Newsgroups: rec.games.misc
Date: Tue, 26 Jan 1993 21:36:40 -0500 
From: "Joseph E. Beck" <jb8n+@andrew.cmu.edu>
Subject: Re: Civilization - Help on Higher Levels?!
	<81682@hydra.gatech.EDU>

minieri@cerl.gatech.edu (Joe Minieri) writes:
> per turn.  This is getting old and I can't seem to stop their attacks
> any other way - so I went back to chieftan level for a while...
The best millitary unit in the game is the diplomat.  Has pretty good
movement, and has 0% chance of losing while attacking.  But of course
you'll need battleships and a rifleman to take their capital.

> >If not, (or even, if so) can people post how they like to start out
> >their games, what wonders to work for, strategies for placing cities,
> >and things like that?  I'd really appreciate it!
> I only build things when they will be a greater benefit then they
> cost (I guess this is obvious).  For example, I wouldn't build a
> market place unless the benefit of having the market place out
> weighed the cost of having it (ie - the amount of more $ brought in
> would pay for it + a surplus).
I disagree.  First off, (while in the begining of the game at least)
marketplaces aren't created at will, so a non profitabble marketplace
may be a boon by the time it is completed.  Also, a marketplace
increases luxuries (and I can't remember if it does) and knowledge.

> Another thing I try and do is 
> rearrange where the people in the city work to maximize
> trade/food/resources.
Yep.  The computer has a stupid heuristic for placement.

> Another thing I noticed is that roads and railroad generate lots of
> trade - so I surround my cities with them to boost trade in the squares
> that people are working in.  
Yes, build a couple of extra settlers and *completely cover* your
nation with railroads.  This has several effects.  Every square with a
road gets 1 extra trade, every sqaure with a railroad has all of its
food, resource, and trade increases by 50% (round down).  Also, your
millitary units can instantly get anywhere in your empire (0 move cost
is incredible).  It's kind of silly that artillery can get to the
battle faster than planes.  

> Oh yeah - and when I turn down the science
> (because I have most of the technology) - sell off all the libraries too.
If you survive this far usually you've won.

> As far as wonders go, the one I really try and get is Magellan's Voyage(?)
> since it lets your ships move and extra space each turn.
A lot of the wonders are useless.  Of the begining wonders the only
one I recomend is the pyramids.  It gives you the option of switching
to democracy early on.  Bach is a *very* good (people here think it is
the best) wonder at upper levels.  And hoover damn and sei are good
too.  Women's suffrage takes either first or second place in coolness.
Since it allows you wage limited war as a republic or democracy
easily.   In general any wonder that is permanent and effects all of
your cities is good.  Apollo isn't worth it (obviously) until you're
about to go to space.  And I don't like building the Manhattan project
since it allows the computer players to bulid nukes, and building them
yourself usually isn't needed.  

Also, the only forms of government you should consider are depostism,
democracy, and possibly republic (in specialized circumstances).  

	joe

Newsgroups: rec.games.misc