HDTenEightyP/NetNews huggingface dataset:
From: kentd@FtCollins.NCR.com (Kent Dalton)
Newsgroups: comp.sys.amiga.games
Subject: Re: More Z-Machine Woes...
Date: 30 Jul 92 09:43:44 GMT
Reply-To: Kent.Dalton@FtCollinsCO.NCR.com
Organization: NCR Microelectronics, Ft. Collins, CO
In-reply-to: kbos@carina.unm.edu's message of 29 Jul 92 04:11:57 GMT

>>>>> On 29 Jul 92 04:11:57 GMT, kbos@carina.unm.edu (Kurt Bose "of Biscayzee") said:

Kurt> (E-Mail bounces to you, Kent, so I need to ask here.)

I set the reply-to field on this msg so you'll probably be able to reply
to it properly, if anything I say confuses you.

Kurt> Now that I've managed to get ZMachine running, by getting rid of
Kurt> Term, is there any way to get the files for AMFV, Nord&Bert,
Kurt> Trinity, and Bureaucracy to run?  I keep getting "Wrong Z-Machine
Kurt> version" errors.  I'm running it under 2.0 with the CLI, and the
Kurt> command "zmachine trinity.dat".

In general, ZM will not run interactive fiction plus games. (If the game
has graphics and/or sound it is IF+, but I believe some later text-only
Infocom games had some advanced features which made them IF+) The only
Infocom games I have on my machine are the LTOI collection and Leather
Goddesses and all of the vanilla text games in that collection work.

Since I have none of the titles you list above (what's AMFV??), I have
now way of knowing if they even have gfx, etc. If they do have graphics,
etc, forget about using them with ZM.

BUT, if some of them are text only (which I believe at least trinity and
beuracracy are... ) here is what is going on: The first thing ZM does
when loading a story file is read a header consisting of the first 64
bytes or so of the file. The very first byte of that header is used to
determine the version of ZIL the data file is, if it requires the
wrong version ZM assumes that the file is not a vanilla ZIL file and
exits with the "Wrong version" error. I.e. The version of ZIL ZM can
interpret and the version of ZIL in this file are different. 

You can fool ZM into thinking that the file is the correct ZIL version
by changing the first byte of the file to that which ZM expects: 3.  I
don't know anyone who has tried it, and don't know how well it would
work. (I suspect it will either fail completely or it will run for a
while and then hit a new opcode it doesn't understand and puke.) IF you
do try it work only on a copy of your datafiles. I can't guarantee that
it will work, I can't even guarantee it won't format your hard disk.

Also, if you do try it, let me know how it turns out and I'll document
the issues involved.


--
/**************************************************************************/
/* Kent Dalton                   * EMail: Kent.Dalton@FtCollinsCO.NCR.COM */
/* NCR Microelectronics          * Phone: (303) 223-5100 X-319            */  
/* 2001 Danfield Ct. MS470A      *   FAX: (303) 226-9556                  */
/* Fort Collins, Colorado 80525  *                                        */
/**************************************************************************/
It was a JOKE!!  Get it??  I was receiving messages
 from DAVID LETTERMAN!!  YOW!!
Newsgroups: comp.sys.amiga.games
From: mnfriedr@cip.informatik.uni-erlangen.de (Martin Friedrich)
Subject: Re: BC - Defeating Estoroth!!!!
Organization: Student Pool, CSD, University of Erlangen, Germany
Date: Tue, 28 Jul 1992 11:49:17 GMT

ins750t@aurora.cc.monash.edu.au (Jim Giannakis) writes:

>How do I go about killing off Esterorth. I have all 4 artefacts and seem to be 
>next to useless in attempting to kill him!

>Any suggestions????

USE your artefacts! 

-Efchen
---
   /~\   |  Martin Friedrich                   IRC/MUD: Efchen 
  C oo   |  Postfach 1602           TAPPMud: Sir Efchen, Knight of Elvendar
  _( ^)  |  8520 Erlangen
   ~\    |  GERMANY           email:mnfriedr@cip.informatik.uni-erlangen.de
---------------------------------------------------------------------------
          Yes means no and No means yes. Delete all files? [Y]
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander I ?
Date: 30 Jul 92 04:18:32 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149


  Okay, okay..so I was a bit harsh on the Amiga...  (BTW, what do you use
Productivity mode for..DTV or something?)  I was going to upgrade my 500
with an HD or something but since I keep hearing about these new Amigas
in the fall, I think I"m going to wait and see what Commodore has in store.
It better be good!

  Yes I do own an Amiga, even if I don't know the exact resolution of 
productivity mode.

  Can't we just get a little hint as to what these new Amigas will contain?
16 bit sound? 24 bit color? 68030s? 
 _____________________________________________________________________
(                              (                                      ) 
 )  Ralph A. Barbagallo III     ) Co-Editor of                       (   
(         -----                (                M I N D  S T O R M    )     
 ) nugget@genesis.nred.ma.us    )                                    (   
(                              (  THE Newsletter for high-end gamers! )  
 ---------------------------------------------------------------------
 MindStorm-9474 Fallson Ct., Blue Ash, OH  45242   (ed. Aaron Buckner)

  
Newsgroups: comp.sys.amiga.games
From: rlippert@csd4.csd.uwm.edu (Ryan Jon Lippert)
Subject: Re: Neuromancer HD HELP!!
Organization: Computing Services Division, University of Wisconsin - Milwaukee
Date: Thu, 30 Jul 1992 02:59:01 GMT

Could you please tell me how you got it to load and save games to your hard drive? After i get it loaded (Via Freecopy Script) and when i try to load a game
off of my floppy it says "Wrong Disk". What do i do to make it read from the HD? Also, I am stuck in the game itself(Playing from floppy,Ewww) I can't get
past anything in Cyberspace zone 2 (Or above!) what software do i Need!!? help!
IF you have any tips or know what to do let me know PLEASE! I have a doc on
all of the zones and everything i just can't 'BREAK the ice',Hosaka Is where
i am stuck...Thanks..

Newsgroups: comp.sys.amiga.games
From: mac9167@tamsun.tamu.edu (Surfman)
Subject: Need Epyx phone number
Organization: Texas A&M University, College Station
Date: Wed, 22 Jul 1992 01:44:50 GMT


Hi all,

I have been playing a game by Epyx and the disk has gone bad.  Does anyone
have a phone number for Epyx?  I have an address but this game is old and
I don't want to send this disk out to the wrong address risking not seeing
the game again
						Thanks,

-- 
#######################################################################
# Matt Costanza           #         //        I AM PRODUCTIVE         #        
# Surfman@Tarkas.Tamu.Edu #        //                                 #
# Mac9167@Tamsun.Tamu.Edu #      \X/             AMIGA 2000           #
Newsgroups: comp.sys.amiga.games
Subject: LTOI II News !!!
From: James Klingler <JRK123@psuvm.psu.edu>
Date: Thu, 30 Jul 1992 15:51:28 EDT
Organization: Penn State University

   After reading that Lost Treasures of Infocom may not be coming out for the
Amiga here on the NET, I decided to call the company myself. The PR person I
talked to said that the game 'was available'. He then asked me if I wanted to
order it direct at list price !!!
   Since I am on a student's budget, I'm going to wait for it to hit the stores
before I buy it. The new number for Activision/Infocom in case anyone wants
it is .... 1-800-477-3650 .
   Looks like another excellent game (or collection in this case :-) ) is
just around the corner !!!! :-)


Jim Klingler (JRK123@PSUVM.PSU.EDU)
From: BRUCE.SMITH@OFFICE.WANG.COM ("Bruce Smith")
Newsgroups: comp.sys.amiga.games
Subject: Cloning commercial games
Date: 30 Jul 92 00:25:33 GMT
Organization: Mail to News Gateway at Wang Labs

Does anyone know the legal position of PD games that "clone" commercial
releases?
The reason I ask is that I have nearly finished a strategy game that
is "inspired" by a commercial game.  Now, my game has new features and a
slightly different appearance, but its heritage is clear.
No code, graphics or samples have been copied, so can they object on the
basis of look and feel?
Any of Apple's, Microsoft's or HP's lawyers read this group?

Thanks in advance.
Bruce Smith.
Newsgroups: comp.sys.amiga.games
From: pmiller@csugrad.cs.vt.edu (Paul Miller)
Subject: MI-II - stuck on Phatt Island
Organization: The Ohio State University Department of Computer and Information Science
Date: Thu, 30 Jul 1992 22:59:19 GMT

Hey, GREAT island (NOT!). (okay, so I won a trip to Hook Island... rah)
Where's my map, and how do you turn that pump off? 

And back on Scabb... how do I get the stuff out of the woodshop? I presume
I use some of it on ol' Stan and his coffin... (this game is neat! kind of
predictable, but it's hard to figure out what you need to do to get access
to the stuff you KNOW you need.... weeee!)

-- 
* Paul Miller                         |Nobody cares about my opinion anyway*
* INTERNET: pmiller@csugrad.cs.vt.edu |    - Have a JOLT and a smile! -    *
From: dac@prolix.pub.uu.oz.au (Andrew Clayton)
Newsgroups: comp.sys.amiga.games
Subject: Re: Does anyone know if Civ is in Aus yet?
Date: Thu, 23 Jul 92 09:46:24 GMT
Reply-To: munnari!labtam!eyrie!prolix!dac
FollowUp-To: comp.sys.amiga.games
Keywords: 
Organization: More like Dis~, really.

In article <pad.711866989@probitas>, Paul A Daniels writes:

I purchased Civilisation from Interlink [Microlink] in the ACT.
$A89.95. It isn't worth that much, the rorting bastards who
import software ought to be shot!

Next time I'm going to buy my software directly from England!

Dac
--
munnari!labtam!eyrie!prolix!dac      David Andrew Clayton.           // _| _  _
  prolix!dac%eyrie@labtam.oz.au      Canberra, Australia           \X/ (_](_](_
        dac@prolix.pub.uu.oz.au      I post .
prolix!dac@sserve.cc.adfa.oz.au            . . I am.             +61 6 290 2215
Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: Street Fighter
Organization: York University, Toronto, Canada
Date: Fri, 31 Jul 1992 15:56:48 GMT

In article <1992Jul30.182136.11725@ultb.isc.rit.edu> waw5805@ultb.isc.rit.edu (W.A. Willis ) writes:
>I was wondering if Street Fighter (or any in its series) was available for the 
>Amiga or any computer, for that matter.

Street Fighter I was out for 2-3 years.
Street Fighter II is still programming by US GOLD.
Don't expect a miracle will happen because A500 sucks, US GOLD sucks. 
Buy the SNES one instead.
From: sacke@gn.ecn.purdue.edu (Elizabeth E Sack)
Newsgroups: comp.sys.amiga.games
Subject: Re: Fighter Duel on A3000
Date: 27 Jul 92 03:21:43 GMT
Organization: Purdue University Engineering Computer Network

In article <Berry_Shin.037q@lppl.mi.org> Berry_Shin@lppl.mi.org (Berry Shin) writes:
>As a die hard flight simulator fan, I was extremely excited when I saw the
>reviews for Fighter Duel.  Wanting to find out if the game was really as
>good as it seemed, I went so far as to "rent" a copy from the local
>software house.  As it turns out, the game refused to run.  I passed the
>copy protection successfully...and was greeted with a screen in which the
>plane is situated on the flight deck of an aircraft carrier.  However, the
>game then hangs...everything just freezes.  I have an A3000 with 6 megs ram
>(2 Chip, 4 Fast)...according to the packaging, the game should run fine on
>all Amiga models.  Can anyone shed some light on my situation?  Thanks in
>advance!
>
>-- Via DLG Pro v0.992


Well, I would say that there is something wrong with your machine.  FD runs
fine on any machine, Amiga 1000 through Amiga 3000T (and above). It works
with any version of the operating system.

I had basically the same problem you are describing.  Turned out to be a 
bad serial port on my machine.    

If you have the manual (which you must), call the number on the back and talk
to Matt Shaw.  He should be able to help you out.  Although I would think he
would be more ready to help out a registered owner.

Jeff Hanna
Newsgroups: comp.sys.amiga.games
From: vailm00@DMI.USherb.CA (MARC VAILLANCOURT)
Subject: Re: Euro hackers.
Organization: Universite de Sherbrooke -- departement de Mathematiques et d'Informatique
Date: Tue, 21 Jul 1992 05:41:07 GMT

-> You are wrong. Think a bit more Marc. There is a large amount of 
-> cost difference to be expected for a product that is marketed in 
-> one continent and sold in another. Look at the transportation 
-> costs, costs of setting up shops, training people to sell and know 
-> how to use the machines. Not to mention that since (most of the 
-> time) the machines will not sell as many units in a foreign 
-> country, they have to charge more for them to make a profit. 
-> Include such things as tarriffs into the picture and you can see 
-> why a machine that one takes for granted over here in the states 
-> suddenly shoots way up in price when it is sold overseas.
 
   Wait a minute, are you telling me that there's NO European manufacturer
of HD interfaces? All A500 interfaces are made in little Amiga USA market?
As for the HD drives themselves, they should cost about the same thing all
over the world.

	Marc

Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: Bitmap Brothers (SUMMARY)
Organization: York University, Toronto, Canada
Date: Mon, 27 Jul 1992 04:29:12 GMT


I don't like Bitmap Brothers. Why? They do not use Amiga as the first
platform to program. 
Xenon II, Gods, Chaos Engine, Magic Pocket....
Which is exactly same as Atari version except a little bit smooth and
better sound supports.
So, this mean they use 16 colors mode on Amiga instead of 32. Why bother
to buy one? 
We need some games which push Amiga to its limit. Let's see Fire & Ice
on Amiga and compare it with Atari version.
From: Marcus_Williams@lppl.mi.org (Marcus Williams)
Newsgroups: comp.sys.amiga.games
Subject: Battle Fort.
Distribution: world
Date: 21 Jul 92 07:26:54 EST
Organization: Les's Place BBS

Any one have a copy of the old old old old Game called Battle fort? I
thinkit was writen by ralph Reed... I've never got a chance to get a
working copy of.. so I thought I'd ask some of you if you had it and if you
could up load copy..

-- Via DLG Pro v0.992

Xref: sparky comp.sys.amiga:175 comp.emacs:2680
From: anthony@cs.uq.oz.au (Anthony Lee)
Newsgroups: comp.sys.amiga,comp.emacs
Subject: What is Meta key for MicroEmacs on the Amiga ?
Keywords: Meta key, MicroEmacs
Date: 23 Jul 92 02:07:46 GMT
Reply-To: anthony@cs.uq.oz.au
Followup-To: comp.sys.amiga

I am currently using MicroEmacs version 3.9e on my Amiga 1000
and I am using ESC for the Meta key, I was wondering if it would
be possible to have the ALT key as the Meta key ?

--
Anthony Lee (Time Lord Doctor) (These are my opinions !)
email: anthony@cs.uq.oz.au	voice:+(61)-7-3651204 FAX:+(61)-7-3651999
SNAIL: Department Computer Science, The University of Qld, 
       St Lucia, Qld 4072, Australia
Newsgroups: comp.sys.amiga.audio
Subject: Re: Deluxe Music Construction Set - Upgrade??
From: Jason.Honingford@afitamy.fidonet.org (Jason Honingford)
Date: Tue, 28 Jul 92 22:44:31 EST
Organization: AFIT Amiga Users BBS(AFITAUG), Dayton, Oh. (513) 879-9798

OctaMED's musical (staff) notation is not as good as DMCS. It doesn't have 
as many features as DMCS. Although using OctaMED for writing directly into MED 
format works well, transcribing sheet music into OctaMED is a bear even with 
it's staff notation. I was using Sonix to do that, then using "SMUS2MOD" to 
convert it to OctaMED. Now I'm learning to use DMCS, and see it's much better 
than Sonix and it'll save in SMUS format so I can convert to mod so I can 
convert that to MED with OctaMED. hehe
 
As far as some specs on OctaMED's staff notation: The shortest note/rest is 
1/16. The only time sigs are 4/4 and 3/4. You get all key sigs. You can't 
change time or key in the middle of a song.  For comparison, it has the 
features of Sonix, but works like DMCS.

--- T.A.G. 2.6c Standard
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--  
----------------------------------------------------------------------------
AFIT Amiga Users BBS/UFGateway |Jason Honingford - via FidoNet node 1:110/300
    1:110/300 Dayton, Ohio     |UUCP: afitamy!Jason.Honingford
        (513)-879-9798         |ARPA: Jason.Honingford@afitamy.fidonet.org
----------------------------------------------------------------------------
From: Jason.Honingford@afitamy.fidonet.org (Jason Honingford)
Newsgroups: comp.sys.amiga.audio
Subject: DMCS, PD player?
Date: 27 Jul 92 21:15:34 GMT
Organization: AFIT Amiga Users BBS(AFITAUG), Dayton, Oh. (513) 879-9798

*** Quoting Paul Coene to All dated 07-27-92 ***
> Are there any PD players for DMCS songs found on BBS systems, or do I 
> have to buy DMCS to listen in?
 
Why would you want to listen to a DMCS song? I'm sure they didn't make a DMCS 
player because they knew no one in their right mind would ever trade DMCS 
songs or even think of uploading one. The only thing DMCS is good for is if 
you need to write music in staff notation then convert it to a mod, AND -- 
I've found DMCS prints readable music pretty well with its printing features 
(# of staffs per line, space between each staff), even prints scores! 
 
But there are LOTS of bugs -- just stupid things that make you wonder "Why the 
h@|| did they release this for sale!" Didn't they beta test or don't they give 
a d@m about quality?

--- T.A.G. 2.6c Standard
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--  
----------------------------------------------------------------------------
AFIT Amiga Users BBS/UFGateway |Jason Honingford - via FidoNet node 1:110/300
    1:110/300 Dayton, Ohio     |UUCP: afitamy!Jason.Honingford
        (513)-879-9798         |ARPA: Jason.Honingford@afitamy.fidonet.org
----------------------------------------------------------------------------
From: skeksis@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.audio
Subject: Re: Audio CD to digital data?
Date: 27 Jul 92 11:36:54 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]

RE:  Degredation of Samples

Wouldn't raising the CPS (cycles per second) while you make the take the sample
help offset the degradation of the sample?  I have been sampling for about 5
years now and have never really noticed any severe problems unless for what
ever reason I tried taking samples at 2500 cps or less...
 
Skeksis
Newsgroups: comp.sys.amiga.audio
Subject: OctaMed Pro --> Which Issue of CU Amiga?
From: Jason.Honingford@afitamy.fidonet.org (Jason Honingford)
Date: Wed, 29 Jul 92 21:31:05 EST
Organization: AFIT Amiga Users BBS(AFITAUG), Dayton, Oh. (513) 879-9798

*** Quoting Chihtsung Jeffrey Lin to All dated 07-29-92 ***
> I want to get OctaMed Pro from CU Amiga, but what's the month on that 
> issue?
> Is it August? And is the OctaMed Pro in there a full working version? 
> or just a demo?
 
It's on the July issue (CU Amiga). It contains disk 36 and 37. 36 is the full 
working version of OctaMEDPro v3.0. It's the latest version out. 37 contains a 
couple of game demos, Risky Woods and Zool, real stupid.

--- T.A.G. 2.6c Standard
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AFIT Amiga Users BBS/UFGateway |Jason Honingford - via FidoNet node 1:110/300
    1:110/300 Dayton, Ohio     |UUCP: afitamy!Jason.Honingford
        (513)-879-9798         |ARPA: Jason.Honingford@afitamy.fidonet.org
----------------------------------------------------------------------------
From: emackey@lehi3b15.csee.Lehigh.EDU (Ed Mackey [910828])
Newsgroups: comp.sys.amiga.audio
Subject: EdPlayer version 2.0
Summary: now available
Date: 29 Jul 92 02:44:17 GMT
Reply-To: emackey@lehi3b15.csee.Lehigh.EDU (Ed Mackey [910828])
Organization: CSEE Dept. Lehigh University, Bethlehem, PA

Hi folks, EdPlayer version 2.0 is now available.  As promised, it first
appeared on Somerton Telecomm BBS (215) 464-6775.  Later it moved
to GEnie as file #16550.  If someone could move it to popular FTP sites
and save me some long distance $$$ I would appreciate it!

Some highlights:  Startup script, Save programs, random programs,
works on fast Amigas, does ProTracker and MED 3.21.  Has a new
spectrum analyzer and a display mode called "EdSynth" that shows
a piano keyboard and colors notes according to what instrument in
the song is playing them.  Lots of new ARexx commands like the ability
to wait for a song/program to end/reach a certain spot.  Lots of
new ARexx queries for asking EdPlayer about it's current status.
Also some new buttons on the panel.
                                                --Ed.

--
Ed Mackey
email:  elm4@lehigh.edu
From: Corey.Roome@mixcom.mixcom.com (Corey.Roome)
Newsgroups: comp.sys.amiga.audio
Subject: Music Writing Contest!
Date: 27 Jul 92 21:45:11 GMT
Article-I.D.: mixcom.1992Jul27.214511.22687
Distribution: usa
Organization: Milwaukee Internet Xchange BBS, Milwaukee, WI U.S.A.


                     ATTENTION ALL COMPUTER MUSICIANS!!!
                     -----------------------------------
        Have you ever created a MOD file before?  If so, 
please continue to read this message!
        Our company, Vector Graphics Associates, is pleased to 
announce a contest for talented computer musicians who are 
capable of generating MOD files, better known as Amiga Sound 
Tracker Module Files.  The songs will be judged by the two 
presidents at VGA (Vector Graphics Associates).
        If you win, your songs will be used in our new up and 
coming hit game!  You will be given credit for your song in 
our closing credits to the game.
        The game is a science fiction / action game.  We would 
prefer songs that provide a feeling for a high paced action 
game set in the future.  We are open to ALL styles, including
classical and rock.
 
        HERE ARE THE RULES:
        -------------------
        1)  ALL SONGS MUST BE ORIGINAL WORKS CREATED BY YOU
        2)  ALL SONGS MUST BE UNDER 350k
        3)  YOU MAY ENTER AS MANY SONGS AS YOU LIKE
        4)  MORE THAN ONE PERSON MAY WIN
 
        HOW TO ENTER:
        -------------
        1)  Send your song in MOD format to:
 
            Kevin.Hellman@mixcom.com
                     or
            Corey.Roome@mixcom.com
 
        2)  Include your name and address where we can notify 
            you.  Optional:  FAX, Internet Address, FidoNet 
            Address, Phone Number.
        3)  We would appreciate songs as soon as you can get 
            them to us!
        4)  Winners will be notified by February 1, 1993.
            Note:  Date subject to change
 
        WINNERS RECIEVE:
        ----------------
        1)  FULL credits in our game
        2)  One FREE registered copy of our game
        3)  A chance to become a full-time musician in our 
            next production
        
        Good Luck!
 
        Corey Roome
        Kevin Hellman
 
              Presidents at Vector Graphics Associates
---------------------------------------------------------------
Vector Graphics Associates
Copyright (c) 1992
Kevin Hellman
Corey Roome

-- 
Corey.Roome@mixcom.com
From: skeksis@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.audio
Subject: Re: QuasarSound.....HELP!!!
Date: 29 Jul 92 23:48:15 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]

RE:  2.04  I have heard of people getting it to work under 2.0 but not with a
3000.  I don't know why as I don't have one of those fancy machines myself.  ;)
 As for the FutureSound digitizer it should.  Until a power surge blew the poor
thing to hell, I used the FutureSound extensively and I remember sampleing with
QuasarSound although I prefered using AMII for the actual sampling itself.  I
will look into this and post up what I find out in a few days.
 
Skeksis
Newsgroups: comp.sys.amiga.audio