HDTenEightyP/NetNews huggingface dataset:
From: wrights@tirith.carleton.edu (Steve Wright)
Newsgroups: rec.games.corewar
Subject: software request
Date: 14 Dec 1992 20:28 CDT
Organization: Carleton College Starving Artists Assoc.
Distribution: world
Reply-To: wrights@carleton.edu
NNTP-Posting-Host: 137.22.1.2
News-Software: VAX/VMS VNEWS 1.40    

All the programs listed in the FAQ-approved corewar archive are for unix
machines or desktop boxes.  Does anyone know of an corewar package for use
on a (shh, say it quietly) VMS system?

Thanks,
steve

-----                                                              -----
I speak for myself, obv.                            wrights@carleton.edu
From: extchbu@kk293.ericsson.se (Christian Burisch TT/RKE)
Newsgroups: rec.games.corewar
Subject: Mess Dos CoreWars
Date: 14 Dec 92 12:29:52 GMT
Reply-To: extchbu@kk293.ericsson.se
Organization: Cadence


Hi,

I am an ftpless person, who would like a corewars compiler & interpreter.
Could a kind gamer please email one?

Thanks in advance,

Christian

--
sigsegv
From: gt7804b@prism.gatech.EDU (Wayne Edward Sheppard)
Newsgroups: rec.games.corewar
Subject: Magic Numbers
Date: 16 Dec 92 17:55:09 GMT
Organization: Georgia Institute of Technology

Much thanks to Bas de Bakker and Pete Orelup for running my program and
sending back the results.  For the curious among you, the "best" step size
for bombing a core of 8000 elements 8000 times is:

   3039 or 3359

The sum of maximum bomb-free space is 101410 for each.  Unfortunately, 3039
and 8000 have no common divisors and 3359 is prime, therefore a bomber
using either of these step-sizes would necessarily bomb itself eventually.

Here are the best finishers for the next ten sizes of free space:

End Freespace     Step-size   Sum of Max Freespace
-------------     ----------  --------------------
      0            3039/3359        101410
      1            2234/3094        101856
      2              none
      3            3044/3364        111160
      4            2365/3315        114390
      5              none
      6              none
      7            2376/2936        133360
      8              none
      9            2430/2930        147380
      10             none

Original post by
>Mark A. Durham
>MAD
>durham@cup.portal.com
----------------------------------------------------------------------------

-- 
Wayne Edward Sheppard
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt7804b
Internet: gt7804b@prism.gatech.edu
Newsgroups: rec.games.corewar
From: Ben Burch <Burch_Ben@wes.mot.com>
Subject: Magic Numbers?
Organization: Motorola, Inc.
Date: Mon, 14 Dec 1992 10:32:47 GMT
X-Useragent: Nuntius v1.1.1d9
X-Xxdate: Tue, 15 Dec 92 04:34:14 GMT

Hello!  I have seen a bit of discussion about "Magic Numbers" which
are used to insure that one doesn't trash one's own code when
bombing.  The archive don't appear to contain the posting which had
those.  Would somebody care to re-iterate this for me?  Thanks!

-Ben Burch
Newsgroups: rec.games.corewar
From: Ben Burch <Burch_Ben@wes.mot.com>
Subject: Magic Numbers?
Organization: Motorola, Inc.
Date: Mon, 14 Dec 1992 10:33:36 GMT
X-Xxmessage-Id: <A753655A9602B081@129.176.188.129.in-addr.arpa>
X-Useragent: Nuntius v1.1.1d9
X-Xxdate: Tue, 15 Dec 92 04:35:06 GMT

Hello!  I have seen a bit of discussion about "Magic Numbers" which
are used to insure that one doesn't trash one's own code when
bombing.  The archive don't appear to contain the posting which had
those.  Would somebody care to re-iterate this for me?  Thanks!

-Ben Burch
From: morrow@foghat.rutgers.edu (John Morrow)
Newsgroups: rec.games.corewar
Subject: ICSW Standards Operands Question
Keywords: Mathamatical Operations
Date: 12 Dec 92 20:01:00 GMT
Organization: Rutgers Univ., New Brunswick, N.J.


I found the following sort of code in some of the examples I was
looking at (the following is a fragment from "vampire.cw") and was
wondering if the operand "#(spin-bite)" on the line labeled "start"
was allowed under ICSW-88 standards.  If so, then what are the
rules governing mathamatical operations within operands, ESPECIALLY
where it concerns immediate addressing.  This strikes me as being
a bit "high level" compared to the way the rest of things are done.

>nprc 	dat 500
>spin	spl 0
>	djz 2 nprc
>fang	jmp @1
>bite	dat 1000 
>start	mov #(spin-bite) @bite
            ^^^^^^^^^^^^
>	sub bite @bite
>	sub #1 bite
>       mov fang @bite
>	add #10 bite
>	cmp #500 nprc 	
>	jmp start	

Thanks,

John Morrow
morrow@remus.rutgers.edu

PS - Sorry if this has been covered before at length...
From: wang@hpcupt1.cup.hp.com (Thomas Wang)
Date: Wed, 16 Dec 1992 01:42:24 GMT
Subject: Re: How are you killing imps?
Organization: Hewlett Packard, Cupertino
Newsgroups: rec.games.corewar

>(Wayne Edward Sheppard) writes:
>I'm just curious as to what is the general consensus on how to 
>kill imps?  Do you use an agressive coreclear with a mod of #2667?
>Or do you end your coreclear in a gate?  Or do you use a different
>method?

An observation, if you bomb the tail end of an imp spiral with a dorky imp
(mov 0, <1), the whole train will die.  The tricky part is to locate it.

Negative imp (mov 0, -1) is also an interesting type of bomb.

A third observation.  Imp erases your program downwards, so you can set up
something like this for single process type fighters:

 mov bomb, -10
 add #10,  -1
 jmp -2            ; just regular bomber part
 mov bomb, 0       ; imp defender part
 mov bomb, 0
 mov bomb, 0       ; try to out-run an imp
 mov bomb, -2
 jmp -1,   <-3
bomb
 dat #0,   #0

 -Thomas Wang           (Everything is an object.)           wang@cup.hp.com

>Wayne Edward Sheppard

Newsgroups: rec.games.rogue
From: fkhan@vax.clarku.edu
Subject: RE: Where to find it??
Organization: Clark University
Date: 17 DEC 92 15:01:00 GMT

I would also like to find a copy -- and any hints anyone would like to pass
on -- i have played a few times before but die around the tenth level? any
suggestions? thanks
Newsgroups: rec.games.rogue
From: Sparky
Subject: Re: now what?
Summary: Re: now what?
Organization: None
Date: Thu, 17 Dec 1992 14:56:42 GMT

In article <1992Dec16.135430.3035@peanut> westergrenbr@bvc.edu writes:
>If anybody's still reading this,
>
>A friend of mine (who I got hooked on Rogue) has finally found the amulet.  
>Unfortunately, neither one of us knows what to do next.
>

Now you go back up and out.  Read the documentation to
learn how to go UPstairs instead of Down (I forget).  If
you make it all the way up, you get a score based on the
amount of loot you're carrying.  Note that you can only
go up if you have the amulet.  If a Nymph steals it from you,
you must go back down to get it!  (It doesn't hurt to
drop the amulet upon encountering a Nymph, then pick
it back up when she's gone.)
--Sparky
Newsgroups: rec.games.rogue
From: ggawboy@magnus.acs.ohio-state.edu (Galen F Gawboy)
Subject: Re: now what?
Organization: The Ohio State University
Date: Thu, 17 Dec 1992 06:05:36 GMT

In article <1992Dec16.135430.3035@peanut> westergrenbr@bvc.edu writes:
>If anybody's still reading this,
>
>A friend of mine (who I got hooked on Rogue) has finally found the amulet.  
>Unfortunately, neither one of us knows what to do next.
>
>The version is ancient.  1.1, I think. In case that matters.
>
>**************************************************
>*                                                *
>*             Brenda Westergren                  *
>*             BV's lone Physics major            *
>*             and you expect a .sig?             *
>*                                                *
>*          replies to westergrenbr@bvc.edu       *
>*                 flames ignored                 *
>**************************************************
>

     Now "all" you have to do is escape the dungeon with all your riches and
live a life of luxury.

-Regards

Galen F. Gawboy
From: westergrenbr@bvc.edu
Newsgroups: rec.games.rogue
Subject: now what?
Date: 16 Dec 92 13:54:30 CST
Organization: Buena Vista College, Storm Lake, IA

If anybody's still reading this,

A friend of mine (who I got hooked on Rogue) has finally found the amulet.  
Unfortunately, neither one of us knows what to do next.

The version is ancient.  1.1, I think. In case that matters.

**************************************************
*                                                *
*             Brenda Westergren                  *
*             BV's lone Physics major            *
*             and you expect a .sig?             *
*                                                *
*          replies to westergrenbr@bvc.edu       *
*                 flames ignored                 *
**************************************************

Newsgroups: rec.games.rogue
From: jef0@cbnewsj.cb.att.com (john.e.fetchko)
Subject: request for source
Organization: AT&T
Distribution: usa
Date: Fri, 18 Dec 1992 15:07:11 GMT
Keywords: source code


I've noticed that more than a few folks are requesting source code
and that no one has posted a FAQ. Could some kind soul please POST
where we could find rogue source code for PC ?

Thanks in Advance,
John

Newsgroups: rec.games.rogue
From: howdii@patty.gud.siemens.co.at (Wolfgang Howdii Howurek)
Subject: now what?
Date: Thu, 17 Dec 1992 15:24:51 GMT
Organization: SIEMENS Austria Corp., A-1100 Wien, Gudrunstr. 11
X-Newsreader: Tin 1.1 PL5

Go upstairs again, bring the Amulet up to daylight! But watch out not to
loose the Amulet or to be killed. If you are successfull, you should then
be in Guildmasters Hall Of Fame.

I remeber a game, when I went down in the dungeon, and were back to 
daylight with the Amulet within 45 minutes. It was quite a lucky game.

Be carefull, good luck! howdii. (Europe/Austria)
From: dmika@charlie.usd.edu
Newsgroups: rec.games.rogue
Subject: Another game
Date: 21 Dec 92 03:02:31 GMT
Reply-To: dmika@charlie.usd.edu
Organization: The University of South Dakota Computer Science Dept.

I don't know where to find Rogue, but if you enjoy Rogue, you may want to try the game Moria.  It has basically the same premise, but gets a LOT more involved.   The FTP for Moria is FTP.CIS.KSU.EDU; pub/Games/Moria.  I started out playing Moria; switched to Rogue for a while, and definitely like Moria better.  Whatever, have fun!

Dan Mika
From: kimmo@lk-hp-15.hut.fi (kimmo)
Newsgroups: rec.games.rogue
Subject: Where to find it??
Date: 17 Dec 1992 11:20:26 GMT
Organization: Helsinki University of Technology
Distribution: world
NNTP-Posting-Host: lk-hp-15.hut.fi


	I'm new to this group and this is probably FAQ, but:

   	Where can I find a PC-version of "Rogue". Any FTP-sites, where
        it's located??
From: kimmo@lesti.hut.fi (kimmo)
Newsgroups: rec.games.rogue
Subject: Rogue.zoo
Date: 18 Dec 1992 08:26:16 GMT
Organization: Helsinki University of Technology
Distribution: world
NNTP-Posting-Host: lesti.hut.fi
Originator: kimmo@lesti.hut.fi


	Thanks for the person, who posted rogue.zoo for me. Anyway,
    it was corrupted somehow. Could you post it again, or post a FTP-site
    where I can find it.

-- 

   Kimmo Pyykk|      *	" Kallonkirurgian kehityksen suurimpana esteen{ ovat *
   kimmo@vipunen     *    luutuneet k{sitykset."			     *
   p. 468 2530	     *				- Pahkasika -		     *
Newsgroups: rec.games.pbm
From: baidins@dori.cis.udel.edu (Juris Baidins)
Subject: LEGENDS: Feather of Nobility (#966)
Followup-To: rec.games.pbm
Organization: University of Delaware, Newark
Distribution: rec
Date: Tue, 15 Dec 1992 23:37:07 GMT

Feather of Nobility (#966)
Personally observed in Realm of Immortals 9 with Midnight Games

 +1 Personal Combat, +3 Influence, Cast spell #2 - at strength 5,
+20% bonus to Personal Combat, Tactics, Influence and Prestige

Juris Baidins
baidins@cis.udel.edu
Newsgroups: rec.games.pbm
From: baidins@dori.cis.udel.edu (Juris Baidins)
Subject: LEGENDS: arcane status
Followup-To: rec.games.pbm
Organization: University of Delaware, Newark
Distribution: rec
Date: Mon, 14 Dec 1992 22:17:52 GMT

I just had my main character acquire arcance champion as a reward.
The special action sheet mentioned ``2nd level Enchanter status given.''

How is arcane status related to the Enchanted status tree ?

Has arcane status something
to do with Enchanting (the enchanter spell caster) ?

Finally, is ten turns into the game rather late
for getting this sort of status, normal or ahead of the game ?

I am not complaining, this status added 5 to magic resistance, 3 to
special attack resistance, almost doubled my combat factor and
INV 4/ DMG 4 (not much, but it keeps the small fry away).

Juris Baidins
baidins@cis.udel.edu
Newsgroups: rec.games.pbm
From: kjp@cvcggcv.ic.ac.uk (Mr K.J. Pankhurst)
Subject: Re: Galaxy: new galrep tool for new and old report formats
Organization: Imperial College (Dept. of Civil Engineering)
Distribution: rec.games.pbm
Date: Sun, 13 Dec 92 12:18:05 GMT

In article <ALAN.92Dec11152435@jsi-bwc.jade.uucp>, alan@jade.uucp (Alan Covington) writes:
|> The output format of the Galaxy game report has changed for games
|> Alpha and Beta.  The following "galrep" perl script understands the
|> old and the new formats.  I have also included the "galrep.el" emacs
|> mode just in case interested people do not have it.
|> 

Hello everybody,

A quick note from the GM of galaxy Alpha & Beta. After some players contacting
me about the new ship data being included on the turnsheet and some tools not
working with it, I have decided it to make it available as an option to the
players. If you want the shipdata to be included in your turnsheet, then the
order is

O SHIPDATA

to dissable this you do

O NO SHIPDATA

currently the default is 

NO SHIPDATA. 

Therefore, it is currently set to the old format. You can toggle it if you
want the additional information.  That way everybody is pleased. Will be adding
a few more options to the game to have other useful information displayed that
some players want. Should not be too hard and you can chose to display it only
if you want (so that it works with old tools with no problems).

Kev
Galaxy Alpha & Beta GM
Organization: Johannes Kepler University Linz - Computing Center
Date: Saturday, 19 Dec 1992 22:05:01 CET
From: <K331280@ALIJKU11.BITNET>
Newsgroups: rec.games.pbm
Subject: Legends Warlocs Lance

Hi |

Does anybody know the bonuses for the warlocs lance-an 800+ item if wielded
by a warlock ? i.e. AFB, DAM, MR, +SP, etc.

Greetings, Mike.
Newsgroups: rec.games.pbm
From: dani@netcom.com (Dani Zweig)
Subject: Re: Legends:  Luck Charms
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Thu, 17 Dec 1992 04:36:40 GMT

What I've been told is that a luck charm adds 2 to your admin level.


Newsgroups: rec.games.pbm
From: gairns@ccrs.emr.ca (Jamie Gairns)
Subject: Legends:  Luck Charms
Organization: Canada Centre for Remote Sensing, Ottawa
Date: Mon, 14 Dec 1992 00:39:25 GMT


	Ok, what does a Luck Charm ACTUALLY do ?  What does
	it add to ?  Overall chance of success with anything ?
	(influence, combat, spells ...)

Jamie Gairns
   gairns@ccrs.emr.ca
Newsgroups: rec.games.pbm
From: gairns@ccrs.emr.ca (Jamie Gairns)
Subject: Legends:  Dragonsong Lute
Organization: Canada Centre for Remote Sensing, Ottawa
Date: Mon, 21 Dec 1992 00:23:39 GMT

   Is this item worth going for ?  What does it do ?  Adds to Bard
rating ?  MAR ?  SAR ?  SA ?   Inquiring minds want to know.

Jamie
Newsgroups: rec.games.pbm
From: griffith@dweeb.fx.com (Jim Griffith)
Subject: LEGENDS: Talison's Helm?
Reply-To: griffith@scam.berkeley.edu
Organization: FXD/Telerate, Mountain View, CA
Date: Fri, 18 Dec 1992 17:12:32 GMT


I found a Talison's Helm #1130 in a RTI game.  Anyone know what it does?
I'm wondering if it's worth sending one of my characters down to bring it to
my main force.

				Jim

--
-----------------------------------------------------------------------------
Jim Griffith  /--OO--\     | Two great powers are on our side: the power of
griffith@dweeb.fx.com      | Love and the power of Arithmetic.  These two are
BEWARE BATS WITHOUT NOSES! | stronger than anything else in the world.
Newsgroups: rec.games.pbm
From: markf@atlastele.com (Mark Ferris)
Subject: Re: Galaxy Option Requested
Organization: Atlas Telecom Inc.
Date: Tue, 15 Dec 1992 22:38:54 GMT

In article <28529@oasys.dt.navy.mil> curt@oasys.dt.navy.mil (Curt Welch) writes:
>In rec.games.pbm, kjp@cvcggcv.ic.ac.uk (Mr K.J. Pankhurst) writes:
>>Another suggestion I had by a player in my Alpha & Beta games, was to have
>>ship speeds (unloaded and fully loaded) and shield strengths listed for each
>>ship in the 'Your Ship Type' section.
>

This galaxy game sounds interesting.  Where can I get more info?

-- 
Mark Ferris                         EMAIL: markf@atlastele.com
Atlas Telecom                       VOICE: [USA] 1+503.228.1400 x242
4640 SW Macadam Ave.                FAX1:  [USA] 1+503.228.0368
Portland, OR 97201                  FAX2:  [USA] 1+503.225.5518
Newsgroups: rec.games.pbm
From: bryan@stiatl.salestech.com (Bryan Donaldson)
Subject: Re: Legends: Teleport
Organization: Sales Technologies, Inc.
Date: Fri, 11 Dec 1992 13:34:32 GMT

cosc177z@elroy.uh.edu (92H02966) writes:
>Has anyone anyone ever tried teleporting out of a guild into a force?

I've done it several times in Crown of Avalon and Realm of the Immortals.

>Can you mount a creature before you leave a guild or do you have to leave the
>guild before you can mount a creature?

As "mounting" a creature is an equip order (Q1 for MG in the U.S.) it makes no 
difference where you are when you give the order.  Now, you might not get the
combat bonuses in some places  and you might take penalties in others.

-- 
Bryan Donaldson                    bryan@stiatl.salestech.com 
Sales Technologies, Inc            
3399 Peachtree Rd, NE               If one is born into an era of decadence,
Atlanta, GA  (404) 841-4000         one may as well enjoy it while it lasts.
From: gairns@ccrs.emr.ca (Jamie Gairns)
Newsgroups: rec.games.pbm
Subject: Legends: Powerpoints
Date: 21 Dec 92 03:59:31 GMT
Organization: Canada Centre for Remote Sensing, Ottawa


	Are there easy ways to detect powerpoints ?  I mean, it 
	seems that the only way to find one is to have armies
	or spell casters out there FULL TIME casting the
	Detect Powerpoint spell!  Eeeeep!  Hints anyone ?
	Sheesh.

Jamie
Newsgroups: rec.games.pbm
From: kjp@cvcggcv.ic.ac.uk (Mr K.J. Pankhurst)
Subject: Re: Galaxy Option Requested
Organization: Imperial College (Dept. of Civil Engineering)
Date: Mon, 14 Dec 92 10:46:12 GMT

In article <1ggfruINN4gp@darkstar.UCSC.EDU>, sutin@helios.ucsc.edu (Brian Sutin) writes:
|> I would like to se the following option available in Galaxy:
|> 
|> O AutoUnload
|> 
|> which when set would cause groups carrying cargo to automatically unload
|> cargo upon arrival at a planet owned by the player regardless of the
|> existence of a route.
|> 
|> Each turn I send each group by a separate set of orders, and create a route
|> from an arbitrary planet so that the group unloads on arrival.  This seems
|> a bit silly to me.
|> 
|> This option would have no effect on play during the game, since AutoUnload
|> would have no effect at uninhabited or alien planets, and a route would then
|> be required.
|> 
|> Brian Sutin				sutin@lick.ucsc.edu
|> Lick Observatory, UCSC			Santa Cruz, CA 95064
|>     Fred:   "May I rescue you?"
|>     Ginger: "No, thank you.  I prefer being in distress."

-- 

Yea like this idea. Keep them coming in. I will probably implement this one
soon. I also like Curt Welch's suggestion of 

|> Allow an optional U keyword at the end of send commands that would
|> make the group auto-unload when it arrived.  Something like:

|> S group planet [ number ] [ U ]

Although I might not implement this one unless I have enough time. 
Another suggestion I had by a player in my Alpha & Beta games, was to have
ship speeds (unloaded and fully loaded) and shield strengths listed for each
ship in the 'Your Ship Type' section. Will look at this, but don't want to
have too much information on each table that it will become confusing. Naturally
these will become available under my 'O SHIPDATA' option (only available in 
gwars Alpha & Beta run by me, unless if you GM makes it available).

Keep these ideas coming in. I would like to see a few more, both from players
in my games and other galaxy players. Who knows, either me or Russell might
implement it.

Kev J. Pankhurst
Galaxy Alpha & Beta GM

********************************************************************************

Endless Loop: n., see Loop, Endless.
Loop, Endless: n., see Endless Loop.

********************************************************************************
Kevin J. Pankhurst, Civil Engineering, Imperial College, London SW7 2BU.
kjp@cv.ic.ac.uk
From: robertw@calvin.usc.edu (Robert Watkins)
Newsgroups: rec.games.pbm
Subject: LEG: The Iron Mark, Spirit Guardian
Date: 14 Dec 1992 14:33:14 -0800
Organization: University of Southern California, Los Angeles, CA
Distribution: world
NNTP-Posting-Host: calvin.usc.edu


I'm looking to get ahold of The Iron Mark and his sidekick Eve the
Iron Maiden from RTI 11.  His heraldry is A Black Dragon with six
heads surrounded by a circle border of thirteen nails.  If this is
you, or you know who this is, please get in touch with me.

        Noone could tell me what this random lair monster consisted of,
so a stripped human that drew the short stick went in and found out...

Spirit Guardian Male
Tactics: 6

CF      690
DF      61
AF      4237
MAF     5272
INV     20
DAM     10
MAR     10
SAR     10
SA      500 (Turned to Stone)

        Methinks 'ole Valk-Rage is going to hang around for a while... :)
Now if I can only find a DAM 20 weapon... not really, I plan on waiting
until it can be hit with 6900 damage from spells and special attack.

                                Rob
From: ma_blase@csd.uwe.ac.uk (Fox)
Newsgroups: rec.games.pbm
Subject: Galaxy help needed
Date: 15 Dec 92 12:20:48 GMT
Organization: University of the West of England, Bristol
X-Newsreader: Tin 1.1 PL5

Can someone please either post me the turn instruction manual or
tell me where I can ftp it from please.  I'm in the middle of a game 
and have managed to mislay my copy.

Please reply via email if possible

Thanks

Mike
-- 
 |\_/| F     "It's hard to have anything isn't it?  Rare to get it, hard 
 \O O/ O      to keep it.  This is a damn slippery planet." 
  \o/  X                                     Molly Graham  -  Red Dragon
Organization: Johannes Kepler University Linz - Computing Center
Date: Saturday, 19 Dec 1992 22:01:11 CET
From: <K331280@ALIJKU11.BITNET>
Newsgroups: rec.games.pbm
Subject: re: Legends Talison's Helm

Hi |

Yes, get it as fast as you can, all artifacts with 11XX or 12XX numbers
are very useful, some of them are eaven needed for fractional goals.

Greetings, Mike.
From: jozborne@ersys.edmonton.ab.ca (John Osborne)
Newsgroups: rec.games.pbm
Subject: Legends-Items
Date: Thu, 17 Dec 92 17:27:39 MST
Organization: Edmonton Remote Systems #1, Edmonton, AB, Canada

I was wondering if anybody could tell me the bonuses are for a Fire Giant 
Maul#714 and exactly what the influence bonus is for a diplomat's 
exlixir.

I know fairydust gives +8 Magic Resistance (it did for me anyway) and 
Silversheen Elixir gives +5 Dex.

Also with regards to the discussion of DAM20 weapons I know one more.  
The Dragonslayer Bow(ID#???) gives a such a bonus as well as giving some 
% chance of morphing directly to the 3rd Rung of the hero tree, ie)hero.

Thanks

John Osborne              jozborne@ersys.edmonton.ab.ca
Organization: Johannes Kepler University Linz - Computing Center
Date: Friday, 18 Dec 1992 11:52:59 CET
From: <K331280@ALIJKU11.BITNET>
Newsgroups: rec.games.pbm
Subject: Re: Legends Guardian Spirit

Hi |

Well I know another way: Curse the monster for 95%, get 300 Elite soldiers
and take a character with leadership >20 and bless him 100 %. The soldiers
should have about 100 combat value and maybe some DAM-about 6.
I think this will do.

Greetings Mike.
Newsgroups: rec.games.pbm