HDTenEightyP/NetNews huggingface dataset:
From: drmcclin@uncc.edu (David R McClintock)
Subject: Re: Rental prices in your area?
Reply-To: drmcclin@uncc.edu
Organization: University of NC at Charlotte
Date: Fri, 2 Oct 1992 13:56:35 GMT

In article 26547@lester.appstate.edu, GRS00010@APPSTATE.EDU (Shannon R. Adams) writes:
>	I am wondering what the average rental price is for games.
>Here in the mountains of North Carolina, the only place to rent
>a game is Blockbuster Video.  They rent out Genesis, SNES, and NES for
>4 bucks for two nights.  They have a very limited selection for the
>SNES.  This seems a bit high to me.  Please do not e-mail me.  My
>mailer cannot handle too many messages and may bounce them.
>
>
 
Well here in little 'ol Charlotte, NC, it cost $4.25 for 3 nights of fun and entertanment. This is from Blockbusters also. This seems reasonably considering that
if you don't like the game you have not wasted $50+ on a stupid game (and believe me
I have rented some ass wippers). I can usually solve any game that I rent in the 3
day period so why buy a game when once you solve it, you most likely will not play
it that much anymore.  Sport games are the only ones worth buying and games like Sonic.


                    
   +-------------------------------------------------------------------+
   >                                                                   <
   >  Dave McClintock  -->    Internet: drmcclin@mosaic.uncc.edu       <
   >                                                                   <
   >                                                                   <
   > "Don't know, Don't care!"                                         <
   >                                                                   <
   >                                                                   <
   > Question: "What will I do when I graduate this spring             <
   >           and lose my account to the SUN SPARC workstations       <
   >           and internet???                                         <
   >                                                                   <
   > Answer: " ..........die a slow and painful death ....   :(  "     <
   +-------------------------------------------------------------------+
From: ejo@kaja.gi.alaska.edu (Eric J. Olson)
Newsgroups: rec.games.video
Subject: SNES purchase advice wanted (lemmings)
Date: 28 Sep 92 17:49:43 GMT
Organization: Citizens for Boysenberry Jam Fans

I'm thinking of buying lemmings for my SNES and I would like to hear
if anyone has anything BAD to say about it.

Eric Olson <ejo@kaja.gi.alaska.edu>
From: scottw@pdnfido.fidonet.org (Scott Weintraub)
Newsgroups: rec.games.video
Subject: Re: SNES:  Which Games have the Most Lasting Value?
Date: 4 Oct 92 14:12:58 GMT
Organization: The Source for Source Pub Access Unix

In article <4=nz=tg@rpi.edu> petitc@rpi.edu writes:
>
> The header says it all.  In your opinion, what game(s) for the SNES provide
>the most lasting value for the money?  (Specific titles and general opinions
>appreciated).
>
> Personally, I find that RPG's tend to have a good lasting value, if they're
>done well.
>
As far as RPGs go, Final Fantasy II is an excellent one.  It can take weeks
to go through.  Something like Actraiser is great except for the fact that
it doesn't take too long to finish.  Other games that have lasting value are
Street Fighter (providing you have suitable opponents to play), Rampart, and
possibly Lemmings (if you haven't played the Amiga version).  I'm sure there
are many more but these are the only ones I can think of off the top of my head.
>-- 
>Trust:  A very precious social commodity, due both to high value and terrible
>scarcity.
>MATWDTM:  Mothers Against Teenagers Who Drink Too Much (failed name for MADD)


-- 
     /// A3000-25/52       * Scott Weintraub - Long Island, NY     *   In
    ///  DCTV (yeah!)      * e-mail: scottw@pdnfido.fidonet.org    *DreAms i
\\\///   HP Paintjet (yuck)*                                       *  WalK
 \\X/    USR Courier HST   * Letterman is the king of latenight!!! *WiTh yOu
Newsgroups: rec.games.video
From: cam@athena.mit.edu (Daniel Cameron Daly)
Subject: snes game for sale
Organization: Massachusetts Institute of Technology
Date: Thu, 1 Oct 1992 19:32:33 GMT

The Contra III that I was selling has been sold.  I just finished another
game though, so:

for sale:
Legend of the Mystical Ninja		$32

Don't be fooled by the name, this is not a serious game.  The doesn't mean that
it is easy, just that you get to fight some very amusing villains.  Two
player simo cooperative action, several different weapons and martial
arts special powers, logbook feature to save progress (you'll need it.)
all from Konami, maker of excellent challenging games (except TMNT IV).
First response gets it, or best offer.

--
Cam Daly                                Phone: (617) 225-7880
22F1                                    Internet: cam@athena.mit.edu
550 Memorial Dr                         "He who fights and runs away,
Cambridge MA 02139                       lives to nuke the site from orbit"
Newsgroups: rec.games.video
From: dcutter@oregon.uoregon.edu (dann cutter)
Subject: Nintendo games list???
Organization: Stellar Enterprises
Date: Wed, 30 Sep 92 22:47:36 GMT

Anybody have a complete nintendo games list; lookng for many specific games
and don't want to look everwhere... thanks

_______________________________________________________________
Dann Cutter  Stellar Enterprises /
dcutter@oregon.uoregon.edu
From: ejo@kaja.gi.alaska.edu (Eric J. Olson)
Newsgroups: rec.games.video
Subject: Re: Zelda III help
Date: 7 Oct 92 00:02:01 GMT
Distribution: usa
Organization: Citizens for Boysenberry Jam Fans

In article <5876@news.duke.edu> hanry@cellbio.duke.edu (Hanry Yu) writes:

>I just entered the darkworld and tried everywhere I could. I can't seem
>to get into the first dungeon "Palace of darkness". Can anyone offer me
>some tips? Thanks in advance.

You've found it, right?  (It's marked on your map.)  Once you get
there, you've noticed you can't get in.  This is because you can't
open the door.  Solution: someone has to do it for you.  Hint: it's
someone very nearby.

Eric Olson <ejo@kaja.gi.alaska.edu>
From: Bruce.K.Johnson@dartmouth.edu (Bruce K. Johnson)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Some video game ideas
Date: 6 Oct 92 23:07:42 GMT
 <1akmhhINNmhp@aludra.usc.edu>
Organization: Dartmouth College, Hanover, NH
X-Posted-From: InterNews1.0a5@newshost.dartmouth.edu

In article <1akmhhINNmhp@aludra.usc.edu>
rjung@aludra.usc.edu (Robert A. Jung) writes:

> >How about a Lynx multi-player game of BattleZone, the old vector tank
> >game?  Make it a team game where your team has a set objective in each
> >scenario.  Each player tank could be different, some fast and lightly
> >armored with lesser guns, some slow and heavy armor and guns, some
> >missile launcher based, some could be an fighter aircraft to provide
> >air support.
> 
>   BATTLEZONE 2000, coming for the Lynx before the end of the year.  B-)
> Dunno if it has team support (that would be so cool, I agree), but the advance
> hype indicates upgradable weapons systems...


Have any of you heard about BATTLECARS (or some thing like that)?  I've
heard that this is a new game under development from an outside
company.  Evidently it sounds real similar to the above proposed
multi-player Battlezone type game; except that one drives a car that
can be built at the beginning of each round.  A player can customize
his car with armor, weapons, engines, suspension, etc. and then duke it
out against other players and computers.  I'm psyched to see it come
out -- some time near or after Christmas...
Newsgroups: rec.games.video
From: palmer@uvmark.uucp (Filaman)
Subject: Re: Mortal Kombat
Date: Sat, 26 Sep 92 14:48:30 GMT
Organization: Vmark Software, Inc.

In article <1a0bn0INNfc7@phakt.usc.edu> tehyang@phakt.usc.edu (Teh Kao Yang) writes:
>In article <1992Sep25.214245.15284@clark.edu> gsnow@clark.edu (Gary Snow) writes:
>>In article <Bv3vtA.LtH@unix.amherst.edu> dethomas@unix.amherst.edu (Dennis E Thomas '**) writes:
>>>
>>>I think I will be satisfied with going down to the arcade and getting my
>>>ass handed to me by 10 year olds. :-)
>>
>>AAAAAA-Men to that, thats exactly what happens at the local arcade here, these
>>youngsters that can just reach the controls really kick some video butt.
>
>They wouldn't happen to be using M.Bison, would they? That would explain it.
>Heck, anyone can kick butt with M.Bison. Just the same old scissors kick,
>low kick, kick, torpedo, repeat until dead...
>
>Nothing to feel ashamed about.... Just learn to play Blanka well and then 
>you can kick their butts.

It's a litte tough to use Blanka when you're playing Mortal Combat!
-- 
 _____   _   _       __    _    _    __    _    _     Palmer Chappelle
| ____) | | | |     /  \  |  \/  |  /  \  |  \ | |    VMark Software, Inc.
| __)   | | | |__  | || | | |\/| | | || | | |\\| |    uvmark%palmer@merk.com
|_|     |_| |____) |_||_| |_|  |_| |_||_| |_| \ _|    USRSA Certified Stringer
From: irac@yang.earlham.edu
Newsgroups: rec.games.video
Subject: PINOUT for Controller request.
Date: 30 Sep 92 18:44:09 GMT
Organization: Earlham College, Richmond, Indiana

Could some kind soul please send me the pinouts for the Genesis and SNES game
controllers? I forgot to extract it and now it is gone. Thanks very much.

On another note, this group has very few flames. I must say that I really enjoy
reading it.  

-ira

/{E-mail for questions about it all to IRAC@yang.earlham.edu}?
/{You mail me.. I ask you questions. Eat a lollipop Mary.   }?
From: oliveira@bbn.com (John Oliveira)
Newsgroups: rec.games.video
Subject: Re: Review-o-rama (was Re: Sega - Ads?)
Date: 6 Oct 1992 16:15:58 GMT
NNTP-Posting-Host: bbn.com

In article <1992Oct6.134738.8958@exu.ericsson.se>, exuhag@s09a05.com (James Hague) writes:
> Robert A. Jung writes:
> >
> >>Zero.  Yet game reviewers insist on breaking
> >>a game into four parts, two of which are graphics and sound.
> >
> >  Is this inherently bad? Heck, I do it in my reviews...  B-)
> >
> >  I think it's GOOD to qualify graphics and sound in a video game review.
> 
> I've given this some thought and I'm going to take the hardline
> stance:  graphics and sound should NOT be rated, IMO.
> 
> Think about it.  When was the last time you refused to play
> a game because the graphics were ugly?  Only a fool (or someone
> who just doesn't like the game) would not play Lynx Rampart on
> such grounds.  Similarly, who would actually buy a rotten game
> because it had spiffy graphics?

I have to disagree, to me graphics and sound makes a big difference.
I like to play a game that has good gameplay along with graphics and sound.
If I'm playing  either an RPG or a shooting game or whatever and if both the
graphics and sound are bad than I don't enjoy the game that much. 
Graphics and Sound don't make the gameplay but its part of the game that makes
the game to be more enjoyable.
Imagined playing games like SFII, Thunderforce, Zelda, Actrasier,FFII, etc..
with the graphics and sound of the Atari 2600 or 7800. Now, that would suck!
If we have the technology now specially with 16bit system and the CD's comming
along than why not take the advantage of what they can do, and enjoy it.
If I rent a game because someone says it has great gameplay and than I find out
that both graphics and sound sucked than I won't enjoy the game as much.
It has to be part of the game, I don't want to play a game with cheesy graphics
that looks like blocks and squares, and the sound sounds distorted etc..
Don't get me wrong I've played games with excellent graphics and sound but
the gameplay wasn't there. I think all three have to work to make at least a
decent game.
The only games that I think that graphics and sound shouldn't matter is games
like Tetris, Klax, games in that gender.
These are just my opinions and FYI I'm no fool..:-)

John
From: bill@tredysvr.Tredydev.Unisys.COM (Bill Jordan)
Newsgroups: rec.games.video
Subject: Re: The first video game (Was: First side-scro
Date: 2 Oct 92 14:05:37 GMT
Organization: UNISYS Corp. Tredyffrin, PA

In article <1992Sep30.182650.17365@infonode.ingr.com> drudetb@infonode.ingr.com (Ted B. Drude) writes:
>In article <1992Sep30.150230.17471@kong.gsfc.nasa.gov> jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:
>>I remember playing Computer Space as a little kid while on vacation somewhere.
>>At any rate, it was a public place and therefore I presume it was a coin-op
>>machine.
>
>I remember playing a space-theme video game at the St. Louis airport in
>the fall of 1972,  so it must have been Computer Space. I was a young pinball
>junkie and when I saw this thing, I went wild.  According to my best
>memory, it had a vector graphic display.  You controlled some kind of
>space ship and these saucers came out shooting at you. They were shaped just
>like the saucers in Asteroids, only there weren't any asteroids, just
>the saucers flying around. I think you had a fire button and a knob to
>rotate the ship. You may have also had thrust, but I'm not sure on that.

As a youth, I remember such a game from the arcade at a local bowling
alley. I loved that game. It was two to three times larger than modern
machines. Each player had four control buttons: left, right, fire, thrust.
There was no rotating knob controller. In the center, there was a number
pad for setting options. You could set things like wrap-around space or
bounce off the side of the screen, black hole (the star in the center
of the screen that could destroy your ship would be invisible), gravity
(from the star), drift (as in astroids), single fire or rapid fire, etc.
I believe you got an unlimited number of ships, and kept firing until the
timer in the corner ran out.

I don't remember the name on the machine. I would have guessed it was
Space Wars but it could have been Computer Space.

This game was a contemporary of such games as Sea Hunt (? periscope and
ships on a monitor), and some western game with a pistol and a monitor
that reflected cowboys and covered wagons onto a western scene.

billj.
bill@tredysvr.tredydev.unisys.com
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: SFII RUMOR!!!!!!!!!!!???????
Date: 5 Oct 92 21:26:37 GMT
Article-I.D.: clark.1992Oct5.212637.11802
Organization: Clark College, Vancouver, Wa.  USA

In article <1992Oct4.171355.10074@bsu-ucs.uucp> 00bkpenticuf@bsu-ucs.uucp writes:
>OK SFII fans out there...this question is to you...
>
>I'm sending out an all points bulletin to find out if a rumor I heard
>is true, I personally don't hold much stock in it, but I figure if
>anyone can help me with this, it is you.
>
>
>The rumor:
>"Street Fighter II for the SNES has a code you can enter from the title
> screen that lets you play either Champion Edition, or similar in the
>fact that two people can take the same character."
>
>
>	DOES ANYONE KNOW ANYTHING ABOUT THIS?????
>
>If this is true, I need to know those codes!  Please let me know either
>way people...

Yes its true.

Down-R-Up-L-Y-B Enter as the Capcom Logo is fading in, and finish it before
it disappears. Oh yeah, it also has to be entered from Player Number Ones'
control pad.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Newsgroups: rec.games.video
From: ehrhart@rchland.vnet.ibm.com (Jeffrey Ehrhart)
Subject: Re: (Genesis) Castle of Illusion help needed (again :-)
Date: Mon, 28 Sep 1992 14:34:43 GMT
Distribution: na
Disclaimer: This posting represents the poster's views, not necessarily those of IBM
Organization: IBM Rochester

In article <2AC3F4F9.11698@news.service.uci.edu>, eabu233@orion.oac.uci.edu (Danette Powell) writes:
|> 
|> Hello everyone!
|> 
|> I am stuck on another boss again, this time the pirate-like guy (right
|> after the clock level) who swings the knife at you.  I didn't have
|> any marbles left, and couldn't figure out how to jump on him or what
|> else to try.  Any suggestions?
  He is pretty easy once you learn his pattern.  When he gets real close to 
you, he raises his eyebrows.  When does this, jump up.  He will swing, and you
will come down on his head.  

-- 
Jeff Ehrhart
From: v089l3s3@ubvmsd.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video
Subject: Re: EGM ads: PRICES FOR GAMES NOT EVEN RELEASED
Date: 2 Oct 92 12:34:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1992Oct2.002631.21863@informix.com>, neilw@informix.com (Neil Williams) writes...
> 
>In EGM of all places, they admitted that SF2 is 16-meg of code,
>which is compressed to fit onto an 8-meg cart.
> 
>Therefore, SF2 shouldn't cost more than any other 8-meg cart 
>for hardware reasons, anyway.
> 

?? What issue was this? Curiously enough, they made a comment that the
cart's info was packed into "2 8 Meg Chips" but I opened the cart and it
contained only 1 RAM chip. BUT... game copier systems read the game as
16 megs. Not 8.

-> Jer
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.video
Subject: Re: Is Toejam & Earl a good game?
Date: 6 Oct 92 14:26:32 GMT
Organization: NASA GSFC

In article <19878@ector.cs.purdue.edu>, bouma@cs.purdue.EDU (William J. Bouma) writes:
> 
> 
> In article <BvMrru.25y@news.cso.uiuc.edu>, gordon@osiris.cso.uiuc.edu (John Gordon) writes:
> |> upper levels.  All that time wasted.  I never played it with another player,
> |> though, and I would think it would be a FUN 2-player game.
> 
> T-T-T-Toejam I rank 5 as a one player game.  As a two player game it is a 10.
> 
> There is a lot of chance involved.  That is what makes it a poor one player
> game.  When you die you often feel like there wasn't much you could have done
> to prevent it.  It is just a matter of time before you get lucky and win.
> With another person, the play itself becomes more important than the winning.
> -- 

Actually, I think it's a better one player game.  The two player split screen
view is too restricted.  I found that I needed to constantly look at the map
which just annoys the other player to no end.  They should have at least
made it so that you could look at the map without stopping the other player.

Also, I disagree that the randomness in the game makes it such that you often
die without feeling that you could have done anything.  On the contrary,
the randomness makes the game involve real skills and strategy instead of the
simple memorization involved in fixed world games.  Yes, you can avoid the
whirlwinds and ice cream trucks, but it isn't easy!  Use changes of direction
and corners (in the case of trucks) to avoid them.  On ice cream truck levels,
it is dangerous to be in the open, so stick to the edges and venture into
the open only when neccessary.  Try to pick the shortest paths across those
areas and move fast.

The more I think about it, the more I liked this game even with its flaws.

Steve
Newsgroups: rec.games.video
From: jastriet@nyx.cs.du.edu (Julie Strietelmeier)
Subject: HandHeld Game System Newsletter
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Date: Fri, 2 Oct 92 17:43:36 GMT


Hello Everyone!
I'm in the process of making a new HandHeld Game System newsletter. I
would like it if owners of GameBoys, and GameGears would email me if they
would be interested in this. I don't want to waste my time if no one
cares. Sorry that I'm just asking for GameBoy and GameGear people, but
that's the machines I have right now.
 
Are there any HandHeld newsletters out there right now? If so, would
someone be so kind as to email me copies? I don't want to make mine like
everyone elses. 
 
Please Email me at this address: julie@cel.cummins.com 


Xref: sparky rec.games.video:19544 rec.games.misc:17666
From: maestas@cs.arizona.edu (Mark Maestas)
Newsgroups: rec.games.video,rec.games.misc
Subject: Re: SNES Super Ghouls 'n Ghosts
Date: 30 Sep 92 19:02:46 GMT
Followup-To: rec.games.video

Damn,

   I erroneously posted the wrong way to do a level select.
The correct mathod is this:

Go to options screen.
Move to 'EXIT'
On 2nd controller: hold 'L' AND START
On 1st controller: press START

Sorry guys 'n gals
                                Mark "Terminator" Maestas 
                                maestas@cs.arizona.edu
 "Hasta la vista, baby." - [8^!
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: EGM ads: PRICES FOR GAMES NOT EVEN RELEASED
Date: 2 Oct 92 17:18:17 GMT
Article-I.D.: clark.1992Oct2.171817.10655
Organization: Clark College, Vancouver, Wa.  USA

In article <BvHux4.7Dq@acsu.buffalo.edu> v089l3s3@ubvmsd.cc.buffalo.edu (Jeremy B Horwitz) writes:
>
>?? What issue was this? Curiously enough, they made a comment that the
>cart's info was packed into "2 8 Meg Chips" but I opened the cart and it
>contained only 1 RAM chip. BUT... game copier systems read the game as
>16 megs. Not 8.

Hmmm, that leads me to believe that there are two versions of the cart board
out there. Perhaps yours is just has one 2 megaBYTE chip.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
From: tehyang@sal-sun115.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: SNES development systems
Date: 30 Sep 1992 21:00:05 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: sal-sun115.usc.edu

In article <lcind8INNhhc@cronkite> andyf@yama.uk.sun.com writes:
>Hi,
>
>I'm wondering if anyone out there can help...........
>
>I'm looking to start developing games for the SNES console but I can't afford the
>commercially available development system and am wondering if there is any alternative.
>

I remember seeing an article a while back saying that a couple of guys have
invented a cheap development system for the SNES. I don't have a copy of
that article, but I do have this later related article.

From chaph.usc.edu!usc!zaphod.mps.ohio-state.edu!magnus.acs.ohio-state.edu!bgsuvax!edwards Mon Sep 14 11:30:42 PDT 1992
Article: 37883 of rec.games.video
Newsgroups: rec.games.video
From: edwards@andy.bgsu.edu (Bruce Edwards)
Subject: Re: Programming the SNES
Summary: development on PC
Organization: Bowling Green State University B.G., Oh.
Distribution: usa
Date: Mon, 14 Sep 1992 13:00:56 GMT

In article <1992Sep8.152447.18324@ucsu.Colorado.EDU>, steelem@rintintin.Colorado.EDU (STEELE MARK A) writes:
> Does anybody know of a way to download a program into a RAM cartridge in the
> SNES (making the assumption that a RAM cartridge is available)? I would like
> to write a few games for the SNES (tinkering more than anything) and want
> to know how to go about doing this.  I realize that Nintendo has a developers
> package for a few bizillion dollars but that is beyond my interest.
> 
> Mark Steele
> steelem@rintintin.colorado.edu
> 

Development system for SNES

   Contact Scott Statton 415.968.1164 (scotts@zorch.SF-Bay.ORG)
        or Larry Kaplan  415.335.1584 (kaplan@unamas.esd.sgi.com)

   requires 386 PC w/ VGA graphics


Cost would certainly be less than a bizillion :)
edwards@andy.bgsu.edu
-------------------------------------------------------

BTW, can someone provide more information about this development system?

-Tehkao
Newsgroups: rec.games.video