HDTenEightyP/NetNews huggingface dataset:
From: Cyril_Tircuit@agwbbs.new-orleans.LA.US (Cyril Tircuit)
Newsgroups: comp.sys.amiga.games
Subject: Re: help with Neuromancer
Distribution: world
Date: 29 Sep 92 12:14:37 CST
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Mon 28 Sep 92 23:37, Warda@vax.oxford.ac.uk wrote:

 W> Save the Musabori AI for later - you need a very specific program to
 W> kill 
 W> Greystoke (the Musabori AI).  If you're in zone 2, then you should be
 W> able to 
 W> kill the AIs in zone 0, and possibly 1 - I _think_ this gets you some
 W> extra 
 W> software/skills which may be of use in zone 2.

Isn't Greystoke in zone 2? I've had no problems with the other bases in
that zone.

 W> Yes, you DO have to crack Sense/Net to get the ID number, but that
 W> comes
 W> later.  You don't need the ROM construct until you're ready to start
 W> wasting
 W> the really serious AIs.  Get hold of Easy Rider from the Screaming
 W> Fist DB in
 W> Zone 4 or 5 (have to check, can't remember which off-hand).  Zones 4
 W> and 5 are
 W> accessed from the jacks in the two banks on Freeside.  The Rasta on
 W> Zion
 W> cluster will tell you the code to enter the vault in one of them, the
 W> other
 W> you have to sweet-talk your way past the receptionist. 

I know how to get past the receptionist. I didn't think that guy on Zion
Cluster would give information as helpful as the vault code for Bank
Gemeinschaft! I've gotta try that.

 W> Crack all the DBs in Zone 3 which don't have AIs.  This should give
 W> you _just_ 
 W> enough software to make a start in Zone 4.  Turing registry is tough,
 W> but 
 W> essential.   Basically the game is structured so that the best
 W> available 
 W> software in Zone "n", is just good enough to let you crack some of the
 W> easier 
 W> DBs in Zone "n+1", allowing you to then upgrade your icebreakers,
 W> finish off 
 W> the Zone and move on to Zone "n+2".  The trick is finding the right
 W> DBs to 
 W> start with in the zone. 

I figured as much about the software in the zones. The formula makes sense.
Thanks for the help.

-- Via DLG Pro v0.992

       \ Internet Address: cyril_tircuit@agwbbs.new-orleans.la.us /
        \        UseNet Address: rex!agwbbs!cyril_tircuit        /
         \           Long live Amiga and Abe Vigoda!            /
From: Larry.Clevenger@mtask.omahug.org (Larry Clevenger)
Newsgroups: comp.sys.amiga.games
Subject: Japanese games availability...
Date: 05 Oct 92 22:31:32 CST
Reply-To: larry.clevenger@mtask.omahug.org
Organization: Multitasking Systems, Kansas City
Followup-To: comp.sys.amiga.games


  To: mathers@sibelius.trl.oz.au
From: Larry.Clevenger@mtask.omahug.org
  re: Japanese games availability...

 SM> Adventures in Rodland is a cutesey Japanese platform game.  You control
 SM> one of 2 big-eyed heroines who go around bashing the crap out of myriads
 SM> of cute little monsters.

Hmmm...  So, this _is_ available for mail-order in the states?  Hmm...
How much would it cost?  Would be interesting to get...

(Girls!  Cooool.  :)

  ____
  \LC/ Genie: L.CLEVENGER [Kellisanth] [Miyu=Gemstone RPG]
   \/  Internet: larry.clevenger@mtask.omahug.org  Fidonet: 1:280/9


Newsgroups: comp.sys.amiga.games,comp.sys.ibm.pc.games
From: dmsilev@athena.mit.edu (Daniel M Silevitch)
Subject: Re: Civ: Esko Aho's government phoenomenon????????
Organization: Massachusetts Institute of Technology
Distribution: comp
Date: Sat, 3 Oct 1992 12:08:15 GMT

In article <6838@kielouta.fi>, f1toyl@uta.fi (Topi Ylinen) writes:
|> The title of this article tells my problem to any Finnish reader....
|> (For foreigners: Esko Aho is the current Prime Minister of Finland and his
|> 	governement has really pissed up our economy).
|> 
|> I don't get it.
|> I play Civilization using every single piece of advice I get from any source
|> and still my every game ends up the same way: I go bankrupt. In 15th century
|> and afterwards I have no money at all. I can always hire taxcollectors or
|> raise tax rate, but that works only for a few turns  - after that my funds
|> start vanishing again.
|> I have small armies (mainly defensive units) and supporting them cannot cost
|> that much money. Where IS my money going????
|> 
|> I can still win the game (by reaching Alpha Centauri in 1996 as I did in my 
|> last game), but this is EXTREMELY annoying. Please, help me! What is eating
|> my cash?????
|> --
|> *****************************************************************************
|> TOPI YLINEN		f1toyl@kielo.uta.fi
|> =============================================================================
|> The brotherbeat to any bull-eyed bulbomasons with an applemeter of
|> blunderblood in his veins... the philo-oxidative paygreen pathofinder,
|> a terror firmly tiger-belted in a toad-twisting taxbus.
|> *****************************************************************************  

If you are having severe money problems, you are probably playing with a monarchy
or a communist government. If, as you say, you have only a small army, switch to
a democracy. The size of your economy will be essentially doubled, and any cash
flow problems will go away. If all else fails, cheat, and give yourself $32k by
editing the saved game file.

Daniel Silevitch           dmsilev@athena.mit.edu
From: d8guspe@dtek.chalmers.se (Peter Gustavsson)
Newsgroups: comp.sys.amiga.games
Subject: Deuteros - Help
Date: 30 Sep 92 22:42:44 GMT
Organization: Chalmers University of Technology


I would like to know what to do after I have killed all the methanoids 
in the solar system. I've constructed the SGC, and travelled to the nearest
star. There were even more methanoids. 

Shall I try to waste them ASAP or wait and build more orbitals in the solar 
system ? The problem with trying to kill them is the amount of iron (300), 
titanium (300) and aluminium (300) it takes to build the star drone, or what 
it's called. I can't build more than 200-300 of them with these random 
attacks from the methanoid warships eating away my supplies.

I would also like to know if the random attacks from the methanoids will 
plague me forvever, or if they will stop after a while, (Doesn't seem to).

Trying to build a orbital in another solar system doesn't seem to be any good,
since the methanoids attacks it even before I've been able to build the
shuttle.

Thanks in advance

-----------------------------------------------------------------
Peter Gustavsson
e-mail: d8guspe@dtek.chalmers.se

Chalmers University of Technology, Gothenburg, Sweden
-----------------------------------------------------------------
From: stelmack@gargoyle.csee.usf.edu (Gregory M. Stelmack)
Newsgroups: comp.sys.amiga.games
Subject: Re: Hacking Up These Pinball Game Demos
Date: 1 Oct 92 00:58:13 GMT
Reply-To: stelmack@gargoyle.csee.usf.edu (Gregory M. Stelmack)
Organization: University of South Florida, Department of Computer Science and Engineering

In article <1992Sep25.044629.25796@nntp.uoregon.edu>,
keith@sisters.cs.uoregon.edu (Keith Steiger) writes:
|> In article <1992Sep25.015924.14700@mintaka.lcs.mit.edu>
|> gfm@hal.gnu.ai.mit.edu (George Francis McBay) writes:
|> >Why do companies still rely on Disk-Based protection.  It *DOESN'T
|> WORK*
|> >as far as I know it's *NEVER* worked. The only person such
|> protection
|> >hurts is the HONEST USER.  Case in point: How many people have you
|> seen
|> >posting here complaning that the disk protection scheme on the
|> original
|> >Pinball Dreams causes the game to fail on their slightly
|> non-standard machine?
|> >Do you realize there is a pirate version of Pinball Dreams that lets
|> you
|> >play the game from your HardDrive?  Again, the pirates get the good
|> version
|> >and honest users get shit on by companies.
|> 
|> Okay.  Two scenarios:
|> 
|> 1) Highly-skilled group of hackers cracks a game and distributes it.
|> 
|> 2) Unskilled user buys game and gives copies to his friends and
|> co-workers.
|> 
|> Which do you think results in more lost income?  And which do you
|> think
|> companies are CAPABLE of stopping?  Even in a closed architecture,
|> it's nigh
|> impossible to stop a skilled person from undoing anything you do.  On
|> an open
|> architecture like the Amiga, it's nigh impossible to slow them
|> down....
|> 
|> Document protection stops neither group, as even the unskilled user
|> can use
|> a Xerox machine.  At least on-disk copy protection stops significant
|> portions of piracy.
|> 

Except that the highly-skilled hackers often distribute to the unskilled user.
Often in the #2 scenario you mentioned above, no income is lost, as the user's
friends and family are generally spending most of their available income
on games that they all share. Nobody spends any less, they just end up with
more games. Here's one for you: Maybe if the game companies spent less time
working on copy protection, one of two things could happen: 1) prices drop,
as less work went into it and more games could be produced, or 2) they could
put more time and effort into producing a BETTER game which is more likely
to be worth the $40-$60 the consumer is being asked to spend.

-- 
-- Greg Stelmack (stelmack@eggo.csee.usf.edu)
-- FullTime Grad Student, PartTime Amiga Salesman, PartTime Amiga Developer
-- Author of: Spades, Pro Port Analyzer Plus, more to come...
-- DISCLAIMER: The opinions reflected here are mine and mine alone.
From: NOTAP@cup.portal.com (Randy L Rives)
Newsgroups: comp.sys.amiga.games
Subject: Re: Falcon Mission Disks & MultiStart
Date: Tue, 29 Sep 92 18:46:30 PDT
Organization: The Portal System (TM)

>Hi Folks,
>
>I just installed a MultiStart II into my 2000 (33 years old and my Mom is stil
l
>buying me toys for my birthday! ;-)  Ain't it great?) to try to salvage my
>Falcon mission disks.  The mission disks seem to get to the point where they'r
e
>going to ask for the code disk key, and they just stop working.  I thought
>perhaps it could be a color selection for the white requestor, but I don't
>think so.  The folks at Spectrum said that Falcon dies under 2.04.  I've gotte
n
>the original to work (somewhat).  I figured that booting off the 1.32 ROM woul
d
>solve the problem with the mission disks, but it didn't work.  Anyone else out
>there have any experience with this configuration?  Did you get it to work?
>
>Thanks,
>Paul
>

Paul,

    I have had the same problem since I switched to 2.04,  I have the 
multistart board, and The Missions Disk will not work. :( So I have
purchased Bird of Prey, and have my Falcon up for Sale.. Make me
and offer.


Randy Rives  (NOTAP)
Newsgroups: comp.sys.amiga.games
From: boberg@lysator.liu.se (Stefan Boberg)
Subject: Re: Project X
Organization: Lysator Academic Computer Society, Linkoping University, Sweden
Date: Sat, 26 Sep 1992 15:16:44 GMT

dave@dogbox.acme.gen.nz (David Dustin) writes:

>Does any one have or know of any cheat modes for Project X from Team 17.

>I can get right through to level 3, but just can't seem to get past that 
>level (it's taken me about 2 months to get that far!)

  If someone maintains a FAQ for this group, this should be added to it:

Q: Are there any cheats in Project X from Team 17

A: No, there are no cheats in Project X (definitely).

  How do I know? See .signature ...

>David Dustin             Dave@dogbox.acme.gen.nz            Rendezvous BBS
--
Stefan Boberg - AP & EE student at Linkoping Institute of Technology, Sweden
 Author of LhA, ArjA and LhArcA. Co-author of Alien Breed, Project X ...
  EMail: boberg@lysator.liu.se, lha@augs.se           FIDO: 2:204/404.7
    UUCP:  {uunet|pyramid|rutgers}!cbmvax!cbmehq!cbmswe!team17!boberg
Newsgroups: comp.sys.amiga.games
From: aa395@yfn.ysu.edu (Perry Tarantine)
Subject: Re: Arcade Classics
Organization: Youngstown State University/Youngstown Free-Net
Date: Tue, 6 Oct 1992 18:29:28 GMT


I know it's not on your list but there is a very nice missile command
out there in the pd genre i think it's by bit by bit software?
-- 
Perry Tarantine  aa395  /*/     ///   /*/ Amiga: Computer for the
SysOp of the RPG Sig   /*/     ///   /*/     Creative Mind.
Type "Go RPG" and     /*/  \\\///   /*/ Your mother was a hamster
Join the Adventure   /*/    \XX/   /*/and your father smelt of elderberries
Newsgroups: comp.sys.amiga.games
From: jagrizza@uncc.edu (James A Grizzard)
Subject: LPMUD
Reply-To: jagrizza@uncc.edu
Organization: University of NC at Charlotte
Date: Thu, 1 Oct 1992 22:13:43 GMT

I've seen several references to an Amiga LPMUD.. just wondering what this is...

if that's MUD, as in multi-user dungeon, I'm interested!

if not, nevermind.. :)

tnx
Newsgroups: comp.sys.amiga.games
Subject: Re: ELITE (ORIGINAL 8 BIT)
From: Ikki@BEIZ.mediatex.ch (0642210101: Fernmeldedirektion Olten)
Date: 2 Oct 1992 18:38:04 CET
Organization: MEDIAtex AG, CH-8807 Freienbach/SZ

AND, And, and: Elite exists now on the
sucessor of the BBC B: Archimedes. The
best Version on 8 bit just got better
on the 32but computer.


Greetings.

Internet: Ikki(at)BEIZ.mediatex.ch








|B                                    B|
|E           CH: VTX *3600#           E|
|I           D:  BTX *28881#          I|
|Z                                    Z|
From:  (Greg Baicher)
Newsgroups: comp.sys.amiga.games
Subject: Dark Queen Krynn Help
Date: 5 Oct 92 16:39:43 GMT
Followup-To: comp.sys.amiga.games
Organization: Apple

>In the tower of fire, I fell down a shaft to level 0.  I Then climbed up to >level 1.  I can't find the stairs to level 2.  Does anyone know where they >are?  Thankyou.
>-The Captain.
Newsgroups: comp.sys.amiga.games
From: music@moravian.edu (Steve Heller)
Subject: Re: Draughts on th Amiga
Date: Wed, 30 Sep 92 11:29:03 EDT

In <BvDuz1.y7w@icsbelf.co.uk> ianm@icsbelf.co.uk (Ian Moran) writes:


>Hello all

>I know, strange request amongst all these superfast 3D flight sims, blah
>blah etc. But someone has asked me about draughts on the Amiga, I'm sure
>some PD version exists, but which one to go for - any ideas?

>I would appreciate either an FTP site or Fidonet node for Frequest. Ta.

I believe the folks that recently released the Octothello game
(variant on othello/reversi) available on wuarchive list Draughts as
one of their other shareware products. I think their name is
PC-Soultions (but this is Amiga software), and they're located in the
UK. Price is very reasonable (apx. 6 pounds). ftp octothello and read
the info.
-- 
*-------------------------------------------------------------------------*
#   export meaning_of_life=$(eval 'grep -i truth mind_of_god | sort -u')  #
# Work: music@moravian.edu  <#!AMIGA!#>  Home: moravian.edu!vortex!lothar #
*-------------------------------------------------------------------------*
From: plee@panix.com (John Lee)
Newsgroups: comp.sys.amiga.games
Subject: Is Amiga better than SNES
Summary: amgia vs SNES
Keywords: amiga SNES
Date: 4 Oct 92 16:27:30 GMT
Organization: PANIX Public Access Unix & Internet, NYC

Hi,

	Sorry if I offend anybody if I imply that amiga is a game system,
I am not.  My kid brother is thinking of getting an SNES but I think 
buying an AMIGA would be much more useful.  Is Amiga's graphics better
than SNES?  I have just saw street fighter II for SNES, and it makes me
wonder if any computer system can produce graphics like that at a reasonable
price.  Also does Amiga have SFII or any hand to hand combat games similar
to it.

	Please email.  I don't usually read this group.  I will post a
summary.

Thanks in advance,
JPHL
Newsgroups: comp.sys.amiga.games
Subject: The Another World 2 Demo
From: <K50CC@CUNYVM.BITNET>
Date: Saturday, 26 Sep 1992 09:38:05 EDT
Organization: City University of New York/ University Computer Center

Presently,I've been puzzling out our site's inability to accept any of my
uploads.I am unsure if anyone else has seen this demo available via ftp,but
I can send it when I encode it (Thank you Khuny@Triton.unm.edu!I need the Amiga
encoder!Send ASAP) and figure out how to send it to my account.I will send it
to an ftp site (amiga.physik.unizh.ch is my first choice) and let everyone know
when I send it up unless it's already available.If everything works out,I
can also e-mail the file for the following week after putting it up.UUdecode
needed.
L8r!
KLAZAR
Newsgroups: comp.sys.amiga.games
From: borgen@stud.cs.uit.no (Boerge Noest)
Subject: Re: Music to commando
Organization: University of Tromsoe, Norway
Date: Fri, 2 Oct 1992 13:34:45 GMT

In article <1992Oct2.113412.29599@abo.fi> MHANNINEN@finabo.abo.fi (Mika H{nninen Inf) writes:
>The point I'm making is Hubbard is *GOD* and that tune sounds nothing like him
>or his sound. 

Now there's a true word!
Does anyone have a list of what he has done on the Amiga?
(I know that he did the racing game 'Indianapolis'(?))

>				-Mika
-- 
|/// borgen@stud.cs.uit.no (Boerge Noest) | Amiga B2000			 \\\|
|//  Box 218, 9001 Tromsoe, Norway	  | Remember to :-) when needed	  \\|
|/   The worlds northernmost university	  | Life is worth living.	   \|
	_Tilbyr News/email til hele Nord-Norge: Ta kontakt_
Newsgroups: comp.sys.amiga.games
From: clare@eng.umd.edu (Clare Ann Sazama)
Subject: Re: help with Neuromancer
Date: Mon, 28 Sep 92 20:17:51 GMT
Organization: University of Maryland, College Park, College of Engineering
Summary: thanks, and here.

Thanks for the help.  Since I posted the message I haved gotten into cyberspace.
I will try the areast warrent thing on Larry.  The address for Sense/net is
zone 4, 48-320.  There is a list of addresses and passwords for ftp at 
think.comn users/rad called (oddly enough) neuromancer. (thanks archie)
later  -R-
jake@melmac.umd.edu  "bourne to be wild"  

do not reply to this adress. use jake at melmac.  this is my wifes account.
;)

-- 

/----------------------------------------------------------------------------\
|  clare@eng.edu.umd                   |  I don't respond to flames          |
|                                      |  and I don't respect them either    |
Newsgroups: comp.sys.amiga.games
Subject: Civilization update
From: davis@chem.canterbury.ac.nz (John Davis)
Date: Wed, 30 Sep 1992 00:39:43 GMT
Reply-To: davis@chem.canterbury.ac.nz
Organization: Chem Dept, Uni of Canty, Chch, New Zealand
X-Newsreader: TIN [version 1.1 PL6]

has anyone out there got hold of the patches to update civilzation,
I've been looking on various FTP sites but none of them seems to have
it. ( I'd really prefer to avoid rining the microprose BBS to download
it at $3/min)

--
-----------------------------------------------------------
| o      John Davis - davis@chem.canterbury.ac.nz        o |
| o                   chem194@csc.canterbury.ac.nz       o |
| o                   John_Davis@equinox.gen.nz          o |
| o    (Depart)mental Programmer,Chemistry Department    o |
| o  University of Canterbury, Christchurch, New Zealand o |
From: Matias_Larsson@f232.n901.z92.badnet.bad.se (Matias Larsson)
Newsgroups: comp.sys.amiga.games
Subject: GUNSHIP 2000
Date: Fri,  2 Oct 92 20:11:53 +0000
Reply-To: Matias_Larsson@f232.n901.z92.badnet.bad.se (Matias Larsson)
Distribution: world
Organization: Arkham Asylum, Stockholm, Sweden 
OD-Comment-To: Seppo_Typpo

ST> Is Microprose going to convert Gunship 2000 to Amiga? I played the
ST> original
ST> game for years and was hoping to play this too...

I played the Gunship 2000 Beta Preview for the Amiga two weeks ago and i can 
say that it looks promising, VERY Promising , Maybe a bit sluggish Frame Rate 
At a Standard A500 but Really good on an A3000 :-)

/Matias

--- Xenolink 1.0 Z.3
From: rdixon@pentagon-gw.army.mil (Roger Dixon)
Newsgroups: comp.sys.amiga.games
Subject: Re: Dungeon Master Under 2.04
Summary: Need valid phone number
Date: 24 Sep 92 18:31:04 GMT
Organization: U.S. Army Artificial Intelligence Center, The Pentagon

In article <7105@stan.xx.swin.oz.au> h8eg083@stan.xx.swin.oz.au (Darren Gower) writes:
>
>I asked the lady who answered the phone to let me speak to her supervisor,
>and Rus was the person who came to the phone. He was extremely helpful,
>and I had the new set of DM and CSB disks within a couple of weeks. Try
>asking specifically for the version number I mentioned (or above), and
>ask to speak to someone who *knows*. Just because a letter was sent to
>you which states something as fact does not mean it is necessarily so.
>Remember, you have no gaurentee that the person who wrote or
>signed the letter knew any more than you did (although one would, of
>couse, hope so). Certainly in this case, they did not know the facts.
>
Does anyone one out there have a valid phone # for these folks?  I'll tried a
couple of different numbers I've got from people, and they have been
wrong numbers.


>regards,
>Darren.

Roger
-- 
********************************************************************
* Roger Dixon             rdixon@pentagon-ai.army.mil              * 
* (703) 325-2587          PERSCOM OPMD Knowledge Engineering Group *
******************************************************************** 
Newsgroups: comp.sys.amiga.games
From: charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV)
Subject: Re: Beast III demo and accelerated machines
Organization: Clemson University
Date: Thu, 1 Oct 1992 19:54:20 GMT

winter@cs.uni-sb.de (Stefan Winterstein) writes:

>In article <1992Sep29.070029.21899@actrix.gen.nz>, keith@actrix.gen.nz (Keith Stewart) writes:
>|> In article <James_Mcormond.2317@jammys.ocunix.on.ca> James_Mcormond@jammys.ocunix.on.ca (James Mcormond) writes:
>|> > 
>|> > Have you seen/used this on accellerated systems? (ie, a3000?)
>|> > 
>|> Won't work on my A2000 with A2630 but works in fallback mode 68000

>??? 
>It just works fine on my A3000, no need to degrade.

I think the "cracked" version of the demo (don't know why anyone would
bother to crack a demo ...) that's been floating around the net doesn't
like a lot of system configurations.

Solution:  Get Psygnosis to send you a demo disk. :)

-- 
+ Rick __     + EMAIL:charlet@hubcap.clemson.edu +   //\          + /|\ It's +
|      /aylor | IRC  : Tomalek / The Romulan     | \X/--\miga 500 |  J rainy |
+-------------+----------------------------------+----------------+----------+
+"Chemical Engr Students never stop ... They just make assumptions and go on"+
Newsgroups: comp.sys.amiga.games
From: kenward@cs.sfu.ca (Kenward Chin)
Subject: Formula 1 Grand Prix
Organization: CSS, Simon Fraser University, Burnaby, B.C., Canada
Date: Fri, 25 Sep 1992 16:16:11 GMT

For a challenge, has anyone tried being on one of the weaker teams, and then
racing in such a way as to get your teammate to win?  If your other team
car is quite slow, then it's a real challenge to impede the progress of all
the other cars so that your partner can win!  (Although, turning on
"indestructible mode" helps quite a lot!  :-)

Kenward Chin
-- 
Disclaimer: Since transmission of this article is by imperfect methods, there
	   may well be discrepancies between what is above and what was
	   intended.  Therefore, please edit this article to read as you wish.
Newsgroups: comp.sys.amiga.games
From: mathers@sibelius.trl.oz.au (Steven Mathers)
Subject: Re: Japanese games availability...
Reply-To: s.mathers@trl.oz.au
Organization: Telecom Research Labs, Melbourne, Australia
Date: Mon, 5 Oct 1992 06:18:44 GMT

In article <24.2acf6a58@ivgate>, Larry.Clevenger@mtask.omahug.org (Larry Clevenger) writes:
|> To:  mathers@sibelius.trl.ozu.au
|> 
|> Guten Tag!
|> 
|> Yeah, I guess I'm into cute graphics and lovely ladies...  (^_^)
|> Guess that's why I'm into anime and mangas...
|> 
|> Uh, what is Rodland?  Where is that?  Or who?
|> 
|> Mata ne!
|>   Drachenwald Besatzung
|>   -=LC=- Larry.Clevenger@mtask.omahug.org
|> 
|> 

Adventures in Rodland is a cutesey Japanese platform game.  You control
one of 2 big-eyed heroines who go around bashing the crap out of myriads
of cute little monsters.