HDTenEightyP/NetNews huggingface dataset:
From: s2842276@titan.ucc.umass.edu (Wanderer)
Subject: Re: SFII TCE
Organization: the Elves of Briton
Date: Wed, 8 Apr 1992 19:01:39 GMT

In a previous article, jstrachman@vax.clarku.edu wrote:
>In a previous article, 2795ag@gmuvax2.gmu.edu ( ) wrote:
>>In a previous article, julius@cco.caltech.edu (julius yang) wrote:
>>>is there any way to defeat Bison's flaming body hurl?
>> 
>>If ANY player hits him early, Bison will take damage before he even goes
>>into the dive.  otherwise:

	[ideas deleted]

>>spike kick WILL NOT stop bison

	actually, this can stop it if timed right...

>>otherwise, "ever hear of jumping or blocking?"
> jumping is difficult to time, and blocking makes you take serious damage.

	Jumping is easy, especially for a fast character (I play Vega).
	and keep in mind that you might be better off taking the hit if 
	you're in the corner, to avoid the throw that comes after it.

>>bodyball SHOULD NOT stop...
>> 
>Also, Bison on SF2 is VERY different from SF2 TCE.  Blanka's ball DOES stop
>Bison's flame, and Guile's razor kick has a VERY difficult time stopping the 
>flame.  Dragon punches DON'T usually hit him when he's flaming.  

	Guile's kick has knocked Bison on his ass *every* time I've tried 
	it, *every* time. Perhaps your Guile sucks, perhaps mine is better,
	but I tortured this Bison player, eventually he went off to play 
	the old SF][ and I took Vega again. :*) :*) :*)

>Look, don't say what should work until you play the game.  Everything is 
>different.  Timing's different on throws, different counter-moves are less
>effective (eg. Guile's standing roundhouse) etc....  Sorry.

	Look, don't flame people for being helpful, especially when you're 
	wrong too. His ideas are good ones and are 90% accurate, that's great,
	for now. (noting the corrections above...)

	Oh, one last tid-bit, when using Vega, if you do the rolling attack,
	and score a hit, always get an additional strong hit in... 
	Against a fireballing Ryu... jump in arial fierce, crouching forward,
	standing forward/strong, crouching strong. has a nice sound to it too,
	kind of a "pop, tich, slash, slash" then get out of there. The key to
	playing a good Vega, is getting away after making your attack.

	Last thing, Vega's jump straight up, Fierce/Roundhouse WILL stop the
	Bison Flame Torpedo if timed right.
*--*
the Elf
From: philb@cats.ucsc.edu (Philip Brown)
Newsgroups: rec.games.video.arcade
Subject: Re: Dragon's Lair II, New X-men
Date: 17 Apr 92 16:46:54 GMT
Article-I.D.: darkstar.33169


crafts@athena.mit.edu writes:

>Anyone stop playing SFII:TCE long enough to put a post out about these games?

Dragon's lair two:

It's hot.  Grreat animation.. much better sound track than the
original.(Heck, it actually HAS a sound track ;-)
but merlin or whoever can be really distracting, while he's
babbling on about "ah. dirk. you finally got here. blah blah blah"
all the while you're trying to hop an slash out of danger.

At last the REGULAR sequences are funny, instead of just the death
scenes ;-)

I was lucky the other day being present when some guy walsed in,
quietly, started playing Dragon's Lair II, and proceeded to finish
it without screwing up once.

Unfortunately, seeing it that way made me say "gee.. that was
fast.. is it realy that small?"  

(but it isn't really.. I can only get through 1/3 myself...
  up to the middle of alice-in-wonderland so far.  every time I
  play, I usually get a little further, if I'm in practice)

The Beethoven scene is AWESOME ('scuse me, dude)

-- 
"If you're going to get uptight, you may |philb@cats.ucsc.edu
as well go do Karate!"                   |philb@soda.berkeley.edu
Anonymous T'ai Chi instructor            |
From: philb@cats.ucsc.edu (Philip Brown)
Newsgroups: rec.games.video.arcade
Subject: Re: Roadblasters
Date: 10 Apr 92 01:17:45 GMT
Article-I.D.: darkstar.32492


MBS110@psuvm.psu.edu (Norman St. John Polevaulter) writes:
>Anyone got any Roadblasters tips? I love this game (the backgrounds,
>the music, the speed, the sheer meanness of torching oncoming traffic --
>and of course the Nitro-Injector!) but have never gotten past level 10!

>Any general/specific help would be, well, most appreciated!


Specifically.. start at the expert level ! (the far right one)

THe usual generic tips apply first and foremost...

Don't take your foot off the gas unles you REALLY REALLY have to
(and you never do :-)

Carefully peg opponents with one shot, then just take out the easy
ones after you get the x10 bonus multiplier

  "BONNUS FOOEL, DUUUDE"

oh.. and don't automatically hit nitros right away, until you know
the level.
  on the first nitro (or is it second?) after expert level, you
will miss a nice line of bonus fuel.
Plus it's almost impossible to pass the three-lane 6-limo convoy
at warp speed :-)

-- 
"If you're going to get uptight, you may |philb@cats.ucsc.edu
as well go do Karate!"                   |philb@soda.berkeley.edu
Anonymous T'ai Chi instructor            |
From: jadahlin@acsu.buffalo.edu (sm00sh)
Newsgroups: rec.games.video.arcade
Subject: Re: CYBERBALL
Date: 9 Apr 92 03:03:33 GMT
Organization: UB



playing alone I can get $1.50 to last about 40 minutes... against a human
opponent it usually only lasts about 25 minutes... tops! I am so much faster
at choosing plays that I don't spend a lot of wasted time trying to look at
the plays... especially defense!  ugh! it really pisses me off when my (human)
opponent will let the clock run out if he is up by 1 point with 2 minutes left
in the game... to me that means that he is scared to try... if he is up by
more than 8 (which has never happened to me)... then I would tell him to play
anyway and that i have conceded the game but would like to play out the
remainder of my money... 

jason
-- 
jadahlin@acsu.buffalo.edu
v285raag@ubvms.cc.buffalo.edu
From: friedman@teak.cis.ohio-state.edu (Mark "Crimson" Friedman)
Newsgroups: rec.games.video.arcade
Subject: Re: Best Video Arcade Game Theme Music
Keywords: splunge!
Date: 10 Apr 92 19:16:02 GMT
Article-I.D.: cis.1992Apr10.191602.12698
Distribution: rec
Organization: NAIVE - New And Improved Virtual Environment

In article <1992Apr9.154035.11295@exu.ericsson.se> exuhag@exu.ericsson.se (James Hague) writes:
] I have nothing against background music, but I object to the popular
] notion that it is required of all games.

"Outrun" had the cool feature of selecting which music you wanted to
hear, or none at all.  At the start of the game they made the wheel
act as if it were the tuning knob on your radio!  That was a nice
touch.  *Any* personalization in games is cool...

						- Klone Crimson
-- 
+----====>>>))) Mark Friedman is friedman@cis.ohio-state.edu (((<<<====----+
|   "There is nothing former   |   "If you put a hungry ferret in your     |
|      about King Crimson."    |      trousers, he'll run around..."       |
|    - Robert Fripp, 5/11/90   |               - Nigel Tufnel (Spinal Tap) |
Organization: University of Illinois at Chicago
Date: Tuesday, 14 Apr 1992 19:04:08 CDT
From: <U21952@uicvm.uic.edu>
Newsgroups: rec.games.video.arcade
Subject: SF2 CE MOVE LIST

      Is there anybody out there who knows all the new moves that I don't know
about. For example, please don't tell me how to do the sonic boom because that
move is from the old SF2. What I want to know is, are there any new moves that
apply to all the characters from SF2 plus Bison, Vega etc.  Did anybody make up
 a move list for SF2 TCE? If so, please E-mail to me.
From: dave@ivem.uucp (Dave)
Newsgroups: rec.games.video.arcade
Subject: SF2 meta-moves
Date: 17 Apr 1992 19:23:44 GMT
Organization: University of California, San Diego
Distribution: usa
NNTP-Posting-Host: ivem.ucsd.edu

I've discovered a special meta-move in SF2 that paralyzes my opponent
no matter who he is: let go of the controls, turn to the other player and
shove him away from the machine.  Grab the controls and attack!
I'm still developing a technique that works best if you're at the right-
hand set of controls: make a fist and smash the other player's button
hand.  This usually works best when followed by the first technique.

	-Tom
-- 
David Hessler
dhessler@ucsd.edu
From: jdeitch@umiami.ir.miami.edu
Newsgroups: rec.games.video.arcade
Subject: The Arcade Games Cheats Sheet : READ THIS !!
Date: 8 Apr 92 15:29:51 EDT
Organization: Univ of Miami IR

Please note :

Those people who have emailed me for a copy of the Arcade Games cheat
sheet or have submitted a cheat, the sheet is currently delayed due to
a problem with my account's disk quota -- I can't edit the damn thing.

Hopefully, this'll be cleared up in the next day or two ... otherwise
I'll download to a pc and edit it there.

Either way, I'm hoping to get it mailed out this weekend.

-Jonathan 
-------------------------------------------------------------------------------
Internet : jdeitch@umiami.miami.edu | Go Braves !! | "I hate it when I can't
---------------------------------------------------| trust my own technology !" 
"Thrills!  Chills!  Magic!  Prizes!"  -- Hurricane |    -- Geordi LaForge

Gene Roddenberry, Isaac Asimov, Jim Henson, Dr Seuss, Mel Blanc ... Sigh ... 
Newsgroups: rec.games.video.arcade
From: rauser@fraser.sfu.ca (Richard John Rauser)
Subject: Re: Racism?: Ryu vs. Ken.
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Wed, 8 Apr 1992 00:25:10 GMT

it05+@andrew.cmu.edu (Isao Takeda) writes:


>	Hello, 

>	I noticed a long time ago that the majority of SF II players seem to
>prefer using Ken over Ryu.  This seems to be especially true when the
>player is an Asian.  Honestly, do you think they are preferring Ken over
>Ryu for the difference in character potential, or are they just being
>racists (prefering blonde-haired white man over a Japanese)?  Many of
>those Ken/Ryu players don't seem to recognize the differences in
>character potential.  If they are choosing Ken for his being a
>blonde-haired white man, I feel sorry for those Asians who feel the
>inferiority complex.  (Yo brothers, wake up!!)  If they are  choosing
>Ken for his potential, then there is nothing wrong with it.  



    I'm a white European who always uses Ryu...but I don't feel inferior. I just
think Ryu looks much cooler. Don't assume just because an Asian uses Ken that
he's being racist or inferior. This is a stupid and arrogant assumption.

--
Richard J. Rauser     "I hate Guile."
rauser@sfu.ca              -Rick Rauser after getting murdered by Guile

Newsgroups: rec.games.video.arcade
From: vgriscep@wam.umd.edu (VGR (Craig Pell))
Subject: Re: Xevious, any xevious players out there???
Organization: University of Maryland, College Park
Distribution: na
Date: Thu, 16 Apr 1992 18:31:28 GMT

In article <74083@netnews.upenn.edu> hseung@retina.anatomy.upenn.edu writes:
>
>Good luck.  BTW, I have an old Z-80 processor equiped computer called
>Sharp X1-turbo ('84, Japan) which has Xevious :-).  It does not scroll
>smoothly, and the graphics isn't quite crisp as the arcade version,
>but nevertheless has all 16 areas with hidden towers, etc...  I think
>Nintendo (the old version) had Xevious, too, but it wasn't quite
>similar to the real one.

Well, if you want a good home version of Xevious, try the Atari 7800.  Not
perfect, but very good.  But that's a different newsgroup....

   VGR

Newsgroups: rec.games.video.arcade
From: dmb@wam.umd.edu (David M. Baggett)
Subject: Re: Games to Zen out on: Robotron & more...
Organization: University of Maryland at College Park
Date: Wed, 15 Apr 1992 00:05:57 GMT

In article <1992Apr14.230627.15486@ux1.cso.uiuc.edu> tbmg9061@uxa.cso.uiuc.edu (Thomas B MacIukenas) writes:
>P.S. To the poster who suggested ways to break out of the
>Zen-like trance state, I ask: "Why?  I thought that was the point."

1) Because the game is completly boring once you've gotten that good.
2) Because you can end up offending people you know who come up to you,
   start talking, and then realize you're completely ignoring them.
3) Because you can actually fall asleep, causing the arcade staff
   to freak out and call an ambulance.
4) Because you can come out of your little trance 10 hours later, 
   having missed a hot date.  :-)

(Hey, you wanted reasons!)

Perhaps we're talking about a different "state."  If you Zen out on
Robotron (as I see it), you need to put exactly ZERO effort into
playing it to continue forever.  Hence you sort of lapse into
unconciousness and play purely "on instinct," or, perhaps more
accurately, on learned patterns.  This is amusing for a while, but
quickly gets tiresome, especially since you can't just play "one quick
game of Gyruss" -- you're always going to be at the arcade ALL DAY.
Most of the time I'd personally rather play a game for 45 minutes or
fewer, not for the duration the arcade is open.  Your mileage may vary I
guess.

Trance-like states occur in other activites as well.  I've experienced
similar "zone-outs" while driving, while writing, and while
programming.  It seems like once you "attain" this state you're more
efficient, but perhaps it only feels that way because you lose your
awareness of time.  The latter seems more likely, since I don't
think most people would say they're more alert drivers once they've
gotten into a "watching the dotted line too long" trance...

Maybe we should ask the folks in alt.paranormal or a similarly nebulous
group. (Eeeesh!)

(Uh-oh, I think I'm having an OUT OF BODY EXPERIENCE WHILE READING NEWS!
Aiiiiiieeeee.....)

Dave Baggett
dmb@wam.umd.edu
Newsgroups: rec.games.video.arcade
Date: Sun, 12 Apr 1992 16:38:17 -0400 
From: Jeffrey Wayne Alexander <ja1r+@andrew.cmu.edu>
Subject: Re: Roadblasters
	<32492@darkstar.ucsc.edu>
Organization: Carnegie(no dash)Mellon(no U)

> MBS110@psuvm.psu.edu (Norman St. John Polevaulter) writes:
> >Anyone got any Roadblasters tips? I love this game (the backgrounds,
> >the music, the speed, the sheer meanness of torching oncoming traffic --
> >and of course the Nitro-Injector!) but have never gotten past level 10!
> >Any general/specific help would be, well, most appreciated!
> 
philb@cats.ucsc.edu (Philip Brown) writes:
> Specifically.. start at the expert level ! (the far right one)

     Level 10 is not only hard to finish, but it's hard to finish with
enough reserve fuel left to finish level 11.  Starting at 11 gives you
enough to do it.

> THe usual generic tips apply first and foremost...
> 
> Don't take your foot off the gas unles you REALLY REALLY have to
> (and you never do :-)

     Ohhhhhh yes you do!  Don't pass by fuel globes.  It's better to
slow down and catch them all than it is to breeze by and hit most of
them, hoping to make up the lost fuel with speed.

> Plus it's almost impossible to pass the three-lane 6-limo convoy
> at warp speed :-)

     But it's pretty easy to drive right along the line between lanes
to avoid hitting two adjacent cars travelling down the lane centers,
as long as the road is straight.


Jeff Alexander              | "INTRUDER!  INTRU>gnignignignignig<" *POW*
ja1r@andrew.cmu.edu (ARPA)  | Totallll carnage!  I *LOVE* IT!
ja1r%andrew@CMCCVB (BITNET) | Never cheat a Zarlor Mercenary.
From: rls@cbnewsc.cb.att.com (richard.l.schieve)
Newsgroups: rec.games.video.arcade
Subject: Guide To Electronic Game Operation and Servicing
Date: 9 Apr 92 14:15:19 GMT
Distribution: usa
Organization: AT&T


Several of my Atari manuals (including Star Wars) refer to:

"The Book, A Guide To Electronic Game Operation and Servicing,
available from Atari Inc."

I called the Atari Customer Service number and the lady that
answerred the phone hadn't heard of it.  She checked and said it
was no longer available.

Anyone ever seen one of these books?  I'd be interested in it's
content and possibly a copy if it's not too long.

				Rick Schieve
				rls@ihlpb.att.com
From: greenspan05@wharton.upenn.edu
Newsgroups: rec.games.video.arcade
Subject: The New Chun Li
Date: 17 Apr 92 03:36:33 GMT
Organization: University of Pennsylvania


Chun Li has, in my opinion, been the most improved character over all others. 
While this is only opinion, one of her greatest improvements is her faster and
more sensitive fast kicks.  If you jump at the opponent with a forward kick and
repeatedly hit the forward button in the air, by the time you land, the leg
will already be kicking.  The key to the successful implementation of this move
is to time the jump so that you just hit the opponent.  This way, the opponent
will not be able to immediately throw you before the leg assault.  Another key
improvement Chun Li has is her reverse kick (push the joystick forward when
close to an opponent and push round kick).  When the opponent is just knocked
down ( not dizzy but fallen i.e. a leg sweep), walk up to him/her and do this
move.  By the time the opponent is up, he/she will either be knocked down or
set up for a classic Chun Li throw down.  If you have any patterns or other
successful techniques she has used, share them.

Howie Greenspan
Greenspan05.wharton.upenn.edu
From: jstrachman@vax.clarku.edu
Newsgroups: rec.games.video.arcade
Subject: RE: CYBERBALL
Date: 10 Apr 92 02:14:24 GMT
Article-I.D.: vax.10APR92.02142412
Organization: Clark University

In a previous article, scott@athena.mit.edu (Scott D Bradburn) wrote:
>In article <1992Apr9.030333.28879@acsu.buffalo.edu>, jadahlin@acsu.buffalo.edu (sm00sh) writes:
> 
>[abridged]
> 
>|> ugh! it really pisses me off when my (human)
>|> opponent will let the clock run out if he is up by 1 point with 2 minutes left
>|> in the game... to me that means that he is scared to try...
> 
>Ever seen a real football game?  That's what timeouts are for.  Running the clock
>is called 'strategy.'
> 
>Scott


Yeah, but it's still no fun.  :)

			-Zephyr
From: wherndon@smiley.mitre.org (William Herndon)
Newsgroups: rec.games.video.arcade
Subject: Re: Games to Zen out on: Robotron, Star Wars, Gaplus
Date: 13 Apr 92 15:59:22 GMT
Article-I.D.: linus.1992Apr13.155922.9304
Organization: The MITRE Corporation, McLean, VA

In article <1992Apr11.084011.6041@ux1.cso.uiuc.edu> el27166@uxa.cso.uiuc.edu (Eu-Ming Lee) writes:
>
>Anyone got good recommendations for recent games to Zen out on?  I can
>sort of Zen on Race Drivin', but the intensity just isn't the same as
>in Robotron or Smash TV.
>
    In a word ROBOTRON!  A "zen" game if ever there was one.  I once play-
    ed for 3 hours, until I was covered in sweat and my arms were so
    stiff with tension that I could hardly move them.  Only then did I
    wake up from what felt like a trance ( and I noticed that I'd missed
    my automata theory class. )

    ( BTW: I could only, at best, be considered mediocre on Robotron.
    Many players could stay on a machine, trancelike, for over 7 hours.)


                                                               - Max

  | William R. Herndon                   \   Information Security Center |
  | EMail: wherndon@smiley.mitre.org      \        The MITRE Corporation |
  | NeXTMail: bill@mephisto.gotham.com     \            ( 703 ) 883-6393 |
  |                                                                      |
  |          "When you're cool, the world bores you." - Calvin           |
Organization: University of Illinois at Chicago
Date: Friday, 10 Apr 1992 20:40:51 CDT
From: <U14540@uicvm.uic.edu>
Newsgroups: rec.games.video.arcade
Subject: Re: CYBERBALL
 <8APR92.17253660@vax.clarku.edu> <1992Apr8.112152.25567@hellgate.utah.edu>
 <9APR92.02225592@vax.clarku.edu> <1992Apr9.030333.28879@acsu.buffalo.edu>
 <1992Apr9.222842.18198@athena.mit.edu>

In article <1992Apr9.222842.18198@athena.mit.edu>, scott@athena.mit.edu (Scott D
Bradburn) says:
>
>In article <1992Apr9.030333.28879@acsu.buffalo.edu>, jadahlin@acsu.buffalo.edu
>(sm00sh) writes:
>
>[abridged]
>
>|> ugh! it really pisses me off when my (human)
>|> opponent will let the clock run out if he is up by 1 point with 2 minutes
>left
>|> in the game... to me that means that he is scared to try...
>
>Ever seen a real football game?  That's what timeouts are for.  Running the
>clock
>is called 'strategy.'

It's not strategy.Its cheap unless you are playing for money. Only losers run
out the clock because they afraid of throwing interceptions. It doesn't
matter to me anyways because no one can ever beat me.


Newsgroups: rec.games.video.arcade
From: wigdahl@dragon.unl.edu (Matt Wigdahl)
Subject: Re: Balrog Questions
Organization: Center for Electro-Optics, Univ of Nebraska-Lincoln
Date: Tue, 14 Apr 1992 13:29:54 GMT

Um, I'm not that great of a Balrog player, but he has one set of moves
that you didn't mention -- the long, turning punch.  This has almost
unbelievable range and does a lot of damage, with the disadvantage that
it takes so long to activate that if an opponent knows it is coming
they have several options to stop it.  Merely hold all three buttons
(either punch or kick, it doesn't matter) down, hold for a moment, and
release.  When the buttons are released, the super-punch will be thrown.

Also, I am not positive on this, but it seems to me that you can use any
of the punch buttons with the sonic-boom-like attack, allowing you to
use a charging uppercut to whack people out of the air as soon as they
jump.

I have seen a pretty good Balrog player here waste expert Ryu/Kens that
throw a lot of fireballs by blocking the fireball and immediately
throwing the fierce sonic boom punch before they recover.  Quite
effective.

Hope this helps,

Matt

-- 
Matthew Wigdahl	 wigdahl@dragon.unl.edu
"Secret's in the sauce..." -- _Fried Green Tomatoes_
From: rxc9885@cs.rit.edu (Robert X Costello)
Newsgroups: rec.games.video.arcade
Subject: Re: SFII TCE
Date: 9 Apr 92 13:08:27 GMT
Organization: Rochester Institute of Technology, Rochester, NY

In article <warjc8m@lynx.unm.edu> ulysses@carina.unm.edu (Nick Lopez) writes:
>This is wrong. The spike (I assume this is CHun Li) wil get him most of the 
>time.

Yes, but I have found this VERY hard to time correctly.  The Chunster usually
jumps too far and lands on the other side of Bison.

>The double lariat does stop it, and with a minimum of difficulty. (You have 
>to make sure the moev comes out before he hits you) More fun though, is to
>block and ZCSPD him as he lands. the trade is only slightly in your favor,
>so do it right. Just as a side note, one use I ve found for the lariat:
>Get close to ryu/ken/Dhalsim. When and if he chucks a fireball, double lariat
>and move towards him. His arms (face, in Dhalsim's case) get smacked.

Another interesting use of the lariat is to stay close to Vega.  If you are near
Vega and do the lariat, Vega can do NOTHING!  Any attack Vega tries gets him
hit.  One of the disadvantages of being tall I guess. Of course, if you are too
far away, Vega can jump backwards.  Just a word of caution, the lariat doesn't 
spin forever, and the second you stop a GOOD Vega player will put you on your 
back.

On another note, I was playing Blanka last night and Vega started the slide 
towards me, so I did the fast ball at him.  To my surprise, his attack WON!
Was I dreaming or is this really the case?

As for countering Bison, I have the ULTIMATE move.  You want to hear it?
Just JUMP!  I have had NO problems jumping this move.  Jumping will also, 
sometimes, set you up to kick Bision out of the Torpedo.  Worse case he will
miss you and start over.  After about five times they get bored and will try
something else. (Sometimes this "something else" will be a short flaming
torpedo, so be ready!)

One last little trick I have found.  If you are playing Chun Li versus Vega,
and Vega likes to jump off the walls a lot, when ever you see Vega crouch,
pull down too.  This will charge you for the "spining kick"  If Vega goes
air bound, do the spin kick.  I haven't found a Vega player yet who could
avoid getting hit atleast once.

Happy SFIIing

--
--------------------------+--------------------------------------------------
Robert Costello           | 010001000100110101010011010001000100110101010011
rxc9885@cs.rit.edu        |           Digitally Mastered Software
rcc9885@ritvax.BITNET     | 010001000100110101010011010001000100110101010011