HDTenEightyP/NetNews huggingface dataset:
Newsgroups: comp.sys.mac.games
Distribution: world
From: John_R._Downing@bmug.org
Organization: BMUG, Inc.
Date: Tue, 10 Nov 1992 15:24:55 PST
Subject: Help!! Infocom's Cutthraot

If anyone out there is an Infocom addict like I am then you know how desperate
one gets for hints.  And if you buy the hintbook you end up looking in it
whenever you have the slightest problem.  So you gotta bail me out.

I'm in the bottom of the sunken wreck and I've already tied the line to the
oak chest but I can't get back up through all the ladders to get to the top of
the ship.  How did you do it?  Much appreciated.

Charles Dumont
***************************************************************************
             From Planet BMUG, the FirstClass BBS of BMUG, Inc.
              The above message was gatewayed via PostalUnion
***************************************************************************
The message contained in this posting is entirely the poster's personal
opinion.  Any possible, real or perceived, (dis)similarities with the
views held by BMUG, are purely coincidental.
***************************************************************************
From: pcwood@astro.ocis.temple.edu (Paul Wood)
Newsgroups: comp.sys.mac.games
Subject: Bridge for Mac?
Keywords: bridge cards
Date: 12 Nov 92 04:22:13 GMT
Organization: Temple University
X-Newsreader: Tin 1.1 PL5

I recently purchased Bridge 6.0 for the Mac (just 2 weeks before 7.0 was 
released *ugh*).  The game play is ok but the overall look of the dialog
boxes and game setup is really crummy.  After each card is played the screen
redraws all the face-up cards one at a time.  This is extremely aggravating.

Does anyone know of any other decent bridge games for the mac?

--
                                                                                           __^__                                            __^__
          ( ___ )------------------------------------------( ___ )
           |  /|   Paul Wood is pcwood@astro.temple.edu     |\  |
           | / |   Temple University Computer Services      | \ |
           |___|   Unix Systems Administrator/Programmer    |___|
          (_____)------------------------------------------(_____)
             V                                                V
From: jon3@quads.uchicago.edu (Jason Jones)
Newsgroups: comp.sys.mac.games
Subject: Re: Request: Network & Modem Games
Date: 10 Nov 92 06:21:46 GMT
Article-I.D.: midway.1992Nov10.062146.27732
Reply-To: jon3@midway.uchicago.edu
Organization: University of Chicago Computing Organizations

In article <1992Nov8.181913.13730@athena.mit.edu> rajiv@athena.mit.edu (Rajiv A Manglani) writes:
>In article <etheredg-061192173930@lh026-645514.ucs.indiana.edu>, etheredg@iugate.ucs.indiana.edu () writes:
>|> I an trying to set up some interactive network and modem game
>|> playing with Macs.  I would like to know if some people out there
>|> had any recommendations as to what I should use?
>
>I've used the following network/modem games:
>
>Netrek 2.0 (current is 3.0)
>Falcon 2.2
>Vette
>Armor Alley 1.1
>Spectre 1.0
>Utah Beach (I couldn't get the networking to work properly)
>Strategic Conquest 3.0

(here we go again)

Minotaur 1.0.1 runs over AppleTalk with up to seven players, a modem
with two players, or a network/modem combonation with seven players.
It's a real-time strategy/action game-- the most intense I've played
on the Mac, along with Bolo (Minotaur is far more intricate than
Bolo, however).  Minotaur is a medieval-style "find the biggest
sword and/or spell and bust heads" game.

Beating up on humans is so much more fun than fighting the blindingly
fast reflexes of a moronic computer.  Gloating is more fun, too.
Now all we need is Street Fighter II for the Mac ...

Jason.
From: ujfrye@mcs.drexel.edu (Jason Frye)
Newsgroups: comp.sys.mac.games
Subject: Re: Out of this World Mac demo on sumex
Date: 5 Nov 92 07:44:16 GMT
Organization: Drexel University


  I just got by the beast, havn't figured out how to
get by the alien yet...   This game take brains AND timing.  Supposedly the
demo lets you play the whole first scene of the game, but I don't know how
long tha
t is.
^^^^^^^^^^^^^^^^^^^^^^^^^^
That's it That's all there is in the Demo.. To bad the Authors didn't put in a
(congrats you got past level 1) or something to let you know...
Anyway.. i foud this out by playing the full version on the Amiga...
I like the MAC version better..no reason..maybe I'm partial
  
*****
ujfrye
@mcs.drexel.edu
*****
Newsgroups: comp.sys.mac.games
From: leo@ph.tn.tudelft.nl (Leo Breebaart)
Subject: Leprechaun
Reply-To: leo@ph.tn.tudelft.nl
Organization: Delft University of Technology
Date: Fri, 13 Nov 1992 15:35:23 GMT

I am looking for the shareware game Leprechaun, which used to be at sumex
about two or three years ago.

Does anybody still have a copy around they can send me, or better yet,
upload to sumex/umich?

Thanks for any info,

-- 
Leo Breebaart  (leo @ ph.tn.tudelft.nl)
Newsgroups: comp.sys.mac.games
From: commons@Sunburn.Stanford.EDU (Peter Commons)
Subject: Armor Alley 2.0 suggestions
Organization: Computer Science Department,  Stanford University.
Date: Fri, 13 Nov 1992 00:31:14 GMT

Make the helicopters weaker or the ground forces stronger. Although generally
quite a good game, there is one glaring problem: an undefended ground force
is easily massacred by the enemy helicopter. You spend all this time getting
a large ground force over to enemy territory and then make one mistake and 
lose your helicopter. By the time you get back, your entire force is gone.
Back to square one.
From: ujfrye@mcs.drexel.edu (Jason Frye)
Newsgroups: comp.sys.mac.games
Subject: Re: BattleChess Color ?
Date: 11 Nov 92 23:21:53 GMT
Organization: Drexel University

In article <1992Nov11.154336.27634@mcs.drexel.edu> udrubini@mcs.drexel.edu (We Will Rock You!) writes:
>In article <1992Nov11.063506.14419@nuscc.nus.sg> taihou@suliman.iss.nus.sg (Tng Tai Hou) writes:
>>Can anyone tell me if BattleChess has been released in a color
>>floppy version? Also, has the color CD Rom version been released
>>yet?
>>
>>Thanks a million.
>>
>>
>>Tai Hou
>
>   Battle Chess has been released in a color version on CD Rom already.  But
>since it takes up like 30-40 megs, I don't think we'll see a floppy version
>any time soon.
>
>-- 
>+----------------------------------------------------------------------------+
>|      Dave Rubinic                    |  Time flies like an arrow,          |
>|      udrubini@mcs.drexel.edu         |  but fruit flies like a banana.     |
>+----------------------------------------------------------------------------+


 Why is it so large?   That much of an upgrade from the B/W version ???

*********
ujfrye@mcs.drexel.edu
Newsgroups: comp.sys.mac.games
From: awells@fenris.claremont.edu (Adam "Servo" Wells)
Subject: Re: Bolo Help Please???
Organization: Harvey Mudd College, Claremont CA
Date: Mon, 9 Nov 1992 00:00:47 GMT

In article <1992Nov8.170754.1@vax1.umkc.edu> bfoulk@vax1.umkc.edu writes:
>Me & several other people are planning to get together to play a game of Bolo. 
>I was considering asking my friend with a Mac Plus (1MB, 6.0.?) to play with
>us.  I read the poor, old Mac Plus readme that came with Bolo and I'm going to
>install the AppleTalk INIT onto his computer to see if Bolo will run up
>tomorrow.  The rest of us are all running LC, IIsi, IIcx, or II's.  Will his
>MacPlus be compatible?  Will it slow down the game or will it just run sticky
>on his machine?  Has anybody tried running Bolo in such a configuration?

Well, when I have played it on my Mac SE, it was really slow, and 'sticky'
as you called it, the screen would not redraw very often.  You can play it
by yourself, against the pillboxes -- have him play the game like that to
see how fast it will be.

>Another question I have is is, is there any documentation for the ResEdit Bolo
>Map Editor?  I ran it up, but I'm afraid I don't understand it.  If there isn't
>any docs, would somebody mind giving me a short explination of how it works? 
>I'm very familiar with ResEdit 2.1. 

Yes, when you ftp the mapeditor from bolo.stanford.edu, there is a readme
file with it that explains how to use it.  Basically, you have to copy the
resources in the Map Editor file into your ResEdit Prefs file.  then, quit
ResEdit, start it up again, and when you open a BMAP resource, instead of
viewing the hex, you'll see a nice color display of the map.  For further
information, see the readme.

Adam B. Wells

-- 
+---------------------------------------awells@fenris.claremont.edu----------+
|"Did you ever see the faces of children / They get so excited               |
|(gobble gobble gobble gobble gobble gobble gobble gobble)"  - P. Townshend  |
+----------------------------------------------------------------------------+
From: d5kjell@dtek.chalmers.se (Kjell Johansson)
Newsgroups: comp.sys.mac.games
Subject: Re: 3 in Three - Mind's Eye
Date: 12 Nov 92 19:37:08 GMT
Organization: Chalmers University of Technology, Gothenburg Sweden

Cheryl_A._Taniguchi@fourd.com writes:

>Rob,

>I'm not sure what you mean - I checked Mind's eye and it seems to be just a
>scene to watch with no puzzle to solve.

In fact, it's something like this (it's been a while...):
First Q: Take the first letter in every word
SecondQ: Take the first letter in the first word, the second letter in
	 the second word, and so on...
Third Q: First, third, fifth... (or somesuch)

Hope this will get you back on the track!

* Walker * d5kjell@dtek.chalmers.se *
Newsgroups: comp.sys.mac.games
From: sacg@ghost.dsi.unimi.it (giuseppe sacco)
Subject: Joystick for flight simulator
Keywords: helcats flight simulator
Organization: Computer Science Dep. - Milan University
Date: Fri, 6 Nov 1992 18:20:02 GMT

I'm looking for a good, even specialized, joystick to play hellcats and flight simulator 4.0.
Can anyone suggest me a good one?
Are better analogic or switched ones?
Is any ADB device suitable for gaming?

Thanks in advance
Giuseppe
-- 

###########################################################################
*Giuseppe Sacco	|Computer Science	|Internet sacg@ghost.dsi.unimi.it *
*		|Department		|				  *
*		|Milan - ITALY		|				  *
###########################################################################


-- 

###########################################################################
*Giuseppe Sacco	|Computer Science	|Internet sacg@ghost.dsi.unimi.it *
*		|Department		|				  *
Newsgroups: comp.sys.mac.games
Distribution: world
From: Richard_Lamb@uu0570.foggybottom.com
Organization: Foggy Bottom / Washington, D.C.
Date: Wed, 04 Nov 1992 13:31:30 EST
Subject: Shadowgate & Uninvited

A friend just gave me some old games of his, including Univited and
Shadowgate. I'm on a macse/30 under sys 7, and neither game will run. 
Does anyone know of a patch to get these old games to run under sys 7 on
an se/30?
Foggy Bottom - your FirstClass Mac connection in Washington, DC
From: jason@anat3d1.anatomy.upenn.edu (Jason Ehrlich)
Newsgroups: comp.sys.mac.games
Subject: Pararena available?
Date: 12 Nov 92 02:34:32 GMT
Organization: University of Pennsylvania

Has anyone found a mail order place which is selling Pararena 2.0?

I still can't find it anywhere.

thanx,
jason
Newsgroups: comp.sys.mac.games
From: ummorea0@ccu.umanitoba.ca (Gene Moreau)
Subject: Re: "Harpoon" ftp sites
Organization: University of Manitoba, Winnipeg, Canada
Distribution: na
Date: Thu, 12 Nov 1992 17:26:23 GMT

In <1992Nov11.183011.7779@leland.Stanford.EDU> kwokfm@leland.Stanford.EDU (Frankie Man Wai Kwok) writes:

>Hello, there was mention earlier in this group of a ftp 
>site with "Harpoon" scenarios.  Would someone post the
>address of this site?  

The site is sunbane.engrg.uwo.ca

The dir is pub/harpoon

Good luck


-- 
Gene Moreau                 | "Morning comes far to early when it's cold
University of Mantitoba     |  outside and there is a maniac on the loose"
Winnipeg, Manitoba, Canada  |    - unknown
ummorea0@cuu.umanitoba.ca
Newsgroups: comp.sys.mac.games
From: blaine@garfield.catt.ncsu.edu (Greyland Blaine Mull)
Subject: WANTED: good adventure game for CII
Organization: Computer and Technologies Theme Program, NCSU, Raleigh
Date: Thu, 5 Nov 1992 12:50:43 GMT

Hello world\n

	I just played the "Out of this world Demo" on a friends LC and
it is awesome (get it from sumex), but let me get to the point...
I have just purchased a Classic II and I am looking for a good adventure
game or two like the sierra King's Quest series, Dragon's Liar, etc that
will work on a 1 bit machine.  Does anyone know where I can find such a
game? Demos are also appreciated.

-grey

 Grey Mull	       +Disclamer:  I didn't say it,-+  Macintosh
 blaine@catt.ncsu.edu  |   You didn't see me say it, |       to
 gbmull@eos.ncsu.edu   +---You can't prove anything!-+      NeXT...
NC State CATT Program				Steve Jobs continues...
Xref: sparky comp.sys.mac.games:10969 comp.sys.mac.hardware:21028
From: cokin@aludra.usc.edu (Darren Cokin)
Newsgroups: comp.sys.mac.games,comp.sys.mac.hardware
Subject: Re: Joystick for flight simulator
Date: 7 Nov 1992 01:07:57 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu
Keywords: helcats flight simulator

In article <1992Nov7.065003.10534@cactus.org> rdd@cactus.org (Robert Dorsett) writes:

>Good sticks shouldn't be designed to be used with two fingers.

You must have DAMN big fingers...  The stick holds all 5 of mine with ease.
Why on earth would you want a bigger stick?  Are you sure it was a Gravis
MouseStick you had?



                                                    Darren
From: kjell@emke.chalmers.se (Kjell Siimon)
Newsgroups: comp.sys.mac.games
Subject: Help needed for At the Carnival
Date: 11 Nov 92 11:28:14 GMT
Followup-To: comp.sys.mac.games
Organization: Chalmers University of Technology



Hey there all and each and everybody!


I'm stucked in the game "At The Carnival".
In the section called "Bumper Cars" the game asks for "a popular soap".
The word is in five letters and is beggining with an I.

Though I'm not been having so many showers in the USofA recently, it's hard
to keep up with the latest trends in soaping.

If anyone can help me with this I would be most thankful.

Thanks in advance!


Kjell the Brave
Newsgroups: comp.sys.mac.games
From: GAYNOR@agvax2.ag.ohio-state.edu (Jim Gaynor)
Subject: Re: Plead to Compuserve and AOL people
Organization: The Ohio State University - OCES
Date: Fri, 13 Nov 1992 02:24:18 GMT
X-News-Reader: VMS NEWS 1.24

In <1dmm58INNcet@aludra.usc.edu> cokin@aludra.usc.edu writes:
> 
> A lot of shareware authors don't have internet accounts, and thus don't put
> their games up on FTP sites themselves.  So no one on internet can play them.
> So it's up to us.  If you have access to Compuserve or AOL, how about passing
> on some of the stuff that's only available there to us?

Me, I'm an Internet kinda guy.  Sysadmin and all that BS.  My wife,
she works for CompuServe.  So I have plenty of exposure to both.

To make a blazing generalization, the shareware stuff that gets
released to the Internet beats the living daylights out of what is
commonly put out on CIS.  Not to mention that shareware agreements on
software from CIS people seem to be more demanding.  Granted, this is
a blazing generalization - exceptions both ways.

The Internet has a great spirit of freedom - that's part of it's own
nature.  It also has more programmers and technically oriented people. 
CompuServe is pay-per-play, and has a great percentage of what most
Internet folks would consider newbies or neophytes.

For example, the people on ZMac - a CompuServe service - are drooling
over Adam Stein's System 7 pack.  A program that physically modifies
the Finder.  The same things, and much more, are done by SpeedyFinder
- and without permanent modification of the Finder file.

So maybe I'm arrogant - but I just think we've got it better here. 
The only advantage CIS users have is publisher presence, and that's
slowly changing...


---
   Jim Gaynor    | "Man-of-Many-Beeping-Sounds-and-Flashing-Lights" - KAJ
OSU/ACS/FMS/OCES | <gaynor@agvax2.ag.ohio-state.edu> or <gaynor.4@osu.edu>
Disclaimer:  Everything stated here and above is -my- opinion.  Mine mine mine!
Witty Quote: "This isn't meant to last, this is for right now." - NIN: last
From: cokin@aludra.usc.edu (Darren Cokin)
Newsgroups: comp.sys.mac.games
Subject: Re: Hellcats key commands: how DIR/ALLdo + Starrunner news
Date: 8 Nov 1992 02:11:38 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <1992Nov7.230930.8690@ac.dal.ca> seanmcd@ac.dal.ca writes:

[much discussion deleted]

>No again. There's an easier way than disassembling the program! I haven't
>used Hellcats myself, but I assume that if you make a "Hellcats" KCHR resource
>you could have a custom hellcats keyset.

[instructions deleted]

>If anyone tries this, post if it works. You really need to do this yourself
>or you won't end up with your custom-tailored key layout!

Thanks, that is some real useful information you posted.  It's very easy to
do (KCHR picker is a breeze).  I wish I knew about a year ago.  Works fine
with hellcats, and I imagine it will work with any other game, like Starruner
for example.  Gee speaking of starrunner....

I woudn't have deleted it if I could have changed the keys.  The only thing
thats stopping me from downloading it again is the fact that the author will
soon be sending me a beta of the newest version.  Right after the initial
release I sent him a long letter of suggestions, and mentioned my willingness
to beta test.  He says he implemented some of my suggestions, but wasn't
specific.  I imagine you can change the keys, since that was bitched about the 
most.  If there are any signifigant changes I (or maybe the author) will post
the info.  I doubt it will be too long before he's ready to submit it.

This is great.  Make some suggestions, and 2 weeks later you (well, I) have
a new version.  The big software companies could learn a lot from Mr. Huynh.


                                                  Darren
From: rcmtr@minyos.xx.rmit.oz.au (Trevor Rook)
Newsgroups: comp.sys.mac.games
Subject: Scr*bble-type game for the Mac
Date: 11 Nov 92 03:27:25 GMT
Organization: RMIT Computer Centre
NNTP-Posting-Host: minyos.xx.rmit.oz.au

This may be a FAQ, but is there a PD Scrabble (TM, copyright, etc) style game for the mac?

Thanks in advance,


-- 
#   Trevor J. Rook                         tjrook@rmit.edu.au
#   Applied Chemistry, RMIT                phone +61-3-660-3361 
#   Melbourne, Australia                   fax   +61-3-639-1321 
#   Apathy will be the ultimate downfall of mankind, but who cares?                                                        
Newsgroups: comp.sys.mac.games
From: inthalw@lims02.lerc.nasa.gov (Magnus)
Subject: New V4V scenario???
News-Software: VAX/VMS VNEWS 1.41    
Organization: Closed Boxes
Distribution: na
Date:  9 Nov 1992 07:48 EST  

Hmmm...About three weeks ago, someone posted saying that new scenarios for 
V for Victory (Velikye Luki (sp??)) were due to be released Oct. 31. Well, 
its now almost 2 weeks past that date, has anyone seen them? If so, where can 
I get them?

Magnus
From: cshotton@oac.hsc.uth.tmc.edu (Chuck Shotton)
Newsgroups: comp.sys.mac.games
Subject: Re: Lemmings
Date: 5 Nov 1992 16:54:59 GMT
Followup-To: comp.sys.mac.games
Organization: Academic Computing

In article <1992Nov5.144959.20826@cognos.com>, heeschv@cognos.com (Brian
VanHeesch) wrote:
> PS software priRATeS cost game companies money!  I'm always reading people
> complaining that there is no good games for the MAC, That's because you
> guys have chased them away!  Granted everyone has copied wares before,
> you must realize that they're are only trying to protect the investments.
> 

That's BULL. The reason there are no "good games" for the Mac is that the
market is about a tenth the size of the DOS market. Small developers aren't
going to spend a year on writing a game, only to make $10,000 in the Mac
market. The same year spent on a DOS game would net a LOT more for the same
effort. 

It's economics. Not pirates. Not that the Mac "isn't a game machine", etc.
Besides, I take exception that there are "no good games" on the Mac.
From: kjell@emke.chalmers.se (Kjell Siimon)
Newsgroups: comp.sys.mac.games
Subject: Mutant Beach hints wanted
Date: 6 Nov 92 13:14:11 GMT
Followup-To: comp.sys.mac.games
Organization: Chalmers University of Technology


Hello all you comp.sys.mac.gamers out there!

I just wonder if anyone have some nice hints, cheats or other clues for
Mutant Beach. The game can be a little frustrating from time to time (well
my roommate thinks so, not me:-) so we would be very happy for any answer.

Thanks in advance!

Kjell the Brave 
Newsgroups: comp.sys.mac.games
From: csmith@blackplague.gmu.edu (Blackplague)
Subject: Re: Speeding up Armor Alley
Followup-To: comp.sys.mac.games
Organization: GMU
Date: Fri, 6 Nov 1992 17:55:28 GMT

In article <1992Nov1.211001.1@vax.sonoma.edu>, oberland@vax.sonoma.edu
wrote:
> 
> Kay. here is how to speed up Armor Alley.
> 
> First, get Anti-Finder from Sumex.
> 
> When you run it, do the following:
> First, set color depth to 16 colors on your machine.  DON'T let your machine
> "figure it out".
> 
> Turn your hints off.
> Turn the speed to fastest.
> Turn the backgrounds off.
> Allign the window
> NO sound
> 
> Turn all extensions off, and set the disk cache to 768K if you have
> a Si.
> 
> Don't set the "Fast configuration", though.
> 
> If you are really adventurous, turn it to black and white.
> 
> Joe

Hmmm, if I did all this on my Q900, I suspect that the result would fry my
optical nerves.  I have enough trouble when I set speed to fastest in 16
color mode.

Blackplague
Newsgroups: comp.sys.mac.games
From: erlingm@ifi.uio.no (Erling Mork)
Subject: Re: Copy Protection (was Re: Lemmings)
Organization: Dept. of Informatics, University of Oslo, Norway
Date: Fri, 6 Nov 1992 13:32:41 GMT
Originator: erlingm@yrsa.ifi.uio.no


Well, well, copy protection.  Now for my two bits worth.

If one looks up the question about copy protection in Apple Macintosh
Technical Notes you will note that Apple is against cp. Here's some reasons:
1. You program will break with future systems.
2. You will annoy your users.
3. There is no proof that cp helps sales.
4. Reviews will give software with cp negative points.

Let's look at point 1. OK, the "look it up" scheme is not valid here, you
say?  I say it is. How about for those people with powerbooks, who legitimately
complain about having to cary around manuals. This "breaks" the powerbook.
Any other scheme is likely to break in other ways.

The other points are quite valid. It is annoying (as we see). Patch
lists exists, meaning for those that want to the software is copyable anyway,
and people don't buy cp software as qucikly as they would other software.

I especially hate mater disks that can get lost. Installations on hard disks
are worth nothing if you hd crashes, etc.

Get the message guys (developers) ... cp is a bad idea. (note: i am a developer
myself). Maybe the users (i.e., us) can support this view by opposing the
_illegal_ copying of software and setting a good example.

--
Erling Mork: Student at U of Oslo, Programmer at Data Nostra A/S
internet: erlingm@ifi.uio.no; AppleLink: NOR0042
Disclaimer: Did I say that?
"If it works, it must be obsolete." -- VP for Tech Planning at Bell Atlantic