HDTenEightyP/NetNews huggingface dataset:
From: tallman%ailanth.uucp@wang.com (Robert Oliver)
Newsgroups: rec.games.misc
Subject: Re: Darklands
Keywords: Info needed on Darklands
Date: Fri, 11 Sep 92 18:27:14 EDT
Organization: Ailanthus Project

eda447f@monu1.cc.monash.edu.au (V. Grinberg) writes:

>   I have just purchased a copy of Darklands by Microprose and I have some 
> questions to ask.
> 
>  1) In the Universal Menu Bar, the "Game" pull down menu has the following
> missing:  a) the load saved game choice and ,
>           B) the visual choice.
>     Can anyone tell me why and what I can do about it?
> 
>  2) I would also like to hear some reactions to the game from anyone 
> who has played it.
> 
>  3) And can some one give me an FTP address for Microprose.
> 

The phone number for the MPS BBS is 301-785-1841. They have an update 
file for Darklands.
Newsgroups: rec.games.misc
From: Thomas.Retkowski <Thomas.Retkowski@mixcom.mixcom.com>
Subject: Gary from BYU
Organization: Milwaukee Internet Xchange BBS, Milwaukee, WI U.S.A.
Distribution: usa
Date: Tue, 15 Sep 1992 19:16:37 GMT

Please e-mail me the files you said you have for Tony LaRussa Baseball...I
tried to send you a reply, but your address must not be on the net?

Send an internet address in a seperate reply please.

As I said in the note you didn't receive, I will send you all 26 major
league teams that I have, in return for the fantasy manager files.  I
already have the AL and NL stadiums.  Should I find a source for the Classic
Stadiums, I will be sure to place another posting, or e-mail you directly.

I am getting the 1992 players that will be essential to improving the
Brewers, Padres, Mariners, etc...so I can forward these onto you as well.

thanks in advance...


p.s.  please make sure to zip all the files, then uuencode it before
sending.  If you already know this, then ignore this. 

     
-- 
****************************************************************************
** Thomas E. Retkowski              Addr: Thomas.Retkowski@Mixcom.com     **
** DePaul University                      Chicago, Il 60614               **
**                                                                        **
** "Fighting for a world without Liberal causes."                         **
****************************************************************************
Newsgroups: rec.games.misc
From: gordon@osiris.cso.uiuc.edu (John Gordon)
Subject: Re: Dungeon Master Questions
Organization: University of Illinois at Urbana
Date: Wed, 9 Sep 1992 00:35:02 GMT

hsia@plasma.icsl.ucla.edu (Richard Hsia) writes:

>I just started playing DM and have some questions:
>1.  How do you know whether or not and how much experience your characters
>    are accumulating/have already?

	I don;t think you can tell, except of course when they gain levels,
you can tell that they have gotten more experience.

>2.  Do level advances occur by themselves, or do they even occur? The manual
>    hints that skills, abilities will improve with practice and experience
>    but so far, I haven't seen any place in the stats for this to show up.

	Your characters will gain levels when they have gained sufficient
experience.  Experience is gained by casting spells, swinging weapons,
throwing things, etc.  Stats go up when you gain a level.

>3.  When do characters begin acquiring skills (i.e. fighter, wizard, etc.)?
>    I have only killed one monster so far and have successfully cast the
>    torch spell many times, but I have yet to see any skill numbers pop up.

	See above answer.

>    (Even a 0 skill would be nice to see. Maybe I'm looking in the wrong place.
>    It's supposed to be under the eye, right?)

	If a character does not have any skill in an area, it will not
show up anywhere.

>4.  How does one learn new spells, or the correct combinations and names of
>    the spells? The manual lists a specific spell name, so I assume each
>    combination has a spell name...  Does it have anything to do with the
>    scrolls? I have a few scrolls, but have no idea how to use them.

	You learn spells from the scrolls.  The scrolls are not actively
"used" to cast spells, they just tell you which runes to use.
Newsgroups: rec.games.misc
From: tedboone@ravel.udel.edu (Edward F Boone)
Subject: Re: OUT OF THIS WORLD review?
Organization: University of Delaware
Date: Mon, 14 Sep 1992 03:34:58 GMT

>I highly recommend this game.  The graphics and animation are terrific,

How is sound support?  And what kind of computer does it require to be
a reasonable game?  386SX? 386?

>easy, and it only takes up about 1.5 meg on your hard drive.  Moreover,
>the ending leaves the way open for a sequel (knock on wood).

1.5 Meg!!??  This is unheard of for current games! Is this for real?
    _______________________                                 
   / _  ___   ______   ___ \       Ted Boone               
  / / | |  | |___   | |   \ \      97 Amstel Ave. Apt W11  
  \/  | |  |  ___|  | |    | |     Newark DE 19711         
      | |  | |_____ | |___/ /      telnet:                 
      |_|  |______/ |______/       tedboone@ravel.udel.edu 
--
From: Bob_BobR_Retelle@cup.portal.com
Newsgroups: rec.games.misc
Subject: Re: Dungeon Master Questions
Date: Wed,  9 Sep 92 01:00:15 PDT
Organization: The Portal System (TM)

Regarding spells..  since you've cast Magical Torch, you know
how to use the scrolls..
 
As you progress through the Dungeon you'll find more scrolls
which will reveal the combinations for more spells.. just use
them in the same way as the Magical Torch.
 
Once you've written down (or memorized) the spell, you no longer
need the scroll..  use it to mark tunnels you've already
explored, or to hold down floorplates that need to be held
down..  or throw them away, or throw them for Ninja experience..
 
Regarding character advancement...
 
ALWAYS keep your Champions busy practicing their skills.  NEVER
let their Mana indicators stay at the top.. keep on casting
Magical Torch, even when it's already light enough.  When you
find a new scroll, practice the spell until your Champions can
cast it reliably.. it doesn't help if you know the spell for
Lightning Bolt if your Champions have never practiced it, and
there's a Dragon around the next corner..
 
Ninja skill levels can be gained by throwing things.. rocks,
daggers, old boots, scrolls, screamer slices.. whatever...
 
When you find something useless, don't just drop it, throw it..
in fact, keep on throwing it.  Throw it out in front of your
party, and when you get to it again, pick it up and throw it
again.  Change the Champion who's the Leader now and then so
the experience is evenly divided among the four.
 
A good way to "carry" a large supply of food (once you find a
place to obtain a large supply) is to THROW it out in front..
you can move a lot more food that way than trying to fit it all
in your backpacks, AND you get Ninja experience for it.
 
When you find the scroll for healing potions, practice it over
and over... (by the way, Cure Poison potions will work at the
lowest power level.. don't waste mana practicing them at
higher levels!)  Make healing potions at higher and higher levels
as soon as you can.  If you fill all your empty flasks, drink
them, even if you don't need them and make more..  that way
your ability to create high powered healing potions will advance
a lot more quickly (and you'll be needing high powered ones!),
plus, your Champion's Priest levels will increase a lot faster.
 
The only thing that really increases Fighter skill levels is
fighting monsters..   you can swing your weapons at the air, and
it does help, but not as much as actual combat.  Champions even
get Fighter experience from being hit by monsters, although
that method of gaining experience should be avoided if at all
possible..!
 
Whew..!  Sounds like I could write a book about Dungeon Master..!
 
(oh.. that's right..  I did..!   :)
 
BobR
From: hudsont@CS.ColoState.EDU (troy hudson)
Newsgroups: rec.games.misc
Subject: Scorched Earth
Date: 9 Sep 92 21:38:00 GMT
Organization: Colorado State University, Computer Science Department


	Does anyone know where I can find the latest version of the game
Scorched Earth (sp)? If you could please E-Mail me the address and I'll ftp it
from there.


				Troy
-- 

*******
**
**
From: reichard@nb.rockwell.com (Diane Reichard)
Newsgroups: rec.games.misc
Subject: Wolfenstein
Date: 8 Sep 1992 20:38:22 GMT
Organization: Rockwell International


I've gotten stuck in the fourth game, seventh level of Wolfenstein 3-D.
This level has all red-brick mazes with one locked door going out (at
least only one that I've been able to find) and 5 other rooms going off
the hall where you come into the level.  I can't find the key or any
other way to get through the locked door and out of this level.  Help!

Diane
Xref: sparky rec.games.misc:17290 rec.games.hack:5990
From: nathan@brokaw.lcs.mit.edu (Nathan Glasser)
Newsgroups: rec.games.misc,rec.games.hack
Subject: Omega's bug (was Fix for OMEGA's restore-game bug!)
Date: 12 Sep 92 02:43:20 GMT
Organization: MIT LCS, Cambridge, MA

In article <1992Sep11.040932.24578@tamsun.tamu.edu> wrr3118@tamsun.tamu.edu (Rick Russell) writes:
>A long time ago, I posted a question about fixing Omega's restore-game
>bug for compilation with SunOS 4.1.1. A kind colleague found the
>troublesome code, and provided a simple patch.
>The problem is in the source file 'osave.c'. Open the file and
>cruise down to line 607. You will find the following lines: 
>See where it says 'sizeof(int)' above? That's the problem. Change it
>to read:
>     for (i=0;i<TOTALITEMS;i++) 
>       fread((char *)&(Objects[i].known),sizeof(Objects[i].known),1,fd);
>     calc_melee();
>Ta da! I compiled with gcc 2.0 (-traditional) and it works just fine!

For some reason, every so often it is asserted that there is such a bug and
tries to fix it... The fact is, the last official release of Omega, made in
mid-1989, did *not* have this bug.

I *just* checked ftp.uu.net, which is one of the official archive sites for
comp.sources.games, and though the files haven't changed in over 3 years,
there is no such bug. In fact, the correct code in the archive is identical to
the "fixed" version provided above. This version of Omega (0.75, called Omega3
in the archives) was never released with this bug.

There was a *pre-release* version of the game which did have this bug, but it
was fixed before ever being posted to comp.sources.games or being archived.
Probably there are some places which obtained the pre-release sources and have
set them up for ftp as being the actual sources, but in fact they are not the
sources for the released version of the game.

Please only use an official archive site (such as ftp.uu.net). You'll save
yourselves a lot of frustration and time tracking down nonexistent bugs.
--
				Nathan Glasser
fnord				nathan@brokaw.lcs.mit.edu,mintaka!brokaw!nathan
YP-17				Nate on IRC
Beware the DDG!
Newsgroups: rec.games.misc
From: mueller_h@vxdesy.desy.de
Subject: SNAKE under DEC VMS
Organization: (DESY, Hamburg, Germany)
Date: Wed, 9 Sep 1992 13:30:35 GMT

Hi folks out there,
unfortunatly we have only the SNAKE to run on our DEC 11/750.
But nevertheless this game can be fun. We think we're pretty
good in it by now and would like to know if there's anyone
out there playing it too? If there are guys please contact
us.
Heiko                            Gregor
MEAHHM@DHHDESY3.BITNET           SCHOLL@VXDESY.BITNET
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.misc
Date: Mon, 14 Sep 1992 16:03:46 -0400 
From: Gregg Matthew Sterling <gs34+@andrew.cmu.edu>
Subject: Re: Microprose B-17 Bomber, Opinions ??

>Now on to other things.  I was wondering if anyone has purchased the
>new B-17 WWII simulation that Microprose has just developed.  Same
>question as last time, is it worth a look.

I have it and I think its great.. Its pretty realistic, great graphics,
and quite entertaining.. You can control the pilot or a gunner (and you
can switch back and forth between them) or when the time comes as the
bomber.. It can be quite challenging.. I think its worth it..

Newsgroups: rec.games.misc
From: marshall@tfh.enet.dec.com (Hunting the Snark)
Subject: Re: Wolfenstein
Organization: Digital Equipment Corporation
Date: Wed, 9 Sep 1992 15:49:31 GMT


In article <1992Sep9.091612@cs.utwente.nl>, vdbempt@cs.utwente.nl (Paul van de Bempt) writes...
>In article <1992Sep8.203822.23607@nb.rockwell.com>, reichard@nb.rockwell.com (Diane Reichard) writes:
>|> 
>|> I've gotten stuck in the fourth game, seventh level of Wolfenstein 3-D.
>|> This level has all red-brick mazes with one locked door going out (at
>|> least only one that I've been able to find) and 5 other rooms going off
>|> the hall where you come into the level.  I can't find the key or any
>|> other way to get through the locked door and out of this level.  Help!
>|> 
>|> Diane
> 
> 
>SPOILER FOLLOWS!!!!!!!!

>There is no key. 

Yes there is, it is behind a series of hidden doors.

>When soldiers come out of that door you have to shoot one while
>he is in the door. The door can't close anymore.

When you first enter the level, fire a shot to alert the guards on the other
side of the locked door, then nail one while he is in the doorway.

sm
Newsgroups: rec.games.misc,rec.games.hack
From: wrr3118@tamsun.tamu.edu (Rick Russell)
Subject: Re: Omega's bug (was Fix for OMEGA's restore-game bug!)
Organization: Texas A&M University, College Station
Date: Sat, 12 Sep 1992 03:49:18 GMT

In article <1992Sep12.024320.14419@mintaka.lcs.mit.edu> nathan@brokaw.lcs.mit.edu (Nathan Glasser) writes:

>For some reason, every so often it is asserted that there is such a bug and
>tries to fix it... The fact is, the last official release of Omega, made in
>mid-1989, did *not* have this bug.

I got my version from paul.rutgers.edu, in the 'brothers' directory.
This was paul brothers own machine(!), although he's apparently long
gone from the net.

>I *just* checked ftp.uu.net, which is one of the official archive sites for
>comp.sources.games, and though the files haven't changed in over 3 years,
>there is no such bug. In fact, the correct code in the archive is identical to
>the "fixed" version provided above. This version of Omega (0.75, called Omega3
>in the archives) was never released with this bug.

Perhaps if comp.sources.games sources were provided in tar format, I
would be more inclined to use them. As it is, messing with things in
shar format is a major pain.

But you're probably right, I should have checked for the 'official
release' first.

>Please only use an official archive site (such as ftp.uu.net). You'll save
>yourselves a lot of frustration and time tracking down nonexistent bugs.

-- 
# Rick Russell    | TAMU Meteorology   | wrr3118@tamsun.tamu.edu (Internet) #
# I am sane. I am perfectly and completely sane. I shouldn't be in here     #
# at all. There's been a terrible mistake.                                  #

Newsgroups: rec.games.misc
From: smsmith@magnus.acs.ohio-state.edu (Stephen M Smith)
Subject: Re: Ultima Underworld
Organization: The Ohio State University
Date: Sun, 6 Sep 1992 16:04:10 GMT

swartzjh@NeXTwork.Rose-Hulman.Edu (Jeff H. Swartz) writes:

>I tried to install Ultima Underworld under OS2 and it won't work.  The  
>first two screens come up, but then it goes into the introduction, it  
>starts speaking and the screens turns blank and stays blank.  

The digitized speeches in the intro don't work properly under OS/2.
But after that the game runs fine.  So watch the intro under plain
DOS, then you can play the rest of the game under OS/2.  The only time
you get digitized speech is in the introduction, so you won't be
missing anything.

Here's a section from the DOS Games and OS/2 file that might help too:

ULTIMA UNDERWORLD:

--there is a patch that fixes many inventory bugs in this game.  Check
        comp.sys.ibm.pc.games for more details.
--this game will not run in a window since it will be distorted.
--the digitized intro speeches for this game will not work reliably
        under OS/2 with a Soundblaster; this is the only time in the
        game where there is digitized speech though.  To READ the
        intro speeches, configure the game for no sound (or PC speaker)
        and then run the intro.
--some people report no problems with this game, other people can't get
        it to run under OS/2 at all.  Most people are able to run the game
        if they start the game in one of the following two ways:

   1)  Set the game to start minimized with background execution OFF.
        Start the game and WAIT until all disk activity stops (about 10-15
        seconds on my 386/33).  Then switch to the game.  This works best
        for me, and allows me to switch back and forth from the game safely.
        I've never had the game crash on me doing it this way, and I've
        switched back and forth from my word processor hundreds and
        hundreds of times.
   2)  Set the game to start in a windowed DOS session.  The game will look
        garbled, but wait until you see the blue title screen come up.  Then
        switch the game to full screen mode with ALT-HOME.  If the keyboard
        doesn't respond after doing this, tap the ALT key to unstick it.

   Steve Smith       | __|__ |    " #*&<-[89s]*(k#$@-_=//a2$]'+=.(2_&*%>,,@
<smsmith@magnus.acs. |   |   |      {7%*@,..":27g)-=,#*:.#,/6&1*.4-,l@#9:-) "
  ohio-state.edu>    |   |   | 
  BTW, WYSInaWYG     |   |   |                           --witty.saying.ARC
From: dejesus@eniac.seas.upenn.edu (Hubert De Jesus)
Newsgroups: rec.games.misc
Subject: Civilization for trade.
Keywords: Civilization
Date: 15 Sep 92 16:37:09 GMT
Followup-To: dejesus@eniac.seas.upenn.edu
Distribution: na
Organization: University of Pennsylvania

I'm posting this for a friend of mine who doesn't have access 
to a computer account.  He has Civilization for trade in 5.25
format.  He's looking for something similarly recent in trade.
I'll be collecting offers for a week or so and then I'll get
his response and set up the shipping details, etc.  Please
mail all offers to this account --> dejesus@eniac.seas.upenn.edu
And I'll get back to you when I find out.  BTW, if I wasn't clear
about this above --> IBM game.
Newsgroups: rec.games.misc
From: mtjachim@mtu.edu (Mr. M. T. Jachimstal)
Subject: Wolfenstien mapping programs
Organization: Michigan Technological University
Date: Sun, 13 Sep 1992 21:08:34 GMT

I've had Wolfenstirn for a while now and really enjoy it.
I just got one of the mapping programs and tried it out.
It works great except the maps seem a little cryptic and
I can't really associate them with the mazes in the games.

Can anybody give me some hints for using the maps produced 
by these programs?

Thanks,
Matthew
--
--------------------------------------------------------------------
|   Matthew T. Jachimstal       Michigan Technological University   |
|                                                                   |
| Amatuer Packet N9LMW@W8YY.#UPMI.MI.USA.NA | mtjachim@mtus5 BITNET |
| Telephone   (906) 487-0956  |  mtjachim@mtu.edu     Internet      |
|-------------------------------------------------------------------| 
Newsgroups: rec.games.misc
From: sjs28257@uxa.cso.uiuc.edu (Steve Stelter)
Subject: Re: OUT OF THIS WORLD review?
Organization: University of Illinois at Urbana
Date: Sat, 12 Sep 1992 20:00:44 GMT

garym@ns.network.com (Gary J. Muellenberg) writes:

>Has anyone purchased Out Of This World by Interplay?  I played
>the demo, and was interested, but it seemed quite easy.


I bought (and solved) "Out Of This World," and I think it's spectacular.
It's also a good "show-off" game for when guests drop by.

Is it easy?  Well, I guess--after all, I solved it two days after I
started playing, or about twelve hours play time in all.  The game takes
about twenty minutes to play all the way through once you know how to
solve it...but what a ride!

I highly recommend this game.  The graphics and animation are terrific,
the puzzles are based on common sense and are neither too hard nor too
easy, and it only takes up about 1.5 meg on your hard drive.  Moreover,
the ending leaves the way open for a sequel (knock on wood).

                                    --Steve Stelter
                                      sjs28257@uxa.cso.uiuc.edu
From: jt38+@andrew.cmu.edu (Jackson Tam)
Newsgroups: rec.games.misc
Subject: GateWay for Sale!
Date: 5 Sep 92 06:41:04 GMT
Organization: Sophomore, Architecture, Carnegie Mellon, Pittsburgh, PA


Hi,
I'm selling the MS-DOS game Gateway on 3 1/2 disks (Hint Book Included)
for $27.

The game is both graphical  (and animated) and text based; the text
based portion provides a great and in-depth science fiction story (based
on Frederik Pohl's novel).

Please reply,
Jackson
From: asr@castle.ed.ac.uk (Angus "Fluffy" Rae)
Newsgroups: rec.games.misc
Subject: Lemmings help required again...
Date: 10 Sep 92 18:03:51 GMT
Distribution: rec
Organization: CATHY_VoiceMail_Project

Once more I have reached an impasse with Lemmings, and I wonder if
someone out there can help with this one.

The level is, I think, Tricky level 27. The title is Triple Trouble
anyway, and it's a screen with three exits, one over a hollow rock which
contains the home, and the other two at the bottom left and right. In a
very bad ASCII drawing;


				EXIT

			    #############
			  ###           ###
			  ###           ###
			  ###           ###
			  ###           ###
			  ###   Home    ###
			    #############

     EXIT						EXIT



___________|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|____________

Or something like that anyhow.

The only tactics I can think of involve impossibly tight timing. Anyone
out there know how to crack this one?

Yours in fear and lemming,

-- 
Angus G Rae, the Cuddly Vampire Teddy Bear [asr@castle.edinburgh.ac.uk]
"Let me explain about Genetic Engineering. That's where you take a cell
from a human being and put it into a sheep, in the hope that one day it
will go out and buy something."           Neil Innes, More Jam Tomorrow
Newsgroups: rec.games.misc
From: dabice@eos.ncsu.edu (DAVID ANDREW BICE)
Subject: Re: Ultima VII - Forge of Virtue
Originator: dabice@c00505-119rd.eos.ncsu.edu
Reply-To: dabice@eos.ncsu.edu (DAVID ANDREW BICE)
Organization: North Carolina State University, Project Eos
Date: Sun, 6 Sep 1992 07:38:15 GMT


In article <92248.153730SHILL@HARPERVM.BITNET>, SHILL@HARPERVM.BITNET
(Steve W Hill) writes:

>I just bought Ultima VII - Forge of Virtue today (it wasn't in the
>stores on Monday, so it's new this week, as far as I know).

Yep, I went out and bought it too, just yesterday.  I had finished
U7 about a week ago, and so I eagerly snatched up the Forge of
Virtue add-in in search of more adventure to satisfy my Ultima
addiction.   :)


>It'll be a while before I can install it, because I'm far into U7.

You can install Forge of Virtue right now if you want -- or at any
point during the game.  If you complete the Forge of Virtue quests now
you'll be much more prepared to face the task of destroying the Black
Gate and facing the Guardian's minions at the end.

I've already finished one of quests in Forge of Virtue, the Test of Love.
So far, I've found the add-on to be definitely worth the $20 or so I
paid for it at Electronic Boutique.  Since this is just an add-on
(or "add-in" as Origin likes to call it), I wasn't expecting much in
the new quests as far as plot.  Nevertheless, the story behind it so
far seems quite a bit more intriguing than anticipated.

The new island that magically rises up from the sea is none other than
the legendary Isle of Fire, the same island where the creature Exodus
resided in his Castle of Fire in Ultima III.  

--                   
David Bice           | "Know that you too shall KNEEL before me, Avatar!
dabice@eos.ncsu.edu  |  You too shall acknowledge my authority.
North Carolina       |  For I shall be your companion, your provider,
  State University   |  And your MASTER!"   --  The Guardian
Newsgroups: rec.games.hack