HDTenEightyP/NetNews huggingface dataset:
From: esper@cs35b.cs.umn.edu (Dave Sherohman)
Subject: Re: How long do you stay interested?
Organization: University of Minnesota
Date: Sun, 16 Aug 1992 17:39:46 GMT

In article <1992Aug16.035550.5850@pasteur.Berkeley.EDU> c60a-zg@volga.Berkeley.EDU (Martin Guerrero-LabA) writes:
>In article <Bt23z8.309@andy.bgsu.edu> sarnold@andy.bgsu.edu (G. Steve Arnold) writes:
>>
>>	Wouldn't have lasted more than a month for me either if it weren't
>>so much fun killin' stuff :) I completely agree with this, otherwise, though.
>>Nothing is more boring than a game which ceases to present anything new 
>>after just a few minutes of play. Hell, why do you think the Super Mario
>>Brothers games have sold so well for the last 8 years? I used to go to arcades
>>and trade info on secret hidden stuff with other players on that one !
>>
>
>So how do you explain Tetris?

I don't see the relationship between Super Mario (memorize patterns, know where
everything is and will be, and you have to 'trade info on hidden stuff' as the
only way for it the 'present anything new after a few minutes of play') and
Tetris (you can try to make patterns work, but they may not because you don't
know more that 1 block ahead what's coming at you so you actually have to be
thinking and continually revising what you intend to do)...  Admittedly, I
don't play much Tetris any more but that's because there aren't any clones out
that live up to the original (coin-op) version, and I just plain don't play
coin-ops any more.

esper@ima.umn.edu
Newsgroups: comp.sys.ibm.pc.games
From: u333324@twncu865.ncu.edu.tw
Subject: Fatal Problem : UW's repair man took a bath and never came back for a long time
Organization: Computer Center, NCU, Taiwan, R.O.C.
Date: Wed, 19 Aug 1992 16:16:18 GMT

Hi,all Gamers

        Recently , I saw the mountain man who can repair items went to take a
bath and haven't finished his "Clean Mission" for a long time. And the Sword
can't be repair by myself. Is there anyone can solve this question? Please Help
me.... :(

                                                 poor in dark , Zara
From: hchong@netcom.com (Hoi Chong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Procedure to sign up on Genie to play BattleTech
Date: 15 Aug 92 05:32:40 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

From article <1992Aug15.045040.21495@news.iastate.edu>, by wity@iastate.edu (Wity Ganda):
> 
> This is a procedure to sign up on Genie to play BattleTech.
> I copy it from Genie's add in Computer Gaming World.
> Don't ask me any question, 'cause I'm not a member of Genie.
> 
> 1.  Set your modem for half duplex (local echo)
>     at 300, 1200 or 2400 baud.
> 2.  Dial toll free 1-800-638-8369.
>     Upon connection, enter HHH
> 3.  At the U#= prompt, enter XTX99325,FASA 
>     then press <RETURN>
> 4.  Have a major credit card or your checking account
>     number ready.
> 
> For more information in the U.S. or Canada, call 1-800-638-9636.
> 

See, that is the problem.  Anybody can find out how to join Genie, but
nobody seems to know how to get to play Battletech once one join Genie.
What is the EXACT procedure once you have a Genie account to play
Battletech?

I suspect you have to be one of the seasoned Genie'ers before they
let you play Battletech.  I suspect that is what they mean by
beta.  Beta is not opened to public, only those who sign beta 
agreement with Genie.

Please, tell me I am wrong (please don't bother to reply unless you 
can sustantiate it by providing EXACT details about how to play 
BT on Genie, thank you).
From: kei@engr.ucf.edu (Keith Richards)
Newsgroups: comp.sys.ibm.pc.games
Subject: Want to sell Darkseed?
Date: 20 Aug 92 12:44:37 GMT
Distribution: usa
Organization: engineering, University of Central Florida, Orlando

Anyone finish Darkseed and want to sell it?  If all the pieces are intact
and it's in good shape quote me a price.  COD only.

Andy
Newsgroups: comp.sys.ibm.pc.games
From: wity@iastate.edu (Wity Ganda)
Subject: Re: Spellcasting Solutions via ftp?
Organization: Iowa State University, Ames, IA
Date: Sun, 16 Aug 1992 12:32:56 GMT

In article <1992Aug16.053723.9541@muddcs.claremont.edu> sbonds@jarthur.claremont.edu (007) writes:
>I looked on risc.ua.edu and I didn't see any solution for these games.
>Spellcasting 101 has been around SO long that surely someone has typed
>up a solution.  Anyone know where it might be?
>
>Thanks,
>
>  -- 007


You can find the solution on Microprose BBS (410-785-1841).
I've downloaded it long time ago, but I've already lost it. 

-Wity-
-- 
+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+
|  Wity Ganda                    |  wity@iastate.edu                    |
|  Iowa State University         |  as101@cleveland.freenet.edu         |
+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+
Newsgroups: comp.sys.ibm.pc.games
From: derelict@netcom.com (Daniel D. Miller)
Subject: Prophecy of Shadow: Grotto??
Date: Fri, 21 Aug 92 20:54:20 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 

Could somebody give me a suggestion regarding where the
Grotto is???  I was told (in the library) that it was
on an island south and west of "here", which I presume
is the island of Granite Keep, but I can't find anything
there except ruins with no entrance....
Am I lost, or merely lost??

Newsgroups: comp.sys.ibm.pc.games
From: chichan@troy.uucp (22513-chan)
Subject: Re: Blackplauge, Simusex, pk19whatever...
Reply-To: chichan@troy.UUCP ()
Organization: Bellcore, Livingston, NJ
Date: Wed, 12 Aug 92 15:14:16 GMT

 but can anybody tell me what's the numerical address of blackplauge please!
 Thank very much :)
From: billy@Autodesk.COM (Billy Hinners)
Newsgroups: comp.sys.ibm.pc.games
Subject: UW Assorted level 6-8 questions
Date: 13 Aug 92 08:45:26 GMT
Organization: Autodesk Inc., Sausalito CA, USA

Well, I think I'm near the end of this Underworld thing, but I'm having
some problems on level 7 that may be related to a couple of quests I failed
to complete on level 6.  So, here are my questions:

1) Where is the "Book of Runestones" that Vilus was supposed to have dropped?
   I killed a beholder in the NW area of level 6 who I think was named Vilus,
   but I don't remember him dropping any book.  When one of the Seers asked
   me to get it, I searched all over the area, but could not find it.

2) Where is the Seer called Mordos (or something like that)?  One of the
   other Seers gave me a book (The Book of Knowlege?) to give to him with the
   warning that I should not look at the book, but I haven't met anyone
   by that name.

3) Where is Gurstang who Illomo asks me to find?  I managed to fake out old
   Illomo because someone had mentioned the code word on the net, but I
   never actually met Gurstang.

4) What is the secret mantra that the Seers are trying to teach me?  I got
   the book from the library as Illomo suggested, but I haven't been able
   to piece together the mantra or determine the shrine at which it should
   be used.

5) How do you open the door in the NW corner of level 7?  I can't find a key
   for this thing anywhere.  In fact, I seem to be desperately short of
   keys for level 7.  I couldn't open any of the three locked doors at the
   end of the hall where the prisoners are kept (although I did manage to
   open the prisoners' cells).

6) Was there supposed to be anything useful in the secret lava area with the
   traps and teleporters near the maze on level 7?  I found a key to this area
   somewhere around the NE, but I didn't find anything worthwhile after opening
   it up and exploring around.

7) Lastly, one question from previous levels:  who was supposed to tell me
   where to find the cup?  I learned the tune for the flute, but I never
   encountered anyone who gave me any clues about where to play it or what
   it would bring me.  A few people on the net mentioned something about
   playing it on an island, but I wonder how they figured this out.  Am I
   supposed to play it on an island, and if so, on what level?

Thanks for any info,
billy
Newsgroups: comp.sys.ibm.pc.games
From: mudrc@uxa.ecn.bgu.edu (Daniel R. Crowson)
Subject: Re: Links 396 pro patch ???
Organization: Educational Computing Network
Date: Sat, 15 Aug 1992 05:15:14 GMT

  I've found that the game loves to lock up a lot, maybe that's what the
patch is for, too...  Please let me know if it is on any ftp sites!


-----------------------------------------------------------------------------
        Dan Crowson                     |    mudrc@uxa.ecn.bgu.edu       
        Computer Science Student        |    crowsond@vax3.siue.edu     
        Western Illinois University     |    Hacker --> IRC             
_____________________________________________________________________________
From: Alykhan_Virani@mindlink.bc.ca (Alykhan Virani)
Newsgroups: comp.sys.ibm.pc.games
Subject: B-17 and ProAudioSpecturm 16
Date: 23 Aug 92 03:21:50 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world


Well I guess it's a little early to complain about this game but I just got it
and can't get any sound out of the damn thing.  I using a PAS-16 and have tried
Adlib and Sound Blaster without any luck.  The game itself look pretty good
(only played it about 30 minutes).  Any suggestions would help.


ALykhan.

-------------------------------------------------------------------------------
Alykhan_Virani@Mindlink.uucp
===============================================================================
Newsgroups: comp.sys.ibm.pc.games
From: jbs21045@uxa.cso.uiuc.edu (Joe Sterbenc)
Subject: Strat-o-matic 3.0 team files: crack requested
Organization: University of Illinois at Urbana
Date: Mon, 17 Aug 1992 18:25:14 GMT

I have the 1991 team disk and the 1991 cards for Strat-o-Matic baseball.
I would like to decode the team files into a format readable by a database
or C program to perform card ratings. The encoding scheme is not obvious,
and Strat HQ is as paranoid as always about "unauthorized access" to 
information, so they're not telling. Anyone out there know anything?

Thanks....


-- 
============================================================================
Joe Sterbenc - jbs21045@uxa.cso.uiuc.edu & joe-mama@uiuc.edu - U of Illinois
	How many more days will I have this darling account?
============================================================================
Newsgroups: comp.sys.ibm.pc.games
From: wity@iastate.edu (Wity Ganda)
Subject: Re: The Sierra Network
Organization: Iowa State University, Ames, IA
Distribution: na
Date: Sat, 15 Aug 1992 17:59:47 GMT

In article <Bt13Kv.Lu3@news.cso.uiuc.edu> khan@mrcnext.cso.uiuc.edu (Scott Coleman) writes:
>[Anyone who's been on the Sierra Network, please feel free to jump in with
>a reply to this note.]
>
>tar@pa.reuter.COM (Dan Tarnower) writes:
>
>>The basic service gives you access to table games, as well
>>as chatting areas.  They have forums where "experts" give
>>open discussions on various topics.  There is a schedule
>>of these talks.
>
>>The SierraLand is sort of an amusement park.  At present,
>>it only has a paintball game, a mini-golf game, and a
>>WWI dogfight game.  The dogfight game is pretty good.
>
>I'm curious: how do they implement these games? I assume they're all
>graphically based - is there a special terminal package (like the one
>Fraudigy provides you with when you sign up) which draws the graphics on
>your screen, or is there a special "front end" program for each game, like
>Air Warrior on GEnie? 
>
>In general, how's the response time?
>
>Scott Coleman                                                    tmkk@uiuc.edu


I'm not a member of The Sierra Network (TSN), but I have some info about it.
To join TSN you need the TSN kit, which consists of three HD disks 
(3.5" or 5.25"), quick start manual, and other docs.
This is a graphical environment, they look like those new Sierra games,
VGA 256 color (320x200).

The system requirements: 286 or better system with hard disk drive,
a 1200 baud or faster modem and EGA or VGA graphics.

The WW1 dogfight game is the RED BARON.  To play Red Baron, it is recommended 
to have a 12Mhz or faster computer with a 2400 baud or faster modem.
I thought that 2400 baud modem will be too slow to play Red Baron, but I've
heard that it is quite smooth though.

I called the customer service a couple months ago, and she said that TSN does
not support 9600 baud modem currently, but they are going to support it later,
but she didn't know when.  Yeah what a waste for my 14,400 modem.  8-(


To connect to TSN, you will use the Tymnet.  If your city has Tymnet number,
then it will be a local number, no extra phone bill.  I live in a small city,
and there is a local Tymnet number here, so it is most likely that you will 
have a local Tymnet in your place too.

Flat rate basic membership $12.95 per month
It includes 30 hours of evening/weekend access to TSN.
To access the SierraLand (RedBaron, Minigolf, etc) there is an extra $4 charge
each per month.

To join TSN, or for questions or membership information information,
call: 1-800-SIERRA-1.

-Wity-
-- 
+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+
|  Wity Ganda                    |  wity@iastate.edu                    |
|  Iowa State University         |  as101@cleveland.freenet.edu         |
+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+
From: davida@bonnie.ics.uci.edu (David A. Andersen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Railroad Tycoon hints?
Keywords: games, railroad tycoon
Date: 21 Aug 92 05:59:56 GMT
Reply-To: davida@ics.uci.edu (David A. Andersen)
Organization: Univ. of Calif., Irvine, Info. & Computer Sci. Dept.


>2)  Why can the computer cheat when building railroad and we can't?  i.e.
>Track coming out of stations at odd angles, 135 degree turns, several
>sections of track over a river, etc.

Who said life was fair?  :-)

>
>3)  What is the highest retirement bonus anyone has ever achieved without
>cheating?  I've only made it to about 3.5 million at the %100 difficulty
>level.

I've hit $4.5 million several times and $6 mil once.  I always play
North America, usually East coast, and always at 90%

>
>
>5)  Is there an "easy" way to take over another RR so that your not ending
>up paying off all their debt?  The only thing I've figured out is to
>slowly buy them out and beat them on getting to 60% of their stock.
>Completely buying them out becomes rather expensive.
>

One trick that I saw (which also puts them out of business!) is to
buy them out, so you have 100% of stock, sell down to 60% IMMEDIATELY
to re-coup most of money.

Repeat until they have $5 mil in bonds:
   (a) Sell to 50%
   (b) They take loan to acquire stock (of which they currently have 0)
   (c) Buy 10%
   (d) "Take $250,000"
   (e) "Take $100,000" (several times)
   (f) goto a

Eventually, they will be so overwhelmed in debt payments that they go
out of business.  A fare war speeds things up a bit.  :-)

You will make a bundle of money using the above scheme.


David Andersen
From: jliukkon@klaava.Helsinki.FI (Juha-Matti Liukkonen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: WC2: Help needed with torpedoes
Date: 15 Aug 92 18:58:46 GMT
Distribution: comp.sys.ibm.pc.games
Organization: University of Helsinki


The trick and how it should be done:

Maneuver yourself a) at the rear of cruiser or b) at the center of space
station bottom side. Get the engines/center spot on your view.

First engage the locking procedure at maximum possible range (some 11
kkm). Then hit full speed while the torp is locking (DON'T LOSE THE
TARGET FROM YOUR SIGHT because that will cut off the locking!). Let your
mass drivers blaze, do some slight evasive maneuvers, and at some 3 km -
FIRE!

If the torp hits the engine/center, you should see lots of scrap now...
Of course, sometimes they miss by a bit, but then again, that's why we
have several torpedoes, right? :)

-- 
               Juha Liukkonen, aka jliukkon@cc.helsinki.fi
       University of Helsinki, Dept. of Paranormal Investigations
           "Trust me, I know what I'm doing." - Sledge Hammer
Newsgroups: comp.sys.ibm.pc.games
From: djt2445@ritvax.isc.rit.edu
Subject: Re: Wing Commander Anachronisms!
Reply-To: djt2445@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Thu, 13 Aug 1992 11:46:59 GMT

In article <Bsv8L6.Mo7@immd4.informatik.uni-erlangen.de>, prknoerr@cip.informatik.uni-erlangen.de (Peter Knoerrich) writes:
>bx916@cleveland.Freenet.Edu (Ross W. Starkey) writes:
>
>>I would like to start a discussion of obvious anachronisms found in the 
>>great Origin games, Wing Commander I & II.
>
>>In Wing Commander I, the barracks room has a flickering flourescent light
>>tube in the ceiling!  (keep in mind that this is 700 years in the future!)
>And there's water dripping into a bucket! (I like the sounds, but this sounds
>really odd for a space station, doesn't it?)
>
>>Then there is "Hobbes".  I don't think people will remember Calvin & Hobbes
>>700 years from now... (How about a pilot with the callsign "Spiff" in Wing
>>Commander III? :)  )
>Hobbes, as Ralgha himself explains, is an ancient philosopher (may be greek,
>but I don't know/remember). But sure I myself had to laugh when I found that a
>Kilrathi had the same name as Calvin's pet.
>
>---
>-------------------------------------------------------------------------
>NetHack:   "Your sacrifice sprouts wings and a propeller and roars away."
>Peter Knoerrich,           email: prknoerr@cip.informatik.uni-erlangen.de


Well, both Hobbes (The Kilrathi and Calvin's pal) probably get their name from
an English guy named Sir Thomas Hobbes. That answer your question?
From: mayos@aix.rpi.edu (Stephen David Mayo)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Unreal demo sound cuts out...?
Date: 20 Aug 92 18:02:39 GMT
Organization: Rensselaer Polytechnic Institute, Troy, NY


 I too had probems running the demo, but I found out the problem. The file
must be completely unfragmented on your hard disk.   Once I un-fraged it  I
had no problems at all.  Smartdrive must also be removed, as it will not work
properly while unreal is running.
   Steve
Newsgroups: comp.sys.ibm.pc.games
From: wiegand@rtsg.mot.com (Robert Wiegand)
Subject: Re: Sierra BBS Has Hints For All Sierra Games
Keywords: LLL series, SQ series, etc
Reply-To: motcid!wiegand@uunet.uu.net
Organization: Motorola Inc., Cellular Infrastructure Group
Distribution: usa
Date: Wed, 19 Aug 1992 15:49:51 GMT

jefff@cbnewse.cb.att.com (jeffrey.l.knopp) writes:

>Since many of you have helped me out when I have been stuck, I thought
>I would pass this information along.  If it has already been disclosed
>my apologies for wasting bandwidth.

>There is a Sierra BBS has has hint to ALL sierra games.  It is great.
>I can usually get through an adventure game OK, but there is one or 
>two times I get struck.  This BBS has really helped me out.  The
>only charge is the call.  It is menu driven and is easy to use.

>The number is 209-683-4463.  Good luck and happy adventuring!

>Regards,

>Jeff

>This IS different from Sierra on Line.

You can also access this BBS through Compuserv. Just type "go sirerra".
For many people the CIS charges will be cheaper than the long distance
call.


-- 
------------------------------------------------------------------------------
Robert Wiegand - Motorola Inc.
uunet!motcid!wiegand
Disclamer: I didn't do it - I was somewhere else at the time.
Newsgroups: comp.sys.ibm.pc.games
From: michael@pacifier.rain.com (Michael Smith)
Subject: Re: Crack Wanted: Star Control
Organization: Pacifier BBS
Distribution: usa
Date: Wed, 19 Aug 1992 17:50:17 GMT

In article <amigo.714187168@milton> amigo@milton.u.washington.edu (The Friend) writes:
>michael@pacifier.rain.com (Michael Smith) writes:
>
>>Like the subject says, I would like a crack to Star Control.  I hate code
>>wheels almost as much as I hate George Bush.
>
>	Check the long crack list (a single textfile with multiple entries)
>on the crack/cheat/hint FTP site. FTP 128.2.35.159 
>

I already went through that site thoroughly and couldn't find it, but I'm
sure I saw mention of it somewhere.

		Michael Smith

-- 
Michael R. Smith (michael@pacifier.rain.com)
================================================================
<This space intentionally left blank> - sign seen on wooden door
					next to trophy case
From: mitton@dave.enet.dec.com (Dave Mitton)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Railroad Tycoon hints?
Keywords: games, railroad tycoon
Date: 18 Aug 92 17:30:06 GMT
Reply-To: mitton@dave.enet.dec.com (Dave Mitton)
Organization: Digital Equipment Corporation, Littleton MA


In article <4iBJPB2w164w@jwt.UUCP>, bbs-garfield@jwt.UUCP (David Eison) writes:
>Newsgroups: comp.sys.ibm.pc.games
>From: bbs-garfield@jwt.UUCP (David Eison)
>Subject: Re: Railroad Tycoon hints?
>Reply-To: bbs-garfield@jwt.UUCP
>Date: Sat, 15 Aug 1992 06:21:50 GMT
>
>> hint book?  What hint book?
> 

	There are two Railroad Tycoon "hints" books on the market:

"The Official Guide to Sid Meier's Railroad Tycoon", by Russell Sipe,
Compute Books, Greensboro NC, ISBN: 0-87455-244-3 	
List $12.95 (purchased for $9.95 @ Electronic Botique, Burlington MA Mall)

"Railroad Tycoon, Master Strategies for Empire Builders", by Shay Addams,
Osborne McGraw-Hill, Berkeley CA, ISBN: 0-07-881728-5   
List $14.95 (~$13.75 Words Worth, Harvard Square)

	I have purchased both of them, and I prefer the "Offical Guide" 
over the "Master Strategies".  This is why...

	The Guide was written by someone with access to the MicroProse
programmers & designers  (interviews with Sid Meier and Bruce Shelly are
included) and has a lot of factual information on how the program does 
certain things.

        The Strategies was written by someone playing the game as an outsider,
and tells you how things worked for him.  He often is guessing at how things
work and sometimes gives recommendations that is at odds with the other book.
However it is an easier read, (eg: not as choppy or disjointed) with plenty of
examples.  It is also more grand strategy oriented, as the Guide gives just
pieces of tactics.

        I don't regret buying either, actually.

	Dave.
Newsgroups: comp.sys.ibm.pc.games
From: cae6824@ultb.isc.rit.edu (C.A. Egert)
Subject: FOR SALE : Ultima V & VI
Originator: cae6824@ultb
Organization: Rochester Institute of Technology
Distribution: usa
Date: Wed, 19 Aug 1992 21:33:38 GMT

FOR SALE

	Ultima V & VI for the IBM PC (5.25").  Asking $30 each plus shippng.
If interested, contact me at cae6824@ultb.isc.rit.edu.
From: bx916@cleveland.Freenet.Edu (Ross W. Starkey)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wing Commander Anachronisms! A biggie !!
Date: 21 Aug 92 04:35:01 GMT
Reply-To: bx916@cleveland.Freenet.Edu (Ross W. Starkey)
Organization: Case Western Reserve University, Cleveland, OH (USA)


Here is a big anachronism...

you know the pinup pictures in the Barracks room in WCI? (I wonder what
ANGEL and SPIRIT think about them, anyway 8-o )  Well, who would have thought
that, seven hundred years in the future, women would still be wearing 20th
century American style two-piece swimsuits at the beach!

That's not MY idea of progress!

:-)  :-)  :-)






While I'm nit-picking Wing Commander, why do the Navy officers in the game
have Air Force rank insignia?

-- 
Whom first, whom later         No one is fool enough to choose war instead of
did you kill in battle,        peace - in peace sons bury fathers, but in war
Patroklos, when the gods       fathers bury sons.  It must have been heaven's
were calling deathward? HOMER  will that this should happen...      HERODOTUS
Newsgroups: comp.sys.ibm.pc.games
From: wity@iastate.edu (Wity Ganda)
Subject: Re: Treasures of Infocom
Organization: Iowa State University, Ames, IA
Date: Sat, 22 Aug 1992 04:20:11 GMT

I've seen the Lost Treasure of Infocom on CD-ROM.
I don't know why they put it on CD-ROM.

-Wity-
-- 
+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+
|  Wity Ganda                    |  wity@iastate.edu                    |
|  Iowa State University         |  as101@cleveland.freenet.edu         |
+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+
Newsgroups: comp.sys.ibm.pc.games