HDTenEightyP/NetNews huggingface dataset:
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: WC II Fixes?
From: news@massey.ac.nz (USENET News System)
Date: Tue, 29 Sep 92 04:30:01 GMT
Organization: DSIR, Palmerston North, New Zealand

In article <1992Sep29.001116.6090@tamsun.tamu.edu> jmr5125@tamsun.tamu.edu (James Reed) writes:

>A very long time ago I seem to recall seeing people discussing patches to 
>Wing Commander II.  Now that I actually have my hands on a copy, it's very
>annoying that it won't run with my SB Pro...  So, is there a patch to fix this
>problem, and if so, where can I get it.

>jmr5125@tamsun.tamu.edu

Hmmm... I've just bought it and I have a SBPro. I will be annoyed if it 
doesn't work... after I've changed my SBPro back to IRQ7... after I've 
recieved my replacement install disk....

Maybe all those nasty stories about Origin....
Newsgroups: comp.sys.ibm.pc.games
From: bcarl@ccscola.Columbia.NCR.COM (Brian Carl)
Subject: JetFighter II:  need help with maneuvers
Originator: bcarl@ccscola
Organization: NCR, Cooperative Computing Systems Division, Columbia, SC
Distribution: na
Date: Wed, 30 Sep 92 15:25:58 GMT

I received a free copy of JFII with my copy of Borland's Brief 3.1.  
Unfortunately, it only included the install disk, a *very* short instruction
pamphlet, and a help.txt file with some basic info in it.

I would like to know how to perform the "counter maneuvers" listed as
appropriate for the flight maneuvers drill.  They are:

     Split-S extension
     Lag Pursuit Curve
     Lead Pursuit Curve
     Vertical Half-Loop
     Pursuit Loop
     Break Turn

I figured out the Barrel Roll and Inside Loop (:-).  Please e-mail to the
address(es) below.  Thanks.

/brc


-----------------------------------------------------------------------------
Brian R. Carl                      | I saw a sale ad the other day stating
bcarl@ccscola.ColumbiaSC.NCR.COM   |     "Womens' Bathing Suits - HALF OFF!"
..!ncrcom!ncrcae!ccscola!bcarl     | I just want to know where and
NCR CCSD Columbia                  |     which half...
(803)-796-9740                     |                            [Thanks Matt]

The views expressed herein are mine, mine, mine.  NCR can't have them.
Newsgroups: comp.sys.ibm.pc.games
From: wiegman@sage.cc.purdue.edu (eraka-kahn)
Subject: SWOTL --- rule book
Keywords: swotl
Organization: Purdue University
Distribution: na
Date: Thu, 1 Oct 1992 02:09:20 GMT


	I recently purchased SWOTL but I lost the rule book 
while moving.  Does any one know of some place where a new set of 
rules can be found(purchased)?
Newsgroups: comp.sys.ibm.pc.games
From: starr-daniel@CS.YALE.EDU (Daniel Starr)
Subject: Re: Strike Demo
Organization: Yale University Computer Science Dept., New Haven, CT 06520-2158
Date: Sat, 3 Oct 1992 06:04:10 GMT

In article <1992Oct2.141237.18566@b11.b11.ingr.com> ross@kaos.b11.ingr.com writes:
[...]
>It is my goal that eventually we could get the software companies who
>support our passion for computer games to join in the discussion of
>their work here on Internet.  As long as there's any hint that
>pirating is condoned and Internet acts as a 'bulletin board' for
>exchanging pirating information, it will never happen.  I'm mailing a
>brochure to 65 different companies to get them interested and more
>involved with Internet/Usenet in the hopes that some of them will join
>in.  Jay Wilbur of ID seems to be the only representative of a company
>here so far.  It's a shame there aren't more.  There are many times
>more people reading gaming news here than on Compuserve and America
>On-Line combined.  Probably Prodigy too.  Yet nobody official from any
>company support shows up here.  It's time for a change.  But as long
>as these companies are convinced that SOME Internet users mess around 
>with pirating their games and some discussion is given to it, you'll
>never see them show up and support us.

Frankly, Ross, it strikes me that by far the most effective way to
scare pirates off this newsgroup is precisely bringing in the corporate
representatives.  Come now:  do you really think whoever-it-was would've
dared to post a request for Civ docs if he knew there was a Microprose
representative reading these posts?  At the very least, he could expect
some rather unpleasant email... and he could theoretically land himself
in jail.  Unlikely, perhaps, but would he want to take the chance?

Because the corporate reps are naturally the most vigilant against
piracy, and because of the intimidation they represent -- and remember,
if you want a response to your post you have to leave an address --
I think that as soon as you get major publishers online here, piracy
will vanish as a topic.  Piracy has always been popular because of its
being both risk-free and [apparently] victimless.  A company representative
is both a source of risk and a victim, and makes piracy much more unpleasant
simply by being around.

It's chicken-and-egg, with (I hope) a more positive twist:  bringing them
in is precisely what will move piracy out.  (Or do you think it's the 
moderators alone that keep piracy posts off Compuserve?)

>|------------------------------------------------------------------|
>


-- 
--------------------
Daniel Starr
dstarr@minerva.cis.yale.edu
"Wait! Wait! Maybe THIS will work!"
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civilization
From: bigbro@netlink.cts.com (Kenneth Sullivan)
Date: Fri, 02 Oct 92 16:06:01 PDT
Organization: NetLink Online Communications, San Diego CA


> In article <9209251358.AA25937@tortoise.cis.ohio-state.edu>, brown-sh@news.ci
> > 
> >	Does anyone out there know how to make money easily??  I always end
> >up running out of money.  I've established trade routes with other cities,
> >built banks, etc. but it doesn't help.
> > 
> >Shawn Brown
> 
> If you are at peace, change to republic. I have found a neat way to wage
> war while a republic:
> 1. Do a REVOLUTION
> 2. Attack your enemy
> 3. Become a republic again when asked
> 
> Its a great way to get around an irritating panel of advisors and does
> not seem to have too adverse an effect.
> 
> BMc

also taunting the enemy with a setteler unit will sometimes bring them 
into attacking you...I found that this was a lot safer after I got 
communism and I had to deal with anarchy for awhile.

--                    
INTERNET:  bigbro@netlink.cts.com (Kenneth Sullivan)
UUCP:   ...!ryptyde!netlink!bigbro
NetLink Online Communications * Public Access in San Diego, CA (619) 453-1115
From: heidi@ucthpx.uct.ac.za (Heidi de Wet)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima V
Date: 1 Oct 92 10:46:05 GMT
Article-I.D.: ucthpx.1992Oct1.104605.6495
Organization: Dept of Elec Eng, UCT

boelter3945@iscsvax.uni.edu writes:
>In article <1992Sep29.204330.11482@dnbf01.bram.cdx.mot.com>,
>   phil@dnbf01.bram.cdx.mot.com (Phil Longstaff) writes:
>> I realize this is a bit behind the times.  I got Ultima V a few weeks ago as
>> part of the second Ultima trilogy.  I have 3 questions:
>> 
>> 3) Level 8 of Hythloth also seems to be only a single room.  Can you get
>> anywhere from there?
>
>   I don't have my notes on the exact layout of Hythloth, but see the answer to
>question 2 above, and try doing that (ie: searching for trigger squares).

I also don't have my notes with me :-) but another possibility is 
a secret door you've missed higher up, which leads to stairs down
to L8.

-- 
--------- Heidi de Wet ---------- heidi@ucthpx.uct.ac.za ---------

For the finest galactic travel
                             Kippenhan Cruiseliners gets you there
From: marms@python.cs.unm.edu (Mike Arms)
Newsgroups: comp.sys.ibm.pc.games
Subject: Scenarios for Command HQ?
Date: 1 Oct 92 23:07:19 GMT
Reply-To: sandia!marms@unmvax.unm.edu (Mike Arms)
Organization: Dimsdale Brothers Extortion Agency

Back in June, krishna@festus.ksu.ksu.edu (Krishna R Akkina) queried
about getting the address for that ftp site that had Command HQ scenarios.
Does anyone know of any such scenarios?  This game definitely needs more
than the 3 set-piece scenarios and one random (Empire) scenario that it 
comes with.  I'm appreciate any pointers.  Thanks.

-- 
Mike Arms
Sandia National Laboratories
uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
InterNet:  unmvax.unm.edu!sandia!marms   or   sandia!marms@unmvax.unm.edu
Newsgroups: comp.sys.ibm.pc.games
From: GJAMES@HUSKY1.STMARYS.CA (GJames)
Subject: Sound Board Advice
Organization: Saint Mary's University
Date: Mon, 28 Sep 1992 12:08:00 GMT

I plan on asking for a sound board for Xmas. Should I get the Sound Blaster 
Pro or Adlib Gold. Price doesnt matter if they are within $50 of each other.



Thanks
From: 868gilreath@gw.wmich.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Renting Games? (Was Re: B-17 Flying Fortress)
Date: 2 Oct 92 14:50:56 EST
Organization: Western Michigan University

In article <1992Oct1.130322.10706@bcrka451.bnr.ca>, norm@bnr.ca (Norm MacNeil) writes:
> 
> In article <kasycz.717870777@ngis>, kasycz@geod.emr.ca (Ray Kasycz) writes:
> 
> [stuff deleted]
>> ever try SWOTL B-17 missions. I mean they're not that bad. At least you can
>> jump out to map mode and find out where things are. Microprose's main intent
>> seems to be to have you manage the crew. Actual flying and sound support,
>> at least for SoundBlaster is tres disappointing... Glad I only rented it...
>> --
>> Ray Kasycz                                          
>> Geodetic Survey of Canada           \                            \
>> Ottawa, Ontario, Canada              \  Towards Better Gaming...  \
>> Internet: kasycz@geod.emr.ca          \                            \
> 
> Rented?  From where?  As far as I know, it's illegal to rent games.
> 
>   Norm.

It is illegal.  I recently read a pamphlet from the SPA that was quite 
emphatic about it.  Renting software is against the federal copywrite laws
(at least in the U.S., please note however that Ray is from Canada.)

Scott
> -- 
> +-----------------------------------------------------------------------+
>  Norm MacNeil                     Phone: (613) 763-7497
>  CAD Operations                     Fax: (613) 763-3317
>  Bell-Northern Research Ltd.      EMail: norm@bnr.ca (INTERNET)
>  #include <disclaimer.std>       "Roller bladers do it in-line!"
Newsgroups: comp.sys.ibm.pc.games
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: Is there Simtrain??
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Date: Tue, 6 Oct 1992 23:01:27 GMT

In article <1992Oct5.151430.1@tnclus.tele.nokia.fi> lauusitalo@tnclus.tele.nokia.fi writes:
)
)Does somebody know Simtrain or like game? Everybody has heard about
)Railroad Tycoon (from here not so liked Microprose). In my opinion
)RT is quite a good game although old and with not so nice graphics. 
)But if ?Simtrain? resembles Simcity then it might be VERY good. 
)I think I have seen something about it somewhere but no idea where.

Microprose has, on the whole, been fairly good (IMO).  They're getting
beat up right now because of disappointment with a couple of disapointing
games.  At least, that's why *I've* been beating up on them, though I've
actually come to like Darklands in spite of some fairly severe bug problems.

Anyway, you may be thinking of 'A-train'.  It's a lot more like Simcity
than it is like RRT, IMO.  There's no real element of competition in it,
for one thing, so if you like the competitive element in RRT you'll be
disapointed (IMO) by its lack in A-train.  A-train really seems more like
a 'just futz with it' sort of game, which is also how I view Simcity.
Newsgroups: comp.sys.ibm.pc.games
From: jorourke@ocf.berkeley.edu (Jason O'Rourke)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Nintendo copying (how stupid...)
Date: 5 Oct 1992 08:27:52 GMT
Organization: U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: whirlwind.berkeley.edu

Also, be aware that else in the world, NES normally uses a small disk drive
to play games.  Non-cartridge games systems are not allowed in the U.S.,
but there is a thriving business in Hong Kong for cheaply copied nintendo
games.

Jason
Newsgroups: comp.sys.ibm.pc.games
From: blum@news.ils.nwu.edu (Daniel Blum)
Subject: Re: Games for sale
Organization: The Institute for the Learning Sciences
X-Newsreader: Tin 1.1 PL5
Date: Mon, 28 Sep 1992 21:25:10 GMT

Please see the new list - some things have been sold and there are a
bunch of new games listed.

Newsgroups: comp.sys.ibm.pc.games
From: roband@monu6.cc.monash.edu.au (Robert Andrew)
Subject: That mech game
Organization: Monash University, Caulfield Campus
Date: Fri, 2 Oct 1992 06:20:09 GMT


Someone said that there was a game, mech10.zip at  131.188.1.43.
I cant seem to find, which directory is it in?


Thanks
-- 
Robert Andrew, Department Of Software Development
Monash University, Caulfield Campus
Australia
E-mail:roband@monu6.cc.monash.edu.au
Newsgroups: comp.sys.ibm.pc.games
From: markl@santorini.berkeley.edu ()
Subject: AotP questions/problems
Reply-To: markl@santorini.berkeley.edu ()
Organization: U.C. Berkeley -- ERL
Distribution: usa
Date: Wed, 30 Sep 1992 23:30:56 GMT

So how good are the sounds in AotP w/a sound card? I'm stuck with
the internal speaker, and I've never heard a more hideous sound
come out of my computer - high-volume monotonous "bapbapbap". 
The frequency is changeless, so there's no aural cueing at all. 
After thirty seconds of the noise when I first got the game, 
I've since just turned the sound off.  

I'm assuming they put all the effort into the soundcards' sounds.
Are they any good?  

And a question about sound cards in general: figuring I can't afford both
a card and speakers at the same time, will the internal speaker
do the trick? Is there any volume control (SW or HW)?

Also, I've had this joystick problem with both Dynamix games I 
A
have (AotP, Nova9)):  the joystick needs to be calibrated constantly,
and even then never centers well and has a tendency to pop the
cursor all over the screen whenever I'm at a menu, to the point where
I have to disable the joystick and use the keyboard.  I thought the 
problem was with the joystick, so I bought another one (a cheap one -
perhaps that's the problem :) to no avail.


Thanks
Mark
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: To Ross Erickson
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Wed, 30 Sep 1992 15:10:58 GMT

>Ross,
>	Your site has been bouncing my mail since Friday, but I noticed a post
>from you on this group dated Saturday.  Could you see if your e-mail will reach
>me?

I think we're talking fine now, right?
-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|

Newsgroups: comp.sys.ibm.pc.games
From: swaim@owlnet.rice.edu (Michael Parks Swaim)
Subject: darkland bugs
Organization: Rice University
Date: Sun, 27 Sep 1992 03:40:34 GMT

  I've yet to complete any of the mines, or the templars because darklands
keeps locking up. I'm running on a bare system (only smartdrive loaded)
with 1 meg ems memory. Is anyone else having this problem?

-- 
Mike Swaim            | Canada will become the next world power
swaim@owlnet.rice.edu | and they will work to ENSLAVE all the nations
Disclamer: I lie      | of your planet. -Ricardo
Cthulhu in '92! The stars are right!
From: Ashley.Kleynhans@f54.n7101.z5.fidonet.org (Ashley Kleynhans)
Newsgroups: comp.sys.ibm.pc.games
Subject: PQ3SELECT: How do I get the tracking device?
Date: Fri, 25 Sep 92 07:37:04 GMT
Organization: FidoNet node 5:7101/54 - Depths of Insanity, Alberton

ss ->I'd prefer a *small* hint than a spoiler.

ss ->I'd be eternally grateful.
ss ->m

It is somewhere on the top floor of the police department...
 
Cheers.
--  
INTERNET: Ashley.Kleynhans@f54.n7101.z5.fidonet.org
via:  THE CATALYST BBS in Port Elizabeth, South Africa.
       (catpe.alt.za)   +27-41-34-1122 HST or +27-41-34-2859, V32bis & HST.
Newsgroups: comp.sys.ibm.pc.games
From: primus@netcom.com (Robert keng)
Subject: wuarchive: questions.....
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Wed, 30 Sep 1992 14:03:59 GMT

Hi all:

			Just curious, but does anyone know just what happens to
those files after they are removed from wuarchive? Are they wiped out forever 
never to be seen again, or are they just simply transfered to somewhere else
(another server, or perhaps another directory?)? Opps, I forgot, I'm talking
about those files that are uploaded to MSDOS_UPLOADS. Can someone out there
help me?


primus
primus@netcom.com

Newsgroups: comp.sys.ibm.pc.games
From: drmcclin@uncc.edu (David R McClintock)
Subject: Is There a Crack for EOB2?
Reply-To: drmcclin@uncc.edu
Organization: University of NC at Charlotte
Date: Sat, 3 Oct 1992 14:35:23 GMT

IS there a crack for Eye of the Beholder 2?? It is annoying entering in the words
that match the pictures at certain points.  That for any help on this?


                    
   +-------------------------------------------------------------------+
   >                                                                   <
   >  Dave McClintock  -->    Internet: drmcclin@mosaic.uncc.edu       <
   >                                                                   <
   >                                                                   <
   > "Don't know, Don't care!"                                         <
   >                                                                   <
   >                                                                   <
   > Question: "What will I do when I graduate this spring             <
   >           and lose my account to the SUN SPARC workstations       <
   >           and internet???                                         <
   >                                                                   <
   > Answer: " ..........die a slow and painful death ....   :(  "     <
   +-------------------------------------------------------------------+
From: stephane@mais.hydro.qc.ca (Stephane Vachon)
Newsgroups: comp.sys.ibm.pc.games
Subject: Fascination...
Date: 28 Sep 92 17:36:33 GMT
Organization: Hydro-Quebec (DSB)


Hi guys, me again,

Does anybody know how to operate
the zodiac wheel and the organ in
the adventure.  I know that the wheel
is suppose to be set to the birthday
of Peter Hillgate but i don't know
his birthday date???  And i presume
that i have to play the FA,MI,SOL note
on the organ but nothing appens???

Please help me.

Steve.
From: gbrown@elli.une.edu.au (GB)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Hints badly needed
Summary: giving him hints!
Date: 28 Sep 92 23:48:30 GMT
Organization: University of New England - Northern Rivers, NORTIC. (Lismore)

In article <1992Sep21.131727.25677@daimi.aau.dk>, priess@daimi.aau.dk (Jakob Priess-S|rensen) writes:
> I have here a list of a few games to which me and a couple of my friends
> badly need some hints !
> 
> Police Quest I :
> ----------------
> I have arrested the drunk, handcuffed him and taken him to jail. How do I
> avoid getting knocked down when I remove the cuffs to put him in a cell ?
> I guess I have to leave my gun somewhere so he won't try to grab it ?????
> Or what ?

You have to leave your gun in the the little compartment before you go into
the jail. Its the little door on the left as you walk up the stairs.
Newsgroups: comp.sys.ibm.pc.games
From: sauron@femto.engr.mun.ca (Patrick Ryan)
Subject: Re: EMERGENCY: Lightning Club isn't a Police
Organization: Memorial University of Newfoundland
Date: Mon, 5 Oct 1992 21:06:59 GMT

ptran@sciborg.uwaterloo.ca (Phat H Tran) writes:

>Any of you think it would do any good if we net guardians report such
>blatant acts of piracy to the sysadmins of the machines that these guys
>are on?

No, but some of us think you net.fuckups should mind your own
net.business.  Wake up and smell the coffee - while what they're doing
may be immoral, it's not illegal.  Now fuckoff and leave them alone!

--
   ,---, ,---, ,-----, /  Of course I said it!  Do you / sauron@ / o o
  /   / /   /    /    / think  MUN  even acknowledges / femto.  /   v
 /---` /---/    /    / my existence, let alone allow / mun.ca  /   `-'
/     /   /    /    / me to speak for them?/chris@zeus rented this space
Newsgroups: comp.sys.ibm.pc.games
From: foustwf@HYDRA.ROSE-HULMAN.EDU (Bill Foust)
Subject: sc301 asking and giving help
Reply-To: foustwf@HYDRA.ROSE-HULMAN.EDU
Organization: Rose-Hulman Institute of Technology
Date: Mon, 28 Sep 1992 06:28:22 GMT

OK, well first for that poor soul who couldn't figure out how to get the
carpet going, you have to SIT ON CARPET and then wait for all of the other
Pharts to join you, then follow the directions..
 
now for my question, I'm at Fort Naughtytail, and have made it to chapter 
two (the opening night party) but nothing I can do will make anyone come
to it. I assume that the group of bimbos that appear inthe lobby right
before 7pm are important, but I can't get them to come up with me to the
suite. Any help would be greatly appreciated.
				Bill
FoustWF@RoseVC.Rose-Hulman.Edu
Newsgroups: comp.sys.ibm.pc.games
From: pgeltner@netcon.smc.edu (Peter Geltner)
Subject: Re: HELP IN POLICE QUEST III
Organization: Santa Monica College, Santa Monica, CA
Date: Mon, 5 Oct 1992 15:32:42 GMT

In article <1992Oct4.183232.1733@morrow.stanford.edu> MA.MXG@forsythe.stanford.edu  writes:
>I am stuck in the fifth day in Police Quest III,
>I know I am supposed to find on the police computer that the
>murders are made in a pentagram pattern, but when I mark the
>points and link them to make a pentagam, nothing happens.
>Please help me,
>
Me too.  Several people have said to place the marks on the streets and that
a perfect pentagram needs to be drawn.  Nothing happens for me.  I'm getting
kind of bored with this game.  There must be some LOGICAL trick to this?
-- 

Peter Geltner   Administrative Dean of Computing
                Santa Monica College
                Santa Monica, California 90405
From: iam@stiatl.salestech.com (Ian Mercado)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Lucas* games
Date: 5 Oct 92 19:15:12 GMT
Organization: Sales Technologies, Inc.

simmons@cs.washington.edu (David Simmons) writes:

>Two other Lucas* were developed for Atari 8-bit machines in the old, old days:
>* Ballblazer -- sort of a hovercraft air-hockey game with the screen split
>                vertically into 2 3D views (a two-player game).
>  (some other company cloned this for the PC)
>* Rescue on Fractalus  -- 3D flight/rescue game with primitive fractal terrain.

Oops, one more.  Anybody remember "The Eidelon"?  (At least I think that
was its name.  You had to explore a dungeon killing dragons as you went.
The last dragon was like a 7 headed beast made up of heads from all the
dragons you killed previously.

Great game, as far as 8-bit standards went.

Ian

-- 
The system?  33MHz80486with64Kcache16MBof70ns |  Ian Mercado: iam@salestech.com
4x9SIMMS1MBTseng4000videoboard200MB15msIDE     --------------------------------
harddriveCOM1:COM2:LPT1:onstandardportsandinterrupts |   I am NOT a signature
"But it was too slow, so I re-wired it..."           | virus.  Copy me and die!
Newsgroups: comp.sys.ibm.pc.games
From: tyler.brown@EMCB.CC.UTAH.EDU (TYLER JAMES BROWN)
Subject: Re: Sci-fi RPG's
Organization: University of Utah
Distribution: usa
Date: Tue, 6 Oct 1992 00:40:23 GMT

In article <BvB4C8.5qA@andy.bgsu.edu> rlee@andy.bgsu.edu (Bob Lee) writes:

>Since we're all praising Wasteland so much did any of you remember its
>sequel? Fountain of Dreams.

>Even though it isn't declared the sequel to Wasteland it sure looks and
>plays a lot like it. 

>-BOB

Wasn't ESCAPE FROM HELL the sequel?
Newsgroups: comp.sys.ibm.pc.games