HDTenEightyP/NetNews huggingface dataset:
From: ALOHC@CUNYVM.BITNET
Newsgroups: rec.games.board
Subject: Re: Battle Masters minis for WHFB
Date: 19 Aug 92 18:37:08 GMT
Organization: City University of New York/ University Computer Center

Well, folks, I guess an apology is in order for overly hasty information.

I received my check to milton bradley back, along with the following letter
from Debra Wood, a consumer services coordinator:

"I am writing in response to your letter of August 7th concerning the game
Battle Masters.  It appears that you have been given erroneous information
with regard to the playing pieces for this game.

"The 100 plastic playing pieces for Battle Masters are not available for
shipment and will not be available until late September.  Due to the very
tight production demands for the item, we do not have extra sets of pieces
to supply as of yet.  Also, the cost for the set of playing pieces is
$17.50, including shipping and handling."

There is more, but that is the important part.  My interpretation is that
they hadn't quite realized the value of the miniatures to WFB players until
they started receiving requests.  Ah, well, it was a nice try anyway.

And again, sorry!

Aaron
Newsgroups: rec.games.board
From: jleitzel@magnus.acs.ohio-state.edu (James W Leitzel)
Subject: Re: Battle Masters minis for WHFB
Organization: The Ohio State University
Date: Thu, 13 Aug 1992 14:26:08 GMT

In article <92224.172352ALOHC@CUNYVM.BITNET> ALOHC@CUNYVM.BITNET writes:
>I have noticed a lot of articles where people have mentioned $30-$40 is
>pretty good for the game just because of the miniatures.  I was about
>ready to buy a second copy for the purpose of adding to my WHFB Empire
>army and starting a Chaos one, when I decided to give Milton Bradley a
>call.  The news?  You can order all the plastic sprues plus the decals
>direct from MB for $10 per set.  I just ordered 7 sets for myself and a
>friend.  The address is Milton Bradley, 443 Shaker Road, East Longmeadow,
>Mass. 01028, Attn: Cash Sales.  You have to send a check or money order
>along with a written request; they don't take credit card/phone orders.
>
>With a few select metal command groups, the number of Chaos and Empire
>armies out there should explode.
>
>l'aaron
>


Well, 
	I called Milton Bradley (413-525-6411) and spoke to someone in Customer
Services about this deal. First off, they were unwilling to tell me if such a
deal existed, then wanted to know where I had gotten my info. Finally, after
all the crud, they admitted that they were planning on offering the deal of
"All minis from BattleMaster" but they were planning on offering it for $17.50
and that they were not going to be in any position to start shipping until late
September/early October. When i mentioned that the price I knew was $10, the
lady I spoke with said that was the price for Europe, not the US.

ANyone have similar or contradictory stories?

James Leitzel

-- 
------------------------------------------------------------------------------
| I take so many guilt trips, I qualify for |      Oh look, how quaint.      |
| frequent flyer miles. - Jon Arbuckle      |        A .signature file       |
------------------------------------------------------------------------------
From: IO00865@MAINE.MAINE.EDU
Newsgroups: rec.games.board
Subject: Re: unknown game
Date: 14 Aug 92 15:20:07 GMT
Distribution: rec.games.board,world
Organization: University of Maine System

I have a book of various games which has rules for this (I don't
know how many different versions it has). If people are interested I'll
dig it out and post the rules.
(Please send me e-mail if you want them. I 'll post if I get more than 5
replies).
Ethan Strauss                              IO00865@maine
Dept. Plant Biology & Pathology            Maple St. Apt.#1
University of Maine at Orono 04469         Bangor ME, 04401
207-581-2994                               207-947-6017
From: goranw@Mizar.DoCS.UU.SE (G|ran Wall)
Newsgroups: rec.games.board
Subject: Longest Day - Errata info wanted
Date: 19 Aug 92 11:48:40 GMT
Organization: Department of Computer Science, Uppsala Sweden


Hi,

I've just dusted off my Longest Day game wich I haven't played for
years. Now I would like to know wich numbers of The General that
contains errata and clarifications for it. If you know, please 
tell me.

G|ran Wall 
goranw@docs.uu.se

PS.

To all you people that have problems with cats, or other animals,
hear this; An ex friend of mine ate two units from my Longest Day
and they weren't markers ...
Newsgroups: rec.games.board
From: chris@smurf.sti.com (Chris Guthrie)
Subject: Re: JUNTA - rules questions
Reply-To: chris@sti.com
Organization: Software Transformation Inc.
Date: Sat, 22 Aug 1992 16:48:55 GMT


In article <1992Aug20.210357.9722@beaver.cs.washington.edu>, dci@cs.washington.edu (Donald Chinn) writes:
|> Another related question (which has come up in our play a couple
|> times) is: when the president RESIGNS sometime in the turn after
|> the cabinet appointment, what happens to all the positions?  Does
|> the former president now have NO positions?  Does the new president
|> have the presidency AND the one (or TWO!) positions s/he already
|> had?  Or is there immediately a new cabinet appointment phase?  I do
|> not believe the rules covers this situation adequately.

You are correct.  The rules don't cover this very well.  As I pointed out
earlier, you cannot change around the cabinet until the next cabinet phase.
I think that the new president should get to run one of his old offices
under the "president's brother-in-law" rule.  The former president should
have no office until the following cabinet phase.

On the whole, I think presidents should be discouraged from resigning, and
this would seem to do that.  Resigning rarely helps much, since it's the
head of the family that gets sent to the firing squad -- not the office.
	Chris
Newsgroups: rec.games.board
From: barich@bach.udel.edu (Dewey H Barich)
Subject: Re: Axis & Allies, some Q and A.
Organization: University of Delaware
Date: Thu, 13 Aug 1992 17:47:13 GMT

In article <63956@cup.portal.com> Patrick_Andrew_Barnes@cup.portal.com writes:
>Well, Josh, that was certainly an intersting post.  You asked for comments
>or questions.  Most of your post was devoted to how the Allies can win.  The
>Allies already almost always win.  Your short comments about an Axis win
>depend on having an idiot for a Russian player.  What about having the Axis
>win against competent Allied players?

Actually, Josh's post was about an Axis strategy, though it may not have
been clear.  I'm the friend that he was referring to, and I had asked
him what he did about a certain problem I saw with the Axis Strategy.
He and I each do something different, but we both mass everything that
can reach in Eastern Europe on Turn 1 (This assumes that Eastern was not
captured on the USSR's opening move).  The problem was that, they way I
did things, the Soviets could attack Eastern Europe on Turn 2 and, even
if they could not win the battle, they could kill all the infantry I had
and some of the armor, and withdraw without losing any of their 3 armor
or 2 planes.

>As far as tournaments, at the local conventions in Southern California, they
>use a bidding system where players bid a number of IPC's that they will give
>to the Axis with which to purchase extra units for the privilege of playing
>the Allies.  If the tournaments you described don't include some sort of
>bidding structure or something to even out the sides, then I don't see how
>it would work.  The game is too unbalanced to have enough Axis players win
>in the first round to advance to the second.  

Again, you may not have read (possibly because there were 2 posts, and
it looks like the information you lack was in the one he made a few days
aga), but the tournament he went to used the optional rule of no USSR
attacks on Turn 1.  I think he said that the win/loss was 29/31 (for 60
games).  Sorry, I forget which side had the 29.  Still, that's about as
close to 50/50 as you will see....


Hope this clears some of the confusion.  Josh said he would be posting
his grand strategy for the Axis soon (not to be confused with the
Blitzkrieg Strategy he posted a few days ago).  I can't wait to see it
:-) 

Dewey
From: schrey@oak.NoSubdomain.NoDomain (Timothy M. Schreyer)
Newsgroups: rec.games.board
Subject: Re: SNITS!!
Date: 12 Aug 92 13:13:39 GMT
Organization: Paramax Systems

In article <2182@h.cs.wvu.wvnet.edu>, hooverb@h.cs.wvu.wvnet.edu (Bruce Hoover,Armstrong) writes:
|> 
|> When we played this, (10 years ago) we found that the snits could win
|> once in a great while. The only time that I can recall a decisive snit
|> victory was when my friend and I were playing his copy of the game;
|> during play, we heard an unusual noise. "I wonder what that is" said my
|> friend. Looking over his shoulder, I said "Gee, it sounds like your car
|> barfing in the cover of your Snit's Revenge box!" My friend was so upset
|> (the cat really was barfing in the box) that he totally lost the game.
|> Now if I could only make the cat barf more often!
|> 
   We don't have a cat... but the game we're playing is long borrowed
   from my roommate's friend... so maybe an "accidentally" spilled
   Coke at a key point is worth a try!

       TIM
-- 
 Timothy M. Schreyer                         schrey@prc.unisys.com
 Center for Advanced Information Technology  (215) 648-2475 
 Paramax Systems Corporation                 FAX: (215) 648-2288
 PO Box 517, Paoli, PA 19301
Newsgroups: rec.games.board
From: droe@cs.tcd.ie (David Roe)
Subject: Re: VGs The Korean War questions
Organization: Trinity College, Dublin (Computer Science)
Date: Fri, 14 Aug 1992 09:53:25 GMT

In article <SCHELLEN.92Aug13131847@bullseye.mpr.ca> schellen@bullseye.mpr.ca (Neil Schellenberger) writes:
>I was playing the first couple of turns of Victory Game's "The Korean
>War" last night and several questions arose:
>
	[fatigue questions deleted]
>
>Q: How should the retreat rule be interpreted?  Must a unit retreat to a
>hex that is a maximal distance away from *all* enemy units or only from
>the attacking unit?

We played this as having to retreat the maximum distance from *all*
enemy units. Only from the attacker can lead to unrealistic situations
where the retreating units end up in better positions than they
started in. 

	Dave Roe
From: gregory_b@cubldr.colorado.edu (Brian Gregory)
Newsgroups: rec.games.board
Subject: Re: Blank boards?
Date: 20 Aug 92 21:12:42 GMT
Organization: University of Colorado, Boulder

In article <14421@mindlink.bc.ca>, Bruce_Harper@mindlink.bc.ca (Bruce Harper) writes:
> I believe Avalon Hill sells blank hex sheets and die cut counters.

The local hobby shop where I get games sells hex sheets.  Probably not
a stretch for them to get counters.  There should be several outlets 
for this in San Diego.

-- 
***---***---***---***---***---***---***---***---***---***---***---***---
Brian Gregory				||"When we try to pick anything 
I-net:  GREGORY_B@CUBLDR.COLORADO.EDU	|| out by itself, we find it
ECE Graduate Student			|| hitched to everything else in
Univ. of Colorado @ Boulder		|| the universe."  --  John Muir
From: gbradley@uks197.Berkeley.EDU (Gary Bradley)
Newsgroups: rec.games.board
Subject: Re: More HeroQuest expansion modules
Keywords: HeroQuest, Advanced HeroQuest, Really Advanced HeroQuest
Date: 20 Aug 92 10:52:24 GMT
Reply-To: gbradley@uks197.Berkeley.EDU (Gary Bradley)
Distribution: rec.games.board

In article <1992Aug17.123455.6635@digi.lonestar.org>,
jtisdel@digi.lonestar.org (J. Michael Tisdel) writes:
|>This question is being posted for a friend of mine.  He wishes to know
|>if there will be any more HeroQuest expansion modules other than the
|>two already available.  He is also wondering how much more complex/different
|>Advanced Heroquest is from HeroQuest.
|>
|>All Email on this received by me will be forwarded to him.
|>
|>Thanks.
|>
|>

   I'll say just this -- I love Hero Quest; I hate Advanced Hero Quest.
Far too complex, far too slow, far too many numbers. Stick with the basic!

|>-----------------------------------\\\\\\\\\\\\\---------------------------
|>J. Michael Tisdel                   \\\\\\\\\\\\\ jtisdel@digi.lonestar.org
|>DSC Communications Corporation       \\\\\\\\\\\\\   ...!uunet!digi!jtisdel
|>1000 Coit Rd, MS 120, Plano Tx 75075  \\\\\\\\\\\\\        jmtisdel@aol.com
                 
+---------------------+------------------------------------------+
| Gary Bradley        |   "You receive a love letter from me and |
| ORACLE Corp, UK     |                  you're f*cked forever!" |
| Edinburgh, SCOTLAND |        - Frank Booth ("Blue Velvet")     |
+---------------------+------------------------------------------+
| "God damn the censor man"                                      |
+----------------------------------------------------------------+
Newsgroups: rec.games.board
From: gl8f@fermi.clas.Virginia.EDU (Greg Lindahl)
Subject: Re: JUNTA - help please
Organization: Department of Astronomy, University of Virginia
Date: Mon, 17 Aug 1992 21:20:57 GMT

In article <16p3grINNovi@agate.berkeley.edu> felixh@sunspot.ssl.berkeley.edu (Felix Hack) writes:

>  As for players seeing that El Presidente is clearly holding
>some money back, heh, heh, heh.  That's how the game
>is supposed to work.  I always get rotten luck as president,
>getting less money than average.  Of course, no matter how
>much money I get I always say it's less than average, so nobody
>believes me :-(

That's the art of being El Presidente. The players are going to count
the number of bills and the total amount of money that you propose in
the budget, and will then guess how much you're holding back. If you
have a rotten draw, they'll assume you're holding back all the big
bills. So, as El Presidente, I often keep only one bill, so they know
the maximum I could be keeping...


Newsgroups: rec.games.board
From: mathers@sibelius.trl.oz.au (Steven Mathers)
Subject: Down with the king
Reply-To: s.mathers@trl.oz.au
Organization: Telecom Research Labs, Melbourne, Australia
Date: Wed, 12 Aug 1992 22:42:06 GMT


Has anyone played this game?  I have only played 3/4 of one game, but I
can see what they were trying to do.  I think it would have been a truly
excellent game if the designers let the players hatch plots in a more
direct way, instead of the random way with drawing chits out of a cup.

If you are familiar with Down With The King, what other games are out
there that are similar?          
Newsgroups: rec.games.board,rec.games.design
From: poirier@ellerbe.rtp.dg.com (Charles Poirier)
Subject: "Evolution" (sic) game
Date: Fri, 14 Aug 92 17:45:47 GMT
Organization: Data General Corporation, RTP, NC.

I posted a description of an "evolution" game recently, and there has been
some interest in ordering information.  Firstly, OOPS, I got the name wrong!
The game is EXTINCTION, not evolution.  Kind of the flip side.  I got a 
couple of other details wrong too: the "mobility" and "habitat" genes are
linked (both are on the same card), so that decreased mobility is compensated
with more native habitats.  The sixth gene is a disaster resistance card.

Available from:

Carolina Biological Supply Co.
2700 York Road
Burlington, NC 27215
USA
Phone 1-800-632-1231

Extinction
catalog number #443248
price $(US)33.65 plus $5.95 shipping.

I am not associated with Carolina Biological Supply in any way.

	Cheers,
	Charles Poirier
Newsgroups: rec.games.board
From: bruno@csd4.csd.uwm.edu (Bruno Wolff III)
Subject: Other 1830 questions
Originator: bruno@cerberus.csd.uwm.edu
Organization: University of Wisconsin-Milwaukee Computing Services Division
Date: Sun, 16 Aug 1992 18:34:03 GMT

What happens in the NYC floats in the middle of an operating round due to
someone exchanging the M&H for a share of the NYC?
We have decided to just go buy whether the NYC's turn has been passed yet this
operating round (since it will have a marker out if there is 50% outstanding).
If you already own two trains can you trade one in for a diesle?
We are playing this as OK, since you are losing one as you are buying the
diesle.
There doesn't seem to be any rules for how to carry out the bidding for private
companies. We have decided to go in a clockwise order amoung the people
involved. Each person is allowed to raise the bid or pass. Passing does not
exclude you from reentering the bidding. If it gets passed around to the
person with the highest bid he gets the line for that price. Is this what
other people do?
If a player has to correct his stock ownership because a companies marker
has moved out of a colored area of the stock price board since the last
operating round how does he have to correct it?
We are playing that he must make at least one sell of an excess share each
turn of the stock round until his stock holding is legal. The player may
only purchase stock if is not affected by the limit that has been exceeded.
When forced to sell stock to help a corporation purchase a train are there
any specfic restrictions on how it has to be done (within the stated rules)?
We don't allow a player to sell more stock once he has raised enough to
buy the train, but until that point he is free to sell shares in any order.
Newsgroups: rec.games.board
From: mathers@sibelius.trl.oz.au (Steven Mathers)
Subject: Re: wrg ancients
Reply-To: s.mathers@trl.oz.au
Organization: Telecom Research Labs, Melbourne, Australia
Date: Mon, 17 Aug 1992 01:05:37 GMT


Are there any good references out there for learning tactics? 

I have played about 20 games only, and during that time, my impressions
of various troop types has done a complete turn-around.

For instance, Just looking at the troop types at first, I was convinced
there was no place for LI JLS,SH.  After playing 5-10 games I became
more and more impressed with what these buggers could do.  The same goes
for just simple MI with LTS,SH.  At first glance they appear to be
inferior to many other troop types, but after while I came to appreciate
their uses vs. cost benefits.

Also, I have gradually made the shift from larger units to more smaller
units, especially for regulars.  I still think that the best way to use
cheap barbarian foot is in large units.

Has anyone else made some suprising realizations about various tactical
aspects of the WRG ancients rules?  (I have only played 7 as I am a
newcomer.) 

fristance, LI, Jls, Sh.  These guys are cheap and quite useful.
Regulars especially are quite mobile.  They offer great protection from
missile troops and can chase off missile armed LI.

Another use is ambushes and support.  LI is great for hiding in ambush
or sending out wide to upset the opposition.  Of course they will need
support if there is any cavalry around, which will cream them even if
they don't break and run at the first charge.  One handy thing is that
they don't affect morale that much if you happen to muck up and loose
them.
From: jtisdel@digi.lonestar.org (J. Michael Tisdel)
Newsgroups: rec.games.board
Subject: A3R/Rising Sun
Summary: Rising Sun Playtesting
Keywords: i wanna
Date: 17 Aug 92 12:28:18 GMT
Distribution: rec.games.board
Organization: DSC Communications Corp, Plano, TX

Earlier on this thread, there was a call for playtesters for Rising Sun.  I
tried to send Email, but it bounced.  Could the address be reposted for those
of us with real lame mail servers?




-- 
-----------------------------------\\\\\\\\\\\\\---------------------------
J. Michael Tisdel                   \\\\\\\\\\\\\ jtisdel@digi.lonestar.org
DSC Communications Corporation       \\\\\\\\\\\\\   ...!uunet!digi!jtisdel
1000 Coit Rd, MS 120, Plano Tx 75075  \\\\\\\\\\\\\        jmtisdel@aol.com
From: bdodge@ucselx.sdsu.edu (Bernie Dodge)
Newsgroups: rec.games.board
Subject: Re: Blank boards?
Date: 21 Aug 92 16:56:35 GMT
Organization: San Diego State University
X-Xxdate: Fri, 21 Aug 92 09: 59:25 GMT
X-Useragent: Nuntius v1.1.1d7

Re: Blank boards?

Indeed, hex sheets, zillion-sided dice, and small trolls are easy to
find here in San Diego at places like Gametowne.  What I'm still having
trouble with is quite simple (I thought): Hard boards with a crease in 
the middle, blank on the live side, ready to be embellished with my
students' creations.  

I'm going to see a paper supplier tomorrow about heavy card stock which
I might then bring to a die cutter for further processing.  I'm still
hopeful, though, that I'll locate ready-made boards so that I don't have
to go through all that.

Additional pointers will be warmly welcomed.  Thanks to those who already
replied here and via email.
-------------------------------------------------------
bdodge@ucselx.sdsu.edu
Bernie Dodge, Ed Tech Dept, San Diego State University
-------------------------------------------------------
From: hall@bcstec.ca.boeing.com (Robert J. Hall)
Newsgroups: rec.games.board
Subject: rec.games.wargames
Date: 21 Aug 92 18:52:03 GMT
Organization: Boeing Computer Services, Seattle

I like the idea of a rec.games.war group, although I think that
rec.games.wargame is more appropriate. In the future, that group could also
be split into rec.games.wargame.miniatures and rec.games.wargame.counters,
or something to that effect. I'd always thought of rec.games.board as being
of the chess/go/checkers/backgammon variety, until I started reading the posts.

-- 
 Bob Hall,                 | "If at first you don't succeed, try, try again.
 Workstation Peripheral    | Then give up. No use being a damn fool about it."
 Boeing Computer Services  |                                     -Groucho Marx
Newsgroups: rec.games.board
From: hal@HQ.Ileaf.COM (Hal Wadleigh)
Subject: Re: BTECH: LAM fans out there?
Reply-To: hal@HQ.Ileaf.COM (Hal Wadleigh)
Organization: Interleaf, Inc.
Date: Wed, 12 Aug 92 14:39:33 GMT

Around here, we treat LAMs in AirMech mode as if they were aero atmospherics.
Their flexibility is good for a campaign game, but the repair and support
costs mean that they should be a small part of your overall force.

They DO tend to be active all over.  They can reinforce the aerospace fighters,
fly ground support, or unbuckle on the ground and fight as mechs.  All that
flexibility has its cost, though.  They don't do ANY of those things as well
as the single-purpose units.

Newsgroups: rec.games.board