HDTenEightyP/NetNews huggingface dataset:
From: brian@chromagrafx.com
Subject: Warsong:  Hints wanted
Organization: Chromagrafx Imaging Systems, Hauppauge, NY
Date: Mon, 28 Dec 1992 17:54:11 GMT


Greetings,

I just got Warsong for Christmas.  It's quite a nifty game.

I had a couple of questions concerning items and character development:

Does anyone have a master list of the items and their powers?

From other people's experiences, what classes should the characters get  
promoted to?

Thanks much,

--
Brian C. Hobbs			|	"The game of Life never ends,
Chromagrafx Imaging Systems	|	you just eventually stop putting
brian@chromagrafx.com		|	quarters in." -- Russ Hoffman
-- 
Brian C. Hobbs			|	"The game of Life never ends,
Chromagrafx Imaging Systems	|	you just eventually stop putting
brian@chromagrafx.com		|	quarters in." -- Russ Hoffman
Newsgroups: rec.games.video
From: bee@buhub.bradley.edu (Amy Bell)
Subject: WANTED: Tetris for NES
Summary: Want to purchase a used Tetris NES cartridge.
Keywords: Tetris
Organization: Bradley University
Distribution: rec.games.video
Date: Wed, 23 Dec 92 21:58:51 GMT


    If you have Tetris for NES that you would like to sell,
    please contact me via email.  Thanks.





--
 bzzzzzzzzzzzzzzzzzzzz
From: rusbasan@expert.cc.purdue.edu (Bob Rusbasan)
Newsgroups: rec.games.video
Subject: Re: Rare Game (Atari I think)
Date: 21 Dec 92 22:03:21 GMT
Organization: Purdue University Computing Center

In article <1992Dec21.141534.9292@zip.eecs.umich.edu> grover@emunix.emich.edu (Grover Thomas) writes:
>>Jason Kratz <U28037@uicvm.uic.edu> writes:
>>I was at a used game store tonight to pick up a few Atari and
>>Colecovision games.  I found a game called "Mogul Maniac" by Amiga Corp.
>>I am assuming that this is the same Amiga company that is now owned by
>>Commodore because I know they did a few things before they designed the
>>Amiga to finance it.  Has anyone heard of this game before and if so
>>does it run on the Atari?  Any help at all would be appreciated :-)

>I don't think this has anything to do with Commodore. In fact, if memory
>serves correctly, the original Amiga computer was designed by Atari (and
>wasn't the ST a Commodore machine?) before all the big management changes
>happened between both companies.

No, it doesn't have much to do with Commodore, but what he asked is if
it had anything to do with the Amiga company.

I don't know much about this, but here is what I do know:

Amiga started out doing things like that strange controller and
that game.  They eventually set out to create the ultimate game
machine.  They made sure it could do graphics really fast.  Along
the way, it got a keyboard, and eventually they decided to make
it into a full-fledged computer.  Commodore saw this computer and
decided they had to have it, so they bought the Amiga company.

So Atari had nothing to do with this from what I know.  I would also
be very surprised to find out that Amiga or Commodore had anything
to do with the ST.  Perhaps the source of your confusion is that
the ST and the Amiga used the same processor, and I believe some
other components of the compturs were alike or similar (maybe the
graphics chips).

-- 
   =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  / Bob Rusbasan                  |     Dance to the tension       \
 /  rusbasan@expert.cc.purdue.edu |      of a world on edge         \
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Newsgroups: rec.games.video
From: umandru1@ccu.umanitoba.ca (John N. Andrusioh)
Subject: SNES: Help! Zelda
Organization: University of Manitoba, Winnipeg, Canada
Date: Thu, 31 Dec 1992 06:59:41 GMT


Hi, I've got what is probably a real simple question.
 
I'm stuck in the the desert palace and I'm unable to get the second pendant.
 
The problem is getting past the rooms that have the green (?) things with
the single eyeball that rotates and fires laser beams. I'm not sure if I have
to kill it, or just avoid it. I've tried everything my brother and I can think
of, to no avail. I assume that since this is so early in the game that nothing
complex is involved, but I can't figure it out.
 
Any help would be appreciated.
 
-----------------------------------------------------
John Andrusiak -  umandru1@ccu.umanitoba.ca
 
<previous .sig under litigation>

Newsgroups: rec.games.video
From: chengb@craft.camp.clarkson.edu (Bruce)
Subject: Dragon Spirit help[ needed
Organization: Clarkson University
Date: Thu, 31 Dec 1992 21:29:14 GMT


Can someone tell me any cheats/keypad combo for the game Dragon
Spirit on the Turbo Graphix 16?  I know this is an old game, but
I like it a lot and lost the cheats to it.

Please e-mail me the reply, thanks.

Bruce

p.s. Is there any archive FTP site for such cheats on video games?

--
/--------------------------------------+--------------------------------------\
|  chengb@craft.camp.clarkson.edu      | * Drama is life with the dull        |
|  Home Phone: (315) 268-7798          |   bits cut out. - Alfred Hitchcock   |
\--------------------------------------^--------------------------------------/
Newsgroups: rec.games.video
From: jeffs@austlcm.sps.mot.com (jeff stump/lml2)
Subject: SEGA *REPOST*
Organization: Motorola Inc, Austin, Texas
Distribution: usa
Date: Wed, 30 Dec 1992 18:54:18 GMT


  I would like some opinions on good game cartriges. 
I am most interested in battle simulators and 
sports games. Just saw the 'DESERT STORM (?)' 
battle game which, is a helicopter attack type
played in Iraq that is very good. I have the
Abrams battle tank game and I do NOT like 
it because there are too many views
and screens you must pass thru in too little
time. The action is not (IMHO) realistic with
one player. 
   Can someone recommend battle games or sports
games that are alittle more on the stategy side
instead of constant action/shoot em up ? I like
the shoot'em up part but alittle slower pace. 

Thanks....
Jeff Stump                          
Motorola Inc, Austin, Texas         
E-mail:  jeffs@austlcm.sps.mot.com    


--
***********************************************************
**  Jeff Stump                                           **
**  Motorola Inc, Austin, Texas                          **
**  E-mail:  jeffs@austlcm.sps.mot.com                   **
Xref: sparky rec.games.video:25772 misc.forsale:34036
From: bbs.nuklhed@tsoft.net (Allen Caday)
Subject: SNES, GEN rpgs
Organization: The TSoft BBS and Public Access Unix, +1 415 969 8238
Date: Fri, 1 Jan 1993 17:33:16 GMT

Since I've still got a little bit of Christmas money left over, I
was thinking of buying an rpg game.  Any suggestions?  It doesn't
matter what machine it's on (SNES or GEN).  If there's a really
great game out there and it's not an rpg and if I get only one
game a year that I should get that, let me know; I'm open-minded.

--
Allen Caday (bbs.nuklhed@tsoft.net)
Newsgroups: rec.games.video
From: tjohnson@magnus.acs.ohio-state.edu (Todd R Johnson)
Subject: Re: [Lynx] Pitfighter? Lemmings?
Organization: The Ohio State University
Date: Mon, 21 Dec 1992 15:23:54 GMT

In article <BzHnHM.4M1@usenet.ucs.indiana.edu> mphall@silver.ucs.indiana.edu (!bonk!) writes:
>	In the Atari propaganda rag that came with the thing (nice of
>them to sell me the unit after I bought it) Pitfighter was listed as a
>soon-to-appear title.  Is that still pending?  What's the release date?

I also received that propaganda. When I saw the blurb that says:

Coming Soon: [List of games due out two years ago deleted] and MANY
MORE EACH MONTH.

I thought that they were lying because I understood it to mean that
more games would be coming out each month---something that Atari seems
incapable of doing. In fact, I think what they really mean is that
more games will be LISTED as coming soon each month. Whether these
games will ever appear is questionable. Atari seems very capable of
doing this.
From: schenker@suntan.ec.usf.edu (Adam Schenker  , GE)
Newsgroups: rec.games.video
Subject: This is a test & a plea for help
Date: 31 Dec 1992 14:26:54 -0600
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu

Hopefully, this message will get through. I'm still debating weather
to get a Sega Genesis or a SNES. Here are the types of games I like:

I LIKE:
* run & jump/platform games (e.g. Mario/Sonic)
* beat the crap out of people (SF 2/SoR)
* SOME shooters (esp. with lots of powerups)
* SOME simulators
* RPGs (big time! what does Genesis have besides Phantasy Star II?)
* other action games (Ecco the Dolphin looks cool :)

I DON'T like:
* sports games (unless they're really good do I consider it)
* racing games
* strategy only games (have enough on my computer :)

So could you give me a list of some titles that fit these categories for
both systems? BTW, what "Star Trek" and "Ultima" games are available
for each system? And how does Dungeon Master compare to the Atari
ST version? Also, I'd appricate any comments you have on the whole
CD situation. I was pretty sceptical, but I saw the Sega CD in a store
display and a list of upcoming games (for CD only), and now I want
one. :b If only it were cheaper...

I have the specs for each system practically memorized, so please don't
send me a message telling me I should get the SNES because it has more
colors or a Genesis because it has a faster clock speed (but if you
can think of some examples where you can see the difference, please
feel free to write me).

Thanks for reading. Please reply to the address below.

Adam Schenker                  Department of Computer Science & Engineering
schenker@suntan.ec.usf.edu     University of South Florida
                               College of Engineering
From: brackney@author.ecn.purdue.edu (Larry J Brackney)
Subject: ATTN: Ken Arromdee (games for trade/sale)
Organization: Purdue University Engineering Computer Network
Distribution: na
Date: Tue, 29 Dec 1992 19:03:05 GMT

conty@cbnewsl.cb.att.com (E. Kontei) writes:
>arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee) writes:
>> Exile (TG-16 CD, also works on Duo): $36, includes shipping
>
>My e-mail must not be getting to you.  I said I wanted Exile the last time
>you posted this.

   I've had the same problem w/ mail to Ken.  If you see this Ken, I'd be
interested in swapping a cool MD puzzle game (Shi Kin Joh) for the Ranma
CD.  E-mail me if you're interested.

   - larry

--
/  Larry J. Brackney      | E-Mail: brackney@mn.ecn.purdue.edu              \ 
|-------------------------| S-Mail: 3116 Hilltop Dr.  W. Lafayette IN  47906 |
|  Mechanical Engineering | Phone : (317)-463-1602 (Home)                    |
\  Purdue University      |         (317)-494-6552 (Office)                 /
From: 6236jamisonr@vms.csd.mu.edu
Newsgroups: rec.games.video
Subject: SNES STAR WARS: Strategy
Date: 25 Dec 1992 04:29:12 GMT
Organization: Marquette University - Computer Services
Reply-To: 6236jamisonr@vms.csd.mu.edu
NNTP-Posting-Host: vmsd.csd.mu.edu

I need help:  I can't get past the boss monster at the end of Level 9
Does anyone know how?
Newsgroups: rec.games.video
From: troyw@teal.csn.org (Troy Weingart)
Subject: Strategy games on Lynx/Gamegear
Organization: Colorado SuperNet, Inc.
Date: Thu, 31 Dec 1992 17:32:58 GMT


What strategy games are available for these two systems?  I am particularly
interested in Chess and games similar to Empire and Warlords.  I have the
Lynx FAC, but I was hoping for some comparison of this type of game between the
two systems.  Also any info on RPGs for these systems would be helpful.

Thanks Troy...
-- 
* Troy Weingart                                   Internet: troyw@csn.org *
* 3576 C Van Teylingen Dr                          AT&Tnet: 719.574.9844  * 
* Colo Sprgs, CO 80817                                                    *
Newsgroups: rec.games.video
From: tclark@hptc.mentorg.com (0)
Subject: Game Gear Game Reviews/Evaluations
Date: Wed, 30 Dec 1992 22:47:00 GMT
Organization: Watsamatta U
Keywords: 
Followup-To: 

I am looking for Game reviews and evaluations to be used as part of a
Game Gear FAQ. We would like to publish the info in a chart that looks
something like this

+------------------------------------------------------------------------------+
| Game           | Publisher | Graphics | Playability | No. Players | Released |
+------------------------------------------------------------------------------+
| Example        | Konami    | 5 of 10  |   8 of 10   |     2       | 11/02/92 |
|                |           |          |             |             |          |
|                |           |          |             |             |          |
|                |           |          |             |             |          |
|                |           |          |             |             |          |
|                |           |          |             |             |          |
|                |           |          |             |             |          |
+------------------------------------------------------------------------------+

If you have any input, or comments about any GG games please forward them to
me at the e-mail address below. If you would like to be included in the 
Game Gear FAQ mailing list send e-mail with the subject something like
"Game Gear FAQ List".



-- 
T C

e-mail: tony_clark@mentorg.com
Newsgroups: rec.games.video
From: victor@ucme.Berkeley.EDU (Victor Wang)
Subject: Pradiaus???????????
Organization: University of California at Berkeley
Date: Thu, 31 Dec 1992 06:39:29 GMT

I finally had time to go to a book store and look at the video game magazines.
In the EGM they talk about the game call Pradiaus(something like that), I have
one in Japanese version myself.  I think it is a *FUNNY* game.  The graphics
is funny.  Anyway, I just wondering if anyone know any code to get full weapons.In the game Gradiaus the code is Up-Up-Down-Down-Left-Left-Right-Right-A-B but
when I tried this to this funny game the plane suddenly EXPLORED.  Funny huh?
Well, I will appriciate if anyone give me some help!

Thanks!

Andy Chien
Newsgroups: rec.games.video
From: cam@athena.mit.edu (Daniel Cameron Daly)
Subject: SNES games for sale
Organization: Massachusetts Institute of Technology
Date: Tue, 29 Dec 1992 05:34:13 GMT

The following games for the SNES are for sale, shipping included:

Wing Commander:	$47
Magic Sword:	$37
reasonable offers accepted also.

Cam Daly
cam@athena.mit.edu
--
Cam Daly                                Phone: (617) 225-7880
22F1                                    Internet: cam@athena.mit.edu
550 Memorial Dr                         "He who fights and runs away,
Cambridge MA 02139                       lives to nuke the site from orbit"
Newsgroups: rec.games.video
From: kennyy@bnr.ca (Kenny Yan)
Subject: Re: Anti-aliasing
Reply-To: kennyy@bnr.ca (Kenny Yan)
Organization: Bell-Northern Research Ltd.
Date: Wed, 23 Dec 92 14:58:00 GMT

In article <1992Dec23.135408.21556@almserv.uucp>, bsim@quark (Ben Sim) writes:
|> 
|> dethomas writes:
|> 
|> : A game doesn't
|> : have to be anti-aliased into oblivion because it *can* and that is what
|> : it seems frequently happens on SNES games, too many colors thrown in
|> : because they can be, not because they are relevant to the image being
|> : drawn.
|> 
|> What's meant by that statement? anti-aliasing improves the smoothness of  
|> the graphics, hence better graphics. What's irrelevant about better  
|> graphics on a video game? I guess you like crude graphics ala the old  
|> Atari 2600.

I'll let somebody else define anti-aliasing.

On the SNES, what happens is that sometimes objects are drawn 'fuzzy' because
they are being scaled smaller, and the details inside them get anti-aliased.
I'm trying to think of an example, but the only one I could think of right now 
is the space fortress in Area 2 of Space Megaforce, and I liked it.  (The space
fortress starts out as a little gray snowflake no larger than your ship, WAY
below you.  As you approach it, it gets bigger and bigger and BIGGER until
it becomes the floor of your level.  Nice.)

Oops, just thought of another example.  Almost everything that shows up on
the viewscreen in Wing Commander gets aliased almost to death because the
program uses scaling to display these objects (enemy ships, asteroids).
I usually can't recognize the enemy ships unless they're real close.  I've
blown up several friendly ships that way...

Kenny Yan
The above is not a BNR opinion/view/comment/press release.
From: hleaves@gems.vcu.edu
Newsgroups: rec.games.video
Subject: Re: Sega video cable, a slightly different twist
Date: 28 Dec 92 11:06:34 -0400
Organization: Medical College of Virginia

In article <Dec28.063056.14930@engr.washington.edu>, eliot@lanmola.engr.washington.edu (eliot) writes:
> 
>>In article <7551@bigbird.hri.com.hri.com>, graham@hri.com (Ed Graham) writes:
> 
>>> but what type of enhancement will I get from purchasing
>>> one?
> 
> well, here's a slight twist to this question:  there seems to be consensus
> that the cable would be helpful, but here's my situation:
> 
> my t.v. has 2 coax (antenna) inputs, one has regular cable and the
> other has been free till now.  for sound i'm feeding my stereo amp
> directly through the headphone outlets.  i've got the genesis hooked
> up into the other coax input now.  will there still be a noticeable
> improvement in this case?
> 
> thanks in advance,
> 
> eliot

Getting the cable wont affect the sound quality of your system with your
current setup. You will get a noticeably clearer picture using the cable,
however.
 
-- 
*******************************************************************************
** Hugh L. Eaves                      ** Internet: hleaves@ruby.vcu.edu      **
** Medical College of Virginia        ** Bitnet: hleaves@vcuruby             **
** Department of Human Genetics       ** Voice: (804) 371-8754               **
***************** All non-incendiary communication welcome! *******************
From: greg@redeye.EBay.Sun.COM (greg)
Newsgroups: rec.games.video
Subject: SNES Stuck in Fanal Fantasy II
Date: 23 Dec 1992 05:34:59 GMT
Organization: Sun Microsystems, Inc.
Distribution: world
NNTP-Posting-Host: redeye.ebay.sun.com


Potential spoilers......


I'm stuck in Final Fantasy II.  I am at the point
in the game where I'm fighting some queen goddess
with six arms that regenerates faster than I can
I can kill her.  What should I do?

Thanks,

Greg

Newsgroups: rec.games.video
From: conty@cbnewsl.cb.att.com (E. Kontei)
Subject: Re: Next generation handhelds
Organization: AT&T Bell Laboratories
Date: Wed, 30 Dec 1992 15:36:22 GMT
Keywords: gameboy gamegear lynx

In article <hankin.725726786@osf>, hankin@sauron.osf.org (Scott Hankin) writes:
>     I strikes me that new technology usually has a very brief lifetime, but
>     that it doesn't seem to hold in the video game world.

That's because they're NOT new technology.  They're
just cheap applications of existing technology.

The next generation of hand-held computing is not videogames.
It's things like the Newton and similar products.

Besides, most of the impetus nowadays seems to be towards
console-based systems.  There's not much of a demand for
improving the hardware platforms.

>     The Lynx and Gameboy have also been around for years,

Define "years".  Two, two-and-a-half at most.

-- 
			    E n r i q u e  C o n t y
			       Master of Science!
			      jester@ihlpm.att.com
		    Disclaimer: You're not dealing with AT&T
Newsgroups: rec.games.video
From: pgoudas@thumper.bellcore.com
Subject: FOR SALE:  GameBoy System
Organization: Morristown Research and Engineering
Date: Mon, 21 Dec 92 23:22:38 GMT

	I am selling a Gameboy system in mint condition with all the original
boxes.
	Items include:
		Gameboy
		Magnifying screen attachment
		Light Boy 
		
		+20 cartridges (most have boxes and instructions)


	Direct offers to ----> pgoudas@faline.bellcore.com
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: rec.games.video
Subject: Re: SNES Wing Commander
Date: 1 Jan 93 03:50:48 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149

Now, I thought Wing Commander was decent on the SNES... even though the
graphics were choppy the playability and storylines were there.  HOWEVER,
they could have done better on the scaling... look at Ballistic's Warpseed..
SMOOOOOOOTH 3-D scaling on the space ships with incredible detail... granted,
the game is a lot less complex.. but after looking at Warpspeed I think they
could have improved on Wing Commander quite a bit.. but all in all WC isn't
a bad game..

------
  Ralph A. Barbagallo III
  nugget@genesis.nred.ma.us
From: alehecka@sdcc13.ucsd.edu (MERLIN )
Newsgroups: rec.games.video
Subject: SEGA/GENESIS Princess of Persia question
Date: 26 Dec 92 03:03:37 GMT
Organization: University of California, San Diego


	Can anyone tell me how to open the very first gate in the
third level.  Right after the four tile jump. I have gone to every
possible spot in it (or have I ?), made the long jump, but the gate
remained shut. Your help would be greatly appreciated!
						Augustine
Newsgroups: rec.games.video
From: petitc@vccnw06.its.rpi.edu (Christopher Jon Petit)
Subject: Re: SNES CD Drive: Fact or fiction?!?
Date: Tue, 22 Dec 1992 06:10:25 GMT

hm002b@uhura.cc.rochester.edu (Primus Sucks!) writes:

>Well I guess you may have a point, but the fact of the matter is that I
>don't and never will buy many more than a game a month. How many do you
>want? How many can you afford? I am more than pleased with ONE quality game
>a month. Now if SOA would release a quality game for the SEGA-CD.

 That's a good point (now if only you heard of Delete Line...).  Most of us
can't buy many games at all (although after X-mas I'll want Zelda 3 for SNES--
ask for it on here).  The games I'll buy I want to last me a long time---e.g.
excellent replayability (am gonna buy Super Mario Kart and Street Fighter 2---
they're great games and are very replayable).  Believe it or not, I still
replay Zelda 2 even though I can beat it easily.  Great game!


-- 
Now on sale, in Aisle 5 of the Divine Supermarket---Lives, and Clues.  Buy
yours now and avoid the rush!  They make great Christmas gifts!
Cynicism is only realism projected into the future.
If your fondest wish is to fly, don't draw up plans for flippers.
Newsgroups: rec.games.video
From: lestrade@Ra.MsState.Edu (John Patrick Lestrade)
Subject: My xmas story
Organization: Mississippi State University
Date: Mon, 28 Dec 1992 22:26:47 GMT

My son was hoping for an SNES along with SFII for xmas.  Unfortunately,
we
had already bought a SEGA Gen and could not return it. However, one hour
with Sonic 2 has won us both over!  It is fantastic!  Now, I figure,
fromwhat you all say on the net, that I should buy SOR2 to ``sort of''
replace SF2.  Thanks for the suggestions (e.g. sonic 2)
Patrick

--
John Patrick Lestrade        
cnesta::lestrade                       Let's try again in '96!
lestrade@ra.msstate.edu
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: SNES CD Drive: Fact or fiction?!?
Date: 21 Dec 92 20:05:36 GMT
Article-I.D.: clark.1992Dec21.200536.9087
Organization: Clark College, Vancouver, Wa.  USA

In article <1992Dec18.231455.10588@netcom.com> primus@netcom.com (Robert keng) writes:
>
>		So the "rumored" SNES CD is supposed to be 32 bit? How are
>they gonna pull that off? (please, no flames. I'm only a Sophemore Computer
>Science major...) Does that mean there will be a separate processor with the
>CD-ROM unit itself? What will they do with the hardware on the base unit then?
>Please, someone out there enlighten little 'ol me :-)

Yeah, it will be very much like the SEGA CD does it, an extra processor on
the CD unit. Not too sure what they will use the console processor for
(except to maybe remain compatable). I am sure that they will probably
use the consoles on board graphics chips and such. This is all speculation
though of course.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu