From: baldwin@carina.unm.edu (Chris Baldwin)
Subject: Blood Bowl -- Potions
Date: Sun, 11 Oct 92 14:55:50 GMT
Organization: Atheist for the Development of a Better God


We have been using most of these potions for nearly a year now. They
seems to play just fine.

Sun Screen(with sunglasses):
This potion, when applied to a dark elf allows him to ignore the effect
of sun.  The cost is 1 HP and 100 GC. After each TD, roll a d6. On a 5 
or 6, the Sun Screen has worn off and the bonuses no longer apply.

Potion of Clairvoyance:
This potion costs 100 GC and 1 HP. You can use this potion before a 
game begins to see how your opponent allocated his dirty tricks money. 
This potion must be given to a player who will not begin the game on 
the field (i.e., a player who starts in the reserves box). Simply 
announce that you have used the potion and then roll d6. On a 1-3, you 
opponent must show you his dirty tricks list. On a 4 or 5, your 
opponent must reveal one dirty trick that he purchased (and how many 
of that type he purchased - for example 3 ref bribes). On a 6, you get 
to know what potions the team has in it's stock.

Stickum:
This potion costs 100 GC and 1 HP. You can give this potion to any one 
player. He will have his CL increased by +1 for the entire game. 
However, after each TD, roll a d6. On a 5 or 6, the "stickum" has worn 
off and the bonus is no longer in effect.

Xpresso:
This potion costs 100 GC and 1 HP. You can give this potion to any one 
player. That player will have his AG increased by +1 for the entire 
game. However, after each TD, roll a d6. On a 5 or 6, the "xpresso" 
has worn off and the bonus is no longer in effect.

Cup-O-Steroids:
THis potion costs 100 GC and 1 HP.  YOu can give this potion to any 
one player. That player will have his ST increased by +1 for the 
entire game. However, after each TD, roll a d6. On a 5 or 6, the 
steroids have worn off and the bonus is no longer in effect.

Toxic Waste:
This potion costs 200 GC (not 100 GC) and 1 HP. You can give this 
potion to any Chaos Dwarf, Chaos Human, Dwarf, Human, or Skaven. The 
player who drinks this nasty stuff must roll a d6. On a 6, the player 
is treated as if he had been drugged (use the normal drugging table). 
However, on a 1-5, the player gains a temporary mutation. Roll a 
random mutation on the Mutation table. However, after the game, the 
player must be given an Antidote. Failure to give him an antidote will 
result in the player being poisoned (and he must miss the next game)! 
In any case, the mutation only lasts for one game. NOTE: A player 
cannot have more than 4 mutations! If drinking the potion will give 
the player more than 4 mutations, the player dies!

Brew of Heroes:
This potion costs 200 GC (not 100 GC) and 1 HP. This potion makes a 
player temporarily into a Star Player. The player gets to roll up one 
random Star Player Ability. He may use the Any Player table, or the 
Table appropriate to his position (if he is a lineman, he may not 
choose any table to roll one - he may take the Any Player table or the 
Lineman table). However, after the game, the player must be given an 
Antidote. Failure to do so will result in the player being poisoned 
(and he must miss the next game)! In any case, the Star Player status 
only lasts for the current game (and does not affect LPs or Fame in 
anyway).

BBQ Sauce (cost: 1 HP and 100 GC)
If a minotaur begins a feeding frenzy, either coach can move the minotaur 
off of the pitch by announcing the use of this potion. The minotaur is put 
in the stun box of his dugout (where he will feast on the now covered body). 
If a minotaur is feasting in the dugout at the end of a point, he must roll 
a d6: on a 5-6 he remains in the Stun Box (licking the bones).

Wolves Brew (cost: 1 HP and 100 GC)
	Drinking this potion will cause the imbiber to change into a 
werewolf (wolf form) for the normal potion duration (rolling after 
every TD to see if the effect wears off). The imbiber will get the 
following benefits to his stats:
	+1 SP	+1 ST	+1 AG	-2 TS	-2 CL	+1 AV
In addition, he will gain the abilities of a werewolf (toughness and 
mighty blow) and the penalties of a werewolf (transform time, 
dislikes, and treeman and skeleton notes). A player cannot take this potion 
in the dug-out. He must be on the pitch (falling down on one turn in order to 
transform). In addition, it takes two potions to transform a big guy.
	The imbiber must take an antidote after the game or miss the 
next game.

-- 
"Hey, Guido! It's all so clear to me now. I'm the keeper of the cheese and
you're the lemon merchant. Getit? And he knows it! That's why he's gonna kill
us. So we gotta beat it. Yeah, before he lets loose the marmosets on us! - Ren
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