HDTenEightyP/NetNews huggingface dataset:
From: lward@husc8.harvard.edu (Lester Ward)
Newsgroups: rec.games.frp.misc
Subject: Re: SR2: Grounding through Quickened Spells
Date: 23 Nov 92 12:24:16 GMT

flindholm@mta.ca writes:
>Also quickened spells are impossible to trace through astral space. That 
>spell lock you leave behind can be used by Lone Star to track you down,
>and if it's fuond by someone shadier than Lone Star, well, lets hope
>you've got good wards and a platnium Doc Wagon.

This is not stated in the rules one way or the other.  I disagree.  The
reason you can trace spell locks to their owner is .not. that they have
a physical presence, but that their owner put karma into bonding them.
Since you have to put karma into quickenings, the link would exist as
well.  Given SR mechanics and Magical dogma, I see no other conclusion.

Wordman
From: sl7sg@cc.usu.edu
Newsgroups: rec.games.frp.misc
Subject: Re: Tarot Card Meanings
Date: 15 Nov 92 12:26:10 MDT
Distribution: na
Organization: Utah State University

In article <92319.184157ACPS7035@RyeVm.Ryerson.Ca>, Sean Edward Blenkhorn <ACPS7035@RyeVm.Ryerson.Ca> writes:
> Greetings
> 
> What I would like to request is that any person that has a file containing
> all the meanings for Tarot Cards, to send me it.
> Or if they know where I could get such a copy, to please tell me.
> 
> I am looking for a file specifically for a file so that I can use them
> in a computized project that I and a friend are working on.
> 
> Thank you.

	You have got to be kidding.  #1, since each card can have a different
meaning, depending upon whether it is dignified, or ildignified, and it can have
a different meaning, depending upon which cards surround it, *and* how strong
those influences are (by major and minor arcana), you will be hard pressed to 
find anything that does a decent job (if so, you are looking, for a correct 
representation, at upwards of 700 definitions or more).
	There are some books that are good enough for you to enterpret the
meanings, and I suggest you get one of these, they can be found at any good
bookstore.  Anything you find on the net, will be either a illegal copy of
these books, are a poor representation.

		Enjoy

			Shade
Newsgroups: rec.games.frp.misc
From: cabtait@atlas.cs.upei.ca (Bobby Tait)
Subject: Re:  Barbarian FRP's
Organization: University of Prince Edward Island
Date: Sun, 22 Nov 1992 21:21:03 GMT

>>	At one point in time there was a GURPS Horseclans book, and wasn't 
>>there a GURPS Conan at one time?
>
>Yes, there was a GURPS HorseClans book. It is out of print now. GURPS
>Conan is slated to be reprinted in the near future (a few months). I
>don't believe that there are any changes and the Conan book will be a
>reprint and not a revised edition.

  I haven't seen the Conan sourcebook (then again, we're rather isolated up
  here), however I do have the GURPS "Conan Beyond Thunder River" module.
  It is a solo adventure based on the book "Beyond the Black River".  No
  Conan sourcebook required.  You only need the GURPS Basic Set to play.
==============================================================================
  Bobby "Fireball!" Tait (cabtait@atlas.cs.upei.ca)
From: mjung@math.TU-Berlin.DE (Michael Jung)
Newsgroups: rec.games.frp.misc
Subject: Re: Carrying weapons around (was Re: META: Swords, etc)
Date: 16 Nov 92 11:23:07
Organization: FB3, TU-Berlin, Germany.
	<MJUNG.92Nov13113811@stokes.math.TU-Berlin.DE>
	<9591@blue.cis.pitt.edu.UUCP>
NNTP-Posting-Host: laplace.math.tu-berlin.de
In-reply-to: seawasp@vm2.cis.pitt.edu's message of 13 Nov 92 17:29:13 GMT

In article <9591@blue.cis.pitt.edu.UUCP> seawasp@vm2.cis.pitt.edu (Sea Wasp) writes:
   In article <MJUNG.92Nov13113811@stokes.math.TU-Berlin.DE> mjung@math.TU-Berlin.DE (Michael Jung) writes:
   >Would you actually go and try to deal with Sauron wielding a gun?

	   No; thermonuclear weapons would be more appropriate, I think. 
   At the very least, tanks, tactical airstrikes, bazookas, chain guns,
   etc. 

Guess, I didn't read my LoTR well enough. I must have missed the page,
where all these things appear.

	   Of course, a powerful cutting laser or thermite on the Ring might
   solve the whole problem.

Of course, the ring itself might solve the Sauron-problem...

	   In fact, violence can solve MOST problems. There just may be
   better solutions that DON'T involve violence. Read history or Heinlein.

History doesn't deal with personal but with global behaviour. Moreover, it does
not deal with solutions but with those proposals for solutions which have
been applied.
I solved the Heinlein-problem by closing the book. No need for applying
explosives.

	Michael


Newsgroups: rec.games.frp.misc
From: slb22@cunixb.cc.columbia.edu (Seth L. Blumberg)
Subject: Re: Campaign: what for a thief to do?
Followup-To: rec.games.frp.advocacy
Organization: Generic American College Kids (G.A.C.K.)
Date: Wed, 18 Nov 1992 02:02:38 GMT
Reply-To: slb22@cunixb.cc.columbia.edu (Seth L. Blumberg)
X-Posted-From: cunixb.cc.columbia.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

Barry.Larson@p100.f49.n292.z1.tdkt.kksys.com (Barry Larson) writes:
>
>We have a similar situation happening in our RuneQuest game.  Our party's
>thief happened to get a set of 5 Ermil toes (not sure of the spelling of
>Ermil - the trickster aka Bobo). I do not know if these are described in any
>of the RQ material but they seem to affect his luck at the strangest times.
>
>I can not think of any plot ideas that pertain to the thief character, but I
>must say that he is a main character/plot device unto hisself.
[stuff deleted]
>          We found the 5
>Ermil toes (small tan colored rocks about toe size) and a jar of sa metal aka
>mercury aka aluminum.  The jar of mercury had hidden in it a scroll containing
>treatise written by some Lanker My preist on the martial arts ability of the
>dragon newts.
>  Our thief studied the scroll and has some weird "dragon claw" form of
>martial arts.  He looks funny when in a fist fight - especially when he rolls
>a special result...

Can you say, "munchkin"? I knew you could....

Seth L. Blumberg          \ Warning: This posting has been determined to cause
slb22@columbia.edu (play)   \ cancer in laboratory animals.  Please make sure
sethb@ctr.columbia.edu (work) \ that no white mice are allowed to read it.  
    > No one I know shares my opinions, least of all Columbia University. <
From: ins769v@lindblat.cc.monash.edu.au (Veltyen)
Subject: Re: Backstab in Shadowrun?
Organization: Monash University
X-Newsreader: TIN [version 1.1 PL6]
Date: Wed, 18 Nov 1992 22:17:46 GMT

Martin Hillgrove (hillgrov@feserve.cc.purdue.edu) wrote:
: If somebody snuck up behind you and slit your throat (or something similar),
: wouldn't you be dead?  If he doesn't know you're coming, he's probably not
: going to live.  Technically, it's a surprise situation, if the target doesn't
: know you're coming.  

I use a situation where at zero range with surprise,
A: All armor is forgotten
B: For firearms I use "double short" range modifier (equivalent of a
6 shot burst, -2 to targets)
C: No dodge pool(SR1 at the mo')

However even in this situation it is almost impossible to kill someone
_outright_ with a knife. Going for sliting the throat is stupid, too much
chance of catching on cartilage in the throat, and even then a slow death
is much more probable than a zero-elapsed take down. Better to go for either
a stabb into the jugular or kidneys.

-Veltyen
"But hey, these are only my opinions"
From: andra@franklin.bchs.uh.edu (Sian MacDougall)
Newsgroups: rec.games.frp.misc
Subject: Re: Wandering Journeys
Date: 20 Nov 1992 17:00:58 GMT
Organization: University of Houston
Distribution: world
NNTP-Posting-Host: transposon.bchs.uh.edu

> I Purchased Gary's new game Dangerous Journeys about a month ago and am  
looking
> for some people that have also looked at the system.
> 
> Sorry I wont comment on the system until I have finished reading the system
> again and play tested it.  =)  But it looks promising so far.


For anyone who is interested, a Dangerous Journeys tournament will be held at  
ConTex here in Houston, TX, Friday-Sunday Thanksgiving weekend. It's being run  
by two GDW playtesters and promises to be a really interesting game. Call (713)  
461-6692 (ask for JC) for more information. :)

Sian MacDougall
Newsgroups: rec.games.frp.misc
From: durrell@pinball.arcade.uiowa.edu (Bryant Durrell)
Subject: Re: SJ Games Licenses White Wolf's Vampire
Date: Mon, 16 Nov 1992 15:33:06 GMT
Organization: University of Iowa

In article <92321.081318IK20001@MAINE.MAINE.EDU> Solipsist at Large <IK20001@MAINE.MAINE.EDU> writes:
>Not to put too fine a point on it, but most of those `Campaign Ideas'
>are simply one-paragraph (or sentence) castoffs in a "don't feel bound
>to this time period" article.  They are *hardly* guidelines for running
>in *any* of those genres.

Heh.  GURPS books tend to have "guidelines" of about the same length.
I just flipped through GURPS Martial Arts to double check, and there's
a paragraph or so on everything with a bit more detail on China and
Japan in various time periods.

That's OK.  It's not the guidelines that are so important, it's the
availability of the rules.  Very hard to find cyber implant rules for
Vampire.  All this will, I suspect, increase the number of combat
munchkins playing Vampire.  <grin>  Some of you were complaining 
about flamethrowers?  Every munchkin in the world is gonna want a
vampire with a targeting computer in their head.

Bryant
durrell@chop.isca.uiowa.edu
From: tdunn@ecst.csuchico.edu (Tim Dunn)
Newsgroups: rec.games.frp.misc
Subject: Re: Some Basic Questions from a Gamer....
Date: 16 Nov 92 23:56:08 GMT
Organization: California State University, Chico
NNTP-Posting-Host: hairball.ecst.csuchico.edu

Devon Reese writes:
>I was wondering is there a board for gaming over the net?

Not if we can help it =)  

Seriously, this sort of messaging system keeps the messages around for
some time at a dozen of dozen of dozen of sites, and is not very practical 
for gaming.  You can do it on email, or can learn to use Internet Relay
Chat (IRC) and all 'meet' to run a game there.  However, to run it over
a newsgroup (what you call bboard) is rather wasteful of resources.

This is all IMPO (In My Personal Opinion)  Learn the acronyms.

-- 
Pascal, n.:
	A programming language named after a man who would turn over in
his grave if he knew about it.
From: dshaffer@andromeda.rutgers.edu (Donald A Shaffer)
Newsgroups: rec.games.frp.misc
Subject: Heroes wanted
Date: 17 Nov 92 17:09:45 GMT
Organization: Rutgers Univ., New Brunswick, N.J.


   I'm am going to be starting up a MArvel super heroes game in a little while.
The thing is, I am NOT going to use any of the characters in the real Marvel
Universe (except for a couple player characters)  I would be greatly interested
in seeing any original heroes/villains that other players have made (thinking
up an entire universe of original characters is kinda hard (: )
Thank you in advance

Don Shaffer
dshaffer@andromeda.rutgers.edu 3000
From: atmpas@vax.oxford.ac.uk
Newsgroups: rec.games.frp.misc
Subject: Re: Here's something to consider for Vampire...
Date: 17 Nov 92 09:53:07 GMT
Organization: Oxford University VAX 6620

In article <19305@ucdavis.ucdavis.edu>, ez005523@cassatt.ucdavis.edu (David Lucey) writes:
> Now for the real topic of discussion/debate:  as I was perusing through my
> Scandinavian literature (like any good Comp. Lit. student who is currently
> reading the Saga of the Volsungs and the Ring of the Nieberlungs - sp? - would),
> I came across a long, forgotten copy of Beowulf.  Deciding to re-re-re-re-read 
> it, I encountered Grendel, Beowulf's antagonist for the first quarter of the 
> story:  it seems Grendel's parents were a she-beast and Caine...
> 
> To anyone (and especially, to the folks at WW):  does this mean that we'll be
> seeing a future supplement which includes stats and a short history for Grendel?
> (After all, his father is only the most important of all Kindred...that's
> probably open to debate, but after all Caine started the Generations - at least,
> that's what the Ancients say, and I for one am not about to argue with someone
> who can use 10th level Dominate without moving a muscle...)

	There was a story based around this idea in a recent White Wolf 
magazine; it presented Beowulf but not Grendel, and didn't make much use of the
legend, though

> 
> Eric Lulie
> P.S.  Where can I find information on the two Sabbat families listed in V:TM?
>       (Lasombra and Tzimisces in case you've forgotten...)

	Nowhere, yet.  There's a tidbit of a discipline in the Storyteller's
handbook.

		- Paul
Newsgroups: rec.games.frp.misc
From: betel@camelot.bradley.edu (Robert Crawford)
Subject: Re: SJG Bankrupt? NOT!
Organization: Bradley University
Date: 17 Nov 92 21:21:03 GMT

(Spike) writes:
>background to Tor books for a series of novels, and launching
>an entirely new venture: Crafty Capers, a set of cross-stitch
>patterns based on the artwork of Real Musgrave.

	Cross-stitch patterns? Great! Something to do when the GM is
busy with someone else!

--
	"People need people to look down on. That's why we have
fraternities and sororities."
			-- Garish

Robert Crawford 			betel@camelot.bradley.edu
Newsgroups: rec.games.frp.misc
From: tgt33358@uxa.cso.uiuc.edu (Thanatos)
Subject: Re: SJ Games Licenses White Wolf's Vampire
Organization: University of Illinois at Urbana
Date: Mon, 16 Nov 1992 18:45:16 GMT

In article <1992Nov16.153306.29598@news.uiowa.edu> durrell@pinball.arcade.uiowa.edu (Bryant Durrell) writes:
>
>That's OK.  It's not the guidelines that are so important, it's the
>availability of the rules.  Very hard to find cyber implant rules for
>Vampire.  All this will, I suspect, increase the number of combat
>munchkins playing Vampire.  <grin>  Some of you were complaining 
>about flamethrowers?  Every munchkin in the world is gonna want a
>vampire with a targeting computer in their head.
>
Not too difficult...just increase stats where appropriate, and fudge 
some cyberspace rules.  The important thing to remember, however, is 
that a vampire in V:TM tends to head back toward the state he was in 
at death.  Thus, if th*ey shave their head and cut off their ear, it
will grow back reasonably quickly.  So any implants placed AFTER the
embrace will grow out eventually.  Ick. 

 

-- 
I don't mind being the smartest	    / Thanatos, DeathUrge, Master of Unknown
man in the world...I just wish it   \ Time and Space tgt33358@uxa.cso.uiuc.edu 
wasn't this one...	       	    / It's a Zen thing... 
	-Ozymandias 		    \	 you wouldn't understand...  
Newsgroups: rec.games.frp.misc
From: dv52151@uxa.cso.uiuc.edu (RedSwordTarga)
Subject: Re: Vampire and GURPS
Organization: University of Illinois at Urbana
Date: Mon, 16 Nov 1992 20:37:06 GMT
Keywords: Vampire, GURPS, stereotypes

durrant@mentor.cc.purdue.edu (unknown) writes:

>Let's take the Tremere for example.  Aren't all Tremere supposed to be mystical,power-hungry, manipulative, back-stabbing assholes?  Take a look at Garwood
>Marshall in Chicago by Night.  He's about as far from that as you can get.  One
>of my favorite character ideas is the engineer who was embraced by the Tremere--he doesn't believe in magic or Thamaturgy or anything that remotely resembles
>that--his logical mind cannot bring him to accept it.  He constantly fights whathe is--a catch-22 to last for an eternity.  Not your average Tremere, eh?

All you've proven here is that the writers at White Wolf create decent
NPC's. Everything you've said has nothing to do with what system you are
playing in, and everything to do with the writers. The same character can
be created in a GURPS/HERO system. The creativity behind the background
won't change, and you'll have a game system that actually functions.

That's the major beef with White Wolf products. All background, no
system. That's why the idea of SJG putting out GURPS: Vampire is
to some people a great thing. Finally all the background applied
to a combat/magic system that works. 

Axly

>Christine
>	Until you've played Vampire the Masquerade, all you've
>	been doing is rolling some dice.

       Vampire uses dice, Christine. As far as its diceless capabilities..
       let's just say they leave a lot to be desired.
From: esper@cs35b.cs.umn.edu (Dave Sherohman)
Subject: Re: SR many magic questions (semi-long)
Organization: University of Minnesota
Distribution: usa
Date: Mon, 23 Nov 1992 22:45:21 GMT

In article <By6E0B.Crr@jabba.ess.harris.com> jcarl@jabba.ess.harris.com (Joe Carl Jr.) writes:
>	 If you are astrally projecting you body is left behind.  I believe
>	 SR rules states that the body is in a very fragil state such that
>	 rough handling will easily put the physical body into a catatonic
>	 state.

Actually, if you're projecting, your body is already comatose until you return
to it.

  If you are in astral space any damage you take on the
>	 physical plane should be counted towards physical damage.  Thus
>	 damage against willpower still gets put on the Physical damage.

Do you mean damage from mana spells?  This is always physical.  Stun damage
is another matter, however, and is still taken as stun.

>    So the question comes up how did he get unconscious?
>	 I assume you mean the astral body goes unconscious not the physical
>	 body.  
>	 I've never heard of stun damage in astral space.
>	 Could someone please clear this one up for me?

Check out the Grimoire or SR2.  "Astral damage can be Physical or Stun at the
choice of the character inflicting it.  Non-sentient astral entities such as
barriers and foci always do Physical damage when attacked (they don't know any
better).  Similarly, they can only be affected by Physical damage." (SR2, p.
147)  The Grimoire also adds that mundanes in astral combat (they can get onto
the astral through a gate set up by a free spirit) can only do Stun damage.

esper@ima.umn.edu
From: jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH)
Newsgroups: rec.games.frp.misc
Subject: SRUN players unite!
Date: 20 Nov 92 15:03:09 GMT
Reply-To: jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH)
Organization: North Carolina State University, Project Eos
Originator: jmkaraka@c00065-100lez.eos.ncsu.edu


	So when is SRUN going to get it's own area, hmmmm?

	-john-
From: djsnyder@husc10.harvard.edu (David Snyder)
Newsgroups: rec.games.frp.misc
Subject: GURPS High-Techs
Date: 24 Nov 92 05:02:13 GMT
Organization: Harvard University Science Center


Have any GURPS players out there does comparisons of the First and Second 
Editions of High-Tech?  Are there any real substantive changes, or is
everything cosmetic?  In other words, if I already have the First Edition, 
do I need to shell out the money for the Second?

Thanks in advance,

djs
Xref: sparky rec.games.frp.misc:8651 rec.games.frp.advocacy:3290
From: bz978@cleveland.Freenet.Edu (Charles E Gibbs)
Newsgroups: rec.games.frp.misc,rec.games.frp.advocacy
Subject: looking for Srun CHaracter Sheet poster
Date: 20 Nov 1992 01:43:39 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: bz978@cleveland.Freenet.Edu (Charles E Gibbs)
NNTP-Posting-Host: hela.ins.cwru.edu


A few months ago someone posted some character sheets for Shadowrun.  They
were compressed and in binary form.  They included a general front sheet
plus second sheets for samauri,mages,deckers,and riggers. If the person who
posted these is still on the net, could you please contact me at the below
address.  Thank you.

Charles GIbbs
gibbsc@ac.grin.edu
Newsgroups: rec.games.frp.misc
From: sn@phoenix.oulu.fi (Sami Nieminen)
Subject: Re: Testing, please ignore
Organization: University of Oulu, Finland
X-Newsreader: TIN [version 1.1 PL6]
Date: Tue, 17 Nov 1992 09:30:20 GMT

Sami Nieminen (sn@phoenix.oulu.fi) wrote:
: 
: This is a test.

And this is another test. :)
Newsgroups: rec.games.frp.misc
From: johnson1@cs.uwp.edu (Christina Johnson)
Subject: SR:  Teleport?
Organization: University of Wisconsin - Parkside
X-Newsreader: TIN [version 1.1 PL7]
Date: Mon, 23 Nov 1992 22:14:45 GMT


hmm...  I may have missed it.  But:  is there a teleport spell?  Looked in
SRI, II, and the Grimoire.  If there is no teleport spell, any one care to
give ideas why?  I ended up creating a very limited one, but if there are
valid reasons for not having one i'd rather stick to them.  Or if anyone
has any ideas about what one would be...

The one i created had to be line of sight, could only move the mage and a
few personal belongings (clothing mostly) and only worked up to 50yds. 
It's only a medium drain cuz it's pretty weak.
There are major problems w/this spell already, so comments aren't nec on
it, I'm just curious to get input on the whole concept of teleportation in
ShadowRun.  
-- 
-brandy the dandalion eater-
"Give me a steak.  Rare."
Newsgroups: rec.games.frp.misc
From: cwatters@magnus.acs.ohio-state.edu (Coyt D Watters)
Subject: Re: Loyd Confused GENCON/Origins
Organization: The Ohio State University
Date: Wed, 18 Nov 1992 20:03:32 GMT

In article <92323.121021ICECW@ASUACAD.BITNET> <ICECW@ASUACAD.BITNET> writes:
>In article <loydb.0a00@fnordbox.UUCP>, loydb@fnordbox.UUCP (Loyd Blankenship)
>says:
>>
>>Hopefully this will stop the flood of email . . .
>>Origins is in Ft. Worth this year.
>>GenCon, as always, is in Milwaulkee.
>>Loyd, as usual, was confused. :-)
>
>I was thinking of making my way to Origins this year.  Any chance of getting
>all you netters together there.  I sure would like to meet face-to-face all
>the folks I've talked to over the last couple of years!  You can send me
>email if you're interested and I'll try to organize something, altthough it
>would be better if a native Dallas/Ft. Worth were involved (hint, hint).
>Maybe we could even have a couple games depending on the interest of the
>participants!
>

Ok, this has been discussed before, but maybe there should be a badge or button
the net.community can use to identify each other...

How about a circular badge, with red/orange flames, in the background, with
white or black text:



                        e    N
		   s              e
               
		U                     t

                   Member of the 
                     Great Floating
                       Chili War  

		
	          r		    *
     		    e             .
 		     c		 p
		      .g       fr
			 ames.

Ok, you get in in a circle with the text all nice and neat (I can do it in
postscript, ok?)

Someone got a Badge-a-minit handy?  B^)

-Coyt

Seroiusly, it would be nice if we had a "standard" we could wear next to
our "Don't Panic", "Andoran Slave Inspector", "Cthulu '92 - the Stars are 
right", "My what an UGLY little critter" pins, so usenetters could spot
each other from a distance (to avoid perhaps?) at a Con.

A hex with a generic terminal inside?  Ideas anyone?
From: ben@angelo.amd.com (Ben Chang)
Newsgroups: rec.games.frp.misc
Subject: Need help from role players
Date: 19 Nov 92 16:50:15 GMT
Organization: Advanced Micro Devices, Inc.


Hello role players!

I am trying to put together a real life role playing game.  I would prefer
to find someone who does this and have a bunch of my friends go through it.

If this is not available, do you know of any prepackaged kits which would
help with my endeavor?

If there are no organizations that set up real adventures, and no kits
available, maybe some of the more creative of you out there could send
a few hints on how you would set up a good world (within our world).

Some of the problems I'm facing are:
  o Creation and activation of magic objects
  o Creating monsters (within a working guys budget)
  o Simulating abilities and characteristics that seem somewhat real


Any ideas?

Please email me directly at ben.chang@amd.com


THANKS!