From: u9044140@cs.uow.edu.au (Scot Joseph Wilson)
Subject: Necro IV review
Summary: This is a review of Necronomicon IV and a plot to rule the world
Keywords: OCELOT, NSA , ARIEL, I LIKE MIDORI, FRED NILE SUX, PENGUINS
Organization: Hey , I'm already missing one T
Date: Mon, 12 Oct 1992 23:01:26 GMT

	Here it is , my Necro IV review ... (ta da ... ho hum)

GENERAL:	(The boring Stuff.... Games on the next page)
   SCHEDULING:
	I liked the Con. The organisers did a good job. (This sounds puerile)
Anyway back to reality. The organisers didn't use Arcanacon scheduling, for
which we are eternally grateful. Unlike my usual appearances at a con, I was
in a team, and I was surprised at the ease at which the organisers managed to
fix up a few problems which our team had with scheduling. It was nice to get
a timetable, but I would have like to see a GM's name for each session. I 
wasn't too worried about not having a room allocated, since there seemed to be
plenty of space.

   VENUE:
	THe venue was nice, and although I didn't see the trollball field, I
thought that It was a nice change from Glebe, which seemed a bit too small. And
it didn't seem to be a place to invite people to seperate into their clique
locations.

   FOOD:
	Sensational, nice and it didn't cost an arm and a leg.(Being from Kiama
I brought some just in case. {Sorry - local joke}) Friendly people, and you
could also get con advice while you waited!

   BAD THINGIES:
	Where were our GM's? Who were they? Only a few Games had tables set out
where players could find GM's, or were visible enough to be recognised. And it
was also hard to find out were the freeforms were to be held, as there were no
silly paper signs put up. But these were solved fairly quickly, as locations
and who were GM's was spread by word of mouth.

GAMES: 		(What you've been waiting for...)
   FREEFORMS:
	CONCEPT:
		I like the Concept freeform. This may be biased as I did follow
the entry form and phoned the designer to get a custom character, so I knew
what I was getting into. I enjoyed the levels of costumes that other people
put into their characters. The freeform seemd to be divided into two seperate
groups - corps and solos, which was confusing from the normal pell-mell mess
of people that you normally have. I think a handout on the "Cyberpunk" genre
and ideas on how players could use their cybernetics would have helped
greatly. Loved that Vinyl Lisa. And remember folks.... AI's rule!

	DIAL H FOR HERO (Should have been HAVOK):
		This was a different way of running a freeform - crime cards
to have players doing encounters with baddies , as well as the usual
plotting and discovery. I played Havok (Ash the normies) and so I had one of
the more enjoyable characters ... but then again I didn't hear anyone say
anything bad about their characters. I liked the freeform - it ran well and
it was fun. I'll be waitng for their sequel/series continuer.

	GREASE IN GREECE:
		Wierd. Very unstructured and hard to do things in. I thought
it evolved around the Athenians too much and it was hard for other "teams"
such as the Persian Rap King Posse to break into the actions. Hard to get
into the act, but it was fun in places. A bit more organisation would have
been nice!.

	ILLUMINATI (THE FREEFORM):
		Aloha! Mash Potatoe Monsters... It was a totally fun , play
it again freeform , dudes and I was bad! Actually this freeform is one of
the best I've played in. It was hectic and it was fun. I played the
Vid-Gamers, and while I missed out on a lot of the internal plotting or did
I ? I sure had fun! The characters were funny and well written. I haven't
heard a bad comment about this game, and I can't think of anything wrong
with it at all.

   OTHER THINGY TYPE GAMES:
	TINY TEDDIES THREE:
		I might have more to say about it in a different post.
Needless to say it was normal, filling, fattening and silly. Also never let
other players con you into pouring all your teddies into one big pile. Then
the other players will do bad things to you so that you eat the tiny
teddies... blah.

	ELECTION:
		I didn't personally like this AD&D game. I got conned into
it by my fellow team members. They enjoyed it though. Can't put my finger on
what I didn't like .. though it did have a chessboard puzzle.

	IN THE GUTTER:
		Nice cyberpunk game. Could be played with a minimum of
violence. Characters were okay, no sensless meat heads, though there was the
computer junkie dweeb (guess who I was). I liked this , even though we
didn't get the chocky clue.

	LIFELINES :
		This was an emotional cathartic module, and touched on some
sensative topics. It was well done, and affected some of the players
involved in the game, myself included. Lots of character-building angst.

	MYTHCAST :
		Mucho funny game. Liked it a lot (as Quigley?) Nice concept
for a game, and well done by the GM's that we had. The twists in the plot
had me wondering who was sane and who wasn't.

	THE WOUNDED LAND :
		Tragic pendragon game. I liked this a lot, as it was done
really well, and you could almost feel the atmosphere. It was especially
good if you played the first session in the evening session, and the next
one in the morning. It was nice thought out, and the characters weren't
shallow unthinking cardboard cutouts. Most enjoyable.

PRIZEGIVING:
	1. A lot of people didn't really care for the long story that was read
out by Greg Stafford. I am not going to comment on it any more.
	2. I like the return of the inflatable bananna and bat to remove
annecdotes from prizegiving.
	3. I hate fellow team members who win too many awards. This means
Tony.

				That's all folks.. Bore Bore Bore.
						Scot.

-- 
  Scot Wilson, The man with One T.            u9044140@wraith.cs.uow.edu.au
    "Its Scot with 1 T because all the other four letter words were used."
		DEUS EX MACHINA!	E PLURIBUS UNIX?
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