HDTenEightyP/NetNews huggingface dataset:
From: gbgxube@belgarath.gbg.posten.se (Urban Backemo ADB)
Newsgroups: comp.sys.ibm.pc.games
Subject: WANTED: VESA driver for Compaq Systempro/Lt
Keywords: VESA
Date: 20 Aug 92 07:17:58 GMT
Organization: Swedish Postoffice


Hi There!

I'm looking for a VESA driver for Compaq Systempro/Lt.
Can't tee off in Links386 if I don't get it.
Please HELP!!!


/Urban


=========================================================

Urban Backemo             e-mail: gbgxube@gbg.posten.se
Swedish Post Office
Gothenburg
Sweden
From: halvorsen@nbivax.nbi.dk
Newsgroups: comp.sys.ibm.pc.games
Subject: Help:Stuck in Death Knights of Krynn
Date: 19 Aug 92 09:17:07 GMT
Organization: Niels Bohr Institute and Nordita, Copenhagen

Please help me with following problems in 
Death Knights of Krynn:

1)In the gnome village Quazle, i cant acces the area in the northwestern corner , 
i can not opne the door even after a knock spell has been cast.

2) Where do you get the password to Dargaard keep? I need that pasword or ii get a swarm of missiles after my party.

3)Beynd the village of Dulcimer(the undead city) lies Voice Wood, but some spirites
tell me that i dont know the chant, then i get teleported to some random place in
is there a secrec chant? Wher do you get it?
Newsgroups: comp.sys.ibm.pc.games
From: bartels@sweetpea.jsc.nasa.gov (Jeff Bartels 283-4167)
Subject: Re: Ultima UnderWorld Help!
Organization: McDonnell Douglas Space Systems Company
Date: Wed, 12 Aug 1992 22:15:44 GMT

In article <1992Aug12.011451.23174@u.washington.edu>, buckley@milton.u.washington.edu ( ) writes:
|> 
|> I am near the end of Ultima Underworld, but I can't figure something
|> out.  Where should the bones of Tyball's brother be buried?  
|> thanks,
|> Jim

A more general question I have is : what are the actions one takes to bury bones?
From: smintz@sedona.intel.com (Stephen Mintz exp 11/92~)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Soundblaster Pro
Date: 19 Aug 92 22:02:36 GMT
Article-I.D.: ichips.1992Aug19.220236.19521
Organization: Intel Corporation
Originator: smintz@alamo


you might have to upgrade you power supple ( I already posted a message on the
subject) I recomend the pc-power & cooling silencer unit, very highly!!!In article <IeYfb2K00WB50AIIo3@andrew.cmu.edu>, tn10+@andrew.cmu.edu (Tony Niderost) writes:
> Anyone have any idea how I can fix a little non-vital problem I am
> having. Just got a Soundblaster Pro (that I really couldn't afford).
> When using it with Windows 3.1, I have no problem. When I run the
> Soundblaster demos, no problem. When I run games (especially underworld)
> I get a very annoying flitter-type sound (not too loud, just enough
> to be annoying) ONLY when I am playing it (not when I am at the intro
> or at a controls for game options). I have all of my IRQ's and DMA channels
> okay, but is it just the interference from my computer? As I said before,
> some games do it worse than others. I have a 486/33 with a Tseng VGA and
> Logitech mouse on COM1. Any suggestions?
> 
> Thank you in advance- Tony Niderost
From: aaron@juliet.caltech.edu (Packman, Aaron I.)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civ: Alone in the world.
Date: 15 Aug 92 00:18:00 GMT
Organization: California Institute of Technology
News-Software: VAX/VMS VNEWS 1.41

In article <1992Aug12.010323.12370@vpnet.chi.il.us>, mox@vpnet.chi.il.us (William Moxley) writes...
>Is their much fun left at this point?  I mean their's no point in
>making any military items.  And if you don't have any enemies, then who
>do you wage war against?  And without war, what is their to live for?
> 
>I'd start over unless your a new player at this.
> 
>		William Moxley
>		mox@vpnet.chi.il.us

Exuse me, but the game ends if you're alone in the world...you win by
Conquering (btw, I think this is the best way to win).  So, if it lets
you play on then there are others left.

aaron
From: jburke@wsuaix.csc.wsu.edu (John Burke)
Newsgroups: comp.sys.ibm.pc.games
Subject: Hints/walkthrough for Wasteland?
Date: 18 Aug 92 15:46:30 GMT
Distribution: na
Organization: Washington State University
Originator: jburke@wsuaix.csc.wsu.edu


Yeah, I know this is an old game, but hey, I never finished it the first
time through.  I have looked at a few sites, but havn't found a hint file
or a walkthrough.  Anybody have anything for me?  Thanks

******************************************************************************
* John Burke   * burke@wsuaix.csc.wsu.edu          *                         *
*              * burke@ocelot.csc.wsu.edu          *                         *
**************** burke@yoda.eecs.wsu.edu**************************************
From: u2116318@csdvax.csd.unsw.edu.au
Newsgroups: comp.sys.ibm.pc.games
Subject: sound blaster for sale !!!
Date: 18 Aug 92 19:06:28 +1000
Organization: University of New South Wales

I'm posting this news for my friend
***********************************************************************

-----------------------------------------------------------------------

	Sound blaster ver 2 for sale
		-almost brand new.
		-still in box, with all manuals and everything.

	Sound blaster pro ver 1 for sale
		-almost brand new.
		-still in box, with all manuals and everything.

		Have to sell due to recession.

		Any offers will be considered.

     If interested please email jalyons@teaching.cs.adelaide.edu.au

-----------------------------------------------------------------
The Rimmer Directive,
	"I've been throught the whole of my database and colated 
   every single option and there seems to be 3 realistic options.
	1. sit here and blown up,
	2. stand here and blown up,
	3. you jump and down, shouting at me for not being able 
	   to think of something then get blown up.
				RED DWARF:BODYSWAP
							     john
	      		           Adelaide University, Australia
	  		      jalyons@teaching.cs.adelaide.edu.au
-----------------------------------------------------------------


***********************************************************************

	

Xref: sparky comp.sys.ibm.pc.games:9668 rec.games.misc:16731
From: ri09+@andrew.cmu.edu (Robert W. Igo)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: Warning: Requests to be purged
Date: 12 Aug 92 13:49:33 GMT
Article-I.D.: romulus.713656173.2951.0
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

I'm the sysop of romulus.mercury.andrew.cmu.edu, and I've noticed that my
README files appear to have been ignored.  There are a lot of you who have
followed the guidelines, and a lot of you who have ignored them.  I thank those
of you who have followed them.  Here is a message for those of you who have
ignored them:

Starting next week, I will purge all requests which have been made for cheats,
cracks, hints, and misc that are in the form of directories instead of dummy
files.  I asked that everyone follow this procedure in the README files, and
it seems quite clear to me that most users have not read anything.  Actual
dummy files will not be deleted.

The reason for this policy?  It's a waste of space to create dirs when a dummy
file would suffice, and the script I use to check to see what's new recurses
into all subdirs.  Obviously, I get a lot of unnecessary data when there are
empty dirs being used as requests.

If you have any questions, email me.  I'll be happy to respond!

[******************************** Bob Igo ********************************]
"Make it sew." --Captain Jean-Luc Picard | "I'm very dangerous when I don't
"It ACTUALLY worked...."                 | know what I'm doing...."
--Colin Baker as Dr. Who                 | --Tom Baker as Dr. Who
---------------------------------------------------------------------------
"Like I've always said: There's nothing an agnostic can't do if he really 
doesn't know whether he believes in anything or not." --Monty Python
[************************** ri09+@andrew.cmu.edu *************************]
Newsgroups: comp.sys.ibm.pc.games
From: jknepley@nyx.cs.du.edu (Ranseus (Jim Knepley))
Subject: Indy 4 -- God I hate this game...
Summary: It's frustrating as heck.
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Date: Sun, 16 Aug 92 17:10:46 GMT


Team mode.  I'm on Crete vainly searching the ruins.

Minor spoilers

I've uncovered the statues of the bull's head and tail and used the
surveying instrument to peer through the horns.  This points almost
directly to a door.  Problem is, I can't tell which door it is!  The one
I suspect (on the right side of the dig site, immediately to the left of
three red pillars) doesn't seem to be correct.

I'd like to have Sophia go stand by the door I suspect so I can have a
positive point of reference, but NOOOOO, the game designers didn't think
of that...

A kind soul sent be the walkthrough, but not I can't for the life of me
find it again.  *sigh*

Thanks in advance.
  Jim
From: dfh@dwroll.att.com (D461-David_F_Haertig(Dave)83040)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolf 3D & What They Say
Date: 20 Aug 92 18:59:46 GMT
Reply-To: dfh@dwroll.att.com
Originator: dfh@dwroll

> Here's the list of what everone is saying:
> 
> Guards:		Actung		Attntion

On my Disney Sound Source this sounds more like:  "Hut!  Stop!"
("hut" as in football quarterback noise, "stop" is drug out like "stoooop")

> SS:		Schutzstaffel	Elite Guard

Disney Sound Source version:  "Brew-ha-ha"

> 		Mein Leben	My Life

At least the Sound Source does this one pretty well!

Actually, the words come out quite clear from the Sound Source (not garbled
at all).  They just appear to be the wrong words!  Maybe the Sound Source
actually *does* get different words???

I guess I better get a real sound board.  (The Sound Source thing is for my
3 year old's Disney games.)

Dave Haertig
haertig@att.com
Newsgroups: comp.sys.ibm.pc.games
From: write@eff.org (Glen Cox)
Subject: FOR SALE: Secret of Monkey Island (I)
Originator: write@eff.org
Organization: Electronic Frontier Foundation
Distribution: na
Date: Wed, 19 Aug 1992 03:25:41 GMT

=========For Sale=================

The Secret of Monkey Island (the first one)
by Lucasfilm, 1990

3.5" disks, hard drive required

$20 obo


-- 
/== Glen E. Cox ==============================================================\
|  write@eff.org  | "The great enemy of clear language is insincerity."       |
|  GEnie: G.COX3  |                                --George Orwell            |
| DELPHI: MRWRITE |                                                           |
From: dcutter@oregon.uoregon.edu (dann cutter)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Origin's TRADE COMMANDER!
Date: 13 Aug 92 20:24:40 GMT
Article-I.D.: nntp.1992Aug13.202440.9258
Organization: Stellar Enterprises

In article <EKARABIN.92Aug13084459@magnusug.magnus.acs.ohio-state.edu>,
ekarabin@magnus.acs.ohio-state.edu (Eric B Karabin) writes:

> 	WHO CARES!!!!!!!!!!!!!!!!
> 
> Why don't you just play the games that are out there instead of
> constantly asking about games that are not!!!!
> 
> 
> 						Eric...
> -- 
> ------------------------------------------------------------------------
> ekarabin@magnus.acs.ohio-state.edu
> 70004.1523@compuserve.com
> ekarabin@csi.compuserve.com

The whole point of having this group is to ask about games that Are out,
and games that are COMING out, or games we've HEARD of. If you don't like
that -  don't read it. Can you say ANAL retentive... good I knew you could.

_______________________________________________________________
Dann Cutter  Stellar Enterprises*  /
dcutter@oregon.uoregon.edu
Newsgroups: comp.sys.ibm.pc.games
From: J056600@LMSC5.IS.LMSC.LOCKHEED.COM
Subject: Re: Wolf 3D Cannibalism
Organization: Lockheed Missiles & Space Company, Inc.
Date: Tue, 18 Aug 92 21:40:36 GMT

From: <IBUJAM@ASUACAD.BITNET>
In <92231.130752IBUJAM@ASUACAD.BITNET>, IBUJAM@ASUACAD.BITNET writes:

>>Regardless of whether you "eat the skeletons" or "drink the blood", I
>>have to beleive (sic) that whoever wrote this code must be one chip short of
>>a full meg. Apogee has done some wonderful work in the PC gaming arena. I
>>only hope that they use better judgement in the future; Wolf 3d is morally
>>indefensible.

I can't help but think this was posted with the intent of drawing flames.
Note also that the author did not attach their name to the post anywhere.

Well, I'll be happy to oblige...

*** FLAME ON ***

Guess what.  This is a free nation, and we have this thing called the Bill of
Rights here.  If you are repulsed by Wolf 3D, then don't play it, and don't
support it or Apogee.  Don't tell us that others have to follow *your*
moral code.  "Morally indefensible," you say?  To whom?  To *you*?  And are
*you* the accepted authority on morality?

I find it gross, too.  But I don't claim that *my* moral code should be shared
by everyone else in the world.  Mind your *own* business, will ya?

*** FLAME OFF ***


Tim Irvin  j056600@lmsc5.is.lmsc.lockheed.com
****************************************************************************
From: 11dmcvay@gallua.gallaudet.edu (Daniel T. McVay)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: APBA vs PTP
Date: 16 Aug 92 15:56:32 GMT
Distribution: usa
Organization: Gallaudet University

In article <1992Aug16.063756.20762@terminator.cc.umich.edu>, rdunkle@engin.umich.edu (R. M. Dunkle) writes:
> 
> 
> 	Anecdotally, I like PTP better than APBA, but APBA has its
> points, too - notably, better "unusual" plays. The main thing I have
> against APBA is the charge for each facet of the program - you need a
> separate program for stats, for editing players, etc. And when I was
> an APBA user (1984-87 or 88) they didn't even *have* a decent editing 
> program, and the game needed to read the disk for every play 
> ("All right, but this is the last time we can replace your disks") and
> there was on-disk copy protection, and all the programs were buggy,
> and... :)
> 	'course, PTP wasn't even *out* yet, but...
> 
> 		:) :)
> -- 
> 	Brian A. Dunkle               |          "Dig Zebrox!"
> 	rdunkle@aal.itd.umich.edu <---|--->    bad@emunix.emich.edu
> 	------------------------------|----------------------------
>         <I wish I knew some cool pro-bicycling tag-lines, but.....>

How much would it cost for me to purchase the 1990 stats? As far as I know,
those 1990 stats don't come with the new package I am going to buy in a few
days. Only 1991 stats. So, can anyone direct me to a FTP site filled with
baseball stuff and possibly this 1990 stats disk? 

Oh, BTW, I am talking about 1990 PTP stats.

-- 
Daniel Mcvay	11dmcvay@gallua.gallaudet.edu	11dmcvay@gallux.gallaudet.edu
-----------------------------------------------------------------------------
	Wisdom was not at the top of the Graduate-School,
		mountain but there in the sandpile at Sunday School.
Newsgroups: comp.sys.ibm.pc.games
From: roeschmf@craft.camp.clarkson.edu (Martin F. Roesch)
Subject: Re: Flight sim news from CGW
Organization: Clarkson University
Date: Sat, 15 Aug 1992 07:57:16 GMT

For those of you interested, the Aviation RT on GEnie has some quite 
extensive and interesting comments and observations on F3 and the 
campaign mode.  It does actually work quite well, you just need a 
little insight into the mechanics of the game.  F3 is not a 
"bubblegum" game, it is the top of the line flight sim available 
for the PC today (IMHO, of course).  If you want, I could do a capture
and post the contents of the last few hundred messages discussing
F3 and campaigns, or e-mail them to people who request it.  
  On the topic of F3 bugs, I really think that the notion has been
talked to death.  We all know it has bugs.  We've known it since 
December.  I believe that the current patch level fixes the major
problems in the game and the next patch will just enhance it that 
much more.  In fact, except for the Defensive Screen mission type in
campaigns almost always ending in failure, I can't think of a truly
major bug left in the game.  If I'm forgetting anything important,
I'm sure one of you kind souls will set me straight ;).  It's not
perfect, but at least it's not AOTP.

  Marty
    roeschmf@craft.camp.clarkson.edu


Newsgroups: comp.sys.ibm.pc.games
From: steelekm@alf.appstate.edu
Subject: Re: Blackplague, a very appropriate name
Organization: Appalachian State University
Date: Fri, 14 Aug 1992 01:16:28 GMT

In article <1510@lysator.liu.se>, jan_b@lysator.liu.se (Jan Besehanic) writes:
> AAAAAAAAARRRRGGGGHHHHH!!!!!!!
> 
> What's the point of having an FTP site when you can't log in
> as anonymous?
> 
> I really need pkzip v1.93a and I was wondering whether or not 
> some friendly soul (or spirit or tulpa or whatever) could ftp it
> up to some site that accept anonymous users.
> 
> I thank thee in advance,
> 
> Jan
> 
> 
> --
> Jan Besehanic
> email: jan_b@lysator.liu.se
> New, improved .sig-file under construction.
>

Try login name: simu
      password: sex

I get in but find nothing there.  Pkz193a.exe is at wuarchive.

Has that directory been cleared out?  Archie points only to
procyon.cis.ksu.edu.  Is there another location?
 
Ken Steele                          steelekm@conrad.appstate.edu
Appalachian State University        steelekm@appstate.bitnet

Newsgroups: comp.sys.ibm.pc.games
From: henley@rtsg.mot.com (Aaron Henley)
Subject: STARTREK 25th, 2nd mission 100% rating
Organization: Motorola Inc., Cellular Infrastructure Group
Distribution: na
Date: Tue, 18 Aug 1992 13:42:15 GMT

I got a rating of 96% on this mission, how could I have
gotten a better rating?  Actually I can't remember, but
I seem to think there was a starship fight at the begining.
I didn't destroy the other ship, it just gave up and flew off.
Is that right?  If so then maybe the missing 4% was that.

Aaron
-- 
------Aaron Henley, Motorola Inc.         UUNET: uunet!motcid!henley--------
------Cellular Infrastructure Division    UUCP : henley@rtsg.mot.com--------
My employer takes & deserves no Blame for what I say! (Just the Credit :^) )
Newsgroups: comp.sys.ibm.pc.games,uw.forsale,pnw.forsale
From: steveskr@milton.u.washington.edu (Steve Skrzyniarz)
Subject: Lucasfilm's Night Shift for sale
Organization: University of Washington, Seattle
Distribution: na
Date: Sun, 23 Aug 1992 10:14:58 GMT

I have one copy of Lucasfilm's "Night Shift" videogame for sale on 5.25"
floppies.  The game requires VGA and at least 512k memory.  Never been
played

$12.00 ppd

Newsgroups: comp.sys.ibm.pc.games
From: willimsa@unix1.tcd.ie (Gavin Williams)
Subject: Re: Ultima 6 help
Organization: Trinity College, Dublin
Date: Mon, 17 Aug 1992 13:53:34 GMT

In <8081@dirac.physics.purdue.edu> saxena@maxwell.physics.purdue.edu (Virendra K. Saxena) writes:


>	HELP!! I got U6 and I cannot get it to work with my Thunderboard.
>	I have the correct address setting, but it will not work.
>	The neat grafix are there, everything works, but no music!!!

>		Deepak

Try it at a different processor speed.  Switch off teh turbo
From: elee9sv@rosie.uh.edu (92H01722)
Newsgroups: comp.sys.ibm.pc.games
Subject: Paga 1
Date: 17 Aug 92 22:41:00 GMT
Organization: University of Houston
News-Software: VAX/VMS VNEWS 1.41

Any hints?

------Huzzuh! I am STILL Zoltan KING of the Gypsies------
Newsgroups: comp.sys.ibm.pc.games
From: ekarabin@magnus.acs.ohio-state.edu (Eric B Karabin)
Subject: Re: Origin's TRADE COMMANDER!
Originator: ekarabin@magnusug.magnus.acs.ohio-state.edu
Organization: The Ohio State University
Date: Thu, 13 Aug 1992 13:44:59 GMT

In article <l8ii4nINN87n@aludra.usc.edu> bise@aludra.usc.edu (Daniel W. Bise) writes:

   In the last CGW, there was a short reference to a rumored
   Origin game called Trade Commander. Does anyone have more
   info? (Rampant rumor-mongering welcome here.)

   For those of you who want to look it up or who are curious
   about the text, it's on page 30, the first paragraph under
   "For Every Action (Action Games)":

	   "Some products cross the line between simulations
	    and action games. The Wing Commander series is one
	    such product and its emulators, whether they be
	    within _Origin's_ walls (in the form of the upcoming
	    Strike Commander or the projected Trade Commander)
					      ^^^^^^^^^^^^^^^	
	    or outside them in the case of _Paragon's_ Mantis
	    or _Lucas_Art's_ X-Wing Figher."

   Whazzat?



	WHO CARES!!!!!!!!!!!!!!!!

Why don't you just play the games that are out there instead of
constantly asking about games that are not!!!!


						Eric...
-- 
------------------------------------------------------------------------
ekarabin@magnus.acs.ohio-state.edu
70004.1523@compuserve.com
ekarabin@csi.compuserve.com
From: rat@erg.sri.com (Ray Trent)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Cost of transit systems vs highways
Date: 20 Aug 92 18:10:21 GMT
Reply-To: rat@erg.sri.com (Ray Trent)
Organization: SRI International, Menlo Park, CA

In the referenced article, orc@usite-next.uchicago.edu (David Parsons) writes:
>|I have a question about SimCity.  I thought about buying it for my son
>|to play, but I worried about it having propaganda built in.  Does anyone
>|have any comments about it?
>
>  Well, aside from cars causing pollution and mass transit not, I'd suspect
>there's nothing in the game that would corrupt your children...

Actually, it does go further than that. There is a very subtle tax and
spend agenda implicit in the way the software works. Oddly, this is
because the Sims go into open revolt if you raise their taxes too
high. My personal opinion is that the implication is: if the people
aren't about to rise up and (literally!!!) lynch the mayor, you aren't
spending enough. Of course, there's no way to directly spend money on
education, health, welfare, etc. but this is a city simulator, not a
state simulator (except for the (incorrect) assumption that the city
planner can actually change the tax rates arbitrarily).

Additionally, the "best" strategy seems to be: never build any roads
anywhere at all. If you build roads people will just want more roads,
there are never enough, and your approval rating will suffer massively
from traffic jams and pollution. If, on the other hand, you build
*rail* to *every* doorstep, congestion never sets in, productivity
goes up, everybody is happy (i.e. your approval rating score increases
nicely) and the *only* problem that this causes is an occasional "you
need more roads" warning message from the pseudo-expert system that
prints helpful information at the top of the screen.

There's also no reasonable way to implement a true healthy mixed
economy community, because the crime and pollution caused by the
industry needed to attract the Sims in the first place has the
opposite effect unless industry is placed well away from residential
areas, necessitating serious transit infrastructure.

Other than these things, however, it does seem to work reasonably
inbiasedly, fairly intuitively and seemingly realistically (in a
game-like fashion...there are unrealistic kludges to fix the
unrealistic disaster scenarios). Well, ok, maybe nuclear reactors melt
down, ships and planes crash, and giant godzilla monsters appear far
too often, but you can disable these events if you want.

-- 
"When you're down, it's a long way up
 When you're up, it's a long way down
 It's all the same thing
 And it's no new tale to tell"                      ../ray\..
From: shiv@cs.man.ac.uk (Shiv Sikand)
Newsgroups: comp.sys.ibm.pc.games
Subject: Anybody played TANGRAM ?
Date: 17 Aug 92 15:24:21 GMT


Well, the title says it all, it's an old chinese puzzle.

Any help appreciated.


Thanks in advance.

--
_____________________________________________________________________________
-----------------------------------------------------------------------------
=   Shiv Sikand                          =  Eat, drink and be merry for     =
=   Department of Computer Science       =  tomorrow you may die.           =
=   University of Manchester             =                                  =
------------------------------------------------------------------------------
------------------------------------------------------------------------------
			I speak only for myself 
______________________________________________________________________________