HDTenEightyP/NetNews huggingface dataset:
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: comp.sys.amiga.games
Subject: Re: Robocop 3D Help
Date: 1 Jan 93 04:23:21 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149

In article <1992Dec31.082328.4383@sfu.ca> kenney@fraser.sfu.ca (Kenney Peter Wong) writes:
>I just got Robocop 3D and I've got a question about the Movie Adventure
>section:
>
>I get up to the church and kill 60 rebels in the catacombs, after which
>I get a message on the Robocop visor informing me that all the rebels
>have been killed or have fled.  After this I get the MediaBreak scene
>where I immediately get 'decomissioned'.
>
>Is this the end of the game?!?  Only three sections (driving, save Lewis
>& church) seems very short to me.  I seem to recall there being more to
>do in the game from what I have seen in a mag review of the game.
>
>  ADthankxVANCE
>  kenney@fraser.sfu.ca
>
  Well, if you retreat back out the door when you first get into the church
you have a showdown with the cops... there are a bunch of spotlights and cops
with guns hiding behind cars... the sequence is VERY tough.  Try beating
that and see what happens, I've never done it though... one hell of a game eh?

------
  Ralph A. Barbagallo III
  nugget@genesis.nred.ma.us
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander Amiga
From: Mark.Stuart@bbs.actrix.gen.nz
Date: Thu, 31 Dec 1992 09:15:45 GMT
Organization: Actrix Information Exchange

In article <1992Dec31.040557.25168@cs.uoregon.edu> keith@sisters.cs.uoregon.edu (Keith Steiger) writes:
> Even when we have computers which could be called "smart", I still think that
> humans will keep the important decisions to themselves.  Too many science
> fiction stories have shown just how badly a computer can screw up an
> open-ended decision process.
> 

Humans can make more and bigger mistakes than computers, after all, they
are only following our intructions... look at the Mt Erebus disaster, the
reprogrammed the flight navigation computer, and didn't tell the crew.
Because they were whited out the crew didn't know the computer was flying
them straight into a mountain, but it was only doing what it was told!!!

Newsgroups: comp.sys.amiga.games
From: m92mmy@tdb.uu.se (Mattias Myrberg)
Subject: Re: A1200 - GAMES?
Organization: Alien Dreams Department
X-Newsreader: TIN [version 1.1 PL6]
Date: Mon, 21 Dec 1992 19:09:27 GMT

In article 188881 Jeffery S Brown writes:

>Given the problems of the original Shadow of the Beast, its incredible that
>Amiga World voted it the game of the year in 1990

What problems ?

I never had any problems.


/Mattias

_______
Mattias Myrberg

m92mmy@bellatrix.tdb.uu.se

Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: Wing Commander Amiga
Organization: York University, Toronto, Canada
Date: Wed, 30 Dec 1992 06:16:50 GMT

In article <harry.03vl@elfuerte.fipnet.fi> harry@elfuerte.fipnet.fi (Harri Pesonen) writes:
>
>You would rate a 24 bit still picture as a 100% game, would you?
>
No, however, graphic must be acceptable. For WING COMMANDER, Mindscape
seems to port it from IBM EGA version, doesn't it?
From: Richard_Cavin@fcircus.sat.tx.us (Richard Cavin)
Subject: Re: Putty
Newsgroups: comp.sys.amiga.games
X-NewsSoftware: BBX-UMB 0.27a beta (Nov 30 1992)
Date: 29 Dec 92 08:05:28 CST
Organization: The Flying Circus Amiga BBX, San Antonio, Texas


In <harry.03v9@elfuerte.fipnet.fi>, harry@elfuerte.fipnet.fi (Harri Pesonen) writes:
> In article ??? Richard_Cavin@fcircus.sat.tx.us (Richard Cavin) writes:
> > 
> > Anyone got any hints, cheats for Putty? Just picked up the game Saturday
> > and once I get to the Technofear (Level 3) levels it gets real tough.
> 
> No hints, but could you tell me how can I pass the first level if I have
> completed it already?
> 
> And how can I install it on hard drive...
> 
> And how can I make backup copies...
> 
> -- 
>     Harri Pesonen               harry@elfuerte.fipnet.fi
>     Helsinki, Finland, EC?      Markka is floating...  1 USD = 5.1 FIM

You're kidding? Right? The game has no hard drive install and is heavily
copy protected. So what else is new for an Amiga game! Still a great
game.

Later,
Richard


-- 
Richard_Cavin@fcircus.sat.tx.us
From: drool@retreat.Bah.Rochester.NY.US (Paul Coene)
Newsgroups: comp.sys.amiga.games
Subject: Marble-Slide
Followup-To: comp.sys.amiga.games
Distribution: world
Reply-To: drool@retreat.Bah.Rochester.NY.US
Organization: 
Keywords: 
Summary: 
Date: 20 Dec 92 10:48:20 EST
Organization: Not an Organization

Has anyone gotten the PD game marble-slide to work reliably on a
1.3 machine?  It runs great on my A3000, but hangs eventually when
run on our A2000.

                                          <: Drool :>

ARPA: drool@retreat.Bah.Rochester.NY.US   UUCP: kodak!bisco!retreat!drool
Newsgroups: comp.sys.amiga.games
From: clueless@bradley.edu (Mark Kristie)
Subject: Re: Lemmings2 - how do I unpack it?
Organization: J. Random Misconfigured Site
Date: Tue, 22 Dec 1992 08:09:25 GMT
X-Newsreader: TIN [version 1.1 PL8]
X-Posted-From: cs1.bradley.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

Crystal (crystal@glia.biostr.washington.edu) wrote:
: In <3874@iris.mincom.oz.au> shaun@iris.mincom.oz.au (Man in Polyester Suit) writes:


: >Risking probable flames for posting to the wrong group, I want 
: >to know if anyone else had trouble un-DMSing the Lemmings 2 demo?

We're sure we're not talking about the lemmings 2 demo animation ala t2, 
which is an executable, right?

Newsgroups: comp.sys.amiga.games
From: mdoerner@magnus.acs.ohio-state.edu (Mike R Doerner)
Subject: Flashback (stuck)
Organization: The Ohio State University
Date: Sat, 2 Jan 1993 00:21:27 GMT

I'm stuck on level 4 of FLASHBACK. I have just taken the taxi ride to the
next set of screens. I save my game at the console, and then I try to kill
that tank stiiting on that narrow ledge. I CAN'T KILL THAT BLASTED TANK! HOW
DO I KILL IT?!? Also, when/how does the iron gate open in the iron gate open
in the next screen. Thank You.
-- 
Mike Doerner | doerner.1@osu.edu | mdoerner@magnus.ircc.ohio-state.edu
----------------------------------------------------------------------
          You can't hug you children with nuclear arms,
              but you can sure keep 'em warm!!!
From: Larry.Clevenger@mtask.omahug.org (Larry Clevenger)
Newsgroups: comp.sys.amiga.games
Subject: $$  GAMES 4 SALE  $$
Date: 20 Dec 92 20:15:40 CST
Reply-To: larry.clevenger@mtask.omahug.org
Organization: Multitasking Systems, Kansas City
Followup-To: comp.sys.amiga.games

to: pricej@v3.hanscom.af.mil
subj: Games for sale

About the "Lords of Conquest" by Cinemaware, can that be bought separately?

Would like to know...  Thanks!

  [If so, how much?]

  -=LC=- l.clevenger@genie.geis.com [Kellisanth|Miyu]
  -=Kellisanth|Miyu=- Larry.Clevenger@mtask.omahug.org
From: billy@sylt.uni-paderborn.de (Michael Boehnisch)
Newsgroups: comp.sys.amiga.games
Subject: Re: Son of the BrainDead Clueless.....PT II! (EOBII)
Date: 28 Dec 1992 15:47:36 +0100
Organization: Universitaet Paderborn, Germany
NNTP-Posting-Host: sylt-bb.uni-paderborn.de
X-Newsreader: TIN [version 1.1 PL7]

Oisin Murphy-Lawless (wiz@maths.tcd.ie) wrote:
[..]
: The Mouths in the walls want an item each, and I got 
: everyone sated except the one which wants Items born of greed. I though it 
: wanted bones (whats left after you've been really greedy and eat something) but
: I seem to be wrong. I've tried Femurs and skulls and even a whole skeleton. 

It wants five rocks. You should have lots of them, greedily sacked in
'cause they make nice ammunition for a sling.

Michael B"ohnisch,
billy@uni-paderborn.de

-- 
*** Michael Boehnisch ********************************* billy@uni-paderborn.de
Die hier ausgedrueckten Ansichten sind NICHT Public Domain, sondern Shareware.
Falls Sie auf Dauer meiner Meinung sein wollen,  ueberweisen Sie bitte DM 50.-
auf das Kto. Nr. 161 377 21 bei der Spk. Paderborn (BLZ 472 501 01).
Newsgroups: comp.sys.amiga.games
From: nudd@yoyo.cc.monash.edu.au (Nai Ying Kwok)
Subject: darkseed
Organization: Monash University General Access Unix
X-Newsreader: TIN [version 1.1 PL8]
Date: Wed, 23 Dec 1992 02:40:16 GMT

hello!

Just wanted to find out... 

Why hasn't anyone said anything about such a great game?  Or did I come
in late and leave myself out of the discussion?

Oh well, still trying to figure out what to do at the moment (other than
admiring geiger gfx.

Cheerio,

Nudd
From: Steven_Hurdle@amusers.UUCP (Steven Hurdle)
Newsgroups: comp.sys.amiga.games
Subject: Re: Sierra definitely ISN'T gone!!!
Distribution: world
Date: 25 Dec 92 01:40:54 PST
Organization: AmUsers - The Amiga Users Group of Victoria BC

In a message dated Thu 24 Dec 92  6:51, Tomk@cup.portal.com (tom R Krotchko
wrote:

>Well, it's official.  Sierra is going the same route as Interplay and is
>opening up a UK office that, along with providing better distribution and
>marketing of Sierra stuff in Europe, will be hiring its own coding teams
>and doing Amiga versions of Sierra stuff from there!  :)  Fabulous.
>
>The good news in the wake of AGA and the A1200 continues to roll in.

 TRK> That's terrific, but what does "official" constitute?

Official constitutes the fact that Sierra apparently has sent word to
British magazines that they will be opening up a U.K. office and that it
will be handling Amiga conversions in the future.  Looks like, for better
or worse, they're here to stay!  :)

 TRK> TomK@cup.portal.com
 TRK> Tom Krotchko

-- Via DLG Pro v0.995

Steven Hurdle <==> The Swindler                [public replies only please]
Writer of "Virtual Rumours", a rumour/news column in some club newsletters.
Coming to you from Victoria B.C., the Bahamas of Canada:  via SupraFAX!!!!!

                     "Give me AGA, or give me DEATH!!!"
From: db562s445@sycom.mi.org (Dave Birdsong)
Newsgroups: comp.sys.amiga.games
Subject: Pal/ntsc switching
Distribution: world
X-BBS-Software: EXCELSIOR! V0.975
Date: 25 Dec 92 19:07:21 EST
Organization: Michigan Information eXchange

I have 2 Amiga's with 1 meg Chip plus 4 meg fast mem...
I just sold my 1084S and got 2 1080 monitor and now when I play a pal game I 
don't get the entire screen like I did with the 1084S..
I am using Dos2.1 on both machines. and the  Pictures are the same.. is there 
some thing I can do so I can see the complete screen like I could before????
Dave Birdsong
Please send responce via E/mail I don't look in here often....
From: barnabas@terapin.com (Colin Smith)
Newsgroups: comp.sys.amiga.games
Subject: XWing
Date: 23 Dec 92 23:26:02 PST
Organization: BBS

Will Lucas Arts Convert Their new RPG XWing to the Amiga? Is it already out?
From: Brian_Mury@amusers.UUCP (Brian Mury)
Newsgroups: comp.sys.amiga.games
Subject: Re: BEST GAMES OF 1992...
Date: 23 Dec 92 22:51:39 GMT
Article-I.D.: amusers.Brian_Mury.00sr
Distribution: world
Organization: AmUsers - The Amiga Users Group of Victoria BC


 IF> My favourites:

 IF> 1. Frontier (Elite II)
 IF> 2. Civilisation
 IF> 3. Railroad Tycoon
 IF> 4. Populous II
 IF> 5. Pinball Dreams (I don't have got
 IF>     pinball fantasy yet)
 IF> 6. Railroad Tycoon

You must REALLY like Railroad Tycoon if you put it in the list twice...

-- Via DLG Pro v0.995

Send email to bmury@Engr.UVic.CA, NOT to Brian_Mury@amusers.UUCP
From: jconklin@terapin.com (John Conklin)
Newsgroups: comp.sys.amiga.games
Subject: Re: Global Effect:  Always freezing over!
Date: 31 Dec 92 19:14:16 PST
Organization: BBS

In article <C05Cyv.IwG@ccu.umanitoba.ca>, umsmigi0@ccu.umanitoba.ca (Trevor
Allan Smigiel) writes:
>     I bought Global Effect for my brother-in-law for christmas.  We
>can't get past 40 years!  The temperature starts to go down at about
>20 years and just keeps dropping.  How can we prevent that?  Any
>other hints would be helpful too.
>
>Thanks,
>Trevor
>

I hate to say it, but polute the planet.
Newsgroups: comp.sys.amiga.games
From: hassink@cs.UAlberta.CA (Hassink Brian John)
Subject: Need Help with Heimdall
Organization: University of Alberta, Edmonton, Canada
Date: Thu, 24 Dec 1992 05:29:33 GMT

Yeah, I know it's old but I just picked it out of the bargain bin the
other day.

Anyway, I'm stuck in the first world (Midgard). I've thoroughly gone
through every island (a few times each in fact), I've got 5 of the 6
scrolls with a rune on it, I've got two runestones, and my characters
are up to level 6 but there is a scroll which my character can't read
even though he's at 99 runelore. I can't figure out what's left to do 
in this world.

There are only two things that I have'nt figured out completely. The
first is on the large island in the south-east corner of the map. There's
that central room in which you have to press the floor stones in the
correct sequence for the door to open. I got into the room, there's a
wizard and a circular diagram on the floor. I killed the wizard, but was
unable to open the door on the opposite side of the room. Does that
door go anywhere or is it just another entrance from the opposite
hallway that requires a different floor stone sequence to open?

The second thing I'm unsure of is the two glowing portals on the large
north-west island. The scroll says "Choose your class, Choose your
path", but I can't get anything to happen. What are you supposed to 
do with these portals?

So, those are the only two mysteries to me in this first world. I
must be missing something because I have'nt been advanced to the 
second world yet. Any ideas as to what I should do?

Oh, there's also this one scroll which I don't understand. "To the left
a star, to the right a stone, to the center you must tender, from the
center a loan". Does this apply to the portals somehow?

Brian
hassink@cs.ualberta.ca

Newsgroups: comp.sys.amiga.games
From: umrobe57@ccu.umanitoba.ca (Ken A. Roberge)
Subject: Pinball Dreams (I)
Organization: University of Manitoba, Winnipeg, Canada
Distribution: World
Date: Wed, 23 Dec 1992 01:25:27 GMT

	Hello out there, I need some advice for a friend of mine.. He
recently purchased Pinball Dreams (I) for his 2000.  He loaded it up and
it got to the screen with the pinball game on it..Beat Box I believe and
then he hit F1 to play and it didn't do anything.  It just kept playing
the music and moving up and down like it does.  He kept hitting F1 and
enter and other F keys but then they keyboard locked up (caps lock stayed
on).  He has a 2000 as I mentioned it's pretty old, it has 1.2 kickstart
and 1/2 meg chip, 1/2 meg fast ram.  I downloaded Pinball Fantasy (II) for
my 2000 which is the same system and it worked on mine (it was a demo) so
I'm wondering why this is happening for him.. Should he take the game back
or is it something wrong with his system (for instance does it need 1.3
kickstart or higher to work).  Any help would be greatly appreciated..
 
 Thanks,
Ken

-- 
Oh! but they all want you my dearest..my precious ice cream bar!
- Ren Hoek, as he chews on a bar of soap..
Squeak!   Squeak I tell you! Squeak! That Nasty ol cat won't catch me! Oh
my he's so fast and wiley!  SQQQQQUEEEAK!
From: Daniel_Frost@arkham.bbs.bad.se (Daniel Frost)
Newsgroups: comp.sys.amiga.games
Subject: Re: SEGA Genesis on Amiga?
Date: 30 Dec 92 16:44:35 GMT
Reply-To: Daniel_Frost@arkham.bbs.bad.se (Daniel Frost)
Organization: Arkham Asylum, Stockholm, Sweden
OD-Comment-To: Mark_Cooper


 Mark> about a group of hackers who produced a mechanism for copying a cart's
 Mark> ROM to disk - they called it a "back-up" system, so whether if the
 Mark> resulting disks can (somehow) be used on a Genesis/Megadrive, or if the
 Mark> resultant code can be used on an Amiga is anyone's idea.

Most of the models are made comercially, but they are "back-up systems", you 
copy your cart to disk, and you can use the "back-up system" to load the game 
again.  But using the games on Amiga? Naah.. I would not count on that.

You do not need your cart to play the game, just the "back-up". So, one would 
be stupid to say there are no piracy on those consoles, however, most people 
do not know about this.

--- Xenolink 1.0 Z.3, EmacsXL.4
Newsgroups: comp.sys.amiga.games
From: mdoerner@magnus.acs.ohio-state.edu (Mike R Doerner)
Subject: Flashback
Organization: The Ohio State University
Date: Mon, 28 Dec 1992 06:56:45 GMT

I just recieved FLASHBACK, and I was wondering on the first level, after you
hit the first save "console", the screen right below it has two doors. I 
can get the key for the uppermost door, but not the second. Do I have to
teleport to the other side? If so how do I do this? Thanx.
-- 
Mike Doerner | doerner.1@osu.edu | mdoerner@magnus.ircc.ohio-state.edu
----------------------------------------------------------------------
          You can't hug you children with nuclear arms,
              but you can sure keep 'em warm!!!
Newsgroups: comp.sys.amiga.games
From: jshearer@beta.tricity.wsu.edu (Jeff Shearer)
Subject: Re: Wonderland Help?
Organization: Washington State University Tri-Cities, Richland
Date: Wed, 30 Dec 92 05:52:22 GMT

In article <72584@cup.portal.com> Nervid@cup.portal.com (Dave Dave Luke) writes:
>Hi, I got Wonderland for Christmas, and I can't get very far.  Is
>there a walkthru available?  Could you send it to me or post it?
>
>More specifically, I can't figure out how to get the G key in the
>music room AND go in the tiny door in the room with all the doors.  I
>used the potion to climb into the piano (by getting small) to get the G
>key, but the potion wears off by the time I get down the hall and open
>the tiny door.  Is there another way to get the G key?  I tried using
>the hanger.  Tat didn't work.
>
>Any help would be most appreciated.
>
>Thanks,
>
>Dave Luke
>nervid@cup.portal.com

How to get Key in G:

When standing next to the playing piano, take and remove the music from
the piano until the chair dances close to the piano.  Stand on the chair. 
drink the potion.  Jump into the piano.  Take the key.  Jump out of the piano.

How to get out through a door:

Don't try to go through the little door.  Open the closet door (the one
south of the pile of leaves) with the Key in C.  Take everything that you
can.  Go to the room with all the doors.  Wait.  The White Rabbit will
come through and drop some stuff.  Pick up what he drops.  Open fan.  Wave
fan.  You will shrink a tiny bit.  Now you can fit into the uniform you
had found in the closet.  Wear uniform or overalls or whatever they were
called.  Wait.  The rabbit will come through again and think that you are
his maid.  He will let you out through one of the other doors.

Good luck.  - Jeff
Newsgroups: comp.sys.amiga.games
Subject: Stuck on FLASHBACK
From: pgoudas@thumper.bellcore.com (Paul Goudas)
Date: 30 Dec 92 14:38:50 +1700

	I am on the second level performing job #4: Stop the reactor core
Organization: Morristown Research and Engineering
Date: Wed, 30 Dec 92 14:01:39 GMT

from exploding.  Well I can make it down to the reactor room with 12 seconds
to spare, but can't seem to stop the explosion.  I tried instering the card
that I was given but nothing.  

Any ideas??

				Thanks in advance,
				pgoudas@thumper.bellcore.com


Newsgroups: comp.sys.amiga.games
From: Jeff_Holinski@mindlink.bc.ca (Jeff Holinski)
Subject: Re: Global Effect: Always freezing over!
Organization: MIND LINK! - British Columbia, Canada
Date: Fri, 1 Jan 1993 23:53:31 GMT

Actually ploution isn't enough to make a stable eco-system. If you pollute
enough to warm the planet your enviromental rating goes way down and you have
no power to make any changes. The message of the game seems to be "All life
is doomed no matter what!"


Newsgroups: comp.sys.amiga.games
From: mart4372@mach1.wlu.ca (Reginald Martin u)
Subject: Re: Games for Xmas
X-Newsreader: TIN [version 1.1 PL6]
Organization: Wilfrid Laurier University
Date: Thu, 24 Dec 1992 00:35:41 GMT

Scott D Nolan (snolan@postmaster@hq.af.mil) wrote:
: In article <jconklin.2w3w@terapin.com>, jconklin@terapin.com (John Conklin) writes:
: 
: |> >> Robocod
: Should that be Robocop? Or is there a killer fish out there these days?
:
: Scott Nolan
: snolan@marge.hq.af.mil
: ==============================================================
: A foolish consistency is the hobgoblin of small minds.
: 			- Ralph Waldo Emerson

Yes there is a killer fish out there these days.(In fact he's been
out there for over a year I think.)  It's a bitchin' game-
i.e. bitchin' gameplay, bitchin' graphics (dig that copper-work!)
It is a followup to James Pond and a must have for every Amiga owner.

PS- Another suggestion for a fun uncomplicated game is Zool.

*Looks like smoked kipper for tea!*

Reg Martin
mart4372@mach1.wlu.ca.

Newsgroups: comp.sys.amiga.games
From: clare@nynexst.com (Clare Chu)
Subject:  A Few Civilization Questions
Organization: Nynex Science and Technology
Date: Sun, 3 Jan 93 17:39:54 GMT

  I'm new to this game and thank everyone for the hints.

  I've noticed a few things that weren't explained too well in
  the manual.  

  1.  Fish symbols out in the ocean.  I understand that the symbols
  near land can be used by a city for food and trade.   But what
  good are the ones out in the ocean?

  2.  City Radius.  The manual says that the potential area of
  development is 2 square in every direction except diagonal.
  However it seems that if you build a road, then irrigate three
  squares out that you still get food.  How about the diagonal,
  is it one square out?  If you build a road, can you bring
  two squares out?

  3.  Scoring.  They explain the points for happy citizens, wonders,
  etc.  But how do they determine the percentage score?  Is it
  effected by the "level", i.e. chieftain would get less percentage
  score?
Newsgroups: comp.sys.amiga.games
Subject: Re: F/A-18 Interceptor: further chat
From: PROAMF@LURE.LATROBE.EDU.AU (a cat lover)
Date: Wed, 23 Dec 1992 02:07:08 GMT
Organization: <none>, Melbourne, Oz 
X-News-Reader: VMS NEWS 1.24

In <a previous post> Michael.George@f550.n635.z3.fidonet.org writes:
> After two and a half years of trying to finish
> this game i finnally done it!!

I took me a fair while to finish all 6 too, but I stll enjoy flying the FA/18
regularly -- you can still be suprised...

I was doing the intercept stolen aircraft mission -- you know, the one where
the briefing says to avoid killing the F-16's, coz of their whizzy electronics.
Well I must have flown it a hundred times, but THIS time one of them actually 
turned around and went back to SFO!! How often have people seen this happen?
The mission wasn't unusual in any other way... all I did was match speed and
fire some nose-gun rounds past his ears. The F-16 then suddenly flipped over
and headed 090. I got the return to carrier message, and did. He went and
circled the bay for a while and then headed west again... so I re-launched
and shot him to pieces. FA/18 is one of the most playable flightsims to have
been written, IMHO. 
                                              
								      Tim.
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|   downfall of humanity"   Oscar Wilde   |Psi-net :2nd sac, node rho-green~17|
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