HDTenEightyP/NetNews huggingface dataset:
From: gairns@ccrs.emr.ca (Jamie Gairns)
Subject: Legends:  Summoning Familiars
Organization: Canada Centre for Remote Sensing, Ottawa
Date: Sat, 7 Nov 1992 22:07:17 GMT

Does anyone out there know of a way to guarantee a 'better' familiar ?
I intend to summong one soon and I'd like to ensure that I get something
decent the first time.  How much of a factor do the following play in
summoning ?
	Location (city, moors, mountains, forests, guilds ...)
	Arcane rating
	Season
	Race

I'd appreciate any information.

Pre-thanks
   Jamie Gairns
	gairns@ccrs.emr.ca
From: saschreu@cs.vu.nl (Schreuder SA)
Subject: Galaxy: Miscelanious program
Keywords: GALAXY
Organization: Fac. Wiskunde & Informatica, VU, Amsterdam
Date: Wed, 11 Nov 1992 13:14:48 GMT

I wrote a program to calculate when a ship is safe. The usage is:
SAFE shield-strength size
It is based on KILLPROB by Russell Wallace.

Sjoerd Schreuder,
"Zwagonian" in Galaxy 7

---- START SAFE.c ----
#include  <stdio.h>
#include  <stdlib.h>
#include  <math.h>

main (int argc,char **argv)
{
  double weapons,shields,size,ShiStr;

  if (argc != 3)
  {
    printf ("Program to calculate probability of one Galaxy ship killing another\n"
          "by Sjoerd Schreuder 11 November 1992\n"
          "Usage: SAFE shield-strength size\n"
          "This program is in the public domain\n");
    return 1;
  }
  shields = atof (argv[1]);
  size = atof (argv[2]);
  ShiStr = (shields / pow (size,1.0/3.0) * pow (30.0,1.0/3.0));
  printf("Safe against %.2lf, no chance against %.2lf, 50/50 against %.2lf\n",
	ShiStr /4, ShiStr * 4, ShiStr);
  return 0;
}
From: itlm013@judy.ucdavis.edu (Captain Caveman)
Newsgroups: rec.games.pbm
Subject: Re: DM: Tourney Results Question
Date: 7 Nov 92 19:23:07 GMT
Organization: Computing Services, UC Davis

In article <1992Nov4.162513.11000@news.tufts.edu> gharris@jade.tufts.edu (George W. Harris) writes:
>
>	OK, quick question:
>
>	How long does it usually take for tourney results to be distributed?
>Will they all have been sent out early this week, or does it drag on for a 
>couple of weeks?  Inquiring minds want to know (as do anxious managers).

They send out tourney results by account number, starting at the bottom
and working up.  I figured one time that they were able to print somewhere
between 300 and 500 account's worth of tourneys a day, so just divide
your account by 400, and that should be how many days it takes them to
print yours out.

As to when they'll actually start sending them out, tht's another matter.
I've had that a few managers (Mob Boss, Rowdy Roddy, Neon Necromancer, etc.)
actually *drive* to RSI to pick theirs up.  One of the benefits of living
in LA, I guess. :(

Trump
dfcleary@ucdavis.edu
Organization: Johannes Kepler University Linz - Computing Center
Date: Saturday, 7 Nov 1992 23:24:04 CET
From: <K331280@ALIJKU11.BITNET>
Newsgroups: rec.games.pbm
Subject: Legends - 2 fine items observed

Hi All |

I just want to write down about 2 very fine items I found:

#502 Skull of Rachnol - teaches spell #90 Rite of Might || and 3 minor
     seer spells (COA)

#1245 Pice of tablet of law: 100% permanent bless (even when the character
      is cursed), +2 STR, +2 DEX, +2 CON, +2 PC, +2 INF, +5 MR, +5 SR
      -nice isnt it ?|


Greetings Mike |
From: jtb5@po.CWRU.Edu (Justin T. Ballard)
Newsgroups: rec.games.pbm
Subject: VGA Planets Game(FULL)
Date: 13 Nov 1992 15:03:57 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc12.ins.cwru.edu


That's right. The VGA Planets Game is now full. Please don't 
send me any more mail on it. I actually have to many people os
after I send out my info packet the first 10 responders are in 
the game. For those who don't get in I suggest you start a game
of your own. It isn't hard to set up and looks like it can be 
quite fun.
Later
-- 
					Justin Ballard
					jtb5@po.cwru.edu
Newsgroups: rec.games.pbm
From: M22367@mwvm.mitre.org
Subject: Re: New Email Game: 'Senator'
Organization: The MITRE Corporation, McLean VA 22102
Date: Thu, 12 Nov 1992 17:24:06 GMT

 
I'm interested in this game you're proposing.  I'd like a rulebook, but if
we're to make the rules up as we go, what are you going to send :-)
 
I'll play.
 
- Mike
From: rjr@titan.ucc.umass.edu (Richard J. Resnick)
Newsgroups: rec.games.pbm
Subject: New Email Game: 'Senator'
Date: 10 Nov 92 22:21:03 GMT
Organization: University of Massachusetts, Amherst

This morning, I was reading a new newsgroup, called
'rec.games.abstract'. In it, there was talk of a game which goes by
the name of 'Nomic'. 

It spawned an intense reaction in me, and I am going to be running an
email game which is based off of it.

This game is based on making rules by popular decision, and the 'game'
is actually 'making' the game. Essentially, we will start with two
rules:
	1) New rules are proposed by players and voted on by them.
	   Majority decides.

	2) I, the implementor, get a limited veto power, which will
	   only be used if a rule is to be instated which is too tough
	   for me to implement.

Essentially, the rest is up to the players. There is no way to win at
the beginning, but of course, the object of the game can be voted on.

A sample proposition:

'I, <player-name>, propose that the winner of the game is the person
to score 100 points, and furthermore, that points can only be scored
by successfully passing a proposition. Each proposition which is
proposed by a player, and which is voted into effect, gives the
proposer 10 points.'

Then, the others would vote on this proposition, and so on, and so on.
The beauty of this game is that no one really knows where the game
will go, and I wouldn't be surprised to see some very strange and
strategic set-ups by the end of the game.

I am willing to take on up to 20 players in this game. Email updates
will occur once per week. I would really like to have extremely
creative thinkers involved, people who won't hold back on
propositions. Anything goes in Senator, and I want to see how far we
can take it.

If you are interested, reply to the address on the header.
(rjr@titan.ucc.umass.edu). I'll send you out a rule book and we'll be
getting started soon.

Thanks in advance for your time.

Richard Resnick
Newsgroups: rec.games.pbm
From: jtb5@po.CWRU.Edu (Justin T. Ballard)
Newsgroups: rec.games.pbm
Subject: VGA Planets Game
Date: 12 Nov 1992 18:07:41 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc12.ins.cwru.edu


I am hosting a shareware game called VGA Planets which can be 
played by e-mail. I have 7 more openings for the game. If anybody
is interested please e-mail me for details. 

Some quick info on VGA Planets is probably appropriate. VGA Planets
has some similiarity to EMPIRE. It's kind of an Empire in Space 
flavor. There are eleven race types with different ship types and
over 500 planets with different races and levels of minerals you
need to build your empire. Survival is the bottom line and you
are out to destroy everyone else. The game has subtle management
details which add an interesting dimension to the game. Also you 
have a sort of discovery thrill in colonizing a new planet. If you
are interesting in trying it you can find the program at 
ftp.ucsc.edu. I believe it is in the public/vgaplanets-2.1 directory
If you have trouble locating it let me know and I'll post it to
wuarchive.wustl.edu. Thanks for your time.
-- 
					Justin Ballard
					jtb5@po.cwru.edu
From: vincent@cc.und.ac.za (Russell Vincent)
Newsgroups: rec.games.pbm
Subject: Diplomacy game starting
Date: Sat, 7 Nov 1992 08:45:14 GMT
Organization: University of Natal (Durban)
NNTP-Posting-Host: pc10.cc.und.ac.za

Hi,

I am starting a moderated, different-site, standard Diplomacy game on 
judge@shrike.und.ac.za  called "float"
Anyone is welcome to play.

To find out more info, send EMail to judge@shrike.und.ac.za with the body of 
the message containing the single word  "help" or send EMail to me.
You will need to register yourself, before you can join the game.

judge@shrike.und.ac.za uses the same software as the Washington Judge - so 
if you are familiar with it, then the commands are the same.

If the demand warrants it - I will start another game, too.

 -Russell

Russell Vincent,  Computer Services, Univ. of Natal, Durban, South Africa
Vincent@cc.und.ac.za
From: peiper@athena.cs.uga.edu (Garfield)
Newsgroups: rec.games.pbm
Subject: Re: Unable to send mail to gamemaster in GALAXY Alpha (turn 5)
Date: 6 Nov 92 15:10:35 GMT
Article-I.D.: athena.1992Nov6.151035.27779
Followup-To: rec.games.pbm
Organization: University of Georgia, Athens

In article <1992Nov6.001710.5463@galois.mit.edu> maboyiny@ccvax.as.edu.tw (Bo-Yin Yang) writes:
>
>
>
>
>
>Please someone let k.pankhurst@ic.ac.uk
>know that his mailer is misbehaving, I can't send in my turn, help!
>
>If thee is any new Galaxy games forming please mail me!  Thanks.
>
	I think it is fixed now. I have had trouble with another Galaxy Game I
am in. I sent mine to K. Pankhurst, It bounced, I waited a little while and it
went through ok... Maybe some small bug just wait a few and try again.

			Richard
			AKA THe Vladolators
From: JADolan@cen.ex.ac.uk (J.A.Dolan)
Newsgroups: rec.games.pbm
Subject: BSE in England
Date: 9 Nov 92 11:11:33 GMT
Organization: University of Exeter, UK.

Hello,
      A friend and I are thinking about joining the Beyond the Stellar
Empire that started a short while ago over here. I know it ran (has run?)
for a long while in the States, can anyone tell me anything about it?
Hints, tips advice etc all very welcome.
Many thanks.
John D.
(Email to J.A.Dolan@pa.ex.ac.uk)
Newsgroups: rec.games.pbm
From: f12008ad@triton.unm.edu (Student Class Account)
Subject: Adventurers Guild
Date: Sat, 07 Nov 92 09:31:59 GMT
Organization: University of New Mexico, Albuquerque
Distribution: rec.games.pbm

For any of you that are interested, I thought that I would post a small sample
of the out given in any particular turn.  As an introduction, the party 
consists of 3 characters (AG will allow up to 8) adventuring to the Ciston
Swamp Patrol site (there are 7 available sites).  This is one round of combat
in an adventure in which there were 5 total combat encounters.  The party also
had around 4 special encounters (an NPC wizard, magical springs, traps).  The
party also hired an NPC healer to accompany them (there are several NPC char.
types available for hire at the mercenaries guild).  Here goes:

Halfling Herb quickly casts the Speed Spell upon himself
Instantly, Desmonn Warg casts the Speed Spell
Crouching slightly on the balls of his feet, Pazuzeus Gravestone concentrates
on his stance 
Desmonn Warg moves towards Bandit, entering long range
Pazuzeus Gravestone readies his bow and fires at Thug
Thug is hit in the right arm
The arrow causes serious damage to Thug's right arm
"Die Slime" declares Pazuzeus Gravestone
Desmonn Warg moves towards Bruiser, entering long range
Halfling Herb moves towards Bandit 
Yelling wildly, Desmonn Warg rushes towards Bruiser
Pazuzeus Gravestone readies his bow and fires at Bandit (A)
Bandit (A)'s instincts take over as he jumps aside and avoids the incoming      
missile
Desmonn Warg attacks Bruiser for heavy damage
"Aaarrrrggghhh" shouts Bruiser
Bandit (A) moves towards Desmonn Warg
Thug moves towards Desmonn Warg
Halfling Herb moves towards Bruiser
Desmonn Warg attacks Bruiser for moderate damage
Desmonn Warg swings down at Bruiser for slight damage
Ursala tries to get a better poition by moving to the right
Bandit (A) moves towards Desmonn Warg
Desmonn Warg attacks Bruiser and hits
Bruiser is incapable of further combat

This was actually about half of the first round of one of the combats.  AG  
also has a player newsletter that is written in the voice of the characters.
It is were alot of public roleplaying goes on.  Adventuring is only half of
the total AG experience.  Arena combat in the guild is largely one on one
(team fights are possible up to 10 on 10).  An average AG turn will run
20 pages (single sided) of laser printed output.

Apparently, some may have misunderstood me when I posted my example of the
excellent customer service provided by Entertainment Plus.  I did not intend
to imply that the post office keeps track of every piece of mail and can
determine if a piece was lost.  I should have said that Hugh went to the
Post Office to see if the turn had been returned due to a faulty address.      
Since it hadn't, we assumed that it had been lost.

-- 
David Saville   aka Pazuzeus Gravestone and One Ear
f12008ad@triton.unm.edu
"Never try new strategies in grotto death matches"
********************************************************
From: desj@ccr-p.ida.org (David desJardins)
Newsgroups: rec.games.pbm
Subject: Re: PBM Magazines?
Date: 13 Nov 92 01:04:35 GMT
Organization: IDA Center for Communications Research, Princeton

The answer appears to be that Flagship has had (possibly multiple?)
changes of address, and mail to former addresses has been subject to
considerable forwarding delays.  I've been assured that my issues are
now on the way.

The current US address for subscriptions is:

   Flagship Magazine
   PO Box 6105-WSS
   Gainesville GA 30504

As I mentioned, Flagship has been running ads in Computer Gaming World
offering the "CGW offer": $19.99 for a trial subscription (1 year, 4
issues) plus a collection of discount coupons for various games.  I
don't know the regular subscription price.

As far as Paper Mayhem vs. Flagship, I used to read both, but haven't in
several years.  At the last time I saw them, Flagship was about three
orders of magnitude better than PM.

                                        David desJardins
Newsgroups: rec.games.pbm
Subject: DM: Help with fighting my slasher
From: jas@rdii.com (Jim Smith)
Date: Wed, 11 Nov 1992 21:59:51 GMT
Followup-To: rec.games.pbm
Organization: Racal-Dana Instruments, Inc.
Keywords: DM, Duelmasters, slasher

I have some questions on the best way to keep my new slasher alive,
so I thought I'd ask here.  Here is the info:

11-4-9-15-17-15-13 SL
is RIGHT HANDED
is INTELLIGENT
 nothing short of a genius at keeping her foes off balance and in trouble
 does a lot of little things well
 makes very clever attacks
 rarely makes mistakes
 is always thinking ahead
is INCREDIBLY QUICK and ACTIVE
is HIGHLY COORDINATED
is VERY FRAIL-even a single blow can devastate her
can only carry a VERY LITTLE WEIGHT in armor and weapons
is INCREDIBLY QUICK and ELUSIVE on her feet
 making even dangerous opponents look harmless
does GREAT DAMAGE with every blow

I plan on fighting her in ALE-L.  For weapons, I was going to use
SC/DA against light and medium armor and BA against heavy armor, with
an SH as a backup.  (That keeps her carry weight down to 9 which is her
limit I think.)  I was thinking that as frail as she was, it was crucial
for her to get in fast and furious, so I was thinking 10-10-5-HE-HE-x-x
for the first minute.  As far as training, I was going to train CN
a couple times before training skills.

My questions are:

1) Is she better off without the dagger; i.e. will she fight better
   weilding the SC 2-handed rather than using the dagger off-handed?
2) Is the BA a good idea against heavy armor or will it slow her down
   too much and make her too tired.
3) What is a good breakdown for light, medium and heavy armor?
4) What do I do with minutes 2-6?
5) What do I do for desparation?
6) Should I use the Slash tactic or will it slow her down too much?
7) Should I train a few skills before training CN?

I would appreciate any advice, especially from David since he is the
Sultan of Slash.  Thanks in advance for any help.

Jim
-- 
jas@rdii.com                  | "If you put tomfoolery into a computer, nothing
Opinions (tm) property of     | comes out but tomfoolery. But ... having passed
James A. Smith, Sr. Engineer  | through a very expensive machine, ... no one
Racal-Dana Instruments Inc.   | dares criticize it."  Pierre Gallois
From: skrenta@casbah.acns.nwu.edu (Rich Skrenta)
Newsgroups: rec.games.pbm
Subject: Re: PBM Magazines?
Date: 10 Nov 92 15:57:29 GMT
Article-I.D.: news.1992Nov10.155729.21299
Organization: Northwestern University, Evanston, Illinois

desj@ccr-p.ida.org (David desJardins) writes:
> On this subject (at least I think it is this subject, although I didn't
> get the whole posting), does anyone know if there is any problem with
> Flagship magazine?

My subscription is fine.  Just got the latest one last week.

Here's subscription info for the two major PBM magazines:

        Paper Mayhem                    Consistent quality, game ratings,
        1518 Adams Street               reviews, and player surveys, lots
        Ottawa, IL 61350-4770           of ads for neat pbm's.

        US: $24/year Canada/Mexico: $31
        Europe: $51  Australia: $57


        Flagship                        Similar to Paper Mayhem.  Reviews,
        Alan Tabor                      their own PBM rating system.  Big
        3860 14th Ave.                  in the UK, separate US edition.
        Oakland, CA 94602

I don't know how much a Flagship subscription costs.

--
Rich Skrenta
Newsgroups: rec.games.pbm
From: rebill01@ulkyvx.louisville.edu (Russell E. Billings)
Subject: Warriors and Wizards by Rolling Thunder Games
Date: Sat, 7 Nov 1992 06:19:10 GMT
Organization: University of Louisville

Does anyone have any information about "Warriors & Wizards" from Rolling
Thunder games in Colorado?  Since winning "Realms of Fantasy", a lot of the
challenge has gone from the game, so a recurring ally has suggested that
"W&W" could be a possible replacement.

I would like to know whether there are a number of "regular" players, who
they are, and how responsive are they to diplomacy?  Is diplomacy a big
part of the game?  What are the key resources of the game?  What strategies
have been developed over time, and how well have they worked?  Is the game
balanced, or does one strategy always produce a winner?

Of course, any hints and tips for a new player would be very welcome.

Thanks!
Russell
--
  Russell E. Billings   -   Graduate Student   -   University of Louisville
  BITNET : rebill01@ulkyvx.bitnet  UUCP : ...!psuvax1!rebill01@ulkyvx.bitnet
"You can choose a ready guide in some Celestial Voice,
   If you choose not to decide, you still have made a choice!"  - Rush
From: maboyiny@ccvax.as.edu.tw (Bo-Yin Yang)
Subject: Re: Unable to send mail to gamemaster in GALAXY Alpha (turn 5)
Summary: Still unable to send
Originator: boyiny@noether
Keywords: mailer problems, GM, galaxy game Alpha
Reply-To: maboyiny@ccvax.as.edu.tw (Bo-Yin Yang)
Organization: The Cosmic Titan
Date: Sat, 7 Nov 92 01:27:30 GMT

In article <1992Nov6.151035.27779@athena.cs.uga.edu> peiper@athena.cs.uga.edu (Garfield) writes:
>In article <1992Nov6.001710.5463@galois.mit.edu> maboyiny@ccvax.as.edu.tw (Bo-Yin Yang) writes:
>>
>>
>>
>>
>>
>>Please someone let k.pankhurst@ic.ac.uk
>>know that his mailer is misbehaving, I can't send in my turn, help!
>>
>>If thee is any new Galaxy games forming please mail me!  Thanks.
>>
>	I think it is fixed now. I have had trouble with another Galaxy Game I
>am in. I sent mine to K. Pankhurst, It bounced, I waited a little while and it
>went through ok... Maybe some small bug just wait a few and try again.
>
>			Richard
>			AKA THe Vladolators
>
>


This morning I received my turn report (AAACCCCK) so evidently the game
went on anyways!  I still can't send to k.pankhurst@imperial.ac.uk
without a VERY strange bouncing message  (cannot append to
file ....) coming back.  Ifd the GM is reading this, PLEASE get in touch
with me!  If someone from Game Alpha is havbing the same problems please
mail the GM also and see what is going on!
Newsgroups: rec.games.pbm
Subject: Perhaps a FAQ, but...
From: phygod72@nic.gac.edu (Phil )
Date: 10 Nov 92 17:07:37 -0600


Is there a listing out there that has the locations of various PBM systems on  
the net?  (Perhaps an FTP site)...

If not, I'm looking for a BattleTech PBM system (it'd be tough to do, but I  
want it!!!)

Phil Miesle
Newsgroups: rec.games.pbm
From: sms35849@uxa.cso.uiuc.edu (Scott M. Stortzum)
Subject: DM: New topic - tactics
Organization: University of Illinois at Urbana
Date: Mon, 9 Nov 1992 16:33:02 GMT

Well, 50% of my AD warriors have a favorite tactic they like to
use.  They do seem to perform a little better using the tactic than
not.

I have been told, however, by extremely experienced managers, (Neon,
Mob Boss) that no one in Primus uses tactics, everyone just goes 
10-10-7 unmodified.  They believe (and after numerous fights of
mine I do to) that the decise tactic lowers your defense and attack,
and that every time a critical dodge is made, an initiative check
is done to see if you steal the advantage.  I believe this to be 
pretty accurate.

I want to qualify what I said above -- most Primus warriors don't
use tactics and go 10-10-7, others, such as Master Lee were not
run this way, but the majority still are.

Scott
From: qon@vax5.cit.cornell.edu
Newsgroups: rec.games.pbm
Subject: SR PbeM???
Date: 12 Nov 92 15:21:35 EST
Distribution: rec
Organization: Cornell University

Does any one know of a SR pbem going on or starting up?

-Uri@Cornell.edu

Newsgroups: rec.games.pbm
From: ewalents@magnus.acs.ohio-state.edu (Erich Walentschek)
Subject: Re: DM: Tourney Results Question
Organization: The Ohio State University
Date: Thu, 5 Nov 1992 23:43:39 GMT

Erich
Newsgroups: rec.games.pbm
From: dani@netcom.com (Dani Zweig)
Subject: Re: Legends: [Neth]erworld?
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Mon, 9 Nov 1992 20:40:08 GMT

Henri_Hayim_Farhi@cup.portal.com:
>Could somebody tell me (quickly,  please :-)) if netherworld status can be 
>'inflicted' ? I have never seen it , so I don't know. But if it is, I can
>save some silverleaf...

In Realm of the Immortals, a character who has Netherworld status can
give it to other characters via a character action (Afflict) and can
give it to soldiers in the course of training them.  It requires no
spell points and no silverleaf.  

In the North Island Campaign, you can't inflict soldiers -- you have
to use a spell, with silverleaf and the appropriate number of spell
points.  And the module is ambiguous about whether or not you can
afflict characters, or whether each character needs a new Netherworld
Possession spell.

If you character can inflict soldiers and/or characters with a status,
it will say so as part of the character description.

-----
Dani Zweig
dani@netcom.com

   It was mentioned on CNN that the new prime number discovered
   recently is four times bigger then the previous record.
				-- John Blasik
From: curt@oasys.dt.navy.mil (Curt Welch)
Newsgroups: rec.games.pbm
Subject: Re: Unable to send mail to gamemaster in GALAXY Alpha (turn 5)
Date: 6 Nov 92 18:16:59 GMT
Reply-To: curt@kcwc.com (Curt Welch)
Organization: KCW Consulting

In rec.games.pbm, maboyiny@ccvax.as.edu.tw (Bo-Yin Yang) writes:
>If thee is any new Galaxy games forming please mail me!  Thanks.

Me too!

Curt Welch
From: jtb5@po.CWRU.Edu (Justin T. Ballard)
Newsgroups: rec.games.pbm
Subject: VGA Planets Location Update
Date: 12 Nov 1992 19:56:47 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc12.ins.cwru.edu


I was informed that the location that I gave for VGA Planets was
incorrect. It is at ftp.ucsc.edu in the PC/vgaplanets-2.1. You 
will have to use the mget * command as you need all the files in
the directory. Sorry for anyones inconvenience.
-- 
					Justin Ballard
					jtb5@po.cwru.edu
From: maboyiny@ccvax.as.edu.tw (Bo-Yin Yang)
Subject: Unable to send mail to gamemaster in GALAXY Alpha (turn 5)
Originator: boyiny@kovalevskaya
Reply-To: maboyiny@ccvax.as.edu.tw (Bo-Yin Yang)
Organization: MIT, Department of Mathematics
Date: Fri, 6 Nov 92 00:17:10 GMT






Please someone let k.pankhurst@ic.ac.uk
know that his mailer is misbehaving, I can't send in my turn, help!

If thee is any new Galaxy games forming please mail me!  Thanks.