HDTenEightyP/NetNews huggingface dataset:
From: Chris_Chase@spacemail.jhuapl.edu (Christopher J. Chase)
Subject: Re: lemming blockers and etc?
Followup-To: comp.sys.mac.games
Organization: The Applied Physics Lab
Date: Thu, 21 Jan 93 20:31:04 GMT

In article <1jhercINNsti@early-bird.think.com>, ephraim@think.com (Ephraim
Vishniac) wrote:
> 
> In article <TRSNYDER.93Jan19120546@vf0031.mcs.drexel.edu> trsnyder@mcs.drexel.edu (Bob Snyder) writes:
> >>>>>> "dann" == dann cutter <dcutter@oregon.uoregon.edu> writes:
> >
> >dann> Two things: One is there any way to get rid of blockers without blowing
> >dann> them up? And is there any special tricks I should know?
> 
> >I believe if you dig under them, and they fall, they will stop blocking.
> >Usually it's simpler though to just blow them up. :-)
> 
> "Usually" is the important word here. There are a few 100%-survival
> levels where you need to use a blocker and then set him moving again.
> 

If you need to block or stop lemmings without a blocker, you can just dig a
hole deep enough that the lemmings can't walk out. Then when you need to
free them build a bridge in the hole or use a digger/miner/basher
(whichever is appropriate) from outside of the hole. Note, to stop a
lemming from digging just make him build a bridge. When he runs into to
side wall of the hole he will stop building and become a walker.

One special trick I use constantly for turning around a lemming when I
can't use a blocker is to dig a very shallow hole and then turn the digger
into a builder. When the bridge hits the side of the hole, the lemming
turns around and walks out of the hole (as long as you didn't let him dig
too deeply.)

Regards,
Chris
Newsgroups: comp.sys.mac.games
Distribution: world
From: Ron_Hunsinger@bmug.org
Organization: BMUG, Inc.
Date: Thu, 21 Jan 1993 02:34:18 PST
Subject: Re: Simple programming language for Mac

>I'm jumping into this a bit late, and rather uninformed, but I thought that
>C was a really good all around language.  I'm just getting into it, (bought
>myself Think C) and was getting prepared to start some game programming.
>
>I've only seen it mentioned a couple times in passing in this thread...is
>there something really heinous about the way it does graphics, or what?
>
>Basically, I'm looking for pros and cons of C for games.
>

There is nothing wrong with it.  C, and especially C++ if you can get it, are
fine languages.  The only reason they got short shrift in this thread is
that they can be a bit intimidating for very young potential programmers
(like in the 6-9 year old range).  We were discussing languages that were
suitable for getting maleable minds twisted in the right direction without
frightening them off.


**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
**** this posting does not in any way reflect BMUG's official views.
Newsgroups: comp.sys.mac.games
Distribution: world
From: Dave_Greene@bmug.org
Organization: BMUG, Inc.
Date: Thu, 21 Jan 1993 18:48:40 PST
Subject: Re: "Out of this World" worth it?

Go back towards the transporter you will fall down a hole (you can't see) but
only if your friend is with you.

Dave "I havew already won the Game" Greene

**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
**** this posting does not in any way reflect BMUG's official views.
From: jacob@plasma2.ssl.berkeley.edu (Jamey Jacob)
Newsgroups: comp.sys.mac.games
Subject: Re: Best AD&D game
Date: 26 Jan 1993 23:33:50 GMT
Organization: UCB Space Sciences Lab
Distribution: world
NNTP-Posting-Host: plasma2.ssl.berkeley.edu

In article <C1DysH.Aor@rice.edu>, jimwong@owlnet.rice.edu (Jim Wong) writes:
|> In article <1223@kopasker.is> brl@kopasker.is (Bjorgvin Runar Leifsson) writes:
|> >eric@sad.hp.com (Eric Lucas) writes:
|> >
|> >In my opinion, the 'Pool' series is far the best:
|> >Pool of Radiance
|> >Curse of the Azure Bonds
|> >Secret of the Silver Blades
|> >Pools of Darkness
|> >
|> >All are SSI releases.  You can transfer your characters from game to game.
|> >All system 7 friendly.
|> 
|> If you're looking for "real" AD&D, these games are definitely the way to
|> go.  Bear in mind, however, that they are, for the most part, straight
|> ports of the DOS versions and, as such, have pretty poor graphics and
|> interfaces.  Also, my copy of Curse had some trouble when run in color
|> under system 7; I'm sure a fixed update has been released.
|> 
|> -- 
|> Jim Wong (jimwong@owlnet.rice.edu)
|> 
|> 

I've only played Pool and Curse so far (about to finish Curse) and I
agree, of the others I've toyed with, these are the most "true to life".
I too had trouble with the color on Curse in Sys 7 and have had to
endure B&W.  For a true AD&D fan, I find these much more enjoyable than
any other role-playing games put out, such as M&M series.


____________________________________________________________________
"common human laws and interests     "I wouldn't exactly call it a
 and emotions have no validity        a happy dogma, but it makes me
 or signifigance in the vast          feel better about not 
 cosmos-at-large..."                  getting laid..."
		-HP Lovecraft                 -R. Carter
____________________________________________________________________

                                       ______   ______   __     
                                    | /\  ___\ /\  ___\ /\ \    
  jacob@plasma1.ssl.berkeley.edu    | \ \___  \\ \___  \\ \ \___
                                    |  \/\_____\\/\_____\\ \_____\
                                    |   \/_____/ \/_____/ \/_____/
From: kaos@bbs.draco.bison.mb.ca (Kaos)
Newsgroups: comp.sys.mac.games
Subject: New Games For Me!
Date: Thu, 21 Jan 1993 01:58:19 GMT
Organization: The Draco Unix System [BBS]

Anybody here got any good games (shareware/freeware) that'll work on a 
Mac Plus???.  Just wondering,




---
kaos@bbs.draco.bison.mb.ca (Kaos)
The Draco Unix System [BBS]
From: Decker@Themis.CS.UMASS.EDU (Keith Decker)
Newsgroups: comp.sys.mac.games
Subject: Civilization Demo on Compuserve
Summary: Mac Civ Demo in vendor support B
Keywords: Civilization Demo Microprose Compuserve
Date: 26 Jan 93 15:01:55 GMT
Reply-To: decker@ariel.cs.umass.edu
Organization: Computer and Information Science, University of Massachusetts, Amherst, MA

Apparently the Mac Civilization Demo has been uploaded to
Microprose's library area on Compu$erve (Games Vendor Support
Area B)... there are two files, one the demo and one a
accompianing sound file. both are over 1 meg stuffit'ed.
I believe it is also on America On Line.

Does anyone know if the demo is on Microprose's BBS?  maybe
someone for whom it is a local call (I don't know the number)
could then download it for free, and post it to Sumex and
UMich..

Maybe there is somewhay for Microprose to post it to Sumex/UMich
themselves? 

/Keith
Newsgroups: comp.sys.mac.games
From: d88-jwa@hemul.nada.kth.se (Jon Wtte)
Subject: Re: Street Fighter
Organization: Royal Institute of Technology, Stockholm, Sweden
Date: Wed, 27 Jan 1993 16:13:42 GMT

In <C1I48y.3Gn@cs.mcgill.ca> iceman@cs.mcgill.ca (Tuan HUYNH) writes:

>Correct, full 640x480 animation in 8-bit color is currently impossible
>to attain at a smooth rate of 60fps. At that rate, it'd require a bandwith of
>640x480 = 300kb per 1/60 sec = ~17 Megs/sec which is way beyond what
>the Mac can provide.

Speak for yourself. NuBus does 40MB/s, and a Quadra can keep
up with that without sweat. However, it's not a given that
you video card can keep up with that speed (most can't)

>On the other hand, something like 512x384 in 16 colors at 30 fps
>should be feasible.

30 fps is actually all you need for smooth movement (TVs are even
less than that, at 25 frames/sec)

>I was wondering, would people rather have an arcade game running at 512x384
>at a jerky rate of 30 frames per second or 320x200 at a perfectly smooth rate
>of 60fps? I'm talking here about fast-paced arcade games like Space

I would like the option :-) Not everybody has LCs, and even if
you have an LC a 68040 accellerator isn't out of dreams reach;
people with faster machines get warm & fuzzy feelings from games
that actually can take advantage of it.

>Another topic that hasn't been discussed is sounds effects. Playing
>sounds on the Mac does eat up CPU time because there's no dedicated
>sound coprocessor like on the Apple IIgs, Amiga, ST, blah blah blah.

Well, if you load all sound into the mac, play only one at a
time, and DO NOT TUNE IT (i.e. play it right out at 22 kHz)
you will notice almost no load on any color capable mac. It's
tuning, other sample frequencies and multi-channel sound that
takes the CPU.

>How I wish the Mac had some kind of blitter and sprite engine...

Oh, but it has; you can get an accellerated video card with
offscreen GWorld RAM for tuppence (well, not really) and it
will let you do sprites with CopyBits. A good card should
be able to keep up with 8 bits, 30 fps, 512x384 and a decent
amount of moving objects.

Cheers,

						/ h+
-- 
 -- Jon W{tte, h+@nada.kth.se, Mac Hacker Deluxe --

   What we need is a good GNU [...] licence manager implementation.
                     -- Raphael Manfredi
Newsgroups: comp.sys.mac.games
Date: Wed, 27 Jan 93 15:17:27 MST
From: robot@baloo.ee.byu.edu (Robot Account)
Newsgroups: comp.sys.mac.games
Subject: Inexpensive joysticks

I have MS Flight Simulator on my Mac SE/30.  I would like to get a very
simple joystick, but all I can find are the expensive Gravis with all the
bells and whistles.  I would like a self-centering joystick with trim
adjustments--that's it.

There are joysticks of this type for the PC for $15.  The cheapest that I can
for the Mac is the Mousestick II for $58.  Does anyone have any
ideas as to where one can find a less expensive one, or why it might be
worth spending so much money for one of the more expensive ones?
Newsgroups: comp.sys.mac.games
From: smelhuis@jarthur.claremont.edu (S. Ben Melhuish)
Subject: Re: Civ Disk Problem (Read!)
Organization: Harvey Mudd College, Claremont, CA 91711
Date: Mon, 25 Jan 1993 20:50:11 GMT

In article <erwin.727984985@trwacs> erwin@trwacs.fp.trw.com (Harry Erwin) writes:
>Further investigation indicates this problem (extents, volume information
>block, and catalog file inconsistent) may be associated with System 6.0.x.
>Saves under System 7.1 seem better behaved (though not perfect).
>
>-- 
>Harry Erwin
>Internet: erwin@trwacs.fp.trw.com


This makes me nervous.  I checked my drive with Norton Utilities, and it
didn't find anything.  I'm running System 6.0.8 on an SE.  Is Norton able to
find this problem?  Or is this bug only intermittent?

S. Ben Melhuish
smelhuis@jarthur.claremont.edu
From: sknezevi@girtab.usc.edu (Steven John Knezevich)
Newsgroups: comp.sys.mac.games
Subject: Re: Sound editing on Maelstrom?
Date: 25 Jan 1993 17:32:56 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: girtab.usc.edu

ingram@stein.u.washington.edu (Doug Ingram) writes:

>Hi,
>	I've seen references in this newsgroup to the possibility of
>editing sounds on Maelstrom, but I can't seem to get it right without
>the game crashing.  I'm on a IIci with system 7.  Can someone post a
>quick rundown of the steps you take in order to change sound x (the
>game default sound) to sound y (say, a SoundEdit file) and then get
>it to work correctly for the game?

>Thanks,
>Doug Ingram -- ingram@u.washington.edu

	I posted this awhile ago becuase I was so annoyed by the Bryan
Adams riff after you completed a level.  What I did was I sampled something
by the beastie boys and I opened that resource as an .snd file.  Then I opened
Maelstrom Sounds and I replaced the file...I don't know what it's called...the 
one that has the end level resource and I cut and pasted the file....of course
I made sure that I renamed the file and kept all the id numbers the same.
	If you want a more detailed explanation, e-mail me with specific
details.

	Steve Knezevich
*******************************************************************************
	I would for you.
		- Perry Farrel
=================sTEVE kNEZEVICH==================knezevic@scf.usc.edu========
*******************************************************************************
From: cshotton@oac.hsc.uth.tmc.edu (Chuck Shotton)
Newsgroups: comp.sys.mac.games
Subject: Re: S.C.O.U.T.
Date: 21 Jan 1993 15:14:17 GMT
Followup-To: comp.sys.mac.games
Organization: Academic Computing

In article <1jmaegINNfgo@transfer.stratus.com>, mcote@celine.sw.stratus.com
(Mike Cote) wrote:
> 
> 
> Has anyone tried S.C.O.U.T.?  I just saw it advertised in MACWarehouse, I think.
> It sounds like an arcade sort of game like Cyberblast.  

Not at all. It's a LOT like Tinies. In fact, it's very obvious that
SC.O.U.T. and Tinies use the same game engine. It's more of the "move
pieces around until things are in the right places" genre. I played it for
about 20 minutes and banished it from the hard drive. Your mileage may
vary.
Organization: City University of New York/ University Computer Center
Date: Tuesday, 26 Jan 1993 12:19:51 EST
From: <G95HC@CUNYVM.BITNET>
Newsgroups: comp.sys.mac.games
Subject: Where to find Mah Jong and Chinese Chess?

Hello everyone,
   Does anyone know of any quality Mah Jong or chinese chess game available for
the Mac?  I don't mind if they are of the Share/freeware type game or commer-
cial games.  Please reply via e-mail.  Thanks!
From: yjc@po.cwru.edu (Jerome 'TofuSoft' Chan)
Newsgroups: comp.sys.mac.games
Subject: Re: Strategic Conquest strategies, cheats, hacks...
Followup-To: comp.sys.mac.games
Date: 22 Jan 1993 17:20:01 GMT
Organization: The Tofu Society of Singapore
Distribution: world
NNTP-Posting-Host: b61539.student.cwru.edu

In article <C19JGx.qK@rice.edu>, wgrd@owlnet.rice.edu (W. Gavin Robert
Duncan) wrote:
> 
> If you really want to mess with the game, there's the "Strategic Conquest 
>Cheater".  It allows you to add/remove both your and your opponents units, 
>change any unit's fuel/strength/blast radius, alter unit type, and change 
>opponents (ie: from computer to human).
> Unfortunately, I don't remember how I got a hold of it, so I can't give you 
>any info on how to find one.


Are there any plans to update Strategic Conquest 3.0? Nuclear Bombs?
JoeDelta?

---
The Evil Tofu
From: ibhan@husc8.harvard.edu (Ishir Bhan)
Newsgroups: comp.sys.mac.games
Subject: Out Of This World - Help
Date: 23 Jan 93 06:57:59 GMT
Article-I.D.: husc.ibhan.727772279

I'm stuck in the stained glass room.  I've managed to shoot the power
supply.  Any tips?
-- 
******************************************************************************
Ishir Bhan               * "Every day they take one more set away...."
ibhan@husc.harvard.edu   *                   -The Cure, "Forever"
******************************************************************************
From: dssmith@sdcc3.ucsd.edu (David Smith)
Newsgroups: comp.sys.mac.games
Subject: mac games for sale
Date: 26 Jan 93 18:07:14 GMT
Distribution: na
Organization: University of California, San Diego

I have the following Macintosh games for sale. Both of them come
with the original packaging and registration cards, etc.


Creepy Castle  :      $20

SSI Pool of Darkness  :   $28


price includes shipping anywhere in the continental US.

Thanks.
Newsgroups: comp.sys.mac.games
From: pa56680@uxa.cso.uiuc.edu (P. Ialamanna)
Subject: Re: Strategic Conquest strategies, cheats, hacks...
Organization: University of Illinois at Urbana
Date: Sun, 24 Jan 1993 05:28:58 GMT

Hi, How do you change the bombing range of bombers? I've played games
where I have the range increased quickly and other games where the range 
has never increased beyond one. Please help.

-- 
--*****************************************************************************
- P. Ialamanna -      * "I think you hear me knocking, and I think I'm coming *
 GO FIGHTING ILLINI!! *   in, and I'm bringing my big, bad opinions with me"  *
 "Who cares about apathy anyway?"       <blah,blah, STANDARD DISCLAIMER, blah>
Newsgroups: comp.sys.mac.games
Distribution: world
From: Leslie_L._Shafer@bmug.org
Organization: BMUG, Inc.
Date: Mon, 25 Jan 1993 17:04:05 PST
Subject: Re: Might And Magic II HELP!!!! READ ME!

The code, if I remember correctly, was a switching of letters.  I solved the
game a year ago, so my memory was really fuzzy.   I ferget if the endgame's
puzzle revolved around hints from the interleafs or just a standard
codebreaking techniques (the most popular letter in messages is usually "E"). 
The biggest problem I had with the endgame was figuring out what they wanted. 
I decoded it, but from there it was a little vague as to what to do.

**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
**** this posting does not in any way reflect BMUG's official views.

Newsgroups: comp.sys.mac.games
From: phadrus@leland.Stanford.EDU (Neil A Evans)
Subject: Oxyd question
Keywords: A bowl of fruit named William
Organization: DSG, Stanford University, CA 94305, USA
Date: Thu, 28 Jan 93 06:23:28 GMT

I'm sure this has been said before so you can email me responses if you want to save public bandwidth.  If I order one manual, will I be able to play two Macs on a net with just the one manual?  Thanks a lot (the game is great, but not really worth $84 I don't think)

          thanks again,
             Neil


Newsgroups: comp.sys.mac.games
From: eeide%asylum.cs.utah.edu@cs.utah.edu (Eric Eide)
Subject: Problems with LTOI CD-ROM Games?
Organization: University of Utah Department of Computer Science
Distribution: comp
Date: 23 Jan 93 16:57:41

I received "The Lost Treasures of Infocom" CD-ROM for Christmas, and just today
I finally arranged to have a friend transfer the Macintosh versions off the
CD-ROM and onto floppies.  (I don't have a CD-ROM drive.)

But it appears that some of the games don't quite work for me.  Several of the
games (e.g., "The Lurking Horror" and "The Hitchhiker's Guide") start and seem
to play correctly, but then crash (ID = 3) as soon as I choose a new typeface
from the Font menu.  "Zork I" crashes (ID = 3) at startup.  One of the other
games (I don't remember which) dies with an "internal error" after a few moves.
Other games (e.g., "Zork Zero" and "Deadline") seem to run without any problems
at all.

I've tried the "bugged" games on both a Mac IIsi running System 7.0.1 and on a
Mac Plus running 6.0.5.  The games crash in the same way on each platform.

My question is, has anybody else had similar experiences with the LTOI games,
particularly with the CD-ROM editions?  Or is it just my copy of the Treasures
that is rusty?

Eric.

PS -- I get the impression that LTOI was thrown together pretty quickly.  There
are lots of typos in the manual.  And did anybody else notice that "hitchhiker"
is misspelled more often than it is spelled correctly?  Sheesh!
--
-------------------------------------------------------------------------------
Eric Eide          |          University of Utah Department of Computer Science
eeide@cs.utah.edu  | Buddhist to hot dog vendor: "Make me one with everything."
Newsgroups: comp.sys.mac.games
From: Todd Sandrock <@bnr.ca>
Subject: Re: Maelstrom cheat mode ?
X-Useragent: Nuntius v1.1.1d16
Date: Mon, 25 Jan 1993 17:32:35 GMT
X-Xxdate: Mon, 25 Jan 93 12:39:20 GMT
Organization: Northern Telecom

In article <413@snll-arpagw.llnl.gov> clark dean f,
dfclark@snll-arpagw.llnl.gov writes:
>I found a control panel on AOL that allows you to perform cheats during
>the game.  It has several game enhancement modules including one for
>Maelstrom that allows you to add lives, shield power, and all weapons.
>The cp is called (I think) Voltaire.  It's shareware and until it's
>registered it only works for the first five minutes of the game.

the control is called "Victoire"

Todd Sandrock
Ottawa, Ontario
From: holmes@cs.dal.ca (Ray Holmes)
Newsgroups: comp.sys.mac.games
Subject: Re: Zork bug?
Date: 25 Jan 93 20:47:58 GMT
Organization: Math, Stats & CS, Dalhousie University, Halifax, NS, Canada

In article <1993Jan25.091513.5385@tdb.uu.se> Mats.Bredell@udac.uu.se writes:
>
>By the way, how do you kill the thief? Back on the PC I remember trying
>for a very long time. The thief is very difficult to hurt, and when I'm
>somewhat successful he keeps leaving me. Finally, I located the Zork
>random number generator and changed it so I could kill him easier.
>
	To kill the thief - find his hideout. He's not about to wander off
and leave you there with all of his (once yours, mostly) loot.

-Ray
From: prb@access.digex.com (Pat)
Newsgroups: comp.sys.mac.games
Subject: Re: Rise of the Dragon
Date: 21 Jan 1993 20:13:18 GMT
Organization: UDSI
NNTP-Posting-Host: access.digex.com

In article <C0pxxt.M2D@eis.calstate.edu> pdang@eis.calstate.edu (Phillip Dang) writes:
>Has anyone been able to save Blades girlfriend?
>




Yes.
From: ejb3682@tamsun.tamu.edu (Joe Bezdek)
Newsgroups: comp.sys.mac.games
Subject: Willy Beamish
Date: 28 Jan 1993 00:10:11 -0600
Organization: Texas A&M University, College Station, TX
Distribution: world
NNTP-Posting-Host: tamsun.tamu.edu

I've got a quick question for anyone who's played Willy Beamish from
Sierra On-Line.  Specifically, I'm playing the Mac version, but if
you've played another version, perhaps you can help as well.

There's a point in the game where Willy encounters a gang of thugs --
they're called the "Cripes" or something like that.  Anyway, what's
the trick to getting past them?  I've noticed that the wrench decks the
bouncer, and the smoke bomb sets up a screen for a brief amount of time,
but I can't seem to make any real progress.  Any hints or tips would be
appreciated.  Reply through email.

Joe
From: jas@ISI.EDU (Jeff Sullivan)
Newsgroups: comp.sys.mac.games
Subject: Minotaur Multi-player license?
Date: 26 Jan 93 00:07:10 GMT
Distribution: comp
Organization: USC-ISI


What confogurations does Minotaur come in for multi-player mode?  I'm
going to have the opportunity to have a three-node network available,
and I was wondering if the basic Minotaur set could play on this?

Also, how playable is it inmonochrome?  One of the Macs is a PB170.

jas
--
--------------------------------------------------------------------------
Jeffrey A. Sullivan             | Research Scientist et al.
jas@isi.edu (Internet)          | Information Sciences Institute
72511,402    (Compuserve)       | University of Southern California
From: qman@casbah.acns.nwu.edu (Charlie Kuehmann)
Newsgroups: comp.sys.mac.games
Subject: Re: Maelstrom cheat mode ?
Date: 25 Jan 93 21:29:20 GMT
Article-I.D.: ironman.qman-260193033033
Followup-To: comp.sys.mac.games
Organization: Northwestern University

In article <413@snll-arpagw.llnl.gov>, dfclark@snll-arpagw.llnl.gov (clark
dean f) wrote:
> I found a control panel on AOL that allows you to perform cheats during
> the game.  It has several game enhancement modules including one for
> Maelstrom that allows you to add lives, shield power, and all weapons.
> The cp is called (I think) Voltaire.  It's shareware and until it's
> registered it only works for the first five minutes of the game.
I think its called Victorie (sp?).

Charles Kuehmann
Northwestern University
Steel Research Group
Newsgroups: comp.sys.mac.games
From: lpoza@sfsuvax1.sfsu.edu (Luis Poza)
Subject: How to manipulate data fork?
Organization: San Francisco State University
Date: Mon, 25 Jan 1993 06:23:04 GMT


   I'm looking for a shareware/freeware application that can open a data
fork and allow the editing/saving of same--essentially a 'Resedit' for
the data fork.  Please respong either here or via Email.  Thanks!

  --Luis
    Internet:  lpoza@sfsuvax1.sfsu.edu
    GEnie:  L.POZA


Newsgroups: comp.sys.mac.games