HDTenEightyP/NetNews huggingface dataset:
From: ck@iconix.oz.au (Chris Karadaglis)
Subject: Re: Patriot Games
Organization: Iconix Pty Ltd (World Headquarters)
Distribution: aus
Date: Wed, 26 Aug 1992 09:40:56 GMT

In <9223712.15720@mulga.cs.mu.OZ.AU> cmg@mundil.cs.mu.OZ.AU (Chris Gersch) writes:

>I saw Patriot Games last night, and left with mixed feelings. For me it 
>worked well as a suspense and a science fiction, but failed politically,
>and emotionally. Actually it seemed to be a subtle propaganda movie made
>for the Gulf war.

If that was the case it may have been entertaining.

>There were ridiculous things like satellite photos of terrorist camps.
>Fair enough, you say, but in these photos you could make out people's
>faces!

Even more ridiculous is allowing Harrison to enter such rooms where all
the fancy equipment was when he decided to re-enter the CIA for >revenge<.
Allowing his character to be motivated by personal reasons and use CIA
as a tool isn't quite right...

>The person I saw it with said that during the Gulf war, he read an article
>in the paper (probably the Age) that said the American satellites could 
>detect the difference between 3 oranges sitting on a runway, and 2. Yeah right.

Actually, I think this is true. Anyone?

>The good guys family made the Brady bunch seem like the Gary Web on PCP. They
>were just so incredibly happy I was looking for smirks on the actors faces.
>The terrorist were more evil than Mr Bad, killing eachother and innocent
>people as a matter of course - just like real life.

>I think my only problem with it was that the movie was presented as real
>life in the world of terrorists and the CIA (the CIA even had a homely
>granny working for them, so they couldn't run drugs or guns could they).

The only good thing in the entire movie was the car crash. Brilliantly done.
Although why they couldn't just swerve the bloody Porsche around the freeway
divider is beyond me. The audience is treated like idiots and all characters
are stereotypes. The plot is as easy to predict as the trajectory of a 
drag car, and the little girl didn't even have the decency to inject some
realism into the movie by dying in intensive care.

Save your money. For price of a movie ticket, you could get a cask of wine
and a video.

>Chris

Shckwish!

PS although I must admit the preview DID look good.

Xref: sparky aus.films:550 soc.singles:24228 soc.couples:3741
From: lpj@col.hp.com (Laura Johnson)
Newsgroups: aus.films,soc.singles,soc.couples
Subject: Re: Film suggestions welcomed
Date: 2 Sep 92 17:31:14 GMT
Distribution: aus
Organization: HP Colorado Springs Division

dazz@monu6.cc.monash.edu.au (Mr D.K. Woodman) writes:
> 
> Finally "White Men Can't Jump" is supposed to be good but I can't vouch
> for it as I haven't seen it yet.
> 
> dazz
> 
> 

I wouldn't recommend it in this situation because (1) I didn't
think it was *that* good and (2) a lot of the humor is due to the
tension between the girlfriend (who's trying to get ahead) and
the boyfriend (who keeps blowing it because he won't listen to
her) -- alternate interpretations quite possible, as always.  Me,
I came away thinking "Yeah!  The movie's right: men *are* stupid idiots!" 
...  maybe not what you want the lady to be thinking during your date!  
-- 
Laura Johnson
lpj@hpctdls.col.hp.com
Opinions expressed are my own, but may be licensed for a nominal fee.
Newsgroups: aus.films
From: cameron@spectrum.cs.unsw.oz.au (Cameron Simpson)
Subject: Re: "Knight Moves" plot question
Reply-To: cameron@spectrum.cs.unsw.oz.au (Cameron Simpson)
Organization: CS&E Computing Facility, Uni Of NSW, Oz
Distribution: aus
Date: Tue, 1 Sep 1992 08:48:06 GMT

warwick@mundil.cs.mu.OZ.AU (WarFish) writes:
| tnorthtj@cc.curtin.edu.au (Tim North) writes:
| >I just saw "Knight Moves" last night and, boy, am I confused!
| >What was that high-pitched sound and flash of light before each of the
| >murders?
| 
| I was puzzled by this a bit myself.  About the only thing I could come up
| with was maybe they were flashes from a (presumably high powered) camera
| flash.

It was. Remember Peter gets mailed a set of facial shots of the murdered girls?
Of course, the facial shots were post-murder, so one theorises one shot to
blind the victim, then another photo session once the victim is overcome...
	- Cameron Simpson
	  cameron@cs.unsw.oz.au
From: 9121940f@lux.latrobe.edu.au (Anthony S. Miller)
Newsgroups: aus.games
Subject: Re: Video games
Date: 24 Aug 92 00:24:09 GMT
Organization: La Trobe University

In article <1992Aug22.031832.2926@cam.compserv.utas.edu.au> cylee@esk.compserv.utas.edu.au (Chang Yong Lee) writes:
>
>  I'm interested in buying a video game. I have heard of SEGA, MEGA DRIVE,
>NINTENDO, SUPER NINTENDO etc. Can anybody tell me which of these brand
>should I go to ? I prefer one with the best graphics. What is the current
>market price ?
> 
>  Thanks,
>
>Jovey Lee
>
>cylee@esk.compserv.utas.edu.au

Mega Drive and Super Nintendo have the best graphics (16 bit as opposed to
their earlier models, Master System Plus (Sega), Master System II (Sega)
Control Decks (Nintendo) and Action Sets (Nintendo), which were all 8 bit 
graphics machines. The price of both 16 bit machines is $299. It is generally
accepted that Sega has always had better graphics and I see no reason to assume
the new Super Nintendo is better than the Mega Drive. However, I do believe
that Nintendo has better games. Apparently they have signed contracts with
many of the software developers, in order to re-produce those games which
are most popular. This slowly changing though, as Sega is starting to release
some popular titles. Also, Sega has a special offer on now, in which you can
get two free games if you send off the form inside the box. You end up with
3 games in total as it comes bundled with a game. Super Nintendo comes with
Super Mario 4. Check with your friends to see who has got which machine,
because you can then swap the games cartridges, as opposed to buying them
all yourself. They average around $80 per cartridge.

Don't blame me, I voted Liberal.
 
============================================================
Anthony S. Miller ($$$ TAXMAN $$$)
9121940f@lux.latrobe.edu.au

Brother : " You deny everything ! "  |      PARTIES   :-)
Sister  : " I do not !!! "           |      HOMEWORK >:-( 
Newsgroups: aus.games
From: ewadams@netcom.Netcom.COM (Ernest Adams)
Subject: Come speak at the Computer Game Developer's Conference!
Date: Tue, 01 Sep 92 18:32:59 GMT
Organization: Netcom Online Communications Service
Distribution: aus

 
         COME SPEAK AT THE COMPUTER GAME DEVELOPER'S CONFERENCE!
 
The seventh Computer Game Developer's Conference will be held April 17-20,
1993 in Santa Clara, California. The CGDC is the premiere professional
conference of the computer game industry. Every year, it brings together game
developers from all over the world to exchange information and insights (and
business cards). If you have an idea, issue, or problem that you'd like to
share with your colleagues, the Board of Directors wants to hear from you.
 
The format can be a lecture; a panel discussion among two or three
knowledgeable speakers; a roundtable (an open discussion among a small
audience); or a seminar (a shorter lecture followed by open discussion). All
sessions should last about an hour, including a short period for Q & A in
seminars and panels.
 
Topics for talks might include design theory (new ideas about games), design
practice (war stories and how-to information), technical (the nuts and bolts
of writing game software), and business/legal (protecting and selling your
game designs). These are only guidelines, however. Above all, Conference
attendees are looking for SOLUTIONS: practical information they can use to
make their games better and their lives easier.
 
HOW TO SUBMIT A PROPOSAL
Write a one-page summary of your proposed talk, and mail, fax, or E-mail it to
one of the addresses shown below. A paragraph will do, but REMEMBER, THE
BETTER THE PROPOSAL, THE BETTER ITS CHANCES OF ACCEPTANCE. Please be as
specific as you can about the content of your talk, its format, and the
category (if any) into which it falls. If you want to do a panel, please list
the names of your proposed panelists.  Please get your proposal to us by
OCTOBER 15, 1992.
 
WHAT WE EXPECT FROM A SPEAKER
Speaking slots are limited, and we think long and hard about who to give them
to. When you agree to be a speaker, you're making a commitment to be there on
time, well-prepared, and to speak on the topic you've proposed. Also, we hope
you'll write a paper for the Proceedings, so that your ideas can reach people
unable to attend your talk.
 
ALL PROPOSALS MUST BE RECEIVED BY OCTOBER 15, 1992!
 
U.S. MAIL:                      Fax:            (415) 965-0221
Anne Westfall                   Internet:       ewadams@netcom.com
1440 Cedar Place                GEnie:          E.ADAMS10
Los Altos, CA 94024             CompuServe:     71170,161
Newsgroups: aus.games.roleplay
Newsgroups: aus.games.roleplay
Subject: Shadowrun Module - Help
Date: Wed, 19 Aug 1992 16:14:10 +1000

CC>The game we played isnt (yet) published as a module, so noone
CC>could be accused of pirating it. :-)  I wrote it <--

You didnt gave me a module.. You only gave me the idea and the Scream Sheet! Umm
the thing i was offering this guy was the Module I wrote up about the idea you
gave me.. Anyway ill call you up l8r.. Whens this Neo Tokyo game happening????
CHat to yoiu l8r.. cya

Adrian 
 

 * Origin: -/\-: RAVENLOFT - RPG DEDICATED BBS :-/\- (3:633/158.2)
From: Adrian.Scott@p2.f158.n633.z3.fidonet.org (Adrian Scott)
Sender: acsnet@csource.oz.au
Newsgroups: aus.games.roleplay
Subject: Shadowrun Module - Help
Date: Mon, 17 Aug 1992 18:11:06 +1000

JQ>Were you describing a game that already existed or a
JQ>proposal for a new Cyberpunk module? If the latter, it may have
JQ>already been done and someone may hound at your door for
JQ>copyright.
JQ>

Umm it isnt a published module but Netrunner gave me the Idea for the game and I
wrote up a module for it since he hadnt allready done so.. It was a pretty cool
Idea, I definately recomend giving it a go.. tehhe "Blow em to pieces!" cya..

Adrian

===========================================================================
Beat Em, Mug Em   |  | RAVENLOFT RPG BBS A DEDICATED |  _--_|\   BOX HILL
Rob em, kill em! |||,|  ROLE PLAYERS AND WAR GAMERS  | /      \  MELBOURNE
Its the Cyberpunk "  | SYSTEM CATERING FOR ALL NEEDS!| \_.--._/  VICTORIA
way! +61-3-899-3247  |      Fidonet 3:633/158.2      |       v   AUSTRALIA
===========================================================================
               Adrian.Scott@p2.f158.n633.z3.fidonet.org 
 

 * Origin: -/\-: RAVENLOFT - RPG DEDICATED BBS :-/\- (3:633/158.2)
From: s903609@minyos.xx.rmit.oz.au (ACE)
Subject:  <<< RMITcon >>>
Organization: RMIT Computer Centre, Melbourne Australia.
Distribution: aus
Date: Wed, 26 Aug 1992 13:17:59 EST

Greetings, 
	  Well, it's still going to happen, so here's the basics,
		When : 12th to 14th February, 1993
		Where : RMIT city campus 
		What : 8 session roleplaying convention

	  Like I said, that's the basics. Any further details can be sent,
	  just make it clear what you would like to know. Also, if you want
	  to run a module there, just tell me.

			      ACE
                  s903609@minyos.xx.rmit.oz.au
	        " How deep is the ocean ? " Eric
" No Silicon Heaven ? But where would all the calculators go ? " - Kryton
-- 
			      ACE
                  s903609@minyos.xx.rmit.oz.au
	        " How deep is the ocean ? " Eric
" No Silicon Heaven ? But where would all the calculators go ? " - Kryton
From: Adrian.Scott@p2.f158.n633.z3.fidonet.org (Adrian Scott)
Sender: acsnet@csource.oz.au
Newsgroups: aus.games.roleplay
Subject: What makes the game..
Date: Mon, 17 Aug 1992 17:41:00 +1000

To: paul@redgum.ucnv.edu.au

PS>I think that one of the main problems that you seem to be having is the
PS>life span of your characters. A life expectancy of only 1-2 sessions per
PS>character makes for some pretty poor roleplaying because the players
PS>never get a chance to develop and flesh out their character. So they end
PS>up just creating a string of bland characters who they send out to be
PS>killed in a session or two.

Yeh this is true.. I am cureently working on a  Module called "Welcome to the
Machine" Soud familiar? teheh Takes the Players right out of the fire fight and
into a huge Oraganisation.. Anyway I wont go on, alot of my players read this
mail tehehe.. But I hope it will increase charatcer bonds and get them thinking
again.. Thanx heaps for your input.. teheh l8r

===========================================================================
Beat Em, Mug Em   |  | RAVENLOFT RPG BBS A DEDICATED |  _--_|\   BOX HILL
Rob em, kill em! |||,|  ROLE PLAYERS AND WAR GAMERS  | /      \  MELBOURNE
Its the Cyberpunk "  | SYSTEM CATERING FOR ALL NEEDS!| \_.--._/  VICTORIA
way! +61-3-899-3247  |      Fidonet 3:633/158.2      |       v   AUSTRALIA
===========================================================================
               Adrian.Scott@p2.f158.n633.z3.fidonet.org 
 

 * Origin: -/\-: RAVENLOFT - RPG DEDICATED BBS :-/\- (3:633/158.2)
From: Adrian.Scott@p2.f158.n633.z3.fidonet.org (Adrian Scott)
Sender: acsnet@csource.oz.au
Newsgroups: aus.games.roleplay
Subject: Amber
Date: Wed, 19 Aug 1992 16:54:14 +1000

To:paik@godzilla.cgl.citri.edu.au

KP>    There is only one way to find out.  Send mail if you are
KP>interested in playing.

I am Interested

KP>We play every Sunday from 3:00 pm to about 7:30 pm
Cool! Well im very interested in playing.. I Posted a message to Karen About
it.. So if you speak to her, or get the message from here.. It basically says
"WHERE WHEN AND HOW!" Lemmi know A.S.A.P. cya

===========================================================================
Beat Em, Mug Em   |  | RAVENLOFT RPG BBS A DEDICATED |  _--_|\   BOX HILL
Rob em, kill em! |||,|  ROLE PLAYERS AND WAR GAMERS  | /      \  MELBOURNE
Its the Cyberpunk "  | SYSTEM CATERING FOR ALL NEEDS!| \_.--._/  VICTORIA
way! +61-3-899-3247  |      Fidonet 3:633/158.2      |       v   AUSTRALIA
===========================================================================
               Adrian.Scott@p2.f158.n633.z3.fidonet.org 
 

 * Origin: -/\-: RAVENLOFT - RPG DEDICATED BBS :-/\- (3:633/158.2)
From: Tobomory.Womble@p2.f158.n633.z3.fidonet.org (Tobomory Womble)
Sender: acsnet@csource.oz.au
Newsgroups: aus.games.roleplay
Subject: GMs at Arcanacon X - are you out there?
Date: Tue, 18 Aug 1992 18:35:02 +1000

Evening Melissa...
                  I know I kept on meanign to Email you.. but my message network
has gone done for major renovations (We are rebuilding the computers it runs on
and re setting up Unix on all the machines)... So until further notice any
mailing Adress on Internet/AARnet I gave you will not work.. but this?.. Every
second morning at 6am I logon to get my 500 message mail packet.. so yeah.. i'm
out here...

(Oh yeah.. are you tkaing events for Arcanacon XI yet?)

                              -=Tobomory Womble=- 
 

 * Origin: .   .  . ..RAVENLOFT BBS [03-899-3247].. .  .   . (3:633/158.2)
From: s892341@minyos.xx.rmit.oz.au (Matt=Goodall)
Newsgroups: aus.games.roleplay
Subject: Judging Roleplaying
Date: 3 Sep 92 16:25:26 GMT
Distribution: aus
Organization: RMIT Computer Centre, Melbourne Australia.


	Hello,
	Whenever you GM a group of people in a tournament there
is usually a place to put a score for roleplaying. What does the
Gm judge the group on? Is it consistancy? (When the player stays in
character ALL the time). Is it how loud the player is? (Making it very
easy to play a loud obnoxious character with a funny voice). The player
must also make the right choices, a paladin not killing peasants etc.
And so I wonder how the Gm (worn out and tired) decides who was roleplaying
better, when roleplaying is such a vague thing. 

	Anyway if anyone would care to respond as to how they would divide
a roleplaying score, say out of 10, into it's components.

	One other thing that I think deserves consideration is the 
percentage of a team score that is based on roleplaying. In recent
years it has usually been 50% roleplaying (in the AD&D) but this
year's Arcanacon major AD&D (Buate Dosta) was 2/3 roleplaying. Is this
a good thing? Will next years winners not move from the first encounter?

Matt Goodall s892341@minyos.xx.rmit.oz.au
From: s925952@yallara.cs.rmit.OZ.AU (Peter P Plompen)
Newsgroups: aus.games.roleplay
Subject: AD&D H3 Module wanted
Date: 20 Aug 92 04:22:32 GMT
Distribution: aus

hello there,
           Myself and a group of stalwart companions have been playing a
campaign for the last 4 years. As is to be expected we are now high level
and are playing the bloodstone pass modules. The problem is that we do not 
seem to be able to get hold of the third in the series (H3). If you are within
the melbourne vicinity and are willing to sell the module, mail me at:

s925952@minyos.xx.rmit.OZ.AU

Hope to here from you soon

Peter.


From: Adrian.Scott@p2.f158.n633.z3.fidonet.org (Adrian Scott)
Sender: acsnet@csource.oz.au
Newsgroups: aus.games.roleplay
Subject: Amber
Date: Mon, 17 Aug 1992 17:49:02 +1000

To: paik@cgl.citri.edu.au (Karen Paik)
KP>What makes it different, however, is that it is completely
KP>diceless.  It is an
KP>experience in pure role playing with no luck involved
KP>whatsoever.  The
KP>character is everything and rules are kept to a minimum.

Hey this sounds pretty excelent.. Where do You meet? etc.. Id love to come along
and play.. if you dont have enough players then count me in ok! Looking forward
to hearing from you..

Adrian 
 

 * Origin: -/\-: RAVENLOFT - RPG DEDICATED BBS :-/\- (3:633/158.2)
From: Adrian.Scott@p2.f158.n633.z3.fidonet.org (Adrian Scott)
Sender: acsnet@csource.oz.au
Newsgroups: aus.games.roleplay
Subject: CyberPunk Utilitys
Date: Mon, 17 Aug 1992 18:21:08 +1000

Hello people.. if your a CyberPunk GM you may be interested in this.. I have
written a program that generates encounters.. Dumps them to the Printer or
Textfile, easy to make a Mass Gang, etc.. It deals with the Security rating ie
AA-A1A to E-E5E to what type of encounter (Corps, cops, solos etc plus a few
extras, booster gang members, Public's etc) It generates everything from there
Stats and Cyberware, to there Skills, Chips and even what they have in there
pockets, and it all varies between classes.. Everything is definable by the GM..
It has so far the Encounter data base + skill Dbase, cyberware, items etc etc..
and a Dice roller that rolls all the common dice and a speccial little function
to handle the hassle of when a Player gets hit by an Assalut riffle 20 times..
Does the damage and Location, and dumps it to the screen.. It should be released
by the end of this month via the share ware process or you can pick it up via
FrontDoor or cal the BBS! Anyway l8r..

Adrian Scott

===========================================================================
Beat Em, Mug Em   |  | RAVENLOFT RPG BBS A DEDICATED |  _--_|\   BOX HILL
Rob em, kill em! |||,|  ROLE PLAYERS AND WAR GAMERS  | /      \  MELBOURNE
Its the Cyberpunk "  | SYSTEM CATERING FOR ALL NEEDS!| \_.--._/  VICTORIA
way! +61-3-899-3247  |      Fidonet 3:633/158.2      |       v   AUSTRALIA
===========================================================================
               Adrian.Scott@p2.f158.n633.z3.fidonet.org 
 

 * Origin: -/\-: RAVENLOFT - RPG DEDICATED BBS :-/\- (3:633/158.2)
From: Adrian.Scott@p2.f158.n633.z3.fidonet.org (Adrian Scott)
Sender: acsnet@csource.oz.au
Newsgroups: aus.games.roleplay
Subject: RAVENLOFT RPG BBS Spoof (Do not take seriously) :)
Date: Mon, 17 Aug 1992 17:47:02 +1000

To: rcsjp@cgl.rmit.oz.au (Jason Pouflis)
JP>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
JP>=-=-=-=-=-
JP>  In  the dead  of night,  as  Mists  cloak the land, a traveler
JP>walks the
JP>suburban street. Footsteps echo behind him, in pace with his
JP>beating heart,
JP>as he steps towards the door of the dank, mouldy house. Is it
JP>possible that
JP>he has come to your abode for deliverance from the howling winds and
JP>chilling
JP>cold? Perhaps he is being followed by a phantom, a ghost who
JP>walks, and seeks refuge. He pounds 3 knocks on your door, you know that JP>he
knows that
JP>you know that he knows that you're at home, so you have to answer the door.
JP>The door creaks as you turn and pull the door knob, and he says with a
JP>passion from beyond the grave,"Madge is having a barbecue tomorrow, would
JP>you like to come?" You realize this is an offer you cannot refuse...

HAHHAHAA Where did you pull that one from?

===========================================================================
Beat Em, Mug Em   |  | RAVENLOFT RPG BBS A DEDICATED |  _--_|\   BOX HILL
Rob em, kill em! |||,|  ROLE PLAYERS AND WAR GAMERS  | /      \  MELBOURNE
Its the Cyberpunk "  | SYSTEM CATERING FOR ALL NEEDS!| \_.--._/  VICTORIA
way! +61-3-899-3247  |      Fidonet 3:633/158.2      |       v   AUSTRALIA
===========================================================================
               Adrian.Scott@p2.f158.n633.z3.fidonet.org 
 

 * Origin: -/\-: RAVENLOFT - RPG DEDICATED BBS :-/\- (3:633/158.2)
From: Tobomory.Womble@p2.f158.n633.z3.fidonet.org (Tobomory Womble)
Sender: acsnet@csource.oz.au
Newsgroups: aus.games.roleplay
Subject: Inter club gaming activities
Date: Sun, 23 Aug 1992 00:23:00 +1000

Evening Bret..
Can you give me a ring some time at home... 589 1693.. (I won't put my name up..
But I will be running the Illuminatis Freeform at Conquest.. Know who I am
now?)..

                              -=Tobomory Womble=-

This phone both is reserved for Clark Kent. 
 

 * Origin: .   .  . ..RAVENLOFT BBS [03-899-3247].. .  .   . (3:633/158.2)
From: Adrian.Scott@p2.f158.n633.z3.fidonet.org (Adrian Scott)
Sender: acsnet@csource.oz.au
Newsgroups: aus.games.roleplay
Subject: Shadowrun Module - Help
Date: Mon, 17 Aug 1992 18:06:06 +1000

CC>Next time he's short of ideas I'll keep my mouth shut. :-)

Oh shut up you!.. I inluded you name in it!! tehehehe.. I didnt relise your
Ideas reched out that far! Which one arnt you getting published??? Oh well The
guy was short for ideas so i past it on.. And yet another group may go through
your Game! Next time some1 is short for ideas I wont pass them on unless there
mine.. sorry..

Adrian 
 

 * Origin: -/\-: RAVENLOFT - RPG DEDICATED BBS :-/\- (3:633/158.2)
From: Adrian.Scott@p2.f158.n633.z3.fidonet.org (Adrian Scott)
Sender: acsnet@csource.oz.au
Newsgroups: aus.games.roleplay
Subject: What makes the game..
Date: Mon, 17 Aug 1992 18:00:04 +1000

MG>From: markg@vulcan.anu.edu.au (Mark Grundy)
MG>So, get some  new ideas from play  outside the group, and  then
MG>bring those back and see how that works...

Yeh Good Idea.. I hope to be able to get involved in this Amber game.. See I
realy do prefer the Idea of a RPG being a RPG! (RolePlaying "G") And I am
constantly reminding my players of this.. Oh well Thanx heaps for your input..

Adrian Scott

===========================================================================
Beat Em, Mug Em   |  | RAVENLOFT RPG BBS A DEDICATED |  _--_|\   BOX HILL
Rob em, kill em! |||,|  ROLE PLAYERS AND WAR GAMERS  | /      \  MELBOURNE
Its the Cyberpunk "  | SYSTEM CATERING FOR ALL NEEDS!| \_.--._/  VICTORIA
way! +61-3-899-3247  |      Fidonet 3:633/158.2      |       v   AUSTRALIA
===========================================================================
               Adrian.Scott@p2.f158.n633.z3.fidonet.org 
 

 * Origin: -/\-: RAVENLOFT - RPG DEDICATED BBS :-/\- (3:633/158.2)