HDTenEightyP/NetNews huggingface dataset:
From: sigurhel@rhi.hi.is (Sigurdur Runar Helgason)
Newsgroups: rec.games.moria
Subject: Re: To die or not to die?
Date: 14 Dec 92 19:52:59 GMT


Can we skip this discussion ...
Those who use backup will almost never admit it when they post a winner ..
And those who don't will start to say in their winner file that they didn't
use backup. And then they who did use backup will start to do that to, to 
be sure not to let it out that they did not use backup ... and so on ..

AND HUNDREDS OF PAGES of meaningless crap popping up here ...

You will have to make that desicion yourself if you want to use backup.
And it is nobody elses buisness...

*sigh* I hate spelling english....
Lets start talking binary .... *grin*

SRH
sigurhel@rhi.hi.is
Newsgroups: rec.games.moria
From: storm@fwi.uva.nl (Richard G.C. Storm (I89))
Subject: Not FAIR!
Organization: FWI, University of Amsterdam
Date: Fri, 18 Dec 1992 00:03:40 GMT

Why doesn't my mage find ANYTHING to let hionm see invisible.

HE is level 28 and has all stats above 18/50 !!!!

(Due to killing 350 Gelatinous Cubes :-) )

I LOVE that wand of clone monster!

But for god's sake why not a little small nothinglooking DF dagger ?!?!

*sniff* 

Mander the hopeless mage, boosting up his clone monster wands again !


-- 
Richard Storm, storm@fwi.uva.nl || 
University of Amsterdam.
From: sward+@CMU.EDU (David Reeve Sward)
Newsgroups: rec.games.moria
Subject: Re: multi-player (i.e I know a guy)
Date: 14 Dec 92 14:34:33 GMT
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.moria: 14-Dec-92 Re: multi-player (i.e I
kno.. by Tamber Kelsain@iastate.e 
> monsters al la Moria... but when they die, they become ghosts. In rare
> occurences (haven't thought out the rules yet..) they may become like 
> "lost souls" and "poltergiests", etc and be able to affect other players
> like the monsters of the same fame in Moria.

One traditional method is to become the same type of undead as the one
that killed you (with the exception of skeletons & zombies).
Newsgroups: rec.games.moria
From: wag5@quads.uchicago.edu (john peter wagner)
Subject: correction
Reply-To: wag5@midway.uchicago.edu
Organization: University of Chicago Computing Organizations
Distribution: usa
Date: Fri, 11 Dec 1992 21:10:37 GMT

I would like to make a clarification of an earlier post. It is
no challenge to have seven Quylthuygs(sp), but it is a challenge
to have seven rotting Quylthuygs(sp). Thank you for those who pointed
this out. A dragon summoned would simply eliminate the quylthuygd
in the room.

			John
From: sigurhel@rhi.hi.is (Sigurdur Runar Helgason)
Newsgroups: rec.games.moria
Subject: Re: multi-player (i.e I know a guy)
Date: 14 Dec 92 19:45:51 GMT

>We have here a graphical game called _crossfire_ wich is a fantasy setting game
>with multiple players and monsters everywhere and a map editor. 
>So it is not exact moria like but it gives you a nice view of a world. 
>And ofcourse it is very nice to see your great fireball kill your adversaries :)
>It is for Xwindows so that could be a problem for some.

>I dont now where to find it but Xarchi or archie can help there

One BIG problem with _crossfire_ is that it sends BIG transmissions between the
computers ... (I have heard it called Xsomething ...)
AND...
	some sites doesn't allow sending that type of transmission (or reciving)

It slows the link seriously much for others ..

SRH
sigurhel@rhi.hi.is
Newsgroups: rec.games.moria
From: j_herlih@oz.plymouth.edu (Axl)
Subject: weapon stats
Organization: Plymouth State College - Plymouth, NH.
Date: Sat, 12 Dec 92 19:15:03 GMT

Hi,
	I have seen in the 'winner char' records posted here the
actual weapon damage listed next to the weapon in the inventory.  4d5,
2d6, etc...is this something thats in a particular version, or a hack
that someone put in?  I am on v. 4.87, and this does not show up on
mine. All I get is the +tohit +todam, (HA) and the like, no damage.
Is there anyone that has any info on damage for items?  I just can't
tell if maces are better than morning stars or backswords,
etc...thanks if you can help. :)
--
-Axl @)-->--- 
 j_herlih@oz.plymouth.edu - "There can be only one"
From: petitc@nuge105.its.rpi.edu (Christopher Jon Petit)
Subject: Re: multi-player (i.e I know a guy)
Date: Sun, 13 Dec 1992 16:44:08 GMT

wyvern@iastate.edu (Nuno Bettencourt) writes:

>In article <1992Dec13.075106.172@midway.uchicago.edu> wag5@midway.uchicago.edu writes:
>>Anyone ever experimented with a multi-player umoria-like system in which
>>each player would be given a turn?  There are some obvious problems with this.
>>Perhaps there could be a time-based penalty such as one finds in timed chess.
>>That is, for each ten seconds of immobility, one loses a hit point/mana
>>point until dead.
>>				John

>	I know someone who was looking into that. He's planning on working
>it out next semester. If he's serious about it, I'm sure he'll be posting
>here sometime to talk about it :)

  Well, I'm planning on adding multi-player ability to Overlords.  But, if I
add it, it'll be much more 'dynamic' so to speak.  In other words, we'll say
that monsters move either:

(1) Once every second,
or
(2) When someone does a move/casts a spell/uses an item.


-- 
Now on sale, in Aisle 5 of the Divine Supermarket---Lives, and Clues.  Buy
yours now and avoid the rush!  They make great Christmas gifts!
"I may not agree with what you say, but I will defend to the death your right
to say it."  - Voltaire.
Newsgroups: rec.games.moria
From: mrmarcel@eos.ncsu.edu (Mike Marcelais)
Subject: Re: weapon stats
Organization: North Carolina State University
Date: Sat, 12 Dec 1992 21:07:27 GMT

In article <1992Dec12.191503.12331@oz.plymouth.edu>, j_herlih@oz.plymouth.edu (Axl) writes:
|> Hi,
|> 	I have seen in the 'winner char' records posted here the
|> actual weapon damage listed next to the weapon in the inventory.  4d5,
|> 2d6, etc...is this something thats in a particular version, or a hack
|> that someone put in?  I am on v. 4.87, and this does not show up on
|> mine. All I get is the +tohit +todam, (HA) and the like, no damage.
|> Is there anyone that has any info on damage for items?  I just can't
|> tell if maces are better than morning stars or backswords,
|> etc...thanks if you can help. :)
|> --
|> -Axl @)-->--- 
|>  j_herlih@oz.plymouth.edu - "There can be only one"

In Moria 5.x, weapon damage is displayed with any weapon, even unidentified
weapons.  (The +'s and such must be ID'ed of course)

-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
Newsgroups: rec.games.moria
From: griffon@iastate.edu (Tamber Kelsain)
Subject: Re: multi-player (i.e I know a guy)
Organization: Iowa State University, Ames, IA
Date: Mon, 14 Dec 1992 10:30:45 GMT

In article <Bz7FD5.J8v@news.iastate.edu> 
	wyvern@iastate.edu (Nuno Bettencourt) writes:
>In article <1992Dec13.075106.172@midway.uchicago.edu>
	wag5@midway.uchicago.edu writes:
>>Anyone ever experimented with a multi-player umoria-like system in which
>>each player would be given a turn?  There are some obvious problems with this
>>Perhaps there could be a time-based penalty such as one finds in timed chess.
>>That is, for each ten seconds of immobility, one loses a hit point/mana
>>point until dead.
>>				John

>	I know someone who was looking into that. He's planning on working
>it out next semester. If he's serious about it, I'm sure he'll be posting
>here sometime to talk about it :)
>

	Thanks for the nice Intro, Wyv!

	Yeah, I've thought about designing a multi-player moria-type game.
	Right now I'll say I won't be taking apart moria source, so I will
NOT be trying to make it *exactly* like moria.  Basic concepts may be
retained. I anticipate for 64 possible users at a time, if not more. The game
will be initiated with few objects, but players will contain the ability to
create (buying at a shop counts as "creating") new objects. Objects will be
generically stored in memory as to allow new types of objects to be created
during the game.  Players will venture down the depths, and encounter
monsters al la Moria... but when they die, they become ghosts. In rare
occurences (haven't thought out the rules yet..) they may become like 
"lost souls" and "poltergiests", etc and be able to affect other players
like the monsters of the same fame in Moria.
	The goal of the game will become (after the first player kills the
Balrog) to kill the most powerful players, instead of the famed Balrog.

	There will be bags, and I even thought about having to place items
in specific spots on the body, ie, belt goes in the "waist" slot and dagger
goes in dagger sheath, which goes in a belt slot.. etc
	Yes, I come from an LP-Mud background, so I am influenced there :).


	There are a lot of things I have not thought out, I may be planning
some of this over Break.. If there are things you would like to see included,
I'd appreciate email, but won't guarantee I'll try to implement any.

 -T



-- 
     Will Stoltenberg	  |"The Bible is not my book and Christianity is not my
 Ames, Iowa (515) 294-1701| religion. I could never give assent to the long 
    "Tamber Kelsain"	  | complicated statements of Christian dogma."
   griffon@iastate.edu	  |			- Abraham Lincoln
Newsgroups: rec.games.moria
From: mbfeld@unix.amherst.edu (A waste of bandwidth originating)
Subject: Re: Warrior and Rogue Improvement Suggestions
Organization: an unknown point
X-Newsreader: TIN [version 1.1 PL7]
Date: Sat, 19 Dec 1992 17:01:09 GMT

Christopher Jon Petit (petitc@vccnw03.its.rpi.edu) wrote:
: Ok.  I lost the source, so I downloaded Moria 5.5.  Here are the ideas I've
: added in for Warriors and Rogues:
: 
: WARRIORS:
: 
: Extra +to-hit and +to-dam which go up slowly with level (they hit the hardest
: of any class, right?),
: 
: Extra attacks/round with heavy (e.g. >12 lbs) weapons.
: 
: Extra resistance to Fear (Why would a 20th level Warrior be as susceptible to
: Fear as a 20th level Ranger?)
: 
: (RC) innately at 15th level and (RF) innately at 30th level.  Gas Resistance
: based upon level (max of 40% resistance)

The extra attacks with heavy weapons is unrealistic...why would a warrior get
_more_ with a heavier weapon?  Just giving warriors extra attacks per round,
regardless of weapon, will bias them in favor of heavier ones.

This aside, I like these suggestions...but warriors will still get kicked
until there are seriously powerful missiles to be found.

Marlon


Newsgroups: rec.games.moria
From: dgreen@jarthur.claremont.edu (David Green)
Subject: Re: No speed items.....
Organization: Harvey Mudd College, Claremont, CA 91711
Date: Thu, 17 Dec 1992 17:41:32 GMT

In article <1992Dec16.151145.15050W@viper.edb.tih.no> ketilaa@edb.tih.no writes:
->I have a problem...
->
->I am currently playing my first highlevel character, a mage.
->He is now level 34, and has been searching for a speed item 
->at about 2000 feet for a long time. He's found 2 HA's 3 DF's
->3 SD's, 3 FB(?)'s and 1 SU. Wonder if he's ever going to find
->that f*#&ing speeditem...
->
->Maybe he has to descend even lower in the dungeons?

Rings of speed don't start showing up with any respectable frequency until
2500 feet. (Of course, that's Balrog country, so you need to be careful
about that...)
-- 
dgreen@jarthur.claremont.edu		        	   David "Mishael" Green
		    Have you scritched your local Furry today? 
************************Who ordered the muon? -- I. I. Rabi*********************
  I have not been appointed Judge, Jury, or Executioner by God.  Just witness.
From: coleman@kirkland.East.Sun.COM (Rob Coleman)
Newsgroups: rec.games.moria
Subject: Re: Ethics of Backup/Save Files
Date: 11 Dec 1992 19:52:22 GMT
Organization: Sun Microsystems, Inc.
Distribution: world
Reply-To: coleman@kirkland.East.Sun.COM
NNTP-Posting-Host: kirkland.east.sun.com


de04@ns1.cc.lehigh.edu (Dale E. Eckart) says:
> [...] Moria fans seem to have a different sense of what
>constitutes fair play in a game than do the designers of other computer games.

I think the important difference between Moria and Leisure Suit Larry (or 
any other Sierra game) is that LLL has a save option built into the game.  Moria
was clearly not designed for saving.  To save in Moria, you must enter the 
operating system, copy the moria.sav file to some safe place.  Then to restore,
you have to copy that file back from that safe place to it's original file name.

Winning is inevitable in many games - just figure out all the right puzzles, and
sooner or later you'll win - because you can't die.  

This does not appear to have been the plan of the designers of Moria.  If they 
wanted people to be able to save, they would have designed a restore function,
or put in a resurrection building in town.

Moria purists say, "No save files aloud."  But you can do whatever you like.


Rob
Newsgroups: rec.games.moria
From: arsmith@lamar.ColoState.EDU (Alan Smith)
Subject: Re: saving a character
Date: Sat, 12 Dec 1992 04:09:29 GMT
Organization: Colorado State University, Fort Collins, CO  80523

In article <1992Dec11.145924.5277@ultb.isc.rit.edu> kal0992@ritvax.isc.rit.edu writes:
>This may be a dumb question but after reading some of the recent posts I am 
>curious.  I have never saved a character on my pc version of moria and I was
>wondering how do I??  

Simple.  Go to DOS (or whatever your OS is) and copy your save file to some
other filename.  If you die, copy that other file to your savefile and you're
back in business.

[Justification for cheating deleted]

Speaking of ethics, shouldn't it be a decision of who's playing wether
to backup or not?  I mean, if you don't backup you can brag about it
when you win (or moan about it when you lose) and if you do, well,
that's your problem, right?

Bigal the Frosty.  Climbed from 1700 to 1250 and hasn't found a gain
stat *yet* (or any above about 1400).
From: ecucz@csv.warwick.ac.uk (Mr P J Kyte)
Newsgroups: rec.games.moria
Subject: Re: Lots of near-beginner questions
Date: 18 Dec 1992 03:10:48 -0000
Organization: Computing Services, University of Warwick, UK
Distribution: world
NNTP-Posting-Host: clover.csv.warwick.ac.uk


<<are there potions of experience?

  sure are. My 3rd level priest found one at 50 feet=>6th level priest
  *GRIN*
           PUFF THE MAGIC DRAGON
Newsgroups: rec.games.moria
From: dgreen@jarthur.claremont.edu (David Green)
Subject: Re: Winner (UMoria 5.5)
Organization: Harvey Mudd College, Claremont, CA 91711
Date: Tue, 15 Dec 1992 02:48:41 GMT

In article <1992Dec15.011348.8415@ncsu.edu> mrmarcel@eos.ncsu.edu (Mike Marcelais) writes:
->|> >  a) You are wielding   : a Battle Axe (Balestarius) (HA) (2d8) (+13,+17)
->|> > [+2] (+3 to STR).                                               ^^^^^^^
->|> 
->|> 	Good God!  No wonder you won w/o speed!
->|> 
->|> 	-Jon
->
->
->As I recall, v5.5 lets you  have enchantments as high as the max damage of the
->weapon +1.  2*8+1 -> 17.  He was lucky (or used a lot of scrolls) but it's
->possible.  Almost as much fun as a (can't remember) (5d6) (+22, +29)
->

Actually, I think it's just max damage, without the +1.

The best one I've seen is on a 6d5 that I introduced into a hacked-up version;
I found a Dragontail Sword (FB) (6d5) (+2,+44).
-- 
dgreen@jarthur.claremont.edu		        	   David "Mishael" Green
		    Have you scritched your local Furry today? 
************************Who ordered the muon? -- I. I. Rabi*********************
  I have not been appointed Judge, Jury, or Executioner by God.  Just witness.
Newsgroups: rec.games.moria
From: 10563563@eng2.eng.monash.edu.au (ARTHUR GIANNAKIS)
Subject: Re: As long as we're taking suggestions...
Organization: Faculty of Engineering, Monash University 
Date: Tue, 15 Dec 1992 03:44:07 GMT

In article <Yf7xM7e00Vpd8IYbEd@andrew.cmu.edu> "Joseph E. Beck" <jb8n+@andrew.cmu.edu> writes:
>Date: Fri,  4 Dec 1992 17:04:55 -0500 
>From: "Joseph E. Beck" <jb8n+@andrew.cmu.edu>
>Subject: Re: As long as we're taking suggestions...
>
>forbes@cbnewsf.cb.att.com (Scott Forbes) writes:
>> What if "pass through walls"-type creatures were immune to physical attacks?
>> 
>> In other words, what if your Morningstar, Longsword or other non-enchanted
>> weapon went right through that spirit without any effect?  Suddenly Ghosts,
>> Spirit Trolls, the Balrog, etc., become somewhat harder to kill, which may
>> add a little excitement to the game.
>
>Um...do you want to make warriors utterly hosed?  I guess spell
>casters didn't have enough advantages already...
>
>	joe
>


I'd have to agree with this........Instead of everyone putting forward 
suggestions as to how to make mages or priests more powerful which I'd have 
to say they already are without some of the so called 'improvements' 
floating about, we'd be better off making the warrior and rogue classes much 
more competitive and giving these classes more appeal to the player..........


			Keep Hackin'..........
				The Metallian.
Newsgroups: rec.games.moria
From: k113651@cc.tut.fi (Karhu Jouni)
Subject: It's not a bug, it's a feature!
Organization: Tampere University of Technology, Finland
Date: Mon, 14 Dec 92 02:55:27 GMT


  Just stumbled across one 'feature' in Umoria 5.5.
I happened to use a Staff of Summoning and sure enough I had an Umber Hulk,
Clear Ooze + a Killer Green Beetle on me. First confused, then afraid. Oh,
I forgot to mention the Young White Dragon :)
  When I was down in 16 hit points I saved, thinking the situation over.
(mind you, I don't use backup files, so this was tuly a matter of life and 
death) Having killed the Umber Hulk but being still confused I thought I 
should last at least one round more, and hopefully recover from confusion.
So, I restarted the game. Hmm... interesting... I had 17 hit points instead
of 16... After a few tests I noticed that if you keep saving and restarting
the game you get hit points + mana AND recover from at least confusion as if
every time you save a round passes... but the monsters won't do a thing. As 
far as they are concerned the time is suspended... Well, survived that 
situation...
  BTW, I'm running a 29th level Human Rogue (goes up levels real fast, eh?:)
with a SD Morning Star as his only ego weapon and a handy Ring of See 
Invisible. I'm currently at about 1500 ft and having really bad luck...
Recently a few levels higher I ran into a Nether Wraith. Well, usual stuff.
Only a few hundred ft higher than it should. Then a mature black dragon. Ok.
Then... in 1500ft... Emperor Lich. Teleport Away + WOR saved the day. Back
down, a bit of identifying with failure rate of 95% :) and then running along
a familiar corridor... And on the screen it reads: You miss the Ancient Red 
Dragon... etc... Why me? So, the D had two attack rounds to decide if breathe
or not to breathe (it didn't, thank god). Then I just used Teleport Level, the
only thing available for me then... Just now I am outside a room in which a 
Mature Multi-Hued Dragon sleeps peacefully... in 1500 ft. Sigh. Guess I'll have
to kill it SOMEHOW...
  This 'bad luck' has been bugging me before... My earlier Gnome Mage met an 
Emperor Lich when he was lvl 26, in 1300 ft ...and killed it ! Then a panic 
save banned him from the scoreboard and he committed seppuku with the aid of
a mature red dragon + ogre mage &minions :) My paladin died on lvl 28 to a 
gas breath from outside the screen... My earliest gnome mage with a speed ring
died of a gas breath too...
--  
'Listen! I have something to say! |   JJ Karhu     k113651@cc.tut.fi
 It's better to burn out,         |       'The Immoral Immortal' \o
               than to fade away! |     -=========================|xxxxxxo
                                                                 /o

 

-- 
'Listen! I have something to say! |   JJ Karhu     k113651@cc.tut.fi
 It's better to burn out,         |       'The Immoral Immortal' \o
               than to fade away! |     -=========================|xxxxxxo
                                                                 /o
Newsgroups: rec.games.moria
From: sat28485@uxa.cso.uiuc.edu (Scooter)
Subject: "True" Winners?
Organization: University of Illinois at Urbana
Date: Fri, 11 Dec 1992 21:32:44 GMT

There's been a thread about the Ethics of backing up charactes.
I personally use a backup file and have restored my character after dying.
Granted, this may be cheating, but having my 31st level Paladin getting
toasted by an offscreen (in the dark) AMHD isn't my idea of fair play either
Well, maybe it is fair but it's definitely not FUN!
My question is...
Is there anyone that has killed the Balrog without "cheating"
by using a backup file...
(Using a backup file to restore your file after computer crashes is NOT cheating
Are there any "True" winners?  (Be honest)
From: x90baker99@gw.wmich.edu
Newsgroups: rec.games.moria
Subject: <None>
Date: 18 Dec 92 11:14:19 EST
Organization: Western Michigan University

An answer to question, and a few more....

1.  When does one acquire rings of speed?  If you are lucky (like I was)
    at 150 ft....Get this, I found a HA foil, a ring of speed and a potion
    of gain experience.....then at 200 I found a Skeleton Troll....sigh

2. Does anybody want to set up Moria for me in my account?  I lost it and 
   will never regain it if noone will set it up for me.....

3. Where does one find the game spoken of with the Towel (+1, +3) FT?


Penny



is there anybody out there......?
From: boelter3945@iscsvax.uni.edu
Newsgroups: rec.games.moria
Subject: Summoning and Polymorphing (was Re: It's not a bug, it's a feature!)
Date: 16 Dec 92 17:17:06 -0600
Organization: University of Northern Iowa

In article <5834@krafla.rhi.hi.is>, sigurhel@rhi.hi.is (Sigurdur Runar
   Helgason) writes:
> 
> I was down 1050 feet when I used that damn thing and ....
> There popped up an Emperor Lich (Or what ever they are called and ..)
> one troll and something invisible ...
> My poor 20-th level Ranger was after a few hits with 3 dex and 3 wis and
> one hits after that he joined his ancestors 6 feet under ....
> 
> And now I have another ranger on 22-th level and recently found staff of
> summoning ... I am seriously thinking about to bring it up to townlevel and
> sell it or just drop the damn thing ...

   I, on the other hand, love to play with Staves of Summoning and Wands of
Polymorph, often getting into lots of trouble that way.  I will usually rest
myself to full, cast protective spells (if of the right class), and then
invoke the staff.   Kill these creatures off, rest and repeat again.

   With the wands of polymorphing, I really get into trouble with them. 
That's how I met my first D was with such a wand.  I will often use them like
this.. I see a creature, r)ecall it.. hmm, only worth 0.92 points for my
level. *Zap*  Check again, say, worth 8.20 for that creature.. can do
better.. *Zap*  Oh dear, it's an E now.. uh oh.

   Needless to say, it's a hazardous occupaion. :)

                                        John "Nightwind" Boelter

--
*******************************************************************************
* John Boelter        a.k.a. Nightwind            boelter3945@iscsvax.uni.edu *
* Organizational Manager and contact person for everything and then some.     *
*******************************************************************************
* Real programmers never work 9 to 5.  If  *            <Definitions>         *
* any real programmers are around at 9am,  * Endless Loop:  See Loop, Endless *
* it's because they were up all night.     * Loop, Endless:  See Endless Loop *
*                -Rune Huseby-             *           -Radio Shack Manual-   *
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Newsgroups: rec.games.moria