HDTenEightyP/NetNews huggingface dataset:
From: aeg03@rrz.uni-koeln.de (Jan T. Kim)
Newsgroups: rec.games.video.arcade
Subject: Re: When can a character in MK do a "Fatality move"
Date: 26 Dec 1992 11:24:13 +0100
Organization: Regional Computing Center, University of Cologne
Reply-To: kim@vax.mpiz-koeln.mpg.dbp.de
NNTP-Posting-Host: rs1.rrz.uni-koeln.de

In <1992Dec25.005732.9559@freenet.carleton.ca> aa402@Freenet.carleton.ca (Adam Hacker) writes:

>In a previous article, wight_brian@tallus.enet.dec.com () says:

>>	I have a questions about fatalities.  Just when in the game Mortal 
>>combat can one perform a "Fatality".

[...]

>Hi the only time you can perform a "Fatality" is at the end of the match
>when the it says finish him. To do Johnny Cage's Fatality stand next to
>your opponent and tap the joystick 3 times towards him, then push high punch.
>To perform Sonya's Fatality stand anywhere on the screen and tap 2 forward 2
>back then hit block.

I think that it is  possible  to  turn  off  the  fatalities  via
operator  settings or such. At least, there's one machine where I
could do Scorpion's fatality rather consistently, and on  another
machine  (in  another arcade) it never worked. Also, on the first
machine, if a warrior receives a massive uppercut  as  the  final
blow  that cuts him down, he'll fall down past the platform where
the fighting took place, and land in an array of sword blades. On
the  second machine, the defeated guy just lands on the platform,
as though he just took a normal uppercut. Rather boring...

Greetinx, Jan

 +- Jan Kim -- X.400:    S=kim;OU=vax;O=mpiz-koeln;P=mpg;A=dbp;C=de -+
 |             Internet: kim@vax.mpiz-koeln.mpg.dbp.de               |
 |                                                                   |
 *----=<  hierarchical systems are for files, not for humans  >=-----*
From: Jarett.Weintraub%bbs@jptcs.com (Jarett Weintraub)
Newsgroups: rec.games.video.arcade
Subject: RE: old vid games
Date: 27 Dec 92 08:53:17 GMT
Reply-To: Jarett.Weintraub%bbs@jptcs.com (Jarett Weintraub)
X-Posting-Software: UniBoard 1.10a S/N 202921

Near as a can tell, the previous post was right on in terms of descriptions
(tho I should and that Kung-Fu master was real boring real fast, and that
Karate Champ was quite the opposite. Ye-air Kung fu was also pretty good in
terms of holding interest). 

Gunsmoke was a vertical scrolling game with an overhead view of you
(sheriff) walking thru a number of western scenarios. You had three shoot
buttons, straight ahead, diag. lft, diag. rt. You had to kill off various
bad guys hiding and shooting at you, throwing dynamite at you, etc. You
could shoot objects containing bonus items, like boots, a shotgun, and you
could get a horse to ride on, giving speed,and greater protection (he took a
few shots to kill out from under you). Three lives, one shot kills you. Boss
at the end of each stage w/ different abilities. Reasonably difficult, quite
a bit of fun.

Commando is a name I remember, but hte details elude me. I know I didn't
like it. I think it had one of those joysticks where you moved it eight ways
for maotion, and also rotated the same stick for direction of fire. It
always gave me shooting pains in my wrist to play. 

Yes, Punch-out is that two monitor game w/ Glass Joe, Piston Hurricane, etc.

Nato Defense- Horizontal scroller, you choose one of three planes (vary in
speed, strength and shooting power) and roll merrily along, bombing and
shooting everything around you. Big machine at end of each stage requiring
about 2jillion hits to kill. Used to finish it for under a dollar no
problem. Gets old pretty quick.

That's all I can remeber. Hope it helps.


Note: No animals were killed in creating this sig :p

Newsgroups: rec.games.video.arcade
From: oprktmx@gsusgi2.gsu.edu (Kevin Mitchell)
Subject: Holosseum
Organization: Georgia State University
Date: Tue, 22 Dec 1992 19:57:05 GMT

I was in the arcade last night trying to avoid the Christmas shopping, 
and I saw this game called Holosseum.  It looks like Time Traveler from
Sega, but their are two sets of controls set up in a configuration like
Mortal Kombat or SF type game.  The machine was still in the shrink wrap
and I was unable to see the game in action.  Has anyone else seen this game
and know anything about it.

Kevin Mitchell
oprktmx@gsusgi2.gsu.edu

P.S. If anyone is interested this game is at Tilt in Perimeter Mall, Atlanta.
     I might go back tonight if I feel like putting up with the shoppers.
From: v089l3s3@ubvmsb.cc.buffalo.edu (JER HORWITZ)
Newsgroups: rec.games.video.arcade
Subject: Re: Fatal Fury 2
Date: 23 Dec 92 05:24:00 GMT
Distribution: usa
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1992Dec22.023207.25756@ennews.eas.asu.edu>, gomez@enuxha.eas.asu.edu (JL Gomez) writes...
> 
>Anyone have a list of moves for Fatal Fury 2?
> 
>Some very interesting characters in that game.
>--
>gomez@enuxha.eas.asu.edu
How about you post a detailed description (please) for
all of us here?

Thanks in advance!

- Jer
From: stdnt163@whscdp.whs.edu
Newsgroups: rec.games.video.arcade
Subject: Re: Street Fighter 2000?
Date: 21 Dec 92 12:24:46 CST
Distribution: rec.games.video.arcade
Organization: Washington HS, Milwaukee, WI

In article <1992Dec8.224610.21089@jupiter.sun.csd.unb.ca>, kinsman@jupiter.sun.csd.unb.ca (Aphoriel/Kinsman) writes:
> Has anyone heard rumors of an upcoming game called Street Fighter 2000? It was
> supposed to take place in a post-holocaust future.  The story was that Ryu has
> been killed by Bison's punks, and Ken has rounded up all the Street Fighters 
> he can find from SF2 and elsewhere to avenge Ryu's death. It was supposed to be
> not a duel game, but an action game; hordes of lackeys would rush you and you
> had to use your martial arts to beat them off... It also featured the use
> of *guns*...
> 
> Anyone heard of it?
> -Aphoriel/Kinsman

	First of all, did you hear that this was an arcade, or for a home
system?  Second of all, are you sure this isn't Street Fighter 2010 for the
NES?  In that one, Ken has retired from street fighting, and has become a
scientist.  They develop a neat chemical that makes you really strong, but
overdoses can take over your mind.  Ken finds his partner dead on the floor,
and the formula is stolen.  Now that he's pissed, Ken takes some of the drug
and goes out to avenge his parter's death.  It turns out that his partner is
still alive, and is the major bad guy trying to take over the world!  Great
game, and a lil' on the hard side, but becomes easy once you've beat it a few
times.  Personally, I can finish w/o dying.  This is what I think you heard
about, but if anyone can prove me wrong and tell me of Street Fighter 2000,
please do!
From: dwl@Apple.COM (David Lee)
Newsgroups: rec.games.video.arcade
Subject: Tempest "back door"
Date: 1 Jan 93 02:50:35 GMT
Organization: Apple Computer Inc, Cupertino, CA


Hi,

A long time ago, when Tempest first came out, I remember there being a
"back door". It worked like this, (or something similar):
1) get past a certain level. I think the first "red" level was sufficient
2) make the last 2 digits of your score a certain number, e.g. 02 or 10.
3) die
4) let the demo run through
5) voila, you would have 40 credits or the ability to start from a high
level such as 90, depending on the last 2 digits. I heard there were some
other options but never learned them.

I remember being able to do this on 2 different Tempest machines in 2
different arcades. The machines were upgraded when this "back door" became
better known.

Anyways, does anyone remember the exact procedure and magic numbers? I ask
because I recently ran across an old Tempest machine and I'm wondering if
the "back door" exists. I would also be interested in knowing the history
of the Tempest "back door". Actually, were there any "back doors" in other
arcade games? Any that still work?

Please reply by E-mail since I do not regularly read this newsgroup.

Thanks
-David
dwl@apple.com
Newsgroups: rec.games.video.arcade
From: smiles@NMC.ED.RAY.COM (Kevin Ruddy)
Subject: Re: Conversion kits for Atari vector games
Organization: Equipment Division, Raytheon Company
Date: Mon, 28 Dec 92 02:26:20 GMT

In article <18814@mindlink.bc.ca> Russell_Owsianski@mindlink.bc.ca (Russell Owsianski) writes:
>I'm looking for any information about the conversion kit that changes an
>Atari Star Wars arcade vid into an Empire Strikes Back.

Good luck.  I spoke with some guy from Eldorado Products a few months ago
about this and he said that only about 800 boards were ever shipped for
Empire, and that they were costlier because of that.  Eldorado didn't have
any boards as it was.

>What did the kit include?  Was it just new logic boards?  And does anyone
>know where to get one and how much it might cost?  Also, are these conversion
>kits easy to install?  Is it possible to switch back and forth
>between the two games easily?

I can't remember what Eldorado said, but I think it's just new logic boards.

>I'd be interested in hearing from people who have used any of the Atari
>vector conversions (Star Wars/Empire, Tempest/Maj.Havok, Gravitar/Black
>Widow, etc.).

I know to convert from Tempest to Major Havoc or others, you need to
physically rotate the monitor 90 degrees.  I'll need to get a cabinet with
the vector rotated (unless I decide I like to play games on my side).

If anyone has anything else, I'd love to know (including anyone with a
Major Havoc/Gravitar/Quantum/Black Widow/Space Duel for sale ...).
-- 
Kevin.Ruddy@NMC.ED.RAY.COM
From: yoshi@atlantis.CS.ORST.EDU (Yoshi the Dino)
Newsgroups: rec.games.video.arcade
Subject: Sheng Long info.
Keywords: Arcade
Date: 22 Dec 92 20:41:56 GMT
Article-I.D.: leela.1h7uikINN5r6
Distribution: world
Organization: OSU CS Outreach Services, Corvallis, Oregon
NNTP-Posting-Host: atlantis.cs.orst.edu


	Due to the previous hoop-lah-ha about Sheng Long, I decided
to get some things straight here...

	First off, I have a full disassembled print out of SF2,
(atleast the SNES version, and some of the arcade) and I have checked
the code _MANY_ times. There is --- NO SHENG LONG ---. There isn't
even a character bitmap of him in the "resource fork".
	This is the US SF2 version im talking about. The Japanese
version, on the other hand, does have some pretty wild pieces of code
in there which, well, lets just say, makes me wonder... In the Japanese
version (for right now), its quite possible Sheng Long is in the setup.
	I really need to get a copy of the Japanese version someday...
More disassembling for me; and most likely, more re-writing.

	Anyways. Justin, I have no idea how your friend got to this
so-called Sheng Long. For one, Sheng Long is a Chinese name... Sheng,
(I dont know the tones), may mean "great" or "powerful". Long means
dragon. If they put Sheng Long in Japan, their screwed. :)

	The only explaination for this is that your friends' version
of SF2 has SERIOUS bugs, or serious bitmapping problems. If this
was played on an IC-Cart, he MIGHT want to get a new copy... or
if he wants, he can send me his IC cart, and ill take a look at it.
It'd be interesting if some carts had Sheng Long, while others didnt.
	But that is just a hypothesis... Not a theory.

I hope this clears up the mystifying question which have hovered over
your head for awhile. I'll check on the arcade-code later...

	Any questions? Mail "yoshi@atlantis.cs.orst.edu".
			Thanx.
							Yoshi.
Xref: sparky rec.games.video.arcade:9829 alt.games.sf2:6096
From: stdnt171@whscdp.whs.edu (-=THE JESSTER=-)
Newsgroups: rec.games.video.arcade,alt.games.sf2
Subject: Re: New SFIICE
Date: 24 Dec 92 15:12:24 CST
Organization: Washington HS, Milwaukee, WI

In article <1992Dec24.070150.22203@panix.com>, sieh@panix.com (Liquid Tide with Bleach) writes:
> 3)  Bison:  More of a pain than before.

	That's strange.  I read about this new version in a magazine, and they
said they would tone Bison down a bit, so he wouldn't be such a pain in the
ass.

-- 
---------------------=THE JESSTER: MASTER SMART ASS-TER=----------------------
-=	Pick a quote, any quote:                                            =-
-="There's a giant sea monster attacking the cape!... Do you have any tartar=-
-=	sauce?" -Wild Cat                                                   =- 
-="Tatsu-Maki-Sen-Pu-Kyaku" -Ryu                                            =-
-="I say you are the messiah, Lord, and I aughta know, I've followed a few."=-
-=	-John Cleese                                                        =-
-="...True love prevails over all.  She got hit by a truck."                =-
-=	-5 guys called Anthrax                                              =-
-="This is a country, where tobacco kills 400,000 people a year so they ban =-
-=	artificial sweeteners... because a rat died!" -George Carlin        =-
-=Complaint of the week:                                                    =-
--------------------------=I was blocking, damnit!=---------------------------
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video.arcade
Subject: Re: Old Video Games Under Consideration
Date: 28 Dec 92 15:45:38 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX
X-Disclaimer: This article was posted by a user at Ericsson.
              Any opinions expressed are strictly those of the
              user and not necessarily those of Ericsson.

Harry Johnson writes:
>
>Tin Star

This is a rare one.  It was the last in the series of Taito games
with that Jungle Hunt / Front Line look.  Had a wild west theme.

--
James Hague   
exuhag@exu.ericsson.se
From: x86baumstark@gw.wmich.edu
Newsgroups: rec.games.video.arcade
Subject: Mortal Kombat :REPTILE:
Date: 23 Dec 92 23:05:22 EST
Organization: Western Michigan University

I am interested in any information anyone can give me on the reptile .  two
people have found him on the arcade near me.  
I was playing yesterday and scorpion poped on the screen except he was
Also when I was playing it yesterday Scorpion came on the screen but he was
green .  He only came on for a second then the game continued.  Might have
been a bug I can't tell maybe he was this reptile everyone is talking about.

Newsgroups: rec.games.video.arcade
From: rls@cbnewsc.cb.att.com (richard.l.schieve)
Subject: Tailgunner
Organization: AT&T
Distribution: usa
Date: Fri, 1 Jan 1993 05:44:02 GMT


I visited a local operator that I've bought from a few times.  He is
an older guy where the prices get cheaper the longer you sit an talk
with him...

The operator told me about someone that called with some broken
games that didn't know what to do with them and the operator doesn't
like to fix games in people's homes so he tells me where this guy
lives.

The guy is an unemployeed plumber and has a Battlezone, Asteroids
and TAILGUNNER sitting in his basement.  He has owned them all for
something like 8 years but none of them work.  We talk a bit and he
says he would gladly give me the Asteroids and Tailgunner if I just
fix the Battlezone!

So I come back with every spare Battlezone part I've got (which is
just about everything).  The Battlezone monitor has multiple
problems (no HV, no spot killer activity) so I swapped in a spare
working monitor.  I also installed a new blacklight and gave the
whole thing a good cleaning and tune-up.

He is very happy and helps me load the Asteroids and Battlezone on
my truck and trailer.

Well, I spent most of the day on the Tailgunner and got it going!
The CPU and sound boards were fine but it kept blowing breakers
which is pretty common for the older Cinematronics games.  It was
the second breaker that kept popping and the logic boards worked
fine in my Star Castle so I dug into the monitor.

The problem was one that I've seen before in the older Cinematronics
B&W vector monitors.  One of the Tantalum electrolytic capactors was
shorted.  I once even saw one of these Tantalum caps actually burst
into flame!  

Well the Tailgunner is all cleaned up now (had about a 1/4 inch of
dust everywhere) and is working fine.  I hadn't played in a long
time and must admit the game doesn't exactly have a lot of depth but
it sure brings back a lot of memories!

				Rick Schieve
				rls@ihlpb.att.com
From: davidd@kuhub.cc.ukans.edu
Newsgroups: rec.games.video.arcade
Subject: OLD ARCADE GAMES WANTED!
Date: 22 Dec 92 14:16:13 CST
Organization: University of Kansas Academic Computing Services

Does anyone have an old Galaga, Star Castle, Crazy Climber, or Elevator Action
arcade games for sale?  Please reply via EMAIL with any information, condition
of machines, and prices.  Thank You.
Newsgroups: rec.games.video.arcade
From: hougland@enuxhb.eas.asu.edu (Kriss A. Hougland)
Subject: Tempest easter eggs (256 and die on a spike bug)
Organization: Arizona State University, Tempe
Distribution: usa
Date: Fri, 1 Jan 1993 04:57:13 GMT

I remember reading about the bug where you can get 256 ships.

It had to happen when your score ended with 256 and you cleared the level
(or was it die on a spike).

I might be able to help you out, but my vector display board is slightly
out of tolerence and I'm having a dynamic problem.  (I hope Rick has better
luck with his extra vector driver board ;-).)

TTFN

--
If were so advance, why can't people put grocery carts back where they got
them from?; Can you survive a day with out a car?
From: seth@cie.uoregon.edu (Seth Scott)
Newsgroups: rec.games.video.arcade
Subject: SFII-- Hyperfighting
Date: 4 Jan 93 03:13:42 GMT
Article-I.D.: pith.1i8a16INNmdf
Organization: University of Oregon Network Services
NNTP-Posting-Host: cie.uoregon.edu
X-Newsreader: Tin 1.1 PL5

We just got the new, official CapCom SFII TCE game over here-- the 'Hyperfighting' version... Chun Li throwing fireballs, Blanka doing furballs in arcs
onto your head, and Honda doing flying splash pins...  Anyone know how to
do the new moves, and strategies???  Example:  _how_ does one get Dhalsim
to teleport in this version?
From: v089l3s3@ubvmsb.cc.buffalo.edu (JER HORWITZ)
Newsgroups: rec.games.video.arcade
Subject: Time Wasters?
Date: 28 Dec 92 05:43:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

Who makes Time Wasters? Also, is it artwork or digitized graphics?

Thanks...

- jer
Newsgroups: rec.games.video.arcade
From: stdnt171@whscdp.whs.edu (-=THE JESSTER=-)
Newsgroups: rec.games.video.arcade
Subject: Another annoying moves list request
Date: 31 Dec 92 01:22:14 CST
Organization: Washington HS, Milwaukee, WI


	I know you're probably getting sick of seeing oll these requests for
moves lists, but I only recently found a place nearby that has Art Of Fighting,
so I would like someone to please send me any moves they know of for this game.

Thanks

-- 
---------------------=THE JESSTER: MASTER SMART ASS-TER=----------------------
-=	Pick a quote, any quote:                                            =-
-="There's a giant sea monster attacking the cape!... Do you have any tartar=-
-=	sauce?" -Wild Cat                                                   =- 
-="Tatsu-Maki-Sen-Pu-Kyaku" -Ryu                                            =-
-="I say you are the messiah, Lord, and I aughta know, I've followed a few."=-
-=	-John Cleese                                                        =-
-="...True love prevails over all.  She got hit by a truck."                =-
-=	-5 guys called Anthrax                                              =-
-="This is a country, where tobacco kills 400,000 people a year so they ban =-
-=	artificial sweeteners... because a rat died!" -George Carlin        =-
-=Complaint of the week:                                                    =-
------------------------=Christmas is over already?!=-------------------------
From: epasls@kuhub.cc.ukans.edu
Newsgroups: rec.games.video.arcade
Subject: Re: RUMOR: SFII 'Q' version
Date: 25 Dec 92 21:17:48 CST
Organization: University of Kansas Academic Computing Services


> 
> Anyway, according to my friend, there will be <sigh> yet ANOTHER new version 
> of SFII coming out. This one will offer major improvements over the previous 
> versions.  He said that this one is being tentitively referred to as the 'Q' 
> version.  Here are the specifics:
> 
> *  The speed will be increased another 10% (possibly more).
> 
> *  Four new characters will be introduced that have not been in any previous
>    versions.  Specifically, two of these will be women (he said they look
>    better than Chun li, btw).
> 
> *  Though he didn't say so, I would assume that the presence of new
>    characters implies some new background scenes, and perhaps another bonus
>    round.
> 
> *  There will be new moves for all the other characters. (but this goes
>    without saying, right? :) )
> 
> He also said that he had seen the preliminary character designs for the new 
> characters, and had talked to the designer (programmer?, I don't remember) 
> to get the above info.  There may have been more, but it's been 3-4 months 
> since he told me all of this, so I could have missed a thing or two.
> 
> That's about it!  Happy holidays!
> 
> BTW, if this has already been mentioned before, I apologize for the 
> redundancy.
> 
> Dominic Lobbia
> dlobbia@sdcc13.ucsd.edu

I did mention this on alt.games.sf2 a while ago.  I'm just posting 
to say that my boss's distributor told him the SAME rumor.  At the
time my boss heard it, it was implied that the 4 char's would be
in the official capcom version(which is now out without the 4 new chars).

Anyway, I'm just adding a little more credability in case someone 
flames the original poster.

-- 

Later...

/--------------------------------------------------\
|    DMC@Planet.Pinball=epasls@kuhub.cc.ukans.edu  |
|    Cindy Crawford=GODDESS                        |
|    Pain=Happiness=Sadness=Pleasure               |
|    And remember-"Big Brother is Watching you."   |
\--------------------------------------------------/

Newsgroups: rec.games.video.arcade