HDTenEightyP/NetNews huggingface dataset:
From: stasiak@tartarus.uwa.edu.au (Stanley Stasiak)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolf3D (and Spear) SoundBlaster troubles w/new 486dx50
Date: 22 Jan 1993 04:51:20 GMT
Organization: The University of Western Australia
NNTP-Posting-Host: tartarus.uwa.edu.au
X-Newsreader: NN version 6.4.19 #1

obrien@netcom.com (No parking EXCEPT FOR BOB) writes:

>I'm having a bit of trouble adjusting to the differences in the
>Wolf3D games with my new speed-demon machine.  I've already dumped
>the 386, so I can't go back.

>Many of the sound effects seem truncated, some are missing entirely, and
>some are interrupted and complete at a later time.

Yes. Indeed there is a problem with faster machines and digitized
sound/effects. 

>The music seems to be fine.


>My system:  50Mhz 486DX (*not* a DX2) VESA Local Bus video "Color Designer"
>board with Tseng Labs chip, SoundBlaster (not Pro or Pro Basic) set up
>to default settings.

Appearantly The Tseng Labs VGA cards/chips cause incompatibility 
with SB/SB pro on the fast 486's due to bus timing conflicts
(Don't ask me,  that's what my dealer told me)
That is not only limited to Wolfstein but also to some other software.
Try Catacombs Abyss, The Unreal Demo, SB pro-org demo and others.
On the other hand some games with simple sound like JF2
work fine.

I also heard that 486DX-50's have caching problems, but not
486DX2-50. Anyone??

>Any suggestions/observations/questions?  email OK, or post...

I had to change my VGA card from Tseng VESA 65k to Trident
on my 486DX-33

Stan. 

==============================================================================

    _/_/_/  _/_/_/   _/_/   _/_/	Stanley Stasiak 
   _/        _/    _/  _/  _/  _/	(stasiak@swanee.ee.uwa.oz.au)
  _/_/_/    _/    _/_/_/  _/  _/	University of Western Australia
     _/    _/    _/  _/  _/  _/		Perth
_/_/_/    _/    _/  _/  _/  _/		"No I haven't lost my mind.
					   It's backed up on tape
somewhere..."
==============================================================================

From: yoshida@hpfcso.FC.HP.COM (Stuart Yoshida)
Date: Thu, 21 Jan 1993 20:05:32 GMT
Subject: Re: Star Trek 25th Aniversary game (IBM version)
Organization: Hewlett-Packard, Fort Collins, CO, USA
Newsgroups: comp.sys.ibm.pc.games

In comp.sys.ibm.pc.games, jfriday@helena.stat.uga.edu (Paul Stacy) writes:
> [...]
> 
> My friend was also wondering if the book of hints available is worth 
> the investment.

  The hint book is worth the money.  It walks you through each
  adventure in a step-by-step fashion, or you can read a
  "storyline" about each episode that will give you hints.
  I highly recommend this book if you get frustrated and have
  about $9 to spare.

> Paul "Joe Friday" Stacy

--

  Stuart Yoshida

Internet: yoshida@elektra.fc.hp.com
   Voice: (303) 229-2324
From: un031247@wvnvms.wvnet.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolfstein 3D
Date: 26 Jan 93 17:04:56 EST
Distribution: na
Organization: West Virginia Network for Educational Telecomputing

In article <1993Jan19.155110.22513@ultb.isc.rit.edu>, tjg2946@ritvax.isc.rit.edu writes:
> Well bill.  See Doom for more information.
Newsgroups: comp.sys.ibm.pc.games
From: ajb8886@ritvax.isc.rit.edu
Subject: Re: 3dbench results (was Re: 3DBENCH.ZIP uploaded)
Reply-To: ajb8886@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Distribution: inet
Date: Tue, 26 Jan 1993 19:54:36 GMT

In article <1k0ch2INNl2s@rs2.hrz.th-darmstadt.de>, wolfram@rbg.informatik.th-darmstadt.de (Wolfram Kresse) writes:
>In article <TIMO.JANTUNEN.93Jan25103116@lk-hp-15.hut.fi>, Timo.Jantunen@hut.fi (Timo Jantunen) writes:
>> 
>> >486DX2/50, 0k L2 cache, Diamond SS24X ISA 16-bit:            24.3 FPS
>
>486DX/33 256K Cache, Diamond SS24X ISA 16-bit                   21.7 FPS


386DX/40, 64K Write-through cache, Diamond SS24X ISA 16-bit      17.6 FPS

Alex
>
>> 
>> 486SX/33, 1M 8900 Trident with Sierra HiCol                   20.0 FPS
>> 
>> >486DX/33 128K OAK 512k                                       18.1 FPS
>>
>
>Wolfram
>--
>
>+-------+---------------------------------------------------------------+
>|  _ _  |Wolfram Kresse * E-Mail: wolfram@rbg.informatik.th-darmstadt.de|
>|       +--------------------------+---------------+--------------------+
>| -O-O- |"Meeneemeeneemeenee"      |CU l8r, LE g8r!|
>|   >   |"Yes,that's right,Tweeky."+---------------+
>| _____ +-----+----+---------------+
>|   U   | 8^) | =) |
>+-------+-----+----+
>
Newsgroups: comp.sys.ibm.pc.games
From: haston@leland.Stanford.EDU (Zachary Charles Haston)
Subject: Wiz 7
Organization: DSO, Stanford University
Date: Sun, 24 Jan 93 18:02:26 GMT

Should I make friends with the T'Rang or the Umpani?  I believe I have come
to a deciding point in the game (Umpani have asked me to kill some T'Rang), 
and would appreciate any opinions you might have on this.

Newsgroups: comp.sys.ibm.pc.games
From: jennifer@jato.jpl.nasa.gov (Jennifer Schlickbernd)
Subject: Re: Populous II IBM Overview!!
Reply-To: jennifer@jato.jpl.nasa.gov
Organization: Jet Propulsion Lab - Pasadena, CA
Date: Sat, 23 Jan 1993 01:36:31 GMT

Additional note---The game supports two player DATALINK and NETWORK only.
No two player modem [truly weird].

-- 
Jennifer Schlickbernd  Technology Utilization Office  J. P. L.
jennifer@jato.jpl.nasa.gov or elroy!jato!jennifer@csvax.caltech.edu
72466.3413@compuserve.com  Voice:(818) 354-2241
Newsgroups: comp.sys.ibm.pc.games
From: albertb@netcom.com (Albert Barajas)
Subject: GAMES WANTED
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Thu, 28 Jan 1993 00:48:01 GMT

I am looking for the following games:

V for Victory
Underworld II
F-15 Strike Eagle III

please email me your offers.

Thanks

Albert
albertb@netcom.com
From: demo2@ccu.umanitoba.ca (CC demo userid)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Eye of the beholder II
Date: 28 Jan 93 06:52:15 GMT
Organization: University of Manitoba, Winnipeg, Canada

Simple, really.  Clerics are very important, and the Hold Person spell
will get you through encounters like this.  The combats start off very
hard in this game, prepare for the worst later!

Greg Johann Vinegar
Newsgroups: comp.sys.ibm.pc.games
From: awalsh@mta.ca (Andrew Walsh)
Subject: LSL5 walkthrough
Reply-To: awalsh@mta.ca
Organization: Mount Allison U, Sackville, N.B. Canada 
Date: Mon, 25 Jan 1993 21:02:36 GMT

Greetings again

Already beat the game, but I'm looking for the little things that give
you points. Does anyone have a full walkthrough?

  ______________________________________________________________
  I "I was young and foolish then, I feel old and foolish now."I
  I                - TMBG, "Lucky Ball & Chain"                I
  I                  "Get three coffins ready."                I
  I          - Clint Eastwood, "A Fistful Of Dollars"          I
  I Andrew Walsh/Batman/The Phantom/Nightshade | awalsh@mta.ca I
  I <<<<<<<It's all the same, yet completely different.>>>>>>> I
  --------------------------------------------------------------
From: hchong@netcom.com (Hoi Chong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: 3dbench results (was Re: 3DBENCH.ZIP uploaded)
Date: 22 Jan 93 07:27:50 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

From article <1993Jan22.002623.13504@netcom.com>, by jch@netcom.com (Jack Hwang):
> 486/50 w/ 256k cache, Fahrenheit 1280-1M:                    17.5 FPS

This is hard to believe, my 486SX-25 with 16-bit ET4000 card get
about the same.  ET4000 is a lot faster than the Fahrenheit 1280? 
Newsgroups: comp.sys.ibm.pc.games,aus.games
From: klb@stiatl.salestech.com (Kathy Ball)
Subject: Re: Kings Quest 6. wandering in circles
Organization: Sales Technologies, Inc.
Date: Tue, 26 Jan 1993 13:27:39 GMT

michaelb@aurora.cc.monash.edu.au (Mike Battersby) writes:

>Trevor Pearson (tpearson@titan.trl.OZ.AU) wrote:
>: michaelb@aurora.cc.monash.edu.au (Mike Battersby) writes:
>: I too am stuck here. I already knew that I need the hole in the wall to
>: see the minataur but I do not know how to get it. When you try to take
>: it it hides behind the wall flowers and then you can not get near it.
>: Any clues would be helpfull. Also how do you get the swamp ooze? I have
>: talked to the stick in the mud and bump on the log.

>Now that I'm a bit hazy on... To get the spot you have to get the
>flowers to move out the way. I seem to recall that I was dancing
>with them (or they were dancing), and then I could get the spot.
>Perhaps using the nightingale, or the flute on them would do the
>trick. As for the ooze, you need to have a rotten apple, and get
>the stick and the bump into a fight....

Pretty close - a couple of clarifications:  If you play the flute 
for the flowers they'll dance.  To get the stick and bump into a 
fight, use the rotten TOMATO from the garden.  The bump's got a 
pretty good arm.

Later,
Kathy.

-- 
Kathy Ball                                             uupsi!stiatl!klb
Sales Technologies, Inc	                              klb@salestech.com
3399 Peachtree Rd, NE
Atlanta, GA  30326                               voice:  (404) 841-4159
Newsgroups: comp.sys.ibm.pc.games
From: dmerrill@cdc.hp.com (David Merrill)
Subject: Re: Star Control II: Question (Spoilers)
Date: Tue, 26 Jan 1993 18:16:44 GMT
Organization: HP California Design Center, Santa Clara, CA
X-Newsreader: TIN [version 1.1 PL8]

Peter Sarrett (peter@techbook.com) wrote:

> I haven't been back to the former Pkunk homeworld yet to check up on things.
> So I'm wondering-- do the Pkunk give you anything important other than the
> piece of the Ultron?  They were the first alien race I visited in the game, and
> I haven't returned to them since.

They will give you a few more Furies after a while. (One of my favorite ships
against the Mycon Podships and very useful for the final battle).

> Also, was there supposed to be a way to get the Thraddash to allow me to build
> some of their ships?  I convinced them to go attack the Kohr-Ah to prove their
> worth to their Ur-Quan masters, and then I kinda stole the Aqua Helix from
> them.  They've been quite pissed at me ever since.  Which is no big deal, since
> their ships are easy to destroy and I just stay out of Thraddash space.  But
> I'm curious anyway.

Ya know, I don't remember if you ever get the ability to build them, but I do
remember having at least one Torch in my fleet at some point.

> One final question: I've been using the Precursor ship in all my battles--
> it's far more effective than all other ship types.  What about the rest of you?
> Do you prefer the Precursor ship, or do you tend to use other ships in battle?
> I'm assuming I'll need them for the final confrontation, but for now it seems
> like it's a complete waste of time to build or use other ships.

My favorite ship early in the game was the Orz Nemesis, because of the too *surprising*
*Go! Go!* and the fact that you could rotate the turret behind you.  I found that the
Arilou Skiff and Pkunk Fury were both a lot of fun against the Mycon, and the
Utwig Jugger is absolutely great because it can shield and actually GAIN energy from
being shot.  I use the Jugger against the Ur-Quan.  And I use the Earthling ship
(surprise!) against the Druuge.

Of course, the Precursor ship is almost always useful, especially when puny races
like the Thraddash, Umgah, and VUX get testy.

I have trouble against the Khor-Ah Marauder.  Those damn spinning disks always
wind up off the screen and come up behind me.

I also have trouble against the Yehat ships, but I solved that by not fighting them.

dave

-------------------------------------------------------------------------------
Visualize whirled peas   | The ideas and opinions expressed in this article
-------------------------| are true; the words have been changed to protect
dave merrill             | the innocent
dmerrill@cdc.hp.com      ------------------------------------------------------
-------------------------------------------------------------------------------


Newsgroups: comp.sys.ibm.pc.games
From: guckes@math.fu-berlin.de (Sven Guckes)
Subject: Re: Willy Beamish Help
Originator: guckes@medusa
Organization: Free University of Berlin, Germany
Date: Sat, 23 Jan 1993 21:37:59 GMT

bnelson@poblano.gac.edu (Brent N Nelson) writes:

>I'm playing Willy Beamish by Dynamix, and I am at the part where I am  
>trying to vacum up the Babysitter, who has turned into a bat.  What do I  
>use for bait.  I've tried everything I have, and nothing seems to help.

Run up to the sister's room and get <deleted for fun>.
Then suck that sucker!

Enjoy!
Sven :)
PS: You can mail me for a walkthrough for Willy Beamish.
From: whitmi@solb1.essex.ac.uk (Whitton M)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Microprose's Harrier Jump Jet
Keywords: New flightsim Harrier Jump Jet
Date: 27 Jan 93 16:52:45 GMT
Reply-To: whitmi@essex.ac.uk (Whitton M)
Organization: University of Essex, Colchester, UK

>Last week I bought Microprose's new flightsim Harrier Jump Jet and
>I wonder why there are no articles about it in this group.
>Am I the first who got it?
>I think it's good game, not 'revolutionary', but nice, smooth, and fast
>graphics. Did anybody manage carrier landings in one of the more difficult
>modes? I would be happy to get a few hints.

I bought it on the 4th Jan, nice game, but landing on the carrier is a real SOD,
I have managed it, (even on authentic modes), but it took a LOT of practice,
(along the lines of starting missions, just so I could take of and then land
again, god knows how ofter I did this).

Anyway, I actually posted an article last night about it, but only asking for
a crack. (No positive response yet. Anyone?).

This game is good, definately programme more as a simulator than a game, I like
it.  But I'm not to keen on the weapons implementaion, or for that matter, the
way the HUD graphics go outside the hud winodw in some circumstances!  And the
fact that the maps are so small.

Anyway, nice game, I recommend it to any FLIGHT SIM fan.  (unlike F15III, it is
NOT easy to fly!).

Does anyone know if microprose will ever do there flight sims so you can link
differing sims together, and fly squadrons of mixed planes?  i.e. I'd love to
link F117A F15III and Harrier together, (over a Harrier landscape, only bigger
area), to run campaigns, or even head to head, great fun, but I think I'm
dreaming.

Matthew "Penguin" Whitton--whitmi@sx.ac.uk
Newsgroups: comp.sys.ibm.pc.games
From: clements@stroke.Princeton.EDU (John Brinckerhoff Clements)
Subject: Re: Archon
Originator: news@nimaster
Organization: Princeton University
Date: Wed, 20 Jan 1993 21:45:25 GMT

In article <93020.34973.J056600@LMSC5.IS.LMSC.LOCKHEED.COM> J056600@LMSC5.IS.LMSC.LOCKHEED.COM writes:
>In <727490029.F00001@leotech.mv.com>, Jim Ferraiolo writes:
>>Djinni, Valkyrie, Knight, Baslisk, Dragon, Troll, Golem, Banshee,
>>Shapeshifter, Sorcerer, Sorceress.. Any others?  Oh yeah, Goblin..
>
>Unicorn.  Manticore.  The "Sorcerer" was really a Wizard, wasn't it?

  I think the Manticore was actually Archon II (or should I say ][ ?).
Did anyone ever really get the hang of that triple-weapons setup?

john clements
21, ehhrk jup jup
From: ahu@remus.rutgers.edu (Alex T. Hu)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: WWII wargames (was Re: New owner looking for....)
Summary: on wiz7
Date: 26 Jan 93 18:55:06 GMT
Organization: Rutgers Univ., New Brunswick, N.J.



test...
Newsgroups: comp.sys.ibm.pc.games
From: geoph@kean.ucs.mun.ca
Subject: Re: Darklands
Organization: Memorial University. St.John's Nfld, Canada
Date: Thu, 28 Jan 1993 13:25:14 GMT

In article <C1Er6B.n0s@bailgate.gpsemi.com>, lee_b@sn4901.oldham.gpsemi.com (Lee Burley) writes:
>
 I have not seen any info about Darklands on the net so any help, patches,
> info, spoilers etc would be greatly appreciated. You may need to post because
> the Email here is flaky at the moment!!
> 
> Lee

There is a patch located at wuarchive in /mirrors/msdos-games/patches 
called dk5_6.zip (I think).  This vastly improves the game, but there are 
still some problems.

	- Ron (ron@convex.esd.mun.ca)
From: tozz@hpindda.cup.hp.com (Bob Tausworthe)
Date: Thu, 21 Jan 1993 01:08:26 GMT
Subject: Re: UW2 - Killorn Keep - Oubliette (Spoilers)
Organization: HP Information Networks, Cupertino, CA
Newsgroups: comp.sys.ibm.pc.games

>I am in Killorn keep, and am trying to get the danged black gem.  I go down
>to that room in the basement where the headless are wandering around, and
>when I try to go in, I get teleported to ol' skull face.  When I try to go
>forward, I get teleported back to Lord British's castle.
>
>How can I get into that room with the headless?  Please email me HINTS, but
>if you feel you must give a SPOILER, mark it clearly.
>
>Thanks!
>
Gee I wonder what those candles on the red carpet are for. We haven't seen
that before in underworld. Maybe you can do something with them

			   Good Luck

				tozz
From: quintana@atlas.stat.wisc.edu (Fernando Quintana)
Newsgroups: comp.sys.ibm.pc.games
Subject: LSLV HELP!!
Date: 23 Jan 93 21:01:35 GMT
Organization: U of Wisconsin CS Dept



I am stuck in LSLV nearly at the beginning. I got the airline card,
but can't find the airline brochure anywhere. I've looked for it
in the airport, and also in the stuff packed with the game, but
nothing!

Could some kind soul help me out with this? Thanks.

F.A. Quintana
quintana@stat.wisc.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: What is OXYD.ZIP????
From: rwyckoff@cardinal.sc107.wesleyan.edu (Catullus)
Date: Thu, 28 Jan 1993 16:23:09 GMT
Organization: Wesleyan University, Middletown, CT USA
Keywords: NO SPACED OUT SUBJECT LINES!

In article <933@ulogic.UUCP> hartman@ulogic.UUCP (Richard M. Hartman) 
writes:
[stuff deleted]
>In other words: a Marble Madness ripoff.
	That's giving it a bit too much credibility, I think.  It's another 
top-view real-time puzzle game, distinguished by its lack of support for any 
sound boards and a new concept in crippleware: 'dongle'ware, where if you 
buy the game, they send you one of those parallel-port dongles to enable you 
to play the rest of it.  (If I interpreted the on-line advertising-er-I mean 
'documentation' correctly.)
Newsgroups: comp.sys.ibm.pc.games
Subject: Robin Hood : Trade/Sale
From: lsim@vax1.umkc.edu
Date: 24 Jan 93 11:57:42 CST
Organization: University of Missouri - Kansas City
NNTP-Posting-Host: vax1.umkc.edu

Hi!

    I have a copy of Robin Hood : Conq. of Long Bow for sale or trade, incl.
all original materials and reg. card.  Asking for $ 30.00 (incl. 2-Day
shipping) or trade for similar adventure game ... Please email if you are
interested :)


+=============================================================================+
|                                  | Internet : <LSim@vax1.umkc.edu>          |
|  Lin-Chow Sim                    |          : <LCSim@vax2.cstp.umkc.edu>    |
|  Graduate Student                | BitNet   : <LSim@UMKCVAX1>               |
|  Comp.Science/Telecomm. Program  |          : <LCSim@UMKCVAX2>              |
|  University of Missouri          |                                          |
|  Kansas City, Missouri           |                                          |
|  United States of America        | Heartland: <lcsim@heartland.bradley.edu> |
|                                  |                                          |
+=============================================================================+


Newsgroups: comp.sys.ibm.pc.games
From: opus@ihcase.att.com (0-robin.kim(frb000))
Subject: Re: T2029 question?  SPOILERS!
Organization: AT&T Bell Laboratories
Date: Thu, 28 Jan 1993 18:25:34 GMT

In article <1k8sngINNk68@uwm.edu>, craiga@csd4.csd.uwm.edu (Craig R Albrechtson) writes:
> I have a question about the final mission of Terminator 2029,
> 
> In the last mission after you destroy the Alpha,beta,delta,gamma cores
> you must use the detinator to destroy the main reactor.  The problem
> is that you have only 30 seconds go get out before the whole space station
> blows apart.  How in the world are you supposed to get out in 30 seconds
> me and my friend barely got to the hanger level when the 30 seconds was up
> and we were moving as fast as we could.  Now my question is that, is there
> a exit other than the one you entered or is there a faster way to get to the 
> shuttle that I might have missed.  
> 
> As far as I know there is only one way from the hanger bay to the core
> and that is all the way across the first level to the ladder going down 
> to the reactor level then halfway back across the reactor level to the 
> main core.  As far as I can tell It is Physically Impossible to move that 
> entire distance in 30 seconds.
> 
> Please help!!!

I had absolutely no trouble getting out in time.  Just before I set the
detonator, I rehearsed in my mind exactly what to do.  Then, the instant
I activated it, I backed out of the room and ran for all I was worth, stopping
for NOTHING.  I used the same route going back as I did coming in.  I had
several seconds to spare at the end.  If you run into any enemy units
(literally), you have to be ready to scoot around them VERY quickly or you
won't make it.  Don't even THINK about shooting at anything.  You should be
moving so fast that everything is a blur.

I suppose it is possible that slower hardware could be making the difference.
I played the game on a 486/33.

Good luck!

Rob
opus@ihlpf.att.com
Newsgroups: comp.sys.ibm.pc.games
From: baustin@billapc.UUCP (Bill Austin)
Newsgroups: comp.sys.ibm.pc.games
Subject: Harpoon II / Harpoon GOLD
Date: Wed, 20 Jan 93 23:49:45 -0500
Organization: Ground Zero Group, Columbus, OH 43227

First off.. Which of these is the official name for the upcoming
Harpoon (three sixty)..  Harpoon II or Harpoon GOLD?

Second, when is it due to be released?  Price?  Upgrade from 
Harpoon 1.31? (price wise, not patch wise)

Will it FINALLY have air-refueling as a WORKING loadout?
Any insiders know if they redid/rethought the graphics (i.e. more than
just the 'action corner')

Having bought (some time ago now) the 'Signature Edition' 1.31 version
I feel cheated that they would have the gall to mention the 'GREAT'
documentation/Reference material on the box and then have it NOT be
included and/or even available.  The on-line reference material isn't
bad, but you can't read it AWAY from the PC like a real book.
If you feel as I do, complain (as I did)
Friends of mine which have bought versions prior to 1.31 got a modest
(not great, but I wanted it!) book with stats on the ships/classes, etc
which are available for use and/or battle against.

baustin
Newsgroups: comp.sys.ibm.pc.games
From: swkgohw@nuscc.nus.sg (Sir Launcelot Du Lac)
Subject: Re: Ultima I - III Trilogy Questions
Organization: National University of Singapore
X-Newsreader: Tin 1.1 PL4
Date: Fri, 22 Jan 1993 02:37:08 GMT

Hail Avatars!

I really don't understand why the interface and looks bother ye so much? 
The Ultima series is superb because of its brilliant storylines and
consistency from one episode to another!  Garriott's done a job worthy of
study as literature in, say, 50 years' time!  I've played the entire
series including the spinoffs and this is without doubt the epitome of CRPGs!

*************************************************************************
*  Sir Launcelot Du Lake		*  Whoso pulleth out this	*
*  Avatar & Knight of Britannia		*  sword of this stone and	*
*  Internet: swkgohw@nuscc.nus.sg	*  anvil, is rightwise king	*
*  Bitnet  : swkgohw@nusvm.bitnet	*  born of all England.		*
*************************************************************************
*  I am Herne the Hunter, and thou art my son.  Take thee Albion, one	*
*  of the seven Swords of Wayland, and string thee this bow, for the	*
*  Hooded Man returns to the forest.		-  Lord of the Trees	*
*************************************************************************