HDTenEightyP/NetNews huggingface dataset:
From: sjk6119@ritvax.isc.rit.edu (Sgt. Kleper)
Newsgroups: comp.sys.mac.games
Subject: Windows a game?!
Date: 22 Nov 92 23:33:07 GMT
Reply-To: sjk6119@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology

There's something called Windows at Sumex in the games directory.
Anybody know what makes it a game? I downloaded it at school, but
only had a few minutes to use it. I don't have enough room on my
account to download it here. It looked like a shell that emulated
Windows, complete with the solitaire game and a port of the mines
game. However, it also looked like there would be a way to make
Windows applications from mac apps (why would you want to ?!) I'm
very confused. Don't flame me about my loyalty to the mac, though.
I'm a mac user till death or until PowerPC's come along. I just
thought it was interesting. Anybody know anything about it?

-Scott
Newsgroups: comp.sys.mac.games
From: wgns@troi.cc.rochester.edu (C. Wiggins)
Subject: Re: Red Baron and Hellcats
Organization: University of Rochester - Rochester, New York
Distribution: usa
Date: Sun, 22 Nov 92 16:12:57 GMT

In <j621jfa@rpi.edu> caom@marcus.its.rpi.edu (Miaoyong Cao) writes:

>Hi, Folks!
>	I just bought "Red Baron", it is a great game.  It has smooth graphic,
>you can fly on either side of war as a british pilot in the Royal Fling corps 
>or A German pilot in the German Air service.  Includes 28 different aircraft,
>accurate 3-D graphic.  Mission Record Feature lets you record an entire mission
>to Disk, you can play at any point of game.  
>	I heard a lot about HELLCATS, is this game simular to Red Baron?
>Can someone post a detail description about this game?  Or is there someone
>who have played both games?  Any help?
>			----------------------------------------------------
>				Kevin Cao
>				23 Brinsmade Terrace
>				Troy N.Y.   12180
>				==========================================
>				Caom@rpi.edu

I have a copy of RedBarron for sale if anyone is interested.  It's
no hellcats (of course!), but it's really pretty fun.  I like the
historical element.  You can follow a single pilot through a long
career.  And the interface (selecting planes, missions, etc) is MUCH
slicker than Hellcats'.

How about $20?

wngs@troi.cc.rochester.edu
Newsgroups: comp.sys.mac.games
From: CSMSETS@MVS.OAC.UCLA.EDU
Subject: Graphics Sim F-18 (was Falcon MC Demo (at last))
Date: 23 Nov 92 16:51:37 PST

In article <1992Nov21.163212.6444@gn.ecn.purdue.edu>,
tblackma@gn.ecn.purdue.edu (Marauder) writes:

>   ..stuff deleted
>
>    Although it is a good improvement over the original, it still can't
>compare to Hellcats.  Yes, it is a great F-16 simulator, but as a flight
>simulator and combat simulator its sucks.  To all you falcon fans out there,
>wait.  Check out Graphics Sims f-18 simulator in Jan. and then decide.  If
>you have seen and played Hellcats (esp. the new missions), I'll bet you
>won't be disappointed.
>
>Happy Hunting.....
>Tom

January? I thought it was comming out in July?
       --Ed
Newsgroups: comp.sys.mac.games
From: c164-aa@po.berkeley.edu (Paul DuBois)
Subject: Re: Lemmings Copy Protection ARRGGHHH!!!
Organization: University of California, at Berkeley
Date: Thu, 19 Nov 1992 15:11:26 GMT

erlingm@ifi.uio.no (Erling Mork) writes:


>OK, I just had to get it out of my system..

>I bought Lemmings yesterday, and found to my dismay that their "off-
>disk-look-up-in-the-manual" cp is extremely annoying. For one, you have

Try this:  grab the demo, and replace your lemming app with the demo app.
The levels &c are stored elsewhere, so everything else should remain the
same.

--
Paul DuBois				    Permanent: pld@soda.berkeley.edu
  If you call this a short .sig, you oppose its reality.  If you do not call
  it a short .sig, you ignore the fact.  Now what do you wish to call this?
Newsgroups: comp.sys.mac.games
From: mspace@netcom.com (Brian Hall)
Subject: Re: It's late, but Spaceward Ho! and Armor Alley ideas
Keywords: spaceward ho armor alley tips hints suggestions
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Fri, 20 Nov 1992 00:30:42 GMT

pdevri95@ursa.calvin.edu (Paul De Vries) writes:
>Armor Alley Suggestions

>3) Men should be able to bail out of the missile trucks before they self-
>   destruct.  Possibly ditto with tanks in bad shape, etc.

Why even have them self destruct? They could continue on as yet one more thing
that the enemy force has to destroy to get at the things following it.

One thing I *really* miss in the multi-player gamne is the ability to
use the napalm missles.

-- 
 
 \ | /   | Brian Hall                 mspace@netcom.com
 - : -   | Mark/Space Softworks       Applelink: markspace
  /|\    |                            America Online: MarkSpace
 |-+-|   |
/-\|/-\  | PUI: Programming Under the Influence.
Newsgroups: comp.sys.mac.games
Distribution: world
From: Francis_C._Yu@bmug.org
Organization: BMUG, Inc.
Date: Fri, 20 Nov 1992 11:26:28 PST
Subject: Re: Help needed in Rise of the Dragon

1 - Don't bring your gun
2 - No
3 - It contains useful information you'll need later
4 - You're about 1/3 to 1/2 the way through
***************************************************************************
             From Planet BMUG, the FirstClass BBS of BMUG, Inc.
              The above message was gatewayed via PostalUnion
***************************************************************************
The message contained in this posting is entirely the poster's personal
opinion.  Any possible, real or perceived, (dis)similarities with the
views held by BMUG, are purely coincidental.
***************************************************************************
From: Bryan.Klassen@theboard.omahug.org (Bryan Klassen)
Newsgroups: comp.sys.mac.games
Subject: Hellcats
Date: 15 Nov 92 18:39:17 CST
Reply-To: bryan.klassen@theboard.omahug.org
Organization: The Board BBS, Omaha
Followup-To: comp.sys.mac.games

Has anyone played Hellcats over the Pacific on the Machintosh?  I was wondering
if it was a good game or what?  

Also, what other dogfighting games are good?

Bryan Klassen

Newsgroups: comp.sys.mac.games
From: drusch@sunflower.bio.indiana.edu (Douglas Rusch)
Subject: Re: Pax Imperia Demo
Summary: New Pax Imperia Demo
Keywords: Pax Imperia
Organization: Biology, Indiana University - Bloomington
Date: Thu, 19 Nov 1992 22:50:29 GMT

Yes there is a new demo at sumex. This demo is playable - but only in a limited
way. Its also filled with what I have to assume are bugs - so I dont think
it is too recent (considering that they have finished the computer players
now and are just waiting for the printers to finish up).

So what can you do with this demo? Well you can design a playing field.
Design a race. You can pick you advisors from some 15 or so choices. Then
you can begin playing - where you can look at you world. Build ships and
send them to other worlds to explore. You can ign technology. Design new
ships. So far that is about all I have been able to do.

What cant you do? Well you cannot interact with the advisors in any way.
You apparently cannot colonize a world (so far I havent discovered how).
There is no combat per se - but I have managed to get one of my ships destroyed
attacking an enemy world. There is no computer player so far, and I
wasnt able to set it for more than 1 human player (it crashed). There are
of course no instructions so this is not an easy game to work with. Accept 
that it will crash and play with everything.

Remember this is very much a work in progress (I hope). If you plan
to judge the final product by this version I would suggest not looking at
it - it is very buggy - and I dont believe the finished product will
have these defects (I sure hope not!).

With that in mind I think it looks great. From this demo you get a feel for
what will actually happen while playing. The game seems very well thought
out and I am as eager as ever for Pax Imperia to ship.

(only 3-4 weeks to go supposedly).
From: micah@milton.u.washington.edu (Micah Anderson)
Newsgroups: comp.sys.mac.games
Subject: Re: Minotaur
Date: 18 Nov 92 19:01:27 GMT
Article-I.D.: milton.micah.722113287
Organization: University of Washington

mdong@polyslo.csc.calpoly.edu (Michael Russell Dong) writes:

>magic weapon.  Lastly, regarding the cumbersomeness of rearranging your weapons and stuff, I thought it was a design flaw too.  But then I began to realize, the other guy has to do this too...So you're on equal terms.  And it just adds in a new element of speed...

I thought the rearranging of weapons and items was quite easy... I dunno,
agreed that it is in fact an addictive game! One of THE best networkable,
and modem games I think, at least until Hellcats goes Network...
Newsgroups: comp.sys.mac.games
Distribution: world
From: asjk@ultramac.uucp (John Knefel)
Organization: Odyssey Ultraware, Inc
Date: Thu, 19 Nov 1992 13:38:40 CDT
Subject: Re: Games for 6/8 year olds?

Title gives the obvious subject matter.

We have enjoyed the Caves of Professor Spelunx and Mr. Pseudo from Broderbund.
Not a shoot-em-up. A series of rooms in a whimsical cave. Clicking on things
reveals VCRs that will record action scenes you make, singing puppets that you
compose the music for, an X-ray machine, science experiments (cleaverly
disguised as games) secret rooms and a diary with password protection. It is
also expandable, rooms will be written and added later. Broderbund also makes
Cosmic Osmo and Manhole, along the same lines. Non-violent learning fun. About
$25-30.
Lemmings is an arcade game made for one of the systems. It is (or will be)
available for the Mac. You can d/l a four level demo from the archives on the
interNet.
Don't discount the education packages like Reader Rabbit as they make learning
so much fun. Your son may be a little old for that. Shareware is nice as I can
put new things into his folder to try and if my son doesn't like it,  I can
throw it away. No charge. He has liked BattleShip and Risk and Monopoly.
Diamonds is good too. These are all on archives on the interNet.
Newsgroups: comp.sys.mac.games
From: fbrunel@pasteur.fr (Franck Brunel)
Subject: Sell: Dragon Lai II
Date: Fri, 20 Nov 92 20:19:02 MET
X-Received: by usenet.pa.dec.com; id AA02281; Fri, 20 Nov 92 11:26:07 -0800
X-Received: by inet-gw-2.pa.dec.com; id AA12076; Fri, 20 Nov 92 11:21:59 -0800
X-Received: by mendel.sis.pasteur.fr id AA03351
  (5.65c8/IDA-1.4.4 for comp.sys.mac.games.usenet@decwrl.dec.com); Fri, 20 Nov 1992 20:19:03 +0100
X-To: comp.sys.mac.games.usenet
X-Mailer: ELM [version 2.3 PL11]

Hello,

I sell Dragon's Lair II:30 US$ 30
 Reply via email please.
Thanks for your attention.

Franck Brunel: fbrunel@pasteur.fr
From: cokin@aludra.usc.edu (Darren Cokin)
Newsgroups: comp.sys.mac.games
Subject: Re: Gretzky Hockey Demo
Date: 23 Nov 92 23:12:28 GMT
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <1992Nov23.215736.29823@cs.tulane.edu> eebonar@sn01.sncc.lsu.edu writes:
>In article <1992Nov23.182340.17410@cognos.com>, heeschv@cognos.com (Brian VanHeesch) writes...
>>WHO CARES!!!  this game SUCKS!

>	First off, I know nothing about the game in question.  But I do
>know what I like so I feel like I should respond.

You should not have responded until you saw the game.  He was right.  This
game sucks.  Your post was foolish.  It looks bad, and the game play is bad.
Oh, and your wrong; it IS an arcade game.


                                                          Darren
Newsgroups: comp.sys.mac.games
From: pdevri95@ursa.calvin.edu (Paul De Vries)
Subject: It's late, but Spaceward Ho! and Armor Alley ideas
Summary: Spaceward Ho! and Armor Alley suggestions
Keywords: spaceward ho armor alley tips hints suggestions
Organization: Calvin College
Date: Thu, 19 Nov 1992 21:36:59 GMT

I know it's a bit late to post this, but what the heck...
-------------------------------------------------------------
Spaceward Ho! Suggestions

1) Allow for alliances -- two or more players can work out, say, docking
   rights, or possibly even share resources and money.

2) Have more industry than simply metal production or ship production --
   then it'd be slightly more realistic (?) and you could set up trading
   agreements with other players.

3) Planets -- realistically, if you can say that about SH! -- shouldn't
   necessarily fight to the death.  Chances are they'd surrender in some
   circumstances -- then you'd take over the people and the factories.
   Whether they fought to the end or not, though, I doubt they'd destroy
   all of their factories, etc.; what I'm saying is that if the person
   who lost had higher tech levels than the aggressor, the aggressor should
   be able to jump to those tech levels.  Si?  Along this line of thought,
   similiar results could be gotten from scrap from defeated ships, no?

4) One problem with network playing in 2.0 is that everyone needs to read
   off the same file.  That's nothing big unless you have psuedo-fascist
   computer administrators who don't let anyone write to the servers (like
   here).  My workaround was installing Sys7 on my external HD and bringing
   it over and using S7's filesharing, but that's a pain and takes up
   space I could use better elsewhere.  Any way to fix this?

------------------------------------------------------------------
Armor Alley Suggestions

1) Infantry with missile launchers would be cool.

2) The ability to lay mines -- perhaps a seperate van-like vehicle -- would
   be useful too.  Then you'd have to send infantry ahead to pick 'em up,
   or perhaps an anti-mine vehicle.  (I'm assuming you could just drive over
   your own.)

3) Men should be able to bail out of the missile trucks before they self-
   destruct.  Possibly ditto with tanks in bad shape, etc.

4) Maybe have various choppers at the base with different functions -- once
   you land, you could cycle through the ones you want.  For instance, have
   a slow one with no missiles or bombs but the ability to pick up and
   transport vehicles.  Or one with extra-powerful bombs that destroy, say,
   five times more than normal bombs.  

---------------------------------------------------------------

Again, sorry it's late, but hey!

- PD
  pdevri95@calvin.edu

Newsgroups: comp.sys.mac.games
From: arseno@phy.ulaval.ca
Subject: Re: Out of This World Demo
Organization: Laval University
Distribution: all
Date: Mon, 16 Nov 1992 16:51:25 GMT

In article <1992Nov9.162007.9616@cseg10.uark.edu> dfm2@cseg10.uark.edu (Douglas
Miles) writes:
>wstrain@azure.NoSubdomain.NoDomain (Jeff Strain) writes:
>
>>I would just like to add, for those of you with PowerBooks or other
>>B/W machines, that Out of This World Demo does *not* run without a
>>color monitor. Well, actually it runs, but you can't see anything!
>>
Does anybody know if it requires system 7? It seems to run fine on my LC with a
grey-scale monitor and system 7.01, but on my Mac IIwith a color monitor and
system 6.07 at home, only the title screen shows up. you can hear the sounds in
the background, but only the title stays on the screen. What gives?
arseno@phy.ulaval.ca
Newsgroups: comp.sys.mac.games
From: rdd@cactus.org (Robert Dorsett)
Subject: Re: Falcon MC Demo (at last)
Organization: Capital Area Central Texas UNIX Society, Austin, Tx
Date: Sun, 22 Nov 1992 04:08:48 GMT

In article <1em7u6INNfom@usenet.INS.CWRU.Edu> ch166@cleveland.Freenet.Edu (Louis Moreau) writes:
>>1-  Views out the cockpit absolutely suck.  Sure there are great
>>    still shots of detail inside the cockpit, but you can't see anything
>>   outside.
>>3-  forward cockpit is way to crowded.  To much info and not enough outside
>>    space shown.
> 
>I've been in a F-18 cockpit: You see a lot and a lot and a lot of cockpit
>and very little of the world outside. It IS crowded. I wonder how pilots
>can manage it.

Falcon isn't an F-18.  It's an F-16.  The geometry's quite different, the
visibility exceptional, in the F-16.  It's entirely reasonable to request 
less cockpit "scenery" and more of a view.

I suppose that what they should do would be out-the-cockpit panning, with
an alternate mode for in-the-cockpit panning...




---
Robert Dorsett
rdd@cactus.org
...cs.utexas.edu!cactus.org!rdd
From: robertw@informix.com (Robert Weinberg)
Newsgroups: comp.sys.mac.games
Subject: Need advice: flight simulator?
Date: 16 Nov 92 21:42:20 GMT
Organization: Informix Software, Inc.

Hi serious gamers!

I fly R/C (remote control) sailplanes. What I'd like is a flight simulator for  
practice on my Mac II.

It needs to do *fast* simulation on my lowly 16 mhz processor (in real life, R/C  
planes may do 1 roll per second). It doesn't need any detailed backdrops,  
specially-equipped planes, etc. But the more realistically it can simulate the  
effects of air resistance when yawing, effect of upflowing air, etc., the better  
for my use. Advanced features would be: ability to change center of gravity, aspect  
ratio of the wings, etc., but these are not required.

Any ideas? e-mail preferred - thanks in advance!

Rob
From: m3h@icf.hrb.com (Mark D. Holloway)
Newsgroups: comp.sys.mac.games
Subject: Prince of Persia - what is it?
Date: 19 Nov 92 11:03:00 EST
Organization: HRB Systems, Inc.

Well - it's probably been done a dozen times, but I've been away for a while...
soooo - can anyone give me the big picture on Prince of Persia?  Is it worth
buying?  I only have b/w capabilities - is this bad?  How does this compare to,
say, the old 'Beyond Dark Castle' - or am I way off base here?  My poor ol' Mac
really needs a new game or 2...

Thanks in advance
Mark Holloway
m3h@icf.hrb.com
Newsgroups: comp.sys.mac.games
From: gloomboy@netcom.com (Chris Yaryan)
Subject: Testing
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Distribution: na
Date: Mon, 16 Nov 1992 22:29:01 GMT
From: cnc@Apple.COM (Chris Christensen)
Newsgroups: comp.sys.mac.games
Subject: Re: Pax Imperia Demo
Keywords: Pax Imperia
Date: 22 Nov 92 00:05:06 GMT
Organization: Apple Computer Inc., Cupertino, CA

>Yes there is a new demo at sumex. This demo is playable - but only in a limited
>way. Its also filled with what I have to assume are bugs - so I dont think
>it is too recent (considering that they have finished the computer players
>now and are just waiting for the printers to finish up).

Is it still there? I have looked for it with no success. 
I am anxiuosly waiting for Pax Imperia and would like to get a playable 
demo even if it is an old one.
From: ch166@cleveland.Freenet.Edu (Louis Moreau)
Newsgroups: comp.sys.mac.games
Subject: Re: Falcon MC Demo (at last)
Date: 21 Nov 1992 20:58:46 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


>1-  Views out the cockpit absolutely suck.  Sure there are great
>    still shots of detail inside the cockpit, but you can't see anything
>   outside.
>3-  forward cockpit is way to crowded.  To much info and not enough outside
>    space shown.
 
I've been in a F-18 cockpit: You see a lot and a lot and a lot of cockpit
and very little of the world outside. It IS crowded. I wonder how pilots
can manage it.
 
>2-  Only supports a small box on the screen and its still to slow to enjoy,
>    even on my si.
 
   Jet fighters are fast but don't hit the speed of light :) OK, I was hoping
a faster simulation, but according to the closure rate given by the radar
the speed seems to be fine (but I'll need to re-check that).
 
>4-  Controls are still bad.  Unless you have a mouse stick, forget it.
 
   Try adjusting the sensibility. According to certain persons (e.g. H. Bornstein)
the keyboard is better than the mouse or the joystick. I don't know, I
only use the keyboard.
   Yes there is still control problems. When banking, you should pull back the
stick to turn. The software does it for you...  Weird, because on Falcon 3.0 for
the PC, it doesn't.
 
  I've tried Hellcat (but just a little, I confess) and didn't like it. I've seen
F-18 on the Amiga: it looks nice. Hope to see it soon for the Mac. But a good
flight sim is not necessarily a good game and vice-versa.
-- 
Newsgroups: comp.sys.mac.games
From: jellis@wam.umd.edu (Harry Tuttle)
Subject: Re: Anyone know of a walkthrough for Infocom's _Quarterstaff_?
Organization: University of Maryland, College Park
Date: Sun, 22 Nov 1992 07:43:55 GMT

>I have had this old Infocom game for years and never finished it...I'd like
>to gt it done finally!

Me too!

-----------------------------------------------------------------------------
| "Listen, kid, we're all in it together."                      Jason Ellis |
|  -Archibald Tuttle, Heating Engineer                   jellis@wam.umd.edu |
-----------------------------------------------------------------------------
Newsgroups: comp.sys.mac.games
From: jaesyn@carson.u.washington.edu (Jason Smith)
Subject: Lemmings only in B/W on greyscale PowerBook!
Organization: University of Washington
Date: Fri, 20 Nov 1992 02:20:28 GMT

	Wah.  Here I was looking forward to running Lemmings on my PowerBook 
180, but the Demo, at least, assumes any screen smaller than a 13" is a B/W, 
and uses the B/W graphics.  I want greyscale, dammit.  Is there a small screen
version of the graphics that is in color/greyscale?  Or perhaps the full game
is intelligent enough for this?  All I get so far is the 9" screen size, in
B/W.  Setting the external 14" color monitor to greyscale 4-bit retains grey,
so I know it'll *run* in greyscale, all I need is the graphics files to do it.
Any suggestions?

Jason Smith
Physics / Math
University of Washington
From: AS.RAS@forsythe.stanford.edu (Rose Sage)
Newsgroups: comp.sys.mac.games
Subject: 3 in Three begging
Date: 18 Nov 1992 09:26:05 -0800
Organization: Stanford University
Distribution: net
NNTP-Posting-Host: morrow.stanford.edu

All right, I swore that I wasn't going to ask for help,
but I've been stuck for a month now, so forget pride...

HELP!!!

I'm stuck on Inside Track.  I have all the
words except 9.  Coincidently, I've been unable
to figure out how to get 9 words out of
"Learn your ABCs".   This is the puzzle that
shows three letters of the alphabet and says
'One is one of these'.  Then you click and it
shows you the next three letters and it says
'Two is one of these' and so forth.  The Temple
says 'Nine are in safety having learned their ABCs'
so I figure I need nine words from this, but I've
gone brain dead.  I know I'm going to hit myself
when I find out what the answer is.  Any help will be
most appreciated.

Rose Sage (formerly Rosemary Switzer.  Any jokes about
  the name change, such as "It's about thyme", will
  be cheerfully ignored.)
AS.RAS@FORSYTHE.STANFORD.EDU
FISS, 857 Serra, Stanford University
(415) 723-1733
Newsgroups: comp.sys.mac.games
From: ckd@eff.org (Christopher Davis)
Subject: Re: Falcon vs Hellcats
Organization: Electronic Frontier Foundation Tech Central
Distribution: na
Date: Mon, 23 Nov 1992 23:18:41 GMT

James> == James Preston <jsp@uts.amdahl.com> 
Don>   == dont@execu.execu.com (Don Thompson) writes:

 Don> 6. I've bailed in the middle of my fleet, just ofshore of my base
 Don> and have still been captured by the enemy.  Fix this.

 James> Everyone has experienced some form of this problem.  Has anyone
 James> played Leyte enough yet to know whether it fixes this?  I
 James> suspect that this particular problem may require a fix in the
 James> application.

I don't know if Leyte fixes this, but I know it's great for Psycho
Hellcats! :)

In Scramble Two, I shot down the P-38, then used rockets and bombs to
flatten the base, then bailed out over the smoking ruin; the search
party found me, I was court martialed, taken to a firing squad, and "not
one bullet missed the mark".

Fun fun fun!
--
Christopher K. Davis      | ``Usenet seems to run much like the Kif (or,
<ckd@eff.org>   EFF #14   |   for the TV generation, Klingon) high command.
System Administrator, EFF |   Whoever takes action and can be heard wins.''
+1 617 864 0665  [CKD1]   |   --Peter da Silva <peter@ferranti.com>
From: kevin_mcentee@taligent.com (Kevin McEntee)
Subject: Leyte Gulf
Followup-To: comp.sys.mac.games
Organization: Taligent
Date: Thu, 19 Nov 1992 22:12:53 GMT

What exactly is the Leyte Gulf product?  Is is just a  new scenario file or
a whole new application?  What is the price for registered HellCats owners?

Thanks,
Kevin