HDTenEightyP/NetNews huggingface dataset:
From: marms@python.cs.unm.edu (Mike Arms)
Subject: Re: Another Road Rash II opinion (Genesis)
Reply-To: sandia!marms@unmvax.unm.edu (Mike Arms)
Organization: Sandia National Laboratories
Date: Wed, 6 Jan 1993 23:39:10 GMT

ken@isgtec.com (Ken Newman) writes:
>Question: For someone who doesn't have either Road Rash 1 or 2, would
>there be any point in getting RR1, or should he go straight for RR2?
>Is there any reason to get both? :)

Price is a good reason.  It is very easy to find a used RR1 for $25 (or
less sometimes).  RR2, being new, will hold its higher price for quite some
time.  The logic and gameplay improvements in RR2 may make it the logical
choice if you have neither and only plan to get one.  Or RR1 if you are
on a budget.  Both?  I can see it for myself and other rasher fans out
there.  It's not really like getting Sonic 1 and 2 so that you have lots
more and different levels of Sonic to play around in.  The roads in RR
are probably not too much different from RR2.  Yes, different scenery,
but the races are likely to be fairly similar.  Your call depending on
how much you like the first one you get.

-- 
Mike Arms
Editor of Encounter magazine
uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
InterNet:  unmvax.unm.edu!sandia!marms   or   sandia!marms@unmvax.unm.edu
From: dcb@wdl1.wdl.loral.com (Predecrement David)
Newsgroups: rec.games.video
Subject: unix KILL file question
Keywords: 3DO
Date: 11 Jan 93 22:19:42 GMT
Organization: Gokuraku Videos

As a Genesis and Game Gear user, I'm only interested in those posts.  I can
easily kill the files with "SNES" in the header.  I would like to kill the
posts with "[NES]" in the header, too, but I don't know how to make the
"[" and "]" characters be taken as literals.  And I don't want to kill
posts with "geNESis" in the title.  (Case insensitive, I know, I'm just 
pointing it out.)  I've had little success with :M and Y commands. (Through
inexperience.)

How can I kill the "NES" posts and maintain the "Genesis" posts?

Thanks,
--David (Anxiously awaiting word on Street Fighter II on Sega systems...)
+-----------------------------------------------------------------------+
| David Blume            | "I got killed by monsters."                  |
| dcb@wdl1.wdl.loral.com | -- Why my roommate screamed out of nowhere.  |
+-----------------------------------------------------------------------+
Newsgroups: rec.games.video
From: j_herlih@oz.plymouth.edu (Axl)
Subject: Re: Bubble Game/Don't Know the Name
Organization: Plymouth State College - Plymouth, NH.
Date: Tue, 5 Jan 93 02:36:55 GMT

In article <1993Jan5.003529.28507@pasteur.Berkeley.EDU> victor@ucme.Berkeley.EDU (Victor Wang) writes:
>In article <1993Jan4.184917.34455@ns1.cc.lehigh.edu> mjp3@ns1.cc.lehigh.edu (MARGARET J. PETROVICH) writes:
>>I am looking for a Video Game for my Nintendo.  I have no idea what that name
>>of it is.  All I can tell you is it involves alot of bubbles.  If you can help
>>me with the name of this game it would really be appreciated.  If you have it
>>and would like to sell it, I am interested in buying it.  Please Respond here
>>if you can help!
>>
>>Thanks Much!!
>>
>>Margaret J. Petrovich
>>Lehigh University
>
>Only one game I can think of right away is "Bubble Bubble".
>Well, I think it is the closest title according to your memery.
>
>Andy Chien
>
	Bubble Bobble....cute addicting little game where you control
2 dinosaurs, Bub & Bob that blow bubbles at their enemies.
--	
-Axl @)-->--- 
 j_herlih@oz.plymouth.edu - "There can be only one"
From: jens_alfke@gateway.qm.apple.com (Jens Alfke)
Newsgroups: rec.games.video
Subject: Why are SMW graphics so cheezy?
Date: 5 Jan 93 02:15:11 GMT
Organization: Apple Computer

My father-in-law got a Super Nintendo for Xmas, and since he's definitely
a non-techie type I helped him plug it in, and burned it in for about
twelve hours to make sure it worked. :-)

Having read all the learned debate about the relative hardware merits of
the SNES and the Genesis (I own a Genesis) I was very interested to see
that the graphics for Super Mario World basically suck. The game play
itself is pretty fun, and I envy the battery-backup feature (wish Sonic
had that!), and Yoshi the dinosaur is pretty damn cute, but the graphics!
They're flat, cartoony and lack depth. The characters are cardboard
cut-outs, and the backgrounds are a single level of geometric shapes.

Compared with either Sonic game, there's ..uh.. no comparison. Especially
Sonic II, with the character detail, and that ruins zone with the falling
leaves.

I know that hot graphics do not a game make, and I thoroughly enjoyed the
hours I spent playing SMW. But given that the SNES is supposed to have
better graphics hardware, with more colors available on-screen, why did
Nintendo make its flagship game so ugly?

--Jens Alfke
Newsgroups: rec.games.video
From: gsnow@clark.edu (Gary Snow)
Subject: Re: Any good SNES racing games???
Organization: Clark College, Vancouver, Wa.  USA
Date: Thu, 7 Jan 1993 20:13:49 GMT

In article <1993Jan7.152848.9741@cimage.com> ejd@cimage.com (Ed Driscoll) writes:
>
>There are already several, but the only one which seems to have been
>received favorably is Top Gear.  I own both Top Gear and F-Zero, and 
>they are both excellent games.  I posted a comparison of the two games a 
>couple weeks ago.

I second that, I also own both....

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Newsgroups: rec.games.video
From: kak1@birch02.cray.com (Kevin Kramer)
Subject: Help with a couple of TG16 CD games (Valis III and PoP)
Originator: kak1@birch02
Organization: Cray Research, Inc.
Date: 4 Jan 93 10:15:27 CST


I need a little help with a few TG16 CD games:

Valis III:  I just need a little advice with the final dude.  I can kill
him once very easily, but once he starts floating in space I am in trouble.
And advice??

Prince of Persia (SCD actually):  I am on level 4 and at the very end, and
there is this dumb mirror in my way.  I can't seem to get through it.  I think
I have tried everything (running and jump, slowly stepping . . .)  I know that
this must be a simple little thing, but I must be trying everything except
what is necessary.

Thanks for any help, I really want to kill the final dude in Valis III!!

Kevin

Kevin.Kramer@cray.com
From: lin@eecom.gatech.edu (Brian Lin)
Subject: Japanese RPG for sale
Reply-To: lin@eecom.gatech.edu
Organization: School of EE, Georgia Institute of Technology, Atlanta, GA
Date: Mon, 11 Jan 1993 17:52:16 GMT


Brand new (in shrink wrap) Dragon Slayer 2 (PCE SCD) for sale.  
Asking for $70.00 plus shipping.  Thanks.

-Brian Lin
-----------------------------------------------------------------------
		   Georgia Institute of Technology
      School of Electrical Engineering, Atlanta, GA  30332-0250
		     E-MAIL: lin@eecom.gatech.edu
			PHONE: (404) 853-0630 

Newsgroups: rec.games.video
From: bunny@cbnewsm.cb.att.com (Laura Kozma)
Subject: Re: GameGear Sonic 1 and 2
Organization: AT&T, Piscataway, NJ
Distribution: usa
Date: Thu, 7 Jan 1993 18:04:48 GMT

In article <1993Jan6.200333.6640@wdl.loral.com> dcb@wdl1.wdl.loral.com (Predecrement David) writes:
>Sonic 2:
>
>I've seen references to the baddie on the first stage as a lobster or a crab.
>I believe it's supposed to be an ant-lion.  (An insect that burrows a hole
>into the sand and sticks its head and mandibles out.  It waits for an
>innocent ant to venture too near the hole and "avalanche" with grains of
>sand into the ant-lions mouth.)

This sounds pretty accurate.

I thought that the baddie on the fourth stage was a pig, but
someone else said it was a bear.   A bear seems more accurate, especially
considering that the baddie on the fifth stage is a pig.
(Even this is not as bad as what I've seen Tails the fox described
as: a raccoon!  And I've seen this in two places!)

>Sonic 1:
>
>Where are the 3rd, 4th and 5th gems?  I can get the first two, and have seen 
>the sixth, (but can't get to it.)  Any clues on how to get to the sixth gem?
>(On the blimp.)

Spoilers:

It's been a while since I've played, but...
3rd gem:  go to (I think!) the second waterfall.   Go to the platform
underneath you.  The third gem is reached by jumping on a log to the left.  

4th gem:  It's to the left when you are almost done with one of the
rounds (can't remember if it's 1 or 2.)

5th gem: This one is reached by taking one of the tubes.  

6th gem:  This one I actually remember quite well, as I had to
go to Usenet to get the answer!  At the start of the round,
jump a little bit towards the left.  You'll land on a platform
and be on your way to the emerald.

Hopes this helps a little.  Again, it's been a while...

Laura Kozma
-- 
Laura Kozma
AT&T, 30 Knightsbridge Rd                
Piscataway, NJ   att!attmail!lkozma
Newsgroups: rec.games.video
From: ALI00MHS@UNCCVM.UNCC.EDU (Mark Sullivan)
Subject: Re: SNES Owners Please Read (parts needed)
Organization: UNC Charlotte
Date: Tue, 12 Jan 1993 17:53:57 GMT

In article <KDORFF.93Jan11183352@dante.nmsu.EDU>
kdorff@nmsu.EDU (Kevin C. Dorff) writes:
 
>
>
>I have recently melted part of one of my SNES controller pad (the one
>that comes with it). Fortunately most of it is still in good condition,
>but I need two parts. If anyone has these to spare (or would part with
>them inexpensively) from a controller you have broken I would appreciate
>it. I have replaced the controller with an AsciiPad, so I am not desperate
>I don't need another whole controller (I can get one for $15 at Toys
>R Us), but I would like to repair what I have.
>
>I need:
>
>   The L button (the one on the top, left). The actual button
>    that you press, not the switch inside. The piece with "L"
>    printed on it.
>   The back of the controller
>   Maybe 1 screw, but this is not necessary
>
>Thanks MUCHO in advance!
>Kevin
>--
>
>            Kevin Dorff
>            kdorff@nmsu.edu
 
Well, I can't help with the parts, but I am really curious -- how did
you melt a SNES control pad?  Must take a lot of heat!
 
Mark Sullivan
ali00mhs@unccvm.uncc.edu
From: jjf@byron.u.washington.edu (Matthew Martin)
Newsgroups: rec.games.video
Subject: Re: Any MGH Owners Out There?
Date: 8 Jan 1993 07:44:00 GMT
Organization: University of Washington, Seattle
NNTP-Posting-Host: byron.u.washington.edu

The MGH has no prob with SM2 for Genesis...
From: garyc@vballdude.EBay.Sun.COM (Gary Carino - Osmotic Volleyball)
Newsgroups: rec.games.video
Subject: Re: Definition of RPG (was Re: !Easy! Question)
Date: 5 Jan 1993 20:23:19 GMT
Organization: Sun Microsystems, Mt. View, Ca.
NNTP-Posting-Host: vballdude.ebay.sun.com
Summary: well what about Zelda?

conty@cbnewsl.cb.att.com (E. Kontei) emerged from the Cave of Doom, carrying the holy scrolls <1993Jan5.173506.551@b23a.b23a.ingr.com> <1993Jan5.185102.9716@cbnewsl.cb.att.com> in hand and spoke thusly:

>In article <1993Jan5.173506.551@b23a.b23a.ingr.com>, alfa@b23a.b23a.ingr.com (Laura Walker) writes:
>in the story of the game.
>
>A common characteristic of RPGs is their emphasis on problem-solving
>instead of arcade ability.  Even combat is handled this way, with every
>character having a selection of aggresive and defensive options.
>There are some exceptions to the above template, but most RPGs fit squarely
>within it.
>

Okay, here's something that's been on my mind for awhile.  What do you call
the Zelda type games?  These are basically quest games that are built around
very simple arcade-style combat scenarios.

I find true RPGs cumbersome and not very much fun.  I have a very low
tolerance for taking notes and thinking.  I won't say I haven't enjoyed them.
My brother (who is *very* into RPGs) and I kinda took turns driving while
the other would do all the book work and note taking.  It wasn't bad that
way, but left on my own, I'd probably end up playing for awhile and then
losing interest.  Dragon Warrior 3 for the NES is currently in that state.

Can anyone recommend a Zelda-like game for the Genesis?  I've been told that
Sword of Vermillion is one.  I`d especially like to get the opinions of 
people who have played both the Zelda series and Sword of Vermillion.


gary
From: neilw@informix.com (Neil Williams)
Newsgroups: rec.games.video
Subject: Re: MATSUSHITA enters Videogames ?
Keywords: 3DO
Date: 8 Jan 93 01:47:20 GMT
Organization: Informix Software, Inc.

>|> #	The platform is called 3DO (pronounced "three-dee-oh").  It will be
>|> #unveiled at CES tomorrow, January 7.
>|> #
>|> #>Know anybody something anything more about it?
>|> #
>|> #	I should hope so.
>|> #
>|> #	I work for the company that invented it.
>|> 
>|> Since it is now January 7th (and presumably the unveiling is in full swing,
>|> or perhaps completed), what information is publically available? Features,
>|> internals, an initial titles list? Is the price range competitive with the
>|> current prices on the SNES/Genesis machines, or is it up towards the
>|> NEO-GEO prices? 
>
>For more detailed information, see the Wall Street Journal. There is a front
>page article about the company 3DO. This company is being run by Trip
>Hawkins who until recently was the CEO of Electronic Arts, a video game
>software producer. 3DO is actually a partnership between several very large
>corporations. Included in the partnership are Matsushita (the Panasonic 
>division will produce the first units), Time Warner (largest maker of
>media entertainment software), AT&T, Kliener Perkins Caufield & Byers (a
>major venture capital group) and Electronic Arts (the largest shareholder of
>3DO). THe first units are priced in the $700 range, though they expect the
>price to come down to $500 rather quickly.

EA is involved?  What about the San Mateo Software Group?  Is this
the same machine that they were working on - what's the relationship?

--Neil

-- 
Neil Williams: neilw@informix.com

Seen on my last trip on United: "If you are seated in an exit row 
and can not (sic) read this card... please notify a crew member."
From: caw@miroc.Chi.IL.US (Christopher A. Wichura)
Newsgroups: rec.games.video
Subject: Re: Sega CD: New game released - Hook
Distribution: world
X-NewsSoftware: GRn-beta 1.16g (28.12.92) by Michael B. Smith & Mike Schwartz
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit
Date: 11 Jan 93 07:50:22 CST

In article <1ilkrsINNmp7@master.cs.rose-hulman.edu> kucerarj@elizabeth.dorm.rose-hulman.edu (Ryan J Kucera) writes:
> I just bought Hook for the Sega CD and in my opinion it's one of the best
> games out for the Sega CD.  The music is fantastic and the graphics are
> very nice.  It's worth $49.99.

I like the game pretty well, too.  It's pretty easy to beat, though.  One can
stockpile on lives very easily and thus become more or less invincable.  It
also has unlimited continues.

It can be somewhat buggy if you've been playing for a long time and continue
a few times.  At one time the game actually played the ending sequence for me
when I hadn't even fought Hook yet... :-)

-=> CAW

--

Christopher A. Wichura                Multitasking.  Just DO it.
caw@miroc.chi.il.us  (my amiga)                          ...the Amiga way...
u12401@uicvm.uic.edu (school account)
Newsgroups: rec.games.video
From: raa58389@uxa.cso.uiuc.edu (Cygnus X-1 )
Subject: Re: Question on org. Sonic
Organization: University of Illinois at Urbana
Date: Mon, 4 Jan 1993 08:24:41 GMT

vagrant@vpnet.chi.il.us (Guy Umbright) writes:

>In the first act of the Marble zone, right at the entrace to the
>tunnel, there is a shield box against the wall.  Above this is a
>grassy area.  Is it possible to get up there, if so how and what is up
>there.  I just noticed it and cant find any way up.  Thanks for any help...

>vagrant
>-- 
>: vagrant@vpnet.chi.il.us  :  A man said to the universe:     : Stephen    :
>: or vagrant@holonet.net   :    "Sir, I exist!"               : Crane      :
>:                          :  "The fact has not created in me : 1899       :
>:  Apple II Forever        :   a sense of obligation."        :            

I, too, wondered about this, and tried many times to get up there.  It does
seem like there is SOMETHING up there, but, alas, there is not.  I used the
debug mode to look up there and found nothing.  BTW to enter the debug mode,
press up,C,down,C,left,C,right,C, hold START and A at the title screen.
Level select, also at the title screen: up,down,left,right, hold A, START.
(Hint: press very lightly on the control pad or it won't work, trust me!)

--Ryan
University of Illinois at Urbana-Champaign

PS The two codes may not work if you have an old (or is it new?) copy of the
game.  They are different for the old (or is it new?) copy.

Newsgroups: rec.games.video
From: jjfink@skcla.monsanto.com
Subject: Re: Dragon Warrior II questions
Organization: Searle, Skokie, IL
Date: Fri, 8 Jan 1993 16:26:03 GMT

In article <1993Jan4.135044@uspi2.Prime.COM>, revans@uspi2.Prime.COM (Robbin Evans) writes:
> I've recently been playing all of the Dragon Warrior games, and yesterday
> managed to finish Dragon Warrior II.  However, I do have a question that
> I couldn't solve:  WHERE IS THE THUNDER SWORD? 

You must drop down into the 'trap' level (the big red square one near the 'top'
exit) and fight a bunch of battles to get the Thunder Sword.  Eventually,
you'll get a monster who has it when defeated.

I eventually got bored trying to get through the final castle.
This seems to be typical of the DW's:  I never beat the final baddie in DW1,
never got to him in DW2, never beat him in DW3.  My wife is about 3 days of
play ahead of me in DW4, and she's nowhere near it yet, so it seems to be the
best in entertainment value.

-- 
jjfink@skcla.monsanto.com
------------------------------------------------------------------------------
"I want peace on earth, and goodwill towards man."
"We don't do that kind of thing, we're the United States Government!"
  -- from _Sneakers_
From: mkleczka@gacvx2.gac.edu
Newsgroups: rec.games.video
Subject: GENESIS ALL TIME GREATS
Date: 4 Jan 93 20:27:12 -0600
Organization: Gustavus Adolphus College, St. Peter, Minnesota

I would like to start a list of Genesis all time greats in five specific
catagories.

1) Action/adventure
2) Quest (RPGs and similar quest games)
3) Shooters 
4) Sports
5) Simulation (Driving, Strategy, flight simulations)

If you will E-mail me your three favorite games in each catagory I will compile 
a list and post it here in rec.games.video.

Mattman
From: anamr@cats.ucsc.edu (Ana M Rodriguez)
Newsgroups: rec.games.video
Subject: Re: Penalty for early withdrawal of carts???
Date: 13 Jan 1993 03:58:44 GMT
Organization: University of California, Santa Cruz
NNTP-Posting-Host: am.ucsc.edu


kennehra@craft.camp.clarkson.edu (Rich"TheMan"Kennehan) writes:



>Hi.  It has long been taboo to remove your video game cartridges 
>before turning the power off.  What I would like to know is what
>happens when you remove the carts without turning off the power?  
>What parts are damaged?  Thanks in advance!!!

Well this is a good question.  I remember that the older games systems
would get really messed up if you pulled the game cart out while the 
system was on.  
 
The newer systems seem to take it a lot better.  The problem of the
user pulling out the cart with the game console on is worked into the 
design of the game unit.  So the possiblity of damage to the game system
is greatly reduced.  One problem that can pop up on the Sega is the
potential for the bus buffer chips to stay logic high and cause things
to heat up.  Typically if a buffer chip does go bad, it's not too
difficult to go out and find one.
 
You can also blast the carts too, I know I have blasted at least one or
two carts in my time.

Later...
From: v089l3s3@ubvmsb.cc.buffalo.edu (JER HORWITZ)
Newsgroups: rec.games.video
Subject: Super FX Chip: Specs [Horwitz]
Date: 10 Jan 93 20:09:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

The following things were said regarding SFX chip specs
both by Nintendo Power magazine and CES reps for Nintendo.

* There is an extension in number of sprites per scan line. NP says unlimited,
Nintendo reps said "far more". 
* Triaxial scaling and rotation.
* Sprite scaling and rotation.
* Texture mapping onto scaling and rotating objects (ie a 3-D rotating
rectangle

can have sides with animated bitmaps which similarly scale and rotate in
correct

proportion).
* Light sourcing on polygons.
* Enhances collision detection between sprites. 
* 6-8 time real enhancement in system speed.
* Polygon manipulation at far higher speeds than the SNES formerly could
perform
, also exceeds the Genesis in this category.

[ -> Jer Horwitz ] [INTERnet Game Consultant]
Newsgroups: rec.games.video
From: rmills@controls.ccd.harris.com (Richard C. Mills)
Subject: GOF & Y's HELP
Organization: Harris Controls Division
X-Newsreader: Tin 1.1 PL3
Date: Thu, 7 Jan 1993 13:33:23 GMT


	I saw a level selecter code for Gates Of Thunder in EGM a few months
back, but have not been able to get it to work.  Has anyone else had any luck?
	Also, on Y's I & II I am stuck in the mine.  I cant find the annexed
room where the statues of the Goddesses are located, and is this where
the silver harmonica i located???


					Thanks,

					Richard Mills


rmills@ccd.harris.com
 
Newsgroups: rec.games.video
From: marms@python.cs.unm.edu (Mike Arms)
Subject: Re: Bubble Game/Don't Know the Name
Reply-To: sandia!marms@unmvax.unm.edu (Mike Arms)
Organization: Sandia National Laboratories
Date: Tue, 5 Jan 1993 02:21:25 GMT

victor@ucme.Berkeley.EDU (Victor Wang) writes:
>mjp3@ns1.cc.lehigh.edu (MARGARET J. PETROVICH) writes:
>>I am looking for a Video Game for my Nintendo.  I have no idea what that name
>>of it is.  All I can tell you is it involves alot of bubbles.  If you can help
>>me with the name of this game it would really be appreciated.  If you have it
>>and would like to sell it, I am interested in buying it.  Please Respond here
>>if you can help!
>
>Only one game I can think of right away is "Bubble Bubble".
>Well, I think it is the closest title according to your memery.
>
>Andy Chien

"Bubble Bobble".  You are this little dinosaur critter that can spit out
bubbles to encase enemies inside, and then you pop them to get rid of them.
Lots of puzzles.  A good action game.  I have this for the GameBoy, and
it is quite enjoyable.  The GameBoy also has "Bubble Ghost", but I don't
know much about that one except they seem to be related.

-- 
Mike Arms
Editor of Encounter magazine
uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
InterNet:  unmvax.unm.edu!sandia!marms   or   sandia!marms@unmvax.unm.edu
From: am00@ns1.cc.lehigh.edu (ANDREW JOSEPH MANNO)
Newsgroups: rec.games.video
Subject: Re: SONIC II help!
Date: 11 Jan 93 14:50:55 GMT
Organization: Lehigh University

In article <C0Jquo.Gtx@austin.ibm.com>, jlpicard@austin.ibm.com (Craig Becker) w
rites:
>
>Is there a trick or strategy to getting past the main bad guy
>(Robotnik or whatever his name is) at the end of the Casino
>level? I've only managed to do it once, and lost a bunch of
>lives in the process.
>
This part is tricky.  If you use the flippers, Sonic will come out of his
(protective) spin.  Thus, if he hits Robotnik, he loses rings or dies.
Between the flippers is a bumper.  When Sonic hits the bumper, he
automatically spins, protecting him and giving him an opportunity to attack.
As soon a the level starts, I usually try to get up to the bumper and bump
straight up, hitting Robotnik.  This usually works.
From: jrh@cup.portal.com (John R Hoffman)
Newsgroups: rec.games.video
Subject: SNES Legend of Zelda for sale
Date: Mon,  4 Jan 93 16:33:05 PST
Organization: The Portal System (TM)
Distribution: usa

SNES Legend of Zelda, box, manual, map, shipping: $35.00

John Hoffman
jrh@cup.portal.com
Xref: sparky rec.games.video:26587 misc.wanted:10570