From: cw21219@uxa.cso.uiuc.edu (Crying Freeman)
Subject: Re: Combos Wanted
Organization: University of Illinois at Urbana
Date: Wed, 2 Sep 1992 05:38:23 GMT

rjking@acsu.buffalo.edu (Randall J. King) writes:

>Could some of you people please send me a few of the combos used for any of the
>lower (non-final four) characters.  I don't mean two hit combos, they're a 
>dime a dozen, but three and four hit combos (I rmember a long time ago someone
>posted a 5-hit combo for Ken!).  

 There are a couple of combos that I can think of for Guile

 1) Jumping Fierce - Crouching strong - Short Razor
 2) 	  "	   - Standing Fierce - Sonic Boom - Back Fist
 3) 	  "	   - Crouching strong - Sonic Boom - Forward Kick
 4) Jumping Forward - Crouching jab - Sonic Boom - Forward Kick
 	(This has to be done from a range where you don't get sac thrown)
 5) 5 hit combo
    Slow Sonic boom and follow - then any other combo...
	(obviously the 1st sonic boom has to hit so it works best when
		the opponent is stunned.)
 What I've been meaning to try:
 6?) Jumping Fierce - Crouching strong - Roundhouse (double hit) Razor kick

 The key to these combos is charging the sonic/razor immediately after you
jump into the air... Also, the sonic/razor should be executed at the same
time as the attack immediately before it.. 


 For Ryu/Ken :
 I'm not too good with them so I know these only from having them done to me.

 1) Standing Fierce then double hit dragon...
    (This is standard around here when you are stunned - Does a big chunk
		~1/3 of your life and knocks you down)
    Supposedly Fierce then Strong Dragon does more damage (so I've heard from
    the local Ken masters)

 2) Jumping fierce - Crouching Forward - Fireball 

 3) Jab - Jab Dragon Punch 
    This is a three hit combo that restuns Guile, Blanka, and Dhalsim
    in the classic version.

 There's others but I can't think of them now....

 BTW the trendy thing around here for Ryu/Ken players is to Roundhouse and
 Fireball simultaneously... *shrug*


 Blanka:
 In the classic these would stun... They're kinda hard to get off in the
championship edition, cause alot of times you get the electricity... They
don't stun either...
 Anyways...

 1) Jumping fierce - neutral standing strong (the slap) - crouching forward kick
   (or substitute crouching fierce.)

 Honda:
 I never really could get this off, but I've had it done to me...

 1) Jumping fierce - strong - thousand palms

 Chun Li:
 I got restunned once on classic by this one Chun Li player by 4 head hops
 in a row... This seems pretty hard to do...

 BTW 
  The key to all the combos is that if the first (usually fierce) attack hits
and the combo is executed properly then all of the attacks will hit...
(whether the opponent pulls into block position or not...) 

>BTW:  I asked this a long time ago, but could someone please tell me what the
>combo is for Guile's magic throw and hand-cuff, I know it doesn't work on
>CE, but I would like to prove it exists to my friends.

 Magic throw:
 Charge a sonic boom - do the sonic boom motion in slow motion - hit
	roundhouse and fierce at the same time
 (It seems to work best when someone is jumping at you, especially over you)
 (Also pulls Vega off the fence... Looks really cool)

 Hand-cuff:
 Basically you are doing a strong throw and a razor kick at the same time.
 You have to start right next to the opponent, charge a razor, push up to
 the forward position, push strong and a kick at the same time...

>Thanks...
 Hope it helped....

>signing off from the satelite of love.....           ___   _____  ___
>	                                    |\  /|  |   \    |   /   \   |  / 
>rjking@acsu.buffalo.edu                     | \/ |   \       |       /   | /
>v050qrq3@cc.buffalo.edu	                    |    |    \      |    --<    |<
>                                            |    |     \     |       \   | \
>push the button Frank...                    |    |  \___|    |   \___/   |  \ 
-- 
 Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
 			| Internet: c-wang@uiuc.edu			
			| AKA Che-Yuan Wang
Organization: Sophomore, Physics, Carnegie Mellon, Pittsburgh, PA