HDTenEightyP/NetNews huggingface dataset:
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: SoRII, blocking by enemies and MAX slam!
Summary: It seems that some enemies can block your attack.
Keywords: Genesis GEN Streets of Rage SoR
Date: 24 Dec 92 06:58:24 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.


	I have noticed that some enemies can block a player's attack and take
reduced damage.  'Barbon' is the first charachter to do this I think.  One
interesting side effect is that if you use Max's sacrifice shoulder slam
and Barbon blocks it, he takes damage each time he blocks.  Unfortunately
for him, Max keeps on charging until he stops blocking and gets knocked over,
or until he's out!  In one game, I charged with max and destroyed Barbon and
all of his punks with just that one attack.  If he hadn't blocked, he would
have been knocked down and taken only one hit.  I've wasted another enemy
of higher level like this, but it was probably sheer luck.  I also remember
having normal attacks blocked.  Has anyone found out any detail on how blocking
works and which enemies do it?
	On a totally unrelated topic, what do charachters say during the
special attacks.   Blaze seems to say "Bullethole" for her fireball, and
"Do the Polka!" for her slash attack.  Axel seems to say "Grab the Paw!"
for his grand uppercut.  Are these all in japanese al la "ShoRyuKen!"?
From: 6236jamisonr@vms.csd.mu.edu
Newsgroups: rec.games.video
Subject: CASTLEVANIA II (NES) - CLUE BOOKS
Date: 28 Dec 1992 03:49:05 GMT
Organization: Marquette University - Computer Services
Reply-To: 6236jamisonr@vms.csd.mu.edu
NNTP-Posting-Host: vmsa.csd.mu.edu

I recently discovered this newsgroup. I wonder if any of you experienced
videogamers could answer an admittedly trivial question:
How many "Clue Books" are in "Castlevania II" for the NES? I found eleven
books. I suspect that there are more because one character in the game 
says something like "THIRTEEN clues (?) solve Dracula's riddle."

This for the sake of (3 years old) complete and accurate maps.

Thanks.  Klaus
From: andyf@uk.sun.com (Andrew Fox - Sun UK - Answer centre)
Newsgroups: rec.games.video
Subject: Re: 16 bit graphics or cpu?
Date: 23 Dec 92 12:03:30 GMT
Reply-To: andyf@uk.sun.com
Organization: Sun Microsystems Ltd.

In article 37272 primus@netcom.com (Robert keng) writes:

>gsnow@clark.edu (Gary Snow) writes:
>: In article <3!t21a=@rpi.edu> petitc@nuge111.its.rpi.edu (Christopher Jon Petit) >writes:
>: >gsnow@clark.edu (Gary Snow) writes:
>: >
>: >>Huh, isn't the 80487 a math co-processor, why would your main processor be
>: >>turned off by adding one?
>: >
>: > Because Intel's 'math coprocessor' is really the entire CPU.  The 486SX, if
>: >I heard correctly, just has a pin or two bent so you can't use the FP math.
>: 
>: Sounds sort of stupid to me, if it costs them the same amount the make the
>: 486SX as it does to make the standard 486, why bother........
>:

>		I thought it was some obscure strategy Intel dreamed up to
>fend off the competing AMD. Of course, I think it was only the initial 
>production run (I think..) that they did this......

In actual fact the SX chips are DX's that failed to meet DX specifications.
The most common failure was in the floating point performance. Hence, rather than
waste the chips, Intel disabled the FPU part and sold them as SX's.

The floating point unit in the 486DX is actually an 80387, not an 80487.
The 80487 is still very expensive as a standalone chip.

All of this probably isn't that relevant to rec.games.video, but I didn't post
the original article, nor can I seem to find it.........

Andy.

+-----------------------------+----------------------------------------------+
| Andrew Fox,                 |     'Life, don't talk to me about life.'     |
| Product Support Engineer,   +----------------------------------------------+
| Sun Microsystems Inc.,      |  					     |
| Citygate, Sale,             | Disclaimer:These opinions are mine, assuming |
| Cheshire, M33 1JF,          |            I can remember what I've said.    |
| ENGLAND. +44 (0)61-905-4589 |                                              |
+-----------------------------+----------------------------------------------+

"A common mistake that people make when trying to design something completely
 foolproof was to underestimate the ingenuity of complete fools."
                                            - Douglas Adams, "Mostly Harmless"




Newsgroups: rec.games.video
From: mfrose@ais.org (Martin Rose)
Subject: [GEN] Streets of Rage 2
Organization: UMCC
Distribution: na
Date: Wed, 23 Dec 1992 17:54:53 GMT

HEY D00DZ I JUST FINISHED STRETS OF RAGE 2 ON EAZY LEVEL!!!!!!IT ONLY TOOK
ME FIVE DAYZ SO THIS GAME IZ 2 EAZY AND IM RETURNING IT TODAY SO I CAN GET
THE TURTLES GMAE TURTLES ARE WAY K00L D00DZ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

... ahem. >:-)  (End Sarcastic Soapbox Mode)

Okay, now you know my opinion of people who play on Easy level, finish the
game, and declare it "too easy".  But I *did* finish SoR2 last night, on
Normal level.  I guess they let Mr. X keep his machine gun from the last
time I beat the snot out of him...

If anyone else is looking for a good way to blast through this game, I have
only one thing to say to you:

  AXEL.

Axel Stone's new DP (what the heck is he trying to say?  It sounds like
"Random Paw", but I can do it fairly consistently :) ) is an excellent move
that can get you through those particularly pesky enemies, especially Bald
Bull and the Ultimate Warrior.

Eddie "Skate" Hunter is definitely the most fun to play.  He can scamper
around the screen to easily keep one step ahead of the goons, and his
attack-from-behind maneuver (The "My Momma's A WHAT?" Attack :) ) is
downright hilarious.  His throws are also much more fun to do.

Max Thunder, as promised, is definitely the strongest attacker.  His Atomic
Drop, if you can grab a goon from behind, is a guaranteed kill against most
Common Trash.  Max is also devastating if enemies crowd around him, as his
swings tend to encompass quite a bit of real estate in his immediate
vicinity.  His backward kick can KO some poor sap standing in front of him,
and I feel sorry for the idiot who's right behind him when he swings that
big ol' piece of pipe! :)

Blaze Fielding...well, aside from the obvious physical things B) , there's
really nothing in particular to recommend her.  She has the Hadouken, and
the slam-throw, but that's it.  Attempting to use the Kikousho usually just
gets you hurt.

The music in this game just cries out to be played LOUD through your stereo.

All things considered, if EB wants this game back, they're going to have to
PRY it from my COLD
                DEAD
                 FINGERS. B) B) B)
-- 
  PCHammer:  Lieutenant, About-to-Die Police (Martin Rose) - mfrose@ais.org
-----------------------------------------------------------------------------
 "Think of it, Batman; to never again walk on a summer's day with a hot wind
    in your face and a warm hand to hold.  Oh, yes -- I'd KILL for that."
Newsgroups: rec.games.video
From: positron@engin.umich.edu (Jonathan Scott Haas)
Subject: Re: Out of This World - stuck again
Date: Fri, 01 Jan 93 02:24:04 EST
Organization: University of Michigan Engineering, Ann Arbor

In article <1992Dec31.203615.11336@crash> timothyb@crash.cts.com (Timothy Burleson) writes:
>
>I've tried, I really have, but once again, I'm stuck.  This time at
>password LFCK.  I jump out of the escape capsule where the alien
>females are bathing/swimming, I run to the right, meet up with
>"Skipper", then proceed to fall to another level.  A bad guy kicks the
>crap out of me, then I slowly crawl to the right, where I'm able to
>vaporize him by pulling a level as he comes towards me.
>
>The problem is that I've tried everything I can think of, but every
>single time, I get blasted by shots from above.
>

On the Amiga version, you back up until you're in the light coming
down from above. You're very close to the end of the game.

-- 
__/\__  Jonathan S. Haas         | Jake liked his women the way he liked
\    /  University of Michigan   | his kiwi fruit: sweet yet tart, firm-
/_  _\  positron@engin.umich.edu | fleshed yet yielding to the touch, and
  \/                             | covered with short brown fuzzy hair.
Newsgroups: rec.games.video
From: grover@emunix.emich.edu (Grover Thomas)
Subject: My Hair, my hair (was Re: BLAST PROCESSING -- SHUT UP!)
Organization: Eastern Michigan University
Date: Tue, 22 Dec 1992 20:19:58 GMT

In article <1992Dec22.181428.4017@clark.edu> gsnow@clark.edu (Gary Snow) writes:
>
>Ok then, just for my curiosity, what makes it grow. Its made out of proteins
>and pigments (living cells). Whoever it was that EMailed me and said something
>to the effect that "if it was alive, it would hurt when you cut it"....I
>answer back that hair doesn't have nerve endings, so of course you wouldn't
>feel it. Anyway, is it live or is it mem...(oops) I mean dead :-) I am
>curious, I would really like to know.

Hair has a few growing cells at the root, but the stuff you actually look
at and comb each day is just dead tissue (mostly proteins, keratin I think).

Since this is a video game newsgroup: How many of you have pulled your hair
out playing a particularly difficult game?  :-)
  For me I think it would be the LoLo games (where you have to figure out
how to solve each level).
-- 
 __                                                                        __
(__)  Grover Thomas                   InterNet:  grover@emunix.emich.edu  (__
(__)      "I am the terror that flaps in the night!  I am the"            (__) 
(__)        "number 90 sunblock that will stop your burn." -Darkwing Duck (__)
Newsgroups: rec.games.video
From: davem@uvmark.uucp (Dave Meeks)
Subject: Re: Genesis Game Recommendations...
Date: Mon, 28 Dec 92 22:33:32 GMT
Distribution: na
Organization: VMARK Software, Inc.

In article <1992Dec28.174154.10831@cas.org> tjd28@cas.org () writes:
>
>I was wondering if anyone can give me a review of Team USA Basketball, NHLPA `93,
>Montana '93 or Taz Mania.  I can't decide which one to buy first and I don't
>want to get stuck with a lemmon.
>
>Thanks alot,
>
>Trav
>tjd28@cas.org

Depends on what you like... none of them are lemons...  Team USA Basketball
is essentially the exact same as Bulls vs. Lakers, which is an excellent
BBall game.  It uses the Dream Team and the rest of the world teams.  
NHLPA '93 is an update of the classis NHL Hockey.  It is much better than
the previous version and is a great, great game.  Montana 93' is an update
to Montana 92'.  I like it, as it allows 3 different views and such.  It has
great graphics, but the game play wasn't as good as Madden 93'. It has the 
"SportsTalk" feature that has the announcer calling the plays which can be 
cool, but can be annoying as well.  Luckily it can be turned off.
Taz-Mania is a very fun platform type game.  It offers excellent graphics and
sound, as well as very good gameplay.  It's only drawback is that it is not
exceptionally long and unlike a Sonic or Mario, doesn't have the replay
value they do.  

If I had to choose, I would say go for :
NHLPA 93'
Madden 93' <- I know, not on your list...
Montana 93'
USA Basketball
Taz-Mania
in that order...

But, just MHO...
Dave


-- 
David T. Meeks            || "New shadows tugging at the corner of his eye
VMark Software, Inc.      ||  Jostling for attention as the sunlight flares
uvmark!davem@merk.com     ||  Through a curtains tear, shuffling its beams
davem%uvmark@merk.com     ||  As if in nervous anticipation of another day"
Newsgroups: rec.games.video
From: donita@scic.intel.com (Donita Thompson)
Subject: Need Help w/Super Mario World on Super NES
Organization: Intel SCIC, Beaverton, OR
Date: Wed, 30 Dec 1992 18:30:57 GMT

I am having difficulty getting Mario through the 
Haunted House in the Vanilla Dome section. 
I can get him past the BIG Ghost and one time I
got him past the Green Jello Blobs, but when I
got him through the next door, Mario was right
back where we started from in the beginning of
the Haunted House!! IT'S DRIVING ME CRAZY!!!!

What am I doing wrong? Am I forgetting to do 
something?


Newsgroups: rec.games.video
From: conty@cbnewsl.cb.att.com (E. Kontei)
Subject: Re: BLAST PROCESSING -- SHUT UP!
Organization: AT&T Bell Laboratories
Date: Mon, 21 Dec 1992 14:15:30 GMT

In article <1h2c68INNiak@usenet.INS.CWRU.Edu>, bz320@cleveland.Freenet.Edu (John E. Ray) writes:
> 
> It is a question of following a thread hoping...praying...that
> SOMEONE...ANYONE will finally get it into their head that the
> discussion is pointless, useless, and blown completely out of 
> proportion...

I disagree.  That's all that needs to be said.

P.S.  So you DIDN'T leave this account...
-- 
			    E n r i q u e  C o n t y
			       Master of Science!
			      jester@ihlpm.att.com
		    Disclaimer: You're not dealing with AT&T
Newsgroups: rec.games.video
From: thomasc@ms.uky.edu (Thomas Campbell)
Subject: Re: SONY PlayStation
Date: Thu, 24 Dec 1992 05:06:08 GMT
Organization: University Of Kentucky, Dept. of Math Sciences

In article <1992Dec23.210219.5588@clark.edu> gsnow@clark.edu (Gary Snow) writes:
>In article <1992Dec21.235220.10748@rs.com> hamid@rs.com writes:
>>Please CC your replys to me too, since our news connection is often
>>down :-(
>
>The SNES + the upcomming SNES-CD = SONY PlayStation
>
>The SONY PlayStation and the SNES-CD are supposed to come out at the
>same time (next year sometime).
>

Is this a SONY product?  I'm a big fan of Sony stuff.. but, I hate
SNES (sorry NES people).  I'd like to know like.. *what* it is.. not
just *when* if you could.....

alex
From: btribble@terapin.com (Bobby Tribble)
Newsgroups: rec.games.video
Subject: Re: Menacer w/T2?
Date: 30 Dec 92 12:51:30 PST
Organization: BBS

In article <1992Dec30.031341.7811@cbnewse.cb.att.com>, kvk@cbnewse.cb.att.com
(Kevin) writes:

>I do see
>great possibilities for Sega CD games combined with the Menacer gun, I'd
>like to be able to play something like Mad Dog McCree at home.
>

I remember reading either in Gamepro or VG&CE on the newsstand that American
Laser Video (or whatever the name of the company that makes Mad Dog is) is in
fact going to make Gallagher's Gallery and Mad Dog McCree for the Sega-CD,  and
both will be compatible with the Menacer.  If anyone has any more info, feel
free to correct me... Personally, I'm waiting for Dragon's Lair or
(not announced but I still like the arcade even if no one else does) CD Time
Traveller... It's still to be seen how well these can be converted, with color
reduction, and animation that doesn't take up the whole screen. I'd be MORE
interested in a Mario Kart-type game or some other game that uses scaling and
rotation...

Bobby Tribble  |8')
-=-=-=-=-=-=-=-=-=-=-
btribble@terapin.com
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.video
Subject: Re: Sega video cable, is it worth it?????
Date: 21 Dec 92 22:41:27 GMT
Organization: NASA Goddard Space Flight Center
X-Xxmessage-Id: <A75BB24374015C5D@joe.gsfc.nasa.gov>
X-Xxdate: Mon, 21 Dec 92 22:41:23 GMT
X-Useragent: Nuntius v1.1.1d12

In article <7551@bigbird.hri.com.hri.com> Ed Graham, graham@hri.com writes:
>I'm sure this question has been asked many times before,
>but what type of enhancement will I get from purchasing
>one?  I believe the price is around $12.00.  I have a
>27" stereo TV with RCA and coax inputs.  Is it a waste
>of money, or will I see noticeable difference?  Thanx
>in advance.

The improvement is very significant, especially on larger TVs such as yours. 
As has been reported elsewhere, though, the cable does not have stereo audio,
just a mono cable.  To get stereo sound you need to take the sound from the
headphone jack.  It's worth the price for the video enhancement alone, though.

Steve
------------------------
jonke@kong.gsfc.nasa.gov
------------------------
Newsgroups: rec.games.video
From: cw21219@uxa.cso.uiuc.edu (Crying Freeman)
Subject: [SNES] SNES, SMW, and SFII for sale or trade.
Organization: University of Illinois at Urbana
Date: Sat, 2 Jan 1993 23:20:20 GMT

For sale:

 SNES w/ 2 controllers
 SMW cartridge
 SF2 cartridge
 
$150 plus shipping or best offer.

Please send me your offers...
-- 
 Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
 			| Internet: c-wang@uiuc.edu			
Newsgroups: rec.games.video,alt.games.lynx
From: mdelaney@informix.com (Dr. SPARC)
Newsgroups: rec.games.video
Subject: Re: SNES: battleclash
Date: 21 Dec 92 21:48:38 GMT
Distribution: usa
Organization: Informix Software, Inc.

In <1633@tecsun1.tec.army.mil> carleton@tecsun1.tec.army.mil (Daniel Carleton) writes:

>berry@ssd.kodak.com (Mike Berry) writes:

>>Does anybody out there have or have played battleclash.
>>I have the superscope, but I hate the games that came with it.
>>And now Im looking for something touse the scope with.
>>So what do you think, is it worth buying/renting/smashing etc etc

>	BTW I am also interested in battleclash, but haven't heard enough to 
>feel confident in getting it.

It sucks big time... avoid it.  I rented it, completed it in 3
hours... and was bored before I was done.  The on screen missiles are
just yellow dots (read cheesy) that are hard to determine depth.
Your foes just sort of blow up after enough hits... it would have been
nice to have them change with damage.  Oh... and the worst part... the
script!  Before and after each fight there is a reeeeeeealy stupid
conversation with the enemy.

Next!

						- Mark
-- 
Mark A. Delaney                  mdelaney@informix.com
                                 [pyramid|uucp]!infmx!mdelaney
#include <disclaimer>            (415) 926-6369
Newsgroups: rec.games.video
From: drmcclin@uncc.edu (David R McClintock)
Subject: Boxing
Reply-To: drmcclin@uncc.edu
Organization: University of NC at Charlotte
Date: Sat, 26 Dec 1992 21:43:17 GMT

Well I found the BESt boxing game I have ever played this week (in fact the best 
fighting game including even the ever so boring Street Fighter 2).  It is 
Evander Holifield Boxing for the Genesis. This is a great cart.  I was surprised that
the graphics were a GREAT as they were.  This is just an all around fun game.
My thumb is killing me from playing.  There is actual some skill required to win
in this game.  You get to build up your boxers skills in different areas after
fights.  I have played SF2 and the graphics are nice and there are alot of moves
but it is not as good as EHB in my opinion.

Dave


Newsgroups: rec.games.video
From: daw@jhunix.hcf.jhu.edu (Dave Webb)
Subject: NES + 19 games still for sale..
Organization: HAC - Johns Hopkins University, Baltimore
Distribution: na
Date: Wed, 30 Dec 1992 00:14:49 GMT

FOR SALE!
	Nintendo Entertainment System
		-Base Unit
		-2 Controllers
		-12+ issues of Nintendo Power Magazine
		-Tip sheet with passwords, etc.
		-The following games (includes box and instructions:
	-Mario Bros. , Super Mario Bros. , Ninja Gaiden , Ninja Gaiden II
	-Tennis , Kung-Fu , Baseball , Castlevania , Castlevania III 
	-Top Gun , Excitebike , Magic Johnsons Fastbreak , Goonies II
	-Platoon , X-Men , 10 yard Fight , John Elways Quarterback
	-RBI Baseball , Jeopardy

Note: ALL items are in MINT condition 

PRICE:  * BEST REASONABLE OFFER * 

					Thanx,
						Dave Webb
From: hm002b@uhura.cc.rochester.edu (PRIMUS SUCKS!)
Newsgroups: rec.games.video
Subject: Re: NHLPA '94!!!
Date: 24 Dec 92 00:02:05 GMT
Organization: University of Rochester (Rochester, NY)

In article <9212232041.AA33600@acs1.acs.ucalgary.ca> jkung@acs.ucalgary.ca (Jimmy Kung) writes:
>In article <skelly.0l6a@amiganet.chi.il.us> you write:
[Much stuff deleted]
>I've stated the reasons why I think it's better (thanks for
>saying who you quoted, BTW, have you never heard of netiquette?)
>so what do you think?
>
>I've played all the Genesis (and most of the SNES) games for a
>prolonged period of time, and NONE of them provide a good feel
>for REAL hockey, not just the ability to check the snot out of a
>guy, or get in a fight every ten seconds.  In addition, the
>simulation aspect is NIL, the stats are a joke, and the challenge
>of the computer, quite simply, SUCKS.
>
>I've never said WGH3 is perfect, I said it was much better than
>the console games.  Maybe when you reply this time you'll
>actually defend it rather than make some snide comment.
>
>jkung@acs.ucalgary.ca      |  "It's better than bad,it's good!"
>                           |             - Log(tm) by B

Who cares if it feels like real hockey. The game (NHLPA 93) is funner than
all hell. "Checking the snot" outta people is very fun, especially if that
person is a friend ;-). In NHLPA I have found that getting into fights IS
much more difficult than in the first NHL Hockey, so I am not so sure what
you are talking about? I get into about 1 fight every 2-3 games which seems
pretty realistic. The computer does suck, REAL BAD. But if you play a lously
team against Chicago it can be very challenging. IMHO where NHLPA '93 really
shines is when you play in the 2-player mode. The game is just extremly fun
to play. The smooth graphics, quick and responsive controls and the good
sounds just make this game my favorite 2-player game of all time. Much
better than Wayne Grezky Hockey I for the Mac (which is just plain bad!)
PS
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: rec.games.video
Subject: Re: Fighting Street II
Keywords: .... 20 megs!
Date: 1 Jan 93 13:05:12 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149

In article <ibhan.725909068@husc.harvard.edu> ibhan@husc8.harvard.edu (Ishir Bhan) writes:
>nugget@genesis.nred.ma.us (Ralph Barbagallo) writes:
>
>>Hey, I just heard that the P.C. Engine version of Fighting Street II will
>>be a 20 Megabit card!  They won't do it on CD because they couldn't get
>>the music to speed up if they used a CD (obvioulsy)...  Not sure on the
>>release date though...
>
>That's rediculous.  They could easily just not use sound directly from the CD.
>-- 
>               -  Ishir Bhan -  ibhan@husc.harvard.edu  - 
>                                     - - - 
>           "The sky and the impossible explode..." -The Cure
>
  How are you supposed to speed up and slow down music on a CD?  You'd have t o
switch tracks and that would interrupt the music....  they couldn't do it with
any degree of smoothness... 

------
  Ralph A. Barbagallo III
  nugget@genesis.nred.ma.us
Newsgroups: rec.games.video