HDTenEightyP/NetNews huggingface dataset:
Newsgroups: rec.arts.startrek.tech
Date: Thu, 19 Nov 1992 18:22:03 -0500 
From: Niti Meng Mantasoot <nm0z+@andrew.cmu.edu>
Subject: bill's sex technique 

to all you trekies...

I admire your great sense of comradarie and devotion to this terrific passtime

called bill shatner. I would love to get in on your little clique, but

unfortunately, my lack of trekie knowledge keeps me on the outside looking in.

although i did sleep with bill..... 

if anyone wants the details........
Newsgroups: rec.arts.startrek.tech
From: ereddy@morgan.ucs.mun.ca (Edward Reddy  MI)
Subject: Re: The Next Class of Starship...?
Keywords: beyond galaxy....
Organization: Memorial University of Newfoundland
Date: Fri, 20 Nov 1992 19:50:10 GMT

In article <cboerm48.722202151@ursa> cboerm48@ursa.calvin.edu (Christopher Boerma) writes:
>
>Hmm, it would be interesting to see a a colapse of the Federation due to the
>economy or goverment problems or whatever. Would a "New Federation" evolve from
>it like the Asimov's Foundation? I'd like to see something like that. But it
>seems like that'd be hard to run with TV episodes. Better for like books (or
>even movies maybe). 
>
What I would find interesting with regards to Foundation like ST, is
perhaps more robots. There aren't very many, and where automation now is
a big thing, why aren't there more about in the episodes?

>As far as New class of StarShips, I think we'll see a definit two groups 
>imerging. First, a Science class, these would be similar to the present type
>of StarShip, strongly armed, but mainly for exploration and general type stuff
>and then War class ships. These would be smaller, no need for all the family
>and school and stuff like that because there wouldn't be any. These would be
>heavy armed but only used during war situations and maybe patroling around
>the boarders with hostils, like the Romulans and the Ferengi.
>
Wasn't the Dreadnaught Class a 'battlecruiser'? Not a warship in actual
sense, but more of a heavily armed and faster star ship. Too bad there
aren't any of 'those' in the NG.

>I think they'd definitly need these two types to do well, but we'll probably
>never see them in the episodes or movies. (masybe)
>
>Anyways, these my two cents. 
>
In movies? Is there any word on Next Generation movies? God, I woould
love to see that!.
Newsgroups: rec.arts.startrek.tech
Subject: Re: An ANALOG computer: Possible??
From: alanb@sdl.mdcbbs.com (Alan Braggins)
Date: 16 Nov 92 16:21:41 GMT
Organization: Shape Data (Division of EDS), Cambridge UK
In-reply-to: gbsowrey@napier.uwaterloo.ca's message of Fri, 13 Nov 1992 19:41:19 GMT

>>>>> On Fri, 13 Nov 1992 19:41:19 GMT, gbsowrey@napier.uwaterloo.ca () said:

> In article <1992Nov12.190145.8691@iscsvax.uni.edu>, perdue4575@iscsvax.uni.edu writes:
>> 
>> A couple of months ago, I was reading an article in Popular
>> Science about TeraFlops computers of the future and I came to
>> wonder if there wouldn't be a better way to build a computer.
>> 
>> Why not make an ANALOG computer? Instead of working with On/off
>> (represented by 1s and 0s), why not have something like 3/4 on, 
>> 1/4 off or 1/8 on, 7/8 off (represented by #s 1-9). Something 
>> like that?

Been there, seen that, done that...

Digital computers using base 10 and true analog computers have both
been done for a long time, mechanically as well as electrically.
--
     Alan Braggins, alanb@sdl.mdcbbs.com, abraggins@cix.compulink.co.uk
Shape Data - A division of EDS-Scicon Limited.   Cambridge, UK +44-223-316673
   "Any technology distinguishable from magic is insufficiently advanced."
 "My employer does not necessarily share my views - but I'm working on it."
Xref: sparky rec.arts.startrek.tech:6331 rec.arts.startrek.current:18627
From: smintz@sedona.intel.com (Stephen Mintz exp 11/92~)
Newsgroups: rec.arts.startrek.tech,rec.arts.startrek.current
Subject: Re: Handicaped in Star Trek TNG.
Date: 16 Nov 1992 20:12:58 GMT
Organization: Intel Corporation
Distribution: world
NNTP-Posting-Host: alamo.intel.com
Originator: smintz@alamo


Let's hope by the 24th century, we won't need wheelchairs anymore...
Stephen
Newsgroups: rec.arts.startrek.tech
From: gewilson@eos.ncsu.edu (Buddha)
Subject: Re: 'TNG Warp' to 'c' conversion
Originator: gewilson@c00100-100lez.eos.ncsu.edu
Reply-To: gewilson@eos.ncsu.edu (Greg Wilson)
Organization: North Carolina State University, Project Eos
Date: Mon, 23 Nov 1992 10:58:54 GMT





	This equation was posted a while back.  I apologize for not
remembering/keeping up with who came up with it.



	s=w^(10/3)*(1+a*(w/9)^b*sqrt(tan(w*pi/20)))




	I believe that <w> was the warp speed, and a and b were some
constants.  (Which I have also forgotten.  Not much good, am I? :) )
Anyway, maybe the guy that originally posted it will enlighten us (me)
with what all the stuff means.  I hope this at least helped a little.






							Greg Wilson


	gewilson@eos.ncsu.edu
Newsgroups: rec.arts.startrek.tech
Distribution: world
From: Patrick_J._Toole@uu0570.foggybottom.com
Organization: Foggy Bottom / Washington, D.C.
Date: Tue, 17 Nov 1992 20:38:20 EST
Subject: Re(2): Why is Data so limited?

 Producers these days (the good one at least) develop their characters by
their faults and strengths. As a matter of fact, Data COULD have no
faults, but then what would the show be? Ranked 456 out of 450? The idea
is to allow a character to temporarily exceed their current abilities,
then fall back to what they used to be. If Data was too powerful, the
show would be dumb.

-Pat
Foggy Bottom - your FirstClass Mac connection in Washington, DC

Newsgroups: rec.arts.startrek.tech
From: rahayden@news.weeg.uiowa.edu (R Andrew Hayden)
Subject: Re: Holodeck
Organization: University of Iowa, Iowa City, IA, USA
Date: Sat, 21 Nov 1992 21:33:56 GMT


It was my understanding that the surface that you were walking on would
"treadmill" under your feet, allowing you to continue to walk at normal
speed for long distances.


-- 
>> Robert Hayden | rahayden@umaxc.weeg.uiowa.edu | aq650@slc4.INS.CWRU.Edu <<
>>>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-<<<
>>     Having mole problems?                                               <<
>>     Call Avagadro at 6.02 x 10^23                                       <<
Newsgroups: rec.arts.startrek.tech
From: tomcat@cwis.unomaha.edu (Jeffrey S. Jo)
Subject: Possible FAQ, but...
Organization: University of Nebraska at Omaha
Date: Sat, 21 Nov 1992 03:50:26 GMT

I hope I don't start a major discussion about this, but there has been a 
discussion on a BBS about sound in space...how is it possible that we (the
viewers) are to hear ships jump to warp speed, or the rumble as the Enterprise
slips past.  I don't mind it, just what about the physics of it all.  I know
Gene Roddenberry added the sound effect because he said that the ship going
by in silence was "boring".  Any suggestions?
Thanks!

--
|Jeffrey S. Jo                   |	         F-14D Tomcat                 |
|Computer Operations		 |             VF-142 Ghostriders             |
|University of Nebraska at Omaha |       United States Navy F-14 Tomcat       |
|tomcat@cwis.unomaha.edu         |              Fighter Squadron              |
Newsgroups: rec.arts.startrek.tech
From: sjchmura@kimbark.uchicago.edu (steven joseph chmura)
Subject: Re: Time Travel (was Re: Not the Technical Manual Sections 1 and
Reply-To: sjchmura@midway.uchicago.edu
Organization: University of Chicago Computing Organizations
Date: Mon, 23 Nov 1992 04:36:55 GMT

In article <22NOV92.24342988.0087@VM1.MCGILL.CA> news@sifon.cc.mcgill.ca writes:
>>
>>Well... a coin toss isn't random. Its chaotic. If you knew its
>                                                ^^^^^^^^^^^^^^^
>>position and momentum exactly, you could tell how it was going to
> ^^^^^^^^^^^^^^^^^^^^^
>>work out. Same thing seems to apply on a quantum level, and the
^^^^^^^^^^^
You cannot know position and momentum exactly.  This is the unceartinty
principle.  If you know the position to be 100% accurate, then you cannot
know anything about the particles velocity.

Thus, it is our act of measuring a particle's (here a coin) speed which
gives it a position.

>>most recent theories I've read indicate that quantum events are
>>the result of chaotic behaviour on a level we cannot measure.
						^^^^^^^^^^


-- 
________________________________________________________________________________Steven Chmura				University of Chicago Medical School(M1)
  "Given enough time, the impossible becomes probable, and the probable
	inevitable.."  -George Wald, "On the Origins of Life"
From: andy@cse.ucsc.edu (Andy John)
Newsgroups: rec.arts.startrek.tech
Subject: Re: SAD
Date: 24 Nov 1992 01:08:25 GMT
Organization: University of California, Santa Cruz (CE/CIS Boards)
NNTP-Posting-Host: arapaho.ucsc.edu

At lease we have lowercase. :)


Newsgroups: rec.arts.startrek.tech
From: 92bbb@williams.edu (Bradford Behr)
Subject: Re: Holodeck
Organization: Williams College, Williamstown, MA
Date: Mon, 16 Nov 1992 15:04:47 GMT

In article <1992Nov15.044044.22306@cs.mun.ca> joseph@garfield.cs.mun.ca
     (Joseph Dawson) writes:
>The way I understood the Holodeck worked was that it projected
>distance images on the walls, and closer things where replicated. 
>Now when you run in a straight line on a Holodeck the things around
>you are re-replicated and the images projected on the walls are
>changed.  
>This is all quite logical as long as you have one person in a
>Holodeck, but when you have many people going in many directions
>within the same holodeck...  
>Someone explain this please?


This is entirely conjecture, but appears plausible (tho' I'm sure I'll
find out fast if it ain't!) :

Two people together in holodeck program. They see the same nearby
replicated objects and faraway projected holographic images. Then,
they turn and start walking away from each other. When they approach
the bounds of the actual holodeck room, the holodeck computer throws
up a wall (replicated or holographic) between them, such that each
person is in their own "sub-holodeck" and can operate independently.
If necessary, a holographic representation of the other person off in
the distance is included. For more than 2 people, more than 2
subdivisions of the deck.

Does this seem like it'll work?


-- Brad



Newsgroups: rec.arts.startrek.tech
From: kubler@stein.u.washington.edu (Michael Kubler)
Subject: help 
Organization: University of Washington, Seattle
  
	(it's set on the U.S.S Endeavour {Galaxy class} not canon but
Distribution: usa
Date: Thu, 19 Nov 1992 04:06:23 GMT


Organization: Freshman, Drama, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.arts.startrek.tech
Date: Fri, 20 Nov 1992 02:40:58 -0500 
From: Michael Seth Rostker <mr5m+@andrew.cmu.edu>
Subject: Re: Enterprise computer system

>So, does the Enterprise-D computer run unix, dos, or windows?  And, where can
>I get a copy of whatever it is they use?

Whatever they are running, all the displays that you see were designed
on a Macintosh.
Organization: Penn State University
Date: Fri, 20 Nov 1992 13:32:54 EST
From: Jeffrey S. Payne <JSP6@psuvm.psu.edu>
Newsgroups: rec.arts.startrek.tech
Subject: Re: Why is Data So Limited
 <ewright.721503645@convex.convex.com> <19242@ucdavis.ucdavis.edu>

In article <19242@ucdavis.ucdavis.edu>, putzolu@toadflax.cs.ucdavis.edu (David
Putzolu) says:

>In article <ewright.721503645@convex.convex.com> ewright@convex.com (Edward V.
>Wright) writes:
>>In <wf0Fkr200iV281h1JP@andrew.cmu.edu> Michael Joseph Harris
><mh6g+@andrew.cmu.edu> writes:
>>
>>>besides, a super data would kill so many good plot lines...
>>>( just imagine the additional number of "data saves the day"
>episodes...lame)
>>Then there's the business of Data doing a double take or
>>pausing to think.  This happens frequently, and certainly
>>makes him appear more human.  Often it is used for comic
>>effect.  But it shouldn't happen.  Data's thought processes
>>are perhaps a million times faster than a human's.  Data's
>>pausing for a second to think would be like a human pausing
>>for a year.

>This might be explained by something like "Data's processing
>power & speed may be immense, but so are the complexity of the
>programs he runs, particularly when dealing with complex issues
>such as human interaction, so the processing time necessary is
>significant."

If you haven't done so already, read the ST-TNG book Survivors.  This book
provides some excellent insight (even if it isn't canon) into the characters
of Tasha Yar and Data.  With praticular relavance to this thread...Data
admits (to himself, first person) in the book that he sometimes does and
says things the humans find humerous (like technobabble in ode to spot)
because that is the only way he knows how to be funny.

Jeff Payne
Penn State Ogontz Campus              |Bitnet:   JSP6@PSUVM
Computer Assisted Learning Center     |Internet: payne@toto.oz.psu.edu
"What else have you done? Telekinesis? Teleportation? Spontaneous
 combustion of someone you don't like? That sort of thing..."
       -Q to Amanda in "True Q", ST-TNG
From: hinson@bohr.physics.purdue.edu (Jason W. Hinson)
Newsgroups: rec.arts.startrek.tech
Subject: Re: Not the Technical Manual Sections 1 and 2
Date: 20 Nov 92 21:55:44 GMT
Organization: Purdue University Physics Department

chris@keris.demon.co.uk (Chris Croughton) writes:
<
<In article <8767@dirac.physics.purdue.edu>
<           hinson@bohr.physics.purdue.edu writes:
<
<>I have seen simple experiments in chaos which show this sort of thing.  Try
<>as hard as you can to create the same initial conditions for a system,
<>and you still can't get the outcome to be the same.  The more complicated
<>the system, the more likely this is to be the case.
<>
<>With a system as complicated as our society, I have little doubt that
<>small chages can have tremendous effect in the future.
<
<Yes, small changes *can* cause large ones in an unstable system.  An
<example is changing one bit at random in a computer program - very large
<unpredictable events!  However, some systems are more stable.  Drop a
<stone into a large lake, and the changes are undetectable after a few
<seconds (unless the lake is supercooled, and the stone causes it to
<crystalise <g>).
<
<The emphasis is on the word 'unpredictable'.  Chaos theory does not
<mean that any change *will* cause a large effect, just that it *might*.
<I think in practice that although the movement of a butterfly's wings
<*might* cause a hurricane, it's unlikely to do so unless the current
<state is just on the edge of change already.
<
<With the society, would it really have made any difference whether the
<telephone had been invented by Bell, or the guy next door?  If the Iliad
<wasn't written by Homer, but by someone else?  If Shakespeare's plays
<really were written by Bacon (or the other way round)?  My opinion is
<that in most respects, there would have been no real difference to our
<society...
<
<Chris


But different people do things for different reasons and in different
ways.  I don't see how (if Shakespeare were never born) there would be
any chance that anything like the plays he wrote would be here today.
And consider the fact that just 1000 years before his birth there were
literally tens of thousands of his ancestors alive, and all you have
to do is influence one of their lives, and he is likely not to have ever
been born.

Yes, there are certain things that do influence society, but inevitably
key people make key decisions that shape history.  Different people will
make different decisions.

Perhaps certain things are destined to fail, and others are destined to
prevail (by destined I mean that basic human needs and desires will 
eventually change things in certain general directions).  However, when
and how these come about (and the results at the time) can be drastically
effected by small changes in history.


-Jay

Newsgroups: rec.arts.startrek.tech,rec.arts.startrek.current
From: cboerm48@ursa.calvin.edu (Christopher Boerma)
Subject: Re: Why is Data so limited?
Organization: Calvin College
Date: Sun, 15 Nov 1992 20:42:12 GMT

joseph@odie.cs.mun.ca (Joseph Dawson) writes:

>Why is data so limited.  He shouldn't need a communicator.  He should
>have one built.  Data should be able to talk with the ship without
>talking out loud.  He could also have a phaser built in, and that is
>only a start.
> 
>What do you think?

I think that Data doesn't have those things to allow him to work more
conviently with the other on the ship. If he was able to directly communicate
with the ship, would even speak much? If he moves away form the human aspect to
much, He'll become dissociated from the human population in general.
Organization: Penn State University
Date: Tue, 17 Nov 1992 13:47:03 EST
From: <ACS110@psuvm.psu.edu>
Newsgroups: rec.arts.startrek.tech
Subject: Re: transporter youth question

An excelent point. I guess the transporter would shift the tissues
around it to make room for the now much larger heart. Or mabey the
artificial heart is very small and wouldn't cause a problem.

Just a Thought

--A.
Newsgroups: rec.arts.startrek.tech,rec.arts.startrek.current
From: bbrett@morgan.ucs.mun.ca (Betsy Brett)
Subject: Re: Why is Data so limited?
Organization: Memorial University of Newfoundland
Date: Sun, 22 Nov 1992 23:04:07 GMT


I think Data, though appreciating his abilities, essentially wants to be
more human.  That's the way I have always seen him described and that'
the way he seems to me.  He tries to understand them, and also wants to
be more like them.  So, why would he add extra abilities to stress that
he is android if he wants to be human??  That's how I always saw it.

-Betsy Brett-
bbrett@morgan.ucs.mun.ca

Newsgroups: rec.arts.startrek.tech
From: 92bbb@williams.edu (Bradford Behr)
Subject: Re: Holodeck
Organization: Williams College, Williamstown, MA
Date: Sat, 21 Nov 1992 21:27:23 GMT

Wolfgang writes:
> Hm, I thought about those holodecks myself and what you said is
> basicly the same I think about it. But there is still something I 
> can't explain: what happens if you keep on running in one
> direction untill you reach the walls of the holodeck ? 
> Will you be beamed back a couple of meters each time you approach 
> the walls ? Maybe your feet don't touch the ground at all and you're
> actually walking on an energyfield of some kind and you will be 
> gently pushed back when you get too close to the wall ...???
> Or maybe ....  Or could it be, that ... ???
>
> Does anybody have an answer to this problem ?

The latter explanation is the one I've heard -- that subspace tractor
beams of a sort keep you pretty much centered on the holoroom (which
isn't all that big, judging from the "real" appearance), and the
scenery scrolls past you as you "walk" from point to point. A 24-th
century jogging treadmill, in a way...

I would think that continuous beaming would take too long. And
besides, we don't see any sparklies. :)

Brad
From: haywire@bigwpi.WPI.EDU (the Insane One)
Newsgroups: rec.arts.startrek.tech
Subject: transporter youth question
Date: 17 Nov 1992 18:07:19 GMT
Organization: Worcester Polytechnic Institute
NNTP-Posting-Host: bigwpi.wpi.edu

In the episode where Picard, Guinan, Rho, and Keiko are transformed into 
kids by a transporter accident, what happened to Picards heart??
Didnt he have a mechanical heart replacement. So what happened to it 
when he became a kid? If it was still there wouldnt it have caused him problems
since his chest is alot smaller now??

haywire
Newsgroups: rec.arts.startrek.tech
From: jsbell@acs.ucalgary.ca (Joshua Bell)
Subject: Re: Not the Technical Manual
Date: Tue, 17 Nov 92 17:20:27 GMT
Organization: The University of Calgary, Alberta

In article <8738@dirac.physics.purdue.edu> hinson@bohr.physics.purdue.edu (Jason W. Hinson) writes:
>CXMP@MUSICA.MCGILL.CA (CXMP) writes:
><The following warp formula was given by Greg Berigan: for a given warp
><factor W,
><                   speed = W^(10/3)+(10-W)^(-11/3)
>< (TOS warp went by a W^3 formula.)
>
>As I also pointed out, the equation above does not match warps above
>9 that are givein in the writers manual.

Which season?

Since Sternbach and Okuda are now (post 4th season) 'Technical
Consultants', if a writer asks them how long it will take to go
a certain distance, won't they plug the numbers into Michael Okuda's
trusty Macintosh spreadsheet (the one which generated the TM
graph) and get an answer?

Sigh...

I have this idea that some day, when Data is scanning through the
computers to find some obscure fact, they'll make Okudagrams of
all ??? pages in the Tech Manual and display them each for 2
frames. (This would take 5-10 seconds, at 15 pages per second).
In effect, instantly canonifying our sacred tome. :)

Ah, dreams. :)

Heck, even leave a copy of the Tech Manual on someone's desk. A
24th century coffee table book? Would you rather read it than
_Sex_? :)

Joshua
|         A shimmering net undulating like an infinite borealis.             |
|                                                  - Chapterhouse: Dune      |
|                                                                            |
| jsbell@acs.ucalgary.ca  Academic Computing Services, University of Calgary |
Newsgroups: rec.arts.startrek.tech
From: S114510@UMRVMA.umr.edu
Subject: Shield transport
Date: Wed, 18 Nov 1992 23:25:41 GMT
Organization: Univ of MO - Rolla

------------------------- Original Article -------------------------
Some people suggest that the Enterprise would burn in the atmosphere
rushing out of the Dyson sphere.   Can you think of a way that
neither problem would occur?   How about a cylindrical force
field around the portal that keeps all the air out of the exact path
of the Enterprise.   Or how about a force field across the portal
that keeps the air in-- it requires a great deal of force to push
through (air molecules can't manage it, but the Enterprise can with
the force of the tractors), or perhaps those molecules that escape are
beamed back inside.  How about this: while the Enterprise is still
outside, it is contained in a spherical force field; the portal
field is interfero-modulated as the sphere passes in, providing an
air-tight seal all the while, and the sphere protects the Enterprise
from the atmosphere.  Or how about this: the Enterprise didn't burn
ascending through the atmosphere because it was being moved slowly
by the tractor beams-- it wasn't free-falling through the atmosphere.
Or how about a force field air lock. Consider the civilization inside--
you wouldn't want to be flying along in your Cessna inside when
suddenly the airlock force field came into existence.  I like the
permanent force field tube idea-- you wouldn't have to worry about
flying into that zone at the wrong time...but you would have to post
a no-fly zone around it.  Probably have warning indicators in the planes
to indicate your flying up on something you can't go through.  This tube
also keeps you from loosing your favorite kite inside the air lock when
the force field comes into being.

As for the complaint that the side thruster manouvre wouldn't have
kept the Enterprise from banging into the far side of the sphere--
perhaps they applied some of the thrust to deceleration and
most of it for lateral movement.  And perhaps they did another such
thruster 'burn' once they got past their immediate predicament.

I'm excited about this newsgroup's ability to come up with
interesting technologically-feasible(maybe) solutions, not just
problems & complaints with the show.  Much of the difference is
whether a potential problem is raised with an air of criticism
("That's so stupid. There's no way...") vs. an air of curiosity
to find a solution ("How did they _____ without _____.").

My 2c.

So, let me ask a question:  Seems like there would be an engineering
challenge with venting excessive heat from the sphere.  I'd suppose
the star in the Dyson sphere would produce much more energy than they
needed or wanted for the sphere's inner land surface.  If our Earth
didn't rotate, the side facing the Sun would get scorched.  How did
they keep the land inside the sphere from being stir-fried?

qut
quit

>>Also, when the Genolan blocked the doors with the shields, how did the
Enterprise beam Scotty and Jordie through them?
Newsgroups: rec.arts.startrek.tech