HDTenEightyP/NetNews huggingface dataset:
From: positron@engin.umich.edu (Jonathan Scott Haas)
Subject: Re: SNES Zelda III help needed!
Date: Mon, 14 Dec 92 17:54:05 EST
Organization: University of Michigan Engineering, Ann Arbor

In article <1992Dec14.160246.17537@head-cfa.harvard.edu> ov@head-cfa.harvard.edu (Olaf Vancura) writes:
>Just a few questions:  

>I've made it all the way to the monster in
>dungeon 7 (the last one!) of the Dark World, Turtle rock I think it is.
>Unfortunately, I can't beat this guy!  (Is he Gannon or not?)  I'm
>able to kill his red head with the cold wand, and vice-versa, but always
>get killed by the main piece.  Any suggestions?!

He's not Ganon. Ganon, believe it or not, is fairly easy to beat. If
memory serves, after you kill the red and blue heads, you just want
to whack away with your sword at the main head. Of course, memory
may not serve, and I could be wrong here.

>Also, where is the darn cape for extra armor protection? 

In the graveyard in the Light World. There's a tombstone that's isolated
by itself. Charge into it.

>The Lake of Wishing, or whatever, that the "Angel"
>at the pool of wishing tells you to go to after you've maxed out on arrows
>and bombs at her place.  I've wandered around a long time up near where
>I got the flippers but haven't been able to find it.  Suggestions?

It's a big waterfall in the northeast. Just swim through it.

>Finally, I've found a treasure chest that's blue in the dark world, but
>a message says that you can't open it and better take it with you.  So
>I hauled it to the bomb shop, bought a red bomb, went back outside and it's
>gone.  And I can't seem to find a path where I can take the bomb to the
>treasure chest.  How do I get it open!?

Take it to the strange middle-aged man in the desert in Light World.

-- 
__/\__  Jonathan S. Haas         | Jake liked his women the way he liked
\    /  University of Michigan   | his kiwi fruit: sweet yet tart, firm-
/_  _\  positron@engin.umich.edu | fleshed yet yielding to the touch, and
  \/                             | covered with short brown fuzzy hair.
Newsgroups: rec.games.video
From: marms@python.cs.unm.edu (Mike Arms)
Subject: Re: Zelda III 'Good bee' and net
Reply-To: sandia!marms@unmvax.unm.edu (Mike Arms)
Organization: Sandia National Laboratories
Date: Mon, 14 Dec 1992 22:43:25 GMT

positron@engin.umich.edu (Jonathan Scott Haas) writes:
>I've been wondering about this. I didn't expect the little bastard of a
>Flute Boy to take the shovel back (hell, he turned into a tree, what did
>he need a shovel for?)... what would happen if, between the time he gave
>you the shovel and the time he took it back, you sauntered into the
>treasure field and started digging? Would the treasure be there?

This is not the case.  When you dig up the Flute, if you check your
inventory you will see that the Shovel has been replaced by the Flute.
They occupy the same slot.  Sort of a upgrade of an item if you will.
Same thing happens when you upgrade your Boomerrang or your Bow.  When
you go play the Flute for the boy, that simply allows him to give you 
the clue to where to find the bird, and then sends him off to his final
resting place as a piece of driftwood.

-- 
Mike Arms
Editor of Encounter magazine
uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
InterNet:  unmvax.unm.edu!sandia!marms   or   sandia!marms@unmvax.unm.edu
Newsgroups: rec.games.video
From: portuesi@tweezers.esd.sgi.com (Michael Portuesi)
Subject: Super Scrabble for Gameboy - any opinions?
Organization: Silicon Graphics, Inc.  Mountain View, CA
Date: Fri, 18 Dec 92 21:07:03 GMT

I'm a real Scrabble fanatic, and I'm interested in hearing
any comments about the "Super Scrabble" cartridge for the
Gameboy.  How close is it to standard Scrabble?  How big
is the dictionary?  Can you play against the computer as
well as against another player?

The game is inexpensive enough ($19 at the local Toys R Us)
that I would consider getting a used Gameboy just for it,
if it's worth playing.  (No Gameboy versus Lynx verus
Game Gear flames, please).

Thanks in advance,
m.

--
Michael Portuesi   Silicon Graphics, Inc.   portuesi@sgi.com
Newsgroups: rec.games.video,alt.games.lynx
From: andrewg@brtph346.BNR.CA (Krishna Kushwaha P205)
Subject: Re: Game configuration (was Re: Lynx vs. Game Gear?)
Reply-To: andrewg@brtph346.BNR.CA (Krishna Kushwaha P205)
Organization: Bell-Northern Research Ltd.
Date: Thu, 17 Dec 1992 15:36:06 GMT

In article <1992Dec16.193815.15237@elroy.jpl.nasa.gov>,
hyc@hanauma.jpl.nasa.gov (Howard Chu) writes:
|>In article <1992Dec16.183544.19481@kong.gsfc.nasa.gov> Stephen Jonke
<jonke@kong.gsfc.nasa.gov> writes:
|>>Actually, almost all arcade video games (probably all) have difficulty
|>>settings which are settable by the operator.  Thus for a true "arcade"
|>>experience you need difficulty options that are equivalent to the arcade
|>>settings options so that you can pick the one that matches the level you are
|>>use to playing on (which would require some experimentation unless you knew
|>>how the operators had set up the arcade game.)  Robotron for the Lynx has a
|>>difficulty level setting, however I don't know how it matches up with the
|>>arcade options.
|>
|>It doesn't even come close. Williams' arcade games were always phenomenally
|>configurable, you could typically set the starting number of ships/men from
|>1-99, set the score required for first bonus guy from 1000-20000 in
increments
|>of 1000, set the score required for additional bonus guys also in increments
|>of 1000, disable bonus guys completely, set game difficulty to one of 4 or 5
|>settings ("very conservative" to "very liberal"), etc. etc... I would love to
|>see home games that included all these options, but I've yet to
encounter one.
|>-- 
|>  -- Howard Chu @ Jet Propulsion Laboratory, Pasadena, CA
|>
|>All true wisdom is conveyed in one-line witticisms.
 F-22 for the Genesis is the most configurable game I have ever seen. It is a
flight combat simulator from Electronic Arts. One of those 3D polygon things.
Great sound effects if you hook your gen up to a Stereo

Andrew Grant                      
Newsgroups: rec.games.video
From: c60a-oe@danube.Berkeley.EDU (Jian He)
Subject: Spiderman & X-Men
Organization: University of California, at Berkeley
Distribution: usa
Date: Thu, 17 Dec 1992 01:13:50 GMT

Sorry for the blank last post.

Spiderman & X-men for sale! Just bought it and don't like it. I can't
return it. So I have to sell it so I can some money to pay for another
game.

Paid over $60. Would like around $40.00. It is in absolutely new condition
(bought it only for few days).



Newsgroups: rec.games.video
From: isc10191@nusunix1.nus.sg (OOI WEI TSANG)
Subject: Nova 9 debug mode ?
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Mon, 14 Dec 1992 09:57:18 GMT

  Anyone outthere know how to kill the electric man on the 6th planet ?
  Or anyone know how to invoke debug mode on Nova 9 ?
  Please help !

  Thanks !
Newsgroups: rec.games.video
From: grant@bluemoon.use.com (Grant DeLorean)
Subject: Re: Zelda III 'Good bee' and net
Organization: Blue Moon
Date: Sat, 12 Dec 92 06:36:57 GMT

positron@engin.umich.edu (Jonathan Scott Haas) writes:

>In article <1992Dec10.043116.1983@bluemoon.use.com> grant@bluemoon.use.com (Grant DeLorean) writes:
>>dcutter@oregon.uoregon.edu (dann cutter) writes:
>>
>>>Exactly how does the 'Good bee' help you. and what else can you catch or
>>>get with the net or shovel before the flute???
>>
>> The bee is good at anoying enemies. The shovel is useless for other 
>>than the flute, the only other place where you need one one is supplied.

>I've been wondering about this. I didn't expect the little bastard of a
>Flute Boy to take the shovel back (hell, he turned into a tree, what did
>he need a shovel for?)... what would happen if, between the time he gave
>you the shovel and the time he took it back, you sauntered into the
>treasure field and started digging? Would the treasure be there?

 How would you get in? The guy at the gate won't let you past until
you pay him... I guess you could mirror out then come back after the
time limit... 
-- 
\   Grant DeLorean  - IHMSA & NRA Life Member -  (grant@bluemoon.use.com)   /

        Good leaders being scarce, following yourself is allowed.
From: Pekka.Salmia@hut.fi (Pekka Salmia)
Newsgroups: rec.games.video
Subject: Re: WHat are 'essential' carts for Genesis?
Date: 16 Dec 92 17:59:59
Organization: Helsinki Univ. of Tech., Finland
Distribution: inet
NNTP-Posting-Host: punisher.cs.hut.fi
In-reply-to: rauser@fraser.sfu.ca's message of Tue, 15 Dec 1992 16:59:34 GMT

In article <rauser.724438774@sfu.ca> rauser@fraser.sfu.ca (Richard John Rauser) writes:
{ >I just got a sega Genesis.  WHat are the essential carts to own,
{ >and could you tell me a bit about them.  WHat should they cost
{ >new?
{     Some must haves for the Geni are:
{ 3. World of Illusion (the sequel to Castle, coming out in January, I
{ believe...features two player simultaneous action...one player is Mickey,
{ one player is Donald)

Have you played the game? How can you call it an essential buy if it's
not out yet? I'm not saying that WoI won't be a great game, just that
it's hard to tell yet. Don't believe the hype...
--
/* Pekka Salmia * suicyco@psykoman.cs.hut.fi                              *
 * "Kingdom  Kindergarten  Born Late  Will I Graduate?" -FNM:Kindergarten */
From: psg+@pitt.edu (Paul S Galvanek)
Newsgroups: rec.games.video
Subject: Spiderman and the X-men [SNES]
Date: 16 Dec 92 14:06:18 GMT
Organization: University of Pittsburgh

Another question please...

My sone is playing the SNES version of Spiderman an the X-MEN
and would like to know if there's anyway to play the game without
constantly having to re-do the first (and most boring) level 
every time he is terminated.

Codes for level select, continues I supposes?

thanks in advance

Paul
Newsgroups: rec.games.video
From: David Brady <Brady_David@Tandem.Com>
Subject: OOTW help needed... (quickly!)
X-Xxdate: Fri, 11 Dec 92 18:43:20 GMT
Organization: Tandem, Inc.
X-Useragent: Nuntius v1.1.1d15
Date: Fri, 11 Dec 1992 18:41:37 GMT


Well...

I rented OOTW for the SNES last Tuesday and have to say I've enjoyed it quite a
bit.  I would sort of describe it as a platform/puzzle game with fluid
graphics.  The game does slow down in many places - especially when there is a
bit of animation going on - you need to adjust your reflexes appropriately. 
Unlike the other game I rented and finished (in two hours) - the Mickey Mouse
game - I've been quite challenged and feel like I've accomplished something
when I get through a scene.  One hint: each scene is actually pretty short - if
it seems to be taking to long to get through something try an alternate
(unexplored) route.



My question:

I'm at the point in the game where I let the caged lions (buffalos? whatever)
out and they cause much mayhem with the guards.  I'm stuck though.  I drop on
down there and can kill a few guards, but those 'super beams' coming from the
left side of the screen keep on getting me.  What do I do here?

I'm renting the game and would like to finish it by tonight so a quick response
would be appreciated.

Also, how much more is left in the game.
--
email: Brady_David@Tandem.Com
(Note: This message is from me, not my employer.  React accordingly.)

Always remember -  David Brady IS Lee Harvey!
Newsgroups: rec.games.video
From: danny@cs.utah.edu (Danny Fish)
Subject: Help with Sonic...or is there a FAQ (GENESIS)
Organization: University of Utah CS Dept
Distribution: rec
Date: 12 Dec 92 22:13:23

math1rb@jane.uh.edu (92F07486) writes:
>	On the 3rd level, how do you get past the guy with the pendulum-type
>	ball?  I've tried differnet things, but haven't got it yet...

...SPOILER WARNING...

There are two grassy platforms, one on each side.  First jump up on the
platform that is in the opposite direction of Robotnik's ball at the time.
Then when he swings his ball your direction, jump up off of the platform and
onto his head before his ball hits you, scoring a hit.

Under each of the platforms is a little corner where you can push as far into
the corner as you can, and you can't be hit there.  Hide from his ball after
jumping on his head and back down to the ground, then when the ball swings
back, jump up to the platform and do it all again.

It takes 8 hits to beat him.
--

-Danny Fish  [a.k.a FishHead :-]    danny@kzin.utah.edu
Newsgroups: rec.games.video
From: galt%peruvian.cs.utah.edu@cs.utah.edu (Greg Alt)
Subject: Re: Creating 2600 Emulator, where are specs?
Date: 18 Dec 92 12:36:03 MST
Followup-To: rec.games.video
Organization: University of Utah CS Dept

In article <torovn4@zola.esd.sgi.com> portuesi@tweezers.esd.sgi.com (Michael Portuesi) writes:
>Writing an Atari 2600 emulator on any contemporary piece
>of computing hardware is next to impossible unless you are
>an incredibly experienced real-time programmer - and even
>then, it would be incredibly difficult.

Difficult, but not "next to impossible".
 
>All Atari 2600 games drive the display hardware directly,
>as the television scans the display.  Unless you duplicate
>all of the timing relationships in the hardware -- and
>GUARANTEE that things will happen with microsecond
>acuracy -- it won't work.  This includes things like
>emulating its sound and sprite hardware.

This is true, but the emulator doesn't have to be strictly
real-time.  All you have to do is count the cycles for
the emulated instructions and signal things based on how
many cycles have passed.  This way, it will run too slow
on a slow machine and too fast on a fast machine.  For the
fast machine, it will be possible to sync the display rate 
with the timer interrupt so that it happens at the correct
speed instead of too fast.  But you won't have to worry
about syncing the horizontal line drawing to anything
realtime.

>Given that you can purchase used 2600 machines from the
>local thrift store, that there are "clone" 2600 machines
>from Coleco and others, that the 7800 directly plays 2600
>games, and that hardware emulators were made for Colecovision,
>Intelllivision, the 5200 and the VIC-20, wouldn't you
>rather just dig up the hardware instead of embarking
>on an exercise in frustration?

It is an interesting problem to try, and I think many people
would find it useful.  Besides, how else can you play 2600
games on an airplane?  Running an emulator on a 486 laptop
makes that possible. :-)  And there will be a time when 2600
hardware is difficult to find.  Then the 2600 emulator will
be historically important.

This project is being started already with some very competent
people, and we have discussed many of the difficulties and
found ways around them.  If anyone is interested in getting
on the mailing list for this project (or is you are just
interested in programming the 2600--something that is 
probably more difficult than writing the emulator), send me
email and I'll send you the info for getting on the list.
----
"Dwayne Dibly?!" - The Cat (I've seen 5th season.  Have you?)
----
Newsgroups: rec.games.video
From: bishop@rutile.enet.dec.com (Lewis Bishop)
Subject: Re: Genesis Game Action Replay
Reply-To: bishop@rutile.enet.dec.com (Lewis Bishop)
Organization: Digital Equipment Corporation
Date: Wed, 16 Dec 1992 08:47:47 GMT


I've no idea if it works with the Magicom or MGH. I have never even seen these
things, so unfortunately i can't help you with that... maybe call the manufacturers, i don't have the number in work with me today but if i remember i'll bring it in tomorrow.



				Lewis.
From: sh002b@uhura.cc.rochester.edu (Red Dragon)
Newsgroups: rec.games.video
Subject: SNES GAMES FOR SALE
Date: 16 Dec 92 07:45:12 GMT
Organization: University of Rochester (Rochester, NY)


I am selling POPULOUS.........................$37.00(includes shipping and
handling)

If interested please e-mail me at sh002b@uhura.cc.rochester.edu

Shan.
From: caeser@csd4.csd.uwm.edu (Robert Michael Trotter)
Newsgroups: rec.games.video
Subject: GENESIS (Best Sport games?)
Date: 16 Dec 1992 15:15:05 GMT
Organization: Computing Services Division, University of Wisconsin - Milwaukee
NNTP-Posting-Host: 129.89.7.4

	Just got myself a Genesis, and I am wondering what are the best
	sports games out there? I have heard Madden is a good football
	game, but I'd like the opinions of others. Thanks.

	Mark

Newsgroups: rec.games.video
From: roycel@extro.ucc.su.OZ.AU (Royce Lithgo)
Subject: Game Gear Vs Game Boy Vs Lynx
Organization: Sydney University Computing Service, Sydney, NSW, Australia
Date: Wed, 16 Dec 1992 22:34:48 GMT

I am a Mega Drive owner terrified at the prospect of going away on vacation
and leaving the MD at home!  I can either take the MD with me, or purchase
one of the above machines.  If I do the latter, I want a machine that has:
a) good graphics and sound (of course)
b) good range of enjoyable & challenging games
c) games that are not too expensive (I noticed that the Game Gear games are
   MORE expensive than MSII games - strange as the Game Gear & MSII are 
   pretty much the same thing)

What should I do?
-Royce
From: v089l3s3@ubvmsb.cc.buffalo.edu (JER HORWITZ)
Newsgroups: rec.games.video
Subject: Re: Is there 2 player mode in Fatal Fury?
Date: 16 Dec 92 16:03:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <BzCD10.LHH@news.cso.uiuc.edu>, cw21219@uxa.cso.uiuc.edu (Crying Freeman) writes...
>Is there a 2 player mode in Fatal Fury for simultaneous
>play against the computer like there is in the Neo Geo 
>version? Also, can you fight as the bosses? Like
>Michael Max vs Michael Max?
> 
> 
>-- 
> Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
> 			| Internet: c-wang@uiuc.edu			
In Fatal Fury, there is no boss vs. boss play mode
(unless there's a code for it) nor is there a 2-on-1
fight feature like the arcade.

- Jer
From: hleaves@gems.vcu.edu
Newsgroups: rec.games.video
Subject: Re: Atari 2600 C compiler wanted
Date: 20 Dec 92 18:39:59 GMT
Organization: Medical College of Virginia

In article <f3m2myd@rpi.edu>, petitc@nuge111.its.rpi.edu (Christopher Jon Petit) writes:
> tm@netcom.com (Toshiyasu Morita) writes:
> 
>>Subject line says all. Atari 2600 (6502) C compiler wanted. It needs to
>>be pretty efficient on RAM usage because there's only 128 bytes for variables
>>and the stack, and it needs to display cycle counts for every expression
>>so that the 6502 can poke the right address to generate every screen color
>>in the proper place.
> 
>  Oh, that's hilarious!  I love it!  *HAHAHAHAHA!  Rolls to floor laughing*
> 
>  A C compiler that puts an entire program into 128 bytes?  AND keeps track of
> display cycles and the like.
> 

No, a C compiler that stores all variables in RAM and all code in ROM. Just
dont use recursion or local variables when you write your code. :)

Of couse, I still can't imagine being able to do anything useful with a C
compiler for the 2600. 

>  I can't imagine how it would be done.
> 
> -- 
> Now on sale, in Aisle 5 of the Divine Supermarket---Lives, and Clues.  Buy
> yours now and avoid the rush!  They make great Christmas gifts!
> Cynicism is only realism projected into the future.
> If your fondest wish is to fly, don't draw up plans for flippers.
-- 
*******************************************************************************
** Hugh L. Eaves                      ** Internet: hleaves@ruby.vcu.edu      **
** Medical College of Virginia        ** Bitnet: hleaves@vcuruby             **
** Department of Human Genetics       ** Voice: (804) 371-8754               **
***************** All non-incendiary communication welcome! *******************
Newsgroups: rec.games.video
From: ejo@kaja.gi.alaska.edu (Eric J. Olson)
Subject: Re: Bart Simpson vs. Space Mutants
Organization: Citizens for Boysenberry Jam Fans
Date: Sun, 13 Dec 1992 21:22:17 GMT

In article <1992Dec13.204730.20815@ennews.eas.asu.edu> gilmer@enuxhb.eas.asu.edu (John R. Gilmer) writes:

>I need help figuring out how to finish the first level.  I get down to 2
>goals, and the only purple thing left is the bird in the pet store window.
>What do i do to remove/cover/get the bird, and what is the last goal.
>btw how do I get Jebbidiah's head?

With a cherry bomb and bottle rocket, respectively.

Eric Olson <ejo@kaja.gi.alaska.edu>
Newsgroups: rec.games.video
From: wntrmute@jhunix.hcf.jhu.edu (August Paul Yang)
Subject: X-men for GameGear? (was Re: I NEED GAMEGAER recommendations!)
Organization: HAC - Johns Hopkins University, Baltimore
Date: Tue, 15 Dec 1992 23:47:34 GMT

In article <1992Dec15.144048.1@gallua.gallaudet.edu> pjharris@gallua.gallaudet.edu writes:
>Spiderman
>Ninja Gaiden
>or wait for X-Men.
             ^^^^^
X-men?  When did they get a game on GameGear?  SNES and Genisis, yes.
But I've never heard for them getting one for GameGear!

August Paul Yang wants INFO!
wntrmute@jhunix.hcf.jhu.edu
Newsgroups: rec.games.video
From: peterco@eff.org (Peter Cohen)
Subject: Re: Sega CD
Originator: peterco@eff.org
Organization: The Electronic Frontier Foundation
X-Newsreader: TIN [version 1.1 PL6]
Date: Sat, 19 Dec 1992 20:59:34 GMT

As far as the whole Marky Mark/Kriss Kross/C&C Music Factory debate is
concerned, just take into account the major buying public (at least the
perceived buying public's) age bracket for the Sega Genesis: 8-15 year old
white males.
-- 
+-----------------+------------------------------------------------+
| Peter A. Cohen  |   No, I don't reflect my employer's opinions.  |
| peterco@eff.org | Heck!  My employer doesn't even know I'm here! |
+-----------------+------------------------------------------------+
Newsgroups: rec.games.video
From: nstehle@mari.acc-admin.stolaf.edu (Nathan W Stehle)
Subject: Re: New Sega CD Games
Organization: St. Olaf College; Northfield, MN
Date: Sun, 13 Dec 1992 16:40:02 GMT

In article <1992Dec13.033803.1761@ucsu.Colorado.EDU> lanes@spot.Colorado.EDU (LANE STEVEN LOREN) writes:
>From Beautiful Boulder!
>By the way, if anyone knows when there will be a new CD game out...
>PLEASE TELL ME!!!!!!!!!
>
Well...  I'd like to know too.  Wonder Dog should be out, if it isn't already.
I'm looking to get it because it seems like a solid game with a sense of humor.
As for RPG's, I don't think there will be any traditional ones out, some
compu-style ones like Monkey Island and Rise of the Dragon.  It seems like a
few good ones will (CD's) will be out in January.

Nathan


Newsgroups: rec.games.video
From: positron@engin.umich.edu (Jonathan Scott Haas)
Subject: Re: Zelda III darkworld piramid
Date: Tue, 15 Dec 92 17:54:10 EST
Organization: University of Michigan Engineering, Ann Arbor

In article <1992Dec15.202940.2500@pixel.kodak.com> berry@ssd.kodak.com (Mike Berry) writes:
>
>I have blown up the craked wall and go the silver arrows.  Ther is another
>entrance to the left of this one in between the two statues.  Is this
>attainable or is it just a teaser.
>

Neither one... it's an exit. You'll see.

-- 
__/\__  Jonathan S. Haas         | Jake liked his women the way he liked
\    /  University of Michigan   | his kiwi fruit: sweet yet tart, firm-
/_  _\  positron@engin.umich.edu | fleshed yet yielding to the touch, and
  \/                             | covered with short brown fuzzy hair.