From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: Some more HF observations
Organization: Indiana University
Date: Thu, 21 Jan 1993 23:42:39 GMT

In <C17wAF.Iu3@news.cso.uiuc.edu> caine@uxa.cso.uiuc.edu (Dark Lord of the Sith) writes:


>Some things need to cleared up.  The new SF2 abbreviation has gotten some-
>what confusing.  The official name of the game is Turbo Street Fighter 2
>Champion Edition Hyper Fighting.  That is all the names and whatnot on the
>marquee.  The abbreviation should be, IMHO, SF2:HF.  That's what most people
>have been calling it.  You can see how messy this is: TSF2:CEHF.  Looks like
>some goddamn password.  

yeah, TSF2:CEHF is very messy.  I suggest we use HF simply because we know
what it is.  We shouldn't have to say SF2:HF because this is the sf2 NEWSGROUP
and that part should be implied.  Most of us simply use CE for SF2:CE anyways.

>Dhalsim's teleport also can't be done by charging down for 2 seconds and then
>up and two buttons.  It is a DP motion, with the initial towards or back
>dictating which side of the opponent you will appear on.  Of course, there
>are button presses.  As far as I know (I've tried), all 3 kick-buttons does
>work.  I don't know if other 3-button combinations work.  (It may, because with
>Balrog, you can hold jab, forward, and roundhouse to do the Turn Punch.)

>Many questions are asked about the colors...
>Ryu-Azure (baby blue) (wimpy!)
Am I the only person who likes it??  I thought they should have put Ryu in a 
much darker color suit (he already has a white one).  A real dark color so that
he'll look "menacing" like a ninja or something.  Now he looks the same color
as a fireball.

>Honda-darker skin color, orange and green (?)
the orange and green seem to clash

>Blanka-orange w/blue hair (odd!)
I don't like it at all!  If they (whoever they are) keep coloring Blanka this
dark greenish color, then goddammit make him that color.  On the panel and on
the SNES cart box, he's this dark green monster, yet he's yellow.  Then, there
was the polar bear Blanka on CE, now this.

>Guile-i've heard it called electric blue (awesome)
it's ok, but I've never seen blue camouflage.  should of made him in gray,
black, and white camouflage.

>Ken-Blue (the best IMO)
looks more purple to me.  I still prefer the red color.

>Chun Li-darker skin tone, mid tone gray (funky)
She's fine.  Now it looks as she's lost some of her "femininity" by ditching
the pink stuff.

>Dhalsim-darker than in CE with brown highlights (OK)
it's sufficient.  much better than CE's colors by a wide margin.

>Zangief-pink-like color w/green highlights (look almost phallic)
He sure does.  He looks like some pansy gigolo.  Pink skin and flourescent
green underwear.  Looks real "sexy".  Put those colors on Chun Li and give 
Zangief the gray and everything would look ok.  He doesn't look mean enough.

>Balrog-Orange
yuck.  maybe a white t-shirt possibly

>Vega-Black pants, green highlights/shirt(?)
I like this MUCH better than CE color

>Sagat-darker skin, white boxer shorts
still looks stupid.  Give him some darker color shorts.

>Bison-alt color is: Silver w/ red highlights and eyes (Utterly Evil!)
>                    His flame torpedo is pink...
He looks really stupid.  all they did is reverse the shoulder pads and uniform
color.  Looks so bright and that pink flame.  jeez, how pansy.

>All these are the colors you get by pushing the attack buttons, except Bison,
>where you get his original red.  Pushing the 1P/2P buttons will get you the
>classic SF2 colors, except for silver/red Bison.

>The game play is quite fast and furious, and does not cater to slower players.
>You must be able to think and act very quickly.  Combos come out like 
>lightning, and can get difficult to perform.  However, it does seem easier
>to get the DP for Ken/Ryu.  The buffers seem to last longer.  The TU for Sagat
>and the new air attacks for Honda and Blanka are almost like prescision moves 
>(you must end straight up).  Charging times for the moves carried over from 
>CE have/seem to have shorter charge times.  Vega's rolling claw hits 6-7 times,
>but all the hits are not comboed.  After 3 hits, one can block.  The jab attack
>does the 3-hit roller, and the longer range one (if all 6-7 hit) isn't likely
>to dizzy.  Short kicks by most charcters have (seemingly) been sped up, and
>with that, you can get in 2-3 more than in CE, but they do LESS damage.
>Most moves do less damage than before, including the DP, however it is easier
>to get a crouching fierce fierce DP triple hit.  I'd say throws do less damage,
>but I've been told they actually do more.  Ticking is about the same.  Since
>the characters are faster, they stand up from falls and recover from blocks
>faster than before.  

nope, the DP takes the same, if not more, damage.

>People fighting vs. Ken beware: the fireball delay of his has been shortened,
>so the fireball-DP trap is easier for him.  I have a strong feeling that
>Ken and Ryu will dominate this game, but Honda and a couple of others have
>a chance to have their day in the sun.  Overall, I'd say that this is the 
>best game improvement I've seen, but one can never truly balance the game
>completely as long as the DP holds as much priority as it does.  

tell me about it.  Have you noticed how WEAK Dhalsim is??  jeez.  his throw
only takes off about a roundhouse sweep of damage from Ryu.  His head dive
only fractions of millimeters.  His fireball delay, too, has been shortened,
but it doesn't help him in any way.  it probably hurts him more, because it
makes you more reluctant to throw a fireball, and that will ultimately kill
Dhalsim.