HDTenEightyP/NetNews huggingface dataset:
From: ss@wpi.WPI.EDU (Scott Streeter)
Subject: Re: Help on Drivin Games (Genesis)
Organization: Worcester Polytechnic Institute, Worcester, MA 01609-2280
Date: Tue, 28 Jul 1992 17:26:37 GMT

>>>>> On Tue, 28 Jul 1992 10:27:05 GMT, hal@eniac.inesc.pt (Luis Manuel Moniz) said:


hal> Hi, Sorry to disturb you, but i'm interested in some info.  I
hal> wanna buy some racing/driving games for my game system.  Here in
hal> Portugal the avaiable games are very few (Monaco, Super Hang-on,
hal> Road Rash,...). I have the change of getting some from abroad,
hal> and i'd like to know what are the best in this field.

For a straight racing game, Super Monaco GP, is great. But for one of
the funnest games i've played on the Genesis Road Rash can't be beat.

--
                        Scott Streeter
                        ss@wpi.wpi.edu
Xref: sparky rec.games.video:15894 alt.games.sf2:1802
From: woody@cs.utexas.edu (James Woodgate)
Newsgroups: rec.games.video,alt.games.sf2
Subject: Re: SNES SF2: Computer cheats like a mad bastard!
Date: 27 Jul 1992 09:51:08 -0500
Organization: CS Dept, University of Texas at Austin
NNTP-Posting-Host: libyan.cs.utexas.edu

In article <rauser.712196146@sfu.ca> rauser@fraser.sfu.ca (Richard John Rauser) writes:
>
>
>    1. Guile: the good ol' standing flash kick (no charge, thank you ma'am)
>is alive and well. Damn Capcom for that! Also, is it just me, or can you beat
>on Guile for half an hour and then have him hit you once or twice and STILL
>have less energy than him?    
>

My favorite move is once I was playing Ryu against Guile.  He launched
a Sonic Boom, and I had jumped before he even released it, I was on my
way down with a fierce punch, and wham I got hit with a flash kick.
It was incredible! :D



-- 
-----------------------------------------------------------------------
           -Linux Rules-                |
  -"I've been Dos free for 30 days      |
    now."-Former Dos Addict             | Address: woody@cs.utexas.edu
From: legarre@woodowl.UUCP (Trevor Powell)
Newsgroups: rec.games.video
Subject: Re: More Mario 4!!!
Keywords: Mario SNES World
Date: 23 Jul 92 02:08:52 GMT
Distribution: usa
Organization: Woodowl, Livermore CA

rauser@fraser.sfu.ca (Richard John Rauser) writes:

> 
> 
>     My thanks to everyone who helped me with my Mario 4 questions (there's
> too many of you to name everyone!). Now I have one more question...namely,
> how many levels are there?? So far I've found 90 levels, and according
> to EGM, there are 99, and defeating Bowser is 100. Of course, EGM isn't
> exactly Time magazine, so I want to hear it straight from the Net...is
> this true? 99 levels + Bowser's castle for 100??
> 
>    Let me know...thanks in advance...
> 
> 
> --
> Richard J. Rauser         Holli Would If She Could
> rauser@sfu.ca
> WNI                        And She Is...Right Now

 
Wrong... there are a total of 96 exits from levels.  (The levels with red 
dots have two exits)...  If you have 90, you might be missing some of the 
exits from the star worlds... (be sure you've exited the star world levels 
both in the regular exit, and the exit that opens the path to another 
segment of the star world.)


--
legarre@woodowl.UUCP  (Trevor Powell)
Woodowl BBS, Livermore, CA
From: cw21219@uxa.cso.uiuc.edu (Kenneth C. Wang )
Newsgroups: rec.games.video
Subject: Re: SNES for SALE!!
Date: 26 Jul 92 06:41:41 GMT
Article-I.D.: news.BrzH9I.J8s
Distribution: rec.games.video
Organization: University of Illinois at Urbana

davem@uvmark.uucp (Dave Meeks) writes:

>In article <1992Jul24.183018.23706@news.columbia.edu> ams15@cunixb.cc.columbia.edu (Anil M Shivaram) writes:
>>I am selling my SNES system which comes with 2 controllers, cables, and Super Mario World for $140 o.b.o.   Get back to me if interested..the price is negotiable.   Anil

>God I hope so, being they go for $149.99 brand new just about everywhere
>I have seen.

The new price around here is now $139, so...

>-- 
>David T. Meeks                    ||" We are jigsaw pieces, aligned on the 
>VMark Software, Inc.              ||  perimeter edge, 
>uvmark!davem@merk.com             ||  interlocked through a missing piece"
>davem%uvmark@merk.com             ||" ...This world is totally Fugazi"
-- 
 Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
 			| Internet: c-wang@uiuc.edu			
			| AKA Che-Yuan Wang
Newsgroups: rec.games.video
From: marsouin@leland.Stanford.EDU (david wang)
Subject: SNES Addams' Family CHEAT
Organization: DSG, Stanford University, CA 94305, USA
Distribution: usa
Date: Fri, 24 Jul 92 16:33:59 GMT


Newsgroups: rec.games.video
From: kak1@cypress31.cray.com (Kevin Kramer)
Subject: Help me with Valiss III! (TG16 CD)
Originator: kak1@cypress31
Keywords: ARGH!
Organization: Cray Research, Inc.
Date: 21 Jul 92 13:18:15 CDT


I am in the ice caverns in Valis III (or is that phallus III? after all 
they are trying to destroy Ramses!)  and I am at the point that looks 
something like this:

             \vvvvvv/ <---these are spikes BTW
           
     ________________    _____
                     \  /
                   pit 'o death


Now I have to slide under the spikes and then slide over the pit.
But I never seem to be able to do two slides in succesion!  I always
slide then hit the spikes and either die outright or get thrown down
into the pit.  Am I just slow on the draw or is there a trick to this
that I don't know.  Usually I get here with only one life left so I 
don't usually get more than one shot at this (actually I have only
tried 3 or 4 times total)

I really like this game but man is it hard!!!  Just out of curiosity,
how close to the end am I?  I have already killed off quite a few
henchmen up to this point.  Also, has anyone seen that mysterious
(or was that strange) man that supposedly changed the game on the
2nd time around.  I have yet to see anything like that.

Thanks,
Kevin

kak1@aspen.cray.com
From: psavoie@generic.UUCP (Pierre Savoie)
Newsgroups: rec.games.video
Subject: Toronto: ATARI 2600/7800 cartridges
Date: 28 Jul 92 07:48:59 GMT
Reply-To: psavoie@generic.UUCP (Pierre Savoie)
Organization: Terra*Net Technologies Corp Toronto

Those who live in the Toronto area and have Atari 2600 or 7800 game
machines can get cartridges for only $3!  This was spotted in a little
junk shop called Super Buck Stop, at 2930 Danforth Ave. [near Victoria
Park subway station].
   The titles seemed older, classics like Centipede, but you never know.
Ask them what they have by calling 693-9755.

Newsgroups: rec.games.video
From: palmer@uvmark.uucp (Filaman)
Subject: Re: SNES sequels ... any word?
Date: Thu, 30 Jul 92 21:21:41 GMT
Organization: Vmark Software, Inc.

In article <9207305850@genesis.nred.ma.us> nugget@genesis.nred.ma.us (Ralph Barbagallo) writes:
>  I've heard some word about some sort of Mario sequel.  A real Super Mario
>5... apparently Nintendo says Super Mario World isn't SMB5.  Kind of like
>a seperate story or something (they're all the same anyway) and that they
>may be working on an actual sequel.

SMB5? There's no Super Mario Brothers 4! SMB3 for the NES was the last in
the series if you don't count Super Mario Land for GameBoy and Super Mario
World for the SNES.
-- 
 _____   _   _       __    _    _    __    _    _     Palmer Chappelle
| ____) | | | |     /  \  |  \/  |  /  \  |  \ | |    VMark Software, Inc.
| __)   | | | |__  | || | | |\/| | | || | | |\\| |    uvmark%palmer@merk.com
|_|     |_| |____) |_||_| |_|  |_| |_||_| |_| \ _|    USRSA Certified Stringer
From: akwong@gundam.Eng.Sun.COM (Anthony Wong)
Newsgroups: rec.games.video
Subject: Re: A Gripe about SNES SF2(dragon punch)
Date: 30 Jul 1992 19:18:48 GMT
Organization: Sun Microsystems, Mt. View, Ca.
Distribution: na
NNTP-Posting-Host: gundam

In article <rauser.712438511@sfu.ca> rauser@fraser.sfu.ca (Richard John Rauser) writes:
>JMoylan@cup.portal.com (John Thomas Moylan) writes:
>
>>I have a hint on the DP:
>[stuff deleted]
>
>   This isn't a dragon punch, you fool, it's a crouching fierce. A dragon
[stuff deleted]
>
>   Sheesh...there oughta be a law against newbies posting "tips".
>
>
>--
>Richard J. Rauser      "Sonic 2!"
>rauser@sfu.ca              -what Guile says
>WNI
Sheesh...there oughta be a law against stupid and insulting follow-ups.

John posted that he had a "hint".  Okay so he was wrong.  Maybe he has never
played SFII before.  Did you know what a "dragon punch" was the very first
time you played?  There is now law and never will be one.  REMEMBER that you
Richard were once a "newbie" to usenet and posting.  There are polite ways to
let people know they made a mistake.  But John, if you are not certain please
verify again or say you are not 100% positive.

What you posted about how to do a dragon punch was great but your last line
just makes you sound like a fool!

Follow-ups to rec.games.SFII.expert.bash.the.newbies

Anthony Wong
Disclaimer: Don't blame Sun Micro for what I write and believe.
From: gl11+@andrew.cmu.edu (Gregory James Legowski)
Newsgroups: rec.games.video
Subject: Re: Neo Geo: the only 24-bit system?
Date: 26 Jul 92 21:26:37 GMT
Organization: Senior, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA

The claim that the Neo Geo is the "only" 24-bit system is bullshit in more ways
than one.  First, a 16-bit 68000 plus an 8-bit Z80 does NOT make 24 bits (as
has been repeatedly pointed out).  Second, the Sega Genesis ALSO uses a 68000
AND a Z80 -- the Z80, if I remember correctly, is used as a sound co-processor
and for Master System compatibility (I'm not sure on that last one, but I seem
to remember seeing that the Power Base converter is basically a pin mapper and
the actual processing is done by the Z80 already in the Genesis...)

Now, I'll admit that the Genesis' 68000 doesn't run at as high a clock rate as
the Neo Geo's, and it doesn't have the same resolution, etc., BUT this means
that the Genesis DOES tie the Neo Geo if you want to start a "bit-count" war...
Just my $0.03 (inflation) worth.

--Greg
From: onetouch@netcom.com (rmh)
Newsgroups: rec.games.video
Subject: Re: Final Fantasy II (Gameboy) Help *** SPOILER (sort of)
Date: 21 Jul 92 16:24:05 GMT
Organization: Netcom - Online Communication Services (408 241-9760 guest)

In article <92195.233236JBECHTEL@MIAMIU.BITNET> <JBECHTEL@MIAMIU.BITNET> writes:
>Does anyone out there know how to find the guardians hideout?  I've searched
>all over that town, and played both songs on the jukebox, but I haven't come
>up with any more clues on how to find the guardians!!  Arghhh!! Any help would
>be greatly appreciated, both by me and also by my ulcer.....email or post.
>                                       Thanx......Jase......

It's hard to recall w/o the GB in front of me, but there is a *hidden* town!
From one of the subway stations, the one near the market that has stalls
like a barn, if you go 2 to the right then straight down OFF THE MOTORCYCLE
you will run into a hidden village.  Something like this if I remember:


							  S

                          s



							h

where S is the shops, s is the subway station and h is the hidden 
village.  

It's all off the top of my head, but it's *something* lie this.
Unfortunately I've lent my  FFL-II cart to a friend.....


		-Richard Hartman
		hartman@ulogic.COM
From: laird@think.com (Laird Popkin)
Newsgroups: rec.games.video
Subject: Re: Lynx prices in the U.S.
Date: 27 Jul 92 16:58:37 GMT
Organization: Thinking Machines Corporation, Cambridge MA, USA
NNTP-Posting-Host: django.think.com

In article <712234641.25908@minster.york.ac.uk> marc@minster.york.ac.uk writes:
>
>
>
>I was wondering how much Lynx game carts cost in the U.S. compared to
>the U.K. price of 30 pounds ? (sorry dont know what the current exchange
>rate is !).

Lynx games range from $19 for some of the oldest games to $35 for most
games to a whopping $45-49 for Batman Returns.  Since 30 pounds converts to
something like $45, it sounds like games are about $10 less in the US.

>	If they are considerably cheaper, i wonder if there are any U.S.
>Atari dealers/shops reading this that would be willing to deal with me
>?

Someone just posted an announcement for such a company.  If you didn't see
the posting, perhaps someone will repost it...
-- 
- Laird Popkin, Thinking Machines

Connection Machine: Massively parallel supercomputer.  Also a cool black
cube with more blinking lights than you can shake a stick at.
Xref: sparky rec.games.video:15666 alt.games.lynx:282
From: kaufman@eecs.nwu.edu (Michael L. Kaufman)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Looking to buy Used Lynx Games
Date: 23 Jul 92 00:31:47 GMT
Article-I.D.: eecs.1992Jul23.003147.31864
Distribution: na
Organization: EECS Department, Northwestern University

Got any Lynx games you don't play any more? Want to get rid of them? Want to
get a bit of cash back in the bargain? Drop me a note with your lists and 
prices and let's see what we can work out.

Michael


-- 
Michael Kaufman | I've seen things you people wouldn't believe. Attack ships on
 kaufman        | fire off the shoulder of Orion. I watched C-beams glitter in
  @eecs.nwu.edu | the dark near the Tannhauser gate. All those moments will be
                | lost in time - like tears in rain. Time to die.     Roy Batty 
Newsgroups: rec.games.video
From: bdwest@lims02.lerc.nasa.gov (ALISIA WEST)
Subject: Final Fantasy Adventure (NES)
News-Software: VAX/VMS VNEWS 1.41    
Organization: NASA Lewis Research Center
Date: 22 Jul 1992 12:50 EST  



Opinions wanted on the best party to chose and why.  I just bought this 
game and haven't started yet.  I'm strongly considering a party of 2 
fighters, white mage, black mage, or a second choice of fighter, theif, 
white mage, black mage for agility purposes.  Now I've only played the 
Dragon Warrior series and I've noticed that a sage, wizard, and pilgrim
are quite agile and wonder if the same holds ture for final fantasy.  If it 
does I'd lean even harder toward the 2 fighter 2 mage combo.  Is the black 
belt better than the fighter particularly in the final battle.  I've read 
alot of the "I'm having a hard time with the final boss please help" post
and am concerned about how to do my party.  Thanks
From: eric@geoblue.gcn.uoknor.edu (Eric Pyle)
Newsgroups: rec.games.video
Subject: Re: GENESIS -- Games with great sounds?dir
Date: 29 Jul 92 04:21:54 GMT
Distribution: rec.games.video,rec
Organization: Geosciences Computing Network, University of Oklahoma, Norman, OK


	I think Phantasy Star II has a great soundtrack +
	special effects. Especially if you listen through stereo
	speakers! There may be better soundtracks, the mystical
	music in this game was great for its time.

						eric
Newsgroups: rec.games.video
From: aeb3@po.CWRU.Edu (Ann E. Boughner)
Subject: TO ANY SF2 PLAYER, Please help!!
Reply-To: aeb3@po.CWRU.Edu (Ann E. Boughner)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Mon, 27 Jul 92 19:05:46 GMT


Well...I have been playing enough Street Fighter II to know how to beat most
people.  BUT, I still can't figure out what the hell the "Guile Freeze" and
the "Guile Handcuff" is.  I have a Super Famicom (S-NES) and SF2 for it,
and I have heard that it is possible to pull these moves off on the SFC/S-NES
version(s).  Anyways, please help me A.S.A.P.


				THANKS
-- 
Ann Elizabeth Boughner
aeb3@po.cwru.edu
Administration & Budget CWRU
(216)368-5922
From: tu@wk76.nas.nasa.gov (Eugene L. Tu)
Newsgroups: rec.games.video
Subject: Lynx vs. Game Gear
Date: 28 Jul 92 17:46:07 GMT
Organization: NAS, NASA Ames Research Center, Moffett Field, CA

I'm sure this has been discussed before, but I'd like to
hear some opinions on Lynx vs. Game Gear as a color portable
game system. (e.g. Graphics resolution and smoothness, 
game quality and quantity, etc.)

Thanks in advance.

Post or e-mail to: tu@wk76.nas.nasa.gov

Eugene
From: ahynes@axion.bt.co.uk (Andy Hynes)
Newsgroups: rec.games.video
Subject: Re: Yar's Revenge secret? and other 2600 tricks
Date: 27 Jul 92 13:11:24 GMT
Reply-To: ahynes@axion.bt.co.uk
Organization: British Telecom Labs
Organisation: BT Laboratories, Martlesham Heath, IPSWICH UK

>   All of the following tricks are performed by turning the 2600 unit off
>and back on, with very little pause between (which is a no-no, but we were
>using someone else's 2600 :).  Again, it takes a few tries (often, a LOT
>of tries) but it eventually works.  Curiously, I have found that almost
>EVERY game has some really odd but interestingly helpful malfunction when
>you do it.  But I only remember a few of the interesting ones.

Two effects that I discovered were:

1. If you perform the no-no with _Space Invaders_ you can shoot two
bullets at once. This is an excellent malfunction and adds a lot more
fun to the game.

2. Another stange effect I found was with the _Combat_ game.
If you play the tank game and "mate" the tanks at an angle, ie
with both tanks at about a 45 degree angle from the horizontal,
facing in the same direction, stick one tank's barrel up the rear-end
of the other (I can't imagine what was going through my mind when
I discovered this one). Then turn the front tank one knotch 
(clockwise or anti-clockwise). The two tanks will waltz and 
loop-the-loop around the screen repeatedly. Very strange!!!  

If you have any trouble getting this one working try them at
different angles.

Andy
From: alexc@pollux.usc.edu (Alex Campbell)
Newsgroups: rec.games.video
Subject: Pilotwings/SNES
Date: 24 Jul 1992 10:28:31 -0700
Organization: University of Southern California, Los Angeles, CA
Distribution: world
NNTP-Posting-Host: pollux.usc.edu





What happens after you beat the night-time Helicopter sequence? Are there more
lessons? Or is there a special end sequence?


Alex Campbell, USC Film School
alexc@pollux.usc.edu
--
From: mjbrown@lonestar.utsa.edu (Marc J. Brown)
Newsgroups: rec.games.video
Subject: Atari2600 question: Swordquest games
Date: 30 Jul 92 20:58:44 GMT
Organization: University of Texas at San Antonio

Does ANYONE know ANY secrets on these games?  (Swordquest Earthworld,
Fireworld, and Waterworld... I don't have Airworld).  I know there is some
way to find a special sword in the original Earthworld, and certainly
the other two games must have SOME objective... Please help!  (and frankly,
telling me to hunt down the manuals won't help much :).  Also, anyone have
an Airworld they don't need anymore?

 _ __ ___ ____ _____ _____________ __ _ ___ ___ _ _  _  _  _  _  _
///_//__//___//____//_______  _   \\// \\ //   \V/ )/ )/ )/ )/ )/ )  //  //  //
mjbrown@lonestar.utsa.edu  / // /) )/ _ \V/ _  // (/ // _  // (/ / \X/ \X/ \X/
"You fat, bloated BAKA!!" (_/(_/(_/(_/ \_)\_)\_)\___/(_/ \_)\___/ of Megawatts
Newsgroups: rec.games.video
From: sshank@magnus.acs.ohio-state.edu (Samuel L Shank)
Subject: genesis footballgames
Organization: The Ohio State University
Date: Thu, 30 Jul 1992 15:56:13 GMT

Is John Madden Football avail for the Genesis?  If so is it better that Joe 
Montana's?  Are there any other football games that compare?

Thanks.

Sam
sshank@magnus.acs.ohio-state.edu
From: phaedrus@milton.u.washington.edu (Phaedrus)
Newsgroups: rec.games.video
Subject: Re: Neo Geo: the only 24-bit system?
Date: 26 Jul 92 16:26:25 GMT
Distribution: usa
Organization: University of Washington, Seattle

In article <1992Jul24.152210.14172@kong.gsfc.nasa.gov> jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:
>        Telling tall tales to the public has been routine in the consumer
>market.  SNK is just doing what others do (not that I approve of this, but
>if you are looking for truth in advertising by Nintendo Sega, TT or Kellogs
>for that matter, you are looking the wrong places as well!)

     With all due respect, bullshit.  If you can come up with an instance where
Nintendo or Sega has repeatedly, systematically, deliberately lied about a
basic capability of their system by a factor of eight over a period of many
months (perhaps years, I don't remember), despite the blatant impossibility
of their claim and the repeated attempts of all sorts of people to correct
them, then post it; I for one would very much like to hear it.  Otherwise,
stop throwing claims like this around.
     (In case you couldn't guess here, by the way, I'm referring to SNK's
repeatedly advertising that their games were measured in megabytes instead
of megabits.  This was not accidental; they clearly knew the difference or
they wouldn't have brought up the issue in their ads in the first place.  Nor,
to the best of my knowledge, have they ever admitted that they misled their
customers; the "megabytes" silently changed to "mega" in their ads, but I
never saw any correction printed.  I know several people who were categorically
convinced that their games were measured in megabytes, until I explained a
few facts about the cost of that much memory to them, and when they wrote SNK
letters asking whether the games were measured in megabits and megabytes, SNK
never answered.  Now that is slimy.)
-- 
Internet: phaedrus@u.washington.edu        (University of Washington, Seattle)
 "If you can keep your head while those about you are losing theirs,
    consider an exciting career as a guillotine operator!"
Newsgroups: rec.games.video
From: dan@midi.enet.dec.com (Dan Gosselin)
Subject: ** WANTED: Might and Magic for Genesis **
Organization: Digital Equipment Corporation
Distribution: usa
Date: Thu, 30 Jul 1992 16:08:39 GMT


I'm willing to either trade Star Control or pay $30 (plus shipping) for 
Might and Magic if anyone's willing to part with it.

-Dan
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: rec.games.video
Subject: Re: [SNES] Looking for Out of This World
Date: 30 Jul 92 04:10:30 GMT
Distribution: usa
Organization: Genesis Public Access Minix  +1 508 664 0149

In article <1992Jul29.151023.5679@oracle.us.oracle.com> rnakhwa@us.oracle.com (Rajesh Nakhwa) writes:
>
>As the title implies, I am looking for a copy of the SNES version of "Out of
>this World" in good condition.  If you are willing to part with it, e-mail
>me at rnakhwa@us.oracle.com
>
>Thankx!
>

 It's  not even out yet!
 _____________________________________________________________________
(                              (                                      ) 
 )  Ralph A. Barbagallo III     ) Co-Editor of                       (   
(         -----                (                M I N D  S T O R M    )     
 ) nugget@genesis.nred.ma.us    )                                    (   
(                              (  THE Newsletter for high-end gamers! )  
 ---------------------------------------------------------------------
 MindStorm-9474 Fallson Ct., Blue Ash, OH  45242   (ed. Aaron Buckner)
From: elgx@vax5.cit.cornell.edu
Newsgroups: rec.games.video
Subject: Might & Magic [genesis]
Date: 22 Jul 92 14:52:21 EDT
Distribution: rec
Organization: Cornell University

In Might & Magic, what do you do with the Noble Sword, and the Honor Sword?
and is there other such non-weapon swords?

also, I got those +15 small clubs, but are there more powerful weapons?
I find some of those special weapons that give you attribute bonuses, but
none of them do as much damage as the +15 clubs.

Dave Han

Newsgroups: rec.games.video