From: gdavis@ccwf.cc.utexas.edu (Grant R. Davis)
Newsgroups: alt.games.torg
Subject: (REALLY LONG) Force miracles
Date: 27 Jul 92 19:30:31 GMT
Reply-To: gdavis@ccwf.cc.utexas.edu (Grant R. Davis)
Distribution: na
Organization: The University of Texas at Austin, Austin TX
Originator: gdavis@donald.cc.utexas.edu

Here is the list of miracles converted from Star Wars Force powers. I wrote
these up last year for a tournament; remember when I asked which cosms people
would choose? This was the special mystery cosm (Send is a lousy power, but 
a great plot device). Sorry that they don't have community ratings, since
there was only the one character. Of course, none of this is official.

Miracles-The Force

Remain Conscious
Spiritual Rating: 7
Difficulty: Shock damage taken, 
or 8 for KO+proximity+relationship
Duration: na
Effect: keeps person conscious

If a Jedi is knocked unconscious, she may use this power as her next action, 
but must use it as soon as her turn comes up. Success keeps the target of the 
miracle conscious and removes an amount of shock equal to the result points 
obtained and an O, if there is one. If the target still has more shock than her
TOU, she can remain conscious until she takes more shock.

Hibernation trance
Spiritual Rating: 11
Difficulty: 12+proximity+relationship
Duration: until set time or event
Effect: puts target into hibernation

	This miracle can only be used on a willing target. The target appears
dead unless an examiner can generate a First Aid or Medicine total higher than 
the Faith total. A person in hibernation can survive without water for a week 
in a dry atmosphere, or a month in a wet one, without water, and can survive 
for 3 months without food. A person can be brought out of hibernation before a 
set time or stimulus if a Jedi can generate a higher Focus total than the Faith
total (or if she is slapped around for a few hours).

Accelerate Healing
Sprirtual Rating: 8
Difficulty: 8 for Wound, 11 for Heavy Wound, 15 for Mortal Wound. Add modifiers
for relationship.
Range: touch
Effect: Recipient may make two Healing rolls per day at +2 on each roll.

Contort/Escape
Sprirtual Rating: 9
Difficulty: varies
Effect: allows the Jedi to escape from hancuffs, etc.

Detoxify Poison
Sprirtual Rating: 8
Difficulty:Alcohol: 5. Mild Poison: 8. Average: 11. Virulent poison: 15.  
Neurotoxin:20. +relationship
Range: touch
Effect: negates the effects of drugs or poison.

Control Disease
Same as Cure Disease

Dissipate Energy
Spiritual Rating:16
Difficulty:Effect value of attack
Effect: Jedi takes no damage from an energy weapon. This miracle may also be 
used to negate the damage from sunburn (DN 5) or radiation.

Emptiness
Sprirtual Rating: 7
Difficulty: 10 to initiate, 12 to break away.
Effect: While meditating in Emptiness, the Jedi has full dodge against any 
miracles (whether beneficial or not). After leaving Emptiness, the Jedi gets +3
to his Faith and Focus skills for a length of time equal to the time spent in 
Emptiness.

Receptive Telepathy
Sprirtual Rating: 15
Diff: 8 if target is willing, otherwise Faith or PER+proximity+relationship
Effect: Reads target's thoughts and emotions. The greater the level of success,
the more the Jedi can pick up.

Magnify Senses
Sprirtual Rating: 11
Difficulty:8+proximity
Effect: allows the Jedi to sense (see, hear, feel, smell, or taste) things that
are normally undetectable by humans. It still requires some small amount of 
light, sound, etc.

Life Sense
Sprirtual Rating: 12
Difficulty:8+proximity+relationship
Effect: This miracle allows the Jedi to detect a specific life force. On higher
levels of success, he may identify the life and determine its current state and
how much damage it has taken.

Projective Telepathy
Sprirtual Rating: 17
Focus Diff:8 if willing, else target's faith or PER+relationship
Faith Diff:8+proximity
Effect: Allows the Jedi to project his thoughts.

Farseeing
Sprirtual Rating: 17
Focus Diff:8 if willing, else target's faith or PER+relationship
Faith Diff:8+proximity+2 for past or present or +5 for future
Effect: Allows Jedi to see past or future

Telekinesis
Sprirtual Rating: 17
Difficulty: Weight value of object+3+proximity
Effect: allows Jedi to move objects.

Injure/Kill
Spiritual Rating:14
Range: touch
Difficulty: Focus vs. PER(or Focus) to hit, Faith vs. MIND(or Faith) damage.
Use of this ability gives the Jedi an automatic Dark Side add.

Inflict Pain
Spiritual Rating:10 (13 at range)
Focus Diff: 8+proximity
Damage: Faith vs. MIND(or Faith), shock & KO only.
Use of this ability gives the Jedi an automatic Dark Side add.

Affect Mind (Jedi Mind Trick)
Sprirtual Rating: 14
Difficulty:Faith or PER+proximity+relationship+3 for perceptions, +5 for 
memories, +8 for conclusions
Effect: This miracle allows the Jedi to change someone's perceptions or 
memories, or make him come to the wrong conclusion.

Telekinetic Kill (collapse trachea or something equally unpleasant)
Sprirtual Rating: 17
Difficulty: Focus vs. Focus+proximity to hit, Faith vs. Faith damage
Needless to say, use of this ability gives the Jedi an automatic Dark Side add.

Transfer Force
Sprirtual Rating: 11
Difficulty:12+proximity+relationship
Effect: This miracle stops the bleeding from a Mortal Wound. It requires the 
expenditure of a possibility. The patient is placed in a hibernation trance.

Proximity table
touch:0
within 10 meters:+2
within 100 meters:+4
within 10 km:+7
same planet:+10
same solar system:+15
Different solar systems:+20

Relationship Table
self or close friend or family member:0
Friend:+1
acquaintance or ally for at least a month:+3
met several times before:+5
Met only once before:+7
Never met:+8

The Grant Man
gdavis@ccwf.cc.utexas.edu
Newsgroups: alt.games.torg