HDTenEightyP/NetNews huggingface dataset:
From: tjcalnan@tartarus.uwa.edu.au (Timothy Calnan)
Newsgroups: comp.sys.amiga.games
Subject: Re: RainbowIslands
Date: 15 Dec 1992 13:52:34 GMT
Organization: The University of Western Australia
NNTP-Posting-Host: tartarus.uwa.edu.au
X-Newsreader: Tin 1.1 PL5

To get the secret room at the end of each level you have to collect the
gems you get from smashing beasties one by one starting from the left of
the screen. You must get the order right otherwise the door wont appear.

This isn't as easy as it sounds, but if you can do it, it saves you
having to kill the end of level bad guy. Great for later levels.

Hope that was helpful.

				T.J.C

Newsgroups: comp.sys.amiga.games
From: pledge@netcom.com (Alan McLachlan)
Subject: Re: Bards Tale - Multiple Attacks?
Organization: Netcom - Online Communication Services (408 241-9760 guest)
Distribution: World
Date: Tue, 15 Dec 1992 20:23:29 GMT

In article <Byz15L.Ctu@ccu.umanitoba.ca> umrobe57@ccu.umanitoba.ca (Ken A. Roberge) writes:
>Well, as far as I can remember the monk does get multiple attacks..I'd be
>questioning whether or not Paladins get them seeing as you are that far I
>think they probably get them earlier than 14.  However It's been awhile
>and I could be wrong.  I would guess the best the thing to do is keep
>going.. but I know monks get them and they are awesome without a weapon at
>higher levels (10 and up).
>
>Ken
>
>-- 
>Oh! but they all want you my dearest..my precious ice cream bar!
>- Ren Hoek, as he chews on a bar of soap..
>Squeak!   Squeak I tell you! Squeak! That Nasty ol cat won't catch me! Oh
>my he's so fast and wiley!  SQQQQQUEEEAK!

Monks do for sure... even Bards do... I have a set of range 18 to 22 monks 
and a comparable bard.... They get 8 attacks and he gets 7 
As in "Penfold striked 7 times for 220 Pts" etc.....
Organization: The Leader Desslok School of Diplomacy
Date: Sat, 12 Dec 1992 19:19:23 EST
From: Mark 'Mark' Sachs <MBS110@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.games
Subject: Re: PD games
 <1992Dec10.165205.2946@en.ecn.purdue.edu>

In article <1992Dec10.165205.2946@en.ecn.purdue.edu>, bevis@en.ecn.purdue.edu
(Jeff Bevis) says:

>Well, of course, I have to suggest Boulderdash.  It's on
>amiga.physik.unizh.ch as amiga/game/misc/bdash09.lha  -- of course, I
>put it there, so I'm biased toward it.  Good only for 68000 machines, tho.
>:-(

Uh, I hate to break this to you... but it runs fine on my Amiga 3000.
No crashes or problems whatsoever. There is a sort of graphic glitch
when the main character moves (he seems to pop back to his original
position for a moment first) but other than that no problems at all.

Very nice game -- I especially like how you can try a level as many
times as you want (making it a lot less annoying than certain other
Boulderdash clones I could mention.)

Suggestion: The original BD, as far as I can recall, allowed you to
start from about six different boards in the progression of 26 that it
had. This should too. Either that, or allow you to save and restore
your position (with passwords, if nothing else) but I prefer the first
option, since if you get totally stuck on one board you can try a
different one.

Question: How many levels does this game have, anyway?

"Thank you, Dr. Science."

[Your blood pressure just went up.]        Mark Sachs IS: mbs110@psuvm.psu.edu
DISCLAIMER: If PSU knew I had opinions they'd probably try to charge me for it.
Newsgroups: comp.sys.amiga.games
From: hgm@sparcler.cc.ncsu.edu (Hal G. Meeks)
Subject: Re: BCKid Demo Help
Organization: North Carolina State University
Date: Wed, 16 Dec 1992 22:39:31 GMT

kevint@sad.hp.com (Kevin Taddeucci) writes:


>Once you get to the end of the third level, land on the dinosaur's tough, 
>and are sucked in the screen goes blank but the music still plays. Is this 
>the end of the demo? or are we missing something?

Nope, that's the end of the demo. 

>Also, does anyone know if this game will be released in the U.S.?
>I'd buy it in a minute if it were and it ran in NTSC. Ever since I got 
>this demo my son plays on my A3000 instead of his A1000!

Then buy the little guy a TurboGrafx-16 and a copy of Bonk's Adventure. It's
exactly the same game. A lot of fun. 

--hal

--
hgm@ncsu.edu           "Office Buildings are our Pyramids."
From: traynor@fnalf.fnal.gov
Newsgroups: comp.sys.amiga.games
Subject: Civ: what happens as you go up in difficulty?
Date: 16 Dec 92 23:37:18 -0600
Organization: Fermi National Accelerator Lab
NNTP-Posting-Host: fnalf.fnal.gov

Hi--

I have gotten to what I think is a pretty solid grip on the game
Civilization at the Cheiftain level, with 7 civilizations.  Before
I moved up, I was wondering if anyone could tell me what differences
I could expect as I moved onto the higher levels.  

Please e-mail replies directly.  Thanks.

					-Mike Traynor

NNN  NN DDDD    Mike Traynor (ND '86)(Rice '93?) |||     Amiga 500 owner   ///
 N N N   D  D   Fermilab PO Box 500 MS 221 E683  |||     w/MMR 13 Meg RAM ///
 N  NN   D  D   Batavia IL, 60510               //|\\    190 Meg HD   \\\/// 
NN   NN DDDD    (708) 879-6095 [ans. mach.]    /// \\\   14.4Kbps modem\XX/
From: jerry@cs.mcgill.ca (Gerald (Jerry) KUCH)
Newsgroups: comp.sys.amiga.games
Subject: Re: Donkey Kong for the Amiga
Date: 13 Dec 92 23:59:56 GMT
Organization: SOCS - McGill University, Montreal, Canada

In article <1992Dec8.133816.26311@cs.mun.ca> thom@cs.mun.ca (Thomas Clancy) writes:
>jerry@cs.mcgill.ca (Gerald (Jerry) KUCH) writes:
>
>>I was dying of boredom the other day and trying to kill time so I FTP'ed 
>>d_kong.lzh and donkeykong.exe from ftp.luth.se (I think, that or wuarchive).
>>Anyway, neither of them work. 
>
>>	donkeykong.exe	--	Runs, but the screen is totally garbled...
>>				The sounds are a dead ringer, probably
>>				sampled right from the real arcade game,
>>				and the graphics, in the brief glimpse
>>				you get through the distorted screen
>>				images look good too... how do I fix
>>				this?
>
>>I'm running an A2000 with GVP 68030/68882 25MHz and ECS...  falling back
>>to 68000 mode didn't seem to make any real difference.
>
>Funny, I have the same setup and they work fine for me.

Are you running with 1MB chip RAM?  What about WB 2.0?


-- 
 Jerry Kuch (jerry@cs.mcgill.ca) | Wishing I were an emaciated chihuahua. 
 "I was wrong to play God.  Life is precious, not a thing to be toyed with.
  Now take out that brain and flush it down the toilet."
                  --- M. Burns  "Treehouse of Horror II"
Newsgroups: comp.sys.amiga.games
From: WALLY@UKCC.UKY.EDU
Subject: Birds of Prey
Organization: University of Keentookey
Date: Sat, 12 Dec 1992 20:01:48 GMT

I have won Birds of Prey several times, but I never had decided to destory
the cities before..  And I've found a problem..
 
 
I prefer the Rockwell B1 Bomber for massive bombing, and I don't know if
it's the plane, or the altitude, or what, but when I try to bomb from
high altitudes, the bombs fall to the right of my target every time.
 
I've even tried easy flight to see if it was slip that was causing it.
 
To bomb the highest skyscraper you must be around 10000 feet, because I
think it's around 7000.  (Wow. :)  The bombs go WAY off on it..  The
little teeny skyscraper can't even be hit directly, the bombs go about
the distance to the right as there is between it and the big skyscraper.
 
(Say there's 100 feet between the little scraper and the big one, they
go around 100 feet to the right..  Does that make more sense?)
 
Has anyone successfully bombed the cities?  Of course, being the good
person I am, all the churches are gone.. (Because they're easy to hit,
of course. :)
 
 
Maybe it's just me...
 
Oh.. Anyone ever noticed that you can see cities for about 500 miles at
night? :)  Maybe you can in real life at 2000 feet, I dunno... :)
   ___________________________________________________________________
  /                                                                  /|
 /__________________________________________________________________/ |
 |             _                                                    | |
 |    Walter_ //   Wally@UKCC.UKY.EDU   AN723@Cleveland.Freenet.EDU | |
 |      R   \X/    Wally@MIK.UKY.EDU                   /|           | |
 |   Francis       Francis@UKPR.UKY.EDU        /|     / |   /|      | |
 |____________________________________________/ |   _/  | _/ |______|/
                                                |  /    |/
                                                | /
                                                |/
Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: Info about Links, Accolade F1 game?
Organization: York University, Toronto, Canada
Distribution: na
Date: Wed, 16 Dec 1992 07:37:36 GMT

In article <92348.183256MECE7139@RyeVm.Ryerson.Ca> <MECE7139@RyeVm.Ryerson.Ca> writes:
>  Could someone give me some info about Links?  How does it compare with the IB
>uM version?  Is it worth buying...
>
If you want to take all the advantage of A3000, it is the best buy. It
is as good as IBM version.
Newsgroups: comp.sys.amiga.games
From: osymh@giac1.oscs.montana.edu (Michael L. Hitch)
Subject: Re: XMAS LEMMINGS - 1992!!!
Keywords: n
Organization: Montana State University, Bozeman  MT
Date: Mon, 14 Dec 1992 17:24:29 GMT

In article <crystal.724290897@glia> crystal@glia.biostr.washington.edu (Crystal) writes:
>In <1992Dec13.200952.21401@news.ysu.edu> ac463@yfn.ysu.edu (Rich Yauman) writes:
>>In a previous article, crystal@glia.biostr.washington.edu (Crystal) says:
...
>>>
>>>The NEW xmas Lemmings Demo is on wuarchive!  systems/amiga/incoming/demos
>
>>what is the name of the file, so that I can tell ftp mail to get it
>>for me?
>
>Oh, *piffle*, you -would- have to ask that!  I *think* it is
>XmasLemmings92.DMS

Try X-MasLemmings92.DMS.

Michael
-- 
Michael L. Hitch			BITNET:    OSYMH@MTSUNIX1.BITNET
Computer Services Consultant		INTERNET:  osymh@msu.oscs.montana.edu
Office of Systems and Computing Services
Montana State University	Bozeman, MT	USA
From: AKURCZYN@itesmvf1.rzs.itesm.mx (Alejandro J. Kurczyn S.)
Newsgroups: comp.sys.amiga.games
Subject: "isometric" game recommendations?
Date: 17 Dec 92 14:45:12 GMT
Organization: ITESM Mexico State Campus

Hello all, I am searching for a fine isometric game, you know the ones
that look in perspective, like ShadowLands, and D/Generation. The question
is: What is the best game on this area?
 
What do you think about ShadowLands, Cadaver, and Syndicate?
 
Thanks for the info
 
-Alejandro K.
From: TomK@cup.portal.com (Tom R Krotchko)
Newsgroups: comp.sys.amiga.games
Subject: Re: UChess101.lha
Date: Sun, 20 Dec 92 19:34:27 PST
Organization: The Portal System (TM)
  <4WW9s*KI0@prolix.apana.org.au>

>I agree. Nice 256 colour graphics, and the program THRASHED me
>too, even on the easiest level. Bloody thing. :-)

The program has a sense of humor, too. Try playing it against
itself; that is, you ask for advice every turn. After a few moves
where it gets you into somewhat of an untenable position, it
turns on you and says "No Advice" or something similar.

But it *is* a fabulous program.

TomK@cup.portal.com
Tom Krotchko
Newsgroups: comp.sys.amiga.games
From: earl@rtsg.mot.com (Brent R. Earl)
Subject: Re: Populous II: Beating worlds 235-239?
Organization: Motorola Inc., Cellular Infrastructure Group
Date: Fri, 11 Dec 1992 16:22:05 GMT

I am up around world 420 now,aphrodite, but back through the worlds where the
computer has more 2??, I encountered one or two screens where I only
had place icon.  I went back to the previous level, and played again
(different score - sometimes different world and features).  This is
the only way that I made it through some of these.  I haven't had to
lose a map yet, just restart a bunch of times.

I will occasionally have the display go wild, but haven't had any
problems with the game hanging.  (I have also found that an 030 is
much too fast for pop2)
Newsgroups: comp.sys.amiga.games
From: foregone@stein.u.washington.edu (Carl Chavez)
Subject: Re: Amiga 1200
Organization: University of Washington, Seattle
Distribution: usa
Date: Fri, 18 Dec 1992 18:05:49 GMT

In article <1992Dec18.172810.9491@u.washington.edu> jjf@byron.u.washington.edu (Matthew Martin) writes:
>Uhj?  I am calling from WA state, not MN.... we have only a few amiga dealers, most of the software has be purchased through outlets like Software Etc... but as far as Amiga ONLY dealrs, I don't think we have any... most carry Amiga and Atari or Amiga and Mac or IBM.... don't let the Amiga die!
>
>

Well, you should try Computer Concepts in Mill Creek - they aren't Amiga only
but they are full-service. I believe Butler's Computer Service in Federal
Way is similar. I think Software Pipeline in Tukwila, Tech-Star in Renton
and Cave Creek Computers in Ballard still carry Amiga stuff. Waldensoftware 
at Westlake and Everett have good software selections...Of course, you can
still go to Software Etc. for old crappy games...

Newsgroups: comp.sys.amiga.games
From: earl@rtsg.mot.com (Brent R. Earl)
Subject: Wiz 7 release date
Organization: Motorola Inc., Cellular Infrastructure Group
Date: Tue, 15 Dec 1992 16:23:53 GMT

I spoke with Sir-Tech just last week about the Wizardry 7 release
date.  They said late january to early february, with the hint
book coming out just after Christmas (early january).

The mac release will be sometime later.
Newsgroups: comp.sys.amiga.games
From: lee@rose.brandeis.edu (charles lee)
Subject: Re: Help w/ Flashback!!
Organization: Brandeis University
Date: Sat, 19 Dec 1992 09:03:12 GMT

shulick@navajo.ucs.indiana.edu (Sam Hulick) writes:

>Stuck in Flashback again.  I have to repair some computer card by
>putting in a new one.. I get there, and the terminal says there's a
>socket for the card, but I can't put it in!!  Why not?

Hi Sam! Need another hint, eh? :)

When you get to the reactor, there are 3 or 4 DIFFERENT positions
for the card, even though the icon does not change. Try the far
left and if it doesn't work (I hope you're using the RETURN key)
take ONE step over and try again. It _WILL_ work on the third
or fourth position.

After this, there's one more mission and you're off to the
DeAtH ToWeR! Fun!

/-------------------------------------------------------------------------\
| Charles Lee                  :______/\_M_I_G_/\______:= FocuS GraphicS =|
| ~~~~~~~~~~~                  : for the Creative Mind :  ~~~~~~~~~~~~~~  |
| lee@auriga.rose.brandeis.edu :=-=-=-=-=-=-=-=-=-=-=-=: 2D/3D Graphics   |
| Brandeis University          :1 Universe, 1 Computer.: 2D/3D Animation  |
| Structual Biology Lab        :         Amiga.        : Rates negotiable |
From: lee@rose.brandeis.edu (charles lee)
Newsgroups: comp.sys.amiga.games
Subject: Re: Heeeelp! stuck in Another World 2
Date: 13 Dec 92 18:55:45 GMT
Organization: Brandeis University

shulick@navajo.ucs.indiana.edu (Sam Hulick) writes:

>Wait a minute!  I hate it when the countries have different names for
>games.. are you guys thinking of Flashback?  Or am I..?  It's 3:10am, I
>shouldn't writing when I'm tired. :)  Sorry, the game I have is called
>Flashback or something.. I keep confusing it with AW2 because of the
>stupid demo on the sites.  Or is Flashback == AW2?  whatever.  The game
>title screen says Flashback, but i call it AW2 nonetheless.. who cares,
>it at least works. :)  maybe someone can clear this up, because I'm
>confused. :)  Is Flashback AW2 or something completely diffferent?

Flashback is definitely Another World II. (I ordered that game through
a french friend) However, I am a little confused as I haven't seen one
thing that would link it to the original. Then again, I haven't reached
the end of the game. There are seven large levels, and as they go on
they get progressively _harder_. You can take 4 hits, unlike the
original where you got vaporized from one hit... Lots of neat stuff...
I would like to buy the English one also, as my French is not too
great...
Newsgroups: comp.sys.amiga.games
From: jdt@ulysses.att.com (Jonathan D. Trudel[ftd])
Subject: Running PAL games on NTSC
Date: Tue, 15 Dec 1992 15:49:12 GMT
Reply-To: jdt@ulysses.att.com
Organization: AT&T Bell Labs, Murray Hill, NJ


Hello everyone, I was just wondering what recommendations you have as far
as the packages that allow us USers to run PAL games on our screens.
Amiga World's December issue mentions that there are some packages (PD, 
that is) that will allow you to run PAL games, but they only mention that
they have N "modes" with no really in depth explanation as to why you'd
want more than one (I only scanned the article, so I didn't see any details).  

Can anyone give me a recommendation as to what one you use, if any?  Any 
experiences you can give will be MOST appreciated.  Thanks!

						Jon
Newsgroups: comp.sys.amiga.games
From: pkaminsk@undergrad.math.waterloo.edu (Peter Kaminski)
Subject: Re: biplane
Organization: University of Waterloo
Date: Sat, 12 Dec 1992 01:26:58 GMT

In article <1992Dec11.190157.13194@beaver.cs.washington.edu> dylan@cs.washington.edu (Dylan McNamee) writes:
>
>I just tried this game last night -- it's pretty good, but the documentation
>doesn't make everything clear.  For example, if I stall, there seems to
>be no way to recover at all.  Is this right?
>
>Even at the "easy" level, I get beaten up pretty badly.  Does anyone have
>any clues for this game?

  You can recover from stalls by pointing straight down, then recovering once
you've picked up speed again.  Obviously, this will only work when you stall
high on the screen.  To do better at the game, just practice and remember -
keep moving!  :-)

							- Peter

-- 
  pkaminsk@descartes.uwaterloo.ca  ||  pkaminsk@math.undergrad.uwaterloo.ca
             ** Good signature line sought.  Apply within. **
From: asl00@ccc.amdahl.com (Andrew Lee)
Newsgroups: comp.sys.amiga.games
Subject: Re: Desert Strike .. when???
Date: 13 Dec 92 13:26:00 GMT
Reply-To: asl00@JUTS.ccc.amdahl.com (Andrew Lee)
Organization: Amdahl Corporation, Sunnyvale CA

In article <71590@cup.portal.com> Peteroo@cup.portal.com (Peter Niel Olafson) writes:
>Desert Strike is going to slide to March.
>BOB is now called Syndicate, and will probably come out in April or thereabou

Really?  Dang, I wanted to have it before Christmas.  Seeing how EA did
a pretty good job on the Genesis->AMiga version of Road Rash, I was
really looking forward to Desert Strike.  Actually I think the Amiga
version of Road RAsh is better than the Genesis one (IMHO).  The colors
don't seem as dithered... What do you all think of Road Rash?
-- 
----------------------------------------------------------------------------
Andrew Lee                             
<asl00@juts.ccc.amdahl.com>
(408)746-8561
----------------------------------------------------------------------------
Newsgroups: comp.sys.amiga.games
From: courtn@hercules.cs.uregina.ca (todd courtnage)
Subject: Re: StarTrek 25Aniv.??????????????????
Date: Mon, 14 Dec 1992 19:14:21 GMT
Organization: University of Regina, SK, Canada
Keywords: where is it

In article <Bz8Jvv.B4v@ccu.umanitoba.ca> umkormil@ccu.umanitoba.ca (Sean Craig Kormilo) writes:
>
>	I know that the game is out for the the IBM. StarTrek 25
>Aniversary by InterPlay was supposed to be programmed on the Amiga, so
>what is taking so long for the port. Hopefully they were waiting to make
>the AGA version of the game. Ya right. 
>	If anybody knows anything about the release of this game, could
>you please let me know..

Yes, it's coming!  Interplay has set up it's first UK office in London and will
be publishing its own Amiga products (ie not thru EA, like in North America).
The first three products will be Star Trek: The 25th Anniversary, Castles II:
Siege and Conquest and Buzz Aldrin's Race into Space.

The Dec. 1992 issue of The One has a sneak preview of Star Trek.  The pics
look GREAT.  It's being done in 64 color EHB mode, and they are even adding
improvments that weren't in the IBM version (for example, when you're in combat
and your ship gets hit, the screen shakes...this was not in the IBM version).
Anyway, release date is stated as early 1993.

>
>
>Thanks in advance...
>
>
From: warda@vax.oxford.ac.uk
Newsgroups: comp.sys.amiga.games
Subject: New version of DM on HD? (Was: re: FTL)
Date: 16 Dec 92 19:04:28 GMT
Organization: Oxford University VAX 6620

>>Well, DungeonMaster was just recently re-released by Psygnosis. They took
>>the disk protection off (so you can install it on a hard drive!), and
>>spiced up some of the graphics in the game. I'm not sure whether FTL was
>>bought out by Psygnosis or if they just sold DM to them...
>>
> 
> Hmmm... kind of makes you wonder. 
> 
> As far as DM... Psygnosis makes the game HD installable?
> You must be kidding! What could they have done to spice up the graphics?
> I thought the original game was fine.
> 

Yeah, well they took the protection off alright - the disks are normal DOS, 
but I couldn't HD install it.  The program has internal loading routines 
hardwired for df0:  If you run it from an HD, it requires that the master 
disk be inserted in df0:  The initial code loads OK from HD, but 90% of the 
code gets loaded from the floppy, so it's a bit of a waste of time, really. 
I tried the FREECOPY hack on it, but it wasn't having any of it :-(

If I missed something obvious, and somebody knows how to get it running 
from HD, that would be superb!  Although I'm onto CSB now.  I haven't 
messed with this too much - perhaps a binary editor search and replace for
df0: in the executables? 


   Bill Bennett                           JANET: warda@uk.ac.oxford.vax    
   CRC Growth Factors Research Group   Internet: warda%vax.oxford.ac.uk  
Newsgroups: comp.sys.amiga.games
From: rosborn@en.ecn.purdue.edu (Ryan H Osborn)
Subject: Re: A1200 - Games that don't work
Organization: Purdue University Engineering Computer Network
Date: Thu, 17 Dec 92 03:46:15 GMT

In article <71850@cup.portal.com> TomK@cup.portal.com (Tom R Krotchko) writes:
>>I think skick, nocache, 1 meg chip - should make a lot of games work.
>
>If you have to castrate the thing so that it mimics a 500, what's the
>use of buying a 1200?
>
   So you don't have to tie HUGE balls onto your 500 when 1200 supported 
software becomes widely available!!!



-- 
 *****************************************************************************
 *  rosborn@en.ecn.purdue.edu  * It's wrong here...and I'm sending you some  *
 *      CEE Undergraduate      *     letters from Earth. - Black Sabbath     *
 *****************************************************************************
From: lehors@koala.inria.fr (Arnaud Le Hors)
Newsgroups: comp.sys.amiga.games
Subject: Re: Zool
Date: 11 Dec 92 16:48:09 GMT
Organization: Koala Project, Bull Research France

In article <1992Dec11.095732.28860@wam.umd.edu>, davereed@wam.umd.edu (Michael
Robert Bromery) writes:
> 
... 
>       P.S. -- You really haven't seen anything yet until you get to the
>     last 3 worlds. The first 3 are neat, but if you play the latter levels,
>     more and more, you'll see some neat stuff done with it.
> .

Well, I'm stuck with this #$@%*& guitar at the end of the world 2. How did you
manage to kill it ?

-- 
 Arnaud LE HORS - lehors@sophia.inria.fr - BULL Research France, Koala Project
Newsgroups: comp.sys.amiga.games
From: kevint@sad.hp.com (Kevin Taddeucci)
Subject: BCKid Demo Help
Date: Mon, 14 Dec 1992 18:23:02 GMT
Organization: HP Sonoma County (SRSD/MWTD/MID)
X-Newsreader: TIN [version 1.1.4 PL6]

My son just loves the BCKid demo, but we have a couple of questions.

Once you get to the end of the third level, land on the dinosaur's tough, 
and are sucked in the screen goes blank but the music still plays. Is this 
the end of the demo? or are we missing something?

Also, does anyone know if this game will be released in the U.S.?
I'd buy it in a minute if it were and it ran in NTSC. Ever since I got 
this demo my son plays on my A3000 instead of his A1000!

       ----------------------------- ------------------------------------
      | Kevin J. Taddeucci          | e-mail: kevint@hpsad.sad.hp.com    |
      | Hewlett Packard Firmware QA | HPDesk: Kevin TADDEUCCI /HP5300/A0 |
      | Telnet: 794-4192            | HP Mailstop: 2LR-N                 | 
       ----------------------------- ------------------------------------