HDTenEightyP/NetNews huggingface dataset:
From: scot@jlc.mv.com (Scot Salmon)
Newsgroups: comp.sys.mac.apps
Subject: GIFConverter wants *so* much RAM!
Date: 9 Oct 92 21:15:21 GMT
Organization: John Leslie Consulting, Milford NH

Why does GIFConverter (2.3b2) want a 4500K RAM partition to open a simple
8-bit color PICT? And why does it want that much on an LC II, but only
2500K (still rather a lot, I think) on a IIci (same applicaton, same 
picuture)?

Other programs open the same 8-bit PICT on a MUCH smaller partition.
TeachText opens it with only a 192K partition (on that same IIci - exact
same document, same system, same everything).

I love GIFConverter but it would be nice if it would open this silly
PICT for me. Imagine my embarassment when I went to show this picture to
my teacher with the all-powerful GIFConverter and ended up using TeachText!
Only later did I find out that it would do it with 4500K.


-- 
"Forget all you know, or *think* you know..."             | Scot Salmon
                                  - Willow                | scot@jlc.mv.com
                                                          | 101010 222 52 2A...
Newsgroups: comp.sys.mac.apps
Distribution: world
From: bo3b@ultramac.uucp (Bob Overkamp)
Organization: Odyssey Ultraware, Inc
Date: Thu, 15 Oct 1992 06:34:48 CDT
Subject: Re: Font for Microsoft Word 5.0 help

>	Does anybody know off the top of their heads what font family and size 
>Microsoft Word 5.0 uses in its Help windows?
Looks like Geneva-10 to me.
From: trivedi@yukawa.uchicago.edu (Anil Trivedi)
Newsgroups: comp.sys.mac.apps
Subject: Re: Textures (was Re: LaTeX for the Mac)
Date: 12 Oct 92 12:09:20 GMT
Organization: Enrico Fermi Institute, University of Chicago

barry@reed.edu (Barry Smith) writes:

 > (It's hard for me to imagine that anyone would choose a
 > TeX system because of the editor....)

If I am processing files sent by someone else, I agree that only
TeX matters. However, if I work on one of my own documents, say
for a few months, most of which is spent editing, please do try
to imagine that the editor looms VERY VERY large in the picture. 

 > we have a current, long-term project to improve it [Textures editor],
 > so now is a good time to tell us what, specifically, makes a
 > good editor to you.

Incremental search (forward/backward)
Go to a particular line #
Querry replace 
Unconditional replace
Delete word/line/region
Cut/copy and paste
Multiple undo
Split a document into at least two windows
Edit several (at least two) files at once
Visit a file but make it write-protected
A competent spell-checker
Count words in a region (if the Abstract has to be <100 words)
	
I should be able to define at least simple macros: e.g., to set things
up so that when I type { ( [ $  I get  {} () [] $$ respectively.
	
There should be some back-up as well auto-save fascility.

----
Xref: sparky comp.sys.mac.apps:15729 comp.sys.mac.misc:17835
From: tbiggs@sierra.com (Todd Biggs)
Newsgroups: comp.sys.mac.apps,comp.sys.mac.misc
Subject: X windows packages for the Macintosh
Date: 15 Oct 92 20:23:51 GMT
Organization: Sierra Geophysics Inc.,  Kirkland, Wa

I'm looking for a REALLY good X windows package for the Macintosh.
Currnetly we are using Mac X ver 1.1.7 from Digital it works and 
can do everything we want but is slow.  Has anybody out there 
actually done a comparison between the various X window packages and 
found out which is the best/fastest ?

email please, will post interesting tidbits.

Thanks, Todd
tbiggs@sierra.com
From: tref@bcrka450.bnr.ca (Francois Tremblay)
Newsgroups: comp.sys.mac.apps
Subject: ignore : test
Date: 7 Oct 92 18:19:18 GMT
Reply-To: tref@bcrka450.bnr.ca (Francois Tremblay)
Organization: Bell Northern Research, Ottawa

test 1-2-3



==========

Francois Tremblay                 B.N.R. Ltd
tref@bnr.ca                       Ottawa, Canada
(613)-763-3272
==========
My thoughts, My words -- Let BNR make its own mistakes.
Newsgroups: comp.sys.mac.apps
From: sell@wam.umd.edu (Steven Wayne Sell)
Subject: SF-171
Organization: University of Maryland, College Park
Distribution: usa
Date: Mon, 12 Oct 1992 00:22:09 GMT

Does anybody have or know where I can get a computerized government 
employment form (SF-171)?  I know it exists, but I can't seem to
locate it.  


Steve

Newsgroups: comp.sys.mac.apps
From: MARK@RICEVM1.RICE.EDU (Mark R. Williamson)
Subject: Re: Word Diff program
Organization: Rice University  
Date: Tue, 13 Oct 1992 20:24:08 GMT

In article <IeqSzoG00WBOQ4lLNF@andrew.cmu.edu>
Steven Ritter <sr0o+@andrew.cmu.edu> writes:
>Is there a program that will produce a "diff" file for MS Word (5.0)
>documents?
>
>Ideally, I'd like to feed it two files -- the original and a revision --
>and have it output a third file which is like the revised file but with
>some indication (sidebars or something) of what changed.
 
The commercial program DocuComp will do this.
 
Mark R. Williamson, Rice U., Houston TX; MARK@RICEVM1.RICE.EDU or @RICEVM1
Newsgroups: comp.sys.mac.apps
From: walk@mrcnext.cso.uiuc.edu (Todd Walk)
Subject: mac paint programs
Organization: University of Illinois at Urbana
Date: Thu, 15 Oct 1992 19:30:07 GMT

Could someone mail me a list of mac paint programs that are availiable?
(And possibly a mini-review as well?)

					Todd Walk
					walk@mrcnext.cso.uiuc.edu
From: jeremy@castle.ed.ac.uk (JHenderson)
Newsgroups: comp.sys.mac.apps
Subject: Font organizing software.
Date: 15 Oct 92 09:31:12 GMT
Organization: Edinburgh University

My font menus are now totally jammed with names of fonts, so I'm thinking
of investing in some package to clean the mess up. The two I'm aware of are
Adobe Type Reunion and Suitcase II. I'd be grateful for firsthand information
on how these perform.

Thanks,


-- 
===Jeremy Henderson===jeremy@castle.ed.ac.uk=          

"Telling people how to think doesn't work. They always have stupid
 ideas of their own."
Newsgroups: comp.sys.mac,comp.sys.mac.misc
From: svanbure@gucis.cit.gu.edu.au (Seth Van Buren)
Subject: Re: HD defragmenter ?
Organization: Griffith University, Brisbane, Australia.
Date: Sat, 10 Oct 92 18:18:07 GMT

edcrwfrd@unlv.edu (Edward Crawford) writes:

>In article <1992Oct7.084703.17875@news.weeg.uiowa.edu> smills@news.weeg.uiowa.edu (MuffinHead) writes:
>>jdymond@tartarus.uwa.edu.au (Jason Dymond) writes:
>>
>>>re: commercial software eg. DiskExpress, NUM, others ?
>>
>>   Speed Disk. It's included in the Norton Utilities package. It's the best

>Speed Disk sucks... Ive trashed my hard drive on several occassions
>with it. (The program crashed and i was running of the emergency disk
>like I was supposed to) Since Speed Disk doesnt have an;y real error
>checking my hard drive was trashed. Fortunatly Norton's hard drive
>recovery program works ok or i would have been really mad. 2.0 does
>not fix the problem, as a friend got it when he got his SyQuest, first
>time running, crashed and fried his hard drive.

>On the other hand, I whole heartedly recommend DiskExpress. Works
>flawlessly... And even if your hard drive crashes, no problems. Never,
>it cant.

	But, SyQuest drives do have some what of a reputation of not being reliable, and fring often!!!

-- 
Seth van Buren
INTERNET: svanbure@gucis.cit.gu.edu.au
Newsgroups: comp.sys.mac,comp.sys.mac.comm
From: eakaftan@isluga.puc.cl (Eduardo Kaftanski Arancibia)
Subject: Re: What is a .hqx file?
Organization: Pontificia Universidad Catolica de Chile
X-Newsreader: Tin 1.1 PL5
Date: Wed, 7 Oct 1992 01:23:16 GMT

R. Todd Wall -- Catholic Diocese of Raleigh -- Computer Services (toddwall@rock.concert.net) wrote:
: 	On many of the FTPable sites there are files labeled .sit ..  I've
: fiqured out how to unsit them.  However, receintly there has been a 
: number of files labeled  .hqx ..  How do you unhqx them???

	Two easy ways.
		1.- Use xferit or fetch, and use MacBinary transmision mode
		in xferit you can use "Guess by filename extension"

		2.- Use Binhex4, .hqx files are just that. Bihex4ed files.


----------------------------------------------------------------------------
Eduardo Kaftanski
eakaftan@isluga.puc.cl
ekaftan@ing.puc.cl		"Do you have any ideas?
				 No, I rent."
---------------------------------------------------------------------------

Newsgroups: comp.sys.mac.games
From: derek@netcom.com (Derek LeLash)
Subject: Re: Mac games vs PC Games
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Thu, 15 Oct 1992 05:15:14 GMT

In article <1992Oct14.172346.1@cubldr.colorado.edu> patlin_s@cubldr.colorado.edu writes:
>In article <1992Oct14.171018.3695@u.washington.edu>, foregone@stein.u.washington.edu (Ah so Grasshopper!) writes:
>> 
For that matter, most PC games are like that nowadays...they waste 20-50 MB
on one's hard drive, and it's mostly the great animations...the games themselves
>
Are these figures for real?  I can't imagine blowing that much disk space on
a game, never mind how wonderfully cheap PC hard disks supposedly are.  On my
Mac, I think Mission Thunderbolt is the top disk hog, at 5 Mb -- I don't think
I would bother with a game that was any bigger.  If games like this still
run in 640K on a DOS machine, that suggests a lot of disk access, which I
would think tends to cut into the PC's "huge" advantage in speed over a
comparably priced mac...

But enough, this is starting to look like something for .advocacy...

Derek
-- 
Derek LeLash (derek@netcom.com)  "That's 1-4-5 if you're scoring at home,
Tech Writer/dietCokehead          or even if you're alone." -- ESPN
BASYS Automation Systems, Inc.  -  -  -  -  -  -  -  -  -  -  -  -  -  -  - 
Sunnyvale, CA  408-SEX-LLAMA     DISCLAIMER: Contains 100% recycled humor.
From: jgreen@csugrad.cs.vt.edu (John Green)
Newsgroups: comp.sys.mac.games
Subject: DQofK patch wanted
Date: 15 Oct 92 03:45:29 GMT
Distribution: usa
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA

Subject says it.  I'm spending too much time looking up words and typing
them in.  I thought I saw a patch posted a while ago, but my site doesn't
have that article in storage anymore.

Regards,
John Green
jgreen@csugrad.cs.vt.edu
Organization: Arizona State University
Date: Friday, 9 Oct 1992 20:23:45 MST
From: <IGMJG@ASUACAD.BITNET>
Newsgroups: comp.sys.mac.games
Subject:    *** HELP! Frustrated w/3 in Three

Hey all.

Can somebody give me solutions (or some pretty explicit hints) on solving
the following puzzles:

Outside In
Safety in Numbers
Fall From Grace
Hang in There

If theres a FAQ for this game, I wouldn't object if somebody E-Mailed it to
me (or at least let me know where it was).

Thanks a bunch!
---
Take care,
                                         Bitnet: igmjg@asuacad.bitnet
Mike Golaszewski                       Internet: igmjg@asuvm.inre.asu.edu
Arizona State University                   (or): proterm@aol.com
From: saverio@lorelei.ece.drexel.edu (Saverio Mercurio)
Newsgroups: comp.sys.mac.games
Subject: Games for sale/trade
Date: 11 Oct 92 21:02:21 GMT
Distribution: usa
Organization: Drexel University, Philadelphia PA

I have the following games for sale.  Unless otherwise noted, all games include
all original stuff, i.e. box, diskettes, paraphernalia.  A few come with hint
booklets.  None of them come with the original registration card (except for
Space Quest 1).  I have stated the price I am requesting, but this is 
negotiable.  If you have something to trade, we can do that instead.  
 
    Leisure Suit Larry 5 - comes with hint booklet.  Color Macs only,
                           SuperDrive required.  $25
 
    King's Quest 5 - comes with hint booklet.  Color Macs only, SuperDrive
                     required.  $25
 
    Space Quest 1 - comes with registration card.  Color Macs only,
                    SuperDrive required.  $20
 
    Indiana Jones and the Last Crusade - comes with hint booklet.  Plus, SE,
                                         II, System 6.0.2 or later.  $20
 
    Shogun - old Infocom game.  512K min.  Supports color if you have it. $10
 
    Star Trek, the Kobayashi Alternative - for older Macs only (68000).  $10
 
    Where in Time is Carmen Sandiego? - I don't have the original box, but I
                                        have everything else.  $15
 
    Deja Vu II, Lost in Las Vegas - I don't have the original box, but I have
                                    everything else.  $10
 
    The Fool's Errand - Likewise, I don't have the original box, but I have
                        everything else.  $10

    3 in Three - No original box, but got everything else.  $20
 
    Shadowgate - All I have are the disks, but it's pretty easy to use.  I'm
                 pretty sure it doesn't work on 68020/30 Macs (doesn't work
                 on my Se/30).  $8

If interested, please contact me.  I can be reached by e-mail at the following
address:   saverio@lorelei.ece.drexel.edu.
 
Disclaimer:  I make no guarantees as to whether a game will work on your 
specific Macintosh system.  For those cases in which I know, I have stated the
system requirements.

       -Saverio
Newsgroups: comp.sys.mac.games
From: Mark E. Johnson <mjohnson@force.decnet.lockheed.com>
Subject: Re: NETTREK! (& Mazewars)
X-UserAgent: Nuntius v1.1.1d9
Organization: LMSC
Date: Tue, 13 Oct 92 19:30:56 GMT
X-XXDate: Tue, 13 Oct 92 12:39:38 GMT

>>Stategic Conquest
>>Armor Alley
>>Robowar
>>NetTrek
>>Bolo
>>Spaceward Ho
>
>Tron
>Robosport
>Minotaur

Are any of these available via ftp? The only one I've played is Tron,
which appeared to be quite buggy.

-Mark Johnson     mjohnson@nebula.decnet.lockheed.com
Newsgroups: comp.sys.mac.games
From: esteban@apollo.hp.com (Steven Fernandez)
Subject: Re: SimLife
Date: Fri, 16 Oct 1992 13:18:16 GMT
Organization: Hewlett-Packard Corporation, Chelmsford, MA

In article <1992Oct15.220524.3062@galileo.cc.rochester.edu> wgns@troi.cc.rochester.edu (C. Wiggins) writes:
>SimLife sounds worth trying out.  Does anyone know how fast or slow it is to
>play on an LC?  I think I'd like to try it, but only if it's comperable to
>SimCity in speed.  


Well I would say it is just as playable. Since it is a simulation, you
set things up and let it run. I think you'll find that while it is 
runnining you don't do lots of tinkering. My setup is also and LC,
soon to have a 50mhz powercache.

Steve
From: rgasser@uoft02.utoledo.edu
Newsgroups: comp.sys.mac.games
Subject: LOOM for Trade/Sale
Date: 7 Oct 92 19:44:37 EST
Organization: University of Toledo, Computer Services



LOOM for Trade or Sale.

Best offer.

Regards,
Rob



 
----------------------------------------------------------------
Rob Gasser          *        RGASSER@UOFT02.UTOLEDO.EDU
The University of Toledo, Blue & Gold Computer Sales
Work: (419) 537-3681     Fax: (419) 537-2943
----------------------------------------------------------------
TOLEDO OHIO.........Home of:

1st Place Toledo Storm ECHL Hockey Club.
Toledo Mud Hens AAA Level baseball team.
Jamie Farr, star of M*A*S*H, Klinger.
Tony Packos Famous Hungarian Hotdogs.
Jeep - Maker of Cherokee and Wrangler Jeeps
Toledo Scale - Weigh yourself lately? :-)
Toledo Ticket Company - Buy a raffle ticket Mister? :-)
----------------------------------------------------------------

Newsgroups: comp.sys.mac.games
From: martin@cs.curtin.edu.au (Martin Dougiamas)
Subject: Re: Lemmings - do you get bored too?
Organization: Curtin University of Technology
Date: Wed, 14 Oct 1992 03:02:11 GMT

10667547@eng2.eng.monash.edu.au (JIMMY FANG) writes:
> davoli@natinst.com (Russell Davoli) writes:
>>I loaded up the demo on my Plus last night and tried it out.  First off,
>>the graphics and sound were great, and the game seemed to run quite
>>smoothly even when lots of Lemmings were wandering about.  I got to the
>>third level of the demo (the Nessy screen) and found that I never got
>>closer to the finish than getting on top of Nessy once in probably four
>>tries.  Granted, this is supposed to be a taxing level, but I find that
>>the stair-builder guys take long enough to complete a set of stairs that
>>my attention wanders off and before I know it the little guy plunges to
>>his death in the sea.  Is it just my machine being overtaxed, or does
>>this game run slowly enough for you to get bored while playing it?

You can press and hold the shift key to speed up the action.  This is
especially useful for the level you mentioned, Level 3.  

>If you had sound, you would here a "tick tick" sound that changes in volume, 
>which warns you that your builder is going to finish building.

There are "clinks" for the last three bricks... you even hear these
in 'shift' mode ... so you can release the shift key when you hear them
and get ready to click on your builder again.

Martin
--
,--------------------------------------------------------------.      _ .
| All the deserts I could irrigate      Martin Dougiamas.      |   _r| Ll\
| All the poor I could emancipate    martin@cs.curtin.edu.au   |  |  |    \
| But that's not what interests me      Curtin University      |  \  |_   /
| I'm interested in apathy          Perth, Western Australia  -+-> x~  `-'
`=== This Is Serious, Mum ====================================='        V
Newsgroups: comp.sys.mac.games
From: jon3@quads.uchicago.edu (Jason Jones)
Subject: Re: Mac games vs PC Games- comparison (again!)
Summary: at the risk of painting a big red bullseye on my ass...
Keywords: reality
Reply-To: jon3@midway.uchicago.edu
Organization: University of Chicago Computing Organizations
Date: Sun, 11 Oct 1992 15:54:06 GMT

> I guess I disagree to a certain extent.  A lot of what I see in PC games is
> useless flash.  For some reason, PC games love to have all these splash
> screens and long, seeming endless start-up animation.  Filler - in my
> opinion.  If you strip off the splash screens and all that junk, what's
> left?  A shareware game perhaps?

Shareware!?  Wing Commander, Ultima Underworld, Lucasfilm's upcoming X-Wing
game, Aces of the Pacific, Ultima LXVII (or whatever it is now).  SHAREWARE?
It is true that PC games are packaged with a lot of fluff, but there are
real games underneath, and they are (arguably) superior to anything out
for the Macintosh.  Wing Commander is an exercise in "endless animation",
with digitized sound and voices to boot.  Doesn't this MAKE the game?
I didn't sit there between missions saying "Damn, I wish this irritating
full-screen animated interlude would get off my screen and stop making
all that cool music."

> I looked at Wing-Commander and cried.  Lousy "VGA" graphics.  looked so
> crappy compared to what is possible on my friend's Mac.
                     ^^^^^^^^^^^^^^^^

No.  It's just not realistic to expect a Macintosh to hurl around five
times the data of the PC and still run at a reasonable speed.
All the graphics routines in recent Origin products are hand-coded
in assembly and I'd bet good money they are near-optimal.
Let me assure you that if there were a 320x200x256 graphics mode on
the Mac, people would be using it (for games) instead of 640x480x256.

Someone else was making fun of Wolfenstein-3D (which is shareware for the 
PC) because it also had low-resolution graphics.  Did you miss the real-time
texture-mapping, digitized sound and background music?  Or were you
paying attention?

I fully believe that better games are possible on the Macintosh, but that
developers are not yet spending the time necessary to create them.  This
IS NOT because they are lazy, it is because standards for Macintosh games
are still very different from their PC counterparts.

We WILL see more and more games being written for the Macintosh which
meet or exceed the quality of games on the PC.  This will happen because,
as we all know, the Macintosh is fundamentally a better machine.
We have a better engineered CPU, a superior graphics standard, built-in
digitized sound and a native windowing system.

The fact is that right now almost all of the cutting-edge games work is
being done on PCs.  I saw some incredible stuff at CES, and very little
of it was on Macs.

Flame away,
Jason.

Newsgroups: comp.sys.mac.games
From: fullerto@tuna.cis.ohio-state.edu (timothy dwight fullerton)
Subject: Re: MTB HELP!!!!
Organization: The Ohio State University Dept. of Computer and Info. Science
Date: Fri, 9 Oct 1992 06:35:58 GMT

In article <1992Oct8.042707.2238@vax1.mankato.msus.edu> t303grey@vax1.mankato.msus.edu writes:
>  How do I get rid of Dreadnought? I'm stuck in region 14 coz it kills me on a
>sight. I tryed everything. It can withstand total damage of the following: 8
>granades, 1 LAWs, 1 landmine and lots of hack with antiqe sword.
>

	Well, it takes quite a bit more. Use a lot of land mines, more 
grenades, and befriend powerful monsters to lead to the dreadnought. Really,
though, I didn't find it worth it to kill the dreadnought. You may gain a 
level, but you will use everything up.

	Anymore I just lead them to levels that I am finished with and 
lose them there.

		Tim.
From: aldrich@nosc.mil (Timothy M. Aldrich)
Newsgroups: comp.sys.mac.games
Subject: Re: Games for sale
Keywords: Games  Sale  PoP Spectre
Date: 16 Oct 92 18:35:34 GMT
Distribution: usa
Organization: Naval Ocean Systems Center, San Diego


Macintosh Games For Sale or Trade...

I have the following popular Mac games available:

Spectre..............$20
Prince of Persia.....$25
Loom.................$15

All with original boxes, manuals, and disks.

And for those with older Macs still running system 6.whatever:

Calculator Construction Set....$15
(Build your own custom calculators with a point and click interface, creates
standalone application or desk accessaries.)

Typing Tutor IV & Tracker......$10
(Typing Tutor can help you learn to type better and faster.)
(Tracker is a 3-D realtime game where you fly through a series of valleys to
locate the artificial intelligence threatening humanity (not a great game, but
its cheap).  These two will only be sold as a bundle.)

If you are interested please e-mail me at: aldrich@nosc.mil

If you think I am over charging, feel free to make an offer.
If you have a game or other program you think I might be interested in and you
want to trade, make me an offer.

Thanks for your support...
- Tim Aldrich
Newsgroups: comp.sys.mac.games
Subject: NUMBER OF LEMMINGS LEVELS
From: $ennsnr@brandonu.ca (Neil Enns)
Date: 7 Oct 92 13:20:38 CST
Organization: Brandon University

Could someone please tell me exactly how many levels there are on the Lemmings
demo?

Thanks a bunch!
Neil
-- 
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

    _/      _/  _/_/_/  _/  _/		Reading furnishes the mind only with 
   _/_/    _/  _/      _/  _/		materials of knowledge; it is thinking
  _/  _/  _/  _/_/    _/  _/		that makes what we read ours.
 _/    _/_/  _/      _/  _/			-- John Locke
_/      _/  _/_/_/  _/  _/_/_/		
					Neil Enns, Brandon University
Disclaimer: Huh?			Internet: $ennsnr@brandonU.ca

*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Newsgroups: comp.sys.mac.games