HDTenEightyP/NetNews huggingface dataset:
From: maw5e@kelvin.seas.Virginia.EDU (Michael Allen Waters)
Subject: Re: Star Fleet Battles
Organization: University of Virginia
Date: Tue, 26 Jan 1993 21:01:54 GMT

Hate to mention this among loyal SFB players, but as you may
have heard from other sources, FASA publiblished a game based
on Star Trek called STARSHIP TACTICAL COMBAT SIMULATOR.  Now ,
as a game, it left alot to be desired compared to SFB.  But, it
included all the stuff from the movies, and before Paramont
rescinded FASA's liscense for releasing material before FASA
received permission (like the fate of NCC-1701 A), it also had
stuff from TNG.  Also, I liked the historical background that
it set the game against.  Just an opinion.  Good luck on
finding it, though.
-- 
_______________________________________________________________________
			Duj tIvoqtaH!
		'Always trust your instincts.'
From: ccjm@st-andrews.ac.uk (Colin Charles James MacDonald)
Newsgroups: rec.games.board
Subject: SFB: Rules question, tractors v fighters
Keywords: SFB
Date: 22 Jan 93 12:23:39 GMT
Organization: St. Andrews University, Scotland.

In my dusty old Commanders' Rules, HETs are prohibited on the first impulse
of the turn. I cann't find anywhere a specific exemption from this for
fighters.
This would indicate that it is possible to drag slow fighters to death if you
tractor them on impulse 1.
Any comments?

Colin.
Lines: 37
Date: Tue, 26 Jan 93 12:07:07 MST
Newsgroups: rec.games.board
From: $stephan@sasb.byu.edu (Stephan Fassmann, Software)
Subject: Re: SFB: Rules question, tractors v fighters
Organization: BYU

In article <1k1lr2INNh6b@gap.caltech.edu> sau@cco.caltech.edu (Sean Alan Upchurch) writes:
>From: sau@cco.caltech.edu (Sean Alan Upchurch)
>Subject: Re: SFB: Rules question, tractors v fighters
>Date: 25 Jan 1993 21:24:50 GMT
>mcsbc3maw@dct.ac.uk writes:
>
>>In article <1993Jan22.122339.27859@st-andrews.ac.uk>, ccjm@st-andrews.ac.uk (Colin Charles James MacDonald) writes:
>>> In my dusty old Commanders' Rules, HETs are prohibited on the first impulse
>>> of the turn. I cann't find anywhere a specific exemption from this for
>>> fighters.
>>> This would indicate that it is possible to drag slow fighters to death if you
>>> tractor them on impulse 1.
>>> Any comments?
>>> 
>>> Colin.
>
>
>>	As i remember hets to escape tractor by a fighter were in ADDITION
>>to the other het . But no het may be performed after the 'Escape HET' .
>>This special case probably allows the fighter to escape on Impulse one
>>as the prohibition on Imp1 het does not mention the 'Escape Het' .
>
>>	Makes sense anyway.
>
>>Mark
>
>As I recall, you cannot death drag a fighter on an impulse that your ship
>doesn't move.  This means that unless you are moving really really really
>really . . . fast you won't death drag a fighter on impulse 1.  Also, last
>I checked, drones and plasmas couldn't death drag fighters :)
>
>Sean A Upchurch
>sau@juliet.caltech.edu

The only way you could is if you were within 2 hexes of a hypermass ( move 
EVERY impulse :-) ), but I would think would would have more important 
things to think about then trying to death drag a fighter just then. ]-)
Newsgroups: rec.games.board
From: ken@uxc.cso.uiuc.edu (Ken Primer)
Subject: Re: New Illuminati
Organization: University of Illinois at Urbana
Date: Mon, 25 Jan 1993 00:29:32 GMT

ahabig@bigbang.astro.indiana.edu (Alec Habig) writes:

>In article <C1DFJM.7uq@news.cso.uiuc.edu> gdewan@mrcnext.cso.uiuc.edu (Geoffrey DeWan) writes:
>>aa699@Freenet.carleton.ca (Michel Boucher) writes:
>>
>>>In a previous article, wilhelm@cs.cornell.edu (Wilhelm Uwe Georg) says:
>>
>>>>Hey, I can't believe, that noone came up with any new ones.
>>
>>>Actually, Uwe, the original pocket box game of Illuminati had three
>>>expansion sets.  If you're talking about the new Deluxe Illuminati
>>>(well...newer), I don't know what it had.  The expansion sets had
>>>additional cards and one even had a board on which to play.
>>
>>It comes with the first 2 expansion sets.  They knew better then to put in the
>>third.
>
>Uh, methinks he's talking about the "design your own" Illuminati (those blank
>cards, yaknow).  Unfortunately, I don't have any to post, although a friend was
>working on "the Vatican" (dunno why they're not a group already, actually).
>
    Do you have any old issues of The Space Gamer? They peiodically came out with new groups like the Malevlent Microwavers. They even came out with a Monty   
Python Illuminati. Does anyone have that issue? I can't seem to find mine....

-- 
The first thing a man notices about a woman depends|  ken@uxc.cso.uiuc.edu
on if she is walking towards or away from him.     |  Stop me before I post     <fnord> wart <fnord> <fnord> money <fnord> <fnord> |  again!
sex, but not <fnord> <fnord>!  UNDERSTAND NOW?     |  (217) 356-0627
Newsgroups: rec.games.board
From: zippy@cbnewsl.cb.att.com (steven.s.albert)
Subject: VGs The Civil War question
Organization: AT&T Bell Laboratories
Distribution: na
Date: Thu, 21 Jan 1993 21:11:50 GMT

Well, we ran into another ambiguous situation and wonder what
you have for house rules.  I don't have the rule book with me,
but the gist of the problem is that cavalry can not control VP
cities in enemy territory.  There is also a rule that "dropped
off" cavalry sps turn into infantry and there is a note that you
probably want house rules on this to avoid abusing the rule.

Here's the situation.  West Virginia has been converted to the union
(it's turn 14, if you're interested).  The Army of Northern Virginia
is in West Virginia and there aren't many union troops around.  My
move was to send Stuart with 2 sp to occupy Charleston, drop an sp
there and continue on to block the only immediate counter-attack.  Does
this constitute an abuse of the rule?  Would you allow it in your game?

If not, then the question becomes one of what is legal?  Can a cavalry
force ever drop off an sp in enemy territory?  Can a cavalry leader move
off a stack of sps to go elsewhere (effectively dropping them)?  If an
infantry leader joins the hex, the rule is that infantry leaders outrank
cavalry leaders and should assume command; does the force become infantry
and then control the hex?

Bottom line is we're fishing for house rules before we make a decision.
Thanks.
	Steve Albert
	ssa@usl.com
Newsgroups: rec.games.board
From: blum@medici.ils.nwu.edu (Dan Blum)
Subject: Games for sale!
Reply-To: blum@ils.nwu.edu
Organization: The Institute for the Learning Sciences
X-Newsreader: TIN [version 1.1 PL8]
Date: Tue, 26 Jan 1993 03:41:45 GMT

So far as I know, all games are complete (except, possibly, for dice
and unnecessary blank counters) unless otherwise noted (I will check
each game before shipping it).

Packaging and shipping is $5 for the first item and $1 for each
additional item.  Bagged games and magazines will be less.  If you
want, I can charge exact costs, but I will only be able to weigh the
games at certain times, so you may have to wait a while.  Note that I
will charge exact costs for orders outside the US and Canada.

I will not be able to ship most of these games for a while - probably
the first week in April.  Some I have with me and can ship immediately.

Feel free to make me an offer if you feel a price is too high.
	

Ariel:
   Imperial Governor & Strategos, U				$25

Attactix:
   Victory at Waterloo, P (the counters fell out of the		$15
       scroogie)

Battleline:
   Flat Top, 2nd ed. (?), U (some box scuffing)			$18

FASA:
   Star Trek II Starship Combat Simulator, U			$15

FGU
   Gladiators, NA						$10

GDW
   Snapshot, P							$8

Gamma Two:
   Starlords, P, some box damage				$10

Judges' Guild
   Laser Tank, U						$3

Metagaming:
Box
   The Air-Eaters Strike Back, U				$15
   Lords of Underearth, U					$7
   Stalin's Tanks, U						$7
   Trailblazer, U						$7

Phoenix:
   Gettysburg, U						$20

SPI:
Flat Tray
    Dreadnoughts, P						$25
    Franco-Prussian War, P, no tray or cover sheet,		$25 
	laminated map (shipping will be higher)
    La Grande Armee, Partially P				$30
    October War, P						$22
Zip
    Battle for Cassino, U					$12
    Battle for Jerusalem, U					$20
    Bundeswehr, U						$12
    Introduction to Adventure Gaming (3 games), P		$12
    Mukden, U							$12
    Starforce, U						$10
    Stargate, U							$8
Box
    Deathmaze, P						$10
    NATO Division Commander, P					$45
	(shipping on this will be a little higher - it's heavy)
    Worldkiller, P						$5
Magazines
    Ares #? w/Rescue from the Hive, P				$8

Task Force:
   Starfire, P							$8
   Supervillains, U						$6

Threshold:
   Highway 2000, P						$6

TSR:
   Ares #? w/The Damocles Mission, P				$8
   Ares #? w/The Omega War, U					$15
   S&T #? w/Campaigns in the Valley, U				$20
   S&T #? w/Road to Vicksburg, U (rules separated from mag) 	$12

West End:
   Killer Angels, U BUT 400 counters are missing                $5

3W:
   Wargamer #7 w/Marston Moor, U				$40
   Wargamer #20 w/Little Round Top				$25
   Wargamer #25 w/Never Call Retreat				$25
	(I may have gotten these backward - order by game, not #)


--
_____________________________________________________________________
Dan Blum           Institute for the Learning Sciences   Room 334
blum@ils.nwu.edu   1890 Maple Ave., Evanston, IL 60201   708-491-7149

"It's nothing, honey - the dog's learning how to juggle."
_____________________________________________________________________
Xref: sparky rec.games.board:13672 news.groups:26412
From: bob@werple.apana.org.au (Bob Blanchett)
Newsgroups: rec.games.board,news.groups
Subject: Re: What other lists? [rec.games.miniatures]
Date: 27 Jan 93 00:32:49 GMT
Followup-To: news.groups
Organization: Werple, Public Access *NIX, Oz
NNTP-Posting-Host: werple.apana.org.au

PLEASE post to news.groups, all of this discussion is taking place there.

In article <C1EuwD.CKw@boi.hp.com> smyers@boi.hp.com (steven myers) writes:
>	I hate to ask the question that has been asked about maillists
>already, but what lists are available other than Andrew Bell's (I'm already
>on it, and it's pretty good)?  
>	As for the question of whether a rec.games.miniatures group would
>be good, count me as yes!  I think that it could be done on a maillist type
>environment, but the number of folks that have access to news is very

If this newsgroup is passed, I'd like to see someone start up a mail gateway
for the group  (any volunteers....Andrew? ;-) )
>great, and part of the reason for the group would be to possibly interest
>those with casual interest in miniatures in taking up the hobby.  The more
>that I read in the way of tips and the like on how to paint and cast
>miniatures, the more excited that I get about the hobby. 
>	As for it being taken over by Warhammer fans, as long as it is
>stated that the group is to be non-system specific (no endorsements or
>flames of any system), the discussion can be kept to miniatures themselves.
>I think that to not want the Warhammer crowd in the group would be to write
>off probably those that know the most about painting miniatures.  The best
>painted miniatures that I have seen are in White Dwarf.  
>	To lump miniatures with board games is like relating stubbed toes
>to an amputated leg since either are pain in the extremeties.  They are
>not at all the same.  Judging from the readership of Andrew Bell's list and
>the amount of discussion that goes on in GMAST-L under the catagory of
>MINIS, the interest is definately there.  I have to resort to hints from
>GMAST-L, a group unrelated to miniatures for discussion of minitures other
>than those who are avid enough to join the group.  Those with a passing
>interest do not generally go to all that trouble, and thus news is a much
>better format which could include these folks.
>	Thanks for your consideration.
>
nks
From: an5445@anon.penet.fi (Bad Elf)
Subject: Re: Adeptus Titanicus
Organization: Anonymous contact service
X-Anonymously-To: rec.games.board
Date: Thu, 28 Jan 1993 15:07:23 GMT

	I only started playing Space Marine a few months ago, so I'm not
too familiar with the old rules system or the Adeptus Titanicus game.  I
agree that the current game doesn't do enough with Titans, but if you use
the ruules and cards for Reaver and Warrhound Titans from White Dwarf, you
can still get a lot done with them.  Also, I believe that the "Titan Legions"
supplement is supposed to be out fairly soon; maybe it'll improve things some.
	If any Chaos players want to have fun with Titans, remember that you get them as support cards, not as special cards like the Imperial scum do.  Try
fielding a Lord of Battle and five cards of Warhounds (ten total).  It "only"
costs 3,000 points, and it'll drive your opponents crazy...
						
						The Bad Elf
-------------------------------------------------------------------------
To find out more about the anon service, send mail to help@anon.penet.fi.
Due to the double-blind system, any replies to this message will be anonymized,
and an anonymous id will be allocated automatically. You have been warned.
Newsgroups: rec.games.board
From: LJ08520@LMSC5.IS.LMSC.LOCKHEED.COM
Subject: Re: Help with game ideas.
Organization: Lockheed Missiles & Space Company, Inc.
Date: Tue, 26 Jan 93 09:48:33 PST

------------------------- Original Article -------------------------
Organization: University of Newcastle, AUSTRALIA
Date: Thu, 14 Jan 1993 04:29:49 GMT

Hello netters,
I have a requst for which I could not find an answer in FAQ or
from skimming through some of the postings.

I am looking for suggestions on board games of the quality of the
MONOPOLY BOARD GAME.........
Waiting in anticipation
Tytus Wiklendt
cctmw@cc.newcastle.edu.au

WELL, I ONLY SAW ONE REPLY FOR THIS GUYS CRY FOR HELP SO HERE I GO....
 FOR YEARS I PASSED ON PLAYING A RATHER SIMPLE LOOKING GAME BUT AFTER
PLAYING IT ONLY ONCE I WAS HOOKED AND SOON HAD ALL MY FRIENDS HOOKED
AS WELL. THE GAME IS ACQUIRE FROM THE AVALON HILL GAME CO.
 ACQUIRE HAS BEEN AROUND FOR A LONG TIME WHICH TELLS YOU
SOMETHING OF ITS ENTERTAINMENT VALUE. IN FACT AVALON HILL
HAS RECENTLY REDONE THE BOX AND COVER ART . ENOUGH BABBLE,
NOW ABOUT THE GAME...
 THE GAME ABSTRACTLY REPRESENTS THE BUILDING OF HOTELS AND
HOTEL CHAINS. 2 TO 6 PLAYERS IN TURN PLACE ONE OF THEIR 6
TILES ON A GRID NUMBERED FROM 1-A TO 12-I. TWO OR MORE
ADJACENT TILES TILES (NOT DIAGNAL) FORM A HOTEL CHAIN.
THE PLAYER FORMING A CHAIN CAN PICK ONE OF SEVEN DIFFERENT
CHAINS (2 LOW PRICE, 3 MIDDLE, 2 HIGH) TO START AND GETS 1
FREE STOCK CERTIFICATE. THEN HE CAN BUY UP TO THREE MORE
SHARES OF STOCK. WHETHER OR NOT YOU START A CHAIN, AFTER PLACING
A TILE, A PLAYER MAY BUY THREE STOCK OF ANY ACTIVE CHAIN ON THE
BOARD. PLAYERS ALL START WITH THE SAME AMOUNT OF MONEY AND YOU
MAY SOON BE OUT OF CASH. THE CHAINS GET MORE VALUABLE (AND
MORE EXPENSIVE) AS MORE TILES ARE ADDED TO THE CHAIN. HERE'S
HOW YOU GET MORE CASH...
  WHEN A TILE IS PLAYED THAT CONNECTS A SMALLER CHAIN TO A LARGER
ONE A TAKEOVER HAS OCCURED. THE MAJORITY AND MINORITY (IE 1ST,2ND)
STOCKHOLDERS GET A CASH BONUS DEPENDENT ON THE SIZE OF THE NOW
DEFUNCT CHAIN. ALL STOCKHOLDERS NOW GET TO TRADE,SELL OR KEEP
THEIR STOCK IN THAT INACTIVE CHAIN. PERHAPS THEY CAN START IT ANEW
ELSEWHERE ON THE BOARD? CHAINS OF 11 OR MORE TILES ARE 'SAFE'
FROM TAKEOVER.
 THE GAME ENDS WHEN ONE CHAIN HAS 41 OR MORE TILES OR THERE
ARE NO MORE 'PLAYABLE' TILES. TILES THAT WOULD CONNECT TWO
'SAFE' CHAINS ARE 'UNPLAYABLE' AND ARE TRADED IN FOR NEW
ONES. NOW BONUS' ARE PAYED OUT TO THE MAJORITY AND MINORITY
SHAREHOLDERS AND THE VALUE OF ALL SHARES ARE TOTALED UP.
THE WINNER OF COURSE IS THE PERSON WITH THE MOST MONEY.
 YOU CAN USUALLY PLAY SEVERAL GAMES OVER AN EVENING WITH
EVERYGAME TOTALLY DIFFERENT.

GIVE IT A TRY|

MARTIN SCHMIDT
From: bell@cs.unc.edu (Andrew Bell)
Newsgroups: rec.games.board
Subject: Re: RFD: rec.games.miniatures Bob's 2 cents
Date: 23 Jan 1993 17:33:12 -0500
Organization: The University of North Carolina at Chapel Hill
NNTP-Posting-Host: beethoven.cs.unc.edu
Keywords: miniatures figures ancients napoleonics renaissance naval

In article <1jqv2hINNj7g@werple.apana.org.au> bob@werple.apana.org.au (Bob Blanchett) writes:
>50% of the direct mail I have had on this topic said "WHAT OTHER LISTS?"

Incidentally, just so folks know what other lists there are, I run a
fairly active mailing list devoted to miniatures painting and sculpting
topics.

To subscribe, send a message via e-mail to bell@cs.unc.edu with the
subject line of
        Subject: MiniListRequest: SUBSCRIBE
to subscribe the address in your From: or Reply-to: field.  If your
address is different from the one you e-mail from, then just send me
an e-mail message.

   Andrew Bell
   bell@cs.unc.edu
From: jmci+@andrew.cmu.edu (Jonathan T. Moore)
Newsgroups: rec.games.board
Subject: Re: A&A Game Balance
Date: 25 Jan 93 19:02:09 GMT
Article-I.D.: andrew.4fNALFC00WB31Pg3Vb
	<1jvtqpINNh03@lynx.unm.edu>
Organization: Freshman, MCS general, Carnegie Mellon, Pittsburgh, PA


f12008ad@triton.unm.edu (Student Class Account) writes:
> 
> For strategic bombing, bomber damage against a country will be assesed
> 3,4,3,4.... on the sixth bombing run over a country the bomber will be shot
> down.  It doesn't matter if it is a brand new bomber from a country who
> is bombing for the first time...the sixth overflight is shot down.
> 
> David Saville
> f12008ad@triton.unm.edu

Just thought I'd point this out: the most likely outcome is that the
3.5th bombing run will be shot down. It is highly unlikely that 5
straight bombers will get through unscathed. Therefore what you ought
to do is have the 3rd (or 4th, at your option) bomber shot down, and
then every six bomber after that. Just to be more realistic.
-----------------------------------------------
Jon Moore             (jmci@andrew.cmu.edu) 
 "What have I got in my pocket?" --Bilbo     
 "Let the truth of love be lighted,          
  Let the love of truth shine clear." --RUSH 
-----------------------------------------------
From: bob@werple.apana.org.au (Bob Blanchett)
Newsgroups: rec.games.board
Subject: David Nalle please contact
Date: 29 Jan 93 03:56:05 GMT
Organization: Werple, Public Access *NIX, Oz
NNTP-Posting-Host: werple.apana.org.au


will david Nalle please mail me regarding a games order of Middle Passage.

Bob.

bob@werple.apana.org.au
Newsgroups: rec.games.board
From: benjie@hip-hop.uucp (Benjie Chen)
Subject: test
Organization: Hip-Hop BBS, Sunnyvale, CA (408-773-0768)
Date: Mon, 25 Jan 1993 22:11:57 GMT

test

Newsgroups: rec.games.board
From: ptd2@po.CWRU.Edu (Palmer T. Davis)
Newsgroups: rec.games.board
Subject: Re: SFB: Blackhole vs Drones
Date: 21 Jan 1993 14:35:30 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: ptd2@po.CWRU.Edu (Palmer T. Davis)
NNTP-Posting-Host: slc10.ins.cwru.edu


In a previous article, mcsbc3maw@dct.ac.uk () says:
>
>I will be playing in a scenarion with a black hole(Hypermass) in it soon
>And I will be using a Kzinti ship . Any advice about stopping drones
>dissapearing into the great maw ??

Fire them from upwell (which means that you'll need to stay upwell of
your opponent) and use the black hole's gravity to give the drones a 
speed boost.  Or fly away from the black hole and fight far enough
out that the gravity becomes tactically insignificant.

-- PTD --

-- 
Palmer T. Davis      ___
<ptd2@po.cwru.edu>   \X/   cthread.  cthread_fork().  Fork, thread, fork!
From: bhart@cs.tamu.edu (Bruce B Hartweg)
Newsgroups: rec.games.board
Subject: Re: 3/8" Magnets (was Re: Empire in Arms)
Date: 21 Jan 1993 22:20:23 GMT
Organization: Computer Science Department, Texas A&M University
NNTP-Posting-Host: photon.tamu.edu

In article <1993Jan15.235221.2673@netcom.com> fred_s@netcom.com (Frederick Scott) writes:

>>> much nested quoted stuff deleted


>Where on earth does he get the 3/8" magnets?!?  I've seen loads of the smaller,
>5/16"ers around at game stores and such.  They'll do for the garrison/leader/
>conquered/free state/cossack counters and such.  But what does he use for the
>larger corps and fleet counters?
>
>Fred


Sorry for the delay in reply but I had to get in touch with my friend
and this is the first opportunity I've had to relay the info.

He says :

	1) They usually are playing World in Flames (5th edition)
	    which only have one size counters.

	2) He does have two sizes for when he does play Empire in Arms.
	    He said he has 1/2" and 5/8", other sizes might be available.
	    He got his by having one of the local game shops call their
	    supplier and they had some lying around.  He sugggests calling
	    your local game stores and having them get in touch with their
	    suppliers.

Sorry I couldn't be any more specific on where to find them, if anyone
finds a place (or mail order) to get them Please post it because judging
by my mail there are quite a few people interested.


Bruce Hartweg

Newsgroups: rec.games.board
From: ahabig@bigbang.astro.indiana.edu (Alec Habig)
Subject: Re: Basic EiA Question
Organization: Indiana University Astrophysics, Bloomington, IN
Date: Sun, 24 Jan 1993 10:33:39 GMT

In article <43912@sdcc12.ucsd.edu> rnlee@sdcc3.ucsd.edu (Profess'nal Agitator) writes:
>If two countries come to an informal peace, do they have to re-DOW
>each other later?
>
>That is, is an informal peace, a true peace, or just a cease-fire,
>like in Korea or the Middle East?

An informal peace is a true peace, in the sense that the countries then have to
re-DOW.  It's comparable to, say, the way the War of 1812 ended, with no major
conditions attatched, rather than say, the Spanish-American war, where the
peace terms involved major concessions on one side.

A house rule that our group uses is that informal peaces cost each player -1PP,
as the populous of a country is in general none too happy about a wishy-washy
ending to a war.

There are no game mechanics for cease-fires, that's something that the two
powers involved just have to trust each other about if they want one.

	Alec
Newsgroups: rec.games.board
From: emcglynn@moose.uvm.edu (Ted McGlynn)
Subject: test
Organization: University of Vermont -- Division of EMBA Computer Facility
Date: Thu, 28 Jan 1993 19:48:53 GMT

testing............
-- 

-----------------------------------------------------------------------
Testing!!!
From: stefano@bmdhh181.bnr.ca (Stefano Cascarini)
Newsgroups: rec.games.board
Subject: The Speed of Heat
Date: 27 Jan 93 18:43:23 GMT
Organization: BNR Europe Ltd, Maidenhead, UK


I have just bought 'The Speed of Heat' and so far (read the rules,
punched the counters, and played the first scenario) I am very
impressed. It is what I hoped 'Flight Leader' would be. My only
disappointment so far is the range of aircraft included - it
would have been nice to have had some contemporaneous European 
planes. Presumably the follow on games/modules alluded to in the 
rules will contain these as well as some more modern aircraft, does
anyone have more information on any planned follow-ups ? Also is  
there any official errata available ?  


Stef Cascarini, no email please, it won't reach me !
Newsgroups: rec.games.board