HDTenEightyP/NetNews huggingface dataset:
From: lyodav@iastate.edu (David A Lyon)
Subject: Ticking in SF II: CE
Organization: Iowa State University, Ames IA
Date: Mon, 13 Apr 1992 21:49:40 GMT

   We just got a CE machine here in IOWA! 6 days ago, and already the 
joysticks are screwed up. Anyway, on to the point:
   I have encountered 2 rather nasty ticks in CE. All of the jab throw ticks
can now be reversed, except for Zangief's knee/SPD. But, there are some new
tricks with Vega and Bison. Once either of these characters knocks you down,
a cheap player can automatically win. (there is one asshole here who does these
ticks every time, and we all hate him) 
   Vega: After knocking the opponent down in the corner, Vega Jumps straight
up and hit roundhouse just as his opponent stands. Whether or not his opponent
takes the hit or is trying to counter-throw, he is stunned just long enough
for Vega to walk up and throw. Repeat until dead.
   Bison: After knocking opponent down ANYWHERE, do the cheesepedo over him
as he stands. He'll be knocked down with no chance to block if you time it
correctly.
   Actually, every character can try Vega's, but only he is fast enough to
guaruntee success. I think Ryu/Ken can uppercut when they stand to stop Vega's,
but I don't think Sagat's uppercut works.
   As far as I know, nothing stops this Bison cheesepedo tick, and I think 
that this move is far too powerful. Bison has enough other good moves that he
doesn't need a cheap one. What were the guys at Capcom thinking??
   Also, if anyone knows a way to stop these ticks, please follow up!
(and I hope this arcade will actually fix the joysticks...they're so cheap
that they won't fix until they're unusable)
--Dave
(We have racial equality here. That asshole who does the ticks is Asian, but
now he taught his European friend to do them too!)

Newsgroups: alt.games.sf2,rec.games.video.arcade
From: jstrachman@vax.clarku.edu
Subject: RE: SFII CE: Re: Help needed with Balrog
Organization: Clark University
Date: 17 APR 92 06:37:09 GMT

In a previous article, charon@ccwf.cc.utexas.edu wrote:
> 
>   Balrog just sucks, wanna no why?
> 
> 
>Just sit in a defensive crounch and sweep -- you beat him!  Its sad, its cheap,
>but its true.  I've been up against soon really *good* balrogs before I came
>up with this little gem.
>   You simply fake a stand up and they come flying in -- which you quickly
>crouch sweep.  You can get them with that for the majority of the round.
>He'll try some jump in's, etc -- which you just block then crouch sweep or
>take the hit and throw.  

Human opponents do NOT fall for this!  

> 
>FYI:  Balrog can do *no* damage to a crouching opponent!

FALSE!  Same trick as Guile's forward kick.  Wait for them to make the first 
move, then counter attack.  Balrog has wickedly long arms!

>  And anytime he comes
>    in for a headbutt (the only way he can do damage) you just sweep.  Its
>    really sad -- but then again so is Balrog.
> 

Think again.  He is the most POWERFUL character in the game.  He just needs to 
be figured out.  Everyone I know used to think Dhalsim sucked.  Now look at 
his popularity in original SF2!  (TCE is way different.)

Anyhow, good luck and don't spend too much money!

			Zephyr
Newsgroups: alt.games.sf2
From: rauser@fraser.sfu.ca (Richard John Rauser)
Subject: Re: flame: CAPITOL LETTERS
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Sun, 12 Apr 1992 19:37:13 GMT




   I have to agree with Robert. If you want anyone to bother reading your
article it is better to use lower case. Captials are simply annoying. If you
enjoy being annoying (as you seem to) then by all means USE THEM.

--
Richard J. Rauser   "I like fighting Chun Li.
rauser@sfu.ca        Especially when I slide under her legs and glance up."
WNI                                              -Dhalsim
From: tonychen@caen.engin.umich.edu (Antony Chen)
Subject: Re: Blanka Kicks Butt
Date: Wed, 08 Apr 92 21:39:46 EDT
Organization: University of Michigan Engineering, Ann Arbor
Distribution: alt


      Here's the Blanka killer :

      Balrog, yes, Balrog.  All Balrog has to do is sit in defensive crouch,
and wait for Blanka to make the first move.  Because Blanka has no range attacks
he really has little choice in the matter.  Anyways, sit in defensive crouch,
and keep charged for the charging attacks.  If Blanka rolls, take the block, 
then attack with a charging fierce.  If Blanka jumps, hit him out of the air
with the charging roundhouse.  If Blanka is _stupid_ enough to do the 
electricity, hit 'im with the spin around punch, that'll subdue Blanka quite
a bit.  The charging roundhouse needs a little timing to get down, but if you
get it right, you will charge _under_ any of Blanka's kicks and hit him out of
the air, and you know how hard Balrog hits..
From: fhuang@eniac.seas.upenn.edu (--> `BOGUEMAN' <--)
Newsgroups: alt.games.sf2
Subject: BisonCheese
Date: 6 Apr 92 07:27:22 GMT
Distribution: usa
Organization: University of Pennsylvania

Bison's flaming torpedo/throw combo(tick) is friggin' ridiculous. I can reverse
the throw a decent percentage of the time, but I haven't played sf2ce
enough to find the most effective ways of avoiding the situation entirely.
Sonic boom, slice kick, fireball, head hop, dragon punch, etc. - whatever.
What can you do once you're down and Bison's flaming on you when you get up?

Also, it's sorta funny in a way to notice that when I'm playing the CE and
challengers come up (I'll be playing with someone other than Bison), after
I beat their asses 3 or 4 times (they won't be using Bison either), they
always seem to pick Bison. I then trade fights off with them, but it's
annoying as hell because they basically only know how to do the flaming
torpedo and don't have any decent fighting skills. What's up with that?

Oh, also in response to this "Chun Li is hot" strain that's surfaced in this
group - if it wasn't meant humorously, you guys are f*cking pathetic. Get
a f*cking piece of ass (or even a life). Why beat off to a video game 
character if there's hot snatch outside in the Real World (the one that
doesn't center around the arcade). SF2 is fun and competitive, but give it
a rest. I'll admit to liking the game and playing it, but yo, I've stil got
a life.

If it was meant humorously, fine, whatever, ignore the last paragraph. 
Newsgroups: alt.games.sf2,rec.games.video.arcade
From: scott@athena.mit.edu (Scott D Bradburn)
Subject: RE: SFII CE: Re: Help needed with Balrog
Organization: Massachusetts Institute of Technology
Date: Fri, 17 Apr 1992 18:14:48 GMT

In article <17APR92.06370903@vax.clarku.edu>, jstrachman@vax.clarku.edu writes:

[irrelevant stuff deleted]

|> 
|> Think again.  He is the most POWERFUL character in the game.  He just needs to 
|> be figured out.  Everyone I know used to think Dhalsim sucked.  Now look at 
|> his popularity in original SF2!  (TCE is way different.)
|> 
|> Anyhow, good luck and don't spend too much money!
|> 
|> 			Zephyr

A note on Dhalsim:
He doesn't suck, it's just that his strategy has been TOTALLY altered from
what it used to be.  He's not the slow, long range fighter he used to be, now
he's a fast, chip 'em 'til they die fighter.  Get up next to an opponent and
start a flurry of instant foot drills, jab punches, short slides, etc and watch
your opponent go into defensive crouch mode where you hurl him and start over.
He's an offensive monster now, the old Dhalsim masters just have to change to
a new dhalsim tactic.

Some tactics besides the all-out-dhalsim flurry:
If Ken or Ryu fireball when you're in the air, send the head drill, it's quick
enough they probably won't recover in time to block it.
Foot drill stops the body ball.  Use it often on Blanka.
Rarely go more then 1/2 an inch high with dhalsim just do repeated insta-foot
drills.  He can cover a lot of ground quickly like that.
The short slide under/throw combo still works.  Use jab punches or short
slides often after drills, this will hit your opponent more often if he's
trying to throw you.  It'll also make his start defending after drills, which
opens up the throw or noogies later on.

I still say, no character sucks, they can all be used for equal devestation.
Some match-ups are harder then others though, I won't deny that, but it's
just twice as gratifying to win a fight with a less then favorable match-up.

Scott
From: rettigca@ucbeh.san.uc.edu
Newsgroups: alt.games.sf2
Subject: SF2-TCE SPOILERS PART 2
Date: 6 Apr 92 12:53:18 EST
Distribution: world
Organization: Univ. of Cincinnati

Part Two to STREET FIGHTER II - CHAMPION EDITION  BALROG etc.
SPOILERS FORTHCOMING!!!!! STOP NOW OR FOREVER HOLD YOUR PEACE.























BALROG:
Turnaround Pause punch - hold down the three top punch buttons and then release
                         must be timed correctly to work. For a faster punch, 
                         hold down for three seconds, release, push them again,
                         release (hold for 1 sec the second time).
Charging punches - Guile sonic boom with any button. Balrog will slide and
                         punch but be prepared to be tripped.
Headbutt - Push joystick toward opponent and press strong or fierce. Highly
                         effective if the opponent doesn't shake it off 
                         because he will keep doing it for as long as they
                         don't touch anything.
Obviously anything he does takes off mondo damage but he is the most
ineffective character in the game due to the fact that he gets hit quite a bit
and cannot retaliate.


Now for other "improvements"
- the game is definitely faster with little slowdown whatsoever
- Ken has a wider arced uppercut that covers half the screen, and a twice as
  fast hurricane kick which does little damage. 
- Ryu is almost unchanged except for faster fireballs.
- Zangief can move with the spinning punch and has a faster SPD.
- E Honda can move with his wipe on wipe off hands and can torpedo faster.
- Blanka got deadly! He can do repeated balls and get his electricity off 10x
  faster now. Also he doesn't have the double ball claw move anymore, yeah!
- Chun Li has a bird kick that can hit an opponent on the back of the head with  
  her knee in a "bird kick" plus she also has a push away kick.
- Guile has one new thing, instead of a stationary knee he "flies" with the
  knee or as we call it "cheezyknee"
- Dhalsim can now spin twice as fast but that's about all. He does shout 
  "ooga" everytime you noogie someone though.


All of these moves are easy to find out. The only other major or minor change 
depending on how you see it, is the backgrounds. Most are in sunset or night 
settings now.

GOOD LUCK and hope that helps....
From: rew8422@cs.rit.edu (Ronald E Wilhelm)
Newsgroups: alt.games.sf2
Subject: FLAME: KILL RICK RAUSER
Keywords: kill,die,faggot
Date: 9 Apr 92 17:16:42 GMT
Organization: Rochester Institute of Technology, Rochester, NY

The title says it all.
This guy must D-I-E   D-I-E   D-I-E.
:) 

-- 
Ron Wilhelm				| This space for rent:
rew8422@cs.rit.edu			|
rew8422@ritvax.BITNET			|
Newsgroups: alt.games.sf2
From: primus@netcom.com (Robert keng)
Subject: Re: SFII TCE : Ryu and Bison
Date: Fri, 10 Apr 92 07:07:24 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 


			The computer's abilities are increased somewhat. It
even waits for you to make mistakes, and it also uses what some people call
'cheap' combos: Ryu/Ken does the ol' fireball-dragonpunch or the fireball-
foot sweep combo, and Zangief has incredible reach, and he uses the screw-
driver more often(too much, almost cheap, if you ask me). The foursome,
namely Bison, Vega, Balrog, and Sagat remained pretty much the same: everyone
else uses new patterns. Try getting close to Blanka: I didn't believe my eyes
when he bit my Bison with incredible speed(fast, fast chomps) and before you
know it, you've lost about a third of your energy. he surprised me and beat my
Bison, so I ended up using Blanka against Blanka(it's halarious watching two
Blankas roll against each other).

			It's almost no contest when you use Bison against
Bison: the computer Bison is toast.... When you use Vega on his level, you
can actually jump and hang on to the wire fense.... good move if used correctly
(just do a screaming eagle like you always do)..... Balrog has no low defense,
almomst none existant..... :)


primus
primus@netcom.com
From: bahman@aeshq.UUCP (Bahman Motamed)
Newsgroups: alt.games.sf2
Subject: Testing! Testing!
Date: 10 Apr 92 15:31:57 GMT
Reply-To: bahman@aeshq.UUCP (Bahman Motamed)
Distribution: usa
Organization: AES Headquarters, Environment Canada, Toronto, Canada

Testing! Testing!
Newsgroups: alt.games.sf2
From: fhuang@eniac.seas.upenn.edu (->  `BOGUEMAN'  <-)
Newsgroups: alt.games.sf2
Subject: Crouching Dragon Punch
Date: 13 Apr 92 03:33:56 GMT
Distribution: usa
Organization: University of Pennsylvania


So how do you get a dragon punch from a crouch?


-bogueman
From: v069qryr@ubvmsb.cc.buffalo.edu (The Dazzler)
Newsgroups: alt.games.sf2
Subject: Chun Li's Thighs and Flexability
Keywords: Whatta woman!!!
Date: 5 Apr 92 22:15:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

I agree with everyone, Chun Li has INCREDIBLE thighs. They're muscular, and 
all the guys love muscular thighs. (Shows signs of a woman who's well trained!)
However, I also noticed something, when she's doing the spinning bird kick, she
has her legs at a 180 degree angle! Not only is she well built, she's well
worked over and flexable too. Doe's this mean that Chun Li is a Slut?
I don't know!        *-)

--"Whatta you talking about?"  
             Blanka talking to Chun Li after she's "propositioned" him. 

+---------------------------------------------------------------------------+
| Aaron T Breen    "Dream another dream. This dream is over."               |
|   "Dazzler"             -Van Halen :For Unlawful Carnal Knowledge         |
|                        V069QRYR@UBVMS.CC.BUFFALO.EDU                      |
+---------------------------------------------------------------------------+
Newsgroups: alt.games.sf2
From: cheesmna@HYDRA.ROSE-HULMAN.EDU
Subject: Who should be dubbed Sheng Long?!
Reply-To: cheesmna@HYDRA.ROSE-HULMAN.EDU
Organization: Rose-Hulman Institute of Technology
Date: Tue, 14 Apr 1992 23:29:32 GMT

Warning! I am not one to believe the "I fought/saw/had sex with Sheng Long"
posts so please, no flames...

Looking in the background in some the more banal matches, I've noticed some
of the more elderly onlookers.  I got to thinkin', what the hell, why not
say one of them is Sheng Long...I've only seen two good candidates, but
that's just me...:

In Chun Li's arena, one of the guys riding by on a bike has a white/grey
goatee.  (warning: this is CE specific)

In Ken's arena, the guy standing to the left of the guy in the bowler
                  (standing to the left of ...to the left of...etc...)

I think all the people in Guile's arena are a little young and the guy 
wavin tickets in your face (billboard in the back) in Honda's arena is just
toooooo annoying.  I think I'll check out around Blanka and all the bosses.

-----------------------------------------------------------------------------
cheesmna@hydra.rose-hulman.edu         Warning, do not taunt Happy Fun Ball.
cheesmna@cs.rose-hulman.edu            Life is a highway, I wanna ride it
Toonces to drive in Indianapolis 500!    all night long.
-----------------------------------------------------------------------------
Remember, no matter where you go, there you are.  -- Buckaroo Banzai
I'll be back.  --  Best rendered in original Terminator movie
Xref: sparky alt.games.sf2:396 rec.games.video.arcade:5390
From: bryan@sal.lonestar.org (Bryan Parker)
Newsgroups: alt.games.sf2,rec.games.video.arcade
Subject: Re: SFII CE: Re: Help needed with Balrog
Date: 17 Apr 92 03:18:43 GMT
Organization: TurboCit Salamandria - Richardson, Texas  (214) 238-5539

charon@ccwf.cc.utexas.edu writes:

> 
>    Balrog just sucks, wanna no why?
> 
> 
> Just sit in a defensive crounch and sweep -- you beat him!  Its sad, its chea
> but its true.  I've been up against soon really *good* balrogs before I came
> up with this little gem.
>    You simply fake a stand up and they come flying in -- which you quickly
> crouch sweep.  You can get them with that for the majority of the round.
> He'll try some jump in's, etc -- which you just block then crouch sweep or
> take the hit and throw.  
> 
> FYI:  Balrog can do *no* damage to a crouching opponent!  And anytime he come
>     in for a headbutt (the only way he can do damage) you just sweep.  Its
>     really sad -- but then again so is Balrog.
> 
 
Yes, sad but true.  Only Balrog's pathetic reverse punch will hit a 
crouching opponent.... or his crouching punches.  
 
He is just an all-around weak character... very sad that Capcom degraded him 
so much.  If his run punches hit a crouching opponent, he might actually be 
worth playing, but this just totally kills him.  Pathetic.


--
bryan@sal.lonestar.org
TurboCit Salamandria -- (214) 238-5539
Newsgroups: alt.games.sf2
From: primus@netcom.com (Robert keng)
Subject: Re: flame: CAPITOL LETTERS
Date: Sun, 12 Apr 92 13:14:53 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 


			I don't know about you, but reading an article written  entirely in capital letters for most people is like getting yelled at. No one
said that you can't use them: just most people are not used to reading articles
written entirely in capital letters. I mean, look at newspaper articles. Are
they written entirely in capital letters? Most people expect to read lowercase
and capitalized letters when appropriate since after all, this is a newsgroup,  and most people expect it to somewhat reflect a newspaper.



This is not a flame, simply a suggestion.



primus
primus@netcom.com


Newsgroups: alt.games.sf2
From: sieh@quads.uchicago.edu (Lui Sieh)
Subject: Re: SF2 musings
Keywords: NOT!
Reply-To: sieh@midway.uchicago.edu
Organization: University of Chicago Computing Organizations
Distribution: na
Date: Sun, 12 Apr 1992 06:41:08 GMT

In article <STk+v5@engin.umich.edu> tonychen@caen.engin.umich.edu (Antony Chen)
writes:
>     As for ticking, I absolutely can't stand it.  It just shows a lack of 
>ability, and a lack of honor.  I mean, anyone can beat someone with that short
>kick/jab throw crap.  

Tonight, an apparent Blankameister said that the "ticking" stuff that was
commonplace with SF II "Classic" doesn't work with SF II CE.  He says that
it's because some of the timing is different with the new game.  I'm not
convinced since I was able to tick Bison with Ryu a couple of times and it
seems that the timing for that is the same. Definitely the timing stuff
has changed but I think that "ticking" is still pretty much a part of SF II
CE.

Any one else feel the same?



-- 
//Lui Sieh
Dum loquimur, fugerit invida Aetas: carpe diem, quam minimum postero.  
Horace, Odes, I.xi.7;	<-- "Why post to USENET?" -Brian O.  Indeed.
What about my opinions? ==>> /dev/null	or  sieh@midway.uchicago.edu
From: 2frjcomply@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: CHUN LI'S WET PUSSY
Date: 7 Apr 92 06:54:13 CDT
Organization: University of Kansas Academic Computing Services

I WILL KICK ALL YOUR ASSES IN SFII..any day I have a track record consisting of 11 losses over the last year.  Read it and weep!
Xref: sparky alt.games.sf2:347 rec.games.video.arcade:5315
From: 2frjflog@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2,rec.games.video.arcade
Subject: Re: SF II: TIE
Date: 15 Apr 92 17:39:11 CDT
Organization: University of Kansas Academic Computing Services

In article <1992Apr15.113218.39379@kuhub.cc.ukans.edu>, 2frjcomply@kuhub.cc.ukans.edu writes:
> In article <1992Apr13.130449.18497@cco.caltech.edu>, dlee@cco.caltech.edu (Dean R. Lee) writes:
>> 
>> My friend and I were hanging out at the local arcade last week, when the owner
>> took us into the back room and told us he had a surprise.  He then
>> rolled in this huge sit-down machine.  It said "Street Fighter II:The Idiot
>> Edition" on the side, so we were curious to see what it was.  
> 
> <tons of meaningless, non-funny, mindless bullshit deleted>
> 
> If you spent more than 5 minutes making this post ( which i imagine you did )
> than i grieve for your stupidity.  This post was not even humorous ( as i 
> expect it was meant to be ).
> 
> P.S. please keep posts within the realm of arcade games or at least
>      humor.

Doug...where is your sense of humor....I thought that story was hilarious.  A
welcome change from flaming...maybe if you read is slower....
From: jpthrow@eos.ncsu.edu (JAMES PATRICK THROWER)
Newsgroups: alt.games.sf2
Subject: Re: CHUN LI'S WET PUSSY
Date: 7 Apr 92 20:09:40 GMT
Organization: NCSU Project Eos

In article <1992Apr7.065413.39096@kuhub.cc.ukans.edu> 2frjcomply@kuhub.cc.ukans.edu writes:
>I WILL KICK ALL YOUR ASSES IN SFII..any day I have a track record consisting of 11 losses over the last year.  Read it and weep!



Yeah right, and you've only played one day since January 1st too right?
 
Or are those 10 year old blind girls too tough for you to fight?   Thats the
biggest crock of SHIT i've ever heard.  Even the BEST player looses sometimes!
And i'm sure your NOT the BEST!  And if you are SOOOO great i'm sure you have
no need for alt.games.sf2 so you might as well go back to playing sf2 with your
self.  If just playing with your self if that is the case.  You must hang out
with that "I saw Sheng Long" looser!!!
From: 2frjcomply@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: Re: CHUN LI'S WET PUSSY
Date: 13 Apr 92 18:51:57 CDT
Organization: University of Kansas Academic Computing Services

In article <I.AM.THE.GREATEST@hostname>, whoami@hostname (ALL YOU GET!!!!  SONIC BOOOOOM!!1! YAP!!!YAP!!!YAP!!!!) writes:
> In article <1992Apr10.123446.39206@kuhub.cc.ukans.edu> 2frjflog@kuhub.cc.ukans.edu WETS HIMSELF:
>>In article <g33tc8d@rpi.edu>, petitc@nuge111.its.rpi.edu (Christopher Jon Petit) writes:
>>> In article <pierre.702761318@manning>, pierre@cs.UAlberta.CA (Pierre Honeyman) writes:
>>> |> 2frjcomply@kuhub.cc.ukans.edu writes:
>>> |> 
>>> |> >I WILL KICK ALL YOUR ASSES IN SFII..any day I have a track record
>>> |> >consisting of 11 losses over the last year.  Read it and weep!
>>> 
>>>   Yes, I have no doubt that you have had only 11 losses.  But, I also believe that
>>> he has played a grand total of 11 games over the last year.  :&)
>>
>>Thank heavans, someone can finally take a joke.  I was just in a messed mood
>>when I wrote that under another guys account.  Everyone take a deep breath, in
>>your nose and out you mouth.  There ya go.  I was just upset because nonone
>>around here knows their ass from their elbow, and in this neihborhood, I rarely
>>lose (when I go back to my hometown of L.A. it is a different story).  SOrry
>>for posting that stupid comment in the first place, just glad to know that 
>>someone was capable of reading without flaming the hell out of me.  
>>
>>P.S. surprised I didn't get any e-mail flames.  Guess all you mature people
>>didn't even figure such a useless comment was worth your time..you are right.
>>
>>P.P.S If I had recieved any negative E-mail your ass would have been over a 
>>barbecue pit, and it would be smelling like dinner (there I go again)
> 
> HEY YOU FUCKING LOSER YOU SUCK I CAN BEET YOU WITH ALL PERFECS WITH ANY
> CHAREKTER!!!!!  11 LOSSES MY ASS I BET YOU DON"T EVEN NOW HOW TO BLOK!!!!1
> I CAN"T BELEVE YOU ARE SUCH AN IDIOT, POSTING THAT CRAP THEN ACTING LIKE
> A CRYBABY WHEN PEOPLE SAY YOU ARE A PENIS!!!!!!!  WHY DON"T YOU LERN HOW TO
> TYPE AND STOP MAKING YOUR LINES WRAP TWICE AROND THE SCREEN.  I THINK YOU
> HAVE SOME KIND OF FUCKING HOSTILITY PROBLEM ASSHOLE, SO YOU CAN JUST GO
> FUCK YORSELF!!!!!!!11!!!
> 
> I AM THE BEST STRET FIGHHTER IN THE WORLD!!1!! I HAV NEVER BEEN
> BETEN!!!!! CHALLENGE ME AND I WILL DESTROY YOU!!!1!1!!!11
> 
> 
> WHOAMI@HOSTNAME
> 
> "ARE YOU MAN ENOUGH TO FIGHT WITH ME? SONIC BOOOOOOOM!!!!!!!!!!!111!!11!"


I may not have your skills( yeah right ;) ) but at least I 
can SPELL.

P.S.  This string of bullshit has lived too long.  It was a harmless
joke in the first place, so why does everyone have to keep beating
this poor dead horse.

P.P.S.  To the person who wrote this.  "why don't you call some friends
instead.