HDTenEightyP/NetNews huggingface dataset:
From: AKURCZYN@itesmvf1.rzs.itesm.mx (Alejandro J. Kurczyn S.)
Newsgroups: comp.sys.amiga.games
Subject: Hare Raising Havoc cheat wanted
Date: 17 Dec 92 14:48:58 GMT
Organization: ITESM Mexico State Campus

I am looking for the Hare Raising Havoc (Roger Rabbit II) cheat, if
anyone has it please drop me a line!
 
Thanks in advance!
 
-Alejandro Kurczyn S.
Newsgroups: comp.sys.amiga.games
Subject: Re: Lords of Midnight (again)
From: mcsbc3maw@dct.ac.uk
Date: 11 Dec 92 16:31:24 GMT
Organization: Dundee Institute of Technology

In article <101307@netnews.upenn.edu>, fostern@gradient.cis.upenn.edu (Nick Foster) writes:
> 
> Does anyone remeber Lords of Midnight on the C64?
> 
> Continuing my theme of nostalgia I wonder if there was a version, or
> anything similar on the Amiga. If so, then where can I get my salivating
> jaws on it?
> 
> Any answers, comments or other portraits from reminiscent hall, will be
> appreciated.
> 
> Nick.
> fostern@gradient.cis.upenn.edu

The nearest thing on the amiga is MIDWINTER , this was written by the same
programmer as L O M.

Mark
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: comp.sys.amiga.games
Subject: Re: Games for Xmas
Date: 18 Dec 92 17:28:38 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149

In article <1gqmeoINN6aq@rave.larc.nasa.gov> jrb@jrb.larc.nasa.gov (James R. Burley II) writes:
>I've got two young boys (ages 5 & 7) and a 2000 with a 100MB hard drive
>and 3MB of memory. Question - I need some suggestions for pure fun games
>and educational games for Xmas.
>-- 
>---------------------------------------------------------------------------
> James R. Burley II                         NASA Langley Research Center
> VOICE: 804-864-2008  FAX: 804-864-8294   MS 152E, Hampton, Va. 23665-5225     
>---------------------------------------------------------------------------
>
  Try these "pure fun" titles...

Shadow of the Beast III
Vektor Storm
Out of This World
Robocod
Pinball Fantasies (!!)


------
  Ralph A. Barbagallo III
  nugget@genesis.nred.ma.us
From: mikep@hpmwtd.sr.hp.com (Mike Powell)
Date: Fri, 18 Dec 1992 03:46:53 GMT
Subject: Re: STUNT CAR 2
Organization: HP Santa Rosa Site (SRSD MWTD)
Newsgroups: comp.sys.amiga.games

	
	Is STUNT CAR anything like Stunt Track Racer?

	I have played Stunt Track Racer and LOVED it....  a real
	rough ridin' hunk of machinery....

	-Mike-

Newsgroups: comp.sys.amiga.games
From: lewis@gto.jsc.nasa.gov (Steve Lewis)
Subject: Re: "isometric" game recommendations?
Organization: NASA Johnson Space Center
Date: Thu, 17 Dec 1992 17:13:13 GMT

In article <168C07B18.AKURCZYN@itesmvf1.rzs.itesm.mx> AKURCZYN@itesmvf1.rzs.itesm.mx (Alejandro J. Kurczyn S.) writes:
>Hello all, I am searching for a fine isometric game, you know the ones
>that look in perspective, like ShadowLands, and D/Generation. The question
>is: What is the best game on this area?
> 
>What do you think about ShadowLands, Cadaver, and Syndicate?

Cadaver is an outstanding "iso" adventure/puzzle game.  Its my favorite of 
that type.  Of course it does suffer from the typical copy protection 
garbage and may not be compatible with all setups, but its well worth 
checking out.

> 
>Thanks for the info
> 
>-Alejandro K.

Your welcome - Steve
---------------------------------------------------
Steve Lewis, lewis@gto.jsc.nasa.gov, (713) 483-8126

"The reports of my death are greatly exaggerated."
               -- Mark Twain, 1897
               -- Commodore-Amiga, July, 1992
Newsgroups: comp.sys.amiga.games
From: cjs@bluemoon.use.com (Chris Schaller)
Subject: TOM LANDREY STRATEGY FOOTBALL
Organization: Blue Moon BBS ((614) 868-998[024])
Date: Sat, 12 Dec 92 08:40:02 EST

Has anyone been able to connect up over the modem to play this game?
Thats where the fun will be. Ive been trying to connect with my friend who
has a IBM machine, its supposed to work but dosent!
anyone have any clues as to why it isnt working?


 This is from
     cjs@bluemoon.use.com
who doesn't have his (or her) own obnoxious signature yet
From: stewartm@bfield.uucp (Stewart Mckinnon)
Newsgroups: comp.sys.amiga.games
Subject: Re: FTL -- Are they releasing anything new for the Amiga?
Date: 15 Dec 92 10:23:50 EST
Organization: Bakers Field BBS

In article <Scott_Riddick.064r@dream.uucp>, Scott_Riddick@dream.uucp (Scott
>
>Well, DungeonMaster was just recently re-released by Psygnosis. They took
>the disk protection off (so you can install it on a hard drive!), and
>spiced up some of the graphics in the game. I'm not sure whether FTL was
>bought out by Psygnosis or if they just sold DM to them...
>
>Scott
>
>-- Via DLG Pro v0.995
>
>UUCP:  uflorida!dream!Scott_Riddick
>INTERNET: Scott_Riddick%dream.uucp@ufl.edu
>      or: dream!Scott_Riddick@ufl.edu

Where did you get this information? Why in the world would Psygnosis somehow be
connected to FTL? I only recently received a WB 2.0 version of Dungeon Master -
an update to my original '86 game - and there was no mention of Psygnosis on
the label. People have been phoning FTL and talking to personell re: the new
game, and nothing regarding Psygnosis was mentioned. Possibly you somehow have
your wires crossed?

*****************************************************************************
*   "What other computer is there?"                                         *
*   "Amiga Users.....we march to a different drummer."                      *
*****************************************************************************
Newsgroups: comp.sys.amiga.games,comp.sys.ibm.pc.games
From: mrmarcel@eos.ncsu.edu (Mike Marcelais)
Subject: Re: Might and Magic III (again)
Organization: North Carolina State University
Date: Fri, 11 Dec 1992 23:36:31 GMT

In article <1gb5d3INNkjo@agate.berkeley.edu>, altam@ocf.berkeley.edu (Allen Tam) writes:
|> I want to thank all the people who helped me on my previous questions.
|> I really appreciate it.
|> 
|> Another question, though.  It seems I forgot that I didn't solve the
|> Fortress of Fear and I NEED that hologram card the Mummy King has!!
|> 
|> How do I get him to appear?  I've managed to pull all 16 levers in 
|> the Fortress, but there's nothing in the center room.  
|> What does "make the four corners moan" mean?  I've visited every granite
|> head....
|> 
|> 
|> Thanks again.
|> 
|> Allen Tam
|> 

In the middle, there is a 3x3 grid of either lightning bolts or heads.  The
middle is empty.  Every time you flip a level, it will either change one of
the squares to a head or one of the squares to a lightning bolt.  (Hence 16
levers.)  Keep flipping levers until all four corners have heads and all four
sides have lightning bolts.  then step in the middle.

-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
Newsgroups: comp.sys.amiga.games
From: ac463@yfn.ysu.edu (Rich Yauman)
Subject: Re: XMAS LEMMINGS - 1992!!!
Reply-To: ac463@yfn.ysu.edu (Rich Yauman)
Organization: St. Elizabeth Hospital, Youngstown, OH
Date: Sun, 13 Dec 1992 20:09:52 GMT


In a previous article, crystal@glia.biostr.washington.edu (Crystal) says:

>
>Hey, Rodent fans!!!
>
>
>The NEW xmas Lemmings Demo is on wuarchive!  systems/amiga/incoming/demos
what is the name of the file, so that I can tell ftp mail to get it
for me?
>
>FOUR levels of NEW Xmas stuff!
>
>(Level 4 is a b*tch!  If anyone figures it out, let me know! :>)
>
>ENJOY!!
>
>Crystal
>  ;>
>

-- 
 Rich Yauman ac463@yfn.ysu.edu  /  Only AMIGA USERS make it possible  /
------------------------------ /              ^^^^^                  /
If at first you don't succeed /_____________________________________/
Force it. If it breaks, it needed replaced anyway. -a Murphy's Law /
From: larshaug@ifi.uio.no (Lars Haugseth)
Newsgroups: comp.sys.amiga.games
Subject: Re: Lords of Midnight (again)
Date: 12 Dec 92 20:05:37 GMT
Organization: Dept. of Informatics, University of Oslo, Norway
Originator: larshaug@yrsa.ifi.uio.no


In article <101307@netnews.upenn.edu>, fostern@gradient.cis.upenn.edu (Nick Foster) writes:
> 
> Does anyone remeber Lords of Midnight on the C64?

YES!!! It is one of the best games I ever played, and its predecessor
'Doomdark's Revenge' was even better.
 
> Continuing my theme of nostalgia I wonder if there was a version, or
> anything similar on the Amiga. If so, then where can I get my salivating
> jaws on it?

You could try 'Warlords', or 'Midwinter' and 'Midwinter II'. But they
are far from as good as LOM or DR.

+-----------------------------------------------------------+
| Lars Haugseth                                             +-+
| Dept. of Informatics,               <larshaug@ifi.uio.no> | |
| University of Oslo, Norway                                | |
|                                                           | |
|          If idiots could fly, this would be an airport... | |
+-+---------------------------------------------------------+ |
  +-----------------------------------------------------------+
From: app@shamash.cdc.com (CDII Advanced Pkg/Processes)
Newsgroups: comp.sys.amiga.games
Subject: Re: Donkey Kong for the Amiga
Date: 12 Dec 92 16:27:03 GMT
Organization: Control Data Corporation, Arden Hills, MN

In article <42433@sdcc12.ucsd.edu> orovner@sdcc13.ucsd.edu (Oleg Rovner) writes:
>You need to run the game in PAL in order for it to work properly.
> oleg

DonkeyKong.exe runs for me on a NTSC A500 with 1/2 meg angus, 1/2 meg chip
mem, 1/2 meg slow/fast mem, and 2 megs fast mem.  I have the 1.2 rom and
WB1.3 and ARP, with poplcli and Dmouse running.  I also have an external
drive, modem, and a Spartan scsi controller with HD.  No accellerator.

*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
Mike Lundberg					7115 Alta Ave east
app@shamash.cdc.com				Inver Grove Heights, MN 55077
						home  (612) 455-6538 
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*

Newsgroups: comp.sys.amiga.games
From: cmh061@cck.coventry.ac.uk (Batman)
Subject: Re: A1200 - Games that don't work
Organization: Coventry University, UK
Date: Wed, 16 Dec 1992 10:50:39 GMT

In article <BzAyM1.CD6@newcastle.ac.uk> S.N.Owen@newcastle.ac.uk (Si Owen) writes:
>
>In article <BzAxvC.BLL@newcastle.ac.uk>, Zac.Gillbanks@newcastle.ac.uk (Z. Gillbanks) writes:
>>Below is a list of games which will not work on the 1200:-
>>
> most of list deleted...
>
>>Pinball Dreams
>
> Is it a special version that's appearing in some packs with the 1200 then?
> (i mean modified to work, rather than upgraded for the 1200's capabilities.)
>
> Any ideas if any of the other incompatible games will have versions that work
> on the 1200 - or will they just get forgotton about... there were some great
> titles there. Anybody know?
>

Pinball dreams that comes with the 1200 is the same version as with the
A600. In fact it is the A600 games pack, its just been bundled in with
the 1200 to help sales.
The only game at the moment that is written for the 1200 is Zool.
-- 
   __                           | JANET cmh061@uk.ac.cov.cck
  /  )      _/_                 | AKA R.Batty
 /--<  __.  /   ____  __.   __  |
/___/_(_/|_<___/ / <_(_/|__/ <_ | "All I Want From Life Is To Get Out Alive !"
Xref: sparky comp.sys.amiga.games:16969 comp.sys.amiga.hardware:21684 comp.sys.amiga.misc:18691
From: pdcruze@tartarus.uwa.edu.au (Patrick D'Cruze)
Newsgroups: comp.sys.amiga.games,comp.sys.amiga.hardware,comp.sys.amiga.misc
Subject: Re: Amiga 500 memory hack and some games
Date: 17 Dec 1992 06:42:16 GMT
Organization: The University of Western Australia
NNTP-Posting-Host: tartarus.uwa.edu.au
X-Newsreader: Tin 1.1 PL5

Michael R Charbonneau (charbonn@castor.crd.ge.com) wrote:
: 
: hi,
: 
: 
: My friend Ted originally had an Amiga 500 with 512K of chip ram. He
: brought it in to the dealers for a little hardware surgery that transformed
: it into 1 meg of chip memory (he had the right FAT agnus, I believe they
: just cut a trace, and did a wire wrap).
: 
: So, Workbench tells us he has 1 meg of chip ram (and 2 meg of fast ram),
: but a lot of games dont work at all. these include:
: 
: pinball dreams
: pinball fantasies
: the perfect general
: and a few others.
: 
: 
: I believe that these games are not seeing the full 1 meg of chip memory.
: So, the question is why can workbench see the extra memory and the games cant?
: is there a fix for this?
: what is the hardware reason for this problem?
: 
: 
: thanks,
: 
: Michael Charbonneau
: 
: | Michael R. Charbonneau               | It goes on all day long   |
: | GE Corporate Research & Development  | Everyone knows everything |
: | Artificial Intelligence Laboratory   | No one is ever wrong      |
: | Schenectady NY 12345                 | 	until later...     |
From: divineg@storm.CS.ORST.EDU (Diviney Glade William)
Newsgroups: comp.sys.amiga.games
Subject: BEAST III Help needed
Date: 12 Dec 92 21:07:59 GMT
Article-I.D.: flop.1gdkbfINNnr1
Distribution: world
Organization: Computer Science Department, Oregon State University
NNTP-Posting-Host: storm.cs.orst.edu


  I finally fought/figured my way through the fourth level of Beast III,
  made my way past the man-eating fish, and now I'm stuck with:

  a) A furnace, which I can turn on/off
  b) A large block of ice with the crystal in it, quite out of reach from
     the furnace
  c) A large spikey thing that I can swing around with a few well-placed 
     hammers
  d) A force field with an on/off switch that I just barely can't reach.

  Has anyone been here before that would be willing to help me out?  I just
  can't seem to make anything useful happen besides drop the swingy spikey
  thing into the little hole...

-=Glade Diviney
  divineg@prism.cs.orst.edu
From: dac@prolix.apana.org.au (Andrew Clayton)
Newsgroups: comp.sys.amiga.games
Subject: Re: UChess101.lha
Date: Sat, 19 Dec 1992 17:50:28 GMT
Organization: More like Dis~, really.
X-Newsreader: Arn V1.00 beta rel2

In article <71902@cup.portal.com>, ANTHONY FRANCIS PRESTON writes:

> I have to say that I dl'ed the Uchess and it is a pretty good chess
> program.  You did a nice job!

I agree. Nice 256 colour graphics, and the program THRASHED me
too, even on the easiest level. Bloody thing. :-)

But I no longer claim to be a chess fiend.  Not since 1983 or so,
when some snot-nosed little 12 year old wiped the board with me.
:-(

I gave up playing from then on. :-)

I could beat Sargon on level 3 or 4, when I could be bothered
waiting that long.

Dac
--
dac@prolix.apana.org.au              David Andrew Clayton.           // _| _  _
dac@prolix.sserve.cc.adfa.oz.au      Canberra, Australia           \X/ (_](_](_
                    <Using ARN on an Amiga 4000. Yay!>
Newsgroups: comp.sys.amiga.games
From: gondal@mentor.cc.purdue.edu (Eric Eaton)
Subject: Starflight II
Organization: Purdue University Computing Center
Date: Mon, 14 Dec 1992 23:34:06 GMT

I just bought a copy of Starflight II.
Seems as though when I land on a planet and the computer transfers all my
artifacts into my terrain vehicle, it gives me a "blank" artifact that causes
an error.

I get around this error by simply dropping the bad artifact after I'm in my
terrain vehicle.  This is a bit of a pain, and I was wondering if anyone 
knows anything more about this.  If not, I'm sending a message off to EA.

Any response will be appreciated, no matter how small.
Please E-Mail unless your response offers solutions to the problem.
Thanks in advance,
Eric Eaton
From: Zac.Gillbanks@newcastle.ac.uk (Z. Gillbanks)
Newsgroups: comp.sys.amiga.games
Subject: A1200 - Games that don't work
Date: 15 Dec 92 13:09:11 GMT
Organization: University of Newcastle upon Tyne, UK, NE1 7RU

Below is a list of games which will not work on the 1200:-

3D Pool
Pacmania - works but corrupt gfx
New Zealand Story
Player Manager
R-Type
PowerMonger
Jimmy White's Whirlwind Snooker
Super Cars I,II
TV. SPORTS FOOTBALL - aarrrggghhhh!
IK+
Roadblasters
StarGliderII
Lotus Turbo Challenge I,II,III
Navy Seals
Swiv
Masterblazer
Bomber Bob
Ikari Warriors
Hostages
North & South
Grand Prix Circuit
Rainbow Islands
Shadow of the Beast
Escape from the Planet of the Robot Monsters
Donkey Kong
Sidewinder
Continental Circus
Fiendish Freddy's Big Top o' Fun
Future Wars
Defender of the Crown
Dynamite Dux
Thunderstrike
Manic Miner
Flood
Skidz
Lupo Alberto
Battle Squadron
Defender II
Speedball I,II
Twintris
Super Off-Road
Sly Spy
Hunter
Spindizzy Worlds
Trivial Pursuit
Bar Games
Spherical
James Pond
Saint Dragon
Robocop
Badlands
Jim Power
Indy Heat
Wolf Child
Microprose Golf
Pinball Dreams
Premier

        That's all folks......for now anyway!

===================================================================
Zac.        "Theorising that one could time-travel within his own
             lifetime, Dr.Sam Beckett stepped into the Quantum Leap
             accelerator......and vanished."
===================================================================
Newsgroups: comp.sys.amiga.games
From: benjamin@zds-oem.zds.com
Subject: Re: Nova 9 debug mode ?
Organization: Zenith Data Systems, OEM Systems Engineering
Date: Mon, 14 Dec 1992 19:59:48 GMT
Keywords:  NOVA 9

In article <1992Dec14.171157.612@gn.ecn.purdue.edu> sacke@gn.ecn.purdue.edu (Jeff Hanna) writes:
>In article <1992Dec14.094250.20995@nuscc.nus.sg> isc10191@nusunix1.nus.sg (OOI WEI TSANG) writes:
>>  Anyone know how to invoke the debug mode in Nova 9 ?
>>  Anyone know how to kill the Electric man on the 6th planet ?
>>  
>>  Help !
>Good question! About a month back I got Greg Giles to say he would post
>the solve to Nova 9 here "in a day or two".  We're still waitig.....

I don't know about a "debug" mode but I have completed the game.
Too kill the eletric man look for little glowing towers. (they glow blue)
They only Glow AFTER he has started chasing you (you did save a shield 
didn't you??) 
You must shoot all the towers (five I think) I use  "high power shots"
and "shields" to kill this guy off. 
(otherwise you have to hit the towers multiple times) 
Watch out after you shoot the first tower, that just makes him mad! 
This game was great! a sequel that rivals the original (how uncommon)
 
I do hope dynamix gets back into the amiga market now that AGA is here.
 
Adam B
From: ggiles@cie.uoregon.edu (Gregg Giles)
Newsgroups: comp.sys.amiga.games
Subject: NOVA 9 CHEATS (This is it!)
Date: 17 Dec 92 15:11:20 GMT
Article-I.D.: pith.1gq5aoINNjp1
Distribution: world
Organization: University of Oregon Campus Information Exchange
NNTP-Posting-Host: cie.uoregon.edu


   It took me some time, but this is it. Some of these things were not
clearly documented in the manual, and as far as I know, the cheats have never
made it out. Well, this should change all that.
   WARNING: The cheats are POWERFUL. If you enjoy playing the game, I really
recommend you DO NOT use the cheats - with them you can get through the game
in about 2 minutes - what's the fun in that!? I'm suprised by all the good
comments about the game, so resist using cheats, and maybe you'll enjoy it
just as much as everyone else seems to have. Irritation is fun, right? <Grin>


NOVA 9 (by Dynamix, Inc.)
-------------------------

Keypresses:
Esc                     restart game
Ctrl-Esc                exit game
F                       toggle float mode
F1 through F9           change view                                 
Ctrl-F1 through F10     save view
Alt-F1 through F10      restore saved view
F10                     preferences screen
Q, W, E, A, D, Z, X, Z  select corresponding power module
above keys w/shift      remove corresponding power module
. (period)              center analog joystick
cursor keys             steer Raven
space                   fire
1 through 4             select weapon (only two are initially available)
P                       pause game and view credits

Cheat keys (Amiga only):
Ctrl-Alt-Del            kill object being viewed by pressing F9 (use F1-F9
                        to change views; this can kill the Raven, too!)
Ctrl-Alt-Help           repair Raven
Ctrl-Alt-Backspace      freeze everyone in the world except yourself (cool)
Ctrl-Alt-Cursor Up      warp to next world (use with CAUTION! don't spoil it!)
Ctrl-Alt-Return         add lasers and rockets to your weaponry (use with the 
                        2 and 3 keys)


Enjoy! Sorry it took so long...
-- 
------------------------------------------------------------------------------
Gregg Giles (Dynamix, Inc.)                     Willy Beamish Development Team 
All opinions expressed are my own.     (MS-DOS CD-ROM, Sega-CD), Space Quest V
ggiles@cie.uoregon.edu, BIX: ggiles                 Author of DiskInfo, ZSound
From: isc0005@amazon.austin.ibm.com
Newsgroups: comp.sys.amiga.games
Subject: Re: Cosmic Conquestv2.0, (or ANY other GREAT strategy game)
Date: 17 Dec 92 19:08:09 GMT
Organization: IBM, Austin

In article <BzCAz5.EIv@mentor.cc.purdue.edu> huebner@sage.cc.purdue.edu (Robert Huebner) writes:
>(request for strategy game suggestions removed)
>
>This is a great idea for a thread.  I love strategy game and they're
>the main reason the latest incarnation of 'consoles' have no appeal
>for me.  So here's my $0.02 worth on strategy gaming on Amiga:
>
>Wargames: I really loved Battle Isles and I've just been informed that
> the sequel entitled "History Line" or something like that is already
> out in German.  The sequel should address a lot of the shortcomings
> of BI 1 and a magazine stated it ships on 7 disks.  Other wargames
> out or due out shortly are Conquest of Japan by Impressions, and
> Campaign by Empire.  I've generally been impressed by the latest
> Impressions stuff (very polished, although not always as "deep"
> as other stuff).  I bought Campaign a few days ago.  First impressions
> indicate it is kind of hard to get into (very different approach)
> but looks very in-depth.  I'll try to compile a review as soon as I
> can, but on first impression I think maybe the magazine ratings may
> have been a bit higher than I would rate it.
>

Hey, I kind of liked Act of War v1.1. It is mostly strategy with
fairly nice graphics. And its available from ftp which means it costs
you little. I hear v1.2 is out for registered owners. What are some
other shareware/PD strategy games that are fun? I haven't found much
in this category that I liked.

In the yuck category: UMS (Ultimate Military Simulator or something like
that). I hated it so much it turned me off from buying strategy
war games for the Amiga. Thus, I have never really bought any
commercial releases other than that one.

Rob Tulloh (robtu@itx.isc.com)
-- 
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Rob Tulloh (robtu@itx.isc.com please!!!)
+ Interactive Systems Corporation, Austin, TX
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
From: cox_m@kosmos.wcc.govt.nz
Newsgroups: comp.sys.amiga.games
Subject: Sword Of Honour
Date: 17 Dec 1992 05:11:34 GMT
Organization: Wellington City Council (Public Access), Wgtn, Nz
Reply-To: cox_m@kosmos.wcc.govt.nz
NNTP-Posting-Host: kosmos.wcc.govt.nz

I've been playing this game for a while now, but seem rather stuck on account
of the fact that there doesn't appear to be anywhere to go after getting the
first buddha statue (the one with the sick monk). Having got that one, I've
found a second statue but that monk doesn't seem interested in giving it to
me at all. I've only found 10 screens to this level with seemingly nowhere
else to go. Anyone have any bright ideas or some kind of map (hmm.. a map
may be rather tricky in ASCII but still :-) ). Any help duly appreciated.


(No sig, because I'm too lazy to write one :-) )
Martin.
Newsgroups: comp.sys.amiga.games