HDTenEightyP/NetNews huggingface dataset:
From: CSMSETS@MVS.OAC.UCLA.EDU (CSMSETS)
Subject: Re: Full Metal Mac
Date: 10 Sep 92 18:43:25 PDT

In article <79018@ut-emx.uucp>, on 3 Sep 92 15:34:08 GMT,
mdlouie@ccwf.cc.utexas.edu writes:

>
>Has anyone heard of or have purchased "Full Metal Mac" by Softwars?  Now, I'm
>not talking about "Full Metal Planet", which is a whole different story. Please
>email me back here if you know ANYTHING about it.  Thanks, in advance.
>
>*************************************************************************
>   Michael Louie               |  There are people out there who have the
>   Univ. of Texas at Austin    |  uncanny ability to talk and say nothing.
>   mdlouie@ccwf.cc.utexas.edu  |  If you meet one, please contact the
>                               |  local branch of the Thought Police.
>*************************************************************************
>

I've got FFM and have played it for about two hours before putting it
on the shelf and removing it from my hard disk. It would have been a
great game (ala computer ambush) but now days its just out classed
by everything.

PLEASE NOTE: I'm saying it would have been o.k. in
    Computer Ambush's day, I'm not saying it is Computer Ambush,
    I knew Computer Ambush, and Full Metal Mac in no Computer
    Ambush - sorry, I just couldn't resisit that....

Softwars does have potential as a copany though. They do know how
to program the Mac interface but they need work on playability.
If you really want a full review I guess I could be coersced into
one but I really don't think this game is worth it.
      --Ed
From: mmwang@adobe.com (Michael Wang)
Newsgroups: comp.sys.mac.games
Subject: Re: Warlords, Civilization & Listings
Date: 4 Sep 92 23:09:00 GMT
Article-I.D.: adobe.1992Sep4.230900.10070
Distribution: usa
Organization: Adobe Systems Incorporated

In article <1992Sep4.213843.2661@morrow.stanford.edu> AR.CHM@forsythe.stanford.edu (Chris Martin) writes:
>     3. Civilization by MicroProse.  Related in any way (other than
>thematic) to the Avalon Hill game by the same name?  I haven't seen
>anything on this in the last few months, although I was away for two
>weeks.  I'm a big fan of Railroad Tycoon, and I love Civilization
>the boardgame (Advanced version just purchased!)

Civilization by MicroProse is not based on the board game of the
same name by Avalon Hill.

-- 
Michael Wang
mmwang@mv.us.adobe.com
Newsgroups: comp.sys.mac.games,comp.sys.mac.programmer
From: timm@void.ncsa.uiuc.edu (Tim McClarren)
Subject: Re: NON-QUICKDRAW GAMES
Organization: University of Illinois at Urbana
Date: Fri, 11 Sep 1992 02:35:57 GMT

deadman@garnet.berkeley.edu (Ben Haller) writes:

>> - efficient collision detection algorithms
>  My current favorite is, keep a sorted list of sprites (keeping it
>sorted, assuming your sprites don't constantly teleport, is O(n)) and
>compare nearby elements in the sorted list (again, O(n) for normal cases).
>If you get a bounding box intersection, do a mask compare.  This is
>pretty efficient, I think.  I hope...

This seems to be the de-facto way of doing it.  I'd love to hear
from someone who hasn't used this method.  Is there another method?
What about geometric approaches?  Break the list in two, break those
lists in two, etc.  But now you've got to keep track of when it's
time for objects to jump lists.  I think the boundaries become
problematic in those cases, no?  Or how about breaking the universe
into radial areas?  Or does that involve too much expensive trigonometry?
And the center gets really nasty.  Also, what about "walls" or other
non-moving obstacles?  For the case of walls, does one simply break them
up into rectangles?  Is that the best?

What about hashing?  Can that be done?  Hash on some absolute location
every time through the loop for each object, and just compare those
objects that hash to the same place.  It seems like this could be
really fast (O(n)) and easy to implement.  And you don't have to worry
about those damned sorted lists :o).
-- 
Tim McClarren     | "...a bajillion brilliant Jobsian lithium licks."
timm@ncsa.uiuc.edu|
(217)244-0015     |
Newsgroups: comp.sys.mac.games,comp.sys.mac.programmer
From: k044477@hobbes.kzoo.edu (Jamie R. McCarthy)
Subject: Re: NON-QUICKDRAW GAMES
Organization: Kalamazoo College
Date: Mon, 7 Sep 1992 07:09:36 GMT

mhall@occs.cs.oberlin.edu (Matthew Hall) writes:
>
>First of all, how do you assign a
>palette or color table to the screen.  You could just change the
>GDevices pmtable, but would that change the devices actual CLUT?

Hiss, snarl!  This is Wrong with a capital W.  There's an off chance
that it might work, but IM specifically warns you _never_ to directly
change a system GDevice record.

>And
>if you set the colors by means of a palette, how do you get the
>correct indicies to write?  Conceivably, many machines might not be
>running the system software to support pmTolerant+pmExplicit, right?

pmTolerant and pmExplicit usages have been around since Color QuickDraw
was first put into a Mac.  Actually, you'll probably want
pmAnimated+pmExplicit if you ever want to change colors, say for a fade
to black.  But they work on every CQD Mac, and they're as compatible as
you can get.  :-)
-- 
 Jamie McCarthy      Internet: k044477@kzoo.edu      AppleLink: j.mccarthy
 I suppose ya don't think I was run over by a streetcar!
Newsgroups: comp.sys.mac.games
Subject: SimAnt (Mac) Tips
From: $ennsnr@brandonu.ca
Date: 10 Sep 92 13:09:31 CST
Organization: Brandon University, Brandon, Manitoba, Canada

Neat Tips for SimAnt on the Macintosh!!!

1. Despite what the manuel says, you can exchange with the spider! This is very
useful. You can move the spider, say, over the red ant nest. Poof!!! Lots of
red ants, GONE!!!

2. Type in the letters J-O-K-E for a suprise!

3. If you dig to the bottom of your ant nest, and dig around for a while, some
little holes should appear. These are direct tunnels to the red ant nest.
However, you are the ONLY ant that can pass.

Hope these help. If I find any other tips, or if you know of any others, let me
know.

Keep foraging!
Neil
From: dave@prc.unisys.com (David Lee Matuszek)
Newsgroups: comp.sys.mac.games
Subject: Re: Mac Games releases (Was: Wiz 7 ... when?)
Date: 15 Sep 92 16:37:15 GMT
Organization: Paoli Research Center - Paoli, PA

In article <m8vnn6.scottb@netcom.com> scottb@netcom.com (L'etat des mortes) writes:
>
>I don't get it (still).  Week after week I post the Macintosh Games release
>listing and still people ask questions that can be answered, or at least
>addressed by reading the listing.  Does my list not make it out to some
>areas?  Technically it shouldn't since (world) distribution is selected
>when I post to this newsgroup.  Still, I'm curious.  

Simple.  You're expecting too much of people.  Just about everybody
knows the acronym RTFM, but why do you suppose we have such an acronym
in the first place?  Riiight...

(BTW, I don't mean to imply that I'm immune to this sort of stupidity
myself; on the contrary :-( :-( )

> As always, thanks to all who read and enjoy my listing.

Er...WE thank YOU.

  --dave

-- 
And the President put his hand on my shoulder and said: "Dan, 
I _knew_ Spiro Agnew.  He was a friend of mine.  And Dan...  
You're no Spiro Agnew!"
                -- Vice President Dan Quayle pwd
Newsgroups: comp.sys.mac.games
From: mcduffeek@woods.ulowell.edu
Subject: Help! Rise of the Dragon...
Organization: University of Lowell
Date: Mon, 14 Sep 1992 23:55:53 GMT

I just recently bought Rise of the Dragon and I am at a point where I am
stuck.  I know this is probably an altogether easy adventure game, but
I'm sure to myself that I've tried everything!  I am at the point where
in my inventory I have the chinese script, a pulse rifle, and all the other
things that I would normally have at this point.  When do I use the
chocolate?  DO I need to get the gun(s) in the pleasure dome?  And the
main question I need answered is how do I get the chinese script
translated?  E-Mail help please!


  =====             Keith "Overtime" McDuffee            PHI KAPPA SIGMA
    |                                                International Fraternity
  =====                                                Gamma Upsilon Chapter
    |                  InterNet Mail I.D.                U.Mass. at Lowell
  ===                  ------------------                  P.O.  Box 113
                   mcduffeek@woods.ulowell.edu              Dracut,  MA
                             - or -                            01826
                    kmcduffee@cs.ulowell.edu                    USA
Newsgroups: comp.sys.mac.games
From: ajd@DIALix.oz.au (Anthony Doig)
Subject: Bolo Manual - where ?
Organization: DIALix Services, Perth, Western Australia
Date: Fri, 11 Sep 92 00:59:24 GMT
Keywords: bolo manual

Can anyone tell me where the manual for Bolo is (ftp).  I've looked at
sumex sites, but can't seem to find it (or am I just blind).

Thanks in advance,

Anthony Doig			| E-mail : ajd@Dialix.oz.au
Corporate Systems Development	| Voice  : +61 9 321 2442
Perth, Western Australia	| Fax    : +61 9 474 2553
From: lucius@picasso.ocis.temple.edu (Lucius Kwok)
Newsgroups: comp.sys.mac.games
Subject: Re: Lemmings
Date: 10 Sep 92 19:14:08 GMT
Distribution: usa
Organization: Temple University
X-Newsreader: Tin 1.1 PL5

SM> When is Lemmings going to be released? Does somebody already have
SM> it? What mail order companies will carry it?

The best I have about Lemmings is in a Mac magazine which has a full page ad 
by Psygnosis with Mac screen shots and a review blurb about Lemmings.  I'd
guess that that means that it's been given to reviewers, but they're having
trouble getting mainstream distribution.

-Lucius  <lucius@picasso.ocis.temple.edu>
From: mv1e+@andrew.cmu.edu (Michael J. Viola)
Newsgroups: comp.sys.mac.games
Subject: Where can I find MacBzone
Date: 5 Sep 92 21:47:57 GMT
Article-I.D.: andrew.4eeNiB_00WBL44X2pr
Organization: Junior, IM - MCS/CIT Track, Carnegie Mellon, Pittsburgh, PA


I have been looking but I can't seem to find the ftp site. Where is it
currently located.
From: hulsej@sun.lclark.edu (Jose Hulse)
Newsgroups: comp.sys.mac.games
Subject: Red Baron comments summary
Date: 13 Sep 92 21:02:59 GMT
Article-I.D.: lclark.1992Sep13.210259.9098
Distribution: na
Organization: Lewis & Clark College, Portland OR

Hello, all!

The upshot of the Red Baron comments is that the game sucks rocks on the
Mac, contrary to how wonderful it is on the PC.  Maybe I'll just have to
get the PC version--my wife has a 386SX running at 16Mhz--will that be
fast enough?

I read a review of Aces of the Pacific (by the same company--PC version)
in Computer Gaming World, but the reviewer said it was a bit slow and
had other problems--what does this portend for the eventual Mac version???

Well, I guess I'll just have to wait for the new Hellcats scenarios--not
long, I hope-- and the F/A -18 simulator from GraphSim in January.

We now return you to your regularly scheduled programming, in progress.
--Jose'

-- 
_______________________________________________
Jose' Hulse  hulsej@lclark.edu | hulsej@agora.rain.com
Clinton/Gore in '92! Put People First!
Bush/Quayl--Just say noe!
Newsgroups: comp.sys.mac.games
From: jsvrc@rc.rit.edu (J A Stephen Viggiano)
Subject: Re: LSL-5 in Philly (was RE: Larry 5 in Miami.)
Organization: RIT Research Corp
Distribution: usa
Date: Thu, 10 Sep 1992 15:08:52 GMT

In article <BuBC11.25q@wpi.WPI.EDU> pedro@wpi.WPI.EDU (Kerry Ivan Kurian) writes:
>	If you do get to the K-RAP Building, could you tell me how to pass
>the security system in the lobby?  Thanks.

Have you looked at the DataMan you picked up in the FBI lab?
Newsgroups: comp.sys.mac.games
From: forget@DMI.USherb.CA (Yves Forget)
Subject: Re: Strategy Game Wanted!
Organization: Universite de Sherbrooke -- departement de Mathematiques et d'Informatique
Date: Mon, 7 Sep 1992 01:01:48 GMT

In article <37751@sdcc12.ucsd.edu> kquirk@sdcc13.ucsd.edu (Kevin Quirk ) writes:
>Hey, I'm looking for a good strategy game (preferably multi-player).
>I've played all the simulation type games (Sim-whatever) and am
>looking for a wargame where I can match wits against another human
>(but on one computer, not through a net or by null-modem) or a
>really smart (good ai engine) computer opponent.  Thanks in advance!
>
>kquirk@ucsd.edu

DeltaTao has good games (but don't fit in my definition of wargame.  For
example, I don't call RISK a wargame).  Have a look at Strategic Conquest
and Spaceward Ho.  Both are very good, but Spaceward Ho is better in my
opinion.

They are reachable at "deltatao@applelink.apple.com".  The phone number
was posted last week.

Yves Forget


-- 
                God is real, unless declared integer.
=======================================================================
Yves Forget                    forget at dmi.usherb.ca (Internet)
Universite de Sherbrooke       bo05   at udesvm.bitnet (bitnet address)
Newsgroups: comp.sys.mac.games
From: andy@infotec.ch (Andrew Warinner)
Subject: Looking for hex grid algorithms
Organization: Infotec S.A.
Distribution: comp
Date: Mon, 14 Sep 1992 15:56:12 GMT


Does anyone out there in netland have any code, pseudo-code or
alogrithms for dealing with a hexagonal grid system (especially
calculating line-of-sight paths)?  I picked something up from
the net a long time ago but I have misplaced it (that's what
happens when you switch continents ;-).

Thanks in advance,

Andrew Warinner				"C'est la vi"
(andy@infotec.ch)			Infotec S.A.
phone:  022/738 44 33			8 avenue de Frontenex
fax:    022/786 50 61			1207 Geneva, Switzerland
Newsgroups: comp.sys.mac.games,comp.sys.mac.programmer
From: timm@void.ncsa.uiuc.edu (Tim McClarren)
Subject: Re: NON-QUICKDRAW GAMES
Organization: University of Illinois at Urbana
Date: Thu, 10 Sep 1992 23:12:27 GMT

triantos@acsu.buffalo.edu (Nick B Triantos) writes:

>In article <1992Sep10.145656.4345@bmers95.bnr.ca> ross@bnr.ca (Ross Brown) writes:

>>>I [Nick Triantos] recently write:
>>>[stuff deleted]
>>>Who knows?  By the time this thread dies out, there may well be another 10-20
>>>worthwhile color action games out for the Mac.

>>I enjoy games as much as the next guy, but...
>>Please end the cross-posting, and continue the thread in c.s.m.g only.  Thanks.

>Most of this thread, including my suggestions in the last posting are directly
>related to the PROGRAMMING of games.  What more apropriate newsgroup than
>c.s.m.p.?  If you don't like reading them, just add them to a kill file.

>Sheesh.

c.s.m.p is the appropriate newsgroup, if anything, it shouldn't be 
cross-posted to games.  Anyways, I too would be interested in eff.
collision detection algorithms.
Tim

-- 
Tim McClarren     | "...a bajillion brilliant Jobsian lithium licks."
timm@ncsa.uiuc.edu|
(217)244-0015     |
From: cokin@aludra.usc.edu (Darren Cokin)
Newsgroups: comp.sys.mac.games
Subject: Hellcats Rudder  (was Re: Faster than a speeding Zero!)
Date: 4 Sep 1992 15:19:59 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <hayes.715599912@granite> hayes@granite.ma30.bull.com (Patrick Hayes) writes:

>What I haven't been able to figure out yet is how to straighten the rudder out
>again. What do you do, count? In the thick of it I lose track and from then on
>I'm not sure whether I'm going straight, a little left, or a little right.


The rudder auto centers.  There are only 3 possible rudder positions: left,
right, and centered.  As soon as you lift your finger from the Z or X key,
it is centered again.  The manual doesn't make that quite clear.

Anybody know the exact release date and/or price of the new missions?


                                            Darren
From: jreid@csugrad.cs.vt.edu (Joe Reid)
Newsgroups: comp.sys.mac.games
Subject: Re: Color Colony
Date: 15 Sep 92 13:23:03 GMT
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA

sknezevi@aludra.usc.edu (Steven John Knezevich) writes:

>So what's the deal, can I get a copy of the color colony resource file? 
>What's the deal?  I just got a copy of the game and I want the color file
...can I get it or not?  Give me the author's e-mail address and I'll ask him...

Is the game still on the market?  When I got my mac I never could find
a copy of the game (a friend had a copy that I played on his machine
once, but didn't have the hard drive space for it on mine.)  And now I 
can't get it anywhere.  
Newsgroups: comp.sys.mac.games
From: inthalw@lims02.lerc.nasa.gov (Magnus)
Subject: PMF update
News-Software: VAX/VMS VNEWS 1.41    
Organization: Closed Boxes
Distribution: usa
Date: 15 Sep 1992 07:40 EST  

Hi folks!

Since it is football season again, I've dug up PMF to play again.  Some 
time ago, there was talk of an updated version of PMF (i have ver. 1.0 or 1
1, I don't remember).

Anyway, I have two questions about it.

What was/is the upgrade policy?? (Free- fat chance!)

Is it in color?

Please e-mail any info to inthalw@lims02.lerc.nasa.gov. Any and all answers 
will be appreciated.

Thanks,
Magnus
Newsgroups: comp.sys.mac.games
From: erlingm@ifi.uio.no (Erling Mork)
Subject: Re: Game Speed
Organization: Dept. of Informatics, University of Oslo, Norway
Date: Mon, 14 Sep 1992 13:48:58 GMT
Originator: erlingm@dyggve.ifi.uio.no


A word about game speed...

There IS a CDEV (Control panel) for the Mac that allows one to slow
down the computer. It is made by Apple for programmers to test software
on slower machines...

It is available on Apple's Developer CD series.

------------------------------------------------------------------------
Erling Mork: Student at U of Oslo, Programmer at Data Nostra A/S
internet: erlingm@ifi.uio.no; AppleLink: NOR0042
Disclaimer: My opinions are my own and I'm NOT responsible for the economy.
Newsgroups: comp.sys.mac.games
From: amclach1@cc.swarthmore.edu (Zans "Jah Mon" McLachlan)
Subject: Re: WANTED! Help!
Organization: Swarthmore College
Date: Sat, 12 Sep 1992 21:07:50 GMT


> 	Sometime ago there is a go-like game. You play with computer in a
> 19x19 grid (GO frame). You win by place 5 consecutive moves(can be horrizontally
> vertically,or diagnally). It was contaminated by a virus. I dumped it without
> writing down the name. Could somebody out there tell me its name and where I
> can find it at some ftp sites. Thanks in advance!

It may be the game PENTE, but I haven't seen a shareware version of it in a
_long_ time. I'm pretty sure about the name, though.
Good luck.
Zans
From: howarth@rice.edu (Jack W. Howarth)
Newsgroups: comp.sys.mac.wanted
Subject: Magic v.42-bis modem for sale
Date: 14 Sep 1992 03:25:16 GMT


    I have a 2400 baud v.42-bis Magic modem from MacProducts for sale.
The modem is 2 years old and in excellent condition. I will ship to
you for $70 which is half the current price of the modem new. The features
are 
   2400 baud with v.42-bis and MNP 5 compression
   v.42 and MNP error correction
   Rockwell modem chip set used in a very nice metal case.
   has builtin impedance adjuster to fine tune line impedance with modem
It also comes with complete manuals and hardware handshaking cable (need
at least a Mac Plus to use cable). If interested please e-mail; the price
is firm.
                 Jack Howarth

--
-------------------------------------------------------------------------
Jack W. Howarth, Ph.D.                      Univ. of Texas Medical School
Research Fellow                                            P.O. Box 20708 
Department of Biochemistry                           Houston, Texas 77225      
-------------------------------------------------------------------------
howarth@proto.med.uth.tmc.edu    Phone: 713-792-5667    FAX: 713-794-4150
Newsgroups: comp.sys.mac.wanted
From: stratton@cwis.unomaha.edu (Dan Stratton)
Subject: WANTED: Keyboard
Organization: University of Nebraska at Omaha
Date: Sun, 6 Sep 1992 17:16:25 GMT

Hello,
        I am looking for a non-ADB keyboard to use with a Mac Plus or 512kE.
        A early Plus or DataDesk 101 kb would be great. Send E-mail to:
        
                           stratton@cwis.unomaha.edu
                           
        Thanks!
        Dan Stratton
        
-- 
     -----------------------------------------------------------------------
                                  Dan Stratton
                       INTERNET: stratton@cwis.unomaha.edu
                             FIDONET: 1:285/14.300
From: elkalamaras@vaxsar.vassar.edu
Newsgroups: comp.sys.mac.wanted
Subject: ***WANTED: Powerbook 145
Date: 6 Sep 92 03:40:09 GMT
Organization: Vassar College

Hello netters out there,

I am looking for a Powerbook 145, new or used doesn't really matter. What
matters is that I can afford to pay around $1800 for it. Our Computer Store
here at Vassar has a Powerbook 145 bundle (that includes a Stylewriter) that
sells for $2000 (approx), so I'd like to think $1800 is reasonable price.

Thanks in advance, reply either by e-mail or post here, doesn't matter.

Lefteris
Newsgroups: comp.sys.mac.wanted
From: chogend1@cc.swarthmore.edu (Chris Hogendorn)
Subject: SALE 25mhz upgraded Mac SE 4/60
Organization: Swarthmore College
Date: Tue, 8 Sep 1992 22:58:12 GMT

I have the following system for sale:

* Mac SE computer with internal 20MB hard drive and 2.5MB 150ns RAM

* Total Systems Gemini 25mhz upgrade with 68882 FPU and 4MB 70ns memory

* Total System Galileo video card - can run Radius FPD or Apple FPD

* Radius full page display

* EMAC Metro 40MB external hard drive

* System, shareware, keyboard, mouse

The performance of this system is really fast, similar to a IIci.

I am looking to sell this for $2,200, but I would be interested in hearing
any reasonable offer.

send e-mail to: chogend1@cc.swarthmore.edu
From: ostroff@Oswego.EDU (Boyd Ostroff)
Newsgroups: comp.sys.mac.wanted
Subject: Re: BRAND NEW MAC IIsi FOR SALE CHEAP!
Date: 13 Sep 92 15:02:09 GMT
Article-I.D.: oswego.1992Sep13.150209.6966
Reply-To: ostroff@oswego.Oswego.EDU (Boyd Ostroff)
Organization: Instructional Computing Center, SUNY at Oswego, Oswego, NY

In article <1992Sep12.214257.7717@mail.cornell.edu> st14@cornell.edu (Stephen Tseng) writes:
>I've got a brand new, NEVER ever used IIsi system for sale:
>
>CPU:   IIsi (20Mhz 68030),  HD Internal Floppy Drive
>Memory:  5MB RAM / 80MB Hard Drive
>Monitor: 13" Apple Hi-Res RGB
>Keyboard, mouse included, of course.
>
>My school sells the entire system with an educational discount and a 2%
>cash
>discount for WELL over $2800.
>Will sell for the best offer over $2500.

Better check the latest prices.  I think the IIsi 5/80 is going for about $1400
on a promo now.  The monitor is about $550 and a standard keyboard is 
around $80, totalling less than $2100.  It may be "brand new", but the warranty
clock started ticking when you bought it, and it's in your name.  Think
you're going to have to settle for a lot less than $2500....

.............................................................................
....Boyd Ostroff / Technical Director / SUNY Oswego Department of Theatre....
...............Voice: (315) 341-2987 /  Fax: (315) 341-3394..................
..............ostroff@oswego.oswego.edu / ostroff@cboard.UUCP................
Newsgroups: comp.sys.mac.wanted
From: Eric.Choi@p5.f57.n7000.z8.ieee.org (Eric Choi)
Subject: Hayes smartmodem manual -- HELP
Organization: FidoNet node 8:7000/57.5 - The Associati, Grand Blanc MI
Date: Sat, 12 Sep 1992 18:12:23 GMT

Still in search of the best dim sum place in Michigan! 

  ju> I bought a used Hayes Smartmodem 9.6 over the net a while back. It
  ju> didn't come with a manual.  Does anyone know where I can get a manual
  ju> or what the phone number is to call Hayes and order one?
  ju> 
  ju> Please e-mail me the answer as it will likely get to my attention
  ju> faster that way.  Thanks
  ju> 
  ju> -- Josh Saypol
 
Hayes Microcomputer Products, Inc.
PO Box 105203
Atlanta GA 30348

404-441-1617
  

--  
=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
 Eric Choi - Internet: Eric.Choi@p5.f57.n7000.z8.ieee.org
Xref: sparky comp.sys.mac.wanted:8434 misc.wanted:8382 misc.forsale:26316