HDTenEightyP/NetNews huggingface dataset:
From: st890270@pip.cc.brandeis.edu (LUCIFER)
Subject: Boo-boo with the Amulet
Reply-To: st890270@pip.cc.brandeis.edu
Organization: Brandeis University
Date: Wed, 29 Jul 1992 19:54:00 GMT

I sacrificed the Amulet of Yendar to the wrong god (well, it was a neutral
alter - so it was to mitri, and not to crom - is that my fault?)

anyway, I was informed that Crom was "angered", but Mitri prevented any
retribution.
Newsgroups: rec.games.hack
From: rchaunce@occs.cs.oberlin.edu (Rob Chauncey)
Subject: HOW TO FTP THE NH SPOILERS (v1.12)
Organization: Oberlin College Computer Science
Distribution: rec.games.hack
Date: Thu, 23 Jul 1992 15:06:20 GMT
X-Posted-From: occs.cs.oberlin.edu
X-Posted-Through: sol.ctr.columbia.edu

/* These are my comments */
[This is stuff that you type]

% [ftp uxc.cso.uiuc.edu]
Connected to uxc.cso.uiuc.edu
/* blah blah blah */
Username: [anonymous]
Guest login ok.  Send ident as password
Password: [rchaunce@occs.cs.oberlin.edu]  /* You won't see this,
unless you are running a shell in a text editor or something.
Oh - and put your mail address, not mine!!! */
/* more blah blah blah */

ftp> [cd /pub]
220 CWD command successful.
ftp> [binary]  /* set file transfer type to binary */
File type set to I.
ftp> [get nh-spoilers-7.0.Z]
BINARY transfer (60123985812897457 bytes) ... /* Just kidding */
Transfer complete.  (15 Kb/sec)  /* Or something like that */
ftp> [bye]
Goodbye.
% uncompress nh-spoilers-7.0.Z
% /* And there you have it!!!! */

If anyone has any questions, please ask me.  But stop posting requests
to the net.  I will keep posting these instructions, weekly, probably. 


Thanks, 












Gratitious spoiler ahead!!!

Not exactly Stimpy's spoiler:
Ingredients:
1 cup Lower Levels
1 tbsp. Wand of Polymorph
1 bunch Pickaxe
Several boulders

	If you get to a lower level, say beyond 14, and there are a bunch of
boulders around, put them in a line, like this:

########'''''@####

...and zap them with a wand of polymorph.  They will become statues of various
monsters, which you can bash with your pickaxe.  This will produce 3-5
spellbooks, on average!!!


--
+-----------------------------------------------------------------------------+
| Rob Chauncey                |######------------------ "Ha ha ha!  Just one  |
| rchaunce@occs.cs.oberlin.edu|#    @|O..L.@.D..P.....|  measly, stinkin'     |
|-----------+-----------------|#    #o.H..D.&.q.......|  goblin!"             |
|###############################     |R.c.E..N...C....|  You hear snickering! |
+-----------------------------------------------------------------------------+
Newsgroups: rec.games.hack
From: ruelle@casbah.acns.nwu.edu (Travis Ruelle)
Subject: Re: bags of holding
Organization: Northwestern University, Evanston Illinois.
Date: Wed, 29 Jul 1992 14:12:33 GMT

In article <1992Jul29.083257.27719@ugle.unit.no> wolff@kjemi.unit.no (Erik Wolff . Kjemiteknikk) writes:
>In my last game I used a bag of holding lying on Elbereth as home base
>for all my non-combat goodies. When shoving in some things I got the message:
>
>The bag named holding blows apart!  You are blasted by a magical explosion!
>
>Now I found out later (after reciting a selection of short words) that 
>putting a wand of cancellation in a bag of holding will cause this. I had 
>umpteen wands so this could be possible, but I wonder if this is the only way.

No, it's not the only way.  Wands of Cancellation, Bags of Tricks, and
other Bags of Holding will all cause a Bag of Holding to explode.

>And also; is this intentional or just a bug.

This is intentional.

--------------------
  Travis C. Ruelle       Academic Computing and Network Services
   ruelle@nwu.edu           Student Consultant / C Programmer
   (708) 475-6623                  VAN HALEN RULES!!! 

FORTRAN is good for many things, 
	and programming is not one of them.
From: brinkley@cs.utexas.edu (Paul Brinkley)
Newsgroups: rec.games.hack
Subject: Re: Suggestion for 3.1
Date: 24 Jul 1992 12:14:06 -0500
Organization: CS Dept, University of Texas at Austin
NNTP-Posting-Host: ar-rimal.cs.utexas.edu

I can see it now.  Player walks up to a hostile monster and says:

"Hi!  I'm a Handsome Guy."

Then he shakes his hand, hugs him (with one arm!), and sells him a book.
:-)

Paul Brinkley
brinkley@cs.utexas.edu

Newsgroups: rec.games.hack
From: Buck Godot <bgodot@halcyon.com>
Subject: Re: more stupid (cool!) pet tricks
Originator: bbs@halcyon.com
Organization: The 23:00 News and Mail Service
Date: Mon, 27 Jul 1992 20:41:48 GMT

> 
> Dave :)

Is there any other way to permenently kill a troll, besides eating 
them???

Newsgroups: rec.games.hack
From: rchaunce@occs.cs.oberlin.edu (Rob Chauncey)
Subject: Re: how to kill shopkeepers?
Organization: Oberlin College Computer Science
	<1992Jul21.144939.8668@galileo.cc.rochester.edu>
Date: Tue, 21 Jul 1992 21:59:57 GMT
X-Posted-From: occs.cs.oberlin.edu
X-Posted-Through: sol.ctr.columbia.edu

In article <1992Jul21.144939.8668@galileo.cc.rochester.edu> hbab@troi.cc.rochester.edu (H. Babineau) writes:


>   >Um..
>   >The easiest way to kill a shopkeeper in fact is with a wand of MM
>   >Everyone should know that by now
>   >
>   All this talk about killing shopkeepers!  Doesn't anyone just rob them?
>   I never kill shopkeepers.  I think robbing them is safer and more fun.
I agree - with one exception.  It is nice to toast one in the
beginning to help with the gold and skeleton key situation.  But it
can be dangerous...

--
Rob Chauncey                 ||     Overheard in hotel:
rchaunce@occs.cs.oberlin.edu //"It's eight o'clock, sir!"
=============================  "Why the devil didn't you tell me that before?"
From: andra@cs.widener.edu (Robert Andracsek)
Newsgroups: rec.games.hack
Subject: Re: NetHack via fred Fish
Date: 28 Jul 1992 16:41:15 -0400
Organization: Widener University CS Department, Chester PA
NNTP-Posting-Host: maggie.cs.widener.edu

In article <28JUL199208183378@rigel.tamu.edu> z0w6103@rigel.tamu.edu (WU, ZUOGUO) writes:
 >In article <1992Jul27.214519.26135@ucsu.Colorado.EDU>, cuffell@spot.Colorado.EDU (CUFFELL TIMOTHY MICH) writes...
 >> 
 >>......
 >>when you play a samurai.  Only the names are different.  The short of it is
 >>that a katana and a long sword are the same thing.
 >
 >I don't think so. Katana and long sword are two different weapons, though
 >they do about the same damage. Long sword does average 4.5 damage to small
 >creatures and 6.5 to large one. Katana does 5.5 to small, 6.5 to large. 
 >You can't dip a katana into a foutain to make an artifact. 
 >
 >However, there are a few items with Japanese name when you are a samurai, 
 >like broadsword = ninja-to, lock pick = osaku.
 >
 >--- ZGW

Ok, if this is wrong, forgive me, but in the original posting, I
thought I saw the wish as "a blessed +(whatever) _sword_ named
Excalibur" instead of a _longsword_.  That would be the problem there,
if I remember the post right... (If not, forget I said anything...)
-- 
|R. Andracsek  |  andra@cs.widener.edu  |  Voice (215)447-0412  
|    "Bambi's got a condom and
|       Thumper is on drugs!" - The Dome, Widener School Paper 
Newsgroups: rec.games.hack
From: cuffell@spot.Colorado.EDU (CUFFELL TIMOTHY MICH)
Subject: Re: Need a Nethack Profile
Organization: University of Colorado, Boulder
Distribution: usa
Date: Fri, 31 Jul 1992 04:58:52 GMT

In article <1992Jul30.084529.7620@chinet.chi.il.us> edlee@chinet.chi.il.us (Edward Lee) writes:
>If anyone out there has a profiled run of a Nethack v3.0 patch level 9
>game with the wizard character, would you please send me a copy of the
>profile or simply tell me which object modules are called the most
>frequently?  I need to know which object modules are called the most
>frequently so that I can get the game to work with the overlay manager
>of Turbo C++ v3.0 with the fewest disk accesses.  The default NEARDATA
>configuration seems sub-optimal for use with Turbo C++ v3.0.  I have
>been able to get a significant speed-up by guessing which object modules
>are called the most frequently and using a disk cache, but I
>wonder if there is a better way.
>
>
>-Ed L
>edlee@chinet.chi.il.us

POST POST POST POST POST!

There are lots of people out here w/ Turbo C++ v3.0 who want to mess with the source, but can't get it to work.  Why not share you vast programmig knowledge
with the general public?

(Me, I've had  the source for a while, and my Turbo C++ is two days out of the box.  I could use soume help.)

Thanks in advance.
From: rtaylor@honors.uoregon.edu (Russ Taylor)
Newsgroups: rec.games.hack
Subject: Re: NetHack via fred Fish
Date: 28 Jul 92 21:15:07 GMT
Organization: University of Oregon Network Services

In article <154bdbINN9nd@maggie.cs.widener.edu>, andra@cs.widener.edu
(Robert Andracsek) writes:
> 
> In article <28JUL199208183378@rigel.tamu.edu> z0w6103@rigel.tamu.edu (WU, ZUOGUO) writes:
>  >In article <1992Jul27.214519.26135@ucsu.Colorado.EDU>, cuffell@spot.Colorado.EDU (CUFFELL TIMOTHY MICH) writes...
>  >> 
>  >>......
>  >>when you play a samurai.  Only the names are different.  The short of it is
>  >>that a katana and a long sword are the same thing.
>  >
>  >I don't think so. Katana and long sword are two different weapons, though
>  >they do about the same damage. Long sword does average 4.5 damage to small
>  >creatures and 6.5 to large one. Katana does 5.5 to small, 6.5 to large. 
>  >You can't dip a katana into a foutain to make an artifact. 
>  >
>  >However, there are a few items with Japanese name when you are a samurai, 
>  >like broadsword = ninja-to, lock pick = osaku.
>  >
>  >--- ZGW
> 
> Ok, if this is wrong, forgive me, but in the original posting, I
> thought I saw the wish as "a blessed +(whatever) _sword_ named
> Excalibur" instead of a _longsword_.  That would be the problem there,
> if I remember the post right... (If not, forget I said anything...)

I've gotten (in wizard mode) a +10 ninja-to (I think) named Stormbringer,
using the Mac port of Nethack.  However, I've also found katanas with 
non-samurai characters.

**********************************************************
*  "Random shootings in sector -4,2 will continue until  *
*  worker moral improves."  -- Lord Blackthorn           *
**********************************************************
* rtaylor@honors.uoregon.edu  rtaylor@oregon.uoregon.edu *
**********************************************************
Newsgroups: rec.games.hack
From: claudius@leland.Stanford.EDU (Nelson Lu)
Subject: Re: Hell
Organization: DSG, Stanford University, CA 94305, USA
Date: Fri, 31 Jul 92 19:21:48 GMT

In article <1992Jul31.164103.29035@wdl.loral.com> dcb@wdl1.wdl.loral.com (David C Blume) writes:
>
>Ever try jumping in there?  Can't do it.  You can't see where to land.  
>Scrolls and wands of light have affect in there either.  Jumping is not
>one of the options.  Digging is. <-- That's a hint.  Not all of the
>castle walls are digproof.  (I made a new word.) :-)

How?  I can't seem to dig anywhere...

But I know of another way to get in...

"They say that if you are punished, it's done with a mode of transportation."

If you are chained to an iron ball, you can throw the iron ball to pull you
over the trap doors.

The Rabbit of Seville hits! -more-
You feel perplexed. -more-
You feel vexed. -more-
You feel next. -more-
The Rabbit cuts your mop. -more-
The Rabbit shaves your crop. -more-
From: guya@acf3.nyu.edu (Alfred E. Guy)
Newsgroups: rec.games.hack
Subject: Mac/Binary Versions of pre-3.0 hack?
Date: 30 Jul 92 19:41:51 GMT
Organization: New York University

This may be old news, but it's not in the FAQ, so here goes.  Do
versions of hack before 3.0 exist for the Mac?  If so, where are they?
Can anyone send me an ftp address, or a copy?

Thanks in advance.
From: hbab@troi.cc.rochester.edu (H. Babineau)
Newsgroups: rec.games.hack
Subject: Re: Hack Addicts
Date: 21 Jul 92 14:46:49 GMT
Organization: University of Rochester (Rochester, NY)

In article <Brp3Hr.53F@news.cso.uiuc.edu> levine@symcom.math.uiuc.edu (Lenore Levine) writes:
>Is anyone else so addicted they had to ask their installation to turn it
>off?
>
I play it at home on my Mac Plus and at work on my Mac SE/30, which is about
four times as fast as the Mac Plus.  Several times I have said to myself,   
"Enough NetHack - get some work done!" and removed it from my work machine,
only to bring it in from home and reinstall it a few days later.
From: t9114145@phillip.edu.au
Newsgroups: rec.games.hack
Subject: Re: Problem with Mac Nethack
Date: 22 Jul 92 14:48:59 GMT
Organization: Phillip Institute of Tech, Melbourne

In article <1992Jul21.172607.4988@tandem.com>, Brady_David@Tandem.Com (David Brady) writes:
> 
> I have a problem with my version of nethack (I believe it is J,  but I can't
> look right now...)
> 
> Any sort of list on the screen is indented like 50 characters over (like
> inventory) and when it says -More- and I press a key no more items are
> displayed.  Every once in awhile the list will be displayed where it should be
> (1st column) and works correctly.   Anyone else have a similiar problem?  And
> how do you fix it?  This 'feature' almost makes the game unplayable on the Mac.
>  Everything else seems to work fine.

Someone correct me if I'm wrong, but I don't think your Nethack is broken -
it's probably the fact that you're playing on a Mac. If the list of items
is small enough then it will be displayed on the right hand side. Small enough
means that it is less than one screen long and that you don't have entries like
"a blessed +0 long sword named WHAT_A_LONG_NAME_IN_FACT_IT'S_HUGE_EVEN".
If the list is more than a page long it gets displayed in column 1. Maybe
you need a faster Mac, with more screen speed. I pity you if you're playing
on a Plus - What's it like when you get a level with a Zoo?


> 
> Thanks.
-- 
Adam Eberbach      t9114145@phillip.edu.au          fnord
Computer Science student, Phillip Institute of Technology.
Newsgroups: rec.games.hack
From: misch@rbhp90.rbg.informatik.th-darmstadt.de (Clemens Misch)
Subject: Re: A Mapping intrinsic??
Originator: misch@rbhp90.rbg.informatik.th-darmstadt.de
Date: Fri, 24 Jul 1992 14:16:32 GMT
Reply-To: misch@rbhp90.rbg.informatik.th-darmstadt.de
Organization: Rechnerbetriebsgruppe FB20; TH Darmstadt (Germany)


In article <2522@uswnvg.uswnvg.com>, scott@nv10.uswnvg.com (Scott Eckelman) writes:
> In article <1992Jul22.163827.6347@usenet.ins.cwru.edu> ksmith@skybridge.SCL.CWRU.Edu (Kevin Smith) writes:

[ deleted ... ]

> > How temporary is it? I've only been to a temple twice (same game) and I gav
> >@400*lvl and got the intristic both times, the 1st time a gremlin stole it,
> >but I had the second when I got stoned by medusa.  It seemed to be relatively
> >permanent, about 8 or 9 thousand turns........

I did offer the proper amount but I only get protection. The two times
i got clairvoyance it lasted about 300-400 turns.
I play NH 3.0 patchlevel 10 on a UNIX box (hp9000/400).
-- 
===============================================================================
Clemens Misch                                        Rechnerbetriebsgruppe FB20
                                                     Merckstrasse 25 
EMail: misch@rbhp90.rbg.informatik.th-darmstadt.de   W6100 Darmstadt (Germany)
From: ralf@ark.abg.sub.org (Ralf Stephan)
Newsgroups: rec.games.hack
Subject: Re: more stupid (cool!) pet tricks
Date: 29 Jul 92 20:32
Organization: Private Coherent 3.2.1 site waiting for 4.0

Spoilers...

snelling@bnr.ca (Peter Snelling) writes:
> 
> Another good wand to use on your pet is speed.  When I get a "the
> bugs on the floor speed up" message, I always zap myself, then my
> dog/cat with it.

One may think it is useless after zapping yourself and the pet but
I usually keep it for later polymorphing it into a more useful wand...

--ralf
------------------------------------------------- please ignore next sig!
From: wangsawm@prism.cs.orst.edu (Wangsawidjaja Mintardjo)
Newsgroups: rec.games.hack
Subject: Re: engraving
Date: 27 Jul 92 02:01:43 GMT
Distribution: usa
Organization: Oregon State University, Computer Science Dept

In <2VBioB2w165w@halcyon.com> bgodot@halcyon.com (Buck Godot) writes:
[Following]:
> 
> Ick, I gotta switch editors.... 
> 
>   perhaps randomly assigned codeword for dirrent effects, just like 
>everything else (wands, potions, etc. etc.) "Protection from reptiles" 
>"Protection from undead" etc.. each only providing partial protection, 
>say "Ickty" for lizards, and "Walfa" for undead, so if you engrave "Ickty 
>Walfa" you'll get extra protection from undead lizards :)... interesting 
>combinations are possible...

Interesting. So, just like scrolls, potions, wands, spellbooks, etc, those
words of power are unknown to player at first. During new game set-up, 
some sequences of letters are generated to form some words of power. 
Each of them is associated with one of many effects that player might get 
when that word of power is engraved. It's player's job to find those words
of power either by asking oracle, reading fortune cookie, praying, or any 
other ways.

And what's about apothecary level? Apothecary could provide you some items
(or even magical artifacts) by transforming them from other items. 
Like: Hello Ogga, Welcome at Kalencik's place. --- More ---
	  Would you like a service? (y=yes, n=no) y
	  ... List of many interesting things ...
	  Which one do you want? (a-e) e
	  For this item, I need: 3 jaguar's whiskers, 5 acid blobs --- More ---
	  One blessed hobbit's dagger and one violet gem. --- More ---
	  Transformation costs 700 zorkmids. A deal (y=yes, n=no) ? y
	  You don't have sufficient ingredients.

---


#include <sys/std/disclaimer.h>
/* Sender: W. Mintardjo (wangsawm@prism.cs.orst.edu) */
main()
{ printf(".sig? what's .sig?\n"); }
From: ahabig@bigbang.astro.indiana.edu (Alec Habig)
Newsgroups: rec.games.hack
Subject: Eating Trolls
Keywords: Trolls, Slow digestion, eating
Date: 29 Jul 92 15:52:36 GMT
Organization: Indiana University Astrophysics, Bloomington, IN

I have often thought that one should get the "Slow Digestion" (as in ring of)
intrinsic by eating a troll.  After all, if you eat a chunk of meat which is
constantly regenerating, then you could digest all day and not finish the
chunk-o-troll all the way.

If any 3.1 dev team people are reading, this might be a good thing to
implement. 

	Alec
From: aranta@milton.u.washington.edu (Aaron Ranta)
Newsgroups: rec.games.hack
Subject: Re: more stupid (cool!) pet tricks
Date: 28 Jul 92 20:43:10 GMT
Organization: University of Washington, Seattle

In article <1992Jul28.151752.8555@bmers95.bnr.ca> snelling@bnr.ca (Peter Snelling) writes:
>
>By the way, when you zap yourself with a wand of speed, does it last
>forever?  I'm not quite sure, but I don't recall ever getting the you
>feel yourself slowing down message after using the wand.
>-- 
>Peter Snelling

I think it's permanent.  The wand of invisibility is permanent too...
As far as I can tell.

Aaron.
Newsgroups: rec.games.hack
From: dcb@wdl1.wdl.loral.com (David C Blume)
Subject: Re: Question:Can I ASK??
Organization: Loral Western Development Labs
Date: Fri, 31 Jul 1992 18:11:37 GMT

dcb@wdl1.wdl.loral.com (David C Blume) writes:
>me_f316@ceres (+-=NUBIAN=-+) writes:
>>How many of you out there really enjoy playing nethack
>
>I play maybe two games a week.

That was a deceptive statment.  For each of those "games" I get a bazillion
false starts.  (False start = a character with poor stats that I play 
foolishly- hoping something lucky will happen.  I have these characters
quaff at all fountains and sinks hoping for a wish or cool polymorph.  They
kick the bejeesus out of things and read all spellbooks before their time.
Sometimes they get lucky, othertimes they're dead by dlevel 5.)

--David
+-----------------------------------------------------------------------+
| David Blume            | "I got killed by monsters."                  |
| dcb@wdl1.wdl.loral.com | -- Why my roommate screamed out of nowhere.  |
+-----------------------------------------------------------------------+


Newsgroups: rec.games.hack
From: rchaunce@occs.cs.oberlin.edu (Rob Chauncey)
Subject: Re: Question of interest...
Organization: Oberlin College Computer Science
	<1992Jul27.170650.7466@porthos.cc.bellcore.com>
Date: Mon, 27 Jul 1992 20:04:32 GMT
X-Posted-From: occs.cs.oberlin.edu
X-Posted-Through: sol.ctr.columbia.edu

In article <1992Jul27.170650.7466@porthos.cc.bellcore.com> dgo@athens.uucp (26265-nachem) writes:

>   I haven't been playing hack very long, but aren't jabberwockys 
>   nastier than Balrogs
>   etc?
>
>   I had an energy vortex (invisible) for a pet once, boy was that fun...
>
>   Dave

Good idea, but just off by a little bit....
Here are the stats:
| jabberwock              | Bite 2d10, Bite 2d10, Claw 2d10, Claw 2d10 |
| jabberwock              |  15 | 12 | -2 |  50 | N |  60 |  600 | L |
| jabberwock              | Fly                                      |

| balrog                  | Weapon 8d4, Weapon 4d6                   |
| balrog                  |  16 |  5 | -2 |  75 | C |  45 |  450 | L |
| balrog                  | Fire Res, Fly, No Corpse, Poison, See Invis|

Total damage: Jabberwock 8-40, Balrog 12-56
Level: Balrog 16, Jabberwock 15
Speed: Yes, the Jabberwock is faster 12 - 5
AC: Tied at -2
Magic Resistance: Balrog 75% to 50%
No fire the balrog!!!
And, as if that weren't enough, the balrog is Chaotic.

I should work for consumer reports.



--
+-----------------------------------------------------------------------------+
| Rob Chauncey                |######------------------ "Ha ha ha!  Just one  |
| rchaunce@occs.cs.oberlin.edu|#    @|O..L.@.D..P.....|  measly, stinkin'     |
|-----------+-----------------|#    #o.H..D.&.q.......|  goblin!"             |
|###############################     |R.c.E..N...C....|  You hear snickering! |
+-----------------------------------------------------------------------------+
From: sas@TIS.COM ("Steven A. Sturges")
Newsgroups: rec.games.hack
Subject: Lizards, and cockatrices...
Date: 29 Jul 92 19:50:13 GMT
Reply-To: sas@TIS.COM
Organization: Trusted Information Systems


angus@hardy.u.washington.edu (Angus the Demonchild) writes:

>>In article <l7d9onINNo2g@utkcs2.cs.utk.edu> lape@cs.utk.edu 
>>(Bryon S. Lape) writes:

>>       I know everyone says to eat a lizard corpse when a cockatrice hits
>>and you start to turn to stone, but in every case where I have been hit by
>>a cockatrice, I turn to stone in one turn...
>>
>>The cockatrice hits -more-
>>You turn to stone -more-
>>You die. -more-
>>
>>       So, when was I supposed to eat the lizard???
>>
>>Bryon

>Usually, when a cockatrice attacks you, you get a few turns leeway
>before you get stoned.  The fight usually progresses like this...

>The cockatrice hits. -more- 
>You hear the cockatrice's hissing.  ...
>The cockatrice hits. -more- 
>Your limbs feel heavy.  <-Now's the time to eat, 'cause you'll die on
>The cockatrice hits. -more-                             the next turn.
>You turn to stone. -more-       <-What'd I tell you?

>Of course, this assumes that you're wearing body armor, a shirt, or a
>cloak andu that you're using either a weapon or gauntlets.  Beating
>one to death with your bare hands is a bad idea.  Likewise, touching
>the corpse without gloves is contra-indicated.


That's quite interesting.  In a recent game, I was without my +4
Excalibur (wood nymph stole it), and I came across a cockatrice.  Having
no other weapons, I just wielded the dead lizard!!  It took a little
longer, but the cockatrice was finally killed.

By the way, eating a yellow dragon will do the same!!

-steve


Newsgroups: rec.games.hack