From: ins866n@lindblat.cc.monash.edu.au (D.A. Svendsen)
Subject: Re: EOBII:  The Mindflayers
Organization: Monash University
X-Newsreader: TIN [version 1.1 PL6]
Date: Wed, 14 Oct 1992 05:19:52 GMT

Darin Johnson (djohnson@cs.ucsd.edu) wrote:
: >Are you SURE you are in Eye of the Beholder  " II ", not  " I " ??????
: 
: Yup he was (and I was).  I finished finally, after getting hints to
: just keep hacking (on Dran that is).  The mind flayers don't appear
: to be integral to anything.  They have this wierd sphere that gives
: a few scenes of the past or future.  Not very illuminating.  I guess
: the purpose of the mind flayers, if any, is to help you go up levels
: if you want before tackling Dran.
: 
: Dran is a royal pain in the butt.  This is where the game goes down
: hill and turns into an arcade game (sheesh).  You have to continually
: dodge, hack, turn, duck, etc.  What a waste.  Sure it's exciting, but
: if you don't quite have the hand/eye coordination, it's impossible
: (find some nintendo freak to finish the game for you).

I have an IBM version of the game, and the controls I find to be easy.
I killed Dran on the first go (granted, with only two characters left alive)
It must be a problem with the port from IBM to Amiga.

: 
: Anyway, you have to hack on Dran quite a bit - forget spells.  Hack,
: then dodge to the side.  Often, he will move forward instead of
: sideways, so you will have to turn and dodge again (be careful you
: have your hands on the right keys and don't slip - remapping ala black
: crypt would have been nice).  Anyway, soon enough, he will collapse,
: and turn into a dragon (I thought it was summoned, since a door gets
: smashed through, but...).  Now you *must* dodge quickly since the
: dragon will blast the largest fireball you've seen before you can
: barely get your mouse from the OK button to your weapons.  Now
: continue the dodge thing, except for a much longer time.  Don't bother
: trying to get both fighters to swing, takes too long.  And use talon
: sword too.  After dragon dies, that's it, game over.
: 
: Anyway, now that I'm done (twice, I reran again with a hacked up save
: file to make everyone start at level 12 instead of 7), here's a few
: unresolved questions:
: 
: - What is magic dust good for?  It never had any effect.
The magic dust is a stone to flesh spell.  Use it to unpetrify(?) a character
thats been turned to stone by a basilisk or a medusa.

: 
: - Who is Alain the ancient one (mentioned in credits)?

In the room that bears a sign that says "disperse the magic", cast dispel
magic AGAIN.  Just beyond the room appears another passageway, leading
to Alain.

: 
: - Can you ever get in the extra unopened doors on the second
:   story (cleric dormitory level, with copper inverted-J keyholes).

Use a thief and pick locks.  I never found a key for these.

: 
: - What about the door on the second level underground, beyond
:   the hidden stairway (where you get trapped in a cell)?
:   I opened it using a thief, but I was wondering if there was a key to it.

Well, I never found a key....

Now for my own (rhetoric) question.  Why have a stone cross if it is not used???
It doesn't make sense!


===========================================================================
 Dean Svendsen - 2nd Year Comp Science    |   
  Monash University - Clayton Campus      | How much wood could a woodchuck  
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