HDTenEightyP/NetNews huggingface dataset:
From: thom@cs.mun.ca (Thomas Clancy)
Subject: Re: Wing Commander Demo
Organization: CS Dept., Memorial University of Newfoundland
Date: Wed, 19 Aug 1992 23:48:12 GMT

hquijano@csws3.ic.sunysb.edu (Heidi Quijano) writes:

>In article <1992Aug19.034139.5127@newshub.ariel.yorku.ca> cs902125@ariel.yorku.ca (SHUK C YIP) writes:
>B
>>
>>Because they want to demo how standard Amiga sucks on today's game
>>market. There are so many IBM gamers yell why it uses Amiga to produce
>>VGA graphics in WCI. Therefore, they make a GOD DAMN version to show IBM
>>is better than Amiga. 

>I don't quite understand what you're trying to say.  One thing's for sure,
>the Amiga doesn't support graphics standards such as VGA.  Also, I seriously
>doubt the Origin put out a shitty demo in an effort to put down the Amiga.
>They'd ignore the Amiga before spending time and money on putting out a
>demo to downgrade it.

Did you ever stop to consider that maybe it was released 'prematurely' or
perhaps "as is" as a demo so that they could perchance stop 
development on it when everyone goes "Awww that sucks" perhaps they
are looking to dump it and is using the entire community to help
them along, perhaps the communists are behind it, perhaps it's 
really a plot to get Saddam. Sheesh...  Why speculate? $hit still
smells like $hit and is.
From: h08f@alf.zfn.uni-bremen.de (Faroul)
Newsgroups: comp.sys.amiga.games
Subject: Re: FTP'ing games
Date: 12 Aug 92 17:22:57 GMT
Distribution: comp
Organization: Univ. Bremen, Informatik

mcclend@infonode.ingr.com (William D McClendon) writes:

>Hey netters!  I know how to handle the ".SFX" files.  But what about the
>".RUN" files.  I have gotten a couple of these but cannot run or execute them.
>Any clues MUCH appreciated.

As SFX means SelFeXtract, RUN means just RUN it! (no need to "run xyz", just
type the filename (ie "lha_e132.run" at any CLI/Shell-Prompt) and it will
depack into current dir.

	Faroul
--
		Henning Peters (h08f@alf.zfn.uni-bremen.de)
	or	Faroul (in Nemesis or PaderMud)
	****	P.O.S.T - People Of Slow Transport    ****
Newsgroups: comp.sys.amiga.games
From: jdutka@wpi.WPI.EDU (John Dutka)
Subject: Bad news for Harpoon players?
Organization: Worcester Polytechnic Institute
Date: Tue, 18 Aug 1992 22:52:08 GMT

Well, I just called 360 to check to see if the Harpoon Designer's Deries
is out or planned for the Amiga.  The bad news is, according to this
customer support rep., 360 does not plan on porting the Designer Series,
which adds platforms, more nations, the ability to edit orders text,
have any platform on any side (i.e. the CIS Carrier Kusnetsov on the Blue
side with the Nimitz vs. Iraq, or whomever you choose), etc.
Also, according to this gentleman, 360 does not intend to port Harpoon 2,
which is being worked on, and do not plan to continue supporting the Amiga.
 
If you wish to write and ask that Harpoon be continued on the Amiga platform,
write to:
 
Three-Sixty, Inc.
2402 Broadmoor, Bldg. B, Suite 201
Bryan, TX 77802
 
The Customer support number is (409)776-2187.

-- 
| husc6!m2c!wpi!jdutka | "No matter how big a straw, you can't suck water up |
| jdutka@wpi.wpi.edu   |  more than 34 feet."                                |
| John Dutka, Jr.      |     -A WPI PROFESSOR WHO WISHES TO REMAIN ANONYMOUS |
| jdutka%wpi.wpi.edu%mitvma.bitnet __________________________________________|
From: James_Coulter@panam.wimsey.bc.ca (James Coulter)
Newsgroups: comp.sys.amiga.games
Subject: Re: Pinball Dreams
Date: 20 Aug 92 07:58:30 GMT
Organization: Commodore Computer Club / PaNorAmA

In a message dated Tue 18 Aug 92 17:47, Skeksis@pdrome.uucp (clayton Miner)
wrote:

 SM> The only problem I have had with Pinball Dreams (playing on an
 SM> original copy was that the board Steel Wheel ALWAYS loads in as a
tilted   SM> board so none of the arrows move, the ticket prices don't go
up and etc.

The only problem I've had with Pinball Dreams is switching boards.  Good
portion of the time it freezes and the drive light stays.  The three finger
salute doesn't work immediately when it does this.

Oh ya, my best score.  Beat Box: 104 358 119.  Doubt that will happen
again. :)

-- Via DLG Pro v0.992

/------------------------------------------------------------------------\
| James D. Coulter              FIDO    :1:153/911                       |
| {}{}{}{}{}{}{}{}          //  USEnet  :james_coulter@panam.wimsey.bc.ca|
|"Punishment is a crime." \X/                                            |
\------------------------------------------------------------------------/
From: entity@nsq.uucp (cybernetworx)
Newsgroups: comp.sys.amiga.games
Subject: Re: Euro hackers & Wing Commander Demo.
Date: 11 Aug 92 17:23:09 GMT
Organization: NSQ

In article <114151@muvms3.bitnet>, rcbi110@muvms3.bitnet (R. ALAN MONROE) writes:
> > This is hogwash!Willy Beamish was a nice game,but they claim to use the Amiga
> > to its' limit.If Sierra is right,then explain how Monkey Island 2 can be played
> > on an UNaccelerated Amiga!Sierra does NOT know what its' doing with the Amiga.
> 
> Maybe if there was some really smart coder out there, they could disassemble
> some of the game, figure out how the screen writes were done, and redo them in
> a better way, and send it to Sierra.


Yeah the problem with companies like Sierra and Origin is they can't program
the amiga themselves worth beans and then when they go and contract another
company to do it, they somehow manage to find the most incompetent amiga
programmers on the planet and give them the job.  I don't know about Willy
Beamish, but I had a go at Ultima 6.  Dissassembled parts of the code to see
where things could be speeded up (such as keyboard response!) but the problem
is that everything is so ingrained in there its pretty much impossible to fix
it to go faster.  Ugh.  Maybe if I had some of the original source.  Anyhow..
speaking of pathetic conversions.. has anyone seen the Wing Commander Preview?
 
HAHAHAHAHAHAHAHA!  That's the most pathetic piece of $#!T I have ever seen! 
(well.. games like ultima 6 and Hero's quest II were slower.. so I guess they
fall in the same category of totally pathetic programming).  Speed isn't top
notch in this game, but that's not the main problem.  THe problem is the
graphics.  WHAT THE HELL DID THEY USE FOR CONVERTING THE GRAPHICS?!  I think 
I could have done a better job by using AdPro and just converting from 256
down to 32 or whatever they are using.  Ridiculous amount of dithering even
when they don't use those actual pure colors etc.  Seems like there was 0
touching up of the graphics!  Most of the stuff looks like it was sent through
a blender!  So much for waiting for that game.. and I was looking forward to
it too since Origin had contracted a separate company to do the conversion.
 
Why do they even spending the time/energy/money in making Amiga Conversions if
they are going to do such a bad job?  They're obviously not going to sell many
copies (and the ones they sell.. simply on the merit of the game's name and
nothing else).  If they're going to do a conversion.. get a GOOD development
house to take the project.   I'm so disgusted...

Newsgroups: comp.sys.amiga.games
From: serge@dgbt.doc.ca (Serge Ah Hee)
Subject: Re: EOBII - Polished Shields
Organization: The Communications Research Centre
Date: Thu, 13 Aug 92 13:09:07 GMT

In article <1992Aug13.022147.9639@cam.compserv.utas.edu.au> cdunn@esk.compserv.utas.edu.au (Colin Dunn) writes:
>Could someone help me please?
>
>I am stuck just before the medusa level. I have 4 of the mirrored shields
>needed to get into this level, and know where there is a fifth but I can't get
>at it, because when I enter the area that it's in, I get trapped because I
>need a dagger-looking-key to get through the end of it. These seem to be
>the big boss's personal rooms, with heaps of those winged things with the
>elephant trunks.
>
>Basically I'd like to know what I've missed. I can't find either the sixth
>sheild, or the dagger-looking-key, so I'm stuck. What I'd really like is
>for someone to tell me where either or both of these items are.
>
>Thanks in advance: Colin.
>-- 
>-----------------------------------------\/-------------------------------------
>..And remember, if you put a Tarantula  ||   Quote: Doug Anthony All Stars!
>in your mouth and staple your lips shut, ||         Colin Dunn - EMail:
>you're a flamin' idiot! - D.A.A.S.       /\  cdunn@pieman.compserv.utas.edu.au

By the way... you need 6 mirrors. I know, I know, you've been through alot of
pain playing this game, I am missing one of them and don't know where it is.

Serge
From: hribnak@nucleus.cuc.ab.ca (Jim Hribnak)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander Demo
Date: 15 Aug 92 11:17:53 MST
Organization: The Nucleus 16 Lines 403-531-9353 -CNet Amiga-

I got it off a BBS in Hollywood, Calif  If anyone wants it, it is a small LHA
file..  But are you sure you wanna see it? IT IS PATHETIC!  If you want it..
send me netmail. and I will gladly send it to ya!
Newsgroups: comp.sys.amiga.games
From: gorrie@hercules.cs.uregina.ca (Dennis Gorrie)
Subject: Map Maker
Originator: gorrie@hercules.cs.uregina.ca
Reply-To: gorrie@hercules.cs.uregina.ca (Dennis Gorrie)
Organization: University of Regina, Regina, Saskatchewan
Date: Fri, 14 Aug 1992 00:57:41 GMT

I've been playing some RPGs and MUDs, and I wish I had something
better than a pencil and graph paper to make my maps.  Something
computerized like a CAD program or something.  Has anyone seen
such a thing?

Thanks in advance...



Dennis Gorrie                           gorriede@max.cc.uregina.ca
gorrie@hercules.cs.uregina.ca           gorrie@meena.cc.uregina.ca
         "I used to be apathetic, but now I don't care..."
Newsgroups: comp.sys.amiga.games
From: torban@csuvax1.csu.murdoch.edu.au (Torban Bennett)
Subject: Re: Lode Runner!!! For Amiga?
Keywords: LodeRunner
Organization: Murdoch University
Date: Fri, 21 Aug 92 03:49:50 GMT

Who@Im.Lost.Somewhere (Anonymous) writes:

>Ok..... many of you know that there are lovely games available on PD or 
>shareware... SO does any one out there know of LODE-RUNNER available on the 
>amiga???...... Either PD, ShareWare Or if it can be bought???

Yes, there has been much talk recently of classic games from the 64, but
few people mentioned this all time classic! 
I have heard there is a ftp-able version called  MotherLode  which use to
be at nasa's ab20.  (so I guess its now at wuarchive.wustle.edu)

I havn't got around to getting it, so I don't know how good it is.

Torban Bennett        torban@murdoch.edu.au
Murdoch University,   "We are all foolproof and incapable of error." - HAL
Western Australia.
From: winter@aldebarancs.uni-sb.de (Stefan Winterstein (FoPra))
Newsgroups: comp.sys.amiga.games
Subject: Re: ELITE 2 (HONEST)
Date: 19 Aug 92 14:50:25 GMT
Reply-To: winter@cs.uni-sb.de
Organization: Universitaet des Saarlandes

In article <1992Aug18.104941.17843@ifi.uio.no>, larshaug@ifi.uio.no (Lars Haugseth) writes:
|> In article <2a8fec7f.8cba92.1@BEIZ.mediatex.ch>, Ikki@BEIZ.mediatex.ch (0642210101: Fernmeldedirektion Olten) writes:
|> > Braben Programs Elite II?? I thought,
|> > he won t programm a line anymore, cuz
|> > his motivation went down, (as I heard),
|> > and he also said, that Elite II will be
|> > THAT complex, that it won t be possible
|> > to realize that on an Amiga.
|> Read all about it
|> in the latest issue of 'The One' (Interview with D.B)

    There is another interview with David Braben in a German Computer mag
called 'ASM' (September issue). There, he said that technology 
was now advanced enough for Elite II, which he said will be available
on nearly all systems.

    In the same interview, Mr.Braben also stated that he abondoned 
his Atari and now uses an Amiga!


- Stefan

---                                                                 ///
  Stefan Winterstein, Schwarzbachstr. 7, W-6650 Homburg 6, Germany ///
  Usenet: winter@cs.uni-sb.de | stwi@stud.uni-sb.de          __   ///
                                                             \\\ ///
                                                              \\X//
Newsgroups: comp.sys.amiga.games,aus.computers.amiga,aus.games,comp.sys.amiga.misc,comp.sys.mac.games,comp.sys.ibm.pc.games
From: s8939527@spectrum.cs.unsw.oz.au (Andrew Nicholas Skannavides)
Subject: Amiga 500 FOR SALE
Reply-To: s8939527@spectrum.cs.unsw.oz.au (Andrew Nicholas Skannavides)
Organization: none
Date: Fri, 14 Aug 1992 03:40:43 GMT

	AMIGA 500 FOR SALE  !

YES I WISH TO SELL MY AMIGA 500. It has 3 megs of memory on an 
ICD ADRAM board. It is configured as 1 meg chip memory and 2 megs of fast
memory and expandable to 4.5 megabytes total. Will supply apropriate 
software, mouse, books, rf modulator for use for video recording or tv display
and other accessories. Asking $700 or near offer.
	

	Will seperate if needed
	s8939527@spectrum.cs.unsw.oz.au
Organization: City University of New York/ University Computer Center
Date: Saturday, 15 Aug 1992 23:46:49 EDT
From: <K50CC@CUNYVM.BITNET>
Newsgroups: comp.sys.amiga.games
Subject: Re: Euro hackers & Wing Commander Demo.
 <114151@muvms3.bitnet> <273@nsq.uucp>

In article <273@nsq.uucp>, entity@nsq.uucp (cybernetworx) says:
>writes:
*stuff deleted*
>raphics.  WHAT THE HELL DID THEY USE FOR CONVERTING THE GRAPHICS?!  I think
Funny that you say this,since it's a fact that the grafx were MADE on the
Amiga!You can check around!
As for Sierra,Origin,etc, If they need good code for the Amiga,send them MI2
and tell them to study it for a while!PC clone games seem to be getting
pretty sloppy in the coding lately.The speeds will bypass these slow sections`
and there's no problem.Just look at how many bugs have shown up on the SALES
version of Ultima 7!Sure hope that when we require '030s foir games that people
will code as tightly as ever.(Then again,there are companies like Tiertex
still hanging around...)
L8r!
KLAZAR
From: stelmack@eggo.tmc.edu (Gregory M. Stelmack)
Newsgroups: comp.sys.amiga.games
Subject: Re: Civilization
Date: 16 Aug 92 02:54:33 GMT
Organization: University of South Florida, Department of Computer Science and Engineering

I play Civilization on an Amiga 2000 with a 25 MHz GVP Combo-30, 1 meg Chip /
1 meg 32-bit RAM, 47 meg Seagate harddrive, 2.04 ROMs. It crashes whenever I
select 'Quit', occasionally when I 'Retire', if I try to break out of the
starting animation (on my 030, I have to wait 5 minutes for that animation
to run all the way through!!!!!!!), and a few turns after changing any of the
options in the options menu (like advice, turning off animations, etc.). In
spite of all that, I play it FAR too much. As was said earlier, great game,
lousy programming.

--
-- Greg Stelmack (stelmack@eggo.csee.usf.edu)
-- FullTime Grad Student, PartTime Amiga Salesman, PartTime Amiga Developer
-- Author of: Spades, Pro Port Analyzer Plus, more to come...
-- DISCLAIMER: The opinions reflected here are mine and mine alone.
From: h08f@alf.zfn.uni-bremen.de (Faroul)
Newsgroups: comp.sys.amiga.games
Subject: Re: null-modem-games : which do you know ?
Date: 18 Aug 92 17:30:12 GMT
Organization: Univ. Bremen, Informatik

>>In <1992Aug15.163110.15247@sun1.ruf.uni-freiburg.de> rensing@sun1.ruf.uni-freiburg.de (Stefan Rensing) writes:
>>>Hello !
>>>I now have the possibility to play some games with two Amigas
>>>which are connected by a null-modem-cable.
>>>Which games can I play with that option ?
>>
>>BattleChess
>>Operation Combat
>>Falcon
>>Populous II
>Armourgeddon 
>Flight of the intruder

Lotus Challange II (works even on one or both Amigas in 2-Player-Mode, meaning
4 (in words: f o u r) player having mega-fun!)

	Faroul
--
		Henning Peters (h08f@alf.zfn.uni-bremen.de)
	or	Faroul (in Nemesis or PaderMud)
	****	P.O.S.T - People Of Slow Transport    ****
From: pbaker@tbag.tscs.com (Pete Baker)
Newsgroups: comp.sys.amiga.games
Subject: Re: Still More IBM Games for Your Amiga Games
Date: 15 Aug 92 23:08:45 EST
Organization: Tampa Bay Amiga Group

Apologies to all>>>

Peter, I have tried to send E-Mail to Peteroo@cup.portal.com and it bounces...
would you mind informing them that you exist?

--- Via UCI v1.02 (C-Net Amiga)

  _
 { }   pbaker@tbag.tscs.com        |      Tampa Bay Amiga Group
( V-)  tbag!pbaker@uunet.uu.net    |    813-889-9467  813-889-9465
"|Y|"  pbaker@tbag                 |      1200+ Files (PD & XXX)
_|||_  --> Pete Baker, Director    |           YES.. We FTP
From: cython@ais.org (Tim Devlin)
Subject: Re: Wing Commander
Organization: UMCC
Date: Thu, 13 Aug 1992 16:33:58 GMT

In article <1992Aug12.134638.8058@pdnfido.fidonet.org> breaker@pdnfido.fidonet.org (Guy Sisalli) writes:
>I just saw a demo of Wing Commander, and I am outraged!! All in all, the animation is great. The problem is there are NEVER more than 16 colors on screen at
>once!! SIXTEEN!! Whats wrong with 32?!? It's not like there would be a slowdown
>or something!!! Could someone shed some light on this or is this just a matter
>of stupidity?

Where did you get the demo at?  Eveeryone keeps commenting on how poorly
this game looks on the Amiga, and as an owner of both a PC and an A3000, and
someone who owns and LOVER Wing Commander I and II, id like to see for
myself just how bad this thing looks....This really pisses me off if its as
bad as everyone says it is.  Wing Commander I and II are two of the finest
games ever produced IMNSHO.  What site is this demo on?
 
Tim

Newsgroups: comp.sys.amiga.games
From: alangton@laurel.ocs.mq.edu.au (Andrew Langton)
Subject: Re: Civilization
Organization: Macquarie University, Sydney
Date: Fri, 14 Aug 1992 07:58:22 GMT

On my even lower A500 with 1.2 (!), 512k chip, 1meg total, + external drive, Civ
works more or less fine.  It sometimes crashes when you exit, sometimes not.  The
end sequence (at least when you colonize Alpha Centauri) runs fine as well.  This
is one helluva game!  Even though I've completed it (on the easiest level), I've
come back for more (next level tho), and am playing it just as much now as I was
before!  This is the first game I have ever done that with...Sign me up for CA
now!

Andrew

-- 
"That you have lived as you have lived for centuries is no licence for this
cruelty. All here are now judged, and all are found wanting. ... You who
would take pleasure from the death and dishonour of others, see then how
well you face destruction!" - Milamber, "Magician"
Newsgroups: comp.sys.amiga.games
From: davereed@wam.umd.edu (Michael Robert Bromery)
Subject: Re: : Wolfenstein3D // VR on Amiga
Organization: University of Maryland, College Park
Date: Thu, 20 Aug 1992 18:56:12 GMT

  THe last post is absolutely ,well , just about right on this.
    His post was correct except that he should've used the term AR.
     Virtual reality and Alternate reality are not even close to exactly what
   they are. Virtual reality means that you are in a free moving 3d environment
   and usualy means the T.V. screen. Flight Sims actually would technically
   count in this genre, but it seems that in terms of the name VR, the flight
   sims are the only ones that aren't counted that follow this theory.
   Alternate Reality, on the other hand, is all that hand and glove stuff, where
   YOU, yourself are put in this environement where your very real actions are
  your controls, not the keyboard, and you cannot use the T.V. with this effect
   becuase you should beable to turn around by simply, turning around in RL.
   RL is Real life, the ultimate reality.
     Anyways, I almost forgot that virtual reality also means or includes the
   ability to put an image of you to interact with the computer simulated
    environment, like Virtual reality Studios. But thats all I wrote.
    Just want to clear up any mix ups with VR and AR and what they AR...E not.
     Also, by the way, The VR in the first perception of mine means first
     person. It has to be like you are looking through somebody's eyes or
    the like. Flight sims are not counted mainly since you are looking through
     the cockpit. (Nice twist eh? wordwise that is) So if you want to call it
     A flight sim that is on ground or something, it is perfectly ok to do so.
                    Now that is all I wrote. Till next time,
                           Michael Bromery email:davereed@wam.umd.edu
       -- What?!?!?! No SLOGAN!!!!!!!
       -- Gee! I'm sorry, sir! I'll come up with something in the near future!
       - COME AGAIN??
       -- Would you believe within a month?
        -- I DIDN'T HEAR YOU!!!!!!
       -- Would you believe a couple of weeks?
       -- HAVE YOU PAYED FOR LIFE INSURANCE YET?
       -- Tommorrow?
       -- Good! Tell me which one you payed for in two days.
       -- What???????????
  
Newsgroups: comp.sys.amiga.games
From: borgen@stud.cs.uit.no (Boerge Noest)
Subject: Nova9(Dynamix)/Trailblazer has toast keyboard routines
Organization: University of Tromsoe, Norway
Date: Fri, 14 Aug 1992 23:22:06 GMT


Please note that Dynamix (and also the game Trailblazer buy some Australian
on the net) does not handle Cherry keyboards as they should. It only
recognizes the first keypress.
-- 
|/// borgen@stud.cs.uit.no (Boerge Noest) | Amiga B2000			 \\\|
|//  Box 218, 9001 Tromsoe, Norway	  | Remember to :-) when needed	  \\|
|/   The worlds northermost university	  | Life is worth living.	   \|
	_Tilbyr News/email til hele Nord-Norge: Ta kontakt_
From: djohnson@cs.ucsd.edu (Darin Johnson)
Newsgroups: comp.sys.amiga.games
Subject: Re: Best Games
Keywords: games,amiga
Date: 19 Aug 92 19:02:33 GMT
Organization: =CSE Dept., U.C. San Diego

>and remember all IBM users are lamers
                                ^^^^^^
ah, an intellectual in our midst.
-- 
Darin Johnson
djohnson@ucsd.edu
  - Luxury!  In MY day, we had to make do with 5 bytes of swap...
From: mgums@amiganet.chi.il.us (Mark Gums)
Newsgroups: comp.sys.amiga.games
Subject: Re: More 64 nostalgia.... Mail Order Monsters
Date: 17 Aug 92 03:54:26 GMT
Organization: Amiga Network Information Systems

In article <Jason_Maskell.0i8i@telepro.UUCP>, Jason_Maskell@telepro.UUCP (Jason
Maskell) writes:
>     Why would i want to pay money to degrade my amiga to the level of a
>commie 64? A slow commie 64 at that. Its much easier just to discard the
>stupid 1541/71 and put it on HD...

Hmm. Degrade it? Hmm. Supplement it more likely. There are NUMEROUS games that
were more fun than anything I HAVE ever had in the way of a game on an Amiga.
Most especially produces by Electronic Arts, yet another company with little/no
interest in bringing their best forward;
 
Remember:
   Racing Destruction set- Slow lousy graphics; But MOST fun; mainly
experimenting with what you could give the computer, making course terrains,
etc.. Especially fun. 
 
   The original 'Games' series? Fun, fast paced action; It was extremely
challenging; Always something more challenging than the next! 

   A game I can't remember the name of; Used 45 deg. overhead angle view; Had
to travel rooms to get keys to move thru levels.(I'm sure you know which it
is)..

 The older Ultima games(III & IV) Played MUCH better ont he 64 than the Amiga.
I was not impressed with the new gfx when It meant sacrificing play speed(the
newest moves at a crawl even on a 3000!)
 
 And there were tons of others that you and I will be long gone before they
re-release them for a platform.. I'll take what I can get And A64 DOES deliver
on that account. 

 
As for your 'put it on a HD' I had MOST (except the EOA ones) on my LT.
Kernal!! Anybody remember that beast? That was one neat hard drive for 64's.. 
However; you can't put on an Amiga HD what doesn't EXIST to be put on an Ami
HD, and to keep it all above board(E.G: You can't write an Ami port as long as
somebody exists to hold rights to it), this is the only option to be able to do
it proper. If you've got a better suggestion, go ahead. 

>
>
>-- Via DLG Pro v0.995

-Mark Gums--- Markg@amiganet.chi.il.us
DISCLAIMER: The opinions expressed are not my own; they are of the clone of me
dictating this....
From: cm182s182@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander Demo
Date: 22 Aug 92 22:35:12 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]
X-BBS-Software: EXCELSIOR! v0.95f

Having not yet seen Epic, what is the scoop?  Why does it seem so many people 
are putting it down?  It sounds good to me.
 
Skeksis