From: ahankin1@cc.swarthmore.edu (A. Luke Hankins)
Subject: Re: gamma world
Organization: Swarthmore College
Date: Sat, 25 Jul 1992 03:02:48 GMT

ejd@yabba (eRic Donaldson) writes:

>I have a bad feeling this thread is going to die out very fast, as it
>always does.  So before it does, I'll do my part to keep it alive.

i shall do my best as well...

>Anyone know how many modules were actually put out for GW, and to
>which releases do they correspond.  Also, does anyone have any
>modules/adventures that they have put together themselves.  [...]

GW1 - 2  : 1st ed.
GW3 - 4  : 2d ed.
GW6 - 10 : 3d ed.

the first ed. also had an accessory gm's screen
  so did the 2d. ed.
  the second ed. also had a character sheet supplement.

these are asll i have seen and found in my searchings (also all that are
listed in any catalogs...)  i wonder: has anyone seen a GW5 module?

>So, how is release 4?  Is it complete?  Release 3 had a thousand
>things they forgot to put in, so there were a lot of supplement pages
>that came later.  Any new mutations?  How do they run the AC?  

release 4 (imho) is okay at best. it runs itself too much like dnd for my
tastes. the layout i like a lot. they offer classes for the characters,
which can be useful, but i don't see how they can hold universally. (the
classes are warriors, scouts and espers(psions...) the experience point
table i don't like as much as the 3d ed. "purchasing" idea.

 AC is run much like the 2d ed (and, conseq'ly like dnd) and to hit someone
a player would have to roll a d20 higher than the def's AC [as your character
advances s/he gets an increased bonus to the "to hit" roll...]
what i appreciated about the 3d ed in this respect was that armor class
didn't decrease from the chance to hit, only DEX did this, however it did
reduce from damage...

>In release 3, they said that each ranking of AC (0 being none) would
>absorb 5 points of damage.   A good idea, but a little high.  Some of
>the battle could take years to fight.  (I actually had a battle that
>raged for 1/2 hr (real-time) before somebody got exasperated and
>through in a torc grenade).

agreed to some degree: their x5 multiplier to the AC didn't seem quite
right, but this was due more to the idea of subtracting damage per round,
and didn't take into account wear and tear on the armor.

what i did to it was to have the armor's protection subtract 3xAC per
attack, and each time an attack got through, the protection would suffer by
1 point. example: someone wearing chainmail (AC 5) would subtract 15 points
from each attack. a dagger-wielding opponent would need a strength bonus and
a rather high roll to succed against it, and a pole-arm would have to have a
better-than-minimal result (base damage 15) but a bullet would go right thru
(bdam 20)

>So keep this thread alive!

gladly. in fact, i have several of my GW 3d ed. rules 'adjustments'
available if anyone would like to get them. email if interested...

>---

>eRic [sic] Donaldson
>(ejd@babypuss.mitre.org)
-- 
______________________________________________________________________
===Starman-* 		|	ahankin1@cc.swarthmore.edu
			|	tnx luke
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