HDTenEightyP/NetNews huggingface dataset:
From: cokin@aludra.usc.edu (Darren Cokin)
Newsgroups: comp.sys.mac.games
Subject: Re: Minotaur
Date: 16 Nov 1992 15:37:23 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <1992Nov16.225026.20738@news.Hawaii.Edu> rbrewer@uhunix.uhcc.Hawaii.Edu (Robert Brewer) writes:


>I don't see how anyone could successfully play a Wizardly type character. Even
>with maxed intelligence and the Tome, casting the most damaging spell is peanuts
>compared with a few bashes with Durandal or Excalibur. Perhaps there are secret
>techniques that give spellcasting an edge, but if not there appear to be
>severe game balance problems (i.e. why ever use spells)


You'd be an interesting opponent for me.  I have the opposite strategy.  I
didn't think it was possible to win with a barberian, and have had success with
wizards.  If someone is hacking at you with dundal or excalibur there are lots
of things to do.  Cast stoneskin or wizard's sphere and he can't hurt you.
(Wizards sphere should work becasue drundal and excaliber are magic weapons.)  
Cast negate magic and his weapon is worse than bare hands.  Use rust to destroy
the weapon.  Or using a portable hole, dust of dissapearance, rod of 
banishment, forcewall, or feather can get you out of the situation.  

I think magic is a much more usefull.  Fire your long range spells as soon as
you find them.  Arrange your short range spell so they come one after another.
Put your defenses like stoneskin or wizards sphere on top, below them put 
shadowgate or dimension door, and under that put all your spells.  Then you
just hit the magic button as fast as you can and you've done a shitload of
damage before the enemy know what happened.  Once you've used all the magic,
fire all the offensive items you have (arranged at the top so you can fire
one after another).  These are things like javelin of lighting, talsman of the
rat, etc.  Then start hacking with your weapons.  If they have a better weapon
or better armor leave.  Arranging things doesn't take that long, and is
essential for a good ambush.


                                                        Darren
Newsgroups: comp.sys.mac.games
From: hui@rainbow.uchicago.edu (Hui Dong)
Subject: Re: Mac game developer seeks advice
Organization: University of Chicago
Date: Fri, 20 Nov 1992 04:04:25 GMT

I don't know why some persons keep on bashing this game, if you don't like it,
that's perfectly fine, just trash it. I never put a gun on your head force
you to play it. If the 5 cents you spent on downloading pissed you off
so much, then I am sorry, OK? As I said, I wrote my two sharewares to kind
of advertise myself to get a job, and offer some people (3, just get another
check today, thanks) out there WHO LIKE IT some fun. I am happy to be able
to achieve my goal. So again, if you don't like the game, just trash it.
(I really don't understand the motivation of the bashing, I guess we need
more programmers than critics)

As for the game control of SpaceInvader!, some people suggest me not to 
make the ship able to stop. I now don't know what to do. From the emails
I received, I guess I have to point out the trick here is "fast".
You can hit three keys or more in a second, by hitting the left and right turn
keys alternatively as FAST as you can, and shoot at the same time (the game is
programmed to respond very fast), you can easily shoot a stream of bullets up
almost in a straight line, or can easily essentially "stop" the ship at 
a position to catch the supply. Fast is the key for this game. I guess PC
guys may be more familiar with this. Of course you have to manuver to avoid
the bombs etc. Enjoy.


Newsgroups: comp.sys.mac.games
From: rob_hawley@taligent.com (Rob Hawley)
Subject: Harpoon 1.2 and Quadras
Followup-To: comp.sys.mac.games
Organization: Taligent Inc.
Date: Mon, 16 Nov 1992 17:21:49 GMT

I finally updated by color 1.0.1 to 1.2 last night.  I was expecting a lot
of trouble based on some of the previous postings.  Everything went
smoothly.  I was able to complete some of the IOPG scenarios that kept
crashing on 1.0.1.

Here are a couple of suggestions for those having problems.

     1)  Run in 24 bit mode with no ram disk and default cache
     2)  Turn off as many inits as possible.
     3)  Increase Harpoon's memory (I am running with 5 Meg)

It is a tad slow with 256 color, but I appreciate the stability.
From: cosc184z@menudo.uh.edu (David Alten)
Newsgroups: comp.sys.mac.games
Subject: Re: Where is Net Trek?
Date: 17 Nov 1992 15:49:36 -0600
Organization: University of Houston
NNTP-Posting-Host: menudo.uh.edu

>Anyone out there know where the PD version of NetTrek is hiding?
>With the commercial release, have all the PD versions gone *poof* for
>contractual reasons?
>
>Just looking...
>

I think I have Net Trek 2.0.  It's probably backed up somewhere on a floppy,
but I think I can get it if anyone is interested.  I've never played it, so
I don't know if it works under System 7, color, etc.  I _do_ know it can
be played over a network, and I have all the sound files with it.

If anyone's interested, e-mail me!!!

-- 
David Alten
cosc184z@menudo.uh.edu
HE KUER!!
Newsgroups: comp.sys.mac.games
Distribution: world
From: Joe_D._Ciarcia@fourd.com
Organization: 4th Dimension BBS
Date: Wed, 18 Nov 1992 03:02:43 EST
Subject: Re: ATTN Joe D Ciarcia

Hello Dave,
    Still here!!  I'll try sending you some info via e-mail.
Joe D. Ciarcia@fourd.com
********************************************************************
System: fourd.com                                Phone: 617-494-0565
Cute quote:  Being a computer means never having to say you're sorry
********************************************************************
Newsgroups: comp.sys.mac.games
Distribution: world
From: Francis_C._Yu@bmug.org
Organization: BMUG, Inc.
Date: Sun, 22 Nov 1992 15:07:02 PST
Subject: Re: Harpoon: Latest and complete version

That's not entirely correct... 360 does sell a package with all of the modules
in it -- it's called the Deluxe Package (or something like that).  However,
the Deluxe package does not include the new Designer's Series scenarios.

***************************************************************************
             From Planet BMUG, the FirstClass BBS of BMUG, Inc.
              The above message was gatewayed via PostalUnion
***************************************************************************
The message contained in this posting is entirely the poster's personal
opinion.  Any possible, real or perceived, (dis)similarities with the
views held by BMUG, are purely coincidental.
***************************************************************************
Newsgroups: comp.sys.mac.games
From: johnsh@rpi.edu (Hugh Johnson)
Subject: Re: Wayne Gretzky Hockey Demo
Followup-To: comp.sys.mac.games
Organization: Rensselaer Protoplasmic Institute
Date: Tue, 17 Nov 1992 21:14:19 GMT

In article <9S9SBKJX@cc.swarthmore.edu>, amclach1@cc.swarthmore.edu (Zans
McLachlan) wrote: 
> This demo is in the demo dir at sumex. I got it and tried to play it, but
> all I can figure out how to do is move around. Does anyone have a list of
> the controls? Or, can anyone else figure out the controls? Please post a
> reply if'n ya can.

I downloaded it and launched it.  At first it wouldn't stop playing the
intro music, it kept looping and looping.  After about three minutes, I got
it to pop up the game menu.  After I chose my settings, I started the game,
and it proceeded to crash.  It was promptly thrown out.

Hugh W. Johnson (johnsh@rpi.edu)
Rensselaer Polyhedral Institute
Troy, New York
Newsgroups: comp.sys.mac.games
Distribution: world
From: Patrick_J._Toole@uu0570.foggybottom.com
Organization: Foggy Bottom / Washington, D.C.
Date: Mon, 23 Nov 1992 16:52:21 EST
Subject: Re: Phone number for Mac's Place and status of backorder

  I'll do you a favor and NOT tell you the number for mac's polace. You
can get better service, better prices, better selection, $3 overnight
delivery from MacZone. Their number is 1-800-248-0800. If you still want
to number for Mac's Place, E-mail me at 95Ptoole@vax.mbhs.edu.
-Pat
Foggy Bottom - your FirstClass Mac connection in Washington, DC
From: dont@execu.execu.com (Don Thompson)
Newsgroups: comp.sys.mac.games
Subject: Falcon vs Hellcats
Date: 23 Nov 92 15:55:07 GMT
Distribution: na
Organization: Austin Dev. Center, Comshare Inc.

Since we seem to be on a bash Falcon trip here, I'll add my two cents.

My copy of Falcon is version 1. something. I never upgraded and never   
continued playing because it lacked something that in my opinion is 
absolutely necessary for any form of ACM with guns ( missles are
for weenies ). That is an up view. Almost all ACM requires a person
be able to look up in order to see the bogey. Specificly, Lag pursuit,
Lag pursuit roll, both forms of the Yo-Yo, all correctly performed
lead turns, etc,etc. It is a fundemental tenet of ACM that you keep
the goblin in view. Since you can't look down ( despite Hellcats ),
you have to roll over and look up. It especially important if you
overshoot the six and have to turn hard to stay in the rear quarter.
If you are an angles fighter, then Falcon is useless. The only 
viable strategy is the energy one, make a pass, excellerate out      
bogey's guns envelope and return for another pass.

My wish list for Hellcats?

	1. Lose the radar. None of the WWII single seat fighters had'em.
	2. Show the wings. With so many wonderful views, it's
	   easy to lose track of where your looking.
	3. Add some additional instrumentation and make it important.
	   Replace the ammo indicator with an Oil temp gauge. Did
	   the real airplane hav an ammo indicator?
	4. Animate hits on the bogey. Nothing fancy, just something
	   to help see that you have the right tracking solution.
	5. Be more selective in the damage to the bogeys. Show
	   one engine of the bomber smoking instead of the whole
	   plane.                                    
	6. I've bailed in the middle of my fleet, just ofshore
  	   of my base and have still been captured by the enemy.
	   Fix this.
	7. Lose the unrealistic views such as down below the nose
	   or tail.
	8. Show the map while to plane is still flying. I've never
	   been able to park my real plane while I figured out
	   where I was going. You should have to read and fly at
	   the same time.	


	Two player version or better yet ( in my dreams ) greater than
	two players.

	Multiple aricraft types, P-38, Corsair, P-51, each with its
	own performce charteristics....

	You can stop reading now... I just day dreaming.

	Shoot at troops, patrol boats...
-- 
________________________________________________________________________________
Don Thompson                        |   I may be opinionated, but at least
Comshare Inc. dont@execu.execu.com  |   my opinions are my own.
--------------------------------------------------------------------------------
Newsgroups: comp.sys.mac.games
Subject: Network games--new group
From: pjhst10+@pitt.edu (Peter   J Hill)
Date: 23 Nov 92 21:03:17 GMT
Distribution: comp.sys.mac.games
Organization: University of Pittsburgh


 I was curious if anyone would be interested in a new group comp.sys.mac.networkgames.  I do not know the policy on voting and setting up a new newsgroup, but
I am sure that it could be found.  If you don't like the idea, post a message 
also.
From: v065hjku@ubvmsd.cc.buffalo.edu (Jason Osborne)
Newsgroups: comp.sys.mac.games
Subject: Anybody else have trouble with DARKWOOD?
Date: 23 Nov 92 13:55:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

I downloaded Darkwood from mac.archive over the weekend, and couldn't get
it to run- I kept getting unimplemented trap errors- even after I
removed all extensions and ran it alone (no other program running).  I 
am using a tuned 7.0 classic w/4 meg.  Any hints?

______________________________________________________________________________
Jason Osborne | "Women- can't live with 'em, pass the beer nuts" -Norm
              | "Do you like children?
              |   That depends on how you cook them..."- WC Fields
______________________________________________________________________________
For information on the Underground Phont Archive, drop me a note via email
______________________________________________________________________________
From: js43+@andrew.cmu.edu (James William Stepanek)
Newsgroups: comp.sys.mac.games
Subject: Which game
Date: 17 Nov 92 07:25:24 GMT
Article-I.D.: andrew.Yf2Gg4_00iV2Q25UNg
Organization: Materials Science and Engineering, Carnegie Mellon, Pittsburgh, PA


Well down here ( directions are sorta iffy in netland) in Pittsburgh
there is a chain of stores called video game exchange in which you can
buy new or used games and the systems they play one. Granted this sound
irrelevent to you but the pont is , I have talked a fair amount ot
people who work at these places and I would assume that they would be
the most familliar with the varieties. The two best are the (surprise)
Sega and the Super Nintendo. The Super Nintendos have better technology
though while the game selection may be a touch smaller, but not that big
a difference. The guy working in the place explained that the Sega
claims to be a 16-bit machine , but is really two 8-bits in parrallel,
while the Super Nintendo is real 16-bit. I personally have a
Turbo-graphix16. The machine have a few good games, some neat hardware
expansion capabilities, but really isn't in the same league as the rest.
Well have fun deciding. Anyway, if price is not object , just buy a 386
machine, they've got some great games.
James Stepanek
esp
From: stump1+@pitt.edu (Robert E Mitchell)
Newsgroups: comp.sys.mac.games
Subject: PGA Tour Patch
Date: 15 Nov 92 23:52:41 GMT
Organization: University of Pittsburgh
Originator: stump1@unixd2.cis.pitt.edu


	Well, the subject line pretty much sums it up.  I'm getting
really irritated with digging for the scorecards every time I want
to play a round of golf.  Tried to hack it myself but failed
miserably.  Any info would be greatly appreciated.



Thanks....



				Stump  


Xref: sparky comp.sys.mac.games:11707 rec.games.misc:18460
From: brl@kopasker.is (Bjorgvin Runar Leifsson)
Newsgroups: comp.sys.mac.games,rec.games.misc
Subject: How about a newsgroup for computer frp's?
Date: 22 Nov 92 16:17:00 GMT
Reply-To: brl@kopasker.is (Bjorgvin Runar Leifsson)
Followup-To: comp.sys.mac.games
Organization: Kopasker Primary, Iceland

Hi, fellow gamers!

As I understand there is no newsgroup among the rec.games.frp line that
supports fantasy role playing games for computers (please correct me if
I am wrong but I posted a question about this to rec.games.frp.misc a few
weeks ago and they said no), I would like to have people's opinion on if
such a group is needed.  It could be called rec.games.frp.comp. or some-
thing like that.  Please e-mail me your opinions and how I should go on
from here to get such a newsgroup if many internetters are interested.

Bjorgvin R. Leifsson
brl@kopasker.is
Newsgroups: comp.sys.mac.games
From: rbrewer@uhunix.uhcc.Hawaii.Edu (Robert Brewer)
Subject: Re: Minotaur
Organization: University of Hawaii
Date: Thu, 19 Nov 1992 00:57:52 GMT

In article <98148@netnews.upenn.edu> msung@eniac.seas.upenn.edu (Michael L Sung) writes:
>Why does everybody keep saying the person who finds the first magic weapon
>has such an advantage?  This is true, but remember, there are TWO magic
>weapons in a two-player game, and one guy can't get both.

Yes. But, if you make your only goal in the game getting a magic weapon, you
can do it in nothing flat (like 1-2 minutes). The second you have a magic
weapon, you find your opponent and hammer him/her. The only defense appears to
be to go for the magic weapon too, and then it is merely a race to see who can
find one first (not much fun).

>Besides, magical weapons have their limitations.  You can always rust them
>and if you cast a NEGATE MAGIC, the weapons are rendered ineffective and
>you can use a good 'ole broadsword to hack the hell out of your opponent.

Yes, but by the time you find Rust or Negate Magic, I will have teleported
next to you with Durandal, and be wacking the heck out of you. I know there are
all sorts of evil tricks you can pull with items (poison followed by paralyze,
forcewall with Stalker, etc), but my point is while you are busy looking for
the multiple components of your evil scheme, I will have found Excalibur and
then you will be toast.

>Playing for magic is still the best strategy.  You can screw up your
>opponents most effecitvely through dazes and lethargies.  And the mirror
>paralyzes your opponent while you can get all the good stuff in the maze. 
>Play the high-lore character!  With 45 lore, the 10 extra points for the
>lexicon of wisdom, and the extra 13 by stepping on the proper rune, you
>can kick anybody's hide by shadowgating them to you can casting about 8-12
>spells.  Easy!  (And if they negate magic on you, you can always run!)

Actually I did some experiments with high-lore chars. Even with the super-maxed
lore chars (like you describe) and the best damage spells, you only do as much
as one or three chops with a magic weapon. And since it is a lot faster to find
a magic weapon than to gather up the spells, find the lexicon, and find the
right rune, playing my strategy will win because it is faster.

I think the game (at least in 2 player mode) is too much of a race. Whoever can
run around the maze fastest wins.
--
Robert S. Brewer                                 rbrewer@uhunix.uhcc.hawaii.edu
Newsgroups: comp.sys.mac.games
From: perivar@mack.NoSubdomain.NoDomain (Per Ivar Emanuelsen)
Subject: Lemmings, Mayhem lvl 2 HELP
Keywords: Lemmings, The Game of the Year
Organization: University of Tromsoe
Date: Mon, 23 Nov 1992 13:46:05 GMT

Does anybody have any clue how to do this level?
I get fried everytime I try to build anything inside the flames.
The code to enter mayhem level 2 is KNOHGONMHS.

---
Per-Ivar Emanuelsen,
Northern Light Observatory,
University of Troms{\o},
N-9037 Troms{\o}, Norway.
From: jim@bilpin.co.uk (JimG)
Newsgroups: comp.sys.mac.games
Subject: Re: Might and Magic III
Date: 19 Nov 92 12:25:40 GMT
Organization: SRL Data


    IN ARTICLE <1992Nov18.064039.28219@u.washington.edu>, 
		nobunaga@carson.u.washington.edu (Aaron Kam) WRITES:
> Does anyway out there know the 'official' release date for M&M III?
> [...]
> Needless to say I don't know who is knowledgable about the product and any 
> info will be greatly appreciated.

  Well, I would suggest New World Computing, Inc would be your best bet, as
  they wrote the program. According to their latest brochure it is available
  now (well, it says "Now available for Macintosh" in big letters, anyway). 
  You can order from them direct. Their address is:
	  20301 Ventura Boulevarde, Suite 200,
	  Woodland Hills, CA 91364
	  USA
	  Tel (818) 999-0607, Fax (818) 593-3455
-- 
    Another Fine Product from <jim@bilpin.co.uk> {JimG : Hatfield, England}
Organization: Software Engineering Institute, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.mac.games
Date: Fri, 20 Nov 1992 11:41:02 -0500 
From: Todd Keenan Bowman <tb0o+@andrew.cmu.edu>
Subject: Help with Space Rogue


Ok, I know this is an old game, but if anyone can give me any help I'd be very
greatful.

<<Possible Spilers>>


I've been playing this game for a while now.  I've gotten my reputation to
"ACE" level and I'm either neutral or liked by the guild, pirates, and
imperium.  I'm stuck now in that I have no idea how to continue with the game.

I've completed all the missions that have been given to me so far except for
two...

1) Find Targon (Rayson) and say "Ferret".  I found the crazy white eyed pirate,
buy he doesn't respond to anything. I'm pretty sure he's Rayson.

2) Find the "Maid" robot and tell he about LUX.


Others than that I think I've completed everything. Is there anything else on
Bassruti mining colony other than the NCB's (Which I've found) and the hungry
monster.

Thanks in advance for any help

.......
todd
Newsgroups: comp.sys.mac.games
From: bgohari@wam.umd.edu (Babak Gohari)
Subject: Re: Games for 6/8 year olds?
Organization: University of Maryland, College Park
Date: Mon, 16 Nov 1992 18:45:01 GMT

James:
I commend your choice on not giving in to buying your kids a Ninetendo (or
Sega or whatever).  My personal opinion on those type of machines is that
they're ruining the "Ninetendo Generation" kids' lives.  Granted, a computer
could be pretty distracting too, but at least they're forced to learn something that is going to be beneficial in the future.  Anyway, to answer your question: I would not recommend buying Flight Simulator.  Too complex for many adults,
let alone an 8 year old kid.  Hellcats is a better choice I think.  It still
is a flight simulator, but it's much more "simple", and it's quite fun.  In
FS, you just fly around.  In Hellcats, you actually kill things.  I personally
don't like any of the tetris-like games.  I also recommend not buying a role-
playing game either, because they tend to bore kids your son's age.  A simple
strategy game might be another choice though (like Spaceward Ho! or Strategic
Conquest).  At least he could use his brains a little too (what?!?  You mean
we actually have to THINK when playing a game?)  OIDS might be another neat
arcade game for him, though it's a bit old, so you may want to check out
compatibility first.

Hope these help,
Bob
From: yjc@po.cwru.edu (Jerome Chan)
Newsgroups: comp.sys.mac.games
Subject: Leyte Gulf
Followup-To: comp.sys.mac.games
Date: 20 Nov 1992 21:58:23 GMT
Organization: The Tofu Society of Singapore
Distribution: world
NNTP-Posting-Host: b61539.student.cwru.edu

I guess no one is posting about it since they are too busy playing it. :)
I've just got my copy and the unguided rockets are _cool_.
Take out the buildings!
Take out the tanks!
Take out the carrier! Whoops! Wrong target!

---
The Evil Tofu
Newsgroups: comp.sys.mac.games
Distribution: world
From: Dan_Zucker@bmug.org
Organization: BMUG, Inc.
Date: Sun, 15 Nov 1992 09:12:24 PST
Subject: Re: The Fool's Errand

It's been so long since I've played it I couldn't tell you the sequence to
follow but the final sentence to solve for is  "HE SANG THIS HAUNTING SONG".

I finished all the puzzles except for The Book of Thoth and putting the map
together.

Good Luck.
***************************************************************************
             From Planet BMUG, the FirstClass BBS of BMUG, Inc.
              The above message was gatewayed via PostalUnion
***************************************************************************
The message contained in this posting is entirely the poster's personal
opinion.  Any possible, real or perceived, (dis)similarities with the
views held by BMUG, are purely coincidental.
***************************************************************************
From: ozma@kuhub.cc.ukans.edu
Newsgroups: comp.sys.mac.games
Subject: Re: Pararena available?
Date: 15 Nov 92 23:26:49 GMT
Article-I.D.: kuhub.1992Nov15.172649.44806
Organization: University of Kansas Academic Computing Services

In article <97661@netnews.upenn.edu>, jason@anat3d1.anatomy.upenn.edu (Jason Ehrlich) writes:
> 
> Just to let you know, I called MacConnection today, and they said they
> hoped to have Para in stock "sometime this month, we don't know any
> more than that." I was kinda bummed, I figured MacConnection would
> get it pretty quickly...
> 
> jason

Mac's Place, Mac Connection and Mac Zone should see boxes next week sometime. 
I don't know who'll get it first though.

john calhoun-
Newsgroups: comp.sys.mac.games