From: mfrose@ais.org (Martin Rose)
Subject: Re: [GEN] Streets of Rage 2
Organization: UMCC
Distribution: na
Date: Thu, 24 Dec 1992 04:22:06 GMT

In article <1992Dec24.010535.19535@adobe.com> mmwang@adobe.com (Michael Wang) writes:
>In article <Bzq4FJ.4n4@ais.org> mfrose@ais.org (Martin Rose) writes:
>>Blaze Fielding...well, aside from the obvious physical things B) , there's
>>really nothing in particular to recommend her.  She has the Hadouken, and
>>the slam-throw, but that's it.  Attempting to use the Kikousho usually just
>>gets you hurt.
>
>I disagree. I can do just as well with her as I can with Axel. I don't
>have any problems with her jump slash, and it is almost as good as
>Axel's DP. It does slightly less damage, but it has better range so it
>is easier to tag a bunch of enemies with it.

Unless that crowd happens to contain a Skinhead or two, in which case
they'll knock you out of the sky without thinking twice.  I don't consider
myself being "ganged up on" when they're far enough away to use the
jump-slash safely.  (BTW, I re-read the manual; I think calling this
"Kikousho" was an error.)

> Her directional special
>attack is also much better than Axel's since it can hit enemies from a
>distance. With Axel's move, you have to be standing right next to
>somebody, which is difficult to do with many of the bosses.

That depends...many of the bosses grab you, which is the situation where
Axel's move is best played out.  (I accidentally did this to Bald Bull once;
you should have seen the look on his face. :) )

However, this probably also touches on my greatest weakness while playing
SoR2; I seldom, if ever, use special attacks, especially directed specials.
It's an old reflex I've had built up ever since the days of Defender, when I
trained myself not to press Smart Bomb unless there was NO DOUBT that I
would NOT survive if I didn't...I've been allergic to Super-Weapons ever
since.  (Is this a form of trauma? :) )  So I really don't consciously rate
the usefulness of special attacks.  (You may have wondered about the lack of
comment concerning Max's shoulder charge and Skate's corkscrew kick.)

> Also, her
>back defense move (B+C together) is the best among the four since it
>will knockdown opponents in front and behind her. It has helped me
>escape from many a tight spot.

Oops...forgot about the backward sweep when I wrote this.  You're right,
it's a great move.  I've been getting a lot of use out of Skate's backflip,
though it has the same problems I experience with Blaze's jump-slash.

>>The music in this game just cries out to be played LOUD through your stereo.
>
>I love the ending theme especially. It is much better than the ending
>theme in SoR 1.

Heh...no kidding!  I sometimes wondered if The Great Yuzo Koshiro actually
wrote that sappy melody.  Thank goodness we get a closing song with a beat
to match the game this time!  The Mr.X music is also much cooler, along with
the entirety of Level 8.

'Djever notice that BGM 01, the techno-remix of BGM 00, isn't played
anywhere in the game?  And how about BGM 03, the slowed-down version of
BGM 02?  Oh well, bonus jukebox material. :)

And I'll still only be parted from it over my dead CPU. >:-)
-- 
  PCHammer:  Lieutenant, About-to-Die Police (Martin Rose) - mfrose@ais.org
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 "Think of it, Batman; to never again walk on a summer's day with a hot wind
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