HDTenEightyP/NetNews huggingface dataset:
From: pgoudas@thumper.bellcore.com (Paul Goudas)
Subject: Re: New Hack
Organization: Morristown Research and Engineering
Date: Thu, 7 Jan 93 21:30:13 GMT

In article <1993Jan7.182745.23034@zip.eecs.umich.edu>, positron@quip.eecs.umich.edu (Jonathan Haas) writes:
|> In article <1993Jan7.180129.19462@walter.bellcore.com> pgoudas@thumper.bellcore.com (Paul Goudas) writes:
|> >
|> >	Ever since I got my Lynx, about three or four days ago, I have had a
|> >grip with the built in joystick. Especially in playing Robotron.  So, I
|> >decided to add an external 2 button joystick.  I made use of the standard 
|> >pinouts being used on many of the systems today (Amiga, Genesis, Atari (all)).
|> >
|> 
|> Post this, please. It should definitely go in the FAQ.
|> 
|> (btw, since when does the Amiga use a 2-button joystick?)
|> 

	Since, I made one.  Also gravis makes a joypad for the Amiga that has
four buttons.  I think only two are distinct and the other two are turbo fire 
buttons.
	
|> (btw2, how 'bout hacking a TV interface? :)

	Maybe, but not anytime soon.
From: kaminski@netcom.com (Peter Kaminski)
Subject: Re: LYNX: Crystal Mines II bonus levels?
Organization: The Information Deli - via Netcom / San Jose, California
Date: Mon, 11 Jan 1993 23:23:31 GMT

In <WELCH.93Jan8161524@sacral.cis.ohio-state.edu> welch@cis.ohio-state.edu
(Arun Welch) writes:

>I lost my list of levels, but can remember one level's codes quite 
>easily: ZERO. Lots of point potential.

Thanks!  We're still looking for ANY bonus level codes (well, besides the
six we already have :) -- if you've got 'em, send 'em!

In the meantime, here are the rest of the codes:

Atari Lynx Crystal Mines II Level Codes
(still missing 25 bonus levels)
Compiled by Johanne Kaminski <casper@tsoft.net>, January 1993

  1-TSLA    2-UEPT    3-MTFQ    4-IRTR    5-ZCXP    6-DPRX    7-OIGT
  8-YHYR    9-VYHK   10-ITCU   11-QCFK   12-BXNG   13-MOXA   14-IDWJ
 15-RFVC   16-GHSI   17-SKHU   18-TRFN   19-LQRE   20-AURV   21-TYGU
 22-FUIX   23-QFXV   24-XVXU   25-KYPO   26-HBTR   27-SFEB   28-HXRE
 29-TRVJ   30-FQCS   31-ZOIH   32-LHJV   33-GVYU   34-EMTV   35-OHXY
 36-GSTB   37-UXRC   38-PWYH   39-XQCE   40-PNGU   41-DZDI   42-PIPH
 43-PKAV   44-TBUM   45-CXRI   46-QIPZ   47-HBJP   48-NXKU   49-IGPY
 50-INUK   51-LPHD   52-NEBX   53-JVNL   54-CAQS   55-KEHL   56-EMSE
 57-ZLAE   58-MSXV   59-JXTD   60-SOVS   61-GHGV   62-QVOZ   63-ZCEL
 64-COYH   65-HJHT   66-DONQ   67-VBHF   68-JSMJ   69-HTRA   70-WBHD
 71-MVJX   72-ANZI   73-EDLA   74-PCMN   75-YJKJ   76-RAIQ   77-ZRWH
 78-ECMO   79-AOTP   80-SVWK   81-VRBD   82-SVYA   83-KRFH   84-CNQR
 85-YNXR   86-CWQU   87-YXFJ   88-SRDW   89-PDSQ   90-QKOA   91-CKLQ
 92-KHBA   93-MZKM   94-DYDO   95-IDIC   96-WVOM   97-NJCU   98-WUQR
 99-BSZB  100-RERF  101-WNON  102-IVLC  103-PJOL  104-RGEI  105-WCEF
106-DSGY  107-PHUF  108-NCDS  109-KOMZ  110-LFXQ  111-WAET  112-YJNV
113-TAUJ  114-IMOZ  115-NBFD  116-ZAPR  117-BXFT  118-GEFA  119-QIKD
120-GMWJ  121-MKIH  122-ULEL  123-KBDW  124-QEFP  125-SFJX  126-LQXW
127-INMQ  128-NMAD  129-RHEM  130-YHVR  131-FSHF  132-EIKJ  133-CQCR
134-AIYA  135-SXOE  136-EKDR  137-DRVY  138-RGUM  139-FEDC  140-PRKL
141-ONKO  142-QXPL  143-JRXP  144-PADJ  145-KGLI  146-FDXR  147-BLKS
148-TJGB  149-QKBT  150-AUEC

Of the 31 bonus levels, I thus far have only these 6:

  0-ZERO  (precedes level 1)
  3-DBFQ  (get to through level 27)
  9-BIOH  (get to through level 55)
 10-BNRY  (get to through level 59)
 21-TMCB  (get to through level ??)
 23-PNZS  (get to through level 119)

Thanks to Arun Welch <welch@cis.ohio-state.edu> for bonus level 0.

If you have codes for any of the other bonus levels (even just one!),
*please* send them to <kaminski@netcom.com> or <casper@tsoft.net>.
Thanks, and have fun!
From: dgb@owlnet.rice.edu (Dennis Gale Brown)
Newsgroups: alt.games.lynx
Subject: Re: lets face it
Date: 12 Jan 93 03:43:13 GMT
Organization: Rice University

Someone noted that before--that they don't want the to follow the path
of the 2600. Why not? In its day, it was the most popular system. Around
500 cartridges were eventually released for it, and some people still
use it (like me!). The Lynx would be doing well do even half as well
as the 2600 did!
From: molin@ptb.cl.msu.edu (Michael Olin)
Newsgroups: alt.games.lynx
Subject: Re: Atari Costomer Service phone #
Date: 9 Jan 1993 03:36:13 GMT
Organization: Michigan State University
NNTP-Posting-Host: ptb.cl.msu.edu

cm945@cleveland.Freenet.Edu (Eric C. Totherow) writes:

>Pardon if this is a FAQ, but I need the atari CS phone number to
>call and see if I can get my Lynx repaired.
>E-mail replies welcomed.
>

Dunno the actual number, but call 1-804-555-1212 and ask for Sunnyvale,
then tell the operator you want Atari's CS number...
--
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               |||      Sing a happy tune and
    molin@ptb.cl.msu.edu       |||     happy dancers will join
    Canton, Michigan USA      / | \     your trip.  -T. Golas
Newsgroups: alt.games.lynx,rec.games.video
From: welch@sacral.cis.ohio-state.edu (Arun Welch)
Subject: Re: LYNX: Crystal Mines II bonus levels?
Originator: welch@sacral.cis.ohio-state.edu
Organization: OSU-LAIR
Date: Fri, 8 Jan 1993 21:15:24 GMT

In article <1993Jan8.191342.24241@netcom.com> kaminski@netcom.com (Peter Kaminski) writes:


   Are all the bonus levels at the end, or have we been missing them?  If
   we've been missing them, could somebody perhaps tell us the codes for
   the bonus levels, or where they can be found?

I lost my list of levels, but can remember one level's codes quite 
easily: ZERO. Lots of point potential.

...arun
----------------------------------------------------------------------------
Arun Welch
Lisp Systems Programmer, Lab for AI Research, Ohio State University
welch@cis.ohio-state.edu
Organization: Penn State University
Date: Tue, 12 Jan 1993 12:35:21 EST
From: <SML108@psuvm.psu.edu>
Newsgroups: alt.games.lynx
Subject: Re: lets face it
 <1iut91INNal3@usenet.INS.CWRU.Edu>


Well, Atari treats its developers like crap...  Plain and simple...  They
drove away all the original Epyx lynx programmers first.  Now they have
alienated most of the ST developers (just tune into to comp.sys.atari.st
to listen to the Dave Bagget/Darek Mihocka "who was treated the worst
by atari?" tag-team flameflest).  I considered Lynx development.  However,
at $5000 for the development system alone and then no choice but to
pay Atari to produce the cartridges for you, it's just not practical...
Mind you it's no better with the gameboy or the game gear I expect, but
beggars like Atari can't be choosers...

Atari should but never will seek out some undiscovered talent and sell
development systems to them with the agreement that they will refund their
money upon the completion of an acceptable game and then market the game
themselves and give say 15% of retail to the developer...

I think this would cause a huge influx of lynx games in six months or so, the
initial $5,000 investment would keep out the parasites, and games like
midi-maze and other networking wonders would finally be made and exploit the
lynx to its fullest potential...

So much for that pipedream...

Scott

"What would be your reaction if we sued you for copyright infringement for
HacMan II?" - Leonard Tramiel, Head of Atari Jaguar development, to Dave
              Bagget, one of the STs last developers, on a self-financed
              visit to Atari headquarters, get the picture?
From: vcsc1090@sfsuvax1.sfsu.edu (Dionicio Lazo)
Newsgroups: alt.games.lynx
Subject: lets face it
Date: 12 Jan 93 16:12:48 GMT
Organization: San Francisco State University

Atari is not broke! It has plenty of money. If they only advertised, then
maybe sales would pick up and stores would carry their products, provided
that the products are games which people want to play!

In responce to the prson who bought his Lynx just to play translations of
the old arcade games, I believe you represent .5% of the people who
purchased the Lynx for that particular purpose! Lets face it, I played Pac
Man, Joust, Toki, Road Blasters, Klax, Cyberball, Stun Runner, etc at the
arcade and am tired of them. What makes you think I will run out and spend
$29-$40 to purchase those games?!   We need original games!!! and
especially more RPG's.

Until this happens, stores will not carry  Lynx games. Speaking of which,
I find it economical to buy my games used! The only new game I bought was
Gauntlet. The rest, I purchased from Game Dude  in California. All of their
games are VERY reasonably priced as is Game Shock.
Newsgroups: alt.games.lynx,rec.games.video
From: tbrown@tortoise.cis.ohio-state.edu (ted croft brown)
Subject: Re: lynx stereo
Organization: The Ohio State University Dept. of Computer and Info. Science
Date: Mon, 11 Jan 1993 21:46:09 GMT

In article <930111.143848.9O0.rusnews.w165w@mantis.co.uk> mathew <mathew@mantis.co.uk> writes:
>Xenophobe is stereo, and it's very useful as you can hear which direction the
>aliens are approaching from.  An excellent game.  I just wish there were some
>other Lynx owners around here I could link up with...

I agree.  I'm pretty much the only Lynx owner I see regularly.  A few show up
at the local Atari user group...but I never get to go due to either Work or
Classes.  Someone should make the internet hookup for a Comlynx cable!

>
>mathew

Ted Brown

Xref: sparky alt.games.lynx:1508 rec.games.video:27074
From: rusty@groan.Berkeley.EDU (Rusty Wright)
Newsgroups: alt.games.lynx,rec.games.video
Subject: lynx stereo
Date: 10 Jan 93 09:46:32
Organization: Computer Center, UC Berkeley
NNTP-Posting-Host: groan.berkeley.edu

Why do so few Lynx games use stereo sound?  (Is this a perennial
question?)  On the LameBoy I always found it added to my enjoyment of
the game.  The only Lynx game that I have that's stereo is Robotron,
and it really makes the sound effects a lot better.
From: charriso@gssec.bt.uk.co
Newsgroups: alt.games.lynx
Subject: Cheap Lynxes in Scotland
Date: 12 Jan 93 12:05:33 GMT
Distribution: alt.games.lynx
Organization: British Telecom, Glasgow Systems and Software Engineering Center

I don't know if this applies to all of Britain, but I purchased a Lynx for a 
friend in Dixons in Glasgow on saturday for the bargain price of 60 pounds 
(59.95).

Dixons are actually selling it for 69.95, but they printed a voucher in a local
newspaper for 10 pounds off. I didn't actually have the voucher, but the nice
man who served me gave me the discount anyway.

This actually makes it cheaper than the Lame Boy .....

Happy shopping,

Colin

P.S. I also made myself 40 pounds plus Batman Returns in the deal, but that's 
another story ....
--
This is a test signature.
Newsgroups: alt.games.lynx
From: jmunkki@vipunen.hut.fi (Juri Munkki)
Subject: Re: Stun Runner?
Reply-To: jmunkki@vipunen.hut.fi (Juri Munkki)
Organization: Helsinki University of Technology
Date: Wed, 6 Jan 1993 00:14:16 GMT

In article <1992Dec29.165749.24712@qualcomm.com> medwards@qualcom.qualcomm.com (Matt Edwards) writes:
>Is is just me, or is Stun Runner too easy??  I had no trouble at
>all finishing the game once I figured out a somewhat major flaw
>in the design of the game - 

I feel that the difficulty is ok.

>When you'r going down the tube and hit a curve to the left or right, 
>you're supposed to bank to the outside wall because it is 'faster
>in turns'.  In the arcade game this is true - if you don't bank,
>and stay down at the bottom, you lose a lot of speed.  On the
>Lynx, you can stay in the middle all you want and not lose any
>speed at all.

This is annoying at times, but once you are aware of this, it doesn't
really hurt the game play. It just means that the lynx version can not
be played the same way that the arcade game is played.

>Since some of the enemy car things come out in 
>pre-set places, sometimes as if they were waiting for you to be
>on the bank, it makes it easy to complete all the levels.  

I wouldn't say that it's "easy", but it does make the game easier.

>Also, is it my imagination or do you get slowed down if you 
>fire more often?  I find I can complete levels faster if I 
>don't fire as much.

Either we share the same imagination or they use a real time clock
to count the seconds and frames*speed to count distance. As we all
know, the Lynx can do variable frame rates, so firing guns will
make the frame rate slower, which means that the speed of the vehicle
is lower or the track is longer...

Even with these problems, Stun Runner is an excellent game. Possibly
the best one I have for the Lynx. (Stun Runner is the latest title
that I have bought, so I'm quite a bit out of date.)

-- 
  Juri Munkki					       Windsurf: fast sailing
 jmunkki@hut.fi					      Macintosh: fast software
Newsgroups: alt.games.lynx
From: freek@phil.ruu.nl (Freek Wiedijk)
Subject: Re: Stun Runner?
Organization: Department of Philosophy, University of Utrecht, The Netherlands
Date: Thu, 7 Jan 1993 12:35:48 GMT

In article <1992Dec29.165749.24712@qualcomm.com> medwards@qualcom.qualcomm.com (Matt Edwards) writes:
>When you'r going down the tube and hit a curve to the left or right, 
>you're supposed to bank to the outside wall because it is 'faster
>in turns'.  In the arcade game this is true - if you don't bank,
>and stay down at the bottom, you lose a lot of speed.  On the
>Lynx, you can stay in the middle all you want and not lose any
>speed at all.

In fact you'll go faster, because if you `bank' the
transition from bottom to wall will slow you.

Freek
--
Third theory of Phenomenal Dynamics:  The difference between
a symbol and an object is quantitative, not qualitative.
From: positron@quip.eecs.umich.edu (Jonathan Haas)
Newsgroups: alt.games.lynx
Subject: Re: New Hack
Date: 7 Jan 93 18:27:45 GMT
Organization: University of Michigan EECS Dept., Ann Arbor

In article <1993Jan7.180129.19462@walter.bellcore.com> pgoudas@thumper.bellcore.com (Paul Goudas) writes:
>
>	Ever since I got my Lynx, about three or four days ago, I have had a
>grip with the built in joystick. Especially in playing Robotron.  So, I
>decided to add an external 2 button joystick.  I made use of the standard 
>pinouts being used on many of the systems today (Amiga, Genesis, Atari (all)).
>

Post this, please. It should definitely go in the FAQ.

(btw, since when does the Amiga use a 2-button joystick?)

(btw2, how 'bout hacking a TV interface? :)

-- 
__/\__  Jonathan S. Haas         | Jake liked his women the way he liked
\    /  University of Michigan   | his kiwi fruit: sweet yet tart, firm-
/_  _\  positron@eecs.umich.edu  | fleshed yet yielding to the touch, and
  \/    Finger for PGP key       | covered with short brown fuzzy hair.
Organization: Penn State University
Date: Sat, 9 Jan 1993 18:24:10 EST
From: <SML108@psuvm.psu.edu>
Newsgroups: alt.games.lynx
Subject: Re: Lynx hacks

Difficult but definitely doable.  Darek Mihocka made an absolutely wonderful
Atari 800 emulator for the Atari ST.  Since then, he has made an impressive
ST emulator for the IBM PC.  I'll bet you could take the 800 emulator and
cut out a lot to make it into a 2600 emulator, buy his ST emulator, and
voila, almost instant 2600 emulation.  Is there anything about the 2600
that is more difficult to emulate than the 800?  I mean he got the
Display list interrupts, player missile graphics and just about everything
else working...  If I were going to go to that much trouble, I'd probably
go for making a 7800 emulator...

I'll bet it would be even more doable on the amiga...  Hell, you could
probably write a lynx emulator and cause all sorts of trouble heh heh...
Maybe I will buy an amiga after all...

Since IBM PC's have forsaken elegance for brute force computational power,
it's going to be harder to do it directly on the PC, but sheesh, 50 Mhz ought
to be enough to emulate a 2 Mhz video game or those things really rot...

Of course they do really rot but that's another issue entirely...

Scott
Newsgroups: alt.games.lynx
From: vcsc1090@sfsuvax1.sfsu.edu (Dionicio Lazo)
Subject: Batman Returns
Organization: San Francisco State University
Date: Tue, 12 Jan 1993 16:19:28 GMT

Has anyone finished Batman Returns? I have gotten to the penguins in the
sewer stage, but I get killed.  Here's another example of how Atari goofed.
B Man is a great game with cool graphics, but what do the programmers do:
they make the damn game VERY hard and you get 1 life!  Give me a break
Atari.  I played BMan for about 4 days and then I gave up on it since I
could not get past the 3rd stage!  What do you think?

Why doesn't Atari have a cleaning kit for the system itself and the
cartridges? (mainly for the system)


Anyway, I have completed    
Gauntlet
Scrapyard Dog
Viking Child

If anyone is syuck in these,let me know and I can tell you how to solve
your problem. Did you know that there are 2 warps in Scrapyard dog?

Dio

Xref: sparky alt.games.lynx:1530 rec.games.video:27292
From: mathew@mantis.co.uk (mathew)
Newsgroups: alt.games.lynx,rec.games.video
Subject: Re: lynx stereo
Date: 12 Jan 93 15:02:37 GMT
Organization: Mantis Consultants, Cambridge. UK.
X-Newsreader: rusnews v0.98

tbrown@tortoise.cis.ohio-state.edu (ted croft brown) writes:
> In article <930111.143848.9O0.rusnews.w165w@mantis.co.uk> mathew
> <mathew@mantis.co.uk> writes:
> > An excellent game.  I just wish there were some
> > other Lynx owners around here I could link up with...
> 
> I agree.  I'm pretty much the only Lynx owner I see regularly.

It strikes me that it would be useful if Atari put a small, tasteful "LYNX"
badge (pin) in the box with every Lynx.  Then you could spot other people and
say hi...


mathew
From: mkleczka@gacvx2.gac.edu
Newsgroups: alt.games.lynx
Subject: LYNX GAMES FOR SALE
Date: 11 Jan 93 15:23:28 -0600
Organization: Gustavus Adolphus College, St. Peter, Minnesota

For Sale:

Ninja Gaiden  $25
Warbirds      $25
Klax          $25
California Games $15

Prices include shipping.

I will also consider trades for cetain Genesis games.

Matt
Newsgroups: alt.games.lynx
From: toma@db.TC.Cornell.EDU (Rory Toma)
Subject: Lynx Games for sale or trade
Organization: Not bloody likely around here!
Distribution: alt.games.lynx
Date: Wed, 6 Jan 1993 21:45:13 GMT

I have the following Lynx games for sale or trade:

Bill & Ted's Excellent Adventure
BlockOut
Hard Drivin'
Tournament Cyberball
Robotron


I'd like $20 apiece, or will consider trades for other games.
Thanks
--
toma@tc.cornell.edu	rory@foopub.tucson.az.us
You want me to upgrade to System what?
From: kucharsk@solbourne.com (William Kucharski)
Newsgroups: alt.games.lynx
Subject: Re: lets face it
Date: 12 Jan 1993 00:52:21 -0700
Organization: Solbourne Computer, Inc., Longmont, CO
NNTP-Posting-Host: anthrax-fddi.solbourne.com

While reading article <1993Jan12.023356.18929@csus.edu>, I noticed that
vcsc1090@sfsuvax1.sfsu.edu (Dionicio Lazo) said the following:
 >2. Atari is living in the past. 99.9% of Atari games are
 >translations form its video game. Simply put, if we played joust or
 >road blasters at the arcade, why would we want to play them at
 >home? You would get tired of them very fast!  This leads to:

Hmmm... This is the reason I bought a Lynx.  Not for Batman or Chop Socky XII,
but for decent home versions of Robotron: 2084, Klax, Qix, and (soon to be
coming) Joust.  Since I don't have the floor space for the arcade versions,
I want the best translation I can get, thus the Lynx versions.  Silly me.
(Where the hell is Asteroids for the NES, SNES, Genesis or Lynx for that
matter?  How about Gorf?  Blaster?  Most any classic 1979-1983 game?)

Talk to me about mastering moves in Street Fighter II or Mortal Kombat all you
want, but it all pales (at least to me) to learning to effectively use the
controls in Stargate...
-- 
| William Kucharski, Solbourne Computer, Inc.     | Opinions expressed herein
| Internet: kucharsk@solbourne.com   Ham: N0OKQ   | are MINE alone, NOT those
| Snail Mail: 1900 Pike Road, Longmont, CO  80501 | of Solbourne Computer, Inc.
| President, "Just the Ten of Us" Fan Club        | "Dittos from Longmont, CO"
Newsgroups: alt.games.lynx
From: marms@python.cs.unm.edu (Mike Arms)
Subject: Re: Lynx hacks
Reply-To: sandia!marms@unmvax.unm.edu (Mike Arms)
Organization: Sandia National Laboratories
Date: Sat, 9 Jan 1993 21:56:58 GMT

btribble@terapin.com (Bobby Tribble) writes:
>Anyway, does anyone know how feasible an adapter to play and present or past
>systems' games on the Lynx would be? (anything back to the 2600 or Vectrex or
>pretty much, well, anything!) I was just interested... I don't know too much
>about exactly the guts of the different systems work, and this question was
>just bugging me...

I'm going to guess here that you never took much in the way of Computer
Science or Computer Engineering courses.  The problems would be many.
Even if the CPUs were the same, you have problems with I/O (buttons,
screen adressing modes, and sound) and timing.  A game cartridge
primarily contains a ROM (some contain some RAM or even some
battery-backed RAM for saving states).  The ROM contains the program
code and data.  The program code is fixed.  You would have to build a
device to place in-between the cart and the Lynx to do massive amounts
of conversion and translations (speaking generically here).  Building a
Vectrex emulator for the Lynx would be a monumental task.  Same goes
for even a lowly Atari 2600 emulator. There have been several
discussions on building an Atari 2600 emulator in software for an
IBM-PC.  Most knowledgable parties agree that it would be extremely
difficult.

-- 
Mike Arms
Editor of Encounter magazine
uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
InterNet:  unmvax.unm.edu!sandia!marms   or   sandia!marms@unmvax.unm.edu