HDTenEightyP/NetNews huggingface dataset:
Organization: University of Illinois at Chicago
Date: Monday, 31 Aug 1992 08:30:56 CDT
From: ALAN C. FUSCO, Ph.D. <U38339@uicvm.uic.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Darklands is here!!

I picked up Darklands and returned it. The game is large. It will require over
17 megs of hard disk space and comes on 10 high density 3 1/2" disks! The
install program was buggy. It asked for disk 6 twice and wouldn't recognize
my disk 9 until I put a wrong one in. The "watercolor" drawings are beautiful
and make up a large portion of the game, but the actual game play graphics
are poor. The manual is not up to MP standards. For instance generating your
characters is a very time consuming (yet fun) process. One of the items you
need to choose is a career YET there is nothing in the manual on the various
careers and options for that career. This leaves you "blind" when generating
your team. During game play most of your choices are all menu driven. I didn't
find any way to just wander around town. You had to choice- side streets, main
street, church, etc.. Then you were positioned their.
  The game just didn't grab me and is certainly NOT worth 17-18 megs of hard
disk space. Maybe if it comes out on CD-ROM.... Oh, BTW the game is very
buggy. MP released 1 patch before the game hit the stores because of the
complaints received from their mail order customers (or should I say beta
testers <g>). They have another one in the works. Before you ask NO I DON'T
have the patch. It is on CompuServe and is around 460K zipped. All in all
I was very disappointed.
-- Alan
From: derelict@netcom.com (Daniel D. Miller)
Newsgroups: comp.sys.ibm.pc.games
Subject: Bugfix for Dark Queen of Krynn
Summary: Bigfix for Dark Queen of Krynn
Keywords: Dark Queen Krynn bugfix
Date: 2 Sep 92 17:06:38 GMT
Article-I.D.: netcom.5vkn=-k.derelict
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

Okay, I've uploaded the bugfix file from CompuServe for
Dark Queen of Krynn... This fixes the Book of Amrocar bug,
and a couple of obscure other bugs...  the site is:
 
FTP site:   wuarchive.wustl.edu
path:       /pub/MSDOS_UPLOADS
filename:   DQKFIX.ZOO
filesize:   388K bytes

Good luck!!

	the derelict
From: ramkiss@ecf.toronto.edu (RAMKISSOON SHERWYN)
Newsgroups: comp.sys.ibm.pc.games
Subject: Dark Half
Date: 26 Aug 92 21:48:13 GMT
Organization: University of Toronto, Engineering Computing Facility

Is anyone else out there playing the game dark half? I need some help
desperately. I'm stuck on day three in the night where you must elude those
dumb coppers. I figured how to set the smoke alarm off with the branch, 
but that's it. HELP! This stupid game is wasting 6 megs of my hard drive!

Any help appreciated.
From: umeister@hardy.u.washington.edu (Eushuk Hong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: MONKEY2 crack?
Date: 28 Aug 92 05:19:14 GMT
Organization: University of Washington, Seattle

In article <1992Aug27.004728.12787@microsoft.com> steveco@microsoft.com (Stephen Cox) writes:
>
>| >> Is there a crack for monkey island2 ?
>| >
>| 
>|   Nev-lock, a shareware software protection removal program, has
>| a crack for Monkey Island 2.  There's copies of it everywhere.
>| 
>| Halcyon
>
>		WHERE!?!
>
>I looked in wuarchive and couldn't find it.  Is it on wuarchive?
>If so, what directory is it in?
>
>-Steve
>
>-- 
>"When the going gets weird, the 	|  Stephen Cox - Professional Wierdo
>weird turn pro." - Hunter S.    	|  Microsoft Consumer Sales 
>Thompson, American journalist.  	|  email: steveco@microsoft.com

Check on 128.2.35.159 (romulus.mercury.something...).  It's in /pub/cracks
as nev-0292.zip as is about 176k.
From: dwong@terapin.com (Don Wong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Another WCII Anachronism
Date: 30 Aug 92 09:16:39 PST
Organization: BBS

In article <lewchuk.715112709@menaik>, lewchuk@cs.UAlberta.CA (Michael Lewchuk)
writes:
>dwong@terapin.com (Don Wong) writes:
>>Ever wonder how almost every time you blow up a Kilrathi ship, the little
tiger
>
>>dude has time to flip on his radio and tune it into your frequency and scream
>>into it to let you know you've nailed him?  Why doesn't he just eject and get
>>the hell out of there?
>
>Because Kilrathi ships do not come with ejection systems.  Actually, this
>is not true.  Prince Thrakath's personal fighter (super-gothri?) does have
>an ejection system.  Standard Kilrathi fighters, however, do not.
>
>                                       Michael Lewchuk
>                                       lewchuk@cs.UAlberta.CA


That's interesting....kinda like the Klingon.  They'd rather die fighting than
eject and be shamed.  Wonder how Thrakkath is taking all the ridicule?
Newsgroups: comp.sys.ibm.pc.games
From: rlee@bgsu.edu (Bob Lee)
Subject: Problems with Drakkhen
Organization: Bowling Green State Univ.
Date: Tue, 1 Sep 1992 21:51:55 GMT

Could any of you kind souls out there who possess the old classic Drakkhen
by chance send me a list of all the files that make up the game?

The reason is because about a year ago I was in the middle of a game and
needed the HD space so I LZH'ed the DRAKKHEN directory into three separate
files and threw them on 720K floppies. I think in the process I may have 
missed some files because now when I unLZH'ed the files and tried to load
Drakkhen my system crashed. I'm guessing some files are missing.
My original installation disks got lost in the maelstrome of moving my
system around from apartment to apartment.

If anyone could send me a list of the files that make up your copy of 
Drakkhen I'd really appreciate it. I want to at least find out if that
is the problem.

Thanks!
-BOB
From: wido@sunatb.UUCP (Wil van Dommelen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Red Baron, joystick don't work...
Summary: In RedBaron, every flight-start, my joystick gets reset to 'none'
Keywords: flight sim 1st WW
Date: 27 Aug 92 08:41:55 GMT
Distribution: comp.sys.ibm.pc.games
Organization: BSO/Automation Technology Breda B.V., The Netherlands

In RedBaron, you can inform the program using a config screen to allow
keyboard, mouse and/or joystick. I employ all three.
Subsequent start of a flight results in the joystick being disabled.
By pressing F10 (Config) during the flight, the joystick can be re-enabled 
but this has to be done every single flight and is awkward...
The manual makes no mention so anyone any suggestions ???

Newsgroups: comp.sys.ibm.pc.games
From: etu@leland.Stanford.EDU (Eugene Lucian Tu)
Subject: Re: WC cheap at EB
Organization: DSG, Stanford University, CA 94305, USA
Date: Wed, 2 Sep 92 23:57:52 GMT

In article <1992Sep2.201959.1591@PA.dec.com> le@wldwst.enet.dec.com (Le) writes:
>For those of you who always want to own a copy of the original WC,
>but think it costed too much. Well, Electronic Boutique (here in
>Cupertino, Ca.) has a special promotional sale, and it's only $21.99.
>I was there during lunch today (to check on the status of Wiz 7), and
>saw about 5 on the rack. Just so you know.
>
>
I think its Origin that's having the promotion...I saw it at Egghead
for even less (I was there to get F3 Fighting Tiger).


Newsgroups: comp.sys.ibm.pc.games
From: Gavin Adams <gavin.adams@lso.mts.dec.com>
Subject: Re: Falcon 3 and SH SUB ON THIS NET ONLY
X-Xxmessage-Id: <A6CCC9FDC402BA10@rodan.jdola.lanl.gov>
X-Xxdate: Fri, 4 Sep 92 08:08:29 GMT
Organization: Digital Equipment Corporation
X-Useragent: Nuntius v1.1.1d7
Date: Fri, 4 Sep 1992 14:11:00 GMT

In article <nsoloway.715592969@uclagsm> Natalie Soloway,
nsoloway@agsm.ucla.edu writes:
>There is so much talk about Falcon 3 out there and if you are like me,
>you want to get all the important stuff with out reading through all
>the topics... I would like to propose the making of a new sub for all
>of us that want to talk about found bugs, neato war stories,
>complements to SH and so on... It would also be an easier way to make
>contact with SH and could help them out a lot if they read some of our
>complaints or bug finds... Just a sugestion which I think should be
>seriously taken...
>
>Adam Soloway

Adam,

If you are really serious about this, check out news.groups for a while. 
This will give you the needed info/pointers on proposing a hierarchy
reorganization.  One warning: wear flame-retardant underwear. :)

--- Gavin
Visualize Whirled Peas!
Newsgroups: comp.sys.ibm.pc.games
From: opus@cbnewsc.cb.att.com (robin.g.kim)
Subject: Re: Falcon3: Durundals!
Organization: AT&T
Distribution: na
Date: Wed, 2 Sep 1992 13:16:44 GMT

In article <1992Sep1.190719.18128@newshost.lanl.gov> Gavin Adams <gavin.adams@lso.mts.dec.com> writes:
>Just a quick question on the use of Durundals:
>
>I line up on the runway, drop the D's, and fly home.  Taking a look at my
>ACMI tape, 3 out of 6 hit the runway.  Out of the 3 that did hit, they
>were off to one side of the runway.  The section hit was light grey, and
>seemed to be buckled.  I didn't get credit for the hit (my primary
>target), and want to know if I did actually affect the runway.
>
>According to the air combat guide (3rd party book), the light grey
>*might* indicate that they repaired the runway.  Someone (I think it was
>Dave) said the runway would be broken if it took a good hit.  So, anyone
>have an opinion on this? :)
>
>--- Gavin
>Visualize Whirled Peas!
>
>PS - Before anyone gives me hell for not getting a good hit, my flight
>path was perpendicular to the runway!  Bad SAM-supression from my fellow
>wingmates!

I just posted something about this last week!

Anyway, it seems that runways have a magic spot that you have to hit.  That
spot is nearest the hangar, if there is one.  If you take along a guided
weapon such as a Maverick or an LGB, you can use it to lock onto the spot
on the runway you have to hit, turn your plane toward it, then switch to
bombs and pound it.  If you hit the target, a diagonal section of the runway
will turn light gray.  I have no idea how you could have seen this even though
you missed the runway.  My guess is that in the actual run, you barely missed,
but the ACMI reconstruction was a bit off, so in the tape it looked like
you hit.

Usually, if I ripple all 6 of my Durandels onto the target, in the mission
summary I'll get:

Primary target damaged.
Primary target destroyed.

This tells me not to be a cheapskate and always take more than just two bombs
along.  :^)

Notice that because you have to hit a certain spot on the runway, it doesn't
matter what direction you approach from.  I always fly really low (<1000 feet)
for greatest accuracy, then pull up from a level release to get out of the
way of the explosion.  When you're that low, the bomb impact time is not too
long, so I usually give myself the luxury of switching to satellite view (1) to
see if I got the target or not.

Happy bombing.

Rob
ihlpy!opus@att.att.com
From: btarbox@sw.stratus.com (Brian Tarbox)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wing Commander III wishlist
Date: 26 Aug 92 13:38:21 GMT
Organization: Stratus Computer, Inc.

knepley@CS.ColoState.EDU writes:

>>Anyone heard when/where/if Wing Commander III is comming along?

>  Wing Commander III has been postponed indefinitely.
>  It seems that Chris Roberts has had a falling out with Origin, as they
>  were openly insulting him in a seminar.  "They" being Lord British, et al.

Does anyone have more info about this?  Why would Lord British attack Chris?
Newsgroups: comp.sys.ibm.pc.games
From: rogopp@auto-trol.com (Roger Opperman)
Subject: Re: Darklands
Organization: Auto-trol Technology Corporation
Distribution: na
Date: Fri, 4 Sep 1992 16:28:23 GMT

I found parts of the game horribly slow until I started using
a disk caching utility.  Most of the speed problems involved
loading common menu backgrounds and the cache helped a lot.



-- 

Roger Opperman
rogopp@auto-trol.com
Auto-Trol Technology Corporation
From: compton@vax.oxford.ac.uk
Newsgroups: comp.sys.ibm.pc.games
Subject: UW aaargh Help
Date: 28 Aug 92 08:30:09 GMT
Organization: Oxford University VAX 6620

UW Aaargh!
I have got miles through this ie. minimal spoilage

I was just about to give the photo to Judy when I discovered she
had disappeared.
I'm fairly sure I haven't killed her by mistake
I'm fairly sure I quit without saving the only
time I followed the dire ghost down to the lava
even then I didn't knowingly hit Judy.
Do I have to restart does anyone know
any way round this?
I'm getting a little bored of Underworld 
and really don't think I could redo all that again.

Christine
From: boelter3945@iscsvax.uni.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: SPOILER - Re: Ultima 3 - Where is Exodus?
Date: 3 Sep 92 13:46:01 -0500
Organization: University of Northern Iowa

In article <1992Sep2.204156.3493@ccu.umanitoba.ca>, umkullm1@ccu.umanitoba.ca
   (Jennifer M.E. Kullman) writes:
> Thanks to the people who told me where to find Dawn.
> 
> I am now having trouble finding Exodus. My brother and I have seached
> the entire castle and found only monsters. Where is it? And what are we
> supposeded to do with the cards? Are there alters somewhere? If so, where?
> We are stuck.

   Well, not sure about the NES version, but if it is like the computer
version, then this will help you out.

   Here is a rough (very!) ASCII map of the final castle in U3:

                          XXXXXXXXXXXXXXXXX
                          X               X
XXXXXXXX                  X    EXODUS     X
X      XXXXXXXXXXXXX      X   COMPUTER    X
X      F D F       X      X               X
XXXXFFFXXXXXXXXXX  X      X               X
   X D X        X  X      X    FLOOR      X
   XFFFX        X  XXXXXXXX               XXXXXXX
   X   X        X                          
   X   XXXX     XXXXXXXXXXX                       
   X      X
   X   X  X
   X   X  X
   X   X  X                      X
   X   X  X                      X
   X   X  X    XXXXXXXXXXXXXXXXXXX
   X   XB X    X
   X   XXXXXXXXX  XXXXXXXXXXXXXXXX    AREA WITH 
   X   F D F      X              X   LOTS OF LAVA
   XXXXXXXXXXXXXXXX              X
                                 X               
    F = Force Field              XXXXXXXXXXXXXX  MAIN GATE
    D = Dragon                                X (FORCE FIELDS)
    X = Wall                                  X
    B = Balron(?)                             X
                                              X

This is only the left side of the castle, excluding the middle and right side,
but you don't have to go up the middle, the and right is a mirror image of the
left side.

   I may have left off some side rooms, but this is the route you take to get
to Exodus.  The cards are to be inserted into the four slots of the computer,
and they must be in the proper order.

   Hope that helps!

                                        John "Nightwind" Boelter

--
*******************************************************************************
* John Boelter        a.k.a. Nightwind            boelter3945@iscsvax.uni.edu *
* Organizational Manager and contact person for everything and then some.     *
*******************************************************************************
* The individual who said we only use 10%  * The first 90% of a task takes    *
* of our brain's mental capacity, was      * 90% of the time, and the last    *
* probably 90% incorrect.                  * 10% takes the other 90%.         *
*            -Unknown comic on A&E-        *   -99 rule of Project Schedules- *
*******************************************************************************
Newsgroups: comp.sys.ibm.pc.games
From: jlong@uhunix.uhcc.Hawaii.Edu (John Long)
Subject: Re: Flight sim news from CGW
Organization: Coberian Air Force
Distribution: na
Date: Fri, 28 Aug 1992 00:11:39 GMT

In article <1992Aug15.164640.8554@newshost.lanl.gov> masten@beta.lanl.gov (David A. Masten) writes:
>In article <16il84INNc3@agate.berkeley.edu> dbr@ocf.berkeley.edu (Daniel Rosler) writes:
>
>General discliamer.  Yes F3 is the best.  Yes, we are getting nit-picky.
>Yes, we want it all!  Yes, I sent my list to SH.
> 
Send me a copy David? I can't find your list on my syst(em).

Negative input is the stuff that makes things get better! Hell, if 
nobody complained about anything, nothing would get fixed. People 
who denounce "whiners and complainers" are usually slobs who don't
want to hear the truth about the shitty work they do.

Fuck all that phoney "positive attitude" bull shit! 

>Any true pilots out there want to commenton the model?

Well, ah, I took a couple of lessons in a Cessna 150 a long time ago,
and ... Until you can simulate gravity, you won't have a real simulation
(contratiction in terms(?)). I mean, in a real plane, you have your
stomach telling you one thing, your eyes telling you another, and your
instruments telling you something else, not to mention the altitude
making the air thin out the oxygen in your brain, and the temperature
changes happening, etc, etc. 

I'd like to think (and I do) that a flight simulator "game" can be useful
for learning to fly, especially learning how the controls coordinate with 
the instrument readings and the attitude of the plane, and I don't 
think that you would need a very accurate model for that purpose, either.

But real flying involves the whole body, and I don't think so-called virtual 
reality hardware can do it. Unless you include some way of simulating
g-forces.

I know, you were asking about the accuracy of the preformance model, 
whether the rate of climb was correct, etc. Well, I promised to keep
it a secret... 

Give 'em hell, David!

-LongJohn


Newsgroups: comp.sys.ibm.pc.games
From: jstevens@linda.carleton.ca (Jonathan Stevenson)
Subject: Re: *** Railroad Tycoon
Organization: Carleton University
Date: Tue, 1 Sep 1992 15:21:08 GMT

In <2AA2D23C.4848@ics.uci.edu> davida@bonnie.ics.uci.edu (David A. Andersen) writes:

>In article <1992Aug31.060209.1416@spdc.ti.com> hurley@epcot.spdc.ti.com (Brian Hurley) writes:
>>I've been playing Railroad Tycoon for a couple of weeks and really enjoy the
>>game until it crashes.  I can't figure out why after 30 min or so it will lock
>>the machine and tey to go to the C: prompt. (It gets printed in large letters
>>at the top of the screen, but you can't do anything.)
>>
>>Does anyone know of any software conflicts with RRT and Superstor.  Or
>>anything else for that matter.  I don't have any problem with anything else on
>>that computer...

>Interesting.  Mine locks up on a random basis by simply freezing
>the controls.  Once I still had movement of the mouse, but I could
>not type on the keyboard.

I just got the game yesterday so I haven't had a chance to play it
THAT much (apart from staying up till 1:30 last night, much to the
displeasure of the wife 8-)!!).  I did notice one problem with my
system - every so often when I had the game speed set to TURBO, the
background would start flashing off and on (usually filled with images
of various faces).  Turning down the speed stopped this.  Has anyone
else had this problem crop up?  Incidently, my PC is 286-25MHz with 2
Megs of memory (I know - pretty ancient by todays standard but in its
day it, when I bought it, it was pretty good).


-- 
------------------------------------------------------------------------------
                                        
    JJ DDDD   SSSS     Jonathan D Stevenson                     
    JJ D  DD SS  SS    Dept. of Aero & Mech. Engineering     
    JJ D  DD  SS       Carleton University (Ottawa, Canada) 
    JJ D  DD    SS 
JJ  JJ D  DD SS  SS    E-Mail: jstevens@ccs.carleton.ca        
 JJJJ  DDDD   SSSS          

"My hovercraft is full of eels"

------------------------------------------------------------------------------

Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: wunner@nova.tat.physik.uni-tuebingen.de (Guenter Wunner)
Subject: Re: Space Quest I & II
Organization: TAT (Theoretical Astrophysics Tuebingen), U. of Tuebingen, FRG
Date: Sun, 30 Aug 1992 11:08:24 GMT

steveco@microsoft.com (Stephen Cox) writes:

>I've got an opportunity to pick up both these games 
>for a good price but the seller doesn't have the
>original docs, just the original disks.  He claims
>that they aren't copy protected so I shouldn't need
>the manuals.  Can anyone confirm this for me?  Do
>I need the manuals to get into or finish either of
>these games?

>Also, do either one of them support SoundBlaster?
>I just got a SB card and I'm anxious to play a new
>game that supports it but neither my budget or my
>current PC (286-8 with 512k, soon to be 2MB RAM)
>will support the new games on the market.

>Thanks in advance!!!

>-Steve

The SoundBlaster support depends on the version you get of SQ1+2.
There's a new VGA version of SQ1. It supports all well-known
sound-cards there are. There's a copy protection on the disk. This
means that you cannot copy the disk with the regular DOS diskcopy
command.You'll need a special copy program which is able to detect the
copy protection. :-) At least there's a copy prot. on the Atari ST
versions of the programs. There's no written copy protection (manual,
code wheel), except perhaps in the VGA game.
If you want to hear good music, I recommend some of the new Sierra or
Lucasfilm games. Space Quest 4 was elected "game with best music of
the year 1991" by the German PowerPlay magazine. As it is over 1 year
ago when Sierra published the game, it shouldn't be that expensive by
now. By the way: SQ5 is coming soon, it's going to be published by
Dynamix this time!!! Other games with good music are Monkey Island 2
and Indiana Jones 4. They have a great music system called iMuse which
is absolutely brilliant!!!

Have fun,
	Lukas.

(lukas@trillian.tp1.ruhr-uni-bochum.de or lukas@134.147.160.21)
From: le@wldwst.enet.dec.com (Le)
Newsgroups: comp.sys.ibm.pc.games
Subject: DM and B-17 Flying Fortress (Where?)
Date: 26 Aug 92 22:05:49 GMT
Organization: Digital Equipment Corporation

Hi,

  A while back someone posted questions asking for hint on Dungeon Master
for PC and B-17 Flying Fortress. I've been checking with Egghead and 
Electronic Boutique, neither has them. My question is where did you get
the two games from? Did you order it straight from the game company and
got them before we do?

Thanks
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: manne@Minsk.docs.uu.se (Magnus L|vkvist)
Subject: Origin on Compu$erve
Keywords: origin U7 ultima compuserve
Organization: UDAC, Uppsala, Sweden
Date: Sat, 29 Aug 1992 08:46:34 GMT

How can I reach Origin on Compu$erve with e-mail?

Something like ????.?????@compuserve.com.

That is, I need their ID ????,?????

Thanks!

Magnus
Newsgroups: comp.sys.ibm.pc.games
Subject: Gamebyte
From: $garyf@SASB.BYU.EDU (Gary B. Fitzgerald)
Date: 2 Sep 92 09:45:56 -0700
Organization: Brigham Young University

Does anybody know of an FTP site that has all of the Gamebytes in it.  I can'
t seem to find site that contains them all.  In fact, I'm having a hard time 
locating any of them.  Any help would be appreciated.  Thanks.
Newsgroups: comp.sys.ibm.pc.games
From: dedmunds@selkirk.sfu.ca (Darran Edmundson)
Subject: flight sims and virtual reality (was: Flight sim news from CGW)
Organization: Simon Fraser University, Burnaby, B.C., Canada
Distribution: na
Date: Fri, 28 Aug 1992 04:46:50 GMT

jlong@uhunix.uhcc.Hawaii.Edu (John Long) writes:

>But real flying involves the whole body, and I don't think so-called virtual 
>reality hardware can do it. Unless you include some way of simulating
>g-forces.

Eric Drexler addresses this problem in the book "Unbounding the Future".  I
don't know whether it is his original idea or not but he talks about a
gravity suit to add the necessary touch to virtual reality.  The suit is
an exo-skeleton that can apply pressure on your body in any desired pattern.
So you go into a 6g turn and the suit pushes against your front and crushes
you into your chair.  Picture a virtual reality boxing simulator where
you really feel those body blows - now that's entertainment!

(Of course, gravity acts on your entire body and not just the surface so
 you can't really feel your stomach bottom out on a simulated rollercoaster.)

-- 

Darran Edmundson
darran@chaos.phys.sfu.ca