From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: Wing Commander
Date: 23 Dec 92 18:36:39 GMT
Article-I.D.: clark.1992Dec23.183639.1972
Organization: Clark College, Vancouver, Wa.  USA

In article <Bzp6vs.1w0@unix.amherst.edu> dethomas@unix.amherst.edu (Dennis E Thomas '**) writes:
>Gary Snow (gsnow@clark.edu) wrote:
>: 
>:I didn't think the controls were all that bad, they were logically layed out,
>:theres just alot of them......its much the same situation on the IBM version,
>:the first time I played it, I though the controls were out of hand.
> 
>The fact that there are a lot of them is not the problem. The problem is
>that they are all equally hard to get to. Some way to get to the common
>commands in a hurry would have been appreciated. On the PC, you can
>spend five minutes and learn the basic commands, while the SNES version
>is going to take a while longer to get the contortionist manuevers down.

To each his own, maybe I'm just a quick study, or maybe you just need a
different contoler.

>:The colors look pretty good on my video montior, quite comparable to a SVGA
>:486 with .28 dot pitch color monitor. And I have seen the term "fuzziness"
>:describe SNES graphics before, but I find that most people say that because
>:there is so much color blending going on that they can't see the edges of
>:different colors, unlike on my Genesis where there is only 64 colors
>:available on the screen at once, so it appears to look sharper because color
>:edge it more defined (less colors to work with in blends). All in all its
>:not "fuzzy" at all.
> 
>I have two complaints about what was just said. First of all, the
>graphics were designed to be used on a satndard television. If they
>can't look good on the device they were intended for, they are not good.
>A monitor is nice, but it is not the standard output device for most of
>the people using a SNES.

I am using what most people use with their SNES, its a Standard 21" NEC
TV, with a TV/Video button, in video mode (like most current TV's) its
a video monitor that uses the rear RCA plugs instead of the RF coaxial
plug.

>The other thing I have to commment on is the fuzziness issue. If there
>is a lot of color blending going on, don't you think that qualifies as
>a definition of "Fuzzy?"

No. Fuzzy infers that its somewhat out of focus....its not.

>I mean, if it is indistinct because of color blending, then shouldn't
>the colors be blended a little less?

You would then get what is known as banding, which is not at all desirable,
and present in a great many Genesis games because of the lack of on screen
colors.

>SNES graphics have a tendency to use all of those colors it can display
>on the screen for no good reason.

"No Good Reason"....I've never heard of a game that used too many colors,
have you?

>A game doesn't have to be anti-aliased into oblivion because it *can*
>and that is what it seems frequently happens on SNES games, too many
>colors thrown in because they can be, not because they are relevant
>to the image being drawn.

Most images use MORE then 256 colors, look around you. All I can say is,
if you got the colors, why not use them.....again, I've never heard of a
game that had too many colors.

>later days!

You too, and Merry Christmas.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu