HDTenEightyP/NetNews huggingface dataset:
From: Malcolm_Mackay@mindlink.bc.ca (Malcolm Mackay)
Subject: Ultima VII (possible spoilers)
Organization: MIND LINK! - British Columbia, Canada
Date: Sat, 7 Nov 1992 17:52:54 GMT

I'm stuck near the end of the game, on the Isle of the Avatar. Since this
might be a spoiler...






















I've been in the Shrine of the Codex and read the scroll. I then went to the
dungeon next to it. I'm stuck in the Guardian's throne room, I can't get the
iron gate to open. I'm told there is a hidden lever somewhere, but where is
it and how do I trigger it? I'm playing with version 3.4 if that makes any
difference.

Thanks for any help.
From: Brandon_Plante@abcd.Houghton.MI.US (Brandon Plante)
Newsgroups: comp.sys.ibm.pc.games
Subject: HELP: Stunts
Distribution: world
Date: 11 Nov 92 14:43:44 EST
Organization: Amiga BitSwap Central Dispatch

Hey, I remeber quite a while back there was some discussion in this
newsgroup about STUNTS, by Borderbound.  I thought I remeber someone saying
something about being able to get their car to go astronomical speeds... 
Does anyone know anything about this?  ANY discussion about Stunts is
greatly appreciated.  Hints, tips, cheats, etc.  ANYTHING!  I recently got
this game, and I LOVE it!!  

Let's get some dicussion going about STUNTS!!!  :)

Thanks a bunch,
Brandon Plante

Mail:  Brandon_Plante@abcd.houghton.mi.us
Fido:  Brandon Plante @ ACBD...  1:139/950

-- Via DLG Pro v0.995
From: bkssmith@thunder.LakeheadU.Ca (BKS Smith)
Newsgroups: comp.sys.ibm.pc.games
Subject: EOB Questions
Keywords: EOB, Help!
Date: 7 Nov 1992 19:05:08 GMT
Organization: Lakehead University, Thunder Bay, Ont., Canada


Just a few questions about Eye of The Beholder:

1) I know I can use Detect Magic to show me which items are magical
   in nature, but is there some way to identify EXACTLY what an item
   is? For example, I have two magic daggers, 'Guinsoo' and 'Backstabber';
   can I determine if they are +1, +2 etc?

2) What good is a thief? I have never been able to pick a lock. Is this
   just because his level is too low?

3) Should I keep the gems from level 3 or am I just wasting space?

The following questions are about level 4 (the one with the giant spiders),
which is where I am currently.

4) My GIF map tells me there is a secret door at (11,11) (in (x,y) 
   co-ordinates, (0,0) being the SW corner). How do I reveal this door?

5) There is a gargoyle lock at (1,26) that is jammed. How do I 'un-jam' it?

6) There seems to be a lot of rocks strewn around in this level. Should I 
   take them or would I just be wasting space?

7) There are 2 apparently non-magical maces to be found on this level. Are
   they worth keeping?

Gee, I guess I had more than a FEW questions. Anyway, any help would be
greatly appreciated.

						BKS

PS. My FIRST post to a newsgroup. 
    They say you never forget your first time... ;-)


-----------------------------------------------------------------------------
|Scotty: Captain, we din' can reference it!             |                   |
|Kirk:   Analysis, Mr. Spock?                           |                   |
|Spock:  Captain, it doesn't appear in the symbol table.|bkssmith@          |
|Kirk:   Then it's of external origin?                  |thunder.Lakehead.Ca|
|Spock:  Affirmative.                                   |                   |
|Kirk:   Mr. Sulu, go to pass two.                      |                   |
|Sulu:   Aye aye, sir, going to pass two.               |                   |
-----------------------------------------------------------------------------
From: Rune Andre Wallmark
Newsgroups: comp.sys.ibm.pc.games
Subject: Help Larry 5
Keywords: larry 5
Date: 10 Nov 92 12:34:57 GMT
Organization: Rogaland University Centre

Hi!

After I delivered the walktru of Kq5 to my friend, he told me he had a problem
with lsl5 too. He told me to post his question, BUT I want to surprise him with
the whole walktru of lsl5!

So, can anyone post me this walkthru and make it possible ????


A million thanx in advance



Rune Andre Wallmark
rune-w@hsr.no
From: bobk@gibdo.engr.washington.edu (Bob)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Play Super Nintendo and Genesis games with Game Doctor?!!!
Date: 9 Nov 92 22:33:05 GMT
Article-I.D.: gibdo.1992Nov09.222326.13157
Organization: University of Washington


al885@cleveland.Freenet.Edu (Gerard Pinzone) writes:
| I heard about a card that will allow an IBM play SNES and Genesis games!
| 
| I think it's called Game Doctor...anyone else hear of this?
|
| If so, where can you buy it?!

yen1366@cucs18.cs.cuhk.hk (Yen Chui Tin) writes:
|  No, the Game Doctor can not allow an IBM to play SNES nor Genesis games but
| let you upload games to your game systems via the Doctor. The games program
| can be stored in your MS-DOS format and load it into the doctor when you
| want to play it. A popular MGD2 doctor cost about HK$1000 (US$125) including
| 16Mb DRAM, Genesis interface and PC-link.

  Can I buy this in the United States?

  Do any of the popular software outlets, such as Egghead Software,
  carry it?

  If it is available through mail-order, please email the name, address
  and phone number of the supplier to me.  
  ==

  Bob                                             Seattle, Washington
From: axg708@anu.edu.au (Ashraf)
Newsgroups: comp.sys.ibm.pc.games
Subject: re: Wizardry 6:Bane - How much longer?
Date: 13 Nov 1992 03:01:16 GMT
Organization: Australian National University
NNTP-Posting-Host: 130.56.5.23

Along time. I was playing it an an Amiga (no hard drive). I want
to get a copy for the IBM. I thought it was great and incredibly detailed.

Not long


Newsgroups: comp.sys.ibm.pc.games
From: ghe370@cdc835.cdc.polimi.it ()
Subject: Little trouble with Shuttle simulator..
Organization: C.d.C-Politecnico di Milano
Date: Mon, 9 Nov 1992 16:56:50 GMT
Keywords: shuttle simulator problem



Hi everyone,
	is there any good fella wishing to help in this little problem with
Virgin games' shuttle simulator ? This is the problem: I just moved and I lost
the manual (among the other things..). I was able to recover many commands by
trying them on the keyboard but I wasn't very lucky in finding those for the
MMU (except alt-M). Could anyone mail me an ultra brief list of the MMU
commands, please ?
I would really be very grateful to anyone helping me.

Bye,
Federico Ulivi, Polytechnic of Milan, Italy
E-mail: ghe370@cdc835.cdc.polimi.it

Newsgroups: comp.sys.ibm.pc.games
From: etxstfr@helix.ericsson.se (Stefan Frick)
Subject: Re: Re: 3D Helicopter Simulator (Comanche?)
Reply-To: etxstfr@helix.ericsson.se
Organization: Ericsson Telecom, Printed Circuit Mfg.
Date: Thu, 12 Nov 1992 16:34:25 GMT


In article 4557@wixer.cactus.org, lestat@wixer.cactus.org (Lyle J. Mackey) writes:
>
-----stuff deleted-----

>I grabbed the demo today, and while it's nice, don't expect this thing to be
>playable on anything less than a 386/25DX with a cache. This is gonna be
>another Falcon 3.0 type deal: SX's need not apply.  Too bad, really.  Looks
                               ^^^^^^^^^^^^^^^^^^^^
Huh? I run Falcon 3.01 on a 386/25 SX _without_ cache and it works very well
Of course, if you turn on horizon, clouds, maximum detail etc. it slows down a
bit, but it's still playable!

I didn't have any problems with thw Maximum Overkill demo either, just follow
the instructions given. It ran quite smoothly and the terrain was good, even though
I'm not that impressed with the other stuff (bitmapped sprites etc.)

-Stefan
From: dyhec@westminster.ac.uk (Jon Roch-berry)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima Underworld Problem - Please help!
Date: 12 Nov 92 14:01:51 GMT
Organization: University of Westminster

In article <1ds4duINNp2m@lester.appstate.edu> GRS00021@CONRAD.APPSTATE.EDU (APHiD) writes:
>
>Does anyone know of a Ultima Underworld Save Game Editor that can fetch
>objects into your inventory for you? Is this possible? Should I ever

>But the inventory bug makes the game into something that should have been
>outlawed by the Geneva Convention! The sheer torture of having wasted all
>that time playing the game only to discover that the game can't be completed
>unless I start over and keep my fingers crossed. Even then the bug might get
>me again! AAAAAAAAAAAARRRRRRGGGGGGGGHHHHHHH!!!!!!!!!!!!!!!!!!!!
>

Absolutely.  I've almost finished as well.  The inventory bug hasn't really
struck me too hard, I think because I use different bags & pouches for
everything (ie. Keys, gold, scrolls, etc).  The only touble is I've left my
bags with all my quest objects in it somewhere, and I've a terrible feeling
they've vapourised, like a couple of my breastplates did when I took them off.
So maybe I have been hit by the bug after all!! :-)

So if anyone does have a savegame editor around, here's at least 2 people who
want it, and there are probably many, many, more!


-- 
+---------------------------------------------------+-------------------------+
|      J o n a t h a n   R o c h - B e r r y        | "This space intention-  |
| Westminster University (Msc Software Engineering) |  ally left blank" :-)   |
+---------------------------------------------------+-------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: lestat@wixer.cactus.org (Lyle J. Mackey)
Subject: Re: Strike Commander within weeks? (Really.)
Organization: Real/Time Communications
Date: Fri, 6 Nov 92 06:36:00 GMT

In article <Bx9GHA.I8@usenet.ucs.indiana.edu> mfleig@silver.ucs.indiana.edu (Mark W. Fleig) writes:
>
>"Definitely within the next week or two," was his comment, and he
>sounded fairly confident. Is the ethereal SC truly that close to
>shipping this soon?

No. It's still in early beta. I'm not even sure if they have a flying model
yet. The demo that went out recently is the ONLY Strike stuff that's out, and
is likely to be the only Strike stuff out for at least another month.

This is FOAF info from Origin/EA employees here in Austin.


-- 
 .--------------------------------------------------------------------------.
/ Lyle J \ lestat@wixer.cactus.org /  Team Doofus  \ DoD / Nobody else WANTS \
\ Mackey /     Social Engineer     \ '89 Kaw EX500 / 587 \  my  opinions...  /
 `--------------------------------------------------------------------------'
Newsgroups: comp.sys.ibm.pc.games
From: dschmidt@athena.mit.edu (Denial Schmidt)
Subject: Re: Screwed by Ultima Underworld
Organization: the act or process of organizing or of being organized
Date: Mon, 9 Nov 1992 20:38:59 GMT

mdouglas@netcom.com (Hokh'Ton) says:
>
>	I'll ignore the smart-ass comment/dismissal re: *real* solutions, and 
>attempt to help. Did you follow any of the other suggestions, such as not
>placing more than 8 items in a sack, and not putting one sack inside another?
>Also, you should never place an item in a closed container. Open the container
>first. I realize how easy it is to do this without thinking. I catch myself at
>it all the time. According to Origin, one problem might be that the program's
>"inventory full" message is not triggered when an item is moved to a closed 
>sack, leading the player to assume that he/she possesses the item when in fact
>he/she does not. You might also try stowing some of your sacks, packs, etc.
>*before* moving to a different level. Hope some of this info helps.

Just to reiterate my previous post:  the two things that seem to cause
inventory corruption are

 - having more than 40 items in a container (fixed with the patch, and
   with the more recent version of UW)

 - dropping an item into the water (throwing is fine).

This is from hundreds of hours of playtesting while checking the
object system validity every frame.  It is of course possible that
other bugs remain, but I highly doubt that anything so regular as
putting more than eight items in a container or putting items in a
closed container is buggy.  Of course, we've been wrong before.
Sorry.

My guess is that none of the playtesters found the "drop item in
water" bug because throwing items in the water is much more fun.

Dan
Newsgroups: comp.sys.ibm.pc.games
From: hafting@Lise.Unit.NO (Helge Hafting)
Subject: RE: Unreal demo problem solved
Organization: Norwegian Institute of Technology
Date: Tue, 10 Nov 92 18:06:46 GMT

In article <1992Nov3.090632.1@cc.newcastle.edu.au>, phth1@cc.newcastle.edu.au writes:
 > Hey, if you want unreal to work properly with the sound blaster
 > then set it on irq7. If you're worried about windows, wav files
 > and so on then set it back again when you've checked out unreal.
 > For those of you with OS/2, I don't think unreal will work under
 > OS/2 anyway.
 > 
Unreal does indeed work under os/2.  I have seen it run, both in a
fullscreen session AND in a window on the desktop.

-- 
 |  |      ^         |  |      /   ^   o
 |__| _   /|  _  _   |__| _   /|  /|   |    _   _
 |  |/_) / | / \/_)  |  |/ | /-+-/-+- /| /|/ | / \
 |  |\__/  |/\_/\_   |  |\_|/  |   \_/ |/ |  |/\_/
            __/                /              __/
From: twong@civil.ubc.ca (Thomas Wong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Where to get Links386 Pro 1.05??
Date: 9 Nov 1992 17:25:53 GMT
Organization: Dept. of Civil Engineering, U.B.C., Vancouver, B.C., Canada
Distribution: world
NNTP-Posting-Host: sam.civil.ubc.ca


Hello all. I bought Links386 Pro and as it turns out I need the latest
version, 1.05, to make it work with my Ultrasound. Access said that this
version 1.05 can be had from their BBS and also various other BBSs all
over. Does anyone know if there is an ftp site that has 1.05?
Thanks in advance.

Thomas.

Newsgroups: comp.sys.ibm.pc.games
From: honore@bnr.ca (Chris Honore P035)
Subject: U7 - Forge of Virtue
Reply-To: honore@bnr.ca
Organization: MDC - BNR, Research Triangle Park, NC
Date: Thu, 12 Nov 1992 16:12:58 GMT

     Hello all, I just thought I might ask a question or two about U7 Black
Gate and The Forge of Virtue.  I just purchased this game and add-on scenario
on Saturday.  I have a few problems.  I would like to know what I need to do
to get the blood from that Tree, and then what should I do with it.  Another
question, if you go into the right moongate in that castle and you end up down 
the hallway from a locked gate.  After opening the gate with a lockpick and 
killing the headless guys and the skeletons, there are two goelms - how do I
kill these guys to get past them to that other gate.  Also, should I even be
here at all, should I have gone somewhere else to gather up points.  This seems
to be a game of do what you want in any order.  I have read other articles in
this newsnet about this game and there has been mention of I cannot do this 
part until I have enough experience points.  Thanks in advance to any help any
of you might give me on this.  You can post or email me at honore@bnr.ca .


Regards,
Chris Honore
From: ftw33616@uxa.cso.uiuc.edu (.)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: street fighter II demo wanted !!
Date: 9 Nov 92 19:18:39 GMT
Article-I.D.: news.BxGqz4.4E4
Distribution: usa
Organization: University of Illinois at Urbana

ghahrema@cat50.cs.wisc.edu (Houman Ghahremanlou) writes:


>    Hello
>	Recently I saw a demo of street fighter II from CAPCOM at wuarchive
>	but it was gone after a while. Could someone upload it again over there
>	or give the the place where we could find it ?
I downloaded it, and guess what.  it isn't streetfighter at all.  In fact, it
looks like Castle Wolfenstein 3-d, except it's a lot more annoying.  It's
called 'spear of destiny', and it's probably one of the later numbers.  anyone
confirm this?


					- Frank
From: livigni@bldrdoc.gov (David livigni 303-497-5898)
Newsgroups: comp.sys.ibm.pc.games
Subject: Tandy 2500 Simcity bug
Keywords: tandy simcity
Date: 11 Nov 92 00:09:39 GMT

A friend is having problems playing the shareware version of Simcity
on his Tandy 2500 sx 20 computer.  When his city gets large (about half
the map), his system consistantly locks-up.  He's tries a multitude
of configurations, including running under Desqview, with the same
result.  The machine won't even soft-boot after the lockup.  He's
running Dos version 5.  I don't have the problem on my machine with
DOs 3.3.   Has anyone out there encountered this problem?

Thanks indirectly.

David Livigni

-- 
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@   Anything stated here is my opinion only    @
@   livigni@bldrdoc.gov                        @
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
From: marty@atmos.ogi.edu (Marty Shearer)
Newsgroups: comp.sys.ibm.pc.games
Subject: kq6 - in the dungeon again
Date: 10 Nov 92 20:22:48 GMT
Article-I.D.: ogicse.45609
Distribution: usa
Organization: Oregon Graduate Institute, Atmospheric Sciences, Beaverton, OR

I haven't seen many postings for King's Quest 6, so I hope someone
else out there is playing it. I've just gotten really stuck.


SPOILER ALERT ******  SPOILER ALERT ****** SPOILER ALERT





















I am in the castle for what I believe is only the first time.  I think
I've done everything I can do on the other islands: Isle of the Beast
is solved, Isle of the Sacred Mtn is solved (the minotaur's destroyed,
anyway).  I have made one trip to the Druid's Isle, but don't have 
whatever it takes to survive a second trip.  I haven't been able to
find what the ferryman needs.

My problem: What action is necessary to avoid being thrown into the
dungeon by the guards?  I can get up the left staircase and hide
behind the pillar, but haven't been able to get past that point.

Inventory includes (to the best of my memory):
map, boring book, note and hair ribbon, stench flower, rotten egg,
lamp (blue one from the lamp salesman), scythe, vial of crytalline
water, mirror, book of spells, cup of ooze, black feather, bottle of
milk (haven't figured out why/when/if to give it to the Babies Tears)
mechanical nightingale (or brush/tinder box/flute), coins, skull,
shield, rabbit's foot, and maybe one or two other items I've forgotten.
Oh yes, dagger.
After all this background, a brief hint would be appreciated.
Thanks in advance:
marty@atmos.ogi.edu
Newsgroups: comp.sys.ibm.pc.games
From: kevin@dipl.rdd.lmsc.lockheed.com (Kevin Anderson)
Subject: Re: Wing Commander cheat? anyone?
Summary: xxx
Keywords: xxx
Reply-To: kevin@dipl.rdd.lmsc.lockheed.com
Organization: Sun Microsystems, Inc.
Date: Tue, 10 Nov 92 01:16:01 GMT

> Someone mentioned a cheat for Wing Comander II, except they weren't sure what
> it was so suggested running WC2 with "-korigin" This didn't seam to do anything.

Close, but no Cee-gar.  Try:

wc2 Origin  (pressing alt,del simultaneously will blow up whoever is currently
targeted

wc2 -k Origin (suposedly same as above, but gives you unlimited shields)
Newsgroups: comp.sys.ibm.pc.games
From: msv9203@tamsun.tamu.edu (Marshall Scott Veach         )
Subject: Theatre of War
Organization: Texas A&M University, College Station
Date: Thu, 12 Nov 1992 00:56:54 GMT

I have just gotten this game and have not had enough time to explore
it's potential - however, I have played enough to notice that I cannot
seem to get the Inspire command to work on the medieval set.  What
conditions have to be met in order for the emperor to give strength to
a piece?  I have put the emperor on the same column as a chariot about
10 blocks up (the chariot was down to 0 strength) and turned the emperors
inspire on - according to the manual this should be a supply line and the
chariot should get strength, but nothing happens to the chariot - anyone
know why?

Also, what do others think of the game in general? Like I said, I haven't
played much, but the gameplay looks fresh - however, it seems as if there
are too many pieces to keep track of effectively - do I just need to practice
or is there some strategies involved in keeping track of what everyone is doing?Also, what strategies have others found effective - one thing I haven't used much
is the pawn's ability to change the ground - does this make much a difference?

Anyway the game looks like it has lots of potential - I hope it really does.

msv9203@tamsun.tamu.edu

Newsgroups: comp.sys.ibm.pc.games
From: bishopjl@infonode.ingr.com (John L Bishop)
Subject: Re: X Wing: the plot thickens...
Organization: Intergraph Corporation, Huntsville, AL.
Date: Wed, 11 Nov 1992 13:52:52 GMT

In article <2449@grivel.une.edu.au> scavanag@neumann.une.edu.au (Steven Cavanagh) writes:
>1) Will your R2 unit talk to you via the little screen in  the cockpit view
>like in the movies? (I don't expect this one to be answered for a while).

I have heard that X-Wing will have extensive sound effects from the movies - 
which would seem to mandate the inclusion of R-2 sounds! 

>2) Where is the pop-down targeting 'puter used for launching proton torpedoes?
>(by everyone except luke)  :-)

I don't have an answer to your question, but...
This is a LucasArts Game, and a Star Wars one at that.  Just judging from the
slide show demo, it looks like they will make every effort to stay faithfull
to the technology used in the movie.
 
>3) Will it run on a 286? Some say yes, some say no. (If you reply, could you
>please give your source?)

According to one of the playtesters/mission designers for LucasArts, X-Wing will
be playable on a 286!

					John
-- 
Standard Disclaimer:  These are my comments, and not necessarily my employer's.
That's my story, and I'm sticking to it!
John L. Bishop, Tech. Manager, Intergraph Corp.     bishop@jlb911.b17a.ingr.com
From: ir_willi@csd.uwe.ac.uk (hello)
Newsgroups: comp.sys.ibm.pc.games
Subject: SPECTRUM
Date: 5 Nov 92 08:33:13 GMT
Organization: University of the West of England, Bristol
X-Newsreader: Tin 1.1 PL5

I hope i have the section for this article but i really need some help.
Please can someone tell me the command on a spectrum for using
the MICRODRIVE. My friend really needs help on this one.

BTW please mail ir_willi@uk.ac.uwe.csd

This will be of great help.....
cheers Ian
From: jsvrc@rc.rit.edu (Doctor FORTRAN)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: REPOST: All about Wolf 3-D ***SPOILERS****
Summary: What are the *other* command-line parameters?
Date: 9 Nov 92 17:04:27 GMT
Distribution: usa
Organization: RIT Research Corp
Originator: jsvrc@bruno.rc.rit.edu

In article <1992Nov5.164533@IASTATE.EDU> bb6502@IASTATE.EDU  writes:

>1.  Invoke Wolfenstein 3-D with the "next" parameter (wolf3d -next)
>    for v1.0, or the "goobers" parameter for v1.1.  You can also use
>	whatever other command-line parameters you want.

My question is: What other command-line parameters are available? Is there
one that allows you to take advantage of extended / expanded memory, for
example?

==Doctor FORTRAN
From: walk@mrcnext.cso.uiuc.edu (Todd Walk)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: CIV is easy
Date: 5 Nov 92 17:10:16 GMT
Organization: University of Illinois at Urbana

gnohmon@ssiny.UUCP (Ralph Betza) writes:
>CIV sure sounds like an interesting game when everyone else
>describes it, but it's too easy when I play it.

>I never get to play with battleships and things like that, because
>I always have lots of cash and beat up the enemy with diplomats
>before they get big or advanced. Emperor level is just as easy as
>Chieftan for me.

[ Lots deleted ]

This is just a variation of the "horde" strategy.
(And not the best at that.  Start with sci. at 100% instead of cash.
You'll quickly get sci. advances every 1-2 turns.  This will give
you tanks while the enemy has only catapults.)

It's obvious that you're playing ver. 1.
step up to ver. 4 for a real challenge (the "horde" strategy becomes
VERY difficult to win with on Emp. level).


					Todd Walk
					walk@mrcnext.cso.uiuc.edu
Newsgroups: comp.sys.ibm.pc.games