HDTenEightyP/NetNews huggingface dataset:
From: troyer@nynexst.com (Tom Royer)
Newsgroups: rec.games.vectrex
Subject: Vectrex Dual-Port RAM Development System
Date: 8 Oct 92 15:14:37 GMT
Organization: Nynex Science and Technology


Hello,

   Has anyone successfully built a Vectrex Dual-Port RAM Development system?
A GIF of the schematic is in the archives.  I'm trying to build an Amiga based
development system for the vectrex based partially on this circuit and am
having trouble getting it to work.  On the development side I am using an
eprom-programming circuit availible in various Amiga archives (eprommerv2.lzh?)
I can load a program into the ram and read it back no problem, so this proves
that the eprommer circuitry and at least half of the dual port mechanism is
working.  The problem is that the vectrex wont read the ram from the other
side.  If I power on the vectrex while the amiga side is selected, I get
mine-storm (this makes sense).  If I power on the vectrex with the vectrex
side selected, the vectrex just seems to freeze up.  Actually, something is
happening, cause the data-lines are pulsing madly as I would expect them too,
but the vectrex is otherwise blank and silent (no high-pitched whine).  If I
disconnect the OE* line between the vectrex and the interface, the machine
no longer freezes, and I get mine storm regardless of what side is selected.
At one point, I noticed that I was not getting a good logic-1 on the select
pins of the '157s when the vec side was selected, so I added an additional
pull-up to +5 closer to the chips, and the '157s seem to be doing their job.
I can use a logic pulser and probe to verify this.  The direction and selection
pins on the '245 transceiver seem to be correct as well.
My implementation has a few defferences:

  o The interface is powered by its own power supply, but I'm still connecting
    the ground from the amiga and vectrex to the ground of the interface

  o I'm using a 32K sram, so I added an additional '157 for the extra address
    lines.

  o I'm using all HCT parts (an apparent requirement for the amiga side).
    Should this work for the vectrex busses?

I hope that I've included enough detail.  If anyone has worked with this 
schematic, I would appreciate any possible help.  Is the original author of
the circuit out there (Jeff Lavin?).  

Hopefully I can get this working soon and start writing some new games for my
fellow veccies..

FYI, the amiga side it interfaces through the centronics-parrallel port.  So
this hardware sould work on any computer with a similar port (needs to be
bi-directional to verify that the program made it to the interface, though).

Any comments, questions, advice, etc. please e-mail me at:

troyer@nynexst.com

                                      Thanks in advance,
                                         -Tom Royer
Newsgroups: rec.games.vectrex
From: sandhoff@csus.edu (John F. Sandhoff)
Subject: ArtMaster instruction manual online!
Originator: sandhoff@syscube.ccs.csus.edu
Keywords: archives, ArtMaster, instructions
Organization: California State University Sacramento
Date: Fri, 9 Oct 1992 01:03:16 GMT

I have scanned the instruction manual provided with the ArtMaster cartridge
(a program that uses the famed light pen!) and made it available on the
archives. The PKZIPped file can be picked up via Anonymous FTP to address
csus.edu, file /pub/vectrex/instructions/artmaste.zip (no, that's not a
typo).

Each page of the original manual was scanned in at a resolution of
300 x 300 dpi over an image size of 4.25 x 6.25 inches. The scan program
used was PC Paintbrush, set to black and white mode (no greyscales). The
resultant files are in .PCX format.

The files consist of PAGE-F and PAGE-B, the front and back covers; PAGE00,
the inside-front cover; and PAGE01-PAGE16, the 16 pages of the manual. The
inside back page was not scanned as it is blank.

My appreciation to John MacDonald for making the original available to
me (See John, I really *did* get around to it :-) ).

-- John F. Sandhoff
--   California State University Sacramento
--      sandhoff@csus.edu

-- 

Test signature
From: U59985@uicvm.uic.edu
Newsgroups: rec.games.vectrex
Subject: Re: Who made the Vectrex?
Date: 16 Oct 92 15:39:02 GMT
Article-I.D.: uicvm.92290.103902U59985
Organization: University of Illinois at Chicago

If I remember correctly, a company called GCE did the original development for
the Vectrex. Then they sold it to a much larger company, I forget the name. But
 as to who initially designed the Vectrex, I don't know. Hey, I was only 10 at
the time. :)

From what I remember though, the reason the Vectrex was built was that there wa
s a spate of vector graphics arcade games at the time (Asteroids, Star Castle,
Tempest, etc.) and people were really interested in them. Also the company, GCE
 was able to get a good deal on a bunch of vector tubes that someone had alread
y manufactured but couldn't get rid off for some reason or another. The Vectrex
 when under when the video game market collapsed in 1983 AND their original sup
ply for vector tubes ran out. The company then discovered that producing their
own tubes was not cost-effective. This was especially true considering what the
 Vectrex and other game systems were selling for at the time. I remember buying
 mine for about $100 just before it dropped out of the market entirely.

Hope this helps.

Remember, this is all I remember from my youth. It may or may not be accurate.
If not, I hope someone will post corrections as I would also like to know the r
eal story.

Thomas
Newsgroups: rec.games.vectrex
From: lionel@cs.city.ac.uk (Lionel Tun)
Subject: Re: Vectrex Dual-Port RAM Development System
Organization: City University, London
Date: Fri, 9 Oct 92 13:07:12 GMT

troyer@nynexst.com (Tom Royer) writes:
>Hello,

Sorry I can't help, but good for you, trying this idea. Hope
it goes ok.

--
Lionel Tun   (lionel@cs.city.ac.uk)
Vision Group, City University, London, EC1V 0HB. 071-477 8000 x 3889
From: dostal2060@iscsvax.uni.edu
Newsgroups: rec.games.vectrex
Subject: Re: Who made the Vectrex?
Date: 15 Oct 92 16:48:18 -0500
Organization: University of Northern Iowa

MeatHead--

        I have a feeling that guy next to you was feeding you some serious B.S. 
To be perfectly honest, I haven't heard about Vectrex since about 1980 in an
issue of Games magazine.  I didn't know it was still around (thought Nintendo
and Sega had oligopolized everything).
From: cust_ts@klaava.Helsinki.FI (Tero Sand)
Newsgroups: rec.games.go
Subject: Re: time limit on igs
Date: 12 Oct 92 07:22:35 GMT
Organization: University of Helsinki

In article <matbepx.718823009@gsusgi1.gsu.edu> matbepx@gsusgi2.gsu.edu (Bob E. Peatman) writes:
>I am glad people are talking about the time limits, I have been asking for
>more time and will quit doing it. I certainly agree about people asking
>to take back moves that are not typo's, i make dumb moves and then see a
>second later. I still can not get the terminal emulation part of the PC client
>to work for me. Even if I get hooked up to the server on telix then
>get out and run the client. No luck. I use a board and stones next to the 
>PC.  I won't be asking for more time any more.  
>                                          Bob Peatman ( >15 kyu approx.)

Please remember that this is about slow playing - if you have unrelated
problems (net lag, computer crashes etc.), it's ok to ask for more time. 
-- 
-Tero Sand
  EMail: cust_ts@cc.helsinki.fi     Snail mail: Auroran Sairaala os. 6-1
  (if that doesn't work, try                    Nordenskioldinkatu 20
   custts@cc.helsinki.fi)                       00250 Helsinki 25, Finland
From: psr@acsu.buffalo.edu (Lord Strider of the Hill People)
Newsgroups: rec.games.go
Subject: X interface for IGS
Date: 8 Oct 92 04:00:45 GMT
Organization: UB

I heard someone made a program available that provided a graphical interface
with the Go Server.  Does anyone know where I could find this?
Thanks.
-Strider 15k (I hope)

-- 
Strider                     | SUNY @ Buffalo | psr@acsu.buffalo.edu
Lord Mayor, The Hill People | (716) 636 4862 | V127MHSK@ubvms.bitnet

"Son, I am able," she said, "though you scare me."  "Watch," said I, "beloved."
Newsgroups: rec.games.go
From: I0060301@dbstu1.rz.tu-bs.de (Klaus Blumberg)
Subject: IGS-rankings (or better no rank)
Organization: Technical University Braunschweig, Germany
Date: Fri, 16 Oct 1992 13:11:21 GMT

i don't understand why people do not give their rank in the first
place. What do they get out of it? normally u find that the stronger
players tend not to give their rank, the more the pity.
in my opinion their is good reason not to a rank only if u are new
to the ranking system, i.e. u haven't played on club level.
 
in regard to the ongoing debate about computerized ranking:
i'm against it. the levels between, say, USA, Europe and Korea are
far to wide apart to allow a proper ranking. as rank tend to follow
the highest rank the would be an inflation in the ranking which would
falsify the whole experiment.
 
btw: how can players claim to be seven or eight dan, when even the
japanese federation acknowledges just a handful of 7-dans?
and the Japanese ranking is even more lenient than the American ...
if their strength is claimed by having played professionally, why don't
they give their pro-rank?
 
well, written in an outburst on seeing so many NR-players on the IGS ... :-)
From: matbepx@gsusgi2.gsu.edu (Bob E. Peatman)
Subject: time limit on igs
Summary: time limit on IGS
Organization: Georgia State University
Date: Sun, 11 Oct 1992 17:03:29 GMT

I am glad people are talking about the time limits, I have been asking for
more time and will quit doing it. I certainly agree about people asking
to take back moves that are not typo's, i make dumb moves and then see a
second later. I still can not get the terminal emulation part of the PC client
to work for me. Even if I get hooked up to the server on telix then
get out and run the client. No luck. I use a board and stones next to the 
PC.  I won't be asking for more time any more.  
                                          Bob Peatman ( >15 kyu approx.)
From: julianr@aisb.ed.ac.uk (Julian Richardson)
Newsgroups: rec.games.go
Subject: Re: etiquette of time on IGS
Date: 7 Oct 92 16:11:47 GMT
	<1992Oct7.071149.27432@klaava.Helsinki.FI>
Organization: DAI, University of Edinburgh


In article <1992Oct7.071149.27432@klaava.Helsinki.FI> tolvanen@klaava.Helsinki.FI (Martti Tolvanen) writes:
>    Just my $0.02 worth: I think adding time is justified when there are
>    network problems that steal time, but otherwise one should stick to the
>    time limit given at the start of the game.  If you can't play fast
>    enough, you lose, and maybe that'll motivate you to play faster or
>    choose a more appropriate time limit next time. 
> 
>    Martti, 15k
I think this is rather severe. In an informal game, the point of the time limit
is to encourage the players to play quickly enough.  Personally, if I am
playing a (real live) friendly game and my flag drops, I usually continue with
the game, even though I may already have lost in some sense. I would be
inclined to adopt the same policy on the IGS.

Julian O-)


--
ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
o    O     Cyclops    10k                          |   julianr@aisb.ed.ac.uk  o
o    |                          can                |   cyclops on IGS         o
o   \_/                  see        you, Odysseus! |                          o
ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
Newsgroups: rec.games.go
From: dif@bhprtc.scpd.oz.au (David Faulkner)
Subject: Corner attacks
Organization: BHP Steel, Sheet & Coil, Research & Technology Centre
Date: Thu, 15 Oct 92 01:09:35 GMT

I am a relative beginner at go, playing regularly against someone a bit
better than myself but still without much proper background.

In my last game, I had two corners nicely sewn up, and my opponent
managed to make a nice little group complete with two eyes right in
the corner, somthing like this:
(can't exactly remember where my black stones were around it, so I've
left them out).
| . . . . . . . . . . . . .      The bugger did it to me TWICE, and I
| O O O O O O O . . . . . .      seemed unable to stop him. It cost me
| # # # # # # O O . . . . .      about 30 points all up (the other group
| . . . . . # # O O O O O .      was a bit bigger than this one). As it
| . . . . . . # # # # # O O      turned out, I lost by more than that,
| . O O . . . . . . . # # O      but I don't want it to happen again.
| O . O . . . . . . . . # O
| . O O . . . . . . . . # O      Does anyone have some advice on how
+--------------------------      to stop opponents doing this to me.

Any help much appreciated.
Thanks,
	-dif-
-- 
Dave Faulkner, Research Engineer                    (dif@bhprtc.scpd.oz.au)
BHP Coated Products Division, Research and Technology Centre
Port Kembla, New South Wales, Australia.
Newsgroups: rec.games.go
Date: Tue, 13 Oct 1992 19:01:33 -0400 
From: Jing Yang <jy23+@andrew.cmu.edu>
Subject: Help

Is there anybody having any information to use IGS by person computer?

Thank you very much

Jing Yang



Newsgroups: rec.games.go
From: wschip76@ursa.calvin.edu (W Schipper III)
Subject: Re: IGS rankings (formerly Blitz tournament)
Organization: Calvin College
Date: Wed, 7 Oct 1992 22:56:09 GMT

>  As to handicaps, my concern is that with all the talk of bogus ranks, they
>might not be accurate enough.  But in principle, good idea; two rated players
>play at the appropriate handicap level, but if either is NR, no handicap.
>  Would it be possible to set a threshold where if a player wins a handicap
>game by more than X stones, his rating is bumped up (for tournament purposes
>only) by 1 step (and the opponent's dropped)?

Why not carry something like this over to the whole IGS?  Players start NR,
are ranked by their first few games (5 or so).  As they continue to win or 
lose, the rank is gradually adjusted.  This could make the rankings much less
arbitrary.

Just a thought...

Tom Schipper  

Newsgroups: rec.games.go
From: jt@fuw.edu.pl (Jerzy Tarasiuk)
Subject: Re: Blitz tournament
Organization: Warsaw University Physics Dept.
	<1992Oct7.012154.14759@news.vanderbilt.edu>
	<1992Oct7.040832.16995@news.vanderbilt.edu>
	<1992Oct7.182601.43670@kuhub.cc.ukans.edu>
Date: Fri, 9 Oct 1992 12:53:55 GMT

>>>>> On 7 Oct 92 23:26:00 GMT, sloane@kuhub.cc.ukans.edu (Bob Sloane) said:
Bob> In article <1992Oct7.040832.16995@news.vanderbilt.edu>,
Bob>  LIPSCOJA@ctrvax.vanderbilt.edu (Andy Lipscomb) writes:
>   If sudden-death is the way we go, I would suggest 15min, 19x19 in the
> winners' bracket and 10min, 13x13 in the losers' bracket.
Bob> The problem with time limits on igs is that you are limited by the
Bob> speed of your communications line.  I sometimes play from home over a
Bob> 2400 baud modem. It takes about 10 seconds to update the board after
Bob> every move. That means that I can't finish a game in under 30 minutes,
Bob> even if I make my moves with no thought at all (which I frequently do :-).

As I know TCP/IP protocol, sender can get acknowledge when its data
is received by destination. I suppose it should be possible to count
the time given for thinking from receipt of acknowledge from go client
program 'all data for display received' to receipt of next move.
(this would mean you have for every move 10 seconds MINUS time needed
to display board update un your screen, but the display time is less
than second :-). Does the IGS go server count time this way ?
(however, an non-honest player would be able to modify his communication
software to display received data, inform server data was corrupted and
need retransmit it, then wait e.g. a minute and then send acknowledge
when data arrives next time... furtunately it is not easy :-)

Another problem is time needed to play entire 19x19 game, I suppose
it can take few hours when played through slow communication lines.
May be need for pause possibility: tell server what move is done and
that a pause is requested, server would inform the opposite player
about pause request and if he/she would agree, pause game WITHOUT
informing the opposite player what move was done (similar rule of
pausing is (or was) used on chess tounaments when game was to be
continued on next day... ). Can IGS do it ?
From: ssuferry@csug.cs.reading.ac.uk (James Michael Ferryman)
Newsgroups: rec.games.go
Subject: >>>>> go <<<<<
Date: 12 Oct 92 21:35:32 GMT
Organization: University of Reading

Being an absolute beginner in 'go' does anyone have any notes etc regarding
the game that they are willing to post up please.  Also, what is the
difference between the conventional go and go-moku ?

Thanks,   James.
From: dwr2560@zeus.tamu.edu (RING, DAVID WAYNE)
Newsgroups: rec.games.go
Subject: Re: IGS rankings (formerly Blitz tournament)
Date: 17 Oct 92 00:09:00 GMT
Organization: Texas A&M University, Academic Computing Services
News-Software: VAX/VMS VNEWS 1.41

tcasey@adobe.com (Tim Casey) writes...
>	2)  If ranks are *ever* done on IGS, computed ranks should be
>	    kept *private*.  May people told me this.  I do not see
>	    an advatage to computed ranks.  If you do not know your
>	    strength, you are probably weaker than you think you are.

The point of computed ranks is not that you can call yourself a '3dan' or
whatever, the point is to have some standard scale with which to compare
yourself to potential opponents, so you can find an even game. If people
feel that they have to hide this information, then there are
two solutions: keep computed ranks private, or invent a totally new scale,
so that people can translate this scale into dan's and kyu's in any way
they please.

Currently the only reliable info to guess a potential opponent's strength is
'thist person'. But that info doesn't go back very far if the person doesn't
play often.

Dave Ring (Cdude 5k)
Organization: University of Illinois at Chicago
Date: Wednesday, 7 Oct 1992 08:55:56 CDT
From: <U50329@uicvm.uic.edu>
Newsgroups: rec.games.go
Subject: Chicago Tournament

We had our second AGA tournament October 3.  Back in May, we had 21
participants; this time that number increased to 32.  We hope that kind of
growth will continue.
The players ranged in rank from 18 kyu to 6 dan.  Among the latter was Mr.
Joong Ki Kim of Battle Creek MI.  He was the US representative at the World
Amateur Championship this year in Japan.  Also playing was Ms. Liping Huang,
professional 4 dan from China.  I believe that this is the first time a
professional has played in an AGA rated and sanctioed event, but I don't
think it will be the last.
Let me take this opportunity to invite you all to our next tournament, loosely
scheduled for March 1993.
From: watanabe@milton.cs.uiuc.edu (Larry Watanabe)
Newsgroups: rec.games.go
Subject: Re: IGS-rankings (or better no rank)
Date: 16 Oct 92 16:25:05 GMT
Article-I.D.: m.1992Oct16.162505.805
Organization: University of Illinois, Dept. of Comp. Sci., Urbana, IL

I0060301@dbstu1.rz.tu-bs.de (Klaus Blumberg) writes:

>i don't understand why people do not give their rank in the first
>place. What do they get out of it? normally u find that the stronger
>players tend not to give their rank, the more the pity.
>in my opinion their is good reason not to a rank only if u are new
>to the ranking system, i.e. u haven't played on club level.

>well, written in an outburst on seeing so many NR-players on the IGS ... :-)

Maybe many of these players aren't giving their rank because they
have no clue what it is?

It is my experience that the majority of strong players are
from mainland China. Given the alleged disparities between
ranks in the USA, Japan, Korea, Europe etc. it is probably
understandable that they have no idea what rank they 
should claim on the server.

Since most of the players on IGS are from mainland China,
maybe we should use those rankings. I'll bet that most
players have an accurate idea of their rankings in China,
and those of us not from there could interpolate our
own ranks.

-Larry Watanabe	(4-dan on IGS, whatever that means)
Newsgroups: rec.games.go
From: doshay@ursa.arc.nasa.gov (David Doshay)
Subject: Re: Used Go sets?
Organization: NASA-Ames Biocomputation Center
Distribution: rec.games.go
Date: Tue, 13 Oct 1992 16:39:05 GMT

In article <DEREK.92Oct10235423@au-bon-pain.lcs.mit.edu>, derek@au-bon-pain.lcs.mit.edu (Derek Chiou) writes:
|> Hello,
|> 
|> I was wondering if anyone had a decent used Go set that they would be
|> willing to sell?
|> 

I do not, but I presume that this is to save $$$. I got a perfectly good 
set at a Korean grocery store. The stones were $10, ash bowls $8 for 2,
and a lousy but useable board for $10. The stones are not all the same size
or shape, but I find that I like that: it makes a little more variation in the
patterns. The bowls are nice. 

I got several of these sets and use them for 'loaners' when I teach somebody
how to play.

David		doshay@soma.arc.nasa.gov

The thought police insist I tell you:
my thoughts, not NASA's
Newsgroups: rec.games.go
From: derek@au-bon-pain.lcs.mit.edu (Derek Chiou)
Subject: Used Go sets?
Organization: MIT Lab for Computer Science, Cambridge, Mass.
Distribution: rec.games.go
Date: Sun, 11 Oct 1992 04:54:23 GMT

Hello,

I was wondering if anyone had a decent used Go set that they would be
willing to sell?

Derek Chiou
derek@abp.lcs.mit.edu
From: crosin@cs.ucsd.edu (Christopher Rosin)
Newsgroups: rec.games.go
Subject: UCSD Go club?
Date: 9 Oct 92 20:41:20 GMT

Does anyone know if there is a Go club at UCSD? If
so, where and when does it meet?

Thanks...
-Chris Rosin
 crosin@cs.ucsd.edu
From: dxb105@phys.anu.edu.au (David Bofinger)
Newsgroups: rec.games.go
Subject: Re: Corner attacks
Followup-To: rec.games.go
Date: 15 Oct 1992 02:35:02 GMT
Organization: Theoretical Physics, Australian National University
Distribution: world
NNTP-Posting-Host: 150.203.15.19

In article <1992Oct15.010935.16553@bhprtc.scpd.oz.au>,
dif@bhprtc.scpd.oz.au (David Faulkner) wrote:
> In my last game, I had two corners nicely sewn up, and my opponent
> managed to make a nice little group complete with two eyes right in
> the corner, somthing like [diagram deleted]
> Does anyone have some advice on how
> to stop opponents doing this to me.

It's hard to say without seeing the position after his first move,
but the short answer is probably that there isn't any way to stop
him. I'd guess he invaded at the ever popular 3-3 point: such groups
live unless you have stones reasonably close to them. A stone on the
handicap point isn't enough.

In short, your best method of revenge will be to learn to do it back
to him.

------------------------------------------------------------------------------
David Bofinger  AARNet: dxb105@phys.anu.edu.au
                Snail:  Dept. of Theoretical Physics, RSPhysSE, ANU, ACT,
2601
------------------------------------------------------------------------------
From: arminius@soc13.acpub.duke.edu (Ian Carter)
Newsgroups: rec.games.go
Subject: Go mail-order
Date: 13 Oct 92 14:17:36 GMT
Reply-To: arminius@soc13.acpub.duke.edu (Ian Carter)


  Could someone send me an address for Ishi press, or any other good mail order
source for Go sets. Thanks.
From: wenz@ucs.orst.edu (Wen Zongyao)
Newsgroups: rec.games.go
Subject: what's wrong with igs?
Date: 15 Oct 92 18:52:46 GMT
Article-I.D.: news.Bw6F3z.803
Organization: University Computing Services - OSU

I can't get into the server for two days.  Is there
anything wrong with it?  Please reply by e-mail.

Thank you.

Wen Zongyao