HDTenEightyP/NetNews huggingface dataset:
From: gwc@csd4.csd.uwm.edu (Greg F Walz Chojnacki)
Newsgroups: comp.sys.ibm.pc.games
Subject: Where's 3dBench?
Date: 26 Jan 1993 02:42:56 GMT
Organization: University of Wisconsin - Milwaukee
Reply-To: gwc@csd4.csd.uwm.edu
NNTP-Posting-Host: 129.89.7.4
Originator: gwc@csd4.csd.uwm.edu

Okay, I give up. I missed the location of 3dBench.zip. Could someone help
me out here?

Thanks.

Greg

Newsgroups: comp.sys.ibm.pc.games
From: ftw33616@uxa.cso.uiuc.edu (.)
Subject: Okay, who wants Llamatron?
Organization: University of Illinois at Urbana
Date: Mon, 25 Jan 1993 04:49:27 GMT

Okay, if there's enough requests, I'll upload llamatron to wuarchive.  
I'm not sure if I have the original - I mean, I unzipped a copy onto my
hard drive, and have played it for a while.  I'm not sure if it's complete,
tho.  I might have erased doc. files, or something.

But, if people want me to zip it and upload it anyway, I'll do so.


				Pushin' his mail quota to the limit,
					Frank Wang
					ftw33616@uxa.cso.uiuc.edu
From: s750884@otto (Peter NUNN)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: WHERE TO GET ALONE IN THE DARK
Date: 25 Jan 93 00:51:35 GMT
Organization: RMIT Computer Centre
NNTP-Posting-Host: otto.bf.rmit.oz.au

eric@geoblue.gcn.uoknor.edu (Eric Pyle) writes:

>In article <1993Jan20.200309.25811@b11.b11.ingr.com> ross@kaos.b11.ingr.com writes:
>>In article <1993Jan19.085449.2372@lmpsbbs.comm.mot.com>,  (David Ingham) writes:
>>>In article <1993Jan18.221810.16845@b11.b11.ingr.com>,
>>>ross@kaos.b11.ingr.com (Ross Erickson) wrote:
>>>> 
>>>> In article <19668@mindlink.bc.ca>, Kam_Yuen_Lai@mindlink.bc.ca (Kam Yuen Lai) writes:
>>>> >HI, CAN ANYONE OF YOU GUYS TELL ME WHERE AND HOW TO GET ALONG IN THE DARK,
>>>> >WHICH I HEARD IS A PRETTY NEAT GAMES. THANKS IN ADVANCE!
>>>> 
>>>> It will be released by Interplay here in North America very soon.
>>>> About a couple of weeks or so.
>>>
>>>Check out the article in the Feb. Computer Gaming World about this game. 
>>>It looks really cool.
>>
>>You can also check out Game Bytes #9 in a few weeks too.  We'll have a
>>full preview with screen shots of Alone in the Dark.  Hot looking
>>game.
>>
>	Wasn't there an RPG game by Accolade by the same name?

Alone in the Dark has been available in Oz since 1-1-93. I recommend it
however it is a short game.  I probably finished it in 30 hours.  I 
would also recommend at least a 386/33.
>						Eric
From: wbruvold@weber.ucsd.edu (William Bruvold)
Newsgroups: comp.sys.ibm.pc.games
Subject: Anyone play Magic Candle III yet?
Date: 22 Jan 1993 16:55:34 GMT
Organization: University of California, San Diego
Distribution: na
NNTP-Posting-Host: weber.ucsd.edu

Subject line says it all.  ANyone got any opinions on Mindscape's
latest release in the series (or about there "planetary invasion
game" that has you trying to capture planets from orbiting invasion
ships?  )

thanks in advance
Erik


Newsgroups: comp.sys.ibm.pc.games
From: ctaylor@esk.compserv.utas.edu.au (Christopher John Taylor)
Subject: Does F1GP Have Modem Play?
Organization: University of Tasmania at Launceston
Date: Thu, 21 Jan 93 09:54:08 GMT

I believe this is a simple question for someone out there who has bought
this game.

Does Formula One Have Modem PLAY ??????

This would be a great incentive for me to purchase.

Chris Taylor

ctaylor@esk.compserv.utas.edu.au
Newsgroups: comp.sys.ibm.pc.games
From: jkosone1@vipunen.hut.fi (Jussi T Kosonen)
Subject: Re: Empire: What is it?
Reply-To: jkosone1@vipunen.hut.fi (Jussi T Kosonen)
Organization: Helsinki University of Technology
Date: Fri, 22 Jan 1993 16:27:06 GMT

In article <1jmr35INN3t5@katmandu.solbourne.com> stevem@solbourne.com (Stephen Matson) writes:
>
> I keep hearing about a game called Empire. It seems that it might be a 
>good game from what I hear. I am however unaware as to what it is. Could
>someone hear post or e-mail me a brief rundown as to what Empire is? Is 
>it space based or planet based?
>    Thanks...
>
>              Steve Matson


I think that you mean The Empire.....ultimate multi-player strategy game.
empire has a news group of its own rec.games.empire
and there you can found an articlEmpire-monthly explaned
were is all information you want.
 
game is land based and includes forexample  10+types of ships 20+ types of 
planes ,missiles (SCUD,Harpoon,V-2,Silkworm,Minuteman....),Satellites,
and micro management of your own la..food,iron,gold,oil processing
and of course diplomacy.
and ofcourse all these depend on your tech level which every player builds
its self.

Jussi
From: "pat traynor" <pat.traynor@channel1.com>
Newsgroups: comp.sys.ibm.pc.games
Subject: uu2: stuck - 3 worlds
Date: 28 Jan 93 21:51:43 EST
Reply-To: "pat traynor" <pat.traynor@channel1.com>
Distribution: comp
Organization: Channel 1 Communications

I've asked this question on a couple of different networks and haven't
received an answer, so I'll ask again...

I can get to only 3 worlds.  What do I need to do?

I've been to the goblin tower, the ice world (and I DID succeed with
the dam controls), and the Keep.  For lack of anything else to do, I
destroyed all goblins and most of the people in the keep (except the
friendly ones like the sorceress and the drunk fighter, etc.).  I
found the lost city in the ice world.  I talked to the ghost and was
able to get into only SOME of the buildings there.  My lockpicking
ability is only about 6, and I haven't found any keys that work there.

I've found a grand total of 3 blackrock gems.  I've used them up so
that they disappeared from my inventory.  So now I've got 3 brightly
lit facets, but nothing else.  I've played flutes and mandolins at
the large gem, but nothing interesting happened.

I don't know what to do with the brain creatures.  They look important,
but they don't respond.  I somehow think that killing them is the
wrong approach...

I haven't been able to progress at all for a week now.  Could some
one PLEASE help me?!

--pat--
---
  SLMR 2.1a  pat.traynor@channel1.com
--
Channel 1 (R)   Cambridge, MA
From: jsciv@polaris.async.vt.edu (Joseph Cochran)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Proposed RFD: c.s.i.p.g reorg...  LONG!
Keywords: RFD split group
Date: 23 Jan 93 17:31:03 GMT
Organization: Escape from Blacksburg, VA

In article <745@thunder.LakeheadU.Ca> bkssmith@thunder.LakeheadU.Ca (BKS Smith) writes:
>In article <1jlusdINNnep@MINERVA.CIS.YALE.EDU> randall-joshua@yale.edu (Joshua E. Randall) writes:
>	I also think that .announce is unnecessary, since any 
>	announcements could also go into .misc. This leaves only 6

	The purpose of an announce group is not for much traffic 
reduction, it's so that people can get important info without wading
through the large number of threads in another group.  It's a very 
convenient thing to have.  I'm in a few other groups on the net where
I don't read much, and keeping up to date in the announce group is
much easier than wading through the hundreds of messages generated.
					*--Joe--*
					jsciv@polaris.async.vt.edu 
From: tozz@hpindda.cup.hp.com (Bob Tausworthe)
Date: Mon, 25 Jan 1993 18:23:52 GMT
Subject: Re: UW2, Ultima Underworld 2 Help!
Organization: HP Information Networks, Cupertino, CA
Newsgroups: comp.sys.ibm.pc.games

>I'm stuck in the castle/sewer part. I've gone through all the levels
>in the sewer that I can reach, but I can't kill the spiders, headlesses,
>ghosts or reaper.  I've found the small version of the gem, but I can't 
>seem to do anything. I've killed all the other monsters I could, (besides
>those previous ones). My character is level five, but there aren't any   
>encounters left to raise experience. What should I do from here? I can't
>get the gem to let me pass, and I can't really find anything else to do.
>Any advice or help would be appreciated.             

As far as killing the remaining monsters, here is what I did:

      spiders and headless, I would lure them away one at a time and kill
      them. I lured them away by attackin one and then backing away. Several
      might follow but as you retreat only one will stay with you. If that
      one starts to leave, hit him again. The best thing to do is to sneak
      into the room so only one sees you and chases you in the first place

      The reaper I killed using some wands I had found, plus a crossbow.
      I right on the edge of land/swamp so he wouldn't come after me. He
      just sat there while I emptied 2 wands into him. He finally died but
      it took two wands and a quiver of arrows.

      The gazers are a pain. I was able to attack them in such a way that 
      they came down and got in hand to hand combat with me. Sometimes one
      would fire electric bolts at me, but since I fight using a backup then
      forward motion, a lot of times, they would miss. I also had a few
      yellow (healing) potions that I had found in Nystals laboratory.

You might want to go on with the game and come back to these nasty beasties.
For a hint about how to get to other worlds, look at the gem from all 
directions. Are any facets different? Brighter? Try walking into the
gem from different directions and see what it says/does.

Good luck

		      tozz
Newsgroups: comp.sys.ibm.pc.games
From: Hobie Orris <hobie@zooid.guild.org>
Subject: Re: V for Victory planned scenarios
Organization: ZOOiD BBS
Date: Thu, 21 Jan 1993 13:19:54 GMT
Keywords: V for Victory, Scenarios, Guadalcanal


Guadalcanal was one of my first thoughts, too.  Also, the air invasion of
Crete or Operation Crusader in the desert might be interesting.

Hobie
Newsgroups: comp.sys.ibm.pc.games
From: J056600@LMSC5.IS.LMSC.LOCKHEED.COM
Subject: Re: Archon
Organization: Lockheed Missiles & Space Company, Inc.
Date: Thu, 21 Jan 93 09:03:35 PST

In <1993Jan20.214525.15728@Princeton.EDU>, John Brinckerhoff Clements writes:

>In article <93020.34973.J056600@LMSC5.IS.LMSC.LOCKHEED.COM> J056600@LMSC5.IS.LM
>>In <727490029.F00001@leotech.mv.com>, Jim Ferraiolo writes:
>>>Djinni, Valkyrie, Knight, Baslisk, Dragon, Troll, Golem, Banshee,
>>>Shapeshifter, Sorcerer, Sorceress.. Any others?  Oh yeah, Goblin..
>>
>>Unicorn.  Manticore.  The "Sorcerer" was really a Wizard, wasn't it?

>  I think the Manticore was actually Archon II (or should I say ][ ?).

No, the manticore was definitely in the first game.  It was a funny looking
thing who shot with its tail.  It was a piece for the dark side sitting on the
corners.

>Did anyone ever really get the hang of that triple-weapons setup?

Triple-weapons setup?


Tim Irvin
*****************************************************************************
"Schutzstaffel!"   Blam!   Blam!   Blam!   "Mein Leben!"
From: plecavalier@hpb.hwc.ca
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima 6: Levels
Date: 22 Jan 93 13:39:27 EST
Organization: Health and Welfare, Canada

Ultima 6: Levels

I have been playing U6 for some time, I got the hot air balloon, all the
runes, pieces of the map,...BUT I can not get my character to increase their
 levels!  I have a lot of experience points and I have tried to medidate at
the shrine but nothing happened.

Do I need to do something special with the moonstones (what is their purpose
anyway?), get much much more experience points? Can someone help me?

 Also, during my exploration I have found Hawkins (the pirate) grave.  Do I
have to continue assembling the map leading to it.

Frustated,  Pierre L.

If patience was a virtue in this game I would fail.
From: hchong@netcom.com (Hoi Chong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: 3DBENCH.ZIP uploaded
Date: 22 Jan 93 07:25:11 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

From article <1993Jan21.201021.4346@pony.Ingres.COM>, by edg@Ingres.COM (Ed Goldman):
> hchong@netcom.com (Hoi Chong) writes:
> : From article <1993Jan20.170225.27620@pony.Ingres.COM>, by edg@Ingres.COM (Ed Goldman):
> : > 486/33 ET4000-based Local Bus (no-name):	26.6 FPS
> : 
> : Show off!  I got about 17 for a 486SX-25, 16-bit ET4000 card. 
> : With a no-name 8-bit card on the same machine, it was slightly more than
> : 10. 
> 
> Well, as later posts show I'm probably not even in the top 5 anymore :-{
> Time to upgrade!

Yeah, instead of saving for a house down payment, I am going get to the
586DX-200, with 256-bit microcode-bus VGA card....

You know what, bay area folks should set up a location, have everybody bring
their computers down and see whose is really the fastest! 
Newsgroups: comp.sys.ibm.pc.games
From: rbstorm@david.wheaton.edu (Roger Burton Storm)
Subject: wiz 7-AAAaaarrrggghhh!
Organization: Wheaton College, IL
Date: Sat, 23 Jan 1993 21:49:34 GMT

(minor spoilers ahead)


If somebody could answer the following questions, I could perhaps finish this
game and get on with leading a normal life.

1.  Where do I get the shovel I need to dig up the grave in the graveyard
	in Nyctalinth?

2.  Why would my thermal pineapple be gone when I had it once before?  I 
	know I never used it.  Did some little twit steal it from me?  If
	so, who?!?!?

3.  Is the mind control game necessary for completing the game?  Also, do I
	need to go anywhere in that field of flowers that puts you to sleep to
	finish the game?

4.  On the Isle of Crypts, what item (and where do I get it) do I need to put
	in one of those little box things.  

5.  Again in the graveyard in Nyctalinth, what do I use with the ghost and the
	two little rooms in order to get that scepter?

BTW, I've got a party of 4 Monks and 2 Ninjas, all with full Kirijutsu and full
Ninjutsu--and it rocks!  Most of their AC's are -12 to -15.  On the average, I
must have changed each character's profession about 6 times.

I will be eternally grateful to whomever could answer my questions.  Thank you!

--Roger Storm
--rbstorm@wheaton.edu
From: jvessey@husc10.harvard.edu (Jonathan Vessey)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Bane Observations (spoilers)
Date: 21 Jan 93 19:36:01 GMT
Organization: Harvard University Science Center

In article <Jan.21.09.34.18.1993.10019@village.rutgers.edu> kmiyake@village.rutgers.edu (Keith Miyake) writes:
>jvessey@husc11.harvard.edu (Jonathan Vessey) writes:
>>[...] The Bane King wasn't much better: as I usually do, I had my party
>>hide so that we could attack him without getting hurt at first.
>>We hid, but couldn't hit him. As a result, he couldn't find us to hit
>>us either. [...]
>>I ended up rebooting and letting the characters get hit a few times.
>
>It seems that the Bane King doesn't disappear unless he gazes and you 
>attack each other (something like that).  You can kill the King at that
>point using spells (about 7000 exp).  It takes a while because he is
>very magic resistant.  He returns later as if nothing has happened.
>
Like I mentioned, I've already made it past this spot, but I'm interested in
how you managed to kill him. While my characters were hiding, I started 
hitting him with every spell I had all at pretty high magic levels, and not a
thing affected him. What spells did you use?

>Hiding is a bit too powerful in combat.  You might want all your characters
>to be able to hide.
>
>
>>As I prepare to go on, what do you think of the classes I have? The reason I
>>ask is that I've got a few extra pieces of cool equipment floating around
>>and the mage knows basically all the mage spells she'll know. Should I change
>>her to a valkyrie or something?
>
>The main problem I had with changing character classes was that higher
>level magic spells (you already know) aren't useful until you gain levels.
>Also, if you change into a Monk or Ninja your armor class rises
>(again until you gain levels).
>
>I ended up changing classes a lot, in order to get spells, critical hit,
>and hiding for the whole party.  (change class every 50K or so if possible)
>Didn't use much of the equipment.
>
Yeah, that's basically what I've done. As long as you stagger the changes a bit
so that you're not stuck with a bunch of spell casters all at power level 1
(as happened to me a couple of times and made for some harrying encounters),
changing classes makes things pretty easy. Almost too easy, though. I'm
not using a ton of the equipment either. Seems like sort of a waste, I'll
admit, but I'm not going to change either of my ninjas or my monk to another
class so they can sue the eq. when they already have low ACs and do more 
damage than my characters WITH weapons.

>kmiyake@cs.rutgers.edu

Jon
Newsgroups: comp.sys.ibm.pc.games
From: hchong@netcom.com (Hoi Chong)
Subject: Re: More: 3DBENCH.ZIP 
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Fri, 22 Jan 1993 07:31:35 GMT

From article <1993Jan21.223844.2267@leland.Stanford.EDU>, by avedon@leland.Stanford.EDU (Roger Edmond Avedon):
> 3dbench results:
> 
> 486/33 ET4000-based Local Bus (no-name):			26.6 FPS
> 386/40 with 16-bit ET4000 card			         	16.3 FPS
> 486DX2/50, 0k L2 cache, Diamond SS24X ISA 16-bit:		24.3 FPS
> 386DX/33 with 128k cache, Trident-9000 card			10.6 FPS
> 486DX2/66 with 256k cache, VESA local bus Cirrus Logic card	43.4 FPS
> 8088 with 8-bit ATI Integra (16-bit, 8-bit slot) ;)		 0.5 FPS
> 386-25 w/ 512k Western Digital-Paradis VGA & Software cache:     7.4 FPS
> 486DX@/50 0k , VLB Zeos NCR77C22E+                              33.3 FPS
> 
> and mine...
> 
> 486DX50 EISA with 256K cache, Orchid Paradise 2S EISA           27.7 FPS

Orchid makes a Paradise card?  When will Paradise come out with a Orchid 
card? 
> 
> 
Newsgroups: comp.sys.ibm.pc.games
From: rajensen@rodan.acs.syr.EDU (Russell A. Jensen)
Subject: Re: Dune 2: Problems starting up
Organization: Syracuse University, Syracuse, NY
Date: Fri, 22 Jan 93 16:04:55 EST

In article <james.726034339@menaik> james@cs.UAlberta.CA (James Borynec; AGT Researcher) writes:
>Hi,
>   I just bought Dune 2, and quivering with anticipation, I installed
>it on my hard drive.  I set it up and then tried to start it up.
>Nothing, na da.  My hard disk lighted up for a bit, the screen went
>blank, and then nothing.
>
>For the record, I have a 486/25 Gateway, Dos 5.0, SoundBlaster, 
>QEMM 6.02, and a microsoft serial mouse.
>
>I tried all of the combinations of setups and config.sys's I could
>think of, but nothing worked.  Has anyone had similar problems?
>
>j.borynec

	That is really wierd. I have a 386/33 system, but either than that,
our systems are identical. Try either a: reinstalling, or b: getting a new
copy. (most stores will do an even exchange for the same thing.) Also,
what type of memory do you have on-line, and how much is avaiable to 
programs?

Hope I helped

Russ
rajensen@mailbox.syr.edu




Newsgroups: comp.sys.ibm.pc.games
From: henley@rtsg.mot.com (Aaron Henley)
Subject: Re: UW2 UU2 bug (I think)
Organization: Motorola Inc., Cellular Infrastructure Group
Distribution: usa
Date: Thu, 21 Jan 1993 14:40:28 GMT

ip001b@uhura.cc.rochester.edu (Ivan Pulleyn) writes:

>In article <cfLKgCi00WB7Q3E3E9@andrew.cmu.edu> at15+@andrew.cmu.edu (Andrew Lewis Tepper) writes:
>>I also am missing the Mani stone. Maybe this is a bug. (I'm exploring
>>the third world. (Ice world))
>>
>>Andy


>Actually, I do not think that it is a bug.  It was driving me crazy, because
>I couldn't cast sreat food, or any heal spells.  My friend had just started
>a new game, and already had the mani stone.  We experimented, and found that
>the original pile or runes found outside the bedroom changes with the
>character class that you are using.  There is also the possibility that it
>is randomized, but I doubt that.  Anyway, so far we know that the mage gets
>one, and the ranger doesn't. It's too late in the game for me to consider
>starting over, so I'm just going to have to suffer until I find another one
>somewhere else. :(

I too didn't have a Mani stone however I assumed I either lost it or
never got it.  Heres how I got one:

save your game.  Copy your player.dat in your latest saved area (lets say
save4) to player.cur.  Then restart the game and create a new character.
Walk to the Runes and pick up the Mani rune if its there (I know a Paladin
gets one if its not randomized).  Don't put it in the Rune Bag just carry
it in your characters inventory.  Then save the game under a different save
game slot than your latest game (in the current example anything but save4
works).  After you save the game, quit the game again.  Then copy the
player.dat file of your newly created character to the current games save
directoy (IE. save4 in this example).  Then restart the game using the
save4 saved game.  Place the Mani rune on the floor in front of your character
and save the game under save4 again.  Once again exit the game and now copy
your original player file back to player.dat in the correct save directory
(in the example, copy player.cur to player.dat in the save4 directory).  Now
restart your current game and the Mani Rune will be at your feet.

This is a bit of a cheat, but I'm tired of sleeping all the time to recover
vitality points.  BTW, don't blame me if you screw up doing this either.  If
your not sure how to do it...don't.

Aaron
-- 
Aaron Henley, Motorola Inc.        UUNET: uunet!motcid!henley
Cellular Infrastructure Group      UUCP : henley@rtsg.mot.com
GSM Product Division               PHONE: (708) 632-2341
1501 West Shure Drive Arlington Heights, Illinois 60004
From: dyhec@westminster.ac.uk (Jon Roch-berry)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: UW 2 : Ending
Date: 26 Jan 93 17:38:48 GMT
Organization: University of Westminster

In article <1jsd65INN8tc@tamsun.tamu.edu> mcm1332@tamsun.tamu.edu (Michael C. Mortimer) writes:
>This goes out to anyone who has finished the game.
>I'm at the end w/ all necessary components except the one
>from Mors Gotha because I cant seem to find her.  I think
>it may have to do because I crashed Killorn into the ground.
>Does anyone know where she should be, or if you can finish 
>it w/ Killorn destroyed?
>

Typical!  We haven't even *got* UW2 in the UK, and news is its not going to be
here 'till mid-February, and already people have (almost) finished it!

Sorry, just had to gripe!  :-)

Byeeeeeeeeee



-- 
+------------------------------------------------------+--------------------+
|        J o n a t h a n   R o c h - B e r r y         |    Insert witty    |
| MSc Software Engineering, Westminster University, UK |    comment here    |
+------------------------------------------------------+--------------------+
From: europa@eng.umd.edu (Tae Hun Kim)
Newsgroups: comp.sys.ibm.pc.games
Subject: Help needed in Death Knights of Krynn!!!
Date: 25 Jan 1993 03:51:36 GMT
Organization: University of Maryland
NNTP-Posting-Host: coke.eng.umd.edu

I am stuck in a place called Dargaarth Keep, which is a tower which is next 
to a town called Cerebus. I have just freed Cerebus from Evil. Now I have
to get through this magical door which they say I need a magical device which
I have no idea what it is and where to get it. If anyone can help, I'd 
appreciate it. Thanks.

Newsgroups: comp.sys.ibm.pc.games
From: kamg@ecf.toronto.edu (KAM GREGORY K)
Subject: Re: ***** Proposed RFD:  c.s.i.p.g reorganization  -- please examine
Keywords: RFD split group
Organization: University of Toronto, Engineering Computing Facility
Date: Mon, 25 Jan 1993 18:55:32 GMT


We definitely need a games.marketplace!!!!
]



Greg

Newsgroups: comp.sys.ibm.pc.games
From: vzhivov@superior.carleton.ca (Vladimir Zhivov)
Subject: **** GAMES FOR SALE ****
Organization: Carleton University
Date: Fri, 22 Jan 1993 18:26:50 GMT

I have the following games for sale:

          Roadwar Pack - Roadwar2000, Roadwar Europa, Wargame
                              Construction Set

          Wasteland

          Wayne Gretzky Hockey #2

          Harpoon Designer Series (includes v1.3)

          Harpoon Scenario Editor

          Harpoon Battleset #2 - N. Atlantic Convoy

          Harpoon Battleset #3 - Mediterrenean

          Harpoon Battleset #4 - Indian Ocean/Persian Gulf

          Darklands (with v6 update) - I'm not sure if I want to
                                        sell this one

If you are interested e-mail me and we can talk business.

                                                  Vlad the Impaler
Newsgroups: comp.sys.ibm.pc.games