From: alongley@cape.UWaterloo.ca (Allan Longley)
Subject: Re: Most powerful PC ever
Organization: University of Waterloo
Date: Thu, 5 Nov 1992 06:59:43 GMT

In article <2402@cix.cict.fr> dutech@reseau.Berkeley.EDU (Groupe ELEVES) writes:
>In article <Bx44yC.8rw@watserv1.uwaterloo.ca>, Allan Longley writes:

>> -- oh, this took about 1000-1200 hours of play to accomplish:

>> Barbarian - 27th level
>> S:20, I:16, W:19, D:20, C:21, Ch:18, Co:20, hp:400, align:CN, age:38
>
>  A few comments here :
>  even if he had S:18/00 I: W:16 D:18 C:18 Ch:18 at 1st level, this
>  requires 100 wishes for stat increase only...

When a game exceeds 20th level (which took about 4 years of regular play to
do) then casting of Wishes and such becomes "the usual" and the extrordinary
events far exceed the meager casting of a spell.

> The barbarians throw d12 for hit points, and I believe they gain 4 hp
> per level after the 9th (CON bonus not applying...). Sooo
> 12x9 (12 on all the dice!) + 7x9 (21 CON, not sure 'bout that, but it
> is a upper bound) + 4x(27-9) = 243 hp. Where the hell do the 157 bonus
> hp come from ???

Close, but no cigar.  First, barbarians get +2 hp for every point of Con
beyond 14 (that's 14 per level here), second, in 1st edition the Con bonuses
did not stop at 9th.

>>The Cleaver (+5 longsword, 2-20 dmg, %-chance to sever limb equal to die-roll)
>>Galvalador (+5 longsword of sharpness, int:17, ego:35, wielder gains 25% MR)
>
>  2 Artifacts ? And he was not attacked by a horde of lesser beings with
> every means at their disposal (poison, magic, sheer number of swords...)
> wanting to relieve him of his ill-gotten booty ? My god, people are a
> peaceful, law-abiding lot there...

On occassion -- YES!!  His home was dimensionally removed from most problems
and keeping it a secret was one of the on-going adventures (he did end up
moving a number of times after his home was discovered).

>> Girdle of Storm Giant strength (of course)
>> Bracers AC2
>> Ring of Protection +5
>> Ring of Vampiric Regeneration
>> Cloak of Displacement
>> Boots of Speed
>> Broach of Shielding
>
>  For a 27th level character, this is OK, I think. My problem is with
> the 27th level...

IMHO, high-level games are great fun if the character has a rich and full
history and development, ie., rolling up a couple 18th characters and
starting a campaign is by no means by idea of fun.  BUT, rolling up some
first level characters (or less) and playing for 5 years to achieve 20th+
level is fun!!
>
>  All in all, you sure had a good Monty Hall time, but don't you think
> it is worth the hours spent ???

I am not a Monty Haul DM.  Ask my players -- actually one of their biggest
complaints is that they would like to have a more material reward based
campaign.  My main campaign presently consists of eight 7th level PCs (most
of whom have played their character for 3 years) who have 1 or 2 magic items
each and an average stat of 13.5!  Maybe in another 3 years they will be
16th level with 7-8 magic items each and maybe -- God forbid -- an artifact
in the party!!  My point is, after over a 1000 hours of play and 27 levels
of advancment the characters will become VERY powerful, this doesn't make
the DM a Monty Haul.

-----------------------------------------------------------------------------
Allan Longley, University of Waterloo, Department of Chemical Engineering
e-mail: alongley@cape.uwaterloo.ca
voice: (519) 885-1211			Touchy touchy
home: (519) 746-1498
-----------------------------------------------------------------------------
           "Ph-nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn"              
-----------------------------------------------------------------------------