HDTenEightyP/NetNews huggingface dataset:
From: exodus@IASTATE.EDU
Subject: Re: BETTING POOL MODE (was Re: The OFFICAL (sic) Fall '92 INL SCHEDULE.)
Reply-To: exodus@IASTATE.EDU
Organization: Iowa State University
Date: Sat, 26 Sep 1992 20:23:09 GMT





   I sure as hell hope this isn't the real schedule? I'm not exactly clear on


how this INL league is running, but if we only play 4 games and they are


against those four teams then something is really wrong here. Are these INL


games set up so the best teams don't play each other till the finals and get


to beat up on the wimpy teams like us? Geezuz.....I hope this isn't the real


schedule. We wanted to play  LaggU  so badly.......:(   Even TTWN again would


be nice. If this is the schedule we ought to call our season over after the


scrimmages end. Sigh. Somebody please answer this without a flame, ok? :)




						Exodus, ISU
From: mdm@stegosaur.cis.ohio-state.edu (Michael Moore)
Newsgroups: rec.games.netrek
Subject: Where are the studs playing?
Date: 30 Sep 92 00:38:02 GMT
Organization: The Ohio State University Dept. of Computer and Info. Science


	Okay, I've been operating under the assumption that the
best place to look for high-clue games is rwd4.  I've seen
Yea Boy!!! and Spiffy there, but not really anyone else, and I
just want to make sure you netrek studs aren't playing somewhere 
else.

	Also, what is up with bronco?  I grieved, mourned, and
then buried my dead.  And now it is resurrected?  I feel as though
bronco is now some unholy thing, unsuitable to touch... Maybe you
have all fled there?

	Anyway, tell me.  Without the INL, I long for the challenges
of old.   Bronco around 3pm... ah, those were the days!!!!!  

	
	-Michael  (Blah blah... blah blah...)
From: hadley@thoth.ics.uci.edu (Tedd Hadley)
Subject: Re: RESPONCE TO PAUL BROOKS
Newsgroups: rec.games.netrek
Organization: UC Irvine Department of ICS
Date: 2 Oct 92 10:05:41 GMT
Distribution: rec

>In article <197bkvINN50c@hurricane.ksu.ksu.edu> preddy@hurricane.ksu.ksu.edu (Prasanth Reddy) writes:
>>
>>Where are the ladies?

   That reminds me ...  several times I ran into this extremely good player
   on bezier called Charlene.  Now after getting destroyed by this player
   quite a few times I said to myself, this is a Berkeley Admiral in DRAG,
   dammit.  But the player denied being that, and furthermore, denied being
   of the male persuasion.  (This person's login was one of those completely
   unrememberable concatenations of random numbers and letters Berkeley is
   well-known for  :-)  Can anyone confirm this player's gender?

++
   Tedd Hadley (hadley@uci.edu)
From: paulsen@eniac.seas.upenn.edu (FreeKill)
Newsgroups: rec.games.netrek
Subject: Re: IAState team borgs way to victory! Film at 11...
Date: 30 Sep 92 20:43:49 GMT
Organization: University of Pennsylvania

I just wanted to clarify what I said before.  When I said Roger left the
blessed borg to ISAE, I meant to say ISU.  As far as I know, the ISU team
doesn't use borgs when they play.  Even if they did, no one would know the
difference between a regular borg and a blessed borg, since the server
doesn't check for blessed clients.

Anyways, I did not mean to imply that ISAE has or uses blessed borgs or any
kind of borgs.

Sorry,
Brian
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Newsgroups: rec.games.netrek
Subject: Re: GhOsTbUsT ScUmMiNg
Date: 26 Sep 92 15:27:20 GMT
Organization: School of Computer Science, Carnegie Mellon

John Trivelli <jt2n+@andrew.cmu.edu> writes
> Just wondering... any reason T-mode remains after a major ghostbust?

The players are still counted as being in the game (ie occupying
slots) for a few minutes (exact number, anyone?) after being
ghostbusted, which is why the server doesn't drop out of tmode.  If
the server was modified to kick players out immediately they were
ghostbusted, the incidence of scumming would be much reduced, but
ghostbusts would be fatal to the player in question, ie you'd have to
get back on the wait queue. 

Personally, if I'm ghostbusted from a good game, I *want* to be booted
as soon as possible, in order to give my team the slot back.  But then
I don't get ghostbusted much -- players for whom "We've been
ghostbusted!" is a way of life might object to a server change... 

Jonathan H., jch@cs.cmu.edu                        Spaceman Spiff, Flying Pig
I run a Netrek information archive.   Access: [1] WAIS (gourd.srv.cs.cmu.edu, 
port 6000, name netrek-ftp)  [2] AFS (try cd /afs/cs.cmu.edu/user/jch/netrek)  
[3] Anon FTP from gs69.sp.cs.cmu.edu   [4] e-mail from ftpmail@decwrl.dec.com
Newsgroups: rec.games.netrek
From: isae@IASTATE.EDU (ISU Boy !!!!!)
Subject: Re: IAState team borgs way to victory! Film at 11...
Reply-To: isae@IASTATE.EDU (ISU Boy !!!!!)
Organization: Iowa State University
Date: Mon, 28 Sep 1992 19:32:47 GMT

In article <1992Sep28.180524.7509@murdoch.acc.Virginia.EDU>,
wk5w@mtaac.bme.Virginia.EDU (William Thang Katz) writes:
> When the Angry Men played IAState, we got them down to an LPS fairly rapidly.
> At that point, I was impressed by two things: (1) their base which detted
> everything close to him <I should learn to do this more myself> and (2) their

I didn't play the game. Who was the base? I would say he's Exodus.
I just want to tell you, if this was worth something to you, Exodus is a
pretty decent player at detting. Afterall, after learning when to det others'
torp myself, I don't think it's so hard that it'd take a client feature to do!
Isn't detting torps a sign of clue?

> goal-line defense which dragged the game out the full two hours.  They had
> phaser-lock from hell which I attributed not to borgs but their near zero
  ^^^^^^^^^^^^^^^^^^^^^
  
I am not good at phaser-locks, but I find it easier to get my phasers locked
when it is an LPS since I just have to watch for one or two planets hence I
have more time to figure out who might carry and go in for the planet(s)
Yes, lag also does matter here.
 
I don't know about any other ISU players, but I wrote a simple bot which
just cloaks and pretends going in for planets when there is an enemy nearby.
I use it to practice my phaser-locks and it's quite useful and fun. When I have
time, I'll just simply have to run a server and the bot on the machine I am
logged on and do the practice myself. Yes, you can practice your phaser-locks!
You don't necessarily be a borg if you're good at it. 


> lag and good use of the galactic.
> 
> Situations like that also make me favor the planet-time scheme of grading
> wins.  It is my experience that the difficulty of a genocide increases
> exponentially with the number of clued players on the other side.  If the
> opposition have just 3 or 4 "clue", genocide is really, really tough.  This
> can lead to games where one side dominates all but 2 planets which is a very
> different situation than a close win at the wire.
> 
> -Vorpal Gandhi

-Rony
 isae@IASTATE.EDU
From: jerryw@cs.umd.edu (Jerry Wieber)
Newsgroups: rec.games.netrek
Subject: Re: INL Server pregame proposal
Date: 28 Sep 92 03:52:11 GMT
Organization: U of Maryland, Dept. of Computer Science, Coll. Pk., MD 20742

In article <60666@mimsy> leonard@mimsy.umd.edu (Leonard Dickens) prattles:
>I think the INL server should FORCE all players to be peaceful with
>all races when they enter, until the game starts.  At game start time,
>each player should be set to hostile with all other races.

I think that this is a bad idea.  One of the nice things that the setup
time give a player is the ability to judge net and server performance.
And the best way to do this is, of course, to tussle briefly with the
enemy.

-Jerry <Stress>
-- 
                                                           __________ 
 UUCP:     uunet!cs.umd.edu!jerryw   SPOKEN: Jerry Wieber  |/ `-.    | U of Md
 INTERNET: jerryw@cs.umd.edu                                     \_|.|-,  
                                                                    ` - 
Newsgroups: rec.games.netrek
From: isae@IASTATE.EDU 
Subject: Re:  ISU over Janitors Of Anarchy   
Reply-To: isae@IASTATE.EDU 
Organization: Iowa State University
Date: Mon, 28 Sep 1992 03:37:08 GMT

---------
  
Conquer! Sun Sep 27 21:39:58 1992

  The galaxy has been conquered by the Klingons:
  The Klingons:
           Ed Grimly (Kb) with 9 planets and 69 armies.
               zoned (Kc) with 9 planets and 64 armies.
          The Exodus (K0) with 8 planets and 47 armies.
             griffon (K6) with 5 planets and 31 armies.
              Wyvern (K2) with 3 planets and 78 armies.
             Cthulhu (Kd) with 0 planets and 163 armies.
         Coinspinner (Ke) with 2 planets and 10 armies.
  The Romulans:
                Guru (R8) with 21 planets and 132 armies.
             Gandalf (R1) with 11 planets and 66 armies.
           R. Blaine (R4) with 2 planets and 140 armies.
     VideoSex Asylum (R5) with 0 planets and 186 armies.
              marcus (Ra) with 2 planets and 35 armies.
             Hagbard (R3) with 1 planets and 13 armies.
              Madman (Rf) with 1 planets and 6 armies.

----------

Name               Seconds    Armies   Planets     Kills    Losses
Globals:
                    959262      1725        80       945      1103
Players:
The Exodus           38214        82        10        56        36
Gandalf              37490        72        11        29        43
Wyvern               68787       101         3        85        70
Hagbard              68616        73         1        48        79
R. Blaine            69898       156         2        29        72
Asylum                   1         0         0         0         0
Ed Grimly            69418       104         9       101        75
Cthulhu              68589       203         0        42       104
Guru                 55781       210        21        68        55
Video Sex Pope       62920       109         0        82       120
Madman               37923        46         1        32        68
marcus               67074       156         2        88       128
VideoSex Asylum      70036       186         0         7        70
Coinspinner          68709        89         3        92        56
zoned                69227        78         9        89        68
griffon              69942        34         6        66        37
Rogue 1                  1         0         0         0         0
Spirit               36653        25         1        30        21
Madman\                  1         0         0         0         0

Starbase:
Name               Seconds     Kills    Losses  Maxkills
The Exodus           49007        69         2 61.206902
Gandalf              33172        62         1 65.117859
Guru                 14442        22         1 29.685135


 --------- End of Stats --------- 
  

-Rony
 isae@IASTATE.EDU
Newsgroups: rec.games.netrek
From: mdm@hadrosaur.cis.ohio-state.edu (Michael Moore)
Subject: The All Scout Team
Organization: The Ohio State University Dept. of Computer and Info. Science
Date: Tue, 29 Sep 1992 13:17:52 GMT

In article <1992Sep28.233840@IASTATE.EDU> exodus@IASTATE.EDU writes:
>
>
>
>
>  Redshirt is right. People ought to take that seriously, not as a handicap.
>That scout team was nastier than h*ll. Their response time was incredible.
>Just
>keep laughing bozos, you'll probably end up getting beat by that scout team. I
>don't think they do it just for laughs.
>
>


	I can see where an all scout team is deadly.  The sheer power
of all that speed makes the mind reel, especially when its undercut
by some of the most skillfull players in the game.

	But there are weaknesses to be exploited, and after a while
people will figure them out.  Then you are stuck with the problem of
predicability... knowing your team will be in scouts, they can
plan accordingly.

	Still, I could be wrong.... I've yet to face the onslaught
of an all-scout team.  I'd ask Ray's opinion, but he's been biased
toward scouts since he came forth from the womb.

	I'd certainly *love* to take up the challenge, though...
if nothing else it would be loads of fun....  Hmmmm... I wonder what
an all-scout vs. an all-scout game would be like....


	-Michael
From: gdearing@magnus.acs.ohio-state.edu (Gregory D Dearing)
Newsgroups: rec.games.netrek
Subject: Re: BOGUS CHARACTERS ALLOW SCUMMING : (((
Date: 29 Sep 92 18:00:03 GMT
Organization: The Ohio State University

In article <90874@netnews.upenn.edu> botelle@eniac.seas.upenn.edu (Justin Botelle) writes:

>
>Had the clue level been above sea level,  I would not have done that.
>
>Justin

I don't think it matters how clueless the game was, or whether or
not you were trying to scum for rank (doubtful).  If someone is trying to
play a game, you don't need to be a jerk and ruin it for them.

Greg Dearing.
aka. Porkchop
Email:Dearing.2@osu.edu
-- 
Greg Dearing
Dearing.2@osu.edu
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Newsgroups: rec.games.netrek
Subject: Re: TTWNN vs. Side Salad
Date: 28 Sep 92 01:54:24 GMT
Organization: School of Computer Science, Carnegie Mellon


 writes
> Here are the stats from the TTWNN game vs Side Salad on Saturday.
> (from .conquer)  TTWNN was Rom, SS was Fed.
> 
> Conquer! Sat Sep 26 15:23:26 1992
> 
>   The galaxy has been conquered by the Romulans:
>   The Romulans:
>        Streaker (R5) with 14 planets and 112 armies.
>          Arjuna (R0) with 9 planets and 123 armies.
>           Lance (R6) with 6 planets and 54 armies.
>        FreeKill (Rd) with 5 planets and 67 armies.
>           Helix (Rf) with 2 planets and 56 armies.
>             bav (R3) with 2 planets and 32 armies.
>          Hector (R8) with 1 planets and 40 armies.
>         Limofel (R2) with 1 planets and 15 armies.
> 
> Conquering a CMU team CAN be done!!!
> 
> Lance, Minister of Propaganda, TTWNN
> 
> :) <--
> ^ \
> | 

Er, no :-)  We crushed you like grapes.

Rob
From: ken@haas.berkeley.edu (Kent)
Newsgroups: rec.games.netrek
Subject: Trash talking
Date: 5 Oct 1992 17:53:58 GMT
Organization: Haas School of Business, Berkeley
Distribution: usa
NNTP-Posting-Host: haas.berkeley.edu

	There seems to be a lot of trash talking going on about who is
the best, and crap like that.  Why not just settle this on the battlefield?
Schedule a scrimmage or wait until the end of the season before
bragging about your netrek prowess.

joystick

Newsgroups: rec.games.netrek
From: btd@iastate.edu (Benjamin T Dehner)
Subject: Re: IAState team borgs way to victory! Film at 11...
Organization: Iowa State University, Ames IA
Date: Fri, 2 Oct 1992 11:43:57 GMT

In <1ah9udINNh0m@agate.berkeley.edu> tom@soda.berkeley.edu (Tom Holub) writes:

>In article <1992Oct2.031349.19802@jarvis.csri.toronto.edu> cks@hawkwind.utcs.toronto.edu (Chris Siebenmann) writes:
>)
>) Followups have been redirected to alt.games.xtrek, the agreed-upon
>)place for rants, boasts, and screaming at each other. If you think
>)you have a real gripe, take it to the INL council; don't try to try
>)ISU in the court of public opinion. It backfires.

>alt.games.xtrek is not the agreed-upon place for anything.  In fact,
>I sent out an rmgroup message on it several days ago.
> -Tom

Guess that would make the proper place for this dev.null?  OK by me ...

Cthulhu

-----------------------------------------------------------------------------
Benjamin T. Dehner    Dept. of Physics and Astronomy 
btd@iastate.edu       Iowa State University 
                      Ames, IA 50011
From: paulsen@eniac.seas.upenn.edu (FreeKill)
Newsgroups: rec.games.netrek
Subject: Re: me, freekill, and hector
Date: 6 Oct 92 20:31:17 GMT
Organization: University of Pennsylvania

Rob, in his state of drug-induced euphoria writes:
>In a fit of cluelessness, Brian Paulsen writes:

>Of course you can get the best of them on occassion, but that means nothing.
>They do make mistakes.

I will agree that Yea Boy is marginally better.  Duck has easily replaced
Quar as the best in the game currently.

Following by Justin in his normal flaming mode
>>I'm surprised you included Wreck.  he's not from CMU.  He can't be as  
>>good a base (or better) than Balton, Balinor, Tortoise, Videodrome, or  
>>yourself. I mean, he's not from CMU (or Berkeley).  You must have needed  
>>a third player.

>Should've known to not expect fairness from you justin.  When have I ever  
>said a player couldn't be top notch if he wasn't from CMU?  I have nothing  
>but respect for wreck.

Actually, every time I've seen you post a list of who was the best at
anything, only CMU players appear.  I just kinda drew my own conclusions.

>>)I honestly don't think Hector and FreeKill know HOW to win.  They always  
>>)seem to find new ways to mess up.  
>
>>This is a new one.  Care to fill me in?
>
>Sure.  It takes some experience with close games to understand how to win  
>one.  I don't think either you or brian have that experience yet.  With  
>every game you are improving, and as you improve so does TWNN.

Oh, thank you Old Wise One.  I've never played in a close game?  Hmm, I guess
the overtime victories and the come from behind victories in the INL/SINL
weren't close.  Rob, to be honest, you've seen me in very few games.

>Why do you two continue to flame everything in site?  I reply to a post  
>telling the honest truth, and all I get is pure pain, misquotes and all.   
>Get it straight, guys.  After 2 years it gets old.

First of all, you asked to be flamed.  Right at the bottom of the post,
it said please flame me.
Second, I'm just posting the honest truth as well.
Third, I haven't known you for more than 9 months.  What are you talking
about, '2 years'?

>Oddly enough, 3 TWNN members have sent me mail agreeing wholeheartedly  
>with my posts.  Perhaps you should ask your team what YOU are doing wrong,  
>instead of assuming that the problem lies elsewhere.  There's a thought!   
>If you want TWNN to win it all (which you have the ability to do) you'd  
>better get your act together.

Hmm.  Well, let's just see who is ranked by stats after the first week.
Gosh, we're ahead of you....  Perhaps you should ask your team what YOU are
doing wrong, instead of assuming that the problem lies elsewhere.  There's
a thought!  If you want SS to genocide at all (which you have the ability
to do) you'd better get your act together.

>Rob
>aka Spacedace!

Brian
aka Tired of Rob's BS


Newsgroups: rec.games.netrek
From: underdog@leland.Stanford.EDU (Dwight Joe)
Subject: Re: The Eagerly Awaited Fall Rosters
Organization: Miners for a Heart of Gold
Date: Mon, 28 Sep 92 13:26:03 GMT

In article <1a3eu3INNs0d@agate.berkeley.edu> tom@soda.berkeley.edu (Tom Holub)
writes:
>Here they are; the rosters for the Fall INL.  I have proofread them
>vaguely, but I'm sure there are errors left.  TEAM CAPTAINS PLEASE
>MAIL ME OR inlcouncil@cs.montana.edu IF THERE IS SOMETHING WRONG WITH 
>YOUR TEAM'S ROSTER, I MEAN IT.
>--- begin included text
>This is a list of rosters for the Fall 1992 International Netrek League.
>The first player listed on each team is the captain, unless otherwise
>noted.
>Golden Bears  (Berkeley, California)
>Mojo Riser (tom@soda.berkeley.edu)
>Amazing (co-captain, maroo@soda.berkeley.edu)
>Duck Dodgers
>Ginger Lynn
>Hell Peacock
>Whirlly Bird
>LURI
>R.I.P.
>Dazzler
>Pyro Joe
>R. Daneel
>Iolo the Bard
>Freeman
>...

This may sound like a really dumb question, but how does one get on
one of these teams?  I'd like to join one.

Flt. Capt. *pineapple

-------------------------------------------------------------------------------
Seikatsu no imi wa nan desu ka.            \|  |`      | Don't buy from Toyota;
Shitte itara oshiete kuremasen ka.          | -+-      | especially, don't buy
                                           /| / \      | from Capitol Toyota in
Copyright 1992.                 Disclaimer:  1 + 1 = 3 | San Jose, California.
-------------------------------------------------------------------------------
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: For all you fans...
Date: 28 Sep 92 01:09:37 GMT
Reply-To: fadden@amdahl.uts.amdahl.com (Andy McFadden)
Organization: Amdahl Corporation, Sunnyvale CA

>From alt.tv.ren-n-stimpy Thu Sep 24 16:21:12 1992
From: wingard@b11.ingr.com (Steve Wingard)
Subject: John K. FIRED by Nickelodeon!!

Sad news, folks...

For those of you wondering why Nick has begun repeating R'n'S episodes
again,  the 9/24 _USA Today_ reports that Nickelodeon has *FIRED* John
Kricfalusi after Spumco failed to provide the 12 new episodes that
were contracted by the network.

Apparently, Spumco bit off more than they could chew -- their
relatively small staff couldn't get enough episodes done in time, and
at least two episodes that they *did* provide to Nick were rejected
by the network for being too gross.

The article said that 25-35 Spumco employees have lost their jobs as a
result of the termination.  Nick apparently still owns the rights
to the Ren and Stimpy characters, but without their original creator
it seems whatever they try to come up with just won't be the same...

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
From: echeverr@scf.usc.edu (Evil Geniuses For a Better Tomorrow)
Newsgroups: rec.games.netrek
Subject: Re: Scrimmage: Hell's Bagels vs. "Take off, Eh?"
Date: 26 Sep 1992 23:54:52 -0700
Organization: <censored>
NNTP-Posting-Host: phakt.usc.edu

In article <90459@netnews.upenn.edu> botelle@eniac.seas.upenn.edu (Justin Botelle) writes:
>In article <Bv533F.Mw1.2@cs.cmu.edu) hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:
>)ps  new threads..what are nettrekies' girlfriends age?
>Christ, what's next?  Penis Length?  Alcohol tolerance?  Sq Ft. of Office 
>Space?

That's ok, Justin, i don't have a girlfriend either.

5150
yet

-- 

"We are not censors nor your mother."
              - Jim Pepin, Exec. Director, University Computing Services, USC

Newsgroups: rec.games.netrek
From: jasonp@tiger1.prime.com (Jason Pascucci)
Subject: Official INL Mercenaries?
Organization: Prime Computer, Inc.
Date: Sun, 27 Sep 1992 06:04:31 GMT

Hi,

Just wondering...is there any call for a 'professional'
subs organization, or maybe just a mailing list of people
who want to be subs? Or is the standard recruitment process
adequate? Or, are subs less frequent than I'm lead to believe
from my experience with summer INL?

--
Flt.Cpt 'I didn't try hard enough for an INL team' Steele
Lt.Cmdr 'They wouldn't take me anyways' OggMe
Ensign 'What more need be said?' HeyMucusBiteMe
-- 
Jason R. Pascucci
jasonp@primerd.prime.com
Newsgroups: rec.games.netrek
From: isae@IASTATE.EDU (ISU Boy !!!!!)
Subject: Re: Official INL 3.0 Binaries
Reply-To: isae@IASTATE.EDU (ISU Boy !!!!!)
Organization: Iowa State University
Date: Fri, 2 Oct 1992 04:20:36 GMT

In article <1992Oct1.201941.21091@organpipe.uug.arizona.edu>,
news@organpipe.uug.arizona.edu writes:
> In article <1992Sep29.035501@IASTATE.EDU>, isae@IASTATE.EDU (ISU Boy
> !!!!!) writes:
> |> In article <1a948eINNsdt@agate.berkeley.edu>, tom@soda.berkeley.edu
> (Tom Holub)
> |> writes:
> 
> |>   1. That person was using fake login  (su privilege? )
> |>   2. You forgot his username
> |>
> |>   I would say you forgot his username. dv0248 reminds me of the
> |>machines....
> 
> Actually it is quite easy to fake login with a borg.  The client
> passes "login name" to the server, although the server figures out
> "display" for itself.  Not that it relates to this conversation,
> just pointing out that faked user names are very realistic.
> 
> Note:  Currently my robot always logs itself in as 'hydra' not 'nelson',
> while I know David Teo also logs in under a variety of different
> names when working on GF Robot.
> 

 I know about this, that's why I suggested David not to incoorporate it
 in his last release. Right, Dave? ;-)

> 				- Jeff (Miles Teg)

-Rony
 isae@IASTATE.EDU
Newsgroups: rec.games.netrek