HDTenEightyP/NetNews huggingface dataset:
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: One more sighting of Triple Hit SF2
Organization: Indiana University
Date: Sun, 8 Nov 1992 21:28:39 GMT

In <8NOV92.07460682@vax.clarku.edu> jstrachman@vax.clarku.edu writes:

>In a previous article, ar903@cleveland.Freenet.Edu (Robert Taylor) wrote:
>> 
>>>Oh ya?  I can do a TEN hit combo DP.  Afterwards, the opponent is dead.
>> 
>>I'd like to know this combo.
>> 
>Oh yeah? I can do a 25 hit combo.  It only works if the opponent is an idiot, 
>though.

HA!!  I can do a 30-hit combo on classic (seriously)!  With Guile against 
Dhalsim, just hit him with one standing jab, and keep hitting jab until
he's dazed, then keep hitting jab.  Autostun.  Evil.  Dead.

I guess the "noogie-until-dead" combo doesn't qualify because that can be
countered pretty easily, if you know how to counter-throw.

Teach me the 10-hit DP combo!!!!  I want to learn how to KILL my opponent
in 5 seconds!!  :)


-- 
Brian T Odom
From: cl330@cleveland.Freenet.Edu (Lewis Lee)
Newsgroups: alt.games.sf2
Subject: Re: Zangief grab moves
Date: 7 Nov 1992 19:48:21 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


To do Zangeif's grab moves, I believe you have to execute a throw
move when you are not that close to the other person.  Try this 
when you knock your opponent down, crouch jab a few times (push 
him away), walk up and grab(don't walk too long).
The face squeeze grab goes like this:  ---0 + strong
The heart squeeze grab "   "   "    :  ---0 + fierce
Once in the grab, rock the joystick back and forth to make Z-man
do more damage(you might have to press buttons also).
Good luck
_____ICE
Newsgroups: alt.games.sf2
From: u895174@bruny.cc.utas.edu.au (Tim Morris)
Subject: Re: SF2clone
Organization: University of Tasmania, Australia.
Date: Fri, 13 Nov 1992 10:15:39 GMT

>Where is is it and how can I get it? And as long as I'm asking questions, 
>what exactly is it? (I got here after the original post scrolled off).

It's a "version" of SF2 for the PC.  The graphics appear to be taken from
the nintendo version.  You can only play Ryu or Guile, and the computer
algorithm for these guys is non-existant.  There's virtually no
playability either - it's very jerky and virtually boils down
to a throwing fest, with the player on the left hand side always
getting preference.

--
Tim Morris

Newsgroups: alt.games.sf2
From: victor@ucme.Berkeley.EDU (Victor Wang)
Subject: Re: MORTAL KOMBAT
Organization: University of California at Berkeley
Date: Thu, 12 Nov 1992 23:17:23 GMT

In article <1992Nov12.005219.13542@wixer.cactus.org> trav@wixer.cactus.org (traveller) writes:
>In article <1992Nov09.213805.24786@rose.com> jeff.beaty@rose.com (jeff beaty) writes:
>>
>>Can someone E-MAIL some or all the moves for the game Mortal Kombat? 
>>I really like this game and don't have a clue how to play it.  
>
>me too.
>
>-- 
>trav@wixer.cactus.org  |   In Austin, Tx:
>     The Traveller     |      The city that made being a slacker an
>                       |      acceptable alternative lifestyle.
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  

Another guy wants it too.

================================================================================
================================================================================


Andy Chien      victor@ucme.Berkeley.EDU

   _/_/_/_/      _/            _/   _/_/_/_/_/_/     _/_/      _/_/
 _/        _/    _/_/          _/   _/          _/      _/_/_/_/
 _/        _/    _/  _/        _/   _/          _/         _/
 _/        _/    _/    _/      _/   _/          _/         _/
 _/_/_/_/_/_/    _/      _/    _/   _/          _/         _/
 _/        _/    _/        _/  _/   _/          _/         _/
 _/        _/    _/          _/_/   _/          _/         _/
 _/        _/    _/            _/   _/_/_/_/_/_/           _/

"YOU ARE OVER!"
"See You LATER!!!"


"Press any key to get it over with . . ."
================================================================================
================================================================================

Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: alt.games.sf2
Date: Mon, 9 Nov 1992 11:57:14 -0500 
From: "Robert W. Igo" <gryphon+@CMU.EDU>
Subject: Re: Violent fighter review for all interested. whee!
	<Bx4FCD.J6r@acsu.buffalo.edu>
	<Iezbj6K00Vp21ClF4C@andrew.cmu.edu>

I've concluded that the AI's in the game can be all easily defeated by
throws.  If you have a slide attack (you people call it cheese speedo or
something like that) just do that, and come out of it throwing.  Jump on
top of the enemy and just keep throwing them until you can throw them into
a corner, and just keep doing it.  Cheap, but effective.

To give you an idea of how easy this is to do: I beat the game with
Oluda.

Another thing: the AI's can't jump Cyber02's shots very well; they usually
manage to screw it up and get hit on the end.

What about Cyber02's little lightning punch in the air, and Oluda's downward
charged (spear) kick?

It sure seems like the programmers spent most of their time making Lice and
Kater, and needed to hurry up and make more characters for their deadline...

[******************************** Bob Igo ********************************]
"It ACTUALLY worked...." --Colin Baker as Dr. Who
[**************** gryphon+@cmu.edu ***** ri09+@andrew.cmu.edu ************]
Newsgroups: alt.games.sf2
From: larsen@hellgate.utah.edu (Steve Larsen)
Subject: Re: Help!! Blanka or Chun Li VS Guile
Organization: University of Utah CS Dept
X-Newsreader: Tin 1.1 PL4
Distribution: usa
Date: Thu, 12 Nov 92 16:14:53 GMT

eaeg160@orion.oac.uci.edu (Andy Wu) writes:
: Yes, yes I know that Guile is Blanka and Chun Li killer.  But there must be a way to defeat him, is there?  Any helpful hints on it would be greatly appreciated.
: 

I wouldn't say that Guile is a Blanka killer.  I think that Blanka and Sagat
are the best against Guile.  However, against a master Guile, Blanka will
have a hard time.

Steve

Newsgroups: alt.games.sf2
From: jeff.beaty@rose.com (jeff beaty)
Subject: VEGA AGAIN
Organization: Rose Media Inc, Toronto, Ontario.
Date: Tue, 10 Nov 1992 23:15:54 GMT
X-Gated-By: Usenet <==> RoseMail Gateway (v1.70)


Date Entered: 11-10-92 18:12


Well, I have concluded that Vega is a homosexual male...it is obvious, 
he is waaaaay to feminine.

---
   RoseReader 1.70 R002497: Tagline not available.
   RoseMail 2.00 : Usenet: Rose Media - Hamilton (416) 575-5363
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Newsgroups: alt.games.sf2
Subject: Re: Ken/Ryu stuff
Date: 9 Nov 92 04:00:42 GMT
Organization: Indiana University

In <1992Nov9.004927.26334@wixer.cactus.org> trav@wixer.cactus.org (traveller) writes:

>a small note on bison. last night i played him for the first time, and at one 
>point against computer Zangeif, Z goes into a spinning pile driver, looked like,
>and i cheesepedo'd out of it. what kind of priority does the cheese have? i mean
>Z was already spinning upside down and i executed to get out of it. Sadly,
>though, Dhalism beat the shit out of me on the next match and i only had the one
>quarter to play with.. <yeah, i know.. but i at the student union with my
>girlfriend and it's 3 more days till payday, so..>

That is sad, because all you have to do is keep doing the roundhouse slide
until he dies.  He never blocks it.  This "bug" can be performed by Vega,
Bison, and Dhalsim.
-- 
Brian T Odom
From: ma_blase@csd.uwe.ac.uk (Fox)
Newsgroups: alt.games.sf2
Subject: Re: E.Honda Strategy Guide (CE)
Date: 12 Nov 92 14:26:06 GMT
Organization: University of the West of England, Bristol
X-Newsreader: Tin 1.1 PL5

Can you mail a copy to me too

Thanks
-- 
 |\_/| F    
 \O O/ O      'I'm sorry but you look nothing like your passport 
  \o/  X       photograph, Mr. Bond...'
From: empire@dorm.rutgers.edu (Michael Kraft)
Newsgroups: alt.games.sf2
Subject: Violent Fighter, evil or just plain messed up.
Date: 13 Nov 92 05:19:40 GMT
Organization: Rutgers College, Rutgers University

I cannot for the life of me get this game to run. Whenever I get passed the 
copy protection part, this wierd design draws about half way down the screen 
and the the screen goes blank. Now either this game takes a long time to 
load or something is wrong. I got my copy from Tang-Nelson, and I assume his 
copy is working. The zip I received had 5 files that were corrupt but he 
sent me those files, so now I should have all working files, yet the game 
refuses to run. Can anyone help me? (I remember someone mentioning something 
about JOYMOUSE causing problems, do you think that's what's happening to 
me.) BTW what am I supposed to see after the C.P. screen? HELP! thanks.


 /==========================================================================\
 | Michael Kraft                         Internet: empire@dorm.rutgers.edu  |
 |--------------------------------------------------------------------------|
 |                                                     New Jersey, USA      |
 \==========================================================================/
Newsgroups: alt.games.sf2
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: Ticking!!! The FINAL definition and end to arguments!
Organization: University of Illinois at Urbana
Date: Mon, 9 Nov 1992 18:51:45 GMT

What happens when people don't throw?  We get into one of the following
boring patterns:

Ryu/Ken fireball traps:  I do this against the better players around here.
They do it to me too.  Personally, I'd rather have them come in and throw
since it's easier to counterthrow than to get out of a fireball trap.  To
me, this is cheaper than jab-jab-throw, since at least jab-jab-throw will
give me a 50% chance of getting out.

Guile Combos:  Slow boom follow in with an aerial knee, jab, and then
repeat.  You can take the knee hit and throw, but then they call you 'cheap'.
Sheesh... as if repeating a stupid combo over and over isn't cheap also.

Blanka Combos:  Just sit back and react to other players.  Once they make
a move, jump in and hit with a combo... even if it doesn't hit, the ball
takes off energy when blocked.  The most annoying is Blanka vs. Zangief.
Aerial strong, standing jab, ball or forward sweep repeat.  If Zangief
jumps up, hit strong early, if he walks in or stays back, hit strong late.
Simple.

Sagat:  He can corner you the same way as Ryu/Ken.

The no-throw people rarely play characters without a missile attack,
like Zangief, Honda, Chun Li, and Vega.  Sometimes, they use Honda and
Chun Li for their lightning attacks, which are moderately cheap since
you 'must' block them.

-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
Guys with long sigs are just trying to compensate for something...
Newsgroups: alt.games.sf2
From: west@ponder.csci.unt.edu (Bruce West)
Subject: Re: E.Honda Strategy Guide Wanted - also, is Honda's 100 hands move ticking?
Organization: University of North Texas, Denton
Date: Wed, 11 Nov 1992 04:51:21 GMT

In article <1992Nov10.002948.17288@husc3.harvard.edu> chan4@husc10.harvard.edu (Derek Chan) writes:
>blocking high and gets nailed in the feet.).  Is this ticking (C'mon, if Honda
>doesn't use his hands, it's like Ken and Ryu not using their dragon punch :))?
>Thanks.
>

   Or like Bison not using his torpedo... 'nuff said.

Ciao...


Newsgroups: alt.games.sf2
From: mlm@mrcnext.cso.uiuc.edu (Michael McCool)
Subject: Re: Ken/Ryu stuff
X-Newsreader: Tin 1.1 PL5
Organization: CSO Resource Center
Date: Thu, 12 Nov 1992 04:14:43 GMT

Alex Werner (alex@crystal.ipac.caltech.edu) wrote:
: 
: As for bison on classic, I personally think that vega on classic, with his
: mondo damage and speed, was the most powerful SF character ever...
: 

I have to agree.  On CE they toned him down considerably, but I find Vega to
be more of a challenge than Bison and Sagat put together.  

Using Honda would make a difference though...  In any case, the most annoying
thing about Vega is that jumping leg thing... It hits you whereever you are!
The way I finally beat him is to get in one jumping roundhouse first and just
press the attack...  The other really annoying move he does is when you get
in a good attack, and suddenly, double flip, jumping roundhouse, and much
damage to ensue. 
	--MLM
--
 ____
/ oo \  Mike McCool 
\ .. /  mlm@mrcnext.cso.uiuc.edu
 ||||   
 \__/   "Well, you're certainly in touch with your anger."  --Frank Drebbin
From: alex@crystal.ipac.caltech.edu (Alex Werner)
Newsgroups: alt.games.sf2
Subject: Redizzy combos on classic
Date: 4 Nov 1992 21:53:40 GMT
Organization: California Institute of Technology
NNTP-Posting-Host: crystal.ipac.caltech.edu

I believe Ken and Ryu's neck-kick standing fierce-buffered dp combo is redizzy.
However, that is very irrelevant, because on classic it does so much
damage that no one who was dizzy would ever really survive it.
I once walked up to computer Ehonda and threw him. Then jumped at him
when he was getting up and hit with the above 3-hitter. And he was dead with 93 seconds left
which is the fastest I've ever won, and which must be close to the fastest
possible....
From: rjking@acsu.buffalo.edu (Randall J. King)
Newsgroups: alt.games.sf2
Subject: Re: Help with Dhlasim vs Balrog and Vega (SNES)
Date: 6 Nov 92 03:16:23 GMT
Organization: UB

inde7ia@elroy.uh.edu (DAVID J. ROBERTSON) writes:

>Anyone have any good strategies against Balrog and Vega on
>the higher difficulty settings on the SNES?  Against Balrog
>I tend to do a lot of foot-drill and throws, but he keeps 
>blocking me and slamming me with a punch.

I just tend to mix flames and fires.  He'll block a few fires, start jumping,
then jump right into the flame.  If you miss it he'll drill you.  Also try
the light slide.  You hit him, and have enough time to block.  The fierce 
slide for charging punch.

>  Against Vega, What should you do against the Screaming Eagle?
>I tend to just Mummy to get far away from him.  If I block,
>he sometimes does his Bend over backwords throw, and othertimes
>he just hits me while blocking and jumps on the wall again.

One of the kicks (forgot which) kicks upwards when you jump.  Use that kick
while jumping away from him.  It's about 50/50.  I usually wait till he
jumps off the wall and catch him with a fire.

Hope it helps...
signing off from the satelite of love.....           ___   _____  ___
	                                    |\  /|  |   \    |   /   \   |  / 
rjking@acsu.buffalo.edu                     | \/ |   \       |       /   | /
v050qrq3@cc.buffalo.edu	                    |    |    \      |    --<    |<
                                            |    |     \     |       \   | \
push the button Frank...                    |    |  \___|    |   \___/   |  \
From: stevew@pvec.bridgewater.ns.ca (STEVE WILLIAMS)
Newsgroups: alt.games.sf2
Subject: *more* Zangief stuff
Date: 10 Nov 92 17:48:05 GMT
Distribution: alt.games sf2
Organization: Parkview Education Centre, N.S. Canada



     I have finally beaten SNES SF2 with all the characters on level seven, 
the latest being Zangief, I am only beginning to use his SPD because I'm not 
sure how it is executed. I have seen it written as a 360 counter clockwise 
from pushing toward the enemy, but on this newsgroup someone has said that 
you do a 360 from ducking defense clockwise to ducking (I can get the latter 
to work SOMETIMES). So what is the *correct* direction, starting position, 
and rotation for it?


    PS. How come you always get a Chun-Li YIPE! after beating the level 7 
computer with any character without losing a single match? (the yipe is when 
you push start after the picture of all the characters and main enemies)



  Riverwind
Newsgroups: alt.games.sf2
Subject: E.Honda Strategy Guide (CE)
From: chan4@husc10.harvard.edu (Derek Chan)
Date: 9 Nov 92 02:00:26 EST
Organization: Harvard University Science Center

Could somebody please post an E. Honda Strategy Guide or email it to me
for CE?  Thanks.
Newsgroups: alt.games.sf2
From: trav@wixer.cactus.org (traveller)
Subject: Re: MORTAL KOMBAT
Organization: Real/Time Communications
Date: Thu, 12 Nov 92 00:52:19 GMT

In article <1992Nov09.213805.24786@rose.com> jeff.beaty@rose.com (jeff beaty) writes:
>
>Can someone E-MAIL some or all the moves for the game Mortal Kombat? 
>I really like this game and don't have a clue how to play it.  

me too.

-- 
trav@wixer.cactus.org  |   In Austin, Tx:
     The Traveller     |      The city that made being a slacker an
                       |      acceptable alternative lifestyle.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  
Newsgroups: alt.games.sf2
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: ...
Organization: Indiana University
Date: Tue, 10 Nov 1992 20:44:56 GMT

In <19067@ucdavis.ucdavis.edu> mjhwa@flauta.engr.ucdavis.edu (Jarhead) writes:


>>In article <Bx9utw.LDs@news.cso.uiuc.edu>, mlm@mrcnext.cso.uiuc.edu (Michael McCool) writes:
>>
>>  And, let's not forget Guile.  I was playing against a good friend, who also
>>happens to be really good at the game.  He picked Guile, and proceeded to
>>jab-jab-jab and it RESTUNED!  Then, he repeated 'til I died.  Augh!

>Ever heard of blocking?  Your friend is that good that he used "jab-jab-
>jab to RESTUN"?  Yeah I have this restun with Ryu: short-short-short.
>WAKE UP... B L O C K  T H E  H I T S

That's confectionately known as Guile's super death blow move.  He CAN'T BLOCK!
Hello!!!  Why don't YOU wake up?

If you get hit by ONE jab, the game is OVER!!!!  Yeah, of course, the obvious
solution is to block, but if you miss ONE, then it's history.  It's a catch-22.

If you get hit by one of Guile's jabs and Guile is in fairly close, then you
can't block the rest because his jabs are so fast.  (Ever see computer Ryu's
short sweep stun?)  It's like that fast.  OK, so he didn't block the first hit,
so he KEEPS on getting hit.  He's stunned.  Because he's stunned, he CAN'T 
block.  Guile walks over to stunned opponent and starts the fast jabs.  Since
he didn't block the first one (he was stunned), Guile will continue to jab and
you can't block, since you didn't the first one, and repeat ad infinitum.
It's an EASY way to get a Dhalsim master off the machine, since he doesn't
back up far enough after a standing jab.

This only works on the classic.  If you want to be cheap, too, all you have to
do are standings jabs while having your joystick pushes towards your opponent,
so that Guile won't back up far enough.  I want to see you try to BLOCK THE
HITS!!

>>  I hope Guile is seriously toned-down in SFIII (I hear it's coming out around
>>Oct. '93), or else nobody will play anyone else.

>Guile has been quite toned down from sf2 classic.  He's slower and he lost
>quite a bit of range.  Of course he deserved such since he was such an
>ass-beater in the classic.  You should be worrying more about Ryu and Ken.

>>  Right now, the people I see playing CE tend to play Ken the most, then
>>Guile, and then Bison, and everyone else way behind.
>>  
>>  Doesn't that signify that they're a bit overpowering over the rest of the
>>players?

>No.

I think it has a lot to say about all-around abilities of the characters.
-- 
Brian T Odom

"We are all manufacturers -- some make good, others make trouble, and still
others make excuses."
Newsgroups: alt.games.sf2
From: jmp2020@ritvax.isc.rit.edu
Subject: Re: SF2/SNES Sheng Long or not ???
Reply-To: jmp2020@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Mon, 9 Nov 1992 02:06:55 GMT

where did you see the modified screen that create a picture of Sheng Long?

PAL.
Newsgroups: alt.games.sf2
From: u895174@bruny.cc.utas.edu.au (Tim Morris)
Subject: Re: Ken/Ryu stuff
Organization: University of Tasmania, Australia.
Date: Wed, 11 Nov 1992 13:26:35 GMT

>>Bison, in the hands of master, will beat ANYONE

>Ryu, in the hands of a master, will beat ANYONE.
>Ken, in the hands of a master, will beat ANYONE.
  :
>Balrog, in the hands of a master, will beat ANYONE.
  :


Come off it.  I believe the original poster meant that a master Bison
will defeat a master of equivalent skill no matter what character they happen
to be using.

To say that a master Balrog will beat anyone is obviously foolish, because
a master Guile will beat the master Balrog.

Given two masters of equivalent skill, the Bison master will win.  Fortunately,
there are few Bison masters that can match the skills of many of the 
Ken/Ryu/Guile/etc. masters.

--
Tim Morris
Newsgroups: alt.games.sf2
Subject: Guile vs. Vega. Counter-Throws?
From: shirk@oread.cc.ukans.edu
Date: 9 Nov 92 22:20:00 CST
Organization: University of Kansas Academic Computing Serces

My roommate and I have been playing ST2 quite a bit lately, and I
use Guile to beat him with every character that he likes to play
except Vega.  So, I'd like to know if anybody has any tips for playing
Guile against Vega. I can beat his swan-dive-off-the-wall with either
my flash kick or crouching fierce punch, but I'd like some suggestions
about beating his fast jabs.
Also, how and when does one execute a counter-throw?

	-Derek Shirk
Newsgroups: alt.games.sf2
From: west@ponder.csci.unt.edu (Bruce West)
Subject: SF2CE: Bugs?  Magic Throws, etc. PLEASE READ.
Organization: University of North Texas, Denton
Date: Mon, 9 Nov 1992 05:03:34 GMT

   SFII Classic is dead, or so I believe.  And I keep seeing all these posts
about Guile's Magic Throw, etc.

   CAN YOU DO THE MAGIC THROW ON CE?!?!  I know some poeple have said so,
but some say you can't.  To end the confusion, what could a master answer
the following please...


**  WHATS BUGS CAN YOU PERFORM ON THE SFIICE!?!  **
    (and how do you do them)

Let's get a new "bug list" going.

Thanks a mil, in advance.
Ciao....



                                                   - Jason


ps:  Please respond here, I don't get my email :(
Newsgroups: alt.games.sf2
Subject: RE: SNES SF2 modify.
From: aleung@uwpg02.uwinnipeg.ca
Date: 8 NOV 92 14:27:44 CST
Organization: University of Winnipeg

do you know the difference between bits and bytes ?
Newsgroups: alt.games.sf2
From: twnw3@isuvax.iastate.edu
Subject: Sagat
Reply-To: twnw3@isuvax.iastate.edu
Organization: Iowa State University, Ames, Iowa
Date: Fri, 13 Nov 1992 14:43:59 GMT

I have posted this message about 1000 times and i guess i'll have to keep
on tryin until someone comes along and helps me out. 

I am working on Sagat now. I can proficently perform all of his moves
combos, etc. Now its just a matter of knowing when to do what. Unfortunately,
i cant quite afford "trial and error" to the extent that some people can.
I was wondering if anyone can offer me any advanced help on Sagat against
real good players of every character (especially Blanka, Bison, and Vega).
Those characters are where i find the most difficulty, but help on all is
wanted. I would really be greatful if a Sagat "Master" out there would
take enough time to help me out. I really do need any short explanations
on how to beat certain characters. The people that can be beaten easily
via those short explanations, i have already beaten. The next level of
oppenet i would like to tackle must requires new strategies and ideas.
Post or email. It doesnt matter.
Thanks in advance.
Jason Gregory
Iowa State University
Newsgroups: alt.games.gb
From: varneyml@craft.camp.clarkson.edu (Mike Varney)
Subject: Re: GB Host Down
Organization: Clarkson University
Distribution: alt
Date: Wed, 11 Nov 1992 14:21:36 GMT

rlewis@isi.edu (Roger Lewis) writes:
>For those players wondering about the small 15 player game I organized...

>The host machine is apparently down or off the network.  It can't be
>pinged.  This probably explains why the deity hasn't answered my mail.

>I'd suggest just trying to connect once or twice a day and not worrying
>about it.  No one else is getting through either.

>-Creepazoids   rlewis@venera.isi.edu

Due to a security problem in the television station where the machine is
located, and the antics done on one of our terminals inside the station, the
machine has been temporarily removed from the network.  I stopped the updates
as soon as it happened.  I will give ample notice before starting up the
updates again.

I can be reached at "varneyml@craft.clarkson.edu" until the other machine is up.

								Mike