HDTenEightyP/NetNews huggingface dataset:
From: cgc@thor.inesc.pt (Carlos Goncalves Carvalho)
Subject: Re: MegaTraveller problems
Organization: INESC - Inst. Eng. Sistemas e Computadores, LISBOA. PORTUGAL.
Date: Fri, 2 Oct 1992 16:40:24 GMT

dyrelius@lysator.liu.se (Erik Dyrelius) writes:
: Help!
: I've been playing MegaTraveller for a short time and I've got a mayor problem.
: How the f- to give something to somebody. In sears for example is a man who
: has lost his medallion/necklace and wants it back. Ive got it but I cant give
: it to him. On another planet there is this girl who likes emeralds and I
: cant give them to her. I cant even try. And dont RTFM (read the f-ing manual)
: me cause Ive got the original and if anyone finds out a solution and doubts
: me he can send a reference to the manual (but make it precise please).
: I would be most grateful! Please mail me.
: 	/Erik
: 

Hi.

I also had that problem (the manual seems to be about a slightly
different version of the game).

The way to do it is to hold the object in question in the active hand
of the active character (leader) and then talk to whoever you want to
give it to.

I think that's all (I haven't played it for a while) but feel free
to mail me if you need any more help.


---------
Carlos Carvalho
cgc@inesc.pt
From: warda@vax.oxford.ac.uk
Newsgroups: comp.sys.amiga.games
Subject: Re: Elite: how long to play
Date: 6 Oct 92 04:16:43 GMT
Organization: Oxford University VAX 6620

> Hello world,
> my game time is about two days and ten hours and I am dangerous.
> My question: How long does it last to get deadly and elite and what
> do these silly messages "Right on, Commander" mean ?
> Thank you.

It seems to take a lot longer on the Amiga version than it did with my old 
Spectrum, but perhaps that's down to less intensive playing.  It's a geometric 
progression, anyway, you need twice as many kill points to get to the next
level. "Right On Commander" means you've just gone up a level. 

Cheers,

   Bill Bennett                           JANET: warda@uk.ac.oxford.vax    
   CRC Growth Factors Research Group   Internet: warda%vax.oxford.ac.uk
From: sacke@gn.ecn.purdue.edu (Jeff Hanna)
Newsgroups: comp.sys.amiga.games
Subject: Re: Sierra drops Amiga support
Keywords: Sierra On-Line dropped
Date: 4 Oct 92 14:48:44 GMT
Organization: Purdue University Engineering Computer Network

In article <gU8Mr*Qg0@birdland.UUCP> uunet!tension!birdland!andy writes:
>I just got back from a software convention and met Roberta Williams, author
>of the King's Quest series. Number six was just released. A Sierra PR person
>told me the company was dropping Amiga support with the release of 
>"Longbow." Then she contradicted herself a little by saying Amiga ports
>would be contracted out to a British company. Since we were in a rush I
>couldn't get a straight answer. I'll follow up next week.
>
>But, if Amiga support has been dropped for good, that's one more that bites
>the dust.
>Andy Patrizio       \\        uunet!tension!birdland!andy       //

Is this really such a horrible thing?  Sierra games were nothing more than
bad IBM ports for the Amiga anyway.  Now, I just hope this doesn't mean that
Dynamix is also dropping support.  I am amazed at how well they have started
supporting the Amiga.  From Red Baron, to the rewrite of A-10, Nova 9, etc...

Greg Giles, can you comment on this?

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+|----------------------|+|------------------------------|+
+|                      |+|  Studio J Video Productions  |+
+| Jeff Hanna           |+|  PO Box 3086                 |+ 
+| Animation Consultant |+|  West Lafayette, IN 47906    |+
+|                      |+|  (317) 743-2983              |+
+|----------------------|+|------------------------------|+
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+|-----------------|+|-----------------------------------|+
+| GEnie: J.HANNA5 |+| InterNet: sacke@gn.ecn.purdue.edu |+
+|-----------------|+|-----------------------------------|+
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
From:  (Greg Baicher)
Newsgroups: comp.sys.amiga.games
Subject: Re: eobii moonmark lvl3a...help!!!
Date: 28 Sep 92 16:29:39 GMT
Followup-To: comp.sys.amiga.games
Distribution: comp
Organization: Apple

> I am stuck in the room with 5 pressure pads in the shape of a cross and 6 clear
> doors. How do I open the door that is shut or the clear doors or even get to
> the teleports behind the pits? I'm not sure whether this is necessary to 
> complete the game but I want to get all the goodies out from behind the door.
> Please help.
> --
> 
-->You have to throw things into the teleporters.  And, depending on which
pressure plates you have pressed, the objects will be teleported behind
various clear doors.  If you can manage to get an object behind each door,
you win!
-The Captain.
Newsgroups: comp.sys.amiga.games
From: adam@arcadia.mc.phillip.edu.au (Adam Eberbach)
Subject: Re: :-( Contest - win your own A4000 :-(
Reply-To: adam@arcadia.mc.phillip.edu.au
Organization: Dept. Maths & Comp, RMIT ( Bundoora )
Date: Tue, 29 Sep 92 01:39:07 GMT

In article 92Sep29082828@kauri.kauri.vuw.ac.nz, lundman@kauri.vuw.ac.nz (L Lundman) writes:
>In article <1992Sep28.140559.23389@usage.csd.unsw.OZ.AU> peteru@hydra.maths.unsw.EDU.AU () writes:
>
>>   That is just great... I am really fed up by being ignored by C= here in
>>   Australia. And it's not just this competition that has me Pi**ed off.
>>   How is this for a list of 4000 reasons to be dissapointed with C=
>
>Actually it's not only Australia, the same happens here. I sent a letter
>to Commodore NZ 8 months ago and I still haven't received a reply. Perhaps
>this is normal for a big company? Sheesh...

No, but it's normal for a big company run by MORONS. I have personal experience
with Commodore Australia's complete lack of business sense, interest in customers,
management, etc etc.  It's not surprising that no-one from C= Australia participates
in this newsgroup - firstly, they probably don't know what usenet is; secondly they 
wouldn't dare.

>
>Kef
>--
>-------------------------------------------------------------------------------
>Jorgen Lundman         eMail: lundman@kauri.vuw.ac.nz, lundman@rata.vuw.ac.nz.
>8 Atua Street          My thoughts are my own and not VUW's..
>Johnsonville,wgtn      "Research indicate that only 21 percent of what goes
>New Zealand            wrong here is actually my fault."
>Phone: +64 4 478 2724 (GMT+11 hrs) Amiga Archive Admin on ftphost.vuw.ac.nz

Adam Eberbach
From: Cyril_Tircuit@agwbbs.new-orleans.LA.US (Cyril Tircuit)
Newsgroups: comp.sys.amiga.games
Subject: Re: <None>
Distribution: world
Date: 1 Oct 92 00:44:30 CST
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Wed 30 Sep 92  7:50, Espenm@dhhalden.no (espen Monnich)
wrote:

>  What's the best football game on the amiga as of today?
>I've heard John Madden isn't bad, but is it the best?

 EM> I think Sensible Soccer is a great game!

I think the original writer of that article (first two lines quoted) wanted
to know about AMERICAN football games. Now that you bring up Sensible
Soccer, though, I've wanted to see that. Is it really that good?

-- Via DLG Pro v0.992

       \ Internet Address: cyril_tircuit@agwbbs.new-orleans.la.us /
        \        UseNet Address: rex!agwbbs!cyril_tircuit        /
         \           Long live Amiga and Abe Vigoda!            /
From: dardiswa@cda.mrs.umn.edu (Wayne A. Dardis 1500099)
Newsgroups: comp.sys.amiga.games
Subject: Still looking for help
Date: 1 Oct 92 03:42:59 GMT
Distribution: usa
Organization: University of Minnesota - Morris

Well, after a week with no reply i thought i'd try again.  Is
there anyone out there who can help me with Dark Queen of Krynn?
I'm stuck in the Abyss and can't seem to find a way out, any
help, clue, walk through, grant, etc.  would be much appreciated :)


-Psycho



-- 
No, I do not have a Multiple Personality Disorder.|Disclaimer: These  | 
 I'm merely using a friends account, got it?      |views are not those| 
Shawn P. a.k.a. "Psycho"     Rouge Fan Club Member|of Wayne's or the  |   
dardiswa@cda.mrs.umn.edu       (: -Wannabe- :)    |U. of Minnesota    |
From: okes@essex.ac.uk (Oke S)
Newsgroups: comp.sys.amiga.games
Subject: Re: Sierra drops Amiga support
Date: 5 Oct 92 17:28:02 GMT
	<OKES.92Oct4164933@SunLab41.essex.ac.uk>
	<BvMDHA.CG4@usenet.ucs.indiana.edu>
Organization: Department of Computer Science, University of Essex, UK.
In-reply-to: shulick@navajo.ucs.indiana.edu's message of 4 Oct 92 23:05:34 GMT

In article <BvMDHA.CG4@usenet.ucs.indiana.edu> shulick@navajo.ucs.indiana.edu (Sam Hulick) writes:
| True.  I was rather disappointed with King's Quest V.  Space Quest III and
| Hero's Quest I were GREAT, though!  I thoroughly enjoyed those two.

Well, I have SQ3 and I was rather disappointed with that one. Sierra seem to
have gone through 3 phases: the 'crap graphics but damn good gameplay' phase,
the 'better graphics but less gameplay' phase, and the current 'eats gigs of
HD; click click click' phase. IMHO SQ3 fell into the 2nd phase, and it took me
less than a week to finish it. Give me phase 1 games any day. I'm still trying
to finish Manhunter 2.

--
This signature is copyright 12/6/1992 Simon Oke. All rights reserved. If you
like it and keep a copy for your own use, you owe me $20. Please pass it on
to your friends with all documentation.              Email okes@essex.ac.uk.
----------------------------------------------------------------------------
Live long and prosper.
Newsgroups: comp.sys.amiga.games
From: sh666@selway.umt.edu (Jim Neighbors)
Subject: MPG-NET? (anyone on it)
Organization: University of Montana
Date: Sat, 26 Sep 1992 20:54:11 GMT

Just wondering if any of you out there have accounts on the 'MPG-NET'?
I just saw their article in the current issue of Computer Gaming World.
Their connect charges seem very reasonable and I wanted to get some
first hand thought from anyone who may me subscribed to it.  Some of
their games look pretty cool.....  Thanks in advance.

						  sh666@selway.umt.edu
Newsgroups: comp.sys.amiga.games
Subject: Re: The Great List Of Game CHEATS!!!!!!
From: <K50CC@CUNYVM.BITNET>
Date: Saturday, 26 Sep 1992 09:34:39 EDT
Organization: City University of New York/ University Computer Center

In article <Buwsrs.5Kn@news.cso.uiuc.edu>, jhc819@uxa.cso.uiuc.edu (chung jason
ho yong) says:
>
>Sounds like a good idea.  One suggestion though.  Can either the compiler
>or the people sending in cheats check them out before hand?
Well,the problem is that some cheats work on some versions and not others.
A good example is the cheat for SilkWorm.There are two listed because the first
cheat was eradicated in a new version and a different cheat added in.Some games
don't have the cheats when brought to another country either.
L8r!
KLAZAR
Xref: sparky comp.sys.amiga.games:13620 comp.sys.amiga.misc:14634 comp.sys.amiga.hardware:16372
From: vexar@watserv.ucr.edu (Joe C Solinsky)
Newsgroups: comp.sys.amiga.games
Subject: The Lemmings Level Guide
Date: 1 Oct 92 21:54:37 GMT

Well, it is going to happen.
I just want to see if I can recruit some other Lemmings Gods and Heroes to help  
the cause.  Right now I only have one other person.  I would like to hear from  
more of you.  I know you are out there.
The gist of it is a series of ASCII files (or maybe one big one) that has  
drawings and an explanation on how to solve each level.  Right now, we need  
someone who is really good with ONML, but we will take all the help we can get.   
Come on, gang, Let's Go!
-Joe Solinsky
vexar@watserv.ucr.edu
From: Peteroo@cup.portal.com (Peter Niel Olafson)
Newsgroups: comp.sys.amiga.games
Subject: Re: Sierra drops Amiga support
Date: Tue,  6 Oct 92 20:35:16 PDT
Organization: The Portal System (TM)
Distribution: world

What's bad about the dropping isn't so much the loss of Sierra's games --
most of which, with the exception of Longbow and LSL III-and-earlier crop --
were pretty naff beside the IBM versions. It's more a perceptual thing;
if a big developer drops the Amiga, regardless of the mediocre quality of
its output, some smaller, follow-the-market developers may be inclined to
follow suit. 
And no, it isn't much of a loss. The stuff from LucasArts and Gremlin Graphic
(not to mention Virgin) is -far- better than Sierra's stuff and there's going
to be a lot of it turning up here over the next few months. 
One other point: I suspecxt you'll see more HD support out of Europe in the
near future -- this having not a little to do with the 600 w/HD.
From: pcs$1610@altair.selu.edu
Newsgroups: comp.sys.amiga.games
Subject: Re: Tornado and other flight sims
Date: 1 Oct 92 08:59:32 -0600
Organization: Southeastern Louisiana University

> During a recent visit to the local Amiga store I was shown the Gunship 2000 
> demo (I do not know where they got it) and it looked just like any other over 

Huh? Gunship 2000 for the Amiga? When?

Of course, I probably won't be able to play it anyway, as I don't have a 
hard drive. Sigh. (where are those BLAZE INCORPORATED guys when you need 
them? :)

> Skeksis
Scott
From: cm182s182@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.games
Subject: Solitaire Journey
Date: 24 Sep 92 22:16:28 GMT
Organization: The PowerDrome BBS [(716)825-3614 Excelsior]
X-BBS-Software: EXCELSIOR! v0.960

Any one checked this one out yet?  If so, what are your opinions, if not, what 
are you waiting for?
 
Skeksis
Newsgroups: comp.sys.amiga.games
From: skiddgj@cc.curtin.edu.au
Subject: EOB II help!
Organization: Curtin University of Technology
Date: Tue, 6 Oct 1992 01:44:34 GMT

Hi all

I am at the bit where there are about 8 magic mouths. I have managed to 
close all but two.

One says something to the effect:
	Natures beauty is my meat, tiny and red is such a treat.
the other:
	From the fiends. From below. Find the object with the hidden glow.

My question is what the hell are these riddles trying to describe? I've come
across no items that these mouths desire. I suspect that the tiny red thing
is a gem. I found one of these, but had to use it to get out of some room.

Have I missed something in the lower levels???

PLEASE help me!!!

...Glen...
-- 
/------------------------------------------\ /---------------------------------\
| Glen Kidd                                 | "If at first you don't succeed - |
|                                           | try, try, try to destroy all     |
| SKIDDGJ@cc.curtin.edu.au                  | evidence of your feeble attempt, |
| SKIDDGJ%cc.curtin.edu.au@cunyvm.bitnet    | and deny that it ever happened." |
| uunet!munnari.oz!cc.curtin.edu.au!SKIDDGJ |                    --- me        |
\------------------------------------------/ \---------------------------------/
From: brad@ersys.edmonton.ab.ca (Brad Grier)
Newsgroups: comp.sys.amiga.games
Subject: Re: Planes fly backwards in FDPro Demo?
Keywords: Say What?
Date: Thu, 01 Oct 92 14:09:59 MDT
Organization: Edmonton Remote Systems #2, Edmonton, AB, Canada

iank@microsoft.com (Ian Kennedy) writes:

- In the second part of the FDPro demo it looks like the
- japanese planes are flying backwards.
- 
- Has anybody else noticed this? Is it like this in the
- release version of the game? Or are these some sort
- of special planes we're seeing here? I hope so. I mean, what
- an obvious bug!
- 
- Ian.
- -- 
- /* IanK@Microsoft.com				*/
- /* Waiting for what comes after the A4000! 	*/
- /* In the meantime I think I'll pick up a  	*/
- /* '486 box...					*/

It's not a bug. That plane type is a Canard. Large big rear wing, small
front wing. Look at a BeachCraft Starship for a modern example.

Brad Grier

Brad Grier              brad@ersys.edmonton.ab.ca 
Newsgroups: comp.sys.amiga.games
From: u9050912@golum.riv.csu.edu.au (Jason J. Strudwick)
Subject: New Delphine Demo: Where?
Organization: Charles Sturt University - Riverina, Wagga Wagga, NSW, Australia
Date: Tue, 29 Sep 1992 01:12:06 GMT

Is the demo of Another World II available on ftp yet?
From: Mike_Noreen%cave@sweden.eu.net (Mike Noreen)
Newsgroups: comp.sys.amiga.games
Subject: Re: :-( Contest - win your own A4000 :-(
Date: 30 Sep 92 05:35:08 GMT
Organization: The Misty Cave BBS +46 753 33132

In a message dated Tue 29 Sep 92  4:24, Peteru@hydra.maths.unsw.edu.au ()
wrote:


 P> That is just great... I am really fed up by being ignored by C= here
 P> in
 P> Australia. And it's not just this competition that has me Pi**ed off.
 P> How is this for a list of 4000 reasons to be dissapointed with C=

 P> US: Power Up to A3000 deal  Australia: NOTHING
 P> UK: Trade in your A500 for CDTV  Australia: NOTHING
 P> US: Buy A3000 get CDTV for FREE  Australia: NOTHING
 P> US: 4000 reasons to own Amiga  Australia: NOTHING

It's not just Australia. It's the same story here in Europe.
Though I guess that C= US isn't really to blame for this... I suspect it's
our local C= depts. that are to blame.
After all; why offer deals when the computers sell anyway?

 P> Peter Urbanec      peteru@hydra.maths.unsw.oz.au
 P> University of New South Wales  s1013734@cs.unsw.oz.au
 P> Sydney, Australia
 P>   The only sin is stupidity  - Machiavelli

And he was right, too.

MVH: Mike Noreen


-- Via DLG Pro v0.992

Mike_Noreen%cave@sweden.eu.net
cave!Mike_Noreen
From: gkropf@bfield.uucp (Gary Kropf)
Newsgroups: comp.sys.amiga.games
Subject: Re: When is Zool and Indy Jones And the Fate of Atlantis Coming out...
Date: 28 Sep 92 05:39:38 EST
Organization: Bakers Field BBS

I don't know about Indy & Fate of Atlantis but ZOOL is out now as I have a
friend that has it...

                 **********************************************
                 *         bfield!gkropf@tdksc.waterloo.on    *
                 *         Gary Kropf  C/O BakersField BBS    *
                 **********************************************
Newsgroups: comp.sys.amiga.games
From: dconnors@gucis.cit.gu.edu.au (David Connors)
Subject: MOONSTONE HELP REQUIRED!!!!
Organization: Griffith University, Brisbane, Australia.
Date: Tue, 29 Sep 92 04:01:15 GMT

Hi,

I've been playing moonstone for some time now and I think that I have completed
it. However, when I got the four keys to the valley of the gods and entered
and slayed that banshee thing I was granted a "FULL MOON STONE" and then left
to wander around aimlessly. The question I have is:

Have I completed the game or am I expected to do more? What do I do with the
full moonstone? I've taken it to stone henge and nothing happens, I can't
get into the valley of the gods again because the four keys are used up when
you first enter.

PLEASE HELP!!!



   Dave Connors - D.Connors@sct.gu.edu.au     Griffith University, Australia
 - -- ---=-==-=================================================-==--=--- -- -
               " Oh Yeah, I furgot, you're an Amiga freak. 
                   No goddamnit! You're just a freak! "
                                    - tj
 - -- ---=-==-=================================================-==--=--- -- -
From: djohnson@cs.ucsd.edu (Darin Johnson)
Newsgroups: comp.sys.amiga.games
Subject: Re: Monkey Island II - Weenie Lighthouse
Date: 28 Sep 92 19:09:26 GMT
Organization: =CSE Dept., U.C. San Diego

>I hope i didn't give to much away sofar.

Hah!  You gave it all away it seems :-)

(warning, maybe SPOILER alert on other puzzles)

Just a pet peeve of mine, but recently I've been noticing that
when people ask for a hint (primarily in mi2) that what is given
is a dead giveaway.  (if a dead giveaway was asked for, that's
another matter)  When asked how to win the drinking game,
rather complete answers are given (anyone who read these
hints would have no further trouble, since all items necessary
were mentioned).  A hint on the other hand would be "you need
near-grog" (not, so-and-so has near grog on island x, you need
to get item y and us it on island z, remember what happened
there before wink wink).

Of course, just saying "near-grog" won't help everyone, but it is a
starter and they can think from there.  If they need more help, they
can send email to the people that responded.  Maybe it's just me, but
I enjoy things more after solving them myself.  I still feel cheated
because I saw a giveaway for the spitting contest on this group
(before I bought the game) and now don't know if I would have figured
it out myself or not (an appropriate hint would be "you have to
cheat"). 

In particular, the current question about the lighthouse is
one logically asked long before you get off the first island,
and if read through spoils the puzzle later on (might as well
give all the puzzles away).
-- 
Darin Johnson
djohnson@ucsd.edu
    Macintosh - you can buy better, but you can't pay more!
From: asl00@ccc.amdahl.com (Andrew Lee)
Newsgroups: comp.sys.amiga.games
Subject: Re: Cybercon III with accelerators
Date: 5 Oct 92 19:27:54 GMT
Reply-To: asl00@JUTS.ccc.amdahl.com (Andrew Lee)
Organization: Amdahl Corporation, Sunnyvale CA

In article <92278.014407BGT101@psuvm.psu.edu> BGT101@psuvm.psu.edu (Blaise Tarr) writes:
>In article <879c02Pr24ta01@JUTS.ccc.amdahl.com>, asl00@ccc.amdahl.com (Andrew
>Lee) says:
>>
>>I just got an 68030 accelerator (MMR) and found out that Cybercon III
>>won't work with it.  Of course I can drop back to 68000 mode, but it
>>seems such a shame that a 3D polygon based game like Cybercon won't
>>take advantage of the increased speed.  Has anyone gotten Cybercon
>>(PAL or NTSC) to work with any accelerators and how?  Thanks in
>>advance.
>
>I have tried Cybercon III out on my friend's A3000, and it worked.  I think
>you have to turn the cache off.  You can do that with a program called
>Degrader which is available on many FTP sites.
>

I did just that this weekend, but it didn't seem to run any faster.
Thanks for the help.

Andy
-- 
----------------------------------------------------------------------------
Andrew Lee                             
<asl00@juts.ccc.amdahl.com>
(408)746-8561
----------------------------------------------------------------------------
Newsgroups: comp.sys.amiga.games,comp.sys.ibm.pc.games
From: jvdg@tallis.dcrt.nih.gov (Jan Van de Geijn)
Subject: Re: Civ: Esko Aho's government phoenomenon????????
Organization: National Institutes of Health, Bethesda, MD
Distribution: comp
Date: Fri, 2 Oct 1992 19:04:03 GMT

Did you tried to get a Democratic government,
and build banks and marketplaces in any city,
build as many city as you can,
use caravans to make trad with your enemies...                                  
until you get sick with this game?

I did.

Good luck,

Mike.
Organization: University of Maine System
Date: Sunday, 4 Oct 1992 15:37:31 EDT
From: Eric Beenfeldt <IEE470@MAINE.MAINE.EDU>
Newsgroups: comp.sys.amiga.games
Subject:    Help needed for O.O.T.WorldII demo

   HELLLLP!!!! Whenever I try to run the demo my mouse pointer flashes and then
 the screen goes blank permanantly. What do I do?

 Many thanks in advance
          Daniel Beenfeldt
Newsgroups: comp.sys.amiga.games
From: ja51359@uxa.cso.uiuc.edu (axelrod)
Subject: Re: Arcade Classics
Organization: University of Illinois at Urbana
Date: Tue, 6 Oct 1992 18:37:24 GMT
Keywords: Pacman, Frogger, ect.

doerrhb@expert.cc.purdue.edu (Heath Doerr) writes:

>        I am trying to build a collection of all the arcade classics 
>        from my youth on the Amiga.  Most that I have found are exact
>        or nearly exact to the original games.

>        The list so far:

>        Pacman
>        Frogger

Where is there a pacman that's as good as the arcade?  I've yet to see one
even close graphically, let alone playably.  And where did you find a 
Frogger clone?