HDTenEightyP/NetNews huggingface dataset:
From: watters@cranel.com (David Watters)
Subject: Re: amiga
Organization: Cranel, Incorporated, Worthington Ohio
Date: Fri, 8 Jan 1993 14:08:07 GMT

In article <C0E3BA.D0B@watserv2.uwaterloo.ca> nowinski@sciborg.uwaterloo.ca (Andrew Nowinski) writes:
>
>Hi,
>   my name is Mark Nowinski I would want to know what is the
>highest recordable resolution from Amiga.

The highest recordable resolution on a stock amiga is using an AGA based 
machine and the "perfect for video" ~1300x480 mode (including overscan).
This mode has a 24bit palette (16.8M colors) and can be displayed in the
Ham-8 mode which uses an 8bitplane screen to display a theoretical number
of colors that almost matches the number of pixels. This is also supposed
to be as `animatable' as all the other modes, but I have not seen this yet.

A Toaster equiped Amiga has a 24bit D2 quality 752x480 buffer (2 of them
actually) and Ligthwave will render a 1500x960 pic and display it at
an antialiased 752x480.  note: Lighwave will also render a 3000x???? pic
for print and film.

The A1200 and A4000 are currently the only AGA based machines that have
been released.  On an ECS based A2000/A3000/A500/A600 your max resolution
is 1280x480 but with a much reduced number of colors.  Perfect for character
generation but not rendering.  Original Ham6 screens are 350+ x 480 with
4096 colors out of 4096.  Hires screens are 768x480 with 16 colors out of
4096, so you can see that on a stock machine... AGA is the way to go!

There are a number of other options from the inexpensive hardware add ons
such as DCTV, HamE, Avideo-24/12, OpalVision, all the way to the expensive
'realtime' 24/32 bit boards.
 
note: None of these specs include modes/resolutions that are not made for
going to tape such as the AGA 800x600 or any of the other hi-res boards
ment for Xwindows work and such.

David
Watters
-- 
David R. Watters (watters@cranel.com)    Cranel Inc. Development & Engineering
Voice: (614) 433-0045      Callsign:            510F E Wilson Bridge Rd 
FAX:   (614) 433-0073        "The Weasel!"      Worthington, Ohio 43085
Newsgroups: comp.graphics.animation
From: nowinski@sciborg.uwaterloo.ca (Andrew Nowinski)
Subject: Video Toaster
Organization: University of Waterloo
Date: Thu, 7 Jan 1993 18:08:06 GMT


Hi,
   my name is Mark Nowinski. I would want to know the names of
the T.V. shows that use the Video Toaster. I would also want to
know if Newtek is making another Video Toaster and how much would
it cost. And if anyone has any software for the PC that can do
vga to ntsc, can you send it to me and can you UUENCODE it to me
by E-Mail.

--
Mark Nowinski
E-Mail: nowinski@sciborg.uwaterloo.ca





Newsgroups: comp.graphics.animation
From: cegarcia@athena.mit.edu (Carlos E Garcia)
Subject: Wanted: 2-D Unix toolkit
Organization: Massachusetts Institute of Technology
Date: Sun, 10 Jan 1993 02:11:46 GMT

Is there a  toolkit compatible with x/motif to do
2-D rotations and translations?  I've tried PHIGS 
and I can't seem to get the #$%& thing to work. 
Maybe something else will work on the DEC 5000's
available to me.


			Carlos Garcia
			cegarcia@athena.mit.edu
Newsgroups: comp.graphics.animation
From: dburnett@emunix.emich.edu (Don Burnett)
Subject: Re: Video Toaster for MS-DOS machine?
Organization: Eastern Michigan University
Date: Tue, 12 Jan 1993 15:57:28 GMT

In article <bobl.b0pe@bobsbox.rent.com> bobl@bobsbox.rent.com (Bob Lindabury - SysAdmin) writes:
>In article <B7N1wB2w165w@tsoft.net> bbs.mirage@tsoft.net (Jerry Lee) writes:
>> Is there a Video Toaster made for the MS-DOS based machines?  I know
>> there's one for the Amiga and the Mac now but what about the IBM and
>> compatibles?
>
>The Video Toaster is tied to the Amiga because it's tied to the custom
>chips as well as the NTSC timing signals.
>
>The MAC version of the Toaster is nothing more than an Amiga 2000 with a
>Toaster installed and a serial cable (and appropriate comm software)
>tied to the Mac which runs as a front end controller for the Toaster.
>
>If the PC version ever sees the light of day, it too will require the
>Amiga to do all the "real" processing and to house the Toaster board and
>the PC will just be used as the front-end.
>
>-- 
  Newtek shown about a year ago beta version of remote control software
  for Windows that let's you remotely network and control an Amiga/Toaster
  from the PC under Windows.. I think they were showing this at a show and
  giving out bottles of Windex and the same time.. 

  You can make an Amiga/Toaster IBM compatible by adding a Vortex 486 
  bridgeboard to it.. This is a PC coprocessor, that will work on a
  separate screen or Window. You can even swap between the toaster 
  switcher and this screen and they will MULTI-PROCESS (work together
  concurrently.. 

  Commodore themselves offer a 386sx bridgeboard which will run this
  way also... 


  =DonB=

  So, IBM compatibility can be an ADD on for the stand-alone toaster 
  itself as well..


> Bob Lindabury
>
>InterNet: bobl@bobsbox.rent.com                | Raven Enterprises
>    UUCP: ...rutgers!bobsbox!bobl              | 25 Raven Avenue
>  BitNet: bobl%bobsbox.rent.com@pucc           | Piscataway, NJ 08854
>  Home #: +1 908/560-7353                      | +1 908/271-8878


-- 
******************************************************
dburnett@emunix.emich.edu
EMU Mathematics Lab Consultant
Enabling Solutions
PO BOX 318, Ypsilanti, MI  48198
*****************************************************

Newsgroups: comp.graphics.animation
From: jmccorm@a.cs.okstate.edu (MCCORMICK JOSHUA C)
Subject: Re: questions
Organization: Oklahoma State University
Date: Mon, 4 Jan 93 20:23:21 GMT

From article <C0CCF9.96H@watserv2.uwaterloo.ca>, by nowinski@sciborg.uwaterloo.ca (Andrew Nowinski):
> 
> Hi,
>    my name is Jack Nowinski. I have a few questions about
> animation.
> 
> By now almost everyone herd of the show STAR TREK THE NEXT
> GENERATION. What graphics resolution does the opening animation
> with the STARSHIP ENTERPRISE have? What computer was it done on?
> And how many colors does it use?

Correct me if I'm wrong, but the animation of the Enterprise in ST:TNG is
done with models, and not computers. They do this by taking several passes
at the same shot. The first with no lights on, the second with the warp
nacells lit, the third with the deflector dish lit, and possible a fourth.

What you may be interested in is Babylon 5, which had a write-up about all
of their computer equipment in Cinimefantastique. They extensively use
Amigas w/toasters for their space sequences.

Newsgroups: comp.graphics.animation
From: ara@wam.umd.edu (Ford Prefect)
Subject: mandzoom.zip (fli) uploaded
Organization: University of Maryland, College Park
Date: Mon, 11 Jan 1993 19:48:08 GMT

Due to several requests I uploaded mandzoom.zip to phoenix.oulu.fi
in /pub/incoming, its accompanied with a text file description.
if there are any suggestions of places in the USA that I can put
this thing for anonymous ftp. please let me know. 

Here is a short description.


Mandzoom.zip is a FLI animation file of a zoom into
the standard Mandelbrot set.  It incorporates panning,
turning, rotating and zooming, to achieve an interesting
(at least to me) zoom animation.

the Fli file decompresses to 2.7 meg, 
the programs used to generate this animation were
Fractint 17.2 by the Stone Soup Group
     to generate the frames
Alchemy 14 (or something)
     to convert the frames to Targa format
DTA (Daves Targa Animator) 
     to make the FLI file 
PKZIP by the guy who wrote it
      to compress it from 2.7 meg to 2 meg "OOOOOOHHHH what an improvement"


If you have any questions or comments you can reach me at
ara@wam.umd.edu on the internet.


Ara A. Kotchian
Newsgroups: comp.graphics.animation
From: raytrace@cs.curtin.edu.au (RayTrace project)
Subject: Call for Videos: ACADS 93 Video Evening
Summary: We want your Computer graphics animation
Keywords: animation call for videos
Organization: Curtin University of Technology
Date: Tue, 5 Jan 1993 13:07:17 GMT

			ACADS EXPO 93 CONFERENCE

			  Technical Computing
		      Enhancements and Integration.

			 17th-19th March 1993
		       Perth. Western Australia.

			   CALL FOR VIDEOS.

We want your computer generated animation! We want walkthroughs, we want
simulations, we want pretty pictures! The main thrust of the conference is
technical computing - Computer Aided Design, Architectural images,
Photorealistic animation, Scientific Visualisation in all its forms.
We would welcome submissions from anybody in the animation field.

           Light hearted animated pieces would also be welcome!
 

Video evenings are usually a lot of whizz bang and very little to take home.
ACADS provides a vehicle for learning, a meeting place for the exchange of
ideas and a forum for discussion. So it is not suprising that the ACADS
video evening should also be a source of enlightenment.
We are interested in producing a video show from material supplied by
vendors and users from many different disciplines.

 We are interested in showing what is being done in Australia, and the world.

So dust off your Amiga, your Iris, your Cray Y-MP and hook them all together
and DO IT NOW.
 
Any work submitted should be in U-MATIC (Hi or Lo band), Betacam or 1" format.
(First generation Super VHS may be considered as well but don't send a copy
of a copy of a demo tape!) PAL preferred but NTSC catered for as well.

 Please send any relevant material, clearly labelled if material is to be
 returned, to
 		Andrew Marriott / Ken Swain
 		c/- School of Computing Science
 		Curtin University of Technology
 		Hayman Rd, Bentley. 6102
 		Western Australia.
		email: raytrace@cs.curtin.edu.au
 
 	This should be done by February the 13th at the latest.


--

	Andrew Marriott.

--------------------------------------------+----------------------------------
* Internet: raytrace@cs.curtin.edu.au                                         *
*                                                                             *
* Mail   : School of Computer Science         | Tel: +619 351 7680            *
*          Curtin University of Technology    | Fax: +619 351 2819            *
*          Kent Street, Bentley                                               *
*          Western Australia, 6102                                            *
--------------------------------------------+----------------------------------
From: jk87377@lehtori.cc.tut.fi (Kouhia Juhana)
Newsgroups: comp.graphics.animation
Subject: Re: Summary of non-commercial MPEG encoders
Date: 12 Jan 1993 13:52:39 +0200
Organization: Tampere University of Technology
Distribution: world
NNTP-Posting-Host: cc.tut.fi

In article <frep.726779553@manning> frep@cs.UAlberta.CA (Geoff
Baskwill) writes:
>It appears that there are none.  All I got was e-mail asking for either a
>summary of responses or for forwarding of responses.  Oh well.

Free JPEG software project was good. Hopefully, they plan to organize
project for the free MPEG software. Tom Lane might have the correct answer.

Juhana Kouhia
From: hamilton@bdrc.bd.com (milton Hamilton)
Newsgroups: comp.graphics.animation
Subject: Qwiktime driver for Windows
Keywords: Windows, Qwiktime
Date: 11 Jan 93 15:38:59 GMT
Organization: Becton Dickinson Research Center R.T.P. NC USA


	I have read somewhere that there is a quicktime driver for windows. 
Is this true? If so where do you get the player? I don't want the entire 
development package. Has the player and driver been put out to shareware?
Xref: sparky comp.graphics.animation:1559 comp.sys.ibm.pc.hardware:35330
From: CZTF@MUSICA.MCGILL.CA (CZTF)
Newsgroups: comp.graphics.animation,comp.sys.ibm.pc.hardware
Subject: Scriptel 1212T tablet question
Date: 10 Jan 93 16:58:53 GMT
Organization: McGill University


Hello _Friends_! (I say friends of course because I'm asking for
help!)

I have here a Scriptel SPD-1212T glass grahics tablet which works
fine in all it's self-test modes (ascii coordinate output, etc.)
and has nicely labeled dip switches for baud rate, parity, etc.
which are clear enough _except_ for four that choose the "data
format" and three that choose the "mode" (stream, switch stream,
delta, incremental, etc). The "data format" switches say "refer to
user's guide" which of course I don't have.

Anybody out there have this thing too? or know how I can reach the
company (from Columbus, Ohio) IF they still exist? The object of
course is to set this up to behave like a Summasketch or something
relatively standard...

Thanks, I'd be grateful for any clues anyone can provide.

Mark


Morgenstern________________________________________cztf@musica.mcgill.ca
                                                   (514) 937-8424,-5285
From: Mahmut.Kursun@bbs.gold.sub.org (Mahmut Kursun)
Newsgroups: comp.graphics.animation
Subject: Re: Animating pictures from POV-Ray
Date: 8 Jan 93 19:17:40 GMT
Reply-To: Mahmut.Kursun@bbs.gold.sub.org (Mahmut Kursun)
Organization: Unix Mailbox Baldham
X-Posting-Software: UniBoard 1.10b S/N 165921





> Hi, I've heard people mentioning animations they have created
> from pictures generated with POV-Ray. I was wondering what programs 
> they used to do this, and where these programs might be found by 
> FTP. Also is there a FAQ for this news group? Thanks.

its very easy. All you need are couple of programs, like
DTA*.* (dave's Targa Animator), PLAY79*.* (trilobyte fli player)
and a program that makes you a big batch file for the animation,
for example CAMPATH*.*; just a small correcture in the 
CAMPATH Basic Source Code needed, it should be "declare" instead
of "DECLARE" because POV 1.0 only takes lower case
I think there is a swich for using lower+upper case, but I'm not shure.

You can make the animation yourself, just take a POV Data File,
change the location <x y z> (thats a simple y-up coordinate system)
make lots of pictures with continuous coordinates, let pov calculate
the pictures and Name them ANIM001.TGA to ANIM099.TGA
then take DTA anim*.TGA /FFthefli.fli /W
that makes a Animation with given resolution and a 640x480 style FLI

Take the PLAY thefli.fli -m2
That way t the Animation on the Screen with VESA Mode 640x480x256

you can find all this Programs in the You Can Call Me Ray BBS
(708) 358-5611 HST and (708)358-8721 USR DS, I'm sorry I dont know
ftp places. you can find lots of POV utils and dat files there.

bye
From: neil@celia.UUCP (Neil Richmond)
Newsgroups: comp.graphics.animation
Subject: Re: questions
Date: 7 Jan 93 16:07:32 GMT
Reply-To: celia!neil@usc.edu (Neil Richmond)
Organization: Rhythm & Hues, Inc., Hollywood

In article <1993Jan4.202321.4510@a.cs.okstate.edu> jmccorm@a.cs.okstate.edu (MCCORMICK JOSHUA C) writes:
 
>Correct me if I'm wrong, but the animation of the Enterprise in ST:TNG is
>done with models, and not computers. They do this by taking several passes
(etc. etc.)

No correction needed. They are definitely models. I have been there. I have
seen them. 
neil
-- 

" Give a skeptic an inch and he'll measure it. "
Neil F. Richmond         INTERNET: celia!neil@usc.edu
Rhythm & Hues Inc.       UUCP: ...{ames,hplabs}!lll-tis!celia!neil)
Newsgroups: comp.graphics,alt.cad.autocad
From: mavuduru@peca.cs.umn.edu (Rama Mavuduru)
Subject: Re: Reconstructing 3D solid from planar cross sections
Keywords: reconstruction 3D solid autocad
Organization: University of Minnesota
Date: Thu, 7 Jan 1993 17:20:25 GMT

In <martin.726422303@marsh> martin@cs.curtin.edu.au (Martin Dougiamas) writes:

>I have a need to reconstruct a full 3D solid from a series of 
>parallel planar cross-sections of the object.  It needs to be
>implemented as a C extension to AutoCad.  (using ADS)

>All the references I have been able to find on this topic deal
>with reconstructing body parts from CAT-scans... the problem
>is they are not useful for the sort of irregular bodies I'm
>looking at, which may split apart and rejoin.

	See the following paper:

	H.N. Christiansen & T.W. Sederberg, "Conversion of Complex Contour
	Line Definitions into Polygonal Element Meshes", Computer Graphics,
	Aug 78, pp. 187 - 192.

Rama
Newsgroups: comp.graphics
From: ibe1109@draper.com (Ira Ekhaus)
Subject: looking for reference on plotting technical data
Organization: Draper Laboratory, Inc., Cambridge, MA
Date: Wed, 6 Jan 1993 09:23:08 GMT

hello,

I'm looking for references to books, articles and examples of all the
ways that technical data is displayed, especially stylistic issues and
methods to measure the effectivenss of various formats to convey
numerical data.

It's a broad subject, but I'm sure that the names of a few choice
textbooks and perhaps a few keywords for some database use would be 
a good start.

Thanks,

Ira Ekhaus       
ibe@world.std.com

Newsgroups: comp.graphics
From: hou@siemens.com ()
Subject: gif2ppm or gif2five
Organization: Siemens Corp. Res., Inc.
Date: Thu, 7 Jan 1993 14:22:02 GMT


I am looking for a C program which will convert
GIF files to PPM or FIVE files. Your reply
would be appreciated.
Tai        hou@siemens.siemens.com
Newsgroups: comp.graphics
From: M16302@mwvm.mitre.org
Subject: Wanted: Good,practical Computer Graphics Book
Organization: The MITRE Corporation, McLean VA 22102
Date: Wed, 6 Jan 1993 17:28:19 GMT

I am looking for a good practical computer graphics book.  That is, for a user
of computer graphics, not a designer/developer. I have seen Foley's book and it
seems a reasonable theoretical book.  Want something more practical that tells
me about actual software packages, conversions, etc. I have the book by Kay and
Levine on graphic file formats.
ROBERT B. SHAIN                              EMAIL: RSHAIN @MITRE.ORG
THE MITRE CORPORATION                        VOICE: (703)883-5592
CENTER FOR INTELLIGENCE & SPECIAL PROGRAMS   FAX: (703)883-6991
MAILSTOP W955
7525 COLSHIRE DRIVE                    "MY OTHER COMPUTER IS A CRAY"
MCLEAN, VA. 22102                      "MY OTHER CAR IS A BIKE"
 
 
Xref: sparky comp.graphics:13387 comp.sys.sgi:18477
From: gleicher@CS.CMU.EDU (Michael Gleicher)
Newsgroups: comp.graphics,comp.sys.sgi
Subject: Controlling Lighting
Date: 5 Jan 93 06:06:56 GMT
Article-I.D.: cs.C0DABM.16F.1
Distribution: comp
Organization: CMU Graphics Group
Originator: gleicher@HOSTESS.GRAPHICS.CS.CMU.EDU


I'm looking for good ways to interactively control lighting. There's
remarkably little in the literature - about all I know about is Poulin and
Fournier's paper in last year's interactive 3D symposium. 

Needless to say, I'm trying to add to this so . . .

I'd appreciate any other references anyone might have, descriptions of nice
interfaces you've seen, complaints about any current interfaces you're using.
Anectdotes of things you couldn't do easily with the current set of controls
you have, ...

Thanks,

Mike
-- 
Michael Lee Gleicher				gleicher@cs.cmu.edu
		ski bum, graphics hacker, and SCS PhD student
Carnegie Mellon University, Pittsburgh, PA 15213-3891	(412) 268-6243 (school)
Newsgroups: comp.graphics,alt.graphics.pixutils
From: pfk@rz.uni-jena.de (Frank Klemm)
Subject: Re: Your one stop GRAPHICS shop!
Reply-To: pfk@rz.uni-jena.de (Frank Klemm)
Organization: University Jena, Germany
Date: Tue, 12 Jan 1993 17:10:12 GMT


In article <1993Jan6.145125.24519@a.cs.okstate.edu>, jmccorm@a.cs.okstate.edu (MCCORMICK JOSHUA C) writes:
|> From article <1993Jan6.091522.27864@plx.com>, by thomas@plxsun (Thomas Leibold):
|> > Now the worst thing that you can do to a continous tone (real life) picture
|> > after removing most of the color information (by putting it into the 8-bit
|> > GIF format) is to reduce the image content with GIFLITE.
|> > I have yet to see a side by side comparison where it isn't obvious which 
|> > picture is GIFLITE damaged. 
|> 
|> Actually, the experience is just the reverse here for me. After searching a 
|> GIFLITE picture carefully, it is very difficult to tell _any_ damage to the
|> picture. When comparing commonly available JPG's to the originals, the
|> damage is more than obvious.
|> 
Yes, you are right. alchemy -j1 pic.tga pic.jpg generates ugly pictures. But try
alchemy -j50 !!!

Frank
Newsgroups: comp.graphics
From: dejesus@saturn.nwc.navy.mil (Francisco X DeJesus)
Subject: Re: REQUEST: StarTrek 3D Objects and others to avalon
Organization: Science Applications International Corp.
Date: Mon, 4 Jan 1993 22:17:33 GMT

In article <1992Dec29.231329.15280@logiconultra.com> john@logiconultra.com (John Martyniak) writes:
>> crod@cc.curtin.edu.au (Scott Kevill) writes:
>> >pub/incoming directory. If you didn't know, avalon seems to be the
>> >definitive 3D object archive site now with files in many formats
>> >(currently Movie BYU, DKB trace, AutoCad DXF, Haines' NFF, nurbs,
>> >Wavefront OBJ, OFF, POV-ray, Imagine TDDD and some others).
>
>Does anybody know of a similiar archive that has .rib (Renderman Byte  
>Stream) files?  I did not see any on avalon.chinalake.navy.mil?

When I first asked if there would be any interest in the site, a large
thread got started about what format objects should be archived in. After
a long discussion of why "X-format is better that Y-format, though Z-format
is the most flexible even if it isn't popular", I decided to have objects
in ANY format welcome. This way, people who think a specific format is
the best can get or write a converter program appropriate to it and see
if anyone else agrees. Incidentally, I haven't received many converter
programs... what happened? No good programmers out there? :-) :-) :-)

Nobody has uploaded any .rib files, which is why there aren't any. If
anyone does, I'll just make another subdirectory and start collecting
those as well. Anyone care to start the ball rolling on that?
-- 
      Francisco X DeJesus  ----- S A I C -----  dejesus@chinalake.navy.mil
 ------------------------------------------------------------------------------
  * disclaimer: Opinions expressed here are mine. Typos and errors are yours *
 "Duck Season!" "Rabbit Season!" "...rabbit season." "It's Duck Season! SHOOT!"
Newsgroups: comp.graphics
From: keane@eng.umd.edu (Christopher Matthews Keane)
Subject: Creating .fli or .mpeg files
Date: Tue, 05 Jan 93 01:37:02 GMT
Organization: Project GLUE, University of Maryland, College Park

I am new into the world of PC-based animation....  Is there a PD or
shareware program (or source code) for converting a series of GIF
files into a .fli or .mpeg animation file?  Which is really more
efficient - I realise that .mpeg will have less space requirements,
but can they run effectively on a 386?  Thanks in advance - and sorry
about the post to this group as I do not have access to any
*.animation groups.
Cheers
Chris
keane@earthsun.umd.edu

Newsgroups: comp.graphics,alt.binaries.pictures.utilities,comp.infosystems.gopher
From: riddle@is.rice.edu (Prentiss Riddle)
Subject: Wanted: Unix tool for generating "contact sheet" of GIF images
Organization: Ministry of Information, William's Marsh
Date: Mon, 4 Jan 1993 17:02:52 GMT

Apologies if this question has an obvious answer, but...

I am looking for the right tool with which to reduce a number of GIF
images to thumbnail size and combine them together with their titles to
form a "contact sheet".

It needs to run under Unix and it would be preferable if it could run
in non-interactive mode (I'd like to be able to run it automatically
from a shell script).

The purpose is to generate a visual table of contents for a Gopher
directory of images.  Has anyone done this yet?

Please reply by mail and I will summarize if I find anything.  Thanks!

-- Prentiss Riddle ("aprendiz de todo, maestro de nada") riddle@rice.edu
-- Unix Systems Programmer, Office of Networking and Computing Systems
-- Rice University, POB 1892, Houston, TX 77251 / Mudd 208 / 713-285-5327
-- Opinions expressed are not necessarily those of my employer.
Newsgroups: comp.graphics,alt.graphics.pixutils,alt.binaries.pictures.utilities,alt.binaries.pictures.d