From: v077mdph@ubvmsb.cc.buffalo.edu (John of Gaunt)
Newsgroups: rec.games.board
Subject: Re: Japan in Axis and Allies
Date: 10 Apr 92 06:30:00 GMT
Distribution: na
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1992Apr9.145159.27286@cs.rose-hulman.edu>, morzinpl@HYDRA.ROSE-HULMAN.EDU writes...
>In article <1992Apr9.032248.29492@acsu.buffalo.edu>, v077mdph@ubvmsb.cc.buffalo.edu (John of Gaunt) writes:
>>In article <DLW.92Apr8095956@falcon.bcm.tmc.edu>, dlw@falcon.bcm.tmc.edu (David Louis Williams) writes...
>>>In article <31443@sdcc12.ucsd.edu> cchiang@sdcc13.ucsd.edu (Huh?!  Wot?!?) writes:
>>> 
>>>   Build the factory
>>>   in Kwangtung on the first turn, it is invulnerable to any invasion.
>>> 
>>>Kwangtung general falls on the first turn in our games.  The Brits invade with
>>>the fighter and 2 INF from India. This leaves only a fighter guarding India
>>>and they lose the transport (although I've seen it survive before) but the
>>>Japs have lost everything but Indo-China and the US generally clears that up
>>>on their turn.  If Japan uses their fleet against the US then they can't
>>>retake all the land lost in asia.  If they forgo the US navy then the US is
>>>just that much closer to building up a strong navy in the pacific with which
>>>to invade Japan.
>>> 
>>>Has anyone else tried a Japan first allied strategy? I find that a Germany
>>>first strategy wins more often but a Japan first can be interesting.
>>
>>	A friend of mine and I tried a Japan-first strategy in an Axis and 
>>Allies tournament.  It worked very well.  Our game was over in turn five.  One
>>of the other three games resulted in a military victory by the Axis ( the team
>>that eventually defeated us for the championship ), and the remaining two were
>>virtually undecided until turn eight.
>>	There is, however, a killer strategy for Japan.
>>	Buy an industrial complex on the first turn if Britain failed to attack
>>French Indo-China Burma.
>>	On the first turn, move all but one infantry unit from Manchuria into
>>China.
> 
>If USSR has not taken Manchuria or at least killed most of the infantry.
>I always do this when I play USSR, and use the fighter in Russia, too.
>It nearly always succeeds.

	One thing I forgot to mention was that this Japanese strategy only
works well if the Russians don't attack Manchuria, either because they decide
not to, or because of that stupid optional rule.

>>Move in the infantry from Kwangtung, and both the fighters in Asia.
>>Retreat, if you must, to French Indo-China Burma.  After the battle, move at 
>>least two fighters, plus the infantry from the Phillipines, to French Indo-
>>China Burma.  Also, move at least one battleship to that sea zone.  An 
>>amphibious assault on the Soviet Far East is optional, and you should attack 
>>Hawaii with the minimum necessary to destroy the American units there. 
>>	Place the complex in French Indo-China Burma.
>>	Russia will probably take Manchuria, and maybe Kwangtung, but you will
>>soon have enough units in Asia to overwhelm the Allies, and force the fall of
>>Moscow.
>>
>>>David Williams
>>>dlw@cmb.bcm.tmc.edu
>>
>>Snoopy
> 
>								Pete
>						morzinpl@rosevc.rose-hulman.edu

Snoopy