HDTenEightyP/NetNews huggingface dataset:
From: sweeney@uncavx.unca.edu
Newsgroups: alt.stagecraft
Subject: BEAMERS
Date: 8 Oct 92 16:41:16 GMT
Organization: University of North Carolina at Asheville
Nntp-Posting-User: sweeney

Last year's LDI exposition saw the premier of the Great American Market's
new product, the Beamer.  This device, used like a Varalight (c) to move
a beam of light to preset coordinates controlled by a DMX-512 digital 
feed (as many current lightboards have) is relatively inexpensive and
extends the use of existing lighting instruments.

I integrated four units into my design work this past summer at the
Brevard Music Center.  In an eight week season we mounted Cosi Fan Tutte,
Rigoletto, Carmen, Die Fledermaus, Carousel and The Fantasticks.  Although
I do not really approach the season with a standard repertory light plot,
my FOH (beam) positions don't really change very much.  I hung a dozen
1KW Zoom Ellipsoidals and another dozen 1KW PAR NSP's for an occasional
punch or color wash.  The bridge (and circuiting) wouldn't hold much more
than that.

I attached the Beamer units to three of my Zooms to give me variable
focus capability for left, center and right zones of front light.  Most
of the time I held the fourth unit as a spare, after initially trying to
to pair the units to create a moving "McCandliss" area.  Although my dimmer
system is a Colortran Prestige incorporating DMX-512 I drove these units
independently with a GAM Access board.  Coordination of the two boards was
a bit of a problem.

Now, with that introduction, I pose a question to the World:  Do you have
any experience with the Beamer or similar device?  We are all familiar
with the moving beam displays in "concert" lighting, but I am particularly
interested in sharing experiences in alternative applications of the units.
Frankly, I had mixed results and chalk that up to not exploring the 
possibilities thoroughly enough.  I will appreciate any comments you may
care to mail me.

Paul Sweeney,
The University of North Carolina at Asheville
One University Heights
Asheville, NC  28804
704 251 6611

SWEENEY@UNCA.BITNET     OR SWEENEY@UNCA.EDU
Newsgroups: alt.stagecraft
From: styri@hal.nta.no (Haakon Styri)
Subject: Re: Smoke/fog machines...
Reply-To: styri@nta.no
Organization: Norwegian Telecom Research
Date: Wed, 14 Oct 92 10:07:29 GMT

In article <1992Oct13.222741.18770@colorado.edu>, Michael Bernstein writes:
>
> [his "little packaged discourse on foggers" deleted]

First a short addition to the chemical smoke info. Some chemicals have an
`antidote' that'll make the smoke go away faster. Nice if your theatre
doesn't have a very good ventilation system.

The third kind of smoke is of course the pyrotechnical kind. If you leave
out the smoke bombs and other things that go "bang" there's still a way to
get some smoke. There's a ammonium chloride based stuff that'll burn with
a lot of smoke. It's used together with gunpowder to make smoke bombs, but
it's classified as an `explosive' by itself. I use it in small pipes that'll
burn for 5 to 20 seconds.

The problem with ammonium chloride is that the smoke particles becomes a
mild acid when it gets in contact with water. You don't want too much of
this smoke in a room, and you don't want it at all inside the air filters
of an advanced air conditioning system. But a small dose will not harm a
healthy person. If you can use a smoke bomb you can use this kind of smoke.

---
Haakon Styri
From: langalf@cup.portal.com (Larry A Schrupp)
Newsgroups: alt.stagecraft
Subject: Re:  USITT DMX-512
Date: Wed, 14 Oct 92 21:33:11 PDT
Organization: The Portal System (TM)
Distribution: usa

Thanks for the information.  I contacted USITT a couple of days ago,
and they are sending me the standards documents.  The price was $17 for
a non-member.


Thanks again.

Larry A. Schrupp
langalf@cup.portal.com
Newsgroups: alt.stagecraft
From: marshall@cs.iastate.edu (Bill Marshall)
Subject: Re: Smoke/fog machines... (and the Fire dept)
Organization: Iowa State University, Ames IA
Date: Wed, 14 Oct 1992 18:09:31 GMT

While we're on the subject, watch out for smoke detectors with the
chemicals foggers like Rosco's. I was working with a lighting "guru"
once and he blew me off and said don't worry about it. Ten minutes
later we were outside explaining this to the fire chief. :)

Bill
--
			    Bill Marshall
		     Computer Science Department
			Iowa State University
		       marshall@cs.iastate.edu
Newsgroups: alt.stagecraft
From: hellmann@cs.scarolina.edu (Doug Hellmann)
Subject: Re: Smoke/fog machines...
Organization: USC  Department of Computer Science
Date: 13 Oct 92 14:18:48 GMT

drake@dragon.cpe.ulowell.edu (Frank Drake) writes:

>[I could not find a FAQ and don't know where else on the net to ask this,
> so here goes...]

>I've gotten myself involved in creating a haunted house for halloween (to
>benefit a charity). We would like to have a fog or smoke effect in
>several of the areas. Those involved have little or no experience with
>this. More importantly, the haunted house is being created in a 160 year-
>old inn and we do not want to use anything that will leave any kind of
>residue.

>We have several applications, some of which will require more control of
>the fog, but others would be as simple as leaving a pail of dry ice in
>the corner.

Since the fog created from the dry ice is really water vapor, you might want
to reconsider using this even.  If the house is very old, it might not take
too well to having all that water condensing on the walls and floors.  I'm not
saying not to do it, but be prepared.

We have a problem where I work with dry ice because the local ballet company
artistic director loves the effect, but gets upset about all the water on the
stage afterwards.  We have explained to him why that happens, but it never
seems to sink in.

>I am looking for information about:
>	1. Potential problems using dry ice;
>	2. Other methods of creating fog or smoke.

The only other method I am aware of involves the use of chemical foggers,
which you obviously don't want to use here.  Sorry I can't be of more help.

Doug Hellmann
Koget Center for the Arts
University of South Carolina
hellmann@cs.scarolina.edu
--
Doug

--------------------------------------------------------------------------------
			Big Thought For The Day:
Newsgroups: alt.stagecraft
Subject: Re: Smoke/fog machines...
From: moselecw@elec.canterbury.ac.nz (moz [chris moseley])
Date: Tue, 13 Oct 1992 03:49:00 GMT
Organization: Electrical Engineering, University of Canterbury, New Zealand

A `poof' of fog could be got easily enough from a quick shot
of liguid nitrogen, but you'd have to be sure no-one was going
to be near it, as it will be very cold. Main advantages are that
it evaporates almost instantly, but can be stored in a thermos
for reasonable periods. Not quite sure how you would shoot a
jet up into the air, you may have better luck asking people
who work with it. Industial gas suppliers, or the university.

Oh - a CO2 fire extinguisher may also work.

moz
From: ec110@cs.city.ac.uk (HOSEN J P)
Newsgroups: alt.stagecraft
Subject: Re: Smoke/fog machines...
Date: 14 Oct 92 01:26:51 GMT
Organization: City University

drake@dragon.cpe.ulowell.edu (Frank Drake) writes:

>[I could not find a FAQ and don't know where else on the net to ask this,
> so here goes...]

>I've gotten myself involved in creating a haunted house for halloween (to
>benefit a charity). We would like to have a fog or smoke effect in
>several of the areas. Those involved have little or no experience with
>this. More importantly, the haunted house is being created in a 160 year-
>old inn and we do not want to use anything that will leave any kind of
>residue.

>We have several applications, some of which will require more control of
>the fog, but others would be as simple as leaving a pail of dry ice in
>the corner.

>I am looking for information about:
>	1. Potential problems using dry ice;
>	2. Other methods of creating fog or smoke.

>It could very will be that the answer is "You can't safely do this - you
>run the risk of damaging the house". That's OK. I just want to know
>what our options are.

>Thanks for any help you can offer.

One method you could try, is one that we use at the lighting company where I
work during the summer. Take your standard smoke machine (ie LeMaitre Optimist
or ZR80 Fogger) and pass the smoke (using a ducting hose) through a suitable
container, containing Dry Ice. This creates a really good effect, and as the
smoke is (should be anyway :) non toxic, there are no problems. You dont get
pools of water on the floor, and you can get a really thick low-level fog.
There is also the bonus of if you use water based smoke-fluid, you can add
a suitable scent, such as peach, to get all your guests running to the bar :)
Newsgroups: alt.stagecraft
From: st17y@rosie.uh.edu (Belding, Troy C.)
Subject: Re: Smoke/fog machines...
News-Software: VAX/VMS VNEWS 1.41    
Organization: University of Houston
Date: Tue, 13 Oct 1992 21:43:00 GMT

In article <DRAKE.92Oct12143722@dragon.cpe.ulowell.edu>, drake@dragon.cpe.ulowell.edu (Frank Drake) writes...
>[I could not find a FAQ and don't know where else on the net to ask this,
> so here goes...]
> 
>I've gotten myself involved in creating a haunted house for halloween (to
>benefit a charity). We would like to have a fog or smoke effect in
>several of the areas. Those involved have little or no experience with
>this. More importantly, the haunted house is being created in a 160 year-
>old inn and we do not want to use anything that will leave any kind of
>residue.


One way to use dry ice, and control it easily, is simple.  

Take a thirty gallon metal garbage can, punch a hole in the side at the bottom.
Get an old water heater coil, and put it in the bottom, running the wire out 
through the hole.  SEAL THE HOLE.  make a lid with three holes out of plywood, 
one big enough for a blower motor (electric) one the size of dryer hose, 
and a center one for the ice.  make a round basket with a mesh screen and 
attach it to a two foot rod, with a cover and handle on the end.  When 
you go to use it, fill the can 2/3 full of water, turn on the element, and
let it get as hot as possible.  Then fill the basket with about 5 lbs of 
dry ice (it should last about an hour.  Drop the basket in the water, and turn 
on the blower.  This will blow the vapor out through the hose on the other 
side of the lid.  Point the hose wherever you want.

  You may have some water beading.



-----------------------------------------------------------------------------
I'll get a life when it is proven          Troy C. Belding
and substantiated to be better             ST17Y@JETSON.UH.EDU
than what I am currently                   HSSM@MENUDO.UH.EDU
experiencing.
-----------------------------------------------------------------------------




Newsgroups: alt.stagecraft
From: shagan@gandalf.rutgers.edu (Susan Hagan)
Newsgroups: alt.restaurants,alt.archery,sci.classics,talk.politics.misc,us.usenet,sci.astro
Subject: Internet Survey
Keywords: survey
Date: 15 Oct 92 14:59:59 GMT
Followup-To: alt.restaurants
Organization: Rutgers Univ., New Brunswick, N.J.



Hello Netters!

The following is a survey on Internet users and usage.  I am
conducting this survey as part of an assignment for a graduate
course in telecommunications.

I would appreciate it if you would take a few minutes to answer
these questions and return them to me via e-mail.  Please do
not post your responses.  Send e-mail only.

Thank you,

Susan Hagan

---------------------------->Begin<---------------------------------


1.	What is the Internet?

2.	What is your primary use for the Internet?

3.	How were you first introduced to the Internet?

4.	How did you learn to use the Internet and what do you do when you
	have a question about Internet use?

5.	Would you say that you can, provide you have the time, log in:
		a)  any time, day or night?
		b)  during business hours?
		c)  after business hours?
		d)  by appointment only?
		e)  when a computer lab is open?

6.	How often do you log into the Internet?

7.	How many newsgroups do you read regularly?

8.	Are newsgroups your primary source of information or do they 
	supplement information from other sources such as library 
	materials and newspapers?

9.	Do you pay for your news feed?  If so, how are your charges calculated?

10.	To the best of your knowledge, is your Internet use monitored
	in any way by your employer?

11.	How old are you?

12.	Are you male or female?

13.	What is your occupation?

14.	What is the highest level of education you completed and what 
	was/is the focus of your studies?

------------------------------------>End<------------------------------------
-- 
Susan R. Hagan (shagan@gandalf.rutgers.edu) 
Publications Coordinator - User Services
Rutgers University Computing Services
From: iav@po.CWRU.Edu (Ian A. Verschuren)
Newsgroups: alt.mud
Subject: Code
Date: 7 Oct 1992 12:30:54 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: iav@po.CWRU.Edu (Ian A. Verschuren)
NNTP-Posting-Host: slc12.ins.cwru.edu

I am looking at setting up a dikumud, and am wondering where I can get code
of a mud.. I have already gotten quite a bit of C code already.. But still do
not have the main program.. I do however have code for many areas, fight etc..
Just wondering if anyone knows where I can get more code.  Also is there anyone
out there who knows where I can get a telnet host for unix. I have a ethernet
board and plan to run the mud on my own computer... Also does anyone out there.
know if Coherent comes with a tcpip package or wether it has to be bought
separately..Anyone out there with any info which might help me to set up this
mud send me Email.. thank you
Ian
-- 
          Many a truth is said in jest...
          Funny things about love,  you believe it will last forever...

    
Xref: sparky alt.mud.lp:402 alt.mud:295 rec.games.mud.admin:547 rec.games.mud.diku:644 rec.games.mud.lp:3628 rec.games.mud.misc:911 rec.games.mud:9036
From: s902113@minyos.xx.rmit.oz.au (Luke Mewburn)
Newsgroups: alt.mud.lp,alt.mud,rec.games.mud.admin,rec.games.mud.diku,rec.games.mud.lp,rec.games.mud.misc,rec.games.mud
Subject: Re: borg or robot players for MUD.
Keywords: tintin bobmatic unix
Date: 15 Oct 92 14:17:30 GMT
Organization: RMIT Computer Centre
NNTP-Posting-Host: minyos.xx.rmit.oz.au

yiyabob@leland.Stanford.EDU (matthew ford) writes:

> [ info on nifty robot delete for clarity... ]

[ Matthew wants to login to the mud, startup a robot, and run that
  session but without tying up a modem line ...]

Various solutions:

1.  nohup script_to_start_robot </dev/null >& /dev/null &

2.  use a detachable psuedo-tty program such as screen

>--yiyabob@leland.stanford.edu
>-------------------------------------------------------------------------------
>Matthew Ford:  founder of Yin, Yang, & Bob Games.  All opinions expressed in
>this article are in absolute accord with the views of Yin, Yang, & Bob. 
Xref: sparky alt.mud.lp:394 alt.mud:281 rec.games.mud.admin:516 rec.games.mud.diku:605 rec.games.mud.lp:3556 rec.games.mud.misc:874 rec.games.mud:9015
From: mark@alsvid.une.edu.au (Mark Garrett Internet: mark@arvak.une.edu.au Phone: +61 66 20 3859)
Newsgroups: alt.mud.lp,alt.mud,rec.games.mud.admin,rec.games.mud.diku,rec.games.mud.lp,rec.games.mud.misc,rec.games.mud
Subject: Re: borg or robot players for MUD.
Date: 9 Oct 92 09:28:20 GMT
Organization: University of New England - Northern Rivers (Lismore)

From article <1992Oct3.033302.20899@beaver.cs.washington.edu>, by mef@cs.washington.edu (Marc E. Fiuczynski):
> Hi there,
> 
> borgs or robots, but you must admit that it quite intriging.  If
> anyone wishes to collaborate on this project with me, please don't
> hesitate to contact me (mef@cs.washington.edu).
> 
> Further, if anyone could direct me towards sources or send them to me
> in archived format (tar, shar) and uuencoded, I would really
> appreciate it.  

You could try using Tcl + expect to act as a player. 

	tcl is tool control language
	expect is a program written using the tcl library.

	basically expect sits between a user and a program and does
input/output conversion (interpretation) for either or both the user and
the target program(s).

	expect can run in a mode where its just looking at what the program
sends and repesponds accordingly or it can sit between two programs and do
the same thing. 

	One example is show as running a chess program twice and parsing the
moves back and forth.


	Cheers
		Mark :)
-- 
Mark Garrett	Internet:  mark@arvak.une.edu.au	Phone: 	+61 66 20 3859
   University of New England, Northern Rivers, Lismore NSW Australia.
Newsgroups: alt.mud.lp
From: noj@netcom.com (Jean Jean's Evil Cat)
Subject: AmigaMUD
Organization: Netcom - Online Communication Services (408 241-9760 guest)
Date: Wed, 14 Oct 1992 20:34:04 GMT

I'm looking for FTP sites which have the AMIGA version of LPmud.
I assume this would be version 2.4.5, so if anyone knows of a way to
update this (preferably to mudOS), I would appreciate that information
as well.

Please respond in e-mail and thanks in advance


  ___________________________________________________________________________
 /  noj@netcom.com                                          |     //         \ 
|"There may be a correlation between humor and sex" -Data   |    //Only Amiga |
|You're just gettin' wierd, and that results in creativity. |\\ //  makes it  |
 \__________________________________________________________|_\X/___possible_/
Newsgroups: alt.mud.lp,alt.mud,rec.games.mud.admin,rec.games.mud.diku,rec.games.mud.lp,rec.games.mud.misc,rec.games.mud
From: vijay@casbah.acns.nwu.edu (Vijay Chakravarthy)
Subject: Re: borg or robot players for MUD.
Keywords: tintin bobmatic unix
Organization: Northwestern University, Evanston Illinois.
Date: Mon, 12 Oct 1992 22:39:19 GMT

The way i used to run my character in robot mode was :
Invoke screen, then run tintin with my program written as a series of
actions (quite simple actually - death cry caused cloning, has been
cloned -  caused attack etc). Then detach screen and log out.
worked fine.. got me a lot of exp and money :) 
ps : screen is available anon. ftp from a lot of sites including 
uxc.cso.uiuc.edu

vijay

Newsgroups: alt.mud.lp,alt.mud,rec.games.mud.admin,rec.games.mud.diku,rec.games.mud.lp,rec.games.mud.misc,rec.games.mud
From: kenji@netcom.com (Kenji Hubbard)
Subject: Re: borg or robot players for MUD.
Followup-To: rec.games.mud.diku
Keywords: tintin bobmatic unix windows maclayers
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Sun, 11 Oct 1992 03:51:51 GMT

In article <1992Oct10.154423.19933@leland.Stanford.EDU> yiyabob@leland.Stanford.EDU (matthew ford) writes:
>   I cannot suspend the tintin proc and then use bg to keep it rolling, because
>on the job list it shows that the tintin proc is suspended (tty input).  In
>other words, Bobmatic is frozen and does not respond to anything.  I have
>similarly used the & symbol to start the tintin proc in the background from the
>outset, with the same (tty input) result.

	Maybe you can get tintin to work in the background of you reroute the
output from tintin to a file rather than standard output.  One way this might
work is if you have tintin set up so that if you run tintin it will just run
your procedure, then the command "tintin > outputfilename&" would work fine
in the background. :-)

>   I cannot access any windowing systems from my home modem hookup, as they are
>all graphical based and need mouse control, etc.  (I log in through a Mac at
>home.) 
>   Basically, I'd love it if you could email me a solution.  Is there any way
>to have two completely active procs going on a UNIX accout, just having one
>not being looked at so that-- gasp-- I can even let it run without any live
>contact from me whatsoever???  Can i log in, start the tintin, somehow quietly
>bow out so that the program keeps on running, then log in a second time to do
>my pedestrian stuff or just not log in again at all and turn off my much-used
>Mac??  Please respond with ANY suggestions.

	Get MacLayers for your Mac.  You can have up to 6 windows, I think.
It is available at rascal.ics.utexas.edu, in the unix/layers/MacLayers_1.10
directory.  You want to get the Mac software, MacLayers_1.10k_SIT_hqx, to
install on your Mac, and the UNIX interface to be installed in your account
or preferably by your administrator.  You can install it yourself but on some
machines normal users don't have access to files needed by MacLayers so that
your additional windows show up correctly on the "who" list, for example.

>--yiyabob@leland.stanford.edu
>-------------------------------------------------------------------------------
>Matthew Ford:  founder of Yin, Yang, & Bob Games.  All opinions expressed in
>this article are in absolute accord with the views of Yin, Yang, & Bob. 
>

kenji@netcom.com
From: djohnson@cs.ucsd.edu (Darin Johnson)
Newsgroups: alt.mud.lp
Subject: Re: Need help a startin'
Date: 8 Oct 92 22:45:16 GMT
Organization: =CSE Dept., U.C. San Diego

You don't need to know ftp or anything wierd.  What you do need to
know is the name (or ip number) of the machine the mud is on, and
the port number the mud is on.  These will be listed in the mud lists
that make the rounds.

For example, if the mud is at a.school.edu, on port 3000,
on UNIX you do:

  telnet a.school.edu 3000

and on VMS, do:

  telnet a.school.edu/port=3000

Then it will prompt you for a name usually (for lpmuds, etc).  This
is not hard, since if anything is out of the ordinary, it will usually
be explained.  On tinymuds and the like, syntax is different, but
usually explained in the login message.

If you want to look around first (*always* look around first, please),
use the name "guest" (unless the login screen says different - you did
read the login screen I hope) which will usually take anything as a
password.  If you like the mud, then feel free to create a real
character, by logging in again, but this time using a pseudonym name
that you make up.  If that character already exists, it will ask for
a new password.  (if the word "new" isn't in there, it's probably
an existing player, so try another name)
-- 
Darin Johnson
djohnson@ucsd.edu  --  How come my mind went off for lunch before I did?
Newsgroups: alt.mud.lp
From: scteague@eos.ncsu.edu (SHAWN CLAYTON TEAGUE)
Subject: Need help a startin'
Originator: scteague@c00382-346dan.eos.ncsu.edu
Reply-To: scteague@eos.ncsu.edu (SHAWN CLAYTON TEAGUE)
Organization: North Carolina State University, Project Eos
Date: Thu, 8 Oct 1992 15:54:51 GMT


  I hate to sound completely stupid, but sometimes such things 
cannot be avoided. So hear it goes; I would like to try my hand 
on a MUD, however my knowledge of ftp(our File Transfer Protocall) 
and remote access are limited at best. So, once I've connected to
a MUD site(I've got an address list) how do I logon? (i.e. username
and password) new? newuser? guest? what?
Newsgroups: alt.mud.lp
From: noj@netcom.com (Jean Jean's Evil Cat)
Subject: AmigaMud FTP site
Organization: Netcom - Online Communication Services (408 241-9760 guest)
Date: Thu, 15 Oct 1992 18:49:10 GMT

I'm posting this due to the large number of responses I recieved to my previous
post asking for a followup.

In an email message d91pp@efd.lth.se (Per Persson -72) writes:
>An ftpsite than has got an Amigaversion of ths LPmud is alcazar.cd.chalmers.se,
>in the directory /pub/lpmud/amud...there you can find the executables for
>the 3.1.2 as well as source (if you need that). Then it's possible to use
>with the 2.4.5 mudlib as well as with derivatives for it...
>
>Good luck,
>
>-- Per Persson -72, d92pp@efd.lth.se, Ernakk@Mizar


  ___________________________________________________________________________
 /  noj@netcom.com                                          |     //         \ 
|"There may be a correlation between humor and sex" -Data   |    //Only Amiga |
|You're just gettin' wierd, and that results in creativity. |\\ //  makes it  |
 \__________________________________________________________|_\X/___possible_/
Newsgroups: alt.mud.lp,alt.mud,rec.games.mud.admin,rec.games.mud.diku,rec.games.mud.lp,rec.games.mud.misc,rec.games.mud