HDTenEightyP/NetNews huggingface dataset:
From: albert@crick.ssctr.bcm.tmc.edu (Rick Jones)
Newsgroups: alt.games.torg
Subject: Re: REVENGE! (spoilage)
Date: 15 Dec 92 15:47:03 GMT
Organization: University of North Texas
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
X-Gatemail-Version: 1.0b

> > 	Uhh, actually, from what Greg Farshtey said at GenCon, 'Revenge'
> > entails the destruction of the Maelstrom Bridge from Earth's Orrorsh to
> > Gaea.  
> 
> Well, what if the stela to be uprooted is around the Maelstrom Bridge???

	If I remember correctly, there are 2 Bridges.  One at Illmound
Keep and the Victorian Bridge.  So, to cut the proverbial cord, 
you'd need to zap both, and there isn't much of a shot of getting the
one at the Keep.

-- 
Rick Jones				Systems Support Center
albert@bcm.tmc.edu			Baylor College of Medicine
Voice: 713-798-7352			standard disclaimers apply
One jump ahead of the slowpokes, One skip ahead of my doom. - Aladdin
From: corleyj@helium.gas.uug.arizona.edu (Jason D Corley )
Newsgroups: alt.games.torg
Subject: Re: TorgMUSH Messages
Date: 18 Dec 92 17:22:05 GMT
Organization: University of Arizona, Tucson

In article <gatemail1.0b3521033025196@morticia> tleist24@Calvin.EDU (Todd Leistra) writes:
>
>
>I thought Torg Mush wasnt up and running yet...
>
>                                          Todd

Well, no actually it's not technically 100% up and completely running.
But it is being built as we speak, and the messages I sent went out
to the builders.  Right now Mr.Ho is building Singapore, Irgy is working
on Core Earth Philadelphia and a few other places, I'm working on
Victoria, I know Jack and Riley have been on once in a while, the High
Lords are working on their respective cosms and also on the high-level
programming whizbangs and wifty keen little doohickeys like combat,
World Laws and axioms.  Apparently we are looking at an open-for-players
date, last I heard, sometime late next spring.  Don't quote me on that.
Someone else might want to add to this.  Go ahead, Gaunt Guy, I know that
you have an itchy "f" key.  :-)

	Yours,
	Jason
	aka Townsend, Captain, Her Majesties Brigade
Newsgroups: alt.games.torg
From: smooge@jupiter.nmt.edu (the Smooge)
Subject: even more hints....
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Wed, 16 Dec 1992 02:51:12 GMT


BIG SPOILER THAT NEEDS COMMENTS FROM GM'S

Hope that worked again.

Ok here is the big spoiler. I just went over act one and the amount of
possibilities they give out is enormous. The reason is due to the complexity
of it. This act has more action than any of the one act adventures I have
seen so far.

Base Award for Act 1: 4 pos
  Saving an NPC : +2 
  Killing the technodemons +3
So a possible reward of 9 (7 is more likely its either you or technodemons)

They also get a powerful eternity shard (200 pos.)

Act 2: 7 possibilities 
  Rescue prisoners +2
  Slay Basjas +3
  Possible 12

Act 3: 6 possibilities
       -2 if victorians are killed.
       +1 for capturing pulp villians
       +1 for gaining eternity shard (Stelae Sense!)
   Possible 8

Act 4: End of adventure
	15 if everything goes well
        10 if things are brought to a halt.
         0 if a single citizen of Singapore dies due to the occult ritual.
        +2 for killing Skuthara
	+2 for kill Mr Ho.
possible 19

so if all goes well and the party doesnt spend a single possibility 
(yeah right :) :)) the party could end up with a net gain of 48 pos per
survivor plus 2 eternity shards. However I have the feeling is that
you would only probably end up with a net gain of 12 if lucky. 

With a quick look at it, dont expect a party of less than veterans to
survive. I also think that those players with less than 20
possbilities at the start of the adventure are dead meat. There are a
number of ravagons, techno demons, cyberpriests, pulp villians,
ninjas, and more horrors than you can shake a stick at... You will
also find a netrunner to be extremely useful.

That is all I will say for now... It looks like a truly challenging module
with lots of combat and mental problems...

Ebenezer Smooge
Newsgroups: alt.games.torg
From: Rick Jones <albert@crick.ssctr.bcm.tmc.edu>
Subject: RE: Errr....
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Tue, 15 Dec 1992 22:05:21 GMT

> Oh great, the worst kind of adventure that any company can build. You
> guys are doing something important so that the major 5 heroes can
> do something even bigger. Sigh

	Well, consider the following.  In my Torg game, the same 
set of characters:
	-stopped the Aztec Realm's creation
	-greeted the Space Gods landing
	-saved Central Valley
	-took an Akashan Diplomat on a tour of the Nile Empire (which led
to furthur Akashan involvement) and had Dinner with Mobius
	-killed Simor Carr
	-are the nemeses of the Warrior of the Dark
	-stopped a Living Land stelae planting
	-sent Vic Manwarring to his true death
	
	Plus a bunch of other minor adventures.  (and that's not counting
the players' previous set of characters who lit the Signal Fire and had
an equally distinquished career).

	I'll reserve judgement on the adventure until it's in my hot 
little hands, but it's somewhat refreshing to see the players not 
being the only heroes in the world.  

	Besides, as high powered as they are, if they were given the 
choice.  "Okay, one team is to go to Illmound Keep to destroy the Gaunt Man's
Personal Malestrom Bridge, and the second is to go to occupied Majestic to
to get the otehr one.  Who wants to go where?"
	"The Nile Empire," shouts Storm Front en masse.
	"That's not an option."
	"Oh, okay, the Majestic one.  Do we have to go? (whine whine)"


	Since we know this is all a Guildmaster affair, I'd guess the 
heroes are picked to go to the bridge, or something like that.  
Remember, don't judge a module until after reading Ks. Jim's review. ;-)
-- 
Rick Jones				Systems Support Center
albert@bcm.tmc.edu			Baylor College of Medicine
Voice: 713-798-7352			standard disclaimers apply
One jump ahead of the slowpokes, One skip ahead of my doom. - Aladdin
Newsgroups: alt.games.torg
From: PERRY@taurus.dnet.ge.com
Subject: RE: Errr....
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Tue, 15 Dec 1992 13:26:58 GMT

>	Just got Brian's description of what Revenge is 'really' about.
>	Whoops.
>	Official retraction.  Guess it's not about what I said it was...
> 
>	jhk
 
JHK, you are somewhat correct.  For those that read the fine print in the
Character Collection, you will note that the five winners in the CC are going
on their own adventure in Revenge.  They are headed to take out the Gaunt Man's bridge
along with a very 'special' guest star popping up.  (oooh, won't they just hate not
knowing  heh heh).  The player character adventure involves the removing of a stelae that
supports the Victorians' bridge.

-Brian
 
Newsgroups: alt.games.torg
From: michael@stb.info.com (Michael Gersten)
Subject: How to remove an orroshian stelae
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Sun, 13 Dec 1992 09:28:00 GMT

Its easy.

First, lets take a group of 5 card carrying heros. Let one go  
and distract Hecton the first round. Another does something,  
and plays leadership (2 cards into the pool of player 5). #3  
does a master plan, and leadership. #4 does a master plan,  
and leadership. At this point, #5 has 6 cards in his pool. He  
does something, and puts seize initiative into the pool. Now  
he uses it, and forces initiative for the team. 4 supporter  
cards (from knights 1-4) later, he has 6 cards in his pool, plus  
4 supporters, thats 10 cards, for a bonus of +30. Now, did  
you say that he only needs a total bonus of 25 to succede?

Trivial. No shards needed.
		Michael
p.s. :-)
--
	Michael Gersten		michael@stb.info.com
NeXT Register Developer (NeRD) # 3860 -- Hire me! Quick!
Will program computers for food (and net connection, health benefits, cash,...)
Newsgroups: alt.games.torg
From: tleist24@Calvin.EDU (Todd Leistra)
Subject: Re: TorgMUSH Messages
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Fri, 18 Dec 1992 14:23:19 GMT



I thought Torg Mush wasnt up and running yet...

                                          Todd
From: Dave_Wetzel@vos.stratus.com (David Wetzel)
Newsgroups: alt.games.torg
Subject: Re: Major Havoc
Date: 11 Dec 92 20:26:18 GMT
Followup-To: alt.games.torg
Organization: Stratus Computer
NNTP-Posting-Host: dwetzel.mis.stratus.com

In article <BPOSTOW.92Dec11102809@edvac.cs.oberlin.edu>,
bpostow@edvac.cs.oberlin.edu (Brian Postow) wrote:
> 
> so, TGMR is out? it is actually EARLY?!?!?!?!?!
> 
> what a novel Idea B-)
> 

Well, JT wrote it so, this was his complementary copy.  But it usually hits
the stores (around here anyway) the next week.

Thanks,
Dave_Wetzel@vos.stratus.com
Newsgroups: alt.games.torg
From: cdr@kpc.com (Carl Rigney)
Subject: Re: Errr.... (Possible spoiler for TGMR)
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Sat, 19 Dec 1992 02:50:44 GMT

In article <gatemail1.0b3507205522451@morticia> you write:
> The PCs aren't supporting the heroes actions.  The PCs are taking down
> the Victorians' bridge (the easy way, with a stelae) while the heroes
> are taking down TGM's bridge (the hard way, the bridge itself).  The
> PCs may live, the heroes all die.  Now, which do you want to do?

Take down TGM's bridge, of course.  Though their flesh perishes their
story will be told forever and ever and they will be immortal.
The lightweights taking the easy way out will be a footnote at best.

--
Carl Rigney
cdr@kpc.com

"Get with the Genre!"
Newsgroups: alt.games.torg
From: "James H. Kiley" <jkiley@andy.bgsu.edu>
Subject: Re: TorgMUSH Messages
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Wed, 16 Dec 1992 20:49:49 GMT


The Gaunt Man, Torg of the cosmverse, speaks:

> Townsend, Captain of Her Majesties Brigade, speaks:
> 
> 1. Mr.Ho!  My site got locked out of TorgMUSH tonight right
> as we were discussing Night and Day.  Its a great idea and its
> a pity you can't get the @dolist to work.  You probably had
> the right idea in giving control over to The.Gaunt.Man
> (that's what wiz...um...High Lords are for, right?)  I hope
> to see you on next semester!

Mr.Ho!	Quit consorting with that no-good Victorian!
But, I got your email.  And I'll be on TM LOTS come this weekend, and
thereafter.  I promise. :)
 
> 3. The.Gaunt.Man! Remember, I have an underground site for you to
> link to and a gigantic HQ that needs a street or something to link
> to.  Mr.Ho and I had an idea that the PCs of TorgMUSH shouldn't know
> Singapore had been invaded.  If you can get a hold of him, I suggest
> you do so.  He has a lot of good ideas and needs help on his Night
> and Day system.  Also, if you want to look over the HQ, the entrance
> is at #927.  I think I +mailed you the number of the Tunnel.
> One last thing, vile scum from out the deep, you & the other HLs should
> think about how axioms and combat are going to be run (if any) and
> get those systems in ASAP.  They really affect what we are building.

Townsend!
Yup, I remember.  Once again, I'm going to get things linked in, etc, soon.
And combat is coming, it's our #1 priority right now.  Unfortunately we have
priorities which are even higher than that (hey, we're High Lords, expect only
the best), things like Grades and Finals and such.  

In other words.

	I will be back on TorgMUSH regularly after this week is finished, and I
am truly flattered and thrilled at the dedication of those of you who have
continued to work in the absence of myself and the other wizards.

Jim/TGM
From: cwynne@liberty.uc.wlu.edu (Colin J. Wynne)
Newsgroups: alt.games.torg
Subject: RE: Magic vs. Tech
Date: 15 Dec 92 08:38:00 GMT
Organization: University of North Texas
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
X-Gatemail-Version: 1.0b

On Tue, 15 Dec 1992, Telestro ip Wandrun wrote:

> > (BTW, the idea is taken from 'The Science of the Concrete,' by Claude
> > Levi-Strauss, a linguistic anthropologist.)
>   ^^^^^^^^^^^^
> Are you sure there isn't a joke in here somewhere?

I'm positive. :)  Anyway, the other nice thing about this approach is that
it really supports the Law of Observation, if we allow that magic starts
with the observable effects.  That way, the 'actual' tech cause is
subordinated to the assumed causes which get bundled up in a package with
effect.

CJW

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  =====  Colin J. Wynne                     Washington & Lee University  =====
  =====  cwynne@liberty.uc.wlu.edu              Lexington, Virginia      =====
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
From: Dave_Wetzel@vos.stratus.com (David Wetzel)
Newsgroups: alt.games.torg
Subject: Major Havoc - next week, really
Followup-To: alt.games.torg
Date: 14 Dec 1992 21:11:22 GMT
Organization: Stratus Computer
Distribution: world
NNTP-Posting-Host: dwetzel.mis.stratus.com

Well, due to inclement weather (23 inches of snow in as many hours) I
didn't get to JT's to pick up the stats for Major Havoc and Destructo Don. 
I will next Saturday and get it posted ASAP Monday.

Sorry for the delay.

Thanks,
Dave_Wetzel@vos.stratus.com
Newsgroups: alt.games.torg
From: jgreene@mta.ca
Subject: RE: Magic vs. Tech
Reply-To: jgreene@mta.ca
Organization: Mount Allison U, Sackville, N.B. Canada 
Date: Tue, 15 Dec 1992 18:53:57 GMT

Telestro ip Wandrun writes:
>[ Lots of tech vs. magic deleted ]
>
>Sounds reasonable to me.  Try reading the "Incompleat Enchanter" stories, where, 
>in at least one of the woulds that they visit, magic is mentioned as being based 
>on that very thing- using spell components that symbolize the process to cast 
>the spell.  At one point, the protagonist reduces the size of another's nose by, 
>among other things, melting a beeswax relica of the nose.  No scalpel, nothing 
>having to do with making sure all the blood vessels line up, or whatever.
>
>Another example would be flight.  To do it in tech, you have to have propellers, 
>a motor to drive them, (fixed) wings to provide lift, etc.  To do it in magic, 
>you need to have a feather.  Poof!  You're flying!

	Sounds to me like you are refering to the contagion theory of magic,
in which one uses an item, or gesture imitating the desired result.  Flying
thus uses a bird's feather, and don't forget the clasic "Voodoo doll", where
something of the victim in the doll (hair, fingernails, etc.) molded into
victim's image creates link between doll and victim.  Burn the wax, burn the
chap!

Jason N. Greene
	I hate pea soup! And you should see the size of the scoop used to clean
up all those @$#$#$$%@^% llama droppings.

	
Newsgroups: alt.games.torg
From: PERRY@taurus.dnet.ge.com
Subject: RE: How to remove an orroshian stelae
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Mon, 14 Dec 1992 17:57:54 GMT

 
>Ok this is the module we go in for revenge of the Gaunt Man to come
>out.  The problems we have seen so far Brian is that since we are in
>front of Heketon(he is a part of every stelae) any amount of
>possibilities are going to be cancelled by heketon. So it would seem
>that an eternity shard at a stelae is not going to be that useful. By
>the way, I hope the module allows you to find the shard also. Being in
>a campaign where we have seen 3 eternity shards in almost 3 years of
>playing, hoping that we have an eternity shard would be hopeless (of
>which we have only been able to keep one the Chalice).
>-Ebenezer Smooge

Since the final draft is in and playtest copies are going, here's a brief scoop:
  (very brief :) )
Act One: Characters are drawn in by a Nightmare, beat her up, get a shard
Act Two: Characters must search for the stelae and rescue a loved one.  The stelae turns
  out have been relocated.
Act Three: The Characters find the real location of the stelae.  

how do they get around the problem of cancelled possibilities and gain the ability to 
actually get to beat the stelae?  The shard cuts off Heketon, (very temporarily!), and in that
time if the stelae is physically destroyed, it is uprooted.  Very nasty, lots o' death.

     __       ____            __   
    /\ \     /  \ \          /_/\ Brian Perry
   //\\_\   / /\ \_\        _\_\/  perry@Taurus.dnet.ge.com
  / \// /   \ \/ /_/___    / /\
 /   /_/     \  ____/_/   / / /   "You can't have everything, 
/ /\ \_\      \ \ \      / / /     Where would you put it?"
\ \/ / /       \ \_\    /_/ /
 \__/_/         \/_/    \_\/
Newsgroups: alt.games.torg
From: smooge@jupiter.nmt.edu (the Smooge)
Subject: Re: Funerals?
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Fri, 18 Dec 1992 23:01:41 GMT

* one of our party was transformed from nile and commited suicide because he lost
* his nile powers.  Two members of the team were there and they hardly did 
* anything to stop him, or mourn his death.  I think there should be some sort
* of reaction to when a character dies which has been an intergral part of your
* group...Oh well just my odd ramblings on this topic...
* 
*                                Todd
*                      (i wonder why my elf monk didnt get a funeral??)
* 

My reaction to the players at that point would be a 0 reward at the
end of the adventure for not roleplaying, no matter how successful
they had been.

And to follow the original thread. There has been one funeral, that of
Jet Boy, the poor character who died three rounds previously from
shock, but none of us had been remembering at 3 wounds you take a
shock per round. However, it was kind of everyone saying, oh we go
and watch them bury the poor sod.

Ebenezer Smooge
Newsgroups: alt.games.torg
From: smooge@jupiter.nmt.edu (the Smooge)
Subject: The stupid Bastards!!!
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Tue, 15 Dec 1992 21:53:17 GMT


Ok its the third attempt to go to the local gaming store in Abq yesterday
(the first two times were by Dave Oakes and Kansas Jim) and bloody bastards
still havent got the character collection in!!!!!!! However they did have
the Gaunt Man return at the warehouse... so I will be getting my copy
in the mail today...

Ebenezer Smooge
Bah another coding Bug.
Newsgroups: alt.games.torg
From: smooge@jupiter.nmt.edu (the Smooge)
Subject: RE: How to remove an orroshian stelae
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Mon, 14 Dec 1992 16:04:06 GMT

* 
*   Pick up the "Revenge" module due out first half next year.
* 
* -Brian Perry, author of "Revenge"
*    (hint: it involves an eternity shard)
* 

Ok this is the module we go in for revenge of the Gaunt Man to come
out.  The problems we have seen so far Brian is that since we are in
front of Heketon(he is a part of every stelae) any amount of
possibilities are going to be cancelled by heketon. So it would seem
that an eternity shard at a stelae is not going to be that useful. By
the way, I hope the module allows you to find the shard also. Being in
a campaign where we have seen 3 eternity shards in almost 3 years of
playing, hoping that we have an eternity shard would be hopeless (of
which we have only been able to keep one the Chalice).

Ebenezer Smooge
Newsgroups: alt.games.torg
From: "James H. Kiley" <jkiley@andy.bgsu.edu>
Subject: REVENGE! (spoilage)
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Mon, 14 Dec 1992 20:31:46 GMT



On Mon, 14 Dec 1992, the Smooge wrote:

> * 
> *   Pick up the "Revenge" module due out first half next year.
> * 
> * -Brian Perry, author of "Revenge"
> *    (hint: it involves an eternity shard)
> * 
> 
> Ok this is the module we go in for revenge of the Gaunt Man to come
> out.   

	Uhh, actually, from what Greg Farshtey said at GenCon, 'Revenge'
entails the destruction of the Maelstrom Bridge from Earth's Orrorsh to
Gaea.  
	You read it here first.

Jim Kiley


Newsgroups: alt.games.torg
From: tleist24@Calvin.EDU (Todd Leistra)
Subject: Re: Funerals?
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Fri, 18 Dec 1992 15:21:45 GMT



Nope our party has never had a funeral but they really didnt get along too well
so a dont think they would risk life and limb to take a body out from some 
Kanawa Building or from Ilmound Keep.  I think its a good idea though to take
the body if you think you are a friend of that character, even though it puts
you at more of a risk.  Too many people see death as the end of the character's
relationship with that person (which it is in one sense, physically) but 
mentally if you see one of your friends gunned down by Kanawa agents your gonna
be pretty pissed off at Kanawa for a VERY VERY LONG WHILE and also you wouldnt
just leave the body there for the Kanawa agents to use as fertilizer but would
try to bring it back to his/her/its home town.  I can just remember a time when
one of our party was transformed from nile and commited suicide because he lost
his nile powers.  Two members of the team were there and they hardly did 
anything to stop him, or mourn his death.  I think there should be some sort
of reaction to when a character dies which has been an intergral part of your
group...Oh well just my odd ramblings on this topic...

                               Todd
                     (i wonder why my elf monk didnt get a funeral??)
Newsgroups: alt.games.torg
From: "Colin J. Wynne" <cwynne@liberty.uc.wlu.edu>
Subject: Re: REVENGE! (spoilage)
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Mon, 14 Dec 1992 10:47:07 GMT

On Mon, 14 Dec 1992, James H. Kiley wrote:

> 	Uhh, actually, from what Greg Farshtey said at GenCon, 'Revenge'
> entails the destruction of the Maelstrom Bridge from Earth's Orrorsh to
> Gaea.  

Well, what if the stela to be uprooted is around the Maelstrom Bridge???

CJW


>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  =====  Colin J. Wynne                     Washington & Lee University  =====
  =====  cwynne@liberty.uc.wlu.edu              Lexington, Virginia      =====
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<


Newsgroups: alt.games.torg