HDTenEightyP/NetNews huggingface dataset:
From: tvangod@ecst.csuchico.edu (Skud the Great)
Newsgroups: rec.games.misc
Subject: Might and Magic 4 question
Date: 21 Nov 92 19:40:31 GMT
Organization: California State University, Chico
NNTP-Posting-Host: erasure.ecst.csuchico.edu

Ok, im just about ready to solve this game, however, I found something
kinda curious. On the outdoor map, in each corner. NE, SE NW and SW
there are little patches of land you can barely see, floating out in space.
You can teleport to each patch and there is a Reflector there that you
can turn on. Each corner also has a sign one says "Fire Corner", one say 
"Earth Corner",...one says "Air Corner"....and "Water Corner"

What are these reflectors for??? and what do they do when you activate
them??

thanks in advance.


Tyler Van Gorder
Csuchico

tvangod@ecst.csuchico.edu
Newsgroups: rec.games.misc
From: paquetis@ERE.UMontreal.CA (Paquette Isabelle)
Subject: hints wanted! stuck in COUNTDOWN...
Organization: Universite de Montreal
Date: Mon, 16 Nov 1992 02:43:40 GMT


HELP! stuck in COUNTDOWN

(possible spoilers below...)


I have gone through many things but I'm afraid I need help...

I'm stuck in Rome, actually, in the COLOSSEUM just after the Tiger of
Bengal room...with the cadaver of Hakeem Hababash (?)...can't seem
to find my way out through that stone wall...

If I don't succeed soon, we're up for a nuclear catastrophe...

If anyone has a hint on how to get out of there (I seem to have moved,
tasted, gotten, looked, used everything I could...), please let me know!
(preferably through E-mail)

Is.
paquetis@ere.umontreal.ca
Newsgroups: rec.games.misc
From: starkey@netcom.com (Sean Starkey)
Subject: Re: Sentinel Worlds 1: Future Magic
Keywords: Sentinel Worlds Future Magic
Organization: Netcom - Online Communication Services (408 241-9760 guest)
Date: Thu, 19 Nov 1992 07:40:39 GMT

In article <1992Nov18.140605.23097@galileo.cc.rochester.edu> pn002b@uhura.cc.rochester.edu (peter christopher norton) writes:
>In <1992Nov16.183305.10433@wam.umd.edu> sanj@next02cville.wam.umd.edu (Sanjaya M. Rajapatirana) writes:
>
>>I'm not sure if this is the appropriate sub base, but I ask anyway...
>
>>Has anyone else heard of this old Electronic Arts,
>>game for the MsDos, Around 1985 or some other ancient date?
>>I have never solved it, and regret that, V. few people
>>have even heard of the game, though it was rather neat, at the
>>time?
>
>>Well if anyone has head of it, and even knows how to solve it, I would
>>appreciate some correspondence...
>
>>Thanx
>
>>Sanjaya
>
>Me too!
>I got all the way to the bottom and wandered around killing things for ever,
>way back when.  When a friend and I got too fed up, we called Electronic
>arts, and asked them if they could give us directions.  They said: Figure it
>out for yourself.(We did everything else right, as I recall, but the guy,
>actually we called a few times, each guy told us that we should find it. 
>Weeks, we spent weeks killing and slaughtering )
>
>If there is a soloution, tell me, please!

There is a solution (not a soloution :).  It has been a while, but I'll try
to wipe away the cobwebs.  I suppose when you say "the bottom", you mean the
fianl battle on the mother ship.  This was tricky, but not too bad.  What
you need to do is map your progress.  The problem with the mother ship is
that everything looks the same!  As I remember there are maybe 4 kinds of
screens that look the same.

For example:  (this is just an _example_ map)

         ---------------------
         |   |   |   |   |   |
         ---------------------
         |   |   | 1 | 2 | 2 |
         ---------------------
         |   |   | 1S|   | 3 |
         ---------------------
         |   |   |   | 2 | 4 |
         ---------------------
         |   |   | 2F| 1 |   |
         ---------------------

Each block represents one screen.  The S is the start and the F is the
entrance to the lower level.  Note that screens with the same number look
the *same*.  This can be very confusing.  It's always easy to get back to "S"
through the escape hatches.  As I remember, it took some searching but the
entrance to the 2nd level is no more than 10 screens from the original start.
Try every path.  It's sometimes hard to get from one place to another by
the way the screens are setup.

Hopefully this will help!

	Sean Starkey			starkey@netcom.com
Home:	444 Saratoga Ave.	Work:	Process & Cryogenic Services, Inc.
	Apt. 19K			2220 Martin Ave.
	Santa Clara, CA 95050		Santa Clara, CA 95050
	(408) 985-1454			(408) 727-3700
From: joltman@cookie-crisp.ai.mit.edu (T. Andy Frakes)
Newsgroups: rec.games.misc
Subject: Ultima 7 Speed
Date: 23 Nov 1992 20:35:48 GMT
Organization: MIT Artificial Intelligence Lab
Distribution: world
NNTP-Posting-Host: cookie-crisp.ai.mit.edu

A friend of mine installed U7 and we tried playing it, but it
seemed incredibly slow(perhaps due to all the graphics).  We
tried it on a 386 and a 486DX-33.  I remember playing U3,4&5
on a C-64 years ago and you could cruise all over the place
rather quickly.  It seems like your party walks through the
town very slowly.  We didn't try exiting the initial town you
start in -- we just killed a few innocent women, children, and
family pets and quit because it was taking so long to do anything.
How quick should this game move?

-Andy


-- 
T. Andy Frakes (joltman@ai.mit.edu)
From: jsk46228@uxa.cso.uiuc.edu (Holy Soldier)
Newsgroups: rec.games.misc
Subject: Re: Castle of the Winds help ...
Date: 18 Nov 92 07:13:25 GMT
Article-I.D.: news.BxwHEF.M9p
Organization: University of Illinois at Urbana

rebekah@netcom.com (Rebekah J. Jensen) writes:

>Hullo all,

>I'm currently stuck at the very end of Castle of the Winds, Part 1.  (I
>assume it's the end because I've already killed the major bad guy and gone
>as far down in the dungeons as possible.)  There doesn't seem to be anything
>else to do, but I haven't run across any sort of ending message or scene
>(something about the amulet and my birthright, perhaps?).  Can anyone out
>there in the Great Help File called the 'Net help me? ;)

>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>|   Becky Jensen, Private Citizen           |   "Curiouser and curiouser..."  |
>|        rebekah@netcom.com                 |   --Lewis, AIW                  |
>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You should have received an item after killing the last of the nasties, so
all you have to do is use it... end of game.

Jeff (jsk46228@uxa.cso.uiuc.edu)
Newsgroups: rec.games.misc
From: eaglei@carina.unm.edu (Steve Hockemeier EECE)
Subject: Pkzip problem.
Date: Mon, 23 Nov 92 21:29:03 GMT
Organization: University of New Mexico, Albuquerque


Here's the problem. I downloaded a program using kermit (I set file type binary)
and I got it from a ftp site under a binary transfer.  When I try to pkunzip thefile, it get the message "I don't know how to handle this file" to every file.
What is the problem?  The version of pkunzip is 1.1.  Is there a compatiblity 
problem with the versions of pkunzip?

Thanks for any help.
Steve.
From: ubacw00@ucl.ac.uk (Mick Farmer)
Newsgroups: rec.games.misc
Subject: Pondour?
Keywords: dutch card whist
Date: 17 Nov 92 10:50:58 GMT
Organization: Bloomsbury Computing Consortium

Hi,

I'm looking for information, and rules, of a dutch card game
called Pondour (?).  It's a form of whist apparently.

Regards,

Mick
Newsgroups: rec.games.misc
From: marshall@nebula.ssd.lmsc.lockheed.com (Bob Marshall)
Subject: Re: Secret of Monkey Island stumped
Reply-To: marshall@nebula.ssd.lmsc.lockheed.com
Organization: LMSC, Sunnyvale, California
Date: Mon, 23 Nov 92 05:29:06 GMT

In article <1992Nov22.031917.103105@ns1.cc.lehigh.edu>, itb0@ns1.cc.lehigh.edu (IAN BIRKY) writes:
>I'm on the ship, and have explored it at length, but can't figure out how to
>make the soup - I'm supposing that is the only way to get the lazy crew off
>their butts.  Anyone out there tried this game and know a next step besides
>firing the cannon into the air?

Forget about the crew; they're worthless. To make the soup you need the
recipe. It's in the captain's room in a drawer or cabinet or something.
You can find a key inside something in the kitchen. You won't have the
exact ingredients, but you can use substitutes.

=============================================================================
Bob Marshall                     \\     "Women aren't as smart as they
Lockheed Missiles & Space Co.     \\     think they are; they think we
Sunnyvale, CA                      \\    men know a lot more than we
marshall@force.ssd.lmsc.lockheed.com\\   really do."
"I tell the truth 'cept when I lie"  \\     - Tim the Toolman
=============================================================================
From: sth00@hplvec.LVLD.HP.COM (Steve Hedberg)
Date: Mon, 16 Nov 1992 22:57:21 GMT
Subject: Re: MONKEY ISLAND ][ hint request :)
Organization: Hewlett-Packard Co., Loveland, CO
Newsgroups: rec.games.misc


















				****** Spoilers Follow *************





























	1. you need to get his clothes.
	2. you need to get them from the cleaners
	3. He needs to take them to the cleaners.
	4. You need to get him dirty.
	5. You need the bucket and the mud.
	6. You need to be in his room.














	7. He needs to be in there with you.




















	8. You need to use the bucket of mud with the door and wait
	   for him to come in there.


















	9. The ticket to get his laundary will be behind the door after
	   he takes them to the cleaners.





				Best of luck.
					Steve   


----                                                                       ----
+-------------------------------+---------------------------------------------+
| ***** Joke of the Day *****   |"If we knew what the hell we were doing, then|
|                               |        it wouldn't be research!"            |
| Q. What do you call a boom-   +---------------------------------------------+
|    erang that won't come back?|              Steve T. Hedberg               |
|                               |          sth00@hplvec.lvld.hp.com           |
| A. A stick.                   |                    or                       |
|                               |          hedberg@handel.cs.colostate.edu    |
+-------------------------------+---------------------------------------------+
----                                                                       ----









Newsgroups: rec.games.misc
From: jellis@trentu.ca (John Ellis)
Subject: Question about downloading sites.
News-Software: VAX/VMS VNEWS 1.41    
Organization: Trent University Computer Services Department
Date: Thu, 19 Nov 1992 22:13:00 GMT

Hi there.  A simple question from a simple man with a simple mind.

Are there any sites on The Net where I can download software useable with 
DOS on an IBM clone?  If so, where, how do I get to them, how do I get 
access and how do I actually download them?

Thanks.
John Ellis.





Newsgroups: rec.games.misc
From: rrogers@minnie.imd.nrc.ca
Subject: VF1 and SODDEMO
Organization: NRC-Institute for Marine Dynamics
Date: Thu, 19 Nov 1992 14:52:06 GMT

Recently I downloaded 2 files from wuarchive with the .zip extension
Before downloading I set the transfer mode to binary.

My problem is that I can't unzip these files.

I have tried pkunzip versions 1.1 and 1.93a and also unzip50.

Is there another type of compression which uses the .zip extension, or
are my downloaded files hopelessly corrupt?

Oh, the two files were VF1.ZIP and SODDEMO.ZIP both downloaded around
Nov. 12.

						Thank,

						Rick

No sig, I can't afford one!

Newsgroups: rec.games.misc
From: Gregory_Nouch@mindlink.bc.ca (Gregory Nouch)
Subject: F15 Eagle III
Organization: MIND LINK! - British Columbia, Canada
Date: Mon, 23 Nov 1992 05:34:07 GMT

Does anyone know when the game F15 Eagle III is supposed to be released??? It
should be some time soon now. Well you never know with games. It could take
them another year or so =). Anyway, if anyone has any valuable information
please share it with the net.

.../Greg
Newsgroups: rec.games.misc
Subject: A game called "set"
From: lindstrom@acs.harding.edu
Date: 18 Nov 92 15:45:53 -0500
Reply-To: lindstrom@acs.harding.edu
Organization: Harding University

Hello-

  I am looking for a card game called 'set.'  Any help??

Greg
-If you think these opinions are my employers, I would like to talk
with you about some prime swamp land I'm looking to sell...
Newsgroups: rec.games.misc
From: s1139589@giaec.cc.monash.edu.au (>>>--F-->)
Subject: Re: envoking the debugger on wolf3d v1.1
Organization: Monash University, Melb., Australia.
Date: Sun, 22 Nov 1992 21:36:51 GMT

00vmszopa@leo.bsuvc.bsu.edu writes:

>In article <3145@bsu-cs.bsu.edu>, bill@bsu-cs.bsu.edu (LEVIATHAN) writes:
>> I have a question I have a file that was posted to the net that tells you how
>> to envoke the debugger for wolf3d for a couple versions.
>>
>> If you don't want to see this hit 'n'
>>
>> one says hold down tab,ctrl,enter or for a different version hold down
>> lft-shft,ctrl,backspace
>> I tried this on my version (v1.1) and it didn't work is there something else
>> I need to do?
>> thanks
>> Bill

>Yes. You need to start the game like this:

>C:\wolf3d -next

>This enables the TAB-ALT-ENTER combination. You'll see a "DEBUGGING MODE ON"
>sign if it works.

>If that doesn't do it, I would guess that Apogee has removed the feature.
>But I think I have version 1.1 also.

>Have fun! (Be sure to try turning the clipping off)

    This is orrect if you are using the shareware version of wolf3d.  To my
    knowledge the full 6 episodes and version 1.1 you have to envoke the game
    with the following.

    c:\wolf3d -goobers

    then once you are in the game you hit the L-SHIFT,CTRL,DEL,BACKSPACE
    combination.  If this doesnt work then replace the CTRL with TAB, as I
    cannot remember the full command.  This should bring the debugging mode on
    prompt.  TO invoke the cheats use TAB and a corresponding letter.  These
    were posted on the net a few months ago.

    I should note that only a few of the cheats on shareware game work for the
    full six episodes.

    Bye for now....


    ______
   /     ____   ____   ____   ____
  /__   /   /  /   /  /   /  /   /  >>>--F-->       Craig Farrington.
 /     /__ /  /___/  /___/  /   /   >>>--F--> s1139589@giaec.cc.monash.edu.au
/     /   /  /   \  /   \  /___/    >>>--F-->

Newsgroups: rec.games.misc
From: logden@tc.fluke.COM (Leonard Ogden)
Subject: Stacker and UW
Keywords: won't run : (
Organization: John Fluke Mfg. Co., Inc., Everett, WA
Distribution: usa
Date: Mon, 23 Nov 1992 23:34:01 GMT


I'm pretty new to stacker. I've got everything else to work but aboot disk for UW.

Could you send me your config.sys and autoexec.bat if you have asuccessfull UW boot disk?

Thanks

Len Ogden
From: v132nrg9@ubvmsb.cc.buffalo.edu (Goran Popovski)
Newsgroups: rec.games.misc
Subject: help! liesure suit larry.
Date: 19 Nov 92 23:47:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

the game. 
Newsgroups: rec.games.misc
From: rcw@teal.csn.org (Robert C. White Jr.)
Subject: Need Hint for Leisure Suit II
Organization: Colorado SuperNet, Inc.
Date: Mon, 23 Nov 1992 06:15:49 GMT

Spoiler Alert!


Press N now to avoid the spoiler
























OK, I'm stuck at the elevator on top of Nontoonyt volcano.  I suspect that
you blow the elevator away my making a Molotov cocktail out of the hair
tonic.  I have some sand, matches, and the hair tonic.

Am I missing something?  It appears I need a wick, but I'll be damned if
I can find one anywhere.  I even tried to stuff my tie in the bottle, but
the leisure suit seems genetically attatched.  Anyone got a good hint?




-- 
Robert C. White, Jr.					rcw@whitestar.com
From: dejesus@eniac.seas.upenn.edu (Hubert De Jesus)
Newsgroups: rec.games.misc
Subject: Origin Customer Support
Date: 18 Nov 92 19:42:39 GMT
Distribution: usa
Organization: University of Pennsylvania


Hello.  Could some kind soul out there please send me the telephone
number for Origin's technical or customer support.  I could use the
Mindscape customer support number as well.  I recently received 
Ultima Underworld for my PC but it doesn't install properly.  I'd
call the support number I have to get replacement diskettes but the
game came from the UK so I'd like to get the US support number.
Please email responses to me at dejesus@eniac.seas.upenn.edu.
Thanks a lot.

							Hubert



Newsgroups: rec.games.misc
From: ronan@ug.cs.dal.ca (brian c ronan)
Subject: re : duplicate items (a new twist)
Organization: Math, Stats & CS, Dalhousie University, Halifax, NS, Canada
Distribution: na
Date: Sun, 22 Nov 1992 03:04:20 GMT

Did anybody else ever create their own weapons
for the Pool of Radiance series ie- two handed sword
which shoots fireballs and can be wielded by anyone
and has 255 charges..silver ring of invisibility
all this can be done using a sector editor..

a friend also did this for commodore but it's 1000
times easier for pc.

just a comment
From: pgeltner@netcon.smc.edu (Peter Geltner)
Newsgroups: rec.games.misc
Subject: Re: Help Needed - Wizardry 7
Date: 16 Nov 92 16:42:48 GMT
Organization: Santa Monica College, Santa Monica, CA

In article <1992Nov15.195644.20594@mnemosyne.cs.du.edu> tmartin@nyx.cs.du.edu (Thomas Martin) writes:
>	Need help with the Tower of Dane in Wizardry 7. Can't seem to
>find the Demon Pit, or what to do when I'm down there. Please send
>email if you can help.
>
>	Thanks.
SPOILER ALERT!  (I know where the pit is, but I need some help with it)























If you need to know where the pit is, e-mail me your location and the specific
problem you are having. I am there, but can't beat the demon.  DO NOT READS
FURTHER UNLESS YOU WANT A BIG CLUE

SPOILER ALERT!























I threw the 3 objects into the pit that I was supposed to, and the demon came
up.  I have the book of Immortals, but cant seem to beat the demon.  When I
"use" the book during battle, it rarely works (fizzles most of the time even
though my characters have a high oratory skill).  Even when it works, I don't
see any affect. (except that the book disappears).  I still get creamed by the
demon.  The shields that I set up don't do much against him, and I rarely can
get too many attacks off before he kills my crew.  Thanks.

-- 

Peter Geltner   Administrative Dean of Computing
                Santa Monica College
                Santa Monica, California 90405
From: PLai@cup.portal.com (Patrick L Faith)
Newsgroups: rec.games.misc
Subject: Re: Possible glitch in DARKSEED. SPOILERS
Date: Tue, 17 Nov 92 20:07:39 PST
Organization: The Portal System (TM)

> [darkseed sequence problems]
this is the worst thing about this game ... seems
like you do the exact same thing over and different
things happen depending on some wierd timing ... overall
this has really rottened me on this game - i.e. you know
the exact sequence to do something but have to repeat it
N amount of times before it does it.

PLai
Newsgroups: rec.games.misc
From: isc30041@nusunix1.nus.sg (MUTHUPALANIAPPAN MUTHIAH)
Subject: lost in l.a.
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Mon, 16 Nov 1992 12:31:34 GMT


Hi. 

Anybody heard of Lester Manley: lost in L.A. ?

maybe you can help.
I got as far as Paramounds studios, but after that I cant get anybody to
give out more clues. There's only a broken boat in one of the studios,
and it always sinks.

The other characters, have already helped me out, or I cant talk to
them....like Luther Blue. the photo-shop owner, or the boutique on Rodeo
Drive...

What to do?

thanks....

Newsgroups: rec.games.misc
From: James Petts <pettsj@visigoth.demon.co.uk>
Subject: Maxis Software
Organization: No Affiliation
Date: Wed, 18 Nov 1992 08:33:03 GMT
X-Useragent: Nuntius v1.1

Hi. Does anybody know of a group or and FTP site or amiling-list which 
covers things like SimCity, SimEarth etc.?

Please e-mail me since I don't read this group, normally.

James Petts

********************************************************************
* "We use the classical theory on Mondays, Wednesdays and Fridays, *   
*  and the quantum theory on Tuesdays, Thursdays and Saturdays."   *
************************************** Wm. Bragg *******************
Xref: sparky rec.games.misc:18416 comp.sys.ibm.pc.games:22518
From: dpn2@po.CWRU.Edu (Damien P. Neil)
Newsgroups: rec.games.misc,comp.sys.ibm.pc.games
Subject: Re: HELP - WEEEIRD PROBLEM WITH WING COMMANDER 2
Date: Thu, 19 Nov 1992 16:25:54 GMT
Organization: Case Western Reserve University
NNTP-Posting-Host: b63519.student.cwru.edu

In article <9232419.5648@mulga.cs.mu.OZ.AU> adrianr@ecr.mu.oz.au (PLUGGER) writes:
>Ive got a very strange problem with Wing Commander 2... wonder if anyone
>else has it.. 
>
>My machine: 386/40 2 meg ram, stacker hard disk, sblaster 2.0
>
>My problem: with 603,000 bytes of main ram free (i cant get ANY more and
>still have ems because of the stacker driver) and plenty of EMS (+1meg)
>i run wing comm.. it says ems detected and fully used, and the adlib
>music plays over the orchestra intro bit, and the title screen fine.. 
>then i go into the introduction sequence, the scrolling starfield etc..
>and the adlib music goes beserk! all weird.. with or without speech it
>doesnt matter, the music still goes weird for any intro animated sequences
>and in the main game it doesnt play.. but for still selection screens its
>ok.. 

Sounds like the QEMM Stealth bug. Are you using QEMM with the Stealth 
feature activated? If so, you have to turn it off. Edit your CONFIG.SYS
and find the line that looks like this:

         DEVICE=C:\QEMM386.SYS R:1 RAM ST:M /x=FFF0-FFFF
                                       ^^^^

Then take out the ST:x part.
+-------------+------------------+---------------------------------+
| Damien Neil | dpn2@po.cwru.edu | Case Western Reserve University |
+-------------+------------------+---------------------------------+
From: roger@rich.chel.su (roger)
Newsgroups: rec.games.misc
Subject: What's up with INDY4?
Date: 14 Nov 92 08:11:55 GMT
Reply-To: roger@rich.chel.su
Organization: Chelyabinsk PTT


 Hello folks!

 I have a problem with INDY4 ( Fate of Atlantis ) before end of game
near the robot. I have some gears from robots. I must to use it on
open-door robot and can't do that! :-( When I look inside the robot
game make something strange. I can't take gear for use it.....
After exit from robot I can't see myself! What is it? Who know how
to skip this problem? Help me please!

 - Konstantin Yudaev
From: itb0@ns1.cc.lehigh.edu (IAN BIRKY)
Newsgroups: rec.games.misc
Subject: Secret of Monkey Island stumped
Date: 22 Nov 92 03:19:17 GMT
Organization: Lehigh University

I'm on the ship, and have explored it at length, but can't figure out how to
make the soup - I'm supposing that is the only way to get the lazy crew off
their butts.  Anyone out there tried this game and know a next step besides
firing the cannon into the air?
From: anhtha+@pitt.edu (Anhtung P Ha)
Newsgroups: rec.games.misc
Subject: help with ultima underworld.
Date: 17 Nov 92 02:47:08 GMT
Organization: University of Pittsburgh
Originator: anhtha@unixd2.cis.pitt.edu

HI Everyone,
	does anyone know how to chant the mantra?? and is there a hint/cheat
thing for this game???
---------------------------------------------------------------------------
Anh T. Ha			|usenet & unix  aphcon@unix.xis.pitt.edu
Student Programer		|		or
Computing&Information Services	|	        anhtha@unix.cis.pitt.edu	
				|	
Computer Lab Operator 		|       bitnet&vms!!anhtha@vms.cis.pitt.edu
570 Benedum Hall		|	bitnet&vms!!aphcon@vms.cis.pitt.edu
University of Pittsburgh        |
(412)648-1246			|
----------------------------------------------------------------------------
Disclaimer:" Come again, bring your friends"
" There are three things I hate the most: but right now I can't think of one" 
_____________________________________________________________________________


Newsgroups: rec.games.misc