HDTenEightyP/NetNews huggingface dataset:
From: rang@bonnie.ics.uci.edu (Jyan-ken)
Subject: Re: arenderman update!
Newsgroups: comp.sys.amiga.graphics
Reply-To: rang@ics.uci.edu (Jyan-ken)
Organization: Univ. of Calif., Irvine, Info. & Computer Sci. Dept.
Date: 18 Aug 92 00:17:58 GMT
Distribution: comp

In article <andrey.714065451@harry> andrey@harry.ugcs.caltech.edu (Andre Yew) writes:
>cs902125@ariel.yorku.ca (SHUK C YIP) writes:
>
>>We already have so many rendering package in the market. How good is the
>>RenderMan?
>
>	Pretty good -- most renderers we have on the Amiga
>market suck.
>
>	Renderman-compliant renderers (it's more of a shading
>protocol than an individual renderer) can do lots of neat
>things.  Among the neatest is its shading language -- you
>can specify in a subset of C the rendering equation that you'd
>like to use.  You can achieve all sorts of nice effects
>with it.  Try looking through The Renderman Companion for
>some examples.
>
>	Also, Renderman is NOT a raytracer (although you can
>make it one with its shading language) intrinsically.  It's
>a REYES renderer, which gives it the ability to do some really
>nice effects that no other Amiga renderer can do.  One of the
>best effects is displacement mapping (no, Lightwave 3.0's
>doesn't count because it displaces only vertices).  It can
>also do depth-of-field and motion-blurred renderings, which
>a couple of other Amiga renderers can do.  It can also render
>NURBS, and I don't know if this is supported on any Amiga
>renderer right now.  Perhaps the best description of Renderman
>is that it tries to simulate a real camera (REYES = Renders
>Everything You Ever Saw).  Incidentally, Renderman isn't as
>slow as some people would like you to believe (we're using
>it in a project on a sloooooow machine).

Nice..However I herd the upcoming Playmation for the Amiga is the
product to get on AMig/Mac/IBM...It made quite a stir at SIGGRAPH
so much tht rumor has it "PIXAR wanted a trade; tell them how the
program renders true spline based objects (most renderers use polygons
even if they use a spline based modeler) and they'll share Renderman
shaders..."...They're considering it for a later version of Playmation..
(Well, this is what I heard..)
If anyone would like to elborate on the new Playmation, that would be
great..

Jyanken
---This post is rumor for now;I'm sure Martin Hash or associates would
care to elaborate about this for confirmation.
From: richardc@vogue.adsp.sub.org (Richard Carde)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: fax images (GPFax)
Date: 18 Aug 92 00:41:49 GMT
Organization: Amiga Developer (GPSoftware ACM093)
X-NewsSoftware: GRn 1.16e (7/4/92) by Mike Schwartz & Michael B. Smith

In article <1992Aug12.145812.21571@CERIS.Purdue.EDU> jheath@CERIS.Purdue.EDU (Jim Heath) writes:
> > In article <richardc.0439@vogue.adsp.sub.org> richardc@vogue.adsp.sub.org (Richard Carde) writes:
> > 
> >>FAX images are 1728 pixels wide... GPFax saves 1728 x ???? faxes on a
> >>640 x 512 page size if they are FINE and 640 x 256 if the images are
> >>STANDARD mode.
> >
> 
> Is there any way to enlarge these.  I am trying to convert some
> faxes to ascii using Migraph OCR and it often tries to do 2 lines
> at once.  I think this is because of the size of the "print" and
> if I can "enlarge" the image, OCR should be able to convert it.
> Could it be something else? 

I am not quite sure what you mean by 'enlarge'.  The IFF is a pixel for
pixel reproduction (1728 x hhh).  You will have to use some other program
to manipulate the images in IFF ILBM format.

You could hack the IFF header and change the BMHD chunk's PAGE_WIDTH and
PAGE_HEIGHT fields to the same values as the WIDTH and HEIGHT - if that's
what you mean.

> "Land of song, said the warrior bard,           Jim Heath

-- 
  Richard Carde     Developer for GPSoftware     Ph: +61 7 300 6864
    EMAIL: vogue.adsp.sub.org!richardc@cbmehq.commodore.com
           cbmaus!cbmozq!vogue!richardc@cbmvax.commodore.com
From: richardc@vogue.adsp.sub.org (Richard Carde)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: fax images (GPFax)
Date: 14 Aug 92 01:32:21 GMT
Organization: Amiga Developer (GPSoftware ACM093)
X-NewsSoftware: GRn 1.16e (7/4/92) by Mike Schwartz & Michael B. Smith

In article <=13mrh=.gmz@netcom.com> gmz@netcom.com (Gerry Zeitlin) writes:
> In article <richardc.0439@vogue.adsp.sub.org> richardc@vogue.adsp.sub.org (Richard Carde) writes:
> 
> >FAX images are 1728 pixels wide... GPFax saves 1728 x ???? faxes on a
> >640 x 512 page size if they are FINE and 640 x 256 if the images are
> >STANDARD mode.
> 
> Ok.  Is there a path for bringing those saved images into PDraw TRACE?

Unfortunately we (GPSoftware) dont have ProDraw (only ProPage) so we
cannot confirm this.   I can only suggest that you try creating a 
similar size image in DPaint and testing that, but I beleive the IFF ILBM
saving is bug free in GPFax.

> gerry zeitlin / gmz@netcom.com

-- 
  Richard Carde     Developer for GPSoftware     Ph: +61 7 300 6864
    EMAIL: vogue.adsp.sub.org!richardc@cbmehq.commodore.com
           cbmaus!cbmozq!vogue!richardc@cbmvax.commodore.com
Newsgroups: comp.sys.amiga.graphics
From: dingebre@imp.sim.es.com (David Ingebretsen)
Subject: Re: IFF now
Keywords: IFF
Reply-To: dingebre@imp.sim.es.com (David Ingebretsen)
Organization: Evans & Sutherland Computer Corp., Salt Lake City, UT
Date: Fri, 14 Aug 1992 20:29:32 GMT

In article <1992Aug14.182237.3900@cs.hut.fi>, mahman@phantom.cs.hut.fi (Markku Ahman) writes:
> Hi!
> 
> Where could I find most up-to-date information on IFF?
> FTP-site?  Fish-disks?
> 
> I am especially interested in ANIM-forms and DLTA-hunks.  Where are the
> documents on generation and use of these?
> 
> Is there a complete set of documents describing all the existing form and
> hunk types as well as the algorithms used with those?
> 

I believe that your definitive reference will be in the RKM's. They are
a necessity for any real programming effort.

-- 
	David

	Disclaimer: The content of this message in no way reflects the
	            opinions of my employer, nor are my actions
		    encouraged, supported, or acknowledged by my
		    employer.
From: bobl@bobsbox.rent.com (Bob Lindabury - SysAdmin)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: ASDG Morph effects in AmigaWorld
Date: 12 Aug 92 15:42:53 GMT
Organization: Raven Enterprises -- Piscataway, NJ USA
X-NewsSoftware: GRn 1.16e (7/4/92) by Mike Schwartz & Michael B. Smith

In article <166j2aINN9u1@matt.ksu.ksu.edu> strat@matt.ksu.ksu.edu (Steve Davis) writes:
> pmiller@csugrad.cs.vt.edu (Paul Miller) writes:
>
> >I saw the ASDG morph effects in the latest AmigaWorld - nifty stuff but
> >I have a problem with the actual morphs - it would have been nice if
> >the backgrounds had been the same between the two key frames. It's
> >nice to show that you can morph between two widely different images
> >but most professional morphs just do foreground morphs
>
> Well the "professionals" put their foreground subjects in front of a
> blue or black screen and then morph them, and THEN key the morphs
> over a background.  This is terribly expensive and time consuming.
> It would have been nice if the ASDG team had used more control
> points, because the baby's hair "COULD" have grown from her head
> instead of just fading in with the rest of the background et
> cetera.
>
> Perry:  Price and availability?
>
> Stratocaster

When we do our morphs we will be doing the forground morphs and then
keying the results over a background video.  This is really the best way
to go.

I called ASDG yesterday and they said it should be ready in about 1
month but they didn't have a set price.  They were tentatively stating a
$295.00 retail but that wasn't chisled in stone.  Is there a beta test
program for VARs Perry?

--
 Bob Lindabury

InterNet: bobl@bobsbox.rent.com                | Raven Enterprises
    UUCP: ...rutgers!bobsbox!bobl              | 25 Raven Avenue
  BitNet: bobl%bobsbox.rent.com@pucc           | Piscataway, NJ 08854
  Home #: +1 908/560-7353                      | +1 908/271-8878
Newsgroups: comp.sys.amiga.graphics
From: epricket@triton.unm.edu ()
Subject: Converting iff to tiff or pict
Date: Wed, 19 Aug 92 18:39:38 GMT
Organization: University of New Mexico, Albuquerque
Distribution: usa

I have scanned a picture using DCTV and saved it as a hires
interlaced picture.  I changed it too all black and white using
dpaint.  Now I want to convert it to a tiff file format so I can
transfer it to a mac.  I have AMax II v 2.5, so the file transfer
is no problem.  How can I change the file format from IFF to something
that the mac can deal with.  The AMax macpaint file conversion only
works in the mac -> amiga direction.  Is there a utility available to
convert it to what I want?

Dennis
epricket@triton.unm.edu
From: yury@bknight.jpr.com (Yury German)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: Question about Amiga graphics...
Distribution: world
X-NewsSoftware: Amiga GRn 1.16c (6/22/92) by Mike Schwartz & Michael B. Smith
Date: 16 Aug 92 01:48:38 GMT
Organization: Blue Knight Productions

In article <+-ym-al@lynx.unm.edu> kholland@hydra.unm.edu (Kiernan Holland) writes:
>So when you compare MAC's or PC's to the Amiga, always consider the 
>type of cards being used and consider the number of applications 
>that use them. Amigados doesn't support external graphics cards, but someday will.
>Now, only the developers can support external cards, through the SAGE 
>library.
	Well I for once have been reviewing a few cards for the mags and I
found a card or to that are blowing away macs and PC's. The graphic chips
are flying and the prices of them are not so bad. The only thing is that
everyone is waiting for the libs from comodore and no one wants to use
sage since they know that comodore is around the corner.

-- 
    _____________________________________________________________________
   |                                                                     |
   | Yury German                  yury@bknight                           |
   | Blue-Knight Productions      GENIE EMAIL: Blue-Knight               |
   | (212)218-1348                (Graphic Design and Video Productions) |
   | (718)321-0998                P.O. Box 985, Queens, New York, 11354  |
   |_____________________________________________________________________|

Xref: sparky comp.sys.amiga.graphics:5683 comp.sys.amiga.hardware:14347
From: pk-asdg@cup.portal.com (Perry S Kivolowitz)
Newsgroups: comp.sys.amiga.graphics,comp.sys.amiga.hardware
Subject: Re: Scanners
Date: Thu, 20 Aug 92 20:53:46 PDT
Organization: The Portal System (TM)
Distribution: world
  <64320@cup.portal.com> <1992Aug20.215505.28401@sbcs.sunysb.edu>

Mike Rubino (From SUNYSB - Where I Spent 7 Rotten Years) asks:
>What advantages does the Sharp have over the Epson?  I played with the Sharp
>for a few minutes today and have been using the Phovos 300C (Epson clone) for
>quite some time.  My brief encounter with the Sharp left me unimpressed.  I
>didn't have time to do any head-to-head comparisons, but I'm sure Perry has.
>So how do they compare on speed, image quality, build quality, etc.

The Sharp scanner is GPIB based and is about 3 times faster (approximately
240KBs vs 80KBs) than the EPSON. The Sharp also has a transparency unit
option for scanning slides and other transmitted art. Image quality on 
the 320 is quite good. However, as I said before, if you are driven by cost,
you would be hard pressed to beat the value of an ES300C. If you can afford 
more, you do get more from the Sharp.
From: eeb@pro-freedom.cts.com (Ed Brown)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: PageStream
Date: 13 Aug 92 04:51:06 GMT
Article-I.D.: pro-free.1992Aug12.215106.245
Organization: ProLine [pro-freedom] AppleVan (Apple UG of Vancouver, WA)


 > May my fingers shrivel up for questioning the might of PageStream!  :)


Heh heh heh  ;-)



*======================================================================*
|Edward E. Brown II               | Internet: eeb@pro-freedom.cts.com  |
|Chemist On A Mission From GOD!   | UUCP:     clark.edu!pro-freedom!eeb|
|Vancouver, WA, USA, N.Amer, Earth| FidoNet:  1:105/135                |
|---------------------------------|---//-------------------------------|
|"Back off man, I'm a scientist!" | \X/ A3000 - UNIX/MSDOS/MacDOS/ADOS |
*======================================================================*
From: bobl@bobsbox.rent.com (Bob Lindabury - SysAdmin)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: Looking for Iff to Ansi converter
Date: 13 Aug 92 15:50:27 GMT
Organization: Raven Enterprises -- Piscataway, NJ USA
X-NewsSoftware: GRn 1.16e (7/4/92) by Mike Schwartz & Michael B. Smith

In article <1992Aug12.191403.23671@cco.caltech.edu> keith@cco.caltech.edu (Keith Allan Schneider) writes:
>
> Does anyone know where I can download one of those Iff to Ansi
> converters?  Thanks/
>
> keith@caltech.edu

Me too!  I would like to find a 16 color converter.  One that will take
from b/w to 16 color IFFs and convert them to ANSI.  I want to paint in
Dpaint and then convert those images to ANSI.  Please email and I will
summarize.

--
 Bob Lindabury

InterNet: bobl@bobsbox.rent.com                | Raven Enterprises
    UUCP: ...rutgers!bobsbox!bobl              | 25 Raven Avenue
  BitNet: bobl%bobsbox.rent.com@pucc           | Piscataway, NJ 08854
  Home #: +1 908/560-7353                      | +1 908/271-8878
Xref: sparky comp.sys.amiga.graphics:5677 comp.sys.amiga.hardware:14335
From: mrubino@csws2.ic.sunysb.edu (Michael N Rubino)
Newsgroups: comp.sys.amiga.graphics,comp.sys.amiga.hardware
Subject: Re: Scanners
Date: 20 Aug 92 21:55:05 GMT
Organization: State University of New York at Stony Brook

In article <64320@cup.portal.com> pk-asdg@cup.portal.com (Perry S Kivolowitz) writes:
>
>The JX 320 costs more than the EPSON ES300C - but gives you more. 
>If you are driven by cost, the EPSON is an excellent value. If
>you can afford more, the Sharp is an excellent scanner. Note that
>the Sharp will require Pro ScanLab II (now listing at $495) to
>provide the hardware connection to the scanner. The EPSON 
>interface costs less as it is software (well, we do include a
>special cable) only. 
>
>Both are supported by ADPro.


What advantages does the Sharp have over the Epson?  I played with the Sharp
for a few minutes today and have been using the Phovos 300C (Epson clone) for
quite some time.  My brief encounter with the Sharp left me unimpressed.  I
didn't have time to do any head-to-head comparisons, but I'm sure Perry has.
So how do they compare on speed, image quality, build quality, etc.

-- 

- Mike
  mrubino%csws1.ic.sunysb.edu@sunysb.edu <--- use this address for email.
  
Newsgroups: comp.sys.amiga.graphics
From: setzer@ssd.comm.mot.com (Thomas Setzer)
Subject: Thanx for the help on Large Anims
Organization: Motorola
Date: Wed, 19 Aug 1992 22:54:42 GMT

I want to thank everyone that helped me out on finding the biganim.exe 
and those who mentioned Animation Station and utils.

biganim.exe was at the following(I think) :

  simpson.germany.eu.net   
  
  in /pub/comp/amiga/gfx

(or maybe it was at  forwiss.uni-passau.de in /pub/amiga/gfxtools)

biganim worked fine, and I was able to see most of my animation(doesn't support
severe overscan I guess).

Thanx again

Tom Setzer
setzer@ssd.comm.mot.com
From: yury@bknight.jpr.com (Yury German)
Newsgroups: comp.sys.amiga.graphics
Subject: Mailing List??
Distribution: world
X-NewsSoftware: Amiga GRn 1.16c (6/22/92) by Mike Schwartz & Michael B. Smith
Date: 16 Aug 92 01:56:35 GMT
Organization: Blue Knight Productions

	I am thinking of starting a mailing list. I am very much into 2
programs Scenery animator and Vista PRO (both versions). Have been
creating scenery and animations for a while. Well I think since the
discussion is limited on it here. I am considering starting a mailing list
from my site! What do all of you think!!!

	If you are interested please send me EMAIL!!! Thanks


-- 
    _____________________________________________________________________
   |                                                                     |
   | Yury German                  yury@bknight                           |
   | Blue-Knight Productions      GENIE EMAIL: Blue-Knight               |
   | (212)218-1348                (Graphic Design and Video Productions) |
   | (718)321-0998                P.O. Box 985, Queens, New York, 11354  |
   |_____________________________________________________________________|
From: mario@mbunix.adsp.sub.org (Mario Bayer)
Newsgroups: comp.sys.amiga.graphics
Subject: SAGE & A2410...
Date: 10 Aug 92 22:56:47 GMT
Organization: PS -> POWERSystems

Hi!

Will run a SAGE standard Programm on my A2410 (C= TIGA Card)???

& what can SAGE... (Workbench on the A2410???)

---
Bye....
       .   
        ... Mario Bayer, ECA008

E-Mail over UUCP to mario@mbunix.adsp.sub.org, over Z-NETZ to M.BAYER@LINK-ATU 
           --------------------------------------------------------           
           You can also send a E-Mail to BTX Austria user 912214584          
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            Or you call my host & login as guest.. # +43(1)3306878            
Newsgroups: comp.sys.amiga.graphics
From: bubblz@ecst.csuchico.edu (Boy Wonder)
Subject: GIF -> IFF for UNIX?
Organization: California State University, Chico
Date: Wed, 12 Aug 1992 18:54:23 GMT

Does anyone know where I can find a GIF -> IFF converter for UNIX?
IFF -> GIF would be nice, too.  

Thanks & stuff, 

BW
From: pjfoley@sage.cc.purdue.edu (PJ Foley)
Newsgroups: comp.sys.amiga.graphics
Subject: Bugs in DPaint IV.1 - Freq. Posted subject?
Date: 13 Aug 92 17:12:28 GMT
Organization: Purdue University Computing Center

I have been doing some work in DPaint 4.1 lately and have noticed the
following problems on my A3000 running at 25Mhz w/ 2Meg CHIP and 14Meg    
FAST RAM:

Right mouse clicks make my pointer jump as much as 7 Pixels in all modes.
This is ONLY in DPaint 4.  If I do the keyboard equivilent (Left Amiga-
Right Alt) it never jumps. 

The "Background Color Border Fill Mode" (hold 'i' key while filling) does
not work while in Lightbox mode.  More of an oversight, I suppose, as
DPaint is doing some pretty funky stencil-type stuff in this mode, but
it is still an inconsistancy that needs to be addressed.

PJ Foley

#-------------------------------------------------------------------------#
| "My moral standing is lying down."       Kinetic Dreams wholeheartedly  |
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| "The problem with SynthBananas is that   written here.                  |
|  you still have to peel them."           And so should everyone else.   |    
|        --Vacter                          Kinetic Dreams, Lafayette, IN  |
#-------------------------------------------------------------------------#

-- 
#-------------------------------------------------------------------------#
| "My moral standing is lying down."       Kinetic Dreams wholeheartedly  |
|         --Trent Reznor, NIN              agrees with the things I have  | 
| "The problem with SynthBananas is that   written here.                  |
From: "james kewageshig" <james.kewageshig@canrem.com>
Newsgroups: comp.sys.amiga.graphics
Subject: arenderman update!
Date: 13 Aug 92 02:33:49 EST
Reply-To: "james kewageshig" <james.kewageshig@canrem.com>
Distribution: comp
Organization: Canada Remote Systems

DATE: Aug 12, 1992

Hi All,
Ok, so far I received ONLY about 12 replies to my AmigaRenderMan
petition...  c'mon people, there gotta be more interest in this
than just that!!

I'm going to extend the deadline til Aug 19!! Get those responses in!

Once Again:
I'm trying to convince PIXAR to either consider porting over or
speed up the creation of AmigaRenderMan.  Your part is to just
E-mail a response to me saying that 'Yea I'd dig having a version
of Renderman for my favorite computer, the Amiga' or some such,
you get the idea... also include a price you would like to see
the product available at, under $500, $500-$800, over $800 (ha!).

PS: the MacRenderman has be reduced from $795 to $495 list, just
    something to keep in mind when thinking up a resonable price.
 _________________________________________________________________________ 
|0 ___ ___  ____  ____  ____                                             0|\
|   \ \//    ||    ||    ||                James Kewageshig               |\|
|   _\//_   _||_  _||_  _||_      UUCP: james.kewageshig@canrem.uucp      |\|
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--
Canada Remote Systems  - Toronto, Ontario/Detroit, MI
World's Largest PCBOARD System - 416-629-7000/629-7044
From: cricket@ccwf.cc.utexas.edu (Wayne H.Yin)
Newsgroups: comp.sys.amiga.graphics
Subject: Need program or driver for Microtek 600zs scanner for amiga
Date: 23 Aug 92 06:45:00 GMT
Followup-To: comp.sys.amiga.graphics
Organization: The University of Texas at Austin, Austin TX


 I have a friend who purchased a Microtek 600zs scanner for his macintosh
computer , he also has an Amiga 2000 .  I need to know if I can use the scanner 
on the amiga using Adpro or whatever. Any ideas would be appreciated. Buying
another scanner is the last resort.

 Jim Rosenbaum
Sig file - We don't need no stinking sig file
y
From: rang@bonnie.ics.uci.edu (Jyan-ken)
Subject: Re: What's the best all around 24 bit board to buy, really?
Newsgroups: comp.sys.amiga.graphics
Reply-To: rang@ics.uci.edu (Jyan-ken)
Organization: Univ. of Calif., Irvine, Info. & Computer Sci. Dept.
Date: 14 Aug 92 21:47:32 GMT
Distribution: comp

In article <298@mbunix.adsp.sub.org> mario@mbunix.adsp.sub.org (Mario Bayer, ECA008) writes:
>>>>Board			Modes			Installation
>>>>------------------------------------------------------------
>>>>AVideo		12 or 24 bit		A500/A2000 - denise socket
>>>>Rembrandt		24 bit			A2000 / A3000
>>>>GVP ImpactVision	24 bit			A2000 w/adapter, A3000
>>>>Video Toaster	24 bit			A2000, but not PAL
>>>>Harlequin		32 bit (24 + alpha)	A2000/A3000
>>>>OpalVision		24 bit			unknown, not released(?)
>>> FireCracker          24 bit                  A2000, A3000

>AND Visiona		24 bit			A2000, A3000
>    Domino		14 bit			A2000 w/>020, A3000
>
>Both are from X-Pert (a german firm) and does makes resolutions up to 1280x1024
>and 1600x1200 (2048x2048 & 4098x4098 w/more Graphics Memory!!! but Visiona only)
>
>I`am wondering if nobody know this Graphic-Cards...

Has anyone seen Visiona? This product sounds interesting..

How would it compare to Vivid 24?

Jyanken
From: bobt@bbs1984.chi.il.us (Bart Simpson)
Newsgroups: comp.sys.amiga.graphics
Subject: How the system 'knows' it's PAL or NTSC
Date: 15 Aug 92 05:54:31 GMT
Organization: Not an Organization

About two weeks ago, I made the modification on my NTSC A500 with a rev. 6A
motherboard which causes the machine to boot up in PAL mode (cut to jumper 4 by
the agnus socket).  I did this mainly to make it easier to boot up PAL games
(degrader doesn't work all the time for me).  Well, after getting really
annoyed by the 50 hz flicker, I set the WB to come up as NTSC.

Ok, that works fine.  But I've noticed programs which open up custom screens
(e.g. Directory Opus, Civilization) come up in PAL mode.  

So I messed a bit with the system vert blank rates in ExecBase and the default
screen size in GfxBase, but those had no effect.  

My question is:  What else does the system look at to determine how to open a
screen?  Are the parameters changeable?

What I really want to do is write a little prog to make the system still think
it is a NTSC spec machine instead of PAL spec.

Yes, I could just solder two wires and a SPST switch to switch into either
PAL/NTSC, but I would like to try the software method out first.

Bob Tomasevich, Sears Point of Sale programming team.
My opinions are not those of my employer, Sears, Roebuck, & Co.
 
Please, someone buy something from us... we're not that bad!