From: bigdave@texas.tdd.sj.nec.com (David Sweeney  x2987)
Newsgroups: alt.games.sf2
Subject: Hyper Fighter (Was: Re: Turbo edition)
Date: 22 Dec 92 21:22:52 GMT
Reply-To: bigdave@tdd.sj.nec.com
Distribution: usa
Organization: NEC-AM TDD, San Jose, California

prock@teetot.acusd.edu (The Prock) writes:
>
> [review of Capcom's accellerator card]
>
>The changes are for the good part logical, interesting and fun.
>In general the whole game is sped up about 20%.  (rough estimate).
>Also the charge time for charging characters is reduced.

Definitely.  This is the only playable "turbo" version I've tried.
The game is very balanced (so far, at least) and some of the "B-league"
characters have been improved to make them more worthwhile.  By the way,
the title screen and the new marquees (wow!) say "Hyper Fighter" underneath
the standard _Street Fighter II'_ logo.

>Blanka
>	His new move is done with the Flash kick motion.  It is a 
>	Rolling ball that goes diagonally upward and comes down 
>	just a little backwards.  It will hit for damage on the way
>	down as well.  There is a slight pause when he finishes.
>	You probably won't be able to throw because of the slight 
>	backward motion but I had no trouble sweeping with Guile.

Also, his hit priority has been reduced a little bit, so the Blanka-haters
can stop complaining.  He can't forward kick through Sagat's uppercut
any more, and Chun Li and Dhalsim actually have a chance against him
now.  (That, or I was having a bad day! :-))  I was a bit disappointed that
his new move works best for defense (has to be charged, flash kick motion),
since he really doesn't need any other defense moves.  His standing fierce
and his ball do the job fine, thanks.  I was hoping for an offensive attack
like Sagat's tiger knee or something.

>Dhalism
>	Only played him a couple of times so I'll only mention his 
>	new move.  He can teleport by doing a Dragon Punch motion
>	and hitting the three kick buttons simultaneously.  I am
>	not sure if you can do it with the punch buttons.  When I 
>	did it I always teleported to the opposite side of my 
>	opponent.

I had a great time playing Dhalsim on this machine.  He isn't quite so 
helpless against Ken/Ryu masters any more (or maybe I was having a _good_
day! :-))  He might be making a comeback in the Characters-Most-Scary-To-
See-Your-Opponent-Choose competition.  His roundhouse slide doesn't have
that painfully long delay any more, so it's a little more useful.  Also, 
I noticed that if you roundhouse kick soon enough, you can kick a fireballing
Ryu/Ken in the face and still block the fireball.  I don't recall being able
to do that on earlier versions, but I could be wrong.  (And I'm sure I'll
be loudly corrected if I am! :-))

>E. Honda
>	The Fat Boy is greatly improved in my estimation.  This is 
>	mostly due to his new special move.  It is kind of Gimpy looking
>	but can hit three times from close.  It is done by doing a Flash
>	Kick movement....

I wasn't terribly impressed by this move.  It looks like another Barcelona
Swandive to me (looks neat, easily countered).  Hopefully, I'm wrong--Honda
was one of my favorites on the original SF2.

-- 
Dave Sweeney     bigdave@tdd.sj.nec.com