HDTenEightyP/NetNews huggingface dataset:
From: tmorris@bruny.cc.utas.edu.au (Tim Morris)
Subject: Re: A Story of Revenge, or Missed Him By That () Much
Organization: University of Tasmania, Australia.
Date: Wed, 27 Jan 1993 03:32:56 GMT

cvafy006@vmsb.is.csupomona.edu (Daniel Rouse, Jr.) writes:

>	How do you fake a FB or a DP?  I always thought if you made the stick
>motion and pushed the button, you were committed and threw a PB or DP!

There are many and varied fakes, but my favourite is doing a FB motion
but with short kick instead of punch.  Your opponent catches the familiar
hand motion and jumps in, thinking you just fireballed; they receive a
DP to the head.  Try and fake at the time you most want to do a REAL
fireball, because your opponent probably thinks the same way and will
be eager to jump in.  

With Guile vs. jumpy players (eg. Blanka), try hitting fierce.  Guile
stands up and punches, but your trigger-happy opponent thinks you've 
sonic boomed, and jumps into a razor kick.

--
Tim Morris
From: bc676@cleveland.Freenet.Edu (Marc R. Klenotic)
Newsgroups: alt.games.sf2
Subject: Re: A Story of Revenge, or Missed Him By That () Much
Date: 26 Jan 1993 00:17:01 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc10.ins.cwru.edu


You were using Ken against a constantly torpedoing Bison?
Why didn't you use Ken's fireball.  Bison
cannot torpedo if there is always a fireball on the screen.
Or buffer one before the match starts.  Most likely Bison will
start with the torpedo.  Throw a slow fireball.  Then while he's
waiting to block it, move in close.  

One thing I noticed and am disappointed, is the fact that Blanka's
(and maybe others) Low & Hick kicks do not knock Bison out of
a torpedo.  This was the ultimate in Tragic Justice...Stopping a
Bison Torpedo on command.
-- 
******************
*   -=bc676=-    *                --Encrypted
*Marc R. Klenotic*                        Message--
******************
Newsgroups: alt.games.sf2
From: petitc@vccsouth11.its.rpi.edu (Christopher Jon Petit)
Subject: Re: A Story of Revenge, or Missed Him By That () Much
Date: Sun, 24 Jan 1993 01:19:26 GMT

julius@cco.caltech.edu (julius yang) writes:

>And also, I'd be interested in what you do when you all play Bison. Do
>you consciously avoid the torpedo, and if so, how do you adjust your game?

 Personally, I don't play Bison that much---I prefer the Z. or Chun Li.
But, when I do play Bison, I use the torp somewhat, but not too much.  I
prefer to play him sorta like Chun Li---jump in and attack, then leap away.

  Don't do the Scissor Kick that much either---call me lazy.  :&)

-- 
"Protect endangered species!  Contribute to the Exxon Supporter's Fund!"
"Pay no attention to that little man behind the keyboard."
"If you want to look for fish, best not to look in desert."
"The greatest beauty in the world is beauty that is private."
From: mchoo@trident.usacs.rutgers.edu (Myong Choo)
Newsgroups: alt.games.sf2
Subject: sf2-00x.lzh Questions
Date: 26 Jan 93 13:03:21 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

I finally got a "full" working copy of this game and it's pretty
cool.  But I have a few questions.

I'm missing DALSIM2.SEQ.  Is anyone missing this too?  Does anyone
had this file?

Can anyone read the .HWP files?  It looks like these are the 
directions, but I can't read them.

Did anyone figure out all the "super" moves for "Super Street 
Fighter"?  I think I got most of it by just experimenting.

Well, guess that's about it.  Thanks for any replies.

-Myong
-- 
Myong Choo                          | snail mail:
email: mchoo@gum.rutgers.edu        | BPO 20382  PO BOX 1119
 or ar328@cleveland.freenet.edu     | Piscataway, NJ 08855-1119
From: bc676@cleveland.Freenet.Edu (Marc R. Klenotic)
Newsgroups: alt.games.sf2
Subject: Re: Uploading sf2-00?.lzh to wuarchive is _useless_. don't bother.
Date: 27 Jan 1993 00:49:13 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc4.ins.cwru.edu


I didn't "Just Notice" the lack of images and I didn't base my conclusion
on the one missing image because I did not feel like going into
detail.  Plainly...one can just tell that the graphics are 
copied off the SNES and not the arcade.  subtle things like 
Guile's non-flip.  Or his "smooshed tatoo".  One BIG tip off is that
the SNES version has backgrounds missing objects...err..people.
There are many more reasons supporting my conclusion...Please
don't make me list them all :)
-- 
******************
*   -=bc676=-    *                --Encrypted
*Marc R. Klenotic*                        Message--
******************
From: skillian@ux4.cso.uiuc.edu (Seth James Killian)
Newsgroups: alt.games.sf2
Subject: Re: Questions questions
Date: 28 Jan 93 00:46:59 GMT
Organization: University of Illinois at Urbana

hoanga@sage4b.its.rpi.edu (Alain Hoang) writes:


 
B
>	Hmmm, I suspected that such a late use in the HK was necessary for 
>jumping over fireballs and I believe that the HK doesn't go over Jab FB's that
>well at all.  And I guess I'll have to go get and practice my timing to hop over
>it.  *sigh* Oh well more practice.  Another question ....   DOes it matter
>WHICH kick you use for the HK when jumping over Fireball's.  When I have done
>it (wih major inconsistencies) it's always been the Roundhouse kick.  But I'd
>like to use different kicks so I can mix up the distance partaken after jumping
>over the fireball with the HK.

	It does the old heart good to see someone aspiring to new levels of 
	annoyance with that wonderful HK!  I loooove the HK.  In answer to 
	your questions:  you CAN go over jab FB's with the HK, although I have
	not done it with the short HK (haven't actually tried).  You can also
	use the short HK to go over FB's of higher speeds.  Practice on Ryu or
	computer Chun Li (HF).  For going over FB's with the HK, I almost
	always use roundhouse, because it goes further.  You can hit the FB
	thrower from about 1/2 screen away safely.  Any farther and he'll
	have time to react and possibly squish you.  What most often happens
	is that some Ryu will be FBing mercilessly and when you sail on through
	one, he will have already started the motion for the next one.  This is
	funny because you cant have two FB's on the screen at once, and they
	expected the first one to have connected by now so their FB motion ends
	with an extremely foolish looking standing straight out fierce, while
	they stand frozen in recoil while you smash them.  This move is also
	wonderful for it's occasionaly amazing damage, sometimes better than a
	throw...

	P.S.  Just today on a CE machine, I went through TWO of computer Ryu's
	fierce FB's in the same short HK.  One on the way up, and one on the
	way down.  In all my years :) of HKing, I have never before seen this,
	and it will probably be tough to duplicate.  Perhaps this will lend some
	credence to the "invincible on the way down too" theory of HK...


>THanx Beforehand

>Alain Hoang
>hoanga@rpi.edu
>"Whaddya know, learned somethin' new"
Newsgroups: alt.games.sf2
From: larsen@unislc.uucp (Steve Larsen)
Subject: Re: HF: Chun Q?
X-Newsreader: TIN [version 1.1 PL6]
Organization: Unisys Corporation SLC
Date: Thu, 28 Jan 1993 18:50:08 GMT

Brian Odom (bodom@silver.ucs.indiana.edu) wrote:
: In <jbr362j@rpi.edu> lennad@bray1a.its.rpi.edu (Dmitri Lenna) writes:
: 
: 
: >   Quick question for all you chun-li nuts :)
: >   
: >     well now that I think about it 2 questions :)
: 
: >   First and foremost, has anyone tried the possible combo of
: >    Jumping fierce,standing fierce, buffered fireball ?
: >      ( after all seems to work for ken and ryu )
: 
: I don't play Chun Li.  sorry.  Wouldn't her palm press be a little slow??
: I dunno, she's really underused here (same with Blanka).
: 

I have had some limited success with this combo(?).  I know that the palm
punch is interuptable by the fireball, and that this is a combo.  My only
difficulty is getting a consistent palm punch after a flying fierce, but
since this used to work, I assume it is just me.

Steve
Newsgroups: alt.games.sf2
From: skillian@ux4.cso.uiuc.edu (Seth James Killian)
Subject: Re: Worldwide Guide to SF2 Etiquitte (Survey)
Organization: University of Illinois at Urbana
Date: Fri, 22 Jan 1993 21:35:40 GMT

Kenichiro Tanaka <kt12+@andrew.cmu.edu> writes:

>On 18-Jan-93 in Re: Worldwide Guide to SF2 ..
>user Seth James Killian@ux4.c writes:

>>>>(3) Person is kicked out of arcade
>>>Never that I know of, it's just a game.
>>	Happened to me before, twice.  Both times in the burbs and once at 
>>	the Galaxyworld in Carol Stream.  Not by the local losers, they usually
>>	called the manager and security guards to get me to leave...

>What does the manager say?!  "I'm sorry, but you're being cheap--you'll
>have to leave."?  Did they at least give you back your credits?  :)

	He claimed that my playing was in violation of the "spirit of the game"
	and I was further in violation of the (unposted) house rules.  Yes, this
	is just bullsh*t, because I personally saw at least one other ticker at
	GalaxyWorld that same night, he just didn't win very often.  He gave
	me back my two tokens and asked me to leave.  Sucks huh?

		Seth Killian

>Ken
Newsgroups: alt.games.sf2
From: sh30443@uxa.cso.uiuc.edu (On A Pale Horse)
Subject: Re: ZANGS
Organization: University of Illinois at Urbana
Date: Wed, 27 Jan 1993 06:02:46 GMT

The computer can use standing jab punchs to know vega out of the air
when he is flying...


Newsgroups: alt.games.sf2
From: changmi@ecf.toronto.edu (CHANG MICHAEL)
Subject: Re: Worldwide Guide to SF2 Etiquitte (Survey)
Organization: University of Toronto, Engineering Computing Facility
Date: Tue, 26 Jan 1993 18:50:54 GMT

	Nice descriptions. What do you call a guy who gets beat and then 
joins in with a cheapo (BISON) and cheaps you to death ?

	I like the nice guy but if he cheaps, then kill em.
	Also, what if you r nice guy but then the guy joins in with
a cheapo character and tries to cheap. No mercy

Newsgroups: alt.games.sf2
From: caine@uxa.cso.uiuc.edu (Dark Lord of the Sith)
Subject: Re: HF at UIUC and other HF observances
Organization: University of Illinois at Urbana
Date: Sun, 24 Jan 1993 03:04:10 GMT

mlm@mrcnext.cso.uiuc.edu (Michael McCool) writes:

>Well, I asked around, and no one really knew, but just in case anyone else
>here in glorious Champaign cares, Space Port is expecting it's Hyper 
>Fighter by February 1st.  I forgot to ask if it will be 50 cents / 50 cents,
>but since Champion is, you can probably bet on it.

In case anyone else doesn't know, there is one at the Country Fair Aladdin's
Castle.  However, it costs two tokens to start and two to continue.  4 tokens
are $1.  Watch out for the 2-player side, it tends to jump a bit easy.

Well, I did go there and play.  This one seemed faster than the others that
I had played.  I found out many things about this.  Ken's jab DP seems to
have virtually no delay no.  For example, walk up to a standing up Blanka,
have him block it, and try to hit you w/ a Ball Attack.  From what I saw and
did, I was able to get another DP off in time to hit him.  Pretty damn fast.
Another thing, I saw a friend playing Ken, and he did a jab DP, followed by
another with a crouching jab put in there with no loss of speed.

Something about Bison's flame torpedo:  Block the first hit, then let go of
the joystick.  In CE, you will continue blocking, but in HF you will get
hit by the full force of the flame torpedo.  But, since you can get hit by the 
torpedo, one can saddle him with a DP strike in mid-torpedo.

This blocking delay being shortened, combos have become a rarer thing.  The
Four-Hit Touch Of Death from Ken doesn't always go through.  The roundhouse
hit, but the last three hits are blocked.  Same thing for Guile's four hitter.

Oh, one more thing.  This Bison torpedo thing is ridiculous.  I played some
guy that did that today for the whole match.  I swear that he used no other
attacks.  How boring!  My strategy was to try and keep him as far away as
possible.  Did this by throwing fairly continuous slow fireballs.  Try an
across the screen trap vs. Bison.  Works pretty well, ask Crying Freeman. :)

Caine Schneider

-- 
"Attack me if you dare, I will crush you!" -Ken
"I've got a bad feeling about this..." -Solo -Skywalker -Leia
--
Newsgroups: alt.games.sf2
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: The pristine SFII arcade machine (survey)
Organization: Indiana University
Date: Tue, 26 Jan 1993 04:46:28 GMT

In <1993Jan26.015331.5329@wam.umd.edu> milkman@.wam.umd.edu (Elliott H. Kim) writes:



>I'm sure we've all encountered those cheesy machines  where the joysticks  
>won't move in a certain direction, hence making some moves difficult or  
>impossible; or makes blocking low attacks impossible, certain buttons  
>don't work, etc.  However, I did happen to chance upon a beautiful,  
>pristine, SFII CE where the joysticks worked PERFECTLY!!!  There weren't  
>even any cigarette burns up next to the start buttons!  Obviously it was a  
>new machine, but there are those that get the attention they deserve and  
>get fixed.  Perhaps we can get a list going of all the good SFII machines  
>and the ones to watch out for. 

>1. Are there any mint condition SFII machines in your area?

yep, there are 2 at Space Port.  The reason they are so good is because at
Space Port, they don't have the HF yet, and it costs 50 to play.  Why pay
50 when you can just walk down the street to the Student Union?  Now, with
HF at 25/25, there's absolutely no reason to play at Space Port.

>2. Are there any notoriously BAD machines, i.e. the HF at Howie's Sub  
>Shop, College Park, MD?

The student union, of course.  They will usually fix it.  It's always broken
because it's always played.  I'm pretty sure if I dropped an HF on the UIUC
campus and charged 25/25, it would be broken constantly, too.  The mall has
HF for 50/25, but it's too far away and it's usually not broken, but there's no
competition there.

>3. If joysticks go bad, are they fixed at your local arcade or are they          
>   sadly neglected?  

>I will start it off:

Every movie theater and classic in the dorms sadly go neglected.  They figure
that it makes more $$$ than say Galaga, then it's fine.  Little do they realize
how much more $$$ they could make if they fix it?

>Very Good
>Grand Prix , Ft. Lauderdale FL
>Lots of machines!  Plenty of CE and HF.  Tons of Classic's that hardly  
>ever get played.  3 or 4 big screen versions and a big screen MK for all  
>you MK junkies.

none here in redneck Indiana

>Good
>Ft. Pierce Rest stop, Florida's Turnpike (classic version)

>Decent
>Student Union, University of Maryland (CE) (but 2 credits to continue)
>Mc Sugars, Davie, FL.  1 classic is decent, the CE is a funky illegal  
>version

>Pretty F***ing bad
>Student Union, University of Maryland, Classic version 
>The other Classic SFII at McSugars, the locals'll tell you which one.

the classic in my dorm
>The absolute worst I ever played on.
>Howie's Sub Shop, College Park, MD

the CE in 7-11 near Ashlan and Blackstone in Fresno.  50 to start.
The stick was SO TIGHT that you couldn't even jump, or move forward or
throw a fireball.  The joystick felt like the stick on a popsicle at
-250 degrees.  That's how much movement the stick had.  At times the 
character would just run left for no reason.  I guess that the joystick was
so tight that I had it held to the left and the right while not touching it.
From: pmw@ocf.berkeley.edu (Po-min Wang)
Newsgroups: alt.games.sf2
Subject: Re: how to do turbo mode on sf2ibm...
Date: 28 Jan 93 23:32:46 GMT
Distribution: usa
Organization: U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: maelstrom.berkeley.edu


speaking of which, does anyone know how to do the lightning fast sonic boom
with Guile where he throws up a star that goes up, comes down, and explodes
into a super fast sonic boom?  I've seen the computer did it, but for the
life of me I could not figure out how to duplicate it.  any idea, guys?
Newsgroups: alt.games.sf2
From: caine@uxa.cso.uiuc.edu (Dark Lord of the Sith)
Subject: Re: A Story of Revenge, or Missed Him By That () Much
Organization: University of Illinois at Urbana
Date: Tue, 26 Jan 1993 17:36:56 GMT

>> However, if you fall behind and try to do this, the Bison may get smart and
>> jump over all the fireballs while you're on the other side of the screen.
>> Remedy this by following a slow fireball towards him.  Coax him by faking
>> a DP or Fireball.  Then nail him.  Keeping Bison in close quarters by
>> keeping a constant and relentless attack should work.  A big mistake when
>> fighting Bison is the range.  He is most effective a mid to close, where his
>> scissor kick and flame torpedo pose problems.  Keeping him away, or right
>> next to you with the DP in hand should beat him.

>	How do you fake a FB or a DP?  I always thought if you made the stick
>motion and pushed the button, you were committed and threw a PB or DP!

The method I use to fake is quite simple.  Do a DP or FB and push the short
kick button, or simply don't push anything.  There are many people out there
who listen for the joystick motion and button press to try to get the jump
on you.  I fake a DP motion, and it makes noise, opponent jumps, and I do
another DP motion and hit the right button this time.  Great life drainer.

I can't count how many times I've got people on this.  However, there are
some people who won't fall for this stuff.  It takes discipline, and the
ability to block out the noise made by the other player.  I don't fall for
fakes, I create them.  They even work against the computer sometimes.

-- 
Caine Schneider
"Attack me if you dare, I will crush you!" -Ken
"I've got a bad feeling about this..." -Solo -Skywalker -Leia
--
From: epasls@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: Hangul Word Proccessor(.hwp) anyone???
Date: 22 Jan 93 01:43:27 CST
Organization: University of Kansas Academic Computing Services

Anybody got a hagul word processor,
or at least something to let me look at the documentation
that comes with sf2ibm.  When you try to type a .hwp file 
out it simply tells you what version editor you nead.
I realize the it may be a foreign language, but hey- I'd
just like to see for myself.  I did an archie search for
'.hwp' just to see what sites cator to that file format, and
all I came up with was some place in korea.  I ftp-d there,
slower than shit(guess thats what happens when the other site
is half a world away), and got some msdos files that are supposedly
hangul word processors(san1.exe,san2.exe,san3.exe) but all that
they did was freeze my computer.  Anyway, I would just like to 
see the documentation, no matter what language it may be in.

-- 

Later...

/----------------\
| Doug McClendon   \
| DMC@Planet.Pinball \-----\
| epasls@kuhub.cc.ukans.edu \
| C.C.=Perfection            \---\
| Pain=Happiness=Sadness=Pleasure \--------\
| "Give up on life, life's given up on you" \
|      -Keith James, 1992|                  | 
\-------------------------------------------/
From: m931176@csservera.scs.usna.navy.mil (Casper     20)
Newsgroups: alt.games.sf2
Subject: Re: Location of SF2!!!
Date: 21 Jan 93 16:33:04 GMT
Organization: Comp. Sci. Dep't., U.S. Naval Academy, Annapolis, MD
In-reply-to: manskie@latech.edu's message of 21 Jan 93 07:34:43 GMT


For some reason, my system does not recognize the address
ftp.latech.edu   Is this correct, and if so could someone post the
numeric IP address for this site?  (Yes, I do have a name server
here but it just won't recognize this site).  Thank You.


Robert A. Casper, Jr.
m931176@csservera.scs.usna.navy.mil
Newsgroups: alt.games.sf2
From: galahad@camelot.bradley.edu (Douglas Ginter)
Subject: Re: codes
Keywords: Game Genie
Organization: Bradley University
Date: 26 Jan 93 00:38:59 GMT


>can someone e-mail me sf2 codes for the game genie.
>Like codes for the bosses or no charge time.

I would appreciate it if someone could also email those codes
to me as well.
thanks.

Doug
galahad@camelot.bradley.edu
Newsgroups: alt.games.sf2
From: lebeda@barh108.its.rpi.edu (Alex V. Lebedev)
Subject: HOW MUCH $?
Organization: Rensselaer Polytechnic Institute, Troy, NY
Date: Fri, 22 Jan 1993 19:27:15 GMT


	A friend of mine is seriously considering buying an SF2 arcade machine.
Does anybody have any wisdom to impart to this eager young man concerning:
	Prices of used CE/Classic machines,
	Possibility of conversion from cheap, old cabinet and hardware,
	Prices of kits or cards and compatability with other machines,
	And basically what he can expect to get involved in should he find
	an establishment to house his machine.
 



							Much Thanks,
						            Alex
Newsgroups: alt.games.sf2
Subject: Re: Location of SF2 - The Final Word
From: i921648@redgum.ucnv.edu.au (The Almighty)
Date: 27 Jan 1993 23:40:23 GMT
Distribution: inet
Organization: University College of Northern Victoria (Bendigo)
NNTP-Posting-Host: redgum.ucnv.edu.au

In article <1k4jolINNgnh@usenet.INS.CWRU.Edu> bc676@cleveland.Freenet.Edu (Marc R. Klenotic) writes:
>
>Even though the author of SF2IBM is not charging money for it, it
>is a copyright violation for this reason.  Suppose Capcom makes
>SF][ for the IBM.  They will want to charge for it.  Supposing
>SF2IBM was top notch quality.  Then capcom would have a helluva
>hard time getting people to pay $50 or so for a game they can get
>for free written by someone else.


Solution:   Employ the Guy.





















Newsgroups: alt.games.sf2
From: lennad@isaac.its.rpi.edu (Dmitri Lenna)
Subject: Hyper Edition
Reply-To: lennad@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Sat, 23 Jan 1993 10:30:18 GMT



    HI all.. Just played the Hyper Edition.. and I must say  I enjoyed it.
  Having been used to seeing the Hacked shit, I really enjoyed the balance.
  DP's are so much easier to pull off.. or is it just me ? :)
 
  But as a Guile player, I was hoping for more. Given , that his battle 
  prowess was  *the* force to be reconed with in CE. I was hoping for
   something better for him.. not really a power-up, but a lack of a 
  power-down.  And I was hoping to get rid of the god damn Gimpy-knee .
  How many people have Gimpied when they should have Cresent kicked ?
  It happened to me too many times to really think about.  C'mon Capcom
   you took out Blanka's rolling fierce punch,.. why not the KNee ???

   oh well  later


    Dmitri Dmitheon Lenna
From: mlm@mrcnext.cso.uiuc.edu (Michael McCool)
Newsgroups: alt.games.sf2
Subject: Hey look birdies
Date: 26 Jan 93 23:17:14 GMT
Organization: CSO Resource Center
X-Newsreader: Tin 1.1 PL5


It seems to be a general consensus that when someone is starred, you
should do a devastating combo to do more damage than a throw.  

Being a die hard Honda fan, I usually just threw (does plenty of damage
anyway).  But now as I'm getting better with other characters, I was
wondering what the best combo to do was when people were dizzied.  
Best by terms of most damage, etc.  Or is it more situation-dependant?

Thank you much!
	--MLM
--
 ____
/ oo \  Mike McCool 
\ .. /  mlm@mrcnext.cso.uiuc.edu
 ||||   
 \__/   "There is no Heaven without a Hell."  --Slayer
From: seanm@romulus.rutgers.edu (Sean Marrinan)
Newsgroups: alt.games.sf2
Subject: Re: SF2IBM UUNCODED AT UNLV
Date: 28 Jan 93 21:04:54 GMT
Organization: Rutgers University

I am sorry but for now i can not keep sf2 on my account.  I will not
be able to fill any requests for awhile.  I'm working on getting
another account or more disk space so I may continue to do so.  

Sorry again,

Sean (seanm@remus.rutgers.edu)
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: alt.games.sf2
Date: Thu, 21 Jan 1993 11:39:14 -0500 
From: "Robert W. Igo" <gryphon+@CMU.EDU>
Subject: Turbo edition moves?

Could some kind soul please send me the complete list of moves for
SF2Turbo (the legitimate version from Capcom)?  Thanks very much!

[********************************* Bob Igo ********************************]
"I'm entitled to my opinion." -Vila
"It is your assumption that we are entitled to it as well that is irritating."
 -Avon
[***************************** gryphon+@cmu.edu ***************************]