HDTenEightyP/NetNews huggingface dataset:
From: conty@cbnewsl.cb.att.com (E. Kontei)
Subject: TG16: System 3.0 card is out!! (was Re: Turbo Graphics 16 new user).
Organization: AT&T Bell Laboratories
Date: Fri, 18 Dec 1992 17:30:29 GMT

In article <1992Dec18.163051.6571@cimage.com>, ejd@cimage.com (Ed Driscoll) writes:
> 
> I think that card is only available directly from TTI -- you can't
> find it in stores yet.  I'm not even sure they have produced it yet.

1)  From what I hear, it is not going to be sold in stores.
2)  A friend already ordered his card from TTI.  According towhat TTI
    told him, it should get here by next week!

No, I don't know the ordering number.  Sorry.

-- 
			    E n r i q u e  C o n t y
			       Master of Science!
			      jester@ihlpm.att.com
		    Disclaimer: You're not dealing with AT&T
Newsgroups: rec.games.video
From: lanes@spot.Colorado.EDU (LANE STEVEN LOREN)
Subject: New Sega CD Games
Organization: University of Colorado, Boulder
Date: Sun, 13 Dec 1992 03:38:03 GMT

So...Where are they???!!!

I'm sick of Prince of Persia, and I want some REAL games for this
expensive piece of hardware.
I was told that there were going to be 25 games out by Christmas!
Well, they better get their butts in gear because christmas is coming up very 
quickly and all they have out are pieces of sh**!  
seven games that can all be easily missed and forgotten!
C'mon guys.
I'm getting dis enchanted with this marvelous $300 piece of machinery...
A nice RPG would do for now.

Steve,
From Beautiful Boulder!
By the way, if anyone knows when there will be a new CD game out...
PLEASE TELL ME!!!!!!!!!

Newsgroups: rec.games.video
From: robm@void.ncsa.uiuc.edu (Rob McCool)
Subject: Re: Program in assembly...NOT! (was Re: Career in Video Games)
X-Newsreader: Tin 1.1 PL5
Organization: The Organization of Disorganization
Date: Sun, 13 Dec 1992 09:04:58 GMT

Tim Meekins (meekins@tortoise.cis.ohio-state.edu) wrote:
: An -extremely- good SNES game can expect about sales of about 200,000 units
: in the U.S., about 100,00 in Europe and about 100,000 in Japan. These are
: very high high figures and usually not obtainable by run of the mill games.
: This is less than 1/2 million units. Which isn't even close to your 4-5
: million estimate. Speaking of which, is Home Alone or Home Alone 2
: sell very many copies, then it's due to the movie success, not the cart,
: as the two carts are very low quality games.

I respectfully withdraw my statement, then, having been countered by two 
  different sources. And here I was thinking only other people spouted 
  unsubstantiated opinion...

As far as the quality of Home Alone and Home Alone 2 games, the SNES versions
  are horrible. However, I was not referring to the SNES versions but the 
  Genesis version. Whether you like or dislike the Genesis version is up to 
  you; it's more of a kids' game anyway.


--
Rob McCool, NCSA STG System Administrator
robm@ncsa.uiuc.edu r-mccool@uiuc.edu robm@imsa.edu
It was working ten minutes ago, I swear...
Newsgroups: rec.games.video
From: steve@hfglobe.intel.com (Wenteh Pan)
Subject: [SNES] Zelda III : Dungeon 7 in the Dark world
Summary: How to enter Dungeon 7 in Zelda III
Keywords: SNES
Organization: Intel Corporation
Date: Fri, 11 Dec 1992 21:48:19 GMT

Hi,

   I am trying to enter dungeon 7 (the big turtle) in the dark world.
   I have tried all kinds of weapons, but I still cannot open the door.
   I also try to use the super bomb (pink), but it refuses to jump
   down with me. HELP!!!!!

   Thanks
   steve@hfglobe.intel.com

Newsgroups: rec.games.video
From: mphall@silver.ucs.indiana.edu (!bonk!)
Subject: [Lynx] Pitfighter? Lemmings?
Summary: Are these coming out soon? 
Organization: Indiana University
Date: Sat, 19 Dec 1992 04:08:09 GMT

	I just got my Lynx today after returning my Gameboy after a two
day trial that proved hellish and, believe it, physically painful.  

	In the Atari propaganda rag that came with the thing (nice of
them to sell me the unit after I bought it) Pitfighter was listed as a
soon-to-appear title.  Is that still pending?  What's the release date?

	Also, I have heard about Lemmings for the Lynx.  Is that soon to
appear?  If I get Lemmings, I will be the hero of the household.

	Oh, how about Double Dragon?  Is that out there somewhere?

	Thanks for any info.

	-Mike

-- 
   
                            * B O N K *

                   mphall@silver.ucs.indiana.edu
Newsgroups: rec.games.video
From: Adam Lawrence Salter <adam@zooid.guild.org>
Subject: Help! Need advise on Amiga 2080 monitor for SNES, TV.
Organization: The Zoo of Ids
Date: Thu, 17 Dec 1992 22:03:01 GMT


  Hi, I need to know how good the Amiga 2080 High Persistance monitor is for 
use as an RGB monitor for a SNES video games system and more importantly how 
good it would be as a TV (throught the RCA plugs). How bad is the blur, 
streak, after-image, whatever from the High Persistance? Would I be better of 
with a Commodore 1084S? 
 
 
                                                          Thanks! 
                                                         Adam Salter 
 
REPLY VIA PRIVATE E-MAIL! adam@zooid.guild.org 
DO NOT POST REPLIES!!!
Newsgroups: rec.games.video
From: cw21219@uxa.cso.uiuc.edu (Crying Freeman)
Subject: Re: Other SNES games that use SMP mouse?
Organization: University of Illinois at Urbana
Date: Sat, 12 Dec 1992 07:19:52 GMT

jas@ISI.EDU (Jeff Sullivan) writes:

>In article <VANHAREN.92Dec11111947@bad-loud-music.mit.edu> vanharen@athena.mit.edu (Chris `syndic' VanHaren) writes:

>>One game that I can think of that would benefit from the use of a
>>mouse is Lemmings.  Actually, I haven't played Lemmings on the SNES
>>yet, but have on the PC and Mac, and I can't actually imagine how it
>>would be done using just the SNES controller.
>>
>>Anyone want to comment on the playability of Lemmings on the SNES?
>>Are the buttons used for anything besides clicking on the little guys?
>>Does something cycle through the types of Lemmings so you don't have
>>to keep moving the cursor back down to the bottom of the screen?  I
>>would think that positioning the cursor would be really difficult
>>sometimes, especially when it is so critical on some of the boards...
>>


>I played it on SNES and Macintosh.  The SNES control really sucks.
>This *is* a game that is much better with the mouse.  Using the joypad
>is really a hack, and not a very satisfactory one, to me.

I thought this game was great on the SNES. I never did play it on the
Mac so I can't really comment on using a mouse. We had no problems using
the joypad to control... However, what really made the game was the
head to head play...

>--
>--------------------------------------------------------------------------
>Jeffrey A. Sullivan             | Research Scientist et al.
>jas@isi.edu (Internet)          | Information Sciences Institute
>72511,402    (Compuserve)       | University of Southern California
-- 
 Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
 			| Internet: c-wang@uiuc.edu
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: Trouble With DEATH DUEL (Genesis)
Date: 16 Dec 1992 19:43:18 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <1992Dec16.211606.16263@news.ysu.edu> ac374@yfn.ysu.edu (Stanley Kaminski) writes:
>
>The trouble I'm having is poor response (or no response) from
>my controller's 'c' button. This is particularly true in the

That's strange. I've tried that game on my pre-Sonic Genesis and had no problem
with it. Maybe it is incompatible with newer Genesis systems. Don't worry,
you're not missing much by not being able to play that crappy game anyway.

-Teh Kao
Newsgroups: rec.games.video
From: petitc@vccnw01.its.rpi.edu (Christopher Jon Petit)
Subject: Re: [SNES] are your L / R buttons busting?
Date: Thu, 17 Dec 1992 03:25:17 GMT

tpehrson@javelin.sim.es.com (tim clinkenpeel) writes:

>ahem, i'm talking about breakage from normal wear 'n' tear; not via excessive
>forse of by use of explosives.  nonetheless, someone else responded via e-mail
>that this has happened to all his controllers (ascii pad included) as well,
>all in the course of street-fighting.

 Or, do what I think is reasonable---you can configure the pad buttons as you
want, right?  So, make the L and R buttons the least useful (varies from
char. to char.), and you won't kill them.

 Specifically, maybe make them the Strong punch and Forward kick?  (even
for Chun Li---you don't usually tap forward like mad---if you want lightning
kick, tap the short kick)


-- 
Now on sale, in Aisle 5 of the Divine Supermarket---Lives, and Clues.  Buy
yours now and avoid the rush!  They make great Christmas gifts!
Cynicism is only realism projected into the future.
If your fondest wish is to fly, don't draw up plans for flippers.
From: Daniel_Marsalone@agwbbs.new-orleans.LA.US (Daniel Marsalone)
Newsgroups: rec.games.video
Subject: Turbo FAQ, shooters and Duo?
Distribution: world
Date: 20 Dec 92 20:55:02 CST
Organization: The Amiga GateWay BBS * New Orleans, La.

 
    I have recently purchased a $49 TG-16. The system came with Keith
Courage and a surprise game. My surprise was J.J. and Jeff. I was just
wondering if all of the systems come with JJ and Jeff as a surprise. 

    I also would like to get a FAQ thing for the TG-16 and TurboDuo. Could
someone tell me where to find it or possibly send it to me???
  
    Another question that I have is about using the TurboDuo as a CD-ROM
for a personal computer. How much does the SCSI interface cost for the Duo
and what is the access time for the CD-Drive?
 
    Now, I have a few questions about games for the thing.

        I dig good shooters and was wondering if Sidearms is any good.
        What are the best football and baseball games out for it? and aree
they really any good?
 

-- Via DLG Pro v0.995

Daniel Marsalone             Daniel Marsalone            Daniel Marsalone
Internet: daniel_marsalone@agwbbs.new-orleans.LA.US
    UUCP: rex!agwbbs!daniel_marsalone
From: palmer@uvmark.uucp (Filaman)
Newsgroups: rec.games.video
Subject: Re: Sonic 2 one-up monitors
Date: 17 Dec 92 13:33:41 GMT
Organization: VMARK Software, Inc.

In article <1992Dec16.163059.6239@desire.wright.edu> demon@desire.wright.edu (Stupendous Man) writes:
>	Just wondering if anyone else has found at least one one-up on each
>level of Sonic 2.
>
>	Winged Fortress has two that I have found so far.
>
>Brett

I found three in the Living Fortress Zone.


-- 
 _____   _   _       __    _    _    __    _    _     Palmer Chappelle
| ____) | | | |     /  \  |  \/  |  /  \  |  \ | |    VMark Software, Inc.
| __)   | | | |__  | || | | |\/| | | || | | |\\| |    uvmark%palmer@merk.com
|_|     |_| |____) |_||_| |_|  |_| |_||_| |_| \ _|    USRSA Certified Stringer
From: eaeg160@orion.oac.uci.edu (Andy Wu)
Subject: WANTED:  SMASH TV FOR THE SNES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Newsgroups: rec.games.video
Distribution: USA
Date: 15 Dec 92 07:36:46 GMT

Like the Subject says.  I'll pay around $30 bucks for it.

Thanks,

	Andy
--
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Andy Wu                     The Three R's--REDUCE, REUSE, RECYCLE
eaeg160@orion.oac.uci.edu
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: Wing Commander
Date: 18 Dec 92 22:27:47 GMT
Article-I.D.: clark.1992Dec18.222747.19957
Organization: Clark College, Vancouver, Wa.  USA

In article <1992Dec18.055110.14707@miavx1.acs.muohio.edu> jssong@miavx1.acs.muohio.edu writes:
>Wait.  If the SNES version is anything like the IBM version then DO NOT 
>SLOW DOWN!!!.  Just kick on the afts and nothing i repeat nothing will hit 
>you.  Okay once in a blue blue moon will you get hit but other then that 
>you'll be fine.  It has been awhile since I last played WC or WCII on the 
>IBM but trust me--just kick on the afts and pretend like you are avoiding 
>the asteroids.

I'll try, but I don't think it will work, its actually quite a bit different
then the IBM version, and better in my opinion. You can't shoot up the
asteroids as easily as you can in the IBM version either.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Newsgroups: rec.games.video
From: brackney@author.ecn.purdue.edu (Larry J Brackney)
Subject: Re: "Secret" pack-in game for the TurboDuo
Organization: Purdue University Engineering Computer Network
Date: Tue, 15 Dec 1992 16:38:16 GMT

In article <104809@bu.edu> shimkevi@acs.bu.edu (Sergey Shimkevich) writes:
>The latest VG&CE issue has the code that will allow you to access
>"Bomberman", the fourth game on the TurboDuo pack-in CD. Sorry, I was
>really in a hurry and didn't write it down.

   Arrrggghhh!!!   I MUST HAVE THIS CODE!  My wife is a Bomberman freak.
I've been looking for a cheap copy of the game for her, and you tell me
I already have it!  So close, but so far away...

   - larry

--
/  Larry J. Brackney      | E-Mail: brackney@mn.ecn.purdue.edu              \ 
|-------------------------| S-Mail: 3116 Hilltop Dr.  W. Lafayette IN  47906 |
|  Mechanical Engineering | Phone : (317)-463-1602 (Home)                    |
\  Purdue University      |         (317)-494-6552 (Office)                 /
Newsgroups: rec.games.video
From: jarnis@mits.mdata.fi (Jarno Kokko)
Subject: Re: Prince of Persia: SNES vs. Sega CD comparison
Organization: Microdata Oy, Helsinki, Finland
Date: Mon, 14 Dec 1992 21:44:33 GMT

In article <1girmnINNsv9@agate.berkeley.edu> c60b-4gi@web-1d.berkeley.edu (Alex Di Ricco) writes:
>
>Someone asked a while ago for a comparison between the 2 versions.
>I haven't seen the SNES vesion, but since Konami did the SNES
>version and since I said that whoever did the Sega CD version did
>a hack job in an earlier review,  I'd say the SNES version is probably
>better.
>-- 
>Alex Di Ricco
>c60b-4gi@WEB.berkeley.edu
>adr@ocf.berkeley.edu

What's wrong with all you? Prince of Persia MIGHT be marketed in the US
under the KONAMI label, but it was DEFINITELY *NOT* made by them.
it has a label 'MASAYA' or 'MASIYA' or something like that, and
behind the package, it reads '(C) 1991,92 Borderbund, (C) 1992 NCS corp'
no 'konami' ANYWHERE in the package OR the game.

This is of course the original JAPANESE SNES version. 

- Jarnis <jarnis@mits.mdata.fi>
From: c60b-4gi@web-1d.berkeley.edu (Alex Di Ricco)
Newsgroups: rec.games.video
Subject: Re: More colors on Sega
Date: 14 Dec 1992 20:01:07 GMT
Organization: University of California, Berkeley
NNTP-Posting-Host: web-1d.berkeley.edu

In article <1992Dec14.181522.3678@clark.edu> gsnow@clark.edu (Gary Snow) writes:
>In article <1992Dec13.164310.448@news.stolaf.edu> nstehle@mari.acc-admin.stolaf.edu (Nathan W Stehle) writes:

>>Yes, but that's what they were saying over a year agao too.  I'll admit the
>>quality is a great deal better, but why is JMF better for the Genesis??
>
>What is better about JMF 93 for the Genesis VS the SNES?
>
>Gary Snow
>uunet!clark!gsnow  or  gsnow@clark.edu


The animation in the SNES version is annoyingly jumpy.  The genesis version
is extremely smooth.  It makes a pretty big difference.

-- 
Alex Di Ricco
c60b-4gi@WEB.berkeley.edu
adr@ocf.berkeley.edu
Newsgroups: rec.games.video,alt.games.lynx
From: epang@fraser.sfu.ca (Eugene Pang)
Subject: Re: Buy Lynxes toll-free!
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Mon, 21 Dec 1992 04:26:48 GMT

rjung@aludra.usc.edu (Robert A. Jung) writes:
>      Order now and get your Lynx faster than Santa!
>[...]
>Order by December 21 and receive your order by Christmas!  Free Federal
>Express delivery!  Hurry! Offer expires 1/31/93!
>[...]
>      Call 1-800-327-5151 to order now!
>[...]
>The entire Lynx library is available from us, by calling 1-800-327-5151.  And
>don't forget to order your Atari Lynx for only $79.95 -- that's $20 off
>through 1/31/93!  And get FREE Federal Express delivery.

Just a note from up north, Canadians call this 1-800 number, too.
Unfortunately, delivery (at least to BC) is by parcel post (10-14 days)...
meaning it will now be too late to arrive for XMAS '92.
From: jonathan@comp.lancs.ac.uk (Mr J J Trevor)
Newsgroups: rec.games.video
Subject: L&R audio pins in scart plug
Date: 17 Dec 92 10:42:50 GMT
Organization: Department of Computing at Lancaster University, UK.


Could someone please tell me which pins in a 21(?) pin scart plug carry
the L and R audio signals. I assume that scart inputs to TVs and
monitors are standard (i.e. the same lines are used regardless of the
source of the signal).

Thanks

Jonathan

-- 
___________
  |onathan   Phone: +44 524 65201 x3793 Address:Department of Computing
'-'________    Fax: +44 524 381707              Lancaster University
            E-mail: jonathan@comp.lancs.ac.uk   Lancaster, Lancs., U.K.
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: What is "BLAST PROCESSING"????
Date: 18 Dec 92 19:29:12 GMT
Article-I.D.: clark.1992Dec18.192912.16364
Organization: Clark College, Vancouver, Wa.  USA

In article <BzFIGH.1EC@acsu.buffalo.edu> v089l3s3@ubvmsb.cc.buffalo.edu (JER HORWITZ) writes:
>
>They should have picked something from a bad company... like T*HQ's Road Rash.
>*That* would have discouraged buyers. [But then, Sega's trying to get T*HQ
>to become a licensee now, so that might not work... giggle giggle.]

But Road Rash is a Genesis game, they were showing an SNES game.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Newsgroups: rec.games.video
From: chewy@sage.cc.purdue.edu (Chewy)
Subject: Genesis
Organization: Hitlers allies
Date: Sat, 12 Dec 1992 23:57:57 GMT

A while back someone posted a cheat for a lot of the Genesis
games out.  I accidently erased mine.  Could someone that does
have it please e-mail it to me.  Thanks in advance.

-Matt                   ...chewy@sage.cc.purdue.edu...
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video
Date: Sun, 13 Dec 1992 12:39:40 -0500 
From: Patrick Jason Soo Hoo <ps3g+@andrew.cmu.edu>
Subject: Re: Warsong more questions
Distribution: rec

On 12-Dec-92 in Warsong more questions       
user elgx@vax5.cit.cornell.ed writes:

>I got another question for you Warsong players.
> 
>Is there any point in gaining levels once Garrett gets to King?
>does his abilities get any better? I guess this pertains to all the
>maximum classes, but I've only gotten there with Garrett.

Yeah, you should try to get all your characters to at least fifth level
by the last scenario.  Remember, at fifth level, their magic power
increases.  Also, a commander's level determines how well his troops
fight for him.  i.e. a Level 9 Lord's troops will be stronger than a
Level 1 King's, even though the King is of higher class.

>oh, and I'm at scenario 6(7?) the one where you have to rescue Bayard
>at the frontier post. If I kill Momus after Lance comes out, does that
>end the scenario? 

Yep.

pat
From: berger@chaos.cs.brandeis.edu (David Berger)
Newsgroups: rec.games.video
Subject: Where to buy 2nd Sega Controller?
Date: 18 Dec 92 21:32:19 GMT
Organization: Brandeis University

I want to buy a 2nd game controller for my Sega Genesis. 
How much should that cost?  Where should I get one?  Mailorder
would be cool.

I'd also be willing to buy a used (but working) one if someone
has an extra they'd like to get rid of.

				Thanks


-- 

					David
From: v089l3s3@ubvmsb.cc.buffalo.edu (JER HORWITZ)
Newsgroups: rec.games.video
Subject: Unbelievable Streets of Rage 2!
Date: 17 Dec 92 19:51:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

[Before I begin, my sincere thanks to Teh Kao, as always, for
his answers to *my* questions...]

I just picked up Streets of Rage 2... and damn, is it excellent!
I'm totally shocked by the quality, especially in the "highest"
difficulty mode. This is seriously, and I mean seriously,
superior to any walk 'n' fight for the SNES or Genesis released
to date. The moves are totally terrific, the characters are
all really neat, and just everything seems right. The only
thing that doesn't settle is the repeated music from the
opening screens of SoR ... but I love all the tracks a lot!
Another fabulous Yuzo Koshiro game soundtrack!

And, boy, did they make the graphics wicked! You've got to love
the animation on everyone's new moves, especially Axel's
jumping shouler slam. I just am so totally satisfied I can't
believe it... Sega strikes twice in one year, amazin' !

Any queries to my mailbox...

[ -> Jer Horwitz ] [INTERnet Game Consultant]
Organization: Senior, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video
Date: Tue, 15 Dec 1992 16:46:10 -0500 
From: Sean Michael Goller <wipeout+@CMU.EDU>
Subject: Sonic 2 Bug

Interesting little bug I found. Not too exciting, but definitely detracting:


In the Casino zone, I managed to get into a jackpot bay, and I got three
sonics, but then it didn't eject me. I tried everything short of
pressing reset or power cycling, and nothing worked. Time ran out, I
died, and afterward everything worked fine. Go figure. Anyone else have
similar problems?


Sean.
wipeout+@cmu.edu

Newsgroups: rec.games.video
From: was@afe11.larc.nasa.gov (Washito Sasamoto)
Newsgroups: rec.games.video
Subject: essential games for the turbo
Date: 16 Dec 1992 20:57:10 GMT
Organization: NASA Langley Research Center, Hampton, VA  USA
Distribution: na
NNTP-Posting-Host: afe11.larc.nasa.gov
Originator: was@afe11.larc.nasa.gov

now that the tg-16 has dropped to an almost unbelievable low price
and many of us are considering getting our very own would somebody
care to post a list of must haves for it like those for the snes
and genesis?  a separate list for hucards and cds would be nice.
thankx in advance.
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: RE sega VS snes
Date: 14 Dec 92 23:57:27 GMT
Article-I.D.: clark.1992Dec14.235727.10847
Organization: Clark College, Vancouver, Wa.  USA

In article <1992Dec14.212624.1710@random.ccs.northeastern.edu> penfold@dworkin.ccs.northeastern.edu (Karl von Laudermann) writes:
>
>	Play Ryu/Ken vs. Ryu/Ken. Have one guy do a hurricane kick, and have
>the other hit him with a fireball: instant slowdown. Actually, I think hitting
>anyone who is doing an air attack move with a fireball will produce slowdown.
>And it doesn't do this in the arcade. 

But the slowdown also exists in the Arcade version of the game. Throw a
Fireball at anytime, and you will see it slowdown...its supposed to.

>	I realise that a lot of earlier games have slowdown due to bad
>programming, but even though programmers are trying to deal with the hardware
>better, I have yet to see a SNES game with NO slowdown anywhere.

I can tell you haven't played Space Megaforce, were talking 50+ sprites
moving around all over the screen, and not a bit of slowdown.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Newsgroups: rec.games.video