HDTenEightyP/NetNews huggingface dataset:
From: prock@barracuda.micro.umn.edu (Andrew Prock)
Newsgroups: comp.sys.mac.games
Subject: Re: levels in Mission: Thunderbolt
Date: 21 Aug 92 21:02:55 GMT
Organization: University of Minnesota CIS

In article <friedric-210892092222@appletalk-82.mdd.comm.mot.com> friedric@mdd.comm.mot.com (Bernd Friedrich) writes:
>In article <1992Aug20.235020.460@cis.ohio-state.edu>,
>fullerto@tortoise.cis.ohio-state.edu (timothy dwight fullerton) wrote:
>> In article <66479@hydra.gatech.EDU> gt0299d@prism.gatech.EDU (Curtis N. Sayre) writes:
>> 	By the way, if anyone knows the way out of jail, please advise. 
>> I've hacked my way through the walls of most of the top floor and tried
>> to punch through the ceiling, but to no avail.
>> 
>> 			Tim
>The 2 detention levels are below the the 16th floor. I've gotten out twice,
>both times by finding a hole along the outside walls, just like a warren
>hole.  In fact, once the hole took me to a warren, the other time I went to
>floor 6. 

When I broke out of the jail I did so by going down a flight of stairs
going to the west end of the jail.  About 10 blocks east of the end I 
started hacking through stone north.  I then found a corridor filled 
with red diamond traps.  I broke north again and found a series of rooms.
In the rooms were a hospital, a library, a bank, and a store.
I then hacked in the north west corner.  (the only part I that was still
blue) There I found a transmat booth.  I then went up to the third level,
where I had found another.  But the thing was I could not beam back down 
to the jail levels...

Has this happened to anyoune else? 
Also I've been to the prison level in two different games and it was the
same both times.  

BTW what do you all do when you are declared dead by the bank and all the
other booths?

I got so frustrated with not being able to use these that after 12 levels
I started over.

Andrew Prock.
From: duxbury@fraser.sfu.ca (Nancy Ann Duxbury)
Subject: COMMAND HQ ARRRRRRRRGH!
Organization: Simon Fraser University, Burnaby, B.C., Canada
Distribution: na
Date: Fri, 14 Aug 1992 03:16:46 GMT

A trip to Egghead today revealed four copies of COMMAND HQ waiting on
the shelf in the tiny Macintosh section. I've been waiting eternally
for this great strategy game. I proudly pick up the box, thinking that
my agony has finally ended! Then, I see it staring me straight in the
face...

Macintosh II series

There is both a B&W and a colour version included. Am I correct in
assuming that the people at MicroProse have created a B&W game that
will not work on a Classic? Or a Classic II? Or an SE/30? etc..

If this is the case..

ARRRRRRRRGH!

Thank you for your indulgence. :-)

					-Bill Currie
					duxbury@sfu.ca
Newsgroups: comp.sys.mac.games
From: IYI4DTN@MVS.OAC.UCLA.EDU (Gann Matsuda)
Subject: Re: a conflict with MacBzone...
Date: 22 Aug 92 01:28:07 PDT

In article <1992Aug20.220816.28791@gagme.chi.il.us>, on 20 Aug 1992 22:08:16 GMT,
rogue@gagme.chi.il.us (Mark G. Rodenkirch) writes:

>
>I have had a really annoying problem with MacBzone which causes my
>mac to crash occasionally when playing.  I was able to determine that
>After Dark was the culprit.  Has anyone else had this problem?
>
>I am using MacBzone 1.2 and After Dark 2.0s on a Mac IIcx.
>
>--
>Mark G. Rodenkirch                               rogue@gagme.chi.il.us
>

MacBZone by Randy Frank is up to version 1.3.1 now.  Try the newer
version and see if it addresses the problem you have.

Gann Matsuda
Newsgroups: comp.sys.mac.games
From: inthalw@lims02.lerc.nasa.gov (Magnus)
Subject: V4V-Carteret scenario
News-Software: VAX/VMS VNEWS 1.41    
Organization: Closed Boxes
Distribution: usa
Date: 19 Aug 1992 13:06 EST  


I've been playing V4V off and on for several months now (By far the best 
strategy game I've personally played) and I have a couple questions about 
the Race for Carteret scenario.

First, has anyone ever actually taken Cherbourg in the allotted time? I've 
never even come close. Though I have succeeded in crushing everything but small 
pockets of resistance in all other areas.

Second, how has anyone succesfully taken out the 17th SS?  Last time I 
played, I witheld ground attacks until I bombarded the HQ out of existence, 
hoping to catch its units in a weakened state. No dice. Two turns later it 
reappeared in perfect condition, proceeding to force me to the defensive. 
(Is the computer cheating or did I miss something in the manual about 
rebuilding HQ units?) Later I shuttled down another division to help the 
airborne crush the 17th, but time ran out on me.

That's it.  Thanks in advance for any feedback.  This may not have wide 
audience, so post or send e-mail to inthalw@lims02.lerc.nasa.gov at your 
discretion.

Later,
Magnus
Newsgroups: comp.sys.mac.games
From: pk38961@dunix.drake.edu (Pete Koucis)
Subject: Re: Game publishing --> copy protection <--  is it even worth it?
Organization: Drake University, Des Moines, Iowa, USA
Date: Sun, 23 Aug 1992 00:01:40 GMT

The way it sounds, I would be better off giving the game away free - any
other way and I'm more likely to loose money than gain it...

McDonalds is seeming like a more profitable career than game
programming.  :)
From: tsuk@kelvin.enet.dec.com (Michael Tsuk)
Newsgroups: comp.sys.mac.games
Subject: Mac Games for Sale
Date: 15 Aug 92 15:25:10 GMT
Organization: Digital Equipment Corporation

I'm moving, and I don't want to pack these games, so...
More Macintosh Games for sale!

All contain documentation, and the prices below include shipping:

Game
---------------------------------------------------------------------------
Capitalist Pig        Pigworks     1.0.2   1992    $15  incl. box, reg card
[SimCity-like program for business, works on Mac IIci]

The Global Dilemma:   Mindscape    1.12    1990    $5
Guns or Butter
[Chris Crawford's game of economics and warfare, works on Mac IIci in b&w]

Legends of the        Avalon Hill  1.5     1989    $15  incl. reg card
Lost Realm
[Wizardry-like game, large dungeon! Sequel just came out. Works on MacPlus,
Mac IIci]

Trust and Betrayal    Mindscape    ???     1987    $5
[Chris Crawford's game of deceipt and diplomacy.  Doesn't work on Mac IIci,
worked on Plus.  Disk copy protection scheme]

Uninvited             Mindscape    ???     1986    $10 incl. hint book
[Graphic adventure with sound.  Doesn't work on Mac IIci, worked on Plus.
Disk copy protection scheme]

Make me an offer if you don't like the price.

                                   -Michael
Newsgroups: comp.sys.mac.games
From: cstudly@athena.mit.edu (Todd Sterling Anderson)
Subject: general questions....
Organization: Massachusetts Institute of Technology
Date: Fri, 21 Aug 1992 21:18:35 GMT

	I live in Cambridge , Mass currently, and I am wondering where
people in this area go to buy Macintosh games.  I usually shop at Egghead,
but their games shelf for Macintosh is very limited.  Does anyone know
of a better place in the Boston area??

	In addition, I am wondering if anyone has played Might and Magic
I and II and Prince of Persia. Are they any good??  Are they worth 
buying??  Do the come in color??  Is anyone interested in selling
me their used copy.  (I have a Mac IIci running on Sys 7.0.)

	later,

	todd anderson
From: Derek_Juntunen@abcd.Houghton.MI.US (Derek Juntunen)
Newsgroups: comp.sys.mac.games
Subject: Re: Ho! [Spaceward]
Distribution: world
Date: 12 Aug 92 21:53:11 EST
Organization: Amiga BitSwap Central Dispatch

I'm not sure, but I heard Ho! 3.0 should be out by Dec/Jan.

-- Via DLG Pro v0.995
From: torkel@sics.se (Torkel Franzen)
Newsgroups: comp.sys.mac.games
Subject: Design error in Might & Magic II
Date: 14 Aug 92 08:20:05 GMT
Distribution: comp
Organization: Swedish Institute of Computer Science, Kista


  I've been playing Might & Magic II quite a lot, but without
attempting any of the difficult or more complicated quests, just
building up strength and exploring. Unfortunately, I found out that
once you have a couple of spells and some modest basic muscle, it's a
simple matter to accumulate experience points in enormous amounts
strictly within the rules of the game. In the later stages, a minute's
work will yield ten to twenty million experience points for each
surviving character, and this is easily repeated until you have all
your characters fully trained, i.e.  at level 255. Naturally I
couldn't resist the temptation! It does detract considerably from the
excitement of the game, of course, to be able to just walk all over
any monsters you come across.

  I'll mail details of the procedure to anybody who is interested.
From: barnett@grymoire.crd.ge.com (Bruce Barnett)
Newsgroups: comp.sys.mac.games
Subject: Kung Fu Chivalry
Date: 21 Aug 92 19:34:31 GMT
Reply-To: barnett@crdgw1.ge.com
Organization: GE Corp. R & D, Schenectady, NY

I sent it my registration to the author of Kung Fu Chivalry, and sent
an e-mail message to his friend on the Internet. I realize the author
is going into the army (Taiwan?) for a 2 year stretch, and I should be
patient, byt my eight-year-old son keeps asking me every day if I got
the password yet. It's been weeks and I haven't gotten a response yet.

Has anyone gotten a password yet? Please reply by e-mail.

Kung Fu-Chivalry is a B&W "Street Fighter" type game that has dozens of
possible Kung Fu moves controlled by the keyboard. Some moves are so
advanced it took us days of practice to get the timing just right.

I got it from SUMEX but the binhex was so big I had to split it onto
several different floppies and reassemble it on my Mac. It was a Bummer.
--
Bruce Barnett <barnett@crd.ge.com> uunet!crdgw1!barnett
Newsgroups: comp.sys.mac.games
From: chapman@centerline.com (Scott Chapman, (Scott Chapman x233))
Subject: Harpoon Challenger pack
Reply-To: chapman@centerline.com
Organization: CenterLine Software
Date: Fri, 21 Aug 1992 12:32:48 GMT

I got my Harpoon Challenger pack in the mail yesterday, and I cannot seem to get
the thing to run in color. I made sure I had *all* the files in the same folder,
is there some black-magic voodoo ritual I need to perform to get it to run in color??

Thanks in advance.

Please reply via email

---
                                  |
                    Scott Chapman | chapman@centerline.com
              CenterLine Software | (617) 498-3230
                   10 Fawcett St. | (617) 868-6655 (FAX)
              Cambridge, MA 02138 | (Centerline was formerly Saber Software)
                                  |
From: gt0299d@prism.gatech.EDU (Curtis N. Sayre)
Newsgroups: comp.sys.mac.games
Subject: levels in Mission:Thunderbolt
Date: 20 Aug 92 21:17:34 GMT
Organization: Georgia Institute of Technology

Out of curiosity, just how many levels are there in Mission:Thunderbolt?
I'm on the 16th level, and I can remember reading a post about somebody
being on the 17th level, and there wasn't a bomb to be found.  

Does the game randomly select the number of levels in each game, or is there 
always something like 17 or 20 levels per game?

Thanks

Curt

-- 
Curtis N. Sayre
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt0299d
Internet: gt0299d@prism.gatech.edu
From: vandelhg@ctrvax.vanderbilt.edu (MCG)
Newsgroups: comp.sys.mac.games
Subject: Re: Hellcats on the bridge
Date: 18 Aug 92 16:43:08 GMT
Followup-To: comp.sys.mac.games
Organization: Vanderbilt

In article <geYExAK00UhW022IZd@andrew.cmu.edu>, cp11+@andrew.cmu.edu
(Charles Lamonte Palmer) wrote:
> 

> ---------------- LANDING ON THE BRIDGE IS POSSIBLE. ----------------
> 
>                  It isn't easy, but it is possible.

		Cool.  I suppose that it stands to reason -- the program recognized the
fact that the slope of the ramp to the bridge was too steep, thereby
blowing up the plane -- like trying to land too steeply.  This would
explain why I blew up after trying to drive over the bridge.  
		However, if this is the case, then you would probably have to land
exactly on the bridge and not hit the ramp at either end -- because the
ramp would be steep enough that you'd explode when you hit the ground.  So
how on Earth do you brake fast enough to avoid sliding down the ramp and
dying?

MCG>
Corrected I stand.
From: Derek_Juntunen@abcd.Houghton.MI.US (Derek Juntunen)
Newsgroups: comp.sys.mac.games
Subject: Parena
Distribution: world
Date: 14 Aug 92 21:01:41 EST
Organization: Amiga BitSwap Central Dispatch

My copy of Parena 1.1 keeps freezing.  I disabled all my cdev/init and
Multifinder.  Help!

-- Via DLG Pro v0.995

Newsgroups: comp.sys.mac.games
From: ingemar@isy.liu.se (Ingemar Ragnemalm)
Subject: Re: Shareware authors go Color...
Organization: Dept of EE, University of Linkoping
Date: 16 Aug 92 08:41:31 GMT

ozma@kuhub.cc.ukans.edu writes:

>Just musing.  It seems that there are more and more shareware games coming out
>that support color (often to the exclusion of B&W).  This was not the case a
>few years back (and certainly not back in, oh, 1984).  I have this theory that
>shareware authors write games for the platform that THEY own.  We can deduce
>then that Mr. Haller has a 13" monitor, etc.

This has been a problem for a long time. There are lots of fine games that
only run on a 9" screen, and there are even one game (Pacman) that only runs
on 13", not bigger.

>Anyway, for the color Mac owners, the amount of color shareware games out
>there is exciting.  For those with SE's (and 12" monitors I suppose)
>things are perhaps less than thrilling.

(Don't you like Bachman?) Actually, most games still work in b/w on 9",
though there have been a few recently (for example Tetris 2000) that
require Color Quickdraw even when in 1 bit. I don't think the "toaster"
owners have a reason to be disappointed on the shareware market.

A really good game should work both in color and b/w, and some can even
adapt to smaller or larger screens (though that is a bit hard sometimes).

>I was surprised at the number of people at
>Macworld Boston who wanted to see the games running in B&W.  My first reaction
>was, "Hey, this is MACWORLD, you all should be cutting-edge Mac fanatics with
>your Quadra 950's, 21" monitors, etc."  It seems instead that the attendees
>were Mac fanatics from the 128K days.  Perhaps they plunked down the many
>thousands for the SE when it came out and have just been souping up this
>machine since (like 4+ megs of RAM, a removable hard drive, etc.).
>So, all the
>LC's and SI's that have been selling - where are these owners?  Not on the net
>I suppose.  Probably walking through Egghead asking the employees, "Where the
>games for my 'elsie' computer?"

The LC and IIsi owners don't need to complain. They are, of course,
more and more of them. Surely *someone* buys all the fine color games?

-- 
Ingemar Ragnemalm
Dept. of Electrical Engineering	     ...!uunet!mcvax!enea!rainier!ingemar
                  ..
University of Linkoping, Sweden	     ingemar@isy.liu.se
From: trwagner@bronze.ucs.indiana.edu (Ted Wagner)
Newsgroups: comp.sys.mac.games
Subject: LAST CALL FOR HELLCATS SUGGESTIONS AND FAQ's
Date: 12 Aug 92 12:30:38 GMT
Organization: Indiana University



	The subject says it all folks!  This is the last call
for sendining in your FAQ's, Tip's, or hints to be included
in the Hellcats FAQ/Tip guide!
	I will stop accepting suggestions at 6pm (Chicagp time (CST)).

	I have enough questions and stuff now to make a modest
but useful document.  However, I welcome any more that someone 
would care to contribute.


Thanks again to everyone who sent contributions.

Ted
-- 
"All my life's a circle, but I can't tell you why..."-- Harry Chapin
"Words to live by..."-- Bruce Springsteen on "Tribute to Harry Chapin"
-trwagner@bronze.ucs.indiana.edu   &    trwagner@kiwi.ucs.indiana.edu-
----------------------------------------------------------------------
Newsgroups: comp.sys.mac.games
From: conty@cbnewsl.cb.att.com (Vampire Hunter C)
Subject: What's wrong with MacinPlay? (was Re: csmg own gaming...)
Organization: AT&T Bell Laboratories
Date: Fri, 21 Aug 1992 22:51:16 GMT

In article <1992Aug21.131826.26513@neptune.inf.ethz.ch>, cfranz@iiic.ethz.ch (Christian Steffen Ove Franz) writes:
> 
> (oh, yes -- and I think those people doing the macinplay digest 
>  should not be allowed to use those archived articles as long as
>  they demand money for their newsletter and won't deposit an
>  electronic copy at the archive)

I don't get it.

What did these MacinPlay people do to piss off so many people around here?
I don't see the harm in posting ONE announcement for their mag.

They're writing a newsletter, distributing it by POSTAL mail, if I recall
correctly.  Is it too much to ask to get reimbursed by their effort?

You complain about the dearth of magazine coverage on Mac games.  Yet
when you're told that you'll have to PAY for such a magazine, you promptly
torpedo the idea!  What's wrong with you people??

P.S.  I think that if they get permission of the author of the
article/review they reprint, it's OK if they use it.  But taking
an article and publishing it without permission is tantamount to
piracy/plagiarism...
-- 
			    E n r i q u e  C o n t y
			The Incredible Man-with-no-Life
			      jester@ihlpl.att.com
		    Disclaimer: You're not dealing with AT&T
From: vreddy@pappus.uucp (Venkatesh Reddy)
Newsgroups: comp.sys.mac.games
Subject: Re: Columns
Date: 13 Aug 92 21:07:14 GMT
Article-I.D.: das.1992Aug13.210714.9765
Organization: Aiken Computation Lab, Harvard University

In article <Derek_Juntunen.06d5@abcd.Houghton.MI.US> Derek_Juntunen@abcd.Houghton.MI.US (Derek Juntunen) writes:
>Someone posted that columns is in color now.  I looked on Sumex and it
>doesn't seem to be there.  Its listed in the Games Abstracts file
>though...Hmmm...
>
>-- Via DLG Pro v0.995

It's known as Columns ][... if you'd like, I can try to email it to
you... However if you can find it at sumex, umich, or wustl, that'd
probably make it easier for both of us... :) Just let me know,
via email or something.. I fthere is a lot of interest, I'll let
y'all know and put it up in comp.binaries.mac. 

Waiting for a response... 

-- Venk --
From: mlobbia@sdcc13.ucsd.edu (Kaneda)
Newsgroups: comp.sys.mac.games
Subject: Where to buy games from?
Date: 20 Aug 92 04:22:29 GMT

Does anyone know of a good place to buy games from?  I live in San Diego,
CA, and the local stores are Egghead and CompUSA.  I'm interested in finding
the cheapest/best-service place, either walk-in or mail order. 
-- 
///  Marcus Lobbia            ///
|||  mlobbia@sdcc13.ucsd.edu  |||
///  comtec!marcus@ucsd.edu   ///
Newsgroups: comp.sys.mac.games
From: kevin@crash.cts.com (Kevin Hill)
Subject: BattleTech? Players out there? Game for the Mac Avail?
Date: 21 Aug 92 06:22:57 GMT

  First, does there exist a macintosh game that simulates BattleTech?
Second, are there any people in San Diego who would be interested in playing
over the week?
  -Kevin
From: jtgorman@cs.arizona.edu (J. Taggart Gorman)
Newsgroups: comp.sys.mac.games
Subject: Re: Cmd HQ or Harpoon
Date: 15 Aug 92 04:00:14 GMT
Reply-To: jtgorman@cs.arizona.edu (J. Taggart Gorman)
Distribution: usa
Organization: Organization?  We don't need no steenking organization!
Discliamer: Upon my being captured or killed, my professors will
            disavow any knowledge of me, my statements, and/or
            my mission.


In article <1992Aug11.173515.1839@news.acns.nwu.edu>,
Citizen albright@casbah.acns.nwu.edu (Eric Albright) writes :
>
>I have an old Mac Plus and am consifdering buying a new game.  I was
>considering Command HQ or Harpoon.  Which is better?  Will they work on a
>plus?

  You will pull you hair out by playing Harpoon on a Plus.  I ran it on a 4meg,
System 6.0.5 Plus and had soooooo many crashes, and in the large scenarios, the
machine crawls.
  Haven't tried Command HQ on anything but my IIsi, I will try it on a SE, when
I have some spare time...

|--------------------------------|    "If you were happy all of your life,
|      J. Taggart Gorman Jr.     |     you wouldn't be human - you'd be a
| jtgorman@caslon.cs.arizona.edu |     game show host."
|--------------------------------|             Winona Ryder, in _Heathers_
Newsgroups: comp.sys.mac.games
From: Rich.Rubel@bbs.oit.unc.edu (Rich Rubel)
Subject: Re: Hellcats
Organization: Extended Bulletin Board Service
Date: Mon, 17 Aug 1992 16:13:12 GMT


The problem is that you've got the first generation of Hellcats.  It had a
problem whereby every time you installed it, a NEW unlock code was needed.
 Graphic Simulations fixed that, and a free upgrade is available from them.
[RICHR]
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  bbs.oit.unc.edu or 152.2.22.80
From: ealdrich@zeus.calpoly.edu (Eric M. Aldrich I)
Newsgroups: comp.sys.mac.games
Subject: I guess it's no longer there.
Date: 13 Aug 92 22:54:56 GMT
Organization: California Polytechnic State University, San Luis Obispo

I checked sumex-aim for the railroad tycoon updater and it is no longer
there. Sorry for the misinformation earlier.

Eric
From: IYI4DTN@MVS.OAC.UCLA.EDU (Gann Matsuda)
Newsgroups: comp.sys.mac.games
Subject: Re: Prince of Persia Cheat
Date: 14 Aug 92 07:45:27 GMT

In article <16aqgdINNg6q@grasp1.univ-lyon1.fr>, on 12 Aug 1992 10:51:57 GMT,
jacquet@ligiahp.univ-lyon1.fr (Yvan Jacquet) writes:

...text deleted.

Yvan posted a message telling how to edit a saved game from Prince of
Persia using a sector editor to allow you to cheat.  Well, there's an
easier way.  A shareware cheater editor is available that will allow
you to create saved games at any level, add time and lives (potions,
hitpoints, whatever you want to call it).  It is available in the
Macintosh Roundtable software libraries on GEnie, and I'm told it's
also on America Online.

Gann Matsuda
Games Sysop
GEnie Macintosh User's Group Roundtable
Newsgroups: comp.sys.mac.games
From: doron@tavdac.ENET.dec.com (Doron Angel)
Subject: Hellcat under the bridge!
Organization: Digital Equipment Corporation
Date: Mon, 17 Aug 1992 15:26:53 GMT

Last nite I was cruising at 150Ft. along the river and it was gret to fly under
the bridge. When I have instant replay work, it was exciting to see the
airplane's shade on the water. I was amazed when the shade appeard ABOVE the 
bridge while flying under it...

********************************************************************************
|                                                                              |
| Who am I?............................. Doron Angel                           |
| Where am I working?................... Digital Equip. Corp. (SSDU) Israel    |
| What's my phone # ?................... 972-52-593003                         |
| Where am I living?.................... 25B. Bnei Benjamin St. Herzliya ISRAEL|
| What's my phone # at home?............ 972-52-504529                         |
|                                                                              |
***********************************^^^^^^^^^^***********************************