HDTenEightyP/NetNews huggingface dataset:
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: Falcon 3.0: Operation Fighting Tiger Notes
Organization: University of Waterloo
Date: Mon, 7 Sep 1992 16:12:06 GMT

In article <1992Sep07.000926.5407@crash> malloy@crash.cts.com (Sean Malloy) writes:
>In article <Bu4zpr.J1A@watserv1.uwaterloo.ca> ptran@watserv1.uwaterloo.ca (Phat H Tran) writes:
>>In article <1992Sep05.115512.118096@zeus.calpoly.edu> lchong@zeus.calpoly.edu (Leo Chong) writes:
>>>Geez, for me, it's still a game that doesn't work.  I still occasionally see
>>>apex flying in front of me and I see nothing on my threat indicator.  
>>
>>An Apex is a passive homing radar missile, so of course it won't show up
>>on your threat indicator!  (The manual is wrong in the reference section.)
>
>You should be getting a warning off of the painting radar; missile-control
>radars for SARH missiles are system-specific. At least you should be if
>they've written the threat warning code properly.

I think the Apex homes in on YOUR radar, with no painting of your plane
required.  I found that when an Apex is fired at me, turning of my radar
and ECM would always break its lock.

BTW, the Threat Warning Display does show ground units that are painting
you.  However, you need to know where the missile is to avoid it, so 
picking up the ground unit doesn't help. 

Phat.
From: dzimmerman@condor.navsses.navy.mil
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Falcon 3.0: Operation Fighting Tiger
Date: 8 Sep 92 16:37:26 GMT
Organization: NSWCCD, Naval Ship Systems Eng Sta, Phila PA

>...you can only fit so much on a 320 by 200 screen....

So why (he asks) don't the game designers catch up with the past 4 years
of hardware development, and write a game in 640 by 480 resolution?  Falcon
would be MUCH improved on a higher resolution screen.  I can't believe that
it would be that much harder--in Falcon fully half the screen is instruments
when you're looking in the cockpit, and are pretty much static.

I go from Windows in 1024 by 768 (by 256) to Falcon at 320 x 200, and it's
a bit of a jolt.  The sim makes up for it, really, but it would be much 
nicer at a reasonable resolution.  
   
   Dave Zimmerman
   
   (My opinions are my own...mostly)
Newsgroups: comp.sys.ibm.pc.games
From: k138836@cc.tut.fi (Korhonen Tommi)
Subject: How about LINKS386 games?
Organization: Tampere University of Technology, Finland
Date: Wed, 9 Sep 92 14:16:54 GMT


How about if some of us played Links games and sent them to the 
others by mail?
The average size of a rec file is 3-4 kilobytes. So they would by
pretty nice by email.

Each could play a game per week and send it to the group. (UUencoded
naturally) and they could play theirs with them by the end of the week
etc.

Of course each had to play with with the last week's games from the others
but that wouldn't matter.

Each SHOULD play as they can, NOT play millions of times... And the settings
the other could see... And the date.

A good group would be no bigger than 4-5 people.

If this sounds interesting, drop some mail!


-- 

It's TKorho above there, at k138836@cc.tut.fi
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Football Games for IBM PC
From: paulf@tiamat.hacks.arizona.edu (Paul Frankenstein, Bs.D.)
Date: 8 SEP 92 08:31:45    
Reply-To: paulf@tiamat.hacks.arizona.edu
Distribution: world,local
Organization: x=x^2+C
News-Software: VAX/VMS VNEWS 1.4-a4  

In article <5SEP199212304893@venus.tamu.edu>, jew5001@venus.tamu.edu (WILLIAMSON, JOHN EDWARD) writes...
> If they can write a chess
>program that will kick my butt, why can't anyone write a football
>game's AI that know enough to attempt a 35 yd FG instead of
>punting with only 15 seconds left in a tied game?

My copy of Madden is not only smart enough to kick the FG instead of punting,
but is also good enough to beat me consistantly (of course, the 'puter's 
using the All-Madden team).

-----
paulf@hacks.arizona.edu
paulf%hacks.decnet@telcom.arizona.edu
To sit in solitude, to think in solitude with only the music of the stream and
the cedar to break the flow of silence, here lies the value of wilderness.
						-- John Muir
From: dwong@terapin.com (Don Wong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Help with Epic!!
Date: 11 Sep 92 14:51:10 PST
Organization: BBS

OK, I'm on the 3rd or 4th mission of Epic and I can't seem to get past it. 
This is the one where the Rexxons finally discover that the humans have invaded
their territory and send out vast amounts of ships to attack.  Basically, it's
you against everyone else, with minimal backup.  I always get blasted by the
enemy.  Anyone have any suggestions as to how I can beat this?  BTW, the code
for this level is musca.


PS -- I think this is a great game!!  Better than WC2, although it's not as
fancy.  It doesn't have WCII's speech and bitmapped images, but the missions
are more fun to fly.  The background of plannets and galaxies are much better
looking than in WC2.  Plus, you get to fight on planets, too!!
From: isc30108@nusunix3.nus.sg (AMBAT SASI S/O PALISSERY P)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Hugo II help
Date: 15 Sep 92 23:44:11 GMT
Organization: National University of Singapore

i dont think there's a fixed button for anything.
(except red for shack light on/off)
u just have to try sequences of button presses until u hear a click
then go out & see what's happened.
the buttons only toggle 3 objects - gate, bee zapper & shed light.
so toggle away.

sasi.
Newsgroups: comp.sys.ibm.pc.games
Subject: Bureaucracy more hints needed, sorry....
From: adem1@cs.aukuni.ac.nz (Adam Edward         Demeter        )
Date: Mon, 7 Sep 1992 04:42:01 GMT
Organization: Computer Science Dept. University of Auckland

How do you write a negative check? the field will not allow it saying,
-ve is alright for us but not you
please help!
Adam.
I cannot send e-mail, but can receive it so thanks in advance...

Newsgroups: comp.sys.ibm.pc.games
From: andnick@milton.u.washington.edu (Nick Anderson)
Subject: Police quest III Pentagram help
Reply-To: andnick@u.washington.edu
Organization: University of Washington, Seattle
Date: Mon, 14 Sep 1992 02:10:36 GMT

Ok, so I've tried connecting the killings in about 15 differnt ways but
noone in the game seems to want to pay any attention. Do I have to have the
spots on the cross streets? leave out the suspected spot?
thanks..
-nick 
andnick@milton.u.washinton.edu
.
From: David_Woodsworth@mindlink.bc.ca (David Woodsworth)
Newsgroups: comp.sys.ibm.pc.games
Subject: Looking for good spy games
Date: 7 Sep 92 18:16:05 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

I'm looking for good "Spy Games" in the "James Bond - Alfred Hitchcock" genre.
Must have lots of great graphics and lots of weapons.

Thanks, David Woodsworth

--
The preceeding opinions are shareware and yours to try for 30 days.  If you
wish to continue using them after that time, please send $10.00 CDN to:

                  david_woodsworth@mindlink.bc.ca
From: sublette@en.ecn.purdue.edu (Michael J Sublette)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolf 3D and OS/2
Date: 7 Sep 92 15:58:17 GMT
Organization: Purdue University Engineering Computer Network

>OS/2 on my machine.  Suddenly, Wolf 3D hangs the system.  Not only that,
>it's the only program I've found that will kill OS/2.  
>
>So, has anyone gotten Wolf to run under OS/2?
>
>jim

I have a GATEWAY 2000 486-33Mhz running OS2 2.0, and I have Wolf3d running
fine.  You cant use the default DOS settings.  I have defined an ICON for 
wolf3d, and setup that ICON's DOS so it will run.  The following 
DOS session setups are different from my default DOS setup:

DOS_BACKGROUND			OFF  ( so it wont play without me :-)
DOS_BREAK			ON
DOS_HIGH			ON
DPMI_MEMORY_LIMIT		8
EMS_MEMORY_LIMIT		4096
HW_ROM_TO_RAM			ON
KBD_ALTHOME_BYPASS		ON ( keeps it DOS FULL screen )
KBD_BUFFER_EXTEND		OFF
VIDEO_RETRACE_EMULATION		OFF
XMS_MEMORY_LIMIT		4096

 I am not sure which of these are "key" in getting it to run
because it has been quite some time since I set it up.
I dont think you will need to increase the XMS_MEM and the EMS _MEM.


***************************************************************************
*           ____                        *                                 *
*          /   /       /     /          *          Space for Rent!        *
*            /  /  /  / \   / \   /  /  *                                 *
*          /___/\_/\_/__/\_/__/\_/\_/   * (Baa Weep Grana Weep Ninybomb!) *
* (sublette@ecn.purdue.edu)   _____/    *                                 *
***************************************************************************
-- 
***************************************************************************
*           ____                        *                                 *
*          /   /       /     /          *          Space for Rent!        *
*            /  /  /  / \   / \   /  /  *                                 *
Xref: sparky comp.sys.ibm.pc.games:12909 rec.games.misc:17309
From: gt4598c@prism.gatech.EDU (gt4598c Robert Nowicki)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: Dark Queen of Krynn Lighthouse Level 7 help needed.
Date: 14 Sep 92 00:19:15 GMT
Followup-To: comp.sys.ibm.pc.games
Organization: Georgia Institute of Technology

I am in the lighthouse and am on the 7'th level. I can't seem to get beyond
the beholders without getting my butt kicked. Does anyone know of a way to 
kill the beholders semi-easily ?


Any help will be appreciated.

E-mail to gt4598c@prism.gatech.edu.

Rob
-- 
Robert Nowicki, College of Computing.              
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt4598c
Internet: gt4598c@prism.gatech.edu
From: edg@Ingres.COM (Ed Goldman)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Games Machines and Local Bus?
Date: 9 Sep 92 15:51:00 GMT
Reply-To: edg@Ingres.COM (Ed Goldman)
Distribution: na
Organization: Ask Computer Systems Inc., Ingres Division, Alameda CA 94501

In article <1992Sep8.222821.23336@newshost.lanl.gov> masten@beta.lanl.gov (David A. Masten) writes:
>Before  everyone runs out  to get a local bus card:
>
>I tested a  486/33+local bus vs a 386/33 (yes 386) with a Diamond
>Speedstar Plus.  The 486 was only about 33-50% faster in framerate
>in Falcon 3 according to the pause-tab debug command value.
>
>Dave Masten
>masten@beta.lanl.gov

Can you tell me what the apparent ave frame rate appeared to be?  I just
upgraded my 386-40 to a 486-33 Local Bus (ET4000 video).  I'm not really
noticing that much difference in speed.

I just tried the Pause-Tab-Debug in Falcon and it seems that the frame rate
is about 10-11 in complex mode and about 8-10 in HiFi (I assume that the
last line with the single number on it is the frame rate).  I never did this
with my 386-40 so I don't know how it compares.

-edg-
Newsgroups: comp.sys.ibm.pc.games
From: ohd@ornl.gov (OLIVE D H)
Subject: LInks 386 For Sale
Organization: Oak Ridge National Laboratory
Date: Wed, 9 Sep 1992 19:16:47 GMT


I'm selling a copy of Links 386 pro for $30.   Let me know if your interested.
From: pact_ltd@uhura.cc.rochester.edu (Peter A. Schott)
Newsgroups: comp.sys.ibm.pc.games
Subject: Updated version of PkZip/Unzip, where?
Date: 6 Sep 92 15:58:13 GMT
Distribution: usa
Organization: University of Rochester (Rochester, NY)

I am sorry if this has been asked many times before, but I noticed people
asking about it here before.  Where can I get the latest release of PKZip/
Unzip (I think it's 1.93 or something like that)?  Please either post a
follow-up or reply via e-mail to:
	Pete Schott	pact_ltd@uhura.cc.rochester.edu
				(128.151.224.17)
Thanks in advance for any help.
Newsgroups: comp.sys.ibm.pc.games
From: le@wldwst.enet.dec.com (Le)
Subject: Gamebyte 2 and 3
Organization: Digital Equipment Corporation
Date:  8 SEP 92 15:17:45    

Hi all,

   Can some kind person please email me gamebyte issue numer 2 and 3? I
would really apreciate it.

Thanks 
Newsgroups: comp.sys.ibm.pc.games
From: heidi@ucthpx.uct.ac.za (Heidi de Wet)
Subject: Re: Help : Oh no! More Lemmings
Date: Mon, 14 Sep 92 09:35:09 GMT
Organization: Dept of Elec Eng, UCT

lachlan@dmp.csiro.au (Lachlan Cranswick) writes:
>>In article <38538@imag.imag.fr>, amouroux@imag.fr (Remy Amouroux) writes:
>>> 	I am on 85th level of Oh no! More Lemmings. ( 5th level of Havoc )
>
>Use a horizontal basher on the right wall.
>As the next lemming comes along, when he 
>turns around, make him into a diagonal digger.

I never managed to make #2 into an angle digger far enough over that
the lemmings didn't kill themselves on the drop.  However, a friend
of mine discovered that if you make #2 into a crawler he spends all 
his time crawling up the face of #1's excavation and dropping down
again.  Make #3 into an angle digger and continue as planned.

>Stop the first lemming by making him into
>a builder.  If the third lemming climbs over
>the diagonal digger make him into a blocker such
>that the digger digs up the ground beneath him
>and releases him from being a blocker.

If you let #1 dig on a bit before stopping him, the next lemming 
shouldn't get past the angle digger.

-- 
--------- Heidi de Wet ---------- heidi@ucthpx.uct.ac.za ---------

For the finest galactic travel
                             Kippenhan Cruiseliners gets you there
From: mig@athena.mit.edu (Miguel G Hall)
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima VII cheat help needed
Date: 8 Sep 92 03:21:41 GMT
Organization: Massachusetts Institute of Technology

I've heard about a cheat menu for Ultima VII but I don't know how to use it.
Could somebody post or email some information?

Thanks,

Miguel Hall
mig@athena.mit.edu
From: rlwst8+@pitt.edu (Robert L Williamson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: WC I question
Keywords: wc 1
Date: 10 Sep 92 17:24:21 GMT
Organization: University of Pittsburgh

Don't worry Pete, I and I know a lot of other people had difficulty with
that same board.  Here is how I have completed that particular board.

		1) Drop ur speed around 150 kps go really slow.
		2) Use full guns
		3) use lots of missiles..for some reason those Grathas HATE
missiles qith a passion..therefore they will not concentrate so hard on the Ralari.
		4) practice using loonnng shots with those guns ( I have nailed
at least two of those Grathas with my guns that way)

		Hope this helps :)

				Rob
From: i921648@redgum.ucnv.edu.au (The Almighty)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: GODS by Konami
Date: 31 Aug 92 06:51:42 GMT
Organization: UCNV, Bendigo, Victoria, Australia

In article <1997@sheoak.bcae.oz.au> i921648@redgum.ucnv.edu.au (The Almighty) writes:
>In article <1992Aug29.220635.10468@wam.umd.edu> alexees@wam.umd.edu (ALEXANDROS G. HOBSON) writes:
>>Can someone who has played this game give us a review.
>>I am very intrigued by the subject/matter. Thanks in advance.
>>
>>Alex.
>
>I have played it and seen it.
>
>But I am rather mystified, don't kill me if I get it wrong, as I am
>
>at the uni but I thought it was GODS by the Bitmap Brothers...
>
>Or are we talking of the wrong game???

It's okay I found out.... later on.

I must say now that GODS is the greatest game I have played for the PC

it's graphics are very very very well drawn......

If only other arcade games were that well drawn......

While I have the stage how many of you who play the arcades have

heard of Street Fighter II?????

Ever wish that it came to the IBM????  I do...

I don't see the IBM having a problem with the graphics..

Throw it into 1024*768*256 would be great....

Anyone out there or am I the only one to own a computer and play the

arcades???
From: peterlew@bnr.ca (Peter Lew)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Monkey Island 2 - Help!
Date: 8 Sep 92 17:12:17 GMT
Reply-To: peterlew@bnr.ca (Peter Lew)
Organization: Bell-Northern Research Ltd.

In article <1992Sep8.152852.28787@cs.nott.ac.uk>, pre@cs.nott.ac.uk (Phillip Edwards) writes:
|> I am somewhat stuck getting my final map segment in Monkey
|> Island 2.  The problems appear to revolve around the house
|> and the dreaded drinking contest.  All that I can do there
|> is get drunk, not get drunk, and illuminate the rear wall.
|> A hint would be appreciated.
|> 
|> Phill
|> -- 
|> ____________________________________________________________________
|> 
|> Dr Phill Edwards, Lecturer in IT, University of Nottingham, UK
 SPOILER ALERT!!!

The trick here is not to get drunk... simple, eh? (Canadian)
Okay, okay more of a hint try to get a hold of some near-grog.
Ask the bartender about near-grog and he'll tell you who bought
the last of it. 


BIGGER SPOILER ALERT!!!!!!!!!!!!!!!!!!

Katie has the near-grog. To get it from her, try getting her thrown
in jail. The police will confiscate (sp?) all her stuff including the
near-grog and you can then get the near-grog from the jail. How do you
get Katie arrested? Come now you really can't expect me to give you all
the clues... well may be a small hint, use the flyer you got from Katie.

Ciao

Peter Lew
From: dudek@acsu.buffalo.edu (David T. Dudek)
Newsgroups: comp.sys.ibm.pc.games
Subject: FTP sites for SIMCITY?  Cheats?
Date: 16 Sep 92 01:49:00 GMT
Organization: UB

As the subject says, I'm looking for FTP sites for SIMCITY utilities and
I'm also looking for some chaets, like how to get more funds.  (BTW, I have
the terrain editor, and both scenery add-ons.)


-- 
David Thomas Dudek /  v098pwxs@ubvms.bitnet     \     __   _ The Cybard
 State University / dudek@sun.acsu.buffalo.edu   \   /  `-' )      ,,, 
   of New York   / "If music be the food of love, \  | | ()|||||||[:::}
    @ Buffalo   /   play on!" - Wm. Shakespeare    \ `__.-._)      '''
From: reznick@acf3.NYU.EDU (Daniel Reznick)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Keen4
Date: 5 Sep 92 23:46:00 GMT
Organization: New York University

You can get it at ftp.ulowell.edu.        

Daniel Reznick
reznick@acf3.nyu.edu
Newsgroups: comp.sys.ibm.pc.games
From: moody@brahms.udel.edu (John David Moody)
Subject: Ultima V curiosity
Organization: University of Delaware
Date: Tue, 8 Sep 1992 00:35:18 GMT

In Ultima V, after I visit a shrine, then visit the Codex, I revisit the
shrine and get some,all, or none of my abilities raised.  My question is:
When I visit the shrine AGAIN (after getting my abilities raised), it lets
me mediate, then asks "Offer how many hundredweight gold".  When I offer
gold, the screen flashes, then the word "ALAKAZAM" (in runic letters) is
printing, but I notice no difference in any of my characters after leaving
the shrine.  Is there a difference, or am I just wasting my hard earned
gold?
------------------------------------------------------------------------
John David Moody - moody@brahms.udel.edu or moody@chopin.udel.edu
PhD candidate - Physical/Theoretical Chemistry - University of Delaware 
"Are you in good spirits, or are good spirits in you?" - John D. Moody
From: eam3@po.CWRU.Edu (Eric A. Meyer)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Falcon 3.0: Operation Fighting Tiger
Date: 8 Sep 1992 19:49:50 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: eam3@po.CWRU.Edu (Eric A. Meyer)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, dzimmerman@condor.navsses.navy.mil () says:

>>...you can only fit so much on a 320 by 200 screen....
>
>So why (he asks) don't the game designers catch up with the past 4 years
>of hardware development, and write a game in 640 by 480 resolution?  Falcon
>would be MUCH improved on a higher resolution screen.  I can't believe that
>it would be that much harder--in Falcon fully half the screen is instruments
>when you're looking in the cockpit, and are pretty much static.
>
>I go from Windows in 1024 by 768 (by 256) to Falcon at 320 x 200, and it's
>a bit of a jolt.  The sim makes up for it, really, but it would be much 
>nicer at a reasonable resolution.  

   Oh, sure, do YOU want to write the code for displaying three-dimensional
objects at twice the resolution of Falcon 3.x?  Talk about a heinously slow
flight simulator....

		-EMeyer

-- 
"Unstable condition--a symptom of life       | Eric A. Meyer (eam3@po.CWRU.edu)
 In mental and environmental change          |  Alumnus,  Beta Nu of Theta Chi
 Atmospheric disturbance--the feverish flux  |---------------------------------
 Of human interface and interchange-"  -N.P. |    "What do you think, sirs?"
Newsgroups: comp.sys.ibm.pc.games
From: c164-aa@po.berkeley.edu (Paul DuBois)
Subject: Re: WIZARDY 7 INFO HERE!
Organization: University of California, at Berkeley
Date: Sat, 5 Sep 1992 07:39:21 GMT

ggg@kepler.unh.edu (Gregory G Greene) writes:

>>>Which year?  When I finished Bane, it said: Coming Fall 1991...
>>>Maybe by 1996 we'll see the game.
>>
>>Crusaders is now firmly expected to ship by the end of this month.
>FLAME ON
>	Gee, thats nice.  Software Etc. says 9-17.  Now you tell us its the
>   end of the month.  F**king Sir-Tech, when are they ever going to actually
>   release Wiz 7 on time?  All I've got to say is, Wiz 7 had better be the
>   greatest adventure/rpg game of all time.  They had over a year in endless
>   delays.
>       It's hopeless anyways.  When the end of Sept. comes they'll just tell
>   us that the middle of Oct. is now the release date.  No flames towards
>   Ross by the way, I love GameBytes.  I'm just a frustrated pissed off
>   Wizardry player.

OK, let's take a step back here.  We have a bunch of people flaming MicroProse
for releasing Darklands before it was finished -- and a sizeable number of
said people say that it could have been a really good game, but for the
obvious "rushed" quality.

On the other hand, we have people swearing at Sir Tech for not releasing
a game on time, causing them needless frustration and anguish.  And of course,
saying that "Wiz 7 had better be the greatest ... game of all time".

We _all_ know what's going to happen if it is released with bugs.

There is a point that software companies frequently advertise products well
before they are due.  However... big deal.  You should expect it by now.
Get excited, stoked, <insert adjective here> when you hear of an upcoming
game, but don't expect to know when you're going to get the thing on your HD.

Paul
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Date: Tue, 15 Sep 1992 15:24:28 -0400 
From: "Robert W. Igo" <ri09+@andrew.cmu.edu>
Subject: Re: ADMIN: comp.sys.ibm.pc.games - Frequently Asked Questions - Read before posting

Romulus is no longer active.  Please use ftp.uwp.edu
which has romulus mirrored in /pub/msdos/romulus

Chris, could you please update this in the FAQ?  Thanks. :)

[******************************** Bob Igo ********************************]
"It ACTUALLY worked...." --Colin Baker as Dr. Who
[************************** ri09+@andrew.cmu.edu *************************]