HDTenEightyP/NetNews huggingface dataset:
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Game Bytes 1992 Awards!
Keywords: game bytes magazine
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Fri, 25 Sep 1992 18:35:43 GMT

--
"It's beginning to look a lot like Christmas...."

The season is upon us (the 'new-game buying season' that is), and as
this year winds down we want to involve all our readers in the
nomination and voting process for Games of the Year, 1992.

We will accept nominations for Game of the Year in the following
categories:

Action/Arcade
Adventure
Sports
Role-Playing
Strategy/Wargame
Simulation
Edu-tainment
and finally,
BEST OVERALL GAME OF THE YEAR, 1992.

Any game title that shipping in 1992 (lots of water to go under the
bridge still) will be a candidate.  We'll have to set a cut-off date
of close to the beginning of December to make sure we have time to
take the nominations that are received and have our final vote for the
top 3 'contenders' in each category.  We'll have real awards that will
be sent to the publishers as well, so this is a big deal!  :-)  

Anyway, let me hear from you.  This message will be posted several
times between now and the end of the year to give everybody a chance
to see it.  


-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|

Newsgroups: comp.sys.ibm.pc.games
From: quan@sol.surv.utas.edu.au (Stephen Quan)
Subject: Re: Ultima Underworld crashes towards end/purchased 9/7/92!!
Organization: University of Tasmania, Australia.
Date: Mon, 28 Sep 1992 02:54:27 GMT

boyer@sumax.seattleu.edu (Chuck Boyer) writes:
To: boyer@sumax.seattleu.edu
Subject: Re: Ultima Underworld crashes towards end/purchased 9/7/92!!
Newsgroups: comp.sys.ibm.pc.games

In comp.sys.ibm.pc.games you write:

>Is this unusual, or is that what everyone's complaining about?
>I got down to the lowest level, am going back up one level (level 7)
>and no matter which way I go (n,s,e,w) it crashes/freezes my computer.
>I 'am' playing the game unusually, I've been told, by killing 
>EVERYONE that I meet that is not friendly.... 

I did the same, and it works for me!  I just love seeing the goblin's
blood splatter or over the place!  ..ahem, excuse me!  I killed all
the guards on level 7, all the lurkers, just about everything.  I
freed the prisoners and I finished the game, without hassles.

I don't know of the problem your facing, but definitely the bugs in
this game are a bl**dy nuisance (to put it nicely).

>So, perhaps I haven't done what the programmers expected.... but
>still it (the game) should continue.... this IS A BUG... in my
>opinion.... game worthless....
>though programmers/lovers of this game would say, 'play it the
>intended/right way and it will complete okay...'

No, I believe that programmers tried to make the game as dynamic
as possible.  You should be able to solve any problem the way you
want to solve it.  For instance, hording GoldThirst treasure in level 2.
To escape, you could levitate, fly or moongate away.  Depending on what
you have available.

As a matter of fact, you can even suicide and get resurrected by the
Silver Sapling to get out of there.

Bugs in UW arise because of insufficient testing and quality control,
I feel.

>this indeed is a great graphics game/program but a dumb idea;
>to waste my money and time spending a month of evenings plodding
>along, and then all of a sudden getting a frozen machine.....

I reckon it is a great adventure game, does a good job in giving a
real 3D feel, it is just the occasional bug, that drives this game
to the ground.

>any other experiences along this line?

>chuck

--
Stephen Quan (quan@sol.surv.utas.edu.au)      Tel : 002 202844 (local)
Research Fellow, Computer Scientist,          Fax : 002 240282 (local)
Centre for Spatial Information Systems,       Tel : 61 02 202844
University of Tasmania, Australia.            Fax : 61 02 240282
From: kkawado@bonnie.ics.uci.edu (Kevin Y. Kawado)
Subject: Re: EOB 2
Newsgroups: comp.sys.ibm.pc.games
Reply-To: kkawado@ics.uci.edu (Kevin Y. Kawado)
Organization: Univ. of Calif., Irvine, Info. & Computer Sci. Dept.
Date: 29 Sep 92 21:48:56 GMT

In article <1992Sep29.203821.20334@news.iastate.edu> rjk@iastate.edu (Russell J Kraemer) writes:
>Personal stuff:
>
>I hope they have EOB3 outdoors, I have a 10th ranger that isnt doing me much
>good right now.

I couldnt' figure out what good a ranger would do in a dungeon so I
went with a paladin.  The Paladin also emits a Protection from Evil '10
Radius, (or so the manual says) so it frees up a spell for the cleric.

Now the real question...is there going to be an EOB3?!?  I haven't seen
anything from TSR or SSI.  I don't really care for any of their other
games.
>
>Anyone else getting sick of having nifty spells that just bounce off
>the highly magical resistant monsters you really need them for?

Actually, you can "disintegrate" beholders :-).  That was fun.
>
>What levels did you get to after going through eob2? My highest character
>is a 11th mage, single class.  If you can make it to 13 in this game,
>I'd like to see who did it, and how.
>
My highest character was a level 12 mage.  There's a secret to getting
an additional level to any character.

I'll put a ^L here in case it's a spoiler.

Anyway, in the basilisk level (azure tower?) you have to use two
"dispel magics" to make the walls disappear.  If you use cast another
(third) dispel magic, another passage opens.  Follow this passage
down and you'll find an elf that want to touch one of your characters
so that he may die in peace, or something like that.  Anyway, the
character you choose to allow him to touch gains a level of experience.
(obviously, do this after you've just gained a level by "natural" means).
I wanted my mage to be level 12 so that I could cast fun spells like
"true seeing" and "disintegrate" without the scrolls.

Unfortunately, as you've pointed out, Dran is much easier to defeat
through hand-to-hand melee combat instead of ranged spells and weapons.
Put two fighters up front with two +5 weapons in each hand, and start
hacking away!

I hope there is an EOB3...this series has been the most interesting
one I've played.

=K=
Kevin Kawado
UC Irvine

Newsgroups: comp.sys.ibm.pc.games
From: law40003@nusunix1.nus.sg (TAN YEW KEONG)
Subject: Re: FTP sites for cracking programs
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Sat, 3 Oct 1992 20:27:36 GMT

wuarchive.wustl.edu in pub/msdos/ ... (somewhere, it should be
obvious!)
Newsgroups: comp.sys.ibm.pc.games
From: obrien@netcom.com (Robert O'Brien)
Subject: Re: Civ: Selling the Palace
Keywords: civilisation, civ
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Fri, 2 Oct 1992 06:44:21 GMT

In article <mdanjou.717965368@chicoutimi> mdanjou@chicoutimi.ulaval.ca (Martin D'Anjou) writes:
>What will happen if I sell the Palace
>to get more money? (200 gold pieces)?
>
>Martin d'Anjou
>mdanjou@gel.ulaval.ca
>
>PS: Where can I get the documentation for this game?


*** IN THE BOX, WHEN YOU _BUY_ A *LEGITIMATE* COPY ***


sorry, folks, I just had to.  Is it just me, or is this pretty obvious
evidence of piracy????

I haven't trimmed the attribution, if this person owns a legit copy, I
promise to apologise.  If not, I'd just as soon spread the name and address
far and wide.

Mind you, I will agree that it is possible that I am wrong here.  It is also
possible that pigs will evolve functional wings someday.
From: tjc@ecs.soton.ac.uk (Tim Chown)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: B-17 Flying Fortress
Date: 30 Sep 92 09:34:29 GMT
X-Phone: +44 703 593257

In <1992Sep29.185610.19219@parc.xerox.com> fishkin@parc.xerox.com (Ken Fishkin) writes:
>> Another thing about the game.... It seems like the detail has changed on the 
>> game once I got a mission under my belt (the aborted ones did not count).   
>> When I started, I had no problem finding the target, or Alconbury (which 
>> appeared always with dark runways, even from afar.  Somewhere along about 
>> the time I completed by first mission, I started having trouble finding the 
>> target (it's maddening hearing everyone else drop their bombs and not see a 
>> thing) and ditto with the airfield.  The base now looks light gray from afar 
>> and if very difficult to line up for.
>    My most recent bomber has flown 9 completed missions, and I see
>nothing like what you're describing. It sounds like you may be having
>problems with your PC monitor?

I don't think so; I think it is to do with the skill of your navigator,
and how close to the target he can get you.  When the "begin bomb run"
message appears, I get down to the ball gunner to look round (on high
detail) for the target.  You will often find that the target is off to
one side, though on one occasion I couldn't find it at all, which was
odd because I was still in formation as the other bombers bombed.
You are supposed to have the chance of a second run too, but I never got
that to work.

My beef with the game is the lack of control; if only you could toggle
each crewman to manual/computer control, rather than having a maximum
of one crewman under manual control, the game would be SO much better.
I get annoyed when using gunners (mainly ball) to look around and then
come back to the pilot to find he's changed course - argh!
Are Microprose reading this????

And also I can NEVER get the computer pilot to land the plane for me; I 
always circle for ages, and have to land manually.  I could understand 
this if the game forced you to take off manually, but it doesn't.  Odd.
The game manual suggests autopilot lands the plane.

Finally, my keyboard disagrees with the game.  '+' increases engine power
on all engines, SHIFT-'+' makes it maximum.  Trouble is my keypad '+'
isn't picked up, and if I do SHIFT-'=' to get my '+' then I get full
power!!  I can get round this by using the individual engine controls,
but it's frustrating.

But a fun game, all the same.  I'll post a more objective review soon,
but it makes an interesting change to Falcon (though it's nowhere near
as good a value product).

Tim
Xref: sparky comp.sys.ibm.pc.games:15872 bit.listserv.games-l:5789
From: adam@mentor.cc.purdue.edu (Adam)
Newsgroups: comp.sys.ibm.pc.games,bit.listserv.games-l
Subject: Re: OUT OF THIS WORLD
Date: 5 Oct 92 19:41:12 GMT
Organization: Purdue University Computing Center

In article <1992Oct2.103101.10029@midway.uchicago.edu> lidz@midway.uchicago.edu writes:
>Hey, what do people call those alien lions?
>I've always called them "Jackal-Mastiffs" from those nasty things in Star Trek 6....

I've always called them "doggies" 'cause they look a lot like those 
gate critters in Ghostbusters... 

Adam
From: biggles@biggles.nsc.com (biggles)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Sci-fi RPG's
Date: 30 Sep 92 00:14:47 GMT
	<92270.104916U38339@uicvm.uic.edu>
Distribution: usa
Organization: BigglesTech (a YoYoDyne Subsidiary GmBH)


In article <92270.104916U38339@uicvm.uic.edu> U38339@uicvm.uic.edu (ALAN C. FUSCO, Ph.D.) writes:
| 
| Sam-
|   Here are several sci-fi RPGs that I have enjoyed:
| Wasteland
| Sentile Worlds
 Shouldn't that be Senile Worlds I (I couldn't resist)
| Hard Nova
| Megatraveller I and II
| Planets Edge
| Buck Rogers I & II
| --Alan
| 

I didn't care much for Sentinel Worlds (my finger hurt because of the UI) or Hard Nova (Snazzy graphics
Crummy ending -- I vow again, never will I buy a Karl Buitler game).

I liked BattleTech: Crescent Hawks Revenge -- but then again that's just me.
Newsgroups: comp.sys.ibm.pc.games
From: hchong@netcom.com (Hoi Chong)
Subject: Re: Repairing broken Thrustmaster joystick
Date: Sat, 26 Sep 92 16:27:08 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 

From article <1a20rjINNd8q@usenet.INS.CWRU.Edu>, by dpn2@po.CWRU.Edu (Damien P. Neil):
> 
> In a previous article, hchong@netcom.com (Hoi Chong) says:
>>If you call Thrustmaster, they might send you parts to repair.  I don't
>>know if they charge money or not, but my friend did repair his WCS
>>with original parts from them.
>>
> Well, seeing as the original parts died on me, I would rather not replace
> them with the same thing, and just have the whole thing die again.
 
Well, you know what you have to do, don't you?  Go get the FCS Pro.  I have
played the FCS for a few minutes once, and boy was it *lite*.  I supposed
to get a FCS Pro yesterday, I guess monday will have to do.  The Pro is
supposed to be made of aluminium, all of them.  But at $150 list price (in
most case street price too), I wonder how many people can afford it.
Newsgroups: comp.sys.ibm.pc.games
From: smintz@sedona.intel.com (Stephen Mintz exp 11/92~)
Subject: Re: Renting Games? (Was Re: B-17 Flying Fortress)
Originator: smintz@alamo
Organization: Intel Corporation
Date: Fri, 2 Oct 1992 23:44:32 GMT


You know, Cds might change that, Cds could be rented, they wouldn't get viruses,
and propably wouldn't be copied either...hmmm
Just a thought
Stephen
From: 10715657@eng2.eng.monash.edu.au (BENJAMIN LOK)
Newsgroups: comp.sys.ibm.pc.games
Subject: Urgent Help Needed - LSL3
Date: 6 Oct 92 05:09:38 GMT
Organization: Faculty of Engineering, Monash University


	Yup, OK, I need to get into the locker at fat city. Now, I've got 
the card that names various places(Fat City, Dewey Cheatem & Howe, Comedy 
Hut) on the back and figure that the addresses of these places make up the 
locker combination. But, it doesn't work. So what am I doing wrong? I've 
tried everything I can think of with these numbers. Detailed hints would be 
very, very much appreciated.
	Thanx lots in advance.
From: dpn2@po.CWRU.Edu (Damien P. Neil)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Key-disk... It's back again!!
Date: 3 Oct 1992 15:03:20 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: dpn2@po.CWRU.Edu (Damien P. Neil)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, hchong@netcom.com (Hoi Chong) says:

>Being the guy who started all these, you know I was not too please with
>them using only 0.5% of the CD capacity.  But from talking to a friend
>who knows someone who has a CD-duplicating machine, that particular
>machine takes 46 minutes to do one CD (the machine cost only $20,000 
>used).
>
>I am only guessing, but if it takes 46 minutes to do 640meg, then 3.5meg
>would take only 15 seconds, hence the machine can put out 200 times 
>the number of CD's more over the same period of time.  Perhaps they have
>trying to save the duplicating cost. 

Someone correct me if I'm wrong, but is it possible to duplicate only part
of a CD? I had thought that it was an all-or-nothing procedure.
-- 
+-------------+------------------+---------------------------------+
| Damien Neil | dpn2@po.cwru.edu | Case Western Reserve University |
+-------------+------------------+---------------------------------+
From: sackett@csd4.csd.uwm.edu (Michael Scott Zimmerman)
Newsgroups: comp.sys.ibm.pc.games
Subject: Games / QPro / Intel 387-33   *****  FOR SALE  *****
Date: 6 Oct 1992 14:41:28 GMT
Organization: Computing Services Division, University of Wisconsin - Milwaukee
NNTP-Posting-Host: 129.89.7.4
Keywords: games, sale



	I have the following games/software for sale.  They include original 
	manuals,
	disks, and boxes.  Prices also include 1st class delivery.  If you
	want it insured (up to $50), it costs an extra buck.  The terms are
	when I recieve your check, I will e-mail you that I recieved it and
	send you the game the same day.


	Castles				$28

	Battle over Britan		$20

	Links w/ bountiful Course	$23

	Indy Jones / Last Crusade
		W/ Hint book		$23
	
	Indy 500			$15

	Redstorm Rising			SOLD

	Mean Streets			$10

	Windows 3.0			$24

	Quatro Pro 4.0			$50

	Where in the World is
		Carmen San Diego	$20


	Also avail is an Intel 387/33 Math Coprocessor ( make offer )


	All prices are negotiable.  E-mail me at...

	sackett@csd4.csd.uwm.edu

	Thanks,


Newsgroups: comp.sys.ibm.pc.games
From: Bucky.Whaley@bbs.oit.unc.edu (Bucky Whaley)
Subject: Re: STRUCTURE OF THIS NEWSGROUP
Organization: The Lutefisk Watch  
Distribution: na
Date: Tue, 6 Oct 1992 17:42:04 GMT

In article <1992Oct5.141950.12761@murdoch.acc.Virginia.EDU> 
   jtf9s@poe.acc.Virginia.EDU (Phantom) writes:
>>
>>Even using rn, a good kill file and pattern searches can cut right through
>>the chaff to get to what you wanna see.
>>
>  Why focus on the negative?  Why must you add everything you don't want
>to a kill file?  Why not selectively get what you DO want?

Duh.  I selectively get what I want with pattern searches.  The kill
file takes care of what I don't want.  Then I like to look at what's
left over.

Why do you assume everybody oughta move through this group in exactly
the way(s) you do?  You got a rule fetish or something?

--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  bbs.oit.unc.edu or 152.2.22.80
Newsgroups: comp.sys.ibm.pc.games
From: tjg2946@ritvax.isc.rit.edu
Subject: Re: Wing Commander I - the infamous Ralari mission
Reply-To: tjg2946@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Tue, 29 Sep 1992 18:53:23 GMT

Not necessary...
	Just wander around with the Ralari for a while when you are with the
Tiger Claw... then afteer a while, just land.
Newsgroups: comp.sys.ibm.pc.games
From: jtf9s@poe.acc.Virginia.EDU (Phantom)
Subject:  U7--Spell book and spells
Organization: University of Frobozz
Date: Wed, 30 Sep 1992 14:37:56 GMT


In the spellbook there are numbers on each of the spells.  These
numbers, I believe, change from time to time.  What do they mean?
Further, I have tried to cast certain spells where I had the listed
reagents, and where my mana exceeded the number which appeared in
the spellbook, but I could not cast it.  What up with that?


How do I kill Lord British?  I have set Avatar to power-Av mode.
I have modified Lord British to 1HP, bleeding, poisoned, and 1 in
all stats.  I have cornered him and let him use his magic to blast  
both of us to smithereens with fireblasts, and then popped him
a good one with the glass sword!  Is this guy indestructible, or what?


When modifying NPCs in the debug mode, when you set them to dead, they
die standing up.  They don't respond to anything, but they don't lie
down and let you scam their goodies!  How do you pilfer your newly
made corpses?

Does anyone have a list of items you can create in the debug mode?  By
number, that is?

Just thought I would ask.

Jim
Newsgroups: comp.sys.ibm.pc.games,rec.games.programmer,comp.sys.amiga.games
From: cwatters@magnus.acs.ohio-state.edu (Coyt D Watters)
Subject: Re: wishlist for the ultimate role-playing advent
Organization: The Ohio State University
Date: Mon, 28 Sep 1992 16:36:58 GMT


One thing I've found to be a problem with pkill and pthieve in MUDs is 
it is not a real skill thing.  I could set up my client program to macro
when I enter a room and steal from everyone then send me to a safe place.
This gives me an unfair advantage on a MUD, since a lot of players will
be trying to type all their commands, my "machine speed" client will
allow me to get away with it.

If you are going to allow thieving as a skill against other players, then
a spell (CHEAP TOO) which can enchant an item to paralyze whoever tries
to remove the item from the owner would be handy.  Conversely, a FAILED
thieving attempt should freeze the theif for a cycle or 4 so the victim
has a chance to kill the thief.

-Coyt
From: kulance@kuhub.cc.ukans.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: falcon 3.01 modem pla
Date: 2 Oct 92 22:47:45 CDT
Distribution: comp
Organization: University of Kansas Academic Computing Services

In article <1992Oct2.3211.5777@dosgate>, "steven baldassarra" <steven.baldassarra@canrem.com> writes:
>   Hullo, Tim.
> 
> M3>  Newsgroup: comp.sys.ibm.pc.games
> M3> Message-ID: <1992Sep28.215953.1@csc.canterbury.ac.nz>
> M3>    Subject: Falcon 3.01 modem play inconsistent (bug)
> 
> M3>In article <1992Sep28.042906.20309@slammer.UUCP>, brad@slammer.UUCP (Brad Isley) writes:
> M3>to no B52's surviving. I have also seen my B52's crash on landing. This
> M3>is real anoying if you've just busted a gut to save them thoughout an
> M3>entire mission.
> M3>Idea's comments anyone???
> 
>   End the mission after the B-52Gs have dropped their bombs onto their targets.

Hi,
	As of version 3.01 it is not an automatic failure of a missionm if the
B-52's don't make it back, (actually they don't even have to hit the target). 
From my understanding the only requirement is the B-52's make it to the target
and get bomb release.

Later,
Pauly

> ---
>   DeLuxe 1.21 #6922  Inner Sphere BBS * Toronto, Ontario * 416-231-9392
> --
> Canada Remote Systems  - Toronto, Ontario
> World's Largest PCBOARD System - 416-629-7000/629-7044
From: uprao@mcl.ucsb.edu (Parik Rao)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: What kind of speakers is everyone using?
Date: 1 Oct 92 14:10:51 GMT
Reply-To: uprao@mcl.ucsb.edu
Organization: U.C. Santa Barbara

In <1992Sep30.173418.4492@ichips.intel.com> smintz@sedona.intel.com (Stephen Mintz exp 11/92~) writes:

>I have some Altec Lansing ACS-300, of whom I can't say enough good thing
>about...what kind of speakers are the rest of you gamers using, or are you all
>using your stereos?
>Hearing is half the pleasure!!

A pair of BOSE ROOMATES here, about two years old and still sounding great.
They cost $260-300 nowadays, a little bigger than usual (size of a lunchbox
each) but they can get very loud!  I >love< hearing the Wing Commander 2
music and speech on 'em...

I also have a pair of Koss SA/30's ($25), its a joke when I hook them up
to the SoundBlaster.  I would tell anyone who's planning to buy speakers
NOT to go for the tiny little sony/koss/etc speakers, save up for the
big ones.

How much did the Altec's cost?  They looked real neat when I saw them at
CompUSA...

--
parik rao						       prao@cs.ucsb.edu
Newsgroups: comp.sys.ibm.pc.games
From: ddrewery@gucis.cit.gu.edu.au (David Drewery)
Subject: Anyone heard of ZELIARD!!!!
Organization: Griffith University, Brisbane, Australia.
Date: Fri, 25 Sep 92 01:54:08 GMT

I have a game called Zeliard. I have been playing it for a couple of months on
and off, and have come to a point that I can't get through. Here's the scenario

I come through a door with a red eye at the top. To the right is a vine and a 
little further across are two moving platforms that move at the same time.

Up the vine to the right is a set of three elevators in ascending to a higher 
platform. Above the first elevator is a vine. 

PROBLEM: I can't get onto this vine because the elevators all go down. No 
matter whether I jump from the lower platform or make the trip across the 
moving platforms to the higher platform, I can't get on.

If anyone knows how to get onto the vine or how to finish the game please mail 
me or post an article here. I have all but two of the eyes at the top of the
screen. 

Oh by the way ZELIARD is a SIERRA GAME but I can't find any hints for it....

Thanks in advance,

Dave......
:)
-- 
================================================================================
David D.                    |"In this life things are much harder than in the 
ddrewery@gucis.cit.edu.au   | afterworld, in this life... You're on your own!!"
===================================================== Prince ===================