HDTenEightyP/NetNews huggingface dataset:
From:  crawford@fslcd2.physics.fsu.edu (Lee Crawford)
Subject:  Re: SINISTAR ? Gee whats that...
Organization:  Committee for Aesthetic Deletion
Distribution:  world
Date:  Thu, 8 Oct 1992 00:00:00 EST

  ]]  I am looking for SINISTAR (circa 1982).  Anyone hear of it ???

  Hear of it, hell it's the greatest blip game since space invaders. 

  I'd call around some of the used boards shops. I picked up a set of boards
for 50$ from some place in california, hook it up to a PC power supply, and
add a joystick and you've got the game at home !! (A couple points,
sinistar uses a special opto-logical joystick that retails for 129$ new...
impossible to find used. However, i figured out how to wire a standard joyrod
to act like one if anyone needs info on how to do that little maneuver)

  Thing I'd like to know is why wasn't it more popular and widespread like
its brothers Robotron, Defender, Stargate and Joust ? I couldnt quit
playing it. Only thing I can figure is that it mustve been unpopular for
two reasons. For one, its fucking hard as hell. It's not one of those play 
for 5 hours sorts of game. For most people I imagine Sinistar is far too
unrewarding to stimulate further play. Secondly, I remember most of the 
arcades turned the volume down because it scared the shit outta little kids. 
One of the first blip games that talked and all it does is yell

  "Run coward, I hunger" 

  "I Live...."

  (makes for some decent answering machine commentary)

  Better buy the boards while you can, they're not going to be around forever 
and there cant have been many in the first place.

Lee Crawford
crawford@fslcd2.physics.fsu.edu
Organization: Freshman, MCS general, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video.arcade
Date: Wed, 14 Oct 1992 08:08:40 -0400 
From: "Adam K. Rixey" <ar2w+@andrew.cmu.edu>
Subject: Re: SF3: Game Suggestion

   Although I can't think of anything offhand for Guile, Bison, Honda,
Dhalsim, or Zangief. . .check out _Fist of the North Star_ [can't
remember original title].  The whole movie is like on big Street Fighter
game [just with more severed arteries]
From: lerner@kuhub.cc.ukans.edu
Newsgroups: rec.games.video.arcade
Subject: Re: WE HAVE SUPER SFIICE HAHAHAHAHHA!
Date: 12 Oct 92 11:15:57 CDT
Distribution: world
Organization: University of Kansas Academic Computing Services



In article <1bbmf9INN51v@interceptor.ksu.ksu.edu>, tilden@interceptor.ksu.ksu.edu (Jeffery A Bohning) writes:
> 
> In article <1992Oct10.180019.43739@kuhub.cc.ukans.edu>, epasls@kuhub.cc.ukans.edu writes:
>>	White and fluffy,warm and deep, Wish I had another sheep, oops.
>>Been reading too much of that Sex.bestiality stuff. Anyway...
>>
>>	If anyone even reads this, or lives anywhere near Lawrence Kansas, 
>>I would just like to point out that the Super SFIICE or whatever you call it
>>is here. Courtesy of our local arcade owner, of who we are acquainted, has 
>>attended some sort of convention and has hit the mother lode. Installed late
>>Friday night, it was installed in one of the three Street Fighter CE machines
>>in the Louisiana purchace shopping center on Louisiana street. Rege, the owner,
>>has one of the first five prototypes in the World, or so I'm told. We got
>>it on the 1st of October. Everything you've heard is true. Zangief can 
>>repeatedly jump up after doing a spin punch, and piledrive you. But he'll
>>drop through the screen several times before he actually makes impact. That 
>>could cause swelling. Everyone's fireball is slow enough to walk through, 
>>almost too fast to jump over, and the forward fireball curves upward.
>>The air dragon punch is awesome. And Blanka turns into Ryu when you defend.
>>His bite is new. He turns into Ryu and dows a slo-mo dragon punch, but you 
>>still hear the chewing sound. If you play Blanka vs. Himself, one is the grey
>>Ryu, and the other Blanka is Ryu with the electric-blue and green skin. 
>>Funky Nuggets! Well, there's so much stuff in this game, I can't list it all.
>>So come fly down here, and play!
>>
>>	Peeeeeeeeece..... 
>>
>>
>>
>>
>>
> 
> It's a crying shame you guys in Lawrence just got it. We here at Kansas State
> have had it for over a year now and can play better than you. 8D
> 
> Later.
> 
> Jeff B.
> 
> "Remember, no matter where you go, there you are." -Buckaroo Banzaii
You had the Super SF2 for over a year?  I doubt it.  Remember, this is
the new chip, not just SF2:CE.  BTW, cool quote at the end.

-Michael Lerner
From: jimhsu@athena.mit.edu (Jimmy M.D. Hsu)
Newsgroups: rec.games.video.arcade
Subject: Re: People who want moves lists
Date: 10 Oct 92 02:20:52 GMT
Organization: Massachusetts Institute of Technology

Oh, and by the way.  What does ja mata mean?

What's the other phrase, "no do mae"? and what does it mean?


I honestly don't know.

--
Jim Hsu
MIT
Newsgroups: rec.games.video.arcade
From: vgriscep@wam.umd.edu (VGR (Craig Pell))
Subject: Re: features for experts (was Re: Longest Playing Time)
Organization: University of Maryland, College Park
Date: Wed, 14 Oct 1992 03:03:39 GMT

In article <92287.123516U55909@uicvm.uic.edu> <U55909@uicvm.uic.edu> writes:
>How about the fact that when you get a high score on Crystal Castles, certai
>n boards will be based on your initials...COOL!

Well, actually, a certain board.  The first screen only.  Cool, but not too
secret.

   VGR

Newsgroups: rec.games.video.arcade
From: Jamie Zawinski <jwz@cs.cmu.edu>
Subject: vector monitor wanted (for Tempest)
Organization: Campus Crusade for Cthulhu
X-Windows: Warn your friends about it.
Date: Wed, 7 Oct 92 05:44:51 GMT

Can someone fill me in on color vector monitors?  Where can one find them?
How many different kinds of them are there?  Which other video games used
vector monitors that could be made to work with Tempest?

My eventual goal is to have a Tempest machine without having to spend more
than a couple hundred dollars.  I haven't yet been able to track down a
complete machine which (after shipping) would cost less than about $600,
which is way too much.  I've found a place that sells the Tempest boards for
$40, so now I just need to find a compatible vector monitor, right?  (I'm
assuming that the power supply and controllers won't be hard to hack up.)

Also, if you know of someone within half a day's drive of San Francisco
willing to sell a whole Tempest machine for <$300, please let me know!

	-- Jamie
From: marine@ils.nwu.edu (Colette Marine)
Newsgroups: rec.games.video.arcade
Subject: MK: easier fatalities
Date: 7 Oct 92 04:00:51 GMT
Organization: The Institute for the Learning Sciences

***** Posting from a friend's account *****

I don't know how widespread this info is, but here goes:

(assuming you are facing right)
For Sub-Zero's fatality:
--O, |, --O, high punch.  You don't need to sweep the joystick through an arc,
     O            
just tap it.

Kano's fatality:
O--,|,--O, low punch.  Use tapping motion, as above.
    O

Jared D. Brame

p.s.  Shang Tsung is really easy to beat using Kano.  Just do the spinning 
      attack over and over...Shang won't block (idiot).
Newsgroups: rec.games.video.arcade
From: inkblot@leland.Stanford.EDU (Thomas Calvin Cannon)
Subject: Re: Art of Fighting moves (partial)
Organization: DSG, Stanford University, CA 94305, USA
Date: Thu, 15 Oct 92 17:21:05 GMT


>maestas@cs.arizona.edu (Mark Maestas) writes:

[moves and stuff deleted]

>
>Anyone seen:
>  "enlightenment"?  (6 death blows)

No.  Let me clarify.  I've gotten the 6 death blows (I assume you mean in the
bonus stage) but it's no big deal.  You just get points for time remaining.
=(

>  The end?

Yes.  I'd rather not be a spoiler, but I can assure you that there _will_
be an Art of Fighting 2.  I've only solved it with Ryo, and I suspect that
Robert's ending is different.

>
>
>"Listen, we never hurt women or children"
>--
> Iain Sinclair    axolotl@socs.uts.edu.au

T. Cannon

Newsgroups: rec.games.video.arcade
From: 10726446@eng2.eng.monash.edu.au (LAU WAI KUEN)
Subject: MK:Sub-Zero v Cage
Organization: Faculty of Engineering, Monash University 
Date: Thu, 15 Oct 1992 02:49:56 GMT


Hi all,

Just wondering if anybody can give me a few hints as to how to play against 
Cage if he appears on the level before the mirror match?  I always seem to 
get to him and then get my ass kicked and nothing I do seems to work.  All 
he does is get to close range and fuck you over with that kick of his 
whenever you try to do anything at all.  It is getting extremely irritating!

Thanks in advance,

email to : nudd@yoyo.cc.monash.edu.au


Newsgroups: rec.games.video.arcade
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: Liu Kang has the BEST fatality
Organization: Indiana University
Date: Mon, 12 Oct 1992 05:33:49 GMT

In <1992Oct7.035507.8364@menudo.uh.edu> cosc17wj@Rosie.UH.EDU (Periscope) writes:

>On Liu Kang's fatality:

>Distance doesn't matter, just hold the BLOCK button and rotate the joystick
>towards your opponent.  You can do two flips if you are at the end of the 
>screen (called RUN DMC version :).

>-Scope

I saw this guy doing a bunch of stuff with Liu Kang's fatality.  He did this:

spin kick from far away (it missed the opponent)
hit high punch 4 times.  (4 punches to the face)
spin kick again and uppercut

it was way cool!!!!

It was like:
(hayaya, pow... pow... pow... pow... hayaya, POW!)
-- 
Brian T Odom
Newsgroups: rec.games.video.arcade
From: alumni106@camins.camosun.bc.ca (Max Sterling)
Subject: Re: When Mk Falls, SF2 Will Reign
Organization: Camosun College
Date: Wed, 14 Oct 1992 09:25:47 GMT

In article <Bvuzq8.JC7@watserv1.uwaterloo.ca>, sichen@tesla.uwaterloo.ca (Simon Chen) writes:

> So, what you're saying is that if I did a roundhouse on you, and you block it,
> you're not gonna feel anything at all ?  NOT !  You'll be hurting, dude.. 8)
> 
> Block reduces damage, the only way to get no damage is by not getting hit !
> 
> That's the basic idea behind all martial arts... 8)

Well, sure, if I got hit by a decent roundhouse kick, I'd be lying there 
completely lifeless, with my skull (or whatever it connected with) 
crushed to a bloody pulp, but people DO NOT use roundhouse kicks ALL the 
time. If they did, they would be WAY too predictable and they could be 
slaughtered themselves SO easily by someone who's sufficiently trained. 
If the characters in MK have trained as long as they would like us to 
believe, almost all the nerves in their body which register pain would 
be completely dead. Any damage which is done by whatever blow (up to a 
point) could be pretty much eliminated through proper use of ki (or chi, 
chakras, the force, etc., whatever your art calls it). If ALL the blows 
in the game do damage to people while blocked, even a simple punch which 
any yellow belt or above can block, then that would be ridiculously 
inconsistent with all of the characters' training. Mata ne.

                                                     -=]> Max <[=-

+-----------------------------------------------------------------------------+
|Kup- "This reminds me of the time when my   +-> Kup- "You ever SEEN a Regulan|
|      my platoon was stranded on Regulan IV;|         Metal Monger, lad?"    |
|      there we were, only SEVEN HUNDRED of  |   Hot Rod- "Uh, no,..."        |
|      US, against THREE WHOLE REGULAN METAL |   Kup- "TRUST me! We were      |
|      Mongers!"                             |         outnumbered!           |
|Hot Rod- "Seven HUNDRED of YOU? Against     +--------------------------------+
|          THREE of THEM? Aw, come on, Kup!"-+ alumni106@camins.camosun.bc.ca |
+-----------------------------------------------------------------------------+
Newsgroups: rec.games.video.arcade
From: 6o25@sdf.lonestar.org (Stephen M. Jones)
Subject: Battletech in dallas?
Organization: Super Dimension Fortress - Public Acess Unix - Dallas, Tx.. 
Date: Wed, 7 Oct 1992 14:49:07 GMT


there was somthing brewing about a battletech center here in dallas
a few years ago... I guess its gone... we had two photon centers and
the owners folded.. but they, or one of them, was planing on opening
a battletech center... oh well...  chicago isn't that far..

-- 
Stephen M. Jones (214)436-4622 
SysAdmin <-> Super Dimension Fortress PAU 
6o25@sdf.lonestar.org
Newsgroups: rec.games.video.arcade
From: ericee@halcyon.com (Eric Engvall)
Subject: Re: Atari coin-op trivia - Question
Organization: The 23:00 News and Mail Service +1 206 382 MAIL (382-6245)
X-Newsreader: Tin 1.1 PL4
Date: Thu, 15 Oct 1992 04:44:08 GMT

The next ATARI game is Space Lords. All i know about it is that it's
described as 3D,Interative and Linkable(MultiPlayer). Oh, and it
tested(by focus groupes) VERY high. Should be out soon.


Newsgroups: rec.games.video.arcade
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: MK: What Raiden says
Organization: Indiana University
Date: Fri, 16 Oct 1992 09:57:01 GMT

In <POTTER.92Oct14180352@geech.gnu.ai.mit.edu> potter@geech.gnu.ai.mit.edu (Robert D. Potter) writes:

>In article <1992Oct12.142124.581@whscdp.whs.edu> stdnt171@whscdp.whs.edu writes:
>>Has anyone out there ever wondered what the kind of people who would make a
>>game like Mortal Kombat look like?  I just read a column in Electronic Gaming
>>Monthly Magazine about MK and it said that the faces of the programmers could
>>be seen impaled on the spikes at the bottom of the level with the bridge and
>>pit.  I found this rather interesting.

>Yeah, but the pictures suck.  The guy who did all the sounds and music (Dan
>Forden) was my college roommate, but for the life of me I can't figure out
>which face is supposed to be his.  It might be the upright one in the
>foreground with the open mouth.

>	-Robert

>P.S.  Yes, he told me what Raiden shouts when he does his "shove" attack across
>the screen, but he made me promise not to tell anybody.  Use your imagination.

You know what, using my imagination, I think I've got it.

at first sound, it sounds like:

hiyabobalay  (I was in Big Trouble)
hiyotina     (in little China)

but, could he be saying "I was in Big Trouble"
			"in Little China"         after all?

but with a very weird accent?



just a speculation



-- 
Brian T Odom
Newsgroups: rec.games.video.arcade
From: foregone@stein.u.washington.edu (Ah so Grasshopper!)
Subject: Re: Atari coin-op trivia - Question
Organization: University of Washington, Seattle
Date: Thu, 15 Oct 1992 00:38:50 GMT

The latest Atari coin-ops I've seen are Relief Pitcher (OK)
and Guardians of the 'Hood (YO BOYEEEEEEEEE....BARF BARF ralph...)

Newsgroups: rec.games.video.arcade
From: shulick@navajo.ucs.indiana.edu (Sam Hulick)
Subject: Re: MK humor (a must to read !)
Organization: Vallen Software
Date: Fri, 16 Oct 1992 05:17:20 GMT

In article <1992Oct15.224814.10636@bsu-ucs.uucp> 00jlrushton@bsu-ucs.uucp writes:
> ..

Uhh..  These were supposed to be funny?  No offense (maybe jokes just have a
hard time getting through), but the only one I found slightly funny was:

>Sonya after winning get a new tampon and becomes normal! :0

Just my opinion, of course..

Speaking of sweeping people & getting weird views, take a close look at Raiden
when you sweep him over & over again.  Doesn't it remind you of something?  The
words "Clear!" and "I've got a pulse!" come to mind.. :)

-- 
Sam Hulick          | "A baby is an alimentary canal with a loud voice at one
shulick@indiana.edu | end and no responsibility at the other."  --Anon.
(NeXTmail welcome)  |
From: 00jlrushton@bsu-ucs.uucp
Newsgroups: rec.games.video.arcade
Subject: MK humor (a must to read !)
Date: 16 Oct 92 03:48:14 GMT


Didnt you know Sonya and Cage are married :}

Guru is really son of dragons who live in the hole you see their eyes
in the dark hole :)

The reason Guru is scared of high/low punches is his daiper is leaky!
He doesnt want his parents to find out ! :)

Shung Tsung wears a dress so Guru wont hear his zipper !  :0

Sub zero after the game builds a statue in the room and says
"the graphic art director forgot it !" :}

Raiden after he wins says "I was in Big trouble IN Little China" the movie!

Cage after winning gets some new glasses since Guru broke his! ;)

Liu Kang really goes out to eat with Kano his lover ! ;P

Sonya after winning get a new tampon and becomes normal! :0

Kano comes out after winning and says "Whos going to pay for all the
wood, metals, and anvils we broke !"

All this was a joke so keep the real hints later!

signed,
Scropion the other ninja!
Newsgroups: rec.games.video.arcade
From: robert@landru.mtc.ti.com (Robert Treese)
Subject: Re: Longest Playing Time
Keywords: n
Organization: Manufacturing Technology Center, Texas Instruments, Dallas
Date: Wed, 7 Oct 1992 14:46:24 GMT

In article <1992Oct6.170900.27912@tandem.com> David Brady <Brady_David@Tandem.Com> writes:
>In article <ROB.92Oct5221235@occs.cs.oberlin.edu> Rob Chauncey,
>rob@occs.cs.oberlin.edu writes:
>>Well, since there seems to be a call for it, let's hash out what our
>>best games and playing times are...
>
>When I actually had time to do such things -
>
>
>Asteroids - 16 hours - made it on the local tv news for this one  :-)
>Space Invaders - 8 hours - local tv (Bay Area) and newspaper  :-)
>Robotron - approx 5 hours (turned the waves over from 255 to 1 twice)
>Defender - 4 hours
>Star Castle - 4 hours (or so) - I still remember the pattern for this one
>

StarGate - 48 hours.  A friend and I took turns.  Longest time without being
killed was 2 hours 4 minutes.  That was about eight years ago and I still
have calluses.  During one stretch of this we played Berzerk for 6 hours
but got bored.


Robert
Newsgroups: rec.games.video.arcade
From: jtasler@mccoy.NMSU.Edu (TASLER)
Subject: MORTAL STREET FIGHTER!!!!!
Keywords: wow!!!
Organization: New Mexico State University
Date: Wed, 7 Oct 1992 05:50:46 GMT

 I DON'T BELIEVE IT!!!  IT SEEMS IMPOSSIBLE.....THAT SAME DUDE VALKOR WHO IS  
LIKE THE BEST VIDEO GAMER IN THE WORLD...HE SOMEHOW MIXED THE PROGRAMMING TO  
MORTAL KOMBAT AND SF2-TCE, AND NOW HE HAS A GAME WHERE THE DIFFERENT CHARACTERS  
FROM EACH GAME CAN FIGHT EACH OTHER...IT LOOKS TOTALLY COOOOOL!!!
HE IS LIKE THIS BIG ELECTRONICS WIZ....WHO KNOWS, MAYBE THEY'LL MARKET THIS  
GAME....THE ONLY PROB IS I DON'T KNOW HOW CAPCOM AND TRADEWEST WOULD LIKE THIS  
MERGER......LATERS

JON
Newsgroups: rec.games.video.arcade
From: "bernie wong" <bernie.wong@canrem.com>
Subject: my god, no more street fi
Reply-To: "bernie wong" <bernie.wong@canrem.com>
Organization: Canada Remote Systems
Distribution: rec
Date: 10 Oct 92 18:57:42 EST

TO: dcha@flex.com

>Hey MOTHER FUCKER, if you were watching more carefully, you'd have
>noticed the sudden disappearance of SFII posts in this forum as compared
>to say *1* week ago.

>And don't put a smiley face when you say something stupid like that you
>fucking moron.

>Look around now.  You see this place flooded w/ SFII posts still?  I sure
>don't on my end.

Well!  I surely hope I don't get a responce like THAT but I'd just like
to tell you that the majority of SFII posts have moved over to their own
newsgroup alt.games.sf2.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Jason Wong
Calling from Markham, Ontario CANADA.  It's not cold though!  :-)
INTERNET: bernie.wong@canrem.com


 * OLX 2.1 TD * Mental Floss prevents Moral Decay.
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
From: btribble@terapin.com (Bobby Tribble)
Newsgroups: rec.games.video.arcade
Subject: Re: features for experts (was Re: Longest Playing Time)
Date: 14 Oct 92 23:47:33 GMT
Organization: BBS

In article <92287.123516U55909@uicvm.uic.edu>, <U55909@uicvm.uic.edu> writes:
>How about the fact that when you get a high score on Crystal Castles, certai
>n boards will be based on your initials...COOL!
>

Same thing with the Tetris arcade (I played it on free play at a convention)...
it seems to get to a certain difficulty level and then seems to stay at the
same difficulty. Maybe it was switched to easy or something. Anyway, these were
at the later, later levels (about 30+, I think). I'm pretty good at Tetris so
could do well, it was funny having other people join in as the other player and
get blasted away, then leaving and saying "stupid game..." :)

Bobby Tribble  |8')
-=-=-=-=-=-=-=-=-=-=-
btribble@terapin.com
From: 00bkpenticuf@bsu-ucs.uucp
Newsgroups: rec.games.video.arcade
Subject: Construction : From board to Game!
Date: 9 Oct 92 17:23:32 GMT

I'm a college student at Ball State University, and althought this
is probably not going to be considered the best question in the world,
I was curious about the price ranges concerning Arcade games.

	I've noticed the boards sell for what I consider to be relativly 
cheap, so there has to be some heavy expenses somewhere in here.  
	
	Could someone send either me personally, or post a 'summary' of what
is entailed to build a game from board up...how much money is this in
the long run?

	And last question..what would be an estimate price for someone to
buy outright a stand-up SFIICE? (Street Fighter II : Champion Edition)


Thanks for any information/help, if this is too broad/basic a question, I
apologize, but I wanted(want) to know.

Brandon Kyle
BSU
Organization: Freshman, MCS general, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video.arcade
Date: Wed, 14 Oct 1992 08:05:53 -0400 
From: "Adam K. Rixey" <ar2w+@andrew.cmu.edu>
Subject: Re: When Mk Falls, SF2 Will Reign

   Just because you don't feel pain doesn't mean you don't take damage. . .
Newsgroups: rec.games.video.arcade
From: mrjones@eos.ncsu.edu (MICHAEL ROBIN JONES)
Subject: MK moves list
Originator: mrjones@c00115-100lez.eos.ncsu.edu
Reply-To: mrjones@eos.ncsu.edu (MICHAEL ROBIN JONES)
Organization: North Carolina State University, Project Eos
Date: Thu, 15 Oct 1992 23:38:50 GMT



Could someone either post a copy of all the moves for the characters in
Mortal Kombat or mail a copy to mrjones@eos.ncsu.edu.

Also, is there anywhere (FTP site-wise) where a moves list can be found?

Thanx...

						Carnifex
Newsgroups: rec.games.video.arcade
Subject: dark queen of krynn
From: li@brandonu.ca
Date: 8 Oct 92 14:08:43 CST
Organization: Brandon University, Brandon, Manitoba, Canada

Does anyone know how to get the BOOK of Amrocom(?) in the kitchen?

Newsgroups: rec.games.video.arcade
From: abriggs@lucy.claremont.edu
Subject: Sonya, PMS, and Sonic Rings
Organization: Harvey Mudd College
Date: 16 Oct 92 03:40:40 PDT

  Okay, I'm frustrated enough to post.  I started playing Sonya because she 
plays like she has a _serious_ case of PMS and I got very tired of losing to
her. ;-)  I do really well with her, and I can usually get to the mirror match
on a quarter (sometimes 2 =).  The problem is that the computer always wins,
and it's because I can't figure out Sonya's rings!  I've heard several ways
(back, back, low punch.. wiggle back and forth & low punch, etc) but none of
these ever seem to work for me.  Could someone be so kind as to post the move
for Sonya that will do the rings every time?
   Thanks in advance...
Newsgroups: rec.games.video.arcade
From: shulick@osage.ucs.indiana.edu (Sam Hulick)
Subject: Ora!  (Neo-Geo World Heroes)
Originator: shulick@osage
Reply-To: shulick@osage.ucs.indiana.edu
Organization: Vallen Software
Date: Thu, 8 Oct 1992 21:05:30 GMT


Can someone please email me the entire moves list for World Heroes?  If not the
whole thing, at least Fuuma, Dragon, and Rasputin.  I can't figure out Fuuma's
snake punch thing.  Thanks.

-- 
Sam Hulick          | "The direction of the eye, so misleading.  The defection
shulick@indiana.edu | of the soul, nauseously quick."  --Pearl Jam
(NeXTmail welcome)  |
From: ant@galadriel.bt.co.uk (Antony Espindola)
Newsgroups: rec.games.video.arcade
Subject: Re: street fighter ii moves
Date: 7 Oct 92 10:15:27 GMT
Organization: Data and Business Comms, BT Labs, Martlesham, Ipswich, UK.

From article <1992Oct6.022813.9233@nntpserver.chevron.com>, by hdnea@usho92.hou281.chevron.com (David Neal):
> 
> I read the FAQ and asked for the SF II moves list but
> never got a reply.
> 
> Could someone please send me the list ASAP? I have
> the nintendo cart rented.
> 
> Thanks.
> 
> David Neal -- hdnea@hou281.chevron.com 

That goes the same for me too.

Antony.

ant@galadriel.bt.co.uk
(see header for correct address!!)