HDTenEightyP/NetNews huggingface dataset:
From: fortony@sonne.cso.uiuc.edu
Subject: Re: On a lighter note
Originator: fortony@murphy
Organization: University of Illinois at Urbana
Date: Thu, 30 Jul 1992 06:42:11 GMT

bcranton@femme.WPI.EDU (Brian W. Cranton) writes:

>The two ideas were:

>1)  A designated ogging ship.  Take something like a scout or destroyer,
>remove its phasers and troop carrying capacity, limit it to say 4 torpedos
>at a time (SC torps), and make it do some large amount of damage when it
>blows up (use something like the phaser button to blow it up and have it do
>maybe 200-250 points of damage).  If this still leaves the ship as something
>too powerful or distruptive to the game, the cloaking ability could also be
>removed.  All in all, a kamakazi ship (people ogg as it is, might as well
>give them a designated ship to do it in).

If it could cloak, it would be completely gamebreaking.  If it couldn't
cloak, it would be completely worthless.

The thing is, almost every ship out there has at least two roles.

Scouts:     scoutbombing, scouttaking
Destroyers: taking, runnerscumming
Starbases:  space control, army hoarding
Cruisers:   ogging, taking, fighting
B-ships:    heavy point defense, heavy ogging

Your mythical ship has only one purpose, and that's 'blow up'.  Not all
that thrilling a role.  It's certainly not an oggers' ship; if I can't
fire more than four scout torps, then my enemy is going to pressor me
off patiently while detting and then beat me up when I'm safely out of
boom range.

>2)  A mobile repair/refueling dock.  This one is probably a more reasonable
>addition to netrek, something along the lines of the floating repair vessels
>the navy uses.  Take an AS, reduce its troop capacity down to 6, give it the
>fuel supply and repair capabilities of an SB, and give it the ability to allow
>docking.  Also, only allow the ship to carry armies as a regular ship (one 
>army per 0.5 kills).  A ship like this would add to the strategy, perhaps
>allowing offensives to be sustained longer and to provide the extra support
>where needed (possibly in a third space offensive or in a gap where there
>are no repair or fuel planets).

Though I like this idea, I a) can't see it used in a regular game in lieu
of a starbase or a real ship, and b) can't imagine it ever being implemented
anywhere serious.

>One more item:  Once I was asked to help test out a new server, AIX.RPI.EDU,
>this server prevented torpedos from passing through planets (allowing
>planets to be used as a form of cover).  Have any other servers implemented
>a modification like this?

What a great idea.  Wow.  WOW.  Imagine last planet stands.  Oh wow.

>                                   - Brian Cranton

-- 
a b c d e f g h i j k l m n o p q r s t u v w x y z
Felix Sebastian Ortony	fortony@murphy.gis.uiuc.edu
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: Doorstop address
Date: 22 Jul 1992 03:31:58 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <fortony.711755135@lucy> fortony@sonne.cso.uiuc.edu writes:
)boutell@cshl.org (Tom Boutell) writes:
)
)Telnetting to the machine name is questionable; if the client isn't dealing
)with names, that's a sign of a machine problem rather than a client problem,
)and no amount of using telnet will fix that.

Not necessarily.  If the client was linked without -lresolv, it will not
resolve the name even if the machine's resolver is working fine.  I
suppose that's one of the inherent problems in getting binaries off the
net; you don't know how they were built.

Since more than one person has complained of this lately, it's possible
that there is a binary out there that doesn't have the resolv library.
 -Tom
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: Iggy SB's....
Date: 30 Jul 1992 03:22:28 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <geRgUwC00Voq4100tJ@andrew.cmu.edu> tw1r+@andrew.cmu.edu (Timothy C. Worsley) writes:
)
)	I agree on both points, HOWEVER, there are 3 Iggys/hour on bronco.  If
)an average player dies 25 times/hour (low estemate, I think) that's 200
)enemies for 3 'bots.  Half those 'bots should fight your enemies, so
)that's one 'bot for over 100 enemies.  Even if you don't like 'bots, it
)shouldn't be a big deal.  As for disorganized teams, they have no
)buisness on bronco.  Let's clear them off as quickly as possible.

OK, give Iggy tracking torps and 400-point plasmas, then.  It will make
him easier for good players to kill and harder for idiots.  Of course,
it will make it even more like chaos mode and less like netrek.
 -Mojo
From: ricegm@ecf.toronto.edu (George Matthew Rice)
Newsgroups: rec.games.netrek
Subject: Garnet
Date: 21 Jul 92 21:03:04 GMT
Organization: University of Toronto, Engineering Computing Facility

Does anybody no the inet address for garnet.

Thanks
Matthew
Xref: sparky rec.games.netrek:4246 alt.games.xtrek:3973
From: jfy@cis.ksu.edu (Joseph F. Young)
Newsgroups: rec.games.netrek,alt.games.xtrek
Subject: Re: deja vu
Date: 25 Jul 92 02:22:51 GMT
Organization: Kansas State University
NNTP-Posting-Host: depot.cis.ksu.edu

blojo@xcf.berkeley.edu (Jon Blow) writes:

>Scott "It's Bob!  It's Bob!  He's big, he's heavy, he's wood!
>       It's Bob!  It's Bob!  He's better than bad -- he's good!" Drellishak
>                                                                    writes:

>> xhost sequent ; telnet sequent 520

>Aaaaaaaaaaaarrrrrrrrrrryyyyyyyyeaaaaaaaaaaaaagh!

>I think you should be scolded, young man, for making a little joke bound
>not to appeal to the majority of the audience on this public forum.

>That said, we *should* get this game running again _somewhere_.  Anyone
>with a spare server that has X installed and might perhaps be willing to
>port an xtrek from X10?

>As Tom (Mojo Riser) said the other night, "Yeah, it's *stupid*, but it's fun."

>    -Hell "I'll transwarp over there in a C-Ship while you nuke Earth" Peacock

Hmmm, I haven't done much X programming in awhile.  I'll give a
shot at porting the xtrekIII from scam and let y'all know how it goes.  
-- 
Joseph Young, Systems Programmer
KSU Department of Computing and Information Sciences
Manhattan, Kansas 66506  FAX: (913) 532-7353  Phone: (913) 532-6350   
Internet: jfy@cis.ksu.edu  UUCP: rutgers!depot!jfy
From: gosselin@ll.mit.edu (Dave Gosselin)
Newsgroups: rec.games.netrek
Subject: Re: Question
Summary: Lag
Date: 24 Jul 92 18:06:57 GMT
Distribution: na
Organization: MIT Lincoln Laboratory

In article <1992Jul22.232642.14325@cs.brown.edu> esj@cs.brown.edu (Eugene Santos Jr.) writes:
>For all you folks outside of New England, what are your laggages from
>experience to flint, scws9 (harvard) and bigmax (ulowell)? Are they
>
>How about you folks in the New England area?

I tend to have great connections to flint. Low lag and loss, ping
times around 20ms avg. It is 8 network hops from here to flint.

Harvard has decent connections most of the time, but sometimes the lag
gets bad. Ping times avg 13 or so, and it's 8 network hops. (I've been
getting server lag lately.

Going to bigmax is very quirky I've had ping times avg 18ms with maxs
of 1000ms. It's 11 nethops from here.  I even get udp loss at times.

Going to CMU for me avgs around 60-80ms with 2% UDP loss most of the
time.

dave                              For those in the lab I run a local server:
aka: Tom Servo, Crow T. Robot     Server: rebel 192.12.226.19 (2592)
gosselin@ll.mit.edu               Hours: Currently 24 hours a day 7 days a week
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Newsgroups: rec.games.netrek
Subject: IGGY is a FREE KILL
Date: 29 Jul 92 18:21:19 GMT
Organization: School of Computer Science, Carnegie Mellon

Guys,

     Terence, iggy was a great addition to the game.  You must learn how  
to use iggy.  What I like to do is this:

get in a SC...tell your favorite planet taker to follow you in a CA.  You  
get close to iggy, he polymorphs to SC.  You dodge all his torps, the CA  
phaser scums him to death.  You planet taker refits...you either ogg the  
nearest ship and come out as a CA, BB, or DD to escort the carrier, or you  
go scout bomb.

If you can't get a planet scum...get in a SC...take iggy to enemy SB(hi  
ged!! :-)) use iggy as an ogging partner on the enemy planet scum, take  
iggy to defend a recently taken or indi planet.  

If you don't have a use for any of these, you can drag iggy to their  
space, between their front line and home planet...he will probably kill 4  
or 5 of them before he dies.  

If you STILL can't do any of these..get in a DD, out dogfight him (if you  
have the time) or get in a SC and mutual him.  All you have to do is hit  
him with a phaser 3 or 4 torps and blow up on him...jeez.

Rob
aka Spaceace!
Xref: sparky rec.games.netrek:4239 alt.games.xtrek:3971
From: sfd@neuromancer.metaphor.com (Scott Drellishak)
Newsgroups: rec.games.netrek,alt.games.xtrek
Subject: deja vu
Date: 24 Jul 92 22:58:39 GMT
Organization: Metaphor Computer Systems
NNTP-Posting-Host: bezier.berkeley.edu


xhost sequent ; telnet sequent 520

--
/--------------------------------------------------------------------------\
| Scott Drellishak   sfd@neuromancer.metaphor.com                          |
|         "It's Log!  It's Log!  It's big, it's heavy, it's wood!          |
|          It's Log!  It's Log!  It's better than bad -- it's good!"       |
\--------------------------------------------------------------------------/
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: 12AM vs Commanders
Date: 27 Jul 92 19:48:13 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <27JUL199209510852@zeus.tamu.edu> mrh0631@zeus.tamu.edu (Mark Hesidence) writes:
>  This happened to me also.  Plus I had just taken a planet and F4 came
>sceaming in at me at warp 9 and starts to shoot at me.  I'm thinking
>"whats he shooting at... BOOM"  F4 turned out to be R4.  I hit the
>= key to get a UDP update but that didn't help.

The team is sent in SP_PLAYER_INFO, which goes via TCP.  If he appears to be
on your team but isn't, it's a server bug, not a UDP artifact.

Pretty neat trick.  Which server was this...?

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
Newsgroups: rec.games.netrek
From: spot@CS.CMU.EDU (Scott Draves)
Subject: Re: Iggy SB's....
Date: Tue, 28 Jul 92 19:15:45 GMT
Organization: School of Computer Science, Carnegie Mellon University
	<1992Jul27.225030.525@news.cs.indiana.edu>
Originator: spot@COBOL.FOX.CS.CMU.EDU

>>>>> On 28 Jul 92 03:50:19 GMT, mvanheyn@tope.cs.indiana.edu (Marc VanHeyningen) said:

someone> This is the SECOND time I've watched an Iggy SB completely
someone> screw up (in my opinion) a perfectly good game.


Marc> Leading Iggy to the enemy SB only works when the enemy SB is
Marc> alone and without good support from his team.


a *lone* SB shouldn't have any problem with iggy, just pressor it.
you only die if you screw up.

iggy can only hurt an SB if the SB is squeezed between iggy and enemy
oggers.  if your SB is under pressure, you should kill iggy before it
gets anywhere near your base.

if the other team is so good that they can coordinate getting iggy at
the right place with a surprise ogg, then they deserve what they get.

Commodore Mergatroid
Commodore Pestilence!
"The Last" Admiral Wangchuck
-- 
			l2o
Scott Draves		gso
spot@cs.cmu.edu		ddn
Xref: sparky rec.games.netrek:4285 alt.games.xtrek:3974
From: kube@soda.berkeley.edu (Donald J. Kubasak)
Newsgroups: rec.games.netrek,alt.games.xtrek
Subject: Re: deja vu
Date: 27 Jul 1992 21:17:35 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

>> xhost sequent ; telnet sequent 520

>Aaaaaaaaaaaarrrrrrrrrrryyyyyyyyeaaaaaaaaaaaaagh!

>I think you should be scolded, young man, for making a little joke bound
>not to appeal to the majority of the audience on this public forum.

>That said, we *should* get this game running again _somewhere_.  Anyone
>with a spare server that has X installed and might perhaps be willing to
>port an xtrek from X10?

>As Tom (Mojo Riser) said the other night, "Yeah, it's *stupid*, but it's fun."

>    -Hell "I'll transwarp over there in a C-Ship while you nuke Earth" Peacock

Yes!  We just need to get a disk for soda (to make room for X10), and get it
aliased to sequent.berkeley.edu  

Bring back Nukes!  Bring back Transwarp!  Bring back Super Scouts!

Kube (Danger Mouse, Fahrvergnuegen ...)
"I've got an S-ship with 15000 fuel and a max warp of 16 ..."
(xhost sequent ; telnet sequent 520 was how xtrek was meant to be played)

Newsgroups: rec.games.netrek
Newsgroups: rec.games.netrek
From: cks@hawkwind.utcs.toronto.edu (Chris Siebenmann)
Subject: The Commanders need YOU!
Summary: recruiting
Organization: Ziebmef home away from home
Date: 31 Jul 92 17:43:16 GMT

 The Commanders SINL team have a fairly burning need to recruit at
least one player (two would be better, just in case) for their games
this weekend due to some unplanned problems (hmm, does anyone ever
plan problems?). If you've ever wanted to see what SINL play was like,
now's your chance. Send me email ASAP if you're interested.

 Nitty gritty details; the games are planned for Saturday at 2pm EDT
and Sunday at 3pm EDT against the Arrogant Assholes (CMU team) and the
12 Angry Men (at large), respectively. You must not be a member of an
existing SINL team, for obvious reasons; there is a small chance that
you wouldn't wind up playing (if more Commanders than I expect
actually manage to make it).

[Yes, this has been cleared with the team captains of AA and 12AM.]
--
"SVR4 much more resembles a high-speed collision between SVR3 and
 SunOS--you can find bits and pieces of both systems in unlikely places,
 some intact while others are barely recognizable."	- Dick Dunn
cks@hawkwind.utcs.toronto.edu	           ...!{utgpu,utzoo,watmath}!utgpu!cks
Organization: Freshman, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Fri, 31 Jul 1992 08:54:24 -0400 
From: Greg K Chung <gc2n+@andrew.cmu.edu>
Subject: Re: last night's bronco bonanza
	<Bs63qH.Cut@cs.psu.edu>
	<UeS6DCW00VoRA48=EX@andrew.cmu.edu>

Besides, Stiletto took Lyr in Klispace so we had to reciprocate.  I
left to get dinner ~10 PM.

I rejoined the game as a rom ~11PM as Omnikat.  We *slowly* took
Orionspace back (Duck Dodgers was more than a pain, I'm sorry to say
:-) ), but Shem, in a truly amazing fit of logic,  took the Fed SB to
Orion and guarded the armies in Orionspace.  At which point, Exxon,
Stiletto, and I proceeded to take Fedspace.

Tom should take note that this is the only game in which I have ever
played (over 1000 hours), in which a team has owned both their space
and their opponent's space, while the opponents have owned thirdspace.
Yes, we took the entirety of Fedspace at one point, leaving the Fed
base at Orion, along with most of their planet takers.

Then we started to unwittingly and unwillingly trade Fedspace for
Orionspace, and got the genocide after ~40 hours of the same galaxy.
Omnikat finished with 27 planets in the short time (2 hrs) I played,
and he wasn't the primary planet scum^H^H^H^Htaker-- Stiletto was.
This tells you the hectic pace of the game.



You're only partially correct.  I (Stiletto) took Lyr in a fit of spite,
this is true.  And I did come back to help the Rom comeback.  However,
after Tortoise left and came back in 3-4 times (Shem) and after Roms had
just about 1/2 of the planets, I left the game.  Sorry, I wasn't the
primary planet taker, and I never saw the end of the game!  (Although I
do remember taking a FEW planets while George Bush was guarding Urs) --

During the great backup freeze -- "Hey everyone, I'm about to take Urs,
the agri!"  



-Fiasco

Organization: Freshman, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sat, 25 Jul 1992 15:50:36 -0400 
From: Richard Weinstein <rw2g+@andrew.cmu.edu>
Subject: 6x10i font

I was wondering if anyone had gotten this font from the archives and
gotten it to work. I tried it out the other day, and really liked using
it for my boldfont. Unfortunately, it had the nasty habit of crashing X.
I asked Terence about it, and he said the only time he used
that font, it crashed X on him. So, I was wondering if anyone out 
there was actually using it. I was using it on a dec3100 running
X11 windows with the tvtwm window manager...

(bav told me someone at KSU was using it, but I wrote the address he
gave me wrong. They use Suns, tho. If that makes a difference.)

There is another font around here that crashes X called olcursor.
Perhaps there is some bug in these fonts themselves that can be fixed.

If you'd like to give it a try to see if it works for you, just get
the font from jch's archives, and follow the directions for using it.

BTW, the way the fonts are set up seems very odd to me. "font" is used
for messages and hostile enemies, "italicfont" is used for 3rd race
planet names and people you are at peace with.(teammates) "boldfont"
is used for your name and your planet's names.
So, I use regular 6x10 for "font", a nice bold font for "italicfont" so
teammates are in bold on the player list. And I'd like to use 6x10i for
"boldfont" so my name and my planets are underlined.

--Rick

Arrogant Asshole
our motto:  "We are better than you."
Newsgroups: rec.games.netrek
From: cks@hawkwind.utcs.toronto.edu (Chris Siebenmann)
Subject: Re: 12AM vs Commanders
Organization: Ziebmef home away from home
Date: 27 Jul 92 23:58:00 GMT

 The game was hosted on a local Sun SPARC on a UofT network (despite the
hostname), using the latest INL server code from the FTP site.
Previous games played on the machine with the INL server code have been
problem-free; I'm not sure what happened this time. My current
suspicion is that the Canada <-> US link was corrupting UDP packets
(TCP too, but TCP has an end-to-end checksum), but that doesn't explain
the glitches in the TCP-based stuff.

--
"SVR4 much more resembles a high-speed collision between SVR3 and
 SunOS--you can find bits and pieces of both systems in unlikely places,
 some intact while others are barely recognizable."	- Dick Dunn
cks@hawkwind.utcs.toronto.edu	           ...!{utgpu,utzoo,watmath}!utgpu!cks
Newsgroups: rec.games.netrek
From: petonak@chem.psu.edu (Paul Petonak)
Subject: Re: Iggy SB's....
Date: Tue, 28 Jul 1992 18:17:33 GMT

>This is just completely wrong. Really. I would feel that this 
>situation has to be mitigated. Either making the maximum
>powered ship a BB, or making it an SB with less power, or
>*something*. Hunterkillers are an adequate pain in the ass,
>like when I'm planet-taking, but this is completely overboard. 

I agree completely. I was 'practicing' basing on rwd4 yesterday as there
wasn't a really good game going on. I was having fun and doing well until
Iggy showed up. Most people (myself included) usually can't handle him in a
normal ship, without help. But having him pop up in a base is pointedly 
ridiculous. Also, there's nothing I like better than heading to sir or eri
to take that planet to have iggy pop up on the screen to blow me and 
my armies away. He adds WAY to much of a random factor to any game and can
really screw things up. I saw him once wipe out a carrier in an lps. Oh well,
those 3 armies we saved up for 20 minutes, wiped out by a robot. 

Iggy is worthless. I don't know who the genius is that came up with him
but I think he should be eradicated.


P



Icarus
Big Nifty Balls
Oral Annie
From: rw2g+@andrew.cmu.edu (Richard Weinstein)
Newsgroups: rec.games.netrek
Subject: Captain vs. 6 SBs
Date: 23 Jul 92 11:28:12 GMT
Organization: Freshman, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

new debates: Do you think that a Captain in a CA could survive at his home
planet against 6 SBs ogging him?

Do you think a Captain in a SB at his home planet could survive against
6 bronco Admirals?

Do you think a clueless newbie who has been put in a SB by the server god
could survive against 6 other clueless newbies ogging in scouts?

Do you think a SB at his home planet could go to the bathroom and still
live if there was no one else in the game?

Do you think a SB at the 3rd race's home planet could survive against the
4th races Guardian robot while 6 Captains on the enemy team bombed 4th
space?

Do you think a DD_ATT could survive against 17 SBs that can go warp 20
and are all piloted by Pig Borgs?

Do you think HunterKiller could survive in a SB against 6 Captain oggers?

Do you think Guardian (Kj) in a SB could survive at klingus against 
M5 (Og) and HAL (Ri) ogging?

Do you think anyone with a threaded newsreader is still reading that silly
thread with a similar name to this one?
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: Helping new players get clued
Date: 24 Jul 92 20:57:44 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <Brr1A4.Anx@cs.psu.edu> petonak@chem.psu.edu (Paul Petonak) writes:
>Like I said, things were good for a while, until we ran into some server
>problems. For example, non-infinite # of bases during t-mode.
[...]
>some other problems would exist if we were to do it again. Such as how we
>would avoid to many people on one side. 8 oggers vs. 7 escorts and a base sounds
>like a slaughter, and I'm not sure how realistic it would be.
[...]

This is what XSG is for.  You can change ship types and teams of any player
at any time.

>Paul

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
Newsgroups: rec.games.netrek
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Subject: Re: SB vs 6 Captains
Date: Wed, 22 Jul 92 17:17:10 GMT
Organization: School of Computer Science, Carnegie Mellon

Mike Moore writes
> In article <1992Jul22.150914.45722@cs.cmu.edu> hill@norman.VI.RI.CMU.EDU  
(Robert Hill) writes:
> >
> >I would wager that a good SB with little lag can survive for a long  
time  
> >against 6 captains with little lag at vega if it is repair.  I would  
like  
> >to test my theory when I get back from my mini-vacation.  Perhaps next  
> >wednesday, on a server yet to be disclosed?
> >
> 
> 	I was told Videodrome had little/no lag when he played at
> moriarty... this was what I based the validity of my assumption on.
> If this was not the case, tell me now, please.  
> 
> 	-Michael (Ged)

Ah...i thought he played on flint.  I know the lag on flint was HUGE.  I  
refused to play with it, it was so bad.  So, i don't think this was the  
case.

Rob