HDTenEightyP/NetNews huggingface dataset:
From: ebu@vipunen.hut.fi (Erik Bunn)
Subject: Re: Roland Scc-1
Organization: Helsinki University of Technology, Finland
	<1992Aug28.034339.1500@midway.uchicago.edu>
	<1992Aug28.034812.1797@midway.uchicago.edu>
Date: 28 Aug 92 10:10:06



adam> And to anyone at a game company:
adam> You should seriously consider starting to support the Scc-1, it is one of
adam> Roland's best, since it has 6 megs of Digitized instruments on the board, and 
adam> it is still GS compatible.  I'm sure that in a year, you're time spent
adam> working on the support will pay off.

I'll second this as another proud owner of the card. 
It seems to me that not much added effort is required to support the
SCC-1, if MT32 or LAPC support is made anyway. The only difference
would be in remapping the sound effects.

Does anyone here know something about the format of sound drivers? It
seems to me that this remapping bitty could even be done by yourself
with relative ease - grab an existing MT32 driver and shake it up a
bit to give the correct mappings. Or is it more complicated than that?



--
____----_____ _______ ____ ___ __ _  _   _    _     _      _          _
__-__--__-___
_-__-_____-__  Erik.Bunn@hut.fi      (358-0) 455-1041 20:00 - 10:00
_-__-_____-__  ebu@vipunen.hut.fi    (1-206) 638-1002 summers
__-__--__-___  ebu@niksula.cs.hut.fi
____----_____ _______ ____ ___ __ _  _   _    _     _      _          _

Goto, n.:
	A programming tool that exists to allow structured programmers
to complain about unstructured programmers.
		-- Ray Simard
From: mochang@aludra.usc.edu (Morrison J. Chang)
Newsgroups: comp.sys.ibm.pc.games
Subject: Looking for info about Lost Treasures of Infocom II
Date: 30 Aug 1992 20:06:20 -0700
Organization: University of Southern California, Los Angeles, CA
Distribution: world
NNTP-Posting-Host: aludra.usc.edu
Summary: What's in it, any problems, etc.
Keywords: Lost Treasures of Infocom II (2) LTOI 2

Hi,
 I just heard that there is a second LTOI with more text adventure games.
So what's in it, what's missing as in games or game material, problems,
etc. I'm still going thru the first LTOI. Thanks.

-Morrison J. Chang
-mochang@chaph.usc.edu


Newsgroups: comp.sys.ibm.pc.games
From: quan@sol.surv.utas.edu.au (S. Quan)
Subject: Re: Lemmings
Keywords: Tricky 23
Organization: University of Tasmania, Australia.
Date: Thu, 27 Aug 1992 12:01:12 GMT

tvilla@tartarus.uwa.edu.au (Tim Villa) writes:

>spz@fys.ruu.nl (Portegies Zwart) writes:

>>Lemmings, you know. These little nice animals, who jump themselves into
>>the see or from a cliff.
>>My lawful nature makes it hard to observe such a massacre.
>>So maybe someone can help me by telling me how i have to solve
>>tricky 23. You have to save 60 persent, by i can save only 58!

>>How can i save the last lemming?

>I'm not sure if we're thinking the same level but I reckon I know the
>one. It's all just a metter of timing to make the first two bashers but
>make them take out as much of the wall as possible and let the second
>one go as far as he can before turnign around, then make him a basher as
>well. If this is the wrong level then sorry...;)
>Teg

No, I think that's the one where they walking on one long plank.  And they
give the same number of diggers as lemmings.  What I do is set the release
rate to 99 and let them all out!  Then I make the last one, second last one
dig [and so on, in that order].  Slightly easier than the other way round.

--
Stephen Quan (quan@sol.surv.utas.edu.au)      Tel : 002 202844 (local)
Research Fellow, Computer Scientist,          Fax : 002 240282 (local)
Centre for Spatial Information Systems,       Tel : 61 02 202844
University of Tasmania, Australia.            Fax : 61 02 240282
From: u912080@daimi.aau.dk (Rune Bang Lyngs|)
Newsgroups: comp.sys.ibm.pc.games
Subject: Monkey Island 2 Help!
Date: 29 Aug 92 20:40:02 GMT
Organization: DAIMI: Computer Science Department, Aarhus University, Denmark

I am lost in the beginning of monkey island 2 , the tough version.
I have got 3 items for the voodoo dull. that is the wig, the spit and
the bone. How do I get the last item. I think that I have to persuade   
the laundryman to give me some laundry. Is that right? Please help
Please use Email.
u912080@daimi.aau.dk
Newsgroups: comp.sys.ibm.pc.games
From: bjoernt@stud.cs.uit.no (Bjoern-Einar Torsteinsen)
Subject: Hyperspeed crack wanted! 
Organization: University of Tromsoe
Date: Thu, 3 Sep 1992 07:59:22 GMT

     I just bought Hyperspeed from Microprose.
     I quite like the game but the manual lookup copy protection 
     is really annoying (you are thown out at your first try !!!!).

     Is there someone out there who has a crack for this?
     Please email me if you would share it with me!

     thanks..... 


 
 -------------------------------------------------------------------------------
|					|					|	
| 				   	|  Bjorn E. Torsteinsen                 |
|   By failing to prepare, you are	|  Univeristy of Tromsoe, Norway        |
|   preparing to fail!			|					|
|					|  Internet: bjoernt@stud.cs.uit.no	|
|					|					|
 -------------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: garion@selway.umt.edu (Jason Curnow)
Subject: Quest for Glory questions.
Keywords: Quest for glory
Organization: University of Montana
Date: Sun, 30 Aug 1992 06:58:37 GMT

I've gotten stuck in Quest for Glory.  I've gotten the dispel magic
potion, but I can't figure out how to use it.  (Small spoiler follows).
I know it has something to do with the bear, since I once killed it and
found out what it 'really' is.  I've tried using it on the bear, 
using it on food that I give to the bear (Apples, vegies, rations),
and anything I can think of.  Anybody gotten past this point?
     One other thing.  Where can I find the gem that the skull near 
the hut wants?  I think it's the glowing thing the thieves in the village
use, but I can't seem to figure out how to deal with them.  If you can
help, I'd appreciate a quick note!



-- 
- Jason Curnow                       University of Montana
  garion@selway.umt.edu              CIS Consulting
From: twong@nucleus.cuc.ab.ca (Thomas Wong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Global Effect
Date: 26 Aug 92 00:17:36 MST
Organization: The Nucleus 16 Lines 403-531-9353 -CNet Amiga-

In article <1992Aug24.222518.8720@lmpsbbs.comm.mot.com>,
bhv@areaplg2.corp.mot.com (Bronis Vidugiris) writes:
>
>I was a bit disapointed in the game.  It did have some interesting graphics
>and an interesting premise, though, but it seemed to have some very serious
>play flaws (as I ranted at length in my earlier posting).  If you find a
>solution to the problem of stabalizing temperature, let me know, I'd be
>somewhat interested.
 
I'm starting to see what you mean by a slight disappointment. The game has
locked up on me 3 times now.. which I'm not sure if it's a problem (again) with
my mouse driver or what.  As for game play itself.. I think I'm ready to nuke
the world in frustration :^)  
 
Newsgroups: comp.sys.ibm.pc.games
From: tsthomas@happy.colorado.edu
Subject: Star Control II when?
Organization: University of Colorado, Boulder
Date: 26 Aug 92 13:38:41 MDT

	Does anyone know the release date of Star Control II???  

               					tsthomas@happy.colorado.edu

Newsgroups: comp.sys.ibm.pc.games
From: peterlew@bnr.ca (Peter Lew)
Subject: Re: Need help with Future Wars!
Reply-To: peterlew@bnr.ca (Peter Lew)
Organization: Bell-Northern Research Ltd.
Date: Tue, 25 Aug 92 23:52:04 GMT

In article <1992Aug25.222742.20124@news.iastate.edu>, wity@iastate.edu (Wity Ganda) writes:
|> <POSSIBLE SPOILERS>
|> I arrived at the Grughon space station.  Although I eat the invisible spill,
|> the guard finds me before I leave the spaceship.  Before that, I did remember
|> to cover the camera with clothes.  
|> 
|> I downloaded the solutions from a ftp-site, and followed the solutions there,
|> but still I'm stuck at the same spot.  Help!  I've decided to try it again
|> since the last time I played it 5-6 months ago.
|> 
|> -Wity-
|> 
|> -- 

SPOILER ALERT

The instant you land get out of the cubicle, wait for the ship's hatch to open, when the door is approximately 3/4 open take the invisibility pill. It is important to take the pill at the very last moment, the effect wears off very quickly. The instant the guards walk in the ship... walk out of the ship and move immediately down and hide behind the crates. At this point, the computer implant will tell you what to do next. The next few scenes it is important to keep track of where you are going...

Have fun

Peter Lew

.Sig under construction
Newsgroups: comp.sys.ibm.pc.games
From: tracyb@bnr.ca (Tracy Blomquist)
Subject: Re: S3 == XGA?  (was Re: Game Machine)
Organization: Bell Northern Research
X-Newsreader: Tin 1.1 PL5
Date: Thu, 27 Aug 1992 00:13:05 GMT

The S3 is VGA compatible.  It supposedly runs a bit slower than
most VGA cards (it's optimized for smart graphics operations
like bitblt, line draw, etc.), but I doubt if most people would
notice.  It doesn't need another VGA card, extra VGA circuitry,
etc.  It's all on 1 major chip.

I'm not sure, but...
If an S3 card is being toted as XGA compatible, it probably doesn't
mean much.  The XGA API is the same/or similar to the 8514/A API
(that is you don't program it directly, the "clean" way to use it
is to load an API driver and program the card through the
driver).  Programs that expect direct 8514/A or XGA register compat.
would not run on an S3 (as they would on the 8514/A register
compatable ATI Ultra/Vantage cards).  Perhaps an API driver is available
that allows the S3 to emulate the equivalent of an XGA API?  


--
,----------------------,------------------------.---------------------,
| Karl Tracy Blomquist | E-MAIL: tracyb@bnr.ca  | Fax: 1-613-765-4018 |
| P.S.C. Consultant    | ENVOY: T.BLOMQUIST     | Ph:  1-613-765-4886 |
`----------------------'------------------------'---------------------'
| Bell-Northern Research, P.O.Box 3511, Stn C, Ottawa, Ont., K1Y-4H7  |
`---------------------------------------------------------------------'
Newsgroups: comp.sys.ibm.pc.games
From: lidz@quads.uchicago.edu (adam lidz)
Subject: Re: Game Machine
Keywords: hardware
Reply-To: lidz@midway.uchicago.edu
Organization: University of Chicago Computing Organizations
Date: Thu, 27 Aug 1992 19:43:40 GMT

In article <BtnGq7.2Lw@news.cso.uiuc.edu> ftw33616@uxa.cso.uiuc.edu (.) writes:
>How much are Roland cards these days?  How much is the cheapest 'roland' PC
>card?  There aren't any compatibles, I take it...
>
>			

  
Well, I have a Roland Scc-1, it cost me $400 (Only a little while ago was it
bought, so I don't think the price has changed)
It's one of Roland's best low-end Sound Cards (I don't know if thery even make
high end ones), I saw a Price for the LAPC-1 for $400, which is a bit high.  It
should be about $300.  The MT-32, which is what you probably want if you want
it for games (The Scc-1 doesn't get System Exclusive messages), is probably close
to $400 as well.  If you're even thinking of doing any composing, get the 
Scc-1.  It is great for music.  It has 317 Sounds, 9 drum sets. As opposed to
the MT-32's 128 and 1 drum set.  It can emulate the MT-32, except for the
Syystem Exclusives  (Lots of games sound bad due to this.)
However, I expect that the Scc-1 will be getting quite a bit of support
game-wise soon.  I know Spectrum Holobyte is starting to support it since
Tetris Classic uses it.
(It's a new sound card)
The final, and probably most important advantage to the Scc-1 is that it is
General MIDI compatible.  This means that it can be used in Windows, etf.

Newsgroups: comp.sys.ibm.pc.games
From: ajredmer@netcom.com (Akila J. Redmer)
Subject: Re: Flight sim news from CGW
Date: Wed, 26 Aug 92 19:15:30 GMT
Organization: Netcom - Online Communication Services (408 241-9760 guest)
Distribution: usa

In article <1992Aug25.014243.15674@cos.com> cooper@cos.com (Gary Cooper) writes:
>In <1694q0INNd63@agate.berkeley.edu> dbr@ocf.berkeley.edu (Daniel Rosler) writes:
>
>>In article <1992Aug11.143305.8437@newshost.lanl.gov> masten@beta.lanl.gov (David A. Masten) writes:
>>>
>>> Some interesting stuff on flight sims from the new (August) CGW:
>>>
>>> First for you Falcon3 fanatics, the bad news:
>>> F3 Fighting Tiger is "rumored to have been delayed until early 1993".
>>>
>>Monday, SH rep tells me September.
>
>A couple of months ago they told me August first...... - oh well, it's
>not like I'm getting bored with Falcon 3.0 (hell, I haven't even tried
>Panama, yet!) 
>-- 
>gary cooper (not the dead one)
>
>                             Luddites Unite! 

It is done and is being packaged and shipped right now.  It should hits stores
early September.

AJ Redmer

Xref: sparky comp.sys.ibm.pc.games:11903 news.admin:7428
From: jennifer@jato.jpl.nasa.gov (Jennifer Schlickbernd)
Newsgroups: comp.sys.ibm.pc.games,news.admin
Subject: Re: Looking for M.U.L.E. author
Date: 4 Sep 92 02:00:52 GMT
Reply-To: jennifer@jato.jpl.nasa.gov
Organization: Jet Propulsion Lab - Pasadena, CA

Hi, Dan Bunten works for Ozark Software.  Their Internet/Compuserve  
address is 76326.403@compuserve.com.

-- 
Jennifer Schlickbernd                     Jet Propulsion Laboratory
jennifer@jato.jpl.nasa.gov or elroy!jato!jennifer@csvax.caltech.edu
72466.3413@compuserve.com  Voice:(818) 354-1167
Xref: sparky comp.sys.ibm.pc.games:11400 news.admin:7327
From: mark@lowton.rn.com (Mark Powell)
Newsgroups: comp.sys.ibm.pc.games,news.admin
Subject: Looking for M.U.L.E. author
Date: 30 Aug 92 11:52:44 GMT
Organization: Mark-one Communications

I'm looking for a contact address for the author of M.U.L.E. I'm told
that he has occasionally posted to this group in the past. If anyone could
dig out one of his posts and email it to me I'd be very grateful. Or just an
address if you know it. Or failing that, point me to a comp.sys.ibm.pc.games
archive, if such a beast exists.
Thanks in advance.
-- 
Mark Powell

mark@lowton.rn.com   uunet!ibmpcug!jshark!lowton!mark   Nr. Manchester, UK.
Home: +44 942 714317  v32/v32bis news and email feeds soon. Just ask.
From: rec@coquina.ucsd.edu (Richard Currier)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Problems with U7 v3.4
Date: 31 Aug 92 23:44:12 GMT
Organization: MPL of SIO at UCSD

In article <1992Aug29.062924.28803@cco.caltech.edu> chuck@cco.caltech.edu (Charles M. Higgins) writes:
>jkammone@cs.joensuu.fi (Janne Kammonen) writes:
> Origin recommends you start over
>from the beginning (not acceptable).

Sorry, looks like old saves just won't work. I've tried......



--
From: krueger@galileo.physics.arizona.edu (Ted Krueger)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: "Cracking" - What is Illegal about it?
Date: 2 Sep 92 17:09:13 GMT
Organization: University of Arizona, Tucson AZ

In article <2AA04F44.967@ics.uci.edu> davida@ics.uci.edu (David A. Andersen) writes:
>
>>>> >You may not:
>>>> >b. modify, translate, reverse engineer, decompile, disassemble,
>>>> >cerate derivative works based on, or copy (except for the the
>>>> >backup copy) the program or the accompanying documentation;
>>>>
>>>> So, if the license that accompanies a piece of software includes this line
>>>> or one like it, Cracking (even for personal use) is strictly forbidden.  As
>>>> for the posting of methods of cracking software, this is quite legal in the
>>>> United States.
>>>>
>>>> Blackplague
>>>
>>> Of course, I never signed a contract which said this.  The line "Opening
>>> this software package is an agreement to the terms of this license." is very
>>> iffy, if it is ever tested in a court of law the judge would likely throw it
>>> out.
>>>
>
>I don't think the judge would throw it out.  Isn't this a "Contract
>of Adhesion" ?  The analogy that I learned it as (from a computer
>science department lawyer/professor) compares it to a parking garage
>card.
>
>When you pull into the parking garage, you get a little ticket which
>says "This contract limits our liability....."  Presumably, if you take
>the ticket, you agree to the contract (whether or not you actually
>read it).  The same would apply to the license.
>
>
>David Andersen
>UC Irvine

NOT!  There is one BIG difference.  With the parking ticket, you know 
what you are getting, you are aware of the situation.  With the purchase 
of software, you have little idea what is in the envelope you are opening.  
An other big difference is that you pay before you see the software, you 
pay after you get the parking service.

Ted


-- 
"I got my brain on hype-tonight'll be your night.  Die, die, die, pig, die.  
F--k the police!  I know your family's grievin'.  F--k 'em!" -- Ice-T
"Aw, that's just black street talk." -- Ice-T (about the above line)
         -----krueger@galileo.physics.arizona.edu-----
Organization: K.U.Leuven - Academic Computing Center
Date: Tuesday, 1 Sep 1992 18:12:42 +02
From: Philip Vanneste <FZAAE02@cc1.kuleuven.ac.be>
Newsgroups: comp.sys.ibm.pc.games
Subject:    monkey2 walktrough ftp site wanted

Where can we find a walktrough for Monkey2 (hard level)
Can anybody e-mail us an ftp site ?

Thanks,

P. V.
Fzaae02@blekul11.bitnet
From: E.Lui@lut.ac.uk (E Lui)
Newsgroups: comp.sys.ibm.pc.games
Subject: Leisure Suit Larry 3 -- HELP
Date: 3 Sep 92 10:51:11 GMT
Organization: Loughborough University

Hi

I am stuck in the bamboo maze in LSL3. I know that I 
should read the manual but how?  Please email me 
directly at E.Lui@lut.ac.uk

Thanks in advance.

Cheers
Eddie
3 September 1992
Newsgroups: comp.sys.ibm.pc.games
From: hytu@mundil.cs.mu.OZ.AU (Ho Yin Thomas UN)
Subject: U7 : Forge of Virtue
Organization: Computer Science, University of Melbourne, Australia
Date: Wed, 26 Aug 1992 05:47:10 GMT

Does anyone know what the release date of Ultima VII : Forge of Virtue will be ?




][__][](    @)                                                 //^\\
__][__] \                                                    ((@  ))
_][__][__(_______________________________________________________// /^\
][__][]==========================================================|=|   |
__][__](   _/   )     []                              []            \./
_][__][ )(   (_/      []                              []  _____
][__][] /             [] _/------------------------------|     \
__][__]|        /-------|         Hades 'n' Blaze              |
_][__][ \_)    |           Tavern of the underworld Lord       |
][__][]        |                                               |
__][__]        |            t923593@minyos.xx.rmit.oz.au  ____/
_][__][        | INTERNET _/-----------------------------|
][__][]         \________|
__][__]
_][__][
From: jferra@buscard.fidonet.org (Jim Ferraiolo)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: DARKLANDS short review
Keywords: add
Date: Thu, 03 Sep 92 15:40:24 EDT
Reply-To: jferra@buscard.fidonet.org (Jim Ferraiolo)
Organization: The Business Card (BBS), Lawrence, MA - Data: 508-682-5329

mmwang@adobe.com (Michael Wang) writes:

> In article <65093@cup.portal.com> JMoylan@cup.portal.com (John Thomas Moylan)
> >...unfortunately its just a tactical combat simulator, just like Omnitrend's
> >Paladin, with the tiniest effort at making it into an RPG(which it COMPLETEL
> >fails at, as there are no puzzles, etc. of real RPGs, just the endless
> >HACK 'N SLASH, FAR worse than the SSI AD&D games...at least they have some
> >attempt at puzzle solving...)...
> 
> Have you really been playing this game much? I'm right in the thick of
> the witches plot having successfully destroyed one of their Sabbats and
> then destroying one of their Demon Lords in one of their monestaries.
> It true the game does take a while to get into and I spent much of my
> time initially killing thieves to build up my characters and getting
> some money. To say the game has no puzzles, however, tells me you haven't
> gotten very far into it. The game itself is also much more of an RPG
> that most other computer games in its genre since your skills and
> attributes have a big effect on the game outside of combat. In most games,
> things like Charisma are useless and other attributes like Wisdom and
> Intelligence only matter in combat. Not so in Darklands. Perhaps you
> don't like it because it doesn't offer the linear plot-line hand holding
> that the SSI games offer.
> 
> -- 
> Michael Wang
> mmwang@mv.us.adobe.com

I said it before and I'll say it again. Darklands is too non-linear. The 
game's "puzzles
" are incredibly stupid (i.e. Which lever do you pull? OH NO YOU GOT IT 
WRONG! .. and then you lose a point of charisma, strength, whatever..) 
I've been all around the game, had a fame of 350 and just rolled over 
anything that got in my way. Hack and slash, hack, hack, hackhackhack, 
slash, slash, slash....

-----------------------------------------------------------------------------
   The Business Card (BBS), Lawrence, Massachusetts - Data: (508) 682-5329
   SysAdmin:  murph@buscard.fidonet.org / ...!ulowell!wizvax!buscard!murph
Newsgroups: comp.sys.ibm.pc.games
From: bz556@cleveland.Freenet.Edu (Joshua E. Randall)
Subject: Re: D/Generation Help!! (Spoilers)
Reply-To: bz556@cleveland.Freenet.Edu (Joshua E. Randall)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Sun, 23 Aug 92 18:00:47 GMT


In a previous article, jlb@aal.itd.umich.edu (Jeffrey Lawrence Bailey) says:

>I'm curious as to the computer on level 86 (or 85) that has a screen similar to
>the internal reality of the D/Generation after you meet Derrida.  Is there
>any way to prevent this from exploding?  I've gotten past Derrida, but not to
>the end, so that's why I'm asking.  Thanks in advance!

No, I never could avoid it exploding.

If you've gotten past Derrida, you are almost through.  It takes lightning
fast reflexes and nerves 'o' steel (TM) to win the game.  Practice makes
perfect!

-- 
Joshua E. Randall
bz556@cleveland.freenet.edu
My motto:  "So little time, so little to do."  --Oscar Levant
From: ekman@netcom.com (Crossly the Glad-Eyed Bear)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: King's Quest I - Help needed !
Keywords: King's Quest I, Gnome's name
Date: 30 Aug 92 16:48:18 GMT
Organization: Home for the Terminally Infirm

In article <wunner.715191480@nova> wunner@nova.tat.physik.uni-tuebingen.de (Guenter Wunner) writes:
>
>Hi all!
>
>Now here's a question to a REALLY OLD game: it's King's Quest I. I'm
>playing the CGA version and I'm stuck. There are three bridges in the
>kingdom, behind them is a room with an old gnome. When I talk to him,
>he asks me for his name. I have three guesses. This is my question:
>what the hell is his name??? I know that I don't need to know it
>because I get a key after three wrong guesses. But it interests me,
>because I have been unable to figure this out for over five years! In
>the witch's house is a note which reads "Sometimes it is wise to think
>backwards." So I've tried "rumplestiltskin", but this is wrong. I've
>tried to enter it backwards (=>note): "nikstlitselpmur", but this
>didn't work either. I keep getting the answer "You are on the right
>track but your thinking is just a little bit off" or something like
>that. I am sure that there is a correct answer.
>Does anybody out there know it?
>Well, I hope so. Many thanks in advance!

Apparently this little problem drove a lot of people crazy, because in
the newer release of KQ1, spelling 'rumplestiltksin' backwards is an
acceptable answer.  However, the answer that was required in the
original version still works.  It's a reverse substitution cypher.  That
is, a->z, b->y, c->x....  If I did it right, rumplestiltskin becomes
ifnkovhgroghprm.
-- 
Crossly the Glad-Eyed Bear              ekman@netcom.com
Home for the Terminally Infirm, Redwood City, California