HDTenEightyP/NetNews huggingface dataset:
From: tross@digi.lonestar.org (Tony Ross)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Terminator T2029 help wanted
Date: 6 Jan 93 23:22:55 GMT
Organization: none

In article <C07079.M05@cs.columbia.edu>, ykim@cs.columbia.edu (Yong Su Kim) writes:
> Anyone have any good guidelines on playing T2029.  I get killed very 
> easily.  I can't even make it past the first mission without dying.
> 
> What is the best offensive/defensive combo?
> How do you move about?
> 
> Any help would be appreciated.  Thanks.

Yong Su Kim

I just started Playing Terminator 2029 and I have made it to the rank of Major.
You move about by the arrow keys. You have to be very quick when your being
attacked. Don't stay in one location and try to fight everybody. What I do is
hit and run..run..repair myself..run..run..attack..run..mission objectives.. 

The enemies are activated by grid coordinates. Once you reach a certain grid
coordinate in every mission, the program, all of a sudden sends the enemy to
attack you. One key is to never back up and then cross those same coordinates
again. This will only send more enemies after you.

I usually configure my A.C.E. hardpoints with 2 of the PPC nn WATT guns. One
on either side. If your damaged on one side and most of your offensive weapons
are on that side, you can't defend yourself until you repair them. This leaves
you open for attack, since repairs take awhile. As you advance in the game and
become promoted, you get access to better Offensive/Defensive weapons. Until
then your limited to inferior fire-power compared to the enemy your up against.

I hope this gives you some strategy to completing your first mission. Just
remember, if the enemy attack is heavy, don't try to stay there and fight.
Chances are you won't win. Hit and run, repair yourself and continue on with
your mission objectives. Good luck and let me know how your progressing.

Tony Ross
> 
> -- 
> ===============================================================================
> Yong Su Kim, Class of 1993		|  Internet: yk4@cunixb.cc.columbia.edu
> Columbia College, Columbia University   |        or  ykim@cs.columbia.edu
>
From: sl3nf@cc.usu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Star ControllerII
Date: 6 Jan 93 19:35:18 MDT
Organization: Utah State University

	I've picked up a copy of a game called Star ControllerII over the
break, and have played so damn much of it my eyeballs are throbbing.  If anyone
out there has a file of some sort that catalogs the locations of lucritive
planets and biologicals, I could sure use it.

 "... where the 'stuff of life' is raining out of the skies..." 
                            -Carl Sagan 
                         sniggerfardimungus
                        in%"sl3nf@cc.usu.edu"
                 The usual disclaimers apply anywhere 
                     you can find a sticky spot.
 
 
Newsgroups: comp.sys.ibm.pc.games,osu.for-sale,misc.forsale.computers
From: wagnerp@cuug.ab.ca (Paul Wagner)
Subject: Re: space quest 4 code needed!!!!!!!!!!!!!
Organization: Calgary UNIX Users' Group
Distribution: world 
Date: Thu, 7 Jan 1993 15:42:22 GMT

You are right, you do need a hintbook, but this one you can buy in the Galaxy
Galleria.....the Software shop in the pile of ruthless garbageon your left.
With the special pen...( comes with the book ).....mark the squares.



That is not a free hintbook by the way......most of thier hints are jokes 
except the code.


Just to be fair...... I gave YOU a hint now YOU can give me a hint.
How do I get to the Time Pod in the arcade without getting shot?
I'm stumped and tired of dying.

	-Brian Wagner
	-Calgary UNIX users group
Newsgroups: comp.sys.ibm.pc.games
From: robj@netcom.com (Rob Jellinghaus)
Subject: Dune II level 7--help?
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Mon, 4 Jan 1993 06:32:41 GMT

Well, Dune II's seemed easy (but fun) so far, but now I'm stuck.
I've just begun level 7 (the first level with ornithopters), as
the Atreides currently fighting the Ordos, and I'm getting
slaughtered.

The level begins with two siege tanks, two regular tanks, two
quads, and a missile launcher.  I can usually manage to explore
a moderate area and build a windtrap, a refinery, and two light
factories.  (I've also tried other combinations of initial
buildings.)

Then the computer airlifts in two squads and a quad, followed
by a siege tank and a quad attacking from the east.  And some
ornithopters, which proceed to blow away my siege tanks with me
unable to do a thing about it.  How the hell can you kill
ornithopters??!!  Sometimes I hit one, but very rarely, and
meanwhile they just hammer me.

Assuming that a sandworm eats several enemy units, I still
find it almost impossible to survive the first three assaults,
and the computer's still sending siege tanks and ornithopters.
I lose my construction yard and refinery, and have no credits
to build more.  I've restarted this level about six times, and
can't find a way to survive.  What am I doing wrong?

-- 
Rob Jellinghaus    |  "Next time you see a lie being spread or a bad 
robj@netcom.com    |   decision being made out of sheer ignorance,
robj@xanadu.com    |   pause, and think of hypertext."
uunet!netcom!robj  |       -- K. Eric Drexler, _Engines of Creation_
From: lesher@lacerta.bucknell.edu (tim lesher `94)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima Underworld I Demo
Date: 12 Jan 1993 20:10:11 GMT
Organization: Bucknell University, Lewisburg, PA
NNTP-Posting-Host: lacerta.cs.bucknell.edu

In article <16B54A3DD.BH4781@uacsc2.albany.edu> BH4781@uacsc2.albany.edu writes:
>Hi. I have a Demo disk for Ultima Underworld I that came with
>Ultima 7. The demo unpacks to be quite large -- I think about 5M.

>My question(s) are:
> 
>I am not sure if I want to buy this game -- I haven't been able
>to get very far in the Demo without repeatedly dieing. Does anyone
>have a patch to enable the save, etc. functions that are disabled?
> 
I don't know of any such patch.  These things are probably not
disabled, but _not there_.  So even if you could patch in the save
stuff, you wouldn't be able to play much as I would be surprised if
they'd include all the dungeon levels in a demo.

>What other nifty stuff came with the game package? (e.g. the cloth
>map and "fewllowship" book that came with U7)

You get a little cloth bag and some metal "runestones" as the "added
bonus".

I'd suggest buying it... it's one of the best FRP games I've ever
seen.




--
Tim Lesher <lesher@bucknell.edu>

Newsgroups: comp.sys.ibm.pc.games
From: Clif_Robertson@mindlink.bc.ca (Clif Robertson)
Subject: Re: TIM level 58...4 hamsters (HELP!)
Organization: MIND LINK! - British Columbia, Canada
Date: Tue, 12 Jan 1993 17:11:11 GMT

Use the teeter totter for the basket balls, put the conveyer belts under the
tennis balls, the trampolines go at the bottom somewhere, (one on either side
of the screen) and you need to use two ramps. That should help.
                                                       Clif

--

clif robertson@mindlink.bc.ca
From: sidbury@sparrow.cs.uofs.edu (Dick Sidbury)
Newsgroups: comp.sys.ibm.pc.games
Subject: WANTED: Falcon 3.0
Date: 8 Jan 93 15:41:55 GMT
Organization: Department of Computing Sciences


	Give me a price if you are willing to sell your copy.  Extras
might be considered too.

dick sidbury
sidbury@jaguar.uofs.edu
From: kotula@femto.cs.umn.edu (Jeff Kotula)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wiz7: a few questions
Date: 10 Jan 93 17:10:01 GMT
Organization: University of Minnesota

Howdy.  Just started playing with wiz7 and I've got a few basic questions:

1)  How and when do you use things like reagents, skull bones, etc?

2)  What is the purpose of profession changing?  Do you lose stats or hit
    points when you change?

3)  How do you un-jam, or otherwise open a locked door?  If it is jammed
    will the key still open it?

I'd appreciate any pointers anyone can provide.  Thanks much!

--
jeff               |     "We've got to make drastic changes to keep up with the
kotula@cs.umn.edu  |      competition.  That's why I've had these little note
		   |      pads made that say 'quality'."
		   |     "Isn't it spelled with a 'u'?"   --Dilbert
From: PROPE6@ifens01.insa-lyon.fr (Jef Daubonne)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Embarrassing EOB II problem (Skeletons)
Date: Tue, 12 Jan 1993 21:21:34 GMT
Organization: INSA  CENTRE INFORMATIQUE DU 1er CYCLE
NNTP-Posting-Host: pc110-123.insa-lyon.fr

In article <1993Jan6.165737.16289@canon.co.uk> colinm@canon.co.uk (Colin McCartney) writes:
>From: colinm@canon.co.uk (Colin McCartney)
>Subject: Embarrassing EOB II problem (Skeletons)
>Date: 6 Jan 93 16:57:37 GMT

>Hi,

>I am sorry if you have seen this before. I posted it a couple of days ago
>but it did not seem to make it out of our site so I'm trying again.

>I am stuck in EOB II. Embarrassingly I am stuck almost at the start at the
>skeleton level. I am trying to get in and out of the large room that contains
>the key for the big door. This room and the surrounding corridors are packed
>with a very large number of skeletons and some clerical types. Unfortunately
>I have great difficulty in killing these skeletons. I have made some progress
>buy luring small groups of one or two skeletons out into the corridors and
>killing them. However, there appear to be an inexhaustible supply of them
>particularly in the big room with the key. I have made it into the room and
>picked up the key by geeting my cleric to turn undead on them but as soon
>as I get they key I am put upon by large numbers of angry skeletons who kill
>my whole party. Any hints on how to kill these beasties, or simply get the
>key would be great. FYI I am using a new party (not one imported from EOB I).

>Thanks in advance,

>Colin.



>-- 
>Colin "as in Paul" McCartney            colinm@canon.co.uk 


-----------------------------------------------------------------------------

Jeff from France

This passage is one of the most difficult of the game because you are not 
very powerful and so you can't fight against them very well.
If you don't have the patiente to kill them by running in the corridors and 
wait for a little group of them,you can kill all of them with this method.
I can't make you a drawing but if you go back to the entry of the sites 
where there are the skeletons,you'll see a fire-ball shouting system.
there is a hole in the wall and if you move a 'levier' you actionate it.
Just place you near one of these 'levier' (Sorry i don't know the english 
word) and use it so that the fire-balls go to the Skeletons.
They don't like fireballs...
With this method you can kill a lot of them but you must go quickly to the 
room with the key before they be recreated.

Jean-Francois Daubonne          prope6@.ifens01.insa-lyon.fr
INSA de LYON
France

GOOD LUCK.
From: rbk@sequent.com (Bob Beck)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wolf3d help: How to deal with Mr. Guten Tag?
Date: 4 Jan 93 04:57:40 GMT
Article-I.D.: sequent.1993Jan4.045740.11122
Distribution: usa
Organization: Sequent Computer Systems Inc.

Ok, I finally got my soundboard (a Gravis Ultrasound - real nice ;-) and am
playing my registered version of Wolf3d.  I'm at level 9 of the 1st eposide,
can't find any other approach than mixing it up with "Guten Tag", and I'm
getting creamed.  Can anyone offer suggestions on how to deal with this guy?
I've tried strafing him, running around in the big room (with him following),
can't seem to do anything but get myself killed in a big hurry.  I go into
this with 99 rounds, the chain gun, and 100% health - doesn't last long ;-)
Surely there must be a way around this guy without using cheat modes?

Please e-mail responses, I don't want to spoil this for others ;-)

Thanks very much in advance for your help!

						- Bob (rbk@sequent.com)

-- 
Bob Beck			rbk@sequent.com
Sequent Computer Systems	(503)578-9809
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima 7 (near end game h
From: tien.tran@pcb.batpad.lgb.ca.us (Tien Tran) 
Date: 7 Jan 93 20:02:00 GMT
Reply-To: tien.tran@pcb.batpad.lgb.ca.us (Tien Tran) 
Distribution: world
Organization: The Batchelor Pad PCBoard ~ Long Beach, CA ~ +1 310 494 8084

SW>From: sean@umbc4.umbc.edu (Sean Williams)
SW>Newsgroups: comp.sys.ibm.pc.games
SW>Subject: Ultima 7 (near end game help)
SW>Message-ID: <1hv6i0INNl2@news.umbc.edu>
SW>Date: 31 Dec 1992 16:19:12 GMT

SW>*** SPOILERS *** SPOILERS *** SPOILERS *** SPOILERS *** SPOILERS *** SPOILER

SW>        OK, I've entered the cave near the Codex and have traveled up to whe
SW>the pirate, troll, and dead woman are imprisoned in  stone walls.  The is a
SW>room with three levers that allows the pirate to escape, but I can't get
SW>the other two rooms open.  I know there must be a key in one of them because
SW>there is a door down the way that is locked.  Anybody have some advice?

SW>-Sean
SW>--
SW>*  Sean Williams                |  sean@umbc4.umbc.edu
SW>*  Communications & Systems     |   "I can't tell whether I'm alive and
SW>*    Specialists, Inc.          |     dreaming or dead and remembering."
SW>*  Columbia, Maryland           |      -quote from Johnny Got His Gun (1971)



        Use the center and left levers to open the cell with the dead
        woman.  You should see a garbage can in the cell.  Move the can
        and you'll see a switch to open the secret door to the south.
        Search the woman to get the key that will open the door to the
        east.  Good Luck!

---
 . OLX 2.1 . Proofread carefully to see if you any words out.
                                                   
----
////////////////////////////////////////////////////////////////////////
/////// This article originated at The Batchelor Pad PCBoard BBS ///////
// Long Beach, CA ///// 1200-14,400 V.32bis+HST ///// +1 310 494 8084 //
////////////////////////////////////////////////////////////////////////
Newsgroups: comp.sys.ibm.pc.games
From: (Boo)
Subject: UW2: A little help needed
Originator: gting@fraser.sfu.ca
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Mon, 11 Jan 1993 00:55:57 GMT

Just a quick question here:

I've been all over the dungeons down to level 5, and I still can't seem
to find the key to the armory that Fissif talked about. Spoilers, anyone?

-- 
This is a sig. This is only a sig. What the heck did you think it was anyway?

Flames to /dev/null. Nonsense to gting@sfu.ca.
Happy Chinese New Year!
From: ryan@pecan.cns.udel.edu (daron ryan)
Newsgroups: comp.sys.ibm.pc.games
Subject: Where is Empire Deluxe?
Keywords: empire
Date: 6 Jan 93 02:37:46 GMT
Distribution: usa
Organization: University of Delaware, Newark


  I remember reading about a new version of empire (the old game from 
Interstel) comming out called Empire Deluxe.  Does anybody know if it is
out yet, and if so, where I can get my hands on a copy?  Thanks for the info
in advance.

  Daron Ryan
 ryan@freezer.cns.udel.edu
From: ma92hdm@brunel.ac.uk (Henry D Mitchell)
Newsgroups: comp.sys.ibm.pc.games
Subject: Martian Dreams problem
Date: 6 Jan 93 16:27:23 GMT
Organization: Brunel University, Uxbridge, UK
X-Newsreader: TIN [version 1.1 PL8]

I am by the dream machine in hellas, but I can't getthe control panel to work.
I just keep getting messages saying 'the panel is not installed'

(perhaps it's a Microsoft panel, and you have to setup it instead?)
 
-- 
   /\    + "A Joint a day blows your mind away"
  /()\   +                                -Anon
 /    \  + ------------------------------------
/______\ + Internet:       ma92hdm@brunel.ac.uk
Newsgroups: comp.sys.ibm.pc.games
From: emeinfel@gmuvax2.gmu.edu (...)
Subject: Games for Sale
Organization: Ferrous Fencing Ferrets Inc.
Date: Sat, 9 Jan 1993 20:23:21 GMT

Out of this World  $25

Realms $15

You pay shipping.
-- 
"Focus on winning and to hell with how you play the game."
#188 Life's Little Destruction Book
From: scst74@csc.liv.ac.uk (Mr. D.W.F. Liu)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wiz7:Professions Important to end game?
Date: 11 Jan 93 13:58:56 GMT
Organization: Computer Science, Liverpool University

Hi,
	Hope everyone had a nice holiday and it's great to be back after reading
through the 1000 odd articles <groan>.

	Anyway, finally started in on Wizardry 7 and wow, I love this game, 
even better than EOB but the interface isn't as good as M&MIII IMHO.

	The best thing about it is the unlimited profession swapping which 
I have been using like crazy because it takes AGES to get another level when 
you reach level 9 onwards.  And this is the subject of my letter.

	Is there any reason to have a mix of professions during or at the end 
of the game.  I find it's great to make all your people NINJAS or MONKS, 
especially with their great combat and magic skills.  I occasionally switch to
other professions to get the skills so is there much point having other 
professions?

	A question I have about multiple attacks is ; do you find you can have
more than 4 attacks in one combat round?  I'm sure my NINJA(100% Hand & Feet) 
has been doing more than that.

	To increase exp. the best place I've found near the start of the game
is in the forbidden zone with the card slot.  I've been using the black card
to ring the alarm non-stop which summons lots of those SAVANT TROOPERS and
GUARDS.  Love the acid bomb and dying to get my hands on the NUKE spell, should
be soon.  I do have the w7edit but I prefer the masochistic and more fun way!
Not terribly realistic though, after slaughtering a couple hundred troopers, you'd think I would have depleted the SAVANT population on the planet!  Yes,
I admit it I love hack and slaying, I'll just build up my characters before I
go onto the major puzzles - I hope!

				Seeya.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+                        From The Dude called Denby.                       +
+          In an infinite universe there are infinite possibilities        +
+                 scst74@uk.ac.liverpool.compsci is just one.              +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Newsgroups: comp.sys.ibm.pc.games
From: colwell@pdx023.pdxgp1 (Robert Colwell)
Subject: Shuttle help requested
Organization: Intel Corp., Hillsboro, Oregon
Date: Tue, 5 Jan 1993 05:48:33 GMT

I'm an absolute novice at "Shuttle: The Simulator". Now I can see why NASA
never accepted my application to be an astronaut. I can't seem to land the
darn thing in the initial mission off the 747. Every time the shuttle
separates from the 747, it just sorta collapses onto the top of it and
blows up. I expected the arrow keys on the numeric keypad to control the
shuttle, but they don't seem to have an effect.

Would somebody please give me a clue? It seems like a neat simulator except
for being so bloody frustrating so far!

Bob Colwell  colwell@ichips.intel.com  503-696-4550
Intel Corp.  JF1-19
5200 NE Elam Young Parkway
Hillsboro, Oregon 97124
Newsgroups: comp.sys.ibm.pc.games
From: hoodr@netcom.com (Robert Hood)
Subject: Re: Problems with Global Conquest
Organization: Netcom - Online Communication Services (408 241-9760 guest)
Date: Tue, 12 Jan 1993 22:06:56 GMT

In article <1993Jan8.033819.22835@vlsi.polymtl.ca> RiTz@aiken (Richard Taillon) writes:
>Did any of you have problems with resuming a game of Global 
>Conquest?  I have had systematic failures when I saved an advanced 
>game (i.e. lots of equipment, usually at around turn 70+). I do not 
>have any problems with resuming games below turn 60...

I had this problem too.  I downloaded the patch from thier BBS, and
everything works great now.  They've even added a few features.

The patch will be made available via anonymous FTP for a limited time only:

ftp.netcom.com:/pub/hoodr/gcv20.zip

-- 
    Robert Hood             hoodr@netcom.com             (408) 554-UNIX
  System/Network Administrator for Netcom On-line Communications Services
Newsgroups: comp.sys.ibm.pc.games
From: lestrade@Ra.MsState.Edu (John Patrick Lestrade)
Subject: Which Sierra game to choose....woe is me :-)
Organization: Mississippi State University
Date: Sun, 10 Jan 1993 22:55:59 GMT

well, i just rec'd the flyer from Sierra and a free game certificate
(for switching lond dostance phone carreir to Sprint).  and it seems
like I can choose from just about any game.  They have KQ6, SQ5, CD
versions of KQ5, the new Gobliiins and Gobliins 2, etc.  I am leaning
toward SQ5, since I liked the others but I wouldn't mind feedback from
those of you who have tried some of their newer releases.
thanks
patrick

--
John Patrick Lestrade        
cnesta::lestrade                       Let's try again in '96!
lestrade@ra.msstate.edu
Newsgroups: comp.sys.ibm.pc.games
From: tjg2946@ritvax.isc.rit.edu
Subject: Re: Prince of persia
Reply-To: tjg2946@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Mon, 4 Jan 1993 20:57:48 GMT

Well, Prince of Persia is a very excellent game (IMHO), and well worth
the $$$.  However!  They use EGA in graphics with some VGA special
effects (like fading and better looking surface).  The character takes
so much space in animation (many frames) that I'm surprised that it
takes up only 720k of space.  I could see it now:  Prince of Persia II
taking up 10 megs.  (GRIN)

	In fact, I heard that Sherlock Holmes is 30 megs big.  Correct?
From: u6104701@ucsvc.ucs.unimelb.edu.au
Newsgroups: comp.sys.ibm.pc.games
Subject: Paganitzu room 19 HELP
Date: 7 Jan 93 11:49:52 +1100
Organization: The University of Melbourne

so  you part the red sea

l've played around with trying to lose my hat, no luck 
l've blocked and triggered the spears in various combinations, managed to get
the five rocks l need to cross the water and block the snake but can't move
them all.

so all you experts out there bring on the hints

thanx in advance 
martin
Newsgroups: comp.sys.ibm.pc.games
From: colorado@stars.gsfc.nasa.gov (Martin Snow)
Subject: Castles 1 or 2?
News-Software: VAX/VMS VNEWS 1.4-b1  
Keywords:  castles opinions
Organization: NASA/GSFC-Laboratory for Astronomy and Solar Physics
Date: Wed, 6 Jan 1993 17:37:00 GMT

I'm thinking of getting Castles, or perhaps Castles II.  I'd be interested
in hearing peoples' opinions of these two games or recommendations for
others of this type.

Thanks, 
Martin Snow

snow@lyrae.dnet.nasa.gov
snow@cololasp.bitnet
From: mkk9316@tamsun.tamu.edu (Mark Kuebeler)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: SVGA Air Warrior vs. AOTP
Date: 12 Jan 1993 21:30:08 -0600
Organization: Texas A&M University, College Station, TX
NNTP-Posting-Host: tamsun.tamu.edu
Keywords: SVGA Air Warrior, Aces of the Pacific

In article <1993Jan12.152358.15342@cbnewsc.cb.att.com> opus@ihlpf.att.com (Robin Kim) writes:
[most of comparison deleted - I agree with everything except...]

|>  AW's Strengths			AOTP's Strengths
|>  --------------			----------------
|>  High-speed stalls			Roll and pitch inertia
|>  Spins, flat spins			Aileron lock (e.g. Zero can't roll
|>  Realistic acceleration rates			well at high speeds)
|>

Actually, the Zero should experience aileron lock in AW, too.  

|>I'm still looking for modem-link opponents!  If you're at all interested,
|>please send me email.  Long distance is not a problem--I work for the
|>phone company!
|>

If you get an account on GEnie, you can access the Air Warrior bulletin
board categories as part of the $4.95 monthly charge.  There's a topic
for H2H play where folks have been posting if they're interested in
finding local opponents.  Actually one whole category is devoted to just 
SVGA Air Warrior. 
>Rob
>opus@ihlpf.att.com


Newsgroups: comp.sys.ibm.pc.games
From: glock@chip.cba.ufl.edu (Joe Granto)
Subject: X-Wing
Organization: College of Business, University of Florida
Date: Wed, 6 Jan 1993 16:23:55 GMT

Whatever happened to all that discussion about X-Wing?  The last I heard it 
was supposed to come out in January.  Well, it is now January...what's the 
deal.  Is it still scheduled for release?






Joe

****************************************************************
**                 GLOCK@chip.cba.ufl.edu                     **
**                                                            **
**     "When the going gets tough, the tough get a GLOCK."    **
****************************************************************
Newsgroups: comp.sys.ibm.pc.games