HDTenEightyP/NetNews huggingface dataset:
From: derrick@sdc.com (Derrick Davis)
Subject: Re: Game Machine
Keywords: hardware
Organization: Systems Development Corporation
Date: Tue, 25 Aug 1992 19:05:07 GMT

In article <1992Aug20.202632.18345@ichips.intel.com> sstrazdu@vulcan.intel.com (Stephen Strazdus) writes:
>In article <1992Aug20.001209.26607@pasteur.Berkeley.EDU> c60a-zh@volga.Berkeley.EDU (A L L E N --LabA) writes:
>>The perfect game machine (at the moment)
>>
>>486/66dx2
>>64 megs of ram (so you can run everything off ram disk)
>>Soundblaster Pro
>>Local Bus graphics card
>>> 1gig HD w/ hardware cache
>
>Don't forget a CD-ROM player
>
>>
>>---------------------
>>I have a 486/33 with a generic Tseng SVGA card, and it's ok right now
>>for games, but I'm not sure if it'll do Strike Commander when it comes out!
>>I understand that Ultima 7 will run slowly on my machine...
>>
>>Maybe I should upgrade the video to an Orchid Farenheit 1280 or a Diamond 
>>Stealth?
>
>S3 based cards like the stealth are slower than ET4000 cards in standard
>VGA modes like games use.  The only way an S3 card will be faster is if
>you use an application which has drivers which specifically use the S3's 
>accelerated modes (like Windows).
>
>If you want fast bitmapped graphics for games get an ET4000 card.  Local
>bus if your montherboard can use it.
>
>--
>Steve Strazdus    sstrazdu@sedona.intel.com

I posted a request for this type of information before with no response.  

1) Is there any reason that the S3 cards are slower?
2) How much slower are they?
3) I thought a Diamond Stealth card would be faster because it uses VRAM?
4) Is ET4000 a card or a Chip Set?

Thank for any responses!!!!
From: zweldron@ruhets.rutgers.edu (Matthew Charlap)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima 3 - Where is Exodus?
Keywords: Exodus
Date: 4 Sep 92 14:10:39 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

umkullm1@ccu.umanitoba.ca (Jennifer M.E. Kullman) writes:
>I am now having trouble finding Exodus. My brother and I have seached
> the entire castle and found only monsters. Where is it? And what are we supposeded
>to do with the cards? Are there alters somewhere? If so, where? We are stuck.
There should be four altars/card slots in the mid-north section. (The floor
tiles attack here) this is exodus. insert the cards here, in the order another
told you.

>P.S. We are playing the NES version.
I did this on the IBM, but I am assuming the game is pretty much the same. For
inserting the cards, I assume there is a Use command or something like that.
--Matthew
From: yoshida@quantum.sas.upenn.edu (Dan P. Yoshida)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Sound blaster with prince of persia
Keywords: Thunder Board
Date: 24 Aug 92 01:56:02 GMT

In article <1992Aug22.072105.25147@cco.caltech.edu>  
alex@crystal.ipac.caltech.edu (Alex Werner) writes:
|I just started playing Prince of Persia again, after not playing it for a 
|logn time, and I now have a sound blaster pro, but the digitized sounds aren't
|working at all... I get the adlib music, but no sound. Is there sound? 
|if so, how can I get it? thanks...

That's funny, I just tried Prince of Persia with my new
Thunder Board for Windows and the following happened:
I get the sound effects,
but no music!

Has this happened to anyone else? Do I need the Adlib SOUND.COM
or something similar?

--dan
--
=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=
|  Dan P. Yoshida   yoshida@eniac.seas.upenn.edu        | University of |
|  --------------   NeXTmail:                           | PENNsylvania  |
|  (215) 387-4960   yoshida@quantum.sas.upenn.edu       | o-o_o-o_o-o_o |  
=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=
 "Rriiiiippp!" -- velcro                            
Newsgroups: comp.sys.ibm.pc.games
From: rockwood@kean.ucs.mun.ca
Subject: Yeager A.F.T. vers. 2.0 Crack needed
Organization: Memorial University. St.John's Nfld, Canada
Date: Wed, 2 Sep 1992 17:54:34 GMT

Anyone have a crack for Chuck Yeager's Advanced Flight Trainer V. 2.0.
The earlier cracks are no good on this one and I'm tired of having to
look at Page Number XX in my manual to see what the 5th or 6th word is.
While not as annoying as Yeager's AFT, the code wheel with Monkey Island is
also a bit of a nuisance, so if you have a crack for that I'd like some
info, too.
Thanks in advance.
Art Rockwood

Newsgroups: comp.sys.ibm.pc.games
From: mnfriedr@cip.informatik.uni-erlangen.de (Martin Friedrich)
Subject: Re: UW L7 Ring of Levitation
Organization: CSD., University of Erlangen
Date: Fri, 4 Sep 1992 16:35:41 GMT

bartels@sweetpea.jsc.nasa.gov (Jeff Bartels 283-4167) writes:

>I understand that there is a ring of levitation to be found in the area of the
>chasm of fire on L7. Where is it? I am concerned over trying to spend too much

In about the center of the chasm is a door in the northeast wall. Behind, a
way leads up, somewhere up there is the ring.

>time looking for it, cause I need to go find Garamon's bones on Level 8 and 'the
>Slasher of Veils is stirring'. Can I get screwed if I take too long to get the
>bones? Do I need the ring to get through L8?

I don't think you can spoil the game if you wait too long.
And you don't need the ring in the whole game anyway.

>Thanks in advance ...
Your welcome!
-Efchen
---
   /~\   |  Martin Friedrich                   IRC/MUD: Efchen 
  C oo   |  Postfach 1602           TAPPMud: Sir Efchen, Knight of Elvendar
  _( ^)  |  8520 Erlangen
   ~\    |  GERMANY           email:mnfriedr@cip.informatik.uni-erlangen.de
---------------------------------------------------------------------------
          Yes means no and No means yes. Delete all files? [Y]
Newsgroups: comp.sys.ibm.pc.games
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: Which Falcon 3.0 version?
Organization: University of Waterloo
Date: Fri, 4 Sep 1992 05:33:27 GMT

In article <1992Sep3.110718.2269@abo.fi> LSAASKI@finabo.abo.fi (Lauri S{{ski Tkkk) writes:
>Hi folks!
>
>	I'm considering of buying Falcon 3.0 and I need to know its latest
>	version. Are there any ways to upgrade the game later? If _YES_
>	then what is the name of the newest batch in the net? I am going
>	to run it in a 50MHz 486. What is the minimum speed requirement for 
>	a modem to handle this game? Can my *antique* 2400 bps modem make it?
>
>Thanks in Advance
>Jussi  
>F18LAND
>

The latest version is 3.0D, with E soon to be released.  You can easily
upgrade any version of Falcon 3.0 to the latest by using SH's generous
patches.  The D patch is available on ftp.ulowell.edu in 
/msdos/Games/Patches.  The file is f3fixd.zip  Due to the asynchronous(?)
modem-play engine that SH utilizes, Falcon 3.0 works quite well even with
a 2400 baud modem.  The setup will take a while (10-15 minutes), but
once in the air, you will hardly notice a slowdown.

Phat.  
Newsgroups: comp.sys.ibm.pc.games
From: s106275@ee.tut.fi (Saari Anssi)
Subject: Re: Wing Commander III wishlist
Organization: Tampere University of Technology, Finland
Date: 25 Aug 92 20:10:12 GMT


In <1992Aug25.183644.12967@u.washington.edu> moe@rainier.lib.washington.edu (Joe Shippert) writes:

>For Wing Commander III I wish for:

[Suggestions deleted]

>Any other ideas? 

Yes, 3D radar. I'm playing WC I again, currently SM1 and I really hope I could
see just where the cats are...

Anssi

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Anssi Saari                      +          This space for hire !!!         +
+ s106275@ee.tut.fi                +                                          +
+ Tampere University of Technology +         CALL int+358-31-176661           +
+ Finland, Europe                  +                                          +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Newsgroups: comp.sys.ibm.pc.games
From: bz556@cleveland.Freenet.Edu (Joshua E. Randall)
Subject: Wing Commander Hero's Age
Reply-To: bz556@cleveland.Freenet.Edu (Joshua E. Randall)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Mon, 31 Aug 92 14:55:26 GMT


OK this has been bugging me for a while.

Just how old is our hero Bluehair supposed to be?  In WC1, Maniac is 22 (we
know this from the doc check), and he is depicted as the youngest pilot. 
So we can assume that Bluehair is somewhat older?

But in WC2, it is ten years later.  So what do we have, a 35 year old man
flying superfast space fighters?

And what of WC3?!  Will old Bluehair be flying from his wheelchair?

-- 
Joshua E. Randall
bz556@cleveland.freenet.edu
My motto:  "So little time, so little to do."  --Oscar Levant
Newsgroups: comp.sys.ibm.pc.games
From: jac1@ra.msstate.edu (Jennifer Cox)
Subject: 688 and Soundblaster
Organization: Mississippi State University
Distribution: usa
Date: Thu, 27 Aug 1992 03:36:56 GMT


When you are playing 688 is the sonar analysis supposed to come
through the soundblaster?

I just installed my soundblaster and didn't know if I was supposed
to he hearing something or not?
From: u2116318@csdvax.csd.unsw.edu.au
Newsgroups: comp.sys.ibm.pc.games
Subject: TSR memory editor needed
Date: 22 Aug 92 00:21:43 +1000
Organization: University of New South Wales

anyone know where can I found a program
can edit the memory while playing games?

From: darrylo@hpnmdla.sr.hp.com (Darryl Okahata)
Date: Wed, 2 Sep 1992 23:18:00 GMT
Subject: Re: Darklands
Organization: Hewlett-Packard, Santa Rosa, CA
Newsgroups: comp.sys.ibm.pc.games

In comp.sys.ibm.pc.games, edg@Ingres.COM (Ed Goldman) writes:

> Wow.  It's interesting that Internet Users are trashing Darklands.  Users
> on GEnie are claiming it's the greatest since sliced bread and a new
> 'classic'.

     It's also interesting to note that CompuServe people also like the
game (but not the "bugs" -- there are lots of flames about supposed
bugs).  I suspect that a lot of the "crashes" people are talking about
are caused by:

* Buggy CPU chips.  Early 386s have known bugs, and some programs (like
  Windows NT) cannot run on these CPUs.

* Flaky motherboards/hardware.  One of my 386 motherboards had a bad
  cache chip, and I only found out about it by running Unix.  Under DOS,
  the motherboard ran quite well (with only an occasional, very rare,
  once-in-a-blue-moon crash).

     Note that the latest Darklands patch version is 483.051.  Another
patch is in the works, but Microprose does not expect it to be out for
another two weeks or so.

     Much more importantly, Microprose is not sure if the next patch
version will allow you to use existing games.  You *might* have to start
a new game with the next patch (you can imagine the flames for this ...
anyway, it all seems to be up in the air for now).

     I like Darklands, and, while I have encountered only a few minor
bugs, I'm going to stop playing the game until things settle down.

>  My opinion, I was expecting more, but I'm still finding it
> somewhat entertaining.  IMO, a big problem with playability is the menuing
> system and combat movement *crawl* at a snail's pace [483-33, ET-4000 local
> bus video, 16M Ram].  

     Odd, I've got a 25-MHz 386 with a NON-local bus (ISA) ET4000 card,
and the speed of combat movement is adequate.  It could be faster, but I
can live with it as it is.

     -- Darryl Okahata
	darrylo@sr.hp.com
Newsgroups: comp.sys.ibm.pc.games
From: brudiakg@nyx.cs.du.edu (Ben Rudiak-Gould)
Subject: Re: Question about the other episodes of wolf3d
Organization: University of Denver, Dept. of Math & Comp. Sci.
Distribution: usa
Date: Sat, 29 Aug 92 05:55:41 GMT

jwilbur@iat.holonet.net (Jay Wilbur) writes:

>We made the changes to thwart the mappers and editors because we had
>planned on holding some big money contests.  The prizes were going to be a
>lifetime supply of registered Apogee games or a few thousand dollars.  The
>editors, mappers and cheats turned the contest from a skill thing to a
>cheat thing.

What I will never understand is why, if you were trying to prevent people
from cheating, you didn't eliminate the debug mode from version 1.1.  The
new version of MapEdit didn't come out until quite recently, and the contest
would probably have been over by now anyway.  If you'd gotten rid of debug
mode, there would have been no easy way for the average person to cheat.
As it was, all I had to do was invoke debug mode (after finding out the new
switch and key combo by the same easy method I used for v1.0), enter TAB-T,
and page through the sprites until I found the magic word.  I hate to say
it, but the failure of the contest may have been partially your fault.

>We've since withdrawn the contests and decided to let the mappers and
>editors roll.  There is a mapper and editor now available that works with
>all versions of Wolf.  We plan on pumping out the notes file format notes
>to anyone who wants to try and make an editor.

Am I the only person who has noticed that the maps for Commander Keen 4-6
are in the same format as the Wolf3d maps?  Who's going to be the first
to take Bill Kirby's code and make a Keen level editor?

>Check your FTP site for MAPEDIT14 for the above mentioned editor.
                                ^^ you mean 41, of course

>/-------------------------------------------------------------------------\
>| Jay Wilbur  | jwilbur@orac.holonet.net | CIS: 72600,1333 |   Fidonet    |
>| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
>\-------------------------------------------------------------------------/

Did you just get an account on the net, or have you been reading this group
without our knowledge for a while?  If the latter, I was just joking in that
article I wrote a few weeks ago. :-)

--
Ben Rudiak-Gould
brudiakg@nyx.cs.du.edu
"The most important thing to remember whilst writing a thesis is that the
quicker you get behind, the more time you have left to catch up."
             -- The Usenet Oracle
From: johnwi@FtCollins.NCR.COM (John Williams)
Newsgroups: comp.sys.ibm.pc.games
Subject: WANTED: Indy3,4 & EOTBI,II
Date: 25 Aug 92 10:19:45 GMT
Organization: none


WANTED:
=======

Indy3(and/or 4) and Eye of the Beholder I(and/or II)

Games must include original everything.

Please e-mail with your prices.

Thanx, John
--
    ____________________________________________________________
   /  John W. Williams - NCR Microelectronics Products Division \
  /                                                              \
 /  E-Mail: John.Williams@FtCollinsCO.NCR.com  -  "Life is Short, \
(  Usenet: uunet!ncrlnk!ncr-mpd!John.Williams  -  PLAY HARD !!!!"  )
 \             Disclaimer: Same 'ol, same 'ol  -  ---- ----       /
  \______________________________________________________________/
Newsgroups: comp.sys.ibm.pc.games
From: dave@cs.uwa.oz.au ([David Bailey])
Subject: Epic
Keywords: Help
Organization: Dept. Computer Science, University of Western Australia.
Date: Thu, 3 Sep 1992 14:00:00 GMT

 Could anyone give me a few tips on playing Epic?!

Even the first few levels are presenting difficulties
at the moment!.

Thanks in advance.

-- 
Dave
	U.W.A.	Western Australia.
From: ccastej@prism.gatech.EDU (Eric Jensen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wanted, Mechwarrior and BattleTech 2
Date: 28 Aug 92 20:02:16 GMT
Organization: Georgia Institute of Technology, Behavioral Engineering Division

In <1992Aug26.155711.17176@e2big.mko.dec.com> doyle@share.enet.dec.com (ETD) writes:


> If anyone has the above programs for sale, please E-Mail me with the
> price your asking.
You're in luck!  There is a triple-pack out now with Both Battletech games
and Mechwarrior, and if you order from a mail-order place, it'll probably
only cost around $35 or $40.  (But I'm not absolutely sure about that.)
So for everyone who was asking about Mechwarrior, it's back!

  Eric

-- 
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!ccastej
Internet: ccastej@prism.gatech.edu
Correction: There is no deck 'Helllllllpppp.......'  Please select another.
Newsgroups: comp.sys.ibm.pc.games
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: Flight model in CYAC
Organization: University of Waterloo
Date: Tue, 1 Sep 1992 04:19:31 GMT

In article <1992Aug31.163241.22763@ccu.umanitoba.ca> vspicer@ccu.umanitoba.ca writes:
>
>at least it doesn't have a flight model like stormovik su-25 :)   i love
>that game, it's the best for completely senseless violence like wiping out
>a whole town with rockets, but the flight model lets the thing handle like
>a boyant helicopter. 
>

Funny you should mention Stormovik.  Brent Iverson, the designer/programmer
of CYAC, also did that game, as well as LHX.  All three are pretty bad
as far as simulations go (and they're really not that great as games
either).  CYAC, being the latest, is better than the first two, but not
by much.   

Phat.  
From: goo@hpindda.cup.hp.com (Michael Goo)
Date: Fri, 28 Aug 1992 22:00:19 GMT
Subject: Re: Adventure, 550-point version
Organization: HP Information Networks, Cupertino, CA
Newsgroups: comp.sys.ibm.pc.games

/ brinkley@cs.utexas.edu (Paul Brinkley) writes...
>Spoilers may follow.

  They certainly do...



>Great game; I think I know how to get each and every one of the treasures.
>There's only one problem, however.  I keep running out of lamp power, and
>I don't want to have to lose my coins for batteries.  Is there a way to
>get the coins back, or get free batteries, or do I have to make my
>travelling around the caves more efficient?  (Turns out you only use
>turns for moving or using a magic word, such as "plugh".  Taking, dropping,
>or throwing things doesn't take any time.)

As I recall, (I finished this a looooooong time ago) there was no way to get
the extra batteries without burning your coins, and, consequently, your score.
You're just going to have to be more efficient.  I think you get just enough
lamp power to do everything you need to do if you don't waste ANY time.

If you still need/want more time...

Subtle hint - You already know what things constitute taking a turn, and that
each turn you take drains your batteries a bit.  But think...there are TWO
conditions that must be met for you to use up a turn's worth of batteries.
Taking a turn is one (you already knew that).  What's the other?

Explicit hint follows...


Explicit hint - if you still have battery life problems, it is worth noting 
that you can run around in the caves with the lights out as long as you don't
make any false moves (e.g. go South from a room with no South exit).  If 
you've made an accurate map, this should be no problem.  This should extend
your available time in the cave quite a bit.
Newsgroups: comp.sys.ibm.pc.games
From: jzuena@ferrari.nmc.ed.ray.com (John Zuena)
Subject: Re: Question about the other episodes of wolf3d
Organization: Equipment Division, Raytheon Company
Distribution: usa
Date: Fri, 28 Aug 92 19:53:04 GMT

In article <BtHur2.MBz@iat.holonet.net> jwilbur@iat.holonet.net (Jay Wilbur) writes:
>
>We made the changes to thwart the mappers and editors because we had
>planned on holding some big money contests.  The prizes were going to be a
>lifetime supply of registered Apogee games or a few thousand dollars.  The
>editors, mappers and cheats turned the contest from a skill thing to a
>cheat thing.
>
>We've since withdrawn the contests and decided to let the mappers and
>editors roll.  There is a mapper and editor now available that works with
>all versions of Wolf.  We plan on pumping out the notes file format notes
>to anyone who wants to try and make an editor.
>
>Check your FTP site for MAPEDIT14 for the above mentioned editor.

Well, since Id isn't going to run the original contest and since a new
editor is available for all six episodes, why not have a map design
contest instead?  Id could even package the best 5-10 missions as a new
expansion for the game and use the proceeds from that to finance the
contest.

Of course, there wouldn't be any new guards to fight in these levels...
unless someone has a guard editor??? :)

- John Zuena
Newsgroups: comp.sys.ibm.pc.games
From: vanfosse@magnus.acs.ohio-state.edu (Andy VanFossen)
Subject: PC Games for Sale
Organization: The Ohio State University
Distribution: usa
Date: Mon, 31 Aug 1992 20:05:37 GMT

The following titles are for sale:

Starflight II     5.25" 

Hardball II       5.25"

$15 each or best offer.

Andy
andy.vanfossen@osu.edu
Newsgroups: comp.sys.ibm.pc.games
From: mdipietr@esk.compserv.utas.edu.au (Michael Umberto Di Pietro)
Subject: Re: PC cricket games
Keywords: cricket, pc, simulator, sports
Organization: University of Tasmania at Launceston
Date: Mon, 24 Aug 92 01:43:57 GMT


	I have played Ian Botham's Cricket game and found it OK for 

	about an hour !!!!!!  It's very easy to play.  Once you've

	mastered the batting, you can usually bowl out the computer

	controlled opposition for under 10 runs pretty consistently.

	I only use OFF and ON spinners, I don't use any fast or medium

	bowlers.  My advise:  Wait for Gooch's cricket game, so far

	it has had good reviews, but we just have to wait and see,

	wont we????????????


		DIPPER.......the game master!!!!!!!!!!!!!
Newsgroups: comp.sys.ibm.pc.games
From: tychay@juliet.caltech.edu (Chay, Terrence Y.)
Subject: Re: OGRE
Summary:  Omega
News-Software: VAX/VMS VNEWS 1.41    
Organization: California Institute of Technology
Date: Wed, 2 Sep 1992 01:54:00 GMT

article <1992Sep1.172739.18063@cis.ohio-state.edu>
brown-sh@tortoise.cis.ohio-state.edu (shawn c brown)

article <92245.120109JTS110@psuvm.psu.edu> 
<JTS110@psuvm.psu.edu>

JTS110 asked:
  Does anyone know the game designer of OGRE?  I'm pretty sure it's the name of
  the game... it's a tank game where you program the tank to react to different
  terrains and different enemies.  It's kinda old.  You program the tank with
  a Pascal like language. Anyone know what I'm talking about?  If anyone can
  help please leave me a reply. Thanks.


to which shawn brown replied:
  If I remember correctly it was Origin, and Steve Jackson had a large hand
  in it...

correct.  O.G.R.E. was a board game by Steve Jackson Games later put into a 
computer game by Origin Systems.  I don't think there were different terrains
(other than "impassible" craters and rubble) unless it incorporated G.E.V.
features.  and I also don't think it had a programming feature but I might
be wrong.  the game designer would be Steve Jackson (unless you mean
"video game" designer.

JTS110 then said:
  PS It might be called OMEGA.  I dunno.  Some "O" name like that.

There is another game by Origin Systems called Omega.  Interestingly, it does
implement a procedure programming language and had terrain effects.  it is
a one-on-one or team play tank battle sim.  The game came out in 1989 and
the author is Stuart B. Marks and is based on a game "Tank Battle" in 1986
by that same author.

hope this helped.

          -terrychay
                 TYCHAY@CITJULIE.BITNET
                 tychay@juliet.caltech.edu