HDTenEightyP/NetNews huggingface dataset:
From: larryv@msen.com (Larry Vingelman)
Newsgroups: sci.virtual-worlds
Subject: PUBL: Virtual Reality News
Date: 20 Nov 92 14:37:00 GMT
Article-I.D.: u.1992Nov21.051422.25131
Organization: University of Washington
Originator: hlab@stein.u.washington.edu


Attention VR Insiders:
I am writing you with a fantastic, one-time only,
special offer that I urge you to take advantage
of immediately. 
 
    One Year Of Virtual Reality News For $69
 --6 VR Packed Issues Plus Special VR Extras--
 
First I would like to introduce myself and our
publication.  My name is Brian Lareau and I am
the editor of Virtual Reality News.  Virtual
Reality News is an international, bi-monthly
publication that reports on VR News, Markets,
Corporations, Products and Applications.  Being
that we are strictly Virtual Reality oriented we
give our readers only what they want to read,
Virtual Reality News.  This also gives a better
platform for VR companies to advertise their
products.  Our  readership consists of Virtual
Reality experts as well as enthusiasts.  This
diversity in readership means that a VR companys
product hits its target markets as well as its
secondary markets.
 
At the present time we are offering a very large
discount on our subscription rate along with a few
premiums such as a free book and free software.
Our special subscription rate is $69, thats $41
off of our normal subscription rate.  We are also
giving away Virtual Reality Playhouse, a book from
the Waite Group Press.  It is a $22.95 book/disk
combination and we are giving it to you free with
your paid subscription.  With the subscription
discount and the book we include three sample VR
programs and the last four issues of VRN.  This is
an offer you simply can not pass up.
 
We strive to bring our readers the most accurate
and useful VR information available.  We hope that
you will find Virtual Reality News to be a very
informative and useful VR tool as well as an
educational and entertaining periodical.
 
Sincerely,
Brian A. Lareau
Editor, Virtual Reality News
 
If You Would Like A FREE Copy Of VRN Simply Drop
A Line In My EMAIL  LARRYV@MSEN.COM
 
[MODERATOR'S NOTE:  Commercial postings are offered on sci.virtual-worlds
as a public service.  Their appearance here does not necessarily indicate
endorsement by the moderators or by the USENET or its administrators. --
Mark A. DeLoura]
From: news@newcastle.ac.uk (NEWS system)
Newsgroups: sci.virtual-worlds
Subject: Re: TECH: 2 video cards?
Date: 23 Nov 92 10:06:58 GMT
Article-I.D.: u.1992Nov23.162036.25905
Organization: University of Newcastle upon Tyne, UK, NE1 7RU
Originator: hlab@stein.u.washington.edu



In article <1992Nov22.205135.29850@u.washington.edu>
news@u.washington.edu (USENET News System) writes:

>I recal sseeing advertised a box which has one VGA input and serveral 
>outputs and box would map parts of the VGA input to the various output 
>monitors.  
>
>Has anyone heard of this?

I'm not sure whether this is what you are looking for, but Cebra make
something called a Twin Turbo Accelerator which purports to give these
facilities. It has two complete graphics subsystems on the card (with
two S3 accelerators - hence the name) and supports up to 1280x1024. I
haven't seen it and don't know what it costs, and I only have a UK
telephone number for them (0202 299048).

Hope this helps

------------------------------------------------------------------------------
Gordon Dooley                                Email: Gordon.Dooley@durham.ac.uk
Psychology Department
University of Durham
Science Laboratories
South Road
DURHAM
England
------------------------------------------------------------------------------
Newsgroups: sci.virtual-worlds
From: Bob Jacobson <bluefire@well.sf.ca.us>
Subject: fox_posting
Originator: hlab@stein.u.washington.edu
Organization: University of Washington
Date: Thu, 19 Nov 1992 14:21:43 GMT


>From fox Wed Nov 18 23:07:46 1992
Return-Path: <fox>
Received: by well.sf.ca.us (5.65c/SMI-4.1/well-921112-2)
        id AA10080; Wed, 18 Nov 1992 23:07:18 -0800
Date: Wed, 18 Nov 1992 23:07:18 -0800
From: David Fox <fox>
Message-Id: <199211190707.AA10080@well.sf.ca.us>
To: bluefire, janey
Subject: posting for me??
Status: R

Could you both post this message for me in your newsgroups?  
 
Thanks!!
 
 
WANTED: VR and Surrogate Travel Experiences for Science Center
 
I'm researching the availability of entertaining Virtual Reality and
Multimedia experiences for a chain of Science and Technology
"Edutainment" Centers currently under development.  The centers will be
situated in cities around the country, and are the type of place you'd
visit for several hours with your family.  I especially want to find
"Surrogate Travel" experiences (like the Aspen Movie Project) as well
as anything dealing with the theme of energy "in all its various forms
or manifestations."  In the VR realm, I'm looking for *compelling*
interactive experiences, not just interesting worlds to wander in.
Completed, or nearly completed, works are preferable, but I'd also like
to know about intriguing prototypes that could be adapted for public
use.
 
If you can provide me with any leads, then please send me email, or
give me a call.  I need to complete this phase of research by November
30, 1992.
 
 
Thanks!
 
---
David Fox                                  415 485-0882
Electric Eggplant Entertainment   Virtual Entertainment
fox@virtent.nbn.com                   fox@well.sf.ca.us
From: kaugust@caip.rutgers.edu (karin august)
Newsgroups: sci.virtual-worlds
Subject: INFO: Neat lectures at Princeton
Date: 17 Nov 92 02:57:37 GMT
Article-I.D.: u.1992Nov18.045641.22714
Organization: University of Washington
Originator: hlab@stein.u.washington.edu


       V  R  A  S  P    A  N  N  O  U  N  C  E  M  E  N  T
 
Sorry I didn't know about this in time to publicize Dr. Brooks' talk. :-(
But the November 23rd talk should be great.  Drop me an email if you plan
to attend and are interested in VRASP.
 
 
To follow are the VR lectures in Computer Graphics, Geometry and
Visualization going on at Princeton this month.  
 
Frederick Brooks, Jr.
Virtual Reality: What and So What
4:30 PM Wednesday, Nov 11
 
James Clark
Entertainment Computing: Merging Computing Systems and Consumer Electronics
4:30 PM Wednesday, November 18
Dodds Auditorium, Woodrow Wilson School
 
Henry Fuchs
Virtual Reality in Medical Imaging: Lunatic Fringe or Ultimate Display?
4:30 PM Monday November 23, 1992
CS building, 35 Olden Street, auditorium      
 
Turner Whitted
Graphics Architectures: Evolution or Extinction
4:30 PM Wednesday, February 10, 1993
CS building, 35 Olden Street, auditorium
 
Tom Sederberg
The Geometry of Rational Surface Intersections
4:30 PM Wednesday, February 24, 1993
CS building, 35 Olden Street, auditorium
 
for further info, contact the Department of Computer Science at
(609) 258-5030.
 
[Co-mod (Mark): Let me add a bit of hype to this-- :)
        Henry Fuchs' talk should be great, just because it's Henry Fuchs,
        and if you haven't heard/seen him, you definitely shouldn't miss this.
        Not as many people have probably heard of Turner Whitted, but he is
        often credited with inventing ray-tracing as a method of computing 
        pictures.  He's teaching an advanced graphics course at UNC-Chapel
        Hill, which I'm fortunate enough to be taking currently, and I 
        would *definitely* recommend going to this.  The man knows his 
        stuff, and some really great stories, as well. :)
        And hey, if you get to meet Karin, too, that's yet another reason to
        go to these! *grin*  ]
Newsgroups: sci.virtual-worlds
From: hebens20@vax.kvcc.edu
Subject: TECH: Power Glove uses for VR experiments?
Originator: hlab@stein.u.washington.edu
Organization: University of Washington
Date: Mon, 16 Nov 1992 17:20:47 GMT



HELLO,

I am looking for info on using the Power Glove for VR experiments.  Do
you know of any locations where I can get source code, in C, and some
demo programs?

Thanks

Phil
From: dgibson@bilbo.cs.uct.ac.za (D A Gibson)
Newsgroups: sci.virtual-worlds
Subject: TECH: PowerGlove availability (again!)
Date: 19 Nov 92 20:40:46 GMT
Article-I.D.: u.1992Nov21.050913.24170
Organization: University of Washington
Originator: hlab@stein.u.washington.edu


Greetings, net,

I'm looking for names and addresses of places which sell the PowerGlove.
Also, the sizes available, and of course the cost, in your favourite
currency unit.

Any info appreciated.

Thanks,
DAvid.

--

dgibson@bilbo.cs.uct.ac.za gbsdav02@uctvax.uct.ac.za  Post:1 Sweet Valley, 7945
Fidonet 5:7102/117.4  David.Gibson@p4.f117.n7102.z5.fidonet.org  Ph:(021)721382
Newsgroups: sci.virtual-worlds
From: sshell@eis.CalState.EDU (Scott Randal Shell)
Subject: INFO: VR displays at COMDEX?
Originator: hlab@stein.u.washington.edu
Organization: Calif State Univ/Electronic Information Services
Date: Thu, 19 Nov 1992 00:52:47 GMT


Does anoyone know of any displays on VR at Comdex in Los Vegas?  I'm only
going to be there one day, but would like to see anything there on VR.

Thanx,

Scott Shell
From: broehl@sunee.uwaterloo.ca (Bernie Roehl)
Newsgroups: sci.virtual-worlds
Subject: Re: TECH: Annoucing-- Musical Glove Program!
Date: 15 Nov 92 02:50:19 GMT
Article-I.D.: watserv1.BxqL7w.I99
Organization: University of Waterloo
Originator: hlab@stein.u.washington.edu



In article <1992Nov12.152658.25483@unocal.com> stgprao@st.unocal.COM
(Richard Ottolini) writes:

>Several decades ago there was an analog electronic music generator that
>used hand motion to generate tones.   It used attennas that sensed the
>capacitance of the body.

The device is actually many decades old, and is called a "Theremin".

-- 
        Bernie Roehl, University of Waterloo Electrical Engineering Dept
        Mail: broehl@sunee.UWaterloo.ca
        BangPath: uunet!watmath!sunee!broehl
        Voice:  (519) 885-1211 x 2607 [work]
From: cph@dmu.ac.uk (Chris Hand)
Newsgroups: sci.virtual-worlds
Subject: TECH: PC video to TV for HMD's
Date: 22 Nov 92 14:25:44 GMT
Article-I.D.: u.1992Nov22.210833.1194
Organization: De Montfort University, Leicester, UK.
Originator: hlab@stein.u.washington.edu



I found some info on cheap(ish) PC video to TV converters that may be
of use those trying to drive LCD TVs from PCs (or other machines for
that matter):

        CGA Version  UKP 34.95 SCART, UKP 44.95 UHF
        EGA Version  UKP 39.95 SCART, UKP 59.95 UHF
        PC-TV VGA    UKP 99.95, UHF module UKP 35.00
From
        Vine Micros Ltd
        Vine House
        Cowper Road
        MARGATE
        Kent
        England  CT9 1SX
        Tel. +44 843 225714
        Fax. +44 843 296237

This is *not* an endorsement, I only picked up a brochure at a show!

The EGA version (maybe even the CGA?) should be usable with REND386
running at 320x200x256 resolution.

Chris

Chris Hand, Lecturer                Internet mail: cph@dmu.ac.uk
Dept of Computing Science,          Voice: +44 533 551551 x8476
De Montfort University, The Gateway,  Fax: +44 533 541891  FIDOnet: 2:440/32.50
LEICESTER, UK   LE1 9BH             >> Linux: *free* unix for IBM PCs! <<
From: fushimi@idas.imslab.co.jp (Satoshi Fushimi)
Newsgroups: sci.virtual-worlds
Subject: TECH: SONY MHD announced (In Japanese)
Date: 16 Nov 92 13:36:36 GMT
Organization: Information and Mathematical Science Lab. Inc., Tokyo, Japan
Originator: hlab@stein.u.washington.edu



On November 11, Japanese newspaper reported about a test version of
SONY HMD.  Here is a report on more precise specification from SONY's
press release note.

Device name: "Visortron"
Display: two LCDs with 103K pixels and 0.7 inch size(!)
LCD Driver: two drivers(though the test version has a sigle external interface)
Optical System: SONY-original non-spehrical plastic lenses
Personal Tuning: sight, head band(distance of eye and lens)
Sound System: two earphones

Porpose: personal video display with wide screen image
           (video tape, video game, etc. )
           maybe VR?
Human Factor Consideration: tested and designed from human engineering 
         and ophthalmology view points.
Application Example Investigated: aircraft entertainment system

Commercial Release: not yet determined


  Satoshi Fushimi   Information & Mathematical Science Lab. Inc.    Tokyo
                 e-mail: fushimi@idas.imslab.co.jp
               fax: +81-3-3590-5353  phone: +81-3-3590-5211
From: broehl@sunee.uwaterloo.ca (Bernie Roehl)
Newsgroups: sci.virtual-worlds
Subject: Re: INFO: PGSI tech info wanted
Date: 15 Nov 92 02:46:25 GMT
Article-I.D.: watserv1.BxqL1E.HyD
Organization: University of Waterloo
Originator: hlab@stein.u.washington.edu



In article <1992Nov12.022243.23881@u.washington.edu>
m0ali001@ulkyvx02.louisville.edu writes:

>[Re: PGSI box]
>I was interested in some info on the interface box i have
>heard that he is selling.
>[...] does this interface work with REND386?

I plan to get one of Jim's boxes when it becomes available, and I'm sure either
Dave or I will develop a REND386 driver for it. 

-- 
        Bernie Roehl, University of Waterloo Electrical Engineering Dept
        Mail: broehl@sunee.UWaterloo.ca
        BangPath: uunet!watmath!sunee!broehl
        Voice:  (519) 885-1211 x 2607 [work]
Newsgroups: sci.virtual-worlds
From: samsung!ulowell!msu.edu!holland@uunet.UU.NET (Bryan C. Holland)
Subject: INFO?: VR Helmet for Wolfenstein3D and Others...
Originator: hlab@stein.u.washington.edu
Organization: College of Veterinary Medicine, Michigan State University
Date: Wed, 18 Nov 1992 14:06:09 GMT


I saw a VR-type helmet for Castle Wolfenstein 3D on a news clip several 
weeks ago.  The clip was about a Video Game trade show and I barely caught 
any of it at all.  Has anyone seen the news clip or the device I am talking 
about?  I called the people at Apogee/ID (Makers of Wolfenstein) and they 
say that they have never heard of anything like the product I am looking for.

Also, where can I get REND386 and associated files?  I tried sunee.uwaterloo.
ca but my internet connection between here and there is SLOW... and times 
out ftp once in a while.

Thank You!
From: sekhon@sfu.ca
Newsgroups: sci.virtual-worlds
Subject: PUBS: Looking for information
Date: 16 Nov 92 03:59:59 GMT
Article-I.D.: u.1992Nov16.100446.10982
Organization: University of Washington
Originator: hlab@stein.u.washington.edu



HI Everyone,

  I'm a new member of this discussion.  I was wondering if anybody out
there knows of any other conferences that exist on the subject of
virtual reality?  Also, I was wondering if anyone knows of any online
articles/ papers/ files on the subject of virtual reality.  I'm a
Communication student at Simon Fraser University in Canada.  I'm
writing a paper on virtual reality for one of my courses.  Hope to
hear from you soon!

Amrit Sekhon
Simon Fraser University
(sekhon@sfu.ca)
From: sabine@km21.zfe.siemens.de (Dr. Sabine Thuermel)
Newsgroups: sci.virtual-worlds
Subject: Dynamic Agents in VR: summary?
Date: 17 Nov 92 16:39:17 GMT
Organization: University of Washington
Originator: hlab@stein.u.washington.edu



Sorry to inconvenience you, but in
message 1992Oct7.072848.1385@u.washington.edu
a summary of the conf.
Dynamic Agents in Virtual Reality
MIT, 20 Oct. 92,
was announced by someone not identified by name 
in the newsgoup sci. virtual-worlds.

Did I just miss it or did you not receive anything?

Thanks for answering me

Regards

Sabine Thuermel

--------------------------------------------------
Dr. Sabine Thuermel       phone: + 49 89 63644705
ZFE BT SE 42              fax:   + 49 89 63640757
Siemens AG
Otto-Hahn-Ring 6
8000 Muenchen 83    

e-mail: sabine@km21.zfe.siemens.de
--------------------------------------------------
From: laird@binky.iaf.uiowa.edu (john laird)
Newsgroups: sci.virtual-worlds
Subject: 4SALE: PowerGloves
Date: 17 Nov 92 07:17:17 GMT
Article-I.D.: u.1992Nov18.045759.22920
Organization: University of Washington
Originator: hlab@stein.u.washington.edu


I just got a hold of a limited supply of new PowerGloves.  I'm selling them
for $65 a piece (I paid $39).  This price includes shipping if you're located 
in the US.  PGs are getting harder to come by these days.  Once they're gone, 
they're gone and cheap VR will be no more.  For those interested in Sega glasses
try looking around for cheap compatibles.  Plenty of companies, Haitex for 
example, have low cost LCD glasses (around $75) that are in several ways better
than Sega's. 

John Laird                                  |  (319) 335-7900       
University of Iowa, Image Analysis Facility |  70 EMRB              
laird@tessa.iaf.uiowa.edu                   |  Iowa City, IA 52242  

[MODERATOR'S NOTE:  Commercial postings are offered on sci.virtual-worlds
as a public service.  Their appearance here does not necessarily indicate
endorsement by the moderators or by the USENET or its administrators. --
Mark A. DeLoura]
Newsgroups: sci.virtual-worlds
From: barchasd@mentor.cc.purdue.edu (David Barchas)
Subject: TECH: X-Specs, Haitex
Originator: hlab@stein.u.washington.edu
Organization: Purdue University Computing Center
Date: Mon, 16 Nov 1992 22:24:10 GMT



I know I have asked about the Haitex X-Specs already, but I have not
been able to figure out the wiring myself, and considering I already
made a very scary noise which had the possibility of being expensive.
So I ask you...  How do I wire the Haitex glasses, either through the
joystick plug or through the stereo plug type plug(?).  Please respond
if you know how or if you have any idea how to aim me in the right
direction, of course outright diagrams are appreciated also.  Thanks
in advance.

David Barchas (barchasd@mentor.cc.purdue.edu) |  "Oops..."
Purdue University - Computer Science          |      Famous last word.
From: azuma@cs.unc.edu (Ronald Azuma)
Newsgroups: sci.virtual-worlds
Subject: SCI: Being underwater (was Re: SCI: More Vr and Psychology)
Date: 20 Nov 92 18:45:09 GMT
Article-I.D.: u.1992Nov21.051549.25432
Organization: The University of North Carolina at Chapel Hill
Originator: hlab@stein.u.washington.edu



In article <1992Nov16.095244.9749@u.washington.edu> AKOSSOWSKY@TURBO.kean.edu wr
ites:
>Underwater, your mask magnifies images and give a sense of tunnel
>vision simalar to the lack of peripheral vision in an HMD.  Add that
>to the fact that you can 'fly' around objects from all directions, and
>the effect is very 'VR' indeed!

        I can confirm that a few of the users that tried our systems made
unsolicited observations of "feeling like I'm underwater."  Besides the lack 
of peripheral vision, several properties might suggest this analogy:

        * Distortions in the HMD optics might remind a user of the distortions 
          seen through a mask.

        * Increased inertia of the head due to the weight of the HMD and
          the latency in the system slow down user motions.  In the water,
          your motions are also slower due to increased drag.

        * The resolution and contrast of our displays are pretty bad, making
          the images look murky.

        I'm not saying that our typical VE demonstrations are good 
simulations of diving underwater, any more than having a user "fly over
a virtual country landscape by pointing in the direction he wants to go"
is a convincing flight simulator.  I just think of it as an interesting,
though hardly perfect, analogy.  I take it to be a sign of how much more 
work needs to be done to build systems that more closely match our normal 
experiences, on land.

                                                        Ron Azuma
                                                        (azuma@cs.unc.edu)
Newsgroups: sci.virtual-worlds
From: Chris Chesher <cchesher@uts.edu.au>
Subject: Re: SCI: Three dimensional sound?
Originator: hlab@stein.u.washington.edu
Organization: Uni of Technology, Sydney
Date: Mon, 23 Nov 1992 01:02:43 GMT



In article <1992Nov16.095935.10365@u.washington.edu> Sean McMains, 
mcmains@unt.edu writes:

>What is the theory behind creating the illusion of a sound emanating
>from a particular point in three dimensional space? With regard to
>lateral motion, the amplitude and timing of the sounds entering each
>ear could obviously be adjusted to create the desired effect. How
>would one create the illusion of a sound coming from above or below
>the listener? Or is this effect only possible through adjusting what
>the listener hears as he moves his head?

        I think it current theory suggests that it is effects of
        the shape of the  listener's ear which gives the impression
        of three dimensional sound. As  we experience our world we
        learn to recognise the sound direction by  those
        differences. 
        
        I think it's important to emphasise the _learnt_ nature of
        these  skills. Although it may be possible to simulate
        convincingly for one  person what their impressions of
        "reality" are, other people may not  be convinced at all. 
        
        I think this is a fundamental issue which is often not
        adequately  accounted for when people talk about virtual
        environments. The nature  that virtual environments is
        different with different people, and  especially, with
        different cultures.
Newsgroups: sci.virtual-worlds
From: scholkows@cc.curtin.edu.au
Subject: Re: TECH: PG HMD...Is it possible?
Originator: hlab@stein.u.washington.edu
Organization: Curtin University of Technology
Date: Thu, 19 Nov 1992 05:59:09 GMT


> 
>     This is just a thought, but I am puzzled by it.  What if you took a second
> Nintendo Power Glove and take the sensors out.  Take those sensors and wire
> them to your head somehow, but aim them backward so they don't interfere with
> the PG on your hand.  Then you could just do a little reprograming to get the
> computer to know where you are looking.  Well, what do you think?

As you may have notice PG has to be pointing towards the sensors to
work.  If you place the sensors on your head.  You will only be able to
move your head parallel to the sensors. e.g. you will not be able 
to look around.
This probly can be overcome by reprograming the MCU.  But if you
have to do that you might as well design the head tracking from scratch.

MArtin
-- 
-------------------------------------------------------------------------------
 Internet: SCHOLKOWS@cc.curtin.edu.au                 |    The reality is 
 Bitnet: SCHOLKOWS%cc.curtin.edu.au@cunyvm.bitnet     |    just virtual..
 UUCP  : uunet!munnari.oz!cc.curtin.edu.au!SCHOLKOWS  |
-------------------------------------------------------------------------------
From: R5321GAB@helios.edvz.univie.ac.at
Newsgroups: sci.virtual-worlds
Subject: I need the phone # of Autodesk
Date: 22 Nov 92 23:42:58 GMT
Article-I.D.: u.1992Nov23.160404.24675
Organization: University of Vienna
Originator: hlab@stein.u.washington.edu



Hello all,

    I need the telephone number of Autodesk, either in the U.S. or a
European representative. Could someone please e-mail it to me. Thanks
in advance!

Patrick Maun
Hochschule fuer Angewandte Kunst
Vienna, Austria
R5321GAB@AWIUNI11.BITNET
From: TL50%LAFAYACS.bitnet@lafibm.lafayette.edu (TL50000)
Newsgroups: sci.virtual-worlds
Subject: INDUSTRY: Future short/long term economic forecasts?
Date: 19 Nov 92 18:20:24 GMT
Article-I.D.: u.1992Nov21.051050.24514
Organization: University of Washington
Originator: hlab@stein.u.washington.edu


My personal opinion on the eventual profits of all the people that are
currently involved in VR is that we are all seeking the same things.
  VR can help the Homo Sapiens understand that we are not in a VR
world.Our fossil fuels will end, smoke of burning forests will lower
temperatures and the end of the Cold War will be a new begining.  VR is
the technology that everyone is looking for... a way of testing things,
everything,without really killing people like Kiwi Island Engineers can
make better machines, medicine can cure faster and with less room for
error.  There are no limits to what VR can do to us, for VR, in a
theoretical sense can be what ever we want it to be.  From this basic
understanding each of us should pick what we really like to do, and make
VR help us get there.

                    Just food for thought.....  Don Quixote