HDTenEightyP/NetNews huggingface dataset:
From: Hannu.Martikka@lut.fi (Hannu Martikka)
Newsgroups: bit.listserv.games-l
Subject: Re: KING QUEST V
Date: 15 Apr 92 16:05:20 GMT
Organization: Lappeenranta University of Technology, Finland
Disclaimer: All my opions are mine. (usually)

>>>>> On 15 Apr 92 00:16:58 GMT, STUH090%SAUPM00.bitnet@VTVM2.CC.VT.EDU said:
STUH090>    I'm really getting sick of this game...i always die in the desert without
STUH090> even finding the other two oasis...i saw the bandets opening the door but
STUH090> couldn't know how to open it my self....please give at least the direction
STUH090> where to go in the desert i think that was the most defficult part of the
STUH090> game..or i maybe facing a bug in the game..help help help pls help.
Problem:
What should I do with the skeleton I found?

Hint:
You will notice a shoe near the skeleton. Get the old shoe.

Problem:
Where can I find the skeleton?

Hint:
The skeleton is in the desert. Start  at the Bee tree, go west 4
screens. The next screen west is an oasis, enter this screen and
drink. Go west  2 more screens, then south  1 screen. You should
now see the skeleton. Get the old shoe.

Problem:
Where can I find the Temple?

Hint:
Start at the  Bee tree, go west 4 screens.  The next screen west
is an  oasis. Enter this  screen and drink.  Go north 2  screens
from  the oasis,  until you  are next  to the  cliff. Go  west 3
screens along the cliff, you should  see an opening in the cliff
and a  small pool of  water near the  rocks. Make sure  to drink
from the pool.  Go north 1 screen at the  opening. You should be
at the temple.

Problem:
How can I find the Bandit's camp?

Hint:
Start at the  Bee tree, go west 4 screens.  The next screen west
is  an  oasis.  Enter  this  screen  and  drink.  Go west 2 more
screens,  then south  3 screens.  You should  now be  at another
oasis. Drink.  Go south 1  more screen, then  go west until  you
reach the tents (4 screens). You are now at the camp. Be sure to
drink from the large jug in the middle of the camp.



--
Regards from Goodi
______________________________________________________________________________
Internet: Hannu.Martikka@lut.fi	/ \ 
Bitnet  : GOODGULF@FINFILES    // \\             \-\-\-\-\-\-\	oh5lhh
Hannu Martikka, Punkkerikatu  /// \\\ 	            |		on 70cm	
7C 36, 53850 Lappeenranta,SF /// | \\\______________|_________________________
Tel. 953-251446			 | :)   Lappeenranta University Of Technology |
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Original_To:  JNET%"games-l@utarlvm1"
Newsgroups: bit.listserv.games-l
Date:         Tue, 7 Apr 1992 10:37:00 CST
Reply-To:     A15994@ITESO.BITNET
From:         A15994@ITESO.BITNET
Subject:      Unsuscribe

Help, i want unsuscribe to the game list.


                           Manuel Herrera
                                Mexico
Newsgroups: bit.listserv.games-l
From: rlister@cti.com (Russell Lister)
Subject: Re: Robin Hood.
Organization: Comprehensive Technologies Int., Inc.
Date: Thu, 9 Apr 1992 14:32:55 GMT

Ching-Bin Wei <U222052@TWNCU865.BITNET> writes:

>     Hi guys,
>   I am stuck again. After I rescued the sons of widow, and met Marian, I can't
>figure it out what should I do the next step. Marian told me to find the Green
>Man to protect me. But I can't call out the Green Man. What is the method I can
>use, please tell me.
>                                        Bin

    You need an introduction.  The elf that runs around the woods can help.
    "Cast" your fate with him.
    
    Russ
    
-- 
==============================================================================
Calvin: "I've found some protest music for TODAY'S youth!  This stuff really 
         offends Mom and Dad!"
Hobbes (after listening a bit): "Easy Listening Muzak?"
Calvin: "I play it REAL quiet, too."
            
        - Bill Watterson's "Calvin and Hobbes", March 11, 1992 -
------------------------------------------------------------------------------
Russ Lister  rlister@cti.com  -or-  {well connected systen}!uunet!cti1!rlister 
Comprehensive Technologies Int'l Inc., Arlington, VA
==============================================================================
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X-Envelope-to: GAMES-L@brownvm.brown.edu
Newsgroups: bit.listserv.games-l
Date:         Fri, 10 Apr 1992 16:55:09 MET
Reply-To:     Simonse@STUDORG.FHK.EUR.NL
From:         Simonse@STUDORG.FHK.EUR.NL
Subject:      re: LETTER
X-To:         GAMES-L@brownvm.brown.edu

> Hello,
> I'm a new here on these list.
> I would like to join it.
> Please send me some informations.
> I'm spesially interessing in games for pc-computers.
>     With a best wishes
>         Marko Jankovic - Belgrade


Ok, ok, asking once would have been enough (up to now I have recieved this
message three times, but that could be a bug in your mailserver, or a bug in
mine).
I am fairly new on this list, so I cant speak for anybody else, but consider
yourself a part of the list.
Games for pc-computers, there are so many different kinds and flavors. Do you
like Shoot-em-up's, Adventures or Platform games's? Give me something to go
on.
				All the best wishes to you too
					Krishna Simonse - Rotterdam


Krishna Simonse                           **
InterNet: Simonse@studorg.fhk.eur.nl     ** *
PlaNet: Schieweg 249d                   ***  *
	3038 AZ Rotterdam                ** *
	The Netherlands                   **
	(+31) 010-4653515                *  *
From: jaa@teer10.acpub.duke.edu (JAMIL ALBERTELLI)
Newsgroups: bit.listserv.games-l
Subject: s201 question
Date: 8 Apr 92 19:03:19 GMT
Article-I.D.: news.2293


	Does anyone out there know how to get a light source
in spell casting 201???

				Jaa@bacchus.acpub.duke.edu
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Date:         Mon, 6 Apr 1992 10:00:00 EDT
Reply-To:     RBIRCHAL@WNEC.BITNET
From:         RBIRCHAL@WNEC.BITNET
Subject:      Review of Global Conquest

I saw "Global Conquest" at E.B. on Saturday.  Would someone who has
played this please post a review to the list?  Is it worth
the $44.99 for "extended EGA"?  Thanks.
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Date:         Mon, 13 Apr 1992 11:53:00 EDT
Reply-To:     GU091CDO@ITHACA.BITNET
From:         GU091CDO@ITHACA.BITNET
Subject:      Card games for IBM computers.

        YO!

        Does anyone know of a good card game program for IBM's besides Hoyle's
Book of Games?  I'm specifically looking for a good Pinochle game.  It's hard
finding three other people to play Pinochle with all the time at college.
        If anyone has any leads, drop a dime!

                                        Take it slow!
                                        Merlin - GU091CDO@ITHACA
From: zweldron@ruhets.rutgers.edu (Matthew Charlap)
Newsgroups: bit.listserv.games-l
Subject: Re: Ultima IV
Date: 11 Apr 92 19:48:07 GMT
Article-I.D.: ruhets.Apr.11.15.48.06.1992.23472
Organization: Rutgers Univ., New Brunswick, N.J.

rannie@vaxr.sscl.uwo.ca writes:

>Can anybody out there help? I just purchased the second ultima trilogy
>and I'm near completion of ultima four. I'm stuck with the word of 
>passage down on the 8th level of the abyss.  I've tried every combination
>of the three syllables, but it still won't let me go. WHAT IS THE WORD
>OF PASSAGE???  I'm looking forward to start ultima 5, but I promised myself
>I won't until 4 is over and done with, so help is greatly appreciated.
The word of passage?  I assume you are before the 9 question finale (yes,
you have 9 more questions after you enter)
You are always told about the principles of Truth,Love,and Courage, so put the
syllables in that order-  VERAMOCOR.
remember, no spaces or hyphens or anything like that. just one continuous nine 
letter word.  
--Matthew


ps, I hope you kept track of your visions.....   :-}
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Date:         Tue, 14 Apr 1992 12:13:37 -0500
Reply-To:     "M. Scott Hoppe OTC - 203 D. Boyd" <msh@TE6000.TELECOM.LSU.EDU>
From:         "M. Scott Hoppe OTC - 203 D. Boyd" <msh@TE6000.TELECOM.LSU.EDU>
Subject:      UW Runes...
X-To:         games-l@brownvm.brown.edu

Anyone figure out spells that use the UUS rune?  Just wondering.
-=( Scott )=-
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Date:         Sun, 12 Apr 1992 16:20:59 CDT
Reply-To:     "Symbiote (Rohrer,Keith W)" <ROHRER@GRIN1.BITNET>
From:         "Symbiote (Rohrer,Keith W)" <ROHRER@GRIN1.BITNET>
Subject:      WC II

Remember that mission in a broadsword where you and Doomsday jump out-system,
refuel at a tanker that sometimes waits to start the animated refueling
sequence until you're in combat with the fighters, then hit this space
station with Jalkhei and a Dorkathi(?) guarding it?

How the hell do you kill the space station?  My torpedoes can't lock on before
the flak cannons kill me.  Matter of fact, the whole torpedo thing is
really kinda lame, since conventional fighters seem perfectly capable of
killing things with phase shields, from the way they scream for help...

Any advice about torpedoes and/or killing things with phase shields?

TIA,
        Keith
(rohrer@ac.grin.edu/rohrer@grin1.bitnet)
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Date:         Thu, 9 Apr 1992 20:23:05 PDT
Reply-To:     Danny Sui-Kit Leung <dannyl@SFU.CA>
From:         Danny Sui-Kit Leung <dannyl@SFU.CA>
Subject:      Subject: Soundcards
X-To:         GAMES-L@brownvm.brown.edu
              Apr 9, 92 3:57 pm

  Hello All,

   It seems to me that soundcards are becoming more common and I feel obsolete
without one. Especially for games that practically demand them, if not because
they're required, but out of some aesthetic need. Games like WC II, Falcon 3.0,
upcoming Ultima VII, just to name a few. So from someone who doesnt have one:

   What kind is recommended? It would seem most intelligent to buy a Sounblaster
 simply because is practically universally supported.( Can someone dispute this
and differentiate between SB and SB/PRO for me too).

   Are the other brands which claim to be 100% SB compatible truly so? I've
heard of an ATI soundcard which costs the same if not marginally cheaper than
a SB. Is this product worth the money?

    What kind of warranty typically comes with a soundcard? Or do they just
never break down, like modems seem to be. (My modem has a 7 year warranty, as
if I'm still going to be using it in 7 years!)

    I've seen a soundcard (SB/PRO I think) that was attached to a pair of truly
miniscule speakers (5 watts I think). Can soundcards drive speakers any bigger
than that? Can I use my stereo reciver to boost the signal and power, say, 100
watt speakers? This would require that the soundcard can be treated as a tape
deck or CD input. IS this possible? The idea of thunderous Falcon 3.0 sounds
coming at me at 100 watts/channel makes me weak in the knees ;). Or possibly,
 can a pair of headphones (ie. from a walkman) be used as well? Just so touchy
family members cant whine.
   If I cant do the above two things, then I doubt that I would buy one.
Well, if I could the speaker thing at least, that would be enough for me :).

    I suppose that's 'nuff for now. Thanx in advance for all services rendered.


                           Dan Leung
                     dannyl@whistler.sfu.ca

.
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Date:         Wed, 15 Apr 1992 18:56:12 -0500
Reply-To:     "M. Scott Hoppe OTC - 203 D. Boyd" <msh@TE6000.TELECOM.LSU.EDU>
From:         "M. Scott Hoppe OTC - 203 D. Boyd" <msh@TE6000.TELECOM.LSU.EDU>
Subject:      RE: WC I
X-To:         games-l@brownvm.brown.edu

I had the same problem on or about halfway through the game.  AFter that point,
the sound would screw up in the middle of the mission.  I have a SoundBlaster.
I finally just gave up and went to WC ][, b/c it's sound control(joystick, too)
is much better.
					-=( Scott )=-
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Date:         Mon, 13 Apr 1992 06:26:00 EDT
Reply-To:     SCHANG@DREW.BITNET
From:         SCHANG@DREW.BITNET
Subject:      Re: KING QUEST V **SPOILER ALERT**

In article <tfilt202905@drew.edu>, STUH090%SAUPM00.bitnet@VTVM2.CC.VT.EDU writes
   :
>     Hello guys....i'm stuck again in the evil forest, i got the honey,
> and the necklus with me...there is no way out. I tried to look for the
> bottle in the desert but could't find anything...i also went to the
> oasis and the temple in the desert and couldn't do anything also ??
> any clues to find the thing that will get me out from that damn forest ??!
>
>                      -Hesham.....(Mustang)
>

Hold your horses(Get it? Mustang? Horse? Har!),
        Ahem.  The bottle is in the temple.  To get into the temple,
you need the staff.  Before you can get the staff, you must see how it
is used.  To see how it is used, you have to wait for the brigands.
To wait for the brigands, hide behind the rocks on the oasis
thingamabob in the screen right before the front of the temple.
You'll be treated short animated sequence.
        That was the easy part.  Now, you will have to save a lot.  I
noticed you said that you found *the* oasis.  In truth, there are
four.  Your character can move seven screens before dropping dead of
thirst.  The idea is to explore the desert, but visit an oasis every
seven steps.  Once you map out the all the oases, there will always be
one within seven steps of you.
        The next thing you must search out is the brigands' camp.
Once you find it, remember to drink some water.  Then, save and try
entering a few tents.  I'm sure you'll figure out how to get the
staff.  If you have anymore problems, let me know.

-Shadowmage, Freptin Chamberlain

PS: Don't forget to get the boot from the desert.
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Date:         Mon, 13 Apr 1992 16:25:00 CDT
Reply-To:     Robert Held <HELDR@OSHKOSHW.BITNET>
From:         Robert Held <HELDR@OSHKOSHW.BITNET>
Subject:      Re: Apple Emulator

     My friend had an apple emulator for his Tandy 1000SX, but he didn't like it
very much so he returned it back to Tandy.  I think the board has a port on it
for hooking up an Apple disk drive, this would allow you to read disks made for
the Apple.  I'm not real sure about this!!

Just my two cents worth!

-Robert Held
University of Wisconsin-Oshkosh
Internet: HeldR@vaxa.cis.uwosh.edu
Bitnet: HeldR@OshkoshW
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Date:         Wed, 15 Apr 1992 10:05:55 EDT
Reply-To:     Denise <DENISEW@BROWNVM.BITNET>
From:         Denise <DENISEW@BROWNVM.BITNET>
Subject:      SHAREWARE

Hi, has anyone dealt with "Shareware"?  (Buying copies of games at low prices)
And what do they mean by registration fee?

Thanks for any help.
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Date:         Sat, 11 Apr 1992 13:59:00 EST
Reply-To:     Jordan Zielin <ZIELIN@HWS.BITNET>
From:         Jordan Zielin <ZIELIN@HWS.BITNET>
Subject:      New Games

Hello all,

        I just got my new visa and went and ordered some new games: Larry 5,
Kings quest V, and heart of china. Has anyone heard and thing good or bad about
these games I just spent my life savings on.
                                                See ya!
                                           Jordan Zielin
                                                Zielin@hws.bitnet
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Date:         Wed, 8 Apr 1992 12:18:00 EDT
Reply-To:     Captain CAAAAAAVEMAN!!!!! <ARHODES@DREW.BITNET>
From:         Captain CAAAAAAVEMAN!!!!! <ARHODES@DREW.BITNET>
Subject:      Re: Twilight: 2000 characters...

In article <tfilt198778@drew.edu>, Steve Wilcoxon <CWP01002@PACEVM.BITNET> write
   s:
> Anybody have any idea how initiative is figured out for the character???
> I have some characters with 5's and 6's, but others with 1's or 2's and there
> doesn't seem to be ANY common factors (that I can find anyway)...
> It's really annoying to have a super-linguist as leader who only has an
> initiative of 1 (if you get wounded for even 1 point of damage initiative
> drops to 0 (in other words no more actions period in combat!!!))...
>
> Thanks in advance...
>
>
>                                                     Twilight
>
        As far as I know, this is how it works: Regular Military characters
'roll' a D6.  Reservists get a D6/2, rounded up.  Draftees and civilians
get a D6/2, rounded *down*.  For each of these values, add 1 to the result
if the character is ranger, airborne. special forces, sniper
or equivalent.  Subtract 1 if the character is support, air force enlisted,
aviation enlisted, military intelligence or civilian.  Initiative can never
be less than 1.
        *Note:*  This info is from the RPG.  I have not yet seen the
computer version.  Some mechanics may have changed and some may not exist.
However, I figure the basic mechanics are the same so my description should
at least give you a better understanding of how initiative is determined.

                          |_
                          Oo\ Alex
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Date:         Mon, 6 Apr 1992 08:37:54 MEZ
Reply-To:     Jumbo <RM8B@DLRVM.BITNET>
From:         Jumbo <RM8B@DLRVM.BITNET>
Subject:      April fool: EOB III Demonstration

For those of you who are interested. THe April fool joke was constructed
as follows.

prof.li.oal     anagram of April fool

299.140.10      backwards reads 01041992. The date

Mooncalf of Tarzakh  - Mooncalf: look it up in your dictionary
                       Tarzakh:  from 'Tarzakh of the Storms', the time
                                 of year closely related to April in
                                 Forgotten Realms.

My thanks to Joe Cochran among many others who have proved finally that one
or two of you can take a joke. Glad those of you who liked it, did. Those
who didn't, of course, never admitted to having been 'done' so I won't hear
from them.


Keep smilin'

Jumbo
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Date:         Wed, 15 Apr 1992 20:19:43 HMT
Reply-To:     MICHI@ERUVIN.JCT.AC.IL
From:         MICHI@ERUVIN.JCT.AC.IL
Subject:      HELP - Twilight 2000

Hi.

	Ok, I just picked up Twilight:2000, and I am looking for some advice.

	1) Do you really need to create 20 people???????!!!!!

	2) How is Initiative determined. It seems to be determined by
	   service as oppossed to stats.

	3) What character types/skills are really important to have in a
	   unit. What kinds of characters should I have in a 4 man unit
	   or does it change from mission to mission? (that would make sense)

	3a) If, in fact it doesn't really change from mission to mission,
	    then why create more than 4 characters?

	4) why are the doors in the first mission placed where I couldn't see
	   them until I chose the "hide buildings" option? I mean, if it will
	   always be like that, it would be stupid to ever show the buildings.

	Alright, I guess that is it for now. Hoping to hear from y'all soon.


						- Michael
						  michi@eruvin.jct.ac.il
Newsgroups: bit.listserv.games-l
From: rcngooi@descartes.waterloo.edu (Roy Gooi)
Subject: Commnds for the Eye of Beholder request
Organization: University of Waterloo
Date: Mon, 13 Apr 1992 16:37:30 GMT

Can someone post the commands for Eye of the Beholder II ?

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Date:         Thu, 16 Apr 1992 10:04:08 MEZ
Reply-To:     Jumbo <RM8B@DLRVM.BITNET>
From:         Jumbo <RM8B@DLRVM.BITNET>
Subject:      EOB II. Some rambling questions and comments

Eye of the Beholder: The final conflict

Dran got his lot in the latter part of yesterday afternoon and thanks
go in no small measure to Hosko for some deft fingerwork and a level
of patience somewhat higher than mine.

The final sequence was a bit better than EOB I but was still a bit of
a disappointment considering the hype I heard on the net.

There are a number of questions I have about the game which I never
really cleared up.

 ***************   spoilers follow   ********************













1: The bottom floor. Ant Level
   Never really understood what those things were which were once
   containers (or are they just ant eggs.
2: Same level. Something stirring in the dark beyond the wall.
   Can't get through. Is this just an infinite Ant generator.
3: Same level, and others further up. Scratches on the wall.
   What are they for. or are they just for effect.
4: The entry level. The resurection chamber is reached by
   a teleport. Don't understand why there are two teleports to
   the exit. When I go into either twice, I'm back at the beginning
   Is there another place to get to?
5: The Wasp Level. Are they infinite or do can they be killed. Dark
   wall which is not accessable could keep feeding them in but is this
   the case.
6: The priests level. By the three teleports, there is a wall shelf.
   doesn't do anything that I can figure. possible red herring?
7: Priest level. The curtains are all called something except the
   ones be the entrance door. Any ideas?
8: Drans quarters. There are a number of teleports with one way through
   to a wall that opens when you shove the red doughnut thing in. Beyond
   the second of these is a Tolkeinesque message which says "One ring
   to bind them all". Doesn't make sense though I still have a red
   doughnut. Any ideas?
9: The stone cross. Why?

Generally, I thought the game was excellent. I only found one bug which
buggered up my keypad and froze my mouse a couple of times but otherwise
no problems.

I think the game was a bit hard. Some of the enemies were a bit too much
for me without a POKE here or there to help me through. I think a
level of difficulty could be put in so that the monsters are as hard
to beat as you want them to be and the harder it is, the more levels you
get for each player.

Keep smilin'

Jumbo
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Date:         Tue, 14 Apr 1992 17:50:20 CDT
Reply-To:     FROM THE SICK AND TWISTED MIND OF BRIAN MCLAIN
              <0700426@VAXC.NORTHWEST.MISSOURI.EDU>
From:         FROM THE SICK AND TWISTED MIND OF BRIAN MCLAIN
              <0700426@VAXC.NORTHWEST.MISSOURI.EDU>
Subject:      Hugo 3
X-To:         games-l@brownvm.brown.edu

     I would like to know if anyone has solved hugo 3.  I got the
hint file from wuarchive.wustl.edu and it says you need to get a
book of spells along the path.  Has anyone found the book, I can't
seem to find it.  Any help would be appreciated.

*************************************************************************
*  Brian McLain                               *                         *
*  Computing Services                         *   The life so short,    *
*  The Northwest Electronic Campus            *   The craft so long     *
*  Northwest Missouri State University        *   to learn.             *
*  Maryville, MO 64468                        *                         *
*                                             *         Hippocrates     *
*  Internet - 0700426@NORTHWEST.MISSOURI.EDU  *                         *
*************************************************************************
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