HDTenEightyP/NetNews huggingface dataset:
From: stephen@ocf.berkeley.edu (Stephen Tu)
Newsgroups: comp.sys.mac.games
Subject: Re: Super Tetris
Date: 16 Aug 1992 00:40:41 GMT
Organization: U. C. Berkeley Open Computing Facility
NNTP-Posting-Host: lightning.berkeley.edu

In article <19920814004826IYI4DTN@MVS.OAC.UCLA.EDU> IYI4DTN@MVS.OAC.UCLA.EDU (Gann Matsuda) writes:
>Here's another recommendation for Super Tetris.  If you liked Tetris,
>you'll love Super Tetris.  The color version is fantastic.  Great sound,
>good graphics, smooth animation.  The copy-protection requires you to
>lookup a word in the manual, BUT ONLY THE FIRST TIME YOU PLAY THE GAME!
>After that, it doesn't bother you again, unless you move the game to
>another disk, etc.

>Gann Matsuda

This form of copy-protection is certainly less annoying for the user,
but on this particular game, it does not do much for the manufacturer.
It is so easy to defeat that Spectrum Holobyte might as well have 
left it out completely.

I like the game; my only complaint is the the lack of a "rotate clockwise"
key.  As it is, completing the 10th level is almost impossible.

stephen@ocf.berkeley.edu
From: stricher@masig.fsu.edu (Char Aznabul)
Newsgroups: comp.sys.mac.games
Subject: Re: Spectre question?
Date: 15 Aug 92 19:09:11 GMT
Distribution: na

jds@waikato.ac.nz writes
+ what does it mean when grenades are active on level 10 of spectre?

hit the option key when you have more than 10 shots left...

James
Newsgroups: comp.sys.mac.games
From: sjk6119@ritvax.isc.rit.edu (Scott J. Kleper)
Subject: Re: csmg own gaming newsletter (WAS: Re: More Information ...)
Reply-To: sjk6119@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Sat, 22 Aug 1992 16:13:19 GMT

The editor of the Macinplay newsletter is only charging $12. For a 
complete newsletter with graphics, and printed on a printing press,
I'd say that's about what it's costing him. Besides, it's hard for
a lot of people to download things like screenshots, I'm convinced
that a hardcopy newsletter was the right way to go. Also, no game
company that I know of would send review copies to a bunch of people
on a computer network, the digest could get these copies and also tell
about future games.
Newsgroups: comp.sys.mac.games
From: brunner@crchh447.bnr.ca (James Brunner)
Subject: Re: Bane, is it that good!!!!!!!
Reply-To: brunner@crchh447.bnr.ca (James Brunner)
Organization: Bell-Northern Research, Richardson, Tx
Date: Fri, 21 Aug 1992 19:24:33 GMT

I think that it is very good.  But yes, it is a bad port.  The "plot" is
good and fun to follow (as I think all wizardry games are - spoken from my
Apple ][ days).

The port has the following problems IMHO:
1. It uses an old EGA? looking graphics interface.  You have to click on
   big blocky gray characters.
2. The sounds (dungeon and fighting) are either loud, soft, or off.  Bane
   does not respect the settings in the sound control panel - you set these
   from a non-mac dialog box.
3. Saving games does not use the standard file dialog (no standard dialogs).
   And, it even has a place to fill in the directory name in DOS format
   (ie C:/games/bane/saved)
4. You can tell that it's a bad port from looking at the default application
   icon - what a simple thing to fix.  Geez.
5. No pull down menus.  The menu bar is disabled.  I don't think that you
   can swap it into the background (though I don't think that I've ever tried).

And THEN, to top it all off, the instructions say that they chose not to use
the standard Mac interface to make the program more efficient!  What a load
of dung!  They say that because they are doing over 100 calculations (ooh-ahh)
for each round of combat that using a mac interface would slow things down.
I develop Mac software and I say BULL!  I say that it's because they have
less than competant software developers and because they probably have a DOS
shell that makes it cheap and easy for then to port!

But yes, the game is good anyway.  It plays well, and is generally fun.
-- 
---------------------------------------------------------------------------
Jim Brunner - (brunner@bnr.ca)
All opinions are my own and have nothing whatsoever to do with BNR, NT,
NTI, Bell Canada, or any of the BCE corporations or affiliates.
From: Derek_Juntunen@abcd.Houghton.MI.US (Derek Juntunen)
Newsgroups: comp.sys.mac.games
Subject: Re: Columns
Distribution: world
Date: 15 Aug 92 16:22:56 EST
Organization: Amiga BitSwap Central Dispatch

In a message dated Fri 14 Aug 92 14:25, Jim_holt@aprdlgtr.sps.mot.com (jim 
wrote:

 J> Newsgroups: comp.sys.mac.games
 J> Path: mtu.edu!caen!zaphod.mps.ohio-state.edu!cs.utexas.edu!oakhill!jolt
 J> .sps.mot.com!user
 J> From: Jim_Holt@aprdlgtr.sps.mot.com (Jim Holt)
 J> Subject: Re: Columns
 J> Message-ID: <Jim_Holt-140892094516@jolt.sps.mot.com>
 J> Followup-To: comp.sys.mac.games
 J> Sender: news@oakhill.sps.mot.com
 J> Nntp-Posting-Host: 222.20.248.206
 J> Organization: Motorola
 J> References: <Derek_Juntunen.06d5@abcd.Houghton.MI.US>
 J> <1992Aug13.210714.9765@das.harvard.edu>
 J> Date: Fri, 14 Aug 1992 14:48:44 GMT
 J> Lines: 15

> In article <Derek_Juntunen.06d5@abcd.Houghton.MI.US>
Derek_Juntunen@abcd.Houghton.MI.US (Derek Juntunen) writes:
> >Someone posted that columns is in color now.  I looked on Sumex and it
> >doesn't seem to be there.  Its listed in the Games Abstracts file
> >though...Hmmm...

 J> If you like Columns, you'll probably like a new game called Jewelbox. 
 J> It's
 J> similar to columns with a twist.  It is available on sumex.  You
 J> should
 J> definitely try it out!

I like to try Jewel Box but it needs a 13" monitor.  It kind of makes me
mad that the best shareware games need 640 X 480 screen (i.e. Solarian,
Diamonds, Beamwars, Glypha II, Mille Bournes, etc, etc, etc)
I guess I should give them credit for making good games though...


 J> +----------------------------------------------------------------------
 J> ---+
 J> |   I used to have a catchy signature, but I forgot what it was ...   
 J>    |
 J> |                                                                     
 J>    |
 J> |   Jim Holt                                                          
 J>    |
 J> |   Motorola, Inc    Jim_Holt@aprdlgtr.sps.mot.com                    
 J>    |
 J> +----------------------------------------------------------------------
 J> ---+

-- Via DLG Pro v0.995

Newsgroups: comp.sys.mac.games
From: msmaa@uxa.ecn.bgu.edu (Mark A. Anderson)
Subject: Space Rogue Help wanted...
Organization: Educational Computing Network
Date: Wed, 19 Aug 1992 17:05:23 GMT

I played this about a year ago and never finished it.  Could someone
give me a hint about getting past the pshychic lady towards the end of
the game?  Just email me a hint, not a step by step equation.  Thanks.


Newsgroups: comp.sys.mac.games
From: fbaker@nyx.cs.du.edu (fred baker)
Subject: Re: Info in "The Colony"?
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Sun, 16 Aug 92 03:29:12 GMT

In article <1992Aug16.031033.16152@newshost.unh.edu> K_LEPA@unhh.unh.edu (Kristen   Lepa) writes:
>Does anybody know anything about a game called "The Colony"?  I don't 
>remember who made it.  I saw it at a local software store for $9, down
>from $20.  Is it worth $9?  Is is a bargain?  It looked interesting, and
>said it had amazing 3D.  Yeah, I've heard that before.  How good can it b
>after Spectre?
>
>	-Kristen
>
>k_lepa@unhh.unh.edu

"The Colony" was published by Mindscape, Inc., which appears no longer to be
in existance.  The game is in black and white, and includes what is probably a
useless upgrade offer to a color version of the game.

The game is very good; the 3-D effects are at times amazing.  Like many games,
it is copy-protected; it requires the use of a dopey slide-rule style decoder
to get past a certain point in the game.

It is certainly worth $9, which is what I paid for mine.  It is not as good or
exciting as Spectre, but then again, what is? :)  Whaddaya want fer nine bucks?

Fred
From: cstudly@athena.mit.edu (Todd Sterling Anderson)
Newsgroups: comp.sys.mac.games
Subject: Re: Dark Sun
Date: 15 Aug 92 15:41:36 GMT
Organization: Massachusetts Institute of Technology

I decided to call SSI and ask.  The IBM version comes out in October, but
the Mac version will not be out until around Feb. of 1993.  This
date was hazy and could be + 1 month or more off.

I too am looking forward to it,

todd anderson
Newsgroups: comp.sys.mac.games
From: trwagner@bronze.ucs.indiana.edu (Ted Wagner)
Subject: Addition:  Hellcats clarification
Organization: Indiana University
Date: Wed, 12 Aug 1992 20:23:27 GMT


	I need to clarify something.  The last call was for suggestions
and tips to the current document I am working on.  Revisions *will*
follow.  You may still mail your comments, tips, FAQ's, etc...but they
will not appear in this version if not mailed before Aug 13.
	I will make a revision this fall or if someone has the initiative,
they may do so this fall to this document (with my permission of course).
That would be easily arranged.
	I would like to at least get a hold of the new scenarios
and go through them before making a revision.

	
Ted
-- 
"All my life's a circle, but I can't tell you why..."-- Harry Chapin
"Words to live by..."-- Bruce Springsteen on "Tribute to Harry Chapin"
-trwagner@bronze.ucs.indiana.edu   &    trwagner@kiwi.ucs.indiana.edu-
----------------------------------------------------------------------
From: vandelhg@ctrvax.vanderbilt.edu (MCG)
Newsgroups: comp.sys.mac.games
Subject: Full Metal Mac (FMM)
Date: 17 Aug 92 13:42:18 GMT
Followup-To: comp.sys.mac.games
Organization: Vanderbilt


		I recently purchased a game called "Full Metal Mac" by SoftWars.  Since
it is fairly unknown, I'm not expecting much.  But, here goes:
		Does anyone have any idea how to edit the tactical maps?  If this is
possible (and I don't think it is), I would greatly appreciate hearing
about it.

(MINDLESS PLUG)>>
		For those who don't know, FMM is a squad-level modern combat sim that can
be played across Appletalk, modem, same-computer-two-players, or against
the computer.  It offers a fair amount of detail -- each man has his own
equipment complement, can be slated to fire at different rates, can assume
a variety of positions (ie. prone, peeking around a corner, etc), there are
medics, M-60 gunners, M79 grenadiers, smoke grenades, frag grenades, LAWs,
Claymores, AP mines, mortar strikes, and other fun stuff.  Buy it, if for
no other reason than then maybe you could answer my question.


MCG>
"Hey Ed -- can call you Ed?"
"Why, do you have a gun?"
Newsgroups: comp.sys.mac.games
From: martin@lillee.cs.curtin.edu.au (Martin Dougiamas)
Subject: WANTED: SimCity cheat tips.
Keywords: cheat simcity tricks
Organization: Curtin University of Technology
Date: Tue, 18 Aug 1992 19:34:39 GMT

If anyone has a list of the 'tricks' to cheat in SimCity, I'd very much
appreciate them mailing me a copy.  Or posting them, if you'd rather.

Thanks in advance.
Martin
--
,------------------------------------+----------------------------. ~   _ .
| At first there was nothing.        | Martin Dougiamas.          |~ _r' Ll\ ~
| Then god said "Let there be light!"| martin@cs.curtin.edu.au    | |       \ ~
| Then there was still nothing.      | Curtin University          | \  ._   /
| But you could see it.              | Perth, Western Australia --+->x~  `-' ~
`====================================+============================'    ~  V   ~
From: ninja@ecr.mu.oz.au (Jonathan_Piers HEARN)
Newsgroups: comp.sys.mac.games
Subject: SSI/AD&D Games
Keywords: Pool of Radiance, Curse of the Azure Bonds, ...
Date: 21 Aug 92 23:44:44 GMT
Organization: Dept. Engineering Computer Resources, Melbourne Uni.

Does anyone have a complete list of any of these games for the Mac, and also, is there anyone who has a copy of any of them and would be williong to sell/swap
them?
The games I am interested in are any of the ones by SSI and TSR, including-
	Pool of Radiance
	Hillsfar
	Curse of the Azure Bonds
	Secret of the Silver Blades
	Pool of Darkness
	Gateway to the Savage Frontier
	Treasures of the Savage Frontier
	Champions of Krynn
	Death Knights of Krynn
	Dark Queen of Krynn
	Heroes of the Lance
	DragonFlight
	and any others I've missed.
Thanks in advance


+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ 
= In Xanadu did Kubla Khan		=     |\ |  |  |\ |    |  /\      =
+ A stately pleasure dome decree,	+     | \|  |  | \|  \_| /--\     +
= Where Alph the sacred river ran	=                                 =
From: jds@waikato.ac.nz
Newsgroups: comp.sys.mac.games
Subject: Spectre question?
Date: 15 Aug 92 04:58:55 GMT
Organization: University of Waikato, Hamilton, New Zealand

what does it mean when grenades are active on level 10 of spectre?
Newsgroups: comp.sys.mac.games
From: rdd@cactus.org (Robert Dorsett)
Subject: Did it!  (landed on bridge)
Organization: Capital Area Central Texas UNIX Society, Austin, Tx
Date: Wed, 19 Aug 1992 22:46:09 GMT

I landed on the bridge; it can be done.  Fly a normal approach, 30-40%
power, 80-90 knots, gear down, flaps down.  This'll give you a flat attitude
on touch-down, maybe a tad behind the power curve, so be ready with the
throttle for a go-around.

Touch down on the "level" part of the bridge.  There's plenty of room for 
braking.  

Note that if you come to a complete stop, you may be captured.





---
Robert Dorsett
rdd@cactus.org
...cs.utexas.edu!cactus.org!rdd
From: tsuk@kelvin.enet.dec.com (Michael Tsuk)
Newsgroups: comp.sys.mac.games
Subject: Mac Games for Sale (Update)
Date: 17 Aug 92 19:58:16 GMT
Organization: Digital Equipment Corporation

Only two left!

All contain documentation, and the prices below include shipping:

Game
---------------------------------------------------------------------------
Trust and Betrayal    Mindscape    ???     1987    $5
[Chris Crawford's game of deceipt and diplomacy.  Doesn't work on Mac IIci,
worked on Plus.  Disk copy protection scheme]

Uninvited             Mindscape    ???     1986    $10 incl. hint book
[Graphic adventure with sound.  Doesn't work on Mac IIci, worked on Plus.
Disk copy protection scheme]

Make me an offer if you don't like the price.

                                   -Michael
From: dcmyers@astro.umd.edu (David Myers)
Newsgroups: comp.sys.mac.games
Subject: Hints for Kung Fu Chivalry needed...
Date: 16 Aug 92 21:15:31 GMT
Distribution: usa
Organization: U. of Maryland @ College Park, Astronomy


OK, I got past the fire-throwing guy (the third of the one-on-one
rounds) and end up in this room with just one spearman. I kill him,
then there's no way out. Can't jump high enough to clear the 
wall on the right. What's a chivalrous kung-fuer to do? 

Please e-mail if you can help...

-dave.

Newsgroups: comp.sys.mac.games
From: bizarre@leland.Stanford.EDU (Bruce Templeton)
Subject: Re: Is there a "GALAXY" type game on the Mac??
Organization: DSG, Stanford University, CA 94305, USA
Date: Wed, 12 Aug 92 21:09:44 GMT

One of the best shareware games ever, is a "GALAXY" type game.  It is called
Solarian II, and it was written by Ben Haller (I think).  It has terrific
graphics, and cool sounds; a very smooth game.

It's probably on sumex-aim and shareware fees are $25 (I think).

Bruce
Newsgroups: comp.sys.mac.games
From: stocker@Xenon.Stanford.EDU (William Stocker)
Subject: Spaceship Worlock help sought [spoilers]
Originator: stocker@Xenon.Stanford.EDU
Organization: Computer Science Department, Stanford University.
Date: Sat, 22 Aug 1992 06:19:48 GMT

Well, I've saved Earth and I'm up at the podium talking, but
there's no way to stop speaking (that I can find).

This isn't the end is it?

--Will

From: Dan.Hughes@f421.n109.z1.fidonet.org (Dan Hughes)
Sender: Uucp@blkcat.UUCP
Newsgroups: comp.sys.mac.games
Subject: Re: INFO IN "THE COLONY"?
Date: Mon, 17 Aug 1992 21:27:36 -0500

Well, it's not a bad game on a Mac Plus with System 6. It's only B&W and bombs
under System 7. So, take it from there.
From: robg@Apple.COM (Rob Griffiths)
Newsgroups: comp.sys.mac.games
Subject: Re: Monopoly
Keywords: Monopoly, patch
Date: 13 Aug 92 19:50:29 GMT
Organization: Apple Computer Inc, Cupertino, CA

In article <1992Aug12.174658.24247@magnus.acs.ohio-state.edu> sbyrom@magnus.acs.ohio-state.edu (Stephen E Byrom) writes:
>Does anyone know how to get by the protection scheme for Monopoly when it asks
>for a certain word from the manual to continue the game.  I lost my manual and
>I do not know of anyone else who has the game.  Is there a patch I could get
>ahold of?  Any help would be appreciated.

I have lost two manuals during the last couple of years.  In both cases,
the following worked for me:

   (1) Phone the company.
   (2) Explain the situation, and tell them you are a registered
       user (you did register, right?).
   (3) Help the firm by having your serial number handy.
   (4) After verification, pay the small copying fee (maybe no fee)
       for the new manual.
   (5) Wait for U.S. Snail to deliver the new manual.

Monopoly for the Macintosh is published by Virgin Games, in Irvine,
California.  Their phone number is (714) 833-8710.

If you didn't register, you are probably out of luck.  I know some firms
lose registrations rapidly, but I still send back all my cards...just in
case I need to at least TRY to prove I bought the program at some point.
I also keep a copy of the card at home in the files.

[NOTE: The following is NOT a flame; just a chance to stand on my soapbox
for a minute or two.]

If you didn't buy the program, please do so.  Macintosh game developers
are too few and too far between.  The prices for games seem quite 
reasonable (Tristan excepted!), and are quite worth the investment.
Support the future of the Mac gaming environment; you'll be glad you
did in the long run!

[OK, stepping off of my soapbox now...]

-rob.
-- 
Rob Griffiths    "Listen to me ... would thieves file a flight plan??"
robg@apple.com   PP-ASEL-IA, looking for clouds .... B52s/REM/Erasure!
From: mcmath@csb1.nlm.nih.gov (Chuck McMath)
Newsgroups: comp.sys.mac.games
Subject: Re: Dark Sun
Date: 17 Aug 92 17:56:43 GMT
Followup-To: comp.sys.mac.games
Organization: MSD

In article <1992Aug15.154136.21868@athena.mit.edu>, cstudly@athena.mit.edu
(Todd Sterling Anderson) wrote:
> 
> I decided to call SSI and ask.  The IBM version comes out in October, but
> the Mac version will not be out until around Feb. of 1993.  This
> date was hazy and could be + 1 month or more off.
> 

Don't forget that the further off a date is, the more uncertainty
associated with it.  For instance, I'd bet that October for the PC will
probably turn into Thanksgiving-time, which would in turn push the Mac beck
to March.  And when they get down to the Mac version, I would be willing to
bet it won't appear until probably May of 93 - or about the time the second
installment for the PC comes out!

chuck

|- chuck mcmath - mcmath@csb1.nlm.nih.gov - MSD, Inc. ------------|
|- National Library of Medicine - National Institutes of Health --|
|- Bethesda, MD 20894 -  !aixelsyd evah uoy siht daer nac uoy fI -|
|- "Hey batter, hey batter, hey batter, swing" - Anon. -----------|
From: esteban@apollo.hp.com (Steven Fernandez)
Newsgroups: comp.sys.mac.games
Subject: Re: Great MAC games.
Date: 12 Aug 92 13:43:47 GMT
Organization: Hewlett-Packard Corporation, Chelmsford, MA

In article <1992Aug11.202656.110423@zeus.calpoly.edu> ealdrich@zeus.calpoly.edu (Eric M. Aldrich I) writes:
>Just a couple of thoughts . . . 
>
>>>Railroad Tycoon - This one is lots of fun and will keep your interest
>>>for a long time. I find that I do not play it often because you need
>>>to dedicate several hours to it at a time. I know that next year I
>>>may change my mind about this game over time.
>
>>I agree, but I wish it would have worked with System 7  :(
>
>My copy works fine under System 7. It may be that you don't have the updated
>version that fixed a few bugs. The updater is available from sumex-aim.



My copy works fine under system 7 also. The one that came in the box and
with the updater work just fine. On the subject. Does anybody have a 
patch for this game? I hate having to pull out the manual every tme I 
play it.

		Steve
Newsgroups: comp.sys.mac.games
From: dprkmt@inetg1.ARCO.COM (Ken Tubman)
Subject: Darmin's Dilemma - opinions wanted
Reply-To: ktubman@arco.com
Organization: ARCO Oil and Gas Company
Date: Tue, 18 Aug 1992 13:27:04 GMT

I would like some information on Darmin's Dilemma.  My son wants
to buy it after seeing it in a catalog.  What type of game is it?
Is it a good game?

I will summarize email responses if there is enough interest, or just
post.  

Thanks.

-- 

Ken Tubman          ARCO 
ktubman@arco.com    2300 W. Plano Parkway
(214) 754-3871      Plano, TX 75075

Newsgroups: comp.sys.mac.games
From: rkmossm@pbhyb.PacBell.COM (Richard Mossman)
Subject: Re: INFO IN "THE COLONY"?
Reply-To: rkmossm@PacBell.COM (Richard Mossman)
Organization: Pacific * Bell, San Ramon, CA
Date: Wed, 19 Aug 1992 17:21:06 GMT

I agree it's a great game, but I disagree that it bombs under Sys. 7. I was 
playing it just the other day (still can't find all those darn kids!).

I have it running with Sys. 7 Tune Up (whatever is the latest) on a Mac IIci
(both at home and at work) with 8MB memory using a Apple 13" at work and a
Sony at home. So, although they are not much different, I guess I can say 
that I can get it to run with Sys. 7.   8-)

-- 
Richard K. Mossman  {att,bellcore,sun,ames,decwrl}!pacbell!rkmossm
510/823-0974
=========================================================================
"I need to put some distance between overkill and me!" -- E. John (1988)
From: Derek_Juntunen@abcd.Houghton.MI.US (Derek Juntunen)
Newsgroups: comp.sys.mac.games
Subject: Space Quest 5
Distribution: world
Date: 16 Aug 92 11:20:42 EST
Organization: Amiga BitSwap Central Dispatch

Is there going to be a Space Quest 5?  If so, when will it be out?

-- Via DLG Pro v0.995
From: cshotton@oac.hsc.uth.tmc.edu (Chuck Shotton)
Newsgroups: comp.sys.mac.games
Subject: Re: MacMud 3.1.2+ TCP/IP
Date: 12 Aug 92 17:58:03 GMT
Followup-To: comp.sys.mac.games
Organization: Academic Computing

Does anyone know where LPC documentation can be found, so the MudLib can be
modified? I really don't want to wade through the entire 8 meg LPMud
distribution in hopes of finding it there.
Newsgroups: comp.sys.mac.games
From: Jim_Holt@aprdlgtr.sps.mot.com (Jim Holt)
Subject: Re: Columns
Followup-To: comp.sys.mac.games
Organization: Motorola
Date: Fri, 14 Aug 1992 14:48:44 GMT

> In article <Derek_Juntunen.06d5@abcd.Houghton.MI.US> Derek_Juntunen@abcd.Houghton.MI.US (Derek Juntunen) writes:
> >Someone posted that columns is in color now.  I looked on Sumex and it
> >doesn't seem to be there.  Its listed in the Games Abstracts file
> >though...Hmmm...

If you like Columns, you'll probably like a new game called Jewelbox.  It's
similar to columns with a twist.  It is available on sumex.  You should
definitely try it out!

+-------------------------------------------------------------------------+
|   I used to have a catchy signature, but I forgot what it was ...       |
|                                                                         |
|   Jim Holt                                                              |
|   Motorola, Inc    Jim_Holt@aprdlgtr.sps.mot.com                        |
+-------------------------------------------------------------------------+
From: TOM@SLACVM.SLAC.STANFORD.EDU
Newsgroups: comp.sys.mac.games
Subject: Re: Addition: Hellcats clarification
Date: 13 Aug 92 15:35:56 GMT
Organization: Stanford Linear Accelerator Center

To Ted and his revision on Hot P Tips!, at the bottom he writes "All my life's
a circle but I can't tell you why?"  Music by Harry Chapin, words by Bruce
Springsteen.  Maybe Harry and the Boss should be a gravis joy stick!
Newsgroups: comp.sys.mac.games