HDTenEightyP/NetNews huggingface dataset:
From: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Newsgroups: comp.sys.ibm.pc.games
Subject: Heaven & Earth
Date: 5 Jan 93 17:04:30 GMT
Reply-To: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Organization: North Carolina State University, Project Eos
Originator: bkpipa@c00015-118dan.eos.ncsu.edu


Anyone played it?
What's it like?

I heard it's a kind of puzzle game.
A review maybe?
-- 
| Brian Pipa              | Doing nothing is the hardest thing in      |
| bkpipa@eos.ncsu.edu     | the world because you can't stop and rest. |
| NCSU - Raleigh, NC USA  |      from THE ELFIN SHIP by James Blaylock |
Newsgroups: comp.sys.ibm.pc.games
From: appelo@dutiag.tudelft.nl (C.J. Appelo)
Subject: *** NET PC GAMES TOP 100 * DEADLINE ***
Organization: Delft University of Technology
Date: Fri, 8 Jan 1993 12:07:00 GMT

By now, we have reached the deadline for the votes
concerning the second edition of the Top 100. The new
chart will be published on Monday, including some 
comments on this first week of charting. 

New votes are accepted from this moment for the
third edition, for which the deadline will be next
Friday.

If you haven read the first edition of the Top 100,
do it now! Several copies are posted to 
comp.sys.ibm.pc.games and rec.games.misc.

Newsgroups: comp.sys.ibm.pc.games
From: rloper@mksol.dseg.ti.com (robert l loper)
Subject: Re: Civilization under Windows 3.1
Organization: Texas Instruments, Inc
Date: Wed, 13 Jan 1993 02:29:56 GMT

There is a patch available at archive.umich.edu; /msdos/games/civ*
I have the v4 patch, at now Civ runs under OS/2 just like DOS, includeing
(for the most part) sound.  Use th DOS settings listed in the OS2.GAMES v1.0a
file (available at hobbes: ftp-os2.nmsu.edu...see index).

Hope this helps!


-- 
*  Robert L. Loper             * - Infinity is a notion best contemplated    *
*  ROBERTLL@FLOPN2.dseg.ti.com *      in a warm bed.                         *
*  Texas Instruments, Inc.     * - My opinions are my own, not TI's.         *
Newsgroups: comp.sys.ibm.pc.games
From: BH4781@uacsc2.albany.edu
Subject: Ultima Underworld I Demo
Organization: University at Albany, Albany NY 12222
Date: Tue, 12 Jan 93 11:39:09 EST

Hi. I have a Demo disk for Ultima Underworld I that came with
Ultima 7. The demo unpacks to be quite large -- I think about 5M.
Quite a few of the options are disabled -- so I cannot save and
do quite a few other things that I could with the game disks.
 
My question(s) are:
 
I am not sure if I want to buy this game -- I haven't been able
to get very far in the Demo without repeatedly dieing. Does anyone
have a patch to enable the save, etc. functions that are disabled?
 
What other nifty stuff came with the game package? (e.g. the cloth
map and "fewllowship" book that came with U7)
 
thanks for any info.
 
Benjamin Henry
bh4781@rachel.albany.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Front Page Sports Footy
From: pyrite@qed.cts.com (Sean Camanyag)
Date: 11 Jan 93 10:35:59 GMT
Organization: The QED BBS, Lakewood CA

kevinlu@yoyo.cc.monash.edu.au (Kevin Lu) writes:

> 
> Hi,
> 	i have a few questions about this game.
> 
> 	a) Has anyone been able to rush succesfully against the computer?
> I have a running back that has 88 for speed,accl, and agility, but out of
> about 10 games, i've only rushed for over 100 yards ONCE, usuallu ending
> up with about 25 yards overall for the game.
> 
> 	b) How do i recover a fumble? Fumble isn't even listed in the index!
> 
> 	c) Anyone got their QB to successfully throw on the run?

You might want to pick up a few things to make FPS:Football more realistic; 
A set of great game plans (FPSPLAN4.ZIP), the league file with the real NFL 92
season players and stats (NFL92.ZIP), and a player/league/team editor
(FPEDIT32.ZIP).  They're all available on Sierra/Dynamix's BBS...

I'm 5-0 so far with San Francisco now that they have good receivers like
Taylor, Rice, and Sherrard..

To answer your questions: a) the above mentioned game plans include better 
                             rushing plays.
                          b) just press button 2 on the joystick, to highlight
                             the player closest to the ball, then "run over" 
                             the ball to pick it up.
                          c) Nope... hopefully Dynamix's upcoming patch
                             upgrade will fix it; if not report it to them on
                             their BBS.


/=======================+==============================================\
|   Sean Camanyag       |   pyrite@qed.cts.com                         |
|=======================+==============================================|
|   "Data, I thought you were dead!" "No, Sir.  I rebooted!"           |
\======================================================================/
Lines: 8
Date: Fri,  8 Jan 93 10:53:16 MST
Newsgroups: comp.sys.ibm.pc.games
Subject: W7
Distribution: world
Organization: Brigham Young University, Provo UT USA
From: hainswob@bones.et.byu.edu (Bradley D. Hainsworth)

In the Dane tower on the level of the "Cursed COffers" or
something like that, there is a gold urn in the scenter of
the water -- what is that for? And how do I open the gate?

Brad
From: labdg@emory.edu (Diego)
Newsgroups: comp.sys.ibm.pc.games
Subject: UW2 Arrghhhh!!
Date: 11 Jan 93 11:23:36 GMT
Organization: Emory University, Atlanta, GA
X-Newsreader: Tin 1.1 PL3

You know, I've always considered myself a patient person, but
Origin's disks really drive me crazy (you'd think they warehouse
the #$%^ things next to a giant magnet).  I just went through 3
different copies of UW2 from two different stores and EACH and
EVERY one had a botched up disk one (DOS crc errors & sector not
founds when trying to install or back up).  Finally I returned it
and went for a nice battlechess on cd-rom (no chance of bad floppy
there ;-).  The sad part is, many if not most of my other Origin
games seem to have come on disposable disks as well.  My original
Ultima Underworld disks went bad after 6 months, while my first set
of Wing Commander I disks were completely dead on arrival (as were
the next four sets I tried), and my Wing Commander II disks died
about 4 months after purchase (good thing for the cd-rom edition!).

So, what gives?!  I've bought all of the above at various common
stores in Atlanta, GA (not bob's discount no-name reseller in
the far east somewhere) and I doubt that ALL of these stores have
bad merchandise handling practices.  Moreover, other companies
software seems to have a much lower rate of failure as far as I can
tell.

*Flame off*

So, I think perhaps I'll try the NEXT shipment of UW2 disks they
get here.   

-Regards,
-Diego Gallina (labdg@unix.cc.emory.edu)
Newsgroups: comp.sys.ibm.pc.games
From: rosen@news.cis.ohio-state.edu (jeffrey m rosen)
Subject: kq6 help needed
Organization: The Ohio State University Department of Computer and Information Science
Date: Wed, 6 Jan 1993 20:00:29 GMT

I am stuck in kings quest 6, in the very start.  I found the copper, book, poem
mint, I visited the castle.  I can buy an item from the pawn shop, but none
seem to do any good...where should I go??  Maybe some general play hints would
help, thanks

Jeff Rosen (Rosen@CIS@ohio-state.edu)

-----------------------------------------------------------------------------
A word from Jack Handy: Its sad that something as simple as a pack of wild
			dogs can tear a family apart.
From: dlow@pollux.svale.hp.com (Danny Low)
Date: Mon, 4 Jan 1993 18:15:20 GMT
Subject: Re: Help w/ Dark Queen of Krynn in Hawkbluff
Organization: HP LOVECRAFT DIVISION
Newsgroups: comp.sys.ibm.pc.games

Spoilers:

>I am in Hawkbluff and I did battle with Trandemere's group
>and drove him out.  All of the guards abandoned their posts.
>I have Davik the architect with me.  We cannot get through
>the exit door.  A message keeps saying that Davik cannot
>tell us how to open the door.

Get the book that went down the dumbwaiter.

			   Danny Low
    "Question Authority and the Authorities will question You"
	   Valley of Hearts Delight, Silicon Valley
	     HP CPCD   dlow@pollux.svale.hp.com
From: at608@cleveland.Freenet.Edu (Bob Rogers)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: World Circuit Questions
Date: 4 Jan 1993 16:02:46 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: at608@cleveland.Freenet.Edu (Bob Rogers)
NNTP-Posting-Host: hela.ins.cwru.edu


In a previous article, barnett@sun1x.actc.res.utc.com (Mark Barnett) says:

>I recently bought World Circuit and have some questions for those
>of you familiar with it.
>
>For the life of me, I cannot figure out how to get to wherever I
>need to be to set up the car (downforce, etc)

Use whatever key/joystick motion/button you have defined as the brake
control (default is stick back).

>Similarly, how do I select linear vs nonlinear steering? Is this also
>from the place where I set up the car?
>

This is in the "custom control" menu.

>Am I the only one who finds the documentation somewhat lacking with
>respect to finding information like this?

No, I thinks it's the worst documentation with regards to game controls
(it's good on GP racing in general, and very good on car setup) that I've
ever seen.

>Also, are there any other goodies I should know how to manipulate?
>The overall simulation seems quite excellent, and I am anxious to
>be able to customize my car, so any help would be greatly appreciated.
>

Having a good joystick helps a lot.  I use a CH FlightStick - with my old
Gravis I imagine it would be unplayable.  Work on one track in practice mode
to master driving: race time is no time to learn to drive!
-- 
Bob Rogers            Internet:  at608@cleveland.freenet.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Underworld II Speech....
From: showalter@acs.harding.edu
Date: 10 Jan 93 21:33:55 -0500
Reply-To: showalter@acs.harding.edu
Organization: Harding University

I just got Underworld II, and I can't seem to find any digitized 
speech even though the installation went fine. I ran "uwsound"
just to be sure, and everything checked out fine.

Does anyone know where the speech should be?

Thanx
Phil
From: eaglei@carina.unm.edu (Steve Hockemeier EECE)
Newsgroups: comp.sys.ibm.pc.games
Subject: Terminator crack?
Date: 7 Jan 93 17:40:23 GMT
Organization: University of New Mexico, Albuquerque

I'm looking for a crack for terminator 2029. I bought the game and the codes for
it are this bright green or something. The problem is I have a kinda color-
blindness that makes my eyes really hurt to read the manual. so If you
have one, could you send me to it or it to me?

Thanx!
Steve.
Newsgroups: comp.sys.ibm.pc.games,bit.listserv.games-l
From: rahayden@news.weeg.uiowa.edu (R Andrew Hayden)
Subject: VGA Planets:  Game Filled
Organization: University of Iowa, Iowa City, IA, USA
Date: Tue, 5 Jan 1993 15:45:28 GMT


Yesterday I announced a new VGA Planets game forming.  Since that time, 10
persons have registered, filling the game.

Please do not attempt to enter any longer as you will only get a message
back saying it's filled.

Thanks everyone.

-- 
]> I love my country                   + Robert Hayden                     <]
]> But I fear my government.           +                                   <]
]> Blind faith in your leaders, or in  +    rahayden@umaxc.weeg.uiowa.edu  <]
]> anything, will get you killed.      +    aq650@slc4.INS.CWRU.Edu        <]
Newsgroups: comp.sys.ibm.pc.games
From: jay@Cadence.COM (Jay Blackwood)
Subject: Comanche Max Overkill
Summary: Comments on Comanche Maximum Overkill
Keywords: games
Organization: Cadence Design Systems, Inc.
Distribution: na
Date: Mon, 11 Jan 1993 00:37:03 GMT

Just bought 'Comanche Maximum Overkill'.  Pretty cool game.  The illustrations
on the box are for real.  The graphics are what make this game.  They do a good
job a 3D terrain mapping;  You can fly you 'copter though all sorts of valleys,
following the terrain.  The effect is quite good.  The only thing unfortunate
about the graphics is that they are 320x200x256.  (I wish they'd start bringing
out more games in the SVGA.)

The game is fairly easy.  (maybe tool easy.)  You helicopter can take a LOT of
hits, while the enemy can be downed in one shot.  Still its fun. 

jay blackwood

Newsgroups: comp.sys.ibm.pc.games
From: lye@fraser.sfu.ca (Bill Lye)
Subject: Re: Stunt Island crack and patch!
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Wed, 6 Jan 1993 16:21:51 GMT

jgreely@morganucodon.cis.ohio-state.edu (J Greely) writes:
>In which version?  Have you installed the patches from the Disney BBS,
                                           ^^^^^^^^^^^^^^^^^^^^^^^^^^^
>or do your programs only work for the out-of-the-box game?
>-- 
>J Greely (jgreely@cis.ohio-state.edu; osu-cis!jgreely)

Is there anywhere I can pick up patches via anonymous ftp?  What do they
fix?
-- 
Bill Lye, lye@sfu.ca
SFU claims these views....NOT!
Newsgroups: comp.sys.ibm.pc.games
From: wagnerp@cuug.ab.ca (Paul Wagner)
Subject: Space Quest 4
Organization: Calgary UNIX Users' Group
Distribution: Distribution: 
Date: Thu, 7 Jan 1993 15:14:48 GMT

I am in the Galaxy Galleria with the cigar,credit card,2006 buckazoids,pocketpal,bunny,battery(in PC ),womens clothes,jar of slime. I know what I have to do...
...... but which plug should i get? I always get the plug at the top left-hand
corner. I can't figure out how to use it 'cause i can't get in the Time Pod in the arcade. The guys just fry me Space Dust. Please Write a very long message
back in this article or use your own,call it " answer ".



                - Brian IBM Wagner
From: tatakamoto@vmsb.is.csupomona.edu (Teri Takamoto)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Educationa games info wanted
Summary: "Kids & Computers" magazine already exists
Keywords: Kids & Computers, Computer Gaming World, CGW
Date: 12 Jan 93 07:46:07 GMT
Reply-To: tatakamoto@csupomona.edu
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: tatakamoto

In article <1993Jan7.204004.23475@porthos.cc.bellcore.com>, elissa@pyuxd.uucp (25231-lerner) writes:
> I believe the following comment was made in an article posted recently by
> someone who was actually posting a summary of e-mail responses he had recieved
> concerning educational software.  I don't know who originally wrote the 
> following, but I am interested in receiving the newsletter mentioned.
> 
>>PC Magazing has an "After Hours" section but it is focused more on
>>general games than kids' software.  I'm not aware of anything which
>>more directly addresses this market.  I'm a writer and father of a
>>toddler and approached Parents with the idea of a "Kids and Computers"
>>column and was told they weren't interested.  I've decided to try it
>>as a newsletter and am in the process of putting one together.  If you
>>are interested, drop me a line with a mailing address and I'll send
>>you a sample when it's ready.  I'll need critiques and if you like it,
>>I hope you'll subscribe.  (Also, if you find that such a publication
>>exists (and I'd have competition) I'd appreciate hearing about it.)

     There's already a commercial magazine out by the exact title of "Kids
& Computers".  It's a spinoff from Computer Gaming World.  They started
publishing late last year.  I don't have the 800 number for subscriptions
but it ought to be found pretty readily on newsstands.
-- 
--------------------------------------------------------------------------
|  Teri Takamoto        California State Polytechnic University, Pomona  |
|  Senior Computer Operator                   Computing Resource Center  |
|  tatakamoto@csupomona.edu               (this .sig is *not* quotable)  |
--------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: dallas@ravel.udel.edu (Paul Lewis Fincke)
Subject: Laura Bow - stuck already
Organization: University of Delaware
Distribution: usa
Date: Tue, 5 Jan 1993 19:52:00 GMT

I know its pretty pathetic, but I'm already stuck in Act I of Laura Bow.

Minor Spoiler ahead:


I've got a magnifying glass and nowhere to go...  Any suggestions.

Been to:

Police Station (with sandwich)
Speakeasy (with password and even ventured in to the Ladies Room.  I know,
			I'm a big perv.  But someone's gotta do it...)
The Docks (met Steve, didn't get much from him)
The Leyendeker (not open to the public.  Or maybe its just me).
The Newspaper (whats-his-face is becoming less and less useful).
Lo-Fat's (Lot's of info, but nothing to do with it).

Help.

anything at all, please send to dallas@bach.udel.edu

Thanks
Newsgroups: comp.sys.ibm.pc.games
From: scotts@cpqhou.se.hou.compaq.com (Scott Shaffer @ Compaq Computer Corp.)
Subject: Re: Strike Commander Pix in PC Entertainment - WOW!
Organization: Compaq Computer Corp
Date: Thu, 7 Jan 1993 16:23:35 GMT

> Is that a tanker I see?  possibly IFR?
Whoa, now that would make the game cool.  I'm just always amazed that nobody
has thought this would be a nice piece of realism to add to a game.  I was
excited when I saw mention of "tanker tracks" in F153, but dissapointed to
find out that they are just mission end points, and not actually refueling
stations.  Darn!  I'd love to have to refuel at a KA-10 (or maybe a KA-6!)
before starting a mission.  Don't all Navy planes leave the deck mostly
empty and are forced to refuel immediately after takeoff (I think its so the
plane is less likely to leak fuel and explode on the flight deck)?

Anyway, in flight refueling is my wish for any future flight sims out there...

Scott
-- 
  __
  ()
/[==]\  + Scott Shaffer @ Systems Div. @ Compaq Computer Corp. +
 /::\    + Satellite of Love BBS (713) 469-4580  [1:106/4580] +
From: scottw@src4src.linet.org (Scott Weintraub)
Newsgroups: comp.sys.ibm.pc.games
Subject: Starting Ultima Underworlds II before I
Date: 12 Jan 93 06:04:50 GMT
Organization: The Source for Source

The Ultima Underworlds series sounds really cool but could any verterans
tell me if it's possible to start playing II without buying I?  Are there
any major connections (especially in the storyling) that might cause me to
be lost while playing vol. II?  Thanks a lot.  Any help would be appreciated.

-- 
     /// AMIGA:            * Scott Weintraub - Long Island, NY     *   In
    ///  the computer for  * e-mail: scottw@src4src.linet.org      *DreAms i
\\\///   the blah blah     *                                       *  WalK
 \\X/    blah blah blah    * Letterman is the king of latenight!!! *WiTh yOu
From: pbratton@aspidistra.lssec.bt.co.uk (Paul Bratton)
Newsgroups: comp.sys.ibm.pc.games
Subject: Kyriandia - anybody help?
Date: 11 Jan 93 12:56:10 GMT
Organization: BT D&P London

Hi there

Can anyone help me get further in Kyriandia(sp)? I've got through the
maze of caverns, got three jewels, and an iron key. I've got the blueberries
and the concoction is now half complete. The pipsqueak has stolen the
grail/goblet and I can't get him out of the tree (or open the door) and
I can't work out what else is needed for the potion (adding the orchids
changes the colour, but does nothing else).

Any help would be MUCH appreciated.

Thanks

Paul


-- 
Paul Bratton
pbratton@lssec.bt.co.uk
From: ma92hdm@brunel.ac.uk (Henry D Mitchell)
Newsgroups: comp.sys.ibm.pc.games
Subject: Where is SoD????
Date: 6 Jan 93 16:22:50 GMT
Organization: Brunel University, Uxbridge, UK
X-Newsreader: TIN [version 1.1 PL8]

can someone please tell me of an ftp site where I can download it from.

I`ve been looking all over for it, but to no avail

   
-- 
   /\    + "A Joint a day blows your mind away"
  /()\   +                                -Anon
 /    \  + ------------------------------------
/______\ + Internet:       ma92hdm@brunel.ac.uk
From: towel@elcsci.com (Big Wilber)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: THIS NEWSGROUP IS TOO FRIGGIN' BIG!!!!!!!!
Date: 13 Jan 93 02:12:13 GMT
Article-I.D.: elcsci.1993Jan12.181213.1848
Organization: Electro Scientific Industries, Portland OR

In article <1993Jan12.063120.28256@sol.ctr.columbia.edu>, menchett@pyramid.unr.edu (Peter J Menchetti) writes:
> Hey out there- 230 articles today! I don't have the time for this!
> When I read this group, I want to read NEWS of games, etc., not people
> asking for help/hints. (Especially when all their questions could
> be answered by ftping a walkthru from risc.ua.edu.) I propose a split
> in the newsgroup, to three groups:
> 
> comp.sys.ibm.pc.games.hints
> 
> comp.sys.ibm.pc.games.for.sale
> 
> and, the one with all the news and other good stuff remains
> comp.sys.ibm.pc.games
> 
> Anyone out there agree with me? It takes WAY too long to read all
> that stuff! I want NEWS! Not people whimpering for help on their 
> latest game!
> 

I'm afraid youre wrong. I can't FTP a walkthrough.  No FTP access.

what classifies as interesting info, etc is a personal subjective thing.
personally, I find most all the stuff on here interesting to some degree.

from what I can gather about this group, it is an unrestricted, free forum,
open to the public at large, and anyone has a right to post or ask for, any
type of information concering games playable on an ibm pc or compatable.
if you don't like what you see here, go somewhere else.

speaking of wimpering, you sort of have that, I AM THE CENTER OF THE UNIVERSE
AND EVERYTHING REVOLVES AROUND ME, sound in your message.

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Lee Towe                                       Towel@elcsci.com |
| MIS computer operations                        ^(@,@)^ Who..Who |
| Electro Scientific Industries                                   |
| Portland, Oregon, USA                    compuserve: 70614,1721 |
|     Caution: if you use UNIX, you just might turn into one      |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
From: colinm@canon.co.uk (Colin McCartney)
Newsgroups: comp.sys.ibm.pc.games
Subject: Embarrassing EOB II problem (Skeletons)
Date: 6 Jan 93 16:57:37 GMT
Organization: Canon Research Centre Europe Ltd

Hi,

I am sorry if you have seen this before. I posted it a couple of days ago
but it did not seem to make it out of our site so I'm trying again.

I am stuck in EOB II. Embarrassingly I am stuck almost at the start at the
skeleton level. I am trying to get in and out of the large room that contains
the key for the big door. This room and the surrounding corridors are packed
with a very large number of skeletons and some clerical types. Unfortunately
I have great difficulty in killing these skeletons. I have made some progress
buy luring small groups of one or two skeletons out into the corridors and
killing them. However, there appear to be an inexhaustible supply of them
particularly in the big room with the key. I have made it into the room and
picked up the key by geeting my cleric to turn undead on them but as soon
as I get they key I am put upon by large numbers of angry skeletons who kill
my whole party. Any hints on how to kill these beasties, or simply get the
key would be great. FYI I am using a new party (not one imported from EOB I).

Thanks in advance,

Colin.



-- 
Colin "as in Paul" McCartney		colinm@canon.co.uk 
From: rauchfuss@hpfcso.FC.HP.COM (Brian Rauchfuss)
Date: Wed, 6 Jan 1993 23:21:18 GMT
Subject: Re: Comanche : Maximum Overkill missions
Organization: Hewlett-Packard, Fort Collins, CO, USA
Newsgroups: comp.sys.ibm.pc.games

In comp.sys.ibm.pc.games, brad6045@audi.edu (bradley brian d.) writes:

> Real SIMPLE! In fact its what I hate about this game-NO CHALLENGE.
> 
> Just sit in one spot for a while-spinning in a circle and stinger all choppers
> coming your way (one shot-one chopper). When only one or two are left-use your
> wingie if you want. (or save your wingies hellfires for ground targets-whatever)
> After all choppers are cleared-take on any ground targets you desire.

There is something wrong here, I have the same problem as the previous poster,
the choppers swarm you before you can kill more than 6 or 7.  What is the
difference?  Do you have a WCS (I use the keyboard for weapons)?  Do you have a
slower machine (486/33)?  Am I simply inept (don't answer that!)?

> brian

----------------------------------------------------------------------
Brian Rauchfuss (Smokefoot)  "... the world could change in the blink
brian@hpfcbdr.fc.hp.com           of an eye."
Newsgroups: comp.sys.ibm.pc.games