HDTenEightyP/NetNews huggingface dataset:
From: mdickey@sage.cc.purdue.edu (Gaelmeth)
Subject: Out Of This World
Organization: Purdue University Computing Center
Date: Tue, 29 Dec 1992 01:22:35 GMT

Ok.  I am at the the "level" (near the beginning)
just after you do the rolling around in the little
tunnels.  Actually, I am JUST past that, but cannot
figure out what to do.  I am in what appears to be
the bottom of a very deep room with smooth sides and
bottom.

Did I miss something in the level where you dodge
all those rocks and the "rippers-of-flesh" ?

ANY help on this game would be appreciated.

Fun one, though, huh?

Mike D.
 ____ ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
[  _ \ Purdue      \  Purdue University CS rules
 ||_|| University    \  mdickey@sage.cc.purdue.edu     |\
 | __/ Boilermakers.   \-------------------------------   \
 ||    6-0 and still running, and dunking, and blocking.... >
[__]  ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,   /
                                                       |/
Newsgroups: comp.sys.ibm.pc.games
From: quan@sol.surv.utas.edu.au (Stephen Quan)
Subject: Re: INFO-Is There Galatic Empire on PC??
Organization: University of Tasmania, Australia.
Date: Thu, 24 Dec 1992 01:40:33 GMT

markk@media.mit.edu (Mark Kortekaas) writes:
>There used to be a series of games for the Apple II (as I remember anyways)
>which were called "Galatic Empire", "Galatic Trader" and apparently there
>was a third on as well in the series.  These were two person games, both
>people sat in front of the same terminal and played against one another.
>
>Any idea if these games were ever made for the PC, and how I might get
>a hold of them.

I remember "Galactic Empire" on the Apple II, and liked it immensely.
It is more or less like your standard Humurabi game (rule farmers)
but instead of growing wheat, you are building a space fleet and
trying to take over the whole galaxy before the stardate 999.

There is a game on ftp.ulowell.edu which has the filename galactic.zip,
which is an interesting variant, but seems a bit slow and the interface
could do with some improvement.  If you like this type of games, then
galactic.zip is worth a look, but one word of warning, playing one simple
game could take hours (I know from experience!).
--
Stephen Quan (quan@sol.surv.utas.edu.au)      Tel : 002 202844 (local)
Research Fellow, Computer Scientist,          Fax : 002 240282 (local)
Centre for Spatial Information Systems,       Tel : 61 02 202844
University of Tasmania, Australia.            Fax : 61 02 240282
Newsgroups: comp.sys.ibm.pc.games
From: ipacs@solomon.technet.sg (IPACS PTE LTD)
Subject: Re: X-wing
X-Newsreader: TIN [version 1.1 PL8]
Date: Wed, 23 Dec 1992 10:54:16 GMT

Albert Ng (albert@cs.uq.oz.au) wrote:
: I am just amazed that there is no more discussions on X-wing.
: Consider that it just came out a while ago, does this mean that 
: the game is bad or is everybody too busy playing it?
: So if someone don't mind repeating the verdict to me.....
: Thanks

Wait a minute... would someone mind repeating that... wasn't X-Wing
confirmed as delayed till Jan by LucasArts?

I mean if I'm wrong, I'm going to *KICK* myself.

Newsgroups: comp.sys.ibm.pc.games
From: mcguirk@enuxha.eas.asu.edu (Dan McGuirk)
Subject: Re: KQ6 Query (possible spoilers)
Organization: Arizona State University, Tempe, AZ
Date: Thu, 31 Dec 1992 02:10:36 GMT

In article <katherim.725752118@sfu.ca> katherim@fraser.sfu.ca (Katherine Merle Mason) writes:
>I have just finished KQ6, completing 98% of the main path puzzles.  I
>have a couple of questions for those who finished...
>
>First of all, is there a way to know what lamp to trade the lamp seller
>for.  I did it by trying to offer each one to Jollo until I got the 
>right one.  Did anyone come up with an easier way.

I believe you can find out during the second scene in the Vizier's
chambers.  At the end of the conversation, the genie turns into a wisp
of smoke and enters one of the lamps...you just have to be paying
attention to which one it is.
--
Dan McGuirk                                      mcguirk@enuxha.eas.asu.edu
Newsgroups: comp.sys.ibm.pc.games
From: ee_aronl@uxmail.ust.hk (Happy Aaron)
Subject: Re: Catacombs (Wolf-like game with Underworld elements)
Organization: Hong Kong University of Science and Technology
X-Newsreader: TIN [version 1.1 PL8]
Date: Sat, 2 Jan 1993 19:15:58 GMT

Bernie Roehl (broehl@sunee.uwaterloo.ca) wrote:
: Mini-review of the game "Catacombs":

: Not too bad. It's sort of a Wolfenstein 3D, but you're exploring the catacombs
: under an old cemetary and killing zombies and ghosts.  Not as violent (for
: the most part).  Same graphics technology as Wolfenstein, but in 16-color
: rather than 256-color mode.

	I wonder why it is slower on my PC than Wolfenstein.

: It looks almost like a pre-Wolfenstein game that's just now coming out.  I'm
: not sure why they chose to go with Wolfenstein rather than this one; the
: engines are similar enough that upgrading this one to 256-color mode would
: have been easier than writing Wolfenstein, and this one has a more interesting
: story to it.

: It may be that Catacombs was considered close enough to Ultima Underworld (in
: terms of storyline) that they were concerned about legal action or somesuch.

: Similar to Underworld?  Yes.  You start off in a stone-walled room, with
: the door to the outside world locked behind you.  You go deeper and deeper
: into the Abyss (sorry, Catacombs), killing such things as ghosts, bats and
: floating magicians in red cloaks.  You collect scrolls, and find various keys
: that unlock doors to other parts of the underworld.

: Of course, Underworld is far superior in terms of graphics.

: There's a cheat mode in Catacombs, but I haven't found it.  On the other hand,
: here's how to get unlimited weapons, unlimited healing, and all the keys
: you'll ever need:

:    debug yourfile.sav
:    e 11c 63 00 63 00 63 00 63 00 63 00 63 00 63 00
:    w
:    q

: That's it.  Go into the catacombs, and re-load your (modified) save file
: you'll have 99 of everything.  It works on any save file, so even if you run
: out of all 99 healing potions, you can just save the game and give yourself 99
: more.

	Are those "cheat mode" key printed on some boards on the last level?
(say, press F10 and G simultaneouly will enter God mode etc.)

: Before doing this, keep in mind that it makes the game trivial to play; you
: can probably get through it in about an hour or so.  Just remember to hit
: the space bar occasionally while you're fighting, and you'll stay up around
: 100% health.

: Incidentally, the map format (at first glance) looks similar to Wolfenstein's,
: and some of the wall tiles look familiar as well.

: -- 
: 	Bernie Roehl, University of Waterloo Electrical Engineering Dept
: 	Mail: broehl@sunee.UWaterloo.ca
: 	BangPath: uunet!watmath!sunee!broehl
: 	Voice:  (519) 885-1211 x 2607 [work]



Aaron Liao

From: dlow@pollux.svale.hp.com (Danny Low)
Date: Wed, 23 Dec 1992 00:04:48 GMT
Subject: Re: Wiz 7 - Various problems...
Organization: HP LOVECRAFT DIVISION
Newsgroups: comp.sys.ibm.pc.games

/ pollux:comp.sys.ibm.pc.games / margot@disuns2.epfl.ch (Joel Margot) / 12:47 am  Dec 21, 1992 /
Could you please post/email me any deep, utter, dirty spoilers regarding the
following:

 ----------- Questions DO contain SPOILERS --------------

1) As another guy, I seem to be stuck in Dane Tower in the Pit of the Demon
Spawn stuff. We both have three of the four needed items, the book of 
Immortals, the Ashes of Diam and the Munk Innards. But we don't seem to be
able to find the Stone of Gates. Where do you find this Stone? 

I recall the Ariel level has the stone.

2) still in Dane Tower, there is a chest with a strange beast guarding it, 
close to Magna Dane's place. How do you enter there?

It's the last thing you can do in the tower.

3) still about the same place, you have a lever there, that seems to always
go back in the same position. How do you use it? 

4) I have several coffer keys that are left from the level under Magna Dane's
in Dane Tower. Are they somehow useful now?

You can drop them all.

5) I solved about all in Nyctalinth except  
  What to do with the three Savant Guards that are 'sleeping' and 'dis-
  connected' in the undergrounds?
 
Use the Mystery Raygun.

6) In New City, I wonder how to enter Old City... I used the Control Card on
the computer there, lots of fun. But can't seem to find any entrance to Old
City. Where is it?

Ask the professor about ARCHIVES.
 
7) In Ukpyr, got into all places except two of them, locked by strong doors.
The firerange place and the supply depot. How do you enter there if possible?

It is possible but not worth it. There is nothing there.

8) I have two keys left from Munkharama, that are the Keys of Gorrors. How
do you use those keys? Where? 

They are used in the Gorrors level much later in the game.

			   Danny Low
    "Question Authority and the Authorities will question You"
	   Valley of Hearts Delight, Silicon Valley
	     HP CPCD   dlow@pollux.svale.hp.com
From: mtymp07@staff.tc.umn.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Wiz 7 :  Help!
Keywords: wizardy, wizardry 7, savant, dark, foo, foo, foo
Date: 31 Dec 92 02:38:31 GMT
Distribution: international
Organization: University of Minnesota

Help!

  I have just started this game, and I am stuck.  My characters have explored
New City and Munkharama, plus most of the surrounding forests.  (All of them
around New City.)  Where can I find the info for the color codes in the 
Constabulary?  How do I get into Argus's Arms shop?  How high does my swimming
have to be before my characters knock off after one or two rounds in the water?
What in the world is the answer to the well's riddle in Munkharama?

I would appreciate pointers rather than outright answers, (except for the well,)
but if you're not up to it, I will happily accept answers also.

Thanks,
 Peter

-- 
--------------------------------------------------------------------------------
| All those moments will be lost    | Peter Vessenes, Certified Student Prodigy|
|  in time, like tears in the rain. | (CSP), etc. @ Human Factors Research Lab,|
|    peterv@dexter.psych.umn.edu    | U of MN, Mpls:  mtymp07@staff.tc.umn.edu |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Newsgroups: comp.sys.ibm.pc.games
From: ed1620552@ntuvax.ntu.ac.sg
Subject: Wiz7: Crusader Test #2
Organization: Nanyang Technological University - Singapore
Date: Thu, 24 Dec 1992 14:31:17 GMT

Hi!  I need an explicit spoiler on the Crusader Test #2.  Using the *crystal*
map, I have figured out the following combination:

	Dragon,Pyramid,Gate,Cross,Skull,Star,Wand

However, it does not seem to work.  Is there any other clue that I have missed? 
Please advise.  Thanks in advance.

Merry Christmas and a Happy New Year!


[mail address: ed1620552@ntuvax.ntu.ac.sg]

Newsgroups: comp.sys.ibm.pc.games
From: brown-sh@news.cis.ohio-state.edu (shawn c brown)
Subject: Ultima 7 savegames
Organization: The Ohio State University Department of Computer and Information Science
Date: Thu, 24 Dec 1992 20:23:45 GMT

	If I save the savegame files, is that all I need to start back
where I was?  I want the disk space for something else.  When I get time to
play it again can I just re-install the game and restore the saved games??

-----------------------------------------------------------------------------
| Shawn Brown                    |  "Are you saying that infinite bigness    |
|                                |  exists *simultaneously* with infinite    |
| THE Ohio State University      |  smallness?"                              |
------------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: jim@bilpin.co.uk (JimG)
Subject: Re: Orbitus (probably Obitus)
Summary: Obitus
Organization: SRL Data
Date: Sun, 27 Dec 1992 17:24:39 GMT


I'm presuming that you mean the fantasy graphic adventure Obitus by Psygnosis,
the publishers of Lemmings. Is that right? I bought the game about six months
ago, but can't give a comprehensive review, as it never captured my attention
and I never played it again after the first couple of hours trial period - I
don't even have it installed any longer. Graphics are excellent, but I found
the control system rather cumbersome; it took me a good ten minutes to work out
how to use a key to open a door - I could pick it up easy enough, but using it
was another matter. (As this happened right at the start of the game it may
have somewhat adversely coloured my subsequent impressions - knowing what you
have to do but being restricted by the obscurity of the command/control system
is one of the worst failings a game can have, IMO.) After getting out of the
tower at the start you're in a woodland maze which looks pretty, but is
otherwise uninspiring; you meet the occasional character, but they're mostly
just kill or die situations (yawn). From the pictures on the box there are more
interesting locations beyond the initial maze (there are numerous other forest,
mine and dungeon mazes, apparently (double yawn)), but the game never absorbed
me enough for me to want to bother trying to get there. If the first couple of
hours of familiarisation with a game doesn't grab my interest, then I'll rarely
go back to it, and Obitus falls into this category for me; it's since had to
make way for games I find more interesting (eg. Might & Magic III, Lemmings,
Heimdall, Jaws of Cerberus).
-- 
    Another Fine Product from <jim@bilpin.co.uk> {JimG : Hatfield, England}
Newsgroups: comp.sys.ibm.pc.games
From: dedmunds@selkirk.sfu.ca (Darran Edmundson)
Subject: World Circuit steering help
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Fri, 25 Dec 1992 03:14:38 GMT

I really disliked the default steering help that World Circuit gives you.
You can turn this off (thanks Anssi!) in the "Game Options", "Edit Controls"
"Steering" submenu.  The car then becomes *very* sensitive to joystick
movement (makes it virtually unplayable).  In the joystick setup menu,
try switching over to "nonlinear".  This makes World Circuit great for me,
rating up there with Indy500.

Okay, I'm logging out to get in a few laps.

-- 

Darran Edmundson
dedmunds@sfu.ca
X-Star-Trek-Quote: He's Dead Jim.
X-School: Penn State University
X-Nickname: <<APOCALYPSE>>, Lord of Destruction
Organization: Penn State Star Trek club
Date: Thu, 24 Dec 1992 15:59:21 EST
From: Matthew E. Bernold <MEB117@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: StarCon2 HELP!!

I've got a big problem here....I can't find the VUX beast to trade for the
Shofixti maidens, and I've run out of things to tell the Pkunk....If I can't
find the maidens soon, the pkunk will run into Yehat space, and get wiped out!

So, please, all of you StarCon2 players who love the loveable Pkunk, please
let me know where to find the (*#$&%& VUX Beast!!

Thanx in advance....

       Matthew E. Bernold             MEB117@PSUVM.PSU.EDU
         <<APOCALYPSE>>                  meb@haydn.psu.edu
Newsgroups: comp.sys.ibm.pc.games
From: gavin@mtl.mit.edu (Gavin C. H. Zau)
Subject: ***  Where to mail order/buy games ***
Keywords: order buy games
Organization: MIT Microsystems Technology Laboratories
Distribution: usa
Date: Wed, 23 Dec 1992 18:13:51 GMT

Can someone recommend a place to mail order games that
has good price and quick delivery???  Any recommendations
for places in the Boston Area will also be appreciated.

Thanks 
-- 

****************************************************************
Gavin Zau	Dept of Chemical Engineering, MIT, Cambridge, MA
		gavin@mtl.mit.edu  gavinb@athena.mit.edu
Newsgroups: comp.sys.ibm.pc.games
From: Damon_Harper@mindlink.bc.ca (Damon Harper)
Subject: SC][ info needed (yet again...)
Organization: MIND LINK! - British Columbia, Canada
Date: Tue, 29 Dec 1992 00:37:06 GMT

OK, I got the sun device.
Now the Ilwrath have decided to send an infinite number of their ships to
Procyon.  I figure, though the Ilwrath are easy to beat, I will hit the
planet an infinite number of times before I can destroy an infinite number of
them.
I hate infinity.
How do I get rid of them?  I know should be able to control them with the
Umgah 'caster by pretending to be Dogar and Kazon (their gods).  However, I
cannot for the life of me figure out how to do this.
Someone please help.  I would download the walkthrough, but that would spoil
it just a bit too much.  Right now, though, I am really stuck.
Thanks.
                                                                -Damon Harper
Newsgroups: comp.sys.ibm.pc.games
From: jloya@world.std.com (Jim Loya)
Subject: Wizardry 7 Walk-Thru
Organization: The World Public Access UNIX, Brookline, MA
Date: Sat, 2 Jan 1993 05:25:44 GMT

Has anyone out there finally gotten around to throwing together a complete
(or, as complete as possible, I should say) walkthru for Dark Savant? 
Seems to me that one is about due... at least for those of us who sunk
money into the game and would just assume delete it after spending months
fiddling with it and really not getting too far...

I suppose I speak for the many of us who enjoy blazing through the game to
get the glory and then <ahem> free up the hard drive space.  :>

*****
Jim Loya
JLoya@World.Std.Com
4602295@MCIMail.Com

The Mountain Corporation
Marlborough, New Hampshire
*****



-- 
******************************************************************
  ** Jim Loya, General Manager, Information Systems Division  **
  ** New England Computer Technology, Inc., Keene, NH 03431   **
  ** Internet: JLoya@World.Std.Com and/or 4602295@MCIMail.Com **
Newsgroups: comp.sys.ibm.pc.games
From: wunner@nova.tat.physik.uni-tuebingen.de (Guenter Wunner)
Subject: Re: Stunt Island films and sets avail on wuarchive
Organization: TAT (Theoretical Astrophysics Tuebingen), U. of Tuebingen, FRG
Distribution: usa
Date: Sun, 3 Jan 1993 13:41:35 GMT

menchett@pyramid.unr.edu (Peter J Menchetti) writes:
>Someone put a message in this directory saying that the .all files were
>needed... You don't need those if you have the program! If you just want to 
>watch, you're missing out, because the program's really excellent. (Plus,
>the films probably are better appreciated by one who has actually tried making
>them!) (Plus Plus, the .all files are large and a pain in the ass to make)

I don't have the complete program, only the player (which is public
domain). Please upload the .all files also, otherwise most people
won't be able to enjoy your efforts. Many thanx to anyone who does
this.
	Lukas.

           *** "Fer sell cheep:  IBM spel chekker.  Wurks grate." ***
        *** Lukas Wunner, Hustadtring 143, 4630 Bochum, West-Germany ***
      *** lukas@trillian.tp1.ruhr-uni-bochum.de / lukas@134.147.160.21 ***
From: csc2mxs@cabell.vcu.edu (Marko Siladin)
Newsgroups: comp.sys.ibm.pc.games
Subject: Lords of Midnight
Date: 22 Dec 1992 16:14:49 -0600
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu

Hi!
    Does anybody remember this game (Lords of Midnight) for the Sinclair ZX
Spectrum? I'm interested if there is a version for the PC, if not does
someone have the binaries so I can run it on a emulator? ThanX for any info.
...Marko
From: at608@cleveland.Freenet.Edu (Bob Rogers)
Newsgroups: comp.sys.ibm.pc.games
Subject: Need KQIV Hint.
Date: 3 Jan 1993 00:48:53 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: at608@cleveland.Freenet.Edu (Bob Rogers)
NNTP-Posting-Host: hela.ins.cwru.edu


How can Rosella get to the whale's uvula in KQIV? (I've got the feather.)

-- 
Bob Rogers            Internet:  at608@cleveland.freenet.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: B-17 cheats?
From: mannerl@kenyon.edu
Date: 31 Dec 92 17:27:12 -0500
Organization: Kenyon College

Does anyone know of ANY B-17 cheats? I don't know any. Thanks.



                                           J.H.M.

Newsgroups: comp.sys.ibm.pc.games
From: hofstoet@vati.fmi.uni-passau.de (Hans Ulrich Hofstoetter)
Subject: Re: MM5: Darkside of XEEN   *WHEN???*
Organization: University of Passau, Germany
Date: Tue, 22 Dec 1992 07:35:22 GMT

In article <1992Dec21.150750.40032@news.th-darmstadt.de>, wolfram@rbhp65.rbg.informatik.th-darmstadt.de () writes:
> Hi.
> I just finished 'The Clouds of XEEN' (and it's *great*!)
> Does anyone know how long it will take until I can
> buy 'The Darkside of XEEN'??? I *need* it! ;-)
> 
> Wolfram Kresse
> 

I started it but didn't finish it yet. I'm simply disappointed.
It's absolutely easy. I don't know what is the difference between adventurer
and warrior mode. I am in adverturer mode and just run around kill a few
monsters and find everything i'm searching for.
No hard puzzle like in MM3. The hints you get to find out the passwords
are written down and you just need to read them. 

> --
> "Dammit, Jim. I'm a doctor, and not a mechanic!"
> 
> E-Mail me at wolfram@rbg.informatik.th-darmstadt.de


****************************************************************
hofstoet@eva.fmi.uni-passau.de
****************************************************************
...if you confront the Black Lodge with imperfect courage,
it will utterly annihilate your soul".
                               Hawk - Deputy of Twin Peaks
Newsgroups: comp.sys.ibm.pc.games
From: carlson@ucunix.san.uc.edu (David Carlson)
Subject: Re: Please help me with StarControl 2!
Organization: University of Cincinnati
Date: Fri, 1 Jan 1993 17:45:00 GMT

Thanks to all who mailed me hints/spoilers!  I appreciate the help!

			David
		(carlson@ucunix.san.uc.edu)
From: tcarrell@casbah.acns.nwu.edu (Tom Carrell)
Newsgroups: comp.sys.ibm.pc.games
Subject: Need help exiting security center in Keen 5 (Armageddon)
Date: 26 Dec 92 18:07:40 GMT
Distribution: na
Organization: Northwestern University, Evanston Illinois.

I am thoroughly stuck trying to get out of the security center (level 2) of
the Keen Armageddon Machine game.  I must admit that I have used all the
hints and cheats that come with my registered version of the game but I
can't wait until the "hint line" is open on Monday.  I know patience is a
virtue and all, but if anyone could give me a clue before Monday, I'd
really appreciate it.  

Replies to either news or my email address will be gratefully accepted.

Tom Carrell
tcarrell@nwu.edu
Organization: Arizona State University
Date: Tuesday, 29 Dec 1992 15:25:13 MST
From: <ICJPS@ASUACAD.BITNET>
Newsgroups: comp.sys.ibm.pc.games
Subject: WCII+486=too fast

Probably been asked before, but I don't read this group too often.
My Wing Commanders (I & II) are unplayably fast on my 486-33 Gateway.
Is there a patch/switch/option/etc?If this is a FAQ, e-mail me direct.
Turbo off/on has no perceptible effect.(YES, IT WORKS....8)  )
Thanks in advance for any HELP!
From: ian.evans@bville.gts.org (Ian Evans) 
Newsgroups: comp.sys.ibm.pc.games
Subject: BLACK OR WHITE PITCHER?
Date: 22 Dec 92 02:18:00 GMT
Distribution: world
Organization: Baudeville BBS - Toronto, Ontario, Canada 416-283-0114
Reply-To: ian.evans@bville.gts.org (Ian Evans) 

Sometimes in EWB II a pitcher will come in from the bullpen and change
his race.  As he runs towards the mound, he's definitely a black player,
but as soon as he's given the ball and the game continues he's a white
player.

Any ideas why this happens?
    
----
|=================================================================|
|     Baudeville BBS - Over 2200 conferences in 12 networks       |
|     Over 2 gigabytes of shareware.  1-416-283-0114 v32bis/HST   |
|=================================================================|
From: wcheng@unixg.ubc.ca (William Y Cheng)
Newsgroups: comp.sys.ibm.pc.games
Subject: HELP - RAMBO3
Date: 24 Dec 92 03:39:26 GMT
Organization: The University of British Columbia
NNTP-Posting-Host: unixg.ubc.ca

Hi, I have located Colonel Trautman, but I don't know how to 
get him out. Is there a way to de-activate the lock on the 
door.

If you know the answer, please respond by e-mail to
wcheng.ocgy.ubc.ca.

Thanks.
	Will