HDTenEightyP/NetNews huggingface dataset:
From: dmatiske@nd.edu (David Matiskella)
Subject: Re: GAME.MAKER
Followup-To: rec.games.programmer
Organization: University of Notre Dame
Distribution: rec
Date: Thu, 19 Nov 1992 21:16:18 GMT

In article <Bxz3qJ.EBM@acsu.buffalo.edu>, goetz@acsu.buffalo.edu (Phil
Goetz) wrote:
> 
> In article <1ef2ddINNe18@TIGER.ZOO.CS.YALE.EDU> stone-andy@cs.yale.edu (Andy Stone) writes:
> >
> >In article <SPURCELL.92Nov18001251@galadriel.mcd.intel.com>
> >spurcell@galadriel.mcd.intel.com (Stacy Purcell ~) writes:
> >
> >>   Have any of you ever used GAME MAKER from Recreational Software
> >>   Designs? It is supposedly software to aid in creating arcade games
> >>   and adventure games, sort of a video game construction kit.
> 
> >	Yes, I've used Game-Maker quite extensively.  In fact, I've
> >probably used it more then anyone else, because I also wrote it!
> >Although in most cases my testimony would be suspect, in this case, it
> >really is not.  Why?  Because there is NOTHING ELSE to compare it to --
> >there isn't any competing product to steal our sales.
> >...
> >	2:  Game Maker is a completely new product type.
> 
> It sounds like Broderbund's _Arcade Machine_
> (Apple //, about 1983), but adapted for different types of games.
> 
> Phil
	Well I have used several of these various tools for making arcade
games/adventure games.
 The problem I find is that all of the ones I have used have no way of
making have intelligent
monsters. So the Question I have is in GameMaker how do you define a
Monsters actions?
Is it simply the monster follows a path or is thier a minilanuage so that
you could have the
monster react on the fly to play actions
From: stone-andy@cs.yale.edu (Andy Stone)
Newsgroups: rec.games.programmer
Subject: Re: GAME.MAKER
Date: 19 Nov 1992 00:06:12 -0500
Organization: /homes/majors/stonea/.organization
Distribution: rec
	<1ef622INNe50@TIGER.ZOO.CS.YALE.EDU>
NNTP-Posting-Host: tiger.zoo.cs.yale.edu
In-reply-to: stone-andy@cs.yale.edu's message of 18 Nov 1992 23:43:46 -0500

AAAAAAARRRRRRRRRRRGGGGGGGGG!
I **thought** the thing wasn't working! I've been banging my head trying
to get it to post, and its been doing all along!  
Sorry for wasting bandwidth!!!!

						Andy.

						
-- 
                                                  |  Andy Stone |
From: 00rbspelman@leo.bsuvc.bsu.edu
Newsgroups: rec.games.programmer
Subject: Re: vga mode 13
Date: 17 Nov 92 17:15:13 GMT
Organization: Ball State University, Muncie, In - Univ. Computing Svc's

In article <1992Nov13.152904.1806@ms.uky.edu>, carld@ms.uky.edu (Carl Lafferty) writes:
> I have been trying to monitor quietly for some time now as a friend
> gives me the articles to this group to save my phone bill..
> 
> Anyway.  I was wondering if anyone can tell me how to page flip using
> mode $13 on the IBM vga compatibles.  Any help will be appreciated.  
> 
> Either Post or E-Mail will be acceptable terms for reply.
> 
> Carl Lafferty

	Well, there is ALWAYS a way around this one, only I don't quite know
what it is at the moment.  Officially, you cannot flip pages while in mode 13.
It is not supported by the chip?  If you are using some form of basic which
supports mode 13, you can dimension an array, and assuming that your pictures
will be similar in backround, you might use GET/PUT and a few DRAW statements
to manipulate things to your liking.  Otherwise I would say try to set aside 
enough memory to hold an image in mode 13, then direct the VGA card to get
the picture information from there instead of from its own memory.  

	The major problem this causes is with memory.  I don't remember offhand
how much memory mode 13 takes up, but I am sure it is at least 256k, probably
substantially more due to the higher resolution and color options.  Good luck..

Robert B. Spelman
Ball State University
Muncie, IN
00RBSPELMAN@LEO.BSUVC.BSU.EDU
Newsgroups: rec.games.programmer
From: ematias@csri.toronto.edu (Ummm... me!)
Subject: Re: How about a FAQ?
Organization: CSRI, University of Toronto
Date: 21 Nov 92 20:22:50 GMT

In article <19105.2b0e0cc8@ecs.umass.edu> nllopis@ecs.umass.edu writes:
>In article <1eepklINNq3c@aludra.usc.edu>, mduffy@aludra.usc.edu (Michael Duffy) writes:
>> Hmmm... I shudder to bring up this topic but......
>> 
>> I have yet to see a FAQ for this group, or at least a comprehensive one.
>> I know that a number of partial FAQs are floating around, and I want to know
>> what you guys think about putting together a definitive collection.  There

   [stuff deleted...]

>	To me it sounds like a GREAT idea. I am a newcomer to the
>newgroup although I have been programming games for a _long_
>while, and I would really enjoy having a comprehensive FAQ list
>(from which I am sure I could take lots of hints). I would also
>love to share what I know to contribute to it.
>	How to distribute it? Hmm.... I guess the obvious answer is 
>to post it once every week or so in the newgroup. E-mail would
>be nice but surely more time consuming. FTP... well, that'd be
>OK too... but where?

   I've heard rumours that many, many various FAQs are stored on an
anonymous FTP site called pit-manager.mit.edu (although I've never checked
it out), so perhaps we could keep a copy of it there.

     - Mark Rosteck -
(ematias@csri.toronto.edu)
(g1marker@cdf.toronto.edu)

Newsgroups: rec.games.programmer
From: rwirthli@nyx.cs.du.edu (Ralph Wirthlin)
Subject: Re: Orbit Simulation Code
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Fri, 20 Nov 92 15:02:27 GMT


Take a look at the FAQ for sci.space.  It is stored on ames.arc.nasa.gov
in the directory pub/SPACE (?).  It consists of 15 parts and last I
remember it had some pointers to doing multi-body orbit simulations.
  FWIW, make sure in your calculations that the time interval between
successive calculations is fine enough otherwise you *will* get
round-off errors

Xref: sparky rec.games.video:22353 alt.games.lynx:1036
From: mathew@mantis.co.uk (mathew)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Gameboy vs. Gamegear; FROM THOSE WHO'VE USED BOTH
Date: 16 Nov 92 11:24:22 GMT
Organization: Mantis Consultants, Cambridge. UK.

rjung@aludra.usc.edu (Robert A. Jung) writes:
>   (The kid was obviously unprepared; on my last trans-Pacific plane flight,
> I was equipped with 72 AA Alkalines, in sets of six, ready for replacement
> any time. Then again, this was for _two_ Lynxes for a week. I ran out of
> vacation before I ran out of batteries...)

Jesus, think about the environment a little and use a recharger, will you? 
You must have money to burn.


mathew
From: dauria@csa.bu.edu (David DAuria)
Newsgroups: rec.games.video
Subject: Re: PC link for TG16
Date: 21 Nov 92 01:41:25 GMT
Organization: Computer Science Department, Boston University, Boston, MA, USA

In article <By1HtD.2Gs@news.cso.uiuc.edu> jl52800@uxa.cso.uiuc.edu (The Incredible Mr.Wong) writes:
>I had read earlier postings about how the PC link for the Duo was also gonna
>work for the TG16 with the CD. I called the toll-free number and asked if they
>were going to have a link for the TG16. The representative told me no, and that
>the link was only for the Duo. Does anyone know why? Is it cuz the Duo has the
>super system card built in? I really want to know, cuz it would be really nice
>to use my TG16 CD player as a CD-ROM on my PC without having to sell it and buy
>a Duo. Besides, with the Duo out, who would want to buy a CD? :(
>
>Mr.Wong

Well at least according to Victor Ireland,  this pc link will work on a 
regular cd-rom.  Basically the current version just over-rides the 
system card in the duo anyways so it doesn't matter that there is a
super-system card.  Also Mr. Ireland has mentioned that those customer
service representatives are basically say what they're told and can
really be off the mark.  Also he has been fairly good in the past about
getting turbo info.  Hell, he even told me what cpu the turbo actually
uses.(an HuC6280 for anyone who cares).  So basically a higher-up of a
turbo 3rd party company says the current version works and I'll take
that until he tells me different.
David D'Auria
dauria@csa.bu.edu


Newsgroups: rec.games.video
From: jl52800@uxa.cso.uiuc.edu (The Incredible Mr.Wong)
Subject: HELP: Valis III
Organization: University of Illinois at Urbana
Date: Fri, 20 Nov 1992 02:43:23 GMT

Can anyone please tell me how to beat the last guy (Ramses)? I cannot, for the
life of me, beat him. I've had the game since summer, and it took me a LONG
time to get to him, only to be frustrated once again. The things that gave me
the most trouble are his magic attacks combined with his constant moving around
in space. HELP ME!!

Mr.Wong

Newsgroups: rec.games.video
From: nstehle@mari.acc-admin.stolaf.edu (Nathan W Stehle)
Subject: Re: sega CD forsale (U.S. version)
Organization: St. Olaf College; Northfield, MN
Date: Mon, 16 Nov 1992 20:42:05 GMT

In article <1992Nov16.182103.10318@clark.edu> gsnow@clark.edu (Gary Snow) writes:
>In article <Bxs40q.8Jz@news.udel.edu> hobond@brahms.udel.edu (hobond@brahms.udel.edu) writes:
>>I have two brand new sega CD (U.S version) forsale at $300 each.  No
>>waiting and you can get it now, no tax or shipping charge.  $300 will be
>>the total price for this awsome CD-ROM for the Genesis.  Inlcude games,
>>Sherlock Homles, Golden AXE, Columns, Streets of rage,  Sole-fece,
>>Revenge of shinobi.  Two grahphic CDs.  
>>email me for further detail.
>
>You're selling those for more then it would cost me to just walk into
>the local Toys-R-Us and pick one up.....also you should be warned
>that UseNet is not for commercial purposes, so if you are advertising
>those two systems in a commercial sense, please stop.
>
Really?  I thought $300 was the going price!  And until we know that this
person is selling for commercial purposes, I don't think a warning is 
necessary.

Nathan
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: NES games similar to Zelda
Date: 18 Nov 92 23:13:41 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

jschwarz@lonestar.utsa.edu (Jan A. Schwarz) writes:


>Hi, everyone.  I would like to know what games might be similar to Zelda.
>We just love it.  We played it a couple of years ago for a couple of months
>and now we are doing it again!!  My husband, son and me get so hooked on it
>we hardly watch television!

>I would like to know a new game that would be similar to that type of game.
>Would you call it an adventure game?  I want to buy a family Christmas
>present and we all seem to love the adventure (I guess that's what you
>would call it).

>Any help would be appreciated.

>Jan
	It's not a new game, but WILLOW, by Capcom is very similar to 
legend of Zelda, and has better graphics by far.  The down side is that is 
using passwords instead of battery backup.  I don't think it is as difficult
as Zelda, but it has an interesting story line and great music.  Also, you
can choose between thrusting the sword and swinging it.  I bought it nearly
two years ago, but I don't know if its still available.
From: v065hjku@ubvmsd.cc.buffalo.edu (Jason Osborne)
Newsgroups: rec.games.video
Subject: ***Looking to trade NES games***
Date: 22 Nov 92 14:16:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

I have several games which I am tired of, and would like to trade with somebody
to get some new
ones.  The ones I have are:
Winter Games -Winter Olympics type game

There may be a couple more but I have forgotten their names at the moment.
Drop me a line if you want to trade and I will look up any others I want
to get rid of.


______________________________________________________________________________
Jason Osborne | "Women- can't live with 'em, pass the beer nuts" -Norm
              | "Do you like children?
              |   That depends on how you cook them..."- WC Fields
______________________________________________________________________________
For information on the Underground Phont Archive, drop me a note via email
______________________________________________________________________________
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: Sega CD the early days...
Date: 17 Nov 92 20:21:17 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX
X-Disclaimer: This article was posted by a user at Ericsson.
              Any opinions expressed are strictly those of the
              user and not necessarily those of Ericsson.

John Oliveira writes:
>
>This is where I'm going to have a hard time to get used to it. I don't think I'm
>ready to play games wich uses the interactive video.  Its nice to say that its has >awsome sound or video interface but the fun factor doesn't attract me at all. 

I'm starting to get to the point where "state of the art" graphics and
sound _detract_ from my enjoyment of a game.  In pinball, I like all the
funky mechanical devices that whir and click and move.  You could replace
them with LEDs and little CRTs and whatnot, but IMO that would take
away from the game's character and flavor.  Similarly, you could argue
that painters are wasting their time because photographs show more
detail and give a more realistic image.  But that would be completely
missing the point.

--
James Hague   
exuhag@exu.ericsson.se
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video
Date: Thu, 19 Nov 1992 21:43:40 -0500 
From: Douglas Lee Nigen <dn15+@andrew.cmu.edu>
Subject: Game Copiers

I am very interested in these game copiers but I don't know much about them.
So, before I spend $500 on one of these I would like to know a little more
about them.  If any of you have one of these would you please tell me the
Pros & Cons to have one?  And would you also tell me what I will need before
I purches one of these game copiers.


Thanks.

Doug.
Newsgroups: rec.games.video
From: dave@admiral.uucp (Dave Litchman)
Subject: Re: Genesis Color upgrade paths....
Organization: The Admiral's Unix System & The Grid BBS
Date: Thu, 19 Nov 1992 03:59:22 GMT

In article <1992Nov17.181254.21312@nrc.com> Edison Carter <ec@nrc.com> writes:
>Heres a thought...what would be involved in upgrading the Sega's color
>abilities...I mean, would it be possible, to add a special cartridge
>upgrade in the cart slot to provide the Genesis with more colors?? Then
>have the software on the CD-ROM.....Just brain stormin'...is it
>possible??? Or are the lines that are passed to the cart slot..JUST
>ROM/DATA lines??

Not possible. Video output is a hardware item. Cartidges are software. 


-- 
"Dammit Jim, I'm a free man, not a number!"
----------------------------------------------------------------------
"Ray, when somebody asks you if you're a god, you say YES!" -- Winston Zeddmore
From: dcutter@oregon.uoregon.edu (dann cutter)
Newsgroups: rec.games.video
Subject: Drakken(rpg-SNES) for sale/trade
Followup-To: rec.games.video
Date: 21 Nov 1992 00:29:21 GMT
Organization: Stellar Enterprises
Distribution: world
NNTP-Posting-Host: fp1-st-affairs-16.uoregon.edu

Hey. I have a copy of Drakken for the SNES the I would like to sell/trade I
will consider all offers, and respond. It is in great condition and has box
and manuel. Please e-mail any offers to dcutter@oregon.uoregon.edu! Drakken
is a fairly intensive role playing game with greaty 3-dish graphics and a
huge story line. Not as easy as say Zelda to learn, but one of the better
rpgs.

_______________________________________________________________
Dann Cutter  Stellar Enterprises / dcutter@oregon.uoregon.edu
From: cjfst4@cis.pitt.edu (Chad Freeman)
Newsgroups: rec.games.video
Subject: Re: SEGA CD availability/Sherlock Holmes
Date: 18 Nov 92 00:32:35 GMT
Reply-To: cjfst4+@pitt.edu
Distribution: all
Organization: University of Pittsburgh at Johnstown
X-Newsreader: TIN [version 1.1 PL6]

We had (actually have sitting right here in the room) a defective Sega CD with
the same ills as you described (background but no logo and non-opening tray).
We also had one before that which did not even power up.  Fortunately Sega will
send you a new one pronto, just call the 1-800 number.

--
Chad Freeman 					mail: cjfst4+@pitt.edu
			The end.
From: c60b-4gi@web-4a.berkeley.edu (Alex Di Ricco)
Newsgroups: rec.games.video
Subject: Re: Movie clips in CD games
Date: 23 Nov 1992 19:46:06 GMT
Organization: University of California, Berkeley
NNTP-Posting-Host: web-4a.berkeley.edu

In article <1992Nov22.173326.21413@kong.gsfc.nasa.gov> jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:
:Just out of curiosity, is Sega going to use letterboxed/matted or pan &
:scan/open matte movie clips in their CD games based on movies?  I would hope
:they'd be smart enough to use letterboxed/matted -- that way that get film
:clips that are identical to the way they were presented in theaters (except
:for color and pixel resolution, of course) and it takes up less space then the
:pan & scan or open matte full frame versions.
:
:I don't have a SegaCD and TTI isn't big enough to afford the royalties on such
:ovie based games for the Duo (which is a good thing in my opinion), but I'm
:just curious to see what Sega does.  I suspect they will opt for pan & scan
:even with smaller then full frame sequences, unfortunately.  I hope that they
:opt for letterboxed so that "boxing" becomes more prevelant and thus more
:acceptable to the masses in video tape (and laser disc) releases of movies
:(laser disc already has a large selection of letterboxed stuff, but still most
:discs are pan & cram.  I'd like to see that change.)
:
:Steve
:jonke@kong.gsfc.nasa.gov

Actually, I would think they would use letterboxed movie clips for their
games.  Night Trap's video box seems to have about the same proportions
as a movie screen.  Since the Sega CD can't do Full-Screen video anyway,
there is no reason not to use the letterbox version.

Alex Di Ricco
Newsgroups: rec.games.video
From: bryanw@rahul.net (Bryan Woodworth)
Subject: Q*Bert 3 : COMMENTS PLEASE!
Organization: a2i network
Distribution: na
Date: Sun, 22 Nov 1992 18:17:32 GMT

Qbert 3 -- Was wondering if anyone had tried this?  Comments? I 
really am considering buying it, since i loved Q Bert at the 
arcade.  I wonder how is this different from the original Q*Bert?  
Why the "3"?  Please, someone give us some information!!
 
thanks,

-- 
Bryan Woodworth <bryanw@rahul.net>
Newsgroups: rec.games.video
From: nstehle@mari.acc-admin.stolaf.edu (Nathan W Stehle)
Subject: Re: More Sega CD impressions
Organization: St. Olaf College; Northfield, MN
Date: Sun, 15 Nov 1992 16:38:41 GMT

In article <1992Nov14.181216.12096@galileo.cc.rochester.edu> hm002b@uhura.cc.rochester.edu (hasit mehta) writes:
>In article <1e2fjkINN160@aludra.usc.edu> tehyang@aludra.usc.edu (Teh Kao Yang) writes:
>>In article <1992Nov14.035316.1009@galileo.cc.rochester.edu> hm002b@uhura.cc.rochester.edu (hasit mehta) writes:
>
>Thanks a lot for the cheat. Just so you know shooters are not really my cup
>of tea I am stuck on the 5th level. Anyways Sol Feace is a cool game. I have
>one MAJOR question I have Golden Axe on cart (one my fav 2 player games of
>all time) and when I tried to play the CD version in 2 player mode it just
>did not work. Did SEGA limit the CD version to one player mode ONLY??? What
>a waste! Overall the system is a winner just that those darn classics are
>loosers. 
>Hasit

The classics are good, but I'm going to be upset if two people can't play!

Nathan

Newsgroups: rec.games.video
From: conty@cbnewsl.cb.att.com (E. Kontei)
Subject: Re: Sega CD the early days...
Organization: AT&T Bell Laboratories
Date: Mon, 16 Nov 1992 05:53:13 GMT

In article <1e75hrINNd9d@sal-sun122.usc.edu>, tehyang@sal-sun122.usc.edu (Teh Kao Yang) writes:
> 
> Most Duo games don't have full-motion 
> video, PCM sound, or scaling and rotation.

Well, the 3-in-one game CD for the Duo has a nice effect that when you
press the Run button to get the games, the CD Sytem title screen rotates
in 3-D and dissapears into the distance, and the game menu rotates back into
the screen after a short cinema sequence.  That says the Super CD system
either has scaling and rotation (which I doubt) or can do very convincing
full-motion video (which sounds more like it).

I don't understand your comment above.  The sound in the games I have is
either PCM or piped straight from the CD.  Are you saying that you prefer
PCM sound over CD-direct sound?  I find that strange, to say the least.

> Unless programmers change the games dramatically to improve them,
> they will appear substandard to CD games made exclusively for the Sega CD.

Could be.  However, a friend of mine who has SHERLOCK HOLMES for the TG-CD
saw the game for the Sega CD, and said the TG-CD version was better.  I
haven't seen the Sega version, so I can't comment on that...
-- 
			    E n r i q u e  C o n t y
			The Incredible Man-with-no-Life
			      jester@ihlpm.att.com
		    Disclaimer: You're not dealing with AT&T
Newsgroups: rec.games.video
From: marms@python.cs.unm.edu (Mike Arms)
Subject: Re: FOR SALE:  NES system and carts
Reply-To: sandia!marms@unmvax.unm.edu (Mike Arms)
Organization: Sandia National Laboratories
Date: Mon, 16 Nov 1992 03:37:32 GMT

Hi, Brian.

bcarl@ccscola.Columbia.NCR.COM (Brian Carl) writes:
>
>Carts:
>	Mega Man 1
>	Mega Man 2
>	Mega Man 3
>	Mega Man 4
>	Pipe Dream
>	Puzznic
>	Shadowgate
>	Gauntlet II

I'll offer you $60 (total including shipping) for the above 8 NES games. 
Please reply via e-mail.  Thanks.

Mike Arms
12011 Palo Duro, NE
Albuquerque, NM 87111

phone: (505) 293-4585

--
Mike Arms
Sandia National Laboratories
uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
InterNet:  unmvax.unm.edu!sandia!marms   or   sandia!marms@unmvax.unm.edu

-- 
Mike Arms
Editor of Encounter magazine
uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
InterNet:  unmvax.unm.edu!sandia!marms   or   sandia!marms@unmvax.unm.edu
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: (Gameboy)Final Fantasy Adv question
Date: 17 Nov 92 15:11:46 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

jscn+@andrew.cmu.edu (Jesse Schell) writes:

>I've been playing Final Fantasy Adventure on the Gameboy, and I'm very
>stuck! I can't figure out how to find and enter the medusa cave in the
>desert. I got the clue about "Palm trees...and 8" and I think I know
>which oasis it refers to. But it seems no matter what I do at any of the
>oases, nothing happens! I've tried the mattock, and every weapon I have
>on walls that seem like likely entrances to the cave but nothing
>happens. I have tried hundreds of other things as well, but nothing
>works! If somebody could give me a tiny clue, I would really appreciate
>it. Please email me. Thanks!!
>--------------------------------
>Jesse Schell
How about "Do a figure 8 around two palm trees".  There is only one oasis
where you can do this.
From: menchett@dws020.unr.edu (Peter J Menchetti)
Newsgroups: rec.games.video
Subject: Joe Montana Football IBM
Date: 23 Nov 92 18:10:33 GMT
Organization: University of Nevada, Reno  Department of Computer Science

Hello there...

Does anyone have Joe Montana football for IBM? This is my favorite
football game and I lost the users manual so I can't play it due to copy
protection!! Please contact me if you own this game or the manual.
menchett@cs.unr.edu