From: ccoprdj@prism.gatech.EDU (Jorge Diaz)
Newsgroups: rec.games.empire
Subject: Re: NEW GAME STARTING!!!!!!!!!!
Date: 15 Apr 92 17:49:20 GMT
Organization: Georgia Institute of Technology

In article <92106.130054CC100DR@GITVM1.GATECH.EDU> CC100DR@GITVM1.GATECH.EDU writes:

>World size is 64 by 128.


Um, Dave, if I were you, I'd set it to be 128 by 64.  'Square' worlds (i.e.
x by x) tend to be rectangular.  Worlds that are (2x by x) tend to be
very close to perfect squares.  But an (x by 2x) world would be *four* times
as high as it is wide.  Not a whole lot of fun, I'd think.

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sorry to waste the bandwidth, but I've seen this mistake made 2 times
before, so I thought it might be worth posting.


See this world?  It's kinda narrow and loooooong?  Well, a 64 by 128 (what
you are proposing) would be the same width and *twice* as high.

Way too unbalanced I would say.

Just my $.02


-- 
Jorge Diaz                       | If winning is not important, then Commander,
Georgia Institute of Technology  |    why keep score?
Office of Information Technology | 
ccoprdj@prism.gatech.edu         |                     - Worf -