HDTenEightyP/NetNews huggingface dataset:
From: jamull01@starbase.spd.louisville.edu (Joseph A. Muller)
Subject: Need help on Lemmings 2
Date: Tue, 1 Sep 1992 15:25:05 GMT
Organization: University of Louisville

   I just got this game and I can't believe I'm already stuck!  I can't get past
'crazy' level 8, titled 'Keep on Trucking.'  If I had one more blocker I know
I could do it.  Any help would be appreciated.  Please mail them to me instead
of posting them.
From: Malfera@cup.portal.com (Dan M Healy)
Newsgroups: comp.sys.amiga.games
Subject: Help with B.A.T. needed
Date: Tue, 25 Aug 92 16:22:39 PDT
Organization: The Portal System (TM)
Distribution: world

Ok, i know B.A.T. is an old game, but i like it and i'm stuck.
I can't figure out what to do after i get ahold of the dancin
babe...I think her name is Lydia?

Thanks for any help...





				Malfera@cup.portal.com
From: amd@dcs.ed.ac.uk (Alan Duncan)
Newsgroups: comp.sys.amiga.games
Subject: Thanks for the help on F1GP
Date: 3 Sep 92 14:59:22 GMT
Reply-To: amd@dcs.ed.ac.uk (Alan Duncan)
Organization: Department of Computer Science, University of Edinburgh



	Thank you to all the people who mailed me with the edit solutions
for Formula One Grand Prix, I will now be able to play this game till my
heart's content.

				Cheers,
					Alan.

  /      ________________________________________________________   /
  \  /-{|Alan Duncan   Mo'bike GPZ600R   Dept Of Computer Science|--\  [=
  =B{>  |MAG #71813          "MufFS"     Edinburgh University    |  =|B{>   
  /  \-{|				 Scotland	 	 |--/  [=
  \      --------------------------------------------------------   \
Newsgroups: comp.sys.amiga.games
From: aa395@yfn.ysu.edu (Perry Tarantine)
Subject: Re: Civilization inequities
Organization: Youngstown State University/Youngstown Free-Net
Date: Mon, 31 Aug 1992 14:32:24 GMT


Another thing:  A diplomat has a 0/0/2 right???
well then how, can said diplomat kill off a veterin legion
even if the vetern is attacking at 2/3 strength due to movement.
this was a barbarian chief but I was assuming that they had the 
same stats as a diplomat.
-- 
Perry Tarantine  aa395  /*/     ///   /*/ Amiga: Computer for the
SysOp of the RPG Sig   /*/     ///   /*/     Creative Mind.
Type "Go RPG" and     /*/  \\\///   /*/ Your mother was a hamster
Join the Adventure   /*/    \XX/   /*/and your father smelt of elderberries
From: aces@mcode.amdahl.com (Jeffrey D. Smith)
Newsgroups: comp.sys.amiga.games
Subject: Re: Gert de Roost - READ THIS (EOB2 Character Editor)
Date: 26 Aug 92 20:33:14 GMT
Reply-To: jds30@amail.amdahl.com
Organization: Amdahl Corporation, Sunnyvale Ca.

In article <13707@chalmers.se>, d0per@dtek.chalmers.se (Martin Hiller) writes:
> I have heared about a character editor for EOB 2 (1 also I suppose).
> The only problem is: I can't seem to find it anywhere! It is written by
> a fellow named Gert de Roost. If someone knows where this thingy is,
> please tell me!!
Sorry, don't know anything about it. I've heard of a commercial
product called, Inquisitor, from DreamPark development, but I
don't know about its availability/cost/features/etc.

> If there is anyone out there who knows a GOOD way to kill DRAN DRAGGORE, I
> would happily accept that information too. I've tried to kill him dozens of
> times, and I am beginning to run out of patience (sp?).
Put your best fighters in front with two magical swords each. Cast
a HASTE spell.  Use a side-step motion (be sure you have at least
a 2x2 room in which to maneuver).  If you get into trouble, step away
as far as possible down a corridor and cast WALL OF FORCE to keep him
away from you for a while.  You cannot rest on his level, so you
must kill him NOW!  (He can get through doors, too.)

> Thanks in advance,
You're welcome.
Newsgroups: comp.sys.amiga.games
Subject: Speaking of Infocom...
From: tone@athena.mit.edu (Matthew E Antone)
Date: Tue, 25 Aug 1992 21:34:50 GMT
Organization: Massachusetts Institute of Technology

Xref: sparky comp.sys.amiga.games:12174 comp.sys.mac.games:8673
From: WENDELL@MAINE.MAINE.EDU (Wendell G. Wren)
Newsgroups: comp.sys.amiga.games,comp.sys.mac.games
Subject: Re: Help requested in Lurking Horror
Date: 27 Aug 92 04:49:19 GMT
Organization: University of Maine System

Just about everything in Lurking Horror serves a purpose...  most of
it is really obscure (very!) but somewhere there is a purpose...  it's
been years since I even touched the game, and I never did finish it,
but what I did do lemme know this little bit!

a small hint follows regarding urchin and serves a good example:














if you can find the right thing to trade with the urchin, he has something
you will need later (a diskette or an access code, I believe)..  the trick
here is what to trade this dude...  examine everything you find at the
beginning of the game... hmm.. I almost think if you look at or examine the
urchin and have a list of the itmes you find, maybe a connection between
one f the items will leap out at you.   I forget.

                                       Wendell G. Wren
                                       Wendell@Maine.Maine.Edu
                                       00:54:49 Thursday, 27 Aug 1992
From: aedwards@saf2 (A1C Aaron Edwards)
Newsgroups: comp.sys.amiga.games
Subject: Re: Flight Sims Inferior on Amiga?
Date: 2 Sep 92 19:54:54 GMT
X-Newsreader: Tin 1.1 PL3

seifert@gn.ecn.purdue.edu (Michael S. Seifert) writes:
: 
: Fighter Duel?  This is a poor example of an amiga flight simulator and should
: not be used in the same breath as Falcon 3.0.  Although the null modem play
: (its one saving grace) makes for a lot of fun, the lack of graphics is 
: reminiscent of old C-64 sims.  Ever since F-18, things have gotten
: gradually worse on the Amiga.  I can only hope F-15 SEIII, which is suppose
: to be ported to the Amiga by early next year will be as good as expected...
: 
: ---------------------
: Mike Seifert, supra-genius

I want to see FALCON 3.0 get the 28 frames per second that FIGHTER DUEL sports!
FALCON 3.0 may have graphics, but it's more of a game than a simulator!  

Aaron

--

*******************************************************************************
*                                                    *                        *
* A1C Aaron J. Edwards                               *   Inside every small   *
* Reply to:  aedwards@saf2.hq.af.mil (134.205.1.222) * problem is a large one *
*                                                    * struggling to get out! *
* XXXXXXXXX Only AMIGA Makes it Possible! XXXXXXXXXX *                        *
*******************************************************************************

Newsgroups: comp.sys.amiga.games,comp.sys.amiga.advocacy
From: barrett@iastate.edu (Marc N Barrett)
Subject: Re: AmigaWorld LIES about Amiga Links
Organization: Iowa State University, Ames, IA
Date: Thu, 3 Sep 1992 15:41:33 GMT

In article <pianoman.00qf@misseye.uucp> pianoman@misseye.uucp (Alan D. Ray) writes:
>In article <1992Aug31.094150.7646@news.iastate.edu> barrett@iastate.edu (Marc N Barrett) writes:
>>   BTW, the list price for Links 386 Pro is a full $20.00 cheaper than the
>>list price for Amiga Links: $39.95 for Links 386 Pro compared to $59.95 for 
>>Amiga Links.

   OK, you got me on this one.  I should have looked at the ad more closely.
However, this makes Links 386 Pro -- which you admit is 'beautiful' -- is only
$10 more expensiove than the Amiga version, which is less than impressive.

>**************************************************************************
>* Sing me a song           \  Alan D. Ray  /         BERKS AMIGA BBS     *
>*  you're the               \ Reading, Pa./          (215)-921-1016      *  
>*    pianoman....         *******************                            *
>*        B. Joel             uunet!cbmvax!rehab1!misseye!pianoman        *
>**************************************************************************

---
| Marc Barrett -MB-  |  email: barrett@iastate.edu
--------------------------------------------------
From: Don_Varriel@amusers.UUCP (Don Varriel)
Newsgroups: comp.sys.amiga.games
Subject: PIRACY AT ITS BEST
Distribution: world
Date: 22 Aug 92 13:12:46 PST
Organization: The Amiga Users Group of Victoria BC

Um, I just wanted too ask anyone out there whether or not Piracy is a big
problem where you live, whether in Israel or Pakistan. It doesnt matter. Im
just curious as too whether or not this is so, because down here in good
old B.C, it seems to be the case at hand. Some poor lad got it stuck too
him, and stuck good. I on the other hand did not.

An Interested member of the Men against piracy.


-- Via DLG Pro v0.992

Newsgroups: comp.sys.amiga.games
From: charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV)
Subject: Re: Wing Commander demo is DREK!
Keywords: Augh!
Organization: Clemson University
Date: Fri, 4 Sep 1992 14:10:34 GMT

nugget@genesis.nred.ma.us (Ralph Barbagallo) writes:


>  I just got the Wingcommander demo for the Amiga and it is terrible!
>It is so slow!  And what's with all the dithering?  The game looks terrible!
>The intermissions aren't that bad, but the in flight graphics suck!  Even
>if they do improve the 3-D routines %30 like they say, it's gunna suck.
>Hopefully it will take advantage of an accellerator.  I was running it on
>a stock A500... not bad for a stock A500......I guess.  I'm sure they could have done better than that.... all that dithering makes me ill.

No, that's bad for a stock 500.  *Really* bad.

Not bad for a C=64, maybe.  :)

-- 
+ Rick __     + EMAIL:charlet@hubcap.clemson.edu +   //\          + /|\ It's +
|      /aylor | IRC  : Tomalek / The Romulan     | \X/--\miga 500 |  J rainy |
+-------------+----------------------------------+----------------+----------+
+"If you love her, she'll dump you faster than you can blink an eye..." #@?! +
From: stelmack@incubus.csee.usf.edu (Gregory M. Stelmack)
Newsgroups: comp.sys.amiga.games
Subject: Re: Civilization
Date: 31 Aug 92 15:05:16 GMT
Reply-To: stelmack@incubus.csee.usf.edu (Gregory M. Stelmack)
Organization: University of South Florida, Department of Computer Science and Engineering

Just added 4 megs of 32-bit RAM to my A2000 (now 1 meg Chip and 5 megs 32-bit
Fast), and all the problems with crashing on Quit have gone away. Also, I
am getting fewer graphics glitches. Looks like the game doesn't behave well
with little memory in the system.

-- 
-- Greg Stelmack (stelmack@eggo.csee.usf.edu)
-- FullTime Grad Student, PartTime Amiga Salesman, PartTime Amiga Developer
-- Author of: Spades, Pro Port Analyzer Plus, more to come...
-- DISCLAIMER: The opinions reflected here are mine and mine alone.
Newsgroups: comp.sys.amiga.games
From: marnold@cwis.unomaha.edu (Matthew Eldon Arnold)
Subject: Re: How to get Ultima Underworld on Amiga
Organization: University of Nebraska at Omaha
Date: Thu, 3 Sep 1992 14:30:26 GMT

2ftuclay@kuhub.cc.ukans.edu writes:
> Since you only played it for 15 mins, I assume you never located a light
> source, I thought it was pretty dark myself till I found a torch.

Nah, I lit the torch.  The improvement is so poor I thought it must be one
of the more inferior forms of light.  Wrong!  Candles are worse, and the light
spell (at least the wimpy one) appears equivilent to the torch.  Even you
die hard clone fans hafta admit that the inability to see severely affects
gameplay.

One thing I forgot to mention:  that SoundBlaster music.  I can't believe
how bad it is.  (Is all SoundBlaster support this bad?)  It reminded me of
the sounds I heard through the Mockingboard on my Apple II+ while playing
Ultima 3 and 4.

I'm happy you enjoy the game, but it's was a let down to many PC people.
A reviewer in Computer Gaming World (I should look it up so I can quote it)
says he/she has seen better dungeon games on an Amiga/Atari ST.  Whoa!
And Computer Gaming World can't be excused as a biast, Amiga rag.

Oh, I almost forgot.  If a shady Amiga port ever comes out, it'll make the
original IBM game look soooo good!
-- 
---------------------------------------------------------//----
The best way to accelerate an IBM is 9.8 m/s/s          //
marnold@cwis.unomaha.edu                             \\//
------------------------------------------------------\/-------
Newsgroups: comp.sys.amiga.games
From: sh666@selway.umt.edu (Wolverine)
Subject: Re: ELITE 2 (HIGH FRONTIER)
Organization: University of Montana
Date: Thu, 3 Sep 1992 08:07:52 GMT

Will the new elite have better enemy AI, ships, etc?  I found it very
annoying in the original Elite when I could go around EASILY wasting
'Battleships' crewed with pirates that were 'invariably of the Deadly or
Elite rating'.  Are the trading aspects similar to the first Elite?

							---)--Wolverine---

Xref: sparky comp.sys.amiga.games:12397 comp.sys.ibm.pc.games:11760
From: odlin@reed.edu (Iain Odlin)
Newsgroups: comp.sys.amiga.games,comp.sys.ibm.pc.games
Subject: Re: SHUTTLE by Virgin Games
Date: 2 Sep 92 23:23:31 GMT
Article-I.D.: reed.1992Sep2.232331.3169
Organization: The Stuffed Animal Trauma Team  (We're Trained Professionals)


  I cannot speak for the game, since I've never played it, but do keep in mind
  the shuttle isn't exactly a high-performance fighter-plane.  It has 
  frequently been said that the shuttle has the aerodynamics of a brick, and
  about as much steerageway.

  Just so's you know.
-- 
 --------------------------------- Iain Odlin ---------------------------------
                  10 Crosby Street, Level 3, Portland ME 04103
                                 odlin@reed.edu
 ----------------- Never teach your pet rust monster to fetch -----------------
From: mikecon@hpdmd48.boi.hp.com (Mike conca)
Date: Wed, 2 Sep 1992 18:43:43 GMT
Subject: Re: golf
Organization: Hewlett Packard - Boise, ID
Newsgroups: comp.sys.amiga.games

/ hpdmd48:comp.sys.amiga.games / ac463@yfn.ysu.edu (Rich Yauman) / 11:51 pm  Sep  1, 1992 /

> I recently played PGA  golf for the Sega Genisis, and it has inspired me
> to check into getting a golf game for my Amiga.  I know that PGA is
> available for the Amiga, but I want to get some advice as to which
> golf game is best.  Some of what I am looking for is more than one
> course, can remember your stats, can save games in progress, and not
> having to watch as the game draws in each individual tree (that always
> got on my nerves).  I want to get a game that has decent graphics and is 
> too slow.  
> The system this game has to fit on is a 2.04 Amiga 500 with one meg chip
> and two meg fast ram.  It has a GVP Impact series II 105 meg HD.  The 
> machine is NOT accelerated.
> 
> So what would you suggest?  Links? or something else?

If speed is a major issue for you, do NOT get Links.  It is quite slow
when drawing the cousre (30+ secs) on an unaccelerated Amiga.  On the
other hand, it is a very good golf simulator and is fun to play.

								-Mike

From: daq@hpfcso.FC.HP.COM (Doug Quarnstrom)
Date: Fri, 28 Aug 1992 14:51:29 GMT
Subject: Re: Civilization
Organization: Hewlett-Packard, Fort Collins, CO, USA
Newsgroups: comp.sys.amiga.games

In comp.sys.amiga.games, Marijan_Madunic@panam.wimsey.bc.ca (Marijan Madunic) writes:

> I usually try to keep my civilization the only one on a continent but to my
> horror after building up roads and rails all over the continent another
> civilization turns up and builds a city right on my irrigated land/mines
> which have roads/rails on them. Now when I try to move onto another
> civilizations road it asks me if I want to break a treaty that I have with
> that civilization. This is my only peeve about this game and is there a way
> of preventing this.

Break the treaty.

Kill him.

Quite simple.

doug
From: ameiba@reed.edu (Keith Steiger)
Newsgroups: comp.sys.amiga.games
Subject: Re: Civilization inequities
Date: 1 Sep 92 04:38:10 GMT
Article-I.D.: reed.1992Sep1.043810.25305
Organization: Reed College, Portland, Oregon

In article <6796@tekig7.PEN.TEK.COM> brianr@tekig1.PEN.TEK.COM (Brian E Rhodefer) writes:
>A few days back, someone claimed that the probability of
>attacker success in any battle is calculated as the ratio
>of Attack Strength / (Attack Strength + Defense Strength).

That was me.

>This seems reasonable, but I'm perplexed as to why an attack I made with
>a Trireme upon an enemy Trireme should have failed.  According to the
>Civilopedia, Triremes have Attack strengths of 1 and Defense strengths of 0;
>the probability of success ought to have been 1.00.  Are the defense strengths
>of naval cargoes taken into account as well?  Boo, hiss, if they are.

Sounds like a plausible explanation.  I'm not thrilled, either, but there
you are.  (I'm more peeved by other things the game does wrong.)

>Here's another common occurrence that strikes me as unfair: After moving a
>military unit up to attack another civilization's city, I am presented with
>an opportunity to negotiate with the city's ruler.  In order to gain some
>insight as to which other civilization might be nearby, I ask the city's
>ruler if he would take military action against one of the other civilizations,
>and am told, "We have no dealings with the Portuguese" (or whoever).  Well,
>fine, but I think it's a bit strange to discover (after capturing the city
>on the next turn) that it's got two trade routes with the very civilization
>that it professed ingnorance of.

The computer doesn't have to move its caravans to another civilization to
form a trade route.  In fact, the computer NEVER moves caravans--it just
"magically" forms a trade route with a nearby city of another civilization
when the caravan is completed.

>A final question:  Are the computer-run civilizations completely unaffected
>by their population's unhappiness?  I've laid siege to cities that are shown
>with the "population in revolt" icon, and after finally disposing of the
>defending units that they were still somehow able to produce, found that over
>half the city's population is unhappy.  I'll try sending in a Diplomat to
>investigate such a place next time, I guess.

The computer is much more free to do rush jobs than the human player--for
example, the computer can rush PART OF an object.  It wouldn't surprise me
to find that the computer can do military rush jobs in a city under civil
disorder.
-- 
 Keith Steiger--ameiba@reed.edu--"I am what you see.  I cannot be otherwise."
  Disclaimer: Reed College tries very hard to ignore its students' opinions.
From: stelmack@incubus.csee.usf.edu (Gregory M. Stelmack)
Newsgroups: comp.sys.amiga.games
Subject: Re: QUESTION????
Date: 27 Aug 92 01:02:11 GMT
Reply-To: stelmack@incubus.csee.usf.edu (Gregory M. Stelmack)
Organization: University of South Florida, Department of Computer Science and Engineering

In article <1992Aug20.132145.10633@swbatl.sbc.com>,
davidh@swbatl.sbc.com (Dave Howarth 5-9085) writes:
|> scole@hpcupt3.cup.hp.com (Scott Cole) writes:
|> > Question:
|> > 
|> > Where can I get pirated games off of my modem?
|> > 
|> > Thanks,
|> > Scott Cole
|> >
|> Gee Scott, There is a ton of software at the BLACK HOLE BBS. Just
|> dial 911
|> and tell the attendant you want to steal some software... The rest
|> will be
|> taken care of.
|> 
|> Your Welcome. 

No, no, he didn't say he wanted to get hold of pirated games, it sounds more
like they're attached to his modem, and he wants to get rid of them. Jeesh,
someone posts something like this and everyone thinks they're doing something
illegal :) :)

-- 
-- Greg Stelmack (stelmack@eggo.csee.usf.edu)
-- FullTime Grad Student, PartTime Amiga Salesman, PartTime Amiga Developer
-- Author of: Spades, Pro Port Analyzer Plus, more to come...
-- DISCLAIMER: The opinions reflected here are mine and mine alone.
From: ROGOSCHP@MAX.CC.Uregina.CA
Newsgroups: comp.sys.amiga.games
Subject: Platform Games
Date: 29 Aug 92 04:27:28 GMT
Organization: University of Regina

I would like opinions on what people think is the best or some of the best plat
form games for the amiga.
From: kuch@reed.edu (Jerry Kuch)
Newsgroups: comp.sys.amiga.games
Subject: Black Crypt and the 030
Date: 26 Aug 92 07:54:53 GMT
Article-I.D.: reed.1992Aug26.075453.7975
Organization: Vilgamoth's Pile of Bile

Hmmm.... I forgot to mention....

The very first monster I encountered (some two-headed ogrish looking guy)
absolutely beat the shit out of me... looks like I have a few things to 
learn now that BC is finally running on my system...


-- 
Jerry Kuch (t-gerldk@microsoft.com) | "Sic Gorgianus Allos Subjectatus Nunc."
  "I was wrong to play God.  Life is precious, not a thing to be toyed with.
   Now take out that brain and flush it down the toilet." - Montgomery Burns
Newsgroups: comp.sys.amiga.games
From: wesdia@sniap.mchp.sni.de (Wolf-Eckart Schmidt)
Subject: Flight of the Intruder Question
Summary: How can I add sections as CAG
Keywords: FOTI, Flight of the Intruder, CAG
Reply-To: Wolf-Eckart.Schmidt@sniap.mchp.sni.de
Organization: Siemens-Nixdorf AG
Date: Tue, 1 Sep 92 08:11:55 GMT

I bought the game Flight of the Intruder three weeks ago and flew
around many times. It's really a good game with a pretty good manual.
Now, I wanted to play the role of the CAG (Commander Air Group).
Now I have a problem: I want to design a new operation. How can I add
missions to the operation and how can I add new sections to the
operation. For example I want to have one Intruder section for ground
attack and one Phantom Section for MIG CAP. Also I need another Phantom
section for Wild Weasel mission. I studied the manual carefully (I have
the german version), but I can't find this information.

Answers via email welcome.

Thanx,
Eike

-- 
Eike Reinel        | private:                   | A500 2.04    ;-)
Siemens Nixdorf AG | Scheinerstr.64             | 1 MB RAM     :-(
AP 421             | W-8070 Ingolstadt Germany  | 44MB Quantum :-|
email to: Wolf-Eckart.Schmidt@sniap.mchp.sni.de | IRC-Nick : Sid
From: abs0@coos.dartmouth.edu (Kelvin Leung)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander Demo [thoughts]
Date: 3 Sep 92 16:54:14 GMT
Organization: Dartmouth College, Hanover, NH

wchucky@ocf.berkeley.edu (Chuck Woo) writes:

>I just saw the Odyssey demo by Alcatraz (finally!), and it struck me as 
>pretty damn (technically) awesome.  fast, yeah that's the word.
>how does the demo's 3d compare to that of Wing Commander?  (and I mean 
>the pc version as well as the amiga demo.)
>(I don't know if it makes any difference, but I ran it on a near-vanilla 
>a500.)
>and why weren't Alcatraz approached to do the conversion?!?  isn't that 
>what a demo is supposed to do for a group?  :)

>-- 
>---------------------------------------------///
>Chuck Woo      wchucky@ocf.berkeley.edu     ///
>(bubba buh boo dee do buh boo dee do..) \\\///
>-----------------------------------------\XX/

Wait... speaking of which...

one of the guys who wrote Odyssey claimed (in Odyssey) he was working
on his first game... now... whatever happened to that game??

Yours Sincerely,
Kelvin

                                            ____________________________
 __________________________________________/ Undergraduate, Class of 94 \___ 
/____________________________________________________________\_____/________\
|  Kelvin    /   Internet: Kelvin.Leung@Dartmouth.edu       ({o   o})       |
|   Leung   /       or     abs0@Coos.Dartmouth.edu        <  #  ^  #  >     | 
|__________/_______________________________________________(vvvvvvvvv)______|
| "Unless someone like you cares a whole |  Do you see a doll? a beast?     |
|  awful lot, nothing is going to get    |                                  |
|  better.  It's not."                   |  There are always more than one  |
|               -- Dr. Seuss (The Lorax) |  side to any story...            |
 \______________________________________/ \________________________________/