HDTenEightyP/NetNews huggingface dataset:
From: patlin_s@cubldr.colorado.edu
Subject: Re: Pax Imperia
Organization: University of Colorado, Boulder
Date: Sun, 24 Jan 1993 15:05:29 GMT

In article <VB0WB2G2@cc.swarthmore.edu>, eoliver@ralph.cs.haverford.edu (Erik Oliver) writes:
>  I would have to agree myself, I am especially annoyed that you can't
> have more control without total control and you can't have some sort of
> asuto-play for other features.
> 
> Ex: If you let the computer design technology & ships for you, you can't
> do any of it yourself.  This is terrible because as a beginner I would
> like to get some practice in tech/ship design.

If you turn ship/tech design ON, you can still use the standard stuff.
Feel free to practice as much as you want.  You may or may not have
noticed that these options may be selected INDEPENDENTLY of
difficulty level.

> On the other hand, you can't say, let your exploration officer follow a
> strategy of mass colonization/home world construction without your
> being involved.  In fact, this fact alone makes the whole idea of
> advisors silly.

What's REALLY silly is your defence advisor can't tell you which of your
homeworlds was just attacked, nor the result of the battle.  It would
also be nice if they kept track of where enemy fleets have been spotted
RECENTLY, as opposed to only showing those on the scopes right now.
Changeling? Fix this, please?

> To make the game better, they should enable you to set strategies for
> the advisors and let them do a lot of the playing for you, that would
> reduce the slow nature of the game because your exploration advisor
> would have to do all the "double" clicking to view planet without your
> intervention....
>

I would suggest adding an option to type in b4 (for example) from the
star view to view a moon (or planet) surface, as this would avoid a lot of 
clicking especially during colonization.

> As it stands now, the advisors do next to nothing except provide you
> information views.  Even your protocol advisor is worthless.
> 
> 
> Sigh!
> 
> I was really hoping for a better game than we got.  I do like the idea
> that ships require more than jusr _metal_ (a la Spaceward Ho) to produce
> them.
> 
> I am looking forward to the new version as well.  Btw, one really
> annoying limitation only 48 stars are allowed, a piddling amount by
> Spaceward Ho compaison.

Are you forgetting that in Pax each star has 3-12 planets, which average 2 or
3 moons?  The planets can have up to 9 surface areas in expert mode.  As I 
recall, in Ho! a star is sort of presumed to have a (single) planet
around it, and that's it.  Pardon me if this changes since 1.x, I'm
not a Ho! fan.

> -Erik
> 

Pax has got a lot of bugs, and could use some more polishing, but it
is an intruiging game.  Personally, I'm eagerly awaiting bug fixes
being posted or the promised 1.2 upgrade being shipped to those having
sent in registration cards.  When we get net support, better computer
players, and fewer bugs, we'll really have a game to be reconned with.

Optimistically,

Scott.
From: conty@cbnewsl.cb.att.com (E. Kontei)
Newsgroups: comp.sys.mac.games
Subject: Re: Street Fighter
Date: 27 Jan 93 16:22:56 GMT
Organization: AT&T Bell Laboratories

In article <C1I48y.3Gn@cs.mcgill.ca>, iceman@cs.mcgill.ca (Tuan HUYNH) writes:
> 
> I was wondering, would people rather have an arcade game running at 512x384
> at a jerky rate of 30 frames per second or 320x200 at a perfectly smooth rate
> of 60fps?

A correction:
  30 FPS is the refresh rate of a TV screen.  Not jerky.
  24 FPS is the refresh rate of a movie screen.  Not jerky.

In general, you can get away with refresh rates as low as 10 FPS.
Less than 4 is noticeably jerky.

-- 
			    E n r i q u e  C o n t y
			       Master of Science!
			      jester@ihlpm.att.com
		    Disclaimer: You're not dealing with AT&T
From: hhtra@usho72.hou281.chevron.com (T.M.Haddock)
Newsgroups: comp.sys.mac.games
Subject: TERMINATOR 2029 on the MAC?
Date: 26 Jan 93 17:03:19 GMT
Organization: Chevron


 Saw TERMINATOR 2029 running on a PC the other day.  It's kinda like
 Castle Wolfenstien.

 Any chance of this being available for the MAC?


 Travis
Newsgroups: comp.sys.mac.games
From: Jack Palevich <Jack_Palevich@Taligent.com>
Subject: Re: Out of this World Help!!!!
X-Xxmessage-Id: <A78790D5C601C1FC@kip-58.taligent.com>
X-Xxdate: Sun, 24 Jan 93 00:18:29 GMT
Organization: Taligent, Inc.
X-Useragent: Nuntius v1.1.1d17
Date: Sun, 24 Jan 1993 08:12:07 GMT

In article <1993Jan23.083949.361@news.weeg.uiowa.edu> David Rarick,
drarick@stealth.weeg.uiowa.edu writes:
>HELP! I am stuck! I can make it through the tunnels, get my gun
recharged,  
>and get out into the city (or whatever that place is!) I get to the edge
 
>of the cliff, and then what?

Run and jump off the edge of the walk-way. You'll land on a little cliff.
Fire at the cliff wall, and you'll blast a hole in the cliff wall. Go
inside.
Newsgroups: comp.sys.mac.games
From: arseno@phy.ulaval.ca
Subject: Re: Mac Civ (How do you create enterntainers?)
Organization: Laval University
Distribution: all
Date: Mon, 25 Jan 1993 14:11:39 GMT


>
>More to the point: What is the best way of keeping
>citizens happy when your city gets big?
>
You have to buy a temple. A cathedral is better. If you have a republican or
democratic government, keep your troops at home. A democracy will not tolerate
troops on foreign expeditions. If you want to do it, make a revolution and
change to a monarchy or dictatorship.

Newsgroups: comp.sys.mac.games
From: Harry.Cohen@trincoll.edu (Harry Cohen)
Subject: BOTCF
Followup-To: comp.sys.mac.games
Organization: Trinity College
Date: Sun, 24 Jan 1993 19:18:40 GMT

Hi All,
		I hope that someone can give me some help.  I've been playing Bane on and
off for a bout a year.  I bought it from a friend and only got the disks
and the manual.  I am almost at the end.  However I can't seem to get past
Xorphitus.  I can kill him but then he asks 2 questions one is what are you
here(looking) for?  The other is why did you kill me?  I know why I'm here,
but not why I killed him.  I therefore get dropped in a pit of lava and
die.  A message appears when I die and say you took the Dumb Boffo ending.
The answer lies on the box.  Since I don't have the box I can't answer
this.  
		If you could send me the answer that would be greatly appreciated.

							Thanks in advance,


													Harry
From: colin@callisto.pas.rochester.edu (Colin Roald)
Newsgroups: comp.sys.mac.games
Subject: Re: Ho! opponent names
Date: 26 Jan 93 23:24:45 GMT
Organization: U(r) AstroTheory Group

c169-az@lacerta.berkeley.edu (Paul DuBois) writes:

>I've been looking for good names for the computer opponents in Spaceward 
>Ho! (they are kept in two STR# resources) -- how about some suggestions?
> 
>Male:
>Peter		Joe		Mark		Cuthbert
>Gilgamesh	Sauron		Ford		Svlad
>Pooh		Socks		Mirth		Turing
>Morpheus	Glawen		Deckard		Rap
>Jack		Roland		(Tedward)	(Hai)
> 
>Female:
>Christie	Inosolan	Hillary		Ziggy
>Alia		Zoe (zoey)	Astoria		Jaka
>Gennifer	Amy		Jane		Niss
>Valentine	Lita		o'Connell	Ada
>Tipper		Bar		Natalie		Alexis

Hey! A Cerebus fan!  Cool!

I've used "evil" names as much as possible (interestingly enough, there
are lots more choices for evil male names than womens names).

Some of mine include:

Darth		The Borg	Red Martians	Emperor Ming
Khan		Daleks		Klingons	Attila	

Penthesilea	Sorceress	The Hive	Tentacled Things
Slime Creatures	Amazons		Boadicaea	

[Sorry about some of the female names. I just had more room on that
list.]

>How about some interesting star system names, too?

Passage		Maroc		Warsaw		Tunis
Malay		Babylon		Tyre		Tertius


  colin roald rational  |  if i had a million dollars, i'd buy you a green
     romantic mystic    |  dress--but not a real green dress that's cruel.
    cynical idealist    |  		               (the barenaked ladies)
Newsgroups: comp.sys.mac.games
Distribution: world
From: Ron_Hunsinger@bmug.org
Organization: BMUG, Inc.
Date: Thu, 21 Jan 1993 02:59:49 PST
Subject: Re: PoP level 12


>How about more CONTENT and less banging your head against walls?

Huh?  If by head-banging you mean puzzle solving, I LIKE head-
banging.  I wish it had more.  And more levels.

And a room editor.  By the time I was half-way thru, I was getting
some ideas for some really wicked rooms, if I could just make them.

Like, imagine a floor of all loose tiles (like the ones on level 11)
that you had to cross twice.  You would have to do running jumps
the first time, to leave enough tiles to use as stepping stones on
the way back.

Or put pressure plates (of both kinds) under such a floor, so you 
had to be careful to knock down just the right tiles, and leave the
others.  Ah, it could be grand.

 -Ron "Prince, and Visier-in-training" Hunsinger

**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
**** this posting does not in any way reflect BMUG's official views.

Newsgroups: comp.sys.mac.games
From: shaase@microsoft.com (Stephen Haase)
Subject: Re: I want my Civilization!HDFD--->800K
Date: 22 Jan 93 23:10:53 GMT
Organization: Microsoft Corporation


OK, Here is a workaround for your problem.  Find a computer with a superdrive.
Go back to the store that you bought the program at if you need to.  Bring a
copy of Stuffit deluxe or any other compression program that segments files and
a copy of DiskCopy which you can get at sumex or umich.  Make disk images of
the 1.4 meg disks using DiskCopy and save them to the hard drive.  When your
done with all of the disks, use Stuffit(or whatever...I think compactor 
segments archives also) and make one archive that has all of the disk images
in it.  Then segment the archive into 800k chunks and copy them to 3.5 DD disks.
Go home and install MountImage on your computer(if you don't have it, it is
on sumex, umich and apple's ftp site).  Join all of the segments of the archive
uncompress it to your hard drive and then use Mount Image and mount each
of the 1.4meg disk images.  Voila.  After all of that pain and trouble, the
actual installation should go pretty quickly since its reading from a hard
disk and not a floppy. I know this is a pain in the butt, but it would
probably be quicker than having them send you DD disks.  I don't know if the
program has an installer program, but if it does than they are less likely
to have 800k disks.

Hope this helps.

-Steve
it will work. 


In article <1993Jan10.200002.549@vaxsar.vassar.edu> hishimoda@vaxsar.vassar.edu writes:
>
>I need to get Civilization (which comes compressed on 4 HDFDs) onto 
>multiple 800K disks. 
>
>DiskDoubler cannot compress it any further. There are two files (Civ File 3
>---1.4MB and Civ Sounds --- 1.2MBs (?)) which cannot fit onto 800K disks.
>
>What are the common procedures for such an operation? I'm sure it's not an
>uncommon problem
>
>Yes, I have access to HDFDs and apps such as DiskDoubler, CptExpander (but
>not Compressor, which I've heard might do the trick), and Copy II.
>
>Thanks in advance,
>
>H.S.
>


Newsgroups: comp.sys.mac.games
From: joel@writer.yorku.ca (Joel Atkin)
Subject: Re: TERMINATOR 2029 on the MAC?
Organization: York University, Toronto, Canada
Distribution: continent
Date: Thu, 28 Jan 1993 21:45:55 GMT

In article <1993Jan26.110319@usho72.hou281.chevron.com> hhtra@usho72.hou281.chevron.com (T.M.Haddock) writes:
>
> Saw TERMINATOR 2029 running on a PC the other day.  It's kinda like
> Castle Wolfenstien.
>
> Any chance of this being available for the MAC?
>
>
> Travis


Was Castle Wolfenstien ever released on the Mac?  I used to love the
original on my Apple //+ in the days of yore.  Then I saw this
Wolfenstien 3-d on a friends 386 and.....WAMMO!  Way cool stuff.  So
am I forced to pick up a 486/33 to play cool games?  Please don't say
its true....


joel
joel@writer.yorku.ca
Newsgroups: comp.sys.mac.games
From: aggie@wealthy.ocean.fsu.edu (I R A Aggie)
Subject: Re: Good screen savers?
Followup-To: comp.sys.mac.games
Organization: An Ol Ag surrounded by a bunch of unfriendly Seminoles
Date: Mon, 25 Jan 93 19:33:07 GMT

In article <1993Jan25.154914.25709@nsisrv.gsfc.nasa.gov>,
brian@tpocc.gsfc.nasa.gov (Brian Youse) wrote:

> 	Anyone know of a good shareware/freeware screen saver which
> does not have a turn on in a corner type option?  
> 
> 	After Dark is cool, but takes up too much of my precious memory
> (and it sucks in Hellcats in mid-turn when the fish start to spawn!)

If you're running system 7, I'd recommend Darkside of the Mac. It's
an application, so you can kill it before starting hellcats, then
start it up again afterwards. And it runs in 64k.

There are a couple of other system 7-only screensavers, but I'm not
familiar with them - they may be apps, too.

James
Newsgroups: comp.sys.mac.games
Distribution: world
From: Ron_Hunsinger@bmug.org
Organization: BMUG, Inc.
Date: Sun, 24 Jan 1993 12:13:37 PST
Subject: Re: PoP level 5 potion

>I have just tried THREE TIMES to follow the instructions for getting this
>baby recently posted (nail the guard on the bottom floor so that he lands
>on the trigger plate).  Every single time he has been perfectly positioned,
>and every single time, right before the final blow fell, the game SWITCHED
>our POSITIONS so that he fell far too far to the left.  And it sure as hell
>wasn't because we were too close, which the usual justification for a 
>position switch... I think the game is deliberately preventing me from
getting
>the guard to die on the plate.
>
>Wes

Only three times? {;-)

Seriously, I think you must be getting too close to him.  I don't have any
trouble getting him to die on the plate.  I just have trouble getting it
to do any good.  I still can't get the potion.

**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
**** this posting does not in any way reflect BMUG's official views.
Newsgroups: comp.sys.mac.games
Distribution: world
From: Ron_Hunsinger@bmug.org
Organization: BMUG, Inc.
Date: Thu, 21 Jan 1993 02:29:12 PST
Subject: Re: PoP - Level 5 question

>(Re: PoP - Level 5)
>Is there any way to get the extra life potion to the right?
>

I asked a while back, and the concensus seems to be: No, you
can't get it.  I did get a description of a method that is supposed
to work on some versions of the game, but it apparently does not
work on the Macintosh version.  If you are interested, I can e-mail
that method, but I reiterate, it doesn't work for me or, apparently,
for anyone else.

If someone DOES know a way that works, please let us all know!


As an aside, I did discover a compensatory trick.  You can get the
potion on level 3 twice -- once before you go through the gate, and
again after, provided you die at least once beyond the gate.  "Restart
Level" counts as dying.


**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
**** this posting does not in any way reflect BMUG's official views.

Newsgroups: comp.sys.mac.games
From: lpoza@sfsuvax1.sfsu.edu (Luis Poza)
Subject: Re: Mac Civ (How do you create enterntainers?)
Organization: San Francisco State University
Date: Sun, 24 Jan 1993 09:22:00 GMT


 >  To change bring a specialist in being, click on one of the squares
 >  in the city map.  This will change a worker to an Elvis,....

It has to be a square with some kind of credit marker in it (e.g.,
shield, grain or trade arrows).  The instruction book is not vague--it
simply is not written for the Mac.  They wrote it PC-specific, and
figured it was close enough for us to get.  Even the Mac-specific
supplement doesn't cover this, at least not that I could find.  Kind of
a cheapo job there....

BTW, I caught a bug that messed up one of my games--at one point (as a
Chieftan) when my finances were low and the advisor kept bugging me to
raise taxes, my entire FILE menu (except for 'save game...') went blank.
I couldn't quit, not even by command-Q; I had to do a force quit.
Anyone else get this?


Questions:  is there any kind of Civilization FAQ text file hanging about
out there?  Anything that might have further explanations, strategies
and tips on playing?  And will there be (or is there) any ftp site where
people deposit saved games (they're only about 20-30K each) that might
be interesting to jump into?  Thanks for any and all replies...

  --Luis Poza
    lpoza@sfsuvax1.sfsu.edu
    GEnie:  L.POZA


Newsgroups: comp.sys.mac.games
From: amdavi@cs.wm.edu (Alexander M. Davis)
Subject: Games for sale/trade
Organization: The College of William and Mary
Date: Fri, 22 Jan 1993 23:20:52 GMT

4D Boxing	$30
Space Quest IV	$25 with clue book

All with original box, etc. Add $3 shipping.

--
Alex Davis
amdavi@cs.wm.edu
From: kjell@emke.chalmers.se (Kjell Siimon)
Newsgroups: comp.sys.mac.games
Subject: Ford Simulator II, crashed at once.
Date: 27 Jan 93 10:24:31 GMT
Followup-To: comp.sys.mac.games
Organization: Chalmers University of Technology


Baby, I can't drive my car!

OK. Maybe this isn't a game but I'll try to get an answer here anyway.
I downloaded the FORD SIMULATOR II yesterday from sumex. When I tryed to
start the application it told me that the program wasn't instaled right and
that a resource-fork was missing, or something like that.
Anybody else got similar problems?
Isn't it vise to check out that things really work before putting a program
into an ftp site for anybody else to enjoy?
Just wondering.

Frustration lurks  :-(


Kjell the Brave
From: ness@aecom.yu.edu (seth ness)
Newsgroups: comp.sys.mac.games
Subject: Re: "3 in Three" game
Date: 28 Jan 93 22:12:23 GMT
Organization: albert einstein college of medicine
X-UserAgent: Nuntius v1.1.1d11
X-XXMessage-ID: <A78DD5228C01466C@knockout.aecom.yu.edu>
X-XXDate: Thu, 28 Jan 93 23:23:30 GMT

hi,
i'm stuck at the end of the level with all th enumbers in a 
circle and for each number you have to fill in clues you got
all over the rest of the game. i've done all the numbers 
except for three of them and the words i can't place are reverse, confuse
and mistake. they're the only ones left and they don't work. 
can someone give me some help?

seth ness
ness@aecom.yu.edu
Newsgroups: comp.sys.mac.games
From: dementia@cheshire.oxy.edu (Daniel Steven Reinker)
Subject: oxyd demo
Organization: Occidental College, Los Angeles, CA 90041 USA.
Date: Thu, 21 Jan 1993 07:47:56 GMT

Can anyone tell me what exactly the Oxyd book is for? I just
downloaded the demo, and I guess I need the book to continue
on through the levels. I'm not sure what the book is supposed
to be for, though.

As long as I'm posting, does anyone know the purpose of the block
with the triangle on it in the bomb level of the demo? If you
bump the block, the triangle turns 90 degrees, but doesn't seem
to do anything other than this.

Hiz Lord Dementia
-- 
"You can't help that. We're all mad here."-The cheshire cat, Alice in WL

"A mass hysteria/a megalomania/reveal Dementia/reveal"-Metallica                
Organization: School of Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.mac.games
Date: Thu, 28 Jan 1993 09:30:52 -0500 
From: Peter Glen Berger <peterb+@CMU.EDU>
Subject: Re: Which to buy: Pax or Ho?
	<1993Jan27.161650.11328@cbnewsl.cb.att.com>

Spaceward Ho!, hands down.

------------------------------------------------------------------------
Pete Berger		       ||  ARPA:     peterb@cs.cmu.edu
Professional Student	       ||            Pete.Berger@andrew.cmu.edu
Univ. Pittsburgh School of Law ||  UUCP: ...!harvard!andrew.cmu.edu!pb1p
------------------------------------------------------------------------
"You will _croak_ you little clown, when you mess with President Brown!
 California Uber Alles! California Uber Alles! Uber Alles, California!"
------------------------------------------------------------------------
Newsgroups: comp.sys.mac.games
Distribution: world
From: Ron_Hunsinger@bmug.org
Organization: BMUG, Inc.
Date: Fri, 22 Jan 1993 01:43:53 PST
Subject: Re: PoP -- Extra Hit Point on Level 3 (was Re: PoP New High Score)

>I finally finished the game, but only have 8 hit points.  Could somebody
>post the locations of the potions that grant extra hit points?  I could 
>not get to the one on Level 5, but thought I had found all the others.

You start with 3 hit points.
There is a growth potion on each of levels 2, 3, 4, 5, 7, 9, and 11, but
you can't get the potion on level 5.  The other six potions are all gettable,
bringing your total to 9.

Dealing successfully with your twin gives you one more (probably as
compensation
for the potion on level 5).  This brings your final total to 10.

The game won't let you get more than 10 hit points, even if you find more
potions, so it would do no good in the end to get the potion on level 5.
The potion on 3 can be gotten twice, but again, this does no good.  You still
cannot finish with more than 10.

**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
**** this posting does not in any way reflect BMUG's official views.
From: mjcrouch@bsu-cs.bsu.edu (Matt J. Crouch)
Newsgroups: comp.sys.mac.games
Subject: Re: Free Trial Offer
Date: 22 Jan 93 20:18:19 GMT
Organization: Dept. of CS Ball State University Muncie IN

In article <1993Jan21.004118.7668@dxcern.cern.ch> ferguson@uxuw03.cern.ch (Douglas Ferguson) writes:
>>MacGames Digest, the new publication for gaming on the Macintosh will be
>>offering a limited time FREE trial issue to all those who are interested
>>and request one. All you need to do is reply to this message with your name
>>and address and we'll get it off to you within 2-4 weeks. Thanks

Matt Crouch
Ball State University
Beeman Hall #50
Muncie, IN 47306                                
Newsgroups: comp.sys.mac.games
From: davidh@swallow.ims.com (David Hartman)
Subject: Pax Imperia and Changeling
Reply-To: davidh@swallow.ims.com
Organization: Integrated Measurement Systems
Date: Mon, 25 Jan 1993 17:05:03 GMT


I just want to let some of you know that I have written E-Mail to ChangelinS@aol.com and they reply very fast. If what they are telling me is true we will see
a lot of the current problems fixed. 
1) When a planet is attacked or overcrowded the advisor will tell you which 
	planet is involved.
2) For whatever reason Changeling is having problems reproducing the crashes 
	we all are seeing, ( btw I have found that saving at the end of each 
	turn in turn mode stops almost all crashes and turn mode makes the game              more playable.) If you have a reproducable crash send the save file to
	ChangelinS@aol.com along with a discription of your machine. ie inits,
	ram, model, extra cards.
3) If you have any other problems or requests for inhancements sent them E-mail.	Don't forget that aol to inter-net takes about 4 days each way.

No I don't work for Changling I just like what they have done and think that 
we will end up with a great game.


-------------------------------------------------------------------------------

"Unfortunately, this assault weapon issue is a symbolic issue that doesn't 
at all address crime" Tony Meeker, State Treasurer, Oregon.

David Hartman 
Davidh@ims.com

-------------------------------------------------------------------------------

Newsgroups: comp.sys.mac.games