HDTenEightyP/NetNews huggingface dataset:
From: woan@exeter.austin.ibm.com (Ronald S. Woan)
Subject:  SB16 OS2/MMPM compatible->what does it mean?
Date: Sat, 19 Dec 1992 03:51:02 GMT
Reply-To: woan@cactus.org
Organization: Austin School of Hardknocks

That's exactly what they mean. CL is shipping a MMPM/2 driver for the
SB Pro, etc... now.
-- 
+-----All Views Expressed Are My Own And Are Not Necessarily Shared By------+
+------------------------------My Employer----------------------------------+
+ Ronald S. Woan                       woan@cactus.org or woan@vnet.ibm.com +
+ other email addresses             Prodigy: XTCR74A Compuserve: 73530,2537 +
Newsgroups: comp.sys.ibm.pc.soundcard
From: gting@fraser.sfu.ca (Gabriel Sii Kuok Ting)
Subject: Re: GUS questions
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Thu, 17 Dec 1992 18:55:42 GMT

ken@austin.ibm.com  writes:


>I don't know exactly where (ftp.cica.indiana.edu maybe), but a
>friend got me some AWESOME MID files that sound great on the GUS.

>The file is called scdemos.zip and has about 13 MID files in it.

They can be found on archive.epas.utoronto.ca or the mirror site in
wuarchive, and also on archive.cs.ruu.nl. Awesome songs, definitely.

>Some don't play well from PLAYMIDI - I had to run them in
>Windows with Media Player/Winjammer. Others didn't work in
>Windoze, so I ran them with PLAYMIDI. But these were great.
>Interesting use of instruments - kinda covered the spectrum.
>I think numbers 2, 5, 6, 9 were really good.

You need the 1Mb upgrade to fully appreciate the songs. When I used to
have only 256k, I managed to play some of them after I tweaked around with
the .cfg files, but after u/g to 1Mb... wow....
demo0006 is definitely my favourite...



>=============================================================
>THIS POSTING DOES NOT REPRESENT THE OPINIONS OF MY EMPLOYERS.
>-------------------------------------------------------------
>"The killer awoke before dawn, he put his clown shoes on, and
>             he ... flopped on down the hall..."
>=============================================================
-- 
This is a sig. This is only a sig. What the heck did you think it was anyway?

Flames to /dev/null. Nonsense to gting@sfu.ca.
Merry Christmas!
Newsgroups: comp.sys.ibm.pc.soundcard
From: bjornhk@dhhalden.no (BJORN HAAVARD KLEVEN)
Subject: Re: When will GUS be final?
Organization: Ostfold College
Date: Tue, 15 Dec 1992 13:47:25 GMT

In article <1992Dec13.092017.20891@news.columbia.edu> stc7@cunixb.cc.columbia.edu (Steven T Chiang) writes:
>From: stc7@cunixb.cc.columbia.edu (Steven T Chiang)
>Subject: When will GUS be final?
>Date: Sun, 13 Dec 1992 09:20:17 GMT
>Does anybody here know what Gravis' plans for the GUS are?
>
>I'm wondering when the card will be "finished"... it sounds like there
>are software problems yet.

Board is finished, but revisions will be done. Software will be updated, and 
available for free.

     -=* Bjorn :: bjornhk@sofus.dhhalden.no
   ACCESS DATA :: TEL: (+47)-9-17 50 48/61-97 311 FAX: 61-97 312
                  BBS: 61-97 304/97 94 945
From: S_KOEHLER@iravcl.ira.uka.de (|S| Tobias Koehler)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Trouble with SoundBlaster 1.0
Date: 17 Dec 1992 11:47:13 GMT
Organization: University of Karlsruhe (FRG) - Informatik Rechnerabt.
Distribution: world
NNTP-Posting-Host: irav1.ira.uka.de
X-News-Reader: VMS NEWS 1.23

Hello World,

I have now built my good old SoundBlaster 1.0 out of my XT and put it into my
new 486/33 ISA system.  CMS music and voice sampling are still working, but
when I try to play FM music, I get no music but really strange noise/sound
which even continues after the song is over (then I have to reboot to calm down
my soundcard again).  Does anyone have an idea what is going on here?  If I
have damaged the FM chips when building the card out/in, where can I get new
ones?
 
Thank you
 
Tobias
Newsgroups: comp.sys.ibm.pc.soundcard
From: markus@clement.info.umoncton.ca (MARC PAULIN)
Subject: Re: GUS problems
Organization: Universite de Moncton
Date: Mon, 14 Dec 1992 15:49:03 GMT

In article <92348.215049RSDASTIC@MTUS5.BITNET> Roger S. Dastick <RSDASTIC@MTUS5.BITNET> writes:
>Date: Sunday, 13 Dec 1992 21:50:49 EST
>From: Roger S. Dastick <RSDASTIC@MTUS5.BITNET>
>Subject:    Re: GUS problems

>No, I am not running Star Control ][ after SBOS, I realize its native. Makes
>a big difference in speed. BTW, forgot to mention this before, I'm having some
>one else post for me. My correct address is:

>  jjlucsy@major.cs.mtu.edu                  (Joel Lucsy)

>Another BTW, I've tried the card on another system, it works there. So, what
>could be interferring with it? Any suggestions? Thanks.

	I tried to reproduce your problem on my GUS yesterday.  It turned 
out that the factory setting for the DMA channel was the cause of the 
problems with Star Control II (music sounds weird, wrong patches played, 
static, etc).  The factory setting is DMA 1.  I changed it to DMA 5 and 
everything works just fine.  Try it...
                                         ____
              _  _  _                  / \   \ 
            /' )' )' )                |   |   |           
              /  /  /                 | (_|__/         \   
             /     /  __. .__    ___  |   |  __.  . .   \  .   ___ 
            /     (__(_/|__) )__/(__   \_/__(_/|__)\_)__/\__)__) <_ 
                    Markus on QuartzPARADISE and AfterFive
                            (506)855-4974 - Canada
+---------------------------------------------+-----------------------------+
|            markus@info.umoncton.ca          | "My son, ask for thyself    |
|     For Talk:  8900795@info.umoncton.ca     |  another kingdom.  For that |
|---------------------------------------------+  which I leave is too small |
| When all else fails,  read the instructions |  for thee" - King Philippe  |
+---------------------------------------------+-----------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: UW: basic skills- jumping, killing
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Distribution: usa
Date: Mon, 14 Dec 1992 14:32:23 GMT

In article <1gan06INNp5t@aludra.usc.edu> twhalen@aludra.usc.edu (Timothy Whalen) writes:
)I've just started playing this engrossing game, but I'm having a
)lot of trouble with a jump.
...

 How, properly,
)do you do a running jump?

Easiest is to forget about the mouse interface for this, use the keyboard
interface, and the capital J key!

)Also, fighting: other than picking your stroke type, and waiting 
)until the orb goes green, and chasing the thing you're fighting,
)is there any skill to combat?  I can figure why some blows land
)and others don't- the animation of "openings" to cut doesn't jibe
)with what seems to follow when you swing.
)lots of questions,
)TWTW
)

That seems to cover most of it - backing away when your globe is *not*
green is the only point you haven't mentioned that helps some.  (Use
of keyboard interfacte to back away helps some here, too.)
From: robert@CAM.ORG (Robert Masse)
Newsgroups: comp.sys.ibm.pc.games
Subject: HELP NEEDED FOR GUNSHIP 2000!
Date: 18 Dec 92 16:00:19 GMT
Organization: Communications Accessibles Montreal, Quebec Canada

I have a small problem.

  I purchased Gunship 2000 and it works fine.  I got tired of entering
the GPS position codes and I found a crack for it that removes the
GPS crap.  Now I got a new patch (Version 6) and when I install it
I lose the crack.  Does anyone have a crack that will allow me to
stop entering the damn GPS codes??

Thanks

Rob
From: zorak@matt.ksu.ksu.edu (Scott E Flowers)
Newsgroups: comp.sys.ibm.pc.games
Subject: Keen Question
Date: 12 Dec 1992 13:40:19 -0600
Organization: Kansas State University
Distribution: na
NNTP-Posting-Host: matt.ksu.ksu.edu
Keywords: Goodbye Galaxy

i have played Commander Keen:  Goodbye Galaxy and completed it.  
During the play of the game, when i am down by the pyramids, i see a 
fourth pyramid with a hand on it.  I have tried everything i can think
of to get there, but still can't.  How does one get to it?  is there a
secret entrance in one of the other  pyramids or cities?  

any help would be appreciated.  thanks in advance.


scott   
Newsgroups: comp.sys.ibm.pc.games
From: jalkio@cc.helsinki.fi
Subject: Quest for Glory III help needed!
Organization: University of Helsinki
Date: Fri, 18 Dec 1992 10:29:10 GMT

I need help on Quest for Glory III.

__-----------_
POSSIBLE SPOILERS AHEAD!
---__________-






















What have I done:

I have got the Gem of Guardian and I have been judged.
I have got the Dispel potion.
I have been practising a while in the Simbani village.

What I want to know:
I suppose I should make some kind of friendship with a Leopardman (to
find their village?). How can I do it? (I can only see them in the
Jungle, and the only thing I can do is fight with them.)

How could I take part in Simbani warrior initiation? (Is it possible?)

P.S. I am a Fighter.

				Jouni Alkio
From: bshields@tartarus.uwa.edu.au (Bill Shields)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: UW: Taper?
Date: 18 Dec 1992 00:58:08 GMT
Organization: The University of Western Australia
NNTP-Posting-Host: tartarus.uwa.edu.au
Keywords: uw underworld taper talismans

>Spent about 6 hours last night trying to figure out where the heck I passed up
>the guy who was afraid of the dark and selling the Taper.  Couldn't find him
>again for the life of me.  I'm pretty sure I found him among the mountain-
>men, but can't remember exactly.  Can somebody tell me where he is?  I'd
>certainly appreciate it, and it'd save me a lot of hassle later on :^)

He is in level 3 in the "maze" north of the lizardman lair.

Newsgroups: comp.sys.ibm.pc.games
From: fishkin@parc.xerox.com (Ken Fishkin)
Subject: CAW - midway
Organization: Xerox PARC
Date: Mon, 14 Dec 1992 23:30:06 GMT

has anybody been able to win as the US in the Midway scenario?
Failing a totally incompetent (ie historical) Japanese commander,
I don't see how it can be done. Any advice appreciated.

-- 
Ken Fishkin	fishkin@xerox.com
Newsgroups: comp.sys.ibm.pc.games
From: ftw33616@uxa.cso.uiuc.edu (.)
Subject: Re: Robocop 3 Demo
Organization: University of Illinois at Urbana
Date: Thu, 17 Dec 1992 22:26:30 GMT

bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA) writes:

>Sender: news@ncsu.edu (USENET News System)
>Organization: North Carolina State University, Project Eos
>References: <1992Dec16.234009.6603@newsroom.utas.edu.au> <1992Dec17.172650.21905@magnus.acs.ohio-state.edu>
>Date: Thu, 17 Dec 1992 17:51:36 GMT
>Lines: 11


>Anybody else with a SB notice that the sound went
>out during the ground (church scene) or is it just my system?
Um, worked fine for me.  you didn't miss much.... when people died the went
"bleah!"  and usual gunfire noises.


Newsgroups: comp.sys.ibm.pc.games
From: oik@jyu.fi (Otto Ilmari Kopra)
Subject: Re: Alone (In Dark) again
Organization: University of Jyvaskyla, Finland
X-Newsreader: TIN [version 1.1 PL6]
Date: Thu, 17 Dec 1992 22:33:14 GMT

an1049@anon.penet.fi wrote:
: 
: 	What to do to the monster in bathroom? What I need?
: 
	I'd like to hear this also, although I've managed to snatch
all the items in the room right under its' nose :-) (BTW: It's Formless
Spawn directly from Cthulhu mythos)

: 	What records do the dancers like to dance in the salong?
: 	I have two of them, but they dislike both. Is there more
: 	records somewhere? I have Op. 69 and Blue .... something   ...
: 						(sorry, bad memory)
	You need a record from Jeremy's Study (Death Dance or something...
cute, huh?), it's right behind the room with really obnoxious tobacco smoke.
Play the record, and dodge dancers to get the key (they won't go away until
you take the key and exit room).

: 	And how about Library Ghost? An effective weapon for it?
: 
	A Secret room in the library contains a weapon for the task. You'll
have to run away from the Ghost, get into the secret room and then come back
to confront the bugger.


+------------------------+---------+------------------------------------------+
|  Otto I. Kopra	 |         |  Ghent (adj.) 			      |
|  oik@palikka.jyu.fi	 | (o) (o) |    Descriptive of the mood indicated by  |
|  oik@kalikka.jyu.fi	 |    |    |    cartoonists by drawing a character's  |
+------------------------+         |    mouth as a wavy line.  	      	      |
|University of Jyvaskyla | ~~~~~~~ |	  - from "The Deeper Meaning of Liff" |
+------------------------+---------+------------------------------------------+







Newsgroups: comp.sys.ibm.pc.games
From: flicker@engin.umich.edu (Scott Gregory Flicker)
Subject: wiz7, several requests for help
Date: Thu, 17 Dec 92 13:45:25 EST
Organization: University of Michigan Engineering, Ann Arbor

I have several questions

1. how do I get past the force field in the graveyard.

2. The dark savant locked the girl in the room near
    the computer how do I get her out.

3. Is it possible the rattkins could have stolen items
   from me.  I seem to be missing wikum's power globe.
   any ideas on how to get it back?

4. Is it safe to kill NPC's?  Kymas Tyran is always coming
   up to me and demand that I donate money to him.  I tried
   giving him the money but he still attacked me.  ( he attacks
   me if I don't pay him also).  I seem to be friends with
   Jan-Ette and she is friends with Kymas Tyran.  If I kill 
   Kymas Tyran will I also have to kill Jan-Ette, or no longer
   be friends with her?

5. I have the 4 gold facial features from the witches cave, how
   do I use them.  I'm sure its with the good witch but where
   do I find her? 


Scott

   
  
Newsgroups: comp.sys.ibm.pc.games
From: wity@iastate.edu (Wity Ganda)
Subject: Need help!  Stuck in Rex Nebular!
Organization: Iowa State University, Ames, IA
Date: Sat, 12 Dec 1992 21:38:02 GMT

<POSSIBLE SPOILER>












I am in the Sea Wall, and I think I have to blow it.
I try to put my timer into my charge case, but it seems like
the game doesn't understand me.  I have looked at the Rex solution,
although I already follow the solution, the game still doesn't
understand what I am trying to do.  HELP!
-- 
+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+
|  Wity Ganda                    |  wity@iastate.edu                    |
|  Iowa State University         |  as101@cleveland.freenet.edu         |
+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+
Newsgroups: comp.sys.ibm.pc.games
From: u7917055@cc.nctu.edu.tw (ultima)
Subject: Re: Monkey Island II Ultimate Challenge
Organization: National Chiao Tung University
X-Newsreader: TIN [version 1.1 PL6]
Date: Sun, 13 Dec 1992 23:36:22 GMT

Dapeng Yang (dxy3@po.CWRU.Edu) wrote:
: 
: i'm in the endgame.  the problem is how to get body fluid from 
: my brother.  i tried to find something to wipe his ugly face, but the
: paper and anything else doesn't help.  i'm looking for something to
: get me out of this puzzle.  i believe it's very close to the end - i can
: smell it.
: 
: thanks a lot.
: hints are fine, spoiler will save a life.
: -- 
: charles yang || ces dept || cwru || cyang@alpha.ces.cwru.edu
: ========================================================================
: if you havn't received this message, let me know as soon as you can.
: ========================================================================

  do you get a handkerchief ? or something else like it, give it to LeChunk
From: hchong@netcom.com (Hoi Chong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Can they fix Comanche joystick interface?
Date: 19 Dec 92 22:28:05 GMT
Distribution: usa
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

The Y-axis of the interface works like LHX, as opposed to GS2000.
This is very bad.  To move at maximum speed for substantial period of
time, one has to hold the joystick in the full-foward position
continuously.  This can cause the joystick spring to be loosen in the 
long run.  As a ex-LHX fan, I was forced to use the keyboard in LHX
because of the same interface design.

Will Nova Logic, after all the fancy packing on top of the very very
good graphics engine, fix this very very fundamental problem? 

Even in keyboard mode you have to keep holding onto up-arrow key to
keep the chopper moving forward at full-speed.  This may be (or may not
be) authentic to the real chopper controls, but on PC this becomes
a don't-buy result.

I have everything from $100 WCS to $150 RCS to $150 FCS Pro, and I cannot
play Comanche because the controls interface on the game are unacceptable.
Hope they put out a patch for this soon.

(I went thru the manual to verify this and also find maybe a change option,
but found none.  Anybody see anything please let us know.)
From: A.M.Wood2@newcastle.ac.uk (A.M. Wood)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima Underworld walkthru: plain text file anywhere?
Date: 18 Dec 92 16:55:45 GMT
Distribution: comp
Organization: Computing Laboratory, U of Newcastle upon Tyne, UK NE1 7RU.



>Dan Stephenson  
>"There once was a Lady from Hyde/who ate some bad apples and died/but while
>we lamented/the apples fermented/making cider inside her inside!" 
>
>
I'm sorry, but I have to know, how did you realize this fact ????



Andrew

ps thanks for the underworld help to all that replied.
From: rois@nobeltech.se (Rolf Isaksson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Where is it? World Circuit
Date: 15 Dec 92 09:32:38 GMT
Organization: NobelTech AB

In article <dedmunds.724383423@sfu.ca> dedmunds@selkirk.sfu.ca (Darran Edmundson) writes:
>I can't take it any longer.  Where the hell is World Circuit?  Is it
>really out on the east coast of North America?  Why is Microprose
>doing this to me?
>

It must be hard to realize that North America is not always the center
of the word ;-). You're quite right in getting desperate though. I've put
around 20 hours on my car during the weekend and it is really impressive.

>Rumour has it that it's actually smoother than the demo!  I going to break
>down and have it couriered from England any day now.
>
On a 486-50 with ET4000 local bus video it installed to a frame rate of
15 f/s and then uses 45% of the CPU. I have then set the frame rate to
20 f/s and then it uses 75% CPU. Max detail of course.

More important, the first 20 hours have NOT revealed one single flake/bug
of any kind (V 1.03). (Revealed lots of driver errors though)

Other tidbits: Best control is via joystick, gearchanges via either Fire 1
(Up when accelerating ie. throttle on, and down otherwise) or up on Fire 1
and down on Fire 2 (works better for me).

You get both 'Traction Control' and 'Steering Help' by default. You can disable
traction control if you feel very macho but then it's really sliding all over.
With 'Steering Help' disabled I think the car is virtually undrivable. The 
steering is so sensitive that it's almost impossible to control.

In the wet it simulates the spray of water, so when the track is clear the
visibilty is good. But when you get closer to someone you see less and less
until you pass them (or crash).

Those real F1 guys are really impressive. On Spa for instance I can come close
to the best race times but I still 12 seconds from Sennas best qualifying 
time.

>-- 
>
>Darran Edmundson
>dedmunds@sfu.ca
>
Enough rambling.
-- 
Rolf Isaksson  NobelTech Systems ! I will NOT press Eject until I've
S-175 88 Jaerfaella      Sweden  ! landed this thing. You'll have to
ROIS@nobeltech.se                ! wait for your floppy!
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: Release dates
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Tue, 15 Dec 1992 00:56:46 GMT

In article <1992Dec12.054716.10468@athena.mit.edu>, rcbear@athena.mit.edu (Rupert C. Young) writes:
>Ingram, the largest wholesale distributor has these as the current release
>dates.
>
>X-WING: 1/1/93

a grain of salt comes to mind..

>Privateer: 2/10/93

No way, no how!

>Strike Commander: 2/1/93

Possible, but unlikely.

>Ultima 7- part2 : 12/23/92

No way, no how!  

>Ultima Underworld 2: 12/26/92

In duplication now..  be out on shelves then, but be released sooner.

>Michael Jordan in Flight: undated (not in the near future)

March

>Patriot: 1/1/93

Likely later, but possible.

>Dark Sun: undated

March/April.
>
>It is possible that these games may come out sooner but is unlikely. They
>tend to come out after!!!
>They only go by what the manufacturers tell them.
>It does not look to good for the Christmas season.

I think it looks great!  Look on the shelves!

-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | Read GAME BYTES Magazine!  Found    |
|  205-730-4019 - voice      | on ftp.ulowell.edu and              |
|  205-730-6445 - fax        | wuarchive.wustl.edu.  Check it out! |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
From: randall-joshua@yale.edu (Joshua Randall)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: MISC: Group split
Date: 16 Dec 1992 18:49:42 -0500
Organization: Yale University, Science & Engineering Unix, New Haven, CT
NNTP-Posting-Host: minerva.cis.yale.edu

In article <1992Dec16.045442.9653@usl.edu> das9674@usl.edu (Stephenson Daniel A) writes:
>Well, I think the .crpg should be  '.rpg',

Personally I prefer ".crpg" because it defines the genre better:
These are games that are called COMPUTER Role Playing Games and they
are *different* that a real RPG.  But I'm not fussy about this one.

>and the '.flightsim' to be '.sim' to include all simulations.

No.  Flight simulators deserve their own group.  There is a lot of
traffic on Falcon et. al.  Other "simulators" (and how many are there
really?) can probably go in ".strategic" or ".misc".

>'.announce' should be '.info',

Net.convention would call it ".announce".  Anyway, ".announce" has a
better ring to it because it emphasizes the fact that this group is
only for important posts (FAQ, GameBytes announcements).

>and a '.sports' should be added.

Is there really enough traffic to justify such a group?  I doubt it,
but if there is, OK.  Remember, we can always add more groups later,
but it is next to impossible to remove a group.

>And '.strategic' should be '.strategy'.  Nit pick.

Nope.  ".strategic" makes it clear that the group is for discussion of
strategic games, not gaming strategies in general.

-- 
Joshua E. Randall                       randall-joshua@yale.edu
From: mdjhelp@zeus.tamu.edu ("mikey")
Newsgroups: comp.sys.ibm.pc.games
Subject: uw_demo.exe
Date: 18 Dec 1992 16:35 CST
Organization: Texas A&M University, Academic Computing Services
Distribution: world
NNTP-Posting-Host: zeus.tamu.edu
News-Software: VAX/VMS VNEWS 1.41    

thanks, anyway i found it ! sorry for the wasted bandwidth

Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.ibm.pc.games
Date: Fri, 18 Dec 1992 09:41:55 -0500 
From: "Robert W. Igo" <gryphon+@CMU.EDU>
Subject: Re: sf2new.zip was uploaded !!!

Excerpts from netnews.comp.sys.ibm.pc.games: 17-Dec-92 sf2new.zip was
uploaded !!! JKY101@psuvm.psu.edu (183)

> Hello, guys !
> I just upload new version of sf2 for IBM PC/AT as I promised.
> It is on pub/MSDOS_UPLOADS on wuarchive.wustl.edu.

Not anymore; when I checked just now, it wasn't there.  Oh well, thanks
for trying.

> I hope U enjoy this version, marry X-mas everybody !!


[********************************* Bob Igo ********************************]
"I'm entitled to my opinion." -Vila
"It is your assumption that we are entitled to it as well that is irritating."
 -Avon
[***************************** gryphon+@cmu.edu ***************************]
From: gcl0@ns1.cc.lehigh.edu (GEORGE C. LIN)
Newsgroups: comp.sys.ibm.pc.games
Subject: Starcon II - Melee
Date: 14 Dec 92 23:29:20 GMT
Organization: Lehigh University


Is there a way to turn the music, but not the sound off in super melee in
Starcon II?  I looked through the manual and the only way is to turn BOTH
off.  I guess I'll have to wait til I get a sound blaster pro.  Does it
still slow down the action with a sound blaster pro?  Because it really
SUCKS with the PC speaker tweeking the horrible sound.

GL