HDTenEightyP/NetNews huggingface dataset:
From: genie@netcom.com (Gene Choi)
Subject: Official INL 3.0 Binaries
Date: Tue, 29 Sep 92 04:29:50 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 


There's been some accusations lately that Iastate used some
sort of borg when scrimmaging some other team.  Maybe they
did, maybe they didn't....

The problem was that the official INL server code did
not contain the "blessing code" reserved.c (not that it
matters anyway since a lot of people have it nowadays).

My suggestion (a futile one probably) is that a hacker
under INL council authority create some blessed binary
INL servers available for ftp for some of the more popular
workstations (decs, sparcs, hp, etc).  I found that
the Official INL 2.0 server was approx 350k in size when
stripped.  Very small.  Compress it and approx 200-250k.
Not a tremendous size.

Gene
aka Ginger etc.
Newsgroups: rec.games.netrek
From: jecoleb@eos.ncsu.edu (have clue, will travel)
Subject: Re: Fish in a Blender
Originator: jecoleb@c00016-118dan.eos.ncsu.edu
Reply-To: jecoleb@eos.ncsu.edu
Organization: The Ghost Of Christmas Past Society
Date: Fri, 2 Oct 1992 20:37:57 GMT


eugenehs@girtab.usc.edu (HEGE aka Eugene Hsu) writes:

>woogiwwoogiewoogie woogie  (Wayne's World Dream Sequence) Woogie

Just to be obnoxious...

The OFFICIAL Wayne's World Dream Sequence Sound Effect is:

       "Diddle-liddle-la
	Diddle-liddle-la
	Diddle-liddle-la"

Thank you
   and
good night.

			--Commodore Video Sex Pope, NCSU
			--"so I'm an English major.  shoot me."
-- 
----------jeff the wonder llama, jecoleb@eos.ncsu.edu

------"I am a penis. Worship me."--lead singer of rock band Bicycle Face,
     vainly attempting to gain attention of the crowd at the Cat's Cradle 
     in Chapel Hill, while opening for Mojo Nixon & The Toad Liquors
From: paulsen@eniac.seas.upenn.edu (FreeKill)
Newsgroups: rec.games.netrek
Subject: Bets on first blood :)
Date: 1 Oct 92 21:04:29 GMT
Organization: University of Pennsylvania

My new assault rifles came earlier than expected.  Now, I can begin the
sawing of the shotgun.  Boy, these ultima frisbee contests are rough :)

Anyways, first blood will be drawn on October 9th rather than October 10th.
Justin and I will leave CMU on the 11th rather than the 12th.  I've got
to buy a calendar someday.

We hope to be able to compete in some clue games with other CMU people
on that Saturday.  Post here, or send to cm5m@andrew.cmu.edu if you think
you'll be able to appear for the netrek classic part II.

Brian
From: mendels@widget.seas.upenn.edu (Jeffrey Mendelsohn )
Newsgroups: rec.games.netrek
Subject: Gandalf (R1) speaks to iastate (wyvern)
Date: 1 Oct 92 13:05:32 GMT
Organization: University of Pennsylvania


Look, I did not start this, nor comment during the game.
To use me in your petty debates was uncalled for and I know feel
it necessary to show you how stupid Nuno Bettencourt (wyvern) is.
Let's go through all of my comments (R1) that wyvern felt necessary to post.

Going to the bathroom.  Sorry guys, I have malformed kidneys and must
drink tons of fluid a day to prevent kidney stone formation.  Hence I must
piss quite often.  Making it through a movie is usally a challenge, and sitting
through two hours of trek is an accomplishment.

The who is reading test.  Almost immediately response from eveyone.
R3 - if you care to check further down in the log - did respond immediately but
hit the escape key by accident.

Third scout bomber.  At this point, we owned our space plus your line agri.
You had no base.  Being that the game is won on armies used, if we bomb
your armies, you can not win (take planets).  Sound strategy.

Yelling at my own teammates is a common thing for me.  Being that I am usually
in a base going warp two, things get frustrating.  I would tend to believe
this particular comment (assuming the order of the messages was kept)
was after your base tried and failed to ogg me, leaving me with 200 internal
and me yelling bloody murder.  My team did not get within tractor range.
I was able to get back to about DRA at warp one/two before your team's
ogg got me (you guys really need to practice that...).
Newsgroups: rec.games.netrek
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Subject: Re: Flame on botelle + possible INL server bug + Re: Results of 4pm Clue Game
Organization: School of Computer Science, Carnegie Mellon
Date: Mon, 28 Sep 1992 20:56:33 GMT

FreeKill writes
> Geez, Rob.  What the hell did he do?  Most of the comments appeared very 
> humerous.  Lighten up...  Also, his wife was in the lab and was 
> pestering him constantly to make those remarks.  I would really like to 
> know what you considered so offensive.  I thought I made comments much 
> more offensive than what he wrote.
> 
> Brian

What doesn't he do?  He's very annoying when he's playing.  He's either  
commenting about this, or that.  Bitching about this or that.  

It is continuous.  Hell, he even bitched you (his own captain) out on the  
all board.  Then on rgn used it as an excuse why you lost the front line.  

I was tired of listening to him.  I managed to control my temper during  
the game, but then, he ALWAYS takes EVERYTHING to r.g.n.  This is a bboard  
about netrek, not about Justin Botelle, and his life's attitude.

I'm sure he isn't as annoying in real life, i mean, he is married.

When are you two comming out to CMU?

Rob
Newsgroups: rec.games.netrek
Subject: Re: IAState team borgs way to victory! XGOLEMS NEXT!
From: bav@hobbes.ksu.ksu.edu (Brick Verser)
Date: 29 Sep 1992 11:06:30 GMT
Organization: Kansas State University
NNTP-Posting-Host: hobbes.ksu.ksu.edu

In article <1992Sep29.054453@IASTATE.EDU> exodus@IASTATE.EDU  writes:
>  You got it. Your scout team versus our allegedly clueless team at
>1 CDT on Saturday? Are you up to it? Doorstop.design.iastate.edu -p1701.
>If it'll work call me. I think we can hold our own.
>
>						Exodus

Back to triple spacing?  Lovely.

6 TTWNN's and two subs took the ISU team in scouts once already.  And
much of TTWNN is not comfy in scouts.  A hand-picked gang of scouts
probably has a very good chance of putting you guys into an LPS.
Genocide might be tough.  But of course, you gave yourself the
homefield advantage.

--Brick
From: hadley@cad.ics.uci.edu (Tedd Hadley)
Subject: Re: New Imbalance Record?
Newsgroups: rec.games.netrek
Organization: UC Irvine Department of ICS
Date: 5 Oct 92 20:57:29 GMT

In <1apom4INN3i3@news.aero.org> srt@aero.org (Scott "TCB" Turner) writes:

>This seems to happen quite often on Calvin.  For some reason it's
>always the Feds who are taking advantage of the odds.

>Why doesn't the server enforce more equal sides?  It seems to me that
>when the imbalance becomes > 1, the server ought to force the next
>corpse on the bigger side to switch sides.  Is this a FOCS?

>					-- Scott T.

   There's several problems with having the server force team changes.

   1) nobody likes to be forced to do anything.

   2) imbalances often result because someone is slow getting off the
      waitq.  Consider a waitq of 4, 3 players quit off one team leaving
      an 8 to 5 mismatch.  The server really shouldn't force a switch because
      the teams will be even again as soon as people get into the game.

   3) if there isn't a waitq, a player can switch whenever he wants --
      just quit out, wait for the server to force a switch, and rejoin
      the other team.

   But on the other hand, there really should be a way to defeat switcher
   scum -- a player who joins both teams at some point and then quits out
   from the team he doesn't like ...

++
   Tedd Hadley (hadley@uci.edu)
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Newsgroups: rec.games.netrek
Subject: Re: NEW RECORD ???????
Date: 27 Sep 92 20:26:08 GMT
Distribution: usa
Organization: School of Computer Science, Carnegie Mellon

Huaiqing Wang writes
> In article <1992Sep27.171958.14649@cis.ohio-state.edu>  
amueller@beech.cis.ohio-state.edu (andrew j mueller) writes:
> >
> >	Crowbar made Commodore in less than a month !!!! a new record ???
> >
> >
> >	unbelievable !!!!!!!
> >
> >
> 
> NOT! :)
> 
> Somebody made Admiral in a *WEEK*!!! :) :) :)
> 
> 	-- Chen Wang (Son of sunscreamer .... :) :))
>  

NOT!!  Yeah Boy made admiral ream 'em in 3 days, on bronco.  One day, my  
girlfriend and I came in, it was commander ream 'em...john said he was  
going to make admiral...I scoffed and said, 'ok john'.  Late that night,  
we came back in the computer lab, and my girlfriend said "look, your  
friend is *still* here".  I went over to john, and he was a commodore.  I  
told him to go home and get some sleep.  He said he would.

The next day I went in there, and he was *STILL* there.  He said he went  
home and got some sleep, but I didn't believe him.  He was a rear admiral.   
He went all the way to 1 DI from admiral that day, and waited until 5:00  
(prime time bronco) and came in and made admiral the next day.

Jeez, john.  Scummed the lights out :-).

Rob
From: jhammond@acpub.duke.edu (John Kirk Hammond)
Newsgroups: rec.games.netrek
Subject: Re: Flame on botelle + possible INL server bug + Re: Results of 4pm Clue Game
Date: 29 Sep 92 03:24:08 GMT
Organization: Duke University; Durham, N.C.


>I would like to disassociate myself from anything these two gentlemen say
>about our team (the Team With No Name), our games, and our opponents.
>They do not speak for our team.
>
>  -- Red Shirt / Arjuna, embarrassed to be a member of tTWNN

I agree totally.

-Lance, equally embarrassed to be a member of tTWNN
From: kube@soda.berkeley.edu (Donald J. Kubasak)
Newsgroups: rec.games.netrek
Subject: Re: Fall INL Rulebook, question
Date: 5 Oct 1992 03:24:47 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

Actually, this was almost a problem in our (TAA) recent game:

Rom: Indi and Dra
Fed: Cet and Beta
Ori: Urs and Cass
Kli: Pli and Castor

We argued about over Kli vs Ori for a while and decided on Kli.  The home
team (TOFL) wanted a reset, which I actually thought would be an okay idea,
but the rest of my team vetoed.

A few other notes on the game:

The initial bombing was fairly even - we were a little late getting to Eri,
and I think we missed Rom for a while; they had the early advantage.  Front
line planets swung back and forth for a while, until we ran out armies, and 
they got our front line for good.  They definitely did a better job of SC
bombing than we did.  We were also a lot less organized than they were (we
had trouble organizing a base ogg, even when it was at Cyg, and a few times
we had several carriers at one planet (Hi ollie :^)  We then went what seemed
10 or 15 minutes without a pop, while we lost both our agris.  When we hit 5
planets, I jumped into a base.  From the time we were at 7 plantes until
a couple minutes into the LPS, we had no pops, so we had no real chance to 
get back in the game.  To be fair, the few pops we did have prior were
bombed pretty quickly.  Most of them were in scouts, which was damn annoying
given the lag - phasers were virtually useless.

All in all, we were outclassed - they were much more organized than we were.
Good game.  My vote for MVP for them goes to R5 (Dexter?), who always seemed
to be in our space with his @#!%$ scout - an carrying more often than not.

Donald
aka Danger Mouse
Newsgroups: rec.games.netrek
From: wyvern@iastate.edu (Nuno Bettencourt)
Subject: Re: The problem with Sturgeon
Organization: Iowa State University, Ames, IA
Date: Tue, 6 Oct 1992 04:36:54 GMT

In article <2579@cronos.metaphor.com> polk@Metaphor.COM (Ben Polk) writes:
>I've been playing at Sturgeon quite a bit lately,
[stuff deleted]

	I got this prob. - I can never get on! Could someone
post the host/port number? Yeah yeah, I know - look at the ftp
and host list, but something still won't give me a connection.

>Remember the Sturgeon motto: "pelt, run, upgrade".

	Heh, ya, I can hack it! I played tbird 'till it died!

*--*
Wyvern - ready to chop you to smithereens with his friends in TOFW!
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: INL Scheduling
Date: 27 Sep 1992 09:23:57 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <Bv89Hs.KM2@unccsun.uncc.edu> deklee@uncc.edu writes:
)Scheduling 1 game a week is not so bad....The teams just have to make sure they have
)a large group from which to draw players....At large teams handle this the best...

This is simply not an option.  If you want to play a game a week, you
are welcome to schedule as many scrimmages as you like, but there is no
way the INL will ever impose such a strict schedule on its players.
 -Tom
From: jerryw@cs.umd.edu (Jerry Wieber)
Newsgroups: rec.games.netrek
Subject: Re: Going Cold Turkey
Date: 3 Oct 92 01:18:26 GMT
Organization: U of Maryland, Dept. of Computer Science, Coll. Pk., MD 20742

In article <1992Oct2.203332.17746@dsd.es.com> rjones@itchy.dsd.es.com (Ray Jones - Perp) writes:
>
>I got some bad news.

>I'm quitting Netrek within a week or two.

Stop it, you're killing me!  First the "NZ" post, now this.  Will the
recent spate of forgeries never end?  Very slickly done, though.

-Jerry <Stress>
-- 
                                                           __________ 
 UUCP:     uunet!cs.umd.edu!jerryw   SPOKEN: Jerry Wieber  |/ `-.    | U of Md
 INTERNET: jerryw@cs.umd.edu                                     \_|.|-,  
                                                                    ` -
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Newsgroups: rec.games.netrek
Subject: Re: get a life
Date: 5 Oct 92 01:04:16 GMT
Organization: School of Computer Science, Carnegie Mellon


He's a freshamn, forgive is ignorance.  In a year or two, he'll be a die  
hard trekker like the rest of us.

No, I don't know him.

Rob
From: rhino@r2d2.eeap.cwru.edu (Rhino Project)
Newsgroups: rec.games.netrek
Subject: Help!I'm trying to set up Netrek on Suns
Date: 4 Oct 92 21:30:29 GMT
Organization: Case Western Reserve Univ. Cleveland, Ohio (USA)
NNTP-Posting-Host: nomad.eeap.cwru.edu

I'm trying to setup Netrek on the local network on Sun4s and Sun3s
could someone please email reply me on helping me do this... Thanks...
CW

-- 
Carlin E. Wiegner              | rhino@eeap.cwru.edu
Triumvirate Industries, Inc.   | aj681@cleveland.freenet.edu
Newsgroups: rec.games.netrek
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Subject: Re: where Duck Dodgers stands against Gb
Organization: School of Computer Science, Carnegie Mellon
Date: Tue, 29 Sep 1992 16:48:59 GMT

Tom Holub writes
> 
> ....proving once again that you don't need to be from CMU to be a  
weenie.
>  -Mojo

Just one thing to say:  I'll enjoy creaming the bears this year for this  
comment alone.

Rob
Newsgroups: rec.games.netrek
From: rjones@itchy.dsd.es.com (Ray Jones - Perp)
Subject: Re: RSA reserved.c (was Official INL 3.0 Binaries)
Organization: Design Systems Division, Evans & Sutherland, SLC, UT
Date: Wed, 30 Sep 92 04:28:29 GMT

In article <21Mb03uW97Sv00@amdahl.uts.amdahl.com> fadden@uts.amdahl.com (Andy McFadden) writes:
>In article <1992Sep29.230437.14253@dsd.es.com> rjones@itchy.dsd.es.com (Ray Jones - Perp) writes:
>[description of RSA reserved.c]
>
>>Any questions?
>
>Yes...
>
>	WHEN?

When done and available?  Now.
When will clients exist for all the major platforms?  When people get
	the code frommr me, and build them.  This also involves getting
	a working Large Integer math library working on said platform,
	Since it is annoying if not outright disastrous to wait a full
	second or more on both sies of the connection for the
	computation to take place.  I think Berkeley MP will work in
	most cases, if there is some way to resolve the overlap of the
	two functions named pow(), one in MP and one in the -lm lib.  


I will give *anyone* the code, and do as much as I can to help them
get it going.  I have two versions of the code that does the actual
calculation.  My pitiful library, and one for Gnu MP, which is almost
instantaneous.  

I'll do this, to get things rolling:  Build the Hadley UP client for
sun4s, and mips.  And maybe sun3s if we still have one.  I may be able
to get one for the Apollos, too.  

Then maybe we can convince bronco and rwd4 to convert over :)

Ray
--
                                          rjones@dsd.es.com
Newsgroups: rec.games.netrek
From: rob@psy.vu.nl (Rob van Leeuwen)
Subject: Important notice for European netrek players
Organization: VU Amsterdam - dienst CCA
Date: Wed, 30 Sep 1992 09:37:42 GMT

Please notice that fisher.psy.vu.nl (130.37.96.2), port 2592, now runs
a decent netrek server.  (udp set up, tmode 4 on 4, open 24 hours a
day, no borgs allowed)

You are invited to fight the transeuropean netrek battle every Thursday
evening at 17:00 PM, MET (that's 17:00 GMT until the 24th of October,
16:00 GMT thereafter).

We strive toward the development of a European Netrek League for team
competition (This does *not* imply that people from outside Europe are
not welcome.  On the contrary; we welcome the world, but we fear that
connection times may be prohibitive for serious competition).

Feedback appreciated.
--

--
Rob van Leeuwen
Department of Psychology, Vrije Universiteit, Amsterdam, the Netherlands
From: leonard@mimsy.umd.edu (Leonard Dickens)
Newsgroups: rec.games.netrek
Subject: Re: Possible changed in the "E" message:
Date: 26 Sep 92 19:55:18 GMT
Organization: Deep Thirteen, Gizmonics Institute

LURI writes:
>Possible Change in "E" for the future releases:
>Currently the message "E" contains:
>F0->FED  Distress Call from F0:   0% damage, 100% shields, 0 armies!
>How about:
>1234567890123456789012345678901234567890123456789012345678901234567890
>F0->FED  HELP! F0 near Ear: 0% dam, 100% shld, 100% fuel, 0 armies!
>			^-- (Nearest planet)         ^-- Gotta have this!
>
>It would also be EXTRA COOL if the numbers changed color depending on
>the percentage (Green, Yellow, Red).  Would be very useful to call
>attention to the main problem you are having...
>
>What do you think?  Feasible?  Cool?  Pain?

All of this is feasible.

This color business is (a) difficult (b) even for me (a near
imbecile), too close to Netrek For Morons (tm).

As far as proposing the change or whatnot, it is already slated to go,
though not in this particular form... the idea for NBR is to allow
lots of fast messages, with the user specifying their format, with
variables allowed in the strings that will be filled in at messaging
time with things like "F0", "100%", and yes, possibly even "Earth",
although I am not sure about that last one...

-Leonard
Newsgroups: rec.games.netrek
From: cks@hawkwind.utcs.toronto.edu (Chris Siebenmann)
Subject: Re: Lack of borg hosts
Organization: Ziebmef home away from home
Date: 2 Oct 92 07:25:13 GMT

paulsen@eniac.seas.upenn.edu (FreeKill) writes:
| I don't think having the army numbers [displayed for planets] would be
| a good idea.  I used to, but a lot of people flamed me, and I saw the
| light.  It would make a large difference in the game.  Auto-aimed
| torps?  You gotta be joking.

 I used to think this way, but now I suspect that showing army numbers
only makes a difference if you're already loosing, ie if they have lots
of armies and potential carriers. In this situation, you get a minor
leg up over the standard setup. In real games, you can be sure that
what armies the enemy has will soon be in the holds of what ships with
kills they have, and you should get cracking on that scoutbombing and
ogging. Disclaimer: I've been playing a lot of INL games recently,
your mileage may differ on a clueless server.

 It probably does promote clue, even, as people see the numbers
change and wonder 'gosh, where did they go?' We could do with
more clue these days, as people who've played major servers
recently are no doubt aware of.

 As for auto-aimed torps, sure. It gives people an incentive to learn to
dodge (borg server rule #pi: fly in a straight line and die).  Existing
'auto-aiming' routines are pretty putrid, usually doing straight-line
course extrapolations.

--
	"This is what separates us system programmers from the
	 application programmers: we can ruin an entire machine and
	 then recover it, they can only ruin their own files and then
	 get someone else to restore them"	- Geoff Collyer
cks@hawkwind.utcs.toronto.edu	           ...!{utgpu,utzoo,watmath}!utgpu!cks
From: tz@ll.mit.edu (Taras Zommers)
Newsgroups: rec.games.netrek
Subject: Re: IC vs TTWNN scrimmage
Date: 5 Oct 92 15:36:15 GMT
Organization: MIT Lincoln Laboratory

In article <1alghnINN1h2@moe.ksu.ksu.edu> bav@hobbes.ksu.ksu.edu (Brick Verser) writes:
>00:38:26   ***********************************************************
>00:38:26   The galaxy has been conquered by the Federation:
>00:38:26   The Federation:
>00:38:26           Videodrome (F8) with 6 planets and 41 armies.
>00:38:26            MUCUS PIG (F5) with 4 planets and 84 armies.
>00:38:26               Hector (F3) with 4 planets and 44 armies.
>00:38:26               rjones (F1) with 0 planets and 77 armies.
>00:38:26             FreeKill (F4) with 1 planets and 44 armies.
>00:38:26                  bav (F7) with 1 planets and 32 armies.
>00:38:26                Helix (F0) with 0 planets and 45 armies.
>00:38:26   The Romulans:
>00:38:26        Intellectuals (Rc) with 1 planets and 114 armies.
>00:38:26          BAZOOKA JOE (R6) with 2 planets and 39 armies.
>00:38:26       Eco-Guerrillas (R2) with 0 planets and 79 armies.
>00:38:26          Evil Genius (Rd) with 0 planets and 56 armies.
>00:38:26      InspectorNetwrk (Rf) with 1 planets and 25 armies.
>00:38:26   ***********************************************************
>

And why does anyone sound surprised that IC lost with TTWNN having
a 7-5 advantage.  I'd like to see the score with a full IC team
vs. 3 or 4 of your guys with a couple of subs.

The Assassins
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: Fall INL Rulebook, updated 10/3/92
Date: 4 Oct 1992 07:53:09 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <1992Oct4.071316.14447@pasteur.Berkeley.EDU> cmlee@cory.Berkeley.EDU (Tom Chen-Ming Lee) writes:
)In article <1am22uINN9u8@agate.berkeley.edu> tom@soda.berkeley.edu (Tom Holub) writes:
)>Intercollegiate Netrek League Rulebook
)>
)>5) If fewer than 8 players show up for a scheduled game, the team may
)>   be expected to play short.
)>	a) The team may draft players with the approval of the opposing
)>	   captain.
)>		I) These players may not be members of other INL teams.
)
)Hm...  How serious is this particular rule enforced?

Pretty much all the rules are self-policing; we're not going to go
through the logfiles looking for duplicate logins or anything.  All
teams are expected to follow all the rules in the rulebook and, for
the most part, we will trust them to do this.

If you have a complaint about a team breaking the rules, let us know
about it and we'll deal with it as well as we can.  Mail your INL
rep, or the whole council at inlcouncil@cs.montana.edu
 -Tom
Newsgroups: rec.games.netrek
From: rjones@itchy.dsd.es.com (Ray Jones - Perp)
Subject: UDP link severed - AIGH!
Organization: Design Systems Division, Evans & Sutherland, SLC, UT
Date: Tue, 29 Sep 92 08:37:11 GMT

[Formerly the SS-TTWNN game thread...]
In article <1992Sep28.215359.21005@cs.brown.edu> esj@cs.brown.edu (Eugene Santos Jr.) writes:
>As the ghostbusted base, I want to say that I was really ghostbusted.
>But ghostbust in times of UDP doesn't mean one stops firing. When I
>get UDP link severed (which is happening lots and lots for me, anyone
>know why?) I panic and try to queue as many torps and phaser shots and
>shield toggles as I can. Right as UDP is about to completely sever,
>I get the slo-mo effect of 1 update a sec, 1 update 2 secs, 1 update 4 secs,
>etc. So, some random packets are going through including some shooting.

I've been getting this a lot lately.  The best course of action seems
to be to try to turn UDP back on.. Try every 10 seconds or so.  I also
hit the "Force reset to TCP" buttont once in a while, but I don't know
if that affects the outcome.

Ray
--
                                          rjones@dsd.es.com