HDTenEightyP/NetNews huggingface dataset:
From: ckincy@mcs213c.cs.umr.edu (Charles Kincy)
Subject: Re: Help w/Chun Li Knockdowns
Date: Sun, 30 Aug 1992 22:40:38 GMT
Organization: University of Missouri - Rolla

In article <jrennie.1asg@terapin.com> jrennie@terapin.com (Jimmy Rennie) writes:
>In article <l9t8v4INNh3u@male.EBay.Sun.COM>, rossm@orcrist.EBay.Sun.COM (Ross
>McCammon) writes:
>>
>>I play Chun Li quite often and I usually knock down my opponent
>>a few times, but I don't know how to take advantage of him/it
>>once he is on the ground. Any help?
>Don't take ADVANTAGE of him, that's called cheaping

Oh, bulls*.  That's how the game is played.  If you can't handle it
that I take advantage of you lying on the ground, then you shouldn't
have gotten knocked down!

cpk
Blanka/Vega
(I disdain your fireballs. Yeeeeeee! Bap!  =)
From: dcha@flex.com (Douglas Cha)
Newsgroups: alt.games.sf2
Subject: Re: Proposal SFIII?
Date: Mon, 31 Aug 92 20:59:56 HST
Organization: Flex Information Network [Hawaii] 808.531.3539

aeg03@rrz.uni-koeln.de (Jan T. Kim) writes:

> Whether you can jump over a fireball  and  hit  Ken/Ryu  strongly
> depends  on  the  character  you use. Only the fastest characters
> really have a chance to do this, that is Chun Li  and  Vega.  All
> other  characters  can  be  roundhoused out of the air by Ryu/Ken
> when they start to jump over your fireball as a reaction to  your
> move.
 
If you time it right (half anticipation, half quickness), you can hit 
Ryu/Ken after a fireball with just about anyone who has a jumping kick 
attack.  (Ken/Ryu/Vega/Guile/Chun Li/..).

> 
> Bison's torpedo is not an unfair move at all. Every character has
> at  least  one  move  to  counter it. It's powerful, yes, but the
> damage done by a blocked torpedo is roughly equal to that done by
> a blocked lightning kick or a blocked DP. A powerful technique is
> not unfair, IMHO, but one that is invincible is unfair and  needs
> to  be  modified  such that other characters get a chance to take
> Ryu/Ken out of the DP in this case.
 
Bison's torpedo does way more damage than any Ken or Ryu blocked Fireball 
or Dragon Punch!  I don't think it's cheating/unfair either, but it does 
do much more damage than any other 'blocked' move.

I personally think that any BETTER player will beat any WORSE player no 
matter what ticks they use.  I've seen it, tried it, and now know it!
 
=-------
Doug Cha
dcha@flex.com
"The greatest fighter in the world"
From: reay@bnlls1.nsls.bnl.gov (Robert Reay)
Newsgroups: alt.games.sf2
Subject: Re: Dragon Punching revisited
Date: 1 Sep 92 15:23:34 GMT
Organization: Brookhaven National Laboratory, Upton, NY 11973

In article <1992Aug29.212043.15542@engr.latech.edu> ramos@engr.latech.edu writes:
>
>1)  -O  |  \  + punch (punch early in the motion, ?). Will do it.
>        O   O
>
>2)  -O  |  -O + punch (punch late in the motion, ??). Will do it.
>        O
>        
>
>3)  -O  |  \  -O + punch. Won't do it. Will do a fireball.
>        O   O  

One more that you forgot.
   -0 \  -0  + punck   Works and you will not get the fireball.
       0

		-Rob
From: psr@acsu.buffalo.edu (Ben the Crafter)
Newsgroups: alt.games.sf2
Subject: Re: Help w/Chun Li Knockdowns
Date: 31 Aug 92 03:56:06 GMT
Organization: UB

I fully agree with you.  There is nothing wrong with hitting your
opponent when he/she is down.  If I am confident about my winning
against someone, I will let him/her recover from a stun as opposed to
taking the throw.
-- 
Strider                     | SUNY @ Buffalo | psr@acsu.buffalo.edu
Lord Mayor, The Hill People | (716) 636 4862 | V127MHSK@ubvms.bitnet

    "For the good of all and according to the free-will of all."
From: mmaxwell@ucsd.edu
Newsgroups: alt.games.sf2
Subject: Blanka furball...how?
Date: 26 Aug 92 15:47:43 GMT
Organization: UC San Diego
NNTP-Posting-Host: irpsws80.ucsd.edu

Okay, we'll try this again.  I've been playing SFII pretty
steadily for the last six months or so (and CE for a month or
two.)  I can finish SFII, but i've got a small problem.  I
still cannot do the furball consistently with Blanka. I know
what the motion is supposed to be, but cannot get the timing
down right.  Should i hit the punch button just as the stick
goes forward, just before, or something else entirely?

Any help would be appreciated.  Thanks.
-------------------
Matt Maxwell
mmaxwell@ucsd.edu

"He took personality tests
 and stapled them to his lower lip" -- Stan Ridgway
Newsgroups: alt.games.sf2
From: jstrachman@vax.clarku.edu
Subject: SNES SF2, is this a feat?
Organization: Clark University
Date: 26 AUG 92 06:31:40 GMT

I rented it, and beat the game with all four characters on lvl 5.  Is this
impressive at all?

I did it twice without continuing at all!  I saw the neetokeen ending
where they duke it out and stuff!  Funky.
-Zephyr
Newsgroups: alt.games.sf2
From: petitc@vccsouth05.its.rpi.edu (Christopher Jon Petit)
Subject: Re: Chun-Li vs. The Torpedo
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Tue, 1 Sep 1992 12:47:42 GMT

In article <u895174.715349531@bruny>, u895174@bruny.cc.utas.edu.au (Tim Morris) writes:
|> No, that isn't the title of a very B-grade horror movie.  I'm a Chun-Li
|> newbie  who fluked a match-up with computer Bison on my first game with
|> her (I usually play Guile, Ken or Ryu).  I'm hoping a Chunny pro can
|> offer any tips on beating Bison, mainly, how to stop his torpedo.  Knocking
|> over level 7 Blanka would also be handy advice (at the moment, I rely
|> on getting Blanka early to be guarenteed of a shot at Bison.  This is
|> from a sample of 3 Chun-Li games, 2 of which were losses to Bison).
|> 
|> Oops, forgot to mention - this is on classic, not championship.

  Well, I think (I'm not sure though) that the thousand foot kick will get
Bison out of his flame.

-- 
"The mightiest weapon in the history of science fiction is the writer's pen"
"Although the pen is mightier than the sword, I know which one I'd choose to
fend off a murderer."
"Stop, or ELSE."  "Or else WHAT?"  "Oh.  Never mind."



Newsgroups: alt.games.sf2
From: u895174@bruny.cc.utas.edu.au (Tim Morris)
Subject: Re: FAQ File?
Organization: University of Tasmania, Australia.
Date: Thu, 3 Sep 1992 00:51:37 GMT


>Is it only in Australia that the machines have the moves for all of the
>characters printed on them?? A few people have mentioned requests for move
>lists.. and I find it strange since as I said all our machines have part
>of the machine printed with this information..
>

Not all the moves though, only the "power moves" for each character.  Look
at all Zangief's moves, and all you get on the cabinet is the Spinning
Pile Driver.

--
Tim Morris
      
Newsgroups: alt.games.sf2
From: slaud@cc.curtin.edu.au
Subject: Full Picture of all 8 characters ?
Summary: Full Picture of all 8 characters ?2
Organization: Curtin University of Technology
Date: Mon, 31 Aug 1992 09:43:28 GMT

Does anybody have a full pictures of all characters in SF2 ?
If not all 12, maybe 8 will do.
Please, if you do, send if to alt.binary.pictures or to me.

Thanks
D.LAU

Newsgroups: alt.games.sf2
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: What's the sweep/fireball combo?
Organization: University of Illinois at Urbana
Date: Fri, 4 Sep 1992 03:46:51 GMT

mrburges@eos.ncsu.edu (MICHAEL RANDLE BURGESS) writes:


>>Has anyone done any buffered moved with ken/ryu's axe kick or standing
>>forward kick?

>Axe kick?? You mean Spinning kick?

>One good combo is the Spin/jabDP...Spin/jabDP...etc.
>Vary the length of your Spins to fool your oppent, else he will probably throw
>you as soon as you land(especially a Guile).

>Most all moves can be buffered. Just execute one move while doing another.
>Ex. while low roundhousing, DP and you should immediatly DP when the rndhse.
>is done. Always have a move ready to execute. Thinking ahead, and anticipation
>is the name of this game! :)

The axe kick is the one which hits twice.  Get close and hit roundhouse
when the joystick is in the neutral position.  Same goes for the forward.
Can't seem the get the dragon punch to hit after a forward knee or forward
standing kick.

-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
"Nobody told me there'd be .sigs like these."
-=-=-=-=-=-=-=-=-=-=-=-&{&gp% +/)@ooooooo
NO CARRIER
Newsgroups: alt.games.sf2
From: mrburges@eos.ncsu.edu (MICHAEL RANDLE BURGESS)
Subject: Re: SNES SF2:  Some Top Rumors
Originator: mrburges@c00066-100lez.eos.ncsu.edu
Reply-To: mrburges@eos.ncsu.edu (MICHAEL RANDLE BURGESS)
Organization: North Carolina State University, Project Eos
Date: Wed, 26 Aug 1992 18:58:32 GMT


>rumors running around:

>(1)  SNES SF2 has a secret code which lets 2 people play the same
>character, and

>(2)  SNES SF2 has a code which turns it into SF2:CE


 > Has anyone seen anything to confirm these rumors, or are they just
>b-s-?

Yes they are both true(i think).

I know fer sure the first one is valid.

The second one, I have heard a code works but have not actually tried it out 
because you need a joystick to enter it properly.

				MIKE B.
				NCSU
  
Newsgroups: alt.games.sf2
From: aeg03@rrz.uni-koeln.de (Jan T. Kim)
Subject: Re: Two questions
Reply-To: kim@vax.mpiz-koeln.mpg.dbp.de
Organization: Regional Computing Center, University of Cologne, F. R. Germany
Date: Wed, 02 Sep 92 21:32:36 GMT

In <memrys.1b66@terapin.com> memrys@terapin.com (Mike Stephens) writes:

>In article <4ec1_SC00Vp507A0Rk@andrew.cmu.edu>, cm5m+@andrew.cmu.edu (Ceri Alun
>Morgan) writes:

>>Secondly, if Chun Li has me backed into a corner and does her thousand
>>kick thing (or whatever it's called), what can I do. This happened to
>>me, with Chun Li just far enough away that I was hit by the kicks.
>>Everything i tried though, caused me to get hit.

>        Did you try blocking the kicks to begin with?  When I hear the guy
>hitting the buttons quickly, I automatically go on teh defensive, especially
>when she's close.  If you're lucky, you can fireball her before the kicks reach
>you.

I think this is a different problem. You  can  block  the  kicks,
surely,  but  after  three or four blocked kicks Chun Li is moved
away from you such that the kicks  just  don't  connect  to  your
blocking  anymore.  If  she  continues  kicking  you can continue
blocking until time is over, but if you start an  attack  chances
are that you get hit. Depending on the character you use this can
sometimes be really annoying --  I  don't  know  a  sure  way  of
getting out of such a situation for all characters.

Greetinx, Jan

 +- Jan Kim -- X.400:    S=kim;OU=vax;O=mpiz-koeln;P=mpg;A=dbp;C=de -+
 |             Internet: kim@vax.mpiz-koeln.mpg.dbp.de               |
 |                                                                   |
 *----=<  hierarchical systems are for files, not for humans  >=-----*
Organization: Freshman, Mechanical Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: alt.games.sf2
Date: Wed, 26 Aug 1992 15:51:34 -0400 
From: Eric Thomas Pronko <ep1d+@andrew.cmu.edu>
Subject: Re: SNES SF2, is this a feat?

Excerpts from netnews.alt.games.sf2: 26-Aug-92 SNES SF2, is this a feat?
jstrachman@vax.clarku.ed (215)

> I rented it, and beat the game with all four characters on lvl 5.  Is this
> impressive at all?

> I did it twice without continuing at all!  I saw the neetokeen ending
> where they duke it out and stuff!  Funky.
> -Zephyr


Funny, I could have sword there were eight characters.

*****************************************************
The meek will inherit the earth.  The guilty will be punished.  The
check is in the mail.  Groove is in the heart.
*****************************************************
Eric "E" Pronko            |  "blah blah blah
ep1d+@andrew.cmu.edu       |   blah blah blah
punisher+@cmu.edu          |   blah blah blah"  -me
*****************************************************
Organization: University of Illinois at Chicago
Date: Tuesday, 25 Aug 1992 10:00:54 CDT
From: <U58505@uicvm.uic.edu>
Newsgroups: alt.games.sf2
Subject: Re: Comparisons and Overview
 <1992Aug24.023842.10930@ncsu.edu>

In article <1992Aug24.023842.10930@ncsu.edu>, mrburges@eos.ncsu.edu (MICHAEL
RANDLE BURGESS) says:
>
>>Balrog:
>>Sucks! The weakest character all around, I'd say.... he looks cool, but
>>basically the only reason you'd ever beat anyone with him is because so
>>few people play him that no one knows how to fight against him....
>>basically helpless and useless, though
>
>I happen to blay Balrog sometimes, and think he is probably one of the most
>deadliest characters in the game, when played correctly. His combos are
>powerful, his attacks are quick and deadly, and his turnaround punch is
>murder (when it hits).
>
>The key to playing him is being defensive, and waiting for an opening.
>The more I play him the better I like him. It is such a rush to see the look
>on
>people's face when I pick Balrog, and end up beating them!!
>
>I have played Balrog against "masters" and it is always a close fight.
>The only real problem is chicken shi*s who low kick all them time and are
>unwilling to actually fight!! This really pisses me off.
>
>Any other Balrog players feel free to comment :).
>
>          MIKE B.
>          NCSU

Well I just have to comment about your remark you made refering to chicken
shits who low kick all the time and are unwilling to actually fight.  First
off; yes, I play Ken.  Low kicks are the only way to assure a victory against
Balrog - it is a weakness.  Do you really think your opponent isn't going to
exploit or take advantage of it?  I agree about it not being an actual fight,
just look at a Ken/Guile matchup.  The only way to beat Guile is with the
endless fireball dragon punch routine, you're not actually fighting at all.  I
really wish there could be another way (because it goes against how I feel the
game should be played), but I've come to the acceptance that there isn't.
Even Guile masters know this.  When I challenge a Guile master and pick Ken,
he knows what to expect.  Take "classic" version Dhalsim - endless yoga flame
and forward kick.  You're not actually fighting, but hey you win right.  I'm
pretty sure Capcom will fix up Balrog right for streetfighter III.  They fixed
Ken and Ryu for the champion edition.  They should also bring back Chun Li's
five hit foot stomp, I really liked that.  They should also bring back the
major damage for Blanka when he's hit in a ball OR at least make it so that
when you jump attack you trade off with him (none of this stuff where he has
absolute priority and can just knock your ass out of the air).  Well I got off
to a tangent here.  Ha ha.

Later all,
The X-Man
From: Zoid@mindlink.bc.ca (Dave Kirsch)
Newsgroups: alt.games.sf2
Subject: Re: Combos Wanted
Date: 3 Sep 92 20:27:59 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

In message <1992Sep3.183233.19672@ncsu.edu>, mrburges@eos.ncsu.edu (MICHAEL
RANDLE BURGESS) writes:
> Here is one that we like to call the "TOUCH OF DEATH" around here, because
> when it is executed properly it takes off OVER HALF of your energy, plus you
> are instantly stunned, and then can get hit again with the "TOD"!!
> 
> Here it is: (only works with Ken in CE)
> 
> flying fierce*standing fierce*triple fierce Dragon! (5 hits total) :)
> 
> Almost nothing compares with this combo! (except maybe Guile's 5 hitter)

What's Guile's 5 hitter?
--
 /// Dave 'Zoid' Kirsch         | Surrey, BC |Internet:              __
 MIND LINK! Communications Corp.|   CANADA   |  zoid@mindlink.bc.ca  \/
Newsgroups: alt.games.sf2
From: uzun@crash.cts.com (Roger Uzun)
Subject: Re: Comparisons and Overview
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA
Date: 24 Aug 92 23:52:43 PDT

with regards to Balrog, there is a guy around here who plays him
rather well.  I usually play Dhalsim and/or Blanka, and I have
a good deal of success, especially with Dhalsim, but against a 
really good Balrog I can have problems.  
Basically with Blanka I have a big advantage, I think it is
fairly easy for the long range, quick moves of blanka to
nullify Balrog, but with Dhalsim Balrog can be a problem.
Against a good player I have to resort to the el-cheapo fireball
middle kick combo, to keep the match boring, and I better
not miss.  
Balrog can get the distance on you and keep you pinned
in a corner blocking for dear life, if you are Dhalsim and
the Balrog player is good.  That is, if the Balrog guy
can ever get in on you, which he basically cannot do unless
you let him or make a mistake.  But fighting with the fireball
middle kick combo seems so cheap....

-Roger
--------------------------------------------------------------
bix: ruzun
NET: uzun@crash.cts.com
Newsgroups: alt.games.sf2
Subject: Re: Comparisons and Overview
From: dpkaripides@miavx1.acs.muohio.edu
Date: 25 Aug 92 20:45:45 -0500
Organization: Miami University Academic Computer Service"

In article <1992Aug25.185235.280@ncsu.edu>, mrburges@eos.ncsu.edu (MICHAEL RANDLE BURGESS) writes: 
> The difference is th FB/DP combo is almost imposible to get out of, once you 
> get caught up in it. Guile's combo should not be that hard to counter.
> 
> Maybe you misunderstood the FB/DP Combo. I should have said, FB/DP 
> DEATHTRAP, because once a good player gets you in this pattern, he can do it
> for the entire round until you are dead! You can either jump over the FB and 
> get hit with the DP, or you can jump straight up over a FB and get roundhoused
> when you hit the ground. Or you can simply block all the FB's until you are 
> dead.
> 
I disagree that the FB/DP combo is invincible.  There are ways out of it.
Some examples:

(using Vega): Go for the screaming eagle as soon as your opponent goes for the
   FB.  You should be able to slame him while he's stuck in the fireball pose.

(using Guile): Sonic boom.  When the sonic boom hits the FB, backfist.  You
   will hit Ken/Ryu EVERY time.

(using Balrog):  Rush at him.  You will likely get hit by the FB, but you will
   also knock Ken/Ryu down.  This should get you out of the corner, at least.

I could post more specific examples, but the following wors for all characters.

  (1) Work yourself close to Ryu/Ken.  You probably will have to black a few
	FB's.
  (2) Jump AT THE SAME TIME Ryu/Ken fireballs.  Note that you must anticipate
	when Ryu/Ken is going to throw the fireball.  If you wait to see the
	fireball, you will get dragon punched.
  (3) Since there still is a delay after a fireball, pound Ryu/Ken while he is
	stuck.  This should more than make up for the damage you took by
	blocking a few fireballs.  And if the Ken/Ryu player only knows the 	
	FB/DP combo (unlikely, but possible) you have just thrown him/her
	out of his/her pattern.

The most dangerous Ken/Ryu players are the ones who will FB, FB, fake, DP.
If you jump in when they fake, you are toast.  But is they do nothing but
fireball constantly, waiting for you to jump in, they can be beaten easily.
Predictability=death INHO.  
                                                   -Dan
Newsgroups: alt.games.sf2
From: rna@crystal.med.umn.edu (Ryan Alexander (BMEC))
Subject: Re: Comparisons and Overview
Organization: University of Minnesota
Date: Thu, 27 Aug 1992 13:41:43 GMT

	One of the cheapest moves I've seen done has noting to do with the game.

	I'm about the size of your average quarterback, very broad shouldered,
and I almost always end up playing the game at an angle, not directly in front
but I've noticed at least two people who will, when playing, slowly edge over 
against their opponents, nudgind them into a worse angle to view the screen.

	BTW, I'm not sure if my request got through, but could somone please
post the strategy guide for Ken?  I'm sorely lacking in knowledge of that 
character.  Or you could E-Mail it to me, Thanks!


|RNA (DNA's bad-ass sidekick)   / "Decency?!  I am a pirate!
|Internet: rna@ epx.cis.umn.edu/       I don't _do_ 'decency'!"
|			      /           - Don Carnage
Newsgroups: alt.games.sf2
From: aeg03@rrz.uni-koeln.de (Jan T. Kim)
Subject: Re: Comparisons and Overview
Organization: Regional Computing Center, University of Cologne, F. R. Germany
Date: Fri, 28 Aug 92 10:42:50 GMT

In <1992Aug28.004010.14263@ncsu.edu> mrburges@eos.ncsu.edu (MICHAEL RANDLE BURGESS) writes:

>It just irks me when players use it as there only counter
>to a balrog attack, because they know Balrog has no kicks at all.

He should better  go  to  a  kickboxing  class  before  the  much
rumored-about SFIII hits the streets...

;-)

Greetinx, Jan

 +- Jan Kim -- X.400:    S=kim;OU=vax;O=mpiz-koeln;P=mpg;A=dbp;C=de -+
 |             Internet: kim@vax.mpiz-koeln.mpg.dbp.de               |
 |                                                                   |
 *----=<  hierarchical systems are for files, not for humans  >=-----*
Newsgroups: alt.games.sf2
From: ctam@nodisk.webo.dg.com (Chi Hang Tam)
Subject: Re: Help against cheap Dhalsim (arrrgh!)
Date: 1 Sep 92 17:48:35
	<1992Aug30.182449.23379@seq.uncwil.edu>
Organization: NSDD, Data General Corp.


>> ramos@engr.latech.edu (Alex Ramos) writes:

>I need help against one of those cheap Dhalsim techniques:

>   Yoga fire... Yoga fire... Yoga fire... Yoga fire...

>   If I block the whole round, I lose.

>   If I jump, he'll kick me out of the air.

>Assuming that I cannot do fireballs or jab DP's reliably from the right-hand side (I'll usually have to play on the 2P side because no one can get him out after he starts), is there any way I can beat this guy?
>The only time I got to play him on the left I just did jab DP's through followed by a jab-jab throw combo and then fireballed his yoga fires until time was over.

>If you know how to counter this please help me (I don't care which character I have to use).

>> *Grin*  You don't care which char. you use?....he he...try Dhalsim.
>> then it is really simple to avoid the fire balls...slide under or
>> jump over and head drill...
>> I imagine your not going to want to do this, so..using Ryu/Ken
>> you can still make it so the Dhalsim player dont want to hit you.
>> Since he is using a siple pattern, you can time it fairly simple
>> so that when you jump, and you expect him to do his kick, use your
>> kick.  This will hit Dhalsims limb, and even if he does kick you
>> Dhalsim usually takes more damage.  This might not break the
>> Dhalsim of the fire fire kick habbit...but it should make him
>> try a few more moves....grin.
>> J.T.


Remember, you can do hurricane kicks through Dhalsim's fire in CE.
You can also DP his limbs.

--
------
 -----------------------------------------------------------------------
| Chi Hang Tam                          |    henry_tam@dg.com           |
| call me Henry...                      |    chi_hang_tam@dg.com        |
|                                       |    "What a beautiful day!"    |
|                                       |                               |
|                               //|\\                                   |
 ------------------------UUU-----O O-----UUU----------------------------
                                  U 
                                 \_/
From: cdoyle@vax.path.ox.ac.uk
Newsgroups: alt.games.sf2
Subject: Re: SNES SF2:  Some Top Rumors
Date: 27 Aug 92 10:54:29 GMT
Organization: Oxford University Molecular Biology Data Centre
Nntp-Posting-User: cdoyle

In article <sbpycv#@rpi.edu>, petitc@vccsouth19.its.rpi.edu (Christopher Jon Petit) writes:
> 
>   Well, when SF2 came out for SNES, I was hoping that they would wait and
> make it SF2:CE.  I was wrong, unfortunately.  However, there are 2 interesting
> rumors running around:
> 
> (1)  SNES SF2 has a secret code which lets 2 people play the same character, and
> 
> (2)  SNES SF2 has a code which turns it into SF2:CE
> 
> 
> (1)This is true, the way to do it is to enter this code while the capcom 
logo is displayed when you first turn on the game, the code is down R up L Y B 
you will know if it has worked because the background turns blue and you hear 
a noise.
(2) This is the so called 'bloodtype' code and basically this is bullshit.
Newsgroups: alt.games.sf2