From: maestas@cs.arizona.edu (Mark Maestas)
Newsgroups: alt.games.sf2
Subject: Re: Worldwide Guide to SF2 Etiquitte (Survey)
Date: 25 Jan 93 05:37:53 GMT
Organization: U of Arizona CS Dept, Tucson

In article <1jsdd0INN8br@pith.uoregon.edu> seth@cie.uoregon.edu (Seth Scott) writes:
>(Nice first name, Mr. Killian :)
>
>Here at the University of Oregon, we've got all sorts.  Our general level of
>play is high, but not the equal of major metropolitan areas (L.A. hard-cores,
>or even Portland masters are slightly better).  Here is the etiquette that
>I have observed:
 
 [stuff deleted]

>2)  The more experienced player gives the other player second round.  Yeah,
>    some of you (Maestas) might scoff, but that's the generally accepted
>    practice.  Against someone that is my equal, I give (or get) the second
>    round; if the player is completely helpless, really, then masters here will
>    teach the player moves, and try to tie a round to gain extra time.

[ rest of the article deleted ]

     WhatdidIdo?!?!  WhatdidIsay?!?!  I hope that I didn't come off as some
 ruthless, unmerciful Scrub-slayer (that's Cybergeek and Killian,  :)  but
 they have let their reasons be known ).  I think that letting a person have
 a second round is a little way to give someone a sporting chance.  I have done
 it several times myself, both for selfish and altruistic resons. If someone
 appears to be trying to learn something (or appears to know knothing at all)
 I will give some helpful hints and play at a lax mode.  If they don't pay
 attention to what I say, they are usually people that don't really care to
 learn about the mechanics of play (or they're really slow learners).  If they
 request more help, I'll tell them more.  I believe that people can learn 
 faster if there's a gradual escalation in the difficulty of the fight.  It's
 very difficult to learn Calculus in the 3rd grade (yes, it's a metaphor).
 I guess you might be able to compare the way people play to warriors of the 
 world.  Hhhmmm....(dream sequence: Now try to picture these people, in both 
 aspects)

 Knight:  Fought with a code of honor.  If the man that they fought was unarmed
  then they disarmed themselves to fight.  These are the people who give their
  opponents chances, don't resort to cheap stuff (cheapness as per your local
  code of ethics), and like the 'justice will be served' idea.

 Vigilante:  Abides by the local rules, friendly to most.  But when a 'cheap' 
  event occurs, he/she spurs into action to down the violator.  Will even use 
  the same tactics that the 'offender' used.

 Samurai:  Honor is everything.  Giving scrubs a chance is beneath them.  If
  someone 'cheaps', them then they should be killed unmercifully. 

 Kingpin:  The local masters that have the little sniveling scrubs under their
  feet.  If someone is winning to much or if the group doesn't like the 
  newcomer, the Kingpin is called out to 'set things aright', usually through
  a free game donated by an underling.

 Underlings:  Limited understanding of the world around them.  Calls anything
  and everything cheap.  Usually cries to a Kingpin. 
  
 Mercenary:  It's either you or me.  You either learn how to play the game
  or die.  Realists in the harsher sense.  These people will play how they feel
  and always play to win using any force available.

 Kensai: People that use one (sometimes 2 or 3 characters).  These people are
  usually very proficient at that character but, average at best with everyone 
  else.

 Master: A high level player that exhibit characteristics of one or more of 
  the above professions.
 
 Infantry: (aka Lemmings, cannon fodder, 'buffer', swiss cheese)  These are
  people who have never even seen the game or never bothered to learn how to
  play.  They usually exhibit signs of spasmodic button slamming as they near
  death.

 Militia:  These are the average everyday players that know how to play, can
  grasp many concepts of the game, but are still learning.

 Kamikaze:  Those players that have some skill, but generally throw caution to
  the 'Divine Wind'.

 Amazon:  The rarely seen (but not usually as fierce) female players.      
 
 Terminator:  Cyberdyne Systems experimental model T-1000.  The SFIIHF AI.  
  Likes to kill human opponents. Difficult but not unbeatable.  


                                Mark "Terminator" Maestas 
                                maestas@cs.arizona.edu
 "Hasta la vista, baby." - [8^) 

>		That's how it is here, at least.
>
>				Seth E. Scott
>				seth@cie.uoregon.edu
Newsgroups: alt.games.sf2