From: tfpayn01@ulkyvx.louisville.edu
Newsgroups: rec.games.frp.dnd
Subject: Re: PC vs. Player INT
Date: 18 Dec 92 17:25:11 GMT
Organization: University of Louisville

In article <1992Dec17.192503.5103@u.washington.edu>, scythe@stein.u.washington.edu (The Grim Reaper) writes:
> In article <885@blue.cis.pitt.edu> seawasp@vm2.cis.pitt.edu (Sea Wasp) writes:
>>In article <BzE1qJ.At2@unix.amherst.edu> sjdaskal@unix.amherst.edu (Steve) writes:
>>>In article <846@blue.cis.pitt.edu> seawasp@vm2.cis.pitt.edu (Sea Wasp) writes:
>>>>for creating NPCs and PCs, it seemed pretty obvious that they were on
>>had to go out and do things for his new master) possessed a 30 strength. Nasty.
> Hmm.  Doesn't that mean if you get hit by a giant, you're basically dead?
> Since a 24 strength has quite a large damage bonus, and giants have more than
> that.....

	Well, just look at the cover of the Monster Manual 2...I THINK that's a
verbeeg.  Does that puny human fighter look like he might REMOTELY stand a
chance against this monster? I think not!

	That halberd he's handling could EASILY chop'm in half!  Not too
mention those tree trunk arms could crush that puny fighter without a thought.

	Now, do those stats seem too high?  Tho I agree, sticking with game
stats is easier, less thinking involved for the DM (And that's A LOT of CPU
time being used!), the idea presented is well-thought and bears some credit. 
One day when I have time to ponder, I might try to work 'm into a campaign.

> 
> 
>>
>>>But then are you saying that it is impossible for PCs to be genius level?
>>>This is a concept which I dont necessarily disagree with, but it seems 
>>>somehow against the nature of the game, especially if you understand the 
>>>PCs to be above the level of ordinary people, i.e. heroes, as you seem
>>>to from your posts in .advocacy not long ago (i think it was you, at least).
>>>
>>>Have you found a way to resolve this problem?  Or do ou not even think
>>>of it as a problem?
>>
>>	Very easily. First, ordinary people are on the strict 3-18 scale
>>(modified for situations of course); PCs are on the following scale:
>>
>>	roll 4d6, reroll all 1s, take top three UNLESS
>>	All 4 dice are the same (including all 1s) in which case add all
>>four dice.
>>
>>	In addition, characters will get arduin special abilities rolls,
>>and get bonus points (ranging from a d4 to a d20) to spread around as
>>they desire. I sometimes change this in order to make a campaign of a 
>>particular power level, or if a character has either gotten really screwed
>>on the rolls or really lucky.
>>
>>	This yields a potential range of stats from 4 up to, theoretically,
>>48 (rolled 4 6's, thus getting 24; got a +20 bonus which was all added
>>to the 24; rolled an arduin special which gave a +3 on the stat).
>>
>>	Most characters tend to have their prime stats ranging from 18 to 
>>21, with their other stats going down from there.
>>
>>
>>					Sea Wasp
> 
> Hmm.  Well, that certainly changes things.  So what is an 18 int, for example,
> equivalent to?  It's 1 in 216 people minium.  It can't be 1/10 IQ, because
> a large city should have about 100 18 int people.  So what does an 18 int
> equal?

	Shame shame! Thinking like a HUMAN again!  WHat's to say that an 18 INT
IS 1/216?  Mebbe it isn't for a Mind FLayer!  That could be childish to him! 
Though for game balance and DM sanity, they leave superior as an 18.  Godlike
being somewhere around 100 like the WASP said.  Think about it!
 
-- 

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