HDTenEightyP/NetNews huggingface dataset:
From: randall-joshua@CS.YALE.EDU (Joshua Randall)
Subject: Re: Brief Mantis review ( Microplay ripoff of Origin)
Organization: Yale University Computer Science Dept., New Haven, CT 06520-2158
Distribution: usa
Date: Wed, 30 Sep 1992 18:45:49 GMT

>In article <BIGGLES.92Sep29173512@biggles.nsc.com> biggles@biggles.nsc.com (biggles) writes:
>>4: Everything is not available from the Joystick (ie missile firing).
>
>Missile firing also isn't on the stick in WC.  Having to search for the
>enter key always caused me problems.

Not to quibble, but missile firing *is* available from the joystick in both
WC1 and WC2.  You have to hold down both buttons at once.  On a normal stick
this is unwieldy, but on a yoke-like stick it is OK.
-- 
Joshua E. Randall			randall-joshua@minerva.cis.yale.edu
Newsgroups: comp.sys.ibm.pc.games
From: avik@icase.edu (Avik Banerjee)
Subject: Re: Renting Games? (Was Re: B-17 Flying Fortress)
Organization: ICASE/NASA Langley
Date: Fri, 2 Oct 1992 12:32:13 GMT

greetings,

your right, it is now anyway. up until last year i believe it was perfectly
ok to rent software, the software manufacturers made a fuss, the gov.
caved in. as of jan1 1992 its illegal... however anything you buy before
jan 1992 (wether its on backorder or already been shipped can be rented).
so if you know about the existance of say.. Strike Commander and tell
origin or whoever the dealer is to reserve a copy for your store(s) on
dec. 30,  1991 you can put it up for rent anytime. (the concept is something
like that).  anyway there used to be a place local that would rent games
so people could try them out before shelling out $50 for something theyve
never seen before. they did alot of business because a) the rest of the 
stores have a buy it and its yours for life nomatter what policy and b) it
was a pirates paradise.

            ___ __    _ ______  __
           /   || |  / /| || | / /
          / /| || | / / | || |/ /
         / / | || |/ /  | || |\ \
        /_/  |_||___/   |_||_| \_\
  		@icase.edu
-----------------------------------------------
|"Only the insane have strength to prosper.   |
| Only those that prosper judge what is sane."|
-----------------------------------------------
Xref: sparky comp.sys.ibm.pc.games:14727 rec.games.misc:17568
From: vancleef@ohstpy.mps.ohio-state.edu
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: AotP question on carrier fires
Date: 27 Sep 92 01:03:33 EDT

I'm interested in knowing what other players do when their carrier
gets bombed and there are no airfields in range. Whenever I
eventually bail out I get the message that my plane was lost but
the rest survived. Where do they land? Should I wait until the fires are
out?

I need help on this one.

-Garrett
From: fcrossen@ccvax.ucd.ie
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Unp Files
Date: 28 Sep 92 12:38:39 GMT
Organization: University College Dublin

In article <6226@blue.cis.pitt.edu.UUCP>, rlwst8+@pitt.edu (Robert L Williamson) writes:
> What r u supposed to do with unp files? How do u uncompress them?  Any comments would be appreciated. 


...read them with a text editor...  the UNP is short for UNProtect.

Fran...
From: pm3z+@andrew.cmu.edu (Paul Joseph Mitchell)
Newsgroups: comp.sys.ibm.pc.games
Subject: Falcon 3.0D & 3.1 - How do you obtain the patched version?
Date: 27 Sep 92 06:27:27 GMT
Article-I.D.: andrew.8elQHDa00WB7E3Q7MV
Organization: Sophomore, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA


    I am a new reader to this board, and have read quite a few messages
lately regarding the different versions of Falcon - 3.0D, 3.1, etc.  I
purchased Falcon 3 when it first came out, and registered my copy.

    My question is:  How do I find out what version I have, and how can
I (as a registered user) obtain the updated, patched versions (3.0D &
3.1).  Do I need to write to Spectrum Holobyte, call a number, etc? 
Also, is there any fee for the update?
   
    Apologies if this is a FAQ...

------------------------------------------------------------
Paul J. Mitchell                  Carnegie Mellon University
pm3z@andrew.cmu.edu                 Pittsburgh, Pennsylvania
------------------------------------------------------------
"I'm going to Disney World!"
The views expressed are those of the author only.
Organization: Johannes Kepler University Linz - Computing Center
Date: Tuesday, 6 Oct 1992 17:17:39 CET
From: <K3093E0@ALIJKU11.BITNET>
Newsgroups: comp.sys.ibm.pc.games
Subject: PC Games Encyclopidia


Does anybody know any kind of (electronic) encyclopedia that has data
about pc-games. (sort of GameByte, but more complete and bigger)?
Is a list of all released pc-ames publically available ?
Newsgroups: comp.sys.ibm.pc.games
From: law40003@nusunix1.nus.sg (TAN YEW KEONG)
Subject: FTP sites for cracking programs
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Thu, 1 Oct 1992 05:36:42 GMT

I play a lot of games, and many a time, games go to waste when
I'm stuck. If anybody knows of any good sites for downloading
game cracks, please e-mail me or post a reply. Thanks a lot!
Newsgroups: comp.sys.ibm.pc.games
From: jenkinch@ucs.orst.edu (Charley Jenkins)
Subject: Re: Strike Commander demo and PAS16 wouldn't work
Organization: University Computing Services - OSU
Date: Mon, 28 Sep 1992 15:04:21 GMT

In article <1992Sep25.042440.19487@williams.edu> 94asl@williams.edu (The Dixie Flatline) writes:
>
...Stuff Deleted

>Andrew
>
>94asl@williams.edu
>
>PS: Does anyone out there actually have an MT-32, a Sound Blaster, and
>the Strike Commander demo?  If so, how's it sound, ye lucky devil?

Well, it sounds ok, I have heard better.  The digitized voices are
pretty good, but the music was kind of boring.  The demo is really
short and overall kind of a let down.  Hopefully, the actually
game will be more exciting than this demo.

Charley

jenkinch@ucs.orst.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Wanted--Cheat/Crack for Prince of Persia
From: <FHSJRM@BYUVM.BITNET>
Date: Friday, 25 Sep 1992 22:21:54 MDT
Organization: Brigham Young University

Hi I would like any information you might have about an unprotect for Prince
of Persia.  The protection scheme is most anoying.
Please send any responses to me at
FHSJRM@BYUVM

Thanks,
Jared
Newsgroups: comp.sys.ibm.pc.games
From: peaan3@cserve.cs.adfa.oz.au (PEARSON ARRAN)
Subject: Joystick Choice
Organization: Australian Defence Force Academy
Date: Fri, 2 Oct 1992 01:12:55 GMT

I bought an Intruder 5 (Quickshot) Joystick about 5 months ago because I enjoy
flight simulator style games, however, I still find that it is a little unreliable
i.e, it doesn't work with some games and so I am looking to replace it.  I see
a lot of traffic on this newsgroup about the Thrustmaster Joystick and was
wondering

a) Is it any good (for general use as well as flight sims)

b) Where can I get one in Australia (spec Canberra) and an approximate cost

c) What the benifits are.

Thanks in advance  Az


=================================================================================

Hard Hat area - .SIG under construction!

=================================================================================
Newsgroups: comp.sys.ibm.pc.games,rec.games.programmer,comp.sys.amiga.games
From: tarjan@iastate.edu (Scot H Kight)
Subject: Re: wishlist for the ultimate role-playing adventure? [poll]
Organization: Iowa State University, Ames, IA
Date: Sat, 26 Sep 1992 18:45:48 GMT

In article <1992Sep25.011100.18389@javelin.sim.es.com> tpehrson@javelin.sim.es.com writes:
>jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH) writes:
>
>>	Some networked games are ONLY good while networked.  It should be a
>>good play even if there is only the 'computer opponent'
>
>it's that way.  you can play all alone if you wish, but having other live
>players will (in my opinion) make it much more exciting.
>-- 

Now So far I love what I have heard about the game.. But I hear modem and 
networked.. HOW? I havent heard anything about What you mean.. Is it going
to be like America online's Neverwinter nights? I admit is was AD&D to the max
and with their horrible interface, But when you get to go around with some
friends and beat up some monsters it was great..

Also it was to damn expensive, I want to pay for the game ONCE not 40.00 for 
the game.. and 20 a month to play it for 7-8 hours a month.. That is outrageous
I say put it up on internet, I am sure that there would be a couple people out
there with workstations that would allow it to be a server.. And what would be
even better is have those servers connected together to form a HUGE net for 
EVERYONE... Or of course you could set up your own server (capable of handling 
about 200-1000 users at the same time) and charge like 10 bucks a month for access... (I can deal with 10 a month.. But that means UNLIMITED access..)

I guess I have rambled on for long enough.. But what you CANNOT do is what 
Origin did to Ultima.. I loved ALL of them up to 6.. I hate 6 and 7.. There is
to much going on and the interface isnt nice.. it looks good but I dont like 
it. Ultima Underworld is AWESOME though. Because where is everything perfectly square.. In a cave at least.


tarjan@iastate.edu

Scot Kight

(interested in beta testers?)

Newsgroups: comp.sys.ibm.pc.games
From:  avk@elecard.tomsk.su (Alexander Krutikov)
Subject: Re: Wing Commander I - How to cheat????
Keywords: WC
Reply-To: avk@elecard.tomsk.su
Organization: Elecard ltd hq
Date: Wed, 30 Sep 92 15:50:47 +0700

Hey guys, what are you talking about?
What cheating? I tryed to use "wc origin -k" and then
press <alt>-<del> - nothing happens. Also nothing about unvulnerability.
Can you help me?
May be i have another version of wc.exe?

P.S. My version with cracked doc check.

Many thanxxxxx !!!


-- 
Alexander V. Krutikov,			Internet: avk@elecard.tomsk.su
Elecard Ltd.,                           FIDO:	  None (yet)
Tomsk, Russia.


Newsgroups: comp.sys.ibm.pc.games
From: umeister@leland.Stanford.EDU (Eushuk Hong)
Subject: Re: Falcon 3.0d
Organization: DSG, Stanford University, CA 94305, USA
Date: Wed, 7 Oct 92 01:01:40 GMT

In article <1992Oct6.233316.1316@cam.compserv.utas.edu.au> psmith@esk.compserv.utas.edu.au (Paul Jeffrey Smith) writes:
>Hi longjohn,
>
>Thanks for the info.  Just a question, is OFT really worth it!  Tell me what else its got.  It looks good on the shelf ( I like the idea you can see the markings of the planes on the tail fin), bu whats it like to play?
>
>Just read the *discussion* ( *:-) )about how tunnel-vision(ed) Falcon 3.0 is.  The guy does have a point though, toggeling through the visable planes is often
>a hassle, and it would be nice to have a feature to manually rotate the view.  Hey, while we therer lets ask Game progammers to include a Virtual Reality Headset, and oh increase the price by about $1000.
>
>But *THAT* would be great wouldn't it?  Able to swivel you head in an instant, and make you own judgements real easy.
>
>What do you think (and anyone else)
>
>Paul Smith
>
>-- 
>Paul Smith
>psmith@esk.compserv.utas.edu.au
>
>"That sounds about right..." - Einstein 
Though as a game it was sort of weak, I really liked the "swivel" view
function in Jetfighter II.  If SH could incorporate an improved version
of this function in a later Falcon or A-10, that would be pretty cool.

Eushuk


Newsgroups: comp.sys.ibm.pc.games
From: widow@camelot.bradley.edu (Shaun Burnett)
Subject: Mining Gold in Ultima Underworld
Summary: How to mine gold on UW
Organization: Bradley University
Distribution: na
Date:  4 Oct 92 22:29:54 GMT



	A miner said I should be able to mine gold in a certain area
	of the mines.  I have tried using the rock hammer in different
	locations and various gold veins.

	Although my roommate says don't worry about gold, I would
	still like to know how to mine it.  


Shaun Burnett		    |	"You can't survive on a new planet with a
widow@camelot.bradley.edu   |	soul full of hope and fresh air you know."
OS/2--Happy Happy Joy Joy--OS/2		-  Dr. Who (Tom Baker)
From: apo@datmuc.UUCP (Karsten Seidel)
Newsgroups: comp.sys.ibm.pc.games
Subject: Nova 9 joystick problems
Date: 6 Oct 92 07:10:25 GMT

Hi everyone!

I've got troubles playing Nova 9. The mouse is working, keyboard also,
but the joystick just doesn't respond. Is this a bug and is there a
bugfix for this problem?
I've got an 386/20 and a joystick card with an adjustable speed and
usually don't have problems with games.
Thanx for any help.

	apo

-- 
#################################################
# Der Hasenfuss zittert vor einer Gefahr,       #
# der Feigling waehrend und der Mutige hernach. #
#################################################
Organization: University of Illinois at Chicago
Date: Wednesday, 30 Sep 1992 08:40:13 CDT
From: ALAN C. FUSCO, Ph.D. <U38339@uicvm.uic.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Sci-fi RPG's
Distribution: usa
 <92270.104916U38339@uicvm.uic.edu> <BIGGLES.92Sep29171447@biggles.nsc.com>

Senile World-- I like it! Actually I did like Sentinel Worlds I. Two other
games I forgot to mention were Starflight I and II. The Starflight series
are real classics. My two sons have just started playing Starflight II and
they are really enjoying it. Come to think of it, they really like the old
Sierra adventure games. They like typing in responses instead of point-and-
press.
--Alan
From: calloway@hplvec.LVLD.HP.COM (Frank Calloway)
Date: Fri, 25 Sep 1992 14:29:28 GMT
Subject: Re: Kyrandia - the damn bridge
Organization: Hewlett-Packard Co., Loveland, CO
Newsgroups: comp.sys.ibm.pc.games

You aren't necessarily missing anything you need, but there are things
you must do.  "Kyrandia" is very much a case of one event preceding
another.  When you come to an impasse, it usually is the game's way
of letting you know that you've left something undone.

Frank Calloway
Newsgroups: comp.sys.ibm.pc.games
From: twh18@isuvax.iastate.edu (Phoenix)
Subject: How do I make a Patch E if I have OFT?
Reply-To: twh18@isuvax.iastate.edu
Organization: Iowa State University, Ames, Iowa
Date: Sun, 4 Oct 1992 19:49:35 GMT

	Since I can't get the Falcon 3.01 run on my computer right now (
for some kind of unknown reason), I was wondering if there's a way so
that I can at least patch my Falcon to 3E version.  Both disk of OFT
has Patch.exe, So I was wondering which one to use or both.  Can anyone
tell me how to do it if they know the way?  Thanks!  Reply by mail
would be greatly appricated.
			Thank You!
					Ming
From: kw@doc.ic.ac.uk (K. Wong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: SpeedBall 2 GREAT!!!!!!!
Date: 6 Oct 1992 20:51:26 +0100
Organization: Department of Computing, Imperial College, University of London, UK.
NNTP-Posting-Host: oak7.doc.ic.ac.uk

In article <1ase19INNf7l@usenet.INS.CWRU.Edu> dpn2@po.CWRU.Edu (Damien P. Neil) writes:
>
>In a previous article, GJAMES@HUSKY1.STMARYS.CA (GJames) says:
>
>>There are obgects that appear on the floor.. what are they?
>The manual really helps here. Each object does something. Many of them will
>temporarily increase a players stat. Others do things like maxing all
>players stats for a few seconds, moving to ball to your center forward,
>knocking out all enemy players, and other fun stuff.
>
>>Coins also appear, what do they do.
>Money!
>
>>My league ends after only 14 games. how do I lengthen the season?
>You don't. All you can do is restart, since you've beaten all teams.

	14? Hmm.. Don't you play each team twice? 7 teams in the 2nd, and 7
in the 1st? Also, if you came third (or was that second?) in the second 
division, You'd get to play in the playoffs? that's like 39 games I think!

>>Do my players get tired, should I use substitutions.
>Yes, they get tired -- there's a little meter at the bottom that tells the
>health of the current player. However, you can't use a sub unless a player
>is injured. As one reviewer said, "There are only two ways to stop the
>action -- make a goal, or bleed from your ears." :-)
>
>Excellent game, is it not?
>-- 

	Most definately! Admittidally, it was on a friend's amiga.. =) The best
team I ever had was keeping with "the dorks" team that you have to start with
and upgrading them together. This eventually gave me a team where everyone
had stats of 220! Totally kicked butt with em! had about 392 in one game!
(double points with 8 injuries and a goal every 15 seconds average, with the
fastest being a 3 second goal! Prolly woulda been better if we could have
found another joystick!)

==============================================================================
" There is no right, there is only POWER! "
				- Ashen-Shugar,A Darkness at Sethenon

Hadoken! -Ken
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: where is game bytes?
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Tue, 29 Sep 1992 15:46:49 GMT

>where are the issues of game bytes located?
>thanks

It's available on ULOWELL (129.63.32.1) in the /msdos/Games/GameByte
directory.  Also, the latest issue is always available at WUARCHIVE in
the /pub/MSDOS_UPLOADS directory too.  I'm sure it spreads onto other
sites rapidly as well.  I found it on ftp.unt.edu this morning.
-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|

Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: Awesome graphics (svga) games. (Eg. Links386 Pro)
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Tue, 6 Oct 1992 14:16:46 GMT

>Now that I have bought and played Links386 Pro for awhile. I still 
>can't get over what a BIG difference SVGA is (even compared to VGA which 
>was the older Links386). Have you all seen it? The golfer, when he
>swings, it looks like we are watching the TV. It's that real! I actually
>spend the half an hour (or less) just taking practise swings just so that
>I can watch that bit of animation over and over again! :) (I gotta get a
>life. :) ). And this is only 640x480x256. Imagine 800x600x256 or
>above?!? :)
>
>So my question, will we be seeing more and more of these SVGA games now
>that Access has cracked the ice? We really should! Even if it means a
>dedicated version which needs SVGA (VESA), 386 or above, 2 Meg RAM...etc.
>And I think Access is doing things right. They sell 3 variants of the
>game: Links, Links386 (for those with 386), and Links386 Pro (for
>those with the juice in their machines). Other game writers should take
>note. So any rumours in the rumor mill about whether Access has sparked
>others to start exploring SVGA yet? I can't wait! :) Hows about this
>question being raised in future GameByte interviews?
>
Thomas,

With regard to 'interviews', yes, the topic of SVGA support comes up
often with game publishers we talk to.  We plan on interviewing
Access' president Bruce Carver later this year too.  There are,
however, more and more SVGA games starting to show up.  Links 386 Pro
broke the ice, but Theater of War, Harpoon, and V for Victory (all
from Three-Sixty) will support 640x480x256.  Other companies are
taking a hard look too.  Grandmaster Chess from Intracorp also uses
this mode.  Keep reading !! :-)

-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
From: grantham@beirut.berkeley.edu (Jon Grantham)
Newsgroups: comp.sys.ibm.pc.games
Subject: Links 386 -- Week 2 results
Date: 28 Sep 1992 04:31:25 GMT
Organization: U.C. Berkeley Math. Department.
Distribution: world
NNTP-Posting-Host: beirut.berkeley.edu


Name          E-mail address                  Score R1 R2 R3 R4 Tot Filename
Joerg Bashir  jbashir@ub.d.umn.edu             -22  63 57           jbashir.rec
John Ferrell  jwf10@juts.ccc.amdahl.com        -22  61 59           harbferr.rec
Mike ?        mkohlhaa@silver.ucs.indiana.edu  -21  62 59           mkohl2.rec
Kevin Kramer  kak1@cray.com                    -19  60 63           kevin2.rec
Mark Chapin   mchapin@cse.unl.edu              -18  61 63           markcha1.rec
Craig Mick    cmick@silver.ucs.indiana.edu     -15  63 64           cmick2.rec
Jeff Krusz    krusz@krypton.mankato.msus.edu   -12  67 63           krusz2.rec
B. Marshall   marshall@force.ssd.lmsc          -12* 64 66           marshal2.rec
              .lockheed.com
Paul Meehan   pcmeehan@vax1.tcd.ie              -8  67 67           paul2gam.rec
Grant Fisher  t9014123@phillip.edu.au           -8**72 62           grantht2.rec
H. Whitley    whitley@sunscm1.dseg.ti.com       -7  69 66           harlanhb.rec
R. Techmanski rich@berlioz.nsc.com              -6  69 67           richt2.rec
Paul Wiemans  wiemans@kub.nl                    -5  72 65           paulw.rec
D. Edmundson  darran@chaos.phys.sfu.ca          -3  68 72           darran2.rec
Paul Close    pdc@lunch.wpd.sgi.com             +3  75 70           pdc2.rec
D. Guglielmin drguglie@acs.ucalgary.ca          +4  73 73           drgugli2.rec
Peter Brown   brownp@dg-rtp.dg.com             +15  83 74           peter2.rec

Adam Goldberg goldberg@iastate.edu               E  71              
Don Roberts   droberts@suna0.cs.uiuc.edu        +4  75              

*  beginner
** played as amateur in Week 1

Notes:
I didn't get games from the last two players on the list for week 2.

This week, I get errors trying to play back the files darran2.rec and
cmick2.rec, so watch for this.

I didn't have time to do an in-depth analysis of this week's games.  Anyone
who wants to is welcome to do so.

Am I the only person who doesn't use his driver on the fairway?  I always
thought that was against golf rules, but I could be wrong.

I've been surveying some of the players about potentially holding the next
tournament on a different course.  Most people seem to have Bountiful, but
not Barton Creek.  By the way, anyone who wants to volunteer to host the
next tournament, please do so.  I've enjoyed doing this so far, but I suspect
the novelty will wear itself off by Week 4.

Things are still pretty tight at the top of the standings, but we are seeing
some separation between the top 5 or so and the rest of the pack...

Once again, e-mail corrections to these stats; please post comments.

Jon
From: lidz@quads.uchicago.edu (adam lidz)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Digitized music in games
Date: 2 Oct 92 10:23:10 GMT
Reply-To: lidz@midway.uchicago.edu
Organization: University of Chicago Computing Organizations

The other possiblity to get good music (Though it doesn't do digitized voices)
is .MIDs, which are a LOT less computer intensive.  (A long song is also less
disk space, 20k).  Origin has used these for demos in the past, and probably
even uses them with their games (In some encrypted forms), and lays the digitzedstuff over it. . .
Newsgroups: comp.sys.ibm.pc.games