From: Jim Ogle (Ks. Jim) <jogle@aoc.nrao.edu>
Subject: Vehicle damage rules
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Thu, 15 Oct 1992 06:22:14 GMT

Well, this is what I came up with....

I'll start with the rules covering repairs done in a repair facility
(body shop, drydock, auto garage, whatever you want to call it) and
then go on to field repairs and finally "on the fly" repairs.

Shop Repairs
------------

The difficulty of the repair work depends on the number of wounds the
vehicle has suffered.

No wounds (shock, K/O conditions)	Difficulty 8
One wound				Difficulty 10
Heavily Wounded (two wounds)		Difficulty 12
Mortally Wounded (three wounds)		Difficulty 15
Dead (four or more wounds)		Difficulty 18

"Dead" vehicles can still be repaired (maybe rebuilt is a better
term), but it may be more economical (time and money-wise) to just buy
a new vehicle.

A successful check with the appropriate vehicle skill (or whatever you
are using to repair vehicles) will remove all shock and K/O conditions
on the vehicle plus one wound per level of success.

Example: a vehicle has a damage level of 2W KO 12.  The difficulty is
12.  Mr. Goodwrench generates a skill total of 14, for two success
levels (Minimal and Average) - the vehicle is fully repaired.

The amount of time it takes to repair the vehicle also depends on the
wound level.  If the vehicle has just shock and K/O damage, the time
to repair is one minute per shock point plus five minutes for each K/O
condition (so a KO is +10 minutes).  If the vehicle has wound damage,
the time value is found by adding 22 to the number of wounds, or you
can just look at the table below:

One wound	10 hours (value 23)
Two wounds	15 hours (value 24)
Three wounds	25 hours (value 25)
four wounds	40 hours (value 26)
etc.		etc.

If a vehicle is handed over to an NPC to repair, assume that at most
he will spend six hours a day working on the repairs, so one wound
will take roughly two days to fix, two wounds take about three, four
wounds take seven days, etc etc.

The time to repair can be lessened by adding +3 to the Difficulty
Number per time value saved and conversely the DN can be lowered by
the same amount for increasing the amount of time spent on the repair.

Example: Mr Goodwrench (Land Vehicles repair skill value of 12) has a
totally demolished car to repair (four wounds, difficulty 18).  If he
spends two extra time values on the jjob, for a time value of 28 (100
hours), he receives a +6 bonus to his attempt (now he only needs to
roll an 11 or better!).

Field Repairs
-------------

The Difficulty Number of the repair is as per the Shop rules plus
three.  If a vehicle more than four wounds it can NOT be repaired in
the field.  A successful skill check will remove all shock and K/O
conditions.  If the skill check achieves at least a Good level of
success one (and ONLY one) wound of damage is also repaired.  Any
remaining wounds will have to be repaired in a shop.

The time required for field repairs is at least one hour (value 18).
This can be modified as per the Shop rules, except that the bonus for
extending the length of time is only +2 per time value added (it is
still a +3 penalty for speeding up the repair though.)

On the Fly Repairs
------------------

Only shock and O conditions may be repaired while the vehicle is
actually still in motion.  Any wounds and K conditions must be
repaired with Field or Shop repairs.  A vehicle that has been KO'd
gets one chance to have the O condition repaired before the vehicle is
considered immobile and the KO must be repaired with Field Repair
rules (which primarily means it will take much longer.)

Note that a driver attempting to make a repair while driving the
vehicle will suffer the appropriate Multi-Action penalties.

The Difficulty Number for healing shock or an O condition is 12.  Note
that I said "or" - seperate skill checks or the appropriate
Multi-Action penalty must be used to repair both shock and an O
condition.  A successful skill check will repair an O condition.  Each
level of success will repair three shock points of damage.

On the Fly repairs take one round to accomplish.

Comments?  I probably missed something or explained a section badly so
let me know (too damn late, should be in bed....)


Kansas Jim (jogle@aoc.nrao.edu)