HDTenEightyP/NetNews huggingface dataset:
From: sacke@gn.ecn.purdue.edu (Elizabeth E Sack)
Newsgroups: comp.sys.amiga.games
Subject: Re: Flight Sims Inferior on Amiga?
Date: 30 Aug 92 03:40:12 GMT
Organization: Purdue University Engineering Computer Network

In article <1992Aug29.213046.24952@gn.ecn.purdue.edu> seifert@gn.ecn.purdue.edu (Michael S. Seifert) writes:
>In article <7377@hq.hq.af.mil> aedwards@saf2 (A1C Aaron Edwards) writes:
>>Berry_Shin@lppl.mi.org (Berry Shin) writes:
>>: Hello All!  I was just wondering:  As a flight simulator fan, I have seen
>>: and played most of the popular flight simulators on the Amiga (F-18
>>: Interceptor, F-29 Retaliator, Birds of Prey, etc).  IMHO, they are not as
>>: good as those found in the MS-Dos world (such as Aces of the Pacific,
>>: Falcon 3.0, Red Baron).  Why is this?  Is the Amiga somehow "incapable" of
>>: producing the same quality graphics?  In addition, the scrolling seems
>>: superior on the MS-Dos flight simulators.  Finally, how will the rumored AA
>>: chips affect this situation?
>>: 
>>: -- Via DLG Pro v0.992
>>: 
>>: Berry_Shin@lppl.mi.org.
>>
>>Try FIGHTER DUEL from JaegerSoft.  It runs in HIRES INTERLACE mode at 28 frames
>>per second.  And you can connect via MODEM or NULL-MODEM Cable without speed 
>>degredation at 2400 bps.  
>>
>>OH!  And it runs quite fine on an unaccellorated A500!
>>
>
>Fighter Duel?  This is a poor example of an amiga flight simulator and should
>not be used in the same breath as Falcon 3.0.  Although the null modem play
>(its one saving grace) makes for a lot of fun, the lack of graphics is 
>reminiscent of old C-64 sims.  Ever since F-18, things have gotten
>gradually worse on the Amiga.  I can only hope F-15 SEIII, which is suppose
>to be ported to the Amiga by early next year will be as good as expected...
>
>---------------------
>Mike Seifert, supra-genius
>
>

This is a typical response from a "all graphics and no game play" type of person.
FighterDuel's (and the upcoming Fighter Duel Pro) flight model is the most
accurate of *ANY* sim on *ANY* platform.  Plus, the frame rate is the same as
live video--something no other sim can claim!!!

F15 Strike Eagle I/II/III is more of a cheap shoot em up than it is a flight
sim.  The enemies have no intelligence.  All you have to do to shoot them down
is pull into a nice 90 deg bank in some direction until you see them and shoot.
HOW UNREALISTIC CAN YOU GET????????  

Fighter Duel/Fighter Duel Pro is the *BEST* sim on any platform.


Jeff Hanna
(Yes, the same 'Jeff Hanna' that has a letter to the editor in the Sept. issue
of CGW defending Fighter Duel)
From: mohr@educom.adsp.sub.org (Frederic Botton)
Newsgroups: comp.sys.amiga.games
Subject: Re: pipemania
Date: 28 Aug 92 10:31:00 GMT
Organization: Educom
X-NewsSoftware: Amiga GRn V1.29 4/25/92 (Beta) by Mike Schwartz

>
>Striker is best footy game (most playable like arcade)

Ever played Sensible Soccer from Sensible Software ? Forget all others !

Fred.

--
   /\      /~~ /~\  /  / /~~ /~~/ /|/\ uunet!cbmvax!cbmehq!cbmfra!educom!mohr
  /==\=>  /-- /  / /  / /   /  / / / /  :-Cdi Destroys The ozone layer :-C
 /____\  /__ /__/ /__/ /__ /__/ /   /  cbmfra!educom!mohr
Newsgroups: comp.sys.amiga.games
From: dingebre@imp.sim.es.com (David Ingebretsen)
Subject: Cheat File for Killing Game Show?
Followup-To: comp.sys.amiga.games
Reply-To: dingebre@imp.sim.es.com (David Ingebretsen)
Organization: Evans & Sutherland Computer Corp., Salt Lake City, UT
Date: Wed, 2 Sep 1992 18:46:19 GMT


In my search for hints about the Killing Game Show, one person indicated that
there was a file that could be loaded into memory before booting KGS that
enabled some hidden features. Does anyone know where this file is?

-- 
	David

	Disclaimer: The content of this message in no way reflects the
	            opinions of my employer, nor are my actions
		    encouraged, supported, or acknowledged by my
		    employer.
From: bryan@cs.utexas.edu (Bryan Bayerdorffer)
Newsgroups: comp.sys.amiga.games
Subject: Re: Harpoon V1.2 --- is it available?
Date: 23 Aug 1992 19:41:53 -0500
Organization: Spam Detection & Removal Squad, Austin, TX
Reply-To: bryan@cs.utexas.edu
NNTP-Posting-Host: peaches.cs.utexas.edu
Spam-Content: Negligible

In article <1992Aug19.022417.14040@ariel.ec.usf.edu> stelmack@eggo.tmc.edu (Gregory M. Stelmack) writes:
=-I talked to Three-Sixty last week about Harpoon, mostly because I ordered the
=-upgrade and it turned out it was still unplayable under 2.04 (locks up any
=-time you try to set movement / patrols on the large map). They said that it

The workaround for this is to turn off repeatable air patrols.
From: sacke@gn.ecn.purdue.edu (Elizabeth E Sack)
Newsgroups: comp.sys.amiga.games
Subject: Fighter Duel Pro Announcement
Date: 1 Sep 92 17:48:21 GMT
Organization: Purdue University Engineering Computer Network

TITLE
	
	Fighter Duel Pro (FDPro)


VERSION DATE
	
	September 1992


DESCRIPTION
	
	Fighter Duel Pro is the successor to Fighter Duel, Corsair vs. Zero.
	FDPro retains all of the breakthrough features of its predecessor and
	combines a full selection of aircraft and performance enhancements to
	deliver a professional package for the serious aviator.

	Included among the 16 Allied and Axis aircraft are the Mustang, Spitfire
	and Me109.  Some interesting lesser types, like the Japanese J7W Shinden
	are also included.

	An exciting and exclusive new feature of FDPro is the ability to connect
	a second computer through the main flight computer's parallel port
	(special adapter available from Jaeger Softare for $15.00) that       
	continually displays the view to the rear of the aricraft.  Now you can
	duel an opponent through the serial port while watching your six on the
	slave, all at 28 frames per second on a a high resolution, interlaced
	display.


NEW FEATURES
	
	Rear view mode (with a second 'slave' computer)
	16 Airplanes
	Unrestricted view panorama
	Rudder pedal support
	Integrated tournament mode
	Ground dots (switchable from dim, bright, and off)
	Multiple computer controlled enemy bogeys (2)
	Enemy skill level is user selectable
	Catapult launches
	New ground scenery
	Review the last minute of flight
	'Turbo' mode to get to places at 16 times normal speed 


SPECIAL REQUIREMENTS
	
	FDPro will run ony any 1 meg Amiga, from the 500 up through the 3000T
	All processors are supported.
	Kickstart 1.2 or higher is required.

	A faster processor and more RAM is recommended for some of the extra
	features (multiple bogeys and ground dots).


AUTHORS

	Jaeger Software
	 William F Manders
	 Matt Shaw


AVAILABILITY
	
	Release date for FDPro is September 1992.  The list price is $59.95.
	Owners of Fighter Duel, Corsair vs Zero may upgrade to FDPro by sending
	a certified check or money order (sorry, no credit card orders) for 
	$25.00, and disk #1 of Fighter Duel, Corsair vs Zero, to:


		Jaeger Software, Inc., Direct Sales Department
		7800 White Cliff Terrace
		Rockville, MD 20855


DISTRIBUTABILITY
	
	Fighter Duel Pro is copyright 1992 Jaeger Software, Inc.
From: 9122069g@lux.latrobe.edu.au (Tri Darkstar)
Newsgroups: comp.sys.amiga.games
Subject: Re: Weapons in BC
Date: 2 Sep 92 06:28:04 GMT
Organization: La Trobe University
X-Newsreader: Tin 1.1 PL5

I've found a stone hammer also in The Soul Takers area, is it as good as
the stone mace????

--
Tri Darkstar                 *****
Order of the Star             * *
9122069G@lux.latrobe.edu.au    *
From: p658495@austin.lockheed.com (p658495)
Newsgroups: comp.sys.amiga.games
Subject: Re: BC is hard !!!
Date: 27 Aug 92 17:36:24 GMT
Organization: "Lockheed Austin Division, 6800 Burleson Rd, Austin, TX 78744

I am having a really hard time finishing the game. I am on level 28 and have
all 4 special items: Vortex, Force Hammer, Soul Freezer, and Protector. I can
hit on E for at least 1/2 hour with over 1000 hit points of damage, but
nothing happens. What gives? From the hint book I can see there is another
room on level 28 that has some items that appear special. Are they needed to
kill E? How do you get to them since the transporter that is shown in the
hints is not there? Do you have to do something with the 4 skulls?

Please e-mail a hint or the answer.

Bill Wedlake

wedlake@austin.lockheed.com
Newsgroups: comp.sys.amiga.games
From: goodman@chaos.cs.brandeis.edu (Marc Goodman)
Subject: Re: Companies dropping Amiga
Organization: Brandeis University
Date: Wed, 26 Aug 1992 00:10:22 GMT

jconklin@terapin.com (John Conklin) writes:

>Since it's known by some of the public now, I can tell you folks about a few
>companies who are going to stop supporting the Amiga.

While we're on the subject, Electronic Arts is no longer taking
submissions for the Amiga...
From: okes@essex.ac.uk (Oke S)
Newsgroups: comp.sys.amiga.games
Subject: Re: * Dungeon Master - any ideas on how to map??? *
Date: 1 Sep 92 12:59:06 GMT
Organization: Department of Computer Science, University of Essex, UK.
In-reply-to: dchristo@elephant.axion.bt.co.uk's message of 1 Sep 92 08:06:56 GMT

In article <1992Sep1.080656.14696@axion.bt.co.uk> dchristo@elephant.axion.bt.co.uk (David Christoffersen) writes:
| Does anyone have the dimensions for each level of this game? I've just
| got it and thought a map or two might be a good idea...BTW in the hall
| of champions which characters are best, any ideas??

The biggest levels are roughly 32x32. Levels 1 (hall of champions), 13 & 14
are smaller. If you don't want to have the hassle of mapping, there are some
available for ftp (sorry, I don't know where; I wrote my own file hacker program -
ST only, sorry again).

The characters I use are Gothmog, Elija, Wu Tse and Wuuf. The first 3 are fairly
average sorts, with middle-ofthe-road values for health, stamina and mana, whilst
Wuuf is a bit weaker but has more mana. Doubtless others will disagree, and they
are welcome to.

--
This signature is copyright 12/6/1992 Simon Oke. All rights reserved. If you
like it and keep a copy for your own use, you owe me $20. Please pass it on
to your friends with all documentation.              Email okes@essex.ac.uk.
----------------------------------------------------------------------------
Live long and prosper.
Newsgroups: comp.sys.amiga.games
From: davereed@wam.umd.edu (Michael Robert Bromery)
Subject: Pal booters for 2.0?
Organization: University of Maryland, College Park
Date: Tue, 25 Aug 1992 19:44:46 GMT

 I have a serious question here. Are there any Pal booters that work with 
   Kickstart 2.x? I have an A500 that now has the Workbench 2.04 environment
  and now I can't get any of the Degraders to reboot the machine PAL and work.
   Oh sure, it comes up in PAL but I assure you that under OS 2.0+ that it
   cannot read any disks or fully boot correctly. Any help on this?
     I tried Boot PAL (PD) and I have the same problem. The problem is that
   the PALBooters were made to set the ECS Agnus with 1.3 Rom loopholes but
    2.0 is too smart for that, and catches the guru when you try to put in
  a bootable disk or boot from the Hard drive. There's lots of European games
   that i would like to buy like Fire and Ice and some others, but unless I 
   have a working Pal booter, all that is just a wish.
     If there is one, could you tell me where to get it?
     Sorry, I think the other PD utility I used was Palboot and not bootpal
  but I don't think there's a difference.
     -- Michael
     email: davereed@wam.umd.edu
From: Jeff_Froese@telepro!saug.UUCP (Jeff Froese)
Newsgroups: comp.sys.amiga.games
Subject: Pacific Islands and 68030's
Distribution: world
Date: 30 Aug 92 21:44:21 CST
Organization: Saskatoon Amiga Users' Group


i'm wondering if anyone has had problems with Pacific Island's and thier
68030 CPU?

 The box says it's compatible with Amiga 500/500+,1000,1500,&2000
computers. I have a 2000 with a 030 accelerater and since Team Yankee works
fine with the accelerater I figured the sequel should work as well. It will
work for a while and then it locks up. I can still go down to 68000 mode
and play it there but I can't stand the slow and choppy scrolling. maybe
it's the game or it's something with my particular accelerater?

-- Via DLG Pro v0.992

Newsgroups: comp.sys.amiga.games,aus.computers.amiga
From: s1028647@giaec.cc.monash.edu.au (khalil ibrahim)
Subject: Re: ANNOUNCE: Game solutions/hints/cheats via FTP
Keywords: amiga,game,spoilers,ftp
Organization: Monash University College Gippsland, Churchill, 3842, Australia
Date: Thu, 3 Sep 1992 05:08:22 GMT

In article <10667547.134.715488583@eng2.eng.monash.edu.au> 10667547@eng2.eng.monash.edu.au (JIMMY FANG) writes:
>Greetings!
>
>For all those people who have asked, I have placed one of my game solution/
>hints/tips/cheats/spoilers/etc.. on ftp.  You can find it at:
>
>wuarchive.wustl.edu	incoming/games/acar1.dms     <-- for Americans
>amiga.physik.unizh.ch	new/acar1.dms                <-- for Europeans
>archie.au		micros/amiga/incoming/games  <-- for Aussies
>
    Hi all.. just a query. I often come across messages containing the letters
    "FTP". I usually ignore them, as I don't really know what these FTP's are.
     however, since this FTP has amiga solutions on it, and i happen to be an
     avid amiga gamesplayer, then will someone PLEASE tell me what FTP is and
     how I can access it ...!!
     thanks.....

     Aldor....the Avatar lives
From: entity@nsq.uucp (cybernetworx)
Newsgroups: comp.sys.amiga.games
Subject: Re: LEANDER - Help needed with level 1.4
Date: 31 Aug 92 00:02:25 GMT
Organization: NSQ

In article <1992Aug28.122118.1@economics.adelaide.edu.au>, ecrjbruce@economics.adelaide.edu.au writes:
> 
> Could someone please help me with Leander?
> 
> I'm stuck on Level 1.4 - the level where you must get the silver crossbow.
> I can get to the cave where the crossbow is, get the crossbow, but then I can't
> get OUT of the cave! You can't jump back up from where you came.
> 
> How do I get out!!

Well you could start by going out and buying a legitimate copy of the game
instead of pirating it!!

Why do twits keep posting the same stupid questions over and over again?  Do
they never learn?

Newsgroups: comp.sys.amiga.games
From: ja51359@uxa.cso.uiuc.edu (axelrod)
Subject: Where to get ATARI Joysticks
Organization: University of Illinois at Urbana
Date: Fri, 28 Aug 1992 01:33:45 GMT


Is Atari still producing my favorite classic black Atari 2600 joystick?
Anyone know where I can still get them?

Also, is there a place to get a Wico Ergostick cheaply anywhere?

Thanks

Newsgroups: comp.sys.amiga.games
From: hutchens@uwa.oz.au (JL HUTCHENS)
Subject: Re: null-modem-games : which do you kn
Organization: Elec Eng, Univ of Western Australia
Date: 27 Aug 92 03:47:08 GMT

sacke@gn.ecn.purdue.edu (Elizabeth E Sack) writes:

>In article <OA92-901-232_7690d902@piraya.bad.se> Matias_Larsson@f232.n901.z92.badnet.bad.se (Matias Larsson) writes:
>>F>
>>F> >>In <1992Aug15.163110.15247@sun1.ruf.uni-freiburg.de>
>>F> rensing@sun1.ruf.uni-freiburg.de (Stefan Rensing) writes:
>>F> >>>Hello !
>>F> >>>I now have the possibility to play some games with two Amigas
>>F> >>>which are connected by a null-modem-cable.
>>F> >>>Which games can I play with that option ?
>>F> >>
>>F> >>BattleChess
>>F> >>Operation Combat
>>F> >>Falcon
>>F> >>Populous II
>>F> >Armourgeddon
>>F> >Flight of the intruder
>>F>
>>F> Lotus Challange II (works even on one or both Amigas in 2-Player-Mode,
>>F> meaning
>>F> 4 (in words: f o u r) player having mega-fun!)
>>F>
>>  And do not forget F-16 Combat Pilot By DI the very best f-16 sim !!!
>> /Matte
>>
>>--- Xenolink 1.0 Z.3

>Do not forget PowerDrome by Electonic Arts, and Fighter Duel by Jaegersoft.

>Also the upcoming Fighter Duel Professional will play over the modem.

You guys have forgotten the *best* null modem game in existence!  It is, of
course, Stunt Car Racer by Sir Geoffrey Crammond.  The  thrill of going
over a jump, overtaking the other player in the air and landing in front of
them causing them to fall off the track is almost as much fun as setting up
midair collisions (where one car reverses up a jump), or trying to drop off
the crane just in time to land on the other car.  Amazing!

				- Jason

________________________________________________________________________________

   _-_|\    Jason Hutchens              	
  /     \   University of Western Australia  
  *_.-._/   E-Mail: hutchens@swanee.ee.uwa.oz.au
       v				                        		
________________________________________________________________________________

Newsgroups: comp.sys.amiga.games
From: hounsell@nmerh7.BNR.CA (Rob Hounsell)
Subject: NOVA-9: strategy (?)
Reply-To: hounsell@BNR.CA
Organization: Northern Telecom Canada
Date: Fri, 28 Aug 92 15:26:30 GMT

Folks,

  I just got Nova-9 as a replacement for some SW that didn't work. I've
played Arctic Fox, and I've seen Stellar-7 on an Apple ][ some years
ago, but I'm not really sure of what the point of Nova-9 is.

  Do I just go around and try to blow up as much stuff as I can until
eventually
(what triggers it I'm not sure) I find a teleporter and drive up to it?

  Sometimes, I get a message from S.A.R.A.H. that my engine is damaged,
and I need to return to base. What base? The one you sometimes visit
between planets? How do I get to the base; i.e. where is the $%$%^
teleporter? How can I get the teleporter to send me to the base instead
of the next planet?

  Suggestions would be appreciated. Graphics seem to be pretty good.

Thanks,
Rob
+-----------------------------------------------------------------------------+
| Rob Hounsell                           BNR WAN:  HOUNSELL@NMERH53           |
| NT Product Performance: OA/M           INTERNET: HOUNSELL@BNR.CA            |
|                                        PHONE: (613) 765-2904                |
|                                        ESN: 395-2904                        |
+-----------------------------------------------------------------------------+



Newsgroups: comp.sys.amiga.games
From: hounsell@nmerh7.BNR.CA (Rob Hounsell)
Subject: Nova-9 assistance needed
Reply-To: hounsell@BNR.CA
Organization: Northern Telecom Canada
Date: Wed, 02 Sep 92 18:28:28 GMT

Folks,

  I just got Nova-9 as a replacement for some SW that didn't work. I've played 
Arctic Fox, and I've seen Stellar-7 on an Apple ][ some years ago, but I'm not
really sure of what the point of Nova-9 is.

  Do I just go around and try to blow up as much stuff as I can until
eventually
(what triggers it I'm not sure) I find a teleporter and drive up to it?

  Sometimes, I get a message from S.A.R.A.H. that my engine is damaged, and I 
need to return to base. What base? The one you sometimes visit between
planets? 
How do I get to the base i.e. where is the $%$%^ teleporter. How can I get the 
teleporter to send me to the base instead of the next planet?

  Suggestions would be appreciated. Graphics seem to be pretty good.

Thanks,
Rob
+-----------------------------------------------------------------------------+
| Rob Hounsell                           BNR WAN:  HOUNSELL@NMERH53           |
| NT Product Performance: OA/M           INTERNET: HOUNSELL@BNR.CA            |
|                                        PHONE: (613) 765-2904                |
|                                        ESN: 395-2904                        |
+-----------------------------------------------------------------------------+
From: gfm@Gnu.ai.mit.edu (George Francis McBay)
Newsgroups: comp.sys.amiga.games
Subject: Re: Future of the amiga ?
Date: 2 Sep 92 12:20:52 GMT
Organization: Free Software Foundation

In article <2766@nlsun1.oracle.nl> gbradley@uks197.Berkeley.EDU (Gary Bradley) writes:
>buffa@delos.inria.fr (Michel Buffa) writes...
	 I can't play a shoot'em'up or a platform game on the amiga now. Even 
	 project X looks very poor and SLOW! Yes, SLOW!
>   Puzzled! If Project X went even a little faster on my Amiga, it would
>be unplayably difficult due to being too fast. I have a basic A500 with
>1 Meg and no extra bolt ons????

	I agree.  I also have bought a Super Nintendo, and I'm glad I did.
There are many games for it that will probably never be ported to the Amiga.
I could not see how Project X could be considered slow, though, take another
look at the asteroid sequence on level 1 or the silver sine-wave balls on
level 2, how could they go much faster than that and be dodged at ALL?
I think the game is plenty fast enough, just very hard, and doesn't include
a 'password' or game save feature.   For me this is a big plus in most modern
games.  Another case in point: Amiga Wolfchild by CORE Design... Spectacular
Console-ish platform game, but every time I booted it I had to start at
level 1, I could only make it as far as level 5 but never lasted very long 
there (I could usually do 1-4 without losing any men) because I was so tired
of playing the game at that point.  Another problem with Amiga games is the
LONG waits.  Examples of this: Fire and Ice and just about anything by
Psygnosis, excepting Lemmings and Leander, perhaps.  Most Amiga games 
take entirely too long to load, and before you say 'well that's not the game's
fault' it usually is -- if it was HD installable there would be no problem.
For most games I wouldn't even mind if they trashed multitasking, as long
as I could get HD speed-loading out of them.  Sure it's nice to be
able to play an Amiga game while multitasking, but this isn't an option
with complex games and a 68000 (my A500) even with 3 megs of ram.
If I really need a game when doing something on my Amiga I usually reach back
and hit the composite in on my 1084 and switch on the Super Nintendo.
One last point about the Super Nintendo --  It is not the end-all of home
entertainment, it has it's own problems like SLOWDOWN...Even the newer releases
like Konami's CONTRA III have severe slow downs in some parts (In contra it's
usually when there is a large fire-part nearby)
From: dollens@equinox.unr.edu (C Blake Dollens)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander Demo
Summary: Can someone upload it?
Date: 28 Aug 92 02:41:47 GMT
Distribution: usa
Organization: University of Nevada, Reno

In article <hribnak.06bs@nucleus.cuc.ab.ca> hribnak@nucleus.cuc.ab.ca (Jim Hribnak) writes:
>Ya tell me about it... I couldnt believe my eyes when I booted the thing..  I
>nearly wanted to go and hurl someplace! :)  I would be embarressed to show
>ANYONE who didnt have an Amiga!

If it's as bad as everyone says, I wouldn't want to show it to anyone who
_does_ have an Amiga!  Can someone please upload this infamous demo to
wuarchive.wustl.edu?  I'd like to see it for myself, as would a lot of
other people on the net, I'm sure.  Thanks in advance.

Blake

-- 
"That's All"            | "Fundamentally, every bar is the same as every other
  -Phil, Mike, and Tony |  one, if it's the kind you're drinking in, to end a
Blake Dollens           |  sentence with a preposition, which I haven't."
dollens@equinox.unr.edu |                            -Walter Slovotsky
From: pat@ocf.berkeley.edu (Patrick Horio)
Newsgroups: comp.sys.amiga.games
Subject: INCREDIBLE AMIGA SALE - CHEAP !!!
Date: 23 Aug 92 18:49:05 GMT
Organization: U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: ocf.berkeley.edu

I am selling a load of Amiga products at VERY CHEAP prices.  Everything
comes with all instructions, etc. and is in PERFECT, LIKE NEW condition.

Amiga 500 with CSA Mega-Midget Racer Accelerator (68030/68882 25 MHz),
  WB 2.0 Operating System, 1 Meg Chip Ram, 512k of 32-bit ram (on CSA board)

  $600 !!!

GVP Series II external HD with 52Meg Quantum LPS and 
  2 Megs of Ram installed (expandable to 8 Megs)  

  $350 !!!

Commodore 1084S stereo color monitor

  $150 !!!

I  am selling these cheap simply because I need money now !!!
I will split shipping&handling charges with the buyer as well.  If you
are interested, please mail me back at

pat@ocf.berkeley.edu 

or call me at  (510)643-2120

Thanx a lot and reply soon if you want to take advantage of this 
incredible deal !!!