HDTenEightyP/NetNews huggingface dataset:
From: ghosty@terapin.com (Noah Hanna)
Newsgroups: alt.games.sf2
Subject: Re: THE MOST DEVASTATING COMBO EVER
Date: 27 Sep 92 01:18:47 PST
Organization: BBS

In article <1992Sep23.214319.10993@wam.umd.edu>, jdavis@wam.umd.edu (Joel H.
Davis) writes:
>       Speaking of combos, can anyone recommend any good Dhalsim combos?  He's
>mighty slow, of course, take a look at his jab for example, so it would seem 
>that he may not really have any in the sense that other, faster characters do
>(ie the twins, Chun-Li, Blanka,...)  But does anyone know of any gooduns?
>
>
Gotten from the unofficial Dhalsim Strategy guide that was floating around
earlier:
 
******************
* DHALSIM COMBOS *
***************

OK, Dhalsim (IMHO) has no auto-stun combos, but he does have a few good ones.
Basically all involve the double head butt.  You have to remember, Dhalsim is
NOT a power character, but a character who must frustrate his opponent to win.
  
a) foot-drill, double head butt
This combo works like a charm if you can foot drill you opponent in the knee.
If you foot drill him in the head your opponent will go for a sac throw.  If
you hit him squarely in the knee, many times your opponent (by natural 
tendency), will go for the sac throw.  mistake!  head butt and they're stunned.

b) double head butt, short slide, throw
This is one of the best combos for Dhalsim.  Usually after this one, they're
stunned, which means you can throw them again.  I love it when my opponent
is stunned from a throw! hehehe  Beware because this move is "cheating".

c) foot-drill, foot-drill, foot-drill
This one I usually use on beginners, but I've had this one work on a few 
masters.  Many get so wrapped up in trying to cour throw me that they
totally ignore to block.  :)  Make sure that each successive foot-drill is
a quick one (i.e. as soon as you jump, drill 'em)

d) double head butt, medium foot slide (for defensive purposes)
There are endless combos after you get a double head butt off!


This is a great stratgy guide, get it if you can. I HIGHLY reccomend the
headbutt, slide combos, they work great except I tried the headbutt-short
slide-throw combo combo that should result in a stun on the old machine and he
was dizzy after the slide...
From: spielman@eniac.seas.upenn.edu (Terence Spielman)
Newsgroups: alt.games.sf2
Subject: Help needed fighting Sagat as Chun Li...
Date: 2 Oct 92 14:30:33 GMT
Organization: University of Pennsylvania

Attention all Street Fighter 2 Players!

I play SF2 as Chun Li (SNES version).  I have finished the game at 
level 7, but I still have a question on strategy...

The person I have the most trouble fighting is Sagat.  He is a royal
pain in the butt.  For example, on level 3 I can get up to Sagat w/o
losing a fight, but I inevitably lose at least once to Sagat,  Bison is
a joke once I pass Sagat.  I don't even want to remember beating Sagat at
level 7, I must have been lucky.

The strategy I currently use is to stay far away from him and wait.
I keep jumping over his Tiger projectiles and wait for him to start
advancing.  Once he does I jump straight up such that when I am on
the way down, a fierce kick (flip kick) will just barely hit him, 
knocking him back.  Repeat until Sagat is dead.  The problem with this is
that if I get backed into a corner, I'm history.

Could somebody please tell me another way to fight Sagat?  Thanks.

Terence
spielman@pender.ee.upenn.edu
From: qgtang@acsu.buffalo.edu (Quyen G. Tang)
Newsgroups: alt.games.sf2
Subject: SFII vs MK
Date: 30 Sep 92 20:58:51 GMT
Organization: UB


     What's all the rage about Mortal Kombat anyways? I think the game
sucks and so do the digitized graphics. I wouldn't DARE to compare it
to SFII, because SFII is in a class all by itself.
     In a few months, all those MK players will get bored of the dumb
moves and return to playing SFII, which I can NEVER get sick of no
matter how many times or how many years I play .
     Let's face it, SFII is the best.
     Mortal Kombat is just another SFII wanna-be!!!
From: jiangh@helium.gas.uug.arizona.edu (Howard C Jiang)
Newsgroups: alt.games.sf2
Subject: Re: Chun-Li's saying
Date: 30 Sep 92 02:28:40 GMT
Distribution: usa
Organization: University of Arizona, Tucson, AZ

In article <0M1-gPB@engin.umich.edu> atb@whomp.engin.umich.edu (Adrian Bradley) writes:
>
>In article <96617@bu.edu>, robrod@csa.bu.edu (Roberto Rodriguez) writes:
>> 
>> 
>> In article <brian.717259894@odin> brian@odin.scs.uiuc.edu (Brian Eugene Ackerson) writes:
>> >jiangh@helium.gas.uug.arizona.edu (Howard) writes:
>> >>In article <1992Sep22.193151.27265@rose.com> victor.ng@rose.com (victor ng) writes:
>> >
>> >>Excuse me... but Chun-Li isn't Japanese.. so why would she say something in
>> >>japanese? Ryu and Honda already have it covered... Besides, being Chinese
>> >>myself, it doesn't really translate into anything sensible.. (perhaps if I
>> >>spoke to the person who wrote it originally though...)
>> 
>> Well, Ryu says something in Chinese:  "Sheng Long."  Which translates to
>> "Rising Dragon" and it is Chinese.  Dhalsim speaks in English: "Yoga
>> Fire!", "Yoga Flame!", and "Yoga, Yoga, Yoga" when he nuggies.

Well, if it's badly mutated, I guess so.. I think what you are trying to say
is: Shang4 Long2 (according to ping ying). The numbers mean tone marks...
(That's translated directly from your "Rising Dragon" definition)

>...And I always thought that Chun Li says: "That's that!!" in English after
>jumping up and down...
>
>==AD
>
>PS "You did well, but you need more skills to defeat me."
From: btdcs207@csd.brispoly.ac.uk (DOC)
Newsgroups: alt.games.sf2
Subject: Re: Vega's 5 hit combo
Date: 5 Oct 92 11:31:17 GMT
Organization: Bristol Polytechnic, England

In article <1992Oct3.042859.15217@vax5.cit.cornell.edu> pqe@vax5.cit.cornell.edu writes:
>Vega's 5 hit combo
>  When you have dizzy your opponent, do this combo for maximum damage.
>	flying forward somersault to land in front of your opponent, pulling
> 	  joystick back in defensive crouch for charging while in the air. 
>	low jab, and immediately execute
>	rolling, rolling claw move by pushing the joystick foward and fierce.
>	follow up by crouching strong
>
>  The secret is charging while in the air.  Have fun practicing.
>
>	Call me ICE, cause I'm real cool.    
Hmm, really ?
Xref: sparky alt.games.sf2:3243 rec.games.video.arcade:7931
From: u895174@bruny.cc.utas.edu.au (Tim Morris)
Newsgroups: alt.games.sf2,rec.games.video.arcade
Subject: Re: Streetfighter II: FAQ (10/03/92)
Keywords: sf2, faq
Date: 6 Oct 92 01:08:54 GMT
Organization: University of Tasmania, Australia.


>>	    can destroy the Lexus with roundhouse only.
>			      ^ The car I presume ?!?

Yes.


>>		 3)  Being able to play the final four characters on classic
>>		     SF II machines -- false, although possible on the
>>		     Championship Editions

>		Now I have been told, and a computer mag called CVG has so
>say confirmed the fact that if you double perfect the last four bosses it
>is possible on your next credit to use one of the last four bosses.

Don't believe it.

>>		 1)  In classic SF2, a  player vs. him/herself
>>		     (example: Ryu vs Ryu) -- true

>	Is this only on the certain version, or is there a cheat ?

Apparently only works on certain versions.  It works on at least one of
our local machines, along with Guile's tricks and I suppose Dhalsims.  (What
I don't understand is that it isn't a version 1 or 2, because Ken and Ryu
can destroy the car with any move.)

To play Ryu vs. Ryu, select any character on the Player 1 side (except Ryu) 
and get up to Ryu.  Lose to him and wait for the "you lose" countdown timer 
to appear.  When it does, punch in on the PLAYER TWO side and choose Ryu.  
If you're in luck, you get Ryu vs. computer Ryu, both in white.  It
deosn't always work - sometimes you get Ryu vs. Ken.


>>		 4)  Ryu/Ken "freeze" during the flaming barrel stage --
>>                     jab DRP, jab DRP, walk in and fierce DRP; only Ryu
>>                     in TCE

>			At the start of a round do this, and then walk under 
>			where the barrel was and fierce dragon.  Does this
>			work with Ken and Ryu on classic ?  How do you
>			get out of it ?

Yes, works on classic.  You don't have to "get out of it", Ken / Ryu
only freezes for about a second.  What happens is that they start the
DP, but only make it about an inch off the ground before getting 
trapped-in by the barrels, so they hang for a second then land again.
(Guiler's: try razor kicking the barrels in the some position).

>>                 5)  Zangief may "walk on air" by doing the double-lariat
>>                     during the Lexus bonus stage

>                      What just stand there and do the lariat, and then walk
>		      around ? jump ? keep doing the lariat ? How ?

Presumably you stand on a barrel, do the Lariat, then walk off the barrel.
(This is in Championship, obviously...)

--
Tim Morris
Newsgroups: alt.games.sf2
From: jpa20553@dcl-nxt01 (John Patrick Aviles)
Subject: Re: What Chun Li Says (Once and For All)
Organization: University of Illinois at Urbana
Date: Tue, 29 Sep 1992 00:26:20 GMT

v062r8ug@ubvmsb.cc.buffalo.edu (Norman Chan) writes:

>I've forgotten the original article which brought up this question,
>but I`ve read so many B.S. answers that I can't resist the urge to
>settle the matter. Everyone the slightest bit versed in Chinese 
>{I was born in the U.S.) can hear that Chun Li says "Wo Da!"
>in the program.



Wo Da?  What the heck is this.  Man for all the times I've heard Chun Li
say anything, it definitely doesn't sound like that.  You must have a
hearing problem or you must be playing in one noisy arcade.

>This means "I'll fight!" (She says more to me in
>my dreams) in Official Chinese (Mandarin Dialect).

What's the world coming to?  Fantasizing about virtual characters.  Man go get
laid.  You need it badly.

>Chun Li has a
>very pretty name in the original chinese also, composed of the 
>characters for Lee (second most common surname in all of China) and
>Chun (the season of spring). Poetically, her name means "Youthful Beauty."

Oh boy who gives a shit here it's just a damn game.

>Now: A little vain background info on the author of this article.
>     This is my first attempt to post a news article of any kind.
>     I`ve always played Chun Li for about a year now and I've only
>     been unfaithful to her three times. I lost all three times!
>     I can no longer tolerate derogatory comments and captious name
>     calling. How can anyone be so cruel to a maiden as fair and
>     virtuous as Chun Li? End of Speech. 

Who fucking cares if this is your first post.  Grow up man.  You act like
this is some girlfriend of yours or something.  I'll whip Chun Li's ass
until she begs for more.  Until then she's one fucking loser of a character.

    
PS.  Yes this is a flame, and yes I hope there are responses to this flame and
	lastly, I have no pity for anyone.
From: btdcs207@csd.brispoly.ac.uk (DOC)
Newsgroups: alt.games.sf2
Subject: Re: Improvements on SFIICE for SFIII
Date: 1 Oct 92 10:03:46 GMT
Organization: Bristol Polytechnic, England


>3) Fatalities would indeed be cool, but not necessary. Hmmm...
>   RYU- DRP that burns a big gash in the opponent's chest
>   KEN- DRP that knocks their heads off (ala Cage)
>   HONDA- Super Sumo Belly Flop (sounds of bones being ground to a pulp)
>   CHUN LI- Throw a bracelet to slice their head off
>   BLANKA- Shocking bite.  Leaves a charred skeleton
>   ZANGIEF- SPD that crushes their skulls
>   GUILE- Super Sonic BOOM!  Blows their head off
>   DHALSIM- Gets a voodoo doll.  Chest burster ala Alien
>   BALROG- Jab flury. Body explodes ala First of the North Star(Hokuto no Ken)
>   VEGA- Neatly slices the head off.  Holds it above his head on the claw
>   SAGAT- Tiger UPPERCUT!  Punch penetrates the chest as body flies up w/punch 
>   BISON- Torpedo impaler.  Flaming limbs everywhere.
>   Close up shots of these moves (via slam dunk cam) would be cool too.
>
Whats that, so the game is over in one move.
Doh !

Scott
From: yl44729@uxa.cso.uiuc.edu (Rick Lin )
Newsgroups: alt.games.sf2
Subject: Re: Zangief questions....
Date: 30 Sep 92 18:51:20 GMT
Organization: University of Illinois at Urbana


How do you do a spinning pile driver anyway?  I can never get it to work.

Btw, anyone know how to do a Zangief bite?  You walk up to him at the right 
distance just enough to reach him and push the fierce punch button.
From: baker@pelican.cps.msu.edu (Aeron L Baker)
Newsgroups: alt.games.sf2
Subject: Glitches on STF II CE
Date: 29 Sep 92 21:53:53 GMT
Organization: Dept. of Computer Science, Michigan State University

Does anyone know any glitches on STFIICE besides the Vega one on the
stacked barrel board?
From: pqe@vax5.cit.cornell.edu
Newsgroups: alt.games.sf2
Subject: Vega's 5 hit combo
Date: 3 Oct 92 04:28:59 EDT
Distribution: world
Organization: Cornell University

Vega's 5 hit combo
  When you have dizzy your opponent, do this combo for maximum damage.
	flying forward somersault to land in front of your opponent, pulling
 	  joystick back in defensive crouch for charging while in the air. 
	low jab, and immediately execute
	rolling, rolling claw move by pushing the joystick foward and fierce.
	follow up by crouching strong

  The secret is charging while in the air.  Have fun practicing.

	Call me ICE, cause I'm real cool.
From: maestasm@helium.gas.uug.arizona.edu (Mark J Maestas )
Newsgroups: alt.games.sf2
Subject: Re: Super SF2 CE -- (dumb) question
Date: 5 Oct 92 03:10:34 GMT
Organization: University of Arizona, Tucson, AZ

In article <9T93RB3w165w@flex.com> dcha@flex.com (Doug Cha) writes:
>robrod@csa.bu.edu (Roberto Rodriguez) writes:
>
>> I have a little trouble believing all those guys who say they have seen
>> a new version of SF2CE.  If it's out there, why hasn't there been any
>> advertising by Capcom?  Why would they release a follow-up so soon after
>> the first one?  Why haven't I heard of it being anywere in the East
>> coast, and yet, in places like Australia and Hawaii they are supposed to
>> have it?
>        Roberto Rodriguez..  Trust us all, it exists.  The frame/machine is the
>same, it's just a chip update.  It's a bit goofy in my opinion, but a nice
>change for people who are sick of SFII:CE.
>        Just because your little arcade doesn't have it, it doesn't mean it
>doesn't exist does it?  And since when does Capcom *ever* advertise an arcade
>video game??  Or any arcade video game maker?
 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
>    +------------------------------+
>    |  Doug Cha    dcha@flex.com    --------+            ..Neo-Jion..
>    +- GE:D.Cha1   dougc@musubi.pubnet.com   --------+      .H.Q.
>      ---------+   doug_cha-uhmanoa@uhplato.bitnet    --------+
>                ------------------------------------------------------

How about SFIICE!!!  It was widely advertised in all of the gaming magazines
before it came out.  But generally, arcade games haven't been advertised 
since the days when I was a wee lad playing my Atari 2600 and reading 
Electronic Games (Didn't it change its name before or after that?).

                         Mark "Terminator" Maestas
             maestas@cs.arizona.edu  OR  maestasm@gas.uug.arizona.edu   
                       "Hasta la vista, baby!" - [8^!
From: yl44729@uxa.cso.uiuc.edu (Rick Lin )
Newsgroups: alt.games.sf2
Subject: Re: Ryu vs. Saget (SFII)
Date: 30 Sep 92 18:49:04 GMT
Organization: University of Illinois at Urbana

alex@crystal.ipac.caltech.edu (Alex Werner) writes:

>The trickiest part is timing jumping. If he throws a high tiger, he will almost
>always throw another one right afterward, so you want to jump after
>the high tiger and hit him with a flying fierce-standing fierce combo
>(or other combo). On normal edition (and, I assume, SNES) you should jump
>the moment after the high tiger passes over your head (as you duck). On
>CE, wait for longer, and time your jump so you jump as he throws his
>next tiger..... this is trickier ....


On the SNES, you can jump as soon as he fires his Tiger and nail him with
2 fierce kicks in the air followed by a fierce trip, which will get him 
dizzy, then you can throw him.  Ken/Ryu I believe is the easiest characters
to finish the game with.
Newsgroups: alt.games.sf2
Subject: Cheesepedo damage?
From: Kenichiro Tanaka <kt12+@andrew.cmu.edu>
Date: Wed, 30 Sep 1992 09:48:39 -0400 
Organization: Junior, Design, Carnegie Mellon, Pittsburgh, PA

I think someone mentioned this before but I was watching some Bison
players yesterday and I thought I saw the fierce torpedo do more damage
when it was blocked than when it wasn't.

I always assumed that it did the same amount (In the SFC SFII manual, it
says you take 1/4 damage when blocking a special move and the fierce
torpedo hits at least 4 times when blocked...) but I thought I saw it do
about 3 to 4 times more damage.

Was I hallucinating or what?  Can anyone confirm this?

Whatta dumb move.


Ken
Organization: University of Maine System
Date: Wednesday, 30 Sep 1992 06:34:23 EDT
From: <IO20084@MAINE.MAINE.EDU>
Newsgroups: alt.games.sf2
Subject: Re: Vega vs Ken/Ryu was (Re: q)
 <FgDPRB2w165w@netlink.cts.com> <1992Sep29.205632.2200@msuinfo.cl.msu.edu>
 <92274.054614IO20084@MAINE.MAINE.EDU>

Sorry, I meant throw Ken.  (what a surprise)  I wrote that way to late
in the evening.




Chuck
From: tongth@studsys.mscs.mu.edu (thong tong          )
Newsgroups: alt.games.sf2
Subject: GUILE saying
Date: 26 Sep 1992 19:58:13 GMT
Organization: Marquette University - Department MSCS
NNTP-Posting-Host: studsys.mscs.mu.edu


I was playing SFII on SNES today using Chun Li.  I lost to Computer Guile,
and his usual saying came up "Go home and be a family Man"  I thought maybe 
Capcom would have fix his saying for Chun Li's case.  But I guess not.  I
thought it was kinda neat seeing how it's goofed up.  Check it out if you have
time.
From: dcha@flex.com (Doug Cha)
Newsgroups: alt.games.sf2
Subject: Re: Vega vs Ken/Ryu was (Re: q)
Date: Tue, 29 Sep 92 18:01:05 HST
Organization: Flex Information Network [Hawaii] 808.531.3539

baker@pelican.cps.msu.edu (Aeron L Baker) writes:

> I play both Vega and Ken very well (in my humble opinion) and I have yet to s
> any Ken demolish my Vega. I'm not saying that I'm invincible with vega, only
> Vega against Ken is a fair match. If Vega stand blocks Ken's roundhouse hurri
> kick, he can throw Ken the instant that Ken lands. Also Vega can pin Ken in t
> corner with standing strong, while doing this he is only vulnerable to the DP
> which when avoided leaves Ken open to Vega's throw.

I assume this is a response to my comment on how I've never seen a Vega player
that could be a good Ken/Ryu player.  I'm not even close to the best at my
school, and I can usually beat *every* Vega player.

Beats me though..   What makes Vega weak is:  His special move doesn't do shit
against Ken or Ryu, since it's easy as hell to counter.  When he gets a Fierce
punch and flies up in the air, he's vulnerable to the low roundhouse before he
lands.

Besides that, Vega's damage is nothing..  Little scratch, scratch, scratch, and
with counter-punch Ryu and Vega are equal in health!  If Vega were as fast as
Chun Li, he might be more deadly.  (But maybe I'm just in a non-Vega player
state.. who knows?)

    +------------------------------+
    |  Doug Cha    dcha@flex.com    --------+            ..Neo-Jion..
    +- GE:D.Cha1   dougc@musubi.pubnet.com   --------+      .H.Q.
      ---------+   doug_cha-uhmanoa@uhplato.bitnet    --------+
                ------------------------------------------------------
From: fannicm@wkuvx1.bitnet
Newsgroups: alt.games.sf2
Subject: Re: Ryu vs. Saget (SFII)
Date: 27 Sep 92 22:52:20 CDT
Distribution: usa
Organization: Western Kentucky University, Bowling Green, KY

In article <Bv9A67.5vq@acsu.buffalo.edu>, v131pt62@buffalo.edu (Sleepy) writes:
> In article <1a55n9INNoc1@usenet.INS.CWRU.Edu>, ba005@cleveland.Freenet.Edu (Stacey Armstrong) writes...
>> 
>>Hello, again.. I'm back..  I've finally been able to make it 
>>everytime to the bosses, and most times to Vega.  Then I screw
>>my timing up and loose to him.
>> 
>>BUT.. The subject of my message is Ryu Vs. Saget.  This guy has 
>>been giving me more trouble lately, now that I can to him.  I
>>have a hint here dealing with backflipping and roundhousing
>>in my corner, but  it just is not working for me.
>> 
>>Can anyone share with me their ways to beat Sagat (whoops..sp)
>>with Ryu?
>> 
>>Today I got him one round, he got me the next, and then he only
>>had about an inch of energy left when he tiger uppercutted me.
>>I get so close to winning, but then I blow it..
>> 
>>-- 
>>Stacey Armstrong
>>ba005@Cleveland.Freenet.Edu
>> 
>>"What is it man?" - Ren, "The Ren & Stimpy Show"
> 
> Sagat... The best way to win is be patient and wait for his tiger.
> Began by crouching down and wait for him to tiger.  If he walks towards you,
> be ready to block his jumping roundhouse.  If he tigers (up) near you, you 
> can DP his hand or just crouching fierce.  Every time he tigers(up), stay down
> and get ready to jump in with roundhouse.  You have to jump the moment he does
> his tiger, and always jump at a longer distance. (since he'll have to strech 
> out for his tiger)  Also, hit you roundhouse early.  If he does a tiger 
> uppercut, you can knock him down.  If he doesn't, you'll still hit him because
> he is taller the most character.  Another thing is don't ever play fireball 
> with him.  Sometime he will get impatient and decide to jump, but most of time
> he'll out tiger you. 
> 
> --------------------------------------------------------------------------------
> This is not a signature file.  If it is, it would contain some sort of name,
> phase, quotes, and pictures.  This is only a temp. file to replace my .signature
> while I think of something interesting.  So, please ignore this message.  CTY
> --------------------------------------------------------------------------------
    Ryu must not be your character of choice from Classic SFII if
Sagat can out-speed you in a fireball tourney.  I find that with the
speed increase given to Ryu in CE SFII, Ryu can out-speed or out-class
Sagat in a fireball tourney more than 75% of the time.  (By out-class,
I mean cheap, mid-range fireballs thrown just as a high Tiger goes
overhead)  Oh, yeah, if Sagat starts loosing the throw-off, then vary
the speed of your FB's, you'll usually catch him with a mid-speeder...

-----
Master Hawk
6667 Hellfire Lane