HDTenEightyP/NetNews huggingface dataset:
From: wity@iastate.edu (Wity Ganda)
Subject: Re: Wolf 3D Cannibalism
Organization: Iowa State University, Ames, IA
Date: Mon, 17 Aug 1992 23:34:08 GMT

In article <1992Aug17.225550.25182@mercury.cair.du.edu> rhuffman@diana.cair.du.edu (Robert T. Huffman) writes:
>I just discovered that if you have really low health (less than 10%,
>perhaps?) you can eat the fresher skeletons (the ones with blood)
>to get an extra percentage point.  Gruesome!
>
>Robert Huffman
>rhuffman@diana.cair.du.edu

YUCK!  I'd rather use the god-mode than eat the skeletons!  8-)

-Wity-
-- 
+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+
|  Wity Ganda                    |  wity@iastate.edu                    |
|  Iowa State University         |  as101@cleveland.freenet.edu         |
+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+
jhsegal
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: CGA blues...
From: jhsegal@wiscon.weizmann.ac.il (Livy)
Date: Sat, 22 Aug 1992 11:20:36 GMT
Organization: Weizmann Institute of Science, Computation Center

In article <1992Aug14.095343.202384@uctvax.uct.ac.za> mncmic02@uctvax.uct.ac.za writes:
>
>
>Hi.
>
>I'm sure I'm one of the many unlucky people who still have CGA... (and get
>depressed every time we read this newsgroup!)
>
>My question is... Are there any new good games out there (flight simulators or
>otherwise) which will still work on my outdated 286 with CGA? Also, does anyone
>know of games which are EGA or VGA which will still work on my CGA?
>
>Thanks
>
>Mike
>University of Cape Town
>South Africa

I have the very same question.
I am also one of those unlucky ones with CGA....(Life is hard)...
Well?Any suggestion for good games?
Thanx,Livy
P.S.:Prince of Persia and Airbone Ranger are good games which work on CGA...
Newsgroups: comp.sys.ibm.pc.games
From: ceng@mdd.comm.mot.com (Curtis Eng)
Subject: AOTP and Stacker
Organization: Motorola, Mobile Data Division - Seattle, WA
Distribution: na
Date: Mon, 17 Aug 1992 16:05:06 GMT

Has anybody out there been able to run AOTP while using Stacker?  I can't seem to
get enough conventional memory and expanded memory at the same time.  If I load
up the stacker device drivers into upper memory, in order to access the emulated
expanded memory, I must use the command device=emm386.exe ram 360.  This gives me
enough expanded memory but by using this manager, it takes away from upper memory
so I can't load up my stacker device drivers into upper memory to free up
conventional memory.  Clear as mud?  Right now, my only other option is to run
out and buy a expanded memory board.  Too expensive.  Anybody else have some
suggestions?  Thanks in advance.
From: thao@bnr.ca (Anthony Murtagh)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: MONKEY2 crack?
Date: 20 Aug 92 18:21:44 GMT
Organization: Bell-Northern Research, Richardson, Tx.

In article <1992Aug20.125432.28137@philabs.philips.com> ncl@philabs.philips.com (Nai-Chi Lee) writes:
>In article <10703306.40.714278414@eng2.eng.monash.edu.au> 10703306@eng2.eng.monash.edu.au (JAMES VINCENT) writes:
>>Is there a crack for monkey island2 ?
>>My friend lent me his game and my dog ate the code-wheel!
>>If don't find a new way in, I owe him $70.
>
>Oh come on, there is no such thing as a code-wheel for Monkey Island II
>--
>	"I Left the key disk at my parent's house"
>	"My one-year-old likes to hide the manual"
>	"Dog ate the code-wheel"
>	"..."

there is a code wheel that comes with monkey island II.  you have to match
the ingredients and tell how much of each to produce a certain "potion"
or such.  perhaps your monkey island II is the only without it.  :-)

laly thao


	"I Left the key disk at my parent's house"
	"My one-year-old likes to hide the manual"
	"Dog ate the code-wheel"
	"There is no such thing as a code-wheel..."
	"..."


/***********************************************************************************\
*   thao@cse.uta.edu	   |  "The lipstick is purple.  The mecha is Psycho."	    *
*   B645ZAY@UTARLG.UTA.EDU |                          -old Panime newsletter        *
\***********************************************************************************/
Newsgroups: comp.sys.ibm.pc.games
From: bx304@cleveland.Freenet.Edu (Jeff Epler)
Subject: Re: Wolf 3D Cannibalism
Reply-To: bx304@cleveland.Freenet.Edu (Jeff Epler)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Wed, 19 Aug 92 01:01:11 GMT


In a previous article, a481@mindlink.bc.ca (J.D. Frazer) says:

>> IBUJAM@ASUACAD.BITNET writes:
>> 
>> Regardless of whether you "eat the skeletons" or "drink the blood", I
>> have to beleive that whoever wrote this code must be one chip short of
>> a full meg. Apogee has done some wonderful work in the PC gaming arena. I
>> only hope that they use better judgement in the future; Wolf 3d is morally
>> indefensible.
>
>Big deal. It's a great game.

Say, didn't we have this discussion once before?

-- 
|Jeff Epler               Additions Welcome           c(-8 ;-) >{8-) |
| :) (=( =-] (-= Celebrating the variety of faces =-> :^) {-= |-) (: |
|                                                   Lincoln, Nebraska|
Newsgroups: comp.sys.ibm.pc.games
From: tji@clinet.fi (Tero Isoniemi)
Subject: Bio Hazard & Major Stryker?
Organization: Clinet, Helsinki, Finland.
Date: Thu, 20 Aug 1992 18:36:01 GMT

Anyone know if Bio Hazard and Major Stryker from Apogee are out already?
They were supposed to in August 1992 but I haven't seen them anywhere.

-- 
========================================================================
| Mr. Tero Isoniemi - Espoo, Finland Internet: tji@clinet.fi  	       |
|			    	     UUCP:  ...!mcsun!fuug!clinet!tji  |
| >>>>> This used to be my playground - Madonna's latest single <<<<<  |
Newsgroups: comp.sys.ibm.pc.games
From: wity@iastate.edu (Wity Ganda)
Subject: Re: Wing Commander Anachronisms! A biggie !!
Organization: Iowa State University, Ames, IA
Date: Thu, 20 Aug 1992 20:32:50 GMT

In article <1992Aug20.190243.26827@usenet.ins.cwru.edu> dab6@po.CWRU.Edu (Douglas A. Bell) writes:
>
>I'm supprised noone thought of this one.
>
>You can't hear in a vacuum.  You should not be able to hear
>exploding enemy ships.
>

Oh no!  Here we go again!  8-)

-- 
+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+
|  Wity Ganda                    |  wity@iastate.edu                    |
|  Iowa State University         |  as101@cleveland.freenet.edu         |
+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+
Newsgroups: comp.sys.ibm.pc.games
From: wongl@rs6105.ecs.rpi.edu (Lance Andrew Wong)
Subject: Wanted:cars&courses for Test Dr III
Reply-To: wongl@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Fri, 21 Aug 1992 18:47:39 GMT

does anyone know of an ftp that has more courses and cars for Test Drive
III?

.

Keywords: 

Newsgroups: comp.sys.ibm.pc.games
From: mishae@niksula.hut.fi (Magic Mike)
Subject: Chessmaster 3000
Organization: Helsinki University of Technology, Finland
Distribution: comp
Date: 23 Aug 92 14:02:57

Hi folks,

 I heard the other day that Chessmaster 3000, the followup to
Chessmaster 2100 has arrived. Could someone please tell me how this
product differs from the old one (strength, playing options, etc).

Thanks in advance.

--
Cheers,

            Misha

 --------------------------------------------------------------------
|				   |				     |
|  Email:    mishae@niksula.hut.fi |  				     |
|				   |  Freewheelin Franklin sez:      |
|  Address:  Petersgatan 13 E 77   |  				     |
|	     00140 Helsingfors 14  |   DOPE will take you through    |
|	     FINLAND		   |  times of no MONEY better than  |
|				   |  MONEY will take you through    |
|  Phone:    +358-0-62 49 15       |  times of no DOPE.		     |
|	     +358-0-606 30 10      |				     |
|	       (Office hours)      |				     |
 --------------------------------------------------------------------
From: sccadr01@uctvax.uct.ac.za
Newsgroups: comp.sys.ibm.pc.games
Subject: Civ: Bugs :-(
Date: 13 Aug 92 12:23:28 +0200
Organization: University of Cape Town

I have been playing civ for some time and HADN'T seen any bugs till last night.
Many people have posted to the effect of having planes bouncing off the
International Date Line (IDL) - I thought that this was a load of rubbish till
I founded a new city on a very nice island next to lots of trade etc. -and next
to the IDL.

When I looked at the map of city usage of the area I found that all the sea 
on the opposite side of the IDL was arctic with roads, fortress and mines 
built on them taking out one of my nice trade areas - naturally I was rather 
upset. :-(

I think MicroProse should definitely release a upgrade fixing these bugs on
the IDL (Do they even know about them?).

For the time being I recommend that everyone avoid the IDL like the plague 
(of bugs? :-). Ie. keep cities and planes away from it if you don't want to
waste them.


Adrian Secchia

----------------------------------------------------------------------------
   o
  \_/    USS Exitprise signing off....

----------------------------------------------------------------------------
From: dhalem@cats.ucsc.edu (Dan Halem)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wolf3D Hangs
Date: 21 Aug 92 06:15:22 GMT
Distribution: na
Organization: University of California; Santa Cruz
NNTP-Posting-Host: am.ucsc.edu


I have version 1.1 of wolf3d, and when I try to run it with QEMM
6.03 loaded, the games hangs on the "Get Psyched" screen, and I am
forced to reboot.  Does anyone know what would cause this?  Is there
a simple command line switch to fix it?

- Dan

-- 
------------------------------------------------------------------------------
Dan Halem                            |   "Increasingly, the mathematics will
Mathematics                          |     demand the courage to face its
University of California, Santa Cruz |     implications"
dhalem@cats.ucsc.edu                 |                - Michael Crichton
------------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: tsmaster@media.mit.edu (David LeCompte)
Subject: Re: Wolf 3D Cannibalism
Organization: MIT Media Laboratory
Date: Wed, 19 Aug 1992 18:35:49 GMT

>In article <92231.130752IBUJAM@ASUACAD.BITNET> <IBUJAM@ASUACAD.BITNET> writes:
>>Regardless of whether you "eat the skeletons" or "drink the blood", I
>>have to beleive that whoever wrote this code must be one chip short of
>>a full meg. Apogee has done some wonderful work in the PC gaming arena. I
>>only hope that they use better judgement in the future; Wolf 3d is morally
>>indefensible.

Morals being what they are, how would one defend Wolf 3d? It seems to me
that the argument here is "I am offended that Apogee has made something
this disgusting that disturbs my morals. I wish that they'd stop."

to which the counterargument seems to be

"Wolf3d doesn't disturb my morals! What's your problem?"

Seems like a non-subject to me.

			Dave "lest people accuse me of opinions" LeCompte
-- 
Your Mom!       The Carburator!         |I'm not paid to HAVE opinions.
Your Shoes!     A gardenhose!           |
You got to got to got to got to ...     |This sig can be yours; send $15 to
SCUD MISSILE!!!	-"Scud Missile", Grunge |tsmaster@athena.mit.edu
From: ebazergh@gmuvax.gmu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: WANTED: Serial port data exchange code
Date: 22 Aug 92 22:21:17 GMT
Organization: George Mason University, Fairfax, VA.

I'm looking for code which can help me add an HEAD-TO-HEAD modem play
feature to a game I am currently writing for IBM Compataibles.
What I need is the basic way of getting the computers on both sides to wait
until the other is ready, then the actual exchange of info while the
game is being played. I already have a library of serial routines, so please
don't send me a reply with library names. I need actual code or even
pseudo-code in order to help me implement this feature.
 
Can anyone help me?
 
THANX!
 
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 Eric R. Bazerghi                    |      BitNet:  EBAZERGH@GMUVAX.BITNET
 Student                             |    InterNet:  EBAZERGH@GMUVAX.GMU.EDU
 George Mason University             |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 4400 University Drive               |  What do you have when a room is half
 Fairfax, VA  22032                  |  full with women who have PMS and half
                                     |  full with women with yeast infections?
                                     |  A whine and cheese party!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 
Xref: sparky comp.sys.ibm.pc.games:10227 comp.sys.amiga.games:11835
From: colas@bagheera.inria.fr (Colas Nahaboo)
Newsgroups: comp.sys.ibm.pc.games,comp.sys.amiga.games
Subject: Re: Dune:  I'm stuck, can anyone help?
Date: 18 Aug 92 16:05:20 GMT
Followup-To: comp.sys.ibm.pc.games
Organization: Koala Project, Bull Research France

In article <1992Aug17.193420.1824@drycas.club.cc.cmu.edu>,
greenie@drycas.club.cc.cmu.edu writes:
|> Say, I am REALLY stuck in Dune (a really good game, mind you, with great
|> music).  Anyway, I can't find Chani!  We had to drop her off someplace to
|> help
|> some troops with the plague - and when we went to go get her again, she was
|> no
|> where to be found! 

just wait...
you wil eventually get a message telling you what;s happened

-- 
Colas Nahaboo, colas@sa.inria.fr, Bull Research Koala proj. Wool&Gwm Architect
Pho:(33) 93.65.77.70(.66 Fax), INRIA, B.P.93 - 06902 Sophia Antipolis, FRANCE.
Newsgroups: comp.sys.ibm.pc.games
From: derrick@sdc.com (Derrick Davis)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: F-15 III ???
Date: 11 Aug 92 20:13:12 GMT
Article-I.D.: sdc.1992Aug11.201312.8882
Organization: Systems Development Corporation

In article <Bs8JzD.55L@watserv1.uwaterloo.ca> ptran@watserv1.uwaterloo.ca (Phat H Tran) writes:
>In article <1992Jul30.142354.10452@sdc.com> derrick@sdc.com (Derrick Davis) writes:
>
>>I actually played it at the Summer CES here in Chicago.  I haven't seen
>>the ad put I assure you that it was the most beautiful graphics I've
>>ever seen on a simulator, even outdoing Falcon3.0.  However I will add
>>that I am not quite sure if it was a normal PC or some type of
>>proprietary machine it was running on (Arcade style display).
>
>Will F15 III incorporate rolling terrain, or are we back to the table top
>version of the world?  I've seen the screen shots in Strategy Plus, and
>it does look impressive, though I didn't see any hint of the rolling
>terrain we see in Falcon 3.0  The aerial view of cities looked nice, but
>the effect seems to be achieved through bitmap noise rather than a dense
>collection of polygon buildings.
The demo I played had only a polygon type mountain.  The terrain did roll however!
>
>>
>>The flight model seemed the most realistic since Chuck Yeager.  I had
>>given up on F15 generation games(too arcade like to me). However it
>>it is delivered as I played it. I'll be the first to own a copy.
>
>Is that quip about the flight model sarcasm?  I found Chuck Yeager's,
>and in fact, any sim by Electronic Arts, to have horrible flight dynamics.
>FS4 and Falcon 3.0 are the only two PC sims that have modelled the
>nuances of flight satisfactorily.
>
>Phat Tran.
Here's what I really ment.  I deserve that since I've only been a
passenger not pilot of commercial flights.  The rudder controls and
nonlinear change of direction gave me what I considered more realistic
flight characteristics.  I know not of what I speak, please forgive me!
Newsgroups: comp.sys.ibm.pc.games
From: elo9246@zeus.tamu.edu (LaNelle Ohlhausen)
Subject: Crack or hd install for Marble Madness needed
News-Software: VAX/VMS VNEWS 1.41    
Organization: Texas A&M University, Academic Computing Services
Date: Mon, 17 Aug 1992 01:43:00 GMT

My brother purchased Marble Madness some time ago when he didn't have a
3.5" drive, so he gave away the 3.5" disk included in the package and now
has only the 5.25" disks.  To play this game, the system has to be booted
with the program disk in a:.  Problem:  Both his system and my system are
configured with a: as the 3.5" drive.  I tried a program which allows
booting from b: (I got it from Simtel and can't recall the name), but this
didn't help, as the game appears to address a: explicitly.  The program
cannot be copied to a 3.5" disk using any program we have available.

Soooo....
Does anyone know of a crack or a utility which would allow this program to
be either copied to a 3.5" disk or run from the command line?  

Thanks--

LaNelle Ohlhausen

Newsgroups: comp.sys.ibm.pc.games
From: smintz@sedona.intel.com (Stephen Mintz exp 11/92~)
Subject: Re: AD&D programs (not games) for PC's
Originator: smintz@alamo
Keywords: Dungeons & Dragons
Organization: Intel Corporation
Date: Thu, 20 Aug 1992 23:46:09 GMT


Certainly..I have everything from a DM's dungeon mapper, to a store that adds
encumbence, and prices, and includes items from every dragon magazine and the
books....all are either shareware, or freeware
Newsgroups: comp.sys.ibm.pc.games
From: blasius@gmd.de (Volker Blasius)
Subject: Re: Spellcasting 101 -- Isle of lost soles help wanted
Organization: GMD, Sankt Augustin, Germany
Date: Tue, 18 Aug 1992 12:29:29 GMT

In article <13471@chalmers.se> d0ellren@dtek.chalmers.se (Patrik Ellren) writes:

>There is an easy way of finding out all names real quick. Just turn
>on the mouse interface, the mode where you can click on verbs and nouns
>in a box. All the names appear in this box. Really stupid if you ask me.

Not quite. The list contains about five times as many names as are actually
needed (I counted them, but I forgot the numbers, it's been too long now).
I used the nymph trick described by other readers. It's not as bad as it
sounds, because the nymph only tells you names you haven't found yet.

Volker
From: dbr@ocf.berkeley.edu (Daniel Rosler)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Flight sim news from CGW
Date: 15 Aug 92 09:41:42 GMT
Organization: U. C. Berkeley Open Computing Facility
NNTP-Posting-Host: lightning.berkeley.edu

In article <1992Aug14.144207.10150@newshost.lanl.gov> Gavin Adams <gavin.adams@lso.mts.dec.com> writes:
>IMO the campaign scenarios'
>are too difficult, but the overall game-play is dead-on.
>
>--- Gavin

I agree, but I just realized what I'd like out of Falcon's campaigns.  I'd like
the option to do campaigns where you get to assign the objectives.  There have
been times when tanks are approaching my base and other targets should be hit
and I'll be sent on a mission (in Iraq in this example) at the extreme top
of the screen to take out two or three trucks.  Sure I could (and have) assignedthe flight to another group and taken my group out to do something else, but
then my "success or failure" is based on the performance of the auto-pilots.
I'd like to assess the situation, and do the missions I think are necessary.
I think I'd do better in campaigns that way because I could analyze the battle-
field and choose where to cut enemy supplies, etc....

Copy disengage, will resume.

Dan

-- 

-----------------------------------------------------------------
Dan Rosler                       Internet: dbr@ocf.berkeley.edu
Because you never get a third chance to make a second impression.
-----------------------------------------------------------------
From: esper@cs35b.cs.umn.edu (Dave Sherohman)
Subject: Re: How long do you stay interested?
Organization: University of Minnesota
Date: Sun, 16 Aug 1992 02:41:43 GMT

In article <1992Aug15.223505.28890@pasteur.Berkeley.EDU> c60a-zg@volga.Berkeley.EDU (Martin Guerrero-LabA) writes:
>For most of you out there, about how long does the software you buy
>keep you interested?  What games in particular (or type of games) keep
>you glued the longest, and what type or what particular game gets
>old pretty quickly?

My length of interest is primarily dependent on two factors:
1)  Does the computer present challenging opposition?
2)  Does the program provide any surprises?

For the first, it should be noted that programs which cheat fail immediately -
adjusting difficulty by giving one side or the other a better starting position
or (as in most arcade games) more forces/ships/whatever is perfectly alright;
a Risk-type game where 15 human armies can attack 1 computer army and be wiped
out to a man is not.

Basically what the second means is that I hate games that are based on
memorizing patterns (oops - I mean 'solving puzzles'), since I get bored when
I know exactly what to expect to get hit by and when I'll get hit by it.
(Wolf3d didn't last long with me...)

esper@ima.umn.edu
Newsgroups: comp.sys.ibm.pc.games
From: s9874203@titan.ucc.umass.edu (s9874203)
Subject: F117A Demo: how to play it
Organization: University of Massachusetts, Amherst
Distribution: na
Date: Fri, 14 Aug 1992 22:07:23 GMT

I just downloaded F117A Demo from ftp.ulowell.edu. After I unzipped the
file, I found there is no document in this game. I have never played a
flight simulation game before, so I wonder if any kind person would tell
me the basic keys to play the game? Thank you very much.

H.Y.
Newsgroups: comp.sys.ibm.pc.games
From: ppa@col.hp.com (Paul Austgen)
Subject: Re: MONKEY ISLAND Help!
Date: Wed, 12 Aug 1992 19:19:51 GMT
Organization: HP Colorado Springs Division

andy@huey.Jpl.Nasa.Gov (Andy Poulsen) writes:
> 
Spoilers follow:


> hi,
> 
> a friend of mine has been playing monkey island and is stuck because he
> can't get past the dogs at the mansion (at the beginning).  he has been
> everywhere (he thinks) and gotten everything there is to get, but can't
> figure out how to get past the dogs.   can anyone help him?
> 
You have to find a couple of object that will allow you to thwart
them.
> thanks in advance!
> 
> andy
> 
> 
> 
> -- 
> andy poulsen                   *
> jpl 169-214/pasadena, ca 91109 *      we engineers have a saying:  
> (818) 354-8033                 *
> andy@huey.jpl.nasa.gov         *    we may be dumb, but we're slow...
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: evans1@cbnewsm.cb.att.com (Dan Evans)
Subject: Duke Nukem command line settings
Organization: AT&T
Distribution: usa
Date: Thu, 13 Aug 1992 17:42:35 GMT
Followup-To: comp.sys.ibm.pc.games
Keywords: joystick control Duke Nukem


Hi Folks,

I received the copy of Duke Nukem I asked for. Thanks to all of you that
responded.

Is there a way to set up the joystick mode from the command line instead of
going thru the menu? I'd like to modify my batch file.

Thanks,
-- 
The Danimal                @@@@-                    @@@@-            
                          @@@@@-      @@@@-        @@@@@-       @@@@-
UUCP: att!ihlpm!evans      @@@@-     @@@@@-         @@@@-      @@@@@-
                                      @@@@-                     @@@@-
From: steve@fulcrum.oz.au (Steve Taylor)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: OMEGA tank game
Date: 18 Aug 92 03:06:00 GMT
Organization: The Fulcrum Consulting Group

In article <1yLFPB2w164w@jwt.UUCP> bbs-garfield@jwt.UUCP writes:
>Has anybody out there, besides me, played (And enjoyed) the game OMEGA by 
>Origin?  It's a really cool game where you program a cybertank, and then 
>send it out onto the battlefield, where it operates via the code you 
>wrote... It's my favorite strategy game.  If anybody out there is 
>interested in trading tips/tanks, please mail me.. maybe it could 
>convince me to get back into the game..

Played but not enjoyed. I used to love good old "Robot War" on the Apple II,
but I don't think any of the clones I've seen have been worth playing. Omega
has annoying chunky "character based" movement, even though it plays in 
graphics mode, an utterly brain dead programming language that looks like
a blend of the worst of COBOL and a very early BASIC. It's also plagued by
lots of silly cyberwank, like "retina identification screens", and a manual
that pretends to be a military briefing. Oh - and the playing area is tiny.

Worst purchase I ever made. It's a shame, because I still love the idea of
programming the characters in a game.



							Steve
							steve@fulcrum.oz.au