HDTenEightyP/NetNews huggingface dataset:
From: jraines@ducvax.auburn.edu
Newsgroups: rec.games.mud
Subject: Why TIM is down
Date: 26 Jul 92 04:00:36 GMT

Just so people will know, here's the reason TinyTIM is down:

foof.dorm.clarkson.edu is down for summer maintenance.  I'm not sure how
long this will last...could be a week, could be a month.  Who can say?
The important thing is -- TIM will be back.  Have patience.

				Black_Dougal
				Ex-wizard extraordinaire
				dougal@foof.dorm.clarkson.edu
				e007@usouthal.bitnet

"They don't call me stupid for nothing!"
		-- Stimpson J. Cat
Newsgroups: rec.games.mud
From: roarf@stud.cs.uit.no (Roar Foshaug)
Subject: Re: Search for ascii picture
Organization: University of Tromsoe, Norway
Date: Thu, 30 Jul 1992 01:13:33 GMT

In article <1992Jul29.213442.7803@newshost.lanl.gov>, jad@beta.lanl.gov (John De Vries) writes:
|> In article <UBNAREHO.92Jul28153842@queen.mcs.Drexel.edu> ubnareho@mcs.Drexel.edu (Brian S. Narehood) writes:
|> .>>>>> On Tue, 28 Jul 1992, uekleinf@mcs.Drexel.edu (Erik Kleinfelder) said:
|> .
|> .>                     ___====-_  _-====___
|> .>               _--^^^#####//      \\#####^^^--_
|> this is the curtated version of the dragon, doncha know... <grin>
|> .>                       __\ | |  | | /__
|> .>                      (vvv(VVV)(VVV)vvv)
|> .
|> .> The only thing *I* that's is different, is the sign....
|> .> Anyone else have any clues or interesting comments?
|> .> Prospero
|> .Erik> Wheh, This ascii representation of a Dragon has been around since I 
|> .      was in
|> .Erik> high school, almost 7 years ago.  We had gotten it from some article
|> .      in some
|> .Erik> D&D group.  I don't even believe that was an original.  Two people on my
|> .Erik> present mud have this picture in a room.
|> .Erik> Erik (Gunther God@Dragon's Den -- 129.25.7.111 2222)
|> .
|> .   I beleive I saw this ASCII picture(or one very simular to it) about
|> . 10 years ago.  I saw it in a public domain program during a meeting
|> . of the games division of the South New Jersey Apple User(don't fully
|> . remember the correct name, its been 10 years).
|> . Robin
|> 
|> Would you believe I think I saw it in a now ancient copy of Creative
|> Computing perhaps 15 years ago??
|> 
|> 

Hmm, I think I saw just this ascii picture hacked into
some old pottery from about 2000 bc, using 18 pt Courier Bold.

_Amazing_, isn't it ?

***
***  - Just look at it man, imagine just to ... to..  beeee, yes that's
*** it, just to beee in this cave...
***
*** - You are in this cave.
***
*** - Yes, but...

(just popped into my head..., quote probably not accurate, from memory :-)



|> 
|> j. devries
|> fledgling vms system and oracle database administrator
|> ....... even if he has been in the computer biz over 15 years...
|> 

-- 
Roar Foshaug                                      (roarf@stud.cs.uit.no)
Department of Computer Science
University of Tromsoe                             'oe' is '\o{}' in Tex
N-9000 TROMSOE, NORWAY                            'OE' is '\O{}' in Tex
From: lurkalot@romulus (Sir Lurkalot the Holographic Knight)
Newsgroups: rec.games.mud
Subject: Re: Bigboy Aber?  (TempleMUD)
Date: 28 Jul 92 16:32:16 GMT
Article-I.D.: news.Bs3xxu.MIE
Organization: University of Illinois at Urbana
X-Newsreader: Tin 1.1 PL4

jjm4_ltd@uhura.cc.rochester.edu (Why not?!) writes:
: In article <0095DF3D.DDFF8F80.12725@hal.hahnemann.edu> brennan@HAL.HAHNEMANN.EDU ("Andrew Brennan, LRC Mgr") writes:
: >
: >      Anyone know what has happened to this one?  I've not been
: >   able to connect for a good number of weeks at this point - and
: >   none of the MUD-list people I've talked to have any contacts 
: >   for TempleMUD's people/gods/wizzes ... well, the wizzes don't
: >   matter much.  I am/was one and I dunno anything about it.
: >
: >      andrew.  (brennan@hal.hahnemann.edu)
: 
: ok heres the scoop as i was told from doc and hoop
: the god (damn cant remember his name right now)
: graduated and he packed up his computer and left
: Bigboy was his own and since he was leaving he took it with him
: temple aber mud is probably gone forever :(
: 
: --gladiator  (diku raff)

Doc and I will try to get it back up and running as soon as he gets back 
from vacation.  Bigboy is running, but Avi has something set so I can't log
in remotely, otherwise I would load and recompile the backup that I have.  I've
written to Avi, but he's apparently quite busy with R.L. stuff.  The last
I heard was that Doc was having some problems getting Aber up and running
on the new Bigboy machine...something about shared memory... *shrug* ...
stay tuned ... TempleMUD will probably be back up if we can work out this
wrinkle.

 -- Lurk
Newsgroups: rec.games.mud
From: melissa@hssc.scarolina.edu (Melissa Faust)
Subject: how do I get involved
Organization: USC  Department of Computer Science
Date: 23 Jul 92 00:17:09 GMT

	How do I get involved in this stuff? I have only had my Andy account 
for a short time and I am just learning how to do this.So I need help big time!
I work on macs only so I don't even know dos.Anyone who can help me will earn myundying love and respect. Barring that I sure I can exchange knowledge about
something else. I have a knack for remembering the useless and inane!
Thank you
				Melissa@andy.hssc.scarolina.edu!
Newsgroups: rec.games.mud,rec.games.mud.lp
From: news@walter.bellcore.com
Subject: What's up with LPSwat?
Reply-To: babb@payday.UUCP ()
Organization: Bell Communications Research, Morristown NJ
Date: Tue, 21 Jul 92 14:27:15 GMT


What's been going on at LPSwat?  It seems that its down
more than it's up.  All I get when I try to log on is
a time out signal.  Anybody got a clue as to what's
going on?

-Shockner


Newsgroups: rec.games.mud
From: BLANKENSHIP@kcgl1.eng.ohio-state.edu (G. W. Blankenship)
Subject: Ascii pictures
Organization: The Ohio State University
Date: Wed, 29 Jul 1992 14:28:36 GMT

From:	IN%"BLANKENSHIPG@rcgl1.eng.ohio-state.edu" 29-JUL-1992 10:17:17.78
To:	IN%"BLANKENSHIP@kcgl1.eng.ohio-state.edu"
CC:
Subj:

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                           oooo$$$$$$$$$$$$oooo
                       oo$$$$$$$$$$$$$$$$$$$$$$$$o
                    oo$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$o         o$   $$ o$
    o $ oo        o$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$o       $$ $$ $$o$
 oo $ $ "$      o$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$o       $$$o$$o$
 "$$$$$$o$     o$$$$$$$$$$$$$  $$$$$$$$$$$$  $$$$$$$$$$$$$o    $$$$$$$$
   $$$$$$$    $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
   $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$  """$$$
    "$$$""""$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$     "$$$
     $$$   o$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$     "$$$o
    o$$"   $$$$$$$$$$$$$$$$$$$$$$$$ $ $ $$$$$$$$$$$$$$$$$$$$$$       $$$o
    $$$    $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$" "$$$$$$ooooo$$$$o
   o$$$oooo$$$$$  $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$   o$$$$$$$$$$$$$$$$$
   $$$$$$$$"$$$$   $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$     $$$$""""""""
  """"       $$$$    "$$$$$$$$$$$$$$$$$$$$$$$$$$$$"      o$$$
             "$$$o     """$$$$$$$$$$$$$$$$$$"$$"         $$$
               $$$o          "$$""$$$$$$""""           o$$$
                $$$$o                 oo             o$$$"
                 "$$$$o      o$$$$$$o"$$$$o        o$$$$
                   "$$$$$oo     ""$$$$o$$$$$o   o$$$$""
                      ""$$$$$oooo  "$$$o$$$$$$$$$"""
                         ""$$$$$$$oo $$$$$$$$$$
                                 """"$$$$$$$$$$$
                                     $$$$$$$$$$$$
                                      $$$$$$$$$$"
                                       "$$$""""



	If you wanted ascii pictures, this is a personal favorite!
Newsgroups: rec.games.mud
From: Petri.Virkkula@hut.fi (Petri Virkkula)
Subject: Re: Object Representation in MUDs
Organization: Helsinki University of Technology, Finland
	<1992Jul24.193935.4389@decuac.dec.com> <36093@sdcc12.ucsd.edu>
Date: 28 Jul 92 10:31:41

On 24 Jul 92 21:17:54 GMT, djohnson@cs.ucsd.edu (Darin Johnson) said:
Darin> Nntp-Posting-Host: elvis.ucsd.edu

Darin> Er, won't the lookup normally succeed, since the argument passed from
Darin> LPC is itself a shared string?  And even so, most function names will
Darin> already be in the hash table, unless you're looking up strange function
Darin> names, or combine them with the program name also.

	In BatMUD we use in quite many places following interface
	to commands (simplified version):

	void init() {
		add_action("interface", "", 1);
	}

	int interface(string str) {
		return call_other(this_object(), "command_"+query_verb(), str);
	}

	That kind interface make lookup fail quite many times, after
	16 hours 48 minutes uptime with average 27 players function
	cache statistics is following:


Function cache information:
---------------------------
Hits: 57206901  misses: 24166994        fails: 15627    ratio:  70.3%


	ie. lookup has failed 15627 times. That isn't too much
	compared to tries but this method makes possible to compare
	strings in cache by their pointers instead of their contents
	with strcmp().


	Petri

--
   -----------------------------------------------------------------------
       Petri Virkkula             |    email : Petri.Virkkula@hut.fi
       J{mer{ntaival 11 H 168     |            pvirkkul@niksula.cs.hut.fi
       02150 Espoo                |            pvirkkul@nic.funet.fi
       FINLAND                    |    Phone : +358 0 455 1277
   -----------------------------------------------------------------------
From: mswing@lonestar.utsa.edu (Michael S. Wingfield)
Newsgroups: rec.games.mud
Subject: Re: A Brand New MUD
Date: 25 Jul 92 00:47:45 GMT
Organization: University of Texas at San Antonio


The questions is..which mud plagerized who?

Miko
Newsgroups: rec.games.mud,rec.games.mud.diku
From: mjr@hussar.dco.dec.com (Marcus J. "will do TCP/IP for food" Ranum)
Subject: Re: Coding Questions
Organization: Digital Equipment Corporation, Washington ULTRIX Resource Center
Date: Tue, 21 Jul 1992 21:00:59 GMT

>I can't recall seeing any of the questions you've asked, but it does
>seem that people _do_ mind "newbie" questions.

	I am not familiar with the context (Diku) and the kinds of questions
asked, but I am a programmer who has occasionally been accused of being a
bit short with "newbie" questions.

	To me, it's not the "newbie" questions that bother me - it's the
questions where clearly the questioner is asking just because [s]he didn't
pause to think for a second before asking. That gets tiresome in a hurry.
I've seen a lot of very senior programmers in my day, explaining basic
things like pointers or whatnot to beginners - with patience and indeed
pleasure. I've seen the same people infuriated and ready to scream because
someone keeps coming with a sequence of questions that makes it perfectly
obvious that they are:
	a) trying not to have to think
	b) trying to get you to do their job or thinking for them
	c) thinking that you're stupid enough not to realize this

	I think I can speak for a lot of programmers when I say that
sincere newbie questions are welcomed as the sign of someone who is
eager to learn. Repeated "newbie" questions are deprecated as the sign
of a spud.

mjr.
From: ambar@cygnus.com (Jean Marie Diaz)
Newsgroups: rec.games.mud
Subject: Re: If a Mu* is down, Dont panic so quickly
Date: 29 Jul 92 01:09:40 GMT
	<fortony.712124914@murphy> <1992Jul27.070230.25731@leela.cs.orst.edu>
	<fortony.712256036@murphy> <92210.012807WENDELL@MAINE.MAINE.EDU>
Organization: Redheads Anonymous
In-reply-to: Wendell G. Wren's message of Tuesday, 28 Jul 1992 01:28:07 EDT

In article <92210.012807WENDELL@MAINE.MAINE.EDU> Wendell G. Wren <WENDELL@MAINE.MAINE.EDU> writes:

      It's not at all inconvenient to skip over queries of why xxxMUD is
      down...   much easier for me/us to ignore queries about Muds we don't
      play than for that administrator to sort through multiple mail files.

Let's take that logic out and expose it to some sunshine:

It's easier for one hundred thousand people to skip over fifty
inappropriate postings (typing 'n') than for ONE person, whose
responsibility it is ANYWAY, to type 'd' fifty times.

Hmm, smells like fertilizer to me.

				AMBAR
From: mswing@lonestar.utsa.edu (Michael S. Wingfield)
Newsgroups: rec.games.mud
Subject: Re: Important TIM concerns---------------
Date: 28 Jul 92 17:17:45 GMT
Article-I.D.: ringer.1992Jul28.171745.5021
Organization: University of Texas at San Antonio

In response to the post about avoiding "sketch"...could you be a little more
clear why other MU*'s should avoid him. I know you mean good, but your last
draft just said he was asking questions about TMI

Miko
NuclearWar
From: phil@phunt.MV.COM (Phil Hunt)
Newsgroups: rec.games.mud
Subject: any Telenet connections in NH????
Date: Tue, 28 Jul 92 16:14:26 EST
Organization: Howtek, Inc.
Reply-To: phil@phunt.MV.COM
X-Mailer: uAccess - Macintosh Release: 1.5v4

Hi,

I live in NH.  Anyone have a machine I can connect to so I can telnet and
play muds?

I currently go to NH Tech College in Manchester, NH while working, but they have
no internet or telnet capability.  My weork has internet capability, but no
telnet?  HELP!


Anyone able to help a poor, mud-deprived student????

Phil

------------------------------------------------------------------------
Phil Hunt                                                  (603)882-5200
Howtek, Inc.		                   "Wherever you go, there you are!"

Internet: phil@phunt.MV.COM         uucp: {decvax|harvard}!mv!phunt!phil
Newsgroups: rec.games.mud
From: BLANKENSHIP@kcgl1.eng.ohio-state.edu (G. W. Blankenship)
Subject: Another ascii picture
Organization: The Ohio State University
Date: Wed, 29 Jul 1992 14:30:33 GMT

From:	IN%"BLANKENSHIPG@rcgl1.eng.ohio-state.edu" 29-JUL-1992 10:18:36.04
To:	IN%"BLANKENSHIP@kcgl1.eng.ohio-state.edu"
CC:
Subj:

Received: from rcgl1.eng.ohio-state.edu by kcgl1.eng.ohio-state.edu (PMDF
 #12133) id <01GMY464K4G08WYIXP@kcgl1.eng.ohio-state.edu>; Wed,
 29 Jul 1992 10:18 EDT
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 #12133) id <01GMY460DJWW8WWKSS@rcgl1.eng.ohio-state.edu>; Wed,
 29 Jul 1992 10:18 EDT
Date: Wed, 29 Jul 1992 10:18 EDT
From: BLANKENSHIPG@rcgl1.eng.ohio-state.edu
To: BLANKENSHIP@kcgl1.eng.ohio-state.edu
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X-Envelope-to: BLANKENSHIP
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                       __---__
                    _-       _--______
               __--( /     \ )XXXXXXXXXXXXX_
             --XXX(   O   O  )XXXXXXXXXXXXXXX-
            /XXX(       U     )        XXXXXXX\
          /XXXXX(              )--_  XXXXXXXXXXX\
         /XXXXX/ (      O     )   XXXXXX   \XXXXX\
         XXXXX/   /            XXXXXX   \__ \XXXXX----
         XXXXXX__/          XXXXXX         \__----  -
 ---___  XXX__/          XXXXXX      \__         ---
   --  --__/   ___/\  XXXXXX            /  ___---=
     -_    ___/    XXXXXX              '--- XXXXXX
       --\/XXX\ XXXXXX                      /XXXXX
         \XXXXXXXXX                        /XXXXX/
          \XXXXXX                        _/XXXXX/
            \XXXXX--__/              __-- XXXX/
             --XXXXXXX---------------  XXXXX--
                \XXXXXXXXXXXXXXXXXXXXXXXX-
                  --XXXXXXXXXXXXXXXXXX-


	Here's another good one!

Newsgroups: rec.games.mud
From: guddt@uniwa.uwa.edu.au (David Bennett)
Subject: Re: is Discworld down?
Organization: University of Western Australia
Date: Fri, 24 Jul 1992 00:11:48 GMT

wrighttj@uhura.aston.ac.uk (Auntie Tim) writes:

>I've been unable to get onto Discworld for a couple of weeks now;
>is it just me or is it down? Or has my site been blocked or 
>something? TIA...

Discworld is temporaily down.  I am not sure how long this will
continue.


Sorry for the inconvience.

David.
[DDT] Pink fish forever.
-- 
  David Bennett,  guddt@uniwa.uwa.oz.au | University Computer Club
     Where Pink fish swim backwards.    | c/o Guild of Undergraduates
These words I am singing now mean nothing more than meow to an animal - TMBG
Disclaimer: Any spelling mistakes in this article are all entirly my fault.  Any grammer errors spotted in this article were put there because I could.
Newsgroups: rec.games.mud
From: anipa@cs.tut.fi (Niilo Neuvo)
Subject: Re: Object Representation in MUDs
Organization: Tampere U of Technology, Finland
	<1992Jul24.193935.4389@decuac.dec.com> <36093@sdcc12.ucsd.edu>
	<PETRI.VIRKKULA.92Jul28103141@vipunen.hut.fi>
	<UBNAREHO.92Jul28153127@queen.mcs.Drexel.edu>
Date: Tue, 28 Jul 1992 22:53:05 GMT

ubnareho@mcs.Drexel.edu (Brian S. Narehood) writes:
> >>>>> On 28 Jul 92 14:31:41 GMT, Petri.Virkkula@hut.fi (Petri Virkkula) said:
> Petri> Nntp-Posting-Host: vipunen.hut.fi
> Petri> 	void init() {
> Petri> 		add_action("interface", "", 1);
> Petri> 	}
> Petri> 	int interface(string str) {
> Petri> 		return call_other(this_object(), "command_"+query_verb(), str);
> Petri> 	}

>        status interface(string str) {
>            if (function_exists("command_" + query_verb(), this_object()))
>                return call_other(this_object(), "command_"+query_verb(), str);
>            else return 0;
>        }

What's the point?
 - You end up running more lpc code doing the exact same thing
 - On most (?) lpmuds function_exists does not find functions from shadows
 - You must support call_others to nonexistent functions to keep things working

++Anipa
--
      NN   NN  NN   NN  NNNNNNNN
    NNNN    N  NN    N  NNNNNN
  NNNNNN  N    NN  N    NNNN
NNNNNNNN  NN   NN  NN   NN
--
From: HAL.HAHNEMANN.EDU!brennan@overmind.mind.org
Newsgroups: rec.games.mud
Subject: LPMud for MSDOS ... where's the src?
Date: 22 Jul 92 20:18:00 GMT
X-mailer: Stadel 3.4a-227
X-Spam-content: irrelevant


      I have the LPMud for MSDOS ... it works fine!

      Only one slight problem.  The routines for using it with
   the net (via packet drivers, whatever) were removed/disabled
   as they weren't readily accessible.  I've located a few of
   the pieces I need to put socket support back in ... now I'm
   trying to find the LP source to make the mods.

      I'd prefer to find both the current version source and
   the un-modified source ... the problem being that I can't 
   go back to the Sun source - DOS required a number of little
   modifications (filenames, CR/LF vs. CR, etc.).  Kinda would
   like to pick and choose the changes I need to get this to
   work ...

      andrew.  (brennan@hal.hahnemann.edu)
From: djohnson@cs.ucsd.edu (Darin Johnson)
Newsgroups: rec.games.mud
Subject: Re: Object Representation in MUDs
Date: 24 Jul 92 21:17:54 GMT
Reply-To: djohnson@ucsd.edu (Darin Johnson)
Organization: =CSE Dept., U.C. San Diego

>>Also, LPmud leaks memory. The driver needs a thorough overhaul.

Well, when we converted to 3.0 (and wacked some errant wizards over
the head) most of the memory leaks dried up.  Also, paging is very
small (I got only 4 pages just now after logging in, reading mail
and bulleting boards, etc -- with about 10 players on, up 15 hours,
and 10Megs used [between 4 and 5 megs with internal status command]).

Also, there are several versions of malloc for LPmud, and I think one
of them has memory tracking...  (we're using standard system malloc,
since we think our wierd machine doesn't like the others)


>>We had a similar problem in LPmud with determining if a function existed in a
>>program or not, ending up in long searches for nonexistant functions. 
>>Linus Tolke of Lysator (and SvenskMud) came up with a neat solution as
>>all strings are shared and stored in a hashtable and functionnames are strings,
>>so if the functionname is not in the string hashtable it is not in any
>>program so no search is needed.

Er, won't the lookup normally succeed, since the argument passed from
LPC is itself a shared string?  And even so, most function names will
already be in the hash table, unless you're looking up strange function
names, or combine them with the program name also.
-- 
Darin Johnson
djohnson@ucsd.edu
  - I'm not a well adjusted person, but I play one on the net.
Xref: sparky rec.games.mud:8106 rec.games.mud.diku:114
From: WENDELL@MAINE.MAINE.EDU (Wendell G. Wren)
Newsgroups: rec.games.mud,rec.games.mud.diku
Subject: Re: SneezyMud MUDLIB for Dikumud
Date: 24 Jul 92 05:11:35 GMT
Organization: University of Maine System

You casn find Sneezy at    128.83.135.3 7900    as of
14 hours ago at least
Newsgroups: rec.games.mud
Subject: Re: Object Representation in MUDs
From: amolitor@eagle.wesleyan.edu
Date: 24 Jul 92 05:48:26 EDT
Organization: Wesleyan University

In article <12923@chalmers.se>, d8andjo@dtek.chalmers.se (Johan Andersson) writes:
> ... LPmud, which is a real memory hog. There is a reason for that. In 
> the design of LPmud the #1 priority was to allow absolute creative freedom.
> The ideal was to have no hardcoded gamespecifics in the driver.
> 
> Objects in LPmud consists of a 'program' and a set of global state variables.
> 
> Programs in LPmud are represented with a set of functions and a number 
> indicating the how many global variables should be allocated when an object
> is instantiated from the program.
> 
> Programs are coded as something similar to a C++ class. They are stored as
> 'semicompiled' stackcode.

	Eeek. I don't see how this implies that it should hog memory. UberMUD
does not do classes, but it does pretty much all the rest (implementation
details differ, so it's a rather different server, principles are similar).
UberMUD is also not a memory hog, using a rather snazzy caching arrangement,
that also gives decent performance.

	So, why DOES LP use so much memory?

		Andrew

> /Johan
> --
> Johan Andersson

Newsgroups: rec.games.mud
From: jimi@romulus (Devin Nickol)
Subject: Re: Bigboy Aber?  (TempleMUD)
X-Newsreader: Tin 1.1 PL4
Organization: University of Illinois at Urbana
Date: Tue, 28 Jul 1992 14:51:18 GMT

jjm4_ltd@uhura.cc.rochester.edu (Why not?!) writes:
: In article <0095DF3D.DDFF8F80.12725@hal.hahnemann.edu> brennan@HAL.HAHNEMANN.EDU ("Andrew Brennan, LRC Mgr") writes:
: >
: >      Anyone know what has happened to this one?  I've not been
: >   able to connect for a good number of weeks at this point - and
: >   none of the MUD-list people I've talked to have any contacts 
: >   for TempleMUD's people/gods/wizzes ... well, the wizzes don't
: >   matter much.  I am/was one and I dunno anything about it.
: >
: >      andrew.  (brennan@hal.hahnemann.edu)
: 
: ok heres the scoop as i was told from doc and hoop
: the god (damn cant remember his name right now)
: graduated and he packed up his computer and left
: Bigboy was his own and since he was leaving he took it with him
: temple aber mud is probably gone forever :(
: 
:
  --gladiator  (diku raff)


well, that's true...avi did graduate, but he left a machine (and apparently
the mud code) behind. doc is considering trying to get bigboy up and running
again.


jimi

Xref: sparky rec.games.mud:8042 rec.games.mud.misc:342