HDTenEightyP/NetNews huggingface dataset:
Newsgroups: rec.aviation.simulators
Subject: acm; is it Internet capable
From: visser@n6batws1.itwol.bhp.com.au (Martin Visser)
Date: 11 Jan 93 08:55:30 +1000
Distribution: world
Organization: BHP Steel - Slab and Plate Products Division - Port Kembla AUSTRALIA

I've had acm , the freeware simulator running here and it is great. ( Have a read
of the source code it seems to do some very good modelling). Is acm able to
support dogfights over the internet. I would be interested in trying it out with
someone out there. ( maybe there is a regular competition out there???)

-- 
Regards, Martin

   /\/\     :  Martin Visser - Electrical / Software Engineer 
  / / /\    :  Engineering Technology Department
 / / /  \   :  BHP Steel - Slab and Plate Products Division
/ / / /\ \  :  P.O. Box 1854 Wollongong NSW 2500 AUSTRALIA
\ \/ / / /  :  Phone    +61-42-75-7522 ext. 6207
 \  / / /   :  Fax      +61-42-75-7038 
  \/\/\/    :  E-mail   visser@n6batws1.itwol.bhp.com.au
Newsgroups: rec.aviation.simulators
From: Ian_Staines@mindlink.bc.ca (Ian Staines)
Subject: Re: Upside down Boeings?
Organization: MIND LINK! - British Columbia, Canada
Date: Sun, 10 Jan 1993 20:21:46 GMT

> Joel Murray writes:
>
> : ... reconstructed, the full roll was evident.
> :
> : For some still unknown reason, the aircraft had gone into an uncontrolled
> : descent, and the pilots did not notice the roll---they were too busy
> trying
> : to get the aircraft back under control.
>
> I believe this was the CAAC incident.  If my memory is correct, the crew's
> carelessness with the autopilot was the culprit.  In the end, the plane
> lost
> something like 20,000 feet (or even more, I can't remember offhad).
> The passengers did more than complain, I'm sure.  :-)

Apparently there have been several subsequent episodes of uncommanded roll
maneuvers from 747 autopilots, some of them resulting is similar loss of
altitude.  It is questionable if "...carelessness with the autopilot..." was
to blame.  I would blame the design of an autopilot that would allow the
pilots to create a situation where this was possible.  Read the internet
RISKS forum form more viewpoints..  (-=

Ian Staines
(Vancouver, BC Canada)

Newsgroups: rec.aviation.simulators
From: knutson@urbino.mcc.com (Jim Knutson)
Subject: Re: Formation Flying...
Organization: MCC, Austin, Texas
Date: Fri, 8 Jan 1993 20:16:12 GMT

In article <1993Jan6.103945.17712@hemlock.cray.com> tdg@cray.com (Terry Greyzck) writes:
>There is an older PC flight simulator which allows you to fly with the
>Blue Angels (called, I believe, "Blue Angels").  That's about the hardest
>formation flying you can find...

Gak!  Please no.  I had it installed for about 10 minutes before deciding
to take it back.  It's not a flight simulator.  It's an arcade game in
flight sim disguise.  You fly a slot position and use keyboard commands
to give the correct rudder/elevator/aileron response to keep you in the
correct position.  Just push a button and you magically move around.
That's not flying!

-- 
Jim Knutson                                                | |
knutson@mcc.com                                         --=oOo=--
cs.utexas.edu!milano!knutson                               +
Wk: (512) 338-3362                                      Check Six!
Newsgroups: rec.aviation.simulators
From: knutson@urbino.mcc.com (Jim Knutson)
Subject: Re: FTP site for flight sim reviews ?
Keywords: reviews FTP Flight Simulator FS Mallard
Organization: MCC, Austin, Texas
Date: Tue, 5 Jan 1993 17:28:34 GMT

I don't have an ftp site, but I do have a wais setup for all my flight
sim related postings I've collected.  You can access it using the following
source file in conjunction with a wais client.  Using mallard as a query,
I found 14 documents, for fs4, I found 46, and for review, I found 71.

This wais database is new and includes all the info from my Falcon 3 wais
database as well as everything else.  It's as good as, if not better than
any FAQ you'll find (actually, it includes the FAQs).

(:source 
   :version  3 
   :ip-address "128.62.25.104"
   :ip-name "urbino.mcc.com"
   :tcp-port 8000
   :database-name "flight_sim"
   :update-time (:time-interval :interval :daily)
   :cost 0.00 
   :cost-unit :free 
   :maintainer "knutson@urbino.mcc.com"
   :description "Server created with WAIS release 8 b5 on Jan  5 10:46:55 1993 by knutson@urbino.mcc.com

This is my collection of postings on various flight simulators.  Most
are 80x86 based and combat related, but not all.

For maximum effect, be sure to increase the default maximum number of
results returned from 40 to something larger.

The files of type mail used in the index were:
   /home/knutson/News/AirCombat
   /home/knutson/News/AirWarrior
   /home/knutson/News/AOTP
   /home/knutson/mail/Falcon
   /home/knutson/News/SkyWarriors
   /home/knutson/News/Thrustmaster
   /home/knutson/News/acm
   /home/knutson/News/flight_sim
   /home/knutson/mail/fs
"
)

-- 
Jim Knutson                                                | |
knutson@mcc.com                                         --=oOo=--
cs.utexas.edu!milano!knutson                               +
Wk: (512) 338-3362                                      Check Six!
From: jao@savanna.UUCP (J. A. Ollinger)
Newsgroups: rec.aviation.simulators
Subject: Re: FTP site for flight sim reviews ?
Keywords: reviews FTP Flight Simulator FS Mallard
Date: Wed, 06 Jan 93 20:01:17 PST
Distribution: na
Organization: Savanna, Ltd.

mochang@aludra.usc.edu (Morrison J. Chang) writes:

> Is there a FTP site where there are reviews of flight sim stuff?
> Like FS 4.0, and what are these Mallard products I see in the stores.

The FAQ for this group (which shows up periodically) has a short
description of various add-ons.  Also, GAME BYTES Magazine #8 has a
review of several scenery disks for FS4, and will (according to the
editor) have other reviews in the future.  FS4 itself won't be reviewed
because it's too old.  I've got just about everything that can be bought
for FS4.  Which do you want described?

> I'm interested in getting FS 4.0, but want to know the good/bad points
> before I buy, maybe a bug list or if you know of a new version is coming
> out soon.

Good/bad points:  depends on what you're looking for.  It isn't a *game*
in the sense that F-15 STRIKE EAGLE or FALCON 3.0 are games.  FS4 is a
flight simulator--you learn how to fly a Cessna Skylane (a small, single
engined civil airplane) and whatever other planes you collect.  You learn
real-world navigation techniques and some flight procedures.  For this
reason, you have to set your own agenda.  There are no bogies to shoot
down, no tanks to kill, no buildings to bomb, etc.  FS4 is very open
ended.

Good points: it's more "realistic" than air combat games in the way it
flies.  You learn real aeronautics, like holding an angle of attack
during level flight, and how to navigate with omni beacons.  If you're
interested in true civil aviation, it's a good program.

Bad points: if you want action, it's not too swift.  It's also going on 4
years old.  It runs 16 colors in 640x350 resolution and has polygon
graphics, which are fairly smooth but don't look particularly good.
Add-ons will increase the resolution for SVGA, but won't increase the
number of colors.  Sound board support comes *only* from add-ons.  FS4 is
being left in the dust, in terms of graphics and gee-whiz effects, by the
newer air combat games.

Bug list:  varies depending on what add-ons you have, etc.  It's pretty
well-behaved, though.  You don't have to download 10 patches to get it to
run fairly well.

New version:  Microsoft/Bruce Artwick have not made any announcements
(not that I've seen) regarding it.  I'm sure they're working on it, but
no release dates have been set, and I haven't heard any rumors.  They're
*due* for a new version, since this one has been out for so long.  But I
would be surprised if it's out any time before Christmas of '93.  I'd
like to know how to become one of their playtesters...


=============================================================================
J. A. Ollinger of Sacramento, Calif.
This site is not yet registered on UUCP maps.  Route mail me to me at:
JAO@SACTOH0.SAC.CA.US
Newsgroups: rec.aviation.simulators
From: jtg0707@uxa.cso.uiuc.edu (Jui Tien)
Subject: FS planes uploaded to wuarchive
Summary: fs4 planes uploaded ti wuarchive
Organization: University of Illinois at Urbana
Date: Mon, 11 Jan 1993 06:07:38 GMT
Keywords: fs4

I've uploaded fsplane.zip to wuarchive in the pub/MSDOS_UPLOADS/games
Get the fsplane..txt as well. All files zipped with ver. 2.04 of pkware.
J.T.
1/9/93
From: gak@n5abi.hou.tx.us (Gene A. Kennedy)
Newsgroups: rec.aviation.simulators
Subject: Re: Upside down Boeings?
Date: Sat, 09 Jan 93 20:41:25 CST
Organization: Ham Radio Operator, Houston Tex.

med2p@receptor.pharm.Virginia.EDU (Marc. Durieux) writes:

> I noted that it is fairly straightforward to fly the planes in ATP
> upside down.  Just get a good bit of speed, and then turn over with
> a full roll.  And remember that all your stick movements are now
> reversed.  It works even with the 747.  Anyone who knows if this would
> in fact be possible with these aircraft?  I realize they're not
> designed for it, but still...
> 
 It's "possible" to do a "1 g roll" in almost any airplane safely. 
In fact, "Tex" Johnson did jsut that with the -80 prototype of the 
707. Maintaining inverted flight, that is negative 1 g filght, is 
another matter. In many cases, the problem is that such things as 
the fuel system is not designed to operate under negative g loads 
so the engines would "flame out". I've never heard of any of the 
commercial jets doing rolls other than the -80, but I do know that 
trying to "roll" a 737 simulator (the ones they train pilots on 
not a "game") will "crash" the thing and really piss off the 
owner. :-) 

-----------------------------------------------------------------------
          Gene Kennedy - Ham Radio Operator, N5ABI - 
                      gak@n5abi.hou.tx.us
-----------------------------------------------------------------------
From: jao@savanna.UUCP (J. A. Ollinger)
Newsgroups: rec.aviation.simulators
Subject: Re: FS4 and SoundBlaster
Keywords: soundblaster sb fs4
Date: Wed, 06 Jan 93 20:16:55 PST
Distribution: world
Organization: Savanna, Ltd.

tetsuji@rai.juice.or.jp (Tetsuji Rai) writes:

> Hi, netters,
>   I'm playing FS4 with SoundBlaster(not Pro) and Mallard's SGA.   I can
> hear the sound effect(engine noise, gear noise, etc..), but it doesn't talk
> at all!   The manual of SGA says that sbtalk must be installed before fs4
> is invoked, but fs4 hangs up just before it talks.   My machine is 486/33,
> with ATI Graphic Ultra Pro(with ATI851.zip driver, but this fault occured
> before i installed this), and my version of fs4 is FS4.0A.   Is it a problem 

Try freeing up some memory.  FS4 shuts down certain features because of
lack of memory.  Try and get around 600K of low memory available and try
it again.

=============================================================================
J. A. Ollinger of Sacramento, Calif.
This site is not yet registered on UUCP maps.  Route mail me to me at:
JAO@SACTOH0.SAC.CA.US
Newsgroups: rec.aviation.simulators
From: Joel_Murray@mindlink.bc.ca (Joel Murray)
Subject: Re: Upside down Boeings?
Organization: MIND LINK! - British Columbia, Canada
Date: Mon, 11 Jan 1993 07:14:40 GMT

J. A. Ollinger writes:

: > For some still unknown reason, the aircraft had gone into an uncontrolled
: > descent, and the pilots did not notice the roll---they were too busy
: trying
: > to get the aircraft back under control.
:
: I'm not calling anyone a liar--but I find that *real* hard to believe.

Tis true, I'm afraid.

Check out _The Final Call:  Air Disasters...When Will They Ever Learn?_ for
the details.
--

       Joel Murray / Vancouver, British Columbia  /  Canada, Eh?
       Joel_Murray@mindlink.bc.ca               CIS:  73200,3117

Ligneous and petrous projectiles can potentially fracture my osseous
structure, but pejorative appellations will forever remain innocuous.
From: d87-mal@oddjob.nada.kth.se (Mats Lfkvist)
Newsgroups: rec.aviation.simulators
Subject: Re: acm; is it Internet capable
Date: 11 Jan 93 18:31:48 GMT
Organization: Royal Institute of Technology, Stockholm, Sweden

Yes, acm is Internet capable.

But the Internet probably isn't very acm capable :-)

In other words, acm pushes quite a lot of information over the network.
The author of acm has said that a future version (after 3.0 that is)
might include support to run distributed, with only positions sent over the net.
      _
Mats Lofkvist
d87-mal@nada.kth.se
From: mammal@acs.bu.edu (Ronald Miller)
Newsgroups: rec.aviation.simulators
Subject: Re: Upside down Boeings?
Keywords: slack
Date: 10 Jan 93 03:06:28 GMT
Organization: Boston University, Boston, MA, USA

In article <f1Jy02gy30Uq01@JUTS.ccc.amdahl.com> mws20@JUTS.ccc.amdahl.com (Mark Sechrest) writes:
>Try landing the 747 on the aircraft carrier just off the coast. I think
>that would upset a few people, too. But don't try to take off again- the
>catapult won't help you out and there just isn't enough deck to get the
>job done.

Yes, it CAN be done!  First, use the slew mode to back the 747 up to the
edge of the ramp.  Set flaps to takeoff position.  Then go into aircraft
design and get rid of almost all of your fuel.  This subtile step will
make the jet just light enough to get off the deck.  Set the spot plane
view for an 11 o'clock relative view, and watch the jet dip precariously
off the carrier as it just begins to climb.  Makes for a good instant replay.
 
mammal@acs.bu.edu
From: hchong@netcom.com (Hoi Chong)
Newsgroups: rec.aviation.simulators
Subject: Re: Control Yoke and Rudder Pedals
Date: 12 Jan 93 21:21:02 GMT
Article-I.D.: netcom.1993Jan12.212102.16167
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

From article <1993Jan12.181205.16071@walter.bellcore.com>, by Darryl Rouse <rouse@thumper.bellcore.com>:
> 
> I just started playing around with FS4 and am interested in improving
> the "realism" with a Control Yoke and Pedals. I think I have seen such
> things around and would like to hear some comments on them (versus the
> mouse for example). I would particularly like suggestions on what and
> where to buy. Do they just plug into the joystick connectors? Do they
> really add to the realism? Are they worth the money? 

For FS4, get the CH Virtual Pilot (yoke) for $90, and the Rudder
Control System from Thrustmaster directly for $150.  The VP plus into
the RCS, and the RCS plugs into a standard *full* joystick port.

The reason I said *full* is because some cheapo joystick port only 
decodes joystick #1, and not joystick #2 (which is used by the throttle
on VP and RCS).  The one on my SB Pro works just fine. 

Have you seen a real plane flow with a keyboard exclusively?  Even the
computerized 747 has a yoke.  Buy them if you can afford it. 
Newsgroups: rec.aviation.simulators
From: Joel_Murray@mindlink.bc.ca (Joel Murray)
Subject: Re: Upside down Boeings?
Organization: MIND LINK! - British Columbia, Canada
Date: Mon, 11 Jan 1993 07:11:52 GMT

Ian Staines writes:

: Apparently there have been several subsequent episodes of uncommanded roll
: maneuvers from 747 autopilots, some of them resulting is similar loss of
: altitude.

I'm not familiar with those subsequent episodes, so I can't comment on them.

: It is questionable if "...carelessness with the autopilot..." was
: to blame.  I would blame the design of an autopilot that would allow the
: pilots to create a situation where this was possible.  Read the internet
: RISKS forum form more viewpoints..  (-=

Thanks for the viewpoint.  However, Ian, in this case, the NTSB found that
"more than enough time was available to the crew to prevent the upset [the
747's rolling over]" and that the pilot, among other failings (I can quote
from Barlay's book if you want), had allowed the autopilot to continue flying
the plane at the beginning of the event, thus precipitating the entire
problem.

Stephen Barlay, in his _The Final Call:  Air Disasters ... When Will They
Ever Learn?_, adds, "... after the flight engineer's erroneous conclusions
about the engines [that they had flamed out, when in fact he had "interfered
manually with the automated system" which was trying to restore the
programmed speed by moving the throttles forward], the captain failed to
disengage the auto-pilot _as taught_ [emphasis mine] ...."

The NTSB mentioned nothing about the design of the autopilot.

In addition, Geoffrey Wilkinson, former head of Britain's Air Accident
Investigation Branch, applauded the 747, saying "the way that 747 was
handled, it had no god-given right not to break up ... [and] ... on paper,
those people on board had no right to survive."

Given the facts in this case, I would blame the pilot and the crew (as did
the NTSB).

By the way, an interesting computer twist in this story is the fact that the
roll-over event was recreated by the NTSB through a computer animation.

One more thing--I was wrong about the dive:  it was _32,000_ feet!


--

       Joel Murray / Vancouver, British Columbia  /  Canada, Eh?
       Joel_Murray@mindlink.bc.ca               CIS:  73200,3117

Ligneous and petrous projectiles can potentially fracture my osseous
structure, but pejorative appellations will forever remain innocuous.
Newsgroups: rec.aviation.simulators
From: k34386t@kaira.hut.fi (Petri Suominen)
Subject: Re: FS4 Scenery Rotated - Help
Organization: Helsinki University of Technology, Finland
Date: Thu, 7 Jan 1993 15:11:04 GMT

In article <1992Dec31.022022.4448@advtech.uswest.com> sbray@advtech.uswest.com (Steven Bray) writes:
>
>Does anyone know why FS4 sometimes has the compass off by any number of
>degrees?  Specifically it seems to happen when switching modes.  I created
>some scenery which now appears to be rotated at least 10 degrees from what
>it should be.  I had been switching modes back and forth to get it correct.

	That's what happens when you build something outside the basic 
	five regions of the US. Get the appropriate scenery disk from
	SubLogic and the problem is solved.

	Actually the scenery isn't rotated, it's just your compass,
	VORs, ILSs etc that go bezerck if you try to build something
	"in the nowhere". According to my experience, this deviation of
	magnetic headings depends upon the area where you last were before
	you came to your own scenery.

	For example if you slew from LA area to FL, You will notice
	that your compass behaves differently if compared to slewing there
	from NY region.

	The same problem exists in Western European Tour scenery disk
	outside the 3 basic regions.

>Steve Bray


Newsgroups: rec.aviation.simulators
From: aepp@watserv1.uwaterloo.ca (Anton Epp)
Subject: Hi-res flight simulation.
Keywords: graphics, flight simulation
Organization: University of Waterloo
Date: Mon, 4 Jan 1993 15:40:51 GMT


What a neat newsgroup!  I've been on the net for years and have never
run into this one before.

I'm a big fan of flight simulation and am looking for some info.  I
currently have FS4 and enjoy it very much.  The only problem is the
graphics.  I've played with the flight simulator on the IRIS machines
and now VGA just doesn't cut it any more.  I have a 486/33Mhz machine
with piles of memory and disk space.  I hope to upgrade to 486-50/100Mhz
with piles more memory and disk space and XGA.  Is there some way to take
advantage of that sort of horse power/resolution with a simulator (not
game) as good as fs4?  What is Mallard's "Sound and Graphics Upgrade" 
(Mentioned in the FAQ)?  Is it any good?

Thanks in advance for your help

 - Anton
-- 
--------------------------------------------------------------------------
  Reality is for people who lack imagination.
From: mkk9316@tamsun.tamu.edu (Mark Kuebeler)
Newsgroups: rec.aviation.simulators
Subject: Re: Formation Flying...
Date: 4 Jan 1993 22:13:09 -0600
Organization: Texas A&M University, College Station, TX
Distribution: world
NNTP-Posting-Host: tamsun.tamu.edu

In article <1ia74kINNpba@news.umbc.edu> cs491122@umbc8.umbc.edu (cs491122) writes:
>
>Hi there:
>
>Is there any PC flight simulators
>	that let the user practice formation flying?

I think Red Baron (Dynamix) would fit the bill nicely.  It's a WW1
air combat sim.  In career mode you do not start out leading formations.
Generally you fly as part of 2,3, or 4 plane formations.  There is a
time compression feature that keeps your plane in formation until an
encounter with the enemy, but the distances flown are not great, so you
can fly it yourself.  To make it really exciting enable collisions! :)
There are a variety of formations that can be flown, but if you're not
in the lead you can't change it.  However, with the Mission Builder add-
on disk you can construct missions with any formation and assign yourself
to any of the positions.   If you all you wanted to do is fly in a
formation, you could just construct missions that don't have any enemy
encounters.

Newsgroups: rec.aviation.simulators
From: stauffer@src.honeywell.com (Don Stauffer)
Subject: F15SEIII Install problem
To: rec.aviation.simulators
Posted-Date: Mon, 11 Jan 93 08: 58:26 CST
Organization: mailEnteringNews at Honeywell SRC
Date: Mon, 11 Jan 1993 14:58:26 GMT
Received-Date: Mon, 11 Jan 93 08: 58:27 CST

   Thanks to Daniel Lockhart, my INSTALL problem is fixed.  The problem was
that the INSTALL program did not seem to be writing a configuration file, and
I was unable to start the main program.  Daniel informed me that the 
configuration file is written after the query on which comm port to use
for modem play.  His machine was locking at that point until he ran a
extended memory manager.
   My machine would occasionally lock at that point, but at other times it
would continue, but just not write the needed file.  Taking Dan's suggestion,
I added emm386 to config.sys file, and everything works perfect now.  The
point is, the INSTALL will not TELL you you do not have enough memory, it
either locks up or omits writing the file.  So, if you have trouble with
the INSTALL file, be sure to add emm386 to your config.sys, or use the
routine supplied to make a "boot" floppy.
From: cs491122@umbc8.umbc.edu (cs491122)
Newsgroups: rec.aviation.simulators
Subject: Formation Flying...
Date: 4 Jan 1993 20:36:36 GMT
Organization: University of Maryland, Baltimore County Campus
Distribution: world
NNTP-Posting-Host: umbc8.umbc.edu


Hi there:

Is there any PC flight simulators
	that let the user practice formation flying?
How about some books that explain the formation flying techniques
	used in military pilot training?
I find it very difficult to fly "with" FS4's computer flown planes.
	They seem to change speed and flight configuration
	abruptly and I usually have to take drastic actions
	to stay with the other aircraft.
I'd appriciate some pointers on how to practice formation flying
	(within the limits of a PC fsim of course).
	Is it possible in F3 to set up a simple fly-around mission
	where the user is not the leader and must fly in formation
	following the computer flown lead plane?

Thanks,
Newsgroups: rec.aviation.simulators
From: farhad@CS.Stanford.EDU (Farhad Shakeri)
Subject: (fixed) Re: F15/II and Thunder SoundBlaster
Organization: Computer Science Department, Stanford University.
Date: Thu, 7 Jan 1993 16:49:45 GMT

In article vernon@iadpsa.safe.ia.gov ( Mark Vernon - DSB ) writes:
|> 
|>  I have had this problem too, I have an early version of F15 SEII
|>  I believe your problem is with dos 5.0, if you use a dos 3.31
|>  boot disk it runs ine

OK I got the fix.  I have to run   "loadfix  f15" to make it work!


Thanks

-- 

   "Switch the computer off, wait 30 seconds and switch it on again
     if nothing happens."
					"Stepping Up To OS/2 2.0"

Newsgroups: rec.aviation.simulators