HDTenEightyP/NetNews huggingface dataset:
From: mwallner@cary.at.so.commodore.com (Martin Wallner)
Newsgroups: comp.sys.amiga.games
Subject: Re: Civilization - a great game, but...
Date: 10 Sep 92 01:20:08 GMT
Reply-To: mwallner@cary.at.so.commodore.com
Followup-To: comp.sys.amiga.games
Organization: The Austrian Amiga Developers Association/ETA003

In article <65492@cup.portal.com>, Tom R Krotchko writes:
| And finally, a challenge to any hacker. Come up with a patch that eliminates
| that 10 minute dirge in the beginning of the game. Did the programmer really
| think this was cute after the first time?

Just press a button when the first insert dissapears, the animation will
stop when the creation of the world is complete (it usually stops, then
some seconds nothing and then the first screen appears)

| TomK@cup.portal.com
| Tom Krotchko
      //  =MW=   UUCP:  ...!tuvie!cbmvie!cary!mwallner
  \\ //          ADSPE: ...!cbmvie!cary!mwallner
   \X/           FIDO-Node:  2:310/3.15

" 'Weird' is a relative, not an absolute term " [Baron Frank N. Furter]
From: jhawes@everest.srd.bt.co.uk (Jason Hawes)
Newsgroups: comp.sys.amiga.games
Subject: Re: Pinball Demo Fix
Date: 15 Sep 92 08:19:07 GMT
Reply-To: jhawes@srd.bt.co.uk
Organization: British Telecom

From article , by cm182s182@pdrome.UUCP (Clayton Miner):

>    Is there a way to fix it so you just get three?
>  
> When I was growing up and misspending my youth in Buffalo, a lot of the 
> pinball machines gave you 5 lives...I would like to see an option on Pinball 
> Dreams and Pinball Dreams II for 3, 5, or 7 balls and hi-score tables 
> accordingly.

I know how to get 1-255 balls on pinball dreams (I) if you have an
action replay cartridge.
Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: Wing Commander Demo [thoughts]
Organization: York University, Toronto, Canada
Date: Mon, 7 Sep 1992 14:16:03 GMT

In article <1992Sep7.034451.14498@hubcap.clemson.edu> charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV) writes:
>
>Why make a game that's that big (presumably it won't be much smaller than WC
>for IBM?) and target it at an unaccelerated A500?  Do people expect that
>your basic A500 owner will want to swap disks bunches o' times?

As far as I know, there are 2 disks in total. How can they convert such
a big game into 2 disks?

>Also, I have a soon-to-be-accellerated 500 (1 meg chip/4 meg fast) and I have
>seen some very impressive stuff run on it even with it's 7.16mhz 68000.
>In fact, most every Amiga game I've ever seen blows away WC on an 
>unaccelerated A500.  16-color HIRES would be interesting - possibly even worth
>the $, if they could figure out a better method of dithering.  16-color
>LORES scarcely bears looking at, because even if they make it go *faster*
>it'll still look like crap.
>
Speed is acceptable for European games. However, if you want to play US
games, accelerator is a must. Wing Commander is a simulation. It needs a
lot of calculation for every screen's reflesh. CPU is responsible for
math calculation and Amiga's custom chip doesn't help at all.
From: dan@dunaad.co.uk (Daniel Hunter)
Newsgroups: comp.sys.amiga.games
Subject: Alien Breed cheats
Date: 9 Sep 92 17:04:19 GMT
Organization: Johnson Hunter Limited


Hi , here are some cheats but there are more i just can't find them.
To use them log on to the computer directly below where you start on level 2.
I can't remember what they do but one gives invincability (i think!)
Some do funny things, anyway here they are:
   puffnuts mode
aliens are faggots
aliens support man united
ben johnson trained these aliens
i wonder if dolly partons fanny is as big as her tits
stevie wonder mode(no prizes for guessing what this one is)
  see ya,
-- 
          DD      AAAAA   NN     N
          D  D   A     A  N N    N
          D   D  AAAAAAA  N  N   N
          D   D  A     A  N   N  N
From: cm182s182@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.games
Subject: Re: null-modem-games : which do you kn
Date: 3 Sep 92 11:31:21 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]
X-BBS-Software: EXCELSIOR! v0.95f

RE:  Arkham Asylum
 
this was a surprise!  A friend of mine is planning a massive SkyLine BBS here 
in Buffalo, New York under the name of Arkham Asylum (derived from his love of 
H.P. Lovecraft).  What prompted your choice of the name, if you don't mind my 
asking?
 
Tis is not a flame but twas curiosity that killed the poster - or something 
like that...
 
Skeksis
 - Me transmitte susrum, Caledoni
Newsgroups: comp.sys.amiga.games
From: af987@yfn.ysu.edu (Adam Benjamin)
Subject: LEANDER demo question
Organization: Youngstown State University/Youngstown Free-Net
Date: Mon, 7 Sep 1992 13:24:25 GMT


I just downloaded a one-level demo of LEANDER it olooks like
a cool game!
My question is:
I noticed there is a "BOMB" counter in the upper corner of the
screen,  but I can't figure out how to use them!  Or are they
disabled in the demo?  If Companies are going to release demos
you think they would be smart enough to give a few instructions
too!  I found the magic Pockets demo equally confusing.
Please at least copy my email address if you post a reply here.
Thanks,
Adam Benjamin
reply to:
a.benjamin@mi04.zds.com
From: djohnson@cs.ucsd.edu (Darin Johnson)
Newsgroups: comp.sys.amiga.games
Subject: Re: * Dungeon Master - any ideas on how to map??? * (Repost?)
Date: 10 Sep 92 18:35:14 GMT
Organization: =CSE Dept., U.C. San Diego

>Before people flame me, this is just *MY OPINION*. 'kay?

Well, in my opinion (it's not a flame) was that this was the worst
part of DM.  Character advancement was tediously slow.  Killing all
the monsters often did *not* give you enough experience to survive
well on the next level (I suspect a lot of people spent all their time
running from everything).  A specific example was the level with the
wasps and purple worms.  I had killed everything that was on the
earlier levels, and I was getting creamed royally.  I had to stop and
spend long boring hours throwing/slashing/casting just to get a few
more levels.  And if you kill very tough monsters using doors or pits,
you don't get experience...

Some people may call it cheating, but if I had to survive just on
the experience from monsters, I would have tossed the game.
Black Crypt on the other hand, had all the characters advance
at an appropriate rate, so you never felt hopelessly outmatched.
(outmatched, yes, but never hopelessly)
-- 
Darin Johnson
djohnson@ucsd.edu
  - Grad school - just say no.
Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: Sierra vs Dyanmix (1)
Organization: York University, Toronto, Canada
Date: Mon, 7 Sep 1992 02:11:54 GMT

In article <csc.07fl@amiganet.chi.il.us> csc@amiganet.chi.il.us (Chris Clarizio) writes:
>
>   I have found every Sierra game that is ported to the Amiga to be exactly the
>way you describe Willie Beamish. I have decided not to purchase any more Sierra
>games unless I have a thorough test drive first. It is as if the IBM version is
>ported to run on the 68000, and ignore the other processors. This ridiculous,

Yes, that is why Wing Commander such so stupid!
From: doerrhb@expert.cc.purdue.edu (Heath Doerr)
Newsgroups: comp.sys.amiga.games
Subject: Pinball Demo Fix
Date: 10 Sep 92 00:15:52 GMT
Organization: Purdue University


           The time fix for Pinball Fantasies is working great but 
      there is just one problem; it's pointless with unlimited
      lives.  Is there a way to fix it so you just get three?  Also,
      has anyone fixed the original demo?  

                                     Heath
-- 
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|_|     |~\     SLA ECON CQ SWB505 doerrhb@expert.cc.purdue.edu      //
| |eath |_/oerr "With great power also comes great responsability" \X/
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Newsgroups: comp.sys.amiga.games
Subject: Civilization upgrade
From: grayfish@oneb.almanac.bc.ca
Date: Sat, 12 Sep 92 11:29:03 PDT
Organization: The Old Frog's Almanac, Nanaimo, B.C.
Summary: it is available

Hello, there is an upgrade available for Civilization from Microprose. They 
seem to have fixed some of the bugs( my system doesn't crash when I end the 
game).

Graham Fisher

           grayfish@oneb.almanac.bc.ca (Graham Fisher)
     The Old Frog's Almanac  (Home of The Almanac UNIX Users Group)    
(604) 245-3205 (v32)    <Public Access UseNet>    (604) 245-4366 (2400x4)
        Vancouver Island, British Columbia    Waffle XENIX 1.64  
Newsgroups: comp.sys.amiga.games
From: ehedman@abo.fi (Eric Hedman INF)
Subject: Civilization nuke power (WAS Re: Civilization Cities)
Organization: Abo Akademi University, Finland
Date: Wed, 9 Sep 1992 08:38:16 GMT

In article <1992Sep8.170750.29656@hsr.no> dimmen@hsr.no (Kjetil Dimmen) writes:

>Does anyone out there know how to get rid of unwanted cities?
>(e.g. unproductive cities with low population)

Don't build a city that'll turn out unproductive :-) Oh, great advice.
No, I guess unproductive cities is a burden of any civilization, so
unless you make them producive, you'll have to figure out how to cope
with them. I myself hate my not being able to nuke my own unproductive
cities, as a coldblooded leader would do :-). IMHO the nuclear missile
isn't destructive enough. It should totally wipe out the city, and not
just leave the ruins ready to be overtaken by another civilization.

>D.

-- eric - nuke 'em all
--
Eric J. Hedman		\\   Great spirits have always encountered     //
(ehedman@aton.abo.fi)	 \\  violent opposition from mediocre minds.  //
Phone #	(921) 375249	  \\		      - Einstein -	     //
Newsgroups: comp.sys.amiga.games
From: wrlutz@essex.ecn.uoknor.edu (William R Lutz)
Subject: Re: Civilisation Cheats
Date: Mon, 14 Sep 1992 18:29:52 GMT
Organization: Engineering Computer Network, University of Oklahoma, Norman, OK, USA

	Someone metion a cheat to get unlimited money on the IBM version.
Can you post it.  And on the subject of cheats has any one hacked the saved
game.  I would like to be able to put railroads every where, change the land,
etc. in the saved game then you load it and presto instant civilisation.
Newsgroups: comp.sys.amiga.games
Subject: Re: gods level 4
From: mneylon@jupiter.cse.utoledo.edu (michael neylon)
Date: 9 Sep 92 21:06:13 EST

gandalf@camelot.bradley.edu (Frank Salata) writes:
: 
: I need some help for gods level 4.  Does anyone have any suggestions on how
: to kill the guardian at the end of this level?  I noticed that I have to
: kill the snake things to hurt it, but there is too much stuff coming at me,
: and I can't move around anywhere without getting hurt.  I've gotten him
: down to about half way, but I used 3-4 lives in the process.
: 
Stand on the ledge in the vertical middle of the screen, towards the back of 
it.  All you have to do is to aviod the fireballs that he shoots and kill
the snakes one the first pass.

-- 
Michael Neylon   aka Masem the Great and Almighty Thermodynamics GOD!
      //         | Senior, Chemical Engineering, Univ. of Toledo
  \\ // Only the |   Summer Intern, NASA Lewis Research Center
\  \X/   AMIGA!  |          smneyln@ariel.lerc.nasa.gov              /
Newsgroups: comp.sys.amiga.games
From: cadwallader@forty2.enet.dec.com ()
Subject: Re: Hints for _Faery Tale Adventure_
Reply-To: cadwallader@forty2.enet.dec.com ()
Organization: Digital Equipment Corporation
Date: Wed, 9 Sep 1992 12:53:27 GMT


Sharpening your sword...

Yes, also the island place where you can bump up your `Luck' endlessly and
the buildings that you can enter through "holes" in the walls instead of
the door!!! :-)))

								- JIM CAD*
From: hribnak@nucleus.cuc.ab.ca (Jim Hribnak)
Newsgroups: comp.sys.amiga.games
Subject: Re: AmigaWorld LIES about Amiga Links
Date: 1 Sep 92 12:07:02 MST
Organization: The Nucleus 16 Lines 403-531-9353 -CNet Amiga-

I totally agree with you Marc..  I will be dumping my Amiga 2000 soon, and will
be picking up a 486 50mhz machine..  I just cant handle this no longer..  The
games on the IBM side are usually 10 times better, and play alot faster! It has
to be.. COmmodore obviously doesnt do too much advertising (if any) and the
machine is going to come the way of the 64!  (even that machine had alot of TV
exposer when it was out)  I can still see the commercials!

Just my opinion
From: david@zone4.ocunix.on.ca (David Stimson)
Newsgroups: comp.sys.amiga.games
Distribution: world
Subject: Re: Black Crypt help... huh?
Organization: Zone4
Date: Fri, 11 Sep 92 18:11:27 GMT

In article <1992Sep9.211641.7500@ncsu.edu> jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH) writes:
>
>	After reading some of these posts, I wonder how much help some people
>need for a game that has a complete map with notes for the whole complex

I may be wrong, but it was my impression that there are two versions of the
manual...one with the maps in the back, and one without.
 
He might be playing one without...or possibly a pirated copy.
 

-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-
david@zone4.ocunix.on.ca (David Stimson)            The Pink Bermuda Triangle
    "The chair is armed.  Repeat.  The chair is armed." - The Chair - FLA
From: carl@bain3.bain.oz.au (Carl Sandland)
Newsgroups: comp.sys.amiga.games
Subject: MONKEYII - HELP .......
Date: 6 Sep 92 23:36:42 GMT
Organization: Bain & Company, Sydney, AUSTRALIA
X-Newsreader: Tin 1.1 PL5


	Hi, this game is really fantastic, but now I've come to a dead-end and
am very frustrated, any help would be most welcome.

	I currently have 3 pieces of the map, and am searching for the 4th;

	1. How do I activate the pump on PHATT island ?

	2. How do I get to the small island off the coast of PHATT island ?

	3. Is the 4th piece on this island ?

	Thanks
From: s9877751@phobos.ucc.umass.edu (s9877751)
Newsgroups: comp.sys.amiga.games
Subject: The Amiga Of The Future
Date: 15 Sep 92 18:46:00 GMT
Organization: University of Massachusetts, Amherst
News-Software: VAX/VMS VNEWS 1.41

This may seem to be a strange posting, but it has everything to do with the
Amiga being taken seriously as a gaming machine in the  future.  Right now,
the Amiga has (unfortunately) taken a back seat to the VGA-driven IBM machines,
which seem to grab all the attention in today's market.  There are some simple
things that can (and in my opinion must) be done if the Amiga is to again be
respected as a game machine and bite back its share of the market.

	#1--A relatively low-cost graphics upgrade must be made available,
	    either through Commodore or some third-party company, etc...
	    Certain upgrades spring to mind, but cost and effectiveness must
	    be considered.  Some of these upgrades are: (HAM-E, Colorburst,
	    Framebuffer, OpalVision).

	#2--Commodore has to figure out which upgrade(s) are to become the new
	    Amiga standard, and they then have to make these graphic upgrades
	    compatible with AmigaDOS.

There's more that could be done, but this is a start.

What now?  Write letters to Commodore, demanding that they support their
machine, by making a graphics upgrade available that is supported by AmigaDOS.
WRITE!WRITE!WRITE!

Commodore's Address is:

	COMMODORE BUSINES MACHINES
	1200 WILSON DRIVE
	WEST CHESTER, PA 19380
Newsgroups: comp.sys.amiga.games
Subject: BLUEBOXING-PROGRAMM FOR AMIGA ???                                               
From: SPIDER-II@BEIZ.mediatex.ch (071223979: FD SG, ffentl. VTX-Station)
Date: 14 Sep 1992 18:32:32 CET
Organization: MEDIAtex AG, CH-8807 Freienbach/SZ

Have someone here a Programm for Blue-
boxing on amiga? It must run at Swizzer-
land... i can switch with any Games...



SPIDER-II.BEIZ.MEDIAtex.CH !










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|I           D:  BTX *28881#          I|
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Newsgroups: comp.sys.amiga.games
From: 10667547@eng2.eng.monash.edu.au (JIMMY FANG)
Subject: Re: F1 GP lap records - A COMPETITION
Organization: Faculty of Engineering, Monash University 
Date: Thu, 10 Sep 1992 00:19:52 GMT

In article <1992Sep9.090734.20423@daimi.aau.dk> usatoday@daimi.aau.dk (Peter Dalsgaard) writes:
>From: usatoday@daimi.aau.dk (Peter Dalsgaard)
>Subject: F1 GP lap records - A COMPETITION
>Date: 9 Sep 92 09:07:34 GMT
>Hi F1 fanatics !!

[stuff deleted]

>I would like to make a collection of the best QF lap times, that
>has been made in Formula 1 Grand Prix. The idea is this:
>
>Simply mail me your lap records, car settings (if available), and
>I will collect them and make a top 10 of the best times, at each
>track. 
>
>Does this sounds like fun !! - them grab a pencil and paper, ups
>I mean mail your lap records to
>
>      usatoday@daimi.aau.dk (Peter Dalsgaard)
>
>and I will post an updated list of top 10 lap records every week,
>or when it's necessary.

[lap times deleted]

>
>Send in your lap records know - please
>
>Peter Dalsgaard
>
>-- 
>   *** Peter Dalsgaard               ***  
>   *** usatoday@daimi.aau.dk         *** 
>   *** University of Aarhus, Denmark ***
>   *** Only Amiga makes it possible  ***   

Better add, NO CHEAT MODES ALLOWED.


Jim Fang - Bachelor of Economics (3) / B.E (3) .-_|\        Snail Mail
Monash University - Clayton, VIC, Australia   /     \       POA Box 539
InterNet  10667547@eng2.eng.monash.edu.au     \_.-._/       Brentford Square
 E-Mail:  kroddos@yoyo.cc.monash.edu.au            o     // Victoria 3131
          ece950aec3@vx24.cc.monash.edu.au       AMIGA \X/  Australia
--------------------------------------------------------------------------
SOCIALIST: someone who has nothing and wants to share it with everyone.
From: cadwallader@forty2.enet.dec.com
Newsgroups: comp.sys.amiga.games
Subject: Lure/Temptress - Am I Stuck?
Date: 7 Sep 92 15:05:13 GMT
Reply-To: cadwallader@forty2.enet.dec.com ()
Organization: Digital Equipment Corporation


Hi,
	I've been playing the excellent Lure of the Temptress. Without giving
too much away I have just passed the part with the dragon successfully but
now find that the character who helped me is "stuck". They seem to be trying
to go through one of the cavern doors which is shut and just keep getting a
"?" over their head. I cannot talk nor give anything to them, and they
remain in the same place. I can't open the door now because I've done the
bit it relates to. 

	As for the rest of the game I'm a bit lost as what to do next, what
worries me is that "above person" may be important to continuing!!! Am I
knackered? Will the game be intelligent enough to put the character somewhere
else if they are needed or will I have to re-do the (TOUGH) bit I just did
over again but be careful not to trap the other character???

	Any help/hints please?

								- JIM CAD*
Newsgroups: comp.sys.amiga.games
From: gunnbr@NeXTwork.Rose-Hulman.Edu (Brian R Gunn)
Subject: Re: Pinball Fantasies: Pinball Dreams II
Organization: Rose-Hulman Institute of Technology
Date: Mon, 7 Sep 1992 23:12:09 GMT


> In article <1992Sep7.161048.14982@news.uit.no> borgen@stud.cs.uit.no  
(Borge Noest) writes:
> >
> >Welcome to Party Land
> >
> >...it's time for Pinball Fantasies: Pinball Dreams II.
> >Check out the demo I've sent to amiga.physic. Looks great, or what!
> >
> >Note: You need 1 Megabyte to play (I believe (the file is 700K)). You  
probably
> >also need to be in PAL. Returns to the system after your time is up.

This is AWESOME!!  MUCH better than the original!!!!  (I LOVE the new  
display up at the top!!!)

Brian
Newsgroups: comp.sys.amiga.games
From: gc14@ellis.uchicago.edu (Grace Putao Chang)
Subject: Monty Python
Reply-To: gc14@midway.uchicago.edu
Organization: University of Chicago Computing Organizations
Date: Sun, 6 Sep 1992 03:06:02 GMT

I just got Monty Python's Flying Circus the computer game yesterday, and I've
been playing it a lot since.  I really love it's style, although I'm sure
that some would find it too silly. (But hey, that's Monty Python, isn't it)
;-)
I was just wondering if anyone out there in netland knows anything about the
meaning of the places where, when you shoot them, they shatter like glass
They're all over the place, but many are in the exit tunnels as you are about
to leave a screen.
I was just wondering what the heck they are!!!!!
Also, if anyone has a list of where all the secret levels are, I'd appreciate
that too!

Long live Monty Python!!!!!!!!

email address:
gc14@ellis.uchicago.edu

							Grace



Newsgroups: comp.sys.amiga.games
From: djmccoy@netcom.com (Daniel J. McCoy)
Subject: Re: Civilization
Date: Mon, 07 Sep 92 16:22:20 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 

One thing that has been noticed about Civilization is that it's installation
program seems to foul things up during the process.  I let the install program
do it's work (and quite slowly) and I was given a game that was buggy at best.
I did a straight file copy of all the disks instead and I can play hours upon
hours with no crashing of any sort.  And I DO mean hours and hours...  :)

-- 
Daniel J. McCoy
Internet : djmccoy@netcom.COM or Daniel_J_McCoy@cup.portal.com
CI$      : 73617,2626
Is it me or do I always have to pump money into my hobbies!
From: cm182s182@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.games
Subject: Re: Re: Killing Game Show
Date: 3 Sep 92 23:08:48 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]
X-BBS-Software: EXCELSIOR! v0.95f

I can think of one instance when Psygnosis screwed up and released a good 
playable game....Obliterator.  Lots o fun!
 
Skeksis - Me transmitte susrum, Caledoni
Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: Wing Commander Demo
Organization: York University, Toronto, Canada
Date: Fri, 11 Sep 1992 04:52:14 GMT

In article <SXr-DM@engin.umich.edu> positron@engin.umich.edu (Jonathan Scott Haas) writes:
>Maybe I'm a minority of one here, but I didn't think the demo was all too
>terrible. After reading about how disgusting it was, I was prepared for
>a real piece of trash, and was pleasantly surprised. Granted, the in-flight
>scene is horrible, and the dithering couldn't be worse. But all the other
>scenes were fine. The animation ran faster and smoother on my stock Ami
>500 than on my roommate's 486.
>

Go out and buy a copy of NOVA 9. You will know how stupid Wing Commander
is. 

P.S. Nova9 and Wing Commander are similar kind of game. One is tank like
     action simulation and one is plane like action simulation.
Newsgroups: comp.sys.amiga.games
Subject: E-O-B - MISTERIOUS ITEMS!                                                       
From: SPIDER-II@BEIZ.mediatex.ch (071223979: FD SG, ffentl. VTX-Station)
Date: 14 Sep 1992 17:16:06 CET
Organization: MEDIAtex AG, CH-8807 Freienbach/SZ

In Eye of the Beholder have i found any
mysterious Items...

1. Scepter of Kingly Might
2. Orb of Power (I can him only use for
   the 2 Oracles)

I dont know, what i can make with this!


Please write to: Spider-II.BEIZ.MEDIAtex
.CH !!!





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|I           D:  BTX *28881#          I|
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Newsgroups: comp.sys.amiga.games
From: maroosma@cs.ruu.nl (Martijn van Roosmalen)
Subject: Elvira 2 : The jaws of Cerberus
Date: Tue, 8 Sep 1992 08:50:37 GMT
Organization: Utrecht University, Dept. of Computer Science

Hello,is there someone out there who has played this game.?

If so,where must I start. There is so much to do!

How can you kill an enemy. (If I act like it is written in the manual,
I get killed before they die!)

Please help me!


-- 
-------------------------------------------------------------------------------
Martijn A. van Roosmalen (maroosma@praxis.cs.ruu.nl)
Department of Computer Science,Department of Artificial Intelligence.
Utrecht University. The Netherlands.