HDTenEightyP/NetNews huggingface dataset:
From: shanks@saifr00.cfsat.honeywell.com (Mark Shanks)
Subject: Re: F16 cockpit coming soon
Organization: Honeywell Air Transport Systems Division
Date: Wed, 14 Oct 92 19:58:32 GMT


>In article <1992Oct13.223121.28289@news.Hawaii.Edu>
 jlong@uhunix.uhcc.Hawaii.Edu (John Long) writes:

>>No, on thought(2), give me some goggles so I can check 6 by turning my
>>head, and I'll play it squatting on an upside-down mud bucket. Sheesh!
>>All that fancy cockpit stuff, and you still get to look *straight ahead
>>at the moniter* to 'look around'? Ha!

In article <1992Oct14.150114.9516@mcc.com> knutson@mcc.com (Jim Knutson) writes:>

>But did you complain about that when you bought your flight sim games?
>When you get the goggles and they work with a flight sim program, you
>let me know.  My guess is that flight sims will support multiple
>monitor views over a network (the SGI flight sim does this already)
>long before VR goggles come around.  In the meantime, I'll be turnin
>and burnin in my own enclosed version of reality.

>But really, why complain about the cockpit itself?  It IS what the big
>boys use in some sense.  Believe it or not, not all military simulators
>even have or use displays.

Longjohn's squawk seems to be that he won't get a 360 wraparound view.
Hell, the 40 ft domes at McD don't give you THAT, at least for the
non-target environment (earth/sky), and the bogies are wire-frame
laser projections. All that at a megabuck price. I'm not going to hold
my breath waiting for VR-type goggles, either, but I think that's
definitely the way this will end up. 

Jim is correct that not all military sims have "displays", but that's a
little misleading. If it's a sim, it has working -instruments-, and
if the aircraft's primary flight instrument is a HUD, well, then, 
the HUD works. But nobody's doing any ACM training without a dome, at
least not that I know of. EPs, yeah, ACM, ......

I think you guys are both too willing to pay $$$$$ for gimmicks.
Follow my suggestions in my previous post, and you'll have the
pure, distilled essence of high-performance flight, and at a
price you could justify.

Ok, here's a couple more "options":

After playing into the wee hours, hop in the car, drive across town
and check into a Motel 6 (Sim BOQ). (Weather divert - no fair taking razor/
luggage/clothes either!)

Have someone at work (preferably someone who REALLY dislikes you) make
up a stupid nickname for you like "Weasel" or "Smoke" or "Flangehead".
(No fair making one up for yourself, Longjohn - it doesn't work that 
way. The more you dislike it, the harder it will stick.)

After a long, hard day at work (you guys have SOME job, don't you?),
go home, change your clothes, sit down, and have your boss call you
back to work. Put in another 12-18 hours. (Base exercise - most fun if
done on a Friday or Sunday.)

Well, sorry about all that wasted bandwidth. You guys have fun!

Mark
Newsgroups: comp.sys.ibm.pc.games
From: rscott@csws17.ic.sunysb.edu (Robert Scott)
Subject: U7: FOV, spoilers wanted
Followup-To: comp.sys.ibm.pc.games
Summary: Questions on U7
Keywords: U7 Forge of Virtue Spoilers
Organization: State University of New York at Stony Brook
Date: Sun, 11 Oct 1992 14:26:26 GMT

My mother has been playing U7 for a little while and has just gotten Forge
of Virtue.  She has been having a little trouble and I told here I would ask
the net for some advice.  So she wrote down 3 questions which I would like to
have answered.  Thank you.

1.  In the Forge Of Virtue, in the dungeon of Courage, how do I get past the
    2 sets of double steel walls near the trolls, or great helm?

2.  In the Dungeon of Truth, I have explore every visible inch and taken all
    the lockets, used all the keys but must be missing something, since the
    statue keeps asking me the same question. 

3.  Must I actually join the fellowship?

Any help would be appreciated.


---ralph scott

 
Newsgroups: comp.sys.ibm.pc.games
From: mcganm@marcus.its.rpi.edu (Mark Robert Mcgann)
Subject: Anybody Played Cyber Empire?
Organization: Rensselaer Polytechnic Institute, Troy, NY
Date: Tue, 13 Oct 1992 16:19:02 GMT


Just wondering if anybody has played Cyber Empire or knows anything about it.
I saw it in the store the other day and it looks like a new release.  It looks
like a strategic level strategy game with production and such forth but the
battles are fough arcade style.  It's by SSI.

Mark McGann
mcganm@rpi.edu 


Newsgroups: comp.sys.ibm.pc.games
From: brianc@iastate.edu (Brian J Cerveny)
Subject: Re: RR Tycoon questions
Organization: Iowa State University, Ames IA
Date: Sat, 10 Oct 1992 18:26:26 GMT

In <1992Oct10.120530.28921@athena.mit.edu> dmsilev@athena.mit.edu (Daniel M Silevitch) writes:

>In article <1b59krINN9b8@network.ucsd.edu>, philipm@papillon.ucsd.edu (The Philster) writes:
>|> Also, how can I build more than one set of tracks originating from a
>|> station? Notice how the computer opponents have a "cross" configuration of
>|> tracks (perpendicular to each other), so that the trains could go north/south
>|> as well as west/east.

>As to your second question, it can't be done. The computer "cheats" in
>that it frequently uses invalid track configurations (extremely long bridges, and
>the multiple directions of track at stations). There is nothing you can do about
>it, so just live with it.

The computer doesn't cheat... if you'll notice, the computer does not
actually run trains!  All of the computer's revenue and development is all
handled by formulas adjusted for each difficulty level.  The tracks are there
just to demonstrate which cities are connected.

I'd hate to be the one to sit around while 3 other railroads handle dozens of
trains themselves in the way human players do!
-- 
   // Brian J. Cerveny (brianc@iastate.edu)
 \X/  Disclaimer:  The views expressed above are my own.  So there.
From: joel@cs.utexas.edu (Joel Daniel Just)
Newsgroups: comp.sys.ibm.pc.games
Subject: Star Trek: 25th Anniversary
Date: 7 Oct 1992 23:26:39 -0500
Organization: CS Dept, University of Texas at Austin
NNTP-Posting-Host: langtry.cs.utexas.edu


I haven't been able to progress past the beginning of the last mission (called
"vengeance").  Is it possible to avoid battle with the Enterprise-2 and pirate
ships?  I haven't been able to avoid battle and I can't seem to win!  Is there
a way to use Sulu to lock on to enemy ships, or do I just need to get a certain number of commendation points to increase my crew's performance?

Newsgroups: comp.sys.ibm.pc.games
From: jlong@uhunix.uhcc.Hawaii.Edu (John Long)
Subject: Re: Falcon 3 Instant Action Scores
Organization: Cyberian Air Force
Date: Thu, 15 Oct 1992 23:11:21 GMT

In article <jas3.718764159@crux1.cit.cornell.edu> jas3@crux1.cit.cornell.edu (John A. Scherrer) writes:
>
>I'd dearly love to know exactly what are the scoring rules for F3.01 instant
>action. The addition of the missle  count after the plane tally was helpful,
> but not nearly there.

The scoring of IA is random, as far as I can tell  :)

>How many points per plane? 
	- It varies

>Do different planes count differently?
	- Sometimes, maybe

>Does it matter how you kill them?
	- Seems to be guns are best

>Why does it appear as if I'm getting negative points for some planes 
>(this before the point where it starts counting missiles)?
	- Good question. Never noticed

>Do I get a different score if I kill 8 planes in 3 minutes vs. 8 planes in 10 
>minutes?
	-Yes, yes, yes. Last night I got into a turning fight with one of
the two mig23's very early in the game. I got a hit with guns on the 
wing of the mig, and partially disabled it, then did it again, then
got *right* on its tail and blew lead right up its tailpipe. Then since
I was over ground targets, I blasted some stuff, got low, had to turn
hard, and OOPS! ran right into a building! The whole mission was only
about 5 minutes long, and gave me a score of ~240,000 points. I didn't
get too many more planes (~4 planes + ~3 shilkas), so I was left with
the impression that it counts how well you do with each target. Until
I ran into the building I thought I was doing real well. Strange how
the score agreed.

I have had other indications that *time* is very important, and that
*how* you kill your target matters a lot.
>
>Is the score devalued by the % rating in the configuration menu?
>
I tried to figure that one out by experimentation, and couldn't even
see much difference between trainee and ace opponents. It must, but
not much.
>It's frustrating how such a well documented game leaves such a huge 
deficiency!

Is it common for games to tell you how scoring takes place? Maybe 
it's kept out to enhance the mystery. Maybe they thought the user
wouldn't like the looks of it. It would be interesting to see.

-longjohn
>
From: jlharris@eos.ncsu.edu (JOHNATHAN LEWIS HARRIS)
Newsgroups: comp.sys.ibm.pc.games
Subject: Crack needed
Keywords: Indy Fate of Atlantis
Date: 8 Oct 92 18:07:02 GMT
Reply-To: jlharris@eos.ncsu.edu (JOHNATHAN LEWIS HARRIS)
Organization: North Carolina State University, Project Eos
Originator: jlharris@c00072-100lez.eos.ncsu.edu


I need a crack for Indian Jones, Fate Of Atlantis.  If you have one or know 
where I can get one please email me.

-------------------------------------------------------------------------------
Johnathan Harris
jlharris@eos.ncsu.edu
-The more you know, the more you find you need to learn
-------------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: s9874203@titan.ucc.umass.edu (s9874203)
Subject: Railroad Tycoon Patches
Organization: University of Massachusetts, Amherst
Distribution: na
Date: Fri, 16 Oct 1992 04:03:27 GMT

Where can I download patches for RRT? I searches wuarchive and ulowell
in vain. I rememeber it was uploaded to wuarchive some time ago.

One more thing: how can I disable the copy protection (i.e. identifying
locomotives)? Relax, I BOUGHT the game. I just find the protection very
annoying, more annoying than that in Civ.

Thanks in advance.

H.Y.
Newsgroups: comp.sys.ibm.pc.games
From: msomers@mta.ca
Subject: Re: Civ memory problem
Reply-To: msomers@mta.ca
Organization: Mount Allison U, Sackville, N.B. Canada 
Date: Thu, 8 Oct 1992 19:03:14 GMT

In article <1992Oct7.134554.26938@porthos.cc.bellcore.com>, lui@rigel.uucp (26061-lui) writes:
>I just bought a 486Dx-50 compatible with 8Mb of ram.  Yet, when I ran
>my civ, it displays a insufficient memory message.  It also displays the
>following memory requirement:
>
>	Mem Avail=7030		Mem Needed=8000
>
>I configured the game to use VGA graphics and the SoundBlaster sound board.
>The memory needed number above can't mean 8Mb (right?!), I can't imagine
>this game requiring 8Meg to run.
>
>For those DOS (5.0) experts out there, I hope you can help me with this
>other problem.  When I used "mem" (DOS command) to check how my memory is
>allocated, I got the following:
>
>	655360	bytes total conventional memory
>	655360	bytes available to MS-DOS
>	549088	largest executable program size
>
>       1441792	bytes total EMS memory
>       1048576	bytes free EMS memory
>
>       7340032	bytes total contiguous extended memory
>             0	bytes available contiguous extended memory
>       3743744	bytes available XMS memory
>		MS-DOS resident in High Memory Area
>
>Can someone tell me why there is such a large difference between total and 
>free/available memory?  My main concern is with the extended memory. Why
>don't I have any available contiguous extended memory, and have only
>3Meg of available XMS memory when I have 7Meg total?  When did the rest
>go? The content of my config.sys file is listed below: (my own comments
>are in parathenses; they are in my config.sys file)
>
>	device=c:\dos\himem.sys	(installs himem.sys to use extended memory)
>	dos=high,umb	(loads dos into high memory)
>	device=c:\dos\smartdrv.sys 256 (allocates 256Kb of disk cache)
>	files=25
>	buffers=40
>	device=c:\dos\setver.exe	(runs setver in HMA)
>	stacks=9,256
>
>I don't have any TSR installed.  I would appreciate any helpful suggestions.
>Thanks
>
>-Alex
>
  When you try to start up Civ., set your monitor to vga and your sound
to either off or ibm sounds. I had the same problem too. I only have a 
386 with 1 meg of ram. It worked for me so try it.
                                        -Michael Somers
Newsgroups: comp.sys.ibm.pc.games
From: GRS00021@APPSTATE.EDU (*Dov Sherman)
Subject: Re: Monkey Islands I and II
Organization: APPALACHIAN STATE UNIVERSITY
Distribution: WORLD
Date: Thu, 8 Oct 1992 02:29:35 GMT
X-News-Reader: VMS NEWS 1.24

In <Bvrrz0.Lnx@mach1.wlu.ca> dexb8836@mach1.wlu.ca writes:

> 
> 
> 	I was wondering if anyone still remenbers the original Monkey Island. 
> I desperately need a clue to pass the scene inside the giant monkey head.
> Every time I enter the monkey head I get into all these screens which keep
>  changing. The "friendly" cannibals mentioned a certain head that would
>  guide me through that hellish maze. Does anyone know anything about this?!
>  Where do   I get that guiding head? 

The cannibals have the head. If you're on friendly terms with the cannibals,
you can get it from them in exchange for a pamphlet called "How to get Ahead
in Navigation" which you got from Stan when you bought the ship.

         
> 	I'm also having some dificulty with the second part, Monkey Island II. 
> Thanks to this bulletin section I finally made it to the Cottage at Phatt
> Island. I hope that someone out there in the digital world can answer these:
> 	
> 	- How do I win the contest with that pirate? I keep dumping my grog
>         in to the tree but the guy just won't give up.

After dumping the grog out in the tree, replace it with Near-Grog.
 
> 	- What's the significance of that beam of light that hits the wall?

If it's hitting in the middle of the empty frame, it's hitting the wrong place.
If it's hitting a different spot on the wall, it marks the brick to open the
secret passage.
 
> 	- How do I get the ladder from the library? I think Guybrush needs it to
> 	  climb into the hole in the beach.

You don't need the ladder and the hole is the exit you come out of once you
win the Grog-Drinking Contest and find the secret passage.
(There are some things you'll need from the library but the ladder isn't one
of them)
 
> 	- What am I supposed to do in the crypt?

Well, one of the original owners of the map is buried there. You can tell which
one he is by reading the quotes on the lids and comparing it to the quotes in
the book of Famous Pirate Quotations which is laying on Mayor Phatt's stomach.
 
> I would greatly appreciate any help from any hardened PC games veteran.

You're welcome.

--- APHiD
   grs00021@stat.appstate.edu

Newsgroups: comp.sys.ibm.pc.games
From: adam@mentor.cc.purdue.edu (Adam)
Subject: Trident Cards
Organization: Purdue University Computing Center
Date: Thu, 15 Oct 1992 17:37:59 GMT

Does anyone else out there have a Trident 1 meg SVGA video card??  I'm in
dire need of some drivers that went bad on me and I'd like to get some
email from ya if you have one too.

Also, does anyone have a phone # for Trident??  Any help is appreciated.

Adam
From: s750884@otto (Peter NUNN)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: warning on oft patch
Date: 17 Oct 92 03:55:10 GMT
Organization: RMIT Computer Centre
NNTP-Posting-Host: otto.bf.rmit.oz.au

garton@jeeves.ucsd.edu (Simon Garton) writes:


>Warning ! I have just spent two hours trying the OFT
>patch program which showed up on onion.rain.com. With
>my f3map'd version, it didn't like it, so I completely
>reinstalled falcon3 into another directory

>and it still didn't work !!!!!!!

>Can anyone confirm whether this does work ? before
>you all trash your installation like me ...

>Simon
I got an error message when the patch tried to update the falcon3.exe file.
However the game still seems to play OK (so far at least anyway).
From: avik@icase.edu (Avik Banerjee)
Newsgroups: comp.sys.ibm.pc.games
Subject: SC301 SOLUTIONS??
Date: 15 Oct 1992 12:56:04 GMT
Organization: ICASE/NASA Langley
Distribution: world
NNTP-Posting-Host: dolphin.icase.edu

greetings,

does anyone know where i can get the solutions for
spell casting 301 or maybe someone would email me
a copy? thanks alot.


            ___ __    _ ______  __
           /   || |  / /| || | / /
          / /| || | / / | || |/ /
         / / | || |/ /  | || |\ \
        /_/  |_||___/   |_||_| \_\
	    @icase.icase.edu
-----------------------------------------------
|"Only the insane have strength to prosper.   |
| Only those that prosper judge what is sane."|
-----------------------------------------------
From: spissinger@urz.unibas.ch
Newsgroups: comp.sys.ibm.pc.games
Subject: Cannot run UNDERWORLD!!!!!!!!!??????
Date: 7 Oct 92 12:38:22 MET
Organization: University of Basel, Switzerland

HI!

When I try to run the Underworld Demo I get the following error message:

"Cannot run Underworld
Out of EMS Memory.
Error code C001."

What does it mean?
What can I do?

I already tried EMM386.sys, Himem.sys and smartdrive.sys in different
combinations, but I failed.
I'm desperate. Help me!!!
My machine: 386DX 20 with coprocessor.

Thomas
Newsgroups: comp.sys.ibm.pc.games
From: larrow@novell.com (Les Arrow)
Subject: MM4 : Automapping Bug
Organization: :-)
Date: Wed, 7 Oct 1992 20:45:19 GMT

The big problem with the Automapping Bug is it resets all the obstacles
you have already passed. Very annoying when you just killed the meanest
dragon in the whole dang MM world and it suddenly appears back in front
of you. Especially if you just saved as over your last game to change the
name.

The NW solution (save as and immediately) load didn't seem to work for
me. I've found the best way around this bug is to not save as unless you
are on the main map. Save as at the beginning of a tower, temple, etc. and
then do not save as again until you have completed the entire obstacle,
or teleport outside.

What ever works for you is great. Thought I'd just add my 2 cents.

--Les

Newsgroups: comp.sys.ibm.pc.games
From: jcowling@ophelia.UVic.CA (Jim (Dev-Null) Cowling)
Subject: HELP:  Kyrandia birthstones puzzle
Organization: University of Victoria, Victoria, BC, Canada
Date: Tue, 13 Oct 92 04:09:50 GMT

Can anyone help me with the birthstones puzzle in Legend of Kyrandia?  I've got all the stones except the Emerald.


Newsgroups: comp.sys.ibm.pc.games
From: wunner@nova.tat.physik.uni-tuebingen.de (Guenter Wunner)
Subject: Re: KINGS QUEST III - Help (Possible Spoilers)
Organization: TAT (Theoretical Astrophysics Tuebingen), U. of Tuebingen, FRG
Date: Sat, 10 Oct 1992 14:17:29 GMT

paa4129@dpsc.dla.mil (Dennis Dudek) writes:


>        I have teleported to the village and went into the
>store to buy some goods.  However, before I can complete my
>buy, the wizard appears and kills me.  Any help?

You have to wait about 10 minutes at the beginning of the game. Then,
the wizard will go on a journey for about 30 minutes. In this time,
you can go to the shop and buy the goods. You have to create as many
magic spells (see manual) as possible. Use the "cat"-spell to get rid
of the wizard (poor the cookie in the porridge).

>        Also, I take it that the wizard only appears and kills
>you if you are off track on your mission.  Is this true?

Nope, that's not true. He kills you if you do something you are not
allowed to do.

	Lukas.

        *** Lukas Wunner, Hustadtring 143, 4630 Bochum, West-Germany ***
      *** lukas@trillian.tp1.ruhr-uni-bochum.de / lukas@134.147.160.21 ***
    *** "To err is human, but to really fuck things up takes a computer" ***
Newsgroups: comp.sys.ibm.pc.games
From: jwilbur@iat.holonet.net (Jay Wilbur)
Subject: Re: wolf3d bugs
Organization: HoloNet (BBS: 510-704-1058)
Date: Thu, 8 Oct 1992 16:42:59 GMT

: I had this happen a few times as well. The secret door off the first
: main corridor in episode 6 level 2 is the one I remember best. It sometimes
: goes back 3 spaces and plugs the entry to the rest of the rooms.
: 
: Coincidence?

Opps I misread the problem.  Actually this is a puzzle of sorts.  The
push-walls you're pushing are blocked by guards when you push them.  You
need to leave the wall alone and go kill the guard (away from the
wall...his dead body will stop the wall) who blocks the wall.


-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@orac.holonet.net | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
Newsgroups: comp.sys.ibm.pc.games
From: franki@prso.pttnwb.nl (Frank van Ierland)
Subject: Cracking EVERLOCK
Keywords: Protection
Organization: PTT Telecom b.v. The Netherlands
Date: Wed, 7 Oct 1992 14:38:18 GMT

I've got a program that is protected by a EVERLOCK disk protection. 
Now that the hard disk is crashed and had to be reformated i'am no longer able
to use this program. As the creator of the  program is bankrupt :-< i can't 
get a new key disk.

Does annyone out there know how to reenable this disk.

Thanks.


PS. Sorry that this is no _GAME_ question but where else could i find the 
best protection crackers. 


-- 
Frank van Ierland                     ||  Domain: franki@prso.pttnwb.nl
Cap Gemini Pandata T&D                ||  Voice : (+31) 70-39.57.206
#include <disclamer.h>                ||  CIS   : 70032,3223
From: ms@terapin.com (Benjamin Craycraft)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wiz7 : some early questions.
Date: 11 Oct 92 19:58:10 GMT
Article-I.D.: terapin.ms.1ufo
Organization: BBS

are
>brushes and a plate.  What can i do with them?  Does monkey have a key (and in
>that case how do I get in).
    You need to give an item to the monkey to get to the throne room. It's
available at the inn in New City. Think about what a monkey might like.
>
>This is a really stupid question but how does identify spell work?  I cast it
>and it is supposed to ask for an item to id.  Well, it doesn't for me.
    You must cas identify on the character menu.
>
Newsgroups: comp.sys.ibm.pc.games
From: johna@intacc.uucp (John Allen)
Subject: Re: SBPro + Carrier Strike problem
Date: Sat, 10 Oct 1992 05:22:48 GMT
Organization: Inter/Access' Matrix BBS
Keywords: SBPro Carrier Strike

In article <hrpdko.10@pnv.palm.cri.nz> news@massey.ac.nz (USENET News System) writes:
>
>Hi there,
>
>Anyone had problems running Carrier strike with sound enabled? I can run the 
>program with no sound but as soon as I select my SbPro it hangs on me before 
>it gets to the title screen.
>
>My config 486/33, 8Mb, SBPro IRQ5,Port 220,DMA 1, DRDOS6
>
>Thanks in advance for replies
>
>Dale Ogilvie


SSI screwed up the sound enabler and hardwired the IRQ at seven. There is no
way to change it so the whole sound thing on a soundblaster is screwed. You
have a number of choices : change your IRQ on your soundblaster to 7 if there
is no other port at 7 like your printer for example or snd in the disk to SSSI
and they'll fix it. In the meantime according to the designer Gary Grigsby on
Genie, your best bet is to play with the PC sound effects. There is a verison
1.1 patch on Genie but it does not fix the sound. SSI is not famous for its
customer support.

John