HDTenEightyP/NetNews huggingface dataset:
From: gfink@ent.eecs.ucdavis.edu (George Fink)
Newsgroups: rec.games.empire
Subject: Re: Just out of curiosity...
Date: 29 Dec 92 20:11:31 GMT
Organization: University of California at Davis
In-reply-to: ts@chainsaw.ecn.purdue.edu's message of 28 Dec 92 19:10:26 GMT

In article <1992Dec28.191026.28884@noose.ecn.purdue.edu> ts@chainsaw.ecn.purdue.edu (Thomas Ruschak) writes:


>>What goes into setting up a world of start islands?  I realize
>>that there is probably a lot of hand editting, but what else
>>is involved?  How do you decide on the island sizes, i.e. is
>>it arbitrary or are there sizees that just fit better than
>>others?
> There are two basic ways of doing this that I know of. 1) You can
>   hand edit the islands into existence, and hand-place the resources. This
>   is doable, but a real pain in the ass. You can also use Xland2 and an
>   X-display and draw the islands and run ore normally. This is much easier.

>	   You could also hack the land program to do what you wanted. No one's
>   done this as yet that I know.

Actually, for the OU/UCD games I did hack up land to create start
islands, but in those games start islands were all the same size and
shape and most recent games I've seen with start islands have more
variety. Email me if you want a copy of this hacked up land.

--George
Newsgroups: rec.games.empire
From: mrl28033@uxa.cso.uiuc.edu (Michael R Linksvayer)
Subject: Re: Start Islands, new player opinion
Organization: University of Illinois at Urbana
Date: Tue, 29 Dec 1992 11:37:05 GMT

The empire community must be mourning the birth of that git
from the land of milk and honey. There hasn't been a halfway
decent game or rge post in ages. Anyway...

In article <28DEC199217435154@jane.uh.edu> st1dg@jane.uh.edu (Wilkinson, Damon E.) writes:
>As a realativly new player, I'll give you my opinions on start islands,

A fucking good player too! :)

>I favor start islands, or else deity mil, for the simple reason that
>in my opinion too many people use tools to land grab at the start,
>meaning anyone trying to break by hand is screwed. 

In my experience, I've never had trouble grabbing enough land at
the start without using land-grabbing tools. Type very fast and
don't pay any attention to what you are taking - just enclose as
much land as possible in as little time as possible. Or maybe I've
just been lucky to not be next to users of land-grabbing tools.

I am bored with start islands. They're fair. So what. Maybe if I
was concerned about winning a fair game I would like start
islands. I don't have time for that anymore though, so I'd rather
have some fun with shared landmasses.

>Mantarr

Negativland (and occasionally a world renowned drug dealer)
-- 
Mike Linksvayer   m-linksvayer@uiuc.edu   +1 217 344 1326
From: mendels@eniac.seas.upenn.edu (Jeffrey Mendelsohn )
Newsgroups: rec.games.empire
Subject: is the XMAS game (on mazda.ece.cmu.edu) down?
Date: 22 Dec 92 11:37:18 GMT
Organization: University of Pennsylvania
From: fsjjp@acad3.alaska.edu (Wow .. What Drugs?)
Newsgroups: rec.games.empire
Subject: Re: Just out of curiosity...
Summary: Questions to ponder
Date: 29 Dec 92 01:09:00 GMT
Article-I.D.: acad3.28DEC199217090166
Organization: P.A.R.A.N.O.I.A
News-Software: VAX/VMS VNEWS 1.41.UAC

[Lots of stuff deleted]

>SUBJECT: Where is empire headed?
> 
>The coders out there are doing some good stuff.  However, I have
>to wonder if our game is becoming just too damned complex.  For
>instance, there are players here at Kansas State that would be
>lost without the Xemp client.  The number of commands is just
>daunting to these neophytes who have come to rely on the client to
>do the work, instead of learning the commands.  
> 
        I don't know about the rest of you .. but I can still get every
        thing done by hand.  Empire has had the advantage of causing me 
        to learn to type faster.  When I first started I was typeing about
        25 WPM, now I'm in the neighborhood of 70 - 80 WPM.  No I don't 
        believe the game is becoming too complex, although there is a lot
        of information out there.

>As a matter of fact, scripts and piping out to egrep to isolate
>info were seemingly foriegn concepts to these relative newbies.
>Take away xemp and they are toast.
>        
        By all means, take away the xemp/tcemp, let them find out how
        to play without the help from the program .. and then after they've
        learned the game .. :) .. they can go back to doing what they did
        before, if they find it expedient.

> 
>BUT, back on the subject, is the game becoming to complex?
>
        No, the game isn't becoming too complex.

>OR, is it just coming into its own?  Is empire entering its
>golden period of enlightenment?  The tools and "new" clients
>allow people to play without having to have the knowledge that
>was hard to gain in the days of yore.  (Notice, i said "play"
>not "master") 
>
        Who's a master?  I thought we were all Initiates.... :)
        Empire is a game, that as far as I'm concerned, of LUCK, skill,
        even more LUCK, and tenacity.  He who can stay on the longest
        without making the most mistakes, wins ... or am I wrong?  
        But then dumb luck comes into the equation.

>         james seymour/camel/camelsho@matt.ksu.ksu.edu
> 

        As I was saying, dumb luck falls into the equation.
        Take for example, I'm co-ruling my girlfriends country in the
        game being played out of mazda.?.?.?........ heck ZOG, you know
        where the game is being played from.  Back to the subject, This is
        my girlfriends second game.  Right now she's on top of the power chart,
        better than I could do.  Is she a good empire player, Hell, I don't
        know......If she's not a good empire player, then how did she get
        on top of the power chart, LUCK -- or skill?

        Well, I'm getting that look from her...... Looks like I'm in trouble.
        :)

        You descide....

Stuart_Hall
aka Corwin
aka CTE -- Co-Ruler (My Girlfriend wanted to play)
#include BITNET <FSJJP@ALASKA.BITNET>
#include EMAIL <FSJJP@ACAD3.ALASKA.EDU>
From: jbatka@desire.wright.edu
Newsgroups: rec.games.empire
Subject: Re: Chainsaw for Linux Problem
Date: 21 Dec 92 16:48:49 EST
Organization:  Wright State University 

In article <1566@ozz.oasis.icl.co.uk>, cwa@oasis.icl.co.uk (Chris Adams) writes:
> 
> Have you done a "power new"? If you don't, the power chart has a load of junk in
> it which may be causing your problem.
> 
> Also, what is Linux? How good a unix is it? and Where can I get it from?
> 
> Thanks

Not to mention:

What is the minimum RAM it needs?

How much could it really use?

How much HD space does it use?

-- 

   Jim Batka  | Always remember ...                        | Buckaroo
   Modemman   |    No matter where you go, there you are!  |   Bonzai
--------------+--------------------------------------------+--------------
   Ruler of   | Work Email:  BATKAJ@CCMAIL.DAYTON.SAIC.COM | Elvis is
  Gaultheria  | Home Email:  JBATKA@DESIRE.WRIGHT.EDU      |   DEAD!
--------------+--------------------------------------------+--------------
   Jim Batka  | 64 years is 33,661,440 minutes ...         | Beatles:
  The Shadow  |    and a minute is a LONG time!            |   Yellow Submarine
From: matt@ms.uky.edu (Matt Mccoy)
Subject: Christmas Empire Game
Date: Tue, 22 Dec 1992 11:49:54 GMT
Organization: University Of Kentucky, Dept. of Math Sciences

Does anyone know what happened to the Christmas Empire
game?  I keep getting connection refused.  Has it
changed address?  I did not get a tele or anno saying 
otheriwse!

thanks,

matt

-- 
I gots two words to say to you:                        matt@ms.uky.edu
          'Rodrick Rhodes'.      Any Questions???      mwmcco00@ukpr.uky.edu
From: tallman@ailanthus.com (Robert Oliver)
Newsgroups: rec.games.misc
Subject: IBM games for sale
Date: Thu, 31 Dec 92 23:26:20 EDT
Reply-To: tallman@ailanthus.com (Robert Oliver)
Organization: Ailanthus Project

 
 
All games come with original documentation and are in good condition (the 
exception being the worn manuals for the AD&D games). Shipping is $5 per 
order. Contact me via e-mail for more information.
 
SARGON IV (chess)   3 1/2" - $8
Dragonlance, Vol I: CHAMPIONS OF KRYNN  5 1/4" - $10
Dragonlance: DRAGONSTRIKE  5 1/4" - $10
Forgotten Realms, Vol I: GATEWAY TO THE SAVAGE FRONTIER  3 1/2" - $10
Forgotten Realms, Vol II: TREASURES OF THE SAVAGE FRONTIER  3 1/2" - $10
Battletech: THE CRESCENT HAWK'S INCEPTION  3 1/2" & 5 1/4" - $10
F-15 STRIKE EAGLE II   3 1/2" - $12
Battletech: THE CRESCENT HAWK'S REVENGE  3 1/2" & 5 1/4" - $15
DUNE   3 1/2" - $15
SPACE QUEST IV   3.5" High Density - $15
 
 

........
Robert Oliver, tallman@ailanthus.com
via Ailanthus Project +1 207-989-6562 - Brewer, Maine.
........
From: jorr@wtcp.DaytonOH.NCR.COM (Jim Orr)
Newsgroups: rec.games.misc
Subject: Can't Run SimLife Game...
Keywords: Simlife, Maxis
Date: 30 Dec 92 16:03:14 GMT
Distribution: usa
Organization: NCR Corporation - Dayton, OH USA


Greetings!!

Well, Maxis is doing strange things with memory again.
I cannot get SimLife to run on my home PC.
I have a Midwest Micro 486-33 w/Conner IDE Drive, 4meg RAM, etc.

I keep getting a message saying 'memory usage conflict', then
on a second line, 'Cannot load COMMAND, System Halted' and the
machine hangs.

I will be calling Maxis, probably tomorrow, but if anyone has seen
this problem before (and a solution maybe) then please email me
at jim.orr@DaytonOH.NCR.COM .   Thanks very much in advance !!!


-Jim Orr
NCR Corp.
From: gil.levitch@tfd.gwinnett.com (Gil Levitch) 
Newsgroups: rec.games.misc
Subject: Mailorder for soundblaster?
Date: 27 Dec 92 00:03:00 GMT
Distribution: world
Organization: The Fifth Dimension - Louisville, KY - 502-423-8654
Reply-To: gil.levitch@tfd.gwinnett.com (Gil Levitch) 


Neil Williams writes:
NW>I'm in the market for a new soundblaster for my 386.
NW>What's a good mailorder place, and what would a reasonable price
NW>be?  I've believe I've seen it advertised locally for $80.

Check EGGHEAD software. In some cities they have outlets, but in case
you don't have one they sell mailorder. I just bought a Soundblaster Pro
from them, and I shopped around. They had the best price.

 gil.levitch@tfd.gwinnett.com
---
 . DeLuxe. 1.21 #607s . 
    
Newsgroups: rec.games.misc
From: evans1@cbnewsm.cb.att.com (Dan Evans)
Subject: Re: Wolf3d
Organization: AT&T
Distribution: usa
Date: Tue, 22 Dec 1992 20:28:31 GMT
Keywords: wolf

In article <1h7jqvINNjf0@cae.cad.gatech.edu> chris@cad.gatech.edu (Chris McClellen) writes:
>
>
>>Favor for a favor.... Where can I find the nitemare missions?
>
>wuarchive.wustl.edu, pub/MSDOS_UPLOADS/nitemre1.zip
>
>Thanks for yer help
>

Thanks for yours. I only hope that it's there. Every time I try to get a file
from wuarchive.wustl.edu, pub/MSDOS_UPLOADS it's been deleted. Or maybe
I'm thinking of lowell?
-- 
The Danimal                @@@@-                    @@@@-            
                          @@@@@-      @@@@-        @@@@@-       @@@@-
UUCP: att!ihlpm!evans      @@@@-     @@@@@-         @@@@-      @@@@@-
Internet: evans@ihlpm.att.com         @@@@-                     @@@@-
Newsgroups: rec.games.misc
From: evans1@cbnewsm.cb.att.com (Dan Evans)
Subject: Re: Wolf3d
Organization: AT&T
Distribution: usa
Date: Tue, 22 Dec 1992 17:16:24 GMT
Keywords: wolf

In article <1h4m39INN6on@cae.cad.gatech.edu> chris@cad.gatech.edu (Chris McClellen) writes:
>
>Does anyone know an FTP site where I can find wolf3d version 1.2?
>
>The nitemare missions say I need 1.2, but I blieve I only have
>1.1., and archie cant seem to locate a 1.2 ...
>


SITE:      ftp.ulowell.edu
Directory: /msdos/Games/Apogee

File: w1patch.zip

        Patch to upgrade V1.1 of Wolfenstein 3-D to V1.2.


Favor for a favor.... Where can I find the nitemare missions?


-- 
The Danimal                @@@@-                    @@@@-            
                          @@@@@-      @@@@-        @@@@@-       @@@@-
UUCP: att!ihlpm!evans      @@@@-     @@@@@-         @@@@-      @@@@@-
Internet: evans@ihlpm.att.com         @@@@-                     @@@@-
From: chris@cad.gatech.edu (Chris McClellen)
Newsgroups: rec.games.misc
Subject: Wolf3d
Date: 21 Dec 1992 09:58:49 -0500
Organization: Georgia Institute of Technology, CAE/CAD Lab
Distribution: usa
NNTP-Posting-Host: cae.cad.gatech.edu
Keywords: wolf


Does anyone know an FTP site where I can find wolf3d version 1.2?

The nitemare missions say I need 1.2, but I blieve I only have
1.1., and archie cant seem to locate a 1.2 ...

Newsgroups: rec.games.misc
From: DPIROT@vm.ucs.UAlberta.CA
Subject: Kings Quest VI - Help Wanted
Organization: University Of Alberta, Edmonton
Date: Mon, 28 Dec 1992 19:11:29 GMT

We're stuck fairly early in the game and need a hint to get us
moving again.
Can someone give us a not-too-specific hint on how to get across
the boiling pool on the Isle of the Beast?
Please reply to my e-mail address since we don't get all netnews
postings here. Thanks in advance for any help.

Don Pirot     DPIROT@UALTAVM.BITNET
From: gcastlem@smdvx1.intel.com (Glenn Castleman)
Newsgroups: rec.games.misc
Subject: Castles II - Need Help
Date: 30 Dec 92 21:05:30 GMT
Reply-To: dberry@mipos3.UUCP (Dave Berry)
Organization: Microprocessor Component Group, Intel Corp., Santa Clara, CA

i got Castles II for X-Mas and am getting nowhere. Can someone please
point me in the right direction as to how to stay alive long enough to
build an empire. I've tried to attack,build army,attack,build army but
by the time I have 5 or 6 territories, some other empire is 15 strong
and knocking down my door. ANY help or suggestions would be appreciated.

Thanks.

-------------------------------------------------------------------------------
Glenn C.   | The test of a first rate intelligence is the ability to hold
Castleman  | two opposed ideas in mind at the same time and still retain
           | the ability to function.   -F.Scott Fitzgerald
Newsgroups: rec.games.misc
From: rerbache@cs.ulowell.edu (Just plain old Rob)
Subject: Dark Savant : big bugs !!!
Originator: rerbache@bigmax.ulowell.edu
Organization: University of Massachusetts at Lowell Computer Science
Date: Fri, 25 Dec 1992 18:13:03 GMT


  Ok, I'm not sure if this was posted before but ....

  I just got dark savant. I was able to install it with no problems. But,
when I try to run it there seems to be a major problem with the graphics.
It seems like they have the offset into video memory screwed up when they
put pics to the screen. Needless to say I get lots of garbage. In 256
color mode it seems to lock up very quickly. In 16 color mode I can play
for a bit before it locks up, but with only 16 colors its impossible to
make out anything.

  So the question is. Is there a patch for this anywhere or has no one
experienced this problem.

  I have the following:
      clone 386/25
      video 7 vga 1024i (512K)
      

 Thanx in advance,
						Rob

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                 Rob Erbacher
                             (Just plain old Rob)                      
                       University of Massachusetts-Lowell
                              One University Ave
                               Lowell MA, 01854
                           rerbache@cs.ulowell.edu
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-- 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                 Rob Erbacher
                             (Just plain old Rob)                      
                       University of Massachusetts-Lowell
From: xeons!valsidur.elvenking@midiline.la.ca.us (Valsidur Elvenking) 
Newsgroups: rec.games.misc
Subject: DQK
Date: 20 Dec 92 16:11:00 GMT
Reply-To: xeons!valsidur.elvenking@midiline.la.ca.us (Valsidur Elvenking) 
Distribution: world
Organization: Xeon's Magic Shop BBS - Canyon Country - CA - 805-250-0627

In Dark queen of Krynn, I'm in New Aurim trying to get up and see the
King, but the guards tell me I have to have a signet from Lord
Trandemere.  Where is he???

Tanx
                                                                                         
Xref: sparky rec.games.misc:18917 misc.wanted:10430
From: ciarlett@mizar.usc.edu (Joni Ciarletta)
Newsgroups: rec.games.misc,misc.wanted
Subject: Altered Destiny
Date: 28 Dec 1992 08:43:56 -0800
Organization: University of Southern California, Los Angeles, CA
Distribution: world
NNTP-Posting-Host: mizar.usc.edu


Does anyone have a walk through (or hints) for the Accolade
3D adventure game "Altered Destiny"?  If so, please email
me directly. I will post the results if there is any interest.

Thanks!!!

Joni
ciarlett@mizar.usc.edu
From: xeons!valsidur.elvenking@midiline.la.ca.us (Valsidur Elvenking) 
Newsgroups: rec.games.misc
Subject: DSAVANT
Date: 21 Dec 92 20:48:00 GMT
Reply-To: xeons!valsidur.elvenking@midiline.la.ca.us (Valsidur Elvenking) 
Distribution: world
Organization: Xeon's Magic Shop BBS - Canyon Country - CA - 805-250-0627

I'm at the Rattkin's place and am stuck in the Funhouse.  I found and
used the Rubberband, the 200 lb pyramid, Tarnished key (which is how I
got the rubberband) but can't seem to get anywhere.  The door by the
rubber band won't open, and I only jump up a whopping 4 ft after
stepping on the pivot block.

Help!!

Tanx
                                                                  
Newsgroups: rec.games.misc
From: bbs-skey@jwt.UUCP (brent thomas)
Subject: Ultima underworld
Reply-To: bbs-skey@jwt.UUCP
Organization: The Matrix
Date: Sun, 3 Jan 1993 21:40:53 GMT

I'm looking for the cup of wonder...
I believe its on the third level to the west of the ankh.
Anybody out there playing this FANTASTIC game?
From: stdnt163@whscdp.whs.edu
Newsgroups: rec.games.misc
Subject: Re: Problem in king quest 5
Date: 21 Dec 92 11:42:20 CST
Organization: Washington HS, Milwaukee, WI

In article <36444@sophia.inria.fr>, lebastar@crazy.inria.fr (Franck Lebastard) writes:
> Hi,
> 
> We've got a problem in King quest 5.
> 
> In the mountains, at a very moment (just after having used the rope to climb
> up on the upper way), the road is cut by a big hole.
> How can you pass it ? 
> -- 
> 
> Franck Lebastard                         Franck.Lebastard@crazy.inria.fr
 (Wierd stuff deleted)

	*SPOILER AHEAD!!!*
























	Okay, you see the funny little snow covered ledges on the top!  No? 
Look, they're really itty bitty, and not too far apart.  Getting any ideas?  

	*SUPREME SPOILER AHEAD!*
























	Okay, use the hand cursor on the little ledge things on near the ledge.
Some of them break and send you to a sure-death plummet, others are safe to
stand on.  It's simply trial and error.  You're welcome.

	Bye!

						-Beowulf
Newsgroups: rec.games.misc
From: jennifer@netcom.com (Jennifer!)
Subject: Solution Manual for LSL1?
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Sun, 27 Dec 1992 06:19:54 GMT


I'm completely stuck on Leisure Suit Larry 1.. can someone let me
know where I can get ahold of a solution manual if one exists?

Please send email.. I don't subscribe to this group.

Thanks!
-Jennifer

Newsgroups: rec.games.misc
From: kmink@hubcap.clemson.edu (Kenneth S Mink)
Subject: Hugo3: Where's the book?!?!?
Summary: I can't find the book, where is it?
Keywords: hugo3, book
Organization: Clemson University
Date: Sat, 19 Dec 1992 04:39:45 GMT

Help me.
I've been playing Hugo3 and can't find the book. I've got the hints and it
leads me to believe that it is on one of the paths, but I can't find it
on any of the paths.  Any info will be greatly appreciated. Thanks.

Ken


**************************************************************************
*   \\   \\  //   //     Kenneth S. Mink Jr.                             *
*    \\   \\//   //   kmink@hubcap.clemson.edu                           *
*     \\  //\\  //  Before there was water there was -- AIR              *
*      \\//  \\// '74 Super Beetle Convertible- and I like Super Beetles *
**************************************************************************
From: samathei@menudo.engr.ucdavis.edu (The Atomic Chihuahua)
Newsgroups: rec.games.misc
Subject: Clouds of Xeen
Date: 24 Dec 92 02:36:27 GMT
Organization: College of Engineering - University of California - Davis

I'm having a heck of a time w/ this game.  I start a new game, and go into
the taven in an attempt to change characters.  I go to the white "block",
select it, and I get a new screen w/ some bawdily dressed wench.  When I
choose "Sign In", the game freezes on me - the wench stops moving...The only
thing is that the music continues.  I tried this w/ all characters in the party and just one...same thing.

Is there a known patch - is this a known bug?



Help!

I'm running on a 486/33, 4Mb RAM, Thunder Board sound card (Sound Blaster
compatible) and plenty of HD space.  I have 613,??? avail memory for hte
program to play w/ in the DOS area.



Sean
samathei@menudo.engr.ucdavis.edu


-- 
Sean A. Matheis				samathei@fajita.engr.ucdavis.edu
Starving Students at UC Davis.
"Thou hast besquirted me oh leotarded one, the maiden be thine" Ren&Stimpy
Newsgroups: rec.games.misc
From: marwood@csri.toronto.edu (Simon J. Marwood)
Subject: Indy & the Last Crusade help requested!!
Organization: CSRI, University of Toronto
Date: 3 Jan 93 05:44:15 GMT


I recently started playing Indiana Jones and the Last Crusade, having
enjoyed the Monkey Island games so much. Unfortunately, this game seems
to have the unfortunate characteristic that you must fight with guards,
and one good fight will permanently wear you out.

The instructions claim that "there is always a way around fighting", and
that "you can rest during a fight". Anybody with hints on either of these
quotes, please let me know. I'm on the 2nd floor of the castle.

Thanks

Simon

-- 
-------------------------------------------------------------------------------
Simon Marwood		 | Do you have a list of ASIA tour dates? Please email
marwood@csri.toronto.edu | it to me!!!		-- Expos, 1993 --
-------------------------------------------------------------------------------
Newsgroups: rec.games.misc
From: kellys@code3 (Kelly Sorensen)
Subject: EOB I help needed
Organization: 3M Health Information Systems
Date: Fri, 1 Jan 1993 02:06:48 GMT


I could use some help with the following questions:

1.  How do I make the oracle of knowledge on level 4 work?

2.  I can't seem to get to the 10-12th level.  I have the
    stone scepter and stone ring, and thus can get to a
    small portion of one of these levels (where Shindia
    has the prince held captive).  I do not have the stone
    ankh and the stone diamond/gem that might be used on
    the portals.
    
    There used to be hole on the far west side of level 9,
    but I closed this when I dropped down from level 8.  Now
    I can't get the hole to open up again.  That's the only
    place I can think of I have seen to get me down to level
    10.

Thank you!

Kelly
kellys@code3.code3.com

Xref: sparky rec.games.misc:18950 comp.sys.amiga.games:17390
From: fletcher@rtf.bt.co.uk (Catherine Fletcher)
Newsgroups: rec.games.misc,comp.sys.amiga.games
Subject: Re: Looking for the original adventure solution ?
Date: 31 Dec 92 10:44:12 GMT
Organization: BT Customer Systems, Brighton, UK

fillg1@wien.uni-paderborn.de (Michael Illgner) writes:
> Hi folks,
> 
> I'm looking for a complete solution to the original, first? adventure
> (also known as Colossal Cave). I think it was written in the late 70's
> in FORTRAN on a VAX and ported to all other platforms. Where can I get
> some hints or a solution to this fine adventure ?

Try rec.games.int-fiction, they posted a lot of solutions there recently.

-- 
 Catherine 

	"Your favourite shirt is on the bed
	 Do a somersault on your head"
Newsgroups: rec.games.misc