HDTenEightyP/NetNews huggingface dataset:
From: mrmarcel@eos.ncsu.edu (Mike Marcelais)
Subject: Re: TIM: Puzzle #83, help needed
Organization: North Carolina State University
Distribution: usa
Date: Sat, 23 Jan 1993 16:57:22 GMT

In article <1jqrjvINNaa@gap.caltech.edu>, echuang@cco.caltech.edu (Ernest Y. Chuang) writes:
|> Can anyone give me a hand with puzzle #83 in The Incredible
|> Machine?  It's the one where you have to light 7 candles,
[...]
|> start running?  And is there any use for the rocket in the 
|> lower right?
|> 
Hmmm, did you ever consider using the rocket flame to light the candles?


|> Thanks for any help,
|> 
|> - Ernest Chuang
|>   echuang@cco.caltech.edu
|> 

-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: shanks@saifr00.cfsat.honeywell.com (Mark Shanks)
Subject: Spaced Lines and Tense People
Organization: Honeywell Air Transport Systems Division
Date: Mon, 25 Jan 93 21:11:26 GMT

In article <1993Jan23.022439.8603@wam.umd.edu> rsrodger@wam.umd.edu (Yamanari) writes:
>
>	Would the people who pull this spaced out subject line nonsense
>	PLEASE STOP DOING SO because I have a killfile to eliminate 
>	half of the subjects you idiots are posting about and this 
>	SPACING CRAP IS VERY ANNOYING!@!@@#!
>

Wow!!! Someone as tense as you NEEDS to play more games!!

Mark Shanks
Newsgroups: comp.sys.ibm.pc.games
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: ***** Proposed RFD:  c.s.i.p.g reorganization  -- please examine
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Date: Fri, 22 Jan 1993 16:53:59 GMT
Keywords: RFD split group

In article <1993Jan20.194944.27388@tcsi.com> jacob@tcs.com (Jacob Butcher) writes:

)[1] I think "action" is a poor choice of names.  Almost anything qualifies as
)"action".  I recommend "arcade" as more descriptive and less ambiguous.

I was thinking about this some more, and I think I now agree.  Originally,
I agreed with the idea that using the name .arcade would attract too many
Nintendo types.  However, now that we have moved from the rec.games
hierearchy, where this really *was* a real problem, to the comp.sys
hierarchy, I don't think it's  as big a deal, and I think the clearer
naming convention would probably actually be better.

Newsgroups: comp.sys.ibm.pc.games
From: malloy@crash.cts.com (Sean Malloy)
Subject: Re: X-wing
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA
Date: 25 Jan 93 19:52:06 PST

In article <1jtmb8INNs32@usenet.INS.CWRU.Edu> kbw@po.CWRU.Edu (Kevin B. Williams) writes:
>A friend of mine asked me if I had X-Wing yet.  I said, "It isn't out yet!"
>He said, " I saw it at the store last week!"  
>
>*EYES POPPING*  
>
>Has anyone else seen it out yet?

Something similar happened with F-15 III -- the game stores got empty boxes
to put in their display windows (you don't want to expose _disks_ to the
temperatures that you get in a display window, do you) several weeks before
the game was released. A local Egghead yanked their display of the F-15 III
boxes after they got swamped by people wanting to buy them who got bent out
of shape when they were told that all they were was empty boxes.


-- 
random sig #37:
 Sean Malloy        Navy Personnel R&D Center | I didn't claw my way to the top
                    San Diego, CA 92152-6800  | of the food chain to eat
 malloy@nprdc.navy.mil        < different     | veggies.
 crash!malloy@nosc.navy.mil   < systems       | 
Newsgroups: comp.sys.ibm.pc.games
From: oneill@cs.ulowell.edu (Brian 'Doc' O'Neill)
Subject: Re: WANTED: CGA versions of KEEN or JILL (not KEEN4 or JILL1)
Keywords: apogee epic keen jill
Organization: University of Massachusetts at Lowell Computer Science
Date: Thu, 21 Jan 1993 19:24:30 GMT

In article <1993Jan21.164614.133034@zeus.calpoly.edu> mfreidso@zeus.calpoly.edu (Marc Freidson) writes:
>If you can't get via ftp, try calling one of the official Apogee BBS's.
>There are two I know of:  508-365-9668
>			  508-368-7036
>
>I have seen the CGA version there.  BTW, these BBS's are in the
>Texas/Louisiana area.
>
>Marc

Bzzzt...both those numbers are the _same_ BBS, and it is located in Canton,
Massachusetts.

Also, Keen 4 has a CGA version available on ftp.ulowell.edu in directory
msdos/Games/Apogee as keen4cga.zip. Doubt Jill has a CGA version.

=======================================================================
Brian O'Neill - Systems Manager, Computer Science 	 (508) 934-3645
University of Massachusetts at Lowell
Internet: oneill@ulowell.edu		Moderator, comp.binaries.ibm.pc
Newsgroups: comp.sys.ibm.pc.games
From: harlan@oberon.cs.wisc.edu (Harlan Harris)
Subject: F-117A joystick prob.
Summary: Why doesn't it calibrate?
Keywords: F-117A joystick bug
Organization: University of Wisconsin, Madison -- Computer Sciences Dept.
Distribution: na
Date: Sat, 23 Jan 1993 05:23:30 GMT

I've been having troubles with my joystick and MicroProse's F117A simulator.
It appears that the calibration stuff at the beginning of the program is 
working improperly, and gives essentially random calibrations. I usually
have to exit and rerun the program several times before I get a reasonable
calibration. (ie, pulling the stick back actually makes the plane nose up.)
This is the only program I own that has this problem. Does anyone have any 
ideas on what the cause of this is, or info on how to fix it? Any info would 
be appreciated. (Please respond by email.)

Thanks,

 -Harlan Harris
  harlan@cs.wisc.edu
Newsgroups: comp.sys.ibm.pc.games
From: jnpotts@iastate.edu (James N. Potts)
Subject: Wiz7: the five flowers
Organization: Iowa State University, Ames IA
Date: Sat, 23 Jan 1993 22:41:34 GMT

Okay, I've found the White Dahlia, the Blue Mythia, and Yellow Lione.  Can
Anyone give me any help in finding the other two?  And what the heck am I
supposed to find in the cave with the salt?

James

-- 
_____________________________________________________________________
James N. Potts          |  "To err is human.  To get multiple UAE's 
jnpotts@iastate.edu     |   requires MS Windows."
tabp6@isuvax.iastate.edu|                      - Me
Newsgroups: comp.sys.ibm.pc.games
From: JROGERS@vm.poly.edu
Subject: Re: Question about Software of the Month Club
Organization: Polytechnic University
Date: Thu, 28 Jan 93 08:31:35 EST

I have never heard of Software of the Month Club, but I
automatically refuse ANY telephone offer that wants my credit
card number.  If they want to mail me info, first, MAYBE I
will call them back to make a purchase.
 
Considering the growing amount of telephone fraud, you were
luck you got anything at all out of it.  BTW, I would call
the credit card company and inform them to temporarily refuse any charges
from this place until I cleared the matter up.
Newsgroups: comp.sys.ibm.pc.games
From: peterlew@bmerh99a.bnr.ca (Peter Lew)
Subject: Re: S101 - Lost souls question
Reply-To: peterlew@bnr.ca
Organization: Bell Northern Research, Ottawa, Canada
Date: Thu, 21 Jan 93 22:30:29 GMT


In article <1993Jan20.054905.20108@csaadel.adl.csa.oz.au>,
dbartel@csaadel.adl.csa.oz.au (Danny Bartel) writes:
|> Hi. I'm posting this for a friend who's playing Sorcery 101, and is stuck.
|> I've never played the game, but I've read past messages on it, and even
|> saved the list of names someone posted for the island of lost souls.
|> 
|> Thanks,
|> 	Danny Bartel (dbartel@csaadel.adl.csa.oz.au)
|> 


SPOILER ALERT!!

Each of the names are somehow related to various objects
around the island. When you think you have found an object
which is a lost soul, you have to cast KABBUL (restore lost
souls spell). The object will then revert to the person. 
For example:
                  
cast KABBUL on leif... will change the object leaf to the 
person called leif.

When you get past the island of souls and another island
perhaps you can help me... I can't set the right dial on 
my surfboard to BOA and I can't get any further in the game.


                  O 
                // |       IP ADDRESS STILL UNDER CONSTRUCTION.
()__          /-/  |       NORMAL ROAD RESTRICTION IN EFFECT.
--- |       /--/   |          
___|| _   /---/   -o-
  -| L(o)/__|/o  |   |
   |___ _____/_  | I |  --- --- --- --- --- --- --- --- --- ---
__//   \      ]  |   | |   |   |   |   |   |   |   |   |   |   |
--|  O  |-----]   ---  | P |   | A | D | D | R | E | S | S | ? |
___\___/_______________|___|___|___|___|___|___|___|___|___|___|


                               |
Peter Lew                      | What I say is mine...
Bell Northern Research         | What BNR says, I won't repeat!
Ottawa, Ontario, Canada, eh?   |
----------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: 3dbench results (was Re: 3DBENCH.ZIP uploaded)
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Date: Fri, 22 Jan 1993 23:21:17 GMT

In article <1jphmvINN361@uwm.edu> gwc@csd4.csd.uwm.edu writes:
)From article <1993Jan22.172151.27057@ncsu.edu>, by bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA):
)> 
)> PLEASE STOP POSTING BENCHMARKS!
)> 
)> This is a GAMES group!
)> I realize that the benchmarks relate to gaming in a roundabout way,
)> but come on! Are the figures really doing anyone any good?
)>
)Actually, I'm very interested. Although so far the results defy my simplistic
)first-pass analysis, I think the results will ultimately be useful in my
)decision to upgrade.
)
)Just one vote.

I'm interested in the results too.  It probably would be a good idea to use
E-mail to report the results to the original poster, if anyone remembers
who he is and he's reachable.
From: cornwell@minster.york.ac.uk
Newsgroups: comp.sys.ibm.pc.games
Subject: Populous II IBM Overview!!
Date: 26 Jan 93 16:23:01 GMT
Organization: Department of Computer Science, University of York, England


>Apparently, the game does support the Media Vision Thunderboard. 
The documentation claims that it does not support the Pro Audio
Spectrum card nor the Adlib card.  When I talked to EA, they said
it did support the Adlib card.  When questioned, they said to "go
by what's on the box". Now, what's on the box is Sound Blaster. 
Period. No mention of compatibles, and despite Media Vision (and
other's claims) the Tboard and Sound Blaster cards may be
compatible but certainly are not identical, and it is possible to
have problems with compatibility.  Aplogies though to anyone I
misled.



      I thought it was a bit odd that there was no soundcard
      support for the adlib.  Sounds like they need to give the
      people who print their little compatability stickers a firm
      but friendly boot in the happy sacks :-)

        Pete

        (cornwell@minster.york.ac.uk)
Organisation: European Space Technology Centre (E.S.T.E.C)
Date: Friday, 22 Jan 1993 10:28:09 CET
From: <CTIRABAS@ESTEC.BITNET>
Newsgroups: comp.sys.ibm.pc.games
Subject:    Re: 3DBENCH.ZIP uploaded

Somebody's else results:

<kdorff@NMSU/Edu> writes:

>On my 386DX/25 with no cache memory and an ATI-VGA WONDER-16 video
>card I get 5.6 FPS.
>
>Kevin

Cesare

Email: ctirabas@estec.estec.esa.nl
    or ctirabas@estec.bitnet
From: may@hpcesma.ce.hp.com (Elaine May)
Newsgroups: comp.sys.ibm.pc.games
Subject: Codes for The Incredible Machine
Date: 29 Jan 1993 01:51:26 GMT
Organization: HP Corporate Engineering - Palo Alto, CA
Reply-To: may@hpcesma.ce.hp.com
NNTP-Posting-Host: hpcesmi.ce.hp.com
X-Newsreader: TIN [version 1.1.4 PL6]

Does anyone have a list of codewords (or the codeword for the last level)
for the Incredible Machine?  I'm stuck on one level (and I forsee this 
happening again) and I'd like to try another level that I haven't solved,
but I can't without the codeword.

Alternatively, a hint on getting past the level (in the tutorial) where
you've got two rockets, a firecracker, a bowling ball and a candle set
up and you have to light the candle at the right of the screen would be
very much appreciated.

--
Elaine May                               Hewlett-Packard Corporate Engineering
may@hpcesma.ce.hp.com		         Palo Alto, California
From: vzhivov@alfred.carleton.ca (Vladimir Zhivov)
Newsgroups: comp.sys.ibm.pc.games
Subject: Patriot Info Needed
Date: 27 Jan 93 03:44:56 GMT
Article-I.D.: cunews.vzhivov.728106296
Organization: Carleton University

I've just heard of Three-Sixty's PATRIOT. What is it all about? How
good is it? Please e-mail or post info. Thanks in advance,

                                                  Vlad the Impaler
Newsgroups: comp.sys.ibm.pc.games
From: iam@stiatl.salestech.com (Ian Mercado)
Subject: Re: Network-based multiplayer actions games?
Keywords: multiplayer, network
Organization: Sales Technologies, Inc.
Date: Thu, 28 Jan 1993 13:08:33 GMT

fongj@ee470.ee.mcgill.ca ( chun kwai jay  fong) writes:

>In article <rmbult01.728018111@starbase.spd.louisville.edu> rmbult01@starbase.spd.louisville.edu (Robert M. Bultman) writes:
>>I am looking for multiplayer network-based (Novell) action games.  They can
>>be commercial, PD, sharware, or whatever.  I have heard that Spectre for the
>>Mac is one, but that there is not a network version of this program for the
>>PC.  (Please, no two player games like F-15 Eagle strike where the two
>>machines must be null-modemed together.)  I would prefer some like a simple
>>tank game or perhaps a Windows and Novell-based version of the XTrek game
>>which is so popular in the X comunity.  Thanks in advance.
>>
>Falcon 3.0 from Spectrum Holobyte can be played over a network.  Up to 8
>players I think.

Also, Spectre CAN be played over the network with multiple players, unlike
what is mentioned above.  We had four going at once, and it looked like
there was room for at least a couple more.  The would fall into the
'simple tank game' category that you were desiring.

Ian

-- 
The system?  33MHz80486with64Kcache16MBof70ns |  Ian Mercado: iam@salestech.com
4x9SIMMS1MBTseng4000videoboard200MB15msIDE     --------------------------------
harddriveCOM1:COM2:LPT1:onstandardportsandinterrupts |   I am NOT a signature
"But it was too slow, so I re-wired it..."           | virus.  Copy me and die!
Newsgroups: comp.sys.ibm.pc.games
From: 11dhackett@gallua.gallaudet.edu
Subject: F15 III and Special Forces woes
Organization: Gallaudet University
Date: Thu, 28 Jan 1993 04:32:48 GMT


Hello folks, 

	I was disgruntled that my new two games  F15 III and Special Forces
seemed to be screwed up,  Speaking of the Special Forces, after the
installation and introductory screen, my monitor turned into dark. I had no
idea what happened. Also, after installation, the F15 III turned into nothing
after I ran it. I was pissed off because those things were impossible to be
happened. I did look for troubleshooting in both manual books and still there
were nothing such as troubleshooting article regarding to those problems. So, 
I really need you so badly as long as I will appericate you very much.


Darryl Hackett

11dhackett@gallua.bitnet
11dhacke@gallux.gallaudet.edu
From: shump@tartarus.uwa.edu.au (Scott Humphries)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Aren't you worried?
Date: 26 Jan 1993 07:45:31 GMT
Organization: The University of Western Australia
NNTP-Posting-Host: tartarus.uwa.edu.au
X-Newsreader: NN version 6.4.19 #1

There was an article in the Sydney Morning Herald a few weeks ago about
software piracy, and in it was the story of a father who found out that
his son had acquired software from bulletin boards in Australia.
Software like Corel Draw, Falcon 3, and DOS 6 (yes, *6*).  The father
was shocked that this sort of software was being distributed on the
BBoards and proceeded to call Microsoft (especially) and the other
companies to inform them.  They were NOT interested.  And this isn't
copying for friends, this is bulletin board (a commercial operation, no
less) distribution.  Don't feel bad about copying; don't worry.  If
Microsoft et al aren't worried, why should you be?


---------------------------------------------------------------------------
 ,-_|\  Scott Humphries                         (shump@tartarus.uwa.edu.au) 
/     \ Third Year Computer Science/Electronic Engineering "Student"
*_.--_/ University of Western Australia
     o
              +---------------------------------------------+
              |   Subtlety is the art of saying what you    |
              |   think and getting out of the way before   |
              |   it is understood                          |
              +---------------------------------------------+

Newsgroups: comp.sys.ibm.pc.games
From: rich@grebyn.com (Richard Lawrence)
Subject: SB16/ASP - piece of  junk?
Organization: Grebyn Timesharing
Date: Wed, 27 Jan 1993 07:44:37 GMT

WARNING TO ALL CONSIDERING THE SB16:

 
I bought one of the new SoundBlaster Pro16 (16bit D/A) cards tonight, 
and I wanted to post a warning about my experiences so far. My basic 
recommendation is that people wait for a while to see if this product 
is going to viable at all.
 
1) In their infinite wisdom, Creative Labs CHANGED the default IRQ for 
the SB16 to 5 (from 7 in earlier models). Software that assumes IRQ7 
will not work with the SB16. MANY of my games don't work with the SB16.
 
2) Audio output on my SB16 is noisy, even when I disable the onboard 
amplifier and use line levels. This may be my card.
 
3) The Windows drivers completely hosed my rock-solid until now 
Windows configuration. With VSBPD.386 or without, every time I try to 
play a sound in 386 Enhanced mode Windows drops back instantly to the 
DOS prompt. Works like a champ in 286 mode. I sense conflict with some 
other 386 driver in [386Enh].
 
4) Quality? See point (2). Also consider that my input for the PC 
Speaker (a neat idea, though) doesn't work at all.
 
5) This one is too weird: With the SB16 installed, after prolonged use 
my Orchid Prodesigner IIs forgets it's a color card. Everything starts 
coming up shades of grey, despite the fact that software is convinced 
its on a color display. I have played all kinds of moving the card 
position games; doesn't make any difference.
 
6) The manual looks to be written by someone who learned english as a 
second language, and not very well. Plurals seem to be particularly 
challenging. The errors are so prevalent it's almost embarassing to 
read.
 
7) You don't get dink for cables. No Midi, no joystick splitter, but 
you do get a cute little Mr. Microphone for recording (high quality $5 
variety). There is a mini jack/RCA included, at least.
 
I take mine back tomorrow for a swap; if I have any problems with that 
one, oh well, guess it's time to give up on Creative Labs.

-Rich

-- 
Rich Lawrence, Synoptics Systems Engineer  DOD#9630  rich@grebyn.com
     '92 Seca II "Yuri"  CI$:71101,2272  GEnie:R.LAWRENCE14
   215 years ago my government gave me certain inalienable rights.
     Since then, they've been trying to correct their mistake.
From: hartman@ulogic.UUCP (Richard M. Hartman)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: ***** Proposed RFD:  c.s.i.p.g reorganization  -- please examine
Keywords: RFD split group
Date: 27 Jan 93 16:20:53 GMT
Organization: negligable

In article <1juppqINNk9l@MINERVA.CIS.YALE.EDU> starr-daniel@yale.edu (Daniel Starr) writes:
>In article <1ju7ahINNmtk@oak8.doc.ic.ac.uk> kw@doc.ic.ac.uk (K. Wong) writes:
>>In article <908@ulogic.UUCP> hartman@ulogic.UUCP (Richard M. Hartman) writes:
>>>[...]
>>>The only distinction between .adventure and .rpg as presented
>>>is whether the character improves during the progress of the game.
>>>I don't really think this distinction is a significant one & would
>>>suggest merging the two groups.  Or come up with a better distinction.
>>>
>>	Well, I think there may be a number of RPG/Adventure fans who think
>>the opposite. True, a character in RPGs "improve" as it were wereas in
>>adventures they do not. However, that's not the only diff. Compare any
>>Ultima/Wizardry to, say, any King's Quest. There's quite a big difference,
>>though I'd be hard pressed to actually to put it to words.

Unfortunately, that's what we're here for ... to put it to words.
I was specifically referring to the distinction *as presented* in
the proposed charter.  I don't think it's specific enough.  Unless
it *can* be put into words, there will be tons of inappropraite and
cross-posts as people cannot figure out which group their game
belongs in.

>In practice, the difference between the games we call 'role-playing' and the 
>ones we call 'adventure' on the computer is just this:

[ ... long discussion deleted ... ]

>But at any rate, 
>CRPG = systematic / template design
>Adventure = each element unique.

Hmmmm..... this seems to be more of a design issue and not
really one that could be easily used as a distinction for the
average joe poster.  The concept might work if you can get
it more into player terms than designer terms.  But I'm not
really sure......  So far it still sounds like there should
only be one subgroup here.


	-Richard Hartman
	hartman@ulogic.COM

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
"If we shadows have offended, Think but this and all is mended:
 That you have but slumbered here, While these visions did appear.
 And this weak and idle theme, no more yielding but a dream."

Newsgroups: comp.sys.ibm.pc.games
From: abuhr@owlnet.rice.edu (Aaron M. Buhr)
Subject: Re: 3D Bench
Organization: Rice University
Date: Tue, 26 Jan 1993 02:08:41 GMT

In article <1993Jan25.185933.35861@rchland.ibm.com> BillSeurer@vnet.ibm.com writes:
>IBM RISC System/6000 model 320 ... 33.3 to 34.4 fps (I ran it twice)
>
>That's running the PC simulator under AIX and X-Windows.  Only a
>few other processes were running in the background.  The simulator
>pretends to be an 80286 (with some 80386 instructions) and has
>a "generic" VGA.  The 320 is the slowest of the original RISC System/6000
>line.
>
>Hey, someone asked about "real" hardware and simulators.  :-)

     I think these figures given by various simulators need to be taken with
a rather large grain of salt.  I have trouble believing that the slowest
member of the Power architecture can emulate a 486 at speed equivalent to
about 40 MHz.  It looks like something is happening in the frame rate
calculation similar to the OS/2 users that report _higher_ frame rates when
the program is run in a window than when it is run full screen.  In other
words, don't blow $6000-$10000 on a new workstation in hopes of getting
blazing Wing Commander II performance. :)  You probably won't get the effect
you were expecting.

    My theory on the frame rate inflation is that some kind of delayed
update is happening to the screen memory.  In the case of OS/2, you can
explicitly give the number of tenths of a second OS/2 waits between screen
refreshes.  I imagine something similar is happening with the simulators.
Rather than one simulated VGA frame == one actual displayed frame, the 1-1
relationship is broken and the number of actual displayed frames is less
than the 3dbench software has counted updating.


Aaron Buhr
abuhr@owlnet.rice.edu



Newsgroups: comp.sys.ibm.pc.games