HDTenEightyP/NetNews huggingface dataset:
From: phaedrus@carson.u.washington.edu (Mark Phaedrus)
Subject: Re: Black Rose Multiball
Organization: University of Washington, Seattle
Date: Sun, 8 Nov 1992 21:58:10 GMT

In article <1992Nov8.191111.23124@fy.chalmers.se> f90pegu@fy.chalmers.se (Peter Gustafsson) writes:
>So, in you go with the first ball and yes, the second is locked too!
>Here something funny happens: nothing happens.
>The timer counts down to zero as I stand there frowning and then the machine spits the balls out.

     This appears to be an *extremely* common malfunction; in fact, none of the
three Black Rose machines I've encountered would register the second locked
ball, and I've never talked to anyone who's played on a machine that did.
Another data point:  on the Black Rose machines I played, the diagnostics did
not flag any errors, so either the locked-ball sensors were at least working
intermittently or the software just isn't checking them at all.  A thought that
occurs to me as I think about this, but which I can't check because I don't
know where any Black Roses are locally:  maybe the switches that register the
locked balls are too close together, so that when the first ball is locked the
second ball doesn't roll all the way onto the switch.  In that case the second
ball wouldn't be registered, but the switch would still be triggered on a 
regular basis (since the first locked ball would roll over it on its way in
and out), so the diagnostics probably wouldn't catch the problem.
     Could someone with access to a Black Rose look over the lock area and
see if they can spot the actual problem?  Also, if you Black Rose does register
-- 
Internet: phaedrus@u.washington.edu        (University of Washington, Seattle)
 "If you can keep your head while those about you are losing theirs,
    consider an exciting career as a guillotine operator!"
From: nin15b0b@merrimack.edu (David E. Sheafer)
Newsgroups: rec.games.pinball
Subject: pinball trader
Date: 5 Nov 92 19:32:22 GMT
Organization: Merrimack College, No. Andover, MA, USA

Could anyone tell me how to subscribe to Pinball Trader,

thanks,

-- 
David E. Sheafer

internet:  nin15b0b@merrimack.edu   or  uucp:      samsung!hubdub!nin15b0b

GEnie:     D.SHEAFER             Cleveland Freenet:    ap345
From: overturf@bigbootay.sw.stratus.com (Dallas Overturf)
Newsgroups: rec.games.pinball
Subject: Re: Black Rose Multiball
Date: 10 Nov 92 21:13:08 GMT
Organization: Stratus Computer, Software Engineering
NNTP-Posting-Host: bigbootay.sw.stratus.com

In article <1992Nov8.191111.23124@fy.chalmers.se> f90pegu@fy.chalmers.se (Peter Gustafsson) writes:
>Hi.
>
>Bally's Black Rose finally made it to Sweden. Kindda fun, but there's one thing that troubles me.
>During multiball, as far as I have understood, you're supposed to lock them again in the same place
>that you did earlier(to the left).
>
>So, in you go with the first ball and yes, the second is locked too!
>Here something funny happens: nothing happens.
>The timer counts down to zero as I stand there frowning and then the machine spits the balls out.
>
>Is there something wrong with our machine? The company that maintains pinballs suck,
>they seldom show up and when they do they never do anything sensible.
>Or do I do it wrong?
>Peter.

Hmm...  This may be related.  If you lock both you should to my knowledge
go into multiball; certainly it should not just sit.  However in an arcade
I play at the same happens on one of the 2 BR's there.  since they
are side to side I could easily see the problem.  There should be
two (2) rollover wires in that lock lane on the left where the two balls
sit(one for each ball).  On the two I played, one had ONLY one rollover
wire (the upper of the two wires was missing) and the other had both.
Needless to say I switched to the good game :).

This appears to have come from the manufacturer like this as I don't
think it was old enough for anyone to have been mucking around in there
yet.  Perhaps this is an assembly problem that did not get caught or
the wrong part was put in.  It looked like there was a switch there
but either the wire rollover was broken/missing, or the wrong part
was put in. 


			Regards,	Dallas...
From: s_titz@ira.uka.de (Olaf Titz)
Newsgroups: rec.games.pinball
Subject: Attract mode
Date: 10 Nov 1992 18:17:42 GMT
Organization: Fachschaft math/inf, Uni Karlsruhe, FRG
NNTP-Posting-Host: irau30.ira.uka.de

In article <BxID27.I6x@fc.hp.com> ec@fc.hp.com (Edgar_Circenis) writes:
>Bill Ung (ung@felix.filenet.com) wrote:
>> In article <SBB.92Nov4215646@panix.com> sbb@panix.com (Steve Baumgarten) writes:
>> |In article <LFS.92Nov3162312@arcadia.mitre.org> lfs@mitre.org (Lyman F. Sheats Jr.) writes:
>> |
>> |One problem that's relatively new, I think: games these days tend to
>> |make all sorts of noise when they're in "attract" mode.
>> 
>> Hmmm, my HIGH SPEED (1986) has an option to make noise during attract
>> mode.
>
>Hmmm, My Black Hole (1981) has an operator settable option to have the
>machine speak during attract mode (up to once every ten seconds).  It

Still nothing  better than THE classic:

   "Stop talking and start chalking!"

Put an Eight Ball Deluxe into your house, even if only for *that*
thing... :-)
-- 
| Olaf Titz - comp.sc.student  |   o     | uknf@dkauni2.bitnet | old address |
| univ. of karlsruhe - germany |  _>\ _  | s_titz@ira.uka.de   | is still    |
| +49-721-60439                | (_)<(_) | praetorius@irc      | valid       |
From: kahlerm@sumax.seattleu.edu (Michael Kahler)
Newsgroups: rec.games.pinball
Subject: Re: Auto-plungers
Date: 13 Nov 92 06:29:00 GMT
Article-I.D.: sumax.5744
Organization: Seattle University

In article <1992Nov12.222048.1315@kong.gsfc.nasa.gov> stephens@kong.gsfc.nasa.gov (mark stephens) writes:
>Subject: Auto-plungers
>From: rON., blowfish@carina.unm.edu
>Date: 11 Nov 92 07:09:10 GMT
>In article <2!cqvsg@lynx.unm.edu> rON., blowfish@carina.unm.edu writes:
>>
>>Auto-plungers suck big fat hairy rocks.
>>r.
>
>
>In general I agree, but then I played Fish Tails for the first time and
>actually liked the skill shot of using the left flipper to make a play.  
>
>     mark

Sure, a skill shot off a flipper directly off the autocast is great, but
try the HSII here in town and the autocast never is able to get the ball
around the loop and to the flipper to even try to hit the skill shot!
(auto millions/fast millions/whatever it is!)  

Yes, I bet It's just another case of an improperly setup machine! But
annoying nonetheless.

Mike Kahler
kahlerm@sumax.seattleu.edu
Newsgroups: rec.games.pinball
From: lfs@mitre.org (Lyman F. Sheats Jr.)
Subject: Re: Black Rose Multiball
Organization: The Mitre Corp., Bedford, MA.
Date: Mon, 9 Nov 1992 13:29:42 GMT

f90pegu@fy.chalmers.se (Peter Gustafsson) writes:

>So, in you go with the first ball and yes, the second is locked too!
>Here something funny happens: nothing happens.
>The timer counts down to zero as I stand there frowning and then the machine spits the balls out.

Sounds like you have a problem with your machine.  My *guess* is that the
second switch in the lock area is not registering.  A Black Rose in Boston
has a similar problem.  One of the machines is missing the second switch,
and the game exhibits the behavior you describe, making three ball multiball
impossible.  The fact that you can't start 3 ball multiball doesn't make the
game unplayable, though, far from it.  Check back a couple of months for
a post by Steve Baumgarten.  He very nicely summarizes a good strategy for
achieving a large score on this game.

Incidentally, I know a lot of people weren't very thrilled with Black Rose
when it first came out.  Despite the "out of whack" scoring, I really enjoy
playing this game.  I like pirate themes -- one of the reasons I like Hook
so much is its incredible art on the playfield and cabinet.

Of the 20 or so times I've played Black Rose, I've never started 3 ball
multiball.  Can anyone tell me if I'm missing something?  What's the goal
when 3 ball multiball starts?  I've got the manual at home but I'm not at
home right now, and won't be for a while.  Anyone know?  Thanks.

--
Lyman F. Sheats Jr.
The MITRE Corporation
202 Burlington Road, Bedford MA 01730
email: lfs@mitre.org
From: grover@vulcan1.edsg.hac.com (Dean Grover)
Newsgroups: rec.games.pinball
Subject: Re: Fish Tales - bleah
Date: 9 Nov 92 23:28:55 GMT
Reply-To: grover@vulcan1.edsg.hac.com
Organization: Hughes Aircraft Co., El Segundo, CA

In article 92Nov6145618@panix.com, sbb@panix.com (Steve Baumgarten) writes:
> 
> You are in Stage 1 of FISH TALES-itis: anger and disgust.
> 
> Keep playing, and you'll find yourself in Stage 2: hopefulness.
> 
> The third stage is acceptance and grudging respect for one of the
> hardest games to be released in recent times.
> 
> Then a little while later you find yourself wanting to play nothing
> but FISH TALES (except maybe the execellent CUE BALL WIZARD).  This is
> the fourth and final stage of FISH TALES-itis.
> 

I guess I just made it to stage 3.

I was nearly ready to give up on this one also, since the one in our arcade
loves to cast the ball down the center drain a lot.  This is ok, for the
first cast, but no good after a lock or a first quick drain.  It doesn't help
that this game is set a little to sensitive in the TILT department.

But I still managed to get to stage 2.  I thought I'd never break 200M,
until I had a good multiball, and broke 800M.  The score didn't matter much
(except for the 2 credits :-)), but it was my first really LONG game.

I don't know how well FT is being received, but I'd guess that it will 
be a big earner if it does, simply because it looks almost impossible to
achieve a consistent high (above replay) score.

I still don't know if I will get a case of FISH TALES-itis, but I definitely
enjoy the challenge of this game.

Dean
---
//////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Dean Grover                            Mappy - The ultimate game of cat
Hughes Aircraft Company                        and mouse
adgrover@hac2arpa.hac.com or grover@vulcan1.edsg.hac.com

Newsgroups: rec.games.pinball
From: oday@lobster.gsfc.nasa.gov  (Orin Day)
Subject: Re: Xtra ball in Dr. Who
Reply-To: oday@lobster.gsfc.nasa.gov  (Orin Day)
Organization: Goddard Space Flight Center
Date: Thu, 12 Nov 1992 04:23:41 GMT

In article <1992Nov11.235431.902@kong.gsfc.nasa.gov> Stephen Jonke  
<jonke@kong.gsfc.nasa.gov> writes:
> Real basic question here -- After "lighting" the extra ball shot
> with the "WHO" letters, how do you collect it?  In spite of the
> claim that the WHO letters "light" the extra ball, I can't find
> anything that even remotely looks like an extra ball light on the
> playfield!

The four lanes at the bottom of the machine each have an
(EXTRA BALL) light on them which lights up when you complete
the two combos.

Orin

--
************* "How about a little fire, Scarecrow?" **************
Orin Day, Code 664.1                    oday@lobster.gsfc.nasa.gov
Hughes STX/NASA       GSFC Laboratory for High Energy Astrophysics
*******"Think that this is NASA's opinion?   NO, NO, NO!!!" ******
From: gt6139a@prism.gatech.EDU (Brian Dominy)
Newsgroups: rec.games.pinball
Subject: Re: High Speed Attract mode (was Re: Loud pinball games...)
Date: 12 Nov 92 23:47:13 GMT
Article-I.D.: hydra.74632
Organization: Georgia Institute of Technology

>Has anyone noticed that TAF flashes the coin door slots during the start of
>Multiball?  And a few other times, I believe.
>

That I can live with, but the Getaway does something very irritating:
it flashes the start button (a lot)!  I can't count how many times
I've started to play again when I realize that there are no more
credits.

Which is one reason I prefer TAF...


-- 
Brian Dominy                | "The things that we fear are a weapon
gt6139a@prism.gatech.edu    |  to be held against us."
Computer Science Major      | 				-Rush
From: f90pegu@fy.chalmers.se (Peter Gustafsson)
Newsgroups: rec.games.pinball
Subject: Black Rose Multiball
Date: 8 Nov 92 19:11:11 GMT
Organization: Chalmers Univ. of Technology, G|teborg, Sweden

Hi.

Bally's Black Rose finally made it to Sweden. Kindda fun, but there's one thing that troubles me.
During multiball, as far as I have understood, you're supposed to lock them again in the same place
that you did earlier(to the left).

So, in you go with the first ball and yes, the second is locked too!
Here something funny happens: nothing happens.
The timer counts down to zero as I stand there frowning and then the machine spits the balls out.

Is there something wrong with our machine? The company that maintains pinballs suck,
they seldom show up and when they do they never do anything sensible.
Or do I do it wrong?

Still no reply to my Staw Wars(DE)-question. Is it such a big shame that everybody wants
to forget it and not talk about it or what?

Grateful for answers,

Peter.
From: sbb@panix.com (Steve Baumgarten)
Newsgroups: rec.games.pinball
Subject: Re: Loud pinball games...
Date: 5 Nov 92 02:56:45 GMT
	<7790@transfer.stratus.com> <LFS.92Nov3162312@arcadia.mitre.org>
Organization: PANIX Public Access Unix, NYC

In article <LFS.92Nov3162312@arcadia.mitre.org> lfs@mitre.org (Lyman F. Sheats Jr.) writes:

   I don't mind loud games.  If the noise starts to bother me, though,
   I'll ask an appropriate person to turn the volume down.  I'm not sure
   if there's any other way, short of convincing the manufacturer to put
   a volume control knob somewhere where the player has access to it.
   But that costs money, and we all know how much game manufacturers like
   to keep the cost of their games down.

One problem that's relatively new, I think: games these days tend to
make all sorts of noise when they're in "attract" mode.  Certainly of
the games I have at home (BK2K, TEMPEST, ROBOTRON), none make any
noise at all if they're just sitting there waiting for me to play
them.  In fact, there's no option in any of them to have them make
"attract" noises (not that I'd really want them to).

But these days -- what a din!  For a while now I've been showing up
before work once a week at Broadway to get lots of uninterrupted
playing time in.  But it's anything but quiet in the place, even when
I'm the only one playing a game; the rest of them make an incredible
racket.  The difference in overall, ambient noise between the time I
walk in the place and the time Steve finishes flipping all the circuit
breakers and the games finish their self-tests is phenomenal
(especially the "wall 'o SFIIs", all of which start blaring their
"Theme from STREET FIGHTER II" in perfect one-part harmony at
precisely the same time).

(Hmm, come to think of it, BK2K seems like a transition game in this
respect: it continues taunting you after you finish playing, for maybe
the next 30 seconds or so.  But then it shuts up for good, or at least
until someone starts a new game.)

So now even empty arcades sound like the inside of a 727's cargo hold.
Think there's any chance this attract-mode one-upsmanship will ever
end?  Why do I even ask?  We all know that things only go from quiet
to loud to louder, until towns have to start passing pinball machine
decibel ordinances...

--
    Steve Baumgarten       |  "New York... when civilization falls apart,
    PANIX, New York, NY    |   remember, we were way ahead of you."
                           |  
    Email: sbb@panix.com   |                            - David Letterman
From: overturf@bigbootay.sw.stratus.com (Dallas Overturf)
Newsgroups: rec.games.pinball
Subject: WMS new flippers/ credit button (was Fish Tales - bleah)
Date: 10 Nov 92 16:48:18 GMT
Organization: Stratus Computer, Software Engineering
NNTP-Posting-Host: bigbootay.sw.stratus.com

Well for those who have not noticed it yet.
(I have to admit Lyman found it first)
Starting with Fish tales the polling feature of the 
credit button has been implemented.  IE:  Just hitting
start during a game won't work.  You gotta hold it.
This is programmable but I believe that is the default
factory setting.

Good Job Guys!  I like it.

On a different note:  I finally got to see a DWHO yesterday.

It seems like a good game.  Unfortch I don't like these new 
shorter flippers.  The game I played seems to have gigantic space between
them and the outlanes were also set conservative.

I think I'd like my old flippers back please!!!!!

I found the same to be  true of fish tales.  

black rose also has the short flippers but the game seems like it was 
designed for them.  DWHO seems like it was designed for the longer flippers
and then was made with the short ones.  Just my opinion at a glance.


			Regards,	Dallas...		
Newsgroups: rec.games.cyber
From: joshua (Joshua Levy)
Subject: META: Test
To: rec-games-cyber
Organization: Expert Support Inc., Mountain View, CA
Date: Fri, 6 Nov 1992 20:59:38 GMT
Return-Path: <joshua>


There seems to be something wrong with the news group, so I'm
testing it.  --Joshua Levy  (joshau@homespace.mtview.ca.us)

Newsgroups: rec.games.cyber
From: "A Page in the Life of ..." <veritas!apple!chaos.cs.brandeis.edu!adam>
Subject: May a booster gang yse your skull for insulation
Reply-To: apple!chaos.cs.brandeis.edu!adam
Cc: rec-games-cyber@ncar.ucar.edu
Organization: Expert Support Inc., Mountain View, CA
Date: Sat, 7 Nov 1992 18:36:33 GMT
Return-Path: <veritas!apple!chaos.cs.brandeis.edu!adam>

   From: apple!yuma.ACNS.ColoState.EDU!news%veritas.uucp@uunet.uu.net (News Account)

   Keywords: I haven't seen anything on here for about a week, is it just me ?

	   There is no one here. leave now.


			   "Some people should die, that's just common knowledge."
						   --Perry Ferrell


Jack off, neophite, my deck has more personality than you do.
--
Pain that does not destroy me makes me stronger.
--
Internaut at large.
Oct 28 1992 -- "Where was the Kaboom?  There was supposed to be an
                earth-shattering Kaboom!"
Newsgroups: rec.games.cyber
From: veritas!apple!ccw302.bradford.ac.uk!91700123 (JW MARTIN)
Subject: Is anybody there ??????
To: rec-games-cyber@uknet.ac.uk
Keywords: I haven't seen anything on here for about a week, is it just me ?
Reply-To: apple!ccw302.bradford.ac.uk!91700123
Organization: Sun Microsystems
Date: Wed, 4 Nov 1992 22:03:49 GMT
Return-Path: <veritas!apple!bradford.ac.uk!ccw302.bradford.ac.uk!91700123>

				jase.



Newsgroups: rec.games.cyber
From: Theresa Verity <veritas!apple!UWF.BITNET!UWFGAMER>
Subject:      Attention video buffs...
To: Game Master's Discussion <gmast-l@utcvm.BITNET>,
        AD&D Discussion <adnd-l@pucc.BITNET>,
        Trave            ller Discussion <traveller@engrg.uwo.ca>,
        amber-request@ignem.ebay.sun.com, shawowrun@hearn.BITNET,
        champ-request@elysium.esd.sgi.com,
        Ars-Magica Discussion <Ars-magica@ocf.berkeley.edu>,
        Rune Quest Discussion <bell@cs.unc.edu>,
        CyberPunk Discussion <cyberrpg@veritas.com>,
        Vampyre Discussion <vampyres@guvm.BITNET>,
        WarHammer Discussion <wfrp@morticia.cnns.unt.edu>,
        Grass List <grass@wilma.wharton.upenn.edu>, gnhoward@uwf.BITNET
Organization: Expert Support Inc., Mountain View, CA
Date: Thu, 5 Nov 1992 16:37:36 GMT
Return-Path: <veritas!apple!UWF.BITNET!UWFGAMER>

   I am truely sorry in interrupting the discussion, but this is an
urgent plea...  Does ANYBODY have a copy of the complete episodes of
an animation called AEON FLUX (it's not Japanese)?  It was one of the
strange shorts that ran like a series in M-TV's Liquid Television last
year...  I've only got about 3 episodes and I heard there was around
9 to 12 in the completed version...  I have also been told that the
complete version was included in some campus entertainment programs
and may have been used as a video backdrop in some alternative dance
halls...
   I THINK it's a French animation and was completed sometime in 1988.
Any help would be appreciated...  All coorespondance to: UWFGAMER @
UWF.CC.UWF.EDU or to P.O. Box 37614, Pensacola, FL  32526-0614.
   ... Now to your regular discussion >> BSSZZZreatchhh <<<.. (+)
Newsgroups: rec.games.cyber
From: veritas!apple!eos.ncsu.edu!curtis
Subject: INFO! Btech, Po-Mo...
Apparently-To: rec-games-cyber@mcnc.org
Posted-Date: Thu, 12 Nov 1992 00: 18:42 GMT
Originator: curtis@c00090-100lez.eos.ncsu.edu
Reply-To: apple!eos.ncsu.edu!curtis
Organization: North Carolina State University, Project Eos
Date: Thu, 12 Nov 1992 00:18:42 GMT
Return-Path: <veritas!apple!taco.cc.ncsu.edu!news>


Hi.  I'm doing a research/thesis project on popular culture concerning gaming 
based around the FASA Battletech gaming system and all of the associated
media/materials/systems that surround it.  Any information 
concerning:

	The VR battletech,
	Battletech MUDS, etc,
	GENIE's new Btech simulator game,
	Battletech newletters, groups, etc,
	Anything concerning the Btech novelizations,	
	Any battletech software/shareware,
	FTP sites, 
	resource listings, 
	newsgroups,
	and anything related that comes to mind

would be excellent.  Thankyou.

curtis@eos.ncsu.edu
--
Newsgroups: 
Distribution: world
Followup-To: 
From: curtis@eos.ncsu.edu (Abba Jones)
Reply-To: curtis@eos.ncsu.edu (Abba Jones)
Organization: Project EOS - North Carolina State University
Newsgroups: rec.games.cyber
From: joshua@veritas.com (Joshua Levy)
Subject: META: test
To: cyberrpg@veritas.com
Organization: Expert Support Inc., Mountain View, CA
Date: Fri, 6 Nov 1992 18:58:00 GMT
Return-Path: <veritas!joshua>


People have been reporting problems, so I'm testing the news group.

Joshua 
Newsgroups: rec.games.cyber
From: JEFF WEINSTOCK <veritas!apple!gwuvm.gwu.edu!NJ570C>
Subject:      SUBSCRIPTION
To: CYBERPUNK <CYBERRPG@VERITAS.COM>
Organization: Expert Support Inc., Mountain View, CA
Date: Sat, 7 Nov 1992 04:38:53 GMT
Return-Path: <veritas!apple!GWUVM.BITNET!NJ570C>

HOWDY,
   I SAW THIS DISCUSSION GROUP LISTED ON THE VAMPYRES LINE AND WOULD LIKE TO
GET IN ON THE FUN.  I AM A WILLIAM GIBSON ENTHUSIAST AND AM WORKING ON A
CYBERPUNK BIBLIOGRAPHY.  HOW DO I SIGN UP/ON?
                                    JEFF WEINSTOCK
                                    NJ570C@GWUVM
From: lagrangj@unvax.union.edu (Joshua C. LaGrange)
Subject: LOOKING FOR NET TREK
Organization: Union College, Schenectady, NY
Date: Thu, 5 Nov 1992 02:24:10 GMT

My subject says it all.

-- 
Josh LaGrange                                      
 Email: lagrangj@unvax.union.edu                                                Phone: (518) 370-6908      
 "A man without a quote is like a shark without a decent set of golf clubs"