HDTenEightyP/NetNews huggingface dataset:
From: sture@lulea.trab.se (Sture Jonsson)
Newsgroups: rec.games.video
Subject: Zelda III help ! -- spoiler ?
Date: 5 Oct 92 07:11:37 GMT
Organization: Telia Research AB, Aurorum 6, 951 75 Lulea, Sweden
X-Newsreader: Tin 1.1 + PL4

I just bought the Zelda III for the SNES last friday and love it !

Anyway, I have (at the moment ;-) four questions. Help appreciated !
Since they contain (mild ?) spoilers, get out now if you don't want
to see them !














I have so far completed the 3:d dungeon of the dark world. The fortune teller
keeps talking about finding the blacksmiths helper in the village of the
Outcasts. And someone else (whoever it was) keeps telling me that in order to
find true beauty in the pyramid, I need better bombs.

1) Where is the 'lift 3' 'powerglove' ? I suppose I need it to get to the
   blacksmiths helper (I suppose he is the one with a frogface, behind some
   'darkgrey' heavy rocks just south of the village of Outcasts).

2) How do I get the 'superbombs' ?

3) In the light world, in the south west corner of lake Hylia, there is a cave
   (a bomb must be used to see it). When I go in there, all I see is a one-way
   door that I cannot open. The (obvious ?) question is: Where is the other
   opening ?

4) Some guy (if I get my hands on him again ! ) told me 'A true hero jumps in
   the well near the blacksmiths shop' (in the light world). I did so and some
   monster took away half my magic power ! (or at least that's how I understand
   it). So.... how do I get it back ?



If you want to help me, please reply by e-mail.

Thanks in advance 
Sture
Xref: sparky rec.games.video:19751 alt.games.lynx:773
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Football for Lynx:  Which Sucks Least
Date: 4 Oct 1992 12:17:26 -0700
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <1992Oct03053053nrc@bsbbs.columbus.oh.us> N. Richard Caldwell <nrc@bsbbs.columbus.oh.us> writes:
>I held off buying Cyberball hoping that NFL would be good but I
>guess there's no such luck.  If a football nut like me _must_
>have a football game, which of the two Lynx games is better (or
>just the least awful)?

  Boy, THIS is a dark question to answer...

  Given a choice between awful and lousy, I'd recommend NFL FOOTBALL, if only
because your offensive play selection is at least consistent. If possible,
try to collar another person into playing with you, and stay away from the
computer opponent.

                                                --R.J.
                                                B-(

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
From: carleton@tecsun1.etl.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: Mario Mouse? (Ideas)
Date: 28 Sep 92 14:13:28 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu) writes:

>In article <920926315@genesis.nred.ma.us> nugget@genesis.nred.ma.us (Ralph Barbagallo) writes:
>>  The Mario Paint mouse is going to be used in future games/programs for
>>the Super NES.  I'd buy it if I knew if they would support it a lot.  I
>>can see a future for the device in RPGs, Military Strategy, and Operation Wolf
>>type games...  Mario Paint seems pretty lame but if they supported the mouse
>>it wouldn't be that bad..

>	While it's not exactly "Operation Wolf", but close in concept.
>Mario Paint DOES have a game in it.  Offered as a "time out" (from
>painting) feature.  Actually found myself standing there (at the store)
>playing "Gnat Attack" for a while!
>	It's pretty simple.  You controll a hand w/fly swatter and bugs
>fly around... swat them!  (sorry, they don't splatter on the wall)
>Gradually nastier bugs come out (even flying bombs...) and *gasp* a
>"boss" type character came out.

>	We'll just have to wait and see what turns up for this
>new controller (and the Super Scope 6 too.)

	It would be nice if shooting games would support both the mouse and 
the scope.  If the joypad were also supported, the game would appeal to anyone
with an SNES, and allow people to use whatever control they prefer. 
There could be two player
games where one person, the 'driver' uses a pad, and the 'gunner' uses the mouse
or scope.  In a one player game, the player could choose which position he/she
wants.
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video
Date: Fri,  2 Oct 1992 03:20:49 -0400 
From: Chinarut Ruangchotvit <chinman+@CMU.EDU>
Subject: Re: New "Final Fantasy" (SNES) querry...

> In the new EGM there are 2 "different" Final Fantasies:

> 1)  Final Fantasy: Mystic Quest .......... 4 meg for SNES

> 2)  Final Fantasy 5 ...................... 16 meg for SFC

> If these 2 games are the same game, why the difference in size?

I thought Mystic Quest was referring to an easy, more simplistic version
of the game designed for kids, and FF5 is supposed to be the full blown
sequel to our FF2 on the SNES.  Is this true?





--
Chinarut Ruangchotvit
<cr2p+@andrew.cmu.edu>
<chinman+@cmu.edu>

	"Learning that we're only immortal - for a limited time"
							-Rush, Dreamline
From: carleton@tecsun1.etl.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: SNES SF2 Help
Date: 29 Sep 92 05:11:47 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

tjones@harriett.ncsa.uiuc.edu writes:


>My son need help.  He would like to know the code for the championship 
>edition for Vegas and M. Binson to use. Also needs help on how to use the 
>handcuffs with Guile and the Guile freeze .   He also needs to know the 
>special move for Vegas air suplex.

	Bad news!  Despite numerous rumours there is no known way to play
as Vega or Bison.  To get CE colors and allow players to use the same 
fighter use - down,R-Button,Up,L-button,y,b, when 'Capcom' appears after
resetting.  You should hear a noise and the background will be blue.
	Handcuffs and freeze were programming errors in the arcade game and
can't be done on SNES.
>I have chosen to be incognito for personal as well as obvious reasons ... 
>I'm supposed to be working! ! ! ! ! !

>
Newsgroups: rec.games.video
From: rnakhwa@us.oracle.com (Rajesh Nakhwa)
Subject: [SNES] What are the latest releases?
Organization: Oracle Corporation, Redwood Shores CA
Distribution: usa
Date: Sun, 27 Sep 1992 07:30:00 GMT
X-Disclaimer: This message was written by an unauthenticated user
              at Oracle Corporation.  The opinions expressed are those
              of the user and not necessarily those of Oracle.


Someone posted a review of SNES Super Star Wars so I assume that is out
already.  Just wondering if someone could post some of the latest SNES
releases from the past couple of weeks?!?  Thankx
                                                 x
                                                   x
                                                    --- Raju
From: jonathan@comp.lancs.ac.uk (Mr J J Trevor)
Newsgroups: rec.games.video
Subject: SF2: Need detailed instructions
Date: 29 Sep 92 11:24:06 GMT
Organization: Department of Computing at Lancaster University, UK.


I have just received SF2 (SFC) and unfortunately I cant read the
instructions!

Id be grateful if anyone out there could email me a brief run-down of
the various characters abilities, moves and joypad controls - in other
words a quick summary of what the instruction booklet says!

Thanks


-- 
___________
  |onathan   Phone: +44 524 65201 x3793 Address:Department of Computing
'-'________    Fax: +44 524 381707              Lancaster University
            E-mail: jonathan@comp.lancs.ac.uk   Lancaster, Lancashire
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: SNES Co-processor add-on
Date: 5 Oct 92 21:16:18 GMT
Article-I.D.: clark.1992Oct5.211618.11347
Organization: Clark College, Vancouver, Wa.  USA

In article <1992Oct5.103101.10088@bsu-ucs.uucp> dabye@bsu-cs.bsu.edu writes:
>>> From: carleton@tecsun1.etl.army.mil (Daniel Carleton)
>>> Date: 4 Oct 92 18:30:10 GMT
>>> Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.
>>> Keywords: SNES graphics slowdown
>>> Summary: Nintendo rumored to be releasing super chip add-on.
>
>
>carlton@tecsun1.stl.army.mil writes:
>
>>> 	I was in Software Etc. and heard from one of the clerks that a co-
>>> processing unit was to be released soon for around $80.  He said it would
>>> eliminate slowdown on old games and enable much higher performance in new
>>> ones.  It is said to operate at 33Mhz.  Does anyone have more information 
>>> about this device?
>
>
>Since the SNES already runs at a slow speed 6 - 12 MHz (I don't remember the
>specifications exactly), changing the speed dramatically would greatly affect
>the existing games not set up for the faster speed and thus reducing the
>playability.

Not really.  You see, its the same with computers, most games and such just
poll a timing sync register for their timing. Speeding up the computer just
gives you quicker screen redraws, and smoother/faster animation. It wouldn't
necessarily speed up current games beyond playability.

Also, have any of you considered that the co-processor chip might not be
a 65816 (or even from the 6502 family). That could explain the 33mhz
speed rating of the chip. Also, it might not even be a CPU chip, it could
just be an FPU chip.

Just my $10's worth.....;-)

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
From: c60b-4gi@e260-1e.berkeley.edu (Alex Di Ricco)
Newsgroups: rec.games.video
Subject: For Sale: TG16 system, CD, & games
Date: 29 Sep 1992 00:53:43 GMT
Organization: University of California, Berkeley
Distribution: ba
NNTP-Posting-Host: e260-1e.berkeley.edu
Originator: c60b-4gi@e260-1e.berkeley.edu


    I have the following to sell:

TurboGrafx16 system           (almost new, comes with everything in the
			       original box, incl. Keith Courage)

TG16 CD-ROM player            (I bought it used - in excellent cond.
                               comes with CD player, system interface,
			       system card, and an almost new AC adapter,
          		       no documentation or carrying case)

Bonk's revenge (card game)    (no cardboard box, comes with everything else)

Ballistix (card game)	      (comes with everything - cardboard box,
			       jewelbox, instructions, card sleeve, and
   			       of course, the game itself :)

Night Creatures (card game)   (comes with everything)

Y's (CD game)		      (comes with everything)

Sherlock Holmes (CD game)     (comes with everything)

All games are in excellent condition.  


    Price: $250 obo for all of it. (I will personally deliver it anywhere
				    in the bay area)

    I'll consider selling things separately, so make me an offer, but
    group sales get first consideration.


Alex Di Ricco
c60b-4gi@web.berkeley.edu
adr@ocf.berkeley.edu
From: irac@yang.earlham.edu
Newsgroups: rec.games.video
Subject: Road Rash!
Date: 28 Sep 92 02:01:56 GMT
Organization: Earlham College, Richmond, Indiana

I just purchased Road Rash for my sega. Its great! It is completely hilarious!
Bailing out and crashing is really funny! I ride a motorcycle sometimes in
real life and I am very corner shy but in Road Rash I really have a ball. Right
now I am having a little trouble getting past the readwood forest on level 3. I
have the $14000 Dollar red italian bike and I can almost do it but some nasty
car always come up and smashes me into oblivion. 
	My best move so far has been to jump over this huge number of bikes and
bounce off the top of a car to sail on over several more bikes. This was just
hilarious and I think I crashed immediately afterward from laughing so hard.
	I also really enjoyed bashing the crud out of Biff. I think one race
that I won I took his stick, knocked him off with it then, bashed him into a
car and got smashed by it myself picked up my bike first and ran him over. For
the last straw I zoomed by him again at 150 and knocked him off his bike. It
was great. 
	Anyway I blather on. Is Road Rash II out. I must purchase it!

-ira

/{E-mail for questions about it all to IRAC@yang.earlham.edu}?
/{You mail me.. I ask you questions. Eat a lollipop.        }?
Newsgroups: rec.games.video
From: jarnis@mits.mdata.fi (Jarno Kokko)
Subject: Re: [SNES] Index/Reviews of Games
Organization: Microdata Oy, Helsinki, Finland
Date: Sun, 27 Sep 1992 21:03:18 GMT

In article <1992Sep24.203106.12750@cs.brown.edu> JIM@brownvm.brown.edu (James Mathiesen) writes:
>SNES.INDEX -- ftp brownvm.brown.edu, user anonymous, cd jim.394
>
>Reviewed  Type   Game Title                    Vendor       Avail  Mbits
>--------  -----  -----------------------       -----------  -----  -------
>          sport  Bill L's Combat Basketball                 now
8 megs

>          drive  F-1 Circus, Super             Nihon Bussan jap?   8 meg
Definitely out in japan.

>          adven  Harley's Humongous Adventure  E.A.         now?   4 meg
Already out.

>          platf  Legend of the Mystical Ninja               now    8 meg
by Konami.

>PPERSIA   adven  Prince of Persia              Konami       *11/92 8 meg
Not by Konami. it was by Masaiya (or something similar) - I get
the 100% correct name someday soon for you.

>ROBOCOP3  adven  Robocop 3                     Ocean        now
8 megs.

>          sport  Roger Clemens' MVP Baseball   LJN          now?
8 megs. definitely out now.

>          adven  Sonic Blast Man               Taito        '93    8 meg
out now in japan.

>SMANXMEN  adven  Spiderman & the Uncanny X-Men LJN          now?
Out now (at least in japan) 8 megs.

Super Star wars is 8 megs. buggy 9 meg info because of misinformation.

>          shoot  SWIV, Super                   Storm        now?   8 meg
Definitely out now.

>SHOOTERS  shoot  Sylvalon                      EMI/Taito?   jap
by Taito. 8 megs.

>          action Universal Soldier             Ballistic    *now?  4 meg
Definitely out in japan.

>RAMPART   game   3-D Rampart                   E.Arts       now    8 meg
It's only 4 megs. and there is no 3D in the name!

   ____________
 _| .signature |______________________________________________________
|                                                                     |
|  -------- Jarno Kokko --------  |  Borg: Prepare to be assimilated  |
|   --- jarnis@mits.mdata.fi --   |        by the Borg.               |
|    ---- Vantaa, Finland ----    |  Worf: Prepare to eat phasers.    |
|_____________________________________________________________________|



Newsgroups: rec.games.video
From: pearl@remus.rutgers.edu (Starbuck)
Newsgroups: rec.games.video
Subject: Re: [GENESIS] Game Genie Questions
Date: 1 Oct 92 20:56:45 GMT
Organization: the Worlds Welfare Work Association, Rutgers Anime division

In article <1992Oct1.164050.22308@ryn.mro4.dec.com> ski@msbcs.enet.dec.com (John Szczypinski) writes:

>   1.	Using the Game Genie, can you play games like Budokan on a
> 	"new" Genesis?  What about the other games that are normally
> 	locked-out on the "new" Genesis?

I wonder if you could use the Game GEnie to use the new Megadrive CD
Rom games on a Genesis...  Wouldn't that be great?  I guess we'll have
to wait and see.

Steve
---
Stephen Pearl (Starbuck)    Work: (908)932-3465   Home: (908)566-6842
UUCP:  rutgers!remus.rutgers.edu!pearl  Internet: pearl@remus.rutgers.edu
FidoNet: Stephen.Pearl@f619.n2605.z1.fidonet.org (or 1:2605/619)
GEnie: S.PEARL6                    CI$: >internet:pearl@remus.rutgers.edu  
US MAIL:  359 Lloyd Rd, Aberdeen, NJ 07747-1826           
QUOTES: "What is Starbuck-ing?" -Adultress 19
        "Works for me!" -Rick Hunter (The Cop, not the Robotech Defender)
Newsgroups: rec.games.video
From: gateway@cs.mcgill.ca (Peter SIAMIDIS)
Subject: Re: SF2 comming to Genesis!
Organization: McGill University, Montreal, Canada
Date: Mon, 5 Oct 1992 16:04:58 GMT

In article <1ao5j7INNc1e@aludra.usc.edu> tehyang@aludra.usc.edu (Teh Kao Yang) writes:
>Whenever anyone makes posts about earth-shattering news such as this, please
>remember that you have to mention what kind of credible source of where this
>news came from. That is, if you don't want to seem like some jerk who just
>wants to spread rumours. I'm not saying you are, but please tell us where
>you heard about this and if it's a reliable source of information!

 I recently attended a 'new products' show where Sega stuff was being show,
and the person responsible for the Sega booth told me that the legalities
had been taken care of and that I should expect it next year. I didn't 
get into anymore details since I wanted to try the Batman Returns which
was on display! :}

-- 
------------------------------------------------------------------------------
|  I wish I never got up this morning,     |   gateway@cs.mcgill.ca          |
|       Life was easy when it was boring.  |                                 |
|                      -- The Police       |           L8r dudes.....        |
Newsgroups: rec.games.video
From: ehrhart@rchland.vnet.ibm.com (Jeffrey Ehrhart)
Subject: Re: [GEN] What's the best rpg available?
Date: Mon, 28 Sep 1992 18:17:29 GMT
Disclaimer: This posting represents the poster's views, not necessarily those of IBM
Organization: IBM Rochester

In article <1992Sep28.135130.27588@aio.jsc.nasa.gov>, curtw@euler.jsc.nasa.gov (Curt Wiederhoeft) writes:
|> I'd like to get a MegaDrive/Genesis role-playing game with an
|> emphasis on problem-solving. Most of the games I've seen are more
|> than half combat mode. If I wanted a swordfight game, I'd buy 
|> one. Can anybody out there recommend something good? I guess that
|> the "perfect" model would be the Macintosh game "Fool's Errand."
  I enjoy the Immortal.  Some combat, but mostly problem solving with the items
you pick up along the way.  A lot of the combat can be avoided.

-- 
Jeff Ehrhart
From: btribble@terapin.com (Bobby Tribble)
Newsgroups: rec.games.video
Subject: Re: Super Scope 6
Date: 26 Sep 92 18:45:30 PST
Organization: BBS

In article <Doug_Lewis.0sjf@agwbbs.new-orleans.LA.US>,
Doug_Lewis@agwbbs.new-orleans.LA.US (Doug Lewis) writes:
>
>>Does anyone know if it is any good??? The games I would guess are quite
>stupid.
>
>It's pathetic. It's going to be the ROB the Robot of the 16-bit universe.
>Of course I could be wrong, but they haven't made anything else for it yet.
> 

Mark it down as another Nintendo accessory failed to be backed up with games...
Does anyone think they'll support the mouse? It has a lot of potential...

What's also ironic is that Sega's Menacer (SS6 ripoff, down to the 6-in-1 cart
bundled with it) isn't out yet, but it has at least one game that will support
it: namely T2 Arcade Game... It seems like Sega has at least TRIED to support
the misc. add-ons they've had, like their light gun, 3-D glasses, hm I don't
know about that special controller that was out for the SMS tho...

Well at least I know Nintendo will support the SNES-CD when it comes out in a
year or so...

Bobby Tribble  |8')
-=-=-=-=-=-=-=-=-=-=-
btribble@terapin.com
From: ken@isgtec.com (Ken Newman)
Newsgroups: rec.games.video
Subject: Re: Opinions wanted on various carts.....
Date: 2 Oct 92 22:44:25 GMT
Organization: ISG Technologies Inc., Mississauga Ontario

In article <lcir2uINNhl2@cronkite> andyf@yama.uk.sun.com writes:
> >SWIV = Special Weapons In<something> vechile. SWIV was an awesome
> >blaster for amiga, but this SUPER version for SNES really beats
> >it hands down. 
> 
> I don't want to disagree or anything, but I'm going to anyway,
> but I always thought that SWIV was short for SilkWorm IV (four), after the
> original horizontal scrolly, SilkWorm, which has had several computer incarnations as
> well as the original arcade version.

Technically the previous poster was right, the Amiga docs for SWIV
I believe don't even mention the word Silkworm, they say that it is
the rather dumb acronym "Special Weapons Interdictor Vehicle". However,
the predecessor was called Silkworm.

--

ken@isgtec.com   [ ...!uunet.ca!isgtec!ken ]  Ken Newman
Newsgroups: rec.games.video
From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Subject: Re: [GEN] What's the best rpg available?
Organization: Johns Hopkins University CS Dept.
Date: Tue, 29 Sep 1992 05:29:16 GMT

In article <1992Sep28.135130.27588@aio.jsc.nasa.gov> curtw@euler.jsc.nasa.gov (Curt Wiederhoeft) writes:
>I'd like to get a MegaDrive/Genesis role-playing game with an
>emphasis on problem-solving. Most of the games I've seen are more
>than half combat mode. If I wanted a swordfight game, I'd buy 
>one. Can anybody out there recommend something good? I guess that
>the "perfect" model would be the Macintosh game "Fool's Errand."

Starflight.
--
"the bogosity in a field equals the bogosity imported from related areas, plus
the bogosity generated internally, minus the bogosity expelled or otherwise
disposed of."  -- K. Eric Drexler

Ken Arromdee (UUCP: ....!jhunix!arromdee; BITNET: arromdee@jhuvm;
     INTERNET: arromdee@jyusenkyou.cs.jhu.edu)
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: Ultimate shooter...? (was Review: Axelay)
Date: 5 Oct 1992 00:53:00 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <1992Oct5.053027.23298@mnemosyne.cs.du.edu> tpordon@isis.cs.du.edu  (Tony Pordon) writes:
> Very few shooters actually go beyond these compenents
>and make a good story to go along with the eye-and-ear candy  (Thunderforce
>4 comes to mind).  I suppose we'll all have to wait for the "ultimate" shooter,
>one with exciting graphics, rocking music, a great storyline, and more than
>6 measly levels =`)  Hey, at the end of TF4, it says, "to be continued...".
>I wonder if TF5 is the ultimate shooter (perhaps on CD-ROM?)...

A shooter with a storyline? Ummm... that's a new one. The only shooter I
know of that tries to make a story to go along with the different stages
is Gley Lancer for the Megadrive. Actually I don't really think a good 
storyline is that important for a shooter to be good. Was there a story in
TF4? If so I must have missed it.  As for TF5, I doubt we'll see it before
1994, if ever.  

Speaking of shooters, I really wish that they'd write a few more for the
Genesis: it's the type of game that it's best at handling. There's been
a lot of great shooters coming out in the arcades and I hope some of them
get translated to the Genesis.  My wish-list includes: Aero Fighters,
and the awesome sequel to Truxton(don't know what the Japanese name is).
Heck, even the Duo is getting a lot of new shooters!  Like Wings of
Thunder(sequel to Gates of Thunder?), and Super Darius 2!

-Teh Kao