HDTenEightyP/NetNews huggingface dataset:
From: hall@bcstec.ca.boeing.com (Robert J. Hall)
Newsgroups: comp.sys.mac.games
Subject: Re: SoftAT PC emulation
Date: 29 Jul 92 20:09:12 GMT
Distribution: comp.sys.mac
Organization: Boeing Computer Services, Seattle


 rob_hawley@taligent.com writes:

 > What is the hardware you are using for your comparison? I have a Quadra
 > 700 and would think that SoftPC would be reasonabile on that base (I
 > haven't tried it).

I'm running a IIci with 9Mb and no special boards. I don't expect that SoftAT
will run arcade-style animation, but if the latest version of SoftAT can run
adventure games at a reasonable rate, I'd be happy. I certainly don't plan to
spend the money to buy an IBM PC clone! ($2,000 = Big Ouch!!!)

-- 

  Bob Hall - Systems Analyst, Boeing Computer Services
From: eykan@snll-arpagw.llnl.gov (kan edward y)
Newsgroups: comp.sys.mac.games
Subject: Help!
Date: 24 Jul 92 15:54:30 GMT
Organization: Sandia National Labs, Livermore, CA


I'm having trouble getting files from ftp sites. I transfer them binary
onto my local network, then use kermit-text to transfer the binHexed
files onto my mac. I then use stuff-it to decode it, but I get a .cpt
file, not an application. What am I doing wrong? Thanks
-- 
Ed Kan
eykan@snll-arpagw.llnl.gov
From: Derek_Juntunen@abcd.Houghton.MI.US (Derek Juntunen)
Newsgroups: comp.sys.mac.games
Subject: Re: Bolo at sumex
Date: 23 Jul 92 16:37:11 GMT
Article-I.D.: abcd.Derek_Juntunen.05u8
Distribution: world
Organization: Amiga BitSwap Central Dispatch

To logon to Sumex, write your user id as 'anonymous'.  Then write your
e-mail address as the password.  For example, mine is
djunt@mtus5.cts.mtu.edu.  During busy hours of the day, sometimes it will
say logon rejected or something.  You can also ftp directly to the
programmers mac at bolo.stanford.edu.  

-Derek JJ

-- Via DLG Pro v0.992
Newsgroups: comp.sys.mac.games
From: sevans@andy.bgsu.edu (Stephen W. Evans)
Subject: Re: Looking For Spaceward Ho! 3.0 Suggestions
Organization: Bowling Green State University B.G., Oh.
Date: Wed, 29 Jul 1992 03:15:52 GMT

jabba@deathstar.Stanford.EDU (Richard Charles Graves) writes:
> 
> On whether people like sliders:
> How about adding 2 buttons to the bottom of the ship build dialog, by the
> "Name Ship For Me" option. One button raises all tech levels to max, one
> drops them to minimum.


Better yet, just have the default slider positions start at max rather
than at minimum.  I remember once building a class that were 15/15 speed
2 and building 24 of them before i noticed :)
-Steve

Newsgroups: comp.sys.mac.games
From: meharg@fraser.sfu.ca (Gersham William Meharg)
Subject: Re: Spaceward Ho! 3.0 Suggestions
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Thu, 30 Jul 1992 18:03:29 GMT

tt@wag.caltech.edu (Toshi Takeuchi) writes:

>cfranz@iiic.ethz.ch (Christian Steffen Ove Franz) writes:

>>OK, here is another idea I would like to bounce to the net:

>>Why are all ships destroyed in battle? Wouldn't it be great if the
>>winning side captured ships instead? Why does the losing side fight
>>until obliterated? It would make more sense if they surrendered and
>>turned their ships over to the winning side. This way you could
>>also steal technology from an opponent (but maybe you must sacrifice
>>the captured ships for this).

>I think it takes away from the hostility of the game.  After all if we
>are going to blow away all the residents of a planet, capturing
>ships seems implausible.  It would be better for me to fight to the death
>then surrender any of my ships!

>HOWEVER, I think it should be possible to collect metal from destroyed
>ships, and possibly have a random chance of gaining new technology from
>the heap.

>I only play 1.x Ho, so maybe there is an ability to recover scrap metal
>from ships you've destroyed.

>Toshi
>tt@wag.caltech.edu

Yep in version 2.0 you can collect metal from ships destroyed, it falls
to the planet.

But your other suggestion is excellent, captureing technology. This should
pump up your tech if you manage to destroy an enemy ship of greater tech.
Maybe let it give you a chance to receive another point.

Gersham Meharg
Simon Fraser Unniversity
Vancouver, Canada
From: ted@cs.utexas.edu (Ted Woodward)
Newsgroups: comp.sys.mac.games
Subject: Spaceward Ho! 3.0 suggestion
Date: 26 Jul 1992 17:04:03 -0500
Organization: U Texas Dept of Computer Sciences, Austin TX
Distribution: world
NNTP-Posting-Host: bovina.cs.utexas.edu

I'd like to see players be able to protect ships.  Colony ships are always the
1st to go in a battle; I'd like to put my heavies out in front of the valuable
colony ships, much like destroyers, etc, screening a carrier.


-- 
Ted Woodward (ted@cs.utexas.edu)

"Mad scientists HATE shopping for shoes!" -- Peaches
From: terryd@fogno.corp.sgi.com (Terry Diemer)
Newsgroups: comp.sys.mac.games
Subject: Looking for Crystal Quest
Date: 31 Jul 92 01:22:22 GMT
Reply-To: terryd@fogno.corp.sgi.com (Terry Diemer)
Organization: Silicon Graphics, Inc., Mountain View, CA, USA

Help, I saw this game and need a copy of my very own.  Has
anyone seen it, or know where to tell me to get it?

thanks!

-t


    /-Ms. Terry Diemer, Network Operations|terryd@sgi.com-\ 
Hot, maybe cold, sunny to partly cloudy Northern California, USA
	It's been lovely, but I have to scream now...
Newsgroups: comp.sys.mac.games
From: dcoplin@magnus.acs.ohio-state.edu (David L Coplin)
Subject: MTbolt strange devices (Q)
Organization: The Ohio State University
Date: Sat, 25 Jul 1992 16:42:46 GMT

     My son has two questions about 'strange devices' in Mission
Thuderbolt.  First, how do you shut off holo-cubes after you have
activated and dropped them?  Second, has anyone ever found a jaunt box
and figured out how to use it?  When he took it to the Library, it
said it was a wide focus limited range matter transmission device.

Dave Coplin 
dcoplin@magnus.acs.ohio-state.edu
Newsgroups: comp.sys.mac.games
From: hirai@cc.swarthmore.edu (Eiji Hirai)
Subject: Re: Help on Nobunaga's Ambition
Organization: Swarthmore College Computing Center, Swarthmore, PA, USA
Date: Fri, 24 Jul 1992 09:32:04 GMT

pl15@midway.uchicago.edu writes:
>         Hi, I just started playing Nobunaga's Ambition and I am doing
> terribly.  Would someone out there give me a hint?  Thanks in advance.

Just keep on attacking.  You can sustain your economy only by constantly
conquering your neighbors and pumping their money and goods into your
economy.

If you stick around and peacefully develop your economy, you will lose.
Attack early and attack often (assuming you have a good change of winning
the attacks).

--
Eiji Hirai <hirai@cc.swarthmore.edu>    :     :    :   :  : :: ::: :::: :::::
Unix Hacker for Swarthmore College      :     :    :   :  : :: ::: :::: :::::
Computing Center, Swarthmore, PA, USA.  Copyright 1992 by Eiji Hirai.
I don't speak for Swarthmore College.   All Rights Reserved.

Newsgroups: comp.sys.mac.games
From: s5170748@deimos.ucc.umass.edu (THAN LEE)
Subject: Spaceward Ho! Mac-to-Mac?
News-Software: VAX/VMS VNEWS 1.41    
Organization: University of Massachusetts, Amherst
Date: Wed, 22 Jul 1992 20:28:00 GMT

Is there a way to run Spaceward Ho! between two Macs connected by LocalTalk?
Can the same be done with Empire Master?  A friend and I want to play these
games against each other, but we aren't networked and are sick of playing
on the same machine.

Nathaniel Lee
s5170748@deimos.ucc.umass.edu
From: jim@melmac.umd.edu (Elie W. Mansour)
Newsgroups: comp.sys.mac.games
Subject: Prince of Persia
Summary: Stuck on Level 12
Date: 27 Jul 92 16:24:21 GMT
Organization: University of Maryland, Computer Science Center

Help, Again!

I managed to get to level 12 but keep getting killed by my double.
I die even when I succeed in killing him first.  
Any clues?

PLEASE!!!!

Thanks

-- 
---|-----------------|---	----------------------------------
   |   Eli Mansour   |		| Internet:laweli@seas.gwu.edu	|
   |                 |		|          jim@melmac.umd.edu	|
---|-----------------|---	---------------------------------
From: cfranz@iiic.ethz.ch (Christian Steffen Ove Franz)
Subject: Re: Looking For Spaceward Ho! 3.0 Suggestions
Organization: Dept. Informatik, Swiss Federal Institute of Technology (ETH)
Date: Wed, 29 Jul 1992 08:43:11 GMT

In article <1992Jul28.205511.22401@lclark.edu> joshua@lclark.edu (Josh Rochester) writes:
>
>Previously, I voiced a dislike for the high power of satelites--I don't like
>having my attack fleet decimated by a horde of floating gun-blobs that cost
>one-tenth (or less!!) as much. After all, I'm interested in fleet battles, not
>fighting automated defenses. Earlier, I suggested that the satelites be
>weakened so that they aren't so cheap and powerful.

I've always considered this as very good. It's always that way: cheap defenses
must be overcome by expensive hardware. If you want to defend your territory,
you lay (cheap) mines that blow up expensive tanks. If you want to cover your
airspace, you place cheap ballons in the air that take down expensive planes.
To protect your planet, you place cheap sats into orbit that obliterate expensive
interstellar ships. Thats life !-)

>
>Josh Rochester
>joshua@lclark.edu

Cheers,
Christian

-- 
-----------------------------------------------------------------------------
Christian S. O. Franz                 |                   cfranz@iiic.ethz.ch
ETH Zuerich, Swizerland               |                     vismgr@rz.ethz.ch
From: John.Hirsch@mixcom.mixcom.com (John.Hirsch)
Newsgroups: comp.sys.mac.games
Subject: Re: Feeding the flames of the Sub Battle Debate
Date: 25 Jul 92 13:25:37 GMT
Article-I.D.: mixcom.1992Jul25.132537.23283
Distribution: usa
Organization: Milwaukee Internet Xchange BBS, Milwaukee, WI U.S.A.

In <1992Jul24.183936.18092@ee.eng.ohio-state.edu> zimmy@ee.eng.ohio-state.edu (Michael Zimmerman) writes:

>Just to add to the debate, I seem to recall seeing a color version
>of Sub Battle Simulator a while ago on a suitemates Mac while
>I was in undergrad.  It did run on a 030, and I would even hazard to
>guess that it would run under System 7.  I can try to get in touch with
>the guy if there is any interest, but havent talked to him in more than a year.


  Yes, a color version does indeed exist, I bought one not a few months ago
(a local software store had some copies for $8.00), but the sound didn't
work on my LC (I was using 6.07, I think). It also didn't support the
12" color monitor.  So, I gave it to my friend, who has a IIsi, but he said
it didn't work on his machine either.

  It's too bad.  When I was a senior in college, just getting into Macs,
a friend had SBS on his Mac SE, and it was my abslolute favorite game.
The sounds were awesome and it even used Macintalk, which I thought was cool.
I had forgotten about it until I bought the Talking Moose last year and lo
and behold! It was the voice from SBS! Or perhaps the first mate in SBS was
really the Talking Moose in disguise.

>--
>                                               zimmy@ee.eng.ohio-state.edu
> Just say "noe" to Quayle.
-- 
John.Hirsch@mixcom.com

Hi there.
From: janolov@cdg.chalmers.se (Jan-Olov Lantto)
Newsgroups: comp.sys.mac.games
Subject: Games for Trade
Date: 29 Jul 92 08:20:25 GMT
Organization: Chalmers University of Technology

I have the following games which I would like to trade for other games. All my
games include original box, disks and manuals.

   3 in Three         by Miles Computing   B/W and Color
   4th & Inches       by Broderbund        B/W
   Panzer Battles     by SSG               B/W and Color
   Puzzle Gallery     by Miles Computing   B/W and Color
   Rise of the Dragon by Dynamix           Color
   RoboSport          by Maxis             B/W and Color
   Rommel             by SSG               B/W and Color
   SimCity B/W        by Maxis             B/W
   TaskMaker          by XOR               B/W

I am interested in all sorts of games. Just send me an email and make me an
offer.

BTW, the postage from Sweden to USA is:

Fast air mail (4-5 days)   up to 250 g   $5
                           250 - 500 g   $8

Slow air mail (8-10 days)  up to 250 g   $3
                           250 - 500 g   $6

I guess that it is about the same the other way.
 
Newsgroups: comp.sys.mac.games
From: dgemoets@kong.gsfc.nasa.gov (Darren Gemoets-- CSC)
Subject: Patch for Pool of Radiance v1.0
Organization: Goddard Space Flight Center
Distribution: comp
Date: Wed, 22 Jul 92 13:36:53 GMT

A while ago I bought a Pool of Radiance (from a netter, no less) and have
just now gotten a chance to get into it (I had to finish other games first).
Well, now I'm ready to play, and I want to abolish the most annoying codewheel
I've ever seen.  I downloaded the latest patchlist, but it only had a patch
for version 1.1.  However, I have version 1.0.  I applied the 1.1 patch, but
it didn't work (surprise).  So, if anyone knows of a patch for v1.0, could
s/he please email it to the address below?  As an alternative, is there a cheap
upgrade from SSI to version 1.1 or 1.2?  Maybe that would be the best solution.

Re: the codewheel, I can understand why a company would want to protect their
investment by adding a copy-protection scheme, but why does SSI have to have
this rune-matching bullsh*t, especially when the screen picture of the runes
is so chunky?  It reminds me of New World Computing's manual lookup for M&M II
and King's Bounty.  Fine, make us look it up in the manual, but why not ask for
word 2 of line 4, instead of word 8 of line 22, etc..  Why punish the ones who
aren't pirating it?

While I'm rambling, I wonder how often these "patches" get in the "wrong"
(read: "pirater's") hands.

Thanks for any help.
Darren Gemoets
dgemoets@kong.gsfc.nasa.gov
From: rob@epochsys.UUCP (Rob Kenna)
Newsgroups: comp.sys.mac.games
Subject: Looking for Ben Haller
Keywords: solarian
Date: 22 Jul 92 18:11:42 GMT
Distribution: usa
Organization: Epoch Systems, Westboro MA

Hi  - I'm looking for Ben Haller's phone number or snail-mail address.
Does anyone have it?  Is Ben out there?  Thanks

------------------------------------------------------
Rob Kenna (rkenna@epoch.com)
Epoch Systems 8 Technology Drive Westborough, MA 01581
------------------------------------------------------


-- 
------------------------------------------------------
Rob Kenna (rkenna@epoch.com)
Epoch Systems 8 Technology Drive Westborough, MA 01581
------------------------------------------------------
From: fullerto@tortoise.cis.ohio-state.edu (timothy dwight fullerton)
Newsgroups: comp.sys.mac.games
Subject: Re: Spectre Info WANTED
Keywords: spect
Date: 30 Jul 92 17:43:48 GMT
Organization: The Ohio State University, Department of Computer and Information Science

In article <1992Jul29.034834.2448@sactoh0.sac.ca.us> zpb@sactoh0.sac.ca.us (Zach P. Babayco) writes:
>--
> 
>Could someone send me info on Spectre that was on the net a few months
>back? Things like how to give yourself points when customizing a tank,
>strategies, tips, secrets, etc, etc, etc. Thanks.


	

	As far as customizing goes, there is floating around a "spectre
settings" document that has the custom settings all at 8.

	To start at a higher level than 1, hold down <option> when you 
press "play". 

	To view the entire playfield, type "god". This is especially val-
uable when you are on those levels when you begin with eight orange
guys coming at you from all directions.

	As a tip, on the higher levels, begin in god view and drive around
backwards. As the orange guys chase you they are forced to converge
somewhat, and grenades can damage more of them at a time. Don't 
even bother with bullets. Just hit green patches and lob grenades.
When all of the orange guys are dead, tab down to cross-hair view
and go after the pussy red guys.

	By the way, you have noticed the HUGE point bonus for killing 
all of the tanks, right?

					Happy shooting!

						Tim
						fullerto@cis.ohio-state.edu
Newsgroups: comp.sys.mac.games
From: AR.CHM@forsythe.stanford.edu (Chris Martin)
Subject: Re: Bugs in Warlords
Organization: Stanford University, California, USA
Distribution: usa
Date: Tue, 21 Jul 1992 17:37:27 GMT

In article <1992Jul21.061345.25694@beaver.cs.washington.edu>,
tod@cs.washington.edu (Tod Amon) writes:
>When running Warlords, I occassionally get the message:  "Could not complete
>your request because of a program error" but everything is fine.  On one or
>two occasions, I've been thrown out of the program because of a type 2 error.
>Are these typical?  Anyone know how to cause them or avoid them?

I've had my fair share of "Bus Error" messages, usually when I'm
just about to beat the bejeezus out of a hapless computer opponent
(not in the least suspicious, eh?) even with all extensions off.  Is
it my Mac II?  So far not a problem on a friend's IIsi.  That's what
I get for purchasing "the most expandable Mac ever".....

Chris
From: zimmy@ee.eng.ohio-state.edu (Michael Zimmerman)
Newsgroups: comp.sys.mac.games
Subject: Where to order Command HQ?
Date: 31 Jul 92 14:58:27 GMT
Organization: The Ohio State University Dept of Electrical Engineering
Originator: zimmy@muon.eng.ohio-state.edu

Does anyone know who is carrying Command HQ?  The Mac games list shows it
to be shipping, but the two places I called this morning do not have
it in stock.

Please email any replies.

Thanks
Mike

-- 
                                               zimmy@ee.eng.ohio-state.edu
 Just say "noe" to Quayle.
From: ozma@kuhub.cc.ukans.edu
Newsgroups: comp.sys.mac.games
Subject: Re: Hellcats - Sound effects stop during play
Date: 22 Jul 92 19:01:56 CDT
Organization: University of Kansas Academic Computing Services

In article <fjsxr7f@rpi.edu>, johnsh@aix.rpi.edu (Hugh Witt Johnson) writes:
> Hellcats occasionally goes silent for me, as well.  I'm not sure what the cause
> is, maybe it has something to do with the way the program manages its sounds.

Let me guess, the two of you own IIsi's?  Then there you are - it's a hardware
glitch with the si.  I have this happen on my IIsi in lots of programs. 
Hellcats is most notable however because of the continuous sound.  Clicking on
the volume control in the Sound CDEV will kick the sound back on too.

john calhoun-

Newsgroups: comp.sys.mac.games
From: Danny@sct.gu.edu.au (Danny James)
Subject: Patch list
Originator: Danny@tomahawk.me.gu.edu.au
Organization: Griffith University, Brisbane, Australia
Date: Tue, 28 Jul 92 00:34:08 GMT

Does anyone know of an ftp site that contains patches?

Thanks in Advance
Danny 
-- 
Danny James                        |
Division of Science and Technology | Email:
Griffith University, Nathan 4111   | Danny@tomahawk.me.gu.edu.au
Brisbane Australia                 |
From: wardw@CS.ColoState.EDU (william bradley ward)
Newsgroups: comp.sys.mac.games
Subject: Re: Spaceward Ho! 3.0 Comments Response
Date: 29 Jul 92 22:12:30 GMT
Organization: Colorado State University

In article <1992Jul29.182809.17436@CSD-NewsHost.Stanford.EDU> commons@Sunburn.Stanford.EDU (Peter Commons) writes:

>
>1) Global metal would definitely make things more realistic but also about 30 
>times as complex. Do you really want to ship metal all over the place? I
>find it very convenient that I can build ships exactly where I want and don't
>have to build them all over the place and then send them to where I need them.
>

YES! I really want to cart metal all over the place.  It will add a whole new
dimension to the game.  If some people want simplicity, make it an option.
Global metal, or local metal.

Also, another feature I'd like to see is  an option for a new player to join
in during a game.  I've been playing many times where a friend will get beaten,
and then have to sit out for hours and watch the rest of us finish.  I know
that an argument against this is that player will be at a disadvantage, but
I say tough!  Let the person be at a disadvantage, or start him/her out with
an above average planet.  If a player wants to join in, have him/her start
at a randomly selected planet (that hasn't been leeched yet).

Brad
From: jdavis@husc13.harvard.edu
Newsgroups: comp.sys.mac.games
Subject: Re: Announcing the second 'bot tournament
Date: 22 Jul 92 15:22:20 GMT
Organization: Harvard University Science Center

In article <1992Jul21.201119.20543@clpd.kodak.com>, coriale@casper.serum.kodak.com (Matthew Coriale (x37975)) writes:
> 
> How's about posting the 'bot arena program to the mac's binaries
> group so those of us who can't FTP can get it?
> 
> - Thanx.
> 
> - Matt Coriale
> coriale@serum.kodak.com
> 
> /* the views above are MINE MINE MINE all MINE */

Well, I did that quite a while ago, but I guess something went wrong (since
it hasn't shown up).  There's usually a considerable wait on the group, so
if I submitted the file now, it wouldn't show up for weeks.

However, as I mentioned in the first post, people without ftp can have the
file mailed to them.  (If your system charges you for mail received then
you might be out of luck...)  Send mail to jdavis@husc8.harvard.edu with a
subject line of

SEND BOT

Case doesn't matter, and the body of the message will be ignored.  The file
will automatically be sent back to you.

Jason Davis
Future Generation Software
jdavis@husc3.harvard.edu     <- Note different address for real mail
Newsgroups: comp.sys.mac.games
From: brod@jessica.stanford.edu (Brodie Lockard)
Subject: Re: Shanghai II demo
Organization: Academic Information Resources
Date: Thu, 30 Jul 92 07:35:53 GMT

In article <BrwrLL.22G@acsu.buffalo.edu> v065hjku@ubvmsd.cc.buffalo.edu (Jason Osborne) writes:
>
>before I spend several hours downloading shanghai II form sumex, I was
>wondering if somebody could tell me what the demo version is like-
>how is it crippled?

The Shanghai II demo has the following differences from the full game:

*games are limited to 12 moves
*games can't be saved or opened
*after five minutes of inactivity, the demo starts to run itself,
 alternating between tilesets and cycling among the 13 layouts
*no splash title screen
*only 2 tilesets instead of 8
*limited sounds
*no music
*tournament and Dragon's Eye games are unavailable
(All but the first three of these are to save disk space.)

Brodie Lockard
Shanghai II Author


Brodie Lockard      brod@jessica.stanford.edu
From: tl1e+@andrew.cmu.edu (Thomas J. Lee)
Newsgroups: comp.sys.mac.games
Subject: Re: Playmaker 2.0 bug
Date: 23 Jul 92 11:02:30 GMT
Article-I.D.: andrew.4ePk96600WBO0560tM
Organization: Sophomore, Mechanical Engineering, Carnegie Mellon, Pittsburgh, PA


On 23-Jul-92 in Playmaker 2.0 bug            
user wilsona@cpva.saic.com writes:
>Noticed a bug in Playmaker 2.0 last night. When you throw an incomplete pass
>the clock continues to run! The only time the clock will stop after an
>incomplete pass is when there is < 2 mins left in the half.
> 
>Does anyone know if this happened in 1.0?

I don't remember this ever happening in 1.0.

Sometimes the clock doesn't stop after the play goes out of bounds, either.
From: bmor@kimbark.uchicago.edu (Brad Morris)
Newsgroups: comp.sys.mac.games
Subject: Re: Prince of Persia demo.
Date: 22 Jul 92 12:59:57 GMT
Reply-To: bmor@midway.uchicago.edu
Organization: University of Chicago Computing Organizations

Are you sure that the POP demo isn't in NEW stuffit format, that you need
one of those new stuffit decompressors for?
Newsgroups: comp.sys.mac.games
From: sanguish@digifix.com (Scott Anguish)
Subject: Using LTOI files on a unix box
Reply-To: sanguish@digifix.com
Organization: Digital Fix Development
Date: Tue, 21 Jul 1992 22:40:24 GMT

I would definately like to be able to run the new Lost Treasures of Infocom.

However, I don't currently have a mac or pc.  I can get the data files off the  
floppies and onto my NeXT, but I would still need the program to actually run  
the games.

I thought a few months back I saw something about this being available...

Any ideas??

-- 
- Scott Anguish -
sanguish@digifix.com (NextMail)

Newsgroups: comp.sys.mac.games,rec.games.misc