From: skillian@ux4.cso.uiuc.edu (Seth James Killian)
Subject: Re: Bison topic renewed
Organization: University of Illinois at Urbana
Date: Sun, 22 Nov 1992 01:58:44 GMT

bodom@silver.ucs.indiana.edu (Brian Odom) writes:

>In <1992Nov15.225454.1@eagle.wesleyan.edu> jmangold@eagle.wesleyan.edu writes:

>>	I realize that what I'm going to ask has been a main topic on this
>>conference before, but I'm fairly new so I'll ask again:

>>	Why is Bison cheesy?

>>	I know that there are players of little skill out there who simply
>>cheesepedo back and forth across the screen, but is this the only reason why?
>>As a former Bison player, I've heard cries of cheapness before, and I make it a
>>rule to NEVER torpedo (unless I'm cornered).  I even respected when my opponent
>>had so little life that I refused to do this manuever.  After a while, some
>>liked my style of play and actually wanted to play me as Bison, while others   
>>walked off mumbling "It just isn't fun anymore..."  

>You just answered your own question there.  YOU make it a rule NEVER to torpedo
>(unless you're cornered).  But what about others?  

>Especially for a beginner, this move is the hardest to counter and it can be
>very devastating.  What also makes Bison cheap is the combination of his
>torpedo with his throwing range.  Torp, throw, ad infinitum...  is a VERY
>difficult one for a beginner to counter.  A master player can counter it with
>much better efficiency.  While most players tend to be mediocre or beginner
>players, you hear the cries of foul or cheap.  It takes off way too much 
>damage when blocked.

>>	I also have a question about playing other Bison players:  Is there a
>>way to consistently throw Bison after blocking his torpedo?  I seem to do it on
>>and off, and there are times when he seems to beat me to it (and EXTREMELY
>>CHEESEY combo).  Is there any priority involved?

>Again you just answered your own question (hence, the cheesepedo).  Block a
>torpedo for about 5 clicks and then he throws you.  Well, if you can't counter
>it, that's just tough.  I usually can throw him after a blocked torpedo, but 
>I can do it only about 60-70% because I feel that his throwing range is pretty
>large.  Nowadays, I see the head stomp, throw combo.  This is really tough
>because your character is turned the wrong way, and you can't counter throw.
	
	Just to toss in my two cents, I too have seen the advent of the   
	headstomp-throw/headstomp-combo maneuever, but I no longer share 
	your fear.  No matter where Bison lands, you should be able to toss
	him immediately.  You do not need to be facing him to throw him.  
	The timing involved is slightly different from your average sac-type
	throw but I learned the technique through practise from throwing 
	Ken/Ryu players who are a little too fond of the "jump over your 
	head and neck kick".  If they are a little off and jump over your 
	head without connecting at all, they are yours to throw.  Try it 
	and see.  Well, the same goes for Bison.  If he simply tries to    
	land and throw, you always have priority, it's just a matter of the
	correct timing.  Good luck.

>-- 
>Brian T Odom

>"We are all manufacturers -- some make good, others make trouble, and still
>others make excuses."
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