HDTenEightyP/NetNews huggingface dataset:
From: jsh2@ra.msstate.edu (Jared Steven Heath)
Subject: Summoning Citadel Help Needed...
Summary: I need help on the citadel level of The Summoning.
Keywords: summon summoning citadel help
Organization: Mississippi State University
Date: Sat, 12 Dec 1992 00:43:14 GMT

Ok, i have been all through the three citadel levels and the basement of Summoning, and know that I am supposed to have saved the 5th white pearl from an earlier level (which iskinda stupid).  Anyway, how do I get the Jestor's Armoury open?
(I have triggred all the levers and manipulated all the pressure plates but it 
still remains closed).  Also, what is the purpose of the Thurisaz teleport rune
in the basement (it is just a room with an exit teleporter???).  I have really
enjoyed this game, but it seems that the Citadel is almost **Impossible** to beat as a result of these problems.  Any help is definitely appreciated on the game.


(I am doomed to the *thousand* fehu attempts for the pearl)

Please e-mail responses to jsh2@isis.msstate.edu
From: sci30139@nusunix1.nus.sg (TAN CHYE HEE)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: wiz7: w7edit
Date: 9 Dec 92 02:14:26 GMT
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]

Scott Gregory Flicker (flicker@engin.umich.edu) wrote:
: I'm looking for the new version of w7edit ie. the one with inventory
: editing.  I looked on wuarchive in the MSDOS_UPLOADS directory
: and it didn't seem to be there.  Can somebody please tell me where it
: is or reupload it if necessary.
: 
: Thanks
: 
: Scott
: 

--
It is there now.


----------------------------------------------------------------------

			Gilbert Tan Chye Hee
		      sci30139@nusunix1.nus.sg
Newsgroups: comp.sys.ibm.pc.games
From: sarnold@andy.bgsu.edu (G. Steve Arnold)
Subject: wizardry 7 - help!!! [spoilers]
Organization: Bowling Green State University B.G., Oh.
Date: Sun, 13 Dec 1992 19:48:47 GMT


	Well, i'm wandering about in the dane castle trying to meditate.
	i've killed the beast and i found the golden idol on the floor in
	the darkness. still, however, meditating on the word gets me nothing.
	what else am i supposed to do? direct spoilers welcome...

	Also, has anyone else noticed that this game won't let you *finish*
	anything? I run two errands for h'jenn and he's nowhere to be found
	now. I got to the point where i talk to the umpani general and he 
	tells me to kill the t'rang queen and he dies and i can't find her.
	this game is *very* frustrating. it was about 2 minutes away from 
	being un-uneraseable yesterday when i found the umpani city. now 
	i'm just a bit p.o.'d. Any comments???

	steve

-- 
   The only difference between a Communist        G. Steve Arnold
   and a Socialist is that the Socialist will     Dept. Math and Stats.
   only confiscate the resources that are         BGSU
   profitable.                                    sarnold@andy.bgsu.edu
From: rkimmel@stein.u.washington.edu (Robert Kimmel)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: sf2new.zip was uploaded !!!
Date: 19 Dec 92 10:20:34 GMT
Article-I.D.: u.1992Dec19.102034.9417
Organization: University of Washington, Seattle

In article <1992Dec19.052502.19848@nuscc.nus.sg> law40003@nusunix1.nus.sg (TAN YEW KEONG) writes:
>BRIAN KEITH PIPA (bkpipa@eos.ncsu.edu) wrote:
>: 
>: This version is still a demo in that you can be
>: RYU or BLANKA or GUILE - nobody else.
>: 
>:
>Can somebody clarify how this SF2 got to be classified as a demo? Some
>Korean American said a few days ago that the SF2 was NOT a demo, but
>shareware - confirmation please?
>
>The poor little Korean guy must really hit the roof when he finds out
>that his shareware is treated like a demo! Think about it - would any
>software company, especially one like CAPCOM, release a VERY crippled
>demo, and then upgrade the demo? Demos usually come only once - and
>there're no upgrades for demos!
>
>--
>
>_________________________________________________________________________
>Michael Tan Yew Keong | law40003@nusunix1.nus.sg | law40003@nusvm.nus.sg|
>Final Year Law student - OH GOD, IT'S BEEN A HELLUVA LONG TIME!!!       |
>________________________________________________________________________|

Well, demo, shareware, not much of a difference I think.  (beside that facts
that legally it is neither, it does infringe on capcoms copyright, mainly 
as they have stated they aren't going to make an IBM version of the game).
 shareware is try before you buy
 demos are try before you buy
 sharewares can fully or work, or be crippled.
 demos are crippled.
 sf2 from korea is crippled.
 you decided.
Newsgroups: comp.sys.ibm.pc.games
From: duleepa@morgan.ucs.mun.ca (Dups aka Dark Avenger)
Subject: HELP NEEDED with PROPHECY OF THE SHADOW (SSI)
Organization: Memorial University of Newfoundland
Date: Wed, 16 Dec 1992 00:54:39 GMT
From: mcnichol@ERE.UMontreal.CA (McNichols Andre)
Newsgroups: comp.sys.ibm.pc.games
Subject: Laura Bow II, the dagger of Amon Ra, help needed
Date: 18 Dec 92 15:20:32 GMT
Organization: Universite de Montreal




Possible spoiler ahead


















I'm now in the furnace room.  There's a door that won't open, the furnace,
a complete idiot I found sleeping in the coal and a tunnel infested with
snakes.  Of course after a few minutes the killer enters the room and kill
us...  What do I do now?  E-mail reply would be appreciated.

Thank's in advance,

Andre
-- 
       _____________________________________________________________ 
      |Andre McNichols               | mcnichol@ere.umontreal.ca    |
      |Departement de Chimie,U de M  | mcnichol@chimcn.umontreal.ca |
       -------------------------------------------------------------
From: fongj@ee470.ee.mcgill.ca ( chun kwai jay  fong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Quest for Glory
Date: 16 Dec 92 06:43:15 GMT
Organization: EE Lab, McGill University EE Lab, Montreal

Hi there,

  Can anyone tell me what this game is about?  Is it any good?

  Thanks!

Jay
Newsgroups: comp.sys.ibm.pc.games
From: shanks@saifr00.cfsat.honeywell.com (Mark Shanks)
Subject: Re: Falcon 3.01.1 High Fidelity Flight Model bug (?)
Keywords: falcon3
Organization: Honeywell Air Transport Systems Division
Date: Fri, 11 Dec 92 22:36:12 GMT

In article <1992Dec11.212804.22638@news.Hawaii.Edu> jlong@uhunix.uhcc.Hawaii.Edu (John Long) writes:

>So how do you start the engine in the first place? Hard for a non-expert
>like me to believe that all systems depend upon having a running engine.

1) External power cart, Air force calls them "dash 60's".
2) Starter cartridges (the old fashioned way).
3) Battery start - the battery powers the APU which powers the
    air turbine starter.

>Does the APU require the engine to be running? I'm sure there are some
>aircraft which get their electricity from air pressure at the intake. No?

There's a difference between a "running" engine and a windmilling
engine. A windmilling engine can usually operate a subset of
normal aircraft systems (some hydraulics, some electrics);
I don't know what they are on the F-16. On the F/A-18, you need
about 60% RPM to keep generators on line. I guess if you dump
the nose low enough, you could get that.

>The F-16 is different? 

Yeah, with only one engine, you're more likely to wish you were in
an F/A-18 :)

>Wait! If it runs out of fuel, how can it still have power? And if it would
>stall and drop like a rock *with power*, how does it fly under normal
>circumstances, expecially if it does not have enough wing area to 
>counteract its weight?
>
>You mean to tell me that a best-seller like the F-16 can't glide? Who 
>would make/fly/buy a plane like that?

I think he meant "electrical power", not thrust. And glide?
Do you think fighters _should_ be able to glide? Imagine an
F-104 gliding! Ahh, me, what's it coming to? :) It isn't wing
area that counteracts its weight, it's lift. Lift is generated by
air flow over the wings, which is why you can swap airspeed for
altitude. (I know, I'm simplifying, but this IS comp.games and
I've taken enough bandwidth!) Any questions, email me or the
U7/Wiz fans will feel put out.

Mark Shanks
shanks@saifr00.cfsat.honeywell.com
From: robs@hardy.u.washington.edu (Robert Suh)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Dark Sun !
Date: 12 Dec 92 03:28:14 GMT
Article-I.D.: u.1992Dec12.032814.15102
Organization: University of Washington, Seattle

In article <1992Dec12.010223.19235@b11.b11.ingr.com> ross@kaos.b11.ingr.com writes:
>>Hi there !  I've heard (and read) that SSI's about to released new
>>AD&D games base on the Dark Sun World.  Any of you have seen it, or maybe
>>purchased it ?  (Those games should have been released in September '92 !!
>>We're in December...  what's the problem ?)
>>
>The problem is it's not done.  (unless one likes half-baked, totally
>buggy code..).  Expected in march/april.

Ahh, but we do.  Look at all the Falcon3 Flight Jocks around this NET. :)

=[robs@u.washingon.edu]=
Views expressed do not encompass the real views of the author, temporary
brain hijacking.

>
From: jfe@alchemy.tn.cornell.edu (Brian Chung)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Review of *Gateway* Requested
Date: 13 Dec 92 16:22:27 GMT
Article-I.D.: tc.1992Dec13.162227.2750
Distribution: usa
Organization: Alchemy International

In article <1992Dec13.053022.25599@cbnewsm.cb.att.com> beowulf@cbnewsm.cb.att.com (john.a.foley) writes:
>Okay, this game makes a lot of top 10 and or
>top 25 lists and so on.  Is it really that good?
>How does it work?  What's the fun part--the concept,
>the battles, the journeying, the spaceships, whatever?
>Are there games like it that are BETTER?

	Why don't you check out GameBytes issue #2 or #3 (I can't remember
which one exactly)?  You can find my review of GATEWAY in there along
with screen shots.


-- 
T. H. Brian Chung                      | Happiness is...              
Internet: jfe@alchemy.tn.cornell.edu   | "Tea, Earl Grey, hot."
Bitnet: jfe@cornella                   | 210 Lake St. Apt. 11-A 
DECnet: CESR10::THC                    | Ithaca, NY 14850  Tel: 607-272-1543
From: savoia@sw.stratus.com (Rick Savoia)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: VGAPlanets [What is it?]
Date: 11 Dec 92 18:33:28 GMT
Distribution: usa
Organization: Stratus Computer, Inc.
NNTP-Posting-Host: watts.sqa.stratus.com

In article <PA146008.554.724088113@utkvm1.utk.edu>, PA146008@utkvm1.utk.edu (David Veal) writes:
> In article <78hl02ts2eSD01@JUTS.ccc.amdahl.com> rmm20@ccc.amdahl.com (Robert Mitchell) writes:
> 

>        I've been seeing this since the day I started reading this group.
> What exactly *is* VGAPlanets, anyway?
> 


Good Question!!! I'd love to know too!

Rick
-- 
==========================================================
Rick Savoia                     | "I'm just very selective
savoia@watts.sqa.stratus.com    | about the reality 
Rick_Savoia@vos.stratus.com     | I accept" - Calvin
==========================================================
From: richm@CIS.Prime.COM (Richard Mutter)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Sensible Soccer for PCs ?
Date: 18 Dec 92 13:54:43 GMT
Reply-To: richm@CIS.Prime.COM
Organization: Computervision R&D Ltd

In article 50024@ccvax.ucd.ie, h235_003@ccvax.ucd.ie (Ronan Mullally) writes:
>
>Does anyone know of a port of an Amiga game called 'Sensible Soccer'
>to the PC ?
>
>(replies via email only please)
>
>
>Ronan Mullally
>(year3-23@midir.ucd.ie, H235_003@ccvax.ucd.ie)

I too would like to know about this game. Here in East Anglia
in the UK, the local TV news team did a spot about it on Look
East  (local early evening news) and raved about it. Although
clearly researched by a non-expert, it did seem to have been
a hit at a recent exhibition. Is it any good? How does it compare
with other soccer games? If there are better ones, which is the
best? I'm interested in games that are not North America-centric
for once (sorry US). But I can put up with useless US soccer
teams playing each other if the game is really good.

Thanks for any advice, and once again, no offence to Americans,
I like American football too (and can you play that ...)

Richard
Newsgroups: comp.sys.ibm.pc.games
From: act@softserver.canberra.edu.au (Andrew Turner)
Subject: Re: Wiz 7 query
Organization: University of Canberra
Date: Wed, 16 Dec 92 23:02:12 GMT

geoff@realism.fullfeed.com (Geoff Gilpin) writes:
      ^^^^^^^
      You shouldn't be playing fantasy type adventure games you know |^( .

>In CDS, could you tell me how to get into the museum in New City?  Thanks.

SPOILER

They tell me you can get a coin at the bank.
-- 
Renrut Werdna			Probable-Possible, my black hen,
				She lays eggs in the Relative When.
				She doesn't lay eggs in the Positive Now
act@ss.canberra.edu.au		Because she's unable to postulate how
Newsgroups: comp.sys.ibm.pc.games
From: keely@netcom.com (Keely Christa Danine)
Subject: Dark Queen of Krynn, at the Lighthouse ...
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Sat, 12 Dec 1992 01:44:01 GMT

I'm working my way through the lighthouse in "The Dark Queen of Krynn."
Spoilers and a plea for help follow ...


I reached floor 10, and spoke to a dying elven woman.  On the floor above,
there's an unopenable door.  I've tried bashing it with an 'enlarged'
character, picking it several times with a 14th-level thief, casting knock.
I'm guessing that it's the key that she refers to as being under the porch.
But I've searched the porch (even tried 'stone to flesh' on it) and the 
two levels underneath it ... and it's not there.

How do I get to the key / through the door?

Thanks,
		-- Keely!
Xref: sparky comp.sys.ibm.pc.games:26718 rec.games.misc:18796
From: cliff@jhunix.hcf.jhu.edu (Cliff Chen)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: Re: NITEMARE missions for Wolf-3D v1.1+
Date: 14 Dec 92 21:53:13 GMT
Organization: HAC - Johns Hopkins University, Baltimore

In article <1992Dec11.175813.4133@atlastele.com> markf@atlastele.com (Mark Ferris) writes:
>I'm curious about the blurb in the instruct.com file that says they won't
>work if they've been compressed.  The file I got from /pub/MSDOS_UPLOADS
>was compressed and didn't work.  What in the compression/decompression
>cycle is there that can cause these not to work?  It's not like we're
>dealing with a lossy compression using ZIP or ARJ, so what's happening?

	I saw this blurb too and was sort of surprised.  So I uncompressed
the files and they worked just fine for me, I even used the commercial
version (which the file says you cannot).
	I also compressed the files myself and uncompressed them, and they
still worked just fine.

						Cliff Chen
						cliff@jhunix.hcf.jhu.edu
From: rkimmel@stein.u.washington.edu (Robert Kimmel)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Star Control II MEM & Stacker
Date: 19 Dec 92 10:23:10 GMT
Organization: University of Washington, Seattle

In article <1992Dec19.064709.8491@cam.compserv.utas.edu.au> psmith@esk.compserv.utas.edu.au (Paul Jeffrey Smith) writes:
>
>Seems i'm having trouble getting enough mem to run SCII. Technically
>i have enough mem, about 590Kb, but it keeps saying i need 65kb of ram
>to go, i have stacker 2.0, and i think i saw a few msgs here a while ago about
>this, but never took any notice, until i decided to get it.
>
>Any other people having trouble?  Any one got any ideas?
>
>regars
>
>Paul Smith
>
>-- 
>psmith@esk.compserv.utas.edu.au 
>WARNING .signature file not found!!!
>Please check that you have placed some witty comment in there.
>Failure to do so may result in damage to your ego.


Okay, here's a small suggestion, put it on an unstack portion of your harddrive  boot from a floppy.
 or get more memory, or a memory manager, change how you load things into your
upper memory.  lot's of things you can do.  remove tsrs (like mouse)
Newsgroups: comp.sys.ibm.pc.games
From: rcbear@athena.mit.edu (Rupert C. Young)
Subject: Release dates
Organization: Massachusetts Institute of Technology
Date: Sat, 12 Dec 1992 05:47:16 GMT

Ingram, the largest wholesale distributor has these as the current release
dates.

X-WING: 1/1/93
Privateer: 2/10/93
Strike Commander: 2/1/93
Ultima 7- part2 : 12/23/92
Ultima Underworld 2: 12/26/92
Michael Jordan in Flight: undated (not in the near future)
Patriot: 1/1/93
Dark Sun: undated

It is possible that these games may come out sooner but is unlikely. They
tend to come out after!!!
They only go by what the manufacturers tell them.
It does not look to good for the Christmas season.
From: desj@ccr-p.ida.org (David desJardins)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: MISC: Subgroups
Date: 12 Dec 92 04:25:47 GMT
Organization: IDA Center for Communications Research, Princeton

Ron Dippold <rdippold@cancun.qualcomm.com> writes:
> .strategic
 
> Any game where strategy is the predominant concern.  Brains over
> reflexes.  This usually means war games and puzzle games.
 
> Examples: Lemmings, Sim City, Balance of Power

Lemmings is *NOT* a "strategic" (I still prefer "strategy" which is a
perfectly good adjective) game.  Puzzle games belong in action or misc.

                                        David desJardins
From: douillar@JSP.UMontreal.CA (Douillard Pierre-Jean)
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima Underworld Walk-Through
Date: 15 Dec 92 10:04:52 GMT
Organization: Universite de Montreal

I've just read the Complete Walk-Through (by Mitch Aigner) for Ultima
Underworld (ver 1.5) from GameByte.

Actually, everything you need to complete the quest is written there.
EVERYTHING.. AND MORE!

There's one point althought, that seems funny to me.  In the mentra section,
there's a lot of comments on which mentra to chant.  And one of them says:

        Chant     Skill        IMHO
        _____     _____        ____
        ...
        (other mentras)
        ...

        ORA       Unarmed      worthless
                               ^^^^^^^^^
        ...

When I played the game, I had used only three skills (mostly):
Attack, Defense and Unarmed (because I love martial arts!).

And with those three skills, I managed to get rid of every nasty encounter
with my bare hands (2 or 3 blows each time!).  And I rarely been hurt
badly.  So no armors were needed nor weapons since I was a weapon and an
armor! ;)

I don't think Unarmed is truly wothless.

Just my 0.02$


-- 
  ---------------------------                   ---------------------------
  ----------------                                         ----------------
                            -T E R M I N A T O R-
Newsgroups: comp.sys.ibm.pc.games
From: larsen@meena.cc.uregina.ca
Subject: RE: Adlib Gold 1000
Date: 20 DEC 92 16:58:25 GMT
Organization: University of Regina, Regina, Sask., Canada

In a previous article, glock@chip.cba.ufl.edu (Joe Granto) wrote:
>I have been watching the various arguments about which sound card is best.  
>The debate seems to center around the GUS, SB16, and PAS16.  However, a 
>recent post talks about the new Adlib Gold 1000, and makes it sound very 
>choice.  A nice thing about the post is that it lists technical specs.  
>Could someone out there with a GUS and/or a  PAS16 post the specs of those 
>boards?  Is the SB16 even out yet so that someone could post its specs?  I 
>will be in the market for a board very soon, and would very much appreciate 
>the information.
Taken from back of GUS box, but a few comments added!

			GUS Adlib SB AdlGold SBpro SB16** PAS16
Synth. voices       32   11   11   20     22     20   20+11?
in stereo           16    0    0   20     11     20   20
Digital voices      32    0    1    2      2(16*) 2     2
(for stereo, divide by two.)
On card memory      256k  0  00000000000000000000000000000000
adjusting joystick
port                o     -    -    -      -      -     -
MIDI                o#    -    o#   o#     o      o     o#
sample rate         2-44.1 -   22   44.1   4-22 2-44.1 2-44.1
MPC compat.         o     -    -    o      o      o     o
Recording res.      8/16* -    8    12     8      16    16
CD-ROM interface    *     -    -    *     proprietary    o
Adlib Compatibility 98%  100% 100% 100%  100%    100%  100%
SB compat.          95%   0%  100%  0%   100%   99.9%   99%
S/N ratio           96dB  ?%  ?%   80dB%  96dB   96dB   95dB
Bryan

I have modified this chart a LOT.

# cable or MIDI connector box is extra.  Should be cheap, but some
	charge an arm and a leg.  make your own ~$5.
% these cards are unshielded.  Putting it close to a video card or
	a hard drive, etc. will decrease your S/N ratio.
* optional

Larsen@meena.cc.uregina.ca
> 
> 
> 
> 
> 
> 
>Joe
> 
>****************************************************************
>**                 GLOCK@chip.cba.ufl.edu                     **
>**                                                            **
>**     "When the going gets tough, the tough get a GLOCK."    **
>****************************************************************
Organization: Penn State University
Date: Thu, 17 Dec 1992 22:48:36 EST
From: <FWR100@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: MicroProse, LucasArts, Origin
 <1992Dec17.024935.24817@itsmail1.hamilton.edu>

In article <1992Dec17.024935.24817@itsmail1.hamilton.edu>,
nrabinow@itsmail1.hamilton.edu (Nancy Rabinowitz) says:
>
> { quotes text that F15III will be shipping soon }
>
>If they mean that it will be out before December 25th they might be
>right, but there's no way that getting a product out less than 10 days
>before Christmas is considered getting it out for Xmas!

Well, PC Connection says that if you order by 3:00 AM December 24th you'll
have your package the next morning for $5 shipping.  I haven't ordered from
them recently, but I think these are the folks who built a warehouse right at
an airport so they could ship fast & cheap.  800-800-0004 if you're interested.

-Frank
Newsgroups: comp.sys.ibm.pc.games
From: wright@lims01.lerc.nasa.gov (Ted Wright)
Subject: Re: Flight of the intruder HELP
Keywords: BUG
Organization: NASA Lewis Research Center
Date: Tue, 15 Dec 1992 12:34:16 GMT

In article <104756@bu.edu> banzaii@acs.bu.edu (Adam Shelly) writes:
>From: banzaii@acs.bu.edu (Adam Shelly)
>Subject: Flight of the intruder HELP
>Keywords: BUG
>Date: 12 Dec 92 19:57:56 GMT
>
>I just purchased a used copy of FOTI.  When I play, the menus for setting
>level and options are greyed out.  As a result, I can only fly in super-
>easy mode.  This becomes no fun fast (I've killed 100 MIGS in 3 missions :)
>
>I called Spectrum Holobyte, and they were very friendly, but his response was
>" gee, noone asks about Intruder anymore, I just don't know."
>
>Is this a bug, copy protection, what ?  anyone else seen this problem?
>
>thanks,
>-Adam 

I had this problem too (among others). I think you have to hit F10 at
one of the opening screens. This may be wrong, but I know it is something
equally as intuitively obvious. FOTI is the the only flight simulator
I have seen with less intuitive commands than F19.

Ted Wright (wright@lims01.lerc.nasa.gov)
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From: matthias@nsr.hp.com (Matthias Kamm)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Prince of Persia HELP
Date: 16 Dec 1992 16:58:44 GMT
Organization: Hewlett Packard Santa Clara Site
NNTP-Posting-Host: hpmvd069.nsr.hp.com
X-Newsreader: TIN [version 1.1.2 PL7]

ELLERO ROGER A (raellero@vela.acs.oakland.edu) wrote:
: 
: To get past "yourself" on level twelve, sheath your sword and

yes, yes??? then what!!!
From: margot@disuns2.epfl.ch (Joel Margot)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wiz 7 - Nyctalinth solve
Date: 17 Dec 92 07:56:55 GMT
Reply-To: margot@disuns2.epfl.ch (Joel Margot)
Distribution: comp.sys.ibm.pc.games
Organization: Ecole Polytechnique Federale de Lausanne

Just wrote a small file including a solve/walkthrough for Nyctalinth. All
but the field in the graveyard is included there, so if you want to have a
copy or if you know the field's stuff, email me please.

Joel
Newsgroups: comp.sys.ibm.pc.games