HDTenEightyP/NetNews huggingface dataset:
From: njn6066@zeus.tamu.edu (NGUYEN, NICHOLAS JOHN)
Newsgroups: rec.games.video
Subject: SF2-SNES
Date: 7 Apr 92 08:50:00 GMT
Organization: Texas A&M University, Academic Computing Services
News-Software: VAX/VMS VNEWS 1.41

Keywords:  

last weekend, i was at gametronixs in houston, (they have ads in EGM)
and asked about when SF2 for either the SNES or SFC was coming out and he
replied that the SFC will be out either late may or early june with a 
price tag of $90-120 big ones. i cringed at that. then he says that the
SNES version has been delayed until august! although i have yet to hear this 
from anybody. has anyone heard any new info on it's release? i seriously
hope this is second info is false. a delay would just make people madder
but might work out well because more hype would be generated especially 
with the SFC version out first.
From: mjbrown@lonestar.utsa.edu (Marc J. Brown)
Newsgroups: rec.games.video
Subject: Re: Ranma 1/2 is...
Date: 10 Apr 92 17:20:52 GMT
Organization: University of Texas at San Antonio

In article <s3n1hINN9q5@agate.berkeley.edu> c152-ci@dv349-3b.berkeley.edu (Teh Kao Yang) writes:
>In article <1992Apr10.064209.18218@ringer.cs.utsa.edu> mjbrown@lonestar.utsa.edu (Marc J. Brown) writes:
>>
>>An interesting discovery: By holding L, R, and A, both player 1 and player 2
>>can select the same character, and the extra one has different colors
>
>Thanks for these great tips! Makes this great game even better! BTW, I was
>the one who posted the pseudo-review. Glad to know that it was good enough
>to convince you to order it. I think this game, along with Contra 3, are the
>best SNES games yet.

Glad you liked it!  I found out another one, too!  When playing the computer,
the second joypad can select which character the computer uses (by holding
L and R again :).  This means you can actually fight the two Ranmas!  (Which,
I'm sure you know, was not supposed to be possible against the computer).

>-tehkao


-- 
| "Happy, happy - Joy joy!"  "I always use your steenky old leetter!"       ///|
| "Optimism begets disappointment."  "MODs are 100% Amiga!!  So there."    /// |
| "Which do you want?  Fast graphics & sound... or fast spreadsheets?" \\\///  |
| -Maruku Buranu   (Marc Brown)   mjbrown@lonestar.utsa.edu             \XX/   |
Newsgroups: rec.games.video
From: awalsh@mta.ca (Andrew Walsh)
Subject: Detonator Organ, anyone?
Reply-To: awalsh@mta.ca
Organization: Mount Allison U, Sackville, N.B. Canada 
Date: Wed, 8 Apr 1992 17:41:37 GMT

Has anyone played/seen Detonator Organ for the MD-CD? Looks
awesome. Is it an RPG, fighting game, action game, or
what? Love those Mechs.

                  ******************************************
                  *awalsh@mta.ca (Andrew Walsh) AKA Batman * 
                  *  DISCLAIMER- The check is in the mail. *
                  *    <Be cool or be cast out.> - RUSH    * 
                  ******************************************
Newsgroups: rec.games.video
From: cjl@ccd.harris.com (Craig Lipinski)
Subject: Immature Threads Lately
Organization: Advanced Technology Department, Harris Corporation
Date: Mon, 6 Apr 1992 19:57:20 GMT

I must say that I've noticed a growing ammount of postings lately
along the lines of "My system is better than yours because I say it is"
and "All of your system's games suck, na na na na." It's even gotten
to where certain people are including thier weight, how
much they can bench press, and what color belt they happen to be
a master in Karate of. Oh yeah, and let's not forget all the name
calling too. Kinda reminds me of elementary school. You know, "My
big brother is 6'5" and is a black belt and he's gonna beat you
up 'cause you said my nintendo's icky."

Come on people! We're all adults here (physically anyway). Let's
grow up a little. I'm not saying that no one should post thier
opinions - I'm posting mine - but how about making arguments
and backing them up with facts, instead of body wieghts and bench-press
achievements. Especially since this is the net and I can be 6'10" if
I want, who's gonna know??? And above all, how about treating other
posters with a little courtesy!?!? Remember, anyone can make a mistake, and ignorance is NOT the same as stupidity. And if someone does make 
a hasty, uninformed statement, is that any reason to fly off the handle?
"I remember when that varmit said that his SNES was better than my 
genesis, last words he ever spoke... Shot 'em right 'tween the eyes."


Just some thoughts....

CJL
From: john@becca.rain.com (john meissen)
Newsgroups: rec.games.video
Subject: Red Baron parts
Date: 13 Apr 92 05:07:03 GMT
Reply-To: m2xenix!becca!john
Distribution: usa
Organization: Washington Valley Software

I asked this here once before, but seem to have lost the only response.

I have an Atari Red Baron upright, with a disintegrated joystick assembly, and
so need a replacement. 

If anyone has one they would sell, or can recommend a distributor/dealer that
might still have one, please respond via email.

 John Meissen  | john@becca.rain.com 
               | ..!{uunet,qiclab,intelhf,bucket}!m2xenix!becca!john
--------------------------------------------------------------------
  Whether it happened or not, you heard it first on Usenet!
From: marms@sandia.UUCP (Mike Arms)
Newsgroups: rec.games.video
Subject: Re: EGM is a good mag
Date: 7 Apr 92 23:05:23 GMT
Reply-To: sandia!marms@unmvax.unm.edu (Mike Arms)
Organization: Dimsdale Brothers Extortion Agency

exuhag@exu.ericsson.se (James Hague) writes:
>EGM doesn't support the current video game industry, they just
>keep hawking what's coming next.  No matter how hyped up and
>incredible a game is, it is garbage two months after its
>release and the emphasis shifts to some hot new games which
>are still in the rumor stage.  This attitude permeates the
>magazine, which may explain why reviews are given such a low
>priority.  After all, who wants to buy a game now when you
>can wait six more months for an even better one?

Your reasoning here is spot on, James.  I do get bugged somewhat by
this aspect.  But most industry mags (e.g. PC magazine, Computer Gaming
World, EGM Gamepro, etc.) do mostly the same.  They are more concerned
with what is coming than what is already out.  Even the coverage of
existing product is limited to pretty much the current year.  What we
are given is a sliding window of focus in these mags.  And yes, hawking
upcoming products is most of their game.  On the other hand, it seems
to be what a lot of readers are interested in.

>Video game fanatics
>should probably pay attention to Computer Gaming World
>though, as more and more video games are starting in the
>computer arena (Lemmings, Sim-City, Might & Magic, Starflight,
>Star Control, Ultima, etc.).

Good advice.  CGW's coverage is primarily IBM with some Amiga and a little
Mac and Atari.  One nice feature of CGW is their top 100 games.  It is a
reader response rating system similar to Eric Ng's Video Game Ratings Report.
While it is by no means perfect, it does give you a pretty good feel for
the overall popularity/quality/playability of a lot of games.  Games that
prove to be blockbusters are eventually promoted to the CGW Hall of Fame
which makes room for others.

-- 
Mike Arms
uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
InterNet:  unmvax.unm.edu!sandia!marms
From: wong@cs.widener.edu (Ho-Wei Wong)
Newsgroups: rec.games.video
Subject: Help on Ys book 1 & 2
Date: 13 Apr 1992 12:02:43 -0400
Organization: Widener University CS Department, Chester PA
NNTP-Posting-Host: lisa.cs.widener.edu

 I got this game yesterday and I am stuck already.  Can anyone help me
 out on these two questions?

 In death tower level 8, there is this boss (a BIG insect) he kept
 throwing the bomerang thing at me and I can not hert him.  What am I
 doing wrong?

 In death tower level 11, there is a old man that is capture.  He told
 me to find a hollow piller on the outer wall.  Where is it, which
 piller am I suppose to destroy?

 Thanks           
 Ho-Wei
From: rab7166@rigel.tamu.edu (BAKER, RICHARD ALAN)
Newsgroups: rec.games.video
Subject: Re: More SNES Stuff (SmTV, SG&G, etc.)
Date: 16 Apr 92 17:08:00 GMT
Organization: Texas A&M University, Academic Computing Services
News-Software: VAX/VMS VNEWS 1.41

In article <1992Apr16.014511.5653@ee.rochester.edu>, seah@ee.rochester.edu (David Seah) writes...


>If you're playing with two player, you can do a kind of tag-team strategy,
>too.  Weapons with shields (the seeker and grenade launcher) pop up fairly

I have never gotten a shield with a weapon.  Is this just is
certain versions or something?

>Theory: Standing slightly to the right of the right cobra or the left of the
>left cobra seems to be safe...you just have to watch to see if the far cobra
>head is making a swipe (rare) or if the close head is about to rain death on
>you from above (easy to watch for).  You can run under the cobra coils
>without getting crushed....wait...can you?  Now I can't remember :-(

The snakes willll not 'rain death on you' if you are close to the
top of the screen.
From: hlee@cory.Berkeley.EDU (Han J. Lee)
Newsgroups: rec.games.video
Subject: Re: PC-Engine Duo/ Turbo Duo
Date: 15 Apr 1992 18:19:36 GMT
Organization: University of California, at Berkeley
Distribution: na
NNTP-Posting-Host: cory.berkeley.edu

In article <bzyjqpl.dougt@netcom.com> dougt@netcom.com (Douglas Terrebonne) writes:
>v68@vax5.cit.cornell.edu writes:
[ stuff deleted ]
>
>Psychic Storm, Forgotten Worlds, R-Type:Complete CD, Macross, Hawk 123, 
>Spriggan 2, etc... Yes, I have played the Mega CD and Sol-Feace and it is
>quite lame in comparison...

Hahahahahahahaha!  Why do all the SNES, Turbo fanatics have to compare 
their games with the Mega Drive ones?  

>
>Now that the Turbo CD is $149 and Hudson has taken over the TG-16 I would
>highly urge people to get one... The PCE is still the #1 16-bot system in
>Japan and for good reasons...
>
>  Doug

If you thought PCE is the "#1" system in Japan, guess again.  If you thought
it is the "#2" system in Japan, still guess again.  According to the
latest issue of Famicom Tsuushin, there are more Mega Drive sold in Japan
than the PC-Engine eventhough Mega Drive was released a year after PC-Engine
did.


Han J. Lee
hlee@cory.berkeley.edu
From: rettigca@ucbeh.san.uc.edu
Newsgroups: rec.games.video
Subject: Monkey Island II
Date: 10 Apr 92 12:57:04 EST
Distribution: world
Organization: Univ. of Cincinnati

Anyone know the location on the map where I can find the ship's head in MI2? I
need it to exchange for map piece 2.

-CAR
Newsgroups: rec.games.video
From: jray@anaconda.cis.ohio-state.edu (john emery ray)
Subject: Re: MD(cd) vs. MD(cd) USA
Summary: Well... 
Organization: The Ohio State University, Department of Computer and Information Science
Date: Mon, 13 Apr 1992 17:26:05 GMT


Amazing discovery (about the simple passthru adapter)...NOT!

I would like to point out that there is a lockout chip on the new Genesis consoles
being manufactured.  The fact that you have a Megadrive game that works means NOTHING.
There are several games that have already been proven to NOT WORK on the new Genesis.
The Mega-CD itself (the imported one, that is) doesn't function on the new machines...
The cost of adding a few bytes to indicate that the CD was made for the U.S. is NOT
astronomical... The game boxes, game text, instruction manuals, etc. are completely
rewritten for the United States as it is...adding 15 or so extra bytes to each disk
is NEGLIGABLE.

Don't get me wrong... This isn't a flame.  It just seems that you are about to make
a large purchase and you haven't thought it all out yet.  I hope you're right...I
hope they are compatible.  But if they're not, I'd be happy to buy the MegaCD from
you...I sorta collect these kinds of things.

John
Newsgroups: rec.games.video
From: c60a-ey@amazon.Berkeley.EDU (Alex Di Ricco)
Subject: Re: A Tale of Three CDs 
Keywords: Mega-CD, TG-16CD, Nintendo CD
Organization: University of California, at Berkeley
Date: Fri, 10 Apr 1992 18:38:04 GMT

In article <1OA992Apr10.042011.3855@sfu.ca> rauser@fraser.sfu.ca (Richard John
>Rauser) writes:
>
>
>   For those of you who have decided to get in on the CD craze (at least, the
>future CD craze) I'd be really interested in knowing what route you plan to
>take. 
>
>   Genesis CD? ($350.00? Sorry) Nintendo CD (IF $200.00, why not??) or TG-16
>Duo (IF reasonably priced, pretty attractive considering Japanese software...)
>
>--
>Richard J. Rauser


If anyone out there cares, I am probably going to buy the Genesis CD.
Why?  Well, for starters, the Genesis not being able to play Japanese CD's
is an non-factor for me.  I have never bought a Japanese Megadrive cart
before, mainly because of the price (American carts are expensive enough)
and because the games are in Japanese.  Even though I could still play
action games with out needing to know what they're saying, the fact that
I am still missing something bugs me.  I'm one of those people that when
they watch movies, they have to hear every word to enjoy the movie.  I
guess I'm just anal that way.

I don't think I'm going to buy the Nintendo CD because as far as I'm
concerned, there's no way it's going to cost under $200 and still have
better specs than the Genesis CD.  I think the under $200 figure is a
bunch of typical Nintendo bullshit (not a flame, they do lie a lot)
considering that they haven't even built the thing yet.  It will probably
be at least the same price as the Genesis CD (that's just a guess).
Actually, if I owned an SNES, I would consider getting the CD-ROM, but I
don't think it will be coming out for while (I think that the early '93
figure is bullshit also).

I won't get the TG16 CD because even though it's cheap, there's a
pitiful American CD selection.  And for the same reasons as before, I
don't want to buy Japanese games. (The higher prices for the Japanese
games will probably cancel out any savings you got from the system)
Also, even with the Super CD card, the specs for the TG16 CD aren't
as good as the Genesis' or the Nintendo's.

So, those are my personal reasons for wanting to buy the Genesis CD-ROM.
Still, for those of you who plan to buy Japanese CD games, I suppose
the TG16 CD is a good deal.

just my $.02
ADR
Newsgroups: rec.games.video
From: tommy@nevada.edu (Hjelstrom)
Subject: Genesis: Alisia Dragoon
Keywords: spy hunter
Organization: University of Nevada System Computing Services
Date: Thu, 9 Apr 1992 08:38:04 GMT

Just a quick note about the game.  Someone reviewed it a couple days ago and
said that it used an automatically targeted laser as your weapon.  I think
this game is made bye Game Arts of Japan who also made the game Thexder,
anyone remember it???  Anyway Thexder used a weapon that sounds like the one
described.  Are the two games similar (If so I don't think I would like this
game, Thexder was pretty cool...... for an ibm game :)

How difficult is this game (Alicia Dragoon) and how many levels does it have?

tommy@redrock.nevada.edu
Newsgroups: rec.games.video
Date: Thu,  9 Apr 1992 00:03:36 -0400 
From: Isao Takeda <it05+@andrew.cmu.edu>
Subject: Amiga vs. Genesis.  
	<57030@cup.portal.com>
Distribution: usa

	Hello, 

	I recently talked to a friend of mine.  He owns Amiga.  He started
bragging about how his Amiga is superior to my Genesis in every single
way.  He mentioned the inferiority of Genesis' ability to display colors
on one screen (64/256).  He said that Amiga can display 4096 out of
INFINITE colors.  I could not believe him, and I still cannot believe
him.  He said something about RBG.  I can believe something like 512 out
of 32768, but 4096 out of INFINITE colors?  Does he know what he is
talking about?  Can you computer experts verify the credibility of his
statement?  

	Please note that I have not said anything about which systems is
superior or anything like that.  I just wrote what happened in the past.
 Human Torch, go ahead and flame me.  I know you cannot flame me.  

	


	IST, a proud member of the master race --- human race.
Organization: Penn State University
Date: Tuesday, 7 Apr 1992 16:46:43 EDT
From: <JPE1@psuvm.psu.edu>
Newsgroups: rec.games.video
Subject: Re: Genesis CD Wing Commander

In article <1992Apr7.150118.1053@ucbeh.san.uc.edu>, rettigca@ucbeh.san.uc.edu
says:
>
>As far as the CD ROM drive for the Genesis it looks as if the system will be
>good. But as far as Wing Commander for the Genesis is concerned it would be
>sloooowwwww....

     Does anyone _know_ anything about this?  It would seem like, with the
hardware routines and the fact that one has both a 12Mhz 68000 and a regular
7Mhz chip on this thing, that it wouldn't _have_ to be that slow, especially
since one is not going to have to manipulate 256 color (or whatever the
original actually uses) graphics since the Genesis (CD or not) can only
handle 64.   This is one IBM game that I've been interested in and am
looking forward to finally being able to play it, so I hope the translation
is good.  Does anyone know anything about it?


-------------------------------------------------------------------------------
      John Emmer              Currently playing at the Emmer Arcade:
  JPE1@psuvm.psu.edu    Amiga: Black Crypt  Genesis: Kid Cham.  SNES: Smash TV
-------------------------------------------------------------------------------
-------- "We are condemned to meaning."  - Maurice Merleau-Ponty --------------
Newsgroups: rec.games.video
From: Peter A. Cohen <peterco@eff.org>
Subject: Help me with Gaiares!
Organization: ON Technology, Inc.
X-Useragent: Nuntius v1.1a2
Date: Fri, 17 Apr 1992 14:35:40 GMT

I'm having a helluva time with Gaiares.  Can anyone offer me any special
tips or techniques?

On a related note, does anyone know the code that turns your ship
invincible?  Are there any other codes?

- Peter
From: brettw@matt.ksu.ksu.edu (Brett D. Watson)
Newsgroups: rec.games.video
Subject: Re: PC-Engine Duo/ Turbo Duo
Date: 15 Apr 1992 15:55:09 -0500
Organization: Kansas State University
Distribution: na
NNTP-Posting-Host: matt.ksu.ksu.edu

  Ok, I've gotta ask this.  I'm a rookie.  I own a TG-16, the basic system.
I know what the CD player is that attaches to the TG-16.  What I DON'T know
is what is the Duo, the Super-Grafx, etc....?  If someone could give
me a rundown on these systems by NEC I would appreciate it.  Also, what's
all the talk about "system cards"?  Can I swap mine out with a newer
one?  Help!

  Jeeez, you'd think a computer scientist that works with hardware/software
support would know something like this.  Well, I just bought the game,
and played it.  I don't know all this good stuff.

-=- Brett

-- 
Brett D. Watson
brettw@matt.ksu.ksu.edu | brettw@harris.cis.ksu.edu
From: primus@netcom.com (Robert keng)
Newsgroups: rec.games.video
Subject: Re: Amiga vs. Genesis.
Date: 9 Apr 92 21:12:45 GMT
Article-I.D.: netcom.ybsjghl.primus
Organization: Netcom - Online Communication Services  (408 241-9760 guest)


			Amiga, granted, has more abilities than a Genesis, but
it is not made to be a game maching: it was made to be a computer. Although
Amiga's graphic capabilities are far superior compared to a Genesis,            it was not designed with the general video game lovers in mind. Compare
a good Genesis shooter (such as Thunder Force III) against a good Amiga shooter
and the difference is all but too clear. It doesn't matter how many colors
it can display: if the programmers for the Amiga don't concentrate on videogamesthen there is no way that the Amiga will have better games than the Genesis.
Amiga was meant to be a total package, the integration of the different aspects
of computing. The Genesis was created to satisfy the need of a good videogame
machine. Not even a 486 33 mhz has better videogames ( RPG's well, that's       a totally dofferent story. Compare UW with any RPG ever made for the Genesis,   and you'll see UW wins hands down) than the Genesis.

			Just an observation, not something posted to piss off
Amiga owners......  Of course, I still think the SNES is better(just my opinion,no flames please) smile :)


primus
primus@netcom.com
Newsgroups: rec.games.video
From: brian_vickers@isd.jpl.nasa.gov
Subject: JVC, Sega WonderMega Player Due
Organization: Jet Propulsion Laboratory
Date: Mon, 13 Apr 1992 22:36:12 GMT

This was taken from HFD, March 30, 1992, page 88.
----------------------------------------
JVC, Sega WonderMega Player Due

Tokyo - JVC Co. of Japan and Sega Enterprises Ltd. plan to roll out their
"WonderMega" multi-functional amusement player in Japan by April 1.

JVC's RG-M1 WonderMega is described as a unified multiple-format home
entertainment player that combines JVC's CD-ROM drives with the Sega 16-bit
Mega Drive. The unit will be sold for suggested retail of 82,800 yen, or about
$640.

There are no plans as yet to ship the unit to the U.S. this year, a
spokesperson for JVC Companied of America said.

The system reportedly allows users to play in addition to 16-bit TV game
MEGA-CD software and MEGA Drive software, music CDs, CD graphics and CDI
Musical Instrument Digital Interface [MIDI] expanded functions.

Mega-CD and Mega Drive are generic terms for the 16-bit TV game product
developed by Sega. The Mega Drive uses software supplied by ROM cartridge and
the Mega-CD uses software supplied by the CD-ROM disk.

JVC said the system will also offer Karaoke and auto-electronic musical
performances.

The multi-format system is the fruit of a cooperative agreement between JVC of
Japan and Sega Enterprises, Ltd. [Japan] that was formed last July.

The WonderMega RG-M1 comes with a control pad, AC adapter, signal cable, video
cable and specially arranged CD-ROM software. An optional control pad, the
RG-CP1 is also available.

JVC said the unit's built-in CD-ROM drive storage capacity allows users to play
high-performance games "previously found in only industrial-quality equipment."
The system design also allows for the use of conventional software for the Mega
Drive and Mega-CD.
----------------------------------------
There is an inset photograph of the WonderMega unit.

-- Brian
brian_vickers@isd.jpl.nasa.gov
From: williams@uts.amdahl.com (David B. Williams)
Newsgroups: rec.games.video
Subject: Re: Commercials in games
Date: 15 Apr 92 21:29:03 GMT
Organization: Amdahl Corporation, Sunnyvale CA

tjerk@nikhefh.nikhef.nl (Tjerk Heymens Visser) writes:

> I was just thinking about something. Wouldn't it be possible to make 
>commercials in video games? You can see commercials/adverts everywhere.

AAAAAAAAAACK!

--Dave
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Newsgroups: rec.games.video
Subject: Re: [GENESIS] Games with BIG bosses
Date: 8 Apr 92 18:03:43 GMT
Distribution: usa
Organization: Qualcomm, Inc., San Diego, CA

Emery@cup.portal.com (Marcus T Emery) writes:
>Which games available for Genesis or Megadrive that have big, beautiful
>bosses like those in Gaiares?  I just got through the game for the first 
>time and couldn't believe how nice they look.  I'm not into shooter, but
>will play the game just to see the bosses.  Thanks.

Midnight Resistance.
-- 
Tact:  The unsaid part of what you are thinking.
From: 6255430@LMSC5.IS.LMSC.LOCKHEED.COM
Newsgroups: rec.games.video
Subject: Re: [GENESIS] Two Crude Dudes -- review
Date: 9 Apr 92 16:44:14 GMT
Organization: Lockheed Missiles & Space Company, Inc.

------------------------- Original Article -------------------------