HDTenEightyP/NetNews huggingface dataset:
From: mikeh@starnine.com (Mike Haas)
Subject: Re: Lots of code?
Date: Tue, 15 Sep 1992 03:19:53 GMT
Organization: StarNine Technologies, Inc.

In article <1992Sep9.232644.8028@murdoch.acc.Virginia.EDU> ccb8m@uvacs.cs.Virginia.EDU (Charles C. Bundy) writes:
>jerry@connection.prospect.com (Jerry Shekhel) writes:
>
>>mikeh@starnine.com (Mike Haas) writes:

>>>What bogus information have I conveyed?  When I'm guessing, I
>>>say so.
>>>
>>
>>What bogus information?!  Practically everything you've said, especially
>>the stuff about what's impossible, overly expensive, overly buggy, overly
>>bloated, etc., on PC's.
>
>IMNSHO, you are either pretty biased or playing devil's advocate too
>much yourself.  'Practically everything'  Hmm don't you flame back at
>people for not coming up with 'concrete' evidence when they make
>these kind of sweeping remarks about YOUR drivel?  
>
>Charles C. Bundy IV
>ccb8m@Virginia.edu

Yay Charles.  YOU can see what's going on, now maybe Jerry does!
Newsgroups: comp.sys.amiga.advocacy
From: urjlew@ecsvax.uncecs.edu (Rostyk Lewyckyj)
Subject: Re: Random tidbits regarding WOC & A4000
Summary: Reality check number 1.
Organization: UNC Educational Computing Service
Date: Sun, 13 Sep 1992 18:20:17 GMT

> In article <18rh75INNpga@aludra.usc.edu> dleslie@aludra.usc.edu (David Leslie) writes:
 > Second, there still may be 32bit SCSI on the motherboard. They are 
 > still working on the scsi, and havn't decided whether to put it
 > in a zorro or what.  The marketing guy said that they very well
 > might put it on the MB.
> 
Either the A4000 is ready or it isn't!
If what the salesman said is true, then the MB, main systems board,
has not yet been finalized, and so production is still a ways off.
That is incredible.
So most likely the salesman, like most of their kind, was blowing
smoke.


Newsgroups: comp.sys.amiga.advocacy
From: das9674@usl.edu (Stephenson Daniel A)
Subject: Re: Unreal demo!
Organization: University of Southwestern Louisiana
Date: Mon, 7 Sep 1992 20:03:05 GMT

In article <1992Sep07.160103.18226@NeoSoft.com> peter@NeoSoft.com (Peter da Silva) writes:
>In article <1992Sep2.231332.7170@qdpii.comp.qdpi.oz.au> davidme@qdpii.comp.qdpi.oz.au (David Meiklejohn) writes:
>> Amiga Advocate:
>> "You need a 486 to do some things as fast as a stock Amiga."
>
>> Real-world reply:
>> "But, the 486 is cheaper than the Amiga!"
>
>Where can I get a 486 box for $400? The 486 chip itself costs more than a 500.

Don't you think he was talking about a comparable system to the 486?
That means other than A500. ($400)

>For that matter, the Sparc-2s at work *feel* slower than my Amiga 1000.

O.K.
>Peter da Silva.  <peter@sugar.neosoft.com>.
--
Dan Stephenson                                           das9674@usl.edu
" BERLIN WALL FALLS.  3 BORDER GUARDS LOSE JOBS.  CLINTON BLAMES BUSH! "
        -George Bush, '92 Republican nomination acceptance speech
From: kent@swrinde.nde.swri.edu (Kent D. Polk)
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: Amiga 4000/Atari Falcon
Date: 9 Sep 92 21:04:56 GMT
Organization: Southwest Research Institute, San Antonio, Texas

In article <1992Sep6.201819.27768@hfsi.uucp> ata@hfsi.UUCP (John Ata FSO) writes:
>
>My recollection is that usually real-time OS's are time sensitive
>and guaranteed to respond to an event by a certain time.  Having a
>multi-tasking or multi-user OS with virtual memory makes this very
>difficult to attain since the timing would depend totally on the
>amount of disk I/O (paging) of other objects in relationship to
>the object at hand.

First, multitasking doesn't mean virtual memory.

Second, multi-tasking is almost required to support a real-time OS unless you
have few enough things to do that you can create an interrupt service routine
for each of them :^) :^). Multi-tasking allows you to break up tasks into
single-minded, manageable parts that pretty much are able to run concurrently
when needed. Only on a very heavily loaded system will you see response time
problems, and even then a real-time system will begin to 'break down' under
the stress of time constraints.

For example, given a job which requires:
- interrupt-driven data collection from devices which provide data at different
  rates and different communications speeds.
- disk storage
- screen update of various calculations, some which need constant, immediate
  attention some which don't
- communication of parameters to various other systems

would be one heck of a problem to write. You would have to break up the job
tasks into little pieces and interleave those pieces in your code. On the
other hand, spawning a task to handle each part allows that part to run as it
needs, pretty much when it needs. Load averaging can then be easily performed
to fine tune the priorities of all the different tasks to arrive at the most
efficient operation of a given job. Compare that with trying to shuffle
function calls around in your program or having to break a screen update or
disk write into tiny chunks. It really doesn't work too well. In the long
run, an efficient multitasking environment (as the Amiga OS provides) makes
for far shorter development time, much less upkeep in the long run, and many
more options when things have to be changed/updated (as always happens).

Kent Polk: Southwest Research Institute
Internet : kent@swrinde.nde.swri.edu
UUCP     : $ {cs.utexas.edu, gatech!petro, sun!texsun}!swrinde!kent
Newsgroups: comp.sys.amiga.advocacy
From: pss1@kepler.unh.edu (Paul S Secinaro)
Subject: Re: Stuff
Organization: University of New Hampshire  -  Durham, NH
Date: Wed, 9 Sep 1992 11:34:14 GMT

In article <copes.716017389@marsh> copes@cs.curtin.edu.au (Simon Cope) writes:

>BTW: The whole discussion on OS's is pretty irrelevant.  DOS was the
>OS of the 80's, Unix will be the OS of the 90's.  The only thing
>holding it back right now is recession.  I haven't met anyone here at
>cs or over in engineering who doesn't like Unix.
 ^^            ^^^^^^^^^^^

I think you've just summed up nicely why UNIX *won't* be the desktop
OS of the 90's :)

Paul
-- 
Paul Secinaro
pss1@kepler.unh.edu
Synthetic Vision and Pattern Analysis Laboratory
UNH Dept. of Electrical and Computer Engineering
From: dtiberio@libws3.ic.sunysb.edu (David Tiberio)
Newsgroups: comp.sys.amiga.advocacy
Subject: Kill Files
Date: 11 Sep 92 15:16:35 GMT
Distribution: na
Organization: State University of New York at Stony Brook


	I have some questions about editing KILL files. I have
been experimenting with some newsgroups and have been able to
remove the bulk of my unwanted material, like these ungodly
Atari discussions and all this Perot crap (what a loser). So,
let's say I wanted to delete anything by a user, such as for
example, someone whose name is 'Arret'. How would I do that?
And let's say i wanted to kill subject matter, such as anything
that has 'alcon' in the Subject line. How might I do that? I
had alcon; rat poisons are dangerous.

	Any help?

-- 
      //   David Tiberio  SUNY Stony Brook 516-473-5156 AMIGA  DDD-MEN   
     //  bounce-resistant:    dtiberio%libserv1.ic.sunysb.edu@sunysb.edu
   \X/	 "Who will PROTECT TRUTH when I no LONGER HERE?!!"  - Jeff Young

 	PPPP  EEEEE RRRR   OOO  TTTTT    IIIII N   N      999  2222
	P   P E     R   R O   O   T        I   NN  N     9   9     2
	PPPP  EEEE  RRRR  O   O   T        I   N N N      9999  222
 	P     E     R R   O   O   T        I   N  NN         9 2
 	P     EEEEE R  R   OOO    T      IIIII N   N     9999  22222
Newsgroups: comp.sys.amiga.advocacy
From: mike@zorch.SF-Bay.ORG (Mike Smithwick)
Subject: Re: more on WOC
Organization: SF-Bay Public-Access Unix
Distribution: usa
Date: Tue, 8 Sep 1992 06:51:03 GMT

In article <1992Aug30.012225.14174@news.iastate.edu> barrett@iastate.edu (Marc N Barrett) writes:
>In article <BtrDAs.FuB@zorch.SF-Bay.ORG> mike@zorch.SF-Bay.ORG (Mike Smithwick) writes:
>>["They're in deep dodo"]
>>
>>FYI, World of Commodore show has taken out 3rd to half page ads in
>>both Computer Currents and MicroTimes.
>
>   Why not full-page ads? 
>
>---
>| Marc Barrett -MB-  |  email: barrett@iastate.edu
>--------------------------------------------------

Gee, why stop at full-page ads? Why not 8 page glossy tear out inserts. 
Can't possibly cost too much more!! How 'bout scratch and sniff and
pop-up ads with little sound chips . . .

mike



-- 
"There is no problem too big that can't be solved with high explosives"-Rush

Mike Smithwick - ames!zorch!mike

Newsgroups: comp.sys.amiga.advocacy,comp.sys.amiga.misc
From: danaf@bray1b.its.rpi.edu (Frank R. Dana Jr.)
Subject: Re: More AmigaWorld Lies
Organization: Rensselaer Polytechnic Institute, Troy, NY
Date: Sun, 6 Sep 1992 01:32:12 GMT

I doubt you could trick (800)BE-AMIGA (the order line for Go Amigo!, one of
the big Amiga mail-order houses) into listing all of the dealers in the US, but
I bet they could list TWO.

Y'see, for some strange reason unbeknownst to me, Go Amigo is actually the SAME
company as **THE** big Amiga mail-order palace, Creative Computers. In case
nobody has noticed (must be interlace-blinded.. 8)  ), Go Amigo and Creative
share the same ads, pictures, prices, and **THE SAME CUSTOMER SERVICE LINE**.
Sometimes, when I call, I swear it's the same guy answering both lines. So, my
question is, WHY? 

Let's take a vote... I don't care how you format it, I don't care IF you answer
it, but if you have an intelligent and/or humorous explanation for this (which
does not, necessarily, have to be true...), post it up!  9)

I like to confuse the answer-guy. I call Creative, ask for a price, hang up,
call Go Amigo, get the SAME price (it's ALWAYS the same price...), hang up,
call Creative, and place my order. Ahh, comparison-shopping hell! 

I am...
   -Frank Dana, known (718)-(212)-(516) over as Amiuser/Doc Ami!
From: mcramm@dct.ac.uk
Newsgroups: comp.sys.amiga.advocacy
Subject: <None>
Date: 10 Sep 92 10:32:59 GMT
Organization: Dundee Institute of Technology

In article <1992Sep9.210831.13836@lmpsbbs.comm.mot.com>, rittle@supra (Loren James Rittle) writes:
> In article <1992Sep9.154243.23044@ctr.columbia.edu> jerry@connection.prospect.com (Jerry Shekhel) writes:
>>AutoConfig is nice, but you get to use it, what, once every couple of
> 
> That's AutoConfig (TM) and don't you forget it!
Ain't that the whole point of AutoConfig (tm) - That you _can_ forget it? :)
> 
> Loren
> --
> "I really doubt it," he said, "it's far more likely he was bumped off by
>  someone on the net." - The rumors of Mark's death are greatly exaggerated.
Angus @ DIT (the REAL Unsees University)
From: ralph@bugend.edvina.se (Staffan Vilcans)
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: Unreal demo!
Date: 8 Sep 92 23:05:26 GMT
Organization: Bugend BBS

das9674@usl.edu (Stephenson Daniel A) writes:

> personally I love 'cheesy Euro-synth'!!  :)

Why call it "Euro-synth"? Why do people say "Euro-demos"?
Is it perhaps because americans aren't creative (or competent) enough 
to make demos and music?

---
Only beer makes it possible in a mental hangover...
Newsgroups: comp.sys.amiga.advocacy
From: lnosek@ux4.cso.uiuc.edu (Luke Paul Nosek)
Subject: IBM lamers at their worst - uiuc siggraph meeting
Organization: University of Illinois at Urbana
Date: Thu, 10 Sep 1992 03:30:51 GMT

	I was just at this meeting yesterday. I thought I was going to hear
about how this ragtag group used the latest software from some giant IBM
software company and the latest targa boards or whatever and the latest
486 66 or whatever to to animation that would make my eyes peel. (Eyes
that had only seen standard Amiga anims.

	LAMERS!!! They were struggling with a cheap pd program because they
could not afford the commercial wares. You had to write in each point by hand!

	There were two Amiga users, me and this guy that said he had actually
done commercial gfx before, and we both mentioned how imagine was wonderful
and cheap for the Amiga.

	LAMERS!!! They said - well, nobody has any Amiga's here.

	LAMERS!!! They want to code an imagine like interface FROM SCRATCH.

	I say good luck to the IBMer's trying to compete with us.

Newsgroups: comp.sys.amiga.advocacy
From: das9674@usl.edu (Stephenson Daniel A)
Subject: Re: The new amigas
Organization: University of Southwestern Louisiana
Date: Mon, 7 Sep 1992 00:26:28 GMT

In article <zarthac.715824342@camelot> zarthac@camelot.bradley.edu (Matthew Simmons) writes:
>What do you think the chances are that the new Amigas (specifically
>the A800 or whatever it'll be called) will have detachable keyboards?
>

I do not know, but I *guarrantee* you the attached keyboard DEFINATELY
give the A500 a 'not a serious computer' look to it.  

For exmaple, millions and zillions of PCs all have detached keyboards..
it isn't so much that an attached MEANS a whole lot, but just that it
isn't common to 'serious' computers.

--
Dan Stephenson                                           das9674@usl.edu
" BERLIN WALL FALLS.  3 BORDER GUARDS LOSE JOBS.  CLINTON BLAMES BUSH! "
        -George Bush, '92 Republican nomination acceptance speech
Newsgroups: comp.sys.amiga.advocacy
From: trevore@vast.unsw.edu.au (Trevor Elbourne (Supr. Hell) BE)
Subject: Re: OS/2 vs. AmigaOS
Organization: University of New South Wales
X-Newsreader: Tin 1.1 PL4
Date: Sat, 5 Sep 1992 15:44:02 GMT

daveh@cbmvax.commodore.com (Dave Haynie) writes:
: In article <1992Sep1.102234.20724@usage.csd.unsw.OZ.AU> trevore@vast.unsw.edu.au (Trevor Elbourne (Supr. Hell) BE) writes:
: >: The Amiga is lacking in IPC mechanisms.  It doesn't have enough
: >: support for multi-threaded applications, which is probably why we
: >: haven't seen too many of them.
: 
: >How can the amiga support multi-threading when the OS doesn't use
: >virtual memory management? 
   ^^^^^^^^^^^^^^^^^^^^^^^^^

   OK so this is the wrong term. I mean't systems that employ protected
   memory in that each process has its own address space. Its in this
   environment that multi-threading usually applies to because of the 
   inherent benefits that multi-threading provides, such as sharing and
   minimised context switch cost, benefits which aren't as apparent in
   totally open systems such as the amiga or a PC.

: Multithreading has nothing whatsoever to do with virtual memory.  In it's
: typical meaning (eg, with respect to the Mach kernel for example), a "thread"
: is a path of execution within one process context.  A process context, as in
                         ^^^^^^^^^^^^^^^^^^^^^^^^^^

    This has *no* maening on tha amiga. I was simply trying to point out
    the fact that using the term "multi-threading" is misleading when
    used in reference to the amiga.                           

: UNIX, is a set of resources that live under a private instance of the machine
: address space.  In other words, process in such a system has its own address
: space.  This requires an MMU, but doesn't require virtual memory (though any
: modern system using this model is likely to have virtual memory).  Typically,
: multiple threads communicate with one another via shared blocks of memory. 
: This is facilitated via signals and semaphores, but there's no need for any
: IPC.  IPC is Inter-Process Communication, which is the give-away -- multi-
: threading is Intra-Process Communication.  

: >The Amiga [OS] only has *one* address space and all processes use it, so in 
: >effect the whole system is multi-threaded. 

: That's basically true, except that in the AmigaOS case, various resources
: are owned by individual "threads" (called Tasks or Processes on the Amiga),
: whereas in a Mach-like system, resources would typically be owned by the
: parent process of a set of threads.  Therefore, the Amiga task units have
: the characteristics of both threads and processes -- it's their actual use
: that determines which they really behave like.
: 
: >But this isn't really true as multi-threading only applies to virtual memory 
: >systems.
: 
: No, it has nothing to do with virtual memory.

   Yeah the wrong term again. I know what I mean as I have just spent the
   last 18 months working on a multi-threaded CPU design. I knew what I
   mean't only problem is that no one else did :-)

Cheers
-Trevo
Newsgroups: comp.sys.amiga.advocacy
From: rickan@maccs.dcss.mcmaster.ca (Mark Rickan)
Subject: Things that make you go hmm...
Organization: Department of Computer Science, McMaster University
Date: Sun, 6 Sep 1992 01:07:44 GMT

There is an interesting tidbit in the latest AW contained within
the article "Small Talk: The New Amiga 600 Revealed" (p. 44-45).

On page 45, in a discussion of the PCMIA connector, the author mentions
that Commodore will introduce a 386 PC emulator that fits into the
A601 slot. 

Any comments?

Mark

-- 
 -------------------------------------------------------------------------
 = Mark Rickan                         ...!uunet!utai!utgpu!maccs!rickan = 
 = DCSS, McMaster University               rickan@maccs.dcss.mcmaster.ca = 
 ------------------------------------------------------------------------- 
Newsgroups: comp.sys.amiga.advocacy
From: dstuve@prism.cs.orst.edu (David Stuve)
Subject: Re: Random tidbits regarding WOC & A4000
Organization: Oregon State University, Computer Science Dept
Distribution: orst
Date: Mon, 14 Sep 1992 16:59:23 GMT

In <1992Sep14.031650.29583@msuinfo.cl.msu.edu> griffin@eecae.ee.msu.edu (Danny Griffin) writes:


>I'd hate to see the Amiga community turn into a bunch of boneheads who only
>shop price.

You've just named the #1 frustration with the low-end of the Amiga market.
As a developer, it's really hard to price a better program or piece
of hardware and price it $10 more than the competitors, and watch
it lose a significant share of the market.

I've seen a lot of really cynical decisions made behind closed doors
because of the el-cheapo habits of (a large chunk) of 500 owners.

That's why I'm so pleased to see the a4000.  People who can shell out
the moola for a system of that calibre are will be willing to pay
for quality products.

--David Stuve
dstuve@prism.cs.orst.edu

Newsgroups: comp.sys.amiga.advocacy,comp.sys.amiga.misc
From: walrus@wam.umd.edu (Udo K Schuermann)
Subject: Re: No AGA for current users!?! *Excuse Me?*
Organization: University of Maryland, College Park
Date: Mon, 14 Sep 1992 14:50:47 GMT

In article <1992Sep14.105803.5252@rdg.dec.com> cadwallader@forty2.enet.dec.com () writes:
>
>It is stated that the future hardware is designed to be modular/upgradeable.
>To break with the old device-dependent past and start afresh, there has
>to be a clean "break" somewhere along the line; sad but true. This isn't
>the death of an age, it's the start of a new, exciting era!
>								- JIM CAD*

APPLAUSE!!!  Few truer words have been heard on the Net for quite a while!
Commodore has received so much flak in the past for not producing a better
chip-set, and now that they have, everyone is mad that it's incompatible
with the old technology and can't just be plugged into the older machines.

The new AGA chip-set can only provide something truly new if it breaks the
bonds that tie the old chip-set down.  If you REALLY wanted upgrades to the
3000 then you would not get anything more impressive than the change from
the "older" set to the ECS.  Hey, it was nice to get, right?  But was it
exciting?

I'm not happy that the new AGA won't plug into 3000s (or my 2000 for that
matter) but I accept it as a fact of life that if you really want to get
ahead you can't expect to do that with old weights around your ankles.

 ._.  Udo Schuermann     "Blutige L"ocher in den K"opfen zeigte man den Knaben
 ( )  walrus@wam.umd.edu  gern, doch von jenem Loch der L"ocher hielt man sie
 Seeking virtual memory   mit Hieben fern." -- Franz-Joseph Degenhardt,
                                                   'In den guten alten Zeiten'
Xref: sparky comp.sys.amiga.advocacy:23337 comp.sys.amiga.misc:13544
From: mykes@amiga0.SF-Bay.ORG (Mike Schwartz)
Newsgroups: comp.sys.amiga.advocacy,comp.sys.amiga.misc
Subject: Re: CDTV is dead.
Distribution: world
X-NewsSoftware: GRn 1.16f (beta) by Mike Schwartz & Michael B. Smith
Date: 6 Sep 92 20:54:58 PST
Organization: Amiga makes it possible

In article <1992Sep4.021649.9871@moci.uucp> @moci.uucp writes:
> mykes@amiga0.SF-Bay.ORG (Mike Schwartz) writes:
> : In article <1992Aug30.175116.4493@ra.msstate.edu> skip@tacky.cs.olemiss.edu (Skip Sauls) writes:
> : > In article <Yk5Ar*LT0@caleb.UUCP> jdp@caleb.UUCP (Jim Pritchett) writes:
> : > >In article <1992Aug22.042013.16635@kas.helios.mn.org>, Rob Healey writes:
> : > >
> : > >> 	The 3000T '040 ad in byte this month was sad because it showed
> : > >> 	how far behind the times Amiga really is. On one page you
> : > >> 	had the 3000T '040 for $5998.00. 5 pages later you have a DELL
> : > >> 	33Mhz 486 system that can do more for $2699.00. It's sad really
> : > >
> : > >I think that the 040 is faster than the 486.  What do you mean by "do more?"
> : >
> : > More apps, more expansion boards, more colors, more pixels, more HD,
> : > more RAM, more...
> : >
> :
> : Since that Dell comes with Win 3.1 and DOS 5 factory installed, more means
> : the standard windows applications/accessories that come with - including term
> : program, audio digitizing software, midi player, prowrite caliber WP program,
> : etc.
>
> Besides the WP, the rest is garbage unless you have the hardware. Term
> programs under MS Windows are worthless.
>

I USE most of the accessories that come with windows.  Obviously not worthless,
except in your mind.

> :
> : What can you do with an Amiga right out of the box?  Not much.  You can
> : edit text files with andy finkel's EMacs (if it's still part of the OS
> : distribution)...
>
> What can you do with DOS on a PeeCee right out of the box? What in the world
> can you do with a PeeCee with MS Windows right out of the box? At least with
> an Amiga you get a decent OS.
>

At least with an anal-retentive Amiga lover, all you get is insults.  And
misinformation.

> --
> |      //                           |                                       |
> |     //  Jerry Ponko               |    ICOM, Inc.        (414) 321-8000   |
> | \\ //  (jerry, root, postmaster)  |    2424 S. 102nd St.                  |
> |  \X/   UUCP: ...uwm!moci!root     |    West Allis, WI 53227               |

--
Amiga programmer of: GRn, MailMinder, Budokan, Beyond Dark Castle, Dark Castle
Sega Genesis programmer of: Dick Tracy and Marble Madness.
Mike Schwartz  (ames!zorch!amiga0!mykes or mykes@amiga0.sf-bay.org)
1124 Fremont Ave.
Los Altos, CA 94024

Newsgroups: comp.sys.amiga.advocacy
From: andrey@cco.caltech.edu (Andre T. Yew)
Subject: Re: aga chipset for amiga
Organization: California Institute of Technology, Pasadena
Date: Tue, 15 Sep 1992 15:35:41 GMT

gerald@seas.gwu.edu (Gerald G. Washington) writes:

>You need more than 256 colors for Workbench!  I am just curious as to why.

	Antialiasing your displays, of course.

--Andre

-- 
Andre Yew                             andrey@tybalt.caltech.edu (131.215.48.100)