HDTenEightyP/NetNews huggingface dataset:
From: 11445246@eng2.eng.monash.edu.au (THOMAS HAYWOOD)
Subject: Re: Info Needed on Blanka
Organization: Faculty of Engineering, Monash University 
Date: Thu, 15 Oct 1992 02:31:57 GMT

>Hum, I guess we have a communication probelm here.  I was talking about
>Classic SF2 (which I thought the original poster was refering to)
Yes the original poster was about original SF2
*************************************************************
*  Tom Haywood.  1st Year Computer Science and Engineering  *
*                Monash University, Clayton, Victoria, AUS  *
*       Email : 11445246@eng2.eng.monash.edu.au             *
*************************************************************
*                 "He who Seeks, Finds "                    *
*************************************************************
From: v125p7ae@ubvmsb.cc.buffalo.edu (JEFF)
Newsgroups: alt.games.sf2
Subject: Re: Dhalsim vs. screaming eagle
Date: 8 Oct 92 19:14:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <3OCT92.03020940@vax.clarku.edu>, jstrachman@vax.clarku.edu writes...
>Someone mentioned that Dhalsim's jab punch is useless.  NOT SO.
> 
>Trust me on this.  If timed correctly, it will knock Vega out of the
>screaming eagle EVERY TIME.  Other things you can do is the jumping roundhouse
>and jumping fierce punch.
> 
>Anyone experiment with the short slide against this?  Haven't had a chance to
>try this yet.
> 
>Interesting note:  Dhalsim's crouching punches allow him to duck under the
>cheesepedo for a period of time!  Weird!
> 
>And yes, I have ONCE slid ALL THE WAY under a cheesepedo, so it IS possible...
> 
>-Zephyr
Yes the jab against Vega is useful but first
it is very weak (I want to make the guy pay).
Secondly, you can't always time it just right.
I mean, if I hit, I knock a centimeter off
his energy but if I miss he fierces me.
and I lose all that energy. Is that fair?
I think not. Nevertheless, when he did
come, i tried to foot sweep to get away,
It didn't matter, he just picked me up
off the floor and suplexed me in the middle
of my footsweep.

The Point:   There has gotta to be a better move
to guarantee you won't get hurt like a DP would.
Any ideas?
Newsgroups: alt.games.sf2
From: ins903u@aurora.cc.monash.edu.au (***RAYSON WONG**)
Newsgroups: alt.games.sf2
Subject: Re: Fighter.Arj : Complete ?
Date: 16 Oct 92 11:26:00 GMT
Organization: Monash University
X-Newsreader: TIN [version 1.1 PL6]

Mr B.C. Tay (ins882e@aurora.cc.monash.edu.au) wrote:
: What is the game's total size?
: If I download all of the parts from all 56 parts, there should have 
: approxiamately 2Mb on it....So, How can I copy it to a disk?
: I can't decompress it in this network , can the person who upload it 
: seperate all 56 parts to 30..26..? Thanks!
: 
: 

Buy a modem........It shouldn't take too long to download considering
the hours of enjoyment you will have afterwards.....
Don't even think of asking me to d/l it for you! I will have to charge you
for it! But that is a no no! So  BAD LUCK!!
Newsgroups: alt.games.sf2
From: dphantom@triton.unm.edu (darlene an  92sep02 lawry)
Subject: Re: Chun Li the Cheating 8!+(#
Date: Tue, 13 Oct 92 02:47:30 GMT
Organization: University of New Mexico, Albuquerque

In article <1992Oct12.190447.18463@athena.mit.edu> cyu@athena.mit.edu (Yatta) writes:
>OK, I'm real frustrated.  Try as I might, I don't know how to block Chun Li's
>fly-behind-you-and-roundhouse-knee-you-from-behind move.
>
>I try standing block, crouching block, blocking forward, blocking back, nothing
>works!  Sometimes I get lucky and actually save myself, but then Chun just flies
>into the air, doing the same thing again!

Any crouching block should work, so long as you don't hit any buttons (actually,
there are some buttons you can hit and still end up successfully blocking, but
you'll have to learn those for yourself).  I have no trouble blocking Chun's
knee to the back thing...I think my crouching block is in the direction they
originated from (to the front), but I have had both directions work for me.
MY problem is figuring out what to do afterwards. ;)

---Phantom
(boy, I sure am in a talkative mood this evening)
From: cw21219@uxa.cso.uiuc.edu (Crying Freeman)
Subject: Re: Guile: in trouble against Ken
Organization: University of Illinois at Urbana
Date: Tue, 13 Oct 1992 07:58:49 GMT

u895174@bruny.cc.utas.edu.au (Tim Morris) writes:

>What's the best way to beat a cagey Ken on classic edition with Guile?
>I've come up against a guy who always beats me.  His playing style, in
>a nutshell:

> - Very cagey, fakes fireballs a whole heap more than most Ken players,
>   so it's usually impossible to guess when to jump in and land a combo.
>   It means you have to wait that extra split second to verify that a
>   real fireball is coming out, and then it's too late to jump in.

> - He always keeps his distance but not so far away that I can sonic
>   boom to match his fireballs.

If he's withing range of your backfist, then after you match a fireball with
a sonic boom, you can backfist him while he's frozen in the fireball stance. 

Also, in the classic version, Guile's roundhouse razor kick would hit
Ken through a fireball at a pretty far range.... (Too bad they changed
this in TCE)

In the classic game, it pretty much was only safe to throw fireballs at
Guile from a pretty long range... 

The best way to fight Ken with Guile would be to try to control the range.
If you can get him within Guile's "effective range" he's pretty much helpless.

> - If I jump diagonally over a fireball, he walks in and sweeps my feet 
>   a-la Blanka (surely Guile can counter this?  Not even the infinite
>   leg seemed to touch him...).  The range on this is ridiculous
>   because Guile jumps so far forward.

> - Slow sonic boom / follow it in is no good when he's that far away since
>   he can fireball early and recover in plenty of time, and then I'm stuck
>   pretty far away with no boom charged.

>I know these are pretty basic questions but Guile isn't a popular character
>around here for some reason.

My main advice is to try to control your ranging better... At far range
Ken has an advantage because he can recover from his fireball before
you can get close. At mid-range, you'll have superior speed and if you
play a trapping style, you should have the advantage...
-- 
 Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
 			| Internet: c-wang@uiuc.edu			
			| AKA Che-Yuan Wang
Newsgroups: alt.games.sf2
From: sh30443@uxa.cso.uiuc.edu (Shiva the Destoyer)
Subject: Re: Chun Li the Cheating 8!+(#
Organization: University of Illinois at Urbana
Date: Mon, 12 Oct 1992 22:27:57 GMT

cyu@athena.mit.edu (Yatta) writes:

>I try Dragon Punch and Razor Kick, but too bad I'm not Ryukensagatguile,

that's strange.  usually if I fall down (with Guile) I'm charging for my
razor and when she tries for her backflip knee in the back of head (what
a long name) trick I razor her pretty consistently.  keep trying and
good luck!
From: jmp2020@ritvax.isc.rit.edu
Newsgroups: alt.games.sf2
Subject: ...CAPCOM
Date: 15 Oct 92 01:47:34 GMT
Reply-To: jmp2020@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology

Since almost 2 years ago I've start playing sf2, there is still only
one thing that will make me happy...is to get the code for the bosses,
or is there no program for it? Why is there people wanting and asking
for it all the time...even CAPCOM knew about this, they should add it
to make those sf2 fans even more happier. Or is CAPCOM looking for more
money...to earn all the profits for the SNES version and use it to make
the CE program and later distribute it? Well, haven't anyone inform or
spoken with CAPCOM to find out the facts? Are they witholding information
because they wanted to surprise us? We knew that we all wanted to play
the bosses so what's the surprise about it? After we spent all the time
on this game, we should deserve to know what entitles goes on.

I haven't got the CAPCOM's phone number or the address but I would really
like to speak with them and see what's up with their plans in the future...
Anyone please post the address and the phone number so I can write or talk
with them. I'll be greatly appreicate your helping me out.

Thanx....
From: JCP118@psuvm.psu.edu
Newsgroups: alt.games.sf2
Subject: Trouble against Blanka!!!
Date: 15 Oct 92 20:05:28 GMT
Organization: Penn State University


 I use Ken and Ryu and I always seem to have trouble fighting Blankas.
I play SF2 Almosteveryday and I always seem to have trouble with Blanka.
Cananyone help me!!!!
From: Zoid@mindlink.bc.ca (Dave Kirsch)
Newsgroups: alt.games.sf2
Subject: Re: ...CAPCOM
Date: 16 Oct 92 18:35:14 GMT
Organization: MIND LINK! - British Columbia, Canada

In message <1992Oct15.014734.12701@ultb.isc.rit.edu>,
jmp2020@ritvax.isc.rit.edu writes:
> I haven't got the CAPCOM's phone number or the address but I would really
> like to speak with them and see what's up with their plans in the future...
> Anyone please post the address and the phone number so I can write or talk
> with them. I'll be greatly appreicate your helping me out.

Capcom

Santa Clara, CA

408-727-0400.

--
 /// Dave 'Zoid' Kirsch         | Surrey, BC |Internet:              __
 MIND LINK! Communications Corp.|   CANADA   |  zoid@mindlink.bc.ca  \/
Newsgroups: alt.games.sf2
From: me@burbank-next.Stanford.EDU (My Account)
Subject: Re: Triple Hit DP Test Confirmed
Organization: Stanford University, California, USA
Date: Fri, 16 Oct 1992 07:23:24 GMT

Hi, come to Stanford and get your butt kicked(roundhouse).
From: limc@be.seas.upenn.edu (MAX THE EMPEROR)
Newsgroups: alt.games.sf2
Subject: Balrog
Date: 16 Oct 92 00:51:43 GMT
Organization: University of Pennsylvania

Newsgroups: Alt.games.sf2
Subject: Balrog is THE best.
Followup-To: 
Distribution: 
Organization: University of Pennsylvania
Keywords: Take my advice, use...BALROG!!


Hi everyone,

            I've got this statement to make.....

" B A L R O G is the B E S T!!!"

The other day I was playing against this mean Ken playing guy,

and guess what??  I won! 

            For you curious ones out there, this was MY strategy...

1) Wait
2)Defence
3) Wait
4)Defence
5) Wait

Well, this strategy goes on for quite a few rounds and then...(here's the big

one).. offer him a cigarette(you know, the ones that blow up in yer face)

and BAM! Now's your big chance to destroy him!! (For best results,

give a roundhouse kick to his temple and jab him behind his neck..this

should get him down for awhile as you finish him off)

ps-Gawd, I just can't win with Balrog.


Newsgroups: alt.games.sf2
Subject: 
Followup-To: 
Distribution: world
Organization: University of Pennsylvania
Keywords: 

Newsgroups: alt.games.sf2
Subject: Balrog
Followup-To: 
Distribution: world
Organization: University of Pennsylvania
Keywords:
From: dphantom@triton.unm.edu (darlene an  92sep02 lawry)
Newsgroups: alt.games.sf2
Subject: Re: Triple Hit DP Test Confirmed
Date: 11 Oct 92 19:52:58 GMT
Distribution: alt.games.sf2
Organization: University of New Mexico, Albuquerque

>1)  The triple DP does not exist
>2)  The triple DP exists, but it is an un-bufferable move (like Tiger
>    uppercut)
>3)  A bufferable triple DP exists, but I can't do it.
>
You just stated the reasons why I don't believe the "buffer" test to be good,
accurate, or reliable in determining whether a true triple DP exists.  too many
possibilities (and, for your info, I cannot buffer the danged thing, either...
but then, I just learned how to do the triple DP a couple of weeks ago, and I
use still a slightly different method than either you or X-man).

Yes, you're right...if you can't buffer it, a triple DP is much more limited in
use.  But I still say you're getting ahead of yourself, it's two different
matters entirely.  You say that until you can buffer it you'll consider it
a fluke in the game--and while that's your opinion, that's also your disadvantage.  It does have uses, even not buffered (especially if you use the jab instead
of fierce, so that you're not nearly as open to counter attack).  If you can do
a triple, as you claim, try it on the car stage.  If you are indeed doing the  
right one, Ken can destroy the car in less time than Chun Li (with more than
24 seconds left on the clock).  Now, with this kinda power behind the punch,
you must certainly be able to come up with a few uses in combat.  At least, I
can...

---Phantom
Newsgroups: alt.games.sf2
From: ghosty@terapin.com (Noah Hanna)
Newsgroups: alt.games.sf2
Subject: Coming Soon!
Date: 13 Oct 92 22:58:04 PST
Organization: BBS

I am fairly sure that I have a winning code for playing as the bosses on SF2
for SNES, before everyone goes out and tries it I'm giving it to a friend for
him to verify. It's a loooong code. If all goes well it will be posted
tomorrow, if all doesn't, Im just another idiot that listened to the wrong
person, (but then, you're listening to ME so what does that make you? ;)...
  __     .  .     
 /_-host (/\)riter

Newsgroups: alt.games.sf2
From: jhantin@unlv.edu (Jeffrey Hantin)
Subject: Re: sf2 for PC
Organization: UNLV
Date: Tue, 13 Oct 92 22:39:46 GMT

Whoever the heck writes:
>>If enough people wish to obtain a copy of it, I will post it up in an uuencoded
>>form. (Unless there's something against that...)
>Please do!
>I would definitely appreciate it...
>although perhaps putting up on an fTP site would be a better idea
>I'm not sure...
I'm all for it!  Besides, I need a heck of a lot of practice anyway...
*grin*

Jeffrey Hantin
jhantin@unlv.edu
jhantin@helios.nevada.edu
(Hard Hat Area-- .sig under construction)

Newsgroups: alt.games.sf2
From: cw21219@uxa.cso.uiuc.edu (Crying Freeman)
Subject: Re: more Guile
Organization: University of Illinois at Urbana
Date: Tue, 13 Oct 1992 08:42:01 GMT

lanier@north12.acpub.duke.edu (Dustin Lanier) writes:

>Well, in a continuing effort not to suck I have a couple more questions
>(thanks btw to everyone who sent me mail)  I got that combo down, 
>suprisingly enough, and almost finished the game (never done that before
>I know its old hat to most of you :) )  but ... well, let me describe
>how most of my games against the computer go:

>charge a jab sonic and throw it as the fight starts then try the 
>3X fierce combo ... then I keep backing up zapping sonics, kicking when 
>he gets close, ticking if he falls, and comboing if there is enough space.
>This works pretty well, but I inevitably end up pinned on the wall ...
>what should I do here?  I have been blocking high, they jump in, and 
>trying to buffer pop them after they miss, but I keep getting my legs
>swept ... is there a secret to this?

What do you mean by "buffer pop"

>When would I use the crouching roundhouse?  its soooooooooooooooooooo
>slow I can't see when I'd want to use that

Use if after you follow a sonic boom and sweep instead of throwing.
Careful against Ryu/Ken though cause they can DP your legs.

>I'm also having trouble deciding when to sonic and when to save my 
>charge for a razor, so I sit their looking at the other guy just waiting.

Sometimes that's the best way to play. Sit, wait and react.

>and finally, what is the secret for not getting eagled by vega with

Wait till the last moment and razor kick. Be careful though, sometimes
good Vega's will do an eagle that falls short to try to lure a razor kick
out of you.

>Guile?  I play vega too, and some ken player completetly trounced me cause
>when it looked like I was charging he just kept doing short dp's so I 
>couldn't do anything ... I know I'm supposed to jump backwards and slap,

Huh? What was he doing exactly?

>but he keeps grabbing me ... a couple of times I grabbed him though, with
>my throw ... whats the process that decides who wins that and what 
>determines what kind of throw ...(neck one, backbreaker) is done?

Strong = neck toss
Fierce = backbreaker


>be patient with me :) and I'll collate all this once I get responses and make
>a makeshift Guile faq ... anyone who wants to contribute should send me
>your fav Guile move, combo, secret, whatever, and I'll make it up.

>Dustin
>lanier@acpub.duke.edu
-- 
 Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
 			| Internet: c-wang@uiuc.edu			
			| AKA Che-Yuan Wang
Newsgroups: alt.games.sf2
From: inkblot@leland.Stanford.EDU (Thomas Calvin Cannon)
Subject: Re: Triple Hit DP Test Confirmed
Organization: DSG, Stanford University, CA 94305, USA
Date: Sat, 17 Oct 92 01:33:07 GMT

In article <1992Oct16.072324.3994@morrow.stanford.edu> me@burbank-next.Stanford.EDU (My Account) writes:
>Hi, come to Stanford and get your butt kicked(roundhouse).

Um, exactly whom are you referring to? =)

T. Cannon


Newsgroups: alt.games.sf2
From: vanichth@ux1.cso.uiuc.edu (Mitri Van)
Subject: Re: Fighter.Arj : Complete ?
Organization: University of Illinois at Urbana
Date: Fri, 16 Oct 1992 16:57:28 GMT

ins903u@aurora.cc.monash.edu.au (***RAYSON WONG**) writes:

>Mr B.C. Tay (ins882e@aurora.cc.monash.edu.au) wrote:
>: What is the game's total size?

I just have one question....  All 56 parts got posted?  So far, we've
only gotten 26 of the 56 parts...  I'm hoping the reason we haven't gotten
it is because of some kinda lag, but I think my newsadmin may've deleted/
left out that last 30 parts.  Could someone put this article in wuarchive?
I dunno if it'd be legal, but it'd be around for a day or two at the very
least.

Mitri
   vanichth@ux1
From: 9117482@ul.ie (Hary J Walsh, University of Limerick)
Newsgroups: alt.games.sf2
Subject: Re: SF2 Questionnaire
Date: 15 Oct 92 14:32:13 GMT
Followup-To: larsen@cs.utah.edu
Organization: University of Limerick, Ireland

> Hi fellow street fighter junkies.
> 
> Well, I thought it was about time for another one of these things, so I 
> will volunteer to be the recipient of the votes.  Soooo, if you want to
> participate, please send me BRIEF responses to the following:
> 
> Who is you favorite character?
Chun Li 
> Why is he/she your favorite?
She is so fast.
> Who do you crush most easily with this character (character)?
zangief or ryu
> Who crushes you the most with this character (character)?
Blanka
> Who do you hate to play against the most (character)?
Blanka
> Who is the most powerful character?
Guile or Ken
> 
> What is the cheapest single move/combo in the game?
dont't know , don't care
> What is the most impressive thing you have seen in the game?
Double hit hadoken
> Who is your favorite boss to play?
> {Balrog, Vega, Sagat, Bison}
Vega
> How often do you play(per week)?
10-15 times
> How often do you win when you play?
> {percentage}
90%
> How pissed off do you get when some little kid beats you?
> {not, some, very, that kid is DP fodder}
some
> What if he does it by only ticking you?
> {same as above}
very
-- 
               
		    __________________________
                  |        Hary J Walsh        |
                  |   University of Limerick   |
                  |          Ireland           |
                   ---------------------------- 
                         9117482@ul.ie
                
Newsgroups: alt.games.sf2
From: yohan@wam.umd.edu (Deore)
Subject: SNES Sf2
Organization: University of Maryland, College Park
Date: Thu, 15 Oct 1992 04:03:15 GMT


Does anyone know if there will be a champion edition SF2 for the 
SNES? (with the bosses)

Newsgroups: alt.games.sf2
From: blg8t@fulton.seas.Virginia.EDU (The Evil Iggy)
Subject: Ken/Ryu Triple DP
Organization: University of Virginia
Date: Tue, 13 Oct 1992 07:31:57 GMT


The triple DP that I do with Ken is a different on than the ones 
I see other people do.  In SF2CE Ryu is slower and I find it
harder to do, so I use Ken solely to do these.  My version
of the triple DP is what me and a frind of mine call a "switch-hand"
triple DP.  To perform this, just center the stick and hit fierce,
then quickly move the stick forward, down and back up hitting
the fierce again.  This move makes Ken punch facing you and then
go into the DP almost instantly.  The only problem is sometimes the
DP doesn't hit certain characters twice.  But it's really cool
when you do it to a Vega player doing the "WEEEEEE!".  They think 
twice about trying that again.  *smile*


Just sharing my wealth of knowledge.

guile@virginia.edu
From: sh30443@uxa.cso.uiuc.edu (Shiva the Destoyer)
Subject: Re: SF2 Whiners.
Organization: University of Illinois at Urbana
Date: Thu, 15 Oct 1992 02:21:58 GMT

el27166@uxa.cso.uiuc.edu (This Space for Rent) writes:

>If you guys thought _I_ was bad.  You should remember Quinn, who would
>rub it in your face if you lost by cheap moves :).

I'll give Eu-ming that.  Quinn was a total dick.  Eu-Ming just wins.
I used to be really upset when people beat me but then I had a reversal
of opinion in that I better figure out how to counter throw.  Just waiting
for christmas when I go back to my hometown and try out all my combos :)

(so... you do what?  fierce chop, strong punch, sonic boom, backhand,
knee, and poke in the eye?!?!)

Jen (not a female)
From: accom@terapin.com (Andrew Ross)
Newsgroups: alt.games.sf2
Subject: Super 2ce...
Date: 9 Oct 92 19:29:11 GMT
Organization: BBS

Um.. I have noticed something weird about the new 2ce... I live out in
California in the Bay Area, and TONS of stores (esp. little markets) have the
game in its various forms... The weird thing is none of the Super 2ce's I have
seen seem to have the Blanka/RYU thing... I hear they have machines like that
in Sacramento, but none out here.. Weird.. O welp L8r!
Newsgroups: alt.games.sf2
From: dphantom@triton.unm.edu (darlene an  92sep02 lawry)
Subject: Re: Triple Hit DP Test Confirmed
Date: Fri, 16 Oct 92 07:49:20 GMT
Organization: University of New Mexico, Albuquerque

>Ken's jab DP when blocked, hits twice.  

It can also hit 3 times.  I use it in the car stage (no, not to be confused with
the combo...combo is much less effective).

Both the 1st and 2nd hit will
>knock you down if unblocked.  

Knock you *down*?  If anything, the character gets pushed up and then over a little.  The only time it knocks you down is if it stuns (briefly), or if you're dead.

Same goes for the strong DP.
>The total result is 1 hit if unblocked.
>
>Ken's fierce DP when blocked, hits twice, possibly 3 times when very
>close (unconfirmed).  The 1st hit definitely does not knock you down.
>The last hit definitely does knock you down.  We've all seen tall
>characters from far away get knocked down by the high end of Ken's
>Fierce DP.  Many of us have seen Ryu get fierce DP-ed by Ken through
>his fireball. 

>If the 3-hit DP exists, then what MUST happen is that the middle hit
>must NOT knock you down.  Otherwise, the 3rd hit would never connect.
>Personally, I've never seen anyone hit twice by Ken's fierce and not
>get knocked down.  If the 3-hit DP is possible, then this would happen
>alot, if Ken weren't close enough.  Also, what would happen alot is
>that we'd see Ken hit with the second part of the fierce from far
>away and NOT knock down his opponent.  Again, I've never seen this
>happen.

You're correct...the second hit does not knock you down.  Only the last hit 
of a DP will (be it single, double or triple).  But, you can use any punch 
button to do it...I find the jab triple DP to be the easiest to execute.

---Phantom


Newsgroups: alt.games.sf2