From: leonard@mimsy.umd.edu (Leonard Dickens)
Newsgroups: rec.games.netrek
Subject: Re: Very late championship summary:  SS at TWNN + roll call...
Date: 12 Dec 92 12:39:10 GMT
Organization: Deep Thirteen, Gizmonics Institute

SpaceAce! writes:
>Our team had a plan that we would "let" TWNN take our front line, then  
>exhaust their armies by pouring them into our core while we saved until  
>they ran out of armies.  This worked, to a certain degree.  


>Instead of  
>taking the battle to them, we let them take it to us(thereby testing tom's  
>assertion that the offense has the advantage).  I thought it worked really  
>well.  After a few minutes and key ogging by us we had lost our front  
>line, but we had more armies than they did.  When they had less than 25  
>armies left on the base(wreck was picking up popped armies from earth and  
>alt), joe (ryche) began to retake our front line.  Under heavy escort he  
>retook cap, ind and reg.  Our front line planets traded alot until they  
>were out of armies.  

I don't think we poured that many into your core... or did we?  My
impression was that we slowed down after taking your front.  In any
case, I think that simply refusing to carry armies but instead trying
to destroy yours would have been the right response... and then you
might have gotten in a serious hole.


>Around this time, then sent a big wave to kill our  
>base.  He maraculously survived the (half hearted) 7 man ogg at 97%
>damage.  He managed to live long enough to drop all of his armies on rom.
 
Actually, Streaker (the scum) didn't ogg but instead took a planet.
This planet cost us the 25 or so armies on your base most probably.
Yet another reinforcement of the key tactical lesson: if you decide to
ogg the enemy base, EVERYONE GOES, no matter how "valuable" they
currently are.

  
>We managed to defend the armies on rom and keep a surplus well into
>the game.

This is certainly true... wisely or not, we never went for these
armies in a serious wave fashion that would have been required.


>I think we would've won by more if we had been able to ogg Wreck.  We  
>didn't really try to ogg him because I felt he had way too much cover.   
>One wave we sent 4 ships that put him to 60% damage, but he was never more  
>hurt than that...

I was rather amazed by this.  If there had been one more ship in that
ogg, I would have been toast.  It was an excellent ogg.  You guys
could have, and IMO should have, ogged me.  Also, I thought you were
surprisingly unaggressive when it came to bombing Alt and Earth.  A
base can never defend more than a single planet well.


>We slowly pushed into their space.  We took ceti (agri) once or twice (is  
>ceti ALWAYS agri in an INL game, or what?) but we never really had more  
>than their front line at any time.  We traded their front line planets  
>until the end of the game.

>What gave us the victory in my opinion  
>was when we sent 3-4 scout bombers/oggers into their space with about 45  
>minutes left to go.  Duck, Mergatroid, Scorn!, and psycho feta bombed and  
>ogged the hell of out them for the last half of the game.  I'd say less  
>than 10% of their armies made it to the front during this time.  It was a  
>sight to see.  Us planet takers had a hell of a time getting to the front  
>without any space control, however.

Your scout bombing, and ogging was superlative.  Most of the game was
fought on our terrain, which is a difficult thing to pull off.  I felt
that it was the key, though.  Our scouts had to work really hard to
bomb your armies, and still some slipped by.  Your scouts, being
closer to the front, could bomb, ogg, and escort.  Carrying was a
nightmare even when you could get armies.

I think the right response would have been for us to increase our
number of scouts, and park me in the base collecting at Alt.  That is,
we should have effectively conceded all of our space to you other than
key frontline planets and one agri.  This might have freed the players
we needed to control your space... but anyway, the one time I got the
base I blew it by getting greedy for two armies that popped at the
front.  Your ogg wave sucked, but I had almost no help.  Thus: boom!

See you next season.  Remember: we are still improving our team play.
You are not.  (Being already essentially perfect.)  Heh.

-Wreck

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