HDTenEightyP/NetNews huggingface dataset:
From: miurad@prism.CS.ORST.EDU (D. Miura)
Newsgroups: rec.games.mecha
Subject: Re: MunchkinMech: AS7-J Atlas
Keywords: battletech muchkinism
Date: 24 Jan 93 23:25:14 GMT
Article-I.D.: flop.1jv8gqINNkcl
Organization: Oregon State University, Computer Science Dept.
NNTP-Posting-Host: prism.cs.orst.edu

Hmm... a couple mistakes: 18.5 tons of FF armor is way more than 307...
331 for IS, or 355 for Clan (which it appears you used). The fatal error
is heat sinks. Even if you let both engines hold the usual (rating/25) you
still have 9 double heat sinks to allocate... 18 criticals for clantech,
and only 8 open. (Maybe if you drop the FF armor, hands, and move a DHS into
standard armor...)

-- 
-miurad@prism.cs.orst.edu
If there is a method to my madness, then I must be mad.
Newsgroups: rec.games.mecha
From: lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex)
Subject: Re: Question for Stephane or anyone who can answer....
Organization: Netcom; Renegade User
Date: Wed, 27 Jan 1993 08:27:19 GMT

In article <1k5bgaINNpn5@usenet.INS.CWRU.Edu> as298@cleveland.Freenet.Edu (Stephen E. McGinnis) writes:
>You will probably never see The Sword and the Dagger reprinted because of the
>fact that the author Ardath Mayhar and FASA had major problems with the
>money she was supposed to recieve for writing the book. I met a guy who knows 
>her, she is from east Texas, and he said that she didn't get paid from FASA
>for over 2 years after she had written the book and she ended up having to
>sue them for payment. Supposedly in the lawsuit was a clause that FASA 
>could not reprint this book without her permission and would have to pay
>her a large sum of money for the reprint (more than usual because of FASA's
>failure to pay her in the first place). So I would hasten to think that
>FASA would rather lose the story of Ardan Sortek and the Kurita plan to
>duplicate Hanse Davion rather than pay her any more money.
 
 
    \/\/ell, now that ROC is publishing the books, and not FASA, they
 may use that to get around those restrictions.  Understandably, FASA
 is probably pretty tight-lipped about this, so we'll just have to
 watch the bookshelves, or get in touch with ROC, to find out.

-- 
   _______________________________________________________
  /         -= Lunatic Johnathan Bruce E'Sex     (:      /
 /  lunatic@netcom.com  GEnie: LUNATIC  CI$: 76170,672  /
/______________________________________________________/
From: yaotl@shakala.com (Dave Georgeson)
Newsgroups: rec.games.mecha
Subject: Re: Humble Pie.
Date: 26 Jan 93 06:24:00 GMT
Organization: Shakala BBS (ClanZen Radio Network) Sunnyvale, CA 408-734-2289

We're releasing a new small-squad anime miniatures game called 
Combat!(tm). This game is completely compatible with Mecha!(tm) and, in 
fact, has given us a lot of really great ideas for a Mecha! rewrite 
someday (if the demand ever gets high enough and our fans clamor for it), 

Combat! is really about the most intense wargame it has ever been my 
privelege to play. It's the ONLY wargame I've played where you don't feel 
like you're able to leave the game for even a moment or else you feel 
that you missed something.

As far as the anime flavor goes, it has all the hardsuits, tanks, 
helicopters, jets, starfighters, guys with guns, psykers, etc. that 
weren't in Mecha! because it was too small-scale and too complicated to 
deal with in that book.
 
But don't get me wrong -- It's a game unto itself. I think you'll like 
it.
 
As to when it comes out...it was scheduled for a March release, but due 
to illustration and design constraints (we want it to LOOK as good as it 
PLAYS), it will probably be more like June 1 before you see it in stores. 

However, if you're in the area, we will be demo'ing it at DunDraCon in 
San Ramon, CA in February and at AnimeExpo in Oakland in July.

See ya,
        Dave.

------------------------------------------------------------------
Dave Georgeson  - yaotl@shakala.com 
Shakala BBS (ClanZen Radio Network) Sunnyvale, CA 408-734-2289
From: edmonds@cs.ubc.ca (Brian Edmonds)
Newsgroups: rec.games.mecha
Subject: Heatsink allocation (was Re: Locust revamp)
Date: 24 Jan 1993 12:41:01 -0800
Organization: Computer Science, University of B.C., Vancouver, B.C., Canada
Distribution: world
NNTP-Posting-Host: cobra.cs.ubc.ca

jrob@ecst.csuchico.edu (Gillis the Humble) wrote:
>Ok, I see it.  I thought you meant you get that many free instaed of the 10.
>Now I know it means allocation...  
>BTW:(again) So you may have to allocate some of the free 10? wow, that's harsh!
Going back over this again, it came to me that yes, you may have to 
allocate some of the 10.  My original interpretation was that you got 
these extra non-slotted ones in addition to the 10, but that isn't the 
case.  Now, what would make even more sense to me is if we scrapped the 
"10 free" bit and made it that you get these rating/25 heatsinks 
(instead of 10) free, and non-slotted.  Note that for large engines 
this means you will get more, and smaller engines will get you fewer.  
Seems much more reasonable to me than some arbitrary 10 rule. 

------------------------------------------------------------------------
Brian Edmonds (MSc CompSci)                            edmonds@cs.ubc.ca
Newsgroups: rec.games.mecha
From: arp2@ellis.uchicago.edu (andrew robert polis)
Subject: Re: Btech Accessories
Reply-To: arp2@midway.uchicago.edu
Organization: University of Chicago
Date: Fri, 22 Jan 1993 04:40:02 GMT

In article <93021.164801BPS106@psuvm.psu.edu> Brian Surratt <BPS106@psuvm.psu.edu> writes:
>In article <159630001@hpindda.cup.hp.com>, mkoby@hpindda.cup.hp.com (Mark
>Kobayashi) says:
>>
>>Do you need to have the Battletech Compendium if you have
>>the Battletech 3rd Edition?
>>
>>I thought FASA said that the Compendium information was
>>incorporated into the 3rd edition rulebook?  Or am I wrong?
>>
>>
>>                                     M. Kobayashi
>>                                     mkoby@hpindabw.cup.hp.com
>
>Actually, no.  Well, kinda.  I have both, and the 3rd edition rules
>include changes to rules from the compendium, but does not include all the
>fancy stuff (endo-steel, ferro,MASC, CLAN, I'm not even sure they have pulse!)
>It is pretty much just 3025 technology.  I got it mainly for the plastic mini's
>which I was dissapointed in, but, hey, they still work...
>
>
>                                    Brian "The Ratt" Surratt
>
>
>"Who says you can't build a 200 ton mech?"  - me



If you just wnat the advanced technology, you'd be much better off getting
the 3050 Tech Readout (although it doesn't have the latest revisions on how
1 or 2 items should work).  But if you also want the aerotech rules (which
are broken) and the vehicle/infantry rules (or are these included in 3rd
edition?) you can go aheasd and get the compendium.


-Andrew Polis
From: Steve.Lamb@f1369.n203.z1.fidonet.org (Steve Lamb)
Newsgroups: rec.games.mecha
Subject: Sentinel RPG
Date: 20 Jan 93 11:26:50 GMT

Dave,

Tuesday January 19 1993 20:51, Dave Deitrich wrote to All:


 DD> bunch of articles in modeling mags, but I never heard of a Sentinels
RPG.
                                                                ^^^^^^^^^^^^^

 DD> However, best of luck in your quest!  If you ever do find a Sentinels
RPG

    I've found one...  Robotech: Sentinels.   I.E.  Someone got confused
somewhere along the line.  I doubt if there is a Sentinels Gundam RPG.

Steve C. Lamb, SysOp of Abcb Cafe     | "Wherefore art thou Ushiko-san!?"
Abcb Cafe 1:203/1369@Fidonet.org      |                    -- Umao-san
    Data: (916) 363-1424              | "Wherefore art thou Umao-san!?"
cm644@cleveland.freenet.edu           |                    -- Ushiko-san
abcbcafe!foxx@csusac.ecs.csus.edu     |   From Kimagure Orange Road
Newsgroups: rec.games.mecha
Subject: Robotech vs. ?
Date: Mon, 25 Jan 1993 05:27:16 -0800

Dream,

Saturday January 23 1993 03:08, Dream Hunter wrote to All:

 DH> One thing that is always consistant is that the Enterprise does have to
 DH> drop its sheilds when firing and when it does this would be the time for
 DH> the fighters to sneak in blow the Big - E away.

    BST, you don't win the no-prize...  The Big-E has to drop shields to
TRANSPORT.  Having to drop shields to fire weapons is a tactical dis-advatage
that is TOO easy for another vessel to overcome.  Besides, we've seen from
EVERY show from the first to the latest *AND* the movie that this is not
true.

Steve C. Lamb, SysOp of Abcb Cafe     | "Wherefore art thou Ushiko-san!?"
Abcb Cafe 1:203/1369@Fidonet.org      |                    -- Umao-san
    Data: (916) 363-1424              | "Wherefore art thou Umao-san!?"
cm644@cleveland.freenet.edu           |                    -- Ushiko-san
abcbcafe!foxx@csusac.ecs.csus.edu     |   From Kimagure Orange Road
From: e_garvi@pavo.concordia.ca (GARVIS, ERIC)
Newsgroups: rec.games.mecha
Subject: Re: Looking for optional rules.
Date: 21 Jan 93 14:58:00 GMT
Organization: Concordia University
News-Software: VAX/VMS VNEWS 1.41

In article <C0q8A8.MvF@usenet.ucs.indiana.edu>, dpund@silver.ucs.indiana.edu (Tantor (Dennis Pund)) writes...
> 
>	I was wondering if anyone out there has any house rules for takeing
>into account power drain by energy weapons.  I'm hopeing this might balance
>out the clan weaponry so that they won't unballance the game when I introduce
>them in the game I am about to start.
> 
>Thanks,
> 
	To my knowledge there are no rules for power drain.  But here's 
an idea:  Start a scale like the heat scale.  Each energy weapon consumes
energy equal to its damage.  Gauss cannons consume about 8 points.  Missiles
and autocannons and the like would use about 1 point each.  Engines would
generate about (engine rating/10) points per round.  

	Tell me what you think.

	Most people I know balance the game by making clan mechs
vastly outnumbered on the scale of at least 2:1.
> 
>-- 
>^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
>__|__                         #*# Dennis Pund #*#
>|  <_\                
>|____|- - - - -      The Best life insurance a gamer can have.
--------------------------------------------------------------------

Sex is good.  Even when it's bad, it's good.


						G-Man
Newsgroups: rec.games.mecha,rec.arts.anime
From: swaim@owlnet.rice.edu (Michael Parks Swaim)
Subject: Re: Robotech vs. ?
Organization: Rice University
Date: Tue, 26 Jan 1993 06:53:13 GMT

In article <1993Jan23.100515.24373@midway.uchicago.edu> arp2@midway.uchicago.edu writes:
>
>What's all this talk of pinpoint barriers, guys.  Let's not forget that those
>little suckers were replaced with a full barrier shield that can withstand
>the might of several hundred lasers, missels, etc bfore overloading.
>And if it does overload, it just wipes out everything in sight (entire
>Zentradi armada) leaving the SDF-1 completely undamaged (except for a few
>people in engineering).  
  When?

>   Since we all know the enterprise has wimpy firepower compared to Zentradi
>warships, it couldn't possibly damage the SDF-1.
  Don't forget the planet busters used in the "fried egg" episode of TOS.
For that matter, an antimatter charge was used to rip the atmosphere off
a planet in "obcession."



-- 
Mike Swaim            | "101 Dalmations? Yeah I saw that."
swaim@owlnet.rice.edu | "You Did! REALLY? The same film?
Disclamer: I lie      | Let's stop driving! We must get out and jump
up and down and up and down and dance around and around!" Matt and Delerium
From: fannicm@wkuvx1.bitnet (Master Hawk)
Newsgroups: rec.games.mecha
Subject: Re: BTech:Ammo for Ac's and Missile packs
Date: 22 Jan 93 17:55:50 CST
Organization: Western Kentucky University, Bowling Green, KY

In article <30654@castle.ed.ac.uk>, emeu09@castle.ed.ac.uk (Mech Eng Student) writes:
> 
>   Having recently read the partisan's background again i have come up with an idea for AC's (which also explains why Riflemen and Jagers are so good anti-aircraft).  It's really quite simple: proximity fused ammunition.  The original idea was for three different grades but the 2 higher ones might be too powerful.
> 
> Ammunition grade        2     3     4
> AC2 damage              1     -     -
> AC5 damage              3     2     1
> AC10 damage             5     4     3
> AC20 damage            10     7     5
> To hit modifier        -1    -2    -3
> Price                *1.5    *3    *6
> 
   There is a much easier solution that doesn't require any house rules. 
Why don't you just mount LBX AC with cluster rounds?


--Master Hawk--(22-JAN-1993 17:55)--
From: jrob@ecst.csuchico.edu (Gillis the Humble)
Newsgroups: rec.games.mecha
Subject: Re: Locust revamp
Date: 23 Jan 93 17:58:25 GMT
Organization: California State University, Chico
NNTP-Posting-Host: psycho.ecst.csuchico.edu

In article <727529351.AA00555@abcbcafe.fidonet.org> Steve.Lamb@f1369.n203.z1.fidonet.org (Steve Lamb) writes:
>All,
>    I just got the Battletech v3.0 set, and love the one new rule....  #
>heatsinks = <enige rating>/25 need not be allocated.  YEAH!  Remember, coming
>from v1.0 this is a a godsend.
>
>    Anyway, my two revamps of the Locust.  In the age of redicoiusly stupid
>
I'm sorry, but I've scored the 3rd ed. rules for this heat sink crap. Where

do you see it?

I read it as having no new rules since the Compendium....

But then, FASA's not perfect.........
					Sgt. Cable  4th Davion Guards
From: Steve.Lamb@f1369.n203.z1.sac.ca.us (Steve Lamb)
Sender: postmaster@abcbcafe.sac.ca.us
Newsgroups: rec.games.mecha
Subject: Btech to Rifts
Date: Mon, 25 Jan 1993 05:48:32 -0800

Siu-fung,

Tuesday January 19 1993 22:31, Siu-fung Lee wrote to All:

 SL> energy.  Sure, I don't have a PhD in physics, but I still think plasma
and
 SL> particle beam weapons must be capable of doing greater damage than a
slug
 SL> round.

    However, how big is that particle accelerator?  Smaller than a rail-gun.

 SL> there is no need for cybernetics when you have a mech that does a better
 SL> job. (Not to mention bionics are "de-humanizing".)  I have not seen one

    OK, let's see you SNEAK into a compound with a 40-foot tall mech.  Didn't
think so.

 SL> Maybe it's because I know Robotech so well, especially Macross.  How
many
 SL> people can say they saw the show in 1984? :)

    Me.  How many people can say they saw all but the last 10 episodes of all
three series.  ME  (DAMNED VACATION!!!)

Steve C. Lamb, SysOp of Abcb Cafe     | "Wherefore art thou Ushiko-san!?"
Abcb Cafe 1:203/1369@Fidonet.org      |                    -- Umao-san
    Data: (916) 363-1424              | "Wherefore art thou Umao-san!?"
cm644@cleveland.freenet.edu           |                    -- Ushiko-san
abcbcafe!foxx@csusac.ecs.csus.edu     |   From Kimagure Orange Road


Newsgroups: rec.games.mecha
From: maxxon@swob.nullnet.fi (Mikko Kurki-Suonio)
Newsgroups: rec.games.mecha
Subject: Re: 7th Street Games's "Mecha"
Date: Sun, 24 Jan 93 21:15:43 EEZ
Distribution: world
Organization: Sweet Oblivion

prisoner@shakala.com (The Prisoner) writes:

> Anyone out there play it? 
> 
> I haven't had a chance to read it (Since a friend borrowed my Book and I 
> haven't seen it since :), but I was wondering if anyone out there played 
> it, and their thoughts & comments. I hear a lot of talk about this or 
> that, but nothing really on 7SG's stuff lately.
> 

We play it.

We were looking for a Mecha combat system for my own RPG setting and we
compared BattleTech, Mekton II, Robotech and Mecha!

Mecha! won hands down.

It's especially fun to play with real models of the mecha and lego
scenery, which is easy to blast into small pieces while the battle goes
on. 

I think it captures the Anime feel very well, better than any of the
other games we've tried.



--------
maxxon@swob.nullnet.fi (Mikko Kurki-Suonio) Voice +358 0 8092681
Sweet Oblivion (+358 0 8092678, V.32bis 8N1) Official SRP Headquarters
SnailMail: Maininkitie 8A8 SF 02320 ESPOO FINLAND
From: yaotl@shakala.com (Dave Georgeson)
Newsgroups: rec.games.mecha
Subject: Humble Pie.
Date: Sun, 24 Jan 93 19:00:29 PST
Organization: Shakala BBS (ClanZen Radio Network) Sunnyvale, CA 408-734-2289

I just read through over 100 messages about mecha games and I can't 
believe it...not one entry about Mecha!, the game from Seventh Street 
Games.
Ah, well. Admittedly the company's still pretty small, but I expected at 
least some talk about what I think is one of the best japanese 
anime-style mecha games available.
I have to admit that I'm biased though -- I helped write it.
My name is Dave Georgeson and I'll be checking these posts every day or 
so. If you have any questions about Mecha!, I'd be glad to field them. 
Suggestions? Comments? All will be welcome (even the negative ones). 
We're putting out new games soon and need your feedback.
I'll also post new rules and such as we have time for them.





------------------------------------------------------------------
Dave Georgeson  - yaotl@shakala.com 
Shakala BBS (ClanZen Radio Network) Sunnyvale, CA 408-734-2289
Newsgroups: rec.games.mecha
From: eunderko@jarthur.claremont.edu (Erik Underkofler)
Subject: Re: SDF-1 vs. NCC1701-D
Organization: Harvey Mudd College, Claremont, CA 91711
Date: Mon, 25 Jan 1993 18:22:35 GMT

     It seems to me that since it takes a while of the SDF-1 to target an
enemy vessel and fire the cannon, that the Enterprise could merely warp up
to the SDF-1, fire away at will and warp out before it needed to worry about
the fighters.

-- 
Erik Underkofler	eunderko@jarthur.claremont.edu (don't ask me why)
I have a computer, why do I need a life?
From: dshaffer@andromeda.rutgers.edu (Donald A Shaffer)
Newsgroups: rec.games.mecha
Subject: Robotech vs. FASA(TOG)
Date: 26 Jan 93 01:02:33 GMT
Organization: Rutgers Univ., New Brunswick, N.J.


  Ok, since I'm getting a little bit tired of all the SDF-1 vs. Enterprise
arguments, lets try to start another one. :)

Who would win in a fight between a group of veritechs and/or cyclones against a
few Centurion/Interceptor Grav Tanks/Fighters? IE. anyone think they could 
convert the two systems? :)

Don Shaffer
dshaffer@andromeda.rutgers.edu
From: avalon@stein.u.washington.edu (Prince Charming)
Newsgroups: rec.games.mecha
Subject: Re: Robotech vs. ?
Date: 25 Jan 1993 00:18:30 GMT
Organization: University of Washington, Seattle
NNTP-Posting-Host: stein.u.washington.edu

In article <yBisXB5w165w@runic.via.mind.org> thantos@runic.via.mind.org (Paul Williams[SysOp]) writes:
>ebstokes@uncc.edu (Edward B Stokes) writes:
>
>> Worf: missile launch from threat vessel. Chemical powered, nuclear warhead.
>>        Swarms of fighters approaching.
>> Piccard: Fire phasers at missiles. Tractor the fighters.
>
>  One problem.  No way in Hell does the Enterprise have enough power to
>  fire continuous phasers, keep the shields up, and tractor the 2000 or
>  so space-worthy mecha released by a ship the size of a city+.
   
   The Enterprise isn't that small either. Despite it's capacity for war, it
   is a vessel designed for research. And yes, it has more than enough power
   to handle anything the SDF can throw at it.
   
>  All they'd have to do is keep harassing the shields, keeping them
>  flickering and then send Cyclones into the hull-area to drop on some
>  plastique and breach the hull.

   A chemical explosive like plastique? *laugh* Wouldn't even be make a black
   spot on the hull!! But that about fits with the rest of the plot.

>  Instant gutted Enterprise.
   Yeah, right! ;)

>
>-----------------------------------------------------------------------
>thantos@runic.via.mind.org (Paul Williams [SysOp]) |  PGP 2.0 Key avail
>...!emory!uumind!runic!thantos                     |      upon request.
>-----------------------------------------------------------------------
> Mecha: It is said that these metal giants were shaped like men, so the
>    alien servants of evil would know it was Man who defeated them.

Avalon

Newsgroups: rec.games.mecha
From: ratner@owlnet.rice.edu (Logan Joshua Ratner)
Subject: Re: Six-limbed mechs `?'
Organization: Rice University
Distribution: inet
Date: Tue, 26 Jan 1993 17:43:15 GMT


About multi-limbed mecha, I have a warning for y'all.
(Assuming you are playing Mekton) the problem is with
cost to add and armor.  If you are playing an X cost
battle then all these limbs kill you.  You have to
armor every one of them, and what ends up happening
is you have a lesser amount to spend on each limb.
For that matter, you probably end up with a smaller
torso and less torso armor too.

Consequently, although damage is spread among more locations,
each location is more vulnerable.  Called shots will
kill you, as will missle salvos (as they strike a location
under MTS rules.)

However, if you've got a role-playing idea, go ahead.
Just use a hit table that represents jour mech.  It may be
necessary to go to %tile dice, so that the torso is still
twice as likely as any one limp to be hit.


Of course, if you have money to burn those extra limbs
do equate to extra weapon slots...

ratner
From: bradleah@NeXTwork.Rose-Hulman.Edu (II Andrew Bradley)
Newsgroups: rec.games.mecha
Subject: Arrow IV mech and spotter
Date: 21 Jan 1993 23:50:52 GMT
Organization: Computer Science Department at Rose-Hulman
Reply-To: bradleah@NeXTwork.Rose-Hulman.Edu (II Andrew Bradley)
NNTP-Posting-Host: o233-25.nextwork.rose-hulman.edu


	In responce to all of the recent postings on the Arrow IV system  
on mechs here are my combonation mech and spotter, that I have found to be  
most effictive during combat ;).
	I will typically run one of my lances (which is 6 mechs) with just  
these mechs ;)  The combo that I use is with 3 Arrow's and 3 Spotters.  
Needless to say, I only have around 2 lances of this type (MONEY).  These  
mechs are put together with Inner Sphere technology that is current...if  
not a little bit rare ;)

	

		Death Rain
Tons: 100
Engine: 200 Nissan	Walk:2   Run:3    Jump:0    
		8.5 tons
Cockpit: 6 -  A two man cockpit(house rule ;)
Gyroscope: 2
Internal Structure: 10
Heat Sinks: 20 (10 tons)
Armor  376 points  23.5 tons
			Right 	   Left		Rear
Head			9	    N/A		N/A
Center Torso		62	    N/A		28
R/L Torso		42	    42		22 each
R/L Arm			34	    34		N/A
R/L Leg			34	    34		N/A

Weapons			Location	Crit	Tons	Ammo/Loc.     Heat

Arrow IV		Rt		15	15	3 tons/Rt      10
Arrow IV		Lt		15	15	3 tons/Lt      10
Med. Pulse Laser	Ct		 1	 2	N/A	        4
Med. Pulse Laser	Ct		 1	 2	N/A	        4
TAG			H		 1	 1	N/A	       N/A



		Sight of Death

Tons: 80
Engine: 320 Pitban	Walk:4   Run:6    Jump:4    
		22.5 tons
Cockpit: 3 -  A two man cockpit(house rule ;)
Gyroscope: 3
Jump Jets: 4 
Internal Structure: 8
Heat Sinks: 20 (10 tons)
Armor: Ferro-Fibrous  278 points (normal 248)  15.5 tons
			Right 	   Left		Rear
Head			9	    N/A		N/A
Center Torso		50	    N/A		17
R/L Torso		30	    30		17 each
R/L Arm			24	    24		N/A
R/L Leg			30	    30		N/A

Weapons			Location	Crit	Tons	Ammo/Loc.     Heat

Streak SRM-2		Rt		 2	 2.5	1 tons/Rt       2
Streak SRM-2		Lt		 2	 2.5	1 tons/Lt       2
Med. Pulse Laser	RA		 1	 2	N/A	        4
Med. Pulse Laser	RA		 1	 2	N/A	        4
Med. Pulse Laser	LA		 1	 2	N/A	        4
Med. Pulse Laser	LA		 1	 2	N/A	        4
TAG			H		 1	 1	N/A	       N/A
Ferro-Fibrous Armor	6 RT;6 LT;2 CT	14	N/A	N/A	       N/A

		All comments welcome........
	
			Major Drew Bradley of the Merc Unit Black Hawks

Current contract up next month....may be looking for work in your area ;)

Newsgroups: rec.games.mecha