HDTenEightyP/NetNews huggingface dataset:
From: mnc@engin.umich.edu (Miguel Cruz)
Subject: Re: Network Use
Date: Sat, 11 Apr 92 19:48:23 EDT
Organization: Campus Computing Sites, University of Michigan
Keywords: NSFNET, network, traceroute

In article <Apr.11.06.19.37.1992.8332@brushfire.rutgers.edu> gaynor@brushfire.rutgers.edu (Silver) writes:
>Concerning traceroute, I think one should use it sparingly.  To determine its
>expense, I'd have to crack an rfc or two and look inside the source, which I
>haven't done.  It's probably not `net-cost-effective' if you're not prepared to
>do anything about its output.  A hundred unnecessary traceroutes (or any
>continuous emitter) hitting the net continuously are only going to make a
>resource crunch worse.

From the verbal explanation of traceroute's operation that I received,
it didn't seem like it really sends out all that much. I'd suggest that
the educational value of seeing a little of the inside of internet routing
probably makes it worthwhile. Actually, it's probably more of a learning
experience than the vast majority of traffic on the net... 

miguel (waldo)
From: hberry@acpub.duke.edu (Heather Berry)
Newsgroups: rec.games.mud
Subject: All ex-TinyWORLD players
Summary: Where are you?
Date: 14 Apr 92 06:26:37 GMT
Organization: Wake Forest University, Winston-Salem, NC

Just wondering where all the ex-TinyWORLD players have gone.
I got mail from one person telling me they had gone to a
certain mud. I never found any there and promptly lost the
address. If most people have gone to another specific mud,
send me the address. Otherwise just send me your e-mail
address so I can see what's up with y'all.

			Tom/Pat/Buxtehude/Wilder/Elisabom/Shopkeeper

PS I post from someone else's account, so be sure to respond to
berry@mthcsc.wfu.edu and not to the address this was posted from.

berry@mthcsc.wfu.edu
Newsgroups: rec.games.mud
From: mcleodd@fraser.sfu.ca (Darcy McLeod)
Subject: Re: Procom and mudding
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Sat, 11 Apr 1992 18:07:52 GMT

Gregory Joseph Blake <gb1d+@andrew.cmu.edu> writes:

>Ok, question about procom, I have a friend who is running it and connecting
>to an unterMUD, which only sends a <cr> at the end of a line (or is that a line
>feed? I think just a carraige return).  So...how can she set it so that procom
>will advance a line for this.  She is on a VMS system and as far as I know, the
>only way to deal with it is setting newlines. Is there a way to do this within
>Procomm?
>any help is greatly appreciated
>thanks!
>snooze
>--
>| US-Snail: Gregory J. Blake              |
>|           5326 Fifth Ave - Apt. 3       | email:
>|           Pittsburgh, PA   15232        |   gb1d+@andrew.cmu.edu
>|                                         |   r746gb1d@vb.cc.cmu.edu
>| Phone:    (412) MUD-9876                |   gregb@gnu.ai.mit.edu
>                  ^^note...new
>------------------------------------------------------------------------------
>Killing, hugging, what's the diff? - Claire
>______________________________________________________________________________
>"Dark is a way and light is a place..." - Dylan Thomas
>______________________________________________________________________________

Gregory,
	Try hitting alt-F3 that turns on Linefeed after Carriage Return :)
Hope this helps,

Dahn (Using a friend account)
swright@first.etc.bc.ca

Newsgroups: rec.games.mud
From: sander@engin.umich.edu (Scott D Anderson)
Subject: Re: <None>
Date: Wed, 08 Apr 92 12:10:42 EDT
Organization: University of Michigan Engineering, Ann Arbor

In article <GOEHRING.92Apr8081001@mentor.cc.purdue.edu> goehring@mentor.cc.purdue.edu writes:
>jyaus@eagle.wesleyan.edu writes:
>
>>Righto. We could have r.g.m.tiny for Tiny, Unter, etc, and r.g.m.lp
>>for LP, Diku, and their cousins. I'm up for it...
>
>While Tiny* types probably don't think there's any difference between
>LP, Diku, and Aber, I suspect that the LP, Diku, and Aber types are
>not so content to be lumped together...
>		-- David Stevenson (stevenso@Apple.COM)

I suspect that the same applies in reverse... There are some 'tiny'
style muds that are rpg/adventure style muds, not strictly social. 
i think dividing more along 'style' than type make sense.
f'r example:
rec.games.mud.rpg
rec.games.mud.social

to add another 2 cents, i think rec.games.mud.announce is a good idea (tm)

Baal@GodNet



-- 
CHOOSE          CHEAP                   Scott Anderson
  TWO:         /     \                  sander@engin.umich.edu
              /       \                 Entropy at its finest:
          FAST---------EASY            "Spam, spam, spam! Wonderful SPAM!"
Xref: sparky rec.games.mud:4981 news.admin:3586
From: dburr@nixhub.UUCP (Donald Burr)
Newsgroups: rec.games.mud,news.admin
Subject: Re: How to create a new group.
Date: 15 Apr 92 06:28:17 GMT
Reply-To: dburr@sbphy.physics.ucsb.edu
Organization: NixBBS Public Access UNIX, Carpinteria, CA


[ long posting of the USENET group creation rules deleted ]

Just out of curiosity, does this also apply for creating alt.* groups?
Or do they have their own newsgroup creation hierarchies?  alt is usually
less strict than news.*, heck, I've seen people send out newgroup messages
by themselves, apparently without any discussion, etc. for alt groups!
 
+-----------------------------------+-----------------------------------------+
: Donald Burr, System Administrator : dburr@gnu.ai.mit.edu <==New!   INTERNET :
: NixBBS Public Access UNIX         : dburr%nixhub.UUCP@uunet.uu.net ======== :
: Carpinteria, CA  USA              : America Online: DonaldBurr              :
: UUCP: ...!uunet!nixhub!dburr      : Send all flames to /dev/null            :
+-----------------------------------+-----------------------------------------+
Newsgroups: rec.games.mud
Subject: <None>
From: jyaus@eagle.wesleyan.edu
Date: 7 Apr 92 19:00:19 EST
 <RSNYDER.92Apr7110030@nutrimat.fergie.dnet.ge.com> <1992Apr7.175624.5877@sbcs.sunysb.edu>
Organization: Wesleyan University

In article <1992Apr7.175624.5877@sbcs.sunysb.edu>, jorichar@csws6.ic.sunysb.edu (Joel Richard) writes:
>>Actually, this brings up an interesting point.  Is there enough
>>support out there to split rec.games.mud?  I've been wondering what
>>course rec.games.mud would take since the creation of
>>rec.games.mud.lp.  It would seem logical that if we are willing to
>>create sub newsgroups for LP, that we should continue the process, and
>>allow other Mud-types to branch off as well.  rec.games.tiny,
>>rec.games.mud.mush, or r.g.m.muse, or r.g.m.diku for example, leaving
>>rec.games.mud or a rec.games.mud.misc for the generic topics (how to
>>deal with abusive players, or what mud is best)
> 
> rec.games.tiny will probably be the way to go. There is certainly 
> enough traffic to make it worthwile, but there is no need for r.g.m.muse,
> or r.g.m.mush, or r.g.m.diku.

Amen. r.g.m.tiny would encompass enough traffic, I'd think. It's very clear
that there are two distinct 'strains' of MU*, the LP-ish adventure type and the 
Tiny-ish social-based one. It might be better for the sanity of both groups if
we had r.g.m.tiny to keep traffic (esp. about code) separate, and have the
generic r.g.m for things like the "just a game" disputes.

> Seems to me that there needs to be a group for the adventure based
> games (lp, diku, aber, etc). r.g.m.lp isn't enough, or that's where
> all the announcements that are on rec.games.mud about lp's, aber's and 
> diku's should be going. If this can happen, along with the creation of
> reg.games.myd.tiny (for mush, muse, mage, muck, etc) then we would have
> a central place (r.g.m) and the two sub divisions. That is all that is
> needed as far as I can see. 

Righto. We could have r.g.m.tiny for Tiny, Unter, etc, and r.g.m.lp for LP,
Diku, and their cousins. I'm up for it...

BlackJack/B'jack @ TinyTIM 

Newsgroups: rec.games.mud
From: cmeadows@isis.cs.du.edu (Christopher Meadows)
Subject: Re: A Battle Tech or ShadowRun Type Mud. Do they exist?
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Distribution: usa
Date: Sat, 11 Apr 92 05:20:09 GMT

In article <RSh+5g@engin.umich.edu> jfine@caen.engin.umich.edu (Jonathan 
ine ) writes:
>In article <53509@hydra.gatech.EDU> gt9398b@prism.gatech.EDU (Chris 'Hol
ywood'
>Boggs) writes:
>
>>  Are there any Battle Tech or ShadowRun (CyberPunk, CyberSpace) Muds o
t
>>there anywhere? I mean Mud.....Not MUSH or MUSE. I've been looking arou
d
>
>
>Well, as far as LPmuds go, there is Battle Tech (based on Battle Tech, d
h)
>and Cyberworld (based on Shadowrun).  The bad news is that neither are
>officially open yet, although of the two, Cyberworld is much closer to o
ening.



I would be interested in learning more about this BattleTech MU*.  How-
ever, I would be more interested in a Robotech MU*, if one exists, being
a great fan of Robotech and Anime (YES, it is possible to be a fan of 
both, no matter what you might read on Rec.arts.anime).  Please email me
any information you might have, to the following address:

chm173s@vma.smsu.edu

That way I can distribute it where it needs to go.


Thanks!


Chris Meadows/Robotech_Master

Newsgroups: rec.games.mud
From: mwalker@wc.novell.com (Mel Walker)
Subject: Re: Christian MUDS, are there any?
Organization: Novell, Inc. - Walnut Creek
Date: Thu, 16 Apr 1992 21:22:35 GMT

In article <1992Apr16.205934.22605@usenet.ins.cwru.edu> garvey@skybridge.SCL.CWRU.Edu (Heather Garvey) writes:
>mktjadx@gsusgi2.gsu.edu (Jeff A. Dilcher) writes:
>> 
>> -> I might point out that most secular universities have policies that
>> -> would make the operation of a mud (on University systems) which
>> -> enforced "Christian" behavior a violation of the university's
>> -> anti-discrimination policies.  This is almost certainly true of most
>> -> public universities.
>> -> 
>> 
>>I might point out that there is no attempt being made, nor attempt even
>>desired to enforce "Christian" behavior on a MUD.  This is an interesting
>>point that you bring up, however.  It is interesting that many university
>>systems are condoning (albeit indirectly) nearly every other religion
>>under the sun, from roman mytholgy to satanism, and not one person crys
>>foul.  However, bring in this "evil Christian religion" into the
>>university computers and you have obviously violated "anti-discrimination"
>>policies and have crossed the bounds of separation of church and state.
>
>	I believe thae word was ENFORCE. I don't see pagans running
>around FORCING you to join them. I do see a lot of Christians getting
>preachy and very "Thou shalt go to hell, infidel". The ones that bug
>me are the ones that can't manage to be content just having a religion,
>they have to pander it violently to everyone they meet.
>
[several lines deleted]
>
>Heather "I'm not Christian, I'm Catholic..." Garvey
>

*** FLAME ON ***

Do you really consider "getting preachy" to be the same as "FORCING you to
join them"?  Do you watch Bill Clinton's commercials and say "Help! I'm
being forced to be a Democrat?"

If you have people on your campus pandering religion violently, why don't you
just call the police?

*** FLAME OFF ***

By the way, a great number of established christian religions believe that it
is a commandment from God to "warn thy neighbor", as it were. It would be hard
for some people to practice their religion w/o preaching occasionally (or more
often).

This does not mean that preaching doesn't occasionally get annoying.

------------------------------------------------------------------------------
--Mel Walker                                      mwalker@optics.wc.novell.com
Disclaimer: The opinions expressed are entirely my own.
From: daffy@daimi.aau.dk (Per Posselt Munck)
Newsgroups: rec.games.mud
Subject: Re: What does 3d3 +0 +0 means?
Date: 14 Apr 92 11:38:13 GMT
Organization: DAIMI: Computer Science Department, Aarhus University, Denmark

bk158@cleveland.Freenet.Edu (Su-Cheong Mac) writes:


>I am a newbie just enter the world of mud. Sometimes someone says
>something that I don't understand. For example, someone says that
>my weapon is 2d2 +0+0, his sword is 3d3 +2+2. What does it means?
>Is there any introductory guide? I am muding on a dikumud.

As mentioned in another article 3d3 means type and number of dices.
+2 +2 indicates how the hit and dam roll should be affected.
The first number affects the hit roll by 2, which makes it easier
for the one wielding the sword to hit the target at all.
The second number affects how hard you hit (how much damage you do)
once you actually hit the monster. The number of hp you take from the
monster when you hit, is calculated by some wierd formula.
It may include your strength as well as dexterity. 

Per Munck, aka Manadil
Newsgroups: rec.games.mud
From: rsnyder@fergie.dnet.ge.com (Bob Snyder)
Subject: Re: Copyrights
Organization: GE Aerospace, Advanced Technology Labs, Moorestown, NJ
Date: Mon, 13 Apr 1992 03:47:59 GMT

>>>>> In article <1992Apr11.033108.3597@phantom.com>, dead@phantom.com
>>>>> (Bruce Fancher) writes:

Bruce> 	Trek, Pern, Krynn, etc based MU*s may be in violation of
Bruce> copyright law.  But who is going to bother to sue?  Since none
Bruce> of these systems charge money for use, no damages can be shown.
Bruce> Each of these muds actually promote what they are copying.  For
Bruce> example someone not a fan of Anne Mcaffery might go ahead and
Bruce> buy her books after player Pern.  I myself find all of these
Bruce> knock-offs pathetic and boring but any publisher would no doubt
Bruce> be please at the free publicity.

Haven't we been through this before?  I know most of the Pern worlds have
Anne's blessing as long as we follow some simple rules, and I believe other
muds are trying to contact their world's author to get permission....



Bruce> -- 
Bruce> Phantom Access (TM) node: MindVox
--
Bob Snyder          rsnyder@fergie.dnet.ge.com, or rsnyder@atl.dnet.ge.com
Computing Services  ^^^^^^^^^^^^^^^^^^^^^ if it bounces, try ^^^^^^^^
GE Aerospace, Advanced Technology Labs  (609) 866-6672 FX: (609) 866-6397
From: gnort@daimi.aau.dk (Lars Balker Rasmussen)
Newsgroups: rec.games.mud
Subject: rgm split
Date: 13 Apr 92 08:52:18 GMT
Organization: DAIMI: Computer Science Department, Aarhus University, Denmark

Yeah well...
All these groups sound extremely superfluous.
As a Dikumud implementor, I object STRONGLY to a rec.games.mud.adventure
incorporating all LP, Diku and Aber traffic (and thus killing rgm.lp).
This is mainly because I am not interested in all the LPC discussions which
will surely infect rgm.adventure...

The obvious split (change, really) in rgm would be:
rec.games.mud.tiny (for the social muds, not interested in all the rest -
		    AND ridding us of various Bruce's)
rec.games.mud.lpc  (Lp-wizzes galore)
rec.games.mud      (All the rest, in whatever shape you might imagine)

This would make traffic to the three groups about even (as I'd imagine a
dedicated tinygroup would draw new readers who's gotten bored with rgm),
and thus justifying the split.

/gnort (Most Diku's and, uhm.. Igor LP ;-)
From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Newsgroups: rec.games.mud
Subject: Re: PETITION:  REINSTATE BRUCE ON FURRYMUCK
Date: 7 Apr 92 04:54:14 GMT
Followup-To: rec.games.mud.bruce.bruce.bruce
Organization: Brotherhood of EVIL! Mudders

In article <GOEHRING.92Apr6092755@mentor.cc.purdue.edu> goehring@mentor.cc.purdue.edu writes:
>My personal recommendation regarding Bruce is to make absolutely sure
>this person is nowhere in your vicinity.  He causes trouble.  It is
>not his goal to cause trouble; it's just that his total disregard for
>the concerns of others results in trouble when he runs aground of some
>rule of ethical or moral conduct, or the law (more commonly the
>former, as Bruce is at least intelligent to know that he can get in
>real trouble for breaking the latter).

Out of curiosity, what laws did Bruce break (albeit not very commonly)?

	--Jiro/Mizue, EVIL! snivelling crossdresser with almost a dino's
		attitude
--
"Do you know what to do with peons?  Pee on them, obviously...." --Random

Kenneth Arromdee (UUCP: ....!jhunix!arromdee; BITNET: arromdee@jhuvm;
     INTERNET: arromdee@jyusenkyou.cs.jhu.edu)
Newsgroups: rec.games.mud
From: rsnyder@fergie.dnet.ge.com (Bob Snyder)
Subject: Re: GET A LIFE!
Organization: GE Aerospace, Advanced Technology Labs, Moorestown, NJ
Date: Sun, 12 Apr 1992 10:38:18 GMT

>>>>> In article <10APR199215465475@utarlg.uta.edu>,
>>>>> b645zmq@utarlg.uta.edu writes:

b645zmq> I am caught in a paradoxical situation.  I like programming
b645zmq> and creating things for others to enjoy.  I do not like
b645zmq> stomping around on muds for literally DAYS in pursuit of the
b645zmq> ever out of grasp wizard level.  Perhaps I have
b645zmq> oversimplified my explanation, but I feel that some of you
b645zmq> may relate to it.

b645zmq> I don't want to hear flames, merely arguments explaining why
b645zmq> it takes so blasted long until people can finally "earn" the
b645zmq> right to contribute to a mud.

Out of grasp isn't necessarily true...  I assume you are referring to
LPmuds...  If you want to become a wizard quickly, try finding a mud
that has just opened.  Often they are very in need of wizards, and the
requirements are a lot less stringent...  Places that have been around
a while generally don't need or nessarily even want wizards.

You might also take a look at The Mud Institute, a LPmud where people
can go to learn LPC, and to share ideas with some of the best coders
out there.  TMI is at dogstar.colorado.edu 5555.

Alternatively, you might want to look for something outside of LP.
Most of the tiny muds (MUSH, MUCK, MUSE, etc) allow you to build items
as soon as you get on.  The concepts are different than LP, since
there is generally no killing, and little concept of levels, but it is
also enjoyable....

Just a few ideas/suggestions...

Bob
--
Bob Snyder          rsnyder@fergie.dnet.ge.com, or rsnyder@atl.dnet.ge.com
Computing Services  ^^^^^^^^^^^^^^^^^^^^^ if it bounces, try ^^^^^^^^
GE Aerospace, Advanced Technology Labs  (609) 866-6672 FX: (609) 866-6397
Xref: sparky rec.games.mud:4531 rec.games.mud.lp:1424
From: jbuckner@lonestar.utsa.edu (James A. Buckner)
Newsgroups: rec.games.mud,rec.games.mud.lp
Subject: Re: top mud pleeeeze!!!
Date: 6 Apr 92 15:26:24 GMT
Article-I.D.: ringer.1992Apr6.152624.5902
Organization: University of Texas at San Antonio

To all mudders in the US and abroad:

Top Mud (lonestar.utsa.edu 2001) has been removed by the sysadmin.

Lonestar cannot handle the MUD, and may be brought back on a better
machine later.

That is the information that I was given by the sysadmin.

More later.


-- 
========================================================
"It hit me like a hammer!" --Huey Lewis
Reach me at:  jbuckner@lonestar.utsa.edu
========================================================
Newsgroups: alt.mud,rec.games.mud,rec.games.mud.lp
From: jas54553@uxa.cso.uiuc.edu (Jerry A. Segler Jr.)
Subject: Re: A MUD Questionnaire
Organization: University of Illinois at Urbana
Date: Mon, 6 Apr 1992 21:15:18 GMT

Okay... I am doing research on a Rhet. paper and wanted some stats/opinions
on muds. So I mailed root@ bunch of sites (some have muds, some had muds and
some specifically prohibit muds... Although it was to be 50/50 I think the
mail bounces might have altered that a bit....)

I took the addresses from a compilation of about 3 mudlists (removing duplicate
addresses of course) for the pro-mud side... I then looked for addresses where
people had lost muds and/or muds were specifically *not* allowed in one form
or another...

Now the Questionnaire (posted as it was mailed with a little header added to
top... Thanx to those who have responded with helpful info!) was specifically
worded so I wouldn't have to sort who had a mud and who didn't... Pretty
generic really... But someone says I have endangered some muds which are
currently running (Don't ask which ones... The person never said...) with
my mailing.... Now am I the moron this guy claims me to be (I mean on this
particular instance not as a whole ;) or is he just imagining things?

-Jerry

PS: He said he post something about this & this is my response...
From: lemon@unssun.nevada.edu (Captain Caveman!!)
Newsgroups: rec.games.mud
Subject: Re: Best April Fool's Joke ONLINE
Keywords: Joke's
Date: 14 Apr 92 19:06:33 GMT
Reply-To: lemon@unssun.UUCP (Captain Caveman!!)
Organization: University of Nevada-Reno

In article <1992Apr3.211751.4322@magnus.acs.ohio-state.edu> csteele@magnus.acs.ohio-state.edu (Christopher E Steele) writes:
>OK, after having someone try to pull an April Fool's Joke on me.
>I quickly came up with a return one.
>
>I would like to hear what anyone else did as well.  Good ones please
>

	Two people on GooLand got mud-married.  
	Dunno if it was April Fool's, but they're
	still "together."  :)
		YAFer


      John A. LeMon           "Good my Lord, put your discourse in some frame  
     U. Nevada, Reno              and start not so wildly from my affair."     
       "Wolf Pack"                             --Shakespeare              
 lemon@unssun.nevada.edu        YAFer@GooLand, YAMud Version 2745237571989.1 
Newsgroups: rec.games.mud
From: h309@ellis.uchicago.edu (Unknown Author)
Subject: PLEASE READ ME
Reply-To: h309@midway.uchicago.edu
Organization: University of Chicago Computing Organizations
Date: Fri, 17 Apr 1992 14:02:32 GMT

Here's my suggestion to the newsgroup split:

I suggest add:
rec.games.mud    [exists]
rec.games.mud.lp [exists]
rec.games.diku
rec.games.tiny
alt.fan.furry    [exists]

And I suggest kill:
alt.mud
alt.mud.lp
alt.mud.tiny

  Rec.games.mud has turned into a sea of different topics, some vastly
different than the other. This newsgroup is simply too broad to cover
specific interests. I am suggesting to add ONLY TWO additional newsgroups,
rec.games.mud.diku, and rec.games.mud.tiny. Thus, there would be a
general mud discussion group (rec.games.mud) and specific newsgroups for
the "big three" muds (rec.games.mud.lp/diku/tiny). This partitioning of
the newsgroups would provide the mudder/reader with a newsgroup which
meets his/her particular interests. The reason LP, Diku, and Tiny muds
should have their own newsgroup is because these three muds are not only
the most popular, but also very (radically) different from one another in
an infinite number of aspects. Since rec.games.mud.lp already exists,
only *diku and *tiny would have to be added (only two!).
  I suggest killing the alt.mud, alt.mud.* newsgroups because quite
simply, they are redundant (or would be) of their rec.games.mud.* 
counterparts.

Thus, the topics would go:
rec.games.mud               - for general discussion of topics that we have
                              been talking about in the past (ie, mudrape
                              playerkilling, etc); mudpost listings; mud
                              faq's; etc
rec.games.mud.lp/diku/tiny  - for discussions involving coding, suggestions
                              to improve the mud, advertisements for that
                              particular type of mud, official opening/
                              closing announcements, etc.
alt.fan.furry               - furry stuff, bruce stuff. etc.

SHOULD NOT BE POSTED        - gripes about a mud that crashed 5 min ago
                              (These are VERY annoying to read); false
                              rumours; etc

Just my 2 cents worth :)
-- 
[]=========================================================================[]
|| The Unknown Author of this Book | "Mistrust Authority - Promote         ||
|| <{--}> h309@midway.uchicago.edu |  Decentralization" - The Hacker Ethic ||
[]=========================================================================[]
Newsgroups: rec.games.mud