From: ratinox@splinter.coe.northeastern.edu (Richard Pieri/Stainless Steel Rat)
Newsgroups: rec.games.frp.misc
Subject: Re: Werewolf
Date: 3 Sep 92 16:23:03 GMT
	<RATINOX.92Aug31111506@splinter.coe.northeastern.edu>
	<1992Sep1.214443.5461@magnus.acs.ohio-state.edu>
Reply-To: ratinox@meceng.coe.northeastern.edu
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In-reply-to: JENKINS@agvax2.ag.ohio-state.edu's message of 1 Sep 92 21:44:43 GMT
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>>>>> "KJ" == Kent Jenkins <JENKINS@agvax2.ag.ohio-state.edu> writes:

KJ> I hope I'm not the only one disappointed in Werewolf, then.  The game
KJ> mechanics are tighter, yes, but it has its holes to make up for the
KJ> mistakes.

KJ> For instance, all the page number ref's (or most of them, at least) are
KJ> still 'xx'.  (See page XX.)

This I will chalk up to making sure the game was printed in time for GenCon.

KJ> Do lupine physicly enter the Umbra?

Common sense time: no, of course they don't.

KJ> The book also states that inanimate objects have spirits of their own
KJ> and must be walked around like the objects they represent.  (Buildings,
KJ> doors, and so on.)  However, it also states that you cannot see into
KJ> the real world unless you 'peek', which only gives you shadows of the
KJ> real world.  (Buildings look like shadows.)  So does this mean you
KJ> can't see a building in the Umbra but you still can run into it?

I'll have to re-read the sections you refer to, but try this by example: Go
down into the basement of wherever you live, and turn off the lights. Now
walk around. Peeking, from what you've implied, is kind of like bringing a
flashlight with you.

KJ> The rules just aren't clear on the new items they've introduced, it's
KJ> organized so that, at least for me, finding the information I want is
KJ> difficult.  (Similar information is spread throughout the book but
KJ> never speaks of the related information it may be with elsewhere.)  It
KJ> was about as easy to figure out as most of the Shadowrun rulebook.  And
KJ> I had to mentally patch over the things they left open and unexplained.

KJ> For players, that's okay.  That's great.  For GMs it takes up time that
KJ> I'd rather spend exploiting ... erm, challanging the players.

I'll admit that I have yet to give Werewolf the fine-toothed comb
treatment. Hopefully this weekend, though, if I don't manage to get
CyberHERO first :-).

--Rat

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