From: pmenard@cse.unl.edu (Patrick Menard)
Newsgroups: rec.games.board
Subject: Re: A&A - Can Allies (!) ever win?!?
Date: 5 Nov 1992 04:57:13 GMT
Organization: University of Nebraska--Lincoln	
Distribution: world
NNTP-Posting-Host: cse.unl.edu
Keywords: Axis & Allies

markhof@ls12r.informatik.uni-dortmund.de (Ingolf Markhof) writes:


>Hi!

>Again, I'd like to bring up this subject. From my first posting I know
>that most people are asking just the opposite question - "Can the Axis
>ever win". But after a couple of games I still believe that's much more
>easy to win with the axis. At least the axis won ALL games I ever played!
>And we even did not use any optional rules (e.g. russia's first turn attack
>forbidden).

>How to play the axis:

>In the first turn, Russia builds a fighter and 6 infantry. It attacks eastern

Excuse me?????? When I play Russia I never, ever, even if the world was ending
build a fighter until at least the fifth turn.  If you do, you die.(no wonder
the axis always win when you play)

>europe to prevent an attack of all the germans tanks against Karelia. Germany

Russia also kills the German boats by Germany with a fighter (since the sub
can't shoot back) and uses its sub and transport against the German sub in the
Atlantic.

>then kills all british sea forces, takes eastern europe back, and sends two
>infantry to africa. Now, Britania is almost out of the game, because it is
>unable to get any land forces to europe. It may build an industry in South
>africa or in india. But an industry in south africa won't help russia, and
>the inndusty in India is taken buy Japan, easyly. So, the best choice for
>Britannia is to build fighters and to send them to Karelia. Japan builds an
>industry and a transport. It eliminates the US fleet in the pacific, attacks
>the US forces in China and places its industry in the area just in the east

all this is moot since britain still has a fleet and can invade.

>of india. Now, the US are in a similar position as Britannia. The US may try
>to send the rest of its pacific fleet (Battleship, transport, and probably
>a sub (retreated from Pearl Harbour)) in the atlantic sea. The other choice
>is to build subs around the battleship at the west coast. But in the first
>case, japan can still catch the escaping fleet, and in the second case, japan
>may ignore the US fleet in the pacific.

>Now, the axis have two choice to win the game. They can win the game either
>by killing russia, or they can achieve an economic victory. This depends
>on the behaviour of the allies.

Usually they have a LOT more to worry about with Russia.

>The strategy of the allies is manly influenced by the US. The US may either
>try to attack Japan, or the may try to attack Germany. Attacking germany seems
>to be a good thing. All three allies will threaten germany! But who will care
>for Japan? 

It takes the Japanese at least 3 or 4 turn to even get to Russia.  And even
then they only have a half dozen tanks, maybe a few men, and 4 to 6 fighters
and maybe 3 bombers. (it seems like a lot, but Russia probably has close to
2 dozen men defending, and 5 or 6 fighters.(its 2 plus some from brit and US)

>Several people told me: "Germany should build all infantry an then attack
>everyting in sight". I disaggree to this opinion. In general, germany must
>be played very carefuly. Germany must put as much preasure on Karelia as
>possible. But it must not attack Karelia as long as the allies will retake
>it! Germany must wait until the japanese forces are ready to attack Moscow,
>too! Germany puts most of its units into East Europe, and as least as possible
>(1 infantry) into the Ukraine. The Ukrains is usually taken by Russia, and
>retaken by germany, each turn. While Germany is threatening Karelia, the
>allies are forced to send fightes for defense.

Germany should always attack Karelia and keep retaking it.  Russia can't
afford to keep building tanks to retake it back, so it can only really use
its fighters for that purpose.  if Germany gets a foothold in Karalia, it can
build more things there and focus the troops in eastern europe elsewhere.

>Now, if all allies are preparing to attack germany, the axis can go for an
>economical victory. Germany will take Africa, while Japan will invade the
>far east. BTW, it's a  good choice to build a second industry in the
>Manchurai and to build 6 tanks per turn.

Its a good idea for the US to put troops in africa so britain doesn't have
to worry about it and can concentrate on europe.

>Ok. This is only a brief description. You must always care for your opponent
>actions. Altough I believe it's more easy to win when playing the axis, it's
>not easy to win for either side. I mean: Some small erorrs in strategy or
>tactic may cause your end if your enemy is able to utilize your errors!

it is MUCH easier to win with the allies, in the last 10 games i've played,
the axis have only won once.(and that was playing against some rookie allies)

>The main problem for the allies is that it need so much time to get their
>fleets back. If the axis is able to capture Moscow while the allies still
>haven't get anything comparable in exchange, the axis will win. (At least,
>we never played further, because the stituation was to  hopeless for the
>allies...).

exactly 

>That's it. Comment's are welcome. And PLEASE tell me how to win with the
>allies...

hope those suggestions help, the key to the game is the Russian moves to
take out the German fleet.  with those, Britain plays a VERY important role
instead of being taken out on the first turn.

>Ingolf Markhof!

Shadow
Newsgroups: rec.games.board
From: richard@smok.demon.co.uk (Richard Clyne)