HDTenEightyP/NetNews huggingface dataset:
From: j_herlih@oz.plymouth.edu (Axl)
Subject: Re: Arkanoid (Nintendo)
Reply-To: j_herlih@oz.plymouth.edu (Axl)
Organization: Plymouth State College - Plymouth, N.H.
Date: Wed, 9 Sep 92 01:42:23 GMT

In article <1992Sep8.213145.28525@newshost.unh.edu> msr@kepler.unh.edu
(Mathew S Reno) writes:
>Does anyone know if it is possible to continue in Arkanoid?
>Also how many levels are there?
>
>
to continue - after you die and return to the title screen,
              hold A & B down while pressing Select 5 times,
              then Start.

there are about 35 levels or so total.  good luck. :)
__
 ____________________________    ________________________________
 \ Axl                      /_/\_\ "Forever trusting who we are /
 / j_herlih@oz.plymouth.edu \-\/-/  And nothing else matters"   \           
 ----------------------------    --------------------------------

Xref: sparky rec.games.video:18091 alt.games.lynx:586
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Old games for today (was Re: Old games on new systems)
From: omf@tiamat.hacks.arizona.edu (Oscar Fowler)
Date: 4 SEP 92 18:04:33    
Reply-To: omf@tiamat.hacks.arizona.edu
 <3SEP92133353@tiamat.hacks.arizona.edu> <1992Sep4.135716.28996@kong.gsfc.nasa.gov>
Distribution: world,local
Organization: Sirius Cybernetics Corporation
News-Software: VAX/VMS VNEWS 1.4-a4  

In article <1992Sep4.135716.28996@kong.gsfc.nasa.gov>, jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes...
>If anyone else is looking to get Robotron for the Lynx and find this price,
>keep looking!  I've seen it for $12.99 in both Electronics Boutique and
>Babbages....  It was worth the $20 I paid for it, it's DEFINITELY worth
>$12.99 (or even $16.99 for that matter.)

The interesting thing is that the Babbages here actually seems to have
RAISED many of their prices!  Most of the games are now in the $34.99
range or higher.  Does this mean they're selling many and have little
competition, or what??

#############################################################################

               "If you can't lick'em, put 'em on with a big piece of tape."

Oscar Fowler
omf@tiamat.hacks.arizona.edu
Newsgroups: rec.games.video
From: dave@admiral.uucp (Dave Litchman)
Subject: Re: Re: Why are game copiers illegal
Organization: The Admiral's Unix System & The Grid BBS
Date: Fri, 04 Sep 1992 02:53:49 GMT

In article <181sb1INN8ti@fbi-news.Informatik.Uni-Dortmund.DE> hellmann@avalon.informatik.uni-dortmund.de (Dirk Hellmann ) writes:
>In article <17510085@hpfcso.FC.HP.COM>, daq@hpfcso.FC.HP.COM (Doug
>Quarnstrom) writes:
>|> In rec.games.video, rjc@cogsci.ed.ac.uk (Richard Caley) writes:
>|> 
>|> > In article <17ij8gINN13j@fbi-news.Informatik.Uni-Dortmund.DE>, Dirk
>|> Hellmann (dh) writes:
>|> > 
>|> > dh> THEY ARE ILLEGAL BECAUSE THE GAMES HAVE AN COPYRIGHT!!!
>|> > 
>|> > Then photocopiers, tape recorders, cameras etc. would all be illegal
>|> > too. 
>|> > 					 |<
>|> 
>|> Photocopiers, tape recorders, and cameras all have the
>|> very legitimate ability to copy things that have no copyright.
>|> 
>|> Game copiers have NO purpose other than to copy something that has
>|> a copyright.  This is an abundantly clear difference.
>|> 
>|> doug
>
>	YES!? ... Cameras are not illegal if you still use them for
>recording what you see around you (eg. animals in the Zoo). But if
>you go into a cinema and record a film it would be illegal because
>the use of it is illegal not the devices you use. Smae by photocopiers,
>the device is not illegla but the use of them. Look inside every
>book you could find. You see there a text like: 
>              All rights reserved. No part of this book may be
>              reproduced, in any form or by any means,
>              whithout permission in writing from the publisher.
>As you see it would be illegal to make copies. But at photocopieshops
>no one ask for the copyright, because the author gets indirectly a
>part from your money you pay for the copies (Same as in music).
>
>	To make it clear: THE WRONG USE IS ILLEGAL!

Ok, well, videocameras have a 'right' use as you put it, filming animals in
the zoo, among other things.

What is the 'right' use for a game copier? There is none. The only use for
a game copier is just that, copying games. 


-- 
"Dammit Jim, I'm a free man, not a number!"
----------------------------------------------------------------------
"Ray, when somebody asks you if you're a god, you say YES!" -- Winston Zeddmore
From: x90robot@gw.wmich.edu
Newsgroups: rec.games.video
Subject: ****** FOR SALE : GAMEBOY GAMES ******
Date: 9 Sep 92 23:59:57 GMT
Organization: Western Michigan University

GameBoy Players ...

I want to sell the following gameboy games :

	1. Kung'Fu Master	 	$  8.00
		- Side scrolling arcade fighting game.
	2. Battle Unit ZEOTH		$ 10.00
		- Side scrolling arcade shooting game.
	3. Aerostar			$ 12.00
		- Down scrolling arcade shooting game.
	4. Robocop 2			$ 12.00
		- Side scrolling arcade shooting game.

Special Deals :
	** Total o$ 18.00 becomes $ 17.00
	** Total of $ 20.00 becomes $ 18.50
	** Total of $ 22.00 becomes $ 20.00
	** Total of $ 30.00 becomes $ 27.00
	** Total of $ 34.00 becomes $ 30.00
	** Buy all, pays $ 35.00 only

== All games include manuals, plastic boxes, and outside box.
== All prices include s/h.  (U.S. and Can. only)

E-mail me with your MAILING ADDRESS.
I will reply as soon as possible with further info.

Thanks,
Rudy F. Robot.
Newsgroups: rec.games.video
From: discus@carson.u.washington.edu (Nilson Cheng)
Subject: Wanted: Super Contra III
Organization: University of Washington, Seattle
Date: Tue, 8 Sep 1992 07:24:28 GMT



Please drop me an email if you want to sell it

Thanks

Nilson
From: elgx@vax5.cit.cornell.edu
Newsgroups: rec.games.video
Subject: Megapanel help?
Date: 4 Sep 92 20:35:24 EDT
Distribution: rec
Organization: Cornell University

In MegaPanel, when you go to the Options screen, what does setting
the VS. mode to '1' do?

also, if someone could post or email me the spoilers for Megapanel,
that would be cool.

Dave Han


Newsgroups: rec.games.video
From: thomasc@ms.uky.edu (Thomas Campbell)
Subject: Re: SimCity Cheat wanted
    <1992Sep07.002308.10227@ecst.csuchico.edu>
Date: Mon, 7 Sep 1992 04:05:20 GMT
Organization: University Of Kentucky, Dept. of Math Sciences

In article <1992Sep07.002308.10227@ecst.csuchico.edu> tdunn@ecst.csuchico.edu (Tim Dunn) writes:
>
>Someone told me about reading about a cheat to get free monies in
>SimCity.  I paged through a few game journals (they *really* all
>look the same to me, so I can't say which ones I looked at) and 
>couldn't find it.  Can someone pass it along?
>
>Also, has SimEarth been reviewed yet?  How is it?
>-- 
>The world is coming to an end!  Repent and return those library books!

Well, on the ST version you just type in "MONEY" (no quotes) and it 
gives you extra money.. I don't know about Nintendo version though.

Alex
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: Old games for today (was Re: Old games
Date: 8 Sep 92 13:15:19 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX

Robert A. Jung writes:
>
>>The big problem would be the 49-way joystick of the coin-op.  Sinistar on
>>the Atari 2600 really suffers because you can only point your ship in
>>eight directions (actually, it suffers in many other ways as well :-)
>
>  WHEN was SINISTAR ever done for the 2600??? Are you sure there's not a typo
>here? (Actually, I don't know of any conversions of SINISTAR, period)

No typo.  Ok, a minor technicality:  SINISTAR *was* ported to the Atari 2600,
but it was never released.  A bunch of mostly-finished prototype cartridges
are available, though.  I ordered mine from Best Electronics.  The game
is definitely recognizable as SINISTAR, but, as you might imagine, something
is sorely lacking...

--
James Hague   
exuhag@exu.ericsson.se
Newsgroups: rec.games.video
From: apollo@ee.ualberta.ca (Apollo Wong)
Subject: PCE/TG16 Cheat Lists?
Reply-To: apollo@ee.ualberta.ca (Apollo Wong)
Organization: University of Alberta Electrical Engineering
Date: Mon, 14 Sep 1992 04:06:27 GMT


Does anyone out there has the TG16 or PCE game cheat list? Or where
can I FTP it?

Apollo Wong
-- 
---------------------------------------------------------------------------
| Apollo WONG S.Y.                 | Third Year Electrical Engineering,   |
| Internet : Apollo@EE.Ualberta.CA | University of Alberta, Canada.       |
---------------------------------------------------------------------------
From: carleton@tecsun1.etl.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: [LYNX] Storing those carts...
Date: 14 Sep 92 13:45:16 GMT
Distribution: world,local
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

omf@oolong.hacks.arizona.edu (Oscar Fowler) writes:

>So has anyone figured out a good way to store all these little
>cartridges??????? 

I put them into Game Boy plastic cartridge boxes two in each;  My Game Boy
games seem less vulnerable to damage.  Someone else suggested baseball
card boxes.
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: What a vicious gaming market!
Date: 11 Sep 92 13:15:23 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX

Mike Goodwin writes:
>
>My concern is that the potential of 16-bit has hardly been explored, and
>we're already moving to 32-bit systems.  The only advantage I've heard from
>others that own CD systems is the length of games on cd is much better.
>But supposedly, SFII was 16 meg, which is pretty big.  Is the CD really
>worth the extra expense?

Your first sentence is right on the money.  Unfortunately, the focus
seems to be shifting from the actual games to the technology behind them.
And for whatever reason (possibly because the majority of current games
are stale), people seem to be thinking that the hot new development
up around the bend--whatever it may be--is going to fix things and we'll
have some Really Awesome Games.  In all likelihood nothing is going to
change, except that games will have even fancier graphics, etc.

>Any speculate on the future of this market in the next 2-3 years?

I think a lot of people are getting apathetic; that is, they have bought
a game system, gotten burned by bad games, and don't see any new titles
which catch their interest.  More of the same, a market fragmented by
new systems, and higher priced hardware, aren't going to help matters
any.

--
James Hague   
exuhag@exu.ericsson.se
Newsgroups: rec.games.video,misc.forsale,uw.forsale
From: steveskr@milton.u.washington.edu (Steve Skrzyniarz)
Subject: Atari 7800 games for sale
Organization: University of Washington, Seattle
Distribution: na
Date: Tue, 8 Sep 1992 10:11:23 GMT

The following Atari 7800 games are for sale; all are brand-new in the box
with instructions and inserts:

  Crossbow
  Realsports Baseball
  Robotron 2084

Price: $6.00 apiece
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: sega/snes (Becoming a developer)
Date: 14 Sep 1992 22:30:46 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <1931orINNqa0@ftp.UU.NET> sef@kithrup.com writes:
>In article <1992Sep14.133425.19399@exu.ericsson.se> exuhag@exu.ericsson.se writes:
>>I don't follow.  I thought the whole point behind the developers' kit was to
>>get _documentation_, etc.  How can you write a Genesis game on if you don't
>>know how the Genesis works internally?
>
>I know of a DOS-hosted, 68000-targeted version of gcc.  I would *love*
>to be able to develop games with this, *if* I had the documentation.  Even
>if the games were just my own toys, to see what I could do.  But without
>knowing about the internals, I'm not really able to do it.

Hmmm... at first I thought that perhaps what they want is just a "demo" of
what kind of game it is.  They told me to use some graphics package to draw
the graphics for the game. I guess you could just do the game on whatever
computer(IBM,Amiga), and don't have to worry about the Genesis internals. I
guess if they like your game then you could just reprogram it on the Genesis.
I think they just want an idea of what your game is like. The stuff like
fancy scrolling, sound, and other stuff that has to do with Genesis internals
could come later. 

But then after thinking about it I realized that this is a bad idea... what if 
the game you're programming relies heavily on the Genesis' hardware 
capabilities to be really impressive? Sure, you can do a poor imitation of
Sonic on an IBM, but it's not going to impress anyone! I guess I have to either
call or write those Sega guys again to clear things up.

-Teh Kao
Organization: Penn State University
Date: Sun, 13 Sep 1992 20:03:01 EDT
From: <SML108@psuvm.psu.edu>
Newsgroups: rec.games.video
Subject: Re: Lynx Steel Talons impressions

In article <17510092@hpfcso.FC.HP.COM>, daq@hpfcso.FC.HP.COM (Doug Quarnstrom)
says:
>
>In rec.games.video, <SML108@psuvm.psu.edu> writes:
>
>> In article <17510087@hpfcso.FC.HP.COM>, daq@hpfcso.FC.HP.COM (Doug          )
>Quarnstrom
>> says:
>> >
>> >>
>> >>   Amen. Only problem is that the eight-year-olds will be turned off by
>the
>> >> lack of bosses and power-ups, but then this isn't their kind of game
>anyway.
>> >> (grin)
>> >
>> >And those even higher in the chain of inelligence and superiority
>> >will be bored to tears at the endless and tedious blow-shit-up
>> >mentality.
>> >
>>
>> Given the extremely common theme of destroying various objects in video
>> games, why do you even bother to play them if you find this so stupid?
>>
>
>This is known as irony Scott.  I was not denigrating the blow shit
>up mentality so much as I was the mentality that seems to need
>to insist that one kind of video game is somehow more mature and
>sophisticated than another.

It's not a question of maturity and sophistication.  It's a simple
question of what's more fun for me: Following an incessantly repeating pattern
in a horizontal scrolling world-o-large-CD-memory-graphics and blowing
up the level bosses or flying around in a primitive approximation to
a virtual reality hunting down targets and killing them.  I like virtual
reality games a lot.  I don't really get into scrolling megablasters...
But hey, whatever floats your boat...

Scott
From: bm074@cleveland.Freenet.Edu (David S Fung)
Newsgroups: rec.games.video
Subject: Magic Sword Trade!
Date: 5 Sep 92 20:37:54 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc5.ins.cwru.edu


Have magic sword for SNES!

Want to trade SF2 or Contra 3
From: etheredg@silver.ucs.indiana.edu (Ozymandias)
Subject: Re: SF 2?
Organization: Indiana University
Date: Wed, 16 Sep 1992 02:30:18 GMT

Well, I have yet to see a code that actually works for
SNES - SF2.

The only code that I know of that works is the code that allows
you to play Player vs. Player.

D R U L Y B

D - Down (direction) on the Keypad
R - Right Button (along the top of the controler)
U - Up (direction) on the Keypad
L - Left Button (along the top of the controler)
Y - etc.
B - etc.

---------------

I heard rumors that there was a Bloodtype code...
for playing boss level...but never proven.

But if a code for boss playing does exist...
I sure would like to know it.

-- 
 --------------------------------------------------------------------------
(  \\  /\  //              (   Mailing Address:                            )
 )  \\//\\// il Etheredge   )  	   Unix - etheredg@silver.ucs.indiana.edu (
(    \/  \/                (   	   Vax  - etheredg@aqua.ucs.indiana.edu    )
Newsgroups: rec.games.video,misc.forsale
From: rdunkle@aal.itd.umich.edu (R. M. Dunkle)
Subject: Genesis Games for Sale: Bulls v Lakers, Gold. Axe
Originator: rdunkle@apollo46
Organization: Campus Computing Sites, University of Michigan
Distribution: usa
Date: Thu, 10 Sep 1992 06:51:40 GMT

	Bulls VS Lakers		-   $40
	Golden Axe		-   $15

	Prices include U.S. Priority Mail shipping in USA.
	All games include original package and manual.
	In fine shape, too.
-- 
	Brian A. Dunkle               |          "Dig Zebrox!"
	rdunkle@aal.itd.umich.edu <---|--->    bad@emunix.emich.edu
	------------------------------|----------------------------
        <I wish I knew some cool pro-bicycling tag-lines, but.....>
From: v089l3s3@ubvmsd.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video
Subject: Re: [genesis] Sonic2 in vg&ce
Date: 13 Sep 92 20:00:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <19032hINNbp5@aludra.usc.edu>, rjung@aludra.usc.edu (Robert A. Jung) writes...

> 
>  By the way, was it me, or did you get the sense that this issue of VG&CE
>had _very_ close "cooperation" with Sega?

If you've been reading VG+CE for any time, you'd know that they have a history o
of pulling this shit with people. They did the exact same thing with the Turbo-1
Grafx-16 - a sickening display of paying for coverage. The rest of the world
lambasted the TG-16 for the really bad CD-rom efforts, which VG+CE hailed.
They awarded "Best Game of the Year" to Legendary Axe, a poor effort at best,
compared to the other PCE games in Japan which NEC didn't release (although
they were available). 

They realized that the TG16 can't compete in the US [Sales 3/92 were less than
1.5 Mil tg-16, over 3.0 mil Genesis, 3.5 Mil SNES] and then sucked up to Sega,
whose employees HATE EGM for dealing exclusively with the Sega Enterprises of
Japan instead of US Sega (can't blame 'em, EGM that is). 
Newsgroups: rec.games.video
From: gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu)
Subject: Re: What a vicious gaming market!
Organization: University of Hawaii
Date: Mon, 14 Sep 1992 00:28:39 GMT

In article <1992Sep13.010228.1121@mits.mdata.fi> lasse@mits.mdata.fi (Lasse Reinikainen) writes:
>In article <18s7cpINNdvf@ftp.UU.NET> sef@kithrup.com writes:
>>Given that the Genesis uses a 68000, why didn't Sega advertise it as
>>a 32-bit system?  That's always confused me...

>68000 has 32 bit registers  :)

	Oh yea, that's right, the 68k's registers handle up to 32 bits.
In that case, the NeoGeo must be a _40-bit_ system!  <wink> <wink>


--
         Galen Komatsu           !     Apple//e     !      XTC
gkomatsu@uhunix.uhcc.hawaii.edu  !  Sega MegaDrive  !  Sakai Noriko
  ar592@cleveland.freenet.edu    !    Atari 7800    !    Checkers
From: akwong@gundam.Eng.Sun.COM (Anthony Wong)
Newsgroups: rec.games.video
Subject: Re: Wanted: Bible-based NES/SNES games
Date: 12 Sep 1992 01:18:33 GMT
Organization: Sun Microsystems, Mt. View, Ca.
Distribution: na
NNTP-Posting-Host: gundam

In article <1992Sep11.193742.17156@oswego.Oswego.EDU> pol_in01@oswego.Oswego.EDU (Brandon Hockle) writes:
>In article <nyarko.716186473@ee.ualberta.ca> nyarko@ee.ualberta.ca (David Nyarko) writes:
>>Hi,
>>Could anyone give me any pointers to
>>Bible-based games or games based on Biblical
>>issues or stories for the Super Nintendo
>>Entertainment system.
>>email is very welcome.
>>		David
>Yes try Smash T.V. it is for the SNES and is based on the premise of a world
>run by Television eVangelists. It is filled with revelation style blood and
>guts action along with the obligitory HOT BABES;-) that are neccessary to run
>a multi-million dollar religious television empire.
>
>The object is to gain cash and prises by mowing down numerous unbelievers.
>
>Oh and there are two snakes.
>
HEY YOU!!!!

The original poster asked a fair question.  If you can only come back with this
type of reply, then why bother?!  If you have other religious beliefs then
that is only between you and your deity.  I thought this group was for the
discussing of home video gaming, not religion bashing!

I am not on the side of any TelEvangelists, so don't call me a religious
fanatic.

Flames to /dev/null or alt.people.who.think.they.can.reply.with.stupidity...

By the way, I would try a Christian bookstore.  They may be able to help you
with the game(s) you are looking for.

Later,
Anthony Wong

"My religious beliefs only determine what games I play, not yours."
From: jens_alfke@gateway.qm.apple.com (Jens Alfke)
Newsgroups: rec.games.video
Subject: Re: Nintendo - Europe vs USA
Date: 15 Sep 92 00:58:11 GMT
Organization: Apple Computer
X-Useragent: Nuntius v1.1.1d9
X-Xxdate: Mon, 14 Sep 92 02:00:11 GMT
X-Xxmessage-Id: <A6DA83ABAE03140E@jensmac.apple.com>

In article <gefq1aO00WBKE2Esse@andrew.cmu.edu> Karin Berger,
kb42+@andrew.cmu.edu writes:
>I bought a Nintendo game here in the States and sent it to my nephew in
>Austria.
>It doesn't work and he was told it is because of the different TV's.

European TV signals have a different format from US. In fact, the only
other country that uses the same format as the US is Japan.

It's as though the TV and the Nintendo are speaking different languages.
The TV image the game is sending out has a different resolution, and the
signals are formatted differently, than what the Austrian TV can display.
[For the record, their format (PAL) is better than ours (NTSC). The image
is higher resolution and the color quality is better.]

People often have the same problem sending videocassettes to other
countries.

There are devices that will translate, but I've only heard of them in the
context of transferring videotape from one format to the other. I don't
know if you can plug one in between a TV and a video game. It's probably
not worth it in any case; they degrade the picture quality.

Sorry!

--Jens Alfke
From: George_Lin@mindlink.bc.ca (George Lin)
Newsgroups: rec.games.video
Subject: usenet.alt.games.sf2
Date: 8 Sep 92 21:04:14 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

Just in case anyone didn't know, there is a Street Fighter 2 group:

"alt.games.sf2"


--

 -------------------------------------------
| George Lin                  | 145.270 MHz |
| George_Lin@mindlink.bc.ca   |   VE7FKU    |
 -------------------------------------------