HDTenEightyP/NetNews huggingface dataset:
From: Jeremy_Reimer@mindlink.bc.ca (Jeremy Reimer)
Newsgroups: rec.games.misc
Subject: Out Of This World
Date: 25 Jul 92 08:08:34 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

OK, call me dense, but I don't understand what do do after I've escaped the
cage and gotten the alien to help me out of the prison in the second level of
this game.  (Level HTDC)  There's one room with an alien in it, and some sort
of control device, which I can't do anything with, then there's the top room
with a window looking out over the city, and another room where a wall prevents
me from continuing.  I just got this game and am pretty clueless at it.. any
hints are welcome!


--
----------------------------------------------------------------------------
Just when you thought|         ==> Jeremy_Reimer@mindlink.bc.ca <==
it was safe...       | That's SUNNY Vancouver, British Columbia, *CANADA*!!
---------------------+------------------------------------------------------
He's BACK! The Car,  | George: Blackadder!  What time is it!?
The Cat, The Lunatic,| Edmund: Thre
Newsgroups: rec.games.misc
From: gordon@osiris.cso.uiuc.edu (John Gordon)
Subject: Re: Lost Treasures of Infocom
Organization: University of Illinois at Urbana
Date: Wed, 22 Jul 1992 22:28:41 GMT

magnus@THEP.LU.SE (Magnus Olsson) writes:

>Could anyone please recommend a US mail-order company from which I can buy
>this package?

	Chips & Bits   800-753-GAME

---
John Gordon                        My incredibly witty saying has been 
gordon@osiris.cso.uiuc.edu         Politically Corrected into oblivion.
From: warren@apple.com (Chris Warren)
Newsgroups: rec.games.misc
Subject: Re: SITE: For those of you who missed it...
Date: 30 Jul 92 21:47:52 GMT
Followup-To: rec.games.misc,comp.sys.ibm.pc.games
Organization: Taligent.com

In article <keS1uEG00WCTA4qcBh@andrew.cmu.edu>, ri09+@andrew.cmu.edu
(Robert W. Igo) wrote:
> 
> It's quite amazing how many people managed to miss my original post. 
> Anyway, I have an anonymous ftp site where you can get and receive the
> following (so far)
> 
> cheats
> hints
> cracks
> 
> Please read the README file.
> 
> The site's IP address is 128.2.35.159
> 
> Have fun!
> 
> Oh, and please upload any requests for cracks or hints or cheats, etc.
> to the site in the proper directory (i.e.
> /pub/incoming/hints/wanted/{your request} if you want a hint.)  You can
> do this by uploading a dummy file, or typing 
> mkdir "Eye of the Beholder walkthru" for example when you want a
> walkthru for EOB...  See, it's sooooooo incredibly easy. :)
> 
> I've already begun replying to people to tell them to go through this
> procedure for requesting cracks, etc.  I will continue to do so for a
> while, after which I will just have to ignore any more requests made to
> me.  It's not like I'd ignore them, though; they will just be in a
> different place.  I'll still see them.  The difference is, everyone else
> can see them, too, so maybe someone will have one and post it for you
> before I'd be able to find it myself.
> 
> Any questions about anything?


I have updated the FAQ to include a question about where to get
cracks and stuff.  It points to this site.  So this should help
as soon as the lates FAQ shows up.  It is currently going through
review by news.answers so it will be delayed a little this week.

Cheers
--Chris
Newsgroups: rec.games.misc
From: bx916@cleveland.Freenet.Edu (Ross W. Starkey)
Subject: Re: >>For Sale: Silent Service II
Reply-To: bx916@cleveland.Freenet.Edu (Ross W. Starkey)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Tue, 28 Jul 92 22:19:54 GMT


In a previous article, smb@col.hp.com (Sam Bauer) says:


>The keyboard overlay is nice, and I didn't mind much not having a mouse.

PFFFT!  I hate keyboard overlays!

All they are IMO is a means of copy protection.  But how hard is it to
photocopy one of the blasted things?  I will tell you: I am using a 
photocopied keyboard overlay to play the game right now!  (Yes I did buy
the game)  The reason?  My computer now has an old 'AT' style keyboard
and in the future I plan on owning a PC with a 101-key keyboard.  But
Microprose was so cheap (or paranoid) that they put both styles of 
keyboard overlay on opposite sides of one piece of cardboard!  So if I
want to play the game NOW, I cannot play it in the FUTURE, and vice versa.
And when I play it in the future I will be using an overlay that happens
to AT-style perforations running through it so it will probably fall apart!

Also I can't see how hunting around the edge of the keyboard for the key 
which raises your periscope (for example) is any easier than remembering
to push 'p' or selecting an icon with a mouse.

I bought Railroad Tycoon and am glad that I did - it's a great game.  I
bought SSII and am so MAD over that STUPID keyboard overlay that I am half
resolved to pirate my next MICROPROSE game!!!

Sorry for spouting off, I'm not trying to pick an argument but just
complaining about MICROPROSE and its damned overlays...

>I am also including version updates downloaded from the MicroProse BBS.

Are there any FTP sites for these updates?  Is there any way REGISTERED
owners of Microprose games can get updates without paying an arm and a 
leg or two?

-- 
Whom first, whom later         No one is fool enough to choose war instead of
did you kill in battle,        peace - in peace sons bury fathers, but in war
Patroklos, when the gods       fathers bury sons.  It must have been heaven's
were calling deathward? HOMER  will that this should happen...      HERODOTUS
Newsgroups: rec.games.misc
From: jhunt@pdx029.intel.com (Jim Hunt)
Subject: Help -- Star Trek 25
Organization: Intel Corp, Hillsboro, Oregon
Distribution: usa
Date: Wed, 29 Jul 1992 05:05:40 GMT


Ok, I'm clueless.  I'm in the "Hijacked" scenario, I've stunned the Elasi
guards in the brig, defused the bomb, freed the prisoners, got the wire
scraps, metal scraps, uncharged phaser welder, transmogrifier, metal
scraps (are these transmogrifier bits?), discharged phasers, bomb, and
bomb wire.  I can think of at least 3 ways to get to the bridge:  use the
phaser welder like the crewman mentioned, blow up the bridge door with the
bomb, or fix the transporter (using the transmogrifier, I guess).  However,
I can't figure out how to charge the welder, successfully use the transmog-
rifier (or anything else) to fix the transporter, or use the bomb on the bridge
door.

Anybody got any hints?

Thanks in advance,

Jim

+---------------------------------------------+-------------------------+
|____________________            __           | Jim Hunt, Intel Corp.   |
|\______NCC_1701_____|) .____.--"--"---._____ | 5200 NE Elam Young Pkwy |
|             \\       -----._________.----/  | Hillsboro, OR  97124    |
|     /========\\=====/ /       "--"          | jhunt@ichips.intel.com  |
|     \==\_____________|-(                    | (503)696-4781 (voice)   |
|                                             | (503)681-9017 (FAX)     |
+---------------------------------------------+-------------------------+
From: tyo@eniac.seas.upenn.edu (Scott Tyo)
Newsgroups: rec.games.misc
Subject: ult6 help
Date: 24 Jul 92 14:32:14 GMT
Organization: University of Pennsylvania


Newsgroups: rec.games.misc
From: smb@col.hp.com (Sam Bauer)
Subject: >>For Sale: Silent Service II
Date: Mon, 27 Jul 1992 21:16:09 GMT
Organization: HP Colorado Springs Division

PC GAME FOR SALE		

************* Silent Service 2  **************

requires:  IBM PC/XT/AT/PS2 Tandy 1000/3000 & Most Compatibles 
	   512K required, VGA requires 640
supports:  CGA,EGA,VGA & Tandy Graphics
soundcard: Roland & Adlib
	   (I used Pro Audio Spectrum 16).
           Joystick Optional.  NO MOUSE Support. 
copy prot: Manual lookup.
media:     5.25"

This is a World War II submarine simultaion.  The emphasis is on historic
realism, although you can relax some of the historic paramaters.  You can
start playing at anytime during the war and even experience historically
correct torpedos that start out with some bugs, and get better over time.

I only played this game once in training, and once for real, so I can't
comment on it much.  It looks like it could be fun, but it also seems
that the realism could bog you down with the cycle of - poping up to the 
surface, shoot, dive and evade.  This game has been sitting on my shelf for
over a month now, and I just don't seem to find time for it (I gravitate more
toward role-playing and action/adventure), so I guess I better sell it.

The overhead view lets you cruise at faster than real time until you come
close to enemies, so you can burn off many days of simulation time getting to 
you target in just a few seconds.  The keyboard overlay is nice, and I didn't 
mind much not having a mouse.  The manual looks like other MicroProse (F117,
Gunship 2000) manual and is 120+ pages.  I can't tell you how good the content
is since I didn't play long enough to really dig, but about half is dedicated
to Sub strategy, Tactics, and some historical stuff.

I am also including version updates downloaded from the MicroProse BBS.
 
The game includes ALL original materials (including registration) in excellent 
condition. 

Will sell for $30

I will pay shipping.  It will be mailed inside a box with packing.

EMail at smb@col.hp.com or call 1-719-531-4460 (days).

Sam Bauer, Hewlett Packard CTD, Colo. Sprgs CO.
Xref: sparky rec.games.misc:16323 comp.windows.x:14273 comp.windows.open-look:3206 comp.sys.sun.apps:1457
Newsgroups: rec.games.misc,comp.windows.x,comp.windows.open-look,comp.sys.sun.apps
Subject: Re: X-games
From: billp@jupiter.cse.utoledo.edu (bill parquet)
Date: 23 Jul 92 12:56:03 EST

Distribution: 

	Theres a lot of good game sources on gatekeeper.dec.com.  You may have
	to do some looking around to find some that take advantage of xwindows

Newsgroups: rec.games.misc
From: tga20201@uxa.cso.uiuc.edu (The Traveller)
Subject: Anyone know when SC 301 is coming out?
Organization: University of Illinois at Urbana
Date: Sun, 26 Jul 1992 21:49:05 GMT

Anyone know when Spellcasting 301 is due out?  I heard from a friend that
it had already come out, but I haven't been able to find it at any of the
local stores?

Thanks.

-------------------------------------------------------------------------------
	The pessimist will say the glass is half-empty
	The optimist will say the glass is half-full
	George Carlin will say the glass is too big
	The cynic will recline and reply, "This is some sort of trick question,
		isn't it?"
	And I say I'm thirsty, so the question will soon be moot.
From: jrs@netcom.com (John Switzer)
Newsgroups: rec.games.misc
Subject: Re: Ultima 7 : recommended configurations?
Date: 22 Jul 92 15:49:16 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

In article <1992Jul21.210824.23487@sura.net> wbarnes@sura.net (Bill Barnes) writes:
>OK, so does anyone out there have an "ideal" Ultima 7 configuration?
>Y'know, as in what memory managers, disk caches, etc. work well/work
>at all with it?  I know U7 chokes on my DR DOS 6.0 EMM386.SYS since it
>runs in protected mode, but without it I can't run a PC-KWIK disk
>cache and still have enough room left for Ultima.  And, as one might
>expect, U7 is slow as molassas in winter on my 386/20 without one.

I have DOS 5.0 and load DOS high, and that allows me to load the 
PCTOOLS pc-cache program and still have 590KB left for Ultima. Even so,
though, the game still hangs two out of three loads. I just reboot and
try again.
-- 
John Switzer               | "Gammera is really neat,
                           | Gammera's full of turtle meat, 
74076.1250@Compuserve.com  | We all love you, Gammera."
jrs@netcom.com             | ---MST 3000
From: lbaum@bcsaic.boeing.com (Larry Baum)
Newsgroups: rec.games.misc
Subject: King's Quest 1 point list
Date: 25 Jul 92 15:23:50 GMT
Organization: Boeing Computer Services AI Center, Seattle

We got 156 out of 158 and are tired of trying to find those
last 2 points.  Does anyone have a list of what gets you
points in King's Quest 1

Thanks

-- 
Larry Baum
Computer Science Organization
Boeing Computer Services     uucp:       uw-beaver!bcsaic!lbaum
(206) 865-3365               internet:   lbaum@atc.boeing.com       
Newsgroups: rec.games.misc
From: cw21219@uxa.cso.uiuc.edu (Kenneth C. Wang )
Subject: Anime based computer games?
Organization: University of Illinois at Urbana
Date: Sun, 26 Jul 1992 07:16:08 GMT

Does anyone know of any anime based comuter games?
Also, where could one find some?
Thanks,
			--Yuan
-- 
 Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
 			| Internet: c-wang@uiuc.edu			
			| AKA Che-Yuan Wang
From: john@dekalb.dc.peachnet.edu (John Cothran)
Newsgroups: rec.games.misc
Subject: Wanted:  Commander Keen 4 spoilers
Date: 28 Jul 92 22:31:33 GMT
Organization: DeKalb College


   Does anyone have or know of a list of spoilers for keen4e.

In particular I'm trying to find out the following things:  

1) Are there any secret rooms in the Forbidden Pyramid?  Also after
getting past all the balls at the beginning, at the top it looks like
there is a passage to somewhere else in the Pyramid but I have not
been able to get past the dart gun.  Anyone manage it?
2) There are a couple of levels where you can see Water below if you
arrow down and let it scroll (Sand Yego being one).  Anyone figure out
how to get to the water?
3) Can you get on top of any of the other pyramids besides the Pyramid
of Moons?
4) Locations of any of the more esoteric rooms (like the 7-life room
on the 1st level).

Email and I'll summarize and post.  Thanks.

John.
-- 
 John Cothran    |  gatech!dekalb!john
 Dekalb College  |  john@dekalb.dc.peachnet.edu
Newsgroups: rec.games.misc
From: isc40016@nusunix3.nus.sg (LIM SOO LING)
Subject: Re: Help: Martian Dreams
Organization: National University of Singapore
Date: Wed, 22 Jul 1992 00:32:51 GMT

Ask me any questions you want. I will try my best to answer them.

Warranty starts from today.

isc40016@nusvm.bitnet
Signature under repair

Newsgroups: rec.games.misc
From: john@stat.tamu.edu (John S. Price)
Subject: Ultima 7: The Time Lord
Organization: Texas A&M University, College Station
Date: Sun, 26 Jul 1992 03:39:48 GMT

Well, I got a lot of responses from a lot of people 'bout my last
question.  Thanks to everyone who responded (I did figure it out
about 5 minutes after I posted, and felt sort of silly for posting
my question, but oh well).

Anyway, I'm sort of stuck again.

SPOILERS FOLLOW


I've gotten the notes and taken them to the Wisps.  They told me to 
use my Orb of the Moons "directly northwest" of where I was, to talk
to the Time Lord.  Well, the problem is that I don't know where they
are talking about using the orb.  The wisps told me that he was in
the Shrine of Spirituality, but if I remember right, that was mentioned
when I was on Skara Brae, which is nowhere near northwest of the Dark
Forest, where the Wisps are.  I have gone back to the sage on New 
Magincia to give the notebook back, and found him dead, so now I'm sort
of at a dead end until I can find the Time Lord.

Thanks for any help you can give.  

--------------------------------------------------------------------------
John Price                   |   It infuriates me to be wrong
john@stat.tamu.edu           |   when I know I'm right....
--------------------------------------------------------------------------
Newsgroups: rec.games.misc,comp.sys.ibm.pc.games
From: a10j102@titan.ucc.umass.edu (Matt Kimmel)
Subject: Bug in Legend's GATEWAY??
Organization: University of Massachusetts, Amherst
Date: Fri, 24 Jul 1992 03:36:09 GMT

Possible spoilers follow...

Ack!  I've been playing Legend's new game, GATEWAY, for a couple of days
now, and it's great.  However, I seem to have run into some kind of
weird bug.  I'm trying to get the gun from the armory.  I get the gun,
stand on the cabinet, unlock the ventilation grate with the key, and try
to push the button, but at that point I get "There's no button here".
Same for "small button", and "button" doesn't appear on the nouns menu
at all.  I can even click on the button in the picture to get "Look at
the small button", and I still get the same response.  Has this happened
to anyone else?  Is Legend aware of it?  Is there a way around it?  Any
information would be greatly appreciated--this is really frustrating!!

Please e-mail me any responses, as I don't usually read these
newsgroups.  I'll post a summary if necessary.

Thanks!
-Matt
-- 
Matt Kimmel            University of Massachusetts              Amherst, MA

Internet: a10j102@titan.ucc.umass.edu
From: kc@clark.edu (Kevin Carrigan)
Newsgroups: rec.games.misc
Subject: Out Of this World Help
Date: 22 Jul 92 01:19:39 GMT
Article-I.D.: clark.1992Jul22.011939.26149
Distribution: na
Organization: Clark College, Vancouver, Wa.  USA

I Need help in Out Of this World.  I'm stuck a little after you 
run away from the the rushing water and go through the water fall.
I kill all the people on the top and shot the thing on the ceiling so
it hit the guard, and then I went down below and ran to the right.
In the next room two guards come one from each side.  How do I get Past
these two guards?

Many thanks,
Kevin
-- 
~ Kevin Carrigan                    "The mind is a wonderful thing to waste." ~
~ kc@clark.edu                      "The mind is a terrible thing."           ~
~ Clark College CS Department       "A mind?"                                 ~ 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Newsgroups: rec.games.misc
From: john@stat.tamu.edu (John S. Price)
Subject: Ultima 7: The Ferryman.
Organization: Texas A&M University, College Station
Date: Fri, 24 Jul 1992 03:48:20 GMT

Maybe I'm just missing something obvious, but how does one cross 
the ocean to get to Skara Brae?  I can't get the Ferryman to speak
to me, and when I give him any number of coins (or, try to give him,
I'm not quite sure how you really "give" something to someone in 
this game unless you can talk to them) up to 24, he still doesn't 
speak to me.  How do I get him to take me across?  I'm sure it's
something painfully obvious...

Thanks for any help you can give.


--------------------------------------------------------------------------
John Price                   |   It infuriates me to be wrong
john@stat.tamu.edu           |   when I know I'm right....
--------------------------------------------------------------------------
From: gordon@osiris.cso.uiuc.edu (John Gordon)
Newsgroups: rec.games.misc
Subject: Re: Search for the author of CROBOTS
Keywords: A farly farly farly farly ahhhh FARL!!
Date: 28 Jul 92 02:02:19 GMT
Distribution: usa
Organization: University of Illinois at Urbana

tscott@plains.NoDak.edu (Timothy E Scott) writes:

>Does anyone know where I could contact (snail-mail or e-mail) Tom Poindexter,
>the author of the game Crobots?  I want to register it to get the source,
>but I'm not sure if either address I have found is valid (the Crobots doc
>has a address listed different than another one that can be found in
>the Probots doc.)

>Thanks in advance for any and all help...


	Here is a post that I saved from Tom a while back....
------------------------------------------------------------
I still distribute the source to CROBOTS.  Those interested
should email or post mail to me.  

Yep, I'm the author & copyright holder.

Hope you have enjoyed it so far!

Tom Poindexter
6864 Amherst Ct.
Highlands Ranch, CO 80126

-- 
Tom Poindexter  N0NUJ   tpoind@uswest.com       ..!uunet!boulder!uswat!tpoind

/usr/bin/postnews: $HOME/.signature rejected, poor taste
Newsgroups: rec.games.programmer
From: tpoind@corona (Tom Poindexter)
Subject: Re: CROBOTS: Where's Tom Poindexter
Organization: U S WEST Communications -- Information Technologies
Date: Mon, 23 Sep 1991 13:48:54 GMT

Yes, I've moved, and the address listed in the docs & program
is no longer valid.  My new address is:

Tom Poindexter
6864 Amherst Ct.
Highlands Ranch, CO 80126

-- 
Tom Poindexter  N0NUJ   tpoind@uswest.com       ..!uunet!boulder!uswat!tpoind

/usr/bin/postnews: $HOME/.signature rejected, poor taste
From: dweldy@todd.ecn.purdue.edu (Dennis E Weldy)
Newsgroups: rec.games.misc
Subject: Re: Ultima 7: The Ferryman.
Date: 24 Jul 92 19:50:22 GMT
Organization: Purdue University Engineering Computer Network

john@stat.tamu.edu (John S. Price) writes:

>Maybe I'm just missing something obvious, but how does one cross 
>the ocean to get to Skara Brae?  I can't get the Ferryman to speak
>to me, and when I give him any number of coins (or, try to give him,
>I'm not quite sure how you really "give" something to someone in 
>this game unless you can talk to them) up to 24, he still doesn't 
>speak to me.  How do I get him to take me across?  I'm sure it's
>something painfully obvious...

>Thanks for any help you can give.
------------------------------

	I'm afraid that you're right; it is sorta obvious. Cast the Seance
spell before talking to the dead (that means anyone in Skara Brae requires
this). You should only need it once (I did) inspite of the clues saying you
need lotsa related spell componants. After you pay all your party (and you)
will be carried accross.
|-]
DEW
Newsgroups: rec.games.misc,misc.forsale.computers
From: fmh@cbnewsd.cb.att.com (fred.m.hardin)
Subject: IBM PC Games for Sale
Organization: AT&T
Distribution: usa
Date: Mon, 27 Jul 1992 14:37:32 GMT
Followup-To: rec.games.misc


		FOR SALE OR TRADE: (7/27/92)

IBM PC Computer Games:

	Carrier Strike 					$32
	Covert Action 					$20
	Sword of the Samurai 				$15
	Fire Brigade					$20
	Keys to Maramon 				$10
	Trivial Pursuit 				$10
	Knights of the Sky 				$15
	Sentinel Worlds I - Future Magic (5.25" ONLY)	$10
	Wishbringer (5.25" ONLY)			$10

	Nobunaga's Ambition (Original Version - 5.25" ONLY)	$10
	Roadwar Europe (MISSING RULEBOOK!! - 5.25" ONLY)	$4



All games are on the original 3.5" disks unless otherwise stated
and come with original packaging and all documentation.  Add $3
for shipping.

As for trading games, make me an offer.  I'm especially interested in
Rules of Engagement, Breach 2, Patton Strikes Back, and Carriers at War.

Fred Hardin
AT&T Bell Labs
...att!ihlpf!fmh
fmh@ihlpf.att.com
From: humor@gnu.ai.mit.edu (The Ever-Mirthful Man of Mayhem)
Newsgroups: rec.games.misc
Subject: The Dark Queen Of Krynn
Keywords: Lighthouse
Date: 25 Jul 92 02:13:03 GMT
Distribution: na
Originator: humor@hal.gnu.ai.mit.edu


Can anyone help me with this?

After you come out of the Hamlet of Hizden, you head north to the lighthouse
on the little island. There is supposed to be a keeper somewhere amongst the
ten levels of the lighthouse, but when i make it to the top level, there is
the large wooden door, which can neither be lock-picked, knocked or bashed
open. Anyone know what is supposed to be done?

All help appreciated, thanx


	-Jerrold


-- 
My Father Always Believed That  |"On Screen!"       | The Acquisition
Laughter Is The Best Medicine	|"Which one, sir?"  | of Information
I Guess That's Why Several Of Us|"What?! Ummm..the  | is an 
Died of Tuberculosis! :-)	| first one..."	    | Advantageous Inquisition!
Newsgroups: rec.games.misc,comp.sys.ibm.pc.games
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: Most Wanted Cracks List
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Date: Tue, 21 Jul 1992 21:32:40 GMT

In article <YeOmjGu00WCTQ0uYJ6@andrew.cmu.edu> ri09+@andrew.cmu.edu (Robert W. Igo) writes:

)Who would this "anybody" be?   The SPA can not shut down the
)distribution of this information.  It could even be slightly analagous
)to radar-detectors.  The device itself is not illegal, at least in this
)state, but its obvious application would be to do something illegal. 
)However, the item itself is not the crime.  Even if absolutely everyone
)who used these cracks used them for piracy, the information itself is
)not an illegal thing. 

I dunno about that.  They can't do anything about it under current law,
but it's not impossible for them to lobby have the law changed.

For instance, Illinois passed a law make 'shrink-wrap' contracts binding.
A serious mistake on their part, I think (personally).

It's still possible to fight such laws in the courts, but this takes a lot
of resources (read $$$).