HDTenEightyP/NetNews huggingface dataset:
From: jkness@IASTATE.EDU (Joel K Ness)
Subject: Re: we're still here... Re: umich question
Reply-To: jkness@IASTATE.EDU (Joel K Ness)
Organization: Iowa State University
Date: Tue, 26 Jan 1993 16:37:15 GMT

>In article <bjag-250193122625@owl.ls.nwu.edu> bjag@nwu.edu (Bharathi Jagadeesh)
writes:
>>Am I right in believing that umich is no longer available for anonymous
>>FTP? I've seen it through the wuarchive.wustl mirror, but it rejects my
>>anonymous FTP. If it's only accessible through the mirror, are
>>contributions still being accepted, and how do we send them?

> myke@terminator.rs.itd.umich.edu (Michael Dautermann) writes:
>You can access the archives NO PROBLEMO through two other ways...

>AFS access (type in "ls /afs/umich.edu/group/itd/archive/mac" on your
>machine.. if you see the familiar mac.archive directories, make a link
>in your home directory to our archives and NEVER ftp again!)...

This also has failed the past week or so.  Get the infamous reply:
   
afs: Lost contact with volume location server 141.211.168.24 in cell umich.edu

I am unable to get there as the above reply indicates.
--
****************************************************************
Joel K. Ness
Aerospace Engineering and Engineering Mechanics Dept.
2064 Black Engineering
Iowa State University                   
Ames, Iowa  50010                       

"Only two things are infinite, the universe and human stupidity,
 and I'm not sure about the former" - Einstein

****************************************************************
From: mathew <mathew@mantis.co.uk>
Newsgroups: comp.sys.mac.apps
Subject: Zippy (was Re: Looking for talking program)
Date: Fri, 22 Jan 93 13:40:52 GMT
Organization: Mantis Consultants, Cambridge. UK.
X-Newsreader: rusnews v0.98

ejensen@alchemy.chem.utoronto.ca (Erik Jensen) writes:
> The Talking Moose (Baseline publishing) works fine under system 7 
> using its own modified Macintalk driver.

Costs money, though.

Whatever happened to Zippy the Talking Pinhead?  I used to run it under
System 6, but I dug my disks out and it doesn't work under System 7.  Who
wrote it?  Is he going to release an updated version?


mathew
Newsgroups: comp.sys.mac.apps
From: fisher@ncselxsi.uucp (Chuck Fisher)
Subject: Re: Word 5.1 vs Word 5.1a
Organization: National Computer Systems, San Jose, CA 95131
Date: Sun, 24 Jan 1993 06:48:59 GMT

In article <unique.727740736@mcl> unique@mcl.ucsb.edu (The One And Only) writes:
>One other caveat: the academic version has paperback manuals, while (as I
>undersand it) the full version has hardback manuals. Not worth the extra $ in
>my opinion...

The commercial version has paperback manuals as well.  Several years
ago the Word manuals were in notebook that facilitated incremental
updates.
-- 
Chuck Fisher                                        (800) 359-7997 Work
ncselxsi system administrator                       (415) 964-2819 Home
uucp:  ...!netcom!ncselxsi!fisher
From: Andrew Nielsen <anielsen@uniwa.uwa.edu.au>
Newsgroups: comp.sys.mac.apps
Subject: Music font?
Date: 28 Jan 1993 05:01:29 GMT
Organization: Winthrop Technology
Distribution: world
NNTP-Posting-Host: andrewn-mac.wt.uwa.edu.au
X-UserAgent: Nuntius v1.1.1d16
X-XXMessage-ID: <A78D8A4095024061@andrewn-mac.wt.uwa.edu.au>
X-XXDate: Thu, 28 Jan 93 05:04:00 GMT

Hello world.

Does anyone know of a music font, preferably TrueType, which
would allow the user to construct staves of music?

I've looked at umich and info-mac, and searched through Gopher
and can't find anything appropriate.

E-mail responses would be appreciated - I'm happy to summarise.
Thanks in advance!

_________________________________________________________________________
Andrew D. Nielsen                    Internet : anielsen@uniwa.uwa.edu.au
Computer Support Officer             AppleLink: AUST0190
Winthrop Technology                  
The University of Western Australia                    Tel: +61-9-3801757
NEDLANDS WA 6009   AUSTRALIA                           FAX: +61-9-3821688
Xref: sparky comp.sys.mac.apps:20304 comp.sys.mac.wanted:12872
From: stevep@snowhite.cis.uoguelph.ca (Steve Portigal)
Newsgroups: comp.sys.mac.apps,comp.sys.mac.wanted
Subject: WANTED: FullWrite Pro 1.5s
Date: 21 Jan 1993 14:59:18 -0600
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu

 If anyone has a copy for sale, or can tell me where I can find *this
version* of this software, I'd really appreciate it. I need it for
some research, and I can't find it at any of the computer softare
suppliers I know of.

 Thanks very much...

Steve Portigal
-- 
+-------------------------------------------------------------+
|  Steve Portigal  University of Guelph  Guelph, Ontario      |
|  stevep@snowhite.cis.uoguelph.ca (519) 824-4120 x 3580      |
|  "Oh Andy Capp, you wife-beating drunk!" - Homer Simpson    | 
+-------------------------------------------------------------+
Newsgroups: comp.sys.mac.apps,comp.sys.mac.misc
From: kenh@world.std.com (Ken Hancock)
Subject: Re: Seeking- Anagram software
Organization: Isle Systems - Waltham, MA
Date: Wed, 27 Jan 1993 18:17:56 GMT

In article <1993Jan23.165135.14379@umiami.ir.miami.edu> f2ehg786@umiami.ir.miami.edu writes:
>> On sumex, in the games directory, have a look at Ars Magna.  Not a macintosh
>> interface, and tends (if you let it) to create *enourmous* files, but it works
>> well and contains explanations for how to modify the dictionaries.
>> 
>> Peter
>> 
>Has anyone been working on putting a nice Mac interface on Ars Magna? I seem to
>remember this being mentioned a couple of months ago.

I plead guilty.  I volunteered to do it over Thanksgiving, but didn't have
enough time.  (Other programming projects jumped the queue.)  I did get
an anagram generator working on the mac.  The interface uses the
THINK C console but it is fairly functional.  Unforutnately, "Ken Hancock"
doesn't have any interesting anagrams.  Thanks mom & dad :-(.

If there's interest, I'll send the "work in progress" off to info-mac
w/ source code.

Ken



-- 
Ken Hancock             | INTERNET: kenh@world.std.com 
Isle Systems            | Compuserve: >INTERNET: kenh@world.std.com
Macintosh Consulting    | AOL: KHancock 
                        | Disclaimer: My opinions are mine,
From: blade@ccwf.cc.utexas.edu (blade)
Newsgroups: comp.sys.mac.apps
Subject: GRE practice program?
Date: 22 Jan 93 04:49:58 GMT
X-UserAgent: Nuntius v1.1.1d16
X-XXMessage-ID: <A784D829A601CC75@slip-117.ots.utexas.edu>
X-XXDate: Thu, 21 Jan 93 04:46:01 GMT

Is there a program that helps in preparing for the GRE test?
Ideally, I am looking for a program available by anonymous ftp.

PLEASE, respond by e-mail (I don't read this newsgroup).

Thanks,
David
From: randallr@nic.cerf.net (Randall J. Rosa)
Newsgroups: comp.sys.mac.apps
Subject: Typestyler question
Date: 26 Jan 1993 01:37:18 GMT
Organization: CERFnet Dial n' CERF Customer Group
Distribution: us
NNTP-Posting-Host: nic.cerf.net

All the letters in typestyler are black boxes, I've tried all
my extensions (on/off) and I cant figure it out. It is version
2.0 on a Quadra700.

randallr@cerf.net
From: jasons@bmc.uu.se (Jason E Stewart)
Newsgroups: comp.sys.mac.apps
Subject: Re: Speed disk buffer size?
Followup-To: comp.sys.mac.apps
Date: 21 Jan 1993 21:42:20 GMT
Organization: Dept of Med Gen
Distribution: world
NNTP-Posting-Host: mac4.medgen.uu.se

In article <mkloos66.727595648@uther>, mkloos66@uther.calvin.edu (Mark
Klooster) wrote:
> 
> 
> How come when I use speed disk on a Mac IIci at work the chunks are bigger than when I use it on my IIsi at home?  By chunks I mean the amount of disk space read and re-written in one pass.  Is there a setting for this?
> 
> Mark Klooster

Select the Speed Disk application itself in finder and use the find info
command to increase the amount of RAM given to it.  

----------------------------------------------------------------
Jason Stewart    	                      Father at large
Department of Medical Genetics
jasons@bmc.uu.se
Newsgroups: comp.sys.mac.apps,comp.sys.mac.misc
From: twosheds@ferris.cray.com (Jay Vollmer)
Subject: Re: Utility for GIFs -> finder background
Organization: Cray Research, Inc.
Date: 23 Jan 93 21:50:25 CST

In article <1993Jan22.183440.7636@mnemosyne.cs.du.edu> ppetree@nyx.cs.du.edu (P.J. Petree) writes:
>Is there a utility (PD, shareware, or commercial) that has the ability to
>display a GIF file as the background in the finder?  Please tell me where
>I can get this utility and anything else that might help me.

	Try using GIFconverter to translate the GIF into a PICT and use
DeskPICT 1.1 to put it in the background.

-- 
___________________________
J.C. Vollmer (Clot Boulot)| Apart from the pulling and hauling
  Je suis revolutionnaire |                   stands what I am.
twosheds@ferris.cray.com  |                                   --Walt Whitman
Newsgroups: comp.sys.mac.apps
Distribution: world
From: Carlos_Perez@tcs.las-vegas.nv.us
Organization: Cyber Sanctum
Date: Tue, 26 Jan 1993 12:39:14 PST
Subject: Re: Disinfectant 2.9 -> -1 Error

I had a similar problem with my Hard Drive an Ultra Drive 45 from GCC
Technologies. I was able to fix my problem. But I had to work from a System
Bootable Disk and reinstall my System. In my case System 6.0.8. 

What happened. Well my System had been corrupted by WDEF. When it did this it
caused problems with my ability to defrag my hard drive. That's how I spotted
it in the first place. 

It's an extreme fix.
From: kai@concannon.llnl.gov (Kai Yung)
Newsgroups: comp.sys.mac.apps
Subject: help: software recommendation for children
Keywords: children kid software
Date: 21 Jan 93 22:40:01 GMT
Distribution: comp.sys.mac.apps comp.sys.mac.misc
Organization: /etc/organization



Hello netters,


I am trying to find educational and fun games for my 5 years old
daughter on the Mac. Can anyone out there give me some recommendation
on the shareware and not too expensive programs. 

Thanks in advance.
From: rocher@husc8.harvard.edu (Jean-Marc Rocher)
Newsgroups: comp.sys.mac.games
Subject: Prince of Persia Level 2
Date: 28 Jan 93 20:44:22 GMT

Ok, I'm a little embarrassed to admit this, but I'm stuck on level 2 of
PoP.
	And the end (or at least what I think is the end) of this level,
there is a door which appears to lead to the next level. On the screen to
the left, there is a pit, and on the far side of it is a pressure plate in
the floor. When I jump across and land on the plate, I hear what sounds
like the door to the next level opening, but here's the problem: I can't
get back across the pit! the pit it too wide to cross with a standing jump,
and the platform which I end up standing on is too narrow to take a 
running jump. How do I get back across?

	Any help would be greatly appreciated.

				Thanks!
			      ..Jean-Marc Rocher
				rocher@husc8.harvard.edu
Newsgroups: comp.sys.mac.games
From:  ()
Subject: Re: Street Fighter
Followup-To: comp.sys.mac.games
Organization: University of Notre Dame
Date: Fri, 29 Jan 1993 02:36:45 GMT

In article <cshotton-270193161038@oac2.hsc.uth.tmc.edu>,
cshotton@oac.hsc.uth.tmc.edu (Chuck Shotton) wrote:
> 
> In article <1993Jan27.162256.11610@cbnewsl.cb.att.com>,
> conty@cbnewsl.cb.att.com (E. Kontei) wrote:
>  
> > In article <C1I48y.3Gn@cs.mcgill.ca>, iceman@cs.mcgill.ca (Tuan HUYNH) writes:
> > > 
> > > I was wondering, would people rather have an arcade game running at 512x384
> > > at a jerky rate of 30 frames per second or 320x200 at a perfectly smooth rate
> > > of 60fps?
>  
> > A correction:
> >   30 FPS is the refresh rate of a TV screen.  Not jerky.
> >   24 FPS is the refresh rate of a movie screen.  Not jerky.
> > 
> > In general, you can get away with refresh rates as low as 10 FPS.
> > Less than 4 is noticeably jerky.
> 
> Studies have shown that the average human eye is unable to detect flicker
> at frame rates of 19 fps and above. Apple's studies done in conjunction
> with QuickTime development found that frame rates as low as 8 fps are
> acceptable for full motion video. So all of the posturing about how lame
> the Mac is for not supporting 60 fps is ludicrous. Your eye won't see the
> difference.
	The problem is for scrolling type games I might be able to get lets say 15
frames
a second. But since thier is no alternative buffer to hold my changed
screen I have to
update the screen directly. Any you will notice that have the screen moves
and that the
other have stays still. Now this is not a problem for games that don't have
scrolling like PoP
but It makes it much more difficult to write a scrolling game unless one
wants a very simple 
background. I believe that using copybits on a IIcx Apple claims that you
can update about 256*256
 at 8 bit color level at right around 60 frames a second. Note that they
are using pregenerated
graphics.
From: awds_ltd@uhura.cc.rochester.edu (Adam Edwards)
Newsgroups: comp.sys.mac.games
Subject: POP level 3!
Date: 27 Jan 93 21:46:45 GMT
Organization: University of Rochester - Rochester, New York

Sorry if I sound behind the times, but I'm having problems getting through
level 3.  How do I open the gate above the spikes on the upper leftof
the screen?  I tried run/jumping over to the right, and I found a panel
which, when stepped on, raises something.  When I jump/run back to the
left, it closes before I can do anything.  What gives?

email or post please if you could help.  Thanks

	Adam
awds_ltd@uhura.cc.rochester.edu
Newsgroups: comp.sys.mac.games
From: kmagel@plains.NoDak.edu (ken magel)
Subject: Help with Pools of Darkness
Date: Thu, 28 Jan 1993 12:19:51 GMT
Distribution: usa
Organization: North Dakota Higher Education Computing Network

        I am stuck in the heart of Moander.  I made weapons from the arrow
and that sped up the heart sufficiently that I can take only two steps before 
being swept to the edge of the heart.  Two steps do not get me anywhere, even 
into the muscle.  How do I slow the heart down enough so that I can move at
least enough to accomplish something?  I did throw the amulet down Moander's
mouth before entering the heart ( that was supposed to slow it down, I think).
      Thank you very much for your help.
B

Newsgroups: comp.sys.mac.games
From: zaphod@bluemoon.use.com (Peter Bierman)
Subject: Re: Maelstrom cheat mode?
Organization: Blue Moon BBS ((614) 868-998[024])
Date: Sun, 24 Jan 93 22:55:22 EST

gre253@its.csiro.au (Steve Green) writes:

> Does anybody know if there is a "cheat Mode" in Maelstrom?

Well, there was a patch list posted about a month ago. If you have 
MacsBug, I have a macro that when typed, gives you everything, and 10 
lives.

Zaphod

--
 Ring around the InterNet,  | IntNet: zaphod@bluemoon.use.com
 Packet with a bit not set, | FutureNet: #33@#10
 ENQ, ACK, ENQ, ACK,        | "I've changed my mind, Hobbes.
 We all go down.            |  People are scum."---Calvin
--
From: mlf@wdl30.wdl.loral.com (Mike L Forster)
Newsgroups: comp.sys.mac.games
Subject: "Rogue" available?
Keywords: Macintosh game Rogue
Date: 23 Jan 93 02:38:07 GMT
Organization: Loral Western Development Labs

Hi.

Is the popular Unix game "Rogue" available for the Mac?

Actually, I have a version that is 3 or 4 years old, but hasn't worked
on systems later than about 4.1.

My question really is, is there a System7-compatible version of Rogue?

(Rogue is a relatively simple adventure-style game.)

Thanks.

>  Mike


-- 
-----------  Mike Forster   mlf@wdl1.wdl.loral.com
Disclaimer:  The above opinions are my own.  They are not related to the
             official or unofficial policies of LORAL/WDL or the
             U.S. Goverment (or my family, friends, pets, ...)
Newsgroups: comp.sys.mac.games
Distribution: world
From: Ron_Hunsinger@bmug.org
Organization: BMUG, Inc.
Date: Sun, 24 Jan 1993 11:59:42 PST
Subject: Re: Prince of Persia

>Anyway,  I'm now on level 5 and trying to figure out how to exit
>the first section on the right after my twin steals the hit
>point potion.  I did get to this level legitimately and without
>cheating.  Hints would be appreciated.

Getting out is easy.  You still have access to the pressure plate
that opens the gate.  Getting the potion is, apparently, impossible.
(And definitely useless.  Even without this potion, you can get 10
hit points by the end of the game.  This is the maximum the game
allows.)


**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
**** this posting does not in any way reflect BMUG's official views.
Newsgroups: comp.sys.mac.games
Distribution: world
From: Catriona_R._Esquibel@bmug.org
Organization: BMUG, Inc.
Date: Mon, 25 Jan 1993 14:48:54 PST
Subject: Ballyhoo snafu

Could never play the radio because there was no listing for the classical radio
station anywhere in the manual, hint book, program, etc.  Anyone know what the
station's call numbers are?

**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
**** this posting does not in any way reflect BMUG's official views.

Newsgroups: comp.sys.mac.games
From: mmdh@cbnewsf.cb.att.com (Mazen Mokhtar)
Subject: Civilization battles
Organization: AT&T
Date: Wed, 27 Jan 1993 16:01:11 GMT


  I was playing Civilization and I encountered a frustrating problem. I was
doing great at around 500AD on earth and I was far ahead in scientific
advancements, I had every city outside the Americas except for two by which I
kept two other civilizations alive. I was a democracy with relatively few
military units and very little money.

  The barbarians attacked twice and I easily repulsed them. Then they
attacked, I tried to fight their knights with militias, and I was defeated.
Subsequently, I tried to attack their knights with fighters, and armored
vehicles, but I was defeated every time. I tried to attack one of the
barbarian cities (which was originally mine) with a fighter, and the
fighter lost. In each of these fights, the computer would generate the
double-indigo sound (tattaa), which is normally produced when I win a battle,
if I remember correctly.

  I have no idea what caused this problem, but I am inclined to believe that
there is a bug in the program. Another theory is that there is some
status of my civilization which makes it weak, such as money, but I doubt it.

  Is there an option for getting rid of barbarians?

Thanks,

Mazen Mokhtar
From: ch166@cleveland.Freenet.Edu (Louis Moreau)
Newsgroups: comp.sys.mac.games
Subject: Re: If Monks had Macs...Others?
Date: 23 Jan 1993 16:23:35 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


>it, I found that I could not open the "Meat And Coverstaion" stack,
>as well as a few others.  What is the key?  (The computer says they
>are locked, but I can not unlock them.)
 
The stacks are not locked. You are probably using a recent Hypercard
version (2.x). Before editing a stack designed on Hypercard 1.x (like
If Monks had Mac) you need to convert it. Use "Convert Stack" in the
File Menu.
--
From: hurh@fnal.fnal.gov (Patrick Hurh)
Newsgroups: comp.sys.mac.games
Subject: Re: Out of this World Help!!!!
Date: 25 Jan 93 18:01:52 GMT
Followup-To: comp.sys.mac.games
Organization: fnal

My question is.... How do you get by the guard on the bottom level with the
grenades?  I've freed my buddy by shooting out the chandalier but am now
stuck trying to shoot either of the heavily armed guards at the top and
bottom levels.

Thanks in advance,       Patrick
Newsgroups: comp.sys.mac.games
From: plambert@bluegreen.crayola.cs.psu.edu (Paul M Lambert)
Subject: Re: Pax Imperia
Organization: Penn State Computer Science
Date: Thu, 21 Jan 1993 22:24:29 GMT

In article <jeo-210193095634@eo.apple.com> jeo@apple.com (Eric Okholm) writes:
>I'm wondering whether or not to buy Pax Imperia.
>Is it a good game?
>
>-Eric

I'm also considering getting Pax Imperia, but I have a few questions:

   has anyone tried it on a Mac Classic (b/w, of course)?  What's the speed
like?  How about stability (running Sys 6.07)?

   how about a Mac SE also running Sys 6.07?

I'm just curious if I should even bother to buy it now, or wait for the real-
soon-now update?

--Paul "I Wanna Game" Lambert

Newsgroups: comp.sys.mac.games
From: lipson@dms.agames.com (Pete Lipson)
Subject: Re: Sprites/Bobs what are they, and source code
Organization: Atari Games Corporation
X-Newsreader: TIN [version 1.1 PL6]
Date: Thu, 21 Jan 1993 16:39:22 GMT

John Hurst (ajh@cs.monash.edu.au) wrote:
: Every now and then I read these mac games things and see the incredible number
: of people asking for graphics routines for games.  I am amazed at the poor
: response-isn't there anyone out there who is will to share source code.  I am 15
 ...
: fixmath routines I wrote 3 years ago on my trusty rusty plus.
  ...
: Nathan Hurst(15 yrs) 
: Senior(and junior) programmer for TechnoGNAT technologies.

  .. and just when i was thinking, "these kids today... they're being spoiled by
all the video games being provided FOR them and never learn to do their own..."
-- 
  /V\
-/@-*\- Peter Lipson <-- lipson@agames.com   or   netcom!dms!lipson
 \_o_/  Milpitas, CA <-- Atari Games
   U
From: jason@retina.anatomy.upenn.edu (Jason Ehrlich)
Newsgroups: comp.sys.mac.games
Subject: Re: Pax Imperia
Date: 24 Jan 93 14:36:44 GMT
Organization: Dept. of Neuroscience, U. of Pennsylvania

It is written:
> I am looking forward to the new version as well. Btw, one
> really annoying limitation only 48 stars are allowed, a
> piddling amount by Spaceward Ho compaison.

That's 48 star _systems_. In each system there can be many planets
which you can either colonize or mine. And remember, inthe advanced
levels these planets are often divided up into a number of separate
regions as well.

jason

-- 
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
Jason Ehrlich *  jason@retina.anatomy.upenn.edu (or jehrlich@aol.com)       *
SysOp, *StarLine* Information Systems - Data (215) 635-2341 (v32bis)        *
"The Universe is Change; Our Life is what Our Thoughts Make It." - Antoninus*
Newsgroups: comp.sys.mac.games
From:  (jmhodapp@aplcomm.jhuapl.edu)
Subject: Re: If Monks had Macs...Others?
Organization: master/peon
Date: Fri, 22 Jan 93 21:53:44 GMT

In article <1993Jan22.184850.15165@cs.tulane.edu>, finnegan@invader.navo.navy.mil (Kenneth Finnegan) writes:
> 
> I recently discovered "If Monks had Macs..." on sumex-aim.
>

I downloaded much of  "If Monks had Macs...", and while I enjoyed
it, I found that I could not open the "Meat And Coverstaion" stack,
as well as a few others.  What is the key?  (The computer says they
are locked, but I can not unlock them.)

Jon JHU/APL
jmhodapp@aplcomm.jhuapl.edu
=-=-=-=-=-=-=-=-=-
Economic forecasting was invented to make astrology look good - Greenspan

Newsgroups: comp.sys.mac.games
From: tom@ulysses.att.com (Tom Smith)
Subject: recommendations for CD-ROM games?
Date: Wed, 27 Jan 1993 20:38:22 GMT
Organization: AT&T Bell Laboratories, Murray Hill, NJ
Keywords: CD-ROM

I've just gotten a CD-ROM drive for our LC.  What game(s)
should I get?  I saw a description here of "Journeyman"
that sounded cool...

Thanks,
Tom Smith.
tom@ulysses.att.com

Newsgroups: comp.sys.mac.games
From: kibo@world.std.com (James "Kibo" Parry)
Subject: Re: How to get pass level 10 on Oxyd?
Organization: Two rooms filled with typography, in downtown Boston
Date: Sat, 23 Jan 1993 06:56:03 GMT

In article <pwai-140193155658@maca501.mv.us.adobe.com> pwai (Patrick Wai) writes:
>So does anyone know what's the secret to Level 10 (i.e. what's the password
>to activate the "special" square)?

That password varies for each user and each game.  (There are also more
blocks on many of the future levels.)  Similarly, the passwords to start
at various levels are different for each copy (and they change whenever
you re-start the game and play through level 10--if you're writing them
all down, DON'T GO BACK TO LEVEL 10!)

>BTW, is $40 worth the price for the Password book?

Yes, if you have a high tolerance for frustration.  I'm on level 98 now,
and about ten of the levels have made me want to throw the computer
through the window.  

							-- K.

Newsgroups: comp.sys.mac.games