HDTenEightyP/NetNews huggingface dataset:
From: gkropf@bfield.uucp (Gary Kropf)
Newsgroups: comp.sys.amiga.games
Subject: Re: Considering switching to IBM
Date: 13 Apr 92 17:32:59 EST
Organization: Bakers Field BBS

Why is this in the Amiga game section anyhow???

Gary Kropf      ************************************************
                *                                              *
                *       Gary Kropf  C/O Bakers Field BBS       *
                ************************************************
From: juncewic@murex.cis.ohio-state.edu (thomas michael juncewicz)
Newsgroups: comp.sys.amiga.games
Subject: Re: Please help a prospective Amiga buyer
Date: 17 Apr 92 15:22:27 GMT
Distribution: usa
Organization: The Ohio State University, Department of Computer and Information Science

In article <1992Apr16.142827.1710@newshost.lanl.gov> masten@beta.lanl.gov (David A. Masten) writes:
>Hi fellow gamers!

>I've seen A500's for $399.  Is this a good price?
>Can I use my PC's fixed frequency super VGA monitor?
>Can I somehow also use my PC's IDE hard disk?
>What other hardware is needed/recommended?
>What would be needed to run games like World Circuit and Birds of Prey?
>
>Generally, I'm looking for a sort of primer in Amigas.  I usually have
>no clue as to what is being referred to when the various accelerators,
>DOS's etc are mentioned in this newsgroup.
>
>Thanks much in advance.
>
>David Masten
>masten@beta.lanl.gov
>masten@navier.stanford.edu


I'm not sure if that monitor would work, but your hard drive would.  I
personally am using an IBM IDE (Maxtor) 80 meg with my 2000 and have had no
probs.  The controller I use is called adIDE (approx. $100).

You would probably want to get a 1 meg amiga as well, because more
and more games are requiring it.  I think commodore still has this deal
going for an Amiga 500DS, or something like that.  Anyway, it comes with 
1 meg. RAM, 2 floppy drives, color stereo monitor (1084s), and a game or two, 
for about $1000.  Again, I'm not sure if it's still being offered but it is
an ok deal (although maybe a bit expensive to be used for JUST a game 
machine :-)


				___
				 |om
From: mgums@amiganet.chi.il.us (Mark Gums)
Newsgroups: comp.sys.amiga.games
Subject: Re: Considering switching to IBM
Date: 14 Apr 92 03:59:02 GMT
Organization: Amiga Network Information Systems

In article <1992Apr12.163521.20927@seas.gwu.edu>, gerald@seas.gwu.edu (Gerald
G. Washington) writes:
>mykes@amiga0.SF-Bay.ORG (Mike Schwartz) writes:
>>gerald@seas.gwu.edu (Gerald G. Washington) writes:

<stuff of eisa&Isa etc.. deleted>

>>>486 systems I believe.  Of course, the A3000 is a better machine than the
>>>A2000, but, for some reason, we are comparing Amigas to Intel PCs, not >>>Amigas to Amigas.

Yes, but which is more compatible with CURRENT software, hm?
>>
>>I only responded to the "If you are going to get an 040 board...".  There >>two reasons, in my opinion, to buy an A2000.  1)  If you want/need a video toaster.
>>2) If you want/need to run a bridgeboard.
>
>There is one more reason:  price.

There is one more reason- useability. I hear of too many people crying of how this-or-this not running in their A3000. I have yet to see a program not run on my A500 or my friend's A2000. 


<more response wiped by mistake-sorry>
>>The A3000 features the enhanced chipset, which the A2000 doesn't (maybe you
>>can get chip upgrades).  Even then, the A2000 won't support more than 1MB
>>of CHIP RAM, while the A3000 gives you 2MB.  The A3000 also gives you 32-bit
>>wide CHIP RAM, which is a big win if you have the CPU accessing the CHIP
>>RAM in your programs.
>
>
>-- Gerald
You can do all that to a 2000 INCLUDING the 32-bit expansion. And it becomes
true 32-bit as well. The difference boils down to a number of new slots/configurations. And, you are hampered by the only choice of WB2.04(and they're preparing to release 2.1?), with no way to have a selectable KS chipset to get the backward compatibility? No, thank you.  There's one more: Usability. I hear nothing buy CRYING over how this and this
don't work on my A3000. I have YET to ever run something that did not work on my A500 or my friend's A2000. >

-Mark Gums--- Markg@amiganet.chi.il.us
DISCLAIMER: The opinions expressed are not my own; they are of the clone of me
dictating this....
From: dedos3@wsinfo11.info.win.tue.nl (Wilco Boumans)
Newsgroups: comp.sys.amiga.games
Subject: Re: LED and Music Filters
Date: 2 Apr 92 14:50:51 GMT
Reply-To: dedos3@info.win.tue.nl
Organization: Eindhoven University of Technology, the Netherlands

In article <1992Apr2.112957.9235@murdoch.acc.Virginia.EDU> roland@turing.acs.virginia.edu (Kevin R. McGrail) writes:
>
>   I was wodering... You know how most (all?) music filters turn off the
>led on the Keyboard?  I would like to know why this is because the only 
>repair I have ever had done on my 500 was a replacement of the Keyb
>because it hhad a rom error.  ANyone know if these could be related?
>
>
The way to switch of the filters on the newer (produced after 1988 or so)
amigas is by setting some bit somewhere (it's true) in the DFFXXX address
range. This bit happens to be the same bit the powerled is connected to, so
when you turn of the filters, you also turn off (or reduce with an amiga 2000)
the powerled. 

Wilco Boumans,
dedos3@info.win.tue.nl
From: CMS129@psuvm.psu.edu (Christopher M. Stoy)
Newsgroups: comp.sys.amiga.games
Subject: Stunts for Amiga
Date: 9 Apr 92 05:17:12 GMT
Organization: Mythos/Xcalbrin Inc.
X-School: Penn State University

Does anybody know if Accolade's Stunts game has been converted to the Amiga?
I've been playing it on a friend's '386 and really like it. I'd love to see an
Amiga version (hopefully the graphics will scroll smoother though).

Any info would be helpful. Thanks.


Chris Stoy  INTERNET: stoy@endor.cs.psu.edu BITNET: cms129@psuvm.psu.edu
President, Slothman Software Inc. Makers of "SlothMonger , the slowest
 program to ever run on any computer in the history of everything."
              "We make VaporWare a reality..."
From: aces@mcode.amdahl.com (Jeffrey D. Smith)
Newsgroups: comp.sys.amiga.games
Subject: Re: Black Crypt vs. EOB
Date: 7 Apr 92 14:39:10 GMT
Reply-To: jds30@amail.amdahl.com
Organization: Amdahl Corporation, Sunnyvale Ca.

In article <29E1A128.14945@noiro.acs.uci.edu>, wiedeman@altair.acs.uci.edu (Lyle Wiedeman) writes:
> In article <1992Apr6.183753.39085@kuhub.cc.ukans.edu>, 2frvooze@kuhub.cc.ukans.edu writes:
> |> >> "Eye of the Beholder 2" does have some improvements over "Eye of the
> |> >> Beholder" (like 5 saved games, more interaction with NPC's, new weapons,
> |> >> a few more spells), but there are no major changes in the interface or
> |> >> game play.  Hopefully the Amiga version will at least use extra-half-
> |> >> bright mode to enhance the graphics.
> |> > 
> |> > 5 saved games. Good, this is a *must*, espiecially in games where you
> |> > can get to a point where you just have to start from the beginning again.
> |> > (As in EOB1)
> |> > 
> |> 
> |> Give me a break?  5 saved positions?  You think they could use a file
> |> requester instead and let you save as many games as you have hard drive
> |> space to put them!  Geez!  (Sorry, but I take exception to games that
> |> restrict saves.)
> |> 
> |> David Poland
> |> 2frvooze@kuhub.cc.ukans.edu
> 
> Now, now, David.  I agree with you that games (like Populous) which
> throw up a requestor, and let you save N>>1 games are much to be
> preferred, but there is really nothing stopping you from making your
> own backup copies of eobdata.sav periodically.  I tend to do two
> per level.  If I really screw up, I can start over from one or the
> other of them.  I've just started level 7 and have about 12 saves
> I can back up into.  I get REALLY pissed off at games which (a) enforce
> one save and (b) make the save mechanism so cryptic (or unwieldy)
> that there is nothing you can do.
I wrote rexx scripts with icons to do save/load of 4 games for EOB.
I never needed any more than that.

> 
> BTW, I have heard recommendations that you need levels.tmp as well,
> but I have never found a difference between restoring with just eobdata.sav
> and restoring with the two files.  I wanted to go back to a level
> and fix something I had done wrong, so I deleted levels.tmp and it
> made no difference.
The SSI technical support told me to save/restore both files, so
that's what I did.

BTW, Black Crypt saves games A thru E, and that was plenty for me.
I rarely saved thru E.  I use A for start of level.  B for subquest
completion.  C for combat completion.  D for dungeon exploration.
E for experimenting.  Works great.
From: sswell@cup.portal.com (Steve - Stockwell)
Newsgroups: comp.sys.amiga.games
Subject: EOB help
Date: Wed, 15 Apr 92 20:08:55 PDT
Organization: The Portal System (TM)

I realize that this has been covered before, but could someone please 
e-mail me with help on finishing Eye of the Beholder?  I can get to
the end, but have never been able to kill the multi-eyed beastie.  A complete
walk-thru, and a list of required items and required skills would be
greatly appriciated!  
 
                            Thanks Much,
 
                               sswell
From: koren@hpfcdc.fc.hp.com (Steve Koren)
Date: Fri, 10 Apr 1992 14:49:42 GMT
Subject: Re: ArmorGeddon on A3000?
Organization: HP Fort Collins, Co.
Newsgroups: comp.sys.amiga.games

das@ceti.csustan.edu (David Alan Steiger) write:

> I just recently bought a 3000 and a (GVP '40 board  8^D) and I can't seem
> to get it to boot (even without the 40).  It plays the beginning animation,
> shows the digitized boxcover, and dies.

> Any possiblity of a trick or am I dead in the water?

I got it running on my 68040 (PP&S) by shutting off copyback cache.
You might try that.

In any case, call Psygnosis and see what they say.  They need to know
that people really do try to run their games on fast systems and
they will loose sales by making them unusable on such systems.

You might complain about the on-disk copy protection while you're at
it.

   - steve
From: rryan@legend.akron.oh.us (RICK RYAN)
Newsgroups: comp.sys.amiga.games
Subject: Re: WORLD CIRCUIT
Reply-To: rryan@legend.akron.oh.us
X-Software: AmigaNetwork (708-983-6435) UUCPShell v4.9/med15Jan92
X-Disclaimer: Opinions of users do not necessarily reflect those of managment.
Date: 8 Apr 92 13:32:25 EDT
Organization: The Legend BBS Public Access (216)825-2747

ell that's interesting to know it didn't crash on you. All I can say is to
repeat myself. With a second drive it crashed several times. Without the
second drive it runs fine.

Rick

Newsgroups: comp.sys.amiga.games
From: gre253@mis.csiro.au (Steven Green)
Subject: Amiga rentals and/or games rentals ???
Organization: CSIRO MIS
Date: Wed, 8 Apr 92 04:36:29 GMT

Has anybody out there know of anybody renting Amigas (500's) and games ???

I would be interested to here from anybody that knows of such an outfit. 
i.e. Is it profitable, is it "legal", do royalties need to be paid on
rented software, can you insure rental A500's ( how much ? ) etc etc ....

As you can probably guess I am kicking around the idea of opening a rental
shop for bottom-end ( and maybe higher ?? ) Amigas AND software is some
mega-popular summer holiday zone. ( The theory being the bored-out-of-their-mind
teenage sons ( and daughters ? ) will pester the shit out of their parents to
hire them one ( I hope ), hire LOTS of software, then HOPE,HOPE,HOPE - BUY some
that they REALLY like before going back the city ! )

Any feedback/ideas would be greatly appreachiated.

Steve Green
From: god@ucscb.ucsc.edu (GOD)
Newsgroups: comp.sys.amiga.games
Subject: Populous II codes
Date: 8 Apr 92 18:48:48 GMT
Distribution: usa
Organization: University of California, Santa Cruz; Open Access Computing


Greetings!  I remember recently seeing a list of special codes for
Populous II that do things like add groovy music and such.  Would
some kind soul please send me a copy of this list?  

Thanks! 

Dan Osher, aka

                         \ | /
                        - GOD -
                         / | \
From: jhawes@everest.srd.bt.co.uk (Jason Hawes)
Newsgroups: comp.sys.amiga.games
Subject: Re: Action Replay III cheats ??? (got any ?)
Date: 14 Apr 92 07:28:50 GMT
Reply-To: jhawes@everest.srd.bt.co.uk
Organization: British Telecom

From article <13967@star.cs.vu.nl>, by rmast@cs.vu.nl (Mast RN):
> Is there a way to upgrade action replay II to action replay III, or is the
> hardware concept different? I own a II bought from a friend and it contains
> several bugs.

In the UK you can send your II back to get $UK20 off your II. (big deal)

> Does de action replay III work with HardDisk?

If you can plug them both in at the same time (with the 1500 version) they will
both work, but Action Replay itself doesn't know what a hard disk is - and wont
talk to it.

Note that A500 hard drives with a throughport have never been known to work
replay beacuse you are plugging them both into the same slot and their ROMs
conflict. You need a 1500 version to use a hard disk at the same time
From: mohrc@nyssa.CS.ORST.EDU
Newsgroups: comp.sys.amiga.games
Subject: Re: Action Replay III cheats ??? (got any ?)
Date: 9 Apr 92 20:28:28 GMT
Article-I.D.: CS.1992Apr09.202828.16470
Organization: CS Dept. Oregon State University, Corvallis, Oregon.

In article <17117@sophia.inria.fr> colas@bagheera.inria.fr (Colas Nahaboo) writes:
>In article <1992Apr08.083250.20217@CS.ORST.EDU>, mohrc@nyssa.CS.ORST.EDU
>writes:
>|> support 2.0 otherwise this is the best type of cart deal i have seen (I
>|> NEVER
>|> unplug mine i use it so much)
>
>does it still prevents you to have more than 3 megs of RAM? (I have the Mark
>II)...
>
Nope i have 4megs and it lets me use them all there is a option to disable
some if you want to its in the setup menu you get from hitting F2 (on the MK III)

>-- 
>Colas Nahaboo, colas@sa.inria.fr, Bull Research, Koala Project, GWM X11 WM
>Pho:(33) 93.65.77.70(.66 Fax), INRIA, B.P.93 - 06902 Sophia Antipolis, FRANCE.
Newsgroups: comp.sys.amiga.games
From: davidb@psych.toronto.edu (David Brodbeck)
Subject: Re: Orbiting in Tobias Trek
Organization: Department of Psychology, University of Toronto
Date: Fri, 10 Apr 1992 18:54:28 GMT

In article <1992Apr8.210400.22198@ncsu.edu> jwallen1@eos.ncsu.edu (JOHN WAYLON ALLEN) writes:
>Wanted:
>English docs for Tobias Treck
>
>jwallen1@eos.ncsu.edu


Same here
-- 
                          Dave Brodbeck - U of T Psych
                     The chickadees are not what they seem
                            davidb@psych.toronto.edu
From: deaks@vsbbs.UUCP (Ernie Deakyne)
Newsgroups: comp.sys.amiga.games
Subject: Re: Considering switching to IBM
Date: 9 Apr 92 05:51:21 GMT
Article-I.D.: vsbbs.deaks.04gi
Organization: BBS


  Ok first of all, I think the editor of Amiga World magazine said it best:

   "The Amiga is not an IBM clone.  It is a specialized machine for graphics,
animation, sound, music, mlutimedia, video, games and programming.  Unix
workstations fron Sun, Next and IBM also lack many tools, but their excelence
in special areas makes up for the shortage.  The Amiga too can do quite will
without Lotus 1-2-3 and Dbase."  Amiga World, Feb 1992

   So all the arguements saying "The Amiga has no serious software" ie:
Databases, spreadsheets and so on, are nothing!  Sure, the Amiga HAS this
software, and most of its cheaper then IBM stuff, but most of it isnt as good.

   On the other hand, only the Amiga has the Video Toaster, cheap genlocks,
cheap NTSC color boards and digitizers, quick/cheap and easy video for the
average home user (Heck! I use my RF Interface that came with the Amiga to
output video to a VCR and amaze most of my friends!) And great programming
languages and authoring software.

   IBM has most of that (Nothing beats the Toaster though) but its VERY
expensive, and not nearly as good!

   Now as far speed goes, I have never heard or even seen a slow Amiga
workbench, even in 16 color mode. But workbench/windows is only one thing.
Take a look at how much better the Amiga does with general animation,
scrolling, MULTI level scrolling, Sprites, all of this with music and what
not.. Look at the vectors that can be done with the Blitter chip (68xxx isnt
even used that much) They are simply incredible!  Or, the sphere/cube mapping
and scaling/rotation that can be done smoothly and quickly on a PLAIN 500!
(Take a look at the demos and games coming out of Europe to see what I mean..)

   And look at the speed comparisons of a A3000 w/68040 to a 486.. The 40
wins.. But as stated above, with the Amiga, its not JUST the processor that
does all the work...
Newsgroups: comp.sys.amiga.games
From: gre253@mis.csiro.au (Steven Green)
Subject: Re: Populous II - Bolts & Scoring (was:Strategies)
Organization: CSIRO MIS
Date: Wed, 8 Apr 92 04:11:18 GMT

On several occassions ( during the one playing session ) I received 6 ( count
them ! ) lighning bolts of experience on my "spend experience" screen after
receiving only 2 or 3 on the previous screen.

Pretty weird ? It has'nt happened to me again ( unfortunately ! )

Steve Green
From: stewartm@bfield.uucp (Stewart Mckinnon)
Newsgroups: comp.sys.amiga.games
Subject: Re: Black Crypt
Date: 29 Mar 92 16:39:59 EST
Organization: Bakers Field BBS

In article <7BC3EE48F6FF01893B@UPR1.UPR.CLU.EDU>,
802360644%RUMAC@UPR1.UPR.CLU.EDU (Angel Asencio) writes:
>Hi:
>  I heard that Black Cript compares to Dungeon Master.
>  How is in Graphics, Sound, and Music (if have one)?
>  (In music I refer through the game not at the begining) 
>
>Thanks,
>   Angel Asencio//
>              \X/ Tresurer - Hard Bytes Amiga User Group
>                             UG# 351
>
>802360644%rumac@upr1.upr.clu.edu

I'd say that Black Crypt excells Dungeon Master, CSB, EOB, Knightmare in all
aspects of graphics and sound. There is no music throughout the game - only
terrific sound effects....

*****************************************************************************
*   "What other computer is there?"                                         *
*   "Amiga Users.....we march to a different drummer."                      *
*****************************************************************************
From: Nervid@cup.portal.com (Dave Dave Luke)
Newsgroups: comp.sys.amiga.games
Subject: Lothian: Where's that darned Unicorn?
Date: 7 Apr 92 07:20:31 GMT
Organization: The Portal System (TM)

Does anyone know where that unicorn can be found in Lothian?
Would be most appreciative.  Also, I have finished most of it, except
for the Unicorn and the Evil Wizard's castle.  I would be most willing to 
trade some tips.

Dave Luke
nervid@cup.portal.com
Newsgroups: comp.sys.amiga.games
From: cython@ais.org (Tim Devlin)
Subject: Re: BB NOT Compatible, was rE: Of BridgeBoards and things
Organization: UMCC
Date: Sat, 11 Apr 92 01:07:32 GMT

In article <1992Apr11.004723.3401@gbrmpa.gov.au> matt@gbrmpa.gov.au (Matt Crowd) writes:
>In article <1992Apr10.052152.11916@seas.gwu.edu> gerald@seas.gwu.edu (Gerald G. Washington) writes:
>>ggg@kepler.unh.edu (Gregory G Greene) writes:
>>>  I thought the least they could have done was give us a 386dx BB instead of
>>>  the wimpy sx.
>>
>>ATOP makes the Bridgeboard Enhancer ($449).  It is a small module that
>>replaces the 286 of the A2286 with a 20MHz 386.
>>
>>-- Gerald
>
>Still, I'd rather have the seperate box, there are a lot of strange things
>that can happen with the BB.
>
>Willy Beamish runs but Heart of China doesn't? strange, both games come
>from the same company, and were released using the same "Sierra-game-generater"
>
>matt.

Thats odd, Heart of China runs fine on my Bridegboard, prehaps its your VGA
card.

Also, id much rather have just one box then 2 cluttering up my limited desk
space, and no I dont have room for another desk.  The bridgeboard is the
only way to go for me and ALOT of others.
From: Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth)
Newsgroups: comp.sys.amiga.games
Subject: Re: DO THEY EXIST !!!!!!!!
Date: 8 Apr 92 21:30:05 GMT
Article-I.D.: agwbbs.Paul_Trauth.0bm4
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Tue  7 Apr 92 21:53, Joshua Paul Smith <jsbt+@andrew.cmu
wrote:
 JPS> Has anyone ever seen Amiga versions for these games:
 JPS> Megazone,Bombjack,Ataxx,Pandor's Palace.
Never heard of the first or last.
I don't think there were ever *official* versions of Bombjack or Attax;
however, Readysoft did a Bombjack rip-off, and there are *two* games with
the same play-mechanic as Attax out there. Virgin's "Spot", though
radiacally different in presentation, is the exact same game. And i
recently got a demo of "Thromulus" from TTR, it's also the same mechanic as
Attax. Neither, however, has the nice touch of different computer enemies
who get happy or angry depending on game-play.

-- Via DLG Pro v0.991

- be zorch, daddi-o --------------- paul (raccoon) trauth ----------------
--------------------------------------------------------------------------
Internet -> paul_trauth@agwbbs.new-orleans.LA.US        \\\///\\\///\\\
Usenet   -> rex!agwbbs!paul_trauth                      \\\///\\\///\\\
--------------------------------------------------------------------------
  "eagles may fly, but a weasel will never get sucked into a jet engine"
Newsgroups: comp.sys.amiga.games
From: conaway@cis.ohio-state.edu (jason william conaway)
Subject: CYBERCON III (way cool!)
Originator: conaway@penguin.cis.ohio-state.edu
Organization: The Ohio State University, Department of Computer and Information Science
Date: Wed, 8 Apr 1992 15:44:23 GMT

CYBERCON III
This game is INCREDIBLE!

To the poster who needed help mapping the complex:
(mail bounced!)
Well I'm not a mapping master, but somthing that helps me is to try drawing the
different levels on different sheets of "see through" graph paper. Another
thing I do is to draw the relative shape and size of the rooms. This helps me
find new rooms by noticing gaps in my map.

By the way how many rooms have you discovered (approximately)? I have found 
about 100 to 150 rooms (mabey more, I've never actually counted). Have you
found the tight corridores-very 3d-floating robots section. It is completely
cutoff from the rest of the complex. Only four trap doors found in one room
lead to this cramped section. I haven't found anything of interest in here and
I've mapped it all out (I think).

Has anyone found the object in the secret black room with a purple line around
the perimeter. The object looks something like this:

		/\             /\
               |\/|    / \    |\/|
               || |  /     \  | ||
               || |/         \| ||
               || |           | ||
               || /           \ ||
               | \            /  |
                \  \        /  /
                  \  \    /  /
                    \  \/  /
                      \  /

I can't figure out what to do with it. 

Oh! Have you seen the HUGE robot (about 50 times bigger than you)? Its in a
very tall room (several stories high) with three big pillars that you can use
to cross the room. Jump from one pillar to the next to get to the alcove on the
other side. If you miss or skid past the edge of a pillar, make sure to turn
off all systems except for power assistance. This fall is a doosy, and say 
hello to the monster robot.

The alcove on the other side leads to a room with tons of hostile robots. I
can't seem to survive long enough to get past them. Any suggestions?

(This game is the best! Soooo intense, great action/graphics/concept)
I love 3D-virtually reality!

Jason W. Conaway
The Artist at Large
From: jdugger@nextweek.Reed.Edu (Jay Dugger)
Newsgroups: comp.sys.amiga.games
Subject: Need Cheats: Smash TV, Agony; Hints: Barbarian II
Date: 13 Apr 92 21:33:58 GMT
Organization: Reed College, Portland, OR

Hi Y'all:

	Does anyone know any cheats or where I can get them for Smash TV,  
Agony, and Barbarian 2?  Does anyone know how to get out of the town in  
B2?

	thanks:

	Jay Dugger
	jdugger@reed.edu
Newsgroups: comp.sys.amiga.games