HDTenEightyP/NetNews huggingface dataset:
From: infiniti@leland.Stanford.EDU (Richard Chung-Yih Lee)
Subject: Re: Sheng Long on SF2 Champion edition!!!
Summary: YOU'RE A DICK
Organization: DSG, Stanford University, CA 94305, USA
Date: Wed, 8 Apr 92 09:58:14 GMT

In article <#Aj+d+#@engin.umich.edu> tonychen@engin.umich.edu (Antony Chen) writes:

>And are you and your friend such losers that you stick around arcades all day
>long waiting for the owners to wheel in new games?  I admit that SF2 is an
>addictive game, but waiting at the arcade isn't gonna make your life any
>better.  Second of all, "Sheng Long" being a character is bullshit.  If you
>really believe there is such a character, may you drown in your self-pity.
>Sheng Long means "Rising Dragon" which is Ryu's dragon punch.  Don't give me
>any of that, "But I really saw it!" bullshit.  A couple of reasons why I think
>you're just:  a. stupid and has no social life or b. thinks that all his friends
>at the SF2 machine would do ANYTHING for him (I think that it's both), anyways
>back to my reasons:
>
>1.  Sheng Long in Chinese or Japanese doesn't translate into a character, but
>    Ryu's Dragon Punch.
>2.  You have no life, so you decided to post BS on UseNet and start this
>    stupid rumour all over again.
>3.  You have no life, so when you were hanging out at the aracde, you started
>    hallicinating.
>4.  Any owner who is stupid enough to set his dip switches while the machine
>    was on is as stupid as you...(your father perhaps?)
>5.  If you bring up EGM's article, then I'll flame your ass for being the most
>    gullible son of a bitch in the world because it was BS and EGM admits it.
>6.  I talked to a guy who designed the damn game and he laughs his ass off
>    everytime he reads Sheng Long BS on UseNet.
>
>Get a life, but since that isn't possible for a shit like you, go to the
>arcade and get turned on when someone plays Chun Li, but remember,
>masturbastion in public is illegal, but if the owner really is your father,
>then you two can close the place down and go at it together.

	All I can say is, YOU'RE A DICK. I don't know how much better it makes
you feel when you say all these to somebody else. Maybe YOU are such a loser in
life that you have to resort to putting people down to satisfy your own big
ego. It's only a game, and it's amazing that how much you can get excited over
a short article. And you had to bring in his father. I don't know how others
think, but to me you don't prove anything by writing long articles like this to
waste the bandwidth. A loser is a loser is a loser. I don't know how your 
social life is... but judging from the personality you showed in this article,
I don't think it's too great.


Newsgroups: alt.games.sf2
From: primus@netcom.com (Robert keng)
Subject: Immature flame threads
Date: Mon, 13 Apr 92 01:53:18 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 



			Come on people, what happened to net curtesy? Stop
posting senseless flame threads. This group has only been active for a while
and already it is full of flame threads. I think Felix Lee posted a similiar
article here and in r.v.g.a. a while ago, and I guess no one paid any attention
to it.........

			There has been really dumb flames lately. As I recall,
an anonymous user flamed an author just because the author included his turn-onsin his summary line, and the user not only flamed the author, but included some
very insulting remarks about the author's race and the author's genitals. Thingsas such are totally unnecessary, not to mention childish and lame. Then there
is another instance where one user made an suggestion to another user about
using lowercase letters instead of capital letters, and the user who made the
suggestion was flamed for that........

			I may be wrong, but wasn't this group dedicated to the
discussion of SFII related matters (yes, even the thread concerning Chun Li's
thighs)??? Don't waste net bandwidth with senseless flame threads. I don't
appreciate it, and I'm pretty sure alot of users out there feels the same way.
Suggestions, ideas, discussions, questions, opinions, ect are certainly welcome
, but if you feel that you absolutely have to flame someone, by all means, do itby e-mail (well, of course, unless the person who's getting flamed really
deserves it. i.e. he/she insulted the general readers as a whole)......

Not flaming anyone. Just a suggestion. Comments welcomed...


primus
primus@netcom.com
From: fhuang@eniac.seas.upenn.edu (BOGUEMAN)
Newsgroups: alt.games.sf2
Subject: Flaming SPD???
Date: 16 Apr 92 02:30:08 GMT
Distribution: usa
Organization: University of Pennsylvania


Zangief has a `flaming SPD?' Hmmmmmm. Nah, somebody better show me first
cuz I just don't believe it (translated - I think it's bullshit).

-bogueman


Newsgroups: alt.games.sf2
From: friedman@asparagus.cis.ohio-state.edu (Mark "Crimson" Friedman)
Subject: Re: Chun Li's a hot babe!
Organization: NAIVE - New And Improved Virtual Environment
Date: Tue, 7 Apr 1992 23:04:29 GMT

In article <1992Apr6.195204.5205@cco.caltech.edu> julius@cco.caltech.edu (julius yang) writes:
>Of course, in a later article by Mr. Rauser, he seriously wants people
>to contemplate alt.hot.babe.chun.li.  So who needs therapy now?

That *is* crazy!  It should be in the sf2 hierarchy at least:

	alt.games.sf2.chunli.hot-babe

Something like that would be more appropriate.

						- Klone Crimson
-- 
+----====>>>))) Mark Friedman is friedman@cis.ohio-state.edu (((<<<====----+
|   "There is nothing former   |   "If you put a hungry ferret in your     |
|      about King Crimson."    |      trousers, he'll run around..."       |
|    - Robert Fripp, 5/11/90   |               - Nigel Tufnel (Spinal Tap) |
Xref: sparky alt.games.sf2:373 rec.games.video.arcade:5350
From: charon@ccwf.cc.utexas.edu
Newsgroups: alt.games.sf2,rec.games.video.arcade
Subject: SFII CE: Re: Help needed with Balrog
Date: 16 Apr 92 13:40:33 GMT
Followup-To: alt.games.sf2
Organization: The University of Texas at Austin, Austin TX


   Balrog just sucks, wanna no why?


Just sit in a defensive crounch and sweep -- you beat him!  Its sad, its cheap,
but its true.  I've been up against soon really *good* balrogs before I came
up with this little gem.
   You simply fake a stand up and they come flying in -- which you quickly
crouch sweep.  You can get them with that for the majority of the round.
He'll try some jump in's, etc -- which you just block then crouch sweep or
take the hit and throw.  

FYI:  Balrog can do *no* damage to a crouching opponent!  And anytime he comes
    in for a headbutt (the only way he can do damage) you just sweep.  Its
    really sad -- but then again so is Balrog.



Ciao...


-- 
WOW!  I can use a toaster with my MAC/IBM.  Thats great!
"See, I told you the Toaster was compatable...ha!"

Sorta like buying a "ferrari box" and tying your Yugo to it and saying 
"I told you it just needed a little work...ha!"
Newsgroups: alt.games.sf2
From: chiriu@cco.caltech.edu (Michael Edwin Ichiriu)
Subject: Re: Blanka Combos (SFII)
Organization: California Institute of Technology, Pasadena
Date: Fri, 17 Apr 1992 11:23:05 GMT

jstrachman@vax.clarku.edu writes:
>>[blah blah blah] Blanka  does  not
>>have time to recover and do a defensive crouch before the opponent comes
>>and  sweeps  Blanka  down again.  It's only on the third sweep that I am
>>able to protect.

>Your machine is faulty.  All characters can defend when they are getting up.
>Make sure the joystick is working correctly.

Not necessarily.  With Vega's slides, I've been able to catch players
as they stand up.  Not that I recommend this strategy; people will get
pissed at you after a while because they can't get back up.
Newsgroups: alt.games.sf2
From: kiszkaw@woods.ulowell.edu
Subject: Re: Thoughts on SF2:CE
Organization: University of Lowell
Distribution: alt
Date: Thu, 9 Apr 1992 20:05:03 GMT

jefft@athena.mit.edu (Jeff Tang) writes:
> 
> Ken:  He's been made a *lot* stronger.  The dragon punch can be executed
> faster now.  For instanc, you're hitting him with jabs. In between two of
> them, he throws a dragon punch and bam, you're hit.  The recovery time is
> lessened after the  spirit ball.

Tell me about him being stronger!  Being a Guile player, I find Ken and Ryu
annoying enough as it is! (Fireball, kick, fireball, kick, fireball, kick...)
His dragon punch seems to go further *out* than it used to.  Vs the computer,
99.44% of the time I could dodge/backbreak Ken if he went punch crazy.  Now
my timing's all off because he's in a different place.  No matter, I'll make
a comeback. >:)
 
> Dhalsim:  He's been weakened as far as I can tell.  His headbutt, doesn't
> work as an aerial defense as well, and the slide seems less effective.  The
> only improvement is the speed of his dives.

I don't know about him being weakened.  He certainly didn't get an *extreme*
amount of power added, but I see none taken away. 
 
> Blanka:  Seriously improved. He's a real monster now.   Faster body ball,
> faster elec., no stupid double roll move.

All I've seen (Heard, actually) is his scream during the Furrball Express.
I'll withhold any comments until I've seen him played a bit more...
 
> Bison: Yes, the body drill is cheap, and he has a good throw, beyond that,
> he's a fairly weak character.  I also haven't found a way to control him in
> the air effectively?

Takes practice. };)
 
> Vega: Nice and fast. I like him.  But I've been absolutely helpless against
> blanka with him.  If I jump at him, he can jump up and beat me everytime.  
> How do I do the aerial throw with him, and how can I do the screaming dive,
> and throw someone off of the ground?

Only played him once.  I found him *too* fast.  Took me a while to keep up
with him, but I think that's attributed more to my being attuned to Guile's
speed.  Once I adjusted, I kicked some butt, but still don't like him.
 
> Sagat:  A lot of potential.  That knee could be a very useful weapon.
> Having two sorts of Tigers seems a disadvantage, though.

I agree.

Now for some original stuff (Feel free to dispute any of it, I'm no expert!):

Honda hasn't really changed much, but then again, I've never really played  him
much, now or with SF2 Bland Edition..

Chun Li is one of my friend's favorite characters.  He's said he only knows
of the one different move (I forget what he told me it was, something about
dancing the Watusi on your head...)

Zangief:  Gimmie a break!!!  The spinning piledriver is ridiculous!  1/3 of
your energy per hit?!  OY!  ;)

Anybody even played Balrog?

 
> --
> Jeff Tang
> jefft@athena.mit.edu

		Bill Kiszka
		kiszkaw@woods.ulowell.edu

*----------------------------------------------------------------------------*
			Stress reliever tip #12:
				Pay your electric bill in pennies.
*----------------------------------------------------------------------------*
Organization: University of Illinois at Chicago
Date: Saturday, 11 Apr 1992 14:44:03 CDT
From: <U13818@uicvm.uic.edu>
Newsgroups: alt.games.sf2
Subject: Champion

         Finally, I've got a chance to play SFII CE last night. I personally
is a "Ryu/Ken Fan club" memeber since Street Fighter I, the reason why I stick
using them in SFII is I still think they are the main actors of the games,
others are supporting actor. I was very very disappointed with their
performance in SFII (actually the programmer), until last night I regain my
confidence in them.
         With the information available in this news group, I use Ken when I
first grab the joystick of this monster machine. The guy was using M.Bison,
business as usual he use flaming toperdo after the "Round One" sound fate out.
I block it and get five to six hits, then I sweep him after he stop (it seems
to me that I have the priority to sweep him rather than he throw me). He fell
down and I walk to him and do the same old trick (jab -jab dragon punch).
Instead of getting three hits in the old version, he only get two hits. But
time has changed, the recovery time for jab Shoyurken is too short that I can
perform three other jab dragon punch before Bison can stand in the normal shape
the result is he lose after eating four jab dragon punch.
          "Round Two" he don't use the toperdo once started. So I throw a
jab fireball to him when he is at the corner.(The recovery time for fireball
is pretty much the same as the old version) He jump forward to avoid the
fireball, (once again thanks for the improvement) I used a fierce Shoyurken
and he get hits. I myself can believe it, if the arc is 5 degree for
a fierce dragon punch in the old version, it is 20 maybe 30 degree in CE.
Cool! Very Cool! Again he fell down and I do the chain jab dragon punch and he
lose.
          The guy then use Vega, yet he really is monster. Vega is too fast,
his leg and his claw are too long. I lose eventually, so I pick Ryu. Yes, the
hurricane kick is faster, fireball is faster, so what? Ryu seems to be a dummy
in CE, cause his dragon punch is the same as the old version (jab not as fast
as Ken's jab, fierce not as wide as Ken's fierce).
          In conculsion, Ken would have the chance to overpower other character
in SFII CE. For those who give up using Ryu/Ken, it 's time to come back!
          By the way, for those of you playing CE. Do you found that blocking
is less sensitive in CE especially versus Vega?

                                                 Herman
                                                     U13818@UICVM
From: samurai@uriel.cs.mcgill.ca (Darcy Brockbank)
Newsgroups: alt.games.sf2
Subject: Why Street Fighter is doomed
Date: 17 Apr 92 16:09:40 GMT
Article-I.D.: cs.1992Apr17.160940.28704
Organization: SOCS, McGill University, Montreal, Canada



Well, after playing SFII TCE for a while, I decided there were
some nice features, such as a "quicker" feel, but I definately don't
like the trend it represents.

The two major trends are 1) gimmicks and 2) low complexity

The 4 new player characters are not as complex as the other characters. 
Just think of all the different attacks you have with Guile (NOT special
techniques). Every button produces an absolutely different result. The
programmer that made Guile, did an awesome job.

Now figure Vega. Every button in the air does a kick. Every button 
standing does a lunge. Every kick button low does pretty much the same
kick. How about Balrog? He does a 1) hook in the air 2) jabs and uppercuts
on the ground. Well, it must have been *hell* trying to create that 
character. And that headbutt just looks plain stupid.

It also seems that Capcom is using more gimmicks, and calling them 
"special techniques". The Bison torpedo is just idiotic. If you could
jab him a la Blanka's Roll, it would be more fair.

All this jumping around by Bison and Vega is something that bothers me 
too. Most of the grace in Bison's attack is performed by the computer.

BISON REQUIRES NO SKILL AT ALL!!! This is what is sad about TCE. How
long does it take to master Guile? Many quarters. How about Dhalsim? 
Many more. Bison? Any joker can come up to the game and be devastating.

He's too fast and too easy.


As well, this whole idea of more, more, more special techniques is silly.

What's next? SF III :

Guile

O-, -O,O-,-O fierce : 	Guile throws a hand grenade down opponents pants,
			and blows off their lower half.

People play the whole game with characters like Bison relying ONLY on the
artifical skill supplied by easy to do, and devastating special attacks.

The four new characters are SAD SAD SAD compared to what they gave us in 
the previous 8. Any of Vega, Balrog, and Sagat pale in comparison to the
other characters. The only one with complexity is Bison, but they made
him just too cheesy and powerful for a player to use.

Anywa, I wish they'd come up with a game that's more FUN to play, and
less gimmicky, and better thought out.

- db

--
---- my opinions are my own, not my employer's ---
"You fill in the mortar, I build the wall." "...a secret stigma, 
weeping willow, a diminished carnival of sorts." "Who might leave you
where I left off? A perfect circle of acquaintances and friends."
"I can't see myself at thirty I don't buy a lack of thirty
Caught like flies wishing for tomorrow's jewlery" - M. Stipe
From: f8zy@vax5.cit.cornell.edu
Newsgroups: alt.games.sf2
Subject: CE Vega move
Date: 9 Apr 92 12:53:40 EST
Distribution: world
Organization: Cornell University

One thing

I just read about an aerial throw move with VEGA
Notice I said aerial throw not aerial backbreaker
Please post the move. Thanks...

Newsgroups: alt.games.sf2,rec.games.video.arcade
From: hamlet@cheshire.oxy.edu (David Dominic Papandrew)
Subject: Re: SF II: TIE
Summary: Idiot edition street fighter
Organization: Occidental College, Los Angeles, CA.  USA
Date: Wed, 15 Apr 1992 18:45:54 GMT

 I don't know that my opinion counts in this board 'o flames, but i rather 
thought the "Street-Fighter-Idiot Edition" pretty funny...the 5 minutes put
into writing it were well spent...whoever posted certainly presented a nice
commentary on the overall decline of this board

Social commentary in street-fighter...wow, how profound

	Dave.
Newsgroups: alt.games.sf2
From: chiriu@cco.caltech.edu (Michael Edwin Ichiriu)
Subject: Re: SFII TCE : Ryu and Bison
Organization: California Institute of Technology, Pasadena
Date: Wed, 8 Apr 1992 10:19:59 GMT

mjb@srl06.usl.edu (Matt J. Brumley) writes:

>Well, having heard of Ken's awesome dragon punch, I was wondering what Ryu's
>strength is!  I detest fireball battles (tho' they often occur when I play 
>against Ken, hehehe I always play Ryu >:), and I'd hate to find that Ryu's only
>abilities are a quick fireball and the new hurricane kick (which, admittedly, 
>seems pretty useful)...  Those would satisfy me if Ken didn't have a more 
>powerfu uppercut !  Maybe Ryu is slightly faster... (hopefully)

I think Ryu is a little faster than before.  If Ryu is knocked down and
his opponent tries to jump in on him, he gets up in just enough time to pull
off a dragon punch.  I've been able to pull off some major bullsh*t with
his speed.  Ryu does not have the same quick hurricane kick that Ken does,
and I'm not entirely sure that its useful.  I think its just a novelty that
will fade away once people get used to it.  The range on Ken's dragon punch
makes him deadly, especially for people who are playing TCE for the first time.

>Finally, have they improved the Computer's playing ability?!?!  (not that many
>of you have actually had a chance to get on an unoccupied machine!  >:)

YES!  The computer is *much* harder to beat now.  For example, E. Honda will
almost always take the hit and throw you if you jump in towards him.  And
the computer Blanka is a helluva lot more deadly than in the "classic."

>Ryules  (ken is a TOTAL, absolute weenie)

You got that right.
Newsgroups: alt.games.sf2,rec.games.video,rec.games.video.arcade
From: pychen@cory.Berkeley.EDU (Peter Y. Chen)
Subject: Re: Sheng Long on SF2 Champion edition!!!
Organization: University of California, at Berkeley
Date: Sat, 11 Apr 1992 04:02:58 GMT

In article <kucgmaINNsfv@exodus.Eng.Sun.COM> jkim@jingoro.Eng.Sun.COM (Jun Kim) writes:
>In article <92101.093810U51115@uicvm.uic.edu> U51115@uicvm.uic.edu writes:
>>In article <bzk+lH_@engin.umich.edu>, tonychen@engin.umich.edu (Antony Chen)
>>says:
>
>[alot of stuff deleted]
>
>>>-
>>   You fargin liar! I don't believe your turn ons and I don't believe you. You
>>can't turn on women like Cindy Crawford with your puny little chinese dick. Do
>>you need a microscope and tweezers to take a piss? Nuff said.
>>>
>
>	Huh???????? Wha?????????
>
>	Didn't people with minds like this die off during the Stone Age?
>

	No! Of course not! Next time you go to the bathroom, look into the
toilet before you flush.  There you'll find people like him/her/it.  You
guessed it, they are pieces of shit.
	Notice that he/she/it has chosen to post the flame anonymously.
That's right fucknut, great way to flame people by insulting him personally and
anonymously, so you won't have to worry about people flaming you back
based on your name/race.  Next time you want to flame someone, at least have
the balls to tell him/her your name!
Organization: Penn State University
Date: Tuesday, 7 Apr 1992 12:26:31 EDT
From: Brad Long: Leader of Dragon <BJL106@psuvm.psu.edu>
Newsgroups: alt.games.sf2
Subject: Re: CHUN LI'S WET PUSSY
 <1992Apr5.074624.15323@ringer.cs.utsa.edu>
 <1992Apr7.065413.39096@kuhub.cc.ukans.edu>

In article <1992Apr7.065413.39096@kuhub.cc.ukans.edu>,
2frjcomply@kuhub.cc.ukans.edu says:
>I WILL KICK ALL YOUR ASSES IN SFII..any day I have a track record consisting
>of
>11 losses over the last year.  Read it and weep!

first of all, the server at U. of Kansass says the owner of this account is one
   Martha Novak....(i wonder if see knows some perverted putz is posting smut
   from her account, or maybe she is herself, i don't know)...any way the
   phrase 'chun li's wet pussy' is not one i'd expect from any girl i know any-
   way (and i do know many besides my mom...).

second, the subject covered in this post seems to hold ABSOLUTELY no cons-
   tructive purpose for this net.group...postings saying 'i'm so great, and you
   all suck,' (and doing so in such a sifisticated fashion) are not called for
   in any net.group....If you can't bother to read the group's charter, then
   don't bother posting on this group (go to alt.smut.whatever).....and, no,
   it's not that i'm a prude or anything, but if you have nothing better to do
   than type useless dribble into the computer, than maybe you don't belong in
   and institute of higher learning.....

and last, if you can't refrain from using profanity in your headder, maybe we
   really shouldn't have a place for you to put it.....i.e. can this net.group.
   it's one thing to joke about it within a humorous article that others have
   a choice to avoid, but it's another to post it right where everybody has to
   look at it (and with no purpose at that), as well as casual purousals from
   different server administrators.....not good....


                        let's see if we can't learn to control ourselves...
                                              -brad
From: mlharley@unix1.tcd.ie (Kubik)
Newsgroups: alt.games.sf2
Subject: Yet another Cheap move problem
Date: 14 Apr 92 08:51:16 GMT
Organization: Trinity College, Dublin


	I'm getting pretty pissed of with Guile getting in close, giving
a couple of quick kicks, and a throw, anything to do against it?
(besides keeping him at a distance)

	I also seem to be unable to stop Chun-Li bouncing all over my
skull. ARRGGGGGGH!!!
Help! Please...
Newsgroups: alt.games.sf2
From: st1el@rosie.uh.edu (Jensen, Douglas J.)
Subject: Re: SF2 CE Ticks
Followup-To: alt.games.sf2
News-Software: VAX/VMS VNEWS 1.41    
Organization: University of Houston
Distribution: usa
Date: Thu, 16 Apr 1992 02:10:00 GMT

In article <84082@bu.edu>, robrod@buengf.bu.edu writes...

>    As someone mentioned before Guile can sonic boom you when you are in
>the corner and sweep if you block standing and throw if you block
>crouching.  There seems to be a delay when you swith buttons while in
>close-range attacks.  This makes the previous tap/throw moves from SF2, not
>possible.

Actually, at UH, the new Guile-cheese is : Jumping Fierce, standing Fierce,
Sonic Boom, Fierce.  I was NEVER able to reverse or block this once the first
hit struck me.  And it's a "re-stun" move too.

>    If Zangief has you in the corner he can perpetually forward/SPD.  The
>landing does NOT push Zangief too far away when both characters are in
>the corner.  You must master the walking-forwards-SPD in order to do it
>without getting countered.

Again, at UH, people trading off with Z's 720 piledriver.  Anytime anyone got
close enough to hit them, off they went.  Poof.  Jeez.  $.50 for 30 seconds?

Let's get counter-moves to the cheese posted so we can have fun fights again.

By "fun" I mean that my $.50 per play lasts at LEAST a minute.  :)

---Doug
Xref: sparky alt.games.sf2:286 talk.bizarre:11129 misc.test:5379