HDTenEightyP/NetNews huggingface dataset:
From: dibb@dg.UUCP (James Dibb)
Subject: 'Q' in an SB
Date: Mon, 6 Apr 92 17:42:32 GMT
Organization: Data General Corporation, Research Triangle Park, NC

What are the rules about quitting out in an SB?

I had an SB out ("standard" non-chaos server) and hit shift-q because I had to go.
Then I got a 59 sec count-down.  Figuring it would take less time than that to
get back to the home planet and refit, I tried to cancel the Quit and head toward
Klingus by pressing the right mouse button. I promptly blew up.

The real question: Did I hose my team ( in the event someone else wants to take out the base)?
Or did I just shortcut the timer, leaving my team with a base?

Captain Stimpy


Newsgroups: rec.games.netrek
From: jg@cs.brown.edu (Jeremy Gaffney)
Subject: Public Apology...
Organization: Brown Computer Science Dept.
Date: Fri, 10 Apr 1992 06:13:59 GMT

This is a public apology to those Roms I blew up at
on Harvard last night...just lost my temper; it had 
been a long day. 

-Gaffer
-- 
/*  Jeremy Gaffney [jg@cs.brown.edu gaffer@brownvm.brown.edu] */
From: terence@bronco.ece.cmu.edu (Terence Chang)
Newsgroups: rec.games.netrek
Subject: Re: Scout Bombing and Other Stuff
Date: 13 Apr 92 17:03:02 GMT
Organization: Carnegie Mellon University

In article <1992Apr13.071055.21901@u.washington.edu> skaven@milton.u.washington.edu (William Gilliland) writes:
>My question is this.  Even when we were down to LPS, I kept on scoutbombing.
>Should I have stopped to help defend in the LPS?  If so, when should I have
>stopped -- when we were down to 4 planets, or what?

The quick answer:  use common sense.  Watch where the enemies are picking up
their armies from.  Ask yourself if the armies you're bombing are affecting
them adversely in some way:

1.  Forcing them to retreat further from the front to get armies
2.  Making them visible on your teams' galactic maps when they normally
    wouldn't be (i.e., by being the scout "forward observer").
3.  Forcing them to waste time dogfighting/chasing you (assuming you're not a
    squashable scout).
4.  Forcing them to actually wait for pops/compete with each other for
    armies (not likely if they have 15+ planets).

If you're bombing armies in a quadrant that enemy ships don't even enter,
the answers are probably no/no/no/no.

The idea behind scout bombing is not to bomb for the sake of bombing.  It's
to make life harder on your enemies.

>I'm going to keep playing bronco... having to go up against tough players may
>be bad for the ratios but its great experience... thats how I got good at
>Street Fighter II.  I never knew most of the things a scout could do until
>I played one for (groan) 8 hours...

Yep, blood, sweat, and dead mouse buttons.  The diehard experience. :)

Terence
-- 
"People who get nostalgic      |  Terence Chang:
 about childhood were          |    e-mail: terence@bronco.ece.cmu.edu
 obviously never children."    |            or an acceptable facsimile thereof
       -- "Calvin and Hobbes"  |            (subject to change w/o notice)
From: rl2j+@andrew.cmu.edu (Ray R. Lieu)
Newsgroups: rec.games.netrek
Subject: Re: The Horsemen are.
Date: 10 Apr 92 18:47:54 GMT
	<1992Apr09.215905.24102@cs.cmu.edu>
Distribution: usa
Organization: Junior, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA

Hey all,

Rob gave you the list of the horsemen as follows,

>Quar = Apocalypse!
>Spaceace! = Death!
>Mergatroid = Pestilence!
>Fury = Conquest!
>Ray = Famine!
>ryche = Fear!
>Sunny = Destruction!
>Tortoise = Damnation!

He forgot to mention our honorary horsemen....

Yupa           =   War!
Yea Boy!!! = Slaughter!

Who will play with us in any non-CMU game....

-Ray
Newsgroups: rec.games.netrek
From: tjk5@po.CWRU.Edu (Timothy J. Kordas)
Subject: Re: paranoid thought for the day...
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Wed, 15 Apr 1992 15:13:13 GMT

In article <1992Apr15.070658.1691@ils.nwu.edu> shafto@ils.nwu.edu (Eric Shafto) writes:

>One of your opponents has hacked an application that can, on demand,
>cause the server to flood the net with packets.  Every time you
>uncloak near him, he sets it off.  It's synchronized so that he can
>still send packets to the server.

Or maybe if you're playing UDP somebody will for a couple of packets to your
machine indicating that you have died?? :-)
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Client proposal of sorts
Date: 9 Apr 92 22:55:04 GMT
Organization: Amdahl Corporation, Sunnyvale CA

This is NOT an official proposal (may way of avoiding the landslide of mail).

Given that it's hard to determine if the phaser being fired is yours or
your enemy's, how about skewing the phaser origin 5 pixels to port or
starboard.  That way you can see whose phaser is whose, and the visible
tractors mods will still work too.

For a nifty effect, have the phaser source alternate sides; that way you
can tell when it has recharged and fired again if you're playing phaser lock.

This would only be done for your own phasers, of course; all other phasers
would still go to the center of the ship.

Just a thought.

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
From: davec@iplmail.orl.mmc.com (Dave Crowder)
Newsgroups: rec.games.netrek
Subject: Timed out
Date: 14 Apr 92 20:27:01 GMT
Organization: Martin Marietta


	I have obtained source code and binary code of netrek.  Each time I
execute the code the proper windows appear and I achieve a connection.  I am 
then required to enter my code name with in 100 seconds.  At this point I 
can not enter any thing into the window and I time out.  ANy solutions out there?


			Thanks in advance,

					Dave C.
Newsgroups: rec.games.netrek
From: hamaguch@uhunix.uhcc.Hawaii.Edu (Ron Hamaguchi)
Subject: Re: Empire
Organization: University of Hawaii
Date: Thu, 16 Apr 1992 13:57:40 GMT

In article <1992Apr15.224439.24196@m.cs.uiuc.edu> carroll@cs.uiuc.edu (Alan M. Carroll) writes:
>In article <kdurWa200Vp8A2AlsU@andrew.cmu.edu>, "Timothy C. Worsley" <tw1r+@andrew.cmu.edu> writes:
>> Better dead than Fed.  Roms use VMS.  Orions suck plasma.
>
>Klingscum. Romulans rule. I need to have BC come out for a visit and
>show you guys what real dogfighting is.
>
>-- 
>Alan M. Carroll          "Weren't there yams involved, too?" - J. Ockerbloom
>Epoch Development Team   
>Urbana Il.               "I hate shopping with the reality-impaired" - Susan

I would just like to say this, if this were Empire, as I have not had the
opportunity to play netrek yet, to say Orions suck plasma is a statment of 
war.  For those of you who never had the chance to play Empire, here is a
little desciption.  Fed and Kazari(Klingons acctually) ships are equal in
firepower and max speed at 1.0 and warp 9 respectively. Roms firepower is
1.2 times that of a Fed or Klink but takes a crapload more fuel to fire while
its max speed is warp 8.  Orions on the otherhand, their firepower is 0.8 times
that of a Fed or Klink, they refuel very quickly and repair quickly too. They
also get to move at warp 10.  This makes them very effective ships to do the
Hyper move with, which is literally jumping over torpedoes and such.  But 
since from what I hear, there is no Hyper-ing in netrek my 40 kill killsting
in Empire means nothing to those that can dogfight in netrek. :(  Guess its
time to learn a new way to fight. :)

+----------------------------------+------------------------------------------+
| Ron Hamaguchi                    |One of the 50th's States' Little Known but|
| hamaguch@uhunix.uhcc.hawaii.edu  |Loyal Lovely Angels Fans.                 |
+----------------------------------+------------------------------------------+
|  WWWA    We'll Solve Any Problem For You, And We'll Send You Our Best!      |
|          Yuri And Kei Are On Their Way!!!                                   |
+-----------------------------------------------------------------------------+
From: tom@ocf.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: Scouts BITE!!!!!
Date: 9 Apr 92 03:24:05 GMT
Article-I.D.: agate.s0dclINNq2q
Organization: U. C. Berkeley Open Computing Facility
NNTP-Posting-Host: monsoon.berkeley.edu

In article <JIVE.92Apr6135246@spanky.ssc.gov> jive@spanky.ssc.gov (Jim Ivey) writes:
)
)     While we're on the subject of scouts, is anyone interested in another
)scouts-only game?

We played a scrimmage game against Lagg U and played in scouts for 
about the first half of it; we quickly took the front three planets,
but couldn't seem to press beyond that.  We did have a couple nice
base oggs  :)  We eventually switched to destroyers and won soon
after.
 -Mojo
From: zog@peppermint.udel.edu (Zo(schwa))
Subject: xtrekrc/udpclient/stuff
Organization: University of Delaware, Newark
Date: Tue, 14 Apr 1992 05:31:34 GMT

	okay, more xtrekrc q's....it works for the udp's on an sun4 running
X11R5....but not on rwd4, harv, umd...etc..why...should i mod my xtrekrc??
what?

which udp versions are the varoious servers using, i often get a bad version
error...like on bronco and iastate and wherever else...

where is the source for the udp server? we wanna make Udel a udp...

uhhhhhh, okay that it...nettrek at 130 am on a mon?!?!?@#?!@?$#?%#
From: regius@ccwf.cc.utexas.edu
Newsgroups: rec.games.netrek
Subject: Re: Borgs -- how do I use one
Date: 8 Apr 92 18:10:12 GMT
Organization: University of Texas at Austin

I think someone said that to use a borg, hit shift-Q.
Is that correct?
^_^ no clue ^_^
-- 
--
This is ensign no clue of the USS Cluless.
How may we assist you?
- Standard friendly hail of the Feds -
From: ladykilr@sam.ksu.ksu.edu ()
Newsgroups: rec.games.netrek
Subject: Re: Galaxy Stats (Re: CLASH OF THE TREK-TITANS '92)
Date: 8 Apr 1992 16:57:11 -0500
Organization: Kansas State University
Distribution: world
NNTP-Posting-Host: sam.ksu.ksu.edu


In article <ru41eINNd7q@sam.ksu.ksu.edu>, tundra@sam.ksu.ksu.edu (Daniel Gene McDaniel) writes:
>
>In article <rtqhrINN3g2@moe.ksu.ksu.edu>, bav@hobbes.ksu.ksu.edu (Brick Verser) writes:
>>jch+@cs.cmu.edu (Jonathan Hardwick) writes:
>>>So let's see.  You've got a ship that has SC-speed torps that fly
>>>forever and do the most damage in the game, phasers that can fire
>>>almost as often as a SB, plasmas that track across two tactical
>>>screens, better damage capacity than a BB and you regain fuel twice
>>>as fast.  And people still get blown up by DDs in these things?
>>>Scary.... 
>>
>>Which is why on MATT.KSU.KSU.EDU you still find a chaos server WITHOUT
>>galaxy ships.  They unbalance the game far too much.  When you find
>>almost everyone flying one ship-type, you just gotta come to believe that
>>there's something too good about it.  But it seems the KSU CIS weenies
>>and the UTEXAS weenies believe otherwise--must be because THEY can't
>>win without 'em.
>>
>>--Brick
>
>Absolutely!! Praise God there is intellegent life out there...
>
>==================================================================
>--Tundra/Dan (Space Dabree) 
>==================================================================

Hear hear.
I may just start spending my nights there, where no GA weenies can scum the game
into a "My GA-is-better-than-yours/no-it's-not/then-I'll-get-a-friend-and-bring-
two/I've-got-three, nya!/you're-just-a-clueless-newbie/am not/am too/[etc, etc]"
competition that never fails to ruin a good game.

^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~
Shaun M. McGee     ladykilr@cis.ksu.edu   Riff-raff@Rocky.Horror.Picture.Show
<aka: Predator, Fedboy, SuperScout, Leisure Suit Ladykilr, Commander Guest>
"...law was what men had built to protect themselves from the predators..."
	-Tom Clancy, _Clear_and_Present_Danger_
"Oh **** it's bav! HEL--"*BOOM* -everybody
From: josh@cqs.washington.edu (Josh Hayes)
Newsgroups: rec.games.netrek
Subject: first time on bronco; udp; comments
Summary: wow. incredible oggers.
Keywords: UDP, ogging, Bronco
Date: 17 Apr 92 15:35:37 GMT
Organization: University of Washington

Last night I played at bronco for the first time, using
the UDP client. A couple of comments:

1) I love UDP. I want to have its children. Wogga wogga.
NO apparent lag, even at seven updates (though I generally
fly at five). Wonderful.

2) The skill level at bronco is famous, and now I think,
justly so. Interesting tactical choices, too...here on
the left coast, it takes two or three kills to make ogg
bait, but at bronco, one kill and you're flying with a
big sign on your rear saying "kill me".

3) I was interested in that some of our (fed) players
did the following: picked up armies (did not notify the
rest of us) tried to grab a planet (no escort) got toasted
(surprise surprise) and then complained that their team
was clueless. Hmm...pot, kettle, bang.

All in all, a very pleasant 45 minutes. I even managed to
maintain a ratio close to one, and I'm not a very good
dogfighter. I'd like to have escorted more, but you need
someone to call for an escort to escort them, right? Or
are we just supposed to know who to escort when? Out here,
it's considered a good idea (by some, anyway) to flash
a distress call after you pick up, so your team knows you're
carrying. On bronco, nobody seems to do this; or at least,
they weren't doing it last night, on my team.

And finally, I popped in the first time, went to the front
line, and was promptly toasted by EEK!!. Welcome to bronco,
indeed. Heh. Now I can finally see how these star players
play, without me being so lagged I hurt my team. Hooray for
UDP.

Cheers,

doctor Catherwood
josh@mowgli.cqs.washington.edu
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Fri, 10 Apr 1992 21:29:06 -0400 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: Penn and the INL
	<1992Apr9.111441.2656@hellgate.utah.edu>

>	Are you folks trying to tell me that Team >Wizard can genocide an
>organized, cluefull team?  

>	If not, sorry!

>	If so, I disagree whole-heartedly.	

	Team Darkhorse and Team Akira are supposed to be about equally good. 
It is generally accepted that either one could beat any other team
(except *possibly* GB or Masters) given even odds.  Wizard beat
Darkhorse 16-4.  The word genocide did not fail to pass our lips toward
the end.  While it would have taken a fair bit of luck on the part of
the Wiz kids to genocide us, I don't doubt that they could genocide Penn.
	I look forward to Wizard vs Golden Bears.  The Kids will be away.  I
expect a pretty good game.

ZZnew guy
Newsgroups: rec.games.netrek
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Subject: Re: CMU Netrek
Date: Fri, 17 Apr 92 21:18:36 GMT
Organization: School of Computer Science, Carnegie Mellon

In article <12319@ucdavis.ucdavis.edu> e5s019@vangogh.ucdavis.edu writes:
> I always thought that it would be neat to have some of the planets
> wander around the galaxy... Can you imagine the carnage if Rom and Earth
> wandered near each other.

Terence implemented moving planets on bronco last summer.  The
standard client needed some tweaking to move the planets on the
galactic map without smearing.  Running it on an IBM RT also gave
*real* bad "blink" effects, presumably because the extra load was just
too much for the poor thing.  At the time I never got to play on a
more MIPSful machine -- what was it like on better boxes?

Jonathan H.
Newsgroups: rec.games.netrek,alt.games.xtrek
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Subject: Re: Need help running "blessed" binaries
Date: Mon, 06 Apr 92 22:27:30 GMT
Organization: School of Computer Science, Carnegie Mellon

ram@smsc.sony.com (Ray Milkey) writes:
> Does anyone know of a way to forward the netrek packets from one
> machine to another or have some other suggestions about how I might be
> able to run on restricted servers?

(Posting because this is of general interest to all the .com sites that
just joined us, and isn't mentioned in the FAQ)

Andy McFadden (may he never stop coding) wrote some gateway code for
this express purpose.  /usr/jch/netrek/code/gateway.Z from the archives.
I'll just repeat what I said when I first archived this -- you really
REALLY want to either:
(a) be the sysadmin
or
(b) talk to the sysadmin
before installing anything like this.  Firewalls are there for a reason.

Jonathan H., jch@cs.cmu.edu               Spaceman Spiff, Flying Pig
I run a Netrek information archive.   Preferred access methods are :
1) Via AFS ("cd /afs/cs.cmu.edu/user/jch/netrek" if you've got AFS).
2) Via FTP (to gs69.sp.cs.cmu.edu (128.2.206.167) as user anonymous,
   send your e-mail address as password, then "cd /usr/jch/netrek").
3) Via e-mail (through ftpmail@decwrl.dec.com - details on request).
From: ladykilr@sam.ksu.ksu.edu ()
Newsgroups: rec.games.netrek
Subject: Re: Ogging for the wrong reasons
Date: 8 Apr 1992 17:34:51 -0500
Organization: Kansas State University
Distribution: world
NNTP-Posting-Host: sam.ksu.ksu.edu


>Hey, I had this happen to me last night.  Some guy, who was F0, ensign Ax I
>think it was...  Anyways, he would ogg me when I had 0 kills.  Then Pestilence!
>did it too.  After a couple hours of being ogged for no reason, it started to
>get annoying.  Fortunately, if their ogging didn't suck so bad, it would've
>made me pissed off.

You think that's annoying? Come to KSU. We've got PLENTY of people who know how 
to be annoying in PLENTY of ways. *grin*

^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~
Shaun M. McGee     ladykilr@cis.ksu.edu   Riff-raff@Rocky.Horror.Picture.Show
<aka: Predator, Fedboy, SuperScout, Leisure Suit Ladykilr, Commander Guest>
"...law was what men had built to protect themselves from the predators..."
	-Tom Clancy, _Clear_and_Present_Danger_
"Oh **** it's bav! HEL--"*BOOM* -everybody
Newsgroups: rec.games.netrek
From: jg@cs.brown.edu (Jeremy Gaffney)
Subject: Re: Summary of team :) vs Wiz Kids
Organization: Brown Computer Science Dept.
Date: Tue, 14 Apr 1992 02:37:10 GMT

I was carrying the person carrying the armies...
didn't get ogged; game ended on my way to Earth :)
What a way to go. I only had 3 armies, tho, and Earth
was at 4...
-- 
/*  Jeremy Gaffney [jg@cs.brown.edu gaffer@brownvm.brown.edu] */
From: pjw@pixmap.seas.upenn.edu (Phillip Won )
Newsgroups: rec.games.netrek
Subject: I'm the BEST
Date: 9 Apr 92 21:15:06 GMT
Organization: University of Pennsylvania


[Horsemen challenge deleted]

First of all, I'm the BEST....so please flame me :-)  NOT!
Come on guys, lets stop wasting bandwidth and move on...but I'm sure
that after we take on ALL of CMU, postings will soar once again.

>As a member of the Horsemen of the Apocalypse, I am offended and take
>umbrage to the remarks made by Streaker about myself and my team.

Hey ray, get yer info right....it was not I that made any sort of
remark....(except that I'm the BEST :-))  And I have total respect
for your team and look forward to playing/beating you :-)....ask Sonny :-)  
So flame Brian, not me... And remember, I'm the BEST.

>We're good, 
>We're ready, 
>and We're waiting.....

Come on Brian, let make an appointment to me 'Death' :-)

>Rear Admiral  ray
>Flt. Capt 	 Famine!
>Captain 	 Non-Stop!!

Streaker 'I'm the BEST' (not Striker is a Dude!)

Phil

And have a Nice Day :-)
From: jp4f+@andrew.cmu.edu (Jason Sung Park)
Newsgroups: rec.games.netrek
Subject: Re: INL: Game stats from Wizard vs Darkhorse
Date: 8 Apr 92 01:44:43 GMT
	<1992Apr07.220926.47971@cs.cmu.edu>
Organization: Carnegie Mellon, Pittsburgh, PA

That was in the game Team Wizard vs. Team :)


Jason
Newsgroups: rec.games.netrek
From: esj@cs.brown.edu (Eugene Santos Jr.)
Subject: Re: Please keep the slurs off of netrek
Organization: Brown University Department of Computer Science
Date: Tue, 14 Apr 1992 18:49:55 GMT

In article <1992Apr13.232232.225671@cs.cmu.edu> jch+@cs.cmu.edu (Jonathan Hardwick) writes:
>nelson@reed.edu (Nelson Minar) writes:
>> For the second time in a week I've been greeted by a message board on
>> bronco with people calling each other "gay" or "homo" or "faggot".
>
>You might want to inform Terence.  Bronco and rwd4 have specific rules
>about language, spelled out in the MOTD, and offenders risk being
>banned from the server.  *I* will definitely report it if I see it. 
>
>Jonathan H.

Ditto for the Brown server (flint.cs.brown.edu). I am the server god
and don't appreciate stuff like this. If I catch anyone doing it,
for example, using an offensive login, they get a warning the first time
and go into my grey list. The second time is the black list and
banishment. This should be especially true on this tourney server
since I expect people to be a bit more grown up about things.

Here's a simple question to punt around: Does maturity = ability for
team play?? :)

Limofel / Quovadis / timid / StarBase / (too many others)


uucp:	...!{ihnp4,decvax}!brunix!esj		Eugene Santos Jr.
bitnet:	esj@browncs.bitnet			PO Box 1910, Computer Science
arpa:	esj%cs.brown.edu@relay.cs.net		Brown University
csnet:	esj@cs.brown.edu			Providence, RI 02912
Organization: Junior, Chemical Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Wed,  8 Apr 1992 20:51:05 -0400 
From: Kevin Michael Bernatz <kb32+@andrew.cmu.edu>
Subject: Re: Ogging and other Arcane Terms
	<SFD.92Apr7201358@bezier.bezier.berkeley.edu>

Excerpts from netnews.rec.games.netrek: 8-Apr-92 Re: Ogging and other
Arcane.. Scott Drellishak@bezier. (2567)

> Not sure about the term, but cloak-attacking (as it used to be called
> way back when I was a lad) is old

At Berkeley.... I was talking about at CMU, where ogging didn't become
popular until Terence started "showing" people how/why it's done.

Excerpts from netnews.rec.games.netrek: 8-Apr-92 Re: Ogging and other
Arcane.. Scott Drellishak@bezier. (2567)

>  Dogfighting rained supreme,

> At CMU.  (and it's "reigned")

I think everybody knows how bad I spell.... if not, let that be a lesson
to ya'.

Excerpts from netnews.rec.games.netrek: 8-Apr-92 Re: Ogging and other
Arcane.. Scott Drellishak@bezier. (2567)

> I hope you mean of 1990, rather than 1991, or else there is *no* *way*
> this is the true origin.  The term "ogg" is older than that.

Don't remember what year, but it was Terence first established the server.


Excerpts from netnews.rec.games.netrek: 8-Apr-92 Re: Ogging and other
Arcane.. Scott Drellishak@bezier. (2567)

>   Hi all,
>       Ok, you want the origin of "Ogg", I'll give it to you.  This
>    is THE official, 100% proof, everyone-else-is-full-of-it story.

> Uh, huh.

Trust me on this one...... I am willing to guarentee it.  (Note:  Only
the origin of the word...not that act).

-KB
From: tundra@chester.ksu.ksu.edu (Daniel Gene McDaniel)
Newsgroups: rec.games.netrek
Subject: Re: Borgs -- how do I use one
Date: 8 Apr 1992 15:11:13 -0500
Organization: Kansas State University
Distribution: world
NNTP-Posting-Host: chester.ksu.ksu.edu


In article <70019@ut-emx.uucp>, regius@ccwf.cc.utexas.edu writes:
>I think someone said that to use a borg, hit shift-Q.
>Is that correct?
>^_^ no clue ^_^
>-- 
>--
>This is ensign no clue of the USS Cluless.
>How may we assist you?
>- Standard friendly hail of the Feds -

No shift- `r`   or just   `R`
 
Definately... Thats it...

*grin*

======================================================================
--Clueless            "look at the rabbits George"   - Mice & Men
======================================================================
Xref: sparky rec.games.netrek:606 alt.games.xtrek:3735