HDTenEightyP/NetNews huggingface dataset:
From: bill@snoopy (Bill Poitras)
Subject: Re: Additional Intrinsics
Reply-To: bill@msi.com
Organization: Molecular Simulations, Inc.
X-Newsreader: Tin 1.1 PL5
Date: Wed, 26 Aug 1992 03:50:05 GMT

Peter Snelling (snelling@bnr.ca) wrote:
: It's always annoyed me that some characters have "intrisic" abilities
: which aren't really intrinsics which anyone else could gain.
: 
: For example:
: 
: - Priests have the ability to determine blessed/uncusred/cursed status
: - Priests and Ninja's have better kicking ability
: - Priests get a shorter prayer time out
: - Archeologists can identify any gems
: - (no others spring to mind)

Knights identify weapons (and/or armor, not sure which)
Wizard know all of one type of magic item, perhaps its wands.
Priests can turn the undead.  This can be used like a prayer, and has the
same time out rules as one as well.

Wizards get natural teleport control before anyone else (15th level if
I'm not mistaken).

: I think that ANY character class should be able to gain ANY intrinsic,
: even those pseudo intrinsics listed above.

I dis-agree.  Some things are implicit in being a particular class.
Priests get a shorter prayer time out because they have learned about
prayer. 

--
+-----------------+-------------------------------+-------------------------+
| Bill Poitras    | Molecular Simulations Inc.    | Tel (408)522-9229       |
| (bill)          | Sunnyvale, CA USA             |                         | 
|                 | FAX (408)732-0831             | bill@msi.com            |
+-----------------+-------------------------------+-------------------------+

Newsgroups: rec.games.hack
From: dpn2@po.CWRU.Edu (Damien P. Neil)
Subject: Tolkien level?
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)
Date: Tue, 1 Sep 92 01:29:46 GMT


Is there a 'Tolkein' level in Nethack? I just started a
new game. I've been doing REALLY well...8th level on the
3rd level... -2 AC, Telepathic & a blindfold, boots of
speed, elven cloak, lots of other stuff. (I'm using a priest
BTW.) My only problem is that my kitten stepped on a magic
trap and got wasted by 4 rothes.

So anyway, here I am on the 3rd level. I wander around,
total every living thing in sight, have fun, etc... Then
I go back up a level to a shop I found up there. I come
back down later and slip on my blindfold. Over to the
east, I see 8-12 Mordor orcs. I go through them fairly 
easily (telepathy and boots of speed make a NICE combo).
I wander about a little, looking at the carnage. Soon I
decide to go down another level. Just before I go down...
about 8 Uruk-Hai show up! I sit around, waiting for them
to get close to me, and two of them for no apparent reason
turn into bats. Soon they're history and I'm going through
the spoils. And another 8 or so Uruk-Hai show up. On this
level, I've also seen (and killed) a dwarf and a hobbit.
So what gives? Whatever it is, I love it!

                - Damien
Newsgroups: rec.games.hack
From: bill@snoopy (Bill Poitras)
Subject: Re: Best classes (was Re: Genocide failed?!)
Reply-To: bill@msi.com
Organization: Molecular Simulations, Inc.
X-Newsreader: Tin 1.1 PL5
Date: Wed, 26 Aug 1992 03:57:09 GMT

David C Blume (dcb@wdl1.wdl.loral.com) wrote:
: bill@msi.com writes:
: >I don't see the need to find jewels.  The only use I have for gems is to:
: ...
: >2) Throw at a unicorn.  So what if it takes 10 unidentified gems to
: >raise my luck to 10, while it only takes 2 jewels for the same affect.
: >I just polymorph a pile of rocks and poof, instant supply of gems.
: 
: I really hope that the dev team changes this.  I think that unicorns
: should only change your luck if the gem is a real jewel, whether you identify
: it or not.  (I agree that you should get more luck for identified jewels.)

No. Not should, DO.  One identified gem gives you 5 luck points, an
unidentified one is 1.  Identified glass is 0.  


--
+-----------------+-------------------------------+-------------------------+
| Bill Poitras    | Molecular Simulations Inc.    | Tel (408)522-9229       |
| (bill)          | Sunnyvale, CA USA             |                         | 
|                 | FAX (408)732-0831             | bill@msi.com            |
+-----------------+-------------------------------+-------------------------+
From: dashiell@NADC.NADC.NAVY.MIL (A. Kaniss)
Newsgroups: rec.games.hack
Subject: playing blind
Date: 26 Aug 92 19:40:18 GMT

Another weapon should be added to the game.
I'm referring to a white cane.
This could either be a rigid model or a folding model.
In both cases this weapon should not appear until or
unless a player becomes blind.
The cane should be able to be used for a weapon as
well as for mobility.  The tapping of the white
cane would of course cancel any stealth intrinsic though and
if in not good standing with your deity might also cause
aggravate monster intrinsic to be gained.
Since white canes didn't exist in times past possibly a staff would be
more appropriate.  Maybe a useful ability for the
staff to have would be when held to point at monsters that aren't
right next to the player relative to the direction the player faces and these
directions might come out a monster is to your northeast.  The pointing function
would only disclose the information on the closest monster though.

Also some braille fortune cookies should be put into the game which
sighted players can't read.  When you become blind you gain the intrinsic
of read braille.  This would redress the fact that
when players become blind seeing eye dogs aren't provided by their
deities.
I used my hackidea alias to send this message.
Any additional ideas or further refinements?

<dashiell@nadc.navy.navy.mil>
Newsgroups: rec.games.hack
From: sjm@merlin.anu.edu.au (Stephen Meatheringham)
Subject: Should I polymorph or not??
Organization: Mt. Stromlo and Siding Spring Observatories
Date: Mon, 24 Aug 92 03:45:04 GMT

I accidentally stepped on a polymorph trap and was luckily wearing a ring of
poly. control.   I polymorphed into a Vampire Lord - was this good choice??
I have a lovely -17 AC, but the 47 HP are a worry.   Can (or should I) poly.
back to my old self with a -8 AC and 102 HP??

Any comments?


-- 

				Stephen Meatheringham
				Mt. Stromlo Observatory
				Private Bag, Weston Creek P.O.
				ACT 2611, AUSTRALIA
				email : sjm@moggie.anu.edu.au

Newsgroups: rec.games.hack
From: gregs@polari.online.com
Subject: Re: Aggravate Monsters
Organization: Seattle Online Public Access Unix.  (206) 328-4944 (all lines telebit-equipped)
Date: Tue, 25 Aug 1992 23:09:11 GMT

v101q4ct@ubvmsb.cc.buffalo.edu (Brendon M McNamara) writes:

>In article <1992Aug21.143203.3527@thunder.mcrcim.mcgill.edu>, mackenzi@McRCIM.McGill.EDU (Paul Mackenzie) writes...
>> 
>>Somehow I've been cursed with this terrible affliction.  Is there any
>>way to rid myself of this aggravation thing?  It's beginning to make my
>>poor Wizard's life horrible, and I think he's going to kick the bucket
>>very soon.
>> 
>>Paul

"Stealth" negates "Aggrivate Monster."  So get yourself a ring of stealth,
elven cloak or some elven boots.

>I usually try to catch that terrible affliction. That way every monster 
>on the board seeks you out, right? If you can't stand the heat, throw
>on the ring of conflict for a little assistance while you back yourself
>into a easily defensible corner.

Nice advice.
-- 
Gregory Sumner ~ Seattle, Washington  :: Up, down, turn around
gregs@polari.online.com               :: Please don't let me hit the ground.
:::"Go Dawgs!":::::::::::::::::::::::::::N.O.:::::::::::::::::::::::::::::::
Newsgroups: rec.games.hack
From: mikegan@wpi.WPI.EDU (Michael K Ganley)
Subject: Moat at castleH2JCstelODcastle
Organization: Worcester Polytechnic Institute
Date: Sun, 30 Aug 1992 03:39:18 GMT

ets of power also, great help.  But I am
stuck!!!  What must I eat to get fire resistnce?  how can I cross the moat?
I didn't kill Medusa the level above...does she have something i might need?
Newsgroups: rec.games.hack
From: bill@snoopy (Bill Poitras)
Subject: Re: Should I polymorph or not??
Reply-To: bill@msi.com
Organization: Molecular Simulations, Inc.
X-Newsreader: Tin 1.1 PL5
Date: Wed, 26 Aug 1992 05:54:01 GMT

Stephen Meatheringham (sjm@merlin.anu.edu.au) wrote:
: I accidentally stepped on a polymorph trap and was luckily wearing a ring of
: poly. control.   I polymorphed into a Vampire Lord - was this good choice??
: I have a lovely -17 AC, but the 47 HP are a worry.   Can (or should I) poly.
: back to my old self with a -8 AC and 102 HP??

I think Vampire Lords are one of the best:
1) You don't burst out of your armor
2) You drain levels
3) You can weild/wear everything that a human can
4) You regenerate

I also like a Master Lich.  You at least have 1 and 3.  You also do cold
damage.

: 
: Any comments?

Find out the benefits of all the monsters.  Trappers can eat a shopkeeper
in one hit!  Unfortuanately once you become sated, you only do a few hit
points.

Nymphs can steal things.
Dragons can breath fire/lay eggs.
After a dragon egg hatches, you can eat the baby, or kill it and
  polymorph its corpse.
There are many creatures which lay eggs
Some monsters can summon others 

Just be aware which monsters have which weapon and armor restrictions.

--
+-----------------+-------------------------------+-------------------------+
| Bill Poitras    | Molecular Simulations Inc.    | Tel (408)522-9229       |
| (bill)          | Sunnyvale, CA USA             |                         | 
|                 | FAX (408)732-0831             | bill@msi.com            |
+-----------------+-------------------------------+-------------------------+

Newsgroups: rec.games.hack
From: bill@snoopy (Bill Poitras)
Subject: Re: Additional Intrinsics
Reply-To: bill@msi.com
Organization: Molecular Simulations, Inc.
X-Newsreader: Tin 1.1 PL5
Date: Wed, 26 Aug 1992 05:45:46 GMT

Here are some corrections:
Bill Poitras (bill@snoopy) wrote:
: Here some others (intrinsics) from the source:
: SPOILER ALERT

: Wizards get some special consideration at level 8 regarding teleporting
:   that all others get at 12 (sorry couldn't quite figure out dotele())

I think this consideration is that the program tries to teleport you if
you need to be (like you fall into a pool).  I'm not sure.

: Rogues get a better chance of opening a lock with a credit card and a
:   lock pick:
:     20% with a credit card on a container (chest)
:     25% with a lock pick on a container
:     20% with a credit card on a container (chest)
:     30% with a lock pick on a container

This should read:
     20% with a credit card on a container (chest)
     25% with a lock pick on a container
     20% with a credit card on a door
     30% with a lock pick on a door

--
+-----------------+-------------------------------+-------------------------+
| Bill Poitras    | Molecular Simulations Inc.    | Tel (408)522-9229       |
| (bill)          | Sunnyvale, CA USA             |                         | 
|                 | FAX (408)732-0831             | bill@msi.com            |
+-----------------+-------------------------------+-------------------------+
From: dashiell@NADC.NADC.NAVY.MIL (A. Kaniss)
Newsgroups: rec.games.hack
Subject: level lists
Date: 28 Aug 92 14:39:44 GMT

Right nethack has a shell command.
Unless you must use some monster word processor you should be able to
shell out start up your editor and write the level;
screen row, and screen column of those important locations and the location
in an ascii text file on your computer.
Some of us still remember how to use edlin and that can work pretty well
though the vi editor under the latest version of elvis might be
more some people's style.  That's why the dev team put that
shell facility into the game.

<dashiell@nadc.navy.navy.mil>
I majored in programming not typing!
Newsgroups: rec.games.hack
From: xeno@iastate.edu (Gary L Snethen)
Subject: Admin question...
Organization: Iowa State University, Ames IA
Date: Thu, 27 Aug 1992 19:28:40 GMT

Hello...

   Let's say I am interested in putting nethack up on my UNIX system for
all users to share and play.  This is a secure system and I can't allow
world write access to the games directory, for fear someone will either
wreak havoc or store their dirty GIFs there... ;)

   Is this possible?  How do I handle the bones files so that people can
stumble across each others' piles?  nethack tries to erase the bones files,
correct?  It can't if the person has no write access...

How is this typically handled by games administrators?  What are my options?

Thanks,

   Xeno (Gary) Snethen
Organization: Penn State University
Date: Wed, 26 Aug 1992 16:21:12 EDT
From: <KJA102@psuvm.psu.edu>
Newsgroups: rec.games.hack
Subject: Ideas for 3.1

As I have now read, 3.1 is not scheduled for release "soon".  So while you're
at it, Dev Team, here's a suggestion.  How about a potion of see-in-the-dark?
(nods to Rogue).  Also, cans of dog and cat food ("You succeed in opening the
tin- It smells like Alpo- Eat it?- Drop it on the floor for your pet?")

Work fast!
             --Kit
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Feminism- I myself have never known what feminism is.  I    +
only know that people call me a feminist whenever I express +
sentiments that differentiate me from a doormat."           +
Kit Aikin             \\\\  -Rebecca West, _The Clarion_1913+
kja102@psuvm.psu.edu   \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
From: angus@hardy.u.washington.edu (Angus the Demonchild)
Newsgroups: rec.games.hack
Subject: Re: A couple questions and a 3.1 suggestion
Summary: Spellbooks, crystal balls, and prayer
Date: 3 Sep 92 00:27:35 GMT
Article-I.D.: u.1992Sep3.002735.19047
Organization: University of Washington, Seattle

In article <LCL.92Aug28103259@splinter.coe.northeastern.edu> 
lcl@meceng.coe.northeastern.edu writes:

>A few questions:
>In memorizing additional copies of spellbooks, should you wait until you
>begin to forget the spell, or are the memorized books cumulative, so that
>you get as many casts total if you read a pile of (the same) spellbooks all
>at once?  

I thought this was a good question, so I went and tested it.  It
appears that the number of castings per book read is cumulative, so
that reading two spellbooks will allow you to cast a spell twice as
many times as you would have been able to had you only read one.

>How does one go about using crystal balls?  [Yes, yes, we all know that one
>(a)pplys them, but beyond that?]  What can (and cannot) one find with them,
>and where?  Also, what benefits does a ring of protection from shape
>changers confer?

Crystal balls will allow you to know the positions of every item of
one particular type on your dungeon level, like a selective potion of
object detection.  Rings of protection from shape changers prevent
chameleons and mimics from mimicing other monsters or items.  Mimics
will automatically chase you when you enter the room, since you can
easily detect them.

>Another 3.1 suggestion:
>At present, judicious prayer can uncurse things.  It would be nice if it
>could also bless things.  Thus, when you're surrounded by a blue aura
>(isn't that it?), cursed things would become uncursed, and uncursed things
>would become blessed.  How about it, O Almighty Dev Team?

Funny, I thought that had already been included.  Must have been my
imagination.

>Thanks,
>  Lisa Caroline
--
Disclaimer:  I could be wrong.  It wouldn't be the first time.

another fine product from the house of angst
From: dashiell@NADC.NAVY.MIL (A. Kaniss)
Newsgroups: rec.games.hack
Subject: prayer and gods are pleased
Date: 1 Sep 92 19:58:14 GMT

someone suggested that when a player prays and the deity is
pleased and the blue glow surron  surrounds the player that
cursed inventory items should become uncursed and uncursed items shoud
should be become blessed.
I would like to add an additional suee  suggestion to this one.
Blessed items should have to roll for point gains or losses in the case of 
armor.
So if the player has a blessed +1 long sword and the deity is pleased
there should be a chance that the long sword could change to
a blessed +2 long sword.

<dashiell@nadc.navy.navy.mil>
I majored in programming not typing!
Newsgroups: rec.games.hack,rec.games.moria,rec.games.misc
From: vlsi7@sci.kun.nl (Freddy)
Subject: Re: Omega
Organization: University of Nijmegen, The Netherlands
Date: Thu, 27 Aug 1992 10:41:56 GMT

In <1992Aug26.160633.17763@slate.mines.colorado.edu> agrimm@slate.mines.colorado.edu (Snarf) writes:

>Hi Garrett.  Pooh up yet?  :)

>I acquired a copy of Omega last (school) year and (naturally) found it
>rather buggy, so I tried my darndest to contact the author.  Unfortunately,
>it seems he no longer resides at the listed net address, or indeed at the
>institution itself.  Nobody seems to have a new address, either.  Bummer.

>So it would seem to be a "dead" game.  It would be _really_ nice if
>someone would take the time to debug it, though.  If you can find the time
>and the inclination, go for it!

I know some folks on the Amiga have taken time to recode it.
There's a version 1.51 out for that machine, which has quite nice graphics
and much more stable code. Looks like the Amiga is the only machine on which
Omega made it this far...

>-- 
>Snarf (alias Andy Grimm)                       agrimm@slate.mines.colorado.edu

Freddy.
From: gregs@polari.online.com
Newsgroups: rec.games.hack
Subject: Re: Recording Level Numbers
Date: 29 Aug 92 21:19:39 GMT
Organization: Seattle Online Public Access Unix.  (206) 328-4944 (all lines telebit-equipped)

snelling@bnr.ca (Peter Snelling) writes:

>Many nethackers record the levels where they find important
>things (alters, shops, etc.).  Maybe it would be good if the
>game did this for us.  It could do this whenever you enter
>any important room.

>For example, You press "\", it lists your discoveries, and then
>lists:

>Level 1: Fountain
>Level 2: Shop
>Level 3: Shop, Altar, 2 Fountains
>Level 4:
>Level 5: Throne Room, Altar
>etc.

For those on a unix system: I just shell out and keep a textfile in
my directory.  (I start a new one with each game.)

-- 
Gregory Sumner ~ Seattle, Washington  :: Up, down, turn around
gregs@polari.online.com               :: Please don't let me hit the ground.
:::"Go Dawgs!":::::::::::::::::::::::::::N.O.:::::::::::::::::::::::::::::::
Newsgroups: rec.games.hack
From: pawlak@vxdesy.desy.de
Subject: Re: Best classes (was Re: Genocide failed?!)
Organization: (DESY, Hamburg, Germany)
Date: Wed, 26 Aug 1992 13:12:06 GMT

In article <1992Aug26.024507.15616@nntp.uoregon.edu>, helix@inferno.uoregon.edu (Robert Armstrong) writes:
> 
> 	I have just noticed the # command list again.
> 	did you know that # untrap works on doors and chests?
> 
> 	Just testing the reality out there.
> 
> 	Robert A.
You mean there are still people out there who open chests without #untrap?
Amazing...
The doors are normally not worth it (the door traps are far less dangerous)
						Michal
Newsgroups: rec.games.hack
From: brant@seq.uncwil.edu (AT-Dreamer)
Subject: Please post the FAQ
Organization: Univ. of North Carolina @ Wilmington
Date: Thu, 27 Aug 1992 15:17:54 GMT

Coould someone post the FAQ for this News Group.

thanks, chuck b. :-)


-- 
-------------------------------------------------------------------------------
Worlds may change, galaxies disintegrate /brant@seq. | Move your Butt Stimpy 
but a woman always remains a woman.     / uncwil.edu | it's a Higher Mammal! 
- Kirk, "Conscience of the King,"      / "Chuck"     |  - Ren Hoek
From: barry@clark.edu (Barry Lieberman)
Newsgroups: rec.games.hack
Subject: wanting to start a priest with a set of spellbooks - how?
Date: 28 Aug 92 18:57:21 GMT
Article-I.D.: clark.1992Aug28.185721.3772
Organization: Clark College, Vancouver, Wa.  USA

I would like to be able to use an executable file, from my unix prompt
and run it until I get a Priest that has  certain type of spellbooks.
For example, run the program until a create monster spellbook comes up,
then check to see if the other spellbook is also what I want to have with
it.  Yes, I know, I am being a little greedy in wanting to play this way,
but has anyone setup a program to do such a thing?

Please respond and will post a summary if there is enough of a request for
a summary to be posted.
-- 
barry@clark.edu    This .sig is under construction.  Looking for a good
     or            quote that will be of something significant to me.
uunet!clark!barry
From: lcl@splinter.coe.northeastern.edu (Lisa C. Lewis)
Newsgroups: rec.games.hack
Subject: Spellbook question (repeated)
Date: 1 Sep 92 00:10:00 GMT
Reply-To: lcl@meceng.coe.northeastern.edu
Distribution: rec.games.hack
Organization: College of Engineering, Northeastern University


Can you memorize a pile of spellbooks all at once, or do you have to use
them up one by one to get the maximum number of casts out of them?  Does
anyone know the code on this?

Thanks...

-Lisa Caroline

(ps Once you evaporate a weapon, it's gone forever, right?  It would be a
wasted wish to try to get it back again?)
--
Lisa Caroline Lewis   		    Our country, right or wrong.  
lcl@csa.bu.edu      -or-	    When right, to be kept right; 
lcl@meceng.coe.northeastern.edu     when wrong, to be put right.
                  	             - Carl Schurz, January 17, 1872
Newsgroups: rec.games.hack
From: st890270@pip.cc.brandeis.edu (LUCIFER)
Subject: Re: Inadequacy with info.
Reply-To: st890270@pip.cc.brandeis.edu
Organization: Brandeis University
Date: Fri, 28 Aug 1992 17:10:05 GMT

Sacrifice something hard to kill. You think the gods will respect you if
you sacrifice an Urak-Hai that you accidentally stepped on?
From: jl4l+@andrew.cmu.edu (John Lerchey)
Newsgroups: rec.games.hack
Subject: More Inadequacy
Date: 26 Aug 92 02:34:03 GMT
Organization: Consulting, Carnegie Mellon, Pittsburgh, PA

Hackers,

I too, seem to be suffering from "a feeling of inadequacy".  I *was* playing
a barbarian.  I found an alter early in the game, changed it's alignment,
and sacrificed like mad.  I got Stormbringer and managed to get myself to
a -12 AC by rooting around killing things with decent armor.  Having reached
about level 8 or so, I started gettting a lot of the above stated message when
sacrificing.  To atone, I sacrificed a white unicorn corpse and was told that
"you feel that you are on the right path" followed by "you have a feeling of
inadequacy".  So, I decided to leave the level.  Down two more, there was
a nice, fresh, chaotic alter.  So, I sacrificed more and more.  Found a bag
of tricks and pulled food for the gods out again and again, selflessly giving
everything to my patron lords (except for the two Wraiths! YUM!).  When my
character began to feel weak from hunger, I prayed - AND LOST A LEVEL!
I didn't take long after that to starve to death.

What was I doing wrong?  Is this just a cruel joke that the gods play on
chaotics once in a while?  Someone please shed a clue for me!

Thanks!

John Lerchey
jl4l@andrew.cmu.edu
aka
Myron the Barbarian.
Starved to death feeding his god.
Xref: sparky rec.games.hack:5816 news.answers:2641