HDTenEightyP/NetNews huggingface dataset:
From: npl@prodigal.psych.rochester.edu (Fork Boy)
Newsgroups: rec.games.video
Subject: Re: John Madden '93 player names
Date: 21 Dec 92 21:32:46 GMT
Organization: University of Rochester (Rochester, NY)

In article <1992Dec21.164947.19337@ucsu.Colorado.EDU> lanes@spot.Colorado.EDU (LANE STEVEN LOREN) writes:
>In article <1992Dec18.224937.16547@hubcap.clemson.edu> cowboy@hubcap.clemson.edu (Greg Barron) writes:
>>nate@ghidrah.Central.Sun.COM (Nate McConnell FE/SSE Grand Rapids, MI) writes:
>>
>>>>>> > >Has anyone compiled a list (full or partial) of the player names for JMF '93?
>>>>
>>>>>FS2	45
>>>>
>>>>Dennis Smith?
>   ^^^^^^^^^^^^^
>>
>>#45 could be Kenny Easley, former Seattle Seahawk All-Pro FS.
>>He was an intimidating player at UCLA and in the NFL. Good
>>choice by Madden if so!
>Well, it has to be Dennis Smith in my opinion, of course, I'm from Colorado
>so my opinion is slightly biased.  Dennis Smith is just one of the all time
>greats.  And of course, his partner Steve Atwater is right up there with the


I don't think that it is either of them. I'd be almost certain that #45 is
probably Gary Fencik of the Chicago Bears. I don't have the player stat
sheet available right now from JMF '93, but I'm sure that if you compare the
player stats for Fencik (under Chicago '85) with those of the #45 in question
they should match. Fencik was the secondary leader of probably the greatest
defense of all time (arguably the best single team of all time)!

nicholas



-------------------------------------------------------------------------------
|   nicholas lamendola                |  "...he who controls the fork,        |
|                                     |   controls the meal of his choice..." |
|   npl@lingo.psych.rochester.edu     |                                       |
|   npl@merlin.cvs.rochester.edu      |          -- LARD (1991) --            |
-------------------------------------------------------------------------------
Newsgroups: rec.games.video
From: grant@bluemoon.use.com (Grant DeLorean)
Subject: Re: Home Video Games History
Organization: Blue Moon
Date: Fri, 18 Dec 92 18:03:09 GMT

petitc@vccnw04.its.rpi.edu (Christopher Jon Petit) writes:

>(Note: I accept corrections/suggestions and will post another version Dec. 21)

>  Cartridges for the 2600 came fast and furious.  In addition, these tapes

 I challenge you to open as many 2600 cartridges as possible. You will
find no tape in there (unless someone put some Scotch (tm) or masking
tape in in a repair effort). Please don't further the cause of the idiots
who call ROM, PROM or EPROM cartridges "tapes". I do have some games
on tape around, but no longer have a tape player that will work with
the Apples...

>  Alas, the Atari 5200 never really found its niche.  You see, the Atari 2600
>was doing so well that manufacturers were extremely eager to come out with new
>games for it.  Literally hundreds of tapes slammed into the market.  Then, a

 There weren't any tapes released for the 2600, only cartridges...

>recession hit.  This, coupled with the seemingly endless array of Atari tapes,

 There were tapes for the 400 and 800 computers...

>  At about the same time, Atari tried to regain its past glory by releasing
>the 7800---also an advanced system which was rumored to be able to run 2600
>tapes.  But, this also never really found its niche---very few tapes were

 No tapes were produced for the 7800, either. Only cartridges were made.

>  As a few years passed, the NES became almost as much a household name as did
>the Atari 2600.  Many different kinds of tapes were released---although none
>included many (if any) variations as did the classic Atari 2600 tapes.  Right
>now, the NES has around 200 tapes available.

 There are no tapes for the NES, either. Only cartridges.

>  Sega also entered the portable game market with their portable game system
>entry.  Theirs was, however, in full color.  The only problem was that, while
>the Game Boy had (at this point) many offerings, this system had few games,
>and the few games that they did have weren't really outstanding, mostly.

 You forgot all about NEC, the TurboExpress predated the GameGear. You
left the TG-16 out entirely, too.

>  However, Sega didn't count on the arcade game called Street Fighter 2.  This
>game took the arcades by storm, and Nintendo started making it for the SNES.

 Capcom started making it for the SNES...

-- 
\   Grant DeLorean  - IHMSA & NRA Life Member -  (grant@bluemoon.use.com)   /

        Good leaders being scarce, following yourself is allowed.

Newsgroups: rec.games.video,rec.games.video.arcade
From: brad@NeoSoft.com (Brad Morrison)
Subject: Re: Virua Racing/Road Riot 4WD linked racing
Organization: NeoSoft Communications Services -- (713) 684-5900
Date: Tue, 22 Dec 1992 16:46:38 GMT

In article <1992Dec21.211145.23939@kong.gsfc.nasa.gov>
jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:
>Virtua Racing should win an award for worst user interface on an arcade video
>game.  It has a button clearly labeled "start" that does not in fact start the
>game.  What it does do is select between manual and automatic transmissions
>(and it's not at all obvious what it is doing -- some small text changes on
>screen when the button is held in, but that's it).  Explain that choice!

Interesting.  I never noticed the label on the button--I took my cues from
the video screen as it cycled through instructions before I deposited coinage.
The video instructions clearly demonstrate that your foot on the accelerator
pedal starts the game, with the option of selecting manual/auto.  If someone
had asked me how the button was labelled, I would have answered, "Select."

>I can't count the number of people I've seen ... who ... flounder around trying
> to figure out why the start button doesn't seem to do anything.

I've never had a problem, nor have I seen anyone else choke trying to start it.
I have seen the normal hesitation for first-timers, but I've stood behind
plenty of others, waiting my turn.

-- 
Brad Morrison        | ...These lovers of esoterica seem to derive a great
morrison@paranet.com | deal of intellectual satisfaction out of not quite
(713) 467-3100       | understanding what they are doing.
Newsgroups: rec.games.video
From: victor@ucme.Berkeley.EDU (Victor Wang)
Subject: Re: Merry Xmas
Organization: University of California at Berkeley
Date: Wed, 23 Dec 1992 22:39:06 GMT

In article <1992Dec22.225044.9216@clark.edu> gsnow@clark.edu (Gary Snow) writes:
>In article <1h4cg0INNao@cardamom.compnews.co.uk> phil@compnews.co.uk writes:
>>
>>Happy xmas everyone, lets hope santa brings a pile of SNES carts :-)
>
>Same to you....
>
>Gary
>
>-- 
>-----
>Gary Snow
>uunet!clark!gsnow  or  gsnow@clark.edu

Well, I cannot force me not to do this too.

_/          _/  _/_/_/_/_/  _/_/_/_/_/   _/_/_/_/_/   _/        _/
_/_/      _/_/  _/          _/       _/  _/       _/   _/      _/
_/  _/  _/  _/  _/          _/_/_/_/_/   _/_/_/_/_/      _/_/_/
_/    _/    _/  _/_/_/_/_/  _/    _/     _/    _/          _/
_/          _/  _/          _/     _/    _/     _/         _/
_/          _/  _/          _/      _/   _/      _/        _/
_/          _/  _/_/_/_/_/  _/       _/  _/       _/       _/

  _/_/       _/  ,,
_/   _/     _/   ,
      _/   _/
       _/ _/
        _/              _/  _/     _/_/_/      _/_/_/
      _/  _/          _/  _/  _/ _/     _/   _/     _/
     _/    _/         _/  _/  _/    _/_/_/       _/
   _/       _/   _/   _/  _/  _/  _/    _/   _/     _/
 _/          _/_/     _/  _/  _/   _/_/_/ _/   _/_/_/



Andy Chien

Newsgroups: rec.games.video
From: mphall@silver.ucs.indiana.edu (!bonk!)
Subject: [LYNX] Free carts from Fischer Nuts
Summary:  buy some cashews, get a free cart
Keywords:  free cartridge lynx toki blue lightning batman football
Organization: Indiana University
Date: Mon, 21 Dec 1992 17:29:01 GMT

	This may be old news, but I'll post it anyhow in case someone
may not know about it...

	If you buy a can of Fischer nuts marked with a yellow band along
the top of the can announcing money saving coupons, there's a coupon for
a free Lynx cartridge.  Your choice of Batman Returns, Toki, NFL
Football and Blue Lightning.

	You need to have a UPC code off your Lynx box and a receipt for
the Lynx dated between 8/??/92 and 8/??/93.  Mail 'em in with the coupon
and get the cartridge. 

	I paid $2.97 for the nuts from K-Mart, so that's what? around a
$30-$35 savings off of retail prices?

	You can also get a free can of caviar, allowing you to Lynx up
in a most gentile fashion....

	-Michael 


-- 
   
                            * B O N K *

                   mphall@silver.ucs.indiana.edu
From: oliver@period.cem.msu.edu
Newsgroups: rec.games.video
Subject: Zelda III 7th Dungeon
Date: 29 Dec 92 00:06:52 GMT
Reply-To: oliver@period.cem.msu.edu
Organization: MSU_Chemistry
NNTP-Posting-Host: period.cem.msu.edu

I am in the 7th dungeon [the turtle] and after exploring the 1st floor I have 
come to a room with ball& chain creatures and a locked door. Where can I find the
key to the door. I have already used the keys from the other rooms.
Thanks for any help.
J. O.
From: jjf@byron.u.washington.edu (Matthew Martin)
Newsgroups: rec.games.video
Subject: Magiucom or MGH
Date: 24 Dec 92 07:37:24 GMT
Article-I.D.: u.1992Dec24.073724.7641
Reply-To: jjf@u.washington.edu
Distribution: usa
Organization: University of Washington, Seattle

Still looking for a new or used Magicom or Multi-Game Hunter... send me mail with information!!!

jjf@byron.u.washington.edu



mail me now!
Newsgroups: rec.games.video
From: jarnis@mits.mdata.fi (Jarno Kokko)
Subject: Re: Next generation handhelds
Organization: Microdata Oy, Helsinki, Finland
Date: Wed, 30 Dec 1992 16:06:29 GMT
Keywords: gameboy gamegear lynx

>Besides, most of the impetus nowadays seems to be towards
>console-based systems.  There's not much of a demand for
>improving the hardware platforms.
>
>>     The Lynx and Gameboy have also been around for years,
>
>Define "years".  Two, two-and-a-half at most.
>

Gameboy is OOOOOLD tech. It was released in japan between 88-89,
making it 3-4 years old, and remember that it's Z80 based. OOOOOLD tech.

Lynx was released maybe 90, and that makes it soon 2 years old.

- Jarnis
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: Wing Commander
Date: 21 Dec 92 19:43:38 GMT
Article-I.D.: clark.1992Dec21.194338.8361
Organization: Clark College, Vancouver, Wa.  USA

In article <BzKoup.Kn2@unix.amherst.edu> dethomas@unix.amherst.edu (Dennis E Thomas '**) writes:
>
>: I'll try, but I don't think it will work, its actually quite a bit different
>: then the IBM version, and better in my opinion. You can't shoot up the
>: asteroids as easily as you can in the IBM version either.
>
>Whoa! Are we talking about the same game? I found the controls of the
>SNES version abominable. They are complicated, and almost impossible to
>pull off in the middle of combat. It would be nice to be able to use the
>communications, without having to take so long that your going to get
>shot all to hell.

I didn't think the controls were all that bad, they were logically layed out,
theres just alot of them......its much the same situation on the IBM version,
the first time I played it, I though the controls were out of hand.

>Another problem I had was that the colors are pretty blah. They were
>much too muddy to be useful on any number of occasions during a mission.
>They have that wonderful SNES quality of fuzziness that someone at
>Nintendo seems to equate with good graphics. I like anti-aliasing, but
>bad anti-aliasing looks much worse than none at all.

The colors look pretty good on my video montior, quite comparable to a SVGA
486 with .28 dot pitch color monitor. And I have seen the term "fuzziness"
describe SNES graphics before, but I find that most people say that because
there is so much color blending going on that they can't see the edges of
different colors, unlike on my Genesis where there is only 64 colors
available on the screen at once, so it appears to look sharper because color
edge it more defined (less colors to work with in blends). All in all its
not "fuzzy" at all.

>As for kicking in the afterburners, I think that staement is missing
>something. If you try to burn throught the asteroid feilds, I can almost
>guarentee that something will smack you into oblivion. Unless of course,
>you're flying around the field, rather than through it, which is what I
>usually do.

Yeah me to......why go through them when you have enough fuel to go around
them.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Newsgroups: rec.games.video
From: cspas164@sus.edu.eur.nl (R.M. Hutjes)
Subject: [SNES] Question concerning non-converting games.
Organization: EUR
Date: Tue, 29 Dec 1992 11:55:43 GMT



Lately I received the rumor that US Super Mario Kart won't work on European
SNES with converter. The problem was described as the European SNES being too
slow to cope with all the actions happening. I think that hasn't to do with
anything, since US SF2 works perfectly on European SNES...
Hmm, anybody on the net has some experiences with this problem ?
Has Nintendo put a new lockout-chip in their carts ?

Thanks in advance,
Rob.

-- 
From Rob Hutjes, from Erasmus University in Rotterdam, Holland.
E-mail: cspas164@sus.eur.nl
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: rec.games.video
Subject: Re: Latest Game Fan issue
Date: 1 Jan 93 03:59:51 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149


  There are so many SF2 clones in Japan and the U.S. it's disgusting... in
just 2 months I have played dozens of them.. Power Athlete, Brass Boss,
Ramna 1/2, Fighting Masters, Fatal Fury, Fist of the North Star 6, and so 
on... plus, none of these games have any balance or technique... just quick
buck jobs..  (Although Fatal Fury is true to the arcade except for the scaling
on the SFC(

------
  Ralph A. Barbagallo III
  nugget@genesis.nred.ma.us
Newsgroups: rec.games.video
From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Subject: Re: Games for sale/trade (SNES/Genesis)
Organization: Johns Hopkins University CS Dept.
Date: Thu, 31 Dec 1992 06:23:24 GMT

In article <1992Dec30.134443.9803@ac.dal.ca> tominatr@ac.dal.ca writes:
>Gaiares .................. $20

Gaires is available for $18 in Electronics Boutique.
--
"On the first day after Christmas my truelove served to me...  Leftover Turkey!
On the second day after Christmas my truelove served to me...  Turkey Casserole
    that she made from Leftover Turkey.
[days 3-4 deleted] ...  Flaming Turkey Wings! ...
   -- Pizza Hut commercial (and M*tlu/A*gic bait)

Ken Arromdee (arromdee@jyusenkyou.cs.jhu.edu, arromdee@jhunix.hcf.jhu.edu)
Newsgroups: rec.games.video
From: tcrevier@jarthur.claremont.edu (Tom Crevier)
Subject: Sega CD:REviews Wanted
Organization: Harvey Mudd College, Claremont, CA 91711
Date: Thu, 24 Dec 1992 17:12:58 GMT


Comments on Prince of Persia, Chuck Rock, or anything else that came out
after Sewer Shark would be appreciated as I din't get a chance to read news 
for about 2 weeks.

Tom
From: tominatr@ac.dal.ca
Newsgroups: rec.games.video
Subject: 1 more Genesis game wanted...
Date: 30 Dec 92 17:31:04 GMT
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

Sorry to waste bandwidth:

In my last post asking for used SNES and GENESIS games, I mentioned the game

The Magical Quest Starring Mickey Mouse and Donald Duck

This should be just

The Magical Quest Starring Mickey Mouse

I'm also interested in the Genesis game

World of Illusion Starring Mickey Mouse and Donald Duck

Sorry about the error.

If anyone wishes to sell, please e-mail me.

      - Tom N.
Newsgroups: rec.games.video
From: hm002b@uhura.cc.rochester.edu (PRIMUS SUCKS!)
Subject: Re: Sega CD Stuff
Organization: University of Rochester (Rochester, NY)
Date: Wed, 30 Dec 92 18:28:47 GMT

In article <ibhan.725673865@husc.harvard.edu> ibhan@husc8.harvard.edu (Ishir Bhan) writes:
>I have not really been keeping up with recent releases.  How much is the
>Sega CD selling for in most places?  How well is it selling?  What does it
>come with?
>
>For those who have it, what are your impressions?
>-- 
>               -  Ishir Bhan -  ibhan@husc.harvard.edu  - 
>                                     - - - 
>           "The sky and the impossible explode..." -The Cure

It is selling for 299 dollars firm. It is selling really well most places
have not been able to keep it in stock and there are still some waiting
lists around here. It comes with the main CD unit, A stereo mixing cable,
and software. The software consists of a classic game CD, Sol-Feace, and
Sherlock Holmes Consulting Detective I. They also pack two worthless music
CDs with the player. The packin games are okay. Sherlock Holmes is a pretty
fun game Sol-Feace is just an average shooter and the classic CD comes with
Golden Axe (which is crippled), Revenge of Shinobi, coloumns, and Streets of
Rage One. Overall the hardware seems great but the software is still not
that great, I have yet to see a game that "blows my socks off". Unless you
are a diehard sega fan I would say you should wait a little whilebefore
buying the SEGA-CD. 


Newsgroups: rec.games.video
From: petitc@nuge111.its.rpi.edu (Christopher Jon Petit)
Subject: Re: 16 bit graphics or cpu?
Date: Tue, 22 Dec 1992 20:59:18 GMT

gsnow@clark.edu (Gary Snow) writes:

>In article <1992Dec22.013710.10535@netcom.com> primus@netcom.com (Robert keng) writes:
>>
>>		Kind of like buying a new system. Really, this mirrors the case
>>with the 486SXes (you know, how the CPU is turned off when you add in the 487?)

>Huh, isn't the 80487 a math co-processor, why would your main processor be
>turned off by adding one?

 Because Intel's 'math coprocessor' is really the entire CPU.  The 486SX, if
I heard correctly, just has a pin or two bent so you can't use the FP math.

-- 
Cat Owner/Passionate Romantic/Poet/Singer/Dreamer/Philosopher...
That's me!  Modest?  Sometimes.  Crazy?  BETTER BELIEVE IT!! :&)
"The greatest beauty in the world is beauty that is private."
"Protect endangered species!  Contribute to the Exxon Supporter's Fund!"
From: aa792@cleveland.Freenet.Edu (Nick Poulos)
Newsgroups: rec.games.video
Subject: Genesis Games for Sale
Date: 31 Dec 1992 14:59:21 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: aa792@cleveland.Freenet.Edu (Nick Poulos)
NNTP-Posting-Host: slc4.ins.cwru.edu


John Madden 92 $20
Joe Montana Sportstalk $20
Trampoline Terror $15
Battle Squadron  $15
Faery Tale Adventure $15

E-mail if interested

$2 first class shipping per game unless multiples are purchased, then we 
can work something out.

-- 
************************** SIG- Op Video Game SIG ***************************
SEGA GENESIS	GAME GEAR	LYNX	NINTENDO NES	GAMEBOY	    SNES
SEGA CD		TURBO DUO	TG-16	MACINTOSH	IBM         AMIGA
*********************INTERNET> aa792@cleveland.freenet.edu*******************
Newsgroups: rec.games.video,alt.games.lynx
From: bgilbert@cs.washington.edu (Ben Gilbert)
Subject: Re: Next generation handhelds
Organization: Computer Science & Engineering, U. of Washington, Seattle
Date: Mon, 4 Jan 93 02:39:53 GMT

In article <1i78qhINNphg@transfer.stratus.com> savoia@sw.stratus.com (Rick Savoia) writes:
>	4.  The size and battery life of the Gameboy is much better than
>	    that of the other units.  One person I talked to had a Lynx
>	    and told me that he could only get about 2 hours of solid 
>	    playing time before his batteries were too weak to play anymore.
>	    On the same flight from Boston to Florida, he could only play
>	    his Lynx for 45 minutes while I played with my Gameboy for
>	    3 solid hours (2 months later, I'm still using the same 
>	    batteries).  Also, the Lynx was HUGE (not exactly my 
>	    definition of handheld.  The Gamegear is at least about 
>	    the same size as a Gameboy.  Regardless, my Gameboy fits
>	    into any of my coat pockets for play anywhere.

I must disagree strongly on this point.  When I've tried playing the Game
Boy, it seems to be made for 3-year old hands or something.  Admittedly, 
I have big hands but to me the Game Boy seems as bad or worse as the cheesy
Original Nintendo controllers.  I've got to hold my hands in a little ball to
grip the thing and trying to press those miniature buttons is nearly 
impossible with my hands in this contorted position.  In addition, holding
a system in this way for very long makes for nice aches and pains in the
joints.

Personally, I think one of the Lynx's greatest advantages is its extremely
well thought-out design.  I can play the Lynx for hours and not have any
sign of hands/fingers falling asleep or getting cramped.  Plus, the joypad
and buttons are large enough to play comfortably, unlike the GB and GG, 
where I seem to be able to cover the whole joypad with my thumb.  The Lynx
IMHO represents the absolute _best_ design I can imagine for a hand held,
as far as ergonomics go.

>
>Rick
>-- 
>==========================================================
>Rick Savoia                     | "I'm just very selective
>savoia@watts.sqa.stratus.com    | about the reality 
>Rick_Savoia@vos.stratus.com     | I accept" - Calvin
>==========================================================

Regards,

-- 
Ben Gilbert				e-mail : bgilbert@cs.washington.edu
Department of Computer Science
University of Washington
From: wookie@terapin.com (Barry Vanover)
Newsgroups: rec.games.video
Subject: Re: Game Gear Sonic I
Date: 30 Dec 92 20:23:24 PST
Organization: BBS

In article <1992Dec30.173608.28257@news.mentorg.com>, tclark@hptc.mentorg.com
(0) writes:
>
>Is it me or does Sonic seem to slow down in certain areas on the Game Gear?
>The 2 places I notice most is when the blue "bee" is hovering overheard about
>to shoot at Sonic and the other place is on the Bridge just before the second
>Boss. As Sonic is dashing across the bridge, the planks are falling out
>from underneath and Sonic can hardly keep up.
>
>
>-- 
>T C
>
>e-mail: tony_clark@mentorg.com
you must have jumped on the special box that keeps your rings even when
you get hit by any "monsters", BUT it slows your Sonic down.  I don't jump
on that box as I don't like being slowed down. It puts a "round bubble" on
Sonic.  

Wild Wookie
From: mjb10@po.CWRU.Edu (Michael J. Bumbulis)
Newsgroups: rec.games.video
Subject: Help me [Ecco]!
Date: 2 Jan 1993 04:15:38 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: mjb10@po.CWRU.Edu (Michael J. Bumbulis)
NNTP-Posting-Host: slc10.ins.cwru.edu



Okay, I have found the three lost dolphins and have returned them
to their family, I have manuevered through the shark infested pool,
I have found Big Blue in the icy Northern waters and have made my
way to Atlantis with the hope of traveling back in time.  But now
I'm stuck.  I'm in the Deep City and can't figure out what to do from
here.  Does anyone fellow Ecco players have any suggestions?  
Any hints would be oh so appreciated!  

Thanks,
-- 
Michael   

**GO VIKINGS**          
NFC Central Champs
From: bzandrew@amiganet.chi.il.us (Bill Zandrew)
Newsgroups: rec.games.video
Subject: Re: What other 5200 games use trackball?
Date: 23 Dec 92 00:17:10 CST
Organization: Amiga Network Information Systems

In article <1992Dec16.161606.16188@kong.gsfc.nasa.gov>, Stephen Jonke
<jonke@kong.gsfc.nasa.gov> writes:
>I finally got a trackball for my 5200 and all I have to say is "wow" with
>regard to its use with Centipede.  Missle Command should be great with it as
>well (I'm looking for a copy -- email me if you have one for sale), but what
>other games for the 5200, if any, were designed for trackball use?  Was there
>ever a version of Marble Madness for the 5200, or was that later?
>
>For those who don't have the trackball, I highly recommend it if you have
>centipede or other trackball games.  It seems to be of very good quality. 
>It's built on a large heavy base with both lefty and right fire buttons and
>number pads.  The fire buttons seem to be real buttons (they click), unlike
>the crappy joystick controllers. 
>
>Steve
>------------------------
>jonke@kong.gsfc.nasa.gov
>------------------------
I'll sell you a missile command for $4 plus postage.
Newsgroups: rec.games.video