HDTenEightyP/NetNews huggingface dataset:
From: pat_meloy@outb.wimsey.bc.ca (Pat Meloy)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: arenderman update!
Distribution: comp
X-NewsSoftware: GRn 1.16e (7/4/92) by Mike Schwartz & Michael B. Smith
Date: 17 Aug 92 13:11:47 PDT

In article <1992Aug17.040344.14213@newshub.ariel.yorku.ca> cs902125@ariel.yorku.ca (SHUK C YIP) writes:
> In article <1992Aug13.854.8310@dosgate> "james kewageshig" <james.kewageshig@canrem.com> writes:
> >DATE: Aug 12, 1992
> >
> >Hi All,
> >Ok, so far I received ONLY about 12 replies to my AmigaRenderMan
> >petition...  c'mon people, there gotta be more interest in this
> >than just that!!
> >
> >I'm going to extend the deadline til Aug 19!! Get those responses in!
> >
> >Once Again:
> >I'm trying to convince PIXAR to either consider porting over or
> >speed up the creation of AmigaRenderMan.  Your part is to just
> >E-mail a response to me saying that 'Yea I'd dig having a version
> >of Renderman for my favorite computer, the Amiga' or some such,
> >you get the idea... also include a price you would like to see
> >the product available at, under $500, $500-$800, over $800 (ha!).
> >
> >PS: the MacRenderman has be reduced from $795 to $495 list, just
> >    something to keep in mind when thinking up a resonable price.
> 
> We already have so many rendering package in the market. How good is the
> RenderMan? 

 Well, perhaps we should clarify what Renderman actually is _not_.

1) It is NOT a renderer
2) It is NOT a modeler

 What is renderman?

1) It is a programming language (scripts)
2) It is a collection of specifications for object properties that covers
just about anything you could think of. This includes procedural textures
ala imagine, but much better.
3) It is a collection of specifications for scene layouts, lighting, and
all the rest.


 Renderman is not an application program. Think of it as a programming
language specification like "C". The modeling/rendering portion is done by
application programs that support the Renderman spec (like a C compiler
supporting ANSI specs kinda).

 One the Mac and IBM both, the renderman packages you see are usually
a set of applications (renderer/modeler/animator) that conform to the
renderman specs. You can take your renderman scripts from one package and
use them on a different one if you like. Though there is no guarentee that
both packages will support the same portions of the renderman spec (NONE of
the packages supports the entire spec that I know of).

 Is renderman worth it? I'd say DAMNED RIGHT! If nothing else, Renderman
support would give us some kind of standardization between 3D packages. Not
to mention being able to use data from other machines.

 Would I buy ARenderman? Well, it would depend on what portions of the spec
it supported. If it was like MacRenderman, no, I wouldn't buy it. Real3D
and Imagine are more useful. if it supported more of the spec, yes, I'd
definately get a renderman package. If it supported the entire Renderman
spec then I'd say it would be worth a anywhere from $200-$3000 depending on
what kind of modeler, renderer, and animator was used.
Xref: sparky comp.sys.amiga.graphics:5638 comp.sys.amiga.hardware:14212
From: Harv@cup.portal.com (Harv R Laser)
Newsgroups: comp.sys.amiga.graphics,comp.sys.amiga.hardware
Subject: Re: Scanners
Date: 17 Aug 92 20:08:48 GMT
Organization: The Portal System (TM)

>
>Someone mentioned earlier that they had an Epson 300C (?)
>scanner.  Is there an Epson 800 # where I can call to get specs
>on this scanner?  I have asked Sharp for info on their new
>JX-320.  Is there any other flatbed scanner for the Amiga in this
>class?  Does the latest version of ADPro support both these
>printers? (how about it Perry?)  I haven't gotten around to
>upgrading yet.
>
>Do any flatbed scanners come with software for the Amiga?  I
>already have Migraph OCR, but am not sure if it would work with a
>flatbed.
>-- 
>"Land of song, said the warrior bard,           Jim Heath

It was prolly my posting you saw, Jim. 
Okay, let's see here...(eyeballing leaflet)...
Epson America Inc., 2780 Lomita Blvd., Torrance, CA 90505 can be reached
 for free by voice at 1-800-922-8911. I'm lookin at an advertising
 tear sheet for the ES300C (which you could probably ask them to send
 to you.. it's fulla specs.. or you could ask for the nearest (to you)
 dealer and try to get a copy from them). The tear sheet's part number
 is CPD-1088-6/9-100,000-SCG with a 1990 copyright date on it.
Is there any other flatbed scanner for the Amiga in the class of the
 ES300C and the JX320? Uh.. can't think of any except for the Phovos
 300C which is an OEM'd clone of the ES300C, and I believe there's one
 called the La Cie (or marketed by a co. with that name) which is also
 an ES300C clone. There's the HPScanJet but I don't know of Amiga support.

The Latest ADPro supports the ES300C (and the Phovos) via a separate
 ES300C driver package which includes software & cable and runs either
 as a loader inside of ADPro or in a freestanding "scan to disk" version.
I'm not certain about how ADPro supports the JX320... so let's see if
Perry can chime in here on that one.

Flatbed scanners generally don't come with ANY software for the Amiga
or for anything else. Think of it like a printer. The mfr doesn't know
what kind of computer you're going to hook it to so you buy the scanner
and then buy your computer's flavor of driver/cable separately, although
some dealers, like Creative, are bundling ASDG's Epson driver with the
scanner for a fairly attractive price (see their Amiga World ads).
The Migraph OCR software won't directly drive the ES300C (unless they've
changed it since I last saw it) but rather it'll take saved
IFF or TIFF output from the scanner (saved out of ADPro) and then
work with that instead. The Migraph software expects, I think, 
1 bitplane (2 color) files and ADPro & its Epson loader can deliver
that.

Hmm.. I'm gettin a case of deja vu here, Jim.. as though you'd asked
these things here a couple weeks ago and I supplied all the same
answers. :-)

But.. whatever.

Harv
Xref: sparky comp.sys.amiga.graphics:5607 comp.sys.amiga.misc:12658
From: tna@mentor.cc.purdue.edu (Trevor Andrews)
Newsgroups: comp.sys.amiga.graphics,comp.sys.amiga.misc
Subject: Re: Help on Playing large anims
Keywords: n
Date: 15 Aug 92 01:06:28 GMT
Followup-To: comp.sys.amiga.graphics
Organization: Purdue University Computing Center

In article <1992Aug14.193344.11615@lmpsbbs.comm.mot.com> setzer@ssd.comm.mot.com (Thomas Setzer) writes:
>Nick Palombo wrote me and told me that there was an utility on 
>wuarchive.wustl.edu  in /systems/amiga/incoming/gfx called biganim.exe.
>It plays anims straight from the hard drive. 
>
>Unfortunatly biganim.exe has been moved or removed from that directory.  I 
>don't have the time, much less the patients, to search the convoluted mass 
>of directories that passes for a logical tree structure. I tried but after

  Try getting "ls-lR", it's a recursive listing of all the dirs.  Then
  do a "fgrep -i biganim.exe" (*nix) or use some search prg....

>a half hour of looking in empty directories and following dead-ends, I
>gave up.  The only advantage to such a structure is that along the way,
>you may run across some good stuff, which I did.  
>
>Anyway, does anyone know where this may have gone? 

  Nope... Sorry.

>
>Thanks

  No problem.

>
>Tom Setzer
>setzer@ssd.comm.mot.com
 
Take care,
  Trevor

~~        ___ 
         ////         tna@mentor.cc.purdue.edu (128.210.10.8, 128.210.33.1)
        //// 
   ___ ////   //                Imagine Software, Inc.
   \\\X///  \X/                 1218 South 5th Street
    \XXX/  Amiga                Lafayette, IN  47905-1716 U.S.A.
From: peterk@cbmger.de.so.commodore.com (Dr Peter Kittel Germany)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: High-res and the colors it uses
Date: 11 Aug 92 10:58:33 GMT
Reply-To: peterk@cbmger.de.so.commodore.com (Dr Peter Kittel Germany)
Organization: Commodore Germany

In article <1992Aug11.032009.24435@monu6.cc.monash.edu.au> s1070422@giaec.cc.monash.edu.au (D Binding is BATMAN) writes:
>I was wondering if anyone knew at what stage of memory high-res can use 32, 64
>and HAM's color palette. I know at three meg of memory it can support 16
>colors! Anyone know?

It is not dependant on the memory amount how many colors you can use.
It's a question of bandwidth how many pixel data per second can be fed to
the video circuitry. And this is limited to 4 bits (bitplanes) in the
high resolution, giving you 16 colors. In Lores you can get up to
6 bitplanes, giving you the HAM or Extra-halfbrite modes.

>    Also is there anyway to stop the high-res or interlace from flickering
>without buying flicker free cards, monitor screen covers, an A600 or A3000?

No, but isn't the length of the list of alternative solutions you gave
impressing? :-)

-- 
Best regards, Dr. Peter Kittel  // E-Mail to \\  Only my personal opinions...
Commodore Frankfurt, Germany  \X/ {uunet|pyramid|rutgers}!cbmvax!cbmger!peterk
				   or  peterk@public.sub.org
From: blackbelt@cup.portal.com (Ben - Williams)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: Converting Structured Graphics Formats
Date: Sat, 22 Aug 92 21:27:05 PDT
Organization: The Portal System (TM)
Distribution: world

Mark Rickan,

Structured graphics are definitely something we'll be doing. Postscript
will be first (in & out) and others will follow once we have the basic
engine ready - this fall is the general target for this capability.

Ben

P.S. - Autotracing is something else again; but it's not out of the
question. Autotracing is appearing on other ackages for the Amiga, so
the facility will be there. We may provide the link to the other
package instead of reinventing the wheel, I don't know yet.

BW
From: strat@matt.ksu.ksu.edu (Steve Davis)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: Vivid 24 graphics card
Date: 18 Aug 1992 04:08:19 -0500
Organization: Kansas State University
NNTP-Posting-Host: matt.ksu.ksu.edu

dkennedy@nyx.cs.du.edu (Don Kennedy) writes:

>My interest in the Vivid 24 is derived in what it COULD do for the buck.
>Like most American concepts, the high end users are sold on high-concept
>items like Mac, SGI, etc. where sales gimmicry means as much OR MORE than
>the actual functionality of the system. Vivid 24 represents a GREAT
>potential product as far as cost effectiveness is concerned.

For me, the impressiveness of this card is in its ability to output
both PAL and NTSC video, and in the price which seems to start
around $2K and go as high as $6K.

I am also drooling over the program memroy onboard and wonder if
DMI is going to release a cross compiler and development system for
it.  This card is a Toaster Killer, if not an SGI killer.  The
comparisons to SGI were probably there more to show the way prices
of popular graphics engines go into the tens of thousands very
easily.

I would rather develop an Amiga 4000 with the DMI board than an
IRIX system, anyway.  And this card offers the promise of video
utilities that can run in either NTSC or PAL environments, and
reletively high speed graphics rendering at 24-bits.

Think about the possibilities of a $10 - $12 thousand Amiga system
that can compete toe-to-toe with Mac and Pee Sea systems at the
same price and WHIP THEM in terms of functionability and quality of
software.  In this sense, the Vivid offers more promise than the
Toaster ever will.

(Please excuse my ramblings ...)

Stratocaster

-- 
  Steve Davis  |    Contact me at ...            | The Boarding House BBS!
               | Internet:  strat@cis.ksu.edu    | 9600 baud (v.32/v.42)
               | FidoNet:    Steve @ 1:295/3     | America: 913-827-0744
  *** "Beelzebub has a devil put aside for me, for me, FOR ME!" -Queen ***
From: lazarof@weird.miami.fl.us (Lazaro Freire)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: arenderman update!
Date: 20 Aug 92 00:18:48 EDT
Organization: Weird BBS [Amiga] (305)553-3207 S. Miami, FL USA

I have seen what Renderman can do and , YES, nothing would please me more than to see it on the AMIGA. I am willing to write directly to Pixar and beg if needed that this come to pass. Do you, or does anyone else, have or know where I can find an address I can write to with my petition. I would be very greatful for any help.. And come on guys think big, the amiga has a crap load of renderes but as has been pointed out, none even come close to Renderman.. It is the creme of the crop written by the authority


Newsgroups: comp.sys.amiga.graphics
From: harlock@netcom.com (Mike Harlock)
Subject: Re: Broadcast Quality -RENDERING-??!!
Date: Fri, 21 Aug 92 21:12:43 GMT
Organization: The Space Vessel Arcadia

In article <Paula_Lieberman.06ji@amicol.UUCP> Paula_Lieberman@amicol.UUCP (Paula Lieberman) writes:
>At MacWorld a couple weeks ago, I happened to hear the presentation of the
>president of the company that make the Inifiniti 3D modeling and animation
>software.  While doing a model and rendering it, he claimed he what he was
>doing was "broadcast quality rendering" -- I was boggled..... I thought
>that "broadcast quality" has to do with ANALOG signals and formats, -not-
>digital image quality......
>
>-- Via DLG Pro v0.991

Bah.  It was just a catch phrase.  What he meant, probably, is that it rendered
in enough colors and resolution to be "acceptable" by professionals, although
there is no standard.  I've seen 16 bit VistaPro animations on TV before..
hehe.  C-ya.
-Mike

-- 
 _____________________________________________________________________________
| harlock@netcom.com (Mike "Harlock" Massee)| Arcadian Productions Subtitling |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Graphics/Titles            //   |
|   Head Guru, Foothill A.N.I.M.E. Club     | Conventions     Amiga!  \\//    |
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 
Newsgroups: comp.sys.amiga.graphics
From: u1061038@keystone.arch.unsw.edu.au (George Kourtesis)
Subject: Re: Vivid 24 graphics card
Reply-To: u1061038@keystone.arch.unsw.edu.au
Organization: Faculty of Architecture, University of New South Wales
Date: Mon, 17 Aug 1992 06:28:09 GMT

Sorry that I missed the first posting , but what can this Vivid 24 can do ? Expanded and unexpanded.

Newsgroups: comp.sys.amiga.graphics
From: 10754555@eng2.eng.monash.edu.au (DAVID RICHARDS)
Subject: Re: High-res and the colors it uses
Organization: Faculty of Engineering, Monash University 
Date: Fri, 14 Aug 1992 07:24:56 GMT


>
>>I was wondering if anyone knew at what stage of memory high-res can use 32, 64
>>and HAM's color palette. I know at three meg of memory it can support 16
>>colors! Anyone know?
>
>Actually, it's not how much memory but how much chip-mem!
>Very few programs will give you more colours with extra memory in hi-res and 
>the ones that do are very slow.  Most will only use your 1 meg of chip and 
>forget about the 2 meg fast-mem.
>If you want more colours you'll have to start your graphics program on its 
>own in memory or at least first so it gets first chance at chip-mem. I have 
>3 meg and have had 32 colours in hi-res with a bit of simple memory 
>management.        ^^^^^^^^^^
                    ^^^^^^^^^^

Sorry, must apologies for this terrible and highly incorrect statement I 
made earlier, I don't know what I was thinking at the time.

You may now ignore the .sig
Newsgroups: comp.sys.amiga.graphics
From: mark@calvin..westford.ccur.com (Mark Thompson)
Subject: Re: arenderman update!
Organization: Concurrent Computer Corp. Westford MA.
Date: Mon, 17 Aug 1992 20:49:56 GMT

In article <Bt0nyu.6En@chinet.chi.il.us> katefans@chinet.chi.il.us (Chris'n'Vickie of Chicago) writes:
>   For the price, many of the programs are acceptable, but none can even 
>begin to touch the power, quality, flexibility and speed of RenderMan.

Hi Chris, it was good meeting ya at Siggraph...now its time for me to to
give ya a little grief :-) ........
I'll allow the "power, quality, flexibility" portion of that statement to
stand unchallenged but speed is definitely not one of RenderMan's strengths.
There is no personal computer implementation of RenderMan that is worth
using for production without something like the Levco i860 RenderMan
accelerator. Doing things like breaking all primitives up into stochastically
super-sampled sub-pixel micro polygons is extremely compute intensive
and nearly approaches the slowness of full ray-tracing. Hence all the
clamoring for NetRenderMan and workstation based RenderMan servers.
RenderMan does have many, many advantages, but speed is not one of them.
%~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~%
%      `       '        Mark Thompson                 CONCURRENT COMPUTER  %
% --==* RADIANT *==--   mark@westford.ccur.com        Principal Graphics   %
%      ' Image `        ...!uunet!masscomp!mark       Hardware Architect   %
%     Productions       (508)392-2480 (603)424-1829   & General Nuisance   %
%                                                                          %
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Newsgroups: comp.sys.amiga.graphics
From: wbrand@tigger (Willy Brandsdorfer)
Subject: Re: GIF -> IFF for UNIX?
Reply-To: wbrand@shearson.com
Organization: Lehman Brothers
Date: Thu, 13 Aug 1992 19:08:02 GMT

In article <1992Aug12.185423.12297@ecst.csuchico.edu>  
bubblz@ecst.csuchico.edu (Boy Wonder) writes:
> Does anyone know where I can find a GIF -> IFF converter for UNIX?
> IFF -> GIF would be nice, too.  
> 
> Thanks & stuff, 
> 
> BW

PBMPLUS will do the job. It can be obtained from a variety of sources each  
of which escapes me now. Ask alt.graphics.pixutils Jef Poskanzer  
(jef@well.sf.ca.us) wrote it and frequents that group.

----------------------------------------------------------------------
William Brandsdorfer            | UUCP:    !uunet!shearson.com!wbrand
Lehman Brothers                 | INET:    wbrand@shearson.com
388 Greenwich St.               | Voice:   (212) 464-3835
New York, N.Y. 10013            | 
----------------------------------------------------------------------
Newsgroups: comp.sys.amiga.graphics
From: burkert1@platon.fmi.uni-passau.de (Klaus Burkert)
Subject: Re: X-Pert Systems Domino Board
Organization: University of Passau, W-Germany
Date: Wed, 19 Aug 1992 22:43:40 GMT

In article <1992Aug18.130350.29501@sarah.albany.edu> tw5232@albnyvms.bitnet writes:
>In article <1992Aug16.190713.8054@maccs.dcss.mcmaster.ca>, rickan@maccs.dcss.mcmaster.ca (Mark Rickan) writes:

>Hope this helps, please send any questions to burket1@kirk.fmi.uni-passau.de
                                               ^^^^^^^

Please use burkert1@kirk.fmi.uni-passau.de instead, because our sysops
would be driven nuts elsewise... :-)

Ciao, Klaus.

-----------------------------------------------------------
Klaus Burkert        email: burkert1@kirk.fmi.uni-passau.de
Brandweg 11          voice: +49-851/83993 (only pm please)
D-W-8390 Passau   /  Federal Republic of Germany
From: rigby@pyramid.unr.edu (Wayne Rigby)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: What's the best all around 24 bit board to buy, really?
Date: 19 Aug 92 07:45:57 GMT
Distribution: comp
Organization: University of Nevada, Reno  Department of Computer Science

In article <JKH.92Aug12121634@sparc3.lotus.com> jkh@sparc3.lotus.com (Jordan K Hubbard) writes:
>So far, the playing field seems to be as follows.  Please correct me
>if I'm wrong on any of these - it's all from memory.
>
>Board			Modes			Installation	
>------------------------------------------------------------
 GVP EGS 110/24         24 bit (Alpha?)         A2000 off of GVP accel bus

There's one you missed. I can't find the spec sheet that I got from GVP,
but it sounds like it'll outperform most highend workstations. Expensive
(well, not too...). It requires a G-force-30/40 accelerator for the 2000
to install. Contact GVP. If this board does what the spec sheets claim, it
would be the best Amiga graphics card and probably better than most graphics
cards for other computers.

Wayne Rigby
Computer and Systems Engineer
rigby@cs.unr.edu
From: jheath@CERIS.Purdue.EDU (Jim Heath)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: What's the best all around 24 bit board to buy, really?
Date: 12 Aug 92 15:27:53 GMT
Distribution: comp
Organization: Center for Environmental and Regulatory Information Systems, Purdue University

From article <1992Aug12.122542.28220@dartvax.dartmouth.edu>, by abs0@coos.dartmouth.edu (Kelvin Leung):
> jkh@sparc3.lotus.com (Jordan K Hubbard) writes:
> 
>>So far, the playing field seems to be as follows.  Please correct me
>>if I'm wrong on any of these - it's all from memory.
> 
>>Board			Modes			Installation	
>>------------------------------------------------------------
>>AVideo			12 or 24 bit		A500/A2000 - denise socket
>>Rembrandt		24 bit			A2000 / A3000
>>GVP ImpactVision	24 bit			A2000 w/adapter, A3000
>>Video Toaster		24 bit			A2000, but not PAL
>>Harlequin		32 bit (24 + alpha)	A2000/A3000
>>OpalVision		24 bit			unknown, not released(?)
> 
> You forgot about:              
> FireCracker             24 bit                  A2000/A3000
> 
> also, Opal Vision has two versions: 1) internet slot for 2000/3000
>                                     2) RGB port (thru) for all Amigas.
>

Does that mean you could use v 2) of Opal Vision with a Toaster?
Are any of these devices such that they could be used in
conjunction with another device?  Are there circumstances under
which this would be useful?  I am just learning about these
things. 
-- 
"Land of song, said the warrior bard,           Jim Heath
Though all the world betrays thee.
One sword, at least, thy rights shall guard, (The Minstrel Boy)
One faithful harp will praise thee."         (Thomas Moore)
Newsgroups: comp.sys.amiga.graphics
From: serge@dgbt.doc.ca (Serge Ah Hee)
Subject: Re: Can Firecrackers display animation?
Organization: The Communications Research Centre
Distribution: usa
Date: Fri, 21 Aug 92 18:35:56 GMT

In article <1992Aug21.165434.8893@msuinfo.cl.msu.edu> murphyjp@convex.cl.msu.edu (!clue) writes:
>Yes, I really am clueless.  Is it possible to display animations
>on Impulse's Firecracker 24 board, or is it suitable for still
>pictures only?  If yes, to what depth ( 6, 8, 24 bit? ), and to
>what limits ( quarter screen, full screen, 6 x 10 pixels? ) ?
>I've never seen any reference to the capability in any ads.
>Any response is welcome.
>
>-jp  ( murphyjp@convex.cl.msu.edu )

Only stills...

-- 
Serge Ah-Hee                  "Most troubles come from the fact that people 
serge@dgbt.doc.ca		take for granted of what they have, and 
				only care for what they want."
My opinions are mine only.
Newsgroups: comp.sys.amiga.graphics