HDTenEightyP/NetNews huggingface dataset:
From: obrien@netcom.com (No parking EXCEPT FOR BOB)
Subject: Re: Wolf3d help: How to deal with Mr. Guten Tag?
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Distribution: usa
Date: Mon, 4 Jan 1993 09:24:37 GMT

In article <rFc=0S@engin.umich.edu> rdunkle@engin.umich.edu (R. M. Dunkle) writes:
>	The most important thing I can tell you is BACK AWAY SHOOTING! Get the
>hang of backing down corridors. While the guys are rounding corners, they 
>don't shoot so much. Back away, fast, shoot as much as you can, and you should 
>make it. Back all the way to a cache of ammo and meds. 
>	Oh, and use the keyboard. I tried using the mouse, but it just doesn't 
>let you move fast enough.


Yes!  get some distance - once you have the BIG gun, your shots are quite
effective at long range, while you always are hurt less at long range
(maybe not in the case of the last bad guy in _Spear_of_Destiny_, though)

Also,  check around, there are almost always large stores of ammo and health
accessible near the big baddies.  Sometimes, like in the first game, you
can stock up before *and* during the battle.  In _Spear_ this seems
to be essential in a couple of places.

And don't bother trying to get behind any of the big enemies.  If you
use the cheat to view the sprites, you'll see they don't _have_ a back
for you to shoot.

I keep one hand on my three button mouse (fire, strafe, open) and one on
the run (shift) and forward (up arrow) keys. I mostly use the mouse for
left and right, and move my finger between the up and down cursor keys, 
pressing shift to speed up whenever I can.

Anyone beat the UberMutant in _Spear_ in "Death Incarnate" mode yet
without a cheat?  That's a *really* tough one for me. I haven't found
a pattern yet that does it at that difficulty level.

	Bob O'Bob
--
Newsgroups: comp.sys.ibm.pc.games
From: lee@ace.npac.syr.edu (Lee C. Brink)
Subject: Rubber bear - What now?
Organization: Northeast Parallel Architectures Center - Syracuse, NY
Date: Thu, 7 Jan 93 16:25:20 EST


Spoilers follow:


I got the rubber bear in th middle of the pool in Munkarama.  What
exactly do I do with it?

    Lee

--
+---------------------------+----------------------------------------------+
| Lee C Brink	             Office Support Co-ordinator at NPAC	   |
| lee@nova.npac.syr.edu      Syracuse University, Syracuse, NY 13244-4100  |
|			     315-443-1722				   |
| "Stimpy, move your butt.  It's a higher mammal" - The Ren & Stimpy show  |
+---------------------------+----------------------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: bgilbert@vines.colostate.edu (Brian Gilbert)
Subject: Re: GAME BYTES: ARJ compression.  O.K.?
Date: Wed, 6 Jan 1993 18:49:05 GMT
Organization: Colorado State University
Keywords: game bytes magazine

In article <1993Jan6.011656.20486@b11.b11.ingr.com> ross@kaos.b11.ingr.com (Ross Erickson) writes:
>My question is, does anyone vigorously object to my continuing to use
>ARJ for future editions of the magazine?  I'm also considering sending
>up each issue as a self-extracting ARJ so the program itself wouldn't
>be necessary to have to extract the magazine.  Any thoughts on the
>matter?  

As long as ARJ program is availible for anonymous FTP I don't see a problem.
Anybody know if it is availible?

Brian
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
Brian Gilbert                                     Morgan Library
Vines Manager                                     Colorado State University
Email: bgilbert@vines.colostate.edu   or gilbert@cs.colostate.edu

Newsgroups: comp.sys.ibm.pc.games
From: pla@stekt1.oulu.fi (Pentti Lahdenper{)
Subject: Re: UW2 Arrghhhh!!
Organization: University of Oulu, Dept. of EE, Finland
Date: Tue, 12 Jan 1993 09:34:11 GMT

In article <1isflrINNp0u@uxa.ecn.bgu.edu> mudrc@uxa.ecn.bgu.edu (Daniel Crowson) writes:
   In article <1822@emoryu1.cc.emory.edu> labdg@emory.edu (Diego) writes:
   >there ;-).  The sad part is, many if not most of my other Origin
   >games seem to have come on disposable disks as well.  My original
   >Ultima Underworld disks went bad after 6 months, while my first set
   >of Wing Commander I disks were completely dead on arrival (as were
   >the next four sets I tried), and my Wing Commander II disks died
   >about 4 months after purchase (good thing for the cd-rom edition!).
   >

     Well, since you seem to be the only person having these troubles, I'd
   say its your drives.  I've never had that kind of luck.

He is not the only person having trobles. One of my friends original
ultima 6 disks went bad and same happend with my own ultima 7 disks. 

--
\ Pentti Lahdenper{        \ I dont drink coffee I take tea my dear       \ 
\ pla@stekt.oulu.fi        \ I like my toast done on the side             \
\ phone +358-81-5532004    \ And you can hear it in my accent when I talk \  
\ fax   +358-81-5532006    \ Im an Englishman in New York       - Sting   \
Newsgroups: comp.sys.ibm.pc.games
From: scham_ta@slab.unt.edu (Linda Schamber's TA)
Subject: Re: World Circuit Questions
Organization: School of Library & Info Sci, UNT
Date: Tue, 5 Jan 1993 17:30:44 GMT

In article <1993Jan5.134940.6065@bnr.ca> stud9j25@bcars243.UUCP (Steven Kostur) writes:
>From: stud9j25@bcars243.UUCP (Steven Kostur)
>Subject: Re: World Circuit Questions
>Date: Tue, 5 Jan 1993 13:49:40 GMT
>
>Don't forget the wear and tear of your tires. If your qualifying, those tires
>will only last you for a couple of laps...
  

There were some comments from overseas players a few weeks back describing 
the same loss of steering control.  As I recall, it only affected earlier 
versions of the game (up to v.1.02).  Supposedly, with v.1.03, that bug was 
corrected.  You might want to check your version number to see what you have.
Newsgroups: comp.sys.ibm.pc.games
From: chrisp@wimsey.bc.ca (Chris Phillips)
Subject: UW2 -->DEL shades.dat!!
Organization: Wimsey Information Services
Date: Tue, 12 Jan 1993 10:30:28 GMT
X-Newsreader: Tin 1.1 PL5

If you delete (or rename) the file DATA\SHADES.DAT in UW or UW2 you will
get full lighting at all times. No more torches!!!

	Chris
Newsgroups: comp.sys.ibm.pc.games
From: frnk@cs1.bradley.edu (Paul Ondercin)
Subject: Re: AMAZON Help! Chapter 3
Organization: Bradley University
Date:  4 Jan 93 15:54:36 GMT

In <1i67r0INNg51@tamsun.tamu.edu> bryanwu@cs.tamu.edu (Chuan-Yuan Wu) writes:

>I am stuck on chapter 3 AMAZON.  After get into the vault, obtained 
>compass and microfilm, how do I get back to research building?  Or
>should I do other things?  Thanks in advance.

   Just walk out.

	 Frnk! :>
--
frnk@bucs1.bradley.edu, frnk@camelot.bradley.edu, am417@cleveland.freenet.Edu

   *PALE* Face!          - Indian commenting on Lt. Cmdr. Data in Time's Arrow.
From: an883@cleveland.Freenet.Edu (John Yan)
Newsgroups: comp.sys.ibm.pc.games
Subject: FPSFB  92 season
Date: 9 Jan 1993 14:11:45 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: an883@cleveland.Freenet.Edu (John Yan)
NNTP-Posting-Host: slc5.ins.cwru.edu


Hey, if anyone has an NFL season disk for Front Page Sports Football
and an editor to change one season league to career league, please
upload it to wuarchive or send it to me uuencoded ??? TRhanks a lot
From: cs178waj@sdcc5.ucsd.edu (Christopher Fodor)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: W7
Date: 9 Jan 93 01:52:24 GMT
Organization: University of California, San Diego

In article <1993Jan8.193722.26008@cs.rochester.edu> vonk@cs.rochester.edu (Peter VonKaenel) writes:

All I have to say is:  *GREAT* subject line... really helps out the
old kill file.

"U7" is good too.

Chris
Newsgroups: comp.sys.ibm.pc.games
From: timp@extro.ucc.su.OZ.AU (Tim Posney)
Subject: UW2 in Australia NOT
Organization: Sydney University Computing Service, Sydney, NSW, Australia
Date: Tue, 12 Jan 1993 22:20:32 GMT

It is incredibly irritating to hear all you people that can get UWII,
our projected release date is 2-3 months.

So, I'll get down on my electronic knees and beg any kind netter that has
access to a store that has stock of this thing to 
	a) tell me who they are and see if they will ship to Australia
	b) buy it form me and I'll reimburse you. I'll happily include a minor
	bonus like my first born child or some such thing :-)

regards tim
From: tsornas@dec5.ulb.ac.be (Thierry Sornasse)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Darkseed
Date: 4 Jan 93 14:59:49 GMT
Distribution: world
Organization: Free University Brussels  - Belgium -  Department of Molecular Biology

In article <1992Dec30.172817.14620@cs.UAlberta.CA>, c498017@cs.UAlberta.CA (Tokarsky James) writes:
> I have also just started playing Darkseed and got reasonably far (at least
> thats what I thought) but am now stuck.  I have a lot of items but last got
> the key to the clock and the stick from Delbert's dog. I have been on the other
> side but cant open one of the doors. What I think I want to do is did up the
> grave of the guy whose name is in the clock but I can't find/make a shovel.
> 
> Any hints or a location for a solution to download would be great.


Dir Michael Dawson,

You have to think differently with this game, you can go really "far" in the game
and in fact you missed something.

It is a good idea to digg the MacKeegan's grave, and in fact the shovel is in the
darkworld.

If I understand well, you cannot open some doors in the darkworld. Did you
receive the message at the radio ? If it is not the case, you are really at the
begining of the story.

Due to the fact that this game is a race against time, you have to discover a lot
of things in the darkworld before you get the stick from Delbert.

So, be sure you found all what is available in the real world in the first day:
library card, hairpin, gloves, hand clock, diary, clock key, wisky, rope, blue
print, ... (I don't remenber all the items). Then, when you receive the peice of
mirror, try a little trip in the garage ! and then into the darkworld.

Good game

Happy New year

Thierry "Delbert" Sornasse 
Newsgroups: comp.sys.ibm.pc.games
From: kanet@fraser.sfu.ca (Kane Tan)
Subject: POKER!
Summary: poker somewhere.. outhere.. please?
Keywords: poker gambling shareware
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Wed, 13 Jan 1993 04:22:25 GMT

I'm sure I'm not the first to ask this. But please..
SOMEBODY.. out there, somehwhere MUST know of a good
poker game which is public domain! None of this cheap
crappy strip poker computer stuff. Those poker games
have been made with an algorithm which ensures the
user's win.

I've heard of some decent stuff floating out there 
which is commercial, but I haven't seen any physical
signs of their existance.

K.

Newsgroups: comp.sys.ibm.pc.games
From: mcmath@csb1.nlm.nih.gov (Chuck Treasure Troll McMath)
Subject: Great deal spotted on Sierra Games
Followup-To: comp.sys.ibm.pc.games
Organization: MSD
Date: Fri, 8 Jan 93 16:26:42 GMT

I was at MicroCenter this morning and spotted a great deal on Sierra games.
 Here's the lowdown.  Packaged together are:

      Conquests of Camelot - Robin Hood
      Gobliiins
      Hoyle's Book of Games, Volume 3 - Great Board Games
      Johnny Castaway - Windows Screen Saver

In one pretty big box - all for $32.95.  Yes that's less than $35, and not
a misprint.

Scanning the prices for these items individually, I get approximately a
total of  around $100 for them, so this package deal looks like a great
one.

Just thought you penny pinchers would like to know.


chuck


|- chuck mcmath - mcmath@csb1.nlm.nih.gov - MSD, Inc. ---------------|
|- National Library of Medicine - National Institutes of Health -----|
|- Bethesda, MD 20894 - Mbr Club 4 Undergnd Terran Exploring (CUTE) -|
|- "Hey batter, hey batter, hey batter, swing" - Anon. --------------|
|- Disclaimer: I know nothing but display it proudly! ---------------|
Newsgroups: comp.sys.ibm.pc.games
From: markus@clement.info.umoncton.ca (MARC PAULIN)
Subject: Re: Sound boards
Organization: Universite de Moncton
Date: Mon, 4 Jan 1993 17:31:08 GMT

In article <1992Dec29.164324.482@seas.gwu.edu> brad@seas.gwu.edu (Bradford J. Crane) writes:
>From: brad@seas.gwu.edu (Bradford J. Crane)
>Subject: Re: Sound boards
>Date: Tue, 29 Dec 1992 16:43:24 GMT

>        In correction to your posting, the SBPro is 16 bit

	Wrong, wrong, wrong!!
>and it can record
>at CD quality.... 44.1khz mono or 22.1 khz stereo!

	Wrong, wrong, wrong again!!

Newsgroups: comp.sys.ibm.pc.games
From: bobk@gibdo.engr.washington.edu (Bob)
Newsgroups: comp.sys.ibm.pc.games
Subject: PC Football Games?
Date: 8 Jan 1993 03:21:48 GMT
Organization: University of Washington
NNTP-Posting-Host: gibdo.engr.washington.edu

  I'm looking for recommendations on football simulation games
  for the PC.  Computer Gaming Review gave Front Page Sports
  Football a decent review.  How does this compare to John 
  Madden Football '93 for Genesis and SNES?
  ==

  Bob (bobk@gibdo,engr.washington.edu)    

Newsgroups: comp.sys.ibm.pc.games
From: dexb8836@mach1.wlu.ca (Luis De barros u)
Subject: Street Fighter 2 - Pirated?
X-Newsreader: TIN [version 1.1 PL6]
Organization: Wilfrid Laurier University
Date: Fri, 8 Jan 1993 01:36:45 GMT

Hi there everybody!
	I know that are some demos or beta-versions going around of that game. I      myself have the original (korean) and the english one. I also think I read sme- body mentioning a thid improved version.
	What I'd like to know, is if those games are pirated or not. I'm asking this  bcause recently I uploaded the english version of sf2ibm.zip to this local BBS and I received a message from the Sysp telling me that he erased the file since it was pirated. 
	Now I have doubts about the legality of my actions. I know that you people   are experts on this matters and I really need your input. I also know that many  of you arprofessionally involved in software development and piracy is the your geatest foe. I always thought that the game was legal because no one ever      mentioned it being pirated(I read this group daily) and I was able to get it    from the wuarchive which has strict policies about pirated material.
	Needless to say the uploading of a pirated game goes totally against the     principles of the BBS and I naturally risked my mebership.
	Please tell me what you think! I know many people grow tired of this issue   being mentioned in this group but you people really know what you are talking    about.
	Thanks.

	***** Lightning Lewis ******


" It's a big enough umbrella, but it's always me that ends up getting wet."
			Sting
	
Newsgroups: comp.sys.ibm.pc.games
From: krhobson@midway.ecn.uoknor.edu (Kenneth Ray Hobson)
Subject: Re: Star Control II Rainbow Worlds
Date: Sun, 10 Jan 1993 00:52:59 GMT
Organization: Engineering Computer Network, University of Oklahoma, Norman, OK, USA
Keywords: SC2 sc2 ][ accolade

the 10 rainbow worlds are:
First 3 form the triangel where they all lie.
beta pegasi
zeta sextantis
grommbridge
gamma aquarii
beta leporis
epsilon lipi
epsilon dracinis
gamma kepler
gamma reticuli
alpha andromedae

Hints:  dreadnought wreck at alpha pavonis-p7, delta vulpeulae-p2 m1=psychic    sheild, beta copernicus=mycon proof for starbase commander at betelguese, beta
corvii=probes origin, zeta draconis=relic (1/3 parts for ultron),epsilon gruis  =home of spathi, delta gorno=male shiphoxi (cuss and run-hit excape in battle)  about 5 times to convince him you are from earth, procyor=slave planet- talk
with hyperwave transmitter, arturus p1-m1=transmitter, between chandrasekhar    and columbae on 17th of month=Interdimensional gate

any more hints?

Newsgroups: comp.sys.ibm.pc.games
From: wrl@pmafire.inel.gov (William Lechner)
Date: Fri, 8 Jan 93 14:07:27 GMT
Organization: WINCO
Subject: Games for Sale (M1 Tank Platoon, RR Tycoon, others)
Summary: 
Followup-To: 
Organization: WINCO
Keywords: wargames

Its closet cleanout time again.

I have the following games to offer.  Shipping is already included.

Railroad Tycoon 3.5 and 5.25        $23
M1 Tank Platoon         5.25        $18
NFL Pro League Football 5.25        $12
L'Empereur              5.25        $18
Patton Strikes Back     both        $18
Indianapolis 500        5.25        $12
Earl Weaver 1990 Player Stats and Manager Profiles  5.25   $8
NCAA Road to the Final Four 3.5     $23

Thanks.

Bill Lechner
wrl@pmafire.inel.gov

Newsgroups: comp.sys.ibm.pc.games
From: ramirez@spock.uucp (Andreas Orphanides)
Subject: Re: CRACK NEEDED: Cyber Empires
Organization: New Avalon Institute of Science
Date: Mon, 11 Jan 1993 21:21:25 GMT

In article <1993Jan9.220617.1876@ringer.cs.utsa.edu> shayden@ringer.cs.utsa.edu (Sean Lee Hayden) writes:
>	The title says it all..  Thanks in advance.
>
>	BTW whatever happened to romulus.mercury...crack ftp site??

You wouldn't NEED a crack for cyber empires if you hadn't either pirated
the game or done something really stoopidd (like rest a steaming hot wok
on it) to it. 

Also the reason the crack ftp site's not there is probably beecuz
some higher official FOUND OUT ABOUT IT (hhint hint)
 


Newsgroups: comp.sys.ibm.pc.games
From: wanderer@athena.mit.edu (Hobbes)
Subject: Re: Civilization under Windows 3.1
Organization: Massachusetts Institute of Technology
Date: Tue, 12 Jan 1993 19:21:51 GMT

yeah I thought about that (I have os/2 installed) too) but I've been too
lazy to figure out how to make a new program icon without using the
Migrate Apps :)
do you think there'll relaly be any difference? I tried wolf3d under os/2
and it was really slow (although kqq6 was ok, even in the little graphics
window)

Conroy
Newsgroups: comp.sys.ibm.pc.games,comp.binaries.ibm.pc.d
From: fox@rei.com (Fuzzy Fox)
Subject: Re: PKZIP 2.04c vs. ARJ/LHA/ZOO Compression/Speed Results
Date: Mon, 11 Jan 1993 22:38:53 GMT
Organization: Recognition Equipment, Inc.

williams@unccsun.uncc.edu (Dewey Williams) writes:

>Although PK204 has much better compression than many of the other compression
>utilities available, any 'self-extracting archive' made from the ZIP increases
> the file size about 20K.   Self-extracting archives made from LZH files only
> increase in size by about 2K.

Zip2exe has a -j option which adds a "Jr." version of the SFX module.
This version adds only about 3K to the size of the SFX.

-- 
#ifdef TRUE        | Fuzzy Fox (a.k.a. David DeSimone)       fuzzy@netcom.com
#define  TRUE   0  |
#define  FALSE  1  |  "911 Emergency Rescue Service - Can you hold, please?"
#endif             |
From: PROPE6@ifens01.insa-lyon.fr (Jef Daubonne)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolf3d help: How to deal with Mr. Guten Tag?
Date: Tue, 12 Jan 1993 21:03:32 GMT
Organization: INSA  CENTRE INFORMATIQUE DU 1er CYCLE
Distribution: usa
NNTP-Posting-Host: pc110-123.insa-lyon.fr

In article <1993Jan4.045740.11122@sequent.com> rbk@sequent.com (Bob Beck) writes:
>From: rbk@sequent.com (Bob Beck)
>Subject: Wolf3d help: How to deal with Mr. Guten Tag?
>Date: 4 Jan 93 04:57:40 GMT

>Ok, I finally got my soundboard (a Gravis Ultrasound - real nice ;-) and am
>playing my registered version of Wolf3d.  I'm at level 9 of the 1st eposide,
>can't find any other approach than mixing it up with "Guten Tag", and I'm
>getting creamed.  Can anyone offer suggestions on how to deal with this guy?
>I've tried strafing him, running around in the big room (with him following),
>can't seem to do anything but get myself killed in a big hurry.  I go into
>this with 99 rounds, the chain gun, and 100% health - doesn't last long ;-)
>Surely there must be a way around this guy without using cheat modes?

>Please e-mail responses, I don't want to spoil this for others ;-)

>Thanks very much in advance for your help!

>                                                - Bob (rbk@sequent.com)

>-- 
>Bob Beck                        rbk@sequent.com
>Sequent Computer Systems        (503)578-9809

-----------------------------------------------------------------------------

Jeff from France

At first i want to say to you that there is a secret passage in the left wall
(in the middle of the wall more precisely).

I've got a good method to kill this kind of big BOSSES .
You open the door and then go here :

      --d--
      [   ]
      [   ]
      [   ]
-------   ----------
      *   *
the d represents the door.
the * represents you.
Take place so that you just can see the boss coming.
when it is on view,just fire.
In the place you are , if you place yourself well,he cannot shot you.
--------------------------------------------------------------------

If think this method can be used for all the big bosses.


Jean-Francois Daubonne            prope6@.ifens01.insa-lyon.fr
INSA de LYON
France

(Excuse me for my bad english put i didn't practise it for quite a long time)
Newsgroups: comp.sys.ibm.pc.games
From: kwng@ritchie.uwaterloo.ca (Kent Wai Ng)
Subject: IBM Games for Sale
Organization: University of Waterloo
Date: Tue, 5 Jan 1993 18:43:53 GMT

I have the following for sale:

  Star Trek: 25th Anniversary	$30
  Global Conquest		$30
  Death Knights of Kyrnn	$10
  Carrier Command		$10

  or all of them for $60

If anyone is interested leave me e-mail.

Kent Ng
kwng@sunee.waterloo.edu
Newsgroups: comp.sys.ibm.pc.games
From: u7823038@cc.nctu.edu.tw (##   Devily   ##)
Subject: Re: EOB I help needed
Organization: National Chiao Tung University
X-Newsreader: TIN [version 1.1 PL6]
Date: Fri, 8 Jan 1993 12:17:40 GMT

USENET News System (news@massey.ac.nz) wrote:
: 
: Hi there,
: 
: a friend of mine is stuck in this game on the final (beholder) level. He 
: wandered down here without the special wand from the dwarves and can't seem 
: to kill the beholder. Is there a way to get out of this level without 
: killing the beholder (finishing the game)? Is it possible to kill the 
: beholder without that wand?
: 
: Thanks
: 
: Dale Ogilvie
-----------------------------------------------------------

 Hellow!

      I kill the beholder by a old classic way!
        No Magic! No the wand you say!
      When you meet the beholder, press down key as you can!
    until you pass through the room behind you...the door close
    ahead you. Do this quickly, then you can avoid the first 
    attack of the beholder. Then open door. If the creature
    in the room, it will move around the room. When it go to
    ahead of you. step forward to attack it by your weapons.
    When it face you, press down key to go out of this room.
    the closed door will protect you from this beholder's 
    attack. If you always get the right time. you will kill
    it perfect.
      I pass this game, but only get seven stone object.
    I don't know what I miss!
                  
--------------------------- Devily
                            u7823038@140.113.6.60
From: matthias@nsr.hp.com (Matthias Kamm)
Newsgroups: comp.sys.ibm.pc.games
Subject: Dune lv 4 - deadlocked!
Date: 5 Jan 1993 16:50:49 GMT
Organization: Hewlett Packard Santa Clara Site
NNTP-Posting-Host: hpmvd069.nsr.hp.com
X-Newsreader: TIN [version 1.1.2 PL7]

Is Dune II a great game... or what!?

What a productivity killer...

Anyway, I'm the hark's and have gotten to level four.  I
have a tremendous base built up, and am harvesting like 
mad.  It appears to be a deadlock, however, as my opponents
are in an equally strong situation. Should I:

	1) continue until all the spice is gone and see
	   who's left standing at the end of the battle.
	2) attack and risk my defense.
	3) build another factory (I actually tried and it
	   wouldn't let me.  There seems to be a number
	   of undocumented restrictions regarding the number
	   of units of certain types allowed for each scenario.

Any help would be appreciated.
Thanks in advance,
Matthias Kamm