HDTenEightyP/NetNews huggingface dataset:
From: margot@disuns2.epfl.ch (Joel Margot)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: HELP: Wiz7 (Munkharama)
Date: 27 Jan 93 12:25:36 GMT
Reply-To: margot@disuns2.epfl.ch (Joel Margot)
Organization: Ecole Polytechnique Federale de Lausanne

In article <758@thunder.LakeheadU.Ca> bkssmith@thunder.LakeheadU.Ca (BKS Smith) writes:
>On the subject of keys, should I keep the iron and pewter keys that I 
>sometimes find after fights? I've yet to find a door that they actually
>open.

Actually, and as far as I know, iron keys have no real use. Am I wrong? 
Pewter keys are useful when starting in New City. There are also silver
keys later in Rattkin Ruins useful for the Funhouse. Am I incomplete?

Joel
Newsgroups: comp.sys.ibm.pc.games
From: malloy@crash.cts.com (Sean Malloy)
Subject: Re: Falcon 3.0: How does LNH-indicator work?
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA
Date: 20 Jan 93 22:48:43 PST

In article <tseijavu.727536760@vipunen.hut.fi> tseijavu@vipunen.hut.fi (Tuomas Seijavuori) writes:
>Jane's All The World's Aircraft ed 1992-93 didn't mention any 
>systems other than ALR-69 (and ALR-56M for block 50/52) been used 
>in F-16C to detect missiles. I understood on the description of 
>ALR-69 that it is solely for radar-threats. Because the LNH-
>indicator is according to OFT's manual an integral part of ALR-69 
>_and_ it still detects an IR-missile, there may be a minor 
>conflict here (or I may have missed something). I was unable to 
>find any description of ALR-56M in 1987-88 edition (I was in 
>hurry). It might contain systems similar to ALQ-156 Missile 
>Detection System (which is not used in F-16C). If someone has the 
>latest edition of JWS, please check it out. 

However, you also have to remember that the people at Jane's have to work
from unclassified sources, and be able to corroborate the material that
goes into their books. The same limitation doesn't exist to anywhere near
the same extent when building the simulation -- if Spectrum Holobyte was
told by the people in the Air Force and elsewhere they used for technical
data that the F-16 had an IR missile-launch detection system, they don't
have to verify its existence, identify it as the ALR-XXX, and lay out what
its capabilities are -- they can simply put in a missile-launch warning
light, and let what hardware actually handles that dangle out of sight,
because it's the light on the panel, not the black box buried in the
fuselage, that's important to the pilot.


-- 
random sig #137:
 Sean Malloy        Navy Personnel R&D Center | Can you hear the sound
                    San Diego, CA 92152-6800  | Of a program on disk?
 malloy@nprdc.navy.mil        < different     | The answer is NUL.
 crash!malloy@nosc.navy.mil   < systems       |
From: beran@wizzle.Berkeley.EDU (ibidem)
Newsgroups: comp.sys.ibm.pc.games
Subject: HELP: SC2 (Spoilers)
Keywords: Star Control 2
Date: 26 Jan 93 03:14:23 GMT
Organization: Dept. of Statistics, U. C. Berkeley


	I'm playing SC2 and I'm really stuck.  I've gotten The Utwig Bomb, The
Caster, and the Enhanced warp pod that takes me to Quasi Space.  I've got the
Shiofixti as allies, along with the Supox, Pkunk, Arilou, Thraddash, Utwig, and
the Orz.  I had the Spathi as friends.  I've bought everything I can except
some odds and ends that the Druudge have.  I would like a gentle nudge into
what to pursue next.  I'm in late Feb- early March of '59. I have also gotten
rid of the Thraddash.  The Pkunk are on their way to the Yehat and The Utwig
and Supox are battling the Ur-Quan.  I've stopped s the probes as well.
Thanks in advance,
Greg Beran
From: rauchfuss@hpfcso.FC.HP.COM (Brian Rauchfuss)
Date: Tue, 26 Jan 1993 19:03:39 GMT
Subject: Re: Ultima 7 Weapons
Organization: Hewlett-Packard, Fort Collins, CO, USA
Newsgroups: comp.sys.ibm.pc.games


And while I'm asking questions, do other people think that the Firedoom staff
is more a menace than a help?  I keep blasting my party at the same time as the
enemy!  If I get a chance to fight a battle from the carpet (and it works) I'll
try it.

----------------------------------------------------------------------
Brian Rauchfuss (Smokefoot)  "... the world could change in the blink
brian@hpfcbdr.fc.hp.com           of an eye."
From: mucds@uxa.ecn.bgu.edu (Corey D. Stinson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Dune II BUG?  Damnit!
Date: 26 Jan 93 18:43:18 GMT
Distribution: world,local
Organization: Educational Computing Network
NNTP-Posting-Host: uxa.ecn.bgu.edu


   I had the same error with the Starport, my only recourse was to
restore an old saved game.  In my case, it was totally unrelated
to the number of units I had already built.  Someontimes, I ordered
my first units from the starport and didn't get them.  This was the
one bug that really p$ssed me off.  The Soundblaster lock-up bug
wasn't too great either.

  As annoying as it is, I'd saved every time before I order something
from starport.  If it craps out, restore and try again.  It worked
for me.

Corey
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.ibm.pc.games
Date: Mon, 25 Jan 1993 11:42:24 -0500 
From: "Robert W. Igo" <gryphon+@CMU.EDU>
Subject: Re: Duke Nukum Editor demo available
	<1jmjcvINNfht@shelley.u.washington.edu>

In message <1jmjcvINNfht@shelley.u.washington.edu>, 
 ronerwin@carson.u.washington.edu (Ron Erwin) writes:
>datta@cs.uwp.edu (David Datta) writes:
>
>>A demo of an editor for the Apogee game Duke Nukum is now available.
>>The demo has the save feature disabled.
>
>[stuff deleted]
>
>Isn't DukeNukem Shareware?  And Commander Keen and Cosmos?
>I got copies of these games from friends and I'm sure they say they are
>shareware!  

Yes, you're right; Duke Nukem #1 is shareware, as well as Cosmo #1 and
Keen #1 and #4.  I believe that David was referring to software which can
allow you to edit the saved games on Duke Nukem, or perhaps not yet, since
he said the save feature was disabled for now.  Guess you gotta register the
editor...

[********************************* Bob Igo ********************************]
"If I had to die,
I'd want to die of a
Nosebleed." --on the chalkboard in Porter Hall 100
[***************************** gryphon+@cmu.edu ***************************]
From: at608@cleveland.Freenet.Edu (Bob Rogers)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: 3dbench results (was Re: 3DBENCH.ZIP uploaded)
Date: 23 Jan 1993 01:00:38 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: at608@cleveland.Freenet.Edu (Bob Rogers)
NNTP-Posting-Host: hela.ins.cwru.edu


In a previous article, k113651@news.cc.tut.fi (Karhu Jouni) says:

> 3dbench results:
> 486/33 ET4000-based Local Bus (no-name):			26.6 FPS
> 386/40 with 16-bit ET4000 card 				16.3 FPS
> 486DX2/50, 0k L2 cache, Diamond SS24X ISA 16-bit:		24.3 FPS
> 386DX/33 with 128k cache, Trident-9000 card			10.6 FPS
> 486DX2/66 with 256k cache, VESA local bus Cirrus Logic card	43.4 FPS
> 8088 with 8-bit ATI Integra (16-bit, 8-bit slot) ;)		 0.5 FPS
> 80286 IBM PS/2 Model 50 with IBM VGA, I guess                  2.6 FPS
> 
486SX/25 with 512k Diamond Speedstar				16.6 FPS
-- 
Bob Rogers            Internet:  at608@cleveland.freenet.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Help needed in EOB II (possible -tiny- spoiler)
From: JR07SCM <JR07SCM@SEMOVM.SEMO.EDU>
Date: 24 JAN 93 15:44:31 CST
Organization: University of Missouri - Kansas City
NNTP-Posting-Host: semovm.semo.edu

Awhile back, in this group, someone said they were stuck in EOB II
just after getting past the Medusa Level.
Someone responded and said that the Frost Giant Level was small, but
that you had to explore it completely.

  I've gone as far as I can on the Frost Giant level, but there's
one corridor with about 5 or 6 holes in the floor that move around.
I can get into a passage on the left by timing the holes just right,
but as far as I can tell, it's impossible to get all the way down the
corridor (straight ahead).

  Was there some lever or button etc. on a lower level or on the
Medusa level to turn these moving holes off?

  If anyone could help, PLEASE do so.  I put the game away last March
and dug it out again recently, but I still can't figure this one out.

  A really bad (good) spoiler is what I'm looking for - please no
little hints.

"If time is of the essence, why don't they put it in Shampoo?" -Bob

Dan J. (that's me)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: WC: Whatever happened to...
From: ppugliese@pimacc.pima.edu
Date: 26 Jan 93 02:33:45 -0700

In article <93025.113340C09615KF@wuvmd.wustl.edu>, C09615KF@wuvmd.wustl.edu writes:
> 
>    Just got to thinking, what happened to Iceman & Knight? Bossman died,
> Angel gets a desk job, Maniac gets famous, Spirit survives, Paladin
> goes undercover.  From the Secret Mission, Doomsday survives and
> we all know what happens to Jazz.
>    Anyone out there remembers their (Iceman & Knight) story?
> 
> Kendal M. Furuya

I had assumed that they went "up" with the 'Claw!

PHIL

Newsgroups: comp.sys.ibm.pc.games
From: grumpy@aud2.aud.auc.dk
Subject: UWI Questions
Organization: Aalborg University Center, Denmark
Date: Mon, 25 Jan 1993 11:48:11 GMT


Questions for Ultima Underworld I

I must have missed some hints somewhere, so i hope someone outthere can help me

1: I have the flute, and know how to play it, but where am i supposed to play
it. Something wonderfull is supposed to happen.

2: Where is the cup of wonders. It is supposed to be on the 3. level, in the
northwestern section. The only thing i can find there is the key of courage.
Have i missed a secret door ?

3: What am i supposed to do with the 3 keys. Assemble them i suppose but how ?

4: I found an Ankh on the 8. level. What am i supposed to do with it ?

A lot of questions i know, but i hope someone will email me.

Thank you. Kim
Grumpy@auc.aud.dk
From: baustin@billapc.UUCP (Bill Austin)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: New sim for Power Users (tm)!
Date: Wed, 20 Jan 93 23:23:38 -0500
Distribution: na
Organization: Ground Zero Group, Columbus, OH 43227

In <1993Jan12.172102.6569@newshost.lanl.gov> masten@beta.lanl.gov (David A. Masten) writes:
>Hey, has anyone got that new flight sim from MD?  It's touted as being
>incredibly realistic, and it doesn't require that you have the "right

...

>So overall, I think MD has developed what may eventually be a tour de
>force sim here (I hesitate to call it a game).  But until they fix that
>hi-G problem, I'll stick with Falcon 3.  And for this price, you can get
>quite a number of other games.  But rumor has it a pirated version is
>available on some BBS's (PLEASE DON'T START THE PIRACY DEBATE AGAIN!!)  I
>look forward to giving it a more complete test when the patch comes out.

Ok, who is 'MD', at first glance when I saw the 'F15' in your message
I was presuming you were talking about MicroProse Development.
If not them, who... What is the complete name, and where can it be ordered
Thanks.  I'm with you on the Falcon realism btw.
baustin
Newsgroups: comp.sys.ibm.pc.games
From: wyman@rtsg.mot.com (Mark S. Wyman)
Subject: Re: Strike Commander
Organization: Motorola Inc., Cellular Infrastructure Group
Distribution: na
Date: Tue, 26 Jan 1993 18:06:31 GMT

jferra@leotech.mv.com (Jim Ferraiolo) writes:

>Nah, blocky and choppy are two different things. Choppy has to do
>with
>the animation but blocky is with regard to graphics.

WHO CARES!  Can you please drop this subject.  Some of us read the
thread looking for info on SC not what the English dictionary
defines blocky and choppy as.
Newsgroups: comp.sys.ibm.pc.games
From: norm@bnr.ca (Norm MacNeil)
Subject: Re: F-117A joystick prob.
Keywords: F-117A joystick bug
Reply-To: norm@bnr.ca
Organization: Bell-Northern Research Ltd.
Distribution: na
Date: Mon, 25 Jan 1993 23:12:23 GMT

If you've only got your joystick plugged into the game port on your I/O card
and you've got, say, a 386-DX 33 or greater (+/-), it could be the same problem
I had which was that the game port on the I/O card couldn't handle the speed
of the CPU (or whatever).  The solution was either a) buy a game card, like from
Gravis or b) buy a soundcard (if you haven't already) and use it's game port.
In either case, remember to change the jumper on the I/O card to disable its
game port before using the port on the game/sound card.
-- 
  Norm.

+-----------------------------------------------------------------------+
 Norm MacNeil                     Phone: (613) 763-3372
 Data Systems                     Fax:   (613) 765-2854
 Bell-Northern Research Ltd.      EMail: norm@bnr.ca (INTERNET)
 #include <disclaimer.std>       "Roller bladers do it in-line!"
From: msalyer@ocf.berkeley.edu (Michael Salyer)
Newsgroups: comp.sys.ibm.pc.games
Subject: StarconII
Date: 21 Jan 93 04:46:40 GMT
Organization: U. C. Berkeley Open Computing Facility

I have been waiting for forever and a day for the Shofixti to repopulate after
giving them the maidens and so far nothing!!!  Also, how long or what do you
have to do to get the Umgah to give you the pet?  I know you have to converse
and fight over and over with them, but they are still  telling me that they 
are performing surgery(sp?) on it.  Finally, how do you get into Quasi Space?
I am going to the correct coordinates (043.8 by 637.2) but nothing happens.

Thank you for any help,

Mike
Newsgroups: comp.sys.ibm.pc.games
From: wity@iastate.edu (Senopati Pamungkas)
Subject: 3D-Bench Complete List
Organization: Iowa State University, Ames, IA
Date: Sat, 23 Jan 1993 22:48:32 GMT

 
486 DX2/66, ET4000 EISA/VL-BUS                                  47.6 FPS
486 DX2/66, Ultra SVGA Local Bus                                45.4 FPS
486DX2/66 with 256k cache, VESA local bus Cirrus Logic card     43.4 FPS
486DX2/50 0k , VLB Zeos NCR77C22E+                              33.3 FPS
486DX/50 w/ ET4000 ISA card (8 bit)                             28.3 FPS
486/33 ET4000-based Local Bus (no-name):                        26.6 FPS
486DX2/50, 0k L2 cache, Diamond SS24X ISA 16-bit:               24.3 FPS
486SX/33 with 128K cache and Cirrus GD5422-based video (1M)     20.6 FPS
486DX/33,256K cache,Tseng Labs ET4000 16-bit ISA  (1 meg)       18.8 FPS
486/50 256k cache, Fahrenheit 1280-1M                           17.5 FPS
386/40 with 16-bit ET4000 card                                  16.3 FPS
486DX/33 Intel pc clone w/ 64k cache and Diamond Stealth        14.7 FPS
386/40 64k Cache Paradise 16bit w/256k                          13.6 FPS
386DX/33, 64k cache, Orchid Prodesigner II (16 bit)             12.8 FPS
386DX/33, 64k cache, Trident 8900 1Mb                           12.5 FPS
486SX/C, NEC Prospeed, 25 Mhz, VGA on m-board, LCD Color VGA    12.0 FPS
386DX/33 MHz, 256k cache, ATI VGA Wonder, Rapid Cad chip set    11.3 FPS
AMI 386DX-25, 64K cache, Diamond SpeedStar Hicolor              10.9 FPS
386DX/33 with 128k cache, Trident-9000 card                     10.6 FPS
486/33 with 256k cache, Paradise VGA (8-bit)                     9.8 FPS
386DX/40, 64k cache, Paradise VGA 8-bit 256k video               9.7 FPS
386/33 with 64k cache, Trident VGA-1M                            8.2 FPS
386DX-25 (no cache), Trident 8900C 1Mb                           7.8 FPS
386-25 w/ 512k Western Digital-Paradise VGA & Software cache     7.4 FPS
386SX-20 NEC Powermate, 0k cache, Paradise VGA                   6.4 FPS
386DX/16 Leading Edge, 0k cache, ATi VGA WonderXL-1M             5.1 FPS
386SX-16 Celebrity Premier, 0k cache, Ahead VGA-1M               5.0 FPS
386DX/20 with no cache and cheap Oak 256K VGA                    6.5 FPS
286/12 NEC Powermate, VGA on m-board                             4.7 FPS
IBM PS/2 Model 55 SX (80386 SX/16 MHz) with Ahead VGA            3.6 FPS
8088 with 8-bit ATI Integra (16-bit, 8-bit slot)                 0.5 FPS
 

==========================================================================
If you want to add your own 3D-Bench, please send it to wity@iastate.edu,
instead of posting it here.  I will post the updated list once every week.
==========================================================================

-- 
+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+
|  Wity Ganda                    |  wity@iastate.edu                    |
|  Iowa State University         |  as101@cleveland.freenet.edu         |
+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+
Newsgroups: comp.sys.ibm.pc.games
From: isc30176@nusunix1.nus.sg (CHEN JIA TYAN)
Subject: DUNE II: A's mission 8 help!
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Sun, 24 Jan 1993 18:13:41 GMT


Can't get through, and they're all ganging up on me.
The sonic tanks seems to be unable to destroy the rocket turrets from a
distance just beyond the range of the rocket turrets.  Fancy them
sending waves after waves without any effects.  If I get the machines
any closer, they'll get blasted in 3 swipes, and there goes 600 credits.
A plus point for defending my own base, but...  how to get around them?
I haven't got much spice to harvest anymore, and both the H and O's
bases are larger than mine.
Has anybody any tips?  My own base is very well protected by rocket
turrets, the problem is getting through to theirs, my machines just die
off too quickly for inflicting any effective damage.  I can't keep on
producing because 3 houses are depleting the spice very quickly, now
that my harvesters are all idling. 
What's the benefit of upgrading the Hi-tech factory for the A?
Thanks.
--
CHEN JiaTyan
isc30176@nusunix1.nus.sg
chenjiat@nusdiscs.bitnet
Newsgroups: comp.sys.ibm.pc.games
From: kamg@ecf.toronto.edu (KAM GREGORY K)
Subject: Re: MISC: After the Survey on splitting...
Organization: University of Toronto, Engineering Computing Facility
Date: Fri, 22 Jan 1993 05:00:21 GMT



We should also definitely include a 'marketplace' for buying and 
selling pc games.

Greg

Newsgroups: comp.sys.ibm.pc.games
From: adhir@wam.umd.edu (Al Dhir)
Subject: SF2 v1.9 (or latest)
Organization: University of Maryland, College Park
Date: Fri, 22 Jan 1993 06:07:40 GMT

Could somebody uuencode and email me a copy of the latest sf2?  Please?

-- 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Al Dhir                      			   Technical Consulting Staff
 Internet: adhir@cygnus.umd.edu	  	 University of Maryland, College Park
 Bitnet:   adhir%cygnus.umd.edu@Interbit      (301) 405-1500 * (301) 405-3014
Newsgroups: comp.sys.ibm.pc.games
From: mlj44080@uxa.cso.uiuc.edu (Michael Lee Jacobs)
Subject: Re: Populous II IBM (WARNING!!)
Organization: University of Illinois at Urbana
Date: Fri, 22 Jan 1993 19:13:52 GMT

Bullfrog is simply trying to port a very good Amiga game into the hell
hole known as PC compatible.  I'd pity anyone who went from the Amigas sound
and grafx capabilities to the myriad mix-up that PC  users wield.  If you
think about it they are a british company, and perhaps the Soundblaster is
more prolific there (speculation I dont know) at any rate you must give
and take with ANY comversion and if they sacrificed sound support for some
systems that doesnt really matter much IMHO.  The game itself is great and
you could probably get the auditory clues you need for startegy's sake
from a pc speaker.

-- 
"Salam and good evening to you sir.  Welcome to Agribah, land of mystery
of enchantment, and the best deals this side of the river Jordan, come on down"
From: FreeFall@cup.portal.com (Free Fall Associates)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Archon
Date: Thu, 21 Jan 93 20:17:45 PST
Organization: The Portal System (TM)

Thanks for the kind words about ARCHON!

Its only previous PC incarnation was a rather clunky CGA version over
which we (Free Fall Associates, developers of the original) had no
control.  Please don't bother up-loading it.  First off, distributing
copyrighted software without permission is not nice; second, a better
solution is coming.

Later this year, SSI will publish a brand-new, updated, greatly 
enhanced, 256-color version of the game that will feature more elaborate 
combat, better AI, tons of animation, and extensive sound support.  (No
editor, however.  Sorry!  Maybe in a sequel, if the game does well
enough.)  Since we still have a lot of work to do, the release date is 
uncertain, but sometime this summer looks likely.  As far as I know, 
the title isn't firm, either, although "ARCHON Ultra" and "ARCHON 2000" 
are among the more plausible candidates.

We are especially excited about all the new monster powers, which should
make the game more fun than ever.  We hope you will all agree.

If enough of you actually BUY it, we might be able to talk SSI into letting
us do a sequel.  We might even be able to keep paying the rent. ;)

--Jon Freeman
Newsgroups: comp.sys.ibm.pc.games
From: tad2@Ra.MsState.Edu (Terry A. Donaghe)
Subject: UW2 Ice Cavern (Maybe Spoilers) Help Needed
Organization: Mississippi State University
Date: Thu, 28 Jan 1993 15:36:56 GMT

:)  I'm lookin' for an outright spoiler here..

What exactly do I need to do in the Ice Caverns?

Spoilers Below

(I hope that ^L worked ;) )

I have pulled the chain in the dam control room, I've talked to the ghost
in the frozen city thingy (but there were 2 doors I couldn't open). I found
a blackrock gem thingy.  What else do I need to do?  The ghost said something
about how the Guardian ruined her city, and I promised to help...  

Am I through?  What else should I do?

DUH.  :)

All help appreciated.

TAD
tad2@ra.msstate.edu

From: tozz@hpindda.cup.hp.com (Bob Tausworthe)
Date: Thu, 21 Jan 1993 21:12:22 GMT
Subject: Re: UW2 Help - Dorstag!
Organization: HP Information Networks, Cupertino, CA
Newsgroups: comp.sys.ibm.pc.games

>I'm trying to kill Dorstag in the pits of carnage, but he seems impossible!
>I have three swords I've been trying - the black blade, the stone sword, and
>a longsword of great accuracy.  When I hit him and then use a study monster
>spell, I've only knocked off 2 or so hit points!  Fireballs (or any spells
>for that matter) don't seem to affect him.  My swords skill is at 22 or
>something like that, combat at 11.  What is the best method to kill him?
>Or is there some way to get the blackrock gem without killing him?  (I assume
>he is carrying it?)
>
>The same question also applies to the first liche in Loth's tomb (level 4),
>I can't seem to get a hit in on him either.
>
>Ideas?
>
Well, the way I killed Dorstag is 
       I used my paralyze wand
       I cast Poison Weapon
       I cast Luck
       I cast that spell that Zogodith (or whatever the Mage's name on Pits
	  of carnage) gave me in trade for a Flam stone.

Then I beat on him profusely until he broke out of the paralyze. He was well
yellow by the time we started fighting proper. I made sure that I always had
luck cast because it increases your chanse to hit.

It worked for me. Good Luck

			 tozz

Newsgroups: comp.sys.ibm.pc.games
From: ftw33616@uxa.cso.uiuc.edu (.)
Subject: Re: llamatron strategies for single person?
Organization: University of Illinois at Urbana
Date: Tue, 26 Jan 1993 00:47:17 GMT

ajb8886@ritvax.isc.rit.edu writes:
>Heh heh.  Heh heh.  There's a much easier way to finish that level with minimum
>loss.  One or two levels before it there's one of the "raindrop" levels.  In
>this level LEAVE AT LEAST ONE UMBRELLA OPEN before killing the last enemy.

>Keep your llamaspitlaser locked in the upwards-right direction and keep
>shooting the raindrops.  Do this for as long as a few minutes.  You will
>eventually get either :
>    a> a warp gate
>    b> a heart (so all the sheep come running to you in the graph paper level.)

Okay, you answered the question - you didn't play it at all!  cheap!  =)
so, are the levels constant?  what are the 'constant' special levels?

aka - 10 mandelbrots
      graph paper level
      ring of coke machines levels
      toilet levels