HDTenEightyP/NetNews huggingface dataset:
Newsgroups: rec.games.video
Date: Mon, 16 Nov 1992 20:33:03 -0500 
From: Jesse Schell <jscn+@andrew.cmu.edu>
Subject: (Gameboy)Final Fantasy Adv question

I've been playing Final Fantasy Adventure on the Gameboy, and I'm very
stuck! I can't figure out how to find and enter the medusa cave in the
desert. I got the clue about "Palm trees...and 8" and I think I know
which oasis it refers to. But it seems no matter what I do at any of the
oases, nothing happens! I've tried the mattock, and every weapon I have
on walls that seem like likely entrances to the cave but nothing
happens. I have tried hundreds of other things as well, but nothing
works! If somebody could give me a tiny clue, I would really appreciate
it. Please email me. Thanks!!
--------------------------------
Jesse Schell
jscn@andrew.cmu.edu
Information Networking Institute
Carnegie Mellon University
--------------------------------






















Newsgroups: rec.games.video
From: petitc@nuge104.its.rpi.edu (Christopher Jon Petit)
Subject: Super Star Wars, Super Mario Kart:  Reviews Wanted
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Mon, 23 Nov 1992 19:29:26 GMT


  Would someone please send me reviews of these two games (and if you want to,
include your votes for the Best Values for the SNES).

-- 
"He shook with fear.  Shook like a nervous teenage boy on his first date."
Paradoxes---Roach Motels of the mind.  "Thoughts check in, but they don't
check out."  Personally, I'd like to know what the cover charge is at the
Roach Motel.
Newsgroups: rec.games.video
From: dru@meaddata.com (Dru Henke)
Subject: [GENESIS] Games for Sale
Organization: Mead Data Central, Dayton OH
Date: Mon, 16 Nov 1992 15:12:05 GMT
Distribution: na

I have the following GENESIS games for sale.  Prices include shipping (3rd
class) in the Continental U.S.  If the prices seem too high, feel free to
offer me less...  Also, I might be willing to accept SNES carts in trade.

Shining in the Darkness			$30
Might & Magic: Gates to another World	$30
John Madden Football '92		$30
Starflight				$15
Desert Strike				$35
Sonic the Hedgehog			$30

Thanks,
Dru

--
Dru Henke                                       The IM in slot MD
dru@meaddata.com                                Building 6 Floor 4.
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.video
Subject: Re: cd games
Date: 22 Nov 92 17:46:12 GMT
Organization: NASA Goddard Space Flight Center
X-Xxmessage-Id: <A735319162025C5D@joe.gsfc.nasa.gov>
X-Xxdate: Sun, 22 Nov 92 17:46:09 GMT
X-Useragent: Nuntius v1.1.1d12

In article <By2oxC.7q@unccsun.uncc.edu> David R McClintock, drmcclin@uncc.edu
writes:
>Some more notes that I forgot in the previous note, CD games compared to CART
games
>CD games can hold more levels and sound. CD cost less so, SEGA could
(probably won't)
>lower the prices on them. So CD games will be larger and have more animated
stuff
>between levels.

Another advantage of both the Duo and SegaCD (though more so for the Duo --
see below) is the built in memory save feature of both systems.  This means
that games that on cart would normally need a battery backup system themselves
do not need to provide it when released on CD.  These battery backup things
add a lot to the cost of a cartridge (compare NHL Hockey and NHLPA Hockey '93
on the Genesis.)  One advantage of the Duo over the SegaCD's backup system is
that the Duo's system is also usable by cartridge games and their are such
games (for instance, Parasol Stars saves high scores which adds a LOT to the
play value of the game -- I got the HuCard for $9.99!)  An advantage of the
SegaCD is that from what I hear it also supports memory cartridges if you need
more space.  However, this precludes the use of the backup by game cartridges.
 One reason why TG-16 HuCards utilize the backup mem is because you can also
get the backup memory in another much less expensive add on (turbo booster
plus which provides audio/video outs and backup mem for the base TG-16.)  Thus
not having built in backup in HuCards does not leave out the TG-16 users.

The external backup also makes it possible to have RPG games in which your
characters carry over in a series of seperate games, however I haven't seen
this concept used yet, suprisingly.

CD games do not seem to cost more, and in fact cost a little less then the
average new price for cartridge games on both systems.  At least so far!

Steve
------------------------
jonke@kong.gsfc.nasa.gov
------------------------
Newsgroups: rec.games.video,ba.market.computers,misc.forsale.computers,ucb.wanted
From: erc@plitvice.berkeley.edu (Eric Ng)
Subject: sega genesis sports games for sale
Organization: University of California at Berkeley
Distribution: usa
Date: Sat, 21 Nov 1992 07:11:20 GMT

For sale, the following Sega Genesis cartridges:

	Road Rash					$20
	John Madden Football '92			$20
	N.H.L. Hockey					$20
	Sportstalk Baseball				$25
	Bulls vs. Lakers and the N.B.A. Playoffs	$25

or will sell the entire package above for $100. Prices negotiable.
All prices include UPS COD shipping.

Send e-mail to addresses below if interested.

-eric
--
eric ng  erc@zabriskie.berkeley.edu  ...!ucbvax!zabriskie!erc
Newsgroups: rec.games.video
From: rxr8697@ritvax.isc.rit.edu
Subject: Re: sega CD forsale (U.S. version)
Reply-To: rxr8697@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Tue, 17 Nov 1992 07:21:53 GMT

>
>I have not been lucky enough to see a Sega CD unit in the store.  How much
>*would* it cost you to walk into Toys-R-Us and pick one up?
>
>Theron E. Ross
>

Havent seen one in the stores either. I'm looking though.
I think the price is 299.99 + tax.

Rudi R.
From: stdnt171@whscdp.whs.edu
Newsgroups: rec.games.video
Subject: Re: MAGIC SWORD (the game) FOR THE SNES
Date: 23 Nov 92 13:30:07 CST
Organization: Washington HS, Milwaukee, WI

In article <1992Nov21.004753.1423@mailer.cc.fsu.edu>, zuniga@loligo.cc.fsu.edu (Ralph Zuniga (FREAC/CAR)) writes:
> Does anyone have the game Magic Sword for the SNES??? If so, how is it??
> I'm looking for opinions on the SNES version. Thank you.

Too easy, I rented it and beat it the next day.  You might want to try renting
it, but don't buy it.

-- 
---------------------=THE JESSTER: MASTER SMART ASS-TER=----------------------
-=	Pick a quote, any quote:                                            =-
-="There's a giant sea monster attacking the cape!... Do you have any tartar=-
-=	sauce?" -Wild Cat                                                   =- 
-="Tatsu-Maki-Sen-Pu-Kyaku" -Ryu                                            =-
-="I say you are the messiah, Lord, and I aughta know, I've followed a few."=-
-=	-John Cleese                                                        =-
-="...True love prevails over all.  She got hit by a truck."                =-
-=	-5 guys called Anthrax                                              =-
-="This is a country, where tobacco kills 400,000 people a year so they ban =-
-=	artificial sweeteners... because a rat died!" -George Carlin        =-
-=Complaint of the week:                                                    =-
------------------=Must you breathe when you're around me?=-------------------
From: jarnis@mits.mdata.fi (Jarno Kokko)
Newsgroups: rec.games.video
Subject: Re: Info on JM'93 request
Date: 16 Nov 92 22:45:40 GMT
Organization: Microdata Oy, Helsinki, Finland

In article <1e8m9uINN56b@usenet.INS.CWRU.Edu> bm562@cleveland.Freenet.Edu (Richard L. Trionfo) writes:
>
>   I was just wondering if someone could post a review
>of the SNES version of JM '93.  I don't want to be suckered into
>buying it if it is the same quality of the original SNES JMF.
>           Thanks,
>           Rich


I don't really have time to write a proper review but I can say
that it's lightyears better than the orig. JM for SNES, and better
than John Madden '92 for Genesis. Haven't had a chance to compare
SNES/Genesis versions of '93, but I think they are about identical.
From: wong@cs.widener.edu (Ho-Wei Wong)
Newsgroups: rec.games.video
Subject: things forsale (sega-CD, MGD II, applo joystick)
Date: 23 Nov 92 15:36:15 GMT
Organization: Widener University CS Department, Chester PA
NNTP-Posting-Host: lisa.cs.widener.edu

I am in need of some money, so I am selling all these stuff.

Sega-CD (U.S)
 Used it twice, everything works.  Will ship it anywhere in the U.S. The
 price $270.

 MGD II PC link cable:
 If you already have a MGD II, you can use this cable to like up the
 computer, IBM.  And download the game from the computer directly.  Very
 useful.   $65

 Appolo Joystick:
 Can be use on SNES, Genesis, TG-16, NEO.  A multi use joystick.  Comes
 with different wires for different systems.  $75.

 Thanks you
 Ho-Wei
 wong@cs.widener.edu
Newsgroups: rec.games.video
From: drmcclin@uncc.edu (David R McClintock)
Subject: Re: Super Mario World: HOW DO I SAVE????
Reply-To: drmcclin@uncc.edu
Organization: University of NC at Charlotte
Date: Sat, 21 Nov 1992 15:45:48 GMT

In article 72855@ns1.cc.lehigh.edu, ry01@ns1.cc.lehigh.edu (ROBERT YUNG) writes:
>In Super Mario World (yes, I just started!), how do I save the game other than
>by defeating the castles? It would be  great if I could just finish a level
>and then save. Thanks!
>
>Anyway, in world 1, near the begining, there's a ghost house off the side of
>the road. Since there is no path to it, how do I get there? Thanks again!
>-- 
>       /~~~~~~~~~~~~~~~~~~~~~~~ILAN~~~~~~~~~~~~~~~~~~~~\
>       \___(Robert) Bobby Yung_______RY01@Lehigh.Edu___/


You can only save when you finish a special world (a ghost house, etc). Alot of rooms
have several exits, look for them. Also there is a cheat posted here serval message
previous. Look at it.



Dave
From: rjc@cogsci.ed.ac.uk (Richard Caley)
Newsgroups: rec.games.video
Subject: Re: Genesis Color upgrade paths....
Date: 23 Nov 92 11:01:52 GMT
	<RJC.92Nov20165344@daiches.cogsci.ed.ac.uk>
	<1992Nov21.002154.6554@galileo.cc.rochester.edu>
Organization: Human Communication Research Center
In-reply-to: hm002b@uhura.cc.rochester.edu's message of 21 Nov 92 00:21:54 GMT

In article <1992Nov21.002154.6554@galileo.cc.rochester.edu>, Hasit YJM Mehta (hym) writes:

hym> The side port is occupied by the SEGA-CD and the modem port is
hym> no longer included on the SEGA genesis, although I do have one!

Does the CD box not have a bus port on it? It would be incredably
stupid for them to have blocked themselves off like that, though
designers do incredably stupid things all the time (eg one button
mice, almost _everything_ about the PC..., the SNES clockwork CPU,
having almost no SNES software base for sale in the UK for
this christmas... ).

If the modem port is no longer on the Genesis, then the US Genesis and
European Mega-Drive are not as identical as people think. Wonder what
other differences there are.

--
rjc@cogsci.ed.ac.uk			_O_
					 |<
Newsgroups: rec.games.video
From: sug6@benedict.uchicago.edu (Patrick Sugent)
Subject: Re: More Sega CD impressions
Reply-To: sug6@amber.uchicago.edu
Organization: University of Chicago
Date: Sun, 15 Nov 1992 17:11:53 GMT

nstehle@mari.acc-admin.stolaf.edu (Nathan W Stehle) writes:
>
>The classics are good, but I'm going to be upset if two people can't play!
>
>Nathan
>

   Two people _can_ play Streets of Rage.  I haven't tried Battle Axe yet,
but I trust those that say it is only one player.

Pat
-- 
Patrick Sugent				E-mail me if you really want  
sug6@amber.uchicago.edu 		a response.  My USENET reading
(708) 447-1771				is haphazard at best.
Newsgroups: rec.games.video
From: portuesi@tweezers.esd.sgi.com (Michael Portuesi)
Subject: Re: Genesis Color upgrade paths....
Organization: Silicon Graphics, Inc.  Mountain View, CA
Date: Wed, 18 Nov 92 17:26:25 GMT


In article <1992Nov17.181254.21312@nrc.com>, Edison Carter <ec@nrc.com> writes:
> Heres a thought...what would be involved in upgrading the Sega's color
> abilities...I mean, would it be possible, to add a special cartridge
> upgrade in the cart slot to provide the Genesis with more colors?? Then
> have the software on the CD-ROM.....Just brain stormin'...is it
> possible??? Or are the lines that are passed to the cart slot..JUST
> ROM/DATA lines??


Well, since a 68000 uses memory-mapped I/O (i.e. peripheral
chips such as sound and graphics processors appear as memory
locations that the processor writes to), it would be very
possible to add a new graphics processor, with better color
capability, to the system through the cartridge slot.  However,
you might need to run your own video output from the add-on
to your display monitor, and then there's the problem of getting
software to use it.  It won't help existing games one bit,
and unless you're Sega,  if you market your own hardware
add-ons it's tough to get third-parties to develop specifically
for it.  Even if you are Sega, you have to successfully
market the thing.

In fact, the SEGA-CD adds another graphics coprocessor to
the system in exactly this fashion, though it does not improve
the color capability.  I seem to remember reading that Sega
wanted to maintain software compatibility with cartridge-based
titles (or something like that).

All this whining about the limited color palette on the Sega
really bugs me.  When you're designing a custom ASIC for
graphics processing, you have to decide how you're going to
budget the amount of silicon you have on the chip.  You can
spend it all on palette registers and DACS for lots of pretty
colors, or you can invest it on things like overlay scroll
planes, sprite generators, decoders for special graphics
modes, etc.

It looks like for the Sega-CD the chip designers went for a
kick-butt sprite generator with hardware bitmap manipulation
that's based on the existing DACs in the Genesis hardware.
If the system supported more colors, it might limit the
number of sprites which can be supported, or the speed at
which transformations on the data can be processed.  Nothing
comes for free in this world.  More colors means more data.
More data means more processing time, and more system resources
(like memory and bus bandwidth) to deal with it.

Face it, we're dealing with $200 video game machines here,
not professional computer graphics systems.  Far more important
is the quality, imagination, and fun factor invested in the
GAMES themselves.  I'm much more interested in hearing about
the games for the Sega-CD than I am about the technology
contained within -- for me, it's the quality of software that
will make the purchasing decision for me, not the number of
colors in its palette or the size of the buffer it has for
full-motion video.

m.


--
Michael Portuesi   Silicon Graphics, Inc.   portuesi@sgi.com
From: mac9167@tamsun.tamu.edu (Matt Costanza)
Subject: Genensis and Game Gear carts for sale.
Organization: Texas A&M University, College Station
Date: Sun, 15 Nov 1992 22:56:19 GMT

I have a couple of games for sale for the Genensis and Game Gear.  
**Buyer pays Shipping**.  Games will be shipped via U.S. Mail. The games are in
there original cases will complete documentation.  The carts are in 
excellent condition.

GENENSIS

Bart vs Space Mutants			$30.00

De Capp Attack				$15.00

John Madden Footbal 92			$35.00


GAME GEAR (no boxes)

G-Loc					$10.00

Dragon Crystal				$15.00



If you are intrested in any of the above, please e-mail me.
	



-- 
****************************************************************************
* Matt Costanza             | Texas A&M University |     Amiga 2000        *
* Mac9167@Tamsun.Tamu.Edu   | Problem & Change Mgmt|   GVP 030 40 Mhz.     *
From: bm074@cleveland.Freenet.Edu (David S Fung)
Newsgroups: rec.games.video
Subject: Re: GAME BYTES #7 SHIPS!
Date: 17 Nov 1992 01:38:44 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


Yes!!!!!

At least get a format that can be or compatiable w/ the Mac!!

Please!!!!
1




Newsgroups: rec.games.video
From: a2chao@descartes.uwaterloo.ca (Allen Chao)
Subject: SNES for sale!
Organization: University of Waterloo
Distribution: na
Date: Tue, 24 Nov 1992 03:02:59 GMT

I have the following package for sale:
 
      A Super Nintendo Entertainment System.
                - the deck itself, (moddied to accept SFC games).
                - 2 controllers
                - coaxial connector, RCA connector, power pack, blah blah...
                - Super Mario World cartridge (Yeah, the package thang)
                - Hint book for Super Mario World.
 
      - this will be packed together with: 
                - an ASCIIpad autofire controller
                - Street Fighter II cartridge
                - U.N. Squadron cartridge
                - Super Valis cartridge (Super Famicom version)
                - Manuals/packaging for the cartridges mentioned above,
                  in MINT condition. (I'm serious about mint condition.) 
      
Asking price is $200.  What about shipping costs?  Half yours, half mine.
 
send mail to a2chao@undergrad.math.uwaterloo.ca

-- 
Hi!  I'm a .signature virus!  Join in the fun and copy me into yours!
From: dauria@csa.bu.edu (David DAuria)
Newsgroups: rec.games.video
Subject: Mega drive game for sale
Date: 18 Nov 92 01:27:41 GMT
Distribution: usa
Organization: Computer Science Department, Boston University, Boston, MA, USA
Originator: dauria@csa

I've got a copy of Wrestle war for the mega-drive I'd like to put up
for sale.  It doesn't include instructions but I can tell you how to do most
of the moves in the game and it does come with the box.  My price 
is $20 which includes shipping.  if anyone is interested, just e-mail me.
David D'Auria
dauria@csa.bu.edu
From: conty@cbnewsl.cb.att.com (E. Kontei)
Newsgroups: rec.games.video
Subject: Re: Sega CD the early days...
Date: 16 Nov 92 19:10:34 GMT
Organization: AT&T Bell Laboratories

In article <1992Nov16.140829.10944@eng.umd.edu>, dskim@eng.umd.edu (Daeshik Kim) writes:
> In article <1e7f7kINNdhj@sal-sun122.usc.edu> tehyang@sal-sun122.usc.edu (Teh Kao Yang) writes:
> >since it has a smaller buffer its video will have less colors, smaller screen 
> >and slower frame rate than what the Sega CD is capable of. 
> 
> 	I can understand it can be slow; but colors?
> 	I think SCD can handle the MAX colors for Sega (64?) easily.

That's not the point.  If you have fewer colors in a screen, you need less
bits to represent each color, which translates into less data per screen, which
ultimately leads into a faster frame rate.

-- 
			    E n r i q u e  C o n t y
			The Incredible Man-with-no-Life
			      jester@ihlpm.att.com
		    Disclaimer: You're not dealing with AT&T
From: rjc@cogsci.ed.ac.uk (Richard Caley)
Newsgroups: rec.games.video
Subject: Compatability of Machines (SEGA+SNES, US vs UK)
Date: 20 Nov 92 20:08:56 GMT
Distribution: rec
Organization: Human Communication Research Center


I'm visiting the US in a week or so, I'd like to pick up some games
since they are so much cheaper there. My machine is a Uk Mega Drive
which according to the FAQ is identical with a US Genesis (modulo
PAL). I'd like some confirmation of that, so if someone in the UK has
actually tried with a reasonable number of US games can the mail me. 

What me, paranoid?

Secondly, I have been considerring the SNES, but at the moment the
number of games released here is ridiculously small and doesn't
include the ones I actually want, so far as I can see. The FAQ claims
that these are _incompatable_ across the atlantic, but that there
exists an adapter which will allow a UK machine to run US cartridges.
Has anyone done this, and if so can they tell me where to get such an
item. I'm even more paranoid about hardware, so I don't fancy trying
to get a US machine working here.

--
rjc@cogsci.ed.ac.uk	Depressing thought. Warp is much better than any
			shooter I've seen on the SEGA.
From: savoia@sw.stratus.com (Rick Savoia)
Newsgroups: rec.games.video
Subject: Re: [Gameboy, GameGear, Lynx]: Do you Nicads on your handheld?
Date: 17 Nov 92 18:17:30 GMT
Organization: Stratus Computer, Inc.
NNTP-Posting-Host: watts.sqa.stratus.com

In article <1992Nov17.130305.1294@nlm.nih.gov>, sandro@lhc.nlm.nih.gov (Michael D'Alessandro) writes:
> 
> I'm interested to find out if people use rechargeable Nicads in their
> Gameboys/GameGears/Lynxes and if so, what brand they use.
> 
> Can using Nicads in a handheld damage the machine?  I just bought a
> TTI TurboExpress and its manual expressly warns against using Nicads
> and I was wondering why...
> 
> Michael

I'd be interested in hearing experiences on this too.  
Anyone out there use them on the Gameboy?

Rick

-- 
==========================================================
Rick Savoia                     | "I'm just very selective
savoia@watts.sqa.stratus.com    | about the reality 
Rick_Savoia@vos.stratus.com     | I accept" - Calvin
==========================================================
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: Sega CD the early days...
Date: 18 Nov 92 21:03:50 GMT
Article-I.D.: clark.1992Nov18.210350.17019
Organization: Clark College, Vancouver, Wa.  USA

In article <1992Nov18.004554.24199@kong.gsfc.nasa.gov> jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:
>
>QuickTime manages around 100:1 compression ratios in software and as I said,
>does so on low end macs at 15 to 30 fps based on picture size.  So assume, for
>arguments sake, a low 25:1 compression ratio, picture size of 267x200 (1.33:1
>aspect ratio), 8 bit color, and  uncompressed 16 bit 22 KHz stereo digital
>audio and a CD Rom that holds 500 MB of data (low estimate).  Also assume a
                               ^^^^^^
>Total 63 + 86 = 149 K per second of stereo audio and video
>
>500 MB = 500 x 1024 = 512000 K bytes of space
>
>Thus,
>
>512000 / 149 = 3436 seconds = 57 minutes of stereo audio and video.
>
>Not bad at all.  Program data would take up a little space, but certainly no
>more then, say, 5 minutes of the time.

Actually a CD holds closer to 600 MB, so you have even more room then you
thought for the program itself.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu