HDTenEightyP/NetNews huggingface dataset:
From: renegade@IASTATE.EDU (Travis D Gruver)
Newsgroups: rec.games.netrek
Subject: Re: IAState team borgs way to victory!
Date: 30 Sep 92 21:19:05 GMT
Article-I.D.: IASTATE.1992Sep30.161905
Reply-To: renegade@IASTATE.EDU (Travis D Gruver)
Organization: Iowa State University

In article <1a5t8tINN1jt@usenet.INS.CWRU.Edu>, mcn@cwru.edu (Michael C. Neuman)
writes:
> 
>   The result of the Janitors of Anarchy vs. IAState was 15-5 favor IASTATE!  
> (Yeah, they actually won!) But that's not all, not only did they win by 10  
> planets, but they also got an opportunity to test the brand new IAborg (v
1.0).
> 
> Features of IABorg:
> 
> o Auto Detting - Yep! Fastest detting in the west. Even better than PigBorg!
> o Auto Torps   - Be able to fire that perfect hyperbola into ANY player, no
> 		 matter what range! 
> o Auto Phasers - Never miss! Never turns off! Allows you to shoot torps in
> 		 opposite direction of phaser! Will pick off pesky oggers while
> 		 you concentrate torps in base on base situations.

o Auto Pressor - Amazing how fast this bugger picks up oggers, and will
change
> 		 targets without even making you stop firing!
> o Instant Off  - Tab key allows you to turn it off when opponents start  
> 		 complaining. This, of course, will cause you to lose all the  
> 		 planets you've taken, and in fact fall behind by a planet,  
> 		 but, it's for those special situations where you may get  
> 		 caught! Be sure to turn it on after emphatically denying  
> 		 you're borging.
> 
>   The combination of experience on JOA team playing tonight adds up to 12+  
> years. Only one person on the team declined to comment on their use of borgs,
> the rest agreed. 



  This is the biggest crock of shit I have seen yet... Just because you guys 
lost to what most other universities claim to be bad players (ISU) you have to
be a bunch of cry-babies and claim that our team used borgs... First of all it 
would require the use of a blessed borg... of which I believe none of our team
members even have or have access to one... Second of all most of our players  
HATE borgs with a passion.  And last of all, why can't you losers just admit it
instead of being such poor sports... REMEMBER these are the BEST players from
ISU... So they are bound to be good... Do you always cry BORG whenever you lose
to a team?  I take it you don't, so why do you now, when you know damn well we
didn't.  Next time, *PLEASE* try not to be such sore losers!


renegade@iastate.edu 
USS RENEGADE

P.S. Yes, I do use borgs on occasion, but only when they are allowed, so don't
even bother bringing it up.
From: btd@iastate.edu (Benjamin T Dehner)
Subject: IAborg and JOA
Summary: Let's drop it.
Organization: Iowa State University, Ames IA
Date: Thu, 1 Oct 1992 04:35:49 GMT

	I'm sure we've all seen enough of the infamous 'IAborg' thread and it's
various subthreads.  As there is really very little to resolve here, can we
just drop it?

Cthulhu
Cows, hell! Watch out for the refrigerator.

-----------------------------------------------------------------------------
Benjamin T. Dehner    Dept. of Physics and Astronomy 
btd@iastate.edu       Iowa State University 
                      Ames, IA 50011
From: paulsen@eniac.seas.upenn.edu (FreeKill)
Newsgroups: rec.games.netrek
Subject: Re: Flame on botelle + possible INL server bug + Re: Results of 4pm Clue Game
Date: 28 Sep 92 16:38:18 GMT
Organization: University of Pennsylvania

In article <BvAGAK.M6G.2@cs.cmu.edu> hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:
>Justin Botelle writes
>> In article <kelHLUC00VB2A4SF8f@andrew.cmu.edu> cm5m+@andrew.cmu.edu 
>> No it's not.  It's the QB's.  That would be Brian.  He was not a good 
>> captain.  It's purely hypothetical whether or not I would have stopped 
>> you.  I did stop the first attempt though.
>
>I was there...I doubt you could've done anything.  They were escorted  
>takes.
>
>> That may be.  I don't remember.  Too bad the stats were gone.  Lance and 
>> I had tons of kills.  I had tons of armies, and he had quite a few 
>> planets.
>
>No, you had no armies.  You had been trying to retake sir (agri) for  
>awhile, but we stopped you.  You didn't have enough to take it at the time  
>(i.e. less than 4 armies)

Further proof that Rob was under heavy drugs and not sharing with his
teammates.  This is very rude to your buddies.  When Justin asked me to
pause, it was near the beginning, and we had TONS of armies.  In fact, I
was amazed at how many planets we took back right away when I thought we
had few armies.

For the record, we lost 14-6 after SS ogged our ghostbusted base.  There were
still 20 minutes left in the game, and we could've easily come back, but rob
decided to kill the game to ensure a win for his team.  Most of the game was
12-8, which is damn close to a tie, but still a loss.

This seems very reminiscent of the Horsemen beating UPenn last year by a score
of 12-8 after they just made a big push, won back a couple planets, and then
said, "oops! we gotta go - guess we won! Ha ha!"  Let's be serious, I think
any team could win a game as long as they can decide when the game is over.

Rob, start trying to report the facts on r.g.n. rather than your hallucinations

Brian
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sun,  4 Oct 1992 19:46:24 -0400 
From: "Joseph E. Beck" <jb8n+@andrew.cmu.edu>
Subject: Re: Fall INL Rulebook, question
	<1anrsgINNhh6@agate.berkeley.edu>



>You may request a galaxy reset, but it is not mandatory at all; if
>the opposing captain doesn't want one, it doesn't happen.  That's
>why the server makes both captains agree, see.
> -Tom

On a kind of related point, has the council given any consideration to
the suggestion about allowing the visiting team to choose race first
*or* pass the privilege to the home team if they don't want to choose
first (someone made this a while ago and there was no further comment
about it that I know of). 

People have created scenarios (and I've played in a few) where no
matter  what race the visiting team chooses,  it's stuck with 1 or 2
front line AGRIs (a big disad in tournament games, if you start to
lose you're in big trouble).  But choosing first is supposed to be an 
advantage, not an advantage some of the time.  So why not give them
the option to pass race selection to the home team, and then choose
second?

	joe
	Purple haze
Newsgroups: rec.games.netrek
From: von@cory.Berkeley.EDU (Steve Von Worley)
Subject: Re: INL Irony award nominations
Keywords:  not!
Organization: University of California, at Berkeley
Date: Wed, 30 Sep 1992 00:36:15 GMT

In article <semAH=S00awH82W2ss@andrew.cmu.edu> tw1r+@andrew.cmu.edu (Timothy C. Worsley) writes:

>	Now, if Justin and Brian joined OTR, that would take the cake.

My god!!  Don't even suggest such a thing!  I would have to quit!

Dr. Destructo - Sandia
Member of Off the Top Rope
-- 
Steve Von Worley
von@cory.berkeley.edu
Computer Science Gradual Student
University of California at Berzerkly 
Newsgroups: rec.games.netrek
From: ramid@nyx.cs.du.edu (Rudy Amid)
Subject: Re: DEADLINES: Read this!
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Tue, 29 Sep 92 02:07:40 GMT

sjsmith@cs.umd.edu (Stephen Joseph Smith) writes:

>The INL council is not kidding this year.

>The deadline for the first INL game is THIS SUNDAY at 5 pm PDT.

>If you're late, we'll slap a double forfeit on you faster than you can say
>"double forfeit."

>Play those games!  Get the results in to Jaye, osyjm@cs.montana.edu, the INL
>statistician, immediately following!


   *sigh*   I left a few mails to Ray JOnes to get our first game going
and he _still_ hasn't replied.   Who'll get the points?  We're ready to go
for a Thursday game this week, so what about TWNN?

>- Gamera
>for the INL council

The TO team.
--
!Rudy Amid              ///
a434amid@cdf.toronto.edu//
amid@r-node.gts.org   ///
Netrek/IRC: Radix  \\X//
From: davidt@cs.utexas.edu (David Eng-Yeow Teo)
Newsgroups: rec.games.netrek
Subject: Re: Minor MS-II changes
Date: 6 Oct 1992 22:18:02 -0500
Organization: CS Dept, University of Texas at Austin
NNTP-Posting-Host: notrees.cs.utexas.edu
Summary: An alternative ......

In article <caWT03cla09G00@amdahl.uts.amdahl.com>, fadden@uts.amdahl.com (Andy McFadden) writes:

(deleted...)

> One other thing...  I took a close look at the tournament mode mask part.
> It gets sent after you send a login and password, not before (like the rest
> of the stuff).  This means I'd have to log in and quit out instead of just
> "buzzing" the server.  Haven't decided if this is a good idea or not yet.
> 

Is it possible to just count the number of players on each team and feed the data into the tournamentMask routine of the bronco server code and obtain the mask from there?  Although there are some servers that are non-bronco, most servers are.  This should negate the necessity to log in.

> -- 
> fadden@uts.amdahl.com (Andy McFadden)
> [ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]


[ Above opinions are mine, and Amdahl has nothing to do with them either, etc, etc. ]

-- 
[1m[4mDavid Eng-Yeow Teo[0m

               [1m[7m>>>>> WHERE ILLUSION IS THE ULTIMATE WEAPON! <<<<<[0m
From: hentosh@penumbra.austin.ibm.com (Robert Hentosh)
Newsgroups: rec.games.netrek
Subject: compiler for AIX
Date: 2 Oct 92 21:47:16 GMT
Distribution: usa
Organization: IBM, Austin


I cannot seem to find the compiler bsdcc used to compile the AIX version.
Does anyone know where I can get this or if it is just a front end script to
the cc command? Thanks.

hentosh@austin.ibm.com
Newsgroups: rec.games.netrek
From: alawrenc@sobeco.com (a.lawrence)
Newsgroups: rec.games.netrek
Subject: Re: DOS emulation under PD unix..
Date: 27 Sep 92 22:22:08 GMT
Reply-To: alawrenc@sobeco.com
Organization: Lawrence & Assc.

In <1992Sep27.073418.14735@wixer.cactus.org> rhodesia@wixer.cactus.org (Felix S. Gallo) writes:

>badger.717563481@phylo> badger@phylo.life.uiuc.edu (Jonathan Badger) writes:
>>
>>TeX does have a future - as an output format created by wysiwyg X editors...

>Maybe when X appears on my screen at 1500 DPI.

>TeX gives one the ability to write extremely precise, device-independent
>files which the user can modify to meet minute formatting specifications.
>Files in TeX can be edited and written on extremely low resolution
>terminals, such as most X terminals; TeX itself can output files which
>are easily converted into the lingua franca of real life typesetting
>equipment.

But I don't own or have access to "real life typesetting" equipement.  I
own a dot-matrix and most of my customers have something that usually
doesn't support postscript.  

>By comparison, most 'WYSIWYG' editors are falsely advertising by
>definition, as most screens are nowhere near print-quality.  I won't
>even go into how standard PC editors emit vague, proprietary files
>which (in my experience) can have errors of up to an inch depending
>on your choice of printer.

Never had that problem myself, I have have be programming / using personal
computers since the CPM days.

>Further notes on how such-and-such a character-based editor/formatter/
>whatever is obsolete because of the wondrous GUI tools that exist 
>should probably be posted to alt.dreams.nice.

PLEASE:  Don't take this as a personal slight.  Nobody is trying to  put
either Linux or Unix in general down.  Operating systems like UNIX and
systems like MS-DOS are very different beasts and trying to compare 
them realistically is impossible.  Neither one is better than the other.
Tex is great for setting up documents to print with a lino-type.  Word
Perfect is great for doing letters and specifications (at least for me).
You complain that the W-P (or whatever) file format is proprietary by
there are published specifications for it and many other applications
(in the DOS world atleat) read  it as naturally as standard ASCII.

Linux is _fantastic_ for multi-programming.  Atleast 10 times faster than
Windows.  But my MS-DOS text editor is faster and easier to use than
anything I've found in the Unix world so far.  I can  go on and  find
advantages and disadvantages to both sides of the fence all day long.
Let's let each person choose the tools the want to use without critism,
and the next time someone says "Gee I wish ..." or "I miss ..." lets
not try to prove how brain damaged their idea is but rather think
"I wonder if there's a way to enhance the system to do that ..."
-- 
If any given program runs correctly, it is obsolete.
=========================================================================
Andrew Lawrence, Informaticien Conseil           |  alawrenc@sobeco.com
3605 St-Urbain, #1605                            |  uunet!sobeco!alawrenc
Newsgroups: rec.games.netrek
From: jecoleb@eos.ncsu.edu (have clue, will travel)
Subject: LaggU over JOA: Let's Go to the Videotape
Originator: jecoleb@c00508-119rd.eos.ncsu.edu
Reply-To: jecoleb@eos.ncsu.edu
Organization: The Ghost Of Christmas Past Society
Date: Sun, 4 Oct 1992 23:03:38 GMT


   The game started a bit late, as both teams had some problems with
connections: for some reason, a lot of the cwru contingent on our team
kept having their X servers crash.  There were a couple of pauses and 
one restart during one particularly hectic packet-bouncing exhibition.

   Once it got going in earnest, though, there wasn't much problem with
lag (heh, gonna have to change your name, guys), although we did lose
Guru's connection for a while; K7 (Nate McMillan?) was kind enough
to drop out of play for a bit while Mike shuffled terminals on his end.

   The game was pretty close for most of the time; we were down to our
core at one point, then battled back to within one or two planets of
being even again.  JOA had their usual problems with continuity (being
at-large) and the bathroom (having Gandalf on the team).

   The nail in the coffin was when I got nailed by the whole fricking
Klingon TEAM with 6 armies, as time was running out... there were so
many phasers around me that I thought it was some kind of laser light show.
*DOOSH!*

   MVPs on their team; Cookie Monster (who gets my award as the world's
fastest army-dropper... as soon as he touched the planet, WHOOSH!), and
Nate McMillan, who had an amazing knack for raising Gandalf's blood
pressure by taking planets out from under 3 or 4 defenders...

   MVP on our team:  Guru's X server.  It ogged him VERY efficiently.

Final score -- LaggU 13, JOA 6, 1 indi.  We lost a planet or two in the
closing seconds.
 
			--Commodore Video Sex Pope!, NCSU
			--"bring on the Salad, boys, we're warmed up now"


-- 
----------jeff the wonder llama, jecoleb@eos.ncsu.edu

------"I am a penis. Worship me."--lead singer of rock band Bicycle Face,
     vainly attempting to gain attention of the crowd at the Cat's Cradle 
     in Chapel Hill, while opening for Mojo Nixon & The Toad Liquors
Newsgroups: rec.games.netrek
From: rjones@itchy.dsd.es.com (Ray Jones - Perp)
Subject: Re: Scrimmage: Hell's Bagels vs. "Take off, Eh?"
Organization: Design Systems Division, Evans & Sutherland, SLC, UT
Date: Sat, 26 Sep 92 07:35:18 GMT

In article <92Sep26.005704edt.9053@rock.db.toronto.edu> wang@db.toronto.edu (Huaiqing Wang) writes:
>Let me see, my gf is 19. And I am younger. :) :)
>
>Wanna guess how old I am? I am in my 2nd year CS, BTW. :) :)
>
>	-- Chen Wang (Royal Canadian Air Farce)


Ummmm... eight?

(bitter, bitter, bitter)
(3 hours of sleep, 45 hours of debugging a very unstable machine, maes
Ray a rude boy.)
(Looking forward to meeting sunscreamer's son :)

--
                                          rjones@dsd.es.com
From: thalerj@cps.msu.edu (Jay C Thaler)
Newsgroups: rec.games.netrek
Subject: Re: NEW RECORD ???????
Date: 30 Sep 92 19:32:10 GMT
Reply-To: thalerj@cps.msu.edu (Jay C Thaler)
Distribution: usa
Organization: Dept. of Computer Science, Michigan State University
Originator: thalerj@cpss8.cps.msu.edu


>>   Crowbar made Commodore in less than a month !!!! a new record ???
>>
>>
>>   unbelievable !!!!!!!
>
>    I think that John Kim holds the record with a 3 day Admiral.  He missed
>    the CMU Spring Carnival and his own birthday to do it.
> 

Commodore isn't hard to get.  I achieve Commodore rank on double
DI from my normal playing.  It's the Rear Admiral I have trouble
with.  I will achieve it on quadruple DI, probably :)  I don't
scum too much.  I'm more of a team player.  And, I wont make any
respectable rank in 3 days, because.. heaven forbid.. I have a LIFE!
:)  See you on the battlefield.

> ZZnew guy

-Commodore Crowbar (discovery)
-Commodore Ayeser (discovery)  [retired]
From: jb7m+@andrew.cmu.edu (Jon C. R. Bennett)
Newsgroups: rec.games.netrek
Subject: Re: What is chi's email address?
Date: 6 Oct 92 04:02:37 GMT
Organization: Robotics Institute, Carnegie Mellon, Pittsburgh, PA

botelle@pixmap.seas.upenn.edu (Justin Botelle) writes:
> Any takers?
> 
> Justin

mj1g@andrew.cmu.edu

jon
Newsgroups: rec.games.netrek
From: exodus@IASTATE.EDU 
Subject: Re: IAState team borgs way to victory!
Reply-To: exodus@IASTATE.EDU 
Organization: Iowa State University
Date: Mon, 28 Sep 1992 09:02:37 GMT




We




are





not





playing





borgs




in





our




INL




scrimmages.................or anywhere else for that matter- they are terribly

unpopular at ISU..........



   I started my spacing as revenge against the flamers, but since ISU and
I haven't gotten flamed for so long, I'll call a truce and stop my wacky
spacing. Glad to know it bugged you.

						Exodus
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
From: sherod@picard.Colorado.EDU (Scott Herod)
Subject: Unknown 3rd space planets.
Organization: University of Colorado, Boulder
Date: Tue, 29 Sep 1992 16:31:40 GMT

Yesterday I was on discovery as a Fed when Mucus and Hector came
on as Roms.  We were close to genicide before this but as one
would expect this was a reasonably large clue shift.  Anyway, 
they started taking back planets and since I felt like screwing
around I decided to do some 3rd space scumming (not very well mind
you).  I decided that it is very useful to know who knows about 
which planets.  Scorpio was agri and unknown to the Roms so made
possible first take.  However I think that I should not have had
access to this information.  Knowing whether the enemy knows the
status of 3rd space planets is Netrek for Morons (tm), so I propose
that the client not display this information.  Sorry if this is a FOCS.

Scott
Newsgroups: rec.games.netrek
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Subject: Madeleine
Organization: School of Computer Science, Carnegie Mellon
Date: Fri, 2 Oct 1992 16:50:35 GMT

Tomato Boy <stimpy+@cmu.edu> writes
> Inq writes:
> # 
> #	Hmm...  Saturday night is Madeleine's ( a.k.a. Head Wound
> # Harry ) 1 year "more than just friends" anniversery with me. (a.k.a.
> # Commander Inq).
> #       Joseph (a.k.a. Inq @ fife)
> 
> psst...  Madeleine:  Why go out with a fife commander when you could
> be with a bronco Admiral!!  give me a call.
> 
> --Rick
> don't worry, I can take care of Inq.

I'll ogg both of them.  I have more DI than both of them MULTIPLIED  
together.  Why go out with someone who has a lone bronco admiral when you  
can go out with someone who has 2?

What a sad thread.....I guess we deserved it.

Rob
aka Spaceace!
From: jerryw@cs.umd.edu (Jerry Wieber)
Newsgroups: rec.games.netrek
Subject: Re: New Imbalance Record?
Date: 3 Oct 92 01:40:45 GMT
Organization: U of Maryland, Dept. of Computer Science, Coll. Pk., MD 20742

In article @mtaac.bme.Virginia.EDU (Vorpal Ghandi) writes:

>Just got done playing a real fun game at Discovery.  I was a Fed and
>we were outnumbered for a longish period of time 8 players to 4.  This
>was quite a fun training session [...]

Most certainly, you are right!  Yet, when the Romulans were in a
similar circumstance, we exuded no malodorous chife into the airwaves!
On the contrary, we were the very soul of patience, ascending from
the resulting LPS to deliver a taste of familiar bitter medicine.  One
could console oneself by arguing that such a desperate end was the
result of a brief slot imbalance, but, alas, such petitions must fall
on stone ears when proffered to the steely hand of rgn justice.

-Jerry <Stress>
-- 
                                                           __________ 
 UUCP:     uunet!cs.umd.edu!jerryw   SPOKEN: Jerry Wieber  |/ `-.    | U of Md
 INTERNET: jerryw@cs.umd.edu                                     \_|.|-,  
                                                                    ` - 
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Tue, 6 Oct 1992 08:01:56 -0400 
From: Tomato Boy <stimpy+@cmu.edu>
Subject: Re: The problem with Sturgeon
	<1992Oct6.082948.6175@beaver.cs.washington.edu>

Donald "Sausage Ogger" Tsang writes:
#
# This is basically the same scam as "Street Fighter II" had.  I would
# have been temped to play the silly game, had it not been so popular
# (I've seen people walk up confidently, challenge the "champion", and
# get beaten in literally ten seconds).
#

haaaaaaaaaaaaaaaaaaaryouken

--Rick
"Bronco Netrek Server. You will never find a more wretched hive of
scum and villainy." -- Admiral Kenobi (aka Terence Chang)
From: danny@cs.su.oz.au (Danny)
Newsgroups: rec.games.netrek
Subject: Re: CMU arrogance, and "ogging"
Keywords: Eugene Santos, "Huh?" and "What?"
Date: 6 Oct 92 01:18:08 GMT
Organization: Basser Dept of Computer Science, University of Sydney, Australia

In article <1992Oct2.084348.29530@ccu1.aukuni.ac.nz> sredmore@ccu1.aukuni.ac.nz (S Redmore) writes:
>Hello there,

Hi!  Good to see some other people from the southern hemisphere!  Any
interest in a Trans-Tasman match?  (Given your comments below I feel I 
may have to defend my claim to be the best base in the southern 
hemisphere)

>I have been following this thread (CMU = Central Michigan University?)
>for about a month or so, and thought it was time to add my own two cents.

>I think (and I'm sure that this opinion held by many) that CMU players
>are a bunch of total arrrogant, asinine, ignorant buttheads.  All of them.
>I don't understand how any one group of people could have such high opinions
>of themselves.  I fully agree with Tom Holub.  I also don't see how any of 
>them could be that good.  I have been playing for a few months, and have in
>that short time span, achieved the rank of commander; a feat that I am quite

Well if you can field a team that can beat an Australian team then
I might listen to what you are saying.  If you can field a team that can 
beat us with 700ms lag then maybe I will realise that CMU isn't that
wonderful...

>Back to the CMU teams... I mean, come on guys... You aren't that good.
>As for this "Balton" person, I have more than a few hours in a starbase
>(20, to be exact), and think that I could do just as good of a job.  
>Starbasing isn't all that hard.  I think that he is just another example
>of CMU arrogance.

I have spent over 70 hours basing in t-mode.  I reckon I'm a reasonable 
base.  However I am aware of my own weaknesses, and could certainly improve
with practise.  Having seen Balton base once, with 700ms lag, all I can
say is that unless you learn a lot faster than I do, I very much doubt you
could do as good a job!

>Well, I had to get all of that off my chest.. I am tired of this debate,
>and wanted to put an end to it once and for all.

Ditto.  Would everyone please stop slagging CMU, stop accusing IA of being
hopeless and/or borgs, etc.  By all means abuse individual players if you 
really must, but stop the mindless classification of people by what 
institution they come from.

Danny - danny/Death/ICMP Redirect
Newsgroups: rec.games.netrek