HDTenEightyP/NetNews huggingface dataset:
From: goehring@mentor.cc.purdue.edu (Scott Goehring)
Newsgroups: rec.games.mud
Subject: alt.mud[.lp] (was: Re: Newsgroups and the like)
Date: 13 Apr 92 20:08:04 GMT
Article-I.D.: mentor.GOEHRING.92Apr13150804
	<1992Apr13.174759.24236@cs.rose-hulman.edu>
Reply-To: goehring@mentor.cc.purdue.edu
Organization: Purdue University Computing Center
In-reply-to: brombadc@HYDRA.ROSE-HULMAN.EDU's message of 13 Apr 92 17:47:59 GMT

brombadc@HYDRA.ROSE-HULMAN.EDU (Dave Brombaugh) writes:

>goehring@mentor.cc.purdue.edu (Scott Goehring) writes:

>>Alt.mud should not exist.  It was a precursor to rec.games.mud, and is
>>supposed to be gone.  Some sites alias it to rec.games.mud.

>It does, however, and as a separate entity.

>>Alt.mud.lp should not exist.  It was a precursor to rec.games.mud.lp,
>>and is supposed to be gone.  Some sites alias it to rec.games.mud.lp.

>It also does, and as a separate entity as well.  Does this mean we should
>call up someone at the main Usenet and tell them to cancel these newgroups?

Yes, this is because the altnet is a quagmire, where newgroups are
only occasionally heeded, and rmgroups even less.  I know alt.mud.lp
has been rmgrouped.  I'm not sure if alt.mud has been.  Problem is
that many sites don't act on rmgroups.

There is no "main Usenet", especially not in alt.  Alt.mud.lp has
already been cancelled (i.e. rmgrouped); your site is just out of
touch with reality.

Suffice it to say that neither alt.mud nor alt.mud.lp has significant
propagation or traffic, and neither should be used or relied upon.
The fact that your site has them does not mean that all others do - my
site has only alt.mud, alt.mud.lp having been rmgrouped when
rec.games.mud.lp was created.

We could post in alt.config about rmgrouping alt.mud and alt.mud.lp,
but it would make little difference, I suspect; the sites who ignored
the rmgroups the first time will probably ignore them a second time
too.
--
Most system flaws can be attributed to unwarrantedly anthropomorphizing the
user.
	-- T.C.Bennett@syse.salford.ac.uk
From: goehring@mentor.cc.purdue.edu (Scott Goehring)
Newsgroups: rec.games.mud
Subject: Re: listing of active MUDS???
Date: 6 Apr 92 13:58:03 GMT
	<1992Apr5.042436.28399@ccu.umanitoba.ca>
Reply-To: goehring@mentor.cc.purdue.edu
Organization: Purdue University Computing Center

umward10@ccu.umanitoba.ca (Derek Ward) reposts my mudlist less than
two days after I posted the original.

People, DO NOT repost my mudlist.  There is no point in having it
appear multiple times in the newsgroup.  It's my list, and I'm the one
who should be posting it, as I always do, every Friday.  If somebody
asks for a copy, and you really feel like mailing them a copy, go
ahead.  Reposting is a waste of net.bandwidth, however, and reposted
copies often do not have the correct headers so that replies do not
get routed properly.

--
What a terrible thing to have lost one's mind.  Or not to have a mind at all.
How true that is.
		-- Vice President Dan Quayle
Xref: sparky rec.games.mud:4620 alt.fan.furry:1168
From: coram@ed.ecn.purdue.edu (Kevin C Coram)
Newsgroups: rec.games.mud,alt.fan.furry
Subject: Re: The letter that Bruce sent....
Date: 8 Apr 92 03:15:29 GMT
Article-I.D.: noose.1992Apr8.031529.11411
Reply-To: coram@ed.ecn.purdue.edu (Kevin C Coram)
Organization: Purdue University Engineering Computer Network

In article <1992Apr6.024404.24736@midway.uchicago.edu> r0th@midway.uchicago.edu writes:
>
>By the way...if anyone would like to see it, this is the letter that
>Bruce "unintentionally" sent to the system administrators at FurryMUCK's
>old home, in order to inform the system administrators that they had
>an illegal MUD on their system.  You be the judge.

How on earth can ANYONE "unintentionally" send a letter?  (And those WERE his
words in that posting earlier.)  What, he was taken over by martians and they
forced him to type that letter?  Come on, how stupid does he think we are?

[letter deleted]

If that letter "re-posting" was accurate, I'd say he got what was coming to
him.  If there's anything I hate, it is people who do such inane things without
THINKING about it.  What did he expect, but that the sys. admin was going to
get pissed?

Like, if he misses MU*ing so much, why doesn't he just find a new site, and
BEHAVE himself there?

===============================================================================
# Somehow I don't feel shocked or frightened or even surprised.  Sometimes,   #
# I guess, you've just got to have the right ATTITUDE about these things.     #
#	-- Cory Emerson, DP 3.5                                               #
===============================================================================
# Kevin C. Coram                      # OF COURSE, all the opinions expressed #
# INTERNET:   coram@ed.ecn.purdue.edu # here ONLY mine.  After all, who else  #
# CompuServe: 72567,2201              # would even WANT them?                 #
===============================================================================
Newsgroups: rec.games.mud
From: rsnyder@fergie.dnet.ge.com (Bob Snyder)
Subject: Re: Um, okay, I did it.
Organization: GE Aerospace, Advanced Technology Labs, Moorestown, NJ
	<Apr.11.06.27.17.1992.8341@brushfire.rutgers.edu>
Date: Sun, 12 Apr 1992 00:00:59 GMT

>>>>> In article <Apr.11.06.27.17.1992.8341@brushfire.rutgers.edu>,
>>>>> gaynor@brushfire.rutgers.edu (Silver) writes:

Silver> The process is a lengthy pain in the ass, should we go through
Silver> this more than once?  For analogy, "two can live as cheaply as
Silver> one".  Aside, I'm personally in favor of a
Silver> foo.announce/foo.social/foo.programmer split versus individual
Silver> groups for each program.

I agree the process is a pain in the ass, and I did say that the
groups presented in my RFD (once the moderator posts it) would likely
change after the discussion period.  I did the groups the way I feel
they should be done (rgm.tiny, rgm.diku, rgm.announce (moderated)),
simply to try and get the ball rolling. I disagree with the way you
propose the groups, but if that appears to be the way most people
feel, I would have no problems doing a CFV on this.  What we need to
do now though is get this discussion to be "official" and get it moved
over the news.groups, which is where it belongs.

Fordan, god, Dragon's Den LPmud
R'dor, WeyrLeader, Southern Weyr, wizard, SouCon MUSH
--
Bob Snyder          rsnyder@fergie.dnet.ge.com, or rsnyder@atl.dnet.ge.com
Computing Services  ^^^^^^^^^^^^^^^^^^^^^ if it bounces, try ^^^^^^^^
GE Aerospace, Advanced Technology Labs  (609) 866-6672 FX: (609) 866-6397
Newsgroups: rec.games.mud
From: jim@ferkel.ucsb.edu (Jim Lick)
Subject: Re: Network Use
Keywords: NSFNET, network
Organization: University of California, Santa Barbara
Date: Fri, 10 Apr 1992 20:26:40 GMT

In <Wrk+Q2B@engin.umich.edu> mnc@engin.umich.edu (Miguel Cruz) writes:
>I don't know if this has been posted before; I suspect it has not since it
>just came out, but forgive me if it has. This is the New NSFNET Acceptable
>Use Policy, announced April 1992.

...

>I don't know how exactly this differs from the interim policy which was
>released in March 1990, because I can't find a copy anywhere.

The previous version was shorter and more vague, but basicly the same.

>I don't know if this is a stupid idea or not, but people advertising
>MUDs may want to issue a "call for subjects" in an study in social inter-
>action via electronic media, or somehow related to an academic discipline.
>Nowhere does it specify that the research must be grant-related or even
>sponsored by an academic institution. I know of graduate students here
>(University of Michigan) who have done work on gaming, game theory,
>artificial social environments, etc., which could have (or did) make use
>of MUDs or similar programs.

Great idea!

>Incidentally, to determine whether or not your path to a particular MUD
>involves the NSFNET, you can use the traceroute command in unix. I'm not
>aware (not to deny their existence; I simply have no clue) of analogues
>on VMS or other systems. 

Traceroute is not something which comes with unix systems, and most
systems don't have it installed.  In addition, in many cases it requires
a kernel patch, and has to be suid root, so there's no way for a 
regular user to install it.  The algorithm used is fairly simple for
those who have some knowledge of internet protocols.  (Comer's TCP/IP
books are a great reference.)  You just need to be able to send and
receive raw ICMP packets.  For anyone who has root access on a
sun system, I have a traceroute package complete with the required
kernel patches (ferkel.ucsb.edu:/pub/misc/traceroute.tar.Z).  I also
have an SVR4 version, but haven't tried it yet (ferkel.ucsb.edu:
/pub/SVR4/esix/traceroute).

>                          Here's an example of its output which shows that
>a connection from my desktop to Caltech would pass through three networks:
>Merit (local to Michigan), NSFNET (nationwide), and CERFnet (west coast).

Just one caveat:  sometimes traceroute will not report names for gateways
on the NSFNET backbone.  In this case, look for IP numbers which start
with 140.222 (t3 net) or 129.140 (t1 net) to see if they cross NSFNET.
Even if you don't, make sure you know the policies of each network you
do go through.

                            Jim Lick		       
Work: University of California	| Play: 6657 El Colegio #24
      Santa Barbara		|       Isla Vista, CA 93117-4280
      Dept. of Mechanical Engr. |	(805) 968-0189 voice/msg
      2311 Engr II Building     | "when you gonna make up your mind?
      (805) 893-4113            |  when you gonna love you as much
      jim@ferkel.ucsb.edu	|  as i do?" -Tori Amos
From: haljibur@coos.dartmouth.edu (Halim F. Aljibury)
Newsgroups: rec.games.mud
Subject: URRRRRGGG!!!!!
Keywords: enough already!
Date: 14 Apr 92 20:09:12 GMT
Organization: Dartmouth College, Hanover, NH

I don't know about the rest of you, but I am getting distinctly fed up with 
all the traffic about splitting rec.games.mud because the traffic is too high.
Let me tell you, if it weren't for the bruce farce and the discussion about 
splitting the newsgroup, traffic would be LOW!  as in maybe 10 articles a day,
which is nothing overwhelming!

SO QUIT IT AND DO SOMETHING USEFUL WITH YOUR TIME!

 
D
D
(so I can do something with Mmy time, instead of wading thru this newsgroup)
From: duncan@demon.co.uk (Duncan Brown)
Newsgroups: rec.games.mud
Subject: Re: LPmud on an Apple Mac
Date: 15 Apr 92 21:51:07 GMT
Organization: Demon Systems Ltd.

: 
: How 'bout a Mac for starters...?????
: 
: 
: 
: 
: 
: 	(sorry, can't help..but I also couldn't resist)

Damn! I *knew* I'd forgotern something! :-)

Duncan.
Newsgroups: rec.games.mud
From: csteele@magnus.acs.ohio-state.edu (Christopher E Steele)
Subject: Re: New News Group
Organization: The Ohio State University
Distribution: usa
Date: Fri, 10 Apr 1992 19:41:52 GMT

In article <RSNYDER.92Apr8194704@nutrimat.fergie.dnet.ge.com> rsnyder@fergie.dnet.ge.com (Bob Snyder) writes:
>>>>>> In article <1992Apr7.203357.13098@magnus.acs.ohio-state.edu>,
>>>>>> csteele@magnus.acs.ohio-state.edu (Christopher E Steele) writes:
>
>
>Christopher> 	rec.games.mud.diku
>Christopher> 	rec.games.mud.MUD
>Christopher> 	rec.games.mud.MUSH
>Christopher> 	rec.games.mud.MUCK
>Christopher> 	rec.games.mud.other
>

Yeah, I thought about it more. I am making a new suggestion
r.g.m.lp (which exists)
r.g.m.MUD (for DIKU and UNTER)
r.g.m.tiny
r.g.m.announce (for open, close, ftp sites, FAQ, etc)
-Chris

Newsgroups: rec.games.mud
From: rjk@iastate.edu (Russell J Kraemer)
Subject: Re: SIMULATION
Keywords: simulation
Organization: Iowa State University, Ames, IA
Date: Fri, 10 Apr 1992 00:14:00 GMT

In article <simong.702714805@munagin> simong@mullian.ee.mu.OZ.AU (simon alexander gregory) writes:
>I have heard quite a few rumors about people
>writing programs to simulate real people playing
>mud's.  These people can, supposedly, log onto the
>mud, and have their character participate, without
>any action on their behalf - appearing, to all
>observers, to be a real person.
>
>Is this actually possible, or just a rumor???
>If it is, can someone please mail me some code,
>or information on how to do it, (most especially
>on the interface to telnet) as I am
>currently messing around with some artificial
>intelligence, and it would be an interesting
>experiment.
>
>Thanks in advance,
>                  Simong.
>
These things are sometimes called robots.  Most muds from on them,
and if you are intereseted in ai, they will not interest you.
(unless there are ones more sophisticated then the ones I have seen)
They are just program and puke-it-back up style.

If anyone know of a version that actually has self programming 
ability, I would really like to look at the code, or meet the
program on a mud :)



-- 
rjk@iastate.edu                 

I think therefore I.......shoot, was I saying something?
Newsgroups: rec.games.mud
From: marcia@foof.dorm.clarkson.edu
Subject: Re: Mud rape?
Organization: Computer Science Lab, SRI International
Date: Thu, 9 Apr 1992 06:32:19 GMT


>I happen to see mentioned in a couple of articles MUD rape, while the use of
>the word may not have been intended in the criminal sense, I wonder nevertheles
s
>If it actually happens on MUDS and what kind of slime-ball(less) person would
>attempt it. I hope I'm right in assuming I made a stupid misenterpretation
>of text and that such events don't happen. am I right?

Unfortunately, it happens. Sometimes it's part of a role play. More often,
it's a character spoofing the actions of the character being raped in a
public place against that person's wishes. And it's rather upsetting.

The one time I saw it happen, I @toaded the bastard. No appeals.

Marcia of Telgar.
TinyTIM: foof.dorm.clarkson.edu 5440
From: dhp0245@zeus.tamu.edu (Don Patchen)
Newsgroups: rec.games.mud
Subject: ATTN TopMud Wizards...Code Information
Date: 8 Apr 92 20:41:00 GMT
Organization: Texas A&M University, Academic Computing Services
News-Software: VAX/VMS VNEWS 1.41

To all wizards of topmud.  I have a semi-recent backup of the mud from February
17, 1992.  We don't know if the sys-admin of lonestar is going to cough up the
latest backups or not.  
	If you want your code, I can tar it up and mail it to you if you wish.
Please mail me at PATCHEN@CHEMVX.TAMU.EDU if you want info.

Perplexus

Xref: sparky rec.games.mud:4829 news.groups:10109
From: aw1s+@andrew.cmu.edu (Andrew David Weiland)
Newsgroups: rec.games.mud,news.groups
Subject: Rec.games.mud (Was Re: the reorg debate)
Date: 13 Apr 92 03:44:55 GMT
Organization: Junior, Philosophy, Carnegie Mellon, Pittsburgh, PA

Excuse the interruption, but this thread is being crossposted to
news.groups. There are several reorg debates taking place on
news.groups, so it's impossible to tell which group you're referring to
without reading each message.  Please be considerate to news.group
readers and change the name of this thread when you respond to it, as I
have done.
Newsgroups: rec.games.mud,rec.games.mud.lp
From: claudius@zeus.calpoly.edu (King_Claudius)
Subject: Why not rec.mud.*?
Organization: California Polytechnic State University, San Luis Obispo
Date: Sun, 12 Apr 1992 19:00:56 GMT


I say it again, why can't we reorganize and create groups like this:

rec.mud      [general discussion group, replaces r.g.m]
rec.mud.lp   [LP only]
rec.mud.tiny [MUD/MUCK/MUSH/MOO/MAGE/...]
rec.mud.diku [Diku only]
rec.mud.announce [moderated]

Mudding is not quite the same as playing xtrek or other [relatively] gamish
activities.  [But heck, sci.mud it is not...YET]
-- 
VOTE VOTE VOTE VOTE VOTE VOTE VOTE VOTE VOTE VOTE VOTE VOTE VOTE VOTE VOTE VOTE
---King Claudius---                                   claudius@zeus.calpoly.edu
Newsgroups: rec.games.mud
From: am904@cleveland.Freenet.Edu (Mike McDermott)
Subject: Why port number 4201?
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)
Date: Thu, 16 Apr 92 00:50:00 GMT


This is just something I've been wondering about:
 
What is the special significance of the number
"4201"--i.e. why do so many MU*s seem to use
that as a port number?
 
Thanks for any info...
                        Mike
Xref: sparky rec.games.mud:4820 alt.mud.lp:222
From: mholmes@lonestar.utsa.edu (Mark L. Holmes)
Newsgroups: rec.games.mud,alt.mud.lp
Subject: Re: HOW TO DO ONE OF TOP MUD'S QUESTS
Date: 13 Apr 92 00:43:13 GMT
Organization: University of Texas at San Antonio

In article <1992Apr12.211710.7056@ringer.cs.utsa.edu> awhitloc@ringer.cs.utsa.edu (Andrea Whitlock) writes:
>
>There is a possibility that Top MUD will come back up once the
>system adminstration changes hands (into more competent hands, I
>might add).  This will happen in a few weeks.  So please don't post 
>quest info about our quests.

Just how strong a possibility is this "possibility"  on a scale of 1 to 10
From: wizz@sonata.cc.purdue.edu (Wizz)
Newsgroups: rec.games.mud
Subject: Re: creating castles?
Keywords: castles
Date: 15 Apr 92 06:04:33 GMT
Reply-To: wizz@sonata.cc.purdue.edu (Wizz)
Organization: Purdue University

In article <1992Apr15.003107.617@ccu1.aukuni.ac.nz> rossw@ccu1.aukuni.ac.nz (Ross Williamson) writes:
>I'm new to this mud thing (well sort of new) I'm currently admining
>a small mud and am in the process of writing a new one.  I have heard
>a lot over the net about creating castles could someone explain this a 
>bit more fully and/or mail me some code that would demonstrate how
>to carry the coding out.


This is not a flame.

  Admining a MUD and you don't know how to create a castle?

Although it may seem like one. :)


--
*******************************************************************************
**    Robert Wiseman                 ********     <Insert philosophical>     **
**    wizz@symphony.cc.purdue.edu    ********         <quote here.>          **
*******************************************************************************
Newsgroups: rec.games.mud
From: startrek@cs1.bradley.edu (Joseph Schaeffer)
Subject: TOS TrekMuse
Organization: Bradley University
Date:  8 Apr 92 13:13:42 GMT

	*** TOS TREKMUSE IS UP! ***

	We are currently at a temporary site until our dedicated machine

	is ready.  The address of where we are is "blazer.med.ucla.edu 1701"
	
	or "128.97.136.3 1701".  When we move to our permanent site I

	will inform you all on this newsgroup.


						MacGyver,
						Director & Owner
--
------------------------------------------------------------------------------
     --  STARTREK --          | "Captain's Log...spruce.  I don't know        
"Captain" Joseph A. Schaeffer |  why we have to have these logs on our        
"Captain James T. Kirk"       |  desks...but, they do make keen paper-
startrek@bucs1.bradley.edu    |  weights. If only I had some paper." 

He's dead Jim... You get his tricorder and I'll grab his wallet.
Newsgroups: rec.games.mud
From: jgm@ais.org (jim miller)
Subject: Re: Christian MUDS, are there any?
Organization: Ann Arbor Information Society
Date: Fri, 17 Apr 92 00:55:32 GMT


aa687@cleveland.Freenet.Edu (Keith Ammann) writes:

>I guess it's a bit hard for me to understand why anyone would believe that
>Pern, Rhostshyl, Star Trek, or the typical MUD environment is somehow
>antithetical to Christianity.  I think that for one to assume that a
>Christian player will be so hopelessly bored, uncomfortable, or put off
>by these milieux that he needs a special MU* created for members of his
>faith is to severely underestimate the capability of Christians to deal
>with things that the Bible neglects to mention.  Call me crazy, call me a
>sinner, but don't call me late for dinner.

If I remember, all the original poster did was to ask if any muds
devoted to Christian themes exist.  Most of the posts that have followed
have been beating a straw man, presupposing various negative attitudes
that the original poster may have.  Wanting to be in an environment with
people with similar interests is also the motivation behind Pern muds,
college fantasy clubs, and college religious organizations.  What's
the problem?
From: sjohns@kiwi.ucs.indiana.edu (shane alan johns)
Newsgroups: rec.games.mud
Subject: Mythos MUD
Date: 16 Apr 92 20:08:54 GMT
Article-I.D.: news.1992Apr16.200910.6494
Organization: Computer Science, Indiana University


Having been shut down here at IU, Mythos MUD is now looking for someone
to house it...  The MUD is LP version 3.02, and is around 12-14 Meg large.
If you feel you know where I could run this thing from, please send me
mail at "sjohns@jade.ucs.indiana.edu".  Thanks.


Shane Johns
'Merlyn' -- DeThroned God of Mythos (heh)
Newsgroups: rec.games.mud
From: h309@quads.uchicago.edu (Unknown Author)
Subject: ALFA DIKUMUD!!!!!
Reply-To: h309@midway.uchicago.edu
Organization: Mindcrime
Date: Wed, 15 Apr 1992 16:18:58 GMT

  There is an LP Mud running at moderato.fy.chalmers.se 1812

So why the hell isn't alfa.me.chalmers.se 4000  (Alfa Diku) up?????????

The chalmers machine is "supposedly" in the process of setting up alfa
so why did a dumb LP get on there? WHere's Alfa and when is it ever going
up again???

Just an inquisiting thought......

-- 
Blah, Blah .....
Newsgroups: rec.games.mud
From: jasonp@cunix4.prime.com (Jason R. Pascucci)
Subject: Re: rec.mud.divisions
Organization: Prime Computer, Inc./Framingham, Ma
Date: Wed, 8 Apr 1992 21:45:07 GMT

How about another line to split which I haven't really seen people
discuss yet:


Rec.Games.Mud.{Virtual||VR||Soc}: A newsgroup dedicated to discussing
things from a Virtual Reality standpoint, the sociology of
MU*'s. Unmoderated, of course, so Bruce can post his weenie-grams,
people can flame him, Virtual announcements <The Romulans
have all sprouted butt-heads, and may be right behind you!>,
and other, more social aspects of the MUDding experience. 
Usually the largest bandwidth of the bunch.

Rec.Games.Mud.{Code||Servers||Tech}: A newsgroup dedicated
to client and server code information, discussions on features, or
questions on how it's supposed to work. Unmoderated,
but flaming tolerance is low. 

Rec.Games.Mud.Announce: A newsgroup dedicated
to announcements. Moderated. <I know, I know,
finding someone to moderate this group
isn't a joy. I'll volunteer, but I'm sure
there are people out there better equipped
than I. More discussion on this will, I'm sure, ensue>

<I'm partial to r.g.m.Virtual, and r.g.m.code.>

A further suggestion that seperate FAQ's are kept for each
group, but are posted bi-weekly, and crossposted to each of
the other groups at that time. 

Hopefully, this post is relatively clear, I've been up for 
<checks watch> 35 hours now, and show no signs of stopping.

Later,

-- 
Jason R. Pascucci
jasonp@primerd.prime.com
O.S. Integrity, Hacker, News/Mail/Sys Admin, Prime Computer, Inc
Boccob/bachQob/Bond/Various/Sundry
Newsgroups: rec.games.mud