HDTenEightyP/NetNews huggingface dataset:
From: smneyln@ariel.lerc.nasa.gov (Michael Neylon)
Subject: Re: YASM (yet another stange message)
News-Software: VAX/VMS VNEWS 1.41    
Organization: NASA Lewis Research Center
Date: 29 Jul 1992 13:05 EST  

In article <1992Jul29.142811.25170@klaava.Helsinki.FI>, block@klaava.Helsinki.FI (Henri A Block) writes...
>In <1992Jul29.094209.23795@newshost.anu.edu.au> kim@merlin.anu.edu.au (Kim Sebo) writes:
> 
> 
> 
>>I came across a figurine of a quivering blob down on level 8. I <a>pplied it,
>>and I get:
>> 
>>You set the figurine on the ground and it transforms.  -more-
>>You get a bad feeling about this.
>> 
>>Any ideas what this means?
>> 
>>Unfortunately this game ended soon after with the appearance of a couple of
>>crocodiles :(
> 
>I think that the figurine was cursed. 
>I have got the same message many times and always the transforfed
>creature has been hostile. So it would be logigal that you would get 
>a tame creature from a blessed figurine,
>a peaceful creature from a uncursed fig. and
>a hostile creature from a cursed fig.
> 
>Can somebody confirm this?
> 
Only cursed figurines will give you angry monsters; both normal and
blessed figs will produce pets.

(note: in dog.c, make_familiar())
------

Michael Neylon   aka Masem the Great and Almighty Thermodynamics GOD!
      //         | Senoir, Chemical Engineering, Univ. of Toledo
  \\ // Only the |   Summer Intern, NASA Lewis Research Center
\  \X/   AMIGA!  |          smneyln@ariel.lerc.nasa.gov              /
 --------+ How do YOU spell 'potato'?  How 'bout 'lousy'? +----------
    "Me and Spike are big Malcolm 10 supporters." - J.S.,P.L.C.L
From: torsten@rnivh.rni.sub.org (Torsten Leibold)
Newsgroups: rec.games.hack
Subject: Re: Stormbringer and stuff.
Date: 28 Jul 92 09:10:17 GMT
Organization: Rhein-Neckar-Informationsdienst Viernheim

richard@paragon.folly.welly.gen.nz (Richard Parry) writes:

>wishing, and all sorts of goodies like that.  But although you can wish
>for and get blessed +5 gauntlets of power, you can't wish for a sword
>named Stormbringer.

You have to spell it correctly. It's a 'broadsword named Stormbringer'
not just a sword.

Bye,
  Torsten.

-- 
+-----------------------------------------------------------------------------+
|       Torsten Leibold, Hard- und Software, Viernheim, West Germany.         |
|   UUCP: torsten@rnivh.rni.sub.org  ..!unido!cat!orfeo!rnihd!rnivh!torsten   |
+-----------------------------------------------------------------------------+
Newsgroups: rec.games.hack
From: claudius@leland.Stanford.EDU (Nelson Lu)
Subject: Re: Stupid suggestion #538
Keywords: stupid,suggestion
Organization: DSG, Stanford University, CA 94305, USA
Date: Fri, 31 Jul 92 19:26:19 GMT

In article <1992Jul31.181649.10610@bmers95.bnr.ca> snelling@bnr.ca (Peter Snelling) writes:
>If you polymorph a [color] dragon corpse you get a [color] dragon
>scale mail.
>
>So, if you polymorph a elf corpse, you should get an elven cloak.

Nah....  A dragon scale mail is, as its name implied, made of dragon scale.
However, an elven cloak is supposed to be made *by* an elf, not *of* an elf.

The Rabbit of Seville hits! -more-
You feel perplexed. -more-
You feel vexed. -more-
You feel next. -more-
The Rabbit cuts your mop. -more-
The Rabbit shaves your crop. -more-
Newsgroups: rec.games.hack
From: mehr@oskar.uchicago.edu (David Mehringer)
Subject: Re: NetHack via fred Fish
Organization: Department of Astronomy and Astrophysics
Date: Thu, 30 Jul 1992 19:52:40 GMT

In article <1992Jul30.160331.10487@wdl.loral.com> dcb@wdl1.wdl.loral.com (David C Blume) writes:
>jdb1@kepler.unh.edu (Jonathan D Baumgartner) writes:
>>me_f316@ceres (+-=NUBIAN=-+) writes:
>>>andra@cs.widener.edu (Robert Andracsek) writes:
>>>:z0w6103@rigel.tamu.edu (WU, ZUOGUO) writes:
>>>
>>>I (the original poster) am sorry to say that you are wrong.
>>>If you wish for a blessed longsword named Excalibur it tells you that
>>>such an item doesn't exist.
>
>I answered this in my first post.  Here we go again.
>
>Wishing for a sword will get you a katana, long sword, or such.
>Just like wishing for food will get you a tin, tripe or such.
>You have to be specific: "food ration"  "long sword"
>The correct spellings are "long sword" not "longsword" and "Excalibur"
>not "Excaliber."
>
>Wish for a "blessed +3 long sword named Excalibur" and you will get what
>you want.
>
Unless you really wanted Stormbringer :).


--
Dave Mehringer              | 
dmehring@smaug.aoc.nrao.edu |  I am not Herbert. 
National Radio Astronomy    |  
Observatory, Socorro, NM    |
From: weeks@astroatc.UUCP (Pat Weeks)
Newsgroups: rec.games.hack
Subject: Enchanting more than just weapons...
Date: 30 Jul 92 20:01:22 GMT
Reply-To: weeks%astroatc.UUCP@spool.cs.wisc.edu (Patrick Weeks)
Organization: Astronautics Technology Cntr, Madison, WI


Possible Spoiler, but I'm not sure...






Can you increase a, say, "+3 ring of adornment" to +4 by w)ielding it and using
a scroll of Enchant weapon??



						Ghostwheel




Newsgroups: rec.games.hack
From: dcb@wdl1.wdl.loral.com (David C Blume)
Subject: Re: Stormbringer and stuff.
Organization: Loral Western Development Labs
Date: Thu, 30 Jul 1992 20:18:53 GMT

ericc@uswmrg.mrg.uswest.com (The Mad Monkey) writes:
>dcb@wdl1.wdl.loral.com writes:
>>BTW, I can wish for a "blessed rustproof +3 broadsword named Stormbringer"
>>and get it in my hacked up version of the game. ^_^  <- anime smiley
>
>Is the rustproof a part of your hacked up game, or is it in 3.0j?

Unfortunately, you can't wish for (and get) rustproof items in 3.0j.  That
was one of my hacks. Fortunately, I think you will get that feature in 3.1. 

--David
+-----------------------------------------------------------------------+
| David Blume            | "I got killed by monsters."                  |
| dcb@wdl1.wdl.loral.com | -- Why my roommate screamed out of nowhere.  |
+-----------------------------------------------------------------------+
Newsgroups: rec.games.hack
From: pawlak@vxdesy.desy.de
Subject: Re: Chameleons
Organization: (DESY, Hamburg, Germany)
Date: Fri, 31 Jul 1992 11:34:22 GMT

In article <1992Jul30.155328.10270@wdl.loral.com>, dcb@wdl1.wdl.loral.com (David C Blume) writes:
> toddc@leland.Stanford.EDU (Todd C. Merrill) writes:
>> 	I posted this a while ago, but nobody responded.  Does a 
>>chameleon have the power of the monster's shape it assumes?
> 
> Could be nobody answered you because nobody's sure.  I'm not.  But I do
> believe that chameleons have the special attacks of the monster they
> pretend to be.  I know that at least one kind of shape changer does
> get the monster's special attack.  Whether or not it's the chameleon,
> I'm not sure...
> 
Most surely so. About a month ago I posted here a horror story about a
chameleon that polymorphed into a floating eye just under my sword. The
rest was easy - after 10 turns it polymorphed again, this time into
a tiger... 
         					Michal
Newsgroups: rec.games.hack
From: levine@symcom.math.uiuc.edu (Lenore Levine)
Subject: Re: Any Hack players out there?
Organization: University of Illinois at Urbana
Date: Tue, 28 Jul 1992 16:00:48 GMT
Keywords: games, nethack, hack

aldis@kralizec.zeta.org.au (Aldis Ozols) writes:

>How many people still play this game?  How many are addicts, like me?
>I first played it as Rogue on a VAX.  When I found a version for
>the PC many years later, I was gone.  Even though I've spent
>many dollars since on games with full graphics, sound, etc, I get
>bored with them very quickly, but I keep on coming back to
>Nethack.  The sheer number of permutations generated by this game
>means there is always a chance of finding something unexpected.

>Any othe hard-core nethack fans out there?

>Aldis Ozols
>Sydney, Australia

I got so addicted I had to ask the system manager to murder it...

I like hack and the nethack versions *less* than 3.0 better than
the newer versions -- maybe because the older versions are more
shopping games than the newer. (I like to shop in real life, too.)

Adding more detail does *not* necessarily add to the impression of
organized complexity -- or make a game more interesting.

And one of these years (when I am old and famous and can do anything
I want :-) ) I would like to write a paper on, "Organized Complexity
in Interactive Games"...

Lenore Levine
levine@symcom.math.uiuc.edu
From: hbab@troi.cc.rochester.edu (H. Babineau)
Newsgroups: rec.games.hack
Subject: Re: how to kill shopkeepers?
Date: 21 Jul 92 14:49:39 GMT
Organization: University of Rochester (Rochester, NY)

In article <1992Jul20.161359.26961@kingston.ac.uk> me_f316@ceres (+-=NUBIAN=-+) writes:
>Um..
>The easiest way to kill a shopkeeper in fact is with a wand of MM
>Everyone should know that by now
>
All this talk about killing shopkeepers!  Doesn't anyone just rob them?
I never kill shopkeepers.  I think robbing them is safer and more fun.
Newsgroups: rec.games.hack
From: kim@merlin.anu.edu.au (Kim Sebo)
Subject: YASM (yet another stange message)
Organization: Mt. Stromlo and Siding Spring Observatories
Date: Wed, 29 Jul 92 09:42:09 GMT



I came across a figurine of a quivering blob down on level 8. I <a>pplied it,
and I get:
 
You set the figurine on the ground and it transforms.  -more-
You get a bad feeling about this.
 
Any ideas what this means?
 
Unfortunately this game ended soon after with the appearance of a couple of
crocodiles :(

-- 
Kim Sebo
Mt. Stromlo Observatory
Private Bag, Weston Creek P.O.
ACT 2611, AUSTRALIA
email :kim@merlin.anu.edu.au
From: izchak@linc.cis.upenn.edu (Izchak Miller)
Newsgroups: rec.games.hack
Subject: Help needed, Old Japanese
Date: 30 Jul 92 19:45:05 GMT
Distribution: rec.games.hack
Organization: University of Pennsylvania

We're looking for a person who knows enough about Mediaeval Japanese
customs and forms of speach, and who is willing to help in composing
appropriate English equivalents of Samurai dialogues in NetHack.

Please contact me (izchak@linc.cis.upenn.edu).  Thanks.

-Izchak
From: weeks@astroatc.UUCP (Pat Weeks)
Newsgroups: rec.games.hack
Subject: Re: more stupid (cool!) pet tricks
Date: 29 Jul 92 15:24:08 GMT
Reply-To: weeks%astroatc.UUCP@spool.cs.wisc.edu (Patrick Weeks)
Organization: Astronautics Technology Cntr, Madison, WI

>
>I think it's permanent.  The wand of invisibility is permanent too...
>As far as I can tell.
>
>Aaron.


	Unless you zap yourself with a wand of striking?  Not that that's good
for you health or anything, but there are times when I WANTED to be visible
and so I discovered that "Striking" yourself will negate the invisibility...



						Ghostwheel
Newsgroups: rec.games.hack
From: edlee@chinet.chi.il.us (Edward Lee)
Subject: Need a Nethack Profile
Organization: Chinet - Public Access UNIX
Distribution: usa
Date: Thu, 30 Jul 1992 08:45:29 GMT

If anyone out there has a profiled run of a Nethack v3.0 patch level 9
game with the wizard character, would you please send me a copy of the
profile or simply tell me which object modules are called the most
frequently?  I need to know which object modules are called the most
frequently so that I can get the game to work with the overlay manager
of Turbo C++ v3.0 with the fewest disk accesses.  The default NEARDATA
configuration seems sub-optimal for use with Turbo C++ v3.0.  I have
been able to get a significant speed-up by guessing which object modules
are called the most frequently and using a disk cache, but I
wonder if there is a better way.


-Ed L
edlee@chinet.chi.il.us
From: snow@netcom.com (Tim Szeliga)
Newsgroups: rec.games.hack
Subject: Re: Stormbringer
Date: 31 Jul 92 17:40:27 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)


Byrnhild the Valkyre found a chaotic altar and plenty of critters. 
She switched to a dagger to avoid splatter, so the victims
would leave nice corpses for the offering.  Loki was well-pleased,
grinning even and rewarded her with Stormbringer.  By now, she
was getting a bit peckish, and in the mood for food.  She drew
lives from jackals and goblins, but they didn't leave corpses,
or her dog beat her to them.  She ditched the dog and went downstairs
alone.  Cash register jingles! By now she is weak. She heads for
the store.  Good, a general store!  Inside is a carrot.  Gulp, she
is only hungry now.  The only other thing is tripe.  Gag it down anyway.
Oops, that was a mistake!  Uurp! Now she's even hungrier.  Nothing left.
The plump shopkeeper looked tasty.  Heck, she's chaotic anyway and can
tolerate an "Aggravate Monsters" intrinsic. Grab all the armor, chain mail,
crested helmet, get a wand, now ready.  Get the shopkeeper in her 
sights, a few squares away, soften him  up with a blast, then come in with
Stormy, should survive if she doesn't faint.  OK, Fire!  The shopkeeper
polymorphs into a Balrog.  Oh shit, oh dear!  Well, get in there
with Stormy.  She hits the shopkeeper, but no level draining!  The 
shopkeeper kills her in two hits.  "Do you want you posessions identified?"
D - a cursed -1 Helm of Opposite Alignment
Stormbringer is just another broadsword for a Lawful Valkyre.
Newsgroups: rec.games.hack
From: rchaunce@occs.cs.oberlin.edu (Rob Chauncey)
Subject: THE BEST WAY TO GET THE SPOILERS!!! (v 3.0)
Organization: Oberlin College Computer Science
Distribution: rec.games.hack
Date: Mon, 27 Jul 1992 16:27:19 GMT
X-Posted-From: occs.cs.oberlin.edu
X-Posted-Through: sol.ctr.columbia.edu

Ladies and Gentlemen!!!

The *all new* way to get the NH Spoilers!

Folks, I got bored today and wrote a shell script for all of you who need
the spoiler file.  It is this simple:

Step 1: Save this post to a file.

Step 2: Using your text editor of choice, lop off the top and bottom
of this file (at both of the -----cut here-----s).

Step 3: For simplicity's sake, lets say you named the file "doit", then
exit to your shell and type:
% chmod +x doit
^ this is the prompt, so don't type this!!!

Step 4: Then, type:
% sh doit
^ again, don't type this.

Now, get a cup of coffee.
Annnnd, bango!  There is a new directory called "spoilers", and inside, you
will find 3 files:  MANIFEST, README, and spoilers.  Now if that isn't easy
enough, let me know, and I will be more explicit!!!
Rob

-----begin cut here-----
#!/bin/sh
#
#	Shell script for getting the Nethack Spoiler File (v7.0)
#	by Rob Chauncey and Noel Cragg    7/27/92
#	and special thanks to Chuck Van Tilburg...	
#
#	Syntax: sh <filename of this file>
#
#	Part 1: Ftp the source files
#

host=ftp.uu.net
directory=/usenet/comp.sources.games/volume13/nh-spoilers3
home=`hostname`
complete=$USER"@"$home

mkdir spoilers
cd spoilers

(
	echo user anonymous $complete
	echo cd $directory
	echo hash
	echo binary
	echo prompt
	echo mget part*
	echo bye

) | ftp -n -v $host
#
#
# 	Part 2: put it all together
#
#

for i in part*
do
  zcat $i | sed '1,/^[#:]/d' | sh
  rm -f $i
done

# delete tempfiles
rm -f spoilers.*
-----end cut here-----


--
+-----------------------------------------------------------------------------+
| Rob Chauncey                |######------------------ "Ha ha ha!  Just one  |
| rchaunce@occs.cs.oberlin.edu|#    @|O..L.@.D..P.....|  measly, stinkin'     |
|-----------+-----------------|#    #o.H..D.&.q.......|  goblin!"             |
|###############################     |R.c.E..N...C....|  You hear snickering! |
+-----------------------------------------------------------------------------+
Newsgroups: rec.games.hack
From: bee@ms.uky.edu (Elizabeth Gilliam)
Subject: multiple luckstones
Date: Thu, 30 Jul 1992 23:21:25 GMT
Organization: University Of Kentucky, Dept. of Math Sciences

Is there any benefit for having more than one blessed luckstone?

Does a cursed luckstone do anything bad, esp. if you also
have a blessed one?  Maybe someone can send me some kind
of probability chart?
-- 
      Du sublime au ridicule il n'y a qu'un pas. -- Napoleon Bonaparte
                             bee@ms.uky.edu
Elizabeth A. Gilliam - co-owner of Holsteins Unlimited (r) "Cows With a Cause"
       "Vivre comme on reve; Rever comme on vit."  -Andre Breton
Newsgroups: rec.games.hack
From: rchaunce@occs.cs.oberlin.edu (Rob Chauncey)
Subject: Re: Stormbringer and stuff.
Organization: Oberlin College Computer Science
Date: Mon, 27 Jul 1992 20:07:21 GMT
X-Posted-From: occs.cs.oberlin.edu
X-Posted-Through: sol.ctr.columbia.edu

In article <712030467snx@paragon.folly.welly.gen.nz> richard@paragon.folly.welly.gen.nz (Richard Parry) writes:

[...]
>   wishing, and all sorts of goodies like that.  But although you can wish
>   for and get blessed +5 gauntlets of power, you can't wish for a sword
>   named Stormbringer.
>
>   Anybody know why?  Alternatively, anybody know how to wish for these
>   sorts of things?
Well, the wording is important.  If you say, a sword named
stormbringer, you don't get it.  If you say "a blessed +2 broad sword
named Stormbringer", that might bring more favorable results!


--
+-----------------------------------------------------------------------------+
| Rob Chauncey                |######------------------ "Ha ha ha!  Just one  |
| rchaunce@occs.cs.oberlin.edu|#    @|O..L.@.D..P.....|  measly, stinkin'     |
|-----------+-----------------|#    #o.H..D.&.q.......|  goblin!"             |
|###############################     |R.c.E..N...C....|  You hear snickering! |
+-----------------------------------------------------------------------------+
Newsgroups: rec.games.hack
From: z0w6103@rigel.tamu.edu (WU, ZUOGUO)
Subject: Re: more stupid (cool!) pet tricks
News-Software: VAX/VMS VNEWS 1.41    
Organization: Texas A&M University, Academic Computing Services
Date: Thu, 30 Jul 1992 00:49:00 GMT

In article <1992Jul28.151752.8555@bmers95.bnr.ca>, snelling@bnr.ca (Peter Snelling) writes...
>In article <1992Jul27.103521.17191@msuinfo.cl.msu.edu>, paoletti@cps.msu.edu (David R. Paoletti) writes:
> 
>By the way, when you zap yourself with a wand of speed, does it last
>forever?  I'm not quite sure, but I don't recall ever getting the you
>feel yourself slowing down message after using the wand.

It is permenant.                                                   

--- ZGW
From: cwes1@cs.aukuni.ac.nz (Clare West)
Newsgroups: rec.games.hack
Subject: hack spoiler file
Date: 27 Jul 92 05:36:07 GMT
Organization: Dept of CompSci, U of Auckland

This may seem like an odd question but does anyone out there have the
spoiler file for hack v1.0.3?

We have just resurrected this on our system and the spoiler file seems
a little short :-(

Please don't tell me to upgrade to nethack v3.0j, I've played that and
most of the versions in between and I actually prefer hack v1.0.3!

thanks in advance

-- 
Oh, why didn't I listen when they said "Never do a   |  cwes1@cs.aukuni.ac.nz 
 masters and try to have a life at the same time"?   |  clare west
                 BigSis to Chris, Eric and Kristiina
                    Official Welcomer of the RFA
Newsgroups: rec.games.hack
From: ruelle@casbah.acns.nwu.edu (Travis Ruelle)
Subject: Re: YASM (yet another stange message)
Organization: Northwestern University, Evanston Illinois.
Date: Wed, 29 Jul 1992 14:14:54 GMT

In article <1992Jul29.094209.23795@newshost.anu.edu.au> kim@merlin.anu.edu.au (Kim Sebo) writes:
>I came across a figurine of a quivering blob down on level 8. I <a>pplied it,
>and I get:
> 
>You set the figurine on the ground and it transforms.  -more-
>You get a bad feeling about this.
> 
>Any ideas what this means?

It means that the figurine was cursed, and that the monster created
by the figurine will be aggressive and try to kill you.  Monsters
created by uncursed or blessed figurines become tame (i.e. pets).

--------------------
  Travis C. Ruelle       Academic Computing and Network Services
   ruelle@nwu.edu           Student Consultant / C Programmer
   (708) 475-6623                  VAN HALEN RULES!!! 

FORTRAN is good for many things, 
	and programming is not one of them.
From: me_f316@ceres (+-=NUBIAN=-+)
Newsgroups: rec.games.hack
Subject: Nethack Message
Date: 30 Jul 92 13:51:36 GMT
Organization: Your Girlfriend's Bedside
X-Newsreader: Tin 1.1 PL4

Could somebody help me here.
I have looked up and down the spoilers, backward and forward, even
sideways and upside-down.

I can't figure out what
'You get a peculiar feeling' means

In the spoilers I was able to find
strange sensation
strange feeling
tingeling sensation/feeling

but not peculiar sensation/feeling
please help
 
--
sig removed due to protest
Newsgroups: rec.games.hack
From: z0w6103@rigel.tamu.edu (WU, ZUOGUO)
Subject: Re: larn
News-Software: VAX/VMS VNEWS 1.41    
Organization: Texas A&M University, Academic Computing Services
Distribution: usa
Date: Thu, 30 Jul 1992 05:10:00 GMT

In article <1992Jul29.003901.25045@noose.ecn.purdue.edu>, yee@ec.ecn.purdue.edu (Oceager Pyng-Shih Yee) writes...
> 
>Sorry for posting this on rec.games.hack, but I couldn't find a
>newsgroup for larn.

My information may not be correct since I haven't played that game for years.
(I have NetHack, Moria, and Netrek, can't afford to have any more. ;-( )

>Does anyone have a spoiler file for larn?

Not to I know of.

>What is the Eye of Larn good for?

Sell it for money, then you can pretty much buy the lance of death.

>How do you beat the demons?

Weapon, spells, whatever. If you have lance of death, beat them, if no,
try to fireball or lighting bolt them. Remember level and stats are important, 
since demons tend to have higher armor class.

>Thanks.

No problem.

--- ZGW
Newsgroups: rec.games.hack
From: Mullins_John@ub.UB.com (Mullins_John@ub.UB.com)
Subject: Re: more stupid (cool!) pet tricks
Organization: Ungermann-Bass
Date: Mon, 27 Jul 1992 21:24:08 GMT

In article <Dw6koB1w165w@halcyon.com>, Buck Godot <bgodot@halcyon.com> writes:
> 
> > 
> > Dave :)
> 
> Is there any other way to permenently kill a troll, besides eating 
> them???
> 
I have found that tinning them works very well. ;)
John
Newsgroups: rec.games.hack
From: mackd@aix.rpi.edu (David Allen Mack)
Subject: Re: Eating Trolls
Date: Fri, 31 Jul 1992 15:55:21 GMT

rob@occs.cs.oberlin.edu (Rob Chauncey) writes:

>In article <1992Jul29.155236.22834@bronze.ucs.indiana.edu> ahabig@bigbang.astro.indiana.edu (Alec Habig) writes:

>>
>>   I have often thought that one should get the "Slow Digestion" (as in ring of)
>>   intrinsic by eating a troll.  After all, if you eat a chunk of meat which is
>>   constantly regenerating, then you could digest all day and not finish the
>>   chunk-o-troll all the way.
>>
>>   If any 3.1 dev team people are reading, this might be a good thing to
>>   implement. 
>>
>>	   Alec

>Or maybe your stomach should explode, and a troll walks out.  Heh
>heh!!!

I always thought you should be able to torch a troll to death, it always worked
in D&D.  Maybe if you use FireBrand, or Fireball or some similar thing it will
burn the troll to a non-regenatory state.  Possibly even a flask of oil?

	-Mack

Newsgroups: rec.games.hack
From: ess3791@zeus.tamu.edu (Storm)
Subject: HELP! I need of serious aid! Please respond!
News-Software: VAX/VMS VNEWS 1.41    
Organization: Texas A&M University, Academic Computing Services
Date: Fri, 31 Jul 1992 08:43:00 GMT

Unfortunately, the server that I had been using to play nethack went down
awhile back.  I thought that I could handle it, but now I'm going crazy!
I sit in front of a terminal from midnight to 8am several days a week at work
and if I don't find something to do, I will probably lose my sanity.

If anyone has the address of any nethack servers which do not require 
accounts on their machines, please respond.  Your kindness will not be
forgotten.

Thanks,

-Storm

/--------------------------------------------------------------------------\
|-|  "The Power of Love    /    Scott Shaw  (ess3791@rigel.tamu.edu)     |-|
|-|   is a curious thing" /      Texas A&M University - Mathematics      |-|
|-|     (Huey Lewis)     / "Words as weapons, sharper than knives" (INXS)|-|
\--------------------------------------------------------------------------/
Newsgroups: rec.games.hack