HDTenEightyP/NetNews huggingface dataset:
From: d88-jwa@hemul.nada.kth.se (Jon Wtte)
Subject: Re: NetHack 3.1
Keywords: thinkC5.0
Organization: Royal Institute of Technology, Stockholm, Sweden
Date: Wed, 27 Jan 1993 16:55:17 GMT

In <1993Jan26.213036.22545@raven.alaska.edu> fsrsg@Camelot.acf-lab.alaska.edu writes:

>> We are happy to inform you that NetHack 3.1 was just submitted to
>> comp.sources.games for distribution.

>one question I have, is does it employ thinkC5.0 for the MacIntosh?
>we upgraded to thinkC5.0, and lost 4.0!, and mysterious bugs seem
>to form.  I'd much appreciate any and all replies...

Usually I don't comment in this forum, but the present state is:
- We use MPW 3.2
- We don't think it will be hard to do a compilation port to TC 5.0
- The Mac code is completely re-written for 3.1, meaning we use
  fairly modern syntax etc (ANSI)

If you have a fast mac, at least 24 MB memory, and MPW, you can
build the game in less than half an hour, using 8 MB for MPW and
10 MB for a RAM disk, from initial setup to completed build.

However, building NetHack involves building four other separate
utilities just to generate source and data files, so it would
soon become tedious in Think C.

Using MPW gives us a completely automated build. Building with TC 5.0
would be feasible by adding all files in a big segment and turn on
far code and far data; however, you would have to define out the
segment management parts (no big deal)

A TC large-segment game would not run in the 1,5 MB the current
game runs in, however. (I haven't tested that low memory situation
for a full game, though, so I can't guarantee anything)

If you are not satisfied with the current lack of direct support
for TC 5.0, please talk to me and we'll work something out. We
cannot, however, promise support for Think C with the current
members of the team, since we have MPW and that build process is
so much simpler. For smaller programs, I'm an avid Think C fan,
too!

We will provide binaries on various ftp sites, and mail them to
comp.binaries.mac, so those of you not interested of tinkering
with the (cumbersomely large) source can just sit back and relax,
and wait a little while more while it all trickles through the
system :-)

Cheers,

							/ h+
-- 
 -- Jon W{tte, h+@nada.kth.se, Mac Hacker Deluxe --

   What we need is a good GNU [...] licence manager implementation.
                     -- Raphael Manfredi
From: lbrown@cisco.com (Lawrence Brown)
Newsgroups: rec.games.hack
Subject: Looking for *HACK* spoilers
Date: 21 Jan 1993 18:25:04 GMT
Organization: cisco Systems, Menlo Park, California, USA
Distribution: usa
NNTP-Posting-Host: glare.cisco.com
Summary: not nethack, hack

I am looking for spoilers to the game hack, (/usr/games/hack on a Sun)
NOT NETHACK.  Nethack for me is overkill, I'm having too much fun 
with hack.  I especialy would like to see a list of what craetures are
safe to eat and what intrinsics can be gained from each.  

Also spoilers for the following:

"You hear maniacal laughter in the distance" when a scroll is read.

"Hello, whats your name?" asks the Guard in the Vault.  Whats the answer?

How do you zap yourself with a wand?

Which is better, a mace or a flail?  
Which does more damage, a crysknife or a 2 handed sword?
-- 
Lawrence H. Brown HW Release Lab Admin. lbrown@cisco.com (415)688-4487
 Homephone: (408)984-6036 If its urgent: Digital Pager: (415)599-8663
From: rxb@dcs.ed.ac.uk (Ray Barry)
Newsgroups: rec.games.hack
Subject: Getting into the castle
Date: 28 Jan 93 14:39:19 GMT
Organization: Department of Computer Science, University of Edinburgh

I've just had a thought, would it be possible to dig down from the level above and
find yourself in the middle of the castle ? By now though, you should have all the
things you need to enter the castle by the usual methods, but I suppose you could
always wish for them once you'd cleared the castle ?

Ray
From: gowen@jade.tufts.edu (G. Lee Owen)
Newsgroups: rec.games.hack
Subject: Re: Suggestions V: Miscellaneous/Terminators Revisited
Date: 23 Jan 93 20:01:55 GMT
Organization: Tufts University - Medford, MA


>	My last original idea: a ring of swimming.  Confers the intrinsic "You
>can swim."  A scroll should be available that can do the same.  You can't get
>a kraken corpse, but maybe a tin of kraken meat (if it exists) could also
>grant the intrinsic.
	I don't think the problem is that the nethack characters don't
know how to swim, but more that they are weighed down by a shield,
probably armor, a constricting cloak, gold and gems, etc. etc.  And if
they did go to swim, all their scrolls would get erased, eh?
	This is just my reaction, not a criticism.  It's a fine idea
but I don't think it would work out too well.

--
--Greg Owen
	gowen@forte.cs.tufts.edu, gowen@jade.tufts.edu
"C Spot. C Spot run. C Spot run without a core dump! Run, Spot, Run!"
From: ahabig@bigbang.astro.indiana.edu (Alec Habig)
Newsgroups: rec.games.hack
Subject: Re: wow below 26
Date: 25 Jan 93 14:36:19 GMT
Article-I.D.: usenet.C1Ez8J.Iuz
Distribution: rec
Organization: Indiana University Astrophysics, Bloomington, IN

In article <1993Jan25.4188.10207@dosgate> "michael kitts" <michael.kitts@canrem.com> writes:
>   I am playing Nethack on the Amiga, version 3.0j. I have a small text
>file with some hints etc in it. On part claims that there is a Wand Of
>Wishing on every level below the 26th. It is hidden under a rock surrounded
>by three walls. I three games I have been to every level up to 40 and in
>my current game I have been to every level up to 50. So far I have not
>found a single WOW on any of them!  When I come upon a rock with three
>walls I zap either a wand of digging or striking at it and push the rock
>to only find nothing below. Am I doing something wrong or is the hint file
>wrong?

The hints file is wrong.  It is almost relevant for old versions of hack..

very old version spoiler follows.....

In old versions of hack (pre nethack), the Amulet could be found under similar
circumstances to what was described above.  Not true for WoW ever, as far as I
know.

	Alec
Newsgroups: rec.games.hack
From: pawlak@vxdesy.desy.de
Subject: Re: wow below 26
Organization: (DESY, Hamburg, Germany)
Distribution: rec
Date: Mon, 25 Jan 1993 16:06:06 GMT

In article <1993Jan25.4188.10207@dosgate>, "michael kitts" <michael.kitts@canrem.com> writes:
> Hello,
> 
>    I am playing Nethack on the Amiga, version 3.0j. I have a small text
> file with some hints etc in it. On part claims that there is a Wand Of
> Wishing on every level below the 26th. It is hidden under a rock surrounded
> by three walls. I three games I have been to every level up to 40 and in
> my current game I have been to every level up to 50. So far I have not
> found a single WOW on any of them!  When I come upon a rock with three
> walls I zap either a wand of digging or striking at it and push the rock
> to only find nothing below. Am I doing something wrong or is the hint file
> wrong?
> 
The hint file is right, but not with this version of nethack... Some
long time ago (2.2?) there were indeed WoWs hidden under boulders on
maze levels. But a lot of things changed since that time...

The only 'guaranteed' WoW is now in the castle (it is guaranteed created
there, but it always can get stolen/destroyed before you get to it)

Michal (pawlak@vxdesy.desy.de)
-- 
Sorry, no .sig this time. Better luck next message!
From: serickso@ub.d.umn.edu (Scott Erickson)
Newsgroups: rec.games.hack
Subject: Re: NetHack 3.1
Date: 27 Jan 1993 09:59:29 -0600
Organization: University of Conformist Thought
Reply-To: serickso@ub.d.umn.edu (Scott)
NNTP-Posting-Host: ub.d.umn.edu


Previously izchak@linc.cis.upenn.edu (Izchak Miller) wrote: 
>We are happy to inform you that NetHack 3.1 was just submitted to
>comp.sources.games for distribution.  In about a week, a copy of the
[material deleted]
 
>-Izchak Miller

Is this true?  It almost sounds too good to be true.  If it is, then Yahoo!

--
Scott Erickson                                         serickso@ub.d.umn.edu

"I have sold all of my dreams and I am too morally bankrupt to buy them back."
From: misar@rbg.informatik.th-darmstadt.de (Walter Misar)
Newsgroups: rec.games.hack
Subject: Re: CASTLE LEVEL QUESTION
Date: 26 Jan 93 20:23:32 GMT
Organization: TH Darmstadt
NNTP-Posting-Host: rbhp58.rbg.informatik.th-darmstadt.de

In article <1498.1019.uupcb@almac.co.uk>, mike.dickson@almac.co.uk (Mike Dickson) writes:

The spoiler monster butts.-more-
A vision forms in your mind.






























(How to do this ^L stuff ??)

> Big question...
> 
> .............................................................
> ......................................XXXXXXX.X.XXXXXXX......
> ......................................XXXXXXX.X.XXXXXXX......
> ....................................)........................
> ............[..          ..[........(. ^   ^          ^@.....
> ....................................[........................
> ...............)................).....XXXXXXX.X.XXXXXXX......
> ...............)......................XXXXXXX.X.XXXXXXX......
> .............................................................
> 
> On the castle level, how on EARTH do you get into the rooms marked with
> X's? You cannot dig into them and I've searched right round them (as far
> as I can without falling through a trapdoor) without finding a door. Do
> you have to teleport into them?

Sorry, but there's no other way then to get yourself levitating
(OK, theoretically there is a small chance to escape all trapdoors,
 or you could try it several times, after finding the stairs up).
Then you should look out for secret doors:
-------------------
|*******+D+(((((((|  (should look like that)
|*******|D|(((((((|
---------+---------
  ^  ^           ^
---------+---------

[...]

Teleport isn't available on the castle level, I found out the hard way:

The invisible eel hits.
(Me eagerly swings his +7 athame at the eel, or at least, where the eel was)
You drown in the moat.
You try the teleport spell.
Some mystrious force prevents you from teleporting.
Do you want your items identified ?

> 
> /\/\ | |< |.                                     mike.dickson@almac.co.uk
> ---
>  . SLMR 2.1a . Blook me, you savage rascal...
>                                                                           

-- 
Walter Misar                                | It is impossible to enjoy
misar@rbg.informatik.th-darmstadt.de        | idling thoroughly unless
                                            | one has plenty of work to do.
Newsgroups: rec.games.hack
From: ojwb1@cl.cam.ac.uk (O.J.W. Betts)
Subject: Re: CASTLE LEVEL QUESTION
Organization: U of Cambridge Computer Lab, UK
Date: Thu, 28 Jan 1993 15:45:59 GMT

Other ways to get to the rooms maked with XXXXs...
\


















[ So how *do* you get ^Ls in xrn?]
















[ And why won't return autorepeat ? ]
















Polymorph into something *big* eg a dragon, and walk over [big creatures can't
fall through trapdoors [at least not IMHE]

Push boulders into the trapdoors (think this works)

Porbably several other ways too... that's the beauty of nethack (for me anyway)
there's lots of ways to solve most problems

-- Olly Betts --
Newsgroups: rec.games.hack
From: mlandaue@ux4.cso.uiuc.edu (Michael C Landauer)
Subject: Re: HELP needed with hack
Organization: University of Illinois at Urbana
Date: Sat, 23 Jan 1993 08:19:08 GMT

mlandaue@ux4.cso.uiuc.edu (Michael C Landauer) writes:

>I was playing HACK on a unix machine.  I decided to quit, so I hit ctrl-Z
>to stop the game, then killed the job.  Now, whenever I try to run HACK,
>I get a message that there is already a game in progress under my name.
>What do I do to fix this?
Let me just clarify, this hack (/usr/games on a Sun), not nethack.

-- 
---------------------------------------------------------------------------
|  Cluelessness...   |  It's LOG...fun for  |  Mike Landauer              |
|  try it!           |  girls and boys!     |  mlandaue@ux4.cso.uiuc.edu  |
---------------------------------------------------------------------------
Newsgroups: rec.games.hack
From: gregs@eskimo.com (Greg Sumner)
Subject: Re: How to get potions of water
Keywords: Water
Organization: -> ESKIMO NORTH (206) For-Ever <-
Date: Thu, 28 Jan 1993 05:44:51 GMT

busser@stortek.com (Rick Busser) writes:


>Is there any way to make potions of water from a fountain, sink or moat?
>Is there any way to turn potions into potions of water?

>Any help is greatly appreciated.

Spoiler alert...

 For the first question: Yes on all three.

 For the second question: Yes.  And refer to answer #1.

I'm gonna give another spoiler alert because this is a valuable spoiler
in the game, especially if you're a priest or lawful.  So hit "n" to
skip.



You can #dip regular potions into fountains (and you can turn sinks into
regular fountains) to make potions of water.  You need to dip them twice
though.  This gives you something to do with those stupid potions, like
blindness and hallucination.

You can also #dip into moats if you are levitating over them.

There are also other ways.  For a hint: Try experimenting with that
wand of cancellation.


-- 
Gregory Sumner  *  gregs@eskimo.com
Yoyodyne Propulsion Systems, Inc.
Seattle, Wa.
Newsgroups: rec.games.hack
From: aa382@Freenet.carleton.ca (Marc Sira)
Subject: Re: Suggestions I: Weapons
Reply-To: aa382@Freenet.carleton.ca (Marc Sira)
Organization: The National Capital Freenet
Date: Mon, 25 Jan 1993 00:52:44 GMT


In a previous article, hsu_wh@jhunix.hcf.jhu.edu (William H Hsu) says:

>Weapon alignment ->	Lawful		Neutral		Chaotic
>
>Small			Glamdring	Cat's Claw	The Stiehl
>
>Medium			Anduril		Sword of Leah	Mournblade
>
>Large			Dyrnwyn		Grayswandir/	Black Sword of Beleg
>					Werewindle

Hmm...I know the Amberites act rather Neutral in all things, but Amber itself
(and the Pattern which was partially engraved onto Grayswandir/Werewindle)
was supposed to represent order, and oppose Chaos (meaning disorder in the
Zelazny books). Thus I'd suggest those two swords should be Large-Lawful.

 
-- 
Marc Sira                    |
toh@micor.ocunix.on.ca       |  "Your god drinks...p-p-peach nectar!"
aa382@freenet.carleton.ca    '

Newsgroups: rec.games.hack
From: kak1@birch02.cray.com (Kevin Kramer)
Subject: 3.1 code compiled for MS-DOS machines (anyone??)
Originator: kak1@birch02
Organization: Cray Research, Inc.
Date: 28 Jan 93 13:18:25 CST


If anyone out there who gets the source code for 3.1 compiles it
for a MS-DOS machine would you please post the binaries to wuarchive.wustl.edu,
or some other archive (at wuarchive the appropriate place would be:
/pub/MSDOS_UPLOADS/games)  I unfortunatly do not have a C compiler, and
I would be greatly appreciative.

Thanks
Kevin
Newsgroups: rec.games.hack
From: nrh@philabs.philips.com (Nikolaus R. Haus)
Subject: NETHACK PC- can it use more screen space?
Originator: nrh@philcat1
Organization: Philips Laboratories, Briarcliff, NY 10510
Date: Fri, 22 Jan 1993 13:24:08 GMT


Quick (boring) question: Can I tell NH on the PC use more than 80 cols/25 lines?
Imagine NH at 132x60! One game could last a year!

-nik
Newsgroups: rec.games.hack
From: bobp@msi.com (Bob Pitha)
Subject: Re: Two Artifacts in one shop!!
Organization: Molecular Simulations, Inc.
Date: Thu, 21 Jan 1993 23:49:41 GMT
X-Newsreader: TIN [version 1.1 PL8]
X-Posted-From: phoenix.msi.com
NNTP-Posting-Host: sol.ctr.columbia.edu

David Faulkner (dif@bhprtc.scpd.oz.au) wrote:
: snelling@bnr.ca (Peter Snelling) writes:

: >Of course, I can't buy them, and don't have any non-abusive ways
: >of stealing them, and thet're not the greatest artifacts, and I'm
: >only a level 3 tourist so I'll probably die soon, but all the 
: >same -- pretty lucky, eh?

: I have found a few artifacts in shops over time, the best of them being
: Mjollnir. I have found Orcrist a couple of times, and always curse
: heartily when I do, since it is relatively easy to get anyway and I
: would rather have something else.

  What ever happened to pets?  Even if you don't have one at the time you
find the artifact, isn't it worth coming back later after you've whipped
a glob of tripe at a random dog and trying to train it?  You can dump the
mutt afterwards if you don't like keeping pets, but it's a way to get the
weapon.  Or is this considered abusive?

                                          -- Bob

-----------------------------------------------------------------------
Bob Pitha                      Molecular Simulations Inc.
bobp@msi.com                   16 New England Executive Park
(617) 229-9800 x242            Burlington, MA 01803-5297
Newsgroups: rec.games.hack
From: sread@kipling.webo.dg.com (Steve Read)
Subject: Re: Two Artifacts in one shop!!
Date: 22 Jan 93 13:51:08 GMT
Organization: NSDD, Data General Corp.

>>>>> On Tue, 19 Jan 1993 21:49:24 GMT, snelling@bnr.ca (Peter Snelling) said:

	ps> Just a quick gloat post -- I just found a shop with two artifacts
	ps> in it:  Orcrist and Dragonbane.

	ps> Of course, I can't buy them, and don't have any non-abusive ways
	ps> of stealing them, and thet're not the greatest artifacts, and I'm
	ps> only a level 3 tourist so I'll probably die soon, but all the 
	ps> same -- pretty lucky, eh?

	ps> Anyone found more (and better) artifacts in a shop? 

Actually yes (gloat!), on several occasions I've found unidentified
wands in shops, written on the floor to identify the wand and Voila! 
"You may wish for an object.  What do you want?"
And you don't even have to pay for the use of the wand.
--
----------------------------------------------------------------------
s. e. read | sread@kipling.webo.dg.com | data general corp | nsdd onsd
----------------------------------------------------------------------
 "(Did you) Ever notice that there weren't many Nazi's named Steve?"
  (Joe Piscopo on SNL as Andy Rooney)
From: gbernath@oucsace.cs.ohiou.edu (Gregory Bernath)
Newsgroups: rec.games.hack
Subject: Luck and helm of opposite alignment
Date: 22 Jan 93 00:01:44 GMT
Distribution: na
Organization: Ohio University CS Dept,. Athens

Does wearing/removing a helm of opposite alignment have any effect
on your luck?  The spoilers say you get -3 luck if you change gods.
Is this just for getting changed at an altar, or can the helm do it
too?

The situation.  "You enter a military barracks".  A big one. With a 
ring of conflict.  And a wand of polymorphing.   After stacking up
250 items, my vow to not polypile goes by the wayside.  I got 
everthing I could ever want, including 4 helms of opposite alignment.
I tried them all on.  Did I just send my luck as low as it can go?

-- 
Greg Bernath          gbernath@oucsace.cs.ohiou.edu
Newsgroups: rec.games.hack
From: ahabig@bigbang.astro.indiana.edu (Alec Habig)
Subject: Re: NetHack 3.1
Organization: Indiana University Astrophysics, Bloomington, IN
Date: Tue, 26 Jan 1993 19:29:09 GMT

I am sure that I speak for legions of devoted nethackers out there....

Thanks a heck of a lot!  to the dev team for devoting so much time and effort
to bringing us a new and better version of the best all time ASCII game to 
while away the hours with.  Can't wait to play it!

	Alec

(warming up that underused VAXC compiler already...)
From: boudreau@titan.ucs.umass.edu (HAROLD G BOUDREAU)
Newsgroups: rec.games.hack
Subject: Re: NetHack 3.1
Date: 28 Jan 1993 00:42:22 -0500
Organization: University of Massachusetts, Amherst
NNTP-Posting-Host: titan.ucs.umass.edu

In article <1993Jan27.204852.10151@cfctech.cfc.com> norm@cfctech.cfc.com (Norman J. Meluch) writes:
>>Will it run on an 8088 with 640K RAM?  :-)
>
>Actually, yes (it should).
>The question is will you *want* to run in on ... :-)

As that is the only machine I have at the moment, yes.  :-)  3.0j/nh--
run well on it, though the Castle level is a drag until all the monsters
are killed...:-)  Gets a bit s...l...o...w.  

--
roland.roberts@p4.f307.n321.z1.fidonet.org

Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.hack
Date: Thu, 21 Jan 1993 12:33:30 -0500 
From: Joshua John Buergel <jbbb+@andrew.cmu.edu>
Subject: Re: Two Artifacts in one shop!!

Excerpts from netnews.rec.games.hack: 19-Jan-93 Two Artifacts in one
shop!! by Peter Snelling@bnr.ca 
> Anyone found more (and better) artifacts in a shop? 

Well, I've found Excaliber in a shop before.  Needless to say, I was
furious, since I was a fourth level Knight who was planning on MAKING
myself an Excaliber as soon as I could.  To top it off, I had no way to
steal it from the shop.

Two levels down I found Frost Brand in another shop.  Aren't I lucky?

Of course, I've also found a Wand of Wishing with two charges in a shop,
and only got charged 333 gp for it.  A steal.  I snuffed it on level 25,
however, when I got greedy and choked on a giant corpse.  That is the
best I've ever done with a Knight.  Poor guys have nothing going for
them.

Joshua Buergel - allroy@cmu.edu - jbbb@andrew.cmu.edu
"Anybody who thinks we overstepped the playground perimeter of lyrical
decency (or that the public has any right to demand 'social
responsibility' from a goddamn punk rock band) is a pure natural dolt,
and should step forward and put his tongue up my ass." - Steve Albini
Newsgroups: rec.games.hack
From: derelict@netcom.com (Daniel D. Miller)
Subject: Re: Two Artifacts in one shop!!
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Fri, 22 Jan 1993 03:49:57 GMT

snelling@bnr.ca (Peter Snelling) writes:

>Just a quick gloat post -- I just found a shop with two artifacts
>in it:  Orcrist and Dragonbane.

>Of course, I can't buy them, and don't have any non-abusive ways
>of stealing them, and thet're not the greatest artifacts, and I'm
>only a level 3 tourist so I'll probably die soon, but all the 
>same -- pretty lucky, eh?

Recommendation:
Since you'll probably die soon anyway, why not contrive to die 
on that level???  Then this remarkable room will come back as
a bones file!!!

Newsgroups: rec.games.hack
From: dif@bhprtc.scpd.oz.au (David Faulkner)
Subject: Clairvoyance from temple priest
Organization: BHP Steel, Sheet & Coil, Research & Technology Centre
Date: Tue, 26 Jan 93 23:18:33 GMT

I attempted for the first time in a game the leprechaun gold stealing
and re-offering trick (having poly & poly control and 18dex (playing a
rogue)), and as well as gaining an intrinsic AC of -90, I was given the
gift of clairvoyance.  Normally this lasts only a few levels, and then
runs out.  However, this time it didn't. I seemed to have clairvoyance
for the whole of the remaining game. So are repeated gifts of
clairvoyance cumulative? (I received the gift ~50 times).
Anyone know?

Sad ending to the story: My FIRST EVER DEATH at the hands of MEDUSA.
With AC -110 and +8 Mjollnir, +7 Excalibur and +0 Stormbringer, teleport
and tele control, speed boots, etc, etc, etc, I had my most invincible
character ever.

I came into a darkened room, the second room on that level I had been
to.
"You hear the howling of a wolf" -more-

I had seen no statues...

Then             --.---
          Me --> |.@. 
                 |@.@
                 |    

The werewolf hits -more-
You hit ?????

Unfortunately, I didn't notice what it was I was hitting, I assumed it
was the werewolf.
You look upon Medusa. -more-
You turn to stone. -more-
You die.

  -dif-
-- 
Dave Faulkner, Research Engineer                    (dif@bhprtc.scpd.oz.au)
BHP Coated Products Division, Research and Technology Centre
Port Kembla, New South Wales, Australia.