From: djt2445@ritvax.isc.rit.edu
Subject: Re: Z and the circle
Reply-To: djt2445@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Sun, 13 Dec 1992 00:15:21 GMT

In article <Bz0C6M.MBC@uxa.ecn.bgu.edu>, muwab@uxa.ecn.bgu.edu (William A. Brien) writes:
>Tried some Z stuff that was posted here.  So far, I feel like the game
>is no longer boring!  I kinda like the power of sucking a guy into
>the Z-vacuum and slamming the poor fool's body into the ground at a
>really cool rate of speed.  Thanks to posts for the techniques to use
>for being a more effective SF2' Zangief - they were most effective.  
>Thanks to Mat Hen, who posted Justin C. Hogue's guide (ta to you also)
>Very informative, and well written - makes me wish *I* wrote the damn
>thing! =)  It was also very fun to give the computer Z a taste of his own.
>You know - walk towards him, *ZOT*  Walk away from him, *ZOT*  Sit there
>and wait for the s.o.b. to come up to you, *ZOT*  Real fun!  I had to quit 
>because my hand hurt from doing the circles.  Heh.  Which brings me to 
>another point.
>
>It seems that the motion is not exactly a full circle, as described by
>many, nor is it a half circle, as described by Brian Odom.  Rather, it
>seems kind of like a 2/3 or 3/4 circle.  I tried to do a straight half
>and it didn't seem to work all the time, but when I added that little 
>extra ooomph to the circle, voila!  Suction time!  However, this theory
>has a few problems.  I have just learned, in about an hour, how to
>do the SPD fair to middling.  I am just posting my observations in the
>hopes that someone in a more... shall we say, talented position could
>post their own observations, ideas, and other worldly knowledge of this
>easy way to SPD (Eu-Ming Lee's opinion is high on my priority list, btw -
>guy always seems to know what the hell he's talking about) and other really
>neat stuff.  But hey... Why not.  It would be nice if it was that easy.
>
>Other than that, I can honestly say to those out there reading these posts
>and saying to yourself, "Geeez, I can't do *that*" should go out and
>practice the damn thing before you say anything.  My halfhearted attempts
>at SPD's before I read this newsgroup were pitiful at best.  When you
>come into the situation with a positive attitude and try to kick the shit
>outta anybody/thing coming onto the machine, you do a lot better.  (Gee,
>I sound like one of those positive-thinking preachers!  Silva Mind Control?
>Hmmm...  Sorry!)  Until the next time...  Hope to see more posts about
>the Z - like, say, ten minutes ago?  =)
>
>Will
>
>btw, thanks go out to Brian Odom, Prock, Mat Hen, and Eu-Ming Lee for very
>informative posts and insights that are appreciated by at least one
>person out there.  Me.  Thanks!


Question: Has anyone ever successfully managed to pull a screwdriver, walk to
a person, and screwdrive IMMEDIATELY as soon as he gets up? The computer did
this to me once, suprising the heck out of me, because usually when the 
computer walks up, he kicks, which means I DP... but somehow, the computer
SCREWDRIVED me as soon as I got to my feet. Annoyed the hell out of me.
The computer did this at the exact moment my feet got up on the ground. 
Of course, I had a perfect life stat up until he screwdrove me twice. (I was
playing Ken, if that's any help). Now, anyone ever tried screwdriving as soon
as the person started getting to his feet? Would that be considered a tick?
Newsgroups: alt.games.sf2