HDTenEightyP/NetNews huggingface dataset:
From: jwilbur@iat.holonet.net (Jay Wilbur)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wof3d Brag.
Date: 12 Sep 92 19:03:25 GMT
Organization: HoloNet (BBS: 510-704-1058)

drpete01@orion.spd.louisville.edu (Dean Peters) writes:
: In <1992Sep7.022245.745@mala.bc.ca> epp@mala.bc.ca (Lorne Epp) writes:
: 
: > In article <92249.221631HCM100@psuvm.psu.edu>, <HCM100@psuvm.psu.edu> writes:
: > > Here's a challenge that my roomate and I both finished:
: > > 
: > > Play game 1 (shareware or not) on Death Incarnate and finish the entire
: > > game with JUST THE PISTOL, scoring 100% on everything.  A REAL CHALLENGE!
: > > Took us about two weeks.  ;-)  The score is around 850,000 or so.  Maybe
: > > higher, I don't remember.
: > > 
: 
: > Okay, now do it with just the knife!
: 
: I have killed the big brute with only the knife... I haven't gone through the 
: whole thing with only the knife... but I toasted the big dude.  :)

You had to be in GOD mode.

-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@orac.holonet.net | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
From: ry01@ns1.cc.lehigh.edu (ROBERT YUNG)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Maximun overkill (Re: STRIKE COMMANDER NEEDED!!!!)
Date: 14 Sep 92 21:41:06 GMT
Organization: Lehigh University

In article <1992Sep13.002024.19707@newshost.lanl.gov>, masten@beta.lanl.gov (Dav
id A. Masten) writes:

>I thought I was the only one that didn't like bit-mapped graphics (both
>WC and SWotL).  Now I've seen a few people say that too.  As I mentioned
>previously, X-wing will break with the Larry Holland tradition of using
>bit-maps.  Arefilled polygon graphics winning out?
>
>Dave Masten
>

I don't know, but the photo of X-wing in the latest Adventure newsletter seems
to be full of bitmap tie-fighters...unless the polygrams are THAT good.
-- 
 (%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%)
  |  Off-campus address...                                          |
  |     first alley down this street, left refrigerator box. :-)    |
  |                                                                 |
   \_(Robert) Bobby Yung_______RY01@Lehigh.Edu_____________________/
Newsgroups: comp.sys.ibm.pc.games
From: willi@desy.de (willi)
Subject: comp.sys.ibm.pc.games
Keywords: WC2 Tracking Beam
Organization: DESY PKTR
Distribution: comp.sys.ibm.pc.games
Date: Tue, 15 Sep 1992 09:03:47 GMT

I have problems to use the Tracking Beam in Mission 14.
Can't rescue the ejectet pilot !

                           Thank's for help


Newsgroups: comp.sys.ibm.pc.games
From: rb4572@thor.albany.edu (Whitesnake)
Subject: Wolf3d maps wanted
Organization: State University of New York at Albany
Originator: rb4572@thor.albany.edu
Date: Sat, 12 Sep 1992 23:58:57 GMT
X-Posted-From: thor.albany.edu
X-Posted-Through: sol.ctr.columbia.edu


I think the subject says it all.  I just bought all six episodes after LOVING
the first!  If someone has a copy of the maps that I hear were posted here
a while ago, I'd be very grateful if you'd send me some!  Thanks!

PS - keep up the AWESOME work, Apogee!

-- 
Ron Bangel  a.k.a.  \/\/hitesnake        Internet: rb4572@albany.bitnet
"I don't wanna play the waiting game     US Mail:  588 Madison Avenue 
 and drift away, leaving an illusion..."           Albany, NY  12208
                           - Def Leppard           (518) 436-1927
Newsgroups: comp.sys.ibm.pc.games
From: isc30108@nusunix3.nus.sg (AMBAT SASI S/O PALISSERY P)
Subject: Re: Indy4 - Seance *HINT* needed
Organization: National University of Singapore
Date: Sun, 13 Sep 1992 01:27:53 GMT

at887@cleveland.Freenet.Edu (Scott Butler) writes:
: 
: OK, I've got Trottier, I've got the flashlight and the bedsheet, I've
: tried everything I can think of, and nothing fools the guy...the only
: thing Sophia suggests is that I "spruce up" the ghost costume a little
: bit....with what?  
: -- 
: Scott Butler

get the mask from the shop in your other destination(Egypt???).

sasi.
Newsgroups: comp.sys.ibm.pc.games
From: hennessy@acsu.buffalo.edu (Mathew A. Hennessy)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: ELITE II
Keywords: games
Date: 11 Sep 92 16:37:30 GMT
Organization: UB


	Any elite sequel must MUST have:

	multiple ship types
	multiplayer ability over modem or nullmodem

	Any elite sequel SHOULD have:

	planet landings
	more roleplaying stuff (but not stultifying like wing commander can
	 be)
	Ability to purchase crew members to man other guns and do stuff
	many more options for power, cargo, weapons
	ability to buy multiple ships and form corporations

What I theorise is a combination of the best of Elite (flexibility of roles:
you can be a trader, pirate, bounty hunter, it's openended), Wing Commander
(some computer interaction via characters), Tradewars 2000 (multiships,
multiplayers, corporations), and Scorched Earth (a shitload of weapon types)..

in other words, I want it to take up megs and megs of space on my HD with
quality, diverse gaming opportunities, and I want it to last for a long time.
Of course, if supplements were well written, I would gladly purchase them too.

please feel free to forward this letter to anyone who can get to the designers
of the sequel, so they can know what one PC using fan would suggest as the
PERFECT space game

*Whew!*


-- 
   /I\          Fuck 'em if they can't take a joke.
  /(*)\         hennessy@acsu.buffalo.edu                 
 /IIIII\        
/IIIIIII\       Give me SLACK or give me food (or kill me).
Newsgroups: comp.sys.ibm.pc.games
From: lin@franklin.ee.umr.edu (Austin Lin)
Subject: Help needed with StarTrek 25th Anniv. ...
Date: Tue, 8 Sep 1992 17:10:31 GMT
Reply-To: lin@ee.umr.edu (Austin Lin)
Organization: University of Missouri - Rolla
Originator: lin@ee.umr.edu

If someone has been able to get past the battle in the Vengeance
episode, would you please tell me how it was done?  I keep getting
romped by my attackers.  Thanks a lot.

Austin
lin@ee.umr.edu
From: UD178394@NDSUVM1.BITNET
Newsgroups: comp.sys.ibm.pc.games
Subject: Scored Earth II???
Date: 13 Sep 92 16:52:30 GMT
Organization: North Dakota Higher Education Computer Network

Does scorched earth II exist??  I've seen several postings talking 'bout
'lasers', and I noticed that someone else was also asking 'bout it.
If it is out there, could someone be kind enough to please inform me
as to where i can pick up a copy of it? (insert begging and groveling
noises here)
Also, there's been alot of talk 'bout global conquest patchs, but I've
failed to locate 'em.  Any help with that subject would be appreciated
too

____________________________________________________________________________
Favorite smartass reply->Why YES, I|Tony Kuzel                             |
AM God, thank you for asking.      |ud178394@nodak.vm1.edu (internet)      |
Ponderous thought->What if I wasn't|ud178394@ndsuvm1.edu (bitnet)          |
God?                               |kuzel@plains.nodak.edu (unix on solburn|
                                   |---------------------------------------|
Meaningless gibber->We die old and withered, suffer tremendous amounts of  |
pain on the way, but, at the end, we claim to have had fun doing it.       |
----------------------------------------------------------------------------
From: jmellby@iluvatar.dseg.ti.com (John R. Mellby)
Newsgroups: comp.sys.ibm.pc.games
Subject: Darkland bug?
Date: 9 Sep 92 21:44:44 GMT
Organization: TI-DSEG Spring Creek

Has anyone else noticed that the list of saved games doesn't
appear to scroll?  I happened to delete a few saved games
and noticed that games I thought had been lost appeared
when there was extra space at the bottom of the list.

The other bug I found, I was "spending a day" and had both
tinkers (to teach artifacting) and priests (to teach latin,
religion, and reading).  I discovered that rather than taking
money away from me, for each person & day I spent, it added
a large number of florins!!  I was getting 1-2,000 florins
a day at a time when I hadn't had more than 3 florins at any
one time!

(Note that this is under a version I bought on Sept 5, with the
dark51.zip patches added.)

Finally, Does anyone have any idea what it takes to increase
the various skills?  I supposed I could have missed it in the 
manual, but I would like to increase my virtue, and giving
florins to the church seems somewhat expensive (of course I
now have a little money to burn.

John R. Mellby                       Texas Instruments
jmellby@iluvatar.dseg.ti.com         P.O.Box 869305, MS 8513
jmellby@mcopn2.ti.com                Plano, Texas, 75266
(214)517-5370                        (214)575-6125
Newsgroups: comp.sys.ibm.pc.games
From: etxisac@osd.ericsson.se (Sven Isacson)
Subject: LSL3 help
Keywords: Larry 3
Reply-To: etxisac@osd.ericsson.se
Organization: Ericsson Telecom AB
Date: Fri, 11 Sep 1992 07:34:20 GMT

Mabye i was short on info. 
I am stuck with 
SHARP KNIFE, SOAP, TOWEL and LEI.
I have got rid of 
CREDITCARD, WOOD, GRASS, SKIRT, STATUE, BILL.
What to do next ?

---
<-------------------------------------------------->
< Email etxisac@osd.ericsson.se # This is my first >
< phone +46 63 157814           # try with a       >
< fax   +46 63 113943           # .signature       >
<-------------------------------------------------->
Newsgroups: comp.sys.ibm.pc.games
Subject: Bureaucrasy - more hints needed ......
From: adem1@cs.aukuni.ac.nz (Adam Edward         Demeter        )
Date: Wed, 9 Sep 1992 03:29:15 GMT
Organization: Computer Science Dept. University of Auckland

Just three things i think, where is the negative check?
how do you get the things in the house that gets burgled and what are the
answers?
What is the key codeword to get into the house at the bottom, 'radio connected to
the brain?
Thanks in advance,
I can receive email but I cannot send it...
Adam
Organization: Arizona State University
Date: Sunday, 13 Sep 1992 00:48:36 MST
From: <ASADA@ASUACAD.BITNET>
Newsgroups: comp.sys.ibm.pc.games
Subject:    EOB II H E L P __ P L E A S E

First Apologies to Marko. By mistake I deleted the clues file. So here I am
Posting again for yet another time.

I'm stuck past the talon, upstairs.
My two problem spots are:
1) The two doors with the coin slots. (I have coins MAPAJ and SHALL REJOICE)
2) The wall of force one level below the coin slots.

Another question. Where is a true seeing spell if there is one. There should
be one for the 5th level Cleric Spell (according to the rule book) but I
haven't got it. (Possible Bug???)

Thanks in Advance
Aditya
From: sam4628@zeus.tamu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Gravis joystick problems?
Date: 15 Sep 92 12:31:00 GMT
Organization: Texas A&M University, Academic Computing Services
News-Software: VAX/VMS VNEWS 1.41

I'm using a Gravis joystick, mostly with JetFighter II.  My problem is that
it keeps losing center in the y direction (the plane will suddenly want to
start pitching up).  If I recalibrate the joystick, it works for a while
but ususally not permanently.  Does anybody else have this problem, and is
it hardware (or some problem with JetFighter)?  Thanks!

------------------------------------------------------------------------
| Steven A. McCluney                 |"Strange women lying in ponds    |
| sam4628@zeus.tamu.edu              | distributing swords is no basis |
| I'm a grad student, so my opinions | for a system of government!"    |
|    are worthless anyway            |          Dennis, to King Arthur |
------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Subject: Kyrandia - Audience?
Organization: Qualcomm, Inc., San Diego, CA
Date: Mon, 14 Sep 1992 08:27:37 GMT


Finally finished Legend of Kyrandia with two pieces of help from the
net (thanks).  One thing puzzles me...  I felt like I was in a Disney
movie.  Okay, Brandon gets sliced and diced in various ways, but
nothing majorly gruesome.  The game is definitely G-rated, expect for
two parts.  These are only minor minor league spoilers, so I won't
ctrl-l them, but I'll add some spaces...



When Brandon walks into the lava river and gets burned up, he says "Oh
Shit!"  And when he finds a stone statue of Zanthia, when you click on
her body, you get a "Not you too!" but when you click on her breasts
you get a "I've ALWAYS wanted to do that!"  Hilarious, had us busting
a gut, but not in with the general tone of the game.  Whaddya think,
some programmers just snuck these in there after it'd been through
quality assurance?

P.S., given the animation in other parts of the game, the ending was
pretty unimpressive.
-- 
"I will not rest until Groo's reputation is mine!"  "Odoman is being stupid."
"Yes, he has a good start on Groo's reputation already."
Newsgroups: comp.sys.ibm.pc.games
From: jew5001@zeus.tamu.edu (WILLIAMSON, JOHN EDWARD)
Subject: COVOX: Do NOT buy their products!!!
News-Software: VAX/VMS VNEWS 1.41    
Organization: Texas A&M University, Academic Computing Services
Date: Tue, 15 Sep 1992 03:02:00 GMT

I made the mistake of buying COVOX Sound Master II as their literature
and ad copy stated that it was the most compatible sound card made,
it could run sound blaster titles "with improved sound quality" and
it had voice recognition.

I'm happy with the voice recognition.  It is poor, but it is the best
price performance ratio for my simple needs.  It does run Adlib
titles with no problem.  But it will NOT run Sound Blaster titles.
The president finally wrote to me after BYTE jumped on his ass (he
never answered my letters until then).  He agreed that the Sound Master II
will not run Sound Blaster titles, but it was too much trouble to change
the literature and ad copy nor would he offer to refund my money or
.

Stay away from their products.

John W.

Newsgroups: comp.sys.ibm.pc.games
From: sjs@torque.bae.bellcore.com (Stephen Szymanski)
Subject:  Falcon 3.0 rookie
Reply-To: ricks@berkeley.edu
Organization: Bell Communications Research
Date: Fri, 11 Sep 92 15:09:54 GMT


A question to all you Falcon3.0 owners out there.

I just bought the game last week and have loaded it on
a PS/2 30 286 with 1 meg main memory and about 9 megs of
extended memory.  I know that it is minimal, but for now
that all I've got!  :^)

Any config suggestions?  I have played with it with medium
detail and it seems to run fine.  I did notice that without
the smartdrv entry in config.sys it seems to "hang" every
so often during disk access.  Not really annoying, but
noticeable.  If I put the entry in config.sys it brings down
RAM availability to about 607K.  I have not noticed any
problems and it prevents the disk access.

Also,  what is "falconr" (sp?) and are there any other "goodies"
out there (other than the d patch) that I should be aware of?

Thanks!!

Steve

-- 
******************************************************************************

Disclaimer:

The opinions expressed herein are solely my own and are not shared by Bellcore
nor any of its owner companies.

******************************************************************************

Steve Szymanski 
Bellcore 				RRC-1E222
444 Hoes Lane				(908)699-5026
Piscataway, NJ  08854			sjs@bae.bellcore.com
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: EPIC
From: cmil2@cs.aukuni.ac.nz (Christopher David   Miller         )
Date: Tue, 8 Sep 1992 04:54:16 GMT
Organization: Computer Science Dept. University of Auckland

In <1992Sep8.022138.2126@gucis.cit.gu.edu.au> kpeck@gucis.cit.gu.edu.au (Keith Peck) writes:

>Has anyone out there veer played EPIC. If so tell me what you think and how to kill te radar tracking station in the first mission. I have tried everything to kill this sucker , but I keep running out of time. 

>All help appreciated,

>Keith...
You have to shoot the generators first - they're two big fat round things at
the end of one of the roads leading away from the radar dish - then go back
and nail it with just a few shots.

Newsgroups: comp.sys.ibm.pc.games
From: cbrooker@silver.ucs.indiana.edu (Craig Brooker)
Subject: kyrandia
Keywords: kyrandia
Organization: Indiana University
Date: Wed, 9 Sep 1992 15:03:25 GMT

I'm in the castle and I've got the gold key, fish, ankh, stattuette, and
the scepter.  How do I get past the force field and/or open the door?
:


A

-- 

-------------------------------------------------------------------------------
 Craig Brooker  |  CBROOKER@silver.indiana.ucs  |  CBROOKER@PRISM.indiana.ucs
-------------------------------------------------------------------------------
From: umeister@hardy.u.washington.edu (Eushuk Hong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Falcon3.01 vs. MPS (sorta)
Date: 12 Sep 92 08:17:40 GMT
Article-I.D.: u.1992Sep12.081740.19049
Organization: University of Washington, Seattle

In article <BuGBJx.7q4@watserv1.uwaterloo.ca> ptran@watserv1.uwaterloo.ca (Phat H Tran) writes:
>In article <1992Sep11.122227.42904@kuhub.cc.ukans.edu> kulance@kuhub.cc.ukans.edu writes:
>>
>>Hi again,
>>	I guess when it comes to the differences between Microprose sims
>>(i.e. f-117, f-15,etc..) and Falcon 3.01 I think the most interesting is
>>not what happens with the plane you are controlling, but what is taking place
>>outside the cockpit.
>
>[Rest of anecdote deleted]
>
>Hear!  Hear! <clap> <clap>  Let us toot the horn of those modest folks
>at Spectrum Holobyte!
>
>The other day, I had just returned from my mission, and was waiting for
>my other flights to come home, when suddenly several MiGs started to 
>sneak up on the base.  I thought that I had better rev up my engines
>to intercept them, but then I saw that the ground units around my base
>had come to life and were tracking and firing at the bandits.  I jumped
>into padlock view and watched each individual MiG get wasted by 
>friendly SAMs.  One MiG was right on top of me when the missile deflowered
>it, and the view was just spectacular!
>
>Phat.

I'm sure many of you OFT guys have seen this, but I was utterly amazed to
see that in one of the "sink ship" missions in the Kuriles, an entire task
force of Russian landing ships was headed towards an airbase, which promptly
began firing every gun in the vicinity, sinking the landing ships.  Meanwhile,
soldiers would be jumping out of the ships and heading towards land.  Pretty
amazing detail if you ask me.  Great job, Spectrum Holobyte!
From: moe@rainier.lib.washington.edu (Joe Shippert)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Birds of Prey - PC version is available
Date: 10 Sep 92 17:43:01 GMT
Article-I.D.: u.1992Sep10.174301.6946
Organization: University of Washington Libraries, Seattle

>> 
>> Birds of Prey is TERRIBLE! 40 planes, all with the same cockpit. The game 
>> takes up like 400k on a hard drive.. Its just awful.. Plain awful.. After 
>> I was SO impressed by the demo, the game lets you down like this. A 
>> shame.

Where is this demo? Is it NOTHING like the demo at all? How does it let you
down? What graphic modes/sound cards odes it support? What planes does it 
have? 

DETAILS, please. I was looking at this game and it looked interesting so
if you want to save me tell me what's wrong.

Thanks,
joe

-- 
==============================================================================
moe@u.washington.edu
If you can't talk about it, point to it.
Newsgroups: comp.sys.ibm.pc.games
From: s36503e@taltta.hut.fi (Samuli Olkkonen)
Subject: Indy4
Organization: Helsinki University of Technology, Finland
Date: Tue, 15 Sep 1992 17:12:09 GMT


Hello!

Is there any way of saving Sophia in the team mode? When I got the Nazi
doctor to take my place in godhood, the posessed Sophia takes his place
and becomes a god. 	


+----------------------------------------------------------------------------+
! Samuli Olkkonen         !   All men are mortal. Socrates was mortal.       !
!jolkkon2@otax.tky.hut.fi !   Therefore all men are Socrates.                !
! s36503e@taltta.hut.fi   !                                                  !
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Beverly Hills 90210 Computer Game
Date: 15 Sep 92 04:36:11 GMT
Organization: University of Illinois at Urbana

rlwst8+@pitt.edu (Robert L Williamson) writes:

>In article <15106@mindlink.bc.ca> Gordon_Wong@mindlink.bc.ca (Gordon Wong) writes:
>>There's supposed to be a BH 90210 game to be released soon. Does anybody know
>>what kind of game it is?

>Way too cool.   I wanna be Dillon...no maybe Brandon..or maybe even better 
>Brandon's father!   

What next?  The Twin Peaks computer game?  Incest!  Murder!  Necrophilia!
Dancing Dwarves!  Sounds like a Bard's Tale sequel.

That's brings us to...

Top 10 Rejected Video Game Ideas:
10) Flee! 3.0 --- the Quintessential Iraqi Air Force Simulator
9)  Sid Meier' Software Pirates
8)  Pete Rose's Micro League Bet Broker - (You set the odds!)
7)  Origin's Ultima Underwear
6)  Maxis' SimLiver
5)  Where in Hell is Carmen San Diego
4)  Twin Peaks --- the Dolly Parton Game
3)  SSI's Curse of the Azure Bondage and Domination Fanatics
2)  Strike Commander (Oh sorry, I thought we were on top 10 Vaporware...)
And the #1 Rejected Video Game Idea...

1)  Phlegmmings! (Cough cough)
-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
"Nobody told me there'd be .sigs like these."
-=-=-=-=-=-=-=-=-=-=-=-&{&gp% +/)@ooooooo
NO CARRIER
Newsgroups: comp.sys.ibm.pc.games
From: masten@beta.lanl.gov (David A. Masten)
Subject: X-Wing Sneak Preview
Organization: Los Alamos National Laboratory
Distribution: na
Date: Wed, 9 Sep 1992 04:58:59 GMT

No, I haven't seen it, alas.  But Computer Gaming World's October issue
has.  Their reviews of works in progress are always very favorable (they
save the sharp knives for the reviews of the games after release),o its
no surprise this one gets a big thumbs up.  The reviewer is clearly a
Star Wars nut (and also apparently a WC fan).

Anyway the news:
Unlike Lawrence Holland's other games (SWOTL, BoB, BH1942) this one uses
polygon graphics, yeah!  I don't like the way the bit-mapped planes in
SWOTL, WC, etc can have only a few orientations.
It will apparently take the simulation term more seriously than WC,
though still somewhat non-Newtonian in nature.  
The Death Star attack forms the basis of the last of 3 tours of duty.
You don't meet Han, Luke, etc.
Will have a 96 page novella, and 'Clawmarks" like docs.
You only fly the Rebel fighters (A, X, Y wings).
No mission designer, boo.  Though the reviewer envisions add-ons like
SWotL's.

If you want to know more, get the mag!  It's worth it.  Once more I plug
CGW.  Its so intelligently done, I almost don't get embarrassed if
someone sees it on my shelves.  Almost.

Dave Masten
From: rlwst8+@pitt.edu (Robert L Williamson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Larry III - Patti in trouble
Date: 10 Sep 92 17:28:08 GMT
Organization: University of Pittsburgh

Wow!  I seem to be on a roll today :-).  Here is what u do it aint obvious
trust me!  U need to make a rope out of those marijuana leaves.  Then u make laso and lasson rock on other side of cliff.  Tie rope to tree on ur side.  Rip
skirt (don't worry u don't see much :) ) and get on rope (or something like thatHope this helps.


				Rob