From: mikel@extro.ucc.su.OZ.AU (Michael Lorant)
Newsgroups: alt.games.sf2
Subject: Re: Recognizing a Master (REPOST)
Date: 18 Nov 92 23:07:04 GMT
Organization: /etc/organization

In article <Bxw0My.G7v@news.cso.uiuc.edu> el27166@uxa.cso.uiuc.edu (This Space for Rent) writes:
>
>There was some question a while ago about how to recognize a master SFII-CE
>player.  It's easy, you know one when you see one.
>
>Walk into any place with a SFII-CE machine.  It's usually where there's a
>large crowd of people.  Get a little closer and watch.  You'll be surprised
>to see that in this crowd of about 7-8 people, no one is playing on the
>2nd player side.  So you ask, "Can I join in?"  To which someone in the
>crowd replies, "Sure, if you want."  Then you ask hesitantly, "Is the joystick
>broken?"  "No," they reply.  So you toss your two quarters in the machine.
>You lose the first round and it seems like this guy is approximately your
>level of player.  The second round you narrowly win.  The third round you are
>soundly trounced.  After being bested, you look around behind you to see if
>there are any challengers.  They all shake their heads timidly.  You nearly
>drop another quarter in the machine, but think better of it.  Perhaps this
>is a master, you think to yourself.  So you, along with the rest of the crowd,
>watch impatiently for the fellow to finish.
>
>He's pretty far along already.  He  comes up against Blanka as the last 
>character before the boss characters.  Oooo.  It should be real tough since
>the machine level is set on ultra-death high.  You are somewhat surprised
>when he beats Blanka with a perfect first round.  Then second round, it
>appears that he's going to perfect again, but at a crucial moment, he forgets
>to block!  Blanka gets him into a nasty combo and takes most of his life away.
>The "master" is lucky to get away with a double K.O.  The crowd groans.
>The next round, the same thing happens.  As soon as the "master" has gotten
>Blanka down to a centimeter of death, he suddenly forgets to block!  This
>time, it results in death.  Well, the guy is human... isn't he?  Next round,
>Final Round, he easily trounces Blanka with combos.  However, he had to block
>a Blanka ball, and it ruined his perfect, awwww.
>
>Next up is Balrog.  After he perfects Balrog, you begin to get suspicious.
>After he times out with a tie on the second round, it's almost certain.
>When he loses the third round and perfects the Final Round, you decide it's
>time to find yourself a new arcade.  This one is haunted by a true master.

If found an easier way to recognise a master!

Just watch other people come up and challenge the bloke (the MASTER is
using the best machine in the arcade - best sound, big monitor etc) and
see how long he is challenging for. Eventually the challenger will walk
away and and somebody else will attempt to challenge, play for a few
minutes and walk away beaten again.

I have a friend who has taught me how to play SF, hes been playing for 2
1/2 years and he is definately a master. His highest score was 1.4
million (loosing every second round). I would say he is a master getting a
score like that.

Anyway, I was thinking of setting up somebody to challenge him in maybe a
small competition. He plays SF at Galaxy in Sydney Australia (where all
the best SF players are - they have 20 something machines :-)

If you think you are a "MASTER" and live in Sydney, send me a message and
ill try and orgnise a fight for you :-)

Does anyone know what to do about a Guile player that drills you into the
corner and constantly sonic booms and alternates between medium and heavy
kick? The only thing i can do is try and exchange damage and try and know
him back. Is this all i can do?
 
>Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
>Guys with long sigs are just trying to compensate for something...

Regs,
Michael Lorant

-- 
Will    Waring |            The X-Comm Development Team
Edward Lawford |              mikel@extro.ucc.su.OZ.AU 
Michael Lorant |                 "XPect the Best" 
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