HDTenEightyP/NetNews huggingface dataset:
From: W.O. Khan <Charles_Laine@CCIS.BAYLOR.EDU>
Subject: Re: Double Dragon (Genesis)...bad news
Organization: Baylor University
X-Xxdate: Tue, 6 Oct 92 16:00:51 GMT
X-Xxmessage-Id: <A6F768B31601014C@lainec.baylor.edu>
X-Useragent: Nuntius v1.1.1d12
Date: Tue, 6 Oct 1992 21:01:10 GMT
X-Posted-From: lainec.baylor.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

I also have both the Genesis and SNES.  I've had the Genesis for 2 years
and the SNES for 1 year.  At first, I wasn't too exited about the SNES. 
Game slowdown really bothered me in Gradius III and Final Fight.  Also,
the carts were overpriced and there just wasn't a whole lot to choose
from as far as titles go. 

However, I now prefer the SNES over the Genesis.  There have been some
really great titles lately (TMNT IV, Smash TV, and SF2).  I've seen more
discounting in prices and general availability has gone way up where I
live.

I agree that Genesis needs something big soon to stay in the heat of
things.
Newsgroups: rec.games.video
From: dave@admiral.uucp (Dave Litchman)
Subject: Re: SNES Super Mario World: Need help with "Tubular"!
Organization: The Admiral's Unix System & The Grid BBS
Date: Sun, 04 Oct 1992 22:26:32 GMT

In article <1992Oct2.070739.3521@netcom.com> bskendig@netcom.com (Brian Kendig) writes:
>On the "Tubular" level -- the second level on the Star World "Special"
>screen -- I'm completely stuck.
>
>This is the level that starts out with some pipes and two Chargin'
>Chucks. both of whom I can get past easily.  But then comes a long
>section where there's no ground at all -- only balloons that you have
>to catch to become Balloon Mario.
>
>I can get the first balloon without any trouble.  The second isn't
>very difficult, either.  But I can only rarely get the third; I run
>out of time and turn back into Small Mario before I can catch it.

You may be grabbing the second balloon too soon. Hit the block containing the
balloon when you come to it, but don't grab the balloon right away. Instead,
follow it a little way along, and grab it when you get to the two volcano
plants sitting on blocks. This will allow you a little more time when you get
to the third balloon.


-- 
"Dammit Jim, I'm a free man, not a number!"
----------------------------------------------------------------------
"Ray, when somebody asks you if you're a god, you say YES!" -- Winston Zeddmore
Xref: sparky rec.games.video:19901 alt.games.lynx:783
From: meyer@dbsun.uucp (Don Meyer)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Need development info for Sega GameGear or Lynx
Date: 6 Oct 92 19:01:47 GMT
Article-I.D.: dbsun.1992Oct6.190147.11968
Organization: BioMerieux-Vitek, St. Louis Mo.

In article <1992Oct5.185701.9186@ntg.com> slandrum@ntg.com (Stephen H. Landrum) writes:
>The 4096 color argument does not really have anything to do with the choice
>of development platform.  The Amiga was originally chosen because RJ Mical
>and Dave Needle refused to admit that there might be better/cheaper/faster
>alternatives for software development.

This sounds a bit biased.  Using something you are familiar with (because
you were on the design team) that has all of the capabilities needed is
NOT "refusing to admit etc. etc.".  Look at the timeframe.  Or not.
The Amiga is still as good a choice as any IMHO.


Don
-- 
-------------------------------------------------------------------------
meyer%dbsun.uucp@wupost.wustl.edu        |||     I am at two with nature.
Opinions expressed are personal.         |||       -- Woody Allen
Newsgroups: rec.games.video
From: machala@spdc.ti.com (Chuck Machala)
Subject: Re: Help with Soul Blazer
Organization: TI Semiconductor Process and Design Center
Distribution: na
Date: Mon, 28 Sep 1992 19:29:31 GMT

mabriggs@en.ecn.purdue.edu (Mark A Briggs) writes:

>Howdy,
>	I rented this cart. this weekend and need help.  I have killed the first
>boss thing, but can't proceed because I don't have the right swordz( the one
>that can kill metal things).  I've looked everywhere, twice!  Can anyone help?

>	Thanqs,
>		Q

>-- 
>Marq A Briggs (Q at Purdue)             Laugh while you can Monkey Boys!
>mabriggs@en.ecn.purdue.edu                          -John Whorfin

Spoilers:

You don't get the sword effective against metal for a long time. I am on level
3 and still can't defeat those metal guys. You can beat metal mantis without
it. You must hit him in the front. Hitting from the sides won't work. 
Further spoilers on defeating metal mantis:

Lure him to one side then run down the middle aisle and hit him. Run back
to a corner and repeat. Takes about 40 hits.
good luck

--
Reg:    "All right. But apart from the sanitation, the medecine, education,
        wine, public order, irrigation, roads, the fresh water system, and
        public health... What have the Romans ever done for us?"   LoB
Chuck Machala - Semiconductor Process and Design Center - Texas Instruments
Newsgroups: rec.games.video
From: glover@casbah.acns.nwu.edu (Eric Glover)
Subject: Re: Lynx (Rampart bites too)
Organization: Northwestern University, Evanston Illinois.
Date: Mon, 5 Oct 1992 05:42:57 GMT

In article <2ACE7989.16400@ics.uci.edu> cain@ics.uci.edu (Timothy Cain) writes:

>I have to agree with Doug on this one. Rampart combines the worst of
>Missile Command with everything I hated in Tetris. But most of my
>friends _love_ it, so I try to restrain myself.

Rampart [IMO] is the best of the newer (last 3 month) releases and possibly
one of the true "great games" for the Lynx. Maybe you have something
against missle command (One of my all time favorites) or something
against tetris (an okay game but over hyped).  This game is the first
"tetriod" that I honestly enjoyed so much, I understood why people liked 
tetris.

And Comlyned, Rampart really rocks.  Its got nice music, good graphics and
lots of death for everyone. Its great alone or with another lynxer
(although the complyx version is what MAKES this game.) The price does 
bite, 34.95 is kind of steep, I would have been really happy at $24.95
but thats life.

Id suggest everybody buy one copy of it, and if they dont like it, then
sell it, that way there would be plenty of rampart for every one!


Newsgroups: rec.games.video
From: miller@mrcnext.cso.uiuc.edu (Geoffrey M. Miller)
Subject: What's the difference - NEW/OLD GENESIS
Organization: University of Illinois at Urbana
Date: Fri, 2 Oct 1992 03:22:10 GMT

I have just recently started following this newsgroup, so could someone
please tell me the difference between the NEW and the OLD Genesis systems?
Does the NEW system lock out MEGADRIVE games or something?  Won't a
GENESIS/MEGADRIVE converter solve this problem?  Or am I way off base?

Geoff Miller
University of Illinois

Newsgroups: rec.games.video
From: mike@highlite.uucp (Mike Wiik)
Subject: Re: [Gameboy] FFL II -- How to use Magi?
Organization: Gotham Communications Research
Date: Thu, 1 Oct 1992 04:36:44 GMT

djt2445@ritvax.isc.rit.edu writes:

>In article <6672@transfer.stratus.com>, savoia@sw.stratus.com (Rick Savoia) writes:
>>[deleted stuff re use of Magi]

>On a similar topic, how do I beat Apollo?
>I am assuming it has something to do with the remaining magi, but can't
>figure out how to use THAT one.

Don't fight, just survive....

	-Mike

-- 
   | o==== . : ... :  :  .     |Mail Me Neat Stuff->POB 3703 Arlington VA 22203
 --@-- . o o o ... O -O- o o : |No disclaimers needed: I actually pay for this.
   |           ... :  :        |Give me control of a planet's spreadsheet soft-
mEssAGE fRoM sPAcE ARt stUdiOs |ware and I don't care who makes the laws......
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: Ultimate shooter...? (was Review: Axel
Date: 5 Oct 92 13:40:14 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX
X-Disclaimer: This article was posted by a user at Ericsson in North America.
              The opinions expressed are strictly those of the user and
              not necessarily those of Ericsson.

Teh Kao Yang writes:
>
>A shooter with a storyline? Ummm... that's a new one.

How about a shooter with consistency?  Consider Xevious:  attacking
ships and ground targets all have a certain feel to them.  They
stick to the theme of the game and fit in with the implied "plot."

My problem with most current shooters (formerly called "shoot-em-ups")
is that *everything* changes every level.  New graphics.  New enemies.
You name it.  You end up with a collection of little games, some of
which I like and some I can't stand.  Even multi-level games like
Scramble and Vanguard tried to stick to an overall theme.

That actually may be one of the problems with having so much
memory to play around with:  there's no physical need to limit a
game in scope and theme.  Desktop publishing has the same problem.
People produce documents with twenty different fonts and all sorts
of fancy borders and boxes and shadows and dingbats, etc., and the
end result is a complete mess.  The best looking documents are the
ones that show restraint and stick to only two fonts of varying
point sizes.

--
James Hague   
exuhag@exu.ericsson.se
From: v062nm65@ubvmsb.cc.buffalo.edu (ARCHANGEL)
Newsgroups: rec.games.video
Subject: Info on upcoming Genesis games?
Date: 2 Oct 92 12:49:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

While at the local Babbages and Electronics Boutique, my friend and I noticed a
considerable number of new games coming out in the near future for Genesis. 
they included:

	Sonic 2 (didn't see much in the way of screen shots...)

	Streets of Rage 2 (looks good, like the original, but with larger
			   graphics)

	Toejam and Earl 2 (haven't seen anything, only heard rumors...)

	X-Men  (looks good.  Screen shot with Wolverine, Cyclops and
		Marvel Girl- basically, a left-to-right scrolling game)
                -guy at Babbages said it would be released in December,
		 guy at EB told me November.  Go figure...

Does anyone know anything about these or other upcoming genesis releases?  Any
info would be helpful...


Thanks...


Also, any cheats for Cadash that people could make me aware of?  I'm so
dissapointed that they didn't use all of the classes from the Arcade version,
but it's at least amusing...





Chris
Newsgroups: rec.games.video
From: rhoge1@esk.compserv.utas.edu.au ([Robert James Hoge])
Subject: Nintendo copying (how stupid...)
Organization: University of Tasmania at Launceston
Date: Mon, 5 Oct 92 02:51:24 GMT

I am writing for a certain teacher at this campus:

"Is it possible to copy a game from a cartridge (Nintendo)?"

Personally I think not, but any replies appreciated.  I don't
care where you reply either.

-gone.

-- 
 _--_|\  Finland,  ______________________________________________________
/      \ America, / [Robert James Hoge]  rhoge1@esk.compserv.utas.edu.au \
\_.--._/  France, \______________________________________________________/
      v <-------   UNIVERSITY OF TASMANIA, LAUNCESTON, A U S T R A L I A.
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: The first video game (Was: First side-
Date: 29 Sep 92 16:29:53 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX
X-Disclaimer: This article was posted by a user at Ericsson in North America.
              The opinions expressed are strictly those of the user and
              not necessarily those of Ericsson.

Ted B. Drude writes:
>
>I've read that Nolan Bushnell was working on a stand-alone Space War clone
>before he started Atari, but who did Computer Space and when was it
>released? What I've read says that Pong was the first commercial coin-op
>game, being shipped in early/mid 1972.  

I'm fairly sure that Bushnell also did Computer Space (a Space War
clone).  The story I've always heard is that he did CS first, but
it was too complicated and nobody understood it.  So he did Pong,
which was a hit from the start.

The video game era between Pong (1972) and Space Invaders (1978)
is one I'd like to know more about.  There were tons of Pong-like
games right after the original.  Atari released a bunch of long
forgotten games in the mid-seventies, though many were popular 
at the time, which gained fame when they were converted for the
2600.  Combat, Circus, and Breakout all come to mind (Breakout
may have been the second major hit of the coin-op era).  But my
knowledge of this time is very fuzzy and I can only remember
a dozen or so games.  I'd love to see a chronological list of
all coin-ops released by Atari and other companies.

[It is interesting to note that there have been several other
"total arcade inundations" by certain genres, similar to the
current fighting game plague.  Paddle games were the first.  And
after reading some circa-1980 issues of RePlay, I'm amazed at
just how many Galaxian-clones there were.  Dozen's of 'em.  Stuff
I've *never* heard of.  None of these fads lasted as long as the 
current one though.  Eight years and counting.]

--
James Hague   
exuhag@exu.ericsson.se
Newsgroups: rec.games.video
From: denton@ssd.comm.mot.com (Perry Denton)
Subject: Re: Batteries and Stats
Organization: Motorola LMPS
Date: Mon, 5 Oct 1992 13:17:26 GMT
Keywords: n

In article <BvJtxL.8CD@unccsun.uncc.edu> drmcclin@uncc.edu writes:
>
>Why has it taken companies SO LONG to come out with games that have
>Battery backups and sports games with STATS????  Lithium batteries are
>cheap and have been around for YEARS!!  I have yet to see a BASEBALL game
>with good stat keeping.  If I am playing a game against a friend and I
>pitch a shutout with 10 strickouts, I want to see a STAT at the end of the
>game that Tells me so I can boast about it to my friend.  OR if I go
>3 for 4 with a homerun, I want that player to have a .750 batting average and
>save it for the next game. And if you play a whole season with stats kept,
>an MVP could be picked and a batting champ, gold gloves, homerun champ,
>that would be cool.  One last note, in the background somewhere(maybe on the
>homerun fence) have a fan keep track of the stikeouts of each pitcher by
>placing large "K's" on the outfield fence for the batter to see.   :)
>Just some thoughts of mine.

You can get all but the last feature in SNES' Super Baseball Simulator 1.000.
This game is the best baseball game for the SNES.  It keeps track of
every imaginable statistic of the top 30 players, pitching and hitting,
for an entire season (15, 30, or 165 games).  

Also, you can customize your team, make your team as a whole stronger
or faster, or pitching better.   From there, you customize each player,
where the sum of each characteristic is controlled (eg you only have
150 home runs to spread over an entire team).

Plus, the obvious, you can name your team and all your players to mimic
your favorite team (Plus five others).  I've customize an entire division
earlier this year, it takes about 3 hours.  But it takes much longer to
play 165 games.

This game is a blast, but does have the usual computer baseball quirks.
(Taking extra bases on a double steal, etc).

I have a feeling that this amount of control (read Simulator) turns the
average 8 year old off.  But this is a good foundation for any future
update (Super Duper Baseball Simulator 2.000)?

But to the original poster, I agree.  The above should be standard in 
any baseball game.

Perry
-- 
Perry Denton
Motorola, Inc.
Schaumburg, Illinois
Internet: denton@ssd.comm.mot.com       Phone: (708) 576-4479
Xref: sparky rec.games.video:19709 alt.games.lynx:766
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video,alt.games.lynx
Subject: GAME FAN magazine (was Re: More new stuff)
Date: 3 Oct 1992 10:45:30 -0700
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <BvJwDq.J5L@acsu.buffalo.edu> v089l3s3@ubvmsd.cc.buffalo.edu (Jeremy B Horwitz) writes:
>In article <1ajf3jINNihf@aludra.usc.edu>, rjung@aludra.usc.edu (Robert A. Jung) writes...
>>An interview (one page) with Yuzo Koshiro, musician for Sega. 
>
>Is he now a musician for Sega, or still a freelancer?

  Still freelance, though he talks mostly about his Sega work. The interview
is of dubious quality, and degenerates into "interviewer fawns over subject"
butt-kissing near the end.

>BTW: How can anyone trust reviews by a "company" whose job is to sell
>the games good or bad?

  Heh. It gets better. Each game is guaranteed to be reviewed by "a game
player who prefers that kind of game". Translate that into "inherent favorable
bias" and work from there.

  Hey, what's the big surprise? EGM has been doing this for years...

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
Newsgroups: rec.games.video
From: jarnis@mits.mdata.fi (Jarno Kokko)
Subject: Re: SUPER STAR WARS SOUND/CHEAT
Organization: Microdata Oy, Helsinki, Finland
Distribution: rec.games.video
Date: Sun, 27 Sep 1992 21:12:23 GMT

In article <Bv7oD4.7yy@acsu.buffalo.edu> v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz) writes:
>Review: Super Star Wars by JVC/LucasArts for the SNES, 9 Megs.

(review deleted)

>
>SSW has a lot going for it. Any company which puts an extra 1 meg in, just to
>make the game perfect, deserves a hearty pat on the back.
>

THIS GAME IS ONLY 8 MEGS.

Reason for this 9 megs stuff is because the only available version - a
copier file - has been made using a Multi-Game Hunter. This copier
sometimes makes 9 megs file (actually 8.5. thats one megabyte + 64k)
and I simply don't know why. You can live with it, but the original
cart is just 8 megs!

   ____________
 _| .signature |______________________________________________________
|                                                                     |
|  -------- Jarno Kokko --------  |  Borg: Prepare to be assimilated  |
|   --- jarnis@mits.mdata.fi --   |        by the Borg.               |
|    ---- Vantaa, Finland ----    |  Worf: Prepare to eat phasers.    |
|_____________________________________________________________________|




Newsgroups: rec.games.video
From: brackney@author.ecn.purdue.edu (Larry J Brackney)
Subject: Anybody tried Manga-chan?
Organization: Purdue University Engineering Computer Network
Date: Thu, 1 Oct 1992 19:40:20 GMT

   Has anyone tried ordering from Manga-chan?  (The folks who posted
import price lists recently.)  Some of the prices for older imports
looked fairly reasonable, and I was thinking of giving them a try.
Anybody got a story to tell?

   - larry

--
/  Larry J. Brackney      | E-Mail: brackney@mn.ecn.purdue.edu              \ 
|-------------------------| S-Mail: 3116 Hilltop Dr.  W. Lafayette IN  47906 |
|  Mechanical Engineering | Phone : (317)-463-1602 (Home)                    |
\  Purdue University      |         (317)-494-6552 (Office)                 /
Newsgroups: rec.games.video
From: bskendig@netcom.com (Brian Kendig)
Subject: SNES Super Mario World: Need help with "Tubular"!
Organization: Starfleet Headquarters: San Francisco
Date: Fri, 2 Oct 1992 07:07:39 GMT

On the "Tubular" level -- the second level on the Star World "Special"
screen -- I'm completely stuck.

This is the level that starts out with some pipes and two Chargin'
Chucks. both of whom I can get past easily.  But then comes a long
section where there's no ground at all -- only balloons that you have
to catch to become Balloon Mario.

I can get the first balloon without any trouble.  The second isn't
very difficult, either.  But I can only rarely get the third; I run
out of time and turn back into Small Mario before I can catch it.

And on top of this, as I'm floating around, Mario will unexpectedly
jump from his normal slow speed to moving very quickly, usually right
into the path of an enemy or a fireball.  Needless to say, this is
pretty frustrating.

Is there some shortcut past this level?  None of the pipes I've found
can be entered, and there's nowhere near enough room to build up speed
to fly.

And is there some way to float more quickly than normal speed?

Thanks for any help!

-- 
_/_/_/  Brian Kendig                             Je ne suis fait comme aucun
 _/_/  bskendig@netcom.com                de ceux que j'ai vus; j'ose croire
  _/                            n'etre fait comme aucun de ceux qui existent.
                             Si je ne vaux pas mieux, au moins je suis autre.
                                                                 -- Rousseau
From: cain@ics.uci.edu (Timothy Cain)
Newsgroups: rec.games.video
Subject: Re: Lynx (Rampart bites too)
Date: 4 Oct 92 04:56:41 GMT
Organization: UC Irvine Department of ICS

In <17510098@hpfcso.FC.HP.COM> daq@hpfcso.FC.HP.COM (Doug Quarnstrom) writes:
>Well, I actually made the mistake of buying Rampart without
>looking at it.  It is quite disappointing.  Sigh.

I have to agree with Doug on this one. Rampart combines the worst of
Missile Command with everything I hated in Tetris. But most of my
friends _love_ it, so I try to restrain myself.

Blech.

Tim.

-- 
Timothy D. Cain
Department of Information and Computer Science  UC Irvine
                                          cain@ics.uci.edu             (ARPA)
Newsgroups: rec.games.video
From: drmcclin@uncc.edu (David R McClintock)
Subject: Re: SNES Super Mario World: Where's 2nd ending
Reply-To: drmcclin@uncc.edu
Organization: University of NC at Charlotte
Date: Mon, 5 Oct 1992 21:40:40 GMT

In article 22916@netcom.com, bskendig@netcom.com (Brian Kendig) writes:
>Actually, I'm interested in knowing where the second endings (keys and
>keyholes) to the "Cheese Bridge" and "Valley of Bowser 2" levels are,
>'cos I sure haven't been able to find them!
>
>I did beat the Star World and the Special level, though!  Those were
>the HARDEST levels I've ever faced!  Now that everything's gone into
>"Halloween mode", is there ever any way to get back to the normal
>colors and regular turtles?  Did finishing the Special levels (cute
>names they've got) change anything else, too, to make the game any
>easier or harder for me?
>
>-- 
>_/_/_/  Brian Kendig                             Je ne suis fait comme aucun
> _/_/  bskendig@netcom.com                de ceux que j'ai vus; j'ose croire
>  _/                            n'etre fait comme aucun de ceux qui existent.
>                             Si je ne vaux pas mieux, au moins je suis autre.
>                                                                 -- Rousseau

What second and secrect level???? I finished this game but never heard of any
secrect level or Vally of the Bowser 2???  Any clues would be nice.


                    
   +-------------------------------------------------------------------+
   >                                                                   <
   >  Dave McClintock  -->    Internet: drmcclin@mosaic.uncc.edu       <
   >                                                                   <
   >                                                                   <
   > "Don't know, Don't care!"                                         <
   >                                                                   <
   >                                                                   <
   > Question: "What will I do when I graduate this spring             <
   >           and lose my account to the SUN SPARC workstations       <
   >           and internet???                                         <
   >                                                                   <
   > Answer: " ..........die a slow and painful death ....   :(  "     <
   +-------------------------------------------------------------------+