HDTenEightyP/NetNews huggingface dataset:
From: dudek@acsu.buffalo.edu (The Cybard=)
Newsgroups: comp.sys.ibm.pc.games
Subject: ATTN. MAXIS GAME OWNERS!!!!! (SimXXXX, etc.)
Summary: Low cost Windows upgrades for Maxis's DOS games available 'til 12/31/92
Keywords: maxis, simsity, simant, simearth, simrobots
Date: 17 Nov 92 03:03:59 GMT
Organization: UB

I just got a letter in the mail informing me that Maxis is offering Windows
uprades to their DOS games for only $19.95 plus $5.00 shipping.  Some of
the new versions have new features, bug fixes and AdLib/SoundBlaster
support.  The offer is available until 12/31/92.  Oh yeah, you have to send
them the front cover of the game as proof of purchase for this offer.  Just
thought you guys would like to know.  

BTW:  Has ANYONE ever received the magazine they promised for sending in
the registration card?  Does anyone associated with Maxis read this group?

 
-- 
David Thomas Dudek /  v098pwxs@ubvms.bitnet     \     __   _ The Cybard
 State University / dudek@sun.acsu.buffalo.edu   \   /  `-' )      ,,, 
   of New York   / "If music be the food of love, \  | | ()|||||||[:::}
    @ Buffalo   /   play on!" - Wm. Shakespeare    \ `__.-._)      '''
Organization: Washington University, St. Louis
Date:         Tue, 17 Nov 92 21:21:26 CST
From:         C09615DK@wuvmd.wustl.edu
To:           NETNEWS@WUVMD
Subject:      Recognize this game???
Newsgroups:   comp.sys.ibm.pc.games

Has anyone ever heard of the following game... I only saw the box and wanted it
a LOOOOOONG time ago, so A) my description may be a bit fuzzy and B) I don't
know if the game even exists any more.

The main thing I remember is that the character generator (as shown on the back
of the box, in a blue boundary) is that you walk under a 'Stats Bar' and what-
ever stats were on the bar as you went under it were assigned to your character
.  The interface looked very Bard's Tale-ish (Wizardry-ish, Might and Magic-ish
, etc... etc... etc...)

Anyway, this is a very old game, and I think it MIGHT not even have been made
in VGA.  If anyone has any idea what this game might be, please 'e' me or post
to the group, whatever...

Thanks in advance--Dan K
Newsgroups: comp.sys.ibm.pc.games
From: clarsen@vipunen.hut.fi (Christian H Larsen)
Subject: Kings Quest VI HELP!!
Organization: Helsinki University of Technology, Finland
Date: 17 Nov 92 18:59:42 GMT

I'm now stuck after I've got the old lamp from the isle of
the beast. I took the brick, which I could use in the maze.

So, how do I get the swamp ooze from the stick ?

How do I get through the gate on the isle of the beast without
getting shot ?

What do I do with the tapestry in the second level in the maze ?

Please help me just a little bit, please

Christian Larsen, Helsinki











-- 
**********************************************************************
* Christian H. Larsen                * Email: clarsen@vipunen.hut.fi *
* Dep. of Chem. Engineering          *                               *
* Helsinki University of Technology  *                               *
Organization: Washington University, St. Louis
Date:         Thu, 19 Nov 92 19:36:49 CST
From:         C09615DK@wuvmd.wustl.edu
To:           NETNEWS@WUVMD
Subject:      Re: Wiz7 - Confused?
Newsgroups:   comp.sys.ibm.pc.games

>In article <1992Nov18.192337.4001@arizona.edu>, PAULR@hacks.arizona.edu (Paul
>Richards) says:
>
>witches (solved), various flowers strewn about in rocky areas, etc.  Between
>what two cities lies the Rattkin area?

Just look at your map that came in the box in which you bought the game.

>
>randomly pick a place.  Do I need something else in there?  Or is it, as the

No.

>Brother told me, a useless are?  I get the impression that Xen Xheng is in

It happens to be a VERY useful area... keep trying ;).

>there somewhere, as well as a "secret school" of some sort, which the Brother
>with the potions told me about.

Close...

>
>Any help/spoilers greatly appreciated!

Hope this helps.

>
>
>     Paul Richards
>     paulr@hacks.arizona.edu
>

--Dan K
Newsgroups: comp.sys.ibm.pc.games
From: 890560p@dragon.acadiau.ca (Trevor Porter)
Subject: Re: Is there a demo of this STUNT Island game....
Organization: Acadia University
Date: Mon, 16 Nov 1992 18:04:57 GMT

kra@cunixa.cc.columbia.edu (Kenneth R Aron) writes:

>In wuarchive.wustl.edu 
>   \pub\MSDOS_UPLOADS\stisldem.zip
>   \pub\MSODS_UPLOADS\stisldem.txt

It looks like someone deleted the zip file.  The stisldem.txt file is still
there but that's all.  Can someone please upload it again?


-- 
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_                               Trevor Porter    	890560p@dragon.acadiau.ca                               Acadia University                                                               Wolfville, NS, Canada                                                           -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
 
Newsgroups: comp.sys.ibm.pc.games
From: meier@ee.umanitoba.ca (Martin Meier)
Subject: DARKLANDS: Is the a patch higher than version 6?
Organization: Elect & Comp Engineering, U of Manitoba, Winnipeg, Manitoba,Canada
Date: Mon, 16 Nov 1992 17:05:45 GMT

Is there a patch that will take the game to a higher version number than 6.

If someone has it, could they stick it on ftp.ulowell.edu or some such ftp
sight.

Even with version 6 the game still crashes.
Newsgroups: comp.sys.ibm.pc.games
From: jim@thinkage.on.ca (James Alan Gardner)
Subject: Spellcasting 101 *** Spoilers
Organization: Thinkage Ltd.
Date: Thu, 19 Nov 1992 21:18:22 GMT

All right, I want to finish this.  I'm in the endgame (SPOILER
warning) and I've stopped Joey from pressing the two buttons.
Now I have to produce the whale poop.  How do I avoid the
BLUBBA spell from knocking my spell book out of my hands?

		Jim Gardner, Thinkage Ltd.
From: axg708@cscgpo.anu.edu.au (Ashraf Ghebranious)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Hero Quest III
Date: Fri, 20 Nov 1992 03:09:50 GMT
Organization: Australian National University
NNTP-Posting-Host: 130.56.5.23

In article <1992Nov18.125717.11531@suncc.ccu.edu.tw> u8142107@ccunix.ccu.edu.tw (Electrical Engineering UnderGraduate ) writes:

>Who knows when the Hero Quest III will be published?
>
I just got back from a games shoppe and they had it in. This is Canberra, 
Australia so I am sure it is out elsewhere.
From: cosc18ib@rosie.uh.edu (92F10027)
Newsgroups: comp.sys.ibm.pc.games
Subject: wiz7 - help with Dane temple and Old City
Date: 17 Nov 1992 19:09 CST
Organization: University of Houston
Distribution: world
NNTP-Posting-Host: rosie.uh.edu
Keywords: wizardry 7, character editor
News-Software: VAX/VMS VNEWS 1.41    


***** possible spoilers follow ***



























I am stuck at the following place and would appreciate any help.
1) How do I get into the Dane temple; (so I can get at the chest
behind the gruesome gate); I believe that I have completed Dane
(killed the demon, got horn, killed magna dane), but I still can't
figure out how to get into the temple; help!!!

2) How to I get into Old City; Barlone in fun house told me about
some passages in New City but I can't find any!!!

BTW,
my offer for the character editor for Wizardry 7 is still good
(I will lose my account in about 4 weeks), so if you want a copy,
send me a note quick!!!
Newsgroups: comp.sys.ibm.pc.games
From: achatche@quads.uchicago.edu (andrew curtis hatchell)
Subject: Re: Wolfenstein: Spirit (Spear) of Destiny DEMO
Reply-To: achatche@midway.uchicago.edu
Organization: University of Chicago Computing Organizations
Date: Sun, 15 Nov 1992 23:52:49 GMT

In article <BxrxJu.6BE@ulowell.ulowell.edu> pcrossma@cs.ulowell.edu (The Gillrocker) writes:
>Someone uploaded the SOD demo to wuarchive on Friday, and guess what....
>at midnight the entire MSDOS_UPLOADS directory got deleted.
>
>This has to stop...are you listening at wuarchive....
>Don't delete everything once a week!!!!!!!  why don't you just delete what
>is over a week old...(i.e. write a script)
>

One of the admins from Wuarchive posted here a while back that they do not
delete the stuff in MSDOS_UPLOADS.  The problem is that that directory is
publicly writable, and some jerks out there think it's fun to delete 
everything in it periodically.  

In other words, what we really need is a site where they're just quicker
about moving stuff to safe directories so noone goes through and
deletes it; the wuarchive people are too busy to take care of the stuff
frequently enough.  If there is a demand for a site where things can be
uploaded for just a few weeks until they can get to more permanent sites,
send me mail.  If I get enough, I might set up a site (but I definitely
won't hold stuff for more than a few weeks).
	Andrew Hatchell
From: mholmes@lonestar.utsa.edu (Mark L. Holmes)
Newsgroups: comp.sys.ibm.pc.games
Subject: ==> Hint Books for Sale <==
Date: 18 Nov 92 15:57:16 GMT
Article-I.D.: ringer.1992Nov18.155716.1910
Organization: University of Texas at San Antonio

I have to following Hint Books offered for sale.

                             U.S currency
Champions of Krynn              $6.95
Curse of the Azure Bonds        $6.95
Death Knights of Krynn          $6.95
Eye of the Beholder             $6.95
Eye of the Beholder II          $6.95
Gateway to the Savage Frontier  $6.95
Pool of Radiance                $6.95
Pools of Darkness               $6.95
Secret of the Silver Blades     $6.95
Shadow Sorcerer                 $6.95
The Dark queen of Krynn         $6.95
Treasures of the Savage Frontier$6.95
Prophecy of the Shadow          $6.95
Newsgroups: comp.sys.ibm.pc.games
From: mechalas@gn.ecn.purdue.edu (John P. Mechalas)
Subject: Re: Civ questions and civ viruses
Organization: Purdue University Engineering Computer Network
Date: Mon, 23 Nov 92 15:48:16 GMT

In article <1992Nov23.085117.45042@kuhub.cc.ukans.edu> 2huxsting@kuhub.cc.ukans.edu writes:
>By the way, I have personally found a batch of 6 civilization games on the
>computers at KU which were infected with the "Flip" virus, according to
>F-Prot 2.5.  They appeared to have been downloaded from a BBS (pirate), and
>placed deliberately on the machines for people to "take home".  I have also
>heard of a civilization "cheat editor" which was a Trojan for some other
>nasty bug, possibly "Jerusalem B" or "Stoned".  Has anyone else heard of
>these?  If not, be careful.  Replacing 210 Meg of data on the HD is NOT
>a good way to spend your weekend.

At our labs over here, we saw (earlier in the year), a couple of Civ games
infected with Yankee Doodle.  If I didn't know better, I'd think someone
was trying to destroy civilization through Civilization...or something like
that.  :)

-- 
John Mechalas                                          "I'm not an actor, but
mechalas@gn.ecn.purdue.edu                                 I play one on TV."
Aero Engineering, Purdue University                     #include disclaimer.h
From: n9146070@henson.cc.wwu.edu (Jacob C Kesinger)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Need game recommendations for 95LX
Date: 23 Nov 92 23:46:01 GMT
Article-I.D.: henson.1992Nov23.234601.10930
Organization: Western Washington University

rjk@iastate.edu (Russell J Kraemer) writes:

>Well, can anyone think of a reason that the good old Lost Treasures
>of Infocom 1&2 wouldnt work?  Text based games of every flavor,
>and I think some of em are small enough to fit in what you have
>available.

Well, he might have some trouble with Zork Zero and Beyond Zork, since
those incoporate graphics, but since you can load LTOI from floppies...

Jake Kesinger
n9146070@henson.cc.wwu.edu

"Hoochie koochie!  Twopence more and up goes the donkey!"
	-Windle Poons
	_Moving_Pictures_
Newsgroups: comp.sys.ibm.pc.games
From: clmeier@lili7.uni-bielefeld.de (Clemens Meier)
Subject: Yeager's AC. Effectivity of K-13
Date: Wed, 18 Nov 1992 23:41:19 GMT
Organization: Universitaet Bielefeld, Linguistik und Literaturwissenschaft,
	Germany

Hello there!

Yes there are still people out there playing Chuck's Air Combat!

I've encountered a little problem:
While the MiG 21's K-13 Atoll missiles are quite effective against Phantoms,
I have a whole lot of work to make them hit a Thunderstreak. I seem to have
to stick my MiG's nose right in the Thud's exhaust to get a good kill ratio.

How come? Did the pilots in Vietnam encounter the same problems?

Thanx in advance!
Clemens
Newsgroups: comp.sys.ibm.pc.games
From: c60a-gx@danube.Berkeley.EDU (Jeffrey Twu)
Subject: Re: ULTIMA7: "Making" food?
Organization: University of California, at Berkeley
Date: Sun, 15 Nov 1992 20:39:57 GMT

ibejohn@mksol.dseg.ti.com (john p ibe) writes:
>	I have just started playing Ultima 7, and am curious if there is
>any way to make food out of the creatures which I have killed, or have
>found dead, such as deer (which the Fellowship manual says "is the source
>of venison", although I haven't found any place selling "venison").  It
>is a real nuisance having to constantly feed my party, all of which seem
>to get hungry at different times -- I miss the older versions where you
>could just buy "rations" and the party ate when they were hungry!

Double-click on a dead animal, just like you would any container.

Jeff
+-Just remember:------------------------------------------------------------+
|	Take it easy.							    |
|		...and don't forget that human touch.	   	            |
+<c60a-gx@danube.berkeley.edu>_________________________________<Jeffrey Twu>+
From: jwilbur@iat.holonet.net (Jay Wilbur)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolfenstein maze, self induced insanity?
Date: 23 Nov 92 14:10:46 GMT
Distribution: usa
Organization: HoloNet (BBS: 510-704-1058)

While it is possible to traverse this area without getting stuck, it's
likely that you will close a door off that will stop you from getting out.

My advise is to stay away from that area...there is nothing of note beyond it.

-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@holonet.net      | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\----------------------------Live from COMDEX-----------------------------/
Newsgroups: comp.sys.ibm.pc.games
From: bakker@fwi.uva.nl (Harry Bakker (I87))
Subject: KQ6 question
Organization: FWI, University of Amsterdam
Date: Mon, 23 Nov 1992 14:04:30 GMT

Hi everyone,

how can you get past the magic hedges that prevent you from entering the
gazebo? And how can you talk to the little servant girl in the garden? Her
stepmother (I believe) always comes up with something for her to do, before
I get a chance to talk to her, and besides the game tells me I to far away
for her to notice me.

Thanks in advance,

Harry
bakker@fwi.uva.nl
Organisation: European Space Operation Centre (E.S.O.C)
Date: Wednesday, 18 Nov 1992 15:50:20 CET
From: <IHAWTIN@ESOC.BITNET>
Newsgroups: comp.sys.ibm.pc.games
Subject: help find beta test copies

Im trying to locate an ftp site which may have some beta/test or demo's
of popular games for the ibm-pc
if you know of the site please mail me
thanks all..
Ian.. ;-)
Newsgroups: comp.sys.ibm.pc.games
From: ekarabin@magnus.acs.ohio-state.edu (Eric B Karabin)
Subject: Re: WIZ7 - Best Party Configuration?
Originator: ekarabin@magnusug.magnus.acs.ohio-state.edu
Organization: The Ohio State University
	<1992Nov17.194247.16264@cbnewsc.cb.att.com>
Date: Wed, 18 Nov 1992 14:03:42 GMT


   From article <1992Nov16.174759.22024@tom.rz.uni-passau.de>, by stoeter@valentin.fmi.uni-passau.de (Armin Stoeter):
>   > I got a female felpur Lord
>   >         male rawulf samurai
>   >         male lizardman ninja
>   >         femal rawulf munk
>   >         female elf bishop
>   >         male mook psionic
>   > 
>   > this party is hard to get because of the bonus points needed.
>   > But you can do very well with it.
>
>   I have been trying for 4 days to roll a monk, ninja, or lord. So far
>   no roll has given me enough bonus points to do it. Is there some
>   trick to this?  PLEASE GIVE ME HINTS!!


	Whatever you do, get at least one DRACON in your party.
I can't believe the party listed above doesn't have one.
His ability to breath acid is the best!  If I were to start over,
I would have 6 Dracons.  An excellent character to start out with
would be a Dracon Bard.  My Bard is now a Ranger, but I have used his
music in every fight.

				Eric...
-- 
------------------------------------------------------------------------
ekarabin@magnus.acs.ohio-state.edu
70004.1523@compuserve.com
ekarabin@csi.compuserve.com
Newsgroups: comp.sys.ibm.pc.games
From: yen1366@cucs18.cs.cuhk.hk (Yen Chui Tin)
Subject: Re: Are there ANY games that use 640x480?
Organization: Faculty of Engineering, The Chinese U. of Hong Kong
Distribution: na
Date: Mon, 16 Nov 1992 03:19:30 GMT

opus@cbnewsc.cb.att.com (robin.g.kim) writes:

>For those who don't know, this is a front-end to the Air Warrior game on
>GEnie, but unlike the currently existing front-ends, it is supposed to support
>computer enemies and modem play (another minor difference is that you'll have
>to PAY for this one--the others are free).  It is the PC's answer to Fighter
>Duel on the Amiga (which runs at 640 x 400 resolution, 28 frames per second,
>even over a 2400 bps modem connection).

   It sounds great! Can I download the game via any anonymous ftp sites?

Regards,
CT Yen.
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.ibm.pc.games
Date: Thu, 19 Nov 1992 12:19:36 -0500 
From: "Robert W. Igo" <gryphon+@CMU.EDU>
Subject: Re: Recognize this game???

Alternate Reality, perhaps one of the best adventure games evert written...

No recent version at all.

Someone wanna make one? :)

[*********************************** Bob Igo
**********************************]
Witty and universally-true .sig file under construction.
[******************************* gryphon+@cmu.edu
*****************************]
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: GAME BYTES Interviews! Sid Meier! 
Keywords: game bytes magazine
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Fri, 20 Nov 1992 20:11:59 GMT

--
Just a quick info note to all regarding future interviews...

We would like to once again offer to all readers of Game Bytes to
submit your questions and comments for interviews to us.  We'll be
working with Sid Meier of MPS for the next interview.  If you have any
questions you would like to ask Sid, please email them to me asap.

Other interviews we're planning to conduct are:

John Garcia - Novalogic
Jeff Tunnell - Dynamix
Derek Smart - BC3000, Inc./Three-Sixty
Carl Norman - Three-Sixty
Bruce Carver - Access Software
Gary Grigsby - SSI
Jay Wilbur (again, when Doom ships) - ID
Pat Cook - Dynamix

any others you are interested in??
-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "It's hard to RTFM when you can't   |
|  205-730-4019 - voice      |  FIND the FM.."                     |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
From: lewis@oasys.dt.navy.mil (William Lewis)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolfenstein maze, self induced insanity?
Date: 23 Nov 92 14:08:27 GMT
Reply-To: lewis@oasys.dt.navy.mil (William Lewis)
Distribution: usa
Organization: Carderock Division, NSWC, Bethesda, MD

In comp.sys.ibm.pc.games, lfreeman@phad.hsc.usc.edu (Leny Freeman) writes:
>I am playing Wolf 3D, episode 2 operation Eisenfaust, level 8.  There
>is a secret passage off one of the main corridors.  This secret
>passage leads to another secret passage and to another and to another
>etc. ad infinitum.  Sometimes these passages lead to 2 secret
>passages. I spent an hour 'pushing back blocks' and finally couldn't
>find my way out.
>
>Question: Do these passages lead anywhere or did I just fall into a
>trap of my own creation?

**************Spoiler's below*************************************






This is a trap maze as far as I'm concerned, I bought the hint book
when I bought the game, and there's just not enough stuff in the maze
to make it make it worth your while. You'll never get 100% secret by
even attempting it because there are certain passages that if you go
one way, you'll block the other, thereby leaving a pushwall unpushed.
You're also likely to run into Hans, and he'll just blow you away.

Bill,
No sig. file, I still don't know how to create one.
Newsgroups: comp.sys.ibm.pc.games
From: dbasinge@silver.ucs.indiana.edu (Mike Basinger)
Subject: Might and Magic ]I[ editor
Organization: Indiana University
Date: Sun, 22 Nov 1992 03:19:20 GMT

I heard something about a Might and Magic ]I[ editor. What does it do,
and where can I find it?

Mike
-- 
D. Michael Basinger: Not Speaking for Indiana University 
dbasinge@silver.ucs.indiana.edu		
dbasinge@indiana.BITNET (Bitnet)
dbasinge@arapahoe.ucs.indiana.edu (NeXT Mail)
Newsgroups: comp.sys.ibm.pc.games
From: mmwang@adobe.com (Michael Wang)
Subject: Re: Help with Star Control ][
Organization: Adobe Systems Incorporated
Distribution: usa
Date: Fri, 20 Nov 1992 21:26:15 GMT

In article <1egse1INNblq@ub.d.umn.edu> sewing@ub.d.umn.edu (SARA M EWING) writes:
>
>Could someone please, please help me out a little here?
>I've got a few questions...
>1. Where is the alien that the Vux guy wants in return for the
>   Shofixti female?  He said something about a long thin being that
>   just ate the beast, and a yellow star... so I went to the Serpentus
>   (or sumthin like that) stars, the only yellow one (which, sigh, happens
>   to be the home a VERY nasty race of birds.... where is it?

The constellation is at the top of the map. It looks like a chain of
stars with a hump in the middle. The first three letters in the name
that the Admiral gives you matches the first three letters in the
constellation. WARNING: you should have your lander shielded against
bio, otherwise the thing the Vux wants will wipe you out.


>2. Which planet was the supposed defunct Ur-Quan on, and where is it?

The trader gives you explict details on which planet to look on. Make
sure you are taking good notes when playing the game.


>3. Where is the Druudge trade planet?

Again, the trader tells you explicitly which planet it is.


>4. The merchant, a while back, told me (I think) of a planet which has
>   precursor stuff on it... where is this?  I don't think he was speaking
>   of a rainbow planet...

The trader mentions a few precursor devices. Haven't tracked them all
down yet. Again, he/she/it gives good instructions on where those
artifacts are.


>And last but not least...
>5. Where are these rainbow planets?  I've only found the one by the two
>   adjoining blue stars...

Talk to the Shofitxi. He will tell you about a rainbow planet between
the Vux and Yehat territories. You didn't kill the Shofitxi did you?
If you did, you may want to backtrack a bit.


>   Thanks for your help, anybody who can respond, or in turn as me more
>   questions...:)

All my notes are at home, so if you want explicit spoilers, email me
and I'll look them up.


-- 
Michael Wang
mmwang@mv.us.adobe.com
Newsgroups: comp.sys.ibm.pc.games