Newsgroups: rec.games.video
From: rnakhwa@us.oracle.com (Rajesh Nakhwa)
Subject: [SNES] Techniques for beating the bosses in SFII level 7
Organization: Oracle Corporation, Redwood Shores CA
Date: Sun, 16 Aug 1992 18:41:25 GMT
X-Disclaimer: This message was written by an unauthenticated user
              at Oracle Corporation.  The opinions expressed are those
              of the user and not necessarily those of Oracle.



Only three people responded to my request for how to beat the bosses in Level 7
of Street Fighter II.  Thanks a lot to the people who responded (I have been
able to beat the bosses using the techniques given below).  Here is the
compilation:


	*** Daniel J. Langrill <langrlld@green.rtsg.mot.com> ***

Here's how I've beaten the Level 7 bosses with Chun Li:

Balrog:	No problem.  Full frontal assault is usuallly the easiest way.  Just
	stay in the air as much as possible and use a lot of fierce kicks and
	punches.  Not much strategy here.

Vega:	I'd say that he is the hardest for me to beat (he always has been).
	What I do is back myself into a corner and let Vega come at me.  When
	he gets close, I jump backwards and give a light kick in the air.
	Vega, "magically" knowing exactly when I hit a button, jumps backwards
	at the same instant and tries again.  Keep doing this until Vega gets
	bored and decides to bounce off the far wall.  When he does, Chun Li
	needs to bounce off of her back wall, only that she has to time it so
	that she leaves just after Vega.  If she isn't higher in the air than
	him, she'll get hit.  If you timed it right, as soon as Vega lands, 
	you'll be in striking distance.  Give him a fierce kick as you're 
	coming down.  If you hit, you've got him.  As soon as you hit him, go
	up in the air at him again and give him another fierce kick.  Do it a
	third time, and he'll probably be stunned.  So throw him.  Then, it's
	up to you.  You should be pretty far ahead, and the clock will be
	running low, so you can try and run it out, or try to go at him.  The
	latter is definitely harder.
	
	If Vega goes on the fence, simply jump backwards in the air and give 
	him a light kick.  If timed correctly, you'll either hit him, or at
	least he'll miss you on the swan dive.
	
Sagat:	At first, I was convinced that I would never beat him EVER!  It is
	literally impossible to go in the air against Sagat, because he
	instantly knows you're going up, and tiger punches you.  It's also
	basically impossible to fight him on the ground because he throws so 
	many of those "fireballs" (or whatever you call them).
	
	I was really pissed off for a LONG time,until a friend of mine reminded
	me how he used to beat computer Sagat in the arcades.
	
	Jump STRAIGHT up in the air over all of Sagat's fireballs (she's quick
	enough and can jump high enough to do this indefinitely).  Sagat will
	eventually get bored and come at you. When he does, jump STRAIGHT up in
	the air (if you jump at him, you're Tiger Punched!) and fierce kick him
	(you know, that one where it looks like she does a reverse somersault).
	Sagat will fall for it EVERY time.
	
	All you was to watch out for is that every once in a while, he'll throw
	a slow fireball.  Just adjust for that one, and he'll go right back to
	throwing fast ones again.
	
Bison:	Tough, but not impossible.  I use basically the same technique as I do
	with Vega (creative against the computer, huh?).  I back into a corner,
	and when Bison comes at me, I jump backwards and light kick. He usually
	either dodges or takes a hit.  If he jumps up and you already happen to
	be in the air, you'll beat him on the hit.  If not, just guard high.

	If Bison does his cheespeedo, jump backwards in the air, and just as 
	he is about to hit you, fierce kick.  You'll kick him out of the air 
	without being hurt.  
	
	WARNING:  Don't get greedy and go for another shot at him after you hit
		  him.  You'll get nailed.
		  
	ANOTHER WARNING: If your timing is wrong with this move, he'll go right
			 past you and immediately throw you.
			  
	On the second (or third) battle, Bison usually gets harder.  This is
	where my luck factor kicks in.  I eventually do it.


	
	*** Steven Chiu <terapin!schiu@netcom.com> ***

Blanka: Jump up and down with rondshouse kick.

Ken & Ryu: Fire, jump roundhouse. --- You throw a fireball when he's far away
           then he's MOST likely to jump at you with a jump kick, wich you can
           easily counter with your jumping roundhouse.

Chun Li: Jump short, slam. In other words, CHEAP! He won't reverse you.



	*** Ozymandias <HQPYR1:SKS7482@ZEUS.TAMU.EDU> ***

Balrog:
	Blanka-Jump and roundhouse kick over and over-cheese rating:limburger
	       forward jumping fierce punch, 4 low light kicks, roll...
		  not as cheesy.

	Dhalsim-Roundhouse slide until the boy is pavement...CHEESE!
		Toepedo then throw combo..pretty good...Not as cheesy

	Guile-Wait for it...Wait for it...FLASH KICK...Repeat if necessary


	Zangief---?

	Chun Li-sometimes the off the wall jump will throw off his timing
	        letting you kick his mike-tyson lookin ass.

	Honda-Pull a Kenshiro and 100-punch the bastard into eternity...
 	      CHEESE...

	Ryuken-jumping roundhouse, low roundhouse combo works well...
	       timing is crucial though...

Vega:

	All-wait till he jumps off the wall then after he is more than
	    halfway down, jump forward and roundhouse his pansy ass.
            (not the screw jump, just the chun-li type bounce off the side
	     walls)

Sagat:

	All-Beware the ESP punch, affectionately known as the
	    Tiger Upyourass.

	Chun Li- when he goes into a tiger rampage
	         get close, jump the tigers straight up,
	         time it carefully so that you can jump
	         forward AFTER he starts a t-ball then
		 Roundhouse air, ground combo...
	         If you do this early, he will uppercut...

Bison:   Blanka..shock cheese works well
	         Jumping straight up, roundhouse kicks, kill him every time...
		 Non cheese hints: Go for the Jumping moves first then
				   lay off of em when he catches on.

	   all-When he does the I-Stomp-Your-head move, just defend, and
	       right before he hits the ground after bouncing off your
	       well defended noggen... Do a close fierce move ie..headbutt,
	       knee, and you should hit him at least once.
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