HDTenEightyP/NetNews huggingface dataset:
From: grant@bluemoon.use.com (Grant DeLorean)
Subject: Re: Arcana help wanted - final stage
Organization: Blue Moon
Distribution: na
Date: Mon, 25 Jan 93 21:14:17 GMT

ykim@cs.columbia.edu (Yong Su Kim) writes:


>I've been playing Arcana for a couple of days, and I'm at the final
>stage where I have to defeat Rimsala.  

>The problem is that I can't beat her.  She seems to have limitless hit
>points.  I have all the items to make the special sword but I still
>end up dead.  

>Is there a special item that I need which will help me defeat her, or
>should I just load up on money and increase my hit points and stats?

 Load up on the best of everything, and remember that your spell points
are for healing spells for yourself and your sword is for pounding
her senseless...

-- 
\   Grant DeLorean  - IHMSA & NRA Life Member -  (grant@bluemoon.use.com)   /

        Good leaders being scarce, following yourself is allowed.
From: grp018@gulliver.informatik.uni-dortmund.de (Carsten Gnoerlich)
Newsgroups: rec.games.video
Subject: Re: Defenders of the Oasis [GameGear]
Date: 25 Jan 1993 14:23:10 GMT
Organization: University of Dortmund, Germany
NNTP-Posting-Host: gulliver.informatik.uni-dortmund.de
Summary: (very) short review

Defenders of Oasis (4MBit,3 Battery Backup Slots) compares well to other
portable RPG's IMHO. I've completed it last weekend, and I was very 
pleased with the storyline (which pulled me in immediately), beautiful
graphics and the nice music.

DoO plays and feels much like the Final Fantasy Series games on the GB;
you have to talk to some townspeople sometimes, get a few hints there,
then journey through the land to find a specific location, enter the
dungeon(s), retrieve some items, then return to the town and so on.
All towns, maps and dungeons are shown in bird's eye view btw; fighting
monsters is similar to FinalFantasy or Shining in the Darkness on MD.

The only drawbacks are a relatively short selection of items/weapons
in the game, and that you can not construct party members by yourself;
certain persons enter your party automatically while the game progresses.
This makes the game very straight-forward - you can't screw up by
missing the storyline or lacking some necessary items.

Anyways, if you are looking for a nice RPG on your 'Gear, give it a try.


Carsten Gnoerlich

grp018@gulliver.informatik.uni-dortmund.de
Newsgroups: rec.games.video
From: pmc@world.std.com (Patrick M Chase)
Subject: Re: used game etiquette
Organization: The World Public Access UNIX, Brookline, MA
Distribution: rec
Date: Wed, 27 Jan 1993 06:24:15 GMT

In article <1993Jan26.011611.1477@news.stolaf.edu> nstehle@mari.acc-admin.stolaf.edu (Nathan W Stehle) writes:
>In article <STEVE.93Jan25173150@cucbs.chem.columbia.edu> steve@cucbs.chem.columbia.edu (Steve Stuart) writes:
>>I've just recently discovered this group, and will probably soon be
>>buying some of the used games that are advertised here, but I'm
>>wondering how it works, usually.  Am I likely to get ripped off?  I
>>realize there's no return policy, caveat emptor, etc., but how common
>>is complete fraud?  And how many of these games-for-sale are used
[...]
>
>I don't know.  I can truthfully say I have not ripped anyone off.  And in the
>two dealings I have had, they went well.  I bought once and sold once.  There
>were a few communication problems, but that was because I left my access to
>the net behind when I went home for break.  I would be curious to hear
>what others think.  What ever happened to the good/bad list??

I'd like to say that I've been trading cassette tapes of live concert material
(legal) over in rec.music.gdead since 1987. I've probably traded for over 100
cassettes since then and I've only been ripped off once. And that guy ripped
off a dozen of us. Everyone knows who he is and he'll never trade with any of
us again. So I'm out a couple of bucks in just over 5 years. Pretty good if you
ask me.

What I'm trying to say is, deals on the net are generally safe. I've purchased
games through comp.sys.mac.games too. No problems. But I never sent a big check
to someone through the net either. I'm sure that other people have gotten
burned pretty bad somewhere along the line - but that was due to single
individual's actions and should be considered as such.

My $22.22...
+-------------------------------------------------------------------------+
| Patrick Chase                             InterNet: pmc@world.std.com   |
| Technical Support Specialist              UUCP: uunet!world!pmc         |
| Genzyme Corporation                       UUCP: bu.edu!world!pmc        |
| One Kendall Square                        AOL: Patrick0 (That's a ZERO!)|
| Cambridge, MA  02139-1562                 (617)252-7804 (voice & vmail) |
|    FidoNet: Patrick.Chase@f270.n101.z1.fidonet.org (or 1:101/270.2)     |
+-------------------------------------------------------------------------+
From: rhoenes@picasso.ocis.temple.edu (Richard Hoenes)
Newsgroups: rec.games.video
Subject: Re: Finally, Sonic 2-Genesis CHEAT (Spoiler)
Date: 22 Jan 93 03:31:44 GMT
Organization: Temple University
X-Newsreader: TIN [version 1.1 PL8]

Ron Schnell (ronnie@media.mit.edu) wrote:

: In addition to a couple of Game Genie codes for Sonic 2 in this month's
: EGM, they had 2 NON-Game Genie cheats for Sonic 2.  The first one is *not*
: a cheat!  They didn't bother to read the manual.  Basically, they describe
: cooperative mode as though they discovered it and it's the greatest scoop!

What were the Game Genie codes?

Richard
From: camp5@csbina.csubak.edu
Newsgroups: rec.games.video
Subject: Re: SG vs. Snes
Date: 27 Jan 93 03:47:33 GMT
 <1993Jan26.171556.25937@uvmark.uucp> <1k4kdjINNp5k@charnel.ecst.csuchico.edu>
Organization: California State University, Bakersfield

In article <1k4kdjINNp5k@charnel.ecst.csuchico.edu>, jamesb@ecst.csuchico.edu (James L. Brookes) writes:
> In article <1993Jan26.171556.25937@uvmark.uucp> davem@uvmark.uucp (Dave Meeks)
> writes:
>>In article <1993Jan25.213502.24203@crash> mdc@crash.cts.com (Milo D. Cooper)
> writes:
>>>	I thoguht it was obvious that the slowdown in the arcade ver-
>>>sion is intentional.  It is an effect, and one practiced often in
> [...]
>>
>>True, but in the SNES version it occasionally slows down without this 
>>happening..
> 
> *Sigh*,  not again. 
> 
> Please, tell me exactly _where_ the SNES version slows down that the arcade
> does not.  I've heard it over and over again on this newsgroup, and I'm
> perfectly willing to concede that I might have missed some slowdown somewhere
> (my experience with the arcade version isn't as extensive as it is with
> the SNES).  
> 
> I've seen buzillions of "it has slowdown" commants, but nobody seems to be
> able to point out exactly where it slows down.  Until someone does, I'll
> take it for what it is: unsubstiantiated, and therefore suspect.

Tell ya what: go to your SNES, and pick Ryu or Ken on Guile. You can try this
against the CPU, but it's easier to pick nobody as the opponent (press start
on control 2, pick any character, drop the controller on the floor). Now get
next to the opponent (pretty close will do) and throw a fireball. (Guile: duck
to charge).  While they're reeling from the hit, give 'em a low foot sweep.
Bingo! Slowdown. (Usually this works for me... if it doesn't for you, sorry)
Now try this on an arcade, Classic SFII. See what happens... now, call me
unsubstantiated?

> 
>>David T. Meeks            || "New shadows tugging at the corner of his eye
>>davem%uvmark@merk.com     ||  As if in nervous anticipation of another day"
> -- 
> :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
> |          James Brookes            | Inet: bb252@cleveland.freenet.edu |
> |``What, me worry?'' - A. E. Neuman |   jamesb@cscihp.ecst.csuchico.edu |
> :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Newsgroups: rec.games.video
From: surovi29@snybufva.cs.snybuf.edu (STUDENT)
Subject: Sonic Spike For Sale
Organization: J. Random Misconfigured Site
Date: Thu, 28 Jan 1993 01:57:00 GMT
X-Posted-From: snybufva.cs.snybuf.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

Im selling Sonic Spike V-Ball for the Turbo-GFX... for $10.00 +
$1.00 S&H... 

Scott


Newsgroups: rec.games.video
From: ykim@cs.columbia.edu (Yong Su Kim)
Subject: [SNES] Zelda questions
Organization: Columbia University Department of Computer Science
Distribution: usa
Date: Thu, 28 Jan 1993 02:51:22 GMT


Once again, I have a few questions about Zelda.

1) I'm in the world after the starting world, and I have finished two
of the dungeons and I now have two crystals.  However, I can't get
access to the third dungeon since a dark grey rock is blocking my way
and I can't lift it.  I think I need a more powerful glove.  Where can
I find it?

2) Where do you find the flute?  I have the shovel but I don't know
where to dig.

3) How do you find the Blacksmith's partner in the original world.  He
keeps mentioning something about how he can temper my sword.

4) I got cursed by this bat which I woke up using magic powder.  Now
my magic points are half of what they used to be.  How can I restore
my magic points?

5) What is magic powder and the Ice rod used for anyway?

-- 
===============================================================================
Yong Su Kim, Class of 1993		|  Internet: yk4@cunixb.cc.columbia.edu
Columbia College, Columbia University   |        or  ykim@cs.columbia.edu
			
Newsgroups: rec.games.video
From: "Peter S. Han" <pshan@silver.ucs.indiana.edu>
Subject: GAMES FOR SALE: SNES
Organization: Indiana University
Date: Sat, 23 Jan 1993 16:02:57 GMT

I have follwing SNES games for sale:

Contra III:The Alien War...........................$30.00
The Legend of Zelda: A Link to the Past............$30.00
F-Zero.............................................$25.00
NCAA Basketball....................................$30.00
Super Ghouls'n Ghosts..............................$25.00
Super Mario Kart...................................$35.00
UN Squadron........................................$25.00

ADD: I HAVE ALSO THESE GAMES FOR SALE:

Final Fight........................................$25.00
Super Smash T.V....................................$25.00
Super Tennis.......................................$25.00
Super Soccer.......................................$25.00

The prices of these games don't include the shipping fee.  All the games are
in good condition.  All of them have the instructions and the boxes.

Please E-mail me if you are interested.

Peter
pshan@silver.ucs.indiana.edu
From: rhodes@tatertot.com (Marc Rhodes)
Newsgroups: rec.games.video
Subject: Sonic Part 1 - Final Zone
Date: Sun, 24 Jan 93 14:09:30 PST
X-Maildoor: WaflineMail 1.00r

I was just wondering if anyone knew an easy way to defeat Robitnik in the
Final Zone. Thanks.


        marc@tatertot.com
        Marc Rhodes
From: brett@oce.orst.edu (Brett Barksdale)
Newsgroups: rec.games.video
Subject: SNES/TG-16 games for sale
Date: 26 Jan 1993 00:58:45 GMT
Organization: Oregon State University, College of Oceanography
Distribution: usa
NNTP-Posting-Host: porky.oce.orst.edu


I have the following games for sale:

  SNES: Magic Sword
  TG-16: Sherlock Holmes Consulting Detective (CD)

 The price for each game is $25 and this includes shipping. If you are
interested, please send me email. 

-- 
------------------------------------------------------------------------------
                     "Just waiting for the nuts..."
             Brett Barksdale        brett@porky.oce.orst.edu
------------------------------------------------------------------------------
Newsgroups: rec.games.video
From: dalessio@rtsg.mot.com (Mario D'Alessio)
Subject: GENESIS: Games for Sale
Summary: GENESIS: Games for Sale
Keywords: GENESIS: Games for Sale
Organization: Motorola Inc., Cellular Infrastructure Group
Distribution: usa
Date: Thu, 21 Jan 1993 16:58:46 GMT

I have the following games for sale:

  John Madded '92 - $30
  - Brand new in original shrinkwrap

  F22 Interceptor - $30
  - Rarely used. Like new condition


No trades, please. Thanks.

Mario


************************************************************
* ******************************************************** *
* *  __________________           __                     * *
* *  \_________________|)____.---'--`---.____            * *
* *                ||    \----.________.----/            * *
* *  __/\__      __||____/ /_    `--'                    * *
* *  \RUSH/     |___         \   Mario D'Alessio         * *
* *   |/\|          `--------'   dalessio@rtsg.mot.com   * *
* *                                                      * *
* *    Work: (708) 632-2323  9am to 6pm Central Time     * *
* ******************************************************** *
************************************************************
From: fongj@ee470.ee.mcgill.ca ( chun kwai jay  fong)
Newsgroups: rec.games.video
Subject: Re: Yamato and Macross 2036 with TG-CD
Date: 25 Jan 93 15:35:41 GMT
Organization: EE Lab, McGill University EE Lab, Montreal

In article <93024.210529ROMBH@CUNYVM.BITNET> ROMBH@CUNYVM.BITNET (Raul Romero) writes:
>>Only as an import.  These are Japanese games.  Yes, they are written
>>in Japanese.
>>
>
>But does the game play in Japanese or is the manual Japanese? A better
>question is can somebody who doesn't know anything about Japanese play any
>one of them?
>
>Thanks for your time.
>Raul

  Hi there Raul,

  Well, all the Japanese games' instructions are written in Japanese.  But
it is possible to figure out the game (especially if it's just a shooter).

  But as for a strategy game, I don't think the chances of understanding
is good at all!  I'd love to play those games myself but don't know
if I'll get anything out of it besides some cool graphics screens (which 
in itself may be enough motivation for me to buy the games _grin_)

Jay
From: emuly@chinet.chi.il.us (brian schmidt)
Newsgroups: rec.games.video
Subject: Re: Video Game copiers
Date: 25 Jan 93 02:02:23 GMT
Organization: Chinet - Public Access UNIX

In article <1993Jan22.195902.14005@mprgate.mpr.ca> vanderby@mprgate.mpr.ca (David Vanderbyl) writes:
>>These game copiers are a serious problem for Nintendo, etc. 

Had to post...tried not to, but....
Theft of intellectual property is becoming a big problem, and the government
is slowly starting to realize the effect it has ( the Software Piracy Act,
etc).  It's easy to say "the guy down the street didn't buy it, so why
should I?" but that doesn't change anything.  better than 1/2 of all the
games for Genesis/SNES are done by small shops, not "big greedy Nintendo."
The people who work in these places (as well as Sega/Nintendo) depend
on the sales of the games to pay their salaries.  It's no different than
any other white collar crime where you take money that isn't yours and
put it in your pocket.  That's one of the reasons the SPA was passed.  If
you are a(n illegal) copier, you can justify all you want.  You are breaking
the law and stealing from someone else.  It's very simple.

An analogy has been made with videotapes.  There are some simlarities, but
remember, for movies, the income for the producers come from many sources:
theater box office receipts, liscensing, etc.  Then maybe after a few
months, the video becomes available.  Yes, there are some people who
collect large video libraries of pirated movies, but when it costs $5.00
for a decent blank tape and $3.00 to rent, there is not as much motivation.
In games, the ONLY source of revenue (besides the unusual liscense...don't
flame me about rare cases) is that of cartridge sales.  Cutting into that
is cutting into the only source of revenue for the developer.  Cut
into that too much and there will be fewer developers because people
out there will have been stealing their money.  Then maybe there will be
no next Zelda, because the people who would have developed Zelda decided
there wasn't enough money...etc...etc....  
If this sounds one-sided, it's because it probably is (see the .signature).

On an unrelated thread.....hi to my fiancee, who reads this group all the
time......

-Brian Schmidt, Freelance Sound designer for Pinball/cartridge games.
Newsgroups: rec.games.video
From: David Brady <Brady_David@Tandem.Com>
Subject: Re: Mortal Kombat Carnage [Horwitz]
X-Xxdate: Thu, 21 Jan 93 17:29:23 GMT
Organization: Tandem, Inc.
X-Useragent: Nuntius v1.1.1d17
Date: Thu, 21 Jan 1993 17:25:50 GMT

In article <6VuNXB9w165w@mind.ORG> Pete Rittwage, bushwick@mind.ORG writes:
>Nintendo will not allow blood in their games, and even if they did, they 
>sure wouldn't go so far as to allow the mutilation of another player.

Perhaps there is a technical problem with having blood in video games?

A cartridge would need a fairly bullet-proof packaging to keep the blood from
leaking out and messing up the console.

Also, I'm all for mutilation of your fellow players.  That is, as long as they
don't splatter blood (or any other fluids) on my game console.
--
email: Brady_David@Tandem.Com
(Note: This message is from me, not my employer.  React accordingly.)

Always remember -  David Brady IS Lee Harvey!
Newsgroups: rec.games.video
From: lije@harp.inslab.uky.edu (William Boylin)
Subject: Sega CD: Sol Feace
Organization: University Of Kentucky, Dept. of Math Sciences
Date: Fri, 22 Jan 1993 12:26:12 GMT

Could someone mail me the cheats for this game.  I can get the the pluto  
base in about an hour now and that is usually about all I can take  
continuously.  I would like to be able to start there.  Thanks!

--

dan boylin

I have a vision! I have a vision! I have a vision! Television!
lije@ms.uky.edu | lije@mik.uky.edu | lije@inslab.uky.edu |  
uk00296@ukpr.uky.edu
Newsgroups: rec.games.video
From: cywang@ux1.cso.uiuc.edu (Che-Yuan Wang)
Subject: Re: Sega CD Rom
Organization: University of Illinois at Urbana
Date: Sun, 24 Jan 1993 06:28:32 GMT

jray@cis.ohio-state.edu (john emery ray) writes:

>>Ramblings about how the Sega CD should cost $250, and how
>>Sega's included CD's aren't worth $50...blahblahblah   

>(That was an approximated quote)

>Yep... Damn those companies for making profits!  While we're at it,
>why don't we complain about car manufacturers, computer manufactures,
>and every other consumer product in the world!?!?

>Ignorance.

Around here, I could actually get a SegaCD for about $260, and I think
that's not a bad price at all. I probably won't get one for a while, 
because :

 1) I'm not really excited about any of the games I've seen.
 2) The price can only get lower (and maybe with better pack ins)

Anyways.




Newsgroups: rec.games.video
From: bunny@cbnewsm.cb.att.com (Laura Kozma)
Subject: Re: ECCO --- I need help!!!
Organization: AT&T, Piscataway, NJ
Distribution: usa
Date: Wed, 27 Jan 1993 20:35:57 GMT
Keywords: ecco, sega, genesis

In article <C1HrzC.Gtn@undergrad.math.waterloo.edu> dvanpatt@cayley.uwaterloo.ca (Derek Van Patter) writes:
>I just bought Ecco the Dolphin on the weekend for my Genesis and
>have become rather ADDICTED!!!
>
>After some early struggles (I thought I would never get past the 
>Lagoon) I was going all right through the levels UNTIL I hit these
>jumps!!!
>
I'm also having trouble on the Lagoon level.   I can rescue
both dolphins (well, the two I can see so far) but I can't
remove the rock that's to the right of the octopus.  My
guess is that I'm supposed to move one or both falling rocks
to the right, but I can't figure out how to do it.  Maybe I
should try to remove the rock with the asterisk circle to the
right.

I'd like to try to figure it out mostly on my own, so a small
spoiler will do for now.  Thanks.

Laura
-- 
Laura Kozma                                   
AT&T, 30 Knightsbridge Rd                     
Piscataway, NJ   att!attmail!lkozma
From: sandro@ccwf.cc.utexas.edu (Sandro Sarang)
Newsgroups: rec.games.video
Subject: Re: Pro Act. Replay vs. Game Genie for SNES. Info and opinion sought.
Date: 25 Jan 1993 20:31:35 GMT
Organization: The University of Texas at Austin, Austin TX
Distribution: rec
NNTP-Posting-Host: sleepy.cc.utexas.edu

In article <1993Jan20.042506.16888@vax5.cit.cornell.edu>
tt3x@vax5.cit.cornell.edu writes:
>Can someone tell me the difference between the Game Genie and the Pro
>Action Replay for the superNES?  Which one is better in your opinion and
>why?  What can each one of them do?  What is this "built-in code generator"
>for the Pro Action Replay and how does it work?
>
     IMHO, the Pro Action Replay is much better.  BTW, this is the second time
I am responding to this question.  The Game Genie comes w/ a lot of codes, I
grant you that, but with the Pro Action you can make your own codes as
well as use the pack-in codes!  The code generator uses several methods to
find what you want (lives, levels, invincibility, etc.), with a little
detective work on your part.  I've used the Genesis version and it was
successful at least 95% of the time in getting what I wanted for a particular
game.  I would like to get the SNES version if anyone can tell me where it can
be bought....anyone?  The one drawback about it is that you have to keep
it very clean and handle it carefully, or the game will jam up and you
have to restart.  But I've found out that this happens with the Game Genie
too.  Bottom line:  The Pro Action rules!

				- The Sandman -


-- 
	                     - The Sandman -
* One said, "It's too late! I'm dying!"                                   * 
* The other asked, "Why? What's wrong?!"                                  *
* And the first replied, "There's just no cure for humanity..." - Anon. - *
* Replies, comments, regards:  sandro@ccwf.cc.utexas.edu                  *
* Flames, etc.: Where the sun don't...well, you get the picture.          *
From: bzandrew@amiganet.chi.il.us (Bill Zandrew)
Newsgroups: rec.games.video
Subject: Chase the Chuckwagon
Date: 25 Jan 93 20:23:48 CST
Organization: Amiga Network Information Systems

I have a copy of Chase the Chuckwagon for the 2600 I am taking bids on.  On
February 12, I will trade it for the best reasonable bid.  If you are
interested send me mail and I will confirm.  Thanks,  BIll
From: scst73@csc.liv.ac.uk (Mr. A. Lewis)
Newsgroups: rec.games.video
Subject: SNES vs Megadrive (NOT)
Date: 26 Jan 93 17:46:49 GMT
Organization: Computer Science, Liverpool University

I have owned a megadrive for over a year now and this Christmas I
took the plunge and bought a SNES (with f-zero and pilotwings).
Now before I got the damn Nintendo I thought it would wipe the floor
with my Megadrive but since Christmas I have bought 4 games...Alien3,
ThunderForceIV, Desert Strike and Streets Of RageII, all for the Mega.
Where is the decent stuff for the SNES here in Britain....There are 
currently supposed to be about 30 official titles but I can only ever 
find the same 10-20 in the shops. 
So to anyone in Britain who is getting a console now and isn't sure what
to get...take my advice and get a megadrive....it will be at least a 
year before Nintendo pulll their socks up. 
Personally I do not mind the wait because my megadrive will keep me 
occupied until then....Aren't I the lucky one.......

- Andy

Remember the opinions herein are mine and are not necessarily those
of my pet donkey Sid. (Geeky or what?????)
Newsgroups: rec.games.video
From: gsnow@clark.edu (Gary Snow)
Subject: Re: Let's form alt.super.nes!!
Organization: Clark College, Vancouver, Wa.  USA
Date: Wed, 27 Jan 1993 19:23:00 GMT

In article <1993Jan25.193137.3176@news.mentorg.com> tclark@hptc.mentorg.com (T Clark) writes:
>
>Actually, I am not so sure that this is a good idea. I for one ( and I realize
>that I am in the minority) like to see inforation about Sega as well as
>Nintendo......

I also like to keep up on Genesis as well as SNES stuff...not to mention the
other game systems out there.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu