HDTenEightyP/NetNews huggingface dataset:
From: d7tommy@dtek.chalmers.se (Tommy Lindqvist)
Newsgroups: rec.games.pbm
Subject: Supernova II
Date: 5 Sep 92 10:24:32 GMT
Organization: Chalmers University of Technology


Greetings world.

I have decided to start playing Supernova over here in Europe.

When reading the rules, there are a lot of options to chose 
from when one starts.

I was wondering if there was anyone out there, who could
give me some advice for beginners, so I won't do so many 
of the dreadful beginners mistakes.




Real name:		  | There is a theory that states:
d7tommy@dtek.chalmers.se  | "If anyone ever finds out what the universe really
			  |  is for , it will disappear and be replaced with 
Fantasy world adress:	  |  something even more bizaarly inexplicable."
Tommy Lindqvist		  | There is another that states:
Julaftonsgatan 36	  | "This has already happened..........."
S - 415 14  GOTEBORG	  | 
SWEDEN			  | -- "Hitchhikers guide to the galaxy."
From: merlin@mentor.cc.purdue.edu (Merlyn mab Morfryn)
Newsgroups: rec.games.pbm
Subject: Test Mailrc
Date: 11 Sep 92 15:39:04 GMT
Distribution: na
Organization: Purdue University Computing Center

To all interested parties in PBeM RIFTS/SRUN x-over, I have run a test

to check if addresses of players correct, please respond to my mailer

as soon as possible.  If you do not recieve a mesg from me, please submit

a mailer to bishop@mentor.cc.purdue.edu and he will add you to the list.

Respond to me, if you recieve the mailer in questions.  Any further queries

to join our PBeM need to be submitted to bishop at this time, to prevent

mass mail confusion.

Merlyn mab Morfryn
From: merlin@mentor.cc.purdue.edu (Merlyn mab Morfryn)
Newsgroups: rec.games.pbm
Subject: Rifts/Srun
Date: 8 Sep 92 16:24:25 GMT
Distribution: na
Organization: Purdue University Computing Center

Last Posting for players for a crossover Rifts/Srun game.  No experience

or Books needed.  All are welcome, everything to be provided to characters

be E-mail.  Remit to me or Bishop@mentor.cc.purdue.edu by Friday 5:00 pm.

Merlyn mab Morfryn
From: bmjunior@nyx.cs.du.edu (Benjamim Junior)
Subject: Some help
Organization: Nyx, Public Access Unix (sponsored by U. of Denver Math/CS dept.)
Disclaimer1: Nyx is a public access Unix system run by the University of
Disclaimer2: Denver for the Denver community.  The University has neither
Disclaimer3: control over nor responsibility for the opinions of users.
Date: Sat, 12 Sep 92 12:15:51 GMT

Hello !! I'm new in this conference , i'm calling from Portugal, and i
think we have the same interest , PBM's :-)
 
I'm really interested in rum a PBM game in my area, but i don't have any,
and don't know where i can find it ! I know that most PBM were made by the
Game Master... but i really don't have experience in make a PBM, i have
Knowledge in C, Pascal !! 
So If someone can help me, i really apreciate it ok ?
I was desesperated until find this conference in Nyx !:-) It's nice to see
lot's of guys that like the same , PBM's 
 
Regards


Newsgroups: rec.games.pbm
From: jwoolsey@gfx.engga.uwo.ca (John J. Woolsey)
Subject: Olympia
Organization: University of Western Ontario, London
Date: Mon, 14 Sep 1992 12:49:32 GMT

Newsgroups: rec.games.pbm
From: dani@netcom.com (Dani Zweig)
Subject: Legends: Petrification
Date: Wed, 09 Sep 92 01:51:07 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 

What does it mean, for a monster to have a petrification attack?
Suppose a monster has a special attack of 100 (petrification),
and one of my characters attacks it.  Will that character be petrified

-- always?

-- only if the special attack is enough to kill him?

-- with a fixed probability?

-- with a probability that depends on his SAR?

-- with a probability that depends on his SAR and CF?

Has anyone had any experience with this?

advTHANKSance.

-----
Dani Zweig
dani@netcom.com

  The surface of the strange, forbidden planet was roughly textured and green,
  much like cottage cheese gets way after the date on the lid says it is all 
  right to buy it.--Scott Jones


Newsgroups: rec.games.pbm
From: dani@netcom.com (Dani Zweig)
Subject: Legends: Items, Petrification, Arrests
Date: Wed, 16 Sep 92 00:41:54 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 

1. It's been a real interesting turn, especially in terms of treasure
   picked up.  Too bad I haven't a clue whether it's any good.  Does
   anybody know what the following do?

	I#1161 - Gem of Drakkenkind
	I#1116 - Chaos Ooze
	I#1118 - Psi-Monster Orb
	I#716  - Wizards Robes
	I#604  - Medal of the Warrior
	I#1005 - Seers' Orb

   They certainly *sound* promising.  (I've been told that the Seers'
   Orb does wonderful things in Crown of Avalon, and far less in Realm,
   but the person who told me this didn't know specifics.  I'm in Realm,
   naturally.)


2. I asked recently on this group how petrification works.  I've since
   received answers from several people.  Unfortunately, the answers
   didn't match.  One answered that petrification was always a 100-point
   special attack, and that the chance of actually being turned to stone
   was equal to the damage taken -- i.e. 100/SAR%.  One answered that
   he and the group with which he was working had determined that
   petrification wasn't implemented, and you only took damage.  And one,
   associated with MG (it wasn't clear from the message whether it was
   okay to name names), said that the chance of petrification depended
   on *constitution*.  (When I asked, for clarification, whether this
   meant that it didn't depend on SA damage taken, he said that it did,
   but that the relation was a secret.)  So I'm "as befogged as before".


3. I just failed, yet again, in an attempt to arrest a character with
   a bunch of guards.  Has *anyone* out there ever tried to arrest
   a character and *succeeded*?  What does it take, 500 guards?


advTHANKSance.

-----
Dani Zweig
dani@netcom.com

  The surface of the strange, forbidden planet was roughly textured and green,
  much like cottage cheese gets way after the date on the lid says it is all 
  right to buy it.--Scott Jones
Xref: sparky rec.games.pbm:2490 rec.games.board:8629
From: dmarshal@Stars.Reston.Unisys.COM (Dave Marshall)
Newsgroups: rec.games.pbm,rec.games.board
Subject: Re: diplomacy PBeM opening
Date: 9 Sep 92 13:53:53 GMT
Reply-To: dmarshal@Stars.Reston.Unisys.COM (Dave Marshall)
Organization: Unisys Corporation, Reston, VA

In article <1992Sep8.230310.4237@leland.Stanford.EDU> stanford@leland.Stanford.EDU (Scott Stanford) writes:
>
>Hello - we need someone to take over the abandoned Austria in the
>judge's game "hornet" - if you have questions, leave the word "help"
>in the message (not subject line) to judge@u.washington.edu.
>
>

I picked up hornet.  Looking through the list, though, I noticed several
games that are missing just one player.  Be a pal and take up an extra
game!  We don't have the budget to get Sally Struthers asking you to 
take care of abandoned Diplomacy games.
-- 
                                           Dave Marshall
                                           dmarshal@stars.reston.unisys.com
Xref: sparky rec.games.pbm:2514 alt.binaries.pictures.misc:9492
From: esr@snark.thyrsus.com (Eric S. Raymond)
Newsgroups: rec.games.pbm,alt.binaries.pictures.misc
Subject: anyone have a GIF of the Avalon Hill Diplomacy board?
Date: 11 Sep 92 15:51:11 GMT
Followup-To: poster
Distribution: world

VGA-resolution color GIF preferred.  Reply by email, please.
-- 
					Eric S. Raymond <esr@snark.thyrsus.com>
From: johnjohn@cco.caltech.edu (John White)
Newsgroups: rec.games.pbm
Subject: Duelmasters -- Ok, here's a rollup for you and me!
Date: 14 Sep 92 07:30:29 GMT
Organization: California Institute of Technology, Pasadena
Originator: johnjohn@scratchy

Ok, so in Delarq Tor, I got the eighth really good rollup of my career.   
What would you do with:	

4-11-7-12-12-8-16

I see two different warriors.

First, a 21 deftness guy:
7-11-7-17-13-8-21
or
5-11-7-17-15-8-21

The problem with this guy is that I'm commiting to an AB or PR with a low  
strength.  Period.  I'm cutting weapons selection down to EP, SH, DA, and  
open hand.  No SC, LO, SS, etc.  This coupled with little damage seems to  
spell doom.
Now, if I had that secone guy with 11 strength, and 5 con... well, why  
start, right?

Next, a guy with 3 17's:

7-11-7-17-17-8-17
or
5-11-7-17-17-10-17 (why?)
or
5-14-7-17-17-8-17

The last would be a decent TP, I suppose.  I still don't like the idea of  
having such a low strenght.  A TP with SH-SH?  It would do well, eventually,  
I guess...

The second might be a PS.  A 5 strength Parry-Strike?  A parry-stike with  
SH-SH or DA-DA?  Well...

The first guy is the one that I see as the "most playable."  We're looking  
at a PL, LU, or PR using the light weapons like EP, DA, SH, and training for  
SS and SC.

I would think that the Parry-Lunge fighting style would work out the best...   
As someone pointed out before, little damage is death on a Lunger's  
record...

Ok, what do you all think? 
--
John White
johnjohn@cco.caltech.edu
|===============================================================|
|                    Reasons to go to Caltech:                  |
|000)  Food?  Sleep?  Reading?  What?  Huh?                     |
|001)  I saw a woman.  Once.  I think.                          |
-- 
John White
johnjohn@cco.caltech.edu
|===============================================================|
|                    Reasons to go to Caltech:                  |
Newsgroups: rec.games.pbm
From: merlin@mentor.cc.purdue.edu (Merlyn mab Morfryn)
Subject: All accepted to Srun/Rifts x-over
Organization: Purdue University Computing Center
Distribution: na
Date: Thu, 10 Sep 1992 01:39:52 GMT

This posting is just a note to all interested parties, You ALL will be

included in this pbEm, there will be at least 2 gm`s editing mailers, and

initiating game sequences back to you.  It is likely that characters 

will interact with each other as both friends and enemies, although this
  
is not to say that your characters will be split into two groups and 

fight it out.  This game is going to be mostly imagination by the players

and setup by the gms,  we are using the palladium based combat system, and

tech, as well as, ideas such as decking from srun.  But we will not be using

the RCC/OCC system from palladium each character player will be an individual.

It has been my experience that class systems restrict a players imnagination,

thus anything goes for the characters.  Your character can be derived from 

any genre.  And guaranteed with the world that Bishop and I have established
    
there is a place for anyone.  I will send a posting on friday to all parties

that have contacted Bishop or I, and we will proceed from there.  Til then,

Sayonara,

Merlyn mab Morfryn
From: merlin@mentor.cc.purdue.edu (Merlyn mab Morfryn)
Newsgroups: rec.games.pbm
Subject: Mailers
Date: 11 Sep 92 15:45:02 GMT
Distribution: na
Organization: Purdue University Computing Center

The following is a listing of all users included in the Rifts/Srun x-over
campaign.  All players need to check to confirm they are on this list and
that their addr reads correctly.  I will mail each of you a copy of the 
updated list when we close the applications tonight at 10:00pm. Note due 
to the high interest in the pbm, we extended the deadline to 10:00pm.
New players will be allowed after this but will be at a disadvantage with
respect to the veterans.  

mpolen@emubus.bus.emory.edu\
kogutt@ucsu.Colorado.EDU\
cxc4107@hertz.njit.edu\
texdude@camelot.bradley.edu\
eebonar@lsuvax.sncc.lsu.edu\
peiper@athena.cs.uga.edu\
mech@wdl1.wdl.loral.com\
Jesse.Taylor@lambada.oit.unc.edu\
jwoolsey@gfx.engga.uwo.ca\
dirk@ecst.csuchico.edu\
scottmm@cea.berkeley.edu\
kanderso@romulus.reed.edu\
jphillip@sage.cc.purdue.edu\
uplink@cwis.unomaha.edu\
BXK110@PSUVM.PSU.EDU\
duffrob@karl.iit.edu\
migoalb@karl.iit.edu\
jvbanagan@ucdavis.edu\
jhthomas@us.oracle.com\
frost@netcom.com\
thompson@spot.Colorado.EDU\
trimblte@NeXTwork.Rose-Hulman.Edu\
cvanous@mdd.comm.mot.com\
JOKHC@CUNYVM.BITNET\
pjs@sc.cs.appstate.edu\
sschin@ucdavis.edu\
conley@engin.umich.edu\
digger@CSI.COM\
houk@athena.cs.uga.edu\
dshaffer@andromeda.rutgers.edu

Merlyn mab Morfryn
Newsgroups: rec.games.pbm
From: allan@csd4.csd.uwm.edu (Allan M Sellers)
Subject: PBM College Football League
Originator: allan@csd4.csd.uwm.edu
Organization: Computing Services Division, University of Wisconsin - Milwaukee
Distribution: usa
Date: Sun, 13 Sep 1992 18:26:37 GMT

 
 
 
    Hello! I'm starting a college football league in the next few
days (1st set of games in about 10 days) and still need a few
coaches (approximately 4-6) to complete the league.
 
    The game itself will use the 1990 Division I-A NCAA teams (it
has all of them except for a couple like UCLA and Texas).  I
didn't have time to get hold of a 1991 data disk, so thats the
reason for using the 1990 teams.
 
    The format for the season will be comprised of 5 "sessions",
with each session having 2 games.  So, there will be 10 regular
season games, and the a bowl game (for each team).
 
    What you as a manager would do, is fill out a 104-question
game plan for each game.  This game plan asks questions like,
"what % of the time would you run the ball on 3rd and 5?", and
there are (obviously) a lot more questions.  But, basically these
questions are straightforward and as a coach, you would be basing
your answers on your own team's strengths and weaknesses, and
these same two things for the opposition.  Each game plan will
(should) be different, because in a sense you are tailor-making it
to fit the opposition (i.e., if I have a strong passing game, and
my opponents passing defense is weak, I'm gonna pass ALL DAY!).
 
    The game itself comes with a "top-20 coaches poll", so that
along with standings and a "Heisman-like" MVP award should make
things interesting.
 
    That's most of the basic information, if you would like a
team, and are able to turn in 2-game plans every 14 days or so,
please send me an e-mail messsage and I will send you more
information.
 
    Allan Sellers
 
    allan@csd4.csd.uwm.edu
 


Newsgroups: rec.games.pbm
From: jwoolsey@gfx.engga.uwo.ca (John J. Woolsey)
Subject: Re: Galaxy Questions...
Organization: University of Western Ontario, London
Distribution: usa
Date: Tue, 8 Sep 1992 14:55:21 GMT

I was wondering if there are any galaxy games starting up next week with
the start of a new term??? - bfn - JAW
From: chuahl@ocf.berkeley.edu (Chua HakLien)
Newsgroups: rec.games.pbm
Subject: One spot for AD&D PBeM campaign
Date: 11 Sep 1992 03:38:31 GMT
Organization: U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: earthquake.berkeley.edu



One player needed for AD&D PBeM. Low level, 1st or 2nd. Any class
except Cleric or Thief type. Email here for info. Must be able
to read mail on daily basis, except on weekends.

Chua
From: 900667c@ace.acadiau.ca (GERALD RICHARD CAMERON)
Newsgroups: rec.games.pbm
Subject: Re: Duelmasters -- Dude, where is everyone?
Date: 13 Sep 92 16:32:18 GMT
Organization: Acadia University

In article <1992Sep13.055445.28053@cco.caltech.edu> johnjohn@cco.caltech.edu (John White) writes:
>From: johnjohn@cco.caltech.edu (John White)
>Subject: Duelmasters -- Dude, where is everyone?
>Date: Sun, 13 Sep 1992 05:54:45 GMT
>Hey, how come the thriving Usenet DM community isn't posting any articles,  
>now that I'm back?  Someone say something!!
>
	I just got back on the net a couple days ago, and this is my first 
post, but I am around.  I'm kind of out of the game at the moment, though.  
Still, I'll probably keep talking theory here whenever discussion starts up.

P.S. If I don't have a .sig, I'll fix that in a day or two, too.  Hmm...what 
can I do this time around.
Newsgroups: rec.games.pbm
From: mep@phoenix.oulu.fi (Marko Poutiainen)
Subject: Re: QUEST?
Organization: University of Oulu, Finland
X-Newsreader: Tin 1.1 PL4
Date: Tue, 15 Sep 1992 11:07:01 GMT

v086mf45@ubvmsd.cc.buffalo.edu (THE SHADOW KING) writes:

> I am interested in this game called Quest.  Does anybody have any information
> on it?

Quest is a fantasy-PBM. Hmm, I guess there's so much on it that you should
write to the company running it:

K.J.C. Games
Thornton-Cleveleys
Blackpool
FY5 3LJ
U.K.

(Hope that's right...)


- Marko Poutiainen
  mep@phoenix.oulu.fi


Newsgroups: rec.games.pbm
From: mep@phoenix.oulu.fi (Marko Poutiainen)
Subject: Re: Forming Co. ???????
Organization: University of Oulu, Finland
X-Newsreader: Tin 1.1 PL4
Date: Tue, 15 Sep 1992 10:58:50 GMT

> long it can take for that reasonable income to start coming in.  First
> there's the programming, which takes much longer than people would believe.
> A reasonable rule of thumb for producing maintainable code commercially
> is 2500 lines of code per man-year.  The most popular ways for non-

Yes, and programs are *big*. One of the programmers of Quest told me that 
it's code is 6MB without data. I reckon it took two years to write it
From: merlin@mentor.cc.purdue.edu (Merlyn mab Morfryn)
Newsgroups: rec.games.pbm
Subject: Last Call
Date: 11 Sep 92 13:53:54 GMT
Distribution: na
Organization: Purdue University Computing Center

This is the final call for Rifts/Robotech/Srun PBeM.  I will send the first

posting to each applicant (over 30+) tonight.  If you do not recieve a 

letter from me by saturday 0:00 hours please remit to me prior to Sunday

so that I may get first posting to you.  If you sent an application to 

me and I recieved it, I will remit to you tonight.  But dont be discouraged

if you do not recieve a posting tonight, just contact me again.  All 

necessary postings concerning the PBeM will be submitted to rec.games.pbm

so keep reading news here.  Once again,

Thanks all

Merlyn mab Morfryn

--- Wyrmslayer ---
Xref: sparky rec.games.pbm:2475 rec.games.board:8531
From: Eric_S_Klien@cup.portal.com
Newsgroups: rec.games.pbm,rec.games.board
Subject: Diplomacy standbys needed!
Date: Sun,  6 Sep 92 15:12:08 PDT
Organization: The Portal System (TM)
Distribution: world

**********************************************************************
  I NEED STANDBYS  I NEED STANDBYS  I NEED STANDBYS  I NEED STANDBYS 
**********************************************************************
 
            I have almost run out of standby players.
 
I need help in getting all Diplomacy games on Usenet running 
smoothly.  Please volunteer if you can.
 
                                                            Eric Klien
From: kanderso@reed.edu (Karl Anderson)
Newsgroups: rec.games.pbm
Subject: joining rmpm
Date: 7 Sep 92 07:53:44 GMT
Article-I.D.: reed.1992Sep7.075344.23147
Organization: Reed College, Portland, OR


I send mail to siegrist@elpp1.efpl.ch with the intention of joining
rmpm, but my mail bounced, "unknown host".  Can you hear me Mark?
Newsgroups: rec.games.pbm
From: gl8f@fermi.clas.Virginia.EDU (Greg Lindahl)
Subject: Re: Ack.  I have an article and don't know where to send it.
Organization: Department of Astronomy, University of Virginia
Date: Tue, 8 Sep 1992 15:01:35 GMT

In article <1992Sep8.052214.28013@samba.oit.unc.edu> Chris.Brannon@bbs.oit.unc.edu (Chris Brannon) writes:

>What newsletter are you talking about?  It looks interesting.

PBEM is a monthly "fanzine" about free, play-by-electronic-mail
wargames. I post it here each month. Archive copies are available via
ftp from ftp.erg.sri.com, and on the multiplayer games forum on
CompuServe.

The next issue should be out in a week, assuming I get *my* Galaxy
article written...
Newsgroups: rec.games.pbm
From: gl8f@fermi.clas.Virginia.EDU (Greg Lindahl)
Subject: Re: Ack.  I have an article and don't know where to send it.
Organization: Department of Astronomy, University of Virginia
Date: Mon, 7 Sep 1992 20:55:57 GMT

In article <1992Sep7.201727.4171@riacs.edu> nicholso@pioneer.arc.nasa.gov (Melvin H. Nicholson YBH) writes:

>Help: I have my column ready and lost your address, oh great editor in
>chief.  Send me a sign.

Anyone have any opinions on what the sign should read? Forget-me-not?

;-)

If anyone else has articles, I'd love to have 'em. So far we have
Mel's column, a beginner Galaxy article, a description of Space 1992,
which is in beta-test, and an article discussing the differences
between games and simulations. Still looking for more articles, and/or
info about games that I don't have info about yet.


Newsgroups: rec.games.pbm
From: mep@phoenix.oulu.fi (Marko Poutiainen)
Subject: Re: QUEST ...Good game.
Organization: University of Oulu, Finland
X-Newsreader: Tin 1.1 PL4
Date: Tue, 15 Sep 1992 11:04:25 GMT

aesba3kgfm@dct.ac.uk writes:

> 	Anyone wish to comment on it in any way???

Yes, Quest is an excellent game. 

> 	What games are people playing??

I play three games: Quest, Beyond the Stellar Empire and Football Champions.

> 	What are your characters like????and how tough are they??

Not very tough, I'm on turn 35. 4 fighters, one priest one mage and one thief.


> 	What quests have you had?????

Going to towns to look for prices and delivering items.

- Marko Poutiainen
  mep@phoenix.oulu.fi
From: crip@eebbs.isis.org (Garth Werner)
Newsgroups: rec.games.pbm
Subject: Re: Duelmasters -- Dude, where is everyone?
Date: Sun, 13 Sep 92 22:57:05 EST
Organization: Electronic Encounters BBS

> Hey, how come the thriving Usenet DM community isn't posting any articles,  
> now that I'm back?  Someone say something!!

        Too busy since Orlando.  Expect something slightly more verbose 
out of me in about 3 weeks.  Cheerios!

        Garth
Newsgroups: rec.games.pbm
From: johnjohn@cco.caltech.edu (John White)
Subject: Duelmasters -- Dude, where is everyone?
Originator: johnjohn@scratchy
Organization: California Institute of Technology, Pasadena
Date: Sun, 13 Sep 1992 05:54:45 GMT

Hey, how come the thriving Usenet DM community isn't posting any articles,  
now that I'm back?  Someone say something!!

--
John White
johnjohn@cco.caltech.edu
|===============================================================|
|                    Reasons to go to Caltech:                  |
|000)  Food?  Sleep?  Reading?  What?  Huh?                     |
|001)  I saw a woman.  Once.  I think.                          |
-- 
John White
johnjohn@cco.caltech.edu
|===============================================================|
|                    Reasons to go to Caltech:                  |
From: mckinney@cs.utexas.edu (Durwood Y. McKinney)
Newsgroups: rec.games.pbm
Subject: Galaxy perl script ships.pl
Date: 10 Sep 1992 01:29:34 -0500
Organization: CS Dept, University of Texas at Austin
NNTP-Posting-Host: cash.cs.utexas.edu


Well, I tried out the ships.pl perl script -- I have a couple of
comments:

First of all, your shield calculation seems to be off.   Shield
value should be (shields) * (cube root of 30)
                -----------------------------
                (cube root of mass of ship)

what you are reporting is just shields divided by the cube root of
the mass of the ship, right?

Also, when I use the -a parameter if I have more than 1 enemy
race with ship types, all ships are classified under the first
enemy race listed.

Anyway, it's still a neat tool and still useful (just multiply the
shield strength listed by about 3.1) .  Thanks and keep it up!  And
thanks for introducing me to perl.


Ken McKinney
mckinney@cs.utexas.edu
.
From: merlin@mentor.cc.purdue.edu (Merlyn mab Morfryn)
Newsgroups: rec.games.pbm
Subject: rifts/robotech/srun crossovr
Date: 9 Sep 92 16:09:41 GMT
Distribution: na
Organization: Purdue University Computing Center

All players will be accepted to the game, rules for generation of characters 

and postings will be mailed to each of you on Friday.

Til then,

Merlyn mab Morfryn
From: merlin@mentor.cc.purdue.edu (Merlyn mab Morfryn)
Newsgroups: rec.games.pbm
Subject: Rifts/Robotech Crossover
Date: 8 Sep 92 15:53:04 GMT
Distribution: na
Organization: Purdue University Computing Center

Last Posting for Players for Robotech/Rifts Crossover Game.  All 

interested parties reply to me or bishop@mentor.cc.purdue.edu by

Thursday Sept 10th.  No experience or books needed.  All are   

welcome to this fast paced, fast posted pbEm.

Merlyn mab Morfryn

--- Wyrmslayer ---
Newsgroups: rec.games.pbm