HDTenEightyP/NetNews huggingface dataset:
From: jas3@crux1.cit.cornell.edu (John A. Scherrer)
Subject: Re: Stopping Piracy... 70% rule
Organization: Cornell Information Technologies
Date: 11 Oct 92 00:16:50 GMT


The biggest disappointment I recall in my gaming experience was when I opened 
my newly purchased WCII and found nothing but disks. I remember being impressed
with the documentation that came with WCI: I enjoyed having the extra information on the ships, the other pilots, the enemy, etc. It was fun to have something 
to look at and get me excited about the game while it was loading onto the HD.
Origin didn't bother with WCII. Or with any of the SO disks. I like having a    
reason to keep the box! Sure, you can copy the information--many of us have
access to free xeroxing. But if presentation is so important in my buying the
game, it's also important in my wanting to KEEP the game, even after I know  
how to solve all the puzzles, or kill all the bad guys. I rarely want to buy
things I don't want to keep. At least not if they're over $%la 50 bucks!
	So if software publishers were to take the trouble to do what SH did
with Falcon 3.0. A friend of mine bought it, and as soon as I saw the book 
that came along, I went and got my own copy. Same With Civilization. It was 
because I could LEARN something, whether it's about real life, or an adventure
world, or whatever, that I didn't mind the risk of not being engaged by the 
playing of the game. The book that came with F3 didn't break SH, obviously. 
The printing costs aren't prohibitive. The information is Copable, but it 
won't ever look as nice as the original book. Even if you take the trouble 
to put it in a binder, it won't look good on the book shelf. 
	I quit pirating games 9 months ago. I've since spent a lot of money
that I regretted on games I got bored with. And I've also found some 
companies who seem interested in giving me a product with some quality that
is different from the old arcade games I was once addicted to: the ones that
sucked all the quarters out of my pockets, and left me feeling like I had done 
nothing at all. 


Newsgroups: comp.sys.ibm.pc.games
From: jmcocker@eos.ncsu.edu (Mitch)
Subject: Re: Monkey Island II question
Originator: jmcocker@c00002-118dan.eos.ncsu.edu
Keywords: monkey island 2, question, barman
Reply-To: jmcocker@eos.ncsu.edu (Mitch)
Organization: North Carolina State University, Project Eos
Distribution: na
Date: Wed, 7 Oct 1992 15:11:31 GMT


In article <1992Oct5.223249.14581@cs.mcgill.ca>, kris@cs.mcgill.ca 
(Christian ZABBAL) writes:

|>	Three quick questions for a couple of friends of mine playing
|>monkey island 2. They're stuck, albeit at different places. I have
|>no idea who's doing better, but here are the questions:
|>
|>- How do I get rid of the barman so that I can get the monkey to follow
|>me from the bar?
|>
|>- How do I get the $#$%# (sic) laudry man to give me Largo's laudnry?
|>- How do I get Largo's spit from the bar room wall?
|>
|>	Send me any help you guys can give, and I'll pass it on to those
|>interested. Thanks!!
|>
|>Christian
|>
|> 

SPOILER ALERT *************



























To get the monkey, USE the banana with the metronome.  This will stop the
monkey from playing, and allow you to PICK UP the monkey (i.e. the bartender
doesn't need to be removed)

Largo's laundry: USE the bucket with the swamp, then USE the bucket of mud
with the door of Largo's room (i.e. set a Calvin-esque trap) Largo will enter,
get mud on him, then go to the laundry.  Look for claim ticket behind door in
Largo's room.

Spit: Get some paper from Wally the Cartographer.  USE paper with spit.


Hope this helps 

Mitch --------------------------> jmcocker@eos.ncsu.edu
Newsgroups: comp.sys.ibm.pc.games
From: rmaxey@magnus.acs.ohio-state.edu (Richard M Maxey)
Subject: Wanted: Crack for Darklands
Organization: The Ohio State University
Date: Thu, 15 Oct 1992 16:53:36 GMT

Does anyone have a crack for Darklands?
Thanks for any help or imformation.
From: isc30108@nusunix1.nus.sg (AMBAT SASI S/O PALISSERY P)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: OOTW - help needed (* Spoilers!! *)
Date: 12 Oct 92 11:05:54 GMT
Distribution: usa
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]

1. u got ur "guys" mixed up. anyways..
   to kill the grenade roller, walk towards the door creating shields
   as u approach. The "guy" will roll a grenade. Run to the left &
   the door closes. The grenade rebounds of the door & blasts the jerk.

   blast the rightmost wall & proceed right. There u'll see ur fav
   green balls. figure it out.

2. The creep who gets trapped shuts the door when u point ur gun.
   In the process he also shuts a door above. Just make sure u r on
   the right side of the when pointing. After that, blast the loser &
   proceed up.
   Don't blast the guy up there at 1st. Blast the door & keep low.
   Let him roll about 5 grenades & then u cream him.
   The rest is up to u.

   btw u can help ur buddy later on.....

3. just crawl back to the light - END OF GAME.

sasi.
<my tuba is ur tuba & ur tuba is my tuba ....>
Newsgroups: comp.sys.ibm.pc.games
From: berked@aix.rpi.edu (Daniel Leon Berke)
Subject: MM4 Question + I found a bug
Organization: Rensselaer Polytechnic Institute, Troy, NY
Distribution: comp.sys.ibm.pc.games
Date: Sun, 11 Oct 1992 19:33:28 GMT

Someone asked a little while ago how to get more gems... Well, I've run out
and am in dire need of lots.  Is there a "gem mine" or something like there
was in MM3 (or was it 2?)?  Or perhaps there is a file byte offset?!?

I also found a rather cute bug... it is not critical by any means, but still
rather funny.  Try casting Lloyd's Beacon and select "return" before you ever
set it (i.e. the first time the spellcaster casts this spell).  NWC didn't
initialize the spell to have a default location to return to, so the game 
dumps to dos with some error message.  Of course, one you set a position with
the spell, everything works as it should.

I got hit with the map reset bug in the Tomb of 1000 Terrors... it was rather
annoying but when I realized that it reset the objects (including Megacredits)
it turned out to be somewhat helpful...

Dan

-- 
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
<> Daniel Berke           Rensselaer Polytechnic Institute, Troy  NY        <>
<> berked@rpi.edu         Department of Electrical, Computer & Systems Eng. <>
<> "Keyboard bad or missing.  Press <F1> to continue"                       <>
From: eolson@owlnet.rice.edu (Eric Ashley Olson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Help wanted on Quest for Glory I
Date: 15 Oct 92 02:34:09 GMT
Article-I.D.: rice.Bw55sx.L7A
Organization: Rice University

I seem to be stuck on Sierra's Quest for Glory I.

Possible spoilers follow:












1) I've made the Dispel potion from the Dryad's instructions.  What do I do
   with it now?  I've tried using it on most everything, but it seems to have
   no effect.

2) There is one area of the 'world' that conceals a group of brigands behind
   bushes, etc.  I have a feeling that I'm supposed to do something there,
   but I'm not sure what.  Whenever I try to perform an action, spell, movement,
   etc, I get shot.  

3) What's with this Antwerp bouncing around?  

4) In the back of the cave, there is a kobold that casts spells at me.  I
   assume I'm supposed to use the magical mirror to reflect them back to him,
   but I can't find it!  The brigand wizard is supposed to have it, but I 
   can't find him!

BTW, I'm playing a magic user and have all of the spells.  

Any help would be appreciated.

-Eric Olson
eolson@owlnet.rice.edu
From: rhoge1@esk.compserv.utas.edu.au ([Robert James Hoge])
Newsgroups: comp.sys.ibm.pc.games
Subject: Centipede/worm: EMAIL me to get it!
Date: 14 Oct 92 02:44:29 GMT
Organization: University of Tasmania at Launceston

Ok, I have managed to get worm.zip into encoded form.  If you wish me
to email it to you, then please send me email and I will send it straight
back to you.  You may copy it and distributed it as much as you like as
it is my unregistered version.  This won't be possible with the complete
game of course.  Note to hackers:  I have removed the levels 2-12 so that
it is impossible to crack the game.  This game is just a test to see if
you like it. 
	This game is guaranteed to be virus free.

-- 
 _--_|\  Finland,  ______________________________________________________       /      \ America, / [Robert James Hoge]  rhoge1@esk.compserv.utas.edu.au \      \_.--._/  France, \______________________________________________________/      
      v <-------   UNIVERSITY OF TASMANIA, LAUNCESTON, A U S T R A L I A.        ---------------------------------------------------------------------------    / "Tasmania is so small, that we have a fraction for a zip code, really!"   \   
\ "I'm not finished" -Edward Scissorhands.  I am *the*  S M E G H E A D !   /    ---------------------------------------------------------------------------    No, I'm not married!  But believe me if I was, I'd rather have the $50,000!!
################################################################################# I'm possesed with gambling. I just can't help myself. I'll gamble anything.  #################################################################################
Newsgroups: comp.sys.ibm.pc.games
From: bross@spartan.ac.BrockU.CA (Brian J Ross)
Subject: AOTP/SWOTL
Organization: Dept of Computer Science, Brock University
X-Newsreader: Tin 1.1 PL4
Date: Thu, 15 Oct 1992 13:33:20 GMT


I just bought Aces of the Pacific, and Secret Weapons of the Luftwaffe.
So far, I think both simulations have their strengths and weaknesses.
My major complaints about SWOTL are its hacked aircraft graphics, in which
a few fixed aircraft orientations are used, rather than model the aircraft
explicitly as in AOTP.  This really shows when you are in a B17, and the
other B17's shift amongst three orientations as you move your turret around.
Awful!  I also would have liked to have seen a better out-of-plane viewer,
as in AOTP. However, given the terrible plane renditions, I suppose that
would not have been wise.  

AOTP seems more realistic somehow (definitely more difficult).  It really 
pushes my 486/33 to its limits, however.  I'm not pleased with the way 
ground targets instantly pop away when destroyed.  

What I would really like to see is a WWII air simulation done in the style of
Falcon 3.0, with the assortment of aircraft in Birds of Prey. 

Could someone please give me information about the patches for these programs,
which are frequently mentioned on this newsgroup.  I'm also interested in 
aircraft editors, and especially new aircraft (Spitfires!).

Other random questions:
	Are there any patches for Red Baron?
	Has the "RAF in the Pacific" been released yet? Any opinions?
	Any recommendations for "Their Finest Hour" by Lucasfilm? How does 
	it compare with SWOTL?
	
-- 
Brian Ross                         "I fell into some ice and your scientists 
bross@sandcastle.cosc.brocku.ca     thawed me! Your modern world frightens and
                                    confuses me!" -- Unfrozen Caveman Lawyer
Newsgroups: comp.sys.ibm.pc.games
From: bill@bnr.ca (Bill Brocklebank)
Subject: Re: wolf3d bugs
Organization: Bell-Northern Research, Ontario, Canada
Date: Thu, 8 Oct 1992 02:04:13 GMT

In article <BvHy00.2v5@iat.holonet.net> jwilbur@iat.holonet.net (Jay Wilbur) writes:
:marshall@tfh.enet.dec.com (Hunting the Snark) writes:
:: 
<deleted>

:: Don't know whether this is a bug or a feature, but the secret doors seem to be
:: kind of random in how far they push back; sometimes two units, sometimes three.
:: This can be a real problem when 3 units puts it in front of a corrider blocking
:: it off, or causes it to run over a treasure. Is this a bug? If it's a feature,
:: it is pretty dastardly.
:
:Another first.  Anyone else seeing this either?
:
:Try re-installing the game.  It sounds like the data got trashed
:-- 
:/-------------------------------------------------------------------------\
:| Jay Wilbur  | jwilbur@orac.holonet.net | CIS: 72600,1333 |   Fidonet    |
:| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
:\-------------------------------------------------------------------------/

I had this happen a few times as well. The secret door off the first
main corridor in episode 6 level 2 is the one I remember best. It sometimes
goes back 3 spaces and plugs the entry to the rest of the rooms.

Coincidence?

-- 
-----------------------------------------------------------------------------
- Bill Brocklebank | Network Management Systems Development | Bell Northern -
-    bill@bnr.ca   | (613)763-3863         fax(613)763-2626 |   Research    -
-----------------------------------------------------------------------------
From: kak1@cypress31.cray.com (Kevin Kramer)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Opinions on U7: Forge of Virtue
Date: 9 Oct 92 14:42:21 GMT
Organization: Cray Research, Inc.
Originator: kak1@cypress31


In article <1992Oct8.193539.2293@ncsu.edu>, dabice@eos.ncsu.edu (DAVID ANDREW BICE) writes:
> 
> In article <1992Oct8.084313.11864@hemlock.cray.com>,
> kak1@cypress31.cray.com (Kevin Kramer) writes:
> 
> >I am getting close to the end of U7 and am considering getting
> >the forge of virtue.  What do you people that have already
> >played the add on think about it?  If the orginal quest in
> >U7 is already completed is FOV still worth it?  Just want
> >some opinions before I shell out another $20.
> 
> Get it. 
> 
> If you finish the FOV quests your character stats (Strength, Dexterity,
> Intelligence) will be at their maximum possible values (and more!).
> Plus you will acquire a truly *AWESOME* magic weapon, and will be more
> than ready to encounter the Black Gate at the end of the game.
> 
> Also, FOV had, IMHO, a rather interesting little subplot of its own,
> especially if you had ever played Ultima III.
> 

COULD BE SMALL SPOILERS SO READ AT OWN RISK


I probably will get FOV, but I was wondering, I have already started
searching the cave on Avater Isle looking for the Black Gate and was
told by the time lord that time is running out before the planets align.
Is there really a time limit?  I think that it is just a plot device
and that the planets will be aligned right when I get to the black
gate, but I could be wrong.  I don't want to go on FOV quests and find
that I just run out of time (that would be no fun!)  BTW, I alrady have
version 3.4 so that is not a problem (have not hit one bug).

An excellent game IMHO.  The only thing that I find annoying is that 
if you put a ring or sword in the wrong hand it wont work like it should.
Like my last post, I asked why cant I get into the tetrahedron generator,
and it was because my ring was on my right hand.  It stopped my from
getting kill by the energy bolts but didn't let me into the generator!
How was I supposed to know that??  Its like putting the fire sword in
your right hand, it still lights up the room, but you don't wield it.
I had one person without a weapon for half the game before I realized
this!  Trivial, but a little annoying.

Weel, I may get FOV tonight (then again maybe I will just have to
destroy the black gate instead B-)

Kevin
From: dpn2@po.CWRU.Edu (Damien P. Neil)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Renting Games? (Was Re: B-17 Flying Fortress)
Date: 8 Oct 1992 03:36:54 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: dpn2@po.CWRU.Edu (Damien P. Neil)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, mckinney@cs.utexas.edu (Durwood Y. McKinney) says:

And here I was praying that no one would flame me... <sigh>

>Thought experiment:  When Videotapes start coming out in digital format 
>will blockbuster be able to rent them?  

Videotape: how many times do you watch a movie? How many times do you play
a game? Is there a difference between these figures?

>I think a library of computer games would serve a public need.  After all,
>most people only play a game for a month or so and then it sits on their
>shelf forever (at least that's how it is for me).  Hell, I may start a
>community software library in my neighborhood someday.  That is, if libraries
>aren't illegal by then 8).  A library card will let you check out a computer
>game on CD-ROM, due back in a month, with a 25 cent per day late fee.

Go for it. I mean it. If someone started a software library near me, I'd
use it. But I would like to know where you plan on finding the money to
stock this hypothetical library. Public libraries serve a purpose:
entertainment and recreation. A software library would be mostly used for
recreation, since it would not be really feasable to borrow WordPerfect
every time you wanted to write a letter. Especially if the copy was already
taken out.

>
>>
>>When you copy a videotape, you see a LOT of performance degradation. When
>>you copy a program, there is none. That's really the only difference. Oh --
>>and you can copy a disk with only one drive (swap disks), but you need two
>>VCRs to copy a tape. Generation loss is the main reason no one worries
>>about video piracy, though.
>
>The same holds true for the documentation the computer program comes with.
>If you copy it, your copy is not as clear as the original (though technology
>will probably remove this distinction soon).

Documentation != program.

> I think this whole issue is just another example of our democratic process
>being subverted by big business.  I'm just glad that the Software Publishing
>Association wasn't around when the printing press was invented.

Tell me, do you think that the Freemasons killed JFK?

I've stated my opinions. Don't expect any response to any replies. If your
ego wants the last word, it can have it.
-- 
+-------------+------------------+---------------------------------+
| Damien Neil | dpn2@po.cwru.edu | Case Western Reserve University |
+-------------+------------------+---------------------------------+
From: ar2w+@andrew.cmu.edu (Adam K. Rixey)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Strike Commander sighting at Radio Shack
Date: 10 Oct 92 17:49:52 GMT
Distribution: na
Organization: Freshman, MCS general, Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.comp.sys.ibm.pc.games: 10-Oct-92 Strike Commander
sighting a.. Dennis Lou@sdcc3.ucsd.ed (196)


> Anybody happen to pick up the latest (93) radio shack catalog?  Did
> you notice Strike Commander was listed in it?  It didn't give an
> availability date.  It just implied that it is available now.


	I've seen Strike Commander in mail-order catalogs since last November
and in Electronics Boutique/Egghead catalogs since last April. . .don't
get your hopes up too terribly much.


	- AkR
	- ar2w@andrew.cmu.edu
___
That is not dead which can eternal lie
and with strange aeons even Bush can be elected.

Help put an Elder Thing out of power. . .
Newsgroups: comp.sys.ibm.pc.games
From: dmsilev@athena.mit.edu (Daniel M Silevitch)
Subject: Re: Top Scores !!!!
Organization: Massachusetts Institute of Technology
Date: Fri, 16 Oct 1992 12:30:42 GMT

In article <church.719172464@sfu.ca>, church@fraser.sfu.ca (Mike James Church) writes:
|> dmsilev@athena.mit.edu (Daniel M Silevitch) writes:
|> >|> My personal bests are for minesweeper are:
|> >|> 
|> >|> 	Beginner	 2 seconds
|> >|> 	Intermediate	 6 seconds
|> >|> 	Expert		12 seconds
|> >|> 
|> >|> <wink>
|> >|> 
|> >|> And my car's faster than yours.  I am dubious about those times.  I
|> >|> used the program MINEHELP.EXE which is a VERY cool program that will
|> >|> solve minesweeper for you.  It soved it fast.  But I have trouble with
|> >|> a few of the above scores.  Except for mine.  Heh, heh.
|> >|> 
|> 
|> >Without using a cheat program, people hear have achieved expert scores of 81 and
|> >82 seconds. My best is only 115 :(
|> 
|> >Daniel Silevitch                                   dmsilev@athena.mit.edu
|> >Massachusetts Institute of Technology
|> 
|> I stand naked before you, my inabilities as a minesweeper laid out
|> like some gutted salmon.
|> 
|> I stand corrected.  But I'd still like to see someone get under 150 with my
|> own eyes.
|> 
|> Oh well.
|> 
|> Mike Church
|> [obnoxious .sig deleted]
To get under 150 in expert mode, you have to play the game long enough to
recognize the patterns of mines that appear so that you don't waste time thinking
about anything except for unusual formations.

Ex.
              ...121....    has solution       ...121....
              XXXXXXXXXX                       XX.F.F.XXX
Try it and see :) There are other such patterns. If you are interested in knowing
them, reply to this post or send me some mail.

Daniel Silevitch                     dmsilev@athena.mit.edu
Massachusetts Institute of Technology
From: buc5045@cuphub.cup.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Pool of Darkness - Help! (Possible answers)
Date: 14 Oct 92 05:24:27 GMT
Organization: California University of Pennsylvania, California, PA

In article <Bvs6KM.34w@chinet.chi.il.us>, gahan@chinet.chi.il.us (Paul R. Schmidt) writes:
> 
> Well,  never thought this would happen but I'm actually stuck in this
> game - I'm in Moander's Heart trying to get Tanetal but cannot for the
> life of me figure out how not to get "Lubbed" away.  I've got the
> little bit of Moander that warns me of impending Lubs and Dubs and
> have tried several different arrival times (in relation to the lubs
> and dubs) but keep getting squirted away.  I don't know if I missed
> the answer to this problem in a journal entry from someone or
> something but it's really frustrating.  I've played every other game
> in all threes series (except Dark Queen of Krynn and the latest Savage
> Frontier game) from beginning to end with nary a problem but this has
> me stumped.  Any help would be greatly appreciated.  I would think the
> answer has something to do with exactly when I arrive there but the
> things I've tried don't seem to work.
> 
> Thanx,
> Paul R. Schmidt
> gahan@chinet.chi.il.us

The best help I can give you is to make sure that you have removed all magical
items from the heart.  Also, if you play it right, you must get washed into a
battle with Gothemenes!  WARNING: The Last battle with Elminster and the demon
is impossible without cluebook!

Elsetime,

LORD DREAD
From: glaz@eniac.seas.upenn.edu (Alexander Glazamitsky)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wizardry 7
Date: 16 Oct 92 03:25:12 GMT
Organization: University of Pennsylvania

In article <1023@dgaust.dg.oz> brown@dgaust.dg.oz (Fred Brown) writes:
>
>Having only 2 disks doesnt seem like much of a problem providing theyre
>1.44MBs. Ultima 7 which takes up approx. 19MB of HDD space has 6 720KB
>disks (or the equivalent of 3 x 1.44Mb disks)....does this mean WIZ 7
>could have up to 12MB approx of program files ? 

Wiz 7 takes about 6.5 meg.  But it is 6.5 meg of game, not digitized sound or
graphics.  This is not to imply that wiz doesn't have good sound and graphics.
It is just that lately the bigger the game is, the worse it is.  Oh well, when
CD-roms take over we will be looking back at this time as good old days.
From: jliukkon@klaava.Helsinki.FI (Juha-Matti Liukkonen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima Underworld Interface Sucks?
Date: 17 Oct 92 00:44:45 GMT
Organization: University of Helsinki

I kinda agree with the previous poster - when one gets the hang of it,
the UW's mouse movement interface is tops. Your mileage may vary,
though.

I also touched the keyboard only when levitating or flying, or when I
needed to hand cash over (left click - one, right click - all is a
*very* nice feature!), and the only noticeable complaint I might have
would be that I couldn't determine the flying height with the mouse...

Tha rat truly became the extension of me with UW :)

-- 
               Juha Liukkonen, aka jliukkon@cc.helsinki.fi
       University of Helsinki, Dept. of Paranormal Investigations
           "Trust me, I know what I'm doing." - Sledge Hammer
Newsgroups: comp.sys.ibm.pc.games