From: musjndx@gsusgi2.gsu.edu (Jonathan N. Deitch)
Subject: The Killer List of Video Games -- A to I
Organization: Georgia State University
Date: Thu, 7 Jan 1993 05:30:50 GMT


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[                            Coin-Ops-A-Poppin'                             ]
[                      The Killer List of Video Games                       ]
[                                                                           ]
[                                  A - I                                    ]
[                                                                           ]
[                              January  1993                                ]
[                                                                           ]
[ Original list compiled by Mike Hughey with extensive mods by Jeff Hansen. ]
[                                                                           ]
[ Converted to Appleworks Database and enlarged with help from USENET       ]
[ folks by Jonathan Deitch (jdeitch@gisatl.fidonet.org)                     ]
[                                                                           ]
[ Please send all additions, comments, corrections, and suggestions to the  ]
[ above address (jdeitch@gisatl.fidonet.org).  Thanks.                      ]
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All-American Football  {Leland '89, 4P}
  Collegiate "Quarterback" with new menus of "add quarter for this
      feature" options.
'88 Games  {Konami '88, 2P}
  Track and Field ripoff.
005  {Sega}
  Spy theme.  Similar to a James Bond type theme.
10-Yard Fight  {Taito<Irem}
  Football game.
1942  {Capcom '84}
  Airplane flying game, similar to Xevious.
  Might be by Romstar ...
1943: The Battle of Midway  {Capcom '87, 2P}
  This game is very much like 1942.  Different special weapons and powerups as
  well as defensive weapons.  Each level consists of two parts : In the 1st
  part you fly high in the air against "normal" targets (planes), while in the
  2nd part you fight against several specific targets (like large ships ...).
720  {Atari, 3D}
  Skateboarding game.  Speech: "Skate or DIE!"
Action Fighter  {Sega}
  Similar to Spy Hunter.  Motorcycle/car combo.
Adventures of Robby Roto  {Midway (I think)}
  Weird-looking critter shot foes in a fantasy setting.  Quite limited
  distribution.  Probably a reason for that.
Aeroboto  {Williams}
  Man/robot who can fly.
AfterBurner  {Sega '87, 3D}
  Cockpit.  Jet flight simulator.  Steering yoke shakes violently during
  crash!
AfterBurner II  {Sega '89, 3D}
  Sequel to AfterBurner
Air Busters  {Namco}
  Little seen side scrolling shooter.
Air Duel  {Fabtek '91}
Airwolf  {Hokkadio/United Amusement '87}
  This is a side-view game where you control a helicopter.  Probably based on
  the helo from the t.v. show.
Ajax  {Konami}
  This is (mostly) a vertically-scrolling shooter with bosses at the ends of
  each level (sometimes in the middle as well).  The levels are varied.
  Power-ups change weapons and increase firepower, 'Missile' does much damage.
  Your ship tends to change a bit as you proceed.  A Multi-Perspective Shooter.
Aladdin  {Atari}
  Storybook game; spell out letters "ALADDIN" to go to next screen.
Alcon  {Taito}
  Vertical shoot-em-up.  Get powerups.  Xevious was more fun.
Alien Syndrome  {Sega, 2P}
  Shoot-em-up with top-view pseudo-3D graphics.  Pick up kids.
Aliens  {Konami '90, 2P}
  Loosely based on the movie.  As Ripley, try to kill the Alien Queen.
  One of the loudest games at the arcade.  Speech : "ALIENS !!!"
Alley Master  {Cinematronics}
Alpha Mission  {SNK}
  Contruct-your-ship game.
Alpine Ski  {Taito}
  Actual skis with some cabinets.
Altered Beast  {Sega '88}
  Big, fancy graphics - save the princess from the evil Neff while
                        battling alien creatures.
Ameri-Dart  {Ameri '89}
  Throwing darts at a dartboard via spinning a trac-ball.
American Football  {Tecmo '87}
Amidar  {Stern<Konami}
  Paint boxes in grid while avoiding four or five enemies a'la Pac-Man.
Anti-Aircraft  {Atari}
Apache 3  {Tatsumi}
  Similar to Thunderblade.
APB  {Atari}
  Hand out speeding tickets, pull over reckless drivers, etc.  Speech:
  "Sure could use a donut," "Car 54 return to station," "Who, me?
  "Hey you, pull over," etc.
Aqua Jack  {Taito}
Aquattack  {Romstar}
  Hovercraft blows up tanks & helicopters & such. Space Harrier-type grafx.
Arabian  {Atari '83}
  Collect letters around a ship.
Arcade Driver  {Atari}
Arch Rivals  {Bally/Midway}
  A basketbrawl game.  Feel free to punch, kick, and trip the opposing
  team.  Cheezy sound effects.  You are allowed to customize the locale --
  team names and players could be renamed for local teams, etc.
  Sequel : Pigskin 621 A.D.
Area 88  {Capcom, 2P}
  The Japanese version of U.N. Squadron.
Arkanoid  {Taito}
  Breakout-type game with monsters, special features.  Sequel: Revenge of
  Doh.
Armor Attack  {Cinematronics, BnW, Vector, 2P}
  Plastic overlay.  Shoot helicopters and tanks from a jeep.
Armored Car  {Stern}
  Total scrolling screen.
Assault  {Atari<Namco '88}
  Tank shoot-em-up.  Graphics scroll to meet you, twisting at any angle.
Asterix & Obelix  {?? '91?}
  Based on comic strip
Asteroids  {Atari '79, Vector, BnW, 70000 pro}
  Destroy asteroids, spaceships.
Asteroids Deluxe  {Atari, Vector, BnW}
  Mirrored-in screen.  Harder version of Asteroids.  Rotating asteroids.
Astro Blaster  {Sega<Gremlin}
  An n-event game where n > 30.  Space shoot-em-up. Limited ship energy.
  Speech: "Astro Blaster!" "Fuel status marginal/critical," etc.
Astro Fighter  {Sega<Gremlin}
  Five-event game.  Prequel: Astro Blaster.
Astron Belt  {Sega '83, Laser}
  First laserdisc game.
Asuka 'N' Asuka  {Taito}
  Two, two, TWO Asukas in one!
Atari Baseball  {Atari, BnW}
  Mirrored-in screen.
Ataxx  {Leland '90}
  Reversi-like game.
Atomic Castle  {LDCS '84, Laser}
Atomic Punk  {Irem '91}
  Possibly has a sequel ...
Aurail  {Sega}
  Supertank blasts enemies from top-down and first-person perspectives.
AV Mah Jong Part II  {Nihon Bussan}
Avalanche  {Atari, BnW}
  Catch falling rocks in progressively-smaller paddles.
Avengers  {Capcom}
  More of the same-old puch/kick scrolling chop socky.
Baby Pac-Man  {Midway, Pinball}
  Earn energizers, fruit, and super-speed in shortened pinball portion.
Bad Dudes  {Data East}
  X-axis tourism in 1.5 dimensions.  Bosses.  You know the rest.
Bad Dudes vs. Dragon Ninja  {Data East '88, 2P}
  Chop-socky.  These dudes are BAD!
Badlands  {Atari '89, 2P}
  Sprint racing gone BAD!  Eight track layouts.  Conversion kit.
Badlands  {Centuri/Konami, Laser}
  Apparently one-button control.
BagMan  {Stern}
  Convict stealing gold from mines.
Bandito  {Exidy, BnW}
  Sherriff is in the corral surrounded by bandits.
  The Bandits shoot in from the four edges and occasionally close in
  from the corners.
Bank Panic  {Midway}
  First person ... player is a guard at an old west bank, moving along a row
  of doors behind which are either customers or bandits, who you must
  out-draw (as in gun).
Barracuda  {Coinex}
  Rip-off of Pac-Man.
Baseball Season II  {Leland}
Basketball  {Atari, 2P, BnW}
  Trackball control.
Batman  {Atari '91}
  Batman battles the Joker.  Based on the movie.  Digitized photos.
Battlantis  {Konami}
  Space Invaders-type game, with a bowman moving horizontally along the
  bottom of the screen and assorted fantasy warriors advancing in waves.
  Includes "boss" waves.  Nice music.
Battleshark  {Taito}
  First person, multi directional scrolling with scaled graphics.  Player
  commands an advanced attack sub, position crosshairs to torpedo
  various underwater, surface,and even air targets.  Power-ups allow
  multiple-shot patterns, restore torpedoes, and repair damage.  Speech.
BattleTech  {ESP Productions '89, 8P, 3D}
  Two monitors, networked cockpits, communication with teammates via
  radio.  First BattleTech center opened March 1990 in Chicago.
  Two teams of 4? mechs playing against each other.  Difficult play ...
Battlewings  {}
Battlezone  {Atari, BnW, Vector, 3D, 75000 pro}
  First-person viewing.  Your tank against other tanks, missiles, flying
  saucers.  No hidden-line removal.  U.S. Army ordered specially-modified
  version to train troops on.
Bazooka  {??, BnW}
  Swivel-type bazooka.  Orange screen.  Shoot tanks, trucks, motorcycles.
  Avoid ambulances and people carrying stretchers.  One-player version
  called U.N. Command.
Beast Busters  {SNK '90, 3P}
  Gun game; three players vs. assorted ghosts, goblins and other critters.
  Critters explode when you shoot them.  Guns mounted on cabinet.
Beezer  {Romstar}
  Turn revolving doors to trap bees and grab eggs
Bega's Battle  {Data East, Laser}
  Japanese animation.  Bega's a robot who has to collect super-powered
  humans to fight alien invaders.
Bermuda Triangle  {SNK}
  This is a vertically scrolling shooter.  The game has a joystick like
  the one in Ikari Warrior.  Normal joystick movements move your ship, while
  turning the joystick rotates the turret on your ship.
Berzerk  {Stern}
  You try to go through rooms avoiding enemy robots and their fire, and
  "Evil Otto" - a evil smiley face that bounces after you if you dawdle.
  Speech: "Coin detected in pocket," "Intruder alert," "Stop th
  intruder."
Big Event Golf  {Taito}
Big Run  {Jaleco '90}
Bionic Commando  {Capcom}
  Has bionic arm that stretches and lets him grab things from afar/swing
  like Tarzan.
Birdie King  {Taito '82?}
  Possibly one of the worst golf games ever created.
Birdie King II  {Monroe '84?}
  Sequel to Birdie King and not much better ... trackball controls.
Birdie Try Golf  {Data East}
Black Tiger  {Romstar}
  Barbarian warrior fights and leaps his way through large cavern complexes,
  shooting monsters that turn into coins, with which he buys better weapons
  and armor from shops.  Hidden items, boss monsters (dragons, stone heads,
  demons).  Sequel : Forgotten Worlds
Black Widow  {Atari, Vector}
  Conversion of Gravitar.  You're a spider, killing other bugs.
Blades of Steel  {Konami '87}
  Hockey game with fighting.
Blasted  {Midway, 2P}
  You are situated in one building, moving from room to room to shoot
  directly across at the other building where your friend/opponent is.
  Hit the alien's "light-bulbs" without injuring innocent civilians.
Blaster  {Williams}
  Go through twenty waves of various formats, including a time tunnel,
  vampire bats, etc. until reaching Paradise.  Prequel: Robotron 2084.
Blasteroids  {Atari, 2P, 3D}
  Must go through different sectors, blasting asteroids and picking up
  energy, then warping out.  Prequel: Asteroids.
Block Out  {Cal. Dreams '90, 3D, 2P}
  Tetris with a BONUS dimension - the dimension of DEPTH.
Blood Brothers  {Fabtek '91}
  Prequel : Cabal
Bloxeed  {Sega, 2P}
  Sequel to Tetris.
Blue Print  {Midway}
  Use a blue print to construct a machine before time runs out.
Blue Shark  {}
  You're a shark, merrily chomping divers.
Body Slam  {Sega<Sun}
  Women's wrestling.
Bomb Jack  {Tehkan}
  Bomb Jack flies around picking up things and avoiding bombs.
Boomer Rang'r  {Data East '83}
  You are a caveman, throwing boomerangs at enemies.  Extraordinarily
  fun and amusing game.
Boot Camp  {Konami, 2P}
  Vaguely similar to Track and Field.  Trackball.  Player is an army
  recruit, who must compete in various events as part of basic trainging
  (obstacle course, etc).
Boot Hill  {Midway, 2P, BnW}
  Mirrored-in screen.  Prequel: Gun Fight.
Bosconian  {Midway<Namco '81}
  Space Rally-X!  Bases scattered in a large area, destroyed by taking out
  all six turrets or by firing a shot up the middle while it's open.
  Speech: "Battle stations!"  "Alert!  Alert!"  "Condition Red!"
Bottom of the Ninth  {Konami, 2P}
Bouncer  {}
  Supposedly advanced for its time (manufacturer/date anyone?) with lots
  of memory used for animated graphics.  Anyone got the scoop ?
Bowl-o-Rama  {Exit}
Bowling Alley  {Midway '78, BnW}
  Trackball.
Boxing Bugs  {Cinematronics, Vector}
  The SKILL of boxing combined with the KILL of bugs.
Breakout  {Atari '76}
  Designed by Nolan Bushnell.  Use a paddle to knock bricks out of a wall.
Breakout Deluxe  {Atari ?}
  Different from Super Breakout.  Earlier and not as good.
BreakThru  {Data East '86}
  Horizontal shooter (might also be a cockpit game ...)
Brute Force  {Leland '90, 3P}
  Stunningly inept beat-em-up game.  This has got to be THE worst game
  of 1990.  On screen personas wear preppie clothing and hush puppies.
Bubble Bobble  {Taito, 2P}
  Cute dragons shoot bubbles at bad guys.  Jump on bubbles to kill bad
  guys, get points.
Bubbles  {Williams}
  Soap bubble runs around a sink, cleaning off dirt, gunk and ants.
Buck Rogers and the Planet of Zoom  {Sega, 3D}
  Cockpit.
Buggy Challenge  {Data East}
Bull's Eye  {Sega '88}
Bump & Jump  {Data East}
  Run cars off road, jump obstacles for survival and points.  50k bonus for
  destroying no enemies in a round.  Scrolls vertically.
Bump 'n' Jump  {Midway<Data East, 3D}
  Hit cars to knock them out of the race.  Can also jump.
BurgerTime  {Midway<Data East}
  Ladder-climbing game in which the goal is to make hamburgers by walking
  over various hamburger parts until assembled.
Burokushiido  {Sega '90}
  Tetris variant.  Name means "bury the Tupperware battle" in Japanese.
Buster Bros.  {Capcom, 2P}
  Shoot bouncing balloons with your spear guns.  Travel amongst various
  European locations.  Annoying level of difficulty.
Cabal  {Fabtek<TAD '88, 2P}
  Trackball.  Death-themed.
Cadash  {Taito, 2P or 4P}
  Similar to Golden Axe -- fantasy style scroller with some RPG
  elements.  The cabinet and controls looked *very* much like the
  Nintenedo "vs" series.  At least one model had two monitors.
  Two machines may even be networked together.
Calypso  {}
Canyon Bomber  {Atari, 2P, BnW}
  Clear out a rock-filled canyon by dropping bombs from planes.
Capcom Bowling  {Capcom '88}
  One of the better bowling games, with a top view of a lane on the right
  side of the screen and your score, along with a little window in which
  the game shows cute comments after each shot, on the left.  Ten frames.
  Trackball, often made to resemble a bowling ball.
Captain America and the Avengers  {Data East '91, 4P}
  Use the heroes from the comic book series in this TMNT-like game.
Captain Commando  {Capcom '91, 4P}
  Essentially a modern version of Final Fight.  Play Captain Commando,
  Ginzu the Ninja, Mack the Knife, or Babyhead.
Carnival  {Exidy}
  Carnival shooting gallery.  Can toggle music by shooting a musical note.
Carrier Airwing  {Capcom '91, 2P}
  Sequel to U.N. Squadron.
Castle of Dragon  {Romstar}
Castlevania  {Konami}
  Run through Dracula's castle.
Caveman  {Gottlieb, Pinball}
  Pac-Man clone video game near backglass.
Centipede  {Atari '81}
  Trackball.  First video game programmed by a woman.  Shoot centipedes a
  piece at a time.
Challenger  {}
  Button shifts you from floor to ceiling.
Champion Baseball  {Sega}
Champion Baseball II  {Sega}
Champion Wrestler  {Taito '90}
  Hey!  Another wrestling game!
Championship Sprint  {Atari, 2P}
  Fancy color update of the original Sprint -- laps around a one-screen track
  seen from above.  Beat all computer opponents for more time.  Buy
  improvements with wrenches scattered around the course.
Change Lanes  {Taito '83}
  Very early, technically inept driving game.
Chase H.Q.  {Taito '88, 3D}
  Driving game.
  Part of the Exidy Alliterative Shooting Series.  Western format.
Cheyenne  {Exidy}
  Part of the Exidy Alliterative Shooting Series.  Western format.
Chicken Shift  {?? '84?}
  Many screens all based on timing and involving chickens and/or eggs.
  Very bizarre and probably quite rare ...
Chiller  {Exidy}
  Part of the Exidy Alliterative Shooting Series. Execution/torture/body-
  part themed; _very_ disgusting/gory.
China Gate  {Kitcorp/Romstar '88}
  Odd anime-style critters pound each other into goo.
Chinese Hero  {Kitcorp}
  Lackluster side-view arena fighting game.
Choplifter  {Midway '82}
  Cockpit.  Helicopter used to rescue people behind enemy lines.
  Trivia : The wiring diagrams and parts of the manual call it Shoplifter
  May be 1985 and by Sega (as a conversion kit)
  Originally a home computer game by Br0derbund for the Apple II.
Chopper I  {SNK '88}
Circus  {Exidy}
  Paddle.  Pair of clowns bounce off teeter-totter to pop balloons.
Circus Charlie  {Midway}
  Six-event game: riding lion through rings, walking tightrope, etc.
Clash Road  {Status}
  Bicycle race with a vicious twist - knock opponents down, etc.
Cliff Hanger  {Stern, Laser}
  Animation from the French.  Specific storyline.  Based on movie "Lupin III:
  Castle of Cagliostro" by Hayao Miyazaki.  Game gives specific hints.
Cloak & Dagger  {Atari, 5000 pro}
  Conversion kit for four Williams' games: Defender, Stargate, Joust,
  and Robotron.  Spy defuse-a-bomb-motif game; tie-in with movie of same
  name.
Cobra Command  {Data East, Laser}
  Japanese-type animation.  Copter shoot-em-up with six different
  locations.  Another version of this game was later released with
  computer-generated graphics instead of laserdisc.
Cocoon  {Williams(?)}
Colony 7  {}
  Shoot-em-up.  Protect city/energy field.
Columns  {Sega '90?}
  Tetris sequel.  Drop series of colored blocks trying to get three or
  more into line.  Blocks stack up towards top of screen like Tetris.  When
  three or more colored blocks line up, they disappear, allowing more blocks
  to fall and cause a buildup.  Special blocks remove all of a color, etc.
Combat  {Exidy}
  Part of the Exidy Alliterative Shooting Series.
Combatribes  {Technos '90, 3P}
  Rather ho-hum chop-socky.  Few (yawn) moves make (yawn) this game boring.
Commando  {Data East / Capcom '85}
  Death-themed vertically scrolling action game.  A precurser to many games
  of the same genre.
Compugraph Foto  {Atari}
Computer Space  {Nutting Associates '72, 1500 pro, BnW}
  Fiberglass cabinet.
  The first coin-up video game - ever ! (Pong was first mass market game)
  A clone of Spacewar, a PDP-1 (Then PDP-11) computer game created in
  1962 by MIT student Steve Russell.
Congo Bongo  {Sega}
  Journey through a jungle.
Congorilla  {}
  The black-market version of Donkey Kong, and much better.  Bizarre
  ladder construction, higher resolution.
Continental Circuit  {Taito}
  Fancy driving game.
Continental Circus  {Taito, 3D}
  Flicker-glasses driving game.
Contra  {Konami, 2P}
  Death-themed.  Varying points of view.  Sequel: Super Contra.
Cool Pool  {Catalina '91}
Cops 'n Robbers  {Atari, 4P, BnW}
Cosmic Avenger  {Universal '81}
  Side scrolling shooter, pre-Scramble.  Featuring a space level and an
  underwater level.
Cosmic Chasm  {Cinematronics '83}
  First arcade game based on a home game system (Vectrex) game.
Cosmic Encounter  {Midway, BnW}
  Color plastic overlay.  Steering yoke.  Death Star trench game.  Bad.
Cosmic Guerilla  {Universal '79 or '80, BnW, Raster}
  Shoot monsters trying to steal your extra ships stored in the middle
  of the screen.  Space Invaders style graphics.
Crackdown  {Sega '89}
  Little digitized members of Cabaret Voltaire battle terrorists.
Crackshot  {Exidy}
  Part of the Exidy Alliterative Shooting Series.
Crash  {??, BnW}
  Car "eats" dots around a square track, drone car drives opposite way.
Crash 'n Score  {Atari, 2P}
  Crash into other cars and receive point values.  Any MORE questions ?
Crater Raider  {Midway, 3D}
  Dodge in and out of craters trying to capture flags. Peculiar view.
Crazy Climber  {Nichibutsu/Taito}
  Two joysticks.  Climb up the outside of skyscrapers.  Evil doctors drop
  flowerpots at you, signs fall, windows close, etc.  Speech: "Ouch!"
Crazy Kong  {Falcon (?)}
  A Donkey Kong knock off.
  A true copy -- the screens are exactly the same.  Not likely very legal ...
Crazy Kong Jr.  {Falcon (?)}
  A Donkey Kong Jr. knock off.
  A true copy -- the screens are exactly the same.  Not likely very legal ...
Crime City  {Taito}
  If it moves, shoot it.  When it stops moving, shoot something else.
  Supercops reduce various criminals to compost.
Crime Fighters  {Konami '89, 4P}
  Street-fighting.
Crossbow  {Exidy}
  The first of the Exidy Alliterative Shooting Series
  Speech: "AAAAIIGGGGHHHHHH!!!!!" "WuuuhhHHHHHHHHH!!!"
Crossfire  {Atari}
Crowns Golf  {SNK<Kitkorp '84}
Crowns Golf in Hawaii  {Sega<Kitkorp}
  Cute golf.
Cruisin'  {Jaleco}
Crystal Castles  {Atari, 3D}
  Glowing trackball control.  Threee quarter overhead view.  Bentley
  Bear harvests the gems.  Many warp areas.
Cube Quest  {Simutek, 3D, Laser}
  3D video overlayed on laserdisc graphics.
Cyberball  {Atari '88}
  Futuristic football with cyborg players.  Sequel: Tournament Cyberball
  2072.
D.J. Boy  {Am. Sammy}
  Kid on skates battles punks on skateboards.  Sequel: B. Rap Boys.
  "Wolfman Jack" voice during demo.
  Some bosses were rather crude ... as in disgusting ...
Dangar  {Nichibutsu}
  Based on Voltron - after getting three ship parts, you transform into
  a really powerful robot.  Similar to Xevious.
Danger Zone  {Cinematronics '86}
  Plane shoot-em-up with bizarre pivoting screen on a universal joint.
Darius  {Taito}
  Sideways Scramble-like shoot-em-up using a projection system to make
  the playfield three screens wide.
  Great stereo soundtrack.
  Word is Darius II (arcade) exists in Japan.
Dark Adventure  {Konami}
  Cross between Gauntlet and Indiana Jones.
Dark Mist  {Taito}
Dark Planet  {Stern, 3D}
  Poor attempt at 3-D.  Had a fake lunar landscape in front of game.
Darwin 4096 (?)  {}
  Vertical scrolling shoot-em-up with a ship that 'evolved' when certain
  capsules were caught.  Seen alongside Last Apostle in O.C., NJ; both may
  have been bootlegs.
Dead Angle  {Fabtek<Seibu Kaihatsu Inc '88}
  Aim gun with the target sight.  See through your on-screen character.
Death Race 2000  {Exidy '76, 2P, BnW}
  Go around running over people with your car. One of the most
  controversial games of all time -- it was eventually pulled from the
  market.  Earlier version (possibly playtest-only) was called Pedestrian.
  Sequel: Super Death Chase.
Deep Scan  {}
  Select between space game, and sub-hunt game.
Defender  {Williams '80}
  Fly around destroying aliens and protecting your astronauts on the
  surface of the planet.  Sequel: Stargate.
Deluxe Space Invaders  {Midway<Taito '81, BnW}
  Color plastic overlay.  Features doubling inavders when shot.
Demolition Derby  {Midway, 4P}
  Drive around a dirt track smashing other cars to bits.  Reverse gear.
Depthcharge  {Gremlin}
  Drop depth charges on subs while avoiding their missiles.
Destroyer  {Atari}
  Drop depth charges on subs while avoiding their missiles.
Devastators  {Konami '89, 3D}
  Head-first death-themed game.
Devil Zone  {Nichibutsu}
Dig Dug  {Atari<Namco '83}
  Pumpin', pumpin', pumpin'!!!  Dig tunnels underground, use an air pump
  to pump/blow up enemies.  Or drop rocks on 'em.  The lyrical 255th
  round finds you with a Pooka on your head before game play begins.
Dirt Fox  {Namco}
Dirtbike  {Atari}
Discs of Tron  {Midway, 3D}
  Generally in booth form.  Battle against enemy "programs" using discs,
  much as in the movie.  Speech.
Do Run-Run  {Universal}
  Prequel: Mr. Do.
Dodgem  {Atari, 2P}
  One or two player.  Drive a car around simple maze removing 'dots' while
  trying to avoid other card driving about.  Your car moves forward at a
  constant speed, and you can only change lanes in the maze at openings in
  the walls.
Domino Man  {Midway}
  Try to set up a chain of dominos so you can knock them down (pointless,
  isn't it?).  Maneuver pedestrians so they don't ruin your work.
Dominos  {Atari}
Donkey Kong  {Nintendo '81}
  Four-event game - introduction of the omnipresent Mario character.
  Try to rescue the "girl" from Donkey Kong.  Barrel jumping, rivet
  popping, elevator hopping, and cement-avoiding is necessary.
Donkey Kong III  {Nintendo}
  Four-event game.  As the gardener, you use a sprayer to try to drive
  off insects and such.
Donkey Kong Jr.  {Nintendo '82}
  This sequel involves a role reversal - try to rescue the American
  public, I mean Donkey Kong, from Mario.  Another four-event game.
  There's also a two-player technique to allow one player to play forever.
Double Axle  {Taito '91}
  Bigfoot style 4x4 races others through various obstacles.
Double Dragon  {Taito '86, 2P}
  Street fighting game.  Can recover weapons from enemies and use them
  yourself.
Double Dragon 3 : The Rosetta Stone  {Technos, 3P}
  Third of the Double Dragon series of side-scrolling fighting games.
  Players travel to various locations around the world, collecting pieces
  of a puzzle that leads them to Egypt for the final confrontation.
Double Dragon II : The Revenge  {Technos<Romstar '88, 2P}
  Sequel to Double Dragon, almost exactly the same except for slightly
  better graphics and new locations.
Double Dribble  {Konami}
  Uninteresting basketball game.
Dr. Pong  {Atari}
Drag Race  {Atari, 2P, BnW}
  This game may have been done by Mike Albaugh, who was at some point
  a RGVA reader ... Mike are you still out there ?
Dragon Breed  {Irem '89, 2P, 3D}
  Semi-sequel to R-Type.  You ride a dragon using the beast as
  offense/defense.  Can whip his tail around you for protection.
Dragon Buster  {?<Namco}
Dragon Saber  {Namco}
Dragon Spirit  {Atari<Namco}
  Similar to Xevious.
Dragon's Lair  {Cinematronics '83, Laser}
  A four-way joystick and a button control the sequence of events.
  Animation from Ex-Disney animator Don Bluth.  Excellent attract mode
  with cheesy announcer.
Dragon's Lair II  {Leland '91, Laser}
  Daphne's been kidnapped by an evil wizard Mordroc, and Dirk must
  travel through time to rescue her, 8 levels, secret treasures.
  Animation by Don Bluthe of Disney fame.
Dungeons & Dragons(?)  {}
Dyger  {Sharp Image}
Dynamite Duke  {Fabtek}
  Duke is a cyborg fighting against a cyborg army with plans to take over
  the world.  He appears on the screen from the waist up and can move to
  shoot, punch, or dodge enemy attacks.  Holding down the punch button
  releases a 'dynamite' punch which clears the screen.  Bosses/power ups.
Dynamite Dux  {Sega}
  These dux are DYNAMITE!
Eagle  {Centuri}
  Similar to Moon Cresta.
Elevator Action  {Taito '84}
  Spy must go from top of enemy embassy to bottom, collecting secret
  documents along the way.  Simple game and graphics, lots of fun for
  some obscure reason.  Catchy music:  "Doo doo doooo do do do do doooo!"
Elimination  {Kee Games '73, 4P}
  Pong-like table-model game, and Kee's first video game.
Eliminator  {Sega}
  Try to drive bad guys into the Eliminator or shoot down the
  Eliminator's entrance.
Empire City 1931  {Romstar '87}
  First person shooting game.  Prequel to Dead Angle.
Empire Strikes Back  {Atari, Vector}
  Conversion kit for Star Wars.  Weak game in comparison.
End, The  {Stern}
  You have a gun at the bottom of the screen and shoot upward at military
  type stuff (paratroopers, tanks, etc.) over a jungle scene.
  Good, loud explosions.
Enduro Racer  {Sega, 3D}
  Front view race game, similar to Hang On.
Escape from the Planet of the Robot Monsters  {Atari '89}
  Speech.
ESWAT  {Sega '90, 2P}
  Side scrolling Shinobi-esque game.  You are a futuristic cop.  Whee..
Exerion  {Taito<Jaleco, 3D}
  Similar to Galaxian.
Express Raiders  {Data East}
  Rob the train and beat on its defenders.
Extermination  {Taito}
Exterminator  {Gottlieb '89}
  You are a disembodied hand.  You swat insects, pests, etc.
  Watch out for hornets, wasps, etc.
Eyes  {Rock-Ola '82?}
  Eyeball with a bandanna shoots other eyes and collects objects.
  Better than it sounds ... really ...
  Similar to Targ.
F-1  {Atari}
  Pole Position on steroids.  A sit-down Pole Position with 3 monitors
  (left, center, right); the left and right monitors are angled in about
  30 degrees to create a cockpit type effect.  Similar to TX-1.
F-1 Dream  {Romstar}
Fantasy  {Rock-Ola}
  Cute game with really bizarre graphics and music.
Fast Freddie  {Atari '83?}
  Cute variant of Scramble.  You control a guy on a hand glider.
  This game scrolled to the LEFT.
Fighting Golf  {SNK}
Fighting Hawk  {Taito}
  Prequel: Flying Shark.
Final Blow  {Taito/Romstar}
  Boxing.
Final Fight  {Capcom '90, 2P}
  This is the LAST fighting video game ever to be MADE!!!  Right?
  Another fight/run/jump horiz. scrolling game.
  Modern version is called Captain Commando
Final Lap  {Atari<Tengen<Namco '88, 2P}
  Cockpit.  Screen for each person; networking up to four units (eight
  people).
Final Lap 3  {Namco '92, 2P}
  More of the same ... race each other on four different courses.
  Better controls ... up to four machines may be networked (8 players total).
Final Lap II  {Namco '91, 2P}
  Cockpit.  Screen for each person; networking up to eight units (sixteen
  people).  Sequel to Final Lap.
Final Round, The  {Konami '89, 2P}
  Boxing.
Fire Trap  {Data East}
  Fire fighter climbs building dodging falling objects and flaming windows.
  Similar to Crazy Climber, but you shoot a water cannon.
Fire Truck  {Atari, 2P, BnW}
  Two steering wheels; one person sits (cab), one stands (hook & ladder).
  Drive a firetruck through suburban streets avoiding stuff in road,
  crashing.  Had fun siren and bell buttons.  One-player version called
  Smokey Joe.
Firefox  {Atari '83, Laser}
  Cockpit, head-phone jack.  One of the first laserdisc games and so far,
  the only laserdisc game from Atari.  Based upon the movie.
Flak Attack  {Konami}
Flashpoint  {Sega}
Flicky  {Sega}
  Help Mama bird recover her chicks while watching out for nasty cats.
  Flicky also appeared in the game Bloxeed.
Flipull  {}
  Some kind of Tetris derivative.
Flying Shark  {Taito}
  Sequel: Flying Hawk.
Flying Tiger  {Taito}
Food Fight  {Atari}
  Instant replay feature.  Pelt mad cooks with piles of food to reach
  ice cream cone.  They throw back.
Football  {Atari '78, BnW, 2P}
  The first trackball game.  Trackball-controlled quarterback or receiver
  and one defender.
Forgotten Worlds  {Capcom '88, 2P}
  One or two player.  Horizontally scrolling shooter.  Players are two
  jet-pack equipped guys with big guns.  Uses knob to aim weapon, joystick
  to move player (kind of like Tron).  Buy insane special weapons at shops
  with chits from dead enemies.  HUGE end-of-level bosses.
Formation Z  {Jaleco}
Formula K  {Kee '74, BnW}
  Copy of Trak 10.
Fourtrax  {Atari/Namco '89, 2P}
  ATV sit-down (motorcycle).  Screen for each person; networking up to
  four units (eight people).
Frenzy  {Stern}
  Evil otto could be killed with 3 shots.  For each shot, his face decame less
  and less happy.  He would come back very quickly, and at a speed much faster
  than before.  On one level, there was a huge Otto surrounded by reflective
  walls.  If you kill otto here, a large otto sends out four more ottos.
Frogger  {Sega<Gremlin '81}
  Try to get a frog across a road and a stream.  The music will not leave
  my brain...ever.
  Dink Dink Dink Dink.  Dink Dink Dink Dink.  Dink Dink Dink Dink Dink ...
Frogs  {? '79?, BnW}
  A frog in a pond hops on lily pads and tries to eat moths and
  dragonflies.  Very addictive.
Front Line  {Taito}
  Joystick and click wheel fire.  Precursor to slew of death-themed games.
  Maneuver a soldier and tank through enemy lines and get to the end.
  Crude graphics.
Future Spy  {Midway}
  World war setting.
Galaga  {Midway<Namco '81}
  Allows capture of a ship to give double firepower. Prequel: Galaxian.
Galaga '88  {Atari '88}
  Triple firepower, other quirks.  Not a bad sequel.
  Impressive music.  Neat warp effect at the end of each level.
  Lots of new enemies, including asteroids.
Galaga 3 / Galaga Plus  {Namco}
  See also Galaga Plus
Galaga III  {Midway}
Galaga Plus  {Midway<Namco}
  Allows capture of more than one extra ship.  Prequel: Galaga.
Galaxian  {Midway<Namco '80, 50000 pro}
  Space Invaders hybrid with diving aliens. First color machine.
Galaxy Force  {Sega}
  Rotating cockpit.
Galaxy Force II  {Sega '89}
  A Sega Afterburner type game.  This one came on a big rotating
  and tilting platform.
Galaxy Ranger  {Sega/Midway, Laser}
Gals Panic  {Kaneko '90}
  Qix with nude women (obviously for the adolescent male ...)
Gang Wars  {SNK}
Gate of Doom  {Data East '91}
  Three quarter perspective.  Gauntlet style maze romp with bosses.
Gauntlet  {Atari '85, 4P}
  Sort of a graphics version of Dungeons & Dragons
  Speech: "Wizard is about to die," "Warrior shot the food," etc.
Gauntlet II  {Atari, 4P}
  Contains assorted secret rooms.  Speech.
Gemini Wings  {Tecmo}
Ghost Busters  {Data East}
  Kill monsters with "gun," then suck up their ghosts with your plasma
  stream... *DO* cross the streams ...
Ghosts 'n Goblins  {Capcom}
  As a knight whose sweetheart has been abducted by a demon, run and jump
  through a gauntlet of areas (graveyard, town, cave, etc) shooting ghosts
  and monsters with weapons you can pick up along the way.  Side scrolling.
  Sequel : Ghouls and Ghosts.
Ghouls 'n Ghosts  {Capcom '88}
  Descent into Hell.  Terrific art of huge demons. Prequel: Ghosts 'n
  Goblins.
Gladiator  {Taito '88}
  Side scrolling sword battles.  Extremely enjoyable game for some odd
  reason.  big graphics.   Nice sword sound effect.
Goal To Go  {Stern '83, Laser}
  Football game where the action (two incredibly mediocre teams) was
  stored on laserdisc.
Goalie Ghost  {Sente}
Goindol  {Sun Electonics}
Gold Medalist  {Romstar}
  Track and Field-type game.
Golden Axe  {Sega '89, 2P}
  Two player side-scrolling action/adventure game.
Golf  {Atari}
GondoMania  {Data East}
  Screen scrolls down.  Fly speader bike, kill beasties, pick up coins
  and buy powerups.
Goonies, The  {Nintendo}
  Adventure climbing game.
  Based on the movie (obviously ...).
Gorf  {Midway '81}
  A five-stage game including Space Invaders and Galaxian.  Rather fancy
  joystick.  Fire a shot, and your previous one dissappears ("Quark
  laser")! Speech: "Gribble flub gurbor-plag Gorrrffff bop bop bop."
Gotcha  {Atari}
  Pong-Like.
Gradius  {Konami '88}
  Fairly popular side scrolling space battle.
Gradius III  {Konami '90}
  Horizontally scrolling shooter.
  Pick up power-ups to gain firepower and change weapons.
Gran Trak 20  {Atari '74, 2P, BnW}
Grand Champion  {Taito}
  Similar to Monaco GP.  Finish in top three of race to continue.
  Extra feature : Other cars can poass you (even at your top speed) and
  they sometimes crash into each other.
Granny and the Gators  {Midway, Pinball}
  Shortened pinball-video combination.  Three buttons for video portion
  (paddle left/right, shoot various gud).
Gravitar  {Atari}
  Fly around planet.  Features tractor beams and anti-gravity.
Great Guns  {Stern}
Great Swordsman  {Romstar}
Gridiron Fight  {Tecmo '85, 2P}
  Football.
Grobda  {?<Namco}
Growl  {Taito '91}
  Indiana Jones meets ecowarriors
Guerilla War  {Tradewest<SNK '87, 2P}
  Ikari Warriors clone.
Guided Missile  {??, 2P}
  Guide missiles to hit various goo on their way down.
Gun Fight  {Midway, 2P, BnW}
  Gun controls, yellow screen.  Midway's first game. Sequel: Boot Hill.
Gunforce  {Irem}
  Futuristic war theme, search & destroy mission.
Gunsmoke  {Romstar<Capcom '85}
  You control a bounty hunter/sheriff who is going to get his reward
  for getting baddies (dead or alive).
Guzzler  {Centuri '83}
  Maze game.  Bubbly guy vs. fireballs.
Gyruss  {Centuri, 3D}
  Uses rock version of Bach's "Toccata and Fugue in D Minor" as
  soundtrack.  Circular motion variation on Galaxian.
Halley's Comet  {}
  Shoot-em-up similar to Nemesis/Gradius.
Hanaorizuru  {Dainakksu}
  Means "Flower paper crane."  OhhhhHHHHhhhh.
Hang On  {Sega '85, 3D}
  Sit-down.  Motorcycle race game.  Sequel: Super Hang On.
Hard Drivin'  {Atari '89, 3D}
  Cockpit.  Excellent driving simulator.  Speed track and stunt track.
  Saves exact course manueverings of best player so you can compete
  against his "phantom."  Instant replay of crashes.
Hat Trick  {Midway<Sente '84, 2P}
  One-on-one hockey (each team gets a goalie and a player).
Hatris  {Atari ?}
  Similar to Tetris. You have 2 hats coming down, sort of like VS. Dr Mario.
  5 hats of the same kind complete a set. There is also a flame that will
  burn the hats, to lower the height of the rows that you have accumulated.
Haunted Castle  {Konami}
Head On  {Gremlin}
  Similar to Crash.
Heavy Barrel  {Data East<Tradewest '88, 2P}
  Death-themed. Must infiltrate an island and shoot your way to various
  machine parts.  Assemble the parts to build the "heavy barrel", some
  sort of super gun - supposed to be good for you.
Herbie's Olympics  {}
  An attempt at a Track 'n' Field ripoff ... Featured a fat guy and one
  red button to control all action.  Had a joystick, but it didn't do
  anything ...
Hit 'n Miss  {Exidy}
Hit the Ice  {Williams '91}
  Superb ice hockey game.  Great sound effects.
Holey Moley  {Tai}
  Nine-button "whack-a-mole."  Sign me up!
Hot Chase  {}
  Similar to Roadblasters, but in a Porsche.  Better graphics.
Hot Rod  {Sega}
  Like Super Sprint you build up the car, but you get money depending on
  how you finish in each race.
Hydra  {Atari '91}
  You are in a hovercraft, trying to deliver top secret items while
  avoiding mines, other hovercraft, and logs.  Collect money and fuel
  to continue.  Spy hunter-like control.
Hypersports  {Centuri<Konami, 2P}
  New set of sports.  Fun out-of-breath sound: "kipperkipperkipper."
  Prequel: Track and Field.
I, Robot  {Atari, 3D}
  The first real-time generated 3D solid graphics game.  Also included a
  non-game graphics drawing option.
Ikari Warriors  {Tradewest<SNK '86}
  Rotating joystick control.  Death-themed.
Ikari Warriors III  {SNK}
  Huge blown-up version of Ikari.  Same resolution, bigger pixels.
Image Fight  {Irem}
Indiana Jones and the Temple of Doom  {Atari/Lucasfilm '86}
  Based on the movie.  Digitized pictures.
Indoor Soccer  {Universal}
Indy  {Atari, BnW}
  An early version of Sprint
Indy 500  {Atari, BnW}
  An early version of Sprint.
Indy 800  {Atari '75, 8P}
  An early version of Spring.  In color (not like Indy and Indy 500).
Indy Heat  {Leland '91}
  Super Off-Road with Indy cars
Inferno  {Williams, 3D}
  Sort of like a 3-D Wizard of Wor.  Capture the souls of slain monsters.
Inter Stellar Fantasy  {Funai, Laser}
  Computer-generated superpositions.  A really bizarre game.
Iron Horse  {Konami}
-- 
 Internet: musjndx@gsusgi2.gsu.edu      Fidonet: Jonathan Deitch@1:133/411.7
           jdeitch@gisatl.fidonet.org   Bellnet: 1 - (404) - 261 - 3665         -----------------------------------------------------------------------------  
Atlanta 1996 !! | Play Pinball !! | Don't Panic ! | "I hate it when I can't
--------------------------------------------------| trust my own technology!"
"Thrills!  Chills!  Magic!  Prizes!" -- Hurricane |    -- Geordi LaForge

Gene Roddenberry, Isaac Asimov, Jim Henson, Dr. Seuss, Mel Blanc ... Sigh ...

Newsgroups: rec.games.video.arcade