HDTenEightyP/NetNews huggingface dataset:
From: thomas@smaug.uio.no (Thomas Gramstad)
Newsgroups: sci.virtual-worlds
Subject: CONF: Norway 1993
Date: 29 Aug 92 19:53:31 GMT
Article-I.D.: smaug.CMM.0.90.2.715118011.thomas
Organization: University of Oslo
Originator: hlab@milton.u.washington.edu



This is to inform you about a VR conference that will take place at
the University of Oslo in the fall of 1993, about a year from now.

This VR conference will be a hands-on co-operative enterprise aiming
at the fulfillment of the following two primary goals:

        (1) Every attendant will have ample opportunity to test
        state-of-the-art VR equipment

        (2) We will encourage the establishment of connections
        between different professional environments, spanning many
        different areas of study and applications, in order to
        spin-off new VR activity in Norway.  To this end we are in
        negotiations with several companies about borrowing VR
        equipment.

At this time confirmations include one big industrial company, a
doctor candidate in pedagogics working with VR as a tool for
education, a group of architects and students of architecture working
with VR, a computer animation company and others.

The program has not yet been worked out in detail, yet we would like
to announce the conference at this early stage to facilitate optimal
scheduling for any foreign VR researchers who would like to visit
Norway.  The format of the conference will be two (or possibly three)
full days: a friday and saturday (and possibly sunday) in late august
or in september.  Norway is a nice country to visit and offer a wide
range of recreational activities and panoramic views.

The organizers of the VR conference come from a varied selection of
professional interests and backgrounds.  What we have in common is an
interest in issues like VR, cyberspace, AI, nanotechnology, and
so forth.

We may be contacted at:

          VR93@smaug.uio.no

Best regards,

          Thomas Gramstad
Newsgroups: sci.virtual-worlds
From: mango@nova.esd.sgi.com (Eric Manghise)
Subject: Re: CULTURE: Movies other than Lawnmower Man...and that too!
Originator: hlab@milton.u.washington.edu
Organization: Silicon Graphics, Inc., Mountain View, CA, USA
Date: Mon, 31 Aug 1992 22:09:54 GMT



In article <1992Aug31.074926.16671@u.washington.edu>,
cyberoid@milton.u.washington.edu (Robert Jacobson) writes:

|> More intriguing than LAWNMOWER MAN, for me, was the classic science-
|> fiction/fantasy thriller by David Cronenberg, VIDEODROME.  Debbie
|> Harry (where has she gone today?) gives a haunting performance as the
|> videotized S/M freak and James Wood gives one of the best acting
|> debuts as the young alternative-TV exec who gets lured into living out
|> snuff fantasies on the tube (or in it, as the case may be).  The
|> brainscan helmet for monitoring excitement during video trips looks
|> like the inspiration for the VIRTUALITY helmet, believe me.  (This
|> flick was done in the early 1980s.)
|> 
|> A second film of cyberpunkian genre, CIRCUITRY MAN, really doesn't
|> deliver on the virtual reality theme with which it was advertised
|> until the very end -- but what an end!  The villain, Plughead (could
|> be Plug-in Head), will definitely remind you of the person at the next
|> cubicle.  The heroine's no Molly but the Circuitry Man himself is an
|> inspired melange of 18th Century England and 20th Century L.A.
|> 
        I dont think we should overlook one of the best VR films in my
        opinion and that is BRAINSTORM. Direct feed to your brain. Emotions,
        respiration the whole nine yards. It is a interesting concept being
        able to record and reproduce your thoughts as well as others, and
        then being able to share the same sensory experience. A little far
        fetched maybe but so was TV 100 years ago.


         ______          ______ | Discover the best two thirds of the world...
    _  o(_||___)________/___    | Eric "mango" Manghise
  O(_)(       o  ______/    \   | (mango@esd.sgi.com)    1-415-390-1588
*______/------o-'            \  | PADI DM #51370  NACD #1263   ANDI #2807 



[MODERATOR'S NOTE:  No, don't overlook BRAINSTORM...or FORBIDDEN PLANET
(1953), an even eerier adaptation of the idea of the Id Revealed. --
Bob Jacobson]
From: twatson@hfnet.bt.co.uk (Toby Watson)
Newsgroups: sci.virtual-worlds
Subject: REQUEST: Info on LCD monitor update rates ??
Date: 25 Aug 92 10:46:42 GMT
Article-I.D.: u.1992Aug31.074444.16589
Organization: University of Washington
Originator: hlab@milton.u.washington.edu



Hi, 

Now I know that some of you out there have experience with little LCD
monitors that are used in Head Mounted Displays (HMD's)

What I want to know is, what is the maximum update rate for one of
these panels ?

I guess there are two parts to the systems, the driver electronics and
the actual panel. I would like to know the rate for the panel.
        
I know that the video monitors accept single bit video rate signals at
approx 25f/s , these displays are multiplexed in 2D. Is it possible to
drive the display from a parallel engine a line at a time ? say
200/300 pixels at a time.

Why would you want to drive a monitor at over 25fps ? Well you can
recycle the extra frames and drive two eyes from one monitor or
suchlike...I have an idea ??***!!!?

Any help would be much appreciated. Thanks.

----------
Toby Watson - BT Human Factors
#include <std.disclaimer>
Fax: +44 473 637557, Vision Lab - Just in case someone feels really helpful.
----------
Newsgroups: sci.virtual-worlds
From: "Richard M. Coffey" <c-crm@math.utah.edu>
Subject: JOB: Where are the entry jobs?  I'll work for bread and water
Originator: hlab@milton.u.washington.edu
Organization: University of Washington
Date: Thu, 3 Sep 1992 04:45:40 GMT



Dear whoever:

        I always see jobs for senior programmers and ultra supervisors
on this newsgroup.  I want to see a job where I can learn, i.e.
apprentice, and work in this exciting new field. (Teach me o' master
that I may learn the way of the pixel warrior. 8-) Come on guys,
where's VPL, WORLDESIGN, Ono-Sendai, etc, internships?  Tell me where
to sign up!  I don't need a lot of money, just a wizard to learn from
and enough to eat and sleep!  Heck, I would live at the company and
sleep in the cellar or the cleaning closet; a little stale bread and
water to maintain existence!

a cry for freedom from
        -the richmeister-
"I've fallen and I can't find my portal!"
-virtual old lady-
From: vespern@silver.ucs.indiana.edu (nicholas vesper)
Newsgroups: sci.virtual-worlds
Subject: TECH: Powergloves available
Date: 28 Aug 92 03:30:25 GMT
Article-I.D.: usenet.BtoCEp.8x6
Organization: Indiana University
Originator: hlab@milton.u.washington.edu



I have a source for Nintendo Power Gloves, size large, right handed
models.  There are still quite a few left, but the supply is limited.

They cost $39, plus whatever it costs to ship (from Indiana, USA).  I
plan to use UPS ground for USA, and whatever method you choose for
outside USA.  USPS seems the least expensive outside the US.  If you
want to get yours more quickly, tell me and can send it using a
quicker method.

Send a mail message to vespern@silver.indiana.edu and tell me how many
you need, along with your state/province/country, etc.  I'll send you
a reply back with the cost + shipping.  If the price is ok, reply to
that message with your mailing address and I'll send the order COD.

Chris Vesper                          |  "An unexamined life is not
vespern@silver.indiana.edu            |   worth living" - (Don't know)
   (used to be copper.indiana.edu)


[MODERATOR'S NOTE:  Commercial postings are offered on sci.virtual-
worlds as a public service.  Their appearance here does not 
necessarily indicate endorsement by the moderators or by the USENET or 
its administrators. -- Bob Jacobson]
From: sipes@cs.unc.edu (Natalie Sipes)
Newsgroups: sci.virtual-worlds
Subject: PUBS: UNC Archives in new format
Date: 1 Sep 92 12:13:13 GMT
Article-I.D.: u.1992Sep2.081011.4405
Organization: University of Washington
Originator: hlab@milton.u.washington.edu



Due to many nice (ahem...) suggestions, I have changed the .rtf format
to postscript.  Actually, that was my original intention, but due to a
conversion problem, it wasn't possible.  That problem has been
resolved and most of the reports have been converted to ps.  Check the
index for a new listing.  (I'll include it below.)  The file name you
should now ask for is xx-xxx.ps

Have a good day,

Natalie

********************************
 
FILENAME:
  *(file extension indicates format, .rtf files readable with Microsoft Word)
index           - this file
listing         - listing of UNC Dept. of Computer Science technical reports
abstracts87     - abstracts for reports published in 1987
abstracts88     - abstracts for reports published in 1988
abstracts89     - abstracts for reports published in 1989
abstracts90     - abstracts for reports published in 1990
abstracts91     - abstracts for reports published in 1991
abstracts92     - abstracts for reports published in 1992
89-005.ps       - UNC technical report, see "listing" for details
89-012.rtf      -               "               "
90-014.ps       -               "               "
90-018.ps       -               "               "
91-027.tex      -               "               "
91-044.rtf      -               "               "
91-045.ps       -               "               "
91-046.rtf      -               "               "
91-048.rtf      -               "               "
92-002.tex      -               "               "
92-004.rtf      -               "               "
92-004.graphs.rtf               "               "
92-006.rtf      -               "               "
92-014.ps       -               "               "
92-015.ps       -               "               "
92-016.sit      -               "               "
92-018.ps       -               "               "
92-019.ps       -               "               "
92-020.ps       -               "               "
92-021.ps       -               "               "
92-022.ps       -               "               "
92-026.ps       -               "               "
92-029.ps       -               "               "
92-030.ps       -               "               "
92-032.ps       -               "               "
92-033.ps       -               "               "
neumann.paper91.rtf     "Interactive Volume Rendering on a Multicomputer", 
                        Ulrich Neumann.
3dm.rtf         -       "3DM: A Three Dimensional Modeler Using a Head
                        Mounted Display", Jeff Butterworth, Andrew
                        Davidson, Stephen Hench, T. Marc Olano.


If you have any questions, please contact softlab@cs.unc.edu.
From: thiel@hardy.u.washington.edu (me me me me...)
Newsgroups: sci.virtual-worlds
Subject: EVENT: VR Game in New York?
Date: 27 Aug 92 08:58:23 GMT
Article-I.D.: u.1992Aug28.192225.8453
Organization: University of Washington, Seattle
Originator: hlab@milton.u.washington.edu



Can someone tell me the name and address of the VR game set up in New York?
I would be greatly appreciated.

thanks....

thiel               thiel@hardy.u.washington.edu
Newsgroups: sci.virtual-worlds
From: cyberoid@u.washington.edu (Bob Jacobson)
Subject: PHIL: The meaning of "virtual worlds" and "virtual reality"
Originator: hlab@milton.u.washington.edu
Organization: HIT Lab, Seattle WA.
Date: Fri, 4 Sep 1992 04:59:26 GMT



In article <1992Sep3.150445.5976@unocal.com> stgprao@st.unocal.COM
(Richard Ottolini) writes:

>[Stuff from prior exchange deleted]
>
>The "definition of VR" is a recurring thread in this news group.  I
>agree and have proposed in the past that much of human culture
>concerns constructing artificial realities.  This particular news
>group implicitly assumes the words "computer-assisted" in its
>definition of VR.  Then in defining VR, some people have focused on
>the content of VR while others describe the tools bringing it about.

I protest!  This newsgroup cannot "assume" this, as the newsgroup is
composed of thousands of people, many of whom (probably all of whom)
share different conceptions of "what VR is."

The newsgroup was located in the sci. hierarchy, rather than in the
comp. hierarchy, precisely to dispel any notion that a virtual world
*must* be computer-generated.  Having noted that, I do wonder whether
the claim that almost any human artifactual creation is a "virtual
world."  If it is, then virtual world is a distinction that makes no
difference and hence may be a useless definition.

I think otherwise.  For me, a virtual world is a specific construct
within the mind of a human being which represents the external world,
and which can be manifested through the use of various technologies
including computers.  

For *general* use, however, to keep with the flow of meaning ascribed
in common discourse, I would prefer that the term "virtual world" be
applied to denote specifically the relationship between internal
mental constructs and computer-generated representations of these
constructs.  Yes, it's not the whole story, but we need to make
language mean what we want, not the other way around -- and this
narrowing of meaning seems to do that.

On the other hand, I do believe that "virtual reality" is an empty
phrase and personally choose not to use it, because it confuses nearly
everyone who tries to understand its meaning.  Nice conundrum, poor
lexical device.

Comments?

Bob Jacobson
Newsgroups: sci.virtual-worlds
From: John Eagan <76130.2225@CompuServe.COM>
Subject: Re: TECH: Linking VR glove and synthesizer?
Originator: hlab@milton.u.washington.edu
Organization: University of Washington
Date: Wed, 2 Sep 1992 14:42:48 GMT



pvanheus@frodo.cs.uct.ac.za (Peter van Heusden) writes:

>Firstly, has anyone tried linking a VR glove and a synthesizer to make
>an instrument? I was thinking along the lines of one finger for
>amplitude, another for pitch, etc. Also, I realise this will not be
>(stuff deleted)

It's worth noting that Jaron Lanier is a musician, and as the story
goes, Thomas Zimmerman of VPL had ideas about literally playing "air
guitar" when the Dataglove idea was conceived.

If you want to do something relatively cheap, you could try using a
Mattel/Nintendo Powerglove. The degree of control you would have is
fairly gross for pitch control, but if I were doing what you're doing,
I'd think in terms of using a powerglove and a PC, with a program to
take various hand positions and finger bends and map them to values
that correspond to MIDI "Note On" bytes, then feed those to a sampler
with multisamples set up so that one octave would be a particular
snippet of sound, another octave is all another "event", etc., or
maybe use different glove gestures to trigger sequences.

You might want to check out the work Tod Machover has done using the
Exos and assorted equipment. There have been a few magazine articles
on him and his work, the most informative one I've seen was in
Keyboard (don't remember the issue...I seem to recall INXS was on the
cover of that one<?>) He refers to the assembled systems of
controllers, computers, and musical hardware as <ACK!>
"Hyperinstruments". (is anybody getting tired of the "hyper" prefix
yet??)

I hope this pointer helps. Now, seeing that it's mid-Hypermorning
here, I think I'll have another cup of Hypercoffee and maybe a
Hyperbagel, and then get up off my Hyperbutt and take a Hypershower so
I can get moving here. I need to get in my Hypercar and get to the
Hyperbank to cash a Hypercheck before I come back home and get back to
Hyperwork.

HyperRegards and Hyperluck...

******************************************************************
*John Eagan                         "humans is funny critters.." *
*VR section Hyperleader                         -Hyperme         *
*Computer Art HyperForum                                         *
*HyperCompuServe                                                 *
*compuserve:76130,2225                                           *
*Hyperinternet:76130.2225@compuserve.com                         *
******************************************************************
From: space2@hardy.u.washington.edu (Tim Oerting)
Newsgroups: sci.virtual-worlds
Subject: Re: INDUSTRY: TI and AGE, was Nintendo & Sega?
Date: 27 Aug 92 15:58:01 GMT
Article-I.D.: u.1992Aug28.193012.8746
Organization: University of Washington, Seattle
Originator: hlab@milton.u.washington.edu



In article <1992Aug21.194538.21283@u.washington.edu>
clarke@acme.ucf.edu (Thomas Clarke) writes:

>In article <1992Aug17.062955.23669@u.washington.edu>
>76130.2225@CompuServe.COM (John Eagan) writes:
>
>[Stuff about optical chips deleted]
>
>This must be the MMD (Moveable Mirror Device) chip being developed at
>TI with funding from DARPA.  Its a micromechanical way of spatially
>modulating light.  Think of a memory chip where the insulation under
>
>[Stuff deleted]

Add to this promising video technology AGE's familiarity with gloves
and TI's efforts in Speech systems and you could come up with one heck
of a great VR system if this ever gets off the ground. Sounds like
something to keep an eye on.

Tim
From: na0s+@andrew.cmu.edu (Nicolas Alejandro Arauz)
Newsgroups: sci.virtual-worlds
Subject: TECH: cool.exe, unreal.zip
Date: 27 Aug 92 14:00:57 GMT
Organization: University of Washington
Originator: hlab@milton.u.washington.edu



I've also put cool.exe at wuarchive.wustl.edu, in the
pub/MSDOS_UPLOADS directory.  So you can try and get it from there if
you can't get it from sunee.  As far as UNREAL.ZIP, well, it's also in
that directory. So you can also grab it from the same dir if you're
interested in that.  Either way, both are a real VR treat, and
DEFINATELY worth getting.  COOL.EXE is A LOT smaller, though, and you
may want to start by checking that one out.  Good luck, and enjoy!
From: Nicolas Alejandro Arauz <na0s+@andrew.cmu.edu>
Subject: TECH: cool.exe
Originator: hlab@milton.u.washington.edu
Organization: University of Washington
Date: Wed, 26 Aug 1992 20:59:56 GMT



I've uploaded COOL.EXE to sunee.uwaterloo.ca, in the pub/incoming
directory. It doesn't seem to list it if you do dir, but it's there.
I think you can download it even though it isn't listed.  If you have
any problems, let me know and I'll post it somewhere else.  Maybe the
people at sunee will move it into a vr dir soon also.  But get in
touch with me if you can't get ahold of it and you want it.  Enjoy!
Newsgroups: sci.virtual-worlds
From: tjm@ecr.mu.oz.au (Trefor_John MORGAN)
Subject: REQUEST: Help for a thesis.
Originator: hlab@milton.u.washington.edu
Organization: Dept. Engineering Computer Resources, Melbourne Uni.
Date: Thu, 3 Sep 1992 08:40:51 GMT



I am currently doing a final year thesis (in Elec Eng) on man-machine
interfaces.  It will mainly outline the technological, commercial and
social factors that lead to VR, the current state of VR and what we
can expect from VR in the future.  I am currently reading Rheingold's
book called 'Virtual Reality' and find it a good basis.

  So if anyone can send me any techical, historical or social
    information on

    -   current state of VR, what is actually possible
            (ie what has already happened)
            (perhaps with journal/paper references )

    -   what is about to happen in VR
            (ie current research, leading edge stuffn)

    -   what might happen in the distant future with VR
            (ie what you dream/wish/hope will happen)

  Any help would be greatly appreciated,

    Trefor John Morgan.

________________________________________________________________________
|*  Thanks to all the people who replied to my message on comp.h-f    *|
|*  it was of great help.                                             *|
|*  + can someone at MIT tell the new Australian guy doing research   *|
|*    in VR (ie Roger) to mail to me.  Tell him I know Alison Turpin. *|
________________________________________________________________________
Newsgroups: sci.virtual-worlds
From: "Dan D. Gutierrez" <73317.646@CompuServe.COM>
Subject: Re: CULTURE: Movies other than Lawnmower Man...and that too!
Originator: hlab@milton.u.washington.edu
Organization: University of Washington
Date: Thu, 3 Sep 1992 15:53:40 GMT



I would personally like NOT to broaden the definition of VR to include
Scuba diving.  If I see a journal advertising a special on VR topics, I
would be disappointed to see fish.  Let's keep the definition to be
interactive control of computer generated worlds and environments.  
Let's leave the fish where they are...

_ddg
[
MODERRATOR'S NOTE:  Where does the Vivarium fit in?  I just had to ask.
-- Bob Jacobson]
Newsgroups: sci.virtual-worlds
From: cpalmer@piggy.cecs.csulb.edu (Charles Palmer)
Subject: APPS: Research on DataGloves and Sign Language?
Originator: hlab@milton.u.washington.edu
Organization: Cal State Long Beach
Date: Wed, 2 Sep 1992 05:50:24 GMT



I am beginning a research project to design American Sign Language
(ASL) and Speaking Exact English(SEE) tutorial systems utilizing
datagloves. If anyone out there is involved in the same research or
know someone who is, please reply to my email address.

Thanx - Bill

e-mail   cpalmer@beach.csulb.edu

-- NewsGrazer, a NeXTstep(tm) news reader, posting --
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M,%QF,%QB,%QI,%QU;#!<9G,R-"!<"EP*22!A;2!B96=I;FYI;F<@82!R97-E
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M;F]W('-O;65O;F4@=VAO(&ES+"!P;&5A<V4@<F5P;'D@=&\@;7D@96UA:6P@
M861D<F5S<RY<"EP*5&AA;G@@+2!":6QL7`I<"F4M;6%I;"`@(&-P86QM97)`
68F5A8V@N8W-U;&(N961U7`I<"@I]"FQL
`
Newsgroups: sci.virtual-worlds
From: dfisher@andromed.dseg.ti.com (Drew Fisher)
Subject: Re: INDUSTRY: Volumetric display manufacturer
Originator: hlab@milton.u.washington.edu
Organization: University of Washington
Date: Mon, 31 Aug 1992 12:01:30 GMT



  I read the following artical sent to me by a friend.

>August 1992 PHOTONICS SPECTRA has a picture and squib about
>a volumetric display built by Lambda systems of Highland Park, IL:

>         "A new multiplaner display that presents nonholographic
>         color images in real-time fills the need for volumetric
>         imaging...  In this system, images are contained inside
>         a clear acrylic shell that is 36 cm high and 30 cm in
>         diameter, but future displays...will vary from minature
>         to large scale."
> 
> Among the possible applications listed are medical imaging, air
> traffic control, and objective 3D theater for VR.  This could make
> the RealityEngine look cheap.


  Where can I get more information on this display?


[MODERATOR'S NOTE:  The company is Lambda Systems in Chicago.  If
you call and find out more, please post to the newsgroup. -- Bob
Jacobson]
Newsgroups: sci.virtual-worlds
From: bh419@cleveland.Freenet.Edu (Ted B Samsel)
Subject: Re: CULTURE: Movies other than Lawnmower Man...and that too!
Originator: hlab@milton.u.washington.edu
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
Date: Thu, 3 Sep 1992 20:57:49 GMT



This thread concerning VRs self-help aspect brings to mind an
aphorism by John Barth:

  "self-knowledge is always bad news"
-- 
Ted....