HDTenEightyP/NetNews huggingface dataset:
From: harrisp@wl.aecl.ca
Subject: RE: MM 3 - Help needed
Organization: AECL RESEARCH
Date: Wed, 29 Jul 1992 20:20:15 GMT

I've deleted the game from my hard drive after finishing, so I'm doing this frommemory. Should give you the general idea anyway.
Suppose that the item carried by your "first" character can't be used by him, and you want to give it to your 6th character.
        Press F1 to select first character
        Use mouse or type I to select inventory
        Type the number of the item you want to move
                (it should now be highlighted)
        Press F6 and this item will be transferred to the sixth character.
I think that this is how it is done. I've also heard that in old versions
of the game, you shouldn't transfer items while at an inn, as they will
be lost forever.
        Good luck.
Newsgroups: comp.sys.ibm.pc.games
From: exucad@exu.ericsson.se (Charles Dobbins)
Subject: Re: Links 386 Pro info (Define VGA)
Organization: Ericsson Network Systems, Inc.
Date: Wed, 22 Jul 1992 21:05:24 GMT

In article <1992Jul22.133927.20992@hemlock.cray.com> kak1@cypress31.cray.com (Kevin Kramer) writes:
>From: kak1@cypress31.cray.com (Kevin Kramer)
>Subject: Re: Links 386 Pro info (Define VGA)
>Date: 22 Jul 92 13:39:27 CDT


>In article <exucad.71.0@exu.ericsson.se>, exucad@exu.ericsson.se (Charles Dobbins) writes:
>> In article <1992Jul21.182955.1@vax1.umkc.edu> ebath@vax1.umkc.edu writes:
>> 
>> >I realize that this is a question better left to the pc.hardware section, but
>> >I only ask it because of the Links Pro 386 ad I just received from Access 
>> >software.  What is the definition of a VGA monitor?  I had always thought that
>> >it was 640 X 480 X 256.  The ad claims that this is SVGA.  This raises the
>> >question:  "What have they done to improve the graphics?"  The pics in the
>> >ad definitely do look MUCH better.
>> 
>> You have to be able to display 800x600x256 and have a board that has a VESA 
>> driver available for it. And your right, the graphics are definatly a big 
>> step up from Links.
>>
>What is a VESA driver and will it come with Links.  All I know is that I have
>a SVGA board (1 meg) with Trident chips, how would you get a VESA driver
>if Links doesn't come with one itself?

>Kevin
Well the Beta ver .99 didn't come with the VESA drivers but I was told by 
the company that they would ship VESA drivers for all the common chipsets. I 
have a friend that is using the 1mb Trident and he got the VESA drivers off 
of Compuserve and it runs great on his. The VESA driver is just a small TSR 
that you load before you load Links or you get an error. I think most all 
boards nowadays come with a VESA driver on the disk that come with it so you 
may have one already.
------------------------------------------------------------------------------
Charles Dobbins                                 Ericsson Network Systems, Inc
Systems Programmer                                            P.O. Box 833875
                                                    Richardson, TX 75083-3875
                                                               (214) 997-0982
------------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: marine@ils.nwu.edu (Colette Marine)
Subject: ARRRGGGH!  Spoilers wanted for OOTW
Organization: The Institute for the Learning Sciences
Date: Thu, 23 Jul 1992 05:32:37 GMT

***** Posting from a friend's account *****

SPOILER ALERT...



























At the stage when you're crawling towards a wall w/levers, an alien is slowly
approaching you, and your alien buddy is moving hand-over-hand toward you,
what do you do after you pull the first lever, frying the bad guy?  I pulled
the second lever, and it opened a sky light.  Okay, so what?  I can't reach the
other levers no matter how hard I try, and I always get shot just before my
alien pal reaches me.  Please help--I'm at a loss for ideas!!

Thanks,
Jared D. Brame

p.s.  In the earlier scene when you need to shoot the green globe hanging
      over the guard, how in the world do you time it right?  I followed the
      guard's reflection in the globe, and no matter where it was when I fired,
      he always made it to his shield before the globe landed.  The one time I
      timed it right, I wasn't paying attention...

Newsgroups: comp.sys.ibm.pc.games
From: trinh@unlv.edu (Dinh-Yen Tran)
Subject: STRATEGIC CONQUEST FOR THE PC
Originator: trinh@cleanhead.cs.unlv.edu
Organization: UNLV
Date: Thu, 30 Jul 92 16:43:18 GMT

Hi netters,
	I recently played a game entitled 'Strategic Conquest' on the
MacIntosh and I think it's an exciting and challenging game.  Does
anyone know if there is a 'Strategic Conquest' or a similar game for
IBM and compatibles.  Thanks.

Dinh-Yen Tran


Newsgroups: comp.sys.ibm.pc.games
From: lachlan@dmp.csiro.au (Lachlan Cranswick)
Subject: Re: Help with Police Quest 1
Organization: CSIRO Division of Mineral Products, Melbourne, AUSTRALIA
Date: Tue, 21 Jul 1992 09:19:14 GMT

henrik@vd.volvo.se (Henrik von Klopp) writes:



>Hello Netters!

>Anyone out there old enough to remember Policequest 1? I am stuck trying to 
>arrest the drunken driver. Help!!


Try typing - sobriety test.  Or if you game is in a non-English
version, you might have to view and decode some of the 
files.  In Australia, this is referred to as a breath test
and it took me and a friend quite a while to find
the American equivalent while we cracked the files 
looking for key words to use.
-- 
  Lachlan Cranswick  -  CSIRO             _--_|\  lachlan@dmp.CSIRO.AU
  Division of Mineral Products           /      \     +61 3 647 0367
  PO Box 124, Port Melbourne 3207        \_.--._/ 
  AUSTRALIA                                    v 
Newsgroups: comp.sys.ibm.pc.games
From: tgc54@cas.org ()
Subject: UW fix not fix!
Keywords: Ultima Underworld patch
Organization: Chemical Abstracts Service, Columbus, Ohio
Date: Tue, 28 Jul 1992 17:04:08 GMT


Several weeks ago I bought a copy of Ultima Underworld which the vendor said was
the latest version, with the inventory bug fixed.  After many enjoyable hours
and about 80% through the game my character steps through the stairs in the
extreme NW corner of level 7 and my inventory goes to hell!!! Using backups, I
stepped into the stairs several times, and different things happened each time.
For example, in one case the Sword of Justice in my characters hand turned into
a loaf of bread!  I tried leaving everything but my sword and rune bag behind,
and things looked good until I came back through to level 7 ... strange things
happened again.  I tried moongating and coming back down to level 7 by a
different route, but as soon as I enter level 7 again things screw up.

My UW.EXE file is identical to that in UWFIX.ZIP.  Any body else having this
problem?

 - Tom -
Newsgroups: comp.sys.ibm.pc.games
From: vanfosse@magnus.acs.ohio-state.edu (Andy VanFossen)
Subject: Games for Sale
Summary: Hardball II, Starflight II
Organization: The Ohio State University
Distribution: usa
Date: Wed, 22 Jul 1992 17:20:56 GMT

For Sale:

Hardball II             $15
Starflight II           $15

Prices include shipping.  I also welcome any trade offers.

Andy
andy.vanfossen@osu.edu
Newsgroups: comp.sys.ibm.pc.games
From: knutson@mcc.com (Jim Knutson)
Subject: Re: Questions from a Falcon 3.0 rookie
Keywords: Falcon 3.0
Organization: MCC, Austin, TX
Distribution: na
Date: Tue, 28 Jul 1992 01:22:47 GMT

I'm not positive about this, but I think some of the formations may
have the wingman flying at a lower altitude than you.  If you fly too
low with one of these formations, your wingman will fly into the ground
(remember that in formation flying, you watch lead, not where you are
going).

-- 
Jim Knutson
knutson@mcc.com
cs.utexas.edu!milano!knutson
Wk: (512) 338-3362
Newsgroups: comp.sys.ibm.pc.games
From: mnfriedr@cip.informatik.uni-erlangen.de (Martin Friedrich)
Subject: Re: U4 --- yes, that is four !!!
Organization: Student Pool, CSD, University of Erlangen, Germany
Date: Fri, 24 Jul 1992 19:04:18 GMT

hartmut@watsci.uwaterloo.ca (Hartmut "MUD-Meister" Hedderich) writes:

>Hello fellow Ultima fans,

>a couple of weeks ago I purchased the second Ultima Trilogy. Right now
>I am playing U4 and I have a couple of questions.

>I got some hints about items like the sextant, nightshade and the mandrake,
>which I should ask for in different pubs. I did so, but never got any of
>these items nor any further information. I tried to talk to the pub owners
>but these guys offer only food or ale. WHAT do I have to do to get the items
>(specially the sextant)????

You'll get the sextant in Vesper. Ask for item 'D' in the guild.
The reagents can be found at special locations. Don't know who told you
the locations, but mandrake can be found in the large plane west of the 
desert in the north of britannia. There is one small field of swamp.
Search there at new moon.
Nightshade is in the woods southeast of skara brae I think at C'F" G'O"
but I can be wrong!

>Till now I received partial avatarhood in 2 of the virtues. When is the right
>time to enter the dungeons --- after receiving full avatarhood or is it 
>okay to go and explore them earlier in the game??

Avatarhood is no supposition for exploring dungeons. Dungeons are neccessary
in the game, though.

>oh --- a last question --- I need money (in the game ;-) ). Is there a place
>where I can find more money than the few gold coins you receive for killing
>monsters? I barely can affort food and magic powders. I have no money for
>better (magic) weapons or armour.

In some dungeons are places where you can find some more chests you can
pick up.

Have fun!

-Efchen the Avatar
---
   /~\   |  Martin Friedrich                   IRC/MUD: Efchen 
  C oo   |  Postfach 1602           TAPPMud: Sir Efchen, Knight of Elvendar
  _( ^)  |  8520 Erlangen
   ~\    |  GERMANY           email:mnfriedr@cip.informatik.uni-erlangen.de
---------------------------------------------------------------------------
          Yes means no and No means yes. Delete all files? [Y]
From: jbs21045@uxa.cso.uiuc.edu (Joe Sterbenc)
Newsgroups: comp.sys.ibm.pc.games
Subject: U6, U7: cheat codes the same?
Date: 22 Jul 92 20:06:06 GMT
Article-I.D.: news.Brt3uA.GFv
Organization: University of Illinois at Urbana

I saved the item lists from the U7 cheat mode.

I also understand that by saying SPAM, SPAM, SPAM, HUMBUG to Iolo, U6 enters
its own cheat mode (at least the item generation portion).

Are the item numbers the same?
Where do these items appear? In your inventory? On the ground?

All help is appreciated!

-- 
============================================================================
Joe Sterbenc - jbs21045@uxa.cso.uiuc.edu & joe-mama@uiuc.edu - U of Illinois
	How many more days will I have this darling account?
============================================================================
Newsgroups: comp.sys.ibm.pc.games
From: pete@fidata.fi (Petri Helenius)
Subject: Re: Network type games.....
Reply-To: pete@fidata.fi
Organization: Fimeko-Data Oy, Helsinki, Finland
Date: Fri, 31 Jul 1992 19:27:22 GMT

In article <cwqmx_-.hchong@netcom.com> hchong@netcom.com (Hoi Chong) writes:
   > Falcon 3.0 supports Novell Networks for up to 8 people at a time. I havn't
   > tried it on a network so I don't know if it really works.

   We have tried it on the network.  The 2-machine setup works, but it did 
   not work for more than 2.  The hardware/connection part seems to work in 
   the latter, but for some reason the logic/what-to-do part don't.  This is
   with patch C. 

We tried unpatched version and it didn't works. The patched it up
to level D and it didn't work until IPX.COM was take from upper]
memory (High memory using QEMM) are to "conventional" memory. Then it
worked fine with 3 players using multiplayer duel.

Pete
--
--
 Petri Helenius, Fimeko-Data Oy 
 Phone +358-0-458 2421, Telefax +358-0-458 2425
 Internet pete@fidata.fi, Snail: Hollantilaisentie 36, 00330 HKI, FINLAND
 X.400    /C=fi/ADMD=fumail/PRMD=inet/O=fidata/S=Helenius/G=Petri/
 Looking for Unix(r) FAX-system ?   Mail queries to fdfax@fidata.fi
Newsgroups: comp.sys.ibm.pc.games
From: stevep@ims.com (Steve Poulsen)
Subject: Re: U7 upgrade needed
Keywords: Ultima
Organization: Integrated Measurement Systems, Inc.
Date: Wed, 22 Jul 1992 15:10:32 GMT

In article <s750884.711685206@otto>, s750884@otto.bf.rmit.oz.au (Peter NUNN) writes:
|> I am playing with version 2.2 and it is really bugged.  I am hoping someone
|> can tell me where I can download a patch of a later version.

The Origin rep on CompuServe says that if you send all your U7 disks to Origin,
they will update them to the latest version (3.1?) of U7.  They promised to
turn the disks around within 48 hours.  You may want to do this if you plan to
run the two add-in modules Origin will soon release.

-Steve-

--
Steve Poulsen, Integrated Measurement Systems, Inc.  Beaverton, OR  USA
Voice: 503-626-7117   Fax: 503-644-6969   Fidonet: 1:105/31.6
INTERNET: stevep@ims.com   Compuserve: [70262,3115]
From: darrylo@hpnmdla.sr.hp.com (Darryl Okahata)
Date: Wed, 22 Jul 1992 23:24:13 GMT
Subject: Re: CIV: Have I found a bug?
Organization: Hewlett-Packard, Santa Rosa, CA
Newsgroups: comp.sys.ibm.pc.games

In comp.sys.ibm.pc.games, mchen@groucho.cs.psu.edu (Michael Chen) writes:

> 	If you're having bug trouble, download the file civ3_upgrd.zip from
> wuarchive.wustl.edu.  It lets you rename cities you take over, as well as

     The "unable to click on cities bug" is still present in this patch
(I recently ran into it).  I think I "fixed" this problem by moving a
unit into the city.

     The funny thing is that I *never* ran into any bugs with the
original version (the one that came in the box).  I've only had problems
with the patch versions.

     -- Darryl Okahata
	Internet: darrylo@sr.hp.com

DISCLAIMER: this message is the author's personal opinion and does not
constitute the support, opinion or policy of Hewlett-Packard or of the
little green men that have been following him all day.
Newsgroups: comp.sys.ibm.pc.games
From: brad@bach.udel.edu (Brad Cain)
Subject: Where to get WOLF map edit?
Organization: University of Delaware
Date: Fri, 24 Jul 1992 13:18:57 GMT

I know that this question has probably been posted many times, but
where do I get the programs to edit/modify the Castle Wolfenstein maps.

(e-mail all responses)

thanx

-- 
**************************************************************************
Brad Cain                           --a good try at electrical engineering
brad@bach.udel.edu        "but for these last few days, leave me alone"-NO 
None of my ideas have anything to do with U of D...    ...most certainly!!
Newsgroups: comp.sys.ibm.pc.games
From: ricky@lindblat.cc.monash.edu.au (Mr RS Mcconachy)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wanted: LSL5 walk through
Date: 27 Jul 92 04:51:03 GMT
Organization: Monash University, Melb., Australia.

G'day people,

I admit it - I'm hopeless at anything resembling an adventure game!  I do
however find the Sierra games generally amusing :-)  Rather than post to
the Net every couple of days saying "I'm stuck at XYZ", does anybody have
a complete walk through for LSL5 (or SQ1 VGA edition for that matter)?
If you do, or you can point me to one I can FTP, please email me (to
save on posting).  Thanks heaps,

Richard McConachy.
(ricky@lindblat.cc.monash.edu.au)
From: eric@hp-ptp.ptp.hp.com (Eric Tend)
Date: Tue, 28 Jul 1992 20:07:36 GMT
Subject: HELP - Startrek_25 Anniv.
Organization: HP Pacific Technology Park - Sunnyvale, Ca.
Newsgroups: comp.sys.ibm.pc.games

In the scenario where you meet Harry Mudd for the first time (episode # 4 I
believe).  What do you have to do to get the Enterprise to come back to the
Alien Ship?  Please HELP!!

I've solved the Mudd cleaner,
     downloaded the computer
     loaded the weapon pod,
     used the med-bed,
     fixed the portable life support,
     watched mudd trash the computer....

What am I missing?

Tom Shem
tshem@hpmpeb1.cup.hp.com
(I'm using someone elses logon, so either post or email me, thanks)

Newsgroups: comp.sys.ibm.pc.games
From: mchen@groucho.cs.psu.edu (Michael Chen)
Subject: Re: CIV: Have I found a bug?
Organization: Penn State Computer Science
Date: Wed, 22 Jul 1992 18:15:36 GMT

	If you're having bug trouble, download the file civ3_upgrd.zip from
wuarchive.wustl.edu.  It lets you rename cities you take over, as well as
fixing masty things like the keyboard-only g <space> bug (or something like
that; before I upgraded mouse drivers, I crashed the game every 40 turns.)

--- Michael Chen	mchen@cs.psu.edu


Newsgroups: comp.sys.ibm.pc.games
From: sam4628@zeus.tamu.edu
Subject: Links 386 Pro -- reading the green?
News-Software: VAX/VMS VNEWS 1.41    
Organization: Texas A&M University, Academic Computing Services
Date: Tue, 21 Jul 1992 17:52:00 GMT

For all you Links 386 Pro beta testers/owners:  does it offer any
improvements over the old version with regards to reading the green?
Specifically, I always had trouble telling the slope away from/toward
me when putting.

------------------------------------------------------------------------
| Steven A. McCluney                 |"Strange women lying in ponds    |
| sam4628@zeus.tamu.edu              | distributing swords is no basis |
| I'm a grad student, so my opinions | for a system of government!"    |
|    are worthless anyway            |          Dennis, to King Arthur |
------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: tmkk@uiuc.edu (Khan)
Subject: Re: Most Wanted Cracks List
Organization: University of Illinois at Urbana
Date: Thu, 23 Jul 1992 13:01:28 GMT


In article <1992Jul22.181707.3363@seas.gwu.edu> mikee@seas.gwu.edu (Mike Me) writes:
>>
>>for my $0.02 I always smiled at games like Falcon 3.0 : tough to
>>play without the manual simply for logistical reasons, and by
>>the time you've xeroxed the manual, you've spent more than the
>>game costs.....
>>
>>Simon
>>
>
>Unless you copy them at work..... :-)

Right. In that case, you've DOUBLED your theft - not only are you
stealing the work of the software author, but you're also stealing the
paper, toner, electricity, wear & tear, etc. from your employer.

>	(hypothetically ofcourse...)

Of course! ;-)
From: usdgog@vtserf.cc.vt.edu (Greg Granger)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: RRT: Computer opponents up to their eyeballs in debt
Keywords: RRT
Date: 27 Jul 92 16:58:39 GMT
Organization: Virginia Tech, Blacksburg, VA

In article <1992Jul26.190058.20683@javelin.sim.es.com> krogers@javelin.sim.es.com writes:
>krogers@javelin.sim.es.com (K. Rogers) writes:
>
>I have some even stranger news to report after my original posting.
>I'm playing along with the above saved game and go to my broker.  To
>my surprise, one of the lines which had been $24M in debt the last
>time I checked wasnow $29 M *in the black*.  I thought it was a

----

If I had to take a guess I would say that their debt exceeded the max
of a 2 byte counter (about -32,000 (32M since RRT $ values are in 1,000s)
and the number wrapped (went positive).  I know that you can't exceed
32M (+) cash (a least it wouldn't let me :-(  )


Newsgroups: comp.sys.ibm.pc.games
From: avif@maxine.wpi.edu (Avram Finkel)
Subject: Help with Hillsfar
Organization: Department of Computer Science, Worcester Polytechnic Institute, Worcester, MA USA
Date: Tue, 28 Jul 1992 00:57:25 GMT

I know this is a pretty old game, but I want to win it, and I've been stuck for
like 3 months now...
Spoilers may follow:
^L

I have fulfilled all of the tasks for the Mage's guild, and am currently trying
to become "thrice blessed" so that I can rescue some woman.  I have already 
been blessed once, by doing well at the Archery Range.  Now I am trying to 
release a spirit from "A chest in a special room in the Mage's Tower".  I have
tried to do this for like a million times, but the guards catch me every time!
How do I find the chest?  I know its probably pretty simple, but I'd like the 
help anyway.  Please, don't give me any little cryptic poems, just blatant
help.
Thanks in Advance...
Avi F.
P.S. Please E-mail

-- 
==============================================================================
How much wood would a woodchuck chuck if a woodchuck could chuck wood?
Think about it.
avif@maxine.wpi.edu
Newsgroups: comp.sys.ibm.pc.games
From: FHD@tamvm1.tamu.edu (H. Alan Montgomery)
Subject: Re: secret level.
Organization: Texas A&M University
Date: Thu, 23 Jul 1992 13:13:45 GMT

The fuse in the secret level can only be gotten to in EASY MODE. The fuse
cannot be broken. You get to the secret level by decoding the message  in
the Gravatational Dampening Hub. Keep looking down and you will see it.
 
The special ball at the end can be broken by  using  somthing  associated
with the red key you have left over.
 
Newsgroups: comp.sys.ibm.pc.games
From: derrick@sdc.com (Derrick Davis)
Subject: Re: problems with Thrustmaster FCS
Organization: Systems Development Corporation
Date: Wed, 22 Jul 1992 14:15:09 GMT

In article <1992Jul15.145511.14149@mcc.com> knutson@mcc.com (Jim Knutson) writes:
>I've gone through two FCS joysticks in two months and both have ended
>up needing to be returned with centering and range problems.  The work
>fine for a couple of weeks, but then the calibration starts showing the
>values start jumping all over the place as the stick is slowly moved
>through its range.
>
>Has anyone had this problem?
>

In an unrelated issue I have a NEC Powermate 386S - 25Mhz machine with
a PS/2 styled keyboard connector.  After purchasing the adapter cables
I was unable to get Thrusmaster to work.  When I tested on a traditional
PC style keyboard it worked fine.  I phoned Thrumaster and the said
they have never experienced this problem and offered no effort to
help me solve the problem.

>-- 
>Jim Knutson
>knutson@mcc.com
>cs.utexas.edu!milano!knutson
>Wk: (512) 338-3362


Xref: sparky comp.sys.ibm.pc.games:7961 rec.games.misc:16453
From: mike%jim.uucp@wupost.wustl.edu (Mike Suter)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: Re: Adventure Construction Set
Keywords: adventure construction set acs
Date: 28 Jul 92 20:13:44 GMT
Article-I.D.: wupost.1992Jul28.201344.23875%jim.uucp
Organization: BITS, St. Louis, MO

>>Any of you netters ever play around with Adventure Construction Set?

>	Where did you find such a thing?  I would like to get a hold
>of that if it were possible!  Have any stores that might sell this?

Its an older game (about 5 years), so I doubt you would find too
may places that still carry it (but anything is possible).  Keep
an eye out on the net for people selling their old copies.  I have
seen several lately.  It is distributed by Electronic Arts, btw.

As far as the game itself, I dont know if you are familiar with
Return of Heracles or Ali Baba and the 40 Thieves on the old 8-bit
computers, but this lets you create adventures like those.  I really
like the style of these games, personally.  The construction set seems
to be very flexible in the size of adventures you can create, monsters,
etc (I believe it also has monster/item graphics creation utilities).

Anyway, if you get a copy and are be interested in trading adventures
created with this system, please email me.. (Maybe we should start a
mailing list or FTP site or something if there are others that use the
construction set..)

Mike
-- 
mike%jim.uucp@wupost.wustl.edu
Newsgroups: comp.sys.ibm.pc.games
From: jknepley@nyx.cs.du.edu (Ranseus (Jim Knepley))
Subject: Re: POWERMONGER-short review
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Distribution: na
Date: Fri, 31 Jul 92 16:10:15 GMT

In article <92210.172116IO81144@MAINE.MAINE.EDU> IO81144@MAINE.MAINE.EDU writes:
>I too must second the problems with the stupid copy protection.
About that...

Binary differences between c:\power\GAME.EXE and d:\power\GAME.EXE
        Offset          Hex ASCII       Hex ASCII
        037935          75   u          90   (accented E)  
        037936          33   3          90   (accented E) 

Try it, you'll like it.

Jim