HDTenEightyP/NetNews huggingface dataset:
From: fg@spcklr.mpifr-bonn.mpg.de (Frank Grieger)
Subject: bug?? at the pub?
Summary: Is there a bug in the german version of Holmes?
Keywords: sherlock holmes bug 
Organization: Max-Planck-Institut f"ur Radioastronomie
Date: Tue, 5 Jan 1993 10:56:46 GMT

Dear Holmes fans,

I have a problem at the Moongate pub. If I try to open the barrel
outside the pub the game crashes. If I enter the pub and talk to the 
barkeeper and try to force him to give me informations about James
the game crashes as well. If I play the dart game there is no
problem. 
Is this just a problem of the german version? 
Just to answer upcoming questions: mine is a legal copy!

Thanx a lot!

Greetings,
		Frank.
--
------------------------------------------------------------------------
fg@specklec.mpifr-bonn.mpg.de               Frank Grieger, Bonn, Germany
From: labdg@emory.edu (Diego)
Newsgroups: comp.sys.ibm.pc.games
Subject: World Circuit Unpro?!
Date: 4 Jan 93 20:05:03 GMT
Organization: Emory University, Atlanta, GA
X-Newsreader: Tin 1.1 PL3

Hey folks!
	If any of you like car games, GO GET WORLD CIRCUIT!! Microprose
	has finally (except for the sound) done right.

	On to the subject... does anybody yet have an unprotect for the
	manual look-up??  I've just bought the game today and like it
	lots but find the copy protection annoying to say the least.

	-Thanks,
	-Diego Gallina (labdg@unix.cc.emory.edu)
Newsgroups: comp.sys.ibm.pc.games
From: rsrodger@wam.umd.edu (Yamanari)
Subject: Re: THE DAMAGE OF PIRACY (NO!)
Organization: University of Maryland, College Park
Date: Mon, 11 Jan 1993 03:00:24 GMT

In article <1993Jan11.093411.1@ntuvax.ntu.ac.sg> sa6904623@ntuvax.ntu.ac.sg writes:
>As far as possible, please keep piracy issues out of this newsgroup!
>
>In any case, I'd like to make a comment that it is TRUE that the company makes
>no loss since pirates will never buy software to begin with.  The main point is
>that, companies have found ways to combat piracy - OUTPRICE them!


	Can't be done.

>For instance, take a game like NOVA 9:
>
>	4 HD disks @ $5 = $20


	Most pirates get HD 1.44mb disks for about 90 cents each
	from companies like MEI.  In fact, a number of the 
	pirates that I know--that is, the true skum who make it
	their life to sell illegal copies w/manual & disks--get disks
	for free by getting demo disks from companies.


>	Manual     @ $5 = $ 5


	Manuals are distributed online, scanned in with a scanner and OCR.


>	TOTAL           = $25


	Total:  Maybe $5.00.  Plus the cost of disk labels.
	Less if they use puncked 720k's.


>	Original	  $26


	Of course, you forgot the development costs, programmers salaries,
	support staff, advertising, box, packaging, shipping.  Materials
	are *nothing*.

>Damn, for a $1 difference, why wouldn't anyone get the original (disks, manual
>and box!).


	Because some people are greedy sleaze.


>As in our local context, companies can, if they deem necessary, lower the
>prices to force the pirates out of the market.


	It can't be done.  Companies that produce the games must pay 
	MUCH more than just the costs of materials.  They cannot compete
	with people who pay only for, maybe, 1/6th or 1/8th of the 
	MATERIALS ONLY cost.



-- 
      Blaming "society" for your problems is like blaming clouds for rain.
 ---  boycott == coercion == censorship == closed mindedness == cowardice  ---
	      "Psalms 23:1  The LORD is my shepherd; I shall not want."  
		Shepherds are for sheep.   -----      Pain teaches.
Newsgroups: comp.sys.ibm.pc.games
From: jao@savanna.UUCP (J. A. Ollinger)
Newsgroups: comp.sys.ibm.pc.games
Subject: CH Virtual Pilot opinions wanted
Keywords: YOKE  CH  FS  FLIGHT
Date: Wed, 06 Jan 93 20:26:00 PST
Distribution: na
Organization: Savanna, Ltd.

I'm seriously considering picking up the CH VIRTUAL PILOT.  I've seen it
at the store but I haven't seen it actually running with anything.  If
anyone owns it or has spent some time on it, I'd appreciate any comments
on whether or not it is worth buying.  If it's a dog, save me $85!!!

If it matters:  I normally fly FS4 and ATP, with more occasional missions
of F-117A, Red Baron, SWOTL, and others.  If the VP works well with FS
and not so well with the combat cames, I can live with that.

Thanks in advance,

>James

=============================================================================
J. A. Ollinger of Sacramento, Calif.
This site is not yet registered on UUCP maps.  Route mail me to me at:
JAO@SACTOH0.SAC.CA.US
Newsgroups: comp.sys.ibm.pc.games
From: fineman@kronos-ethernet.arc.nasa.gov (Charles Fineman)
Subject: Re: GAME BYTES: ARJ compression. O.K.?
Organization: NASA/ARC Information Sciences Division
Date: Wed, 6 Jan 1993 21:10:09 GMT


I have no problem with an ARJ format, but self-extraction could be a
problem in light of the fact that I am working on a UNIX/X-windows
viewer for GameBytes (if you are interested in this, drop me a line
and I will tell you more.)

	Chuck

--
Newsgroups: comp.sys.ibm.pc.games
From: Gavin Adams <gavin.adams@lso.mts.dec.com>
Subject: Re: Falcon 3 Antiship Missions
X-Xxmessage-Id: <A76F0E949501BA16@godzilla.jdola.lanl.gov>
X-Xxdate: Tue, 5 Jan 93 10:08:20 GMT
Organization: Digital Equipment Corporation
X-Useragent: Nuntius v1.1.1d13
Date: Tue, 5 Jan 1993 17:11:53 GMT

In article <jtabaska.726249139@beagle> Jack Tabaska,
jtabaska@boulder.Colorado.EDU writes:
>Okay, so I'm making my first attempt at the Kurile Islands
>campaign in OFT (I have applied the patch to version
>3.01.1).  Lately, I've been getting a bunch of Antiship
>missions with no target assigned.  On the briefing screen,
>the message says, "Your primary targets are the =     's."
>Then, in the Waypoints screen, nothing shows up in the
>Class box, and pushing the Class button does nothing.
>My wingmen won't fire their Harpoons at any of the Russian
>ships, and after I land, I get a "mission failure" message.
>("you did not hit the assigned target" -- Of course not!
>There was no assigned target!)
>
>Has anyone else had this problem?  Is there another patch
>out there that I don't know about?

Your the third of fourth person that this has happened to.  You _will_ fail
the mission, but not to worry.  It seems that after that you may get  0, 1,
or 2 more anti-ship missions, but after that the fleet is gone.  It's
interesting that others haven't brought this up more often, or may it is a
random occurance.

This is my biggest complaint with the Kurile scenareo.  That, and it seems
to end too soon.  I really would like to take all four of the islands back
before the campaign ends.

--- Gavin
Visualize Whirled Peas!
Newsgroups: comp.sys.ibm.pc.games
From: law40003@nusunix1.nus.sg (TAN YEW KEONG)
Subject: Re: Dune lv 4 - deadlocked!
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Wed, 6 Jan 1993 07:51:21 GMT

Matthias Kamm (matthias@nsr.hp.com) wrote:
: Is Dune II a great game... or what!?
: 
: What a productivity killer...
:
It will cause a lot of us to flunk their final exams ... Well, another
year of Dune III is quite enjoyable ...
 
: Anyway, I'm the hark's and have gotten to level four.  I
: have a tremendous base built up, and am harvesting like 
: mad.  It appears to be a deadlock, however, as my opponents
: are in an equally strong situation. Should I:
: 
: 	1) continue until all the spice is gone and see
 	   who's left standing at the end of the battle.
:
Great, but considering the space you have to allocate for your silos,
impracticable. You cannot build fast enough.

 	2) attack and risk my defense.

Not necessarily true. Use lotta gun turrets and leave 2 tanks back at
home. Then send a wave of tanks (until you cannot build any more) and
you can even survive a frontal attack!

: 	3) build another factory (I actually tried and it
: 	   wouldn't let me.  There seems to be a number
: 	   of undocumented restrictions regarding the number
: 	   of units of certain types allowed for each scenario.
:
The maximum number of buildings are fixed. You should destroy your light
 factory or some other thing, or an enemy building, then you can build
some more.

--

_________________________________________________________________________
Michael Tan Yew Keong | law40003@nusunix1.nus.sg | law40003@nusvm.nus.sg|
Final Year Law student - OH GOD, IT'S BEEN A HELLUVA LONG TIME!!!       |
________________________________________________________________________|
Newsgroups: comp.sys.ibm.pc.games
From: bbrown@infonode.ingr.com (Bailey Brown)
Subject: Re: Comanche: Maximum Overkill
Organization: Intergraph Corporation, Huntsville, AL.
Date: Sat, 9 Jan 1993 16:42:19 GMT

rauchfuss@hpfcso.FC.HP.COM (Brian Rauchfuss) writes:

>In comp.sys.ibm.pc.games, jcberger@grasp1.univ-lyon1.fr (Jean-Claude Berger) writes:

>> From what I have read on the box, Commanche would only play the
>> music (without other sounds) if one haves only an Adlib card.
>> Is it true ?

>It sounds good on my SoundBlaster Pro, with pretty nice speech.  
>(Wingman: "Get that damn laser out of my eyes!")

I think the original poster was saying that he has only an Adlib and
wants to know if the game will do sound effects on adlib.  The answer
is no, only music is played if you have an adlib card.  This is too
bad since the voices and explosions add alot.  BTW, the wingman says,
"get that laser out of my face!".

------------
Bailey Brown                               "Above all else, confusion reigns."
Intergraph Corporation                                  
bbrown@casca.b11.ingr.com                              Procol Harum
Newsgroups: comp.sys.ibm.pc.games
From: martin@rbg.informatik.th-darmstadt.de (Martin Dietz)
Subject: Re: EOB I
Date: Thu, 7 Jan 1993 10:54:30 GMT
Organization: TU Darmstadt

Hi!

The round object you are looking for is a stone Orb. I'm not sure where to find
it, but I think at the room where there was the wordd CHTWA or so there is a
secret button. You have to fight some Mindflayers and somewhere there was the
orb.

The Room of the Key has a secret button somewhere too, it could also be possible
that the Orb is in that hidden room. It's nearly a year since I played EOB the
last time, so I don't know the location exatly.

I hope that helps

Martin
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Subject: Re: Catacombs Abyss slow?
Organization: Qualcomm, Inc., San Diego, CA
Date: Fri, 8 Jan 1993 07:09:19 GMT

marms@python.cs.unm.edu (Mike Arms) writes:
>a 16 color EGA game based on the Wolfenstein 3D engine would
>really fly.  Wolfenstein in fast on my machine, almost too
>fast.  But Catacombs Abyss seems very slow.  Does everybody
>have this same experience?  Or maybe I need to change some

Yeah, it runs slower.  It's a _previous_ version of the engine, so
they probably made quite a few optimizations for Wolf 3D.  In
addition, EGA can actually be slower than VGA because you have to
worry about cramming two pixels into a single byte instead of just one
(masking fun), and of course 640x350 with two pixels per byte is
actually more data to move around than 320x200 with one pixel per
byte.

-- 
Terrorist, n.: An individual who behaves like a government.
From: det@phlan.sw.stratus.com (David Toland)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Curse of the Azure Bonds:  Beholder Corps.
Date: 8 Jan 93 15:13:14 GMT
Organization: Stratus Computer, Software Engineering
NNTP-Posting-Host: phlan.sw.stratus.com

In article <C0I2G6.374@undergrad.math.waterloo.edu> l2wang@mobius08.math.uwaterloo.ca (  Lei Wang  ) writes:
>  In the caverns beneath Dagger falls, there is the central organization
>of Drow lords, Beholders, and High Priests of Bane.  I can kill single
>beholders or Drow lords or High Priests by themselves quite easily,
>but in the room next to last, where ALL of them are holding a conference,
>I can never get past.
>  There is just no way that I can kill all those beholders in time before they
>disintegrate me, no matter how many globes of invulnerability I use.
>
>  Has anyone gotten past this room?  What's in the two rooms beyond the
>conference room?  Any treasure from these guys?

There is treasure back there, although I don't remember what it is.  It's
a very advanced battle, and the only way I know of in this game is to use
Dust of Disappearance (then it's a piece of cake).  You might want to use
the cheat of duplicating the Dust so you'll also have it for the final
battle (which then also becomes simple).

** MINOR CHEAT FOLLOWS (no binary patching required) **



To dupe the Dust from player 1 to player 2:

Remove player 2 from party (*not* Drop).
save game as A (e.g.)
Add player 2 to party
Trade Dust from 1 to 2
Remove player 2 from party
save game as J for Junk (e.g.)
quit the game and restart
Load game A
Add player 2 to party

Now both players 1 and 2 have the Dust.  This can be repeated if desired
until all players have the Dust (or any other valuable item).

-- 
--------------------------------------------------------------------------
All opinions are MINE MINE MINE, and not necessarily anyone else's.
det@phlan.sw.stratus.com   |  "Laddie, you'll be needin' something to wash
                           |  that doon with."
Newsgroups: comp.sys.ibm.pc.games
From: stud9j25@bcars243.UUCP (Steven Kostur)
Subject: Re: World Circuit Questions
Reply-To: stud9j25@bcars243.UUCP (Steven Kostur)
Organization: Bell-Northern Research, Ottawa, Canada
Date: Tue, 5 Jan 1993 13:49:40 GMT


Don't forget the wear and tear of your tires. If your qualifying, those tires
will only last you for a couple of laps...
Newsgroups: comp.sys.ibm.pc.games
Subject: Wizardry 7.....getting into Old City
From: Jim Krahulec <JTK110@psuvm.psu.edu>
Date: Sat, 9 Jan 1993 03:13:48 EST
Organization: Penn State University

A friend of mine says he has found the entrance to Old City but
is unable to get in.  Any hints or outright spoilers on how
to do this?

Sorry I don't have more specifics.......


                                         Jim Krahulec
                                         JTK110@psuvm.psu.edu
From: filfeit@rael.Tymnet.COM (Fil Feit)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Rex Nebular Help -- Village Access (SPOILER)
Date: 12 Jan 93 20:23:49 GMT
Reply-To: filfeit@rael.Tymnet.COM
Organization: Sun Microsystems


SPOILER FOLLOWS.  I'll do it in pieces so you can go as far as you
want.










1. You must get rid of the fat woman, so you can travel North.
























2. Did you notice a pit covered with leaves in the screen just S of the
   fat woman?
























3. place a twinkiefruit (from the blond's hut) on the pit and watch
   the fun.



Happy bending.

--f2
From: S_MARTIN@IRAV22.ira.uka.de (|S| Ralf Martin)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: W7
Date: 11 Jan 1993 12:21:28 GMT
Organization: University of Karlsruhe, FRG
Distribution: world
NNTP-Posting-Host: irav22.ira.uka.de
X-News-Reader: VMS NEWS 1.25

In <kt#@byu.edu> hainswob@bones.et.byu.edu writes:

> In the Dane tower on the level of the "Cursed COffers" or
> something like that, there is a gold urn in the scenter of
> the water -- what is that for? And how do I open the gate?
> 
> Brad
> 
> 
>
Do'nt ask me about the urn,but there's one of the Coffer Key's
that fits,the other one's are trash so far I can say

Alter Ego
 
Newsgroups: comp.sys.ibm.pc.games
From: berked@aix.rpi.edu (Daniel Leon Berke)
Subject: Re: UW2 in Europe yet ???
Organization: Rensselaer Polytechnic Institute, Troy, NY
Distribution: comp.sys.ibm.pc.games
Date: Mon, 11 Jan 1993 17:36:18 GMT

I doubt UW2 is in Europe... it hasn't even arrived here in Albany, NY!  It's
driving me mad watching everyone talk about the game as I sit here calling
every software store in the area.  "It hasn't been released yet," they keep
saying.  Little do they know!

Dan

-- 
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
<> Daniel Berke           Rensselaer Polytechnic Institute, Troy  NY        <>
<> berked@rpi.edu         Department of Electrical, Computer & Systems Eng. <>
<> "Keyboard bad or missing.  Press <F1> to continue"                       <>
Newsgroups: comp.sys.ibm.pc.games
From: waardenb@cs.utwente.nl (Jerry van Waardenberg)
Subject: AITD: Help wanted
Keywords: AITD, Alone in the Dark
Organization: University of Twente, Dept. of Computer Science
Date: Tue, 12 Jan 1993 09:29:50 GMT

Hi,

Can anyone tell me how I can pass the green devils that are guarding the stairs
in Alone in the Dark.

Jerry

Newsgroups: comp.sys.ibm.pc.games
From: drizzt@spock.uucp (Neela Jacques)
Subject: Re: Legends of Valour: UnderWorld clone
Organization: Choate Rosemary Hall
Distribution: na
Date: Thu, 7 Jan 1993 19:50:27 GMT

In article <1993Jan6.065211.18381@timesink.chi.il.us> mikebo@timesink.chi.il.us (Michael Borowiec) writes:
>In article <wyman.726158422@opal8> wyman@rtsg.mot.com (Mark S. Wyman) writes:
>>
>>It looks like it had great potential but these stupid quests
>>are really boring.  I could have saved the $50 and "Went to the
>>local food store.   Bought $50 worth of food and beer.  Go back
>>home" :)
>>
>>Mark Wyman
>
>That's why I never buy any software (especially games) from anywhere
>but Egghead. If I'm not "egg-septionally" satisfied, I can return any
>software within 30 days for a full refund. As far as game software
>goes, I end up returning about 9 out of 10 games I buy. Most of them
>are simply crap!
>- Mike
>
>--------------------------------------------------------------------------
>Michael Borowiec  (N9EUZ)  -  mikebo@timesink.chi.il.us  -  mikebo@isc.com
>  >>> Dedicated to the Pursuit of Computer Assisted Time Dissipation <<<
>--------------------------------------------------------------------------




-- 
*******************************************************************************
* Neela Jacques****Drizzt@choate.edu*******************************************
***********Caitanyam Atma*******"the self is consciousness"********************
*******************************************************************************
From: ip001b@uhura.cc.rochester.edu (Ivan Pulleyn)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: UW : help
Date: 5 Jan 93 04:28:26 GMT
Organization: University of Rochester (Rochester, NY)


  From what I know, Judy never leaves her spot by the lava.  If you have
truly looked around where you saw her originally, then there is only one
explanation.  I heard a few weeks ago of a person who accidentally pushed
her into the lava, where she promptly died.  If this has happened to you,
you are screwed (sorry!).  The only option is to restore an earlier version
of the game.

-- 
	+----------------------------------------+
	| Ivan Pulleyn - University of Rochester |
	| E-mail - ip001b@uhura.cc.rochester.edu |
	+----------------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: shayden@ringer.cs.utsa.edu (Sean Lee Hayden)
Subject: Re: Terminator T2029
Organization: University of Texas at San Antonio
Date: Mon, 11 Jan 1993 02:39:46 GMT

In article <C0K0oL.A5F@mach1.wlu.ca> litt3509@mach1.wlu.ca (Carl Litt u) writes:

>How long did it take everyone to finish this game???  I bought it on Monday,
>and finished it 8 missions later, on Wednesday.  I'll have to admit, the game
>is awesome.  The beginning alone was enough to make me want to play the game.
>But, if it takes 12+ meg of drive space, and I can finish it in 2 days, I
>am a little skeptical.  Also, has anyone seen the mission disks mentioned
>on the box?  I'd really like to get a new scenerio going on there.
>

On another note..
	I am having a problem with the game and my soundblaster pro.
When i start to play everying is perfect, but as soon as i kill one of
anything the PPC guns sound goes out.  Well, acutally every sound that i 
as the character am supposed to be making goes out.  The only sound that
seems to remain are the sounds when something blows up.

Does anyone know how i can solve this problem??

I have a 386-33 with a brand new soundblaster pro.
I have tried that games using QEMM386 and also EMM386.

I apprecialte any help i can get on this.

Sean

Newsgroups: comp.sys.ibm.pc.games
From: umeister@leland.Stanford.EDU (Eushuk Hong)
Subject: Who keeps #@$%#$ trashing wuarchive??!!
Organization: DSG, Stanford University, CA 94305, USA
Date: Tue, 12 Jan 93 04:06:34 GMT

Once again, for the nth time in the past few days, someone keeps reorganizing,
then deleting the MSDOS_UPLOADS directory on Wuarchive.  I've heard that the
people who run that site don't do all the deleting, so whoever is doing it,
please stop!!!  In the past, self-appointed net.police have deleted everything
because one "pirated" program (namely Street Fighter), has been uploaded from
time to time.  Patches, shareware programs and utilities, and demos are not 
illegal!! :-) If the Wuarchive people don't want stuff uploaded to that 
directory, please say so.

Thanks,

-- 
-----------------------------------------------------------------------------
Eushuk Hong                                       
umeister@Leland.Stanford.Edu                              Stanford University
-----------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: gabrielj@shnext32.ucslabs.sfu.ca (Gabriel Noah Jones)
Subject: The Lost Files of Sherlock Holmes (hint request)
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Tue, 12 Jan 1993 17:16:13 GMT

O.K., I admit I'm stuck.  I am counting on this enormous pool of gaming  
knowledge to get me over this hurdle.  Here's my dilema,

I have progressed pretty far (I think).  I would not be surprised if the  
end was very close.  The last major progress I made was to arrest and then  
interrogate George Blackwood (the guy who murdered Sarah Carroway).  The  
problem is that after I interrogated G.B., no new sites were revealed.   
This would lead me to believe that I have overlooked something.  The only  
site that I haven't seemed to get any information out of is the  
psychic/palmist Madam Rosa found at Covent Garden.  Talking to here leads  
nowhere, she just says that she can only help me reach the dead.  After  
that there are no new speach options.  There seems to be some stuff to  
search behind her, but she won't let me pass.

What do I do at Madame Rosa's ?

What do I do after interrogating George Blackwood ?

Hints are preferred to walkthrus.
(but I'll take either, 'beggars can't be chosers' ya know)

Thanks in advance,

Gaber.

			
Newsgroups: comp.sys.ibm.pc.games
From: martin@rbg.informatik.th-darmstadt.de (martin dietz)
Subject: Re: What is the best role playing game available now?
Date: Fri, 8 Jan 1993 11:49:25 GMT
Organization: TU Darmstadt


>After playing a lot of war games, my interest in moving
>to RPG. I haven't played one yet, only saw some games
>at a computer meeting. They looked very interesting!
>
>So if you think that you're the only one who
>really knows what the best RPG is, send me some mail about it, OK?
>
>Thanks in advance,
>Marco
>
>stukh2@win.tue.nl


The best RPG I ever played were Ultima Underworld and Might & Magic 3.

MM3 is a good game for beginners and experts, because the riddles are quite
difficult, but if you really don't find the solution yourself, the solutions of 
nearly all riddles are told in the pyramids.

The other Ultima games are good too, but I don't like the Top-View.
Newsgroups: comp.sys.ibm.pc.games