From: tfpayn01@ulkyvx.louisville.edu
Newsgroups: rec.games.frp.dnd
Subject: Re: Class' power (was Re: how to imprison a psionicist)
Date: 18 Dec 92 18:52:26 GMT
Organization: University of Louisville

In article <1gr21hINNgqd@master.cs.rose-hulman.edu>, operbwt@nextwork.rose-hulman.edu (Barry Trottier) writes:
> In article <1992Dec17.023455.24956@jhunix.hcf.jhu.edu>  
> praxis@jhunix.hcf.jhu.edu (Laura L Perkinson) writes:
>> 	Sheesh! Where did folks get the idea that psionicists are so
>> ungodly powerful? Sure they've got their strengths (one being: they're
	[..]
>> everyone else. IMNSHO, he's better suited than any class to being a
>> team player. Which is something no munchkin wants, right?
>> 
>> 		Think on it,
>> 		Praxis
> 
> Yeah, but the Psionicist can do the following:
> 
> 	1.  Turn shadow form
> 	2.  Disintegrate oponent until opponent dies
> 		a.  Psionicist is in shadow form and cannot be disintegrated
> 		b.  Oponent eventually fails his/her save
> 
> Bingo, Psionicist wins.
> 
> Or, the following:
> 	1.  Turn shadow form
> 	2.  Contact opponent

		Hah! Mebbe so, but he's got modifiers that HURT!  +5 on his
roll to contact a human, +7 to contact a monster (Orc, etc...).  Now, if he 
has a low WIS score, he's screwed, especially if it's an Orc!
 


> 	3.  Dominate opponent until success
> 
		OR until opponent chops the psionicist into little bitty
pieces!

> Bingo, Psionicist wins.
> 
> Or:
> 	1.  Turn shadow form
> 	2.  Contact opponent
> 	3.  Use invinsible foes until opponent surrenders

		Nope.  If you're talking about Invisibility to Foes, then he's
only as good as his rolls.  He has to roll every time.  Unless your DM does
differently.

> 
> Bingo, Psionicist wins.
> 
> Basicly, the Psionicist is REAL tough!  All through the levels, psionicists  
> gain powers which are very helpful.
> 
	Sure they gain powers, but their STATS don't change much at all!

	For example, consider INFLICT PAIN (only if you're evil alignment!),
the Power Score Roll is CON-4.

	OR, How about Mindlink?  Just like Contact, but you gotta have a pretty
high WIS score or you're screwed (WIS-5).

	OR how about good old Invisibility?  If your PC's aren't Munchins, tehn
the INT-5 score roll is a bitch.  I've failed it many times, and mine's got an
18 INT! (8th level, our DM let's us add one point to a stat as we go up. 
(DarkSun).  And we NEED it.)

> Examples:
> 	1.  Psionicists can fly or teleport at level 1
> 	2.  Psionicists can make all mighty weaponry with psionic powers
> 	3.  Psionicists have "Wrench" which is awesome against undead
> 	4.  Psionicists can heal others
> 	5.  Psionicists are the ultimate escape artists (shadow form,  
> ectoplasmic, teleport, dimension door, ...), all basicly at will
> 	6.  Psionicists have the most diversified powers of any class(healing,  
> combat oriented such as bio-feedback, distance attacks such as mind blast or  
> invinsible foes, thief type sneaky abilities)  Psionicists are everything  
> rolled into one.
> 
> Psionicists are certainly worthy of the "most-powerful class" title.  Although  
> I prefer Dark Sun Gladiators with about 10 psionic powers anyway (with about  
> 500 PSP's to boot)!  (I don't prefer them to play, I just think that they are  
> all powerful.)
> 

	

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