HDTenEightyP/NetNews huggingface dataset:
From: dcutter@oregon.uoregon.edu (dann cutter)
Newsgroups: comp.sys.mac.games
Subject: Strategic Conquest strategies, cheats, hacks...
Date: 21 Jan 93 22:09:50 GMT
Followup-To: comp.sys.mac.games
Organization: Stellar Enterprises
NNTP-Posting-Host: fp1-st-affairs-14.uoregon.edu

Does anybody have any terrific stratCon strategies they'd like to tell me.
I have beaten the 15 levels and am now only playing against a friend of
mine. He really sucks so far (he's only play about 6 times) and I can't
really tell him my bloody strategy. If anybody has played this nad has some
good hints. Also has anybody noticed that in the older version 2.55b there
is a menu you can see with resedit which allows you to debug and see the
whole map? Any cheats for stratcon that anybody knows - I can't figure out
how to get the menu opperational. Also any good hacks for the game to
change time and movement of the armies. Playing against the computer
requires a different strategy than against another person, and I'd like to
change the time requirements to the same level as that of playing against
another person.
	Also I have been playing all sorts of strategy games for a while, and am
wondering if this thought is valid: the computer can only play as well as
the person who programed the game... i.e. Stratcon can only play up to the
level of the Delta Tao programer (Peter I believe) who designed the AI
algorithm.

_______________________________________________________________
Dann Cutter  Stellar Enterprises* / dcutter@oregon.uoregon.edu
From: janolov@cdg.chalmers.se (Jan-Olov Lantto)
Newsgroups: comp.sys.mac.games
Subject: Re: Free Trial Offer
Date: 25 Jan 93 10:01:24 GMT
Organization: Chalmers University of Technology

>In article <1993Jan21.004118.7668@dxcern.cern.ch> ferguson@uxuw03.cern.ch
(Douglas Ferguson) writes:
>MacGames Digest, the new publication for gaming on the Macintosh will be
>offering a limited time FREE trial issue to all those who are interested
>and request one. All you need to do is reply to this message with your name
>and address and we'll get it off to you within 2-4 weeks. Thanks
>

Jan-Olov Lantto
Lindstromsgatan 3D
S-412 61 Goteborg
SWEDEN
From: stern6@husc11.harvard.edu (Michael Stern)
Newsgroups: comp.sys.mac.games
Subject: games for sale -- prices cut!
Date: 26 Jan 93 16:15:27 GMT
Article-I.D.: husc.stern6.728064927
Distribution: na

Game                       Mail order cost     Your Cost!
S.C. Out                        $40                  $33
   Clear 101 level moonbase of strange invaders.
Cogito                          $40                  $33
   Puzzle-game. Won Apple France's best game of the year award.
The Tinies                      $35                  $28
   Tiny invaders will take over earth unless you put them to sleep. Cute.
Swamp Gas visits Europe         $40                  $33
   Geography education game.
   
Bargains will me made on bulk purchases, of course. All packages are
unregistered.  Write with any questions, haggling, etc.         

******************************************************************************
         Michael Stern        *  "When I was a boy I was told that anybody
                              *   could become President; I'm beginning to
 stern6@husc.harvard.edu      *   believe it."          -Clarence Darrow
******************************************************************************
From: rshangle@csugrad.cs.vt.edu (Rick Shangle)
Newsgroups: comp.sys.mac.games
Subject: Re: Oxyd Demo
Date: 21 Jan 93 03:41:38 GMT
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA


  An extension is available for Stuffit Deluxe 3.0 (and maybe earlier
versions) that allows you to uncompress .Z files. I've been using it and it
works like a charm. Compresses .Z, too.

rick


-- 
/*                                   \\  
/* Rick Shangle                       \\  "The only truth I know 
/* rshangle@csugrad.cs.vt.edu          \\  is the look in your eyes."
/* Virginia Tech Computer Science Dept. \\         - Ministry
From: ez001834@dale.ucdavis.edu (Eric)
Newsgroups: comp.sys.mac.games
Subject: Re: Might & Magic III release date?
Summary: When is it coming out?
Keywords: Might & Magic III
Date: 22 Jan 93 08:36:11 GMT
Organization: Computing Services, UC Davis

I talked with MacWharehouse, who has the game in their catalog as shipping.
I called them and asked if it was real or still vaporware and they FIRST
said that it was real and they had already sent out copies. So I ordered.
That was almost 2 weeks ago. I call them again and the person says they
have yet to receive their FIRST order! I HATE it when they do that!!!
I called around and found that no one else is even saying their stocking
it yet, so it looks like you should not hold your breath.

Oh well, that's life.

Eric Hamilton		ehhamilton@ucdavis.edu
###################################################################
'Nothing real can be threatened, nothing unreal exists. Here in lies
the peace of God' - A Course in Miracles
###################################################################
Newsgroups: comp.sys.mac.games
From: bgohari@wam.umd.edu (Babak Gohari)
Subject: Mac Games List, Revisited
Organization: University of Maryland, College Park
Date: Fri, 22 Jan 1993 19:06:51 GMT

People: please don't forget to send us your information.  There is only so
much I can find out myself.  If you work for anyone, or beta-test, or market,
or whatever, let us know what you are making.  After all, this is almost free
advertisement (the only real costs are net costs and our time).

-Bob
From: Ryan_A.J._Biggs@magic-bbs.corp.apple.com
Newsgroups: comp.sys.mac.games
Subject: Space Quest IV HELP NEEDED!
Date: 25 Jan 93 00:13:13 GMT
Distribution: na
Organization: Macintosh Awareness Group In Canada

I am in the mall, I got the plug, (which means I wore the dress, earned the
money, etc.)  The bad guys are here, but I can't figure out what to do to
get into the time machine.  I go into the acade and the fool keeps shooting
me.  I go into the from entrance and they chase and shoot me on the next
screen!  HELP!

The Doppleganger
***********************************************************
The views expressed in this posting are those of the individual author
only.
***********************************************************
Newsgroups: comp.sys.mac.games
From: aggie@wealthy.ocean.fsu.edu (I R A Aggie)
Subject: Re: Street Fighter
Followup-To: comp.sys.mac.games
Organization: An Ol Ag surrounded by a bunch of unfriendly Seminoles
Date: Wed, 27 Jan 93 12:30:25 GMT

In article <C1I48y.3Gn@cs.mcgill.ca>, iceman@cs.mcgill.ca (Tuan HUYNH)
wrote:

> I was wondering, would people rather have an arcade game running at 512x384
> at a jerky rate of 30 frames per second or 320x200 at a perfectly smooth rate
> of 60fps? I'm talking here about fast-paced arcade games like Space
> Invaders, Defender and the like which involve a moving background. Of
> course, 320x200 on the Mac is the size of a postal stamp but hey,
> think about it, *fast and smooth animation* ?!

Excuse me, but who needs 60fps? We can't even get that on a 2 processor
SGI 320 (with VGX  graphics, no less)!!!! Even 30fps is overkill. Does
Disney do more than 30fps? As far as the animation goes, you can get
away with between 10 and 24 fps.

James
Newsgroups: comp.sys.mac.games
From: cjc@casbah.acns.nwu.edu (Christopher Chen)
Subject: Re: Civilization -- Need a HD disk drive?
Organization: Northwestern University, Evanston Illinois.
Date: Mon, 25 Jan 1993 21:09:20 GMT

In article <schweda.727889780@vincent1.iastate.edu> Christopher Schweda writes:
>Does this make sense? My question boils down to: if I can find a way to
>get the program on my hard drive, will I *still* need the presence of
>a HD drive for the game to run?

In a word, no.


cjc
--
Christopher J. Chen  cjc@nwu.edu  (708) 491-4109  (708) 491-3824 fax
Academic Computing and Network Services, Northwestern University
"Whenever you find that you are on the side of the majority, it is time to
 reform."				-- Mark Twain

Newsgroups: comp.sys.mac.games
From: jimbo@leland.Stanford.EDU (Godfather of Soul)
Subject: Re: Which to buy: Pax or Ho?
Organization: NewsRUs
Date: Wed, 27 Jan 93 02:15:39 GMT

In article <C1HJ5n.8x@news.cso.uiuc.edu> jimi@romulus.ehs.uiuc.edu (Devin Nickol) writes:
>
>
>those of you out there who have played one or both of these games, what did
>you think? which one is better? ( i only plan to buy one... :) )

I own both.  Buy Ho, it's a little cheaper and more stable.  When/if you
get bored with it Pax will be stable and then you can buy it.



-- 
James W. Brown	-  I dream of the day when conservatives learn   	-
		-  the difference between a sin and a crime and  	-
		-  liberals learn the difference between a       	-
		-  virtue and a requirement.      --William A. Niskanen	-
Newsgroups: comp.sys.mac.games
Distribution: world
From: Kim_Shekar@bmug.org
Organization: BMUG, Inc.
Date: Fri, 22 Jan 1993 20:57:15 PST
Subject: Might and Magic 3

I sent a message to New World Computing on America on line and they told me
that I should have the game through mac zone in at least 10 days. Let's hope
that that's true.

**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
**** this posting does not in any way reflect BMUG's official views.

Organization: Software Engineering Institute, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.mac.games
Date: Tue, 26 Jan 1993 10:25:51 -0500 
From: Todd Keenan Bowman <tb0o+@andrew.cmu.edu>
Subject: Re: Wolves demo = Creepy Castle

The demo game Wolves became the game CREEPY CASTLE (available from Reactor).

Creepy Castle has the demo in addition to three more levels. My main complaint
was that although attractive, the graphics are b/w only.

t
From: ch166@cleveland.Freenet.Edu (Louis Moreau)
Newsgroups: comp.sys.mac.games
Subject: Vengeance of Excalibur ?
Date: 23 Jan 1993 05:09:44 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


I saw a game called "Vengeance of Excalibur" in store yesterday.
Does someone know something about it ?

It looks like an animated (?) adventure game. It cost about 35$.
The copyright date is 1991 but I've never heard of it before.
--
From: dpb@sdchemw2.ucsd.edu (Doug P. Book)
Newsgroups: comp.sys.mac.games
Subject: Re: Zork bug?
Date: 26 Jan 1993 19:55:33 GMT
Organization: UC San Diego Chemistry
NNTP-Posting-Host: sdchemw2.ucsd.edu

>By the way, how do you kill the thief? Back on the PC I remember trying
>for a very long time. The thief is very difficult to hurt, and when I'm
>somewhat successful he keeps leaving me. Finally, I located the Zork
>random number generator and changed it so I could kill him easier.
>
>/Mats

Spoiler...


You kill him with the nasty knife, not the sword.  I died about 10 times
when using the sword, and killed him on the first attempt with the
knife.

---Doug
dpb@sdchemw2.ucsd.edu
From: devans@eniac.seas.upenn.edu (David C Evans)
Newsgroups: comp.sys.mac.games
Subject: Maelstrom Latest
Date: 26 Jan 93 02:32:00 GMT
Distribution: usa
Organization: University of Pennsylvania
Newsgroups: comp.sys.mac.games
Distribution: world
From: Ron_Hunsinger@bmug.org
Organization: BMUG, Inc.
Date: Thu, 21 Jan 1993 02:41:49 PST
Subject: Re: PoP level 12

>I'm really frustrated!  How do I proceed out of level 12.  I've climbed,
>jumped, and ran all over the place.  I saw the sword, but don't know how to
>get to it.

You haven't climbed, jumped, and run everywhere.  Look again. 
(This isn't hard.  What's hard is what happens when you do get to it.)

**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
**** this posting does not in any way reflect BMUG's official views.
From: GQ.JAN@forsythe.stanford.edu (Tony Navarrete)
Newsgroups: comp.sys.mac.games
Subject: Indiana Jones and the Fate of Atlantis
Date: 25 Jan 1993 17:11:26 -0800
Organization: Stanford University
NNTP-Posting-Host: morrow.stanford.edu

Hints, please!!!

I'm stuck in the maze (that you get to from the ruins on Crete) and
can't get out.  I also can't get Sophia out from the bottom of the
elevator.  I assume that solving one of these problems solves the
other.

I'd greatly appreciate any HINTS.  Please email your answers to me
since I rarely read this bboard.

thanks in advance!

Tony Navarrete
Tnavarrete@forsythe.stanford.edu
Newsgroups: comp.sys.mac.games
From: quong@porpoise.ecn.purdue.edu (Russell W Quong)
Subject: Games for sale/trade:  Spectre and Capitalist Pig.
Organization: Purdue University Engineering Computer Network
Distribution: usa
Date: Tue, 26 Jan 1993 01:21:11 GMT

I'm selling Spectre and Capitalist Pig.  You'll get original
disks and manuals (and the boxes if I can find them).  I
simply don't care for either game.

I'd prefer trading for
	V for Victory II (Velikike Luke (sp?))
	Harpoon
	Mission Thunderbolt

Make me an offer.

Otherwise, I'll sell for Spectre for $22, and Capitalist Pig
for $20 or best offer in the next week.  I'm asking $3
shipping (just like the mail order places).

send email to: quong@ecn.purdue.edu

	Russell
From: baggettw@memstvx1.memst.edu
Newsgroups: comp.sys.mac.games
Subject: HELP!  Can't unstuff ARASHI!!  HELP!
Date: 22 Jan 93 17:54:07 -0600
Organization: Memphis State University


     Twice I have used Fetch, on different Macs, to download ARASHI from
sumex-aim and been unable to unstuff it with STUFFIT 1.5.1.  The problem
is that the .sit file doesn't show up in STUFFIT's dialog box when I do
the OPEN ARCHIVE or UNPACK FILE commands.  

    HELLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Bill Baggett

P.S.  Of course the file has been automatically debinhexed by Fetch.
Newsgroups: comp.sys.mac.games
From: patlin_s@cubldr.colorado.edu
Subject: Re: Zork bug?
Organization: University of Colorado, Boulder
Date: Tue, 26 Jan 1993 00:19:00 GMT

In article <C1FGFz.2Ip@cs.dal.ca>, holmes@cs.dal.ca (Ray Holmes) writes:
> In article <1993Jan25.091513.5385@tdb.uu.se> Mats.Bredell@udac.uu.se writes:
>>
>>By the way, how do you kill the thief? Back on the PC I remember trying
>>for a very long time. The thief is very difficult to hurt, and when I'm
>>somewhat successful he keeps leaving me. Finally, I located the Zork
>>random number generator and changed it so I could kill him easier.
>>
> 	To kill the thief - find his hideout. He's not about to wander off
> and leave you there with all of his (once yours, mostly) loot.

I didn't find this necessary (on my IIe, ages ago).  All I had to do is
"do unto him as I would have had him do unto me."

I always used the knife on the thief, but I've heard the axe also works.
(And yes, the remark in quotes is intentionally cryptic.  I'll give a
spoiler to anyone that asks by e-mail.)

Scott
Newsgroups: comp.sys.mac.games
From: jhhardy@silver.ucs.indiana.edu (J. Hardy)
Subject: Re: oxyd demo
Organization: Indiana University
Date: Thu, 21 Jan 1993 21:05:23 GMT

In <1993Jan21.074756.24231@cheshire.oxy.edu> dementia@cheshire.oxy.edu (Daniel Steven Reinker) writes:

>As long as I'm posting, does anyone know the purpose of the block
>with the triangle on it in the bomb level of the demo? If you
>bump the block, the triangle turns 90 degrees, but doesn't seem
>to do anything other than this.

the triangles are beam splitters i believe.

>Hiz Lord Dementia
>-- 
>"You can't help that. We're all mad here."-The cheshire cat, Alice in WL

>"A mass hysteria/a megalomania/reveal Dementia/reveal"-Metallica                
jim hardy
jhhardy@indiana.edu
From: moocow@kuhub.cc.ukans.edu
Newsgroups: comp.sys.mac.games
Subject: Civ memory requirements
Date: 22 Jan 93 05:32:00 CST
Organization: University of Kansas Academic Computing Services


Forgive me if this question has been answered before, but I was
wondering what are the memory requirements for Civilization 
running under system 6. Thanks muchly in advance.

Chris

-- 
###############################################################
         (__)     "I'm sure as hell not going to go softly into
         (oo)      anyone's damned good night!" --- Audre Lorde
  /-------\/      
 / |     ||                                         Chris Sykes
*  ||W---||                           moocow@kuhub.cc.ukans.edu
   ^^    ^^                            The University of Kansas
###############################################################
Organization: Senior, Architecture, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.mac.games
Date: Tue, 26 Jan 1993 18:23:08 -0500 
From: Alfred Todd Symonds <as4y+@andrew.cmu.edu>
Subject: Harpoon Fonts

Just a quick question...is there anyway to modify Harpoon using ResEdit
to change the display font from Monaco truetype???  Any help would be
appreciated.

All I want to do I be able to have it display in Palatino or other font
that is not truetype.

I think all I have to do is change the font ID number, but I have no
idea where to look.

Thanks in advance,

Todd


Newsgroups: comp.sys.mac.games
From: forbes@cbnewsf.cb.att.com (Scott Forbes)
Subject: Re: Out of this World Help!!!!
Keywords: out of this world, OOTW
Organization: Usenet Sports Programming Network
Date: Sun, 24 Jan 1993 08:12:37 GMT

+-- drarick@stealth.weeg.uiowa.edu (David Rarick) writes:
|  
| HELP! I am stuck! I can make it through the tunnels, get my gun recharged,  
| and get out into the city (or whatever that place is!) I get to the edge  
| of the cliff, and then what?

Go take a flying leap!  :-)  You DID notice that ledge over at the right
when you fell off the cliff and got impaled on the spike, yes?

Hold down SHIFT and K, and hit "I" the very moment the screen changes...


                                                           =====
"The only thing worse than incoming enemy fire           =---=====
is incoming friendly fire."                             =-----=====
                   -- Murphy's Laws of Combat #5        ==---======
--                                                       =========
Scott Forbes       forbes@ihlpf.att.com                    =====
Newsgroups: comp.sys.mac.games
Distribution: world
From: Peter_M._Williams@bmug.org
Organization: BMUG, Inc.
Date: Tue, 26 Jan 1993 09:52:11 PST
Subject: Prince of Persia level 4(?)

I can't get by that stupid mirror on level 4 (or is it 3) Thanks.
Peter.

**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
**** this posting does not in any way reflect BMUG's official views.

Newsgroups: comp.sys.mac.games
From: d88-jwa@dront.nada.kth.se (Jon Wtte)
Subject: Re: "Rogue" available?
Keywords: Macintosh game Rogue
Organization: Royal Institute of Technology, Stockholm, Sweden
Date: Sat, 23 Jan 1993 16:50:19 GMT

In <1993Jan23.023807.8636@wdl.loral.com> mlf@wdl30.wdl.loral.com (Mike L Forster) writes:

>Is the popular Unix game "Rogue" available for the Mac?

Nope, but we're working overtime on NetHack (3.1)

Cheers,

							/ h+
-- 
 -- Jon W{tte, h+@nada.kth.se, Mac Hacker Deluxe --

   There's no sex act that can't be made better with Yell-O.
Newsgroups: comp.sys.mac.games
From: derek@netcom.com (Derek LeLash)
Subject: Thunderbolt HELP!
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Mon, 25 Jan 1993 05:29:39 GMT

No, I don't need to know how to get by an icky lump infestation; this is
worse!  Whever I open my saved game, I get a message that there isn't enough
application memory, and I should exit and restart from a saved game!  I've
tried increasing the memory allocation, playing with no inits, etc. all to
no avail!  I wouldn't be making a big deal out of this if it weren't a very
successful game I've worked at for about a month... so, before I call C&G,
anyone know something I could try, including mucking about with a sector editor
or ResEdit?

Derek
-- 
Derek LeLash (derek@netcom.com)    "Everything I did in my life that was 
Tech Writer/Multi-medium            worthwhile I caught hell for."
BASYS Automation Systems, Inc.                                -- Earl Warren
Sunnyvale, CA  408-SEX-LLAMA       DISCLAIMER:  Do not iron design.  :-)
From: stern6@husc10.harvard.edu (Michael Stern)
Newsgroups: comp.sys.mac.games
Subject: Games for sale - new stuff!
Date: 22 Jan 93 00:11:43 GMT
Distribution: na

Game                       Mail order cost     Your Cost!
S.C. Out                        $40                  $35
   Clear 101 level moonbase of strange invaders.
Cogito                          $40                  $35
   Puzzle-game. Won Apple France's best game of the year award.
The Tinies                      $35                  $30
   Tiny invaders will take over earth unless you put them to sleep. Cute.
Swamp Gas visits Europe         $40                  $35
   Geography education game.
   
Bargains will me made on bulk purchases, of course. All packages are
unregistered.  Write with any questions, haggling, etc.         

******************************************************************************
         Michael Stern        *  "I love children, especially when they cry,
                              *   for then someone takes them away."  
   stern6@husc.harvard.edu    *                         -Nancy Mitford
******************************************************************************
From: dcutter@oregon.uoregon.edu (dann cutter)
Newsgroups: comp.sys.mac.games
Subject: Another StratCon point...
Followup-To: comp.sys.mac.games
Date: 23 Jan 1993 00:03:08 GMT
Organization: Stellar Enterprises
Distribution: world
NNTP-Posting-Host: fp1-st-affairs-14.uoregon.edu

Another thing I notice in stratCon is that the Autoplay feature can play
and beat the computer until level 8. Makes it fairly pointless to even lay
the lesser levels when you can automatically beat them by using the
computer anyways. 
	And on the point of SC 4.0: Hope for it to come soon. I really love this
game -it almost beats out SpaceWard HO! BUt I hope they don't downplay the
posibilities with the problem of complexity. There are things that could be
done easily which would not affect how basic this game is to play. God
knows, that if it has a steep of a learning curve as Pax Imperia, I'll
never get my girlfriend to play it. (without being sexist, she
(individualy) defines the reason to keep levels one through eight in).

_______________________________________________________________
Dann Cutter  Stellar Enterprises / dcutter@oregon.uoregon.edu
From: ericg@cacofonix.cs.uoregon.edu (eric leander gorr)
Newsgroups: comp.sys.mac.games
Subject: Another wanted feature for Strategic Conquest
Date: 24 Jan 93 00:54:23 GMT
Article-I.D.: cs.1993Jan24.005423.18937
Distribution: usa
Organization: University of Oregon Computer and Information Sciences Dept.

Current the way the save game option works in Strat. Con. is:

Player 1 moves
Player 2 moves
(Can Save)

The way I would like it to work is:

Player 1 moves
(Can Save)
Player 2 moves
(Can Save)

The reason why I would like to be able to save like this is to make playing
against another person easier.  Currently, you both have to find time 
to get together to play.  If the save game option worked like I suggest,
after a person moves, he could save the game and give the game file to
the other player who could then make his move...

You would even be able to play against someone across the country by
mailing the game file to each other.  (Of course, this would be rather
teadious for the first few turns, but eventually, it would be worth it when
turns start taking several minutes instead of a few seconds.)
From: baggettw@memstvx1.memst.edu
Newsgroups: comp.sys.mac.games
Subject: ARASHI problem found
Date: 24 Jan 93 00:06:51 -0600
Organization: Memphis State University


     I found the problem.  I just had to turn the sound off.
I'll guess I'll have to update the system to 6.07 if I want 
sound.  Does anyone know if the game/sound works with system 7?

Bill Baggett