HDTenEightyP/NetNews huggingface dataset:
From: edg@Ingres.COM (Ed Goldman)
Newsgroups: rec.games.misc
Subject: Re: Using UWDEMO chars in UW
Date: 6 Apr 92 21:22:18 GMT
Reply-To: edg@Ingres.COM (Ed Goldman)
Organization: Ask Computer Systems Inc., Ingres Division, Alameda CA 94501

In article <64765@apple.Apple.COM> warren@apple.com (Chris Warren) writes:
>I was in a hacking kinda mood last night and I was looking arround
>uwdemo I noticed that in the /UWDEMO/DATA directory there were a
>bunch of files DPLAYER.001,DPLAYER.002, DPLAYER.003, etc.  I replaced
>the the file PLAYER.DAT in UW\SAVE1 with one of these and started the
>game.  Voila! it worked.  [rest deleted....]

I'd use caution trying this.  I had no problems with the game up until I
tried using an altar on Lev 6.  Game froze.  Ok, just reboot and resume
my last position.  Everything was fine for a few minutes then hang again
doing something else.  Everytime I tried to restart from that and another
save game that I had on level 6, it would inevitably hang.  Fortunately,
I had another save just before starting lev 6, and so far it's been OK, but
I've pretty much had to do the whole level over.

Point is, hacking a character save file may work for a while, but I wouldn't
rely on it.

-edg-
Newsgroups: rec.games.misc
From: adams@spss.com (Steve Adams)
Subject: Re: Civilization
Date: 10 Apr 92 14:39:13 GMT
Organization: SPSS Inc.
Keywords: Democracy => civil disorder

javoorst@cs.ruu.nl (Harro van Voorst) writes:

>Hello,

>Whenever I change to democracy, I get civil disorder in almost every city.
>I have built pyramids, but still...  disorder! I've tried other government
>types, s.a. communism, monargy and I didn't get disorder, or in a lesser
>degree.

>What am I doing wrong? Maybe too few improvements to make people happy?
>Most of the time I only have a temple in each city.

You absolutely need Cathedrals to keep people happy, and having the proper
WOW's helps, too.  JS Bach, Mich. Cathedral, Cure for Cancer, etc.

Also, you can raise your Lux rate to make more people happy.

 -Steve
--
 The opinions expressed above are those of the author and not SPSS, Inc.
                        -------------------
     adams@spss.com                           Phone: (312) 329-3522
     Steve Adams                              Fax:   (312) 329-3558
From: ohoward@matt.ksu.ksu.edu (Todd Howard)
Newsgroups: rec.games.misc
Subject: EOB I help needed
Date: 14 Apr 1992 20:06:44 -0500
Organization: Kansas State University
Distribution: usa
NNTP-Posting-Host: matt.ksu.ksu.edu

How do you get the oracle of knowledge working?  I can't seem to 
figure it out.  I assume it will identify magic items or something...

Also, the dwarves are supposed to have the eye stalk wand that can
affect the beholder...how do you get it from them?  Do you have to
get the "special" neutralize posion potion from 11th level?  If so,
how do you get back up?  Do you have to use the Gates? 

Questions, questions...

Todd
-- 
 "The statistics on death are in, and they're pretty convincing.  One out
  of every one people die."   -Unknown

Todd O. Howard (ohoward@matt.ksu.ksu.edu)
Newsgroups: rec.games.misc
From: ggg@kepler.unh.edu (Gregory G Greene)
Subject: WC2 Demo
Organization: University of New Hampshire  -  Durham, NH
Date: Thu, 9 Apr 1992 21:10:29 GMT

	I just ftp'd wc2a.zip and wc2b.zip from ftp.ulowell.edu.  I unzipped 
  them on a UNIX system, downloaded the contents to my 486 but the demo doesn't
  seem to work.  The read.me file says it requires 585K of free ram, 1024K of
  Expanded memory, and a sound card.  I've got 591K of free ram, I've allocated
  1024K to EMS ( I also tried giving it 2048K ) and I have a soundblaster pro.
  When I execute wing2 it asks me what kind of sound card I have, I type 3 for
  soundblaster.  Then it displays a couple lines of info saying that WC2 Demo
  is starting, EMS has been allocated 1024K, then after that it reboots my 
  system.  Has anyone gotten the WC2 Demo to work?  Am I doing something wrong?
  Any suggestions would be appreciated.

							G.Greene
From: chore@neumann.une.oz.au (Pursuit of Happiness)
Newsgroups: rec.games.misc
Subject: Re: Galactix Shareware game
Summary: blah
	 blah
Date: 9 Apr 92 01:09:15 GMT

In article <611@grivel.une.oz.au>, chore@neumann.une.oz.au (Pursuit of Happiness) writes:
> 
> I haven't seen any discussion about this game yet, which i thought was abit
> unusual becuase it is sucha completely brilliant game, 
> And pardon my typing :-)
> 
> Is it that nobody has heard of it or played it, or does nobody else like it
> as much as i do, anyway i found it at wuarchive, in the mirrors directory
> somewhere, sorry i con;t exactly remember where, but it's worth the effort to
> go and look for it.....i may even register...:-)
> 


Sorry, i got that bit wrong, i just found the address and directory...

Look in 

/pub/msdos/uploads


Enjoy


P.S. i had and have nothing to do with the group who wrote the game, i just love
it!!!!

Consider me registered soon...



-Chris
From: galenr@hpgrla.gr.hp.com (Galen Raben)
Newsgroups: rec.games.misc
Subject: Re: F19 - Can it drive ADLIB/Soundblaster cards - if so HOW???
Date: 16 Apr 92 20:01:46 GMT
Organization: Hewlett-Packard, Greeley, CO

In rec.games.misc, G.Moretti@massey.ac.nz (Giovanni Moretti) writes:

>Hi

>Can F19 use a THUNDERBOARD sound card (ADLIB and SoundBlaster
>Compatible)?  The sound card works fine and so does F19.  Getting the
>sound out of something other than the internal speaker would be great
>:-)

>Can F19 do this - If so how ?

>Thanks
>Giovanni

>-- 
>----------------------------------------------------------------------------
>Giovanni Moretti,  Computer Science Dept.     |Email: G.Moretti@massey.ac.nz 
>Massey University Palmerston North,New Zealand|Packet Radio  : ZL2BOI@ZL2TCX
>Phone +64 6 356 9099 x8694,  FAX +64 6 3505611| * 7 times down, 8 times up *

Microprose has a driver for SoundBlaster posted in their game forum on
Compuserve, perhaps someone knows of an ftp site.  I dunno if it would
work with your ThunderBoard, would assume it would...

Sure beats the heck out of that annoying screech from the speaker.... :-)

- Galen -
From: shieh@acsu.buffalo.edu (Geoffrey S. Shieh)
Newsgroups: rec.games.misc
Subject: UW mantra list
Summary: UW mantra list
Keywords: UW
Date: 15 Apr 92 06:19:05 GMT
Organization: UB

Someone posted these before:









































Attack RA
Defend ANRA
Unarmed ORA
Sword AMO
Axe GAR
Mace KOH
Missile FAHM
Acrobat FAL
Appraise HUNN
Charm UN
Picklock AAM
Lore LAHN
Traps ROMM
Search LU
Sneak MUL
Swim ONO
Track SAHF
Mana IMU
Casting SOL
Repair LON

letters on the cup: HN SA IN (not sure order)
Newsgroups: rec.games.misc
From: vargish@sura.net (Nicholas Vargish)
Subject: UW: Some specific questions
Summary: Through level 4
Organization: Suranet, College Park, MD, USA, NA, Earth, Milky Way, Local Cluster
Date: Mon, 6 Apr 1992 14:21:34 GMT

I've been playing Underworld since Wednesday, but I have several
papers to write for school and I'm learning Perl at work, and... well,
I don't have the time or (at this point) the patience to solve some of
the puzzles. I would really appreciate some outright answers to the
following questions:

(low-grade spoilers included)


1. Bullfrog puzzle. I understand what the levers and buttons do, but I
   still don't know how to set them and what to do once they are set.
   Could someone tell me exactly what to do here?

2. Where is the hilt of the broken sword on level 3 (the lizardman
   level) and what do I need to do to get there? I have the blade 
   already. Will it cost me gold to get the thing fixed (by Shak, 
   I presume)? How much?

3. One of the "silent ones" wants to know about Ossikka and I'm
   supposed to find him something of Ossikka's. Just what is this
   item? Was it with the "gazer" on the 3rd level? Whatever it is it
   is probably in one of my "stashes" but I need to know what it is
   specifically.

=== Now a couple of comments:

I think this game is great. Yeah, it's not REALITY, but think about
the things people are complaining about... these complaints are, in
many cases, testimonies to what a ground-breaking game this is.
Considering just how many brand-spanking-new concepts Underworld has
introduced to main-stream gaming, the package is extremely smooth and
solid (on my 386DX-33 :^).

After Ultima 6 (which was terrible, I thought, and not just becaues
the bugs made it unplayable) and Space Rogue (which just plain sucked)
I am pleased to say that Origin has made me a believer again (Wing
Commands II helped as well).

Cheers,

Nick Vargish

P.S. Love that ring that gives one permanent Uus Por! What a rush...




-- 
Nick Vargish
SURAnet Operations
vargish@sura.net
From: raccoon@cbnewse.cb.att.com (brian.w.rogers)
Newsgroups: rec.games.misc
Subject: UW: The Cup of Wonder
Date: 16 Apr 92 17:32:06 GMT
Distribution: na
Organization: AT&T

I need an outright spoiler.  Where is the Cup of Wonder, and what do I have to
do to get it.  What "wonderful" thing etc. do I have to do.
  
Brian Rogers
Newsgroups: rec.games.misc
From: jamie@heavy.enet.dec.com (Jamie.)
Subject: Problems with UW & ST on new PC
Reply-To: jamie@heavy.enet.dec.com (Jamie.)
Organization: Digital Equipment Corporation
Date: Thu, 16 Apr 1992 09:14:19 GMT



I have a couple of questions...

I've just bought a new PC with a few games and am experiencing some strange
problems that I suspect are with the setup of my PC rather than with the
games themselves...

The machine is a 486/33 with soundblaster (configured to default settings but
with game port disabled), Trident 1 meg SVGA board and ACE mouse using the
accompanying AMOUSE driver. The system has 4 megs of memory and I'm using
QEMM to manage the memory.

1.) Ultima Underworld (yeah, the problems WOULD have to be on THIS, wouldn't
they!) I get EMS allocated then "RESOURCE PROBLEM OR INTERNAL ERROR -
ERROR CODE A006". I'd imagine that this is a problem with configuring the
sound perhaps, since on my old PC I got a message saying that sound had been
configured at that point. However, I have no problems with the sound on
anything
else.

2.) Star Trek 25th... the mouse can only move over the left hand side of the
screen. When it hits the centre line it will go no further. This, I suspect
has something to do with either the mouse driver or the setup of the SVGA 
board but I don't know what! The docs with the mouse were pretty simplistic
and sparse, though the sound board stuff is pretty comprehensive. Maybe that's
where I should be looking ?

Does anyone have any ideas ? This is *really* frustrating!

Thanks,

				Jamie.

Newsgroups: rec.games.misc
From: astlc@acad2.alaska.edu
Subject: Re: Civilization Scores
Organization: Anarchy Inc.
Date: Tue, 7 Apr 1992 01:11:31 GMT

 A friend of mine has been playing CIVILIZATION pretty aggressively for
a while, and has now topped his high score at 198%. Pretty impressive, eh?

-={ TC
From: tozz@hpindda.cup.hp.com (Bob Tausworthe)
Newsgroups: rec.games.misc
Subject: Re: UW finished/review/observations
Date: 9 Apr 92 00:56:32 GMT
Organization: HP Information Networks, Cupertino, CA

>/ hpindda:rec.games.misc / dondaing@beam.Princeton.EDU (Donald D. Aingworth) / 11:03 am  Apr  5, 1992 /
>Some questions, actually:  (fair spoilers, read only if you've finished)
>
>
>
>2)  What is the meaning of the clue 'one must be more careful to dot
>one's i's than to cross one's t's'?  I never figured this out.

The dots on the 'i's of the two graves in the Knights of Crux room
indicate the order in which to use the levers which open the knight's
old burial room.


Now I have a question: does anybody know what the lever on level3 near
the stairs (north stairs) by the south secret door is for? I've flipped
it and not flipped it and have seen no difference.

			 tozz
Newsgroups: rec.games.misc
From: nguyen@49er.enet.dec.com (Hung Nguyen)
Subject: Re: UW: Bullfrog Puzzle (Minor spoilers)
Organization: Digital Equipment Corporation
Date: 16 APR 92 09:17:17    


In article <millernw.703380212@craft.camp.clarkson.edu>, millernw@craft.camp.clarkson.edu (Neal Miller) writes...
> 
>	Ok... I give up.  The Bullfrog puzzle is the one with the ledge
>overlooking the large square room boardered by a moat.  I've got an
>eight-position dial, two buttons, and a resetting wand to play with, and 
>I'm completely stuck.  

The idea (IMHO) of the bullfrog puzzle is to create a platform high enough
so you can jump *thru* the secret wall at the SE corner of this room. I
tried it for a while and then gave up and didn't even bother with it. What 
I did was using levitate spell and just start from the bottom of the wall 
(the one with secret passage) and go up slowly and at the same time move  
forward. Eventually, at the right heigh, you'll go pass the wall. Notice that 
you won't see the opening if you're standing from the outside.

> 
>	Looking at a hint guide that was recently posted, my other tasks 
>on this floor include the "Maze of Silas", which I don't think I've found,

There is a wall toward the South direction that is a secret door. You need
to *look* at it first, before *using* it.

>and an object called the "Scroll of Lorne", which I've never heard of.  Can
>anyone elaborate on these?  BTW, the list did *not* include getting the

The Scroll of Lorne is is the shrine room inside the Troll camp.

>Ring of Humility from the Octagon Room, and the ordeal with the alchemist 
>and the mines, both of which I've solved.  Oh wait... Looking at the hint
>sheet again, I see "give mage blue stone in pac man maze"...  The eighty
>pieces of Z----- (something) float, and now that I think about it, it does
>resemble a pac-man game... (WHAP!)  What was I thinking?!?!  It even had
>the four technicolored ghosts!  Nice touch on Origin's part.
> 
>	If anyone can help with my puzzles, please e-mail, post, or shout
>very loud please.
> 
>Thanks,
> 
>--
>-----------------------------------------------------------------------------
> Neal Miller         | "Why not go mad?"  | millernw@craft.camp.clarkson.edu
> Clarkson University |     - Ford Prefect |     dark@craft.camp.clarkson.edu
>-----------------------------------------------------------------------------
From: rburlin@swordfish.owlnet.rice.edu (Cecil Oscar Burlingame)
Newsgroups: rec.games.misc
Subject: SVGA programs
Keywords: SVGA
Date: 5 Apr 1992 19:31:47 GMT
Followup-To: rec.games.misc
Organization: Rice University


  I would like to find names and/or ftp sites for games or demos that
use SVGA (1024x768).  Please email me any that you know of.  Thanks.

rburlin@owlnet.rice.edu
From: robl@hpnmdla.sr.hp.com (Rob Laddish)
Newsgroups: rec.games.misc
Subject: Ultima 7 is out
Date: 16 Apr 92 21:23:32 GMT
Article-I.D.: hpnmdla.2380037
Organization: Hackers Headquarters


    It's out!

    As promised, our local "Software Etc." recieved 47 copies of Ultima 7
today, so off I go! If it doesn't look very good, maybe I'll succumb to
buying UW instead.

    Rob
---------___----------------------------------------------------------
        /  /        Robert Laddish              AT&T:    707-577-3767
HEWLETT/hp/PACKARD  HP Santa Rosa, Ca.          Telnet:  1-577-3767
      /__/          mail stop 4USQ              robl@sr.hp.com           
----------------------------------------------------------------------
Newsgroups: rec.games.misc
From: sean@umbc4.umbc.edu (Sean Williams)
Subject: WANTED : Martian Dreams & Savage Empire
Organization: University of Maryland Baltimore Campus, ACS
Distribution: usa
Date: Mon, 6 Apr 1992 20:04:50 GMT

	The subject line says it all.  I am looking to buy these
two games.  Anybody please e-mail with asking price.

-Sean


-- 
*  Christopher S Williams       |  sean@umbc3.umbc.edu                        *
*  Academic Computing Services  |   "I can't tell whether I'm alive and       *
*  University of Maryland       |     dreaming or dead and remembering."      *
*    Baltimore Campus           |      -quote from Johnny Got His Gun (1971)  *
From: yuqian@bvc.edu (Suicidal Freshman)
Newsgroups: rec.games.misc
Subject: heart of china
Date: 16 Apr 92 00:33:21 CDT
Organization: Buena Vista College, Storm Lake, IA

could some one post the walkthrough for the Heart of China.

Thanks

Sf
bvc

-- 
******************************************************************************
* #$!#$^%!^&%#%$^@#^#!$%%$#%$!^$&@*^#(&$()%&*%%&$^$#@$@#$#@^&$&^$&$^^%$#$%%# *
*----------------------------------------------------------------------------*
*                yuqian.bvc.edu		    the Suicidal Freshman            *
******************************************************************************
From: swkgohcp@NUSCC.NUS.SG (Goh Choon Peng Winston (RA))
Newsgroups: rec.games.misc
Subject: EOB1 SPECIAL QUESTS
Date: 9 Apr 92 03:49:19 GMT


Hail People!

A fellow knight who goes by the name of Warlord hath beseeched me to ask ye		
if any brave knights have a complete list of ALL the special quests in Eye of		
the Beholder I (Warlord does not have access to Internet Gateway).  I pray		
thee, if any kind soul has a list, e-mail to me.	

Internet: swkgohcp@nuscc.nus.sg
Bitnet: swkgohcp@nusvm

					Sir Launcelot Du Lake
From: shawni@.tis.llnl.gov (Shawn Instenes)
Newsgroups: rec.games.misc
Subject: Re: UW: HELP.. I'm in big trouble!!!
Date: 16 Apr 92 22:40:00 GMT

frank@cs.yorku.ca (Frank Pikelner) writes:

>I've been plying this game for a couple of days now. I'm on level 6 and have
>built up a good character with exp of about 6000 points, level 13, etc.
>Since level 2 (mountain men, lizards) no one will talk to me. Everytime I try
>to start a conversation I get "You get no response". I've been getting this
>message on every level other than 1. I have not killed anyone other than 
>the monsters who tried attacking me or done any bad things. ie. theft

>Is this a bug in the game? Should I be calling Origin? Anyone got their
>number, solution, a prayer?

This happened to me, too.  What (I think) the problem was:  I had installed
Underworld to the same directory I had the demo installed in.  To save your
characters, copy the SAVE1 SAVE2 SAVE3 SAVE4 subdirectories before you remove
the UW directory.  After you re-install, copy the subdirectories back.  This
cleared up the problem for me.

At one point I wandered around on level 4 and walked up to a knight standing
just off the great hall, and got a bunch of "You get no response" messages
without even TRYING to talk to him.  (I found out later who he was and
therefore why that happened.)

-- 
Shawn Instenes, shawni@tis.llnl.gov, shawni@s1.gov
Distributed Computing Support Program, LLNL
From: craigs@hpcupt1.cup.hp.com (Craig A. Sadler)
Date: Fri, 10 Apr 1992 16:33:28 GMT
Subject: Re: Ultima Underworld demo - more problems
Organization: Hewlett Packard, Cupertino
Newsgroups: rec.games.misc

Hi,
   I believe that any of the Ultima games can be played in any order, you just
start with a created character.  Ultima 7 will be able to be played even if you
have not played any other Ultima games.

Craig Sadler (craigs@cup.hp.com)
From: tszeto@sneezy.ts.stratus.com (Tommy Szeto)
Newsgroups: rec.games.misc
Subject: Falcon 3.0 for sale $30
Date: 15 Apr 92 18:34:27 GMT
Article-I.D.: transfer.2242
Organization: Stratus Computer, Inc.

Falcon 3.0 with box, docs, registration, et al.

$30 + shipping

please email if interested.

-- 
+-----------------------------------------------+
| Tommy Szeto   |  tszeto@sneezy.ts.stratus.com |
+-----------------------------------------------+
| "Be excellent to each other" - Bill and Ted   |
+-----------------------------------------------+
From: nealet@syma.sussex.ac.uk (Neale Type)
Newsgroups: rec.games.misc
Subject: Mahjongg at ftp.ulowell.edu
Date: 8 Apr 92 10:33:40 GMT
Organization: University of Sussex

The file mjvga30a.zip at ftp.ulowell.edu in /msdos/Games/VGATiles 
(i think thats the right directory)

appears to be corrupt... does this file live somewhere else for me to
ftp??

neale

-- 
------------------------------------------------------------------------------
Neale Type , Computing Service      ///   |   * Current UK Kickoff Champion *
University of Sussex, Falmer    \\\///    |     nealet @ syma.sussex.ac.uk 
England.   BN1 9QH               \X//     |      ccfe7 @ cluster.sussex.ac.uk
Newsgroups: rec.games.misc
From: volkoffb@nextnet.csus.edu (brian volkoff)
Subject: Re: UW: bugs?!?! : (
Organization: California State University: Sacramento
Distribution: usa
Date: Thu, 16 Apr 1992 22:27:55 GMT

In article <3718@winnie.fit.edu> kcs58187@zach.fit.edu ( TALLET) writes:
>
>Although this shows only two events, my 486-33 kept hanging repeatedly when I 
>tried different 'paths' to the above actions (starting from my last save game).
>There were a couple of other times that the game hung, but these are most 
>memorable.
>I realize that I may have some memory conflict problems but I am not loading
>any 'off-the-wall' TSRs.  I plan to try different configurations, and I have 
>saved the 'offending' game for testing.
>
>Anybody else having this level of problems?

Not at all.  The first time I played, I did have problems mid-way through
the first level.  I was using SMARTDRIVE for my disk cache, even after a lot
of postings saying to disable the disk cache.  Many different things would
happen, I'd lose objects, outright lockups, eating-mushroom effect, etc.

After disabling my disk cache, I had absolutely no problems through the
end of the game (heh, except when I pushed Judy in the lava and lost her
in it :-).  I've been wondering about all of these people who are having
problems... did they not see the notice about disabling the disk cache,
or is UW really really buggy and I had no problems?  ...now UW6, I could
barely finish it before it'd die.
-- 
Brian Volkoff
  volkoffb@nextnet.ccs.csus.edu
Newsgroups: rec.games.misc
From: uzun@crash.cts.com (Roger Uzun)
Subject: Pools of Darkness (What Next?)
Organization: Crash TimeSharing, El Cajon, CA
Date: Sat, 11 Apr 1992 04:19:17 GMT

I have finished off Thorne and Kalistes, now what should I do next.
I defeated the Wizzard Marcus and now have access to Moanders plane,
should I go there next?, visit Mythh Drannor, or perhaps Mulmaster?

-Roger
Newsgroups: rec.games.misc
From: write@eff.org (Glen Cox)
Subject: Re: Classic Adventure
Originator: write@eff.org
Organization: Electronic Frontier Foundation
Date: Tue, 14 Apr 1992 17:06:50 GMT

Regarding Infocom, I just saw LEATHER GODDESSES OF PHOBOS *2* at
the Software Etc, and it was proudly bearing an Infocom label.  The
fine print, of course, tells the truth: Activision.  However, this
may prevent some from despair.

glen

-- 
/== Glen E. Cox ==============================================================\
|  write@eff.org  | "The great enemy of clear language is insincerity."       |
|  GEnie: G.COX3  |                                --George Orwell            |
| DELPHI: MRWRITE |                                                           |
Newsgroups: rec.games.misc
From: belld@uxh.cso.uiuc.edu (David Bell)
Subject: Re: civilisation241%
Organization: University of Illinois at Urbana
Date: Thu, 9 Apr 1992 18:50:20 GMT

halvorsen@nbivax.nbi.dk writes:


>  My best score was 241% (At Emporer level with 7 civilisations, of course!).
> I had somewhat over 100 million inhabitants around year 2000. I did realy 
>want to play on, until at least year 2020 where the score stops counting. But..
> WHAT!.. A big surprise to you when you exceed 100 million inhabitants. Just 
>try to pass the 100 million limit and see what happens (not funny).
>  

Must only happen on emperor level.  My best game was about 240% on king level, 
and I believe I had around a 150 million population, thanks to several decades
of "we love the president" days.

Dave
belld@uxh.cso.uiuc.edu
Newsgroups: rec.games.misc,misc.forsale.computers