HDTenEightyP/NetNews huggingface dataset:
From: emily@azariah.tamu.edu (Emily Glass)
Subject: Re: U7 Help!! (Please)  Spoilers!!
Organization: Texas A&M University, Dept. of Electrical Engineering
Date: Thu, 13 Aug 1992 16:25:14 GMT


The "visps" are really "wisps", those little bubble-looking 
things that float around in the Forest of Yew. ( Here is a 
hint, and hopefully not a spoiler)

The gypsy that told you to contact the Time Lord through the 
"visps" pronounced all her "w"'s as "v"'s.  The wisps are not 
at empath Abby, but the gypsy said to ask the monks about
how to contact the wisps.  The monk, Perrin (I think that was his 
name), will tell you the next step to take in contacting the 
wisps.  If you try to talk to a wisp before you do the thing 
that Perrin recommends, they will not respond.  Also read the 
conversations carefully, they will hint at the locations of the other 
beings you must contact.

I can't answer your other questions, because I haven't gotten to them yet.

This should get you started without spoiling the fun.

Good luck,

Emily
Newsgroups: comp.sys.ibm.pc.games
From: wity@iastate.edu (Wity Ganda)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: The Sierra Network
Date: 16 Aug 92 14:57:50 GMT
Article-I.D.: news.1992Aug16.145750.12718
Distribution: na
Organization: Iowa State University, Ames, IA

In article <Bt2y19.8EK@news.cso.uiuc.edu> khan@mrcnext.cso.uiuc.edu (Scott Coleman) writes:
>wity@iastate.edu (Wity Ganda) writes:
>
>>In article <Bt13Kv.Lu3@news.cso.uiuc.edu> khan@mrcnext.cso.uiuc.edu (Scott Coleman) writes:
>>>
>>>I'm curious: how do they implement these games? I assume they're all
>>>graphically based - is there a special terminal package (like the one
>>>Fraudigy provides you with when you sign up) which draws the graphics on
>>>your screen, or is there a special "front end" program for each game, like
>>>Air Warrior on GEnie? 
>
>>I'm not a member of The Sierra Network (TSN), but I have some info about it.
>>To join TSN you need the TSN kit, which consists of three HD disks 
>>(3.5" or 5.25"), quick start manual, and other docs.
>>This is a graphical environment, they look like those new Sierra games,
>>VGA 256 color (320x200).
>
>So this one program is all you need to play all the games? You don't need to
>obtain one front end for Red Baron, another for Paintball, and still
>another for Poker?
>
>--
>Scott Coleman                                                    tmkk@uiuc.edu
>
>Free Advice: It is inadvisable to read Bush's lips at an official banquet.


RIGHT!

-Wity-

-- 
+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+
|  Wity Ganda                    |  wity@iastate.edu                    |
|  Iowa State University         |  as101@cleveland.freenet.edu         |
+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+
Newsgroups: comp.sys.ibm.pc.games
From: jefff@cbnewse.cb.att.com (jeffrey.l.knopp)
Subject: Sierra BBS Has Hints For All Sierra Games
Organization: AT&T
Distribution: usa
Date: Tue, 18 Aug 1992 11:50:40 GMT
Keywords: LLL series, SQ series, etc

Since many of you have helped me out when I have been stuck, I thought
I would pass this information along.  If it has already been disclosed
my apologies for wasting bandwidth.

There is a Sierra BBS has has hint to ALL sierra games.  It is great.
I can usually get through an adventure game OK, but there is one or 
two times I get struck.  This BBS has really helped me out.  The
only charge is the call.  It is menu driven and is easy to use.

The number is 209-683-4463.  Good luck and happy adventuring!

Regards,

Jeff

This IS different from Sierra on Line.

Newsgroups: comp.sys.ibm.pc.games
From: eam3@po.CWRU.Edu (Eric A. Meyer)
Subject: Re: Problem with F117 demo
Reply-To: eam3@po.CWRU.Edu (Eric A. Meyer)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Wed, 19 Aug 92 13:44:00 GMT


In a previous article, acura@cbnewsi.cb.att.com (james.r.feeney) says:

>I just tried to run the F117 demo and ran into a problem. As soon as the
>demo starts it asks me if I have a joystick. At this point my PC locks up
>and I have to reboot. Anyone have this happen? Suggestions?

   What program did you use to start the demo?  You should type 'DEMO'
in order to invoke DEMO.COM; otherwise, the demo will crash as you have
described.

		-EMeyer

-- 
"Unstable condition--a symptom of life       | Eric A. Meyer (eam3@po.CWRU.edu)
 In mental and environmental change          |  Alumnus,  Beta Nu of Theta Chi
 Atmospheric disturbance--the feverish flux  |---------------------------------
 Of human interface and interchange-"  -N.P. |    "What do you think, sirs?"
Newsgroups: comp.sys.ibm.pc.games
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: Flight sim news from CGW
Organization: University of Waterloo
Date: Wed, 19 Aug 1992 01:08:09 GMT

In article <1992Aug18.233817.12407@pasteur.Berkeley.EDU> c60a-zh@volga.Berkeley.EDU (A L L E N --LabA) writes:
>In article <BsyMIq.57t@watserv1.uwaterloo.ca> ptran@watserv1.uwaterloo.ca (Phat H Tran) writes:
>>>masten@beta.lanl.gov
>>
>>I knew somebody was going to challenge me on that... Okay what's wrong
>>with D?  (I don't wanna know what can be improved, because Falcon has
>>so many facets that it's just asking for criticism from nitpickers.)
>>
>>Phat.
>
>Digitalized sound effects still don't work properly on fast 486's with
>soundblaster...
>
>ALLEN

That's a problem with Creative Lab's SDK, I think.  The guys at CL 
designed the software based on the timing for a 386-33.  They're
reworking their developer's kit for the faster machines.

I, myself, have been having many problems with my SB from day one.  I
often had to, and still have to, turn off turbo mode if I want to hear
any sort of music from a variety of games.  But Falcon, thank God, works
fine on my machine (after the D patch).

Phat.
From: hchong@netcom.com (Hoi Chong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: MECHWARRIOR and GENIE
Date: 20 Aug 92 19:57:07 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

From article <james.713998171@menaik>, by james@cs.UAlberta.CA (James Borynec; AGT Researcher):
> peaan3@cserve.cs.adfa.oz.au (PEARSON ARRAN) writes:
> 
>>I am a big MW and battletech fan and have the single player version on my PC
>>I was wondering how to 'play' one of the on-line games that are being discussed.
> 
>   Basic rate GENIE is $7.00 a month.  This gives you access to
> bulletin boards, and email.  The games themselves are $6.00 an
> hour.  This adds up so you have to ration your time.
> 
>      To join GENIE set your modem for half duplex (local echo)
> (300-2400 baud)
> 
> Dial 1-800-638-8369
> Upon connection type HHH
> at the U#= prompt type XTX99325
> 5,FASA 
> and thethen hit <ENTER>
> 
> Have a credit card or checking account number ready.
> You have to download a front end program to play 
> battletech but it is a free download.

Please don't leave us hanging like that, which file to download?  In which
page is the file?  Who can we call if the darn machine just wouldn't let
us go to that page?  So far I know new Genie'rs who tried but failed to
get to play BT, maybe only old pros like you are allowed?  Can you upload
your frontend to some ftp sites so we can play too (of course, we have
Genie a/c, just not allowed to play BT 'cause we are new)?
Newsgroups: comp.sys.ibm.pc.games
From: stanm@comm.mot.com (Stan Macasieb)
Subject: Re: Wanted: APBA Computer Baseball
Reply-To: stanm@comm.mot.com
Organization: Motorola
Date: Fri, 14 Aug 1992 20:15:50 GMT

In article 1@gallua.gallaudet.edu, 11dmcvay@gallua.gallaudet.edu (Daniel T. McVay) writes:
>In article <1992Aug11.025906.11315@pmafire.inel.gov>, wrl@pmafire.inel.gov (William Lechner) writes:
>> Does anyone have the APBA Computer Baseball game v1.5 that they would
>> like to sell?  I'm also interested in the team disks and modules.
>> 
>Correct me if I'm wrong. I doubt there is any APBA computer games, except for
>board games, but those aint computerized.

I correct you. There _is_ a pc version of APBA Baseball because a friend
of mine has one. So there! :)

--Stan Macasieb (stanm@comm.mot.com) BTW, I've got PTP v4.0, but I'm not
    about to sell it!



Newsgroups: comp.sys.ibm.pc.games
From: roeschmf@craft.camp.clarkson.edu (Martin F. Roesch)
Subject: Re: More Falcon Questions
Keywords: Falcon, Flight Sim
Organization: Clarkson University
Date: Sun, 16 Aug 1992 03:09:14 GMT


>joseph@gkcl.ists.ca (Joseph A. Beernink) writes:

>>A couple of requests actually,

>>4.   My main grip with Falcon, is a lack of a self destruct key on missles.
>>	 A slip of the finger while returning from bombing the hell out of
>>     Bagdad cost me my best pilot.  (Court martialed).

  Tell me about it.  I had this one guy in a campaign in Kuwait with a very
large body count.  I had this mission to escort some B-52s to Basra and ended
up in a dogfight (go figure... :))  So there I am turnin' and burnin' with 
a Mig-29, just closing up for a gun kill...  lightly squeeze the trigger...
and chop the B-52 in half with 20mm as it passes through my gunsight.  Oops.
The REMFs didn't appreciat that very much, and sent me stateside in handcuffs.
  Nothing to do with self destructing missiles, but they don't do that with 
real live missiles anyway.

  Marty
    roeschmf@craft.camp.clarkson.edu
From: muzzle@cs.uq.oz.au (Murray Chapman)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolf 3D Map Editors -- Problems
Date: 20 Aug 92 04:30:10 GMT
Reply-To: muzzle@cs.uq.oz.au

In <1992Aug18.211545.10646@ee.ubc.ca> pnadj@ee.ubc.ca (NADJ PAUL) writes:

>I wrote this letter to the author of MapEdit 4.1, but I haven't got a
>reply.  Perhaps some of you can be of assistance.


>Bill,

>I have been using MapEdit 4.1 to make some new "Wolf" maps, but I have come
>across a small problem.

>Firstly, I assume that the difference between an "S" guard and an "M" guard
>is that one is _S_tationary and one is _M_oving.  Correct?  Anyhow, my

Yes... and the next letter indicates the initial direction that they are facing.

>problem is that when I place guards on my new level they are too smart.  If
>I fire a weapon, or if a dog barks, every guard on the level starts


Each space on the map has an object type and a floor type.  I think you can
make guards ignore you by positioning them on a floor type different to
yours.

>I also have a more complex question pertaining to objects.  Some objects
>can be walked over (eg, bloodstains), and some can't (eg, barrels).  Is there
>any way of changing these attributes?

Wish I knew.  I'm investigating.  I also have a soon-to-be-complete OBJDATA.DEF
file.

>Thank you for your time...

>        -Paul

Murray Chapman
muzzle@cs.uq.oz.au
From: amouroux@imag.fr (Remy Amouroux)
Newsgroups: comp.sys.ibm.pc.games
Subject: Help : Oh no! More Lemmings
Keywords: help, lemmings
Date: 18 Aug 92 15:30:31 GMT
Reply-To: amouroux@imag.fr (Remy Amouroux)
Organization: IMAG Institute, University of Grenoble, France


	I am on 85th level of Oh no! More Lemmings. ( 5th level of Havoc )
	Naturally, I can't do it. I think this level does'nt give us the
	necessary material. If you realised this level, please email me the
	solution and you'll be the saver of my last piece of hair.

-- 
-------------------------------------------------------------------------------
                           |
 AMOUROUX Remy             | I don't want to start any Blasphemous Rumours 
 amouroux@samoa.imag.fr    | But I think that God's got a thick sense of humour
 a good and brave man      | And when I die, I expect to find him laughing
  			   |
-------------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: kak1@cypress31.cray.com (Kevin Kramer)
Subject: Setup for Links 386 - whats best?
Originator: kak1@cypress31
Organization: Cray Research, Inc.
Date: 12 Aug 92 09:43:44 CDT


I got Links 386 a couple of weeks ago and at that time only had 2 megs of RAM,
and with only 2 megs I found that the best setup was no disk cache (obviously)
and NO emm386.  I just went to 8 megs and would like to know what the best setup
is for this much RAM.  I though of having a 2 meg cache but it seems like links
sort of caches itself, putting the correct bitmaps into memory that is needed.
Also, should I use emm386 or does links use its own memory manager linke Ultima 7
(another 32 bit game)  What is the best way to use all of -this memory with 
Links 386?

Kevin
Newsgroups: comp.sys.ibm.pc.games
From: a2sim@napier.uwaterloo.ca (Andrew Sim)
Subject: Re: Flight sim news from CGW
Organization: University of Waterloo
Date: Sat, 15 Aug 1992 04:39:10 GMT

In article <BszDEB.7pJ@usenet.ucs.indiana.edu> mfleig@silver.ucs.indiana.edu (Mark W. Fleig) writes:
>In article <BsyM4t.4z1@watserv1.uwaterloo.ca> ptran@watserv1.uwaterloo.ca (Phat H Tran) writes:
>>Speaking of depth, the other day I had a pretty interesting Red Flag 
>>mission in Kuwait (with the help of F3Maps).  I started off on the runway
>>of an enemy base, with allied ground units invading it.  Right from
>>the start, SAMs were launched all around me, and I didn't even make it 
>>into the air.  So I hopped into debug mode and roamed the battlefield.
>                                 ^^^^^^^^^^
>
>Hmm, sounds mighty interesting. The only debuging tools I knew of were
>the "Change day into night" key-strokes along with the "Let's see how
>few frame rates you can get in Maximum Detail on a 286" codes. Is
>there more that I'm missing? How might a dedicated soul such as myself
>get into CNN-mode.
>
>-mark
>-- 
>,----------------------------. "Therefore, make peace with your god, whatever
>: Mark Fleig                  \  you conceive him to be. Hairy thunderer, or
>: mfleig@silver.ucs.indiana.edu\  cosmic muffin. With all its hope and renewal,
>`-------------------------------' the world continues to deteriorate. Give up."

It's nothing new--just the Pause, then TAB trick.  I just then pressed
the [`] key beside the [1] on the top row to let the game advance and
used the cursor keys to move around.  It's a lot like the independent
view in ACMI, but you move a lot slower, and the things that go on
around you aren't prerecorded.

Phat.  (Using Andy's account because something really shitty happened
        to his own.)
From: a481@mindlink.bc.ca (J.D. Frazer)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolf 3D Cannibalism
Date: 18 Aug 92 21:57:59 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

> IBUJAM@ASUACAD.BITNET writes:
> 
> Regardless of whether you "eat the skeletons" or "drink the blood", I
> have to beleive that whoever wrote this code must be one chip short of
> a full meg. Apogee has done some wonderful work in the PC gaming arena. I
> only hope that they use better judgement in the future; Wolf 3d is morally
> indefensible.

Big deal. It's a great game.

--
J.D. Frazer, a481@mindlink.bc.ca, (Vancouver, B.C., Canada)
-----------------------------------------------------------
*BRRRRAPPAPPAPPAPPAPPAPPAPPAPP!*
"MEIN LEBEN!" <thud>
"You shoulda thought about that when you signed up, buddy." - Valaria

Newsgroups: comp.sys.ibm.pc.games
From: dennis@engr.latech.edu (DENNIS NICHOLS)
Subject: Monkey Island 2
Summary: Review requested
Organization: Louisiana Tech University
Date: Wed, 12 Aug 1992 20:16:01 GMT

I was thinking about buying monkey 2..... is it worth it......is it better/
worse than monkey (1)......is it the same old same old Lucas Film thing ?
Newsgroups: comp.sys.ibm.pc.games
From: jwk3@po.CWRU.Edu (John W. Kale)
Subject: Re: Wolf 3D Cannibalism
Reply-To: jwk3@po.CWRU.Edu (John W. Kale)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Wed, 19 Aug 92 02:36:54 GMT


In a previous article, gilbert@CS.ColoState.EDU (brian david gilbert) says:

>
>In level 7 (maybe 8) the map I printed shows that there is a secret
>door at the top of the map but I can't get the door to open, anybody
>else had this problem?  It's not blocked by anything and the wall where
>the door is supposed to be doesn't make a different sound (like when the
>door is blocked by something, in fact the game acts like there isn't a
>door there at all, sound wise that is).  When I finished the level the
>secret ratio was 100% even though I couldn't get into that room.  Is
>this a bug?
>
	The map generator I have shows secret doors as "?", and
did not show any secret doors for two secret rooms, on levels 7
and 8. They are not the only anomalies and weirdnesses in the
maps; there are scenery blocks (i.e., cells, swatstikas on the
walls, etc.) deep inside walls where they can only be seen in
GOD mode (especially on level 6; there are about 10 swatstika
blocks in the SE corner of the map, _deep_ inside the wall).
	I would guess that the anomalies are leftovers from
the development of the game. The secret doors to the secret
rooms were probably removed because the contents of the rooms
would make the level too easy. (This is definitely true for
level 7. The gobs of food and ammo would make the level a snap.)
I guess the developers didn't bother doing a neater job, because,
after all, they didn't think we would be looking at the maps.... :)
-- 
Looking down the barrel of a loaded gun  |       John Kale          ''''
Just to see where the bullets come from! |   jwk3@po.cwru.edu       -o-o
        -Screaming Blue Messiahs         |                   ---UUU---U--UUU--
   --->SUSPICION BREEDS CONFIDENCE - Dept. of Records' Motto, "Brazil"<---
Newsgroups: comp.sys.ibm.pc.games
From: a2sim@napier.uwaterloo.ca (Andrew Sim)
Subject: Re: FALCON3d by FTP?
Organization: University of Waterloo
Date: Tue, 18 Aug 1992 22:49:01 GMT

In article <1992Aug17.152017.1@rogue.llnl.gov> rhodes@rogue.llnl.gov writes:
>Is the patch for FALCON3d available by FTP. If so please advise.
>Mucho Thankos

Yes, in /pub/MSDOS_UPLOADS at wuarchive.wustl.edu  It has the filename
f3fixd.zip and was there as of today.  Also, check out f3mapsD.zip and
falcnr.zip in the same directory, if you do not already have these two
utilities.

Phat.  (On Andy's account)
ptran@watserv1.uwaterloo.ca

Newsgroups: comp.sys.ibm.pc.games
From: Roberto@sunsci.cern.ch (Roberto Divia CERN-ECP/DS +41 22 767 4994)
Subject: Re: F117 - send me manual
Organization: CERN - European Laboratory for Particle Physics
Date: Tue, 18 Aug 1992 12:08:42 GMT

Me 2, me 2!
-- 
|   Roberto Divia`      | Love at  first sight  is one of the greatest |
|   =============       | labor-saving devices the world has ever seen |
|  CERN :  European Laboratory for Particle Physics,  1211  Geneva  23 |
|  Switzerland (CH)                                                    |
Newsgroups: comp.sys.ibm.pc.games
From: james@cs.UAlberta.CA (James Borynec; AGT Researcher)
Subject: Re: Procedure to sign up on Genie to play BattleTech
Organization: University of Alberta, Edmonton, Canada
Date: Sun, 16 Aug 1992 20:51:15 GMT

hchong@netcom.com (Hoi Chong) writes:
>See, that is the problem.  Anybody can find out how to join Genie, but
>nobody seems to know how to get to play Battletech once one join Genie.
>What is the EXACT procedure once you have a Genie account to play
>Battletech?

What you do is at the top level genie prompt type MPGAMES.  (you
can go thru the various menus but this is a little faster).
You can then choose multiplayer battletech.  It will give you
a number of options.  #2 is the download.  Do so.  Read the
doc's.  Run the Front end software, set it up so that
it will phone the right number and then login.  Your off.

Another way to get to the multiplayer battlethech menu is to issue
the command "m1045" at the prompt.  I believe that there is a menu
option to give you some help.

>I suspect you have to be one of the seasoned Genie'ers before they
>let you play Battletech.  I suspect that is what they mean by
>beta.  Beta is not opened to public, only those who sign beta 
>agreement with Genie.

This is incorrect.  All beta means is that you have to put up with
some flakeyness.

james@cs.ualberta.ca   Hail the dragon.
From: jenkinch@ucs.orst.edu (Charley Jenkins)
Newsgroups: comp.sys.ibm.pc.games
Subject: Help! Suggestions For A Good Graphic Adventure!
Date: 20 Aug 92 15:08:51 GMT
Organization: University Computing Services - OSU



I am looking for a good game for me and my wife to
play together, and I wanted to get some suggestions
from people on the net.

I am looking for a graphic game that has great graphics
and sound (I have an LAPC-1 and SoundBlaster).  My wife
will get bored with any game that has a lot of combat, some
is o.k.  We have played Indy..Last Crusade, and enjoyed
it except for the real-time combat which, neither of us
could use the keyboard well enough to defeat some of the guards
in the castle.

From what I have read here, it sounds like Dark Seed, King's Quest,
Rise of the Dragon, might be good choices.  Plot or the depth of
the game, are not as important to my wife, as good graphics, sound,
ease of the user interface are to her.

E-mail me or post it here.

Thanks in Advance!!!!!

Charley Jenkins

jenkinch@ucs.orst.edu
Newsgroups: comp.sys.ibm.pc.games
From: dlcox@bilbo.encore.com (David L. Cox)
Subject: Re: Wolf 3D Cannibalism
Organization: Encore Computer Corp.
Date: Fri, 21 Aug 1992 15:49:55 GMT

In article <1992Aug20.051721.19555@oneb.almanac.bc.ca>, 
|> Wolf? It's interesting because it's innovative, challenging, and free. I'd
|> just as soon avoid the morality involved.

Excuse me, but since when is shareware free??  I am amazed at people who play
the game to completion over the course of a couple of weeks, and then "decide"
the game isn't right for them and don't register it.  This is not intended for
the people who play the game for a couple of hours (or even days) and decide it
is boring for reason X and remove it from their harddrives.

David
From: opus@cbnewsc.cb.att.com (robin.g.kim)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Falcon Bugs (was Re: Flight sim news from CGW)
Keywords: SAM thrust flameout radar bug
Date: 18 Aug 92 15:56:19 GMT
Distribution: usa
Organization: AT&T

In article <16orehINNnci@agate.berkeley.edu> dbr@ocf.berkeley.edu (Daniel Rosler) writes:
>In article <1992Aug17.131813.19851@cbnewsc.cb.att.com> opus@cbnewsc.cb.att.com (robin.g.kim) writes:
>>This is a good one.  I also notice that when my computer controlled wingmen
>>have ARMs, they seem to be able to find three or four targets to shoot at
>>on the first pass, while I usually only get one or two SAM radars to lock
>>onto me.
>
>What do you make of this?  Three times now, I have sent out CAS flights to
>an area riddled with tanks, SAM, trucks and many juicy targets.  However,
>in all cases, the flight gets there, flies around a lot, never fires a single
>AGM or ARM and leaves (some don't make it out).  What's up?

Two things I can think of.  One, maybe you put the CAS waypoint too close to
the previous waypoint.  The computer pilots need time to acquire targets and
line up.  Two, the computer-controlled F-16s don't attack when they're being
chased by SAMs.  You can either lead the charge in so that the SAMs are aimed
at you (this is less effective for higher SAM difficulty levels, I've read)
or have a CAP flight arrive at the target area first to act as bait.

By the way, has anyone else noticed that the computer pilots always drop all
their bombs at once?  No sense loading more than two cluster bombs.

Rob
ihlpy!opus@att.att.com
From: astlc@acad2.alaska.edu (Tom Claydon)
Newsgroups: comp.sys.ibm.pc.games
Subject: SimCity for DOS Deprotect?
Date: 15 Aug 92 09:32:50 GMT
Organization: Anarchy Incorporated


 I'm looking for a SIMCITY for DOS deprotect. Is there one available on an
FTP site somewhere? I have a friend whose Mom threw the codebook in the
trash >:-( Thanks!

-- 
Tom Claydon, Electronics Tech.
University of Alaska Anchorage
BITNET: astlc@alaska.bitnet
INTERNET: astlc@acad2.alaska.edu