HDTenEightyP/NetNews huggingface dataset:
From: sci30139@nusunix1.nus.sg (TAN CHYE HEE)
Subject: Re: Help needed Ultima underworld
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Thu, 19 Nov 1992 15:49:31 GMT

Patrick Exner (patrick@tpki.toppoint.de) wrote:
:
Spoilers follow:















 
: I have found a scroll regarding a secret door in fire pit to avoid
: the mace. --Were is it?

Are you talking about the Tyball's maze? There is no choice. You have to
go through it with the help of the crown you have obtained.

: Where can I get the key to open the cells in NW?

Go kill Tyball first. He has the keys to the cells. They are very
important.

: What can I do with the crown (the right one to choose) I have found in
: a small downstair-to-level 8 room??

Wear the crown to show you the only safe way through Tyball's maze.
Follow the Yellow/Golden road which appears. Step anywhere else and die!

: Wwhat are the orbstoones for?

You will have noticed already that magic is not possible in level 7. Us
e the orbstones on the orb in Tyball's room and you will destroy his
evil orb and be able to use magic again. 

: What is in the SE of the level 7 and how can I get there?

That is where Tyball's domain is. You can enter through a maze with the
help of the crown.

: How can I open the door behind the bridge near the mace?
:
If you cannot open then break it down.
 

Have fun!


	Gilbert



Newsgroups: comp.sys.ibm.pc.games
From: whimsey@nevada.edu (Lord Peter Wimsey)
Subject: CRPGs for bright 13-year old
Originator: whimsey@helios.nevada.edu
Organization: Snark Hunters, Ltd (Limited to snarks, no boojums)
Distribution: na
Date: Tue, 24 Nov 1992 01:18:09 GMT

   Dear netters,
     I need suggestions for RPG games for an exceptionally bright
   13-year old boy. I know that he has Bard's Tale 3 and Might&Magic 3
   already. He has a 386 w/ VGA. Please e-mail me as I do not read this 
   newsgroup normally.

                                                     Thanx,

                                           dml  whimsey@helios.nevada.edu

-- 


  The Nevada Test Site: Better bombs for a better tomorrow. 

Newsgroups: comp.sys.ibm.pc.games
From: nrabinow@hamilton.edu (Nancy Rabinowitz)
Subject: RoboSport
Organization: Hamilton College - Clinton, NY
Date: Thu, 19 Nov 1992 20:48:22 GMT

I just got the letter from Maxis offering upgrades, and if you don't
have the game new versions, for their popular SimXXXX games and
RoboSport.  Since I have already played all three SimXXXX games I know
whether or not to buy them.  But, I haven't played RoboSport.  So, if
any of you have played that game could you tell me if it's worth $39.
There was a discussion on CIS, but I didn't pay very good attention.

BTW, none of the Windows versions have copy protection.  Seems Maxis has
finally seen the light.

Mike

Newsgroups: comp.sys.ibm.pc.games
From: fletch@camelot.bradley.edu (Alan Lurie)
Subject: King's Quest VI Help if you please!
Organization: Bradley University
Date: 19 Nov 92 05:11:05 GMT


	Hey.  I've got some probs.  I work at Babbage's and was allowed
to check out KQ6.  Now, I'm stuck and it really GETS ME MAD!!!!  I have to
return it soon and I want to finish it!  Okay:

1) How do I get the Dangling Participle down?
2) What do I do with the Swamp and the Stick in the middle?
3) How does one use these items:
	rotten tomato?
	mirror?
	vial o' mystic fluid?
	dagger?
	lamp I got AFTER I traded it in (which one SHOULD I get?)?

I don't want hints.  I WANT REAL COMPLETE ANSWERS!!!!!

--

------------------------------------------------------------------------------
Alan S. "I hate Illinois" Lurie, Esq. ------------- fletch@camelot.bradley.edu
------------------------------------------------------------------------------
			"Let's bolt!"
				-- Johnny B. Miller, MISFITS OF SCIENCE
------------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: west@turing.toronto.edu (Tom West)
Subject: MM4/Xeen Advanced Questions
Organization: CSRI, University of Toronto
Date: 22 Nov 92 19:36:18 GMT


  My wife and I have gotten most of the way through.  We have four questions,
though, and would appreciate any help we could get on any of them.

(1) Where is the key to Darkstone tower found?

(2) Where is the key to the Dragon tower found?

(3) Where is the key to the Southern Sphinx found?

(4) Is there an intellect fountain (+50 Int), and if so where can it be found?

  Answers to any of these questions would be greatly appreciated.  Thanks in
advance.

advance.


-- 

	Tom West		

   west@turing.toronto.edu  or			"Children of the Blood"
tomwest@gpu.utcs.utoronto.ca  or		  -Michelle Sagara
       west@hsa.on.ca
Newsgroups: comp.sys.ibm.pc.games
From: knepley@CS.ColoState.EDU (Ranseus (Jim Knepley))
Subject: Re: Star Control ][
Date: Thu, 19 Nov 1992 21:09:45 GMT
Organization: Colorado State University

In article <REYNOLDS.92Nov19122403@park.bu.edu> reynolds@park.bu.edu (John Reynolds) writes:
>
>Why don't you just buy the game, Jim Knepley?  
>
>Don't steal good software.  

I could sue you for slander over that remark, but I won't.

Just because I get a crack for a game doesn't mean it's pirated.  I'm far
from the only person who thinks that doc checks at all are a pain in the
ass.

Why don't you just keep your opinions to yourself, John Reynolds?  I'm
pretty upset with your implication, pal, you're out of line.

Sh*t, some people,
  Jim

-- 
----- knepley@cs.colostate.edu ----------------------------------------------
 Jim "Ranseus" Knepley                |  Never forget that you are the only
 Programmer, magician, computer geek  |  person in charge of your life.
------------------------------------------------------ Boycott Microsoft ----
Newsgroups: comp.sys.ibm.pc.games

>(Markus Kaltenbach) 
>Is there a hint book available for Wizardry 7 (Crusaders of the Dark 
>Savant) similar to the one published by Sir-Tech for Wizardy 6 (Bane
>of the Cosmic Forge)?

Supposed being written as you read this.

			   Danny Low
    "Question Authority and the Authorities will question You"
	   Valley of Hearts Delight, Silicon Valley
	     HP CPCD   dlow@pollux.svale.hp.com
Newsgroups: comp.sys.ibm.pc.games
From: tlhayes@midway.ecn.uoknor.edu (Zatar)
Subject: How can I make my own Starcon II crack?
Date: Thu, 19 Nov 1992 20:35:32 GMT
Organization: Engineering Computer Network, University of Oklahoma, Norman, OK, USA
Keywords: starcon crack

Well, there appears to be two TSR type cracks around now, and they only work
sporatically.  I think the problem is probably the computer memory
configurations or something like that, but without knowing how the cracks
work, I cannot say.  Can someone post the .asm source or tell us how to make
one that would work with our setup?  I am running off of a Bernoulli drive,
so OAD has to be in memory which may make a difference...
					Thanks,
					Zatar
					tlhayes@mailhost.ecn.uoknor.edu

Newsgroups: comp.sys.ibm.pc.games
From: ez6806225@ntuvax.ntu.ac.sg
Subject: KQ6 Bookworm
Organization: Nanyang Technological University - Singapore
Date: Tue, 17 Nov 1992 13:27:52 GMT

Hi! I've got this little problem, At the Isle of Beast, I'm supposed to talk
to this bookworm about a rare book, but whenever I touch any of the books
I get the bookworm asking me to 'HANDS OFF' and I don't even have the chance
to talk to him while he disappears into the books. Did I forget anything?
Appreciate any help.
Regards,
Linus 
Newsgroups: comp.sys.ibm.pc.games
From: steve@fulcrum.oz.au (Steve Taylor)
Subject: Re: Robotwar again.
Organization: The Fulcrum Consulting Group
Date: Mon, 23 Nov 1992 23:56:55 GMT

wang@hpcupt1.cup.hp.com (Thomas Wang) writes:

>>steve@fulcrum.oz.au (Steve Taylor) writes:

>>Actually, I just got a brief look at PCROBOTS (psmithb@cix.compulink.co.uk),
>>and it's an updated and much-improved version of Tom Poindexter's CROBOTS.

>>It's available for IBM, requires EGA or better and 286 or better.  It also
>>requires that you have a real compiler.

>Sounds good.  Is this a shareware?  Where can I get it?

Sorry - I was posting the article for someone else, and I'd like to know 
where to find it myself!


						Steve
Newsgroups: comp.sys.ibm.pc.games
From: David.White@launchpad.unc.edu (David White)
Subject: Re: Help: Star Control 2 (near ending)
Organization: University of North Carolina Extended Bulletin Board Service
Date: Mon, 23 Nov 1992 14:37:46 GMT

>- The Sryeens continue to want something, something we have no clue about.

>What about those crazy Sryeens? What do they want? [the egg case?]

Bingo!  The Syreen won't help you until they learn that their world WASN'T
destroyed by a natural series of volcanoes and tectonics stuff - it was
destroyed by the Mycon's "deep children" which burrow into the core, then
erupt and transform the world into a Mycon-world.  Showing the syreen the
egg-case will do the trick.

=-=-= David =-=-=
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
Newsgroups: comp.sys.ibm.pc.games
From: ramirez@spock.uucp (Andreas Orphanides)
Subject: Re: OOTW help
Organization: Choate Rosemary Hall
Date: Sun, 22 Nov 1992 23:33:09 GMT

In article <ZRNHuB1w165w@bluemoon.use.com> griller@bluemoon.use.com (Scott Hout) writes:
>mjoyce+@pitt.edu (Michael J Joyce) writes:
>
>> I am having trouble getting past the part where you pull the lever to release
>> the large nasty animals on the guards.  I have done everything I can think of
>> before dropping to the cage level, but I always manage to get fried.  Is ther
>> anything else to do besides run?  (I have put up shields, but they get 
>> destroid too.)
>
>This may pertain to me, too.  I'm stuck at the level where I clocked
>the guard with the ceiling ornament, I run right, drop down a hole
>and all hell breaks loose.  I can blow the right side door, run like
>hell through the automatic doors, but come up to what 'appears' to
>be a grate on the wall and am stopped cold.  The bad guys seem to be
>unlimited and I'm eventually toasted.  I'd appreciate a blatent 
>walk through for this area, I've been stuck for 4 days now... Thanks!
>
Part 1... what you need to do is after flipping the lever (by jumping just before you ghet on to the screen that's 
all black with a hole in the floor and running right), fall down the hole, kill the guards in the immediate vicinity
and *RUN* your little Lester Chayvick heinie to the right.

Part 2...when you reach the wall to the right, put up loads and loads of shields one at a time. If you last long
enough, your friend will reach his arm down to grab you (assuming that you shot the lamp, not the green ball but the
chandelier near the steps, in the stage before the water. This releases a grate that's blocking your friend from 
coming to you. The green lamp brains the guard mentioned by Griller.) Once you get pulled up by your friend,
you will be sent to the TANK_ARENA!!!
--
ramirez@choate.edu
.sig pending
There can be only one.


Newsgroups: comp.sys.ibm.pc.games
From: reynolds@park.bu.edu (John Reynolds)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Star Control ][
Date: 19 Nov 92 17:24:03 GMT
	<Bxx3rJ.CKp@constellation.ecn.uoknor.edu>
	<Nov18.233522.57877@yuma.ACNS.ColoState.EDU>
Organization: Boston University Center for Adaptive Systems
In-reply-to: knepley@CS.ColoState.EDU's message of 18 Nov 92 23:35:22 GMT


Why don't you just buy the game, Jim Knepley?  

Don't steal good software.  

Newsgroups: comp.sys.ibm.pc.games
From: steve@fulcrum.oz.au (Steve Taylor)
Subject: Robotwar again.
Summary: More robot games emerging
Keywords: robot war omega chipwits crobots
Organization: The Fulcrum Consulting Group
Date: Wed, 18 Nov 1992 05:12:57 GMT

Posting this on behalf of David Potter (dpotter@xstor.com). Looks like
good news to me:

------------- Start quoted section ----------------

Actually, I just got a brief look at PCROBOTS (psmithb@cix.compulink.co.uk),
and it's an updated and much-improved version of Tom Poindexter's CROBOTS.

It's available for IBM, requires EGA or better and 286 or better.  It also
requires that you have a real compiler.

The commands are much more robust;  Your robots are actually .COM files
which execute software interrupts captured by PCROBOTS, causing your robots
to perform actions.  Thus... language constraints are imposed by only by
your compiler.  Like C++? Go for it.  Compiled BASIC?  Give it your best
shot.

It has support for communication between robots; teams; differing icons for
differing robots...all in all, a fantastic updating of the robotwars theme.

Mr. Smith mentions in the files that he is available on rec.games.corewar.

------------- Start quoted section ----------------

						

						Steve
						steve@fulcrum.oz.au
From: avik@icase.edu (Avik Banerjee)
Newsgroups: comp.sys.ibm.pc.games
Subject: T2029 TRAINER???
Date: 17 Nov 1992 14:36:37 GMT
Organization: ICASE/NASA Langley
Distribution: world
NNTP-Posting-Host: dolphin.icase.edu

greetings,

does anyone have a trainer for t2029? i keep getting wasted
by hk's. thanks.



            ___ __    _ ______  __
           /   || |  / /| || | / /
          / /| || | / / | || |/ /
         / / | || |/ /  | || |\ \
        /_/  |_||___/   |_||_| \_\
	    @icase.icase.edu
-----------------------------------------------
|"Only the insane have strength to prosper.   |
| Only those that prosper judge what is sane."|
-----------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: <mdrew@oiuvax>
Subject: Re: Wizadry I (yes 1) HELP!!
Organization: Computer Science, Indiana University, Bloomington.
Date: Thu, 19 Nov 92 18:52:04 EST

In article <1992Nov19.175016.6508@lmpsbbs.comm.mot.com> bhv@areaplg2.corp.mot.com (Bronis Vidugiris) writes:
>In article <1992Nov19.061227.16796@nuscc.nus.sg> swkgohw@nuscc.nus.sg (Sir Launcelot Du Lac) writes:
>)
>)Hail Gamers!
>)
>)I can't seem to get down to the 10th level from level 9.  I got to level
>)9 through the lift but all of the passages lead to dead ends.  I suspect
>)there's another part of level 9 that can only be reached by a ladder in
>)level 8, which I've been unable to locate (all the other levels have a
>)ladder leading down besides the lift).  I hope some of ye out there
>)remember what went on in Wiz 1.  Know ye how I can get to level 10 and
>)finish off Werdna?
>
>Spoiler!
>
>Visit *every square* on level 9.  One of them has a chute to level 10.
>It's fairly near the elevator as I recall.
>

It is *very* near the elevator!  Leave the elevator. Turn left. go
forward.  This is (If I remember correctly) a 2x2 room, and you
should be engaged in combat right now.  Either one of the squares
in this room is the chute, or it is immediately through a secret
door in one of the walls of this room.  (Gosh! People still play
this game????? Its been, what?, 8 or 10 years since I finished it?)

=================================================================
Matthew C. Drew       \\    "Bravely Brave Sir Robin
mdrew@cs.indiana.edu   \\      rode forth from Camelot..."
From: veachm@flop.ENGR.ORST.EDU ( Michael Veach)
Newsgroups: comp.sys.ibm.pc.games
Subject: wiz7: tomb of the astral dominae --Help!!
Date: 23 Nov 92 10:09:49 GMT
Article-I.D.: flop.1es2tdINNeob
Distribution: world
Organization: College of Engineering, Oregon State University
NNTP-Posting-Host: flop.engr.orst.edu


	I'm standing at the gate and I can't figure out what I

	need to get in. I do have part of the key (questions and

	possible spoilers follow)^L





























	ok, I placed the sun gem in the right place and i was told that I

	had part of the key when the statue gave me the locket. My problem

	now is that I am standing at the gate that says "tomb of the

	astral Dominae" and I cant figure what else I need to enter the tomb.

	at this point after facing all those 68k+ encounters and going

	up and down through those portals I really dont feel like doing any

	unnecessary travel, if you know what I mean. So any blatent answers

	would be welcome at this point. Also the only puzzle section that                                       that I know ore left
	I know of on the surface^ are those of the five witches, If that is
	
	important I'll gladly accept any names. also can you actually defeat the
	
	gorrors? I kept a continual silence over the beast from hell, cast
	
	conjuration and a number of long term attack spells and after an 
	
	hour it	still seemed pretty
 
	spry. If anyone can answer these questions I would be extreamly

	gratefull.

	This one's definitely a gpa dropper.

															 thanks


						veachm@flop.engr.orst.edu
From: nweaver@soda.berkeley.edu (Nicholas C. Weaver (The Weeniehead))
Newsgroups: comp.sys.ibm.pc.games
Subject: Assistance needed with Star Controll ][
Date: 21 Nov 1992 07:38:00 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu


	I was wondering if I could get the COORDINATES of the following:

The Sorce of the ^%#^% probes

The dimensional gate.

The location of the critter you can trade for the shofixi females.


The location of the syreen ships (not the homeworld)

And finally

HOw do you drop the stupid shields?
-- 
Nicholas C. Weaver                                nweaver@soda.berkeley.edu
It is a tale, told by an idiot, full of sound and fury, .signifying nothing.
From: poe@wharton.upenn.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Question for Star Control2 owners...
Date: 17 Nov 92 16:29:40 GMT
Organization: University of Pennsylvania

Hello World.
A quick couple of question for those who have Star Control 2.
Does it support the Gravis Ultrasound?
Can you still have the great head to head battles or is it a 1 player campaign?

Any other details greatly appreciated.
Thanks!
Phil
POE@WHARTON.UPENN.EDU
From: pmw@ocf.berkeley.edu (Po-min Wang)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Scorched Earth v1.2 Full of Bugs
Followup-To: comp.sys.ibm.pc.games
Date: 23 Nov 1992 04:01:02 GMT
Organization: U.C. Berkeley Open Computing Facility
Distribution: usa
NNTP-Posting-Host: maelstrom.berkeley.edu

Maybe two cents wasn't enough............

Anyways, my apologies to the author for overlooking the fact mentioned in
the docs regarding 640X480 resolution.  Guess I just sorta took the graphics
mode for granted from v1.1.  Well, I hope the bugs are fixed soon.
Meanwhile, I guess is back to work :(


Newsgroups: comp.sys.ibm.pc.games
From: griller@bluemoon.use.com (Scott Hout)
Subject: Out of This World help, please...
Organization: Blue Moon BBS ((614) 868-998[024])
Date: Sat, 21 Nov 92 11:31:35 EST

I'm stuck big time and could use a nudge.  I have swum the flooded
passages, and shot out the power line down there, killed the guards
in the 2 areas to the right of the shut off waterfall, recharged
my weapon and squashed the guard with the ceiling ornament.  Now
when I run past him (to the right) and drop down the hole, I'm in
a passageway that seems undefeatable.  It 'looks' like a secret
door in the wall opens just as the firepower comes on heavy but I
have been unable to get through it.  If I blow the door to the right
and keep running right through several screen of automatic doors
(with HEAVY fire following!) I hit a dead end at what 'looks' like
somekind of grate in the wall.  I can't get it open, and if I turn
and defend myself, the guards seem unending.  I think I've counted
13 I've taken out before my weapon loses it's charge, but they just
keep coming.  Obviously I'm missing something here.  I've seen my
fellow prisoner in the tunnel below me trying to get through some
kind of blockage, but have been unable to help him get free.  I
honestly don't know WHAT to do from here....  No hints please, I'll
take a blatent spoiler at this point, I've been stuck here for some
time now.
Thanks!

 This is from
     griller@bluemoon.use.com
who doesn't have his (or her) own obnoxious signature yet
From: 837robot@gw.wmich.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: SCDOWN
Summary: STARFIRE.ZIP in WUARCHIVE HAS BUGS??
Date: 21 Nov 92 02:41:21 GMT
Organization: Western Michigan University

Hi,

I just download STARFIRE.ZIP from Wuarchive.  It's a great game.
But it seems like it has some major bugs.
- The screen continuosly hazed during the play.
- Does it only has one level ?

Could any of you who have the good program reupload it.
I'll realy appreciate it.

Thanks,

Rudy.
Newsgroups: comp.sys.ibm.pc.games
From: JROGERS@vm.poly.edu
Subject: Re: DARKLANDS: MPS patch 6 + quest utility
Organization: Polytechnic University
Date: Thu, 19 Nov 92 11:41:46 EST

In article <BxtJHM.DzA@ccu.umanitoba.ca>
meier@ee.umanitoba.ca (Martin Meier) writes:
 
>
>Is there a patch that will take the game to a higher version number than 6.
*************
MPS just mailed me THEIR 4.x -> 6.01 patch.
 
>If someone has it, could they stick it on ftp.ulowell.edu or some such ftp
>sight.
>
>Even with version 6 the game still crashes.
In a letter with the patch, MPS reccomends starting a
brand new world!  It seems the pre-patch save games carry the
old bugs with them!!
 
BTW - I found a GREAT new utility for DL!  DKQUEST will let you
view and/or print out all your current quests!
For people like me, who don't keep good notes about who sent me
to go where, this is FABULOUS!!
Newsgroups: comp.sys.ibm.pc.games
From: umeister@leland.Stanford.EDU (Eushuk Hong)
Subject: Terminator 2029: Any impressions?
Organization: DSG, Stanford University, CA 94305, USA
Date: Wed, 18 Nov 92 11:43:50 GMT

I'm thinking about getting Terminator 2029 and am wondering what people
who've already bought it think.  E-mail or post your replies.  Thanks a
whole lot in advance!

Eushuk

-- 
-----------------------------------------------------------------------------
Eushuk Hong                                             Sophomore, Psychology
umeister@Leland.Stanford.Edu                              Stanford University
-----------------------------------------------------------------------------
From: kra@cunixa.cc.columbia.edu (Kenneth R Aron)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Is there a demo of this STUNT Island game....
Date: 16 Nov 92 14:25:14 GMT
Reply-To: kra@cunixa.cc.columbia.edu (Kenneth R Aron)
Organization: Columbia University

The answer is an unequivocable YES!  I downloaded a demo program
for Stunt Island from wuarchive.wustl.edu.  It seems to be the
part of the program that shows the footage only, you have no way
of editing it.  According to the text file, it is a legit demo
released by Disney.

In wuarchive.wustl.edu 
   \pub\MSDOS_UPLOADS\stisldem.zip
   \pub\MSODS_UPLOADS\stisldem.txt

And yes, the demo will play files created by other people using
the full version.  People who have created some interesting
clips, please upload!

Ken

Kenneth R. Aron                 NYS EMT-Defibrillation            | |  / /
kra@cunixa.cc.columbia.edu      Columbia Area Volunteer Ambulance | |/ / 
                                Columbia University, NYC          | |\ \
"EMTs do it with patience"                                        | |  \ \
From: zweldron@ruhets.rutgers.edu (Matthew Charlap)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: ST:TNG PC Game Coming!
Date: 23 Nov 92 23:35:44 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

garton@jeeves.ucsd.edu (Simon Garton) writes:
>>| Brian Pipa              | Oh fruddled gruntbuggly,             |
>>| bkpipa@eos.ncsu.edu     |   thy nacturations are to me....   |
>	PLEASE ! that's micturations, not nacturations. It means
>urine .....
>Sorry, but I'm a biologist : there's a big difference between
>nacturations (milk-things) and micturations (urine) ... Or did
>some censor change the book ?

It must have been changed, then.
I remember it as nac... not mic...
In the HHGTTG game by Infocom, it was nac... also.
oh well.

enough .sig problems.
-- 
--Matthew Charlap
-------------------------------------------------------------
This is STILL a test of the .signature 
If this were a real .sig file, something else would be here, not just a name.
Newsgroups: comp.sys.ibm.pc.games