HDTenEightyP/NetNews huggingface dataset:
From: bkdavis@eos.ncsu.edu (B K DAVIS)
Subject: Re: rec.games.frp.srun
Originator: bkdavis@c00060-100lez.eos.ncsu.edu
Reply-To: bkdavis@eos.ncsu.edu (B K DAVIS)
Organization: North Carolina State University, Project Eos
Date: Tue, 8 Sep 1992 16:15:05 GMT


In article <1992Sep8.153253.7265@magnus.acs.ohio-state.edu>, GAYNOR@agvax2.ag.ohio-state.edu (Jim Gaynor) writes:
|>Path: taco!gatech!swrinde!zaphod.mps.ohio-state.edu!magnus.acs.ohio-state.edu!news
|>From: GAYNOR@agvax2.ag.ohio-state.edu (Jim Gaynor)
|>Newsgroups: rec.games.frp.misc
|>Subject: Re: rec.games.frp.srun
|>Message-ID: <1992Sep8.153253.7265@magnus.acs.ohio-state.edu>
|>Date: Tue, 8 Sep 92 11:32:53 GMT+5:00
|>References: <Bu9Ks2.7nw@mentor.cc.purdue.edu>
|>Sender: news@magnus.acs.ohio-state.edu
|>Organization: The Ohio State University - OCES
|>Lines: 37
|>In-Reply-To: jester@sage.cc.purdue.edu's message of 8 Sep 92 14: 40:50 GMT
|>Nntp-Posting-Host: agvax2.ag.ohio-state.edu
|>X-News-Reader: VMS NEWS 1.24
|>
|>In <Bu9Ks2.7nw@mentor.cc.purdue.edu> jester@sage.cc.purdue.edu writes:
|>>
|>> lib1p@rosie.uh.edu (Tammy Stark Blandino) writes:
|>> }Might I suggest that the Shadowrun people start their own
|>> }newsgroup.  It looks like there are enough postings on this
|>> }subject to warrant one.
|>> 
|>> I second the motion!!!!!!!!!!
|>
|>As we speak, rec.games.cyber is undergoing a voting process in which
|>the future direction of that newsgroup will take.  One of the options
|>is to initiate the formal process (RFD, CFV, etc.) of renaming
|>rec.games.cyber to rec.games.frp.cyber, thus moving it into the
|>rec.games.frp.* hierarchy.  Removing the moderated status of
|>rec.games.cyber is also in this voting process.
|>
|>rec.games.frp.cyber would be an ideal location for Shadowrun
|>discussion, as well as the other cyberpunk-ish game systems.
|>
|>Before anyone goes off half-cocked on creating
|>rec.games.frp.shadowrun, please go over to rec.games.cyber and read
|>the relevant posts.  And vote there.
|>
|>Then ask yourself, "Am I willing to lead an RFD/CFV?"
|>
|>Or, in some cases, "Do I know how to do an RFD/CFV?"  (If not, go
|>check out the news.* groups.)
|>
|>I am in favor of creating a cyber-oriented newsgroup in r.g.f.  But
|>let's do this carefully, eh?
|>
|>
|>---
|>   Jim Gaynor    | "Man-of-Many-Beeping-Sounds-and-Flashing-Lights" - KAJ
|>OSU/ACS/FMS/OCES | <gaynor@agvax2.ag.ohio-state.edu> or <gaynor.4@osu.edu>
|>ObDiscl:  Everything stated here and above is _my_ opinion.  Mine mine mine!
|>ObQuote: "Every devil I meet becomes a friend of mine." - Indigo Girls
|>
Well now I read the stuff in Cyebr and it AT THE MOST has 4 postings to it.
I believe that we should move all FASA games like Shadowrun and battletech into 
one posting. I mean they deserve it and it will be easy to find the games there.

Brian
Newsgroups: rec.games.frp.misc
From: kabreuer@cip.informatik.uni-erlangen.de (Klaus Breuer)
Subject: BTech: MechWar: Update for 0.2b available
Organization: Student Pool, CSD, University of Erlangen, Germany
Distribution: rec.games.frp.misc
Date: Sat, 12 Sep 1992 16:19:39 GMT


Hi all!

You know the feeling when you 'just quickly add one more feature'
and - unwittingly - introduce a major bug?

Well, blush, it happened in my MechWar program - you're not able
to select any of your weapons...

I've left a (small) file named mechup.zip on 131.188.1.43 in
/pub/pc/incoming.  

It contains:  MECHWAR.EXE (allowing you to select weapons, and supports
                           Pulse Lasers, LB-X, Ultra ACs, ECM, and some
                           other additional features)
              MINES*.*    (The Mines Sprites missing in mech02b.zip)

If you're interested, you can quickly download the file - note, though,
that it is strictly an upgrade and can't run on its own.

The mech02b.zip has, of course, been updated as well...

Have fun, and please give me plenty of feedback...

Ciao,
Klaus

Newsgroups: rec.games.frp.misc
From: dv52151@uxa.cso.uiuc.edu (Axly)
Subject: Re: rec.games.frp.srun
Organization: University of Illinois at Urbana
Date: Wed, 9 Sep 1992 20:35:05 GMT

braca2@cspyr1.cs.adfa.oz.au (BRAY CHRISTOPHER) writes:

>For all the SR munchkins ( and otherwise ) there is already a board, try
>reaching

>	rec.games.cyber
>	it also deals with Cyberpunk, and Cyberspace, but I'm sure
>	you can handle that load.
 
     As Minotuar has pointed out, the moderator there keeps it almost
     strictly Cyberpunk or Cyberspace. Discussing the magic aspect of
     SR leads to a kickback. My suggestion? Given that rec.games.cyber
     normally has almost zero traffic as is, why don't they kill the
     moderator there and let the SR junkies post whatever they want
     there? 


Axly

Newsgroups: rec.games.frp.misc
From: wljohnso@nyx.cs.du.edu (William "Wes" Johnson)
Subject: Re: DarkUrthe review anyone?
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Thu, 10 Sep 92 18:58:45 GMT

In article <1992Sep10.153926.8198@lhn.gns.cri.nz> mdlcpgs@lhn.gns.cri.nz 
Phil Scadden) writes:
>I understand there may be DarkUrthe Legends playtesters on the net.
>In view of their press release, I wonder if anyone would like to
>give more information on combat, skill categories, character creation
>(ie how long does it take, what sort of attributes, "feel" of the
>characters)? A good citizen out there?
>	Phil


Well I have been playtesting DarkUrthe for a while now and I have found it
to be a very good system with a detailed and interesting world.

Character creation is fast, simple yet you still get a unique and playable
character.  It has taken me very little time to get a feel for a character
and make them my own.
Also the section of characters to choose from is wide.  From race orders
to free tradesmen, there is something for everyone.
The races in the game are also very interesting to play, from the
reclucive elves, lycanthropes, humans (not a pushover race), drawves, the
strong Angul's, half-elves.  There's plenty to choose from.

Combat is simple, fast and realistic.  Almost everything is judged from
one chart.  Characters are noy likely to die from one swing, but the
damage can add up fast! (trust me)

The magic system is also fairly simple yet offers a lot of variety.  It is
split up into several areas.  Elvish Homesong, Wizardry, Channeling, Rune
and more.  Wizardy is casted magic, runes are the written form of it. 
Channelling is summoning powers to make your own spells on the fly, and
the elvish homesong is the Elves' natural ability.

The skills in DarkUrthe are well balanced and little is left out.  Skills
are developed after you create the character based on experience.  However
to gain rank in your race order/guild (both are VERY important to the
game) you not only must have the appropriate level in skills but also get
"permission" to go up in your guild/order.

I have been playtesting, like I said, for a while.  I really like this
game! It is probably the best world specific game I have come across in a
long time.  Its fast paced, simple and emphasizes ROLE playing.
I
Even if I had not been involved in the playtesting and came across
DarkUrthe in my favorite hobby store (Colpar Hobbies) I would definitely
pick it up after browsing through the game.

 ---Wes "Only I Can Start A Forest Fire" Johnson
From: calb@waikato.ac.nz
Newsgroups: rec.games.frp.misc
Subject: Star System Generation
Date: 11 Sep 92 08:54:19 +1200
Organization: University of Waikato, Hamilton, New Zealand

Hi.

I'm interested in methods of generating star system, I've got the Traveller 
system from Book 6 Scouts, which is the best of seen for detail.  I've managed
to combine Special Supplement 2: Exotic Atmospheres, Grand Survey:Exporing and
Detailing Worlds, Refrees Guide to Planet Building:Travellers Aid Society and
some of the ideas from the Traveller 2300 system.

I would appreciate any information about other world generation systems, as
well as computer programs, so that I can add then to my system.

Thanks

+---------------------------------------------------------------------+
| Craig Lynch-Blosse                        The University Of Waikato |
| e-mail: calb@Waikato.ac.nz                                 Hamilton |
|                                                         New Zealand |
| Second star to the right, and straight on till morning              |
|                                                                     |
+=====================================================================+
From: scheider@Oswego.EDU (Linda Scheiderich)
Newsgroups: rec.games.frp.misc
Subject: Re: rec.games.frp.srun
Date: 9 Sep 92 03:06:50 GMT
Reply-To: scheider@oswego.Oswego.EDU (cat)
Organization: Instructional Computing Center, SUNY at Oswego, Oswego, NY

Sounds good to me.  Just tell me when the voting starts.

             Cat, the Mystical Divinity of Unashamed Felinity
Oh if people only knew how DULL it was to live in sin!...
(.sig subject to change)
From: ratinox@splinter.coe.northeastern.edu (Richard Pieri/Stainless Steel Rat)
Newsgroups: rec.games.frp.misc
Subject: Re: TacComs (was ShadowTech Errata)
Date: 5 Sep 92 14:06:24 GMT
Reply-To: ratinox@meceng.coe.northeastern.edu
Organization: 3WA, Boston Office. Or Nu Meta Chi. Take your pick.
In-reply-to: holmes@mentor.cc.purdue.edu's message of 3 Sep 92 15:55:03 GMT
X-Get-A-Clue: Have two, they're small.
X-Signature-Virus-Protection: Version 1.51
X-Posting-Software: GNUS 3.14.1 [ NNTP-based News Reader for GNU Emacs ]

>>>>> "K" == Krishgan <holmes@mentor.cc.purdue.edu> writes:

K> Concerning Aaron Wigley {Wigs} comment on TacComs in the SRUN ShadowTech
K> supplement...

K> [I have to agree with Wigs.  I looked up what they were trying to do and
K> found those little pictals in the upper portion of the catalog to be
K> pretty relavant to size and comparison.  All the Tactical Computer
K> appears to be in a processing center for the information that is
K> incoming from various sources (such as Cybereyes and the Orientation
K> System).

K> I think there was either a typo in the Essence Charting, or they were
K> really trying to control game balance (probably the latter).]

You have to realize that a TacComp is literally like adding a co-pilot for
your body, and *you're the co-pilot*. That bit of circuitry takes over a
goodly chunk of your body's functioning, like a reflex. That kind of wiring
has to be seriously invasive, regardless of the physical size of the
implant.

--Rat

||||| | | | |  |  |  |   |   |    |    |    |   |   |  |  |  |  | | | | | |||||
                                                   __        ___ 
Richard Pieri, Northeastern's Stainless Steel Rat/   | /| / /   | The Worlds
Internet: ratinox@meceng.coe.northeastern.edu   /__  |/ |/ / /| | Welfare Works
    UUCP: ...!northeastern.edu!meceng!ratinox  /   | /| / / / | | Association:
  BITNET: UA_RLP@NUHUB{.BITNET}               /__  |/ |/ / /  | | I will solve
  USNail: 14 Westdale RD  Holbrook, MA 02343 /   | /| / / /___| | any problem
 ICBMnet: 42 deg 1 min N, 71 deg 0 min W    /    |/ |/ /_//_____| for you.
From: batemanc@p4.cs.man.ac.uk (Mad Chris)
Newsgroups: rec.games.frp.misc
Subject: Re: Let's talk REAL sci-Fi systems
Date: 14 Sep 92 15:19:58 GMT

porterg@gems.vcu.edu challenges:

>If the system is *much* more realistic than all others, I think a side by
>side comparison is in order, to convince the net.public of the truth.  Using
>examples we can all imagine, and hope to not personally experience.

>1.      A medium caliber pistol hit (9mm or .45) to the unarmored head.
>2.      A medium caliber rifle bullet (7.62mm) to the unarmored torso.
>3.      A broadsword swung by an average person to the unprotected neck.
>4.      And of course, a plasma cannon (equivalent to a RPG-7) to the groin.

I will attempt to do this for 'Outlands' from memory. Right...

1. A medium caliber pistol has a Mod of +2, I think. A hit to the head
   means the final wound state is raised by one. An average result (7)
   wound give 10 which is Major wound, which is instant death under most
   circumstances. In the 'best' case (from the person who's head it is)
   if a two was rolled, the result would be a Light wound. They would be
   incapacitated, and in some cases unconscious.
2. A medium caliber rifle has a Mod of +3, I think. To the torso means 
   death on a Major wound or above. Average result wound be a Serious 
   wound, which might incapacitate some people, but shouldn't kill them.
   A Major wound (and hence Death) could occur on a just above average
   roll, and in the 'best' case, a Light wound would be possible.
3. A broadsword, swung by average person has a Mod of +2, I think. This
   is equivalent to case 1 above. If they were very strong, the target
   wound be much more likely to die instantly. If the target were 
   immobile (i.e. execution) they would be automatically dead.
4. 'Outlands' has no plasma cannon. The closest wound be a Lasersonic 
   cannon which has a Mod somewhere in the region of +8. At a reasonable
   range it has an Area effect of 3 so a hit to the groin would in 95%
   of cases result in Limb destroyed for both legs and a Major wound, or
   a Limb destroyed to the Torso. Instant death.

PC's COULD survive these wounds, because it uses a Cinematic system which
allows the players to lower wound states by expending Danger points (which
can be used for other things as well). However, they'd have to choose how
many to spend before damage was rolled. 

I like the system but it is now completely out of print.

Mad Chris.
From: mppd5@syma.sussex.ac.uk (John Coley)
Newsgroups: rec.games.frp.misc
Subject: Re:Star Fleet Battles
Date: 15 Sep 92 14:12:39 GMT
Organization: University of Sussex, five miles away from Brighton
X-Newsreader: Tin 1.1 PL4

Sorry this is not really a .frp topic but there doesn't seem to be
anywhere more appropriate.
Does anyone out there know if there is an S.F.B. discussion group? (for
that matter does anyone out there actually play SFB?)
	
J.C.
From: perez@mgr.hjf.org (Charles Perez)
Newsgroups: rec.games.frp.misc
Subject: Re: Improvisation
Date: 10 Sep 92 19:50:54 GMT
Organization: HJF AIDS Research Project, Washington DC

In article <ZogqqB1w165w@runic.via.mind.org> thantos@runic.via.mind.org (Paul Williams [SysOp]) writes:
>v054nn84@ubvmsd.cc.buffalo.edu (Foto...Taking pictures again, and Happy for it!) writes:
[...]
>That's right, I don't subscribe to the "The PCs always win" attitude
>that so permeates some of the gaming industry.  My players know, and
>their characters find out, that sometimes you simply can't win and its
>better just to get the hell out with what you got.

You mean that when your players don't win, they don't necessarily die?
How novel! How many times has Temple of Elemental Evil killed Karth, my
fighter? Four times, or only three? His constitution is coming down fast.

IMHO, any scenario your PC walks away from is a good one.


-- 
==========================================================================
That which is necessary is never evil. If an evil seems necessary, look
to your context; that's where its root lies.  - Charles Perez
==========================================================================
Newsgroups: rec.games.frp.misc
From: malterer@kirk.fmi.uni-passau.de (Christian Malterer)
Subject: ars-magica ... questions
Organization: University of Passau, Germany
Date: Mon, 7 Sep 1992 16:45:56 GMT

hi .. i just have some questions realating ars magica 3rd edition

how do you study from book of you mundane library ? like from your arts books?
but then why is the "level" so low ? hmmm i really must have misunderstood
something....

second .. the rules always mention that an aura of 6+ warps living things
(covenant rules) ... i only found no specific describtion "how" you are
warped ? and how living things are influence bad or good .. the only thing
describing the effects of auras is in the saga part but no mention of being
"warped"...

the last thing .. is there an ars-magica mailing list ??  ... i would really
appreciate to find other people playing ars-magica ... 

ciao .. many thanks in advance

   Maitre Nepheros Grand Sorcier of the House BoniSagus, Covenant of FenLair

-- 
-------------------------------------------------------------------------------
             tabi ni yamite   yume wa kare no wo   kake meguru
    Auf kranker Reise- ueber die welken felder- laeuft weiter der Traum!
malterer@kirk.fmi.uni-passau.de              malterer@acrux.fmi.uni-passau.de
	SystemAdministration	root@acrux.fmi.uni-passau.de
Newsgroups: rec.games.frp.misc
From: sboiarsk@magnus.acs.ohio-state.edu (Sean L Boiarski)
Subject: Re: RPG Fiction
Organization: The Ohio State University
Date: Mon, 7 Sep 1992 03:17:05 GMT

Brian writes:

>   I don't think that TSR and other game companies so much publish rpg books,
> as they license them to publishing companies (such as TOR, etc.).


Actually Brian, TSR does publish its own books. In fact, I believe they are now
the #1 or #2 publisher of pulp fantasy fiction. (anyone have facts about 
this?). TSR's publishing division has really taken off, and I would lay odds 
that this has helped sales due to the cross-over market. Your right though, 
most smaller companies have their novels printed by other publishing houses.

Sean
Newsgroups: rec.games.frp.misc
From: ins894r@aurora.cc.monash.edu.au (Aaron Wigley [Wigs])
Subject: SR: Non-animal totems
Organization: Monash University
X-Newsreader: Tin 1.1 PL5
Date: Mon, 7 Sep 1992 11:46:01 GMT

I don't suppose anyone has designed non animal totems, 
such as what is hinted at in the London Sourcebook om page 143 under
Druids:Totems?

Eg. Sun, Oak, Zephyre, Stream (these are hinted at in the book).

Other posibilities (warning - brainstorm coming! :-)
	Moon, Summer, Winter, Spring, Autumn (Fall for all you Americans :),
	etc..

Perhaps when I get time, I might elaborate on these a bit, unless people
want to start offering sugestions?

The Wigs of Oz,
Aaron Wigley
From: mancinis@mentor.cc.purdue.edu (steven mancini)
Newsgroups: rec.games.frp.misc
Subject: Re: SR: Ruthenium(?) Swords
Date: 14 Sep 92 02:24:46 GMT
Organization: Purdue University Computing Center

In article <1992Sep13.054709.6521@monu6.cc.monash.edu.au> ins769v@lindblat.cc.monash.edu.au (Veltyen) writes:
>Yes I can see the point about damaging the fibres through combat. Very
>Valid, and something I hadn't thought of while designing Buba. OK so
>you have this sword, now if you made the sword out of somekind of 
>plasticised clear glass, put the R* fibres laterally along the inside
>of the sword *then* diamond Koted it, you would get the same effect, and
>you would be protecting the ruthenium against _any_ wear, as well as having
>the "sharp" effects of the dikote.
>
>-Veltyen  (Buba's "controller")
>
	Somehow, I imaginne it might be easier to just find yourseld
	an intiate magician and beg/plead/pay him to drop an invisibility
	spell on the blade, then quicken it....

							-Minotaur

-- 

+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
| Steve Mancini (a.k.a. The Minotaur) | mancinis@mentor.cc.purdue.edu   |
|    Grad Student {Dazed & Confused}  | mancinis@vm.cc.purdue.edu       |
From: at731@cleveland.Freenet.Edu (Troy L. Nothnagel)
Newsgroups: rec.games.frp.misc
Subject: Re: I want my SR2!!!
Date: 12 Sep 1992 22:18:24 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: at731@cleveland.Freenet.Edu (Troy L. Nothnagel)
NNTP-Posting-Host: hela.ins.cwru.edu


In a previous article, mlj44080@uxa.cso.uiuc.edu (Michael Lee Jacobs) says:

>	Does anyone have Up to Date information on the second printing
>of the second edition and when it will ship?  I hate hearing some people
>who actually managed to get ahold of the thing griping about small problems
>when I cant even read it  *sigh*  And just when I had my group ready to
>switch to 2nd edition after that last mega-run  *mega-sigh*

One of the local hobby stores says that they are SUPPOSED to be getting
them in this upcoming week sometime.  (Then again, Shadowtech arrived
some three months after they were SUPPOSED to get it.)
From: uplink@cwis.unomaha.edu (John M. Scheibeler)
Newsgroups: rec.games.frp.misc
Subject: Re: SR: Non-animal totems
Date: 9 Sep 92 03:05:16 GMT
Organization: University of Nebraska at Omaha

mxr@neptune.dsc.com (Max "Vicious Audacious Melon" Rible) writes:

[....]

>(I wouldn't permit turning a modern rigged vehicle with lots of fancy
>high-tech materials into an Ally, but having an antique-style hand-built
>car has *style*!)  

   Why not?  I think having your hand-built Eurocar Westwind 2000 (with 
Turbo option) would be a neat idea.  But why a Rolls-Royce?  The 
traditional symbol of freedom of the open road, the Pink Cadillac or the
T-bird, would be even more stylish.

>Just think of the advantages inherent in having a
>car that's also an Ally:  it doesn't need gas, it's worth a good deal
>of armor protection, it can drive itself...

   Shades of _Knight Rider_, huh?

-------------uplink
Newsgroups: rec.games.frp.misc
From: uplink@cwis.unomaha.edu (John M. Scheibeler)
Subject: Re: SRUN II Screwups
Organization: University of Nebraska at Omaha
Date: Wed, 9 Sep 1992 03:33:09 GMT

ratinox@splinter.coe.northeastern.edu (Richard Pieri/Stainless Steel Rat) writes:

>>>>>> "JMS" == John M. Scheibeler <uplink@cwis.unomaha.edu> writes:

The name is _uplink_, dude.

>Oh, jheeze. You want the rulebook to hold your hand while you select your
>dice, too? :-) Look in an electronics catalog (or even a ham catalog if
>you're ambitious), find something you like, point it out to the GM and say
>"I want this." Shell out some money and you've got a radio.

Some GM's don't run this way; they figure, "if it's not in the book then
you can't buy it."  I was hoping they (FASA) would come up with a more
complete equipment list for SRUN II, but they didn't.

>||||| | | | |  |  |  |   |   |    |    |    |   |   |  |  |  |  | | | | | |||||
>                                                   __        ___ 
>Richard Pieri, Northeastern's Stainless Steel Rat/   | /| / /   | The Worlds
>Internet: ratinox@meceng.coe.northeastern.edu   /__  |/ |/ / /| | Welfare Works
>    UUCP: ...!northeastern.edu!meceng!ratinox  /   | /| / / / | | Association:
>  BITNET: UA_RLP@NUHUB{.BITNET}               /__  |/ |/ / /  | | I will solve
>  USNail: 14 Westdale RD  Holbrook, MA 02343 /   | /| / / /___| | any problem
> ICBMnet: 42 deg 1 min N, 71 deg 0 min W    /    |/ |/ /_//_____| for you.

Stainless Steel Rat?  You have to >earn< that title, boy.

--------------uplink

Newsgroups: rec.games.frp.misc
From: v124jw4y@ubvmsb.cc.buffalo.edu (Benjamin R Pierce)
Newsgroups: rec.games.frp.misc
Subject: Re: Sci-Fi Suggestions
Date: 5 Sep 92 15:29:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1992Sep5.015812.17311@news.Hawaii.Edu>, mwasson@uhunix.uhcc.Hawaii.Edu (Michael Wasson) writes...


>Alas there isn't a good system for space opera. Evil Stevie has the
>rights now to Lensman, so look for GURPS Lensman whenever, but I don't
>think they can pull it off well (nothing against GURPS, really, it's
>just too realistic). The closest I've found for space opera feel is
>GDW's Space 1889, a fine game but 1) probably not what you hand in
>mind and 2) out of print now, I guess.


..again, I suggest that you take a look at Battlelords of the 23rd Century.
Good, workable mechanics, lots of background material, psionics/magic equivalent
system, and a reasonable price.


                                                          --Ben