HDTenEightyP/NetNews huggingface dataset:
Newsgroups: comp.sys.amiga.games
Subject: Re: Neuromancer(Remeber It!?)
From: grayfish@oneb.almanac.bc.ca
Date: Tue, 28 Jul 92 08:25:29 PDT
Organization: The Old Frog's Almanac, Nanaimo, B.C.
Summary: I did it

rlippert@csd4.csd.uwm.edu (Ryan Jon Lippert) writes:

> Has anyone out there actually gotten Neuromancer installed on there Hard Driv
> If you have PLEASE mail me telling me how you did it!!! Thanks.
> 

Hi, I have Neuromancer installed on my harddrive. I have an 2000 hd with
ecs and 3 megs of memory. All I did was make a new drawer in my work
partition and copy neuramancer into it. I still have to use my neuromancer
disk as a key disk though. I have not played it enough (from my hard drive 
) to get into cycberspace yet, and I was told that it might crash my system 
when I do. I also had Neuromancer running from a ram drive and that 
speeded thigs up quite a bit, although you need enough memory to do that

Cheers {8^)

Graham Fisher

           grayfish@oneb.almanac.bc.ca (Graham Fisher)
     The Old Frog's Almanac  (Home of The Almanac UNIX Users Group)    
(604) 245-3205 (v32)    <Public Access UseNet>    (604) 245-4366 (2400x4)
        Vancouver Island, British Columbia    Waffle XENIX 1.64
From: stewartm@bfield.uucp (Stewart Mckinnon)
Newsgroups: comp.sys.amiga.games
Subject: Re: Bitmap Brothers (SUMMARY)
Date: 26 Jul 92 12:26:10 EST
Organization: Bakers Field BBS

>They are supposedly getting ready to release The Chaos Engine, a new
>adventure game.

Hmmm. Sound suspiciously like an FTL (DM/CSB) ripoff to me.....

*****************************************************************************
*   "What other computer is there?"                                         *
*   "Amiga Users.....we march to a different drummer."                      *
*****************************************************************************
Newsgroups: comp.sys.amiga.games,alt.mud
From: cena@essun2.csu.murdoch.edu.au (Bernard Cena)
Subject: Re: Amiga MUD?
Organization: Murdoch University
Date: 22 Jul 92 15:49:25 GMT

Where do I find ixemul library?
From: 10667547@eng2.eng.monash.edu.au (JIMMY FANG)
Newsgroups: comp.sys.amiga.games
Subject: Where to find Lost Treasure of Infocom in Melbourne Australia
Summary: Try Maxwell's Office Equipment in Richmond?
Keywords: Lost Treasure Infocom Melbourne
Date: 30 Jul 92 02:54:47 GMT
Organization: Faculty of Engineering, Monash University

I saw it in Maxwell's, Richmond? or it could be Abbotsford.

It was in the bargain bin/table for about $100.  Twenty games for $100 seems
okay value, but being a unemployed student, I couldn't afford it.

Let me see how you go.
From: jgray@pnet01.cts.com (Jeff Gray)
Newsgroups: comp.sys.amiga.games
Subject: Re: Paradroid '90 - help please
Date: 29 Jul 92 07:16:22 GMT
Organization: People-Net [pnet01], El Cajon CA


There's a little something they didn't mention in the documentation (and you
never had to worry about in the 64 version) was that after the ship is
cleared, you have to make it to a transporter pad.  Not one of the lift tubes
but a transport pad.  Kinda hard to describe but there are transport pads
in all of the cargo bays and sometimes in the vehicle bays.  Usually there
is also a transporter pad in the room you start off in.

I also believe the green circles you are referring to are recharge pads.
Do they have what look like lites circling around them clockwise?  If so,
then they are recharge pads.

Hope I helped...
 
  "Baby food...Baby food...More f***ing baby food...
       Waitaminit...baby...food...baby...food...BABY FOOD!!!!"
                        -Elmo
Newsgroups: comp.sys.amiga.games
From: oard@eng.umd.edu (Douglas W. Oard)
Subject: Harpoon with OS 2.04 (Second Try!)
Date: Tue, 21 Jul 92 12:10:23 GMT
Organization: University of Maryland, College Park, College of Engineering
Summary: It doesn't work any more.
Originator: oard@pepsi.eng.umd.edu

I bought Harpoon back in the dark ages of OS 1.3, and now that I've
installed OS 2.04 and the new roms, it's broken.  The specific symptom
is failure to update menu items (sensor range selections, etc.) while
the menu is displayed (although the updated do take effect), and
failure to display some information.  The cumulative effect is to make
the game unplayable.  I am running the game from a hard drive on an
Amiga 2000HD, but I still have the original floppy.  Am I making some
simple mistake, or do I need to shell out some bucks for an upgrade?
My appologies if this is a FAQ.  Email responses (to oard@eng.umd.edu)
would be fine, unless you think there is general net.interest in this.
Thanks!

Newsgroups: comp.sys.amiga.games
From: positron@engin.umich.edu (Jonathan Scott Haas)
Subject: Re: OOTW Help
Date: Thu, 23 Jul 92 18:29:29 EDT
Organization: University of Michigan Engineering, Ann Arbor

In article <62662@cup.portal.com> Fred_M_Hamilton@cup.portal.com writes:
>
>I have a friend who just bought Out of this World and can't get past the
>monster at the beginning.  I've never played it, so I was no help.  Any 
>suggestions?  Thanks!
>
>-Fred

Out of this World (aka Another World, in Europe) is a truly unique game.
Here's how to get past the first level:

1) At the start, you'll appear underwater. Hold UP until you surface.

2) Run RIGHT to the next screen. Kill all the leeches (easiest way is
with the standing kick) until they're all dead.

3) Run RIGHT to the next screen. Do the same thing. Watch out for leeches
falling from above. Keep killing them, and eventually no more will come.

4) Go RIGHT. A big black lion-type thingamajigy will jump in front of
you. Turn around and run like hell LEFT. Keep running.

5) Run past the starting screen. One screen to the left of that is a
pinnacle of rock with a vine. JUMP when you get to the pinnacle. You'll
grab the vine and swing around to the right of the lion.

6) Here we go again. Run like hell RIGHT, and keep running. At this point,
you'll be glad you killed off all the leeches. Keep running. Eventually,
you run into this big black-cloaked dude who shoots the lion then shoots
you, knocking you senseless. End of level 1.

If you need any more help, let me know.


-- 
__/\__  Jonathan S. Haas         | Jake liked his women the way he liked
\    /  University of Michigan   | his kiwi fruit: sweet yet tart, firm-
/_  _\  positron@engin.umich.edu | fleshed yet yielding to the touch, and
  \/                             | covered with short brown fuzzy hair.
Newsgroups: comp.sys.amiga.games
From: rlippert@csd4.csd.uwm.edu (Ryan Jon Lippert)
Subject: Neuromancer(Remeber It!?)
Originator: rlippert@csd4.csd.uwm.edu
Organization: Computing Services Division, University of Wisconsin - Milwaukee
Date: Tue, 28 Jul 1992 06:05:00 GMT

Has anyone out there actually gotten Neuromancer installed on there Hard Drive?
If you have PLEASE mail me telling me how you did it!!! Thanks.
From: TomK@cup.portal.com (Tom R Krotchko)
Newsgroups: comp.sys.amiga.games
Subject: Re: SimEarth?
Date: Mon, 27 Jul 92 19:09:31 PDT
Organization: The Portal System (TM)

Bought SimEarth today despite its whopping $53 price at my dealer.

Better be good. <g>
TomK@cup.portal.com
Newsgroups: comp.sys.amiga.games,comp.sys.amiga.misc
From: u_mitro@mv3800.engr.scarolina.edu (John Mitropoulos)
Subject: Re: FTL & Dungeon Master III
Reply-To: u_mitro@mv3800.engr.scarolina.edu
Organization: University Of South Carolina, Columbia, SC
Date: Mon, 27 Jul 92 16:44:08 GMT

> And I don't see how
>you'd change the save game disk from df1:/df2: to HD. If you weren't able to do
>that, what would you gain, since it would require you to use a floppy to
>restore your saved game?
>
>Because of DM/CSB's clever use of the Amiga's abilities (utilizes 2 floppies,
>makes it's own RAM disk, and loads the dungeon AHEAD of time, so there's no
>waiting to load levels - something to be said for that even by TODAY's
>standards) there really isn't much point in having either DM or CSB on an HD.
>Sorry, seem to have got carried away. When it comes to DM/CSB I tend to release
>a flood of thought :-)
>
>*****************************************************************************
>*   "What other computer is there?"                                         *
>*   "Amiga Users.....we march to a different drummer."                      *
>*****************************************************************************

 My patch for DM allowed for saving games to HD. The only requirement was an 
"Assign" to the saved game directory. By changing this assign, you could have
multiple save directories, hence you wouldn't need a floppy for each saved game.
                                                      --john--
From: Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth)
Newsgroups: comp.sys.amiga.games
Subject: Re: Zork I
Distribution: world
Date: 30 Jul 92 20:06:42 CST
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Thu 30 Jul 92  6:24, Versloot@rwzl01.zld.rws.nl (jack Ve
wrote:

 VV>    1  What can I do with the mirrors (except breaking them)?
Touching them teleports you from one mirror to the other.

 VV>    2 How can I open the jewel-egg without breaking everything inside?
Give it to the Thief. And while he's busy opening it, kill him.

-- Via DLG Pro v0.992

- be zorch, daddi-o --------------- paul (raccoon) trauth ----------------
--------------------------------------------------------------------------
Internet -> paul_trauth@agwbbs.new-orleans.LA.US        \\\///\\\///\\\
Usenet   -> rex!agwbbs!paul_trauth                      \\\///\\\///\\\
--------------------------------------------------------------------------
  "eagles may fly, but a weasel will never get sucked into a jet engine"
From: skeksis@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.games
Subject: Re: Game Wanted
Date: 27 Jul 92 11:48:39 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]

RE:  New Laser Squad
 
Will it incorporate the original missions?  I ask bvecause I had an 'unofficial
copy' of the game, erased it because I was going to buy it, and then had to
wait so long for it to finally show in the stores I didn't have the $$$ to get
it.  It may not have had the *best* graphics in the world but it was *alot* of
fun to play and certainly gave me the feel of being in a house to house
fight....  Thanks for the info, I will call the software store today and get
them to reserve one for me!
 
Skeksis
Newsgroups: comp.sys.amiga.games
From: bakerj@gtephx.UUCP (Jon Baker)
Subject: Re: SimCity Hints & Tips (Summary)
Organization: AG Communication Systems, Phoenix, Arizona
Date: Wed, 22 Jul 1992 15:14:50 GMT

> A way to keep property values relatively high is to "beautify the neighbor-
> hood," as the manual tells you.  To accomplish this, I build my "districts"
> in large square bands around a central park, with rail around the outside
> connecting them.  For example:
> [deleted]
> The result of this is that each residential zone is touching the park, which
> is good for its property values.  The corners, since they do NOT touch parks,
> usually don't do as well as the rest of the band.  Try fixing this somewhat
> either by building bigger bands, or using the corners for police and fire
> stations.  Of course, you know that Park is equivalent to Trees for all
> intents and purposes, so don't bulldoze trees in the central parks.

You can also, indirectly, affect the placement of churches and hospitals
and force them to be placed on those corner squares.

When there is an open residential area, SimCity will usually begin 
populating the area with low-density housing (at first).  Sometimes,
based on certain factors like your population or the total number of
residential zones, SimCity will decide it's time to place church.

Now, you just created a new residential zone on prime waterfront land,
and the last thing you want is a (non-taxpaying) church using it up.
What you do is, you bulldoze that church and create another residential
zone in a less desirable location (like, one of the corner spots
mentioned above).  In most cases, the church will be created on that
less desirable zone.  Now, you can go back and build the primo waterfront
zone and watch it fill up with high density condos.

J.Baker
enuucp!gtephx!bakerj
From: skeksis@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.games
Subject: Game Wanted
Date: 24 Jul 92 08:27:05 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]

One slightly depraved would be squad leader willing to lead brave souls into
video death on distant worlds looking for employment opportunities.  Would
prefer work with grenades and energy weapons.  No reasonable share of the booty
refused...
 
If anyone out there has a copy of Laser Squad (preferably with original disks,
packaging, and docs) in good shape and would be willing to sell it, please let
me know.  Local store owner been told by distributor that "it is not out yet"
despite his having had it in stock 24 months ago....
 
Skeksis
Newsgroups: comp.sys.amiga.games,alt.mud
From: meshkin@sol.cs.wmich.edu (Quixadhal)
Subject: Re: Amiga MUD?
Organization: Western Michigan Univ. Comp. Sci. Dept.
Date: Tue, 21 Jul 1992 04:51:05 GMT

gcastrat@silver.ucs.indiana.edu (Giancarlo Castrataro) writes:

>     Is there any working ported Amiga MUD out there?  I found one (lpmud.lha)
>on athene.uni-paderborn.de, but it doesn't seem to like my compiler, DICE.
>I would hope to find any of the following MUDs (in order of preference).
>Any help on finding these would be appreciated greatly!

I agree that the Amiga lpmud is just too slow for the Amiga, mostly because
it uses hundreds of tiny files which must be fetched off your HD (I wouldn't
even consider floppies!).

The diffs from the normal (unix) lpmud sources to the amiga lpmud sources
are only about 12K and a quick glance shows most of them being changes from
"write()" to "swrite()".  Add the ixemul library (I think) for the unix
system calls, and it shouldn't be too hard to port ANY kind of mud.

If I can find the space on my HD I may give it a try, either for Diku or
TinyMU?*.

>-Giancarlo (silver.ucs.indiana.edu, amber.ucs.indiana.edu,
>            sioux.ucs.indiana.edu, cochiti.ucs.indiana.edu,
>            etc...)
-- 
Let     i i i    Blame      ===> Chris Meshkin : meshkin@sol.cs.wmich.edu
them   |~~~~~|   Disclaimer ===> "It's not my fault!  Congress made me do it!"
eat    |~~~~~| 
cake!  =======   1 REM "^t^t^t^t^t^t^t-1 Really witty part goes here!
From: edg@Ingres.COM (Ed Goldman)
Newsgroups: comp.sys.amiga.games
Subject: Re: 4 Crystals of Trazere (Legend)
Date: 28 Jul 92 22:26:43 GMT
Reply-To: edg@Ingres.COM (Ed Goldman)
Organization: Ask Computer Systems Inc., Ingres Division, Alameda CA 94501

In article  I.J.Rispin@man0507.wins.icl.co.uk (I.J.Rispin) writes:
>         1) The best weapon I have come across so far is the staff, so I 
>         bought one for each of my characters. Is it really the best weapon 
>         for the Berserker (I judge the strength of a weapon from the 
>         attack and defence points it gives the character - should I be 
>         considering any other factors?). I bet my berserker 'Arnie' feels 
>         a complete cissy wielding a tiny stick instead of a two-handed 
>         sword, or whatever.

I think you have to account for damage factor of the weapon as well, so
the best weapon for your berzerker is NOT the staff.

>         
>         2) What is the point of the 'open' and 'look' commands. I used to 
>         always open a cupboard, then look in it, then take any treasure. 
>         Now I just use 'take' straight away. I don't see the point of 
>         using the other two commands.

These should be explained in the manual.  There are other uses for look and
open.

>         
>         3) Why can't you teleport over water? You can only teleport to 
>         parts of a room that you could walk to - doesn't seem fair.
>         

May not be fair, but that's just the way the game works ...

-edg-
Newsgroups: comp.sys.amiga.games
Subject: Re: Euro hackers.
From: jbickers@templar.actrix.gen.nz (John Bickers)
Date: 21 Jul 92 18:53:25 PST
Organization: TAP, NZAmigaUG

Quoted from <BrpEyL.7uD@DMI.USherb.CA> by vailm00@DMI.USherb.CA (MARC VAILLANCOURT):

>   Tell me if I'm wrong, but I thought that most people living in European

    You could well be. How come, even though you don't live in Europe,
    you don't believe what the people who DO live there say?

> countries such as France, UK, Sweden, etc.. have about the same salary
> as people in USA or Canada, right? Are people in Europe still buying

    The hacker demo type don't seem to have jobs. Is the average age
    for north American programmers as low as the average age for those
    in Europe? Money may also flow differently in youth circles in
    north America than it does in Europe. Like here, I could barely
    afford an Amiga while I was doing the tertiary education thing,
    and HD etc and so forth was out of the question until I'd
    graduated and gotten a job. So the first programming thing I got
    was an assembler, and the first program I tried was banging the
    hardware.

> 	Marc
--
*** John Bickers, TAP, NZAmigaUG.        jbickers@templar.actrix.gen.nz ***
***    "Radioactivity - It's in the air, for you and me" - Kraftwerk    ***
From: rreed@terapin.com (Rick Reed)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander Comming
Date: 24 Jul 92 15:01:41 PST
Organization: BBS

In article <1992Jul21.131708.20634@ugle.unit.no>, mortene@Lise.Unit.NO (Morten
Eriksen) writes:
>
> >> According to Sierra's Amiga information they HAVE discovered the
> >> blitter.
> >> Now the real question is, have the figured out how to use it correctly?
>
>>     Well, it depends what you mean by 'correctly.' They could do it two
>>obvious ways.. One, they could be morons and do it like the Europeans,
>>playing with the hardware... Or two, they could use the blitter commands in
>>the graphics library.. A little slower, but system friendly at least...
> Come on! The animation in their latest games looks like it's beeing done by
>a 6510! And the blitter-routines in the graphics.library are DEFINITLY not so
sl
>ow
>(the blitter just need around 5-10 values inputted, and then the 680x0 is free
>for other tasks, you know. The blitter runs all by itself, no need for mouse-
>pointer freezing, anims freezing when loading etc etc).

You've gotta be kidding when you say that the graphics.library blitter routines
aren't slow!!  Sure, you need just a few registers set, do the write to BLTSIZE
and away the Blitter goes, allowing the CPU to do things, but you're gonna have
to understand the following first...

- Unless you're using an interleaved bitmap, you're likely going to have to
blit more than one plane to draw you're shape (probably about 3-5 planes).  The
cpu for the most part will simply busy wait until the BLTDONE interrupt is set,
then run & write the registers for the next plane's blit.  You could possibly
write copper or interrupt code to handle actual blitting using a queueing blit
system, though and get better asynchronous 680x0 performance, though.

- The graphics.library blit routines, depending on what call you're using (any
call that uses a RastPort pointer), has to deal with layers, which can further
slow it down.  For the most part, a horizontally clipped blit clipped to a
boundary not on a word boundary will have to be done in 2 rather than a single
blit!

Believe me, I've written custom blitter code that accesses the hardware
directly and it's much faster!!!  Even does clipping @ arbitrary bounds.  I've
used graphics.library and it's too slow (have you tried BltMaskBitMapRastPort()
before?  It's actually faster to call two BltBitMapRastPort()'s instead, one
for the mask, the other for the image!)


>-Morten

        -Rick

rreed@terapin.com
Newsgroups: comp.sys.amiga.games
From: u894486@bruny.cc.utas.edu.au (Darren James Turner)
Subject: Pools of Darkness (help needed)
Organization: University of Tasmania, Australia.
Date: Wed, 22 Jul 1992 03:45:01 GMT



Has anybody completed Pools of Darkness?
I can't get through the last set of battles.
Does anybody know if there is a trick to it?

Thanks in advance,


-------------------------------------------------------------------------------
- Darren Turner   (u894486)    - "It doesn't matter if your a king or a       - 
- Undergraduate                -  carpet sweaper, sooner or later your        - 
- University of Tasmania       -  going to dance with the Grim Reaper."       - 
- Australia                    -              - Bill an Ted's bogus journey   -
- u894486@bruny.cc.utas.edu.au -                                              -
-------------------------------------------------------------------------------
From: d8guspe@dtek.chalmers.se (Peter Gustavsson)
Newsgroups: comp.sys.amiga.games
Subject: Shadowlands
Date: 27 Jul 92 09:00:10 GMT
Organization: Chalmers University of Technology


> I'm up to a part in ShadowLands on level 2 where my path is blocked by a 
> pit. Nearby was a coin slot, I put a coin there and a plate appeared saying 
> "Cast some light on the problem."  Well, I've tried casting light on all 
> my PC's, each holding torches, tried throwing torches into the pit, over the 
> pit, placing the torches on the walls, EVERYTHING I can think of, but it 
> still don't work :(

All you have to do is to throw a fireball across the pit. It will go through
the opening, off the screen and hit a lightsensitive 'thing' at the far end of 
the next room. The pits vanishes. Be careful when clicking in the direction 
that you want to cast the fireball, otherwise it will only hit the wall, 
instead of go through the opening.

-----------------------------------------------------------------
Peter Gustavsson
email: d8guspe@dtek.chalmers.se

Chalmers University of Technology, Gothenburg, Sweden
From: rorschak@daimi.aau.dk (Jesper Lauridsen)
Newsgroups: comp.sys.amiga.games
Subject: Re: Euro hackers.
Date: 21 Jul 92 20:32:59 GMT
Organization: Exile Government of Bramming

vailm00@DMI.USherb.CA (MARC VAILLANCOURT) writes:

>  Gee.. why are HD a luxury for Amiga owners in Europe and not for a PC
>or Mac owner? HD are dirt cheap right now. If Europeans stopped buying
>clumsy A500 & A600, they'd see it's much easier and cheap to buy a
>hardrive, because no external case is needed, no new power supply is
>needed, no expensive 2.5"HD (for the A600HD) are needed.

For some obscure reason HD for PCs and Macs (spit) are much cheaper than
for the Amiga. My oncle resently shifted to a PC because mainly because
the HD prices was way to high.

For me a HD is out of the question. I bought my A500 as a game machine
(most people around here does) on a "stay the night in front of our 
shop" sale and it cost me what I have per month after taxes.
My greatest wish is that game developers would aim at keeping the
games under 1MB to reduce waiting time (impossible for world 
exploring RPGs).

-- 
No News is Bad News
From: DMAXBRAZ@BRUFV.BITNET (imago)
Newsgroups: comp.sys.amiga.games
Subject: Help!
Date: 23 Jul 92 01:01:29 GMT
X-Unparsable-Date: Wed, 22 Jul 92 12:52:46 BSC


              Hello anybody,

   What is this?
   what is newsgroup?

---
     //           |       imago - DMAXBRAZ@BRUFV.bitnet
    //  AMIGA     |   Universidade Federal de Vicosa - BRASIL
\\x//      USER   |           Oh no!!!  Oh Yes!!!
From: Elroy@cup.portal.com (Jeronimas K Zubrick)
Newsgroups: comp.sys.amiga.games
Subject: Re: Agnus Chip
Date: Tue, 21 Jul 92 16:17:44 PDT
Organization: The Portal System (TM)

Your request for info about installing more chip RAm on the 2000 hit home,
as I have just done it over here.
I bought the MegaChip 2000 2Mb Agnus to upgrade my 1Mb system, and much to
my dismay, I found that it would NOT install correctly on it, because I had
a Rev 6.0 motherboard.  Note, they did not mention this on the package or in
the documentation until somewhere in the middle.  I had to wait 6 weeks for
a "free" upgrade to a Rev 6.2 motherboard, and then spend $45 to have my
local dealer install it.  It works wonderfully now, but I want to advise you
of the precautions you'd need to take before undertaking this.