HDTenEightyP/NetNews huggingface dataset:
Newsgroups: alt.sega.genesis
Subject: Re: Sonic I Cheats!!!
From: fuzzy@netcom.com (Fuzzy Fox)
Date: Wed, 27 Jan 1993 05:39:26 GMT
Organization: Foxes 'R' Us - Seven locations to serve you

joseph@cs.iastate.edu (Joseph Reynolds) writes:

>I've had ambiguous results with debug/sprite-mode.  Once the code was
>entered, the coin sound played.  After that, game play was the same as
>before.  The only change I noticed was that paused worked differently.

To get the debug mode, you must hold down the "A" button when the game
is starting.  Hold it down till Sonic appears on the screen.

-- 
#ifdef TRUE         | Fuzzy Fox                  fuzzy@netcom.com
#define  TRUE   0   | a.k.a. David DeSimone      an207@cleveland.freenet.edu
#define  FALSE  1   |
#endif              | "911 Emergency Rescue Service - Can you hold, please?"
Newsgroups: alt.sega.genesis
From: csmumfor@eos.ncsu.edu (CHARLES STUART MUMFORD)
Subject: Re: Sonic II Question
Originator: csmumfor@c00178-100lez.eos.ncsu.edu
Reply-To: csmumfor@eos.ncsu.edu (CHARLES STUART MUMFORD)
Organization: North Carolina State University, Project Eos
Date: Wed, 27 Jan 1993 01:49:30 GMT


In article <bpw2001-240193014637@m248-102.bgsu.edu>, bpw2001@andy.bgsu.edu
(Greg Pallenik) writes:
|>In article <1993Jan23.204424.47315@uvmark.uucp>, palmer@uvmark.uucp
|>(Filaman) wrote:
|>> 
|>> In article <1993Jan22.173839.4373@bnr.ca> robertk@bnr.ca (Robert Kaczynski P765) writes:
|>> >
|>> >OK I have made it to the end of the Winged Fortress Zone.
|>> >I assume I am to hit the ray beam emitter before it emitts
|>> >and when it is open.  But what is an easy way to do this without
|>> >loseing all my rings and getting killed.  I tried staying to one
|>> >side, but the ray eventually found me.
|>> 
|>> You can't stand anywhere without being hit by the beam eventually. However,
|>> if you stand to the extreme right or left, the spiked platforms will not
|>> hit you. Stand over to one side, wait for the beam emitter, jump on a platform
|>> when it's vulnerable and jump up and hit it. Then go to the over side and
|>> repeat the pattern until you hit it 8 times (that's the safest way).
|>
|>Also, when you enter the room, don't ge the three rings right away.  Save
|>them for when you loose the rings you already have.  This'll reduce your
|>chances of dying.
|>
|>Greg
|>

Actually, the easiest way is to go in with super sonic.  The beam doesn't 
harm you and you have enough altitude on your jumps to hit it without
bothering with the platforms.

hmmph.  amateurs.
Newsgroups: alt.sega.genesis,rec.games.video
From: hsano@cs.ulowell.edu (Hitoshi Sano)
Subject: Sega CD 
Organization: University of Massachusetts at Lowell Computer Science
Date: Sat, 23 Jan 1993 17:08:01 GMT

Ok, so the thing was meant for kids but here I am anyway and I have a 
question.

Did anybody else notice a lot of interference on the screen when the SEGA
CD was hooked up?  It was so bad on mine that any sharp and crisp
pictures were completely ruined.  Occasionally, a balance could be achieved
when the picture was clear but one move and it was back.

The 'experts' said that I didn't hook it up correctly but really all you 
had to do was hook the shield up and slide it in.  Anybody else notice it?

Newsgroups: alt.sega.genesis
From: drmcclin@uncc.edu (David R McClintock)
Subject: Re: EA BASEBALL ??
Reply-To: drmcclin@uncc.edu
Organization: University of NC at Charlotte
Date: Wed, 27 Jan 1993 00:10:34 GMT

In article 108207@bu.edu, brett@csa.bu.edu (brett schultz) writes:
>
>This question is directed to the EA designer....
>
>Is EA coming out with a baseball game any time soon?
>If so, could you please give any details about the game, if you
>are allowed to.
>

I read that they were.


Dave




Xref: sparky alt.sega.genesis:8 rec.games.video:28512
From: ronhay@med.umich.edu (Ron G Hay)
Newsgroups: alt.sega.genesis,rec.games.video
Subject: Re: Ecco The Dolphin: HELP!
Date: 24 Jan 1993 21:23:53 GMT
Organization: University of Michigan - Medical Center
Distribution: world
NNTP-Posting-Host: dawkins.hgp.med.umich.edu
Originator: ronhay@dawkins.hgp.med.umich.edu


  I just got past the asterite.  I have absolutely no idea how I did it,
I just kept attacking it...
  I just (barely) got past The Tube, what a pain in the ass.  Although\
once I figured out echoing could kill thing that float around (like the
diamond shaped things) it was fairly straightforward...

  Welcome to the Machine is damned spooky...
-- 
    /~\/~\/~\/~\/~\/~\/~\/~\/~\/~\/~\/~\/~\/~\/~\/~\/~\/~\/~\/~\/~\/~\/~\
    \ Ron Hay                   Evil Bad Guy: "No offense intended"     /
    / ronhay@med.umich.edu      The TICK:     "None comprehended"       \
    \_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/

     NOTE:  The opinions expressed above are not necessarily
            the opinions expressed above.
From: thorson@typhoon.atmos.colostate.edu (Bill Thorson)
Newsgroups: alt.sega.genesis
Subject: Finished Sonic I; Still have questions
Date: 26 Jan 93 22:45:14 GMT
Organization: Colorado State University -- Atmos Sci


  I bought the kids a sega for christmas (sure!).  I have now finished
Sonic I and still have questions that are bugging me.  I will admit that
I used cheat mode to get all the emeralds to see the stupid ending screen.

  Anyway here is my question:

  * I have found a 1-up on every level and act except Green Hill/Act 1,
Labyrinth/Acts 1 and 2.  I believe there isn't a 1-up on Green Hill/Act 1
because it is so easy to get 200+ rings and 2-up.  If there are any 1-ups
on Labyrinth/1-2 the where the heck are they?  It seems funny to have them
on every other act and not on those two.

  * Also, at the end of labyrinth/1 if you go to the left rather than the
right you can see a sliding floor with the button underneath.  If you are
underneath that section by the three rising corks and look up you can see
more of this section of the labyrinth.  Even further back if you jump on the
upper lions head and look up you can see even more.  HOW DO YOU GET IN THERE? 
I have tried everything I can possibly think of.  Is this just a trick?  It
seems stupid to put something decieving at the end of the act.  It looks more
that the alternate route as in Labyrinth act 3 but I can't find the entrance
anywhere.


  Bill Thorson
(frustrated and want to be put out of my misery and want that game out of
  my head)
-- 
#!/bin/sh
#-----------------------------------------------------------------------#
echo Bill Thorson                   thorson@typhoon.atmos.colostate.edu
echo Dept of Atmospheric Science    +1 303 491-8339
echo Colorado State University
echo Ft. Collins,  CO  80523
#-----------------------------------------------------------------------#
From: djm0238@zeus.tamu.edu (Heath "H-man" Allyn)
Newsgroups: alt.sega.genesis
Subject: "megadrive"
Date: 25 Jan 1993 23:33 CST
Organization: Texas A&M University, Academic Computing Services
Distribution: world
NNTP-Posting-Host: zeus.tamu.edu
News-Software: VAX/VMS VNEWS 1.41    



	What is this "megadrive" everyone keeps speaking of?




Newsgroups: alt.sega.genesis
From: perkins@skyler.mavd.honeywell.com
Subject: [Game Gear] Sonic level select?
Organization: Honeywell Systems & Research Center
Date: Thu, 28 Jan 1993 17:16:08 GMT



I recently received a SEGA Game Gear and have enjoyed all the information
concerning the Level select codes for Sonic.  It appears to me (and I'm a
rank amateur at this) that all the codes apply only to the home version,
not the Game Gear version.  Can you level select Sonic on the Game Gear,
and if so, what are the codes?  Thanks for any information on this subject.
Feel free to post or email.  


-- 
Ed Perkins                         perkins@skyler.mavd.honeywell.com
                                   Honeywell Military Avionics Division
                                   (612)542-5311
From: npfluger@cs.tamu.edu (Nathan J Pfluger)
Newsgroups: alt.sega.genesis
Subject: Re: HedgHog
Date: 25 Jan 1993 23:24:46 GMT
Organization: Computer Science Dept., Texas A&M University
Distribution: world
NNTP-Posting-Host: sparc54.cs.tamu.edu

>How do you get to the top of the loop-to-loop in act 1-2

There is a much easier way.  At the same point where you get the speed up
you can also drop down to a lower level.  Don't take the moving bridge to
the left to get the speed up, just drop straight down.

Following this to the right will eventual get you to a spring jump 
(vertical).  Just go up and when at the top of the jump, you drift
to the left and you will land on the top.
-- 
|############################################################################|
| Nathan Pfluger            Work: (409) 845-8865   1903 Dartmouth #1206      |
| npfluger@cs.tamu.edu      Home: (409) 696-1646   College Station, TX 77840 |
|############################################################################|
Newsgroups: alt.sega.genesis
Subject: Re: Hedghog
From: thorson@typhoon.atmos.colostate.edu (Bill Thorson)
Date: Tue, 26 Jan 1993 08:15:19 GMT
Organization: Colorado State University -- Atmos Sci
Keywords: How do I?

In article <1993Jan22.125956.26435@bnr.ca> robertk@bnr.ca (Robert Kaczynski P765) writes:
>In article <1993Jan21.214448.2767@lynx.dac.northeastern.edu>, adalton@lynx.dac.northeastern.edu (Andrew Dalton) writes:
>|> My question for all you sega buffs out there is in the first Hedgehog. 
>|> The first part (I forget the name) act 2.  There is one of those loops
>|> where you go around up and down, on TOP is a 1 up screen and a bunch of
>|> rings.  My question is HOW do I get up there.  There seemes to be no
>|> spring board, or platform to get there!!  Any Ideas?
>|> 
>|> Thanks,
>|> 
>|> Andy
>|> 
>
>Before you get there, there is a swing which lets you get rings.  Drop 
>down and keep going to the left.  You will see speedy feet.  By running
>through that loop you described either way you will fly into the air
>to land on top of the loop.  Not only is there rings but a 1-up.

  The speedy feet right there are for getting enough speed to blast
through that wall and get all the goodies on the other side.  Just to
the left and down from the speedy feet you will find a swing and a
path that will take you to a spring board that will take you right up
to the goodies above if you nudge it a little left while in the air.



-- 
#!/bin/sh
#-----------------------------------------------------------------------#
echo Bill Thorson                   thorson@typhoon.atmos.colostate.edu
echo Dept of Atmospheric Science    +1 303 491-8339
echo Colorado State University
echo Ft. Collins,  CO  80523
#-----------------------------------------------------------------------#
Newsgroups: alt.sega.genesis,rec.games.video
From: wilcox@riogrande.cs.tcu.edu (Evan Wilcox)
Subject: Re: Ecco The Dolphin: HELP!
Organization: Texas Christian University
Date: Tue, 26 Jan 1993 07:06:15 GMT

In article <1jv1d9INNf0v@terminator.rs.itd.umich.edu> ronhay@med.umich.edu (Ron G Hay) writes:
>
>  I just got past the asterite.  I have absolutely no idea how I did it,
>I just kept attacking it...

When I rented this game and got to the asterite, I wasn't given a chance to 
attack it, it started talking to me and gave me the ability to breath under
water.  I was sent to atlantis and was sent back through time to the start
of the game before the storm.  Has this happened to anyone else, and does anyoneknow why there are two different outcomes?  I hadn't planned on renting it
agian because I thought I'd see it all.  What did I do wrong?

A. Evan Wilcox


Newsgroups: alt.sega.genesis
From: cj@eno.esd.sgi.com (C J Silverio)
Subject: ECCO: silly question
Reply-To: cj@sgi.com (C J Silverio)
Organization: SGI TechPubs
Date: Wed, 27 Jan 93 18:13:07 GMT

---
I'm stuck in the Lagoon.  Yeah, yeah, that's very early in
the game.  Still... I can't figure out how to do what I need
to do.  

I've rescued two dolphins (the one near the sharks, and the one
you have to get to using a snail).  I can see a third with 
echo-location.  To get to it, I have to go into a tunnel I can't 
easily get to.  The entrance to the open ocean is blocked, 
because of a strong up-current.  There's another entrance below, 
near the octopus.  That one is blocked with a rock, but I can't 
find any rock-killing items nearby.

What should I do?  Any hints?  

---
C J Silverio    cj@sgi.com      ceej@well.sf.ca.us
'His sexual exploits, we were also told, would apparently make both
Don Juan and de Sade seem grossly overrated, and promotion women
called ahead with breathless descriptions of his magnetism and his
"intellect."' -- Rolling Stone, 12 Sept 74, on Brian Eno
Newsgroups: alt.sega.genesis
From: ralthar@leland.Stanford.EDU (Raymond Hoc-con Diep)
Subject: Street Fighter 2
Organization: DSG, Stanford University, CA 94305, USA
Date: Wed, 27 Jan 93 01:51:05 GMT

Does anyone know when Street Fighter 2 is coming out for the Genesis?  
In addition, are they making a six button joystick or what?
Thanks for your time.


					Ray Diep
From: v089l3s3@ubvmsd.cc.buffalo.edu (JER HORWITZ)
Newsgroups: alt.sega.genesis
Subject: Re: Secret Sega Side Slot?
Date: 27 Jan 93 03:40:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1993Jan27.004639.21841@odin.corp.sgi.com>, robinh@harlie.corp.sgi.com (Robin Hayes) writes...
>Has anyone else turned their SEGA over and opened the thing that looks like
>a battery compartment in the bottom left side?  There is a thing that looks
>like the card part of a cartridge with a red cover that says DO NOT REMOVE
>on it.
> 
>Does anyone know what this is for?
> 
>Just curious...
> 
>-- 
> 
>===========================================================================
>=====
> 
>	-Robin Hayes (robinh@corp.sgi.com)
>		Silicon Graphics Inc.
>		(415) 390-2456
> 
>===========================================================================
>=====
There's a rumor (in an old VG+CE) that if you touch a cartridge
board to the slot, something magical happens... Some say it
can convert a game automatically into its sequel (ie Ghouls'n'
Ghosts into Super Ghouls'n'Ghosts), others claim that's all
hooey.

(Hee Hee Hee)

It's for the Sega-CD.
Newsgroups: alt.sega.genesis,rec.games.video
Newsgroups: alt.sega.genesis
Subject: Re: EA BASEBALL ??
From: ewadams@netcom.com (Ernest Adams)
Date: Wed, 27 Jan 1993 06:58:29 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 

Well... we don't have infinite resources. :) What with producing the
best football, basketball, and hockey games on the Sega (he said
modestly), we've been kind of busy. But rest assured, baseball is
very much on our minds. I can't say any more than that, but if it
gives you any comfort, remember that our founder, Trip Hawkins, is
a baseball *fanatic* who took a personal interest in tuning the stats
model in Earl Weaver. He doesn't let us ignore baseball!

Ernest Adams
Technical Designer, Electronic Arts


Newsgroups: alt.sega.genesis
From: lanes@spot.Colorado.EDU (LANE STEVEN LOREN)
Subject: Re: EA designer speaks!
Organization: University of Colorado, Boulder
Date: Thu, 28 Jan 1993 16:24:38 GMT


Newsgroups: alt.sega.genesis,rec.games.video
From: kowalski@crim.ca (Allan Kowalski)
Subject: Re: Sega CD
Organization: Centre de Recherche Informatique de Montreal
Date: Mon, 25 Jan 1993 16:00:03 GMT

hsano@cs.ulowell.edu (Hitoshi Sano) writes:

>Ok, so the thing was meant for kids but here I am anyway and I have a 
>question.

>Did anybody else notice a lot of interference on the screen when the SEGA
>CD was hooked up?  It was so bad on mine that any sharp and crisp
>pictures were completely ruined.  Occasionally, a balance could be achieved
>when the picture was clear but one move and it was back.

I had NO such problems but my brother in law had exactly the same problem
and he found the best solution was the cable you can buy that allows the audio
and video signals to be hooked up directly to your system. It snot very
expensive and works like a charm (so he says).

hope this helps 

agk
Newsgroups: alt.sega.genesis
From: f90-jos@byse.nada.kth.se (Johan Smros)
Subject: Joystick converter
Organization: Royal Institute of Technology, Stockholm, Sweden
Date: Wed, 27 Jan 1993 04:02:13 GMT

Has anyone succeeded in connecting a real joystick to a Genesis?
I suppose you have to buy/build an interface. Are there any sketches
available?

Johan

-- 
+--------------------------------------+---------------------------------------+
|  f90-jos@nada.kth.se (Johan Smros)  | Nothing travels faster than the speed |
|  Mad scientist                       | of light with the possible exception  |
|  ZZ9PluralZAlpha                     | of bad news.            Douglas Adams |
+--------------------------------------+---------------------------------------+
From: alby@access.digex.com (Albatross)
Newsgroups: alt.security
Subject: Virus Programs ForSale (Virus,Trojan,etc)
Date: 21 Jan 1993 22:38:00 GMT
Organization: Express Access Online Communications, Greenbelt, MD USA
Distribution: world
NNTP-Posting-Host: access.digex.com



                            VIRUS'es    FOR    SALE
                        ----------------------------------


        Have you every wanted to test out your virus Software to see if
Norton Anti-Virus or Mcafee's Virus scanners really work and see if your
blowing yor money or are you really protecting your vital computer data?

        Well now you can play with some of the most ruthless & destructive
virus'es known to man. See if the Dark Avenger virus really can be detected
by these money hungry  anti-virus software companies, or if you dollars are
paying off.

Cost:            $20.00 per disk
Contents:        10 Viri  per disk

Disk 1:                             Disk 2:
---------                          ---------
1704 Virus                         Jerusalem Virus
AIDS Virus                         Jerusalem-B Virus
Cascade Virus                      Inject Jerusalem  (UNDECTECTABLE)
Dark Avenger Virus                 Joshi Virus
Elephant Virus                     Killer Virus
Friday The 13th Virus              MobyZ Virus
Grither Virus                      Leprosy Virus
Iraqi Virus                        Kamasya Virus
Israeli Virus                      DSZ (Zmodem) Virus
Hawaii Virus                       CIA Virus

Disk 3:                             Disk 3:
----------                         ----------
Pakistan Virus                     Panic Virus
Phoenix Virus                      Psycho Virus
Rabid Virus                        Red Cross Virus
Schizo Trojan                      Stoned Virus
Sunday Virus                       Tequila Virus
Thor Virus                         Thrash Virus
Tiger Virus                        Tiny Virus (Strains A-F)
Tron Virus                         S-Cadet Virus
Razor Virus                        Spider Trojan
Sub-Zero Virus                     Stoned II Virus (Source Code)


Send  Checks or Money Orders Too:
--------------------------------------------------

Anthony Williams            <- Make Checks Payable To
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Silver Spring,  Maryland
20904

Include a letter or index card  with the Check Noteing which Disk Of virus
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Please Allow 1-2 weeks for shipping


NOTE:   Use of These Virus with intent to Destroy Data is a Violation of
        The Law.

        I will hold NO responsiblity for such actions,
        if incidents are incurred.
Newsgroups: alt.security.ripem
From: mrr@scss3.cl.msu.edu (Mark Riordan)
Newsgroups: alt.security.ripem
Subject: RIPEM and Pine
Summary: Can Pine/Pico interface with encryption?
Date: 26 Jan 93 20:17:58 GMT
Organization: Michigan State University
NNTP-Posting-Host: scss3.cl.msu.edu
X-Newsreader: TIN [version 1.1 PL8]

Mike Palmer asked me to post this question.
Doesn't sound very hopeful to me that the interface
can be done.  /mrr

Forwarded message:

From: "Michael T. Palmer" <M.T.PALMER@LaRC.NASA.GOV>
Subject: Using pine mailer (& pico editor) w/RIPEM
To: mrr@scss3.cl.msu.edu

Hi, again.  Has anyone succeeded in getting RIPEM, using a shell script,
to interact with the pico editor in the pine mailer?  It seems that pine
doesn't make the headers available in the message text when you invoke the
alternate editor (i.e., ripem-encrypt).  I can only get it to work if I
manually type in the recipient as the first line of the message, and THEN
type Ctrl-Shift-Underscore.

This is still (somewhat) a moot point, since pine v3.05 doesn't have the
pipe command implemented yet to enable on-line DEcryption, but I still
want to see how much of it I can get working.

Maybe you could post this request to alt.security.ripem to see if anyone
has tried this.

Michael T. Palmer         |  "A man is crazy who writes a secret in any
m.t.palmer@larc.nasa.gov  |   other way than one which will conceal it
RIPEM key on server       |   from the vulgar." - Roger Bacon
From: palmer@icat.larc.nasa.gov (Michael T. Palmer)
Newsgroups: alt.security.ripem
Subject: Re: RIPEM and Pine
Date: 27 Jan 93 13:47:36 GMT
Organization: NASA Langley Research Center, Hampton, VA  USA
NNTP-Posting-Host: icat.larc.nasa.gov

I also mailed off a note about this to the pine developers late yesterday
asking if they could include headers in the message buffer sent to the
alternate editor.  Or, I suggested that since many people want to be able
to use PEM-type encryption programs, that they could add a few simple
separate commands to invoke encryption and decryption shell scripts.  I'll
post any replies I get from them if anybody else is interested.

-- 
Michael T. Palmer         |  "A man is crazy who writes a secret in any
m.t.palmer@larc.nasa.gov  |   other way than one which will conceal it
RIPEM key on server       |   from the vulgar." - Roger Bacon
From: mrr@scss3.cl.msu.edu (Mark Riordan)
Newsgroups: alt.security.ripem
Subject: New Macintosh RIPEM
Date: 25 Jan 93 23:41:40 GMT
Organization: Michigan State University
NNTP-Posting-Host: scss3.cl.msu.edu

This is a somewhat belated announcement of a new Macintosh version
of RIPEM.

Raymond Lau (the author of StuffIt) has created an entirely new
version of RIPEM for the Macintosh.  Although this new version
is still considered to be in beta testing, it is already generally
agreed to be a big improvement, usability-wise, over the current
RIPEM Macintosh port.

You can get Raymond's RIPEM from the FTP server ripem.msu.edu.
Look for /pub/crypt/ripem/binaries/ripem-macintosh-mac-0.6b3.sit.hqx.
As usual, you must have an account to access the crypto files
on this server.  See the file GETTING_ACCESS.

More advanced versions of Raymond's RIPEM are under development.
I would expect to see several updates over the upcoming weeks and
months.  

Mark R.
From: david@c-cat.UUCP (Dave)
Newsgroups: alt.security
Subject: Re: F-prot (was: Virus Programs ForSale)
Date: 26 Jan 93 15:39:52 GMT
Organization: Intergalactic Rest Area For Weary Travellers

ifbb657@emx.cc.utexas.edu (Douglas Floyd) writes:

{> 
{> from some people.  What is the best antivirus product (commercial)
{> out there?
{> 

I find McAfee Antivirus for Networks (Netscan.exe) and Dos (scan.exe)
to be very efficient. for about $35 for a single standalone PC
unlimited upgrades for 2 years.  I think its the best out there because
the upgrades are out at least every quarter.

The company I work for uses Norton Anti-virus v2.0  they have used this
for, well since it came out. with out upgrades. we did get an upgrade notice
for a fee of $99 or something like that. Norton does a decent job but its not
worth the cost as compared to  McAfee.  as for MAC I dunno.

just my 2 cents.

                                                       -David

China Cat System     
(301)604-5976 1200-14,400 8N1
david@sandr.com 
...uunet!sandr!cherise!c-cat!david
From: tihor@acf3.NYU.EDU (Stephen Tihor)
Newsgroups: alt.security
Subject: Re: Help with handling SECRET data
Date: 26 Jan 93 17:53:00 GMT
Organization: New York University

Assume that no modern disks can acutally be downgraded.  Plan accordingly.
--
Stephen Tihor/NYU/251 Mercer St/NY NY 10012/+1 212 998 3052/tihor@nyu.edu
Newsgroups: alt.security