HDTenEightyP/NetNews huggingface dataset:
From: jblaine@fsu1.cc.fsu.edu (Jeff Blaine)
Subject: TinyMarriage has moved to Singlenesia
Followup-To:  poster
News-Software: VAX/VMS VNEWS 1.3-4   
Reply-To: jblaine@fsu1.cc.fsu.edu
Organization: Florida State University
Distribution:  world
Date:  9 SEP 92 13:40:32    

The marriage has moved to Singlenesia (cajal.uoregon.edu 6250)
Same time:  Saturday 7 pm EDT
Same people:  Legssus and Tyne

The reasons it is moving are ridiculous and need not be mentioned.

Newsgroups: rec.games.mud
From: pst@cisco.com (Paul Traina)
Subject: multimedia extensions to mud
Organization: cisco Systems, Menlo Park, California, USA
Date: Mon, 7 Sep 1992 00:32:35 GMT

[Pardon me if this is a topic that has been brought up before...if it
 has, just point me to the right archives.]

Has anyone done any work on multi-media extensions to existing MU*s?
I know, of course, about BSX, and I'm interested in talking to folks
who have considered simple extensions to existing mud's to carry
references to external data objects.  I'd like to add attributes to
objects and actions that can be processed by clients.  For instance,
associate jpeg or mpeg encoded pictures with an object, and sound
(LPC, IDVI, or PCM) for actions.

As an example, a character walks into a room,  a bitmap of the room is
displayed.  The character examines a bottle in the room, close in
bitmap of the bottle.  The character picks up the bottle and drops it
on the floor.  The sound of breaking glass.

It looks pretty trivial to add a generic external reference to a
particular object.  When a client connects to a server, it can send
down a list of extended descriptions it can process (i.e. JPEG and
IDVI encoded sounds) and any "extended descriptions" associated with
an object and supported by the client can then be sent down.

So how far off in left field am I?  We're talking about reasonable
bandwidth, simple extensions for the MUD, and in the case of UNIX
based clients, trivial extensions to the client to call external
display programs to deal with non-text data (xloadimage, playsound,
whatever).

It would be nice if I could take about 12 snapshots of my home and
reconstruct my home inside a MUD.  Holy Virtual Reality, Batman! 
-- 
"If life were fair, the acquisition of a large bosom or a massive inheritance
 would have no bearing on your ability to attract the opposite sex, and Dan
 Quayle would be making a living asking runny-nosed children, `Do you want
 fries with that?'"     -- John Cleese, "Corporate Computing" magazine
Newsgroups: rec.games.mud
From: s442223@nexus.yorku.ca (Chaos)
Subject: Re: How would you like your Mud, Sir?
Organization: York University
Date: Wed, 9 Sep 1992 12:00:34 GMT

atk@tigger.cs.Colorado.EDU (Alan Krantz) writes:

>Two points i see worth commenting on here:

>1) How does a more intricate combat system make things more interesting
>   if ultimately the player knows that in situation x he is best taking
>   y approach on z mob ?

First off, the player doesn't know what situation he's in. The monster
or player he is fighting could be a lot tougher than he'd thought.
Maybe they have a little magic to use? Maybe, if the combat is
advanced enough, he'll try to throw the player. Who knows?

>So in summary to this confusing posting - i some what disagree that a
>more complex combat system will make things much better (i.e, you might
>get better results by hiding stats of items and having multiple items of
>similar style with different stats) and second while having loads of
>nice puzzles are nice and i like this apporach a lot - it's very
>difficult for an ageing mud to keep a handy supply of new puzzles.

Puzzles have a way of getting too well known, thats why its important
to have more interactive adventures. Try to think of it as an
interactive story, and less liked a syndicated series. I mean, develop
a plotline and go with it, join teams and work within it. This avoids
the puzzle problem. :)

>atk

-- 
Chaos is s442223@nexus.yorku.ca - only virtual in appearance, naked eyes cannot
From: Jason@utopia.hacktic.nl  (Jason)
Newsgroups: rec.games.mud
Subject: List of all mu*s
Date: Sat, 12 Sep 1992 16:13:17 +0100

Hi All

I don't know how many times this question is answered...
But I do know it was asked a lot!

So only for those interested: :)

A list of all 'registered' mu*s is available for anon ftp at:
CAISR2.CAISR.CWRU.EDU in /pub/mud

It's name is mudlist.v?n?, just take the highest version
to get the latest mudlist. They're now at mudlist.v4n7

Hope to have informed at least some of you, *grin*

 -------------------------------------------------------------------------
 Jason T. Warhammer          Hie thee hither,                           
 jason@utopia.hacktic.nl     That I may pour my spirits in thine ear,   
                             And chastise with the valour of my tongue..
"Telnet is my middle name."                                Lady Macbeth 
 -------------------------------------------------------------------------
From: diane@mik.uky.edu (diane lynn benham)
Newsgroups: rec.games.mud
Subject: RE: Hey you fools, blah blah
Date: 14 Sep 92 22:09:30 GMT
Organization: University Of Kentucky, Dept. of Math Sciences

In article <QegI_XO00awU87FVUG@andrew.cmu.edu>  writes:
> i tried replying direct but got an adress bounce ("There is no such
> destination mail domain as ``lincoln.duke.edu''.").
> 
<Destiny screams 'DUH!' at Eric>

AnaNg is a They Might Be Giants song,
Lincoln is the album.
(and I *hate* that shitty band)


<various crap deleted>

> *****************************************************
> The meek will inherit the earth.  The guilty will be punished.  The
> check is in the mail.  Groove is in the heart.
> *****************************************************
> Eric "E" Pronko            |  "blah blah blah
> ep1d+@andrew.cmu.edu       |   blah blah blah
> punisher+@cmu.edu          |   blah blah blah"  -me
> *****************************************************
> 
> 
> ----------------
Newsgroups: rec.games.mud
From: bewillia@rodan.acs.syr.edu (Maj. Devon McKnight)
Subject: Re: Hey you fools, why don't you try to respond to this!
Organization: Syracuse University
Date: Sun, 13 Sep 92 13:50:26 EDT

In article <QegI_XO00awU87FVUG@andrew.cmu.edu> Eric Thomas Pronko <punisher+@CMU.EDU> writes:
>i tried replying direct but got an adress bounce ("There is no such
>destination mail domain as ``lincoln.duke.edu''.").
>

>> One of us might lose his hair
>> But you're reminded that it once was there
>> From the embryonic whale to the monkey with no tail.
>> So the warm blood flows 
>> with the red blood cells, lacking nuclei
>> Through the large four-chambered heart
>> Maintianing the very high metabolism rate they have.
>
>mammal, mammal
>their names are called, they raise <something>
				    ^^^^^^^^^^^
	A paw.  And I think that the 'lincoln' in the address may have
something to do with a certain 1988 release that you may have heard of.
>actually i like turn around better, for that album
>and don't let's start overall

	Yeah, Don't Let's Start is a solid song.  Personally, my two favorites
are Birdhouse in Your Soul and We Want a Rock, from Flood.  On Apollo 18, it's
got to be The Statue Got Me High. 
	Not that my taste in TMBG is any better than anyone else's... it's just
my $.02. :-)


				    - Dev,
			Not wanting to start another pointless
				flame war.




Newsgroups: rec.games.mud
From: bsuvv@warwick.ac.uk (Stuart Scott)
Subject: Re: Mud down?  Nuclear War...
Summary: Its Temporarily Incapacitated
Organization: Computing Services, Warwick University, UK
Date: Sun, 13 Sep 1992 05:44:46 GMT

In article <segFUOu00VB3QZ6lFS@andrew.cmu.edu> punisher+@CMU.EDU (Eric Thomas Pronko) writes:
>Does anyone know what is going on at nuclear war (130.238.204.10 4080) ?
> It's only been down for maybe a day or two but I was wondering what was
>going on...
>
>Eric

The mud is down for a period of two weeks due to the sysadmin at hgs (where
the mud is)(whereever _that_ is:) revoking usenet access for a reason of
his own.

This is all hearsay, I am not criticising/blaming/claiming facts, and
I personally hope the mud is up again as soon as possible.

Commiserations to anyone trying to log on, especially those that saw
the superb advert for the mud and wanted to try it out.

Seeya'll in a couple of weeks

Cheers
Cederic
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
(bsuvv@csv.warwick.ac.uk)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Feel free to flame, criticize,
correct or otherwise alter and
take the piss out from article.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Newsgroups: rec.games.mud
From: trwagner@bronze.ucs.indiana.edu (Ted Wagner)
Subject: FTP'ing tinytalk...where?
Organization: Indiana University
Date: Mon, 7 Sep 1992 06:04:25 GMT



	Could someone quickly list a place or two that will
allow me in at this time at night and download TinyTalk?
Thanks...I tried one place, but it was down.

Thanks!

ted
-- 
         Swallowing your pride rarely leads to indigestion.
         A hard thing about business is minding your own!
-trwagner@bronze.ucs.indiana.edu   &    trwagner@kiwi.ucs.indiana.edu-
----------------------------------------------------------------------
From: trwagner@bronze.ucs.indiana.edu (Ted Wagner)
Newsgroups: rec.games.mud
Subject: QP...is it down?
Date: 7 Sep 92 16:06:07 GMT
Organization: Indiana University



	Is Quartz Paradise down?  I tried to get on since yesterday
and I always get a connection timed out.

Thanks

Ted
-- 
         Swallowing your pride rarely leads to indigestion.
         A hard thing about business is minding your own!
-trwagner@bronze.ucs.indiana.edu   &    trwagner@kiwi.ucs.indiana.edu-
----------------------------------------------------------------------
Newsgroups: rec.games.mud
From: atk@tigger.cs.Colorado.EDU (Alan Krantz)
Subject: Re: How would you like your Mud, Sir?
Organization: University of Colorado, Boulder
Date: Wed, 9 Sep 1992 03:04:44 GMT

In article <6078@pdxgate.UUCP> bairds@rigel.cs.pdx.edu (Wraith) writes:
>vega@server.uwindsor.ca (VegaMUSE) writes:
>
>>In article <1992Sep2.032419.19842@murdoch.acc.Virginia.EDU> mwb2c@kelvin.seas.Virginia.EDU (Mark Wesley Brunkhart) writes:
>>>
>>>   I am writing thsi note to find out if people like muds that are all slash
>>>kill die die.  Or if they like a more complex thinking mud.  Do you like your
>
>Diku's and LP's are popular.  Why?  Because people enjoy a challenge and the
>chance to obtain power.  Granted, several of these sites seem to be nothing
.
.
.
>     Mechanically, it is my belief that the players of such games are too
>exposed to the inner numerical mechanics.  It becomes common for them to
>compare weapons by their numerical statistics, etc.  I think any mud worth
>truly playing will have a combat system and a fairly intricate one.  The point
>is that combat should not be the only option and could be much less dominant.
>Why should I pick between having combat or puzzles?  I'll take both.
>

Two points i see worth commenting on here:

1) How does a more intricate combat system make things more interesting
   if ultimately the player knows that in situation x he is best taking
   y approach on z mob ?

2) While i like puzzles a lot - and have spent much time trying to
   solve puzzles solo (as oppose to asking other players for solutions)
   ultimately i see two major problems with puzzles - first most players
   cop out and ask others (i.e, they want the reward without finding a
   solution) and second there are very few muds that have enough active
   quaility imps who can constantly add new puzzles. 

So in summary to this confusing posting - i some what disagree that a
more complex combat system will make things much better (i.e, you might
get better results by hiding stats of items and having multiple items of
similar style with different stats) and second while having loads of
nice puzzles are nice and i like this apporach a lot - it's very
difficult for an ageing mud to keep a handy supply of new puzzles.

atk
Newsgroups: rec.games.mud
From: cmi@oracle.com (Jon Barron)
Subject: Re: HEY YOU LOSERS GET A F**KING LIFE YOU STUPID DWEEBS
Organization: CMI
Date: Sat, 12 Sep 1992 21:40:14 GMT
X-Disclaimer: This message was written by an unauthenticated user
              at Oracle Corporation.  The opinions expressed are those
              of the user and not necessarily those of Oracle.

In article <9208290545.AA07953@ucbvax.Berkeley.EDU>, mudloser@nolife.geek writes:
> 
> HEY WHY DON'T YOU GO OUTSIDE AND DO SOMETHING ACTIVE?  ALL YOU DWEEBS
> EVER DO IS LIE AROUND YOUR COMPUTER TERMINALS AND SPEND ALL DAY TALKING 
> TO GUYS (NO GIRLS PLAY MUD, THE SOCIAL EXCUSE FOR PLAYING MUD IS BULL SHIT)
> GO OUTSIDE, SMELL THE AIR, REALIZE THAT NO ONE IS TRULY HAPPY IF THEY WASTE
> ALL THIER TIME PLAYING MUD.  GET A CLUE THEN GET A LIFE!
> 
> SOMEONE WHO IS VERY SUPERIOR TO YOU
> sg

Sounds like a frustrated jock type who has a hard time coping with
his lack of brain power and self esteem.

Speaking of clues, here's a few for you: I don't give a damn what
you say about me, I play muds to GET AWAY from woman - it's about
the only place in my life i'm not bonin' a betty.

How about another: Fuck you. How is it you can feel superior to someone
you never met? Kinda like telling me you make more cash than me when
you haven't seen my bank balance. This is a huge indicator of low
self-esteem.

Schwiing: Since we don't elect moral superiors in our society, who fucking
died and made you king?

Babe-licous schwing: I'm gonna go tie one on and advance to level 20.

Newsgroups: rec.games.mud
From: dwarren@libws1.ic.sunysb.edu (Douglas Warren)
Subject: Re: Wanted -- Space MUD site like CI$'s MegaWars III
Organization: State University of New York at Stony Brook
Date: Fri, 11 Sep 1992 19:25:09 GMT

In article <1992Sep11.062109.18192@cheshire.oxy.edu> holmes@cheshire.oxy.edu (Mark Holmes) writes:
>  For those that are not familiar with MW3, here's a general description.
>It's a space war game in which the player controls 8 planets (can select
>from hundreds in the galaxy), each of which has different production, living,
>and other qualities.  The player competes with dozens of other players
>who are all doing the same thing.  There is also ship-to-ship battle.  Each
>player owns a mother ship which they use to travel among the planets.  There
>are various weapons, and ships have different levels or sizes.  It's hard
>enough to manage the politics, production, happiness, etc of each planet, but
>once you add the other players that are attacking your planet and your ship,
>it becomes QUITE interesting.  If this game is not available, then it is
>an idea for you MUD makers to REALLY attract people to your site.  I can help
>you on some of the details if you want.  Post to r.g.m or (preferably)
>Email me at holmes@oxy.edu.  Thanks.
>

You have described a game called Galactic Bloodshed almost to a T.  However,
GB is even better than that!  While I shall not waste bandwith here with it
(Since it is by no stretch of the imagination a MUD) I will suggest that you
check out the group alt.games.gb
From: garvey@skybridge.SCL.CWRU.Edu (Heather Garvey)
Newsgroups: rec.games.mud
Subject: Re: List of all mu*s
Date: 13 Sep 1992 17:32:13 GMT
Organization: Smith Undergrad Lab, CWRU, Cleve. OH
NNTP-Posting-Host: marina.scl.cwru.edu
X-Post-Machine: marina.scl.cwru.edu

Jason@utopia.hacktic.nl  (Jason) writes:
>Hi all,
>
>Sorry I mistyped the only important thing in my post on the mudlist *grin*
>
>The right adress for ftp-ing to get a mudlist is:
>
>CAISR.CAISR2.CWRU.EDU

	Actually, this is wrong. :)

CAISR2.caisr.cwru.edu is the correct address.

--
	" ...dealing with Free-Net makes me very angry  | Heather "Moose"
and gives me thoughts of breaking things and torturing  | Garvey, Biochem 93'
small animals. "   --  Bruce Ikenaga <bxi@po.cwru.edu>  | <hlg@po.cwru.edu>
From: Ms-Pepper@cup.portal.com (Angelique N Wahlstedt)
Newsgroups: rec.games.mud,rec.games.mud
Subject: Re: What happened to LustyMud?
Date: Fri, 11 Sep 92 00:55:35 PDT
Organization: The Portal System (TM)
Distribution: usa
  <1992Sep10.174832.7221@tamsun.tamu.edu>

Just out of curiosity, what's the telnet address for LustyMud. Sounds 
rather intriguing -- are there any cute hunks in that place? :-)

(My humble apologies for not mailing this, but the software here doesn't
allow replies via email.)

Pepperfully yours,
    Ms. Pepper
Newsgroups: rec.games.mud
From: tevonian@sumter.cso.uiuc.edu (Pete Tevonian)
Subject: Re: hum..girls and muds and losers
Organization: University of Illinois at Urbana
Date: Fri, 11 Sep 1992 08:11:41 GMT

hawks@seq.uncwil.edu (David Hawks) writes:

>tevonian@sumter.cso.uiuc.edu (Pete Tevonian) writes:

>>Really, any of you guys expecting to actually MEET any of the females
>>from MUDs are sadly deluded. It will NEVER happen. And what's more --
>>after you don't meet them, there's no way you will actually form
>>a relationship with any of them (especially not three of them in a row)
>>and you will never stay in any relationship you don't form for over a year
>>and a half, and NEVER will you get engaged to any of them, after not
>>meeting them, not dating them, and not forming a relationship. Take it
>>from me, I wouldn't know.

First, learn the wisdom of 75 char lines.

>I hate people who spread untruths....
>...I know everyone is ignoring you hoping
>you will shutup but I can't stand people like you who just go around spewing 
>out a bunch of ignorant bullshit.
>-- (hawks@seq.uncwil.edu)
>bullshit.

Second, my little friend, I was being sarcastic. I myself have formed
a number of Real Life relationships with women I have met via MUDS. But 
even not knowing that, how can you read my argument above -- one so
incredibly contorted and ridiculous -- and take it seriously? Anyone who
has mudded for more than about an hour, and has any understanding of
human behavior can tell that women do in fact MUD, even if they themselves
don;t know any RL female mudders. This fact alone makes ANY statement
about "No females MUD" ridiculous. Now, with this understanding of
the idiocy of stating that no females mud, might stand to reason that
in fact the ludicrous argument above is *gasp* NOT SERIOUS?

Get a clue, little man.

--Pete Tevonian
From: 00bfkeil@bsu-ucs.uucp
Newsgroups: rec.games.mud
Subject: Re: hum..girls and muds and losers
Date: 13 Sep 92 20:51:47 GMT

In article <BuE26w.7I9@news.cso.uiuc.edu>, tevonian@sumter.cso.uiuc.edu (Pete Tevonian) writes:
> dbayliss@MtHolyoke.edu (Dana Bayliss) writes:
> 
>>I find it rather funny sitting here reading all this messages about
>>losers on muds...esp the girls part..
>>I am a girl/woman (whatever you call it) and I mud..yes I said MUD>
>>but I was also voted "Best Social Life" in my dorm last yr..and
>>I am a dancer..and an intelligent person...
>>Frankly, if I wasn't so bored I wouldn't be responding..
>>but I found it sooo funny, I just couldn't contain myself.
>>Compus are a hobby and I have fun doing it..
>>So to all of you who want muds to find a woman GIVE IT UP...
>>The only women who mud..do it coz it's fun..besides..
>>The ratios are sooo small in our favor..we can watch you
>>drool...Except the person who wrote about belonging to a frat..
>>I liked your letter...=)
>>--The Mud Goddess..and Real life Goddess too!
> 
> Isn't this sad? Some computer dork, sitting around late at night, 
> dissatisfied with life as a repressed guy has now convinced himself
> utterly that he is in fact a female. This, my friends, is what
> MUDding does to you. The only reason this poor deluded young man
> chooses to MUD is because there he can imagine himself to be female,
> and nobody can tell him otherwise. Even the name -- "Dana" -- just
> a bit too androgenous, don't you think? All a bit too convenient.
> 
> My advice to you, "Dana," seek professional help. You CAN get better,
> with some good therapy and a few strong electric shocks. And you can
> once again live with the knowledge that you are a girl caught in a 
> boy's body. It's not too late. Please, help yourself. Everyone here
> knows that no females MUD. The charade is over...
> 

I know for a fact that I have introduce many females to mudding.
I have no doubt that almost all the people who claim to be female on MUDs
actually are female.
Once a female came up to me and said "I have been hearing so much about these
'MUDs', can you show me how  to play them?


There you are folks, proof that females actually _DO_ play MUDs.

+-----------------+----------------------+
|                 | Knock, Knock.        |
|                 | Who's there?         |
|Ben F. Keil      | Your pencil          |
|                 | Your pencil who?     +------------------------+
|                 | Your pencil fall down if you don't wear a belt|
+-----------------+-----------------------------------------------+
Newsgroups: rec.games.mud
From: eickler@tabaqui.informatik.rwth-aachen.de (Andre Eickler)
Subject: DikuMUD port for Amiga
Organization: Rechnerbetrieb Informatik  /  RWTH Aachen
Date: 11 Sep 92 12:11:57 GMT


Hi there!

I've just ported the standard DikuMUD sources from ucbvax.berkeley
to the Amiga. It is still capable of multi-user connections and
I am currently working on a dnet and maybe a midi-interface
(if someone can give me some good hints on how to do that :-) ).

The release includes a client program with history. If 
someone is interested in this, I will upload the changes to
ucbvax.

Please send me mail.

Andre


----------------------------------------------------------------------------
Andre Eickler                  Tel.: (+49-241) 875 875
Baerenstrasse 5/209            E-Mail: eickler@messua.informatik.rwth-aachen.de
5100 Aachen
Germany
Organization: University of Maine System
Date: Monday, 7 Sep 1992 19:55:20 EDT
From: <IO20738@MAINE.MAINE.EDU>
Newsgroups: rec.games.mud
Subject: HELP ME

     Would someone please tell me how to get access into these
games.
     Thanks-Brent Sutherland-University of Maine at Orono-
From: wngai@bonnie.ics.uci.edu (Wayne Ngai)
Subject: Re: Hey you fools, why don't you try to respond to this!
Newsgroups: rec.games.mud
Reply-To: wngai@ics.uci.edu (Wayne Ngai)
Organization: Univ. of Calif., Irvine, Info. & Computer Sci. Dept.
Date: 11 Sep 92 17:42:03 GMT

In article <9209111649.AA01098@bacchus.acpub.duke.edu> AnaNg@lincoln.duke.edu writes:
>One of us might lose his hair
>But you're reminded that it once was there
>From the embryonic whale to the monkey with no tail.
>So the warm blood flows
>with the red blood cells, lacking nuclei
>Through the large four-chambered heart
>Maintianing the very high metabolism rate they have.
>
>P.S I'm a girl and I don't play mud.  If I did all I'd do is hack people apart!
>
>Note : Anyone responding to the message will be singled out as a fool and
>will suffer extreme embarrassment in front of a council of HIS peers.  I
>doubt any female would lower herself far enough to play mud.....

	Well, I may be a fool, but I don't post news to a newsgroup
that I have no interest in.  Therefore, guess who's the bigger
FOOL????  And as for any female play mud, what the hell are you
talking about lowering herself far enough to play mud.  I've got
female-friends that plays mud!  Gosh, aren't we just a bit
presumptuous???  If you have no interest in this newsgroup, please
DON'T subscribe to it!!!!  As for embarrassment in front of HIS peers,
I doubt it very much.  For I believe they will agree with my posting.

yours truely,
Wayne Ngai
wngai@bonnie.ics.uci.edu

P.S. Everyone is entitle to their own opinion on mud but you don't
have to offend people with your posting.  If you don't like mud, why
do you bother read mud news????  I find your posting every offensive
to some people.  One thing, I don't like people like you or anyone who
looks down on people who happens to play mud.  I'd think I know people
far more superior than you are that play mud.

Xref: sparky rec.games.mud:8678 rec.games.mud.tiny:276