HDTenEightyP/NetNews huggingface dataset:
From: deragon@JETHRO.CS.NYU.EDU (Seeker)
Newsgroups: alt.games.gb
Subject: 6 spots left
Date: 6 Jan 1993 23:04:33 -0600
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu


	The following 24 people have sent me completed racegens, if you 
have sent me mail expressing interest in playing, but have *not* sent
me a racegen, please do so quickly!

From solman@Athena.MIT.EDU
From gfuchs@email.tuwien.ac.at
From rlewis@ISI.EDU
From jl4l+@andrew.cmu.edu
From vaitkus@ptltd.com
From ninja@halcyon.halcyon.com
From robertc@phoenix.Princeton.EDU
From Alain.Cedelle@irisa.fr
From f33054r@kaira.hut.fi
From jim@halcyon.halcyon.com
From dpund@silver.ucs.indiana.edu
From mbmxte@cass146.UCSD.EDU
From tarjan@iastate.edu
From boutell@isis.cshl.org
From dloher@ponder.csci.unt.edu
From mange@lysator.liu.se
From jkoi@Niksula.hut.fi
From mikeq@hws1.ma30.bull.com
From vaitkus@ptltd.com
From robertc@phoenix.Princeton.EDU
From Alain.Cedelle@irisa.fr
From f33054r@kaira.hut.fi
From willson@seas.gwu.edu
From haffner@janis.astro.nwu.edu

	I have be so deluged with mail, that I kinda lost track.  If you
are on this list and *do not* want to play, please send me mail saying
so.  If you are *not* on this list and have send me a racegen *before*
Wed Jan  6 23:30:00 EST 1993, please send me mail telling me so.

	I may have lost a few pieces of mail, as my mailer is getting overloaded,
so if you have send me anything, and I have not replied in some way, please
send it again.


	Anyway, there are 6 spots free still, and they will be filled on a first
come first serve basis.   There are numerous people who have send me mail and
expressed interest in playing, but have *not* sent me a racegen.   These
people will be given preference in for these slots.


	Also, please send me your thoughts on the update schedule, I was 
thinking about having a 20-30 update start, then one per day after that.
The could be an occasional quasi-blitz on the weekends, if enough people
want it.  (ie: maybe 3 updates on the weekends)


	Thanks...

		Seeker


-----
John Deragon		   deragon@cs.nyu.edu | deragon@jethro.cs.nyu.edu
-----
Space is big.  You just won't believe how vastly, hugely, mind-bogglingly
big it is.   I mean, you  may think it's a long  way down the road to the 
drug store, but that's just peanuts to space.
-- "The Hitchhiker's Guide to the Galaxy"
From: starride@nighthawk.ksu.ksu.edu (David Chase)
Newsgroups: alt.games.gb
Subject: Please ignore the previous article NYU Game by me.
Date: 6 Jan 1993 13:27:46 -0600
Organization: Kansas State University
NNTP-Posting-Host: nighthawk.ksu.ksu.edu

   Sigh oh well   please ignore the previous article   I hit the wrong button.


	Sigh
Newsgroups: alt.games.gb
Subject: Gov for hire.
From: pmbarlow@miavx1.acs.muohio.edu (Pete Barlow... 'The Candy Guru')
Date: 12 Jan 93 10:22:53 -0500
Organization: Miami University Academic Computer Service"

Anyone  needing  a gov can  contact   me.

TCG, pb.
From: Petri.Wessman@hut.fi (Petri Wessman)
Newsgroups: alt.games.gb
Subject: Re: GBII client problem
Date: 11 Jan 93 16:39:04 GMT
Reply-To: Petri.Wessman@hut.fi
Organization: La Gata Encantada

On Mon, 11 Jan 1993 00:10:35 GMT, ianb@netcom.com (Ian Barkley) said:

Ian> Hello, fellow net-creatures. I am having a problem with the gbII
Ian> client (the most recent version on xcf.berkeley.edu) - namely, it
Ian> doesn't handle screen control correctly. When I invoke gbII, it
Ian> clears the screen correctly, but then all output is mushed
Ian> together on the line just above the status line, each line
Ian> over-writing the last (except for the command prompt, which
Ian> appears in its correct? position below the status line).

Yup, I'm having a problem with it too. It works ok with a fairly smart
terminal type (I've tried vt[12]00 and an ansi variation), but when I
try it with my home machine's 386bsd pc3 terminal entry (which is
pretty primitive) I get exactly the same effect as you. It's probably
something quite simple, but I haven't had time yet to track it down.
Here are *my* termcap/terminfo entries (collect them all, win fabulous
prices :-)

Termcap:

pc3|386bsd|IBM PC 386BSD Console:\
	:li#25:co#80:am:bs:bw:eo:\
	:cd=\E[J:ce=\E[K:cl=\Ec:cm=\E[%i%2;%2H:do=\E[B:ho=\E[;H:\
	:nd=\E[C:up=\E[A:so=\E[7m:se=\E[0m:us=\E[4m:ue=\E[0m:\
	:ac=l\332q\304k\277x\263j\331m\300w\302u\264v\301t\303n\305:\
	:kb=^h:kh=\E[Y:ku=\E[A:kd=\E[B:kl=\E[D:kr=\E[C:\
        :sr=\E[T:sf=\E[S:

Terminfo:

pc3|386bsd|IBM PC 386BSD Console,
	lines#25, cols#80, am, bs, bw, eo,
	ed=\E[J, el=\E[K, clear=\Ec, home=\E[;H,
	cup=\E[%i%p1%d;%p2%dH,
	cuf1=\E[C, cuu1=\E[A,
	cud1=\E[B, cub1=\E[D,
	smso=\E[7m, rmso=\E[0m,
	smul=\E[4m, rmul=\E[0m,
	kbs=^h, khome=\E[Y,
	kcuu1=\E[A, kcud1=\E[B,
	kcub1=\E[D, kcuf1=\E[C,
        ri=\E[T, ind=\E[S,
	ac=l\332q\304k\277x\263j\331m\300w\302u\264v\301t\303n\305,

//Petri
From: cs178waj@sdcc5.ucsd.edu (Christopher Fodor)
Newsgroups: alt.games.gb
Subject: Re: Ultima 5
Date: 8 Jan 93 19:30:30 GMT
Organization: University of California, San Diego

In article <1993Jan8.171345.23762@ncsu.edu| jlsmith@eos.ncsu.edu (JOHN LEE SMITH) writes:
|
|I have some questions about Ultima 5.

Great, ask your Mother.  (Who'll probably tell you to shutup.)
|
|The first thing I want to know is  there anybody
|out there who knows where the entrance to the
|dungeon doom is?

First, you shutup.

|
|I know you have to use the amulet to find it, but
|I've searched all over the underworld wearing it
|with no luck.

Too bad, have you tried shutting up?

|
|Also so could you also include hints that would be
|helpful once I enter the dungeon DOOM.

What a wonderful sentence.  Maybe you'd be better off
if you shutup.

|
|
|Could you please send email directly to me at the 
|following address.

Could you please shutup?

|
|jlsmith@eos.ncsu.edu
|
Chris
|
|Thanks.

Shutup.
Newsgroups: alt.games.gb
From: varneyml@wckn.dorm.clarkson.edu (Mike Varney)
Subject: Re: BUG?!
Organization: Clarkson University
Date: Sat, 9 Jan 1993 15:37:02 GMT

d89-tho@drax.nada.kth.se (Taquin Ho) writes:
>	Why send a Mech into space? Aren't Mechs meant to be ground based
>	heavy armored tanks for close quarter battles? Like the ones you
>	see fighting the rebels in Terminator I and II, or the walking
>	robots from the Star wars trilogy.

>	If you want space control use your fighters or other ships. And if
>	you want to move Mechs to other planets, well, T's dont have
>	hanger space for nothing.

>	/Taquin

I always had them figured for combination flying/walking robotic type deals,
like in all them cartoons.  They could fly from place to place, but you
wouldn't set very many speed records.  Hence a speed of like 1 would still
point to using other ships as transporters; however, this would let you
use a (max_speed==0) distinction for things which could not be loaded into
hangers.  Then you wouldn't have to do something like add another field to the
structure,wchich would prevent current game runners from upgrading to the
new code.

							Mike

P.S. - The mention of the T's reminded me... wasn't there talk of removing
either the hyper ability of Ts or their hanger?  Was anything like this done?
Newsgroups: alt.games.gb
From: varneyml@wckn.dorm.clarkson.edu (Mike Varney)
Subject: Re: BUG?!
Organization: Clarkson University
Date: Fri, 8 Jan 1993 19:29:02 GMT

cs178waj@sdcc5.ucsd.edu (Christopher Fodor) writes:

>In article <1993Jan8.130218.1503@email.tuwien.ac.at> gfuchs@email.tuwien.ac.at (Gernot FUCHS) writes:
>>that this function is only called when the ship gets a direct hit. To my
>>opinion the ship should retaliate fire at that moment the enemy ships
>>take it under fire, so the hitprobability would be equal to the one of

>Then I would just fire one gun with a small expendable ship until I
>ran you out of destruct!

>Chris

It's parts of the game like this that promote strategy....

							Mike
From: macko@pilot.njin.net (Peter C. Macko)
Newsgroups: alt.games.gb
Subject: Re: PLEEEEEEASE !!! add a 'confirm' option/ Feep just says NO!
Date: 12 Jan 93 19:24:25 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

cs178waj@sdcc5.ucsd.edu (Christopher Fodor) writes:

>I dunno... I've been scrapping H's and O's for years and no one
>seems to mind... :)

  I disagree since I can think of at least 2 objections that immediately
come to mind.  Namely, mine and a certain constantly purring rapidly
reproducing fuzzy creature's.  Does the Fall 90 pooh game dredge up any
memories?  

>An idea I've had which I intend to eventually implement is to make a
>toggle switch you could set/unset requiring you to be at the scope 
>of the ship you wish to scrap for the scrap to work.  That would
>seriously eliminate mistaken scraps for me.

  I like the sounds of this.


					-Aesir



  Peter C. Macko                      Internet: macko@pilot.njin.net
  STAR Semiconductor Corp.                      pcm@star-semi.com
  LCSR/Network Research, Rutgers Univ.          macko@cs.rutgers.edu
                                      UUCP: {backbone}!rutgers!cs!macko
Newsgroups: alt.games.gb
From: ianb@netcom.com (Ian Barkley)
Subject: GBII client problem
Organization: The Order of Ancient Mysteries
Date: Mon, 11 Jan 1993 00:10:35 GMT

Hello, fellow net-creatures. I am having a problem with the gbII client (the
most recent version on xcf.berkeley.edu) - namely, it doesn't handle screen
control correctly. When I invoke gbII, it clears the screen correctly, but
then all output is mushed together on the line just above the status line,
each line over-writing the last (except for the command prompt, which
appears in its correct? position below the status line). 

The problem may have to do with my terminal type. I am using an old terminal
emulation program, which only supports types like adm3a, vt52, and tvi912.
But it is not a problem IN my terminal emulator - with any of the above
terminal types, and stty -tabs, stty 2400, stty rows 24, stty cols 80, all
the other screen movement programs, like jove, vi, nethack, tcsh, more, and
so on, work fine. (less warns that the terminal cannot scroll backwards and
cannot clear to end of line, but still functions correctly.)

For those who can interpret such things, here is the termcap entry for an
ADM3A:
la|adm3a|3a:am:bs:cm=\E=%+\040%+\040:cl=^Z:co#80:ho=^^:li#24:ma=j^Jk^P^K^Pl\040:nd=^L:up=^K:MP=^Z:MR=^Z:EG#1:BE=^G:BS=^U:CL=^V:CR=^B:RK=^L:UK=^K:LK=^H:DK=^J:HM=\036:  

I also tried getting around the whole problem by setting my terminal type to
dumb, but of course gbII said it didn't like not being able to position the
cursor.

Any hints would be appreciated.
-Ian Barkley
 ianb@netcom.netcom.com
Newsgroups: alt.games.gb
From: ddickey@aspen34.cray.com (Dan A. Dickey)
Subject: Re: Problems with 'xgb'
Originator: ddickey@aspen34
Organization: Cray Research, Inc.
Date: 11 Jan 93 08:36:13 CST


In article <1993Jan11.091835.26511@arbi.Informatik.Uni-Oldenburg.DE>, Andreas.Bartelt@arbi.informatik.uni-oldenburg.de (Andreas Bartelt) writes:
> Hello,
> 
> I have compiled the program 'xgb' on a SUN. Starting up and connecting
> to a host is no problem.


You only think you have the program 'xgb'.  It really isn't.
Throw it away.  :-)
	-Hydra
-- 
---------
Dan A. Dickey      ddickey@cray.com
Newsgroups: alt.games.gb
From: ninja@halcyon.com (Jonathan Roy)
Subject: Re: NYU Game
Organization: The 23:00 News and Mail Service
Date: Wed, 13 Jan 1993 01:23:13 GMT

ANy chance of updates at 9pm, or even 8pm EST? :) 10pm EST is
early for your west-coasters, but it's getting pretty late
over here... :)

Are you sure you want to blitz that long? It'll maek thing _very_ hard
on normals to keep up at that pace, unless they don't produce all the
ships they might otherwise..

Anyways, looking forward to the game!


-- 
  F F  Jonathan Roy, of the Free Access Foundation    Email: ninja@halcyon.com
   A   Mail faf@halcyon.com for information, or FTP to halcyon.com:  /pub/faf/
  F F  Vorlons, of the Galactic Bloodshed Development Team      GEnie: J.ROY18
 "Everything that has transpired has done so according to my design." - _RotJ_
Newsgroups: alt.games.gb
From: ianb@netcom.com (Ian Barkley)
Subject: Re: GBII client problem
Organization: The Order of Ancient Mysteries
Date: Mon, 11 Jan 1993 01:38:52 GMT

Oh, I guess I should have mentioned I'm on sparc IPX running SunOS 4.1.2
(IPX) - a BSD 4.3-type OS.

I also tried answering yes to the termio question in the setup thing, but
got no useful results (except a bunch of error messages I had to hack
around..).

-Ian

Newsgroups: alt.games.gb
From: ninja@halcyon.com (Jonathan Roy)
Subject: Gov needed for NYU
Organization: The 23:00 News and Mail Service
Date: Thu, 7 Jan 1993 00:38:16 GMT

I need a fairly-to-very experiance gov for the NYU game.
Anyone interested, just email me! Let me know your race prefs
so I can see if we'll get along. :)

 - Jonathan  (Vorlons, previously Valheru)


-- 
  F F  Jonathan Roy, of the Free Access Foundation    Email: ninja@halcyon.com
   A   Mail faf@halcyon.com for information, or FTP to halcyon.com:  /pub/faf/
  F F  Vorlons, of the Galactic Bloodshed Development Team      GEnie: J.ROY18
 "Everything that has transpired has done so according to my design." - _RotJ_
From: cs178waj@sdcc5.ucsd.edu (Christopher Fodor)
Newsgroups: alt.games.gb
Subject: Re: PLEEEEEEASE !!! add a 'confirm' option on scrap command.
Date: 12 Jan 93 16:04:19 GMT
Organization: University of California, San Diego

In article <12JAN199311494010@yin.irisa.fr> cedelle@yin.irisa.fr (Alain Cedelle) writes:
>
> I think GB will stay of few interest until this darn scrap command be modified
>in a safer sense with something like a 'confirm' option.
>

I dunno... I've been scrapping H's and O's for years and no one
seems to mind... :)

A "confirm" option is not feasible due to the way the server works
with all the players (it can't stop and wait for you to say yes.)

An idea I've had which I intend to eventually implement is to make a
toggle switch you could set/unset requiring you to be at the scope 
of the ship you wish to scrap for the scrap to work.  That would
seriously eliminate mistaken scraps for me.

Chris
From: deragon@JETHRO.CS.NYU.EDU (Seeker)
Newsgroups: alt.games.gb
Subject: NYU Game
Date: 12 Jan 1993 15:26:00 -0600
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu



	The NYU game is slated to start at 11PM EST Friday Jan 15th!!
The update schedule will be 15 minute updates until 4am EST, then one
perday, executing at 10pm EST daily.

	I know alot of you sent me mail, but something came up recently that
I am out of town, I will be able to take care of all outstanding
issues early thursday morning.   

	I am just posting this so people wont start to worry, as I have not
been around the past few days.  

	Anyway, if you sent me mail, look for a reply Wend or Thurs..


		TTFN
		Seeker
-- 



-----
John Deragon		   deragon@cs.nyu.edu | deragon@jethro.cs.nyu.edu
-----
Space is big.  You just won't believe how vastly, hugely, mind-bogglingly
big it is.   I mean, you  may think it's a long  way down the road to the 
drug store, but that's just peanuts to space.
-- "The Hitchhiker's Guide to the Galaxy"

Newsgroups: alt.games.lynx
From: vcsc1090@sfsuvax1.sfsu.edu (Dionicio Lazo)
Subject: test
Organization: San Francisco State University
Date: Tue, 12 Jan 1993 02:15:36 GMT

this is a test message
From: Bob_BobR_Retelle@cup.portal.com
Newsgroups: alt.games.lynx
Subject: Re: Atari Costomer Service phone #
Date: Sat,  9 Jan 93 16:30:10 PST
Organization: The Portal System (TM)
  <1ilh7dINNf5n@msuinfo.cl.msu.edu>

The last number I had for Atari Customer Service is: (408) 745-2367
 
The switchboard number is: (408) 745-2000 though, so you could just call
that and ask for Lynx Customer Service.
 
The exchange price for an out-of-warranty Lynx is $55, plus your old
Lynx of course..  you pay shipping there, they pay shipping back.
 
BobR
From: charriso@gssec.bt.uk.co
Newsgroups: alt.games.lynx
Subject: Where can I get Joust ?
Date: 12 Jan 93 12:10:58 GMT
Distribution: alt.games.lynx
Organization: British Telecom, Glasgow Systems and Software Engineering Center

Has Joust been shipped to the U.K. yet ? I went to several software shops on
Saturday, and no-one had even heard of it.

Also, when are we going to see Battle Wheels and Defender ? 
With Defender and Robotron in my collection, I'll never want for another game.

Cheers,

Colin
--
This is a test signature.
Newsgroups: alt.games.lynx,rec.games.video
From: whern@bnr.ca (William Hern)
Subject: Re: LYNX: Crystal Mines II bonus levels?
Keywords: crystal mines levels
Organization: BNR Europe Ltd, Maidenhead, UK
Date: Tue, 12 Jan 1993 17:57:13 GMT

These are the bonus levels that I have found so far:

 1 - "Deja View"    (KQVW), follows regular level 9 
10 - "Time Bomb"    (BNRY),  "   "   "   "   " " 59
12 - "Lava Slide"   (NMXS),  "   "   "   "   " " 66
18 - "Killing Time" (CHRN),  "   "   "   "   " " 96

There is also a bonus level following screen 84 
("Sidewinder" (CNQR)) but I haven't worked out how
to reach the bonus exit yet.

Hope this is of some help.

William Hern.
From: glover@casbah.acns.nwu.edu (Eric Glover)
Newsgroups: alt.games.lynx
Subject: In The Tube
Date: 7 Jan 93 20:33:47 GMT
Organization: Ankara Bay Shipyards

What is in the tube as far as third party releases.
Battlewheels seems to be coming,
I take it Storms of Doria is dead?

And Vindicators from Atari must be on perm. holding cycle.
Pitfighter has been reviewed by EGM but hasnt seen the light of day in my
part of the world [Chicago].  Joust is out, havent seen Dracula but Ive
heard its out.

Is there anything else new coming out soon?
Newsgroups: alt.games.lynx
From: mxd7977@ultb.isc.rit.edu (ELECTRONIC MUSICIAN)
Subject: Re: New Hack
Originator: mxd7977@ultb
Organization: Rochester Institute of Technology
Date: Fri, 8 Jan 1993 14:31:37 GMT


Just remember that the lynx uses a matrix type display, meaning that
each of its lcd triad elements is directly addressable and not scanned
as elements are in most conventionaly video monitors.  This makes the
design of a tv interface 5 times harder than if the lynx was using a 3
inch tube instead of the lcd.  But then again, the lynx would probably
then look like a zoom lenses rather than a handheld.  :-)

Regards,

E. M.
From: mathew <mathew@mantis.co.uk>
Newsgroups: alt.games.lynx
Subject: Re: New Hack (External Joystick for the Lynx)
Date: Fri, 8 Jan 93 12:50:36 GMT
Organization: Mantis Consultants, Cambridge. UK.
X-Newsreader: rusnews v0.98

pgoudas@thumper.bellcore.com (Paul Goudas) writes:
>>    Ever since I got my Lynx, about three or four days ago, I have had a
>>grip with the built in joystick. Especially in playing Robotron.  So, I
>>decided to add an external 2 button joystick.  I made use of the standard
>>pinouts being used on many of the systems today (Amiga, Genesis, Atari (all)).
>
>                             Also gravis makes a joypad for the Amiga that has
> four buttons.

That would be more ideal.  With four buttons you could map the other two onto
OPT1 and OPT2.

I might actually try this hack, if it can be done without permanent damage to
the Lynx.  I haven't played Zarlor Mercenary much because I worry that I'll
get carried away and break a fire button.


mathew
From: pgoudas@thumper.bellcore.com (Paul Goudas)
Subject: 24MHz hack
Organization: Morristown Research and Engineering
Date: Wed, 6 Jan 93 23:01:47 GMT

	The following is an update to a file that currently exists.

			LYNX (I and II) 24Mhz Hack


	1. Remove battery cover and all batteries.
	2. Turn Lynx screen down and remove the four screws.  LYNX II owners
will have to remove the rubber handgrips.
	3. Remove the screw in the battery compartment and the battery
compartement thereafter.
	4. Remove 4 connectors 
		a. Speaker 
		b. Backlight Power 
		c. Flat screen cable 
		d. "   "     "     "
	(a and b are easy, c and d must be pulled open the out)
	5. Place the screen in a safe place and begin desoldering the main 
boards Farraday shield.  It is best to desolder this from the backside of
the board, where the copper foil is located.
	6. Remove the two screws from the cartridge slot. 
	7. After removing the shield remove the copper foil.
	8. You should now see a crystal between two fairly large chips. 
Remove the crystal.  Be careful not to pull of part of the board when removing 
the crystal.
	9. Connect the two crystals and a switch as follows.  Be sure to keep
all wires to a minimum length.

            
        Quartz 1          ....:----------------> }  Connect these with the  
         |----|          |.|...|  Switch         }  points where you took
         |    |           |   |   (DPST)         }  the 16MHz quartz off.
         |----|           |   |                  }
          |  |            |   |                  } 
          |  :------------:   |                  }
          :-------------------;--------------->  }
          |  :----------------
          |  |      
         |----|        
         |    |
         |----|
        Quartz 2

        10. Reconnect everything in reverse order from step 7.
	11. Double stick tape the two crystals onto the board.
	12. Punch a hole into the side of your lynx and mount the switch.

			That's it.


NOTE:  NEITHER MYSELF OR MY EMPLOYER WILL BE RESPONSIBLE IF ANYONE DESTROYS
THEIR LYNX BY FOLLOWING THESE DIRECTIONS.

	Email to pgoudas@faline.bellcore.com if anyone would like to have this
done for them.
	

Xref: sparky alt.games.lynx:1532 rec.games.video:27302
From: kaminski@netcom.com (Peter Kaminski)
Newsgroups: alt.games.lynx,rec.games.video
Subject: Re: LYNX: Crystal Mines II bonus levels?
Date: 12 Jan 93 17:44:39 GMT
Article-I.D.: netcom.1993Jan12.174439.28563
Organization: The Information Deli - via Netcom / San Jose, California

In <1993Jan11.232331.2591@netcom.com> I wrote:

>We're still looking for ANY bonus level codes (well, besides the
>six we already have :) -- if you've got 'em, send 'em!

Emergency's over. :)  A kind soul sent us the a list for the rest of
the bonus levels, and now we can rest easy again.

Thanks all!

Pete
Newsgroups: alt.games.lynx
From: pgoudas@thumper.bellcore.com 
Subject: Re: Stun Runner?
Organization: Morristown Research and Engineering
Date: Wed, 6 Jan 93 15:53:57 GMT

	Hey Lynx owners, I completed the 24Mhz hack for my Lynx II and it works
great.   If you thought Stun Runner was fast now, play it with the CPU running
at 6Mhz or more precisely 5.4 Mhz:  a 50% increase in speed.  (My calculations 
may be incorrect on the new CPU speed.) 
	I have tried out all the cartridges at this speed and none of the
games have crapped out.  If anyone needs to know how do do this hack, I can 
email it to you or if enough people want it, I'll post it.



	Anyone know about the developer's kit for the Lynx?

						pgoudas@faline.bellcore.com
	

	
Newsgroups: alt.games.lynx,rec.games.video
From: kaminski@netcom.com (Peter Kaminski)
Subject: Re: LYNX: Crystal Mines II bonus levels?
Organization: The Information Deli - via Netcom / San Jose, California
Date: Wed, 13 Jan 1993 03:50:49 GMT

In <JGREELY.93Jan12112644@morganucodon.cis.ohio-state.edu>
jgreely@morganucodon.cis.ohio-state.edu (J Greely) writes:

>I'm convinced there *must* be one at the end of level 150, but it
>takes so long to go through that I've never gone back to it.

Thanks for the list!  Speaking of the end of level 150, Johanne's still not
made it through -- is there something really cool afterwards, or not?  (Not
that there has to be, or anything -- the rest of the game is cool enough --
she's just wondering if getting through 150 is worth it. :)

Pete
From: joeg@praven.gsf.dec.com (Joe Gaudreau)
Newsgroups: alt.games.lynx
Subject: Re: 24MHz hack
Date: 7 Jan 93 21:14:21 GMT
Organization: Dyslexic-U


So, why would I want to do this?  Does it improve game play, slow it
down, speed it up, change refresh rates or what?

Hmmmm?

Joe
-=-