HDTenEightyP/NetNews huggingface dataset:
From: Gregg Woodcock <woodcock@bnr.ca>
Subject: TRADE: My comic books for your old videogames.
Reply-To: Gregg Woodcock <woodcock@bnr.ca>
Organization: Bell-Northern Research, Richardson, Texas
Date: Mon, 14 Dec 1992 16:22:33 GMT

As my .sig says, I collect old videogames (both home and full-size
arcade games).  I have 6 longboxes of comic books 95% bagged since
purchase from the early 70s on up.  I have had a terrible time trying
to sell them outright so I thought I'd try a different approach.  I
will trade them for old videogame stuff.  Just email me back if you
want a copy of my itemized inventory of my comic book collection and
let me know what video game stuff you have and what you are asking for
them (in US dollars).  We can haggle electronically from there.  I'll
consider almost any hardware or software (even broken) as long as it
is pre-Nintendo 8 bit.

Highlights include a huge run of Superman, Most of the early Punisher
stuff, a nearly complete ROM set, a nearly complete Star Wars set, a
nearly complete Micronauts set... (you get the idea).

P.S. If you just want to buy the comics then send me email, too; I
will sell them for cash for a discount of 15% off the Overstreet Price
Guide value.
-- 
THANX...Gregg   woodcock@bnr.ca   day 214.684.7380   night 214.530.2495
*CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE PRE-NINTENDO (ARCADE/HOME)*
"If you quote me on this I'll have to deny it; I won't remember because
I have such a bad memory.  Not only that, but my memory is *terrible.*"
From: nc@cs.columbia.edu (Norman Chin)
Newsgroups: alt.games.video.classic
Subject: Re: Tailgunner II
Date: 13 Dec 92 05:44:43 GMT
	<1992Dec10.183656.3698@ucsu.Colorado.EDU>
Organization: Columbia University Department of Computer Science

In article <1992Dec10.183656.3698@ucsu.Colorado.EDU> grasso@rintintin.Colorado.EDU (GRASSO CHRISTOPHER A) writes:

   Newsgroups: alt.games.video.classic
Newsgroups: alt.games.video.classic
Subject: Need "The Prisoner"
From: pendell@deneb.csustan.edu (Brian Pendell)
Date: Sat, 19 Dec 92 03:08:31 GMT
Followup-To: same.
Distribution: na
Organization: CSU Stanislaus

A while ago somebody mentioned a video game called
"The Prisoner" based on the TV series of the same name.

Where can I obtain it? Commercial? FTP? I would dearly like
a copy of this for some friends of mine -- who get a major charge
out of that series.


-- Brian Pendell (pendell@ceti.csustan.edu)
Newsgroups: alt.games.video.classic
From: petitc@vccsouth04.its.rpi.edu (Christopher Jon Petit)
Subject: Re: Pac-man Jr. (was Re: How about...)
Date: Sun, 20 Dec 1992 01:40:23 GMT

jpenne@ee.ualberta.ca (Jerry Penner) writes:

>uplink@cwis.unomaha.edu (uplink 2099) writes:

>>jmfuchs@unix.amherst.edu (JESSE MICHAEL FUCHS) writes:

>>	Pac-Man Jr. was just Pac-Man with a larger maze.  Whenever you went
>>to the left or right the screen would scroll with you.  In that way the
>>programmers enabled you to play in mazes about 2.5 times the size of the
>>original.  The everpresent monsters were still there but they gave you
>>more energizers because of the bigger maze.  Oh-- there were no side
>>tunnels; the mazes were all enclosed.

>Another things about PacMan Jr is that the fruits would turn any dots
>it passed over into fat dots that took much longer to eat.  And the
>fruits would also go towards power pills and much those.  Pacman Jr is
>pretty fun as well.  Still wish I could find an original Pacman
>though.

  Actually, my favorite was Super Pac-Man.  Anyone else remember that one?

  With the glowing Green pill that made you HUGE.


-- 
Now on sale, in Aisle 5 of the Divine Supermarket---Lives, and Clues.  Buy
yours now and avoid the rush!  They make great Christmas gifts!
Cynicism is only realism projected into the future.
If your fondest wish is to fly, don't draw up plans for flippers.
Organization: Penn State University
Date: Mon, 14 Dec 1992 12:43:34 EST
From: <SML108@psuvm.psu.edu>
Newsgroups: alt.games.video.classic
Subject: Re: PIXX! PIXX! PIXX!
 <1992Dec13.233406.12183@nmsu.edu>

I remember TV PIXX!  We used to make fun of how stupid it was constantly...
The only decent game they ever used was Space Armada...  They also used
to use the old Fairchild system for its shooting gallery game.  That's
the game I think people are remembering where you shot at the moving
squares...

We always wondered why they never used any 2600 games...  Air Sea Battle
would have been great for it...


Scott

"I've been comparing games again..."
Newsgroups: alt.games.video.classic
From: adax@biber.cosy.sbg.ac.at (Adi Dax)
Subject: VGA-Game - Please test !
Organization: University of Salzburg / Austria
Date: Fri, 18 Dec 1992 12:37:56 GMT

I uploaded the VGA-shareware-game Quest II to wuarchive.wustl.edu into the  
directory pub/MSDOS_UPLOADS (filename quest2.zip).

Because it is my first released shareware-program, I am interested in your  
opinion and comments about the game.

So, PLEASE download it, try it, spread it, enjoy it and MAIL me your  
comments !

Awaiting lots of mails !

adax

adax@cosy.sbg.ac.at




I uploaded the VGA-shareware-game Quest II to wuarchive.wustl.edu into the  
directory pub/MSDOS_UPLOADS (filename quest2.zip).

Because it is my first released shareware-program, I am interested in your  
opinion and comments about the game.

So, PLEASE download it, try it, spread it, enjoy it and MAIL me your  
comments !

Awaiting lots of mails !

adax

adax@cosy.sbg.ac.at
From: ching@wpi.WPI.EDU (Jason R Heminger)
Newsgroups: alt.games.video.classic
Subject: Re: OMEGA RACE/GORF!!!   was Re: Hey, doesn't anybody remember the C64???
Date: 14 Dec 1992 05:36:09 GMT
Organization: Worcester Polytechnic Institute
NNTP-Posting-Host: wpi.wpi.edu

I want to thank the person who posted this article for helping me remember 
what is most likely one of my favorite arcade games of all time...OMEGA
RACE!!  I can remember playing that for hours at my local Chuck E. Cheeses
place.  What a game.

	Thank you again for bringing back a very fond memory of my childhood!!


******************************************************************************
*  									     *
*		The Logistician reigns supreme!!!!			     *
*                                					     *
*  GO PISTONS!!  GO RED WINGS!!  GO TIGERS!!  GO LIONS!!  GO BLUE!!          *
* 									     *
*                  G  O    D  E  T  R  O  I  T  !  !			     *
*									     *
******************************************************************************
Newsgroups: alt.games.video.classic
From: medwards@qualcom.qualcomm.com (Matt Edwards)
Subject: Re: Atari 2600 games for sale or trade
Organization: Qualcomm, Inc., San Diego, CA
Date: Tue, 15 Dec 1992 01:01:26 GMT


Hello!
I'm interested in two of the games you have for the atari 2600 - 
Joust and Millipede.

Please let me know if you still have them.  I have lots of Intellivision
Arati and Coleco stuff :)  Don't want to trade tho!  

Ribbit
Newsgroups: alt.games.video.classic
From: vanlamme@watserv1.uwaterloo.ca (VAN LAMMEREN M - ENGLISH)
Subject: Major Havoc mini-Breakout Game 
Organization: University of Waterloo
Date: Sun, 13 Dec 1992 20:09:58 GMT


Breakout in Major Havoc?

Last year, I was living in downtown London, and was thrilled to find out that an arcade that was just across the street had Major Havoc.  Even better--the spinner worked properly!

Anyway, the first time I played I managed to somehow pull the warp codes out of my sub-conscious.  The first is 23, the second is 47.  I used to know the next two but I can't remember them anymore.

If you finished the Breakout screen you got a free man.  You could do this indefinitely, but after the first it got really hard.

Mike van Lammeren

P.S.  When I was in grade 9, (1984,) Major Havoc was responsible for me being late every day for months.  I spent my whole lunch hour playing that fall.

Newsgroups: alt.games.video.classic
From: foregone@stein.u.washington.edu (Carl Chavez)
Subject: Swashbuckler (was Re: Monster Maze & Bilestode)
Organization: University of Washington, Seattle
Date: Fri, 18 Dec 1992 19:09:58 GMT

In article <1gs1doINNm47@phakt.usc.edu> dleslie@phakt.usc.edu (David Leslie) writes:

>
>I am surprised that nobody has mentioned on of the very first side view
>action games. Forefather of StreetFighter II and all that jazz. 
>
>'Swashbuckler' Cool game, nifty sword fighting, multiple bad guys, and few
>vermin to boot!
>
> /  Amiga  ///    |  U.S.C. Trojans  | O Bar  | David Leslie        \
>|         ///     |     Fight On!    | E O    |                      |
>|     \\\///      |        --        | Meu    | dleslie@usc.edu      |
> \     \XX/ A1000 |     Go Kings!    | Lar!   |                     /


Ah, yes, the game in which you only had to press 'l' to lunge over and
over until the pirate failed to block! I really liked how the
bodies stayed on the screen for a while...I still have this in my
Apple II disk box next to:

SSSSSSSSSEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAADDDDDRRRRRAGGGGGOOONNNN

"Captain - your ship's computer is now ready. Please wait while I initialize
systems."
Newsgroups: alt.games.video.classic
From: iam@stiatl.salestech.com (Ian Mercado)
Subject: Re: The Sweet sound of failure
Organization: Sales Technologies, Inc.
Date: Tue, 15 Dec 1992 13:15:23 GMT

tomault+@cs.cmu.edu (Thomas Galen Ault) writes:

>In article <Bz0oF6.3Hn@cs.columbia.edu> haupt@cs.columbia.edu (Marcus E. Haupt) writes:

>>
>>Toss up question: How many dragon's wre there in Atari's original "Adventure"
>>	          for the 2600, and what were their names?
>>
>>Bonus:   Which dragons were which color?
>>

>*YAWN*  There were three dragons:

>	Yellow/Gold (and wimpiest) - Yorgle
>	Green - Grundle
>	Red (toughest) - Rhindle

>I must have played that game for months just because it was so fun.

>Now for a _real_ bonus question:  What steps do you take to pass through
>the thin walls to get to the secret room with the programmer's hidden
>message?

Double *YAWN* ... we all know about the invisible dot.  (Actually, I found my
way into the secret room originally by using my rapid power on-off 2600 cheat
method.)

I was wondering why hearing about the Gold, Green and Red dragons sounded so
weird.  Then I remembered...we only had a black and white TV when I had my
2600!  (Man, we were poor!)  To me, the dragons were Black, White, and Grey!
(How nice of the original programmers to ensure that we would be able to
distinguish between them if we were unfortunate enough to be playing in B&W.)

Ian

-- 
The system?  33MHz80486with64Kcache16MBof70ns |  Ian Mercado: iam@salestech.com
4x9SIMMS1MBTseng4000videoboard200MB15msIDE     --------------------------------
harddriveCOM1:COM2:LPT1:onstandardportsandinterrupts |   I am NOT a signature
"But it was too slow, so I re-wired it..."           | virus.  Copy me and die!
Newsgroups: alt.games.video.classic
From: avp@garfield.cs.mun.ca (Anthony Paul)
Subject: Re: Star Raiders
Organization: CS Dept., Memorial University of Newfoundland
Distribution: alt
Date: Thu, 17 Dec 1992 19:44:08 GMT

jeffc@magician.larc.nasa.gov (Jeff Cleveland) writes:

>In article <14DEC199214324337@trentu.ca>, dmarshall@trentu.ca (Dave Marshall) writes:
>>  Remember how explosions would slow down the time? I always figured this 
>> was because there was so many things moving on the screen. I remember being

Actually, I remember reading something sorta recently (this year)
about star raiders.  The guy was saying, that now it would be 
fairly easy not to have that slow down during the explosions in
star raiders.  He attributed it to when the guys programmed it, 
they hacked up all the formulae for the 3-D movement.  What I mean
is he said it was due to the code, and that with the algorithms and
stuff now, it could be done much more efficiently.

There are a few games that really make me feel sorry I sold
my 400, and Star Raiders was definitely one of them.

I don't know if I have ever seen a game that matched this for sheer
fun and lasting.

other greats,
	Shamus (Synapse)
	M.U.L.E. (OZARK Softscape?)

That was one helluva computer for the time... too bad about the
marketing...
 
Anthony V. Paul:137 Rennies Mill Rd.:St. John's, NF:Canada:A1B 2P2       
avp@garfield.UUCP      || It wasn't me.           || Electrical  '9|| '90 
avp@garfield.cs.mun.ca || Boston Celtics in 92-93 || Engineering  4|| GTI     
||      The best defense is a good offense. --- How do you Drive?      ||

-- 
Anthony V. Paul:137 Rennies Mill Rd.:St. John's, NF:Canada:A1B 2P2       
avp@garfield.UUCP      || It wasn't me.           || Electrical  '9|| '90 
avp@garfield.cs.mun.ca || Boston Celtics in 92-93 || Engineering  4|| GTI     
||      The best defense is a good offense. --- How do you Drive?      ||
From: dleslie@phakt.usc.edu (David Leslie)
Newsgroups: alt.games.video.classic
Subject: Re: Castle Wolfenstein (was Re: Pacman beaten, GA too)
Date: 19 Dec 1992 16:57:14 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: phakt.usc.edu

In article <jpenne.724801848@ee.ualberta.ca> jpenne@ee.ualberta.ca (Jerry Penner) writes:
>dleslie@phakt.usc.edu (David Leslie) writes:
>>Are you sure? I thought that it generated a new map upon request? At
>>least it was that way on the apple // version. Not that it was
>>impossible or anything, but the random appearance of an SS could
>>ruin your day! :)

>Yes, I'm quite sure.  I am referring to the Apple II version.  It
>would put random things in the chests so you still had to go look for
>the maps, vests, and so forth, but the routes to the stairs and to the
>exit were always the same, so that made things a lot easier.

So, the rooms were always in the same place, but the bad-guys, chests, and
walls were in different places? I never realized that to be the case.

 /  Amiga  ///    |  U.S.C. Trojans  | O Bar  | David Leslie        \
|         ///     |     Fight On!    | E O    |                      |
|     \\\///      |        --        | Meu    | dleslie@usc.edu      |
 \     \XX/ A1000 |     Go Kings!    | Lar!   |                     /
From: okes@essex.ac.uk (Simon Oke)
Newsgroups: alt.games.video.classic
Subject: Re: robotron clone for pc
Date: 17 Dec 92 15:30:33 GMT
	<1992Dec14.115245.5785@news.columbia.edu>
Organization: Department of Computer Science, University of Essex, UK.
In-reply-to: kn1@cunixa.cc.columbia.edu's message of 14 Dec 92 11:52:45 GMT

In article <1992Dec14.115245.5785@news.columbia.edu> kn1@cunixa.cc.columbia.edu (Kimball Ng) writes:
[stuff about Llamatron deleted]
|
| I just downloaded that game....Good Stuff.......
| But the programmer's style reminds me of old games I used to play on the C-64.
|
| One was entitled Batylx (sp?) - It had the same llama/screen flash as llamatron
|
| There was another one. I don't remember the name, but the main character
| was 'Yak - The hairy' - You were in a maze and you shot objects to open
| doors to other parts of the maze. Does anyone remember this game....
| It was great fun.....and playing llamatron on the ibm brings back good
| memories of this game.....

I'm not surprised. They are written by the same man, Jeff "YaK" Minter.
Here is a list of his games (that I can remember):

Andes Attack
Attack of the Mutant Camels
Revenge of the Mutant Camels
Gridrunner
Batalyx
Metagalactic Llamas Battle at the Edge of Time
It's Rory
Iridis Alpha
Hover Bovver
Llamatron
Sheep in Space
Defender II (For Atari)

I have met and talked to the YaK on a couple of occasions at computer shows.
He is a great bloke who actually wants to produce decent software at a price
people can afford, as opposed to most of the rest of the industry who just
want to get rich.

We need more Jeff Minters!!!!

--
Simon Oke, 3rd year Computer Science
undergraduate at the University of Essex, UK.
From: wolfsond@cse.fau.edu (Dan MC^2 Wolfson)
Newsgroups: alt.games.video.classic
Subject: REACTOR
Date: 16 Dec 92 17:24:02 GMT
Organization: Florida Atlantic University, Boca Raton, FL, USA


Since nobody has brought it up...  Remember Reactor?
I'm not sure how classic this game is(??) 
This game had some awesome (loud) music that went with it.  
I think Reactor is scarce though... The only place I remember
seeing it was in a place called chuck-e-cheese which is long
since gone (at least in my town).

Dan
-- 
Dan Wolfson (wolfsond@cse.fau.edu)

"We'll always be remembered..... We'll always be dismembered."
						--Front 242
Newsgroups: alt.games.video.classic
From: clf3678@ultb.isc.rit.edu (C.L. Freemesser)
Subject: Arcade classics still available!
Originator: clf3678@ultb
Organization: Rochester Institute of Technology
Date: Sun, 13 Dec 1992 17:43:05 GMT

All this talk about the "golden age" of video games made me head over to
one of our local arcades, Olympic Amusements.  They've been around for
at least 10 years.  I hadn't been there in 2 or so years.

I was amazed by the number of classic machines they had there!  Off the
top of my head, I can remember them having:

Missile Command (man, that trackball is HEAVY!)
*3* Galaga machines
Ms. Pac Man
Mappy
Spy Hunter
Time Pilot
Gyruss
Pole Position
Stargate
Punch-Out
Robotron: 2084
Assault (not really a classic, but pretty cool!)
1943: The Battle of Midway (leave it to the Japanese to get the year
      wrong).  :^)

I know they had more oldies, but I can't remember them all.  My wrist
is still hurting from playing Time Pilot!  If ya wanna relive some old
memories, stop on in sometime.

 _______________________________________________________________________
 || Chris Freemesser, RIT Comp.Eng.Tech.     I'd rather have a bottle ||
 || "A professional college student" :^)     In front of me.....      ||
 || Usenet: clf3678@ultb.rit.edu             .....than have a frontal ||
 || GEnie: C.FREEMESSER                         L O B O T O M Y ! ! ! ||
 -----------------------------------------------------------------------
Newsgroups: alt.games.video.classic
From: jmilhoan@magnus.acs.ohio-state.edu (JT)
Subject: OMEGA RACE/GORF!!!   was Re: Hey, doesn't anybody remember the C64???
Organization: The Ohio State University
Date: Mon, 14 Dec 1992 02:41:41 GMT

In article <Bz80wA.7BL@ecf.toronto.edu> biancol@ecf.toronto.edu (BIANCOLIN FABIO S) writes:
>
>	 As for the Arcade, How about:
>	- Omega Race

YES!! I was waiting for somebody to post this!  I used to ride my little Schwinn Stingray (yes, it had a banana seat, and metallic at that! ;) to an arcade about 5 miles from my house when I could snag a bucks worth of quarters off my parents' dresser.  I have only seen that one (it was a sit-down, dunno if htey all were), and shortly after I 'found' it, the arcade closed.


>	- Gorf

Anybody remember when supermarkets like Kroger used to have video games, until they realized kids would come by themselves and loiter?

I never really got into Gorf, but I remember how cool it was because "it actually talked!", even if the speech wasn't that great.  What exactly did it say?  I remember something like, "Rom destroyer, space cadet (KAAAHHH-det)."

JT
From: wookie@terapin.com (Barry Vanover)
Newsgroups: alt.games.video.classic
Subject: Re: Miner 2049'er
Date: 17 Dec 92 19:09:19 PST
Organization: BBS

On Miner 2049 for the Atari 800 version,  I have a cheat verson theat
had a menu that would alow you to go to any of the ten levels!  Was great!
since I couldn't get past the third level either.

Wild Wookie
Newsgroups: alt.games.video.classic
From: marine@ils.nwu.edu (Colette Marine)
Subject: Re: Apple II: It lives (but not forever) in the LC
Organization: The Institute for the Learning Sciences
Date: Sat, 12 Dec 1992 10:10:01 GMT

***** Posting from a friend's account *****

>How about these awesome apple ][ classics:

[fine list deleted]

You want Apple II+ nostalgia?  Here are some of my favorites...

-Wizardry I
-Odyssey: The Complete Apventure
-Wilderness Campaign
-Morlock's Tower
-Datestones of Ryn
-Eamon
-Lemonade [!]

Jared D. Brame





Newsgroups: alt.games.video.classic
From: foregone@stein.u.washington.edu (Carl Chavez)
Subject: Re: How about...
Organization: University of Washington, Seattle
Date: Thu, 17 Dec 1992 20:55:03 GMT

In article <BzEBpM.F6B@unix.amherst.edu> jmfuchs@unix.amherst.edu (JESSE MICHAEL FUCHS) writes:

>> Anyone ever play Pac-Man Jr. which was half video game
>> and half pinball?? If you did something on the pinball portion,
>> you got a chance to play the video game for a bit.
>	Actually, that was "Baby Pac-Man." Was there a Pac Man Jr.?

Yes, it was like Ms. Pac-Man with a huge scrolling screen. They still
had it at Ivory's in Seattle last time I checked (or did they replace it
with Pac-Mania? Can't remember...).

Strange that nobody's mentioned Pac-Land, the side-scrolling Pacland
adventure...



Newsgroups: alt.games.video.classic
From: jecoleb@eos.ncsu.edu (have clue, will travel?)
Subject: Re: Stupid Fruit Machines (was Space Panic)
Reply-To: jecoleb@eos.ncsu.edu
Organization: The Ghost Of Christmas Past Society
Date: Mon, 14 Dec 1992 19:56:50 GMT


pcellik@axion.bt.co.uk (Peter SPHINX Cellik) writes: 
>jarnis@mits.mdata.fi (Jarno Kokko) writes:
|> 
|> Also in Finland there are almost no arcades as in the US. Here about all
|> coin-op machines are handled - by law - by RAY (Raha-automaattiyhdistys) -
|> and they don't care shit about arcade games and pinballs, whole country
|> is infested by fruit machines and other shit like that. You are lucky
|> if you find ONE machine in the corner of local cafe or gas station.
|>

>In the UK, you can find some good arcades like in the US, but like Finland
>most places are infected with F--king Fruit machines.  Every pub has at least
>one fruit machine, and rarely have any video games.  So on the whole, I
>recken that there are about 20 times the amount of Fruit machines than
>video games in the UK.  A sad fact that makes classics even harder to find.

Maybe I've missed a post or should get out of the house more often, but what
the hell is a Fruit Machine?

					
--
          jecoleb@eos.ncsu.edu : have clue, will travel.
       ---------------------------------------------------
     It's time to see the world / It's time to kiss the girl
              It's time to cross the wild meridian
  Grab your bag and take a chance / Time to learn a Cajun dance
             Kid, you're gonna see the morning sun... 
Newsgroups: alt.games.video.classic