HDTenEightyP/NetNews huggingface dataset:
From: qsi@contrast.wlink.nl (Peter Kocourek)
Newsgroups: comp.sys.atari.st
Subject: ADVOCACY: RE: 386SX prices
Date: Thu, 21 Jan 1993 00:33:50

I. Barnett wrote in a message on 18 Jan 93 to All

 IB> You are saying that a 386sx is outdated? Do you mean that a 
 IB> 32 bit processor that communicates only 16 bits at a time is 
 IB> too slow? Gee, didn't I just describe the Falcon030's architecture? 
 IB> Wake up. If you contend that the 386sx is useless, then you 
 IB> have to admit that the Falcon's (and Mac IIsi, Classic II, 
 IB> and LCII) are equally as useless. 

Whoa! The IIsi has a full 32 bit bus, unlike the LC and LC II. After all,
the IIsi is a _real_ Mac. :-) The system runs at 20 MHz, and with a 68882
added to it (as I have) it runs fairly consistently at half the speed of a
IIfx.

YHS:QSI! (A slightly irate IIsi owner :-))
Newsgroups: comp.sys.atari.st
Subject: Re: Atari OS chips...6 or 2
From: sheppard_r@kosmos.wcc.govt.nz
Date: 25 Jan 1993 07:23:12 GMT
Reply-To: sheppard_r@kosmos.wcc.govt.nz
Organization: Wellington City Council (Public Access), Wgtn, Nz
NNTP-Posting-Host: kosmos.wcc.govt.nz

In article <7340119@hpfcso.FC.HP.COM>, rossin@hpfcso.FC.HP.COM (Ted Rossin) writes:
>The two chip set will not work in your machine unless you add some logic
>to drive the chip select lines during the entire address space.  You will also
>need to supply two extra address lines to the two chip set.
>
>			Ted.

A lot of machines have the logic fitted for both 2 and 6 chip sets, some 2 chip
machines don't have the Rom sockets fitted and some have them the rong way
around..

Board No. for machines...   Mega 2  C100501
			         4  C100167

				520STF  C070243
				1040ST  C070789
				1040ST  C103225

These are boards that have the 2-6 chip logic fitted...


Roger...................        sheppard_r@kosmos.wcc.govt.nz

Newsgroups: comp.sys.atari.st
From: wmagro@uiuc.edu (William Magro)
Subject: Re: Spectre 3.0 & apple file exchange?
Organization: University of Illinois at Urbana
Date: Sun, 24 Jan 1993 22:32:24 GMT

In article <107964@bu.edu> selick@csa.bu.edu (Steven Selick) writes:
>
>Has anybody tried/gotten to work the apple file exchange program on the
>Spectre? I want to convert a prodos 3.5" disk to mac. Where do I get the
>afe program, and what system do I need to run it?
>-Steve
>selick@csa.bu.edu

I've used it several times, though I prefer transverter for ST<->mac  
transfers.  Can't you ftp afe from apple.com?
--
William Magro                                       NeXTMail welcome
wmagro@uiuc.edu
From: Bob_BobR_Retelle@cup.portal.com
Newsgroups: comp.sys.atari.st
Subject: Re: Fantasy Games
Date: Mon, 25 Jan 93 19:37:34 PST
Organization: The Portal System (TM)
 3Jan17010249@SunLab41.essex.ac.uk><JONT.93Jan20114907@ml.harlqn.co.uk>
  <74048@cup.portal.com> <JONT.93Jan25134034@ml.harlqn.co.uk>

Jon Thackray writes about Dungeon Master/Chaos Strikes Back:

[a single Champion in CSB]

>Now, that's interesting. Defeating the initial set of worms must be a
>bit close, or can one hide from them for a while. And can one complete
>the game without needing to fall through the floor at any stage (which
>would be bad news for a low level character)?


The key to surviving that first room in CSB is to back up quickly
while casting Light, then getting the hell out of there...
 
You can always come back and fight the worms (indeed, you do
return to this room later), but until you get some weapons and
armor, it's best to leave them alone.. there are some nice
items in the secret room off the side of the first room, but
there's a good chance you'd be trapped by worms if you try to
get in there right away.
 
Falling IS bad... you just have to try not to do it until you
build up some health.  Also, again knowing where to go, and what
to avoid is important..   I doubt any single Champion could
make it the first time anyone played the game.. but then again,
I used to doubt a single Champion could make it through DM..
 
                                                          :)
BobR
 
(Oh.. about a "magic only" trip through DM..  MON fireballs will
"open" doors in CSB, but I never did try it in DM.. the door at the
"None Shall Pass" area can be ignored (there's nothing much worth
getting), but the "Don't Let a Closed Door Stop You" door has to go..
the Champions would have had to have been practicing fireballs for a
while to get that much power on Level 4..  still, it should be possible)
From: wells_s@kosmos.wcc.govt.nz (Steve Wells)
Newsgroups: comp.sys.atari.st
Subject: Darek
Date: 25 Jan 93 06:15:01 GMT
Article-I.D.: golem.1k00h5INNh20
Reply-To: wells_s@kosmos.wcc.govt.nz
Organization: Wellington City Council (Public Access), Wgtn, Nz
NNTP-Posting-Host: kosmos.wcc.govt.nz

Could Darek M. Please get in contact with me!

ASAP!

 =============================================================================
 | O O    Computers:  Not just machines, they're a way of  |       |||       |
 |  o     life.  Your computer *IS* your religion!         |       ||| TARI  |
 | \_/    Steve Wells - Wellington, New Zealand.           |      / | \      |
 =========================WELLS_S@KOSMOS.WCC.GOVT.NZ==========================
From: mbyd_ltd@uhura.cc.rochester.edu (Mark A. Broyld)
Newsgroups: comp.sys.atari.st
Subject: Anyone have vidichrome for sale???
Date: 27 Jan 93 20:00:13 GMT
Organization: University of Rochester (Rochester, NY)


My version of vidichrome has gone bad. Nope! I don't have a backup. Would
anyone have a copy they are willing to partwith??? Keep in mind I am a
student with limited funds. 
Newsgroups: comp.sys.atari.st
From: hutch@bellman.lanl.gov (John Hutchinson)
Subject: Re: Falcon, Falcon who has got a Falcon
Reply-To: hutch@bellman.lanl.gov
Organization: Los Alamos National Laboratory
Date: Thu, 21 Jan 1993 16:40:42 GMT

In article 25748@westminster.ac.uk, lmvec@westminster.ac.uk (William Hargreaves) writes:
>Why have Atari made the Falcon a 32-bit machine with only a 16-bit data bus.
>Surely, this will mean it only runs half as fast as it should.
>

Oh, please... let's don't open THIS can of worms again!  :)

Don't sweat it, Will.  It was an economic/marketing decision by Atari (perhaps
not one of their better ones).  The machine is still plenty fast and should
only be of concern to those who base their lives around numbers.
---

___________________________ John "HUTCH" Hutchinson _________________________
_________________ Fair Dinkum Technologies     Member - IAAD  _______________
________________ "No worries, mate... it's from Fair Dinkum!" _______________
____________ email: hutch@bellman.lanl.gov   GEnie: FAIR-DINKUM _____________
From: okes@essex.ac.uk (Simon Oke)
Newsgroups: comp.sys.atari.st
Subject: Re: Fantasy Games
Date: 24 Jan 93 01:35:46 GMT
	<JONT.93Jan20114907@ml.harlqn.co.uk> <C16CJI.5x9@ecf.toronto.edu>
Organization: Department of Computer Science, University of Essex, UK.
In-reply-to: alrashi@ecf.toronto.edu's message of 20 Jan 93 22:45:17 GMT

In article <C16CJI.5x9@ecf.toronto.edu> alrashi@ecf.toronto.edu (AL RASHID SHAHIR) writes:
| >Well you can get some more fun out of both by changing the ground
| >rules a bit. Try playing with a party of one only. Try it with a
| >reincarnated character (DM only, I think Chaos Strikes Back would be
| >impossible like this, though I could be wrong!). Try completing in
| >minimal real time (DM takes about four hours, maybe less for all I
| >know. No idea what Chaos Strikes Back takes).

Done that. DM takes a day (a weekend with one character). Chaos takes longer.
I had to spread it out over a couple of weeks. The problem with finishing
Chaos with one character is the area of demons at the end.

| Better still, aren't there some DM dungeon editors out there? I'm not sure
| if there are any for Chaos Strikes Back. ANYWAY, just get the editor, and
| MAKE yer own dungeons!! Much more fun that way!!!! Even better, make an
| impossibly hard dungeon and get a dungeon-aholic games player to play it
| and watch the expression on his face!!!!! B^D

Actually, I am one of the co-authors of the CSB editor that appeared on a
ST Format coverdisk 2.5 years ago, so I know how to edit the dungeon fine.
There are problems: you can't add pits, doors, transporters, objects or
wall features. You can't delete doors or transporters. So there is limited
scope for decoration. The only real reason for the existence of these editors
is cheating (printing maps, opening doors etc). That's how one of my
friends completed Chaos within 11 days of its release :-)

--
Simon Oke, 3rd year Computer Science
undergraduate at the University of Essex, UK.
Newsgroups: comp.sys.atari.st
From: meulenbr@ce.philips.nl (Frans Meulenbroeks)
Subject: Re: minix (was Re: Any caveats?)
Organization: Philips Consumer Electronics, Eindhoven
Date: Fri, 22 Jan 1993 11:55:35 GMT

cherborth@semprini.tdkcs.waterloo.on.ca (Chris Herborth) writes:
>Is the ST version of Minix limited the same way the PC version is?  It's
>stuck with a max size of 64k for executables (bleh!)...

No. Under Minix/ST you can increase the stack to as much as you want to
(provided you have the required memory). Giving gcc a stack of 2 MB is 
possible (and perhaps needed!), provided that you have 2MB of memory.
--
Frans Meulenbroeks		Philips Research Laboratories
preferred email address: 	meulenbr@prl.philips.nl
Newsgroups: comp.sys.atari.st
From: ebeling@theo.physik.uni-bremen.de (Walter Ebeling)
Subject: MULTI-TOS release, when did it happen ??
Summary: when ??
Keywords: TOS
Organization: Fachbereich Physik, Universitt Bremen
Date: Mon, 25 Jan 1993 16:52:09 GMT

High,

Bob Brodie announced a MULTI-TOS release some time ago. When did it happen, 
or did I just miss this important day ?

If somebody from ATARI is reading this: FORGET ABOUT INSTALLATION PROGRAMS, 
RELEASE IT !!!! You might want to use atari.achive.umich.edu. All users will 
promise fast bug reports ( no doubt about that ).

Still waitin'..............

Walter
From: warwick@cs.uq.oz.au (Warwick Allison)
Newsgroups: comp.sys.atari.st
Subject: Re: FOR SALE: ATARI ST system, peripherals and software
Date: 22 Jan 93 00:11:45 GMT
Reply-To: warwick@cs.uq.oz.au

In <96715@rphroy.ph.gmr.com> dgrimm@awm.cs.gmr.com (Don Grimm CS50) writes:

>[for sale:]
>
>Registered Shareware:
>    Pinhead 2.1                                                         $10
>    Opus 2.2                                                             $5
>    Superboot 7.4                                                        $5


Now that's something I've not seen before.  Nothing wrong with it, I guess.


--
Warwick
  _-_|\      warwick@cs.uq.oz.au            |||||| AMS = GNUized              |
 /     * <-- Computer Science Department,   ||||||   Atari Machine-Specific   |
 \_.-._/     University of Queensland,    _// || \\_   C++ game library       |
_____ v ____ Brisbane, Australia. ______ |_/  ||  \_| ________________________|
From: whitcomb@aurs01.UUCP (Jonathan Whitcomb)
Newsgroups: comp.sys.atari.st
Subject: Re: Remember TEMPEST?  Does it exist for the atari?
Date: 28 Jan 93 17:53:46 GMT
Reply-To: whitcomb@aurxc3.aur.alcatel.com.UUCP (Jonathan Whitcomb)
Organization: Alcatel Network Systems, Raleigh NC

In article <C1Iow4.Fz4@math.uwaterloo.ca> mwtilden@math.uwaterloo.ca (Mark W. Tilden) writes:
>
>I've always wanted to get the old arcade game TEMPEST for my ST.  It 
>was an old vector-monitor game popular in the 80s where you went 
>through a variety of shapes blowing away baddies that came up at you.  
>Very stylish.  You can still see them around some of the arcades.  Don't 
>know if the atari can handle the speed or not but it's be great to 
>see.  Could be handled entirely by the mouse.  Something I'd definitely 
>pay shareware costs for, maybe others would too.

I have a TEMPEST arcade game at home and it's my opinion that it would
not port well to any home computer.  The main reason is the controller.
TEMPEST uses a free spinning rotary knob, and I can't see how one could
emulate that action with a mouse, joystick or trackball.  On some of the
screens it could work (the ones where your movement is essentially
left-right), but the circular and figure-8 screens wouldn't translate at
all.  

Of course, if someone wanted to market a rotary controller with the game
it would be another story...
*********************************************************************
*Jonathan Whitcomb, Alcatel Network Systems, Raleigh, North Carolina*
*  UUCP:  whitcomb%aurfs1.aur.alcatel.com@rockdal.aud.alcatel.com   *
*                        GEnie: J.WHITCOMB3                         *
*********************************************************************
Newsgroups: comp.sys.atari.st
From: hutch@bellman.lanl.gov (John Hutchinson)
Subject: Re: floptical advice please!
Reply-To: hutch@bellman.lanl.gov
Organization: Los Alamos National Laboratory
Date: Fri, 22 Jan 1993 15:33:33 GMT

In article 1jktneINNm67@shelley.u.washington.edu, stusoft@hardy.u.washington.edu (Stuart Denman) writes:
>hutch@bellman.lanl.gov (John Hutchinson) writes:
>
>>One word of caution however... flopticals are nifty but they are s-l-o-w
>>compared to the speed and convenience of a typical hard disk.  I think they
>>would be great for backups but not ideal for your primary storage device.
>>This is IMHO and others here may voice different opinions, of course.
>
>They are a whole heck of a lot faster than floppies!  I can copy a 200,000
>byte file in just one 1/2 second read!  Not as fast as a hard drive, but
>it's no VW like you make it sound!  s-l-o-w is hardly the word I would
>use...I would say F-A-S-T...consider the medium...if the motor didn't have
>to get up to speed it would be almost as fast as a hard drive, I know, I
>have one!  With a good buffer, like the one with ICD Link, it can do all
>the repeated writing and reading at once, so it doesn't have to get up to
>speed, making it even faster!

Sorry, Stuart, but I rather understood from the original poster that he was
considering purchasing either a floptical or hard drive.  My intent with the
"s-l-o-w" remark was simply to insure he didn't expect hard disk performance
from a floptical (many folks assume that since it's 21Mb, it _must_ be fast).
Speed is always relative, and I was comparing it to hard drives, not floppies.

I agree, the floptical is faster than most other floppy drives, but I do NOT
think it is a wise choice for one's only PRIMARY storage.  Buy a hard disk
first; then when you can afford it, the floptical makes much more sense, IMHO.

Cheers,



---

___________________________ John "HUTCH" Hutchinson _________________________
_________________ Fair Dinkum Technologies     Member - IAAD  _______________
________________ "No worries, mate... it's from Fair Dinkum!" _______________
____________ email: hutch@bellman.lanl.gov   GEnie: FAIR-DINKUM _____________


Newsgroups: comp.sys.atari.st
From: FRACYON@dirac.physics.jmu.edu (Ali Fracyon)
Subject: Re: Remember TEMPEST?  Does it exist for the atari?
Organization: JMU Physics Dept.
Date: Thu, 28 Jan 1993 23:53:25 GMT
X-News-Reader: VMS NEWS 1.24

In <C1Iow4.Fz4@math.uwaterloo.ca> mwtilden@math.uwaterloo.ca writes:

> 
> I've always wanted to get the old arcade game TEMPEST for my ST.  It 
> was an old vector-monitor game popular in the 80s where you went 
> through a variety of shapes blowing away baddies that came up at you.  
> Very stylish.  You can still see them around some of the arcades.  Don't 
> know if the atari can handle the speed or not but it's be great to 
> see.  Could be handled entirely by the mouse.  Something I'd definitely 
> pay shareware costs for, maybe others would too.
> 
> Is all.
> 
> -- 
> Mark Tilden: _-_-_-__--__--_      /(glitch!)  M.F.C.F Hardware Design Lab.
> -_-___       |              \  /\/            U of Waterloo. Ont. Can, N2L-3G1
>      |__-_-_-|               \/               (519)885-1211 ext. 2454 
> "MY OPINIONS, YOU HEAR!? MINE! MINE! MINE! MINE! MINE! AH HAHAHAHAHAHAHAHAHA!!"

I wrote an Amiga version of it for the June 1992 issue of Compute! 
(AmigaResource)

If you can program in assembly, it should be easy to move it over to the
Atari.

It doesn't use any Amiga specific libraries and the only thing you would have
to do is make atari display 3 384*384 bitplanes (can be converted to 640*400
by changing 2 constants), rewrite the code that uses the blitter to
draw lines, rewrite the lines that start the sound playbacks, remove
the code for the title/demo screen since it uses the copper to display more
than 8 colors, replace any entry and exit codes, and the lines that
read the mouse port.

Unfortunetly, the only Ataries I see are on TV (Some "business school"
shows some lady learning wordprocessing on a ST) so I can't do it myself.

p.s.  The code belongs to Compute!, you should get their permission before
changing it.

-------------------------------------------------------------------------
Ali Fracyon          J A M E S  M A D I S O N  U N I V E R S I T Y 
P.O. Box 486               // Amiga,
Harrisonburg, VA 22801   \X/  Computer for the creative mind.
-------------------------------------------------------------------------


Newsgroups: comp.sys.atari.st
From: jarleb@athena.uio.no (Jarle Brinchmann)
Subject: Re: Cocktail recipe program for Atari ST?
Reply-To: jarleb@athena.uio.no (Jarle Brinchmann)
Organization: Institute for Theoretical Astrophysics
Date: Wed, 27 Jan 1993 10:18:11 GMT


Ehmmm, I managed to send out my former post without the info archie gave me

Here it is:

cocktail.lzh is in :

rusmv1.rus.uni-stuttgart.de (In the atari dir)

/applications/persutls

sun.rz.tu-clausthal.de 

/pub/atari/misc

(This was a pretty European search, it might be on other sites as well)

					Jarle.



      ---------------------------------------
       Internet: jarleb@medusa.uio.no         
       or        Jarle.Brinchmann@astro.uio.no
      ---------------------------------------
From: cherborth@semprini.tdkcs.waterloo.on.ca (Chris Herborth)
Newsgroups: comp.sys.atari.st
Subject: Re: Hexmines v1.2
Date: 25 Jan 93 16:50:58 GMT
	<8698@laas.laas.fr>
Reply-To: cherborth@semprini.tdkcs.waterloo.on.ca
Organization: InterZONE Design
X-Software: HERMES GUS 1.04 Rev. Sep  5 1992

In <8698@laas.laas.fr>, Jean-Etienne Doucet writes:
> Quite a long time ago, I've asked -- on the net -- if there were
> some ways to simulate the GET/PUT GFA Basic instructions in C ?
> (Preferably HSC)

Nobody answered?!?  Sheesh!  We all must've been in a flame war or
something...  ;-)

> So what ? I stick to GFA Basic for writing games and only use
> C for writing programs with no (or little) graphics

IMHO, GFA BASIC is nasty and hellishly incompatible...  Hopefully I
won't start another flame war by saying that.

> For people who don't know what GET and PUT are:
> GET x1,y1,x2,y2,CH$
> 	copy the screen portion given by x1,x2,y1,y2 into the string CH$
> PUT x,y,CH$
> 	copy back the screen portion in CH$ as a rectangle with x,y being
> 	the upper left point coordinates.

Have you done any VDI programming?  It needs a little bit of setting up,
but not too much.  And it'll generally work in any resolution...

vro_cpyfm() is the function you're after:

Copy Raster, Opaque

int vid_handle, mode, points[8];
struct fdbstr
{
    int *fd_addr;       /* ptr to image data area [just a buffer] */
    int fd_w;           /* width in pixels */
    int fd_h;           /* height in pixels */
	int fd_wdwidth;		/* image width in words (ie, 16-bits) */
	int fd_stand;		/* standard format or ST format flag */
	int fd_nplanes;		/* number of colour bit planes */
	int fd_r1, fd_r2,	/* reserved for future use */
        fd_r3;
} src, dst;

vro_cpyfm( vdi_handle, mode, points, &src, &dst );

For more info, grab a VDI book, or beg someone for sample code...  ;-) 
I'd type the rest of the manual page, but it's quite long.  Useful mode
values are 3 (replace dst with src), 6 (XOR dst with src).
-- 
-------------------========================================-------------------
Chris Herborth
cherborth@semprini.tdkcs.waterloo.on.ca
Newsgroups: comp.sys.atari.st
Subject: Re: Atari ST and FAX (questions)
From: wells_s@kosmos.wcc.govt.nz (Steve Wells)
Date: 24 Jan 1993 19:57:17 GMT
Reply-To: wells_s@kosmos.wcc.govt.nz
Organization: Wellington City Council (Public Access), Wgtn, Nz
NNTP-Posting-Host: kosmos.wcc.govt.nz

You should be able to get a 9600 fax/modem send& recieve fax&modem
at 9600bps, for around $500 max' these days.  (Or, for as little
as $250).  Joppas ST-Fax or whatever it is, is practically the only
fax software for the ST - so the only way you can use a Fax-Modem,
is to attempt to find this, and fork out more money for it!

Meanwhile, the Am*ga has PD software which does the same.  (And one
wonders why there is more for the thing!? 8-(


 =============================================================================
 | O O    Computers:  Not just machines, they're a way of  |       |||       |
 |  o     life.  Your computer *IS* your religion!         |       ||| TARI  |
 | \_/    Steve Wells - Wellington, New Zealand.           |      / | \      |
 =========================WELLS_S@KOSMOS.WCC.GOVT.NZ==========================

Newsgroups: comp.sys.atari.st
From: richard@op.ph.ic.ac.uk (Richard Syratt )
Subject: Re: Programs - I need ideas...!
Keywords: help
Organization: Imperial College, London University
Date: Mon, 25 Jan 1993 10:09:10 GMT
X-Posted-From: op.ph.ic.ac.uk
NNTP-Posting-Host: sol.ctr.columbia.edu

In article <H.eg.Jzc7W7uBf8g@elfhaven.ersys.edmonton.ab.ca>, mforget@elfhaven.ersys.edmonton.ab.ca (Michel Forget) writes:
|> Hi!
|> 
|> I am in need of ideas for applications to write.  What would people like
|> to see?  I am at a serious loss for good ideas at the moment, which is
|> why I am asking.
|> 
|> -- 
|> Regards,
|> 
|> <<  +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ >>
|> <<                  Michel Forget                 >>
|> <<  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >>
|> <<      mforget@elfhaven.ersys.edmonton.ab.ca     >>
|> <<  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >>
|> <<  My cat worships the Sacred Halogen Torchiere! >>
|> <<  --------------------------------------------- >>

OK, here's a few, not so much what I'd like to see, more what you could do anyway:
(Leaving out dtp and wordprocessors because I can't imagine trying to
write these would be anything but boring).

Along dtp lines, how about something which will read in a picture/image
colour/greyscale display it on any monitor/mode allow loads of image
processing to be done and then output it in a format which all (most?)
dtp/document applications can cope with.  There seem to be a few commercial
things around of this kind.
Continuing with image processing, what about a character recognition program?
Should be quite good fun.

You could also try for an object drawing package.  I'm sort of having a bash
at this myself, but I've got side tracked now by omega...  It's not boringly
simple if you've never done it before (grouping objects/changing their positions/
etc.)

One other thing I can think off, especially now that you can just feed
sound directly into a falcon, and that's something which will process
sound samples (off line), to clean them up, alter/edit them etc.


Well there's loads there, generally quite a lot of work involved, but
you did say "applications" above.

Richard

(strange cat you've got)


Newsgroups: comp.sys.atari.st
From: sourada@iastate.edu (Steven D Ourada)
Subject: Info-ZIP stuff continued
Organization: Iowa State University, Ames IA
Date: Fri, 22 Jan 1993 07:04:20 GMT

Oooops, I forgot to mention where the sources to the unzip/zip packages
can be found.

The Info-ZIP source packages are generally named unz50p1.tar.Z (or .zip)
and zip19p1.tar.Z (or .zip). They can be found at
garbo.uwasa.fi:/unix/arcers, but they will also soon appear at 
atari.archive, or you can find them at sites local to you with archie.

        Later again,
          Steven Ourada

-- 
-------
Steven Ourada -- sourada@iastate.edu
Newsgroups: comp.sys.atari.st