HDTenEightyP/NetNews huggingface dataset:
From: petitc@vccsouth25.its.rpi.edu (Christopher Jon Petit)
Subject: Re: Xevious, any xevious players out there???
Reply-To: petitc@rpi.edu
Organization: Rennselaer Polytechnic Institute.
Distribution: na
Date: Sat, 11 Apr 1992 01:28:20 GMT

In article <1992Apr10.214852.21696@sequent.com>, georged@sequent.com (George Dolbier) writes:
|> Looking for other people who still like to play this 1982 game.
|> 
|> 

  Here!  That was one cool game.   Graphics were astounding for the time and
the music was also cool.  Almost as much fun as Star Wars.


-- 
Sleep and become rested.  Within the pleasant confines of slumber, you too can
voyage to worlds unknown.  Become a valiant knight rescuing a damsel.  Become
a mass murdrer.  Be whatever your heart desires.  All within the confines of
sleep.  And all for $19.95.  Call now   -- quote from Night Riders
From: goolsbey@cs.utexas.edu (Keith Goolsbey)
Newsgroups: rec.games.video.arcade
Subject: Re: Games to Zen out on: Robotron, Star Wars, Gaplus
Date: 12 Apr 1992 19:22:52 -0500
Organization: U Texas Dept of Computer Sciences, Austin TX
NNTP-Posting-Host: yoakum.cs.utexas.edu

In article <1992Apr11.084011.6041@ux1.cso.uiuc.edu> el27166@uxa.cso.uiuc.edu (Eu-Ming Lee) writes:

>Anyone got good recommendations for recent games to Zen out on?  I can
>sort of Zen on Race Drivin', but the intensity just isn't the same as
>in Robotron or Smash TV.

I really Zenned out playing Gauntlet but *only* as the Warrior.  When you're
the warrior, potions are pretty useless, so every level becomes a mad dash
for food and a free-for-all fighting frenzy.  Play that for 12 hours on a 
quarter and you leave with one hell of an adrenaline rush.

Keith Goolsbey
goolsbey@cs.utexas.edu
Newsgroups: rec.games.video.arcade
From: scott@athena.mit.edu (Scott D Bradburn)
Subject: Re: Master Balrog
Organization: Massachusetts Institute of Technology
Date: Mon, 6 Apr 1992 14:11:33 GMT

In article <53640@hydra.gatech.EDU>, gt7642a@prism.gatech.EDU (James Michael Macek) writes:
|> 
|> 	Well, I finally get to play the sf2CE, and everyone uses
|> Bison or Vega, with ex-Ken/Ryu players taking on Sagat.  However,
|> I'm happy to see very few take Balrog, since he is the toughest and
|> most powerful character.  One problem is patience, but its worth
|> every minute just to see the second player's face after tagging them with
|> the Super-Duper Face Smasher.  Keep playing Bison folks, and you're 
|> bound to get hurt by the select few Balrog Masters.


IMHO if anyone plays Sagat or Ryu instead of Ken they're insane.  The increased
dragon punch damage is no compensation for how god awful slow they are.  A friend
of mine (I play Chun Li myself) is a Ken master.  All he has to do is *think*
dragon punch and bam, there it is.  His only weakness is, he's not quite so
perfect from the 1P side of the machine.  His fireball/dragon punch combo
makes it nearly impossible to even get close to him.  Besides, Sagat's uppercut
is vulnerable, unlike the dragon punch.  When my friend plays Sagat he's always
hit before his uppercut comes out.  Ken's fierce dragon punch can even be used
to hit people who throw fireballs like guile could on the old version.  In
addition, the jab dragon punch is so fast very few people can counter it.  He
likes to use a series of them hoping someone foolishly tries a throw or counter
punch that arrives just in time for the followup jab dragon punch.  An E. Honda
player was just trying to get in range for Honda's long footsweep but kept getting
knocked back into the corner by the fierce dragon punch before he could get that
close.  IMHO in the Ken, Ryu, Sagat trio, Ken is god, the others are cheap
immitations.


			Scott
Newsgroups: rec.games.video.arcade
From: deloura@noaapmel.gov (Robert DeLoura)
Subject: SF2: Question on Vega in Champion's Edition
Organization: NOAA/PMEL, Sand Point Way, Seattle, WA
Distribution: usa
Date: Mon, 6 Apr 1992 19:10:46 GMT

The nice little 'SF2' at the beginning of the subject line should pacify
the raving SF2-haters in the newsgroup, I hope.  :-)  My site doesn't receive
alt.games.sf2, so I can't post the question there.  (And I hope I'm not missing
interesting SF2 discussion there...)

Well, I suppose I probably could *post* the question there, but I couldn't read
the responses, so there'd be little point, right?

Anyway, my question.  I know that Vega's "bounce off the wall and come
screaming down on your opponent's head" move is done like Guile's Flare Kick.
At least, that's the part that gets you up into the air.  Beyond that, all
I know is that I try and hit my middle punch button when I touch my opponent,
to try and backbreaker them.

Do the different kick buttons have different effects?  Sometimes I seem to
go up in the air, and come down without touching a wall.  Other times I bounce
off of ONE wall, and then come down on my opponent.  Other times I bounce
off both before coming down.  And yet other times, Vega bounces off one or two
walls, and just comes down NEAR the opponent.  How do I control this?

Thanks in advance for any advice!  Really enjoy getting this move off and
slamming the other player to the ground in a backbreaker.  :-)

--Robert DeLoura
deloura@noaapmel.gov
Newsgroups: rec.games.video.arcade
From: chiriu@cco.caltech.edu (Michael Edwin Ichiriu)
Subject: Re: Master Balrog
Organization: California Institute of Technology, Pasadena
Date: Mon, 6 Apr 1992 22:36:34 GMT

scott@athena.mit.edu (Scott D Bradburn) writes:
>IMHO if anyone plays Sagat or Ryu instead of Ken they're insane.  The increased
>dragon punch damage is no compensation for how god awful slow they are.  A friend
>of mine (I play Chun Li myself) is a Ken master.  All he has to do is *think*
>dragon punch and bam, there it is.  His only weakness is, he's not quite so
>perfect from the 1P side of the machine.  His fireball/dragon punch combo
>makes it nearly impossible to even get close to him.

From my experience playing Ken and Ryu, I find that Ryu is more of a master
of the dragon punch; if someone knocks me down and jumps at me, I can get
the punch off unbelievably quick after I get up.  If someone tried the fireball
uppercut combo on me, I'd probably dragon punch through the fireball--there's
not much that Ken can do then.  Also, if someone expects Ken to fireball, he
can jump over just as Ken fireballs and knock him down.  If your friend is
as predictable as you say, he would be really easy to get close to :-)
Also, I think Ryu is faster than Ken in general.

I like the longer range on Ken's dragon punch and his faster hurricane kick too,
but the longer range isn't enough to make me trade in the speed with which
Ryu can dragon punch, and the hurricane kick is pretty worthless in most
combat situations.
I think that Ken and Ryu are pretty evenly matched, although I prefer Ryu
(because I'm more used to Ryu's speed than Ken's)

[stuff deleted]

>IMHO in the Ken, Ryu, Sagat trio, Ken is god, the others are cheap
>immitations.

Sagat also has his strong points;  the tiger comes out a *lot* faster than
Ken's fireball, and Sagat can easily out-fireball Ken.  If Ken tries to
fireball-uppercut, Sagat can easily reverse it and force Ken to jump into
a tiger-uppercut.  Although it isn't invulnerable, it takes off a lot of
damage.
Newsgroups: rec.games.video.arcade
From: piver@oswald.cs.odu.edu (Radford B Piver)
Subject: SF2
Organization: Old Dominion University, Norfolk, VA, USA
Distribution: rec.games.video.arcade
Date: Mon, 6 Apr 1992 16:30:27 GMT

I usually play chun li in sf2. I have one problem though I can't defeat vega
can someone tell me the best way to go about defeating him.
From: tannerr@CS.ORST.EDU (Ryan Tanner)
Newsgroups: rec.games.video.arcade
Subject: Vendetta bug
Date: 7 Apr 92 06:10:58 GMT
Organization: Oregon State University, Computer Science Dept
Originator: tannerr@storm.CS.ORST.EDU

If you're having a bad game of Vendetta, hit Joe with a pail.  Locks up
every time.  Joe is the mid level boss monster on level 2.  It nocks
him right out of the scene and he goes flying by every once in a while.

Ryan (tannerr@prism.cs.orst.edu)

-- 
Ryan Tanner (tannerr@prism.orst.edu)        Highlander III quote:
                                                   "There can be only FIVE!"

DISCLAIMER:  I don't even know the person!
From: c152-ci@dv349-4d.berkeley.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Mini-review of Alisia Dragoon(Genesis)
Date: 7 Apr 1992 08:28:28 GMT
Organization: University of California, Berkeley
Distribution: usa
NNTP-Posting-Host: dv349-4d.berkeley.edu

Well, I can't even really call this a review, since I haven't played the
game very much. So I guess these are just my initial impressions...

Alisia Dragoon is the new 8 megabit action game released by Sega of America,
and was written by Gamearts of Japan. The game is basically your multi-level
with-bosses-to-kill-at-the-end type. The game has 8 levels, and each level
is quite huge. Your heroine's main weapon is like a tracking laser which
automatically locks on to enemies, kind of like the weapon in Truxton. You
also have 4 "pets", which are monsters each with a unique weapon. You can have
one of the monsters stick by you at a time to help in fighting. You can power
up your laser weapon, and also your pet's weapons. Also, your pet has hitpointsjust as you do and can get killed if it takes too much damamge. 

After playing this game for a bit, I thought that I didn't like the idea of 
the tracking laser so much. It takes too much fun out of aiming by yourself.
The game plays well, but not as exciting or fun as Strider, a similar game.
The graphics were pretty good and the music was so-so. I guess I was kind of
disappointed since the game didn't "blow me away" at first glance. One of the
games good points is that it seems quite long and challenging, so it may keep
your interest longer. At this point I can't really recommend for or against
this game, but I would suggest renting it first if possible before buying. 

-tehkao

Newsgroups: rec.games.video
From: vgriscep@wam.umd.edu (VGR (Craig Pell))
Subject: Re: How about rec.games.video.classics?
Organization: University of Maryland, College Park
Date: Thu, 16 Apr 1992 18:39:25 GMT

In article <2a9aJB1w164w@xocolatl.com> dean@xocolatl.com (Dean Dierschow) writes:
>Proposal for rec.games.video.classics:
>
>Considering that most of the traffic in this newgroup centers on the current
>videogame systems (NES, SNES, SMS, Genesis, Gameboy, Game Gear, Lynx, TG-16,
>Neo Geo, and a few others), what would the readership of this group think of
>creating a branch group to discuss the "classic" systems?

Well, I'd love to have such a group, but I'm not sure there is sufficient
support for that.  OTOH there are a lot of groups with a small following....

   VGR

Newsgroups: rec.games.video
From: myc@aplpy.jhuapl.edu (Michael Y Chiang)
Subject: TG-16: CD-ROM $149
Organization: Johns Hopkins University Applied Physics Lab
Distribution: na
Date: Thu, 9 Apr 92 13:58:24 GMT

(I don't know if this is old news...)

I saw the TurboGrafx-16 CD-ROM for $149 at Electronics Boutique.  I
asked the salesguy if it was a clearance price.  He said that it was
the new retail price.  I later saw it for the same price at Babbages.

Can anyone recommend any CD games (shooters, RPGs, whatever), U.S. or
Japanese, to further tempt me to buy one of these things?

BTW, has the Super System Card been released by NEC in the U.S.?
--
Michael Y. Chiang    | The Johns Hopkins University Applied Physics Laboratory
myc@aplpy.jhuapl.edu |     "Food for thought!  Thought from food!" --DINOSAURS
From: pol-in01@Oswego.EDU (Brandon Hockle)
Newsgroups: rec.games.video
Subject: Re: Herzog Zweii(Genesis) and EGM
Date: 2 Apr 92 20:47:13 GMT
Reply-To: pol-in01@oswego.Oswego.EDU (Brandon Hockle)
Organization: Instructional Computing Center, SUNY at Oswego, Oswego, NY

In article <1992Apr1.222023.38958@kuhub.cc.ukans.edu> cole@kuhub.cc.ukans.edu writes:
>In a recent NET post I read that EGM declared Herzog Zweii to be unplayable.
>I'd like to know what those of you familiar with it think.  I'll hhave to say
>for a two player competition it's the coolest game I've played(except maybe
>MaddenII).  Anyone else out there like this game?  What are your favorite
>two player simoultaneous games?
>
>Tom Cole

I agree whole heartily Tom! Herzog Zwei was one of my favorite Genny games.
I only wish something as fun as that two player would come out for the SNES
That is the one thing that makes me wish I hadn't sold my genesis. Ah those
lost days of youth and Herzog Zwei! Does anybody know of a Super Fami Game
that has the same feel as Herzog Zwei??

-------------------------------------------------------------------------------
Abiguity is the Devil's volley ball - Emo        |Brandon W. Hockle just a guy@
"SpAcE CaBbAgE...Juss how yew like it!"          |pol-in01@gidney.oswego.edu
                         -  Ren & Stimpy         |pol-in01@penelope.oswego.edu
SUPER NOFRIENDO! I BOUGHT IT FOR THE COOL EJECT BUTTON SO SHOULD YOU!!!!!!!!!!
-------Sig File Straight From the Intellectual Cauldron @ S.U.N.Y. OSWEGO------ 
Newsgroups: rec.games.video
From: tbwhite@watmath.waterloo.edu (Thomas B White)
Subject: [SNES] Super Ghouls 'N Ghosts Question
Keywords: snes question
Organization: University of Waterloo
Distribution: na
Date: Wed, 15 Apr 1992 14:44:11 GMT

Hi!  I just purchased this game recently, and I have heard that there is
a cheat you can use to advance to any (?) level you want to go.  Could
some kind person please email me the relevant details, or post an answer
to this group?  Thanks very much!

Thomas White
tbwhite@watmath.waterloo.edu
Newsgroups: rec.games.video
From: kennehra@craft.camp.clarkson.edu (Rich"TheMan"Kennehan)
Subject: Re: Gundam F91 (Super Famicom)
Organization: Clarkson University
Date: Fri, 17 Apr 1992 02:33:23 GMT



   GUNDAM F91 is out for the super famicom???  ALLRIGHT!!!
   even though you said it was boring, I've heard that the cartoon
   show its based on was great!!!  

   - Rich
     kennehra@logic.camp.clarkson.edu
From: ski@msbcs.enet.dec.com (John Szczypinski)
Newsgroups: rec.games.video
Subject: Re: [Genesis] Kid Chameleon
Date: 17 Apr 92 18:02:35 GMT
Reply-To: ski@msbcs.enet.dec.com (John Szczypinski)
Organization: Digital Equipment Corporation, Boxborough, MA




>>> Has anyone noticed that at the end when the guy is playing, there's NOTHING
>>> plugged into the console?


	Yes!  There's a special cheat mode that allows you to do that.

	:-)   :-)   :*)
From: "david shadoff" <david.shadoff@canrem.com>
Newsgroups: rec.games.video
Subject: help 4 tj&e??? (toeja
Date: 13 Apr 92 20:44:26 EST
Reply-To: "david shadoff" <david.shadoff@canrem.com>
Distribution: rec
Organization: Canada Remote Systems

In message <1992Apr04.175023.9130#digibd.com>, merlyn@digibd.com
(Merlyn LeRoy) writes:

>Open unknown presents that you have 2 or more of; if it's good, you have one
>for later, if it's bad you can drop the duplicate to carry more.

Also, explore lower levels completely for the promotion points,
separately for speed.  Opening gifts also grants points - open harmless/
useless gifts together for point value.  Upper levels demand a bit
more sticking together, and less exploring - trying to avoid bad things
wherever possible.  Don't get hung up trying to 'pop' some of the more
powerful baddies (ones which appear only at higher levels, in general)
with tomatoes - I've wasted many lives in this way.

>Best presents; wings escape just about everything, boomboxes stop every attack.
>Buy them from mailboxes whenever you can.

Note: while flying, you can 'pop' the cupids (and possibly bees), by
touching them while in flight (causing them to fall, fatally).

>PS: has anyone done anything interesting with Santa?  I haven't.

Sure.  Use button 'A' to sneak up, but make sure you stop completely
when he's looking from side to side.  When you run into him, he
drops some gifts (I've seen anywhere from 1 to 4).

Interesting point: 'togetherness' gifts turn into 'un-falls' after one
has died the final death; and, after one has died the final death, he
can pester the other guy to give him another life, if he can spare it.

I was impressed at the ending to this game (for a cartridge).  I won't
spoil it, but I will say that it was worth winning, and better than
many cartridge endings I've seen before (but not great compared to a
CD-ROM ending
).

 - Dave
 
 /===================================================================\
|    David Shadoff       |  Usenet:  david.shadoff@canrem.com         |
 \===================================================================/
---
  DeLuxe 1.21 #7291  Now the angels wanna wear my red shoes.
--
Canada Remote Systems  - Toronto, Ontario/Detroit, MI
World's Largest PCBOARD System - 416-629-7000/629-7044
From: kochmar@sei.cmu.edu (John Kochmar)
Newsgroups: rec.games.video
Subject: Re: A Tale of Three CDs
Keywords: Mega-CD, TG-16CD, Nintendo CD
Date: 10 Apr 92 19:18:24 GMT
Organization: The Software Engineering Institute


In article <1992Apr10.183804.29600@pasteur.Berkeley.EDU>, c60a-ey@amazon.Berkeley.EDU (Alex Di Ricco) writes:
|> In article <1OA992Apr10.042011.3855@sfu.ca> rauser@fraser.sfu.ca (Richard John
|> ...
|> I don't think I'm going to buy the Nintendo CD because as far as I'm
|> concerned, there's no way it's going to cost under $200 and still have
|> better specs than the Genesis CD.  I think the under $200 figure is a
|> bunch of typical Nintendo bullshit (not a flame, they do lie a lot)
|> considering that they haven't even built the thing yet.  It will probably
|> be at least the same price as the Genesis CD (that's just a guess).
|> ...
|> 
|> just my $.02
|> ADR

This is not ment as a flame, please don't take it that way, just an
explanation.

Nintendo may very well take a loss on the CD player in order to make up
the money selling CDs.  Heck, they might even *give away* the CD
players with a collection of nintendo CDs.  Cellular telephone
companies do it all the time (give away a phone when you buy a service
contract.)  Give away the player and you ensure more people will by the
CDs.  If the profit margin on the CD is high enough, you'll make a lot
more money this way.

Nintendo has a very sound marketing strategy (say what you will about
the company), I would expect the CD player to be under $200.

John



-----------------------------------------------------------------------------
John Kochmar		 | Estimated amount of glucose used by an adult human
kochmar@sei.cmu.edu	 | brain each day, expressed in M&Ms: 250
SEI Computing Facilities |			-Harper's Index, October 1989
From: lan7112@rigel.tamu.edu (NIEH, LEON ANTHONY)
Newsgroups: rec.games.video
Subject: Help! Lost e-mail
Date: 16 Apr 92 23:16:00 GMT
Organization: Texas A&M University, Academic Computing Services
News-Software: VAX/VMS VNEWS 1.41

Sorry, my mail directory got erased today (4/16/92 - 18:00 Central :).
I had one message (I think it was a reply from this group).  If the 
poster could kindly reply again, if it's not too much to ask for.
Many thanks! 

Leon Nieh
From: ibanez@ac.dal.ca
Newsgroups: rec.games.video
Subject: Need an INtellivision Controller!
Date: 9 Apr 92 14:29:04 GMT
Organization: Dalhousie University, Halifax, Nova Scotia, Canada


    I have a rather odd request. I have a Sears version of Intellivision,
which was off white and brown, and had DETACHABLE controllers! They will
plus into Atari and others, but will not work. Visa Versa is also true.

ANYWAY.... one of the controllers is toast. I haven't tried to fix it myself,
I'd rather get another one. If anyone out there has one of these puppies,
I'll buy it.

Help me please!

jamie
From: pol-in01@oswego.Oswego.edu (Brandon W. Hockle)
Newsgroups: rec.games.video
Subject: Help me find some work!
Date: 8 Apr 92 00:32:52 GMT
Reply-To: pol-in01@oswego.Oswego.edu (Brandon W. Hockle)
Organization: Instructional Computing Center, SUNY at Oswego, Oswego, NY
Originator: pol-in01@gidney.oswego.edu

I really didn't know where else to post this but perhaps you folks could help
me anyways. I am graduating from college in May 92' and am looking for a job.
I need some information about game co.'s, such as addresses and any info that
you net-folk might have on applying to such companies. Does any one out there
work for such a co.? I really could use any info you might have. I would
especially like to develop a corespondence with someone who works for a game
company.
 
                                        -Thanks in advance for any help
                                         Brandon W. Hockle
                                         pol-in01@penelope.oswego.edu
                                         pol-in01@gidney.oswego.edu
Newsgroups: rec.games.video
From: tchuang@leland.Stanford.EDU ( Chuang)
Subject: (SNES) SMW maps anyone?
Organization: DSG, Stanford University, CA 94305, USA
Distribution: ca
Date: Tue, 7 Apr 92 19:20:35 GMT

There was a posting a few weeks back which contained
SMW info (such as a map of the 96 levels and tricks to
getting lots of extra lives among other things).  Does
anyone still have a copy of this posting that they could
send me?  Or is there an ftp site at which I can obtain
them?  Would greatly appreciate any info.

Thanks in advance!

- Tom
Newsgroups: rec.games.video
From: tnbm4@isuvax.iastate.edu
Subject: EGM IS ALSO CROOKED
Reply-To: tnbm4@isuvax.iastate.edu
Organization: Iowa State University, Ames, Iowa
Date: Thu, 9 Apr 1992 01:14:47 GMT

I just want to warn others of EGM's F*cked up Subscription Dept.  Last
October I forked other the 23 bucks.. (I have processed checked) for
what I though would be a 12 month subscription... I have since 
received several cards about my subscription now being past due..
I wrote to them and told them that I paid... I have since not 
received an issue for 2 months...

HEY QUARTERMANN... AND ALL YOU OTHER HOMOS... SEMRAD.. HARRIS...!!
ANYBODY LISTENING?....  GET ME BACK MY SUBSCRIPTION OR I'LL 
CONTINUALLY SMEAR YOUR NAMES ALL OVER THIS NEWS GROUP...

Jesse Chen
TNBM4@isuvax.bitnet
From: 02106@brahms.udel.edu (Samuel Ross)
Newsgroups: rec.games.video
Subject: ADD two more GOOD GUYS
Date: 10 Apr 92 16:28:35 GMT
Distribution: usa
Organization: University of Delaware

I would like to put two more people on the 'good guys' list
They are:



Terry Boerner
Vincent Bellome

Thanks

Sam
02106@brahms.udel.edu
From: pearl@remus.rutgers.edu (Starbuck)
Newsgroups: rec.games.video
Subject: Turbo Technologies Address & Phone number
Date: 13 Apr 92 15:19:08 GMT
Organization: the Worlds Welfare Work Association, Rutgers Anime division


Hello!

Does anyone have an address and/or phone number for Turbo
Technologies?? 
Thanks,

Steve
---
Stephen Pearl (Starbuck)    Work: (908)932-3465   Home: (908)566-6842
UUCP:  rutgers!remus.rutgers.edu!pearl  Internet: pearl@remus.rutgers.edu
Fidomail: 1:107/371 (Stephen Pearl)     CI$: >internet:pearl@remus.rutgers.edu
US MAIL:  359 Lloyd Rd, Aberdeen, NJ 07747-1826           GEnie: S.PEARL6
QUOTES: "What is Starbuck-ing?" -Adultress 19
        "Works for me!" -Rick Hunter (The Cop, not the Robotech Defender)
From: hlee@cory.Berkeley.EDU (Han J. Lee)
Newsgroups: rec.games.video
Subject: EA Games
Date: 7 Apr 92 23:21:26 GMT
Article-I.D.: agate.rtapmINNf2s
Organization: University of California, at Berkeley
NNTP-Posting-Host: cory.berkeley.edu

I just thought that all the EA games could be 200% more fun if Rob Hubbard
didn't do the musics.

Rob Hubbard == (Treco, Micronet, Ballistic, Razor Soft)  


Han J. Lee
hlee@cory.berkeley.edu
From: ujpc@pool.info.sunyit.edu (John Cannistra)
Newsgroups: rec.games.video
Subject: Re: SNES - SMW Question on directing the path of replicating coins
Keywords: Nintendo, Super Mario World, Coins
Date: 8 Apr 92 16:27:46 GMT
Organization: State University of New York -- Institute of Technology

In article <1992Apr6.182042.3325@tfs.com> jason@tfs.com (Jason P. Venner) writes:
>
>How do you direct the path of the coins when they are replicating?
>
>-- 
>Jason P. Venner		Director of System Services
>jason@tfs.com		Trw Financial Systems
>510 704 3295		2118 Milvia St., Berkeley CA 94704

     Just by using the control pad -- up,down,left or right