From: lmg@natinst.com (Louis Gomes)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima VII help needed
Date: 27 Jan 1993 10:13:09 -0600
Organization: National Instruments, Austin, TX
NNTP-Posting-Host: eagle.natinst.com

In article <1k4ur8INN4u9@geraldo.cc.utexas.edu> cwagner@ccwf.cc.utexas.edu (Christian Wagner) writes:
>SPOILERS -
















>In article <1k3mjgINNpf8@eagle.natinst.com> lmg@natinst.com (Louis Gomes) writes:
[me, whining about missing map sectors in the isle of the Avatar]
>
>Remember the sequence where you were teleporting around with the Throne of
>Change, and all of those teleport pads that led to long hallways? -That's- 
>what's in thoe mountains north of the lake; the big area in the NW is full
>of the various thrones, and things; the long pointy bits that go north are
>the long hallways that lead to the liche protecting the teleport pad, and the
>other one leads to the throne of Virtue. 
>
>The large roofed are to the NW of the lake next to the pirate's house is the
>room where the Black Gate is, and where you slew the FS heierarchy. (Fun 
>battle, no?) 


Well, with the aid of the Locate and Wizard Eye spell, I've accounted
for all those areas you've talked about, and there's still missing
stuff. The roofed area I was talking about is to the NE of the lake, not
NW. It's due north of the FS meeting place, and just to the north of the
room where the first liche appears (BTW, did you notice the secret
passage to the west of this room, which lets you avoid that liche you
mentioned? It's quite unusual...). That hallway ends in tow platforms,
one transports you (over, around, etc...) that roofed house to its north
side, where there are two other platforms where you can go back to the
south side. It's terribly frustrating, I don't know how to get inside
the house... then there's a large mountainous area to the north of the
first Throne Of Many Changes you see, which is never uncovered. This
area extends to just to the south of the TOMC area which leads to the
Throne Of Virtue (to its north) and the platform taking you back to the
room with the two platforms (to its south). It starts just south of that
platform... granted, the existence of mountains doesn't necessarily
imply the existence of caves, but it's very, very likely... and of
course, that roof is very tantalizing.


Yeah, it was a fun battle, but I was a bit annoyed at having piled up
sacks full of glass swords, firedoom staffs and all sorts of wands, when
I didn't have to use any of it... it was too easy...

>There's a place, just after the puzzle with the steel doors and the levers,
>where one can take one route or the other; one way you fight a guy in full
>magic armor and holding a Juggernaut Hammer, and the other way you fight a 
>dragon and cross an underground lake. EIther way you end up in the same 
>room, and go on to disrupt the FS meeting. (another fun battle, no?) However,
>it's neat to beat both, especially the dragon, who has a -load- of tresure and
>a buncha dead bodies that casuse party members to throw up on the floor....

Yeah, I did both too, the dragon's treasure is huge, comparable only to
that minuscule cave west of Serpent's Hold, and the guard in the
southern end of the other route is packed with yummy magic armour.


>You might have also missed the FS sleeping chambers south of the Throne Of
>The Guardian. Nothing of interesting except more FS fanatics to kill....

Yeah, I hacked through those too... was a bit apprehensive at killing
kids, but when I noticed them regenerating, I lost all scruples...


louis