HDTenEightyP/NetNews huggingface dataset:
From: WYNNE.C@fs.sciences.WLU.EDU (Colin J. Wynne)
Newsgroups: alt.games.torg
Subject: Re: Illusions outside Aysle
Date: 5 Sep 92 19:20:23 GMT
Organization: University of North Texas
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michael@stb.info.com (Michael Gersten) and 'Geoffrey' write:

[lots of hashing about disbelieving fireballs deleted]

Fireballs are not illusory spells if taken from the grimoire.  They
are conjured from nothing, or altered from a ball of pitch.  You can
disbelieve right until someone throws an asbestos blanket around you
and rolls you on the ground.  You are still going to burn.

CJW

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
==  Colin J. Wynne                      wynne.c@fs.science.wlu.edu  ==
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
|  Heaven:   A place where the French are the cooks, the German are  |
|             the engineers, and the British are the policemen.      |
|                                                                    |
|  Hell:     A place where the British are the cooks, the French are |
|             the engineers, and the German are the policemen.       |
----------------------------------------------------------------------
Newsgroups: alt.games.torg
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Date: Fri, 11 Sep 1992 12:57:31 +0500 (EST)
From: "Colin J. Wynne" <cwynne@edu.wlu.uc.liberty>
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I recently ran the Land Below one act from the back of I-verse Update.  In
fact, I ran it as the second act of the adventure I started writing up
..
Newsgroups: alt.games.torg
From: Robert Link <link@lcopt.physics.fsu.edu>
Subject: Re: Illusions outside Aysle
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Date: Sat, 5 Sep 1992 01:56:33 GMT

	  Sounds a lot like err, AD&D. Does this mean we should also make 
	a saving through to determine if you believe that the fireball is
	real?

  Actually, that's precisely what you do with the conjured fireball spell.


	  Also, the "you saw it, you belive it" doesn't make much sence outside
	of
	Alyse. For example, in Core Earch people don't expect someone to be 
	able to lob a fireball, so why would they believe it? I don't think
	they would. 

  Nevertheless, most sane people have an innate tendency to believe what their
senses tell them; i.e. if they see a fireball headed at them, and they feel
the heat from it, they will tend to start worrying about where's the nearest
burn clinic, rather than the fact that the laws of physics appear to be   
temporarily suspended.  The practical upshot of this is that it takes 
tremendous force of will to disbelieve such an event, when all your senses tell
you that it is unequivocably happening to you; hence the mind roll required.
  Unlike AD&D, however, the mind roll is automatic; you don't have to declare
that you are disbelieving.  Your mind is apparently not *that* ready to accept
fireball tossing mages. . .
	
-rpl

Internet:		link@lcopt.physics.fsu.edu
Snail-net:	        PO Box 61519
			Tally, FL 

"Abstinence is a good thing, if practiced in moderation."

Newsgroups: alt.games.torg
From: "Colin J. Wynne" <cwynne@liberty.uc.wlu.edu>
Subject: Re: When Axioms Collide (anyone bought it?)
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Date: Thu, 10 Sep 1992 12:17:41 GMT



On Thu, 10 Sep 1992, Albert Meyrick Jones wrote:

> 	My players decided they wanted to go to the Cyberpapacy, and
> so I was wondering if it was any good.
> 	(IMHO, this was a bad thing to do, considering the party makeup)
> 	A Gaean Gypsy Occultist/Spirit Medium 
> 	A Soviet Psi (in his words "a godless Communist")
> 	A Jewish Cowboy  
> 	A Aysle Sorceress
> 	an Athiet LAPD-er
> 	and a Protestant Wierd Scienist

Poor, poor Ayslish Sorceress.  Tsk, tsk.  What does the player have to run
as another character?

The rest seem just fine, though.  No problems with any of them.  Of
course, if the Occultist does get possessed, he gets some nice Orrorshian
corruption.  Don't forget to apply the Effect increase to any occult
events.  Since there is no Backlash for Occult, I guess the increase will
have to go straight to the DN.  Or whatever.

CJW

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
==  Colin J. Wynne                       cwynne@liberty.uc.wlu.edu  ==
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
|  Heaven:   A place where the French are the cooks, the German are  |
|             the engineers, and the British are the policemen.      |
|                                                                    |
|  Hell:     A place where the British are the cooks, the French are |
|             the engineers, and the German are the policemen.       |
----------------------------------------------------------------------



Newsgroups: alt.games.torg
From: "Colin J. Wynne" <cwynne@liberty.uc.wlu.edu>
Subject: Information, if you please
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Date: Fri, 11 Sep 1992 08:17:02 GMT

Does anybody on this mailing list play Star Fleet Battles?  Do you know
anyone who does?  Do you know if their is a list discussion for SFB
anywhere to be found?

Post answers to the net, or e-mail me personally.

Thanks.

CJW

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
==  Colin J. Wynne                       cwynne@liberty.uc.wlu.edu  ==
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
|  Heaven:   A place where the French are the cooks, the German are  |
|             the engineers, and the British are the policemen.      |
|                                                                    |
|  Hell:     A place where the British are the cooks, the French are |
|             the engineers, and the German are the policemen.       |
----------------------------------------------------------------------



Newsgroups: alt.games.torg
From: Albert Meyrick Jones <albert@crick.ssctr.bcm.tmc.edu>
Subject: Re: pure zones
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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Date: Sat, 12 Sep 1992 18:16:50 GMT

> what is the deal with pure zones? no, this is not a standard question.
> what I meen is, are there any CE pure zones? actually I would tend to

	Core Earth is soooo loaded with Possibility Energy that it's 
99 & 44/100% dominant.  There are some pure zones.  (London, Philidelphia,
etc) but they are rare.

> is, what kind of zone are the actual cosms? like marketplace, terra,
> gaia, etc?

	I'd guess that they have dominant zones, but are mostly pure. 
It's never been said.  Rule of thumb is, unless WEG says explicitly,
then it's dominant.
-- 
Rick Jones				Systems Support Center
albert@bcm.tmc.edu			Baylor College of Medicine
Voice: 713-798-7352			standard disclaimers apply
"I'm the Chosen One.  And I choose to go shopping."-Buffy the Vampire Slayer
Newsgroups: alt.games.torg
From: Jim Ogle (Ks. Jim) <jogle@aoc.nrao.edu>
Subject: Re: Discontinuous Realms (was Re: GenCon Report)
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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Date: Tue, 8 Sep 1992 03:10:58 GMT

Grant writes:

> >I don't think there ever was a bridge in LA; there certainly are no
> >Nippon stelae around the LA area so dropping a bridge there would have
> >been a waste of time.  They did use dimthreads in the Torg comic book,
> >might you have been thinking of that?
> >
> >Kansas Jim (jogle@aoc.nrao.edu)
> 
> I thought the Nippon bridge was in the Ichi Entertainment building in 
>downtown LA, and Tharkold destroyed it when they brought their own bridge down

I'm pretty sure that there was never a Nippon bridge in LA.

> Why else did they build such a huge building? I guess the bridge was in

Because mega-corps love huge towers of glass and steel?

> Sacramento; if that's so, then how did Tharkold's landing destroy it?

I was unaware that Nippon Tech's bridge in California had been
destroyed; where did you hear that?  The Living Land bridge in the
Western Land was recently destroyed but that's been about it.

> Actuallly, I only bought the first comic book, I didn't feel like spending
> $2.50 on black and white. On the other hand, the store is having a 30% off
> sale on old comics..hmmm...

Go for it if you can find them.  Just because they're black & white
doesn't mean they aren't good.

Kansas Jim (jogle@aoc.nrao.edu)
Newsgroups: alt.games.torg
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From: wolf@edu.oxy.cheshire (Clinton Richard Wolf)
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Subject: Re: When Axioms Collide (anyone bought it?)
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In article <gatemail1.0b25315303326829@morticia> Albert Meyrick Jones <albert@crick.ssctr.bcm.tmc.edu> writes:
>
..
From: jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH)
Newsgroups: alt.games.torg
Subject: Nile Empire Questions
Keywords: NE
Date: 16 Sep 92 02:57:14 GMT
Reply-To: jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH)
Organization: North Carolina State University, Project Eos
Originator: jmkaraka@c00067-100lez.eos.ncsu.edu


	Just got a couple of general questions, some of which may be
unanswerable, so don't sweat it if you don't know an 'official' stance. 
Just tell me if its your opinion or not.
	(1) How long has Mobius been mucking around as a High Lord.  The text 
says that earth is the 'tenth empire', but it also mentions that he moves a
bit faster than other high lords.  The reason I'm asking is that these
Terran expatriates have been following him, presumably for less than the
centuries some other high lords have been active.  I'm making a
character from Terra, and the timing is important.
	(2) By a strict reading of the rules if you use a booster to up the
'plus' on a plus rated object, the difficulty for adding more boosters is
unchanged (difficulty based on the maximum value).  Has WEG mention this little
bug?  As a house rule I've been adding the value of all boosters to the
maximum value to determine difficulty.
	(3) Do NE wizard/priests need to worry about planetary configurations
for non-NE spells?  If they do, is there a list of conversions of the regular
spells to NE?  Would it cause a contradiction to not use the configurations?
	(4) Has there been any word on non-egyptian wizards from Terra?  I'm
designing a Terran Expatriate character that doesn't use the egyptian quirks.
Did Mobius impose his ideas of magic on any new realms conquered?

	-thanx

-john 'I dunno Sam, I didn't think crocs got that big' karakash-
Newsgroups: alt.games.torg
From: "Colin J. Wynne"  <WYNNE.C@fs.sciences.WLU.EDU>
Subject:      Stories of Adventures
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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I apologise to everyone who liked and was looking forward to the ends
of Mission in the Nile and Revenge of Victor Manwaring.  With summer
wrapping up and classes starting, I haven't had enough time to finish
them, though.

Rest assured that Act II of Vic's Revenge will be done soon, and we
are finishing the first act of the Nile adven. tonight, so that will
soon see the light of day as well.  Eventually, they'll even end up
on the ftp site.

Hope you haven't all lost interest in them -- if you want, let me
know and I'll repost the first installments before the next ones come
up, so you can remember what the Hell was going on.  |)

CJW

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
==  Colin J. Wynne                      wynne.c@fs.science.wlu.edu  ==
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
|      "If computers get too powerful, we can organise them          |
|            into a committee -- that will do them in."              |
----------------------------------------------------------------------
From: parsogd@wkuvx1.bitnet (Geoffrey Parsons, WKU)
Newsgroups: alt.games.torg
Subject: Re: Illusions outside Aysle
Date: 4 Sep 92 14:07:30 CDT
Organization: Western Kentucky University, Bowling Green, KY

In article <2798452212@dwetzel.mis.stratus.com>, usenet@transfer.stratus.com (Mr. Network News) writes:
> In article <gatemail1.0b2462334115383@morticia> michael@stb.info.com 
> (Michael Gersten) writes:
> 
>> Outside of Aylse, an illusion of a bridge will hold no weight. An  
>> illusiary fileball will still do damage (you saw it, you belive it) --  
                                            -------------------------
  Sounds a lot like err, AD&D. Does this mean we should also make 
a saving through to determine if you believe that the fireball is
real?
  Also, the "you saw it, you belive it" doesn't make much sence outside of
Alyse. For example, in Core Earch people don't expect someone to be 
able to lob a fireball, so why would they believe it? I don't think
they would. 

>> the damage comes from shock, not from actual burns, but its  
>> still there.

Ja,
Geoffrey

/***************************************************************
 *  Geoffrey Parsons      | "The deadliest bullshit is both    *
 *  PARSOGD@WKUVX1.BITNET |  odorless and transparent."        *
 *  cybermac@aol.com      |      - W. Gibson                   *
 ***************************************************************/
Newsgroups: alt.games.torg
From: Albert Meyrick Jones <albert@crick.ssctr.bcm.tmc.edu>
Subject: Re: Silk?!?
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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Date: Thu, 10 Sep 1992 20:22:51 GMT


	Okay, first/last time...

	Michael Silk is a Core Earth agent of "Bureau 13", a branch of
the FBI dedicated to investigating wierdness.  (IMHO, Cooper and all
the other FBI wierdos from Twin Peaks would be in it too.)  Wierdness
includes psionics, voodoo cults, and whatever else you can fit in 
CE axioms.  (And yes, I've read Nick Pollotta's Bureau 13 books, and 
I even bought the "Stalking the Night Fantastic" RPG, and was pretty
unimpressed with the system, even if the background is interesting.)

	I stole the name, not from the Belgariad/Mallorean, but an
obscure Marvel Comics character named "Mickey Silk."  I just liked
the name, and it has absolutely nothing to do with my character.

	And, he looks more like Michael Ironsides ("V", Highlander 2 
[not that I saw it], Total Recall) than James Woods.

-- 
Rick Jones				Systems Support Center
albert@bcm.tmc.edu			Baylor College of Medicine
Voice: 713-798-7352			standard disclaimers apply
"I'm the Chosen One.  And I choose to go shopping."-Buffy the Vampire Slayer
Newsgroups: alt.games.torg
From: cpearce%nemesis@nemesis.acs.unt.edu (Chris Pearce)
Subject: Heaven and Hell
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> |  Heaven:   A place where the French are the cooks, the German are  |
> |             the engineers, and the British are the policemen.      |
> |                                                                    |
> |  Hell:     A place where the British are the cooks, the French are |
> |             the engineers, and the German are the policemen.       |
> 
> 
> ????: The Germans are the cooks, the British are the engineers,
> 	and the French are the policemen.

Purgatory, naturally.

> 		Michael Gersten		michael@stb.info.com

-- 
Chris Pearce -- cpearce@nemesis.acs.unt.edu
Newsgroups: alt.games.torg
From: gdavis@ccwf.cc.utexas.edu (Grant R. Davis)
Newsgroups: alt.games.torg
Subject: Re: Discontinuous Realms (was Re: GenCon Report)
Date: 5 Sep 92 02:14:08 GMT
Organization: The University of Texas at Austin, Austin TX

In article <gatemail1.0b24519443512817@morticia> jogle@aoc.nrao.edu (Ks. Jim) writes:
>Dave writes:
>
>> The Grant Man(gdavis@ccwf.cc.utexas.edu) realizes:
>>  ! ...doesn't every zone
>>  ! have to be 'in supply' to a maelstrom bridge? Apparently, this isn't the
>>  ! case in the Western LL, but maybe that's because they are mixed zones, and
>>  ! aren't taking any energy right now. 
>> 
>> could have sworn the western land had a bridge, somewhere
>> (not that WEG is paying any attention to the LL...)

Sorry, I meant the Nippon's ex-bridge in LA.

The Grant Man
gdavis@ccwf.cc.utexas.edu

"This is good[beer]. Remind me to take this world."-Lost Destiny
From: gdavis@ccwf.cc.utexas.edu (Grant R. Davis)
Newsgroups: alt.games.torg
Subject: Re: Spell Design
Date: 6 Sep 92 18:38:17 GMT
Organization: The University of Texas at Austin, Austin TX

In article <1992Sep4.130251.28505@mksol.dseg.ti.com> ctalbott@mksol.dseg.ti.com (christopher j talbott) writes:
>I have a bit of a problem.  I'm attempting to design a FeatherFall spell 

>(2nd Note:  I am aware that Fly and Floater exist, but they're not what
>I'm looking for.  I'm trying to design a spell that only decreases rate
>of descent.)

Well, Fly and floater automatically bestow flight upon you, no matter what
the effect value, right? So how about giving it an effect value of -1. This
isn't quite right, either-technically, you could still go upward at .6 m/turn 
or so-but it's close enough.

The Grant Man
gdavis@ccwf.cc.utexas.edu

"This is good[beer]. Remind me to take this world."-Lost Destiny


Newsgroups: alt.games.torg
From: michael@stb.info.com (Michael Gersten)
Subject: Illusions outside Aysle
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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Organization: University of North Texas
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Date: Sat, 5 Sep 1992 02:45:00 GMT

Begin forwarded message:

michael@stb.info.com (Michael Gersten) writes:
> Outside of Aylse, an illusion of a bridge will hold no weight.

Why?  Spells aren't long range contradictions -- they are inherent in
the pattern used by the caster.  If he has the pattern for an
illusory bridge, then what does it matter where that bridge is?

CJW
---
Because an illusion of a bridge requires the law of observation to make it real,
and capable of supporting weight. LOO(k) only operates within Aylse.
Therefore, outside of Aylse it will hold no weight.

(I play that world laws are a function of location, not carried with the knight as they  
move.)
--
		Michael Gersten		michael@stb.info.com
HELLO! I'm a signature virus! Join in the fun and copy me into yours!
ex:.-1,. w $HOME/.signature
Newsgroups: alt.games.torg
From: smooge@jupiter.nmt.edu (Stephen Smoogen)
Subject: Re: When Axioms Collide (anyone bought it?)
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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Date: Fri, 11 Sep 1992 23:13:31 GMT


 wolf@cheshire.oxy.edu (Clinton Richard Wolf) writes

...funny stuff about edeinos :)

-- Clint
         Q: How do you best torture a Jakaat? 
         A: Sensory deprivation tanks are being stockpiled by the US
            military, and it's not so the soldiers can meditate! :)
 
....

I like it!!! I now just need someone to play an edeinos in my campaign
sometime so that I can experiment on him :) :)

Does anyone have any other interesting fun you can have with specific
realms? I think putting cyberware on an Akashan would probably be as
fun :)

the Smooge


Newsgroups: alt.games.torg