HDTenEightyP/NetNews huggingface dataset:
From: jb8n+@andrew.cmu.edu (Joseph E. Beck)
Newsgroups: rec.games.netrek
Subject: Re: Dogfight Size wars
Date: 19 Dec 92 23:03:05 GMT
	<1992Dec18.221822.8481@noose.ecn.purdue.edu>
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA



bdhall@lucky.ecn.purdue.edu (Brian D Hall) writes:
> In article <1gs94sINNonj@aludra.usc.edu> jimmyhua@aludra.usc.edu (Jimmy Huang)\
>  writes:
> >Well, actually, i also notice that there are differences in different
> >servers. 
> >
> >Maybe I'm imagining things, but I always get the impression that
> >SC torps do more damage in fife, and sturgeon.  I mean, in CA or
> >BB (if the SC was naive), i could tractor them in, dett ALL their
> >torps and phasor to SC to death and live. 
> >
> >I could NEVER pull this off in either sturgeon or fife, unless the bozo
> >missed a GOOD portion of his shots.  But, anywhere else it seems
> >do-able. 
> >
> >
> >Jimmy
> >
> >
> 
> 
> 
>         SC torps do NOT do more damage on fife.
>         THE ONLY difference between fife and vanilla bronco is the DDs, which
> have 8000 fuel instead of 7000.

Does this mean you finally got rid of the mod where rear firing torps
causes extra weapon temp?

	joe
	Purple haze
	Lamb, Leg Of
Organization: Senior, Chemical Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sun, 13 Dec 1992 23:23:31 -0500 
From: Kevin Michael Bernatz <kb32+@andrew.cmu.edu>
Subject: Re: Newby: is there any documentation around?
Distribution: world

Jonathan...
	I hope you replied to this post and told him about your archive list.  
I forgot where it's at and couldn't find a post of yours to tell him
about it.  Thanks :).

-KB
From: bo21307@matt.ksu.ksu.edu (VPC)
Newsgroups: rec.games.netrek
Subject: Doorstop: running 24 clue hours
Date: 16 Dec 1992 21:24:09 -0600
Organization: Kansas State University
NNTP-Posting-Host: matt.ksu.ksu.edu

Hello Netrekers:
	I kinda like the idea of the "clue" check on Doorstop, however,
I think if you are ranked Flt.Captain or higher, you shouldn't have to
answer there messages. (When I concentrate on taking planets/dogfighting,
I read messages but I can't take my finger off to reply messages).
	This is just a suggestion, do not take it wrong...

		C-YA all,
	
	VPC / aka WingCommander, Target_Practice, Yorick.

Organization: Doctoral student, Mathematics, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Tue, 15 Dec 1992 05:19:35 -0500 
From: Erik Lauer <el0g+@andrew.cmu.edu>
Subject: Re: review of popular servers

>discovery.cl.msu.edu:  Usually has the best attendance; almost always

I guess sturgeon does not count?


Erik
---=
From: blojo@xcf.berkeley.edu (Jon Blow)
Newsgroups: rec.games.netrek
Subject: NEWSGROUP OGG!!!
Date: 17 Dec 92 22:30:12 GMT
Organization: Experimental Computing Facility, U. of California, Berkeley
NNTP-Posting-Host: cory.berkeley.edu

>  R0->ROM  Emergency!  98% damage, 0% shields, 25% fuel
>  R0->ALL  I regret I have but one life to take with my plasma!
> GOD->ALL  ShadowSpawn (R0) was kill 11.80 for ShadowSpawn (R0)

Any *real* dooshmeister would have been carrying.

    -H.P.
Newsgroups: rec.games.netrek
From: chris@inconel.uucp (Christian)
Subject: Newbie Server God questions
Organization: U of Wisconsin-Madison College of Engineering
Date: 15 Dec 92 04:08:27 CST

Hija!

I got the bronco final.server running, yeah! I now have some questions which
I hope some other server god can answer:

1) I'm on a sun sparc2, and used xtkill to fiddle with rank untill I went past
admiral- the server died a terrible death. Now it seems, that shared memory is
not being cleared. Is there a way to wipe it clean w/o rebooting the machine?
(Neat things started to happen- you'd get in the game, watch some massive
explosions as fake players gotzapped, and then freeze up.)

2) How do you get your server to accept bronco/rsa blessed clients?

3) ATT, galaxy, and scanner beams- is extra code needed to get them to work?

I greatly appreciate any insight you could provide...

-Chris
From: echeverr@scf.usc.edu (5150)
Newsgroups: rec.games.netrek
Subject: Re: SERVER: ghost.unh.edu returns to service
Date: 14 Dec 1992 10:34:59 -0800
Organization: <censored>
NNTP-Posting-Host: girtab.usc.edu

In article <1gbgu1INN2nq@mozz.unh.edu> rmk@baal.unh.edu (Robert M. Kenney) writes:
>    Modifications for ghost.unh.edu
>    1)  No Iggy.

Yay.

>    2)  Three teams, and an independent Organia(that's hardwired
>        as inviolate).

An independent Organia meaning a common fuel point for all races? Hm. I'll have
to take a look.

>    3)  Once t-mode starts, it continues until one of the teams
>        is genocided. Everybody on the losing team exiting in a
>        huff won't keep their team from being genocided!

Wow, this is a great idea; granted, it give the last person to leave a huge
DI scumming opportunity, but then again, that'll be an incentive not to leave.
:-)

>    4)  Manufacture rate of ships is tied to number of planets.
>        If you die, and some of your planets have been taken,
>        you may not be able to come in as quickly. I think this
>        (plus mod number 2), will make games go a bit faster.
>            (ORIGINALPLANETS/PLANETSLEFT-1) * 2 =
>                    seconds to wait before coming in.

Interesting.

>    5)  No bombing or dropping armies while cloaked. A minor
>	compensation for #2 and #3.

Youch.  This is going to make things real tough for planettakers and bombers,
since they'll be getting tractored off of planets all the time...

>	Now I KNOW nobody will be playing there!!!!!  This is my minor
>    contribution to getting away from ALL servers being ALL the same.
>    (It gets boring sometimes).
>	On the other hand, if nobody plays here, I'll probly change
>    it back again!

I think this server deserves a looksee... of course, i'd need to get an
RSA client first...

5150
short on quota
Organization: Sophomore, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Fri, 11 Dec 1992 00:34:25 -0500 
From: Ceri <cm5m+@andrew.cmu.edu>
Subject: Re: 'Clued' vs. 'Less-skilled'.
	<8f9pSR600YUn8jQmY6@andrew.cmu.edu>

In message <8f9pSR600YUn8jQmY6@andrew.cmu.edu>, 
 "Joseph E. Beck" <jb8n+@andrew.cmu.edu> writes:
>
>John Trivelli <jt2n+@andrew.cmu.edu> writes:
>> the way i see it... if i can get the ogger or whatever would-be
>> assasin to chase me around the galaxy while my teamates land the
>> armies, then not only am i having fun racking up kills (using
>> * and butt torps) but i am also helping my team... well...maybe
>> not helping... but certainly not hurting.... as has been suggested
>> by the people who are annoyed with this sort of behavior.
>
>Funny, when I'm ogging and someone run's away I'm happy with the
>trade.  I have a valueless ship (no kills or armies), and I'm negating
>they're valuable ship (kills and armies).  Seems like a good trade to
>me.
>
>	joe
>	Purple haze
>	Lamb, Leg Of
>
>> Admiral ROMVLVS
It all depends on the situation. If you are your teams main ogger and
other people carry on the their team, it does not seem like a good 
trade to me. Also, if people catch on to your way of thinking, it
would be quite easy to decoy you away from the real planet taker.
On the other hand, if the person you are chasing is a known planet 
scum, (and a good one at that), then it might be a good idea to keep
him out of the picture.

-Ceri
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Fri, 18 Dec 1992 11:20:51 -0500 
From: Michael Juster <MrYuk+@CMU.EDU>
Subject: Re: No 8x rule?
	<1gn1vdINNq0g@moe.ksu.ksu.edu>

Excerpts from netnews.rec.games.netrek: 16-Dec-92 Re: No 8x rule? Brick
Verser@hobbes.ksu. (1376)

> Just check out the folks with > 100 hours or so on
> Bronco and you won't find but a handful who have 5.0+ ratings, and I
> only see Balton with 6.1 and Hiemdall with exactly 6.0 (impressive,
> that is).

Excerpts from netnews.rec.games.netrek: 17-Dec-92 Re: No 8x rule? John
Sloan@cus.cam.ac.uk (648)

> Now to retain the rank of Admiral you have to be a) good, or b) permenantly
> scumming.

Don't forget chi.  When he had 100 hours, he had 800 DI (ie 8 rating).  :-)

Final Bronco: Bombing:   2.60 Planets:   3.67 Offense:   1.23 Defense:   1.16 
                           Total Rating: 7.50   Hours:   132.22   DI:   991.62

Who is this scum?

-Mike
Admiral chi

P.S. But who cares about ranking?
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Fri, 11 Dec 1992 16:56:40 -0500 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: Killign twits
	<Bz1oF1.4nG@usenet.ucs.indiana.edu>

In article <Mf9kiJG00VAyE=YkZU@andrew.cmu.edu> "Timothy C. Worsley"
<tw1r+@andrew.cmu.edu> writes:
>"You fence the Sabre?  You are a MAN!" -- my fencing instructor
>
>ZZnew guy


	I should add that this is said with a STRONG Hungarian accent.

ZZnew guy
Newsgroups: rec.games.netrek
From: isae@IASTATE.EDU (ISU Boy !!!!!)
Subject: Re: review of popular servers
Reply-To: isae@IASTATE.EDU (ISU Boy !!!!!)
Organization: Iowa State University
Date: Thu, 17 Dec 1992 04:38:13 GMT

In article <1goh7cINNb78@girtab.usc.edu>, echeverr@scf.usc.edu (5150) writes:
> In article <Bz9sMr.It5.1@cs.cmu.edu> hde+@cs.cmu.edu (Herbert Enderton)
writes:
> >doorstop.design.iastate.edu:  Usually full.  Medium clue.  Net
> >connections vary day-to-day.  Superb server modifications, especially
> >the galaxy-reset on genocide.  (Also has macho HunterDoosher and
> >unpredictable kill crediting).
> 
> Not to mention many names for Iggy.  I like MoronHater myself.

;-) Got other interesting names for Iggy? send 'em to me.
Oh, btw, Iggy is still exactly the same as bronco iggy. I just added a couple
of random names for him. He's still as twink as before, so don't be afraid. ;)

PS: I was trying to have iggy do the clue checking, you know. I thought
    it'd be much easier if other servers want to run such a mod. They won't
    have to mess with the server code. 

> 
> 5150

-Rony
 isae@IASTATE.EDU
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Mon, 14 Dec 1992 20:12:17 -0500 
From: "Joseph E. Beck" <jb8n+@andrew.cmu.edu>
Subject: Re: This has gone too far.....
	<1992Dec14.143940.12529@ncsu.edu>



>When are you NOT taking under fire, unless you're going after Urs in a 
>Kli-Rom game?

When you're in a SC and are running to a planet with no ships there.
That's one reason SC are cool for taking planets.

> I find that it's the surest way to take out an LPS or near-LPS:
>you're NOT gonna get it in one trip, IMHO, unless you're up against a
>team of idiots OR have marvelous team coordination.
Yes.  Almost nothing pisses me off more than some teamate who insists
we escort his DD in to break an LPS.  People:  DD's do NOT work at
breaking LPS's. DD's do not work (in general), but *please* don't use
them to try to break LPS's.  

	joe
	Purple haze
	Lamb, Leg Of

Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Tue, 15 Dec 1992 05:39:28 -0500 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: Tom's* Scheduling Counter-Proposal
	<1ggo7iINNh1v@agate.berkeley.edu>
	<wf=AnJa00YUoQJrVZv@andrew.cmu.edu>
Distribution: world

Excerpts from netnews.rec.games.netrek: 14-Dec-92 Re: Tom's* Scheduling
Count.. "Joseph E. Beck"@andrew. (516)

> Tom, could you do me a favor and post how you would breakdown the
> teams for this season into the 3 categories?  You can use any
> information (like the end of season results).  I tried and couldn't
> find a good distribution to do it.  So could you give us some
> information and post this please?  I'm not going to hold you to it,
> and I realize that the decision would be made by a council, but after
> looking at the teams I could find no good way to divide them into
> thirds. 


	I think that it would be fair for me to handle this, seeing that I'm
supporting using Tom's system.

Before the season, I would say:

Top 1/3
XG
SS
GB
TWNN
OTR
IC

Middle 1/3
12AM
VPM  (Later AM:TGN)
HB
AA
LU
LAR

Bottom 1/3
TOFW
FLEE
FLEW
TOE
J@


Now, I would say

Top 1/3
SS
XG
TWNN
GB
LAR
OTR

Middle 1/3
12AM
IC
LU
HB
AM:TGN

Bottom 1/3
FLEE
TOFW
FLEW
TOE
AA
J@

	The break-points aren't as clear as they were last year.  I think that's good.

ZZnew guy
From: echeverr@scf.usc.edu (5150)
Newsgroups: rec.games.netrek
Subject: Re: review of popular servers
Date: 16 Dec 1992 16:22:04 -0800
Organization: <censored>
NNTP-Posting-Host: girtab.usc.edu

In article <Bz9sMr.It5.1@cs.cmu.edu> hde+@cs.cmu.edu (Herbert Enderton) writes:
>Red Shirt's biased reviews of the popular US netrek servers:
>discovery.cl.msu.edu:  Usually has the best attendance; almost always
>has a full game.  Medium-high clue.  Excellent net connections.  Some
>strange undocumented modifications, like SB available when you only
>have a couple planets and modified army production code.

Don't forget:  No cussing because GOD's kids frequently peruse the games
thru xsg and we don't want THEM to pick up any FOUL language, bless their
little hearts.

>doorstop.design.iastate.edu:  Usually full.  Medium clue.  Net
>connections vary day-to-day.  Superb server modifications, especially
>the galaxy-reset on genocide.  (Also has macho HunterDoosher and
>unpredictable kill crediting).

Not to mention many names for Iggy.  I like MoronHater myself.

>fife.ecn.purdue.edu:  Fairly popular, but for no discernable reason.
>Server is much too slow.  DD overenhanced.  Low-medium clue.

I can't believe why anyone would use anything but the 8000 fuel DD on fife.

5150
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: Name Scumming
Date: 14 Dec 92 22:23:18 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <Bz95IB.Cx@cs.bham.ac.uk> jwh@cs.bham.ac.uk writes:
>We have had an attack of name scumming on our server here
>
>say "ZZnew guy " so that it looks the same as another player on the list. Then they go
>about destroying any cred you have... in my case I never had any so its not a problem! Perhaps server gods should change there code so that end spaces are removed from the
>player name when it is recieved.

(first we get triple-spacers, now we have fractional-spacers)

Just a quick note: when a server is "open", MS-II will identify names with
spaces in them on 3522.  However, this is not possible from port 2591, which
is part of the reason for the "this stuff may not be 100% accurate" notice.

>Commodore wibble

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
From: vincent@cad.gatech.edu (Vincent Fox)
Newsgroups: rec.games.netrek
Subject: Re: Short Shameful Confession
Date: 13 Dec 1992 17:10:02 -0500
Organization: Georgia Institute of Technology, CAE/CAD Lab
Distribution: usa
NNTP-Posting-Host: cae.cad.gatech.edu

In <1gfi7lINNb6o@girtab.usc.edu> echeverr@scf.usc.edu (5150) writes:
>I have a "Netrek" menu in my .tvtwmrc file.  I bring it up with the middle
>button.  I even have a "Check Metaserver" option on it.

Gee this seems kind of time-consuming. Why not just have it pick the
least busy of your favorite servers and hook you up. 

Waste valuable ship-time with menus, hah!

>5150
>lifeless

Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sun, 13 Dec 1992 16:33:49 -0500 
From: Michael Juster <MrYuk+@CMU.EDU>
Subject: Re: Short Shameful Confession

Window Manager mouse buttons - EH!
Excerpts from netnews.rec.games.netrek: 13-Dec-92 Short Shameful
Confession 5150@scf.usc.edu (147)

> I have a "Netrek" menu in my .tvtwmrc file.  I bring it up with the middle
> button.  I even have a "Check Metaserver" option on it.


Aliases - EH!

Excerpts from netnews.rec.games.netrek: 13-Dec-92 Re: Short Shameful
Confession have m. .mycshrc@eos.ncs (1416)

> eos% alias
> [excerpts]
> bronco    /afs/eos.ncsu.edu/users/t/tscorbit/udp -h bronco.ece.cmu.edu
hockey    /afs/eos.ncsu.edu/users/t/tscorbit/udp -h hockey.ksu.edu


I bet no one else just CLICKS in their console and gets netrek to appear.

-Mike
Admiral chi
Newsgroups: rec.games.netrek
From: ricegm@ecf.toronto.edu (RICE George Matthew)
Subject: Need Help with Xwindows
Organization: University of Toronto, Engineering Computing Facility
Date: Sat, 12 Dec 1992 19:23:08 GMT

 there 
Could someone offer some help on my problem.
SOme tool in my department (who shall remain nameless)
replaced my .Xdefault file with a new one.

I need the line that will allow me to use the window
that my client program creates.
It is something like OpenWindowsFocusLenience  or 
something.

Any help will be appreciated.

THnx, J. Bigbootay

a
Newsgroups: rec.games.netrek
From: mdm@pun.cis.ohio-state.edu (Michael Moore)
Subject: Re: This has gone too far.....
Organization: The Ohio State University Dept. of Computer and Info. Science
Date: Mon, 21 Dec 1992 02:47:56 GMT

In article <AfAzs_i00YUoQZ9ZJT@andrew.cmu.edu> "Joseph E. Beck" <jb8n+@andrew.cmu.edu> writes:
>Actually, I thought we were discussing if SC's could beat up DD's in a
>dogfight.  Almost everyone agrees that BB's win in dogfights (for some
>reason I sense a GED ogg coming...) 
>

	I dunno.  The final round of the dogfight tourney was very
encouraging for that view.  But it would take more time for me to
decide.  In my mind it was 2 out of 3 in the tourney, so I'm still in
favour of the CA.  But a little more persuasion and I might be 
convinced otherwise.

	-Michael )Ged(
-- 
|\  Michael  Delbert  Moore     _   /|     Home   : (614) 471-1937         /|
| \ OSU Student  Programmer     \`o_O'     Office : (614) 292-7161        / |
| / Undergraduate CIS major       ( )      Email  : mdm@cis.ohio-state.edu\ |
|/-------------------------        U       --------------------------------\|
From: bav@hobbes.ksu.ksu.edu (Brick Verser)
Newsgroups: rec.games.netrek
Subject: Re: No 8x rule?
Date: 16 Dec 1992 10:55:40 GMT
Organization: Kansas State University
NNTP-Posting-Host: hobbes.ksu.ksu.edu
Keywords: Rankscum!

paulsen@eniac.seas.upenn.edu (Brian Paulsen) writes:
>Well, an 8x-DI rule is about the only way I'll ever make Admiral...
>It would take 400 hours of 5.0 DI to do this.  Personally, I think it
>should be allowed.  Anybody who plays 400 hours probably has the
>same clue as any other Admiral.  BTW: 5.0 ratings are almost ridiculously
>easy to keep.  By taking about 4 planets/hour and then playing in
>whatever manner you like will maintain 5.0 ratings.

On Bronco:

  2.69 worlds/hour = 1.0 planet rating.
  68.8 army/hour = 1.0 bombing rating
  24.3 kills/hour = 1.0 offense rating

These seem oddly low, to me.  Yet it is difficult to keep twice the
average for a long stretch.  In fact, I see only one character on
Bronco which has done this.  (Dunno why I'm wasting time on this, but I
got curious.)  Just check out the folks with > 100 hours or so on
Bronco and you won't find but a handful who have 5.0+ ratings, and I
only see Balton with 6.1 and Hiemdall with exactly 6.0 (impressive,
that is).  Most of the current admirals are keeping 5.something ratings
though a few have slipped below that.  Given that they probably had
8.something ratings at the 40 hour mark, that's a good indication that
their average play is really not outrageously spectacular (just
excellent).  Given a more reasonable criteria for rank, Bronco might
well have only two admirals.

--Brick
From: jhammond@acpub.duke.edu (John Kirk Hammond)
Newsgroups: rec.games.netrek
Subject: I AM A TWINK!
Date: 12 Dec 92 01:38:54 GMT
Organization: Duke University; Durham, N.C.

For those of you wondering why, on Bronco last night, I got in a base 
for Fed at 5 planets and then immediately quit...

I AM A TWINK!

I had my docking remapped to 'q' and I pushed shift-'q' instead by 
accident!  Shows you how much I base!

AAAAARRRRRRRRGGGGGGGGGGHHHHHHHH!

The Q was 16 when I got off, so I left...

-Kirk / Lance
-- 
Kirk Hammond
 jhammond@acpub.duke.edu
Organization: Doctoral student, Mathematics, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Tue, 15 Dec 1992 05:12:56 -0500 
From: Erik Lauer <el0g+@andrew.cmu.edu>
Subject: Re: SERVER: ghost.unh.edu returns to service
	<1gbgu1INN2nq@mozz.unh.edu>
Distribution: usa

  >  Modifications for ghost.unh.edu
>
>    1)  No Iggy.
>
>    2)  Three teams, and an independent Organia(that's hardwired
>        as inviolate).
>
>    3)  Once t-mode starts, it continues until one of the teams
>        is genocided. Everybody on the losing team exiting in a
>        huff won't keep their team from being genocided!

That's odd, I like being on the defending side of the LPS usually.


>    4)  Manufacture rate of ships is tied to number of planets.
>        If you die, and some of your planets have been taken,
>        you may not be able to come in as quickly. I think this
>        (plus mod number 2), will make games go a bit faster.
>
>            (ORIGINALPLANETS/PLANETSLEFT-1) * 2 =
>                    seconds to wait before coming in.

Well of course I would not want to be defending and lsp here, if I die I
have to wait an indefinate amount of time to come back in!


>    5)  No bombing or dropping armies while cloaked. A minor
>	compensation for #2 and #3.

Minor?  You can never take a planet if an enemy is there to tractor you
off, and thinks of it.  I hope you add

6)  You can not tractor / pressor a ship that is in orbit of a planet.


Erik
---=
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Fri, 11 Dec 1992 17:11:39 -0500 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: Honor & Netrek
	<1992Dec10.195830.19514@cis.ohio-state.edu>

Excerpts from netnews.rec.games.netrek: 10-Dec-92 Re: Honor & Netrek
Michael Moore@hadrosaur. (1700)

> MUCUS SUCKS
> MUCUS IS A TWINK
> MUCUS IS A LOSER
> MUCUS IS AN IDIOT

> ...

> Ged can out-base Balton, out-ogg Mucus, and out-scoutbomb sunscreamer.
> Ged has absolutely no traces of an inferiority complex.
> Ged has an incredibly full, rich, invigorating LIFE.


	Speaking of people who talk too much about nothing at all, I saw Yap
Yap Yap on the other day.  He was convinced that bombing was an easy
thing, and therefore pointless.  In order to prove it, he went bombing. 
I just thought that I'd say now what I didn't say then.  He did more
damage bombing than he did during the rest of the game.  There is a
lesson to be learned here.

ZZnew guy
Newsgroups: rec.games.netrek
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Subject: Re: SERVER: ghost.unh.edu returns to service
Reply-To: hill@norman.vi.ri.cmu.edu
Organization: School of Computer Science, Carnegie Mellon
Distribution: usa
Date: Mon, 14 Dec 1992 22:25:58 GMT

Robert M. Kenney writes
>     Modifications for ghost.unh.edu
> 
>     1)  No Iggy.
> [..]
>     5)  No bombing or dropping armies while cloaked. A minor
> 	compensation for #2 and #3.
> 

Hmm.  So people can't take planets as long as there is anyone within  
tractor range of them....ACK!

I like most of the rest of the mods.

Rob
aka Spaceace!
Newsgroups: rec.games.netrek