HDTenEightyP/NetNews huggingface dataset:
From: ellingrw@infonode.ingr.com (Bob Ellington)
Subject: Re: Civ - Playing Earth
Organization: Intergraph Corporation, Huntsville, AL.
Date: Tue, 21 Jul 1992 13:07:10 GMT

In article <BrMCvy.tq@undergrad.math.waterloo.edu> lflchang@cayley.waterloo.edu (LARRY CHANG) writes:
>In article <1992Jul19.020559.15915@midway.uchicago.edu>, lidz@quads.uchicago.edu (adam lidz) writes:
>> In article <BrLyBC.19E@undergrad.math.waterloo.edu> lflchang@cayley.waterloo.edu (LARRY CHANG) writes:
>> >
>> >However, you will start off without a palace!
>> 
>> No, you don't.
>> 
>
>I had tried it, and I didn't have a palace in the city that I captured and
>the city that I built with my original settler.  (Of course, if you build a
>palace, or if you had two settlers and had built a city with one of them 
            ^^^^^^^^^^^^^^^^^^^^^^^^

How do you get two settlers?  This happened for me once, but I don't know
what caused it.  Is it something that happens randomly?

Bob



Newsgroups: comp.sys.ibm.pc.games
From: mrburges@eos.ncsu.edu
Subject: Re: startrek navigate
Organization: North Carolina State University
Date: Thu, 30 Jul 1992 01:54:36 GMT

In article <1992Jul28.145256.1@icbr.ufl.edu>, heck@icbr.ufl.edu writes:
|> I recently took delivery of startrek 25 and can't seem to find my 
|> way to the mission planet without going off course. Can anyone please help?
|> Thanks, Wes

Use the map, Jim!!
Came with the game didnt it?? :-0

				MIKE B.
				NCSU 
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: schow@bqneh3.bnr.ca (Stanley T.H. Chow)
Subject: Re: CIV: questions on how to micro-manage the cities
Organization: Bell Northern Research Ltd, Ottawa
Distribution: usa
Date: Sat, 25 Jul 1992 16:46:34 GMT

In article <1992Jul23.014415.10586@nic.umass.edu> s9874203@titan.ucc.umass.edu (s9874203) writes:
>
>
>No doubt it is very important to "micromanage" the productions of each
>city at the early phase of civ. But how can one get optimal result? 

A very good question. I have wanted answers to many simple question, I was
about ready to write some programs to evaluate different growth strategies
when I reminded myself that it's only a game. (BTW, I also play at emperor
level of civ3).

>
>For example, what kinds of squares give better combination of production
>than others? Is a square with FTTT better than that with FRR? Or, a
>square with FFTT better than FRR? Well, the answer mignt depends on what
>you want more urgently, but I think usually FRRR is better than FTT
>because one can "trade" a R for a cash by building a city improvement
>and then selling it.(The assumption is: you want cash rather than tech.)

I have found that, in general, F=T=R, so optimiing the total count is
not a bad thing to do. I believe timing is more important in many ways.
E.g., if you have enough food to grow, it may pay to reduce food
production to wait for the grainary to complete. (This way, you get a
half full grainary right away instead of an almost empty one). Sometimes
I even go negative on food!

>A case taken from one of my games (btw, I play civ3 at emperor level):
>At this time I have 5 cities with pop. 10, 10, 6, 5, 3 respectively.

I have to ask: with only five cities, why let them grow to 10? I would
have built lots of settlers to get more cities. Even when not using the
"bloat" stratagy, I find lots of cities is very important.

>I switch the luxury rate to 0%, 20%, 40% and have the rest trade all
>converted to cash to see what I can get. In the following table, the
>total cash, resources, and food generated by 5 cities are given:
>
>option	luxury rate 	cash	resources	food
>  1	0%		48	38		73
>  2	20%		42	41		77
>  3	40%		37	41		86
>
>(natually, the less luxury rate is, the more entertainers I have to
>avoid civil disorder.)
>
>In this case, which option would you like to choose? Without considering
>food, I think option 1 is best. But more food supply means faster pop.
>growth, thus produces more cash or resources indirectly. How do you
>evaluate this potential of food?

Depends on whats important right now! If I am close to an advance that
I really want, I probably will go for option 1, usally option 2. I would
almost never go for option 3 (population is much easier to grow via
keeping people happy).



--
Stanley Chow            InterNet: schow@BNR.CA
Bell Northern Research  UUCP:     ..!uunet!bnrgate!bqneh3!schow
(613) 763-2831
Me? Represent other people? Don't make them laugh so hard.
Newsgroups: comp.sys.ibm.pc.games
From: wright@lims01.lerc.nasa.gov (Ted Wright)
Subject: Re: Harpoon Designers Set (Harppon Bugs)
Organization: NASA Lewis Research Center
Date: Thu, 30 Jul 1992 13:14:57 GMT

In article <1992Jul30.154514.9434@srg.srg.af.mil> dpipes@spica.srg (Dave Pipes x4552) writes:
>From: dpipes@spica.srg (Dave Pipes x4552)
>Subject: Re: Harpoon Designers Set
>Date: Thu, 30 Jul 92 15:45:14 GMT

>As a followup, I called 360 about the hang.  Apparently, there are some
>quirky problems with QEMM compatability.  I set up a DOS 5 boot disk and
>have had no more hangs.

>Some of the differences documented in the manuals are different enough to
>appear to be bugs, if you aren't expecting them, so read the materials 
>carefully.  I still really like this version, especially now that the
>enemy can repair damage to things like radar sites.  Gotta love those
>F117's and F22's!

>                        David Pipes

I did not see the original post, but I have had all kinds of problems with:
"Irrecoverable system error (Mem Mgr) Insufficient master handles"

Harpoon V1.3 aborts to DOS with this message. I tried the hardware solutions
mentioned in the manual: checked for interrupt conflicts, made sure the
video board was using int 2, turned off video shadowing, unplugged the
joysticks, all to no avail.

I tried the Q command line option for QEMM compatibility. I tried dumping
QEMM and using HIMEM. Nothing worked.

I called 360 customer support, they said that "they just never really got it
to work with QEMM", and I should use HIMEM with the "/numhandles=100"
option. Same problem.

I called 360 again and was told that Harpoon now requires EMS for the
big scenarios (the HDS scenarios are really huge). I was told to use HIMEM,
EMM386, DOS=HIGH, SMARTDRV, the mouse driver, and nothing else. Still
no luck.

I called 360 again and they said that there was no real solution to the 
problem. The problem is caused by "having too many things in the air".
(I suspected this because the system would often crash right after I 
launched missles). He said the only thing I can do is reduce the number 
of ASW patrol aircraft, so that less thing are in the air.
However, even when I have NO patrol aircraft, it still crashes. Presumably,
the AI opponent has alot of patrol aircraft or missles in flight.

360 says they have no plans to fix this bug, because it will go away when
the protected mode version (Harpoon 2) is released in 14 months. I am feeling
more than a little ripped-off.

Have other people had these problems? How did you solve them?
Newsgroups: comp.sys.ibm.pc.games
From: jbs21045@uxa.cso.uiuc.edu (Joe Sterbenc)
Subject: U6: Stuck in Wrong
Organization: University of Illinois at Urbana
Date: Mon, 27 Jul 1992 13:43:48 GMT

I can't get the portcullisses up to get to the stairs to level 3. Do you need
Sherry here? Can the mouse move the levers to raise the portcullises? 

Arrrrrrrrrrgh....


-- 
============================================================================
Joe Sterbenc - jbs21045@uxa.cso.uiuc.edu & joe-mama@uiuc.edu - U of Illinois
	How many more days will I have this darling account?
============================================================================
Newsgroups: comp.sys.ibm.pc.games
From: masten@beta.lanl.gov (David A. Masten)
Subject: Re: Falcon 3.0 and you eagle eyes
Organization: Los Alamos National Laboratory
Distribution: na
Date: Wed, 22 Jul 1992 04:58:16 GMT

In article <1992Jul22.004441.15800@news.Hawaii.Edu> jlong@uhunix.uhcc.Hawaii.Edu (John Long) writes:
>In article <1992Jul18.152754.23517@newshost.lanl.gov> masten@beta.lanl.gov (David A. Masten) writes:
>>Conclusion:  4x gives the most realistic portrayal of the scale of
>>planes as seen by the naked eye.  So don't feel bad about using it!
>>1x is for y'all with 20/huge vision.
>
>Interesting analysis David, you do good work.

Not sure my boss agrees! :-)  or is that :-(
 
>Isn't field of view greatest at 1x? 

Off the top of my head, I believe not.  F3 just magnifies the moving
object (planes, vehicles).  It doesn't magnify bldgs, etc and 99% sure
it doesn't change the fov.
 
>In 1x, you have to get pretty close to a plane (meaning that you start
>to see detail on the screen) before you can hit it with guns, so I don't
>know what good the extra detail is. With missles, you don't really 
>need to see your target, but with guns, you aren't close enough to hit
>it until you see detail anyway.

I'm not so sure.  Like I said, you have to be within 0.3 miles or so to
get detail in 1x, while guns may be effective out to 1 mile.  Anyway,
I like to be able to tell which direction it's turning even if it is
still out of guns range.  With missiles, you have the aspect carat, or
you can use the aspect angle on the REO.  But if you are in padlock, or
forward-up (with fwd, the only decent in cockpit view), and guns mode,
visual is your only clue.

Dave Masten
Newsgroups: comp.sys.ibm.pc.games
From: CHBRIN5@nyx.uni-konstanz.de (Kai Hortmann)
Subject: CIV: Nukes
Organization: University of Konstanz, Germany
Date: Wed, 22 Jul 1992 09:08:02 GMT

Just two short thoughts about nukes:

1) Did anybody notice that nuking a city doesn't destroy any population?
   Strange.

2) I found out that the only real use for nukes is to sink enemy ships when
   they are away from land. No land -> No polution -> No heat problem.

Does anybody else use nukes or are they really that useless?

<*     Kai Hortmann - University of Konstanz - Germany      *>
<* chbrin5@dknkurz1.bitnet  or  chbrin5@nyx.uni-konstanz.de *>
Newsgroups: comp.sys.ibm.pc.games
From: rsykes@AFIT.AF.MIL (Robert K. Sykes)
Subject: WANTED: NCAA Road To The Final Four
Organization: Air Force Institue of Technology, WPAFB OH
Date: Tue, 28 Jul 1992 20:11:35 GMT

I am willing to buy or trade for this game if anyone is willing to part with 
it. If you are interested contact me via E-mail and we can discuss terms.

my address is rsykes@afit.af.mil
From: mfleig@silver.ucs.indiana.edu (Mark W. Fleig)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Are there any modem games for both PC and Mac?
Date: 27 Jul 92 12:51:49 GMT
Article-I.D.: usenet.Bs1t2D.AFC
Distribution: comp.sys.ibm.pc.games
Organization: Indiana University

In article <REYNOLDS.92Jul26140543@park.bu.edu> reynolds@park.bu.edu (John Reynolds) writes:
>I have a 486/33 and a Mac FX sitting in the same room.  Are there any
>games that can be played between them? -John

Rumor had it at one time that RoboSport for Windows would allow for
connection with a Mac, but this seems rather unlikely.


-- 
,----------------------------. "Therefore, make peace with your god, whatever
: Mark Fleig                  \  you conceive him to be. Hairy thunderer, or
: mfleig@silver.ucs.indiana.edu\  cosmic muffin. With all its hope and renewal,
`-------------------------------' the world continues to deteriorate. Give up."
From: rforcada@sdcc13.ucsd.edu (Ahteri )
Newsgroups: comp.sys.ibm.pc.games
Subject: Game Sale
Date: 21 Jul 92 20:42:17 GMT
Distribution: usa


IBM Software:

Game:                       Price:   Disk Size:
----------------------------------------------------------
Might and Magic III          35$    3.5
Starflight II                15$    5.25
Bane of the Cosmic Forge     30$    both
Space Quest 4                20$    3.5
Secret of the Silver Blades  20$    5.25
Ultima Second Trilogy (4-6)  35$    3.5
Stellar 7                    15$    both
Eye of Beholder I            20$    5.25  +clue book  no box
Eye of Beholder II           35$    5.25 HD
Civilization                 35$    5.25 HD
A-Train                      30$    both

Shipping is 2$ for a game or set of games purchased.
Price are negotiable. You are welcome to offer me more than I am
asking.

Ahteri Forcada-Lowrie
rforcada@sdcc13.ucsd.edu

-- 
Ahteri Forcada-Lowrie
rforcada@sdcc13.ucsd.edu
Newsgroups: comp.sys.ibm.pc.games
From: scheyen@obelix.gaul.csd.uwo.ca (Peter Scheyen)
Subject: Re: HELP! Red Baron incredibly choppy
Reply-To: scheyen@obelix.gaul.csd.uwo.ca (Peter Scheyen)
Organization: University of Western Ontario
Date: Thu, 30 Jul 1992 16:23:47 GMT


I've got a Tseng 4000 (1Meg) card and a 386-33 and Red Baron is like a dream.  I can
put both the ground and plane detail to maximum and it is still smooth.  I'd get your
card checked out.

Pete
-- 

	scheyen@gaul.csd.uwo.ca

	". . . but I wouldn't know a single word to say,
	 if I flattened all the vowels and I threw the 'R' away."

		- The Proclaimers
From: fbruno@julio.sanders.lockheed.com (Frank Bruno)
Newsgroups: comp.sys.ibm.pc.games
Subject: UW - Help please!
Date: 21 Jul 92 13:01:02 GMT
Reply-To: fbruno@ncavax.decnet.lockheed.com
Organization: Lockheed Sanders, Inc

I had purchased UW two weeks ago. I was wondering if there is copy protection
on the disks. This is important, I tried to install from disk, but when it gets
to the second or third disk, it doesn't recognize it. I did install it by
copyiny all files to a subdirectory on my hard drive and then running install,
and it seemed to work. The reason I ask if there may be protection, is that
I have completed level one, but I couldn't get into the ankh shaped room, or
seem to accomplish anything with the goblins, i.e. the two locked doors, or
killing the spider? Any help would be appreciated, maybe I'm just paranoid that
I might have missed something... Please E-mail me if you can help.
						Thanks,
						Frank Bruno
						fbruno@ncavax.decnet.lockheed.com
From: kskapin@csws8.ic.sunysb.edu (Keith T Skapinski)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Joystick Question
Keywords: Joystick IBM Commadore
Date: 24 Jul 92 18:33:48 GMT
Distribution: comp
Organization: State University of New York at Stony Brook

In article <lintner.711913893@hooker> lintner@convex.com (Mitchell Lintner) writes:
>Does anyone knowif there is any difference between joysticks made for use
>on a Commadore and an IBM other than the connector? I have an Epyx joystick
>that I bought for my Commadore right before it died that I really like. I
>would love to use it on my PC if I could make it work.


Unforunately, you can't use it. Not only is the connector different between
Commodore and IBM, the Commodores use digital joysticks as does Atari, etc. 
and IBM uses analog joysticks.

You would need some kind of digital to analog converter to use that joystick
on the IBM. I was looking for one for some time to no avail.

The response from analog joysticks for games sucks. Digital is sooo much
better but what can you do? Actually, you can do something, buy the
Gravis game pad. It's not the most comfortable joystick in the world but
it gives much better response than any other joysticks for IBM's out there.
The Gravis game pad actually has a digital to analog converter inside so
the joystick itself is digita, giving better respnse and it comminicates
with the games card analogly (is that a word?).

-- 
----------------------------------------------------------------
|  kskapin@ic.sunysb.edu  (Keith Skapinski)  |    place        |
|                                            |  witty quote    |
|  BEEPER / VOICE MAIL SYSTEM: 516-341-3641  |     here        |
----------------------------------------------------------------
From: mark@pacifier.rain.com (Mark Jacobson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Walkthru for Dark Queen of Krynn and Prophecy of the Shadow?
Date: 28 Jul 92 03:50:14 GMT
Distribution: all
Organization: Pacifier Online Data Service (Public Access Unix/bbs)

Does anyone know of an FTP site that has Walkthroughs for Dark
Queen of Krynn and Prophecy of the Shadow.  Some other Walkthrough
I would like are Out of this world and Gateway, and Darkseed if
possible please.  E-Mail me any responses, I don't need anybody
making fun of me because they thought the game was too easy, some
of these are for friends who have been having trouble with their
games.  Any suggestions for sites or actual walkthroughs would
be welcome if you mail them to me.  If there is a walkthrough
that you would like to include you might want to post it to the
net as well for others but I would still like a copy mailed to me
to make sure that I don't miss it (Again FTP sites would be fine too.)

						Mark Jacobson

Sorry I don't have a .sig.                      mark@pacifier.rain.com
From: klaas@max.informatik.uni-dortmund.de (Christian Klaas (PG208))
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: EOBII - Mind Flayers
Date: 21 Jul 1992 07:14:33 GMT
Organization: University of Dortmund, Germany
Distribution: world
NNTP-Posting-Host: max
Keywords: eob2

In article <mcgradyj.711431825@marsh>, mcgradyj@marsh.cs.curtin.edu.au (James McGrady) writes:
|> Hi All
|> 
|> I am currently on the level with the Salamanders and Mind Flayers. I've already
|> gone upstairs and Chop seuid Dran on another Game Save, so now I'm just running
|> around getting more experience.
|> 
|> My question is; just how many Flayers come from the room in the west??? I've 
|> downed about 20 and they're still coming! Are they unlimited or what ?
|> 
|> Regards
|> 
|> Jim
|> 
 Hi !
The Flayers are unlimited and the Salamanders are unlimited; but easy to kill.

  **************************************************
  *** Christian Klaas -- UNI-Dortmund - Germany  ***
  ***  klaas@boeck.informatik.uni-dortmund.de    ***
  **************************************************
From: lambert@uhuru.enet.dec.com (Bob Lambert)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Laura Bow(Sierra)
Date: 30 Jul 92 18:40:49 GMT
Reply-To: lambert@uhuru.enet.dec.com (Bob Lambert)
Organization: Digital Equipment Corporation

If, when you are in the newsroom, you read the bulletin board, one of the bulletins will give you a hint.  Employees are warned against attending
formal affairs w/o proper clothing, you need to acquire an evening gown.

And there's only one place you can go to that has any kind of clothing at all...
Newsgroups: comp.sys.ibm.pc.games
From: dlangend@magnus.acs.ohio-state.edu (Darryl M Langenderfer)
Subject: Re: More Hugo1 help needed!
Organization: The Ohio State University
Date: Mon, 27 Jul 1992 14:34:29 GMT

              SPOILES!!!
              ^^^^^^^^^^










In article <92208.120803U43461@uicvm.uic.edu> <U43461@uicvm.uic.edu> writes:
>I can't pass this game if all it asks are questions like these. I don't know
>the answers for the questions, please help if you remember them.
>
>    "Where did Aslan live?"
 Narnia (not 100% sure of the spelling)
>
>    "What was the name of Roy Roger's dog?"
>
>    "What is the name of the only mammal that can't fly that can fly?" huh?
Human is the only one, though maybe a really well trained chimp
>
>    "Who invented Count Dracula?"
>
>Thanks in advance, again!
>
>John
>u43461@uicvm.uic.edu

 Thoughs are the only two I can help you with.

          --D.
From: novanet@ac.dal.ca
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Star Trek 25th: Help with Starship fights
Date: 28 Jul 92 20:51:33 -0300
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

Also, it helps a *lot* if you use a mouse for the combat sequences - joysticks 
and keyboard just don't cut it in the battle scenes (or anywhere else in the
game, I find).
From: hyiu@terapin.com (Henry Yiu)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: OS/2 and DOS games: SUMMARY
Date: 22 Jul 92 19:00:24 GMT
Organization: BBS

In article <1992Jul20.232703.465@cssc-syd.tansu.com.au>,
gpatapis@cssc-syd.tansu.com.au (George Patapis) writes:
>I would like to find out if anyone runs any how powered DOS games like
>Wing Commander under the DOS boxes that OS/2 provides.  If this is
>possible, what's the end result like?  Is it preferable to stick with DOS
>for games like that ?
>-- 
>George Patapis Programmer/Analyst------------------PAN METRON ARISTON-----
>Telecom CSSC Lane Cove--------email:gpatapis@cssc-syd.tansu.com.au--------
>P.O.Box A226 Sydney South-----fax  :(02) 911 3 199------------------------
>2000, NSW, Australia.---------voice:(02) 911 3 121------------------------

Both WC 1 and 2 works under OS/2 without any problems or speed loss.. 
Newsgroups: comp.sys.ibm.pc.games
From: cooper@cos.com (Gary Cooper)
Subject: Re: Questions from a Falcon 3.0 rookie
Keywords: Falcon 3.0
Organization: Corporation for Open Systems
Distribution: na
Date: Mon, 27 Jul 1992 02:07:08 GMT

In <1992Jul22.225519.5687@newshost.lanl.gov> masten@beta.lanl.gov (David A. Masten) writes:

>In the Review 2 mission, I've seen the Migs escorting the AN12 start
>*below* ground level, then blow up when they "climbed" to the ground!

Well - *I'VE* seen underground hangers in Switzerland :> 

>OK, now one other person has backed up my sighting of 600 knot copters.
>Anybody else see the 400 knot SAM6 mobile unit (not the missile, but the
>carrier)? 

Haven't seen either - how'd you spot them? (ACMI?) 

 What'll those Rooskies think of next?

They're probably working on training pilots in NOT leaving the underground
hanger BEFORE the door is open. :> 
-- 
Gary Cooper (not the dead one)    personal responses - cooper@cos.com
* * * * * * *  Standard Disclaimers Apply, Of Course * * * * * * * * *
      "Sir Ranald, in my domain, never tell me ... always ask." 
                        - Sheriff of Nottingham  _Robin and Marian_ 
Newsgroups: comp.sys.ibm.pc.games
From: lidz@quads.uchicago.edu (adam lidz)
Subject: Re: COMP.SYS.IBM.PC.GAMES.ORIGIN
Reply-To: lidz@midway.uchicago.edu
Organization: University of Chicago Computing Organizations
Date: Fri, 31 Jul 1992 02:22:13 GMT

Out of curiosity, how does one start a new group?
From: Damon_Harper@mindlink.bc.ca (Damon Harper)
Newsgroups: comp.sys.ibm.pc.games
Subject: Monkey Island II help needed!
Date: 25 Jul 92 02:53:11 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

I am on part three of monkey island ii, trying to get to LeChuck's office.  I
have tried pushing the skeleton things in every order derived from that of the
parents' song, but nothing seems to work.  I ftp'd the walkthrough, but it is
no help.  Someone please help me!  What am I doing wrong?!?!?!?
Thanks.
                                                        -Damon Harper
From: Lawrence.Ng%f550.n635.z3@cloud.pub.uu.oz.au (Lawrence Ng)
Newsgroups: comp.sys.ibm.pc.games
Subject: U7
Date: 26 Jul 92 07:09:02 GMT

Is there anyone who has some hint for Ultima7(both the gameplay and 
any other crack)?  Let me know if you do.
Newsgroups: comp.sys.ibm.pc.games
From: masten@beta.lanl.gov (David A. Masten)
Subject: Re: swotl files
Organization: Los Alamos National Laboratory
Distribution: na
Date: Fri, 24 Jul 1992 04:49:08 GMT

In article <92205.133543U38339@uicvm.uic.edu> ALAN C. FUSCO, Ph.D. <U38339@uicvm.uic.edu> writes:
>I just uploaded a file called swotl-1.zip to wuarchive.wustl.edu. It is a
>collection of zips for swotl- planes, etc.. The main program is sm211.zip.
>Make sure you read the sm.doc file in that zip. I could not find the original

Thanks for uploading this.  Judging from one of the docs, it doesn't
look like SWOTL varies the maneuverability for any of the planes.  Is
this so?  Can any SWOTL experts attest to the turning ability of the
planes?  I'm not sure of this as the B17 certainly handles like a semi.

David Masten
masten@beta.lanl.gov
Newsgroups: comp.sys.ibm.pc.games