From: imj1@cunixa.cc.columbia.edu (Imad M Jureidini)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: F-15 Strike Eagle III
Date: 19 Dec 92 18:08:22 GMT
Reply-To: imj1@cunixa.cc.columbia.edu (Imad M Jureidini)
Organization: Columbia University

In article <1992Dec19.144949.28529@netcom.com> primus@netcom.com (Robert keng) writes:
>imj1@cunixa.cc.columbia.edu (Imad M Jureidini) writes:
>: I have only one thing to say:
>: 
>: 	The game sucks.
>: 
>: I just erased of my hard drive.
>: 
>: The reason?
>: The animation on my 486/50 16 megs was basically the same as in the demo, which means terrible.
>
>		Huh? On my 486/33 it seemed ALOT faster than the demo, with
>everything on high detail....
>
>: The detail is very bad too.  This reminded me of Maximum Overkill, where the 
>: pixels are quite big.  But for Comanche, we were rewarded with very fast
>: animation.  Not so here.
>
>		No way. I hate to say this, but I don't agree with you on this.
>I thought everything is very detailed in this game. The only drawback is the
>framerate (that I can see), which I expect MPS would correct (don't ask me how)
>with patches (just like everyone else :-) ).
>
>: 
>: I played for half an hour, so I didn't even bother to get into the missions.  I
>: only played one, and there was no background storyline that you followed, just:
>: Go there.  Shoot that.  Then go there.  Shoot that.  Then come back.  Land.
>: Really exciting.
>
>		That's all fighter pilots do in wartime, right? They don't give
>a damn about no story: they would be too busy figuring out ingress/egress 
>routes, SAM/AAA threats, air threats, weather, visibility, accomplishing the
>mission, killing/eliminating the target, staying alive, etc, etc....
>
>
>: 
>: Anyway, no one should judge a game by hearing just one opinion, so I suggest
>: that whoever is planning on getting the game waits a little to hear other
>: reactions.  Maybe I am expecting too much...
>
>
>		Don't take this as a flame Imad. It's not. Just sharing my 
>opinion on the subject, that's all.
>
>I expect patches after patches for this game :-)
>
[Stuff deleted]
>
>primus
>primus@netcom.com
> 
Ok.  You're right.  The game is not as bad as I depicted it.  The animation was
slowed down on my computer because of the Gravis Ultrasound TSR I used to get
Adlib sound.  I tried it on a friends 486/50 EISA with LAPC-1.  It asbolutely
refused to work under DOS.  It would just hang when you where about to fly.  We
finally got it to run ... under OS/2! (A better DOS than DOS ;^)
Anyway, the animation was much better, even though I was a little disappointed
(it was a 486/50 after all...).  Anyway, the game has an unfinished feeling
about it.  The README.TXT file, which is supposed to give you important last 
minute information, just says: blah blah blah.  Seems like this got this game
out in a rush.
I also tried the game in the "authentic" flight model, and since never flied
an F-15 either, I can't say how good the flight model was.  But one thing is 
for sure:  It does fly like a septic tank.

So again, I would suggest anyone interested in this game to wait a little.  It
could probably become quite fun with a few patches and optimizations.
Anyway, I hope this helps...



*******************************************************************************
* imj1@cunixa.cc.columbia.edu			    Imad "Hexabyte" Jureidini *
*     The Ultimate Knight, Grand Priest of the Secrets of the Undefined.      *
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