HDTenEightyP/NetNews huggingface dataset:
Newsgroups: comp.sys.mac.games
Subject: Re:    Harpoon SSBN's in HDS
From: wgentry@netlink.cts.com (William Gentry)
Date: Wed, 16 Dec 92 08:56:10 PST
Organization: NetLink Online Communications, San Diego CA

<G95HC@CUNYVM.BITNET> writes:

> Hello fellow Harpooners,
>     I just bought my copy of Designer's Series yesterday.  So far the upgrade
> version of the game is just plain spectacular...it hasn't crashed after 7 hou
> of straight playing.  I do have one question though...in which scenario does
> the Blue side get to control the SSBN's?  I have seen two or three scenarios
> where the Red side has to protect their SSBN's and make a transit to the
> Atlantic, but I couldn't find a Blue scenario that would allow me to do the
> same thing.  (Perhaps a mission to go into the Baltics undetected?)  I have
> the GIUK scenario plus NACV and MEDC.  Could someone point out where would I
> find these SSBN scenarios?  Please e-mail your response.
> 
> BTW  I would also be interested in buying or trading for the IOPG scenario.

Try Kola Revisited in HDS 1. The UK has a Polaris armed sub off the Kola.
Yes, it's quite exciting launching ballistic missiles but it sort of 
takes the fun out destroying bases.

--                    
INTERNET:  wgentry@netlink.cts.com (William Gentry)
UUCP:   ...!ryptyde!netlink!wgentry
NetLink Online Communications * Public Access in San Diego, CA (619) 453-1115
From: blaise@dbmac.fdn.org (Blaise THAUVIN)
Newsgroups: comp.sys.mac.games
Subject: I am stuck in "Indiana Jones and the last crusade"
Date: Sun, 13 Dec 92 10:20:09 +0100 (MET)
Organization: Individual
Reply-To: blaise@dbmac.fdn.org (Blaise THAUVIN)
X-Mailer: uAccess - Macintosh Release: 1.6v1

Hi neters,
As the subject says, I am stuck in the Venice cathacombs. This is
the very begining of the game. I'd rather not call the US hot line
from France and the manuel doesn't help.

I would be very happy to exchange mail with a more experienced player!

Please answer via e-mail as I can post to this group but can't read
it.

Thanks in advance

Blaise


-------------------------------------
Blaise THAUVIN  94100 Saint-Maur   FRANCE
blaise@dbmac.fdn.org 
Newsgroups: comp.sys.mac.games
Newsgroups: comp.sys.mac.games
Subject: Re: IDEA FOR A GAME - ANY TAKERS?
Date: Thu, 17 Dec 1992 19:14:18 -0500

 
        It's already BEEN done at Disney World - with a touch screen. 
Everything's already been done, hasn't it!
Newsgroups: comp.sys.mac.games
Subject: Re: AG! IT WON'T RUN!
From: oberland@vax.sonoma.edu
Date: 17 Dec 92 22:19:04 -0800
Organization: Sonoma State University

In article <1992Dec18.033509.5605@pasteur.Berkeley.EDU>, zephyr@cory.Berkeley.EDU (COIFMAN) writes:
>  There is a program called System Switcher (public domain even) out
> there that will let you have more than one system on your HD and switch
> between them. It seems to work with system 7 even. You might want to try
> it and put a system 6 on the drive for those favorite games that just
> won't work anymore. Note that I have also seen a few similar programs to
> system switcher, but can't remember the names, but they're out there.
> Give 'em a shot.

I will try this, but I think there is still going to be a problem.
These programs have a dedicated system(like DarkCastle had/has).
They run okay on a PLUS, but the newer machines just seem to go buggy.

Tried hacking Dark Castle with a ton of stuff, and it would NOT run under sys 6
and on a Mac IIsi no matter what I did.

This is sort of annoying, and there SHOULD be some fix out there.

Joe
From: simons@plains.NoDak.edu (C. Patrick Simons)
Newsgroups: comp.sys.mac.games
Subject: Re: Falcon vs. Hellcats
Date: 19 Dec 92 13:26:43 GMT
Article-I.D.: ns1.BzIDCJ.Ct7
Organization: North Dakota Higher Education Computing Network

Yes, there were several copies of the night version of the P-38 during WWII.

Not many saw action, but there were production models off the lines.

-=C. Patrick Simons
Newsgroups: comp.sys.mac.games
Distribution: world
From: Maury_Markowitz@magicbb.uucp
Organization: MAGIC - Macintosh Awareness Group In Canada
Date: Tue, 15 Dec 1992 12:26:04 EST
Subject: Re: Leyte Gulf neat stuff

> In reality, pretty darn high. B-17s where flying over 10,000 ft
>  ove 
Europe and getting some serious flak damage.

  Actually, just about everyone had AAA that could reach 20 to 25 thousand
feet  It depends on the gun, but the Bofors would tear the B-17 to shreads at
3000, most likely up to around 10000.

  In general, the AAA in Hellcats is poor.  One ground target will not shoot
at you when others are under attack (attach the airbase in Fortress, the cruiser
and battleship will not shoot at you).  Also, they tend to cluster shots up a
little too much (short bursts of too many shells).
  I think I've only been hit once by AAA.

Maury.
From: hhtra@usho72.hou281.chevron.com (T.M.Haddock)
Newsgroups: comp.sys.mac.games
Subject: Re: 3 in three question
Date: 11 Dec 92 17:10:41 GMT
Organization: Chevron

In article <1992Dec10.214330.21489@e2big.mko.dec.com>, kim@inquis.enet.dec.com (Howard K.) writes:
|> I'm stuck on the security door puzzles in this game.  You know, when
|> you click on a door, it opens/closes other door and you have to open/close
|> all of them.
|> 
|> These 3 puzzles are preventing me from further progress.  I got tired of
|> clicking random doors.  Is there an easy way to solve this stupid type
|> of puzzle?

 Each door opnes/closes a particular set of doors.  Write down what 
 each door does and a pattern should emerge.

 Don't get too tired - there are a couple more of these "stupid type
 of puzzles" still to go.

 TRAVIS
Newsgroups: comp.sys.mac.games
From: kjt001@dunix.drake.edu (Devil Bunny!)
Subject: DQoK: Ok, I know there's a head...but where is it?
Organization: Drake University, Des Moines, Iowa, USA
Date: Tue, 15 Dec 1992 08:02:20 GMT

Now that I know that there's a head to the oracle...where do i find it?
I've searched all around the tombs to find a secret door that will lead
me to the head, but to no avail.

Help, please!

-- 
___________________________________________________________________________
|                        Kevin Tieskoetter                                |
|   kjt001@acad.drake.edu                     kjt001@dunix.drake.edu      |
|                               Drake University                          |
From: tnakada@eis.calstate.edu (Tom Nakada)
Newsgroups: comp.sys.mac.games
Subject: Re: MAELSTROM SCORING
Date: 12 Dec 92 22:55:41 GMT
Organization: Calif State Univ/Electronic Information Services

Jason.Kool@f204.n2603.z1.ieee.org (Jason Kool) writes:
> If you resuce polit, you get one extra life free!Or every five thousands point
> you get another one life free
> 
> 
> --  
> =*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
>  Jason Kool - Internet: Jason.Kool@f204.n2603.z1.ieee.org

I think you meant one extra every 50,000 NOT 5,000...

Cheers!

Tom
From: jas@ISI.EDU (Jeff Sullivan)
Newsgroups: comp.sys.mac.games
Subject: Re: Maelstrom Correction (was: maelstrom sux)
Date: 17 Dec 92 18:23:52 GMT
	<13324.2b2efdc3@cpva.saic.com> <1godraINNjqf@skeena.ucs.ubc.ca>
	<1992Dec17.164306.21327@samba.oit.unc.edu>
Organization: USC-ISI
In-reply-to: Rich.Rubel@launchpad.unc.edu's message of 17 Dec 92 16:43:06 GMT

In article <1992Dec17.164306.21327@samba.oit.unc.edu> Rich.Rubel@launchpad.unc.edu (Rich Rubel) writes:

>I got a mail response from Andrew Welch today, possibly as a result of my
>TidBITS review, which talks about the sounds and the similarities.  He
>stresses that there was NO connection with any of Ben Haller's games, and

I think this statement is patently ridiculous.  So many people have
commented on the similarities, that it defies the imagination that he
came up with these on his own.  From layout down to color schemes in
the doc and score forms, everyone I show Maelstrom to for the first
time think's it's Haller's work, if they've seen Haller's work.

The argument that "how many ways are there to show bonuses" is silly.
There a as many different ways as there are logos... I mean, how many
different ways can you show the name of your company, yet similar
logos are seens as knock-offs.

Come on, Andrew, you cribbed some stuff.  Don't be a petulant child
about it, shouting "BULLSHIT!" when someone calls you on it.  Just go
on writing very good games.  (And please, think about designing an
original game -- you've clearly got the programming skill -- let's
get something more than an upgrade of a classic.)

>that all the sounds were either self-created, or taken from a PD soundclip
>archive.  Nothing has been used illegally.  All the R&S sound-alikes were
>done by friends.  I'm not sure about the source of the Bryan Adams-like
>riff; probably came from the soundclip disk.

Regardless of where it came from, I believe it's illegal to use a
sample of a commercial song without permission.  Look at the brewing
storms over samples in rap songs.  It's still muddy water, but it's
going to be challenged in court sooner or later.  Then we'll know the
ruling.

>Can we drop this, please?  Andrew is getting pissed off, and I think we do
>still want him writing games.

Yes, I think we do, but it is rather immature of him to deny the
obvious similarities -- at very specific detail level -- of his game
with Haller's stuff.  Just cop it and move on.

jas

--
--------------------------------------------------------------------------
Jeffrey A. Sullivan             | Research Scientist et al.
jas@isi.edu (Internet)          | Information Sciences Institute
72511,402    (Compuserve)       | University of Southern California
Newsgroups: comp.sys.mac.games
From: hcm@ausom.oz.au (Hamish Mogan)
Subject: Mud sites? PLEASE REPLY!
Date: Sun, 20 Dec 1992 19:56:12 GMT
Organization: AUSOM - The Apple Users Society of Melbourne

Can someone please tell me some MUD, MUSE or MUSH sites... The folk in rec.gmes.mud are asleep!@

Thanks alot!
HM

ho ho ho ho (BANG!!)
-- 
---------------------------------------------------------
H A M I S H  M O G A N  <------>  Balwyn, Vic, Australia!
---------------------------------------------------------
Newsgroups: comp.sys.mac.games
Distribution: world
From: Ron_Hunsinger@bmug.org
Organization: BMUG, Inc.
Date: Fri, 18 Dec 1992 04:53:53 PST
Subject: Re: Prince of Persia (spoilers)

>There are two levels in POP in which I have been unable to get the potion
>which is used to increase the number of hits before dying.  In one (maybe
>level 6), by the time I get there, my double has already drunk the potion
>and is running away.

This is level 5.  The potion is apparently ungettable.

>In the other (maybe level 10), the potion is 
>across a long jump from the entry door.

This is level 11.

>I am able to get TO the potion by running across the fall-away 
>floorboards above the pit,

Yep! That's how!

>but I cannot get back.

Oh?  Why not?  Have you tried jumping?  And grabbing on?  And climbing back
up?  Don't give up so easily.

Courage! You've done the hard part.

 -Ron

**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
**** this posting does not in any way reflect BMUG's official views.
Newsgroups: comp.sys.mac.games
Distribution: world
From: Eric_Blanpied@bmug.org
Organization: BMUG, Inc.
Date: Tue, 15 Dec 1992 12:52:35 PST
Subject: Re: Heaven & Earth?

Heaven & Earth Is fairly cool.  The graphics are terrific, using pallette
animation all over the place for smooth shifting colors.  There are three main
portions of the game: 

1.  The Pendulum:  There is a pendulum swinging from the top of the screen. 
You use the mouse to influence it's motion and get it to hang motionless for
an instant over vaious targets.  Outstanding graphics, but the play doesn't
really grip me (maybe if you're more into the phisics of the whole thing it
would be better.)

2.   Card Game:  The computer deals a set of cards to you from which you have
to make tricks in various ways to get lots of points.  Beautiful animated
scenes on cards, good solitaire card game.  This one grips me more than the
first.

3.   Puzzle section:  This section contains a whole bunch (at least 15) of
spatial puzzles some of which incorporate cool Ecsher-type optical illusions. 
All of the puzzles have at least 30 levels of complexity & modification of the
rules.  Nifty palette animation makes the whole thing look nice.  All of the
puzzles get quite hard.

So, I'd say it's a good game for those into puzzles, etc.  It's all got a new
age feel (for better or worse) with nice sounds and all, and it's definitely
peaceful.  Be advised that it takes about 6 megs of HD space.

-ewb
***************************************************************************
             From Planet BMUG, the FirstClass BBS of BMUG, Inc.
              The above message was gatewayed via PostalUnion
***************************************************************************
The message contained in this posting is entirely the poster's personal
opinion.  Any possible, real or perceived, (dis)similarities with the
views held by BMUG, are purely coincidental.
***************************************************************************
Newsgroups: comp.sys.mac.games
From: edcrwfrd@unlv.edu (Edward Crawford)
Subject: Re: More on game release listings
Organization: UNLV
Distribution: na
Date: Sun, 20 Dec 92 04:38:53 GMT

>
>I get a lot of "I saw it on a shelf so it must be shipping" followed the next  
>week by "No, it's not really shipping, I know because I <work there/beta test  
>it/have been calling the company daily until they hate me>"  
>
>So, it the future, I only will change it to shipping if someone has purchased  
>and played the game.  Sound fair to everyone?
>
Sorry if i didnt clip this enough, my screen got messed up :(

Warlords for the Mac has been shipping forever..  :)

Ive had my copy for month's now, and its better than the PC version,
infact I've seen the Programmer for the mac version post once 
on the net..  :)



















Newsgroups: comp.sys.mac.games
From: forget@DMI.USherb.CA (Yves Forget)
Subject: Pool of Radiance : How to buy Jewelry ?
Organization: Universite de Sherbrooke -- Dept. d'Informatique
Date: Fri, 18 Dec 1992 03:09:31 GMT

Can someone tell how we can buy Jewelry ?

I've seen in the Clue Book that "this allows rich heroes to conveniently
carry their money".  The jeweler is here :


               |   |
               | 4 |  _________
               |   | |3|3 _____|
               |   | |_|_|
               |___| |1|2|  <- entry
                     |-|-|
                     |---|

I tried to have the scheme as precise as possible.

The number 4 represents the city hall, 3 are taverns, 2 is an arms & armor
shop and 1 is the Jeweler.  Note that the entry to the Jeweler store is
via 2.

When you enter "2" and you answer YES to the question "Can I show you our wares"
you are in "shop" mode, so you can't move.  When you EXIT from the shop mode,
you see the walls like a normal room, except that there's a door in front.  If
you move front (getting to the jeweler), I don't get the "shop" mode, I just
see the walls.

Did I miss something ?

I'm using the Mac version, but I got the same thing with the PC version.

Thank you very much for any help.

Yves Forget


-- 
                God is real, unless declared integer.
=======================================================================
Yves Forget                    forget at dmi.usherb.ca (Internet)
Universite de Sherbrooke       bo05   at udesvm.bitnet (bitnet address)
From: 00bwanderson@leo.bsuvc.bsu.edu
Newsgroups: comp.sys.mac.games
Subject: MacAvenger, Maelstrom 1.03 @ FTP.UU.NET!
Date: 17 Dec 92 22:41:24 GMT
Organization: Ball State University, Muncie, In - Univ. Computing Svc's

Hello, all.  This is just to let you know that I have placed a few games at
ftp.uu.net, in the /tmp directory.

First is MacAvenger 0.1b.  THIS IS A BETA VERSION AND IS **NOT** 100% STABLE! 
Use it at your own risk.

Second is a neat little DA called Desk Invaders.  It REQUIRES 256 colours and
at least a Mac LC.

Last is a nifty little "fortune" type program, called Rosarium.  It's cute, but
not really practical...8^)

And for those interested, I notice that the Maelstrom 1.03 update is there as
well.

Bruce
-- 
.sig?  We don' need no steenkin' .sig!

Bruce Anderson: A tradition of Chaos and Disorder since 1967
spock@bsu-cs.bsu.edu (unix)	00bwanderson@bsu-ucs.uucp (VAX)
Don't look at me in that tone of voice!  BSU disclaims me, and I disclaim them.
Newsgroups: comp.sys.mac.games
Distribution: world
From: Jeff_A._Chirikjian@uu0570.foggybottom.com
Organization: Foggy Bottom / Washington, D.C.
Date: Sun, 13 Dec 1992 03:22:07 EST
Subject: Re: Spaceward Ho! 2.0

Speaking of Spaceward Ho 2.0 I heard that Spaceward Ho 3.0 was supposed to come
out in 93' sometime. Its supposed to be a total rewrite.
Foggy Bottom - your FirstClass Mac connection in Washington, DC
From: hulsej@sun.lclark.edu (Jose Hulse)
Newsgroups: comp.sys.mac.games
Subject: Legends of Lost Realm for Sale
Date: 18 Dec 92 07:17:26 GMT
Article-I.D.: lclark.1992Dec18.071726.29715
Distribution: usa
Organization: Lewis & Clark College, Portland OR

Legends of the Lost Realm was rated best Mac fantasy role-playing game of
1990 by MacWorld magazine (Dec. 1990).  Black and white only---I just
bought it on impulse one time and have TOO MANY GAMES to play (just a
couple of years ago, the existence of such a situation on the Mac platform
was only a fond dream...things HAVE gotten a lot better).  Case in point--
I have yet to finish Might and Magic II, now MMIII is coming out!  Plus
Mission Thunderbolt, Hellcats, Leyte Gulf, Oids....

Anyway, everything original, disks, docs and box(all in great
shape) for $20--that includes shipping (2 day priority first class mail)
BTW, there are rumors that Avalon Hill game co., the publishers of Legends,
will eventually be publishing a sequel which allows you to move your
characters over (think the name will be Wilderland).

To summarize:  Legends of the Lost Realm, original everything, $20 shipped.

Thanks!
-Jose'  hulsej@lclark.edu
-- 
_______________________________________________
Jose' Hulse  hulsej@lclark.edu |  Four years ago, Bush said that if I voted 
for Dukakis I could expect crime,taxes and the deficit to go up.
I guess he was right...I voted for Dukakis and look what happened!
Newsgroups: comp.sys.mac.games
Distribution: world
From: Jeff_A._Chirikjian@uu0570.foggybottom.com
Organization: Foggy Bottom / Washington, D.C.
Date: Sat, 19 Dec 1992 23:38:11 EST
Subject: Re: Pirates Gold info?

I called the mail-order places about this game and they don't have it. Thats
all I know.

Foggy Bottom - your FirstClass Mac connection in Washington, DC

Newsgroups: comp.sys.mac.games
From: sathomas@athena.mit.edu (Stephen A Thomas)
Subject: Falcon MC
Organization: Massachusetts Institute of Technology
Date: Mon, 14 Dec 1992 20:23:22 GMT

Just in case anyone out there is interested, I bought Falcon MC and flew it A LOT
over the weekend (I have a IIsi with math coprocessor, with on board video and a
14" monitor).

I think it runs fine.  Now of course I do have a problem with the
roll/pitch action at 90 degrees nose up and nose down, you should be able to roll
to any direction and then pull up - but you can't - it just WON'T pull up.  I
let Holobyte know about it and I'm waiting for an answer (we'll see).  Now if 
this bugs you, don't buy it, but in about 20hrs of playing it over the weekend, I
never lost a pilot due to this defect (although it was bothersome not to be
flexible in doing an Immelman).

I find the missions challenging, the flight model good (except for the high angle
problem), and the graphics decent.  No it's not Hellcats - it doesn't try to be.
I think anyone who found the OLD Falcon (that cheesy looking B&W wire frame thing
which was fine when all we had were Pluses) fun will just love Falcon MC.  The
workload to get the job done in Falcon MC is higher than in Hellcats - you can't
fly by the seat of your pants quite as much, you have to pay much more attention
to the flight information to keep the airplane in the air at an appropriate speed
and attitude (I believe they call it maintaining a good energy state).  Weapons
delivery is also trickier because the weapons are also more advanced.

Anyhow I was able to get it at Egghead's for about $40 (not counting tax), and
Holobyte is advertising that they will send it directly to you for about $40 if
you've bought stuff from them previously.

If you're not sure about Falcon MC check out the demo on sumex-aim (in the demo
section not the game section).  If you don't like it, enjoy Hellcats.

STEVE THOMAS

MIT Aero/Astro

PS  I have no connection with Spectrum Holobyte, Eggheads, I've never flown in an
F-16, and I don't have a pilot's license.
Newsgroups: comp.sys.mac.games
From: tsandeson@mta.ca
Subject: Re: MacDrone 1.1
Reply-To: tsandeson@mta.ca
Organization: Mount Allison U, Sackville, N.B. Canada 
Date: Fri, 18 Dec 1992 01:16:10 GMT

In article <1992Dec17.185248.14397@galileo.cc.rochester.edu>, baltman@prodigal.psych.rochester.edu (Brian Altman) writes:
>What is MacDrone? I don't want to debinhex it etc. until I
>_know_ it isn't a virus...and I haven't heard of it before.
>
>-Brian

   MacDRONE is basically a copy of a game called CLASSIC DALEKS(also a colour
version of this game exists and it is shareware) I downloaded this MacDrone and
was very disappointed in whoever wrote it. Besides being a copy it does exactly
everything the Classic Dalek game does except come in color. In my opinion
I would search out Classic Daleks before even comtemplating downloading
MacDrone. No it is not a virus, at least I don't think so...cough...cough.....
..............................................................................
...........................cough.



  TONY,

TSANDESON@MTA.CA
From: jdavis@husc15.harvard.edu
Newsgroups: comp.sys.mac.games
Subject: Re: 'bot
Date: 13 Dec 92 00:02:43 GMT
Organization: Harvard University Science Center

In article <1992Dec08.182937.8650@bmerh85.bnr.ca>, stu1d46@bmerh255.bnr.ca (Erik P. Trounce) writes:
> Does anyone play 'bot anymore?  I was going through some old games, and I came
> upon 'bot 1.0.1.  For the next 3 hours I created 3 new 'bots and pitted them
> against all the 'bots that came with the game.
> 
> What I'd like to know is if anyone else is still playing 'bot and are creating
> new 'bots.  Is there an ftp site where 'bots may reside?  I'd like some new
> opponents to pit my 'bots against.  Anyone want to trade 'bots?
> 
> Erik.
> stu1d46@bnr.ca (until Dec. 18)
> eptrounce@electrical.watstar.uwaterloo.ca (after the 18th)
> 'BNR doesn't know I exist, so how could my views represent theirs?'


You can pick up 'bot version 1.5 at husc12.harvard.edu.  It's in the "bot"
subdirectory.  Besides being a better version than 1.0, it includes more
bots to play against.  Get some friends involved and run against each other..
(And don't forget to send in the shareware fee :-)

Jason Davis
Future Generation Software
jdavis@cs.utexas.edu
Newsgroups: comp.sys.mac.games