From: taia_a@kosmos.wcc.govt.nz (Second Genyosha)
Newsgroups: rec.games.mecha
Subject: MEK:  The Raider  RDR-2K
Date: 18 Dec 1992 03:02:32 GMT
Organization: Wellington City Council (Public Access), Wgtn, Nz
Reply-To: taia_a@kosmos.wcc.govt.nz
NNTP-Posting-Host: kosmos.wcc.govt.nz


 This is a repost of a mek I posted back in January. I've rewritten it and
I hope you enjoy it. Something to warm the soul on those dark and cold
Tharkad nights.

The Raider    RDR-2K
85 Tons             Locations    Criticals  Tons
IS  Endo-steel   1RT/5RA/7LA/1LT    14       4.5
Strand 255              -            -      13.0
 Walk  3
 Run   5
 Jump  0
Gyro and Cockpit        -            -       6.0
Heat Sinks  10 ( 20 )   -            -       0.0
Armour         248      -            -      15.5
 H        3     9
 CT      27   41/10
 RT/LT   18   26/10
 RA/LA   14    28
 RL/LL   18    30

LRM-20                 RT            5      10.0
Ammo ( LRM ) 16        RT            2       2.0
Ammo ( LRM )  8        RT            1       1.0
3 x Streak SRM-2       RT            3       4.5
CASE                   RT            1       0.5
Ammo ( SRM ) 50        RL            1       1.0
Medium Pulse Laser     RA            1       2.0
LRM-20                 LT            5      10.0
Ammo ( LRM ) 16        LT            2       2.0
Ammo ( LRM )  8        LT            1       1.0
3 x Streak SRM-2       LT            3       4.5
CASE                   LT            1       0.5
Ammo ( SRM ) 50        LL            1       1.0
Medium Pulse Laser     LA            1       2.0
Guardian ECM Suite     CT            2       1.5
Beagle Probe           RA            2       1.5
TAG                    H             1       1.0

Overview:
 The development of the Raider was out of a need for a heavy missile carrier
that had the ability to endure several firefights without resupplying. The
Archer had been the mainstay of the Inner Sphere's fire lances, but the
limited number of rounds (12) per launcher meant that an Archer could
fight for two actions at the most. The DCMS also wanted more "punch" at
close range while still able to maintain longe range fire support. The end
result of this was the Raider.

Capabilities:
 Produced as a missile support mek, the Raider carries a large amount of
ordinance, some eight tons. To protect it CASE was installed at the loss
of some armour, though pilots noted that it was safer. The large amount
of electronics aboard rivals even House Liao's Raven. The combination of
6 Streaks was to duplicate the success of the Clan Streak SRM-6 and allow
the Raider to engage in physical attacks. The addition of the medium pulse
lasers were an after thought so that the Raider would never be completely
defenseless.

Battle History:
 On Krenice in April of 3056, elements of the 7th Sword of Light engaged
the Sigma Galaxy of the Ghost Bears. After several minutes the Kuritans
had successfully destroyed a binary of Clan meks. Though a vicious
counterattack by the Galaxy's Command Star pushed back the Kuritans.
Unable to reach their objective, the 7th Sword retired to their dropships.
The two Raiders used were both destroyed, but not before destroying a
light Clan mek star of Pumas and Koshi. Only one mek was recovered.

Variants:
 There are only three variants at the moment. The RDR-3K removes both the
Guardian and Beagle from the chassis and the medium pulse lasers in favour
for a Large Pulse Laser mounted in the centre torso.
 The RDR-5K removes the Guardian and Beagle for Jump Jets though this does
mean that the chassis must be altered to allow this.
 Finally the RDR-7K removes half a ton of armour and the Beagle for Artemis
on the LRMs though this and the RDR-5K need the restructuring of the internal
structure/chassis of the mek. Making both versions unpopular with technicians
as the operation manuals have no details on maintaining these variants.
 
 That's it, enjoy! Thanks be to Zac, who helped with the numbers :) and even
got a mention in the posting. Can you mekfreaks spot where? :)

This has been....
 Tony Taia                                    (Chu-sa of the Second Genyosha)
 TAIA_A@kosmos.wcc.govt.nz  **Join the DCMS see the Inner Sphere and kill it**
3055-3067: So little time, so many Clan meks to kill! :)
**Noone knows what I know, so you know that what I know is only mine to know**