HDTenEightyP/NetNews huggingface dataset:
From: wolfone@ccwf.cc.utexas.edu
Newsgroups: rec.games.cyber
Subject: Re: Weapons vs. Armor
Date: 7 Oct 92 10:28:59 GMT
Organization: The University of Texas at Austin, Austin TX
Content-Type: text
Archive-Name: rgc732
Content-Length: 1788
Posted-Date: 7 Oct 92 10:28:59 GMT


In article <1992Sep30.170826.161@Veritas.COM> apple!eos.ncsu.edu!bjbisset (BILLY JOE BISSETTE) writes:
]  Don't forget, for the "tanks," have them harrased by C-Swat.  For the
]occasional "supertank," don't forget that people are jumpy.  If a heavily-
]cybered character makes even the slightest of motions that seem any way
]dangerous, people will react.  some may flee, scream "cyberpsyco", or in a few
]cases, be stupid enough to attack.  And if a cop really did draw and fire first,
]the law will understand, if they even believe the charges.
]  Also, don't forget the power of video.  Remember the video recorder eyes, I
]have the occasional media and security/cop have them for obvious reasons.
]Whether that spy/snoop/dead opponent ends up at the body bank or back with
]family and friends, the video of the death(or the circumstances leading to it)
]may resurface.  Players can find warrents for their arrest, or be blackmailed.
]  Don't forget the corporations power either.
]-- 
Don't forget the special rounds for some of those weapons in the Chromebook.
You know, the HEP rounds that are unaffected by armor and reduce SP by 2 levels
per shot in addition to the regular damage. Or API rounds which superheat
any metalic armor. Give the cops huge amounts of these kinds of bullets and
the "tanks" will not thank you. :)


-- 
--------------------------------------------------------------------------------
Patrick Chester            |"The earth is too fragile a basket in which to keep
wolfone@ccwf.cc.utexas.edu |  all your eggs." Robert A. Heinlein
Politically Incorrect      |"The meek shall inherit the earth. The rest of us
Future Lunar Colonist      |  are going to the stars." Anonymous
--------------------------------------------------------------------------------
From: dv52151@uxa.cso.uiuc.edu
Newsgroups: rec.games.cyber
Subject: Re: Metal Master
Date: 14 Oct 92 22:40:08 GMT
Organization: University of Illinois at Urbana
Content-Type: text
Archive-Name: rgc763
Content-Length: 1925
Apparently-To: rec-games-cyber@ux1.cso.uiuc.edu


>>> 	Hmph.  I have a character you'd like to meet; his name's
>>> Metal Master.  Full Body plating, all limbs cybered & armored, skinweave,
>>> sub-dermal armor, hardshell ceramic-boron Metalgear-style armor
>>> (spaced and foamed to eliminate problems from HE ammo)... Bullets
>>> don't frighten MM.  Nothing can do enough damage to get through his
>>> armor.  Not even those "god" weapons in the military listing.  And yes, 
>>> he wears this stuff *all the time*.  Even has a protected rebreather in
>>> case someone tries to asphyxiate him.  Bullets don't kill MM.  Nothing does.

>	His EMP is 2, and yes, he *always* wears his helmet.  One of the
>rules we found disturbing in CP 2020 is they never stated WHEN damage
>was doubled (damage to the head, that is), before or after armor is
>taken into account.  I stated that since a round had to get through armor
>first, damage was doubled after armor was applied.  Another player 
>argued about shock effects, and the basic fragility of the head, which
>didn't wash, because if you have a padded hardshell helmet, the force of
>the bullet does not buffet you, and the head may be the location of the
>brain, but it also has one of the hardest sets of bone surrounding it.  So
>in our games, damage is doubled after armor, and if none get through, oh
>well too bad.  No, he doesn't have a foamed eyeshield, but state where
>(in the rules) it states that you can aim for a character's eyes and I'll
>allow the shot.  (It only says you can shoot for his HEAD.)  And let's 
>count the amount of armor he has on his head: Armor Plating (25), plus
>skinweave (12), plus Hardshell Helmet (40) equals 77 SP armor.  And the helmet
>is not affected by AP modifications or any attack that supposedly 
>"bypasses" armor.

"I say we take off and nuke the entire site from orbit. It's the only
way to be sure." - Ripley, Aliens.

Let's see MetalMaster laugh that one off..
From: S_BLEYER@rzmain.rz.uni-ulm.de (Mike Bleyer)
Newsgroups: rec.games.cyber
Subject: Vehicles in CP 2020: good rules ?
Date: 9 Oct 92 09:04:33 GMT
Organization: University of Ulm, Germany
Archive-Name: rgc747

I have been looking for quite a while for some good rules or sourcebook
about vehicles. As good and accurate the rules in CP are for firefights and
everything that happens to people, what it says about vehicles is somehow
limited. There is some extensions in Solo of Fortune, but still not enough.
I have all these players here that want to get some hot wheels and hit the
road (especially nomads). You know, like the custom built mean machines in
Mad Max for example.

Does anyone know of a good supplement that gives me more detail ?
Cost of custom made vehics and parts(how much is a used Jet-engine ?) and
procedure of building (does "I wanna build this power hovercraft !" sound
familiar ?).
How do I figure out speed and other stats for the monsters ?
Better rules for vehicle combat (for ex. a cyberbike against a car on an
open field ? cyberbike should be far better maneuverable ? how to do this
manually ?)
Does anyone use any ported rules from other games like Autoduel, Car wars
(are those any good ?) ?

Lots of comments, please.
Mike
  --------------------------------------------------------------------------
  Mike Bleyer on Internet       | Some are ugly. Some are very ugly.
  S_Bleyer@rzmain.rz.Uni-Ulm.de | Some attain a degree of ugliness that can
  Meet Smacks on IRC !          | only be the result of a special effort.
From: hise@iastate.edu
Newsgroups: rec.games.cyber
Subject: Re: "Metal Master" and the efficency of bullets
Date: 13 Oct 92 17:28:36 GMT
Organization: Iowa State University, Ames IA
Content-Type: text
Archive-Name: rgc760
Content-Length: 1697
Apparently-To: rec-games-cyber@beaver.cs.washington.edu

Metal Master.  How stupid.  What's the fun in it.  I used to play RPGs
like that.  Back when I was in Jr High.... Ah, playing D&D with
billionth level characters with a negative million AC or something
like that.  Stupid.  WHere's the fun in that??  Why bother playing the
game if you know that whatever you do you will win.  Hell, you don't
even have to think about it.  
 
WHatever.
 
If some Metal Master showed up in my game, I'd probably hit 'em with a
25mm chain gun loaded with depleted uranium APFSDS rounds.  Yeah,
kinda like what the Bradleys used in Desert Storm.  If they could take
out a tank, then surly it could take out a measly human.  I don't care
how cybered up a human is, there is no way they can carry as much
armor as a tank (or did you say you have a 1500 horsepower engine...)
and still move.  

And I doubt if my cyberpsycho squad would have any qualms about
what else they damaged while they gunned him down.

I've found that thinking is more fun than going in with full guns
blazing in an RPG.  My most enjoyable gaming experinces were playing
campaigns where guns (yeah, all of them!) were ILLEGAL.  We always got
the job done, but we usually had to think it through a lot more than
if we could go in, shoot everything and go out.  The best part was
thinking up plans, screwing up and having to think ourt ways out of an
even worse predicament.  
 
Metal Master belongs in the mythology and folklore, not on the
streets.


-- 
Allan		 | Could someone explain Ohm's Law to me?  I'm a senior in
hise@iastate.edu | electrical engineering and I guess I'm supposed to know it
"I'm gonna be puhsykeologist when I grow up"
"I'm gonna be a roadrunner.  Meep Meep Whiz Bang!"
From: bjbisset@eos.ncsu.edu
Newsgroups: rec.games.cyber
Subject: 2020 Weapons and Cybernetics
Date: 7 Oct 92 20:54:19 GMT
Reply-To: apple!eos.ncsu.edu!bjbisset (BILLY JOE BISSETTE)
Organization: Raise A Great Old One Foundation
Archive-Name: rgc738
Originator: bjbisset@c00033-118dan.eos.ncsu.edu
Posted-Date: Wed, 7 Oct 1992 20:54:19 GMT


  People on this group have been really nice posting(and sending to me)
characters and new weapons.  However I dont have access to some of the sources
that you do.  For example, I dont have the descriptions of weapons taken from
Interface, and I dont have some of the supplements which are occasionally
mentioned when new weapons are based on the supplement's weapons and has lots
of "see original in ___"  Would someone post some of these things, or when
posting new characters and weapons, include the basics of devices such as
Big Rips if those characters use them or the weapons/robaots/etc are based on
them?
  Also, I cant remember the person's name, but someone sent me information on
characters, robots and weapons they made.  One of the poser gangs included was
Heroes For Hire.  Several were mentioned, but only the Punisher was included.
Basically, my group wants to see your version of Deathlok, as the text you
included mentioned he was really scary.
  Thanks for listening.
-- 
----------bill the insane cultist, bjbisset@eos.ncsu.edu
Please make a donation to the "Raise a Great Old One" Foundation.
Everyone chant with me:  Ph-nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
                         Ph-nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
From: uplink@cwis.unomaha.edu (John M. Scheibeler)
Newsgroups: rec.games.cyber
Subject: Re: Weapons vs. Armor
Date: 8 Oct 92 21:47:38 GMT
Organization: University of Nebraska at Omaha
Archive-Name: rgc746

wolfone@ccwf.cc.utexas.edu writes:


>Don't forget the special rounds for some of those weapons in the Chromebook.
>You know, the HEP rounds that are unaffected by armor and reduce SP by 2 levels
>per shot in addition to the regular damage. Or API rounds which superheat
>any metalic armor. Give the cops huge amounts of these kinds of bullets and
>the "tanks" will not thank you. :)

	There are ways around both those types of rounds.  HEP is stopped
by spaced or foamed armor, which stops penetration and reduces the
explosive effects.  API can be avoided by wearing ceramic-boron armor,
which is not metal, and is tougher than 30 cm of steel.  My "tank" 
characters always wear their hardshell spaced ceramic-boron Metalgear-
style armor.  Nothing stops them.

uplink
From: jimfost@matt.ksu.ksu.edu (Jim Foster)
Newsgroups: rec.games.cyber
Subject: Re: Repost: The Military Hardware Guide O' Doom
Date: 7 Oct 92 03:39:28 GMT
Organization: Kansas State University
Archive-Name: rgc730

I saw your list of military hardware for 2020 on rec.games.cyber and was very im
pressed. I do have a few questions:
 
First, you gave a quote in your description of the Spitter "Haldeman, 1986". I a
ssume this to be Joe Haldeman; in which of his works did you find it?
 
Secondly, in the specifics of the Spitter, you list a ROF:110 and a Clip:300. Is
 this 300 rounds? Or 300 bursts?
 
Thanks for the info. I enjoyed the posting quite a bit.
 
 
--"You can never be too rich or too violent!"

-- 
Jim Foster                [                                                   ]
jimfost@matt.ksu.ksu.edu  [    "Joel, are human beings *really* like this?"   ]
Kansas State University   [                                                   ]
From: laajarinne@cc.helsinki.fi
Newsgroups: rec.games.cyber
Subject: Re: <sigh> (was: Questions about 2.0.2.0. from a new user)y
Date: 9 Oct 92 17:07:05 GMT
Organization: University of Helsinki
Content-Type: text
Archive-Name: rgc748
Content-Length: 2119
Apparently-To: rec-games-cyber@mcsun.EU.net

In article <1992Oct07.170419.12508@Veritas.COM>, DICRESCE_PEJ@CCSUA.CTSTATEU.EDU writes:
> A> Artificial Intelligences are mentioned, but nothing is said about HUMAN
> A> artificial intelligences.  I assume that if programs like Soulkiller (from
> A> "Never Fade Away") can tear a person's psyche out of his body, others   
> A> can make copies of human minds.  There must be experimentation going on
> A> with this, or something.  I like the "Ghost in the Machine" idea, and
> A> would like to bring the netghost of Alt, Johnny Silverhand's girlfriend,
>  
> Although I seriously disagree with the whole idea of the brain coming OUT 
> through the cyberdeck (I can see stimulating the brain to facilitate 'images' 
> and 'sensations' coming IN via the CREATOR algorithms.  I could see those same 
> electrical stimulations being used to fry your brain, wipe your memory, implant 
> suggestions, give you a heart attack, whatever.  But to have your 'deck READ 
> YOUR MIND and re-create your consciousness in the Net?  Not here, man.  Try
> Dark Conspiracy), you could theorize that a Net Ghost would have the same Net 
> stats as it did in life (initiative, intelligence, Interface stat, programming 
> skills), but would have to sneak into other systems to use THEIR resources.  
> Blackprograms would have a problem hitting you (frankly, you're already dead;
> no meat or grey matter to beat up on), but programs designed to attack other 
> programs or systems might hurt a lot more.  Or not at all.  You might not be 
> able to 'physically' interact with anything in the Net.  [This is why I don't 
> like allowing Net Ghosts to happen.  Way too much philosophy and paranormal 
> babbling involved.  This is Cyberpunk.] 
>
    Yes, this is Cyberpunk. But I thought that William Gibson's Neuromancer is
THE cyberpunk novel. Have you read it :-)? Do you remember the ROM construct Dix
McCoy? Or the ROM construct of the Finn in Mona Lisa overdrive? I didn't find
them too paranormal or a bad invention at all.
    Why wouldn't that kind of human AI's or ghosts in the net work in the game,
too?


    Jukka, the Finn
From: adr9510@rigel.tamu.edu
Newsgroups: rec.games.cyber
Subject: Re: Vampirepunk!?!?
Date: 6 Oct 92 18:24:05 GMT
Organization: Texas A&M University, Academic Computing Services
Content-Type: text
Archive-Name: rgc728
Content-Length: 1333

In article <1992Oct06.001751.15299@Veritas.COM>, uplink@cwis.unomaha.edu (John M. Scheibeler) writes...
> 
>	I especially liked the fact that they included stats for Dracula.
>Yow, he'd be REALLY hard to kill...
> 
>uplink

I really hope you're kidding on this. The GM finally ruled those stats belong
to a drac poser (I mean, hell, he doesn't even have any meditation, he brain
game fodder). Not to mention the fact is was just toooooo easy to put those 
API's into him.

Our campaign's motto:
Bullets kill *everybody*.

--------------------------------------------------------------------------------
Aaron D. Robb aka Philosopher Bob    | Disclaim? I probablly won't even
adr9510@rigel.tamu.edu		     | remember this in the morning.		
--------------------------------------------------------------------------------
   "Listen, three eyes," he said, "don't you try to outwierd me, I get stranger
things than you free with my breakfast cereal."
   "Well, just who do you think you are, honey?" flounced the insect, quivering
its wings in rage. "Zaphod Beeblebrox or something?"
   "Count the heads," said Zaphod in a low rasp.
   ...            
   "*The* Zaphod Beeblebrox?"
   "No, just *a* Zaphod Beeblebrox: didn't you hear I come in six packs?"
--------------------------------------------------------------------------------
From: flex@camelot.bradley.edu
Newsgroups: rec.games.cyber
Subject: Re: Vampirepunk!?!?
Date: 6 Oct 92 17:48:13 GMT
Organization: Bradley University
Archive-Name: rgc727

In <1992Oct06.001951.15591@Veritas.COM> acd@hotld.att.com writes:

>In article <1992Oct02.200658.17421@Veritas.COM>, markc@hpcvxjme.cv.hp.com writes:
>> In article <1992Sep30.194638.5810@Veritas.COM>, wilder@mik.uky.edu (jeff wilder) writes:
>> I called my local game store right after reading about _Night's_Edge_
>> here in rec.games.cyber.  They not only don't have it in the store,
>> they don't show it on their list of soon-to-be-released R. Talsorian
>> Games products.  If R.T.G. isn't the producer of _Night's_Edge_, then
>> who is?  Where can I get my hands on this item?

>	It is an RTG licensed product from Ianus Publications (?) who
>	also did Over the Edge by Jonathan Tweet and some Ars Magica/
>	Vampire stuff.
	
	Over the Edge is produced by Atlas Games, the same company who
has produced several Cyberpunk adventure supplements.  Night's Edge is
produced by Ianus Publications - completely different company.

>	Ciao,
>	ACDurston, ..!att!hotld!acd
	
Jim Cook
Flex@camelot.bradley.edu

"I don't have a temper, I've got a gun."
[[ Note to Jim: All your posts have a "Distribution: local" line in them.
   You should talk to your sys-admin about getting it removed.  --Joshua ]]
From: jimfost@matt.ksu.ksu.edu (Jim Foster)
Newsgroups: rec.games.cyber
Subject: Re: adventures, scenarios, campaign themes
Date: 7 Oct 92 22:33:53 GMT
Organization: Kansas State University
Archive-Name: rgc736

colin@Cayman.COM writes:


>        Hello, netters.

>        I'm starting up a new CP  2020 campaign this coming weekend,
>        and so, needless to say, need to start assembling some ideas
>        on *what* we're  gonna do.   I don't need down-to-the-gritty
>        details of the campaign, since this weekend  will be more of
>        a  introductory-type session.   However, I'd like to know if
>        there's a list  of scenario kernels, campaign themes,  etc.,
>        anywhere out  there  in netland.   Or, if there isn't, would
>        people be interested in assembling one?  I'd be happy to act
>        as the clearinghouse for  such, if  that's what we decide to
>        do

You might check out _Tales from the Forlorn Hope_ by RTG. It presents a good campaign of 8 or so adventures, and sets up several good NPCs and an excellent Location for your PCs. I also reccommend the Night City sorecebook.

Barring that, the news is always a good source. As is al.conspiracy...just take events you read about in other places and put a cyberpunk spin on them to make adventures. As for a campaign theme...set up some sort of long-range goal for your party and have adventures that may or may not lead them towards that goal. Character backgrounds and major NPCs are imprtant factors here.

Don't worry too much about defining everything form the word go. Half the fun in gaming is wathcing things take off in unexpected directions.

Silversmith

-- 
Jim Foster                [                                                   ]
jimfost@matt.ksu.ksu.edu  [    "Joel, are human beings *really* like this?"   ]
Kansas State University   [                                                   ]
From: 911087e@ace.acadiau.ca
Newsgroups: rec.games.cyber
Subject: cast iron characters
Date: 13 Oct 92 17:43:51 GMT
Organization: Acadia University
Content-Type: text
Archive-Name: rgc759
Content-Length: 248
Apparently-To: uunet!rec-games-cyber

if your characters are sealed from the invironment does this mean that they 
have no digestive tract?

food is a wonderful place to hide poison....

these two statements are entirely unconnected and i mention them only in 
passing.

--johnny vague
From: uplink@cwis.unomaha.edu (John M. Scheibeler)
Newsgroups: rec.games.cyber
Subject: Re: Vampirepunk!?!?
Date: 7 Oct 92 21:27:31 GMT
Organization: University of Nebraska at Omaha
Archive-Name: rgc734

adr9510@rigel.tamu.edu writes:

>I really hope you're kidding on this. The GM finally ruled those stats belong
>to a drac poser (I mean, hell, he doesn't even have any meditation, he brain
>game fodder). Not to mention the fact is was just toooooo easy to put those 
>API's into him.

	I wouldn't know, I just looked at a friend's copy.  But if it
were my game, he'd be the real McCoy, and definitely be impossible to 
kill, at least by the PCs.

>Our campaign's motto:
>Bullets kill *everybody*.
	Hmph.  I have a character you'd like to meet; his name's
Metal Master.  Full Body plating, all limbs cybered & armored, skinweave,
sub-dermal armor, hardshell ceramic-boron Metalgear-style armor
(spaced and foamed to eliminate problems from HE ammo)... Bullets
don't frighten MM.  Nothing can do enough damage to get through his
armor.  Not even those "god" weapons in the military listing.  And yes, 
he wears this stuff *all the time*.  Even has a protected rebreather in
case someone tries to asphyxiate him.  Bullets don't kill MM.  Nothing does.

>--------------------------------------------------------------------------------

"But sir, it was on the sub-etha radio this morning, they said you were dead!"
"That's right, I just haven't stopped moving yet."

	I still remember HHG from the old radio broadcasts... thanks for
reminding me of it.

uplink
.s
Xref: sparky rec.games.cyber:724 rec.games.frp.advocacy:2786
From: z_copeab@ccsvax.sfasu.edu
Newsgroups: rec.games.cyber,rec.games.frp.advocacy
Subject: sorry about the problem...
Date: 8 Oct 92 18:17:50 GMT
Organization: Stephen F. Austin State University
Archive-Name: rgc743
News-Moderator: Approval required for posting to rec.games.cyber

Due to some hardware problems, all mail sent to me in the last 24 hours was 
deleted before I could read it. If you sent me anything during that time,
please resend it. Sorry about the trouble.

[[ Note that this refers to last Wed-Thursday.  --Joshua ]]
Brandon Cope
From: jhk6@cunixb.cc.columbia.edu
Newsgroups: rec.games.cyber
Subject: Re: Vampirepunk Books/Stories (was Re: Yes, Vampirepunk!)
Date: 14 Oct 92 20:01:15 GMT
Reply-To: apple!cunixb.cc.columbia.edu!jhk6 (John H Kim)
Organization: Columbia University
Content-Type: text
Archive-Name: rgc764
Content-Length: 1186
Apparently-To: rec-games-cyber@rutgers.edu

Maria@@hermes.intel.com:mdouglas@cad067.nosubdomain.nodomain writes:
>Anyway, the question I have is this: does anyone know of any books or stories
>already written in this particular vein (that is, folklore meets dark future)?

	There is a c-punk story, I think by Gibson, called 'The Belonging 
Kind' - about someone who watches what turns out to be an advanced 
shapeshifting creature. She/it wanders around from bar to bar, and produces 
counterfeit money formed from its own body mass, imitates clothes, etc. 
Eventually it returns to its lair, where there are a large number of these 
things. 

	It is actually an imitation of a story called 'The Man of the Crowd', 
I think by Poe, given a science fiction twist. 

	Anyone who can remember more about this would greatly please me. 
Perhaps it was just one of the stories in 'Mirrorshades', the c-punk 
story anthology. I don't remember. 

---------------------------------------------------------------------------
John Kim                    | Alice: "But if I wasn't real, I shouldn't be 
jhk6@cunixb.cc.columbia.edu | able to cry."  Tweedledum: "I hope you don't
Columbia University         | imagine those are *real* tears."