HDTenEightyP/NetNews huggingface dataset:
From: pals@ipact.com
Newsgroups: rec.games.chess
Subject: Re: viva la French
Date: 1 Sep 92 19:44:50 CDT
Distribution: na
Organization: IPACT, Valparaiso IN

In article <1992Aug31.062157.6150@cis.uab.edu>, 
sloan@cis.uab.edu (Kenneth Sloan) writes:

> I would greatly appreciate knowledgable comments on the game below.  

Well, I've played the (Classical) French exclusively against 1.e4 for
10 years, so I'll give it a shot...

> Huntsville Vacation Finale     29 August 1992
> Walter Schaetzle (1969) vs. Kenneth Sloan (1805)

> 1. e4 e6 2. d4 d5 3. Nc3 Nf6 4. e5 Nfd7 

Oh, boy, the Steinitz!  I love this line from the Black side.  Black gets
good counterplay against the White center.

> 5. a3? c5  White's 5th has no point that I can see.  Help, please!

None needed - you've got it right.  Apparently White thought he was
preventing the "good" move Bb4, but in this line Black wants to get right
down to business attacking the White center with c5, Nc6, etc.
There is one line where White can play a3 later: 5.f4 c5 6.Nf3 Nc6 7.Be3
cxd4 8.Nxd4 Qb6!? (lots of fun, this) 9.a3 Bc5 10.Na4 Qa5+.

> 6. Nf3 Nc6 7. Bb5 

Now this has transposed to a line Gurgenidze specialized in against
the French, a tempo down (embodied in a3) for White.

> 7. ... Qb6 

Reasonable - White continues to pound d4.  In the Gurgenize line, White
normally has 0-0 in instead of a3, and Black typically plays 7. ... Be7,
but there, too, 7. ... Qb6 seems to be playable.

> 8. 0-0 

After 8.Be3, perhaps  8. ... a6 or 8. ... cxd4.

> 8. ... Nxd4!

> The pawn can't be held forever, but while White arranges to get it back,
> Black will solve all of his opening problems and be left with superior
> pawn structure.  Essentially, I think that's the idea behind the French.

It depends a lot on the variation.  In the Classical, Black normally first 
pressures the center, and then the Queenside.  White, meanwhile, will try
to hold the center and attack on the Kingside with f4, f5, etc.  If Black
succeeds, his Queenside pawns (and/or passed d-pawn) will win.

> 9. Bxd7+ Bxd7 10. Nxd4 cxd4 11. Ne2 Bb5 12. Re1 Bxe2 

Bravo!  Bad bishop exchanged for good knight.  All ahead full.

> 13. Rxe2 Qb5! 14. Rd2 Bc5 15. b4 Bb6
> 16. Bb2 0-0 17. Bxd4 Bxd4 18. Rxd4 Rac8 19. Rc1 Rc4 20. c3 Rfc8

> It's over, isn't it?  The finish is exceedingly slow and methodical, but
> there seems to be nothing that White can do about it.

Yes, especially with the c-pawn backward.  White would be in better shape
with pawns on a2, b2, c3, but still Black would have considerable
initiative on the Queenside.

There may have been better moves for Black at various points in the game,
but you seem to be understanding the basic principles of the opening and
the resulting middle game plan.

-- 
Randy Pals                |pals@ipact.com
IPACT, Inc.               |
Newsgroups: rec.games.chess
From: D.Phillips@open.ac.uk (Dave Phillips)
Subject: Mailing list
Organization: Chessnews list (chessnews-request@tssi.com)
Date: Thu, 27 Aug 1992 14:54:26 GMT


Please add me to the rec.games.chess mailing list

My e_mail address is 'd.phillips@open.ac.uk'

regards

Dave Phillips
Open University
UK
From: knudsen@cbnewsd.cb.att.com (michael.j.knudsen)
Subject: Re: Lethal Cows
Organization: AT&T
Distribution: na
Date: Mon, 31 Aug 1992 21:10:22 GMT

Did anyone mention the Plyaboy theme in Bally's original PLAYBOY?
Then there's "The Daring Young Man on the Flying Trapeze"
and Sousa's "Thunderer" march in Gottlieb's CIRCUS.

Not that any of these are pop hit songs (well, in their day...)
-- 
"R-E-C-P-E-K-T -- that's what Quayle won't give to me!"
  Programmers Do It on paper.  So do puppies.
	knudsen@iexist.att.com
From: q96j@vax5.cit.cornell.edu
Newsgroups: rec.games.pinball
Subject: Captain Fantastic: Classic or junk?
Date: 27 Aug 92 14:07:28 EDT
Distribution: rec
Organization: Cornell University

Bear with me, I'm new to all this.  
I'm interested in finding out if a pinball machine in my family is worth
anything.  My father has a Captain Fantastic game.  It's an oldie, with
mechanical score readouts and everything.  It's in fair condition (the
playfield is wood and a bit worn in places, and overall it shows its 
age), but it plays very well.  My father is tired of it taking up room
in his garage, and wants me to take it or he'll get rid of it.  My brother
seems to think it's a "classic" and thus worth something, but he has no
room for it at present.  

Question is, is it worth something, or is it junk.  To get it, I'll have
to travel about four hours and haul it in the back of my friend's Bronco.
I'm assuming the legs are detachable and we can turn it on its side.

Any comments??

Al V.
From: drb@druwy.ATT.COM (BurrittD)
Newsgroups: rec.games.pinball
Subject: Re: Pachinko Machines?
Date: 28 Aug 92 14:51:51 GMT

in article <1992Aug27.131420.11903@hubcap.clemson.edu>, daleg@hubcap.clemson.edu (Dale Geiger) says:
> 
> mattock@rand.org (Michael Mattock) writes:
> 
>>Pachinko is Japanese pinball.
> 
>>Does anyone know of a distributor for new or used pachinko machines in the U.S.?  I am especially
>>interested in pachinko machines built since 1980.  Any help would be appreciated.
> 
> While on the subject, what do these machines usually run for???
> 	Daleg@hubcap.clemson.edu

I collect antique slot machines. However I also sell reconditioned
Pachinko Games. The games I sell are about 6 months old (look brand
new) are are right out of the pachinko parlors in Tokyo.

The reason they are only 6 months old is that people in the
Pachinko Parlos will only play a certain theme for a short time (about
6 months) and then want something different.

Several different themes are available including but not limited to:

Marilyn Monroe
Monster
Pirate 
Sumo Wrestler (Mr. Fall) (Currently sold out, but will be getting more in)
Skate Boarder (Currently sold out, but will be getting more in)
Waiter (Currently sold out, but will be getting more in)

These machines are electronic and when you hit the right combination
the character in the middle of the machine starts going nuts.
For example, the Monroe model is a doll that starts stripping.
The pirate has cannons that catch the balls and shoot them into 
a draw bridge. The monster catches balls and drops them in a hole.
The wrestler catches balls and throws them behind him, etc.

The machine also play music when certain targets are hit.

These machines are not toys, they are the actual games out of Japan.
They are very durable. They are wired for U. S. power.

The games cost $250.00 plus $15.00 shipping (UPS). 400 balls are included
with each machine (Yes, I also sell balls separately).  I can 
ship the games C. O. D.
The games weigh about 50 pounds and come with legs attached to them
so no special stand is required. The games come complete, no assembly
is required.

If you want more information call me at home (303) 465-4664
in the evenings. If I am not home please leave a message on the answering
machine.

-- Dave Burritt
From: xor@acm.rpi.edu (Joe Schwartz)
Newsgroups: rec.games.pinball
Subject: Re: TAF bug
Date: 30 Aug 92 07:00:53 GMT
Organization: The Voice of Fate

In article <Btrq71.8Bs@acsu.buffalo.edu> dianetti@acsu.buffalo.edu (Donald J. Dianetti) writes:

[tragic story (about spontaneous TAF reset) deleted]

It's been a while since anyone has mentioned this bug.  I was beginning to
wonder if it was only a problem in the older ROMs...does your machine have
the L-3 ROM?  (Has anyone seen this happen on an L-3 machine?)
-- 
Joe Schwartz (xor@acm.rpi.edu)
Newsgroups: rec.games.pinball
From: yyz@cbnewsf.cb.att.com (donald.w.coons)
Subject: Re: Level question
Keywords: Gorgar, question
Organization: AT&T
Distribution: na
Date: Tue, 1 Sep 1992 02:57:33 GMT

In article <1992Aug31.204643.1084@cbnewsd.cb.att.com> knudsen@cbnewsd.cb.att.com (michael.j.knudsen) writes:
>
>> 4) Related to #3 above, do the manufacturers (in this case Williams)
>> produce a general maintenance manual?  I've got the schematics and
>
>Not since the EM days, I'm afraid.  All 3 or 4 makers put out
>general theory and how-to books in the '50s.  Anyone hear of any since?
>-- 
Bally put out a general service manual in the 80's. A friend of mine has
it. Its the same guy who has the Blackwater 100, so you might want to ask
him about it Mike.

Don Coons
dwc@wnb3b2.att.com
From: overturf@bigbootay.sw.stratus.com (Dallas Overturf)
Newsgroups: rec.games.pinball
Subject: Re: Slam Tilts (was Re: Hightest Thing Multiball score.)
Date: 27 Aug 92 20:52:56 GMT
Organization: Stratus Computer, Software Engineering

In article <SETZER.92Aug26165538@math.math.ncsu.edu> setzer@math.ncsu.edu (William Setzer) writes:
>ung@felix.filenet.com (Bill Ung) writes:
>:
>: As for Slam Tilting, that's when you slam your hand, knee, foot,
>: annoying-little-kid's-head into the coin box.  I don't remember all
>: the details but there was a way to gain free games by slamming the
>: coin box.
>
>Years back, I remember seeing people get free games by rough-handling
>two different machines; the first machine would start a new game if
>you picked the front up a foot or so and dropped it, and the second
>would start a new game if you slammed your hand into the coin box.  I
>was young then, so I don't know why it worked (and I didn't do it
>myself, honest :-), but it may have been a common enough occurrence
>to warrant a slam-tilt device.  Just a data point...
>
>
It worked cause it was mechanical.  Dropping it might make it reset,
start a game, or un-tilt a ball or come out of game over.  I know
cause we tried a lot of things back when I was a youth, Honest! :)

Hitting the front door starting a game was probably a switch or 
something out of adjustment.  That really does not work well unless
there is a problem somewhere in the game.

				D...
From: tyager@maxx.UUCP (Tom Yager)
Newsgroups: rec.games.pinball
Subject: Re: Terminator 2 pinball machine for sale
Date: 3 Sep 92 01:30:54 GMT
Distribution: na
Organization: New Hampshire Public Access UNIX

In article <Btx29D.70r@solbourne.com>, kucharsk@solbourne.com (William Kucharski) writes:
> I originally emailed this to Tom, but it bounced...
> 
> I thought that the most annoying part of Tom's post was that he said he was
> selling his T2 to make room for a "new acquisition" but never told us what he
> was getting!! :-)

Finally, a question I'm happy to answer! Unfortunately, I'm not sure, but I
have narrowed the choice to two: Addams Family or Fish Tales.

My pinball machines are in my basement and are shared by my wife, who, while
not an avid player, plays enough (and well enough) that I'm content to support
her limited habit. Her favorite machines of mine are (in this order) Surf 'N
Safari and Funhouse. She won't go near T2 because of its adversarial theme
and because, as she puts it, "it isn't as fun." And after thinking about it,
and playing lots of games on T2 before and after she made that observation,
I realize she's right. Both Funhouse and Surf 'N (Rudy and Rodney, as we call
them for their main characters) are non-adversarial and have lots of things to
shoot for. T2, on the other hand, while it's a hell of a game, didn't hold
up as well to my repeated playing because the rules are more shallow. If I
play T2, I must shoot for Payback Time and the jackpots--that's it. On
Funhouse, I can shoot for whatever I damn well feel like and still do pretty
well. Sure, midnight and multiball beckon, but the game doesn't revolve around
that objective as much as T2 does. And Surf 'N' Safari is like an intelligent
shooting gallery. I love it because it helps me tune my playing skills--there's
something interesting to shoot from both flippers, at almost all angles (in-
cluding "greeking" or back-flip).

So I've grown tired of T2, and was all set to replace it with Fish Tales
(which I took a shine to during a recent trip to Chicago). Now my wife has
confessed a secret affection for The Addams Family; we played the dickens out
of a couple of games at Hampton Beach a couple of weekends ago. I can't
get a TAF as readily (I'm not fond of buying used games), but I'm looking.


As for selling T2: I never expected a simple business deal to ruffle so many
feathers. Lesson learned: the ad's in the paper now, and I've got a voice-
mail system set up to explain the terms of the sale to callers. To those who
replied with interest: thanks. To those who jumped on this stupid issue and
rode it for all it was worth: <deleted>
(ty)
-- 
Tom Yager, BYTE Multimedia Lab Director
           Author, Addison-Wesley UNIX programming book (Summer, 1991)
           Author, Harcourt Brace Jovanovich multimedia book (Fall, 1992)
           decvax!maxx!tyager, maxx!tyager@bytepb.byte.com
From: ung@felix.filenet.com (Bill Ung)
Newsgroups: rec.games.pinball
Subject: Re: Lethal Cows
Date: 25 Aug 92 17:52:13 GMT
Reply-To: ung@fritz.filenet.com (Bill Ung)
Organization: FileNet Corp., Costa Mesa, CA

In article <25100@castle.ed.ac.uk> ecvu28@castle.ed.ac.uk (Neil Madden) writes:
|||sbb@panix.com (Steve Baumgarten) writes:
|
|||That throwaway ZZ Top soundtrack and the "Getaway" jackpot make you
|||think, too.  Seems like there's some serious (and not so serious)
||one-upsmanship going on here.
|
||If you're talking about HS2, that song is AWESOME! It's "La Grange" and
||is on the greatest hits album (don't remember the name or the original
||album it appears on). Anyhow, of course there's one-upmanship! What did 
||you expect??
|
|Its originally from the album 'Tres Hombres', I know this not because I'm
|a ZZ Top fan but because - seeing as I dont have the money to buy *Too*
|many pinball machines :) , I started to collect music tracks which feature
|in games, to put together a tape (You know, so I could get a pinball fix
|when ever I wanted one). Anyway I didnt get very far...
|
|ZZ top - La Grange          (The Getaway)
|Elton John - Pinball Wizard (Party Zone)
|Hendrix - Purple haze       (  "    "  )
|
|OK, so 3 tracks isnt very much. So which others should I get, I'm sure
|between the whole network, just about every pin must have been seen. Lets
|see if we can fill a C90!

Ummm, C+C Music Factory - "Gonna Make You Sweat (Everybody Dance Now)"
	    (Lethal Weapon 3)

(ducking), HEY, I didn't say I *LIKED* it!!!

I'm sure there are other songs on LW3, and I think Checkpoint gave you
a musical selection as well.  Ya know, I never did play pinball to listen
to Top 40 tunes.  I much rather prefer original music (HIGH SPEED, FUNHOUSE,
etc.)

|Neil <ecvu28@uk.ac.ed.castle|

Bill Ung
  ung@filenet.com

Newsgroups: rec.games.pinball
From: bovine@engin.umich.edu (Mitchell Rohde)
Subject: Re: Pachinko Machines?
Date: Fri, 28 Aug 92 14:51:00 EDT
Organization: University of Michigan Engineering, Ann Arbor

  I own a pachinko that I have yet to restore...

  It has the Japanese gambling liscense plate ( gambling liscen) 
  ... but the back piece is not so good...

  I need to repair/make ssome of the behind-the-scenes ball shoots, etc...

 I've seen them in decent shape for less than 100$ or so....

 I paid $25 for mine... it was siezed by the cops from a gambling
 house somewhere.. and I bought it from them...
.
From: kjohnson@csugrad.cs.vt.edu (Keith Johnson)
Newsgroups: rec.games.pinball
Subject: hello pinball people
Date: 2 Sep 92 00:50:31 GMT
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA

Hello all...  I hail from VA Tech, where we just recently got a USENET
feed we could post messages to.  I had been following the conference
read-only for a little while before I left for the summer.  Anyway, I
would probably say that I'm one if not the best player at this school,
anyway.  The first game that really got me started on Pinball was
Whirlwind.  It took me a long time before I finally understood
everything about that game, but starting with that game made it very
easy to pick up other pinball games a lot quicker.  (Especially
Funhouse!)  [BTW - for the guy asking about the drop target - no
matter what the default, the drop target will start at 0 or whatever
after you get quick multiball, either by the cellar or by shooting the
target for light quick multiball.]

I am really impressed with this "new generation" of pinball games (i.e.
dot matrix displays) - it really adds a lot to the game.  I think the
best pinball game around right now - the one that really epitomizes
the diversity of pinball - is Funhouse.  It is by far the most complex
game currently out.

I don't know how good all of you are out there, so I am anxious to see
how some of my scores stand up to other people around.  Here are a lot
of scores that I can remember offhand -

Whirlwind 48 mil.; Bad Cats 50 mil.; Diner 60 mil.; Funhouse 60 mil.;
Dr. Dude 26 mil.; Bride/Pinbot 1.040 bil.; T2 311 mil.; Hurricane 269
mil.; Getaway 465 mil.; Addam's Family 1.146 bil.

I am pretty sure that there is nothing anyone could tell me about any
of these games that I don't know...  But you never know; chances are
I'll be able to answer a lot of questions.  Well, that's it for now!
Later,

keith

-- 
|kjohnson@csugrad.cs.vt.edu|\\\XXXXX///|"The players tried to take the field, |
|.....Keith P. Johnson.....| \XXXXXXX/ | The marching band refused to yield.  |
|.1711 Whipple Dr. Apt. 11.| /XXXXXXX\ | Do you recall what was revealed      |
|...Blacksburg, VA 24060...|///XXXXX\\\| The day the music died?" -Don MacLean|
Newsgroups: rec.games.pinball
From: wwg2101@zeus.tamu.edu (GILPIN, W.W.)
Subject: Re: Pinball in Dallas?
News-Software: VAX/VMS VNEWS 1.41    
Organization: Texas A&M University, Academic Computing Services
Distribution: na
Date: Thu, 27 Aug 1992 21:57:00 GMT

In article <1992Aug27.200458.28916@cbnewsh.cb.att.com>, jgy@cbnewsh.cb.att.com (john.g.young) writes...
> 
>Anyone point me to some decent pinball arcades in downtown Dallas?
>I'll be there next week and it would be nice to find a decent TAF.
>Thanks.

The best arcade in downtown that I know of is Tilt in the basement of the
West End Marketplace. I don't know if they have TAF or not, but it's a fairly
large place so I would be surprised if they didn't. Have fun!

-------------------------------------------------------------------------------
| Wes Gilpin              | I'd kill myself for you...I'd kill you for myself |
| WWG2101@TAMZEUS(BITNet) |------------------------------------------         |
| WWG2101@ZEUS.TAMU.EDU   | Southwest Knights of Nee Paintball Team | PANTERA |
-------------------------------------------------------------------------------
Newsgroups: rec.games.pinball
From: moody@brahms.udel.edu (John David Moody)
Subject: Ocean City, MD arcades
Organization: University of Delaware
Date: Thu, 27 Aug 1992 22:46:56 GMT

Recently, I was to Ocean City, MD to get a good look at the arcades on the
boardwalk.  A couple of the arcades were quite good.  Here are my thoughts:

The two best:

1) Fun City

It has up-to-date pins which are kept in very good to excellent condition.
The 2 TAFs had only minor problems, one of which was the lack of a tilt
(which was actually quite cool!), and the one had a failed switch.  When you
shot the ball up the bear kick ramp, the switch failed and instead counted
the shot as if it went up the million plus ramp (excellent for super jackpots)

Some of the other pins were LW3, Super Mario Bros., Hook, and HS II.

2) Playland

Even though some of the pins are in "barely playable condition", I recommend
this arcade because it has a lot of the older pins (such as Fire, Banzai Run,
Black Knight 2000, and even 8-Ball Deluxe (5 balls)).  It is somewhat of a
shame that the pins are not kept in better shape, otherwise, I'd spend an
entire day just in that arcade.

These were the only 2 arcades of note.  There are others on the boardwalk, and
many not on the boardwalk.  I'd be interested, in opinions about other arcades
in O.C. whether or not they are on the boardwalk.

Until then -- DON'T MOVE!!!


*----------------------------------------------------------------------------*
*                                                                            *
*  John David Moody - PhD candidate - Physical/Theoretical Chemistry         *
*  University of Delaware - Department of Chemistry and Biochemistry         *
*                                                                            *
*       E-mail:  moody@brahms.udel.edu or moody@chopin.udel.edu              * 
*                                                                            *
*  "Are you in good spirits, or are good spirits in you?" - John D. Moody    *
*                                                                            *
*  The opinions expressed here are those of John David Moody, and are        *
*  for the private use and entertainment of the viewers of the internet.     *
*  Any other use of these opinions without the express written consent of    *
*  John David Moody is prohibited.                                           *
*                                                                            *
*----------------------------------------------------------------------------*
Newsgroups: rec.games.pinball
From: S_TITZ@iravcl.ira.uka.de (Olaf Titz)
Subject: Re: Random recent pin musings.....
Organization: Fachschaft Informatik, Uni Karlsruhe
Date: Thu, 3 Sep 1992 14:53:54 GMT
X-News-Reader: VMS NEWS 1.23

In <1511@ecgcurly.UUCP> roy@ecgcurly.UUCP writes:

>...
>    On to the next machine:  Spring Break.  One of the strangest pinballs I had
>  ever seen.  Every ball was a multi-ball, no plunger, and an overall "miniature"
>  feel to the game.  This game had a free game set at 700K.  Is this normal?

I have played it once or twice in a local arcade and found it
completely weird. A playfield cramped full of things only for moving
the balls (!) around them, the auto-plunger and three or four (?
memory doesn't hold that) small flippers in strange locations. But
that was only the worst of some strange Gottliebs they had, I prefer
Williams (no flame-war intended!!!). Btw. the free game setting was
surely over 1 million.

>...
>    Finally, I saw a RollerGames.  Never heard of this machine before.  Looked
>  pretty cool with some of the tallest ramps I've seen on a playfield.  I would
>  have liked to have played this more, but the scenery in this particular bar
>  was definately worth my critical acclaim.   Ahem...  Now where was I....

Bad luck. This is a wonderful game and I like it much. Just the music
in the background is of that kind that can you hypnotize while plaing.
Wonderful. And that holder for locked balls - it throws them around
sometimes so that you think 'Wow! What's that?' but it is nothing,
only an eye-catching gimmick. (I like that!) This steep ramp to be
shot - just similar to Whirlwind, one of my other favourites. And a
really fine piece of playfield and backglass artwork.

Maybe Rollergames is not that common, but if you find one: Play it!

MfG,
        Olaf
-- 
Olaf Titz - comp.sc.student - Univ of Karlsruhe - s_titz@iravcl.ira.uka.de -
uknf@dkauni2.bitnet - praetorius@irc - +49-721-60439 - did i forget something?
Coding is "90% finished" for half of the total coding time. Debugging
 is "99 % complete" most of the time. - Fred Brooks