From: s922715@otto (Merlin)
Newsgroups: rec.games.frp.misc
Subject: Pay for SHADOWRUNNERS
Date: 13 Nov 92 15:20:27 GMT
Organization: RMIT Computer Centre
NNTP-Posting-Host: otto.bf.rmit.oz.au
Summary: Standard payment system for shadowrun
Keywords: srun


Standard Rates of Pay for Shadowrunners


	"I hate this job!"
	-Links Lynx, former company man


A 'runner gets paid according to his or her lifestyle. A scummer from the
Streets will do almost anything for some nuyen, but successful runners are
a little more discerning, and require more cash from their shadowy
employers.

The base rate for a 'run is equal to the runner's Lifestyle monthly cost.

LUXURY		100,000 and up
HIGH		10,000
MIDDLE		5,000
LOW		1,000
SQUATTER	100
STREETS		food, small change, anything..

This base rate is modified by an Opposed Negotiation test between
shadowrunner and employer. Each extra success in either direction modifies
the base rate by 10%. The final result is the base rate paid to each member
of the team. This does not include bonuses, etc.

Note that the actual length of a run can vary. A well-organised
shadowrunner would probably do about 3 or 4 runs a month, barring
'accidents' or lack of job opportunities.


	"I've got a job for you. Minimal complications. Double your normal 
	rate. What do you say?"
	-Mister Johnson


A runner or team of runners can hire a Fixer to act as an agent for them. 
Her cut is usually around 50%, but she does have a high negotiation skill.

Employers may also offer bonuses direct to the shadowrunners
(non-negotiable), or perks such as cyberware implantation or spell
instruction.

	For example, Links Lynx, a moderately successful shadowrunner, is
working out a deal with Mr Johnson, concerning an upcoming raid on Tacoma
Aerodyne Inc. Johnson has Negotiation 6 and Willpower 5, while the poor 
Lynx has Willpower 4 and has to rely on his knowledge of Corporate 
Etiquette (3) which raises his target number by 4, to 9, according to 
the Skillweb. Mr Johnson has a target number of 4 (The Lynx's willpower).
Mr Johnson is offering the Lynx his standard rates (Middle class = 5,000);
the Lynx, of course, is trying to get more.
	"It's a dangerous job. I'll need a little more than that."
(He rolls, not surprisingly, no successes)
	"You know, Lynx, it would be an awful pity if Aztech' found out
just who was behind that little scuffle last month at the Technocan..but I
digress. We were talking terms..."
(Mr Johnson rolls 3 successes.) 
That gives a 30% reduction of the Lynx's standard 
rate: 5,000-1,500 = a paltry 3,500 for this run. (If Links is
representing a team, then this is how much they each get.) Hardly enough to
pay his bills - but still more than a lowscum runner would see in a month 
- unless he gets more work this month. This is likely, however, since the
Lynx's record, unlike his lamentable negotiation skill, is quite good. 

This system has the advantages that it gives a guideline for how much
Shadowrunners get paid, and it also encourages runners to spend money on
their living standard, to move up in the world. Note that there is no limit
on the income of a Luxury standard Shadowrunner. These folks have hit the
big-time. This system also makes runners really work for top-of-the-line
cyberware, hiteck decks and powerful foci; if they can buy them, they
deserve 'em.
-- 
[end]

Newsgroups: rec.games.frp.misc