HDTenEightyP/NetNews huggingface dataset:
From: pat@chinet.chi.il.us (Patrick Louis Sugent)
Subject: Re: Game Gear vs. Lynx / recommendation wanted
Keywords: advice sought
Organization: Chinet - Public Access UNIX
Date: Thu, 12 Nov 1992 13:10:52 GMT

wilmott@remus.rutgers.edu (ray wilmott) writes:
>Hi there. I'm in the mood to pick up a new toy in the form of
>a handheld videogame machine. From what I've seen, there are
>4 options currently available. I'll pass on GameBoy because
>it's only monochrome (and I don't like Nintendo anyway). I'll
>also pass on the TurboGrafx thing because of it's considerably
>higher price. That leaves Game Gear versus the Lynx, and I'd
>very much appreciate it if some of you who own either (or both)
>could give me some advice on which I should get. (ie - which has
>better graphics/sound? which has smoother gameplay? which has
>better games (not *more* games, but *better* games) available
>for it? which is more comfortable to hold and manipulate controls
>over extended periods? etc.). Any info much appreciated, and thanks
>in advance.

  OK, donning the flame clothes. :-)


   I have the Game Gear, the Lynx, and the Game Boy and I *much*, *much*,
*much* prefer the Game Gear.  It isn't that I haven't tried to enjoy my
Lynx.  It was the first portable I bought and I've sunk about $300
into games for it.  I just don't enjoy sitting down to play them.
Currently, my Lynx sits on a shelf and goes virtually unplayed.  To a
large extent, I regret the purchase, but I am still hopeful that they
will start coming out with some games I enjoy for it.

  Part of the problem may be the sort of games they come out with for
the Lynx.  I really just don't enjoy them and I have enjoyed all (7) of the 
games I've bought for the Game Gear.  Since I have many of the Lynx games 
netters rave over, I must just assume that my taste are quite different than
the many happy Lynx owners.  The Game Gear also comes out with games faster
than the Lynx.  Just another plus in my mind.

  I also enjoy the controls of the Game Gear more.  It feels
physically lighter to me and easier to hold.  Once again, not being
a true game expert, I'm not sure why this is. :-)

  I just wanted to be a voice of dissent in this Lynx happy crowd.  I don't
pretend to know why I enjoy certain games, but not others.  However,
I feel strongly enough that I enjoy the Game Gear over the Lynx that I feel
a potential buyer should be aware that there are other opinions.

  Lynx owner's flame away. :-)



Pat

-- 
Patrick Sugent                       

pat@chinet.chi.il.us
From: Mike_Whalen@agwbbs.new-orleans.LA.US (Mike Whalen)
Newsgroups: rec.games.video
Subject: Re: SEGA CD Commercial
Distribution: world
Date: 6 Nov 92 08:10:59 CST
Organization: The Amiga GateWay BBS * New Orleans, La.

I finally saw the Sega CD commercial.

Although you could TELL it was lacking from colors.. it wasn't that bad.
Now, I have to remember, that what they showed was NOT full screen. When it
become full screen, the flaws will be much more visible.

Mike.. 

-- Via DLG Pro v0.995

---------
           Oh NO! I'm going to be.. NET.SICK! BLLLOOORRRRRP!!!
             UUCP in the USA.. UUCP in the USA.. Hey hey HEY!
CHA CHA CHA!
---------
From: hm002b@uhura.cc.rochester.edu (hasit mehta)
Newsgroups: rec.games.video
Subject: Sega CD vs. Turbo Duo
Date: 11 Nov 92 21:19:34 GMT
Distribution: usa
Organization: University of Rochester (Rochester, NY)

In article <1dpje2INN2k6@cat.cis

Does anyone have any opinion as to which system is better? The Genesis
CD-ROM or the new Turbo Duo? Could someone please post (or E-mail me) some
specs on the Turbo Duo. I have am on a Genesis CD-ROM waiting list and it
will cost me 300 bucks to get the Genesis CD-ROM player. I heard that the
Turbo Duo can also be had for around 300 bucks. Is it a superior product?
How much support will the Turbo Duo have? Does the Turbo-Duo support more
than 64 colours on the screen at once?
Hasit
From: rjc@cogsci.ed.ac.uk (Richard Caley)
Newsgroups: rec.games.video
Subject: Re: SEGA CD Commercial
Date: 5 Nov 92 23:14:30 GMT
Organization: Human Communication Research Center
In-reply-to: jonke@kong.gsfc.nasa.gov's message of 2 Nov 92 18:23:45 GMT

In article <1992Nov2.182345.665@kong.gsfc.nasa.gov>, Stephen Jonke (sj) writes:

sj> Problem is that Sega and TTI probably think that no one would
sj> accept grayscale footage, and they are probably right.

Of course, if you pick your game... 

Imagine a game based on 30s gangster movies for instance.

--
rjc@cogsci.ed.ac.uk			_O_
					 |<
Newsgroups: rec.games.video
From: joel@dseg.ti.com (Joel Quejada)
Subject: Re: Foriegn "Copies"
Reply-To: joel@dseg.ti.com
Organization: Texas Instruments, Inc.
Date: Fri, 6 Nov 1992 16:12:06 GMT

I don't know about the SNES, but, I am from the Orient and the Nintendo
was a little different over there. The cartridges were a little bit smaller
or something. To get the "American-style" cartridges to work, you needed
an adapter, but I guess electrically speaking, the cartridges are compta-
tible.

Maybe it's the same with the SNES.

---
===============================================================================
|          Joel A. Quejada               |    Texas Instruments, Inc.         |
|          UNIX Systems Analyst          |    6600 Chase Oaks Blvd.           |
|          joel@dseg.ti.com              |    P.O. Box 869305, MS 8498        |
|          (214) 575-6014                |    Plano, Texas 75086              |
===============================================================================
From: ir_willi@csd.uwe.ac.uk (hello)
Newsgroups: rec.games.video
Subject: MONACO GP HELP PLEASE
Date: 12 Nov 92 17:09:09 GMT
Organization: University of the West of England, Bristol
X-Newsreader: Tin 1.1 PL5

Could someone please post me some passwords for later stages in the
game. Its a great game but i am not very good and the game over
comes to quick for me. Also i would like to race better people.
Please email ir_willi@uk.ac.uwe.csd
or           ir_willi@csd.uwe.ac.uk

BTW thanks 
Newsgroups: rec.games.video
From: emuly@chinet.chi.il.us (brian schmidt)
Subject: Re: Game copiers: has anyone REALLY been able to do it?(yes)
Organization: Chinet - Public Access UNIX
Date: Sun, 8 Nov 1992 21:01:09 GMT

In article <1992Nov6.041345.44456@kuhub.cc.ukans.edu> epasls@kuhub.cc.ukans.edu writes:
>It works on the simple priciple of coppying all the info
>on the cart onto a pc file via a special card he put into
>one of his expansion slots.
>Dont ask me for more info because i dont see him very often.
>One of the cool things abbout it is that there are some pirate
>nets that he can get on and he recently got aan anti gravity
>version of snes sf2 very similar to the current fuck up chips
>available in your local arcade.  It would be very simple to do
>since the cart is in a computer file that you can hack/fuck around
>with till something interesting comes up.
>
>Plus you never have to pay for games just rent and copy em.

Nothing like STEALING (sorry that's EXACTLY what it is) when you
don't have the money for the entertainment you want. Hey, why should
you actually have to PAY for work created by other people.
Just think, if there were more people like you, the game companies
would go belly up and then no more games at all.  The argument that
games just cost too much is besides the point.  A large majority
of the games are done by small shops; these people (including myself)
are not getting rich, contrary to popular belief.
BTW, if you use the phone likes to download copyrighted code
for use illegally, that is wire fraud, a felony, EASILY tracable
by looking at phone records.

Brian Schmidt, Freelance sound designed for arcade and cartridge games.
From: RAM136@psuvm.psu.edu (Ross Alan Miller)
Newsgroups: rec.games.video
Subject: Re: [GEN] NHLPA '93 scoring
Date: 12 Nov 92 22:41:51 GMT
 <1dro9aINNstf@grapevine.EBay.Sun.COM>
Organization: Penn State University

About NHLPA '93...

I've found that the ease of scoring is about the same, if not easier, on this
version of the game.  The easiest way to score is to ignore the slapshot.  When
going down the ice and entering the zone, take one man, and keep him so his
strong side is on that side of the net.  Then, just start going diagonally
across to the other side.  The goalie will commit to the weak side of your
player, quickly switch (use the D-button to the opposite direction that you are
skating) sides and shoot.

This method works almost too well...the games already gotten boring.  I was
Quebec in the playoffs and scored an average of 15 goals a game with 5 minute
periods and line changes.

I do like this game better than the first version because of the statistical
capabilities (especially the totals through the playoffs).  I'm going to have
to restrict myself to using just slapshots or else the game will just gather
dust.

If you have the capability, playing against a human player is much better,
because they think like you do and many times prevent you from going straight
to the net (but I guess this depends on your opponent).

Hope this helps either someone to score, or someone to decide whether or not to
buy the game.


See ya... Ross
From: tehyang@sal-sun90.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: sega games
Date: 5 Nov 1992 18:50:43 -0800
Organization: University of Southern California, Los Angeles, CA
Distribution: rec
NNTP-Posting-Host: sal-sun90.usc.edu

In article <1992Nov2.4197.25579@dosgate> "louis ghinis" <louis.ghinis@canrem.com> writes:
>I'm thinking of buying a sega system.  Can anyone recommend me which are
>the best games to get in the past 3-4 months.  I know for sure NHLPA 93'
>is worth getting.  Which other games are worth while getting?

I wish I could tell this person which games to get, but as it stands now there
really hasn't been any Genesis games worth buying in the last 3-4 months, or
even the last 5-6 months! I didn't think that Tazmania was that great, and 
other stuff like Greendog and Evander Hollyfield just don't cut it. D&D 
Warriors was a good game but was too easy and too short. 

I have been very discouraged by the game situation for the Genesis for the 
past few months. Sega of America has been concentrating on developing their
own games rather than translating them from Japan. I'm sorry guys, but no
matter how much you try you will always be behind the Japanese when it comes
to game quality. Instead of putting out mediocre games, why not get your ass
in gear and bring Shining Force to the U.S.?! This 12-meg RPG is one of the
best games anywhere and definitely kicks Zelda 3's butt! Thunder Force 4, 
another amazing game, came out in July and it's taking them forever to bring
it here. If Sega had got on the ball and brought it over sooner, people may
have been hyping it instead of less worthy games like Axelay and Super Aleste.
No wonder people have been selling their Genesis and getting SNES. All the
great SNES games, from TMNT 4 to SF 2 have been released here at the same time
it came out in Japan, sometimes even earlier. I guess a problem might be that
Sega of Japan has been making many Japanese-themed games lately that might not
be suitable for the U.S. market. Still, there is really no excuse for Sega 
not bringing out Shining Force and Thunderforce 4 here sooner.

I certainly hope that some courageous 3rd party company would convert the good
Mega-CD games like Lunar, Time Gal, and Lodoss War. Working Designs gets my
vote for best 3rd party game company for having enough guts and good taste to
bring a anime-based RPG like Cosmic Fantasy to the U.S.

-Teh Kao
From: tbarnes@Teknowledge.COM (Terry A Barnes)
Newsgroups: rec.games.video
Subject: Re: SNES:  help with POPULOUS strategies for level 52 please
Keywords: POPULOUS
Date: 11 Nov 92 19:49:04 GMT
Reply-To: tbarnes@alfred.UUCP (Terry A Barnes)
Distribution: usa
Organization: Cimflex Teknowledge Corp., Palo Alto CA

>2  	Currently I am playing Populous and this level the evil has 6
>	when I have 1 initial walker on a very hostile land scape
>	my population just never grow fast enough.
>
>	So please any hints & cheats & strategies is appreciated

The key to most levels is just to grow faster than evil.  I find it best to
grow towards and onto the sea.  Its very easy to create lots of clear level
land once you're on the water.  You *always* want to improve settlements to the
highest level (fort) if possible.  Create a fort, prepare land around it, then
raise/lower some land next to the fort to reduce its level and create a walker.
Repair the land around the original fort, and then help the walker to create a
new fort nearby.  Ideally you can tile the entire area with forts.  Each fort
requires a clear level 5x5 area, more or less.  The settlement density will be
a lot better if you build everything at the same vertical level, usually one up
from sea level, but two if you're likely to be flooded.

Its also important to harass evil.  I consider it worthwhile to earthquake
anytime I can disrupt an enemy fort.  Obviously, try to include as many
settlements/fields as possible in the area being quaked.  Volcanos can be very
disruptive, and once your manna is rising reasonably quickly its worth waiting
for volcano power.  But if you wait for a volcano from the start, evil has too
much time to grow.  Also, wait for the manna meter to get to the middle of the
volcano - you'll get a much bigger volcano than if you use it when you first
get enough power.

Make heavy use of pause.  On the harder levels I'm in pause all the time, and
only unpause once I know exactly what I want to do.

-- 
INTERNET:  tbarnes@teknowledge.com
  USENET:  {hplabs|sun|ucbvax|decwrl}!tbarnes%teknowledge.com
HARDCOPY:  Cimflex Teknowledge, 1810 Embarcadero Road, Palo Alto, CA 94303
   PHONE:  (415) 424-0500 x416     FAX:  (415) 493-2645
From: Tick@cup.portal.com (Tyler G Lund)
Newsgroups: rec.games.video
Subject: Genesis system for sale
Date: Thu, 12 Nov 92 16:29:10 PST
Organization: The Portal System (TM)
Distribution: usa


   -----------------------
   GENESIS SYSTEM FOR SALE
   -----------------------

 I am selling the following Genesis system:

  Genesis main console
  2 controlers
  Genesis video cable
  All original cables, manuals, and box.

  PLUS the following games:

  Sonic the Hedgehog
  Altered Beast
  Herzog Zwei
  Air Diver
  Air Buster
  Ghouls and Ghosts
  Truxton
  Last Battle
  Strider
  Thunder Force 3
  Golden Axe

  ALL of this for just $300! Wow! But wait! I'll even pay shipping!! (UPS)
  I will not split this system up, I want to sell the whole thing. Best
  offer, or the first person to take it for $300 by Wednesday, Nov. 25 gets
  it. 

  E-MAIL your offer to:

  Tick@cup.portal.com

  Please include your E-Mail address in the body of your message so I can
  be sure to get back to you. 

  Thank you for your attention!

  -Tyler Lund
From: etxansk@garbod20.ericsson.se (Anders Skelander)
Newsgroups: rec.games.video
Subject: Re: Bigger SNES Games Coming?
Date: 5 Nov 92 10:45:53 GMT
Organization: Ericsson

v089l3s3@ubvmsd.cc.buffalo.edu (Jeremy B Horwitz) writes:

>In article <1992Nov4.201545.4690@mksol.dseg.ti.com>, joel@dseg.ti.com writes...
>> 
>>In article 720865674@garbod20, etxansk@garbo.ericsson.se () writes:
>>> I've been following the articles about non-copyable SNES games
>>>using a new address line on the CPU bus. (At least they aren't
>>>copyable with a Magicom.) 
>>                 ^^^^^^^
>> 
>>Magicom? What's a Magicom? A big EPROM burner? I always thought this was
>>a possibility, i.e., copying cartridges by using an EPROM burner, but
>>didn't know there was a commercial implementation of it!
>> 
>>Joel Quejada
>Query: Are they uncopyable, and also unhackable? In other words,
>can they be edited to be copyable? 

 I think that the games are uncopyable because the current Super
Magicom cartridge-to-disk copiers do not use address line A15
during copy, so they'll skip 50% of the cartridge data. Old SNES
games do not use this line, so SMc designers skipped it also.

 If the copier, perhaps an improved Super Magicom, uses line A15
the games become copyable again and there's no need to hack them.

 What I was after, though, was if they (with this new address line)
will produce some 32 Mbit games.

 Anders Skelander
From: ah157@cleveland.Freenet.Edu (Rob Henry)
Newsgroups: rec.games.video
Subject: Sega Genesis-2 Games-2 Controllers FOR SALE
Date: 8 Nov 92 16:24:20 GMT
Article-I.D.: usenet.1djevkINNma7
Reply-To: ah157@cleveland.Freenet.Edu (Rob Henry)
Organization: Case Western Reserve University, Cleveland, OH (USA)
NNTP-Posting-Host: slc4.ins.cwru.edu



I have the following for Sa


Sega Genesis
2 Sega Controllers
Sonic the Hedgehog
Pacmania

All for $110.This price includes shipping.

Please leave MAIL
Rob
Newsgroups: rec.games.video,misc.forsale
From: pashdown@javelin.sim.es.com (Pete Ashdown)
Subject: Odyssey 2 and cartridges for sale
Organization: Evans & Sutherland Computer Corp.
Date: Fri, 6 Nov 1992 23:29:51 GMT

Magnavox Odyssey 2 in good condition with working power supply, RF modulator,
cables, manual, and detachable (old style) joysticks.  The joysticks' fire
buttons are worn out, but I have the pinouts for the sticks so you could
easily make an Atari joystick converter.  Comes with cartridge
"Speedway/Spinout/Cryptologic" $20 obo

Cartridges, all in box with manuals.  All in good condition.  All $3 unless
noted.

	Baseball
	Computer Golf
	Blockout/Breakdown
	Take The Money and Run
	Computer Intro ($5)
	Cosmic Conflict
	Armored Encounter/SubChase
	Pick Axe Pete
	Invaders From Hyperspace
	Alien Invaders Plus
	Dynasty
	Out of This World/Helicopter Rescue

Postal shipping for O2 = $5, carts = $1.
$40 takes the whole shebang
-- 
		       "I'm Slash man, Slash!" - Slash

DISCLAIMER: My writings have NOTHING to do with my employer.  Keep it that way.
Pete Ashdown    pashdown@slack.sim.es.com    ...uunet!slack.sim.es.com!pashdown
From: sully@cray.com (Brian Sullivan)
Newsgroups: rec.games.video
Subject: Bart v. Space Mutants [GEN]
Date: 11 Nov 92 22:51:08 GMT
Distribution: usa
Organization: Cray Research, Inc.

The latest Sega Visions I received says that there are level select
codes and an invincible code for this game.  Anyone know what they are?

--
Brian Sullivan
sully@cray.com
Newsgroups: rec.games.video
From: todder@netcom.com (Peanut Butter 'n Chicken Sandwich)
Subject: Re: Multi-GAme Hunter Question!
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Sun, 8 Nov 1992 00:34:51 GMT

achou@eis.calstate.edu (Andy C Chou) writes:
: bbs.ryu23@tsoft.sf-bay.org (Chieh Chou) writes:
: > 
: > 
: >         I'd appreciate help from all you console pros out there.
: >         I just got one from TAiwan (someone picked it up for me)
: >         and basically, it looks pretty easy to operate.
: > 
: >         However, I would like to know the difference between 
: >         SRAM and DRAM for the Multi-Game Hunter, and what to do
: >         to actually be able to copy a file.  Right now, I copy it,
: >         name it, and then I can't run it, although it's on the disk.
: > 
: >         Do I have to name my file a special parameter so the drive
: >         can read it?
: > 
: >         Please help me out, thanks!
: > 
: > 
: > --
: > Chieh Chou (bbs.ryu23@tsoft.sf-bay.org)
: 
: 
: 	That's nothing, man... I can't figure out how to use my MGH 
: 	with my PC... that is, there's no serial port nor anyway my
: 	MGH formatted disks can work with my ms-dos... 
: 
: 	Anyone out there have any clues?
: 
: easy answer...  You CAN'T use your MGH with your PC.  It was not intended to
be connected to it, however if it can be done, I'll eat my keyboard.

MGH's can format diskettes in 3 formats: 1.44 MB for HD 3.5" drives on the PC
720K for DD 3.5" drives on the PC
and a proprietary 1.6 MB format that is used on high density disks on the MGH
floppy drive that will NOT work with your PC floppy drive.  Don't use that 
format unless you know for sure what you are doing.  So if you use the standard
PC formats, you will be able to insert them into your PC.
:

be connected
Newsgroups: rec.games.video
From: Mike Goodglick <mikey@nrc.com>
Subject: Super Monaco II
X-Xxmessage-Id: <A7200A7A8D01CA7A@homer.nrc.com>
X-Xxdate: Fri, 6 Nov 92 19:41:46 GMT
Organization: NRC
X-Useragent: Nuntius v1.1.1d12
Date: Fri, 6 Nov 1992 19:40:44 GMT

I got Super Monaco GP II (for the Genesis) from a friend & I get a
message that says this cart cannot be played on this machine....something
like it is intended for sale in North America...Blah, Blah...I thought
that I heard of a hack that can be done to the Genesis that will allow
games such as these to be played with no problem...  Is this true??


PLEASE mail me and le me know the scoop!
From: stelios@chios.dorm.Virginia.EDU (Stelios Makrinos)
Newsgroups: rec.games.video
Subject: Re: [TG16] Does anyone know...?
Date: 13 Nov 92 02:51:29 GMT
Organization: University of Virginia

In article <9211122253.AA20175@elm.circa.ufl.edu>  
cirop02@elm.circa.ufl.edu (David Isaacson) writes:
> Does anyone know of a car battery adapter that puts out 10.5v so I can
> use my TG16-CD in my car? It's an odd voltage to try to find and yet
> it seems like it wouldn't be to hard for companies to make considering
> they usually go every 1.5volts. But for some reason they all skip from
> 9 to 12 volts and leave out 10.5 :(
> 
> Post and/or Email,
> thanks,
> -- 
> David Isaacson		Unix:	  cirop02@elm.circa.ufl.edu
> 				  Fhawk@nerix.nerdc.ufl.edu
> 			VAX:	  Fraenhawk@maple.circa.ufl.edu
> 			Freenet:  ca574@cleveland.Freenet.Edu

I would also like that info.  Please post or e-mail me.

Stelios Makrinos
NeXTmail Welcome
Newsgroups: rec.games.video
From: gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu)
Subject: Classic Atari Things
Organization: University of Hawaii
Date: Mon, 9 Nov 1992 06:34:09 GMT

	Any classic Atari video gamers get their issue 13 of the
"2600 Connection" yet?  #12 was September/October, and it's already a
week into November.  The previous issues usually arrived within the
first few days of the new month (like the 2nd or 3rd).
	dunno, maybe I just can't wait for the new one to arrive... =^)

	Also, is Ted Drude's Classic Atari Digest still around last
issue I got was number 6, dated early September.  Is it dead, or just
extremely slow in the past weeks, I know I haven't had much to say
recently.
	...except maybe, someone have instructions to these games?
		Stellar Track
		Encounter at L5
		Adventures of Tron
I can trade for xeroxes of other manuals (mail me for a list of what I have.)

--
         Galen Komatsu           !     Apple//e     !      XTC
gkomatsu@uhunix.uhcc.hawaii.edu  !  Sega MegaDrive  !  Sakai Noriko
  ar592@cleveland.freenet.edu    !    Atari 7800    !    Checkers
From: tominatr@ac.dal.ca
Newsgroups: rec.games.video
Subject: Re: Capcom MEGA MAN !
Date: 12 Nov 92 12:36:09 -0400
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

Does anyone know if Capcom is planning a Mega Man for the SNES?

      - Tom N.

Xref: sparky rec.games.video:21782 alt.games.lynx:1009