HDTenEightyP/NetNews huggingface dataset:
From: markus@clement.info.umoncton.ca (MARC PAULIN)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: eye of the beholder  (HINT GIVEN HERE!!!)
Date: 30 Sep 92 21:51:09 GMT
Article-I.D.: clement.markus.52.717889869
Organization: Universite de Moncton

In article <1acu5cINN7ji@phad.hsc.usc.edu> bberry@phad.hsc.usc.edu (Brian Berry) writes:
>From: bberry@phad.hsc.usc.edu (Brian Berry)
>Subject: Re: eye of the beholder
>Date: 30 Sep 1992 12:11:40 -0700

>I'm stuck in the room with 6 glass walls and 5 pressure plates
>in the middle of the room.  There is a door that I can't open on the northwest
>side of the room which I presume is the only passage out.  I can't get the
>pressure plates to activate the door nor can I disintegrate
>the glass walls.  There are also two pits over which transporters appear to
>hover but I always fall. I have just seen Khelben who turns out to be Dran
>and so I assume that I'm nearing the final conflict. HELP! HELP!

>!

HINT------->  Try throwing things into the two teleporters.


If you still can't figure it out, write me at
markus@clement.info.umoncton.ca

                                         ____
              _  _  _                  / \   \ 
            /' )' )' )                |   |   |           
              /  /  /                 | (_|__/         \   
             /     /  __. .__    ___  |   |  __.  . .   \  .   ___ 
            /     (__(_/|__) )__/(__   \_/__(_/|__)\_)__/\__)__) <_ 
                  Internet:    markus@clement.info.umoncton.ca
                  Talk Deamon: 8900795@clement.info.umoncton.ca
From: dpn2@po.CWRU.Edu (Damien P. Neil)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: EOB I Questions ( SPOILERS?)
Date: 30 Sep 1992 06:15:16 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: dpn2@po.CWRU.Edu (Damien P. Neil)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, tweaver@cs.umd.edu (Tom Weaver) says:

>Plus a general comment - 
>
>The ending SUCKS!!!!
>
>
>All that, and all we get is a stupid TEXT MESSAGE?!?!?
>
>Where's the neeto-super-peachy-keen graphical ending?

On the Amiga... :-)
-- 
+-------------+------------------+---------------------------------+
| Damien Neil | dpn2@po.cwru.edu | Case Western Reserve University |
+-------------+------------------+---------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: lo@skyfox.usask.ca
Subject: Civilization wanted
Organization: University of Saskatchewan
Date: Tue, 6 Oct 1992 19:41:35 GMT

Anybody has this game for sale/trade?

K.H. (Internet: LO@sask.usask.ca)
Newsgroups: comp.sys.ibm.pc.games
From: danyoung@dante.nmsu.edu (YOUNG)
Subject: WCII nerd storyline
Summary: WCII has thee nerdiest story line!
Organization: New Mexico State University, Las Cruces, NM
Date: Fri, 2 Oct 1992 23:12:54 GMT

	WCII story line is the nerdiest story I've seen since the creation of sierra games, WCII is a great game , but I wish it didn't have such stupid mushy love scenes where you kiss angel and minx (ITS ONLY A GAME, NOT A LIFE) I wish origin would leave this kind of nonsense to the bigest manufacturer of stupid drivel SIERRA(Roberta williams-she's the best!)                                                                                                                            P.S. rumor has it SIERRA is rel








easeing Roberata Williams new story line SCARY TALES only on CD rom , and a new leasure suit larry game leisure suit larry 6: A trounce through SAN FRANCISCO. or FAGOT's QUEST 1!
Newsgroups: comp.sys.ibm.pc.games
From: s0383619@let.rug.nl (J.J.G.M. Nijhuis)
Subject: Secret Weapons of the Luftwaffe
Keywords: Documentation
Organization: Faculteit der Letteren, Rijksuniversiteit Groningen, NL
Date: Fri, 2 Oct 1992 15:20:42 GMT

Does anybody have documentation on SWOTL? Everything is welcome. 

Jurgen.
From: echuang@cco.caltech.edu (Ernest Y. Chuang)
Newsgroups: comp.sys.ibm.pc.games
Subject: S301: need help Tues evening (Spoilers!)
Date: 30 Sep 1992 01:33:43 GMT
Organization: California Institute of Technology, Pasadena
Distribution: usa
NNTP-Posting-Host: sandman.caltech.edu

Has anyone figured out how to win the drink-mixing contest?
(I'm pretty sure I know what to do with the drink-guzzling part.)
I have the broken portable bar, so I figure I either need to find
a way to help Vince fix it, or else I need to find ingredients for
my Foy spell.  (Something I can do with the strawberry, maybe?)
Hints are preferred, but spoilers are ok too.

Other miscellaneous places where I'm stuck are:
- can't get past the squid
- can't get the jellyfish off the chest
- can't figure out what to do with that dang dog behind the fence
- can't open the east door in the aquarium

If these are puzzles I'll need to solve later in the game, then 
don't give me any answers :).  But if any of these are things I
should have solved by now, please let me know.

Many thanks!

- Ernest
  echuang@cco.caltech.edu


Newsgroups: comp.sys.ibm.pc.games
From: ptran@sciborg.uwaterloo.ca (Phat H Tran)
Subject: Re: Digitized music in games
Organization: University of Waterloo
Date: Mon, 5 Oct 1992 19:13:57 GMT

In article <1992Oct4.231730.59426@cc.usu.edu> sl8nl@cc.usu.edu writes:
>> The MOD routines may be getting faster and faster, but there will always
>> be a tradeoff between the speed of the game and the quality of the sound
>> when playing MODs through a dumb DAC.  With games nowadays asking so
>> much out of the CPU that even a 386 barely suffices, there are few precious
>> cycles left to mix the channels of a MOD in software.  Granted, much of
>> the music in games get played during static menu screens, so perhaps we'll
>> see a spattering of MODs in new releases.
>
>Nope.  Watch Epic MegaGames's new releases.  Most likely CPU intensive with
>module music playing.  My module player takes between 5 and 10% of my 386-16's
>CPU speed.  That leaves a nice 90% for the gameplay...and on a 386-33...

Do you think if you upgraded your mod player to 16-bit, 44.1kHz, 16 channels,
you can still say that it grabs only 10% of the clock cycles?  Of course not.
Like I said before, there are trade offs when the CPU has to do all the work.
BTW, what is the playback rate of your player?

Also, have you been keeping tabs on the Ultrasound?  Hardware mixing, 32
voices... for $150.  It looks really good on paper and in phosphor, and it
has just been released, so we'll soon see if it lives up to expectations.
I don't want to hear digital music played on anything but a wavetable
card like the Ultrasound.

Phat.
Newsgroups: comp.sys.ibm.pc.games
From: cl129502@ulkyvx.louisville.edu
Subject: Game info needed.
Date: Thu, 1 Oct 1992 16:00:10 GMT
Organization: University of Louisville

Could someone please tell me the name of an OLD Apple IIe game in which you
controlled a helicopter and were trying to destroy the enemies time machine by
sending out hordes of tanks, artillery, engineers(?), and soldiers.  The game
was set during WW2 and the premise was that the Germans had come up with a time
machine device and were going to go back in time to win WW2, or something along
those lines.  Is this game available for the IBM?  Can anyone point me in the
right direction as to obtaining it?  I distinctly remember it, and that it was
quite a bit of fun, but I can't remember the name nor the publisher.  Thanks in
advance for any info.

Jude Greer
cl129502@ulkyvx.louisville.edu
cl129502@ulkyvx.bitnet
From: sharif@lamar.ColoState.EDU (Thomas Abdallah)
Newsgroups: comp.sys.ibm.pc.games
Subject: Civilzation MPE ... Anyone seen this?
Date: 5 Oct 92 20:30:28 GMT
Organization: Colorado State University, Fort Collins, CO  80523

I've heard rumblings about a version of Civilization that I'd
love to have.  MPE (Multi-player Edition).  I recently saw
CIV MPE on a Microprose price list but haven't heard a thing
else about it.  Does anyone know anything more?  Am I perhaps
completely thick and just missing it on the store shelves?

Responses appreciated.  Critiques and excess sarcasm enjoyed
even more.

	Thomas-Sharif Abdallah
	sharif@lamar.colostate.edu
Xref: sparky comp.sys.ibm.pc.games:16009 rec.games.misc:17768
From: scavanag@neumann.une.edu.au (Steven Cavanagh)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: small, insignificant EOB2 question..
Date: 6 Oct 92 05:22:02 GMT
Followup-To: comp.sys.ibm.pc.games


I'm going through EOB2 again, and I've just come across something I
didn't find out the first time:

what does the "mystic defense" cast by the starfire scepter do?

Cav.
Newsgroups: comp.sys.ibm.pc.games
From: u8937737@keystone.arch.unsw.edu.au (Adrian Esdaile)
Subject: Falcon 3.0C, yes C
Reply-To: u8937737@keystone.arch.unsw.edu.au
Organization: Faculty of Architecture, University of New South Wales
Date: Wed, 7 Oct 1992 02:54:35 GMT

 
Greetings fellow pilots,

To put things bluntly...

I don't like being massacred by F3.0D, and I used to have F3C...

But wiped it with D!

So...
Anyone out there have an old F3.0C lying around?
If so, PLEASE mail me to arrange methods of transfer,
or just mail it uuencoded to me!

Thanks, Ta, Jolan Tru, Live long and prosper,
CHEERS,
Adrian

---
               ___
     ___..----'---`----..___      "No matter where you go... there you are."
==================================_ __________________________ 
       `---___________---'  \      (_||__)____________________)   - Buckaroo
                             \       \________    \         \       Banzai
Adrian Esdaile  *-------------\>__---'        `----\        /
u8937737@arch.unsw.EDU.AU      )===============------------'
Architecture, UNSW, Australia   ----______----'
Organization: University of Illinois at Chicago
Date: Saturday, 26 Sep 1992 10:49:16 CDT
From: ALAN C. FUSCO, Ph.D. <U38339@uicvm.uic.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Sci-fi RPG's
Distribution: usa

Sam-
  Here are several sci-fi RPGs that I have enjoyed:
Wasteland
Sentile Worlds
Hard Nova
Megatraveller I and II
Planets Edge
Buck Rogers I & II
--Alan
From: mechalas@gn.ecn.purdue.edu (John P. Mechalas)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Communication between flight simulators
Date: 30 Sep 92 15:23:10 GMT
Organization: Purdue University Engineering Computer Network

In article <millar.6.0@sander.lockheed.com> millar@sander.lockheed.com (Jeffrey R. Millar) writes:
>Does anyone have some information about how MicroSoft's Flight Simulator or 
>Spectrum Holobyte's Falcon 3 communicate information on the modem link?  My 
>assumption is that when FS or F3 are playing in the two player mode, the 
>programs are sending the aircraft's position and attitude repeatedly over 
>the link to each other.

I think that Flight Simulator also transmits the aircraft type, so that the
other person's Flight Sim (or TRACON II) program knows what kind of aircraft
it is.  I think that this information must also be sent continually, as it is
possible for a person to "switch aircraft" in the middle of a flight.
   Other information sent:  Possibly airspeed?  TRACON II is capable of
determining a Flight Simulator's aircraft's relative airspeed.  Whether
it calculates this istself, or uses FltSim data, I don't know.

-- 
John Mechalas                                          "I'm not an actor, but
mechalas@gn.ecn.purdue.edu                                 I play one on TV."
Aero Engineering, Purdue University                     #include disclaimer.h
Newsgroups: comp.sys.ibm.pc.games
From: GRS00021@APPSTATE.EDU (*Dov Sherman)
Subject: Need Lemmings Crack PLEASE!
Organization: APPALACHIAN STATE UNIVERSITY
Distribution: WORLD
Date: Wed, 30 Sep 1992 23:27:21 GMT
X-News-Reader: VMS NEWS 1.24


I need a crack/unprotect for Lemmings, the first game. Can anyone help me?
E-Mail me, if you must.

-- Dov
grs00021@stat.appstate.edu
From: dpn2@po.CWRU.Edu (Damien P. Neil)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ways to Foil Piracy
Date: 2 Oct 1992 14:55:15 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: dpn2@po.CWRU.Edu (Damien P. Neil)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, avik@icase.edu (Avik Banerjee) says:

>In article <1aggbrINN9bn@usenet.INS.CWRU.Edu>, dpn2@po.CWRU.Edu (Damien P. Neil) writes:
>>
>>Sorry, but that is VERY doubtful. The nature of CD technology will almost
>>certainly prevent the creation of an afforable CDRAM drive. We will have
>>removable storage in the 600+ MB range, but it won't be CD.
>
>sorry damien but  its already out there. at the moment for about $8000 (droping
>steadily, it was 12000 last year) you too can be the proud owner of a write once
>CD drive. i think the blank CDs are like $30. also you can now get multiple write
>optical disk (same concept) but im not sure about the price. i had a couple of
>256MB optical disks for the NeXT at school that lasted my undergrad days. i was
>told that they were the small storage capacity disks!!

Please note that I said _affordable_. I do NOT consider $8000 affordable,
when I don't have the money for a $400 CD-ROM. The nature of CDs will
almost certainly keep CD-write drives at a high cost -- a cost high enough
to make it more cost effective to simply buy the games. I could be wrong
about this, but I seriously doubt it.
-- 
+-------------+------------------+---------------------------------+
| Damien Neil | dpn2@po.cwru.edu | Case Western Reserve University |
+-------------+------------------+---------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: "steven baldassarra" <steven.baldassarra@canrem.com>
Subject: falcon 3.01
Reply-To: "steven baldassarra" <steven.baldassarra@canrem.com>
Organization: Canada Remote Systems
Distribution: comp
Date: 27 Sep 92 19:16:18 EST

  Hullo, David.

DA>  Newsgroup: comp.sys.ibm.pc.games
DA> Message-ID: <1992Sep23.011246.26987@newshost.lanl.gov>
DA>    Subject: Falcon 3.0 anal(ysis)

DA>know the F16 doesn't do them, but they'd be fun!  I like the carrier
DA>landings in Jetfighter.  MAybe the best thing in that game, along with
DA>the super-smooth scrolling.

  Wait for F/A-18 Hornet 1.0, available from Spectrum HoloByte by 1999 or so.

DA>read they were doing another sim.  Whas it "Jump Jet" for MPS??

  A Harrier GR5/GR7 flight sim by MicroProse UK. A lot of people in some
game conferences have been discussing the Harrier STOVL for weeks.
---
  DeLuxe 1.21 #6922  Enemy lock on! I'm hit! Flame out! Eject-i-n-g-!
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
From: apo@datmuc.UUCP (Karsten Seidel)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: GS2000 Mission delegation
Date: 2 Oct 92 15:10:56 GMT

Hi Warren:

In <1992Sep30.171321.26199@progress.com> wlb@progress.COM (Warren Bare) writes:

>  I have tried all sorts of stuff, but have been unable to send
>either a light or heavy wing on a S&R, Pickup, or Dropoff mission
>successfully.
>  They get to the fly to location, then hold.  I try landing them
>and dropping the cargo, but it never seems to hit the spot.  I have
>sent scouts so they can find the DZ, but that did not work either.
>  It seems that when I tell them to fly to a point, they never hold
>right where I ask them to.  They might be off by .2 -.3 km.  Perhaps
>this is the problem.  The wing is commanded by a CW3, so you would 
>think he knew how to fly.
The higher the rank, the smarter they are and the easier they find
the target. CW3 should be enough. I had this problem in the beginning.
Then I discovered that (most of the time) it can be solved by telling
the guys to fly NOT NOE but contour or even low. That seem to make it
easier for them to look around and find locations. 
Let them fly in the appropriate direction, put the waypoint so that
the not the waypoint itself on the objective but slightly behind it
and the connection line crosses the objective. 
Let them fly NOE until they are a mile or so away from the objective.
Then tell them to change the height. That should protect them from
being attact by enemies along the way a little bit.
Second (maybe you just didn't mention), the chopper which has the load
or is to pick up someone has to see the target. That is, telling him
via waypoint to fly to the target will only mean that he flies directly
towards it when he *sighted* it. Before you didn't get the message
"Objective sighted" from the concerned chopper, he won't fly towards it.
Hope that helps
	apo

-- 
#################################################
# Der Hasenfuss zittert vor einer Gefahr,       #
# der Feigling waehrend und der Mutige hernach. #
#################################################
From: smintz@sedona.intel.com (Stephen Mintz exp 11/92~)
Newsgroups: comp.sys.ibm.pc.games
Subject: What kind of speakers is everyone using?
Date: 30 Sep 92 17:34:18 GMT
Article-I.D.: ichips.1992Sep30.173418.4492
Organization: Intel Corporation
Originator: smintz@alamo


I have some Altec Lansing ACS-300, of whom I can't say enough good thing
about...what kind of speakers are the rest of you gamers using, or are you all
using your stereos?
Hearing is half the pleasure!!
Stephen :)
Newsgroups: comp.sys.ibm.pc.games
From: dickey@saifr00.cfsat.honeywell.com (Bill Dickey)
Subject: Re: Sci-fi RPG's
Organization: Honeywell Air Transport Systems Division
Distribution: usa
Date: Fri, 2 Oct 92 21:25:27 GMT

I would highly recommend the "Mines of Titan".  I got it on closeout
at Software, etc. for $9.99.  A great buy.  Not high quality graphics,
but it plays real and isn't easy.

Bill
dickey@saifr00.cfsat.honeywell.com
S.D.

Newsgroups: comp.sys.ibm.pc.games
From: primus@netcom.com (Robert keng)
Subject: Re: strike commander
Date: Sat, 26 Sep 92 07:26:48 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 

hchong@netcom.com (Hoi Chong) writes:
: From article <1992Sep25.122746.12145@fokus.gmd.de>, by mhs@fokus.gmd.de (M.Schmeil):
: > 
: > hi,
: >     i read all your messages about the trouble in 
: > starting the demo, but noone told us something about
: > the game itself (or maybe i skipped that one message).
: > 
: > excellent graphics?
: 
: The graphics is fantastic.  Another "Wing Commander" breakthru!

Agreed. I just hope the game itself is as smooth as the demo.........
Way ahead of Wing Commander, IMHO...

"The assault begins summer 1992", ha, ha, hahahahha......

primus
primus@netcom.com

Newsgroups: comp.sys.ibm.pc.games
From: tad2@Ra.MsState.Edu (Terry A. Donaghe)
Subject: Whats the scoop on Origin??
Organization: Mississippi State University
Date: Mon, 28 Sep 1992 16:24:09 GMT

This MAY just be a rumor, but I think we'll all want to know...

I heard yesterday from a moderately reliable source that Origin has been
bought out by Electronic Arts because they (Origin) were about to go bust.
I also heard that most of their good programmers (notably, most of the
programmers on STRIKE COMMANDER) had left.  Because of this, I heard that
Strike Commander has been scrapped.


Is any of this true?  I admit it may all be pure hogwash...

If you say it IS true or false, please provide some support for your
statements....

THANKS
TAD
tad2@ra.msstate.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima 7 - best way to light?
From: languye@eis.calstate.edu (Lam Nguyen)
Date: Mon, 5 Oct 1992 10:31:00 GMT
Organization: Calif State Univ/Electronic Information Services

well why don't you just turn up the brightness of you screen that works too.
but you have to turn it down once you have light.
Newsgroups: comp.sys.ibm.pc.games
From: GRS00021@APPSTATE.EDU (*Dov Sherman)
Subject: Re: Crack for Chuck Yeager Combat Sim
Organization: APPALACHIAN STATE UNIVERSITY
Date: Fri, 2 Oct 1992 21:08:22 GMT
X-News-Reader: VMS NEWS 1.24

In <1992Sep26.015914.1802@lonex.rl.af.mil> longacrek@lonex.rl.af.mil writes:

> I would like to get a crack for Chuck Yeager's Combat Simulator.  Does anyone
> know where I could get it or do you have it?
> 
> longacrek@lonex.rl.af.mil

There are instructions on how to crack that and other games at
ftp ftp.uwp.edu:/pub/msdos/romulus/cracks (I think that's the directory)
The file name will be obvious because I think it's something like:
chuck_yeagers_combat_simulator.unp
From: fishkin@parc.xerox.com (Ken Fishkin)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Darkland help
Date: 28 Sep 92 20:14:50 GMT
Reply-To: fishkin@parc.xerox.com (Ken Fishkin)
Organization: Xerox PARC

In article <1992Sep28.175303.26126@vela.acs.oakland.edu>, denaumow@vela.acs.oakland.edu (David Naumowicz) writes:
> First - How to you transfer items between group members???  I have
> highlighted the item and hit the number or the member I want the item
> to go to, but it doesn't work.
    Using the mouse, drag the item over to the member who you want
to get the item.

-- 
Ken Fishkin	fishkin@xerox.com
From: isc10192@nusunix1.nus.sg (KOH KHANG WEE)
Newsgroups: comp.sys.ibm.pc.games
Subject: Can someone help ? Strike Commander Demo !
Date: 27 Sep 92 02:57:50 GMT
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]

Hello !

I got ftp access, but my disk quota is 900k, and i know strike commander
on wuarchive is 1.10 MB, can someone help ? Can someone break the demo
into 2 files so i can upload it ? I waited so long for strike commander
, only to have disk quota take it away from me !

So please help me if u can, email me oif u can help and kindly tell me
where to find the file !  

Thanks

Jerry Koh
From: ri09+@andrew.cmu.edu (Robert W. Igo)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ways to Foil Piracy
Date: 5 Oct 92 07:56:43 GMT
Article-I.D.: niobe.718300603.4954.0
	<1992Oct1.212815.19134@beaver.cs.washington.edu>
	<1992Oct2.121827.11191@waikato.ac.nz>
	<1992Oct2.164409.13513@saifr00.cfsat.honeywell.com>
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

In message <1992Oct2.164409.13513@saifr00.cfsat.honeywell.com>, 
 dickey@saifr00.cfsat.honeywell.com (Bill Dickey) writes:
>Gee, it sure is nice to see the piracy discussion back again...:-(

Hey, at least it's not a moral/legal discussion this time around...

[******************************** Bob Igo ********************************]
"It ACTUALLY worked...." --Colin Baker as Dr. Who
[************************** ri09+@andrew.cmu.edu *************************]
Newsgroups: comp.sys.ibm.pc.games
From: pgeltner@netcon.smc.edu (Peter Geltner)
Subject: Help needed with Spellcasting 101
Organization: Santa Monica College, Santa Monica, CA
Date: Mon, 5 Oct 1992 15:24:34 GMT

SPOILER ALERT























I have completed the amazon island and surfboarded off to two locations. One
with a serpent and one with a restaurant.  At the restaurant the pygmy shark
makes off with a spell box and I can't seem to stop it or find the shark
afterwards.  I can't get by the serpent.  I assume that I need the spell from
the restaurant to get by the serpent.  What do I do?

Thanks.

-- 

Peter Geltner   Administrative Dean of Computing
                Santa Monica College
                Santa Monica, California 90405
Newsgroups: comp.sys.ibm.pc.games
From: fineman@markov.arc.nasa.gov (Charles Fineman)
Subject: Re: wishlist for the ultimate role-playing adventure? [poll]
Organization: NASA/ARC Information Sciences Division
Date: Mon, 28 Sep 1992 20:36:42 GMT

On 26 Sep 92 05:52:33 GMT, huber@soliton.physics.arizona.edu (Eric Huber) said:

>The biggest irritation I have found in EOB and DM is the marching order.  
>For some reason, someone decreed that no more than two shall walk abrest.
>Further, people may only shoot straight ahead.  What I would like to see is
>some way to spread out the front to engage more monsters, perhaps enveloping
>them.  I do not like the fact that monsters are able to sideswipe my party
>by engaging the flank while I am countering a frontal assault when I cannot.

I minor point: DB *does* let rear-rank party members face the sides
and rear durring melee. You may not be able to see what is going on,
but you will see the members of your party turning towards the
appropriate direction.

This is something I sorely missed when playing EOB.

	Chuck


--