HDTenEightyP/NetNews huggingface dataset:
From: angus@hardy.u.washington.edu (Angus the Demonchild)
Subject: Re: Stautes/Figurines - What good are they??
Keywords: possible spoilers
Organization: University of Washington, Seattle
Date: Fri, 18 Dec 1992 21:23:29 GMT

In article <1992Dec18.160703.15984@porthos.cc.bellcore.com>
romano@monolith.bellcore.com (Paul C. Romano) writes:

>	As the subject says, I've been playing hack for a while now,
>and still can't seem to find any use for the statues of monster or
>figurines you find on various levels. Can anyone tell me what they 
>might be used for??

You sense the presence of spoilers.--More--

	You may have noticed that figurines are represented by the
symbol '(', which is used for tools.  This is not a coincidence.  If
you apply it, it will transform into a creature of the appropriate
type.  Whether it is belligerent, tame, or peaceful depends upon its
blessed/cursed statue, among other things.  I believe a blessed
figurine will always turn into a tame creature, and a cursed one will
always be belligerent.  I'm not sure of that, though.

	Statues are another thing entirely.  These can be broken up
into rocks with either a pick-axe or a wand of (digging?  I've never
tested this.)  Some of them are hollow and contain spellbooks.  The
chance that one will contain a book is based on the level at which you
found it, with one exception.  Statues created by a cockatrice or the
Medusa will never contain spellbooks.  There is a trick here that will
enable one to get many, many spellbooks.

You sense the presence of a possible abuse of the game.--More--

	Ingredients:
	1 cockatrice corpse
	1 pair of gloves
	1 pick-axe or other implement of breaking up statues
	1 wand or spell of polymorph
	many monsters (must not be immune to stoning)

	Find yourself a cockatrice and slay it.  Wearing a pair of
gloves, pick up the corpse and wield it.  Be careful not to fall while
carrying it, as you will die if that happens.  A ring of levitation
could be useful for this, but is not necessary.  Find some monsters
and whack them over the head with the corpse.  Presto!  Instant
statues!  When you get bored or the corpse disintegrates, pile up all
the statues and polymorph them.  Some of them (10% or so) will become
boulders, but most will turn into other statues with the normal chance
of having spellbooks.  For added fun, separate out the rocks you've
generated and polymorph them into gems!

>Thanks in advance,
>
>Paul
>romano@monolith.bellcore.com
--
Disclaimer:  I could be wrong.  It wouldn't be the first time.

another fine product from the house of angst
From: cuffell@spot.Colorado.EDU (CUFFELL TIMOTHY MICH)
Newsgroups: rec.games.hack
Subject: Re: What good is a scroll of fire?
Date: 14 Dec 92 03:04:28 GMT
Organization: University of Colorado, Boulder

In article <Qf_y64S00iV143zoc_@andrew.cmu.edu> jbbb+@andrew.cmu.edu (Joshua John Buergel) writes:


>>1) What good is a scroll of fire?
>
>None, really.  It mainly exists to make you careful about reading scrolls.
>
There are a few admittedly esoteric cases where a scroll of fire is useful.
The scroll does fire damage to adjacent squares.  This is useful when you want
to hurt something without "attacking" it and possibly upsetting some god.  If 
you have fire resistance, all the better.  A particularly useful situation is
when you are trapped between a nurse and a nasty monster.  You don't want to
take off your armor or attack the nurse.  Read the scroll and oops, fried 
nurse.  The gods don't care, and you can continue to bash away at the bad
guy.  A scroll of fire is also a useful remedy to reading a scroll of create


-- 
-Tim Cuffel	Finger for PGP 2.1 

CIA, FBI, terrorism, assassination, cryptography, RSA, cocaine, DEA, Swiss bank
account.
Newsgroups: rec.games.hack
From: srscnslt@telesciences.com (SRS Consultant)
Subject: Re: Wishes & Enchantments
Organization: TeleSciences CO Systems, Inc.
Date: Tue, 15 Dec 1992 15:39:41 GMT

In article <1992Dec8.194611.3322@u.washington.edu> angus@hardy.u.washington.edu (Angus the Demonchild) writes:
>>>3) How many times can a WoW be charged from a blessed scroll of C and
>>>   what is the max number of charges a WoW has?
>>	Let's see... once from one scroll, but a WoW can be charged
>>	three times (counting the initial charge (I think)
>
>Nope.  Once is it.  If you try to read more than one scroll on a WoW,
>it will crumble to dust.  Wands of wishing have a maximum of three
>charges.
>--
>Disclaimer:  I could be wrong.  It wouldn't be the first time.
>

	You're right.  You were wrong.  ;-)

	S'pose you find a WOW with three charges.  Okay, you blow one wishing
	for a BSOC.  You have two wishes left.

	After those two are gone, you charge the WOW with the BSOC.  You now
	have three more wishes.

	Once these are gone, you can, with effort, wrest a final wish from the
	wand, and then it crumbles.  So, if you start off _without_ a blessed
	scroll of charging, you effectively have six wishes from a WOW.  If
	you have the BSOC, you got seven, total.  If you start off with a
	USOC, you get a max of 5.



-- 
Mitch Gorman		srscnslt@telesciences.com		slave@work
			emrys@cellar.org			god@home

"Stand, on hills of long forgotten yesterdays..."
From: wgsiemel@cs.ruu.nl (Willem Siemelink)
Subject: Re: Rustproofing, inquiring minds want to know! (please) : )
Date: Mon, 14 Dec 1992 12:45:54 GMT
Organization: Utrecht University, Dept. of Computer Science

In <Uf_g4Ne00iV404BwFG@andrew.cmu.edu> Joshua John Buergel <jbbb+@andrew.cmu.edu> writes:

>Excerpts from netnews.rec.games.hack: 10-Dec-92 Re: Rustproofing,
>inquiring.. by Brian Haines@pool.info.s 
>>How do you pick up 100 long swords?
>>
>>Cursed bag of holding...There is a bug in the code that will allow you to
>>have a negative weight with a bag of holding...I'm not going to explain
>>this one to ya. :)  Adventures have to be adventurous. :)
>
>I was fiddling around in Wizard mode yesterday, and was wondering just
>what extent the bag of holding abuse could be taken to.  Well, quite an
>extent was the answer.  I wished for 32767 loadstones (on your system,
>you may have larger integers and could get 2 millions some odd
>loadstones), and did the mumbo jumbo I'm sure most people are familiar
>with.  Well, after this, I could just walk up to boulders (you know, the
>"squeezing in" bit), and pick them up and walk around with them.  Sort
>of amusing.  I picked up six (I didn't feel like working up more) with
>no problem, and could go up and down stairs and everything.  Now, all
>that has to happen is make a ton of loadstones appear in normal mode. 
>Does anybody know if you could polypile a bunch of cursed rocks and make
>them loadstones?
>
Since loadstones only curse themselves after you pick them up it is no problem
polypiling them.  However, I was once doing the exact thing, I had polied 30
loadstones and abused my poor innocent bag of holding.  I went OK except:
I couldn't hit a newt anymore.  I think the ultra strength somehow warped my
strength-to-hit bonus.  By trying some more I figured out that for that
character (18/60 str or so) 15 or so loadstones was the limit for hitting.

BTW has anyone done well with Elves?  After 9 wins in 9 classes I'm trying
them but to no avail.  I once got one up to xplevel 9 by genociding krakens
but then a soldier ant got me.  What's with this class?

Happy hacking, Willem.
-- 
Watching MTV is like waiting for the grass to grow.
Newsgroups: rec.games.hack
From: srscnslt@telesciences.com (SRS Consultant)
Subject: Re: nethack plus plus
Organization: TeleSciences CO Systems, Inc.
Date: Thu, 17 Dec 1992 16:35:42 GMT


	Prepare yourselves for those fateful words...

	"Pardon me if this is a FAQ, but..."

	So what is this nethack++?  This isn't version 3.1, is it?


-- 
Mitch Gorman		srscnslt@telesciences.com		slave@work
			emrys@cellar.org			god@home

"Stand, on hills of long forgotten yesterdays..."
Newsgroups: rec.games.hack
From: scythe@stein.u.washington.edu (The Grim Reaper)
Subject: Re: YAFM (No, really!)
Organization: University of Washington, Seattle
Date: Thu, 17 Dec 1992 18:09:56 GMT

In article <BzEy8E.MB8@news.ucs.mun.ca> jfarrell@morgan.ucs.mun.ca (James Farrell) writes:
>In article <1992Dec17.055012.18041@u.washington.edu> scythe@stein.u.washington.edu (The Grim Reaper) writes:
>>In article <1992Dec17.044341.1061@pyra.co.uk> dpeel@pyra.co.uk (The Nighthawk) writes:
>>>In <1992Dec16.065239.21670@netcom.com> ianb@netcom.com (Ian Barkley) writes:
>>>>In article <1992Dec15.211445.13735@oz.plymouth.edu> d_jaracz@oz.plymouth.edu (David R. Jaracz) writes:
>>>>>Here's a message that I think may actually stump a lot of people.
>>>>>Simple, yet elegant in it's own devious little way:
>>>>>"Oops!"
>>>>>Good luck with that one....  :)
>>>>>-D
>>>
>>>>Easy - you get mail when you have so much weight you can't carry the scroll
>>>>of mail. The mailer deamon then drops the scroll on the floor and says
>>>>Oops! 
>>>>-Ian
>>>
>>>Ok then, try these two:
>>>
>>>    "Don't be ridiculous"
>>>
>>>and "Don't even bother"
>>>
>>>They are both related, what am I? and how did I get them?
>>>
>>>Been playing for over two and a half years and only just managed to
>>>get these messages 2 hours ago, so I dont think you see them that often 
>>>:-)
>>
>>Hmmm.  You must not muck around in wizard mode as much as I do =)
>>The spoiler hits (I hope you don't mind)! -more-
>>
>>They are both messages you get when you try to wield/wear things when
>>in the form of a monster that can't wear/wield
>
>This one shouldn't be too hard for such intelligent people:
>
>"It feels like someone is helping you" (actually, I got this one and I
>don't really know what it means.)
 #rub
In a puff of smoke, a djinni appears!
He says "I will grant you one spoiler" -more-

You just had a remove curse effect, whethere by trap or by scroll or by spell.
Newsgroups: rec.games.hack
From: block@klaava.Helsinki.FI (Henri A Block)
Subject: Error in ++ ?
Organization: University of Helsinki
Date: Fri, 18 Dec 1992 15:50:22 GMT

This game is great.

But... the new artifact Soulthief. 
It drains levels also from minor demons (manes, tengu etc.) should this happen?
I don't know for sure but does Stormy this? I don't think so.
I thought that all demons, minor and major, and undeads are immune to
level draining.

 -HB-
----------------------------------------------From Spaceballs the Movie------
Henri Block                         !"Okay, I'll give it a shot. 
Block@klaava.Helsinki.FI            !  What the hell, it works in Star Trek."
Henri.Block@Helsinki.FI             !               -President Skroob
------------------------------------+----------------------------------------
That light at the end of the tunnel is the front of an oncoming train.
------------------------------------------------------------David Lee Roth---

        


Newsgroups: rec.games.hack
From: jfarrell@morgan.ucs.mun.ca (James Farrell)
Subject: Unicorns!!!
Organization: Memorial University of Newfoundland
Date: Fri, 18 Dec 1992 00:51:30 GMT

Just what can one do with a unicorn's horn, and how about the corpse.
-- 
********************************************************************
* Jim Farrell  -  Memorial University of Newfoundland (ie. CANADA) *
* These are my opinions, so BUGGER OFF!!!                          * 
********************************************************************
Newsgroups: rec.games.hack
From: nwang@black.clarku.edu (The freak)
Subject: Re: KEEN CHEAT
Organization: Clark University (Worcester, MA)
Date: 18 Dec 92 03:56:55 GMT

jason.boehm@pcs.sj.ca.us (Jason Boehm)  writes:

>TO:greg@eskimo.com

>Does anyone have a cheat for the share of keen v.4?
>thanx...Jason.
>                                         

Could we change this group's name to rec.games.nethack to avoid futurn
confusions?


Just a suggestion
From: frankt@cwi.nl (Frank Teusink)
Newsgroups: rec.games.hack
Subject: Re: multiplayer musings, again
Date: 17 Dec 92 13:28:14 GMT

hyc@hanauma.jpl.nasa.gov (Howard Chu) writes:

>In article <1992Dec16.064209.8367@eskimo.com> gregs@eskimo.com (Greg Sumner) writes:
>>I've been pondering this idea too, and I came up with the same problem.
>>You'd have a bunch of players starting at the same place.  It would end up
>>being a race through the levels to see who could get to the good stuff
>>first.  Who wants to join into a game where the first 15 levels are
>>already looted anyway?

- You cannot take everything with you, so players could find things others
  had left behind. This means that players should be able to hide stuff,
  and other players should be able to find hidden stuff. This could mean
  things like scrolls and spellbooks of hiding and finding, invisible boxes
  and bags, ability to make hidden doors, etc.
- If everybody is digging around, (parts of) dungeons should have a 
  possibility of collapsing. Imagine the idea of getting trapped when part
  of the dungeon collapses because some drunk dwarf is digging around? 
  Especially when you don't have a pickaxe? 
- Let players be able to steal from eachother. It would be nice if a player
  could hit another player unconcious without killing. Killing other players
  could have some bad consequences.
- I'm not too fond of the idea of generating lots of stuff. Maybe there
  should be sub-quests, like: kill a dragon, cut off some scales, bring 
  them to an armour-shop, where you pay the shop-owner to make a dragon-
  cale mail out of it.
  
I'll stop now. I'm getting carried away.

Frank Teusink
Newsgroups: rec.games.hack
From: wchen@beirut.berkeley.edu (William Chen)
Subject: Re: YAFM
Keywords: scales? moo?
Organization: U.C. Berkeley Math. Department.
Date: Tue, 15 Dec 1992 04:46:41 GMT

In article <1992Dec10.134342.12270@ncsu.edu> mrmarcel@eos.ncsu.edu (Mike Marcelais) writes:
>In article <Bz0EKw.8HI@mentor.cc.purdue.edu>, jasper@sage.cc.purdue.edu (Happiness and Light) writes:
>|> Virtual kudos to whoever figures out who I got this message:
>|> 
>|>       Scales cover your eyes!
>|> 
>|>   -jen kleiman
>
>Yellow light exploded while halucinating/confused?

You attacked a preist or priestess in its temple. You lose the telepathy
intrinsic. 



William



Organization: School of Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.hack
Date: Wed, 16 Dec 1992 14:15:50 -0500 
From: Peter Glen Berger <peterb+@CMU.EDU>
Subject: Re: nethack ++, where is one that doesnt have errors?
	<Bz9x8w.BFx@jabba.ess.harris.com>
Distribution: rec

Is there a mac version for nethack++ planned or extant?

------------------------------------------------------------------------
Pete Berger		       ||  ARPA:     peterb@cs.cmu.edu
Professional Student	       ||            Pete.Berger@andrew.cmu.edu
Univ. Pittsburgh School of Law ||  UUCP: ...!harvard!andrew.cmu.edu!pb1p
------------------------------------------------------------------------
"You will _croak_ you little clown, when you mess with President Brown!
 California Uber Alles! California Uber Alles! Uber Alles, California!"
------------------------------------------------------------------------


Newsgroups: rec.games.hack
From: jcarl@jabba.ess.harris.com (Joe Carl Jr.)
Subject: Re: Huh? in Nethack++
Organization: Harris Corporation - ISD
Date: Tue, 15 Dec 1992 15:22:04 GMT

In <1992Dec15.045218.23655@ucsu.Colorado.EDU> laruedm@ucsu.Colorado.EDU (David Larue) writes:

>Allright.  I was playing Nethack ++ and got to a bones level where there
>was a minotuar (level *5*?????) etc.  I killed some things (I was only lev.
>5 at the time, playing a samuri with cursed -2 plate and cursed -5 fumble
>boots) and got smeared by the minotuar.  Looking at whiat I killed...

>1 newt
>1 gecko
>-1 minotuar
>1 killer tripe ration

>Now what are these last two items??????????


I never saw a -1 minotuar before
but that killer trip ration I have.  There are killer food rations in the
dungeon.  They look like food rations but they resist.  It seems that most
of the time when they die they leave the same type of food behind.  But not
alway, I steal remember almost starving to death, I see a food ration an run
towards it.  It's a killer food ration.  I dispatch it, and it leaves me
nothing.
--
Joe Carl Jr.               "It ain't what a man don't know that makes him a
jcarl@jabba.ess.harris.com   fool, but what he does know that ain't so."
                                                           -- Josh Billings
Newsgroups: rec.games.hack
From: "michael kitts" <michael.kitts@canrem.com>
Subject: a few more ?????
Reply-To: "michael kitts" <michael.kitts@canrem.com>
Organization: Canada Remote Systems
Distribution: rec
Date: 12 Dec 92 13:02:50 EST


Hello,

  I've got a couple more questions that I need answers too!!

1) A bag of holding, I understand how that one works, but if you had
 a cursed bag of holding, would it work the same way, but just not
 let you remove anything from the bag, only put stuff in?

2) Another bag one. While playing the other day I find a bag, great
 now I have a place to keep all my junk. Dropping it on an alter to
 check it first, I find that I actually have an "Uncursed bag of tricks"
 So I try to apply it, and soon realize that every time I use it, monsters
 suddenly show up. Are there any other types of Bags of Tricks or just
 a sumon monster one?

3) I remember a few people saying they found a nurse and did ?something?
to raise their hit points, I believe you need a cursed scroll of genocide
to do it, but how is it really done??

Thanx for all the help. I am now making it to level 14/15, pretty soon
I'll do it.

Michael Kitts
-=-=-=-=-=-=-

--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
From: dpn2@po.CWRU.Edu (Damien P. Neil)
Newsgroups: rec.games.hack
Subject: What does ioctl.c do?
Date: Sun, 13 Dec 1992 03:45:19 GMT
Organization: Case Western Reserve University
NNTP-Posting-Host: b63519.student.cwru.edu

I'm trying to compile NetHack under Linux. I fixed a couple of problems with 
the defs for strlen() and sprintf() (The headers were being confused by 
Linux), but now I've run into a brick wall. When I try to compile ioctl.c, I 
get several bizzarre error messages. If anyone wants them, I suppose I could 
dig 'em up...I don't have them available now.

What I want to know, however, is what ioctl.c is supposed to do. I can see 
that it is never compiled if run under VMS, so I assume that it is not 
necessary. Right now, I've just stuck a #if FALSE ... #endif around the 
whole thing and ignored it, but I'd like to know if there's anything useful 
in there.

Many thanks!
-----
Damien Neil   dpn2@po.cwru.edu    "Until somebody debugs reality, the best
Case Western Reserve University    I can do is a quick patch here and there."
CMPS/EEAP double majoring masochist               - Erik Green
From: v133ju6p@ubvmsd.cc.buffalo.edu (Paul R. Pompi)
Newsgroups: rec.games.hack
Subject: Observations and a few questions
Date: 16 Dec 92 19:43:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

After a (finally!) fairly successful game of Nethack, I have some observations
and a few questions.
Firstly, I found a figurine of a wood nymph and I activated it. It gave me a
potion, but turned out to be quite useless. It's useless in battle and rather
stupid. An example:
The wood nymph smiles engagingly at the yellow mold -more-
The wood nymph smiles engagingly at the yellow mold.
It did this for several rounds until I killed the yellow mold myself.
It also says "Hello sailor" every time I #chat with it.

One question: What is the best way of handling a nurse? I remove my armor and
wield no weapon for it to heal me, but how do I get rid of it? Should I just 
kill it right away and eat it?

Another question: I tamed a little dog, and later, it ate a white dragon
corpse. It now polymorphs into real cool monsters at random, like a guardian
naga or a demilich. Why is this?

Thanks,
Paul Pompi
From: tchnd-au@garnet.berkeley.edu (Yuval Oren)
Newsgroups: rec.games.hack
Subject: Re: nethack plus plus
Date: 14 Dec 1992 01:41:36 GMT
Organization: University of California, Berkeley
NNTP-Posting-Host: garnet.berkeley.edu

In article <Bz7vG8.KEH@jabba.ess.harris.com> jcarl@jabba.ess.harris.com (Joe Carl Jr.) writes:
>I loaded the nethack plus plus down on to my PC and occasionally I get
>killed by trickery.  It happen once when I fell through a trap door on the
>2nd level and once when was going to the 4th level via a stair well.
>
>I don't know who to send this bug info to so I posted it here.
>
>By the way I wasn't cheating in any fasion when this happened
>
>--
>Joe Carl Jr.               "It ain't what a man don't know that makes him a
>jcarl@jabba.ess.harris.com   fool, but what he does know that ain't so."
>                                                           -- Josh Billings



For now, mail all bug info on Nethack++ to yuval@ocf.berkeley.edu.
I'll try my best to fix the errors. 

Yuval


-- 
________________________________________________________________________
|Yuval Oren						               |
|yuval@ocf.berkeley.edu     				               |
| "One spoiled green bird is worth two cooks in the other grass broth."|
From: Ari.Huttunen@hut.fi (Ari Huttunen)
Newsgroups: rec.games.hack
Subject: Re: Should Nethack move to C++?
Date: 13 Dec 92 02:13:49
Organization: Helsinki University of Technology, Finland
Distribution: inet
NNTP-Posting-Host: cardhu.cs.hut.fi
In-reply-to: cyberman@exucom.com's message of 12 Dec 92 04:37:21 GMT

In article <1992Dec12.043721.4045@exucom.com> cyberman@exucom.com (Stephen R. Phillips) writes:

! This means that NH3.0j won't be 789k! (on the PC) but 530k instead.
! MUCH smaller and it might not need overlays.  (I doubt that)

I don't believe that, and who cares anyway? Use an operating system..

! I think it would also make more sense.  Why?  Think about it.  NH is
! really Object oreinted.  If you use OOP language it will be MUCH
! easier to implement.  

An OO-language should be used. I just don't believe it should be C++.
Take a look at Sather 1.0 when the specification comes out. There's
a language that would beat the hell out of C++ if this were just 
a question of technical merit. (But it isn't.)

NOTE: All further discussion regarding MSDOS or C++ will be ignored by me...

...............................................................................
Ari Huttunen				 Darth Vader sleeps with a Teddywookie.

You find a scroll of .signature anti-virus. <more>

You read the scroll. <more>

You feel an urge to copy the contents of the scroll to your .signature. <more>

You feel protected.
Newsgroups: rec.games.hack
From: snelling@bnr.ca (Peter Snelling)
Subject: Re: YAFM
Reply-To: snelling@bnr.ca (Peter Snelling)
Organization: Bell-Northern Research Ltd.
Date: Wed, 16 Dec 1992 18:14:43 GMT

In article <16DEC199210361938@jane.uh.edu>, inde7ia@jane.uh.edu (DAVID J. ROBERTSON) writes:
>
>While playing an elf,  I got the following message:
>  Elf, your powers will be lost!
>
>I know how I got it, but What does it mean?  I died shortly after and 
>still had all my intrinsics (I think).
>

I've never actually gotten that message, but I think I saw it in
the source when I was looking at intrinsics.  I think if you have
all (or nearly all) the possible intrinsics, and you are almost
dead, instead of giving you the "Howling of the Cwannn", or 
something, it instead gives you the message that your powers
would be lost.  All it means is that you're nearly dead.

-- 
Peter Snelling