HDTenEightyP/NetNews huggingface dataset:
From: rbr@well.sf.ca.us (Bob Rossney)
Subject: Re: Wooden Ships and Iron Men
Keywords: British, chainshot
Organization: Whole Earth 'Lectronic Link
Date: Thu, 5 Nov 1992 16:22:17 GMT

In <1992Nov5.121918.29019@ucc.su.OZ.AU> bill@extro.ucc.su.OZ.AU (William Logan Lee) writes:

>  I was just reading a book:
> "The Battle of Navarino", C.M. Woodhouse, Hodder and Stoughton Ltd, 1965.

>  It contains some very interesting quotes from those who were there: e.g.
>  "We were ordered to only double-shot the guns, but, in this particular, 
>  we ventured to disobey orders; for after the first five or six rounds,
>  I may venture to say that the gun I was at was regularly charged with
>  two 32lb. shot and a 32lb. grape; and sometimes with a cannister crammed
>  above all." [Hmmm... quadrupled shot!]

>  The actual battle, in 1927, occupies only about 25 of the 180-odd pages
>  in the book; the rest is the political lead-up and manoeuvring before and
>  after the battle.  The war is written up as a very civil affair, with
>  utter destruction and maiming punctuating the exercise.  Very much a
>  gentlemen's affair, unless you were a civilian or an ordinary sailor.
>  Overall, no interesting tactics used, just anchor next to your target
>  while both of you slug it out.

>  Bill Lee

Good heavens, if its books on WSIM-era naval activity you want, go get
Patrick O'Brian's _Master and Commander_, and then read the next thirteen
novels.

Bob Rossney
rbr@well.sf.ca.us
Newsgroups: rec.games.board
From: blum@medici.ils.nwu.edu (Daniel Blum)
Subject: Re: Classic games...
Reply-To: blum@ils.nwu.edu
Organization: The Institute for the Learning Sciences
X-Newsreader: TIN [version 1.1 PL6]
Distribution: na
Date: Sat, 7 Nov 1992 02:21:38 GMT

I thought Blitzkrieg would qualify as the first "monster" game, rather
than Strategy 1, or possibly neither of them.  I would plump for DNO,
myself, but I could be wrong on that.

--
______________________________________________________________________
Dan Blum           Institute for the Learning Sciences   Room 327
blum@ils.nwu.edu   1890 Maple Ave., Evanston, IL 60201   708-467-2306

"The only actual `Socratic' was Socrates, who may or may not have 
 actually existed, as he himself would doubtless be the first to admit
 if he were alive today."
______________________________________________________________________
From: wyattw@tekig1.pen.tek.com (Wyatt A Webb;629-1592;92-835;tekig1.pen)
Newsgroups: rec.games.board
Subject: Do you own Wargamer issue #13?
Date: 9 Nov 92 18:10:54 GMT
Article-I.D.: tekig1.WYATTW.92Nov9101054
Distribution: rec.games.board
Organization: Tektronix - Application Software Development

I am very interested in purchasing this issue from anyone who might have
it.  If you don't want to give it up, then please contact me at the
email address below.  I would be happy with getting some photocopied
pages from that particular issue...

Thanks for your help!

	-Wyatt
--
=====================================================================
|   wyattw@tekig1.pen.tek.com	|  			 	    |
|     Engineers are better	|       "I'm all ears!"		    |
|	   by design		|  		-Ross Perot 	    |
+-------------------------------+-----------------------------------+
|       Disclaimer: My opinions were bought at a garage sale	    |
=====================================================================
From: lrg@crud.cray.com (Lee Gordon)
Newsgroups: rec.games.board
Subject: looking for Squad Leader info
Date: 11 Nov 92 15:57:31 GMT
Reply-To: lrg@crud.cray.com (Lee Gordon)
Organization: Cray Research, Inc.
Originator: lrg@crud


     I am new to the game of Squad Leader (I've played the first scenario
*once*), and I'm looking for more information and/or tools that might exist
on the net somewhere.  I saw there is an Advanced Squad Leader mailing list
and archive, but to me it seemed like giving a child a book on Calculus when
he's trying to learn division...  Is there a mailing list/support group for SL?
Also, is there an archive site for SL tools, maps, and scenarios?

Thanks for your time,

---
Lee Gordon            ATT:   1-612-683-3100   Some are born to move the world --
CCN User Services     Fax:   1-612-683-3099     to live their fantasies,
Cray Research, Inc.   Email: lrg@cray.com     but most of us just dream about
655E Lone Oak Drive                             the things we'd like to be.
Eagan, MN 55121                               - N. Peart
Newsgroups: rec.games.board
Subject: Jester! Where are you?
From: <ALOHC@CUNYVM.BITNET>
Date: Friday, 6 Nov 1992 14:51:54 EST
Organization: City University of New York/ University Computer Center

Jester, I have a check for you, but can't find your address, physical or
network.  Oops!  Could you contact me again with your address?

I still want the figures......

aaron.
From: 91vanderkolk@gw.wmich.edu
Newsgroups: rec.games.board
Subject: BTECH: New Tech/ Holo Fields
Date: 12 Nov 92 10:42:54 EST
Organization: Western Michigan University

Okay here is an idea that I came up with from Eldar Titans in Space Marines:
Holo Fields....

	During recent excavations in Unity City on Terra a Comstar team
uncovered a research facillity dealing with mech defenses. They uncovered
plans for a "Blue-shield" similar to what NAIS has developed, a laser based
anti-missle system, more powerful jammers, and a device called a holo-field.
The principal behind the holo field is simple. A holographic field is projected
around the mech burring its outline and making it harder to hit. The effect of
the holo field can be incresed by movement. In trial-Roms a locust fitted with
this system was nothing more that a litteral blur moving at running speed.

GAME EFFECTS:
The holo field cost 1 ton & 1 crit for every 10 tons of mech. The criticals
must be allocated in the 3 torsos (L,R,& C). Any critical hit to the field
generators renders it inoperable. A mech with a functioning holo field has
the following modifiers when shot at: no movement +1, walk +2, running +3,
and jumping is +4 instead of +3. A unit with a beagle active probe can
penetrate the field and fire with normal mods.

Well ideas? Good? Bad? Munchkin?
Have at it.

John
"It does not matter how powerful the weapon is if you aren't there"
From Space Marine text on holo fields.
From: kgnome@cs.concordia.ca (MATIS stephane)
Newsgroups: rec.games.board
Subject: BTECH: Artillery
Date: 13 Nov 92 15:43:21 GMT
Organization: Computer Science, Concordia University, Montreal, Quebec


Ok, I'll wade into this topic for the sole reason as to explain why
Arrow IV are NOT the be and end of all.

	First, taking BTech history into account, Arrow IVs are 
	very rare. We are taking 8 launchers per regiment ratio
	if you're lucky.

	Second, Arrow IV unit will have to be very mobile, because
	the Star League era interdiction was "arty-hunter" units.

	Lastly, the system IS powerfull. I have a VTOL design with
	Arrow IV mounted. It flies around into range. Stops. Fires.
	Moves on.

	Problem... units with Arrow IV are death traps for their pilots
	once Fighters are sent to "interdict".

	Solution. Replace the fighter bays on Leopard Class DropShips
	with Arrow IVs. This way, the DropShip becomes a powerfull
	support unit once it grounded and disgorged it's cargo of
	'Mechs.

Other artillery rules in BattleTech are being considred for major
revision. Soon. As well as Aerotech, which NEEDS it bad too.

BTW The 3055 Hitman prooves that Arrow IV hunter units are scary. In one
confrontation, the Hitman targetted the entry of a hardened installation
with big pillboxes. One turn later the whole place was a burning rubble.
20 Arrow IVs hit dead on. Think what it could do to a DropShip ?!


+-----------------------------------------------------------------------------+
| Stephane I. Matis |  E-Mail : kgnome@cs.concordia.ca  | Viva NeXTSTEP 3.0 ! |
|.............................................................................|
|------------ bla bla Mecha*Press bla bla Dream Pod 9 blabla FASA ------------|
| BATTLETECH ----------------------------------------------------- NeXThead ! |
|------------ aka : Major Adrian Hammerhand, WolfNet Intelligence ------------|
+-----------------------------------------------------------------------------+
Newsgroups: rec.games.board
From: kezerk@cc.tut.fi (Kezerk)
Subject: Looking for more cards to Statis-Pro Football
Organization: Tampere University of Technology, Finland
Date: Wed, 11 Nov 92 19:53:37 GMT


   I own statis-pro football game, and would like to ask (in this newsgroup
too) if someone has some cards (s)he'd like to get rid off, i.e. sell to me.

 I currently own the 1988 and 1989 cards, and would like to get at least:
1985 (Bears is my favorite team) and 1990..

   so if someone has some old sets of cards and would like to sell them
(I can arrange the transaction to be handled in USA so postage and payment
shouldn't be that hard) please contact me.

    Thanx,

         Kez. (kezerk@cc.tut.fi)



-- 
Matti M{k{r{inen       'Come sit down here beside me honey, let's have a
Insin||rinkatu 60 C 153 little heart to heart. Now look at me and tell me
33100 Tampere, Finland  darling, how badly do you want this part. Are you
+358-31-17 24 39        willing to sacrifice? Are you willing to be real nice?'
From: kgnome@cs.concordia.ca (MATIS stephane)
Newsgroups: rec.games.board
Subject: BTECH: Help. How do I dristributed Merc2ndEd ?....
Date: 12 Nov 92 13:56:38 GMT
Article-I.D.: daily-pl.5437
Organization: Computer Science, Concordia University, Montreal, Quebec


Great response to the playtesting has forced me to consider an FTP site
for the file, since it's 268K in size, and uuencoded that grows to 360K,
and I don't fell like cutting-it up into small chunks and mailing
bjillion copies all over.

So, I'd like a FTP site where I can safelly place the file, and later
have the Administartor remove it.

Please help ... and I think wuarchive is not a good choice... beacause
it's down.

On another note : FASA will be instroducing a sourcebook on the
inetlligence agencies in the BattleTech universe. It should be completed
soon.

Comstar: I'm p*ssed off at how badly some of the things turned out. I
had sent corrections, but they didn't make-it into the book. So, don't
bother adding the 'Mechs-up boys and girls ... they just won't. Thank
Blaine for his ability.

Finally, I think many of you are looking thoward the Clan-vs-Minesota
Tribe fight. Don't. If they do fight, it will be inconclusive at best, a
bloody draw at worst. Note, the Clans will never eradicate the Tribe
completelly... they have enough of their own problems.

Stackpole turned over his "last" manuscript for a BTECH novel. It's on
Solaris, it involves Kai and Deidre Leir... and a lot of "events".
That's all I know ... and it's only in first edit. 

Keith will have a new Grey Death Legion book soon. It should be out
before the Merc2ndEd, because we describe his unit. He now pilots a
Highlander I think. Also, his tech have "tweeked" the Inner Sphere power
armor to produce a "recon" variant. Shades of Starship Trooper ? BTW,
his anti-'Mech unit are now completelly "powered". Ouch.


So, send me an adress of an FTP site, reachable by many, where I'll
deposit the ZIP file containing everything. Now, would you people mind
if I "encrypted" the ZIP, so that I can send by E-mail the password to
those only who respond ?

Please help.


BTW, I was asked to do a proposal for a sourcebook on the remaining 
Invading Clans. If you have request for inclusion... like something you
want detailed ... send me E-Mail.

+-----------------------------------------------------------------------------+
| Stephane I. Matis |  E-Mail : kgnome@cs.concordia.ca  | Viva NeXTSTEP 3.0 ! |
|.............................................................................|
|------------ bla bla Mecha*Press bla bla Dream Pod 9 blabla FASA ------------|
| BATTLETECH ----------------------------------------------------- NeXThead ! |
|------------ aka : Major Adrian Hammerhand, WolfNet Intelligence ------------|
+-----------------------------------------------------------------------------+
Newsgroups: rec.games.board
From: dpipes@spica.srg (Dave Pipes x4552)
Subject: Re: Classic games...
Organization: SRG, Arinc Research Corp., Annapolis, MD
Date: Thu, 05 Nov 92 15:49:05 GMT

In article <9770137@hpfcso.FC.HP.COM> wlw@hpfcso.FC.HP.COM (Will Walker) writes:
>
>Which games have had the most impact on the hobby?  Which were the most
>innovative, or inspired the most imitation, or affected the most people?
>Which have opened up entire genres and entered the vernacular?
>My list:
>
>Stellar Conquest
>Dungeons and Dragons
>Diplomacy
>Ogre
>Junta
>Illuminati
>Axis and Allies
>World In Flames
>
>I think there should be a game there from the 18xx whatever railroad baron
>class, but I don't know enough about it to say which is a classic.
>
>I'm also tempted to put something from the Tom Wham type of game class.
>Kings and Things?  Nuclear War?  Snit Smashing?
>
>	will (wlw@fc.hp.com)

I can't see why WIF is there, but hey...:-)
What about: Panzer Blitz, Panzergruppe Guderien, Squad Leader, Drang Nach
Osten/Unentschieden, WSIM, Naval War, Terrible Swift Sword, CityFight,
Ranger, Traveller, Empires of the Petal Throne, Foxbat and Phantom.

All of these contained innovative new ideas, or were so successful they
spawned genres.  (Some were not the *first* to have their concepts, but the
first *successful* ones).  There are many others, like Sniper! and Tobruk
and Empires of the Middle Ages and War in Europe and Gamma World and...

	David Pipes
From: miurad@xanth.CS.ORST.EDU (D. Miura)
Newsgroups: rec.games.board
Subject: Re: BTECH:  On artillery
Date: 10 Nov 92 05:41:47 GMT
Article-I.D.: flop.1dni2rINNs5p
Organization: Oregon State University
NNTP-Posting-Host: xanth.cs.orst.edu

In article <1992Nov9.151903.2202@gacvx2.gac.edu> phygod72@nic.gac.edu (Phil ) writes:

>The point has been brought up that my VTOLs will die off easily. 

>This is indeed true, especially against the Clan.  

>*However*, in my own defence, I should like to state:

>1) You think that the VTOL is going to be *in front* of you?  No way!

You think that every enemy unit always mounts most/all weapons/armor
facing forward?

>2) I've added another plus one to your modifier if you want to shoot against   
>     anything other than one VTOL (secondary target)--not bad for a 
>     five-tonner.

True, but for that many VTOLs artillery flak might get a few of them (even
tho it only hits adjacent target hexes of the same elevation)

3) If worse comes to worse, I'll charge your legs, knocking you to the ground, 
>     essentially crippling you.  (granted, it would take roughly 6 of the 
>     buggers to knock out a leg, but...)

And you have to hit, and it has to be in non-restricted terrain for VTOLs,
and you don't get to fire or spot while charging...

4) I would (with spare tonnage) have VTOL's with a ton's worth of lasers...just 
>     pile them up in the hex behind an assult mech (I can put 1000 of them 
>     there if I had them), and watch his rear armour vapourise!

A 5000 Ton battle? Weeelll, howsabout you bring your artillery and spotters,
and I'll bring 1000 VTOLs each armed with a single small pulse laser? You
stick your 1000 behind an assault 'Mech, and I'll stick one behind each of
your VTOLs. (no 2ndary target modifier)

>The artillery force that I have posted is simply a point that I was trying to  
>make-I wouldn't seriously have 600 tons of artillery tanks...though it can be  
>done!

:) the point being that nothing in battletech is the ultimate weapon?

>*****

>On another note, is there a way to PBM BattleTech?  I realise that the dice  
>thing would be a little difficult to overcome (perhaps a C program that will  
>interface SMTP servers?), but it'd be a neat idea. I'd really like to try out  
>my strategies against people that I haven't been playing with for years :)

Email BattleTech? Well, ya can get a moderator type to handle the map and
dice rolling, tell him what you want to do and hope it happens :).

-- 
-miurad@prism.cs.orst.edu
If there is a method to my madness, then I must be mad.
Newsgroups: rec.games.board
From: sconway@magnus.acs.ohio-state.edu (Sean P Conway)
Subject: Re: Monopoly Rules
Organization: The Ohio State University
Date: Fri, 6 Nov 1992 01:53:12 GMT

In article <1992Nov5.235315.22990@bcrka451.bnr.ca> mdm@bnr.ca (Diane MacMartin)
 writes:
>Over the years, Parker Brothers has had many coprighted sets of
>rules for Monopoly.  When two or three generations get together
>to play (Grandma / us / our kids) we agree beforehand on what
>variations we are playing with today, but this has made me
>curious as to what has changed since 1929 (or whenever the original
>set of rules was printed).
>
>The following are some variations I am aware of in the basic game
>rules - not including the short game versions:
>
>1.  If you roll a two and a one, you could elect to stay where you
>are and take a chance.  Outdated.
>2.  You must build at the beginning of your turn.  In the same turn,
>you can tear down at full price.  Again, outdated.
Many people I play  with require you to build at the beginning of your turn,
but the rules clearly state that you may build at anytime even after someone 
rolls doubles.
>3.  You must ask for your rent before the next player rolls.  We
>play anytime until your roll comes up, you can ask, to prevent
>collusion.
The rules state that a reasonable amount of time must be given.
>5.  Free Parking - as kids, we used to either place one of each
>bill in free parking, or pay misc. dues (income tax / luxury tax /
>etc) to the center, or both; if you landed on free parking you
>got the money.  To my knowledge this has never been written in
>the rules.  How did this custom become so widespread?
I believe this came from other games that copied Monopoly, but I
do not know which one.
>6.  Housing shortage auction - this supercedes the rule that you
>must build at the beginning of your turn.  But my husband's family
>doesn't play this rule.  Was it not in the rules at one time?
>
>Are there other variable rules anyone else plays?
>
>
Sean Conway
Newsgroups: rec.games.board
Date: Fri, 13 Nov 1992 13:00:26 -0500 
From: "Jonathan T. Moore" <jmci+@andrew.cmu.edu>
Subject: A&A: New variant

I kind of obliquely mentioned this in an earlier post, but never got any
response, so here it is again:

Rearrange the teams (!) as follows:

Russia and Germany
U.S., U.K., Japan

Many people might balk at this, because the Axis are supposedly trading
Japan for Russia (a trade down), but it actually works. Germany and
Russia start with LOTS of pieces. Since they don't have to beat on each
other, they get to have a lot of fun. Russia can pretty much blitz
through Asia, and Germany can work on Britain.

Let me know what you guys think.

Jon

-----------------------------------------------
Jon Moore             (jmci@andrew.cmu.edu) 
 "What have I got in my pocket?" --Bilbo     
 "Let the truth of love be lighted,          
  Let the love of truth shine clear." --RUSH 
-----------------------------------------------
From: DAVGOLD@nervm.nerdc.ufl.edu (David Goldsmith)
Newsgroups: rec.games.board
Subject: Bloodbowl
Date: 10 Nov 92 15:26:49 GMT
Organization: University of Florida, NERDC

Hey out there,
     The bloodbowl traffic has come to a halt.  Is there another board
that I am not aware of?  If any one is interested in coorisponding with
me my address is davgold@nervm.bitnet.  And for those that have written
me the rules are almost ready (I had to take some time off because my
Bilbali Buzzersquigg just won the Bloodbowl, also we just started prepairing
next seasons draft.)
                     GO GATORS!!!!!
                            David
 
Newsgroups: rec.games.board
From: slip@sage.cc.purdue.edu (Doolie)
Subject: Re: Btech: New technology?
Organization: Purdue University Computing Center
Date: Thu, 12 Nov 1992 16:47:46 GMT

In article <1992Nov11.192936.28392@tdb.uu.se> m91kgh@tdb.uu.se (Karl-Gunnar Hultland) writes:
>RedSwordTarga (dv52151@uxa.cso.uiuc.edu) wrote:
>: <OPQ@psuvm.psu.edu> writes:
>: 
>: 
>: >The turret---
>: 
>: Why build a turret when removing the lower arm actuator lets all your
>: arm mounted weapons do this for free?
>
>
>Maybe to get a 360 degree firing arc??
>
>

Would make sense on Quads.   Simple job:
For 5-10%weight, give a quad a 360 degree torso twist. Instant turret.
This would remove one of the main disadvatages of quads.
(Right now, they have to mount rear weapons to shoot backwards,
unlike mechs with arm weapons)


-- 
* Gordon Emore	          *   <Place nifty quote here>      *
* slip@sage.cc.purdue.edu *   < Or maybe not >              *
From: wolfone@ccwf.cc.utexas.edu (Patrick Chester)
Newsgroups: rec.games.board
Subject: Re: BTECH:  On artillery
Date: 10 Nov 92 12:26:43 GMT
Organization: The University of Texas at Austin, Austin TX

Our saga continues......

In article <1992Nov8.025929.5629@midway.uchicago.edu> arp2@midway.uchicago.edu writes:
]In article <1992Nov7.174339.2182@gacvx2.gac.edu> phygod72@nic.gac.edu (Phil ) writes:
]>I can put three of the buggers on the mech that I want to hit (improve my  
]>chances by three).
]
]Well, you could do that, if you mean by that that you will divide your missiles
]into three groups of about 8 missiles each ( but this would decrease your
]chances of hitting with at least one group to about 42%).  If, however, you
]mean that each of them will spot for all the missiles, you can't do that.
]A single Arrow IV missile can have only one spotter, designated when launched.
]Your best bet would be to use a separate spotter for each misssile.(in which
]case you'd hit with about 1/6 or 4 of them in the situation I described.)

What if you set the groups of inbounds to home in on different TAG frequencies?
Set the TAGs to several frequencies among a group of VTOLs and have them
designate each target for each different group of inbounds. There is nothing
in the rules about this neither allowing nor forbidding this. I am merely 
making some assumptions from what I know about homing weapons. The group I
played with vaped a Thor when we locked a TAG on it and hit it w/6 homing
rounds (all hit :) fired simultaneously from the modified SRM/LRM Carriers
we were using as launch vehicles.



-- 
Patrick Chester            |----------------------------------------------------
wolfone@ccwf.cc.utexas.edu |"The earth is too fragile a basket in which to keep
Politically Incorrect      |  all your eggs." Robert A. Heinlein
Future Lunar Colonist      |"The meek shall inherit the Earth. The rest of us
#^%$!! Militarist          |  are going to the stars." Anonymous
(Of the Sun Tzu mentality) |----------------------------------------------------
From: a9j@vax5.cit.cornell.edu
Newsgroups: rec.games.board
Subject: Warhammer 40K]
Date: 6 Nov 92 12:55:24 EST
Distribution: rec
Organization: Cornell University

I'm glad to see more people starting to respond about WH40K and I would like to 
see this continue.  With that line of thought in mind, I thought I would share
some of the home rules that my club plays with as well as the army I'm starting
to build.
	First off, I decided to build an Eldar Army, as I feel they have some
of the coolest figures around.  I'm aiming for a 6000 pt force, simply because
it gives more flexibility to your force selection and its easy to do,
especially if you include a Harlequin contingent.  Right now, I have 4 Guardian
squads, as well as 1 of each Aspect squad with the exception of the Dragons.
Now with the new rules for Melta guns, I plan to acquire a couple of squads of
them. I also have some Exarchs and Warlocks and a Farseer.  I need to paint
alot of this stuff, but with my schedule, it isn't easy.
	My group is working with a simultaneous combat system because we felt
that the turn system was too annoying.  So far it works pretty well, but we
haven't tried it with more than 2000 pts on a side, which isn't very huge. If
people would like to know more, please post and I would be happy to elaborate.
	I gotta go study, but I'll fill in more later. Hope people read this
and share what they know and have experienced.

Asif Chaudhry,  Eldar Avatar at large.
Xref: sparky rec.games.board:10949 rec.games.frp.marketplace:841