From: jjudy@argon.berkeley.edu (Jack W. Judy)
Newsgroups: rec.games.netrek
Subject: Ok Ok Ok!  By popular demand I give you my .xtrekrc file.
Date: 20 Aug 1992 12:27:13 GMT
Organization: University of California, Berkeley
Distribution: world
NNTP-Posting-Host: argon.berkeley.edu

Hi all...  I got a number of requests for my .xtrekrc file so I just thought
I would post it here.  I hope I do not cause a lot of people to post their
.xtrekrc file .... but I am definately looking for any more functionality
that I have missed and would appreciate hearing about any.  I have also
pointed out a few *bug* type things and would appreciate hearing about any
fixes.

Go newbies!

Cheers!

-Jack Judy (LURI, Commodore for life, recent member of the 10,000 kill club!)
           (Torpedo Sponge, scummin for Admiral with ratings 9+)

>>>>>>>>>>---------- CUT HERE ----------<<<<<<<<<<
# This is a sample default file for netrek.
# Specify this file with:
#   netrek -r defaults
#
# If you do not specify a file, then .xtrekrc from your home directory
#   is used (if it exists).

color.white:		white
color.black:		black
color.red:		red
color.green:		green
color.yellow:		yellow
color.cyan:		cyan
color.light grey:	light grey
font:			6x10
boldfont:		6x10b
italicfont:		6x10i
bigfont:		sbdr40sx
#                        ^-------- Hope these fonts work for you!
name:			putyournamehere
#                        ^-------- Of course change this to your favorite name!
showshields:		on
showstats:		on
keeppeace:		on
reportkills:		on

# This is as long as this line can get.  I find that if I add more they do not
# work so there must be some silly maximum limit! (bug)

keymap: 00-@q0w@lldlflccac seyrdtTyDsfbb[z]xhzgxxrjeCCQQ++==v*,w.i/IkIpPOOoO}L{?;B'VPNHh?hSSuU\U

# "0" set to "0" -> stop.
# "-" set to "@" -> warp 12.
# "q" set to "0" -> stop.
# "w" set to "@" -> warp 12. <- careful! Right next to 0 warp!
# "l" set to "l" -> lock-on.
# "d" set to "l" -> lock-on.
# "f" set to "l" -> lock-on.
# "c" set to "c" -> cloak.
# "a" set to "c" -> cloak.
# " " set to "s" -> shield.
# "e" set to "y" -> repulse.
# "r" set to "d" -> det.
# "t" set to "T" -> tractor.
# "y" set to "D" -> det my torps.
# "s" set to "f" -> plasma.
# "b" set to "b" -> bombing.
# "[" set to "z" -> beam up.
# "]" set to "x" -> beam down.
# "h" set to "z" -> beam up.
# "g" set to "x" -> beam down.
# "x" set to "r" -> change ship types.
# "k" set to "e" -> docking permissions.
# "Q" set to "Q" -> quit.
# "+" set to "+" -> udp window.
# "=" set to "=" -> update screens.
# "v" set to "*" -> practice.
# "." set to "w" -> war status window.
# "r" set to "i" -> info.
# "/" set to "I" -> extended info.
# "p" set to "P" -> diaplay all planet info
# "O" set to "O" -> options window.
# "o" set to "O" -> options window.
# "{" set to "L" -> List of players.
# "}" set to "?" -> messages window.
# ";" set to "B" -> rotate galactic map display modes.
# "'" set to "V" -> rotate local map display modes.
# "P" set to "N" -> remove planet names.
# "H" set to "h" -> help window.
# "?" set to "h" -> help window.
# "S" set to "S" -> graphic status window.
# "u" set to "U" -> ranking windows.
# "\" set to "U" -> ranking windows.

#-----------------------------------------------------------------------------
# WINDOWS

#netrek - The main netrek window that goes in you icon manager.
netrek.parent:		root
netrek.geometry:	500x550+0+0

#local - Main fighting window - can't seem my window manager or .Xdefaults or
#        whatever to get this window to always pop up in the upper left corner.
#        Just gotta move it yourself. Anybody know how to fix this?!?!?!?!?!?
local.parent:		netrek
local.geometry:		500x550+0+0

#tstat - Tells your damage, etc.
tstat.parent:		local
tstat.geometry:		+000+500

#map - Galactic map
map.parent:		root
map.geometry:		500x550+500+2

#warn - 1 line of warning messages
warn.parent:		map
warn.geometry:		+0+500

#message - 1 line for sending messages.
message.parent:		map
message.geometry:	+0+520

#-----------------------------------------------------------------------------

# Map those you want at start-up

#review_all.mapped:	on

#review - message window for all messages
review.parent:		root
review.geometry:	+0+550

# or try this to segment your messages.  I don't like it since I don't get
# enough of any of the messages with my small screen.

#review_your.mapped:	on
#review_team.mapped:	on
#review_all.mapped:	on
#review_kill.mapped:	on
#
#review - message window for all messages
#review.parent:		root
#review.geometry:	+0+550
#
##review_your - message window for messages to you
#review_your.parent:	root
#review_your.geometry:	80x5+0+550
#
##review_team - message window for messages to team
#review_team.parent:	root
#review_team.geometry:	80x5+0+600
#
##review_all - message window for messages to all
#review_all.parent:	root
#review_all.geometry:	80x5+0+650
#
##review_kill - message window for kill announcements
#review_kill.parent:	root
#review_kill.geometry:	80x4+0+710

#player - this lists the players - may not be long enough for some games with
#         lots of bots but on my small screen I limit it to 20 lines of text.
player.parent:		root
player.geometry:	82x20+500+550

#BTW ===> DO NOT RESIZE MESSAGE OR PLAYER LISTING WINDOWS!
#    ===> THEY CAN GO BONKERS! (bug)

#-----------------------------------------------------------------------------

#help - help window
help.parent:		root
help.geometry:		+25+570

#rank
rank.parent:		map
rank.geometry:		+10+310

#war - doesn't draw well at start-up (bug), just click on it somewhere to 
#      light it up.  This will keep Hal, Guardian, etc away from you! 
#      Great for newbies to learn about.
war.parent:		map
war.mapped:		on
war.geometry:		+360+365

#planet - List of planets
planet.parent:		map
planet.geometry:	+80+25

#stats - graphical stat window (damage, shield, etc.)
stats.parent:		root
stats.geometry:		+338+552

#option - The options window - doesn't map at start-up???  Could change updates
#         right away if it did but I guess you have to press "O".
option.parent:		map
option.geometry:	+275+0

#udp - The udp control window. - doesn't draw well at start-up, just hit the top
#      and then the bottom line right after you start-up the game. (bug)
udp.parent:		map
udp.mapped:		on
udp.geometry:		+10+0

#-----------------------------------------------------------------------------

# Heh! This makes it almost impossible to screw-up and *accidently* choose
# the *wrong* team!  Got this idea from an old post.

#fed - Fed selection window
fed.parent:		local
fed.geometry:		75x75+0+424

#rom - Romulan selection window
rom.parent:		local
rom.geometry:		75x75+0+0

#kli - Klingon selection window
kli.parent:		local
kli.geometry:		75x75+425+0

#ori - Orion selection window
ori.parent:		local
ori.geometry:		75x75+424+424

#quit
quit.parent:		local
quit.geometry:		100x100+200+400

#-----------------------------------------------------------------------------
Newsgroups: rec.games.netrek