HDTenEightyP/NetNews huggingface dataset:
Newsgroups: rec.games.xtank.programmer
From: macwhiz@blaise.cif.rochester.edu (Rob Levandowski)
Subject: xtank 1.3d problems on SGI Iris Indigo
To: xtank@eng.umd.edu
Date: Fri, 20 Nov 1992 22:27:00 -0500 
X-Mailer: ELM [version 2.4 PL8]
Mime-Version: 1.0
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Content-Length: 2658      

To whom it may concern,

While trying to compile your program on a Silicon Graphics Iris Indigo,
I received the following compiler report:

----

making all in ./Src...
making all in ./Src/Programs...
	rm -f tagman.o tagman.os \
	&& cc -c -g -prototypes -cckr -float  -I/usr/include  -I. -I../Include  -DSYSV -DMALLOC_0_RETURNS_NULL -DFUNCPROTO -DNARROWPROTO -DXTANK_DIR=\"/src/pub/xtank\" -DX11 -DUNIX -DS1024x864 -DKEYPAD_DETECT  -DSTINGY_REDRAW -DBATCH_LINES -DBATCH_POINTS  -DCODE_SIZE=0x20000 -DSTACK_SIZE=0x8000 -D_BSD_SIGNALS -DMULTI_SYNC -DTHREAD_MP  -DALLDEFINES="\"-DX11 -DUNIX -DS1024x864 -DKEYPAD_DETECT  -DSTINGY_REDRAW -DBATCH_LINES -DBATCH_POINTS  -DCODE_SIZE=0x20000 -DSTACK_SIZE=0x8000 -D_BSD_SIGNALS -DMULTI_SYNC -DTHREAD_
MP\""  tagman.c \
	&& ld -r tagman.o -o tagman.os \
	&& mv tagman.os tagman.o
ccom: Error: /usr/include/math.h, line 272: redeclaration of srand48
      extern void	srand48(long);
      -------------------------------^
ccom: Error: tagman.c, line 1704: argument type doesn't match prototype structure description; prototype: pointer to void is different from actual: struct
          memcpy(pEnv->prevTarget, pEnv->target, sizeof(Vehicle_info));
      ---------------------------------------------------------------^
ccom: Error: tagman.c, line 1704: argument type doesn't match prototype structure: prototype: pointer to void is different from actual: struct
          memcpy(pEnv->prevTarget, pEnv->target, sizeof(Vehicle_info));
      ---------------------------------------------------------------^
ccom: Error: tagman.c, line 1704: argument type doesn't match prototype structure description; prototype: pointer to const void is different from actual: struct
          memcpy(pEnv->prevTarget, pEnv->target, sizeof(Vehicle_info));
      ---------------------------------------------------------------^
ccom: Error: tagman.c, line 1704: argument type doesn't match prototype structure: prototype: pointer to const void is different from actual: struct
          memcpy(pEnv->prevTarget, pEnv->target, sizeof(Vehicle_info));
      ---------------------------------------------------------------^
ccom: Warning: tagman.c, line 2336: Previous declaration had prototype, this declaration does not
      	extern long random();
      ----------------------^
*** Error code 1

Stop.
*** Error code 1

Stop.
*** Error code 1

Stop.

----

I'm afraid I'm a novice where compiling unix programs is concerned; can 
you shed any light on my difficulties and/or offer any assistance?

Thanks,

--Rob Levandowski
  Computer Interest Floor
  University of Rochester / Rochester, New York

  macwhiz@roundtable.cif.rochester.edu


Newsgroups: rec.games.xtank.programmer
From: fraizerr@athena.ecs.csus.edu (Ray Fraizer)
Newsgroups: rec.games.xtank.programmer
Subject: Xtank for VMS wanted
Date: 19 Nov 92 01:49:22 GMT
Distribution: na
Organization: California State University, Sacramento


   I am interested in the VMS version of Xtank.  I have the UMD 1.3d release
for Unix and I was going to port it to VMS, but I heard that some guys in
Australia have a working VMS port.  I have tried to get further information
from them via e-mail, but have not been able to get through to them.  If
anyone knows of an anonymous ftp site with the VMS version or if you have
Xtank running under VMS and can send me the modified files I would appreciate
hearing from you by e-mail.  Though I haven't studied the source that closely
yet, I wouldn't think there would be all that many files to change, probably
just file.c and some Makefiles for MMS.

  Thanks in advance,

  Ray Fraizer
  fraizerr@atlas.ecs.csus.edu  (130.86.71.8)
From: leonard@mimsy.umd.edu (Leonard Dickens)
Newsgroups: rec.games.netrek
Subject: Character customization
Date: 16 Nov 92 20:48:59 GMT
Organization: Deep Thirteen, Gizmonics Institute

Everyone seems to be interested in the idea of sending custom bitmaps
to the server so that other players can see them.  This in spite of
the extremely obvious reasons why it probably won't work...

Seems to me that the general concept that is attracting people to this
idea is the idea of creating, detailing, and maintaining a character.
One of the reasons netrek has caught on while xtrek never really did
is the ability to save character information at the server side in
order to give players added dimension in their relationships to each
other, and to give players a sense of progress when they decide to try
to scum up some stat.

Let's brainstorm.  What sort of ideas do people have that won't affect
game play (much), that will allow us to have more interesting characters?

I, for one, would like to see a separation of the bombing stat into a
bombing stat and an ogging (killing armies on board enemies) stat.
This could be shown instead of defense, which is usually uninteresting...
Meanwhile, it might be interesting to keep more defense stats: not just
ships-killed-per-time; also armies-lost and  kills-lost-per-time.

Also I would like to see meaningful base stats maintained.

Someone else mentioned the idea of digitized pictures of players.

What else?

-Leonard
Newsgroups: rec.games.netrek
From: gdearing@magnus.acs.ohio-state.edu (Gregory D Dearing)
Subject: Re: NBR Proposal: Remote Option Window.
Organization: The Ohio State University
Date: Wed, 18 Nov 1992 23:06:57 GMT

In article <lglauhINNq2r@exodus.Eng.Sun.COM> bharat@shadow.Eng.Sun.COM writes:
>> sherod@news.Colorado.EDU (Mad DDogg):
>> >opens a window on your screen in which you can set their options.
>> >Note this should only be allowed if the person does not have a
>> >.xtrekrc file so only the clueless are affected.  This would allow
>> >you to open various windows for them as well as assign them a rational
>> >key map, etc.  Surely everyone will agree that this is a good idea
>> >to combat clueless teammates.
>> >Mad DDogg
>
>Assign a RATIONAL KEYMAP???  Oh, okay.  Some newbie has just spent a
>couple of minutes reading the opening screen and trying to figure out
>what all the keys do and then some server-groupie CHANGES THEM ALL?
>
>Sheesh.
>

I belive sarcasm might be the element you're missing here.  Unless
I'm *badly* mistaken, he's making fun of the remote message window
proposal.

-- 
Greg Dearing
Email: Dearing.2@osu.edu
From: margot@disuns2.epfl.ch (Joel Margot)
Newsgroups: rec.games.netrek
Subject: Graphic size-how to change it?
Date: 17 Nov 92 17:27:57 GMT
Reply-To: margot@disuns2.epfl.ch (Joel Margot)
Distribution: rec.games.netrek
Organization: Ecole Polytechnique Federale de Lausanne

Hi dudes,

I just changed university and stations, as a consequence.
My question is: how can I (if I can...) change the size of the 
drawings on my screen? I mean, on this screen, the ships and gal.
map appear really tiny... too tiny in my opinion. 

I expect I have to manipulate somehow the .xtrekrc file. But how?
Thanks for your help, friends.

Cordially, Joel

being developed
Newsgroups: rec.games.netrek
From: sherod@newton.Colorado.EDU (Scott Herod)
Subject: NBR Proposal: Automatic newsgroup inclusion
Organization: University of Colorado, Boulder
Date: Fri, 20 Nov 1992 05:13:56 GMT

Proposal:  In order to improve general clue have the client
subscribe the player to rgn if they do not already read it.

Discussion:  Surely everyone agrees that the pronouncements of
the super clued would be a help to all of the new players.

Mad DDogg

We now return you to the regular flame-fest.
Newsgroups: rec.games.netrek,news.groups
From: jecoleb@eos.ncsu.edu (have clue, will travel)
Subject: Re: netrek reorganization
Reply-To: jecoleb@eos.ncsu.edu
Organization: The Ghost Of Christmas Past Society
Date: Sat, 21 Nov 1992 00:21:39 GMT


adc@tardis.msu.edu (Alan D. Cabrera) writes:
>While most people don't seem to want to split this newsgroup, there
>seems to be a consensus that maybe at least a rec.games.netrek.announce,
>moderated, would be a good idea. 

Now, this I can live with.  NO split, just an ADD to keep the signal/noise
down for those who don't have the patience to tackle the whole feed.

Hell, I might even vote for it, if the end product is:

rec.games.netrek (unmoderated)
rec.games.netrek.announce (moderated)

So, kids, who's gonna moderate a potential rec.games.netrek.announce?

Let the bidding begin.

		 	--Commodore Video Sex Pope, NCSU [retired]
			--"Don't look at me, I'll be out of town that night"
--
                         jecoleb@eos.ncsu.edu 
          ---------     have clue, will travel.    ---------
  "I am a penis. Worship me."--lead singer of rock band Bicycle Face,
vainly attempting to gain attention of the crowd at the Cat's Cradle
in Chapel Hill, while opening for Mojo Nixon & The Toad Liquors
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Tue, 17 Nov 1992 03:07:07 -0500 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: I killed myself

Excerpts from netnews.rec.games.netrek: 16-Nov-92 I killed myself Bob
Gunzenhauser@iastate (635)

> This quirk has been bugging me for a while, since I don't know what happened.
> I was playing at doorstop a few weeks ago.  I had plamsa torps, so I decided to
> ogg someone.  I was in a cruiser.  I cloaked, shields up, and came at him.
> As soon as I got to him, I uncloaked, hesitated a little, then fired the plasma
> and some photons.  Both of us were destroyed, yet the review window said that
> I was kill 1.10 for myself and my opponent was kill 2.10 for me also!

> What happened?  Does it have to do with the plamsa damage or something?


	When plasma blows, it damages everyone nearby, including the person who
fired it.  This is supposed to make up for you good it is.  Frankly, I
think plasma is pretty lame.

ObAnecdote:
	Not long ago, I was going in for a last planet (Ori).  A DD smacked me
with plasma as close range twice.  The damage was enough to kill him.  I
survived the damage and took the planet.
	Sometimes, I love Assault Ships :)

ZZnew guy
Newsgroups: rec.games.netrek
From: JGR@ECLX.PSU.EDU (Jim Reisman)
Subject: Congratulations FLEE on a 3-3 season
Organization: Penn State Engineering Computer Lab
Date: Sun, 22 Nov 92 23:06:16 GMT
X-News-Reader: VMS NEWS 1.24


   FLEE defeated Deep Hurting 14.5 to 5.5 to win their NIT
bracket.  This was the third straight victory for the FLEE
team. 
   In the course of the season, FLEE was genocided only
once (by #1 seed Side Salad).  Considering our opposition,
our 3-3 season was an excellent performance for INL first 
timers. The FLEE farm team was generally underated throughout 
the season despite having some very good players and fine team
work.

  I wish to thank OTR, IC, SS, FLEW, AA, and DH for playing
us this season. I also wish to thank the other FLEE players:
Bazooka Joe, cool, Dong, Entropy, Fezek, Gunner, Hunter, 
Mama's boy, Spectre, Talos and X-rosk.

  It was a fun season.

Jim Riesman
ID: Ikko-ikki
Newsgroups: rec.games.netrek
Subject: Re: RSA (Was: RSA gobbledygook)
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Date: Wed, 18 Nov 1992 20:41:59 GMT
Organization: School of Computer Science, Carnegie Mellon

jwh@cs.bham.ac.uk (James "Oolon Colluphid" Hawtin) writes
> Please get a clue 

Please don't write in 80 columns.

> it may be very funny for you to say that but it is this kind of
> insular approach that is afectively going to cut off the
> rest of the world from playing netrek

Err, you guys *do* have your own servers, right?  So you're not being
cut off from playing netrek, merely from being blown away at 1000ms+
ping times.

> because you lot are unwilling to let us Europeans help you get round
> the problem of import restrictions. 

After "unwilling", you might want to insert "to break the law and".

> Why are you lot not paying attention, all that RSA is
> required to do is to stop people with borgs playing them on your
> servers however what you have done is stopped anyone but US Citizens
> who are in the US the playing..... Not exactly the required aim. ;-(

I'm paying attention.  Now, why aren't *you* paying attention to all
the legal explanations? 

> We can compile an RSA equivelent here and then you can use that. With
> the same end; stopping those Borgs. 

Good.  So do it.  Announce it.  Put it up for FTP.

> WHY USE RSA WHICH LIMITS THE PEOPLE THAT PLAY? 

Because it's the only PKE method that can legally be used in the USA?
PGP would be great, *but* based on past experience PKE might come
gunning for any US hackers who were involved if (a) they hear about
it, and (b) they think the public display of strength outweighs the
(probably bad) publicity.  Assuming they could find out who the
hackers were, of course.  Anonymity isn't hard to achieve on the
Internet... 

> If you stop us play I expect you will get the largest and nastiest
> flame war in history and why? because you will not listen.  Please
> let us remain playing or even better let us help with the problem we
> have no export restrictions.  

So *do it*.  Try talking to the RSA gods.  Why not stop bitching and
try doing something constructive? 

> Otherwise why not give netrek a distribution of US and not WORLD
> because you will be the only ones playing. 

Right.  All those French, Australian, Austrian, German, Dutch, Swiss,
Swedish and Italian servers are suddenly going to shut down.  Uh huh.

> Our final way to keep playing will be to hack (correct term crack) to
> get the code, not exactly difficult..... We have a law against that
> here perhaps I will move.... Is Germany Ok?

Britain has a law against de-encryption?  First I've heard of it.

> Also what features are currently going to be in this new client? I 
> bet no one knows? ...... Well may be one or two :-0

"Going to be"?  "Are in", more like.

Jonathan H.
From: rjones@dsd.es.com (Ray Jones - Perp)
Subject: RSA
Reply-To: rjones@dsd.es.com
Organization: Evans & Sutherland Computer Corp.
Date: Fri, 20 Nov 92 19:04:52 GMT

Two things:

First, Mike Polek is working on a package that will have all the
important parts of the RSA verification scheme in it, except for the
actual RSA encryption.  This will be great for people wanting to use
PGP.  Especially people not in the US.  So stop whining about how "The
netrek community is going to be split" or "The Americans just want to
keep other people off their servers".  It's a temporary hassle.

Second, the main reason that RSA was chosen is that it is a simple and
well known PKE method.  The reason a PKE method was chosen is because
*anyone* can bless a server now.  No more problems withh trying to
find the reserved.c.  If a server god doesn't want borgs on his
server, all he needs is the Public Keys file.  Which is trivial to
get.  *That* is the main reason I suggested and pursued RSA as a
verification scheme.  It is not "overkill."  It's not that much
stronger than the current scheme.  

Yes, it does strengthen the defense against borgs on non-borg servers.
It makes it easier for server gods to keep borgs out, as is their
right.  It also makes it possible to lock out a key that has been
cracked out of the binary.  A new key can be generated, and the old
one thrown away.

Right now RSA may be causing a little pain.  But in the long run it
will be better.  Be patient.  Things will get better.

-- 
                                          rjones@dsd.es.com
Newsgroups: rec.games.netrek
From: gdearing@magnus.acs.ohio-state.edu (Gregory D Dearing)
Subject: Re: NBR Proposal: Varible help window
Keywords: nbr
Organization: The Ohio State University
Date: Fri, 20 Nov 1992 00:00:35 GMT

In article <j=z13mk@rpi.edu> colles@marcus.its.rpi.edu (Grey Knight (Shawn Collenburg)) writes:
>Reading about having a way to bring up a remote Options window, and
>the response of changing a newbies keymap on them, reminded me of
>something I've done a few times - change my keymap, and forget
>what I changed it to, or having not played for (a summer), not
>remembering what I mapped to what. It would be really nice if
>the help window showed what the keys CURRENTLY are, instead of
>the default keys all the time.

This has already been implemented in the berkeley client,
though I'm not sure if it's officially been passed for the NBR.

>Shawn aka
>Grey Knight

Greg Dearing (Porkchop)
-- 
Greg Dearing
Email: Dearing.2@osu.edu
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: I killed myself
Date: 16 Nov 92 21:00:38 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <BxtI6H.3I7@news.iastate.edu> bgunzy@iastate.edu (Bob Gunzenhauser) writes:
>As soon as I got to him, I uncloaked, hesitated a little, then fired the plasma
>and some photons.  Both of us were destroyed, yet the review window said that
>I was kill 1.10 for myself and my opponent was kill 2.10 for me also!
>
>What happened?  Does it have to do with the plamsa damage or something?

Yup.  Plasmas damage *everyone* nearby, including the person who fired it.

This is why plasmas are less useful on a borg server: borgs can phaser the
plasma *immediately* after it is fired, so it tends to blow up in your face,
removing your shields.

Ogging somebody with plasma is a good way to ensure that both you and the
other person die.  Of course, if you have 2+ kills, you probably shouldn't
be ogging people...  (not that it stops me)

>Bob Gunzenhauser

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
From: hadley@thoth.ics.uci.edu (Tedd Hadley)
Subject: Re: GB vs LAR lag
Newsgroups: rec.games.netrek
Organization: UC Irvine Department of ICS
Date: 19 Nov 92 14:25:14 GMT

In <asdg0hagwoiuhwowigh@xcf> blojo@xcf.berkeley.edu (Jon Blow) writes:

>Jon Sin writes:

>All through the game I argued that trying to give planets back was dumb
>and we should just play through it.  Why?  Because a ghostbust does a LOT
>more damage than that, and trying to repair it is just silly.

   Think you would have come back from a 6 planet deficit?

>After a
>ghostbust has occurred, there are n members of the other team who have
>scummed kills, gone back to their core, and picked up armies; sure, a
>couple carriers might drop on a planet, but this damage is negligible
>compared to what's been done by the rest of the game state.

   A good argument for an INL server proposal:  have the server pause the
   game automatically if any player is ghostbusted.  I suppose it could get
   messy but it does seem to me that any team will alway requests a pause
   when a player is ghostbusted.  It might take a little trial an error
   for the implementation but I think it'll be worth it in the long run.

++
   Tedd Hadley (hadley@uci.edu)
Newsgroups: rec.games.netrek
From: schuetz@iacrs5.unibe.ch (Martin Schuetz)
Subject: Re: RSA (Was: RSA gobbledygook)
Reply-To: schuetz@iacrs2.unibe.ch
Organization: University of Berne, Switzerland
Date: Fri, 20 Nov 1992 10:02:50 GMT

I think that this whole RSA stuff is overkill. I never realized that the
borg problem is that important to prevent the rest of the world from
playing on US netrek servers. The RSA stuff will split the netrek community
into two parts. I guess that further improvements on the server/client will
be more difficult because of the different versions for US/rest of the world.
I hope that many US servers will not adopt the RSA authentication scheme
(especially rwd4, which is my favourite nt server :-) with ping times of 200ms and less here from Switzerland ).
Some RSA servers for people with borg persecution mania will be enough.

-- Martin (Zaphod/Marvin)
Newsgroups: rec.games.netrek
From: adc@tardis.cl.msu.edu (Alan D. Cabrera)
Subject: Re: Discovery's profanity rule
Reply-To: adc@tardis.cl.msu.edu
Organization: Michigan State University
Date: Mon, 23 Nov 92 01:45:23 GMT

In article 92Nov17133332@spanky.ssc.gov, jive@spanky.ssc.gov (Jim Ivey) writes:
>
>     In regards to discovery's profanity rule.  
>
> ... an unfair experience when one of our underclassmen was logged onto
>     discovery ...

Well, your experience is not uncommon.  As was posted on other articles
by other server gods, this kind of thing also happens on other servers;
it depends who is logged onto the server at the time.  As a rule, if
we're logged on, we give a warning message.  We discovered that one of
my employees had a trigger finger and told him our policy; hopefully it
won't happen any more.  As mentioned before, the no profanity rule is
not ours by choice but is a requirement.  Again, hopefully no one will
be booted without warning anymore.

>     But if the rules do not apply to everone, including server gods, I can
>see absolutely no reason to play there at all.
>
>     Thanks,
>
>     Jim Ivey / FillInTheBlank / Karma / The Veep

Point taken.


---
Alan Cabrera				internet:  adc@tardis.cl.msu.edu
Computer Laboratory			phone:     (517) 353-3027
Michigan State University		fax:       (517) 353-9847
514 Computer Center			bitnet:    CABRERA@MSU
East Lansing, MI 48824

Newsgroups: rec.games.netrek
From: farrow@ucsu.Colorado.EDU (J. Scott Farrow)
Subject: Re: RSA question
Organization: University of Colorado, Boulder
Date: Wed, 18 Nov 1992 06:24:23 GMT

theodore@next09cville.wam.umd.edu (Theodore Jonathan Casser) writes:

>I have a question on the RSA distribution policy.  Why is it that only  
>citizens of the USA and Canada can recieve the code?  (BTW I am a US  
>citizen, but I am wondering the logic at restricting access...)

>---------------------------------------------------------------------
>T.J. Casser  <theodore@wam.umd.edu>
>"It's not what you know, it's who you know..."
>Let's go Terps!
>(301)314-8554   7114 Elkton Hall, College Park, Md 20742
>---------------------------------------------------------------------

I'm not involved with the RSA people or anything, but I believe its because
certain other countries have restrictions on encoding things.

If I'm not mistaken, in France, for example, if you want to send crypted 
messages, you have to provide the national police or somebody with the key.

Anybody else know more about this?

Scott

--
************* Repeal Amendment 2! - Shame On You, Colorado. ******************
J. Scott Farrow-Student SysAdmin/Programmer, University of Colorado at Boulder
Computing & Network Services, Boulder, Colorado, USA, phone: (303) 492-4428
Internet: farrow@spot.colorado.edu, farrow@cs.colorado.edu
Newsgroups: rec.games.netrek
From: adc@tardis.msu.edu (Alan D. Cabrera)
Subject: Re: Blessed 386BSD Client (was: Married NetTrekers)
Reply-To: adc@tardis.msu.edu
Organization: Michigan State University
Date: Fri, 20 Nov 92 18:21:42 GMT

In article 13612@ucsu.Colorado.EDU, farrow@ucsu.Colorado.EDU (J. Scott Farrow) writes:
> 
> Maybe life will improve when I can get a 14.4 modem and try to play 
> Netrek on my Linux system. Has anybody else done this? (using "term" to 
> remotely display from my machine at work)
> 

The server god of discovery runs a blessed client over slip from his
486 machine running on 386BSD.  He says it works great.  He can be
contacted at mxx@discovery.cl.msu.edu.


---
Alan Cabrera				internet:  adc@tardis.cl.msu.edu
Computer Laboratory			phone:     (517) 353-3027
Michigan State University		fax:       (517) 353-9847
514 Computer Center			bitnet:    CABRERA@MSU
East Lansing, MI 48824

Organization: Senior, Chemical Engineering, Carnegie Mellon, Pittsburgh, PA