HDTenEightyP/NetNews huggingface dataset:
From: cdb@waikato.ac.nz (Craig D. Beere)
Newsgroups: rec.games.moria
Subject: Re: haggling.
Date: 6 Oct 92 16:18:07 +1300
Organization: University of Waikato, Hamilton, New Zealand

Re haggling.

1. Some items I can never get the 'you eventually reach the best price'
message.  Namely big powerful items like Staves of *Destruction* and ego
weapons.  Do you always have to haggle with these things?

2. I have NEVER yet recieved the 'best price' message in the General Store. 
All the other shops I can go in and just sell and it automatically goes to the
best price, but in the shop I have to re-haggle for EVERYTHING, despite the
fact that every time I have bought or sold from the shop I have recieved a
Final Offer.  What gives?

PC Moria 5.4.1.

{*******************************************************************************
** Craig D. Beere  (a.k.a. ++Byron)
** University of Waikato, New Zealand
** CDB@waikato.ac.nz
*}
{$I standard_disclaimer}
{$I witty_quote}
Newsgroups: rec.games.moria
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: (DF): (+3 to stealth)
Organization: North Carolina State University
Date: Mon, 28 Sep 1992 15:41:22 GMT

In article <6773@kielouta.fi>, f1toyl@uta.fi (Topi Ylinen) writes:
|> In article <A3884@BB.maus.de>, Cornelius_Caesar@bb.maus.de (Cornelius Caesar) w
|> rites:
|> 
|> > 
|> > Now the question: If it were a (HA) (+3 to STR) it would sustain wisdom
|> > (which isn't quite necessary for a mage). What exactly does "sustain" mean?
|> > Of course I know the translation (I am German), but what's the advantage of
|> > having it? Does "sustain" prevent that stat from being drained?
|> > 
|> How right you are! 
|> That is exactly what it means. It means that traps, potions of weakness,
|> monsters or whatever cannot make you lose your stat. (Only, I do not think
|> there is any way to sustain your experience or preserve your armour from
|> being corroded).
|> 
|> --
|> Der Wanderer (not a German player, though my name IS German (see the 
|> 								determinator?))
|> A level 39 mage (going for level 40 rather than Balrog) down at 5500 feet
|> 
|> --
|> *****************************************************************************
|> TOPI YLINEN		f1toyl@kielo.uta.fi
|> =============================================================================
|> The brotherbeat to any bull-eyed bulbomasons with an applemeter of
|> blunderblood in his veins... the philo-oxidative paygreen pathofinder,
|> a terror firmly tiger-belted in a toad-twisting taxbus.
|> *****************************************************************************  
|> 
|> 

To sustain your armor from being corroded:  If your armor is type (R) or (RA)
then it will not be damaged by acid.  Only your body armor and shield can be
this, there is no way to protect your boots.

There is no way to sustain experience.

-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
From: km2a+@andrew.cmu.edu (Kenneth E. Mohnkern)
Newsgroups: rec.games.moria
Subject: Bearded Women: The Response
Date: 30 Sep 92 13:26:41 GMT
Organization: Robotics Institute, Carnegie Mellon, Pittsburgh, PA


I asked what the story was with bearded dwarf women.

I got a few responses. Thanks to all of you. One person thought it was a
case of lazy programming, but a couple others said that, according to
Tolkein, female dwarves do have beards and take great pride in them.

So there you go.
     ken
From: gyoung@waikato.ac.nz
Newsgroups: rec.games.moria
Subject: haggling.
Date: 3 Oct 92 15:14:31 +1200
Organization: University of Waikato, Hamilton, New Zealand

I've just started playing Moria, and i was wondering how you haggle in the
Magic shop, number 6? FOr some reason I'm having tons of trouble there. I keep
getting tossed out. For example with a wand of slow monster, if i start at 500,
and then work down in decrements of 20, i get tossed out after a few goes. Most
of my items have not been identified. Is selling a wnad of confusion for 250
good? The shop then wanted 1600 for it!
	Recently i got kicked out after only 2 haggles! And i was going down 
in decrements of 40. What's the secret to always selling the wands, at a
reasonable, maybe low price, and not getting kicked out?
			
Thanks.
Newsgroups: rec.games.moria
Subject: Re: Mo Moria:bugs!
From: mneylon@jupiter.cse.utoledo.edu (Michael Neylon)
Date: 1 Oct 92 20:51:01 EST

002369c@ace.acadiau.ca (WILLIAM FREDERICK CUSTANCE) writes:
[lots o' bugs deleted]
: Well sir...Does anyone know where the latest working moria game for an AMIGA
: is?

Look for Amiga Moria v1.1.  It is a full implementation of Umoria 5.4, no
bugs whatsoever, except if your stack size is too low, and uses features
of the Ami to ever improve the game.  Text characters are now 16-color
bitmaps, there are menu implementations, messages are color-coded as
per warning level, and there is a nice-full screen map available.  Also,
the keypad has been implemented nicely.  Look for it on an popular amiga
site (ie wuarchive.wustl.edu) in the games section..


BTW!  Henrik?  are you writing a version like this for Umoria 5.5?  
-----

:     
-- 
Michael Neylon   aka Masem the Great and Almighty Thermodynamics GOD!
      //         | Senior, Chemical Engineering, Univ. of Toledo
  \\ // Only the |   Summer Intern, NASA Lewis Research Center
\  \X/   AMIGA!  |         mneylon@jupiter.cse.utoledo.edu           /
Newsgroups: rec.games.moria
From: rossco@iastate.edu (Ross Stenersen)
Subject: monster hit points patch?
Organization: Iowa State University, Ames, IA
Distribution: usa
Date: Mon, 28 Sep 1992 01:31:49 GMT


Howdy,

At school here, on the unix workstation network, moria has a feature I want
in the version I'm running on my pc.  The version running on the unix is 5.4
and I'm running 5.5 so I don't know why I don't have it.  On the lower left
corner of the screen, when you are fighting a monster, it shows how many
hit points the monster has left.  I have the source code on my pc and have
successfully compiled it but can't find anything in it to make it do this.
Is there a patch I need to apply or something?

Thanks a bunch!

Rossco      rossco@iastate.edu || rossco@aol.com || rossco@cpre1.ee.iastate.edu
People with narrow minds usually have broad tongues.
From: grabiner@math.harvard.edu (David Grabiner)
Newsgroups: rec.games.moria
Subject: Re: What's with the AMHDs and ELs?
Date: 2 Oct 92 21:24:48 GMT
Article-I.D.: germain.GRABINER.92Oct2172205
Organization: /etc/organization
In-reply-to: jsanders@symcom.math.uiuc.edu's message of 2 Oct 92 19:52:02 GMT

In article <BvIF6s.48v@news.cso.uiuc.edu>, John Eric Sanders writes:

> Potion of invulnerability adds 200 to your AC.  When attacked, you
> take (100-AC/2)% of the damage.  Since your AC is 200+, this rounds
> to zero damage.  This is why they are valuable.

This is not quite right.  A potion of invulnerability adds only 100 to
your AC, but it also prevents you from taking any damage from any cause;
you can still be drained a level, lose strength, etc.  

Your AC only protects you against physical damage; other attack types,
such as fire and poison, will do full damage unless reduced by
resistance or negated by invulnerability.

--
David Grabiner, grabiner@zariski.harvard.edu
"We are sorry, but the number you have dialed is imaginary."
"Please rotate your phone 90 degrees and try again."
Disclaimer: I speak for no one and no one speaks for me.
From: roelandk@yang.earlham.edu
Newsgroups: rec.games.moria
Subject: Where to get Moria
Date: 6 Oct 92 19:31:37 GMT
Organization: Earlham College, Richmond, Indiana

I have Moria version 4.8? and I was wondering if anybody could tell me 
where I can get either version 5.4 or 5.5 for IBM. Any help would be
appreciated. Thanks-
		Roelandk@yang.earlham.edu
Newsgroups: rec.games.moria
From: rg577@thor.albany.edu (Roderick Grau)
Subject: best kill ever!
Originator: rg577@thor.albany.edu
Organization: University of NY at Albany
Date: Fri, 2 Oct 92 19:35:23 GMT

Well here I am at Dlvl 24 (1200') and a lowly level 27 mage.  I have a wand
of polymorph, stone to mud, and one of wall building.  I polymorph this
mold and what comes out, but an Ancient Red Dragon.  So I blast him with a
few frost bolts, and now I am in trouble.  He is pissed.  So I teleport and
rest up to go at it again.  Then I remember that building a wall on top of
a monster injures and ultimately kills it.  So I charge back into the room.
Get in a corner and start building.  I got my self surrounded just in time.
Rest again.  Then I open one whole in my cubicle, and start throwing the
Frost Bolts at it again.  Just before I run out of mana or hp I rebuild the
wall.  Resting again.  After doing this routine with it for a while I
figure the dragon is close to death.  So I strecth it and hit him with a
few extra Frost Bolts and down he goes.  Too bad all I got was money.  I
think I should do the same strategy with Mr. B and whalop his ass.  (I know
he can't move through rock.)
From: dreier@beirut.berkeley.edu (Roland Dreier)
Newsgroups: rec.games.moria
Subject: Suggestions for playing rogues...
Date: 5 Oct 92 11:45:50
Organization: U.C. Berkeley Math. Department.
Distribution: world
NNTP-Posting-Host: beirut.berkeley.edu

I'm used to playing priests and mages, who get distance attacks like
orb of draining and lightning bolt.  But just for amusement, I've started
playing a half-orc rogue.  It's pretty nice to start out: lots of HPs,
decent strength, and enough dexterity to get three attacks with the
dagger right from the start.  But now I'm getting into the middle levels,
where there are monsters that corrode, weaken, drain exp., etc.  And I'm
wondering what strategies I should use for this rogue.  Do I have to
just look for wands and things, or is there any way for rogues to get
real powerful.

So any rogue-boosters out there, what strategies do you use to succeed?

--
Roland Dreier                                        dreier@math.berkeley.edu
From: mjb@acsu.buffalo.edu (Matthew J. Bernhardt)
Newsgroups: rec.games.moria
Subject: Re: What Characters kill Mr B. Most
Date: 4 Oct 92 07:02:30 GMT
Organization: UB

mharris@nyx.cs.du.edu (Rhomulos) writes:

>I remmeber reading some weeks ago how mages were considered to be the most 
>powerful characters and were the best for killing the Balrog. I would like to 
>know what other characters have killed the Balrog. My personal preference
>is for rogues or sometimes rangers.

>So could those people out their who have defeated MR B. let me know what
>type of character it was that killed him. No need for all the stats on
>the hero just the race class and sex.

>Thank you.

	No list of Balrog bashers would be complete without priests.  Indeed,
high level priests may have the easiest time of killing the Balrog, once
they arrive at that point.  Orb of Draining is more effective than Wands of
Drain Life, and given sufficient Potions of Restore Mana, priests can survive 
without Invulnerability; Resist Heat and Cold, and Heal make this possible.
	And need I mention Glyph of Warding?
-- 
Matt Bernhardt
University of Buffalo            If it is to be, it is up to me.
mjb@acsu.buffalo.edu
From: Georg_Schroers@du.maus.de (Georg Schroers)
Newsgroups: rec.games.moria
Subject: Re: (DF): (+3 to stealth)
Date: Mon, 28 Sep 92 22:02:00 GMT
Organization: MausNet
X-Gateway: MausGate/News 1.13

Cornelius Caesar@BB meinte am 26.09.92
zum Thema "(DF): (+3 to stealth)":

CC> Now the question: If it were a (HA) (+3 to STR) it would sustain wisdom
CC> (which isn't quite necessary for a mage). What exactly does "sustain" mean?
CC> Of course I know the translation (I am German), but what's the advantage of
CC> having it? Does "sustain" prevent that stat from being drained?

Yes thats right. When you have a (HA) with (+2 to STR) which sustains
intelligence (useful for a mage :-)) and a Ghost touches you, you get
the friendly message "But your mind clears quickly" and your stats are
the same as before.

Georg

PS: Moria 5.5 for PC is avail. in MAUS DU

---
EMail: Maus: Georg Schroers@DU - Z-Netz: AMBER@HOT.ZER - Fido: 2:241/4157.7
## CrossPoint v1.94 R ##
Newsgroups: rec.games.moria
From: solovay@netcom.com (Andrew Solovay)
Subject: Re: My, what a magnificent chest y
Date: Tue, 29 Sep 92 08:21:02 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Summary: ...yes and no.

In article <A982@M4.maus.de> Ekkehard_Kraemer@m4.maus.de (Ekkehard Kraemer) writes:
>HIgh!
>
>Recebntly I found a chest on 1500ft, carried it to the shop level and opened
>it. The items inside were a broken dagger, a Potion of Salt Water and some few
>brass coins; not *very* usual for 1500ft... is this intentional?

Yes and no. You see, the treasure inside a chest is not determined
until you open the chest. At that point, you'll be given treasure
appropriate for the level you're on. If you carry a chest up to the
shop level and open it, you'll get scheiss. On the other hand, if you
find a chest at 50 feet and bring it down to 3000 feet before you open
it, you'll find potions of invulnerability, rings of speed, other
good stuff. It's not logical, but hey, it's moria.
-- 
Andrew M. Solovay       "Work is the curse of the drinking class."
solovay@netcom.com			--Wilde

#include <disclaimer.h>
From: Cornelius_Caesar@bb.maus.de (Cornelius Caesar)
Newsgroups: rec.games.moria
Subject: Ring of Gain Dexterity (+2)
Date: Sun, 04 Oct 92 14:22:00 GMT
Organization: MausNet
X-Gateway: MausGate/News 1.13

UMoria 5.4 (Atari ST):

I just noticed that my Ring of Gain Dexterity (+2) not only did the obvious
but also increased my AC by 1.

Since this behavior is not described in the FAQ [can it be added, David?]:
Is the amount dependent on the 'gain value' (+2 in this case)? Are there
other rings with side effects, and which?

Greetings,
  Cornelius
Newsgroups: rec.games.moria
From: scot@jlc.mv.com (Scot Salmon)
Subject: Re: haggling.
Organization: John Leslie Consulting, Milford NH
Date: Sat, 03 Oct 1992 19:26:42 GMT

In article <1ajfmlINN6te@darkstar.UCSC.EDU> Philip Brown writes:
>gyoung@waikato.ac.nz writes:
>>I've just started playing Moria, and i was wondering how you haggle in the
>>Magic shop, number 6? FOr some reason I'm having tons of trouble there. I keep
>>getting tossed out. For example with a wand of slow monster, if i start @ 500,
>>and then work down in decrements of 20, i get tossed out after a few goes.
>
>Start lower, of course.

And use larger decrements for more expensive items.  When you're selling a 
20 gp leather armor, decrements of 1 are fine; when you're selling a Two-Handed
Sword (Zweihander) (4d6) (HA) (+32,+18) [+1 to STR] for 50000 gp, decrements
in the thousands are probably in order.  For a 500 gp item, I start with
decrements of, say, 50 gp and gradually slow down. In old versions, when you
got within 20gp of the merchant's price you could always use decrements of 1
but I'm pretty sure that doesn't work anymore.

-- 
"Forget all you know, or *think* you know..."             | Scot Salmon
                                  - Willow                | scot@jlc.mv.com
                                                          | 101010 222 52 2A...
From: gharris@jade.tufts.edu (George W. Harris)
Newsgroups: rec.games.moria
Subject: Re: Polymorph Spell
Date: 3 Oct 92 19:03:40 GMT
Organization: Tufts University - Medford, MA
Originator: gharris@jade.tufts.edu

In article <1992Oct02.192703.2467@jlc.mv.com> scot@jlc.mv.com (Scot Salmon) writes:
>Is it just me, or does Polymorph generate more D's than would be expected
>from a completely random generation?  It seems to me that EVERY mage and
>ranger has a story about polymorphing a Blubbering Idiot into an AMHD or
>something similar.  

	It only seems that way because the ones who don't have such stories
to tell don't tell them, so you don't realize they exist.  Those are the char-
acters that have more sense than to fiddle with polymorph wands.

	I did have a 1st level dwarven priest who found a random wand, tried
it out, and turned a white icky thing into a giant grey ant lion.  OOPS.

>"The Fire Swamp? We'll never survive!"                        | Scot Salmon
>"Nonsense. You're only saying that because no one ever has."  | scot@jlc.mv.com
--
gharris@jade.tufts.edu          "She had ever chance for happiness, ever 
George W. Harris                chance in the world, and stomped ever one 
Dept. of Mathematics            of them chances down in the dirt like a 
Tufts University                bug."   _The Devil's Dream_
From: bigz@deimos.ucc.umass.edu (JONATHAN A ZISSU)
Newsgroups: rec.games.moria
Subject: Re: Lordly Protection
Date: 2 Oct 92 18:53:00 GMT
Organization: University of Massachusetts, Amherst
News-Software: VAX/VMS VNEWS 1.41

In article <QemtnbG00YV7E8CuYc@andrew.cmu.edu>, David Reeve Sward <sward+@CMU.EDU> writes...
>How does a Ring of Lordly Protection(XXXX) [+5] compare to a Ring of
>Resist XXXX?
> 
Very simple:

A ring of Resist Fire (for example) will reduce the damage to 1/3.  A ring of
Lordly Protection (FIRE) [+5] will do the same PLUS add 5 to your AC.  Fun, eh?

-=> Jonathan <=-

PS.  I just found a Ring of See Invisible in the dungeon.  First one I ever
found with all of my characters!  Boy, does it help!
From: agrimm@slate.mines.colorado.edu (Snarf)
Newsgroups: rec.games.moria
Subject: Re: mo moria I feel **GREAT**
Date: 29 Sep 92 19:48:47 GMT
Distribution: moria
Organization: Colorado School of Mines

002369c@ace.acadiau.ca (WILLIAM FREDERICK CUSTANCE) writes:
: Hello fello moria fans. I would like to know if there are any helpful hints 
: for this addictive game.
: My magician is a level 34 (SHOULD be at least 40-due to a big ego and a 
: crash of my machine <serves me right for not making a backup between 
: 300000  exp. points>) and he has 320 hit points and every item is "blessed 
: with something extra. i.e : metal laminated armour (20,6)RESIST <or 
: something like that>
: How many levels are there in this ... I read somewhere that there were 100+++
: or 1000+++ or 2000+++(hope to the Gods that it wasn't the last)
:
There is no limit.  To win, defeat the Balrog who lives at 2500ft. or
lower.
: 
: By the way is the genocide spell one that works forever?
: 
No.  It kills all of the specified nasties on your current level, but they
may exist on subsequent levels (or the same level on your next visit).  In
fact, the game may generate more of whatever you annihiliated as you
continue to explore the same level!  Moral:  Don't feel too safe!
:
: I have never come across an amulet of the magi...what do they do? add mana?
: I had one for a warrior (go figure) but it had no effect.
:
An Amulet of the Magi:
	(1) Gives you FREE ACTION (no slowing or paralysis possible)
	(2) GIves you SEE INVISIBLE
	(3) Adds 3 to your AC
:
: 002369c@acadiau.ca or post on this newsgroup.

As an aside:

My 35th level ranger got wasted by the BIG B (*SNIFF*).  Naturally, I don't
back my games up.  Here's the sad story:

I come to a long passage whilst exploring for more speed items around 2600
ft.  As usual, I run down it.  The Balrog appears, breathes fire on me,
then does his usual trample-smash-sqush routine ALL before I can react!
One _dead_ ranger.  I didn't even hit a button on the keypad :(

And I had R-armor and a Ring of Speed on.  Moral:  Don't feel too safe!
-- 
Snarf (alias Andy Grimm) agrimm@mines.colorado.edu  |      Cheery thought
"And if I refuse?"                                  |       for the day:
"If you refuse, you die, she dies, EVERYBODY dies." | Jump off a cliff, 20,000
Sounded reasonable to me!              -Heavy Metal | lemmings can't be wrong!
Newsgroups: rec.games.moria
From: rahayden@news.weeg.uiowa.edu (Robert Hayden)
Subject: Don't you just hate it when......
Organization: University of Iowa, Iowa City, IA, USA
Date: Sat, 26 Sep 1992 21:56:00 GMT

Well, so there I was at about 1800' and I took out my first Multi-Hued
dragon (granted, it was a young one, but I was proud).  Managed to find
abotu 1500 gold, a ring of Lordly Prot. [COLD] +5, and a staff of mass
polymorph.  *insert evil laugh here*
 
So, I WoR back to the top, clear out my inventory a little and head down
to 50' feet to find a rat or a worm mass.   Didn't take long and there was
a pile of white worms sitting there looking stupid.  Well, they didn't see
me so I stood a couple of spaces away and made faces and taunted them for
a while (your father was a maggot, and your mother smelt of
elderberries!).  Finally they noticed me and began crawing towards me, I
walked out and closed the door and stood around for a few minutes until the
door was bursting at the hinges from the multiplying horde.  Taking my
staff out of the backpack, I quickly created a backup file (ok, ok, I'm
cheated, cope with it).

Next I opened the door to see billions of white worms.  I envoked the
staff and they all changed to different things (which is what you would
expect mass polymorph to do I guess).  Hidden in the confused fray was an
'X', a pair of 'Q', several 'p' who were insistent on summoning more
critters, two 'd' (mature dragons of different flavours), a kingly 'L'
and, of course your standard 'D' of the AMHD flavour.  *groan*

Well, I screamed, closed the door, read a WoR, and ran like hell down the
hallway.  Behind me I heard a low voice scream out "you idiot, I was
happy being a white worm mass, but noooooooo . . . you had to go and
change me into the dragon thing.  Prepare to die!"

Knowing that cowardice wrong, and that dying was 'wronger', I did what any
sensible gnome would do, I cast 'teleport' on myself.

Of course, as luck would have it, the random teleportation put me back
into the room full of the many critters named above.  

I'm not sure if I actually had time to carry out my final action that I
voiced, although I did manage to at least voice the words "shit!".

and then something went -- CHOMP! --


The moral of this story?  uh, don't Mass Polymorph without a good escape
route :)


-- 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Robert Hayden                  | Black holes result    | My views do not 
 rahayden@UMAXC.WEEG.UIOWA.EDU  | from God dividing the | reflect the views
 AQ650@CLEVELAND.FREENET.EDU    | universe by zero      | of my employer.
From: kramersc@expert.cc.purdue.edu (Scott C. Kramer)
Newsgroups: rec.games.moria
Subject: Re: I Wanna Play Too!!!
Date: 29 Sep 92 20:58:19 GMT
Organization: Purdue University Computing Center

In article <1992Sep29.144722.5529@gw.wmich.edu> 812beasley@gw.wmich.edu writes:
>can someone please send a working unix copy of the game already compiled, etc.
>to 99baker@s16.lab.cc.wmich.edu    please please please i have had many people
>attempt to tell me how to compile, but i am a hopeless unix moron and i really
>wanna play this game....it sounds awesome!!!
>
>beg beg beg whimper whimper whimper grovel grovel grovel
>
>
>please send mail only to the address in this posting as this is not the account
>that wants it..
>
>thanks

 Ditto for here also... someone sent me some stuff on unix tried to get it on
here , but I saw this guy's post and knew I better add on to it.
BUT, in my case, I wouldn't call myself a hopeless Unix moron.  I do love the
game and yes it is awesome, but I do have a life also.  I would also like a compiled game myself so I can play it when I ma not busy.....    

Thanks,
Scott C. Kramer