HDTenEightyP/NetNews huggingface dataset:
From: ian@ug.cs.dal.ca (Ian Littlewood)
Subject: Re: A500 dead in US!!!!!
Organization: Math, Stats & CS, Dalhousie University, Halifax, NS, Canada
Distribution: dal
Date: Sat, 12 Sep 1992 16:20:14 GMT

In <92256.100502K50CC@CUNYVM.BITNET> <K50CC@CUNYVM.BITNET> writes:

>Well,I JUST HAD to get everyone's attention on this!This morning,I logged
>onto a local store's board and one of the employees left this message this
>week.It mentions that as of the Fall season's pricing,the A600 is definitely
>being sold,but the A500 series is no longer being made!!!!By doing the same
>thing that happened in the UK,C= US has decided to push the 600 as the new low
>end unit.This comes when the PP&S '040 upgrade for the 500 is shipping.
>   At the same time,prices on the other systems look to be the same.I know
>there is going to be much talk,but this is straight from the store.The problems
>and other talk about the differences between the 500 and 600 series is now
>being rendered moot.New owners will not have a choice of low ends (except the
>2000,and we know the expense for that system.) and we 500 owners have been
>dropped.
>   Also on thge board,the new 4000 will have its' low end christened the 1200
>and considering the differences of that,the 600 really has a bad future ahead.
>(Opinionated reasons: the 600 is being shipped TOO CLOSE to the release of a
>major system change i.e. AA chipset and accelerator as well as its' original
>incarnation as a 'console beater' but slightly improved.)
>  All flames/comments will be followed by me,so no need to mail.
>L8r!
>KLAZAR

The A500 is *NOT* being discontinued... the A500P *IS* - the 500 is the #1
selling Commodore machine worldwide while the A500P received the same kind
of reception as the C128.
Newsgroups: comp.sys.amiga.games
From: seifert@gn.ecn.purdue.edu (Michael S. Seifert)
Subject: Re: Flight Sims Inferior on Amiga?
Organization: Purdue University Engineering Computer Network
Date: Sat, 5 Sep 92 02:21:08 GMT

In article <yury.02sm@bknight.jpr.com> yury@bknight.jpr.com (Yury German) writes:
>In article <1992Aug29.213046.24952@gn.ecn.purdue.edu> seifert@gn.ecn.purdue.edu (Michael S. Seifert) writes:
>>Fighter Duel?  This is a poor example of an amiga flight simulator and should
>>not be used in the same breath as Falcon 3.0.  Although the null modem play
>>(its one saving grace) makes for a lot of fun, the lack of graphics is 
>>reminiscent of old C-64 sims.  Ever since F-18, things have gotten
>>gradually worse on the Amiga.  I can only hope F-15 SEIII, which is suppose
>>to be ported to the Amiga by early next year will be as good as expected...
>
>Mike I must strongly disagree with you on that!!!!
>
>Figher Duel is the best flight simulator I have seen. If you are looking
>for pretty pictures then you better go look somewhere else... but the
>words simulator describe reality. And Fighter Duel is the best SIMULATOR I
>HAVE SEEN!
>
>	And trust me I have seen plenty of them.
>	If I understand correctly Jaeger software is going to include
>scenery and things like that for people who want to sacrifice frame rate
>in their 2.0 version.
>

OK, lets try and get some things straight... To be a flight simulator,
you must simulate flight.  (Hey, I'm not a supra-genius because of my
stunning looks...)   To do this, I feel its important that the player,
pilot, or whatever should feel like he's flying.  With NO graphics, their
is no simulation.  Yes, the flight model is realistic, but this is the 
least of the simulations duties.  F-18 had a terrible flight model,
but when flying around the bridges and the bay, it felt like you were
actually flying and diving, etc.   Fighter duel feels far too remote...
it feels like a video game.  

AND the opponent sucks.  Sucks, sucks,sucks....  What youre left with is
a nice flight model, and a very nice two player, over-modem game.

Falcon 3.0 has a flight model as realistic as can be created for a jet still
in operation.  Yes, its a bit slow, but the way hardware progresses (about
1000 times faster than software), its in for the long haul...  Fighter
duel isnt in the same class.  Accept it.

mike seifert, supra-genius
From: "owen rogers" <owen.rogers@canrem.com>
Newsgroups: comp.sys.amiga.games
Subject: gods questions
Date: 4 Sep 92 18:39:27 EST
Reply-To: "owen rogers" <owen.rogers@canrem.com>
Distribution: comp
Organization: Canada Remote Systems

Okay, I've made it to the third world of level two in Gods but I'm
still trying to figure out how to get the thieves in world one to fetch
the Treasure Key for me. Also, the only way I seem to be able to get
extra lives is by reaching point totals. When I try to buy them or find
them anywhere they are not added at the top of the screen. And where is
the guardian at the end of level one? I'm running this on a stock A2000
with 2.04 and one meg agnus installed. Is anyone else experiencing these
problems?

Thanks in advance,

Owen
--
Canada Remote Systems  - Toronto, Ontario/Detroit, MI
World's Largest PCBOARD System - 416-629-7000/629-7044
Newsgroups: comp.sys.amiga.games
Subject: Re: STREET FIGHTER II
From: <K50CC@CUNYVM.BITNET>
Date: Saturday, 5 Sep 1992 10:27:49 EDT
 m> <doiron.09mo@starpt.UUCP><92083112527@genesis.nred.ma.us>
Organization: City University of New York/ University Computer Center

In article <92083112527@genesis.nred.ma.us>, nugget@genesis.nred.ma.us (Ralph
Barbagallo) says:
>
>  Nope, I do belive SFII is coming to the Amiga.  I think USGOLD was hired
>by CapCom to do the conversion to the IBM so most likely there will be an
>Amiga port.  This hasn't been confirmed though.
Wait a minute...Is this the same U.S. Gold that brought us (shudder) Street
Fighter 1 and (shudder,shudder) Human Killing Machine???????(Gulp!!!)
Auuuuuggggggggggghhhhhhhhhh!
L8r!
KLAZAR
Newsgroups: comp.sys.amiga.games
From: obbe@ph.tn.tudelft.nl (Obbe Vermey)
Subject: Re: HELP ON EOBII (CHALLENGE)
Organization: Delft University of Technology
Date: Mon, 14 Sep 1992 11:22:57 GMT


Hi Michele,

I don't know if you've already had response to your
letter but here is my advice:
You cannot skip the challenge and it is possible to    
beat the bad guys without the magic. Beating the
baddies however isn't easy and there is a way to
bring along some magic. You can take one spellbook   
or holy symbol in the mouse pointer. When you take
an object from the ground or from a character it
changes the mousepointer in that object. You can
put a spellbook in the pointer and enter the tele-
porter. EoB won't notice the magic you brought and
you can use it to beat the monsters.

			Good Luck, Obbe.

obbe@ph.tn.tudelft.nl
From: abraxas@wizard.GUN.de (Reinhold Prickartz)
Date: Sun, 06 Sep 1992 18:29:03 +0100
Organization: *private Amiga site Cologne*
Newsgroups: comp.sys.amiga.games
Distribution: world
Subject: Re: Cheat File for Killing Game Show?
X-Newsreader: Ann 0.9

In article <65156@cup.portal.com>,
	Minotaur@cup.portal.com (Frank - Swilling) writes:
->There is a cheat program that comes on a commercial product from
->Elkon Enterprises called The Revised Ultimate Hint Disk, Volume II.
                               ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
                               Who is this available??


->It allows you to cheat KGS in several ways.  (It's a two-disk set
->that also includes cheats for several other games which were current
->when KGS came out.)
->
->Frank
->Minotaur@cup.portal.com

Reinhold
-- 
     /\  Reinhold (abraxas@wizard.GUN.de) Prickartz
 *  /oo\ My Machine is the Wizard! I'am not! I shot down the Signature-Virus!
  \ \{}/
   \/  \  Gott erschuf den Menschen, weil Er vom Affen enttaeuscht war!
   /----\ Von weiteren Experimenten, hat Er dann abgesehen! (Mark Twain)
    Y  Y
Newsgroups: comp.sys.amiga.games
From: clcp16@ccsun.strath.ac.uk ("S.C.Russell")
Subject: Othello / Reversi wanted
Organization: University of Strathclyde
Date: Mon, 7 Sep 1992 08:43:40 GMT

Is there a version of Othello for the Amiga which doesn't
play a depressingly poor game? Every one I've tried is
completely hopeless, and can be thrashed without much
effort.

Any ideas, anyone?

	Stewart.

Newsgroups: comp.sys.amiga.games
From: 10667547@eng2.eng.monash.edu.au (JIMMY FANG)
Subject: Re: * Dungeon Master - any ideas on how to map??? * (Repost?)
Organization: Faculty of Engineering, Monash University 
Date: Sat, 5 Sep 1992 05:13:58 GMT


I found a group of characters that were "hacked" so they had really high 
stats.  Something like 190+ in each of the attributes, but their skill 
levels are not so high.  They did really well in Chaos Strikes Back!  But I 
can't remember where I found them...
You can use the graphics editor in Chaos Strikes Back to rename and redraw 
them too!

There are maps are available from: wuarchive.wustl.edu  (I think?!) via FTP.

Look in the amiga directory under 
incoming/games/DM1Maps.lzh 	<--- for DMI maps
incoming/games/DMII.Maps.lzh 	<-- For DMII (CSB) maps

or from your Australian archie server -->	archie.au
Look in the directory
micros/amiga/incoming/games		<-- the files are a mirror of wustl

I can't remember where I got the characters from though, although I could 
UUENCODE them and post it up for everyone to take.


Hope this helps,

Jim


Jim Fang - Bachelor of Economics (3) / B.E (3) .-_|\        Snail Mail
Monash University - Clayton, VIC, Australia   /     \       POA Box 539
InterNet  10667547@eng2.eng.monash.edu.au     \_.-._/       Brentford Square
 E-Mail:  kroddos@yoyo.cc.monash.edu.au            o     // Victoria 3131
          ece950aec3@vx24.cc.monash.edu.au       AMIGA \X/  Australia
--------------------------------------------------------------------------
SOCIALIST: someone who has nothing and wants to share it with everyone.


Jim Fang - Bachelor of Economics (3) / B.E (3) .-_|\        Snail Mail
Monash University - Clayton, VIC, Australia   /     \       POA Box 539
InterNet  10667547@eng2.eng.monash.edu.au     \_.-._/       Brentford Square
 E-Mail:  kroddos@yoyo.cc.monash.edu.au            o     // Victoria 3131
          ece950aec3@vx24.cc.monash.edu.au       AMIGA \X/  Australia
--------------------------------------------------------------------------
SOCIALIST: someone who has nothing and wants to share it with everyone.
From: rdixon@pentagon-ai.army.mil (Roger Dixon)
Newsgroups: comp.sys.amiga.games
Subject: Dungeon Master
Summary: Need phone #
Date: 3 Sep 92 17:39:01 GMT
Distribution: usa
Organization: U.S. Army Artificial Intelligence Center, The Pentagon


Does anyone have a valid phone number and address on the makers
of Dungeon Master?


********************************************************************
* Roger Dixon             rdixon@pentagon-ai.army.mil              * 
* (703) 325-2587          PERSCOM OPMD Knowledge Engineering Group *
******************************************************************** 
-- 
********************************************************************
* Roger Dixon             rdixon@pentagon-ai.army.mil              * 
* (703) 325-2587          PERSCOM OPMD Knowledge Engineering Group *
******************************************************************** 
Newsgroups: comp.sys.amiga.games
From: Haavard Nesse
Subject: Re: Psygnosis
Posting-Front-End: Winix Conference v 92.05.15  1.20 (running under MS-Windows)
Date: Sat, 12 Sep 1992 12:24:10 GMT

In article <0eeZvGa00iVgA1i4Eb@andrew.cmu.edu>, rb6t+@andrew.cmu.edu (Robert Everett Brunskill) writes:


>Skesis Writes:
>>I can think of one instance when Psygnosis screwed up and released a good 
>>playable game....Obliterator.  Lots o fun!
> 
>>Skeksis - Me transmitte susrum, Caledoni
>
>I have two Psygnosis favorites:  Bratticas (The first game to be
>realesed under the Psygnosis title) and Deep Space (Flight Sim in
>space).  Both were pretty cool once I learned to control them.  I've
>even won at Bratticas which probably has one of the most complex control
>systems ever designed.  The only thing used is the mouse, and there is
>something for every button-push combination (some of which aren't stated
>in the rules).  Although I never really got very far in Deep Space I
>still thought it was fun to fly around and blast what I could.
>
>Of course I also liked the Killing Game Show and would play it for hours
>on end.  It's your choice.
>
>Rob Brunskill
>"These are my oppinios, they are NOT facts."
>"Just the fax." - Yellow pages commercial

Hey.....what about Lemmings? I really had hours of fun with that one.
Newsgroups: comp.sys.amiga.games
From: loyd@seq.uncwil.edu (David Loyd)
Subject: FALCON: Who was asking!!
Organization: Univ. of North Carolina @ Wilmington
Date: Thu, 10 Sep 1992 23:37:20 GMT

I recieved email from a fellow asking 2 questions about Falcon.
I replied but the mail bounced. Email me again with a telephone
number or a different email address and we'll discuss it again.

-- 
                       Amiga 2000     9megs Ram       52Meg Quantum HD  
loyd@seq.uncwil.edu    2400 Modem         Sony KV-1311CR Monitor 
                       MR '020 w/ 25mhz 68882     Epson LQ-510 Printer 
					          Tanberg 60meg QIC Tape Drive
From: heflingb@columbia.dsu.edu (Brian Hefling)
Newsgroups: comp.sys.amiga.games
Subject: Alien Breed
Date: 8 Sep 92 21:10:48 GMT
Organization: Dakota State University


	My roomate has recently become addicted to one of the games I own (
Alien Breed ) he likes the game alot but has a muscle disorder which makes 
the game particularly difficult for him.

SO : does anyone know a cheat mode for this game ??? 

thanx,
From: wally@mik.uky.edu (walter francis)
Newsgroups: comp.sys.amiga.games
Subject: Black Crypt and unexpected things!
Date: 12 Sep 92 04:19:18 GMT
Organization: University of Kentucky

Howdy...  I appreciate all of the responces I got back from asking which
game people prefered (EOBII or BC).  I got BC from Computability for 
$36.95 including everything.  Not bad.. :)

BC DOES multitask, I've not heard it mentioned yet.  While roaming the
dungeon it turns off multitasking, but while you are at an options
screen you can flip to your workbench and go at it.

I'm not sure if this really works or not, since I can not try it fully.
I only have 512K chip ram, and I am left with 4k of chip ram.  (I have
5 megs in all.)  This is straight off the boot from my HD as well..
Can someone with 1 meg or even 2 megs (burns with jealousy :) of chip
ram test and see if it REALLY WILL multitask?  I have a good feeling it 
will..  :)  Cool!

Oh..  For anyone interested in this game, it multitasks (emphasized
enough yet? :), it installs on a hard drive very well, the disks are
fully copyable for backups, and I have only encountered ONE spot where
the game does manual protection, so there isn't even semi-annoying 
manual protection.

All in all, I am VERY impressed.  I am "proud" of EA to take such a
stand..  HD installable, very little manual protection, multitasks,
and a DARN cool game!  :)  

(Now, if I could just stay alive...  <grin>) 
--
   ________________________________________________________________________
  /                                                                       /|
 /_______________________________________________________________________/ |
 |             _                                                         | |
From: aces@mcode.amdahl.com (Jeffrey D. Smith)
Newsgroups: comp.sys.amiga.games
Subject: Re: Hints for _Faery Tale Adventure_
Date: 8 Sep 92 14:59:32 GMT
Reply-To: jds30@amail.amdahl.com
Organization: Amdahl Corporation, Sunnyvale Ca.

In article <92251.150813STANLEY@NDSUVM1.BITNET>, STANLEY@NDSUVM1.BITNET (Brian Stanley) writes:
> Help! I need the hint book or anyone's notes to help solve
> Microillusion's 1989 epic fantasy adventure, _The Faery Tale
> Adventure Book 1_.
What's your question?  I can finish FTA in 4 FTA "days"...it's
very simple, once you figure out where all of the important stuff
is.

> Thanks!
You're welcome.
From: rcormac@edvac.cs.oberlin.edu (Cormac (Xbattle -rcormac) Russell)
Newsgroups: comp.sys.amiga.games
Subject: Re: Civilization - a great game, but...
Date: 10 Sep 92 03:06:26 GMT
Organization: Oberlin College Computer Science
X-Posted-From: edvac.cs.oberlin.edu
X-Posted-Through: sol.ctr.columbia.edu

Unfortunately that 10 minute dirge seems to be the time it takes to
set-up the world... At least according to ps the entire time the intro
sequence is running Civilization is eating up a significant chunk of
CPU time on my 3000...
--
Retch The Grate aka Cormac Russell    Amiga, The Computer for The Creative Mind
                      rcormac@occs.cs.oberlin.edu           
Vote Libertarian in 92! Marrou/Lord!
Newsgroups: comp.sys.amiga.games
From: perry@vaxb.acs.unt.edu
Subject: Re: EA to acquire Origin!
Organization: University of North Texas
Date: Tue, 15 Sep 1992 04:51:05 GMT

	I wonder if EA nabbing up Origin has anything to do with
the terribly crummy WingCommnader demo?  Could it be that the 
project was partially done, and since EA has vowed to quit
supporting the Amiga 
(which is super-hypocritical, considering how EA vowed to 
support the Amiga and all when the 1000 first came out
(remember that ad campaign?)), Origin figured that releasing
a semi (or quickly) done product was better than none at all?
hmmmm....
- BPG
(exscuse the typo and bad format - it's late around here)
Newsgroups: comp.sys.amiga.games
From: ged@phantom.cs.hut.fi (Camillo S{rs)
Subject: Re: Civilisation Alpha Centauri
Reply-To: Camillo.Sars@hut.fi
Organization: Helsinki University of Technology, CS lab
Date: Sat, 12 Sep 1992 10:21:38 GMT

In <Tzr-Nw#@engin.umich.edu> positron@engin.umich.edu (Jonathan Scott Haas) writes:

>Actually, I have a cheat for the IBM version that gives you unlimited
>money. It's amazing what you can do with it... first of all, the Diplomat
>becomes by far the most powerful weapon. Buy *all* your enemy's cities
>except his capital. Secondly, you can set the science rate to 100%,
>vaulting you ahead of everyone else. After you start getting to future
>tech, set the luxuries rate to like 80% and watch your population boom...
>I had a population of 110 million. The spaceship landed in 600 BC, but
>for unknown reasons, it didn't end the game.

That is a really great way of destroying one of the greatest games
ever made.

I just ask you WHY you would want to do that?

--
ged@hut.fi                   Amiga 500 //
ged@niksula.cs.hut.fi             2.04// Aim for the impossible and you
Department of Computer Science    \\ //   will achieve the improbable.
Helsinki University of Technology  \X/     --- Camillo S{rs
From: Minotaur@cup.portal.com (Frank - Swilling)
Newsgroups: comp.sys.amiga.games
Subject: BLACK CRYPT HELP
Date: Tue,  8 Sep 92 18:03:24 PDT
Organization: The Portal System (TM)

>       -AMIGIAN DAVE-
>
>"IF WE CALL OURSELVES AMIGIANS, AND IBM USERS: CLONIES, THEN WHAT DO IBM USERS
>CALL AMIGA USERS?"

Some of us call ourselves Amigans, and some say Amigoids, but I don't think
I've ever heard the term "Amigian" before.

Frank
Minotaur@cup.portal.com
From: ralph@bugend.edvina.se (Staffan Vilcans)
Newsgroups: comp.sys.amiga.games
Subject: Re: PD Games
Keywords: Games, PD
Date: 8 Sep 92 23:31:55 GMT
Organization: Bugend BBS

> dave@ainfo.equinox.gen.nz (Dave Hassall) writes:
> 
> > I am interested to find out what other people think are the best PD Games
> > my choice would be something like 

MineClearer
Missile Command (Just yer basic...)
Hemroids
T-Triz (both versions, great soundtrack)
Clondike
Bleed
Bleed II
Biplanes

Good with two players:
Gravity Wars
No Man's Land
CRobots

---
Only beer makes it possible in a mental hangover...
Newsgroups: comp.sys.amiga.games
From: ins750t@aurora.cc.monash.edu.au (Jim Giannakis)
Subject: Re: Platform Games
Organization: Monash University
X-Newsreader: Tin 1.1 PL5
Date: Wed, 9 Sep 1992 00:22:06 GMT

Gary Bradley (gbradley@uks197.Berkeley.EDU) wrote:
: In article <1685113BD0.ROGOSCHP@MAX.CC.Uregina.CA>,
: ROGOSCHP@MAX.CC.Uregina.CA writes:
:  
: 1. RoboCod (James Pond II)
: 2. Turrican
: 3. GODS
: 4. Parasol Stars
: 5. Rodland
: 6. Turrican II
: 7. Fire and Ice
: 8. Rainbow Islands
: 
: Ones to avoid at all cost, IMHO...
: 
: 1. Shadow of the Beast
: 2. Shadow of the Beast II
: 3. Persian Gulf Inferno.
: 4. Leander
: 5. The New Zealand Story
: 6. Bubble Bobble
:

Why should we avoid Bubble Bobble? It's definitly one of MY favorite Amiga
platform games.... Anyway, here is my list : 

1. Turrican 2
2. Fire & Ice
3. Bubble Bobble
4. Robocod
5. Turrican
6. Magic Pockets
7. Gods      
8. Rodland


----

Jim

-----
From: s914534@minyos.xx.rmit.OZ.AU (Pinball Wizard)
Newsgroups: comp.sys.amiga.games
Subject: Pinball Fantasies still lacking....
Date: 8 Sep 92 16:44:21 GMT
Organization: RMIT Computer Centre, Melbourne Australia.

Ok - so the new Pinball Fantasies demo is pretty impressive and alot better
than Pinball Dreams, however, being totally addicted to the real thing I
find the lack of a Multiball feature really sucks. Yes I know it would be hard
to do with the scrolling screen but perhaps the screen could follow the ball 
closest to the flippers - it would certainly add a bit of chaos.
Also I wish they would/could do conversions of the real machines ie Addams
Family, High Speed II, Party Zone or at least a rip-off of the layouts and
rules. The Nightmare table in PD was as close as you can get to the Terminator2
pin and was by far the best to play - remember the people who design real pins
have been in the business for years and have designed some real winners
(esp Addams Family). There is more to Pinball design that just sticking ramps
everywhere!
Still, I can't wait 'till October!
From: alfalfa@first.cac.washington.edu (Corey Lawson)
Newsgroups: comp.sys.amiga.games
Subject: Re: Civilization - a great game, but...
Date: 10 Sep 92 03:11:13 GMT
Article-I.D.: u.1992Sep10.031113.25124
Distribution: usa
Organization: University of Washington

In article <RCORMAC.92Sep9220626@edvac.cs.oberlin.edu>  
rcormac@edvac.cs.oberlin.edu (Cormac (Xbattle -rcormac) Russell) writes:
-> Unfortunately that 10 minute dirge seems to be the time it takes to
-> set-up the world... At least according to ps the entire time the intro
-> sequence is running Civilization is eating up a significant chunk of
-> CPU time on my 3000...
-> --
-> Retch The Grate aka Cormac Russell    Amiga, The Computer for The  
Creative Mind
->                       rcormac@occs.cs.oberlin.edu           
-> Vote Libertarian in 92! Marrou/Lord!

It's just as slow on an IBM, but without the music (unless you have
the hardware for it).

-Corey Lawson
alfalfa@last.cac.washington.edu
Newsgroups: comp.sys.amiga.games
From: kintel@solan.unit.no (Marius Kintel)
Subject: STELLAR CONQUEST ???
Organization: Norwegian Institue of Technology
Date: Tue, 8 Sep 92 14:05:18 GMT


I've seen this game a long time ago. I think it was called STELLAR CONQUEST !!
I don't remember , but I think it was PD/Shareware ...

If anyone knows anything about this game, please answer to thisa newsgroup or via
E-mail: kintel@solan.unit.no


Marius Kintel