HDTenEightyP/NetNews huggingface dataset:
From: ac463@yfn.ysu.edu (Rich Yauman)
Subject: Re: Please help a prospective Amiga buyer
Organization: Youngstown State University/Youngstown Free-Net
Date: Fri, 17 Apr 1992 05:51:04 GMT


First thing you do if you buy an AMIGA 500 (in my opinion a good 
idea) is buysome memory for your trapdoor on the bottom of the case.
That is unless you buy an AMIGA with one meg of memory already in it.
Although a stock A500 with 512K is nice, more and more things want
you to have one meg 
or run better with one meg than 512
--
Organization: Mythos/Xcalbrin Inc.
X-School: Penn State University
Date: Monday, 6 Apr 1992 01:27:56 EDT
From: Christopher M. Stoy <CMS129@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.games
Subject: Re: Galaga 92 off ab20
 <9204041556.AA27045@CSUFresno.EDU> <1992Apr5.221256.782@wam.umd.edu>

In article <1992Apr5.221256.782@wam.umd.edu>, davereed@wam.umd.edu (Michael
Robert Bromery) says:
>
> I have a question. I'm am still 3 months new to the amiga community and I
>   have heard alot of people talking about booting their A500s in PAL mode.
>   I never saw any switches for PAL mode and my (very abridge) manuals tell
>    me nothing about NTSC and PAL. i was wondering how you boot in PAL mode
>     and not in NTSC mode. I really need to know and whether or not all
>      new A500s can do that.
>                                            ----- Michael Bromery.
>

 If you want to boot in PAL mode on the 500 (and every other Amiga I assume)
 you need a program like Degrader.  It will let you choose whether you boot in
 NTSC or PAL, lets you choose wich drives you want to be what (ex: switching
 DF0: and DF1:), and making your Amiga only recognize 512k CHIP ram if you
 have 1 meg.  I havn't played with it much, but it will let you do what you
 want and it's free (I got it off ab20.larc.nasa.gov NOTE: I heard ab20 is
 closing, so you better get it soon!)

 Hope this helps.

Chris "Slothman" Stoy    (o o)    | "Would we be so cavalier about
                          |=|     |  cutting down trees if they screamed?
INTERNET: stoy@endor.cs.psu.edu   |  We might, if they screamed all the
  BITNET: cms129@psuvm.psu.edu    |  time for no reason" Jack Handy
Newsgroups: comp.sys.amiga.games
From: ggg@kepler.unh.edu (Gregory G Greene)
Subject: Re: Considering switching to IBM
Organization: University of New Hampshire  -  Durham, NH
Date: Tue, 14 Apr 1992 23:25:36 GMT

 >
> >>    And look at the speed comparisons of a A3000 w/68040 to a 486.. The 40
> >> wins.. But as stated above, with the Amiga, its not JUST the processor that
> >> does all the work...
> >
> >       Plus the 486 system is a heck of a lot less expensive then an 040
> >  based A3000. 
> >
> >                                               G.Greene
> 
> ILLUSION. Add on all the boards, options, bells and whistles onto your 486 to make it *approach* an A3000 - and then check your "less expensive price"


	Well, for $2795 I can get a 33/486 with 8meg of memory, 210 meg HD,
  ATI Ultra 8514/A Video card ( very fast ), and a 14" 1024x768 Non interlaced
  monitor.  Toss in the Sounblaster PRO for $200, and since the system comes
  with windows3.0, upgrade to os/2 2.0 for $49.95 the total comes to around
  $3050.  By the way, this system comes form Gateway 2000, a pretty good clone 
  company.
	The A3000 sells for $2850 around here, thats with 2 meg of memory, a 
  52 meg HD, and the Amiga's standard sound and graphics, but no monitor.  Add
  around $400 for a decent multisync monitor and the total comes to around
  $3250.  
	You want me to spend $200 more on a system that has 4 times less ram,
  4 times less HD space, slower CPU, and no 8 bit graphics.  Plus has a lot less
  software available for it. 


							G.Greene
From: mmoore@ux.acs.umn.edu ("None of ya Bizness")
Newsgroups: comp.sys.amiga.games
Subject: Re: WORLD CIRCUIT
Date: 6 Apr 92 23:02:46 GMT
Article-I.D.: ux.1992Apr6.230246.708
Organization: University of Minnesota

In article <rryan.0i3e@legend.akron.oh.us> rryan@legend.akron.oh.us writes:
$
$         Well after a looong and patient wait I finally got World Circuitt
$Racing. I've got to agree with the majority of comments here. I LOVE IT! This
$game is loads of fun. Much more playable than Indy 500. Coupled with my
$analog adapter and ibm analog joystick this game is GREAT! 
$          There is but one problem I've experianced with it though. After
$qualifing for the first race and then racing and then winning the race I then
$saved the game. Then I went on and qualified for the next race and earned
$first position for the race. But when I got to " entering Cocpit" it crashed
$on me. This has happened several times to me. Both with the copies I made and
$with my originals. Microprose told me it was probably a bad disk, and to send

Really?  Well I did that exact same thing, and it doesn't crash on me.  In 
fact, it's the first program that has not crashed on me at _all_ so far, and 
I've had it nearly a month.

I really must commend MicroProse on this one.  Everything is fast, even
on a lowly 500.  Joystick response is near perfect.  I love how every
course isn't flat.

Rice Chex,

Malcolm Diallo Moore                       #----o___ooo___oo-oo-oo\      #----o
Computer Information Services          .___| |_|          `'''''''|  .___| |_|
System Co-Administrator		       |      The House Train     |  |	    The
University of Minnesota, Twin Cities  #|     r--------------p     |##|     r---
mmoore@[ux.acs | donald.cs].umn.edu____`O#O#O\--------------/O#O#O'__`O#O#O\---
From: fletcher@netcom.com (F. Sullivan Segal)
Newsgroups: comp.sys.amiga.games
Subject: Ultima 6 installation program
Date: 16 Apr 92 05:14:52 GMT
Distribution: comp
Organization: bottom up!

Grrrr...

Has anyone successfully installed Ultima 6 on a GVP accellerated
A2000?  I can't get it to recognize my player disks.  I tried 
the floppy install, but it gets locked up about midway program
startup (after the white screen comes up, and the bottom row of
icons, but before any other graphics are drawn in.  If anyone
is willing to post a directory listing of either an installed 
hard-drive directory, or each of the four floppies, I'd greatly
appreciate it.

It may be that I'm not creating my player disk correctly.  If 
anyone could reveal this magic, it might help as well.  

aTdHvAaNnKcSe -s


--
                           -F. Sullivan Segal
_______________________________________________________________
 _
/V\  E-Credibility:  (n -- ME) The unguaranteed likelyhood that
 '   the electronic mail you are reading is genuine rather than
someone's made up crap.
_______________________________________________________________
Mail to: fletcher@netcom.com
From: CHBRIN5@nyx.uni-konstanz.de (Kai Hortmann)
Newsgroups: comp.sys.amiga.games
Subject: Re: Ultima6 and HD's (was: ... and A500 HD's)
Date: 17 Apr 92 10:29:09 GMT
Organization: University of Konstanz, Germany

In article <1992Apr16.120851.2747@sunb10.cs.uiuc.edu>
rittle@hew2.cs.uiuc.edu (Loren Rittle) writes:

>>I would imagine that you would have to. Since it's supposed to have a
>>manual based copy protection, there really is no reason for not using the
>>OS routines for most of what the games does. However there is no way to
>>exit back to AmigaDOS once you run it, except for re-booting. :-( i.e.
>
>Bull shit.  Try ctrl-q to quit the game.  Go read the manual, unless you
>stole your copy...

The manual with the keyboard commands is not included in all copies of
Ultima 6. I had to write Origin to get one. So please don't accuse anybody
who doesn't have that part of the manual of stealing. Origin just made
another mistake. :)

For those of you who still don't have the keyboard commands:

CTRL-S saves the game
CTRL-R restores it
CTRL-Q quits the game without saving

<*     Kai Hortmann - University of Konstanz - Germany      *>
<* chbrin5@dknkurz1.bitnet  or  chbrin5@nyx.uni-konstanz.de *>
From: borgen@stud.cs.uit.no (Borge Noest)
Newsgroups: comp.sys.amiga.games
Subject: Re: Grabbing Graphics
Date: 7 Apr 92 12:10:49 GMT
Distribution: comp.sys.amiga.games,comp.sys.amiga.graphics
Organization: University of Tromsoe, Norway

In article <1992Apr6.103701.5474@imada.ou.dk> cobra@imada.ou.dk (Benny Moller) writes:
>	Bitplanefinder
>	3rdday

>Both of them only searches through 512K of memory, so if you have 1 meg chip
>memory, only the half of it can be shown. 3rdday has the ability to search

Decrunch 3rdday, load it into newzap, search for $0007ffff and replace it
with $000fffff or $001fffff (1 or 2 Meg). I remember that I looked at the
disassembly, but I think I replaced all occurences of $0007ffff.

>Benny Moeller
-- 
|/// borgen@stud.cs.uit.no (Boerge Noest) | Amiga B2000			 \\\|
|//  Box 218, 9001 Tromsoe, Norway	  | Remember to :-) when needed	  \\|
|/   The worlds northermost university	  | Life is worth living.	   \|
From: aces@mcode.amdahl.com (Jeffrey D. Smith)
Newsgroups: comp.sys.amiga.games
Subject: Re: Need help on Black Crypt level 24
Date: 15 Apr 92 15:44:01 GMT
Reply-To: jds30@amail.amdahl.com
Organization: Amdahl Corporation, Sunnyvale Ca.

In article <stewartm.02yv@bfield.uucp>, stewartm@bfield.uucp (Stewart Mckinnon) writes:
> In article <19555@chopin.udel.edu>, don@chopin.udel.edu (Donald R Lloyd)
> writes:
> >
> >     I'm down to level 24 on BC.  I've completed all the previous levels 
[stuff deleted]

> >     However, I've only been through a small section of level 24 (the area
> >where the statues are).  Whenever I try to get out using the door on the
> >right-hand side of the statur area, I run into a huge disembodied skull that
> >proceeds to slaughter my party.  I can back up behind the door to recuperate,
> >but no matter how many spells I throw at it, it won't die.  Is this Medusa?
> >How can I get around it/her?
> 
> Yes - this is the MEDUSA, which cannot be killed by any spells or weapons
> that your party presently possess. The means to destroy the MEDUSA is, 
> unfortunately, at the END of the completion of this level. The strategy 
> here, is to run like HELL all over thi> s level (to map it) and then you 
> will be able to teleport around it. It is a VERY hard level, and I'd save 
> game OFTEN. There are lots of TRAPS, and teleporters that will zap you 
> from safety to the middle of the level. So, all you can do is AVOID MEDU
>... 
> nd get rid of all the disembodied 'heads' that will impede your progress. 
> By all means, leave me EMAIL if you need help.......
There is a magic user spell that eases greatly the effort of dealing
with the medusa.  After you figure it out, you only have to deal with
the ceiling heads (no problem if you've found the stone mace or the
doom hammer), and the traps (no problem if you have the detect trap
spell active).

Cheers.

Jeffrey D. Smith
From: gfm@ccs.northeastern.edu (george f mcbay)
Newsgroups: comp.sys.amiga.games
Subject: Re: 2 button joysticks
Date: 16 Apr 92 21:05:03 GMT
Article-I.D.: random.1992Apr16.210503.27325
Organization: Comp. Sci. @ NU

In article <92107.014458CMS129@psuvm.psu.edu> CMS129@psuvm.psu.edu (Christopher M. Stoy) writes:
>Does anybody know how to build a 2 button joystick? I got Leander and there is
>an option for a 2 but. joystick, but I never even heard of them for the Amiga.
>How do I build one?

>Thanks.

	Well I have no idea how to build one but it's easy to buy one...
I've used Atari 7800, Sega Master System and Sega Genesis joysticks all on
my Amiga -- IMO the Genesis joysticks (actually joypads) are the greatest
I've ever used (Lots of people hate joypads though...I do hate the Nintendo
one and to some degree even the Sega Master System one, but the Genesis one
is great) anyways all will work fine with Leander (or at least they should)
they also work nice with other games that support 2 buttons.  There are 
begining to be quite a few of them though some don't mention it in the games
themselves... So check the manual, if you're too lazy to read that, just
try and see if the second button does anything (Assuming you have the 2
button joystick)... Also, FYI... The Genesis has 4 buttons (3 regular and
a start button) but as far as I know only 2 are supported, I've heard it's
wired wrong to use 3 on an amiga but you can switch the pins and it will work
(this is third hand information so don't quote me on it)
Oh.. one more thing... You don't have to buy a Genesis to get the joypad
they are sold seperatly too
Newsgroups: comp.sys.amiga.games
From: gerald@seas.gwu.edu (Gerald G. Washington)
Subject: Of BridgeBoards and things
Organization: George Washington University
Date: Fri, 10 Apr 1992 05:21:52 GMT

ggg@kepler.unh.edu (Gregory G Greene) writes:
>	Very nice, but why should the person be stuck with only getting a
>  386sx BB.  You can buy complete 386dx systems pretty reasonable now, and
>  486 systems are rapidly falling in price also.  I was disappointed in CBM.
>  I thought the least they could have done was give us a 386dx BB instead of
>  the wimpy sx.

ATOP makes the Bridgeboard Enhancer ($449).  It is a small module that
replaces the 286 of the A2286 with a 20MHz 386.

-- Gerald
From: shane@peeker.uucp (Shane R. McCarthy)
Newsgroups: comp.sys.amiga.games
Subject: Flight Simulator Control System
Date: 17 Apr 92 14:12:08 GMT
Article-I.D.: peeker.shane.06ke
Organization: Not an Organization


    To all flight simulator fans......

   At a Radio Control show I attended recently I met a fellow who designed an
R/C Flight Simulation System.  This simulator allows you to control jets, prop
planes, gliders and helicopters from an R/C vantage point using an R/C dual
control stick.  This control stick allows you to fly an airplane using
controls similar to a real aircraft.

   The unit consists of two analog (proportional) joysticks.  The right
joystick controls elevator (up/down) and ailerons (roll right/left).  The left
joystick controls rudder and throttle.  There are two buttons on the control
stick that allow you to select weapons and the other to fire the selected
weapon.

   On page 38, in the manual for "Flight of the Intruder" they show how this
system is used on an Atari ST.  This same company also markets a control stick
for the Amiga and Mac minus the cartridge.  He now uses the parallel port to
plug in this control stick.

   My reason for posting this is I hope anyone who is programing a new flight
simulator gets a hold of this company so you can incorporate this control stick
into your program.  This fellow seemed interested in helping anyone wanting to
implement such a system. You may contact these people at the following address.

R/C Aerochopper
Ambrosia Microcomputer Products, Inc.
Suite 371 
98 W. 63rd. Street
Willowbrook, Il 60514
312-655-0610

   I have no connection to this company other than wanting a realistic control
system in my next Flight simulator.

--
Shane McCarthy                    Replies Should be Addressed
Windsor, Ont.                    hybrid!jabba!peeker!shane@sq.com
From: colas@bagheera.inria.fr (Colas Nahaboo)
Newsgroups: comp.sys.amiga.games
Subject: Re: YOU SHOULD TRY HARLEQUIN !
Date: 7 Apr 92 09:30:06 GMT
Organization: Koala Project, Bull Research France

In article <34chb194@csv.warwick.ac.uk>, esucv@warwick.ac.uk (TOny M) writes:
|> The UK mags raved about Robocod, saying it had fantastic graphics (but it
|> doesn't - re. the more than 1 enemy on screen jerkyness). How does
|> Harlequin compare? Does it jerk like crazy (this seems to be a common fault
|> with Amiga games - programmers trying to be too ambitious (both Turricans
|> do this)) ?

no it doesn't jerk. seems to be nicely designed piece of software, like First
Samurai: FS guys designed all the game at 12 fps, so they never change the pace
==> no jerkyness. Robocod is at 50Hz, but cannot hold up the pace on slopes ==>
jerky!
Our french magazine here gave 15 to robocod, but 19 to harlequin (and said it
was actually as good as sonix)

Besides, copy-protection is not too obstrusive, and you can give a copy to a
friend by Xcopy-ing it, it will work but not save, making a very good demo of
it! The good point is being able to save ANYWHERE in the game, (supporst 6
positions on a save disk). Only gripe is that it is not HD-installable...

Of course, then come the really talented guys like Team 17, with a non-jerky
50Hz overscan full-screen game like Project X... 

-- 
Colas Nahaboo, colas@sa.inria.fr, Bull Research, Koala Project, GWM X11 WM
Pho:(33) 93.65.77.70(.66 Fax), INRIA, B.P.93 - 06902 Sophia Antipolis, FRANCE.
From: torstenk@techfak.uni-bielefeld.de (Torsten Klein)
Newsgroups: comp.sys.amiga.games
Subject: Re: Ultima VI  :-(
Date: 6 Apr 92 11:56:34 GMT
Organization: Universitaet Bielefeld, Technische Fakultaet.

In article <83209@bu.edu>, lestat@buengf.bu.edu (alexander aranyosi) writes:
|> In article <1992Mar31.131354.571@unibi.uni-bielefeld.de> torstenk@techfak.uni-bielefeld.de (Torsten Klein) writes:
|> >I think the guys at Mindscape/Origin have just been paid for good
|> >graphics (they really are) and good sound (although it's a bit out of
[..]
|> I believe the technical term is "Porting from the PC".  
|> If I took the case off my machine while I played, I'm sure I could see
|> my blitter yawning.  Meanwhile, my super-ultra-fast 7MHz 68000 is
[..]

You're right. However, if you could see your blitter yawning, there
could be two different explanations:

	1) The programmers were highly experienced specialists for 68000-
	   graphics, knowing that the blitter is only useful for screen-
	   clearing, 'cause the 68000 does everything else much faster, or

	2) The programmers were some lamers who would not use the blitter
	   even if they knew that there is one, since they do a job and
	   get the money for it, so what!??

Guess to which category they belong...

cu,
	torsten
-- 
torsten klein---------------------|email: torstenk@techfak.uni-bielefeld.de-
ag angewandte informatik----------|phone: 2933 (internal)-------------------
technische fakultaet -------------|$HOME-phone: 05232-2409------------------
universitaet bielefeld, frg-------|office: M5-120---------------------------
----------------------------------------------------------------------------
"Beware of bugs in the above code; I have only proved it correct, not
tried it."
                -- Donald Knuth
From: JRK123@psuvm.psu.edu (James Klingler)
Newsgroups: comp.sys.amiga.games
Subject: News on Monkey Island II and Wizadry VII
Date: 17 Apr 92 16:45:08 GMT
Organization: Penn State University

Greets all!!

 Ok ... For those who may not have seen, at the beginning of the week I called
Lucasfilm Games and they told me that they had no plans to release Monkey
Island II on amiga.
  Well, I called them again yesterday and spoke to another lady who said that
it WILL be coming out the 3rd quarter of this year. Thanks to everyone who
responded to my message on this game.
   On another note, I also called Sir-Tech and they say that an Amiga version
of Wizadry VII is still in the works. It should be released about 2 months
after the IBM version (which is now pushed back to July/August).

Jim Klingler (JRK123@PSUVM.PSU.EDU)
Newsgroups: comp.sys.amiga.games
From: morale@cary111.its.rpi.edu (Enrique Morales)
Subject: Need help on SQ I    
Summary: I need to know where to go after getting navigation robot.
Keywords: club, where, ship
Date: Mon, 6 Apr 1992 20:02:33 GMT


I have been playing SQ I and I'm stuck on the part that one gets off the 
skimmer. I haev the robot and some spare cash. I need to know how to get off
the planet ie where to go. Someone told me to listen to the people in the
bar, but I've been there for a while and haven't heard anything.
	I need a hint as to what to do. Thank you.

Enrique
Newsgroups: comp.sys.amiga.games
From: khanraha@afit.af.mil (Kevin M. Hanrahan)
Subject: Black Crypt - Stuck on Level 3
Summary: Stuck on invisible creatures - Level 3
Keywords: Black Crypt Help 
Date: Wed, 08 Apr 92 03:13:39 GMT
Organization: Air Force Institute of Technology

OK, I've been making pretty good progress in the few days I've had this
game with liberal peaks at the maps & clues, but I am stuck.  I'm on level
three trying to get past the invisible creatures in the main room.  I have
the Mask of True Sight from level 4, and my magic-user has it on, but it
doesn't seem to be helping much.  I still can't see the buggers and they really
wail on me while I do limited damage to them.  How can I see these guys or
best get them outa my face?!?!?!!

--Randy Smith--
rjsmith@mmdis01.hq.aflc.af.mil
From: levi@cs.utk.edu (David Levi)
Newsgroups: comp.sys.amiga.games
Subject: Re: Leander demo is *KILLER*! Except..
Date: 15 Apr 92 19:37:04 GMT
Organization: University of Tennessee, Knoxville - CS Department
NNTP-Posting-Host: case.cs.utk.edu

Well, the dragon is ALOT harder to kill with your sword in the demo than
in the real game.  In fact, in the real game, if you're careful, you can
kill it without losing any lives.
-- 
-Dave Levi     levi@cs.utk.edu
From: swt10@ccc.amdahl.com (Scott Tyree)
Newsgroups: comp.sys.amiga.games
Subject: Re: Ultima6 and A500 HD's
Date: 14 Apr 92 15:03:10 GMT
Reply-To: swt10@JUTS.ccc.amdahl.com (Scott Tyree)
Organization: Amdahl Corporation, Sunnyvale CA

In article <tim.703231047@vulcan> tim@vulcan.anu.edu.au (Tim Munson) writes:
>swt10@ccc.amdahl.com (Scott Tyree) writes:
>> You can call Origin at (512) 328-0282 and maybe
>Do they have a toll free number? :)
Not that I know of. I got that from the Austin information operator. You
could try the 1-800 information and see if they have a listing.
>
>>Scott Tyree
>>swt10@juts.ccc.amdahl.com
>
>Tim
>tim@vulcan.anu.edu.au
Scott
From: stewartm@bfield.uucp (Stewart Mckinnon)
Newsgroups: comp.sys.amiga.games
Subject: Re: Black Crypt finished
Date: 28 Mar 92 10:09:22 EST
Organization: Bakers Field BBS

In article <aao402v30eXo01@JUTS.ccc.amdahl.com>, aces@mcode.amdahl.com (Jeffrey
D. Smith) writes:
>I've finished Black Crypt.  The crypt level with Estoroth's
>skeleton warriors was a piece of cake, as well as Estoroth
>himself.  There is one Magic User spell that makes it all
>very easy to do away with any bad guy...almost too easy.
>
>I liked the animated ending, and the ability to explore
>after you've finished the game.  I tried taking the Hero
>skulls back to their crypts, but nothing happened.  I
>thought that would be worth some extra credit or something.

yes, I tried doing that, also - with the same results. I even tried taking the
ARTIFACTS back to the Guild room - and even to the altars of the heros that
weilded them - zip.....

*****************************************************************************
*   "What other computer is there?"                                         *
*   "Amiga Users.....we march to a different drummer."                      *
*****************************************************************************
Organization: Mythos/Xcalbrin Inc.
X-School: Penn State University
Date: Thursday, 16 Apr 1992 01:40:32 EDT
From: Christopher M. Stoy <CMS129@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.games
Subject: Re: Need Cheats: Smash TV, Agony; Hints: Barbarian II

In article <rryan.0k40@legend.akron.oh.us>, rryan@legend.akron.oh.us (RICK RYAN)
says:
>
>     It's been a while since I played Barbarian II but as II remember.......
>to leave the town, you will need the grappling hook found in the forest. You
>have to walk left down one of the walkways where there's a sort of balcony
>and door up on top. Shoot the hook up to the balcony and go through the door.
>
>Rick
>

Ok, I got through the door up there, but inside there is another door that I
can't get through.  I've tried everything with no luck. Is there something
you need to do in town or in the woods or am I just a complete idiot and
missing a very obvious thing?  Help me, PLEASE!!!!!


Chris Stoy  INTERNET: stoy@endor.cs.psu.edu BITNET: cms129@psuvm.psu.edu
President, Slothman Software Inc. Makers of "SlothMonger , the slowest
 program to ever run on any computer in the history of everything."
                   "We make VaporWare a reality..."