HDTenEightyP/NetNews huggingface dataset:
From: suomi@lesti.hut.fi (Samuli Suomi)
Subject: Re: Clarkson Game final standings....
Organization: Helsinki University of Technology, Finland
	<1993Jan26.010542.10777@nwnexus.WA.COM>
Date: 27 Jan 93 19:39:54

In article <1993Jan26.010542.10777@nwnexus.WA.COM> ninja@halcyon.com (Jonathan Roy)
 writes:

>   Wanted to point a few things out... CReepazoids led the game
>   most of the time, then dropped out... GEM of course killed

Don't whine, man!

You led the game 'till we get jump tech! You just dropped out after we
had brought down about 70 of your 220 or so colonies!

And it was GEM who led the game in the very beginning when there was more than
just few active races!

After that break we had it was damn easy to you to take all those colonies you
had 'cause there were only few active races left.....

C'mon about 7 stars per player at the beginning, it's damn easy to spread out
while being almost one and only active played techie....while us mesos are
desperately trying to speed our pods up! :)


>   all our colonies and such without a responce from us.
>   You'll note his 33K morale, and Creep's -27K morale. :)

Yeah I must admit that most of our morale comes from killing unarmed women and
children, but... THAT WAS DAMN GREAT RELAXING EXPERIENCE!

>   Also, power in that game was still the older, messed up,
>   one that gave massive weight to morale, and little
>   to tech/ships/res, etc. 

So what!

>   Just had to be said by someone. ;)

Yeah like this also..... just to give few hard kicks to your yankee ego! ;)

but truly: while active Creepazoids is one of the best races I have seen....

>   -- 
>     F F  Jonathan Roy, of the Free Access Foundation    Email: ninja@halcyon.com
>      A   Mail faf@halcyon.com for information, or FTP to halcyon.com:  /pub/faf/
>     F F  Vorlons, of the Galactic Bloodshed Development Team      GEnie: J.ROY18
>    "Everything that has transpired has done so according to my design." - _RotJ_


Samuli Suomi 
aka Empire 
aka Ender, the gov of GEM...
--
 SAMULI SUOMI         * suomi@otax.tky.hut.fi      *  
 tel.+358-0-4553527   * s35327h@taltta.hut.fi      * ' BE  
 JMT 11 D 99          * suomi@niksula.cs.hut.fi    *     TRUE ' 
 02150 Espoo SF       * Samuli.Suomi@hut.fi        *          
Newsgroups: alt.games.gb
From: egge@tnds05.tele.nokia.fi (Esa Kettunen)
Subject: Governor wanted in NY game
Organization: /user1/u2/egge/.organization
Distribution: alt
Date: Fri, 22 Jan 1993 11:10:10 GMT

I'm in need of a governor. Especially, I'm in need of one who's able to
play through (most of the) the blitz. The race is a techie race but not
too wimpy, the home planet could be better. 

	--Esa Kettunen
	egge@tele.nokia.fi

Newsgroups: alt.games.gb
From: sigma@degas.ipl.rpi.edu (Kevin Martin)
Subject: Re: Clarkson Game final standings....
Date: Tue, 26 Jan 1993 03:38:56 GMT

varneyml@wckn.dorm.clarkson.edu (Mike Varney) writes:
>----==== PLAYER RANKINGS ====----
>      ##  Name           Morale   Tech  IQ
> 1 M [ 8] GEM             39312  201.21 159
> 2   [11] Selenes          9528  165.68 180
> 3   [14] Rakshasa         2972  150.14 195
           ^^^^^^^^

Hey, this is pretty righteous considering I NEVER logged in!

(I gave the race away, essentially, and credit goes to
jerosen@u.washington.edu, among others perhaps.)

-- 
Kevin Martin
sigma@ipl.rpi.edu
"I told you I'd shoot, but you didn't believe me! WHY didn't you BELIEVE me?!"
From: Andreas.Bartelt@arbi.informatik.uni-oldenburg.de (Andreas Bartelt)
Subject: Re: X-Map
Organization: University of Oldenburg, Germany
Date: Thu, 21 Jan 1993 19:41:35 GMT

tarjan@iastate.edu (RC Cola) writes:

>How do I get X-map to compile

>I get errors about things being undefined.. 

>cc -o gbII args.o bind.o command.o crypt.o gb.o help.o icomm.o key.o load.o map.o option.o proc.o socket.o special.o status.o stmt.o str.o term.o util.o xmap.o -ltermcap -lm -L/usr/lib/X11 -lX11;
>ld:
>Undefined:
>mwin_event_loop
>make_mwin
>xmap_plot_surface
>process_xmap_survey
>*** Error code 1


>is what I get..

>I am using a decstation 5000/25 with ultrix 4.3 and it is bsd 4.3 
>compatable.

>Thanks. 
>tarjan@iastate.edu

>Also it works with just imap but xmap is the only option that dosent work..

*sigh* me too. 

Seems like we both are missing the Motif Libraries... Is there a way
to get a X-Map with simple X11R5 ?

Bye,
      Tares

P.S.: Or a static linked client for SUN or better DEC 5000?


-- 

*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
 Name        : Andreas Bartelt
 Organization: Fachbereich 10 Informatik, Universitaet Oldenburg
 Nickname    : Tares                                            
 INTERNET    : Andreas.Bartelt@informatik.uni-oldenburg.de 
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
From: deragon@JETHRO.CS.NYU.EDU (Seeker)
Newsgroups: alt.games.gb
Subject: NYU Game
Date: 27 Jan 93 07:32:50 GMT
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu


	The bridge that connected jed to the rest of the world went bad,
that was the cause of the problems earlier.

	In the future, telnet to jethro.nyu.edu port 2010 to get
any information as to the state of the game.  It is what
I call the GB Announcement daemon.  

	I plan to have it update stats about the game automatically
in the future, but right now its done manually.  

	Anyway, jed is back up and alive.....

	Seeker
-- 

-----
John Deragon		   deragon@cs.nyu.edu | deragon@jethro.cs.nyu.edu
-----
Newsgroups: alt.games.lynx
From: matthews@microsoft.com (Matthew Sorrels)
Subject: Re: Invincibility in Batman returns
Date: 23 Jan 93 00:15:08 GMT
Organization: Microsoft Corporation

The Invincibility in Batman returns does work.  I didn't have a bit of
trouble entering the code the first time.  But I was a bit disapointed by
the game ending.  All I saw was a list of people who worked on the game, is
that really it.  You would think a little mini-movie would have been doable.
As it is I think Batman is in general one of the worse games in terms of
playability I have seen on the lynx.  It looks good but its really boring.
At least with this code I could see the whole game, I would have rather
gotten Warbirds or Robotron for free as they are much better games.

For those of you that missed it here is the code:

(I waited for the music to start playing then)
Press UP 8 times
Press DOWN 12 times
Press LEFT 15 times
Press RIGHT 19 times
Press OPTION 1 27 times (Should make an expolsion type noise at 19 presses
			 and a longer expolsion type noise at 27)

Then start the game with A or B.  Once the action starts press pause.
then press option 1 to skip to the next level(release the pause to see
it).  Press option 2 to become invincible.  You can still die by falling
though.



Matthew Sorrels
matthews@microsoft.com   |  Std. Disclaimers apply.
From: whern@bnr.ca (William Hern)
Newsgroups: alt.games.lynx
Subject: Re: Invincibility in Batman returns
Date: 21 Jan 93 09:42:38 GMT
Organization: BNR Europe Ltd, Maidenhead, UK

In article <1993Jan20.160319.10375@zip.eecs.umich.edu> positron@quip.eecs.umich.edu (Jonathan Haas) writes:
>In article <1993Jan19.162740.3877@nic.csu.net> carpio@sutro.SFSU.EDU (Jocelito T. Carpio) writes:
>>AT THE TITLE SCREEN (THE ONE WITH THE BATMAN LOGO) DO THIS
>>
>>1. PRESS UP 8 TIMES, DOWN 12 TIMES LEFT 15 TIMES RIGHT 19 TIMES AND OPTION 1
>>27 TIMES.
>>
>
>You must be joking!

I tried this cheat out on my Lynx last night and can confirm that it does
work. It was great to see finally what the last two levels looked like ...

Will.
Newsgroups: alt.games.lynx
From: marms@python.cs.unm.edu (Mike Arms)
Subject: Re: Invincibility in Batman returns
Reply-To: sandia!marms@unmvax.unm.edu (Mike Arms)
Organization: Sandia National Laboratories
Date: Fri, 22 Jan 1993 03:35:41 GMT

carpio@sutro.SFSU.EDU (Jocelito T. Carpio) writes:
>ALso, they have a password for CRYSTAL MINES II that will allow access to alll the games levels except the ZERO level. If you want me to post it, please
>let me know. I don't want to spoil it for the rest!

Definitely post it.  If you are really concerned, just put in a Control-L
as I show below.

Example

That way it's up to the reader.  Anyway I am interested in it.  Thanks.

-- 
Mike Arms
Editor of Encounter magazine
uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
InterNet:  unmvax.unm.edu!sandia!marms   or   sandia!marms@unmvax.unm.edu
Newsgroups: alt.games.lynx
Subject: Advertising
From: carpio@sutro.SFSU.EDU (Jocelito T. Carpio)
Date: 21 Jan 93 16:57:12 PST
Organization: San Francisco State University



I saw the Lynx advertisments and I can say blah! to them. Who really buys
sports cartridges for the lynx when the screen is too small to actually
see or play a game!.  What they should do is advertise Dracula or some
new upcoming game.
There are so many sports cartridges out anyway. They have idiots working
for atari plain and simple. You know, maybe we should let them take a 
look at these postings we put here and maybe that will change their way
of thinking!

What the hell do you think?
From: dlazo@sfsuvax1.sfsu.edu (Dionicio T. Lazo)
Newsgroups: alt.games.lynx
Subject: Lets get real
Date: 22 Jan 93 18:50:12 GMT
Organization: San Francisco State University


Ok, fellow Lynxers what is this newsgroup for? Its to post our hints
and secrets about the games we have  so that other lynxers can
be more informed! We can go on tlaking about how bad atari is, but
if you want change, write atari!

What the hell do you think?!
Newsgroups: alt.games.lynx
From: runehy@dhhalden.no (RUNE HYLDMO)
Subject: NEW GAMES.
Organization: Ostfold College
Date: Tue, 26 Jan 1993 09:03:34 GMT

Hi guys

Can anyone tell me if "Storms over Doria" will be released?
 
Other new games that will available in the near future?

Greets from

Rune Hyldmo
From: lszumel@hotcity.COM (Leo Szumel)
Newsgroups: alt.games.lynx
Subject: Re: Blue Lightning HELP!
Date: 27 Jan 93 06:52:44 PST
Organization: BBS

 I know!!!! [about blue lightening]...shit, that level [4] canyon run, took me
more time than the rest of the game.... I've finished the game.I had the level
codes for ever level ]that took me like 30 hours to get]... but my friend
wanted to borrow them.. and he lost them.. there's no way I can get pst that
damned canyon.. and you kow what? once you're out of the rocks, you still have
about another 1/4 of the runto go, with tanks and stuff.... so a couple times
you might get through, then get destroyed.
just keep tyring.
-Leo

-Leo
LSZUMEL@HOTCITY.COM
Newsgroups: alt.games.lynx
From: dlazo@sfsuvax1.sfsu.edu (Dionicio T. Lazo)
Subject: mortasl Komba
Organization: San Francisco State University
Date: Fri, 22 Jan 1993 04:24:07 GMT


Does anyone know if there is a rn for Mortal Komabat?
If there is, what is it called so I can access it?
Thanks
Newsgroups: alt.games.lynx
Subject: Re: Atari Xe system
From: omf@pyros.hacks.arizona.edu (Oscar Fowler)
Date: 23 JAN 93 13:57:07    
Reply-To: omf@pyros.hacks.arizona.edu
Distribution: world,local
Organization: Sirius Cybernetics Corporation
News-Software: VAX/VMS VNEWS 1.4-a4  

In article <QfMN_8_00WBKQ2RGQz@andrew.cmu.edu>, Brad Matthew Martz <bm2h+@andrew.cmu.edu> writes...
>    I have a friend who wants to buy a new Atari XE computer.  We is
>going to buy 2600, 7800, and XE games to play. Apparently, Big Lots co.
>bought all of Atari's old stock. He can get the games for a buck a
>piece, but he cannot find a new XE system anywhere, does anyone know
>where to find one?

Try posting a message on comp.sys.atari.8bit - you should have no
problem getting an XE (or an XL, which is basically the same thing).
I'm sure the folks in that group would also love to hear more about this
Big Lots Co.

Oscar
From: by712@cleveland.Freenet.Edu (Mark E. Bradley)
Newsgroups: alt.games.lynx
Subject: Re: CRYSTAL MINES II SUPER CODE
Date: 23 Jan 1993 18:09:24 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: by712@cleveland.Freenet.Edu (Mark E. Bradley)
NNTP-Posting-Host: slc10.ins.cwru.edu


In a previous article, dlazo@sfsuvax1.sfsu.edu (Dionicio T. Lazo) says:



>Enter the password KIMI but don't press the A button to start the game.
>Instead hold down Option 1 and Option 2 buttons and press B.
>You will hear a sound like a machine gun and you'll see the first level
>(Down in the Dirt) appear on the scren.
>Press A to skip ahead to the next level or press B to move back through
>the list.
>When you see the level you want to play, press any direction on the
>control pad to start the game.

I'll corroborate that and add a couple things...

While looking at the title of the level, pressing option 1 makes the
pick-up-an-icon sound.  Don't see any other effect.

After you complete a level or are destroyed, A and B will continue to
move up and down in the levels.

Scores counted up at the end of a level are not added to your total score
(which is always zero.)

Completing level 150 takes you to the cool raining end screen, and that
appears to be that. (Final Score of 0 :-)


I had the notion of trying to play this game straight through, starting
from ZERO, hitting all the bonus levels and seeing how many points I could get.

I quit on level 69 with 19,374,110 points.  Part of the reason I lost heart
was that I messed up and missed the bonus exit for bonus level 10.  That and
the fact I had been playing for 10 hours.  Any other fools out there?  One
thing I noticed was that I got a Super Bonus of 1,000,000 points somewhere
around level 8.  Anyone else see this?


Mark
Newsgroups: alt.games.lynx
From: runehy@dhhalden.no (RUNE HYLDMO)
Subject: Re: It's not all Atari's fault
Organization: Ostfold College
Date: Tue, 26 Jan 1993 08:58:37 GMT

In article <1993Jan26.000513.5474@ntg.com> slandrum@ntg.com (Stephen H. Landrum) writes:
>From: slandrum@ntg.com (Stephen H. Landrum)
>Subject: Re: It's not all Atari's fault
>Date: 26 Jan 93 00:05:13 GMT
>In article <1jis8bINNp5m@msuinfo.cl.msu.edu> molin@ptb.cl.msu.edu (Michael Olin) writes:
>>rhoenes@picasso.ocis.temple.edu (Richard Hoenes) writes:
>>
>>>though they had to check the
>>>back to find one and their Lynx games were kept at the bottom of
>>>the Game Gear section.
>>
>>Now THAT you can blame on the store!
>
>Yes and no.
>
>Stores do not support the Lynx well because Atari does not help them
>support the Lynx.  Stores know that they have a much better chance to
>sell products when the manuyfacturer of the product advertises.  They
>have a much harder time selling a product when the consumer comes in
>and sees something like the Lynx, and says "What is that?  I've never
>heard of it before."
>-- 
>Stephen H. Landrum                                        VOICE: (415) 813-8909
>        Domain: slandrum@ntg.com           UUCP: ...netcomsv!ntg!slandrum
> USNAIL: New Technologies Group Inc. 2470 Embarcardero Way, Palo Alto CA 94303

It's the stores fault for taking bribes from SEGA and Nintendo to drop the 
better product...the Lynx. This corruption is destroying the free-market 
idea. This reminds me of the Tucker cars thing back in 
the old days. The Chevrolet etc. sqeesed out Tucker with mob-like metods 
even though the Chevys were not half as good. 

Americans must stop taking bribes from the Japaneese or they'll soon be as 
technolgic as the Zulus and the market as free as the Stalins russia.
 
America would not loose a nickel if they sqeesed Japan a bit with some new 
tolls/taxes on their products. I mean america imports a lot more from Japan 
than they export to Japan. Japan would be the loosers. The problem for Lynx 
is that the big guys in america is only patriotic to cash and not a country.

This have been a moral-preach from

Rune Hyldmo
Newsgroups: alt.games.lynx
From: thomase@extro.ucc.su.OZ.AU (Thomas Esamie)
Subject: Re: Lynx Support spiraling downward
Organization: /etc/organization
Date: Mon, 25 Jan 1993 11:18:19 GMT

	Not that anyone gives two hoots about the Lynx in Australia but
incase anyone is interested this is the story. It's been around for a while
and the Lynx II is just coming out. This can mean one of two things, Atari
has not been selling many, or more likely they were dumping the units not sold
in America.
	The games are becoming available much sooner here than they used to.
Taking Batman as an example, it took almost three months from the first posting
until I actually saw the game myself. Nowadays it's more like a week or two.
	As far as stores are concerned there are actually more than I thought
who actually stock Lynx gear to varying degrees. There's David Jones (a Searsy
type of store), Virgin (as in Richard Branson), Dick Smith Electronics (like
Tandy) and Tandy (also like Tandy). Then there is a computer games chain called
games wizards, who probably carry the most. Now the problem is that in all
these stores the Lynx is being treated like a second class citizen. It seems
Sega and Nintendo are intent on Market saturation ( I admit I do own three
Game&Watch thingys ) and are getting it. Anyone in Australia who wants to
Kick Ataris Arse into gear write to the HQ at

	277 Lane Cove rd
	North Ryde NSW 2113

	Alastair Campion is the resident techie and there is a girl named Susan
who runs the Lynx Newsletter.

Just my $0.01 (it isn't worth 2)


			Thomas the Tank Engine
			aka Algor

+--------------------------------------+--------------------------------------+
| Email : thomase@extro.ucc.su.oz.au   | The only way to deal with temptation |
|    or   ak586@cleveland.freenet.edu  | is to give in to it.                 |
+--------------------------------------+--------------------------------------+
From: rusty@groan.Berkeley.EDU (Rusty Wright)
Newsgroups: alt.games.lynx
Subject: Re: lets face it
Date: 22 Jan 93 18:39:26 GMT
Organization: Computer Center, UC Berkeley
NNTP-Posting-Host: groan.berkeley.edu
In-reply-to: hoanga@vccsouth22.its.rpi.edu's message of Fri, 22 Jan 1993 16:42:34 GMT

Let's get Mattel to buy it; they'd do a great job.
From: st1p5@rosie.uh.edu (Seago, Warren A.)
Newsgroups: alt.games.lynx
Subject: Storm Over Doria
Date: 27 Jan 1993 18:12 CST
Organization: University of Houston
Distribution: world
NNTP-Posting-Host: rosie.uh.edu
News-Software: VAX/VMS VNEWS 1.41    

     This game Storm over Doria is rather mysterious. It was originnally 
planned to be released last year in may. I've been expecting it for a long
time (6 MEGS!!! Big by Lynzx standars) Babbages now says maybe this June.
Perhaps it time we classified this game as vapor ware.

                                          ----Huzzuh! I am Still Zoltan!----
From: molin@ptb.cl.msu.edu (Michael Olin)
Newsgroups: alt.games.lynx
Subject: Re: It's not all Atari's fault
Date: 28 Jan 93 05:21:04 GMT
Organization: Michigan State University
NNTP-Posting-Host: ptb.cl.msu.edu

slandrum@ntg.com (Stephen H. Landrum) writes:

>Stores do not support the Lynx well because Atari does not help them
>support the Lynx.  Stores know that they have a much better chance to
>sell products when the manuyfacturer of the product advertises.  They
>have a much harder time selling a product when the consumer comes in
>and sees something like the Lynx, and says "What is that?  I've never
>heard of it before."

Nah.  I'm not buying that.  If a store doesn't want to sell Lynx titles,
fine.  Don't sell 'em.  Don't even have 'em IN the store.  But putting
a title at the bottom of a bin and then complainging that noone's buying
any is simply stupid management.
--
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               |||      Sing a happy tune and
    molin@ptb.cl.msu.edu       |||     happy dancers will join
    Canton, Michigan USA      / | \     your trip.  -T. Golas
From: aa399@cleveland.Freenet.Edu (Len Stys)
Newsgroups: alt.games.lynx
Subject: Toys'R'Us writing
Date: 25 Jan 93 18:57:25 GMT
Reply-To: aa399@cleveland.Freenet.Edu (Len Stys)
Organization: Case Western Reserve University, Cleveland, OH (USA)
NNTP-Posting-Host: hela.ins.cwru.edu



Seriously, if I really knew that people were writing and that Toys'R'Us
was feeling the pressure, I'd consider trying to get a much larger
campaign together.

This larger campaign would target about 10 retailers and Atari Corporation
to ADVERTISE the Lynx.

This way, WHEN Atari advertises the Lynx, there will be retailers that
have it for people to buy.

Color portable systems have the possibility of sales between 1 and 2 million
a year.  This isn't bad.

But I have NO idea of how well the Toys'R'Us campaign is doing.

I don't know if you guys distributed the file, etc.

Len

--
From: mathew <mathew@mantis.co.uk>
Newsgroups: alt.games.lynx
Subject: Xenophobe hints / cheat file
Date: Wed, 27 Jan 93 15:43:52 GMT
Distribution: world
Organization: Mantis Consultants, Cambridge. UK.

Someone mailed me a copy of the Lynx cheats file.  (I'd been waiting in vain
for it to be posted...)

The section about Xenophobe says [SPOILER ALERT]:

> o  Festers  (the fellows who appear on the sides of the screen)
> Take these guys out by being just over half a screen away from
> them.  Fire like crazy.  You better make sure you are at least
> half a screen away because these really hurt!  You can
> advance on them once they retreat and expose their hand, makes
> killing them easier if you do.  When they throw stuff, you better
> be facing them and firing... Getting hit by this stuff stuns you,
> likely costing your life on later levels.  You can kill them with the
> puffer gun by laying low near the edge of the screen, and standing up
> and firing as soon as they start to retreat.  You can always ignore these
> guys buy crawling along the floor... but it's good to take them out
> as soon as you can.

Sounds like awfully hard work to me.  My method is to crawl on the floor
until I'm about 1/3 of a room's width away from the Fester, then while
crouching hold down fire, and push up on the pad.  You end up crouched safely
on the floor where the Fester can't get you, firing diagonally up into its
face.  If it retreats and tries to throw a bomb, just keep fire held down and
you'll destroy the bomb (and the Fester's tentacle...) as it passes through
the stream of bullets.

I only found out by accident how to crouch and fire upwards diagonally, and
judging by the cheat file there are people out there who haven't discovered
the move...  I've sent this to the people I *think* might be maintaining the
file.

Is there some problem with the Lynx FAQ and cheat file not being posted or
updated?  They ought at least to be cross-posted to news.answers.  A lot of
people read news.answers who wouldn't read rec.games.video or alt.games.lynx,
and some of them might be interested in a handheld that can play classic
games like Robotron...

I currently edit and post the alt.atheism FAQ files, so if whoever is
currently maintaining the Lynx files wants to mail me, I can provide a few
hints on improving FAQ distribution.


mathew

Newsgroups: alt.games.lynx
From: pgoudas@thumper.bellcore.com (Paul Goudas)
Subject: Re: Developing for Lynx (was Re: lets face it)
Organization: Morristown Research and Engineering
Date: Fri, 22 Jan 93 20:23:25 GMT

	I recently read that the Nintendo developers kit is close to $1 million
dollars.  Can anyone verify this?
Newsgroups: alt.games.lynx