HDTenEightyP/NetNews huggingface dataset:
From: peterlew@bnr.ca (Peter Lew)
Subject: Re: Out Of This World. HELP!
Reply-To: peterlew@bnr.ca (Peter Lew)
Organization: Bell-Northern Research Ltd.
Date: Tue, 08 Sep 92 15:32:23 GMT

In article <1992Sep8.114022.10250@gmuvax2.gmu.edu>, emeinfel@gmuvax2.gmu.edu (...) writes:
|> Stuck again....  I got past those falling boulders and man eating plants
|> to that empty room and then I found I could get back to the room where
|> I can shoot that large triangular rock and overturn it, but I can find
|> no way out.  Any clues?
|> 
|> Btw, this is a great game!
|> -- 
|> Edmond L. Meinfelder  // In a gust of wind the white dew 
|> // On the Autum grass // Scatters like a broken necklace. 
SPOILER ALERT!!

Look up, look way up... not enough of a clue? Okay try traversing the 
screens via the stalamites... stalagtites the ones on the ceiling!!

Happy gaming

Peter
Newsgroups: comp.sys.ibm.pc.games
From: c2s4027@tamsun.tamu.edu (Cedric Sims)
Subject: Re: WC III, i.e. Trade Commander
Organization: Texas A&M University, College Station
Date: Mon, 14 Sep 1992 14:17:11 GMT

In article <1992Sep11.132322.5202@gw.wmich.edu> x89werner6@gw.wmich.edu writes:
>In article <18qgkkINNcpi@usenet.INS.CWRU.Edu>, bz556@cleveland.Freenet.Edu (Joshua E. Randall) writes:
>> 
>> In a previous article, jaguar@outb.wimsey.bc.ca (Jeremy Reimer) says:
>> 
>>>From the ending of SO2 I think we can assume the action will pick up right where it left off when WC III begins.  Sure, 35 is a little old to be flying the top-of-the-line fighters, but I read a book where an air General (retired) who was an old WWII vete
>>>
>
>	According to Origin this is not the case.
>	WC III has been tentatively titled as Trade Commander.  They are 
>taking the game in a whole new direction.  You'll be a rooky pilot who just
>inherited an old tub and has to go out and earn a living.

<<stuff deleted>>

>	I believe that the player will be based off a massive space station/
>cargo ship.  You'll also be competing against some other cut-throat pilots
>for business deals.
>
>Scott Werner

This sounds just like ELITE... Hummm?

Cedrico.
-------------------------------------------------------------------
 Cedric J. Sims                               Texas A&M University
                                         Computing Services Center
 cedrics@tamu.edu                          (SELL)  Room 216 Teague
 +1 409 862 4104                    College Station, Tx 77843-3142
-------------------------------------------------------------------

Newsgroups: comp.sys.ibm.pc.games
From: ggurman@cory.Berkeley.EDU (Gail Gurman)
Subject: Re: Lemmings level 23
Organization: University of California, at Berkeley
Date: Mon, 14 Sep 1992 14:40:13 GMT

In article <68091@hydra.gatech.EDU> gt5584e@prism.gatech.EDU (Edward Deering Boykin) writes:
>HELP!!!!!!!!!!!!
>I am on Lemmings tricky level 23 (code lfmcejlffs). HGow do you solve this 
>level? Any help would be appreciated.

I'm stuck on the same level but my code is NNICEKNFFL. Do these codes
work for everyone?

Gail
Newsgroups: comp.sys.ibm.pc.games
From: masten@beta.lanl.gov (David A. Masten)
Subject: Falcon 3 and fs miscellaneous ramblings
Organization: Los Alamos National Laboratory
Distribution: na
Date: Thu, 10 Sep 1992 23:37:27 GMT

Just killing time:

Dogfights:
Even though it models a modern jet, F3 has the best dogfights, *when it
works*.  Set up a 1 vs 1 and about half the time the enemy just doesn't
engage right.  But when he does, you get a turning, looping, spinning
battle all displayed on your HUD that looks just like the footage you
see on 'Wings'.  Great stuff.

System upgrades:
Don't bother with a coprocessor if you just want it for games.  As far
as I know, F3 is the only one which supports it.  It's marginally slower
with it (though you get the better flight model).  And for me and my
joystick, that flight model is too damn sensitive.

Preaching to the (mostly) converted:
Speaking of Joysticks.  If any of you still don't have one:  Forego the
next $45 game that catches your eye, and get a CH Flightstick instead.
Just no way you will ever consider playing another flightsim without a
good stick.

Next, the Thrustmaster Weapons Control System (WCS, a throttle plus
buttons). It seems really superfluous and may embarass you for having
this big honking thing on your desk.  But it works!  Tried F3 on my work
computer without it (brought in my joystick though).  Just like a stick,
once you have it, you don't want to do without.

Finally, a Soundblaster.  It also makes a world of difference in F3.
And since it enhances all other new games, I'd say get this one before
the WCS.

Wonder if I'd feel the same about an FCS, but won't find that out for a
while.

Enough for now.
Dave Masten
masten@beta.lanl.gov
Newsgroups: comp.sys.ibm.pc.games
From: tong861@cucs18.cs.cuhk.hk (Tong Ka Leung)
Subject: Re: U7-Stuck in the prison in Avatar Isle
Keywords: U7
Organization: Faculty of Engineering, The Chinese U. of Hong Kong
Date: Fri, 4 Sep 1992 08:31:58 GMT

jkammone@cs.joensuu.fi (Janne Kammonen) writes:

>HI !

>I'm totally stuck in the prison in Avatar Isle. You know, the one with
>three levers and metal wall blocking you way. What's the solution ???

>  BIG thanks in advance

   Try using the spell mark just outside. Then when you're done inside.
Cast recall and you'll be outside then.
From: eam3@po.CWRU.Edu (Eric A. Meyer)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Game companies are you here?
Date: 11 Sep 1992 18:05:37 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: eam3@po.CWRU.Edu (Eric A. Meyer)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, cooper@cos.com (Gary Cooper) says:

>>Well I read this newsgroup on a regular basis and will try to
>>answer posted or mailed questions about our products. :)
>>  
>Patriot? 

   Actually, for those of you thinking about flooding the 360-dude with
questions about Patriot, don't!  I already did, and the answers boiled
down to "Patriot is very much in development, so I can't give too many
specifics."

		-EMeyer

-- 
"Unstable condition--a symptom of life       | Eric A. Meyer (eam3@po.CWRU.edu)
 In mental and environmental change          |  Alumnus,  Beta Nu of Theta Chi
 Atmospheric disturbance--the feverish flux  |---------------------------------
 Of human interface and interchange-"  -N.P. |    "What do you think, sirs?"
Organization: Graduate School of Industrial Administr., Carnegie Mellon, Pittsburgh, PA
From: thompson@plains.NoDak.edu (Bill Thompson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Cheat site needed
Date: 8 Sep 92 17:51:26 GMT
Article-I.D.: plains.20212
Distribution: usa
Organization: North Dakota Higher Education Computing Network

I know this is probably in the FAQ, but I recently cleaned house on my 
account and accidentally removed the file that contained the new site
that contained the mirror for the romulus game cheat/hint site.  

Could someone please email the site name to me..

thanks..........Bill


+-----------------------------------------------------------------------+
|                Internet :   thompson@Plains.NoDak.EDU                 |
|                    UUCP :   uunet!plains!thompson                     |
|                      Bitnet :  THOMPSON@PLAINS                        |
+-----------------------------------------------------------------------+
From: rhoge1@esk.compserv.utas.edu.au (Robert James Hoge)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Prince of Persia - a beginner's questions
Date: 13 Sep 92 23:40:47 GMT
Organization: University of Tasmania at Launceston

What you do is when you have jumped across on to
the switch, you inch your way to the right of it
so you look like you're going to fall off it.  You
do this with the SHIFT key.  Then, you push the
Up + Right Cursor keys at the same time and hold
the SHIFT key down before you get to the other
ledge.  But keep pushing the cursor keys, then
you will fall short of the ledge but you'll
still be holding on to it.
Hope that helped.


-- 
()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()
))##r#h#o#g#e#1#@#e#s#k#.#c#o#m#p#s#e#r#v#.#u#t#a#s#.#e#d#u#.#a#u###((
))#  I don't care what country you're from... You're still human.  #((
()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()() 
Newsgroups: comp.sys.ibm.pc.games
From: med50001@nusunix2.nus.sg (TAN TENG HONG)
Subject: Forge of Virtue : Help needed
Organization: National University of Singapore
Date: Sun, 13 Sep 1992 02:53:06 GMT

Greetings !  I have been playing this game over the weekend and have
managed to forge the Blacksword and completed both the test of courage
and the test of love.

I am currently stucked in the test of truth.....I have gone north up
along the river, got the the place with a big 'TRUTH' written on the
ground; through the teleport and across the bridge across the mountain
and came to a shrine where there's two golem; I have also negotiated the
'maze with invisible wall', followed the fire and got to a shrine and
also to the south where there is a shrine with a plague saying 'WELL
DONE'.  All in all, I must have came across 6 fake shrines and I am not
the more wiser or anywhere nearer the truth !

Have I missed any secret door or walk-through-wall, or is there anything
wrong with the sequence of doing things ?

Any help will be very much appreciated ! Thanks in advance !


                                                    Teng Hong
                                                 med50001@nusvm.bitnet
                                                 med50001@nusvm.nus.sg
Newsgroups: comp.sys.ibm.pc.games
From: ggeorge@bilbo.encore.com (Greg George)
Subject: Re: Birds of Prey - PC version is available
Organization: Encore Computer Corp.
Date: Thu, 10 Sep 1992 11:56:14 GMT



|> 
|> Birds of Prey is TERRIBLE! 40 planes, all with the same cockpit. The game 
|> takes up like 400k on a hard drive.. Its just awful.. Plain awful.. After 
|> I was SO impressed by the demo, the game lets you down like this. A 
|> shame.
|> 
|> -----------------------------------------------------------------------------
|>    The Business Card (BBS), Lawrence, Massachusetts - Data: (508) 682-5329
|>    SysAdmin:  murph@buscard.fidonet.org / ...!ulowell!wizvax!buscard!murph

My sentiments exactly! I was trying to decide between Birds of Prey
or SWOTL and at the time, Birds seemed like a better deal. The demo
off the net looked great and the graphics looked like it was worth
getting. After getting it and trying to run it, I immediately returned
it for SWOTL. I have never seen a game that really WANTS you to use
the joystick (with very sloppy controls), keyboard and mouse for
the controls! Why do I have to pull down a menu from the top of the
screen to turn on my radar? The graphics are very crude, like a low
res version of what Microprose puts out. There was no detail to
anything except your own plane.

The user interface to this program is another run down the rat hole.
To say that it was non-intuitive would be giving it too much credit.
It was obvious to me that this game was thrown together to get money
in the AOTP and SWOTL game market. I told the guy at Electronic
Boutique that this program is terrible and anyone who bought it would
be upset.

Now, back to my ME262 in SWOTL...

greg

Greg George
Principal Systems Software Analyst
Multimax SYSV 2.4.2 Development Project Manager
From: rlwst8+@pitt.edu (Robert L Williamson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Beverly Hills 90210 Computer Game
Date: 15 Sep 92 02:35:11 GMT
Organization: University of Pittsburgh

In article <15106@mindlink.bc.ca> Gordon_Wong@mindlink.bc.ca (Gordon Wong) writes:
>There's supposed to be a BH 90210 game to be released soon. Does anybody know
>what kind of game it is?

Way too cool.   I wanna be Dillon...no maybe Brandon..or maybe even better 
Brandon's father!   
Newsgroups: comp.sys.ibm.pc.games
From: mah@DIALix.oz.au (Marcus Hayes)
Subject: modem wars
Organization: DIALix Services, Perth, Western Australia
Date: Sun, 13 Sep 92 08:40:52 GMT
Keywords: modem wars two players

Whilst cleaning out those old 360k diskettes, I found modem wars ... does
anybody else remember this blast from the past ... 

is their a new version ....

for those who haven't seen it it involves two players on different machines
connecting via modem and each controls a small army. The game is very simple
and very quick with no elaborate instructions ....

anything similar ???

cheers


+=======================================================================+
|          Mark Hayes                                                   |
|  ,-_|\   Corporate Systems               Internet: mah@DIALix.oz.au   |
| /     \  83 Mill Point Road              Phone: +61 9 264 1616        |
| *_,-._/  South Perth  WA 6151            Fax:   +61 9 474 2553        |
|      v                                                                |
+=======================================================================+
          Only 19,999 lines of C++ to my next ski trip ....

Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Subject: GAMEBYTES #5 SHIPS!
Followup-To: comp.sys.ibm.pc.games
Organization: Qualcomm, Inc., San Diego, CA
Date: Mon, 14 Sep 1992 16:36:37 GMT

Game Bytes #5 is now available for download at

	wuarchive.wustl.edu in /pub/MSDOS_UPLOADS

and
	ftp.ulowell.edu in /msdos/Games/GameByte

Look for 

	gb05-gra.zip	for the full 1.2 Meg file with graphics.

and
	gb05-txt.zip	for the 180K file with text only.


(I'm posting this for Ross, their newsfeed is acting up.  You can send
him mail at ross@kaos.b11.ingr.com if necessary).


-- 
There are two kinds of lawyers, those who know the law and those who
know the judge.
Organization: Penn State University
Date: Sun, 6 Sep 1992 20:53:10 EDT
From: Mike Jung <MDJ102@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Jack Nickalus courses: FTP site?

Does any "anonymous" FTP site keep courses for Jack Nicklaus Ultimate Golf?
If so, what sites would they be?  Thanks in advance.
-----------------------------------------------------------------------
Michael Jung           "He'd like to do the noble thing/Like kneel/In
mdj102@psuvm.psu.edu    front of an oncoming train..." - Downey Mildew
-----------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: mnfriedr@cip.informatik.uni-erlangen.de (Martin Friedrich)
Subject: Re: Ultima Trilogy II
Organization: CSD., University of Erlangen
Date: Wed, 9 Sep 1992 18:24:02 GMT

jag20439@uxa.cso.uiuc.edu (Stiletto) writes:

>Hi people,

>2 the same as Ultima 4,5,6 in one volume or is it the three packages
>of Ultima 4, 5, and 6 just sent at the same time?  Any input from
>anyone who knows would be greatly appreciated!  I really want to
>try them out. (It'll probably keep me busy for months...)

As the Trilogy I, Trilogy II is just Ultima IV, V and VI in one package.
They're worth it, though!

-Efchen
---
   /~\   |  Martin Friedrich                   IRC/MUD: Efchen 
  C oo   |  Postfach 1602           TAPPMud: Sir Efchen, Knight of Elvendar
  _( ^)  |  8520 Erlangen
   ~\    |  GERMANY           email:mnfriedr@cip.informatik.uni-erlangen.de
---------------------------------------------------------------------------
          Yes means no and No means yes. Delete all files? [Y]
From: chf0@harvey.gte.com (Curtis Fennell)
Newsgroups: comp.sys.ibm.pc.games
Subject: Harpoon Help needed
Date: 9 Sep 92 17:31:34 GMT
Organization: GTE Laboratories

I am running Harpoon 1.3 on a 386SX/16 Mhz machine with 2.5 MB RAM,
and DOS 5.0.  I load DOS high and add a mouse driver (loaded high) and
end up with 618K available.  

When running the scenario "Operation: Anvil K" from the designers'
series, I get about 4 hours into the simulation and then keep getting
kicked out with the following message:

"Irrecoverable System Error (mem mgr) insufficient Master handles, 
code=618,1,-1"

Other that this scenario, the system seems to work fine.

Has any other Harpoon player seen this message before?

It doesn't seem possible that I'm out of memory, but maybe I need QEMM
or something.

HELP!


-- 
Curt Fennell			* chf0@gte.com
Unix System Administrator	* (617) 466-2142
GTE Labs, 40 Sylvan Road	* "Get down off that cross!
Waltham, MA, 02254		*  Somebody needs the wood"
From: johnsonchris@bvc.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Release Dates
Date: 11 Sep 92 19:11:26 CDT
Organization: Buena Vista College, Storm Lake, IA


A few questions/comments about some of these releases:

In article <1992Sep11.124016.12524@lester.appstate.edu>, GRS00010@APPSTATE.EDU (Shannon R. Adams) writes:
> Bard's Dungeon					Electronic Arts		12/15
 
  What?  Is EA trying to make another Bard's Tale game without Interplay, 
or is this some other type game.

> Ultima Underworld II				Origin Systems		1/31

  Anyone know what they're going to do for this one?  Maybe an angry baron 
throws you into dungeon despise or something.  Doesn't seem like they could 
really have another dungeon stomping adventure without using the same type 
story.  Dunno, maybe it's outdoors (that would TRULY be a quasi-VR game to 
behold.)  Maybe they could send you into Origin Headquarters to rough up 
it's employees so they don't leave so many bugs in quality games.  Heh..

> Eye of the Beholder III				SSI			1Q93

  Another ?company? type question here.  Who will be making this one, SSI (
since it is partly the left hand of TSR) or Westwood (Who have designed 
the system for the other two, but left SSI for Virgin)?  Probably a new 
system, maybe more UUW style rather than the old turn corner, see halls 
type.

> "Mech Warrior" Sequel				Dynamix			4Q93

  "Mech Warrior" sequel?  Why would Dynamix be doing it.  Accolade made the  
previous one, right.  Don't get me wrong though, I would MUCH rather see 
Dynamix make it than Accolade.

> Phoenix Force					Origin Systems		4Q93
> Bounty Hunter					Origin Systems		1995
> Next Frontier					Origin Systems		1995
> Privateer					Origin Systems		3/3

  Anyone have ANY information on these games?  Some of the titles look 
interesting, but I have never even heard anything about them.  They'll 
probably be quality, and probably be delayed though.  Oh well, probably the 
first games in awhile that Origin (EAD?:) ) has made that don't contain 
_Ultima_ and _Commander_.

> Ultima X: Virtual Reality			Origin Systems		1996

  Home VR by 1996?  Good luck, I'd love to see it.  It'd be a trip, but 
seeing the way VR companies are struggling now, don't hold your breath.


--CLJ

Oh I'm going down to cowtown/the cow beneath the sea/lives beneath the 
ocean and that's where I will be/Beneath the waves/Beneath the waves/That's 
where I will be/I'm gonna see the cow beneath the sea.  (Or something to
                                                          that effect..)
   -- THEY MIGHT BE GIANTS "COWTOWN" (Lincoln)

Newsgroups: comp.sys.ibm.pc.games
From: peterlew@bnr.ca (Peter Lew)
Subject: Re: HELP in Dagger of Ra, Act 2
Reply-To: peterlew@bnr.ca (Peter Lew)
Organization: Bell-Northern Research Ltd.
Distribution: na
Date: Wed, 09 Sep 92 18:25:56 GMT

In article <mcmath-090992105946@mcmathmac.nlm.nih.gov>, mcmath@csb1.nlm.nih.gov (Chuck 'Amnesia causes.... uh, I forget' McMath) writes:
|> Well, I'm in Act 2 and getting bored out of my skull.  Here's what I have
|> done:
|> 
STUFF DELETED....
|> 
|> Since I am so stuck and sick of this, email what to do, don't bother with
|> hints - just tell me!
|> 
|> chuck
|> 
|> 
|> |- chuck mcmath - mcmath@csb1.nlm.nih.gov - MSD, Inc. ------------|
|> |- National Library of Medicine - National Institutes of Health --|
|> |- Bethesda, MD 20894 - Partial baseball score just in- Toronto 3 |
|> |- "Hey batter, hey batter, hey batter, swing" - Anon. -----------|

SPOILER ALERT!!!!!

The trick isn't to talk to them but to instead eavesdrop. Use the
glass on yvette (yvonne? The french lady) she'll say that the glass 
is good for lisening to doors. Next walk near (but not into) the 
groups of characters. You'll be able to listen on their conversations.
There are a lot conversations by the way.

Ciao

Peter Lew
Organization: University of Maine System
Date: Tuesday, 8 Sep 1992 09:03:39 EDT
From: Betty Johnson <BETTYJ@MAINE.MAINE.EDU>
Newsgroups: comp.sys.ibm.pc.games
Subject: Kyrandia - Help

I am stuck in the grotto at a chasm.  The lavaberries are only good for about
3 screens, so I haven't found an alternate route, or a way to explore any
of the other rooms.  I have a collection of various gems and not much else.
What am I missing, or what have I overlooked?
Newsgroups: comp.sys.ibm.pc.games
From: jimh@pacdata.com (Jim Harkins)
Subject: Ancient art of war
Organization: Pacific Data Products
Date: Sat, 12 Sep 1992 01:48:29 GMT

I just bought Ancient Art of War and it seems as though my PC is much too
fast to play this game.  For example, the rules say that I've got 30
seconds to hit a key before the game goes into demo mode.  I've got well
under a second.  It's been taking me a good 5 minutes just to start the
damn game, every time I release a key it seems to go into demo mode 
before I can choose an option (i.e. the option to start the damn game).
All other keystrokes are the same, I don't seem to be able to do squat
because the damn thing reads the keyboard >10 times before I can release
a key.

So, is there any way to slow this game down?  I'm on a 50 Mhz 486 (slowed
down to 10 Mhz, still no go) with OS/2.  I've been dicking around with
OS/2 options trying to steal as many CPU cycles from the game as I can,
but it's still way too fast.

You don't even want to know what happens when I enable my joystick :-)
I'm looking at it in another window and it ain't pretty.

jim

-- 
Lawyers Creed:  What's mine is mine, what's yours is negotiable.
--------------------------------------------------------------
Jim Harkins                         [ucsd|uunet]!pacdata!jim
Pacific Data Products               jim@pacdata.com
--------------------------------------------------------------
From: adam@mentor.cc.purdue.edu (Adam)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Beverly Hills 90210 Computer Game
Date: 15 Sep 92 05:03:14 GMT
Organization: Purdue University Computing Center

In article <BuLqp2.M95@news.cso.uiuc.edu> el27166@uxa.cso.uiuc.edu (This Space for Rent) writes:

>Beverly Hills - Escape from Wolfenstein Mall
>90210 is body count for the first level...

>-- 
>Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
>"Nobody told me there'd be .sigs like these."
>-=-=-=-=-=-=-=-=-=-=-=-&{&gp% +/)@ooooooo
>NO CARRIER
 ^^^^^^^^^^

Oh this is a riot!  Concept of massive gunfire on 90210 must have been
his lifelong ambition, 'cause he just had a heart attack!   :)

Adam
Newsgroups: comp.sys.ibm.pc.games
From: schultem@CS.ColoState.EDU (michael duan schulte)
Subject: Wing Commander info needed.
Date: Sun, 13 Sep 1992 18:47:27 GMT
Organization: Colorado State University, Computer Science Department

I realize I may be behind the times here, but I just got Wing Commander and
remember seeing traffic about all kinds of cheats, fixes, etc.  I'm hoping
that someone has been archiving that information, or just plain knows what
they are, and I'd appreciate it if you would mail it to me.

Thanks a lot!

Mike
schultem@cs.colostate.edu
From: colemant@yvax.byu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima upgrades and e-mail address?
Date: 8 Sep 92 16:43:48 -0700
Organization: Brigham Young University

I own the older versions of some ultima games for the C64.
How can I get an upgrade for IBM compatibles?
What is the e-mail address of Origin?

thank you  --  Tom Coleman
Newsgroups: comp.sys.ibm.pc.games
From: kpeck@gucis.cit.gu.edu.au (Keith Peck)
Subject: EPIC
Organization: Griffith University, Brisbane, Australia.
Date: Tue, 8 Sep 92 02:21:38 GMT

Has anyone out there veer played EPIC. If so tell me what you think and how to kill te radar tracking station in the first mission. I have tried everything to kill this sucker , but I keep running out of time. 

All help appreciated,

Keith...