HDTenEightyP/NetNews huggingface dataset:
From: Joel_Murray@mindlink.bc.ca (Joel Murray)
Subject: Re: Falcon 3.0, Copy Protection?
Organization: MIND LINK! - British Columbia, Canada
Date: Wed, 13 Jan 1993 01:38:29 GMT

NASIM JAWED writes:

: Does Falcon 3.0 use a codewheel, questions from the 300+ page manual, or
: some other type of protection?  Thanks.

No.

You're welcome.  :-)
--

       Joel Murray / Vancouver, British Columbia  /  Canada, Eh?
       Joel_Murray@mindlink.bc.ca               CIS:  73200,3117

Ligneous and petrous projectiles can potentially fracture my osseous
structure, but pejorative appellations will forever remain innocuous.
From: spielman@pender.ee.upenn.edu (Terence P. Spielman)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: UW2 Arrghhhh!!
Date: 11 Jan 93 22:19:54 GMT
Organization: University of Pennsylvania

In article <C0pE5v.7MK@ccu.umanitoba.ca> umcoyne0@ccu.umanitoba.ca (Michael Jude Coyne) writes:
>In <1822@emoryu1.cc.emory.edu> labdg@emory.edu (Diego) writes:
>
>>You know, I've always considered myself a patient person, but
>>Origin's disks really drive me crazy (you'd think they warehouse
>>the #$%^ things next to a giant magnet).  I just went through 3
>>different copies of UW2 from two different stores and EACH and
>>EVERY one had a botched up disk one (DOS crc errors & sector not
>>founds when trying to install or back up).  Finally I returned it
>>and went for a nice battlechess on cd-rom (no chance of bad floppy
>>there ;-).  The sad part is, many if not most of my other Origin
>>games seem to have come on disposable disks as well.  My original
>>Ultima Underworld disks went bad after 6 months, while my first set
>>of Wing Commander I disks were completely dead on arrival (as were
>>the next four sets I tried), and my Wing Commander II disks died
>>about 4 months after purchase (good thing for the cd-rom edition!).
>
>	The same thing happened to my WCII disks as well!  When I originally got the game, disk #6 did
>not work, so I returned it for a replacement.  I played the game, completed it, removed it from the
>hard drive.  Go to reinstall it, and guess what?  It didn't work!


Please don't flame me for giving a possible solution....

One reason you may have problems reading and writing from/to floppies
is because your controller card cannot keep up with your bus speed.

One day I decided to change the bus speed on my 486/50 from 8.33 MHz
to 12.5 MHz by adjusting the BIOS.  Simple enough.  I didn't notice any
problems and so told my brother to do similiarly.  He also never saw
any problems...until one day he tried to install (or rather re-install) 
Ultima Underworld:The Stygian Abyss.  BAng!!!  Without fail, Origin's
install program would complain about DOS crc errors.  So, he asked me what
I thought, and after mucho experimentation and similar problems on my
machine (we have identical computers), I discovered that my controller card
(and I/O card, although this is irrelevant), are both rated up to 8MHz
ONLY!!!  Hence, the bus speed was too fast.

The morale of the story is, if 3 sets of independent disks cause problems,
perhaps it's not the disks, but the hardware.  See if your bus speed is
faster than 8MHz or not.  If necessary, ask your harware supplier if all
your system components are rated at more than 8MHz.  (My supplier confirmed 
that the cards he installs only go to 8MHz.)  

Finally, before anybody flames me by saying that the disks were defective, and
I don't know what I'm talking about...I will say that it seems unlikely to
me that three sets of disks were screwed, but then again it is possible.

Terence
spielman@pender.ee.upen.edu
From: odlin@reed.edu (Iain Odlin)
Newsgroups: comp.sys.ibm.pc.games
Subject: ST25 -- "Vengeance" help needed
Date: 9 Jan 93 04:55:05 GMT
Article-I.D.: reed.1993Jan9.045505.14880
Organization: The Stuffed Animal Trauma Team  (We're Trained Professionals)


  I am getting *very* tired of getting the ^&$&$^ kicked out of me by the copy
  of the Enterprise and its two Elasi friends in the 'episode' "Vengeance" in
  STAR TREK, 25th ANNIVERSARY.  Anyone have any clue how to get through this
  fight?

  Thanks,
  -Iain Odlin
-- 
 --------------------------------- Iain Odlin ---------------------------------
                  10 Crosby Street, Level 3, Portland ME 04103
                                 odlin@reed.edu
 ------------------ Shop as usual ... And avoid panic buying ------------------
Newsgroups: comp.sys.ibm.pc.games
From: lchong@polyslo.csc.calpoly.edu (Leo Chong)
Subject: Re: F15 (F-15E's SNIFF) Help needed!
Date: Mon, 04 Jan 93 18:09:28 GMT
Organization: Cal Poly State Univ,CSC Dept,San Luis Obispo,CA 93407

In article <1993Jan4.152114.6043@newshost.lanl.gov> Gavin Adams <gavin.adams@lso.mts.dec.com> writes:
>In article <1993Jan03.215220.11019@rat.csc.calpoly.edu> Leo Chong,
>lchong@polyslo.csc.calpoly.edu writes:
>>My only complaint so far is lack of recoinasance of enemy territories and
>the
>>enemy's ability to track onto you and sneak up behind you without even
>turning
>>on their radar.  This makes me very nervous-especially when awacs use is
>very
>>limited.  
>
>Ahhh, but actually this is more realistic then you know.  As soon as an
>enemy radar has ping'ed you, rest assure that an enemy flight has been
>vectored to your location.  If they have your heading and air speed, *thier*
>AWACS can place within your vicinity.  A little Mark I eyeballing and thier
>sitting on your six.
>
>--- Gavin
>Visualize Whirled Peas!

The essay book that came with it states, "Both spend a lot of time using the 
old reliable 'Mk One Eyeball', watching outside for hazards or opportunities."
Then it further states, "Unless a bogey gets within ten miles, the pilot
doesn't usually mess with the radar."  TEN MILES?  That's kinda hard.  How
exactly do you 'Mk One Eyeball'?  When you mean 'ping' does that mean that
as soon as my AWACS finds a snap or bogey, do I turn on my radar, conduct
a sweep, take a shot and see how fast the plane is going?  Then do I perform
a calculation in my head as to how long I have before the plane reaches my
ten mile vicinity?  How do you exactly do this?

-Leo
From: margot@disuns2.epfl.ch (Joel Margot)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wiz 7 Help
Date: 5 Jan 93 15:58:31 GMT
Reply-To: margot@disuns2.epfl.ch (Joel Margot)
Organization: Ecole Polytechnique Federale de Lausanne

In article <1iaignINNklf@menudo.uh.edu> st1ee@Rosie.UH.EDU writes:
>I'm trying to find the thing to give to Xeng Xheng, but I can't remember
>what is is supposed to be.  I remember Brother T'Shober telling me something
>about searching aside a golden face in the temple, but can't remember exactly
>what he said.  If anybody can tell me I'd appreciate it.
>Also I seem to remember someone telling me to tell something/ask something
>of the Gorn King, but i didn't write it down and I can't remember it 
>either.
>

 --------------------------------- Spoilers ----------------------------

You have to give Xeng Xheng the Holy Work, which is to find in the undergrounds
of Munkharama. 

Happy new year.

Joel
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: Patriot
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Tue, 5 Jan 1993 22:48:42 GMT

In article <1993Jan4.184457.1@vmsb.is.csupomona.edu>, cvetp036@vmsb.is.csupomona.edu writes:
>In article <63154@mimsy.umd.edu>, rpfaff@umiacs.umd.edu (Ray Pfaff) writes:
>> I bought Patriot two days ago, but I haven't ahd time to do much other
>> than try to run the tutorial.  If the manual is as badly written as
>> the tutorial, it's going to be very hard to play. I set up the inital
>> coditions and ran it, but I had no clue what was going on once the 
>> game started.
>> Be forwarned, rumor has it that this game was beta tested for one 
                                             ^^^^^^^^^^^^^^^^^^^^^^^
>> week only.  Given that they are offering a "free upgrade" if you send
   ^^^^^^^^^

This is nonsense.  The game has been in beta test since last
October...

-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | Read GAME BYTES Magazine!  Found    |
|  205-730-4019 - voice      | on ftp.ulowell.edu and              |
|  205-730-6445 - fax        | wuarchive.wustl.edu.  Check it out! |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
Newsgroups: comp.sys.ibm.pc.games
From: swkgohw@nuscc.nus.sg (Sir Launcelot Du Lac)
Subject: Re: Role-Playing Games
Organization: National University of Singapore
X-Newsreader: Tin 1.1 PL4
Date: Tue, 5 Jan 1993 02:43:23 GMT

Well met Greg,

grickett@magnus.acs.ohio-state.edu (Gregory A Ricketts) writes:
: 
: I have yet to play any Dungeon role-playing games on my computer,
: though I have in the past played AD&D.  Presently, I've got a little time
: and money.  I was hoping someone could point me in the direction of a good
: role-playing game with a minimal amount of tricks, traps, thinking.  Lots
: of magic items, character types, armor, weapons, and general beating the
: snot out of monsters.  Also good graphics and sound.  Thanks.  Greg.

I wouldst recommend the entire ULTIMA series to thee since that is without
a doubt the greatest CRPG series ever.  BUT since thou art obviously a
hack-and-slasher **grin**, thou might find the AD&D Gold Box line more to
thy taste.  80% of it is bashing monsters, and it follows the AD&D rules
quite closely.  Graphics and sound art adequate for this series, but if
thou insist on superb graphics and sound, then the AD&D Legends series
(Eye of the Beholder and The Legend of Darkmoon) wilt be my recommendations.

*************************************************************************
*  Sir Launcelot Du Lake		*  Whoso pulleth out this	*
*  Avatar & Knight of Britannia		*  sword of this stone and	*
*  Internet: swkgohw@nuscc.nus.sg	*  anvil, is rightwise king	*
*  Bitnet  : swkgohw@nusvm.bitnet	*  born of all England.		*
*************************************************************************
*  I am Herne the Hunter, and thou art my son.  Take thee Albion, one	*
*  of the seven Swords of Wayland, and string thee this bow, for the	*
*  Hooded Man returns to the forest.		-  Lord of the Trees	*
*************************************************************************

Newsgroups: comp.sys.ibm.pc.games
From: fanyl@vms2.iscs.nus.sg (FAN YENG LOON)
Subject: DoAR: Laura Bow II - Dagger of Amon Ra (minor spoilers alert)
News-Software: VAX/VMS VNEWS 1.41    
Organization: National University of Singapore Dept. of Computer Sc.
Date: Mon, 4 Jan 1993 15:50:00 GMT

Hi!!  Help wanted desperately!!

Embarrassingly, I'm stucked at Act 2, where I am supposed to have discovered 
the corpse of Dr. Pippin (sp?).  According to the hint book, I should have done 
these in Act 2 (in their order): join the party at 7pm, eavesdrop all 
conversations, chat with all the suspects, spot the stolen dagger in the Gifts 
Shop, hush out by the sercurity at 7:30pm, speak to Steve Dorian (sp?) and 
finally discover the corpse.  
Problem is that I was 'kicked' out of the gift shop at 7:30pm and Steve Dorian 
did not appear at all!  On top of that, the security still refused to let me 
into the other rooms!!  
Is there a bug in the game??  How may I go around it??  A patch mayhaps??  Or 
have I missed any important 'sleuthings'??  Please e-mail me direct or reply
here, whichever is more convenient to you.  Many thanks in advance!!!

Frantically yours,
Hans.

--
apple "swingin' low" core  | "The guitar's all right, John,           | Hired.
fanyl@nusdiscs.bitnet      |  but you'll never make a living at it."  | Tired?
fanyl@iscs.nus.sg          |                          - Aunt Mimi     | Fired!
Xref: sparky comp.sys.ibm.pc.games:29417 rec.aviation.simulators:879
From: det@phlan.sw.stratus.com (David Toland)
Newsgroups: comp.sys.ibm.pc.games,rec.aviation.simulators
Subject: Re: HOTAS control of fligt simulators
Date: 7 Jan 93 20:29:15 GMT
Organization: Stratus Computer, Software Engineering
NNTP-Posting-Host: phlan.sw.stratus.com

In article <1993Jan7.184659.7676@titan.tsd.arlut.utexas.edu> larry@tsd.arlut.utexas.edu (Larry Maturo) writes:
>In article <wright.90.0@lims01.lerc.nasa.gov> wright@lims01.lerc.nasa.gov (Ted Wright) writes:
>>In article <1993Jan6.152937.22932@netcom.com> hchong@netcom.com (Hoi Chong) writes:
>>>>>From: white@watsci.UWaterloo.ca (Brad White)
>>>>>Subject: HOTAS Controller
>>Until I buy rudder pedals, I would like to use the X axis of my second
>>joystick to control the rudder. I can't do this without a breakout box.
>
>Where can you get this breakout box?  What is it refered to as?  I've seen
>previous references to using multiple joysticks and even have a helicopter game
>that can use them but I've never been able to figure out how you actually hook
>up two since a PC can only have one game port.

But that one game port is set up for 4 resistive channels and 4 sense switches,
the equivalent of two complete joysticks.  Commercial joysticks are set up
to use the primary joystick pins (there are some devices like the full
yoke for flight simulators that use all the pins).  There is a device
usually called a "game port Y-adapter" that runs the primary joystick
pins of the game port to the primary pins of an extension game port connector,
and the *secondary* pins of the game port to the primary pins of a second
extension game port connector.  You could make one with one male 15-pin
D connector, 2 female 15-pin D connectors, and some cable.  It's difficult
to say which is harder to find, the Y-adapter already made up or the
15-pin D's (DB-15 male and female) to build your own.

-- 
--------------------------------------------------------------------------
All opinions are MINE MINE MINE, and not necessarily anyone else's.
det@phlan.sw.stratus.com   |  "Laddie, you'll be needin' something to wash
                           |  that doon with."
Newsgroups: comp.sys.ibm.pc.games
From: chrstie@ccu.umanitoba.ca (William John M. Christie)
Subject: Re: Out of This World: Help!!
Organization: University of Manitoba, Winnipeg, Canada
Date: Tue, 12 Jan 1993 02:12:02 GMT

If this is where I think it is (I've only seen the game being played
unfortunately) what you need to do is set up three or four forcefields
just before the three doors.  Then approach the doors and they'll open. 
The guard should start rolling some bombs at you, back off quickly and the
doors will close, if it's timed right the bombs should roll back and toast
him.

Of course if this isn't where I think it is you can skip it!  :-)

Will Christie

-- 
==========================================================================
  Any opinions expressed above are usually made with some thought which   
  is my own and is not intended to represent the University in any way.
==========================================================================
From: pate@titan.ksc.nasa.gov
Newsgroups: comp.sys.ibm.pc.games
Subject: Games For Trade
Date: 8 Jan 93 11:19:21 EST
Organization: NASA, Kennedy Space Center

I'm interested in trading the Links course Troon North for the Firestone
course.

I'm also looking for:

Indiana Jones and the Temple of Fate
Police Quest 3
Space Quest 4
Civilization
Martian Memorandum

I would be interested in purchasing them if the price is right or
trading Spring Break S301 or Wolfenstein episodes 1-6.

Send me an email if interested.

Brent
Pate@tardis.mdcorp.ksc.nasa.gov
Newsgroups: comp.sys.ibm.pc.games,comp.binaries.ibm.pc.d
From: jmains@engr.latech.edu (John P. Mains)
Newsgroups: comp.sys.ibm.pc.games
Subject: SF2
Date: 10 Jan 1993 05:16:48 GMT
Organization: Louisiana Tech University
Distribution: usa
Reply-To: jmains@engr.latech.edu
NNTP-Posting-Host: altair.latech.edu


I don't even seem to be able to get this game going.  When the first screen
appears it shows some chinese letters and then show the various characters.
I am unable to do anything.

How do you start playing this game?

-------
Thanx
JP
Newsgroups: comp.sys.ibm.pc.games
From: Gavin Adams <gavin.adams@lso.mts.dec.com>
Subject: Re: Dune II soundcard support
X-Xxmessage-Id: <A76EEEE9CB01BA16@godzilla.jdola.lanl.gov>
X-Xxdate: Tue, 5 Jan 93 07:53:13 GMT
Organization: Digital Equipment Corporation
X-Useragent: Nuntius v1.1.1d13
Date: Tue, 5 Jan 1993 14:56:17 GMT

In article <1993Jan5.045520.13460@nuscc.nus.sg> TAN YEW KEONG,
law40003@nusunix1.nus.sg writes:
>Actually, there's more. I have 8 megs in my 486, and everything in this
>game is about speech - the guys report to you, when your harvester's
>idle it tells you, the mentat speaks to you, there are vocal wormsign
>warnings, lots and lots of screams, squelching sounds when guys get run
>over by the harvester, many different voices depending on which house
>you're playing (Ordos Mentat sounds like a bloody faggot, but the
>Atreides woman is really sexy!)
>
>I only have a SB 1.0 (not Pro!). I suspect that the manual's 2M
>requirement is wrong, and the manual's description of the types of
>memory is totally wrong, confusing expanded with extended memory.
>
>Why don't the guys with 4M machines get rid of all the TSRs and
>(especially) the disk caches, and try again? You really would love the
>voices!
>--

This is a no go also (bad rhym).  I have 20MB, and tried it with 8MB set up
for EMS, the rest extended.  All EMS, no extended.  All extended, no EMS. 
With the PAS-16, there are _no_ digitized sounds at all.   Real pain when
you scroll to you base and find a Harvester that has been sitting there
waiting to be deployed. :(

Overall, great game, terrible menu support (little queues on  saving a
game), and non-existant PAS-16 support.

--- Gavin
Visualize Whirled Peas!
Newsgroups: comp.sys.ibm.pc.games
From: "steven baldassarra" <steven.baldassarra@canrem.com>
Subject: wiz 7 (gorn castle ag
Reply-To: "steven baldassarra" <steven.baldassarra@canrem.com>
Organization: Canada Remote Systems
Distribution: comp
Date: 5 Jan 93 18:52:51 EST

  To: Paul Reed S

PR>  Newsgroup: comp.sys.ibm.pc.games
PR> Message-ID: <Dec.31.21.38.24.1992.10263@trident.usacs.rutgers.edu>
PR>    Subject: Wiz 7 (Gorn Castle Again!)

PR>something like that) however, I don't have any other maps yet.  He also
PR>said that maybe he would trade the map for something, but I have no
PR>idea what.  Should I try to scrape enough to buy it, or what??

  Why don't you tell your Bard/Ninja/Thief to steal the map from the Gorn
King?

PR>Also, when I first went into Murkatos' place, I pressed the button insted of
PR>saying the mantras (I still don't know what the heck they are), but I
PR>can't seem to get back to that.  SO how do I get the bonsai tree or whatever
PR>it is?  I guess that that would be in the inner sanctum right?  How do I
PR>get in there?  There is also one locked gate left in the place, near the
PR>throne room (not Gorcunga's).

PR>Oh, one more thing...  What do I do with the salted munkmeat and the munk
PR>innards?

PR>Thanks much.
PR>---
PR> * PCB/UseNet Gateway from Sparkware #1


PR>HEADER:USENET

PR>Path: dosgate!canrem!uunet.ca!uunet!dziuxsolim.rutgers.edu!trident.usacs.rutgers.edu!derry
PR>From: derry@trident.usacs.rutgers.edu (Paul Reed S.)
PR>Newsgroups: comp.sys.ibm.pc.games
PR>Subject: Wiz 7 (Gorn Castle Again!)
PR>Message-ID: <Dec.31.21.38.24.1992.10263@trident.usacs.rutgers.edu>
PR>Date: 1 Jan 93 02:38:25 GMT
PR>Organization: Rutgers Univ., New Brunswick, N.J.
PR>Lines: 21
---
  DeLuxe 1.21 #6922  I'm already engaged! Fox one! Alpha mike foxtrot!
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
Newsgroups: comp.sys.ibm.pc.games
From: pprior@magnus.acs.ohio-state.edu (Paul A Prior)
Subject: Re: Empire?
Organization: The Ohio State University
Date: Sun, 10 Jan 1993 02:01:21 GMT

In article <1in5kkINN8pp@usenet.INS.CWRU.Edu> au527@cleveland.Freenet.Edu (Dan Current) writes:
>
>     The latest craze on my floor here at school has been Strategic Conquest,
>which is for a Mac, and I was wondering if there was a good copy of this game
>around for IBM and clones?  It is also here on our VAX called Empire (not the
>VAX, the game :-))
>     Any responce would be greatly thanked.
>


Ahhh.... the GOOD old days.  I remember when my roomate got Strategic
and we spent DAYS skipping classes and drinking old milwaukee listening
for the dreaded "bomber beginning attack now" (with the various pronunciations
of "bomber" of course!).

There are a couple of games for the PC that are similar.  The closest 
one is called Empire and there is a new deluxe version that sounds 
pretty nice coming out any time now.  There is also a game called
Global Conquest that has more luck and goofy stuff like cards.  It can
play over the modem however (in fact if you have two modems it can
hook up 3 people!).

I missed a LOT of classes playing Empire - check your grade point before
you buy it! <G>

Have fun


-- 
--------pprior@magnus.acs.ohio-state.edu----(614) 621-8240----------------
Paul A. Prior    Ban anchors, not reef tanks    Nuke Gay Whales for Jesus  
3rd year medical student 		        
The Ohio State U. College of Medicine   Tobacco Kills- Please don't smoke!
Newsgroups: comp.sys.ibm.pc.games
From: sts@mfltd.co.uk (Steve Sherwood)
Subject: Re: World Circuit frame rates
Reply-To: sts@mfltd.co.uk
Organization: Micro Focus Ltd, Newbury, England
Date: Mon, 11 Jan 1993 14:37:21 GMT

In article <1993Jan11.121846.25043@polaris.utu.fi>, jarlehto@polaris.utu.fi (Jari Lehtonen) writes:
|> Hi everybody!
|> 
|> I just popped in to ask about WC frame rates: what settings do you use on
|> what hardware. I messed around with it a bit during the weekend and got
|> pretty good results on my 386/33 with Trident TVGA8900 when I set the frame
|> rate to 17.6 with no textured fills. I think the game runs much better
|> now (previous setting was 11.4), I get better lap times and so on. Processor
|> occupancy now reads about 88% on tracks like Monza, and consistently about
|> 100-110% on Monaco & Phoenix.

Only 17.6 ? I have a 386/40 with a paradise VGA card (Supposed to be a windows
accelerator) and I run at 25 fps without the texture, and 20 with the texture.

Processor Occupancy is typically about 80% (at 25 fps)

Steve
-- 

         Extn 5543, sts@mfltd.co.uk, !uunet!mfocus!sts
+-----------------------------------+------------------------+ Micro Focus
| Just like Pariah, I have no name, |    rm -rf *            | 26 West Street
| Living in a blaze of obscurity,   |      "rum ruff splat"  | Newbury
| Need courage to survive the day.  |                        | Berkshire
+-----------------------------------+------------------------+ England
         (A)bort (R)etry (I)nfluence with large hammer
From: filfeit@rael.Tymnet.COM (Fil Feit)
Newsgroups: comp.sys.ibm.pc.games
Subject: rex nebular lockup
Date: 8 Jan 93 17:05:20 GMT
Reply-To: filfeit@rael.Tymnet.COM
Organization: Sun Microsystems

Anybody have/solve a problem wherein when you try to press the esc or
a function key, the game locks solid?  Makes it hard to save the game
when that happens.

--f2

-------------------
  "It comes in, it must go out."
Newsgroups: comp.sys.ibm.pc.games
From: jching@watnow.uwaterloo.ca (John Y. Ching)
Subject: Sherlock Holmes: problem with Soundblaster 
Organization: University of Waterloo
Date: Sun, 10 Jan 1993 02:00:11 GMT

Hi,
I am having trouble running The Lost Files of Sherlock Holmes on
my system.  I have a 486/33 with a SCSI drive, ATI Ultra+, and
a Soundblaster Pro.  Whenever I enable the sound option during
install, the game crashes right after the initial EOA logo
screen.  If I disable sound or use Adlib mode, then the
game runs but of course I get no digitized sound effects.

Any help is greatly appreciated.

-- 
 John Y. Ching (jching@watnow.waterloo.edu)     
 Pattern Analysis and Machine Intelligence Group
 Department of Systems Design Engineering      
 University of Waterloo, Canada
Newsgroups: comp.sys.ibm.pc.games
Subject: Alone in the Dark
From: jeffery@vax2.winona.msus.edu
Date: 11 Jan 93 15:24:23 CST
Organization: Winona State University



Newsgroups: comp.sys.ibm.pc.games