HDTenEightyP/NetNews huggingface dataset:
From: nrabinow@hamilton.edu (Nancy Rabinowitz)
Subject: MUD's
Organization: Hamilton College - Clinton, NY
Date: Sun, 24 Jan 1993 02:59:50 GMT

Does anyone have the address of any good MUD's you can telnet to?

Thanks,

Mike

-- 
Mike Rabinowitz     Internet address--nrabinow@itsmail1.hamilton.edu 
		    CIS Address--70732,2072      GEnie--M.Rabinowit1
		    Delphi Address--Darkknite

Newsgroups: rec.games.misc
From: alix@netcom.com (Alexandria North)
Subject: Games for Sale or Trade **
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Distribution: usa
Date: Sat, 23 Jan 1993 19:49:49 GMT

I have the following MS-DOS games available for sale or trade. 

Prices do not include shipping -- add $3. I ship via US Postal
Service, Priority Mail. 

Covert Action (VGA/16)..........................................$17
Rise of the Dragon (VGA)........................................$17
Maniac Mansion (EGA)............................................$12
Leisure Suit Larry III (EGA)....................................$12
Hard Nova (VGA).................................................$12
Codename: Iceman (EGA)..........................................$12
Dick Tracy Crime-Solving Adventure (VGA/16).....................$12
Santa Paravia....................................................$7
Artic Fox........................................................$7
Transylvania.....................................................$7
Stephen King's THE MIST..........................................$7
Zork III.........................................................$7
The Scoop........................................................$7

TRADES: Name your deal. I'm interested in Quest for Glory I or III
(VGA), Dune, KGB, Wonderland, Secret Missions for Wing Commander II,
Gateway, Alone in the Dark, Lost Treasures of Infocom (Volume I).

Newsgroups: rec.games.misc
From: sci30139@nusunix1.nus.sg (TAN CHYE HEE)
Subject: Re: Wiz7 hints...again
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Thu, 21 Jan 1993 13:23:54 GMT

Graham Jose (gbj@melb.bull.oz.au) wrote:
: I have journeyed back to Orkogre castle (again) in an attempt to gain
: access to Murkatos' Sanctum, but am still confronted with locked doors
: all over the place. I have freed the ape and have spoken with the king
: (to no effect BTW), but am unable to get through any other doors,
: including the one into Murkatos' Sanctum. Someone mentioned something
: about needing and using a silver plate found in the Kings Bed Chamber.
: I have a polished steel plate, but no silver plate.
: 
: I would appreciate if anyone could be more specific about the actions
: required to obtain access to the other areas in Orkogre...
: 
: Thanks,
: 
: Graham Jose
: 
:  ---------------------------------------------------------------------------
: | Graham Jose, Snr Software Engineer (EFTPOS,Comms) |   Phone: 61 3 2464450 |
: | Melbourne Development Centre       (Unix  &  DOS) |     Fax: 61 3 2464445 |
: | Bull HN Information Systems Australia Pty Ltd     |-----------------------|
: | ACSnet  : gbj@bull.oz                             |  C A R P E   D I E M  |
: | Internet: gbj@melb.bull.oz.au                     |    'Seize the day'    |
:  ---------------------------------------------------------------------------
: 

--
Stand at the blood spot, face the door to the outer sanctum and use the
polished steel plate.


----------------------------------------------------------------------

			Gilbert Tan Chye Hee
		      sci30139@nusunix1.nus.sg
From: andrew@frip.WV.TEK.COM (Andrew Klossner)
Newsgroups: rec.games.misc
Subject: Re: Civilization - Help on Higher Levels?!
Date: 25 Jan 93 22:41:50 GMT
Reply-To: andrew@frip.wv.tek.com
Organization: Tektronix Color Printers, Wilsonville, Oregon

[]

	"Are there any formal strategy guides on the net, or anything
	like that?"

There have been hundreds of articles on this subject, so I'll keep it
short.  To win at Civilization at Emperor level (something which, at
last, I now do regularly), apply the following principles:

  -- As soon as you begin, set revenues to 0.0.10 (it all goes to
     science).  Get bronze, then wheel, then writing, then mathematics,
     then mapmaking, then navigation, then railroad.  In a good game,
     you won't have time to get railroad.  Don't research chivalry, it
     takes too long -- get it from another civ.

  -- Make new cities as fast as possible (in versions 1 and 2).  Put a
     defender (phalanx/musketeer) and veteran offender
     (catapult/cannon) in each.  Don't let per-city population grow
     beyond 4 unless you conquer Bach's Cathedral.  Connect cities with
     roads.  Build roads toward the war fronts.  Improve a city's
     outlands (mine coal fields etc), but don't go wild doing so.

  -- Never build anything except settlers, barracks, ships, military
     units, and diplomats.  You'll get wonders by conquering cities
     that contain wonders.  For military, build only phalanx (later
     musketeers) and catapults (later cannons) for cities, and build
     only chariots (later knights) for attacking.  Between wars, send
     chariots/knights and diplomats to explore, take huts, and find new
     civs.

  -- Attack as soon as it makes tactical sense to do so.  Peace is the
     period between wars when you're building up your army for the next
     attack.  As soon as you conquer a city, sell all improvements
     except the barracks, but keep city walls until the front has moved
     on.

  -- Use diplomats to establish embassies, break down city walls, and
     cause revolts.  Revolts are much cheaper after the capital city has
     been taken and the opponent has no palace.

  -- Whenever a civ offers peace, take it; even if you're about to
     attack, it holds off the other guy's attacks for one turn.  Always
     ask for tribute unless you're too weak to start a war.

  -- You can win the game as despot.  If the situation warrants, switch
     to communism (if you conquer the Pyramids) or monarchy.

  -- Conquer the planet as soon as possible for a max score.  (You can
     speed the process by customizing a world with large continents.)
     Successful space flight scores are usually much lower.  The bonus
     for conquering early dwarfs the other scoring factors.

Note that this gets pretty boring!  It's much more fun to build a
thriving civ with all the infrastructure -- temples, libraries, etc.
But you won't get as high a score.

  -=- Andrew Klossner  (andrew@frip.wv.tek.com)
                       (uunet!tektronix!frip.WV.TEK!andrew)
Newsgroups: rec.games.misc
From: alix@netcom.com (Alexandria North)
Subject: King's Quest VI for TRADE
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Distribution: usa
Date: Thu, 21 Jan 1993 21:51:53 GMT

I'd like to trade King's Quest VI for one of the games listed below.
KQ6 is a wonderful, lavish VGA adventure (*much* better than KQ5,
IMHO). The game is in excellent condition, with the box and all
documents included (plus a walkthrough in the box). 

I'm interested in trading for:
Lost Treasures of Infocom (Volume I), Sherlock I or II (CD-ROM game),
Alone in the Dark, Quest for Glory III, Gateway. 

Please email me if interested.

Alexandria

B
From: ejajko@hertz.elee.calpoly.edu (Edward Jajko)
Newsgroups: rec.games.misc
Subject: Pac-Wolf3d-man?
Date: 25 Jan 93 07:12:06 GMT
Organization: Cal Poly, San Luis Obispo


I've heard that there is command line switch which modifies the maps
so that huge PacMan characters chase after your character.

Truth? Rumour? Anyone know the command and willing to share it with the
rest of us?

Thanks.
Xref: sparky rec.games.misc:19333 comp.sys.ibm.pc.games:32778
Newsgroups: rec.games.misc,comp.sys.ibm.pc.games
Subject: Bug in Bandits!
From: Spaceman Spiff <SXK129@psuvm.psu.edu>
Date: Sun, 24 Jan 1993 23:24:01 EST
Organization: Penn State University

The game locks up at the introductory screen.
i've tried bandits.zip & bandits.zoo, but both yield the same result.
has anyone got a version that works?
i'm using an IBM PS/2.
---
later,
sunil
Newsgroups: rec.games.misc
From: harrison@lclark.edu (Mark Harrison)
Subject: Re: CDROM Carmen SanDiego
Organization: Lewis & Clark College, Portland OR
Date: Thu, 21 Jan 1993 20:03:06 GMT

In article <7810069@hpfcso.FC.HP.COM> ler@hpfcso.FC.HP.COM (Larry Rupp) writes:
>Can someone explain what's in the different versions of "Where in the
>World is Carmen SanDiego"?  What do I get in the CD-deluxe version that
>is missing in the non-CD-deluxe?

You get more places to visit, better and more sounds, more of everything
basically.  I hope Ross doesn't read this because my review for GameBytes
is WAY overdue.  But it is almost done.

>I saw the CD version packaged in a shrink-wrapped jewel box selling
>for $35.  No other packaging.  Is something missing?  (no floppies
>or printed information)

I got a manual, three postcard type things, the usual
registration/advertisements garbage.  Also the version in the big box
comes with a World Almanac which is VERY helpful to solving the cases.
-- 
=============================================================================
Mark Harrison           |  "We are the Priests, of the Temples of Syrinx
harrison@sun.lclark.edu |   Our great computers fill the hallowed halls."
              -- Me     |                                    -- Rush
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
From: jtaylor@seq.uncwil.edu (J.T.)
Subject: THE SUMMONING
Organization: Univ. of North Carolina @ Wilmington
Date: Thu, 21 Jan 1993 17:17:22 GMT

Ok, Has ANYONE played this game?

I have gotten a few problems.
There is a woman that has been poisoned in the first room to 
the right, and she will give you a mirror to defeat the gazers 
deadly gaze...but you must give her an antidote...WHERE????
I have not found the antidote, and it is not the algit potion.

secondly there is a section in the white knight's domain that
will not let me in...i cant figure out how to open the door.


let me know if you have any help for me at all.  E-mail would be
nice.

adios.
jtaylor@seq.uncwil.edu

Newsgroups: rec.games.misc
From: David.White@launchpad.unc.edu (David White)
Subject: Re: INFOCOM
Organization: University of North Carolina Extended Bulletin Board Service
Date: Mon, 25 Jan 1993 17:35:26 GMT

>Infocom released a games some years ago called Shogun (or something like that). 
>What happened to that game. It seems to me that it just disappeared about a week
>after it was released. If you know anything about this game, please mail me.

If I remember correctly, Shogun was released right before (or perhaps
shortly after?) Infocom was sold to Activision and shortly went defunct. 
Try posting your question on rec.games.int-fiction for a more definitive
answer.

=-=-= David =-=-=
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
From: pogo@granite.WPI.EDU (Chris Gual)
Newsgroups: rec.games.misc
Subject: Alone In The Dark Question
Date: 21 Jan 1993 18:25:37 GMT
Organization: Russell Street HardCore
Distribution: world
NNTP-Posting-Host: granite.wpi.edu

hi there,

  i was wondering if anyone could tell me how to trigger the mechanism
in the attic at the top of the stairs (after the funky tunnels) in
ALone In The Dark?

pogo
From: rbtg5094@uxa.cso.uiuc.edu (Robert B. Turkot)
Subject: King's Quest VI FOR SALE
Organization: University of Illinois at Urbana
Date: Mon, 25 Jan 1993 15:43:20 GMT

King's Quest 6 : great animated adventure game.  VGA, EGA, Sound board
compatible (although not necessary).

$35 + $3 s\h

Bob Turkot
rbtg5094@uxa.cso.uiuc.edu

Organization: Sophomore, Physics, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.misc
Date: Fri, 22 Jan 1993 16:38:50 -0500 
From: Nathan P Manes <nm17+@andrew.cmu.edu>
Subject: darkseed help

can someone lead me to some dark seed hints.  I can't get past the life
force sucking, generator thing. thanx in advance,
Xref: sparky rec.games.misc:19394 rec.arts.sf.starwars:10616
From: nahilgendorf@honors.uoregon.edu (Nathan Hilgendorf)
Newsgroups: rec.games.misc,rec.arts.sf.starwars
Subject: Re: X-wing Game?
Date: Tue, 26 Jan 1993 23:48:10 GMT
Organization: University of Oregon Honors College
NNTP-Posting-Host: honors-lab3.uoregon.edu

In article <C1HBA3.4JE@mentor.cc.purdue.edu> jim@sage.cc.purdue.edu (Jim Myers) writes:

>       I've lost track, WHEN is the X-wing game coming out?  Is it out
>now?  Was it released a long, long time ago in a--well, you know.

>                                               jim
>                                       jim@sage.cc.purdue.edu

The release date has been moved to mid or late February.
From: hsia@plasma.icsl.ucla.edu (Richard Hsia)
Newsgroups: rec.games.misc
Subject: Legends of Future Past / Shattered Realms players?!?
Date: 21 Jan 93 19:16:37 GMT
Organization: University of California at Los Angeles, EE Dept.

I've just started playing the above titled on-line adventure game, and am
considering playing it for awhile.  I have a lot of questions to ask, though,
and I'd rather do it via email/internet since I don't have to pay the (ouch!)
$6/hr fee with my school account.

If anyone out there is willing to converse with me, please let me know.

Thanks,

Richard
From: spart@cs.uq.oz.au (Geoff Green,,SRA93,EXP 9302)
Newsgroups: rec.games.misc
Subject: Help! Neuromancer
Date: 26 Jan 93 02:00:36 GMT
Reply-To: spart@cs.uq.oz.au
Organization: Department of Computer Science, The University of Queensland

Could anybody who has finished Neuromancer give me a hint as how to
finish it? After I have destroyed all the AI's (except one), I end up
on an island with my life-force rapidly decreasing. What do I do? I have
read a hint file, which gives a pretty good walkthrough of the game,
but it gives no clues at all about the last sequence.

Thanks,
Geoff... (spart@cs.uq.oz.au)







From: toml@wal.hp.com (Tom Luteran)
Date: Thu, 21 Jan 1993 17:10:23 GMT
Subject: Football/Sports Games FAQ???
Organization: Hewlett-Packard
Newsgroups: rec.games.misc


  Hi!

    I'm interested in getting a DOS or Windows-based Football game.  What
    are the best ones out there and why?

    Do any let you load in actual stats as the season progresses?

    Is there an FAQ for this group?

  Thanks!

  Tom
--

+----------------------------------------------------+
| Thomas Luteran           | INTERNET address:       |
| Hewlett-Packard Company  | toml@wal.hp.com         |
| Medical Products Group   | HP TELNET: 1-659-4770   |
| 3000 Minuteman Road      | VOICE: (508) 659-4770   |
| Andover, MA 01810        | FAX: (508) 686-1258     |
+----------------------------------------------------+

+ Opinions presented above are my own & not necessarily those of my employer +

Newsgroups: rec.games.misc
From: jellis@trentu.ca (John Ellis)
Subject: Wizardry 7 Help Request......
News-Software: VAX/VMS VNEWS 1.41    
Organization: Trent Computing and Telecommunications Department
Date: Sun, 24 Jan 1993 15:37:00 GMT


1.  What are the lever combinations for the waterslide in the Funhouse in 
the Rattkin Ruins?  I have spent two days trying to figure it out.  I tried 
(as far as I know) all the possible combinations on it, yet it still 
doesn't work.  I have put the dowel in the hole and the bar and rope over 
the shaft.  Also, what happens if you actually do get the right 
combination?  Do you end up landing in water again?  Do you grab the rope 
on the way down?  

Thanks.
John ELlis.



Newsgroups: rec.games.misc
From: km2011@andy.bgsu.edu (K. Errick Mebane)
Subject: Begins
Followup-To: rec.games.misc
Organization: Bowling Green State University
Date: Tue, 26 Jan 1993 06:25:28 GMT

Help!

I'm looking for an IBM game called Begins.  It's an old starship battle
simulation game that was cheesy, but incredibly fun to play.  If anyone has
a copy of it, please let me know.  Thanks!
-----------------------------------------------------------------------------

Ren:  You're an astouding source of ignorance, Stimpy!
Stimpy: They don't call me stupid for nothing!
Newsgroups: rec.games.misc
From: obrien@netcom.com (No parking EXCEPT FOR BOB)
Subject: Re: Pac-Wolf3d-man?
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Mon, 25 Jan 1993 08:34:33 GMT

ejajko@hertz.elee.calpoly.edu (Edward Jajko) writes:
>
>I've heard that there is command line switch which modifies the maps
>so that huge PacMan characters chase after your character.
>
>Truth? Rumour? Anyone know the command and willing to share it with the
>rest of us?

Incorrect rumor.  Truth: there are two places within the 60-level version
where these "ghosts" can be encountered.

The secret level of episode three has all four ghosts and a very
"familiar" map.

The secret level of episode six has a very-hard-to-get-to ghost, but
there's two one-ups behind him.

These guys look like they just warped out of Pac-Man, and while there's
nothing you can do to hurt them, they can hurt you!

	Bob O'Bob
Newsgroups: rec.games.misc
From: cwpst+@pitt.edu (Christophe W Proctor)
Newsgroups: rec.games.misc,comp.sys.ibm.pc.games
Subject: Cracks (Where)
Date: 21 Jan 93 17:04:28 GMT
Followup-To: rec.games.misc
Organization: University of Pittsburgh
	A while ago I bought Star Flight II, and I have lost the small box
        Thanks alot.
         Chris


Newsgroups: rec.games.misc
From: jont@harlqn.co.uk (Jon Thackray)
Subject: Re: Rubik's Cube
Organization: Harlequin Limited, Cambridge, England
	<1993Jan18.085216.846@ualr.edu>
Date: Thu, 21 Jan 1993 11:21:01 GMT

In article <1993Jan18.085216.846@ualr.edu> lindstrom@acs.harding.edu writes:

   The person you want to get ahold of is the David Singleton (?) at
   the Polytech of the West Bank, in London.  He will know.

You might be talking about David Singmaster.

   greg
--

Jon Thackray                    jont@uk.co.harlqn       44 223 872522 (voice)
Harlequin Ltd.                  jgt1@uk.ac.cam.phx      44 223 872519 (fax)
Barrington Hall
Barrington
Cambridge CB2 5RG
England
Newsgroups: rec.games.misc
From: jellis@trentu.ca (John Ellis)
Subject: Wizardry 7 Help Request....
News-Software: VAX/VMS VNEWS 1.41    
Organization: Trent Computing and Telecommunications Department
Date: Tue, 26 Jan 1993 16:27:00 GMT

1.  I'm still having problems with Barlone (who has the Crypt map) 
according to the Lore which is flying around.  Someone mentioned that the 
Librarian (in New City) might have something I need.  I've talked to him 
and cannot seem to get him to tell me or give me anything.  Any suggestions 
here?

2.  In the Hall of The Dead, there is this ghost that keeps asking me for 
his Mossy Knob.  What's the deal here?  What is the point, BTW, of the Hall 
of the Dead?  Is going thru it essential to solving the game?

3.  WHere do I find the city of Sky?  I've got the boat so I assume you 
need it to get there?

Thanks.
John.



Newsgroups: rec.games.misc
From: sjs28257@uxa.cso.uiuc.edu (Steve Stelter)
Subject: Re: Whatever happened to LODE RUNNER?!
Organization: University of Illinois at Urbana
Date: Fri, 22 Jan 1993 05:33:51 GMT
Keywords: Classic

x92chan3@gw.wmich.edu writes:


>     I used to play the classic game LODE RUNNER. The last time I had it, it
>was on a self-boot disk and when I upgraded my computer, I had to throw it 
>out. Apparently, it doesn't run on VGA or anything above an 8088. Is there
>a new version out somewhere? Has anyone even HEARD of this game?

Lode Runner is available on Nintendo Game Boy, if that's any help.


                        --Steve Stelter
                          sjs28257@uxa.cso.uiuc.edu
Newsgroups: rec.games.misc
From: davidst@microsoft.com (David Steckler)
Subject: Re: Civilization - Help on Higher Levels?!
Date: 26 Jan 93 20:51:57 GMT
Organization: Microsoft Corporation

In article <1k22grINNm78@gap.caltech.edu> johnjohn@cco.caltech.edu (John Carlos White) writes:
>
>Again, thanks for the advice, but this seems to be the exact opposite
>of what I see skilled players doing.  They anticipate the need for things
>like marketplaces, temples, etc.  They tend to not sell off things like
>libraries which are key in helping to advance your civilization.  Stuff
>like that. 

Ok, ok. I don't know if I'm a "skilled player" anymore. I haven't played
in quite some time and don't completely remember what I did (I traded Civ
for an adventure type game and have been playing and trading such games ever
since). But at the time I could routinely get to Alpha Centuari at the
Emporer level. How?

Railroad, railroad, railroad. Fight, Fight Fight. Switch forms of government,
switch, switch.

That's basically it. Go straight for railroad. Plan your fights well, and
send in zillions of diplomats (I generally kept about 30% of my cities 
producing diplomats), but you will almost always be at war with someone.
On those rare occasions that you are not at war, try for the more productive
forms of governments, but fall back on other governments when necessary. Know
when the people are going to rebel and DONT LET THEM as this will seriously
impair your production abilities.

The problem with peaceful coexistence at the higher levels is that the
opposition cheats. Really. They get more and faster technology, and can
produce better military faster than you. You need to constantly keep them
at war, constantly bombard them with diplomats who either steal their 
technology or start rebellions and really concentrate on your railroad 
production to get the most out of the land you have in order to survive.

>who could sit down and outline the process that they go through to shape
>the beginnings of their higher level games?  Please?
>

Save your game often. And fight, fight fight. You have to do something to
offset your opponents cheating.

That's just the way I remember it; your mileage may vary.

	...Dave
Newsgroups: rec.games.misc