From: dks@acpub.duke.edu
Newsgroups: rec.games.frp.misc
Subject: Re: Warhammer character class needed
Date: 6 Oct 92 17:12:28 GMT
Reply-To: dks@acpub.duke.edu


The Wardancer class, originally in WD112:

  Among the Wood Elves of the Old World, the most feared and respected
warriors are the Wardancers.  They live for the glory of battle, and
dedicate themselves to reaching the peak of fighting prowess.  They
are also masters of courtesy and dance, performing their intricate
maneuvers with consummate ease and grace.
  Wardancers are to be found in many of the larger Elven settlements
in the forests of the Old World. They prefer the company of their own
kind, but often live a little way apart from the main settlement,
practicing their warchants and feats of arms while waiting for action.
  Wardancers may become adventurers for a number of reasons.  An
adventurer's life offers plenty of action, and almost unlimited oppor-
tunities to hone their skills against a variety of opponents.  They
are wilder than the majority of Elves, and some find life in the
forests tame and dull.  Wardancers may even take to adventuring among
other races as a result of an unspoken disgrace or indiscretion, much
(though it's unwise to make the comparison) as a Dwarf may become
a Troll Slayer.
  Wardancers are distinguished by their graceful pride, their love
of fighting, and their fondness for spectacularly-dyed hair, often
stiffened with tree resin.

Advance Scheme
 M   WS   BS   S  T  W   I  A   Dex  Ld  Int  Cl  WP  Fel
+1  +40  +20  +3 +3 +8 +20 +2   +10          +20      +10

Skills
Acrobatics, Ambidextrous, Dance, Distract*, Dodge Blow, Marksmanship -
Thrown Wpns only, Spec Weapon - 2-handed Wpns, Strike Mighty Blow,
Strike to Injure, Transfix*, Warchant*, Whirling Death*
   *=new skill described below

Trappings
Hand Wpn, Shield, Spear or 2-hand Wpn or 2-hand Axe

Entered From (elves only are eligible)
Bounty Hunter, Mercenary Captain, Judicial Champion, Pit Fighter,
Outlaw, Scout

Career Exits
Mercenary Captain, Outlaw Chief, Judicial Champion


Special Skills
  Transfix: Confusing an opponent with feints and flurries.  War-
dancer must make a successful 'I' test to use the skill.  If
opponent fails a 'WP' test, then the Wardancer gets +10 to hit
and the enemy gets -10 to hit the W'Dancer. If W'Dancer is
fighting several opponents, then he only need make one 'I' test,
while all opponents make their own 'WP' tests, effects as normal.
The modifiers continue until the transfixed opponent hits the
W'Dancer (not necessarily wound).  Wardancers cannot transfix
opponents with 'Int' less than 6, or who are immune to psychology.
  Warchant: W'Dancer may only sing a Warchant while charging an
opponent.  If he passes an 'Int' test:
     1) He may choose to enter frenzy.
     2) All friendly characters gain +10 to fear and terror tests
       while the W'Dancer is charging.
     3) All hostile characters suffer -10 to fear and terror tests
       while the W'Dancer is charging.
The warchant lasts until the W'Dancer is wounded or spends a round
out of combat (ie neither attacks nor attacked),  but a new chant
may be raised when the W'Dancer charges again.
  Distract: Holding off an opponent with acrobatic flips and twists.
The W'Dancer may not attack while he is Distracting, but he gains +10 to
Dodge and Parry tests. If the W'Dancer is wounded, he may not use this
skill in the next round.
  Whirling Death: A state of maniacal fury. The Wardancer may make up
to double his normal Attacks, but each attack over the normal amount
is paid for with 1 Wound, due to great strain on the body.  The W'Dancer
may not parry while using this skill, but may Dodge.  Wound points lost
through use of this skill may be recovered as normal.  If the W'Dancer
reaches 0 Wounds while in the Whirling Death, he becomes unconscious
until healed back to 1 Wound.  This skill may not be used in conjunction
with Distract, Transfix, or Warchant.

Psychology
Like all Elves, subject to Animosity against Dwarfs, and also they are
subject to hatred of all Goblinoids.

Weapons and Armour
Wardancers or former W'Dancers may not use the special W'Dancer skills
while wearing more than 1 AP of non-magical armour on any location,
or when using a weapon other than hand-to-hand wpns or thrown missiles.


						-The White Wolf