HDTenEightyP/NetNews huggingface dataset:
From: etxfln@eos.ericsson.se (Fredric Lonngren)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: UW2 in the UK
Date: 22 Jan 93 13:56:27 GMT
Reply-To: Fredric.Lonngren@eos.ericsson.se (Fredric Lonngren)
Organization: Ericsson Telecom AB

In article <1993Jan22.130231.2635@westminster.ac.uk>, dyhec@westminster.ac.uk (Jon Roch-berry) writes:
|> There's loads of requests for help for Underworld 2 on the net at the moment,
|> so people obviously have it.  Does anybody know if its out in the UK yet, or
|> when its due to be?  I'm feeling very jealous! :-)

EA is either holding Europe back, or using a limited number of buyers
as unknowing beta-testers.

See my previous post  "UW2 in Europe... NOT. And the reason why."

-- 

     --  F   r   e   d   r   i   c       L   o   n   n   g   r   e   n  --
   ==== Ericsson Telecom AB    Email : Fredric.Lonngren@eos.ericsson.se ==== 
-====== EO/ETX/TX/VH           Memo  : ERI.ETX.ETXFLN                   ======-
   ==== 126 25 STOCKHOLM       Voice : + 46 8 719 5226                  ====
     -- SWEDEN                 Fax   : + 46 8 719 5557                  --
Organisation: European Space Technology Centre (E.S.T.E.C)
Date: Thursday, 21 Jan 1993 17:00:03 CET
From: <CTIRABAS@ESTEC.BITNET>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: 3dbench results (was Re: 3DBENCH.ZIP uploaded)
Distribution: world
 <1jmdedINNgq9@cc.tut.fi>


Some more on IBM's:

IBM PS/2 Model 55 SX (80386 SX/16 MHz) with Ahead VGA : 3.6 fps

Says it all...

Cesare

Email: ctirabas@estec.estec.esa.nl
  or   ctirabas@estec.bitnet
Xref: sparky comp.sys.ibm.pc.games:33393 misc.forsale.computers:46229
Newsgroups: comp.sys.ibm.pc.games,misc.forsale.computers
Subject: --> *** MSDOS GAMES FOR SALE/TRADE *** <--
From: hakanson@cobber.cord.edu (Kevin Hakanson)
Date: Wed, 27 Jan 1993 16:12:31 GMT
Distribution: na
Organization: Concordia College, Moorhead, MN
Cc: humphrey@mhd1.moorhead.msus.edu

We have the following games for sale/trade:

Might and Magic III
JetFighter II
Martian Memorandum
Countdown (no box)
Pool of Radience
Amazon

Please send e-mail with all offers, we prefer trades.


thanks,

Kevin and Paul
Newsgroups: comp.sys.ibm.pc.games
From: csi110@cch.coventry.ac.uk (Yves)
Subject: Re: The Lost Files of Sherlock Holmes (hint request) II
Organization: Coventry University
Date: Thu, 21 Jan 1993 17:38:57 GMT

I'M STUCK

my most recent discovery was that of the chemist. I am tryingt o get some
information off the old woman at the opera but she keeps saying come
back when the overture has finished, the overture has been going for almost
2 weeks now on my machine! I have searched Anne Carroways room thoroughly
(got some keys) and questioned the lad at the chemist..I can't seem to do
ANYTHING!

-- 
*    Alias: Yves                                  In real life: Eva Cheung     *
*                    E-mail: csi110@uk.ac.coventry.cch                         *
*                        Occupation: A Poor Student                            *
*             "Lead me not into temptation.....I can find it myself."          *
Newsgroups: comp.sys.ibm.pc.games
From: warman@eagle.sangamon.edu (Stan Warman)
Subject: Re: 3dbench results (was Re: 3DBENCH.ZIP uploaded)
X-Newsreader: TIN [version 1.1 PL6]
Organization: Sangamon State University
Date: Mon, 25 Jan 1993 02:33:37 GMT

Kijin Jung (kxj6@po.CWRU.Edu) wrote:
> 
> In a previous article, kxj6@po.CWRU.Edu (Kijin Jung) says:
> >
> >>>>>486/33 ET4000-based Local Bus (no-name):		26.6 FPS
> >>>>386/40 with 16-bit ET4000 card				16.3
> >>>486DX2/50, 0k L2 cache, Diamond SS24X ISA 16-bit	24.3 FPS
> >>486 DX2/66, Ultra SVGA Local Bus                        45.4
> >>
> >
> >P5/100, ATI VL Mach 128                                 308.4
> >
> >
> >
> 
> But seriously,
> 
> 486DX/33, 64K cache, ATI VGA Wonder XL                   20.4
> 
> -- 
>  __ Kijin Jung ________________________ To affect the quality of the day, __
> |   kxj6@po.cwru.edu                 |  that is the highest of the arts.    |
> |   Case Western Reserve University  |                                      |
> |__ (216) 754-1101 __________________|________________________ -Thoreau ____|

My brand new 486DX2/66 256K Cache, ATI VGA Wonder XL w/1M RAM = 29.4


     "An argument isn't just saying 'no it isn't'".
     "Yes it is". "No it ISN'T!" - Monty Python
 
      Stan Warman: Microcomputer Specialist
           Sangamon State University
           warman@eagle.sangamon.edu
From: thpr_ss@uhura.cc.rochester.edu (Thomas Parker)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Eye of the Beholder part II; HELP
Date: 27 Jan 93 01:00:01 GMT
Organization: University of Rochester - Rochester, New York

In <1993Jan26.163900.17930@newshost.lanl.gov> u108502@beta.lanl.gov (Andrew Poutiatine) writes:

>In article <1993Jan23.061402.12283@fuug.fi> an7143@anon.penet.fi writes:
>>Hi,
>>My friend and I just began playing with the adventure game
>>"Eye of the Beholder II" and we are stuck in two places;
>>
>>
>>(1)     We are stuck in the room where there are 3 jewels (blue,
>>        green and a red one) but I'm guessing that this is related
>>        to a red key (which, I have no idea of where it is).
>>
>>
>>>>>>>>> My friend just told me about placing all 3 jewels in one of
>>        the small holes but then, he said that he was stuck again.
>>
>>        There is also this funny thing about the centre of the room
>>        where there is a sort of leather on the floor

>If this is the room that I think you mean, then it is the one that you 
>teleported to, and cannot find an easy way out, right?  It has been a while,
>so if any of this is wrong, E-mail or re post to me and I will try to help
>more.
>Place one gem in each of any three alcoves in this room, and the fourth wall
>will open.  At least one of these is a trap, and I think you only get one 
>choice, so save the game first.  Inside you will find a "seed" gem, which
>as I recall, when place on the soft spot on the floor will open another
>teleporter out.  Each different room has its own magic items, so you will want
>to check them all. 

I may not be right either, but this is the way I remember it being:
That's the way you originally find them.  They are in 3 of the 4 alcoves.
Place them all in the same alcove to open it.
Be careful, though, as the previous poster said, 
you only get one chance!

Good luck.

Tom
Newsgroups: comp.sys.ibm.pc.games
From: mtichy@fraser.sfu.ca (Martin Tichy)
Subject: Re: 3dbench results (was Re: 3DBENCH.ZIP uploaded)
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Sun, 24 Jan 1993 00:01:42 GMT

PU> First of all, the P5, when released, will only run at 66MHz
PU> initially.  Secondly, the new ATI cards are Mach 32 based.
PU> 
PU> What does all this mean?  That you've been duped.
 
Yes, and my 486-33Mhz 256K Cache with the ATI Mach 32 gives
me 27 FPS.
 
The VL-BUS version.
From: bq035@cleveland.Freenet.Edu (Brian Jepson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Llamatron
Date: 25 Jan 1993 03:12:48 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: bq035@cleveland.Freenet.Edu (Brian Jepson)
NNTP-Posting-Host: hela.ins.cwru.edu



Where can it be gotten from? (ftp sites)
-- 
*  __                _____                        Brian Jepson
* /__)  __ . __ __     /  __   _   /  _   __      iqm229@uriacc.uri.edu
*/___) /  / (_// / (__/  (_/  /_) _) (_) / /      bq035@freenet.cwru.edu
*                         `- /
Newsgroups: comp.sys.ibm.pc.games
From: sb6922367@ntuvax.ntu.ac.sg
Subject: W7 : Hhhhhhelppppppp!!!!!!!!!!!
Organization: Nanyang Technological University - Singapore
Date: Tue, 26 Jan 1993 05:10:45 GMT

HELP!!!!!!!!

I need to know several things ...

What is the name of the land of dreams?
Where is that?
What are name of the witches at Witch Mountain?
I have a grave problem ...

I found one of the five flowers ( I think) , and without knowing its uses, I
SOLD it out to the armourer ( ARGHHH!! ) . What am I to do now?

Thanks in Advance


-- 
----------------------------------------------------------------
Roland Yeo  Computer Centre Operations Team 
Nanyang Technological University  Nanyang Avenue  Singapore 2263 
Phone: (65) 799-4709  Fax: (65) 791-0688  Internet: ry@ntu.ac.sg
From: jferra@leotech.mv.com (Jim Ferraiolo)
Sender: uucp@leotech.mv.com
Newsgroups: comp.sys.ibm.pc.games
Subject: Strike Commander
Date: Fri, 22 Jan 1993 23:42:33

How can you tell if a game "looks" choppy? You can't. You have to
PLAY
the game before you can assess what the frame rate is. Looking at
pictures in a mag don't tell you if the game's gonna be choppy or
not.
And I doubt Novalogic is going to go bankrupt anytime soon.


 * Origin: Leo Technology (603)432-2517/432-0922 (HST/V32)
(1:132/189)
From: tozz@hpindda.cup.hp.com (Bob Tausworthe)
Date: Mon, 25 Jan 1993 18:41:37 GMT
Subject: Re: UW2 Question
Organization: HP Information Networks, Cupertino, CA
Newsgroups: comp.sys.ibm.pc.games

>I've noticed that the Underworld isn't very bright. I have used a torch, and
>now usually use a magical torch and if I don't turn all the lights off in the
>room, I can hardly see what I am doing :( I seem to remember this from UUW1
>as well. I know it's undergound and is supposed to be somewhat dim, but I
>find this incredible darkness detracts from the game somewhat. Am I doing
>something wrong or is it really just this dark? Thanks!

No, I don't think you are doing anything wrong. I've seen the game one
several screens and some display it brighter than others.

there is a know "fix" for your problem: rename the file uw2\data\shades.dat
to be something else. Then your game will always be bright. In fact, it will
be stark! I don't like it very much, but it DOES allow you to see the
world better.

Try it out and see what you think. Good Luck

				tozz
From: cornwell@minster.york.ac.uk
Newsgroups: comp.sys.ibm.pc.games
Subject: Dune II - UK Release Date
Date: 27 Jan 93 11:31:34 GMT
Organization: Department of Computer Science, University of York, England


Does anyone know when Dune II hits the shelves in the UK? Or is it
now out? MY local shop say they haven't got a release date for it yet.
Has anyone managed to obtain a UK copy?

cheers,

Pete

***********************************************************************
* Pete Cornwell               me@blighty: cornwell@uk.ac.york.minster *
* Dept. of Computer Science   me@world : cornwell@minster.york.ac.uk  *
* University of York          Research Associate in Structured        *
* England.                    Design Methods for Real-Time Systems    *       
***********************************************************************
From: sidbury@finch.cs.uofs.edu (Dick Sidbury)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: ***** Proposed RFD: c.s.i.p.g reorganization -- please examine
Keywords: RFD split group
Date: 21 Jan 93 02:54:20 GMT
Organization: Department of Computing Sciences

I'm am willing to go along with a split.  I'll just sign up for most of the groups.
The problem is how should it be organized.  we definitely need one
group  c.s.i.p.forsaleOrTradeOrSomethingLikeThat which is not in any other list.
I don't believe people are going to create 5 mail messages to sell five games.
I like the advocacy idea.  I like the announce idea.

But tell me, where do the following games fit:
WC or WC2  action or sim
falcon 3.0  sim or action
f15II sim or action
my point here is that some flight like games are not simulations and some are but
I believe that they belong together

what about civ or rr tycoon or simcity -- sim or strategy  The distinction here
is very difficult to see.

In conclusion, the groups need working on.



dick sidbury			internet : sidbury@jaguar.uofs.edu
computing sciences dept.	bitnet   : sidbury@scranton
university of scranton		phone    : (717)-941-6109
scranton, pa 18510-4664		fax      : (717)-941-4250
From: ftw33616@uxa.cso.uiuc.edu (.)
Newsgroups: comp.sys.ibm.pc.games
Subject: LLamatron is on wuarchive
Date: 27 Jan 93 21:16:04 GMT
Organization: University of Illinois at Urbana

Well, I guess I dno't haveta put it up there anymore - someone beat me to 
the punch.



				 - Frank
Newsgroups: comp.sys.ibm.pc.games
From: slg@stud.hsn.no (SIMON LINDGREN)
Subject: Help on Eric the Unready!
Organization: Nordland College
Date: Sun, 24 Jan 1993 19:15:36 GMT

	Well, did the piggy-stuff, and said hello to the wizard.
	Even bought him some of that ice-stuff. 

	Then BLOCKOUT! WHat do I do next???

	I can't get up to the wizard again, no where else to go,
	and the guard at the queen's stairs is a real pain-in-the-neck!

	Please, someone. Give me some real, nasty SPOILERS, and let me, at 
	last, have some sleep at night.

		- Thanx, ya adventure-wizards!

	 - Simon.
From: dan@dunaad.co.uk (Dan Hunter)
Newsgroups: comp.sys.ibm.pc.games
Subject: AloneInTheDark keeps crashing on OS2-Help!!
Date: 27 Jan 93 21:26:28 GMT
Organization: Dunathad


Hi it would be great if someone could help me out here,I've just got AITD
and for some reason it keeps on crashing the machine.Ii'm using OS2 and i
was wondering if anyone had had the same problem and what Dos settings they
changed.The wierd thing is that it worked allright the first night i
played it but tonight it keeps crashing.And if someone had it running fine
could they tell me so i know that the machine is at fault.Eternal(ish)
thanks in advance.
Dan
From: mucds@uxa.ecn.bgu.edu (Corey D. Stinson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Multitude of bugs in UW2
Date: 23 Jan 1993 16:45:09 -0600
Organization: Educational Computing Network
NNTP-Posting-Host: uxa.ecn.bgu.edu



  I haven't heard too much talk about the bugs in UW2, here are some of
the ones I've found:
     game crashes randomly
     game crashes often at the skull/death screen
     object list is discoved to be corrupt at save-game time
     servants will *not* go off strike, no matter what I do

  Has someone been able to avoid some of these bugs, if so, how?
Newsgroups: comp.sys.ibm.pc.games
From: mcohen@ravel.udel.edu (Michael Roger Cohen)
Subject: Re: Ultima7 - Cheat
Organization: University of Delaware
Date: Wed, 27 Jan 1993 14:19:51 GMT

Why are people bothering to cheat on Ultima 7?  It was an easy game from a
combat view.  I finished the game with 4 people (even doing the dragon dungeon).
The game plot was more difficult, but you don't need to cheat.
From: smirj@SunLab43.essex.ac.uk (Smith R J)
Newsgroups: comp.sys.ibm.pc.games
Subject: King's Quest 3 >SORRY< Cheat sheet
Date: 21 Jan 93 16:16:02 GMT
Distribution: comp
Organization: Well I *know* it's *somewhere*...
Posting-Software: GNUS 3.14.1


I know this game is absolutely ancient, but has anyone got a cheat sheet
they could email me...

Thanks in advance

smirj@uk.ac.essex
--

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Robin Smith - The WeatherWatcher, no not a meteorologist
THOUSAND YARD STARE - Probably the best band in the world.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Get your HANDS ON them.
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: gamebytes...where?
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Thu, 21 Jan 1993 00:00:47 GMT

In article <C155F2.GLH@utdallas.edu>, goyal@utdallas.edu (MOHIT K GOYAL) writes:
>What FTP site has gamebytes?
>
ftp.ulowell.edu - /msdos/Games/Game_Bytes
wuarchive.wustl.edu - /systems/msdos/Games/Game_Bytes

-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | Read GAME BYTES Magazine!  Found    |
|  205-730-4019 - voice      | on ftp.ulowell.edu and              |
|  205-730-6445 - fax        | wuarchive.wustl.edu.  Check it out! |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
From: csuhc@csv.warwick.ac.uk (Mr R Hamilton)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: ***** Proposed RFD: c.s.i.p.g reorganization -- please examine
Date: 21 Jan 1993 11:57:57 -0000
Organization: Computing Services, University of Warwick, UK
NNTP-Posting-Host: lily.csv.warwick.ac.uk
Keywords: RFD split group

I'd just like to congratulate everyone who have combined to make this 
thread the largest in the newsgroup. 

In your efforts to keep this group down to a reasonable size, you've
managed to make it larger than ever!

Here's my suggestion for a new group :

alt.what.shall.we.reorganise.c.s.i.p.g.as.to.save.us.reading.so.much.irrelevant.news.then.?

Perhaps once you've decided, you could post a single message to this group, 
then delete a.w.s.w.r.c.s.i.p.g.t.s.u.r.s.m.i.n.t.?

:-)

Ross
---------
Just my farthing's worth.


Newsgroups: comp.sys.ibm.pc.games
From: jepler@nyx.cs.du.edu (Jeff Epler)
Subject: Humans 13 -- Help!!
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Date: Mon, 25 Jan 93 03:03:46 GMT

I'm absolutely stuck on Humans level 13.  Could someone furnish me
with a hint or a spoiler?  Either mail or in here will do fine.

Thanks in advance..

(Anyone know of 1) A crack or 2) A list of passwords for the different
levels?)
--
Jeff Epler jepler@nyx.cs.du.edu or bx304@cleveland.freenet.edu (preferred)
____ "Nuke the unborn gay whales" -- Never seen on a protest sign
\bi/ You may use this signature freely, except that you are expressly
 \/  prohibited from disassembling or reverse-enginerring it.
From: kentiler@matt.ksu.ksu.edu (Kent P. Iler)
Newsgroups: comp.sys.ibm.pc.games
Subject: Help editing UW2 players..You there Phat Tran??  :-)
Date: 23 Jan 1993 22:56:17 -0600
Organization: Kansas State University
NNTP-Posting-Host: matt.ksu.ksu.edu

Hi,
  I was hoping that someone out there has played around with the
players data file in UW2 and has found where the bits to change are?
If so, let me know please!
						--Kent
From: gis85r0@uxa.ecn.bgu.edu (Colin Kirchner)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wiz6: Bane: Challenges everywhere
Date: 22 Jan 1993 13:56:23 -0600
Organization: Educational Computing Network
NNTP-Posting-Host: uxa.ecn.bgu.edu

I have recently acquired a copy of Wizardry 6 for the Machintosh, and I
am having major problems.  If anyone has maps available for this please
send me E-mail and let me know.  Also I have some general questions such
as 1. how do I get out of the castle.  2.) How are the grates (gates?)
opened.  3) what is the password for the Captains' Den.  If anyone can
offer any help please contact me.

Colin

E-mail to: gis85r0@bgu.edu
Newsgroups: comp.sys.ibm.pc.games
From: dchen@sage.uwaterloo.ca (Derick Tsang)
Subject: Help with Hong Kong Mahjong Pro
Organization: University of Waterloo
Date: Thu, 21 Jan 1993 20:53:19 GMT

I'm currently playing HKMpro but it seems my mouse is too sensitve for the
the game.   

Has anyone had this problem too?  What can I do?

I have set my mouse to a sensitivity of 1 and a slow mode, but it is still
over sensitive to the game.  A slight motion can move the pointer right out
off the screen.

Thanks for any help that will be given.

D.


Newsgroups: comp.sys.ibm.pc.games
From: tyler.brown@uuserv.cc.utah.edu (TYLER JAMES BROWN)
Subject: Summoning: The Blue Knights Domain
Organization: The University of Utah
Date: Fri, 29 Jan 1993 03:49:46 GMT


	I have spent quite a few hours on this game and was doing fine until
now. I have just entered the Blue Knight's area and found a locked door that 
I can't open. It is the second locked door, each with a samauri next to it. 
The samurai next to this door has a cross key and it won't fit in the lock.
There are a few others doors nearby but I can't open any of them. Can anyone
tell me how I can open the door?

					
				Thanks
					Tyler
From: v-mlebrun@bss2.umd.edu (MIKE LEBRUN)
Newsgroups: comp.sys.ibm.pc.games
Subject: Falcon3 patches
Keywords: Falcon3 patches
Date: 27 Jan 93 15:43:13 GMT
Organization: College of Behavioral and Social Sciences, U of Maryland

I have F3 and OFT, which I enjoy greatly.

If there are any useful patches available, I would greatly appreciate if 
anyone could send them to me or let me know where I can get my hands on them.

Also, has anyone heard of a release date for Spectrum Holobytes' new A-10 
simulator.  I understand that it is supposed to merge with F3.  Finally, any 
rumors on plans to add true night-vision capabilities to the game.  The F-16 
is capable of having a LANTRIN pod attached which gives it a Foward Looking 
Infrared system.  I believe that the A-10 possesses a similar capability.  
FLIR would be a great addition to the game for night ground attack missions 
for both the F-16 and the A-10.

Michael Lebrun
Dept. of Government and Politics
University of Maryland
Newsgroups: comp.sys.ibm.pc.games
From: brh54@cas.org (Brooks Haderlie)
Subject: Keen 4: please help!
Reply-To: brh54@cas.org
Organization: Chemical Abstracts Service
Date: Thu, 21 Jan 1993 14:09:10 GMT

er...sorry to bother all of you while you're in the middle of Ultima Underworld 2, but my kids and I have gotten hooked on Commander Keen, Part 4 "Secret of the Oracle". Since I'm allowed to stay up later than they are (one nice part of being a dad), I've conquered all but two of the sites.  I have two questions I would love to have answered, please.

1) How do I get to the pyramid with the hand?  Do I go through the pyramid with the eye to get there (that's the only other site I haven't finished).

2) How do I finish the Gnocene(sp?) pyramid, the one with the eye? I've been through the whole thing a dozen times, and I've gotten the red jewel ok, but I can't find the yellow (I think it's yellow) jewel so I can get outta there.

Any help at all would be greatly appreciated. You can email me if you don't want anyone else to know you've ever played a non-Ultima game. Thanks!!

*************************************************************************
* Brooks Haderlie (brh54@cas.org)       O be wise; what can I say more? *
* Columbus, OH by way of Ucon, ID       - Jacob 6:12                    *
*************************************************************************

Newsgroups: comp.sys.ibm.pc.games
From: law40003@nusunix1.nus.sg (TAN YEW KEONG)
Subject: Re: Dune II BUG?  Damnit!
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Distribution: world,local
Date: Tue, 26 Jan 1993 12:04:38 GMT

Paul Richards (PAULR@hacks.arizona.edu) wrote:
: 
: My question is, has anyone else seen this problem?
: 
:         Paul Richards
:         paulr@hacks.arizona.edu

Yes. If you order more than the computer allows to be on screen at a
time, CHOAM will not deliver. To make more, blast more enemy units, then
build or order again.

It's all in the manual!
--

_________________________________________________________________________
Michael Tan Yew Keong | law40003@nusunix1.nus.sg | law40003@nusvm.nus.sg|
Final Year Law student - OH GOD, IT'S BEEN A HELLUVA LONG TIME!!!       |
________________________________________________________________________|
Newsgroups: comp.sys.ibm.pc.games
From: josh@areyes.com (Joshua Klobe)
Subject: FOV Courage help
Organization: Areyes, Inc.
Date: Thu, 28 Jan 1993 02:46:38 GMT

  I was just wondering, how do you get those doors in the back, near where the
  troll and cyclops, down.  I can't figure it out.  Please E-mail me for it. 
  Thanx 
-- 
Josh Klobe		uunet!areyes!josh		(203) 847-6003
			josh@areyes.com

	Thus quothe the raven, "Nevermore"
Newsgroups: comp.sys.ibm.pc.games
From: demo2@ccu.umanitoba.ca (CC demo userid)
Subject: Re: HELP! Ultima7 to slow
Organization: University of Manitoba, Winnipeg, Canada
Date: Thu, 28 Jan 1993 06:35:19 GMT

In <cantrell.727760727@sauron.msfc.nasa.gov> cantrell@sauron.msfc.nasa.gov (Eric Cantrell) writes:

>I'm having problems with Ultima7 running to slow.  I have a 486-33
>with 4 Megs and a (crappy?) VGA card w/256k mem.  I used the U7
>created boot disk and it still runs like an XT.  What am I doing wrong?
>Thanks in advance.

>eric
> 
 Use 2 megs ram in a disk cache (I reccomend HYPERDISK, you can get it off
BBS').  Still, the game will probably never be perfectly smooth.  

Greg Johann Vinegar
Newsgroups: comp.sys.ibm.pc.games