HDTenEightyP/NetNews huggingface dataset:
From: laire@uni-paderborn.de (Ralph Schmidt)
Subject: Re: Any Commodore users buying the Falcon in Germany?
Organization: Uni-GH Paderborn
Date: Thu, 10 Sep 1992 15:02:19 GMT

aa399@cleveland.Freenet.Edu (Len Stys) writes:



>I heard that the vaporware Falcon 030 is now selling in Germany
>and has just been approved by the FCC as Class B.

>Anyone from Germany see the Falcon there?
Yes..in a magazine test:-B
>How well is it doing?
I don't know and don't care..
>Anyone owning an Amiga considering the Falcon 030 over there?
No..why ?
>Reason I ask is that I hear that Atari and Commodore have an
>equal market share there and many people have both systems.
Haha..equal..a joke ? If you want to buy an Atari(Don't know why,
but only imagine this) you have to search for it. 
Atari has dramaticly lost market share the last years and i see
no chance that they can come back......


Bye

-- 
Ralph Schmidt                                            laire@uni-paderborn.de
University of Paderborn (Germany)
Newsgroups: comp.sys.amiga.advocacy
From: soh@tmp_ip_003.trl.OZ.AU (Soh Kam Hung)
Subject: Re: A4000 at WOC
Organization: Telecom Research Labs, Melbourne, Australia
Date: Mon, 14 Sep 1992 23:31:29 GMT

bleys@tronsbox.xei.com (Bill Cavanaugh) writes:

>The point of what you said was that Marc has to actually use the
>machine before he can comment on it, even when someone he trusts uses
>one and tells him about it.  By that logic, none of us has any right
>to comment on anything, since we're all relatively inexperienced
>compared to the number of things that happen every day everywhere.

Since we cannot experience every possible event, we must trust the
judgement and knowledge of ``experts''.  Unfortunately, Marc Barrett
has demonstrated time and again his postings are biased against
anything Commodore produces, he uses speculation masking as fact, he
pretends to have ``inside'' information about Commodore, and he tends
to make mountains out of molehills.

>Do you think that we should all go to Florida before we believe that
>the hurricane was bad?  That we should go to Somalia before we believe
>that the people there are hungry?

If we trust our sources (``Events reported by ABC tend to be fair and
accurate from all accounts''), and if the information given (``Strong
Hurricane in Florida'' or ``Famine in Somalia'') does not contradict
our knowledge (``Florida is frequently beset by sea storms'' or
``Somalia is drought-stricken and ravaged by civil war''), then we
would use this new piece of information.

I do not trust Marc Barrett.  I do not believe in his judgement or his
conclusions, nor can I regard him as an objective or knowledgable
expert.

---
Soh Kam Hung, Network Management Research,     | h.soh@trl.oz.au  
TRL, POB 249 Clayton, Victoria 3168, Australia | +61 3 253 6638
Newsgroups: comp.sys.amiga.advocacy
From: eas3714@ultb.isc.rit.edu (E.A. Story )
Subject: Re: Interlace video (Was Re: PC (OS/2) / Amiga debate)
Originator: eas3714@ultb
Organization: Rochester Institute of Technology
Date: Tue, 8 Sep 1992 16:37:45 GMT

In article <18dp4mINNf33@matt.ksu.ksu.edu> nan@matt.ksu.ksu.edu (Nan Zou) writes:
>
>You know that frame rates and refresh rates are different when we'are
>talking about interlaced video, since it takes two fresh cycles to draw one
>complete frame, so when I say a 60 Hz interlaced display, it means a
>display with half of its scan lines repainted 60 times per second, the
>other half repainted 60 times the next cycle.  So you have 60 frames every
>2 seconds, or 30 frames per second, compare that with a non-interlaced 60Hz
>display which gives 60 frames per second, isn't that what we'are talking
>about?
>

I think what he's saying is that Interlace != flicker.. like he said
before.  Whats the difference if the lines are drawn straight down the
screen or alternate in two passes?  ie. a 50Hz per pass noninterlaced
display has the same stability as a 100Hz per pass interlaced display...
you're just drawing the screen differently.  One of the problems with
this idea is that higher density monitors usually have lower persistance
phosphers.. so realistically a 100Hz interlaced display will flicker
more than a 50Hz noninterlaced display.

When he was talking about interlace reducing flicker.. he was talking
about the same scan rate modes.  Ie. Either draw  the top 200 lines in
one frame and the bottom in another, causing a whole screen flash/roll
effect or do interlacing, which reduces that type of effect.

                           ---Ezra
-- 
"THAT is a DRY turtle.  That turtle is NOT moist!"
Ezra Story, a student at RIT, and
eas3714@ultb.isc.rit.edu, his trusty(?) mailing address.
From: gerald@seas.gwu.edu (Gerald G. Washington)
Subject: Re: A4000 - Early Impressions
Organization: George Washington University
Date: Sun, 13 Sep 1992 22:48:24 GMT

gerald@seas.gwu.edu (Gerald G. Washington) writes:
>There are a few things Commodore should be doing immediately:

One other thing is to release an update of AmigaUX for the A4000.
Maybe an A4000T would be nice...  (I am too full of ideas.)

-- Gerald
Newsgroups: comp.sys.amiga.advocacy
From: ada@tacky.cs.olemiss.edu (Sunga Rettaf)
Subject: Re: Re: J Miner sleeping w/ Steven Jobs
Organization: Whiners Anonymous
Date: Tue, 8 Sep 1992 00:16:42 GMT

In article <53034@dime.cs.umass.edu> barrett@gleep.cs.umass.edu (Daniel Barrett) writes:
>>>  Well you had me going up until this point...   Everyone knows that it's
>>>theoreticaly impossible to complete an infinite loop in anything under 15
>>>seconds.  Gheesh, what a blatent pack of lies.   :)
>
>In article <65237@cup.portal.com> TomK@cup.portal.com (Tom R Krotchko) writes:
>>Never been any such thing as an infinite loop. Never has been, never will be.
>
>	On the contrary:  at any given moment, there are an infinite number
>of infinite loops being executed.
>
>	I dare you to prove me wrong.  Nyaaahh.

There seems to be quite a few folks around here who are stuck in their own
little infinite loops.  Some take longer to complete an iteration, but
all are a variation on the following:


#include "netnews.h"

#define MAXBITCH 50

bitch(int whine)
{
     switch (whine)
     {
          case 1 :
               printf("The Amiga is dying because the custom chips suck!\n");
               break;
          case 2 :
               printf("C= sucks!  The 8086 is better than the AA chipset!\n");
               break;
          case 3 :
               printf("I put you in my killfile!  Nyah, nyah!\n");
               break;
          .
          .
          .
          default :
               printf("ME LIKE FALCON!  FALCON RULE WORLD!\n");
               break;

}

main()
{
     int complaint = 0;

     for (;;)
     {
          if (newsfeed())
          {
               readnews();
               postnews(bitch(complaint));
               if ((complaint++) > MAXBITCH)
                    complaint = 0;
          }
     }
}

:-)

BTW, I don't know if this will compile on all machines, but the latest
version of BLAZEMONGER had no trouble with it.  :-)


> //////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
>| Dan Barrett -- Dept of Computer Science, Lederle Graduate Research Center |
>| University of Massachusetts, Amherst, MA  01003  --  barrett@cs.umass.edu |
> \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/////////////////////////////////////

Sunga Rettaf



Newsgroups: comp.sys.amiga.advocacy
From: aciceran@spartan.ac.BrockU.CA (A. J. Ciceran)
Subject: Re: Way to go Commodore! Yeah...right.
Organization: Brock University, St. Catharines Ontario
Date: Sun, 13 Sep 1992 20:46:13 GMT

In article <1992Sep13.080200.23449@cheshire.oxy.edu> leavitt@cheshire.oxy.edu
(Thomas VanNess Leavitt) writes:

>Reason for A600 ECS machine?  
>How about a $1000 A3000 by mid year?
>Sound salavatory?

How about: annual C64 sales in the range of 700,000 units. A low-end,
affordable Amiga will benefit everyone in the long run. Something has to
pay for developing the other toys.

Newsgroups: comp.sys.amiga.advocacy
Newsgroups: comp.sys.amiga.advocacy

In comp.sys.amiga.advocacy, jeremym@fraser.sfu.ca (Jeremy Thomas McDonald) writes:

> Could somene be kind enough to ask
> Dionne if CBM plans to offer a trade-up plan for the A3000 -> A4000?
> Thanks!

Checking my notes from WOC I see that Jim Dionne stated in his key note 
address that he expects that promotional deals like the ones in the past 
will be offered in the future. (my own comments now) I suppose it depends 
on how well they sell. Mr. Dionne also stated that all products will 
contain the AA chipset in the future. (me again) I would look for lower 
cost AA models in the near future. Perhaps an A800.

       ----------------------------- ------------------------------------
      | Kevin J. Taddeucci          | e-mail: kevint@hpsad.sad.hp.com    |
      | Hewlett Packard Firmware QA | HPDesk: Kevin TADDEUCCI /HP5300/A0 |
      | Telnet: 794-4192            | HP Mailstop: 2LR-N                 | 
       ----------------------------- ------------------------------------

Newsgroups: comp.sys.amiga.advocacy
From: eas3714@ultb.isc.rit.edu (E.A. Story )
Subject: Re: IFF database of .advocacy folks
Originator: eas3714@ultb
Organization: Rochester Institute of Technology
Date: Wed, 9 Sep 1992 03:29:24 GMT

In article <1992Sep8.031312.6478@usl.edu> das9674@usl.edu (Stephenson Daniel A) writes:
>In article <1992Sep8.000307.17360@ultb.isc.rit.edu> eas3714@ultb.isc.rit.edu (E.A. Story ) writes:
>
>We were talking about resolutions, not colors.  

Ok, ok..so *I* totally missed the point...oops!

>The *CGA* resilution is what gets blocky.

Agreed....but it really isn't THAT bad... esp. w/ 256 colors.

>>I agree this is a pointless tirade.  Guess what? When the AA chipset
>>comes out, and we have 320x200x256 double scanned to VGA scan rates..
>>the pixels will be blocky...oh well.. I guess I'll go hang myself now..geesh!
>
>:-) :-)

chuckle.

>Yeah, I cannot wait until 640X480X256 PC -action_ games come out.  For 486s. :)

The AA is capable of 640x480x256 as well.. Altho, it seems to be high
bandwidth.. I wonder whether we'll see any 256 color or 16 color dual
playfield Hires games on the new machines.. neato.

>320X200 may be blocky, but is reasonablly fast on a 386.  Full VGA resolution
>was slow things to a crawl, I suspect on anything less than a 486 variant.

Yup, If the game is good enuff, you wont have time to notice the
blockyness... hehe.  (Doesn't NetHack look kinda blocky to anyone?
hehe..).

>Whatever.  THis is old.

Yep.


-- 
"THAT is a DRY turtle.  That turtle is NOT moist!"
Ezra Story, a student at RIT, and
eas3714@ultb.isc.rit.edu, his trusty(?) mailing address.
From: dleslie@aludra.usc.edu (David Leslie)
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: A4000 - Early Impressions
Date: 14 Sep 1992 13:58:56 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <1992Sep14.074935.17241@gbrmpa.gov.au> matt@gbrmpa.gov.au (Matt) writes:
>In article <1992Sep14.064710.19465@news.iastate.edu> barrett@iastate.edu (Marc N Barrett) writes:

->   If Commodore had put a 1280x960 non-interlaced monochrome or limited-color
->mode into the AGA chipset, and had put SCSI on the motherboard, the A4000
->would have made a damn nice low-end machine.

>Even if C= had've included these, you'd still be whinging about something
>else.

Maybe so, but that doesn't mean he isn't right, does it? Would you not like
to have seen tose features added?

->   As it is, by time you've added enough hardware to the A4000 to make it
->usable as a UNIX workstation (a video card and SCSI card, in addition to the
->rest mentioned above), Commdore's costs for the system make it impossible for
->them to undercut anybody in the low-end UNIX workstation market.

>Since when has it been their intention to compete directly with the Unix
>market ????

Well, just what was their intention when they released the A3000UX? Not
that you are wrong, I just wonder what their intentions were, and why
they have dropped UNIX support.

->| Marc Barrett -MB-  |  email: barrett@iastate.edu
>matt.
/--------------------------------------------------------------------\
| Amiga  ///    |  U.S.C. Trojans  | Live   | David Leslie           |
|       ///     |     Fight On!    | Fast-  |                        |
|   \\\///      |        --        | Die    | dleslie@usc.edu        |
|    \XX/ A1000 |     Go Kings!    | Young- |                        |
\--------------------------------------------------------------------/
Newsgroups: comp.sys.amiga.advocacy
From: mikeh@starnine.com (Mike Haas)
Subject: Re: Amiga No OS?
Date: Sat, 5 Sep 1992 02:22:32 GMT
Organization: StarNine Technologies, Inc.

In article <torrie.714898303@Xenon.Stanford.EDU> torrie@cs.stanford.edu (Evan Torrie) writes:
>DonD@cup.portal.com (Don Robert DeCosta) writes:
>
>>You know, if you had spent money on an IBM or Mac in 1986 instead of an Amiga
>>you couldn't even buy a stupid shoot em up game for your computer.
>
>>	"1 meg Required"                  (Can't cram a Meg into that 1986
>>					   Fat Mac)
>
>  The Mac Plus was released in January 1986, and has no problems holding
>4MB of memory.

But he didn't say "MacPlus".  The poster correctly said "Fat Mac".
There was no way to ghhet more than 512K out of those things.

It was a frustrating time for Mac owners.  Those exasperated by their
128K abortions bought the Fat Mac upgrade.  Then Apple brought out
the Mac Plus (no upgrade from either of the 2 earlier machines) so
everyone clamored to buy the latest & greatest (and we remember what
those cutesy little things cost, eh?).

THEN... out came the SE and the MacII, and again, no way to upgrade
the Mac Plus to either.  Talk about abandoning their customers!
And the SE was such a lame improvement over the MacPlus!  Still,
many plunked down ANOTHER couple thou...

>Evan.  (who now has to bow down to Redmond's direction every morning
>because Bill is paying for my office).

Then tell him to f**k off.

>Embrace rationalism, reject superstition.           Break away from the past.

Exactly.  Put the Mac in the BIG "Trashcan"... the one outside in the alley.
From: mr_scary@lakes.trenton.sc.us (mr_scary)
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: More AmigaWorld Lies 
Date: Sat, 05 Sep 92 12:20:35 EDT
X-Maildoor: WaflineMail 1.00r

-> From: dtiberio@libws2.ic.sunysb.edu (David Tiberio)
-> 
-> 	I hate Word Perfect. It is a pain in the ass to use and 
-> they obviously didn't put too much effort into their last Amiga
-> version...my friend hade 4.1 and it was just plain stupid. I used
-> it on the IBM machines and thought some of te commands were stupid too.
-> Any program that requires a keyboard template in order to use it does
-> not have a good GUI.

	I agree, Word Perfect for DOS is pretty archaic, as was the Amiga
port.  WP for Windows is OK.  No OS/2 GUI version yet either.

-> 
-> 	And are you not the expert? Maybe you should become the editor of
-> a new magazine...call it 'Marc World'.
-> 

	Marc's World, Flame time, excellent.  (flame on Marc)  (okay,
excellent).  

[sorry]


"Suicide is not a viable alternative.  No matter what | Chris Hurley
situation you have been placed in that is making you  | Augusta, GA
unhappy, it can be traced to an individual or group.  |  U.S.A.
This person or group must to be destroyed. "          |
- Unknown, revised by me. mr_scary@lakes.trenton.sc.us|


---
 * AME 1.07 * Don't Comment on things you've never seen!
        
Newsgroups: comp.sys.amiga.advocacy
From: bernie@metapro.DIALix.oz.au (Bernd Felsche)
Subject: Re: Upgrade path from A3000 -> A4000? Ask at WOC!
Organization: MetaPro Systems, Perth, Western Australia
Date: Tue, 15 Sep 92 10:48:29 GMT

In <1992Sep13.212539.9864@NeoSoft.com>
  peter@NeoSoft.com (Peter da Silva) writes:

>In article <1992Sep13.173427.20118@nntp.uoregon.edu> ggiles@cie.uoregon.edu (Gregg Giles) writes:
>>    You can't turn a V4 into a V8 by saying you'll add 4 cylinders.

>Audi did.

No. It was an inline 4. And the V8 is very different.

Porsche created their new inline 4 by slicing their V8.

But back to flaming >-MB-< ;-)
-- 
+-----+ Bernd Felsche                     _--_|\  #include <std/disclaimer.h>
| | | | MetaPro Systems Pty Ltd          /      \ bernie@metapro.DIALix.oz.au
| | | | 328 Albany Highway,              X_.--._/         Fax: +61 9 472 3337
|m|p|s| Victoria Park, Western Australia 6100  v        Phone: +61 9 362 9355
Newsgroups: comp.sys.amiga.advocacy
From: bleys@tronsbox.xei.com (Bill Cavanaugh)
Subject: Re: More AmigaWorld Lies
Organization: Xanadu Enterprises Inc.
Date: Sun, 6 Sep 1992 04:39:33 GMT

In article <dusek.715622529@shale> dusek@rtsg.mot.com (James P. Dusek) writes:
>barrett@iastate.edu (Marc N Barrett) writes:
>
>>of the workstations mentioned have an actively supported version of 
>>Word Perfect 5.0 available for them, and the Amiga does not; and this is in
>
>	Who cares about WP 5.0, I think it sucks. I hated useing it.
>
>>spite of the fact that woprkstations as a rule have a lesser need for 
>>productivity software than a home computer like the Amiga.  All of these 
>
>	What, are you crazy! Workstation need more productivity software
>than a home computer. A company doesn't drop $5,000 or more on a machine
>so employees can play games. You really have shown you know nothing at
>all about computers.
>

Little quibble here...  I think you two are using different
definitions of "workstation".  In the common usage, secretaries don't
have workstations, developers do.  Sparcs, NeXts, and the like have
less need for outside software than the average Windows machine, since
proprietary software is being written and used.  It's like MVS
WordPerfect... cute idea, and nice to have, but a luxury.

bill
-- 
 *         Bill Cavanaugh       bleys@tronsbox.xei.com          *
 *                                                              *
    "There is nothing more frighful than ignorance in action."  

                           Malcolm X
XY + XX = :-)
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: AmigaWorld LIES about Amiga Links
Date: 5 Sep 92 00:25:05 GMT
Organization: York University, Toronto, Canada

In article <1992Sep3.075530.22445@news.iastate.edu> barrett@iastate.edu (Marc N Barrett) writes:
>
>   You picked out a small detail and argued with it, instead of debating my
>actual point.  My point is that the Amiga is no longer the best game machine 
>around, and probably will never be ever again.  So many 386 systems with SVGA
>cards have sold that games on these systems will always outclass Amiga games.
>Amiga games -- being restricted to tiny palettes, few on-screen colors, slow
>computers (since  fast Amigas are not selling very well), and very low
>resolutions -- games on the IBM platform that increasingly take advantage of
>the better capabilities of SVGA have more room for growth.
>

For adventure and flight simulation, IBM is better than Amiga.
However, for action and arcade games, Amiga is still better than IBM.
From: andy@cbmvax.commodore.com (Andy Finkel)
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: Marc Barrett: an Amiga pioneer (was Re: More AmigaWorld Lies)
Date: 11 Sep 92 14:20:33 GMT
Reply-To: andy@cbmvax.commodore.com (Andy Finkel)
Organization: Flying Cat, Inc.

In article <1992Sep10.100601.26214@news.iastate.edu> barrett@iastate.edu (Marc N Barrett) writes:
>In article <34959@cbmvax.commodore.com> andy@cbmvax.commodore.com (Andy Finkel) writes:
>>In article <1992Sep8.110655.24316@news.iastate.edu> barrett@iastate.edu (Marc N Barrett) writes:
>>>   The Atari Lynx was loosely based on the Amiga chipset, in the same way
>>>that the Amiga chipset is loosely based on the old Atari 400/800 chipset.  
>>>All of these were designed by several of the same people, and to say that
>>>the Amiga chipset and Lynx chip(s) are in no way related is preposterous.
>>
>>I believe you're still wrong.  Jay Miner was one of the main designers
>>of the Antic chips (used in the Atari 400/800) and was the chief designer
>>of the Amiga chipset.  The chips used in the Lynx were designed
>>by Dave Needle, who was a hardware engineer (_not_ a chip designer)
>>at Commodore-Amiga.   So the chips weren't designed by the same people.
>
>   It wasn't Dave Needle alone.  Several of the others who were responsible
>for the development of the Amiga were in on the development of the Lynx.

Ah.  If you change your statement from 'Lynx chips(s)' to Lynx
you are more accurate, since =RJ= was there, too..  Yes, the
Lynx _system_ was developed by some of the Amiga designers.

That's not what you said.  Even when you restated it, that's not
what you said.

>   I do not support software piracy.  This is a special case.  What I am
>advocating is for the Amiga community to remove a product critical to the
>Amiga's survival from Commodore's hands.  Since Commodore has refused to
>develop this product, it is up to the Amiga community have it developed and
>distributed for them.

I don't think you can justify it by claiming its a special case.
You are advocating piracy, pure and simple.  The ends do not justify
the means.  (the ends _shape_ the means).

>| Marc Barrett -MB-  |  email: barrett@iastate.edu



			andy
-- 
andy finkel		{uunet|rutgers|amiga}!cbmvax!andy

"OS/2 is the operating system for the next thousand great applications." -
 one of the things Bill Gates probably wishes he hadn't said.


Any expressed opinions are mine; but feel free to share.
I disclaim all responsibilities, all shapes, all sizes, all colors.
Newsgroups: comp.sys.amiga.advocacy
From: rayhann@ee.mu.OZ.AU (rayhann chee)
Subject: Re: WB 3.0
Organization: Electronic and Electrical Engineering - University of Melbourne 
Date: Sun, 13 Sep 1992 03:07:46 GMT

>>>processor speed as far as I know and is independant of the OS being run.
>
>Ha ha. I just saw today a definition of Milions of Integrals Per Second.
And here I thought MIPS stod for Meaningless Indicator of Processing Speed .
*grin*

rayh
----------------------------------------------------------------------------
rayhann@munagin.ee.mu.oz.au	| Murphy's Law : Anything that can go wrong will.
rayhann@mundil.cs.mu.oz.au	| O'Toole's Law: Murphy was an optimist.
----------------------------------------------------------------------------
Newsgroups: comp.sys.amiga.advocacy
From: das9674@usl.edu (Stephenson Daniel A)
Subject: AmigaDOS differences-
Organization: University of Southwestern Louisiana
Date: Sun, 13 Sep 1992 17:30:59 GMT

Hi there.

I have heard that some Amiga programs to not work under certain versions
of the OS.  For example, someone said that he had to boot 1.3 (normally 2.04)
to play Fairy Tale Adventure.  

Is this a big problem or something?  I am genuinely curious - I haven't
ever experienced this with DOS programs (but I hear MSDOS 4.01 left too little
memory for some things), but there is a thing called 'setver' which is supposed
to correct anomolies.

Isn't there 'setver' for AmigaDOS?  It would seem to make sense the OSs
after 1.3 since they are supposed to be HD installable.  Am I missing
something here?  It seems strange that an otherwise homogeneous computer
such as the Amiga would have to REBOOT a DIFFERENT version of the OS _just_
to use older type programs, doesn't it?
.


--
Dan Stephenson                                           das9674@usl.edu
" BERLIN WALL FALLS.  3 BORDER GUARDS LOSE JOBS.  CLINTON BLAMES BUSH! "
        -George Bush, '92 Republican nomination acceptance speech
Newsgroups: comp.sys.amiga.advocacy