HDTenEightyP/NetNews huggingface dataset:
From: skeksis@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.games
Subject: Re: SimEarth?
Date: 30 Jul 92 00:01:56 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]

I beg to differ in one small aspect...
 
I prefer the Lo-Res to the Hi-Res version.  Oh well...diversity in the gaming
populace is why companies can market 666 different versions of the same
platform game.  ;)
 
Skeksis
From: jwalkup@terapin.com (Jeff Walkup)
Newsgroups: comp.sys.amiga.games
Subject: Re: F19 Stealth Fighter
Date: 26 Jul 92 15:11:55 PST
Organization: BBS

>  Well, recently, I bought F19 Stealth Fighter.
..
> First, I will probably never buy another MicroProse

I'm with you on this one.  I bought F15 Strike Eagle II awhile
ago.  This was supposedly a hot new re-write of their popular
MS-DOS title, with 2 new geographical areas thrown in for the
Amiga version.
While the game wasn't bad, and would install on HD, if you
cajoled it somewhat, it had a nasty keyboard bug, and was prone to
glitches in the graphics and outright crashes on my A3000.  And
the frame rate is too slow on my A500.

I promptly erased it from my HD and formatted my backups.

--
Jeff Walkup = pwappy@well.sf.ca.us = Graphics/Animation Designer
Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: Euro hackers.
Organization: York University, Toronto, Canada
Date: Fri, 31 Jul 1992 15:49:22 GMT

In article <1992Jul30.152128.16150@srd.bt.co.uk> jhawes@srd.bt.co.uk writes:
>> 
>> GOOD EXAMPLES:
>> 
>> 1. LINKS from Access requires hard drive and at least 1.5M memory.
>> 2. Willy Beamish and Monkey's Island II, over 10 disks
>
>These are also 2 good examples of s/w with low sales.

Maybe it is bad in Europe, but not in US.

>> 
>> BAD EXAMPLES:
>> 
>> 1. Most European games. eg Psynosis, Core Design...
>
>But they are good sellers.

My friends have all those games too. (however, is a pirate version)
Because of the above reason, those Europe users please don't

1. Post the message how copy-protection rip off your drive.
2. Why Amiga version of IBM game is so sucked.
3. Amiga is better than Genesis.
4. Why the Amiga port is so slow.
5. Why those game developers left the Amiga market.
etc.

In fact, the price of European games and US games are about the same in
North America. Do you think will we pay the price for 1 to 2 disks
(Europe games) or 10 or above? (US games)
From: ritter@a.chem.upenn.edu (Alan B. Ritter)
Newsgroups: comp.sys.amiga.games
Subject: Looking for Legend of Lothian
Date: 29 Jul 92 20:47:02 GMT
Distribution: u.s.a
Organization: University of Pennsylvania


	I am looking for Legend of Lothian. I can not ftp port it
	to my machine as I do not have a modem for my Amiga. It has
	been suggested that I find out which disk issued by Fred Fish
	appearing in Amazing Computing that this game is on and go 
	from there. 

	Would any of y'all know what disk Legend is on and how to go 
	about ordering from Sir Fish?

						Thanks!


Newsgroups: comp.sys.amiga.games
From: traynor@fnalb.fnal.gov
Subject: Re: Civ in the U.S.A.
Organization: Fermi National Accelerator Lab
Date: Wed, 22 Jul 1992 04:07:27 GMT
X-Posted-From: fnalb.fnal.gov
X-Posted-Through: sol.ctr.columbia.edu

In article <62556@cup.portal.com>, TomK@cup.portal.com (Tom R Krotchko) writes:
> I dunno. I thought a few U.S. people say they bought it already.
> 
> Everybody's got a different story on Civilization.
-- 
I talked to the people at Microprose today--they say it should be out the first
week of August.

NNN  NN DDDD    Mike Traynor (ND '86)(Rice '93?) |||     Amiga 500 owner   ///
 N N N   D  D   Fermilab PO Box 500 MS 221 E683  |||     Only Amiga makes ///
 N  NN   D  D   Batavia IL, 60510               //|\\    it possible  \\\/// 
NN   NN DDDD    (708) 879-6095 [ans. mach.]    /// \\\                 \XX/
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: comp.sys.amiga.games
Subject: Re: Euro hackers.
Date: 21 Jul 92 19:55:22 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149

In article <BrqywI.KB9@DMI.USherb.CA> vailm00@DMI.USherb.CA (MARC VAILLANCOURT) writes:
>-> The hacker demo type don't seem to have jobs. Is the average age   
>->   for north American programmers as low as the average age for 
>-> those     in Europe? Money may also flow differently in youth 
>-> circles in     north America than it does in Europe.
> 
>   Well, if those young demo coders would do something more usefull than euro
>demos, they could release their program as shareware and make enough money
>to buy a HD an other nice goodies. Sorry, but in my humble opinion, demo
>coding is a huge waste of time, and too many euro programmers seem to
>devote their time to that.
>
>	Marc
>
  Demos aren't that bad!  I like to see examples of the Amiga's graphics
and sounds via demos..they are kinda fun to watch!  Also, you can impress
people who come over with the presumption that Amigas suck!

 _____________________________________________________________________
(                              (                                      ) 
 )  Ralph A. Barbagallo III     ) Co-Editor of                       (   
(         -----                (                M I N D  S T O R M    )     
 ) nugget@genesis.nred.ma.us    )                                    (   
(                              (  THE Newsletter for high-end gamers! )  
 ---------------------------------------------------------------------
 MindStorm-9474 Fallson Ct., Blue Ash, OH  45242   (ed. Aaron Buckner)

  
Newsgroups: comp.sys.amiga.games
From: bakerj@gtephx.UUCP (Jon Baker)
Subject: Re: Secret of the silver blades
Organization: AG Communication Systems, Phoenix, Arizona
Date: Wed, 22 Jul 1992 15:05:43 GMT

In article <4794@tuegate.tue.nl>, tiago@blade (Tiago Gons) writes:
> I've been playing secret of the silver blades now for several days and nights,
> and I still have not been able to locate something called the amulet of 
> Eldebaran (or somethin that sounds almost the same). This Amulet can be used to
> pick up the brass, silver and gold coins neceesary in the ice castle. 
> Someone please tell me where I can find this amulet.

I think you get the amulet from the dwarf in the Temple of Tyr.
Or maybe it was in the ancient red dragon's treasure horde, in the
SW quadrant of the ruins.  You need to visit both anyway.  Did you
miss one of those two encounters?
From: sboutwel@sandbox.kenn.wa.us (Scott Boutwell)
Newsgroups: comp.sys.amiga.games
Subject: Re: Civilization CHEAT
Date: 30 Jul 92 01:59:10 GMT
Article-I.D.: sandbox.1992Jul30.015910.7464
Organization: The Sandbox, Public Access HP-UX


Has anyone spotted any built in cheat modes like in SimCity???  It would be
-- 
Scott Boutwell -+- [Sboutwel@sandbox.kenn.wa.us]

*-------------------*-------------------------------------------------*
|   The Tri-Cities  |    Sandbox (509)735-1640 Public Access HP-Ux    |
Newsgroups: comp.sys.amiga.games
Subject: Re: Lotus Challenge 2
From: adem1@cs.aukuni.ac.nz (Adam Edward         Demeter        )
Date: Tue, 28 Jul 1992 00:43:52 GMT
Distribution: comp.sys.amiga.games
Organization: Computer Science Dept. University of Auckland

In <Bs02B3.FzD@DMI.USherb.CA> gelip00@DMI.USherb.CA (PASCAL-MARC GELINAS) writes:

>Is anyone out there in the net knows the password for the differents levels
>in Lotus Esprit Challenge II ?

>Thanks in advance !

>Jocelyn O.  (gelip00@tohi.dmi.usherb.ca)


***** SPOILERS *****
****** ALERT ******

























Night race - Twilight
Fog course - pea soup
Snow course - the skids
desert course - peaches
motorways - liverpool
swamp course - bagley
rain course - e bow

And the cheat word to have unlimited time is
- Turpentine -
This will give you 10 seconds and the time will not go down. You start at the
first course and have to race them all to get to the end though.

Chick Chick Ah!
Adam.
Organization: Penn State University
Date: Sun, 26 Jul 1992 14:55:06 EDT
From: <JPE1@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.games
Subject: Re: Sonic the Hedgehog demo
 <hribnak.05xn@nucleus.cuc.ab.ca>

     I just downloaded this but can't get it to work.  My system is a standard
NTSC A2000 with 1Meg, Fat Agnus, and 2 internal drives (no HD).  I've tried
the demo in NTSC and PAL modes.  The former get me a scrambled Sonic intro
screen then crashes when I press the button, the latter get me only so far
as the rainbow unpacking effect, then nothing.  Do you think it was just an
error that snuck in during the downloading process, or could it be something
else?


-------------------------------------------------------------------------------
 John Emmer               "...reason has no dictatorial authority; its verdict
 Philosophy, Penn State    is always simply the agreement of free citizens..."
 JPE1@psuvm.psu.edu                       - Immanuel Kant, CPR, A738/B765
------------- The Emmer Arcade:  Amiga, Genesis, SNES, Vectrex ----------------
Newsgroups: comp.sys.amiga.games
From: steve@utdallas.edu (Steve Hodo)
Subject: games for sell...
Reply-To: steve@utdallas.edu
Organization: The University of Texas at Dallas, ACC
Date: Wed, 22 Jul 1992 19:49:27 GMT

Amiga 500 with 1 meg ram
CA-880 external 3.5" drive
Comadore 1084S stereo monitor
2 misc joysticks
Cannon PJ-1080A color printer  (I can sell or keep this, buyers choice)
			       (also have extra ink cartridges)
				

500.00 without printer
100.00 for the printer
..........
 
Games available......If you buy the system, you can 'have' any or
all of these games (assuming somone else hasn't already bought them.)
 
(all games have full docs and most have boxes.  some even have)
(registration cards.                                          )
  
Sim Ant---20.00
RoboSport---20.00
688 Attack Sub---15.00
Dungeon Master---15.00
Blood Money---10.00
King of Chicago---10.00
Silent Service II---20.00
Rick Dangerous I ---10.00
Heros Quest I---10.00
Lords of the Rising Sun---10.00
Emire---10.00
 
Everything works, never broken or modified. (hardware and software)
  
Baud Bandit (comm software),OS (workbench 1.3) - (both have full docs)
other minor utility sofware, all go with the system.
 
Buyer pays shipping costs.
--------------------------
 
Steve Hodo
Dallas, TX
  
steve@utdallas.edu
work (214)690-2741
..

Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Guy Spy demo
Organization: York University, Toronto, Canada
Date: Wed, 29 Jul 1992 21:28:41 GMT

Did anyone try Guy Spy demo? How can I get it to work?
Newsgroups: comp.sys.amiga.games
Subject: Planetfall
From: grayfish@oneb.almanac.bc.ca
Date: Tue, 28 Jul 92 18:03:48 PDT
Organization: The Old Frog's Almanac, Nanaimo, B.C.
Summary: How do I get The door to stay open

Hi, I am stuck at the end of Planetfall, I can't get though the lab alive
Could someone tell me how I am supposed to get the door to the lab to stay
open. The hint book does not give any clue whatsoever.

Thanks in advance

Cheers

Graham Fisher


           grayfish@oneb.almanac.bc.ca (Graham Fisher)
     The Old Frog's Almanac  (Home of The Almanac UNIX Users Group)    
(604) 245-3205 (v32)    <Public Access UseNet>    (604) 245-4366 (2400x4)
        Vancouver Island, British Columbia    Waffle XENIX 1.64
From: DAVIS@licra.dn.mu.oz.au
Newsgroups: comp.sys.amiga.games
Subject: Re: What's your favourite PD game for Amiga?
Date: 27 Jul 92 07:20:20 GMT
  ><1992Jul23.170318.17871@hubcap.clemson.edu><14mrifINNiad@darkstar.UCSC.EDU> <62854@cup.portal.com>
Organization: Ludwig Institute for Cancer Research

NetHack anyone?

Ian Davis                    DAVIS@licr.dn.mu.oz.au
Newsgroups: comp.sys.amiga.games
From: davereed@wam.umd.edu (Michael Robert Bromery)
Subject: BBS numbers
Organization: University of Maryland, College Park
Date: Thu, 30 Jul 1992 10:44:00 GMT

   One thing, a very special thanks to all who replied to my sonic distress
  letters.
      But I was wondering if anybody knows a list of BBS sites perferably
   in Maryland? I know that alot of BBS sites have the complete BBS list, but
   when you don't know even one, it's hard to find out the phone numbers aka.
    they don't advertise them much. :)  
        Well anyways, if anyone could possibly email me a copy or give a couple
     of maryland BBS numbers that'll be great. I just want to see what is 
      out of the ftp sites.
                  ---- Michael Email:davereed@wam.umd.edu
From: dmarsh@dmarsh.UUCP (Dan Marsh)
Newsgroups: comp.sys.amiga.games
Subject: Re:  Infocom Treasures II
Distribution: world
Date: 28 Jul 92 03:08:38 EDT
Organization: Poor College Students 'R' Us

In article <62729@cup.portal.com> Peteroo@cup.portal.com (Peter Niel Olafson) writes:
>Lost Treasures II will not be released for the Amiga. That's despite what he 
>1992 Activision/Infocom/Disc Company catalogue says. The reason: Two of 
>the games (Border Zone and Mines of Titan) were never ported to the Amiga,
>and Infocom can't see creating a special LT II - 2 set. Too bad.

Mines of Titan WAS released, I saw it for sale.  This was some time after
Infocom went under, though, so I assumed it was an Activision game released
under the Infocom label.  It ticked me off when I heard that BZone wouldn't
be released for the Amiga...at the time, they told me that they'd only
release titles for the Amiga that "used the special abilities of the Amiga."
Really odd, since they first added sound to Amiga titles, and all of the
screen shots in advertisements for Zork Zero were from the Amiga version,
i.e, the Amiga was the "Flagship" machine.

Will other versions of Border Zone work through Zmachine?

--
Dan Marsh                               ...!wybbs.mi.org!dmarsh!dmarsh
Marsh's First Law of Agressive Driving:  If you're not dead, it worked.
From: Jason_Maskell@telepro.UUCP (Jason Maskell)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander Comming
Distribution: world
Date: 26 Jul 92 17:45:30 CST
Organization: TelePro Technologies

In a message dated Sat 25 Jul 92  5:16, Rreed@terapin.com (rick Reed)
wrote:

 RR> - Unless you're using an interleaved bitmap, you're likely going to
 RR> have to
 RR> blit more than one plane to draw you're shape (probably about 3-5
 RR> planes).  The
 RR> cpu for the most part will simply busy wait until the BLTDONE
 RR> interrupt is set,
 RR> then run & write the registers for the next plane's blit.  You could
 RR> possibly
 RR> write copper or interrupt code to handle actual blitting using a
 RR> queueing blit
 RR> system, though and get better asynchronous 680x0 performance, though.

     Copper controlled blitter routines is the way Psygnosis did it in
SOTB, maybe in SOTB II as well, and look how compatible it is.

 RR> Believe me, I've written custom blitter code that accesses the
 RR> hardware
 RR> directly and it's much faster!!!  Even does clipping @ arbitrary
 RR> bounds.  I've
 RR> used graphics.library and it's too slow (have you tried
 RR> BltMaskBitMapRastPort()

     How well will your 'custom blitter code' work on the Pandora chip set,
hmm?

-- Via DLG Pro v0.995

---------------------------------------------------------------------------
     "Break it down......I SAID BREAK IT DOWN! Thank you."
                    -GWAR, Scumdogs of the Universe.

                           Jason_maskell@telepro.uucp
                      Telepro!Jason_Maskell@access.usask.ca
---------------------------------------------------------------------------
From: hjalmar@cbmswe.se.so.commodore.com (Peter Hjalmarsson Sweden)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander, Hardware, and programming
Date: 22 Jul 92 13:35:52 GMT
Reply-To: hjalmar@cbmswe.se.so.commodore.com (Peter Hjalmarsson Sweden)
Distribution: comp
Organization: Commodore Sweden

In article <BrpF9u.872@DMI.USherb.CA> vailm00@DMI.USherb.CA (MARC VAILLANCOURT) writes:
>   I just hope the A600HD will change a little the European's vision on
>the fact that ANY games should be HD-instalable, and that the ONLY protection
>should be manual-based, not those stupid funky non-dos track loader disk
>that aren't even backup-able.

It is interesting to note that, here in Sweden at least, the A600HD sells more
units than the A600. When things have become more stable we will be able to
see how well it does against the A500+, but it probably sells slightly
better than it as well.

I am doing my best to get that fact known to swedish game developers, and I
hope they listen and take notice.



-- 
============================================================\\======
Peter Hjalmarsson     \  hjalmar@cbmswe.se.so.commodore.com  \\  _
Amiga Support Engineer >-----------------------------------   \\//
Commodore Sweden      /  ...speaking for myself, not Commodore \/
Newsgroups: comp.sys.amiga.games
From: miller@mrcnext.cso.uiuc.edu (Geoffrey M. Miller)
Subject: NEED SOMEONE WHO HAS JAGUAR XJ220...
Organization: University of Illinois at Urbana
Date: Thu, 23 Jul 1992 18:59:55 GMT

I need someone who has JAGUAR XJ220 by CORE DESIGN to e-mail me.
I think I've found what has to be a major bug in the program, but
it could also just be a problem with the compatibility of the game
and my setup.  This is an interesting bug I'd like you to playtest
for me.... :)

Geoff Miller
University of Illinois

Newsgroups: comp.sys.amiga.games
From: evermic@prism.cs.orst.edu (/X\.BiSON)
Subject: Re: Sonic the Hedgehog demo
Organization: Oregon State University, Computer Science Dept
Distribution: orst
Date: Mon, 27 Jul 1992 18:48:49 GMT

Sonic worked fine on my 030 board under wb 2.1.  I just ran palinstant, and
ran the file and everything worked great.  And I was quite impressed.

/X\.BiSON

Newsgroups: comp.sys.amiga.games,comp.sys.ibm.pc.games
From: nick@xilinx.com (Nick Camilleri)
Subject: Bard's Tale III
Organization: Xilinx Inc.
Distribution: usa
Date: Wed, 29 Jul 1992 20:16:23 GMT


More Bard's Tale III problems:  I've got into Ferofist's Castle, found him
in his private quarters, and found the left key there.  Then I enter his 
workshop, where there's supposed to be some passage way out, but I can't
figure how to find it/activate it.  Any help would be greatly appreciated!

Thanks,

Nick

Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: Sonic the Hedgehog demo
Organization: York University, Toronto, Canada
Date: Mon, 27 Jul 1992 04:13:17 GMT

In article <92208.145506JPE1@psuvm.psu.edu> <JPE1@psuvm.psu.edu> writes:
>     I just downloaded this but can't get it to work.  My system is a standard
>NTSC A2000 with 1Meg, Fat Agnus, and 2 internal drives (no HD).  I've tried
>the demo in NTSC and PAL modes.  The former get me a scrambled Sonic intro
>screen then crashes when I press the button, the latter get me only so far
>as the rainbow unpacking effect, then nothing.  Do you think it was just an
>error that snuck in during the downloading process, or could it be something
>else?
>

1. Format a disk
2. install the disk
3. copy SONIC to that disk
4. make directory S
5. CD S
6. create file startup-sequence
7. type in SONIC
8. reboot the machine with PAL booter
9. That is it
Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: Aces of the Pacific
Organization: York University, Toronto, Canada
Date: Tue, 28 Jul 1992 18:50:39 GMT

In article <1992Jul28.031707.18470@nntp.uoregon.edu> ggiles@cie.uoregon.edu (Gregg Giles) writes:
>
>   Well, I'd be one of the first people to see Aces of the Pacific, and I
>haven't seen it. Read my tagline and all shall become clear. :-)
>
>----------------------------------------------------------------------------
>Gregg Giles (Dynamix, Inc.)                 BIX: ggiles 
>All opinions expressed are my own.          Internet: ggiles@cie.uoregon.edu
>----------------------------------------------------------------------------

Is there any Amiga related project in Dynamix? It has been quiet for a
long time since A-10 Tank killer. My favourite game because it uses 64
colors for motion screen and HAM for still screen. (another is LINKS
from Access)
From: sondhu@latcs1.lat.oz.au (Paul Sondhu)
Newsgroups: comp.sys.amiga.games
Subject: Lotus Turbo Challenge 2 help
Date: 27 Jul 92 02:31:08 GMT
Organization: Comp Sci, La Trobe Uni, Australia
Originator: sondhu@latcs2.lat.oz.au


hello,

Can anyone please mail me the passwords for the various levels
on Lotus Turbo Challenge 2.

thanks

Paul


-- 
***************************************************
*    Paul Sondhu  :    sondhu@latcs2.lat.oz.au    *
***************************************************
Newsgroups: comp.sys.amiga.games
From: thom@cs.mun.ca (Thomas Clancy)
Subject: Re: Neuromancer HD HELP!!
Organization: CS Dept., Memorial University of Newfoundland
Date: Thu, 30 Jul 1992 19:48:18 GMT

gel@kepler.unh.edu (Geoffrey E Littlefield) writes:
From: dmaurer@bfield.uucp (Derek Maurer)
Newsgroups: comp.sys.amiga.games
Subject: Re: Lure of the Temptress
Date: 21 Jul 92 00:59:21 EST
Organization: Bakers Field BBS

        Lure of he Temptress is a graphics adventure isn't it??  How many disks
is this one, anything like the Sierra games?

                                >>>>>>>>>>DEEKER<<<<<<<<<<
Newsgroups: comp.sys.amiga.games
From: ayrjola@hut.fi (Ari Yrjl)
Subject: Re: Making F1GP Harder (was Re: F1GP cheat/hack)
Organization: Helsinki University of Technology, Finland
Date: 31 Jul 92 15:35:17

In article <ddrumm.052c@amiganet.chi.il.us> ddrumm@amiganet.chi.il.us (Daniel Drumm) writes:

>If you crash and smash a wing...TAKE YOURSELF
>OUT OF THE RACE. If you watch F1 Racing on TV, nobody who ever smashes a wing
>ever places in the Top 6. If you want to be a little less harsh, make a wing
>change take about 3 minutes, instead of the unreal 20 seconds.

Hmm, I guess you didn't watch Monaco GP this year, where Martin
Brundle broke front wing of his Benetton and still finished 5th
after making the necessary pitstop. 20 seconds may be little
optimistic though, but definately not 3 minutes.


--
                     / /  most stupid
   ayrjola@hut.fi   / /   dinosaurs
___________________/ /    ought to starve
--------------------'
From: jgray@pnet01.cts.com (Jeff Gray)
Newsgroups: comp.sys.amiga.games
Subject: Re: Paradroid '90
Date: 29 Jul 92 07:16:23 GMT
Organization: People-Net [pnet01], El Cajon CA


alangton@laurel.ocs.mq.edu.au (Andrew Langton) writes:
>I would like to know if there is a way of saving/loading games on Paradroid 90. 
>I though there wasn't, but when I was scanning through the disk, I saw a string
>of text saying "Please insert your <some garbage> disk in drive DF0:".  I tried
>everything to get it up, but couldn't.  How is this done?

I'd like to know, too.  But, it might be if you remove the disk from the
drive before it looks for the next ship.  Just another thought...
 
  "Baby food...Baby food...More f***ing baby food...
       Waitaminit...baby...food...baby...food...BABY FOOD!!!!"
                        -Elmo
Newsgroups: comp.sys.amiga.games,alt.mud
From: takeuch@ccu.umanitoba.ca (Travis L Takeuchi)
Subject: Re: Amiga MUD?
Organization: University of Manitoba, Winnipeg, Manitoba, Canada
Date: Sat, 25 Jul 1992 19:30:40 GMT

I have heard this title in passing several time. What exactly is MUD?