HDTenEightyP/NetNews huggingface dataset:
From: conty@cbnewsl.cb.att.com (OtakuRoach)
Subject: Re: Turbo Duo ??Questions??
Organization: AT&T Bell Laboratories
Date: Thu, 15 Oct 1992 00:23:30 GMT

In article <1992Oct13.125843.2320@bvc.edu>, johnsonchris@bvc.edu writes:
> 
> 1.)  To me, it seems that TTI is finally getting ahead of the ball and 
> getting some good softs out, but not fast enough.  My question is, how 
> compatible with Japanese SCD's and PCE cards is the Duo?  Does it have some 
> sort of lockout?

Nope.  You need to buy an adapter to play PCE cards in the Duo, though.

> 2.)  I have heard about the ability to use the Turbo Duo's CD-player as a 
> CD-ROM for an IBM.  How fast (ms) is the access time on the CD, would it be 
> considered MPC compatible (with sound card, etc.),

I think so.  Look up the stats for the NEC CDR-36; the Duo's CD-ROM is
similar, according to NEC.

> and would the SCSI upgrade that is going to be available for it be all
> I need?

Supposedly so, yes.

> Would I have to buy an SCSI controller, too?

If you don't have one on your PC, yes.  The demo unit I saw at the CES
was plugged to a Mac IIci, which has a SCSI port.

> 3.)  What is the average price for this system out there?  299 is what I 
> have seen, but I have heard that you can trade in a TG-16 (or even a 
> Genesis/SNES) for $50 off.

I don't know.  $300 is list, anyone selling it cheaper?

> 4.)  Other than the system 3 upgrade, is the main system updated at all 
> (other than shape, joystick ports) from the old TG-16?

I don't know.

BTW, all these questions have answers in the FAQ (posted earlier today).
-- 
			    E n r i q u e  C o n t y
			The Incredible Man-with-no-Life
			      jester@ihlpl.att.com
		    Disclaimer: You're not dealing with AT&T
From: ss@wpi.WPI.EDU (Scott Streeter)
Newsgroups: rec.games.video
Subject: Re: Game Genie (Genesis) ???
Date: 13 Oct 92 07:42:43
Organization: Worcester Polytechnic Institute, Worcester, MA 01609-2280
NNTP-Posting-Host: wpi.wpi.edu
In-reply-to: v065n2x2@ubvmsd.cc.buffalo.edu's message of 12 Oct 92 19:02:00 GMT

>>>>> On 12 Oct 92 19:02:00 GMT, v065n2x2@ubvmsd.cc.buffalo.edu (EDWIN CASIANO) said:

v065n2x2> News-Software: VAX/VMS VNEWS 1.41

v065n2x2> Can anybody tell me what Game Genie can do for Joe Montanna
v065n2x2> football and Thunder Force II. Better yet can someone either
v065n2x2> mail me or post all the Genesis games Game Genie works on,
v065n2x2> with the codes and what the codes do???

Didn't you get a book with codes in it? Also did you subscribe to the
updates? It was cheap enough....
--
 Scott Streeter                             Keeper of the Star Wars Archive
 ss@wpi.wpi.edu                             wpi.wpi.edu        130.215.24.1
From: zen@max.u.washington.edu
Newsgroups: rec.games.video
Subject: "Final Fantasy II Question?"
Date: 12 Oct 92 01:16:09 GMT


      I have a question on Final Fantasy II for the SNES.  When you get to
the city in the land of monsters there seems to be four chest on a lower
level that I can't get two.  I can see them on the level below but can't
figure out how to get down to them.

Zen

                                                                           
-------------------------------------------------------------------------- 
| Ron Critchfield              | No more boy meet's girl, boy loses girl.| 
| ZEN@U.WASHINGTON.EDU         | More like, man tries to understand      | 
| University of Washington     | what the hell went wrong.- Love Junk    | 
-------------------------------------------------------------------------- 
   
Newsgroups: rec.games.video
From: Pekka.Salmia@hut.fi (Pekka Salmia)
Subject: [SNES] Area 88 vs. UN Squadron
Organization: Helsinki Univ. of Tech., Finland
Date: Mon, 5 Oct 1992 15:31:47 GMT

Having just completed Area 88 (phew!) on my SFC, I remembered having
seen a Capcom US flier advertising UN Squadron as a _9_ level shooter.
Well, there are 10 levels in Area 88. For those interested, I'll list
a short description of each level:
1) "surface" action, large missile launcher 'boss'
2) "aerial" action, stealth bomber 'boss'
3) another aerial level, 3 purple fighters
4) "sea" action, nuclear submarine 'boss'
5) another ground level, plane transport/missile launcher combo 'boss'
6) ground level set in a forest, grey fortress 'boss'
7) sea level, destroyer 'boss'
8) ground/aerial level, stealth fighter 'boss'
9) ground level set in a cavern, mechanical ceiling 'boss'
10) another cavern level, assault plane 'boss' & red fortress ship 'boss'

So, which one of these is missing (if any)? 
Anyone know about the differences between the US and Japanese
Actraiser?
--
/* Pekka Salmia * suicyco@psykoman.cs.hut.fi *
 * "Hey, it's only pinball!" -Rudy           */
From: carleton@tecsun1.etl.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: Genesis Shooters
Date: 9 Oct 92 16:53:43 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

irac@yang.earlham.edu writes:

>Ok people have been talking about shooter games. Am I correct in assuming that
>this is a game in which you shoot things alot? 

>I have recently aquired the game Granada X. It is a shooter. You have a tank
>that can shoot a BIG gun and a littler gun. You drive around 8 directions and
>shoot other tanks and stuff. It is sort of akin to Assault in the arcade. You
>can't raise the gun turret but its quite fun and you can blast the crud out of
>baddies for ever. 

>I am wondering if other people think this is a good shooter game? Also does
>anyone have any clever tricks to killing the BOSS character who is at the end
>of the spot light level. You have to bounce your missles off of the walls and
>back into the inside of the baddie. It takes forever. I have found that if you
>drive up the right hand side of the screen. (Takes a little maneuvering) All
>the little things that the BOSS is producing go away. It sort of helps but not
>too much. 

	First of all, I think it's the best shooter, due to freedom of move-
ment.  Also, it has the exploration aspects of games like Legend of Zelda,
though not as involved.
	As for this boss, don't use the 'Paul Vanion" disk or your blaster.
I think that it is the rate of damage you do that kills it.  If you get 
a continuous stream of shots it, you kill it with fewer shots, I think.
One trick in the Genisis cheats list is the flying tank trick.  They didn't
suggest it for this boss, but it is useful.  When the timer is just about to
reach zero, drive off the edge.  Your tank will explode due to timer out rather
than falling.  your new tank will appear in midair, and you can now drive 
behind the boss and blast it directly.  Be careful, if you drive off too soon,
you just fall.  The other disadvantage is that you always lose at least one
tank.
Newsgroups: rec.games.video
From: ujpc@pool.info.sunyit.edu (John Cannistra)
Subject: Re: [Genesis and SNES] ] Games for Sale
Organization: State University of New York -- Institute of Technology
Date: Thu, 15 Oct 1992 16:38:42 GMT

    Genesis Games
    -------------

    Shadow Dancer     $25.00 or trade
    Rambo III         $20.00 or trade
    Mystic Defender   $20.00 or trade
    Strider           $25.00 or trade
    Last Battle       $15.00 or trade
    Dick Tracy        $25.00 or trade
    Phantasy Star II  $40.00 or trade
    Ghouls N Ghosts   $25.00 or trade

    Revenge of Shinobi $25.00 or trade

    SNES Games
    ----------

    Zelda III           $40.00
    Super Wrestle Mania $35.00
    The ChessMaster     $40.00


All games include original package and instructions, and all games are in 
mint condition. 

e-mail address : ujpc@pool.sunyit.info.edu
From: ejo@kaja.gi.alaska.edu (Eric J. Olson)
Newsgroups: rec.games.video
Subject: SNES: fast Mario
Date: 16 Oct 92 02:11:44 GMT
Organization: Citizens for Boysenberry Jam Fans

What's the shortest route you can take to finish Super Mario World?  I
took seven to get to the ghost castle and then the star on the #2
area; then I went straight across the star world to the one that led
into Bowser's castle.  This is the fastest way, isn't it?  That's
what, ten routes completed, plus the castle?

Eric Olson <ejo@kaja.gi.alaska.edu>
Newsgroups: rec.games.video
From: cjg@hayes.ims.alaska.edu (Chris George)
Subject: Re: SNES SF2 BOSSES CODES!!!!!!
Organization: Mr T. Fan Club
Date: Thu, 8 Oct 1992 01:02:36 GMT

In article <Bvs1nv.GJE@acsu.buffalo.edu> v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz) writes:
Path: raven.alaska.edu!news.u.washington.edu!usenet.coe.montana.edu!uakari.primate.wisc.edu!zaphod.mps.ohio-state.edu!ub!acsu.buffalo.edu!ubvmsb.cc.buffalo.edu!v089l3s3

   >Now that I got your attention.  I posted a question a few days ago about
   >play a computer player vs the same real player (which I got thanks!).
   >However I also got about a billion mail messages asking me if I knew the
   >'bosses' code.  I want to let it be known to all that read this:
   > 
   >THERE IS NO BOSSES CODE AT THIS TIME.  IT HAS NOT BEEN RELEASED.
   > 
   >It is still debatable whether Capcom even put this in the code for the 
   >cartridge.  They would make ALOT more money if they released another one,
   >or some kind of an adaptor with the codes on it for the current cartridge.
   > 
   >I am putting together a FAQ's for SNES SF2 to post in a couple of days.
   >There is only the player vs. player code and a few other tricks known now.
   >Thos of you who have had the same response as I will understand the necessity
   >of wasting this bandwidth.
   > 
   >Flame Away!
   > 
   >'I just killed my best friend.'     \    /  Randall King
   >'And your worst enemy.'              \  /  rjking@acsu.buffalo.edu
   >'Same difference.' - Heathers         \/  V050QRQ3@cc.buffalo.edu
   You dick.


   If you can't get enough attention using the actual subject that
   you plan to write info about, then obviously no one wants your
   FAQ. And if you get attention, then post it. Don't waste
   my time with another title like that.


If you actually thought this person was really going to give you some bogus 
code, you're a moronic dweeb.  And you probably rub your glans in Big Mac
special sauce.  Sheesh.  Some people are soooo stupid.
Xref: sparky rec.games.video:20093 rec.games.video.arcade:8009
From: brandon@aardvark.ucs.uoknor.edu (Garland Operator 7-G)
Newsgroups: rec.games.video,rec.games.video.arcade
Subject: Re: Genesis Shooters
Date: 8 Oct 92 22:55:00 GMT
Organization: The Anime Doujou
Originator: news@midway.ecn.uoknor.edu
News-Software: VAX/VMS VNEWS 1.41

In article <la>, rusbasan@expert.cc.purdue.edu (Bob Rusbasan) writes...
>There has been some discussion here recently about Genesis shooters, and
>it brought to mind something I've been wondering about:
> 
>Are there any good Genesis shooters that don't force you to keep moving?
> 
>I think many people would prefer the
>more freeform type.
> 
>Are there any Genesis shooters of this type?  If so, which ones?  Are
>they any good?

In MUSHA you can set the speed of your attack by pausing the game and adjusting
the arrows. It doesn't really "slow down" the rate of the scrolling but it
does affect the RATE and SPEED of the attackers. This is actually a tactic for
the game, especially on hard setting! For some ships and creatures you should
set it for slow so that they don't overwhelm you. Others your attack rate
should be set to fast so that you can run the gauntlet as get by the obstacle
as fast a possible. I also believe altering the rate affects the rate which
the "power-ups" come.

Domo. Ja na.

Brandon Freels (Garland Operator 7-G)
brandon@aardvark.ucs.uoknor.edu  -or-  brandon@uokucsvx.bitnet
"I'm witty naturally, I don't need quotes."
Newsgroups: rec.games.video,alt.games.lynx
From: kaufman@eecs.nwu.edu (Michael L. Kaufman)
Subject: Re: More new stuff
Organization: EECS Department, Northwestern University
Date: Fri, 9 Oct 1992 12:36:17 GMT

rich@grebyn.com (Richard Lawrence) writes:
>There is such a thing as journalistic integrity. 

Isn't this an oxymoron? :-)

Michael



-- 
Michael Kaufman | I've seen things you people wouldn't believe. Attack ships on
 kaufman        | fire off the shoulder of Orion. I watched C-beams glitter in
  @eecs.nwu.edu | the dark near the Tannhauser gate. All those moments will be
                | lost in time - like tears in rain. Time to die.     Roy Batty 
Newsgroups: rec.games.video
From: victor@ucme.Berkeley.EDU (Victor Wang)
Subject: SNES/SFC Question 
Organization: University of California at Berkeley
Date: Wed, 14 Oct 1992 00:14:08 GMT

  I just have some question about the SNES and SFC.  Does any one know if the
game for SFC will work on SNES or not?  Please answer to me somebody!!!

Andy Chien

p.s. email me at victor@ucme.berkeley.edu  Thanks!!
Newsgroups: rec.games.video
From: gbm@jmp.com (Gary McKenney)
Subject: I am looking for SINISTAR
Organization: JMP & Associates, Ltd. - Atlanta, Ga.
Date: Wed, 7 Oct 1992 15:51:23 GMT

I am looking for a SINISTAR game (circa 1982).  Anyone Remember It ?

Gary B. McKenney

Newsgroups: rec.games.video
From: egp41980@uxa.cso.uiuc.edu (M)
Subject: Re: Awesome New Controller!
Organization: University of Illinois at Urbana
Date: Mon, 12 Oct 1992 22:26:58 GMT

jknife@desire.wright.edu writes:


>	Since a lot of people on this newsgroup seem to get games way ahead of
>time, maybe this is old news.  Then again, maybe not.

>	Way back in June, at the Chicago CES, I tried a controller from Triax
>called the Turbo Touch 360.  It was amazingly cool.  In place of a standard
>d-pad, it has a sensor so that no thumb pressure is required to move around.

>	It's going to be made for the SNES, NES, and Genesis.

I tried this pad at the CES too, and I have to say that while regular control
pads begin to hurt my thumb after about 20 minutes of play this one did after
I used it for about a minute. This and a couple of other "nifty" new        
controllers I saw at the CES (including that one where you just twist a stick
around in one hand, no base) seemed based more on gimmicks than on sound 
ideas for new controllers.


-- 
===============================================================================
\  Emery Puskas                                     egp41980@uxa.cso.uiuc.edu/
  \"On second thought, let's not go to Camelot, 'tis a silly place."       /
 /*************************************************************************\
From: x92wheeler1@gw.wmich.edu
Newsgroups: rec.games.video
Subject: Might&Magic 1&2...When?
Date: 7 Oct 92 11:39:34 EST
Organization: Western Michigan University

Is it just me?? Or are the releases of both Might&Magic for the NES and Might&
Magic 2 for the SNES very overdue. I can remember an original release date for
Might&Magic back in April!!  If anyone has any info would they please post it?
John

Organization: Junior, IM - MCS/CIT Track, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video
Date: Wed, 14 Oct 1992 20:31:04 -0400 
From: "Michael J. Viola" <mv1e+@andrew.cmu.edu>
Subject: Contra III

Is there a code for the SNES Contra III game. I mean codes that will
increase the lives you get or give you the best weapons in the
beginning? If so could you mail me these codes or post them up. Thanks!
From: thomase@extro.ucc.su.OZ.AU (Thomas Esamie)
Newsgroups: rec.games.video
Subject: Mortal Kombat
Date: 15 Oct 92 14:18:45 GMT
Organization: /etc/organization


	Just thought I could get one of you guys out there to help me
out for Mortal Kombat. I like to play Sub-Zero and would appreciate the
combination for the final attack, ie. how I get to rip off my opponents
head with the spine all dangling down. I saw it done before I started
playing the game and now can't find anyone who knows.
	Please reply via E-mail, post if you like but mail a message to me,
as I will be unlikely to see more articles until Wednesday :(.
	Thanks in advance.


			Thomas the Tank Engine
			aka Algor

+--------------------------------------+--------------------------------------+
| Email : thomase@extro.ucc.su.oz.au   | The only way to deal with temptation |
|    or   ak586@cleveland.freenet.edu  | is to give in to it.                 |
+--------------------------------------+--------------------------------------+
|      Currently equal 4th (of 64) in the EC123 Tipping Competition.          |
+-----------------------------------------------------------------------------+
From: v2298ps2@ubvmsb.cc.buffalo.edu (Chia Sing G Day)
Newsgroups: rec.games.video
Subject: art of fighting
Date: 15 Oct 92 18:44:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41


	Does anyone have a list of  moves for this new NEO-GEO game
called ART OF FIGHTING? It is a good game, check it out!
					---george---
Newsgroups: rec.games.video
From: rusbasan@expert.cc.purdue.edu (Bob Rusbasan)
Subject: Re: SF2 comming to Genesis!
Organization: Purdue University Computing Center
Date: Thu, 8 Oct 1992 01:38:47 GMT

In article <1992Oct7.221438.2521@clark.edu> gsnow@clark.edu (Gary Snow) writes:
>Unless Sega actually modifies the games system itself, I doubt they will be
>releasing a controler with more than 3 player action buttons. The Genesis
>console just doesn't have the pinouts to support them.

A recent game magazine asked a Sega representative about this, and they
said that the Genesis is capable of supporting a joystick with *ten*
buttons.  Since this was someone who worked at Sega (and I believe they
were named -- it wasn't a Quartermann thing), I would tend to believe
them.  Incidentally, people have pointed out that the SNES doesn't appear
to have the pinout to support six buttons...and yet, it does have six
buttons, and they all work.

-- 
   =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  / Bob Rusbasan                  |     Dance to the tension       \
 /  rusbasan@expert.cc.purdue.edu |      of a world on edge         \
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
From: nate@ghidrah.Central.Sun.COM (Nate McConnell FE/SSE Grand Rapids, MI)
Newsgroups: rec.games.video
Subject: NHLPA '93
Date: 13 Oct 92 09:46:11 GMT
Organization: Sun Microsystems, Inc.
Distribution: usa
Reply-To: nate@ghidrah.Central.Sun.COM
NNTP-Posting-Host: ghidrah.central.sun.com


Anyone know how to do the signature moves?  I can't find anything about it in 
the book but it talks about it on the game case.

thanks,
nate
Newsgroups: rec.games.video,alt.games.lynx
From: ujpc@pool.info.sunyit.edu (John Cannistra)
Subject: Re: STREET FIGHTER II
Organization: State University of New York -- Institute of Technology
Date: Wed, 14 Oct 1992 13:34:20 GMT

In article <1992Oct13.061853.14903@monu6.cc.monash.edu.au> jrbell@lindblat.cc.monash.edu.au (Mr JR Bell) writes:
>P.S. How do you beat him with Chunners ;-)
>
     Well if you mean Chun Li all you have to do to beat Mr. Bison is to kepe
     jumping and kicking. When he does the spin move just jump and press down
     and a kick button and you will stomp on him.

    PS  I didn't know the endings start at level four. So start on level four
        in the options. Playing on level four I have been Bison with everybody
        and seen all the endings. Dhalsim is the hardest to beat him with!


Newsgroups: rec.games.video
From: tryder@nyx.cs.du.edu (Trevathon Ryder)
Subject: [SNES] Wanted!
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Mon, 12 Oct 92 18:58:04 GMT


 
 WEll, when I saw the new NHLPA Hockey was coming out for the
SNES as well, I unloaded my Genesis and bought a SNES and
Street Fighter II.  WOW is all I can say ...   Anyhow, I'm
looking for cheap used SNES games ...

tryder@nyx.cs.du.edu


Newsgroups: rec.games.video,rec.games.video.arcade,alt.games.lynx
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: Turbo Duo ??Questions??
Date: 14 Oct 1992 19:21:43 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <1992Oct15.002330.26267@cbnewsl.cb.att.com> conty@cbnewsl.cb.att.com (OtakuRoach) writes:
>In article <1992Oct13.125843.2320@bvc.edu>, johnsonchris@bvc.edu writes:
>> 
>> 1.)  To me, it seems that TTI is finally getting ahead of the ball and 
>> getting some good softs out, but not fast enough.  My question is, how 
>> compatible with Japanese SCD's and PCE cards is the Duo?  Does it have some 
>> sort of lockout?
>
>Nope.  You need to buy an adapter to play PCE cards in the Duo, though.

Wait a minute, has anyone actually tried this?

I know for a FACT that the adpater will not fit in a PCE Duo, and is useless.
I know so because I just bought one and the thing won't fit! The slot on
the Duo is slightly tilted, and the adapter is too big to go in. I saw a 
Turbo Duo and the slot looks exactly the same. 

So be warned! If you get a Duo, you probably won't be able to play PCE games!

-Tehkao
Newsgroups: rec.games.video
From: galt%peruvian.utah.edu@cs.utah.edu (Greg Alt)
Subject: Video Game Renaissance
Date: 7 Oct 92 11:59:37 MDT
Followup-To: rec.games.video 
Reply-To: galt%peruvian.utah.edu@cs.utah.edu
Organization: University of Utah, CS Dept., Salt Lake City

It's not here, but it is coming.  Video game popularity is on the rise,
and for the first time in a long time, I am seeing a lot of video game
ads on TV.  Not only are home systems doing well, but arcades are getting
a boost because of Street Fighter II.  And while this is happening, 
many people are upset at video game companies for producing yet-another
Super-Mario Bros. game.  

All that needs to happen is for some creative people to actually do
something new.  People are ready for it.

Another interesting thing that is happening is for that people are 
looking back at old video games to analyze and categorize them.  For
a long time, people wanted video games to be as realistic as the
hardware would permit.  Now, people see that as one direction, with
many other directions made available with advances in hardware.

I have a list of video-game genres that I made up with a friend.  
I'll post it when I find it.  It would be great to share information
in this way so that we can possibly find new ways to do games. 
Xref: sparky rec.games.video:20248 alt.games.lynx:831
From: slandrum@ntg.com (Stephen H. Landrum)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Need development info for Sega GameGear or Lynx
Date: 12 Oct 92 19:54:08 GMT
Organization: New Technologies Group, Inc.  Palo Alto CA

In article <1992Oct6.190147.11968@dbsun.uucp> meyer@dbsun.uucp (Don Meyer) writes:
>In article <1992Oct5.185701.9186@ntg.com> slandrum@ntg.com (Stephen H. Landrum) writes:
>>The 4096 color argument does not really have anything to do with the choice
>>of development platform.  The Amiga was originally chosen because RJ Mical
>>and Dave Needle refused to admit that there might be better/cheaper/faster
>>alternatives for software development.
>
>This sounds a bit biased.  Using something you are familiar with (because
>you were on the design team) that has all of the capabilities needed is
>NOT "refusing to admit etc. etc.".  Look at the timeframe.  Or not.
>The Amiga is still as good a choice as any IMHO.

Epyx already had 6502 cross development systems running on IBM PCs, which
were already networked together (something we never got to happen with
the Amigas).  The PCs were much cheaper and a little faster than the
Amigas we ended up using, and it was much easier to get outside software
to do the things we needed for the IBM at the time.

Instead, we had to redevelop all of the tools that Epyx already had, and
we lost a lot of time (and there are still some nasty bugs in the
assembler that were never ironed out).  We had a lot of tricky hardware
problems with the Amigas as well (although we would probably have had
those with PCs).  If Dave and RJ had not been part of the Amiga design
team, the choice of Amigas would have been a real disaster.  Instead,
it was just a costly one (both in terms of time and money).

As it turns out, there were many things that I liked about the Amigas,
and I really do not like MSDos machines at all, but we also had a lot of
problems because we were using Amigas.
-- 
Stephen H. Landrum                                        VOICE: (415) 813-8909
        Domain: slandrum@ntg.com           UUCP: ...netcomsv!ntg!slandrum
 USNAIL: New Technologies Group Inc. 2468 Embarcardero Way, Palo Alto CA 94303
Newsgroups: rec.games.video