HDTenEightyP/NetNews huggingface dataset:
From: rusbasan@expert.cc.purdue.edu (Bob Rusbasan)
Subject: Re: GENESIS: Sonic II cooperative mode?????
Organization: Purdue University Computing Center
Date: Wed, 6 Jan 1993 17:45:16 GMT

In article <1993Jan06.141859.302346@sue.cc.uregina.ca> VBHARGAVA@Meena.CC.URegina.CA (Bhargava, Vipin k) writes:
>What is this Sonic II co-operative mode that everyone keeps posting?
>I rented it last week, and there was no instructions (no problem, simple
>game :-)  )
>However, the only options I found were the OPTIONS screen, 1P mode
>and 2P vs mode.  Where is the 2P co-op? Or is there.....?

While this may seem obvious to most of us, I know of at least one
other intelligent person who could not find the cooperative mode,
so I'm posting the answer.

To play cooperatively, start a one-player game.  Tails will be played
by the Genesis.  For player two to control him, he or she should just
pick up joystick #2 and START MOVING HIM.  Simple, huh?

Perhaps Sega should have named this playing mode better -- "one-player"
certainly is a bit misleading.

-- 
   =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  / Bob Rusbasan                  |     Dance to the tension       \
 /  rusbasan@expert.cc.purdue.edu |      of a world on edge         \
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
From: phil@compnews.co.uk (Phil Male)
Newsgroups: rec.games.video
Subject: Re: SNES Zelda III Adv. Question, & some hints for other players.
Date: 6 Jan 93 03:15:29 GMT
Reply-To: phil@compnews.co.uk
Organization: Computer Newspaper Services, Howden, UK.
NNTP-Posting-Host: sage.compnews.co.uk
X-Newsreader: Tin 1.1 PL4

michals@adcalc.fnal.gov (le Domestique ~//~) writes:
: 
: 	A reasonably advanced Zelda III question that could save me
: 	sometime, I'm getting tired of trial and error, here goes:
: 
: 	In the light world North-East section just at the start of the
: 	shallow water maze (which leads one to Zora's flippers - got those)
: 	there is this water fall that you can swim into/under which leads
: 	you into a cave very similar to the cave in the middle of the lake,
: 	where for 100 rupees you can get either an increase in arrow or an
: 	increase in bombs (up to 60 each, in increments of 5 arrow or bomb
: 	increase per 100 rupees). In the North-East cave the faerie asks
: 	you TO CHOOSE which item of your you wish to toss in.
: 
: 	The problem is anything/everything I try is wrong (in the good news
: 	depardment one get back those incorrect items).
: 
: 	WHAT IS THE CORRECT ITEM TO THROW IN?? (you aren't allowed to
: 	select money). Thanks in advance.

Hmmm not that advanced, just keep on trying... why do you assume there is
a "CORRECT ITEM", could be correct itemS... that shield looks a good bet
to start with.

--

phil 
   ___/   /
   /_/)  /             Phil Male, Director, Information Systems
  / /_ '/  Computer Newspaper Services, The Bishops Manor, Howden, DN14 7BL
 / / ///    +44 43043 Tel: 1100 Fax: 1108/2022  email: phil@compnews.co.uk
Newsgroups: rec.games.video
From: gsnow@clark.edu (Gary Snow)
Subject: Re: TG16: Re: Fighting Street II
Keywords: .... 20 megs!
Organization: Clark College, Vancouver, Wa.  USA
Date: Mon, 4 Jan 1993 20:12:53 GMT

In article <1993Jan3.205449.14388@blaze.cs.jhu.edu> arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee) writes:
>In article <1993Jan3.030313.19438@cbnewsl.cb.att.com> conty@cbnewsl.cb.att.com (E. Kontei) writes:
>>You don't.  Ishir was referring to reading PCM music from the CD, instead
>>of a CD-quality soundtrack.  I agree with him.  I think the decision was
>>done to put the game on a card to entice people to buy the TG 16 without
>>having to plunk down the money for a CD-ROM unit.
>
>*What* TG-16 version?
>
>It's going to be made for the PC Engine, and not, so far as I know, released
>here at all.  They could easily make it incompatible, and if not, you'll
>still have trouble playing it since you'll need a special controller, which
>even if it comes with the game won't fit on a TG-16....

Yup, thats all correct, its only going to be released for the PCE, and isn't
comming to the States for the TG-16.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
From: edchen@bcrvm1.vnet.ibm.com
Newsgroups: rec.games.video
Subject: [TG16] Hu-Card Games for Sale/Trade
Date: 12 Jan 93 18:55:35 GMT
Distribution: usa
Organization: IBM Austin
News-Software: IBM OS/2 PM RN (NR/2) v0.14g by O. Vishnepolsky and R. Rogers


	Champions Forever Boxing 	- $25
		1 or 2 player boxing game against Ali, Foreman ....
	Davis Cup Tennis		- $25
		1 to 4 player tennis game.  Tournaments (all 4 Grand
		Slams, Davis Cup, and configurable player & speed)
	Impossamole			- $20
		YARJ (Yet Another Run & Jump)
	Super Volleyball		- $15
		1 to 2 player.  Hard!
	Space Harrier			- $10
		Good replication of the arcade game

Make me a reasonable offer & it'll probably be accepted.  I am looking for cash, Lynx games, SNES games (except SF2 & Super Tennis), or any combinations of the above.

Ed 

edchen@boca.vnet.ibm.com
Newsgroups: rec.games.video
From: doc@garfield.catt.ncsu.edu (Jeffrey Smith)
Subject: Re: Wing Commander for Genesis
Organization: North Carolina State University
Date: Fri, 8 Jan 1993 15:33:13 GMT

hship@sw.stratus.com (Howard Ship) writes:

>Are there plans to port Wing Commander to Genesis.  It is availble for SNES (and was
>originally a PC game).

I remember reading in one of the many Gaming Magazines (Gamepro I think)
that a version of Wing Commander was coming out for the Sega CD as for a
Cartridge I have no idea.

>-- 
>"I can't believe I had the Anti!"
>Howard_Ship@vos.stratus.com

+-----------------------------------------------------------------+---------+
| Romana: "I thought you said we were coming here for May Week?"  |  PS/2   |
| Doctor: "I did, May Week's in June."                  	  | +OS/2   |
Newsgroups: rec.games.video
From: xtap@uxa.ecn.bgu.edu (Tony Peacock)
Subject: Re: Gameboy bashing: why?
Organization: Educational Computing Network
Date: Tue, 5 Jan 1993 20:50:36 GMT

In article <1993Jan4.125930.26795@sei.cmu.edu> kochmar@sei.cmu.edu (John Kochmar) writes:
>
>I've noticed quit a bit of Gameboy bashing (seperate from the usual
>Nintendo bashing), and I just don't understand why someone would bother
>to bash it.
>

Great statements deleted..

>John
>
 
Finally someone who can put it the way it was.. :) and still is!

Tony,....
From: outcast@ccwf.cc.utexas.edu (Mark Mavromatis)
Newsgroups: rec.games.video
Subject: Super Magicom for sale
Date: 9 Jan 93 00:32:40 GMT
Organization: The University of Texas at Austin, Austin TX

Super Magicom game copier with 16 megabits of RAM
comes with cable to hook up to PC or external IBM 3.5 HD drive
All for $320.

Call me voice at 713-780-9064 and ask for Mark or e-mail me at             
outcast.ccwf.utexas.edu if interested.

Newsgroups: rec.games.video
From: djt2445@ritvax.isc.rit.edu
Subject: SFII codes
Reply-To: djt2445@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Tue, 12 Jan 1993 07:48:46 GMT

My friend's having trouble implementing the CE color mode for his cart
of SFII.
What he's been inputting (at the CAPCOM sign)
UP UP DOWN DOWN LB RB LB RB Y B
(where LB and RB are Left button and Right button)
This is the American version.
He and I have been trying it over and over for about 20 minutes (did all
those the second CAPCOM popped up and finished BEFORE the CAPCOM faded.)
HIS question : are the newer carts using a different code?
MY question: Am I forgetting something about the code?

Clarification: HE got his cart for christmas, and he believes it to be
a new cart that's been "printed" more recently than the August release.

If I'm giving him the wrong code, please e-mail me with the correct code.
If I'm NOT giving him the wrong code, please e-mail me anyway.

David Tai
DJT2445@ritvax.isc.rit.edu
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: TG16: Re: Fighting Street II
Keywords: .... 20 megs!
Date: 6 Jan 93 21:52:38 GMT
Article-I.D.: clark.1993Jan6.215238.14476
Organization: Clark College, Vancouver, Wa.  USA

In article <1993Jan6.183028.5741@sifon.cc.mcgill.ca> fongj@ee470.ee.mcgill.ca ( chun kwai jay  fong) writes:
>In article <1993Jan4.201253.13515@clark.edu> gsnow@clark.edu (Gary Snow) writes:
>
>>Yup, thats all correct, its only going to be released for the PCE, and isn't
>>comming to the States for the TG-16.
>
>Do any of you guys happen to know when (or approximately when) this game will
>be out?

I hear first quarter of '93.....

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
From: bm074@cleveland.Freenet.Edu (David S Fung)
Newsgroups: rec.games.video
Subject: Re: Any MGH Owners Out There?
Date: 6 Jan 93 05:05:11 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


I have a Question about MGH.

Is it possible to copy game floppy>floppy when i plug it on Genesis.

Since i want to back up Sonic 1 and Sonic 2 on a HD Disk but it
doesn't work?!

But generally the machine is quite stable. I have it for 4 month and
it has no burn up; and even about the interference, it only happen
sometime on SNES but if i unplug the power supply for the disk drive
after i load the game the interference mostly gone.

And if you use the AV Cable for the Gensis there is no bad  interferenece 

at all
From: mkleczka@gacvx2.gac.edu
Newsgroups: rec.games.video
Subject: Re: !Easy! Question
Date: 5 Jan 93 19:51:19 GMT
Organization: Gustavus Adolphus College, St. Peter, Minnesota

In article <1icio5INNk44@transfer.stratus.com>, Dave_Durant@vos.stratus.com writes:
> In article <1993Jan5.173506.551@b23a.b23a.ingr.com> alfa@b23a.b23a.ingr.com (Laura Walker) wrote:  
>>what does rpg mean? 
> 
> Real poor graphics?  

Hee, hee. You hit that one on the nose.
Newsgroups: rec.games.video
From: norkus@rtsg.mot.com (Paul M. Norkus)
Subject: [TG16/Duo] PCE -> Duo Converter & Advice Needed
Organization: Motorola Inc., Cellular Infrastructure Group
Distribution: na
Date: Wed, 6 Jan 1993 15:45:57 GMT

I was wondering if anyone knew if a PC-Engine converter has come out yet for
the TurboDuo.  I ended up taking a Dremel to mine and cutting it up.  It works
most of the time but the converter doesn't go in all the way so the contacts
for the pins aren't all that great.  Sometimes I have to yank it out and put
it back to get it to work.

BTW, the Duo is awesome.  I can't believe how good Dragon Sabre and Legendary
Axe look after seeing them on my TurboExpress for such a long time.  I do
have some questions though:

<spoiler alert>


On Legendary Axe, how do I get by the third level boss?  This is where the
8 or so aqua lung things come floating at you.  I can make it to these
guys no problem but I've only gotten by once (by pure luck.)  I stay crouched
as long as I can until I can stand up without getting hit (which takes a
few minutes) but the small fireballs they shoot slowly knock me off.  When
I do get a rare chance to stand up, I can get maybe one or two guys on a
jump and get pegged by another.  This is getting frustrating.  Any advice?

On Ys Book I, how do I defeat the Bat Guy at the level 3 mines?  I've tried
hitting him from every angle when he forms together but I do minimal damage
compared to what he does to me.  I think I've found everything of value in
the minesi and the shrine.

Also, where is the Roda Tree?  I've also found the Roda seed but the guy in
the bar who keeps asking for it still asks for it when I talk to him.  What
gives?

Any info you have would be appreciated!

---------------------------------------------------------------------------
| Paul Norkus       ____________|_______________        Motorola Cellular |
| (708) 632-7089    |   norkus@rtsg.mot.com    |    Arlington Heights, IL |
---------------------------------------------------------------------------
Newsgroups: rec.games.video
From: nstehle@lars.acc-admin.stolaf.edu (Nathan W Stehle)
Subject: Re: Video cable for Genesis
Organization: St. Olaf College; Northfield, MN
Date: Wed, 6 Jan 1993 00:09:11 GMT

In article <1993Jan5.183358.14815@galileo.cc.rochester.edu> hm002b@uhura.cc.rochester.edu (PRIMUS SUCKS!) writes:
>BE CAREFULL if you order from Sega Of America. I ordered my cable from them
>and they promptly charged my account and 4-5 weeks later I had not gotten my
>cable. I called them and they said we have a backorder on them, you will get
>it in about 2 months. I cancelled my order but it was a pain in the ass I
>had to fax them my creditt card invoice and shit. Avoid the hassle and buy
>it at your local EB or Babbages. I have done a lot of mailordering and this
>was my worst experience, either I am very lucky or Sega of America sucks!

I would recommend the same.  It's not too hard to find.  But I used the one
that came with my SMS.  To be fair, however, I ordered Sonic I from them 
(out of Visions) and got it in about 4 weeks, maybe less for about $28.  A
good deal, since I have the Columns Game Gear.

Nathan

Newsgroups: rec.games.video
From: rauser@fraser.sfu.ca (Richard John Rauser)
Subject: World of Illusion?!?!?
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Fri, 8 Jan 1993 21:57:11 GMT




    I've seen it in stores, but I'm afraid to buy it...Sonic 2 was so bloody
EASY I'm afraid WoI will be equally disappointing. Any opinions?

    (I loved the original Castle of Illusion, as well as Magical Quest on
the Super NES)

  
-- 
Richard J. Rauser        "You have no idea what you're doing."
rauser@sfu.ca            "Oh, don't worry about that. We're professional
WNI                          outlaws - we do this for a living."
-----------------
"Remember, no matter where you go, there you are." -Dr.Banzai
Newsgroups: rec.games.video
From: S1A@ECL.PSU.EDU (A. D Salvia)
Subject: SNES Super Mario World Star Road Question
Organization: Penn State Engineering Computer Lab
Distribution: usa
Date: Wed, 13 Jan 93 01:36:43 GMT
X-News-Reader: VMS NEWS 1.24

Help!  I can't get to lower left part of the Star Road.  From the lower
middle part, I can only get to the SPECIAL area.  Am I missing something
obvious?  

Also, other than the areas with red dots, what other locations have 
secret exits?  

Thanks in advance.

Dave
From: abraham@micromed.com (Abraham Roots)
Newsgroups: rec.games.video
Subject: Blast marketing gimic
Date: Tue, 05 Jan 93 19:27:56 PST
Organization: Micro-Medic BBS - +1 408 279 5240 - Public Access

I have a small question, what the hell does Sega meawhen it claims "Blast 
procesing" on it's Gesis???
 

-- 
abraham@micromed.com (Abraham Roots)
From: donal@brewich.hou.tx.us (Donal)
Newsgroups: rec.games.video
Subject: Hammer in Adventure of Link
Date: Sat, 09 Jan 93 11:53:17 CST
Organization: The Brewers' Witch BBS, +1 713 272 7350, Brewich.Hou.TX.US

I got Link for XMas... I am in the second kingdom, I have defeated the
second palace and have the candle and the glove. I cannot find the
hammer or the bot's master in the woods N of river. Can anyone help me?
Please email if you don't mind.


--------------------
Donal, SysAdmin of The Brewers' Witch BBS -- +1 713 272 7350
(Internet) donal@brewich.hou.tx.us  (Work) bill%pssi@brewich.hou.tx.us
(CIS) 76460,1443  (WFS) file-request@brewich.hou.tx.us  INDEX or HELP
(SCA) Ld. Donal Dubh, IC of Dun Bruadar, B of the Stargate, K of Ansteorra
From: neuharth@shelley.u.washington.edu (John Neuharth)
Newsgroups: rec.games.video
Subject: Re: Game returns
Date: 5 Jan 1993 05:00:38 GMT
Organization: University of Washington, Seattle
NNTP-Posting-Host: shelley.u.washington.edu

In article <1993Jan4.195955.9647@iscsvax.uni.edu> bantz7128@iscsvax.uni.edu writes:
>I have seen various posts that say that the game player didn't like the game
>and returned it.  Are these rentals or are they purchases?  Places around here
>will only let you return games if they are unopened.  I have heard that
>Electronic Boutique let's you return games but are there any other places?
>

Software Etc. has this policy - try it and you can return it within 2 days if
you don't like it...It's definitely nice...I suspect that they will continue
this unless some people abuse it...

-John
From: spot@wpi.WPI.EDU (Roy W Schletzbaum)
Newsgroups: rec.games.video
Subject: Re: Definition of RPG (was Re: !Easy! Question)
Date: 7 Jan 1993 23:08:08 GMT
Organization: Worcester Polytechnic Institute
NNTP-Posting-Host: wpi.wpi.edu

In article <1993Jan5.185102.9716@cbnewsl.cb.att.com> conty@cbnewsl.cb.att.com (E. Kontei) writes:
>In article <1993Jan5.173506.551@b23a.b23a.ingr.com>, alfa@b23a.b23a.ingr.com (Laura Walker) writes:
>> what does rpg mean?
>
>As far as computer games go, RPG stands for Role-Playing Game.  In these
>games, you play a character, or group of characters (known as a "party" of
>characters).  The characters are usually in some sort of quest (save the
>princess, stop the evil space pirate, recover the priceless relic).
>These games are called "role-playing" because you play the "lead" role
>in the story of the game.
>
>A common characteristic of RPGs is their emphasis on problem-solving
>instead of arcade ability.  Even combat is handled this way, with every
>character having a selection of aggresive and defensive options.
>There are some exceptions to the above template, but most RPGs fit squarely
>within it.
>
>Some good examples of RPGs are:
>- TG:  YS (Books 1 and 2), COSMIC FANTASY II.
>- SNES:  FINAL FANTASY II
>--
Can't forget :
NES : Final Fantasy, Ultima
SEGA-GENESIS : Phantasy Star II/III
IBM : Eye of the Beholder
:)
 
>			    E n r i q u e  C o n t y
>			       Master of Science!
>			      jester@ihlpm.att.com
>		    Disclaimer: You're not dealing with AT&T

Chris
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: rec.games.video
Subject: Re: SFX chip (was Re: Hot games at Winter CES '93)
Date: 11 Jan 93 10:19:45 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149


  Well, I think that some of the new copiers do have slots for the Super FX
chip and any other upgrade chip or whatever...  I'm not sure if the Procomm2
or Game Boxer can do this, but I know there are up and coming copiers that
will be able to utilize the Super FX somehow.  I just hope Star Fox hits the
stores by spring, hopefully it won't be too far over $60... anyone know how big
the cart is?

------
  Ralph A. Barbagallo III
  nugget@genesis.nred.ma.us
From: js43+@andrew.cmu.edu (James William Stepanek)
Newsgroups: rec.games.video
Subject: TG-16 processor?
Date: 12 Jan 93 08:43:07 GMT
Article-I.D.: andrew.sfIl4vW00UhWI4OUw3
Organization: Materials Science and Engineering, Carnegie Mellon, Pittsburgh, PA

Just for curiosity's sake I was wondering what processor the TG-16 uses.
I have read on the net that the Sega uses a 68000, and the Super
Nintendo uses the processor from the Apple IIgs. Does the TG-16 use one
of these or something else? Thanks in advance.
James Stepanek
esp
Graduate Student 
Department of Materials Science and Engineering
University of Pittsburgh
Disclaimer : If Pitt knew I still used my CMU account they probably
wouldn't understand. 
Newsgroups: rec.games.video
From: mattw@ux1.cso.uiuc.edu (Matt Ward)
Subject: Wanted: NES Galaga, Gauntlet II.  Also bus pinouts.
Summary: I want the pinouts the the NES bus and a couple of games.
Keywords: NES
Organization: University of Illinois at Urbana
Distribution: na
Date: Fri, 8 Jan 1993 04:26:18 GMT

I am looking for Galaga and Gauntlet II for the NES.  I am
also looing for the pinouts to the NES buss connector.  If you
can help please send mail.  Thanks in advance.

-- 
			Matt Ward
			mattw@ux1.cso.uiuc.edu
			University of Illinios
			CCSO
Newsgroups: rec.games.video
From: steve@boi.hp.com (Steve Petrie)
Subject: Re: Cheat for CONTRA III??
Date: Thu, 7 Jan 1993 20:15:09 GMT
Organization: Hewlett-Packard
X-Newsreader: TIN [version 1.1.4 PL6]

Avik Banerjee (avik@icase.edu) wrote:
=> this wasnt in the cheat list i got so anyone out there know the
=> codes for contra III (for those of us who dont have game genies(sp))?
=> thanks and foomshanka
=> 

  I don't think there are any codes.  I've seen lots of requests for codes
(including from me) but never seen any cheats listed.

  Nintendo has out a "Secrets and Passwords" book (or something like that) that
Nintendo Power subscribers got.  There are lots of cheats in there, but none for
Contra-III.

:-(

=> 
=> avik@icase.icase.edu

-Steve Petrie   steve@hpdmd48.boi.hp.com

Newsgroups: rec.games.video
From: eburks@wam.umd.edu (Doe B. Kim)
Subject: Genesis games still for sale
Organization: University of Maryland, College Park
Distribution: usa
Date: Wed, 6 Jan 1993 18:11:43 GMT

These Genesis games are still for sale:

John Madden '92:	$25
NHL Hockey:		$25


All games have boxes and manuals, and all prices include
insured USPS shipping.
-- 
Doe Kim			
eburks@wam.umd.edu
(Go Red Sox!)
Newsgroups: rec.games.video
From: pwinter@bnr.ca (Paul Winterhalder)
Subject: Re: SNES: Super Mario World Level Select?
Reply-To: pwinter@bnr.ca (Paul Winterhalder)
Organization: Bell-Northern Research Ltd.
Date: Fri, 8 Jan 1993 21:39:47 GMT

In article <1993Jan8.194620.23536@afterlife.ncsc.mil>, ctkosti@afterlife.ncsc.mil (Chris Kostick) writes:
|> In article <C0G8w5.E8J@python.cs.unm.edu> sandia!marms@unmvax.unm.edu (Mike Arms) writes:
|> >ctkosti@afterlife.ncsc.mil (Chris Kostick) writes:
|> >>The subject says most of it. Is there a level select sequence for SMW?
|> >
|> >I know what the subject says, but my question is Why?  The battery save
|> >allows you to come back to the state of your last save anytime you want.
|> >Is it that you are stuck on all fronts and so you just want to try new 
|> >areas?  I don't know of any level select for SMW.  My advice is just to
|> >keep practising the areas you need to get through.  Or ask on the newsgroup
|> >for help with a particular area.  Good luck.
|> >
|> 
|> My problem is the saving. It only saves every three(?) levels. So if I
|> progress to Morton's Castle and get spiked to death every time or crushed
|> by Morton, then I have to start over again at Donut Plains 3. It's
|> annoying as heck to have to do that. Is there something that will save me
|> at the castle?
|> 
|> --
|> chris

Hi Chris,

I used to have a problem with the way Super Mario World does it's saves 
every 3 screens or so too -- until I noticed this:
   
  Super Mario World saves your game each time you finish a haunted house
  (and at other times, too).  Anyway, if after you finish the two screens
  before Donut Plains 3 (but before meeting Morton) you go and finish
  the 1st haunted house (which is not very difficult) your progress will
  be saved and you won't have to go back to Donut Plains 3 again!

  From then on, just visit the first haunted house any time you want 
  to save your progress...

  (Of course, I kinda forget where the Donut Plains are located -- 
   this works assuming the Donut Plains come *after* the 1st haunted house.
   Of course, I think that maybe you can go back to *any* screen that
   saves after completion and this should work...)

Hope this helps!

Paul-guy. 
-------------------------------------------------------------------------------
 _======    Paul Winterhalder            |
== - ,-     Generic Services Framework   |
=C  \_/ )   Bell-Northern Research Ltd.  |
  \____/    Ottawa, Ontario [MER 104]    |
            pwinter@bnr.ca               |   "insert witty quote here."
            765-3154                     |
--> Opinions expessed here do not necessarily reflect those of NT/BNR. <-------
Newsgroups: rec.games.video
From: jschwarz@lonestar.utsa.edu (Jan A. Schwarz)
Subject: NES Game - Crystalis
Organization: University of Texas at San Antonio
Date: Wed, 6 Jan 1993 22:51:32 GMT

I looked and looked for this over the holidays with no luck.  I was
looking for a game similar to Zelda and received messages over the
net that this one was similar.

It was mentioned that it was an older game.  I could not find it
anywhere!!!  Do you think it has been discontinued?

Regards,

Jan

Newsgroups: rec.games.video