HDTenEightyP/NetNews huggingface dataset:
From: meetch@DIALix.oz.au (Mitchell Brandsma)
Subject: Re: Australian MU* ban. Still in effect?
Organization: DIALix Services, Perth, Western Australia
Date: Sat, 12 Sep 92 03:10:41 GMT

In <h#vnjg_@lynx.unm.edu> quirk@pioneer.unm.edu (Gym Z. Quirk) writes:

>In my capacity as keeper of the FAQL in another group, I received
>e-mail from a person in australia inquiring about one of the MU*s
>related to the subject matter.  I informed the querant of the ban on
>intercontinental MU*s that came down this past March.

>I was wondering if the ban is still in effect, or if the
>situation has changed at all?
>-- 
>Capt. Gym Z. Quirk  (Known to some as Taki Kogoma)  quirk@pioneer.unm.edu
> I'll get a life when someone demonstrates that it would be superior to
>                          what I have now...

I don't think it's a ban so much as being frowned upon by AARNET.  They'd
rather have people writing "real programs" than playing games... and have
the power to complain to/threaten system administrators whose machines are
"abusing" their resources.  Sorry if this sounds harsh.

That's the picture I get anyway.  Oh, our mud is up and running now, but we
haven't got a live AARNET link so they won't mind.  All you need is an account
here on DIALix and a modem and enough to pay the bills...

Regards,
	- Meetch (meetch@DIALix.oz.au :)
Newsgroups: rec.games.mud.misc
From: meetch@DIALix.oz.au (Mitchell Brandsma)
Subject: Mud front-end.
Organization: DIALix Services, Perth, Western Australia
Date: Mon, 14 Sep 92 03:42:00 GMT
Summary: Anybody got one? 8)

G'day all,
	I'm looking for the source to a nice mud front-end client type thingy.
Could anybody point me to an ftp site, or better still mail it to me ?  It's
not for me - telnet's fine by me, but there are some who'd like something a
little friendlier.

Thanks in advance,
	- Meetch (meetch@DIALix.oz.au :)
Newsgroups: rec.games.mud.misc
From: tony@jim.csc.ncsu.edu (TB)
Subject: Re: I want to start a MUD
Summary: Don't do it! You've got so much to live for!
Keywords: servers ferkel.ucsb.edu Okay_Mike_Huang_don't_yell_at_me
Organization: North Carolina State University
Date: Fri, 11 Sep 1992 02:27:55 GMT

In article <1992Sep10.193623.21103@news.iastate.edu> twh73@isuvax.iastate.edu writes:
>Hi, I would like to start a MUD and need information on how to do it.  If
>anyone could tell me how to do it, or someone to ask please email me.  
>thankes.
>
>
>stiletto

	If you don't know HOW to start up a mud I wouldn't try it.
	Knew you wouldn't listen, so here's what I assume you do (I
haven't tried it):

	I would recommend anonymously ftping to ferkel.ucsb.edu. If you
can't ftp then I can't help you. OK. That's finished.
	Head for the /pub/mud directory. See all those directories? They
all have the server code, in .tar format, to the M* they name; e.g.
the TinyMUCK directory hold TinyMUCK code. If you can't untar a .tar
file I won't try and rewrite the manual.
	Now. get the stuff, stick it in its own directory, tar it and
let it rip! Get ready to watch it eat up your space... nyahahaha...
	TB
From: h8850004@d24.wu-wien.ac.at (Werner Schoenfeldinger)
Newsgroups: rec.games.mud.misc
Subject: Re: Team Names
Date: 10 Sep 1992 10:06:02 GMT
Organization: Wirtschaftsuniversitaet Wien
Distribution: world
NNTP-Posting-Host: d24.wu-wien.ac.at

well, on Viemud we have 4 Player teams:

1) The Silver Company (tough guys with silverrings)
2) The Vienna Bashing Crew (Has the most members)
3) The Royal Homocidal Canucks (A peculiar group of funny ppl, who like the 
                                mud-life very much)
4) Club (for) Richter's Candies (Which is a personal-cult for one DEMI)

The RHC & the VBC have Club-houses and there have occurred Raids at the other's 
home.

It's a great fun.

-cyron
Keywords: 

Newsgroups: rec.games.mud.misc
From: ghond@acca.nmsu.edu (ICE-9)
Subject: Re: How would you like your Mud, Sir?
Organization: NOT
Date: Mon, 7 Sep 1992 08:53:55 GMT

In article <1470@newsserver.cs.uwindsor.ca> 
vega@server.uwindsor.ca (VegaMUSE) writes:

>>> P.S.: What the HELL is a MOO?
>>> P.S.: For whatIahve seen it isonly a MUCk with Object oreinted programming.

In article <87795@netnews.upenn.edu> lwl@eniac.seas.upenn.edu (Lydia Leong)
writes:

>> It's a cross between C++ and TinyMUD, or at least that's the easiest 
>> (but not all that accurate) way to describe it. It's object-oriented
>> and not really like anything else out there.

Except maybe COOLMUD :)

In article <1992Sep3.211111.9520@mintaka.lcs.mit.edu> yduj@hal.gnu.ai.mit.edu
(Judy Anderson) writes:

> The MOOcode language is
> C-like (really it's more algol-like than C-like, or maybe it's just a
> "random procedural language") which makes it easier to learn for new
> programmers

Actually, it has that flavour mainly because just prior to writing MOO,
I had learned Ada, of all things, for a course.  I liked the way Ada's
control structures neatly prevented things like the dangling-else
problem.  That's also why there is some semblance of exception
handling in COOLMUD.  It doesn't explain, however, why I threw all
those C operators in there.  Must've been something I ate.

-- stephen
-- 
stephen white			| the priests and the friars
ghond@sloth.nmsu.edu		| approach me in dread
				| because i still love you,
				| my love, and you're dead - not s. o'connor
From: samhain@cis.ksu.edu (Joseph W Graham)
Newsgroups: rec.games.mud.misc
Subject: Re: I want to start a MUD
Date: 15 Sep 92 22:20:07 GMT
Organization: Kansas State University
NNTP-Posting-Host: cygnus.cis.ksu.edu
Keywords: servers ferkel.ucsb.edu Okay_Mike_Huang_don't_yell_at_me

tony@jim.csc.ncsu.edu (TB) writes:

>In article <1992Sep10.193623.21103@news.iastate.edu> twh73@isuvax.iastate.edu writes:

>	If you don't know HOW to start up a mud I wouldn't try it.
>	Knew you wouldn't listen, so here's what I assume you do (I
>haven't tried it):

>	I would recommend anonymously ftping to ferkel.ucsb.edu. If you
>can't ftp then I can't help you. OK. That's finished.
>	Head for the /pub/mud directory. See all those directories? They
>all have the server code, in .tar format, to the M* they name; e.g.
>the TinyMUCK directory hold TinyMUCK code. If you can't untar a .tar
>file I won't try and rewrite the manual.

Yeah, too bad this place doesn't have LPMUD stuff. Hmm. So, if you are 
interested in LPs, forget about ferkel.ucsb.edu

>	Now. get the stuff, stick it in its own directory, tar it and
>let it rip! Get ready to watch it eat up your space... nyahahaha...
>	TB

Grin, MUDs do eat up alotta space ;)

--
   samhain@cygnus.cis.ksu.edu
From: gnort@daimi.aau.dk (Lars Balker Rasmussen)
Newsgroups: rec.games.mud.misc
Subject: Re: DikuMUD II!!!!!!
Date: 10 Sep 92 14:43:27 GMT
Organization: DAIMI: Computer Science Department, Aarhus University, Denmark

jbwst3+@pitt.edu (John B Walker) writes:

>BTW For some reason, I cannot connect to the latest offering from the
>good people of DikuII.  Is the posted address correct?

Uhm, from what I remember, it was correct, but just in case:
duke.me.chalmers.se 4000 (129.16.50.80)

At least that should work... v2 is now including a nice little thing called
active erorr-spotting (not really, just came up with the name ;)
This means that any and (so far) all of our nasty malloc errors are caught 
WHEN and if they happen as opposed to the usual "let's ruin some memory and
see if she crashes" way known and loved by C-programmers.
So, take a look at the most stable work-in-progress mud I can think of.
Oh, and have a nice day ;)

>Onivel of Jedi

Gnort (Here, There and Everywhere)
Newsgroups: rec.games.mud.misc
From: jrg@netcom.com (Parade)
Subject: Anyone heard from...
Date: Fri, 11 Sep 92 07:09:08 GMT
Organization: People's Popular Front for Revolutionary Darwinism
Reply-To: jrg@netcom.com
X-Newsreader: Tin 1.1 PL4


	...Team Cthulu lately?  Been a while.


					-russ.

-- 
jrg@netcom.com                                             russ granger
   Founder of the People's Popular Front for Revolutionary Darwinism
                     Parade says, "Evolution NOW!"
Newsgroups: rec.games.mud.misc
From: evilted@draco.unm.edu (B. Underwood)
Subject: how to adapt a text-based game to run on a socket
Date: Tue, 15 Sep 92 22:18:34 GMT
Organization: Hedonism, Inc.
Summary: check comp.sources.unix
Followup-To: rec.games.mud.misc

Um...I had just read an article in one of the rec.games.mud.* groups 
about running a text-based executable over a socket, and lo and behold, in
comp.sources.unix I found Socket(1).

>Socket(1) implements an interface to TCP sockets at shell level.  Client and
>server sockets can be used from shell scripts or interactively.  Socket can
>also run a program with stdin, stdout, and stderr connected to the socket
>connection.  Sample shell scripts implementing a finger client (remote only)
>and a finger daemon are included.

So whoever you were, go check it out.

-- 
evilted@vesta.unm.edu             . o        c ,
                                   "#v--  --v#"
                                   /'>      <`\
From: jbwst3+@pitt.edu (John B Walker)
Newsgroups: rec.games.mud.misc
Subject: Re: DikuMUD II!!!!!!
Date: 10 Sep 92 06:32:11 GMT
Organization: University of Pittsburgh

In article <Bu4p7n.w6@news.cso.uiuc.edu> brumleve@hermes (Dan Brumleve) writes:
>
>     Must an article informing people about a new MUD degenerate into yet
>another mindless flame war?

Unfortunately, it seems that almost EVERYTHING gets degenerated into a
flame war around here.  Guess it's the result of different person's
opinions.

BTW For some reason, I cannot connect to the latest offering from the
good people of DikuII.  Is the posted address correct?

Onivel of Jedi


Newsgroups: rec.games.mud.misc,rec.games.mud.admin
From: quirk@pioneer.unm.edu (Gym Z. Quirk)
Subject: Australian MU* ban.  Still in effect?
Date: Fri, 11 Sep 92 03:26:43 GMT
Organization: Nit-Pickers for a Better Tomorow Afternoon

In my capacity as keeper of the FAQL in another group, I received
e-mail from a person in australia inquiring about one of the MU*s
related to the subject matter.  I informed the querant of the ban on
intercontinental MU*s that came down this past March.

I was wondering if the ban is still in effect, or if the
situation has changed at all?
-- 
Capt. Gym Z. Quirk  (Known to some as Taki Kogoma)  quirk@pioneer.unm.edu
 I'll get a life when someone demonstrates that it would be superior to
                          what I have now...
Newsgroups: rec.games.mud.misc,rec.games.mud.admin
From: mmcg@cs.monash.edu.au (Mike  Mc Gaughey)
Subject: Re: Australian MU* ban. Still in effect?
Organization: Computer Science, Monash University, Australia
Date: Sun, 13 Sep 1992 03:15:14 GMT

meetch@DIALix.oz.au (Mitchell Brandsma) writes:

>In <h#vnjg_@lynx.unm.edu> quirk@pioneer.unm.edu (Gym Z. Quirk) writes:

>>I was wondering if the ban is still in effect, or if the
>>situation has changed at all?

>I don't think it's a ban so much as being frowned upon by AARNET.  They'd
>rather have people writing "real programs" than playing games... and have
>the power to complain to/threaten system administrators whose machines are
>"abusing" their resources.  Sorry if this sounds harsh.

Mmm.   AARNET is funded by the government for `academic and research
purposes'.  There is plenty of bandwidth within australia (except for
where there isn't :), so local mudding isn't a serious problem.
Mudding over the international link has been measured and found to take
a significant proportion of available resources.

`Significant' means (according to figures from people working there)
about 10% or so of traffic.  May not seem like much compared to FTP -
but if traffic were 10% less, the international link upgrade could have
been delayed for two or three months.  Considering AARNET's charter,
and the large costs in maintaining the upgraded link, it's rather
unsurprising that they stomped their little feet about it*.

Mike.

* reflecting my amusement at an email I received saying "We can go
straight to your VC and ask him to explain why your mud exists on the
network" (my mud does real research - has my PhD at the bottom level of
the server, and, due to the efforts of Geoff Wong, our HOD's economic
model at the bottom level of the game).
--
Mike McGaughey			AARNET:	mmcg@bruce.cs.monash.edu.au

"Head stompin', ass kickin', finger licking nastiness"
Organization: University of Maine System
Date: Monday, 7 Sep 1992 14:13:24 EDT
From: <IO20643@MAINE.MAINE.EDU>
Newsgroups: rec.games.mud.misc
Subject: Re: [rec.games.mud]: FAQ #2/3: MUD Clients and Servers
 <faq_clients_715277069@math.okstate.edu>

yo, yo, yo.


qquit








qquit
uhuyui



Newsgroups: rec.games.mud.misc
From: twh73@isuvax.iastate.edu
Subject: I want to start a MUD
Reply-To: twh73@isuvax.iastate.edu
Organization: Iowa State University, Ames, Iowa
Date: Thu, 10 Sep 1992 19:36:23 GMT

Hi, I would like to start a MUD and need information on how to do it.  If
anyone could tell me how to do it, or someone to ask please email me.  
thankes.


stiletto
Newsgroups: rec.games.mud.misc
From: vorien@netcom.com (Michael Coury)
Subject: MUSHs on PCs, etc.
Date: Thu, 10 Sep 92 14:58:42 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Summary: MUSH ports to DOS 
Distribution: us
Keywords: MUSH DOS 

	I'm looking for a MUSH port to DOS that will use serial lines.
I'd also like to know how flexible the security (who can use what commands) is
in the MUSHes.




		Mike
		Vorien@netcom.com

Newsgroups: rec.games.mud.misc
From: mmcg@cs.monash.edu.au (Mike  Mc Gaughey)
Subject: Re: TinyFUGE and JIVE (plus a bit more)
Organization: Computer Science, Monash University, Australia
Date: Sat, 5 Sep 1992 11:27:18 GMT

djohnson@cs.ucsd.edu (Darin Johnson) writes:

>If you wish to poke fun at graduate students, go ahead.  We deserve it.

Speak for yourself, you silly boy :)

Mike.
--
Mike McGaughey			AARNET:	mmcg@bruce.cs.monash.edu.au

"Head stompin', ass kickin', finger licking nastiness"
Newsgroups: rec.games.mud.misc
From: awozniak@zeus.calpoly.edu (The WOZ)
Subject: Re: I want to start a MUD
Keywords: servers ferkel.ucsb.edu Okay_Mike_Huang_don't_yell_at_me
Organization: California Polytechnic State University, San Luis Obispo
Date: Sat, 12 Sep 1992 17:55:20 GMT

tony@jim.csc.ncsu.edu (TB) writes:
>In article <1992Sep10.193623.21103@news.iastate.edu> twh73@isuvax.iastate.edu writes:

[obflame: trim that attrib line..]

>>Hi, I would like to start a MUD and need information on how to do it.  If
>>anyone could tell me how to do it, or someone to ask please email me.  
>>thankes.
>>
>>
>>stiletto
>
>	If you don't know HOW to start up a mud I wouldn't try it.
>	Knew you wouldn't listen, so here's what I assume you do (I
>haven't tried it):
>

eep!!!

I) should I run a Mud?

  If you answer 'No' to any of the following, stop here.

  a) do I know unix? (i.e., can I ftp, tar, vi, and make?)
  b) do I know C? (i.e., can I cc, cpp, and #define?)
  c) do I know the sysadmin? (i.e., will *he let me chow space and
      process time on their machine?)
  d) do I have the time and energy to build and maintain it?

>	I would recommend anonymously ftping to ferkel.ucsb.edu. If you
>can't ftp then I can't help you. OK. That's finished.
>	Head for the /pub/mud directory. See all those directories? They
>all have the server code, in .tar format, to the M* they name; e.g.
>the TinyMUCK directory hold TinyMUCK code. If you can't untar a .tar
>file I won't try and rewrite the manual.
>	Now. get the stuff, stick it in its own directory, tar it and
>let it rip! Get ready to watch it eat up your space... nyahahaha...
>	TB

--Doran/Eos

-- 
"I find Thybalt cancels out Tabaffara, don't you?"
"Unless your oponent has studied his Agrippa, which I have."
  --awozniak@morpheus.calpoly.edu  (hey, I'm a fan, not a spellign fanatic)
: main me @ trigger @ desc setdesc me @ swap notify ;
Newsgroups: rec.games.mud.misc
From: cmi@oracle.com (Jon Barron)
Subject: Re: Some facts about the NSA, whee.
Organization: CMI
Date: Sat, 12 Sep 1992 21:30:50 GMT
X-Disclaimer: This message was written by an unauthenticated user
              at Oracle Corporation.  The opinions expressed are those
              of the user and not necessarily those of Oracle.

In article <BtqxtG.6oo@news.cso.uiuc.edu>, daniels@uxa.cso.uiuc.edu (Daniel R. Sawyer) writes:
> 
> scratch+@pitt.edu (Steven J Owens) writes:
> 
> >I came in on the tail end of this little discussion, but I thot I'd
> >just post a cynical comment.  According to four levels of  followups:
> 
> >>In article <fortony.713410928@murphy> fortony@sonne.cso.uiuc.edu writes:
> >>More intelligently, it would take all of the NSA's resources, and then some,
> >>to monitor even a significant fraction of the net-as-we-know-it.  Since
> >>everyone at the NSA is of a certain intelligence level (let's just say),
> >>and some of them are possibly even smarter than me, don't you think they've
> >>figured out by now that they could work on more pressing, urgent problems
> >>with their big computers and get a larger payoff?
> 
> >	Last I heard the NSA gets about 95% of the intelligence budget - 
> >the CIA , DIA, etc, all put together only get 5%.  Perhaps it's time
> >to rethink your concept of scale?
> 
> On the contrary, I would say.  Although the NSA does have a lot of respons-
> ibility, I think the major intelligence agency is the CIA.  As it is, I think
> the CIA spends $30 billion dollars a year.  I would find it hard to believe
> (If that figure is in the ballpark) that the NSA would be getting far over
> $300 billion per year.  
> 
> So THATS where the deficit is!!!  :-)
> 
> Daniel at UIUC
> >Steven J. Owens
> -- 
> Daniel R. Sawyer
> daniel-sawyer@uiuc.edu
> 
> --

Au contriare again. Although the NSA's exact budget is black, intelligence
experts believe that the yearly budget for the NSA is between 200 and
250 BILLION dollars, and that the NSA has more computing power than
the CMI, FBI and NASA combined.

The NSA's sole purpose is eavesdropping, electronic and otherwise.
This includes domestic and international snooping into microwave,
landline, sattelite and just about every form of cummunication known
to man. My book also states from rumors about the NSA:

* In the Cessna flight into Red Square incident (1987?), the NSA knew what
was happening before the Kremlin.
* NSA receives raw intel from most intelligence gathering missions
involving communication equipment i.e. Air Force Cobra Belle missions
and CIA Lacross intel

Food for thought.

Jon Barron
CMI
> 
> 
Newsgroups: rec.games.mud.misc
From: pst@cisco.com (Paul Traina)
Subject: Re: multimedia extensions to mud
Organization: cisco Systems, Menlo Park, California, USA
Date: Tue, 8 Sep 1992 20:27:55 GMT

In article <1992Sep8.152051.15334@msuinfo.cl.msu.edu> klein@frith.egr.msu.edu (Jeffrey Klein) writes:
>Has everyone forgotten about BSX-Mud?  Sure, it only has EGA colors,
>but they work on PCs, Amigas, and X-systems.

Not at all, BSX was what gave me the idea.  I like BSX because of the
speed and the generic clients.  However, it -appears- pretty dreadful
as far as user interfaces go.

What I'd like to do is write a simple extension that could be added to
Uinter or Cool.

-- 
"If life were fair, the acquisition of a large bosom or a massive inheritance
 would have no bearing on your ability to attract the opposite sex, and Dan
 Quayle would be making a living asking runny-nosed children, `Do you want
 fries with that?'"     -- John Cleese, "Corporate Computing" magazine
Newsgroups: rec.games.mud.misc
From: friedpw@next05cville.wam.umd.edu (Peter William Friedman)
Subject: Infinity: new lpmud!
Organization: Workstations at Maryland, University of Maryland, College Park
Date: Wed, 9 Sep 1992 14:38:20 GMT

	Announcing the Grand Opening of  I n f i n i t y   L P m u d  ...

	Running v3.1.2 in comptability mode, and an extensively enhanced
	2.4.5 mudlib, we are opening our doors to the world while we
	continue our development.

	Our address is:

		infinity.ccs.northeastern.edu  3000

	This mud is running on a dedicated machine! Come and explore our
	theme, which takes you from the present into the fantasy world
	of the past, and soon even into the sci-fi of the future.

	This mud is here to stay for quite some time, as we are fortunate
	to be supported in this project by our school.

	PLEASE direct all inquiries about this mud to:

		mud@infinity.ccs.northeastern.edu

	Thanks and enjoy!		- The Founders

Newsgroups: rec.games.mud.misc
From: int376f@aurora.cc.monash.edu.au (Jamie Scuglia)
Subject: PLEASE HELP!  Require Telnet port server like those used for MUDS
Followup-To: poster
Summary:  Telnet port server - MUD type / code required/ help needed
Organization: Monash University
Date: Tue, 15 Sep 1992 09:45:35 GMT


Hi!  I am in need of a Telnet port server - a very simple one
at that - and all it needs to do is accept a telnet connection
to a specified port, and run an executable file there.

So, if I type in (from some machine) telnet thedec.cc.monash.ed.au 7000,
then I would like the server to listen continuously for connections
at port 7000 on 'thedec.cc.monash.edu.au' machine, and when someone
telnets to that port, I would like the server to execute a separate
piece of executable code.  That's basically how MUDS work - they
listen for a connection to a certain port, and run from there.
One question, though...is there any restrictions on the executable
I call when someone gets thru on the server?  In other words,
would things like the UNIX 'curses' graphical interface work
from a telnet port?  Or is only plain ascii text permitted?

I eagerly await a reply - thank you for your help!
Respond to the address in the header:

int376f@aurora.cc.monash.edu.au
From: klein@frith.egr.msu.edu (Jeffrey Klein)
Newsgroups: rec.games.mud.misc
Subject: Re: multimedia extensions to mud
Date: 8 Sep 92 15:20:51 GMT
Organization: Michigan State University College of Stunt Piloting

In article <Bu6vD6.2JA@news.cso.uiuc.edu> brumleve@hermes (Dan Brumleve) writes:
>beeman@cats.ucsc.edu (Adam Beeman) writes:
>
>
>>In article <1992Sep7.003235.2223@morrow.stanford.edu> pst@cisco.com (Paul Traina) writes:
>>>[Pardon me if this is a topic that has been brought up before...if it
>>> has, just point me to the right archives.]
>>>
>>>Has anyone done any work on multi-media extensions to existing MU*s?
>
>>> ...
>>>It looks pretty trivial to add a generic external reference to a
>>>particular object.  When a client connects to a server, it can send
>>> ...
>>>
>>>It would be nice if I could take about 12 snapshots of my home and
>>>reconstruct my home inside a MUD.  Holy Virtual Reality, Batman! 
>
>     This isn't as far-fetched as it sounds... I plan to add some VGA graphics
>to Armageddon soon.  The game would send certain signals that would be
>processed by the client, which would display picture A at X,Y  or whatever.
>I'll post about any sucess I have.
>
Has everyone forgotten about BSX-Mud?  Sure, it only has EGA colors,
but they work on PCs, Amigas, and X-systems.

(Of course, the actual pictures leave something to be desired.)

-- 
Jeff Klein             | "Happily, Ral doffs his outer clothing for a
Browsing Boy of the LNH|  refreshing dip in one of the dangerous 
klein@kira.egr.msu.edu |  chemical vats." - Ty Templeton 
Newsgroups: rec.games.mud.misc,rec.games.mud.announce,alt.mud