HDTenEightyP/NetNews huggingface dataset:
From: ppc1@cec1.wustl.edu (Peter Pui Tak Chiu)
Newsgroups: comp.sys.ibm.pc.games
Subject: Maze...
Date: 23 Jul 92 17:02:21 GMT
Organization: Washington University, St. Louis Mo.



Hi everyone,

I guess you most of us reading this newsgroup have heard of ULTIMA.  I
was wondered by its graphics... i remember i played  ULTIMA I or II on
my APPLE computer.  it was especially amazing when i was in a dungeon.
everything was in three dimensional!!!  and the game went very FAST even
on an APPLE computer...

i am wondering how that can be archieved. I am trying to write a 3D maze
in which the player can move around as if he/she is "inside" the maze.
I wrote a version but it is extremely slow.  First I transform the 2D maze
into 3D coordinates.  Then for every move, I redraw the maze with appropriate
transformation, rotations and hidden surface eliminations...  and as you can
tell it takes a lot of TIME!!!

I feel like there MUST be some simple way to do such a thing... just like
the method used in ULTIMA... but what is that method???

can anyone out there give me a hand???

thank you very much in advance!

Peter
Newsgroups: comp.sys.ibm.pc.games
From: dpipes@spica.srg (Dave Pipes x4552)
Subject: Re: Harpoon Designers Set
Organization: just me
Date: Thu, 30 Jul 92 15:45:14 GMT
Followup-To: comp.sys.ibm.pc.games

As a followup, I called 360 about the hang.  Apparently, there are some
quirky problems with QEMM compatability.  I set up a DOS 5 boot disk and
have had no more hangs.

Some of the differences documented in the manuals are different enough to
appear to be bugs, if you aren't expecting them, so read the materials 
carefully.  I still really like this version, especially now that the
enemy can repair damage to things like radar sites.  Gotta love those
F117's and F22's!

			David Pipes

Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: walk@mrcnext.cso.uiuc.edu (Todd Walk)
Subject: Re: Adventure Construction Set
Organization: University of Illinois at Urbana
Date: Wed, 29 Jul 1992 20:37:26 GMT

mike%jim.uucp@wupost.wustl.edu (Mike Suter) writes:

>walk@mrcnext.cso.uiuc.edu (Todd Walk) writes:

>>First of all, I've played both these games, and enjoyed them both.

>>Second, have you noticed their resemblence to Nethack?  You might want
>>to look up the thread about the problems with making a multiplayer nethack.

>Hmm.. I'm not familiar with Nethack..  Were the problems overcome?
>How did it turn out?  Is this for MSDOS?

Nethack is a PD game originally for unix, but has been ported to practically
everything else.  It's derived from older games such as rogue and larn,
and has common points with newer games like ultima, SSI AD&D games, and
others.  

No, the problems were not REALLY solved, except if you use the idea that
everyone can go as fast as they want (no turn taking).

followup to rec.games.hack


					Todd Walk
					walk@mrcnext.cso.uiuc.edu
From: Lawrence.Ng%f550.n635.z3@cloud.pub.uu.oz.au (Lawrence Ng)
Newsgroups: comp.sys.ibm.pc.games
Subject: ultima 7
Date: 30 Jul 92 02:50:02 GMT

On the west side of Trinsic, there is a caven full of dragons, 
however, the area where the dragons are enclosed.  Can anyone find a 
way to enter that area?(This is where Batlin told me to get the gold 
coin so that I can join the Fellowship)
  
Lawrence Ng
Newsgroups: comp.sys.ibm.pc.games
From: orc@vpnet.chi.il.us (david parsons)
Subject: Re: RRT: Computer opponents up to their eyeballs in debt
Keywords: RRT
Organization: Department of Atomic Text Units
Date: Wed, 29 Jul 1992 03:32:44 GMT

In article <1992Jul26.190058.20683@javelin.sim.es.com> krogers@javelin.sim.es.com writes:
|I have some even stranger news to report after my original posting.
|I'm playing along with the above saved game and go to my broker.  To
|my surprise, one of the lines which had been $24M in debt the last
|time I checked wasnow $29 M *in the black*.  I thought it was a
|computer bug since I instantly bought up 60% (it owned no stock and
|had no net worth) of stock and tried to milk that money.  No di.  Ok,
|I figure it had to be a bug - the number should have been red but was
|black.

   Oh, this is a common bug.  It's the 16-bit integer for funds bug
that I've been exploiting for the past two years.  It works for
your railroad, too (One of the common cheats I use at the start of
a top-level game is to spend all of my money building track, then
go wildly into debt buying factories and improving the railway; after
a while, my umpteen million dollar debt pushes off the bottom of
the integer and becomes a $30 million cash surplus. It works well.)

   For opposing railroads, it works well, too: you can pump an enemy
railroad deep into debt by buying 60% of its stock, then selling and
rebuying that stock while draining off the loans. After the loans stop
working, all you need to do is play stock games to keep the price of
the stock at $10/share until it falls off the bottom of the integer.

   However, the total value of your railroad is also stored in a
16-bit integer; if your railroad value goes above $320 million, it
falls off the top and your stock goes into wild oscillations until
the end of the game (like $90/share -> $1/share -> $90/share -> and
so on.)


   It makes up for the opposing railroad being able to cheat (other
railroads can cross your raillines if you pen them in but leave them
enough money.)
                __
  david parsons \/ orc@vpnet.chi.il.us
From: chrisr@ersys.edmonton.ab.ca (Chris Ringe)
Newsgroups: comp.sys.ibm.pc.games
Subject: DOS HIMEM.SYS Settings for games (Please explain, somebody!!!)
Date: Thu, 30 Jul 92 08:13:42 MDT
Organization: Edmonton Remote Systems #2, Edmonton, AB, Canada

As being somewhat new to this fragmented dos setup, that Microsoft calls 
MS-DOS, I need a bit of help.

This thing of EXTENDED & EXPANDED memory rubbish is very strange.

I have 4 Megs of RAM on a 386/33dx.

I was told that I should set himem.sys to 1024...  However, it would seem 
that not all memory is being utilized.  I also have emm386 running as 
well.

With this setup, Wing Commander II (w/speech pack) runs fine.  Now I have 
installed STACKER, with problem arising in WCII.  For some stupid reason, 
the sound sounds like it is running extreamly 
SSSSSSSLLLLLLLOOOOOOWWWWWW!, yet the rest of the game runs fine.  This
does have a tendancy to be somewhat annoying.  I have played with 
himem.sys by setting it to 2048 and 3072, and get different results.  
Also, moving emm386 around in the config.sys, I also get different 
results.  None of my attempts to get this darn this to work have 
succeeded.

Could someone please explain how this dumb fragmented memory scheme 
works, so I can get on with my life?

Thanks much, eh!

< SIG on Summer Holidays!! >
Newsgroups: comp.sys.ibm.pc.games
From: pld@cthulhu.hq.ileaf.com (Peter L. DeWolf)
Subject: Re: Civ: How to create specialists
Reply-To: pld@ileaf.com
In-reply-to: duperval@ERE.UMontreal.CA's message of 24 Jul 92 17:03:16 GMT
Organization: Interleaf, Inc.
	<1992Jul13.074803.9284@bcars64a.bnr.ca>
	<1992Jul24.170316.29145@cc.umontreal.ca>
Date: Wed, 29 Jul 92 18:24:21 GMT

>>>>> On 24 Jul 92 17:03:16 GMT, duperval@ERE.UMontreal.CA (Duperval Laurent) said:

> Irrigation gives you more food productivity when your city is surrounded by
> deserts or swamps, etc.  Mining will increase trade on hills and mountains (I
> think).  To decide if you should mine or irrigate, a city uses the squares
> around it as follows:

>        *
>       ***
>      **C**
>       ***
>        *

Actually, a city uses the following squares:

       ***
      *****
      **C**
      *****
       ***

If you look at the City display, you will see exactly which of these
squares are in production for a particular city.

 - Peter
-- 
Peter L. DeWolf     |     Ph'nglui mglw'nafh Cthulhu
pld@ileaf.com       |     R'lyeh wgah-nagl fhtagn.
Newsgroups: comp.sys.ibm.pc.games
From: steyn@cs.rochester.edu (Gavin Steyn)
Subject: Ultima 7 Questions
Organization: Computer Science Department University of Rochester
Distribution: usa
Date: Thu, 30 Jul 1992 01:10:58 GMT

I've got two questions about Ultima 7:

First, where is Destard?  Baitlin said it was west of Trinsic, but I've looked
in a bunch of caverns in the mountains to the west, and none of my guys says
"This is Destard," the way they do for some of the other dungeons.

Also, where is Lady Tory?  I found her baby, and I guess I should give it back
to her, but I have no idea where she is...

  Thanks,
Gavin Steyn
steyn@cs.rochester.edu
"There are times, Jeeves, when one wonders, 'Do pants really matter?'"
Newsgroups: comp.sys.ibm.pc.games
From: mfleig@silver.ucs.indiana.edu (Mark W. Fleig)
Subject: Re: COMING SOON: New Wolf3d editors that work with all 6 episodes
Organization: Indiana University
Date: Fri, 24 Jul 1992 16:14:59 GMT

  If nothing else, I can put out a .zip of gif files and let people do
with them as they see fit. It would be kind of a pain piecing them all
together, but it is a solution. Incedently, does anyone have a contact
for Apogee, internet or compuserve?

Thanks,

-- 
,----------------------------. "Therefore, make peace with your god, whatever
: Mark Fleig                  \  you conceive him to be. Hairy thunderer, or
: mfleig@silver.ucs.indiana.edu\  cosmic muffin. With all its hope and renewal,
`-------------------------------' the world continues to deteriorate. Give up."
Newsgroups: comp.sys.ibm.pc.games
From: emily@azariah.tamu.edu (Emily Glass)
Subject: Re: ALT.GAMES.ORIGIN (was Re: ALT.GAMES.ULTIMA???
Organization: Texas A&M University, Dept. of Electrical Engineering
Date: Fri, 31 Jul 1992 16:02:14 GMT

In article <1992Jul30.170115.6421@usenet.ins.cwru.edu> cb062@cleveland.Freenet.Edu (Ira C. Smith) writes:
>
>   Ok, Ok.  How 'bout this. A comp.sys.ibm.pc.games.origin (whew)
>news group. What does everyone think.
>-- 
>Chris Smith )))))))))))))))))))))))))))))))))))))))))))))))))))))
>Purdue University          | Cleveland Freenet
>School of Mech. Engr.      | just a member
>ismith@mn.ecn.purdue.edu   | cb062@cleveland.Freenet.Edu


This sounds like a good idea.

E. Glass
From: boelter3945@iscsvax.uni.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Help needed in U6.
Date: 29 Jul 92 15:27:24 -0500
Organization: University of Northern Iowa

In article <1992Jul29.063942.8160@news.columbia.edu>,
   fag2@cunixb.cc.columbia.edu (Farul A Ghazali) writes:
>
> How do I get the other 7 parts of the pirate's map? I've gotten one
> from the mayor of Trinsic, and I know the pirate in Bucanneers Den has
> one. I've been looking for the other seven people without success.
> Help!!!
> 

   Well, have you talked around for where these parts might be?  Homer, in the
Buccaneer's Den, will tell you about a few pieces when you first start out,
obviously you've talked to him and know about the one in Trinsic from the
Mayor.

   Also, talk to the Cook in the Tavern in Trinsic (Sandy).  He seems to be
babbling about a recipie that takes a special ingredient, a dragon's egg.  If
you bring this item to him, he will have some news to tell you about the map.

   If you still can't find them, contact me by email and I can give you some
hints on where to find them, or else I can post a spoiler (if someone hasn't
done so already).

   Enjoy!

                                        John "Nightwind" Boelter

--
*******************************************************************************
* John Boelter        a.k.a. Nightwind            boelter3945@iscsvax.uni.edu *
* Organizational Manager and contact person for everything and then some.     *
*******************************************************************************
* The individual who said we only use 10%  * "I hit it with my Sword+10 of    *
* of our brain's mental capacity, was      *  Super Slaying" - "It laughs" -  *
* probably 90% incorrect.                  * "I give the DM the rest of my    *
*            -Unknown comic on A&E-        *  pizza" - *munch* "It dies"      *
*******************************************************************************
From: halvorsen@nbivax.nbi.dk
Newsgroups: comp.sys.ibm.pc.games
Subject: CIV-vs3-mongol hordes
Date: 28 Jul 92 16:32:21 GMT
Organization: Niels Bohr Institute and Nordita, Copenhagen

What is this talk about civ version 3 making it harder to play the "mongol-horde
" tactic? The only thing you need to now, is to buy hanging gardens. Sure you
would conquer the world a couple of houndred years later in version 3. Still
controling the whole world(exept 1 city) is easy to do before 1AD! Then you have
2020 years to build your 127 cities on eath and let them grow to max size, more
than enough time. Surely my 462%-game is a proof of that. 
PS: Yes, i did play on emperor level in version 3 with 7 civilizations. And that
will be my last game of civilization until i see a multiplaying version.
Newsgroups: comp.sys.ibm.pc.games
Subject: HELP: EOBII Beholder Level
From: erosenb@husc10.harvard.edu (Edward Rosenberg)
Date: 27 Jul 92 13:37:11 GMT
Summary: Can't find exit on Beholder Level

=================
Possible spoilers
======================================================================

   I'm  on  the  beholder  level, and have killed all  the beholders I
could get my  hands on.   I've also used the  wind symbol to go up and
get the green hammer and dragon skin armor.  Now, I can't seem to find
an exit.   I keep true seeing on all the time.  I've opened two secret
passages which  didn't lead to any place I hadn't seen yet.  I've also
pressed the button that says "Press in  case of emergency."  There are
also three  apparently useless pressure plates  around.  Is there some
sort of pattern?

   Any hints/spoilers much appreciated.
   Please email to erosenb@husc.harvard.edu

--Edward Rosenberg
From: ajking@chimi.ucdavis.edu (Aaron J. King)
Newsgroups: comp.sys.ibm.pc.games
Subject: help with ENCHANTE the Infocom game
Date: 27 Jul 92 22:13:18 GMT
Distribution: usa
Organization: University of California - Davis


	I need some help with the Enchante, an old Infocom game.
Basically we are stuck in the control room.  We cannot get past
the room with the hammer without dying.  I believe I need the 
scroll in the control room to open the big wooden door that is 
magically locked.   
	I realize this is an old game, but we have NO 
documentation and we aren't even sure that the game is complete.
So dust the cobwebs off your Infocom stuff and help us please!


THANKS
  
Newsgroups: comp.sys.ibm.pc.games
From: dabice@c00313-11pa.eos.ncsu.edu (DAVID ANDREW BICE)
Subject: Origin BBS?
Organization: North Carolina State University, Project Eos
Date: Sat, 25 Jul 1992 08:29:49 GMT

Greetings net.folk!

Does anyone know if Origin Systems has a bulletin board?  If they 
do, what is the phone number?

Thanks in advance.

--                   
David Bice          | "The Blue-white planet smiles upon you. The
dabice@eos.ncsu.edu |  sun, it warms you and gleams. The two moons
North Carolina      |  above give their blessings as well, and I 
  State University  |  drink to your Martian Dreams."  -- Ketshaf of Hellas

Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.ingr.com (Ross Erickson)
Subject: GAME BYTES REVIEWS WANTED URGENT! 
Keywords: game bytes magazine
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Fri, 24 Jul 1992 21:22:16 GMT

--
We're looking for a number of reviews to put in upcoming issues of
Game Bytes.  If you have any of these games, please consider
submitting them for publishing in Game Bytes.  Thanks.

PRIORITY REVIEWS NEEDED FOR: 

A-Train - Maxis (full review) 
Battlechess MPC - Interplay
Battle Isle - UBI Soft
California Scenery Collection - SubLOGIC
Carrier Strike - SSI
Civilization - Microprose
Conflict: Korea - SSI
Crisis in the Kremlin - Spectrum Holobyte
The Dagger of Amon Ra - Sierra On-Line
Dark Seed - CyberDreams/Merit
Flames of Freedom - Microprose
Flight Planner for Windows/DOS - Mallard Software
The Four Crystals of Trazere - Software Toolworks
Global Effects - Millenium/Electronic Arts
Gods - Konami
Grandmaster Chess - Intracorp
Guy Spy - Readysoft
Hawaii Scenery Upgrade - Mallard Software
Heroes of the 357th - Electronic Arts
Hong Kong Majong Pro - Electronic Arts
Indiana Jones and the Fate of Atlantis - LucasArts
Links 386 Pro - Access Software
Magic Candle 2 - Mindcraft
Martian Memorandum - Access Software
Microleague Baseball 4 - Micro League Sports
NFL - Konami
Obitus - Psygnosis
Omar Sharif on Bridge - Interplay
Out of this World - Interplay
Pacific Islands - Empire/Readysoft
PGA Tour Golf for Windows - Electronic Arts
Powermonger - Electronic Arts
Prophecy of the Shadow - SSI
Quest for Glory 1 (VGA) - Sierra On-Line
Road and Track Presents Grand Prix Unlimited - Accolade
Robosport for Windows - Maxis
Simcity for Windows - Maxis
Tetris Classic - Spectrum Holobyte
Tracon II for Windows - Wesson International
Treasures of the Savage Frontier - SSI
Twilight 2000 - Microprose/Paragon
The Two Towers - Interplay

That's a lot, I know, but pick your favorite and be published in Game
Bytes!

Thanks a lot.


|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.200.245 |                                     |
|------------------------------------------------------------------|

Newsgroups: comp.sys.ibm.pc.games
From: gleasont@lonex.rl.af.mil (Todd C. Gleason)
Subject: Re: SIMUSEX.ZIP
Organization: RL
Date: Thu, 30 Jul 92 13:12:13 GMT

In article <92211.101656SPRD1080@HASARA11.BITNET> SPRD1080@HASARA11.BITNET writes:
>Dear gamers,
>
>I've downloaded a game called simusex.zip.
>Now i want to unzip it, but pkunzip says
>that it do not know how to handle it.
>
>Could somebody help me please.
>
>
>Guido (amsterdam,holland.)

It has been compressed with PKZIP 1.93a.  Get PKZ193A.EXE from wherever (?
I got mine from a local BBS) for it, but I wouldn't recommend replacing version
1.1 with 1.93, even though the compression is better.

-- 
  -=Todd Gleason=-         My opinions are better than yours. . .
Take my XT--PLEASE!!                 . . . but only on Thursdays.
   Didja ever wonder what 4MB SIMMS modules taste like. . . no, with mayo,
catsup, mustard, lettuce, pickes, relish, cheese, on a bun?  MMmmmm. . . .
Newsgroups: comp.sys.ibm.pc.games
From: bdianton@cs.ulowell.edu (Mark Diantonio)
Subject: Minataurs in Krynn Games
Originator: bdianton@cs.ulowell.edu
Organization: University of Massachusetts at Lowell Computer Science
Date: Thu, 23 Jul 1992 15:06:05 GMT


Anyone else ever wonder why there is no Minataur class for PC's in 
the KRYNN games by SSI.  Is there a reason?

Mark DiAntonio
Keywords: 

Newsgroups: comp.sys.ibm.pc.games
From: ins767p@aurora.cc.monash.edu.au (Mr M.D. James)
Subject: Re : Help with PQ1
Organization: Monash University
X-Newsreader: Tin 1.1 PL4
Date: Tue, 28 Jul 1992 00:20:36 GMT

As far as I can remember, it was the 'field sobrietry test' or 'fst'

Bye


BEASTIALITY INC.

/-----------------------------------------------------------------------------\
| "Every man is a light in the darkness.      |    Mark "BEAST" James         |
|  By the time he is noticed, he is gone.     |   ~~~~~~~~~~~~~~~~~~~~        |
|  A retinal after-image that quickly fades   |beastial@yoyo.cc.monash.edu.au |
|  and is replaced by newer, brighter lights" |ins767p@aurora.cc.monash.edu.au|
|     			Lion'el Samson        |                               |
\-----------------------------------------------------------------------------/
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: yung@r-node.gts.org (Amos Yung)
Subject: Re: Most Wanted Cracks List
Organization: R-Node Public Access UNIX System (416-249-5366) - 24 hrs
Date: Sat, 25 Jul 1992 14:05:14 GMT

In article <1992Jul23.155213.27995@nrcnet0.nrc.ca> num208jn@MBDS.NRC.CA writes:
>In article <1992Jul23.121152.16707@midway.uchicago.edu>, lidz@quads.uchicago.edu (adam lidz) writes:
>>>
>>It turns out that this seal thing isn't at all legally binding.
>>
>Especially if you DON'T live in the US of A.  In fact, some countries
>(incl. some states in Australia, but I could be wrong) expressly
>forbid them... and companies still sell software there.  Ever seen the
>statement, "This condition invalid if forbidden by law"?
>
>Also... this lending thing is uninforceable.  When I lend software, I
>lend the whole box, which is where the manuals, adverts, backups and
>the receipt is kept (and I don't keep a copy)... so prove that it
>wasn't a birthday present! 
>

All depends on the magic seal, I guess. If the seal is broken and you give/
lend it to somebody else, you might meet the giants in battle someday. :^)


>
>John Nash                            | Email: Nash@biologysx.lan.nrc.ca.
>National Research Council of Canada  | Mail to "num208jn@mbds.nrc.ca"
>Ottawa, Ontario, Canada              |    is forwarded automatically.
>
>Disclaimer:  All opinions are mine, not NRC's!
>Confession:  I've NEVER used a UNIX machine!


-- 
----------------------------------------------------------------------------
Amos Yung          | Macintosh Jr.: The power to crush the other kid.
yung@r-node.gts.org| 
----------------------------------------------------------------------------
Organization: Penn State University
Date: Fri, 24 Jul 1992 10:31:35 EDT
From: Spaceman Spiff <SXK129@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: hugo2

so how do i get past the goddam killer bees?
---
later,
sunil
Newsgroups: comp.sys.ibm.pc.games
From: lidz@quads.uchicago.edu (adam lidz)
Subject: Re: Virtual Reality Survey
Reply-To: lidz@midway.uchicago.edu
Organization: University of Chicago Computing Organizations
Date: Thu, 23 Jul 1992 23:52:16 GMT


You mentioned that you had nefver heard the term "Virtual Reality" back when
InfoCom was all the rage.  Yeah, of course not, it wouldn't help them sell it if
noone thought of it as special.


Newsgroups: comp.sys.ibm.pc.games
From: otto@nevada.edu (Frederick J. Haab)
Subject: Falcon 3.0 Red Flag, Loch Ness Monster
Originator: otto@helios.nevada.edu
Organization: University of Nevada System Computing Services
Date: Tue, 28 Jul 1992 18:17:02 GMT


I was just curious how many others have spotted the snake version
of the Loch Ness Monster in Falcon 3.0?

I also wanted to let people know, if they didn't already, how
much help the Red Flag training is.  I've had the game for
a couple of months, and all I ever did was play instant action.
Well, the training missions have quadrupled my scores on instant
action, I know how to effectively use the AIM-9P, I know how
to read the radar effectively, and more.  Even if you just
use Falcon as a shoot-em-up type game, the training will
improve your scores.

I can't wait to finish all the training and try out a campaign,
do I really need to finish all the lessons?  Are the campaigns,
even lost, good training?

-Fred
Newsgroups: comp.sys.ibm.pc.games
From: stevep@ims.com (Steve Poulsen)
Subject: Re: U7  Help--Red screen!
Organization: Integrated Measurement Systems, Inc.
Date: Thu, 30 Jul 1992 16:12:08 GMT

In article <1992Jul28.194202.57592@cc.usu.edu>, slp66@cc.usu.edu writes:
|> I really need somebody's help.  I have Ultima 7 and suddenly I'm losing keys
|> and the screen is RED.  Please, could somebody give me the location of a patch
|> to fix this?

Origin has a fix for both problems.  There is no patch you can download.  What
you must do is send all of your disks to Origin with a note explaining the
problems you are having.  Origin will then send you a complete set of disks
with these and other problems fixed.  This info came from the Origin rep on
CompuServe.

-Steve-

--
Steve Poulsen, Integrated Measurement Systems, Inc.  Beaverton, OR  USA
Voice: 503-626-7117   Fax: 503-644-6969   Fidonet: 1:105/31.6
INTERNET: stevep@ims.com   Compuserve: [70262,3115]