HDTenEightyP/NetNews huggingface dataset:
From: benser@src.honeywell.com (Earl T. Benser)
Subject: Old Games Under System 7
Organization: Honeywell Systems & Research Center
Date: Tue, 18 Aug 1992 17:57:47 GMT

This might be a FAQ but a friend has serveral classic games for his Mac Plus
and is planning on buying a Mac Classic or Mac Classic II.  He would like to
get the Classic II but his son plays many older games.

What is the compatibility status of 

Ferrari Grand Prix
Dark Castle 
Hardball

using the 68030 of the Classic II and/or System 7 in either machine?  Any
leads as to making these games playable on the Mac Classics?

Thanks in advance...

Earl...
Newsgroups: comp.sys.mac.games
From: sanguish@digifix.com (Scott Anguish)
Subject: Re: Game publishing --> copy protection <--  is it even worth it?
Reply-To: sanguish@digifix.com
Organization: Digital Fix Development
Date: Sat, 22 Aug 1992 22:35:58 GMT

I've worked for some companies that are distributing/developing Mac games and  
with the owners of some of the old Apple II games companies (Like DataMost)

These are my comments.

You pk38961@dunix.drake.edu wrote:
> I'm currently working on writing a game for the macintosh.  One problem
> is, when I finish it (if I finish it), what sort of copy protection
> should I rely on?

	The biggest problem with copy protection is that it will erode games  
sales more than it will business applications.  My business application is  
protected, and I feel that protection is appropriate in some cases.
	If you are going to do it, you really need to do it like Hellcats over  
the Pacific.  It relies on information from the manual to start each game, and  
once your registration is verified, you get a code to make the intial question  
disappear.
	You are correct that it is not going to stop people who really want to  
copy it.  Apple hardware changes usually will screw up your protection too.  We  
originally used a software odd track encryption method, and when the new  
machines came out, it broke.  Another method which had to do with timing, also  
broke.  We now use a hardware key.  Obviously this is not workable for a game.



> Also, marketing:
> If, and I mean >if< the game is good enough to do something commercial
> with, what would be the best method?  Sell the product and all rights to
> another company (which I realise would be extremely hard)? Try to
> distribute the product myself, with little cost (hardly any packaging
> cost or other people to pay), but I know that advertising would be
> extremely hard to manage.  Shareware?  (I don't believe this works)

	It is VERY unlikely that you will find a company that will buy the  
product outright.  There is just too much risk involved.  You will also get  
very little compared to what you might get if you just take royalties.  It is a  
major gamble on both sides.

	Games as a rule can be bought off the shelf, based on the look of the  
packaging.  Ads are also required.

	The best thing would be that if the game is very good, to approach  
other companies to do the marketing.  Casedy and Greene, and those kinds of  
companies seem to be doing this kind of thing now.  It is also common now to  
have an agent who is familiar with this area of the industry to actually  
approach the companies.

	It can also be difficult to get mail-order houses to handle the  
packages if you only have one product, and if you are a small company.  And  
they want long terms, and alot of other considerations.

	Wish it was more positive, but I hope that helps.

-- 
- Scott Anguish -
sanguish@digifix.com (NextMail)
From: Derek_Juntunen@abcd.Houghton.MI.US (Derek Juntunen)
Newsgroups: comp.sys.mac.games
Subject: Re: Shareware/freeware chess game for mac?
Date: 13 Aug 92 02:58:31 GMT
Organization: Amiga BitSwap Central Dispatch

There is a chess game called GNU Chess at Sumex.  Its not overly impressive
but its okay I guess.  Not to mention very difficult.

-- Via DLG Pro v0.995
Newsgroups: comp.sys.mac.games
From: tel@adimail.uucp (Terry Monks)
Subject: Re: Wizardry and system 7
Organization: Automata Design, Inc.
X-Newsreader: Tin 1.1 PL5
Date: Wed, 19 Aug 1992 13:40:56 GMT

: 
: Are you sure??!  My copy of Wiz I will NOT run under 7.0  An e-mail
: discussion with one of the programmers that had worked with the
: mac version for Sir-Tech confirmed that Wiz I is NOT sys 7 compatable.
: He also stated that he had a fix for the code, but that Sir-Tech was
: not interested in it (aka, it was a dead issue).
: 
That was me. I finally convinced Sir-Tech to go ahead by mailing 
them the disks and my bill. They have been distributing System 7
version for about 3 months, I think, and will upgrade your disk
for a fee. Now about System 7.1...I have yet to find out.

This applies to Wiz I (PGMO), and Wiz II (KOD). Wiz III (LOL) is
not in their plans, although I could finish it off reasonably
quickly. It's not a priority for me, eithere, and we have no
agreement on the subject.


-- 
Terry Monks        Automata Design Inc    (703) 742-9400

Newsgroups: comp.sys.mac.games
From: beecher@cunixd.cc.columbia.edu (Ben Beecher)
Subject: Re: More Warlords Hints
Reply-To: beecher@watsun.cc.columbia.edu (Ben Beecher)
Organization: Columbia University Academic Information Systems
Date: Fri, 14 Aug 1992 23:58:40 GMT

In article <1992Aug8.213328.3537@dartvax.dartmouth.edu> Joe.Francis@dartmouth.edu (Joe Francis) writes:
>In article <1992Aug8.004100.15451@runx.oz.au>
>garym@runx.oz.au (Gary Makin) writes:
>> Definitely. As the progremmer of the Mac version of Warlords I can guarantee
>> that the computer players do not cheat AT ALL.
>
>As a fairly regular Warlords player, I can vouch that the empirical
>evidence does not suggest that computer opponents cheat.  However, it
>*does* suggest something a bit fishy in the random number generation.
>
>I've noted that when I take a stack of strength 9 pieces up against a
>mediocre enemy stack (e.g., strength 5's), that a significant portion
>of the time I lose one piece *right away*, and then incur no other
>losses.

I've noticed this too.  Sounds like a bug.

Ben Beecher		beecher@columbia.edu
Columbia University	Academic Information Systems
Newsgroups: comp.sys.mac.games
From: Johan Carlsson/ LiU <joc@ifm.liu.se>
Subject: Glider 3.1.1+
X-Xxdate: Thu, 13 Aug 92 13:08:56 GMT
Organization: Depth of Physics, University of Linkoping
X-Useragent: Nuntius v1.1.1d6
Date: Thu, 13 Aug 1992 12:02:52 GMT
Newsgroups: comp.sys.mac.games
Subject: Mac Tempest clone?
From: smills@news.weeg.uiowa.edu (MuffinHead)
Date: Fri, 21 Aug 1992 07:49:09 GMT
Organization: University of Iowa, Iowa City, IA, USA

Has anybody seen a Mac version of the old Tempest video game? I loved that
game.


Newsgroups: comp.sys.mac.games
From: aaronl@sco.COM (Aaron P. Labowitz)
Subject: SALE OR TRADE
Organization: The Santa Cruz Operation, Inc.
Date: Wed, 12 Aug 1992 00:54:18 GMT



I've had TOO much fun with these games, and I have to get
rid of them!  I am willing to sell or trade these games, 
just make me an offer.  I would really prefer to make trades.

Indiana Jones and the Last Crusade	$22
Global Dilema				$15
Spaceward Ho! 1.1?			$15

also,
Calendar Creator  			$20

All come with manuals, box (not Spaceward Ho!).
Shipping is whatever it really costs.

-Aaron (aaronl@sco.com)
From: vann@garnet.berkeley.edu (Vann Miller)
Newsgroups: comp.sys.mac.games
Subject: FOR SALE: SimCity,Falcon,Colony+more
Date: 20 Aug 1992 09:05:59 GMT
Organization: University of California, Berkeley
Distribution: world
NNTP-Posting-Host: garnet.berkeley.edu



***********************************************
Falcon 2.0                                  $20
Sim City Supreme w/ Terrain Editor 1.1c     $15
The Colony                                  $15
Chuck Yeager's Advance Flight Trainer       $15
Moebius                                     $8
Rogue                                       $8

All are in boxes and include original manuals and disks. The
first two buyers may also choose between Silicon Press (a labeler) 
or Microphone (a terminal program), both in boxes with original
manuals and disks for _free_!

Buyer must pay mailing costs.

Vann Miller
From: eric@hpsad.sad.hp.com (Eric Lucas)
Date: Mon, 17 Aug 1992 13:33:36 GMT
Subject: Re: "Psycho" game variants (was Re: HELLCATS TIP?)
Organization: HP Signal Analysis Division - Rohnert Park, CA
Newsgroups: comp.sys.mac.games



Call the company.  They'll have to issue you a new password.  It seems that
every time you install Hellcats, the password changes.


------------------------------------------------------------------------------
Eric Lucas
Hewlett Packard   Industrial Design   Signal Analysis Division
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
From: gtarrant@metz.une.edu.au (GREGORY TARRANT  )
Newsgroups: comp.sys.mac.games
Subject: Wheres POINTER?
Keywords: pointer
Date: 18 Aug 92 10:57:03 GMT


Help!
Lost in January

e-mail me!!
From: king@acpub.duke.edu (King Rhoton)
Newsgroups: comp.sys.mac.games
Subject: Spaceship Warlock
Date: 19 Aug 92 19:16:12 GMT
Organization: Duke University; Durham, N.C.


From king Wed Aug 19 15:16:08 1992
To: /afs/acpub/users5/king/.article

Does anybody out there know a) how big Spaceship Warlock is, b) if it can be
copied onto another medium?  You see, I've got a NEC-35 CD-ROM drive that has
among other things, a rated access time of 1500ms (not a typo :( ), and thus,
really crawls.  But, I've also got a Tahiti I optical drive that can hold
450 Meg/side, and is pretty quick.  Would it be possible to copy the game from
CD-ROM (believe me, at least a full night's project) and play it on the optical?
Any info along these lines would be appreciated (except the fact that I need
a faster CD-ROM drive--I know that, but I only use it for my DEVELOP s
subscription so far).
Thanks,
King       king@acpub.duke.edu
Newsgroups: comp.sys.mac.games
From: vandelhg@ctrvax.vanderbilt.edu (MCG)
Subject: Re: Hellcat under the bridge!
Followup-To: comp.sys.mac.games
Organization: Vanderbilt
Date: Tue, 18 Aug 1992 13:57:56 GMT

In article <1992Aug17.073142.8892@nntpd.lkg.dec.com>,
doron@tavdac.ENET.dec.com (Doron Angel) wrote:
> 
		Landing on the bridge is *not* possible -- if your plane touches the
bridge at any speed, you blow up.  Trust me -- I landed on the fields
nearby, then drove over to the bridge.  When I touched it (I was planning
on driving over it and then all the way to the enemy base) I exploded.  I
was very peeved -- having just shot down a Zero while I was stationary on
the ground (the idiot was trying to strafe me and flew into my bullet
stream).

MCG>
Don't try it, you'll die in flames.
From: doug@abby.chem.ucla.edu
Newsgroups: comp.sys.mac.games
Subject: Re: V4V-Carteret scenario
Date: 21 Aug 92 17:22:34 GMT
Reply-To: doug@abby.chem.ucla.edu
Distribution: usa
Organization: Department of Chemistry, UCLA

In article <19AUG199213065332@lims02.lerc.nasa.gov>, inthalw@lims02.lerc.nasa.gov (Magnus) writes:
>First, has anyone ever actually taken Cherbourg in the allotted time? I've 
>never even come close. Though I have succeeded in crushing everything but small 
>pockets of resistance in all other areas.

No, but then I only played that scenario once....

>Second, how has anyone succesfully taken out the 17th SS?  Last time I 
>played, I witheld ground attacks until I bombarded the HQ out of existence, 
>hoping to catch its units in a weakened state. No dice. Two turns later it 
>reappeared in perfect condition, proceeding to force me to the defensive. 
>(Is the computer cheating or did I miss something in the manual about 
>rebuilding HQ units?) Later I shuttled down another division to help the 
>airborne crush the 17th, but time ran out on me.

I took out the 17th SS last campaign game I played, but I think that was
primarily due to the fact that it only took me about two to three days to
achieve a breakout against the 709th and 243d north of St. Mere Eglaise.
The 17th was thrown in to the line at about the time I took Montebourg, and it
was just too late... I isolated a couple units at a time and took them out
individually.  The 17th managed to halt my advance for almost a day (and did
some serious harm to my lead elements), but after that it was pretty much all
my game.

And about the HQs, yes, they do reappear.  I've never had one of MY HQs
overrun, so I can't tell you about the condition they reappear in.  Maybe when
I play the Germans next... BTW, in version 1.0, they reappeared in the same
spot all the time (often behind your lines by then!).

Also, is it my imagination, or does the computer not use artillery for
defensive support anymore in version 1.1?  It seemed MUCH easier to slaughter
the Germans in the campaign game than it was in 1.0.

>That's it.  Thanks in advance for any feedback.  This may not have wide 
>audience, so post or send e-mail to inthalw@lims02.lerc.nasa.gov at your 
>discretion.
>
>Later,
>Magnus

-Doug Gibson
 doug@abby.chem.ucla.edu

Neither UCLA nor the National Science Foundation has a clue what I am doing.
They just pay me to do it.

"We have to tear you to shreds because we care." - EAC
From: knezevic@nunki.usc.edu (Steven John Knezevich)
Newsgroups: comp.sys.mac.games
Subject: MacMud
Date: 19 Aug 1992 22:10:52 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: nunki.usc.edu

	Could someone please e-mail me some info on MacMud?  I have done some Muding before but I was wondering how I can benefit from this program...I have an LC with a modem...can I use this program?  How does it work?  Thanks in advance!!!!!

	E-mail me at :  Knezevic@nunki.usc.edu

-- 
    ______________________________________________________________________
	"And if you can feel what I'm feeling than it's a musical
	 masterpiece..."
					MCA of the Beastie Boys
From: wyattw@loowit.wr.tek.com (Wyatt Webb;6291592;92-835)
Newsgroups: comp.sys.mac.games
Subject: Re: How good is SpaceShip Warlock ?
Date: 17 Aug 92 16:11:17 GMT
Organization: Tektronix - Instrument Controllers and Software
In-reply-to: Derek_Juntunen@abcd.Houghton.MI.US's message of 15 Aug 92 17:59:51 GMT

In article <Derek_Juntunen.06i7@abcd.Houghton.MI.US> Derek_Juntunen@abcd.Houghton.MI.US (Derek Juntunen) writes:

   I also saw the Spaceship Warlock Movie Trailer.  The 24-bit (32?) graphics
   are stunning.  Sound is unbelievable.  However, I heard the game was WAY
   TOO EASY. Is this true?

   -- Via DLG Pro v0.995

I think the major misconception here is that Spaceship Warlock isn't
really a game in the usual sense.  I heard it described better as an
interactive movie.  You are more or less led along the appropriate path
without much thinking.  However, the graphics and sound make the trip
well worth it.  If you've got the money, it's a neat thing to have.  My
department at school had it so I played it there.  I may buy it to go
with my CD-ROM drive in the future.  It's very cool, and everyone should
get a chance to play it.  Just don't expect Prince of Persia difficulty
;-)

Later,

	-Wyatt
--
=====================================================================
|   wyattw@loowit.wr.tek.com	|  	"Never give up, 	    |
|     Engineers are better	|        never, never, never"	    |
|	   by design		|  		-Ross Perot	    |
+-------------------------------+-----------------------------------+
|       Disclaimer: My opinions were bought at a garage sale	    |
=====================================================================
Newsgroups: comp.sys.mac.games
From: K_LEPA@unhh.unh.edu (Kristen   Lepa)
Subject: Info in "The Colony"?
Organization: University of New Hampshire
Date: Sun, 16 Aug 1992 03:10:33 GMT
X-News-Reader: VMS NEWS 1.12

Does anybody know anything about a game called "The Colony"?  I don't 
remember who made it.  I saw it at a local software store for $9, down
from $20.  Is it worth $9?  Is is a bargain?  It looked interesting, and
said it had amazing 3D.  Yeah, I've heard that before.  How good can it b
after Spectre?

	-Kristen

k_lepa@unhh.unh.edu
Newsgroups: comp.sys.mac.games
From: kettler@pierre.mit.edu (KETTLER, THOMAS R.)
Subject: Help on "Finders Keepers" on "3 in Three"
News-Software: VAX/VMS VNEWS 1.4-b1  
Organization: MIT Lab for Nuclear Science
Date: Thu, 20 Aug 1992 16:05:00 GMT

Could anyone give me a list of the words on the monster screen of "Finders 
Keepers"? I mean the one where you must place something like 30 characters in 
the right spots to form 11 words. If someone could email me a list, I would 
greatly appreciate it.

					Sincerely yours,

					Thomas R. Kettler "Mac Nut"
From: ozma@kuhub.cc.ukans.edu
Newsgroups: comp.sys.mac.games
Subject: Re: color colony?
Date: 21 Aug 92 22:34:20 CDT
Distribution: na
Organization: University of Kansas Academic Computing Services

In article <1992Aug21.000106.1220@cis.ohio-state.edu>, fullerto@tortoise.cis.ohio-state.edu (timothy dwight fullerton) writes:
> 
> 	I am bent on acquiring the color version of The Colony. I have 
> been told that the copyright is no longer in effect. I have also been told
> otherwise. Does anyone know for sure.
---etc.---
> 	Failing that, if anyone knows for a fact that the copyright is invalid,
> could you please hex me up a copy of the game and beam it over? 
> Otherwise, does anyone want to sell a color version?

Hmmmm.  I too would be interested in buying the game from someone.  But with
the UpdateMaker topic floating around, it certainly would be possible for
someone with 2 copies of the game to make an "updater" to convert the B&W to
color.  I'm going to guess however that the "update" would more or less be the
entire color Colony.  You would likely still have to have the B&W version in
order to get the update to work properly though.  Unless the slide-rule decoder
differed for the color version.

Legal snags though.  It is of course entirely possoble that Mindscape may come
to sell the rights to Colony or try to re-release the game.  For this reason,
distributing the color version - even to those with legal B&W copies - would be
a big mistake.

So, again, anyone have a color copy to sell?

john calhoun-
From: fullerto@tortoise.cis.ohio-state.edu (timothy dwight fullerton)
Newsgroups: comp.sys.mac.games
Subject: color colony?
Date: 21 Aug 92 00:01:06 GMT
Article-I.D.: cis.1992Aug21.000106.1220
Distribution: na
Organization: The Ohio State University, Department of Computer and Information Science


	I am bent on acquiring the color version of The Colony. I have 
been told that the copyright is no longer in effect. I have also been told
otherwise. Does anyone know for sure.

	If not, my B&W Colony manual states that the author, David Alan
Smith, works at a firm in North Carolina near the Research Triangle
area involved in robotics research. Does anyone know what  company
that would be, or otherwise how I might get ahold of him?

	Failing that, if anyone knows for a fact that the copyright is invalid,
could you please hex me up a copy of the game and beam it over? 
Otherwise, does anyone want to sell a color version?

	Thanks,

		Tim Fullerton
		fullerto@cis.ohio-state.edu
From: remen@msc-next.uoregon.edu (Prince of Darkness)
Newsgroups: comp.sys.mac.games
Subject: Allah, the POP Level Generator?
Date: 17 Aug 92 19:54:19 GMT
Organization: University of Oregon Network Services

These whispered rumors of Allah have been floating around for quite a while,  
and I'd like to know if indeed this application exists, and, if so, WHERE CAN  
WE GET AHOLD OF IT?!

Prince of Persia is a wonderful game, but you can finish off the vizier only so  
many times. If a true level generator really exists, I think this game would be  
fascinating for years to come!

**************************************************************

Scott Remen
University of Oregon Computing Center

Internet: remen@oregon.uoregon.edu
NeXTMail: remen@msc-next.uoregon.edu

**************************************************************
From: doug@abby.chem.ucla.edu
Newsgroups: comp.sys.mac.games
Subject: Re: System 7 compatable SimCity version?
Date: 21 Aug 92 17:25:47 GMT
Reply-To: doug@abby.chem.ucla.edu
Organization: Department of Chemistry, UCLA

In article <1992Aug19.212453.9949@news.acns.nwu.edu>, golub@casbah.acns.nwu.edu (Robert Golub) writes:
>Could anyone tell me the *earliest* version of SimCity that was System 7
>compatable?

SimCity 1.3.


-Doug Gibson
 doug@abby.chem.ucla.edu

Neither UCLA nor the National Science Foundation has a clue what I am doing.
They just pay me to do it.

"We have to tear you to shreds because we care." - EAC
Newsgroups: comp.sys.mac.games
From: chapman@centerline.com (Scott Chapman, (Scott Chapman x233))
Subject: Re: Cmd HQ or Harpoon
Reply-To: chapman@centerline.com
Organization: CenterLine Software
Date: Wed, 19 Aug 1992 18:22:58 GMT

I would be interested in your findings on Command HQ. Thanks in advance.

---
                                  |
                    Scott Chapman | chapman@centerline.com
              CenterLine Software | (617) 498-3230
                   10 Fawcett St. | (617) 868-6655 (FAX)
              Cambridge, MA 02138 | (Centerline was formerly Saber Software)
                                  |
From: IYI4DTN@MVS.OAC.UCLA.EDU (Gann Matsuda)
Newsgroups: comp.sys.mac.games
Subject: StarFleet I
Date: 17 Aug 92 07:58:42 GMT

For those of you who remember StarFleet I from Interstel, you
probably remember that it does not work on the 32-bit clean Macs.
Does anyone know if there is a patch for this game to make it work
on a 32-bit clean Mac under System 7.0?

Gann Matsuda
Xref: sparky comp.sys.mac.games:8427 rec.games.misc:16846
From: tominatr@ac.dal.ca
Newsgroups: comp.sys.mac.games,rec.games.misc
Subject: Might & Magic HELP!
Date: 19 Aug 92 20:10:26 -0300
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

Help needed in Might and Magic 1:

How do get to the 4th level of the Perilous Peaks dungeon?
(The Building of Gold)

        - Tom N.
Newsgroups: comp.sys.mac.games
From: jafl@cco.caltech.edu (John Lindal)
Subject: Spectre cheats
Organization: California Institute of Technology, Pasadena
Date: Fri, 21 Aug 1992 18:33:11 GMT

I don't know if anyone is willing to divulge this information, but:

Does anyone out there know of any cheats passwords in Spectre?

I hear rumors of all sorts of things: infinite armor, guided missiles,
floating above the grid, etc...

(please respond to jafl@cco.caltech.edu (and the net, if you like to send
 duplicates))

Is this just nonsense?  I know about the 4th game grid view, so I think that
there are indeed other such codes.  (Anybody care how to access the 4th view?)

Anyway, check out the Spectre World Editor on sumex-aim !

John Lindal
From: cp11+@andrew.cmu.edu (Charles Lamonte Palmer)
Newsgroups: comp.sys.mac.games
Subject: Hellcats on the bridge
Date: 18 Aug 92 06:55:08 GMT
Article-I.D.: andrew.geYExAK00UhW022IZd
Organization: Design, Carnegie Mellon, Pittsburgh, PA

>In article <1992Aug17.073142.8892@nntpd.lkg.dec.com>,
>doron@tavdac.ENET.dec.com (Doron Angel) wrote:
>> 
>Landing on the bridge is *not* possible -- if your plane touches the
>bridge at any speed, you blow up.  Trust me -- I landed on the fields
>nearby, then drove over to the bridge.  When I touched it (I was planning
>on driving over it and then all the way to the enemy base) I exploded.  I
>was very peeved -- having just shot down a Zero while I was stationary on
>the ground (the idiot was trying to strafe me and flew into my bullet
>stream).
>
>MCG>
>Don't try it, you'll die in flames.



---------------- LANDING ON THE BRIDGE IS POSSIBLE. ----------------

                 It isn't easy, but it is possible.

Charles