HDTenEightyP/NetNews huggingface dataset:
From: cj@eno.esd.sgi.com.esd.sgi.com (C.J. Silverio)
Newsgroups: rec.games.video
Subject: Re: [Genesis] Road Rash II--more thoughts
Date: 5 Jan 93 19:53:41 GMT
Reply-To: cj@sgi.com
Organization: SGI TechPubs


In article <1i9m1kINNdlc@cat.cis.Brown.EDU>, MJV@brownvm.brown.edu writes:

I got it last night, and played up through a few qualifying
races on Level 2.  I agree with you.  RRII does improve on the
already excellent feel of RRI.  The tracks are harder-- I doubt
I'd have gotten anywhere without my RRI experience.  That
beginner bike is slow, heavy, and a bitch to handle.  Moving
up is a relief!

Cops go down!  I watched a cop splat into the back of a car,
a cop go under the wheels of an oncoming car, and a cop get
tangled up in motorcycle traffic.  Other riders go down more
often, too.  This makes the game more "fair", while not making
it any easier.

| The original tracks are gone, replaced by the 5 state theme: Hawaii, Alaska,
|Vermont, Tennessee and Arizona. Each seems to be a little different in
|style, Alaska is very twisty, but I do miss the originals. I do wish they
|had merely added these new ones to the old rather than replace them.

Here's the rub.  RRII has boring music.  The Arizona track's
soundtrack is so luuded out that it's a ludicrous contrast with
the fast-riding bikers.  Alaska & Vermont are just boring.
(Though Hawaii's is fun.)  Part of the playing fun of RRI was
that driving rock soundtrack.

I had cognitive dissonance last night when I listed all the
cool features of RRII to my bf, agreed they were all improvements
over RRI, but then concluded that I liked playing RRI better
because of a minor feature-- the music.

---
C J Silverio  cj@sgi.com  ceej@well.sf.ca.us  '92 Seca II  DoD #0526
"A motorcyclist has to drive as if everybody else on the road is out 
to kill him.  A few of them are, and many of those who aren't are just 
as dangerous-- because the only thing that can alter their careless, 
ingrained driving habits is a threat of punishment, either legal or 
physical, and there is nothing about a motorcycle to threaten any 
man in a car."  Hunter Thompson
From: bantz7128@iscsvax.uni.edu
Newsgroups: rec.games.video
Subject: NES >>Games for Sale<<
Date: 4 Jan 93 13:48:51 -0600
Organization: University of Northern Iowa

NES Games for sale:

Batman   $15
Ivan Lendl and Chris Evert Tennis  $15
Little League Baseball  $12
Double Dragon 2  $17
RBI Baseball 2   $13

All prices include First class shipping.
Reply via e-mail if interested.
Steve
From: dpn2@po.CWRU.Edu (Damien P. Neil)
Newsgroups: rec.games.video
Subject: SNES vs. Genesis -- which should I buy?
Date: 7 Jan 1993 07:27:23 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: dpn2@po.CWRU.Edu (Damien P. Neil)
NNTP-Posting-Host: thor.ins.cwru.edu


Greetings, all!

I'm considering buying myself a console with money I received for Chistmas,
but I am somewhat uncertain as to what system to get. The two main choices
appear to be either a SNES or a Genesis. Currently I am leaning in the
direction of the Genesis, since I dislike Nindendo as a company.

Could anyone please offer some input on what factors should influence my
choice? I realize that there is no "best" system -- what I want is to know
which is better for me.

Please reply through E-mail; my usenet connection is currently through a
long distance 2400 baud phone line, and I don't want to have to wade
through the group looking for responses... :-)

Many thanks in advance!
-- 
+-------------+------------------+---------------------------------+
| Damien Neil | dpn2@po.cwru.edu | Case Western Reserve University |
+-------------+------------------+---------------------------------+
Newsgroups: rec.games.video
From: kochmar@sei.cmu.edu (John Kochmar)
Subject: Re: My New Game Boy - Should I Return It?
Organization: The Software Engineering Institute
Date: Mon, 11 Jan 1993 17:33:55 EST


In article <1isih2INNh37@life.ai.mit.edu>, siang@hal.gnu.ai.mit.edu (Sian Gramates) writes:
|> [I'm posting this through a friend's account becuase my site's newspost is
|>  on the fritz.  Please forgive if this is a double post.]
|> 
|>     A week ago a purchased a Game Boy (please, no boos and hisses!).  After
|> comparing it to the Lynx and the GameGear, I decided on it mostly because of
.....
|> If I returned it for one of the other $100ish portables would I have more of
|> a future?  I'm afraid of building up a library of carts for a system that is
|> already three years old and runs on a Z80!  Is this fear justified?

Being a Gameboy owner, I watch the release of cartridges pretty
closely.  The release of games doesn't seem to be slowing down at all,
and there seems to be some multiple system releases (like Humans) that
included the Gameboy as well as the Lynx and Game Gear.  So, I wouldn't
worry so much about the games drying up just yet.  Until Nintendo
releases a new handheld, you can pretty much expect cartridges to
continue to come out for the Gameboy.  And, if the NES is any
indication of the quality of games to appear, expect the best games for
Gameboy to come out *after* Nintendo releases it's next handheld ;^)

As for whether you should return it or not depends on what type of
games you like to play.  The Gameboy will never run games like Stun
Runner or Warbirds, but it can handle the simple side-scrolling and
single-screen games.  There are plenty of puzzle games available for it
that appeal to a wide variety of people, and the existing game library
is huge.

So, dump the system if it doesn't offer what you want to play; but if
you like the games and don't mind the system, I say keep it.  I've had
mine for over 2 years, and I still use it (when I can get it off my
fiancee, who spends her free time playing Hatris :^)

John

P.S.	Battery life is well over 14 hours, I think closer to 30-40
	hours for a single set (4 AA batteries.)



-----------------------------------------------------------------------------
John Kochmar		 | Estimated amount of glucose used by an adult human
kochmar@sei.cmu.edu	 | brain each day, expressed in M&Ms: 250
SEI Computing Facilities |			-Harper's Index, October 1989
From: duplain@rtf.bt.co.uk (Andy Duplain)
Newsgroups: rec.games.video
Subject: Re: COMPUTER MONITOR?
Date: 11 Jan 93 09:11:08 GMT
Organization: BT Customer Systems, Brighton, UK

In article <1993Jan9.014313.13060@zooid.guild.org> adam@zooid.guild.org (Adam Lawrence Salter) writes:
>
>
>  Am I insane? I've always had the impression that you couldn't attach a SNES
>or Genesis to a VGA monitor. I have a multisync (not a NEC) and I/m pretty
>sure that an RGB signal wouldn't work on it, would it? It has a 15-pin
>connector.

	The 15-pin connector carries no more signals than the 9-pin connector
	did (so why do they use it now ???).  Here is the pin-out for the
	connector:

		15-pin mini D-sub male

		1       5
		o o o o o
	     6 o o o x o 10		("x" donates a missing pin)
		o o o o o
	       11       15


		Pin	Function
		---	--------
		1	Red video
		2	Green video
		3	Blue video
		4	Ground
		5	Ground
		6	Red ground
		7	Green ground
		8	Blue ground
		9	No-connection
		10	Ground
		11	Ground
		12	No-connection
		13	H. sync
		14	V. sync
		15	No-connection

	Have fun making your cable :-)

	(don't forget that the Mega Drive uses 8-pin DIN offset plugs and
	not 8-pin DIN circular).


-- 
Andy Duplain, BT Customer Systems, Brighton, UK.           duplain@rtf.bt.co.uk
#define	DISCLAIMER      My views and opinions are my own, and not my company's
Newsgroups: rec.games.video,alt.games.sf2
From: nhuang@cs.ulowell.edu (Bill Huang)
Subject: SF2 movement help needed
Organization: ZEN Self Constraint Institute of Technology
Date: Sat, 9 Jan 1993 06:40:38 GMT

i bought a used sf2 recently, but didn't get the instruction, so have
no idea how to get into special move for every character with pad,
could some kind soul mail me the moveing list? thanks in advance.


--Bill

Newsgroups: rec.games.video
From: cid@athena.mit.edu (Derek H Cedillo)
Subject: ***GAME GEAR FOR SALE***
Organization: Massachusetts Institute of Technology
Distribution: usa
Date: Tue, 5 Jan 1993 18:09:27 GMT

I have for sale the following:

Game Gear System 
	
Cartridges:
Columns
Sonic (I)
Revenge of Dracon

Accessories:
Gear-to-Gear Cable  (Allows to play one on one with another player)

Possibly a battery pack.  This is your choice.  It is less than a month
old, and I will take it back to the store.  But if you want to include
it in the package, we can negotiate a price. 

Best offer

Derek

-------------------------------------------------------------------
"He lived a life of going-to-do, 
   and died with nothing done"	       
		-J. Albery	     

In other words---JUST DO IT!
Newsgroups: rec.games.video
From: victim@eskimo.com (Tony Garton)
Subject: Re: SNES Zelda III where's Staff of Byrna?
Keywords: SNES Zelda III Staff of Byrna
Organization: =>ESKIMO NORTH (206) 367-3837 SEATTLE, WA.<=
Date: Thu, 7 Jan 1993 06:40:53 GMT


the staff (shield cane) is located in a cave full of spikes on the
slopes of the east side of Death Mountain in the Light World.  You need
the hammer to get past the posts on the bridge.  Take lots of red potion
or bottled fairies with you, the spike cave is a long trip...
Newsgroups: rec.games.video
From: phillips@tegra.com (Steve Phillips)
Subject: Genesis Road Rash II sound quirk
Organization: Tegra-Varityper, Inc. Billerica, MA
Date: Fri, 8 Jan 1993 22:52:24 GMT

Please forgive me if this question has been asked before...

My copy of Road Rash II for Genesis has a quirk in the sound.
Occasionally, at the start of a race, I will hear only my engine
but the other engine sounds will all be missing.  When I pause
and unpause the game, all of the sounds come back.

Has anyone else noticed this problem?  Is this a bug in the game
or just a problem with my cartridge?

Please reply by email, because I don't usually read this newsgroup.
Thanks for the help...

- Steve




-- 
============================================================================
Steve Phillips                                 "Half a mind is a terrible
Tegra-Varityper, Inc., Billerica, MA            thing to waste..."
tegra!phillips@uunet.com                         - Zippy the Pinhead
Newsgroups: rec.games.video
From: dgb@owlnet.rice.edu (Dennis Gale Brown)
Subject: Re: Lotus Turbo Challenge passwords
Organization: Rice University
Date: Tue, 12 Jan 1993 03:02:50 GMT

These are the passwords I have:
 
SLEEPERS
HERBERT
BUSINESS
APPLEPIE
STANDISH
MALLOW
TEA CUP
		
I don't know if they are right or not, except for the first two.
Good luck.
From: camp5@csbina.csubak.edu
Newsgroups: rec.games.video
Subject: Re: The World of CES News! [Horwitz]
Date: 10 Jan 93 20:34:11 GMT
Organization: California State University, Bakersfield

In article <C0MH4s.F21@acsu.buffalo.edu>, v089l3s3@ubvmsb.cc.buffalo.edu (JER HORWITZ) writes:
> Following is some of the information I've picked up regarding
> the Winter CES. Hope you're interested.
> 
> 
> Sega previewed a device for sale in the third quarter '93.
> Called the Activator, it is a group of light-beam emitting
> devices (8 total) linked in a circle 3.5 feet in diameter.
> The device will encircle the user, who stands up in the 
> middle, waving his/her arms and legs to "activate" screen
> reactions. 
> It will include a 2-in-one cart with a fighting game and
> a music maker which creates music by body movements.
> The unit will sell for $75.
> 
> Mortal Kombat was shown for the SNES only.

Does MK have the arcade carnage?!?! I'll get it only if it does. Also, what is
the release date, and were the graphics like the arcade (digitized-looking)?

(A MK fan)
> 
> The SNES was found to have captured 69% of the 16-bit
> platform market, with 8.7 million systems sold. This
> was confirmed by an independant research firm. This
> percentage was current as of October, the system total
> is current as of the end of Christmas. 2.1 million
> systems (SNES) were sold at Christmas.
> 
> The 3DO system will play Music CDs, Photo-CD, Motion
> Video CDs and special game CDs by 3DO. 70 Software
> houses have signed on, including Virgin, Ocean, Dynamix,
> Psygnosis, Maxis, Spectrum Holobyte, Paramount and
> Electronic Arts. It employs a double speed CD drive
> and can produce motion video at 30 frames per second
> with over 100000 colors per frame, full screen.
> The price will be $700 but may drop to $500 over a year's
> time.
> 
> Pioneer has released a competitor to CD-I which will
> play Laserdiscs, CDs, new electronic books, interactive
> games and CDs/carts from the NEC/TTI TurboGrafx and
> Sega Genesis. (You will need adaptors for both systems.)
> This marks the first collaboration between NEC and Sega.
> The release date in Japan is 7/93, U.S. 8/93, price
> $725 (90000 yen), with each Game Control pack (to play
> NEC/Sega games) under $480 (60000 yen). [These numbers
> sound a little odd, the latter that is.] A Karaoke
> add on will cost less than $160 (20000 yen).
> 6-10 titles will be shipped at release, 20-30 by X-Mas.
> 20 Companies have signed on.
> 
> Sega's new Virtua Sega "Virtual Reality" system will
> include a device for 3-D stereo-optic vision and
> full depth perception. For 4th quarter release.
> 
> Nintendo's Super FX chip will only add $10 to the
> cost of games, thus Nintendo's list price of $49.99
> for all games will go to $59.99 for SFX titles.
> 
> [ -> Jer Horwitz ] [INTERnet Game Consultant]
From: conty@cbnewsl.cb.att.com (E. Kontei)
Newsgroups: rec.games.video
Subject: Definition of RPG (was Re: !Easy! Question)
Date: 5 Jan 93 18:51:02 GMT
Organization: AT&T Bell Laboratories

In article <1993Jan5.173506.551@b23a.b23a.ingr.com>, alfa@b23a.b23a.ingr.com (Laura Walker) writes:
> what does rpg mean?

As far as computer games go, RPG stands for Role-Playing Game.  In these
games, you play a character, or group of characters (known as a "party" of
characters).  The characters are usually in some sort of quest (save the
princess, stop the evil space pirate, recover the priceless relic).
These games are called "role-playing" because you play the "lead" role
in the story of the game.

A common characteristic of RPGs is their emphasis on problem-solving
instead of arcade ability.  Even combat is handled this way, with every
character having a selection of aggresive and defensive options.
There are some exceptions to the above template, but most RPGs fit squarely
within it.

Some good examples of RPGs are:
- TG:  YS (Books 1 and 2), COSMIC FANTASY II.
- SNES:  FINAL FANTASY II
-- 
			    E n r i q u e  C o n t y
			       Master of Science!
			      jester@ihlpm.att.com
		    Disclaimer: You're not dealing with AT&T
From: v065hjku@ubvmsd.cc.buffalo.edu (Jason Osborne)
Newsgroups: rec.games.video
Subject: NEED NES Super Mario Bros tip book---
Date: 12 Jan 93 03:50:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

All I can find are tip books with games I don't have-  I need a hint
book for Super Mario Bros1,and 3.  If anybody is willing to part, I'll
pay...

______________________________________________________________________________
Jason Osborne | "Women- can't live with 'em, pass the beer nuts" -Norm
              | "Do you like children?
              |   That depends on how you cook them..."- WC Fields
______________________________________________________________________________
For information on the Underground Phont Archive, drop me a note via email
______________________________________________________________________________
Newsgroups: rec.games.video
From: bishop@rutile.enet.dec.com (Lewis Bishop)
Subject: Re: Bubble Game/Don't Know the Name
Reply-To: bishop@rutile.enet.dec.com (Lewis Bishop)
Organization: Digital Equipment Corporation
Date: Tue, 5 Jan 1993 07:54:43 GMT


Yep this definately sounds like you're looking for Bubble Bobble. Previous
replies really said it all about the game. It's good... really good. I remember
when it hit the arcades...

Bubble Ghost is a slightly different game because you play the part of a Ghost
and have to blow a (just 1) bubble around the screen avoiding all the pit-falls,
spikes etc... so i don't think you're looking for this one.

Even if you don't mean Bubble Bobble, get it anyway! Good luck!


				Lewis.
From: hm002b@uhura.cc.rochester.edu (PRIMUS SUCKS!)
Newsgroups: rec.games.video
Subject: Re: Video cable for Genesis
Date: 5 Jan 93 18:33:58 GMT
Organization: University of Rochester (Rochester, NY)

In article <9301051727.AA23677@aquamarine.think.com> kens@think.com (Ken Sullivan) writes:
>
>Sorry if this topic has been beaten to death already, but I just
>started reading this group. Does anyone know where I can get
>the A/V cable for my genesis other than ordering it from Sega? If 
>someone knows the pinout of the DIN plug I have no problem making one
>for myself, I would rather make it than wait 4 to 6 weeks to get it
>from Sega.
>
>Reply to me directly if you want: kens@Think.com
>
>Thanks
BE CAREFULL if you order from Sega Of America. I ordered my cable from them
and they promptly charged my account and 4-5 weeks later I had not gotten my
cable. I called them and they said we have a backorder on them, you will get
it in about 2 months. I cancelled my order but it was a pain in the ass I
had to fax them my creditt card invoice and shit. Avoid the hassle and buy
it at your local EB or Babbages. I have done a lot of mailordering and this
was my worst experience, either I am very lucky or Sega of America sucks!
From: alanm@gigha.uk.sun.com (Alan McCowan - Sun UK - FSE Edinburgh)
Newsgroups: rec.games.video
Subject: MAIL ORDER SNES GAMES
Date: 6 Jan 93 11:52:27 GMT
Reply-To: alanm@gigha.uk.sun.com
Organization: Sun Microsystems

Does anyone have an address for a mail order company in the USA that will ship
SNES games to the UK, since it would seem that the games are much less expensive
and games are released there earlier than in the UK.


Thanks in advance,


                  /\           Alan McCowan
                 \\ \          (Sun - UK - FSE)
                \ \\  /         
              /  \/  / /       38 Melville Street  
             / /     \//\      Edinburgh 
             \//\     / /      Scotland  
              / /  /\  /       EH3 7HA    
               /  \\ \         Email :alan.mccowan@sunscot
                 \ \\          
                  \/          


Newsgroups: rec.games.video
From: achiang@sedona.intel.com (Albert Chiang)
Subject: A good game for the Genesis - IMO
Originator: achiang@sedona
Organization: WCDP
Date: Fri, 8 Jan 1993 23:23:53 GMT




I almost gave up on the Genesis after seeing hordes of new platform
and shooters that were repeats of each other, until I saw T2 - the 
Arcade Game.

If I recall correctly (and of course people will correct me if I am
wrong), the arcade version uses a mounted machine gun. The home version
supports both the Menacer and the joypad. I was very skeptically about
using the joypad in place of the Menacer.

After the title screens emphasizing "T2 - The Arcade Game" were done
with, the play field disappointed me a bit: 'dark', dull graphics.
But the disappointment subsided as I started firing. The gunsight 
moved fluidly, and the machine gun sounded more realistic than other
shooters. Best of all, damage inflicted by the enemies was depicted in
either flying parts or a flaming burst.

This simple game cured my craving for a basic game that looked decent,
FELT good, accompanied with good sounds, and have a high replay value
(similar to Galaga). And you differ, there is no need to beg.


-- 
Albert Chiang                       |       Hate is Contagious....      |
achiang@sedona.intel.com            |       So is a Smile   :)          |
From: conty@cbnewsl.cb.att.com (E. Kontei)
Newsgroups: rec.games.video
Subject: Re: GOF & Y's HELP <SPOILERS>
Date: 7 Jan 93 18:24:35 GMT
Organization: AT&T Bell Laboratories

In article <1993Jan7.133323.18274@ccd.harris.com>, rmills@controls.ccd.harris.com (Richard C. Mills) writes:
> 
> 	I saw a level selecter code for Gates Of Thunder in EGM a few months
> back, but have not been able to get it to work.  Has anyone else had any luck?

From memory:

- Wait until the entire title screen shows up.  Then, type (at medium speed):
  I, II, I, II, SELECT, I, II, II, I, SEL, SEL, RUN.  Now one of the
  options in the Configuration Screen will be Game Select.

> 	Also, on Y's I & II I am stuck in the mine.  I cant find the annexed
> room where the statues of the Goddesses are located, and is this where
> the silver harmonica i located???

The Silver Harmonica is in a chest in the mines themselves.

The room with the Goddesses... you won't find it (in YS I, at least).

-- 
			    E n r i q u e  C o n t y
			       Master of Science!
			      jester@ihlpm.att.com
		    Disclaimer: You're not dealing with AT&T
From: anamr@cats.ucsc.edu (Ana M Rodriguez)
Newsgroups: rec.games.video
Subject: Re: Sonic2 Codes (Sega Genesis)
Date: 7 Jan 93 03:36:54 GMT
Organization: University of California, Santa Cruz
NNTP-Posting-Host: am.ucsc.edu


dehaney4905@mtroyal.ab.ca writes:


>	I havn't seen any posts yet. Are there acutally codes for this
>	(Sega Genesis).

>"We couldn't think of a quote, so this is what we wrote" - SAMO c/o 91
> Dehaney4905@MtRoyal.Ab.Ca

Well there are some hints around, in the January Issue of the Japanese
Mega Drive & Beep magazines I think I saw a level select.  Didn't read
the proceedure though...
 
SONIC II level select is a fact...
From: todd@lrc.edu
Newsgroups: rec.games.video
Subject: WANTED: SFII SNES codes!
Date: 12 Jan 93 14:24:19 EST
Organization: Lenoir-Rhyne College, Hickory, NC

Does anyone have codes that will enable me to play characters against 
each other, the boses, etc. on SFII for the SNES?  If so please send 
them to me.

Thanks,
Todd
Newsgroups: rec.games.video
From: mbarnett@phad.la.locus.com (Mike Barnett)
Subject: SNES action games
Organization: Locus Computing Corporation, Inglewood, CA
Date: Mon, 11 Jan 93 17:44:21 GMT

I am looking for recommendations for good SNES action and shooter games.
I would appreciate any suggestions.

Thanks much,

Mike Barnett(mbarnett@locus.com)
Newsgroups: rec.games.video
From: VBHARGAVA@Meena.CC.URegina.CA (Bhargava, Vipin k)
Subject: GENESIS: Sonic II cooperative mode?????
Date: Wed, 06 Jan 1993 14:18:59 GMT
X-News-Reader: VMS NEWS 1.24
Organization: University of Regina, Regina, Sask., Canada

What is this Sonic II co-operative mode that everyone keeps posting?
I rented it last week, and there was no instructions (no problem, simple
game :-)  )
However, the only options I found were the OPTIONS screen, 1P mode
and 2P vs mode.  Where is the 2P co-op? Or is there.....?

Vip

Newsgroups: rec.games.video