HDTenEightyP/NetNews huggingface dataset:
Newsgroups: comp.sys.amiga.games
From: I.J.Rispin@man0507.wins.icl.co.uk (I.J.Rispin)
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Subject: 4 Crystals Of Trazere (Legend)
Date: Tue, 28 Jul 1992 16:53:51 +0000


------------------------------ Start of body part 1

Some general Q's followed by a hint (slight spoiler?)






------------------------------ Start of body part 2







         I've been playing Legend (4 Crystals Of Trazere) for a couple of 
         weeks now. It is my first multi-character RPG experience (the only 
         other RPG I have played is rogue). I have a few general questions 
         about the game:
         
         1) The best weapon I have come across so far is the staff, so I 
         bought one for each of my characters. Is it really the best weapon 
         for the Berserker (I judge the strength of a weapon from the 
         attack and defence points it gives the character - should I be 
         considering any other factors?). I bet my berserker 'Arnie' feels 
         a complete cissy wielding a tiny stick instead of a two-handed 
         sword, or whatever.
         
         2) What is the point of the 'open' and 'look' commands. I used to 
         always open a cupboard, then look in it, then take any treasure. 
         Now I just use 'take' straight away. I don't see the point of 
         using the other two commands.
         
         3) Why can't you teleport over water? You can only teleport to 
         parts of a room that you could walk to - doesn't seem fair.
         
         
         Post any answers here, or mail me   
         
         i.j.rispin@man0507.wins.icl.co.uk      (Ian)
         
         
         
         
         ** A small hint (possibly slight spoiler) below **
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         If one of your characters is low on luck, go to one of the 
         resurrection points - cast missile damage spells at him/her until 
         they're dead. Then resurrect the character - you should find that 
         he now has a column of white skulls (= 5 luck points I think).
         
         
         
         
         

------------------------------ End of body part 2
From: doiron@starpt.UUCP (Glenn Doiron)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander I ?
Date: 26 Jul 92 14:26:14 GMT
Organization: 68K Software Development
X-NewsSoftware: Amiga GRn V1.16b 5/26/92 by Mikes Schwartz & Smith

In article <9207195511@genesis.nred.ma.us> nugget@genesis.nred.ma.us (Ralph Barbagallo) writes:
>  The Amiga will NEVER catch up.  When it was released it was light years ahead
>of the competition.  But see what 7 years of stitting on your ass will do?
>The Amiga hasn't moved much in 7 years.  Graphics?  Oh wow, Super Hype 1200
>by 400 productivity mode... yipee!  Who's gunna use that?  Sound?  Never
>upgraded... the Amiga could use 4 extra voices.  How about processors?  Sure,
>an '030 is nice, but a lot of the stuff is totally incompatible.  So %60
>of your time is spent in fallback mode!  

What fallback mode?

Glenn Doiron
--
Amiga UUCP+
Origin:  uunet!starpt!doiron     (Organization:68K Software Development)
         BIX: gdoiron
** Not enough memory to perform requested operation.  Add 4 megs and retry.
From: gbradley@uks197.Berkeley.EDU (Gary Bradley)
Newsgroups: comp.sys.amiga.games
Subject: TETRIS strategies wanted
Date: 27 Jul 92 12:37:19 GMT
Reply-To: gbradley@uks197.Berkeley.EDU (Gary Bradley)


  To All TETRIS Fans...

   I have just recently aquired a copy of TWINTRIS (the 2 player Tetris
that was free on an old CU Amiga coverdisk). What can I say? I LOVE this
game. However, I have never been interested in these sort of game before
and would like some tips on playing strategies. I find the game a bit
difficult; my best score on the easy level being 3359. Any help most
appreciated.

+---------------------+------------------------------------------+
| Gary Bradley        |   "You receive a love letter from me and |
| ORACLE Corp, UK     |                  you're f*cked forever!" |
| Edinburgh, SCOTLAND |        - Frank Booth ("Blue Velvet")     |
+---------------------+------------------------------------------+
| "God damn the censor man"                                      |
+----------------------------------------------------------------+
Newsgroups: comp.sys.amiga.games
From: birjt@cc.newcastle.edu.au
Subject: FDuel FUp
Organization: University of Newcastle, AUSTRALIA
Date: Mon, 20 Jul 1992 23:57:58 GMT

Hello,
	I have just bought Fighter Duel and I am not a happy camper.
	Firstly the manual had pages 2 to 6 in the wrong place, ie in the
middle of the book, so I didn't find the HD install stuff until after I had
done it manually, no I don't read them till I have problems I can't solve
myself :^). I fixed that without too much problem.
	Secondly, when the program loads and it get to the protection bit it is
screwed up and I can hardly read it. This means that it usually take 3 or 4
tries before I get lucky and pick the correct word.
	Thirdly when I do actually get past the copy protection and I get onto
the carrier deck the bloody thing will not respond to the joystick and all I do
is fly straight off the end of the deck and into the drink.  This may be
realistic but it soon looses its appeal.
	So, if I am doing anything wrong or if there is an easy fix could some
kind soul direct me to it, a page number would be perfect.

Thank you,

Russell,

PS. another thing, I got SimAnt at the same time and the bloody thing is only
NTSC, struth. The soung effects are good tho.

Russell Tayler, Biology Dept, Uni of Newcastle, OZ 
          BIRJT@cc.newcastle.edu.au
          <Proof reading is for wimps>
From: asher@netcom.com (Asher Feldman)
Newsgroups: comp.sys.amiga.games
Subject: Re: Sonic Demo for Amiga of course
Date: 26 Jul 92 20:57:08 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

davereed@wam.umd.edu (Michael Robert Bromery) writes:

>     Well, if this company would be the one to work on Sonic.(That's only
>  if they could) I see only one main thing they would have to change
>    about this demo that would convince me that thay could do the job.
>    And that thing is to get the program so it can run with the 2.0 Roms
>,   I haven't even seen the demo myself. It won't ru, it almost runs, but
>    alas, I get that standard 800008 or something or other guru that 
>    usually happens when I try to run software that didn't code to enough
>    standards to run in 2.0. <sigh> Oh well, the one thing I always say,
>    and probably some others, If it doesn't run under 2.0, screw it, hmm
>    now where's my trashcan? 
>          Well anyways, it would've been nice if I could see the demo.
>         ---- Just my two cents before lots more people waste their time
>               downloading the thing.       Michael --- 

Umm, sorry, but it does run on 2.0. I have a 500, with 5megs of ram, a 40meg
HD, and 2.04 in rom, and it runs perfectly in PAL mode. I got it off of 
wuarchive.wustl.edu, where did you get yours? It probably doesn't like somthing
else in your system, but what evers giving you trouble, it isn't 2.04...

-- 
+---------------------------------+----------------+-----------------+
l    _   C_o m m o d o_r_e   _    lINTERNET:       l The computer forl
l   /\\  l\\   /l ll //  \  /\\   lasher@netcom.coml the best of us! l
l  /  \\ l \\ /ll ll(< __  /  \\  l      OR        +-----------------l
l /--- \\l  \X ll ll \\_ll/--- \\ lamdahl!sun!netcom.netcom.com!asherl
l/______________________________\\l__________________________________l
From: doiron@starpt.UUCP (Glenn Doiron)
Newsgroups: comp.sys.amiga.games
Subject: Re: Black Crypt Troubles
Date: 25 Jul 92 18:51:43 GMT
Organization: 68K Software Development
X-NewsSoftware: Amiga GRn V1.16b 5/26/92 by Mikes Schwartz & Smith

In article <1992Jul19.194925.24064@reed.edu> kuch@reed.edu (Jerry Kuch) writes:
>Howdy.
>
>I bought Black Crypt on the weekend (getting royally reamed at the Software
>Etc. store) and had not luck getting it to run.
>
>I installed it on my system:
>
>		A2000
>		GVP 68030/882 25MHz accelerator
>		GVP Old Impact Hard Disk Controller
>
>When I ran it, it came up to the title screen.  In 68030 mode, as soon as 
>I cliked on the Create Party button, I got a black screen, a brief burst of
>disk activity and then nothing.  Booting up in 68000 mode I could usually
>get into the Create Party screen, but on the way out of it, the screen would
>go black, and I'd get the same paralysis effect.
>
>Is this a no-brainer fix that I'd know about if I'd actually read the manual,
>or do I have a defective copy of Black Crypt, or do I have a major irritation
>with it not liking my machine?  It was supposed to run under 1.2, 1.3, and 2.0
>(which I have...ROMs installed) and on all machines up to the 3000.
>
>I even tried turning off the 030 caches before running it.  No game.
>
>Any suggestions that anybody out there has would be most appreciated.

You probably got a defective copy.  Works fine on an A3000.  Do you have
enforcer running?  Try turning enforcer off.

Glenn Doiron
--
Amiga UUCP+
Origin:  uunet!starpt!doiron     (Organization:68K Software Development)
         BIX: gdoiron
** Not enough memory to perform requested operation.  Add 4 megs and retry.
Newsgroups: comp.sys.amiga.games
From: ehedman@abo.fi (Eric Hedman INF)
Subject: Help w. Hook needed. (Need pirates uniform in beginning)
Organization: Abo Akademi University, Finland
Distribution: comp
Date: Fri, 17 Jul 1992 16:05:13 GMT

Right, I can get a coat and the hat, but can't get a pair of pants...
Does Fake Jake ever fall alseep??? How? When?

I hope somebody else out there also likes this type of game, I know I
do. :-)

//eric
--
Eric J. Hedman		\\   Great spirits have always encountered     //
(ehedman@aton.abo.fi)	 \\  violent opposition from mediocre minds.  //
Phone #	(921) 375249	  \\		      - Einstein -	     //
From: h08f@alf.zfn.uni-bremen.de (Faroul)
Newsgroups: comp.sys.amiga.games
Subject: Re: Zak McKracken -- I'm stuck
Date: 21 Jul 92 19:56:17 GMT
Organization: Univ. Bremen, Informatik

dododge@wam.umd.edu (David O. Dodge) writes:

>I hope this is the right place to post this...

>I've been working my way through "Zak McKracken and the Alien Mindbenders"
>and I've hit a block. I've managed to get Zak to Mars, but what now???

>I don't have a spacesuit. I tried putting on the oxygen tank and wetsuit
>but Zak died when he went outside the Face. Is there a spacesuit somewhere
>to be found on Mars? on Earth?

Use the aquarium where Suzi was in with the tape to get a helmet and the
wetsuit.

--
		Henning Peters (h08f@alf.zfn.uni-bremen.de)
	or	Faroul (in Nemesis or PaderMud)
	****	P.O.S.T - People Of Slow Transport    ****
Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: Euro hackers.
Organization: York University, Toronto, Canada
Date: Wed, 29 Jul 1992 21:59:27 GMT

In article <1992Jul21.203259.26032@daimi.aau.dk> rorschak@daimi.aau.dk (Jesper Lauridsen) writes:
>
>For me a HD is out of the question. I bought my A500 as a game machine
>(most people around here does) on a "stay the night in front of our 
>shop" sale and it cost me what I have per month after taxes.
>My greatest wish is that game developers would aim at keeping the
>games under 1MB to reduce waiting time (impossible for world 
>exploring RPGs).
>

I would recommend you buy a console instead of Amiga.

The best way to prevent software piracy instead of copy protection:

1. Make the game as large as possible. (eg. at least over 10 disks)
   Pirate users won't waste their D/L quota to get it from pirate BBS.
2. Hard drive required and at least 1.5M memory.
   Most pirate users have 1 meg, 2 floppies A500.
3. Label on the box "this software is not for rental"

Which kind of software are worth for pirate users to D/L?

512k/1 meg, 1-3 disks
copy protection is useless for them because it has been cracked by
hacker before U/L to pirate BBS.

GOOD EXAMPLES:

1. LINKS from Access requires hard drive and at least 1.5M memory.
2. Willy Beamish and Monkey's Island II, over 10 disks

BAD EXAMPLES:

1. Most European games. eg Psynosis, Core Design...
2. Pirate version of Pin Ball Dreams is better than the regular version
   because it is hard drive installable and has cheating mode.

GOOD SIDE EFFECT:

1. It will force most Amiga users to upgrade their machine.(eg. hard
   drive) So, help to develop the quality of software.

BAD SIDE EFFECT:

1. The sales will drop.
2. Some users will sell their Amiga and buy console instead.
From: sh666@selway.umt.edu (Azog)
Newsgroups: comp.sys.amiga.games
Subject: Monkey Island II
Date: 30 Jul 92 16:22:02 GMT
Organization: University of Montana

Does the number of drinking glasses received from the barkeep
have any significance beyond getting the green drink?  'Yes' or 'No'
anwers only please.
						Thanks,
						Azog
Newsgroups: comp.sys.amiga.games
From: alangton@laurel.ocs.mq.edu.au (Andrew Langton)
Subject: Shadowlands
Organization: Macquarie University, Sydney
Date: Fri, 24 Jul 1992 08:29:10 GMT

I'm up to a part in ShadowLands on level 2 where my path is blocked by a pit. 
Nearby was a coin slot, I put a coin there and a plate appeared saying "Cast some
light on the problem."  Well, I've tried casting light on all my PC's, each
holding torches, tried throwing torches into the pit, over the pit, placing the
torches on the walls, EVERYTHING I can think of, but it still don't work :( 
Could someone please tell me what I'm doing wrong?
Andrew

-- 
"That you have lived as you have lived for centuries is no licence for this
cruelty. All here are now judged, and all are found wanting. ... You who
would take pleasure from the death and dishonour of others, see then how
well you face destruction!" - Milamber, "Magician"
From: DaPete@cup.portal.com (Pete o Wilkinson)
Newsgroups: comp.sys.amiga.games
Subject: Re: WANTED: Defender of the Crown!!!!!!!!!
Date: Thu, 23 Jul 92 02:01:51 PDT
Organization: The Portal System (TM)

 
>Is anyone out there willing to sell me Defender of the Crown for the Amiga?
>I had it for the C64, and it was great! Please respond to :2
>m23150@mwvm.mitre.org

Sure, I'll let you have mine...that is if your sure you REALLY want it...
I've had some askers before but they didn't come through so no BS on this!

:^)

Seriously, just E-mail me your address and I'll send it to you.

DaPete@cup.portal.com 

pete
From: mgums@amiganet.chi.il.us (Mark Gums)
Newsgroups: comp.sys.amiga.games
Subject: Re: Star Wars Games
Date: 21 Jul 92 05:02:03 GMT
Organization: Amiga Network Information Systems

Ok, You all DO realise there ARE versions of all three arcade games out there?
I have all three-The first came in a funky box htat looks more like a cd jewel
case. So did the second, come to think of it... All are rather true to the
arcade game they were spawned from, and I still play them quite regularly..

-Mark Gums--- Markg@amiganet.chi.il.us
DISCLAIMER: The opinions expressed are not my own; they are of the clone of me
dictating this.... 
Newsgroups: comp.sys.amiga.games
From: hpesonen@vipunen.hut.fi (Harri P Pesonen)
Subject: Civilization good for A3000?
Reply-To: hpesonen@vipunen.hut.fi (Harri P Pesonen)
Organization: Helsinki University of Technology
Date: Wed, 29 Jul 1992 17:50:47 GMT

I am considering buying Civilization for my A3000.  Does it multitask?
Is it system friendly?  Bugs?  Graphics?  Sound?
-- 
Harri Pesonen, Helsinki, Finland, Europe?
Newsgroups: comp.sys.amiga.games
From: merril@odie.cs.mun.ca (Merril Locke)
Subject: Re: Guy Spy demo
Organization: CS Dept., Memorial University of Newfoundland
Date: Thu, 30 Jul 1992 09:16:27 GMT

In article <1992Jul30.021016.8634@dartvax.dartmouth.edu> abs0@coos.dartmouth.edu (Kelvin Leung) writes:
>cs902125@ariel.yorku.ca (SHUK C YIP) writes:
>
>>Did anyone try Guy Spy demo? How can I get it to work?
>
>You type "run guyspydemo" or click the icon, I think.  Have you downloaded
>every file?  (ie, guyspy, guyspy.info, guyspydemo and guyspy.readme?)
>
>Yours Sincerely,
>Kelvin
> ________________________________________^__________________________________ 

I have all the files and have tried all of the above, nothing works for me.

-- 
Ph 709-834-4340 /  //  /"| |\/| | /"" |"\  \   merril@garfield.cs.mun.ca        
Merril Locke   / \X/  /""| |  | | \_T |""\  \  merril@odie.cs.mun.ca 
Nfld. Canada  / Only Amiga makes it possible \ mlocke@fac.cabot.nf.ca
From: faith@amiganet.chi.il.us (Fred Pienkos)
Newsgroups: comp.sys.amiga.games
Subject: SuperBasePro IV Docs Needed
Date: 24 Jul 92 05:25:16 GMT
Organization: Amiga Network Information Systems

Title Says it all! Please Help Me Out on this one/.

\c2---------------------------------------------------------------------------
Collumbia College Chicago
Graphic Arts Major                          Pro-Choice -----------======> Yes
Fred Pienkos     
------------------------------------------------------------------------------
From: FDHEIENO@UCF1VM.BITNET
Newsgroups: comp.sys.amiga.games
Subject: HELP --good games for 7 & 9 yr. olds
Date: 21 Jul 92 14:50:51 GMT
Organization: University of Central Florida--Computer Services

I need help finding "nintendo type" games for my 7 year old son and 9 year old
daughter.  Got any ideas?  The system they'll be using them on is an original
1000 with 2 drives and 2 meg.  Any suggestions are greatly appreciated!

Please email to me at the address below or if you can't the psoting address.

Thanks a million!

Dennis Weeks
dfw@physics.ucf.edu
Newsgroups: comp.sys.amiga.games
From: jamull01@starbase.spd.louisville.edu (Joseph A. Muller)
Subject: Wolfchild Anybody ?
Organization: University of Louisville
Date: Wed, 29 Jul 1992 20:46:35 GMT

 Nice game, but I must admit it could certainly use a continue option.  Does
 anybody know of any cheats for this ?
Newsgroups: comp.sys.amiga.games,comp.sys.ibm.pc.games,rec.games.misc
From: mayos@aix.rpi.edu (Stephen David Mayo)
Subject: Re: Four Crystals of Trazere... help needed
Organization: Rensselaer Polytechnic Institute, Troy, NY
Date: Fri, 31 Jul 1992 03:33:13 GMT

 if you are where I think taht you are, there is a lever or button somwhere that opens the door.  When you finish the sewers. (under the guild) you will not have any keys left over.
 A general hint.
  search everything. There are often items scattered all over the place.
 Be sure to always cast the appropiate spell on a rune tile. (You did cast healing on the healing rune in the first room right?)
IF you still need help let me know, and I'll go back and look.
  Steve

Newsgroups: comp.sys.amiga.games
From: atul@Cadence.COM (Atul Srinivasan)
Subject: Re: FTL & Dungeon Master III
Organization: Cadence Design Systems, Inc.
Date: Tue, 28 Jul 1992 00:51:37 GMT

In article <stewartm.04v3@bfield.uucp> stewartm@bfield.uucp (Stewart Mckinnon) writes:
>In article <1992Jul22.165208.9833@Cadence.COM>, atul@Cadence.COM (Atul
>Srinivasan) writes:
>>Hi,
>>       Are people who play/played CSB play from floppy.
>>Thats the only thing stopping me from playing CSB.
>>That damn grinding of the floppy drive.
>>
>>Is there no HD installation out there ?
>>
>>Please say there is .... whine whine
>>
>>Atul
>>atul@cadence.COM
>
>Grinding? I have played CSB many, many times, and have NEVER noticed any
>grinding. Besides, once the game loads, there is very little disk access. I own
(stuff removed)

Well,
	I too own a non pirated version of CSB and DM, and find that the
initial load time is a problem. (since I can spend very little time playing
the game in a single sitting, too doamn much work to do) 

You must be blessed. My copy grinds away like its going out of style. 
(I would be happy to trade copies with you 8-) ) If nothing
else, HD is quieter. Besides if I have a HD, I'd like to use it as much
as possible. I see NO reason to stay on floppy.


>standards) there really isn't much point in having either DM or CSB on an HD.

	True, if you can't save to HD. But DM was much nicer off HD, using the
HD install patch, which also allowed you to save to HD. Overall, I miss that.
I also seem to remember DM being faster, (I spent less time waiting) when
running from HD, but perhaps that's a figment of my imagination.


Atul
atul@cadence.COM

This article is a waste of bandwidth.



Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: Euro hackers.
Organization: York University, Toronto, Canada
Date: Fri, 31 Jul 1992 15:03:22 GMT

In article <1992Jul30.074139.4106@wixer.cactus.org> trav@wixer.cactus.org (traveller) writes:
>
>woah! cough cough cough hack! excuse me, but a large percentage of us
>amiga owners are poor college students, and this would also make it
>impossible for us to continue to have an amiga. i know i can't afford a
>$500+ hard drive, and i get pissed off enough having to swap 4 disks
><i.e. conan of cimmerea, which i would love to be able to finish, but 8
>swaps to load a new room every time i move drives me nuts.>
>
So, Amiga's game will sucks forever and finally leave by the market
because of poor quality.
Is the hard drive for IBM cheaper than Amiga? Why don't you buy a
console if you just want to play game. Amiga's games are not as good as
SNES. And the price of Amiga is expensive than a console.
From: Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth)
Newsgroups: comp.sys.amiga.games
Subject: Re: Infocom Treasures II
Distribution: world
Date: 26 Jul 92 16:22:11 CST
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Sun 26 Jul 92  0:48, Kbos@carina.unm.edu (kurt Bose "of 
wrote:

 KB> Is Border Zone something more than the ordinary text adventure?  If
 KB> not, it
 KB> seems like it would be easy to port using ZMachine.  BTW, I didn't
Border Zone is a v4 z-code game. I've not seen a v4 interpreter in PD...

Border Zone's strange feature was real-time. I never played it much, as i
didn't have it, but i found the real-time to be an interesting, if flawed,
idea. They implemented it well; you could chose three speeds for time to
flow, pause it, and (i think) turn off the real-time altogether.

-- Via DLG Pro v0.992

- be zorch, daddi-o --------------- paul (raccoon) trauth ----------------
--------------------------------------------------------------------------
Internet -> paul_trauth@agwbbs.new-orleans.LA.US        \\\///\\\///\\\
Usenet   -> rex!agwbbs!paul_trauth                      \\\///\\\///\\\
--------------------------------------------------------------------------
  "eagles may fly, but a weasel will never get sucked into a jet engine"
Newsgroups: comp.sys.amiga.games
From: mortene@Lise.Unit.NO (Morten Eriksen)
Subject: Re: Wing Commander Comming
Organization: Norwegian Institute of Technology
Date: Sun, 26 Jul 92 07:36:15 GMT

>You said that Sierra should use the libraries that's system friendly for
>the blitter.LucasFilms seems to have learned it LIGHT YEARS ahead.Look at
>MI2.Speed is much better than ANY of Sierra's stuff after KQ4.
Before Monkey Island (#1) was out on the market I really thought that Sierragames
on the Amiga was so bad because of the Amiga hardware. Then along came Monkey
Island; I was totally stunned: brilliant soundtrack(s), marvellous graphics
moving at fast pace, humour (anybody else that find the "humour" in the Sierra-
games utterly childish?), very little diskaccess, cool animations, brill
interface etc. etc.  And all this on a floppybased A500!!  Amigaprogrammers at
Sierra should be ashamed...

-Morten
 
Xref: sparky comp.sys.amiga.games:10902 comp.sys.amiga.misc:11947