HDTenEightyP/NetNews huggingface dataset:
Organization: University of Central Florida--Computer Services
Date: Friday, 25 Sep 1992 06:35:11 EST
From: Tad Simmons <SIMMONS@UCF1VM.BITNET>
Newsgroups: comp.sys.ibm.pc.games
Subject:    Civ: Subverting versus just a plain revolt...

OK, I've RtFM'ed, and I can't find where it tells the difference between using
a diplomat to incite a revolt, and using that diplomat to subvert the city
instead.  I know it costs twice as much, but what is the difference?  In what
instances do you have this option (I've noticed it isn't always there...)?

Any (reasonably accurate) info would be much appreciated...
Tad


Xref: sparky comp.sys.ibm.pc.games:14845 rec.games.programmer:3969 comp.sys.amiga.games:13445
From: pcs$1610@altair.selu.edu
Newsgroups: comp.sys.ibm.pc.games,rec.games.programmer,comp.sys.amiga.games
Subject: Re: wishlist for the ultimate role-playing advent
Date: 28 Sep 92 10:42:54 -0600
Organization: Southeastern Louisiana University

In article <1992Sep26.124408.15865@husc3.harvard.edu>, estewar1@husc9.harvard.edu (Eric Stewart) writes:
> In article <1992Sep25.101746.683@altair.selu.edu> pcs$1610@altair.selu.edu writes:
>>I've been thinking of theft in fantasy games lately, and here's a few comments.
>>
>>Since it's going to be networked, how about letting characters steal from
>>each other? You can't do this in a single-player game (what's the point?--
> 
> I REALLY hate this idea, as stealing and backstabbing are the reasons I no
> longer play muds.

Well, I also think there should be some way (an 'adventurer's guild', 
if you will) for characters (or just party leaders) to get together and talk 
to one another (sort of a conference room idea). If one character has a 
reputation for treachery, don't allow him to join. Let the grapvine
take care of you. I'd like to think this is a more realistic approach
than 'you can't steal from me because it's not allowed'. 

> YOU'RE the guy my characters always ended up executing... We didn't just 
> throw your kind out, we strung you up! 

I'm all for it! See below.

> weren't with us 100%, you were the enemy.  Nothing like a little frontier
> justice, is there? :)

Well, sure--you have to be good. If you're inept enough to get caught,
you certainly deserve what you get. Only a fool would clearly condemn himself
before the rest of the party.

My point, though, is this--to say 'stealing is against the rules, so you 
can't do it, Nyahh!' is to destroy an entire element of the game. There's
something to be said for the grand rougish tradition (I'm thinking,
perhaps inaccurately, of Conan here), even if you personally don't like it. 
Slimy little bastards you can't turn your back on for a minute are, to me, 
a very interesting and enjoyable part of the experience. I think it adds a 
level of realism that is often lost in most games and perhaps most other
forms of the genre (again, I don't play muds, so I can't comment on them :( 

But then, I think a great number of people (generally, not including anyone
personally) will disagree with me, because IMHO, they take these things
_way_ too seriously (D&D as a religon--I know a few :)

Am I just socially maladjusted? Maybe :)

Scott
From: cgc5437@cs.tamu.edu (Graydon Cecil Chenault)
Newsgroups: comp.sys.ibm.pc.games
Subject: Martian Dreams (Worlds of Ultima 2)
Date: 6 Oct 92 22:15:17 GMT
Distribution: usa
Organization: Computer Science Department, Texas A&M University

I need some help.
I've been playing Martian Dreams for a while an I'm having a problem.

Does anyone know how to get Carnegie to make the steel for the Space
Cannon.  He mentions some kind of smelting machine.  Am I supposed to
find it or just give him the iron ore.  I've already found the iron
ore and loaded it onto the barge and taken it to Mt. Olympus.  What
now?
I also need to have him make a cannon ball, but he won't until we're
done with the space cannon.

Help!

Thanks in advance.
Gray Chenault


--
Gray Chenault
Texas A&M University
Internet: cgc5437@cs.tamu.edu
F_O_T_S
From: dpn2@po.CWRU.Edu (Damien P. Neil)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Repairing broken Thrustmaster joystick
Date: 26 Sep 1992 15:50:11 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: dpn2@po.CWRU.Edu (Damien P. Neil)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, hchong@netcom.com (Hoi Chong) says:

>From article <1a0l5jINNsn0@usenet.INS.CWRU.Edu>, by dpn2@po.CWRU.Edu (Damien P. Neil):
>> 
>> I have a Thrustmaster joystick, which I was quite happy with until the pots
>> on it went south. I have read several letter to magazines detailing how
>> people have repaired their Thrustmasters by one of two ways: either
>> replacing the pots, or merging the Thrustmaster stick with the base of a CH
>> Flightstick. Could anyone who has done either of these things offer any
>> advice in what to do to fix my stick?
>
>If you call Thrustmaster, they might send you parts to repair.  I don't
>know if they charge money or not, but my friend did repair his WCS
>with original parts from them.
>
Well, seeing as the original parts died on me, I would rather not replace
them with the same thing, and just have the whole thing die again.
-- 
+-------------+------------------+---------------------------------+
| Damien Neil | dpn2@po.cwru.edu | Case Western Reserve University |
+-------------+------------------+---------------------------------+
From: longshot@krypton.Mankato.MSUS.EDU (Erik J. Green)
Newsgroups: comp.sys.ibm.pc.games
Subject: MORE Kyrandia help
Date: 1 Oct 92 05:41:54 GMT
Organization: Mankato State University


 Well, I suppose this is what I get for asking for as little help as
possible - I've gotten a little farther, but I still don't know what to
do next.  I've just gotten the key from the bells, and the crown, so I have
them and I have the chalice, ankh, rainbowstone, fish and sceptre.  My 
problem is I can't _find_ anything to do next.  I'm wandering around the 
castle endlessly, and all I can find that is undone is the greeen force
field in the dungeon, and the locked doors in the big room.  I can try to
unlock these, but the key disappears and the program says something
happened, but the doors are still locked.  I've pretty much had it 
with the game, so could somebody please send me a short note telling
me how to finish it?  Thanks,

Erik the Green
Newsgroups: comp.sys.ibm.pc.games
From: rjk@iastate.edu (Russell J Kraemer)
Subject: Re: eye of the beholder
Organization: Iowa State University, Ames, IA
Date: Wed, 30 Sep 1992 19:24:37 GMT

In article <1acu5cINN7ji@phad.hsc.usc.edu> bberry@phad.hsc.usc.edu (Brian Berry) writes:
>I'm stuck in the room with 6 glass walls and 5 pressure plates
>in the middle of the room.  There is a door that I can't open on the northwest
>side of the room which I presume is the only passage out.  I can't get the
>pressure plates to activate the door nor can I disintegrate
>the glass walls.  There are also two pits over which transporters appear to
>hover but I always fall. I have just seen Khelben who turns out to be Dran
>and so I assume that I'm nearing the final conflict. HELP! HELP!
>
>!
>
Spoilers, cant line feed......














Ok, this one stuck me for awhile too.  Those pressure plates control
where the teleporters send stuff too, and the send it to the pressure
plates behind the glass walls. Once all of the plates behind the walls
are weighted, the door and all the glass walls open. The plates in the
middle of the room change where the teleporter lands (as in which plate
behind the glasss wall it hits)  just through stuff into the teleporters
and watch where it lands, and play with the plates to get this one.
Your getting close to the end, but have some ways to go yet, to include
what I think is the worst puzle in the game, a room with moving walls.

Good luck!


-- 
rjk@iastate.edu                 

I think therefore I.......shoot, was I saying something?
Newsgroups: comp.sys.ibm.pc.games
From: gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu)
Subject: Re: wishlist for the ultimate role-playing adventure? [poll]
Organization: University of Hawaii
Date: Sun, 27 Sep 1992 07:54:14 GMT

In article <92267.010708CMS129@psuvm.psu.edu> Chris Stoy <CMS129@psuvm.psu.edu> writes:
>You know what I would really like to see in an adventure game?  A magic system
>where you can create your own spells.  Instead of having a spell hardcoded into
>the game (Like every game I ever played), let the player create there own
>spells.  I tried to come up with a way to do it, but it never seemed to work
>out.  I don't know how useful this would be, but it would be a good selling
>point!

	You might want to look into the semi-old Origin title "Knights of
Legend".  If I remember correctly (it's been a long time since I touched my
copy, plus I didn't get too far in the game either) it DID HAVE an "editable"
magic system.

	On the simple side, you could rename spells into something easier
to memorize.  For example, change "lhambrgyfgg" (just made that up...) to
something like... "spam". =^)  But as you advanced further, you could
write your own spells: positive/negative results, who or what kind of
creature(s) it effects, etc...

--
         Galen Komatsu           !     Apple//e     !      XTC
gkomatsu@uhunix.uhcc.hawaii.edu  !  Sega MegaDrive  !  Sakai Noriko
  ar592@cleveland.freenet.edu    !    Atari 7800    !    Checkers
From: boelter3945@iscsvax.uni.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: storm cloak..in Ultima6
Date: 30 Sep 92 09:27:12 -0500
Organization: University of Northern Iowa

In article <1992Sep30.131122.12537@wam.umd.edu>,
   angelrat@next10pg2.wam.umd.edu (...a gruesome) writes:
> 
> but what exactly was the storm cloak for in U6...i finished the game aeons
> ago but couldn't figure out what this darn thing was for.......

   I may be wrong, but I believe that the storm cloak, when worn, prevents
magic from functioning on the screen.

                                        John "Nightwind" Boelter

--
*******************************************************************************
* John Boelter        a.k.a. Nightwind            boelter3945@iscsvax.uni.edu *
* Organizational Manager and contact person for everything and then some.     *
*******************************************************************************
* The individual who said we only use 10%  * The first 90% of a task takes    *
* of our brain's mental capacity, was      * 90% of the time, and the last    *
* probably 90% incorrect.                  * 10% takes the other 90%.         *
*            -Unknown comic on A&E-        *   -99 rule of Project Schedules- *
*******************************************************************************
Newsgroups: comp.sys.ibm.pc.games
From: "steven baldassarra" <steven.baldassarra@canrem.com>
Subject: cf-18 hornet
Reply-To: "steven baldassarra" <steven.baldassarra@canrem.com>
Organization: Canada Remote Systems
Distribution: comp
Date: 27 Sep 92 19:16:17 EST

  The YF-17 Cobra or F-18 Hornet used to be bad for northern countries like
Canada and the northern European NATO countries because the landing gear will
cause snow to enter the intakes and stall the engines. This bug was later
terminated.
  The F-18 isn't light either. It's 33% (or more) heavier than the YF-17.
---
  DeLuxe 1.21 #6922  Breaking low.  Unable.  Unable.  Kilo mike alpha.
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
From: dckant03@uctvax.uct.ac.za
Newsgroups: comp.sys.ibm.pc.games
Subject: Chaos problem(DM)
Date: 5 Oct 92 10:30:16 +0200
Organization: University of Cape Town

I have managed to get the firestaff and power gem in dungeon master,but i can't 
seem the kill the Lord Chaos...I have attacked with sword and magic for a long 
time on end ...

How do i kill him?

Thanks 
Antony
From: chan4@husc10.harvard.edu (Derek Chan)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Romulus.mercury.andrew.cmu.edu ????
Date: 6 Oct 92 22:44:41 GMT
Article-I.D.: husc3.1992Oct6.184442.16129
Organization: Harvard University Science Center

In article <1992Oct5.012010.16079@husc3.harvard.edu> chan4@husc10.harvard.edu (Derek Chan) writes:
>Hi there!  I've been away for a while, and I cannot seem to get any hint
>files from Romulus.  It says there are no files or access denied (?).  
>I heard that the files were moved to a mirror site.  Could someone please email
>the ftp address for this if they get it?
>
>thanks.
>
>

I got the replies from a bunbch of people.  Thanks to all who answered.  I also got
swamped with messages asking about the site.

So, I'm posting this....

Here's the site:  ftp.uwp.edu

Later!
From: nissen6318@iscsvax.uni.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Simcity land expantion
Date: 26 Sep 92 16:15:17 -0500
Organization: University of Northern Iowa

Is there a way to get more land area in SIM CITY after you have
filled the existing landform?
If anyone knows how this is done please let me know.

Thank you 

Brian Nissen
Newsgroups: comp.sys.ibm.pc.games
From: "steven baldassarra" <steven.baldassarra@canrem.com>
Subject: falcon 3.0
Reply-To: "steven baldassarra" <steven.baldassarra@canrem.com>
Organization: Canada Remote Systems
Distribution: comp
Date: 27 Sep 92 19:16:17 EST

  Have anyone seen the new Falcon 3.0 Air Combat book written by Bonanni?
  I have yet to see two columns of enemy vehicles lined up side by side
anywhere in Falcon 3.0, as shown in some of the pictures in the book.
---
  DeLuxe 1.21 #6922  Paint us like Thunderbirds first... sir.
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
From: parker@ccwf.cc.utexas.edu (Bryan Parker)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Sci-fi RPG's
Date: 2 Oct 92 20:21:22 GMT
Distribution: usa
Organization: The University of Texas at Austin, Austin TX

In article <WIGGINS.92Sep26002735@mist.cs.odu.edu> wiggins@mist.cs.odu.edu (Samuel E Wiggins) writes:
>Can anyone recommend a _good_ computer sci-fi RPG to me?  I'm getting bored
>of the games I've already played (mostly Fantasy-type RPG's) and was looking
>for a change of pace.  Anyone know of any mondo-cool SfRPG's that incorporate
>a little trading, acquiring of skills, etc. for the character, but also *tons*
>of neat equipment and possibly many different (and deadly) spacecraft types or
>configurations?  (Excuse my ignorance, I haven't delved deeply into this type
>of game, yet... though playing TW2002 on a local BBS has turned me on.)

Sadly, there is a definite lack of SfRPGs out there... in fact, I can probably
list them all in a very short message.  :)  But I'll just go over a few highlights. 
 
Starflight -- Emphasis on exploration and discovery, communication with said
	      discoveries... lots of go-pick-up-some-minerals and take it back
	      home for money.  Not a whole lot of 'equipment', in fact you
	      may not even consider it an RPG, BUT... there is also the aspect
	      custom configuring your spacecraft.
 
Star Command -  My favorite SfRPG.  Very old.  CGA graphics.  Maybe EGA, I'm not		sure though.  TONS of different types of weapons, better space
		combat than Star Flight, several different ships, much more
		emphasis on character developement.  A very good game.  Made
	        by SSI.  Oh, and very good ship configuration options. Inter-
		estingly enough, this game was written in QuickBASIC.  :)

Megatraveller 1 & 2 -- Well, I haven't played either of these, but I hear they
		suck. :)  You can pick up a copy of Megatraveller 1 for $10 
		many places.  Might not be too bad.

Gosh... there was another one that came out about 3 years ago that was very
popular, but I never did get into it.  It was definitely an RPG... what was
it called?????  I remember it's promo was 'In a battle helmet, no one can hear
you scream' or some cheesy take off of the Alien line... I don't know alot of
details, but the game was nifty. 
 
Well, I would definitely recommend Star Command and Starflight... now I know
I've forgotten something though... :/  Ah well.  Hope this helps.


Newsgroups: comp.sys.ibm.pc.games
From: john.doe@real.opinions.anonymous.COM
Subject: (none)
Organization: The Ohio State University Department of Computer and Information Science
Date: Thu, 1 Oct 1992 13:00:35 GMT
From: ulli@sinix.UUCP (Karsten Seidel)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: CD-ROM Games (was Ultima Underworld/Wing Commander on CD-ROM)
Date: 29 Sep 92 07:04:06 GMT
Organization: SNI AG Muenchen, STO XS

In article <68564@hydra.gatech.EDU> ccoprdj@prism.gatech.EDU (Jorge Diaz) writes:
>What's cool about it?  Considering the SHIT Origin has been shipping lately
>(for example, Ultima Underworld and Ultima VII), CD's will be a nightmare.
>You can't get a patch.  You'll have to send your CD's back everytime they
>fix a bug.

Y E S !!!!

>Don't get me wrong, I love Origin games.  I've been playing them since
Me too.

>Ultima I and I just paid $50 so I could get a copy of Moebius (whom many
>of you have probably never even heard of).  But Ultima I and Moebuis
>all worked right the FIRST TIME.  I miss the good ol' days when Origin
     ^^^^^^^^^^^^^^^^^^^^^^^^^^^
That's sooo long ago, I almost can't remember. It was in the fifties, 
wasn't it ...? I played U5 on the C64 for over 1 year, with no bugs.

>The way I see it, CDs are either giong to be a nightmare, or a wet dream.
>If the companies realize that they *have* to get it right the first time,
>and they DO it, then they'll be great.  If they keep pulling the stunts
>they've been pulling recently, however....
They won't. They make enough money and the behavior of the buyers of their
products makes it all the more easy for them. Someone REALLY should visit
Origin and randomly cut a few balls off! No joke, no proverb. This seems to
be the only way of making them understand.

Maybe one fine day, when they run out of money, they will realize that
THIS was not the right way to get along with people BUYING the F***ING
SHIT they claim to be software.

apo
From: dpn2@po.CWRU.Edu (Damien P. Neil)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: AotP questions/problems
Date: 1 Oct 1992 15:07:02 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: dpn2@po.CWRU.Edu (Damien P. Neil)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, markl@santorini.berkeley.edu () says:

>So how good are the sounds in AotP w/a sound card? I'm stuck with
>the internal speaker, and I've never heard a more hideous sound
>come out of my computer - high-volume monotonous "bapbapbap". 
>The frequency is changeless, so there's no aural cueing at all. 
>After thirty seconds of the noise when I first got the game, 
>I've since just turned the sound off.  
>
>I'm assuming they put all the effort into the soundcards' sounds.
>Are they any good?  

IMHO, excellent. In the latest patch version, each plane has a different
sound to the engine, which adds a lot to the realism.

>And a question about sound cards in general: figuring I can't afford both
>a card and speakers at the same time, will the internal speaker
>do the trick? Is there any volume control (SW or HW)?

No. While it is theoretically possible to connect a sound card to the
internal speaker, it would be a total waste of the money spent on the card.
You should be able to pick up a cheap pair of speakers for ~$25.

Hope this helps!
-- 
+-------------+------------------+---------------------------------+
| Damien Neil | dpn2@po.cwru.edu | Case Western Reserve University |
+-------------+------------------+---------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: dlcox@bilbo.encore.com (David L. Cox)
Subject: Re: SIMCITY - I WANT IT
Organization: Encore Computer Corp.
Date: Thu, 1 Oct 1992 15:42:59 GMT

In article <1992Sep29.184156.10840@gn.ecn.purdue.edu>, mechalas@gn.ecn.purdue.edu (John P. Mechalas) writes:
||> >1) I live in Chile
|> 
|>    You didn't tell us.
Don't you ever look at where an article you are replying to originated??
The information that he was from Chile was available both from the domain
name and the organization line.  Should I have to tell you I am from the USA
or that I work for Encore??
 
|> >2) In Santiago de Chile, local computer stores DON'T sell many games - I 
|> >haven't found SimCity at any store...
|> 
|>    You didn't tell us that either.
You are right, he didn't tell us that, but it is not a big leap to assume that
games are not as available outside the states as inside.  We are always seeing
posts from the Australion/New Zealand crowd about this very issue.  Also, no
offense to Chile, but I don't think of it as being a personal computer kinda
place.  (At least not as compared to here).

Isn't Chile Spanish speaking?  Do we send a lot of English speaking games
(I mean manuals and packaging etc.) to non-english speaking countries??

David Cox
dlcox@encore.com
Newsgroups: comp.sys.ibm.pc.games
From: wunner@nova.tat.physik.uni-tuebingen.de (Guenter Wunner)
Subject: Re: Monkey Island II - HELP!!
Organization: TAT (Theoretical Astrophysics Tuebingen), U. of Tuebingen, FRG
Date: Fri, 2 Oct 1992 19:29:39 GMT

priess@daimi.aau.dk (Jakob Priess-S|rensen) writes:

> Denmark calling !
> -----------------

> I could really use a hint or two concerning Monkey Island II   :

> 1. How am I supposed to make friends with the woodsmith on Scrabb Island ?

> 2. How do I get to win the spitting contest ?
>    (I have the green grog, and I'm spitting when the scarf blows in the
>     wind but I still can't make it more than second place.)
> 
> 3. How do I get to the small island next to Phatt Island - there seems
>    to be no way out there.( Maybe th waterfall ... but I haven't figured
>    out how to operate the pump.)

1. You don't need to do that. Use the saw (can't remember where to get
it) with the peg leg. Then go to the woodsmith who is now out to
repair the leg. You can get nails + hammer to lock the coffin seller
in one of his coffins.
2. You are on the right track. But additionally, you have to "use" the
flags. Put them back a bit and you will be able to win the contest.
But: you have to blow in the ship horn first to get the contest
manager walk out of the picture.
3. Again, you are on the right track. Put the banana (from the
envelope on Phatt island/prison) on the metronome in the Bloody Lip
Bar on Scabb Island. You will be able to get the monkey. Use it with
the pump up the waterfall and you can walk through the tunnel to get
to the island. Pretty complicated, huh?
Hope this helps.
Bye,
	Lukas.

        *** Lukas Wunner, Hustadtring 143, 4630 Bochum, West-Germany ***
      *** lukas@trillian.tp1.ruhr-uni-bochum.de / lukas@134.147.160.21 ***
    *** "To err is human, but to really fuck things up takes a computer" ***
Newsgroups: comp.sys.ibm.pc.games
From: ptran@sciborg.uwaterloo.ca (Phat H Tran)
Subject: Re: F15 Strike Eagle III
Organization: University of Waterloo
Date: Tue, 6 Oct 1992 21:29:09 GMT

In article <1992Oct6.055200.11453@netcom.com> hchong@netcom.com (Hoi Chong) writes:
>From article <BvoM3D.1MM@watserv1.uwaterloo.ca>, by ptran@sciborg.uwaterloo.ca (Phat H Tran):
>> In article <1992Oct5.200655.11546@netcom.com> hchong@netcom.com (Hoi Chong) writes:
>>>
>>>And since I have gotten the attention of all y'all great F3'ers?  Do you use
>>>the AUTO feature?  I mean, give me a break, is there an actual AUTO feature
>>>in F16 that tails the enemy plane for you?  
>> 
>> This is a really dumb gripe.  If you don't like the fact that Autopilot
>> will dogfight for you, then don't use it when you're in a furball.  In
>> real life, who would have the jet on cruise control when there are bandits
>> in the vicinity?
>> 
>> Phat.
>
>Perhaps Mr Phat you may want to check the facts.  If I am correct, the
>AUTO feature points the plane towards the enemy for you without you having 
>to touch the joystick.  I don't know any real fighter does that, do you?  

Like I said earlier, just switch off the autopilot if you don't want it
fighting your battles.

Phat.