From: kgnome@cs.concordia.ca (MATIS stephane)
Subject: Re: Machine Guns in BTECH
Organization: Computer Science, Concordia University, Montreal, Quebec
Date: Fri, 18 Dec 1992 17:31:13 GMT

From: pwg25888@uxa.cso.uiuc.edu (Patrick W. Grady)
> ara@wam.umd.edu (Ford Prefect) writes:
> ...
> >Hello all from Hirohito's Kamakazi Marauders!!!
> ...
> >mu ha ha ha ha ha.  Were machine gun rounds 2 pts each?
> ...
> >Hasta la mecha pendejos!
> ...
> >As Gonzalo Yakimakisushi Jefferson (one of my Pilots) used to say:
> >"How come we dont install DUMP ALL AMMO buttons on these cans?"

	> Seeing gatling style weapons show up in Btech would be nice 
	> though, built along the lines of the GMDC's in Centurion.
> 
	> Any ideas about this Stephane?

	There has been many attempts to do so. In Future Wars, a fanzine
	there was an article that describbed some such ...

	Why not in BTech ... my actual feelings are mixed, there is not
	enough ROOM for variations, without unballancing the game
	further.

	My current pet peeve is Mechwarrio 2nd inability to force you
into creating "well-rounded" characters.... they usually become killing
machines of unbeliveable capabilities. Heck, for Merc2, I had created a
template called Wolf Pack Cadet. This is an 16-20 year old who started
life with such niceties as 2/3 GM/PM and 7 Intuition ... etc... byt the
book! Ok, so (s)he didn't pay for a 'Mech ... none in Wolf Pack does
anyways ...

	The same can be said about the weapon systems in BattleTech. I'm
sure a lot of you would favor the possible 3D expansion of the damage,
as it offers many different profiles of damagae, not just "quantity".

	I have seriouslly worked on such "adapted" rules myself, and
have localised many "flaws". In fact, the Renegade Legion Wheeled tank
templates are ok as is... for armor. Now comes the tricky part.
BattleMechs have armor but no shields, and the Renegade Legion mechanics
are geared for Shields. No problemo... we add piloting modifiers and
'Mech size modifiers instead. "Cauz' they move around so much!"

	Ah ... Oh yeah .. saty tuned for Monday evening ... or maybe
Sunday, when I release to playtesting the 'ShaodwBoxing' non-board
roleplaying rules for 'Mech fights. I'll probabbly post a uuencoded mail
here. It's OFFICIAL FASA stuff. The only problem is ... the "character"
sheet with the new "additions" is only postscript. I'll see if I can
create EPSON and HP Laser version through Ghostscirpt.

	That's all for now. As for 'variant' rules... Lunatic has
	Combatler... I have Vermillion ... and many other people
	have somthing. I'd like too see them all ... I promise I 
	won't steal your ideas and claim them as mine. I have
	to high a guilt mechanism ... yes .. I'm an Azi.
	:) ...
 
> Patrick
> --
> -- 
> Patrick Grady               |  I express my opinion,
                            > |  I express your opinion
> email: p-grady2@uiuc.edu    |  for large sums of money.
> 


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