From: m91kgh@tdb.uu.se (Karl-Gunnar Hultland)
Subject: Re: BTECH-Gamer/Player  which are you?
Organization: Dept. of Scientific Computing, Uppsala Univ.
X-Newsreader: TIN [version 1.1 PL6]
Date: Wed, 11 Nov 1992 19:20:17 GMT

MOORE, ERIC LEE (elm4252@zeus.tamu.edu) wrote:
: it seems that people who play BattleTech in the BattleTech
: universe are going the way of the dinosaurs.  i can remember
: when a 'mech force was just that, a BattleMech force.  lately,
: BattleMechs have been chosen as only about 1/3 the tonnage 
: and less than 1/4 of all the vehicles shown. 

The reason for this is that FASA has released good (?) rules on
combine arms fighting. Another reason at least in the campaign
I runs is the relative cheap price you will have to pay for a
tank, veichle or VTOL. Of course they all would like to pilot
mechs but as cash is low they have to use what they can get.

: 
: am i the last of my kind?  i play campaign Btech.  the motto
: for me is how much material was lost, not how many people
: were killed.  even Kurita fanatics would start running dry
: with the number of spotters and suicidal hover pilots that
: seem to be on battlemap sheets now.

In my campaign being in a veichle doesn't automatically make you
a suicide candidate. Since I play in 3019 at the moment, they have
no fancy TAG, C3 etc. and thus they hide the veichle and does a
compleat shutdown when on a spotting mission.
Another task veicles have is defending a fixed position often
heavily dug in, this is a bit more lethal though.

: 
: there are always techs and trainies to step in and pilot a 
: mech.  but, there are not always mechs to pilot.  my
: characters personal best juryrigging was 2 engine,
: 2 ppc, and 1 medium laser after a particularly bloody
: guerilla campaign.  yes, it WAS a marauder.  bloody
: hot towards the end.

This reminds me of another problem. The rules on repairing
mechs are bad (the best one I think I have found in 1st ed
Mechwarrior) this is really a weak spot when running a campaign.


: 
: as towards having longtoms, snipers, thumpers, and arrow IV
: missile systems:
: 
: longtoms are scenerio object items.
: snipers, thumpers never are mech fitted and are SO SLOW in shells
:                   arriving to be nearly worthless.
: arrow IV made mostly by capelians for capelians.

First they are ecenario object items.
After they are captured the players usually wants to employ them,
then they becomes the other sides objectives :-)

: 
: i am personally happy to have a Star Lord jumpship with 1 Union
: and 4 Leopards to ship my companies.  i could not imagine having
: enough resources and transportation facilities to take vehicles,
: infantry, artillery, and the like with me on raids and assaults.

Well the starlord carry six dropships, and having 4 Leopards
looks like a waste of space. (damn difficult things to land those
Leopards, especially in heavy woods :) )

I would (with enough C-bills) use the following combination.

2 Unions (2 mech companies)
1 Leopard (1 mech lance)
2 Seekers (2 mech lances and 96 light veichles)
1 Fortress (1 combined arms batt. 1 mech comp + inf. and arm.)

This would give me the capacity to transport 46 mechs with
a complementing force of more than a 100 veichles.

: 
: is there ANYONE left who still campaigns and does not use clan?
: 

Well when the campaigns come from 3019 to 3050 I'll probably use
the clans too.
But for now I don't use them.



				Karl


-- 

Karl-Gunnar Hultland              Vox Dei, Vox Populi
m91kgh@bellatrix.tdb.uu.se
Newsgroups: rec.games.board