HDTenEightyP/NetNews huggingface dataset:
Newsgroups: rec.games.netrek
Date: Fri,  9 Oct 1992 01:13:07 -0400 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: Hell Peacock
	<1b29mnINNh35@agate.berkeley.edu>

Excerpts from netnews.rec.games.netrek: 8-Oct-92 Re: Hell Peacock Scott
Drellishak@soda.be (1221)

> This article sums up everything I've ever criticized CMU for.  Namely,
> the idea that ogging (captialized, even) is equivalent to "clew", and
> ignorance about our netrek heritage.  Hell Peacock has been around so
> long that you approval is meaningless.

	Frankly, the attitude that netrek works without Ogging is foolish.  One
of the things that always made me think of HP as a poor player was that
he would always play the same way.  On the day that I was talking about,
his team really needed an Ogger, so he Ogged -- and well at that.  I'm
happy to see a player get (IMHO) better.
	As for Scott Drellishak, I feel that his stubborn determination to
discourage Ogging has set back Berkeley play more than any other player
at UCB, and that losing Bezier was a boon to Berkeley skills.  You may
feel free to disagree with me.  History will show who is right, I
imagine.

ZZnew guy
Ringman -- Cheif hellraiser of Xgolems
Organization: Freshman, CIT general, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Fri,  9 Oct 1992 08:33:57 -0400 
From: Ryan S Hughes <rh3x+@andrew.cmu.edu>
Subject: Re: grow some balls!
	<1992Oct8.234200.22219@magnus.acs.ohio-state.edu>

LIVE TO FLAME FLAME TO LIVE


I am become Death, Destroyer of Worlds.
From: paulsen@eniac.seas.upenn.edu (FreeKill)
Newsgroups: rec.games.netrek
Subject: Re: INL strategy: take a weak planet, or the front line?
Date: 8 Oct 92 22:10:14 GMT
Organization: University of Pennsylvania

In article <BvtIHs.FKr.2@cs.cmu.edu> hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:
>
>Some people have commented on this, and I have found it to be quite  
>interesting.
>
>Mojo thinks you should leave a back line planet to take the front line.  I  
>strongly disagree.  Take as many cheap planets as you can.

Hard to believe, but I agree with Rob.  Take as many planets as possible.
Don't let the idea of strategical planets influence you hugely.  Yes, it's
very, very good to get a strategical planet, but if you own almost all of
the enemy's planets, the strategical one will fall eventually.  Sooner
or later, you'll actually take the important planet and the enemy won't
be able to take it back, because they have no armies.  They will have no
armies because they have no planets

Brian
Newsgroups: rec.games.netrek
From: wang@cs.toronto.edu (Huaiqing Wang)
Subject: Re: Blessed binaries (possible repost)
Organization: Department of Computer Science, University of Toronto
Date: 14 Oct 92 13:52:01 GMT

In article <1992Oct14.131309.22678@sol.ctr.columbia.edu> dbld@oz.plymouth.edu (d^2) writes:
>Sorry if this is a re-post, but we (unknowing to me) are in the process of 
>switching over to NNTP feed.  All replies via email will be greatly
>appreciated.
>
>Found out about that new client (Amdhal?) that had some nifty new changes,
>and looked like it handled windows and my .xtrekrc, and has visible
>tractor/pressor beams and some nifty color stuff.
>
>I grabbed the sources (They where for suns) and it compile no problem on a 
>DECStation 5000...But, I can't find a "blessed version" for the DECStation, 
>and come tomorrow, my favorite server is going totally non-borg..Not even in-
>formational, and I show as a borg.
>
>Anyone got a DEC blessed version of this client out there?  BTW:I got the
>sources at cad.ics.uci.edu  in /pub/netrek.
>
>Argh.
>
>Tallon
>

Well, there have been requests out there for Tedd Hadley's Client blessed
for DEC for a long time now. Can Tedd or some other person with reserved.c
compile a version to distribute? 

	-- Chen Wang
From: danhua@fusion.Berkeley.EDU (Daniel Hua)
Newsgroups: rec.games.netrek
Subject: nice folks on netrek
Date: 13 Oct 1992 20:46:52 GMT
Organization: University of California, Berkeley
Distribution: world
NNTP-Posting-Host: fusion.berkeley.edu

	Hello netrekers!  :)
	
	I like to thank all the nice folks I have encountered while
scheduling INL games and scrimmages for my team.  They are eggplant of
the hell's bagels, surge of Lagg U, crunchy frog of the LA riot and
exodus of the whatchamacallit, and guru of the janitors...  They have
been very nice in negotiating game times and sportsmen like in playing
the games.            

	Now to some strategic questions:  how many armies can you save
during the initial bombing run?  what is the maximum?  which planet
should the sb go to pick up?  should one ship stay behind to protect the
home world armies?  It seems from my experience that for the feds: the 
sb goes to alt.  kli: pol or cas and ori: (??).  The roms seem to have a
very nice  thick grouping of tau/dra/rom  where the sb could go to pick up
on tau while a ship stays behind rom/dra to protect. So the roms could
usually save about 80+ armies.  Is this feasible?  What does the genius
of strategy say?  what planet should the sb go to pick up for each race?
how many armies can a team save from bombers (maximum)?

	Thanks for the info!  :) 
     



	netrek peon of the next generation of the angry somethings


-- 
------------------------------------------------------------------------
Dan Hua		internet: danhua@fusion.berkeley.edu
------------------------------------------------------------------------
From: tw1r+@andrew.cmu.edu (Timothy C. Worsley)
Newsgroups: rec.games.netrek
Subject: Re: Bronco or Sequent -- which is "correct"
Date: 12 Oct 92 06:37:09 GMT
	<92515@netnews.upenn.edu>
Organization: Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.netrek: 11-Oct-92 Re: Bronco or Sequent
-- wh.. Justin Botelle@eniac.sea (724)

> )	-Michael (When you enter the game, do you hit "+" first, or
> )		look around for enemies???)


	Fist button I hit is shields down, then maxwarp.  Sometimes I have to
hit shields up again right away.

ZZnew guy
From: botelle@eniac.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Re: Hell Peacock
Date: 11 Oct 92 20:14:03 GMT
Organization: University of Pennsylvania

In article <1b8kqsINNkc9@agate.berkeley.edu) sfd@soda.berkeley.edu (Scott Drellishak) writes:
)In both cases (no reporting of armies killed, and the 0.8 minimum
)defense) were parts of netrek long before bronco.  For a while, bezier
)reported army kills, because it seemed like a cool idea -- until I
)realized that it gave the other team too much information.  For
)instance, in a LPS, it's sometimes nice to build up armies by carrying
)them, so the other team doesn't know where they are -- with no army
)kills reported, they'd have to kill everyone with kills to be sure
)they got the armies, while, with army kills reported, they can stop
)when they "find" the armies.  I thought this was too much of an


You really don't play with clueful people, do you?  Clueful people
watch the kill log and look for suspicious logs like Foo (f0) was kill
1.22 for Ogg (Og).  Ogg (Og) was kill 2.12 for Foo (f0).  2 armies?
 
)advantage.  The only real point of the army kills being reported is
)for gloating, and I thought that the extra information they gave
)detracted from the game.
)
)In any case, bezier ran something very much like vanilla netrek.  I
)would argue instead that the *lack* of the 0.8 defense rating, which
)was originally installed because it was *too* *easy* to get rank by
)suiciding (this was before the term "ogg") enemy players.  The sequent

Oooh, yeah... Love all those Admirals who made it on offense.   The only
person I know who even has a chance is John Kim with Offense Tackle. 
He's a Commodore now, but could make Ad on Quad DI (if he maintains his
ratings), with only 150 more hours.  Of course, he's already an Admiral,
and I believe was a Rear on your stupid server.

They again, OT is on Bronco.  I imagine that he could make Ad on Single
DI by OTing on bezier.  I had 7.54 offense for quite a while, and that
was with Duck, Mojo and Amazing on the other team, which was certainly
peak clue time for bezier.

)server gods decided (rightly, I think) that a good player should have
)to survive confrontations to gain rank.

)More CMU arrogance.  bronco netrek was a sub-variety of netrek, but
)some people seem to think of it as "correct".

Thank god I didn't have to hear any more heritage shit.


)| Scott Drellishak   sfd@neuromancer.metaphor.com                          |

Justin
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: Something seriously amiss
Date: 16 Oct 92 18:35:47 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <EeqvBhi00Vp08BZ2ZU@andrew.cmu.edu> tw1r+@andrew.cmu.edu (Timothy C. Worsley) writes:
>	Today I was watching over the shoulder of a player on bronco who had
>visable tractor beams.  I was suprized and told him that he never struck
>me at the sort to use a 'borg, even on 'borg night (Tuesdays on bronco).
> He informed me that the client was not a 'borg, and that it was blessed.
[...]
>	I would just like to ask and make sure that this INFO-'BORG is not
>being used for INL play.

As somebody else pointed out, visible beams are acceptable in a blessed
client.

What also needs to be said is something I keep repeating: visible beams
require a server change (or some intelligent code).  The UDP server source
as distributed has #ifdefs to enable them.  If visible beams are not allowed
in the INL, then they can be turned off in the INL server.

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
From: bdhall@beggs.ecn.purdue.edu (Brian D Hall)
Newsgroups: rec.games.netrek
Subject: Eric Mehlhaff's new client
Date: 15 Oct 92 16:45:58 GMT
Distribution: US
Organization: Purdue University Engineering Computer Network


	OK, people are talking about Eric's new client.  I've used it.  I like
it.  It is certainly NOT a borg.  I do have a question about it though.  The
client is > 2X that of my current client (about 5 months old).  I cannot see
any reason why there is such a discrepency in the size except that there are
a few new bitmaps.  Were these enough to increase the binary's size from 212K
to 498K?  I want to use this new client because I like it and it will save me
message typing time, but I have limited disk space and this client uses almost
half of the space allocated to me (and I need both the sun4 and sun3 clients,
thus using about 96% of my diskspace).  So, is there a stripped down version 
out there?  All I really want is the visible T/P and messaging mods.

	Eric:  If you send me the diffs, I can compile my own.

   Brian Hall  (aka DarkHorse)
     Assistant Server God, fife.ecn.purdue.edu
Newsgroups: rec.games.netrek
From: ramid@nyx.cs.du.edu (Rudy Amid)
Subject: Re: INL: Possible server bug.
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Thu, 15 Oct 92 04:33:21 GMT

isae@IASTATE.EDU (ISU Boy !!!!!) writes:

>  I tried that when Greg (Stiletto, or The Network) got ghostbusted last time.
>  "xtkill 8 F" didn't give me any sign of errors, but the slot was not 
>  actually freed. :(
>  Greg seemed to immediately send me a couple of short mails which arrived
>  here several hours later.

   No.  During that game, CMU network went completely dead for at least
three hours.  Hence the reason why Greg couldn't get back in.

   But we did try to stay on the queue and failed to take his slot.
Perhaps that was the indication there's a bug?  There should be a util that
actually give stats on the slot so that we can verify what's happening to
server.

>-Rony

--
!Rudy Amid              ///
a434amid@cdf.toronto.edu//
amid@r-node.gts.org   ///
Netrek/IRC: Radix  \\X//
Newsgroups: rec.games.netrek
From: ahabig@bigbang.astro.indiana.edu (Alec Habig)
Subject: Re: The real killer.
Organization: Indiana University Astrophysics, Bloomington, IN
Date: Thu, 15 Oct 1992 11:32:33 GMT

In article <1992Oct14.225013@IASTATE.EDU> isae@IASTATE.EDU (ISU Boy !!!!!) writes:
>--------
>
>I remember a while back ago (summer?) Donald tsang addressed the "problems"
>with kills credit. Today, I just have tried to "fix" it with my own 
>implementation on doorstop. I don't remember all the cases concerned. I just
>remember two which should be "fixed" now on doorstop.
>
>case 1:  F1 is next to R2 (within detonate range), R3 fires torps to F1,
>         F1 dets the torps, R2 blows up, F1 gets the kills. (was R3)
>
>case 2:  R2 and R3 are next to each other, F1 fires torps to R2, R2 blows up,
>         R2's explosion kills R3, F1 get the kills. (was R2)

great!  This bugfix should be adopted by all ASAP.  Thanks Rony!

Alec

Newsgroups: rec.games.netrek
From: isae@IASTATE.EDU (ISU Boy !!!!!)
Subject: TWNN at ISU
Reply-To: isae@IASTATE.EDU (ISU Boy !!!!!)
Organization: Iowa State University
Date: Fri, 16 Oct 1992 02:53:56 GMT

  
Conquer! Thu Oct 15 21:20:04 1992

  The galaxy has been conquered by the Romulans:
  The Romulans:
               Helix (Re) with 9 planets and 107 armies.
      FillInTheBlank (R0) with 6 planets and 54 armies.
            Quovadis (R9) with 5 planets and 81 armies.
            Streaker (Rd) with 6 planets and 32 armies.
                 bav (R5) with 0 planets and 61 armies.
               Lance (R7) with 1 planets and 1 armies.
               Wreck (Ra) with 0 planets and 26 armies.
              Gadfly (R8) with 0 planets and 21 armies.
  The Federation:
       Ima Bigtarget (F6) with 0 planets and 285 armies.
             Cthulhu (F4) with 2 planets and 119 armies.
          The Exodus (F3) with 5 planets and 16 armies.
         G. Suleyman (Fg) with 4 planets and 43 armies.
              Spirit (Ff) with 2 planets and 102 armies.
           Ed Grimly (F2) with 1 planets and 87 armies.
              Jhereg (F1) with 3 planets and 18 armies.
              Wyvern (Fc) with 1 planets and 69 armies.


Name               Seconds    Armies   Planets     Kills    Losses
Globals:
                   1068536      2087        57      1009      1074
Players:
FillInTheBlank       68319       111         8        70        95
Ed Grimly            69486       183         1       104        74
The Exodus           58955       151         6        78        58
Cthulhu              69114       254         2        39        73
bav                  68914       151         0        47        72
Ima Bigtarget        70056       285         0        23        54
Red Shirt            20759        67         1        21        27
Gadfly               68909        26         0        47        91
Quovadis             69598       112        10        50        75
Wreck                37931        26         0        31        40
Wyvern               68853       182         1        93        69
Jhereg               70698        48         3        64        32
Streaker             69734        66         7        65        67
Helix                69573       139         9        37        74
Spirit               70499       117         2        48        45
G. Suleyman          69535       159         4       130        66
Lance                47619         9         2        61        61

Starbase:
Name               Seconds     Kills    Losses  Maxkills
FillInTheBlank        4468         3         0  5.110000
The Exodus           11154        32         1 33.385998
Ima Bigtarget         6718         0         0  0.000000
Wreck                32430        24         1 24.318083


 --------- End of Stats --------- 


To TWNN : Whom should I send the full logfile?

PS: Anyone played the game is welcomed to give his opinions about this game. :)

-Rony-
 isae@IASTATE.EDU


Newsgroups: rec.games.netrek
From: bathurst@noaapmel.gov (Bill Bathurst)
Subject: Was AKIRA/Crippler being a butthead?  You call it!!!!
Organization: NOAA/PMEL, Sand Point Way, Seattle, WA
Date: Mon, 12 Oct 1992 05:25:44 GMT


Once again a so called "Excellent" CMU player genocides the other side
by bombing neutral race.  Is this how they get to be Admiral?  Scum rank
by bombing 9x30 army planets and then take them!!!  He didn't defend himself 
to when I questioned his play beside turning off his messages.  Is this how 
CMU people get to be Admiral on bronco?

When I am a last planet(s) stands I go in and det for the taker.  It
loses DI but it eventually gets the job done.  Why didn't Crippler do this?
Standup for yourself, or be labelled a selfish DI scum cheater butthead (:

Azusa "And I thought CMU players were good sports (except MUCUS))
--
Bill Bathurst				Internet:	bathurst@noaapmel.gov 
NOAA/PMEL				Phone:		(206) 526-6765
From: mcn@cwru.edu (Michael C. Neuman)
Newsgroups: rec.games.netrek
Subject: Re: Comment on the recent flame wars (repost)
Date: 7 Oct 1992 21:15:01 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
Distribution: na
Reply-To: mcn@b62103.student.cwru.edu
NNTP-Posting-Host: b62103.student.cwru.edu

In article <1992Oct7.175250.11976@cs.brown.edu> esj@cs.brown.edu (Eugene Santos  
Jr.) writes:
>Guru -
>	A very new player to the world of netrek. An extremely competitive
>	individual who would stoop as low as he needs to. Once he found
>	out that he couldn't make Admiral easily on bronco, he resorted to
>	setting up his own server and diligiently scumming his way to
>	admiral there. Since he always wants to win, it becomes very
>	apparent in his messages. He needs to have the last word, he
>	will actively try to complete your sentences for you, etc.
>	Still, a good person to have around if you are desperate, because
>	he'll always find a way to win.

  Hehe... I think I'm one of the few people in that list he actually  
*complimented*.. :-) 

  I scummed my way to Rear Admiral on rwd4, and am an Admiral on my server  
because the way my promotion scheme is setup. (An Admiral can promote anyone,  
but only a superior officer can promote an inferior officer. Consequently, if  
everyone is an ensign (myself included), no one gets promoted).

   It seemed like a neat idea at the time--to try to get rid of the rank  
scumming, but it hasn't caught on, and the server has turned into more of a  
borg haven. Oh well! C'est la vie.

-Mike Neuman (Guru)
mcn@b62103.student.cwru.edu
From: tw1r+@andrew.cmu.edu (Timothy C. Worsley)
Newsgroups: rec.games.netrek
Subject: Re: Blessed Borgs
Date: 15 Oct 92 16:35:22 GMT
Organization: Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.netrek: 14-Oct-92 Blessed Borgs Stephen
Joseph Smith@cs. (549)


> This morning on rwd4 I had the dubious pleasure of playing with *two* blessed
> borgs, both identifiable by distress calls:

	Borgs are allowed on rwd4 from mid-morning (I don't remember the exact
time.) until 1:00PM.  Did these 'borgs show up during this time?

ZZnew guy
From: bathurst@noaapmel.gov (Bill Bathurst)
Newsgroups: rec.games.netrek
Subject: Re: Ok you scum
Date: 14 Oct 92 21:34:31 GMT
Article-I.D.: felix.BATHURST.92Oct14133431
	<seqt1f200VB1Q3yFVJ@andrew.cmu.edu>
Organization: NOAA/PMEL, Sand Point Way, Seattle, WA



Double Grrrr!!!!

The one harsh fact I find  about Akira's taking of third space was
the lack of good attempts of taking the last planet.  Here is how
it is done:

1) Find those who are on your side who are carrying.   

2) Escort them to the destination planet.  I usually use an AS in escorting.

3) Det for them (carriers) when the enemy starts torping the shit out of 
your carrier!  AS is best for this because it is cheap to cloak and you
can take a buttload of dammage.
   
I have done this on bronco before.  It works.  You call out to your team
to meet 1/2 way to the destination.  Tell the carriers you will det for them!!
Let the carriers do their job.

Sometimes it takes 5-10 runs to do the job.  Sometimes you don't get down
any armies, sometimes you get down just one.  But, the job does get done.


NOTE:  I would not suggest this if you guys actually did this.  I hate last
planets stands also.  But, you guys hardly tried.

I personally find Akira's attitude stinks!!  Just because you don't like
something doesn't give you the right to fuck over others.
--
Bill Bathurst				Internet:	bathurst@noaapmel.gov 
NOAA/PMEL				Phone:		(206) 526-6765
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: Hell Peacock
Date: 11 Oct 1992 23:09:54 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <92513@netnews.upenn.edu> botelle@eniac.seas.upenn.edu (Justin Botelle) writes:
)
)DI by OTing on bezier.  I had 7.54 offense for quite a while, and that
)was with Duck, Mojo and Amazing on the other team, which was certainly
)peak clue time for bezier.

'Quite a while'?  Maybe half an hour.  The next time you brought in
that character it was against a team that didn't have 5 patsies, and your
offense dropped like a rock.  I was playing Doosh! at the time and 
was able to raise *my* offense by heading for you and killing you; 
your method of offensive tackling is really lame.
 -Mojo
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: Was AKIRA/Crippler being a butthead? You call it!!!!
Date: 12 Oct 1992 08:23:01 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <seqGfOG00VpFI3_UY_@andrew.cmu.edu> Kevin Michael Bernatz <kb32+@andrew.cmu.edu> writes:
)
)Situation:
)	Orion  pseudo LPS.  Ori is agri, they have Freekill and alot of other
)good players.  We have alot of good player too, but are totally unable
)to take Ori or (Arc, Pol, Urs.. they had 2 planets most of the time). 
)We already owned Lal, so I decided to take Kli space. (We owned Rom
)space already).
)
)Facts (I believe):

Make up your mind; they are facts, or you believe them.

)	1) You don't get credit for bombing independent planets and/or taking them.

This is a fact.

)	4) Taking 3rd space is a legitimate tactic.  You guys just couldn't
)stop me/didn't want to stop me.

This is *not* a fact.  Taking 3rd space is very popular amongst CMUers
(especially MUCUS, of course), but I don't feel it's a legitimate tactic
and your statement is certainly not factual.

When I type 'xtrek' (yeah, should make it netrek, but whatever) I expect
to be playing a game against people, and trying to take their planets.
If I wanted to take undefended planets from robots, I would go to an
empty server.  Why don't you do that next time, Kevin, and not ruin
the game for people who are interested in playing it.

)	In other words, the situation warranted a take of 3rd space since we
)would never genocide you by normal methods.

If you would never genocide them, you don't deserve the genocide.  End
of story.
 -Mojo
From: sfd@soda.berkeley.edu (Scott Drellishak)
Newsgroups: rec.games.netrek
Subject: Re: Hell Peacock
Date: 9 Oct 1992 19:02:55 GMT
Organization: Metaphor Computer Systems
NNTP-Posting-Host: soda.berkeley.edu

In article <EepOPkS00awI4InEh_@andrew.cmu.edu> "Timothy C. Worsley" <tw1r+@andrew.cmu.edu> writes:
)Excerpts from netnews.rec.games.netrek: 9-Oct-92 Re: Hell Peacock Rudy
)Amid@nyx.cs.du.edu (711)
)>    Discouraging ogging?  How is this done?  Without actually making a server
)> mod, this is going to be rather hard to do.  "Ogging" is a way of netrek --
)> it's part of the game strategy and can be fun too.
)
)	You got it.  There were server mods on Bezier specificly to discourage
)	Ogging.
)
)ZZnew guy

...on Wednesdays, as an experiment.  I apologize to all CMU players for
trying something new -- I didn't mean to rock your little worlds.
-- 
/--------------------------------------------------------------------------\
| Scott Drellishak   sfd@neuromancer.metaphor.com                          |
|                "Spumco ... the Danes call it quality."                   |
\--------------------------------------------------------------------------/
From: rh3x+@andrew.cmu.edu (Ryan S Hughes)
Newsgroups: rec.games.netrek
Subject: Re: grow some balls!
Date: 8 Oct 92 16:59:07 GMT
Organization: Freshman, CIT general, Carnegie Mellon, Pittsburgh, PA

What the FUCK are you talking about?



I am become Death, Destroyer of Worlds.