HDTenEightyP/NetNews huggingface dataset:
From: davem@uvmark.uucp (Dave Meeks)
Subject: Re: Eco the Dolphin (Genesis)
Date: Sun, 03 Jan 93 22:35:03 GMT
Organization: VMARK Software, Inc.

In article <9301033752@genesis.nred.ma.us> nugget@genesis.nred.ma.us (Ralph Barbagallo) writes:
>
>  Ecco isn't bad.. it isn't the most revolutionary game ever made, but it
>is nice.  Good animation, and a decent side scrolling action/adventure
>type affair.  

No, but given the types of games coming out of late, it has too qualify as
one of the most.  And, its graphics and control are amongst the best ever...
In an age becoming dominated with SFII clones, and too many shooters to count
even with an expensive calculator, I would say that it may not be a truly
"revolutionary" game, but is indeed a delightfully "fresh" game.  

>
>  I thought Road Rash II was dreadful...  it had very few improvements over
>the original...  EA has a habit of making a few minor changes in their sequels
>and then making a mint of them...  RRII was their biggest example...  

Well, though I agree with you in general (about EA), but RRII actually had
some significant changes to it, such as the dual-player modes, etc...
Remember, it was a "sequel" and noted as "Road Rash II".  There are a lot of
new features to RRII that seperate it from RRI.  This is opposed to JM93, which
was basically the same as JM92 with better graphics/control, a few small extra
features, and the great addition of new teams.  I would call JM93 more of an
enhancement than a sequel, while RRII is more of a sequel.

However, in all fairness, calling Road Rash II "dreadful" is pretty bad...
Saying that you don't think the game improved on RRI much is one thing, but
RRI was a great game, RRII is even better.  Taken by itself, RRII is a great
game in it's own way...

-- 
David T. Meeks            || "New shadows tugging at the corner of his eye
VMark Software, Inc.      ||  Jostling for attention as the sunlight flares
uvmark!davem@merk.com     ||  Through a curtains tear, shuffling its beams
davem%uvmark@merk.com     ||  As if in nervous anticipation of another day"
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: Merry Xmas
Date: 22 Dec 92 22:50:44 GMT
Organization: Clark College, Vancouver, Wa.  USA

In article <1h4cg0INNao@cardamom.compnews.co.uk> phil@compnews.co.uk writes:
>
>Happy xmas everyone, lets hope santa brings a pile of SNES carts :-)

Same to you....

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
From: skelly@amiganet.chi.il.us (Sean Kelly)
Newsgroups: rec.games.video
Subject: Re: Genisis Baseball Games
Date: 29 Dec 92 21:43:36 GMT
Organization: Amiga Network Information Systems

In article <1ho3k6INN7hs@spim.mti.sgi.com>, clamb@vulcan.mti.sgi.com (Chris
Lamb) writes:
>Keywords
>
>Hi,
>
>Does anyone know of any good baseball games for 
>the sega Genisis. I bought sports talk baseball
>and I don't like the graphics or gameplay.
>
>Thanks
>
>Chris
>
 

      I have all the Genesis baseball games and they all stink...  I am looking
forward to Roger Clemens when that comes out though as it looks pretty
decent...

%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%
%   Sean Kelly - Sysop Amizon BBS (312)594-1146                         %
%   Always looking for classic video games for the following systems:   %
%                                                                       %
%  Atari 2600-Atari 5200-ColecoVision-Atari 5200-Intellivision-Vectrex  %
%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%
Newsgroups: rec.games.video
From: jthomas@brtph98.bnr.ca (James Thomas P215)
Subject: Re: Toys'R'Us and Lynx writing
Organization: BNR Inc. RTP, NC
Date: Thu, 31 Dec 1992 22:12:13 GMT


I was wondering about this and also why Kay-Bee Toys does not
sell Lynx.  I just finished reading RISING_SUN by Michael Crichton,
so the idea of a Nintendo-based conspiracy does spring to mind.
What is the consensus here, is our good ole' US company being
muscled out of market share?

On another note, what is the difference between Lynx and Lynx II?

jt

Newsgroups: rec.games.video
From: mglicksman@loyola.edu (Michael `SLAM' Glicksman)
Subject: SNES Wing Commander
News-Software: VAX/VMS VNEWS 1.41    
Organization: ALL - Amiga Lovers of Loyola
Date: Wed, 30 Dec 1992 07:39:00 GMT

	I was planning on getting a SNES within the next few weeks, and I was
wondering how Wing Commander compares to the IBM-PC(or Amiga) computer version.
It's been quite a few years since I've owned a Nintendo and I've grown used to
computer games. Also, is the average price of SNES games really $50? Seems
aweful high! And, is there(or will there be) a Donkey Kong available for SNES?



1--------------------------------------------------------+-------------------+
|Just like the lonely man there on the corner, What he's | From the Amiga of |
|waiting for, I don't know. But he waits every day now,  |MGlicksm@loyola.edu|
|He's just waiting for that somethin' to show. -genesis- |                   |
+--------------------------------------------------------+-------------------+
Newsgroups: rec.games.video
From: cmk@athena.mit.edu (Charles M Kozierok)
Subject: looking for recommendations for Super-NES baseball and other games
Organization: Massachusetts Institute of Technology
Distribution: na
Date: Wed, 30 Dec 1992 22:31:15 GMT

hi out there,

i *think* this is the right newsgroup for this.
a friend of mine is looking for a recommendation for a good baseball
game for the Super-NES. does anyone out there have any ideas?

also, does anyone know if there is some kind of a "three stooges" or
"hitchhiker's guide to the galaxy" game for the Super-NES?

please reply by e-mail as i don't normally follow this group.
many thanks in advance.

--
charles
From: ronnie@cisco.com (Ronnie B. Kon)
Newsgroups: rec.games.video
Subject: Help on Final Fantasy Legend (GB) please
Date: 30 Dec 1992 17:01:13 GMT
Organization: cisco Systems, Menlo Park, California, USA
Distribution: world
NNTP-Posting-Host: lager.cisco.com

I cannot get anywhere on the island world (level 5?).  I have explored all 
the islands many times over.  I have stood on the little carpets hanging
off of them.  I have looked in the city.  I have tried to find a passage
through the dead end corridor.  What am I supposed to do next?  This game
has gotten very boring, all of a sudden.

				Ronnie

-------------------------------------------------------------------------------
Ronnie B. Kon          | "You couldn't deny that, even if you used both hands"
ronnie@cisco.com       |
(415) 688-4592         |                   -- The Red Queen                
-------------------------------------------------------------------------------
-- 
-------------------------------------------------------------------------------
Ronnie B. Kon          | "You couldn't deny that, even if you used both hands"
ronnie@cisco.com       |
(415) 688-4592         |                   -- The Red Queen                
Newsgroups: rec.games.video
From: rusbasan@expert.cc.purdue.edu (Bob Rusbasan)
Subject: Re: Wonder Dog [SEGA CD]
Organization: Purdue University Computing Center
Distribution: na
Date: Thu, 31 Dec 1992 17:26:38 GMT

In article <C03A2x.457@ais.org> mfrose@ais.org (Martin Rose) writes:
>In article <C01IJu.15y@mentor.cc.purdue.edu> rusbasan@expert.cc.purdue.edu (Bob Rusbasan) writes:
>>In article <Bzzn3z.4B6@ais.org> mfrose@ais.org (Martin Rose) writes:
>>Secondly, does this game allow you to save your game?  If not, then
>>I would consider this a serious design flaw.  Platform games are fun,

>Wonder Dog gives you a password at the end of each Level.  (It's like the
>Sonics, where each Level is broken up into Zones.)  However, the passwords
>and continues (infinite in number) restart you at the beginning of your
>current LEVEL.  That's right -- if you lose your last hound in Bunny Hop
>Meadow, Zone 3, when you choose to continue, you will restart at BHM, Zone
>ONE.  Talk about a handicap...

Then I have to stand by my original statement:  This is a serious
design flaw.  What's the point of having built-in backup that never
gets used?  Does *any* Sega CD game other than Scherlock Holmes use
the built-in backup?

I thought the cost of battery backup was probably too high for most
companies to justify, so they didn't use it.  With the Sega CD's
built-in backup memory, I thought virtually every game would take
advantage of it!

I'm sorry, but it is just brain dead to expect gamers to be writing
down codes that don't even save your exact place when the game could
generate a slightly longer code to save your exact location, score,
etc., and put in in the Sega CD's memory!

I guess everyone's too busy shovelling ugly video footage onto CDs
to bother with the Sega CD's nice features, like this one...

-- 
   =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  / Bob Rusbasan                  |     Dance to the tension       \
 /  rusbasan@expert.cc.purdue.edu |      of a world on edge         \
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
From: criess@mrj.com (Chuck Riess)
Newsgroups: rec.games.video
Subject: GENESIS Carts for Sale
Date: 30 Dec 1992 12:56:06 -0600
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu


Hello,

I have the following games for sale:

Genesis             PRICE
-------             -----
Strider              $20
Shadow Dancer        $20
Fatal Rewind         $18

All carts have boxes and manuals and are in excellent condition.

Prices are negotiable and do NOT include shipping.

Thanks,

-- Chuck (criess@mrj.turtle.com)
Newsgroups: rec.games.video
From: kak1@birch02.cray.com (Kevin Kramer)
Subject: Re: I got a Duo for X-mas!!!
Originator: kak1@birch02
Organization: Cray Research, Inc.
Date: 28 Dec 92 09:35:59 CST


In article <1hg3vuINNldq@bigboote.WPI.EDU>, ss@wpi.WPI.EDU (Scott Streeter) writes:
> 
> Ok. I got a Duo (yaaa). Anyone recommend any CD games?
> 
> --

Not to sure about the Super CDs, but you got Y's I&II which is actually one
of the better games.  Gate of Thunder is also the best shooter I have played.
I will be getting Shadow of the Beast tonight so I can give  some impressions
then.  Has anyone out there played this yet??

Kevin
From: eliot@engr.washington.edu (eliot)
Newsgroups: rec.games.video
Subject: Genesis T2:  need some hints to finish mission 1
Date: 30 Dec 1992 00:08:52 GMT
Organization: skulls 'r us
Distribution: world
Reply-To: eliot@engr.washington.edu (eliot)
NNTP-Posting-Host: stalfos.engr.washington.edu


This is a spectacular game by my reckoning.. Too spectacular for my
meager skills.  I can't get past the "trip to skynet" level.  The
instructions suggest that I concentrate on the Aerial HK's and that's
what I do, but keep getting wiped out.  I don't seem to be able to
shoot those things down either, the best that I can do is to start them
on fire.  Is there a special weapon needed that I failed to pick up?
I use rockets for this stage.

Help!!


eliot
From: bzandrew@amiganet.chi.il.us (Bill Zandrew)
Newsgroups: rec.games.video
Subject: Wanted Gameboy
Date: 28 Dec 92 22:45:38 CST
Organization: Amiga Network Information Systems

I am looking for a Gameboy and cartridges.  Let me know if you have one to
sell.
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: rec.games.video
Subject: Re: GODS question and Triton Toys controller questions
Date: 1 Jan 93 03:47:22 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149

GODS for the Super Famicom sucks... it's too fast (a SFC game too fast..?!) and
the graphics bite.  The gameplay is a bit dull too...

------
  Ralph A. Barbagallo III
  nugget@genesis.nred.ma.us
Newsgroups: rec.games.video
From: palmer@uvmark.uucp (Filaman)
Subject: What is the John Madden Championship Edition
Date: Wed, 30 Dec 92 03:05:46 GMT
Organization: VMark Software, Inc.

I've seen postings referencing the Championship Edition of John Madden
Football '93 for the Genesis. What exactly is it? I've heard that it
was a "rent only" version of Madden '93 with more championship teams,
but someone else said they saw it on sale for $95. I have yet to talk to
anyone in a electronics store that knows anything about it. What's the 
scoop?
-- 
 _____   _   _       __    _    _    __    _    _     Palmer Chappelle
| ____) | | | |     /  \  |  \/  |  /  \  |  \ | |    VMark Software, Inc.
| __)   | | | |__  | || | | |\/| | | || | | |\\| |    palmer%uvmark@merk.com
|_|     |_| |____) |_||_| |_|  |_| |_||_| |_| \ _|    USRSA Certified Stringer
From: ROMBH@CUNYVM.BITNET (Raul Romero)
Newsgroups: rec.games.video
Subject: Happy New Year !!!
Date: 1 Jan 93 05:17:45 GMT
Organization: City University of New York/ University Computer Center



HH      HH        AAAAA        PPPPPPP   PPPPPPP   YY      YY
HH      HH       AA   AA       PP    PP  PP    PP   YY    YY
HH      HH      AA     AA      PP     PP PP     PP   YY  YY
HHHHHHHHHH     AAAAAAAAAAA     PP    PP  PP    PP     YYYY
HHHHHHHHHH    AA         AA    PPPPPPP   PPPPPPP       YY
HH      HH   AA           AA   PP        PP            YY
HH      HH  AA             AA  PP        PP            YY
HH      HH AA               AA PP        PP            YY


NN      NN  EEEEEEEEEEE  WW                     WW
NNNN    NN  EEEEEEEEEEE   WW                   WW
NN NN   NN  EE             WW                 WW
NN  NN  NN  EEEEEE          WW               WW
NN   NN NN  EEEEEE           WW     WWW     WW
NN    NNNN  EE                WW   WW WW   WW
NN     NNN  EEEEEEEEEEE        WW WW   WW WW
NN      NN  EEEEEEEEEEE         WWW     WWW


YY      YY  EEEEEEEEEEE         AAAAA         RRRRRRR
 YY    YY   EEEEEEEEEEE        AA   AA        RR    RR
  YY  YY    EE                AA     AA       RR     RR
   YYYY     EEEEEE           AAAAAAAAAAA      RR    RR
    YY      EEEEEE          AA         AA     RRRRRRR
    YY      EE             AA           AA    RR    RR
    YY      EEEEEEEEEEE   AA             AA   RR     RR
    YY      EEEEEEEEEEE  AA               AA  RR      RR


May the New Year bring you many New Games

Raul
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: SNES Stuck in Fanal Fantasy II
Date: 23 Dec 92 06:39:14 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

greg@redeye.EBay.Sun.COM (greg) writes:


>Potential spoilers......
>

>I'm stuck in Final Fantasy II.  I am at the point
>in the game where I'm fighting some queen goddess
>with six arms that regenerates faster than I can
>I can kill her.  What should I do?
	cast 'Wall' on her.  It will reflect all of her heal spells onto
the party.
>Thanks,

>Greg
From: 00bkpenticuf@leo.bsuvc.bsu.edu
Newsgroups: rec.games.video
Subject: Re: ranma 1/2 cheat
Date: 22 Dec 92 17:21:00 GMT
Organization: Ball State University, Muncie, In - Univ. Computing Svc's

In article <92349.130130CTLCC@CUNYVM.BITNET>, CTLCC@CUNYVM.BITNET writes:
> ok here is a cheat that will allow you to see any animation on the
> scd version of ranma 1/2. go to the password part in the beginning
> of the program and select either all male ranma or all panda.
> i believe that is 111 and bbb. i forget. i know it is all male ranma and all
> panda. top middle and bottom. then hit select,down and || at the same time. do
> this a number of times if  the first time doesn't work. what should come up
> is a white screen with a menu. this menu will allow you to see any animation
> male/female versions and fight at any level. ok?
> best of luck, and BTW: Ranma is really a good game.


Let me get this straight....There is a Ranma 1/2 game for what system 
exactly??????


My roomate and I are Japanimation fans and have the first 10 episodes of
Ranma 1/2, we were not aware there was a video game out.....
(I have SNES, hoping this is what it is for??)
Newsgroups: rec.games.video
From: finnegan@wait.enet.dec.com (Neal Finnegan)
Subject: Sega Master System, Game Gear, Game Boy games wanted
Organization: Digital Equipment Corporation
Date: Tue, 29 Dec 1992 18:18:57 GMT


I am interested in purchasing Master system and/or Game Gear games for my
new Game Gear.  

Also, my Nephew got a Game Boy for Christmas and is looking for games for it.

Please mail games and prices to me.

Thanks,

Neal
From: pete@introl.com (Pete Ikusz)
Newsgroups: rec.games.video
Subject: Re: Rare Game (Atari I think)
Date: 23 Dec 1992 15:30:08 -0600
Organization: Introl Corp.
NNTP-Posting-Host: introl.introl.com

In article <1992Dec23.191002.12618@ntg.com> ewhac@ntg.com (Leo 'Bols Ewhac' Schwab) writes:
>	Irving Gould, Chairman of the Board of Commodore, purchased Amiga
>primarily to piss off Jack Tramiel, who left his employ to purchase and run
>Atari.  Tramiel responded by developing and releasing the Atari-ST system to
>the market before the Amiga was released. (The market confusion resulting
>from the misleading Atari ads and the total lack of Amiga ads probably hurt

NOTE: I worked in computer sales back during the release of the Amiga and ST,
	and was involved in selling both machines.

Hmmm, I never saw any mis-leading ads. All the tables prices and general
comparisons were accurate. (I am not an Atari fanatic either) Their ads,
release date and planning(time to market) of the product were, IMHO, exceptional.
(Too bad they lost that efficiency during the late 80's)

Two things that hurt Amiga initially were its price, and Atari's hefty initial
advertizing. They had magazine ads almost everywhere initially. Look at
the back of a "Compute" rag from late '85.

-Pete
-- 
-------------------------------------------------------
Pete Ikusz	Introl Corporation	pete@introl.com
From: portuesi@tweezers.esd.sgi.com (Michael Portuesi)
Newsgroups: rec.games.video
Subject: Re: Super Scrabble for Gameboy - any opinions?
Date: 22 Dec 92 17:16:15 GMT
Organization: Silicon Graphics, Inc.  Mountain View, CA


In article <1992Dec18.222636.8708@noose.ecn.purdue.edu>, manley@iies.ecn.purdue.edu writes:
> In article <tp0fs38@zola.esd.sgi.com> portuesi@tweezers.esd.sgi.com (Michael Portuesi) writes:
> >I'm interested in hearing
> >any comments about the "Super Scrabble" cartridge for the
> >Gameboy.
>
>   I bought this cartridge when it came out.  I like it.


Thanks for the review of the game.  It sounds like it's
what I was hoping for, and I might be tracking down a Gameboy
system just so I can play the game....

Thanks,
m.


--
Michael Portuesi   Silicon Graphics, Inc.   portuesi@sgi.com
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: BLAST PROCESSING -- SHUT UP!
Date: 23 Dec 92 18:41:37 GMT
Article-I.D.: clark.1992Dec23.184137.2257
Organization: Clark College, Vancouver, Wa.  USA

In article <Bzps8n.M0n@mentor.cc.purdue.edu> rusbasan@expert.cc.purdue.edu (Bob Rusbasan) writes:
>
>Well, as you can all see, Mr. Ray's little flame has certainly gotten
>this group back on topic!  Congratulations, Mr. Ray!

I thought it was rather nice of him to do that for us...:-)

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Newsgroups: rec.games.video
From: jjswang@phoenix.Princeton.EDU (Jason Jer Sou Wang)
Subject: Ranma 1/2 (SFC) question
Originator: news@nimaster
Organization: Princeton University
Date: Thu, 31 Dec 1992 04:33:46 GMT

Hi.  I've recently gotten my roommate hooked on the Ranma 1/2
series and was thinking of getting him a SNES/SFC Ranma 1/2
game for his birthday.  What is the difference between the
first and second Ranma game for this system?  And is anyone
willing to sell?  

You can respond to jjswang@phoenix.princeton.edu.  Thank you
very much.
Newsgroups: rec.games.video
From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Subject: Re: TG16: Re: Fighting Street II
Keywords: .... 20 megs!
Organization: Johns Hopkins University CS Dept.
Date: Sun, 3 Jan 1993 20:54:49 GMT

In article <1993Jan3.030313.19438@cbnewsl.cb.att.com> conty@cbnewsl.cb.att.com (E. Kontei) writes:
>You don't.  Ishir was referring to reading PCM music from the CD, instead
>of a CD-quality soundtrack.  I agree with him.  I think the decision was
>done to put the game on a card to entice people to buy the TG 16 without
>having to plunk down the money for a CD-ROM unit.

*What* TG-16 version?

It's going to be made for the PC Engine, and not, so far as I know, released
here at all.  They could easily make it incompatible, and if not, you'll
still have trouble playing it since you'll need a special controller, which
even if it comes with the game won't fit on a TG-16....
--
"On the first day after Christmas my truelove served to me...  Leftover Turkey!
On the second day after Christmas my truelove served to me...  Turkey Casserole
    that she made from Leftover Turkey.
[days 3-4 deleted] ...  Flaming Turkey Wings! ...
   -- Pizza Hut commercial (and M*tlu/A*gic bait)

Ken Arromdee (arromdee@jyusenkyou.cs.jhu.edu, arromdee@jhunix.hcf.jhu.edu)
Newsgroups: rec.games.video,alt.games.lynx
From: tazzzzz@quip.eecs.umich.edu (Kevin Dangoor)
Subject: Re: Next generation handhelds
Organization: University of Michigan EECS Dept., Ann Arbor
Date: Fri, 1 Jan 1993 19:29:18 GMT

The attitude that I am carrying is this: if the Lynx dies, so what? I have
had a Lynx since they first came out... There are still a number of games on
the Lynx that are very original and well done. Also, the Lynx by far has the
best multiplayer action (actually, I probably log most of my playing time
in multiplayer games). 6 player Battlewheels is amazing! (OK, I'll admit
to having only played Battlewheels with five players). I've played Slime World
with 7 people, and that was quite a bit of fun. Plus four player Xenophobe and
Zarlor Mercenary and Warbirds...

Yes, I would like to see more games for my Lynx. But as a multiplayer platform
it goes relatively unchallenged, and many of the current games are excellent.
Will the system die? Sure, if the morons running Atari keep things up as they
have been. I'll still be happy with the games I've got though...

...Kev

-- 
Kevin (Tazzzzz) Dangoor          \ 
University of Michigan           / Let me know when two finally equals three. 
Ann Arbor, Michigan, USA         \ BTW, FWIW GUIs are better than CLIs, IMHO.
internet: tazzzzz@eecs.umich.edu /
From: ostrouch@rapnet.sanders.lockheed.com
Newsgroups: rec.games.video
Subject: LYNX cheats list*Paranoid.cc.perdue*
Date: 21 Dec 92 17:53:26 GMT
Organization: Lockheed Sanders, Inc.

Im looking for a copy of the lynx cheat list:  In the latest FAQ it says
that it can be found withan anonymous ftp at atari.umich.edu or by access
to terminator.cc.umich.edu, we'll i got in through FTP but could'nt find the
files..also tried to contact "paranoid@mentor.cc.perdue.edu" and e-mail 
bounced, Rjung@chaph.usc.edu has been a big help (he's the author of the FAQ)
But still no cheat list, does anybody out there have a copy????????
Or know how I can get in contact with Damian at "paranoid@mentor.cc.perdue"
In specific im looking for hints on Batman Returns..

THANKS    Mike O~~~~~~Cant wait untill Christmass, I bought my kid a DUO.....
Newsgroups: rec.games.video
From: leunggm@odin.control.utoronto.ca (Gary Leung)
Subject: WANTED: SNES NHLPA 93
Organization: University of Toronto, Systems Control Group
Date: 2 Jan 93 18:51:55 GMT

Hi,

   Looking for a copy of NHLPA 93 for the SNES. Please email 
   all offers to me! Thanks!

Gary
(leunggm@odin.control.utoronto.ca)