HDTenEightyP/NetNews huggingface dataset:
From: Harry.Johnson@launchpad.unc.edu (Harry Johnson)
Subject: V 1.10 Wizard password
Organization: University of North Carolina Extended Bulletin Board Service
Date: Mon, 28 Dec 1992 16:31:20 GMT


I'm running on a VAX, version 1.10 (which I guess is really out of date). 
Does anyone know what the wizard password is for this version?  This is
one written by a couple of students at Oklahoma in 1983 or so, I think.

Please email me if this is some sort of forbidden topic to ask about on
the public forum.

Thanks,

Harry
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
Newsgroups: rec.games.moria
From: dhr@TorreyPinesCA.ncr.com (Dan Harlow 3694)
Subject: HAs/DFs: How rare can they be?
Organization: NCR (Torrey Pines Development Center)
Disclaimer: This posting does not necessarily reflect the opinions of NCR.
Distribution: usa
Date: Thu, 31 Dec 92 23:10:32 GMT

Just a quick question.  I'm beginning to wonder about the version of 
moria I have.  It's umoria 5.5 and I ftped from somewhere suggestioned
in this newsgroup.  It works perfectly, except there are no HAs or DFs.
I'm a 36th level Ranger, I use a SD (4d6) (+7,+20), I'm at 2750ft, and have
been below 2500 feet since the 28th level or so.  I've
found 6 or more Amulet's of Magi, 3 Rings of Speed, 8 or so Gain Exp potions
killed 10 or so AMHDs (only after the 2nd RoSpeed), and countless Emperor
Lichs, Evil Iggys, and other ADs.  I've identified hundreds of weapons and
never found a _single_ DF or HA.  I thought it was normal until I heard 
about some 16th level Ranger up on 1700ft with already a HA and a DF.

Is there something wrong here, or are HAs THAT rare, and that other Ranger
just got lucky??  
			- Darke Phoenix, 36th lvl Ranger, 2750ft
From: narlochn@kirk.msoe.edu
Newsgroups: rec.games.moria
Subject: set prof/sig=[student.narlochn]signews2.txt;
Date: 3 Jan 93 02:47:50 CDT
Distribution: usa
Organization: Milwaukee School Of Engineering, Milwaukee, WI USA

	Any of you Moria or BOSS players out there...

	IS there a way of changing the effects that an
    Energy Vortex has on you?  You know, changing your
attributes (str,etc.) as it seems to be permanent.
I had a character go from a 32 str and 11cha to a 
                                                  _____
Who else is still waiting for "Naked Gun Part (Pi) | |  "

''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/
'/''/'Nathan'Narloch''/''/''/'"Alumn122@whscdp.whs.edu"/''/''/''/'
/''/'(Enforcer'Burp)'/''/''/''or'/'"NARLOCHN@KIRK.MSOE.EDU"'/''/''
''/''/Milw,/WI/53207/''/'"Join'the'Official'Psycho/Team..."/''/''/
'/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/'
(cont.)

32 cha and a 11 str.  All my attributes changed like that.
From: abaddon@uk.ac.liverpool.scm.suprenum (Kevin o donovan)
Newsgroups: rec.games.moria
Subject: Re: As long as we're taking suggestions...
Date: 22 Dec 92 10:23:12 GMT
	<casivils.724456007@node_508ba>
	<Dec16.010329.72221@yuma.ACNS.ColoState.EDU>
	<1992Dec16.145319.12048@unipalm.co.uk>
Organization: Centre for Mathematical Software Research, Univ. Liverpool, UK

>>>>> On 16 Dec 92 14:53:19 GMT, chrism@unipalm.co.uk (Chris Mann) said:

> arsmith@lamar.ColoState.EDU (Alan Smith) writes:
>Bigal The Frosty.  Still looking for potions of increase stats.
>                           ^^^^^^^
> Don't bother.  Go down a few hundred feet, kill lots of monsters that
> carry objects, and just collect the potions :-).

Hmm, how far down do you need to go? I'm currently playing a 28th level
magic user (Elf), and I'm hanging out at around 1850ft. From looking
at the tables in the source, I see that the optimum level for Gain Stats
potions is (from memory) about 1400ft(?). Has coming down this low affected
my chances of finding any more much? Ho much further need I go to find monsters
who drop such potions with any degree of regularity? It'd be nice to be able
to get rid of my +2 ring of intelligence and my +3 ring of strength and wear
something more interesting - perhaps then I wouldn't have lost my ring of see
invisible from my pack 8-(. Ghosts are  a pain in the bum when you can't see
them...

Kev
Newsgroups: rec.games.moria
From: rtravers@engws8.ic.sunysb.edu ()
Subject: help with developing chracter
Originator: rtravers@engws8.ic.sunysb.edu
Organization: State University of New York at Stony Brook
Date: Wed, 23 Dec 1992 05:14:29 GMT


Well, I'm not nearly ready, or even far enough to go ahead to head with 
anything, I'm getting beaten up by banshee's right now. :( 
But any advise from the moria wizards, or non-wizards as what to look 
for, would be appreciated.... 

please forward replies to wolfman@jptcs.com.

Thank you.

 Name        : Homart                  Age          :     25   STR :  18/46
 Race        : Half-Elf                Height       :     66   INT :      9
 Sex         : Male                    Weight       :    114   WIS :  18/10
 Class       : Paladin                 Social Class :     19   DEX :  18/54
 Title       : Warder (2nd)                                    CON :     17
                                                               CHR :     18
 
 + To Hit    :      8        Level      :     28    Max Hit Points :    222
 + To Damage :      9        Experience :  60535    Cur Hit Points :    222
 + To AC     :     22        Max Exp    :  60841    Max Mana       :     43
   Total AC  :     60        Exp to Adv :  72500    Cur Mana       :     43
                             Gold       :   6556
 
(Miscellaneous Abilities)
 
 Fighting    : Superb       Stealth     : Fair         Perception  : Bad
 Bows/Throw  : Superb       Disarming   : Very Good    Searching   : Fair
 Saving Throw: Superb       Magic Device: Superb       Infra-Vision: 20 feet
 
Character Background
 Your father was a Green-Elf.  You are the illegitimate and
 unacknowledged child of a Yeoman.  You are a credit to the
 family.  You have brown eyes, curly brown hair, and an
 average complexion.
 
  [Character's Equipment List]
 
  a) You are wielding   : a Battle Axe (European) (3d4) (+6,+6).
  b) Worn on head       : a Hard Leather Cap [2,+5].
  c) Worn around neck   : an Amulet of Wisdom (+2).
  d) Worn on body       : Ribbed Plate Armor (-3) [28,+1].
  e) Worn on shield arm : a Small Metal Shield (RL) [3,+2].
  f) Worn on hands      : a Set of Gauntlets [2,+3].
  g) Right ring finger  : a Ring of Lordly Protection (ACID) [+5].
  h) Left  ring finger  : a Ring of Gain Constitution (+2).
  i) Worn on feet       : a Pair of Soft Leather Boots [2,+2].
  j) Worn about body    : a Cloak [1,+1].
  k) Light source is    : a Brass Lantern with 14044 turns of light.
  l) Secondary weapon   : a Pike (2d5) (+3,+6).

 
  [General Inventory List]
 
a) 3 Holy Books of Prayers [Beginners Handbook].
b) 3 Holy Books of Prayers [Words of Wisdom].
c) 3 Holy Books of Prayers [Chants and Blessings].
d) 2 Holy Books of Prayers [Exorcism and Dispelling].
e) 9 Rations of Food.
f) 2 Hairy Blue Molds.
g) 9 Flasks of oil.
h) 7 Potions of Neutralize Poison.
i) 3 Potions of Restore Mana.
j) a Potion of Restore Life Levels.
k) a Potion of Healing.
l) a Potion of Restore Wisdom.
m) a Vermilion Potion.
n) 11 Scrolls of Word-of-Recall.
o) 2 Scrolls of Detect Invisible.
p) a Wand of Teleport Away.
q) a Wand of Magic Missile.
r) a Two-Handed Sword (Claymore) (3d6) (+1,+6).
Newsgroups: rec.games.moria
From: wag5@quads.uchicago.edu (john peter wagner)
Subject: balancing warriors
Reply-To: wag5@midway.uchicago.edu
Organization: University of Chicago Computing Organizations
Distribution: usa
Date: Tue, 22 Dec 1992 21:21:47 GMT

	If you want to balance warriors give them greater magic resist
and near-invulnerability to magical or draining attacks at the highest
(35-40) levels.  This would be like many of the heroes one reads about
who fight magicians and sorcerers although they severely hate magic.
They have a certain luck and resistance to it(see Conan).

				John
				wag5@mdway.uchicago.edu

Newsgroups: rec.games.moria
From: chrism@unipalm.co.uk (Chris Mann)
Subject: Re: How close to Balrog ready am I??
Organization: Unipalm Ltd., 216 Cambridge Science Park, Cambridge CB4 4WA, UK
Date: Tue, 29 Dec 1992 13:25:36 GMT

cmarble@hmcvax.claremont.edu (Chris Marble) writes:

>Broadsword (DF) (2d5) (+10,+10) [+7] (+3 to Stealth)

You don't need this with the Amulet. Same goes for the Gauntlets.

>My armor's (RF) and my shield's (R).
>and I'm carrying a Ring of Lordly Protection (FIRE) [+5]

Resistance items are not cumulative, so the Ring is only useful because
of the +5 to AC and the armour for its ordinary protection.

>Wands and staffs are: Acid Balls, Cold Balls, Lightning Ball, Fire Bolt,
>Teleportation and Speed (16 charges).

Don't forget that he will drain these if you are carrying them.

>Are Resist Heat potions worth carrying around?  Only have 2.

Yes yes yes - unless you have enough invlunerability potions to last
for much of the fight.  Resist heat (or cold) potions 
will be cumulative with one permanent item.  Thus a Balrog breath will 
do 1000HP damage with no resist, 333 with an item or potion, but only
111 with an item AND a potion.  Potions and spells are cumulative as 
regards TIME so if you can use up all the charges on your staff of
speed before he starts on you that will be great.  Permanent speed
items however are cumulative.

The Balrog has 3000 hit points.  This means that even if he had an AC
of 0 you would need an average of 77 hits with your

>Battle Axe (European) (HA) (3d4) (+11,+12) [+3] (+2 to Str) 

so without going into hit rates, the AC/damage equation, critical hits
etc, you need either more invunerability potions or resist heat plus
healing or at least critical wounds to rectify blindness, confusion
etc from spells.

Good hunting!

>     Unemployed engineer so my opinions must not matter much.

If you say so ;-)

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*  C       S    Chris Mann, Unipalm Ltd                         *
*  C H   I S    Email: chrism@unipalm.co.uk                     *
*  C   R   S    Telephone:  0223 420002                         *
*  C       S    People in glass houses shouldn't throw stones.  *
*  C       S    They shouldn't nail up pictures either.         *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
From: 8099pierzina@vms.csd.mu.edu (Todd Pierzina)
Newsgroups: rec.games.moria
Subject: 5.4 executables for 8088
Date: 31 Dec 1992 21:23:15 GMT
Organization: Marquette University - Computer Services
Reply-To: 8099pierzina@vms.csd.mu.edu
NNTP-Posting-Host: vmsa.csd.mu.edu

Hi,

After being away from Moria for a few years, I've been trying to get back into
it.  I have access to an 8088 machine at home (ick), a 386 at work as well as a
mainframe (VMS).  I'd like to be able to play the same character on all three
platforms, and in color on the 386.  Is this asking the impossible?

Here's as far as I've gotten:
o  got the source for 5.4 and 5.5 from ftp.cis.ksu.edu, compiled it on VMS and
   they both work fine.
o  got executables from there as well for color 5.4 (x86 version, I assume),
   5.5 x86, 5.5 88, 5.4[sic] x86 and 5.4[sic] 88.  The [sic]s are because they
   are actually 5.3, which I found out when trying to restore one of their save
   files into 5.4 (VMS).  Color 5.4 seems to work pretty good, 5.5 and 5.3 all
   work okay, too.
o  tried to compile source on PC using MicroSoft C 6.0.  Had to get pccurses,
   tried to make libraries, failed because I don't have MASM.  I want to
   compile 5.4 for an 8088 processor so I can use the same character on VMS
   5.4, x86 5.4 (color) and 88 5.4.

Can anyone help me?  Is there a color 5.5 version?  Is there a way I can get an
actual 5.4 executable?  Is there something I'm missing trying to compile
pccurses and eventually 5.4 on my PC?  Is there really a Santa Claus?

E-mail or posts greatly appreciated.

Todd

Todd Pierzina                         8099pierzina@vms.csd.mu.edu
Consultant, Marquette University      --    Hurray for VMS!    --
[Looking through old issues of Readers' Digest for a cute saying]
Newsgroups: rec.games.moria
From: cmarble@hmcvax.claremont.edu (Chris Marble)
Subject: Raise Stat Potions - fewer below 25?
Organization: Harvey Mudd College
Date: 30 Dec 92 16:06:13 PST

A couple more questions that I've come up with and couldn't find
in the FAQ:

Does an (R) shield give its resistance to me or does only the shield benefit?

Are there helms that offer more protection than Steel Helm [6]?
(yes, I've enchanted it up).

Do Raise Stat Potions become less common as one goes below level 25?
I've been down at 46 for a while but found that I need to raise my Int
to 18/00 to up my Staff using percentage (I'm a human Warrior).
So I've walked down to 25 twice, bouncing between 24 and 26 until I
run out of Oil in my lamp without finding and Raise Int potions.  Upped
my Wis and Cha higher into the 18's but that's it.

Is the only difference between a Lordly Protection (FIRE) ring and a regular
one the Armor Class improvement?  The fire protection is the same?

Feel free to email me at cmarble@hmcvax.claremont.edu
I doubt there's enough interest that folks will want me to repost.
-- 
    Chris Marble - Publicist for Amiga Tech Users Group (ATUG)
     Unemployed engineer so my opinions must not matter much.
From: Virginia.A.Reed@dartmouth.edu (Virginia A. Reed)
Newsgroups: rec.games.moria
Subject: Iredescent Killer Beatles
Date: 2 Jan 93 01:40:34 GMT
Organization: Dartmouth College, Hanover, NH
X-Posted-From: InterNews1.0a5@newshost.dartmouth.edu

Mook 3 must be blessed.  At 400 ft (level 22) he found a gain dexterity
potion.  This is getting pretty wierd. (but I'm not complaining)

BTW - I'm playing moria 5.4

-Karen :)

And I know I spelled Beetles wrong.
Newsgroups: rec.games.moria
From: petitc@vccnw02.its.rpi.edu (Christopher Jon Petit)
Subject: Re: Balancing Out Mages and Priests with Other Classes
Date: Mon, 21 Dec 1992 14:22:23 GMT

storm@fwi.uva.nl (Richard G.C. Storm (I89)) writes:

>petitc@vccsouth30.its.rpi.edu (Christopher Jon Petit) writes:

>>  I think I found a way to help give Warriors and Rogues a fighting chance
>>(pun intended).  Make it so that all classes can only wear armor up to a
>>certain 'bulkiness' (e.g. minus to-hit).  Of course, Mages and Priests can't
>>wear ANY armor (even Soft Leather).  Warriors can wear anything, while
>>Rogues can wear almost anything, Rangers wear less, but Paladins wear a decent
>>amount (But take Glyph of Warding away from these guys!).

>>  Sound decent?

>No it doesn't... Again mages and priest are downgraded instead of warriors
>upgraded. How could a mage or priest get any decent resisting armor like
>this if every good armor he finds can't be worn???

 Oh, Mages and Priests CAN wear armor---just not BODY armor (e.g. Soft
Leather).  And, since any kind of armor can be enchanted, they can wear
armor.

 As for Warrior/Rogue upgrades, I've given my suggestions.  They seem to work
well.

 That, and a Barbed Arrow (0.5 lbs, 2d8 damage) helps give them powerful
attacks.

-- 
Now on sale, in Aisle 5 of the Divine Supermarket---Lives, and Clues.  Buy
yours now and avoid the rush!  They make great Christmas gifts!
Cynicism is only realism projected into the future.
If your fondest wish is to fly, don't draw up plans for flippers.
Newsgroups: rec.games.moria
From: cknight@nmt.edu (Chris Knight)
Subject: Need Umoria for 8086 ibm-pc clone
Summary: see subject line
Keywords: executables, pc, 8086
Organization: New Mexico Tech
Date: Fri, 25 Dec 1992 07:54:28 GMT

The subject line says it all.  Can anybody point me towards a source for
an 8086 executable.  I've tried archie-ing but all I can find is a 8088
version that eats the save file at random times.

							advThanksance,

							Chris Knight
							cknight@nmt.edu
From: ljones@cithe501.cithep.caltech.edu (Lawrence Jones)
Newsgroups: rec.games.moria
Subject: Re: As long as we're taking suggestions...
Date: 22 Dec 1992 18:30:43 GMT
Organization: HEP, California Institute of Technology
Distribution: world
NNTP-Posting-Host: cithe502.cithep.caltech.edu

Just an idea. To balance up the warrior class, why not add a small probability
for your weapon to break while in use (become a broken sword (1d1) or
whatever). Since warriors know better how to look after the weapon their
probability would be lower. Maybe similarly for rogues. Not sure what to
do about priests. Mages probability would be relatively high - but they wouldn't
use their weapon nearly as much anyway.

Any comments ?
             Lawrence.
-- 
   Lawrence A. Jones                    |  "Smile", they said, "things       
   California Institute of  Technology  |  could be worse."                  
   (818) 356-8379                       |  So I smiled, and verily things    
   ljones@cithe502.caltech.edu          |  were a darn sight worse.          
Newsgroups: rec.games.moria
From: petitc@nuge111.its.rpi.edu (Christopher Jon Petit)
Subject: Re: As long as we're taking suggestions...
Date: Tue, 22 Dec 1992 20:56:59 GMT

ljones@cithe501.cithep.caltech.edu (Lawrence Jones) writes:

>Just an idea. To balance up the warrior class, why not add a small probability
>for your weapon to break while in use (become a broken sword (1d1) or
>whatever). Since warriors know better how to look after the weapon their
>probability would be lower. Maybe similarly for rogues. Not sure what to
>do about priests. Mages probability would be relatively high - but they wouldn't
>use their weapon nearly as much anyway.

>Any comments ?

  Sounds reasonable.  As I've got it coded now, spell failure rises by 1% for
every 1/10 of a pound you are over your heaviest armor.  As for breakage, it
would probably be that higher + to-hit means a smaller chance of breakage.

 In response to the guy who thought that it was unfair not to let mages wear
armor (and Priests only VERY light armor), my response is:

 If you get into hand-to-hand combat against a creature, you're doing something
seriously wrong.  And yes, every kind of armor can be enchanted and ego-tized,
so a mage still can get (R), but it's just harder.  Isn't that reasonable?

-- 
Cat Owner/Passionate Romantic/Poet/Singer/Dreamer/Philosopher...
That's me!  Modest?  Sometimes.  Crazy?  BETTER BELIEVE IT!! :&)
"The greatest beauty in the world is beauty that is private."
"Protect endangered species!  Contribute to the Exxon Supporter's Fund!"
Newsgroups: rec.games.moria
From: rg577@thor.albany.edu (Roderick Grau)
Subject: Re: Balancing Out Mages and Priests with Other Classes
Organization: State University of New York at Albany
Date: Mon, 21 Dec 92 20:53:37 GMT

In article <n1r2+t-@rpi.edu> petitc@vccnw02.its.rpi.edu (Christopher Jon Petit) writes:
>storm@fwi.uva.nl (Richard G.C. Storm (I89)) writes:
>
>>petitc@vccsouth30.its.rpi.edu (Christopher Jon Petit) writes:
>
>>>  I think I found a way to help give Warriors and Rogues a fighting chance
>>>(pun intended).  Make it so that all classes can only wear armor up to a
>>>certain 'bulkiness' (e.g. minus to-hit).  Of course, Mages and Priests can't
>>>wear ANY armor (even Soft Leather).  Warriors can wear anything, while
>>>Rogues can wear almost anything, Rangers wear less, but Paladins wear a decent
>>>amount (But take Glyph of Warding away from these guys!).
>
>>>  Sound decent?
>
>>No it doesn't... Again mages and priest are downgraded instead of warriors
>>upgraded. How could a mage or priest get any decent resisting armor like
>>this if every good armor he finds can't be worn???
>
> Oh, Mages and Priests CAN wear armor---just not BODY armor (e.g. Soft
>Leather).  And, since any kind of armor can be enchanted, they can wear
>armor.
>
[bunch of stuff deleted]

Speaking of enchantments, a good mage should be able to rely on his spells
to get through.  So something like Soft Leather affords him some protection
until he can enchant it to something like Soft Leather (R) [+10 Str].  A
mage should be able to enchant any weapon/armor with just about anything.
The saving throws would be what gets him to waste his mana.  A preist
should be able to wear armor, but the armor he wears affects his ability to
pray comfortably (how would you like to kneel in full plate mail?)

Giving a rouge the ability to back stab would be proper, and adding
something like a poison shop with which he could poison his daggers make
sense.  

Now we are talking about turning Moria into a huge AD&D game in which it
becomes very realistic.  Then we would have a 2.5Mb source and I don't
think anyone wants it to go that far.  Sure we would all love some more
realism, and we are willing to sacrifice a few thing.  Do we want to
sacrifice our hard drives?

#ifdef TRUE
#define TRUE 0
#define FALSE 0
#endif

RG577@thor.albany.edu
From: Virginia.A.Reed@dartmouth.edu (Virginia A. Reed)
Newsgroups: rec.games.moria
Subject: Iredescent Killer Beatles
Date: 31 Dec 92 19:56:15 GMT
Organization: Dartmouth College, Hanover, NH
X-Posted-From: InterNews1.0a5@newshost.dartmouth.edu

Just thought somebody might like to know that my level 16 mage, Mook 3,
killed an Iredescent Killer Beatle (that he polymorphed at 50 ft.)
I had no free-action or speed objects.

Then later, when Mook 3 was at 350 ft., he found a sabre (SE) [+3 +4]. 
Cool, huh?

:)   - Karen Reed
Newsgroups: rec.games.diplomacy,bit.listserv.dipl-l
From: jfurr@nyx.cs.du.edu (Joel Furr)
Subject: Diplomacy Rules -- Getting a copy on the net? (Was: Re: rec.games.diplomacy FAQ)
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Keywords: rec.games.diplomacy FAQ
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Fri, 1 Jan 93 08:47:14 GMT

In article <1993Jan1.060818.9868@netcom.com> starkey@netcom.com (Sean Starkey) writes:
>The Avalon Hill Game Company is the distributor of Diplomacy and many other 
>excellent board games.
>
>Contact Avalon Hill at:
>	4517 Harford Road
>	Baltimore, MD 21214 USA
>
>or better yet, call toll free at:
>	1-800-999-3222 or
>	(301) 254-5300
>
>1.3.	Where can I get the Diplomacy rules?
>
>Diplomacy can be bought in your local hobby/games store or from Avalon Hill.
>
>Prices from Avalon Hill are (USD):
>	Diplomacy Game	$25.00
>	Mapboard	$10.00
>	Rules		$ 5.00
>	Basic Rules	$ 2.00
>	Game Pieces	$ 5.00
>	7 maps		$ 3.00
>
>Avalon Hill's address and phone number are above.

>6.1.	Is it legal to get the rules by Email?
>
>The rules are copyrighted by The Avalon Hill Game Company.  Distribution
>electronically of the rules is a violation of U.S. copyright laws.
>
>6.2.	Why is it legal to get the map in postscript?
>
>Ken Lowe has received permission to distribute a postscript version of the
>map from Avalon Hill.

Thus, the poster in bit.listserv.dip-l will see from the above that the
FAQ does NOT tell you where you can get the Diplomacy rules on the net. 
It merely tells you where you can pay money to Avalon Hill for your own
copy, and reminds you that electronic distribution of the rules is a
violation of U.S. copyright laws.

With maps being available electronically and rules available for a small
fee from Avalon-Hill, no one should have to break the law and hand out
bootleg copies of the rules.  If you enjoy the game of "Diplomacy," as I
see it you should reward Avalon-Hill for coming up with it and producing
it.  Bootlegging it is like saying "well, it's a great game they put out,
but I choose to defraud them of the profit they rightfully are owed from
my playing and using the rules and game."