From: mark@cheers.jsc.nasa.gov (Mark Manning)
Subject: The WMI (5/9)
Organization: NASA
Date: Thu, 24 Dec 1992 14:44:29 GMT

 
 
 
 
 
This is file: report.wmi( 5/ 9)
 
This file must be concatenated to the rest of the files in this series
(if any).  Everything before the starting line (---START OF SEGMENT---)
and after the ending line (---END OF SEGMENT---) MUST be deleted or else
running BinHex will accomplish nothing.  The FIRST FILE ONLY will contain
a line stating that the following file must be converted using BinHex.
You will have to remove that line as well.  Enjoy.
 
 
 
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Subclass:     
Cost:         
Synopsis:
              
Description:
              A wand which can shed light from a soft candle to a bright torch.
              
Notes:
              
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Item Number:  70 
Date:         11/5/91
Title:        Stealth Armor
Inventor:     st185@jane.uh.edu
Author:       Roche, Robert F.
Class:        ANY
Subclass:     
Cost:         
Synopsis:
              
Description:
              Armor, completely undetectible by radar (but completly
              detectible by all the normal visions).
              
Notes:
              
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Item Number:  71 
Date:         11/5/91
Title:        Super Artificial Worms
Inventor:     st185@jane.uh.edu
Author:       Roche, Robert F.
Class:        ANY
Subclass:     
Cost:         
Synopsis:
              
Description:
              Some worms guarunteed to catch a fish if you leave it
              in the water long enough (how long is enough hmmmmm....).
              
Notes:
              
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Item Number:  72 
Date:         11/5/91
Title:        A Razor of Sharpness.
Inventor:     mikew@sdl.mdcbbs.com
Author:       Mike Whitaker
Class:        ANY
Subclass:     
Cost:         
Synopsis:
              
Description:
              Enchanted to cut hair but not flesh.
              
Notes:
              
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Item Number:  73 
Date:         11/5/91
Title:        The Molko Bush.
Inventor:     jbrown@milton.u.washington.edu
Author:       Jeffery Brown
Class:        ANY
Subclass:     
Cost:         
Synopsis:
              A plant which feeds on blood and produces gems.
Description:
              The Molko bush is a magical plant whose fruit is precious gems. It is a
              nondescript little bush in a brass pot. It spends most of its time
              dormant. When watered regularly with human blood, however, it develops
              flowers, and fruit, if the blood is continued. It takes about a pint a
              day while flowering (typically two weeks) and eight pints a day (i.e.,
              the blood of one human) while the fruit is ripening (which takes three
              months or so). Interruption of the watering for more than two days
              makes the fruit go bad and fall off (resulting in worthless flawed
              quartz crystals, usually). The yield of the bush can be "adjusted" by
              gamemaster fiat to make it large or small enough to be relevant to your
              campaign.
              
              The sinister thing about the Molko bush is that while flowering and
              ripening it radiates a psionic suggestion to water it with blood, and
              this suggestion grows stronger as the fruit ripens. It gets so strong
              that very often the tender of the plant opens his wrist veins into the
              pot and expires about two weeks before the fruit are ripe. Since the
              bush is normally kept secret and tended by one person, its fruit rarely
              actually make it to full ripeness.
              
              The people who do manage to harvest the fruit tend to be stong, evil
              princes who sacrifice criminals and/or enemies to the bush, and in the
              last month or so of the ripening just put the victims, nude, in the
              same room as the bush. The psionic suggestion is enough at that point
              to take care of things; most people end up tearing open their arms with
              their teeth.
              
              There are rumored to be some evil nonhuman races who maintain stocks of
              human captives simply to supply the "fertilizer" needed to keep whole
              orchards of these bushes producing. (Finding such a place, freeing the
              captives, and destroying the keepers and the orchard might make a good
              quest.)
              
Notes:
              
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Item Number:  74 
Date:         11/5/91
Title:        The Varakar
Inventor:     jbrown@milton.u.washington.edu
Author:       Jeffery Brown
Class:        ANY
Subclass:     
Cost:         
Synopsis:
              A magical tiger which eats people and defecates gems.
Description:
              The Varakar is an enchanted tiger. The preparation of the enchantment
              involves making a collar (for the tiger) and a ring (for its master) of
              iron with matching geometrical designs. The enchantment makes the tiger
              a slave to the will of the enchanter, and some versions also make it
              proof against normal (nonmagical) weapons, and some forms of magical
              attack. Once enchanted, the tiger's eyes appear to lose iris and pupil
              and look like empty orbs of hellish red, and the tiger's coat becomes
              an even, unstriped red-gold. Aside from being absolutely obedient to
              the will of its master, the varakar does not notice these changes and
              is unaware of its state. The enchantment can be undone by destroying
              the ring of control, at which point the varakar becomes an ordinary
              tiger again.
              
              Besides giving the master a tiger to command, the varakar has another
              wonderful property. So long as the varakar is fed exclusively on the
              flesh of human virgins (either sex) which it slays itself, beginning on
              the sixty-sixth day that the diet is maintained, its droppings are
              precious gems, the color of which is determined by the color of the
              eyes and hair of its victims. The varakar, being of animal
              intelligence, cannot tell a virgin human from any other, so the
              intervention of its master is needed in selecting its food. A lapse in
              the diet (i.e., a nonvirgin or a nonhuman) results in its droppings
              resuming the normal cat-dropping state.
              
              It is rare to find only one varakar; a mage who can enchant one usually
              enchants a number of them, and maintains some as hunters and others as
              jewel-makers, feeding the latter on children. Destroying such an
              individual is another good quest.
              
Notes:
              
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Item Number:  75 
Date:         11/5/91
Title:        Pipe of illusion
Inventor:     john@111jn.Berkeley.edu
Author:       John Nolin
Class:        ANY
Subclass:     
Cost:         
Synopsis:
              A pipe which creates illusions.
Description:
              I made this item up for a halfling in the goup. When smoked, the pipe
              smoke creates a smokey image of whatever the smoker is thinking of.
              The image can be moved around, manipulated (i.e. anything the smoker is
              thinking about). The group I play with has found many practical uses
              for this item.
              
Notes:
              
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Item Number:  76 
Date:         11/5/91
Title:        Magic Origami Paper
Inventor:     john@111jn.Berkeley.edu
Author:       John Nolin
Class:        ANY
Subclass:     
Cost:         
Synopsis:
              Sheets of magical paper which becomes whatever is made of them.
Description:
              These are simply enchanted sheets of paper (1D8 pieces) that when
              folded become what they represent. Of course, it helps if the character
              knows the paper folding art of oragami. I'll leave it up to each DM to
              put restrictions on size, duration, etc.. I usually say nothing bigger
              than a horse and the duration is a day.
              
Notes:
              
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Item Number:  77 
Date:         11/5/91
Title:        Dicky's Deadeye Dagger
Inventor:     john@111jn.Berkeley.edu
Author:       John Nolin
Class:        ANY
Subclass:     
Cost:         
Synopsis:
              A magical dagger with exceptional TO HIT ratios.
Description:
              Once a week this item can hit any mark (within a thrown dagger's range)
              that the thrower desires. Thus, it automatically hits. But, the dagger
              can be affected by such spells as Stoneskin etc.. If a player insists
              on using the one shot for a "kill" shot, I just treat it as an
              automatic natural 20. The dagger only works if thrown. I've had players
              knock wands out of magic user's hands, hit ropes that are holding
              weights, you get the idea. It is +4 for purposes of minimum to hit
              requiremnets. The +4 is not added to damage, nor is it added when using
              the dagger in it's normal capacity.
              
Notes:
              
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Item Number:  78 
Date:         11/5/91
Title:        Towel of dirt removal.
Inventor:     s082@lus.uib.no
Author:       Ketil Malde
Class:        ANY
Subclass:     
Cost:         
Synopsis:
              Appears to be an above average towel with the initials "H.I." on it.
Description:
              Cleans anything you rub with it, without getting the towel dirty.
              
Notes:
              
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Item Number:  79 
Date:         11/5/91
Title:        A Jacket of Protection From Rain.
Inventor:     f40661b@saha.hut.fi
Author:       Harri Haanp
Class:        ANY
Subclass:     
Cost:         
Synopsis:
              Worn by Gene Kelly in "Singing in the Rain"?
Description:
              This one should speak for itself.
              
Notes:
              
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Item Number:  80 
Date:         11/5/91
Title:        A scroll of read magic.
Inventor:     f40661b@saha.hut.fi
Author:       Harri Haanp
Class:        Mages
Subclass:     
Cost:         
Synopsis:
              An ordinary looking scroll.
Description:
              It's useful... In AD&D you first have to cast a read magic on a scroll
              to understand it and to be able to cast the spell on it. Now, you find
              this scroll. You take it home and cast a read magic on it and find out
              that it's a read magic scroll. Next time you find another weird scroll.
              Now, you haven't memorized read magic.. but fortunately you hvae this
              scroll with you..
              
Notes:
              
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Item Number:  81 
Date:         11/5/91
Title:        Needles of the Tailor
Inventor:     silber@m.cs.uiuc.edu
Author:       Ami A. Silberman
Class:        ANY
Subclass:     
Cost:         
Synopsis:
              
Description:
              Gives a bonus on sewing profficiency. You can do this with any nwp.
              
Notes:
              
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Item Number:  82 
Date:         11/5/91
Title:        Arrows of recovery
Inventor:     silber@m.cs.uiuc.edu
Author:       Ami A. Silberman
Class:        ANY
Subclass:     
Cost:         
Synopsis:
              
Description:
              Normal arrows with a very minor mystical aura to aid in recovery, or
              perhaps that glow after they are shot. Good for finding arrows in the
              bushes.
              
Notes:
              
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Item Number:  83 
Date:         11/5/91
Title:        The Infamous Rubber Axe.
Inventor:     aio!mark@trillian.jsc.nasa.gov
Author:       Mark Manning
Class:        ANY
Subclass:     
Cost:         
Synopsis:
              
Description:
              Looks like, feels like, smells like, everything like a real, honest to
              god +5 axe. But it is really made of rubber. Illusion permanized on the
              axe gives the thing a real look to it. A curse on it makes the user
              always see it as a beautiful magical axe. But if thrown at
              someone/thing it simply bounces. Boing!
              
Notes:
              
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Item Number:  84 
Date:         11/5/91
Title:        The Holy Avenger sword.
Inventor:     aio!mark@trillian.jsc.nasa.gov
Author:       Mark Manning
Class:        Fighters & Priests
Subclass:     Paladins
Cost:         
Synopsis:
              
Description:
              This sword is really filled with holes. The words are inscribed
              inbetween the holes (ie: "Holy Avenger Sword"). It too has an illusion
              permanized on it to simply make it seem to be a very powerful sword.
              But really it is a rusted, about to break, piece of junk.
              
Notes:
              
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Item Number:  85 
Date:         11/5/91
Title:        Genie in a bottle.
Inventor:     aio!mark@trillian.jsc.nasa.gov
Author:       Mark Manning
Class:        ANY
Subclass:     
Cost:         
Synopsis:
              
Description:
              A bottle which looks to have something in it. When you open it a gust
              of wind comes out of it, mist spews forth, and a voice from inside of
              the bottle says:"I'm not coming out til you ask nicely!" Needless to
              say - nothing ever comes out. The voice is a magic mouth which simply
              talks when the bottle is unstoppered.
              
Notes:
              
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Item Number:  86 
Date:         11/5/91
Title:        Bottomless bag of holding.
Inventor:     aio!mark@trillian.jsc.nasa.gov
Author:       Mark Manning
Class:        ANY
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lunch when our system uploads everything.

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