HDTenEightyP/NetNews huggingface dataset:
From: ramos@engr.latech.edu (Alex Ramos)
Subject: Re: Info Needed on Blanka
Reply-To: ramos@engr.latech.edu
Organization: Louisiana Tech University
Date: Sun, 11 Oct 1992 18:15:33 GMT

In article 628@news.cso.uiuc.edu, cw21219@uxa.cso.uiuc.edu (Crying Freeman) writes:
>ramos@engr.latech.edu (Alex Ramos) writes:
>>If I am unfortunate enough to be challenged by a Guile while playing
>>Blanka, I switch to Ken, Zangief, Chun-Li or Dhalsim.
>
>IMO, Blanka gives Guile more trouble than any of those characters.
>Guile has an advantage on all the characters you listed as well.
>To give Guile a good fight you need either Ryu or Sagat.
>

Blanka has no chance against a good Guile. Do you play both of these
characters decently (i.e. can you finish on one credit most of time)?
If not, you don't have enough experience to argue. If you play only one
of them, it is not enough either.

>>* If opponent does not know he can charge a razor kick before the round
>>starts (of course don't ask him if he knows that, just guess), then
>>open the round by jumping at him.  Don't give him a break. Jump punch,
>
> Must be a pretty pathetic Guile...

You got the point, he *must* be pretty pathetic otherwise Blanka has no chance.

> One thing about the constant Blanka barrage is that you have to do alot
>of aerial attacks one right after another. (No low attacks.) Low attacks
>give Guile an opportunity to charge.

Exactly. As I said, give him a second to charge up and you are dead.
The high attacks force him to move the joystick out of the charging
position. Still, you can throw one or two ground attacks which might
force a mistake. Use the bite to piss him off.

> He was mis-timing his razor kick. A properly timed razor kick will kick
>you out of any attack by any character. 

  Thanks. One question answered.

>>Note: His jab-jab-grab-crap is uncounterable by blanka.
>
> AHEM. I think it is fairly easily countered by Blanka. In TCE, his bite
>has been increased to one of the highest priority, longest range throws, IMO.
>If Guile gets up next to you and starts jabbing like crazy, just push
>towards him and tap fierce. If Guile is too close, Blanka'll hop right on
>and munch away. Otherwise, you could do the ball off the ground and hit
>Guile with it...

Hum, I guess we have a communication probelm here.  I was talking about
Classic SF2 (which I thought the original poster was refering to)


-------------------------------------------------------------------------------
                      |       Alex Ramos       | fala-se portugues, tche! 
ramos@engr.latech.edu | Electrical Engineering | se habla espanol         
                      |      LA Tech Univ.     | english spoken here
-------------------------------------------------------------------------------
 ... at least, it doesn't matter what you say!                        The Cure
-------------------------------------------------------------------------------
From: atb@whomp.engin.umich.edu (Adrian Bradley)
Subject: Re: SF2 Remixes
Date: Fri, 16 Oct 92 19:52:13 EDT
Organization: University of Michigan Engineering, Ann Arbor
Originator: atb@whomp.engin.umich.edu


In article <1992Oct16.134110.4395@csd.uwe.ac.uk>, btdcs207@csd.uwe.ac.uk (DOC) writes:
> I recently managed to get hold of the CD version of the SF2 remixes and was
> wondering if anyone else had it.
> 
> It has some incredible music, and the bass on dhalsims is unreal.
> 
> I thought I would list the names of the songs ( I may be dating myself with this but ..).
> 
> RYU - Go flying through the air
> ZANGIEF - Solid and Tough
> GUILE - Violent Emotion
> E HONDA - He is a japanese sumo wrestler.
> KEN - Fight it out
> DHALSIM - Meditations of Yogi
> BLANKA - The naked Man
> 
> I have forgotten chun-li's at the mo
> 
> The bosses - The power of the four.
> 
> And believe me, this music is THE best.
> 
> Does anyone else have any Streetfighter 2 music or junk ?
> 

Well, I have the SNES version "test music;" Since I channelled my sound 
through the stereo system, I could record the music (and other sounds) from
the video game on tape if I wanted to. I think I'll tape Blanka's "The Naked
Man" soon.

==AD
From: ramos@engr.latech.edu (Alex Ramos)
Newsgroups: alt.games.sf2
Subject: What is Fighter.Arj?
Date: 16 Oct 92 22:13:25 GMT
Reply-To: ramos@engr.latech.edu
Organization: Louisiana Tech University

What is it???!
Newsgroups: alt.games.sf2
From: cw21219@uxa.cso.uiuc.edu (Crying Freeman)
Subject: Re: History of SF2 at UIUC
Organization: University of Illinois at Urbana
Date: Tue, 13 Oct 1992 07:05:10 GMT

sh30443@uxa.cso.uiuc.edu (Shiva the Destoyer) writes:

>how could any history of SF2 at UIUC be complete without that Japanese
>guy who was the first true Zangief master.  Tok was his name, and with his
>mastery of the spinning pile driver and jab Guile's foot every match
>was "Oh my god he's on my half of the screen - RUN AWAY!!!"

>Jen "mercenary SF2 just because I wear a suit"

Yup. I hadn't gotten that far yet... I was still on the first age of Quinn.
Man that Japanese Zangief (That's what we called him) was the nastiest
scariest Zangief I've ever seen. He seemed to eventually incorporate every
move Zangief had into his game... The most humiliating is getting killed
by him with Zangief's jump straight up and hold his breath move... 
He would actually kill people with it cause if he had you in the corner
you'd have that Zangief panic and would be wildly flailing the joystick
and hitting buttons. :)

He also developed the 3/4 of your life "combo" If he stunned you, he would
jab you about 6 times, short kick, SPD! Of course we're talking classic
but this combo would usually kill you and it pretty much uncounterable..

The scariest thing was that he could time his chest splat so that razor
kicking off the ground wouldn't work...

Anyways, all I can say is against this guy you had to play carefully...
One mistake and it's all over....
-- 
 Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
 			| Internet: c-wang@uiuc.edu			
			| AKA Che-Yuan Wang
From: z_arthurjk@ccsvax.sfasu.edu
Newsgroups: alt.games.sf2
Subject: What's the deal????????
Date: 15 Oct 92 22:59:57 GMT
Organization: Stephen F. Austin State University

I was watching someone play RYU the other day, and he did something
that startled me.  Now everyone knows that Ken and Ryu both throw
blue fireballs.  But this time I watched RYU throw an orange fireball!
I have never seen this before.  Is there some significance to this?
Is it more powerful or something?  What's the deal?

Jay
From: klinger@bucknell.edu (eric klinger `95)
Newsgroups: alt.games.sf2
Subject: I need a move list
Date: 16 Oct 1992 14:33:25 GMT
Organization: Bucknell University, Lewisburg, PA
Distribution: world
NNTP-Posting-Host: algol.cs.bucknell.edu

	I just subscribed to this group and saw reference to 
a move list for sf2. could someone post or e-mail me a copy?

thanx in advance
-ERIC
Newsgroups: alt.games.sf2
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: Best characters to use
Organization: University of Illinois at Urbana
Date: Wed, 7 Oct 1992 18:03:24 GMT

alex@crystal.ipac.caltech.edu (Alex Werner) writes:

>I have to question one of your ratings, which is that zangief is best against
>Chun Li. I play Zangeif a moderate amount and Chun Li is by far the best character
>against him, in my opinion. All she has to do is keep jumping and doing
>her attacks low enough that I can't sac-SPD and I'll never touch her beause
>of Z's shitty air priority

This is the first thing you have to learn about beating Chun Li.  Most
Chun Li's don't do this since it's a tactic used by novices against
computer Zangief.  And of course, these novices will try to beat you in
the same way.  Well, that gives you lots of practice against this sort of
thing, which is good, since you'll need it when you're under pressure
fighting a GOOD player.

If she's jumping straight up and down, you can walk in and do a crouching
fierce.  Or you can jump in with the fierce fist as she's coming down from
the jump.  After a while, they get wise to this and realize they must keep
you back with some footsweeps.  If you expect a footsweep, you can jump
over it and hit her with a forward and SPD.

If Chun Li likes to jump forward and lightning kick, then jump back or
some other variation of jumping forward and jumping back, you can meet
her in the air with a fierce attack timed early.  Or you can block and
then SPD.  Or you can take the hit and SPD.  Just know when you can take
the hit and when you can't.  If you mix up your sac-SPD's and the jumping
aerial fierces, you'll force a mistake out of Chun Li eventually.
Remember, you can afford to make many mistakes against Chun Li, but she
can afford only one or two.

If Chun Li likes to jump back against the back wall and do aerial forward
kicks, you can walk under and do a crouching fierce, or you can jump up
to meet her attack, or you can walk in and SPD.  Remember, the key here
is to force Chun Li into hitting the button at the wrong time.  If she
hits it early, you can walk under and sac-SPD or fierce punch or jump into
the attack with a fierce as she's coming down.  If she always jumps up
and down hitting the button late in her jump, you can hit her with an
early fierce when she's going up the next time.  Just take your time,
especially if they keep doing the same thing over and over.


-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
"Nobody told me there'd be .sigs like these."
-=-=-=-=-=-=-=-=-=-=-=-&{&gp% +/)@ooooooo
NO CARRIER
From: lerner@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: Re: Info Needed on Blanka
Date: 11 Oct 92 23:31:36 CDT
Organization: University of Kansas Academic Computing Services

In article <1992Oct11.031749.9585@engr.latech.edu>, ramos@engr.latech.edu (Alex Ramos) writes:
> You cannot. 
[Much stuff deleted]
> Note: His jab-jab-grab-crap is uncounterable by blanka.

Actually, the jab-jab grab IS counterable.  The easiest way is with a
ball.  If the opponent throws after two blocked jabs, wait until just
after the second jab is blocked, and ball.  If he throws after the
first blocked jab, it is harder, but you can ball at the last second.
For both, you must wait a split-second to recover from the block
before you ball.  The worst people are the ones who Jab, Jab, wait,
then block or jab again.  You can never tell what to do.  If you ball,
it could be razor kicked, or jabbed, or if you get lucky, it will be
blocked.  Another way to counter the jab-throw is with a bite, but
this is harder, and is succeptable to a jab-jab, wait and jab or razor
kick.  The only way to beat Guile is to get close to him.  If he just
jabbs to keep you away, you can walk in and do a crouching roundhouse.
If he sonic booms, jump over and combo, or trade hits with a crouching
roundouse.

> ---
> -------------------------------------------------------------------------------
>                       |       Alex Ramos       | fala-se portugues, tche! 
> ramos@engr.latech.edu | Electrical Engineering | se habla espanol         
>                       |      LA Tech Univ.     | english spoken here
> -------------------------------------------------------------------------------
>  ... at least, it doesn't matter what you say!                        The Cure
> -------------------------------------------------------------------------------
> 
> 

-Michael Lerner














Newsgroups: alt.games.sf2
From: fokp@lib111.its.rpi.edu (Pingtao (Ben) Fok)
Subject: I am from HK!!!!!
Reply-To: fokp@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Thu, 15 Oct 1992 03:08:47 GMT

I am from HK and I love the SF2 game.  Who wants to talk to me, feel free
to do that.

Thanks
From: jmp2020@ritvax.isc.rit.edu
Newsgroups: alt.games.sf2
Subject: SNES bonus stage
Date: 15 Oct 92 01:57:12 GMT
Reply-To: jmp2020@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology

for the SNES version bonus stage with the bricks.

Haven't anyone knew that some fighters can jump over the pile of bricks
and some don't...weird! I was using Blanka to destroy the lower left
part of bricks then jumped over it. Next is to destroy the lower right
side then jump on the bricks between the bottom and the top.
I used the head butt couple times...leaving the top side cracked, not broken.
Then go to the floor and began the electric storm...the bottom part will be
blew away leaving the top untouched. When the bottom part is out the top
portion will fall on Blanka but will blew up. Looks fun.

Anyone got any fun moves to make during the bonus rounds? How can I make
Ken or Ryu to do the hurricane kick in these stages. I did one by accident
and never see it again. HELP!
From: epasls@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: Re: Super 2ce...
Date: 10 Oct 92 00:48:01 CDT
Organization: University of Kansas Academic Computing Services

In article <accom.1tke@terapin.com>, accom@terapin.com (Andrew Ross) writes:
> Um.. I have noticed something weird about the new 2ce... I live out in
> California in the Bay Area, and TONS of stores (esp. little markets) have the
> game in its various forms... The weird thing is none of the Super 2ce's I have
> seen seem to have the Blanka/RYU thing... I hear they have machines like that
> in Sacramento, but none out here.. Weird.. O welp L8r!

Thats probably because all of the chips that are in games now are
illegal pirates.  Capcom has anounced that the official chip will
be out in about 2 weeks.  As for now the pirates are being made by
several different manufacturers.  I know of one in Hong Kong and one
in new jersey.  There are probably about half a dozen others.  The 
distributer in your area probably has a different supplier than 
people elsewhere.  Hence the differeces.
Newsgroups: alt.games.sf2
From: cw21219@uxa.cso.uiuc.edu (Crying Freeman)
Subject: Re: No Simgle Balance in SF2:CE
Organization: University of Illinois at Urbana
Date: Tue, 13 Oct 1992 08:25:06 GMT

u895174@bruny.cc.utas.edu.au (Tim Morris) writes:

>>"(?)kick, crouch, strong razor"

>Jump in with Guile's middle kick, crouch as soon as you land and hit Strong
>(middle punch), then immediately execute a Forward (middle kick) razor
>kick.  As above, you have to start charging as soon as you leave the
>ground for your jump.  Again, this used to be an autostun.  ON TCE,
>the razor kick should hit twice.

Only with a Roundhouse razor...


>>and these two especially confuse me

>>"3X fierce, double sweep, sonic"

>Beats me... double sweep might refer to Guile's tripping roundhouse sweep
>kick, I've never seen it used in a combo though.

I think the double sweep is referring to when you have someone in the
corner and can (forward) sweep them twice in a row... I don't think
the "combo" listed above is a combo, but I've done this one:
"fierce-crouch jab-sonic-sweep-sweep" It might be because the
opponent wasn't blocking though... For the "combo" mentioned above,
the f-f-sb would knock the opponent too far back to get 2 sweeps in.


-- 
 Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
 			| Internet: c-wang@uiuc.edu			
			| AKA Che-Yuan Wang
Newsgroups: alt.games.sf2
From: schiu@terapin.com (Steven Chiu)
Newsgroups: alt.games.sf2
Subject: Super "DUPER" CE Sf2!
Date: 10 Oct 92 18:30:49 PST
Organization: BBS

 I walked into an arcade that already had the old Super CE,  the one that
Blanka could turn into Ryu and take mega damage when he bites (slow motion
uppercut), but now saw a newer one that everybody was crowded all over!
 New Changes: You can switch characters by pressing the 1st or 2nd player,
depending on which side you're at. Sometimes it changes, sometimes it doesn't,
it's weird. You keep pressing the start button until the guy you want comes
out. Sometimes when you switch too much, your guy turns into a liquid crystal
color, weird.
 Characters:
  Ryu: Gliding Uppercut, do a jab DP, and he'll glide, goes farther than Kens!
  Ken: Super Duper Hell Duper helicopter kick, you can keep doing this to your 
      opponent when he's dazed, he'll redaze again. REALLY cheap!
 Chun Li, E. Honda, Blanka: Do fireball motion, and you can have instant "tap" 
                           moves, but for ChunLi, a fireball comes  out after  
                          the 1000 legs, and a sonic boom comes out after 
                             Blanka's electricity.
M. Bison: Jab Torpedo goes EXTREMELY fast, no need to power up.
Guile: Stand up sonic kick is soooooo easy! Fireball + Kick button!
Newsgroups: alt.games.sf2
From: dauria@csa.bu.edu (David DAuria)
Newsgroups: alt.games.sf2
Subject: Re: Sf2clone.Arj (Was Fighter.Arj)
Date: 17 Oct 92 03:13:34 GMT
Organization: Computer Science Department, Boston University, Boston, MA, USA

In article <Bw8tED.7Ix@ux1.cso.uiuc.edu> vanichth@ux1.cso.uiuc.edu (Mitri Van) writes:
>
>I pulled the arj off wuarchive today, but when I went to de-arj it, it
>kinda went nuts.  I can't seem to get the fight.arj file to decompress.
>
>Has anyone managed to get this running?  And would it be possible to get
>another copy of the fight1.arj?
>
>Mitri

    Actually,  I too can not unarj the file fight1.arj so I don't think
it's just us.(I get a bad crc error.  Yes I'm using arj230)  So could
the person that put it up on wuarchives put up the fight1.arj on wuarchives
as well?  I've unarj the other 3 just fine.
David D'Auria
dauria@csa.bu.edu
Newsgroups: alt.games.sf2
From: ollie@mizzou1.missouri.edu (Oliver Ilagan)
Subject: Weird things on SF2 Classic
Organization: University of Missouri
Date: Wed, 7 Oct 1992 15:07:51 GMT
X-Posted-From: mizzou1.missouri.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

I saw something weird about two days ago.  A friend of mine was using Guile on
SF2 Classic.  He was fighting against Ryu when this thing happened.  After comi
ng out of a flip, Ryu just stood there in a fighting stance frozen!!  I was stu
pified.  He said that you could also do this freeze against Ken.  Still another
 friend of mine (i also saw him play) did this freeze against Blanka.  I remind
 you that this is not a handcuff.  They were in no way attached to Guile.  Anyo
ne know how to do this?
                                          Thank You,
                                          Oliver
 
Newsgroups: alt.games.sf2
From: jstrachman@vax.clarku.edu
Subject: RE: THE COOLEST COMBO EVER!!
Organization: Clark University
Date: 8 OCT 92 16:52:13 GMT

In a previous article, jtasler@mccoy.NMSU.Edu (TASLER) wrote:
>WHOA!
> 
>I was watching this guy, Valkor they call him, play the other day...
>it seems he hasn't lost in about a year..this guy has won his own machine, he  
>has won hundreds of dollars in prize money, but he still plays on the machine  
>in the arcade.....anyway, i was watching him play....he was using Sagat.  The  
>other player was Guile.  So the Guile player does a Razor kick...Valkor blocked  
>and then WOW....he did a TRIPLE TIGER UPPERCUT from HELL!!  the first one hit  
>guile in the air, the second occured right after the landing, immediately  
>followed by a third.....the coolest thing about it, though, was that each  
>Uppercut was of different strength....each increasingly powerful (jab, strong,  
>fierce!)  Incredible!  Needless to say, everyone in the arcade was speechless,  
>and you should have seen the expression on the Guile player's face...classic.
> 
>laters,
>Jon

Now, folks, let's hear some documentation on this before you flame.  I don't 
believe it either, though.

-Zephyr

ps.  Chun Li can throw her bracelet!  I swear!  I swear!
NOT
From: jstrachman@vax.clarku.edu
Newsgroups: alt.games.sf2
Subject: RE: Triple Hit DP Test Confirmed
Date: 15 Oct 92 21:56:04 GMT
Organization: Clark University


  I am also very
>disappointed to hear that the 3-hit DP cannot be buffered.

Like hell it can't!  Haven't you ever seen the 4 fierce combo?

Jumping fierce, 3hit DP.  Or fierce/fierce DP.  Same thing.
Newsgroups: alt.games.sf2
From: cw21219@uxa.cso.uiuc.edu (Crying Freeman)
Subject: Re: Is this a tick [Blanka] ?
Organization: University of Illinois at Urbana
Date: Tue, 13 Oct 1992 08:14:16 GMT

ramos@engr.latech.edu (Alex Ramos) writes:

>Some people keep on getting caught by this over and over, so I wonder
>if it can be blocked or they are just not blocking: after knocking
>someone out of the air with a toward-jumping hit, blanka walk and
>headbut as they land (you will be already on the ground before they
>fall). Is it just a mistake by my opponent? When conditions are right
>(blanka on the ground before opponent) it *always* hits.

Sounds like the opponent can't do much about it if you land before they do.

>What about the headbut followed by a forward kick? The forward hits
>most of the time, but is it a tick or an opponent's mistake?

I think the "official" definition of a tick is when you throw someone
after hitting them with an attack while they're blocking...

I think the forward kick after the headbutt is a opponent's mistake.


>Related to that, but not really the same thing, there is this trick:
>walk to a fallen Chun-Li and headbut. If your timing is good but not
>perfect you'll get thrown out of the headbut. But once you get the
>timing down, they'll try to throw you and get hit everytime. Blanka
>allways wins no matter when the chunli player hits the button (I'm
>talking about very good chun-li throwers here). (Other characters
>cannot throw unless you mess up badly).

I think if you get TOO close, you'll still thrown out of the headbutt.
You'd see Blanka start to headbutt and "hya!" I




>-------------------------------------------------------------------------------
>                      |       Alex Ramos       | fala-se portugues, tche! 
>ramos@engr.latech.edu | Electrical Engineering | se habla espanol         
>                      |      LA Tech Univ.     | english spoken here
>-------------------------------------------------------------------------------
> ... at least, it doesn't matter what you say!                        The Cure
>-------------------------------------------------------------------------------


-- 
 Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
 			| Internet: c-wang@uiuc.edu			
			| AKA Che-Yuan Wang
Newsgroups: alt.games.sf2