From: jsp@uts.amdahl.com (James Preston)
Newsgroups: comp.sys.mac.games
Subject: Re: ARASHI 1.0a on sumex-aim
Keywords: Arashi Storm Tempest
Date: 23 Dec 92 18:57:20 GMT
Reply-To: jsp@pls.amdahl.com
Organization: Amdahl Corporation, Sunnyvale CA


First, let me say that I really love Arashi.  If those who've worked on
it are worried that some netters might get on their case for reasons 
similar to the current Maelstrom flap, I can say that I think the two
cases are totally different.  The whole purpose of Arashi is to duplicate
the arcade game, so the more copying it does the better as far as I'm
concerned.

So please, guys, keep up the good work.

klui@corp.hp.com (Kenneth K.F. Lui) writes:

}In article <1992Dec22.182109.18982@nntp.hut.fi> jmunkki@vipunen.hut.fi (Juri Munkki) writes:
}>I kind of like the way fuseballs work now.
}[...]
}>                                  Arashi is probably a bit more
}>difficult in this respect.
}>
}Yes, it's a _lot_ more difficult than the arcade version.  I'm
}having a difficult time getting past the yellow Star.

I would really like to see this brought more in line with the arcade
game.  I often find myself with two fuseballs approaching me from 
opposite sides.  In that case, there is *nothing* that I can do except 
die (assuming that I've used up my mega-blast, or whatever the spacebar 
command is called).  This seems rather unfair.

Of course, if there's something that I've missed, and there is some way
to kill a fuseball when it's on the outer rim, please tell me now!

}>I had a lot of trouble remembering how pulsars should work... I'm
}>still not sure hwo they work, because my memories are clouded from
}>the amount of testing that I did with Arashi/STORM.
}>
}It appears as though pulsars are always pulsing except for a
}fraction of the time when they are changing lanes in Arashi.  In
}Tempest, the pulsars pulsate at a different rate than their rate
}in which they're changing lanes.  i.e. There's a long-enough
}period of time when all pulsars aren't pulsing and are either
}changing lanes or moving up/down a tube.  All pulsars pulse at
}the same time.  The only "safe" method of killing pulsars is to
}constantly fire at an adjacent lane and wait for it to move into
}your lane in Arashi.  'Course, this method also works for Tempest.

Here, too, I'd like to vote for the arcade way.  Until I read this,
I thought that my memory of the arcade game was faulty; I hadn't
remembered pulsars being *that* much trouble.  In Arashi, once the
pulsars appear, my whole style of play has to change drastically or
I just keep getting zapped by those things.  They just take way too
much of my attention.  And on the invisible levels, the Arashi pulsars
are almost impossible to deal with (at least for me), because without
the lane lines, it's just too difficult to get exactly one lane over
from them.

}>I'm glad you like it. Mike was a bit worried that Arashi wouldn't be
}>well received after the way some of the recently released games have
}>been treated on comp.sys.mac.games.

Again, I love it; you'll hear no complaints from me.  And if you guys
want to start charging a shareware fee, my checkbook is ready.

--James Preston
Newsgroups: comp.sys.mac.games