HDTenEightyP/NetNews huggingface dataset:
From: Steven_Hurdle@amusers.UUCP (Steven Hurdle)
Newsgroups: comp.sys.amiga.games
Subject: Re: SEGA Genesis on Amiga?
Distribution: world
Date: 1 Jan 93 15:54:49 PST
Organization: AmUsers - The Amiga Users Group of Victoria BC

In a message dated Sun 27 Dec 92  2:48, Aarndt@uglx.uvic.ca (aaron  Arndt)
wrote:

 AA> In article <9212255998@genesis.nred.ma.us> nugget@genesis.nred.ma.us
 AA> (Ralph Barbagallo) writes:
>  Herzog was GREAT!  I still haven't seen a military strategy game like it
to
>date.   How is Battle Isle though... is it better than Military Madness
(that's
>what it looks like)...

 AA>  Military Madness??  Never heard of it.  Battle Isle is a pretty good
 AA> game, two players is quite fun.  Lots o fun killing your buddy! 
 AA> You'd have to check it out for youself at a computer store or
 AA> something, I would recomend you do.  It's a very entert
 AA> ining game.  Was that specific enough for you? =)

Military Madness is an older Turbo/PC-Engine cart that looked pretty good. 
I'll drop by your place and check out Battle Isle and tell you how close it
is.  BTW, that "Herzog" game on the Genesis you were asking about is
"Herzog Zwei" which is German for "Duke 2".  I don't know if that's
supposed to mean this is a sequel to a game called "Duke" or if it's meant
to denote lineage in a royal family or what.  Anyone know?

 AA>    __   __
 AA>   /_/\ /_/\ /\/\  "I will drink your blood and eat your offspring!!"
 AA>  / / // \\// / /                                - ARN aka Aaron Arndt
 AA>  \/\/ \/ \ \/\/                                 - aarndt@engr.UVic.CA

-- Via DLG Pro v0.995

Steven Hurdle <==> The Swindler                [public replies only please]
Writer of "Virtual Rumours", a rumour/news column in some club newsletters.
Coming to you from Victoria B.C., the Bahamas of Canada:  via SupraFAX!!!!!

                     "Give me AGA, or give me DEATH!!!"
Newsgroups: comp.sys.amiga.games
From: salo@Xenon.Stanford.EDU (Eric Salo)
Subject: Skyfox II
Organization: Computer Science Department, Stanford University.
Distribution: na
Date: Tue, 29 Dec 1992 05:01:53 GMT

Hi. I just received Skyfox II for Christmas, but am afraid to open it
because it is such an old game - would someone please tell me whether
it works under 2.04? (And whether it is any good?) Thanks.
From: Mike_Noreen@arkham.bbs.bad.se (Mike Noreen)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander Amiga
Date: 29 Dec 92 15:59:21 GMT
Reply-To: Mike_Noreen@arkham.bbs.bad.se (Mike Noreen)
Organization: Arkham Asylum, Stockholm, Sweden
OD-Comment-To: Osma_Ahvenlampi

> Now that I've said it, I'd like to add that a realistic space game wouldn't 
be
> too interesting... Not much maneuvering, and weapons controlled by computers.
.

And -offcourse- you would never get within visual range of the enemy, and the
real big problem would be to at all spot the enemy... Besides, there wouldn't 
be much point in putting a human aboard a space fighter; computers would 
handle it just as well, and wouldn't waste space with food, air, and water...

--- Xenolink 1.0 Z.3
From: rcaslis@hydra.acs.uci.edu (Russell Caslis)
Subject: Re: Shadow of the Beast III Walk-Through ?
Newsgroups: comp.sys.amiga.games
Organization: University of California, Irvine
Date: 28 Dec 92 06:55:44 GMT

In article <drichey.921227204023@eng.auburn.edu> drichey@eng.auburn.edu (David M. Richey) writes:
>Could someone please point me to (or email me) a walk-through
>(if one exists yet, hints will do otherwise) for Shadow of the Beast III ?
>Thanks in Advance.
>
>David
>
>drichey@eng.auburn.edu
>

Same goes for me!  ;-)



--
Russ Caslis
rcaslis@uci.edu
From: erics@sci.kun.nl (Eric Schmeddes)
Newsgroups: comp.sys.amiga.games
Subject: Flashback: need help!
Keywords: flashback,game,another world
Date: 24 Dec 92 18:00:05 GMT
Organization: University of Nijmegen, The Netherlands
X-Newsreader: NN version 6.4.19

I seem to be having some trouble getting off the planet before it blows...
Did you get further than I? If so, could you give me some hint as to where to
find a space-ship or teleport or whatever?

Thanks.

  O yes, a Merry Christmas and a Happy New Year!

/Eric Schmeddes.
Newsgroups: comp.sys.amiga.games
From: chris@132.236.236.123 (Christopher A. Wolf)
Subject: Re: Games for Xmas
Content-Type: text/plain; charset=iso-8859-1
Nntp-Posting-User: tc13@cornell.edu
Reply-To: chris@alchemy.tn.cornell.edu
Content-Transfer-Encoding: 8bit
Organization: none
X-Newssoftware: GRn-beta 1.16g (13.12.92) by Michael B. Smith & Mike Schwartz
Mime-Version: 1.0
Date: Wed, 23 Dec 1992 04:35:37 GMT

In article <jconklin.2w3w@terapin.com> jconklin@terapin.com (John Conklin) writes:
>
>Just to let everyone know, there is a PD version of "Tempest" available, that
>is VERY true to the original, and has both a lo-res and hi-res version. I
>personally think it's superior to what I've seen/heard about Vektor Storm.

I've been playing Vektor Storm for a couple days now and must say I love
this game.  Sure the music isn't that great and the graphics are only
low-res vektors but it is extremely faithful to the look and feel of the
Tempest arcade game which I loved.  (Of course I haven't played Tempest in
the arcade in years so my memory may be a bit innacurate....)

The best part is that the game works on an A3000, works under 2.0 and 3.0,
is hard-disk installable, and, although it does not multitask, it does
preserve the state of your system.

All of this means that it makes a great diversion between compile-debug
cycles 8) I wish more companies would concentrate on making games with
good entertainment value and that are system friendly rather than the
unplayable-trash-the-system-but-nice-looking-like-Shadow-Of-The-Beast
type games. 8)

--
------------------------------------------------------------------------------
Christopher A. Wolf   mail: chris@alchemy.tn.cornell.edu   IRC: cwolf (#amiga)

The rec.arts.sf.starwars Frequently Asked Question List is available via anon.
FTP from the Star Wars archive site at wpi.wpi.edu. "May the FAQ be with you!"
------------------------------------------------------------------------------
From: halightw@thunder.LakeheadU.Ca (HAL)
Newsgroups: comp.sys.amiga.games
Subject: Re: Ultima V wanted!
Date: 28 Dec 1992 03:17:13 GMT
Organization: Lakehead University; Thunder Bay, Ont

barnabas@terapin.com (Colin Smith) writes:

>The graphics are nice, but if you have a 68000 based machine, forget it. It
>will run BUTT SLOOOOOO. Other wise, It is a very good game. Now if I could just
>get an accelerated machine...

COuld it be that the floppy drive slows it down or is it the actual processor?
I have a HD and have found that just about everything (save 3d rendering 
programs or other math intensive stuff), runs fairly well. SO maybe it would
be all right on a 68000 based with a fast Hard Drive?????

BTW everyone - I am still looking for a copy!  Anyone actually own it???

Newsgroups: comp.sys.amiga.games
From: rodd@jpradley.jpr.com (Rod Dorman)
Subject: SkyFox II: Boondockia
Date: Sat, 02 Jan 1993 18:01:23 GMT
Summary: does it exist?
Organization: Unix in NYC

I brushed off the dust from SkyFox II and once again tried the tenth
mission "The Boondock Expedition".  Once again I was unable to find it.

I've tried going due west (left) and due east (right) until the
location stuck at (0000,5200) and (9999,5200) respectfully but I never
came accross anything I would call a lost starbase.

The overview in the manual (7.10 page 19) isn't of much help other
than reinforcing the idea that its a long mission.  I realize this
isn't a recient (lets face it, it's downright ancient :-) game but has
anyone ever found Boondockia?
-- 
					-- Rod --
rodd@jpr.com
Newsgroups: comp.sys.amiga.games
Subject: Re: ELITE: TIMELESS CLASSIC OR NOSTALG
From: Ikki@BEIZ.mediatex.ch (064230062: Fernmeldedirektion Olten)
Date: 23 Dec 1992 15:22:25 CET
Organization: MEDIAtex AG, CH-8807 Freienbach/SZ

I played the german version of Elite and
 I got the second mission without proble
ms. But I never thought that there were
more than 2. What are the 2 other missio
ns if they are really included? And when
do you get them? Whenb you get Super-Eli
te?


Greetings.

Internet: Ikki(at)BEIZ.mediatex.ch





|B                                    B|
|E           CH: VTX *3600#           E|
|I           D:  BTX *28881#          I|
|Z                                    Z|
From: choock@hpsgm2.sgp.hp.com (Choon Kiat CHOO)
Date: Mon, 28 Dec 1992 10:15:48 GMT
Subject: Re: Need Hint/Spoiler in Kyrandia.
Organization: HP Singapore Notes-Server
Newsgroups: comp.sys.amiga.games

In comp.sys.amiga.games, cs902125@ariel.yorku.ca (SHUK C YIP) writes:

    In article <1992Dec24.000613.18660@wam.umd.edu> mfirooz@wam.umd.edu (Mark Firoozfar) writes:
    >Hi,
    >	I am having a bit of trouble with the Birthstones Quest in Kyrandia.
    >I have all the Gems, and I have tried many, and most of the logical colors
    >of seasons to complete this bit.  But it is taking me for ever to find the
    >right one, and Having only a 2drive system, the constant loading and swapping
    >of disks is driving me nuts.  Here's the scoop: I am placing these gems in
    >sensible orders starting from summer in the bowl on the marble altar.  Can
    >someone give me a hint what gems I should use or better what order should 
    >I place them?  Thanks in advance.
    >
    >Mark.
    >
    >mfirooz@wam.umd.edu
    >
    >
    >
    Read the manual and you will get the hints.
    ------------------------------------------- ????

    I have not read the story in the manual completely so I do not know
    what hints you are referring to here.  However, I think what stones
    to put into the bowl is random except for the first one.  I've read
    3 walk-thrus and completed the game myself (just last night) and
    the stones are all different in each.



    choock

Newsgroups: comp.sys.amiga.games
From: gc14@ellis.uchicago.edu (Grace Putao Chang)
Subject: FTP and other help
Keywords: ftp,help
Reply-To: gc14@midway.uchicago.edu
Organization: University of Chicago Computing Organizations
Date: Sun, 27 Dec 1992 03:50:12 GMT

Hello, I was hoping that somebody could give me DETAILED, as in step by step, 
directions as to how one successfully get a game from an FTP site to a computer
at home.  So far I can ftp to a site and get something.  I set the file type to
binary (I).  then I get stuck.  I need some uncompression programs, but the only ones I can find are compressed!!!!  And then how can I get it from my 
computer account to my Amiga at home?  Kermit is being very uncooperative.
For further info, I am using a 2400 baud modem and communications software 
called ATalkIII from an Amiga 1000.

Any help will be greatly appreciated.  Now that I've found that there's so much out there, I'm frustrated that I can't get at it!!

Thanks in advance

email address:
gc14@ellis.uchicago.edu


P.S. - Remember, I need details!!!

Newsgroups: comp.sys.amiga.games
From: peter@NeoSoft.com (Peter da Silva)
Subject: Lemmings Xmas Special '92
	Re: Lemmings2 - how do I unpack it?
Organization: NeoSoft Communications Services -- (713) 684-5900
Date: Fri, 1 Jan 1993 05:04:38 GMT

OK, I have downloaded what was advertised as "Lemmings Christmas Special - 92",
and appears to be the same as the original Lemmings Xmas demo. Again, I can't
figure out a trick to get through the second level without losing any Lemmings.
I don't recall from last year having that sort of a problem.

First, *is* this a new demo?

Second, what are the passwords for the higher levels... it's REALLY annoying
to get stuck on level 2 out of what seem to be 8 (at least, it's supposed to
have an additional four).

(good demo, anyway... got me to buy Lemmings, and I don't play many games)
-- 
Peter da Silva.  <peter@sugar.neosoft.com>.
 `-_-'   Oletko halannut suttasi tnn?
  'U`    
Tarjoilija, tm ateria el viel.
Newsgroups: comp.sys.amiga.games
From: ja51359@uxa.cso.uiuc.edu (axelrod)
Subject: International Karate and Spy vs. Spy
Organization: University of Illinois at Urbana
Date: Tue, 29 Dec 1992 22:27:41 GMT


Hi.  I saw these two games listed on the Postcardman game cheat list and I
wasn't aware that they were available for the Amiga.  Is it possible that
they are referring to the C64 games?  International Karate is awesome on
the C64, and I'd love it for the Amiga, along with Spy vs. Spy.


Newsgroups: comp.sys.amiga.games
From: drichey@eng.auburn.edu (David M. Richey)
Subject: Shadow of the Beast III Walk-Through ?
Organization: Auburn University Engineering
Date: Mon, 28 Dec 1992 02:40:23 GMT

Could someone please point me to (or email me) a walk-through
(if one exists yet, hints will do otherwise) for Shadow of the Beast III ?
Thanks in Advance.

David

drichey@eng.auburn.edu

Newsgroups: comp.sys.amiga.games
From: rittle@supra.comm.mot.com (Loren James Rittle)
Subject: Bill's Tomato Game
Organization: Systems Technology Research, Motorola, Inc.
Date: Tue, 22 Dec 1992 00:44:53 GMT

I got this game Sat. from the local dealer.  My first impression of
the game is that it is simple, yet fun to play.  I have passed
the first 99 levels (as you can see, addicting as well :-) without
much trouble.

If you like logic and skill over fast hand action, this game is
for you.  Not Lemmings, but...  I can see why some people would
refer to Lemmings when trying to describe this game.

Released by Psygnosis.  Runs on an A4000 with the caches turned off.
Not HD installable, but after initial load time (which seems to
take forever, BTW) it doesn't appear to access the disk.

[since someone asked about this recently:]
I believe that this might be a good game for children in terms
of teaching simple cause/effect relations.  Although, it is not
a mindless shoot'em up, calling it an education game would be
reaching.

Finally, is level 100 impossible?  :-)

Loren
--
Loren J. Rittle (rittle@comm.mot.com)
Systems Technology Research (IL02/2240)
Motorola, Inc.
(708)576-7794
From: grouleff@daimi.aau.dk (Morten Grouleff)
Newsgroups: comp.sys.amiga.games
Subject: Re: SEGA Genesis on Amiga? ][
Date: 3 Jan 93 18:01:32 GMT
Organization: DAIMI: Computer Science Department, Aarhus University, Denmark

Steven_Hurdle@amusers.UUCP (Steven Hurdle) writes:

>Actually, the Genesis' hardware isn't all THAT different.  The Genesis uses
>a 68000 at the same base speed as older stock Amigas (when they say 8
>they've rounded up from 7.14mhz I suspect as multiples of 3.57 are
>considered 'ideal' for NTSC screens for reasons no one seems to be able to
>explain to my satisfaction! :).

>But Genesis displays shouldn't look much more colourful if the Amiga coders
>knew what they were doing, and this is especially true is the Genesis is
>only hooked up to a TV-set.  The Genesis only has a 512 colour palette, and
>it's only saving grace is the ability to display 64 colours simultaneously.
>32 colours, out of a larger palette, is a good compromise.  Any time that
>64 colour extra-half-bright can be used for the Amiga version, then all the
>better!

>The Genesis does have more sound channels, but I'd doubt it if the quality
>is higher than 8-bits of sound resolution so it's not the most critical
>difference.

>I think the general concensus is that the Genesis and Amiga are similar
>enough that portins is a fairly easy undertaking.

One of the problems is the lack of RAM on the Genesis. There is only (As
far as I remember) 64 kb of RAM, so things like selfmodifying code, HUGE 
datastructures, changing graphics copied from the ROM etc is limited.

grouleff@daimi.aau.dk (Morten Grouleff)


>-- Via DLG Pro v0.995

>Steven Hurdle <==> The Swindler                [public replies only please]
>Writer of "Virtual Rumours", a rumour/news column in some club newsletters.
>Coming to you from Victoria B.C., the Bahamas of Canada:  via SupraFAX!!!!!

>                     "Give me AGA, or give me DEATH!!!"






-- 
grouleff@daimi.aau.dk (Morten Grouleff)
Newsgroups: comp.sys.amiga.games
From: vision@netcom.com (Pat Carson)
Subject: ZOOL Cheats request
Organization: Netcom - Online Communication Services (408 241-9760 guest)
Date: Thu, 24 Dec 1992 06:24:10 GMT

I am looking for any hints or cheats to the game ZOOL. Any that are EMailed 
to me or posted would be greatly appreciated.
 
I thank you, in advance.
 

-- 
Pat Carson  a.k.a.|------| ?<---( Vision! )--->? |-----|(Vision_SJ on IRC)
  And though I once  \       vision@netcom.com       /   They Pale Before
     Preferred a     /       vis@darkside.com        \     The monolith
    Human Being's    \     pat@szebra.saigon.com     /     That  towers
       Company       /  bbs.vision@tsoft.sf-bay.org  \       Over  Me
*------>"Pandemonium doesn't reign here... It pours!" - Babs Bunny<------*
From: rfentima@ub.d.umn.edu (Robert Fentiman)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander Amiga
Date: 2 Jan 1993 23:43:45 -0600
Organization: University of Minnesota, Duluth
NNTP-Posting-Host: ub.d.umn.edu

Sorry, I've been home on winter vacation and have not heard about the
Amiga release of WC.  Could someone send me some info, such as what it
works on, etc?

	Thanks
	Robert Fentiman

UseNet: rfentima@ub.d.umn.edu
At: University of Minnesota, Duluth

Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: darkseed
Organization: York University, Toronto, Canada
Date: Wed, 30 Dec 1992 06:23:17 GMT

In article <jm372s420.03w2@sycom.mi.org> jm372s420@sycom.mi.org (John Martin) writes:
>I have been hearing quite a bit about this game 'Darkseed' Could someone 
>explain to me what the game is about?? What is the plot or point of the game?
>Thanks...
>

Game plot is small.
Graphic is so so.
The atmosphere of the game is average.
Music is good.
Digitized sound is a bonus.

I would recommend The Legend of Kyrandia instead.
From: doiron@starpt.UUCP (Glenn Doiron)
Newsgroups: comp.sys.amiga.games
Subject: Re: If you're impressed w/ music.. (Zelda)
Date: 3 Jan 93 00:42:18 GMT
Organization: 68K Software Development
X-NewsSoftware: GRn 1.16f (10.17.92) by Mike Schwartz & Michael B. Smith

In article <C08CID.5oE@usenet.ucs.indiana.edu> shulick@navajo.ucs.indiana.edu (Sam Hulick) writes:
> 
> Well, I got to toy around with my cousins' SNES over the holidays.  If
> you get a chance, try out Zelda III.  The music is GREAT (esp. in the
> beginning when you walk around in the rain).  Can anyone give me the
> specs on the SNES?  Clock speed?  Number of maximum colors on the screen
> at once?  How many audio channels, and what kind of sound (8-bit,
> 16-bit), etc.  Thanks.
> 
> On a side note, has anyone by any chance ripped out the, uh, mods?  Are
> the songs even in some sort of tangible format or what?  Just curious.
> I'd ask about disassembling SNES games, but I don't know Assembly. :)  I
> posted this message to c.s.a.m. and c.s.a.g. because I'm an Amiga
> person, curious about SNES stats.  I wish some of the SNES game-makers
> would recognize us!  Zelda III made me kind of envious. :)

The SNES uses a Sony 130c03e DSP.

Glenn Doiron
-- 
Amiga UUCP+
Origin:  uunet.uu.net!starpt.UUCP!doiron (Organization:68K Software Development)
         BIX: gdoiron
** Not enough memory to perform requested operation.  Add 4 megs and retry.
From: TomK@cup.portal.com (Tom R Krotchko)
Newsgroups: comp.sys.amiga.games
Subject: Re: Sierra definitely ISN'T gone!!!
Date: Wed, 23 Dec 92 18:20:06 PST
Organization: The Portal System (TM)
Distribution: world

>Well, it's official.  Sierra is going the same route as Interplay and is
>opening up a UK office that, along with providing better distribution and
>marketing of Sierra stuff in Europe, will be hiring its own coding teams
>and doing Amiga versions of Sierra stuff from there!  :)  Fabulous.
>
>The good news in the wake of AGA and the A1200 continues to roll in.

That's terrific, but what does "official" constitute?

TomK@cup.portal.com
Tom Krotchko
Newsgroups: comp.sys.amiga.games
From: bandy@netnews.jhuapl.edu (Mike Bandy)
Subject: Re: Civilization Discussion
Organization: JHU/Applied Physics Laboratory
Date: Wed, 30 Dec 1992 14:48:00 GMT

TomK@cup.portal.com (Tom R Krotchko) writes:

>>  I also found that the cities I conquered were all busy making diplomats.
>>  I didn't find much use for diplomats.

>Diplomats are like the "Spy" in the board game Stratego. Seemingly puny,
>they are more powerful than atomic weapons if used correctly. Use them
>with deceit.

If you send attackers into a city you will destroy parts of it and lose
population, but by sending a diplomat in you can *BUY* the city.  The
cost goes down as the distance from the palace goes up.  When you've
got big bucks, you can get another foothold on a different continent
by sending over a diplomat, find a small city on the outskirts
and send in a diplomat to incite a riot.  If it offers you the *2
option, then you get all of it's settlers and units afield, too.  This
way you have a city with all of it wonders and improvements intact.

Also, send a diplomat into one city of each new opponent you discover
and establish an embasy, then you'll get updates: "the Chinese have 
discovered the Automobile" sort of things.  This will also enable
much more information from the function key display (I forget which one).
Then you can tell what technology level the oppenent is at, what type
of government he's running, who he's at war with, etc.
-- 

	Mike Bandy
	bandy@aplcomm.jhuapl.edu
	Johns Hopkins University / Applied Physics Lab
Newsgroups: comp.sys.amiga.games
From: thom@cs.mun.ca (Thomas Clancy)
Subject: Hook!
Organization: CS Dept., Memorial University of Newfoundland
Distribution: na
Date: Thu, 31 Dec 1992 16:41:51 GMT

Anyone ever attempted this game? I am never one to ask for hints, I
kinda considered myself to be an "adventurer 1st Class", Solved   
Monkey Island I in ~20 hours with no hints, solved all the Zorks
etc; but I must break down here over this game. I am sure I am
doing the "right thing" [as he eats his oats]. I have a small question
that I would like answered, but I would prefer to keep to email.

HEEEEEEEEeeeeeeeelp! 
 
 Thomas

Again, please reply via email if you know ANYTHING 8-) about Hook, the game.

Newsgroups: comp.sys.amiga.games