HDTenEightyP/NetNews huggingface dataset:
From: dave@admiral.uucp (Dave Litchman)
Subject: Re: Sega or Genesis (final response)
Organization: The Admiral's Unix System & The Grid BBS
Date: Fri, 09 Oct 1992 08:03:27 GMT

In article <ld3oskINNf5d@news.bbn.com> oliveira@bbn.com (John Oliveira) writes:
>
>> >In article <1992Oct05.162453.67788@uvmark.uucp>, davem@uvmark.uucp (Dave Meeks) writes:
>
>> True, not all games suffer from slowdown.  But, even some of their best, like
>> SFII, do suffer from slowdown.  It is there biggest problem so far.  
>> 
>> -- 
> 
>I'm sorry but I haven't experience any slowdown with SFII!
>We play this game all the time and I yet to see any slowdowns.
>The only slowdown that I've seen so far is th slow-motion when you loose
>the fight, this is the same as the Arcade version.

There is also some 'slowdown' when a fighter gets hit with an energy attack
(Ken/Ryu's 'fireballs', Dhalsim's Yoga Fire, etc.) but I can't decide if this is
actual slowdown, or done for dramatic purposes. I believe the arcade version
does the same thing...


-- 
"Dammit Jim, I'm a free man, not a number!"
----------------------------------------------------------------------
"Ray, when somebody asks you if you're a god, you say YES!" -- Winston Zeddmore
Newsgroups: rec.games.video
From: grover@emunix.emich.edu (Grover Thomas)
Subject: Re: Is Nintendo in or out of the arcade games business?
Organization: Eastern Michigan University
Date: Mon, 12 Oct 1992 03:42:52 GMT

In article <1992Oct11.193214.16814@u.washington.edu> cyberoid@stein.u.washington.edu (Robert Jacobson) writes:
>
>I've heard it now both ways.  Can someone email me the definitive answer?


I'd have to say "YES," since I just recently saw a Super Mario game in
a Holiday Inn hotel.  It was a real stand-up coin-op arcade machine.
-- 
 __                                                                        __
(__)  Grover Thomas                   InterNet:  grover@emunix.emich.edu  (__
(__) "As a matter of policy, we do not rule our opinions in or out"       (__)
(__)                                                         --Dan Quayle (__)
Newsgroups: rec.games.video,alt.games.lynx
From: bgilbert@cs.washington.edu (Benjamin Gilbert)
Subject: Re: Review-o-rama (was Re: Sega - Ads?)
Organization: Computer Science & Engineering, U. of Washington, Seattle
Date: Tue, 13 Oct 92 04:38:28 GMT

In article <1bdc19INNee0@aludra.usc.edu> rjung@aludra.usc.edu (Robert A. Jung) writes:
>In article <1992Oct8.170635.13819@exu.ericsson.se> exuhag@exu.ericsson.se writes:
>>tommy@nevada.edu writes:
>>I still play M.U.L.E. and Seven
>>Cities of Gold on my ancient Atari 800.
>
>  AWESOME music! (Seven Cities had a gameplay problem, but excelled in the
>audio/visuals, IMO)  Might as well mention ARCHON while you're at it; the
>opening title page was a coup de grace in the old days of the Atari 800.
>

Hey, now there was a cool game.  Seven Cities of Gold and Racing 
Destruction Set were the two best games I ever had for my 130XE.  I 
wish someone would do a Lynx/ST/Falcon port of one of these games 
(although Lynx would be hard because you couldn't save your tracks
on RDS, well maybe with the new saving cartridges... :-), it would
be great fun and the graphics would be a lot better than the old
8-bit Atari was.  However, the thing about these games was the gameplay
was so cool, the graphics and sound were much less important (see
how I linked that back to the original subject?  Cool eh?  :-) 
Anyway, just had to voice my support for those games, they were cool
(anyone know if EA is still making games?)

>                                                --R.J.
>                                                B-)

Later,

Ben Gilbert
bgilbert@cs.washington.edu


Newsgroups: rec.games.video
From: sjl@TEFS1.acd.com (Scot Leibacher)
Subject: Re: Help with Turbo-Grafx 16 Games
Organization: Applied Computing Devices, Inc., Terre Haute IN
Date: Mon, 12 Oct 1992 13:36:29 GMT

In article <Bvrxup.GK@news.orst.edu> brett@oce.orst.edu (Brett Barksdale) writes:
> I am looking for suggestions for some of the best/better TurboGrafx16 games
>that people out there have played. I would welcome any and all email sugges-
>tions. Thanks in advance!
>
>-- 
>------------------------------------------------------------------------------
>                     "Just waiting for the nuts..."
>             Brett Barksdale        brett@porky.oce.orst.edu
>------------------------------------------------------------------------------



   Brett,

      I have the TG-16 and a CD ROM unit with about 25 games. I am not a 
big fan of shooter games (thought I should specify that before I list 
my favorite games so it helps qualify the answers). SO here is a list of the games I have found most enjoyable:

   Y's I & II (I know its the definitive answer, but really is the 

              best game out there thus far).
  NEUTOPIA
  NEUTOPIA II
  DRAGON'S SPIRIT (even though I am not a shooter fan, this game relly
                   appeals to me for some reason).
  PAROSAL STARS (cutesy but fun)
  KLAX and ALIEN CRUSH are good for replay value..I seem to pick them 
                       up every few weeks and play some more.
 

  I don't have many of the new CD games yet, so cannot comment on a lot of them.


 Hope this helps,
      
       -Scot Leibacher
From: fgodfrey@MAILBOX.SYR.EDU ("Francis N. Godfrey")
Newsgroups: rec.games.video
Subject: Rare Atari cartridge
Date: 15 Oct 92 16:09:48 GMT


>From: fgodfrey@rodan.acs.syr.edu (Francis N. Godfrey)
Newsgroups: rec.games.video
Subject: Rare Atari cartridge
Followup-To: 
Distribution: na
Organization: Syracuse University, Syracuse, NY
Keywords: 


here is a query that was mailed to me.

please mail all replies to: mtm@walsh.dme.batelle.org
                            nutting@mathcs.carleton.edu
-------------------------------------------------------------------------------

We have a store called 'all for one' that has loads of old Atari 2600 and 7800 
cartridges for sale.  The other day I was thinking about the ones they had and 
had a strange vision that there was a cartridge called 'Millie', some kind of 
puzzle game.  Have you ever heard of this game or seen it on the comprehensive 
cartridge list?  I don't know if I was dreaming or if I had come across a rare 
Atari tape.

Thanks

Matt walsh



'I was born with a plastic spoon in my mouth...' The Who

'Bone in a home with no silver spoon, I'm drinking champagne like a good 
tycoon'

'Got a silver spoon, on a chain.  Got a grand piano to prop up my mortal 
remains.' Pink Floyd (2pls)
---
MTM 'Matt the Mentat' Walsh
matt@walsh.dme.battelle.org
From: djwillkomm@miavx1.acs.muohio.edu
Newsgroups: rec.games.video
Subject: Nintendo GameBoy for sale...
Date: 7 Oct 92 18:38:53 GMT
Organization: Miami University Academic Computer Service"

Nintendo GameBoy for sale...$150...includes:

        - Tetris
        - Golf
        - Hyper Lode Runner
        - Super Mario Land
        - Castlevania:  The Adventure
        - Super C
        - TMNT:  Fall of the Foot Clan
        - Stereo headphones
        - Manuals

Leave e-mail if interested.


        Diamond Dave
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: SF2 comming to Genesis!
Date: 7 Oct 92 22:14:38 GMT
Article-I.D.: clark.1992Oct7.221438.2521
Organization: Clark College, Vancouver, Wa.  USA

In article <z+tzp#k@rpi.edu> petitc@rpi.edu writes:
>
>  Ok.  Say that Genesis does have SF2.  How will the controls work?  There
>are after all only 3 buttons in the Genesis controller.  WIll they sell a
>special controller with the package (making it even more expensive)?  I don't
>think the adaptation can be that good---just for that reason.
>
>  Ok, Ok, so there are 5 buttons.  Still, the two 'other' buttons (Start and
>Reset) are needed to modify options inside the game.

Unless Sega actually modifies the games system itself, I doubt they will be
releasing a controler with more than 3 player action buttons. The Genesis
console just doesn't have the pinouts to support them.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Newsgroups: rec.games.video
From: "david shadoff" <david.shadoff@canrem.com>
Subject: sf2 (fs2) for pce - y
Reply-To: "david shadoff" <david.shadoff@canrem.com>
Organization: Canada Remote Systems
Distribution: rec
Date: 9 Oct 92 20:15:17 EST

In message <Bvs1qt.GLs#acsu.buffalo.edu>,
v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz) writes:

>>Wait a sec, is it going to be on a Hucard? A 20 meg Hucard?? I was thinking
>>they would release it on CD for sure, but on a CD 20 megs is too little!
>>Please clarify....

>Thats what I was told. 20 megs.

>I think it's better, personally. They want obviously to
>appeal to the biggest crowd - on CD, it's not worth it...
>to buy a CD player for most people is quite expensive.

>It couldn't be done on 64k CDrom2, either. Theyd
>have to do it on SuperCD, then ...

>So, that's it. 20meg HUCARD.

This makes sense, but also doesn't.  I doubt they could get 20Megs
on a Hucard, sell it for 9800yen, and still make money.  SuperCD
is an exceedingly viable medium in Japan, and soon here (not to
mention, you could really use it to help sell CD-ROM units, if
it's a good translation).  Fighting Street was on CD-ROM, so this
would be a logical next step.  Also, I can't honestly take seriously
comments made by a company which ostensibly imports goods, with
little value added.  Sorry, but that's how I feel about these
kinds of companies.

 - Dave
 
 /===================================================================\
|    David Shadoff       |  Usenet:  david.shadoff@canrem.com         |
 \===================================================================/
---
  DeLuxe 1.21 #7291  Presley ?  Oh, I thought you meant Costello.
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
From: irac@yang.earlham.edu
Newsgroups: rec.games.video
Subject: Re: Genesis Shooters
Date: 9 Oct 92 05:25:24 GMT
Organization: Earlham College, Richmond, Indiana

Ok people have been talking about shooter games. Am I correct in assuming that
this is a game in which you shoot things alot? 

I have recently aquired the game Granada X. It is a shooter. You have a tank
that can shoot a BIG gun and a littler gun. You drive around 8 directions and
shoot other tanks and stuff. It is sort of akin to Assault in the arcade. You
can't raise the gun turret but its quite fun and you can blast the crud out of
baddies for ever. 

I am wondering if other people think this is a good shooter game? Also does
anyone have any clever tricks to killing the BOSS character who is at the end
of the spot light level. You have to bounce your missles off of the walls and
back into the inside of the baddie. It takes forever. I have found that if you
drive up the right hand side of the screen. (Takes a little maneuvering) All
the little things that the BOSS is producing go away. It sort of helps but not
too much. 

Any ideas?

-ira

/{E-mail for questions about it all to IRAC@yang.earlham.edu}?
/{You mail me.. I ask you questions. Eat a lollipop Mary.   }?
Newsgroups: rec.games.video
From: denton@ssd.comm.mot.com (Perry Denton)
Subject: Re: SNES: NCAA Basketball
Organization: Motorola LMPS
Date: Mon, 12 Oct 1992 13:32:17 GMT
Keywords: NCAA n

In article <1992Oct11.172743.20207@brtph560.bnr.ca> sully@bnr.ca writes:
>In article <1992Oct9.133008.19787@lmpsbbs.comm.mot.com>, denton@ssd.comm.mot.com (Perry Denton) writes:
>|> My only gripe so far would be with the difficulty level on conference
>|> play. I'm new to this game (5 games played so far), but I slaughtered 
>|> NC State using North Carolina 100-40.  Maybe NC State had a poor team
>|> last year.
>
>NC State wasn't spectacular last year, but they were alright.  They
>definitely didn't have ANY trouble with the Tar Heels last year though!!
>:)
>
>This game doesn't have individual players' names or stats does it?
>I think it's probably against NCAA rules, except for those players that
>have since left the college ranks.  Are any of the players
>'recognizable' or are they just generic b-ballers?
>
I believe that all the players are supposed to be modeled after last
years collegiate players.   I'm currently in the middle of four conference
seasons, and the teams I'm playing seem close to last years (eg Kentucky,
bunch of white guys that can shoot 3-pointers).

As a followup to my original comment above, I demolished another team 85-21
(42-5 at the half), but then the next game I lost 78-74.  None of my shots
went down.  Also, some teams are much more susceptible to backcourt pressure
than others (steals and/or 10 second violations).

So, to summarize, difficulty level is (as it should be) mostly dependent
upon the team you chose, and the team you are playing.  Seems logical.

Perry

-- 
Perry Denton
Motorola, Inc.
Schaumburg, Illinois
Internet: denton@ssd.comm.mot.com       Phone: (708) 576-4479
From: deb@catalina.edu (Deborah Thompson)
Newsgroups: rec.games.video
Subject: Zelda3 help
Date: 13 Oct 92 15:21:12 GMT
Distribution: usa
Organization: Optical Sciences Center

I know I must be missing something really obvious because
none of the earlier questions which I carefully saved address
this problem, but I am unable to proceed.  I'm after the third
pendant which is in the castle on top of Death Mountain.  I am
in the castle, but I can't seem to get past the three rooms
which open off the main entrance room.  I've jumped down all
available holes, I think I've tried it with all possible combinations
of the crystals, but I can't get anywhere new.  I would
really appreciate help!

Thanks

Deborah Thompson
Newsgroups: rec.games.video,alt.games.lynx
From: rich@grebyn.com (Richard Lawrence)
Subject: Re: Need development info for Sega GameGear or Lynx
Organization: Grebyn Timesharing
Date: Tue, 13 Oct 1992 06:03:05 GMT

In article <1992Oct12.195408.24226@ntg.com> slandrum@ntg.com (Stephen H. Landrum) writes:
>>you were on the design team) that has all of the capabilities needed is
>>NOT "refusing to admit etc. etc.".  Look at the timeframe.  Or not.
>>The Amiga is still as good a choice as any IMHO.
>
>Epyx already had 6502 cross development systems running on IBM PCs, which
>were already networked together (something we never got to happen with

Actually, this could be done now but not at the time. I remember
wrestling mightily with the first production ethernet boards that CBM
released, trying to bring up a simple Unix network. It was not pretty
under AmigaDOS (Arcnet, weee!). Working for CBM was weird - lots of fun
and lots of frustration.

>the Amigas).  The PCs were much cheaper and a little faster than the
>Amigas we ended up using, and it was much easier to get outside software
>to do the things we needed for the IBM at the time.

These are the killer points. At three years ago (four, I guess, if we're
talking about development stages) PCs were much cheaper development
platforms, especially in areas like memory expansion and hard disks.
Now, of course, they're even cheaper. :-(. They have been a little
faster in cycle rates and compile times, but I always found the Amiga to
be an excellent speed development platform because of multitasking. The
outside software is a given.
>
>Instead, we had to redevelop all of the tools that Epyx already had, and
>we lost a lot of time (and there are still some nasty bugs in the
>assembler that were never ironed out).  We had a lot of tricky hardware
>problems with the Amigas as well (although we would probably have had


How many times have I seen this happen? Even when I feel for the choice,
it's not smart to use the wrong hardware for the job.

>those with PCs).  If Dave and RJ had not been part of the Amiga design
>team, the choice of Amigas would have been a real disaster.  Instead,
>it was just a costly one (both in terms of time and money).

But you have to admit exec was an incredible hack OS. Preemptive
multitasking, interprocess communication, semaphores, dynamic resource
allocation and contention/sharing systems. I can't remember the size
anymore, but I think the core was about 96K or so. Amazing.


Intuition I would have been happy to loose at any time.

>
-- 
Rich Lawrence, Synoptics Systems Engineer  DOD#9630  rich@grebyn.com
     '92 Seca II "Yuri"  CI$:71101,2272  GEnie:R.LAWRENCE14
 "Garth, marriage is punishment for shoplifting in some countries."
Newsgroups: rec.games.video
From: "david shadoff" <david.shadoff@canrem.com>
Subject: rec.games.video frequ
Reply-To: "david shadoff" <david.shadoff@canrem.com>
Organization: Canada Remote Systems
Distribution: rec
Date: 9 Oct 92 20:15:17 EST

In message <1992Oct7.044830.14209#blaze.cs.jhu.edu>,
arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee) writes:

>Hmm, now I'm confused.

>PC Engine games all contain the ... 80 sequence.
>TG-16 games contain the same sequence, but with a F0 at the end.

Not true.  The TG-16 contains this sequence as a 'protection'
mechanism.  No such protection is designed into PC-Engine cartridges
(to the best of my knowledge).

>After bit order reversal (done by adapters), does the PC Engine only run games
>with an 80 sequence, or run every game except those with the F0 one?

This is not data tested by the machine's internals - it is executable
code - part of the game 'program', which explores the machine's
hardware in a particular way.

The F0 instruction is a conditional branch - after doing some
bit-twiddling designed to determine what type of machine it is
running on (TG-16 or PC-Engine), the F0 instruction branches to the
'real' start of the game only if it finds the TG-16 'marker' bit.
The 80 instruction is an unconditional branch - in effect, ignoring
the results of the test it just performed, freeing the game to be
played on machines without the TG-16 'marker' bit.

>The first case seems odd, since there seems to be no reason for most TG-16
>games to specifically be F0 as opposed to something random.

See above (protection).  I'll see if I can find my notes and show
you a disassembly listing.

>The second case seems odd too, as there seems to be no reason for all PCE
>games to specifically be 80....

They aren't.  They don't do the test at all, so they include no
such code.

>And, of course, both cases have different implications for playing a third
>party game with neither sequence.  (For that matter, is there a jumper you can
>fiddle with in a PCE to get it to think it wants F0 after all?)

Third-party games, like PC-Engine games, may not specifically seek
to find out which type of machine they're running on.  I honestly
don't know at this point.  I should also note that 90% of Japanese
games would be classified as 'third-party' by the NEC America
defintion.  They wanted a near-monopoly on games for sale in USA,
and they got a near-monopoly.  This means that nearly all USA
versions of games have this code snippet somewhere.

You make a good point - there may indeed be a way of changing the
PC-Engine's internals to return the same answer as the TG-16 when
the code snippet interrogates the hardware.  But I fear that this
may be PROM-encoded inside a specialized chip.  I don't recall seeing
anything conspicuous like a jumper inside either machine.

 - Dave
 
 /===================================================================\
|    David Shadoff       |  Usenet:  david.shadoff@canrem.com         |
 \===================================================================/
---
  DeLuxe 1.21 #7291  Yesterday's news is tomorrow's fish & chip paper.
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
From: rodal@reznor.cmw.ltn.dec.com (A Software Hooligan)
Newsgroups: rec.games.video
Subject: Re: Zelda III help needed!
Date: 8 Oct 92 20:06:56 GMT
Reply-To: rodal@reznor.cmw.ltn.dec.com (A Software Hooligan)
Organization: Digital Equipment Corporation


> I tried to post this to usa but got no response. I am now posting to the
>world hoping to get some responses.
>Basically, after I finished the wizard for the first time and turned into the
>dark world, I am supposed to go the first dungeon "palace of darkness". I have
>tried everything, even back to the light world to collect all items that I can
>but cannot get into the palace. It's been two weeks now and I still cannot get
>into it. Can someone give me some tips? Thanks.
>If you want to save the bandwidth, you can reply via e-mail
>hanry@slic.cellbio.duke.edu


Screw the bandwidth, I didn't respond before because I thought
your question was vague.


Anyway, The palace of darkness. I don't know what you mean, 

You just killed the wizard. Now does that mean:

	a) You have gotten all 3 pendants
	b) You got the master sword in the forest
	c) You went back to the castle and found the 2n'd story guarded
	   by some electricity, cut it and saw zelda go to never never
	   land?
	d) Didn't like that as*ho*e very much so you played baseball
	   with him and sent him to a darker place.

	e) Found youself on top of a pyramid with new music and MUCH
	   stronger monsters?????


Is that where you are??????

The palace of darkness, as marked on the map (x button)

You have to go through this maze in the bushes. Have you done that?
You go all around, you can barly see where you are and you finally
come out close to the palace's entrance, and a little monkey is there
taggin along, Right? The monkey asks for money, right? You paid him
of corse, RIGHT?????? You then find the castle entrance, and the
monkey offers to open the entrance for 100 ruppies, RIGHT? You 
pay him and enter, what's the problem........

P.S. The castle I am talking about is along the east edge of hylia
(sp?) in the center. Where you got the first pendant from (in the light
world, this is the dark world equivelent).......

Sorry about not responding, but your last note was vague, (every palace
can be called a palace of darkness) geographaphical descriptions are
much better, because for all we knew you were trying to enter
the big palace on top of death mountain (in the north west corner of the
map, Which is what I thought the palace of darkness was). Anyway....
There should be enough here to get you to the next phase..........



Good Luck..... 


		Dave