HDTenEightyP/NetNews huggingface dataset:
From: jao@sactoh0.sac.ca.us (James A. Ollinger)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: SimCity SNES
Date: 1 Oct 92 20:32:13 GMT
Distribution: na
Organization: Sacramento Public Access Unix, Sacramento, Ca.
Re: your Simcity questions;

1)  The best way to deal with transit is to tear up all the roads and lay
track.  You get rid of the pollution *and* the traffic congestion.  You
pay more in maintenance, but if you plan your city wisely so that you
don't waste a lot of unused track, you'll do much better.
 
2)  Pollution can be cut two ways:  first is to get rid of the roads, and
second is to get rid of the manufacturing centers.  Since you *need*
manufacturing to create employment, it's best to keep them away from the
residential areas.
 
3)  To cut housing costs, build housing in rotten areas of town.  Use your
maps to check property values, and build in the low value areas.
-- 
    London   *   Paris   *   Florence   *   Rome   *   Sacramento
                          KNIGHTS, Inc.
                JAO@SACTOH0.SAC.CA.US, District Knight
      Maidens Rescued  *  Dragons Slain  *  Feasts Devoured 
Newsgroups: comp.sys.ibm.pc.games
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: Renting Games? (Was Re: B-17 Flying Fortress)
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Date: Mon, 5 Oct 1992 17:25:34 GMT

In article <1992Oct2.145056.5611@gw.wmich.edu> 868gilreath@gw.wmich.edu writes:

)> Rented?  From where?  As far as I know, it's illegal to rent games.
)> 
)>   Norm.
)
)It is illegal.  I recently read a pamphlet from the SPA that was quite 
)emphatic about it.  Renting software is against the federal copywrite laws
)(at least in the U.S., please note however that Ray is from Canada.)

I think it would be safer to say that the *SPA* says that it is illegal.
I believe the situation is more complex than that.

For instance, 'copyright' still allows one to 'lend out' books - libraries
have been doing that for a long time.  However, the situation with software
may be different.  My opinion (I'm not a lawyer) is that the biggest
difference is the 'licensing agreement'.  The idea that tearing off the
shrinkwrap on a product constitutes signing a binding contract is an
interesting legal theory which hasn't been challenged yet, but seems to me to
be a bit ridiculous.  (However, through enough money at the flimsiest legal
theory and it does seem to take an astonishing amount of validity :-().  It
may be more easily defendable in states like Illinois which passed a
'shrink-wrap' legalization act :-( :-(

Of course, this seems like yet another off-topic thread, but what the
heck.

I'd really like to see a 'Uniform Software Code' which spelled out the
rights and responsibilities of vendor and user, but I don't expect to
see such a thing happen.  I do think the idea that the seller has the sole
privelege to disclaim all responsibilites in fine-point legallese while at
the same time claiming all rights is not fair or reasonable.
Newsgroups: comp.sys.ibm.pc.games
From: "steven baldassarra" <steven.baldassarra@canrem.com>
Subject: forge of virtue
Reply-To: "steven baldassarra" <steven.baldassarra@canrem.com>
Organization: Canada Remote Systems
Distribution: comp
Date: 29 Sep 92 17:28:41 EST

I recently read a message from someone who had finished Forge of Virtue.
A friend of mine is currently stuck at the Test of Courage where
there are two sets of double steel walls blocking his way.  Underneath each
set of double steel walls is a room with a pedestal in it.  There is a 'click'
sound whenever he puts something on or take something off the pedestal but the
steel walls still don't come down.  So, how can one get pass that?
---
  DeLuxe 1.21 #6922  God Save The Queen!
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
From: hchong@netcom.com (Hoi Chong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: F15 Strike Eagle III
Date: 5 Oct 92 20:06:55 GMT
Article-I.D.: netcom.1992Oct5.200655.11546
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

From article <1992Oct5.170637.18727@newshost.lanl.gov>, by masten@beta.lanl.gov (David A. Masten):
> In article <1992Oct5.151121.14087@netcom.com> hchong@netcom.com (Hoi Chong) writes:
>>
>>Yes, it will kick F3's ass.  This will be due to F3's tunnel vision.  You
>>know what is tunnel vision?  That is when an owner put cardboards on the
>>side of the horse's eyes to keep the beast from looking sideway.  Padlock
>>view?  Ha, ha, ha.
> 
> Ah, that irrepressible Chong laugh!
> Though I would like to see more usable side and rear views in F3, I have
> little problem using Padlock.
>  
>>Sorry.  F3 is simply unplayable. 
> 
> Wonder what us thousands are doing then.

I think you mean to say how many (like 3 or 4?  Ok, maybe a little more).

I will submit that many people own F3.  But most of them, like me, has given
up on the game and turned to other flight sims.

The fact is we admire many if not ALL other aspects of F3, and I have owned
the game since day 1, but flying with tunnel vision is like forced to 
walk with a leg-cuff.  I would *love* F3 if it hadn't for the tunnel
vision.  There are minor setbacks that you can put up with.  But this
setback is so major that it render the game too uncomfortable to play.

Padlock view?  Well, having padlock view is like having *your* neck *locked*
to the enemy plane, regardless of whether you really want to look that way
at that very moment.  I agreed that we have to constantly look at the enemy,
but I think one should be able to look away at something else for maybe
a fraction of a second.

For example, if you have 2 enemies, then you probably want to look off from
time to time and at least has a feel of where the other boggy is at.

And since I have gotten the attention of all y'all great F3'ers?  Do you use
the AUTO feature?  I mean, give me a break, is there an actual AUTO feature
in F16 that tails the enemy plane for you?
From: smintz@sedona.intel.com (Stephen Mintz exp 11/92~)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: M&M4 : Clouds of Xeen - minor bug
Date: 6 Oct 92 15:27:42 GMT
Organization: Intel Corporation
Originator: smintz@alamo


another is spell casting, mine does highlight the selected spell...
Xref: sparky comp.sys.ibm.pc.games:15468 rec.games.programmer:4069 comp.sys.amiga.games:13593
From: hchong@netcom.com (Hoi Chong)
Subject: Re: Key-disk... It's back again!!
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Fri, 2 Oct 1992 01:18:07 GMT

From article <1992Oct1.161238.12212@b11.b11.ingr.com>, by ross@kaos.b11.ingr.com (Ross Erickson):
>>Perhaps they should have a police officer check your driver's license
>>each time before you are allowed to drive, heh? 
> 
> Hardly a fair analogy.  Keys are a better analogy.  Doesn't it really
> p*ss you off that you have to put some keys in your car to start it?
> Why not get in and go??

Your car key is used to protect your own property, you would want to do
that.  The key disk is used to protect the game company, after you pay
them good money.

>>I apologise if I seem rude, it was not meant for you.  But I am often
>>get insulted by paying good money for bad games, and to top things off,
> 
> RETURN THEM!!!

Now that is a real sign of piracy.  Copy the disk, copy the manual, and then
return the game (which the store cannot re-sell as new).  Add insult to
injury. 

> This is totally disagree with.  People who regularly pirate games
> and have access to channels where it's available simply don't have the
> self-control to resist.  Then they rationalize it by saying, "I don't
> have the money, or I don't want to be stuck with a bad game..."
> Bulls**t!!  It's got nothing to do with your economic level.  It has
> everything to do with your ability to choose right instead of wrong.

Yes, go insult everybody...
From: smintz@sedona.intel.com (Stephen Mintz exp 11/92~)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wizardry 7
Date: 6 Oct 92 15:34:10 GMT
Organization: Intel Corporation
Originator: smintz@alamo


Sorry, gang you can burn me if you want but I bought both wizardry 7 and
Xeen...Xeen is the better game...Wiz is alright, but hardly worth the time delays
and promises.....I guess I should have suspected when I heard it had only two
disks...sniff..
an old wizardry fan
From: randall-joshua@CS.YALE.EDU (Joshua Randall)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: EMERGENCY: Lightning Club isn't a Police
Date: 6 Oct 92 00:22:40 GMT
Organization: Yale University Computer Science Dept., New Haven, CT 06520-2158

In article <BvnyuC.83@watserv1.uwaterloo.ca> ptran@sciborg.uwaterloo.ca (Phat H Tran) writes:
>
>Any of you think it would do any good if we net guardians report such
>blatant acts of piracy to the sysadmins of the machines that these guys
>are on?
>
>Phat.

Sure, put your money where your mouth is.  Let's see how the Piracy Police (TM)
react to some *real* illegality.
-- 
Joshua E. Randall			randall-joshua@minerva.cis.yale.edu
Newsgroups: comp.sys.ibm.pc.games
From: wiegand@rtsg.mot.com (Robert Wiegand)
Subject: Re: KQ5 & Rise of the Dragon -- do they have speech?
Reply-To: motcid!wiegand@uunet.uu.net
Organization: Motorola Inc., Cellular Infrastructure Group
Distribution: comp
Date: Mon, 5 Oct 1992 16:22:33 GMT

kan@bugs-bunny.rtp.dg.com (Victor Kan) writes:

>But anyway, there's lots of text-based conversation going on with lots
>of lip movement in KQ5 and RotD.  The docs say these games are
>Soundblaster compatible.  But does that include any speech?

The CD-ROM version of KQ5 includes speech, the disk version does not.


-- 
------------------------------------------------------------------------------
Robert Wiegand - Motorola Inc.
motcid!wiegand@uunet.uu.net            uunet!motcid!wiegand
Disclamer: I didn't do it - I was somewhere else at the time.
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: Opinions Wanted-->New IBM Releases
Keywords: Opinions, new games, new releases, reviews
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Mon, 28 Sep 1992 14:35:12 GMT

>     There has been a small rush of new IBM game releases in the last
>week or two (or in some cases in the list, a month).  None of these games
>has been discussed either in c.s.i.p.g. or r.g.m., at least as I type
>this post.
>
>     So what I'd like to do is ask you all what your first impressions
>and subsequent opinions of these games are.  What you like, what you don't
>like, bug reports, anything you can think of to share.
>
>     Here's the list:
>     1.  Cyber Empires (SSI).
>     2.  Gobliiins (Sierra).
>     3.  Grand Slam Bridge II (Electronic Arts).
>     4.  Heaven and Earth (Buena Vista Software).
>     5.  Heimdall (Virgin Games).
>     6.  Lost Files of Sherlock Holmes (Electronic Arts).
We're looking for reviews of all of the above for Game Bytes, FYI...
>     7.  Pit Fighter (Domark).
This is reasonably old now, and sucks badly...
>     8.  Plan 9 from Outer Space (Konami).
>     9.  Quest for Glory 3 (Sierra).
>    10.  Spellcasting 301 (Legend).
>    11.  The Summoning (SSI).
Looking for reviews of these as well...
>    12.  Theatre of War (Three-Sixty).
Review completed on this and will be in issue #6...
>    13.  Utopia (Konami).
Review wanted for this too...
-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
From: joak@ocf.berkeley.edu (Jonathan A. Kung)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Sci-fi RPG's
Date: 29 Sep 1992 02:48:37 GMT
Organization: U.C. Berkeley Open Computing Facility
Distribution: usa
NNTP-Posting-Host: planecrash.berkeley.edu

Last time on ST:TNG, kenneth@ponder.csci.unt.edu (Kenneth W. Rich) speaks
freely about Wasteland:
>I agree!  One hint...The Chainsaw is the best weapon in the game.

NOT!!!  Gimme the PROTON AXE for RIP-SNORTIN', MEAT-DICIN', ROBOT-BASHIN'
GUTS 'N' GLORY ANY DAY!!

-Jon Kung, I'm not shouting, I'm just whispering very, very loudly
Xref: sparky comp.sys.ibm.pc.games:15503 rec.games.programmer:4075 comp.sys.amiga.games:13597
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re:   STRUCTURE OF THIS NEWSGROUP
Date: 5 Oct 92 16:23:59 GMT
Organization: Motorola, CCR&D, CORP, Schaumburg, IL

In article <1992Oct3.175429.24487@murdoch.acc.Virginia.EDU> jtf9s@poe.acc.Virginia.EDU (Phantom) writes:
)
)     Having read this newsgroup for several months now, I would
)like to offer a modest suggestion.  Each time I scan this group,
)I must wade through myriad subject titles about games that I
)have no interest in, at all, to find the 5 or 6 that pique my
)interest.  Would it be possible to get the 'powers that be' to
)split this group up into sub-groups by game manufacturer and game,
)e.g.,
)		comp.sys.ibm.pc.games.microprose.civilization, or
)		comp.sys.ibm.pc.games.origin.ultima7
)
)If there are no substantive objections how would this be accomplished?
)Thanks for your bandwidth

I would suggest that any such proposal follow the established usenet
'standard'

i.e. we have 'rec.games.hack', 'rec.games.empire', etc.  So it would
be more logical to have 'rec.games.civilization', for example, than 
your proposal - civilization may or may not run on multiple platforms at
the current time (I really don't know) but there's no a-priori reason to
put it in an ibm-pc hierarchy.  (The only drawback - some people might
want to talk about the board game civilization!)

However, I don't feel that 'civilization' or 'ultima7' has yet reached
the point where there is enough lasting interest for them to deserve
a newsgroup of their own.  I think they are currently quite popular, but
I am not sure that the discussion will continue at its current level for
a long time, as it has with games like 'hack'.
From: morgan@dl5000.bc.edu (Morgan Stair)
Newsgroups: comp.sys.ibm.pc.games
Subject: Need Ultima7 patch
Date: 29 Sep 92 01:59:22 GMT
Article-I.D.: dl5000.MORGAN.92Sep28205922
Distribution: all
Organization: Institute for Space Research, Boston College

Could someone please email me the patch from version 3.0 to 3.4 (or
whatever is recent).

I looked at warchive and ulowell, but neither of them had the patches
(I guess they got deleted).

Thanks!

Morgan <Morgan@dl5000.bc.edu>
--
/***********************************************************
* Morgan Stair <Morgan@DL5000.BC.EDU>                      *
* Boston College / Institute for Space Research            *
***********************************************************/
From: gt0519b@prism.gatech.EDU (PETTY,DARIN LAROL)
Newsgroups: comp.sys.ibm.pc.games
Subject: Civilization: bug? questions.
Date: 30 Sep 92 16:44:10 GMT
Organization: Georgia Institute of Technology

I am playing a game at prince level, version 4 (I think -- see below).  I had
just made peace with the babylonians, but when I established an embassy, the
info on the babylonians said they were at WAR with me! (and at peace with two
other civs).  I double checked with my advisor, and it still said that i was
at peace with them.  (I have had trouble with sneak attacks from all sides...)
Also, I had the great wall, but it has been obsolete for several turns.

Now, the questions:
1) I got and used the civv04 patch on my version 1 software.  Does this
correctly take me from version 1 to version 4?  The executable now says v474.04
but the intro.txt files say 474.02.

2) My manual says that barracks become obsolete with gunpowder and combustion,
but they disappear in a flash of obsolescense  as soon as I get gunpowder.
I assume that If I want anything out of the barracks, I have to remember to 
sell them myself before they disappear?

3) Under democracy/republic my fighers and bombers seem to make unhappy 
citizens even if they are in the home city.  Why?

4) *** has anyone compiled a list of times it takes settlers to make various
improvements on various terrains?  If so, I would very much like to see it.

thanks.
-- 
PETTY,DARIN LAROL (404) 872-3928               |   ...they call this a 
uucp: ...!{allegra,amd,hplabs,seismo,ut-ngp}   |   muddle puddle tweetle 
	!gatech!gazelle!darin                  |   poodle beetle noodle 
ARPA: darin@gazelle.gatech.edu                 |   bottle paddle battle.
Newsgroups: comp.sys.ibm.pc.games
From: longacrek@lonex.rl.af.mil (Kenneth B. Longacre)
Subject: Crack for Chuck Yeager Combat Sim
Organization: RL
Distribution: usa
Date: Sat, 26 Sep 92 01:59:14 GMT

I would like to get a crack for Chuck Yeager's Combat Simulator.  Does anyone
know where I could get it or do you have it?

longacrek@lonex.rl.af.mil
From: dan@dunaad.co.uk (Daniel Hunter)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: KQ5 Stuck Early (Hints Wanted)
Date: 29 Sep 92 18:13:29 GMT
Organization: Johnson Hunter Limited


  
Hi , I`ve completed this game and I am pretty sure that just now you are
going to have to go and map out the desert. There are oasis's scatered
around the place and a nomads camp and a temple . If you Want more help
and direct spoilers just ask.

-- 
          DD      AAAAA   NN     N
          D  D   A     A  N N    N
          D   D  AAAAAAA  N  N   N
          D   D  A     A  N   N  N
Newsgroups: comp.sys.ibm.pc.games
From: marshall@tfh.enet.dec.com (Hunting the Snark)
Subject: wolf3d bugs
Organization: Digital Equipment Corporation
Date: Tue, 29 Sep 1992 07:20:36 GMT


In Episode 6 of version 1.2 I've noticed that occasionally the walls will be
painted wrong. I.e. stone wall instead of steel plate, or shaded side instead 
of bright side. Will this be fixed with the 1.4 patch?

Don't know whether this is a bug or a feature, but the secret doors seem to be
kind of random in how far they push back; sometimes two units, sometimes three.
This can be a real problem when 3 units puts it in front of a corrider blocking
it off, or causes it to run over a treasure. Is this a bug? If it's a feature,
it is pretty dastardly.

sm

P.S. I was hoping that the next installment of Commander Keen would use the 
1st person-Wolfenstein graphics engine, but I guess to be true to Keen you'd
have to include jumping and pogo'ing.
Newsgroups: comp.sys.ibm.pc.games
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: WC1 --  Ralari Mission, Kill Ratios, Etc.
Organization: North Carolina State University
Date: Wed, 30 Sep 1992 19:59:33 GMT

In article <1992Sep30.184843.17608@cs.yale.edu>, randall-joshua@CS.YALE.EDU (Joshua Randall) writes:
|> In article <1992Sep30.153646.342@cbnewsl.cb.att.com> conty@cbnewsl.cb.att.com (OtakuRoach) writes:
|> >Try this for a challenge:
|> >
|> >	Complete a campaign (not a mission, but the entire game) without
|> >	re-trying a mission once.  Suddenly, saving yourself (and your
|> >	wingperson) for the next mission becomes a lot more important than
|> >	racking extra kills, which don't mean much if you can re-do the
|> >	mission again and again until you get it perfect.
|> 
|> Good point.  I guess the game is only as "realistic" as you make it.
|> 
|> How about this for a new option in WC3:  if you die, the game gets erased and
|> you can never play it again.  Yow!
|> -- 
|> Joshua E. Randall			randall-joshua@minerva.cis.yale.edu

More realistically:  if you die you must start over.  Save games are erased on
a restore, so that you can't go back to it if you/your wingmen die.  This
would be like the save games in Moria/NetHack/etc

The only mission you could re-do would be the first mission.  (Or the second
if the first were trivial.)

-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
From: IRHANV00@UKCC.UKY.EDU
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civilization bug? (also where to get the patch)
Date: 3 Oct 92 22:35:13 GMT
    <1992Oct2.133730.1@violet.ccit.arizona.edu>
Organization: University of Kentucky

In article <1992Oct2.133730.1@violet.ccit.arizona.edu>
f67700241@violet.ccit.arizona.edu (Greg Franklin) writes:
 
>
>In article <69722@hydra.gatech.EDU>, gt0519b@prism.gatech.EDU (PETTY,DARIN LAROL) writes:
>> first, the address several people have asked about (where civv04 lives (or
>> lived)  wuarchive.wustl.edu 128.252.135.4
>
>Big help.  What directory is it in?
>
>Also, could someone summarize the differences between version 1 and this
>version?
>--
>Greg "Mockingbird" Franklin      Interviewer: "Sir, how do you spell relief?"
>f67700241@ccit.arizona.edu               Dan: "R-O-L-A-I-D-S-E."
>
>"[George Bush is] the most ruthless white man in the history of the planet."
>        -- Richard Ben Cramer, author of _What It Takes_
>"The President scores much better than Bill Clinton."
>        -- Dan, comparing Bush's record of marital infidelity to Clinton's
 
Those Civilization updates to v3 & v4 are in the wuarchive.wustl.edu directory
/mirrors3/archive.umich.edu/msdos/games/civilization directory [check spell &
case]                               (whew! that was a mouthful)
 
                                        Forrest
  $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
  $  FORREST R. HANVEY, III           MAIL TO: IRHANV00@UKCC.UKY.EDU  $
  $  115 KASTLE HALL                                                  $
  $  UNIVERSITY OF KENTUCKY           PHONE: (606) 257-5496           $
  $  LEXINGTON, KY 40506-0044                                         $
  $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
From: gchen@bagpipe.reed.edu (Mark Aranethes Jinglewood Chen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: W7
Date: 6 Oct 92 19:16:06 GMT
Article-I.D.: reed.1992Oct6.191606.10578
Organization: Reed College, Portland, OR

In article <1992Oct5.231527.9906@reed.edu> gchen@envy.Reed.Edu (Mark  
Aranethes Jinglewood Chen) writes:
> it's been out here in Portland since today, Monday the 5th
> mark
> ps  haven't gotten it yet tho
i was wrong
it was supposed to be here but they haven't received it yet
jeez!
mark
From: jld@datascope.com (Jay L. Davis)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Digitized music in games
Date: 5 Oct 92 22:44:36 GMT
Organization: Datascope Corp.

In article <1992Sep28.043221.20227@cam.compserv.utas.edu.au> scarnie@esk.compserv.utas.edu.au (Stuart George Carnie) writes:
>
>Well, I couldn't agree more.  If you've seen some of the latest demos from
>PC groups such as "Future Crew" (the best group I have seen), and the brilliant
>music they include, with no noticable CPU overhead on the faster machines
>(eg, my 386, 40MHz DX), I don't see why this format isn't included. I've also noticed that alot of these groups don't even develope their own player, and use
>Scream Tracker SDK v3.8(stereo), which I would like to  get my hands on..

There is a bit of overhead. In addition, the space required is tremendous.
With CD-ROMs however, it becomes feasible. What is even better (when possible)
is to use audio tracks on the CD-ROM for the sounds (Enhanced Battle Chess
does this). The other problem with Digital sounds is mixing them on the
fly. If you want mixed sounds, you either need a chip that has multiple
channels or a DSP to mix the sounds into one channel.

---Jay Davis
Newsgroups: comp.sys.ibm.pc.games