From: jtgorman@cs.arizona.edu (J. Taggart Gorman)
Newsgroups: comp.sys.mac.games
Subject: Re: Mac Civ (How do you create enterntainers?)
Date: 23 Jan 93 21:43:23 GMT
Reply-To: jtgorman@cs.arizona.edu (J. Taggart Gorman)
Organization: Organization?  We don't need no steenking organization!
Discliamer: Upon my being captured or killed, my professors will
            disavow any knowledge of me, my statements, and/or
            my mission.


In article <1993Jan22.172104.14985@news.nd.edu>,
Citizen James.K.Pinkelman.1@nd.edu (Jim Pinkelman) writes :
>How do you create entertainers? or is this out of
>your control?

  Nope, the manual is just unclear.  I lucky bought Civ 1 day after the orginal
answer to this question was posted, so I caught it.

  To change bring a specialist in being, click on one of the squares in the
city map.  This will change a worker to an Elvis, which will show in the
population display.  You can now cycle between Elvii, taxmen, and scientists
by clicking on the picture of the specialist.  Put to the specialist back on
the field (making grain, etc..), click on an empty square on the city map.
The last (I think) specialist will be put back in the fields.
  (Oh I forgot - this is all in the city display dialog that comes up when
you click on the city.)

  Now when you decide that you need a specialist of some sort, make sure you
pull someone out of a square that is not productive.  If you city is rioting
and you need an Elvis, make you you don't pull someone from a square that is
making alot of resources (shields), since resources build temples, banks,
cathedrals, colosseums, and Wonders that can calm the city down.

>More to the point: What is the best way of keeping
>citizens happy when your city gets big?

  When you get honking big city in the teens (in almost every game I play, I
have several cities at 20+), you will have alot of upset people.  You need to
have every kind of positive city enhancement that I listed above.  The
cathedral becomes critically important, and the JS Bach Cathedral WoW helps
normal cathedrals even more.  You need to put some of your tax into luxuries,
which make happy people.  Banks (which need a MarketPlace to work) increase
luxuries to help in increasing happy people.  If you are a Republic or
Democracy and have units that are not in the towns that support them, you
will have unhappy people.  If you are fighting a large war over seas, then
there is no way you can survive without massive unrest at home unless you
drop from {Republic,Democracy} or get Women's Suffrage, and IMHO, WS is the
better solution, since it lets you stay in a Republic and keep up the
production bonuses, and not have to have any unhappy people due to deploying
units away from the home town.  Democracy is a bit harder since every unit
away from home creates _2_ unhappy people, so even with WS, you still get 1
unhappy person per unit, which can add up when you are taking on a large enemy
late in the game.

  Hope this helps, and may your civilization stand the tests of time!

|--------------------------------|    "If you were happy all of your life,
|      J. Taggart Gorman Jr.     |     you wouldn't be human - you'd be a
| jtgorman@caslon.cs.arizona.edu |     game show host."
|--------------------------------|             Winona Ryder, in _Heathers_
Newsgroups: comp.sys.mac.games