HDTenEightyP/NetNews huggingface dataset:
From: lewism@jec306.its.rpi.edu (Michael C. Lewis)
Subject: BTECH: Simulator questions
Keywords: computer,simulator
Organization: Rensselaer Polytechnic Institute, Troy, NY
Distribution: usa
Date: Mon, 11 Jan 1993 23:02:23 GMT

WARNING!: Boring technical questions
I am interested in the Battletech Centers, and while there were
many informative posts a while back, some (technical) questions
remain.  For one, my brother said he saw (on Beyond 2000) some game 
available in Japan that looked like Battletech, but the whole machine 
moved, like the Star Wars attraction at MGM.  It was a while ago, so
I wouldn't be surprised if he's remembering incorrectly.  For anyone
who knows about computer graphics: Are the images (or parts of them)
1) flat/Goroud/Phong polygons, 2) texture-mapped polygons, or 3) 
something else (like the Wing-Commander graphics, whatever they're called).  
Big question: Is anti-aliasing used for the images? 
Are the graphics out of this world, or just good?  I'm betting that they're
just 'good', and that what keeps people coming back is the human vs.
human factor.  

-Michael


-- 
"Your future hasn't been written yet.  No-one's has.  So make it a good one."
-Dr. Emmet Brown
Newsgroups: rec.games.mecha
From: morrisa@cs.UAlberta.CA (ANDREW Morris)
Subject: Re: BTECH: Help with making maps
Organization: University of Alberta, Edmonton, Canada
Date: Thu, 7 Jan 1993 02:21:18 GMT

>  Whoa there... who's spending hundreds of dallars on Geo-Hex, when all you 
> need is a nice green table cloth, some painted polystirene hills and a tape
> measure. The rules for minature wargamming in the Compendium arn't bad. These
> type of games really bring out all the hard work one puts into ones figures.
> The thing I found the best, was the fact that it brings things more
> realisticaly into scale. I mean, figures are about two hexes wide, but they
> aint 60 metres tall, at least not any of mine! In the Compendium, depending
> on what scale you use, two inches is equal to a 30 metre hex. This then
> might say, your two inch tall figure is now only 30 metres tall, NOT, but at
> least its a litte closer. 

We figured it out that one movement point is approx. 4" (3.94 or something).
This was taken with respect to the figures...

>  What I tried to do once, was a game that should have been just about in the
> correct scale for Ral Partha minatures. If a two inch tall 'Mech is approx.
> 12 metres tall, then five inches will equal a 30 metre hex. Hello ! your
> LRMs now shoot halfway across the room at almost nine feet. Weeeee !

Yeah, and running a Locust is real impressive also...  "What the 'ell you doin?
you can't move that far..."

--
============================================================================
 "Life's a Bitch and then you fly..."     "Let's get dangerous!"  - D. Duck

      Andrew Morris (The Android)     E-Mail : morrisa@cs.ualberta.ca
From: wolfone@ccwf.cc.utexas.edu (Patrick Chester)
Newsgroups: rec.games.mecha
Subject: Re: A really Stupid Idiot
Date: 9 Jan 93 23:24:51 GMT
Organization: The University of Texas at Austin, Austin TX

In article <1igh8fINN1oe@master.cs.rose-hulman.edu> wongrr@NeXTwork.Rose-Hulman.Edu (Ryan R Wong) writes:
]Get this, 
]
]	My friends and I are playing BattleTech with 3025 stuff.
]We grudgingly let one of my friends roommates play because he
]always says he knows so much about BattleTech....blah,blah,blah...

Oh, the ones that sound so convincing because your BS meter gets overloaded
and doesn't warn you?

]So the game is in the third round and the kid has his Archer with a 
]1-1 pilot and declares a called shot on a moving mech. "What the
]hell do you think you're doing?!?" we all say.
 
]"Well, my 1-1 pilot can do that and the modifier is only +3 you morons,
]I know, I played this so much, I know the rules inside out!" he says.

I take it you are not playing the Solaris VII rules.
 
]Obviously this Phil Hochgesang kid doesn't know what the hell he
]is doing. The stupid F**K insists that he is right despite printed proof  
]from the Compendium.

Just have a rule w/your fellow players to inflict this bozo with "DM's wrath".
Have all artillery zoned in on his position no matter where he is... Make
sure that there are Vibrabombs always in his path amazingly set to his mech's
EXACT weight (grams even :)

When he complains just say "call it evolution in action.."
 
]Since my friend has to put up with the kid for the rest of the year,
]he won't tell the kid off( Phil's ego extends into everyday life )
]because the kid is the type who'll do something psychotic. The same reason  

I had a similar player in a Mechwarior campaign. Always wanted to attack 
civilian targets FIRST. We told him off and nothing happened. Take a chance
and tell him to go to hell or play the game right, his choice.

]none of the rest of us will tell him off. Unfortunately, on a
]small campus like Rose-Hulman, its hard to always avoid the kid.
]
]Any suggestions on how to get rid of Phil would be welcome.
]Just e-mail them to me.
]
]And if you want to anonymously flame him, here's HIS e-mail address:
]
]		hochgegp@nextwork.rose-hulman.edu
]
]Any suggestions and/or 'evil' letters to him will be appreciated by
]all seventeen of us.

Okay!! <evil, EVIL grin>

Hit 'n' to avoid sig

Patrick Chester           |---------------------------------------------------| 
Politically Incorrect     |"The earth is too fragile a basket in which to keep|
Future Lunar Colonist     |  all your eggs." Robert A. Heinlein               |
Another Damn Exception    |"The meek can *have* the Earth. The rest of us are |
claypigeon                |  going to the stars." Robert A. Heinlein          |
Many other stupid titles  |---------------------------------------------------|
-- 
<***** INSERT LAWSUIT DEFLECTION TEXT*****> 

I speak (type actually) for myself only. Even if I did decide to 
speak for UT, no one would listen. 

Flame away, I don't bleedin' care...
From: parnell_p@kosmos.wcc.govt.nz (Pi-Rat)
Newsgroups: rec.games.mecha
Subject: Re: BTECH: $%@#$%^& password
Date: 8 Jan 1993 11:33:43 GMT
Organization: Wellington City Council (Public Access), Wgtn, Nz
Reply-To: parnell_p@kosmos.wcc.govt.nz
NNTP-Posting-Host: kosmos.wcc.govt.nz

article <venhuize.726458068@sfu.ca>, venhuize@fraser.sfu.ca (Christian Venhuizen) writes:
>If anyone out there has the password for the map room which I have 
>most likely buried for an eternity in my closet, I would appreciate it you couldeither post it in this group or email it to me at  `   venhuize@sfu.ca  '.      tHIs woul appreciated because I am growing tired of trying to remember the         password by attempting different combinations.                                  
>Thanx.
>
Wlee it just so hapens that I found those the other day..... now where did I
Put them {sound of _LOTS_ of paper flying around} Ahhh here they are... I think
     And now in no particular order....
	Pesht, Bennjamin, Achernar, Kathal, Ryson, Sky, Summer

Well good luck all those out there who need these to complete the game...
	... not like anyone who uses this board has pirated software or
anything like that ;-);-);-)


Paul
	Ciao, May The Dice Be With You
/-----------------------------------------------------------------------------\
|       We gaurantee fast service, No matter how long it takes...             |
|                                  EMail:PARNELL_P@kosmos.wcc.govt.nz         |
\-----------------------------------------------------------------------------/
Organization: Freshman, CIT general, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.mecha
Date: Sat,  9 Jan 1993 00:34:06 -0500 
From: Robert Everett Brunskill <rb6t+@andrew.cmu.edu>
Subject: Re: A really Stupid Idiot & Ques. for Stephane

From: wongrr@NeXTwork.Rose-Hulman.Edu (Ryan R Wong)
>Any suggestions on how to get rid of Phil would be welcome.
>Just e-mail them to me.

Run lots of 'tournament' campaigns or maybe a series of such tournaments
in which everyone starts with the same piloting and skill targets.  If
he pulls any other junk then you should be able to pull it back because
of equal skills.  That's what I do.  While you're at it - make sure to
require 'book Mechs only'.  I've encountered this type before.

While on the subject I have a question for Stephane - Have you ever met
the 'Stuart Johnson' that made the LAM rules?  And is that his real
name?  I once met some who claimed to be the writer of the LAM rules (he
was about my age, I'm 18 now), but my friends and I were doubtful
because his name was close but didn't match (yeah, it could be a 'stage
name'), and he showed a remarkable lack of knowledge of the rules.

Rob Brunskill
From: makacj@NeXTwork.Rose-Hulman.Edu (Christopher J Maka)
Newsgroups: rec.games.mecha
Subject: Mercenary force looking for work
Date: 9 Jan 1993 18:00:37 GMT
Organization: Computer Science Department at Rose-Hulman
Reply-To: makacj@NeXTwork.Rose-Hulman.Edu (Christopher J Maka)
NNTP-Posting-Host: g222-12.nextwork.rose-hulman.edu


To whom it may concern:

	I am the commander of Maka's Irregulars, a medium-sized mercenary  
force capable of performing many tasks.  We deal primarily in 3025  
technology, but we do have forces in the 3050 and 3055 techs.  We are  
currently out of work (our last employer was annihilated by the Draconis  
Empire) and are seeking to spread out and to get work.
	
	We have our own drop ships and a small force of AeroSpace fighters  
for support.  We have, over the years, scratched up 29 missions  
accomplished, 8 mission failures, and 1 cancellation of the mission.
 
	We are extremely reliable (unless we are not paid, the last guy  
who did that is now a notch on my vibroblade) and can function as many  
different forces.  Assault, fire support, recon, demolition, etc. we do  
them all.

	Please contact me for more information and I will get back to you  
as soon as possible.  Remember, with the increasing threats from inside  
and outside the Inner Sphere, you should think about a group that you can  
trust to get the job done, that group is us .... Maka's Irregulars




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
/  "If God had wanted you to survive, he wouldn't have  \
\     made you come up against me."                     /
/                                                       \
\                                                       /
/                                                       \
\                   - General Christopher J. Maka       /
/                      Commander, Maka's Irregulars     \
\                                 Mercenary Force       /
/                        "Have 'Mech, will slaughter."  \
\                                                       /
/            E-mail: makacj@nextwork.rose-huilman.edu   \
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
From: krusty.caltech.edu!hanishd (Daniel Hanish)
Newsgroups: rec.games.mecha
Subject: Re: A really Stupid Idiot
Date: 8 Jan 1993 22:57:22 GMT
Organization: California Institute of Technology, Pasadena
NNTP-Posting-Host: krusty.caltech.edu
Originator: hanishd@krusty

In article <1iip3vINNgtt@golem.wcc.govt.nz>  writes:
> In article <1igh8fINN1oe@master.cs.rose-hulman.edu>,  
wongrr@NeXTwork.Rose-Hulman.Edu (Ryan R Wong) writes:
> >Get this, 
> >	My friends and I are playing BattleTech with 3025 stuff.
> >We grudgingly let one of my friends roommates play because he
> >always says he knows so much about BattleTech....blah,blah,blah...
> >So the game is in the third round and the kid has his Archer with a 
> >1-1 pilot and declares a called shot on a moving mech. "What the
> >hell do you think you're doing?!?" we all say.
> >"Well, my 1-1 pilot can do that and the modifier is only +3 you morons,
> >I know, I played this so much, I know the rules inside out!" he says.
> 
>  Sounds like a variation on the "aimed shots" rule (Pg 30 - Btek  
Compendium).
> Otherwise there is no such rule, but you know that :) An old "house  
rule"
> maybe? I would ask him to locate the rule and inform all 17 of you!
> 

	Okay, I remember hearing about a rule like this a long time ago-  
it was never actually an official FASA rule, just one of their  
"recommended" house rules that no one in their right mind ever used.  It  
said that elite pilots (meaning about gunnery: 1 and piloting: 2) could  
aim shots.  I don't remember what the penalty was, since I never allowed  
this.  I agree with our friend from the DCMS (may Blake blow them to  
pieces): tell him to find the rule in an OFFICIAL rules supplement or  
book.
	Besides which, the most powerful rule in the game is known as GM's  
Discretion-  if you don't like a rule, you can change it, and your players  
have to put up with it.

Dan Hanish
"The first step in curing your problem is to have one."
Newsgroups: rec.games.mecha
From: Jesse.Taylor@launchpad.unc.edu (Jesse Taylor)
Subject: Re: A really Stupid Idiot
Organization: University of North Carolina Extended Bulletin Board Service
Date: Sat, 9 Jan 1993 18:15:01 GMT

In article <9JAN199300424167@elroy.uh.edu> st1y2@elroy.uh.edu (Gray, William W.) writes:
>In article <1ikva9INNllm@master.cs.rose-hulman.edu>, makacj@NeXTwork.Rose-Hulman.Edu (Christopher J Maka) writes...
>>In article <1igh8fINN1oe@master.cs.rose-hulman.edu>  
>>wongrr@NeXTwork.Rose-Hulman.Edu (Ryan R Wong) writes:
>>> small campus like Rose-Hulman, its hard to always avoid the kid.
>>> 
>>> Any suggestions on how to get rid of Phil would be welcome.
>>> Any suggestions and/or 'evil' letters to him will be appreciated by
>>> all seventeen of us.
>> 
>>We are planning on destroying him utterly, but if you would happened to  
>>think of any interesting and fun ways to do so, please post it, or E-mail  
>>me at:
>
>OK, I'll post...
>
>Ways to destroy him...
>
>1) Build a working PPC and test it on his dorm room
>2) Borrow some Nitro-Nine 9Doctor Who0 and blast himk
>3) Sucker him into not playing with you by always
>	having a regiment or two land atop his lance, and
>	let the drop ships blast him away, If you do this
>	every time you play with him he'll leave.
>4) Muzzle load himinto  a Gauss Cannon..
>
>Any more ways folks?

How about making up stuff in the game?

"Hey, Phil...", you whisper, "Did you remember to have your pilot Windex
the fusion bottle of your 'mech?"

"What?!"

"You've gotta do it to have optimum (insert technobabble here, something
like beta hydrogen coefficient energy flux patterns... some drek that
he'll never have read anywhere...)"

"B-but that's not in any of the rules!!"

"The GM got a new rules supplement, and it's in there that if you don't
clean out the fusion bottle, you get extra heat in the battle..."

"Ooops! Hey, GM!!"

GM (grinning a stock Paranoia 'You can die now' grin): What?!

"My pilot climbs into my 'mech's engine and wipes off the fusion bottle!"

GM: "Uh?!"

(If you're in with the GM beforehand, you can 'ave some FUN with this one...)

JT "Just my 2,000,000 House Laio Credits!"

--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
Newsgroups: rec.games.mecha
From: dv52151@uxa.cso.uiuc.edu (RedSwordTarga)
Subject: Re: Aerotech Question
Organization: University of Illinois at Urbana
Date: Tue, 5 Jan 1993 15:26:20 GMT

parnell_p@kosmos.wcc.govt.nz (Pi-Rat) writes:

>Oh and one last thing.... Check what mechs you are straffing and make shure
>none are rifelmen B-) this hapened to me _Once_ mainly because the guy I was
>playing wasn't using a rifleman counter.... 

Just curious, but why are rifleman any tougher against aircraft than anything
else? I know FASA's writeup says they are, but they don't really have any
obvious advantage that I can see.

FASA should come out with an AA radar or something like that so that they
can actually make Rifleman the AeroSlayer it supposedly was (Which I feel
is only because it's based on that AA mecha ). 

Axly
From: x90vanderkol@gw.wmich.edu
Newsgroups: rec.games.mecha
Subject: Re: Aerotech Question
Date: 7 Jan 93 14:08:55 EST
Distribution: world
Organization: Western Michigan University

In article <2591@cix.cict.fr>, maillet@tls-cs.cert.fr (Luc Maillet) writes:
> In article <1993Jan5.181712.11799@tdb.uu.se>, m91kgh@tdb.uu.se (Karl-Gunnar Hultland) writes:
> |> 
> |> I was just wondering if anyone use those optional rules on
> |> different targeting systems that was published in Battletechnology?
> |> They list all the targeting systems from 2750 and 3025.
> 
>   Whoa ! Is it long ? Could you post'em ? Here in France, Battletechnology is
> virtually unobtainable.
> 
> 								Redwing.
> 

	Here in the US too. 


John VanDerKolk
Newsgroups: rec.games.mecha
From: flindholm@mta.ca
Subject: Re: Fasa Products
Reply-To: flindholm@mta.ca
Organization: Mount Allison U, Sackville, N.B. Canada 
Date: Mon, 11 Jan 1993 18:15:07 GMT

In article <1iqhaaINNfaf@golem.wcc.govt.nz>, parnell_p@kosmos.wcc.govt.nz (Pi-Rat) writes:
>I'm in the process of compiling a list of all the FASA BattleTech Products,
>at last count there were just over 85 items on the list and I was wondering
>about some things....
>First the list starts at product number 1604 BATTLETECH(2nd/3rd ed) are there
>any items published between 1600 and 1603?
>Secondly according to a price list dated Jan 1st 1988 there was soposed to be a
>product 1628 _COMSTAR_ scheduled for relece in the third quarter however no
>other list has this on it any explination? and if it was pulled why not produce
>another item with that product number?
>
>Paul

   Well, I don't know the product number but a supplement for Comstar has 
out just recently. It might have been put on hold and just recently released
as I saw no advetizing for it prior to it's release.
(But then I'm not exactly in the cultural hub of things righht now)

         Cyrus
From: cb401@cleveland.Freenet.Edu (William Scott Carlson)
Newsgroups: rec.games.mecha
Subject: Re: Mech Editor - BTECH
Date: 10 Jan 1993 22:19:13 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: cb401@cleveland.Freenet.Edu (William Scott Carlson)
NNTP-Posting-Host: hela.ins.cwru.edu


In a previous article, rday@magnus.acs.ohio-state.edu (Robert E Day) says:

>In article <1ikckiINNmh@uwm.edu> rhardcor@csd4.csd.uwm.edu (Randy Hardcorn) wri
>tes:
>>I am looking for the program for the IBM which allows you to create/edit
>>Mechs for BTECH. My friend has a copy, but I didn't get a chance to copy it.
>I picked up a copy of mched330.zip from wuarchive.wustl.edu
>I don't remember the directory, but if you check out msdos sub directories,
>you should find it. Mechwar dhould also be in the same directory.
>
I found meched32.zip at wuarchive, but it is full of bugs. A complete
Axman, straight from the book, massed 63 tons. I realize that the book
version is .25 tons short, but I never accussed FASA of editing, did I?
I saw mched330.zip at a site during an arhcie search, but the site no
longer is at the same place and is organized differently at its new
residence. Is mched330 a new version, bugfree? I liked the play sheet
printing option. With 3050 Tech, no less!


-- 
William Scott Carlson             cb401@cleveland.Freenet.Edu
Battle Tech Player, Paintballer, and Honorable Gentleman.
Alias Kael at bbs.isca.uiowa.edu...come on in and visit.
From: wolfone@ccwf.cc.utexas.edu (Patrick Chester)
Newsgroups: rec.games.mecha
Subject: test ignore
Date: 7 Jan 93 21:30:48 GMT
Reply-To: wolfone@ccwf.cc.utexas.edu (Patrick Chester)
Distribution: usa
Organization: The University of Texas at Austin, Austin TX
Originator: wolfone@bashful.cc.utexas.edu

test

Just seeing if this newsgroup is really being recieved by my newsreader.
Hit 'n' now.



-- 
Patrick Chester           |---------------------------------------------------| 
Politically Incorrect     |"The earth is too fragile a basket in which to keep|
Future Lunar Colonist     |  all your eggs." Robert A. Heinlein               |
Another Damn Exception    |"The meek can *have* the Earth. The rest of us are |
claypigeon                |  going to the stars." Robert A. Heinlein          |
Many other stupid titles  |---------------------------------------------------|
Newsgroups: rec.games.mecha
From: gavigan@gn.ecn.purdue.edu (Ryan P. Gavigan)
Subject: Re: Mech112.zip
Organization: Purdue University Engineering Computer Network
Date: Tue, 12 Jan 93 00:37:37 GMT

In article <1is5usINNskd@shelley.u.washington.edu> blurr@volta.ee.washington.edu ( Gary Hoy Eng 8950112) writes:
>I acquired the Mech112.zip file and attempted to pkunzip it at home;
>however, it couldn't open or unpack it at all.  
>Does anyone know if this actually a .zip file?
>I've heard that there's a new version of pkzip out there, but I 
>think it rather irresponsible of the creators to make it incompatible
>with old versions.
>If anyone knows what the problem is, please respond via E-mail.

It does unzip, though you have to make sure and download it with a binary 
method , otherwise it won't unzip.  The problem I HAD when I got it down
was that it gave two files as being corrupted, maps.zip and mdesign.exe.

Also whenever I went into MechWar.exe, something went wrong and I got a 
run-time error before the gaem ever started.

the warrior, world , and conflict design modules seem to be working fine 
though.

Ryan Gavigan
gavigan@gn.ecn.purdue.edu

Newsgroups: rec.games.mecha
From: dpund@silver.ucs.indiana.edu (Tantor (Dennis Pund))
Subject: Looking for optional rules.
Organization: Indiana University
Date: Tue, 12 Jan 1993 05:51:43 GMT

	I was wondering if anyone out there has any house rules for takeing
into account power drain by energy weapons.  I'm hopeing this might balance
out the clan weaponry so that they won't unballance the game when I introduce
them in the game I am about to start.

Thanks,


-- 
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
__|__                         #*# Dennis Pund #*#
|  <_\                
|____|- - - - -      The Best life insurance a gamer can have.
From: Steve.Lamb@f1369.n203.z1.fidonet.org (Steve Lamb)
Newsgroups: rec.games.mecha
Subject: B'Tech Simulator in the Bay Area
Date: 8 Jan 93 13:32:34 GMT

23 Dec 92, Lunatic Johnathan Bruce E'Sex writes to All:

 LJBE>  license has been signed for on in the San Francisco Bay Area.  I'm
 LJBE>  really stoked for the Bay Area one, as that's where I live.  (:

        Drop me a note at abcbcafe!foxx@csusac.ecs.csus.edu when the bay area
one is opened!  I've been planning a trip to Chicago to play the one there and
would much rather go to San Fran with a few friends instead...  We live in
Sacramento.
Newsgroups: rec.games.mecha
From: jhan@debra.dgbt.doc.ca (Jerry Han)
Subject: Re: Mech112.zip
Summary: Question 
Keywords: MechWar, Mech112.Zip
Organization: Communications Research Centre, Ottawa, Canada
Distribution: World
Date: Tue, 12 Jan 1993 21:02:51 GMT

Could somebody please tell me where I could get a copy of Mech112.zip? 
(I've been playing around with 10b.)




-- 
Jerry Han-CRC-DOC-Dept. of Behavioural Research-"jhan@debra.dgbt.doc.ca"
/////////////////////////////////////////////////////////////////////// 
/   The opinions expressed are my own and do not reflect the opinions /
/         of the DOC or any branch of the Federal Government. 	      /
Newsgroups: rec.games.mecha