HDTenEightyP/NetNews huggingface dataset:
From: Doug_Lewis@agwbbs.new-orleans.LA.US (Doug Lewis)
Newsgroups: rec.games.video
Subject: Re: Super Scope 6
Distribution: world
Date: 26 Sep 92 14:50:44 CST
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Fri 25 Sep 92 14:06, Mdelaney@informix.com (unix Dude)
wrote:

 MD> Path: tulane!ames!olivea!gossip.pyramid.com!pyramid!infmx!helios!mdela
 MD> ney
 MD> From: mdelaney@informix.com (Unix Dude)
 MD> Newsgroups: rec.games.video
 MD> Subject: Re: Super Scope 6
 MD> Message-ID: <mdelaney.717356609@helios>
 MD> Date: 24 Sep 92 17:43:29 GMT
 MD> References: <769@n3igw.pgh.pa.us> <Bv1Bs6.5sF@unccsun.uncc.edu>
 MD> Sender: news@informix.com (Usenet News)
 MD> Organization: Informix Software, Inc.
 MD> Lines: 37

 MD> In <Bv1Bs6.5sF@unccsun.uncc.edu> drmcclin@uncc.edu (David R
 MD> McClintock) writes:

>Does anyone know if it is any good??? The games I would guess are quite
stupid.

It's pathetic. It's going to be the ROB the Robot of the 16-bit universe.
Of course I could be wrong, but they haven't made anything else for it yet.
 

-- Via DLG Pro v0.992

doug_lewis@agwbbs.new-orleans.LA.US

Newsgroups: rec.games.video
From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Subject: Re: rec.games.video frequ
Organization: Johns Hopkins University CS Dept.
Date: Wed, 7 Oct 1992 04:48:30 GMT

In article <1992Oct6.4197.24188@dosgate> "david shadoff" <david.shadoff@canrem.com> writes:
>This information originated from me, and I have an addendum to it:
>NEC's USA-versions of PC-Engine games were frequently altered to
>include this lock-out code.  In most cases, it occurred at the card's
>beginning (offset 0000); however, in some games like Keith Courage and
>R-Type, it occurred later.  THE SAME MARKER BYTES EXISTED, THOUGH.
>Using Norton Utilities or similar disk editor, search for the ASCII
>capital letters 'NEC'.  You should find the same (or VERY similar)
>24-byte sequence as outlined previously, and changing the F0 to an 80
>will work.
>It appears as though third-party manufactured American games (like
>SideArms) may not include this code sequence at all, though.  ...
>there are not many such games, I haven't had the desire to purchase
>one, so I haven't checked.  I have the PC-Engine version of KLAX;
>that would have been a nice one to check.

Hmm, now I'm confused.

PC Engine games all contain the ... 80 sequence.
TG-16 games contain the same sequence, but with a F0 at the end.

After bit order reversal (done by adapters), does the PC Engine only run games
with an 80 sequence, or run every game except those with the F0 one?

The first case seems odd, since there seems to be no reason for most TG-16
games to specifically be F0 as opposed to something random.

The second case seems odd too, as there seems to be no reason for all PCE
games to specifically be 80....

And, of course, both cases have different implications for playing a third
party game with neither sequence.  (For that matter, is there a jumper you can
fiddle with in a PCE to get it to think it wants F0 after all?)
--
"the bogosity in a field equals the bogosity imported from related areas, plus
the bogosity generated internally, minus the bogosity expelled or otherwise
disposed of."  -- K. Eric Drexler

Ken Arromdee (UUCP: ....!jhunix!arromdee; BITNET: arromdee@jhuvm;
     INTERNET: arromdee@jyusenkyou.cs.jhu.edu)
From: andyf@yama.uk.sun.com (Andrew Fox - Sun UK - Answer centre)
Newsgroups: rec.games.video
Subject: WANTED. Pilot Wings for SNES
Date: 5 Oct 92 07:54:51 GMT
Organization: Sun Microsystems, Inc.
Distribution: world
Reply-To: andyf@yama.uk.sun.com
NNTP-Posting-Host: yama.uk.sun.com

Hi all,

If anyone has got a Pilot Wings cartridge for sale, please e-mail me.

I'm prepared to pay a reasonable price, plus any shipping costs etc.

Thanks in advance,

Andy Fox.

+-----------------------------+------------------------------------------------+
| Andrew Fox,                 |      'Life, don't talk to me about life.'      |
| Product Support Engineer,   +------------------------------------------------+
| Sun Microsystems Inc.,      |  					       |
| Citygate, Sale,             | Disclaimer: These opinions are mine, assuming  |
| Cheshire, M33 1JF,          |             I can remember what I've said.     |
| ENGLAND. +44 (0)61-905-4589 |                                                |
+-----------------------------+------------------------------------------------+


Newsgroups: rec.games.video
From: dethomas@unix.amherst.edu (Dennis E Thomas '**)
Subject: Re: Mortal Kombat
Organization: Quagmire High
X-Newsreader: TIN [version 1.1 PL6]
Date: Sat, 26 Sep 1992 15:14:44 GMT

Teh Kao Yang (tehyang@phakt.usc.edu) wrote:
: They wouldn't happen to be using M.Bison, would they? That would explain it.
: Heck, anyone can kick butt with M.Bison. Just the same old scissors kick,
: low kick, kick, torpedo, repeat until dead...
: 
: Nothing to feel ashamed about.... Just learn to play Blanka well and then 
: you can kick their butts.
: 
: -Tehkao

Whoops! Wrong game there son! They keep using Sub Zero ond doing that
damn kick-slide-kick combo that's such a fraggin' pain and so hard to
avoid once they get you one time. The little bastards. :-)

later days!
--dt

--
Dennis Thomas '**
Nerd For Hire, Budding Unix Weenie, and Mythical Figure.
dethomas@unix.amherst.edu
roach@aux1.amherst.edu
Organization: Penn State University
Date: Mon, 28 Sep 1992 15:29:34 EDT
From: <JPE1@psuvm.psu.edu>
Newsgroups: rec.games.video
Subject: Genesis Cheat List

     A friend has asked me for a copy of the Genesis cheat list, but as I only
have a hard copy, it is not convenient for me to send it.  Could someone please
email a copy to 00MWWICK@BSUVAX1.BITNET - please note that that is _not_ me!
That is, don't just reply to this message with the list - I already have it.
Thanks!

-------------------------------------------------------------------------------
 John Emmer               "...reason has no dictatorial authority; its verdict
 Philosophy, Penn State    is always simply the agreement of free citizens..."
 JPE1@psuvm.psu.edu                       - Immanuel Kant, CPR, A738/B765
-------------- The Emmer Arcade: Amiga, Genesis, SNES, Vectrex ----------------
From: zenman@cco.caltech.edu (William Zen)
Newsgroups: rec.games.video
Subject: Re: Mortal Kombat
Date: 28 Sep 1992 01:39:14 GMT
Organization: California Institute of Technology, Pasadena
NNTP-Posting-Host: punisher.caltech.edu

About Mortal Combat, I've just recently returned to the local arcade after
a few months absence and this is really the "Street Fighter III".  I mean
everyone has basically abandoned SF2 and are now playing Mortal Combat.
It seems really cool.  I put a quarter in and found myself clueless and
quickly got demolished by my opponent [brings back good old memories of
my first SF2 game].  If anyone out there is a master or even knows how to
do the moves, please email me or post some helps.  Thanks in advance.


		Will


		zenman@cco.caltech.edu


Newsgroups: rec.games.video
From: nstehle@lars.acc-admin.stolaf.edu (Nathan W Stehle)
Subject: Re: Sonic The Hedgehog 2
Organization: St. Olaf College; Northfield, MN
Date: Wed, 30 Sep 1992 21:05:54 GMT

In article <BvE9vz.H7n@unccsun.uncc.edu> drmcclin@uncc.edu writes:
>I heard that Sonic 2 was going to be on CD also...Does anyone know if this is true??
>I hope it is!!
>
According to EGM (I know, I know..) and VG & CE, there will be two versions.
The CD obviously having better sound and intermissions of some sort.

Nathan



Newsgroups: rec.games.video
From: y0l8009@tamsun.tamu.edu (Yoshih Lee)
Subject: header files in TG-16 carts
Organization: Texas A&M University, College Station
Date: Mon, 5 Oct 1992 01:34:00 GMT

Briefing: I am the lucky (subjective) owner of an original PC Engine Duo; I
became less happy when I discovered that just having a pinout-adaptor won't
permit me to play American TG-16 carts; I became even less enthused upon 
findout out the deal Turbo Technologies is offering, now that my system is
coming out here as the Turbo Duo plus games.  Bummer.

Goal: I would like to play TG-16 carts on my system.

Problem: the pinouts are different, I know that the d0-d7 data lines were
reversed, that's no problem.  Unfortunately, I have been made aware that
there are these "header files" in the American carts which somehow prevent
them from working on the Japanese systems.  It's been said that these
"header files" can be bypassed/stripped/removed, but I have no idea of
how to go about constructing a circuit neccessary to act as a "filter".
If possible, can someone please explain what exactly are these "header files",
and how to deal with them?  I've considered calling up Turbo Technologies, 
but am afraid that they'll give me something akin to Sega's "we're-gonna-make-
as-much-money-as-possible-we're-gonna-make-our-hardware/software-COUNTRY-
specific/hostile-so-what-you're-doing-is-illegal" position.

Again, any clues to this mystery will be greatly appreciated!


RgZ Lee                 "...we abandoned God and shook hands with the Devil...
                            We are mercenaries of Hell!"  . . . Shin Kazama
y0l8009@tamsun.tamu.edu
Newsgroups: rec.games.video,misc.forsale,seattle.forsale,uw.forsale
From: steveskr@milton.u.washington.edu (Steve Skrzyniarz)
Subject: Super Magic Drive "game doctor" for sale (Genesis/MD)
Organization: University of Washington, Seattle
Distribution: na
Date: Thu, 1 Oct 1992 10:25:44 GMT

Posting for a friend without net access:

For sale -- a Super Magic Drive game doctor system for the Genesis/Mega Drive.
Includes base unit which plugs right on top of the Sega (and attractively
matches the look of the Sega), a 3.5" external floppy drive, cables and a
power supply.  The unit allows the user to dump game cartridges to floppies
and play them from there.  It reads/writes exclusively to FAT formatted
floppies (i.e. PC readable disks), in 720k, 1.44Mb and 1.6Mb formats.  The
SMD can also save unlimited "save-games" from cartridge RAM to floppy, and
restore them later from floppy.

Unit is nearly new and comes in its original box.  Price : $375 + S/H

Non-negotiable, serious inquiries only please. Send all flames to
misc.get.a.life.buddy

Newsgroups: rec.games.video
From: c162-bz@po.berkeley.edu (DANIEL PERRIN)
Subject: SNES - Games for Sale/trade 
Organization: University of California, at Berkeley
Date: Tue, 6 Oct 1992 23:01:12 GMT

    I would like to sell or trade
                             Game                             Price      
		Zelda III (with Nintendo Power hint book)     $37

		Legend of the Mystical Ninja                  $32

or both for $65

Games I'm interested in trading for include
      CastleVania IV
      Mario Kart
      Mario Paint
      Bart's Nightmare
      Most newer games.

Please make me an offer by Thursday at 3:30.  I'll only contact to you if I 
accept your offer.
                                 Thanx,
				       Dan
From: tyf@ocf.berkeley.edu (Tin Yau Fung)
Newsgroups: rec.games.video
Subject: How to play SNES games on SFC?
Date: 27 Sep 1992 07:04:51 GMT
Organization: U.C. Berkeley Open Computing Facility
Distribution: world
NNTP-Posting-Host: sandstorm.berkeley.edu

Hi,

	I have a Japanese Super Famicom, and I would like to play US SNEX
	games on it.  Any help is greatly apppreciated.

	thanks.
From: ejo@kaja.gi.alaska.edu (Eric J. Olson)
Newsgroups: rec.games.video
Subject: Re: SNES: Zelda III Help Needed
Date: 28 Sep 92 22:15:47 GMT
	<1992Sep28.171104.22300@unlv.edu> <1992Sep28.181001.2482@ncar.ucar.edu>
Organization: Citizens for Boysenberry Jam Fans

In article <1992Sep28.181001.2482@ncar.ucar.edu> urban@stout.atd.ucar.edu (Art Urban (PROFS)) writes:

>We are in the 5th Dungeon (the ice one, if that helps), and can find no way
>to get to the Large Chest with the Large Key. We are in a 'H' shaped room
>and have defeated the two sekeletons which drop in. We've looked in all the
>pots, and have tried various "attacks" on the stone head. No matter what we
>do, the door to the right will not open. If we could get through this door,
>I believe we can then head upstairs to the large chest. 

Actually, you need to bomb your way down from above; the problem is
there's already a hole down into the Big Chest room, but it's too far
to the right, so you just automatically plop down and then you can't
get to the chest.

Eric Olson <ejo@kaja.gi.alaska.edu>
Newsgroups: rec.games.video
From: dethomas@unix.amherst.edu (Dennis E Thomas '**)
Subject: Re: Road Rash!
Organization: Quagmire High
X-Newsreader: TIN [version 1.1 PL6]
Date: Mon, 28 Sep 1992 16:48:56 GMT

Road Rash II isn't out yet. It should be showing up in the next coupla
months. Don't know exactly when though. Gotta check at work... :-)

later days!
--dt

--
Dennis Thomas '**
Nerd For Hire, Budding Unix Weenie, and Mythical Figure.
dethomas@unix.amherst.edu
roach@aux1.amherst.edu
Newsgroups: rec.games.video
From: curmi@munta.cs.mu.OZ.AU (Jamie Paul CURMI)
Subject: ** Sonic has rings, NOT coins!! **
Keywords: sonic
Organization: Computer Science, University of Melbourne, Australia
Date: Thu, 1 Oct 1992 03:42:54 GMT

'nuff said.
-- 
------------------------------------------------------------------------------            Jamie P. Curmi  (curmi@cs.mu.oz.au, curmi@maths.mu.oz.au)                      Department of Computer Science,   Department of Mathematics
         The University of Melbourne, Parkville, Victoria, Australia            ------------------------------------------------------------------------------
                    *** Mutate NOW - avoid the rush! ***
From: mattock@rand.org (Michael Mattock)
Newsgroups: rec.games.video
Subject: Re: More Grist for the SNES Mill
Date: 6 Oct 92 20:53:58 GMT
Organization: Banzai Institute
X-UserAgent: Nuntius v1.1.1d9
X-XXMessage-ID: <A6F74B2D1B020B1C@mac-m1-18.rand.org>
X-XXDate: Tue, 6 Oct 92 21:54:53 GMT


In article <13028@cis.rand.org> Michael Mattock, mattock@rand.org writes:

>In the October 14th issue of "The Super Famicom"  they show pictures of a

Whoops, I meant the *September* 14th issue!

Michael Mattock                      | Post: Human Capital Department
Voice:    (310) 393-0411 x6548       |       The RAND Corporation
Internet: Michael_Mattock@rand.org   |       1700 Main Street
UUCP:     uunet!randvax!mattock      |       Santa Monica, CA 90407-2138
Newsgroups: rec.games.video
From: conty@cbnewsl.cb.att.com (OtakuRoach)
Subject: Re: NEC Turbografix : Comments on F-16 Falcon?
Organization: AT&T Bell Laboratories
Date: Sat, 26 Sep 1992 18:45:51 GMT

In article <1992Sep26.003838.27153@nlm.nih.gov>, sandro@lhc.nlm.nih.gov (Michael D'Alessandro) writes:
> 
> Does anyone have Falcon, the F-16 simulator from Spectrum Holobyte
> for the Turbografix?  I'm interested to know how you like it, and
> how it compares to the versions on the PC/Amgia/Mac etc.

The October issue of COMPUTER GAMING WORLD had a sneak preview on it.
Here's the scoop:
- The game comes in a cartridge, so it can be played on a TurboExpress
  as well as the TG-16.  There's also a "head-to-head" mode for two
  linked TEs.
- It seems to be a mixture of the various FALCON computer releases,
  with FALCON AT being the closest one.
- The reviewer thought it was a good port, considering the inherent
  limitations of the platform.
-- 
			    E n r i q u e  C o n t y
			The Incredible Man-with-no-Life
			      jester@ihlpl.att.com
		    Disclaimer: You're not dealing with AT&T
From: nstehle@mari.acc-admin.stolaf.edu (Nathan W Stehle)
Newsgroups: rec.games.video
Subject: Re: Sonic The Hedgehog -- More questions..
Date: 1 Oct 92 03:28:05 GMT
Organization: St. Olaf College; Northfield, MN

In article <BvEvpL.Byx@python.cs.unm.edu> sandia!marms@unmvax.unm.edu (Mike Arms) writes:
>exuhag@exu.ericsson.se (James Hague) writes:
>>David Isaacson writes:
>>>
>>>There isn't much to say but keep trying. You don't actually bash
>>>Robotnik at the end of the Lab. Zone, just keep following him (without
>>>dying :) )to get through with the zone.  The worst part is that if you
>>>die part way through, you have no coins to protect you
>>                                   ^^^^^
>>
>>Heh.  And people don't think Mario and Sonic are similar...
>
>Well, yes, there are Coins in both Mario and Sonic.  But they're major use
>differs.  Sonic cannot die as long as he has one or more coins, but loses
>his coins anytime he is hit (he can scramble to retreive some of the loose 
>coins most of the time).  Otherwise, coins in Sonic are used for bonus points
>at the end of each round, obtaining 50 or more coins and jumping through the
>big ring at the end of acts 1 & 2 of each Zone gets him to a special zone,
>and obtaining multiples of 100 coins during an act gives him an extra life.
>In Super Mario World, coins are not used as bonus, they are cummulative
>throughout the game, they do not go away when hit, provide no protection,
>and only provide an extra life when 100 have been obtained.  

There are rings in Sonic, not coins.  Picky, picky...
From: ads@harbor.mitre.org (Alexas D. Skucas)
Subject: [SNES]: Super Mario World
Organization: Mitre Corporation, McLean, VA
Distribution: usa
Date: Mon, 28 Sep 1992 14:32:18 GMT


There is an advice block in Choclate Island 2 that says
depending on the coins one has, or the time remaining,
the ending of that world will change and the second exit
will be found.  I have found several "endings" but none
of them has led to the second exit, which I assume goes
to the Chocolate Secret and Wendy's castle (because that's
where the pipes are on the screen).  

If you can help me solve this little puzzle, please send
e-mail.  Thanks

Alex
ads@gateway.mitre.org

Newsgroups: rec.games.video
From: David Brady <Brady_David@Tandem.Com>
Subject: Re: Reactor (Was RE: First side-scrolling game)
X-Xxdate: Mon, 5 Oct 92 18:54:04 GMT
Organization: Tandem, Inc.
X-Useragent: Nuntius v1.1.1d11
Date: Mon, 5 Oct 1992 17:47:46 GMT

In article <1419@tecsun1.etl.army.mil> Daniel Carleton,
carleton@tecsun1.etl.army.mil writes:
>	I seem to remember that the beat is nearly identical to a rock song
>called My Sharona.  I don't remember who sung it.  BTW, Wierd Al
Yankovic's
            v--------v
             The Knack AKA "the new Beatles"

Great game though - would love to see it on the SNES - of course we'd need
lots o' power ups and stuff to make it even BETTER.  ;-)
-----------------------------------
email: Brady_David@Tandem.Com

Remember, David Brady IS Lee Harvey!
Newsgroups: rec.games.video
From: jjswang@phoenix.Princeton.EDU (Jason Jer Sou Wang)
Subject: Wanted: Ranma 1/2 for roommate's SNES
Originator: news@nimaster
Organization: Princeton University
Date: Wed, 7 Oct 1992 03:06:22 GMT

Quicky question...
Does anyone have a Ranma 1/2 SFC game they'd be willing to part with?
(preferably with a game adaptor)
Thanks.
Jason Wang '93
From: is410434@umbc2.umbc.edu
Subject: HELP: Need passwords for SNES Krusty's Super Funhouse !
Organization: University of Maryland Baltimore County
Date: Tue, 29 Sep 1992 23:27:24 GMT


greetings gamers,

	does anyone out there have any codes for Krusty's Super
 Funhouse on SNES?  I got as far as BARTMAN, SMITHERS and
 SNOWBALL. . .

				Thanks in advance
				donna a.k.a. IS410434@umbc1.umbc.edu

Newsgroups: rec.games.video
From: ykim@cs.columbia.edu (Yong Su Kim)
Subject: Re: SUPER STAR WARS is out? (was: [SNES] Cheats wanted - Star Wars, Gradius, etc. for FAQ file.)
Organization: Columbia University Department of Computer Science
Date: Tue, 29 Sep 1992 20:07:56 GMT

In article <SS.92Sep29125329@wpi.WPI.EDU> ss@wpi.WPI.EDU (Scott Streeter) writes:
>Is this Super Star Wars for the SNES ?? It's out already????

No, it's not out yet.  There is a version floating around though.

It has to be one of the best games on the SNES.  Finishing it took a
couple of days, but it was worth it.

Great graphics, great action, and of course, great music...




-- 
===============================================================================
Yong Su Kim, Class of 1993		|  Internet: yk4@cunixb.cc.columbia.edu
Columbia College, Columbia University   |        or  ykim@cs.columbia.edu
From: pearl@gandalf.rutgers.edu (Starbuck)
Newsgroups: rec.games.video
Subject: Re: Anybody tried Manga-chan?
Date: 2 Oct 92 18:10:03 GMT
Organization: the Worlds Welfare Work Association, Rutgers Anime division

In article <1992Oct1.194020.13463@noose.ecn.purdue.edu> brackney@author.ecn.purdue.edu (Larry J Brackney) writes:

>    Has anyone tried ordering from Manga-chan?  (The folks who posted
> import price lists recently.)  Some of the prices for older imports
> looked fairly reasonable, and I was thinking of giving them a try.

> Anybody got a story to tell?


I ordered and received 2 PC Engine games from them.  No hassle.  Fast
service. And good prices.  I have listed them on my Anime club's list
of recommended mail order sources.


Steve
---
Stephen Pearl (Starbuck)    Work: (908)932-3465   Home: (908)566-6842
UUCP:  rutgers!remus.rutgers.edu!pearl  Internet: pearl@remus.rutgers.edu
FidoNet: Stephen.Pearl@f619.n2605.z1.fidonet.org (or 1:2605/619)
GEnie: S.PEARL6                    CI$: >internet:pearl@remus.rutgers.edu  
US MAIL:  359 Lloyd Rd, Aberdeen, NJ 07747-1826           
QUOTES: "What is Starbuck-ing?" -Adultress 19
        "Works for me!" -Rick Hunter (The Cop, not the Robotech Defender)
From: v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video
Subject: Re: EGM ads: PRICES FOR GAMES NOT EVEN RELEASED
Date: 30 Sep 92 02:12:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1992Sep29.195842.7856@ac.dal.ca>, tominatr@ac.dal.ca writes...
> 
>I saw an ad for a place called Chips 'n' Bits.  They advertised
>Sonic 2 for $49 and Streets of Rage 2 for $54.  They also listed
>games like Strider 2 and Super Battletoads, all with prices.
> 

Well, believe it or not, a friend of mine ordered Street Fighter 2 on 
advance order from them, and actually received it at a low promised price,
although it was several days after it came to local stores. Their price
was $54 or something like that... I was somewhat surprised that they
delivered a 16-meg title at that price, and SoR2 being 16-megs also,
they might just do it again...

-> Jer
From: v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video
Subject: Re: MGHs for sale
Date: 28 Sep 92 16:20:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <96957@bu.edu>, shimkevi@buchmf.bu.edu (Sergey Shimkevich) writes...
>In article <Bv9tBn.D89@acsu.buffalo.edu> v089l3s3@ubvmsb.cc.buffalo.edu
>(Jeremy B Horwitz) writes: 
> 
>>There is a device I saw in Japan which copies PC Engine
>>games -- apparently no one buys them because the system
>>(PCE) is generally "on the way out" as the guy said when
>>I asked him about the machine. 
> 
>Well, with all the new Super CD games coming out on a regular basis, I think
>it is not quite the case.
> 
They're coming... UNTIL the NEC 32-BIT machine is readied for developers
use. That will be in less than 6 months (for specific developers like 
NEC Avenue and the mainstays at NEC). Unlike the SG, this system will be
heavily developed for ahead of time.
alvre
[D

>>BUT... the PCE
>>games of value are all on CD - and even then, they're not
>>all that good.
> 
>Not to start a flame war, but, IMO, an average CD/Super CD title is much
>better than an average SNES/Genesis cart.
> 
Not. I don't mind arguing about it - the average CD title is way below any
SNES equivalent title, and the average Super CD title is not much better.
(Although the occasional Super CD is equal to a SNES game.) 

Don't average SNES and Genesis quality together. Sega brings the average
down. [For possible flames = I own both systems and simply find that
to be the case. Argue your position.]

If you're looking to get a good game, it can be had for any of the three
systems. On average, the SNES games are better and picking randomly
from the three systems will yield more good SNES than any other system.

snwoptit
Newsgroups: rec.games.video