HDTenEightyP/NetNews huggingface dataset:
From: jpc@tauon.ph.unimelb.edu.au (John Costella)
Newsgroups: sci.virtual-worlds
Subject: Re: INDUSTRY: Future short/long term economic forecasts?
Date: 22 Nov 92 03:50:36 GMT
Article-I.D.: u.1992Nov22.040135.6301
Organization: University of Washington
Originator: hlab@stein.u.washington.edu


> I thnk you're missing several significant market segments, any of which are
> big enough to consitute an industry.
> 
> 1)      Medicine: for training, telerobitics and surgical planning.  Also
> rehab apps on the near horizon.
> 
> 2)      Enetertainment: LBE (location based entertainment) is going to be
> REALLT BIG, also, watch for home VR game system, NEXT YEAR, at arounf
> us$1,000.
> 
> congrats on picking the Cup winner, but take a bigger view of the VR
> marketplace.

Sorry about that, I didn't realise that I had excluded these segments!

I agree with these totally. In fact, I suspect that there will be so many
BIG unexpected markets that I didn't want to home in on any single one.
Maybe the way I used the word "computer" made it sound like I was thinking
just of *traditional* computers. NO! I mean that "computers" with VR will
be everywhere (in your listed fields and dozens more).

But I still stick to my general timetable and comments. Even for video 
games: although they may have their own market dynamics, there will still 
be false starts and crashes. But that's the nature of the market!

John

----------------------------------------------------------------------------
John P. Costella              School of Physics, The University of Melbourne
jpc@tauon.ph.unimelb.edu.au         Tel: +61 3 543-7795, Fax: +61 3 347-4783
----------------------------------------------------------------------------
From: AKOSSOWSKY@TURBO.kean.edu
Newsgroups: sci.virtual-worlds
Subject: Re: TECH: 2 video cards?
Date: 22 Nov 92 04:37:40 GMT
Article-I.D.: u.1992Nov22.205617.169
Organization: University of Washington
Originator: hlab@stein.u.washington.edu



I recal sseeing advertised a box which has one VGA input and serveral 
outputs and box would map parts of the VGA input to the various output 
monitors.  With a system like you could:

1. Build a video wall like they have at the trade shows (a wall full of
monitors all making up one image)

2. send various windows of info to different monmitors for a multi-monitor
set up, or

3. map a left and right eye view to two little lcd's and all your
program would have to do in reality is draw the views side-by-side on
your regular display!

Has anyone heard of this?
From: thinman@netcom.com (Technically Sweet)
Newsgroups: sci.virtual-worlds
Subject: Re: TECH: VEOS support is coming
Date: 16 Nov 92 01:36:38 GMT
Article-I.D.: u.1992Nov16.100037.10508
Organization: University of Washington
Originator: hlab@stein.u.washington.edu



Now that I read the VEOS manual again, I understand where it's coming
from.  Are there any publically accessible VEOS services on the
Internet that we could use to test our port of the VEOS code?

Lance Norskog
Newsgroups: sci.virtual-worlds
From: "John Curtis, Hort+Research CRI, Hamilton, NZ"
Subject: Re: SCI: More Vr and Psychology
Originator: hlab@stein.u.washington.edu
Organization: University of Washington
Date: Mon, 16 Nov 1992 23:48:34 GMT



akossowsky@turbo.kean.edu said:

>>Underwater, your mask magnifies images and give a sense of tunnel
>>vision simalar to the lack of peripheral vision in an HMD.  Add that
>>to the fact that you can 'fly' around objects from all directions, and
>>the effect is very 'VR' indeed!

Yeah - I noticed that too [while I was fortunate enough to be
snorkling off Hawaii on my way home after the Meckler conference ;-) ]

It was a rather uncanny experience that was difficult to differentiate
from VR (until you snag your knee on some coral - that could be
simulated too I suppose).  At the Meckler exhibition I "submerged" in
an underwater demo running on (I think) SGi's Reality Engine, that
incorporated a boom-mounted HMD.  You could swim around fish, rocks
and a porsche that happened to be driving underwater (you don't ask
questions in virtual space).  The bonus was not having virtual
sunburn.

The main similarities are definitely in "floating" in 3D space, and
having to physically turn your head all the time to see anything
interesting.  Reality, however, currently has a much better resolution
and frame rate than simulation (surprise surprise).
From: grahamst@cee.heriot-watt.ac.uk (Graham Stirling)
Newsgroups: sci.virtual-worlds
Subject: INFO?: Transfinite location(help!)
Date: 17 Nov 92 09:53:26 GMT
Article-I.D.: u.1992Nov18.045831.23009
Organization: Dept of Computing & Electrical Engineering, Heriot-Watt University
Originator: hlab@stein.u.washington.edu


Can anyone tell me if Transfinite Systems still reside at :
        D2002@AppleLink.Apple.Com

Thanks in advance
From: LARKINPW%DUVM.BITNET@uwavm.u.washington.edu (Pete Larkin)
Newsgroups: sci.virtual-worlds
Subject: TECH: Power Glove and REND386?
Date: 16 Nov 92 04:02:18 GMT
Article-I.D.: u.1992Nov16.100726.11291
Organization: University of Washington
Originator: hlab@stein.u.washington.edu



Hello.  I am yet another new member to this group.  I am a Pre-junior
at Drexel University in the IS field.  I have been reading about
REND386 and using power gloves on regular PC's.  My question, which
probably has been asked a million t imes by now, is where can I find a
powerglove.  I thought I saw somewhere that you can use a Nintendo
power glove and hook it up to a PC through the parallel port.  If this
is true, how is it possible.  I just saw where I can get REND386 , I
beleive at sunee.uwaterloo.ca.  I appreciate any help in steering me
in the right direction.

Later** Pete
**********************
* To Stay Young,     *
* To Save The World, *
* Break The Mirror ! *
**********************
From: HENRYC93@IRLEARN.UCD.IE (Mark Henry)
Newsgroups: sci.virtual-worlds
Subject: PUBS: Technological Sci-Fi responses
Date: 22 Nov 92 05:02:03 GMT
Article-I.D.: u.1992Nov22.205812.342
Organization: University of Washington
Originator: hlab@stein.u.washington.edu



Thanks to everyone who made suggestions for technological sci-fi
Christmas presents!

Although not all of the suggestions were near-future based, all of
them are certainly technological and there doesn't sound like a dud
among them.

Here's what was suggested:

* Snow Crash, by Neal Stephenson
* Some of the books by John Clancy
* Earth, by David Brin
* The Third Millenium (Author unknown)
* The Two Faces of Tomorrow or other books by James P. Hogan
* Shockwave Rider (Author unknown)
* True Names and Other Dangers, by Vernor Vinge
* The Eclipse triology, by John Shirley

(Thanks to all the following for suggesting the above: 'rAT',
Randy Stiles, Brian Gordon French, Steve Hayden, Leslie Rosenblood,
Russell Schulz, 'Thinman' & La Monte Yarroll.)

Jonathan Seah also provided quite a list of cyberpunk titles:

*William Gibson -Neuromancer, Count Zero, Mona Lisa Overdrive, Burning
Chrome etc.  *Philip K. Dick - Do Androids Dream of Electric Sheep,
etc, etc.  *Michael Moorcock - The Cornelius Chronicles-not really
'SF', but close: great anyway *James Tiptree, Jr. - The Girl who was
Plugged In *Greg Bear - Blood Music *Pat Cadigan - Mindplayers,
Synners, etc.  *Bruce Sterling - Islands in the Net, The Artificial
Kid, etc - he also edited the definitive 'beginners' anthology' of
cyberpunk fiction: *"Mirrorshades", which is brilliant fun.  *Mark
Leyner - My Cousin, My Gastroenterologist *Rudy Rucker - Wetware
*Larry Niven's Known Space series of books - really enjoyable stuff.

Thanks for everyone's input,

Mark Henry.
Can't wait for the holiday season...
From: macris@nsd.fmc.com (Willie)
Newsgroups: sci.virtual-worlds
Subject: Re: 4SALE: PowerGloves
Date: 22 Nov 92 05:06:21 GMT
Article-I.D.: u.1992Nov22.210139.696
Organization: University of Washington
Originator: hlab@stein.u.washington.edu



WHAT????

-- From: john laird <laird@binky.iaf.uiowa.edu>
-- Subject: 4SALE: PowerGloves
-- Date: Tue, 17 Nov 92 01:17:17 -0600


-- I just got a hold of a limited supply of new PowerGloves.  I'm
-- selling them for $65 a piece (I paid $39).  This price includes
-- shipping if {ou're located in the US.  PGs are getting harder to
-- come by these days.  Once they're gone, they're gone and cheap VR
-- will be no more.

Pardon me, but this seems to be a little STEEP! Given the usual
"community" feeling on this net, this particular message seems like
PIRACY. I know of several local places where I can get new Power
Gloves for $29, and used for $12.

There are a few people who've asked me to find out about getting
gloves for them, and I apologize for not responding sooner: I've been
incredibly busy lately & haven't had the time. I'll be posting more
info momentarily...if the stores will ship gloves, I'll post their
phone numbers.

Willie
From: cdshaw@cs.ualberta.ca (Chris Shaw)
Newsgroups: sci.virtual-worlds
Subject: Re: SCI: VR and Psychology
Date: 21 Nov 92 03:14:47 GMT
Article-I.D.: u.1992Nov22.040122.6235
Organization: University of Alberta
Originator: hlab@stein.u.washington.edu


In article <1992Nov18. xxx> COS.MARSHALL@GLASGOW-POLY.AC.UK writes:
>cdshaw@cs.ualberta.ca (Chris Shaw) writes :
>>The experiment to which you are referring is JJ Gibson's "Visual Cliff"
>>experiments, in which very young animals are put on a plexiglass table in
>>which one side has a checkerboard pattern that looks close (located at the
>>table, top), while the other side has a two foot deep hole in it.
>>shows fairly convincingly that animals have 3D visual perception at birth.

>I'm convinced that animals *and* children have 3D visual perception at birth.

Yes, sorry, I messed up the description. Human infants were also put on
the table with the visual cliff, and human infants also markedly preferred 
the visually safe side of the table.

>I'm not sure that 3D visual perception is the reason that the child and
>the very young animals behaved differently. 

They behaved the same. I forgot to mention that human infants were used also. 
The comment that "this is not correct" referred to the experimental setup.

>-Iain Marshall
>cos.marshall@glasgow-poly.ac.uk

--
Chris Shaw               University of Alberta
cdshaw@cs.UAlberta.ca    CatchPhrase: Bogus as HELL !
Newsgroups: sci.virtual-worlds
From: wave@waits.media.mit.edu (Michael B. Johnson)
Subject: Re: Dynamic Agents in VR: summary?
Originator: hlab@stein.u.washington.edu
Organization: MIT Media Laboratory
Date: Wed, 18 Nov 1992 22:16:22 GMT


Dr. Sabine Thuermel writes
> 
> 
> Sorry to inconvenience you, but in
> message 1992Oct7.072848.1385@u.washington.edu
> a summary of the conf.
> Dynamic Agents in Virtual Reality
> MIT, 20 Oct. 92,
> was announced by someone not identified by name 
> in the newsgoup sci. virtual-worlds.
> 
> Did I just miss it or did you not receive anything?

To my knowledge, there wasn't any conference held at MIT by that title.  There  
was symposium and workshop sponsored by the MIT Media Lab called "Interface  
Agents" held around that time.

Most of what went on wasn't directly relevant here, at least from my vantage  
point...  I'll leave it to other to summarize here if they think it was.


--

-->  Michael B. Johnson
-->  MIT Media Lab      --  Computer Graphics & Animation Group
-->  (617) 253-0663     --  wave@media-lab.media.mit.edu
-->  NeXT Mail accepted at  wave@nordine.media.mit.edu
From: dstampe@psych.toronto.edu (Dave Stampe)
Subject: Re: TECH: 2 video cards?
Originator: hlab@stein.u.washington.edu
Organization: Department of Psychology, University of Toronto
Date: Wed, 18 Nov 1992 14:01:53 GMT


TJR122@PSUVM.PSU.EDU writes:
>
>Has anyone out there ever played with building a dual display for under
>$275?  I've seen CGA cards that have an RF output.  So you could use
>a Casio LCD TV.  But how could I get the computer to recognize 2 such video
>cards?

First, CGA cards may be a bit hard to find these days (the "compatible"
modes of other cards just don't produce the right color outputs).  Then
CGA cards are _very_ slow, and have a limited number of colors.

I've worked out multi-card methods for VGA cards, and the techniques should
be transferrable.  But it requires modifying the cards or extending your 
computer bus.  Basically, you interrupt the A19 and AEN bus lines (or cut
the traces on the card) and add some logic gates so you can hold A19 low
and AEN high on the card(s) you don't want to talk to.  Otherwise, you pass
the signals throuugh.

There are now some multi-VGA cards available, and you can reprogram the
VGA card's registers to produce NTSC timing.  But it's up to you to put
the sync and color into the proper format.  I find it easier to use LCD
panels with RGB inputs.


--------------------------------------------------------------------------
| My life is Hardware,                    |         Dave Stampe          | 
| my destiny is Software,                 | dstampe@psych.toronto.edu    |
| my CPU is Wetware...                    | dstampe@sunee.uwaterloo.ca   | 
| Am I a techno-psychologist, or just an engineer dabbling in psychology?|
---------------------------------------------------------------------------
From: bluefire@well.sf.ca.us (Bob Jacobson)
Newsgroups: sci.virtual-worlds
Subject: fox_posting
Date: 19 Nov 92 14:21:43 GMT
Article-I.D.: u.1992Nov19.142545.12291
Organization: University of Washington
Originator: hlab@stein.u.washington.edu


>From fox Wed Nov 18 23:07:46 1992
Return-Path: <fox>
Received: by well.sf.ca.us (5.65c/SMI-4.1/well-921112-2)
        id AA10080; Wed, 18 Nov 1992 23:07:18 -0800
Date: Wed, 18 Nov 1992 23:07:18 -0800
From: David Fox <fox>
Message-Id: <199211190707.AA10080@well.sf.ca.us>
To: bluefire, janey
Subject: posting for me??
Status: R

Could you both post this message for me in your newsgroups?  
 
Thanks!!
 
 
WANTED: VR and Surrogate Travel Experiences for Science Center
 
I'm researching the availability of entertaining Virtual Reality and
Multimedia experiences for a chain of Science and Technology
"Edutainment" Centers currently under development.  The centers will be
situated in cities around the country, and are the type of place you'd
visit for several hours with your family.  I especially want to find
"Surrogate Travel" experiences (like the Aspen Movie Project) as well
as anything dealing with the theme of energy "in all its various forms
or manifestations."  In the VR realm, I'm looking for *compelling*
interactive experiences, not just interesting worlds to wander in.
Completed, or nearly completed, works are preferable, but I'd also like
to know about intriguing prototypes that could be adapted for public
use.
 
If you can provide me with any leads, then please send me email, or
give me a call.  I need to complete this phase of research by November
30, 1992.
 
 
Thanks!
 
---
David Fox                                  415 485-0882
Electric Eggplant Entertainment   Virtual Entertainment
fox@virtent.nbn.com                   fox@well.sf.ca.us
From: DPE101@PSUVM.PSU.EDU
Newsgroups: sci.virtual-worlds
Subject: TECH: Power Glove Success!
Date: 20 Nov 92 08:14:08 GMT
Article-I.D.: u.1992Nov21.051307.24968
Organization: Penn State University
Originator: hlab@stein.u.washington.edu


Well, this may bore some of you VirtualVeterans, but for those
of you who are new to VR and have heard about the Power Glove/PC
interface, I just did it this evening...and I must say I was surprised,
to say the least!  I expected it to behave the way the Glove does
with Mario Brothers on Nintendo (like a joystick) but after I hooked
it up (cost about US$3 to build the 'interface' as per Byte Magazine
July, 1990, and took about 25 minutes) and ran a REND386 based
demo program called RAQUET BALL, my jaw dropped.  There was my
hand, on the screen, being displayed in 3D on 3 axes.  The hand
was tilted the same direction that mine was, and the forefinger
was extended (as was mine) and the other fingers PARTIALLY extended
(as were mine) ...Nintendo EAT your heart out!... It actually
senses 4 positions for each finger (except the pinky) so you can
'Grab' things; and it follows your hand exactly (or exactly enough)
to display a real-time animation.  I'm happy.
                                   +--+
Write complaints in this spot -->  |  |
                                   +--+

Questions, comments, etc., mail me: DPE101@PSUVM.PSU.EDU

(Now I want a portable unit so I can model a 3D Virtual Penn State
Capmus...that way I can buffer myself from the nasty outside world.
Anybody want to sell a 386 or 486 notebook computer CHEAP?!)

Now for the Sega Glasses...(this weekend.  I'll keep you posted
if I see that people are interested in what I just wrote)
From: COS.MARSHALL@GLASGOW-POLY.AC.UK
Newsgroups: sci.virtual-worlds
Subject: Re: SCI: VR and Psychology
Date: 17 Nov 92 12:15:03 GMT
Article-I.D.: u.1992Nov18.045928.23151
Organization: University of Washington
Originator: hlab@stein.u.washington.edu


cdshaw@cs.ualberta.ca (Chris Shaw) writes :

>In article <199Nov9.215820.10740@u.washington.edu> jsct+@andrew.cmu.edu (Josh
> Eli Schachter) writes:
>>There have also been studies where a child is placed on a table. Below a
>>certain age, they will walk off the table (plexiglass was placed there so
>>it only looked like it wasnt there), but after that age they will not.

>This is not correct.
>
>The experiment to which you are referring is JJ Gibson's "Visual Cliff"
>experiments, in which very young animals are put on a plexiglass table in
>which one side has a checkerboard pattern that looks close (located at the
>table, top), while the other side has a two foot deep hole in it.

>....

>fairly convincingly that animals have 3D visual perception at birth.

I'm convinced that animals *and* children have 3D visual perception at birth.
Children, though are slightly different than animals at birth in the way
that animals have instincts built in.
I'm not sure that 3D visual perception is the reason that the child and
the very young animals behaved differently. These animal instincts like
for example, who their natural enemies are, I think, are connected to the
reason that they didn't want to walk over the (apparent) edge of a cliff.

Children, on the other hand don't have much in that department. I've seen
a friends baby crawling dangerously near to the top of the staircase, and
she would have continued if she hadn't been stopped. Probably, as long as
babies have something underneath them at any given moment, they feel secure
and will continue to walk (or crawl) until they realise they haven't, that's
when it is too late. Only until they have had experience in this will they
continue to do this, and learn what *not* to do.

If this seems sensible, it's my idea, if not someone else told me to
write it.

-Iain Marshall

cos.marshall@glasgow-poly.ac.uk

"Even better than the REAL thing..." -Bono
Newsgroups: sci.virtual-worlds
From: rnkazman@watdragon.uwaterloo.ca (Rick Kazman)
Subject: ORG: Univ of Waterloo Virtual Reality Group
Originator: hlab@stein.u.washington.edu
Organization: University of Waterloo
Date: Tue, 17 Nov 1992 01:28:42 GMT



                  U of Waterloo Virtual Reality Group

Bernie Roehl and I have been working on the high-level design of a
distributed Virtual Reality system for the past few months.  We are
now ready to go public with the design and are looking for a few good
collaborators--people with an interest in VR who are willing to do
some research and/or software hacking and/or component building, or
who have interesting ideas of their own regarding the architecture of
such a system.

If you are interested in Virtual Reality software or hardware, and
would like to contribute some aspect of your expertise, there will be
an organizational meeting in room 1302 of the Davis Centre, Thursday
the 26th of November at 4:30.  We will give a brief description of the
architecture, outline our plans for development and field questions.

If interested, please contact either me or Bernie and we can send you
some advance material.

rnkazman@watdragon.uwaterloo.ca
broehl@sunee.uwaterloo.ca

Rick Kazman (rnkazman@watdragon.uwaterloo.ca)                 | Disclaimer:
Department of Computer Science, University of Waterloo        |    Nope
Waterloo, Ontario  N2L 3G1  519-888-4870  Fax: 519-885-1208   |
From: slb96@cc.usu.edu
Newsgroups: sci.virtual-worlds
Subject: TECH: Cheap VR idea...is this possible?
Date: 19 Nov 92 21:15:10 GMT
Article-I.D.: cc.1992Nov19.151510.61053
Organization: Utah State University
Originator: hlab@stein.u.washington.edu


In article <1992Nov17.071315.60908@cc.usu.edu>, slb96@cc.usu.edu writes:
> 
>     This is just a thought, but I am puzzled by it.  What if you took a second
> Nintendo Power Glove and take the sensors out.  Take those sensors and wire
> them to your head somehow, but aim them backward so they don't interfere with
> the PG on your hand.  Then you could just do a little reprograming to get the
> computer to know where you are looking.  Well, what do you think?
> 
> Jeremy Auman
> slb96@cc.usu.edu

     Well, after thinking about what I wrote last time, it wouldn't be an HMD. 
I wanted to clear that up.  It would simply be a head tracking item.  But,
couldn't some sort of LCD be mounted to the eyes, a glove on the hand, and then
the second PG sensors aimed backwards to help with a relativly cheap VR system?

Again, Jeremy Auman
slb96@cc.usu.edu
"A unique quote"
Newsgroups: sci.virtual-worlds
From: Pez <pez@hitl.washington.edu>
Subject: Re: TECH: VEOS support is coming
Originator: hlab@stein.u.washington.edu
Organization: University of Washington
Date: Tue, 17 Nov 1992 00:15:25 GMT



   From: thinman@netcom.com (Technically Sweet)
   Subject: Re: TECH: VEOS support is coming
   Date: Sun, 15 Nov 92 17:36:38 -0800

   Now that I read the VEOS manual again, I understand where it's coming
   from.  Are there any publically accessible VEOS services on the
   Internet that we could use to test our port of the VEOS code?

No on-line services just yet.  That's one of the services which I hope
to provide.  I'll say more later.  Anything else at this time would be
hype.

I don't have time to read sci.v-w regularly, so if you want a timely
return on your messages/requests, please email to:

                hitl-support@hitl.washington.edu

thanks.
-daniel