HDTenEightyP/NetNews huggingface dataset:
From: das9674@ucs.usl.edu (Stephenson Daniel A)
Subject: Re: OS/2 2.1 beta available via anonymous FTP 
Organization: Univ. of Southwestern La., Lafayette
Date: Fri, 22 Jan 1993 16:32:42 GMT

In article <1993Jan22.150708.26344@klaava.Helsinki.FI> lindblad@klaava.Helsinki.FI (Jarkko Lindblad) writes:
>Jan Roger Wilkens (jawil@hpx14.aid.no) wrote:
>
>> Why can't Commodore do the same?? Why do we have to pay for becoming beta
>> testers? Why is everything so secret when Commodore are developping something?
>
>I would ot like to see beta versions as being freely distributable -
>they just give more problems than they solve. A friend of mine just
>tried to install this OS/2 2.1 today - he tried everyhtinng he cound
>and wasted several hours and finally got into point in where the OS
>almost booted... almost because the system decided to lock up pretty
>nicely. (and no, he is no beginner with computers, PC's or OS/2 2.x.)

Hey, that' really good!  He DID report it , right?

That's what beta software is for.

BTW, I didn't have any problems.
>Jarkko Lindblad         | sleep my friend and you will see
>lindblad@cc.helsinki.fi | that dream is my reality
-- 
Dan Stephenson   das9674@usl.edu
Newsgroups: comp.sys.amiga.advocacy
From: gerald@seas.gwu.edu (Gerald G. Washington)
Subject: Re: Move
Organization: George Washington University
Date: Fri, 22 Jan 1993 14:05:04 GMT

das9674@ucs.usl.edu (Stephenson Daniel A) writes:
>Does the Amiga CLI have 'move', as in moving files, directories wholly? 

Usually the RENAME command works, unless the files must be moved across
volumes.  Then you can just use ARP's MOVE command.

-- Gerald
Newsgroups: comp.sys.amiga.advocacy
From: don@chopin.udel.edu (Donald R Lloyd)
Subject: Re: commodores aga uppgra
Organization: University of Delaware
Distribution: comp
Date: Sun, 24 Jan 1993 20:16:41 GMT

robert.buonincontro@canrem.com> writes:
>
>
>I purchase an average of about 12-20 games a year. If every Amiga users did 
>this there would be more then enough titles to choose from. One of the reasons
>the Mac has been so widely accepted compared to the Amiga is because Mac
>users purchase more software.

     But I don't _play_ 15-20 games per year.

     The main reason the Mac has been so widely accepted is because of the
advertising behind it.  I find it hard to believe that more Mac game software
sells than Amiga software, but I guess it's possible.
     One of the managers of the former local ComputerLand always said that
from his observation Mac users were the worst pirates and the stingiest about
buying software; so bad, in fact, that the store's somewhat small selection
of low-priced Amiga software actually made them almost as much money as the
large section of much more expensive Mac software.

> You can wonder all you want as to why Word Perfect, Microsoft ect. write
>applications for the Mac and not for the Amiga. After all! The number of
>Macs compared to Amigas isn't that great.

     ... not to mention that Amiga users aren't likely to be terribly
interested in word processors that list for $495.

> What it comes down to is that Mac users purchase more programs then Amiga 
>users. 

     Again, I would tend to disagree with that.  More Mac software is sold
than Amiga software, but that's due to the number of machines more than
the spending habits of the users.  Mac software vendors can also get away with
much higher prices, especially for productivity type applications.


> There are over 5 million Amiga users. If everyone of these users purchased
>1 game a month there would be an quite a few companies writing for the Amiga.

     Unfortunately, many of those users had to scrounge just to get the
machines; buying one game a month for them is out of the question.

> So I therefore encourage all users to invest more money into your computers.
>Support your software companies. Without them your computer is nothing!
>

     I've probably put about $2000 into software in the past few years.
By your criteria, that doesn't seem to be enough, but for me it's been 
a lot of money!  It's unrealistic to expect people to be constantly 
purchasing new software if what they have does what they need it to.
Instead, it would be better to encourage people to actually _buy_ the
software they use.
     The way to solve lack of software is to increase the dealer base and
advertise, thus creating new sales through new Amiga users.




-- 
Don Lloyd           | Publications Editor, AmigaNetwork |AmigaNetwork Voice Mail
don@chopin.udel.edu | AmigaNetwork BBS (The Original!)  | Info by voice or FAX
GeNIE: D.LLOYD7     |    (302)368-3942 (v.32bis)        |    (GVP PhonePak)
BIX: DRL            |    (302)368-1067 (USR HST)        |    (302)368-4673)
Newsgroups: comp.sys.amiga.advocacy
From: skip@tacky.cs.olemiss.edu (Skip Sauls)
Subject: Re: Move
Organization: University of Mississippi, Dept. of Computer Science
Date: Thu, 21 Jan 1993 23:25:50 GMT

In article <jprad.727647604@faatcrl> jprad@faatcrl.faa.gov (Jack Radigan) writes:
>skip@tacky.cs.olemiss.edu (Skip Sauls) writes:
>
>>Ugh, I'll pass then.  Maybe someone will write a shell for OS/2 and WinNT
>>to provide them with the standard slash.
>
>  Throwing out an entire OS because of the choice of '\' for a subdirectory
>seperator?  If I didn't know better this sounds like a forged post by
>Jerry himself! ;-)

Now that was low...  :-)

>  Anyways, the backslash isn't that inconvient, most of the better PC
>keyboards locate that key to the right side of the right shift key so
>that the forward slash is to the left and the backslash is to the right,
>makes for fairly convienent command line keyboarding.

My keyboard at work has one in just that position, but I find it to be
awkward to use.  The Amiga keyboard would actually be easier to use on
a Clone, IMHO.

>  There are some bizzaro locations on some keyboards though, but it's no
>worse, maybe less in fact, then the location of the caps lock and CTRL
>keys on a lot of keyboards.

I agree with you 100% on this one.  I can't even begin to count the number
of times I've hit the damn caps-lock key instead of the Ctrl key.

>  -jack-


Skip Sauls, Amiga Advocate
skip@tacky.cs.olemiss.edu

Newsgroups: comp.sys.amiga.advocacy
From: jerry@msi.com (Jerry Shekhel)
Subject: Re: CBM mention on 12/11/92 Computer Chronicles
Organization: Molecular Simulations, Inc.
Date: Thu, 21 Jan 1993 22:19:04 GMT
X-Newsreader: TIN [version 1.1 PL8]
X-Posted-From: hemi.msi.com
NNTP-Posting-Host: sol.ctr.columbia.edu

Gregory R Block (gblock@csd4.csd.uwm.edu) wrote:
: :
: : The Amiga buffs seem to believe that their pre-emptive
: : multitasking is more important than Windows' VM or DIG, and that's just not
: : right.
:
: Isn't it?  Are you sure?
:

I'm positive.  (Anyone else see "My Cousin Vinny"?)

:
: DIG is simply one way of doing things, it is
: NOT the only way.  When fast graphics are a concern, and they always
: have been on the Amiga, display-list DIG is simply NOT a viability.
:

Bullshit.  SGI has the fastest graphics in the world, and their library (GL)
is not only device-independent, but network-extensible as well.  This is
another common Amigoid belief -- that every AmigaOS compromise was made for
some divine purpose, or because there is no other way.  Not so.  There are
bad decisions evident in AmigaOS just like in all other systems.

:
: There is _NOTHING_ wrong with a raster-based graphics system, even
: though Marc Barrett would have everyone think so.
:

There's plenty wrong with the Amiga approach, obviously.  Otherwise, there
wouldn't be all this bitching about old graphics standards.  How come I
can't buy a super-high-res graphics card that works with all Amiga software?
Simple -- no DIG.

:
: So, I'd say we're left with the pre-emptive nature of AmigaOS coming
: out very important in the Great Scheme/Lisp of Things.  :)
:

It's important, but so are DIG/VM/MP.  Which is more important?  It
depends on what you want to do with your machine.

:
: EEK!!!  ARGH!!!  (thud)
:

(splash)

Greg!  Are you OK, man?

: Greg
--
+-------------------+----------------------------+---------------------------+
| JERRY J. SHEKHEL  | Molecular Simulations Inc. | Time just fades the pages |
| Drummers do it... |     Burlington, MA USA     | in my book of memories.   |
|    ... In rhythm! |        jerry@msi.com       |         -- Guns N' Roses  |
+-------------------+----------------------------+---------------------------+
Newsgroups: comp.sys.amiga.advocacy
From: kodak@mentor.cc.purdue.edu (Jason 'KodaK' Balicki)
Subject: Re: A4000/EC030 confirmed
Organization: Purdue University Computing Center
Date: Thu, 28 Jan 1993 05:12:44 GMT

In article <1k4pagINN3d5@mozz.unh.edu> ggg@kepler.unh.edu (Gregory G Greene) writes:
>
>	Why is it taking so long to get out the intermediate AGA Amigas?  The

Obviously they are trying to sponge as much money as they can from the 040
4000's.  You can't sell an 030 Amiga for as much as you can an 040, and
still have it sell.

>  It seems to me that Commodore is dragging its feet on this one.  
>  There should already be a selection of CPU modules available.

Yes, there should, but C= has to build up some revenue.  Most Amiga
users I know personaly (myself included) are cheap.
>							Greg Greene
>                                                        ggg@kepler.unh.edu


-- 
Jason Balicki | kodak@mentor.cc.purdue.edu
From: philip@utstat.toronto.edu (Philip McDunnough)
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: Move
Date: 26 Jan 93 21:31:27 GMT
Organization: University of Toronto, Dept. of Statistics

In article <1993Jan26.062100.6805@desire.wright.edu> fheitkamp@desire.wright.edu writes:

[ ]
>> 
>> Lexmark, which makes them, will sell you a keyboard for a clone (i.e. a real
>> true keyboard). Phone them up.
>
>	We are not talking a spongy, sticky keyboard but a good quality one.
>	Which flavor is Lexmark?

The IBM one (exactly, except that it will work with a clone and doesn't have
IBM stamped on it).
 
Philip McDunnough
philip@utstat.toronto.edu
Newsgroups: comp.sys.amiga.advocacy
From: dtiberio@engws10.ic.sunysb.edu (David Tiberio)
Subject: Re: Ending this stupid Vivid24 is faster than SGI box claim.
Organization: State University of New York at Stony Brook
Date: Thu, 28 Jan 1993 09:58:14 GMT

In article <1k7b6uINNmgp@gap.caltech.edu> andrey@cco.caltech.edu (Andre T. Yew) writes:
>martin@TIGGER.STCLOUD.MSUS.EDU (Psigon Matrix....do you DOUBT us??) writes:
>
>>There was no claim that it's faster then the reality engine...I believe the
>>claim was that it's faster then a base indigo.
>
>	[It = DMI Vivid 24]
>
>	The claim was that it's faster than a $200K SGI system,
>which includes $100K Reality Engines (and probably some of the
>new True Floating Point computers SGI just announced), which is
>just a blatant lie.  Even AmigaWorld printed this.

	My Amiga has about 5 zorro slots. I think the dmi goes into
a zorro slot (still waiting for mine to come!). Now, plus in five of
them, and you got 800 MFLOPS. Gee, is that comparable or not?
But then again it is about $30,000 for the 5 boards!


-- 
  Amiga Graphics BBS  xamiga.linet.org (516) 473-6351  Long Island, New York
ixemul.library mpeg_play mpeg_movies jpegs gifs 3d_objs music_mods adobe_fonts
ONLINE: Louis Leclerc's Japan Yes and related files about our trade relations.
	 login: ANONYMOUS password: GUEST for unrestricted downloads
    Went to court case #4...they didn't show up again...too bad they lose!
From: lindblad@klaava.Helsinki.FI (Jarkko Lindblad)
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: Move
Date: 21 Jan 93 20:10:55 GMT
Organization: University of Helsinki
X-Newsreader: TIN [version 1.1 PL6]

Jerry Shekhel (jerry@msi.com) wrote:

> Really?  So how come I can use "cd .." to up a directory level on both DOS
> and UNIX, but not on an Amiga?  Who's doing things backwards here?

DOS and UNIX :-)

-- 
Jarkko Lindblad         | sleep my friend and you will see
lindblad@cc.helsinki.fi | that dream is my reality
------------------------| they keep me locked up in this cage
          - MetallicA - | can't they see it's why my brain say rage
Newsgroups: comp.sys.amiga.advocacy
From: aa387@yfn.ysu.edu (Corey Norton)
Subject: Re: CFV: comp.sys.marc.n.barrett
Organization: Youngstown State/Youngstown Free-Net
Date: Sun, 24 Jan 1993 07:01:37 GMT


HERE'S YOUR ANSWER


KISS MY ASS!



THE DODGER.
--
From: gblock@csd4.csd.uwm.edu (Gregory R Block)
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: CBM Announces Price Cuts on A4000/A1200dir
Date: 26 Jan 1993 23:19:01 GMT
Organization: University of Wisconsin - Milwaukee
NNTP-Posting-Host: 129.89.7.4
X-Newsreader: TIN [version 1.1 PL8]

In article <10598@cbmger.de.so.commodore.com>, Dr Peter Kittel Germany (peterk@cbmger.de.so.commodore.com) wrote:
: "Unknown"???  It exists, it's there, it's an undebatable effect. Today. 
: Here. Everywhere. Nobody can ignore it anymore. If he does, he is a
: criminal.

I haven't read reports to it being concluded as a scientific fact.  Until
then, it's just a theory of something that I happen to agree with and
believe the existence of.

Of course, if you could prove me wrong, I'd be overjoyed.

Greg

--
(: (: (: (: Have you overdosed on smileys today?  Why NOT!?! :) :) :) :)
(: "Just because Workbench isn't painted like a pimp's BMW doesn't    :)
(:  mean it's not sharp, elegant, and functional."    -Ian Kennedy    :)
(: (: (: (: (: (: (: (: (: (: (: (: (:) :) :) :) :) :) :) :) :) Wubba :)
Newsgroups: comp.sys.amiga.advocacy
From: davidme@qdpii.comp.qdpi.oz.au (David Meiklejohn)
Subject: Re: Move
Organization: Qld Dept Primary Industries
Date: Fri, 22 Jan 1993 04:59:01 GMT

In article <1993Jan21.190749.28736@city.cs> lionel@cs.city.ac.uk (Lionel Tun) writes:
>In article <C16Erq.9n3@netnews.jhuapl.edu> bandy@netnews.jhuapl.edu (Mike Bandy) writes:
>>
>>  Why MS-DOS won't let you rename a directory has always
>>been a mystery to me?
>
>Microsoft MS-DOS (Operating System version 5.0) 
>User's Guide and Reference
>page 121 reads...
>"> To rename a directory:
> 1.  Using the xcopy command, copy the contents of the directory to a directory
>     with the new name.
> 2.  Delete the contents of the original directory.
> 3.  Delete the original directory."
>
>Of course, to empty a directory you have to _manually_ going
>down to the end of the tree in each subdirectory and delete
>all the files yourself.

This also assumes you have space on the disk/partition for two copies of the
directory tree.

But, things aren't quite that bad - the Shell included with DOS 5.0 allows
for directory renaming.  I find the DOSShell to be a usable environment; we
use it here as a standard frontend for departmental PCs, although not on my
486 - it goes straight to Windows.

>As I said before, MS-DOS 5.0 in 1983 would have been a joke.
>In 1993 it is sick.

And dying, hopefully.

>--
>  ________  Lionel Tun, lionel@cs.city.ac.uk  ________
> / /_  __/\       Computer Vision Group      /\ \__  _\
>/___/_/_/\/ City University, London EC1V 0HB \ \___\_\_\
>\___\_\_\/        071-477 8000 ext 3889       \/___/_/_/


-- 
David Meiklejohn (davidme@qdpii.comp.qdpi.oz.au)
 - PC's, Unix, and networks by day, Amigas by night...
Currently residing in Mareeba, Far North Queensland, Australia
From: jerry@cs.mcgill.ca (Jerry Kuch)
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: Move
Date: 24 Jan 93 01:16:58 GMT
Organization: SOCS - McGill University, Montreal, Canada

In article <1993Jan22.195203.11707@oracle.us.oracle.com> dnavas@oracle.uucp (David Navas) writes:
>In article <jprad.727647604@faatcrl> jprad@faatcrl.faa.gov (Jack Radigan) writes:
>>  There are some bizzaro locations on some keyboards though, but it's no
>>worse, maybe less in fact, then the location of the caps lock and CTRL
>>keys on a lot of keyboards.
>
>The Compaq keyboard on my DeskPro 50M (486) machine has the "\" right above
>the CR key.  This sucks BIG TIME, as I often miss the key and hit the return.
>Bad things happen from that point :(

Arrrr!  I'm glad somebody else has this complaint too.  Of the two machines
that I had on my desk last summer, I liked the layout and feel of the 
Northgate keyboard far better than that on the Deskpro 386/33.  One of the
keyboard styles I like least is the one that Gateway 2000 uses...  it's
got a bad case of the mush to the point that it reminds me of the Atari 
ST.  And I really don't need or want diagonal cursor keys... but I guess
it helps them reaches that buzzword critical "168 key keyboard!  Damn
this must be a good machine" for the ads...

>David C. Navas						dnavas@oracle.com
>Working for, but not speaking on behalf of, Oracle Corp.


-- 
 Jerry Kuch (jerry@cs.mcgill.ca) | Don't whizz on the electric fence.
 "I was wrong to play God.  Life is precious, not a thing to be toyed with.
  Now take out that brain and flush it down the toilet."
                  --- M. Burns  "Treehouse of Horror II"
From: jdemers@desire.wright.edu
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: CBM Announces Price Cuts on A4000/A1200dir
Date: 24 Jan 93 21:21:28 EST
Organization:  Wright State University 

In article <1993Jan24.080513.20104@microsoft.com>, iank@microsoft.com (Ian Kennedy) writes:
> In article <1993Jan22.110215.6729@desire.wright.edu> jdemers@desire.wright.edu writes:
>>are harder to dispose of then car exhaust, which will be absorbed by trees and
>>recycled eventually. (At least the CO portion will be, the other chemicals I'd
>>have to look into I can't remember off the top of my head.)
> 
> INternal Combustion engines emit:
> - Carbon Dioxide
> - Coarbon Monoxide
> - Nitrogen Oxides
> - Sulpher Dioxides
> - VOCs (I don't know what these are.)
   VOCs are Volitol Organic Compounds, this statement is somewhat broad, as
VOCs can be a lot of different substances, some far worse than others, some may
degrade, and others might not. but all are posionous to some degree. (this from
having to fill out forms to dispose of paint properly. :)
> - Benzene
> - Aldehydes and Methane (COW FARTS!)
> 
> Source : This cool bumper sticker I got from Greenpeace, but don't
> want to put on my car.
> 
> P.S. they also cause respiratory disease, cancer, smog and
> global warming. (to be debated).
 Thing I never understood, why is it that I never seem to see a Greenpeace
spokesman with a degree in the area he is talking about? they all seem to be
non-technical people. Is this just an impression I'm getting?
> 
> Ian "Why doesn't Greenpeace use Harpoon missiles on whalers?" Kennedy
> -- 
> "Well, I'M not worried.  I bought the optional BLAZESHOTGUN accessory
> pack COMPLETE WITH the economy "Saturday-Night-Special" 12-ga. dubble-ought
> dozen!  (Indispensible aid in communicating with Customer Service)."
> MAIL : IANK@MICROSOFT.COM

   -Jon Demers
Newsgroups: comp.sys.amiga.advocacy
From: das9674@ucs.usl.edu (Stephenson Daniel A)
Subject: Re: Game content Re: PCheads go *thud* Re: Amigan-whalloping Re: An Amigan does it *again*
Organization: Univ. of Southwestern La., Lafayette
Date: Mon, 25 Jan 1993 01:22:26 GMT

In article <1jvda8INNman@uwm.edu> gblock@csd4.csd.uwm.edu (Gregory R Block) writes:
>In article <1993Jan23.231238.16759@usl.edu>, Stephenson Daniel A (das9674@ucs.usl.edu) wrote:
[Ultima Underword is not...]
>: supposed to carried along by the *story* of 'save the Princess', but the
>: fantasic graphcis engine.   Falcon 3.0 is the best flight sim put out by
>
>So Ultima Underworld wouldn't have even needed a story.  If they'd
>have given you monsters and some holes to crawl down, you'd get
>endless hours of enjoyment out of it?  No, the story means a lot.
>Take games like DungeonMaster.  Bard's Tale III had a very cool story

Umm, I don't know about you, but I loved Dungeon Master, and the
Lord Chaos bit hardly factored into anything.  

Hell, I'd buy something like Ultima Underworld with NO PLOT, just a 
environment-builder to play in.

But as it is, it is great fun to miss a long jump and fall into a bunch
of fire elemental throwing fireballs at you, or swim around the underground
lake and find an 'island' with neat stuff, y'know?

>to it, and that made it worth continuing across 9 worlds and times,
>worth climbing into what must have been 30 dungeons.  It was worth
>making your ArchMage in BT II the nastiest mage in the realm.  It was
>worth reaching the next level of Lemmings just to see if you could
>figure it out.  It was worth playing Shadow of the Beast II, just to
>see if you could do the undoable.
>
>BT II and III had really good graphics, from what I remember, on my
>Apple 8-bitter.  But the graphics became old hat, and in the end, it
>was the GAME that made you take that chronomancer and that thief and
>kick butt.
>
>Ultima Underworld has 10x the flash of BTIII, but none of the story's
>fascination.  When the graphics wear off, you're left with a game that
>sits on your hard drive, collecting rare amounts of dust.

WHAT?!  You think the graphics in UU are 'flash'? Please tell me you haven't 
played it so that you have hope of ignorance.

UU is all about role-playing, first person, going around and solving
puzzles and tricks in the best 3D-environment I've seen for *any* game.
It is where *you*, as the player, exists.  These are not repetitious screen
shots like Sierra games. No way.  God, I hope Greg Greene comes down on you
for this,
too.  You really, really haven't a clue if you call UU a 'flashy' games whose
graphics are temporary or unsubstantial.

>What do I expect from a game?
>
>I expect _MORE_.  After all, isn't that what we should all be expecting?

You have some wierd standards, friend.  Calling Ultima Underworld a flashy-
graphics games that  isn't played after the effect 'wear' off is a
solitary opinion.

>Greg
-- 
Dan Stephenson   das9674@usl.edu
Newsgroups: comp.sys.amiga.advocacy
From: lindblad@klaava.Helsinki.FI (Jarkko Lindblad)
Subject: Re: A4000/EC030 confirmed
Organization: University of Helsinki
X-Newsreader: TIN [version 1.1 PL6]
Date: Tue, 26 Jan 1993 05:01:27 GMT

Michael S McKnight (msmcknig@unccsun.uncc.edu) wrote:
> Why in the world is Commodore making all of their new machines with the EC chips
> instead of the full blown versions?  The A1200 has a 68EC020, the proposed A4000
> -030 has a 68EC030 and I even heard that the chip in the A4000 was a 68EC040.
> 
> Sure, it might be cheaper, but by how much?  We should at least be given the

Even if a chip is $1 cheaper it may be good choise as if Commodore
plans to sell million of this it saves a million.

> If CBM wants to leave the MMU out of the low end machines (600, 500), fine, but
> no AGA machine (which I consider medium to high-end) should come with anything

A1200 is a low end machine and it needs to produced with as little
cost as possible.

-- 
Jarkko Lindblad         | sleep my friend and you will see
lindblad@cc.helsinki.fi | that dream is my reality
------------------------| they keep me locked up in this cage
          - MetallicA - | can't they see it's why my brain say rage
From: kontos@clipper.ingr.com (Thorne Kontos)
Newsgroups: comp.sys.amiga.advocacy
Subject: More on 3DO
Date: 26 Jan 93 18:49:33 GMT
Distribution: na
Organization: Intergraph Advanced Processor Division - Palo Alto, CA

Who makes the ARM RISC chip? 

In the current Computer Currents magazine (1/12/93), it is stated that
the first 3DO game brought out by Steven Speilberg will be based on
Jurassic Park. It is also stated that developers for Trip Hawkins 3DO
machine will pay a very low licensing fee (<$5) on each game sold. And
developers will have no restrictions on what games they can bring out,
or how many. This is entirely unlike Nintendo, which has numerous
restrictions, and provides low profit margins for its developers.
Newsgroups: comp.sys.amiga.advocacy