HDTenEightyP/NetNews huggingface dataset:
From: colas@opossum.inria.fr (Colas Nahaboo)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander Amiga
Date: 24 Dec 92 08:37:13 GMT
Organization: Koala Project, Bull Research France

In article <1992Dec24.062129.4084@newshub.ariel.yorku.ca>,
cs902125@ariel.yorku.ca (SHUK C YIP) writes:
> In article <72171@cup.portal.com> RayTrace@cup.portal.com (Ray William
> Kulberda) writes:
> >From what I've heard Wing Commander Amiga is just as fast as the IBM version
> Certainly, 16 colors is a lot faster than 256 colors.
> You will loose MUCH MUCH MUCH graphics detail than IBM version. Take a
> look at WINGS COMMANDER demo before you invest any money.

    @       @              @      @   @@@@@                @       @   
 @  @  @ @  @  @           @@     @  @     @            @  @  @ @  @  @
  @ @ @   @ @ @            @ @    @ @       @            @ @ @   @ @ @ 
   @@@     @@@             @  @   @ @       @             @@@     @@@  
  @ @ @   @ @ @            @   @  @ @       @            @ @ @   @ @ @ 
 @  @  @ @  @  @           @    @ @  @     @            @  @  @ @  @  @
    @       @              @     @@   @@@@@                @       @   

PLEASE DON'T look at the wing commander demo, it is in no way related to the
actual game.
1) the slideshow sequences are better on the demo than in the game (why ? maybe
these are in 16 colors to fit on 3 disks, I heard at some time that it was
planned to be on 4 disks. There may be 32 color for the combat objects,
though.)
2) the gameplay is superb on an accelerated amiga, I dont think it is playable
   on a stock 68000 though. It is definitely playable on a 1200.
3) the dithering is heavy, but you forget it while actually playing.

Try to have a look at the actual game. It would be a good idea for mindscape to
release a new demo of WC based on the actual game... (e.g: 1st mission)

I did, I bought it... but I have a 40Mhz 68030!!! This game is good, unlike the
pathetic street fighterII conversion by the horrible US Gold...

-- 
Colas Nahaboo, colas@sa.inria.fr, Bull Research Koala proj. Wool, Gwm, KoalaBus
Pho:(33) 93.65.77.70(.66 Fax), INRIA, B.P.93 - 06902 Sophia Antipolis, FRANCE.
Newsgroups: comp.sys.amiga.games
From: chris@132.236.236.123 (Christopher A. Wolf)
Subject: Re: (WS) X-WING is on the Amiga!
Content-Type: text/plain; charset=iso-8859-1
Nntp-Posting-User: tc13@cornell.edu
Reply-To: chris@alchemy.tn.cornell.edu
Content-Transfer-Encoding: 8bit
Organization: none
X-Newssoftware: GRn-beta 1.16g (13.12.92) by Michael B. Smith & Mike Schwartz
Mime-Version: 1.0
Date: Wed, 23 Dec 1992 04:28:46 GMT

In article <1992Dec22.115809.9098@ifi.unizh.ch> knecht@avalon.physik.unizh.ch (knecht roland) writes:
>
> Run the Star Wars Arcade game on your Amiga 3000 and you know WHAT ACTION IS!
> (You'll need the force to survive.... :-)  )
>
> Roland Knecht.
>

Hehe.   Actually I can survive up to about Wave 6 or 7 playing Star Wars on
a 68030 machine.  On a 68000 though I could play until boredom forced me to
kill myself (usually after about a 1/2 hour or so 8).

--
------------------------------------------------------------------------------
Christopher A. Wolf   mail: chris@alchemy.tn.cornell.edu   IRC: cwolf (#amiga)

The rec.arts.sf.starwars Frequently Asked Question List is available via anon.
FTP from the Star Wars archive site at wpi.wpi.edu. "May the FAQ be with you!"
------------------------------------------------------------------------------
From: jconklin@terapin.com (John Conklin)
Newsgroups: comp.sys.amiga.games
Subject: Re: FlashBack Stuck last section
Date: 31 Dec 92 01:18:48 PST
Organization: BBS

In article <1hu2bkINNiba@werple.apana.org.au>, bytey@werple.apana.org.au (Chris
Hames) writes:
>A friend is stuck in the second alien world bit (last section he reckons),
>keyword H???.   He goes into the room right of the bottom of the big
(animated)
>lift.  Shoots the pulsating creature thing but doesn't know what to do then.
>The door on the screen to the right is not open.  The door of the room
>closes when he jumps up to shoot the creature but the green guys just keep
>coming down and he can go nowhere.
>
>He does go up and kill the other thing first, the one that is
>a ball that rotates....
>
>Please help him so he stops bugging me!
>
>-- 
>Chris Hames
>Internet: bytey@werple.apana.org.au
>FidoNet: 3:633/353

IF YOU DON'T WANT THE GAME RUINED, STOP READING THIS MESSAGE!!!!!

SPOILER ALERT!!!

Ok. Now, this is what you do; before you go down the elevator, use the
recharger on your shield. Go down, and SAVE. Next, drop your RECEIVER before
entering the room. Next, enter the room. What you need to do is to climb up to
the middle level (just above the ground), and shoot the thing several times,
alternating from shooting it on the left, then right, left, right,etc... until
it stops producing aliens. It's about 3 on each side. There is no reason to go
to the top level, it's a waste of time, and will most likely get you killed.
You dropped the RECEIVER in the other room before the sensor in this room
closes the door, and you might need to recharge and/or save. Use the TELEPORTER
(?) to enter the previous room. To open the door again, activate the sensor in
this room (Save room). Your shots will stll have happened (cumulitive). I
suggest that you save the game after finishing this room. Trust me!

Hope I helped.
Newsgroups: comp.sys.amiga.games
From: y88kenek@odalix.ida.liu.se (Kenneth Ekman)
Newsgroups: comp.sys.amiga.games
Subject: Fascination hint needed!
Date: 29 Dec 92 23:50:00 GMT
Organization: CIS Dept, Univ of Linkoping, Sweden

How do I get out of the kitchen alive? Either the fumes kill me
or some irritating SOB strangles me (or whatever...).

Any hint is appreciated!
Newsgroups: comp.sys.amiga.games
From: jarnis@mits.mdata.fi (Jarno Kokko)
Subject: Re: SEGA Genesis on Amiga?
Organization: Microdata Oy, Helsinki, Finland
Date: Fri, 1 Jan 1993 10:18:34 GMT

In article <1993Jan1.073912.27926@sol.ctr.columbia.edu> zarthac@bradley.edu (Matthew Simmons) writes:
>Daniel Frost (Daniel_Frost@arkham.bbs.bad.se) wrote:
>
>:  Mark> about a group of hackers who produced a mechanism for copying a cart's
>:  Mark> ROM to disk - they called it a "back-up" system, so whether if the
>:  Mark> resulting disks can (somehow) be used on a Genesis/Megadrive, or if the
>:  Mark> resultant code can be used on an Amiga is anyone's idea.
>
>: Most of the models are made comercially, but they are "back-up systems", you 
>: copy your cart to disk, and you can use the "back-up system" to load the game 
>: again.  But using the games on Amiga? Naah.. I would not count on that.
>
>: You do not need your cart to play the game, just the "back-up". So, one would 
>: be stupid to say there are no piracy on those consoles, however, most people 
>: do not know about this.
>
>: --- Xenolink 1.0 Z.3, EmacsXL.4
>
>
>Where can I get said backup systems?  How much do they cost?  Are there
>any made for SNES?  And how the hell do they compress all the stuff from 
>a cartridge to fit on a 880 (or 720) disk?  Or do you use HD?  Still, wouldn't
>that be more than one disk?  How does the backup system work?  When you put
>a disk back in that you had backed up a game to, does it just read the game 
>into the backup system's memory?  Or does it (gasp) read the game from disk
>as it needs it?
>

They are available from SPECIALIZED console shops which import stuff
themselves from Hong Kong/Taiwan. They are under-the-desk-stuff, don't
expect to find half-page ads/large display stands in stores...

Carts are usually around 512-1MB. There's few 1.5MB and 2MB carts
(megaBYTES, not megabits, in which case you can multiple
all by 8) and by using HD floppies, anything upto 1MB goes in
one part, and others can be splitted to two disks with no problem.

Backup system has 1 or 2 megabytes of RAM, and the games is loaded
there using the disk drive OR a copier-PC link cable (from a PC HD/floppy)

99% of games can be copied. Nowdays there have been some games that
have been more or less protected agains these copiers, but they are
usually copied some way sooner or later.

/ Jarnis
Newsgroups: comp.sys.amiga.games
From: quinlan@spsd630a.erim.org (Kevin Quinlan)
Subject: Re: Games for Xmas
In-reply-to: jconklin@terapin.com's message of 22 Dec 92 12:49:58 PST
Organization: Environmental Research Institute of Michigan, Ann Arbor, Michigan
Date: 22 Dec 92 17:32:31

In article <jconklin.2w3w@terapin.com> jconklin@terapin.com (John Conklin) writes:

>Just to let everyone know, there is a PD version of "Tempest" available, that
>is VERY true to the original, and has both a lo-res and hi-res version. I
>personally think it's superior to what I've seen/heard about Vektor Storm.
>The file containing the game was called "Tempest.LZH" (from a PD BBS), the
>game's called "Cyclone".

If anyone has this, could they please upload to one of the Amiga sites!
Tempest fans from all over are drooling already! ;^)

Thanks,
Kevin Q.

--
Kevin Quinlan
Research Engineer                                  
Environmental Research Institute of Michigan       
Ann Arbor, Michigan                                
INTERNET: quinlan@erim.org                         

Newsgroups: comp.sys.amiga.games
From: jxyb@crystal.lanl.gov (Jeffery S Brown)
Subject: Re: A1200 - GAMES?
Organization: Los Alamos National Laboratory
Date: Mon, 21 Dec 1992 18:17:03 GMT

Given the problems of the original Shadow of the Beast, its incredible that
Amiga World voted it the game of the year in 1990
From: colas@opossum.inria.fr (Colas Nahaboo)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander Amiga
Date: 23 Dec 92 13:16:19 GMT
Organization: Koala Project, Bull Research France

In article <1992Dec23.024243.1404@sol.cs.wmich.edu>, 22black@sol.cs.wmich.edu
(Martin Black) writes:
> Well I tried it out and will have to say on a stock a500 forget about it,
> so slow at frames per second nearly unplayable.  On faster machines it looks
> real good.  So a3000 will work and would an a1200.  

Amiga format tested it and gave it two reviews:
one for the A500 at 50% (basically: don't buy)
one for the A1200 it had 88%, very good mark, would have been perfect score if
it took advantage of the AGA chip set for 256 colors.

I tried it, I was very please with it, so I mail-ordered it...
quick impressions from a quick try:
- takes only 2.5 megs on your HD instead of the 10+megs of the PC version.
- super fluid on my A500 with 68030 (GVP A530)
- all the gameplay is there (ennemy intelligence). This is definitely THE good
  point of WC and it is all here, hurra!
- seems better programmed than the PC version (no bugs, steady operation, seems
based on real time instead of the hacky way the PC version handled it (you had
to manually set the frame rate)

minor drawbacks:
- ugly dithering in the "slideshow" part (much uglier than the ugly demo!!!)
  Was it to make it fit on 3 disks???
  The combats vessels are also dithered but this is not very important during
  combat, you manage very well to see where the ennemi vessel is heading.
- I didnt find in my (too) quick try if you could play with an analogue
  joystick? is it possible?

So this game is GOOD!!! Do not buy it if you have only a 68000, though....

What I plan is to write mindscape to praise their port, such good work must be
encouraged (and must persuade them to release WCII in an AGA version, too?)

-- 
Colas Nahaboo, colas@sa.inria.fr, Bull Research Koala proj. Wool, Gwm, KoalaBus
Pho:(33) 93.65.77.70(.66 Fax), INRIA, B.P.93 - 06902 Sophia Antipolis, FRANCE.
From: barnabas@terapin.com (Colin Smith)
Newsgroups: comp.sys.amiga.games
Subject: Re: Ultima V wanted!
Date: 30 Dec 92 03:59:47 PST
Organization: BBS

In article <677@thunder.LakeheadU.Ca>, halightw@thunder.LakeheadU.Ca (HAL)
writes:
>barnabas@terapin.com (Colin Smith) writes:
>
>>>BTW everyone - I am still looking for a copy!  Anyone actually own it???
>>>
>>No, I have an HD to. I put Ultima on it and it was sloooo. It will probably
>>work fine with an accelerator of some sort or on a 1200 and most definalely a
>>4000. (It will work on an 040)
>
>Well I have made a deal with a fellow and it is being sent to me now anyway.
>I will just have to put up with the sluggishness I guess.  The guy I am
getting
>it from said that it won't work with an accelerator or WB2.04+.  I guess I
need
>a ROM switcher.
>
It worked on my friends 2000 with 2.04 and a 28 mhz 040!
Newsgroups: comp.sys.amiga.games
From: m92mmy@tdb.uu.se (Mattias Myrberg)
Subject: Re: Games for Xmas
Organization: Dept. of Scientific Computing, Uppsala Univ.
X-Newsreader: TIN [version 1.1 PL6]
Date: Sun, 20 Dec 1992 08:28:11 GMT

In article 18823 Ralp Barbagallo writes:
>Shadow of the Beast III
>Vektor Storm
>Out of This World
>Robocod
>Pinball Fantasies (!

Now, what's this ? Is this how 'Another World' is marketed in the U.S ?
(I remember 'Supremacy' being called 'OverLord' or something)

Why SOTBIII ? It's pure (sorry) sh*t, this one has less gameplay to it
than there are kangaroos on venus.

Robocod's a good choice though.

I don't know if pinball-games and abstract adventures appeals
to someone who's 7 years old..?

/Mattias

_______
Mattias Myrberg

m92mmy@bellatrix.tdb.uu.se
From: John_Putra@edtng.Kenosha.WI.US (John Putra)
Newsgroups: comp.sys.amiga.games
Subject: Adventures of willy beamish
Distribution: world
Date: 26 Dec 92 20:41:05 CST
Organization: Electric Dreams: The Next Generation BBS

Hi!
I bought the adventures of willy beamish for $15 this morning, and I cannot
seem to get it to work. It loads and loads and loads for about five
minutes, and then just STOPS. I try pounding on the keyboard, and stomping
on the mouse, but it just Stops. Has any one else had any trouble with this
game??? For the record, I am running an A2000 with th odl agnus, and 3 megs
of ram, a2090a Harddrive controller, and that is about it.
-=John=-

-- Via DLG Pro v0.992
From: jconklin@terapin.com (John Conklin)
Newsgroups: comp.sys.amiga.games
Subject: Re: Games for Xmas
Date: 26 Dec 92 18:04:36 PST
Organization: BBS

In article <15436@hq.hq.af.mil>, snolan@postmaster@hq.af.mil (Scott D Nolan)
writes:
>In article <jconklin.2w3w@terapin.com>, jconklin@terapin.com (John Conklin)
writ
>es:
>
>|> >> Robocod
>
>Should that be Robocop? Or is there a killer fish out there these days?

There is a game out there called RoboCod, it is the sequel to a game called
James Pond. It might not be too hot here in the US, but it's a favorite in
Europe.
Newsgroups: comp.sys.amiga.games
From: cad002@dunix.drake.edu (Christopher Drake)
Subject: Shadow/BeastIII
Organization: Drake University, Des Moines, Iowa, USA
Date: Sun, 27 Dec 1992 22:42:20 GMT

  I'm having a problem with shadow of the beast 3.  On the third world,
how do you get the block across the three marbles?  Is it possible to
get more marbles down there or what?  I've tried everything.  Please
respond by either posting or e-mailing.  Thanx in advance.
From: ms496s553@sycom.mi.org (Mark Foren)
Newsgroups: comp.sys.amiga.games
Subject: Games Free
Distribution: world
X-BBS-Software: EXCELSIOR! V0.975
Date: 1 Jan 93 21:06:39 EST
Organization: Michigan Information eXchange

I posted this in The DATACOM sec as Well but the gamers Might Know

Question???

I called this local Board that was listed in a MAGAZINE and it supposedly has
ELITE-Net ...and some sorta 0 day Files or Sumtin...Hmm Has anyone come
accross this system...It listed on in Tennesse 615-531-1779 that was down so i
called the Other one 313-254-6092...

Call and Tell me what it is...

Thanks MARK

PS..What can people do about Pirate Boards...I mean they donot bother me its 
     just that WHY should i pay 60bucks for a Game i donot like..
   Because i usually By all GAMES i play more then ONCE...

Newsgroups: comp.sys.amiga.games
From: jbw@ponder.csci.unt.edu (WEST JASON BRUCE)
Subject: BLACK CRYPT - info need PLEASE [Kind sould, please read]
Organization: University of North Texas, Denton
Date: Fri, 25 Dec 1992 23:24:30 GMT

   Hey all, disregard my last message - I found the create food spell :)
But now I'm stuck at the Skeleton glyph with 2 poisened characters and 
a cure poison scroll.

1)  How do I use the scroll to cure my characters?

2)  How do I pass the skeleton glyph?
  - Dispell magic and remove glyph don't work :(



Thanks a mil, in advance.

Ciao...


                                                      - Jason
From: Wizard0@cup.portal.com (Asher Wizard Feldman)
Newsgroups: comp.sys.amiga.games
Subject: Re: Street Fighter 2: HAHAHAHAHA
Date: Fri, 25 Dec 92 14:56:23 PST
Organization: The Portal System (TM)

Not only are the graphics and animation crap, the game only supports
upto 2 button joysticks!  So don't expect any 6-button joystick to come
out, since its not even supported!
Newsgroups: comp.sys.amiga.games
From: coult@siegel.geom.umn.edu (Nicholas Coult)
Subject: TV Sports Football Reel 2
Organization: Geometry Center, University of Minnesota
Date: Mon, 28 Dec 1992 15:30:02 GMT

I bought TV Sports Football a long time ago, and all of my backups and
my original Reel 2 Disk have gone bad, which sucks because that means I can't play.  Could some kind soul DMS it and email it to me?  All I need is the Reel 2 disk, thats the one with the teams on it.
Thanks in advance! -Nick
P.S. Please send mail to coultn@charon.mathcs.carleton.edu
--
Nick Coult internet: coult@geom.umn.edu  or  coultn@carleton.edu
Newsgroups: comp.sys.amiga.games
From: peter@NeoSoft.com (Peter da Silva)
Subject: Re: Lemmings Xmas Special '92
Organization: NeoSoft Communications Services -- (713) 684-5900
Date: Sun, 3 Jan 1993 16:18:03 GMT

In article <1993Jan3.110039.872@sol.ctr.columbia.edu> zarthac@bradley.edu (Matthew Simmons) writes:
> Peter da Silva (peter@NeoSoft.com) wrote:
> : What's your problem? I'm NOT complaining, just trying to make sure I
> : haven't been sucked in by some idiot with a sector editor and a weird
> : sense of humor. It's been a year since I played the original, after all.

> Sorry.....  I've just seen the same discussion on boards around me and am
> getting a little pissed off at it....

Sorry, dude, I don't call boards so I never saw it.

In any case, does anyone have the passwords for the Christmas Special '92?

Level 2 is impossible.
-- 
Peter da Silva.  <peter@sugar.neosoft.com>.
 `-_-'   Oletko halannut suttasi tnn?
  'U`    
Tarjoilija, tm ateria el viel.
Newsgroups: comp.sys.amiga.games
From: pgoudas@thumper.bellcore.com (Paul Goudas)
Subject: Stuck on FLASHBACK
	
	I am on the second level performing job #4: Stop the reactor core
Organization: Morristown Research and Engineering
Date: Wed, 30 Dec 92 14:01:39 GMT

from exploding.  Well I can make it down to the reactor room with 12 seconds
to spare, but can't seem to stop the explosion.  I tried instering the card
that I was given but nothing.  

Any ideas??

				Thanks in advance,
				pgoudas@thumper.bellcore.com


Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: Cinemaware ?
Organization: York University, Toronto, Canada
Date: Wed, 30 Dec 1992 06:08:51 GMT

In article <15244.2b3ea504@ohstpy.mps.ohio-state.edu> tine@ohstpy.mps.ohio-state.edu (Stefano Tine') writes:
>
>I apologize for my ignorance but.. what about Cinemaware ?
>What happened to that fantastic software house ?
>I know they became part of some big firm (US Gold ? Gremlin ?) and
>I saw their TV Sports Boxing, but now ?
>

One of their programmer John Cutter (creator of WINGS & THREE STOOGES)
has gone to Dynamix and written a new game "Betrayal at Krondor".
According to the magazine's preview, it is better than any SSI type
games. (including Eyes of Beholder)
Newsgroups: comp.sys.amiga.games
From: jbw@ponder.csci.unt.edu (WEST JASON BRUCE)
Subject: Re: Black Crypt HELP!!! - No Magic!!!
Organization: University of North Texas, Denton
Date: Thu, 31 Dec 1992 23:20:52 GMT

In article <1992Dec30.224831.9808@ac.dal.ca> jtee@ac.dal.ca writes:
>Hmm...I'm not sure what level I'm on...but it's the first
>dark (blue) level.  After answering the black war question
>(or whatever), you come upon a room.  There is a secret
>wall in the middle of the facing wall.  There is a red
>monster behind it.  When you go through the fake wall, your
>way back is blocked.  Unfortunately, the wonderful spells
>I've depended on up to now are ineffective here (they don't
>work).   I've attempted running around and dodging the little
>critter without much success.  They're MUCH too fast and before 
>I can turn around, they're already casting hold spells
>or some deadly thing.  Is this the only way to get past this?
>Or is there a button along one of the walls that can get me
>out of this room so that I can at least fight the little
>beastie with a door between us?  I'm used to games like
>this - a 5 time graduate of DM and Chaos but my "maneuvering"
>skills don't seem to cut it here!
>
>	James
>	JTEE@ac.dal.ca

    I simply stocked up everyone.  Right outside the no magic zone save it.
This way you can try it multiple times.  Cast haste and run to the fight.
Fight your best fight.  I won with only one guy dying.  Then use a resurect
scroll to get him back to life.  It's the only resurect spell I ever used - and
I think you get the spell soon after so you won't need the scrolls.
    And there is a button to the right when you walk in - but I think you may
need to kill him first.

Ciao...

                                               - Jason

Newsgroups: comp.sys.amiga.games
From: smaus@nyx.cs.du.edu (Scott Maus)
Subject: HELP:BO JACKSON BASEBALL!!
Summary: confusing
Keywords: hitting
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Sun, 27 Dec 92 18:10:44 GMT


 I have the game BO JACKSON BASEBALL and have not played it in a long time
and I can't remember the things to do for pitching and hitting! Mainly
everything that has to do with the game because that's how long it has
been!!

Any help would be appreciated very much!!Thanks and AMIGA LIVES!!!
SAM
From: stewartm@bfield.uucp (Stewart Mckinnon)
Newsgroups: comp.sys.amiga.games
Subject: Re: Dungeon Master help request
Date: 22 Dec 92 21:05:43 EST
Organization: Bakers Field BBS

In article <1992Dec19.135422.9702@ac.dal.ca>, jtee@ac.dal.ca writes:
>Actually, I recall that there are three super-characters - 
>one by himself in some room and two more across from each
>other..a fighter, a ninja, and a priest altogether..

Hmmm. Don't think so. I have "The Adventurer's Handbook" for CSB, and there's
no mention of a third. Fighter (LOR) and Ninja (KAZAI) Both are hidden and
require blasting a few mummies and Rockpiles first.

*****************************************************************************
*   "What other computer is there?"                                         *
*   "Amiga Users.....we march to a different drummer."                      *
*****************************************************************************
Newsgroups: comp.sys.amiga.games
From: 22black@sol.cs.wmich.edu (Martin Black)
Subject: Re: Wing Commander Amiga
Organization: Western Michigan Univ. Comp. Sci. Dept.
Date: Wed, 23 Dec 1992 02:42:43 GMT

knecht@avalon.physik.unizh.ch (knecht roland) writes:

>RayTrace@cup.portal.com (Ray William Kulberda) writes:
>: From what I've heard Wing Commander Amiga is just as fast as the IBM version
>: and has GREAT music.  But in one Euro-Mag they said the graphics were good
>: but there was noticeable crosshatching.  I've been playing it on an IBM and
>: I would mind loosing some of the graphics quality for the speed of my A3000
>: (and sound too!!).  So I guess it's out then? for the amiga.

>Yes, it is out. I just bought it some minutes ago. Test will follow..

Well I tried it out and will have to say on a stock a500 forget about it,
so slow at frames per second nearly unplayable.  On faster machines it looks
real good.  So a3000 will work and would an a1200.  Will test it on an
a1200 monday when my a1200 comes in, but on an a3000 it look real nice.

Have to read the docs on this little 3 disk game, I just through it in and
played on the flight sim part.

Martin

-- 
Bill SATAN LIVES Gates is the biggest enemy to personal computers ever.