From: drmcclin@uncc.edu (David R McClintock)
Subject: Re: SNK: no-lifes or gods? (was Re: TTI (NEC)
Reply-To: drmcclin@uncc.edu
Organization: University of NC at Charlotte
Date: Fri, 20 Nov 1992 15:47:31 GMT

In article 1@camins.camosun.bc.ca, alumni106@camins.camosun.bc.ca (Max Sterling) writes:
>In article <1992Nov15.174222.18339@news2.cis.umn.edu>, donnell@tuna.micro.umn.edu (BogusMan) writes:
>
>> I beleive there are some anime games planned for the Neo Geo game 
>> system, and I hope so, because it is the best game system on the market today.
>> 24 bit processing and all.
>
>Sounds to me like someone else has been reading those "Bigger, Badder, 
>Better!" trash rags they put in EGM on occasion. Actually, that's 
>bullshit. It uses EXACTLY the same processors as the Genesis/Megadrive 
>for EXACTLY the same functions (ie. a 68000 chip for the main processor, 
>and a Z80 chip for sound), so it's REALLY only a true 16 bit system. The 
>way they came up with 24 bit was by adding the bit lengths together for 
>each chip. The 68000 (16 bit) + Z80 (8 bit) = 24 bit, they say. In that 
>case, the Gen should ALSO be 24 bit. Using the same logic, the Amiga 
>should be 68000 (16 bit) + Agnus chip (16 bit) + Denise chip (16 bit) + 
>Paula chip (16 bit) + Gary chip (16 bit) = 80 bit, which is obviously 
>false. It doesn't surprise me that they'd do this, tho'. Originally, 
>they were advertising the Ne0-Ge0 as a 32-bit system. it beats me how 
>they came up with THAT figure.
>
>> Graphics are stunning, sound is awesome, it is essentially a video game 
>> console for your home, with a great controller.
>
>Maybe so, but didn't you notice any scratchiness in the sounds? Didn't 
>you notice how choppy the animation was? I've seen smoother animation on 
>the FAMICOM!
>
>> They set them up at arcades around town as actual .25 cents a pop games!
>
>Same here, but IMHO, it's not worth it because of the ridiculous 
>difficulty level. Also, the system's basically like the SGI systems - 
>all flash and glitter with no substance whatsoever. Also, since they 
>make their cartridges SO BIG, (330 MegaBITS, BTW, NOT MegaBYTES), they 
>use that as an excuse to use sloppier programming techniques than 
>someone who's just starting to learn BASIC, and because of the cartridge 
>size, they don't use ANY of the techniques which other game systems HAVE 
>to use, since there's almost GUARANTEED to be enough room on the 
>cartridge! This, naturally, results in the MASSIVE games which the 
>genesis or SNES could EASILY do in about 5% of the space, and then they 
>charge you about twice the price of a new Super Famicom system because 
>of "all the extra work they put into it". Also, the system ITSELF costs 
>the price of 2 Amigas right now, and the system is so poorly designed 
>that even the JOYSTICKS take up more room than the Genesis! IMHO, the 
>Ne0-Ge0 isn't worth the plastic it's made out of. If I were you, I'd 
>spend my money on something else and let those money-grubbing no lifers 
>at SNK have their delusions of grandeur without you. Mata ne.
>

Yeah and who wants to pay $100 or more for a game!! I have never seen a place that
rents them either. No way is this system worth the money for a few extra colors.



                    
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   >                                                                   <
   >  Dave McClintock  -->    Internet: drmcclin@mosaic.uncc.edu       <
   >                                                                   <
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   > "Don't know, Don't care!"                                         <
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   > Question: "What will I do when I graduate this spring             <
   >           and lose my account to the SUN SPARC workstations       <
   >           and internet???                                         <
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   > Answer: " ..........die a slow and painful death ....   :(  "     <
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