HDTenEightyP/NetNews huggingface dataset:
From: vidiot@cybernet.cse.fau.edu (Rankin Eric)
Newsgroups: comp.sys.amiga.games
Subject: Re: Anyone played Zool?
Date: 8 Oct 92 16:35:42 GMT
Organization: Cybernet BBS, Boca Raton, Florida

> 
> On my KS1.2 A500, with 4.5Meg RAM (0.5 of which is chip) it gets as far as
> displaying 'press fire to start' then crashes, guru 3, or 4.
> 
> Is it a problem with my machine, or with the game??
> 
> Cheers,
> 	Martin.
Well, I have the demo version of Zool and it works OCCASIONALLY on my 
Amiga 3000.  I seem to have better luck when I totally turn the machine 
off before trying it (cold-boot).  Still, it doesn't work everytime then. 
 I have no idea what causes it to behave that way.

Eric
From: orovner@sdcc13.ucsd.edu (Oleg Rovner)
Newsgroups: comp.sys.amiga.games
Subject: Re: FTP sites which have commercial games?
Date: 14 Oct 92 06:42:54 GMT
Organization: University of California, San Diego

Warning Dan, the Federal Police are onto the SCUM site! Run away!
I am sending you this via e-mail so that you will have a chance to
relocate.... 

It is an ugly story. They broke in, somehow disabled the trip wire
alarms on the ffo.kcuf machine, and knew enough to use the remal
backdoor instead of the usual deahkcid logon. Somebody must've
tipped them off, this past hour there have been nothing but burly
guys with badgers sniffing around lookin for kewl warez!
 
Run Away!

-- 
Libertarian in '92, nothing else makes sense.* orovner@ucsd.edu 
Just say NO to Bush/Quyale and Clinton/Gore! * oleg@crumpet.cts.com

Newsgroups: comp.sys.amiga.games
From: raist@rmece02.upr.clu.edu (Ricardo Hernandez | 802-36-4453)
Subject: Re: Shadow of the Beast III
Keywords: SOB, Shadow
Organization: UPR-Mayaguez--ASEL Lab
Date: Thu, 15 Oct 1992 18:36:17 GMT

In article <7596@blue.cis.pitt.edu.UUCP>, amigaman+@pitt.edu (Russell A Howard) writes:
|> 
|>   I just purchased a copy of Shadow of the Beast III yesterday and am stuck.
|> If you've played the game, you'll know what I'm talking about...
|> 
|> (1)  Has anyone got enough silver balls over so that you can roll the marble
|>  slab far enough to use it?
|> 
|> (2) Has anyone been able to get the door open over where the ice blocks and
|> the furnace are?
|> 
|> BTW, SoB III is really neat (although much easier IMHO than SoB II).
|> -- 
|> --
|> Russ Howard
|> Internet:  amigaman+@pitt.edu
|> BIX:       russhoward


   How are the graphics?  The sound!???  NICE INTRO?!!!! \
   PLEASE, SAY SOMETHING!

-- 
--------------------------------------------------------------
          // 
  Raist \X/  Amiga 500, 38Mhz Special MegaMidget Racer
             Avid user of AmigaVision 
             Sending mail from Mayaguez, Puerto Rico
---------
           "If the PC or Mac continues to be the standard,
            the SkyNet will never be built." - my words
From: stewartm@bfield.uucp (Stewart Mckinnon)
Newsgroups: comp.sys.amiga.games
Subject: Re: EOBII:  The Mindflayers
Date: 14 Oct 92 17:56:16 EST
Organization: Bakers Field BBS

In article <BvrtF2.9EK@undergrad.math.waterloo.edu>,
gspall@cantor.math.uwaterloo.ca (Greg Spall) writes:
>In article <Ve59RB3w165w@lakes.trenton.sc.us>, rock@lakes.trenton.sc.us
(Rockerb
>oy) writes:
>> Okay, here I am, on the level with the mindflayers.  I can go up and get 
>> slaughtered by Dran if I want, or I can go into the room with the flayers 
>> and get pounded into a pulp.  Now, I would have a lot better chance 
>> against Dran if I could get back to the lower levels to my stash of 
>> healing potions, etc.  I have this stone cross that I'm certain does 
>> something (like operate the teleporter, I assume, since it has that funky 
>> glow).  Question I have is, where is the teleporter?  And what use is it 
>> to go into the area where the mindflayers are?  I found this weird 
>> crystal ball thing which, from what I have seem, is useless, and I cannot 
>> seem to kill all the mindflayers to look around.  (The just keep coming, 
>> even if I don't rest...)  Is there something worth having in here?
>
>
>Are you SURE you are in Eye of the Beholder  " II ", not  " I " ??????
>
>?????????????????????????????????????????????????????????????????????????

Why are you asking him that? His descriptions are exactly those of the Mind
Flayer area on the level just before Dran's level. Maybe YOU ought to check
which one you're talking about.....

*****************************************************************************
*   "What other computer is there?"                                         *
*   "Amiga Users.....we march to a different drummer."                      *
*****************************************************************************
Newsgroups: comp.sys.amiga.games
From: mcclend@infonode.ingr.com (William D McClendon)
Subject: RE: Monkey Isle II and Parrot
Organization: Intergraph Corporation, Huntsville, AL.
Distribution: comp
Date: Tue, 13 Oct 1992 16:52:19 GMT

I too would like to know about the mirror.  I have tried to use EVERY
thing I can think of, to no avail!  What do I do for the mirror?
Also, I hve looked high and low for something to go in the hand of the
monkey statue outside the hut.  I assume I need something to get into the
trap door properly.  Please help out here!

Hints please!

Thanks in advance.
Bill
From: CliffG@cup.portal.com (Cliff - George)
Newsgroups: comp.sys.amiga.games
Subject: Re: FTP sites which have commercial games?
Date: Tue, 13 Oct 92 18:04:09 PDT
Organization: The Portal System (TM)
Distribution: world

Andrew - 
MAybe you should take a real close look a Daniel's message and then take
a minute to apologize to him for calling him stupid!
From: rtsumn01@ulkyvx02.louisville.edu (Shaitan)
Newsgroups: comp.sys.amiga.games
Subject: HELP: Dungeon Master
Date: 13 Oct 92 22:55:00 GMT
Distribution: usa
Organization: University of Louisville
News-Software: VAX/VMS VNEWS 1.4-b1


I am stuck. I can't get through a gate which has a trigger to open it in the
center of the floor several paces from the gate that opens the door when I step
on it. I have tried putting objects on it, leading monsters over it, LO ZO. . .
to no avail. I have tried running through the gate before it closes; this does 
not work either. Can anyone tell me what I need to do to get through the gate
or refer me to some written info? Thanks!

Robert Sumner
From: CMS129@psuvm.psu.edu (ChrisSlothman Stoy)
Newsgroups: comp.sys.amiga.games
Subject: Re: Arcade Classics
Date: 12 Oct 92 15:29:52 GMT
 <1992Oct12.144302.12241@cs.mcgill.ca>
Organization: Penn State University

How about someone posting were we can get these games for ourselves? I'd like
to see some of these games myself.


-----------------------------------------------------------------------
Chris "Slothman" Stoy |  DISCLAIMER: The views expressed within are not
cms129 at psuvm       |  mine but those of my pet hamster Gizmo. HE'S
cms129@psuvm.psu.edu  |  responsible for this! Blame him!        ^^^^
-----------------------------------------------------------------------
Newsgroups: comp.sys.amiga.games
From: thanatos@yoyo.cc.monash.edu.au (Jamie Cameron)
Subject: Black Crypt - The last mirror key
Summary: Black Crypt - The last mirror key
Keywords: Black Crypt
Organization: Monash University, Melb., Australia.
Date: Wed, 14 Oct 1992 03:40:56 GMT

I've managed to fight my way down to level 24 of Black Crypt, and have
reached the area where the Medusa is, a creature that takes great pleasure
in annialating my party , and is impervious to all attacks. I suspect that
I need to get all three mirror keys, to open the three doors, but the last
key, the one at location 5,21 has stopped me. Right before it, at 6,21
there is a pressure plate that teleports my party away as soon as I step
on it. I have time to see the key, but not enough time to grab it!

The hint book is no help, as I cannot find any reference to any switch that
de-activated the teleporter, so here's the question - does anyone know how
to get the key?

Thanks in advance.

Jamie Cameron
Thanatos@yoyo.cc.monash.edu.au
"Stay alert. Trust No one. Keep you laser handy."
-- 

                                  THANATOS
______________________________________________________________________________
Jamie Cameron                                   thanatos@yoyo.cc.monash.edu.au
From: TomK@cup.portal.com (Tom R Krotchko)
Newsgroups: comp.sys.amiga.games
Subject: Re: Yet more civilization questions
Date: Thu, 15 Oct 92 15:39:40 PDT
Organization: The Portal System (TM)
  <brianc.718478996@pv322b.vincent.iastate.edu>
  <1992Oct9.090507.29288@unibi.uni-bielefeld.de>

I played past the retirement year last night, and after you make every
scientific discovery, you start discovering things called "future advance 1",
I continued with this until I got up to 14 with no end in sight.

Is there any value to these "future advances"?

TomK@cup.portal.com
Tom Krotchko
Newsgroups: comp.sys.amiga.games
From: sjurk@dhhalden.no (SJUR KRISTIANSEN)
Subject: Re: World Circuit ?
Organization: Ostfold College
Date: Sat, 10 Oct 1992 15:37:10 GMT

In article <GDkOr*q80@awaki.toppoint.de> sirawa@awaki.toppoint.de (Ulrich Diedrichsen) writes:
>
>Sometime ago I read about a game called "World Circuit" from Micropose.  I
>am a fan of Geoff's racing games like Revs, Stunt Car Racer and of course
>his fantastic Formula on Grand Prix.  I hope World Circuit is a
>continuation of F1GP or is it just another name for F1GP ?
>
>--
>   Ulrich Diedrichsen                            sirawa@awaki.toppoint.de

I believe "World Circuit" is the american name of "Formula One Grand Prix". 
In other words the same version... Sorry to disappoint you.
I'm a great fan of Geoff Crammond too (although I was rather frustrated when 
F1GP didn't run on my machine).
Anybody out there with a CDTV who has managed to get the damn game to 
work??? Has any patches for F1GP been released?
-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
 Sjur Kristiansen             ///  INET: SJURK@DHHALDEN.NO
 Ostfold College, Norway  \\ ///              Ged/New Wave
                           \///
 Stop... Breathe... Close my eyes 'n smell - and listen...
-'-'-'-'-'-'-'-'-'-'-'-'-'-'-'-'-'-'-'-'-'-'-'-'-'-'-'-'-'-
Newsgroups: comp.sys.amiga.games
From: eyvind@Lise.Unit.NO (Eyvind Bernhardsen)
Subject: Re: Sierra drops Amiga support
Keywords: Sierra On-Line dropped
Organization: Norwegian Institute of Technology
Date: Wed, 14 Oct 92 12:57:32 GMT

Greg Stelmack writes:

> if it does support these, it'll be buggy (like Civilization).
                                           ^^^^^^^^^^^^^^^^^^^

Isn't Civ a US game?  Just asking, I don't know anything about it, but I still
think you're being harsh; take F1GP (yes, I know I'm repeating myself), for
instance.  Now THAT's a GAME, and it works 100% on my HD...  This discussion is
getting REALLY stupid, though - I'm constantly getting followups saying "but this
Euro-game is crap; Euro-programmers don't know what a 68040 is" etc.  Enough
already!

-Eyvind

-- 
     //|
    // |
\\ //--|miga - there can be only one.
 \X/   |          eyvind@lise.unit.no
Organization: Arizona State University
Date: Tuesday, 13 Oct 1992 10:41:31 MST
From: <ICPCH@ASUACAD.BITNET>
Newsgroups: comp.sys.amiga.games
Subject: Shadow of the Beast 1 help?

Does anyone have a SOB1 walkthrough?  I am definately stuck.
Newsgroups: comp.sys.amiga.games
From: Rich Anthony
Subject: Re: Amigas in Japan, -> was RE: JAPANESE GAMES AVAILABILITY...
Keywords: amiga Japan Mac
Organization: Bell Northern Research
Distribution: na
Date: Tue, 13 Oct 1992 14:11:24 GMT

>
>>Well, when I did an archie search for the keyword "amiga", I found that 
>>Tokyo university did have some stuff that you could FTP.  I haven't bothered 
>>looking to see exactly what is was though.  Look in comp.sys.amiga.
>>introduction for the full archie search.
>>
>>So I guess you can get Amigas over in Japan.  Heck, I heard that recently 
>>some corporation was distributing Mac's over there! 

   The only American computers that are available are the Macintosh (which is 
   gaining substantial market share very quickly) and some clone PCs.  They are
   mostly using NEC and Fujitsu systems.  I doubt if many in Japan have even 
   heard of the Amiga.  
>
>

Newsgroups: comp.sys.amiga.games
From: eyvind@Lise.Unit.NO (Eyvind Bernhardsen)
Subject: Re: Sierra drops Amiga support
Keywords: Sierra On-Line dropped
Organization: Norwegian Institute of Technology
Date: Thu, 8 Oct 92 19:30:44 GMT

(can't be bothered to paste the previous peoples comments - something about NTSC
and suchlike.)

Oh come on!  Even a deranged chimp with MS could write a better version of the
Amiga SCI than Sierra is doing right now!  About your NTSC worries...  Sierra are 
probably going to make sure that the games are NTSC compatible if they'll be
sold under the Sierra name, no?  Also, most Euro companies DO check for
compatibility with A2000, A3000 et al.  You seem to be judging European
programmers by the demo crews (or something...)  Okay, so the games may not
be written in C (my impression is that European programmers tend to use ML), but
so what?  At least they won't be written in compiled i80x86 code and emulated in
real time (well, I don't know how Sierra make their games so slow).  Final
comment (until the flames reach me... sigh):  The US (represented by Sierra) has
had it's chance...  Time to bring on the REAL programmers :-)
                                                         ^^^^
                                                         Note: this symbol is a
                                                         'smiley'.  It means that
                                                         the sentence preceding it
                                                         is *NOT* to be taken 
                                                         very seriously and used
                                                         as grounds for a nuclear
                                                         flame war.  OK?

-Eyvind 'this-will-soon-have-to-be-moved-to-c.s.a.a' Bernhardsen
Newsgroups: comp.sys.amiga.games
From: tjehl@sedona.intel.com (Timothy Jehl)
Subject: Re: FTP sites which have commercial games?
Originator: tjehl@sedona
Organization: Intel Corporation
Date: Wed, 7 Oct 1992 21:45:05 GMT


In article <s1070422.718345552@giaeb>, s1070422@giaec.cc.monash.edu.au (BATMAN (D.Binding)) writes:
> The subject answers itself really. Is there any ftp sites which have new games
> on them? As in latest releases from software houses. As in the eighty buck
> games you buy at your local Commadore store. I know this is illegal but anyway...

   On a related note, I am a thief.  If you know of any homes in your
neighborhood that won't be occupied over the weekend, I sure would like to
know.  You know, the houses with a lot of electronic equipment (like computers),
as well as cash and jewelry.  I know this is illegal but anyway...






STUUUUUUUUUUUUUUUUUUUUUUUUUUUUPID!!!!!!!!!!!!!!!!!!!
-- 
 Intel, Corp.
 5000 W. Chandler Blvd.
 Chandler, AZ  85226
From: stewartm@bfield.uucp (Stewart Mckinnon)
Newsgroups: comp.sys.amiga.games
Subject: Re: Arcade Classics
Date: 12 Oct 92 11:13:25 EST
Organization: Bakers Field BBS

RE: ZAXXON PD CLONE (HATE)........

At first, this seemed quite good. Graphically, it is superior to any of the
versions of Zaxxon I encountered years ago. BUT - the gameplay is abominable.
You can't seem to manuever wuthout crashing into the landscape. Nasties are
often coming at you at these points, and you just have to sit there and die.
Pity the programmers didn't think about giving the ship a higher altitude (or
at least an easier mode where you didn't crash if you hit the landscape)
Totally a waste of download effort.

*****************************************************************************
*   "What other computer is there?"                                         *
*   "Amiga Users.....we march to a different drummer."                      *
*****************************************************************************
From: mknip@niksula.hut.fi (Mats Anders Knip)
Newsgroups: comp.sys.amiga.games
Subject: Re: Music to commando
Date: 15 Oct 92 21:29:10 GMT
	<SPACEY.92Oct7100628@kauri.kauri.vuw.ac.nz>
	<Bw43Mw.BLI@cck.coventry.ac.uk>
Organization: Helsinki University of Technology, Finland

>   >Yep, Bob Stevenson? He did the graphics for games like Delta (anyone
>   >remember?)

How could I forget. But... Are you sure Stevenson made the GFX for 
Delta? I don't think so. Stavros Fasoulas made most of the graphic
he used himself.

>   >Dunno what happened to Bob tho... (if anyone doesn't know, Stravos is w
								UUUUUUU
Actually, it's Stavros. His dad was Greek.

>   Anyone remember Sanxion? The music was absolutely donkeytastic! The in 
>   magazine at the time (Zzap 64) put an audio tape on the front of the mag
>   with a synthesizer version on it by RH using DX7's and drum machines. 

Yes! The loading-music for Sanxion was one of Hubbard's best ever.
I didn't really like Zzap's synth-version of it, though.


>   My version of RH tops tunes are:>
>
>   1..Monty on the run
>   2..Sanxion
>   3..Delta
>   4..Crazy Commets 
>   5..Commando
>   6..Phantoms of the asteroid.

Not to forget:

	Mega Apocalypse (Crazy comets 2, astonishing!)
	Skate or Die (Brilliant samples)
	Arcade-Classics (as SoD)
Newsgroups: comp.sys.amiga.games
From: positron@engin.umich.edu (Jonathan Scott Haas)
Subject: Re: HELP: Another World
Date: Fri, 16 Oct 92 17:16:47 EDT
Organization: University of Michigan Engineering, Ann Arbor

In article <oerm6e200XQO8BRohr@andrew.cmu.edu> sg2s+@andrew.cmu.edu (Sean Michael Goller) writes:
>
>
>The PROBLEM:
>
>I've gotten past all that, and I get into the base-type place. I kill
>two aliens, then running right from the screen with a transporter in it,
>I get punched, grabbed, and scolded. I kick the dude, grab the gun
>(again, since it was smacked out of my hand) and shoot him.
>
>NOW, if I continue to the right, after a certain point, two aliens enter
>the screen, one on each side. Can anyone give me a clear strategy on
>defeating these guys? I just can't do it. I set up sheilds on either
>side, but as soon as I kill one, the other bum rushes me and shoots me.
>

FIRST, let me warn you that it is quite likely that you didn't complete
everything you needed to in the cave place. You might have noticed that
if you go down, you wind up on top of an anvil-shaped rock, and if you
go right twice from there, you wind up by a bunch of falling rocks. You
*must* evade the rocks and go all the way to the right, until you come
to a wall. Blast it down. Otherwise, everything will go for naught later.

Well, there is a way to kill both guards. Walk in until *just* before
the point where the guards appear, then put up a few shields. Step
just beyond the shields and put up one more shield. By this time, the two
guards should be on the screen. Fire a mega-blast to clear the shield of
the guy on the right, then a quick laser burst to kill him. Turn around and
dispatch the other guy.

That's the hard way. There's an easier one. After you're *sure* you've
completed *everything* you need to complete in the base [this includes
dropping the chandelier, and dropping a big green bulb on a guard below],
do what's said above, up to killing the guard on the right. As soon as
you've done that, run like hell to the right. When you get to the next
screen, the other guard will kill you. But when you continue, he'll be
gone.

-- 
__/\__  Jonathan S. Haas         | Jake liked his women the way he liked
\    /  University of Michigan   | his kiwi fruit: sweet yet tart, firm-
/_  _\  positron@engin.umich.edu | fleshed yet yielding to the touch, and
  \/    Marrou/Lord in '92!      | covered with short brown fuzzy hair.
Newsgroups: comp.sys.amiga.games
From: lrfox@silver.ucs.indiana.edu (linda ream fox)
Subject: Re: FTP sites which have commercial games?
Organization: Indiana University
Date: Wed, 14 Oct 1992 05:24:53 GMT

The original post was a JOKE, Mozza.  Take a look at the site name.  
read it backwards.  Mull over it.  

Get a dictionary and read the definition of the word sarcasm.

Try also humor, amusement, satiire.  You'll be enlightened.

Then if you're still confused, call  up the site and see what you get.

Jeeze.


LRFOX

Newsgroups: comp.sys.amiga.games
From: adamkp@aix.rpi.edu (Peter Adamkovics)
Subject: Re: Yet more civilization questions
Date: Wed, 7 Oct 1992 23:52:23 GMT

jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH) writes:


>|>> Okay.  Some of the things you can do to increase scientific production that
>|>> you don't mention:  Build roads.  Make more cities.  Build railroads.
>|>
>|>I do build lots of roads.  After making a city, I usually have one
>|>settler unit building roads around that city, irrigating, and mining.
>|>Then, after "improving" all the squares around the city, I have the
>|>settler build roads between cities.  After that, I disband it until
>|>later in the game when it can clean up pollution.
>|>
>|>  - steve
>|>
>	I usually have one settler building roads around a city and one doing
>'other' improvements.  The increase in prodution seems to more than offset
>the upkeep on the settlers and it's much quicker.

>	-john


I agree, basically thats what i do, keep the settlers around building roads
on every city square, then irrigating all the ones that can.etc.... when i get 
railroads i even have two or three one building the roads, the other buildinghtr railway right behind him.  thats another very useful thing, railroads,  they 
are much better then roads, they help a lot.  
so basically what i'm trying to say is that one should have as many settlers
as possible.   
also, hwo come no one hjas mentioned the pyramids, probably the best wonder,
since they let you switch to the republic way before you develop it, and 
another thing, i think the republic is the best form of government, since
you can wage war easier than with democracy, and you dont lose too much production.  

gotta go later....


*******************************************************************************
*      Peter Adamkovics          *   O   *BeastieBoysNINRushMetallicaF242PWEI *
********************************** O   O *NirvanaTheToastersMinistryPearlJam  *
*E-mail address:  adamkp@rpi.edu *O     O*MightyMightyBosstonesSkinnyPuppyRHCP*
*Phone:(518) 274-9436            * O   O *Jane'sAddictionRiseRobotRise808State*
*Amiga: The only computer !!     *   O   *So many groups, so little time      *
*******************************************************************************
Newsgroups: comp.sys.amiga.games
Date: 12 Oct 92 21:33:43 GMT+2
Subject: Re: Help with Civilization bugs
From: harry@elfuerte.fipnet.fi (Harri P Pesonen)
Distribution: world
Organization: Fipnet, Helsinki, Finland
X-NewsSoftware: GRn 1.16e (7/4/92) by Mike Schwartz & Michael B. Smith

In article ??? bandy@netnews.jhuapl.edu (Mike Bandy) writes:
> 
> I downloaded the upgrade from amiga.physik.unizh.ch that's supposed to cure
> the guru-on-program-exit bug, but the aforementioned problem has made it so that
> I never get a chance to exit to verify the fix!  I hoped that the upgrade would
> fix both, but no luck.

The upgrade still causes enforcer and mungwall hits.  I would have been
nice if they told what they have changed...

-- 
    Harri Pesonen               harry@elfuerte.fipnet.fi
    Helsinki, Finland, EC?      Markka is floating...  1 USD = 4.5 FIM
From: gandalf@camelot.bradley.edu (Frank Salata)
Newsgroups: comp.sys.amiga.games
Subject: Spirit of Excalibur
Date: 15 Oct 92 20:00:18 GMT
Article-I.D.: camelot.gandalf.719179218
Organization: Bradley University


I am have been looking for Lancelot for quite some time now.  I have
managed to get some information from Drug or whatever his name is in the
village of Caerwent.  He said the lancelot had gone north, perhaps as far
as york.  But I could not find him anywhere, or any more clues to his
whereabouts after that last clue.  Can any one point me in the right
direction?

Thanks
gandalf@camelot.bradley.edu