HDTenEightyP/NetNews huggingface dataset:
From: wolfram@rbg.informatik.th-darmstadt.de (Wolfram Kresse)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: 3dbench results (was Re: 3DBENCH.ZIP uploaded)
Date: 25 Jan 1993 09:39:46 GMT
Organization: TU Darmstadt
Distribution: inet
NNTP-Posting-Host: rbhp87.rbg.informatik.th-darmstadt.de

In article <TIMO.JANTUNEN.93Jan25103116@lk-hp-15.hut.fi>, Timo.Jantunen@hut.fi (Timo Jantunen) writes:
> 
> >486DX2/50, 0k L2 cache, Diamond SS24X ISA 16-bit:            24.3 FPS

486DX/33 256K Cache, Diamond SS24X ISA 16-bit                   21.7 FPS

> 
> 486SX/33, 1M 8900 Trident with Sierra HiCol                   20.0 FPS
> 
> >486DX/33 128K OAK 512k                                       18.1 FPS
>

Wolfram
--

+-------+---------------------------------------------------------------+
|  _ _  |Wolfram Kresse * E-Mail: wolfram@rbg.informatik.th-darmstadt.de|
|       +--------------------------+---------------+--------------------+
| -O-O- |"Meeneemeeneemeenee"      |CU l8r, LE g8r!|
|   >   |"Yes,that's right,Tweeky."+---------------+
| _____ +-----+----+---------------+
|   U   | 8^) | =) |
+-------+-----+----+

Newsgroups: comp.sys.ibm.pc.games
From: pmr@daneel.rdt.monash.edu.au (Paul Richardson)
Subject: NETHACK 3.1 (!!!!!)
Organization: Monash University
X-Newsreader: TIN [version 1.1 PL6]
Date: Wed, 27 Jan 1993 02:33:23 GMT

After a long wait, nethack 3.1 has been released. Fot the official
announcement, take a look in rec.games.hack. It has been submitted to
comp.sources.games for distribution, and will appear at linc.cis.upenn.edu
in about a week's time.
From: abuhr@owlnet.rice.edu (Aaron M. Buhr)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: 3D Bench
Date: 27 Jan 93 01:48:43 GMT
Article-I.D.: rice.C1Hp17.9GH
Organization: Rice University

In article <1323@pascal.einstein.eds.com> tobey@einstein.eds.com (Christopher Tobey) writes:
><      I think these figures given by various simulators need to be taken with
>< a rather large grain of salt.  I have trouble believing that the slowest
>< member of the Power architecture can emulate a 486 at speed equivalent to  
>< 	     	^^^^^^^^^^^^^^^^^^

>I have trouble believing that you think an IBM RS/6000 uses Power 
>architecture.  It uses RISC.  The Power architecture is a joint
>development by IBM, Apple and Motorola.  It will be a 64-bit
>processor when it comes out in 1994.

     The RS/6000 _does_ use the Power architecture, which was developed at
IBM.  The IBM/Apple/Motorola joint venture is to produce the Power_PC_.  The
Power_PC_ chip is going to incorporate the features that it takes the
RS/6000 several chips to handle, throw out some of the less-used features,
and change the bus interface to resemble (copy?) the Motorola 88100 bus
interface.


Aaron Buhr
abuhr@owlnet.rice.edu
Newsgroups: comp.sys.ibm.pc.games
From: cavaden@ariel.lerc.nasa.gov (Karl Vaden)
Subject: Re: Looking for: "Dino Eggs" and CGA version of KQ1
Followup-To: comp.sys.ibm.pc.games
News-Software: VAX/VMS VNEWS 1.41    
Organization: NASA Lewis Research Center
Date: 25 Jan 1993 10:30 EST  

In article <1993Jan22.203606.22913@crd.ge.com>, kinstrey@crd.ge.com writes...
>My wife got hooked on a Commodore game called "Dino Eggs". It's been
>around for a long time. Does anyone know if it is available for
>the PC? 
> 
>Also, I'm still looking for the original (CGA version) of KQ1 & KQ2.
> 
>			Mike Kinstrey
> 
Let me know too!  I LOVED that game.
Newsgroups: comp.sys.ibm.pc.games
From: hchong@netcom.com (Hoi Chong)
Subject: Re: New sim for Power Users (tm)!
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Distribution: na
Date: Thu, 21 Jan 1993 16:32:15 GMT

From article <qDdXrA-EBh107h@billapc.UUCP>, by baustin@billapc.UUCP (Bill Austin):
> In <1993Jan12.172102.6569@newshost.lanl.gov> masten@beta.lanl.gov (David A. Masten) writes:
>>Hey, has anyone got that new flight sim from MD?  It's touted as being
>>incredibly realistic, and it doesn't require that you have the "right
> 
> ...
> 
>>So overall, I think MD has developed what may eventually be a tour de
>>force sim here (I hesitate to call it a game).  But until they fix that
>>hi-G problem, I'll stick with Falcon 3.  And for this price, you can get
>>quite a number of other games.  But rumor has it a pirated version is
>>available on some BBS's (PLEASE DON'T START THE PIRACY DEBATE AGAIN!!)  I
>>look forward to giving it a more complete test when the patch comes out.
> 
> Ok, who is 'MD', at first glance when I saw the 'F15' in your message

No sir.  I think they meant McDonald Douglas.

> I was presuming you were talking about MicroProse Development.
> If not them, who... What is the complete name, and where can it be ordered
> Thanks.  I'm with you on the Falcon realism btw.
> baustin

Think you have to set up your own country, recognized by the US, before
they will consider selling it to you!
From: randall-joshua@yale.edu (Joshua E. Randall)
Newsgroups: comp.sys.ibm.pc.games
Subject: MISC: Split Poll, '.adventure' and '.rpg'
Date: 28 Jan 1993 16:35:14 -0500
Organization: Yale University
NNTP-Posting-Host: minerva.cis.yale.edu

In an effort to find out if there is a significant overlap
between potential readers of an Adventure games newsgroup
and potential readers of a Role-Playing games newsgroup, I
am conducting a poll.

The questions are:

(1)  Would you read c.s.i.p.g.adventure, if it were created?

(2)  Would you read c.s.i.p.g.rpg, if it were created?

To respond to this poll send E-mail to
"randall-joshua@yale.edu" with the word "split" in the
subject line, or just reply to this message and edit out
everything except the questions (and your answers, of
course).

Your responses are kept completely confidential.

My thanks to those who have already responded.  I will keep
the poll going for a few more days.  If there is significant
overlap I will recommend that only one group be created for
discussion of both games.

I need 100 or more responses to make this poll statistically
accurate.  Your opinion matters!  Please take this time to
answer two "yes or no" questions.

-- 
Joshua E. Randall                         randall-joshua@yale.edu
Newsgroups: comp.sys.ibm.pc.games
From: kao@adam.unbsj.ca (Kim Osborne)
Subject: mm4-question
Organization: University of New Brunswick, Saint John
Date: Wed, 27 Jan 1993 18:34:01 GMT

Quuick question - where do I get mountaineering? Thanks in advance!
                             Kim
From: gwc@csd4.csd.uwm.edu (Greg F Walz Chojnacki)
Newsgroups: comp.sys.ibm.pc.games
Subject: ET4000?
Date: 25 Jan 93 20:57:58 GMT
Article-I.D.: uwm.1k1k8mINNbh1
Reply-To: gwc@csd4.csd.uwm.edu
Organization: University of Wisconsin - Milwaukee
NNTP-Posting-Host: 129.89.7.4
Originator: gwc@csd4.csd.uwm.edu

Since the ET4000 seems to be a common link in the best 3DBENCH results, I'd 
like to know whether that's a chip set, or a brand. If it's a chip set, which
video boards use it?

Thanks.
Greg
Newsgroups: comp.sys.ibm.pc.games
From: BH4781@uacsc2.albany.edu
Subject: Re: W h a t   i s   O X Y D . Z I P ? ? ? ?
Organization: University at Albany, Albany NY 12222
Date: Mon, 25 Jan 93 13:16:08 EST

In article <1993Jan24.132021.1@vaxa>
accdtr@vaxa.hofstra.edu writes:
 
>In article <1993Jan21.214558.7395@gw.wmich.edu>, 300robot@gw.wmich.edu writes:
>> Hello folks,
>>
>> Can any of you tell me what kind of game OXYD.ZIP is ?
>> I try to run the one from wuarchive, but it's freeze on its
>> first title screen.
>> Any clue ?
>>
>> Thanks,
>> Rudy.
>----------------------------------------------------------------------------
>It's a pretty stupid game - you need 4mb RAM with the EMS driver loaded in
>order for it to work. Good thing I got it for free.
 
Hey, just because you're still in the stone age, clunking away at your
286, doesn't mean everyone is! 8-) I have a machine that can run the
game, and it's great!!! Great sound and VGA graphics, neat , new
concept of adventure, also.
 
You are a black marble... it's sort of at first like Brickout (or the
horizontal version, whatever the name of that is) but slowed down and
with puzzles to solve. YUou have to push buttons to activate exits...
 
anyway, if you have a machine that can handle it, check it out.
 
also, I think it only needs 2M EMS, not 4.
 
-have fun
-Benjamin Henry
bh4781@rachel.albany.edu
Newsgroups: comp.sys.ibm.pc.games
From: davidn@fsi-ssd.csg.ssd.fsi.com (David S Nunn)
Subject: Re: Elite+
Date: Sun, 24 Jan 1993 20:10:32 GMT
	<1993Jan23.153330.16062@newshost.lanl.gov>
	<1jrr6hINNg57@mojo.eng.umd.edu>
Organization: FlightSafety-SSD, Tulsa, OK, USA



I seem to rember that you had to be elite before the missions started.

---------------------------------------------------------------- 
David S. Nunn             FlightSafety International
Senior Engineer           Simulation Systems Division
Computer Systems Group    Broken Arrow, Oklahoma 74012
davidn@fsi.com            918-251-0500 x585
----------------------------------------------------------------
Organization: Queen's University at Kingston
Date: Mon, 25 Jan 1993 11:10:30 EST
From: <3116378@QUCDN.QueensU.CA>
Newsgroups: comp.sys.ibm.pc.games
Subject: Starcon 2 Question

   Does anybody know what the deal is with the Rainbow Worlds?  If you
find all ten, does something cool happen, or are they just a means of
earning Melnorme bucks?

   -=>Rob Smart<=-
   3116378@qucdn.queensu.ca
From: jferra@leotech.mv.com (Jim Ferraiolo)
Sender: uucp@leotech.mv.com
Newsgroups: comp.sys.ibm.pc.games
Subject: Strike Commander
Date: Mon, 25 Jan 1993 19:43:14

Nah, blocky and choppy are two different things. Choppy has to do
with
the animation but blocky is with regard to graphics.


 * Origin: Leo Technology (603)432-2517/432-0922 (HST/V32)
(1:132/189)
From: twh18@isuvax.iastate.edu (FIGHTING-=*W*=-FALCON)
Newsgroups: comp.sys.ibm.pc.games
Subject: test
Date: 26 Jan 93 23:09:10 GMT
Reply-To: twh18@isuvax.iastate.edu
Organization: Iowa State University, Ames, Iowa


	Test...........just an ordinary test.....:)
                               |                          
                               |                           
                               |              
                              (n)             
                   X-----====(...)====-----X  
                      X       +++       X    
                               ~
From: BGAA@MUSICT.MCGILL.CA (BGAA)
Newsgroups: comp.sys.ibm.pc.games
Subject: Hockey League Simulator 2
Date: 26 Jan 93 05:47:32 GMT
Organization: McGill University

Hi, I was wondering if anyone has had problems loading WGH3 teams into
HLS2 (either the 92 or 93 teams).  Every time I load in a WGH3 team, it
adds a couple of players to the roster in duplicate.  Plus, it seems
that the duplicated players are all left-handed while all the original
players seem to be right-handed.

Tony
BGAA@MCGILLB
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.ibm.pc.games
Date: Fri, 22 Jan 1993 11:31:18 -0500 
From: "Robert W. Igo" <gryphon+@CMU.EDU>
Subject: Re: BC4000 PIRACY request??!!

Um...  Isn't that what was posted?  What do you mean by doctored-up, Graeme?
This was just a mistake on both parts, and I'm sure that both of you will
be more careful in the future.  If you're going to have a flame war, at
least have the courtesy to make it interesting.

[********************************* Bob Igo ********************************]
Witty and universally-true .sig file under construction.
[***************************** gryphon+@cmu.edu ***************************]
Newsgroups: comp.sys.ibm.pc.games
From: jjins00@nx40.mik.uky.edu (jun jinsok)
Subject: REQ: Rex Nebular walkthrough...
Summary: ...
Keywords: Rex
Organization: University Of Kentucky, Dept. of Math Sciences
Date: Sat, 23 Jan 1993 12:04:50 GMT



       Can someone please post Walkthrough for Rex Nebular ? I would really appriciate that... thanks in advance...
From: noel@reg.triumf.ca (NOEL GIFFIN)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Appogee SW on net?
Date: 25 Jan 1993 00:53 PST
Organization: TRIUMF: Tri-University Meson Facility
Distribution: world
NNTP-Posting-Host: reg.triumf.ca
News-Software: VAX/VMS VNEWS 1.41    

In article <1jshdjINNmdb@nigel.msen.com>, dgillmor@msen.com (Dan Gillmor) writes...
>Does anyone know if Appogee (sp?) shareware games are available anywhere
>on the net via FTP? Email and I'll summarize.
> 

	You can find a lot of the Apogee games on the wuarchive.wustl.edu FTP
archive site.  I think they are in the /mirrors/msdos-games/apogee tree.
They also carry other shareware games under the relavent directory.
-----------------------------------------------------------------------------
If you're a horse, and someone gets on you, and falls off, and then gets right
back on you, I think you should buck him off right away.
                                         Deep Thoughts -- By Jack Handey
-----------------------------------------------------------------------------
										Noel@reg.triumf.ca
Newsgroups: comp.sys.ibm.pc.games
From: ep522jc@pts.mot.com (JAMES COPELAND X3698 P6536)
Subject: Re: Carls cool new WOLF 3D LEVELS!  
Reply-To: ep522jc@pts.mot.com
Organization: Paging and Wireless Data Group
Date: Fri, 22 Jan 1993 13:31:18 GMT


In article 16839@klaava.Helsinki.FI, mvarila@klaava.Helsinki.FI (Mikael J Varila) writes:
>Ian Upright (Ian_Upright@mindlink.bc.ca) wrote:
>> 
>> Cool new levels for Wolf3d (v 1.0)
>> 
>> section 1 of uuencode 5.15 of file carls.zip    by R.E.M.
>> 
>> begin 644 carls.zip
>> M4$L#!`H````!`#:IG1E7\<K8)````"H````+````34%02$5!1"Y73#'-5B$`
>
>-- Lines deleted --
>
>> M4"Y73#%02P$""P`*````!@"JL30:_5?V_U8!``#A`0``"@`````````!`"``
>> F``!^20``4D5!1$U%+E185%!+!08``````P`#`*H```#\2@``````
>> `
>> end
>> sum -r/size 41509/26740 section (from "begin" to "end")
>> sum -r/size 21369/19388 entire input file
>> 
>> --
>> -----------------------------------------------------------------------------
>>  Origin:  Astaria Digital Enterprises             Ian_Upright@mindlink.bc.ca
>>  BBS: (604) 852-1866, or FidoNet  :-)  1:153/513                  CANADA eh?
>> -----------------------------------------------------------------------------
>> 
>
>Is this file corrupted ? If it is, could you repost it?
>
>							Mikael
>


Yes, I believe that the file is not complete.  When uudecoded the sum  and size numbers do not
match the numbers at the end of the post.  When pkunzip.zip 'd  pk says that the maptemp file
has crc errors.  

I would like to give your levels a try. (They better be challenging!)  Please re-post your maps or
e-mail them to me.  

Thanks in advance.

JIM

*************************************************************************************************
A cat killer??  Is that a face of a cat killer?  A cat chaser maybe.  But hey, - who isn't?


*************************************************************************************************
Newsgroups: comp.sys.ibm.pc.games,bit.listserv.games-l
From: acw0892@u.cc.utah.edu (Alan Carl Wong/ Humanities)
Subject: Re: MahJong wanted!
Organization: University of Utah Computer Center Student Mail Machine
Date: Fri, 29 Jan 93 04:20:18 GMT

In article <93028.144519G95HC@CUNYVM.BITNET> G95HC@CUNYVM.BITNET writes:
>Hello fellow games
>
>    Does anyone know where I could get a quality MahJong game?  I don't mean
>the MahJongg game that is being circulating around the internet that resemble
>the commercial game Shanghai.  I want the real game that has four players.
>Could anyone help me?  It would be great if it is share/freeware type but if I
>have to spend over $30 I wouldn't mind either.  Please reply via e-mail.  Thank
>you in advance.

	You want a Mahjong game?  I have Hong Kong Mahjong Pro.  It's
great.  I bought it for a friend for Christmas but she never visited.  But
another friend says it's awesome.  Also, there has been some good comments
about it over this newsgroup.  How about $26.50 for it if you want it? 
That's $25 plus half postage.  Let me know.

Alan
acw0892@m.cc.utah.edu


Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.ibm.pc.games
Date: Tue, 26 Jan 1993 23:36:21 -0500 
From: David Reeve Sward <sward+@CMU.EDU>
Subject: Conan for Apple IIe

Was the game Conan ever released for the IBM?  I remember it from my
wild days (heh) on the Apple IIe and would love to have it for IBM ... 
Then again, if someone has it for the emulator, that'd work too :).
--
David Sward   x4405 (1-412-268-4405)   sward+@cmu.edu or dsa3+@andrew.cmu.edu
From: msimla@bbs.draco.bison.mb.ca (Michael Simla)
Newsgroups: comp.sys.ibm.pc.games
Subject: Eye of the beholder II
Date: Wed, 27 Jan 1993 21:38:20 GMT
Organization: The Draco Unix System [BBS]

Hi there...
   I just bought a used copy of this, and am having some trouble starting 
out. I make up a decent party, a fighter, paladin, mage, 
theif/cleric/mage, all with the best stats I could roll them. After 
defeating the two clerics at the entrance of Darkmoon, I go down the 
stairs to the catacombs. There I come to the pit trap, with a pressure 
pad directly in front. When I step on the pad, guards come out and slash 
my party to bits. Is this just a matter of not having a strong enough 
party? Or is there a trick to it. 

Please e-mail replies.


---
msimla@bbs.draco.bison.mb.ca (Michael Simla)
The Draco Unix System [BBS]

Newsgroups: comp.sys.ibm.pc.games
From: lchong@polyslo.csc.calpoly.edu (Leo Chong)
Subject: Re: FALCON3 vs. F15III...?
Date: Thu, 28 Jan 93 00:22:45 GMT
Organization: Cal Poly State Univ,CSC Dept,San Luis Obispo,CA 93407
Distribution: na 

In article <1k452jINN7ht@crcnis1.unl.edu> ganderso@unl.edu (gary anderson) writes:
>
>Could someone who's played both FALCON3 and F15III give me a 
>comparative review?
>
>I own and enjoy FALCON3, but have to admit I'm more of a tourist than 
>a yop-gun-type.  I like flying around in the FALCON environments, but 
>I was impressed when I saw the F15III demo/slideshow with all the 
>ground detail.  Streets and minarets in Baghdad(?) -- it looked like 
>Stunt Island!
>
>So:  does F15 really offer more than FALCON, either in air combat 
>simulation or "tourism"?  Does someone who owns FALCON need F15?
>

I own both flight sims and they're equally fun to play.  I've never actually
flown a real plane (YET) so I don't know which of the two have a better flight
model but I do recall reading previous posts from real pilots saying that 
the F15 is more real but not too great.  Air combat in F15 is a joke compared to
Falcon but F15 concentrates more on A-G weapons delivery than Falcon.  Most
Falcon missions are done flying CAP and if you pick ace enemy pilots, it's 
really hard to shake them off your six.  But most important, F15's got a better
and more serious looking cockpit so you don't look like an idiot to your 
roommates like when playing Falcon, if you know what I mean.  Falcon also has
better mission planning to plan your strategies, unlike F15.

lchong@polyslo.csc.calpoly.edu
From: robertd@helium.gas.uug.arizona.edu (Robert E Dejournett)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: UW2-Ice Maze
Date: 26 Jan 93 03:16:19 GMT
Organization: University of Arizona, Tucson

I am quite stuck on that ice maze, on the 3rd level of the ice world.  How do I
get the key?  How do i get to the door?  I know it is some combo of the levers  
the dam control area, but which ones?  Please, detailed outright spoiler on
this one requested, i've been stuck here too long.
Please mail to hermes@paladine.hacks.arizona.edu.us    Thanks.
From: cwagner@ccwf.cc.utexas.edu (Christian Wagner)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima VII help needed
Date: 27 Jan 1993 03:16:56 GMT
Organization: The University of Texas at Austin, Austin TX
NNTP-Posting-Host: mickey.cc.utexas.edu

SPOILERS -
















In article <1k3mjgINNpf8@eagle.natinst.com> lmg@natinst.com (Louis Gomes) writes:
>Ok, I've killed all the fellowship crowd (except Batlin), destroyed the
>gate, and heard the lamentations of the Guardian, so I guess the game is
>over. But I know there are areas of the last dungeon in which I wasn't
>able to get. There are whole chunks of mountain north of the lake left
>unmapped. Not only that, I can see a roofed sector nestled in the
>mountains northeast of the lake, where I didn't go.
>Being the anal retentive type, who likes to map everything in site for
>posterity, it drives me absolutely nuts to leave the last cave
>incomplete. Does anyone know the areas I'm talking about, and if so, can
>you tell me how to get there so that I can sleep at night?

Remember the sequence where you were teleporting around with the Throne of
Change, and all of those teleport pads that led to long hallways? -That's- 
what's in thoe mountains north of the lake; the big area in the NW is full
of the various thrones, and things; the long pointy bits that go north are
the long hallways that lead to the liche protecting the teleport pad, and the
other one leads to the throne of Virtue. 

The large roofed are to the NW of the lake next to the pirate's house is the
room where the Black Gate is, and where you slew the FS heierarchy. (Fun 
battle, no?) 

There's a place, just after the puzzle with the steel doors and the levers,
where one can take one route or the other; one way you fight a guy in full
magic armor and holding a Juggernaut Hammer, and the other way you fight a 
dragon and cross an underground lake. EIther way you end up in the same 
room, and go on to disrupt the FS meeting. (another fun battle, no?) However,
it's neat to beat both, especially the dragon, who has a -load- of tresure and
a buncha dead bodies that casuse party members to throw up on the floor....

You might have also missed the FS sleeping chambers south of the Throne Of
The Guardian. Nothing of interesting except more FS fanatics to kill....

When fighting all these barely-armed cannonfodder FS members, I was reminded of
an old 'joke' from an old wargaming group of mine.... 

Fanatic : I am prepared to die!
Soldier : <imitating gunsight with finges> What a -coincidence-! We're prepared
to -kill- you! 

-- 
    "Well, do you ever get the feeling that the Story's too damn real
                        and in the present tense?"
               Christian Wagner - cwagner@ccwf.cc.utexas.edu 
Newsgroups: comp.sys.ibm.pc.games
From: hchong@netcom.com (Hoi Chong)
Subject: Re: 3dbench results (was Re: 3DBENCH.ZIP uploaded)
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Fri, 22 Jan 1993 23:00:46 GMT

From article <1993Jan22.194342.20187@netcom.com>, by jch@netcom.com (Jack Hwang):
> In article <1993Jan22.144910.23122@netcom.com> hchong@netcom.com (Hoi Chong) writes:
>>From article <gting.727694048@sfu.ca>, by gting@fraser.sfu.ca (Gabriel Ting):
>>> hchong@netcom.com (Hoi Chong) writes:
>>> 
>>>>From article <1993Jan22.002623.13504@netcom.com>, by jch@netcom.com (Jack Hwang):
>>>>> 486/50 w/ 256k cache, Fahrenheit 1280-1M:                    17.5 FPS
>>> 
>>>>This is hard to believe, my 486SX-25 with 16-bit ET4000 card get
>>>>about the same.  ET4000 is a lot faster than the Fahrenheit 1280? 
>>> 
>>> You have to remember that the 1280 is an S3 based Windows accelerator, and
>>> these cards have a reputation of being slow DOS performers. Try comparing
>>> your Tseng with the 1280 on WinMarks.... =)
>>
>>Reputation, yes, but it is also pure fact.  Thing is we are in the
>>game forum, and interested only in games here (meaning DOS).  I doubt
>>serious action/arcade/sim games will move to Windows.  
>>
>>Now if the game makers start using the accelerator features in the
>>video cards (while still in DOS), then that will be another story. 
> 
> Although this discussion is at s game forum, most of PCs tested here
> might not be dovted to game playing.  People still need to write reports,
> draw pictures, calculate financial balences.  A S3 based board is quite
> common in today's WeeDoow environment.

Yes, in fact I suspect many of the PC's quoted here are the employer's
PC's, and not personal. 
Newsgroups: comp.sys.ibm.pc.games