resign I think.
 pierre 10k: instead of attach n extend
 pierre 10k: white???? no way, white leads

OL: jwkim seems to be badly worng. At the moment white has a huge lead.]
;L[df]B[bd]C[TS: 'a' is joseki.

OL: A big mistaek. Black loses what little shape he had.];W[de];B[cd]C[
 pierre 10k: this joseki is perfect fr white. he lives in upper n escaping 
with left is no problem with whites center!

TS: Well, this isn't joseki, as stated before.

OL: Not any more. Now it looks like black will pay heavily for his error...]
;L[fg][ge]W[bf]C[
 pierre 10k: black played wrongly b16 shud be at d14
 pierre 10k: now white jumps to f13 \('a'\), black has to connect and white 
k17 or j17 -- game over for black!

TS: 'a' might indeed be better.

OL: ...but white lets him off the hook. White should play at 'b'.];B[ch]C[
 pierre 10k  NO!  he shud play light! ARGH!

OL: Here 'b' is a vital point. Black should force with the sequence 'a', 'b', 
'c', 'd', which leaves white eyeless, heavy and in bad shape.]
L[id][ge][gf][he];C[TS: The marked exchange is now bad for White.

OL: If white wants to play on this side \(even if 'a' is the vital point\), 
'b' is better.

Anyway, this move makes black 'c' impossible, so it's not all bad, just 
slack.]M[ch][bf]W[fg]L[ge][dh][id];B[gf]C[OL: Good. This may look strange, 
but there is no way a cut at 'a' would work.

Pushing at 'b' would be much worse.]L[gc][ge];W[ic];L[ed]B[db]C[
 jwkim 6k: I think b is good in the status.
 JohnBate 2k: I just started watching this one. What a mess at bottom right!

TS: Connecting at 'a' might be wiser.

OL: Not necessarily. The cut is not urgent, and black secures quite a few 
points in the corner while actually threatening white's eye shape at the top.]
;W[ed]C[
 pierre 10k: yeah n u shud have seen it before white messed up n let b live 
in lower! black was dead on both sides
 pierre 10k: b has to look out for carpenters square now

OL: This seems premature. White loses a liberty and that makes a big 
difference in eyes on the group at the top.];B[ee];W[df];C[TS: Good. This 
maneuver reduces White's eyes in sente.

OL: Not so good. This is also premature. Black should play at 'a' and aim at 
stealing white's eyes with 'b'.

This can only be justified if black is terrified of white 'c'. Nevertheless, 
'a' is the vital point for influence and for safety of the groups.]B[gc]
L[gg][hb][eb];W[gb];B[fb]C[
 JohnBate 2k: Sigh. This game looks like prime-time TV. Lots of senseless 
violence. :-\)];W[hc];B[eb];W[gc]C[OL: Black's cut and squeeze has gained him 
eyes in the corner, but has also strengthened white's group considerably.]
;B[gg]C[OL: The vital point.];C[TS: 'a' seems better.

OL: True. Even if it is a shape that seems full of holes, there would be no 
way for black to utilize that.]L[fi]W[fh];M[ic][hc][gb][gc][gd][fc][ec][ed]
B[ie]C[TS: This looks slow, however, the marked group doesn't look very 
healthy.

OL: Slow it may be, but more importantly it is a mistaek in direction. Black 
should push at 'a' to further strengthen his own group and to make an attack 
even more severe.]L[gh];W[gh]C[
 pierre 10k: black has to kill something f hes going to win this game

TS: White seems to be very confident of his top group. Due to the strength in 
the bottom middle I think this group is stronger.

OL: This is a vital point. If white's group at the top succeeds in living, 
he's quite a bit better off for playing here.

That does not make it any less risky, however. I would prefer defending the 
weaker group \(top\) and letting the stronger one \(left side\) to take its 
chances.];B[ig]C[OL: This does not even begin to try to kill the group at the 
top, and that means the marked stone has been made bad. To justify the marked 
stone, black should try to kill, by playing at 'a'.

Nevertheless, it seems that killing the white group would be just about 
impossible.]M[ie]L[jd];W[kd];B[kc];W[jd];L[hh][ii]B[jc]C[
 tsand 2k: Hmm, what's going on?
 pierre 10k: hi fun with new kibitzers

TS: 'a', strengthening the middle group, looks better. White has only one eye 
at the top anyway.

OL: Almost there, but not quite. 'b' is the shape.];W[id]C[
 JohnBate 2k: White dead at bottom, black dead on right. Anybody's guess for 
the rest.];L[ge][ii]C[TS: White seems to be in trouble, however, 'a' is 
surprisingly damaging \(to Black\). 

OL: Bad. Trying to kill white is premature.

Going for influence by jumping to 'b' would still be better.]B[kf];L[ld]W[ge]
C[TS: This move causes damage to White's left-side group, but also reduces 
the healthiness of Black's center group.

OL: This is a bad move, since it is white's sente any time, at least for the 
time being. Pushing at 'a' is the only move.

The only possible justification for a move like this would be that white 
wants to play it as long as it is sente and were afraid that black would not 
answer it later. However, the effect is that the white group on the other 
side weakens considerably. Thus, it is not advisable to play this if not 
absolutely necessary.

pierre 10k  white dead on top???
 tsand 2k  not yet
 JohnBate 2k  But getting close
 tsand 2k  has to push
 jwkim 6k G15 for w is good.
 JohnBate 2k  Looks like "last person to kill something wins" :-\)];B[ff]
;W[hf]C[OL: The same thing that applied to white's last move applies also to 
this move, only more so.];B[hg]C[
 tsand 2k: k18
 jwkim 6k: OK! for w. next H14.];W[he];B[ib]C[OL: This is a bad move. Black 
should play at 'a' to try and escape into the center. White's group seems to 
live anyway.

After taking 'a' black would have some, although rather slim, hopes of 
attacking the other white group if white defends the one at the top.]L[ii]
;W[if]C[OL: Again bad style, this too is white's sente any time.

White should still play at 'a'.]L[ld];B[je]C[
 pierre 10k: ok he got one eye but he has to run away

OL: This is terrible. Black is forcing white to split black's own position 
into pieces, a course that leaves black with lots of eyeless groups.];W[jf]C[
 jwkim 6k: escaping is easy I think.
 tsand 2k: he might lose d14 \(left side\) in the process];B[ke];C[TS: The 
tables turn. Now it is Black who looks like dying.

OL: Not yet, but letting white split is very likely to be a problem.]W[jg]
;B[ii];W[ih]C[ jwkim 6k: w in the left is ?
 JohnBate 2k: In deep trouble...
 tsand 2k: .. sick
 badook 1k: h11

TS: Good.

OL: Greedy and risky, I'd call it.];B[hh]C[
 badook 1k: wow!!
 jwkim 6k: u are right
 tsand 2k: h12!
 badook 1k: no another choice];W[hi];B[jh];W[ef];B[ih];W[hj]C[
 badook 1k: m16.

TS: This is better, I think.

OL: Right-o. The white group at the top seems safe for the time being.];L[kh]
B[kg]C[
 jwkim 6k: L13 ?
 tsand 2k: no - w cuts

OL: the cutting point at 'a' will be a problem, of course, but not just yet. 
White will have to push out first.];L[kh][mc]W[ld]C[
 tsand 2k: cut!
 jwkim 6k: next L11 and M16
 tsand 2k: mabe not

OL: Now black is in for some Real Trouble \(TM\). Beside the fact that 'a' is 
an immediate threat, so is 'b'.];L[li][mc]B[mf]C[
 jwkim 6k: If wL12, b killed ?

OL: Bad. Black should protect the cutting point at 'a'. Then white 'b' would 
naturally be troublesome, but that cannot be helped.];L[mc]W[md]C[ tsand 2k: 
what!?

OL: White should hane at 'a'.];L[nb]B[nc]C[
 jwkim: 6k L12

OL: 'a' would be a better shape.];L[li]C[TS: Since White's group is safe now, 
Black's center group is in a tight spot.

OL: True. However, if black now defends at 'a', the group will be as safe as 
it can be made, what with some eye shape and a slight chance of escaping. 
Still not too safe though... :-\)]W[ne];L[li]B[mh]C[
 badook 1k: where can b of middle go for life?
 pierre 10k: this is a tourn game so b cud keep playing on w time

OL: This is a worse shape than 'a'.];W[ij]C[
 jwkim 6k: Oh! w spends too much time!];B[jj]C[
 Gozilla 2k 150: your about to go into byo-yomi
 Thor 24k 150: yes :\)
 Gozilla 2k 150: want some minutes?
 Thor 24k 150: give me 10 mins please thanks];W[kh]C[ pierre 10k: i think 
that even if b gets life in center white will win?

TS: A rather troublesome cut.];B[ji];W[li]C[ Gozilla 153: no more addtimes, 
we both got our 100 min now
 Thor 153: sure thanks

 badook 1k:  yeah... and m12
 flowers 9k: m11 looks more critical, it cuts
 jwkim 6k: m11 is good
 badook 1k: m11 is not good :-\(  it will be captured by b... it is 
possible...
 tsand 2k: looks like B survived. so w p15?
 wolfgang 15k: no survive. how is w m11.
 badook 1k: b m12 and l10
 wolfgang 15k: then w n11 and kill B later, both groups.
 badook 1k: oops
 tsand 2k: right
 jwkim 6k: b is captured! but time is serious
 tsand 2k: _if_ w plays m11...];B[lm]C[
 badook 1k: good!!
 jwkim 6k: N10 for b
 wolfgang 15k: b n10, w j9
 noam 5k: black is dead
 wolfgang 15k: lets hope so, W is out of time :\(
 noam 5k: no room for two eyes
 tsand 2k: byo-yomi..];W[ln]C[
 noam 5k: how did this happen \(non-hcap game\)?];B[jk]C[
 noam 5k: different times for players?
 tsand 2k: no
 jwkim 6k: Thor is Austrailian so 10 mins more
 jwkim 6k: see his stats
 JohnBate 2k: He is "5k" officially in the tournament, but I think he is 
stronger, really.
 Thor 24k: that is the first time in my life that so many people watching my 
game :-\)
 pierre 10k: i dunno 'bout his rank i played];W[mi]C[
 jwkim 6k: how Thor can see this panel
 tsand 2k: n11
 wolfgang 15k: yep.
 tsand 2k: or n10...

OL: White catches the tail of the group. This solidifies his lead.];C[TS: I 
think I would play 'a'.

OL: Let's see. White has about 85 points, and black has 45 plus whatever he 
can make on the left side. This means that white has a lead of about 40 
points.

I can see no way for black to make those 40 points. Perhaps it's time to 
resign, but if black wants something else, it has to be rather drastic.

Nevertheless, black seems to need a move in the center. 'a' is too loose, so 
'b' should be it.]L[hl][il]B[fj];W[hl]C[
 badook 1k: Thor can't see our kibitz.. only talk

TS: White is going for the jackpot.

OL: Nevertheless, white is taking unnecessary risk. Playing it safe would be 
the probable course to the victory.];B[gi];W[il];B[dh];W[fi]C[OL: This move 
loses a liberty and reduces aji.];C[TS: Better to play 'a'.

OL: Not at all. Since there is the throw-in after black 'b', this does not 
actually affect the liberty situation.]L[eh][ei]B[gj];W[bh];B[ei]C[
 tsand 2k: hopeless
 noam 5k: how long will it take him to kill black in the center?
 tsand 2k: hmm.. right, a semeai...
 JohnBate 2k: Looks like white is ahead by a move, now.
 JohnBate 2k: But it could still be messy...
 badook 1k: e13
 wolfgang 15k: i dont think w is in danger, because he can play e10 in sente.
 tsand 2k: if w lives, b loses];W[eg]C[
 badook 1k: e13 first

OL: Throwing in first would seem a natural move, but it nevertheless would 
not help any. Black would have two cutting points to defend, and would have 
to take gote. Now black gives an extra liberty and gains sente to play the 
vital point for the semeai...];C[OL: ...which is here. Now white's group 
cannot get more than 5 liberties.]B[bi];W[kk]C[
 jwkim: 6k K8 for b

TS: Very good - this captures Black.

OL: Even if there may be other moves to do the trick, this looks positively 
tesuji-ish. Clever shape, I must say.

Note that the important thing here is to take one liberty off the black group 
in the center.

Now white's lead is *HUGE*. This would seem a time for black to resign. 
However, white is in a bad time trouble, and since this is a tournament 
game...];B[jl]C[
 noam 5k: it certainly looks messy
 tsand 2k: w in time trouble...];W[jm];B[kl];W[km]C[
 JohnBate 2k: M9 too slow. Must be contact play. No liberties to spare.
 noam 5k: l10 looks good
 godok: 1k not good];B[bg]C[
 wolfgang 15k: l10, l11, m12
 JohnBate 2k: Looks like white will lose on time anyway. :-\(];W[ll]C[
 noam 5k: what's wrong with L10?
 wolfgang 15k: now its fine.];B[lk]C[
 godok 1k: l10 can lead to a ko
 wolfgang 15k: there is no way you can play 14 moves in 2 mins. its 
physically impossible :\(];W[kj]C[TS: Normally, this would settle the game. 
There's absolutely no way White can lose.

OL: Except for... :-\)];B[lh]C[
 noam 5k: server trouble?
 godok 1k: it is too late to make a ko
 godok 1k: b die
 wolfgang 15k: b should resign.];W[ki]C[OL: It would be better style to make 
a snapback by playing at 'a'.]L[ik];B[qh]C[
 godok 1k: b has a chance to use time threat
 noam 5k: why did you say physically impossible?
 JohnBate 2k: Thor is in Australia. Could be more net lag than that.

OL: Black tries to make use of white's time problem.];W[rf]C[
 badook 1k: godok: hmm it is sneaky..

OL: I would prefer 'a'. Losing a bit of territory is a small deal; it's 
better to keep the group caught.]L[oe];B[oe]C[
 wolfgang 15k: with the lag, maybe 10 seconds a move = 140 seconds for 14.
 jwkim 6k: Is Thor really 5k ?];W[nf]C[OL: 'a' would work. Black's marked 
group doesn't have enough liberties to try anything.]
M[mf][mh][lh][kg][kf][ke][je][ie]L[of];B[of];W[pg]C[
 JohnBate 2k: I don't think so. He is the only one to beat me so far. :-\)]
;B[og]C[
 wolfgang 15k: whow, what speed ....];W[ph]C[TS: Surrounding the whole right 
side should definitely seal the game.

OL: Yes, but it is a pity to let the group slip away. Keeping the group 
caught while connecting out from the side \(even if it would let black live 
there\) would have been better.];B[ng];W[os]C[OL: Playing moves to win some 
time.];B[ls];W[mb]C[OL: This is clearly bad. White should push at 'a' 
instead.]L[mc];B[mc];W[jb];B[kb]C[
 hongdi 3k: typo?
 noam 5k: he's catching up on time
 jwkim 6k: very interesting];W[rb];B[qb];W[co]L[dm][el][bp]C[TS: Seems a bit 
deep. I would play 'a' at the most.

OL: It certainly is deep. Anything should be good enough, however, so playing 
a simple move at 'b' seems a good choice.

Another good choice, and perhaps a better one, would be to probe at 'c'.]
;B[dn];W[en];B[em]C[TS: I would play 'a'.

OL: Most unfortunately white runs out of time here.

White forfeits on time.]L[do];)(;B[fq]AE[fr]PL[B];W[or];B[ls];W[mr];B[fr]
;W[os];B[ms];W[is];C[TS: True, White has no ko threats, but White now gets 
two consecutive moves elsewhere.

\(end\)]B[kq]))(;AE[hr]AW[gq];B[hp];W[hr];B[gp];W[fq]C[OL: White rescues 
himself, and cuts black apart.

\(end\)])(;AE[hr]AW[gq];B[hr];W[hp];B[gr];AE[fr]AW[fq]C[OL: White shuts black 
off the center in a most efficient way.

\(end\)]))(;AE[mr]AW[ir];B[kq]C[OL: Three important \(and marked :-\) stones 
suddenly find themselves in atari...]M[kp][lp][lq];W[jp]C[OL: ...and white 
must connect.];B[hq]L[lm][mr][nr]C[OL: Black has cut and thus a ko threat at 
'a'. This does not look too good for white.

BTW, it makes little difference in this variation if the marked white stone 
is at 'b'. Black just plays the marked stone at 'c' and lives.

\(end\)]M[ir][hq]))(;W[ln]PL[W]AE[ip];B[kp];W[kq];B[ip];W[mr]C[OL: Now white 
is strictly speaking not yet connected. The point is that the four marked 
stones, while dead, have two liberties, and so a cut at 'a' retains some 
irritating aji, at the very least some large ko threats.

It is better to give up a few points to get rid of this aji.

\(end\)]M[nq][mq][mp][oq]L[jn]))(;AE[ml];C[OL: This move is the correct style 
for trying to escape.

If white tries to push through...]B[nk];W[nl];C[OL: ...black calmly 
connects...]B[ol];W[ml];M[oq][nq][mq][mp]C[OL: ...and gets a reasonable 
result as compared to most others. 'a' can no longer be cut and 'b' is a 
threat big enough to force white to play there immediately.

This is not a good result, however, since black is eyeless and heavy, and the 
marked stones seem lost.

\(end\)]L[om][pj]B[ok]))(;B[np]AE[no];W[oo];M[pn][qo][pp]L[no]C[OL: Black's 
shape is not too bad, since the push-through- and-cut at 'a' does not work. 
However, black loses the three marked stones and ends in gote since he will 
have to connect at 'a' after white captures the single stone.

\(end\)]B[nn];))
-- 
	Olli, 3 dan

E-mail: olounela@cc.helsinki.fi           ! .sig still under construction.
Blame me only for any opinions expressed. !  Never you mind, I don't either.
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