HDTenEightyP/NetNews huggingface dataset:
From: valhert@mist.CS.ORST.EDU (valhert)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: **FORSALE: Supra 14.4 for $270!**
Date: 28 Aug 92 01:07:53 GMT
Article-I.D.: CS.1992Aug28.010753.20878
Distribution: usa
Organization: Oregon State University, Computer Science Dept.


 These are all brand new, shrink-wrapped and come with latest ROM 1.200C

  Model #     : SUPFAXV32BIS
  Description : SupraFaxModem V.32bis
  Type        : External
  Speed       : 14,400bps data (upto 57000bps with data compression)
  Fax         : 14,400bps send/receive fax
  errors      : MNP-5 V.32bis
  other       :
                non-volatile memory; autoanswer/autodial (tone or pulse); 
                extended AT commands and result codes; includes diagnostics, 
                phone jacks, cable and subscriptions to free online services.
                5 year warranty.

  Asking : $270 including shipping
   
  These are standalone modems and do not include the fax software or RS 232
  cable. The cable should run you $4-$5.

  I would prefer a money order or cashier's check, but a check will work.
  However, I will have to wait for the check to clear before sending the
  fax/modem. I am not a business, just a personal making group purchases
  to lower the price.

  If you are interested in the 9600 version of this modem, the price is
  $220 including shipping.


If you are interested in purchasing one, please don't hesitate to send me 
a message and I will put one on hold for you.  


Good day,
Art
From: eaglei@carina.unm.edu (Steve Hockemeier EECE)
Newsgroups: comp.sys.ibm.pc.games
Subject: Dark Queen of Krynn..Help with tower.
Date: 28 Aug 92 23:31:42 GMT
Organization: University of New Mexico, Albuquerque

Ok, I've been told to check out the tower. I did. An elven lady says to find
the dude by going to the portal under the porch. Where is this? Does it mean
the one on level one?  that seems to take me only to level of the door.
It's under the front door sorta.  Thanx for any help.
Steve.
From: plopper@husc8.harvard.edu (George Plopper)
Newsgroups: comp.sys.ibm.pc.games
Subject: Football league simulator?
Keywords: football
Date: 28 Aug 92 04:26:41 GMT
Article-I.D.: husc3.1992Aug28.002642.15170
Organization: Harvard University Science Center

I'm looking for a good pro football league simulation game that allows
one to keep stats of several games over time so as to develop both
"standings" and individual stats (league's leading passer, etc.). Ideally
I'd like to take one team in each division and coach them as they play a regular
NFL season against their 1992 scheduled opponents while the other teams 
compete against each other without my intervention, thus building a 
"league" that I can compare my teams to. Then, the top teams go to the
playoffs and I can coach them regardless of who they are. Am I just
fantasizing here?

I currently own Wayne Gretzky hockey, and I know it has a league simulator
"package" sold separately, but as I'm not a huge hockey fan I skipped it.

I also currently own John Madden Football, which is great from a "design-
your-own-plays" standpoint, but the league simulation is virtually
non-existent. I heard Mike Ditka football has some form of league simulator-
can I actually recreate the NFL season, with me in charge of my chosen
teams and the rest running "independently" (i.e., computer-generated games)?

Thanks for any help on this matter- the season's right around the corner!!


-- 
George Plopper 
Email: plopper@husc8.harvard.edu
"I wish somebody'd tell me what diddy-wah-diddy means."
From: CDF1@psuvm.psu.edu (Carl Fago)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: **PLEA to FALCON 3 aces**
Date: 28 Aug 92 22:01:41 GMT
 <1992Aug28.144847.26564@newshost.lanl.gov>
 <1992Aug28.180920.7604@cbnewsc.cb.att.com> <17lrhvINN5he@darkstar.UCSC.EDU>
Distribution: na
Organization: Penn State University

In article <17lrhvINN5he@darkstar.UCSC.EDU>, wrfisher@cats.ucsc.edu (William
Robert Fisher) says:

>Don't real F-16's have mirrors set up as to allow the pilot quick glances
>behind him?  I know other cambat planes do.

That's what the "3" key is for and at the speeds those guys are maneuvering
at, the quick glance at the rear view mirror is just as much a distraction
as the "3" key.  Remember, there is a 2-d space for that guy in the mirror
to show up in while in your car, there is only one place for the guy behind
you.

 *-=Carl=-*  INTERNET - cdf1@psuvm.psu.edu    | Be wary of strong drink.     |
             DELPHI - WULFGAR  GEnie - C.FAGO1| It can make you shoot at tax |
 Carl Fago   State College, PA                | collectors -- and miss!      |
From: edmund@iitinc.uucp (Edmund Leung)
Newsgroups: comp.sys.ibm.pc.games
Subject: APBA Basketball
Date: 25 Aug 92 18:17:46 GMT
Organization: Integrated Information Tech.


	Can anyone kindly give me a brief description on this game?
Is it easy to create my own League?  And create schedule?  And
draft or trade players?

	Thanx...

	Edmund.
Newsgroups: comp.sys.ibm.pc.games
From: jcentenn@nyx.cs.du.edu (Joe Centenni)
Subject: Re: -=> THE FTP-SITE YOU NEED FOR GETTING GAMES! <=-
Keywords: ftp, archie, anonymous
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Wed, 26 Aug 92 07:12:08 GMT

jewell@mace.cc.purdue.edu (Larry Jewell) writes:

>The two most useful commands for archie are "prog", as Christian mentioned,
>and "mail."

>When you hit a long "hit" (as most people will when their search pattern isn't
>VERY tight) the output will scroll off the screen for quite some time.  This is
>when mail is handy.

>After the screen display returns to the archie prompt type 

>mail your.name@your.net.address 

>and archie will mail what you've just seen to your account.   You can mail
>the output to anyone ("Oh goodie, Elmo will just LOVE this!") whose address
>you have.

>Any archie programmers out there?  Would it be possible to have an option
>something like this after the "prog" command is complete?

>archie>prog complete: 1826 matches found, [d]isplay on screen, or [m]ail?
>(users response) m
>archie>mail to [c]urrent address (the one you logged in from) or [n]ew address?
>(users response) n
>archie> enter new address and hit return
>(users response) biff@biff.net.com
>archie>you got it! anything else?
>(users response)bye
>archie>hasta la quego!

>Larry J
>-- 
>#Larry W. Jewell (ex-USN)     WWII-L Listowner    jewell@mace.cc.purdue.edu # 
>#"Sunday's horoscope is noteworthy because of its strange, sudden and wholly#
>#unpredictable and inexplicable occurrences, affecting all phases of life." #
>#--"Your Horoscope," L.A. Evening Herald Express, Saturday, Dec. 6, 1941.   #


It seems that the archie you use is more sophisticated than the one they run
at archie.unl.edu, the one I use.  Is the archie at archie.sura.net a newer
version?  The version that I use just scrolls once all the matches are found
until the last match. It's a pain to find what you're looking for unless
you use a complex regexp or have a capture buffer. 


					Joe Centenni

				  

--
       /\,,,/\    Lookout! It's a Mad Dog!
       | O O |   
       |-=*=-|    jcentenn@nyx.cs.du.edu 
       ( ### )
From: blave@netcom.com (David W. Blevins)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Falcon3 Gun Range
Date: 2 Sep 92 18:11:15 GMT
Organization: Netcom - Online Communication Services (408 241-9760 guest)

I've tried to use the key to re-activate "time" while in debug mode and
it doesn't work. (I can't type it here since it's apparently a Procomm
hotkey but it's the character that shares a key with the tilde symbol.)
I'm running the original release of software...  Any ideas?

Blave
Newsgroups: comp.sys.ibm.pc.games
From: chenh@cs.uwp.edu (Howard Chen)
Subject: Re: HELP: Ultima Underworld (YAUQ)
Organization: University of Wisconsin - Parkside
X-Newsreader: Tin 1.1 PL5
Date: Wed, 26 Aug 1992 21:25:47 GMT

Ok, after getting the 8 talismans, you need to get the key of infinity...
It's basically made of 3 parts: the key of truth, courage, and love.
*******Serious Spoilers ahead!********* (and behind)
You get the key of love from Judy by bringing her a picture of tom from the prison in level 7.  You get the key of courage by going into the NW corner of the dungeon on level 7 and fighting your way up to the top.  The key of truth is gotten by chanting "fanlo" at a shrine.  Use the key of infinity to open a door on level 8 that is supposed to be the center of the volcano (bears no resemblence to me :) ) with the slasher of the veils inside.  Throw the 8 artifacts into the "volcano" and get to the moongate


 level.  Then run down the green path (FAST!).  Enjoy the endgame :).  (By the way, the two words you need for garamon are "talismans" and "volcano"

+---------------------------------------------------------------------------+
|Howard Chen       |  "If it bleeds, wee kaan keel eet..."                  |
|chenh@cs.uwp.edu  |       -(take a guess :) )                              |
+---------------------------------------------------------------------------+
.

A
A
From: stevep@ims.com (Steve Poulsen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima 7 Question
Date: 2 Sep 92 15:12:44 GMT
Distribution: usa
Organization: Integrated Measurement Systems, Inc.

In article <Btv9n8.1LI@wpi.WPI.EDU>, jbird@wpi.WPI.EDU (James Franklin Williams) writes:
|> I saw someone had posted an article explaining that you should move
|> caltrops out of your way when your in a dungeon.  How do you do this?
|> I've tried the destroy trap spell but that doesn't work.  I've just
|> started entering dungeons, and those stupid caltrops always eat up my
|> character's hit points.

The trick with caltrops is to find them.  On a dungeon floor, they look like
five transparent white blobs.  With some experience you can find them before
you step on them.  All you need to do is pick them up the same way you pick
up other objects.  I pile them up on top of each other in some out of the way
corner.

-Steve-

--
Steve Poulsen, Integrated Measurement Systems, Inc.  Beaverton, OR  USA
Voice: 503-626-7117   Fax: 503-644-6969   Fidonet: 1:105/31.6
INTERNET: stevep@ims.com   Compuserve: [70262,3115]
Newsgroups: comp.sys.ibm.pc.games
From: phth1@cc.newcastle.edu.au
Subject: "More..." bug in Civ?
Organization: University of Newcastle, AUSTRALIA
Date: Fri, 4 Sep 1992 00:38:27 GMT

I thought I'd try the mega-amounts-of-cities-in-africa mentioned
by someone here on the net. All went well for a while..then I started
having problems trying to change what my cities were producing. When
I selected 'More' it gave me another dialog box with two lines saying
'More' and nothing else.

Is this a 'documented' bug? What's the fix?

Tony

Newsgroups: comp.sys.ibm.pc.games
From: kevin@crash.cts.com (Kevin Hill)
Subject: BattleTech: Players out there?
Date: 25 Aug 92 23:21:26 GMT

  I am interested in meeting people in the San Diego Area who would
like to play BattleTech...  If you are interested, drop me a line
and we will exchange numbers.

  -Kevin

Newsgroups: comp.sys.ibm.pc.games
From: bz556@cleveland.Freenet.Edu (Joshua E. Randall)
Subject: Re: Chessmaster 3000
Reply-To: bz556@cleveland.Freenet.Edu (Joshua E. Randall)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Sun, 23 Aug 92 18:02:35 GMT


In a previous article, mishae@niksula.hut.fi (Magic Mike) says:

>Hi folks,
>
> I heard the other day that Chessmaster 3000, the followup to
>Chessmaster 2100 has arrived. Could someone please tell me how this
>product differs from the old one (strength, playing options, etc).
>
>Thanks in advance.


Much, much better graphics in a variety of styles; notation options;
play-by-modem options; and still strong enough to kick my butt every time I
play.

-- 
Joshua E. Randall
bz556@cleveland.freenet.edu
My motto:  "So little time, so little to do."  --Oscar Levant
Organization: School of Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.ibm.pc.games
Date: Wed,  2 Sep 1992 18:39:21 -0400 
From: Peter Glen Berger <pb1p+@andrew.cmu.edu>
Subject: Keen4


Can someone point me to a place where I can ftp Cmdr. Keen 4 from?

Thanks!

	:Pete
From: awmolloy@rodan.acs.syr.edu (Andrew W Molloy)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wanted to buy Indy/Fate of Atlantis
Date: 2 Sep 92 23:30:35 GMT
Distribution: usa
Organization: Syracuse University, Syracuse, NY

I would like to buy a good condition copy of 
Indy and the Fate of Atlantis.  Please mail
offers to me at:

awmolloy@mailbox.syr.edu

Thanks.
Andy
Newsgroups: comp.sys.ibm.pc.games
From: eam3@po.CWRU.Edu (Eric A. Meyer)
Subject: Re: F-15 III (a few tidbits)
Reply-To: eam3@po.CWRU.Edu (Eric A. Meyer)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Fri, 28 Aug 92 18:20:57 GMT


In a previous article, roeschmf@craft.camp.clarkson.edu (Martin F. Roesch) says:

>   Come ON, Microprose!  The F-15E Strike Eagle is a GROUND ATTACK plane,
>not a dogfighter!  It has the capability, but they didn't put that back
>seat in just so you could impress the brass with free rides.
>[...text zorched...]
>   BTW, for those of you who don't know, the F-15SE was designed with a low
>level attack mission in mind, as a supplement for, and later replacement to,
>the F-111.  The only time a F-15SE would be used for air to air work is if
>all the interceptors were out of action.  The special ground attack 
>electronics on the plane cost to damn much to justify risking against an 
>air to air threat in any other situation...

   Yes, but the original F-15 was an air superiority fighter, and the basic
design is unchanged.  The F-15SE would make a damned fine dogfighter, if
necessary.  Your comment about risking speical electronics is true enough
in real life, but I always thought one of the points in having a simulator
was so that you didn't have to risk the expensive gadgetry....only a nice,
temporary, virtual version of them.
   Why blame MicroProse for putting air combat in their 'simulation'?  It's
the same as having carrier launches in F-19/F-177A.  The manual comes right
out and says, "This isn't realistic, but it IS fun, so we put it in."
   So maybe F-15 III won't be real-world accurate.  From all of the lengthy
complaining about Falcon 3.0, at least F-15 III will be in good company on
that score.
   It's a PC program!  It's not a multi-million-dollar Air Force simulator!
It's intended as entertainment!  (You've probably heard about the trade-off
between realism and playability...)
   I, for one, am looking forward to F-15 III.  It will take a lot of
oversights in the program to turn me against it.
   Okay, I'm done rambling.

		-EMeyer

-- 
"Unstable condition--a symptom of life       | Eric A. Meyer (eam3@po.CWRU.edu)
 In mental and environmental change          |  Alumnus,  Beta Nu of Theta Chi
 Atmospheric disturbance--the feverish flux  |---------------------------------
 Of human interface and interchange-"  -N.P. |    "What do you think, sirs?"
From: emeinfel@gmuvax2.gmu.edu (...)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: PowerMonger
Date: 4 Sep 92 11:58:01 GMT
Organization: Ferrous Fencing Ferrets Inc.

mas4@ns1.cc.lehigh.edu (MICHAEL ANTHONY STRAUSS) wrote: 
>I have recenty heard of this game in a magazine article.  If any one out there
>has played it, I would like to hear about it.  And if some nice soul would
>take around $20 to mail me a copy of it and instructions I would be most
>pleased.

Wonderful graphics, amazing actually.  The strategy left me a little cold.
I am used to wargames where you have time to think.  In Powermonger you
must be quick, as the game operates in "real time".  I really like
wargames with a fantasy aspect, so I had some expectations.  On the
balance I am happier with Realms.

Powermonger has the absolute worst documentation look-up protection I 
have ever witnessed.  Sure they give you a relative page number, but then
YOU have to SEARCH about five pages for the correct map! Arrrrrggggh!
That was enough for me to return it alone.


-- 
Edmond L. Meinfelder  // In a gust of wind the white dew 
// On the Autum grass // Scatters like a broken necklace. 
Newsgroups: comp.sys.ibm.pc.games
From: heidi@ucthpx.uct.ac.za (Heidi de Wet)
Subject: Re: UW Help
Date: Mon, 31 Aug 92 17:03:00 GMT
Organization: Dept of Elec Eng, UCT
Keywords: UW

zargon@leland.Stanford.EDU (Daniel Sommerfield) writes:
>OK, the first time I went down to level 7, I fooled around a bit, and
>found myself by the guards in near the NW corner of the map.  They
>asked for my medallion, but I didn't have one, so I said,
>'I don't need no stinkin medallion!'  They attacked me and I took out
>several of them before they finally killed me...
>Now, when I go back down to level 7, even with the medallion, they just
>try to attack me through the portcullis--I can't get back into the area.

Well, I must admit that even though I had the medallion I still decided
to kill the whole lot :-}  Don't they open the portcullis at all?  If
they do, try standing under the doorway where they hit it all the
time instead of hitting you.  (On a PC speaker you'll hear a high
beep like your successful-hit sound when they attack you.)  Missiles 
will still get through (unless you're wearing a shirt of Missile
Protection ;-)

>Is there any way I can get back through the gate without starting my
>game over-- or is there any other way to get into the NW area of Level 7
>(I think this is the prison area).  I've explored other parts of the level
>but can't find a way in....

There are ledges across the water which allow you to get past the
first two guardposts, if that helps; but there's still a guardpost
at the very end (guarding the prison cells.)  Of course, you will
have to find a way across the water (levitate, etc.) since the
ledges are quite high. 

Talking to the right guard may make a difference.  See if there isn't
one guard who's not attacking you.

Good luck!
Heidi

-- 
--------- Heidi de Wet ---------- heidi@ucthpx.uct.ac.za ---------

For the finest galactic travel
                             Kippenhan Cruiseliners gets you there
Newsgroups: comp.sys.ibm.pc.games
From: jwilbur@iat.holonet.net (Jay Wilbur)
Subject: Re: Game companies are you here?
Organization: HoloNet (BBS: 510-704-1058)
Date: Mon, 31 Aug 1992 19:17:49 GMT

genea@geneapcSanDiego.NCR.com (Gene Anderson) writes:
: Just curious to find out if Microprose, Sierra
: and other game company reps tune in to see what's
: being said about their stuff.
: 
: Would like to hear who replies.
: 
: thanks,
: 
: Gene W. Anderson
: computer engineer at NCR
: reply genea@raider.sandiego.NCR.COM

I try to respond to all questions about our products.


-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@orac.holonet.net | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
Xref: sparky comp.sys.ibm.pc.games:10971 rec.games.misc:16954 news.answers:2620
From: x89werner6@gw.wmich.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Virtuality Simulator
Date: 3 Sep 92 14:02:13 EST
Distribution: na
Organization: Western Michigan University

In article <wyman.715278085@opal8>, wyman@rtsg.mot.com (Mark S. Wyman) writes:
> ben@spcvxe.spc.edu (Ben Cohen) writes:
> 
>>In <1992Aug27.142053.1@vax1.umkc.edu> nenglish@vax1.umkc.edu writes:
>>>This sounds like the arcade above the Baja Beach Club in downtown Chicago.
>
(Various info bout Battletech center) 
> 
> Take a look at the new Virtuality arcade right across from the BattleTech
> center (I mean right across the mall concourse :))  They have a battletech
> like game in which four people battle in a city.  Not alot of weapons but I
> think the sound and graphics plus the VR interface (moving head changes your
> view) make this more enjoyable than the BattleTech center.  The greatest thing
> is that they have multiple software loads for the VR hardware.  race car driving,
> space fights, flight sim, dungeon and dragons etc.
> 
> Mark Wyman

What does all of this cost?  I heard somewhere it is $4 for 1 minute.

Scott
Newsgroups: comp.sys.ibm.pc.games
From: stevep@ims.com (Steve Poulsen)
Subject: Re: U7 endgame help needed
Keywords: Ultima7
Organization: Integrated Measurement Systems, Inc.
Distribution: comp
Date: Thu, 27 Aug 1992 14:28:44 GMT

In article <1992Aug26.164410.22385@math.utexas.edu>, bylander@henri.ma.utexas.edu (Mark Joseph Bylander) writes:
|> Mild spoilers for those who haven't entered the fellowship halls on
|> Avatar Island.
|> 
|> 
|>
**** SPOILER **** 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> I proceeded north past the dungeon area and followed along to the many-
|> switched area.  I then proceeded in the apparently only non-deadend 
|> direction.  I reached the room that fires lightning bolts which contains
|> a liche.  Through a secret door in the west wall, I can visit the throne
|> of change, which takes me to two additional areas.  Going back from the
|> throne, I proceeded north, past some slimes and a damaged wall.  Some
|> ways farther north is a very nasty liche.  After killing him in his
|> deadend room, I took his teleporter, which sent me back to the room
|> that leads to the throne of many changes.  (sorry, change up there should
|> 						   be many changes)
|> I can't find anywhere new to go!  Can anyone help?

You are moments away from the endgame!  Each time you sit on the Throne of
Changes, different secret walls open around the throne.  You need to sit
on the throne then examine the walls around the throne.  After a few uses
of the Throne of Changes you will find another throne.  You should have seen
a hint about this throne on the way in.  One more use of the Throne of
Changes will then take you to the endgame.

-Steve-

--
Steve Poulsen, Integrated Measurement Systems, Inc.  Beaverton, OR  USA
Voice: 503-626-7117   Fax: 503-644-6969   Fidonet: 1:105/31.6
INTERNET: stevep@ims.com   Compuserve: [70262,3115]
Newsgroups: comp.sys.ibm.pc.games
From: d91fa@efd.lth.se (Fredrik Abelson)
Subject: INDY4 - stuck in the labyrinth!!!!!!!!!!!!!!!!!!!!
Organization: Lund Institute of Technology, Sweden
Date: Fri, 28 Aug 1992 08:28:47 GMT

I am stuck in the labyrinth of Crete in INDY4, and cannot seem to find any way
out. I have found Sternhardt's dead body along with the worldstone and have
been able to get the gold box, but I can't seem to get any further. I have
tried to put the beads in the statue of Minotaurus like the Lost Dialogue says,
but unsuccessfully!

Could someone help me please, by email or posting an article?

Sincerely,
   Fredrik Abelson (d91fa@efd.lth.se)

Newsgroups: comp.sys.ibm.pc.games