HDTenEightyP/NetNews huggingface dataset:
From: vega@server.uwindsor.ca (VegaMUSE)
Newsgroups: rec.games.mud
Subject: Re: How would you like your Mud, Sir?
Date: 2 Sep 1992 23:50:56 GMT
Organization: University of Windsor, Ontario, Canada

In article <1992Sep2.032419.19842@murdoch.acc.Virginia.EDU> mwb2c@kelvin.seas.Virginia.EDU (Mark Wesley Brunkhart) writes:
>
>   I am writing thsi note to find out if people like muds that are all slash
>kill die die.  Or if they like a more complex thinking mud.  Do you like your
>mud to have 100 levels until u become a god? Or 24? Or 30?  Do you like muds
>with weapons being 2d20? or more around 4d6? Do you like a mud with so much
>armor  your ac is -200? or do you like having ac that is -40/10 ac=-4
>Do you like muds with alot of powerful items? and monsters?
>
>    Please send me mail....post...whatever...it will only take a sec!
>
>
>Zeek ...the one and only!
> 


	I am tired of -MUD-'s being classified as D&d type games, or Space type Games.

	I am really tired of this. it gives one who have original themes, no chance to do a damned thing.

	I am also sick of seeing hundreds and hundres ofthousands of posts about Diku' this Lp this. Their is more to life then Playing just Diku's and Lpmuds.
	Meanwhile the Mud's players increase bysize, and less interesting and original MU*'s come online.

	I am also real tired of putting ym time into games that justdie away. or have no respect for peoples feelings. Or Games that assume you know whattheyare about.

	I am ALSO SICK OF ALL THESE DAMN PERN GAMES! *sorry had to say that*

	I love Pern, but is four or five games Enough? I think so.

	Also the documentation for the MUSH And MUSE commands suck BADLY! Isanyone willing to rewrite the code or help rewrite it?


	WHAt is the purpose of Mucks?

	Editor based programing is lame and hard to understand. And WHat the hell do people like that for

	And for those who find this post Insulting, Please do NOT e-mail MEm

If you feel you must Please do so ata Lame Home account *prime* s1kt6@starburst.uscolo.edu

	TINI Seerer of stuff he does not like and does like.



P.S.: What the HELL is a MOO?

P.S.: For whatIahve seen it isonly a MUCk with Object oreinted programming.

@dolist problems(Muds)=@emit ALL Who care please Trynew and Struggling games!

TINI@scifimush
Newsgroups: rec.games.mud
From: djs55750@uxa.cso.uiuc.edu (the man )
Subject: Does anyone know what happend to Gods of War?
Organization: University of Illinois at Urbana
Date: Sun, 30 Aug 1992 17:19:36 GMT

Recently returning from a grand old summer vacation, i noticed that G.O.W.
was down.  Last I heard it was going to be up all summer. Anyone know what
happened.  Also, does anyone know of a good mud that doesn't crash every ten
minutes?  I always pick the ones that spend 80% of the day down...thanks!

							Python 
Newsgroups: rec.games.mud
From: mimir@milton.u.washington.edu (Al Billings)
Subject: GodNet
Organization: The Friends of Loki Society
Date: Wed, 26 Aug 1992 07:31:41 GMT

 Does anyone know the full story of why GodNet went down and when it may
be back up?

Wassail,
Al Billings

-----------------------------------------------------------------------------
| Al Billings - Anthropology Undergrad - Admin for the Troth-l Mailing List | 
| SysOp of The Sacred Grove BBS (206)634-1980 -=- mimir@u.washington.edu    |
------------------------------ Cut Here -------------------------------------
begin 644 GRENDEL.PUB
MF58``1%^*@Q":6QL:6YG<RP@06S^`2N`$7JAHA^YG*D:W0:>,_,\N<XL-]7BN
LV+1/'DT4SH3V2$'*(9NAE_,+VB9R.4=@$9R.J1?CL3H!9@HR8+7DD3@%`!$%E
``
end
----------------------------------------------------------------------------- 

Newsgroups: rec.games.mud
From: mario@netcom.com (Mario)
Subject: Re: Valhalla on orlith-net???
Date: Mon, 31 Aug 92 23:40:56 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Keywords: Valhalla

Oh god.. I hope not.  Poor Fletloss if he has to go with orlith.
When I tried to get a site there they told me I wouldn't be allowed to have
shell access, so I'd have to let them run my mud.  

I seriously doubt Fletloss will do this.

**********************************************************************
  Valhalla is awesome!  If you've got a site suggestion, mail either
  mario@netcom.netcom.com or tlim@cats.ucsc.edu!  It would be a shame
  to see such a great mud go to waste. 
**********************************************************************

             -= Branden Spikes (mario@netcom.netcom.com) =-
    -= God of Rogue (Player Slayer Mud) (boobtrap.spies.com 2222) =-


Newsgroups: rec.games.mud
From: melissa@hssc.scarolina.edu (Melissa Faust)
Subject: possible errors in your beliefs
Organization: USC  Department of Computer Science
Date:  3 Sep 92 22:21:15 GMT

	HEY! 
1 I am female
2 I play for about 2-3 hours once every other day
3 I have a life....work,and yes, friends-who dont mud-, and beleive it or not
    a very good GPR.
4 Why dont you do everyone a favor and use your life to go jack off in a corner
    somewhere

					Melissa, Mudding and Proud of It!
Newsgroups: rec.games.mud
From: mjr@hussar.dco.dec.com (Marcus J. Ranum)
Subject: Re: MUDS IN PASCAL
Organization: Digital Equipment Corporation, Washington ULTRIX Resource Center
Date: Mon, 31 Aug 1992 01:39:20 GMT

tundra@wyatt.ksu.ksu.edu (Daniel Gene McDaniel) writes:
>
>*SNICKER*
>
>Why not code in Basic...

	Laugh, why don't you?

	All the MUDs I've seen except two spew memory wildly. All the MUDs
I've seen except two have unpredictable bugs that are the result of wild
pointers or general sloppiness in memory allocation. Maybe you're a great
enough programmer that you never make those kinds of mistakes. I'm not,
and I do, and I'd love a decent light BASIC compiler. I've knocked out
code in Visual Basic that would have taken me months in C - in hours.

	Why not code in BASIC? Mostly narrow-mindedness. A master programmer
will use whatever tool is best for the job. Believe me, if there were any
decent BASICs for UNIX, they'd be a much better language to write MUDs in
than C (Especially if you could get access to the interpreter!). Hell, Perl
is probably better...

mjr.
From: gdscott@matt.ksu.ksu.edu (Geoffrey D Scott)
Newsgroups: rec.games.mud
Subject: MUDLOSER
Date: 3 Sep 1992 19:00:52 -0500
Organization: Kansas State University
NNTP-Posting-Host: matt.ksu.ksu.edu

 FOlks folks folks, this "person"(i use the term loosely) is only out to cause 
angry retaliations on the group.  Ignore him, that is the best policy, if you 
respond you only give this "person" reason to write yet again, and after all
what damage can this "person" do with just written words, words written to 
elicit angry responses, don't play his game, that is all it is to him.
.....and as for his being superior...his letters speak for themselves
don't they.   Just my humble two cents worth.
From: frankm@aspen.CNA.TEK.COM (Frank Miller)
Newsgroups: rec.games.mud
Subject: Re: MUDS IN PASCAL
Date: 31 Aug 92 22:21:10 GMT
Organization: Tektronix, Inc., Redmond,  OR.

In article <1992Aug31.134946.17037@newshost.unh.edu> C_CLAIBORN@unhh.unh.edu (Christian   Claiborn) writes:

>Let's consider:
>C is infinitely easier to user-extend.
>C creates faster, sleeker machine code.
>C is more portable.
>C is a self-limiting language that avoids BASIC's trap of using obnoxious 
>amounts of RAM for stuff you never end up using.


I'll take perl ... give me a month ... I'll write a server ;}.  (Talk
about quick prototyping!).

--
Frank 'Scruff' Miller      "A Perl script is correct if it is halfway readable
Tek CNA Division            and gets the job done before the boss fires you."
frankm@master.CNA.TEK.COM   -Larry Wall
From: djohnson@cs.ucsd.edu (Darin Johnson)
Newsgroups: rec.games.mud
Subject: Re: HEY YOU LOSERS GET A F**KING LIFE YOU STUPID DWEEBS
Date: 31 Aug 92 23:36:25 GMT
Organization: =CSE Dept., U.C. San Diego

>	Gosh!  I tried to mail a reply to mudloser@nolife.geek, but
>it keeps bouncing, saying it doesn't recognize that site! WHAT'S GOING ON?!

Apparently, the NSA deleted the site and arrested the sysadmin.
-- 
Darin Johnson
djohnson@ucsd.edu
    "I wonder what's taking Guybrush so long..."
Newsgroups: rec.games.mud,rec.games.mud.lp,alt.mud.lp,alt.mud
From: francis@dogwood.atl.ga.us (John Stracke)
Subject: Re: Dragonfire is back at a new location.
Organization: National Science Center Foundation
Date: Wed, 2 Sep 1992 17:16:32 GMT

In article <1992Sep2.073730.2955@uwm.edu> albion@csd4.csd.uwm.edu (Craig T Manske) writes:

>Ok people Dragonfire is back, if you know some who was a player there
>	and they 
>don't have news access, tell them please.  The new local is 
>134.124.42.246 3000  (Alot of 4's, huh?  I wonder if Benny has a 4 fettish
>hehehehe).  If you didn't mud there before the down time, come on and try 
>us out.

I connected and got a message saying "Fuck you.  I got your account
now and will mail your sysadmin!" This is, of course, garbage, as TCP
doesn't tell the server the username of the person connecting.

--
/===========================================================================\
|John (Francis) Stracke         |My opinions are my own.                    |
|Natl. Science Center Foundation|===========================================|
|Augusta, GA                    | Cogito ergo Spud.                         |
|francis@galois.nscf.org        |    (I think, therefore I yam.)            |
\===========================================================================/
(Formerly francis@zaphod.uchicago.edu)
-- 
/===========================================================================\
|John (Francis) Stracke         |My opinions are my own.                    |
|Natl. Science Center Foundation|===========================================|
|Augusta, GA                    | Cogito ergo Spud.                         |
Xref: sparky rec.games.mud:8433 rec.games.mud.diku:224 rec.games.mud.admin:320
Organization: University of Maine System
Date: Wednesday, 26 Aug 1992 02:00:57 EDT
From: Wendell G. Wren <WENDELL@MAINE.MAINE.EDU>
Newsgroups: rec.games.mud,rec.games.mud.diku,rec.games.mud.admin
Subject: Re: ALL MUDDERS - PLEASE READ ME - IMPORTANT - LIFE AND DEATH : )
 <1992Aug20.064433.22730@gmuvax2.gmu.edu>

gack...  I can tell I'm in a foul mood when I decide to take offense
at something like this (even though it was an inane posting to begin
with..)

why ask "all mudders" to read this?   99.7% of us can do nothing
about this....   ask for "all admin" and don't be wasting my time
(I'd rather be MUDding than reading posts I can do nothing about)
Of course, maybe it would be wasting the Admins time too, but at
least there's a chance they could help you...

Meanwhile, I need an attitude adjustment....   unfortunately, all
the bars are closed this time of night...  *sigh*

                                       Wendell G. Wren
                                       Wendell@Maine.Maine.Edu
                                       02:04:52 Wednesday, 26 Aug 1992
Newsgroups: rec.games.mud
Subject: Re: Where's Hero II?
From: <WK60BUSW@MIAMIU.BITNET>
Date: Wednesday, 2 Sep 1992 15:14:13 EDT
Organization: Miami University - Academic Computer Service

I would really like to know as well.
 
Been keeping my eye on the mudlists since I got back last week and haven't
seen anything on it yet so I was gonna post (and got beaten to it).
 
Any info would be appreciated.
 
thanx
 
normy
From: mudloser@UCBVAX.BERKELEY.EDU
Newsgroups: rec.games.mud
Subject: MUDLOSER RESPONDS!
Date: 3 Sep 92 07:44:33 GMT

Well my dearest and fine friends.  Your extremely heartfelt replies to my
original post convince me beyond a shadow of a doubt that I was 100% correct.
Perhaps the all caps message was a bit boorish, but look how many of you
truly lifeless mudheads responded to the post.  As for all the fine little
boys who responded to the post, I'm still not convinced that you have a life
(even though you probably are.  Quite Pathetic.)  As for the girls who claim
to play mud and all the little boys who have girlfriends who play mud, perhaps
you are genetically female, but sadly you are not a girl by anyone who has
standards (mud players don't have lives and thus can't have standards).  Oh,
the little boy who cycled 8 miles must have really been tired, that's *quite*
a long ride!  (The one who cycled 26 miles...now that's much better.)  Oh
well, enough evilness for now.  By the way, if you want to send me any personal
mail, the mudloser@ucbvax.berkeley.edu account will forward mail to me.  (Don't
worry, if it's to pathetic and whiney, I'll just remove the forward from
the accont.  I suppose this is enough evilness for now.  (Will cause a 
sufficient enough amount of self-denial and rationalization for you mudheads
to get a clue).  See you thingies later.

Someone who is now very much superior to the rest of this newsgroup
dg
Newsgroups: rec.games.mud
From: sh666@selway.umt.edu (Wolverine)
Subject: Re: MUDLOSER RESPONDS!
Organization: University of Montana
Date: Thu, 3 Sep 1992 22:41:54 GMT

I don't know who is more lame.  You or us.  You obviously can't have much
of a life either if felt the need to post here.  You obviously sit around
reading the newsgroup(s) alot.  As for you being superior...
'A man who calls himself the wisest, is often the greatest fool.'

						W O L V E R I N E

Newsgroups: rec.games.mud
From: brumleve@hermes (Dan Brumleve)
Subject: Re: HEY YOU LOSERS GET A F**KING LIFE YOU STUPID DWEEBS
Organization: University of Illinois at Urbana
Date: Mon, 31 Aug 1992 16:26:09 GMT

mudloser@nolife.geek writes:

>HEY WHY DON'T YOU GO OUTSIDE AND DO SOMETHING ACTIVE?  ALL YOU DWEEBS
>EVER DO IS LIE AROUND YOUR COMPUTER TERMINALS AND SPEND ALL DAY TALKING 
>TO GUYS (NO GIRLS PLAY MUD, THE SOCIAL EXCUSE FOR PLAYING MUD IS BULL SHIT)
>GO OUTSIDE, SMELL THE AIR, REALIZE THAT NO ONE IS TRULY HAPPY IF THEY WASTE
>ALL THIER TIME PLAYING MUD.  GET A CLUE THEN GET A LIFE!

>SOMEONE WHO IS VERY SUPERIOR TO YOU

Hahahaha...

     This cracks me up.  Although it's true that some people *do* play MUDs
obsessively, the vast majority of people who take part in MUDs only play
for an hour or two a day.  YOU, on the other hand, are obviously insulting
a group of people to reassure yourself that you're better than that group.
Judging from the tone of this message, you care nothing about the group
of people that you are urging to "get a life", but are instead posting it
just for the "amusement" of damagine peoples' self-images.
From: mortoncp@NeXTwork.Rose-Hulman.Edu (Christopher P Morton)
Newsgroups: rec.games.mud
Subject: Re: Does anyone know what happend to Gods of War?
Date: 2 Sep 92 15:46:50 GMT
Organization: Rose-Hulman Institute of Technology


Well, It's nice to see that GOW is still alive somewhere.  I too just got  
back from summer vacation and am wondering when GOW will be back up.  
Anybody know if it'll be like a week or a month or a couple of days, or  
what?

Well, if any of you fellow GOWers want to chat, I'm always willing to  
talk.

Warning:  I've spent my summer writing new areas (five of them).  Some of  
which are survivable. ;) 

--  Sarek, Tanin, and Brym    aka   mortoncp@nextwork.rose-hulman.edu
Newsgroups: rec.games.mud
From: dsaraned@eos.ncsu.edu (DORIAN SERGIO ARANEDA)
Subject: Re: HEY YOU LOSERS GET A F**KING LIFE YOU STUPID DWEEBS
Originator: dsaraned@c00059-100lez.eos.ncsu.edu
Reply-To: dsaraned@eos.ncsu.edu (DORIAN SERGIO ARANEDA)
Organization: North Carolina State University, Project Eos
Date: Mon, 31 Aug 1992 22:33:55 GMT


In article <17thf3INNdqd@moe.ksu.ksu.edu>, sld@phys.ksu.edu (Steve Davis) writes:
|> Path: taco!gatech!swrinde!zaphod.mps.ohio-state.edu!moe.ksu.ksu.edu!phys.ksu.edu!sld
|> From: sld@phys.ksu.edu (Steve Davis)
|> Newsgroups: rec.games.mud
|> Subject: Re: HEY YOU LOSERS GET A F**KING LIFE YOU STUPID DWEEBS
|> Message-ID: <17thf3INNdqd@moe.ksu.ksu.edu>
|> Date: Mon, 31 Aug 92 12:30:27 GMT+5:00
|> References: <9208290545.AA07953@ucbvax.Berkeley.EDU>
|> Organization: Kansas State University
|> Lines: 30
|> NNTP-Posting-Host: bohr.phys.ksu.edu
|> 
|> In <9208290545.AA07953@ucbvax.Berkeley.EDU> mudloser@nolife.geek writes:
|>                       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|> *Sigh*. Learn to fake a header or don't fake it at all...
|> 
|> >HEY WHY DON'T YOU GO OUTSIDE AND DO SOMETHING ACTIVE?
|>  
|> I suppose the 8 miles that I rode my bicycle last night doesn't count...
|> And I guess the 3 mile run really wasn't all that active, either.
|> 
|> >ALL YOU DWEEBS EVER DO IS LIE AROUND YOUR COMPUTER TERMINALS AND SPEND ALL
|> >DAY TALKING TO GUYS (NO GIRLS PLAY MUD, THE SOCIAL EXCUSE FOR PLAYING MUD
|> >IS BULL SHIT)
|> 
|> *Shrug*. You got me. I only know about five females who mud. The rest of
|> them could just be gender-benders, since I haven't met them in real life.
|> 
|> >GO OUTSIDE, SMELL THE AIR, REALIZE THAT NO ONE IS TRULY HAPPY IF THEY WASTE
|> >ALL THIER TIME PLAYING MUD.  GET A CLUE THEN GET A LIFE!
|> 
|> Sounds like you could use a bit of your own advice, but I won't argue...
|> 
|> >SOMEONE WHO IS VERY SUPERIOR TO YOU
|> 
|> Gosh, if you say so, I'd better believe it.  
|> 
|> (By the way, a posting like yours appears in r.g.m about once every 3
|> months, so you haven't come up with anything brilliant or original)
|> 
|> Steve Davis
|> sld@phys.ksu.edu
|> 
--------------------------------------------------------------------------------
CLAP CLAP CLAP CLAP CLAP.  VERY WELL SAID THERE.

 DSARANED@EOS.NCSU.EDU
--------------------------------------------------------------------------------
From: quirk@pioneer.unm.edu (Gym Z. Quirk)
Newsgroups: rec.games.mud
Subject: Re: Replies to obnoxious posts. *sigh*
Date: 31 Aug 92 22:31:20 GMT
Organization: Space and Planetary Image Facility

In article <michael.715293496@pv0236.vincent.iastate.edu> michael@iastate.edu (Michael M. Huang) writes:
>Hmmm... I didn't post the obnoxious message :)  But it proves one thing.
>No matter how stupid the posting is, someone is bound to reply to it.
>Can't you guys see that the virtues of silence, of not replying to
>someone's posting, can be in itself greater flaming weapon than 
>actually replying to it?  The poster is obviously looking for a 
>"flamewar" (and too chicken to use his/her real ID, btw :).  So
>why give him/her the pleasure of flaming back?

Heh.  People can still get a rise out of rec.arts.startrek.* by
quoting Bill Shatner's SNL tirade.

I'm rather surprised that this sort of thing doesn't happen more
often 'round here...guess it might have to do with the fact that to
understand what MU* is, you usually need to spend enough time on the
computer to realize what a fallacy the 'stereotype' is.

>Look closely next time.  Sometimes the best offense is the silence of
>the net.

Or properly worded e-mail to the offending poster's postmaster.
Unfortunately, I beleive the interloper used UCB's anon posting
gateway, so that won't work.

>Michael Ming-Yang Huang                                michael@iastate.edu
>PV Student Dev. Group &                                (michaelhg@ids.net)

-- 
Capt. Gym Z. Quirk  (Known to some as Taki Kogoma)  quirk@pioneer.unm.edu
 I'll get a life when someone demonstrates that it would be superior to
                          what I have now...
From: nakazawa@widget.seas.upenn.edu ( )
Newsgroups: rec.games.mud
Subject: Re: MSDOS clients
Date: 1 Sep 92 09:23:16 GMT
Organization: University of Pennsylvania


I would like a copy as well. please E-mail cites where I can get it,
or a copy. Thank you.
Newsgroups: rec.games.mud
From: mjr@hussar.dco.dec.com (Marcus J. Ranum)
Subject: Re: Why not code in BASIC.
Organization: Digital Equipment Corporation, Washington ULTRIX Resource Center
Date: Tue, 1 Sep 1992 21:22:10 GMT

iiitac@PYR.SWAN.AC.UK (Alan Cox) writes:
>Visual
>basic is probably a good tool for knocking up draft games. I doubt it
>has the speed to run a big game fast, I found even in C I was chasing
>clock cycles with a 300 room game and 16 players on a 286 PC.

	BASIC has some real flaws; namely if you're trying to do something
there is no builtin support for you have to handcode it. Stuff like, say,
sorting, can be a drag, to put it mildly.

	Saying "Even in C I was chasing clock cycles with a 300 room game
and 16 players on a 286 PC" is meaningless because your design and
algorithms might suck. It's not a C-versus-so-and-so issue - you might
have chosen a poor data model, or something like that. That's not the
language's fault. I can't imagine how to write a MUD that would have
trouble supporting 200 room and 16 players on a machine as powerful
as a 286 PC (no, I am not joking) unless there was some truly unusual
design aspect that bottlenecked the hell out of it at one point.

mjr.
Newsgroups: rec.games.mud
From: vanichth@ux1.cso.uiuc.edu (Mitri Van)
Subject: Where's Hero II?
Summary: Where's Hero?
Keywords: Hero II
Organization: University of Illinois at Urbana
Date: Mon, 31 Aug 1992 16:14:46 GMT

Just curious... did Hero II ever get off the ground?
I haven't gotten any email from them lately, and I was wondering if they
followed through, or were still working on it or whatever...

Mitri Van
vanichth@ux1.cso.uiuc.edu
From: kruegek@atlantis.CS.ORST.EDU (Kirby Krueger)
Newsgroups: rec.games.mud
Subject: Re: tell me?
Date: 26 Aug 92 20:51:29 GMT
Organization: Computer Science Outreach Services - Oregon State University

In article <BtLq97.60K@acsu.buffalo.edu> v116qhth@ubvmsd.cc.buffalo.edu (I'm not evil...I'm just good looking) writes:
>What is the deference between rec.games.mud and rec.games.mud.lp?
>
>				psycho

Rec.games.mud is the old newsgroup before it was split. You should not use
it if you have the others.

Rec.games.mud.lp is for any discussion of lp-muds.  Anything related only
to lp should be put here, and not crossposted to rec.games.mud, or to     
rec.games.mud.misc, rec.games.mud.admin, etc. (Despite the fact that people
do it, the fact is that posts about a new lp mud belong on rec.games.mud.lp
and rec.games.mud announce ONLY, not on rec.games.mud.misc.)  Talks about
lp source code also belong in rec.games.mud.lp, NOT in rec.games.mud.admin.
And not even crossposted.  I cannot imagine that there are very many, if
any, people who are on rec.games.mud.admin and not rec.games.mud.lp that
would care about lp source code and be able to help.  This is not a flame
directed at you, just someone who is tired of reading about lp and diku
only things in the wrong newsgroups, when they have a more appropriate
place.

-- 
kruegek@atlantis.cs.orst.edu  |  (This space accidently left blank.)
Shallana@PernMUSH             |
Stelnak@TaeisMUSH             |
From: jgm@umcc.ais.org (jim miller)
Newsgroups: rec.games.mud
Subject: Re: Inter-MUD communication.
Date: 28 Aug 92 00:04:38 GMT
Organization: Ann Arbor Information Society -- San Diego Annex


arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee) writes:

>In article <Btnqyz.5AJ@ais.org> jgm@umcc.ais.org (jim miller) writes:
>>i suffered brutal abuse at the hands of Storm.  then he snuffed me
>>to get rid of the evidence.  it's a massive cover-up and i can't say
>>more right now because i'm afraid...
>
>Translation: you specifically requested to be @toaded.  (And this was after
>you were demuckered for having an illegal scanner, an illegal spoofer, and a
>program to move stuff to a player which you claimed he gave permission for,
>which he hadn't.)


I knew it.  Leave it to Arromdee to overlook the exaggerated and intentionally
light-hearted tone of my post.

-jim (kinda thinks he made a good decision)
From: ubnareho@mcs.Drexel.edu (Brian S. Narehood)
Newsgroups: rec.games.mud
Subject: Re: tell me?
Date: 26 Aug 92 19:51:47 GMT
Organization: Drexel University

>>>>> On 26 Aug 92, v116qhth@ubvmsd.cc.buffalo.edu said:


Psycho> What is the deference between rec.games.mud and rec.games.mud.lp?


    The difference is that, the news group rec.games.mud, is not
 going to exist too much longer.  I heard that sometime in 
 September this news group will become no existent. 

    I beleive that all the issues that are discussed in this
 news group is now covered in the new group rec.games.mud.misc.

    The group rec.games.mud.lp is for discussing lp mud related
 questions and news.

    I hope this help out
Xref: sparky rec.games.mud:8598 comp.lang.perl:5683