HDTenEightyP/NetNews huggingface dataset:
From: m.cockinos@uws.edu.au (Matthew Cockinos)
Subject: Btech(WXL Engine)
Organization: University of Western Sydney Hawkesbury
Date: Thu, 19 Nov 1992 23:02:26 GMT


Wolf Dragoons/Blackwell Corporation Extra Light Engine

		Wolf's Dragoons and Blackwell Corporation are proud to present the Wolf Extra Light Engine.
These new engines are going to give the Inner Sphere the edge when the Clans start the pushtowards Terra again.  This technology was never disconered by the Clans for two reasons 1. 
Blackwell kept it a secret from the Star League to protect the company and 2. once the Clans 
had built the OmniMech they were more interested in Genetic Research than BattleMech Research.
	
		The engines cost 5 times as much as a normal engine to build because of the
technology.  It uses the technology from the Steiner arena on Solaris from the detonator grid
which force field protects people from missile and energy weapons.  This has been used to created
a force field to compact the extra light engine into the two critical spaces in the centre torso.
This makes using the VRPP impossible to use, but the gain outweighs the disadvantages.  You also 
are require to put the force field circuit into the head of the BattleMech to keep the shield running.
When a critical in the Head location is hit you have about five seconds to think of something fast 
before the engine explodes (you're in bigger trouble if you have disabled your ejection seat).

As of this report Outreach is the only producer of these engines and they will only be
producing them on Outreach to stop from it falling into Clan hands and they produce them at a steady 
rate of 10 per year, per weight class and only 30 are in use at the moment and these are owned by Wolf's
Dragoons personal.  As of this report, the Engines will be released for sale throughout the Inner Sphere.
The weight classes available are:-

 400 WXL x 4
 375 WXL x 2
 360 WXL x 3
 350 WXL x 2
 320 WXL x 4
 300 WXL x 3
 260 WXL x 2
 240 WXL x 3
 200 WXL x 3
 180 WXL x 4


		  Example:
		 			Head
					1.Life Support 	
					2.Sensor 		
					3.Cockpit 		
					4.Force Field Circuit 		
					5.Sensor 		
					6.Life Support


					Centre Torso 		
					1.Engine 		
					2.Engine 		
					3.Engine 		
					4.Gyro 		
					5.Gyro 		
					6.Gyro  	
	
					1.Gyro 		
					2.Engine 		
					3.Engine 		
					4.Engine 		
					5.Engine 		
					6.Engine



	Clan Stomping time in 3068


	Captain Matthew Cockinos
	Matthew's Murderers, Alpha Trinary
	Wolf's Dragoons Outreach 3056. 



Newsgroups: rec.games.board
From: keith@neuromancer.uchicago.edu (Keith Waclena)
Subject: More Rail Games summaries, please!
Organization: University of Chicago Library
Date: Sat, 21 Nov 1992 05:59:24 GMT

Thanks to all those who posted summaries of the various 18xx games!
I was just thinking about buying one of these, due to their popularity
on the net.

But nobody has summarized the non-18xx rail games that I see
mentioned: Rail Barons, Empire Builders, British Rails, Silverado,
EuroRails...  Are these similar to the 18xx games?

--
Keith Waclena                             	k-waclena@uchicago.edu
EFF #1018                                       MIME / RFC 1341

And remember: it's not only the YP server, but it's also a client.
From: re@dcs.ed.ac.uk (Roderick Easton)
Newsgroups: rec.games.board
Subject: Re: Btech: Clans will win easily
Keywords: Stupid questions - Patience required.
Date: 21 Nov 92 11:30:57 GMT
Organization: Department of Computer Science, University of Edinburgh

In article <1992Nov19.225555.7819@midway.uchicago.edu>, bc15@ellis.uchicago.edu (The Vampire Lestat) writes:
> 
> Okay, to answer your questions:
> 	The Rasalhague Free Republic got their asses wupped hard since most of
> the invading clans came blasting through that corridor.  It has all about 7
> systems left.
> 	The Steiner-Davion alliance is still fine and now they're called the
> Federated Commonwealth.  They're on better terms with Kurita now and these
> two houses are the ones putting up much of the fighting effort.
> 	Marik is supplying most of the essential war equipment to Kurita and
> FedCom.
> 	Liao is still being the putzes that they are.  I swear the Clans should
> have came in through there and wipe 'em out.
>
  Marik and Liao are very close to an alliance by marriage at the moment.  The
only reason that Marik continues to provide its Industrial base is because 
Joshua, son of the Captain-General, is at NAIS being treated for luekemia.
>
> 	Comstar's armed forces scored what could be the biggest victory against
> the Clans at Tukayyid, making the Clans stop their invasion for 15 years.  But
> I still don't like 'em.  =)
>
  Comstar has split into two factions.  The original Comstar has had its 
military arm cut off in the FRR (they're the only folk who'll let them in).
It now has maintenance contracts out with the FC, the DC, the StIC, the FRR and
temporarily the CC.  This involves keeping the HPG's (which the houses now own)
running.  House Marik supports the militant faction called Word of Blake who, in
return, service the FWL HPG's.  There is talk of Thomas Marik being voted as
Primus in exile.
>
> 	No, it would NOT be feasible for a house to attempt to ally with the 
> Clans because that's too contemptible for the Clans even to have a inkling of
> a thought on.  Would never happen.  Even if it did, the house would most likely
> get screwed at the end anyway.
>
  Can't agree.  A FedCom/Wolf Alliance is feasible if distinctly unlikely.  In
fact they had a temporary alliance in Stackpole's most recent novel.
> 	Oh, as to who leads the FedCom, Hanse and Melissa are dead.  Hanse by
> heart attack and Melissa by a wonderful bomb that blew her into fifty billion
> pieces.  So Victor Davion, their son is now the leader.
> 	I think that about answers your question in brief.  If you have any
> more, I'll gladly try to answer 'em.  Laterz.
> 
> 						Ben
> 
> -- 
> 					
> 
> 						Longshot
> 			           Transcending the Realm of Probability

TTFN
Rod
Newsgroups: rec.games.board
From: quirk@pioneer.unm.edu (Gym Z. Quirk)
Subject: Re: Would you buy this ship?
Date: Thu, 19 Nov 92 05:26:34 GMT
Organization: Nit-Pickers for a Better Tomorow Afternoon

In article <%d#@byu.edu> $stephan@sasb (Stephan Fassmann, Software) writes:
>I do have one problem. I don't have F&E. Can't afford it. Though I have 
>heard from the people I know who have played it that they always thought 
>that the production values were very low. Though the nice things about 
>Romulans even if they do convert it, it would only take about 6 months to 
>change back, but yes it would not be likely to be built. 

Remember, 'Heavy Hawks' have their modules hard-welded in, so we're
not talking just a simple "switch modules and we're off!" routine.

Do you want to keep a fleet flagship out of service for 6 months just
so it can carry some marines or refit from such a mission?

For that matter, do you want to be on the appropriations comittee that
let this happen in the first place?

>|Stephan Fassmann  Internet: $stephan@sasb.byu.edu  GEnie: S.FASSMANN

-- 
Capt. Gym Z. Quirk  (Known to some as Taki Kogoma)  quirk@pioneer.unm.edu
 I'll get a life when someone demonstrates that it would be superior to
                          what I have now...
Newsgroups: rec.games.board
From: charbonn@silver.ucs.indiana.edu (gary charbonneau)
Subject: Re: More Rail Games summaries, please!
Organization: Indiana University
Date: Mon, 23 Nov 1992 21:40:09 GMT

In article <2972@devnull.mpd.tandem.com> bruceb@mpd.tandem.com (Bruce Burden) writes:

>	Iron Horse: A simple, fast family game, much like "Nav War". You
>    construct a train, then draw load cards (in turn) which can be loads
>    or it can be destinations. First person to earn x points wins.
>
>	Rails Through the Rockies: Set in Colorado, this game attempts
>    to recreate the hay days of the Colorado & Southern, Denver & Rio
>    Grande, etc. You draw the route(s) on the map, and determine if it
>    is narrow or standard guage. This game has an abstract legal side,
>    and includes mines, somewhat like "Silverton" does. You get income
>    from mines, passengers and connecting to various points off map.

Although it is not a boardgame, Railroad Tycoon, by Microprose, deserves
to be mentioned.  It is the only computer game I have ever found that was
able to hold my interest for any length of time.

Railroad Tycoon is a solitaire game.  You get to play in any of four
different areas (Eastern US, Western US, England, or Europe -- I prefer
the Eastern US).  Each game covers up to 100 years of time, although you
can quit early.  You build track between cities or to connect to resource
areas such as coal mines.  Then you buy trains and set up routes for them.
What makes the game so good is that it takes advantage of the capability of
the computer to handle details that could not possibly be included in a
boardgame.  For example, the time that trains require to traverse a route
is affected by grades, curves, and tonnage hauled.  The game has a stock
market component: the value of your stock will be determined primarily
by the profitability of your railroad.  There are three non-player
railroads which you can try to take over (if you aren't careful, one
of them may take you over instead).

The game isn't perfect, but it is really excellent.  Bruce Shelley,
who designed 1830, was one of the designers of this one.

-- 
Gary Charbonneau
charbonn@silver.indiana.edu
From: jerry@uni-paderborn.de (Gerald Siek)
Newsgroups: rec.games.board
Subject: What's better: A&A or SL ?
Date: 16 Nov 1992 10:46:12 GMT
Organization: University of Paderborn, Germany
Reply-To: jerry@uni-paderborn.de
NNTP-Posting-Host: planck-bb.uni-paderborn.de
X-Newsreader: TIN [version 1.1 PL6]

Hi all!

A friend of mine wants to buy a wargame and cannot decide whether to buy
Axis'n'Allies or Squad Leader.   He has not played either of them (nor
have I) so asks what you recommend.   How long do the games take, how many
player do you need and how complex are the rules?

Thanks for any answers!

	Jerry

P.S.:  I hope I have not offended anyone with this question as these games
       might be entirely different and not comparable.  Forgive me - I really
       have not played them.
--
  Gerald Siek  -  jerry@uni-paderborn.de  -  University of Paderborn, Germany
From: caf@canctr.mc.duke.edu (Eric Roush)
Newsgroups: rec.games.board
Subject: another cooperative game
Date: 17 Nov 92 17:14:15 GMT
Reply-To: caf@canctr.mc.duke.edu
Organization: Duke U. Med. Ctr., Durham, NC


                         game is Arkham Horror.  If the players don't
cooperate,
the world falls to the minions of the Elder races, with all the
associated evils coming along for the ride.

Pretty good incentive to cooperate, eh?


Another good cooperative 
Eric Roush		Deck us All with Boston Charlie!
			Walla Walla Wash and Kalamazoo!
			Nora's freezin' on the Trolley,
			Swaller Dollar Cauliflower,Alla-Ga-Roo!

			Walt Kelly
From: moores@csugrad.cs.vt.edu (Stephen Moore)
Newsgroups: rec.games.board
Subject: Re: A&A - Can the **AXIS** ever win?
Date: 20 Nov 92 02:22:46 GMT
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA
X-Newsreader: Tin 1.1 PL4

I think the best strategy for germany is Tanks! Tanks! Tanks!  I always
blitzkrieg Russia with everything I can and get Japan to attack from the east.
This increases the money supply of the Axis and limits the Russian ability
to recover and counterattack.  If Russia is captured, that is a big boost
monetarily and also tkaes away one front of attack.  This approach is
risky but I thuink the rewards out weigh the risk because Germany starts out
so strong.
Newsgroups: rec.games.board
From: rjbaucom@eos.ncsu.edu (RYAN JEFFREY BAUCOM)
Subject: Empire Builder
Originator: rjbaucom@c00574-1403br.eos.ncsu.edu
Keywords: EMPIRE
Reply-To: rjbaucom@eos.ncsu.edu (RYAN JEFFREY BAUCOM)
Organization: North Carolina State University Nuclear Weapon Testing Facility
Date: Wed, 18 Nov 1992 17:32:08 GMT



I've seen the game "Empire Builder" mentioned on this group.  Could someone
describe the game to me?  Is it similar to the various computer Empire
versions floating around on Un*x systems?

Thanks.

 _ _________________________________________________________
(_)_________________________________________________________)
  | Ryan J. Baucom          Sophomore : Computer Engineering|
  | rjbaucom@eos.ncsu.edu    North Carolina State University|
  |                                                         |
  |   "I've suffered for my music, now it's your turn!"     |
  |                                             -Neil Innes |
  |_________________________________________________________|
  (_)________________________________________________________)
-- 

 _ _________________________________________________________
(_)_________________________________________________________)
  | Ryan J. Baucom          Sophomore : Computer Engineering|
  | rjbaucom@eos.ncsu.edu    North Carolina State University|
  |                                                         |
  |   "I've suffered for my music, now it's your turn!"     |
  |                                             -Neil Innes |
  |_________________________________________________________|
  (_)________________________________________________________)
Newsgroups: rec.games.board
From: acarlson@cup.hp.com (Amelia L. Carlson)
Subject: game stores/distributors in australia ??
Date: Fri, 20 Nov 1992 04:18:35 GMT
Organization: Hewlett-Packard, Cupertino, CA

If you know of a store or distributor servicing Australia, please reply to
this posting with a phone number and name. We at 7SG appreciate it.
		
				Thanks !!
					Brad
Newsgroups: rec.games.board
Subject: *** AVALON HILL AND VICTORY GAMES WANTED ***
From: nahst6+@pitt.edu (Nathan A Horstman)
Date: 20 Nov 92 20:06:52 GMT
Organization: University of Pittsburgh

I'm interested in buying nearly any Avalon Hill or Victory Game, just name
the game and what price you'd be willing to unloose it for, or ask me to make
you an offer.  I'm especially interested in war games, military simulations,
sports, and sci-fi.

Thanks!

Nathan

<<<<<<<<<<<<<<<<-->>>>>>>>>>>>>>>>       G  O       H  O  U  S  T  O  N 
<<      Nathan A. Horstman      >>  OOOO  IIIIII LL     EEEEEE RRRRR   SSSS  ||
<<   University of Pittsburgh   >> OO  OO   II   LL     EE     RR  RR SS     ||
<< in%"nahst6@vms.cis.pitt.edu" >> OO  OO   II   LL     EEEE   RRRRR   SSSS  ||
<<      nahst6+@pitt.edu        >> OO  OO   II   LL     EE     RR RR      SS ||
<<<<<<<<<<<<<<<<-->>>>>>>>>>>>>>>>  OOOO  IIIIII LLLLLL EEEEEE RR  RR  SSSS  oo
From: djc105@rsphy2.anu.edu.au (Damian Jackson)
Newsgroups: rec.games.board
Subject: Panzer Leader Counters
Followup-To: rec.games.board
Date: 19 Nov 1992 23:42:18 GMT
Organization: Australian National University
Distribution: world
NNTP-Posting-Host: 150.203.18.11

I wonder if anyone can help me. I had a copy of Panzer Leader set up, and
it appears that some idiot has managed to lose on of my counters (and no it
really wasn't me, honest!). The counter is the allies Valentine Bridgelayer
Tank (1 I 2  10 6). What I want to know is where can I get another counter.
I only want this one, I don't want to buy the whole set or anything like
that. I would appreciate any help that is offered.

Damian Jackson

djc105@rsphy2.anu.edu.au
Newsgroups: rec.games.board
From: hamaguch@sleepy.uhcc.Hawaii.Edu (Ron Hamaguchi)
Subject: Re: SFB: Which Cruiser is the Best?
Keywords: Klingons suck!!
Organization: University of Hawaii
Date: Mon, 23 Nov 1992 21:37:36 GMT

In article <1ekdrtINNak3@flop.ENGR.ORST.EDU> @prism.cs.orst.edu writes:
>In article <1d#@byu.edu> $stephan@sasb (Stephan Fassmann, Software) writes:
>>
>>Which race do you think has the best heavy cruiser in the game?
>>
>>I maintain that the D7 is the best cruiser in the game. It's varients are 
>>very powerful and while the standard cruiser doesn't have a lot of one turn 
>>crunch power it has enough manueverablity to defeat most opponents.
>>

My personal favorite for a cruiser of 150 BPV is the Orion BC.
Depending on what you have to do, or course.  This ship can easily
stand up to most other command cruisers and for short term fights
should be able to do enough damage for most marginal victories.

+----------------------------------+------------------------------------------+
| Ron Hamaguchi                    |One of the 50th's States' Little Known but|
| hamaguch@uhunix.uhcc.hawaii.edu  |Loyal Lovely Angels Fans.                 |
+----------------------------------+------------------------------------------+
|  WWWA    We'll Solve Any Problem For You, And We'll Send You Our Best!      |
|          Yuri And Kei Are On Their Way!!!                                   |
+-----------------------------------------------------------------------------+
From: cjs@phy.duke.edu (Carl Schnurr)
Newsgroups: rec.games.board
Subject: Re: Wanted: Hare and Tortoise and Under Cover
Date: 17 Nov 92 15:27:17 GMT
Organization: Duke University Physics Dept.; Durham, N.C.

In article <1992Nov16.162013.25393@ncrcae.ColumbiaSC.NCR.COM> mcneely@korg16.ColumbiaSC.NCR.COM (Alan_McNeely) writes:
>
>
>These two Ravensburger games do not seem to be available in the US any
>longer:
>
>Hare and Tortoise
>Under Cover
>
>I'd like to get both.  Anyone have a copy they want to sell,  or know of
>a place to get these?
>

I just mail-ordered a copy of Hare and Tortoise from "Games People Play"
in Cambridge, MASS.  It cost $35 and was *not* from Ravensburger, but
from a different German (or maybe British) company--I can't remember
the name.  They did not have any copies of Under Cover, and haven't
for some time.  Their number is:  (617) 492-0711.  Give them a call--
they're quite the experts on games of this sort.  If you do find a 
source for Under Cover, let me know--I'd like one too.  

Hope this helps,

-Carl
-- 
	Carl J. Schnurr					1-919-684-8256
	Duke University Dept. of Physics        	cjs@phy.duke.edu
	Durham, N.C.      27706			
Newsgroups: rec.games.board
From: robdean@access.digex.com (Rob Dean)
Subject: Re: DBA and HOTT armies lists
Organization: Express Access Online Communications, Greenbelt, MD USA
Date: Wed, 18 Nov 1992 02:13:27 GMT

In article <1992Nov17.151649.7007@iscnvx.lmsc.lockheed.com> mcclure@force.ssd.lmsc.lockheed.com writes:
>Greetings.  I have a couple of questions out there that maybe some
>of you wargamers can answer.  Based on WRG's De Bellis Antiquitatis,
>how would you do a Slave Army of Spartacus?

Sorry, you've got me on this one.  Your suggestions looked reasonable to 
me, but I've no historical background.

>Also, regarding WRG's Hordes of the Things, how would you do a Barsoomian
>Black Pirate Army...
>Kent M. McClure

Ah! Burroughs.  Now I'm on firm ground.  Given that their recommended Red
Martian army is a Hero, 2 airboats, and 7 blades, and that the fleets of
the First Born are large, I'd be inclined to go with something like 4
airboats and 6 blades, with the general placed in either troop type.  Got
any miniatures in mind, or are you one of those lucky fellows who bought
a slew of the old Heritage stuff back in '77 when it was available?

Rob Dean


Newsgroups: rec.games.board
From: ZST@ECLX.PSU.EDU (Zachary S Tseng)
Subject: Re: Btech: Clans will win easily
Organization: Penn State Engineering Computer Lab
Date: Fri, 20 Nov 92 23:00:56 GMT
X-News-Reader: VMS NEWS 1.24

Newsgroups: rec.games.board
From: jeff@maggot.gg.caltech.edu (Jeff Goldsmith)
Newsgroups: rec.games.board
Subject: Re: Up Front Card Distribution
Date: 16 Nov 92 19:18:25 GMT
Distribution: all
Organization: California Institute of Technology, Pasadena
NNTP-Posting-Host: maggot.gg.caltech.edu

In <rbr.721882222@well.sf.ca.us> rbr@well.sf.ca.us (Bob Rossney) writes:


>After all the recent raving in r.g.b about Up Front, I went out and got
>a copy this weekend.  It's a pretty cool game, all right, though rather
>rule-dense for my tastes.

[ much deleted]

>RPC Distribution
>================
>I'm afraid that I have a life, and so have been unable to do the breakdown
>of the RPC numbers that would be required to complete this survey.  I'm
>sure there's at least one person in r.g.b willing to tackle this one. ;-)

RPCs are distributed uniformly throughout their range.  Extra numbers are
assigned from the beginning first (which is why you generally keep your
valuable guys in the back, or at least one reason.)

All this stuff and more is in "Up Front By the Numbers," which was published
in the General (I think) and comes with Banzai!, the first supplement to 
Up Front.  I highly recommend Banzai! because the Japanese and British are
lots of fun.  The Brits, in particular, are a reasonably well-balanced 
nationality and the British-German scenarios are excellent.  The Japanese are
just a little bit too good, I think, especially in jungle, which tends to 
slow the game down, but is a good change of pace.  The second expansion set,
Desert War, is of much less value except to those who've played out Up Front.
The French and the Italians are pretty useless.  The Italians are totally
pathetic, and the French are just not that fun to play, as well as being not
very competitive.  If you really like the game (I do,) then Desert war is 
also fun to play once in awhile, but it is not as worthwhile as Banzai.

					--Jeff
From: sackett@csd4.csd.uwm.edu (Michael Scott Zimmerman)
Newsgroups: rec.games.board
Subject: Re: A&A Industrial Points Question
Date: 16 Nov 1992 22:47:59 GMT
Organization: Computing Services Division, University of Wisconsin - Milwaukee
NNTP-Posting-Host: 129.89.7.4

 A couple questions for the poster.  Where do you get your rules from :-)?
 I never heard that a normal sub could PICK his target of a sneak attack!
 If he couldnt, the US should obviously pick the sub as the casualty.  And
 I am also not sure that the fighter on the carrier could not be flown to
 Hawaii either.  Comments are welcome here.  Also, you must have obviously 
 and no Russia first attack or nothing done by Brits in asia either.  OR,
 you were pretty darn lucky taking ALL those land territories in one turn
 unless you were spread REALLY thin.

 Mike

Newsgroups: rec.games.board,rec.games.design
From: mathers@sibelius.trl.oz.au (Steven Mathers)
Subject: E-mail address of board game companies?
Reply-To: s.mathers@trl.oz.au
Organization: Telecom Research Labs, Melbourne, Australia
Date: Mon, 23 Nov 1992 02:07:30 GMT


Hello all,

I am in the middle of designing/playtesting a board game, which
I would naturally like to see marketed when it is finished
(if I decide that it is worth marketing).

I figure now would be a good time to feel out if any companies 
would be interested in taking a look at the game.

So:  Anybody know Email addresses of gaming-type companies ?

Thanks.
From: jrv@gradient.cis.upenn.edu (JR VanMechelen)
Newsgroups: rec.games.board
Subject: Re: looking for Squad Leader info
Date: 15 Nov 92 21:29:15 GMT
Organization: University of Pennsylvania

In article <1992Nov11.095732.11129@walter.cray.com> lrg@crud.cray.com (Lee Gordon) writes:
>
>     I am new to the game of Squad Leader (I've played the first scenario
>*once*), and I'm looking for more information and/or tools that might exist
>on the net somewhere.  I saw there is an Advanced Squad Leader mailing list
>and archive, but to me it seemed like giving a child a book on Calculus when
>he's trying to learn division...  Is there a mailing list/support group for SL?
>Also, is there an archive site for SL tools, maps, and scenarios?
>

I hope someone has recommended the ASL mailing list to you in spite of
your qualms.  It is a very friendly group and very tolerant of basic
questions as well as harder ones.  I have learned a lot of rules just
by trying to answer some of the questions.  Right now there are (I
believe) two games being conducted over the mailing list, so you can
figuratively watch over the sholders of more experienced players.  And
there are the ever-popular bull sessions about favorite scenario,
least favorite scenario, etc.  I think it's a ``two thumbs up'' for
beginner as well as for advanced player.

Also, I agree with the folks who recommend ASL over SL.

So long,
JR