From: ctam@nodisk.webo.dg.com (Chi Hang Tam)
Subject: SFII:CE Ken Strategy Guide (vs. Computer)
Date: 29 Jul 92 14:31:58
Distribution: alt.games.sf2
Organization: NSDD, Data General Corp.

Well, this is something that I always wanted to do and I finally did
it.  I hope this guide will help all the non-master Ken out there.


              Street Fighter II : The Championship Edition
                Ken vs Computer Opponents Strategy Guide
                             7/29/92
                   Please email all the comments to:
                        henry_tam@dg.com

==========================================================================

I wrote this guide because I don't want to see any Ken beginners to spent 
too many quarters trying to beat the computer(yes, I used to spent a lot of
quarters trying to beat the game using Ken!).  I'm not a Ken master, so
if anyone has ideas, suggestions, or comments, please feel free to email
me so that I can update this guide.

Some of the stuff in this guide is Ken specific(about 50%) while the rest
can be applied to Ryu as well.

Remember: the key to play Ken is to out-guess your component(I guess it's
true for other characters too).  Knowing what your opponent is going to do
next, you can then plan your own move ahead of time(maybe execute one of 
the following combos)!


Ken's combos - some of the following combos can also be done using Ryu.

1. jumping fierce/roundhouse, crouching roundhouse

2. jumping fierce/roundhouse, fierce, fierce dragon punch
   (the fierce, fierce dragon punch is done in one single button press)

3. jumping fierce/roundhouse, fierce, fierce fireball
   (the fierce, fierce fireball is done in one single button press)

4. neck kick, triple fierce dragon punch - devastating!

5. roundhouse, crouching forward with fireball

6. short hurricane kick(measure the distance so that it won't reach your
   opponent).  Your opponent thinks that he can hit you or throw you when
   you land and so he'll press a button.  Jab dragon punch him as you land.




Ken vs. Chun Li
===============

Method 1:
Well what you basically need to do is to wait for Chun Li to jump in at which
time you roundhouse kick/(jab) dragon punch her.  Then walk up to her and
roundhouse kick her as she gets up.  She won't block it most of the time.
Repeat until dead.

Method 2:
Wait for her to jump in at which time you walk under and throw.  Repeat until
dead.



Ken vs. Zangief
===============

Basically you let Zangief to walk towards you and then you execute a fierce 
fireball.  The distance between you and Zangief must be just right so that
Zangief cannot jump over the fireball but to take the damage or block(just
experiment it and if Z can jump over the fireball and kick you, that means
you did the fireball too early.  If Z can hit you or SPD you, that means
you did the fireball too late).  Execute one of the combos quickly when he's
stunned(or he'll wake up.  you know how fast he can recover from a stunn!).
Repeat until dead.



Ken vs. Dhalsim
===============

Start off the round with a strong dragon.  You will most likely hit him(he'll
either try to hit you with a fierce/forward or jump up).  Then get close and
do a fierce dragon punch right next to him.  If you see him do a head butt 
while you're still in the still, throw him or fierce dragon punch as you land.
Otherwise, defend as you land 'cause he'll do the double head butt.  Wait for
another chance to do a fierce dragon punch.  Repeat until dead.



Ken vs. Ryu
===========

Computer Ryu likes to fireball all the time.  So all you need to do is to 
jump over his fireball ahead of time and then do one of the combos.  Once he
ends up in a corner, you do a fireball to match his fireball and then 
immediately do a strong dragon punch to knock him down.  Repeat until dead.
You can also do a fierce dragon punch right next to him after he's been 
knocked down.  Throw him as you land.




Ken vs. E. Honda
================

When E. Honda is far away from you.  You can do a jab fireball, fireball, 
roundhouse sweep/dragon punch routine.  If he is close, just sweep him(he'll
most likely block it).  When he jumps in, just roundhouse kick him.




Ken vs. Blanka
==============

Method 1:
Back up to a corner and defend.  Don't try to hit him or else you'll get a
fierce punch in your face!  After 20 seconds or so, he'll eventually back up
to the other side of the screen.  If you see him jumping straight up and down,
do a fireball or start crouch-jabbing because he'll probably do a ball attack.
If you stop the ball with a jab, follow that with a fierce fireball 
immediately.  Blanka will finally jump in at which time you can roundhouse 
kick him(computer Blanka usually don't do jumping fierce).  If he jump in at
close range, walk under and throw.  You should be able to beat Blanka this 
way.

Method 2: 
Back up to a corner and defend.  Blanka will walk towards you.  Do a fierce
fireball when he's close.  3 fireballs will get him stunned.  Then walk
towards him and throw him.  After you've thrown him, go next to him and do a 
roundhouse hurricane kick to him opposite side.  Throw him as you land.  
Repeat until dead.




Ken vs. Guile
=============

Just keep doing fireballs.  Roundhouse sweep him when he walks towards you.
If he jumps in, roundhouse kick him.  You can also do the slow fireball,
fireball, jab dragon punch rountine once you've gotten him in a corner.
The computer guile can also be tricked: once he's been knocked down, do a jab
dragon punch 2 inches away from him as he's getting up.  Guile will do a
roundhouse razor kick.  Throw him when he lands.




Ken vs. Ken
===========

Starting off a round with a jab dragon punch.  This way you can hit him if he
does a hurricane kick or jumps in.  Once you've knocked him down in a corner,
do a fireball as he gets up.  Then strong dragon punch him immediately.
When he does the crazy continuous fierce dragon punch, throw him as he lands.
Fierce punch him if he tries to neck kick you.




Ken vs. Balrog
==============

Crouching shorts can kill him.
Or
Follow Balrog to a corner and does a fierce dragon punch.  This will hit him.
Fierce dragon punch as he's getting up.  Throw him when you land.  Repeat
until dead.




Ken vs. Vega
============

At the beginning of a round, Vega always backs up and and jumps off from a
wall at which time you can fierce dragon punch him.  Once Vega's been knocked
down, jump in and roundhouse kick him, and immediately followed by a fierce
dragon punch.  Throw him as you land.  Repeat until land.




Ken vs. Sagat
=============

Do a defense crouch at the beginning.  If Sagat does a high tiger in close
range, stand up and fierce punch him as soon as the high tiger passes your
head.  Sometimes Sagat will do a standing roundhouse while you're crouching
at which time you can roundhouse sweep him.  Roundhouse sweep him as he's 
getting up.  Repeat.  When he does a tiger uppercut, throw him as he lands.
Jump in and roundhouse kick him when you're sure that his next move is another
tiger(this happens when he's far away and he's fired at least 2 tigers in a
roll).



Ken vs. Bison
=============

Jump straight up at the beginning of a round.  If Bison jumps/walks towards
you, roundhouse kick him.  If it hits, jump straight up again.  He'll 
jump/walk towards me again 90% of the time.  Roundhouse kick him again.  
Follow the kick with a fierce fireball immediately.  He'll block the fireball.
By now, you've taken 1/4 or 1/3 of Bison's energy away.  Jump straight up as
soon as you see Bison jumps in.  Roundhouse kick him in the air.  Once you've
created a distance between you and Bison, start walking towards him and
prepare to dragon punch him.  He'll now probably jump towards you or do
a torpedeo.  As soon as he does that,  knock him down with a dragon
punch.  Then get closer and do a jab or strong fireball(you need to
time the fireball so that Bison has to block it when he gets up).
After he's blocked the fireball, move towards him a little bit and
immediately do a jab or strong dragon punch(he'll usually jump towards
you or attack you after he's blocked a fireball.  Also don't do the
fierce dragon punch because even though it'll hit him, he'll get up
before you land).  Keep doing the fireball dragon punch routine until
he's in a corner.  Now mantain a distance of about (1.5*width of ken)
between ken and Bison and do a jab fireball as he gets up(time it so that he
has to block it).  Follow that with a jab dragon punch immediately(you
gotta know the exact timing here).  Repeat until dead.
 
Note: if your dragon punch missed him, execute another one immediately
when you land(just like what the computer crazy ken does).  that'll
usually get him.

I've also heard that once you've knocked him down 3 or 4 times, you
can sometimes stun him with a roundhouse hurricane kicks as he gets up.



================================== END =====================================

--
------
 -----------------------------------------------------------------------
| Chi Hang Tam                          |    henry_tam@dg.com           |
| call me Henry...                      |    chi_hang_tam@dg.com        |
|                                       |    "What a beautiful day!"    |
|                                       |                               |
|                               //|\\                                   |
 ------------------------UUU-----O O-----UUU----------------------------
                                  U 
                                 \_/