HDTenEightyP/NetNews huggingface dataset:
From: crusader@lut.fi (Crusader ,the Holy Soldier of Metal)
Subject: Re: Where is MechWarrior again ?!
Date: Sun, 20 Dec 1992 04:50:44 GMT
Disclaimer: You can't bring me down
	<pazMrA+MBh107h@dadstoy.gbdata.com>
Organization: Lappeenranta University of Technology, Finland

> In article <pazMrA+MBh107h@dadstoy.gbdata.com>, zatar@dadstoy.gbdata.com (Terry Stockdale) writes:

> In <1992Dec18.095646.2616@vax1.mankato.msus.edu> vxc15931@vax1.mankato.msus.edu writes:
>>Alright, you guys!  I went into wuarchive.wustl.edu (USA) and 131.188.1.43
>>hoping to find MechWarrior (mech112.zip), and what did I found?  Nothing!

>>What's the deal here?  Am I missing something?

> Yep.  Probably that MechWarrior is a copyrighted, currently marketed 
> product.  FTP sites tend to patrol that kind of thing.  Check out your
> local vendor -- it is sold by Activision as part of a package with
> Battletech I and Battletech II.  You can also find it individually in
> some of the ads in the computer game magazines.

Yes, _MechWarrior* is the commercial product by Activision, but
_MechWar1.12_ is a PD product.

--
I crusader@kannel.lut.fi I    /              I How can you call me evil ?
I Mikko Hy|kki           I (==I-Crusader---> I Have you spoken to God today..
I Laserkatu 3 AB 222     I    \              I       ...And what did he say ?
I 53850 LAPPEENRANTA     I                   I          - Suicidal Tendencies
From: rob@cad4.lbl.gov (Robert J. McNamara)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolfenstein and Spear of Destiny with heroic neofascism
Date: 18 Dec 1992 21:27:35 GMT
Organization: Lawrence Berkeley Laboratory
Reply-To: rob@cad4.lbl.gov (Barracuda)
NNTP-Posting-Host: 128.3.252.177

In article <BzEtLH.9A3@iat.holonet.net> jwilbur@iat.holonet.net (Jay Wilbur) writes:
->Originally WOLF3d was to have ALL of the game play of Castle Wolfenstein. 
->Area Weapons, dragging bodies, killing off .5 dead guards, bullet-proof
->vests, etc.  In fact most of the code to do these operations are in the
->engine.
->
->What we found was that when implemented these operations created such a
->clumsy interface that the game was no longer fun.  At that point we made
->the decision to make the game a shooter and knock-out all the stuff listed
->above.

Well, jeeze, howabout at least putting grenades back in, in a future 
release...:^)

+-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
     Rob McNamara - rob@cad4.lbl.gov  - LBL EE CAD/CAE software support
                       Register & Vote Green!

>> New mail from ghwbush@whitehouse.dc.gov - (No Subject Specified)


Newsgroups: comp.sys.ibm.pc.games
From: ken@austin.ibm.com
Subject: Re: Spear of Destiny debug mode
Date: Thu, 17 Dec 1992 16:56:42 GMT
Distribution: na
Reply-To: ken@austin.ibm.com
Organization: IBM Austin, TX
Keywords: Spear of Destiny, Wolfenstein 3-D

-Debugmode works for me. From there, it's the same as
the Wolf3D (left shift, alt, etc).

=============================================================
THIS POSTING DOES NOT REPRESENT THE OPINIONS OF MY EMPLOYERS.
-------------------------------------------------------------
"The killer awoke before dawn, he put his clown shoes on, and
             he ... flopped on down the hall..."
=============================================================
Newsgroups: comp.sys.ibm.pc.games
From: kjgriffi@acs.ucalgary.ca (Kevin John Griffith)
Subject: LARRY 5: Need Help
Date: Tue, 15 Dec 92 23:45:15 GMT
Organization: The University of Calgary, Alberta
Keywords: gorn castle


I need a little advice. I am in the Miami airport, and everytime
I phone Cha Cha (or whoever is the one in Miami) they say it is
busy.  Is it not letting me do it, as I don't have all the needed
inventory ? I seem to remember something about a video tape.

		Thanks in advance

			Kevin

p.s. Miami was my first stop
From: rsj0@ns1.cc.lehigh.edu (ROBERT STEPHEN JOHNSON)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: hi
Date: 20 Dec 92 21:30:49 GMT
Organization: Lehigh University

In article <724739595.F00001@realism.fullfeed.com>, geoff@realism.fullfeed.com (
Geoff Gilpin) writes:
>game hi
>
hi
-- 

-------------------------------------------------------------------------------
Robert S. Johnson  **   Information is not Knowledge...Knowledge is not wisdom
rsj0@lehigh.edu    **   Wisdom is not Truth...Truth is not Beauty
Lehigh University  **   Beauty is not Love...Love is not Music
Bethlehem P.A.     **   Music is the Best.                       ---Frank Zappa
-------------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: root@cobrat.austin.ibm.com ()
Subject: Re: StarControl2: pesky Slyla
Date: Mon, 14 Dec 1992 15:41:24 GMT
Organization: IBM AWD, Austin

In article <17114.101.uupcb@gate.micromed.com> johann.joseph@gate.micromed.com (Johann Joseph)  writes:
>The best ship I found early in the game is to use the Spathi ship.  I
>built 4 of these early into the game because they are also great against
>the Ur-Quan ships.  The way you fight the probes with these ships is you
>fly head on to the probes then before they can reach you turn the ship
>270 degrees to the left or right while firing oyour rear missiles.  What
>happens is when you turn away approx 180 degrees the probe starts to fly
>away but when you turn the extra 90 degrees it will start to follow you
>again and run into the missiles most of the time.
>This tactic is also effective against the Thraddash (sp?)
>---
> * New Dimensions BBS - 408-274-5550 - SUPRA 14.4 V.32bis
> * PostLink(tm) v1.04  NEWDIM (#97) : BACon (Bay Area Connection)
>                           

Thanks Johann!  I tried this with some limited success - I guess I need
a little more of the old eye-hand coordination and I'll have it!  One thing
that I realized after posting was that I could use Melee and make two
teams.  One team is all probes and the other is a variety of ships, and
then I let the computer play both sides and observe the strategy used.
Of course for most of it my eye-hand coord is nowhere near good enough!

One question - I didn't realize I could build more Spathi ships.  I got the
one from Pluto, but when I go to "shipyard" only the Earth-cruiser (and
now the Orz Nemesis) are shown as options.  How do I build more Spathi
ships?  If the answer is that I need to do more work, then don't give it
away - I paid good money for the game and I want to get my money's worth!

Thanks again Johann - happy hunting!

Marc Fairorth
marc@wizards.austin.ibm.com
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: Info wanted on Interstel & Empire
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Thu, 17 Dec 1992 04:29:48 GMT

>Hi all.
>
>I'm looking for information on the game Empire.  I know it originated on
>Unix, but the version I'm familiar with was made by a company called
>Interstel.  It had rather simple graphics, but overall it was a very fun
>game.
>
>The only freely distrbutable Empire I've found for the PC just uses
>text--no graphics.
>
>Does anyone know of a freely distributable or copyrighted version of
>Empire for the PC with graphics?  I like some of the features in newer
>versions of Empire so I'm interested in finding a graphical version that
>includes them.

I believe the version you're asking about is 'out of print', but in 1
1/2 months, you can play a wonderful new version called Empire Deluxe
through New World Computing.  I'll be checking it out at C.E.S. in
very early Jan. and hope to do a preview of it in Game Bytes #9.
>
>Regarding Interstel, I think they've gone out of business, can anyone
>confirm that?

I can.  They're gone.
-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | Read GAME BYTES Magazine!  Found    |
|  205-730-4019 - voice      | on ftp.ulowell.edu and              |
|  205-730-6445 - fax        | wuarchive.wustl.edu.  Check it out! |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Can't transfer characters from U7, FOV to Serpent Isle !!!!!
From: tatakamoto@vmsb.is.csupomona.edu
Date: 17 Dec 92 05:38:51 PST
Reply-To: tatakamoto@csupomona.edu
Distribution: world
Organization: California State Polytechnic University, Pomona
Keywords: Origin, Ultima, U7, FoV, Serpent's Isle
Summary: Can't transfer characters--true!
Nntp-Posting-User: tatakamoto

In article <1992Dec15.195502.24627@ns1.cc.lehigh.edu>, ry01@ns1.cc.lehigh.edu (ROBERT YUNG) writes:
> In article <s910198.724343750@otto>, s910198@otto (Mable YUNG) writes:
>>I called Origin BBS.  In the Ultima 7 message area, the Sysop replied a mail
>>sayiny that U7 Part II : The Serpent Isle won't be out until the 1Q of 93.
>>He also said that the players can NOT transfer the characters (Avatars) from
>>The Black Gate or Forge of Virtue to The Serpent Isle !!!!!!!!!!!!!!
>>
>>I thought the point of FOV was to build up the attributes of the Avatar and
>>prepared it for TSI and U8, wasn't it ?
>>
>>Can anyone confirm this information ?
>> 
> The whole point of FOV was to get all those people who while about the release
> of the next Ultima off Origin's back. Besides, the games don't really depend
> on stats anyway.

     FoV was an "add-on" disk.  Serpent's Isle is a completely new
standalone game.  From my conversations with Origin reps back at Comdex,
it seemed that Serpent's Isle doesn't have that much relation to the Black
Gate.  The reason for not being able to transfer your characters is that
by the end of the Black Gate, they have, if not super stats, a good amount
of strength.  Too much strength.  Upsets the game balance.  Wasn't it the
same sort of thing where you couldn't transfer characters from Might &
Magic 3 to Clouds of Xeen probably for the same reason?
-- 
--------------------------------------------------------------------------
|  Teri Takamoto        California State Polytechnic University, Pomona  |
|  Senior Computer Operator                   Computing Resource Center  |
|  tatakamoto@csupomona.edu               (this .sig is *not* quotable)  |
--------------------------------------------------------------------------
From: zweldron@ruhets.rutgers.edu (Matthew Charlap)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Dark Queen of Krynn, at the Lighthouse ...
Date: 14 Dec 92 17:27:57 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

keely@netcom.com (Keely Christa Danine) writes:
>How do I get to the key / through the door?

You are lokking for the wrong thing. That door is a false door- you can 
NEVER open it. Under the porch is a teleporter, behind an illusory wall
Just run into walls- you CANNOT find it by searching (I was annoyed at this 
also!)
-- 
--Matthew Charlap
-------------------------------------------------------------
This is STILL a test of the .signature 
If this were a real .sig file, something else would be here, not just a name.
From: danny@bohr.physics.purdue.edu (Mark D. Rintoul)
Newsgroups: comp.sys.ibm.pc.games
Subject: Looking for Pinochle or Spades game
Keywords: Pinochle
Date: 16 Dec 92 21:31:33 GMT
Organization: Purdue University Physics Department


	I have seen many different card games out there for the IBM-PC,
some of them reasonably good.  I have not seen a good pinochle game out
there, nor have I seen a good spades game.  If anyone knows of the 
existence of such games, could you point me in the right direction.
Email reply in possible.  Thanks for your time.

					Danny
					danny@physics.purdue.edu
Newsgroups: comp.sys.ibm.pc.games
From: isc10192@nusunix1.nus.sg (KOH KHANG WEE)
Subject: WANTED : Violent Fighter Strategies !
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Wed, 16 Dec 1992 08:31:47 GMT


Hi ! As the subject says, i need Violent Fighter Strategies and hints, i
can't seem to get some of them to do their special punches/kicks, so far
i only know LICE, but i am still not too sure of the keys, will someone
help ? And post some advice here or perhaps email me ?

thanks in advance !

--
------------------------------------
| Jerry Koh a.k.a. FLAT^^TOP at    |
| National University of Singapore |
| D.      I.      S.      C.    S. |
------------------------------------
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: When is Formula 1 Grand Prix / World Circuit coming?
From: tatakamoto@vmsb.is.csupomona.edu
Date: 12 Dec 92 01:19:55 PST
Reply-To: tatakamoto@csupomona.edu
Distribution: world
Organization: California State Polytechnic University, Pomona
Keywords: MicroProse, Formula 1 Grand Prix, World Circuit, F1GP
Summary: World Circuit--Europe only, not the U.S.A...B-(
Nntp-Posting-User: tatakamoto

In article <723819856.5058@minster.york.ac.uk>, pete@minster.york.ac.uk writes:
> Teri Takamoto (tatakamoto@vmsb.is.csupomona.edu) wrote:
>> In article <1992Nov25.165548.21806@krk.fi>, malinen@krk.fi (Mikko Malinen) writes:
>> > tax@tolsun.oulu.fi (Samuli Takala) writes:
>> > 
>> > : Does anyone know when Microprose is going to release their Formula 1 Grand Prix
>> > : (or is it World Circuit for PC)? I'm waiting eagerly for this game but have to
>> > : settle for the old Indy 500 for the moment.
>> > 
>> > MicroProse has a release date in 30/11/92, hope MicroProse gets that game out
>> > without any delays [...]
>> 
>>      At Comdex, they said the release date was now 12/15/92.
>
> I bought it on 3 December 92 -- see my review posted in this newsgroup
> yesterday!

     Well, I still don't believe it's out *in the U.S.A.* as of yet.  All
the posts I've seen so far from folks who own World Circuit have
originated from Europe.  Not surprising since the game was originally on
the Amiga, wasn't it?
-- 
--------------------------------------------------------------------------
|  Teri Takamoto        California State Polytechnic University, Pomona  |
|  Senior Computer Operator                   Computing Resource Center  |
|  tatakamoto@csupomona.edu               (this .sig is *not* quotable)  |
--------------------------------------------------------------------------
From: dpn2@po.CWRU.Edu (Damien P. Neil)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: I pirated StarControlII
Date: Sat, 12 Dec 1992 19:10:58 GMT
Organization: Case Western Reserve University
NNTP-Posting-Host: b63519.student.cwru.edu
Keywords: magic pockets, levelcodes, spoilers

In article <1992Dec12.111910.6458@wam.umd.edu> mary@wam.umd.edu (Mary Louise Cassidy) writes:
>In article <1992Dec12.012633.19706@b11.b11.ingr.com> ross@kaos.b11.ingr.com writes:
>>>That's right - I didn't "forget the docs at home" and I don't mind
>>>"having to look up all those damn coordinates" and I am not "annoyed
>>>at all those people stealing games and forcing companies to include
>>>protection" - I just don't have a legitimate copy of the game and
>>>can't play until I get a crack - Can anyone direct me to a location
>>>for the crack? Or if someone has it and wants to trade it for something
>>
>>O.K. fine.  You've made it clear that you're a loser.  So now what?
>>We're supposed to jump through hoops for you?
>>
>>Get a clue.
>
>Gee Ros...'Loser' is such a subjective term.  While I think your mag is great...
>What exactl do you get out of it monetary wise, or any wise??  Surely
>anyone who spends all of that time just to get a warm fuzzy PD feeling could be called a 'Loser'...?  No??

What the hell kind of statement is this? Are you trying to compare Ross to a 
pirate? Dammit, I can't think of a worse comparision. Ross, as you say, is 
producing a hell of a good product for nothing. Pirates steal -- they take 
and give nothing in return. People like you make me sick. At least spell his 
name right.
-----
Damien Neil   dpn2@po.cwru.edu    "Until somebody debugs reality, the best
Case Western Reserve University    I can do is a quick patch here and there."
CMPS/EEAP double majoring masochist               - Erik Green
From: scoh@ac.dal.ca
Newsgroups: comp.sys.ibm.pc.games
Subject: RE:No Digitized in Comanche(SB's Crap)
Date: 13 Dec 92 18:23:59 -0400
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

In article <18427@mindlink.bc.ca>, James_Hung@mindlink.bc.ca (James Hung) writes:
> I cannot get digitized sound on my SoundBlaster card configured to 220h and
> IRQ 5.  Is there a solution for it short of changing the IRQ?  Any help is
> appreciated.  Otherwise the graphics in this game is just fabulous!
> 
> James
Probably the easiest and most efficient Solution to your problem.. Is drop the
sound blaster and get a GUS.

Newsgroups: comp.sys.ibm.pc.games
From: etu@leland.Stanford.EDU (Eugene Lucian Tu)
Subject: Re: X Wing won't be a stocking stuffer
Organization: DSG, Stanford University, CA 94305, USA
Distribution: na
Date: Sun, 13 Dec 92 08:51:42 GMT

In article <wyman.724225376@marble> wyman@rtsg.mot.com (Mark S. Wyman) writes:
>Well, the LucasArts rep (god I keep saying Lucasfilms!!!) has
>stated that the guys (and gals) gave it their best shot but
>X Wing will not be out until next year.  He gave no date.
>
>Hey, we can always get Strike Commander (whoops that slipped).
>Gee...I hope UW2 makes it.
>
>Mark
>
Don't forget how long SWOTL (another Lucas release) was delayed for.
I actually had lost interest in the game by the time it came out...
it went from state-of-the-art technology (when it was first advertised)
to run-of-the-mill technology (when it finally was released).

Here's hoping they don't break that record....(or has it already been
broken by Strike Commander? :-)  )
From: mzhang@eniac.seas.upenn.edu (Min Zhang)
Newsgroups: comp.sys.ibm.pc.games
Subject: Summoning again
Date: 17 Dec 92 20:06:55 GMT
Organization: University of Pennsylvania


Newsgroups: comp.sys.ibm.pc.games
From: isc30108@nusunix1.nus.sg (AMBAT SASI S/O PALISSERY P)
Subject: Re: Alone In The Dark  (??)
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Sun, 20 Dec 1992 12:12:35 GMT

an1049@anon.penet.fi wrote:
: 	Now, how to open the gate at left? Did I miss something again?
: I used the Gem stone earlier to open the gate from labyrinth.

go near the tree, u'll find something to open the door.
to finish the game u'll have to do more than that.

sasi.
Newsgroups: comp.sys.ibm.pc.games
From: cs922171@ariel.yorku.ca (WINDSOR CHAN)
Subject: re: Falcon3 in Pakistan
Originator: cs922171@c06.ariel.yorku.ca
Organization: York University, Toronto, Canada
Distribution: york
Date: Thu, 17 Dec 1992 16:25:22 GMT


Keywords: 

In order to avoid getting blown up on the ground
you should assign an extra flight to intercept the
Migs near your base and/or assign your first waypoint
action as "intercept".   That way your wingies will
engage the enemy, which should give you enough time to 
take off.  Remember to dispense flares, chaff and use
the ecm pod while all this is happening

Windsor Chan
cs922171@ariel.yorku.ca
Newsgroups: comp.sys.ibm.pc.games
From: c13975@email.comm.mot.com (Ken Koldan)
Subject: Help Falcon 3.0.1
Organization: Motorola CSE
Date: Mon, 14 Dec 1992 10:51:55 GMT

I am a new user of Facoln Operation Flying Tigers.

I have gone through the flight school and succesfully completed all lessons.

When I went to my first campaign I did bad.
All I am looking for are helpful hints, if any exist, and nuances of
the game.

Thanks for you time!

Ken 
+----------------------------------------------------------------------+
|Ken Koldan                            |                               |
|Motorola Central Systems Engineering  |    X.400: C13975@email.mot.com|
|1301 E. Algonquin Road - IL02 Rm 0436 |    Voice: (708) 576-9176      |
|Schaumburg, Illinois. 60196 USA       |      Fax: (708) 576-5640      |
+----------------------------------------------------------------------+
From: Bob_BobR_Retelle@cup.portal.com
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Atlantis Help!
Date: Sat, 19 Dec 92 00:05:24 PST
Organization: The Portal System (TM)

Patrick Ryan asked about making the sheet scary enough to get
the stone disk from Trottier...
 
Back in the other location, you can get an item that the grocer
tells you will scare his customers away...   USE that item
with the sheet.
 
BobR
From: maxc0125@ucselx.sdsu.edu (Dennis Rubner)
Newsgroups: comp.sys.ibm.pc.games
Subject: GOBLIIINS HELP neede level 10
Date: 20 Dec 92 11:04:04 GMT
Organization: San Diego State University Computing Services
X-Newsreader: Tin 1.1 PL4

I got stuck at level 10 (the tree) in the GOBLINS Game.
I've got the cork and plugged it into both of the upper tree holes, but nothing

happened. Would be nice, if anybody could help me out.
Thanks in advance



      _/_/      _/_/_/   _/    _/    _/    _/   _/   _/_/_/
     _/  _/    _/       _/_/  _/    _/_/  _/   _/  _/
    _/  _/    _/_/_/   _/  _/_/    _/  _/_/   _/  _/_/_/
   _/  _/    _/       _/    _/    _/    _/   _/      _/
  _/_/      _/_/_/   _/    _/    _/    _/   _/  _/_/_/

 masc0125@rohan.sdsu.edu                   deliriant isti romani
 maxc0125@ucselx.sdsu.edu                  veni vidi got drunk
 masc0225@rohan.sdsu.edu                   punk's not dead
Newsgroups: comp.sys.ibm.pc.games
From: larry@mits.mdata.fi (Lasse Hero)
Subject: F15III Released in Europe
Organization: Microdata Oy
Date: Sat, 19 Dec 1992 21:17:19 GMT

Well, the subject says it all. Saw some new Microprose games in a 
computer store today, including F-15III and the new Harrier game
(don't remember the exact name..)

No, I didn't buy either of them.

--
--------------------------------------------------------------
! Lasse Hero, Kannelj{rventie 6 B, 02130 Espoo, Finland      !
! (90) 455 1074 ! larry@mits.mdata.fi / larry@purkki.apu.fi  !
--------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Subject: Re: Wolfenstein and Spear of Destiny with heroic neofascism
Organization: Qualcomm, Inc., San Diego, CA
Date: Mon, 14 Dec 1992 19:08:25 GMT

Hermann.Goehler@arbi.informatik.uni-oldenburg.de (Hermann Goehler) writes:
>Dear Adventurer,
>  "Wolfenstein .." is a stupid game with a stupid idea an
>   trashing fun.
>  I mean it should be verbosen.

Yawn... you're too late, Nazi boy.  This whole thing was already
trashed through a couple months ago when the game first came out.  The
"ideas are evil" folks argued then that we should all be protected
from naughty games.  Others argued otherwise.  The worst you can do is
start another minor flame thread, causing some more subject line kill
files to grow.  Revel in your irrelevance.  Hey, but maybe you can
manage to forbid the posting of anyone who argues against it.  Now
there's some power for you.
-- 
Money will say more in one moment than the most eloquent lover can in years.
From: tsornas@dec5.ulb.ac.be (Thierry Sornasse)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Dark Seed by Cyberdreams
Date: 14 Dec 92 17:48:05 GMT
Distribution: world
Organization: Free University Brussels  - Belgium -  Department of Molecular Biology
Keywords: Darkseed, dark, seed

Hi man,
Welcome in the Darkworld.
Do you really want all the solutions or only clues ?
I know all the story, I finished it two weeks ago.
I just can tell you that the binocular is just to look around without any specific function,
and for the grave of McKeegan, you have to find a shovel but where.........

If you want some more help, I'll stay tuned on.

Thierry "Michael Dawson"
Newsgroups: comp.sys.ibm.pc.games