HDTenEightyP/NetNews huggingface dataset:
From: manskie@latech.edu (Kenneth J. Manskie)
Newsgroups: alt.games.sf2
Subject: Location of SF2!!!
Date: 21 Jan 1993 07:34:43 GMT
Organization: Louisiana Tech University
Distribution: world
NNTP-Posting-Host: me03.engr.latech.edu

	I know everyone has a problem finding the new copies of
Street Fighter II on wuarchive because someone keeps deleting
them.  Personally, I think this sucks the big one and would
like to see a site where they won't be deleted every 20
minutes.  I talked to the moderator of the msdos area at my
site and he gave me the go ahead to keep the latest version of
sf2 there.  Right now, the site has the sf2-001 to sf2-007 .LHA
files there.  To my knowledge, this is the current version.  I
will try to keep up with it, but if you get a version earlier
than this, upload it and let others enjoy.  Now to get these
files, ftp to ftp.latech.edu.  Log on as 'anonymous' and give
your name@domain as the password.  Change directory (cd) to
/pub/msdos/sf2.  There they are.  Remember to execute the bin
command before getting the files.  If you have any problems, 
feel free to contact me.  Enjoy and please don't delete thes files like on wuarchive.

				- Ken
				  manskie@engr.latech.edu 
  
Newsgroups: alt.games.sf2
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: A Story of Revenge, or Missed Him By That () Much
Organization: University of Illinois at Urbana
Date: Sun, 24 Jan 1993 17:16:53 GMT

julius@cco.caltech.edu (julius yang) writes:

>My main gripe was that I knew Bison was going to torpedo/throw, and despite
>that knowledge and rapid tapping on the throw button, I was beat by it
>every time.  I dunno, maybe my timing isn't all that great with Ken/Ryu,
>but with Dhalsim, Guile and Vega, my ground-throwing is usually perfect.

This is one of the harder ticks to counter.  Even if I'm ready for it, I
will not be able to counter throw this move as often as any other tick
which I'm NOT ready for.  That means you'd have a better chance of success
with the torpedo/throw on me than various other ticks and fakes.  The
simple solution to this problem is not to get into that situation if the
first place.

When I play Bisons, either novice or master, I will tick them terribly
with Ryu because Bison has the ability to come back very quickly with a
torpedo/throw and other torpedo tricks.  It used to be a lot more fun
when the Bisons couldn't counter throw very well.  But even so, if you
mix it up, life can be hard on Bison, who can't effectively counter an
incoming Ken/Ryu as he gets up.

>On another note, does Balrog's three button punch have longer range if
>you let go of the fierce instead of the jab?  I tried it, and while I
>wasn't entirely sure, it seemed to me that it was longer, but the recovery
>time was a bit shorter.  Also, just as Zangief's super lariat ends, I've
>seen people throw him out of it--does this imply a _slight_ delay after
>he stops?  Or can he instantly SPD out of it?

In CE, you can throw Zangief when he's doing the regular lariat.  In one
game, I walked up to a lariating Zangief with Ryu and threw him out of
it.  I've also done it in other games.  I dunno.  It's an intuitive
thing.  If I walk forward to Zangief and I think I'll be able to throw,
I do it.  Otherwise, I'll put in a footsweep.  If I TRY and do it, then
I'll usually get hit.  It's when I go into 'unconscious' SF mode that I
can do this sort of magic :).  

The same goes with throwing Blanka out of electricity.  If I try to
do it purposefully, I will most likely fail.  However, in the course of
a game, I will just 'know' when I can do it.  And in that case, it never
fails.  This consistency in SF is something I like which is lacking in
a game like MK.

I'm not sure about throwing Zangief out of the super lariat.  I would
assume that it's the same as throwing him out of the normal one.
-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
If you have nothing good to say, sit down, shut up, and post to USENET.
From: cculia@inode.com
Newsgroups: alt.games.sf2
Subject: KENS/RYUS
Date: 27 Jan 93 14:44:05 EST
Reply-To: cculia@inode.com
Distribution: world
Organization: inode BBS, NYC's Best Usenet Access (212-679-9146)

 -=> Quoting Dementia@cheshire.oxy.edu to News <=-

 De> Is anyone else out there noticing a trend toward playing Ken and Ryu
 De> and not any of the other characters? It is becoming quite annoying
 De> around here. I have always played Dhalsim and Zangief, and I'm

  Hey!  I like Ken and Ryu.  They are the most powerful of all the characters
and they can beat anybody you want them to.  

  Personally, though, I too hate it when people just use ken and ryu and
nobody else.  Me, I like to play with Honda or Zangeif, but when I start to
lose, I am forced to pick Ken or Ryu (whatever I'm in the mood for).  I must
say, there's no better character than ken/ryu.


 
... Line noise(TM) provided by New York Telephone!
--- Blue Wave/QWK v2.10

Newsgroups: alt.games.sf2
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: Cheap or Not ?
Organization: Indiana University
Date: Wed, 27 Jan 1993 20:41:43 GMT

In <1993Jan27.085700.4357@csd.uwe.ac.uk> btdcs207@csd.uwe.ac.uk (DOC) writes:

>so, it was 1 round a piece.  In the third round, I did pretty well, and go him
>down to about 1.25 of an inh of energy.  He saw this, and as I only had about
>2 inches of energy left myself, he decided to use the fireball-fireball
>dragon when jumped method against me.
>So, I got down to about the same amount of energy as him, and I used my judgement pretty well and decided to do the 'walk towards them' that Z can do that
>frightens Ken players so that he would dragon.
>The kid obliged and I took the dragon which took me down to no energy, where
>I then SPD'd him, to cries of CHEAP CHEAP CHEAP from the kid.
>Now, I thought it was pretty good judgement on my part to force a dragon
>so that I could Spd him.  Is it cheap or not ?  Just so I know for in future.


>Scott

He did a DP and you got him with an SPD on the way down.  They are vulnerable
on the wayt down.  If anything's cheap, it's the DP with all it's 
invulnerability.  Hell no, it's not cheap.  Good move on your part.  Take a
little damage and give a lot.  Like someone said earlier, "If it hits you,
it's cheap".  That's the cry of most players.  Let his whining ass go away.
I've been experimenting with the "double throw" lately with some success.  I
hear cries of cheap, but then when they tick me, it's OK.

Well, the double throw is this: (I've seen computer Guile do this)

Throw someone in the corner.  (walk up semi close to fallen body)
As they get up, wait until they release their block.
(You must move QUICKLY)
Throw them again.

What happens is that they get thrown, then thrown again without having to do
a jab or short in the middle of it.  Cheap?  Well, you decide.
From: caine@uxa.cso.uiuc.edu (Dark Lord of the Sith)
Newsgroups: alt.games.sf2
Subject: Re: Questions questions
Date: 27 Jan 93 03:53:23 GMT
Organization: University of Illinois at Urbana


>	Anyways to the questions
>1.  I have heard the big old argument on the tiger Knee of Sagat.  Well I have
>    one thing to ask.   The moves of /  then O  is generally a consensus
>    but I'm wondering just  ONE     O       /    thing.  Does this back then up
>    move (similar to a Guile Jackknife) require any charging or some special
>    timing?  Please inform me.  I WOULD like to know.  

No charge time required,  You can as many as you want in a row, w/o delay.

>3.  I've seen this and would like it confirmed.  Can you jump attack then 
>    do an air Hurricane kick?  I've seem some guy trying to come in with a 
>    flying short knee with Ken but at the last minute (BEFORE he landed) he
>    went into an air Hurricane Kick.  Is this possible and if so what is the
>    timing?

The HK can be done in the air just as it is done on the ground.  (You had
better know what the HK motion is!)  Once while playing, I hit the opponent
with a flying roundhouse, and proceeded to hit them with a mid-air HK.
Don't know if a combo or what, but I did it.

>4.  Ryu's HK on the ground.  When is the time you do the move to hop over a
>    FB from Ken/Ryu?  Last moment?  A certain distance?  Far distance (I doubt
>    that).  I've been practicing the move and have sometimes jumped over Ken's
>    fireballs and hit the guy that just stood there dumbfounded.  I also love
>    using that move to knock out torpedo type attacks :)  I love it when Blanka
>    does the rolling steam train (again and again balls) and I HK at the last
>    moment and then he goes sailing >:).  I love it.

The timing for the HK over the FB is right before it gets to you, so that 
it passes through his legs as he is going up for the HK.  I think it works
best for strong or fierce FB's only.

>5.  I'm going to try Balrog soon and just wondered how long does the 
>    invincibility of the TAP last?  I wanna have an idea of its invulnerability
>    length so I have an idea of what to do.

Similar to the HK.  Definitely more surprising though, but the opponent will
be expecting it after a while.  Use it in close quarters to assure they
can't counter.

-- 
Caine Schneider
"Attack me if you dare, I will crush you!" -Ken
"I've got a bad feeling about this..." -Solo -Skywalker -Leia
--
Newsgroups: alt.games.sf2
From: skillian@ux4.cso.uiuc.edu (Seth James Killian)
Subject: Re: More combo's
Organization: University of Illinois at Urbana
Date: Thu, 21 Jan 1993 20:23:28 GMT

caine@uxa.cso.uiuc.edu (Galvatron) writes:

	[how to do the tiger knee deleted]

>When the opponent is dizzy, I found that the flying roundhouse, crouching
>short, short tiger knee was a bit difficult to get every time, so I modified
>the combo...  Do a flying roundhouse followed by a jab tiger uppercut; it does
>about the same as the four-hit, but is easier to do.

	I also prefer a TU combo, like yours.  But I know for a fact that
	you can sneak a crouching or standing jab punch in before the TU.
	I have had very limited Sagat HF experience as yet, but I also 
	think that you could probly squeeze in a strong or better.  Anyone
	know if you can still interrupt the standing forward kick with a TU?
	BTW, I think Sagat is still underplayed, and has only gotten better
	in hyper.

>-- 
>[                            Caine Schneider                            ]
>[     "I've got a bad feeling about this..." -Solo -Skywalker -Leia     ]
>[            "Attack me if you dare, I will crush you!" -Ken            ]
>[                     "Defeat is absurd" -Galvatron                     ]
From: warman@eagle.sangamon.edu (Stan Warman)
Newsgroups: alt.games.sf2
Subject: Re: Anyone else having SF2IBM problems?
Date: 26 Jan 93 14:42:52 GMT
Organization: Sangamon State University
X-Newsreader: TIN [version 1.1 PL6]

The Incredible Mr.Wong (jl52800@uxa.cso.uiuc.edu) wrote:
> Just like da title sez...IS anyone? I know sometimes things will freeze after
> 2 or 3 matches. When it does this, it freezes at the character selection
> screen. Strange that the music continues. I can't reset it from the keyboard 
> and have to press the reset button on the computer. Also, on certain character
> matchups (don't remember which) the program will exit and give me an error 
> message. Something about insufficient memory with a bunch of numbers. Any ideas?
> 
> Mr.Wong
> 
> 
I'm still playing around with the configurations of this version.
A couple of the things I have found out are:  many of the provided
batch files are unstable or plain don't work at all. Two that I haven't
had any lockup problems with are:

"Normal" sf2.bat
----------------
sf190 sf2file.cfg
cls

"Normal" sf2file.cfg
--------------------
  rbk.484 hbk.452 bbk.492 gbk.472 kbk.452 cbk.452 zbk.432 dbk.452
  484 452 492 472 452 452 432 452
  ryu.ide  honda.ide  blanka.ide  guile.ide  ken.ide  chunli.ide  zangief.ide dalsim@.ide
  ryu.seq honda.seq blanka.seq guile.seq ken.seq chunli.seq zangief.seq fdalsim.seq
  ryu.key honda.key blanka.key guile.key ken.key chunli.key zangief.key fdalsim.key
  ryu.mdi  honda.mdi blanka.mdi guile.mdi  ken.mdi  chunli.mdi  zangief.mdi  guile.mdi

"Super" super.bat
-----------------
sf190 fssf.cfg
cls

"Super" fssf.cfg
----------------
 rbk.484 hbk.452 bbk.492 gbk.472 kbk.452 cbk.452 zbk.432 dbk.452
 484 452 492 472 452 452 432 452
 ryu.ide honda.ide blanka.ide guile.ide ken.ide chunli.ide zangief.ide dalsim@.ide
 fryu.ssf fhonda.ssf fblanka.ssf fguile.ssf fken.ssf fchunli.ssf fzangief.ssf fdalsim.ssf
 sryu.key shonda.key sblanka.key sguile.key sken.key schunli.key szangief.key sdalsim.key
 ryu.mdi honda.mdi blanka.mdi guile.mdi ken.mdi chunli.mdi zangief.mdi balog.mdi

Since I don't have a Soundblaster, I haven't changed any of the MDI
descriptions.

The fighter Dhalsim however is kind of strange with these configs.
I think it may be because he isn't completely finished programming-wise
in this version (1.90). Still working on that problem.

In the memory area, it seems that depending on which fighters are chosen
and if computer-human or human-human is chosen, the memory requirements
will differ. Human-human seems to need the most. I think if you can get
about 560K of base memory freed up, all options should work O.K. (but
don't hold me to that :)


     "An argument isn't just saying 'no it isn't'".
     "Yes it is". "No it ISN'T!" - Monty Python
 
      Stan Warman: Microcomputer Specialist
           Sangamon State University
           warman@eagle.sangamon.edu
From: petitc@nuge111.its.rpi.edu (Christopher Jon Petit)
Newsgroups: alt.games.sf2
Subject: Re: Cheap or Not ?
Date: 27 Jan 93 17:12:09 GMT

btdcs207@csd.uwe.ac.uk (DOC) writes:


>So, I got down to about the same amount of energy as him, and I used my judgement pretty well and decided to do the 'walk towards them' that Z can do that
>frightens Ken players so that he would dragon.
>The kid obliged and I took the dragon which took me down to no energy, where
>I then SPD'd him, to cries of CHEAP CHEAP CHEAP from the kid.
>Now, I thought it was pretty good judgement on my part to force a dragon
>so that I could Spd him.  Is it cheap or not ?  Just so I know for in future.

 No, it's not cheap.  Annoying, yes.  Cheap, no.  It's sorta like saying
Guile crouching over in a corner, throwing Sonic Booms and waiting for a
Razor Kick opportunity's cheap.  I really HATE when that happens, but it's not
cheap.

-- 
"Protect endangered species!  Contribute to the Exxon Supporter's Fund!"
"Pay no attention to that little man behind the keyboard."
"If you want to look for fish, best not to look in desert."
"The greatest beauty in the world is beauty that is private."
From: rkasseba@cwis.unomaha.edu (Roger Kassebaum)
Newsgroups: alt.games.sf2
Subject: Re: SF2-00X.LZH
Date: 28 Jan 93 13:20:28 GMT
Organization: University of Nebraska at Omaha

ee52fjb@sdcc15.ucsd.edu  writes:
> Okay!
> Since many people have asked me to upload my copies of sf2-00X.lzh,
> I will do the following:
> I can upload them to ftp site/s. I decided to upload them to
> wuarchive again. But if any of you know any better ftp sites, I'd be
> glad
> to upload them there instead. (we all know how long those sf2 files
> survive in wuarchive)
> I will also uuencode those files , and e-mail to anyone who requests me
> to do so. If your account can handle 2meg worth of mail, and would
> like me to e-mail you, just reply to me.
> 
> I think I will wait two days before uploading, so people can send me
> e-mail requests in time...:) 
> 
> D.D.

I really would like to get ahold on these...as I have heard alot...If you
do upload them...would you please mail me the ftp site and directory...
this would be very appreciated...thanks...
> 

          ______       _____
---------/     /      /      /     /
--------/_____/      /____  /_____/    I ask, "Let us contemplate our
-------/ \     /   /     / /     /                existance..."
------/   \   /___/ ____/ /     /

Marcus Graham
Internet :: rkasseba@cwis.unomaha.edu
From: manskie@latech.edu (Kenneth J. Manskie)
Newsgroups: alt.games.sf2
Subject: Location of SF2 - The Final Word
Date: 26 Jan 1993 07:02:58 GMT
Organization: Louisiana Tech University
Distribution: world
NNTP-Posting-Host: me02.engr.latech.edu

     Sigh...I knew it was too good to last and it was.  The site that I gave for
anonymous FTP of the Street Fighter II files, ftp.latech.edu, has removed these
files from its hard disk.  They will NOT be allowed back on.  This was by order
of the system administrator.  He feels that the enormous usage of the site
in a 24 hour period (>150 anonymous logins) was too much for this small site to
handle.  DO NOT, and I repeat _DO NOT_ login and try to look for these files,
they are gone for good.  Please don't upload them either, because he will delete
them promptly.
     To me, it seems this file is _NOT_ a violation of copyright law
because the person who is writing this program is not asking for any money and
gives proper acknowledgement for the origins of the characters and concept.
Unfortunately, others do not feel this way and it will continue to be deleted
from the majority of sites it is uploaded to.  IMHO, since the program comes
from the east, we need to find a site in this vacinity that will allow this file
to be uploaded and not deleted.  What does everybody else think?  Finally, I'd
like to say sorry guys, but I tried.

                                                - Ken
                                                  
|\/\/\/|
|      | .----------------------------------,
|      | |  We Need to find a home for      |
| (o)(o) '--/   /---,    Street Fighter II! |
@      _)  / _ /     \----------------------'
 | ,___|  /_/
  |   /                          - Ken
 /___\                             manskie@engr.latech.edu
/     \

P.S.  Just think, this might be a copyright violation also.  I guess further
      postings from me will be denied or deleted as the administrators see fit.
Newsgroups: alt.games.sf2
From: julius@cco.caltech.edu (julius yang)
Newsgroups: alt.games.sf2
Subject: Re: Measure of SF ability
Date: 23 Jan 1993 21:27:56 GMT
Organization: California Institute of Technology, Pasadena
NNTP-Posting-Host: sandman.caltech.edu

el27166@uxa.cso.uiuc.edu (This Space for Rent) writes:

>How well you play against the computer isn't a perfect guide to how well
>you can play another player.  However, at low to medium level players, it
>is a fairly decent guide.  However, at expert level and above, players
>may be able to crush human opponents easily but may still have problems
>with the computer.

That sounds strange to me.  I am used to seeing people play the computer
a lot to practice their techniques, taking turns quietly, and then
suddenly people challenge and it's a massive free for all, what fun. :)
The point is, I would expect people to have learned the basics against
the computer, and thus be able to beat it more easily than a human.  On
the other hand, I've just realized that viewpoint is a product of how
I personally have learned SF2--I suppose others take a friend and
practice on each other.  I've heard of Taiwanese kids on the original
Classic going to 14 tie rounds, or something in order to practice DPs
and such.

>Personally, I find the computer to be a good dummy to practice combos on.
>I give second rounds to every computer opponent except for Zangief.  I
>will usually give 3rd round to Bison, so I don't have to watch the animation.
>If you're to call your self an expert, I think it's fair to say that you
>should be able to beat the computer every time with your character of choice.
>If you give second rounds, then that's just extra topping :).

I see you treat Zangief with respect too. :)  Even though I'm a scrub at
him I often wind up being beaten by only a close margin against medium
good players, and giving up a decent fight against good people.

Actually I discovered that the computer does things that players do, and
falls for the same tricks sometimes.  For example, while I was getting
decent at Vega, I discovered the computer would often fall for the long
foot slide if only the very end of the slide tipped him. (I know, I know,
old news).  To my surprise, I discovered this worked against players,
more often than starting a slide from close up.  And the computer seems
to fall for the screaming eagle/aerial throw off the _forward_ wall more
than the _back_ wall, just like humans.

While playing Ken the other day on HF I found that if you walk up to a 
fallen Guile and time your jab DP just right, you can hit him as he gets
up.  I suppose the computer is trying to throw you, winding up with
a punch, and you've squeaked in a DP in the beginning frame of his
punch motion.  I can see where this can fool players, too.
-- 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
julius yang                      "Fill me with your little babies!"
julius@sandman.cco.caltech.edu        --"Peter's Friends", Kenneth Branagh
julius@iago.caltech.edu          
Newsgroups: alt.games.sf2
From: tmorris@bruny.cc.utas.edu.au (Tim Morris)
Subject: Re: M.BISON and other Questions
Organization: University of Tasmania, Australia.
Date: Tue, 26 Jan 1993 13:42:01 GMT

jhantin@mighty-joe.isri.unlv.edu (Jeffrey Hantin) writes:

>) screen. I've heard that he can actually flame back and forth.
>) Can someone please tell me how this is done?

>While executing the flame, keep holding the joystick in the direction
		            ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
>you took off in, when you land you will have completed a charge for a
 ^^^^^^^^^^^^^^^
>torpedo in the opposite direction, just whip the joystick to the other
>side and punch.  You take off again back where you came from.

  I've always thought that sucked.  By rights, you should have to
hold the joystick in the OPPOSITE direction, since Bison faces
in the direction he torpedos.  Then, you'd lose the charge as
Bison came out of the torpedo and turned around - no more
endless cheese.  

--
Tim Morris

Newsgroups: alt.games.sf2
From: ronaldm@rgm.com (Ronald Mendoza)
Subject: Mail Offer
Organization: RGM *nix - Sacramento, CA
Date: Tue, 26 Jan 1993 08:46:25 GMT

Okay, I'm offering to swap by mail with anyone.

I have the Taiwan SF2 clone (similar characters), Violent Fighter, and the
Korean SF2 clone (digitized graphics/sound).  Of the latter, I have the
"Black Belt Edition," the "almost done" (7 characters) version, and the
"Aerial Edition," with air moves and Zangief's new air piledriver.

If you're interested, send me e-mail so we can work out the details.

-Ron (ronaldm@rgm.com)

*** PLEASE DON'T ASK ME TO MAIL/UUENCODE IT FOR YOU .. I DON'T HAVE THE
    TIME OR RESOURCES .. STRICTLY SNAIL MAIL
Newsgroups: alt.games.sf2
From: seanm@romulus.rutgers.edu (Sean Marrinan)
Newsgroups: alt.games.sf2
Subject: Where on net can i get sfibm2
Date: 22 Jan 93 17:22:00 GMT
Organization: Rutgers University

I am in dire need of this game.  Every time i start to get the files
they are erased.  Even the LATECH address got rid of it.  Did some one
try that F.KTCKY or something like that (its in a previous post).  I
would be willing to continually post it if I could get a copy of it.
I have room on my account.  I will even email it to people, but first
I need to get a copy of it.


SEANM@REMUS.RUTGERS.EDU


H  H  EEEE   L    PPPPP  !!
H  H  E      L    P   P  !!
HHHH  EEE    L    PPPP   !!
H  H  E      L    P      
H  H  EEEE   LLLL P      !!
Newsgroups: alt.games.sf2