HDTenEightyP/NetNews huggingface dataset:
From: cvetp036@vmsb.is.csupomona.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Dune II and stacker?  Os/2?
Date: 9 Jan 93 02:58:59 GMT
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: cvetp036

> Someone on America Online claimed that it works with Stacker 2.0 but not
> with Stacker 3.0.
> 
>                                         David desJardins

No, Dune 2 DOES work with Stacker 3.0.

     --McD.eXodus.IST
Xref: sparky comp.sys.ibm.pc.games:30255 misc.forsale.computers.other:1505
From: stu@Warren.MENTORG.COM (Stu Brown)
Newsgroups: comp.sys.ibm.pc.games,misc.forsale.computers.other
Subject: GAMES FOR SALE: Amazon, PQ3, ST25, Countdown
Date: 12 Jan 1993 11:35:16 -0500
Organization: Mentor Graphics -- IC Group
NNTP-Posting-Host: stu.warren.mentorg.com

Terms: COD (+$4 UPS COD charge) or Money Order/Cashier's Check/Cash in advance.
Shipping: Via UPS, $3 for any number of games

Amazon		VGA/Super VGA	Original box and manual		3.5"HD	$30.00

Police Quest 3	256 VGA		Original box and manual		5.25HD	$20.00

Star Trek 25th	256 VGA		Original box and manual		5.25HD	$25.00

Countdown	VGA (256?)	No box, with manual		5.25LD	$20.00
-- 
Stuart Brown
Mentor Graphics Corporation
I.C. Group, Warren NJ
stu@warren.mentorg.com or uunet!sdl!stu
Newsgroups: comp.sys.ibm.pc.games
From: stevep@ims.com (Steve Poulsen)
Subject: Re: Wizardry 7: >HELP ME<
Reply-To: stevep@ims.com
Organization: Integrated Measurement Systems, Inc.
Date: Tue, 12 Jan 1993 15:56:10 GMT

In article <1993Jan11.132257.7201@gw.wmich.edu>,
x86baumstark@gw.wmich.edu writes:

****SPOILERS****































|> 	I got to the cave with the salty water but couldn't get accross the
|> turbulent waters.  Someone posted that you need the 'Rebus Egge'.
|> Where might one go about finding a 'Regus Egge'?

Check out the museum in New City.

|> What is the Rubber Bear for?  The one you get in Munkharama.  I could find
|> no use for it in munkharama and figure it is used much later in the game.

The special power of the rubber bear is to increase the swimming skill
of a character.

|> 	I got into the computer area in new city 'Forbidden Zone'. All I can
|> access is personel files though.  Do I need to look for something imortant or
|> is it just to help you with backgrounds on NPC's in the game?

Read the story at the front of the manual to find the names of people
you might want to check out in the computer personnel files.  This is
an important part of the game.

|> 	I can't get one of the flowers, the one where it's high on a ledge and
|> askes if you want to climb up and get it.  I keep falling down.  Do I need
|> better climbing skills?  Maybe a rope and grappling hook?  Is there a place
|> to improve climbing skills?  

Maybe you could use a long rope.  Look around for some vines you could
tie together to make a rope.

|> 	What is the best weapon in the game?  So far I've found a 'Sword of
|> the 4 winds'  which does nicely.

There are at least a hundred weapons in the game.  Many have magical
attacks.  For example, the Coil of the Serpent has a 100% chance of
inflicting poison.  One of my characters used a weapon that had a 50%
chance of turning an enemy to stone.  Beware: some powerful weapons
are cursed.

|> 	How can I kill the t'rang that wants me to kill the Umpani with the
|> medal around his neck.  He takes off before I can kill him.  And If I kill
|> the Umpani I can't find the T'rang guy to get my reward.

Don't know.  I wiped out the T'rang "queen" and that seemed to stop
them from pestering me.

|> 	This game is really long!  I got done with Might and Magic 4 in about
|> a month.  This is taking much longer.  It's puzzles are much harder too.  I
|> like some of them but the well with coins was just stupid.  I can't wait
|> till Wizardry 8 comes out.  I probably will still be playing #7 though.

The maps in the game contain hints for many puzzles.  Copy the text
down then sell the maps back to the NPCs.  The only map you need to
keep is the *Legend* map.

-Steve-

--
Steve Poulsen, Integrated Measurement Systems, Inc.  Beaverton, OR  USA
Voice: 503-626-7117   Fax: 503-644-6969   Fidonet: 1:105/31.6
INTERNET: stevep@ims.com   Compuserve: [70262,3115]
Newsgroups: comp.sys.ibm.pc.games
From: yy@stdank.as.ntu.edu.tw (Ching-Cheng  Chen)
Subject: Wiz7 Help! <<MUNKHARAMA>>
Organization: Subtropical Meteorology Data Bank, Dept. of Atmospheric Sciences,
X-Newsreader: Tin 1.1 PL4
Date: Mon, 11 Jan 1993 02:29:43 GMT

Help! 

	I am stummped at what to say to the well of Munkharama ! 

	 What do I need to shout to the well? Is the answer  name

	of builder of the temple? Or something else? 

	Please e-mail me. Please!


	

--

-------------------------------------------------------------------------------
       "It's a fine day, and the ground is dry.  Y.Y. is here!"
---------------------------------------|---------------------------------------

  Cheng Ching-cheng        \\     // \\      //  |  Game-player by Choice!
                             \\  //    \\  //    |  Atmospherist by Accident!
  National Taiwan University   \/        \/      |  R.A. of Lee by Mistake!
                               ||        ||      |  Brilliant by act of God!
  yy@stdank.as.ntu.edu.tw      ||        ||      |
                               ||    @   ||    @ |
From: polk@Metaphor.COM (Ben Polk)
Newsgroups: comp.sys.ibm.pc.games
Subject: Where is latest CIV patch?
Date: 4 Jan 93 20:39:18 GMT
Reply-To: polk@Metaphor.COM (Ben Polk)
Organization: m4

Please email me the location of the latest patch for
Civilization.  My news feed is perpetually hosed, and
lags two weeks behind the world. :(

Thanks,

Ben Polk
polk@metaphor.com
Newsgroups: comp.sys.ibm.pc.games
From: mikebo@timesink.chi.il.us (Michael Borowiec)
Subject: GAMES THAT SHOULD BE COOL BUT SUCK!
Organization: HAM Radio Station N9EUZ, Naperville, IL
Date: Mon, 11 Jan 1993 03:56:54 GMT

Do all 256 color action games SUCK THE BIG ONE?

I just brought _Comanche - Maximum Overkill_ back to Egghead. Game
play was cool, the 256 color graphics were nice BUT the game CLUNKS
ALONG with a screen refresh only once a second! 'Scuze me, but on a
386/25 w/8MB, THIS SUCKS! I picked up F15 Strike Eagle III thinking
this had to be better, but there's the same CRAPPY one frame per sec
animation! What gives? Can't someone design a 256 color game that's
worth a SHIT?!

I've been spoiled by Jet Fighter II... it is STILL the smoothest
scrolling flight simulator on the market and it's over a year old!
Granted there's little ground detail and no neat clouds, but if this
is the price one pays for detail, they can keep it. That's over $100
worth of games returned in less than a week... I still contend that
most games written for the PC architecture SUCK!

My friends laugh at what I consider acceptable and state-of-the-art
in PC games. How can I argue since they play Super Nintendo and SEGA
Genesis games with supercharged graphics processors? These game
machines cost less than $150... When will someone mass produce a
"Video Game Blaster" card with a DECENT graphics processor AND
integrated Sound Blaster AND joystick port(s). I'd buy one in a city
minute! This is a vast untapped market just waiting for some oriental
mass marketer. I wonder if Ninetendo has anything in the works along
these lines? Any comments?
- Mike

--------------------------------------------------------------------------
Michael Borowiec  (N9EUZ)  -  mikebo@timesink.chi.il.us  -  mikebo@isc.com
  >>> Dedicated to the Pursuit of Computer Assisted Time Dissipation <<<
--------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: tola@jyu.fi (Teemu Lahteenmaki)
Subject: Re: Ultima UnderWorld 2 DEMO?
Organization: University of Jyvaskyla, Finland
Date: Tue, 12 Jan 1993 14:55:10 GMT

In article <1651@yetti.UUCP> frank@cs.yorku.ca (Frank Pikelner) writes:
>
>Is there a demo of the game?

Nope, there is no demo for UW2.
In last GameBytes they interviewed the guys who made the Ultima Underwolds,
and they said there was no time to make a demo version.

-- 
____________________________________________________________
I  Teemu Lahteenmaki - student of mathematical computing   I
I  Intergalactical University of Jyvaskyla, Finland        I
I_ tola@jyu.fi ___________ 25 30'32" East 62 37'59" North _I
Newsgroups: comp.sys.ibm.pc.games,comp.binaries.ibm.pc.d
From: djtooley@undergrad.math.waterloo.edu (Doug Tooley)
Subject: Re: PKZIP 2.04c  vs.  ARJ/LHA/ZOO  Compression/Speed Results
Organization: University of Waterloo
Date: Fri, 8 Jan 1993 17:43:15 GMT

In article <1993Jan8.143339.28730@ncsu.edu> mrmarcel@eos.ncsu.edu (Mike Marcelais) writes:
>In article <C0IE0M.JCr@undergrad.math.waterloo.edu>, djtooley@undergrad.math.waterloo.edu (Doug Tooley) writes:
>|> Results of Compression Testing: PKZIP 2.04c.          Jan 06/92
>|> Archivers:  PKZIP204c PKZIP110 PKZIP193a ARJ230 LHA213 ZOO210

>You should have put in arj 2.39a also.  I think it's compression is improved
>over arj 2.30, and it wouldn't need to get much better to beat zip -ex

Yes, I have the new version now, I'll be running the same test, and 
reposting tonight.

   --- Doug

...."I haven't lost my mind, I know exactly where I left it."................
Doug Tooley             3B Co-Op CS student at U of Waterloo, Ontario, Canada
djtooley@{descartes|napier|cayley}.uwaterloo.ca            
Newsgroups: comp.sys.ibm.pc.games
From: mmwang@adobe.com (Michael Wang)
Subject: Re: Dune 2:How do I build IX Research Center?
Organization: Adobe Systems Inc., Mountain View, California, USA
Distribution: usa
Date: Tue, 12 Jan 1993 03:07:59 GMT

In article <79534@hydra.gatech.EDU> gt7804b@prism.gatech.EDU (Wayne Edward Sheppard) writes:
>Also the limit on the number of structures is stupid.  I build my structure
>up and start to build a repair center then it tells me there are too
>many structures.  

It is even worse than that. If you are at the limit and one of your
structures is destroyed, you can't rebuild. The only way to remove
this limit is to go destroy some enemy structures. I even ran out of 
concrete on the last two scenarios as the Atreides.

-- 
Michael Wang
mmwang@mv.us.adobe.com
From: leadfoot@bigbootay.sw.stratus.com (Mark Curtis)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: PKZIP 2.04c vs. ARJ/LHA/ZOO Compression/Speed Results
Date: 11 Jan 1993 19:04:36 GMT
Organization: Stratus Computer Inc, Marlboro MA
Distribution: world
NNTP-Posting-Host: bigbootay.sw.stratus.com

In article <3565@accucx.cc.ruu.nl>, nevries@accucx.cc.ruu.nl (Nico E de Vries) writes:
|> In <1993Jan9.033714.14425@sifon.cc.mcgill.ca> georgewu@ee470.ee.mcgill.ca (WU/CHIH-CHAO/MR) writes:

|> There are very much bugs in PKZIP. Some of them capable of crashing your
|> entier system. Even OS/2 2.0 Crash Protection (tm) has not been
|> able to always track PKZIP 2.04c. PKWARE is working very hard on
|> releasing a new version.

One problem I have seen with 2.04c is that it always seems to use
a temp file while building a new archive, 1.10 didn't do this.  I
wouldn't call this a bug because it is in the docs, but  I don't
see why it does this when building new archives when 1.10 didn't
need to.  Updating I understand, but not when building a new
archive.  I often run out of diskspace and have to use the older
version of PKzip to create large archives.
Newsgroups: comp.sys.ibm.pc.games
From: esaffle@gmuvax2.gmu.edu (Ed Saffle)
Subject: Re: Embarrassing EOB II problem (Skeletons)
Organization: George Mason University, Fairfax, Va.
Date: Fri, 8 Jan 1993 19:21:41 GMT

In article <1993Jan6.165737.16289@canon.co.uk> colinm@canon.co.uk (Colin McCartney) writes:
>I have great difficulty in killing these skeletons. I have made some progress
>buy luring small groups of one or two skeletons out into the corridors and
>killing them. However, there appear to be an inexhaustible supply of them
>particularly in the big room with the key. I have made it into the room and


Hehe, just call my "Mr. Patience" here.  I kept running throught the corridor
until I found a group of them, then led a small group out, killed them and
then restarted the cycle until I got to the big room.  I did basically the
same for there.  I think when I entered the room a group of them started after
me, so I pulled back to the entrance of the previous room (the one that you
have to cross to get to the big room).  This way only a few can get at you at
a time and you can always retreat to heal.  It took me a good evening though!
  I still haven't finished the game though.  I should try that while I have so
much free time.

Ed

Newsgroups: comp.sys.ibm.pc.games
From: "joe kuroda" <joe.kuroda@canrem.com>
Subject: kq 6 - castle help
Reply-To: "joe kuroda" <joe.kuroda@canrem.com>
Organization: Canada Remote Systems
Distribution: comp
Date: 4 Jan 93 21:17:12 EST



In article <1993Jan4.025159.5653@wam.umd.edu>
            krin@wam.umd.edu (Karen E. King (Eglinton)) wrote:

KEin the castle and know about the secret passage.  Do I sneak
  upstairs to the vizier bedroom first, or after I use the passage?

Well you probably found out that there was no other choice except go 
to the vizier's room through the secret passage ....

               ==> Joe <==

 * 1st 1.01 #930 * No matter where you go, there you are.
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
Newsgroups: comp.sys.ibm.pc.games
From: darrylo@hpsrdmo.sr.hp.com (Darryl Okahata)
Subject: Re: Aren't you worried?
Date: Fri, 8 Jan 1993 01:39:59 GMT
Reply-To: darrylo@sr.hp.com
Organization: Hewlett-Packard / Center for Primal Scream Therapy
X-Newsreader: TIN [version 1.1 PL8]

sl3nf@cc.usu.edu (sl3nf@cc.usu.edu) wrote:
> 	I've noticed a lot of people on this group posting or asking for cracks
> for games.  I've done my share of hacking/cracking, but isn't anyone worried
> about the problems involved with blatantly telling everyone that you want to do
> something illeagal?  Jail terms are a possibility for copywright violations.

     It's much more likely that some university or company will get
sued, which will result in News being cut off.

     -- Darryl Okahata
	Internet: darrylo@sr.hp.com

DISCLAIMER: this message is the author's personal opinion and does not
constitute the support, opinion or policy of Hewlett-Packard or of the
little green men that have been following him all day.
Newsgroups: comp.sys.ibm.pc.games
From: larry@mits.mdata.fi (Lasse Hero)
Subject: Re: World Circuit Questions
Organization: Microdata Oy
Date: Tue, 5 Jan 1993 17:55:15 GMT

kevin@iti.gov.sg (Kevin Patt (SE)) writes:

>  I always lose control of my car after a few rounds, I believe due to the
>damage to the vehicle.  But the problem is that I set my car to be 
>indestructable .. is there a bug?

>  Another problem I am facing is that even when I quit the race and start
>a new one, I lost total control of my car (I can't steer properly ..)

>  I appreciate any help given ... THanks!

You have a bad crack. Get a new one or buy the original..:)

--
--------------------------------------------------------------
! Lasse Hero, Kannelj{rventie 6 B, 02130 Espoo, Finland      !
! (90) 455 1074 ! larry@mits.mdata.fi / larry@purkki.apu.fi  !
--------------------------------------------------------------
From: saxena@bohr.physics.purdue.edu (Virendra K. Saxena)
Newsgroups: comp.sys.ibm.pc.games
Subject: Quest For Glory III-BUG!!! HELP!!!
Date: 4 Jan 93 22:45:09 GMT
Organization: Purdue University Physics Department


	HELP!! I got QG3 in the mail today and have a slight bug.  When I import
my fighter from QG2, he is imported as a mage.  I don't mind starting with a new
character, but I kind of prefer to have my old strong character.  Any patches   
out there?  

	Please reply e-mail
	Deepak
From: elliott@oliafd.shel.isc-br.com (Elliott Kleinrock)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civ help/patches
Date: 5 Jan 93 17:03:09 GMT
Organization: Olivetti Advanced Finance Development

In article <93005.093045NDWHITE@ESOC.BITNET> NDWHITE@ESOC.BITNET writes:
> I've seen a number of postings recently about the location of Civ patches,
>but no replies, so this is another query... where are they please?

anonymous ftp to wuarchive.wustl.edu
cd to /mirrors3/archive.umich.edu/msdos/games/civilization

You do not need patch 2, but you do need to apply 3 before 4.

> I've got a copy of the game stating a version number of 474.01 and when I
>get to the space race, and the other nations are happily building away, I
>continually get messages saying such and such a nation has built a spaceship;
>followed by what a presume is meant to be a schematic of the so far built
>ship (which appears very briefly as a blank screen) - this can happen several
>times per turn for each nation (and is therefore highly annoying). Also if I
>try and examine the other nations ships, I can't really see a lot (in fact
>another blank screen).
> Will any of the available patches help me?? Please e-mail...

Yes, but it will still show the other civs space ships as they are built.

>   Nick.
	- Elliott

	elliott@oliafd.shel.isc-br.com
	...!{ philabs | yale | oliveb | decvax | iscuva }!oliafd!elliott
Newsgroups: comp.sys.ibm.pc.games
From: hhchiu@htdec5.iaa.ncku.edu.tw (hhchiu)
Subject: Wiz7: Last help needed
Organization: National Cheng Kung University, Tainan, Taiwan
X-Newsreader: TIN [version 1.1 PL8]
Date: Sun, 10 Jan 1993 19:35:37 GMT


Hi, there.
I'm near the end of wiz7, but got stuck as usual.
Could someone help?

^L (spoiler follows!)








I entered the tomb of Astral Dominae, and I have the LOCKET 
and the ring of Globe. At the center of the tomb, there is
a hairwire to trigger some secret door, but what should I do with it?
The lucket and ring of globe seem useless here.
BTW, I ever heard before the event of freeing Vi Domina, but where
and how? 
Any hint/spoiler will be appreciated.

  - Chang
Newsgroups: comp.sys.ibm.pc.games
From: ittschir@techfak.uni-bielefeld.de (Tim Tschirner)
Subject: Alone In The Dark Crack
Date: Mon, 11 Jan 1993 08:52:18 GMT
Organization: Universitaet Bielefeld, Technische Fakultaet.

Hi,

does someone have a crack for Alone In The Dark to get rid of the copy
protection...

Thanks in advance,

Tim

ittschir@techfak.uni-bielefeld.de

Please respond via email!
From: fronne@caps.irit.fr (Gilles FRONNE)
Newsgroups: comp.sys.ibm.pc.games
Subject: seeking wargames
Date: 8 Jan 93 15:49:45 GMT
Organization: IRIT-UPS, Toulouse, France


i would like to find one with a good computer strategy, a game like The perfect
general was pleasant but was too often finishing by the extermination of the computer forces. UMSI was well made but very weak too and UMSI was totally stupid and uninterresting. 

Does someone know a wargame with a good computer strategy ?

Or is it too much to ask a computer that move a bit before his destruction.

P.S: please excuse the weaknesses of my english, but i am french ...
From: ip001b@uhura.cc.rochester.edu (Ivan Pulleyn)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: OOTW:Need Help on XDDJ
Date: 5 Jan 93 20:29:55 GMT
Organization: University of Rochester (Rochester, NY)


	***SPOILER AHEAD***












  You need to go all the way to the right first.  It's hard to get by the
things on the floor and ceiling (try using your gun).  You will come to a
wall that you must shoot down. THEN go back to the left.  Going back past
the falling rocks.  You will have some difficulty getting past the
stalagtites (maybe the bat can help you?).  After all this, then you can
attempt to outrun the water.  Yes, this is really hard, in fact I think it
is the hardest part of the game, because you must run and jump perfectly.

-- 
	+----------------------------------------+
	| Ivan Pulleyn - University of Rochester |
	| E-mail - ip001b@uhura.cc.rochester.edu |
	+----------------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: cp79055@csie.nctu.edu.tw (Ultima)
Subject: Re: TIM lvl 49... Going I N S A N E (again).
Organization: National Chiao Tung University
X-Newsreader: TIN [version 1.1 PL6]
Date: Mon, 11 Jan 1993 09:35:35 GMT


          O   o   O   o   O  o   O      G
              I   \          /           
          \                  

                     /. \
                   /      \
|       +--------------------------+           |
|       |                          |           |
+-------+                          +-----------+


Something like that ........, hope it work.
 
Newsgroups: comp.sys.ibm.pc.games
From: katherim@fraser.sfu.ca (Katherine Merle Mason)
Subject: Re: King's Quest 6, kq6, kq VI, etc. - help requested
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Mon, 11 Jan 1993 19:29:10 GMT

kak1@birch02.cray.com (Kevin Kramer) writes:


>In article <1993Jan9.112605.2376@ccsvax.sfasu.edu>, f_langleyrh@ccsvax.sfasu.edu writes:
>> In article <1993Jan9.082802.28537@netcom.com>, elvis@netcom.com ('kEvin') writes:
>> > 
>> > I've completed the main path with 98% of the possible points, and
>> > have been trying to solve it the other way, but I keep getting
>> > fried by Shamir at the end. I haven't been able to get his bottle.
>> > 
>> > Any hints? 
>> > kEvin
>> 
>> I am stuck at the same place.  Help!?!
>> 

>Augh, me to.  I even looked in the clues that I printed out from the
>Sierra BBS, and it wasn't mentioned.  I was going to look again
>thinking that I missed something, but it seems other people are having
>the same problem.

>Kevin

Since so many people are having trouble with this, I will try to help.
You don't need the bottle to survive Shamir.  If there is a way to get
the bottle, I don't know about and would be pleased to find out.  All
djinn, however, as we know from the guidebook, have a weakness.  What
have we seen Shamir consume?        

Katherine Merle Mason
Ne Oublie....
Newsgroups: comp.sys.ibm.pc.games,rec.aviation.simulators,rec.aviation.military
From: hchong@netcom.com (Hoi Chong)
Subject: Re: Real Power User Review: F15III
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Mon, 11 Jan 1993 03:39:23 GMT

From article <1993Jan10.052557.5309@news.columbia.edu>, by am66@cunixa.cc.columbia.edu (Alexander Maldutis):
> 
> Hi!  My system: 486-50 EISA, Roland, GUS, 16MB, Thrustmaster, 17" screen, 200
> watt stereo [okay, enough bragging :)].

Thrustmaster?  WCS, FCS, FCS Pro, or RCS?  Don't know? 
Music lover?  Maybe.  Power gamer?  Probably not.  :-)  
Newsgroups: comp.sys.ibm.pc.games
From: sts@mfltd.co.uk (Steve Sherwood)
Subject: Re: World Circuit frame rates
Reply-To: sts@mfltd.co.uk
Organization: Micro Focus Ltd, Newbury, England
Date: Mon, 11 Jan 1993 16:34:35 GMT

In article <jburney.726765556@hydra.nodc.noaa.gov>, jburney@hydra.nodc.noaa.gov (Jeff Burney) writes:
|> sts@mfltd.co.uk (Steve Sherwood) writes:
|> 
|> >Only 17.6 ? I have a 386/40 with a paradise VGA card (Supposed to be a windows
|> >accelerator) and I run at 25 fps without the texture, and 20 with the texture.
|> 
|> >Processor Occupancy is typically about 80% (at 25 fps)
|> 
|> fr=17.6 on 486/33 with Tseng 4000.  I tried running higher but the
|> didn't feel right although I can' account for that.
|> 
|> BTW, where do I find Processor Occupancy?  
|> 
|> This has got to be the worst manual I have ever seen!

Weird.. Both a slow processor and a fast one both run at the same frame rate,
while I can get 25 fps..  I think that the graphics card is a bottleneck.

To find processor Occupancy, press the 'O' key when you are driving.
and yes, the manual is crap.  It is the same one as the ST/AMIGA with a
suppliment thrown in, and even this does not contain all the info.  There
is a readme file with last minute info in it.

Steve
-- 

         Extn 5543, sts@mfltd.co.uk, !uunet!mfocus!sts
+-----------------------------------+------------------------+ Micro Focus
| Just like Pariah, I have no name, |    rm -rf *            | 26 West Street
| Living in a blaze of obscurity,   |      "rum ruff splat"  | Newbury
| Need courage to survive the day.  |                        | Berkshire
+-----------------------------------+------------------------+ England
         (A)bort (R)etry (I)nfluence with large hammer

Newsgroups: comp.sys.ibm.pc.games