HDTenEightyP/NetNews huggingface dataset:
From: stimpy+@cmu.edu (Rick)
Newsgroups: rec.games.netrek
Subject: Re: Rwd4 database
Date: 5 Sep 92 16:01:27 GMT
	<1992Sep5.021639.8727@doug.cae.wisc.edu>
Organization: Carnegie Mellon, Pittsburgh, PA

err... all the defenses report as too low on rwd4. But, on rwd4 you 
don't need a .8 defense to get promoted. The rank window was not
updated to reflect the change. Trust me, you don't need defense for
promotion. Almost none of my characters have a .8 defense. Of course,
right now they all have about a .1 defense. I guess the .global file
is corrupted somehow. Apparently Randy is out of town.

So, if you're not a commander don't blame it on the low defense.
To be a commander, you need 24 DI in 8 hours or less. Check your
ratings.

If you just want to drive a base, try coming in as guest. As a 
guest, you advance five times faster.  You only need 5 DI

Or, send me mail and I'll give you a character name and password.
Thanks to the bronco merge, I have at least a dozen commanders...
does this mean I play too much??  :)

(Note that this whole misunderstanding has come about because there
are still server gods out there that worship defense. All defense
requirements should be thrown out. The face of the game has changed.)


--Rick
"Bronco Netrek Server. You will never find a more wretched hive of
scum and villainy." -- Admiral Kenobi (aka Terence Chang)
Newsgroups: rec.games.netrek
From: exodus@IASTATE.EDU
Subject: anyone wanna scrimmage the ISU team? 
Reply-To: exodus@IASTATE.EDU
Organization: Iowa State University
Date: Mon, 14 Sep 1992 04:22:10 GMT




  Here's your big chance to make us look bad. Our newbie team is about ready
for a scrimmage. Email me if you have a team interested in a scrimmage
(preferably on the weekend). This is going to be our first effort as a team, so
don't expect much.


					Exodus/USS Yorktown
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sun, 6 Sep 1992 04:26:12 -0400 
From: Rick <stimpy+@cmu.edu>
Subject: Re: TBird
	<3w6kqB6w165w@heroes.UUCP>

yap@heroes.UUCP (Yap Yap Yap) takes MUCUS PIG's dick out of his mouth
long enough to say:

#    Does ANYONE like Tbird?  I don't think so!  Unless they are weenies 
# who love the amped up scouts and galaxy ships.  (and they don't really 
# count.)

It's been discussed before that players tend to emulate the best
players on their local servers. It's only natural to learn to play
on a local server. So, you get blown away by the good players there,
and it's natural to want to play more like them. So, there are a lot
of players at ISU being exposed to netrek as being tbird netrek. They
fly amped up scouts and scum rank so they can get a GA.

Of course, by the same token, people at KSU tend to fly GAs and DDs
and blow plasmas at eachother. CMUers tend to fly CAs and ogg eachother.
People at scws9 tended to fly DDs and run from eachother. And so on...

# The TRUE question is; Does MUCUS like Tbird?

Of course he does; because it's so easy to ogg the carriers there.

--Rick
"Bronco Netrek Server. You will never find a more wretched hive of
scum and villainy." -- Admiral Kenobi (aka Terence Chang)
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Tue, 15 Sep 1992 01:24:15 -0400 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: beginner UN-luck
	<books.76.0@fsunuc.physics.fsu.edu>

Excerpts from netnews.rec.games.netrek: 14-Sep-92 Re: beginner UN-luck
Roger Books@fsunuc.physi (1586)

> Oh Great God of Netrek, I take it this means when my team is yelling about
> someone with 6 kills that is taking our planets that person is a terrible 
> player?  I believe you when you say this, but if we poor clueless scum 
> don't ever learn to dogfight how are we ever going to get kills?  If we 
> don't ever get kills (other then the one you get when you mutual someone) 
> how do we take planets?  Would you please explain to me how you win if you 
> can't take planets, Oh Great One.  I eagerly await your words of 
> wisdom.  :) :O :) :O :) ;)

1) Pick off some fool who got injured dogfighting your team-mate, or who
survived an Ogg.
2) Wipe out a Scout bomber as she lands on the planet.
3) Ask your base for one.
4) Run away and lob torps at someone who tries to keep you from Scout bombing.
5) Bomb 50 armies.

ZZnew guy
From: sjsmith@cs.umd.edu (Stephen Joseph Smith)
Newsgroups: rec.games.netrek
Subject: Re: TBird
Summary: Great minds...
Date: 8 Sep 92 00:26:44 GMT
Organization: Dept. of Computer Science, University of Maryland at College Park

isae@IASTATE.EDU (isae@vincent.iastate.edu) writes:
>  Also, I was thinking of running a public INL server instead of the
>  regular one so people can just go ahead and play INL-like games with
>  the stats/chars saved just like other servers.
>  Whaddaya say? :-]

Go Gajah, Go Gajah, Go Gajah!

I think this is a great idea, indeed I remember suggesting it to Wreck a
while back.

I would play there all the time!

- Gamera
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sun,  6 Sep 1992 14:40:30 -0400 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: attack of the killer newbies
	<18codrINNnfg@agate.berkeley.edu>

Excerpts from netnews.rec.games.netrek: 6-Sep-92 Re: attack of the
killer ne.. Tom Holub@soda.berkeley. (677)

> Most of 'em are gone.  Smith, Toxic Avenger, tengu, A/D Converter,
> Pink Puppy; those were the real veterans.  ShadowSpawn was probably
> in there, too.

> The next wave (of 3-4 years ago) included most of the old Golden Bears
> team; me, Undead, Whirlly Bird, Scum, Zach, etc.  Exxon Valdez also was 
> from this era, and Gaiden (R.I.P.).  If you remember Xtrek III, you
> belong here.

> Then Terence went to CMU, but nobody there can really be called
> a veteran.

	It mostly depends on whether one counts xtrek or not.  For the most
part, the games are very similar.  In game terms, the most important
difference is t-mode (Although SBs and Tractor/Presser are up there, and
netrek's server/client system is much better than xtrek's deamon
system.).  
	If the old CMUers who had been playing xtrek for a year before netrek
got here count, then Balton, Shin, Grey Elf, Warlock, Drewski, EEK!,
Nightwind, Illusionist, and I would all count.  
	If xtrek doesn't count, then I guess there aren't any CMU old-timers
other than Exxon Valdez.

ZZnew guy
Newsgroups: rec.games.netrek
From: chris@inconel.engr.wisc.edu (Christian Rohrmeier)
Subject: Bronco -b- Rwd4
Organization: U of Wisconsin-Madison College of Engineering
Date: 9 Sep 92 02:11:00 CDT

Hey guys...

ABout an hour ago Bronco and rwd4 just sorta died, and haven't responded
since. I don't usually see this behaviour on those servers,
but most of my epxerience comes from summer....

Too much stress on the net??

-xavius
From: tsang@cs.washington.edu (Donald Tsang)
Newsgroups: rec.games.netrek
Subject: Re: Sturgeon scout strafing
Date: 11 Sep 92 03:33:01 GMT
Organization: Computer Science & Engineering, U. of Washington, Seattle

In article <> osyjm@cs.montana.edu (Jaye Mathisen) writes:
>Sturgeon is pathetic.  Interesting but pathetic.  I hopped on one time,
>killed some guy who had 170+ kills, which translated into something like a
>total of 25 for me, with the kills I had earlier...
>
>Run through the upgrade gizmo a few times, getting beefier shields, warp,
>etc.  Then you just park by the enemy home planet, and toast them when they
>come in...

Seems pretty clear that I should work on game balance a bit, huh?

Look for upcoming announcements, about an overhauled upgrade system,
with top-end limits, current upgrade status, multi-level menu system,
and/or other stuff.  Perhaps even system damage and more weapon
systems.

Tracking torps will probably become phaserable.

Please send suggestions to <tsang@cs.washington.edu>, including whether
or not you think the server should be based on the Final Bronco Release.

-- 
Donald Tsang                    "Ho!  Haha!  Guard!  Turn!  Parry!  Dodge!
tsang@june.cs.washington.edu     Spin!  Ha!  Thrust!"
..!uw-beaver!june!tsang                       -- Robin Hood Daffy
Newsgroups: rec.games.netrek
From: rjones@sulaco.NoSubdomain.NoDomain (Ray Jones - Perp)
Subject: Re: mojo, hector. ged, mucus pig, and definition of vetern
Reply-To: rjones@dsd.es.com
Organization: Evans & Sutherland Computer Corp.
Date: Thu, 10 Sep 92 19:19:39 GMT

In article <BuDHz2.KKM.2@cs.cmu.edu>, hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:
>
>Gawd...what silly discussion recently.

You expected something different?

>Summary on ged:  Where is he?  Haven't missed some of the meaningless  
>threads he started tho.  Afterall, everyone IS better than mucus pig.  And  
>everyone can starbase as well as balton.

Ged, alas, had to move back to Ohio when money troubles hit.  It's really
too bad.  He may get net access again or even move back... But not for a
quarter or two...  Anyone know if there are OSU players?

>Rob
>aka Baconbits Boy

-- 
                                          rjones@dsd.es.com
From: von@cory.Berkeley.EDU (Steve Von Worley)
Newsgroups: rec.games.netrek
Subject: Re: Clued games?
Date: 11 Sep 92 19:25:20 GMT
Organization: University of California, at Berkeley

In article <BATHURST.92Sep11110027@felix.noaapmel.gov> bathurst@noaapmel.gov (Bill Bathurst) writes:
>
>> I don't mind being trashed by a better player than I am, which is just about
>> anyone, but I do hate being trashed by someone with no lag when I am lagged.
>
>Heh, lag is no excuse.  I know of three players that do very well with a high 
>amount of lagg:
>
>mildly alarmed  
>delbaeth
>pac-man
>
>All of those totally rockin scums average about 5 ish (total) on their 
>bombing/planet/offense stats and play with 80-120 ms average lagg (west 
>coast to CMU).   They laugh at lagg.  They say doosh when they ogg you.
>They chuckle at your fear to face them at bronco.  They get all the babes.

80-120 ms lag is not bad at all.  When it gets above 150 ms, you begin to
have problems.

I recall my days at Washington University, in lowly St. Louis, when I
first learned to play netrek.  Ah, the T1 link, to midnet, in Lincoln
Nebraska... it's T1 link to the backbone...  Ah, the ~130 ms lag to
bronco, ~200 ms to bezier, ~250 to flint, etc ...  And chunky at that!

That was laggggg.

But now, I'm at Berkeley, with T3's to everywhere!  Yay!  ~75 ms smooth
midday lag to bronco!  Almost like being local!

And on a totally different subject, they get the babes?  netrek groupies?
Wow!

Sandia - Ogglomaniac - Bloated Cow - Stress Puppy - SCUM 
-- 
Steve Von Worley
von@cory.berkeley.edu
Computer Science Gradual Student
University of California at Berzerkly 
Newsgroups: rec.games.netrek
From: tedebear@leland.Stanford.EDU (Theodore Chen)
Subject: Re: clue imbalance
Organization: DSG, Stanford University, CA 94305, USA
Date: Tue, 15 Sep 92 03:26:17 GMT

In article <JIVE.92Sep14120301@spanky.ssc.gov> jive@spanky.ssc.gov (Jim Ivey) writes:
>     Half of the 'rank' players these days stink to high heaven.  They're
>scum that wait for clueless games on popular servers and then DI-scum their
>hearts out.

well, i'm going to wait for a clueless game and then scum some defense.
that's right, i'm just gonna sit there.  i've been meaning to play a little
less offensively and live a little longer so i can get promoted, but
but so far it's not getting me anywhere.

-teddy
offense: 1.78
defense: 0.69
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: Challenge IASTATE! accept, or bow before your masters
Date: 15 Sep 92 20:50:39 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <BuMsH4.AB7.2@cs.cmu.edu> hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:
>I would like to challenge the IAState team to a match this thursday night,  
>10 PM EST.  We will play on any INL server of your choosing.  Email me by  
>wednesday if you accept.
>
>We want to introduce you to the INL, CMU style.

Can Sunscreamer play?  I want him to do the write-up.  Single spaced. :-)

>Rob
>aka Baconbits Boy co-captain SIDE SALAD!!!

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
From: tundra@sam.ksu.ksu.edu (Daniel Gene McDaniel)
Newsgroups: rec.games.netrek
Subject: Bronco
Date: 13 Sep 1992 03:33:16 -0500
Organization: Kansas State University
Distribution: world
NNTP-Posting-Host: sam.ksu.ksu.edu


We KSU Chaos Runnerscum Weenies can play Bronco.
We can do it and win.   

From three to genocide....  

Nanner Nanner... 

=============================================================================== 
--Tundra/Dan |            "Quack Quack!"
             |            --Tundra/Dan aka Rubber Duck
===============================================================================
From: kb32+@andrew.cmu.edu (Kevin Michael Bernatz)
Newsgroups: rec.games.netrek
Subject: Re: Rwd4 database
Date: 6 Sep 92 17:13:20 GMT
	<0eeH=da00awOA8kkUC@andrew.cmu.edu>
Organization: Senior, Chemical Engineering, Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.netrek: 5-Sep-92 Re: Rwd4 database Eric
Thomas Pronko@andre (285)

> RWD4 close?  but my RWD4 char IS my commodore...

Don't worry,
	rwd4 Admirals are a dime a dozen.  With a borg and the cluelessness on
rwd4 (usually), anyone and his/her grandmother could make Admiral on
that server (if they wanted to play for an admiral).

-KB
 Rear Admiral "bronco is the way to go" Akira
Newsgroups: rec.games.netrek
From: jasonp@cunix4.Prime.COM (Jason R. Pascucci)
Subject: Re: TBird
Organization: Prime Computer, Inc.
Date: Thu, 10 Sep 1992 19:49:44 GMT

In article <1992Sep10.025112@IASTATE.EDU>, exodus@IASTATE.EDU writes:
> In article <1992Sep6.183534.22680@wixer.cactus.org>, rhodesia@wixer.cactus.org
> (Felix S. Gallo) writes:
> > In article <1992Sep4.204254@IASTATE.EDU> exodus@IASTATE.EDU writes:
> > [double spaced, but I can't STAND IT THAT WAY:]
> were found unbalancing and therefore removed weeks ago. Chill out.
> And incidently, if you were referring to me, I have had a 2.5+ ratio there
> long before GA's were ever around (with a 2.05 offense, not a runner scum). So
> that slam doesn't wash. Admittedly, there were GA scummers there and they were
> often obnoxious. Seems to me many of them were from Berkeley though.......
> 
> > The other problem with the place is that in the one game I played there
> > (a full tmode game), I racked up a 20.5 planet score by single handedly
> > genociding the enemy team.  I also had a 30 bombing score, but that's just
> > me regularly, I guess.  And with an 18 defense, I was on track to become
> > Grand Admiral on single DI.
> > 
> 
> As I was saying, T-Bird has been flooded with newbies. If you get on when they
> are playing, go somewhere else then. If it was so easy for you, why'd you stick
> around and rack up DI? Guess you are one of those players playing for rank, eh?
> 

But....you just said you have such a hot ratio and offense on the same
server. Tbird has never been high clue. Ever. 

> > >newbies. Take that into account before you prejudge everyone from here.
> > 
> > My prejudice against everyone 'from there' stems from the fact that they fall
> > into two groups: people who think netrek is a fancy version of autocad, and
> > people who, using GAs, scum the hell out of those people and go on to think
> > they're Great.  
> > 
> 
> That's a really stupid generalization. Nuff said

It had me on the floor, personally. I couldn't have put it better. 

> I promote bringing in GA's as balanced ships, not chaos ships. Get a little
> more idea what you're saying about somebody before blurting it on the newsgroup
> ok? And incidently, I've played with you many times Sunscreamer and can say
> with all confidence that you can't match up with a lot of ISU players and
> shouldn't be lobbing rocks in your glass house.
> 

Huh? Like who? Sir, I know Sunscreamer. I've ogged Sunscreamer, and....
you're no Sunscreamer. 

> 
> You know, you're going to look really stupid when INL starts and our rookie
> team embarrasses you and your big mouth. If we are as bad as you say we are
> we'll get genocided in record time every game- better think twice.
> 

I would believe that a team from this server could potentially beat a 
few others. I can see it somewhere in the low middle of the
rankings. Of course...there are some really bad teams out there....

>                                              Exodus/USS Yorktown

Steele/OggMe

-- 
Jason R. Pascucci
jasonp@primerd.prime.com

Newsgroups: rec.games.netrek
From: jasonp@cunix4.Prime.COM (Jason R. Pascucci)
Subject: Re: TBird
Organization: Prime Computer, Inc.
Date: Sat, 5 Sep 1992 03:37:12 GMT

In article <Bu33wK.2rA.2@cs.cmu.edu>, jch+@cs.cmu.edu (Jonathan Hardwick) writes:
> exodus@IASTATE.EDU writes
> 
> ...
> 
> >PS.  Somebody should do something to include GA's into the game. The GA bitmaps
> >are the best and could easily be included with a little balancing. So cut
> >T-Bird some slack if Explorer is trying to work them in.
> 
> Ya know, he was almost making sense until he said that...
> 

I beg to differ...He didn't seem to be making much sense
even before that...

I played there significantly, and even up against 
the 'clued' players (captain and above, and especially some of the 
Admirals...I've got to believe many of them were brevitted there...I 
really shouldn't be able to ogg an Admiral in a better ship (GA) 
nigh at will.) In fact, when I was playing there a lot more than now, 
I thought I was getting good, then I went to bezier/bronco, and more
recently discovery: Oops. Well...another learning cycle 
ensues. 

I believe this GA implementation is simply a bad idea. The 'best' 
on a server should have enough of an edge over the 'rest' without
the additional crutch of a significantly more powerful ship.
(SB's are a different case). 

I have seen that tbird gets a fair amount of t-mode...I'll be
darned if I can figure out why. Personally, I'd rather see 
it go to fife...a slightly faster server, as far as I can tell. 

I really didn't see anybody getting on this Explorer person
because of his attempts to change, just his implementation.
Perhaps your argument would hold water if the server
changed significantly every couple of weeks or so...it
doesn't appear to...I believe it's been like this for a while now. 
Even, actually, a voting process might be nice, too... like a NO_GA's 
vote to keep people honest. (i.e. perhaps voting FOR when there 
is there is a >Flt.Capt on both sides, etc...)

I prefer a watered down KSU implementation of GA's: Funny Turning 
and Acceleration, slightly different shield-hull strength, longer
torps, and engine/weapon overheat problems. A good player has little 
problems with this, a medocre one will get screwed. 

Also, Exodus, please don't double-space. It's fine for paper, 
tough to read in news. (In my mind, it screams alternately-clued,
but that's just me)

Steele\OggMe
-- 
Jason R. Pascucci
jasonp@primerd.prime.com
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: More meaningless MetaServerII stats
Date: 8 Sep 92 21:08:51 GMT
Reply-To: fadden@amdahl.uts.amdahl.com (Andy McFadden)
Organization: Amdahl Corporation, Sunnyvale CA

It'll bounce a couple more times.  I turned profiling on to figure out where
the CPU time is going.

Anyway.  It was up from Thursday at 10am to today (Tuesday) at 2pm.  It
used 14 minutes of CPU time.  (I just changed the sorting algorithm to try to
reduce that further.)

In that time there were 2227 connections from users, 693 to the "old" port,
1103 to the "new" port, 345 to the "verbose" port, 47 to the "info" port,
and 39 to the "faq" port.  That's well over 400 per day.

Connections have been received from 311 different sites, 235 in the ".edu"
domain.  This figure is sort of flaky, because there are a lot of what
appear to be adjacent workstations, and there are some hosts which didn't
get expanded so they're just stored as IP addresses.  They might be duplicates
or they might not.

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
Newsgroups: rec.games.netrek
From: jiangwu@sickdog.CS.Berkeley.EDU (Jiang Wu)
Subject: Re: beginner UN-luck
Organization: University of California, Berkeley
Date: Mon, 14 Sep 1992 06:31:02 GMT

In article <1992Sep14.001530@IASTATE.EDU> malkor@IASTATE.EDU (Jason D Bowles) writes:
>just wanted to stop by and give encouragement to those gracious(dumb?),
>persistance(stupid?) netrek beginners who are presently getting blow out of
>their respective underwear, shoes, ect. by "veteran" players.
>
>YOU WILL GET BETTER, BUT ONLY IF YOU KEEP PLAYING!!!!  I know from experience
>

A word of warning from experience to all beginners:

Let:        s   = xtrek skill level
            gpa = grade point average
            h   = hours of xtrek played

		s = k1 * (e^(-1/h))	<-- work out your own constant k1 here
		s * gpa = k2            <-- find your own constant k2 here

-- R. Daneel

>                                                           malkor =|:)
From: botelle@widget.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Re: mojo, hector. ged, mucus pig, and definition of vetern
Date: 10 Sep 92 22:43:49 GMT
Organization: University of Pennsylvania

In article <BuDHz2.KKM.2@cs.cmu.edu) hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:
)
)Gawd...what silly discussion recently.
)
)Summary on mojo:  Good player, very experienced.  Postings generally calm,  
)but he tends to get bent of out shape easily.  Seems to read rgn almost as  
)much as me :-).  Lotsa people disagree with what he says, but he has a  
)following who agree with him.

I think he has two mouths.  The one with the foot in it, and the one that
speaks the voice of reason.
)
)Summary on hector:  Good player, relatively new.  Postings almost always  
)flames.  Highly vocal, but he can back up alot of his bragging.  He'll be  
)the first one to tell you when you did something wrong.

Hmm.  Maybe that's why my postings about new ideas are largely ignored.
I try to keep flames to email nowadays.  Without a doubt, I was the number
one talker on r.g.n. for longer than I care to remember.  Of course, that
shouldn't happen anymore, as time for me has become a scarce commodity.
(Read:  I had a life, lost it, and just recently found it in the compost
heap, and am currently applying polish to it :)


)Summary on vetern:  A silly discussion about who exactly are netrek  
)veterans.  In my opinion, anyone who has played more than 200 hours of  
)tmode netrek is a vetern.  Seasoned vetern goes up to about 400 hours.  It  

Weatherbeaten veteran is after 800 hours (these are the people who ask me
for money on the street :)

)doesn't really matter if I started playing 4 years ago, or yesterday,  
)hours is hours is hours.  Tactics change, however, and to be considered a  
)master, you would've had to accumulate alot hours recently.

The question is:  Master what?
)
)Rob
)aka Baconbits Boy

Justin
Newsgroups: rec.games.netrek
From: wang@db.toronto.edu (Huaiqing Wang)
Subject: Lags to servers + Other stuff ... 
Organization: Department of Computer Science, University of Toronto
Date: 12 Sep 92 03:44:20 GMT


I believe calvin is lagged badly mainly because it is run on a slow
machine (DEC 3100). :( U$C actually have a very good network
connection.

Personally, I find any lag under 500 ms very playable, it is
the packet loss that is irritating. For example, fro CMU to
discovery, the lag isn't quite bad, but CMU players like sloth
have reported packet loss of up to 20%. The game is basically
unplayable with more than 5% packet loss.

* Now, on to a entirely different topic *

Is there any *NEW* CMU players after Purple Haze? Are the sophmores
playing? I would hate to see CMU turn into another Berkeley in
which no new players have come out in, ohhhhh, last 50 years? :)

	-- Chen Wang (Newbie/OgScum/KillMePlease)    
Newsgroups: rec.games.netrek