HDTenEightyP/NetNews huggingface dataset:
From: jecoleb@eos.ncsu.edu (have clue, will travel)
Subject: Re: Reminescing...
Keywords: yie ar kung fu, mappy
Reply-To: jecoleb@eos.ncsu.edu
Organization: The Ghost Of Christmas Past Society
Distribution: usa
Date: Thu, 19 Nov 1992 21:37:59 GMT


>	Yie Ar Kung Fu... I was heavily into that one; the Commodore-64 ver-
>sion was nicely ported, too.  What were the characters' names, again, in
>order of appearance?  I'm guessing here...
>	0. Oolong (player character).
>	1. Some fat dude.
>	2. Star.
>	3. Nunchaku.
>	4. Pole.
>	5. Chain.
>	6. Sword.
>	7. Fan.
>	8. Tonfun.
>	9. Blues.
Close... :)

You == Oolong

First set of 5 == 
Some fat dude, I forget his name, too, but he could charge.
Star -- threw stars.  (What else?)
Nunchu -- easy to beat, pattern-driven.
Pole -- Sucker for a low kick.
Feedle -- came in in multiples, easy to beat.

Next set (of 6) ==
Chain == threw a long chain at you, not hard to beat.
Club == had club and shield, blocked a lot of your shots.
Fan == threw whirling fans, not hard to dodge.
Sword == wielded a long sword, could be tough.
Tonfun == just plain NASTY.
Blues == all-around top-notch martial artist.

Papers are due at the end of the semester.  ;)
--
                         jecoleb@eos.ncsu.edu 
          ---------     have clue, will travel.    ---------
  "I am a penis. Worship me."--lead singer of rock band Bicycle Face,
vainly attempting to gain attention of the crowd at the Cat's Cradle
in Chapel Hill, while opening for Mojo Nixon & The Toad Liquors
Xref: sparky rec.games.video.arcade:9146 alt.games.sf2:4754
Organization: University of Illinois at Chicago
Date: Saturday, 21 Nov 1992 10:44:12 CST
From: <U58505@uicvm.uic.edu>
Newsgroups: rec.games.video.arcade,alt.games.sf2
Subject: Re: Guile vs. Dhalsim (Classic)...who wins?

In article <By1751.Iy2@news.cso.uiuc.edu>, mlm@mrcnext.cso.uiuc.edu (Michael
McCool) says:
>
>Amen.  Is Balrog a great Blanka killer?  I never really noticed; playing
>Honda vs. Balrog is an unfortunately weighted battle.
>

Oh heck yeah.  Balrog's great against Blanka.  Blankas rarely ball
against Balrog; because, assuming the ball was blocked, Balrog can
make Blanka pay for it big time with a sliding punch.  You can make
Blanka players feel helpless, especially ones that are overly fond
of the defensive crouch position.

Balrog's pretty sorry against missile attack characters though.

X-Man
Organization: Freshman, MCS general, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video.arcade
Date: Mon, 16 Nov 1992 14:00:49 -0500 
From: "Curtis B. Jackson" <cj24+@andrew.cmu.edu>
Subject: Re: Best attract modes (was Re: Hello everyhone...)
	<1992Nov15.074904.892@cbnewsl.cb.att.com>

The attract mode to X-Men has the best music,graphics, and
idea......especially the part where Magneto says"X-MEN" and then the
music starts..........then there is a showing of the badguys, then a
shadow of wolverine turning around and then it becomes
colorful......pretty cool!

come to think of it, Konami games have THE best attract modes......after contra
think about it, there was Super Contra, a really dramatic music, white
cool graphics,for that time anyway, then the appearace as if it were a
movie!

some other good ones are:
Mortal Combat......like the profiles, and the animation, especially
Liu-Kang, the dancing sensation, and Scorpion, the Dancing Machine!!

Most of Neo-Geo's attract modes are really good, such as Ninja
Combat-(although the game is lacking by today's standards)
From: youngbn@pell3l0.alleg.edu (Nathan Youngblood)
Newsgroups: rec.games.video.arcade
Subject: Re: MK Characters
Date: 21 Nov 92 20:05:36 GMT
Distribution: usa
Organization: Allegheny College

In article <1992Nov18.081129.10296@ultb.isc.rit.edu>  
tjg2946@ritvax.isc.rit.edu writes:
> OH YEAH! I remember that one!  I think there was three gods...
> One with lightening.  Damn if Mortal Kombat do not mean to copy it off
> the movie.

I don't think they were copying off of the movie... Perhaps Raiden is a  
chinese myth?  Why don't we look it up in a Chinese Mythology book.  I  
mean we ARE at center's of higher educucation which are supposed to have a  
fairly well stocked library... Why don't we use it?
Newsgroups: rec.games.video.arcade
From: conty@cbnewsl.cb.att.com (E. Kontei)
Subject: Re: MK Characters
Organization: AT&T Bell Laboratories
Distribution: usa
Date: Wed, 18 Nov 1992 04:54:10 GMT

In article <Bxw87p.GG2@usenet.ucs.indiana.edu>, shulick@navajo.ucs.indiana.edu (Sam Hulick) writes:
> In article <1992Nov18.004811.2231@oz.plymouth.edu>, m_raza@oz.plymouth.edu (Mathew Raza) says most sayishly:
> >
> >There is an incredible resemblance mainly because they are the same characters.
> >In the movie, the god-like character with the electrical was in fact Raiden...
> 
> How do you know?  Did it say in the credits at the end, "Raiden  ....
> <real name>"  ?

Don't know.  But the first time I saw MORTAL KOMBAT, I thought:
			"What's Raiden doing there?"
-- 
			    E n r i q u e  C o n t y
			The Incredible Man-with-no-Life
			      jester@ihlpm.att.com
		    Disclaimer: You're not dealing with AT&T
From: degroomp@cnsvax.uwec.edu
Newsgroups: rec.games.video.arcade
Subject: Desert Strike
Date: 15 Nov 92 23:28:42 -0600
Organization: University of Wisconsin Eau Claire

Hey there
	Here at UWEC we just got a new game (the name escapes me)
But it is something like Desert Strike... It is a shotty take off
on MERCS and it costs a mindblowing $.50 to play... I hate it...
It is not at all fun and it basically is your average army game
with slightly better graphics and sound... If your independantly
owned and operated arcade gets it DON'T WASTE YOUR TIME OR MONEY.

			Just a tip from a friend,
			Matt

P.S.  Rai den is still the best game ever made.
Organization: University of Illinois at Chicago
Date: Thursday, 19 Nov 1992 12:59:48 CST
From: <U59985@uicvm.uic.edu>
Newsgroups: rec.games.video.arcade
Subject: Re: Reminescing...
 <1eg9mnINNd32@pith.uoregon.edu>

The game with the laughing head is Sinistar by Williams.

An old one I used to enjoy was Elevator Action.

Also Congo Bongo-3 quarters perspective (like Zaxxon) and you are the adventure
 scout trying to rescue your girl from the big gorilla.

How about Zoo Keeper. Got okay at this one. Could never quite make the highest
score though. Some guys always kept racking up millions of points.

Crystal Castles-short lived game.

Space War (name?) - 2 player color vector graphics game. The two space ships ar
e linked together and blast away, Asteroids style, at various geometric shaps.

How about Gravitron-One of the hardest games ever made.

Thomas
Newsgroups: rec.games.video.arcade
From: u895174@bruny.cc.utas.edu.au (Tim Morris)
Subject: Reptile
Organization: University of Tasmania, Australia.
Date: Sat, 21 Nov 1992 04:16:07 GMT


Here's a letter I got from Michael Jones, who is currently unable
to post here.  

Date: Fri, 20 Nov 92 11:17:29 CST
From: c572039@mugcnx28.mugcnx1.missouri.edu (Michael Jones )

It seems that at the moment that I have no access to posting at  
raven, so i thought I would send you this letter in hopes that you  
might find it useful and/or pass it on.  The guys that owns the local  
arcade called the company about MK, and it seems that according to  
them, being as tight lipped as they are, that getting to Reptile is  
completely random, and that to do so a long set of events have to be  
fullfilled in a certain way, to which they would not specify (of  
course).  However, they did say that is does only occur in the pit  
screen section.

Michael Jones
c572039@mizzou1.missouri.edu


From: d_hanes@hpfcso.FC.HP.COM (David Hanes)
Date: Mon, 16 Nov 1992 16:40:29 GMT
Subject: Re: Pepper II (Re: Zen out to music)
Organization: Hewlett-Packard, Fort Collins, CO, USA
Newsgroups: rec.games.video.arcade

> >If you really want music that will put you in a zone, find an old Pepper II
> >machine.  Both the game and the music are more addictive than any drug!  (I
> >especially liked the music for the high score screen.)
> 
> I liked the game a lot, but "find one..."?
> ...
> I consider myself a video junkie, having been up and down the East Coast 
> arcades extensively for over a decade, and have only physically seen a 
> Pepper II machine ONCE.
> 
> (At either the North Carolina State Fair or one in Bloomsburg, PA, I think.)
> If you can find one, let me know.  I will fly there IMMEDIATELY.

Hmmm, I have one in my basement.  Unfortunately, the sound does not work
and I haven't had time to work on it.  Anyone happen to have any technical
information about Pepper II?

Dave
Newsgroups: rec.games.video.arcade
From: flee@cs.psu.edu (Felix Lee)
Subject: Re: Columns:response to X-men&things 
Date: Thu, 19 Nov 1992 05:10:48 GMT

Michael Alfonso Visconti:
> But you are right the best players are those who play with little or
> no strategy, just build evenly.

I've been able to identify some of the things I do when playing
Columns, but I really don't know how I survive over a long period of
time.

The main thing seems to be: I can place almost every column to get rid
of three or more jewels no matter how fast the game goes.  It seems
like the game's parameters make it always possible to do this, even if
you don't carefully plan how you place your columns.  So this tactic
is enough to play forever.  And this is just a matter of training your
perception/pattern/memory machinery.

Curiously enough, Columns skill doesn't transfer to Klax.  I can't
play Klax very well, and a very good Klax player here can't play
Columns very well.  The basic ideas behind the games are similar, but
the games are very different and require very different skills.
--
Newsgroups: rec.games.video.arcade
From: craigb@rs6403.ecs.rpi.edu (Brian Craig)
Subject: USA vs USSR Hockey
Organization: Rensselaer Polytechnic Institute, Troy, NY
Date: Fri, 20 Nov 1992 00:55:57 GMT

Does anyone know where I can get the USA vs USSR hockey game
Please either post or send email to craigb@rpi.edu

Newsgroups: rec.games.video.arcade
From: djbarnes@eos.ncsu.edu (DONALD JAMES BARNES)
Subject: Re: Pengo
Originator: djbarnes@c00057-100lez.eos.ncsu.edu
Reply-To: djbarnes@eos.ncsu.edu (DONALD JAMES BARNES)
Organization: North Carolina State University, Project Eos
Date: Wed, 18 Nov 1992 03:05:54 GMT




Trivia buffs might also want to know that Pengo was made by Rock-Ola....

Yes the Jukebox/short-time video game company/short-time vending company....

(And probably soon to be out of business all together......)


Donnie Barnes

djbarnes@eos.ncsu.edu
Newsgroups: rec.games.video.arcade
From: jrundle@david.wheaton.edu (John Rundle)
Subject: Re: Kano vs. Goro
Summary: how to beat Goro
Organization: Wheaton College
Distribution: USA and UK
Date: Sat, 21 Nov 1992 01:16:57 GMT

In article <722205047.16632.0@unix10.andrew.cmu.edu> Rick <stimpy+@cmu.edu> writes:
>could someone post some hints on beating Goro with Kano?
>is it even possible? :)
>I have yet to win a round against him.
>when answering, please assume a fairly high difficulty level.
>on the machines here, a lot of the "cheap tricks" that are posted
>do not work. 
Start off with a jump kick and (1)if he falls down throw a knife at him to hit
him as soon as he gets up, or (2) if he doesn't fall down jump backwards and
try again.  Repeat once you hit him.  If your jump kicks don't hit him a
couple times and/or Goro is low on energy, jump straight up and punch on the
way down when he walks toward you.  He usually falls for this 4 to 5 times and
if you have him low on energy you'll have him. 

>also, is Kano's "face butt" the dumbest special move or what?
>is there any use for it in an actual battle? I don't think so.
I would have to disagree with you on his "face butt," I do admit its next to
useless against the computer but against a human opponent its great.  If
they're just sitting there crouching walf up to them and do repeated head
butts, this has been deemed the "Kano Chicken" by us who use it.  Plus it
makes the best sound.

>he does have the best fatality, though. note that he's 
>ambidexterous, too. from the right side, he uses his left hand. :)
Try a jumping death move, even cooler

__________
Jim Rundle
From: seth@cie.uoregon.edu (Seth Scott)
Newsgroups: rec.games.video.arcade
Subject: Re: MAGIC SWORD
Date: 22 Nov 92 01:24:24 GMT
Article-I.D.: pith.1emng8INNkd6
Organization: University of Oregon Network Services
NNTP-Posting-Host: cie.uoregon.edu
X-Newsreader: Tin 1.1 PL5

You'll have to forgive me if I don't remember very well; I mastered Magic
Sword the summer it came out, (2?) years ago...

Ok, as for companions, I take Big Man at first, and take the first available
Thief (level 4?, 3?).  Then, hoard diamond rings, collect more Thieves.
At level 8, his bombs are hellish, though they do take some getting used to.
Dragon Man is cool, to, but Knight is a handicap until he's at least 5th level,
IMHO.

There are so many hidden things in Magic Sword that I could hardly post them 
all if I still played the game much.  There are lots of secret doors; level
21 has a door just to the right of the level's beginning (jump onto the 
platform to the right, kill the jellyfish, and duck, chop left-- the door
will appear to the left of you).  

I recall that the easiest way for a beginner to thrash the Chimera at level 12
is to use the 'magic blast' (hitting both buttons) and then hammering him with
fireballs with the extra power...  It also destroys all the skulls that orbit
around him.

As for level 24, the worms are a nuisance, but there's a pattern... Someone
who mastered it recently, help me out here...

Far and away the hardest parts are levels 47 and 48, IMHO.  The hydra (level
36) is a bitch, but not hard to beat once you learn how to escape him.
Drokmar is a typical CapCom ender-- hellish bolts, patterns of lightning, 
auto-tracking bolts of energy.

A few simple hints:

- Whenever a fairy flies by, jump and hit her as she leaves- you'll get _4_
  pieces of food, instead of 3.

- Usually, the heavy platinum doors are trapped.  Door key:

	- Platinum (heavy locks)-- Knights
          The other locks follow a definite pattern, f.ex. thieves are in
	doors locked by small silver locks, and dragon men are behind light
        gold locks.  Check it out-- the knowledge will help you a lot.

- Use the magic blast in truly awful situations-- it does less damage than
  getting hit.

- Under no coercion of greed or dare allow your character to die by the 
  scissors unless you're sure that you can get another soon... I have died
  horribly of greed in this game...

- The gauntlet, the bottle, the crown, the jug-- which to take?  The last
  two are nearly useless, IMHO.  Bottle, always, if you're using dark mage
  or priest.  Otherwise, gauntlet is nice.  Remember that the bottle only helps
  most when you get a surge of magic (from a wand or whatever).  Take the
  necklace if you know big points are coming and you can handle the opposition.


			Email me with any questions, man-- I'll answer
				more concisely.

			Seth
			seth@cie.uoregon.edu
Newsgroups: rec.games.video.arcade
From: vgriscep@wam.umd.edu (VGR (Craig Pell))
Subject: Re: Reminescing...
Organization: University of Maryland, College Park
Date: Sun, 22 Nov 1992 01:35:52 GMT

In article <92324.125949U59985@uicvm.uic.edu> <U59985@uicvm.uic.edu> writes:
>
>Crystal Castles-short lived game.

Short-lived!?  Blasphemer!  I know of one in perfect working condition on
the east coast!  (I also know of one in shitty condition near Philadelphia.)

Search the .sig for proof....

      | $000C35FA                  <>-----=------------------------=----=----<>
 VGR  | (1812 Overture)            | "The size of the brain is no measure of  |
      | I GIVE UP                  | its capacity."   - Mr. Jonathan Frisby   |
      | YOU MUST BE A  VIDEO WHIZ  <>-----=---------=------------------------<>
From: Zio zZz <zio@Garg.Campbell.CA.US>
Newsgroups: rec.games.video.arcade
Subject: Re: give me Asteroids or give me death
Date: Tue, 17 Nov 92 23:18:28 PST
Distribution: us
Organization: The Land of Garg

v066pz78@ubvmsb.cc.buffalo.edu (COMPUTER BLUE) writes:

> In article <1e1191INN30l@keats.rick.cs.ubc.ca>, w0z092@rick.cs.ubc.ca (Michae
> >In article <1992Nov7.070419.17976@ariel.ec.usf.edu> boneham@sunburn.ec.usf.e
> >>I'm glad all of you enjoy these newer video games, but I don't think you ca
> >>top the original Asteroids game for endless hours of quarter-eating fun.
> >>Some day I will get one of those in my home!!
> >>
> >>kevin
> > 
> >AMEN TO THAT!
> > 
> >And lets not forget the likes of Bad Dudes and Turbo - great oldies.
> > 
> >MKL
> 
> I can see the attachment to some of the older games, but 
> _Bad Dudes?_  That has to be the weakest, most boring game
> I've ever seen or played (except maybe Holosseum or Double Dragon 
> II)  About the only thing I liked about Bad dudes was the voice
> at the end of the stage saying "I'm BAD!"
> 
> 					Bret

My personal fave is/was/(still is?) Tempest.  So simple, and so simply 
addictive.  So it didn't have awesome music or even a simple beat, but it 
sure knocked the socks off of most games for a long time.  Even now, when 
I can find a place that still has the game, there are lines at it.  I 
don't mean 2 or 3 quarters either...I mean sign-up sheets and the whole 
bit!  I haven't seen the game, tho, since the one place that had it had 
to remove it because something blew inside.  Talk about pissing a lot of 
people off!  Does anyone know of an arcade in the South Bay (still 
affectionately known as Silicon Valley :) ) that has the gem?  I am 
mainly talking about San Jose (any zone), Cupertino, Campbell, Santa 
Clara, Sunnyvale, etc...but if the regional transit system gets there, I 
am interested.  Thanks in advance!
 
I can't recall who posted that said he/she would "fly there immediately", 
but MY GAWD, I have heard of devotion, but isn't that a little extreme?  
Spending $nnn on a plane ticket just to go somewhere that has one game 
you are irreversably addicted to?  I can't see the logic.  I would be 
more inclined to write a clone of the game (or find someone who could!)


-- 
zio@Garg.Campbell.CA.US (Zio zZz)
The Land of Garg BBS -- +1 408 378-5108
Newsgroups: rec.games.video.arcade
From: musjndx@gsusgi2.gsu.edu (Jonathan N. Deitch)
Subject: Re: VAPS and KLOV lists
Organization: Georgia State University
Date: Wed, 18 Nov 1992 16:52:29 GMT

gloomboy@netcom.com (Chris Yaryan) writes:

>So, did I miss the monthly posting of the VAPS and KLOV list, or
>has it not been posted yet?

I don't know about the VAPS (come to think of it, I haven't seen it, either),
but the KLOV *is* late.  I'm posting it (and everything) starting on the first
of each month starting December 1.  I just can't keep up with two posting
marathons a month.  BTW, hopefully, I'll have around two hundred new corrections
and additions to the KLOV by then.

- Jonathan

-- 
         ** Atlanta Braves - Back to Back NL Champs '91 and '92 **

 Internet: jdeitch@gisatl.fidonet.org   Fidonet: Jonathan Deitch@1:133/411.7
           musjndx@gsusgi2.gsu.edu      Bellnet: 1 - (404) - 261 - 3665           
-----------------------------------------------------------------------------
Atlanta 1996 !! | Play Pinball !! | Don't Panic ! | "I hate it when I can't
--------------------------------------------------| trust my own technology!"
"Thrills!  Chills!  Magic!  Prizes!" -- Hurricane |    -- Geordi LaForge

Gene Roddenberry, Isaac Asimov, Jim Henson, Dr. Seuss, Mel Blanc ... Sigh ...

Newsgroups: rec.games.video.arcade
From: jpsum00@mik.uky.edu (Dark Knight)
Subject: Re: MK Characters
Organization: University Of Kentucky, Dept. of Math Sciences
Date: Mon, 23 Nov 1992 02:47:19 GMT
Distribution: usa

In article <98633@netnews.upenn.edu> fhuang@eniac.seas.upenn.edu (TIRO  
LOCO) writes:
> 
>    Personally, I think Sonya Blade looks like a younger version of
> Krauss from the sitcom "Benson."

      NO WAY!!!    Sonya looks a hell of a lot better than that old hag  
Krauss.  Oh, God, Sonya could never age into that abomination of a woman!
                                   Just my 2 cents (or 3 or 4)
                                   Joey
JPSUM00@ukpr.uky.edu
JPSUM00@mik.uky.edu
Newsgroups: rec.games.video.arcade
From: sieh@panix.com (Lui Sieh)
Subject: Re: STREET FIGHTER 3
Date: Mon, 16 Nov 1992 06:30:15 GMT
Organization: PANIX Public Access Unix & Internet, NYC
Followup-To: rec.games.video.arcade,alt.games.sf2

In article <Yf0cQHa00Vp5Q5b1Vq@andrew.cmu.edu> "Curtis B. Jackson" 
<cj24+@andrew.cmu.edu> writes:
>what is this game going to be like anyway?  I hear that you will be able
>to use some of the character from the original street
>fighter...(ooooooohhhh) like GEKI and RETSU  is this true? does anyone
>have the 411?

Well, what we have is SF II CE being a rev of a Version 2.  Street Fighter
3 is actually out now.  It's called SFII CE The Accelerator.  I would call
this SFIII because it's a lot different in many fundamental ways to SFII CE.

My apologies to regular rec.games.video.arcade readers for an SFII* post
but I unfortunately do not receive alt.games.sf2 at this site :-(.
-- 
//Lui Sieh
Dum loquimur, fugerit invida Aetas: carpe diem, quam minimum postero.  
Horace, Odes, I.xi.7;	<-- "Why post to USENET?" -Brian O.  Indeed.
What about my opinions?   ====>>   /dev/null     or    sieh@panix.com 
Newsgroups: rec.games.video.arcade
From: jecoleb@eos.ncsu.edu (have clue, will travel)
Subject: Re: Pengo
Reply-To: jecoleb@eos.ncsu.edu
Organization: The Ghost Of Christmas Past Society
Date: Sat, 21 Nov 1992 04:36:14 GMT


axolotl@socs.uts.edu.au (Iain Sinclair) writes:
>jecoleb@eos.ncsu.edu (have clue, will travel) writes:
> >How many Sega games HAS that scuttling bird-like thing with the lashing tail
> >appeared in, anyway?
>You mean "Chicken Leg"?  (What a stupid name :-)

>Only 3 that I can think of -- Both Golden Axe games and Alien Storm.

Well, you can add Altered Beast to the list... it's getting to be almost
as prolific as the Galaxian Mother Ship was in the early 80's.

>BTW, I don't think Sega's stuff is more schmaltzy or cute than any other
>company's.  Namco would probably get my prize, with games like Monster
>Land, etc.

Hmmm... haven't seen Monster Land yet.  Namco, in my mind == lots and lots
and lots of rehashes of a basic format, i.e. all the Pac-Man variants, all
the Galaga variants, etc.  While some of them were cute (Dig-Dug and Mappy
come to mind), most were pretty generic (if popular) games sold to Midway or
Atari.

The last game that immediately came to mind from Namco was Assault (there've
been some since, of course).

Sega's not ALL schmaltz, just a pretty high schmaltz-to-style content.

--
                         jecoleb@eos.ncsu.edu 
          ---------     have clue, will travel.    ---------
  "I am a penis. Worship me."--lead singer of rock band Bicycle Face,
vainly attempting to gain attention of the crowd at the Cat's Cradle
in Chapel Hill, while opening for Mojo Nixon & The Toad Liquors
Newsgroups: rec.games.video.arcade
From: funky@nevada.edu (MATTHEW KAPHAN)
Subject: Re: Mortal Kombat Censorship!!!
Organization: University of Nevada System Computing Services
Date: Sat, 21 Nov 1992 08:04:37 GMT

In article <By1sB2.6o0@news.cso.uiuc.edu> sjs28257@uxa.cso.uiuc.edu (Steve Stelter) writes:
>arromdee@godel.cs.jhu.edu (Ken Arromdee) writes:
>
>>In article <1992Nov20.191930.16551@nwnexus.WA.COM> phaedrus@halcyon.com (Mark Phaedrus) writes:
>>>     Do you really think this is going to have a lot of impact?  "Hi, here's
>>>a bunch of unsigned letters from people who live hundreds or thousands of
>>>miles from the arcade."
>
>>Aladdin's Castle is a national chain.
>
>I was playing MK at an Aladdin's Castle in Urbana earlier today, and I
>can report that the violence was definitely ON for the machine there.
>
>
>                                 --Steve Stelter
>                                   sjs28257@uxa.cso.uiuc.edu

   We have quite a few Aladdin's Castle out here in Las Vegas also.
 
Quite a large arcade chain if you ask me...
 

-- 
-------------------------------------------------------------------------------
Matthew Kaphan                                        funky@redrock.nevada.edu
                    -What can I say in only 4 lines?-
-------------------------------------------------------------------------------
Newsgroups: rec.games.video.arcade