HDTenEightyP/NetNews huggingface dataset:
From: frank@cs.yorku.ca (Frank Pikelner)
Newsgroups: comp.sys.ibm.pc.games
Subject: U7: Forge of Virtue - Truth Quest
Date: 29 Sep 92 15:08:20 GMT
Article-I.D.: yetti.1466
Distribution: world
Organization: York University, Dept. of Computer Science

Hello,

I've completed the quest of LOVE, now I'm on Courage, and Truth. I'm stuck. I've
done all there seems to be done for Truth (removed all the blue/grey pieces
from the pedestals), but the staue tells me I'm not done yet and sends me back -
what am I missing? On the Courage quest I look in the crystal ball and see a 
glass sword and a key, but the metal door on the right I can not open. Where is
this key that I would guess opens the door?
-- 

--------------------------------------------------------------------------
 ---  ---    Frank Pikelner                                          /~\
 \    \  \   Technical Assistant, Department of Computer Science    <v.v>
  \-   \--   York University (Toronto, Canada)                      ,\^/;
   \    \    Internet: frank@cs.yorku.ca                            _{!}_
--------------------------------------------------------------------------
Xref: sparky comp.sys.ibm.pc.games:15931 rec.games.programmer:4128 comp.sys.amiga.games:13703
From: ralph@bugend.edvina.se (Staffan Vilcans)
Newsgroups: comp.sys.ibm.pc.games,rec.games.programmer,comp.sys.amiga.games
Subject: Re: <None>
Date: 5 Oct 92 17:37:21 GMT
Organization: Bugend BBS

fxmlk@acad3.alaska.edu (KIENENBERGER MIKE L) writes:

> Consider Player A and Player B.  Player A has been playing for two weeks
> (no more than 8 hours a day, of course :-) and has developed a good character
> 
> Player B comes along and attacks Player A.  There are three likely
> possibilities:
>         1) A and B are "equal" which takes care of itself.
>         2) B has been playing for much longer than A and has no trouble
>            wiping out A's character (which he has spent two weeks developing)
>         3) B has only be playing a few minutes, but is going to "wear down"
>            A by attacking A, dying, generating a new character, attacking A,
>            etc.
> 
> I wouldn't mind senario 1 too much.  Senario 3 is solved by making new
> characters appear in a random starting location (it's a VeryBigMap).
> 
> Senario 2 (and thieving to a lesser extent) is more difficult to resolve.
> 
> Some ideas I've kicked around are:
>         High Level Friends (NPCs) warp in and help A out.
>         B is declared an outlaw (not that the declaration helps A)
>         Players cannot attack each other unless both agree to the fight. (a
>                 "safety" mode)
>         A dies.

In KAMP (a swedish online game for PC) it is solved in two ways. First 
you have the outlaw thing. For every person B killes the price on his 
head goes up, and ofcourse other players go after him to make some 
money.
The other controlling factor is a NPC called H{mnaren (the revenger) 
that attacks the player who have killed the largest number of other 
players.

              _#      **MMp     g#00   `N##0"    _agN#0P0N#           _#L
             g##       jN##    j##F     J##    _dN0"      "          g##L
           _#]##      _0 ##L  jN##F     ###   g#0"                 _03##L
          gE_j##      #  0## jF ##F    j##F  j##     ______       gE_j##L
        _0"""N##     d"  J##L0  ##F    0##   0##     "9##F"     _0"""5##L
      _gF    ]##    jF    ##0   ##F    ##F   `##k     d##     _gF    j##L
    _g#_    _j##L__g#__   ]N  _j##L_ _d##L_   `#Nh___g#N'   _g#_    _j##L_
   `""""    """""'""""'    "  """""" """"""      """""""   `""""    """"""
Newsgroups: comp.sys.ibm.pc.games
From: med2062@ultb.isc.rit.edu (M.E. Donnaruma)
Subject: Loom
Originator: med2062@ultb
Organization: Rochester Institute of Technology
Date: Sat, 26 Sep 1992 19:52:33 GMT

     Could the person that sent me the solve for LOOM please re-send it
since it was deleted by accident. thanks.


Newsgroups: comp.sys.ibm.pc.games
From: ins866n@lindblat.cc.monash.edu.au (D.A. Svendsen)
Subject: Re: Civilization: bug? questions.
Organization: Monash University
X-Newsreader: TIN [version 1.1 PL6]
Date: Tue, 6 Oct 1992 01:31:09 GMT

PETTY,DARIN LAROL (gt0519b@prism.gatech.EDU) wrote:
: 
: 4) *** has anyone compiled a list of times it takes settlers to make various
: improvements on various terrains?  If so, I would very much like to see it.

Yeah, I have - one turn each.  Its a cheat, in a way.  Click on the unit, then
on the ID sign that comes up.  do your activity (be it building roads or what-
ever) then repeat and repeat and repeat.  It might take a while, but it gets
it all done in one turn.


===========================================================================
 Dean Svendsen - 2nd Year Comp Science    |   
  Monash University - Clayton Campus      | How much wood could a woodchuck  
   Melbourne, Victoria, 3192.             | chuck if a woodchuck could
                                          | chuck wood?  
 email:ins866n@lindblat.cc.monash.edu.au  |   
  or                                      |      - Guybrush Threepwood  
       ins866n@aurora.cc.monash.edu.au    |    Le Chuck's Revenge (Act I)  
===========================================================================
                  A day not wasted is a day wasted!!!

Newsgroups: comp.sys.ibm.pc.games
From: rontelta@fwi.uva.nl (Richard Ronteltap (I87))
Subject: Wolf3D episode 4 Secret level, invisible guards?
Organization: FWI, University of Amsterdam
Date: Mon, 5 Oct 1992 15:13:38 GMT

Little spoiler ahead, press [n] if you don't want to read it.



I'm playing the 1.1 full version. At the secret level of episode 4 there
is a secret door immediately to the left of the starting position (back
wall).

Hidden there is lots of ammo. Fine, I load up, fire a single warning
shot to lure the white guards to the room. They come, I shoot, and
shoot, and shoot... (lots of whiteys).

And then... the new guards entering the room become invisible. I fire
wildly around me because I can see I'm being shot. Sometimes, a white
guard appears out of nowhere and falls down (shot). After a few seconds
of this *I* fall down, shot.

Has anyone else seen this? It this a feature or a limitation of the graphics
engine? Is there a better way to tackle the level?

Also, the secret level of episode 6 seems impossible. Anyone got a strategy
for that one?

Thanks,
Richard
From: reynolds@park.bu.edu (John Reynolds)
Newsgroups: comp.sys.ibm.pc.games
Subject: Theater of War
Date: 29 Sep 92 20:22:16 GMT
Distribution: comp.sys.ibm.pc.games
Organization: Boston University Center for Adaptive Systems


I just got Theater of War, which is supposed to be the first game for
the IBM which makes use of Super VGA graphics. 

You can play in real time against computer, against another player on
one machine (taking control for a few seconds at a time), or in real
time over the modem.  Three modes: (1) Medieval (swordsmen, archers,
etc.); (2) WW I (tanks, gattling guns, etc.); and (3) Modern (radar
installations, fighters, bombers, tanks, missile launchers, etc.)  The
three modes vary in speed, with modern warfare happening lighting
fast!

Overall, I'd give it an A+ for graphics, an A- for sound, a B+ for
strategic challenge, an A for concept, and an A- for execution.
Newsgroups: comp.sys.ibm.pc.games
From: GRS00021@APPSTATE.EDU (*Dov Sherman)
Subject: Prince of Persia, levels 3 and 4
Organization: APPALACHIAN STATE UNIVERSITY
Distribution: WORLD
Date: Tue, 6 Oct 1992 09:57:44 GMT
X-News-Reader: VMS NEWS 1.24


On level 3, is it just a matter of timing to grab the big bottle and get
the snapping metal jaws or is it actually impossible and they just threw
it in as a decoy?

On level 4, how do you get the big red bottle before your mirror-self
grabs it away?



Newsgroups: comp.sys.ibm.pc.games
From: kasycz@geod.emr.ca (Ray Kasycz)
Subject: UNDERWORLD Editor Available
Keywords: UNDERWORLD EDITOR
Organization: Dept. of Energy, Mines, and Resources, Ottawa
Date: Tue, 6 Oct 1992 17:24:10 GMT

I know the Stygian Abyss is a really friendly place and all and you don't
really need much help. But for those of you who like to tinker with things
I have a character editor that seems to work well. You can boost yourself to
the max in all levels. You still need to go out and find those goldarned
rhinestones(?) so you can cast spells when you need em.

The editor comes in a uuencoded zip file of about 17k in the unix world. We
are having a little trouble at our end of the matrix(cyberspace) cause I'm
coming in sideways from a novell lan in my spare time. So post here if you
want the editor and I should be able to get it out by responding...

P.S. gotta watch the lads these days though, they're gettin kinda touchy
     about the use of this newsgroup. Kinda sounds like revolution talk to
     me. I was talkin to WINTERMUTE and he's gonna start a new newsgroup
     for these dudes; comments.from.the.peanut.gallery
--
Ray Kasycz                                          
Geodetic Survey of Canada       \  " the matrix looks good today but  \
Ottawa, Ontario, Canada           \    I'm gonna punch the simstim      \
Internet: kasycz@geod.emr.ca        \    and go check on Molly... "       \
From: tbrannam@gmuvax.gmu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Stopping Piracy... 70% rule
Date: 5 Oct 92 00:47:54 -0500
Organization: George Mason University, Fairfax, VA.

There is a little known statistic known as the 70th Percentile...
It can be applied to speed limits (on highways)
as well as to the software market.

The rule is what would you have to do to get 70% of people to 
follow the rules.... 70% of speeders do not speed when the conditions
are unfavorable (conjection, bad weather).  If you increased the speed
limit to the average of 10 mph more that 70% of speeders speed... 
there would be no appreciable rise in car accidents (probably fewer
due to the removeable of the problem plagueing the hi-ways, slow people
in the 'fast lane'....

any way.  My point, if software was priced reasonably, 70% of pirates
would not steal as a primary means of aquisision.  

Just the Facts...
 
=Z.B.=
.

Newsgroups: comp.sys.ibm.pc.games
From: widow@camelot.bradley.edu (Shaun Burnett)
Subject: Latest UW fix (not the one at ftp.ulowell.edu)
Summary: Where's the latest UW fix?
Organization: Bradley University
Distribution: na
Date: 26 Sep 92 19:13:02 GMT


	Someone just recently mentioned that there is a better patch
	than the uwfix.zip at ftp.ulowell.edu.  Where is it at?
	I thought someone said it was at wuarchive.wustl.edu, but
	I couldn't find it.  

	Thanks.


Shaun Burnett		    |	"You can't survive on a new planet with a
widow@camelot.bradley.edu   |	soul full of hope and fresh air you know."
OS/2--Happy Happy Joy Joy--OS/2		-  Dr. Who (Tom Baker)
Newsgroups: comp.sys.ibm.pc.games
From: wbarnes@sura.net (Bill Barnes)
Subject: Re: Looking for:  FAQ, sound board, FTP sites, STRIKE COMMANDER
Organization: SURAnet, College Park, MD, USA, NA, Earth, Milky Way
Date: Sun, 27 Sep 1992 04:41:01 GMT

In article <1992Sep24.205304.24921@cbnewsl.cb.att.com> conty@cbnewsl.cb.att.com (OtakuRoach) writes:
>I recently bought a '386 box with 2 Meg RAM, 25 MHz clock, and VGA.  No '387.

Welcome, brother!  The induction with requisite sacrifical ceremony takes
place later.  8-)

>1)  After scanning through 1000+ postings, I didn't see a FAQ for this
>    newsgroup, although I did see references to one.  Could someone either
>    point me to the appropriate FTP site or send one to me?

Beats me.  I signed up to this newsgroup (somewhat foolishly) about 15
minutes ago 8->.

>2)  While we're at it, which are good sites for public domain/shareware
>    MS-DOS software?  Emphasis on games, natch.  :-)

wuarchive.wustl.edu (I think I got that right) is pretty good.

>3)  Which sound board is supported for the most?  I'm not looking
>    for anything ultra-fancy, mind you.

The SoundBlaster has, I think, more or less become the defacto standard
sound board, usurping Ad-Lib's position of dominance.  A basic SoundBlaster
is probably around $100 now.  The SoundBlaster Pro, a more upscale model,
which has a CD-ROM drive port and twice the sound capacity and is a 16
bit card, is more expensive - something under $200.  There are a lot of
"clone cards" around, I don't know if they're any good - I haven't
bothered to keep up with sound card trends in well over a year.

>4)  I saw something about a STRIKE COMMANDER demo.  I was pretty impressed
>    when I saw SC at the Summer CES.  Where can I get this demo?

Again, wuarchive.wustl.edu has it, in something like pub/MSDOS_UPLOADS.
Just downloaded it myself, can't wait to try it!
-- 
Bill "Whassamatter?!  Can't you take a joke?!" Barnes   wbarnes@sura.net
Disclaimer:  The author apologizes for any thought-provoking material he may
	     have accidentally included and promises not to do it again.
Datclaimer:  My employers wouldn't WANT to share some of my opinions.
From: terry.walter@outlan.ersys.edmonton.ab.ca (Terry Walter) 
Newsgroups: comp.sys.ibm.pc.games
Subject: AMAZON
Date: 4 Oct 92 04:54:00 GMT
Reply-To: terry.walter@outlan.ersys.edmonton.ab.ca (Terry Walter) 
Distribution: world
Organization: Outland BBS-UUCP

well for those that have installed Links 386 Pro, with the VVESA
program, it shows a SVGA of a game called AMAZON.  Well, I am beta
testing it right now, and I must say its fun, takes up 10 megs (and that
is packed data already), it unpacks its on the fly into memory, you need
atleast 570K for this program (conventional) and the digitized voices,
and movements make this game enjoy able!

You can order a playable version (demo) for $2.00 + shipping from Access
themselves.  Stay tune, this is going to be a good one!
                                                                                                                        
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: where is game bytes?
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Wed, 30 Sep 1992 15:08:34 GMT

>FYI, WUARCHIVE just went through their monthly house cleaning and wipped
>everything off of the pub directory, including Gamebyte.  I wish there
>was a more stable public archive somewhere, or that they just would delete
>files with no or low activity or if there old.
>
Kevin,

You will find all issues of Game Bytes archived permanently at ULOWELL
(129.63.32.1) in our own little home (/msdos/Games/GameByte)
directory.  Let me know if you have any further trouble finding it
there.  It's also making its way onto many other ftp sites too
(yesterday I found it at ftp.unt.edu).


-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|

Newsgroups: comp.sys.ibm.pc.games
From: ender@cs.montana.edu (Jacob Cormier)
Subject: Re: EOB 2
Organization: Dept. of Computer Science, MSU, Bozeman Mt 59717
Date: Thu, 1 Oct 1992 01:56:38 GMT

In article <1992Sep29.222836.10926@ncsu.edu> mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS) writes:
>In article <1992Sep29.180440.3777@cs.yale.edu>, randall-joshua@CS.YALE.EDU (Joshua Randall) writes:
>|> In article <markus.40.717774566@clement.info.umoncton.ca> markus@clement.info.umoncton.ca (MARC PAULIN) writes:
>|> >>POSSIBLE SPOILERS.

>|> >	If you really want to kick but, grab your disk editor (or sector 
>|> >editor) and hack your party.  Modify their score and give yourself 255 hp.
>|> >I had to do it to kill Dran.  The ending is terrific!!!  I love EOB2 on my 
>|> >soundblaster.  Can't wait for EOB3 in january or febuary 1993.
>|> 
>|> Blah...I have a character editor for the game that can give you max levels,
>|> all spells, and 500 hit points.  Also -10 AC.  It sure made the final battle
>|> easy!
>|> -- 
>|> Joshua E. Randall			randall-joshua@minerva.cis.yale.edu
>
>Blah...HPs are stored as four hex digits (signed numer).  You can make you HPs
>as high as 32767.  (stay less than 1000 or it'll mess up the display.)
>-- 
>+-------------------------------------+------------------------------+
>|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
>|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
>|  Raleigh, NC  27607                 | #include <disclaim.h>        |
>+-------------------------------------+------------------------------+
>| if the above address bounces, then try the address below:          |
>| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
>+--------------------------------------------------------------------+

Sector Editor!  What a bunch of wimps! 8-)  All you gota do is move
around!  When I killed Dran I never even got touched by a fireball.
--------------------------------------------------------------------------------
Jake Cormier | Poncho Magoo's, the worlds only Irish-Mexican | No,  I don't know
ender@caesar.cs.montana.edu    |   restaurant, located in    | what kind of food
oususajc@trex.oscs.montana.edu |  scenic Kalispell, Montana  | they really serve
From: piccicuto@pvcsse.enet.dec.com (Phil Piccicuto)
Newsgroups: comp.sys.ibm.pc.games
Subject: Crack for M1 Tank Platoon?
Date: 28 Sep 92 12:15:26 GMT
Reply-To: piccicuto@pvcsse.enet.dec.com (Phil Piccicuto)
Organization: Digital Equipment Corporation


Dos anyone know of a crack for Microprose's M1 Tank Platoon??
It is a real pain to keep putting in the "key" disk to play this game.

Thanks,

Phil
From: s_furrer@irau28.ira.uka.de (Andreas Furrer)
Newsgroups: comp.sys.ibm.pc.games
Subject: FS 5
Date: 5 Oct 1992 15:46:08 GMT
Organization: University of Karlsruhe, FRG
Distribution: world
NNTP-Posting-Host: irau28.ira.uka.de

What is the release date for Flight simulator 5??
Are there any rumours about new features??
What are the hardware requirements?? (only 386?, SVGA support?)

Andreas Furrer
s_furrer@ira.uka.de
Newsgroups: comp.sys.ibm.pc.games
From: randall-joshua@CS.YALE.EDU (Joshua Randall)
Subject: Re: Prince of Persia - Level 2
Organization: Yale University Computer Science Dept., New Haven, CT 06520-2158
Date: Sat, 3 Oct 1992 07:55:55 GMT

In article <1aj8rsINNhh2@uniwa.uwa.edu.au> rperisic@tartarus.uwa.edu.au (Robert Perisic) writes:
>I have just begun playing Prince of Persia and I am currently stuck on
>Level 2.
>
>At the end of the level you have to jump onto a platform to open the
>door.
>However the platform is quite small and a running jump is impossible.
>
>If I try a standing jump, I reach the other side but I am not able to
>hang on and ultimately fall to my death.

The way to do this involves using your "action" key, which on keyboard is
the shift key (I highly recommend you play this game with keyboard, BTW).  You
know that "shift" will swing your sword to fight; now try this:  hold it down
and move.  Wow, baby steps!  Hold it down and back off a ledge.  Wow, your
guy hangs on.

Think you can figure out that spot now?  If not, post again and I'll tell you
exactly how.

>Also, is there any way of saving while in the middle of the game.

Alas, no.  There are some cheats though if you're interested.
-- 
Joshua E. Randall			randall-joshua@minerva.cis.yale.edu
From: florida@gw.wmich.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Thanks for advice & WC III wishlist...
Date: 2 Oct 92 10:55:54 EST
Organization: Western Michigan University

I just wanted to extend thanks to all those who mailed me with advice
concerning the escort mission (Exeter) in WC I...  And, how about a
play-by-modem feature for WC III?  How about a real, live brain in your
wingman?  Think how you'd feel if the idiot stealing your kills was your best
friend!!!

And thanks again to the people who've sent mail...
Newsgroups: comp.sys.ibm.pc.games
From: uzun@crash.cts.com (Roger Uzun)
Subject: Re: M&M IV Clouds of Xeen (Short Review)
Date: 5 Oct 92 03:20:32 GMT

Can you use the characters from MM3 in M&M IV, Clouds of Keen?

-Roger
--------------------------------------------------------------
bix: ruzun
NET: uzun@crash.cts.com
Newsgroups: comp.sys.ibm.pc.games
Subject: strike commander cd release???
From: purda_p@kosmos.wcc.govt.nz
Date: 29 Sep 92 12:33:15 NZST
Organization: Welligton City Council, Public Access.
NNTP-Posting-Host: kosmos.wcc.govt.nz

Is Strike Commander on CDROM going to be released at the same time as the disk
version or will the CDROM version come later?
From: bigal@wpi.WPI.EDU (Nathan Charles Crowell)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: F15 Strike Eagle III
Date: 6 Oct 1992 17:13:40 GMT
Organization: Worcester Polytechnic Institute
NNTP-Posting-Host: wpi.wpi.edu


I'm stunned (maybe I shouldn't be) - I originally posted for
input on whether or not F15SE III would be worth the upgrade
price, now I'm consider adding my own subject line to my
c.s.i.p.g killfile!

Why, you may ask? Because of an offhand comment about Falcon 3.0
that has bruised some oh-so-tender egos on this group!
Give me a break - if you're offended by a comment, take it to
e-mail - please try not to clutter up this group with chatter
about semantics (you should word an objection as A and not B, etc.)
and let's stick to IBM games like the group name says.....

(puts away soapbox)

Nate
--------------------------
Nathan C. Crowell, Dept. of Mechanical Engineering/ACRL

Worcester Polytechnic Institute     E-mail: bigal@wpi.wpi.edu

.sig on strike - it works for GM
--------------------------
Newsgroups: comp.sys.ibm.pc.games
From: mfraioli@grebyn.com (Marc Fraioli)
Subject: Timequest help wanted
Keywords: timequest
Organization: Grebyn Timesharing
Date: Sat, 3 Oct 1992 21:22:32 GMT

My wife has been playing the game Timequest and has gotten stuck.  Does
anybody know of a walkthrough or hint file for this game?

  Thanks,

  Marc Fraioli
  mfraioli@daily.grebyn.com
Newsgroups: comp.sys.ibm.pc.games
From: page@aelle.cs.odu.edu (D.)
Subject: U7: FoV: Test of Truth
Organization: Old Dominion University, Norfolk, Va
Date: Wed, 30 Sep 1992 16:13:29 GMT

Spoilers!
Spoilers!
Spoilers!
(Let's see...first time for a page return on emacs...umm...)











In case that didn't do it, I'll try to keep the spoils to a minimum.
Hello out there in Ultima Land!

Problem:  The Test of Truth in the Forge of Virtue.
	Argh!
	I finished the tests of love and courage easily but the 
Test of Truth has me utterly confounded...
	I've wandered around...finished the 'hall of keys', even got
across that large bridge over the island...and then one more of those
false shrines with two golems and nowhere else to go...
	Backtracked everywhere...no help.
	
	Found a fake shrine with a plaque 'well done'...am I missing 
something?

	Please email me so I can finish this quickly...please?


---------The Danster.
-- 
"Hey!  Don't make me have to come over there!"
(points finger menacingly)

page@chrysanthemum.cs.odu.edu
Newsgroups: comp.sys.ibm.pc.games
From: wiggins@mist.cs.odu.edu (Samuel E Wiggins)
Subject: Sci-fi RPG's
Organization: Old Dominion University, Norfolk, VA, USA
Distribution: usa
Date: Sat, 26 Sep 1992 05:27:35 GMT

Can anyone recommend a _good_ computer sci-fi RPG to me?  I'm getting bored
of the games I've already played (mostly Fantasy-type RPG's) and was looking
for a change of pace.  Anyone know of any mondo-cool SfRPG's that incorporate
a little trading, acquiring of skills, etc. for the character, but also *tons*
of neat equipment and possibly many different (and deadly) spacecraft types or
configurations?  (Excuse my ignorance, I haven't delved deeply into this type
of game, yet... though playing TW2002 on a local BBS has turned me on.)

Newsgroups: comp.sys.ibm.pc.games