From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: Triple Hit DP Test Confirmed
Organization: University of Illinois at Urbana
Date: Fri, 16 Oct 1992 06:13:35 GMT

dphantom@triton.unm.edu (darlene an  92sep02 lawry) writes:

>>However, I cannot deny that there is a possibility that this special
>>move is actually a crouching fierce and then a DP which hits twice and
>>somehow all 3 hits takes off energy even when blocked because of a
>>program bug.  But, even if this is a "bug" move, why don't we give it
>>a name and call it "Triple Hit DP" (Like Guile's handcuff)?  
>>
>>Do you agree, Mr Phantom?  BTW, I am sorry that I made a mistake if
>>that 3-hit DP sequence was posted by you originally.  I am also very
>>disappointed to hear that the 3-hit DP cannot be buffered.
>>

>Personally, I'm quite convinced that the triple hit DP isn't in actuality
>a crouching fierce and double DP (with all three hits somehow taking off
>damage while blocking).  For one thing, contrary to many posts both pro-
>and con-triple DP, I believe it uses a different animation sequence than
>a crouching fierce...especially now that now have a clear way to identify
>a triple DP vs. a 3 hit combo DP, and having then payed special attention  
>to that aspect.  For another, depending on *how* I choose to perform the DP,
>I can intentionally get either the triple or the combo (within reason of
>personal error ;), which, combined with the first observation, leads to me
>believe it is not merely a "bug".                 

>But I am rather disappointed that I haven't found anyone that can seem to
>buffer it...but I'm not certain that it cannot be buffered, as I can site
>no certain rule or proof that it isn't possible.  I could postulate some 
>theories as to why it isn't or wouldn't be, but, in general it needs to be
>further investigated, being that there are still many players who don't
>think it exists, and hence haven't experimented with it much to realize it's
>potential.

>Regardless of whether it one wishes to consider it a fluke or otherwise, it
>exists, and can be done with reliability (once the execution sequence is
>understood).  It doesn't freeze the game or cause other illegal events to 
>occur, therefore it *is* a real move.  Those who don't want to use it...
>well, that's their own disadvantage.

>---Phantom

Ken's jab DP when blocked, hits twice.  Both the 1st and 2nd hit will
knock you down if unblocked.  Same goes for the strong DP.
The total result is 1 hit if unblocked.

Ken's fierce DP when blocked, hits twice, possibly 3 times when very
close (unconfirmed).  The 1st hit definitely does not knock you down.
The last hit definitely does knock you down.  We've all seen tall
characters from far away get knocked down by the high end of Ken's
Fierce DP.  Many of us have seen Ryu get fierce DP-ed by Ken through
his fireball.

If the 3-hit DP exists, then what MUST happen is that the middle hit
must NOT knock you down.  Otherwise, the 3rd hit would never connect.
Personally, I've never seen anyone hit twice by Ken's fierce and not
get knocked down.  If the 3-hit DP is possible, then this would happen
alot, if Ken weren't close enough.  Also, what would happen alot is
that we'd see Ken hit with the second part of the fierce from far
away and NOT knock down his opponent.  Again, I've never seen this
happen.

So we can conclude on of two things:

1)  Ken's normal fierce DP may hit an opponent 3 times when blocked.
    Ken's 2nd and 3rd hits of his fierce DP will knock you down.
    No 4 hit standing Ken combos are possible.

2)  Ken's normal fierce DP only hits an opponent twice.  And 3 hitters
    are combos, and damage taken when the first hit of the 'combo'
    is blocked is a bug.

#1 seems reasonable to me.  It can easily explain why I've never seen
a 3-hit DP.

-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
"Nobody told me there'd be .sigs like these."
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