From: knudsen@cbnewsd.cb.att.com (michael.j.knudsen)
Newsgroups: rec.games.pinball
Subject: Re: BLACKWATER 100
Date: 13 Apr 92 23:12:04 GMT
Distribution: na
Organization: AT&T

In article <1992Apr11.230647.20964@engage.pko.dec.com>, adoerfer@bk2000.bb.dec.com (_bill) writes:

> This seems to be an either you like it or you hate it game.  I agree
> with Jerry (no surpise there) it's "clunky".  To me, it's the flippers.
> They feel slow and heavy, but powerfull.  I don't really consider it

Thasnks very much for the detailed reply!
OK -- the flippers maybe did seem a little sluggish -- I thought it was
just me and my slow reflexes playing a very fast game with short shots.
But since I'd been cracking replays on BIG GUNS a few minutes earlier,
maybe it really is the flippers' fault.

Do you think that's an endemic Bally problem, or might cleaning up the
flippers help?  SInce you own a BW100 and have presumably tried that,
I guess I already know the answer.

> pinball, but that's not bad.  On the plus side, with no bumpers and

PHAROAH has no bumpers either (sheesh, where would they put one?).
Wonder how many bumperless pins there are?

> you'll either love it or hate it - Michael, you might like the tilt warning
> as you appear to be into sound.

So I am indeed the "Michael" referred to last week --OK, but I go by "Mike"
unless my mother is really ticked, which at my age is kind of irrelevant :-)
Yes I'm into sounds -- even my 1934 DROP KICK has an 8" gong in it!

> First off, I believe the 4th ball is just a
> place holder; you should never see it in play.  I would disagree, there is
> no "honest" multiball on it.  The saucers HOLD, but will not put another
> ball into play.  So, (in no particular order) trouble point one is upper

OK.  I could've sworn that it put up another ball after I locked one
and hit a few lit-up targets, and it also put thte locked ball back
out into play.

> is stress on the optics board.  It's a wierd set up. the first ball in the
> trough seems to have no sensor.  The next is ball trough 1, through the

You weren't kidding about optic switches, after all.
Hmmm, cost-reduction strikes again on 3 sensors for 4 balls.

> got bent.  Apparently, when raising or lowering the playfield, the outhole
> is a good place to grab(not), or if you manage to set it on the palm bar, it can
> really go out of whack.  Anyway, outhole switch has to be perfect, also.

Thanks for warning.  It bugs me how some pins have really delicate stuff
right where you want to lift, or right where the prop-bar goes.

> it, if you did dirt, you'll probably really like it.  I never though of
> it as theme companion to BANZAI RUN before, but there's "DILLON" (and others)
> racing on both! :-)

Hmmmm...are there any other knobby-tires theme games (BMX doesn't count :-)
I'd say BW100 is a lot more "dirty" with its side-slopes, than B.RUN
with its plain old ramps (heck, I can drive a *car* on ramps, with
a police escort to boot :-)  Anyway, wasn't B.RUN originally conceived
as a Golf or Demolition (of buildings) game, then converted to
dirtbike racing near the end?

> ever have display problems, it has a lot of adjustables....

Hope it uses the alphamerics to help you thru the adustments like HH SPEED.
Again, thanks for all the tech & play info.  Maybe I'll find out why
it wasn't popular -- I figured it was 'cuz you either ride dirt bikes
or you hate 'em!  Only my dirt experience keeps me from hating jet skis
as much as every other windsurfer...hate that noise!  --mike k
(Call me "Mike K" for reference -- thanks).
-- 
"Starbase, this is 1702: Suspect exceeded speed-o'-light, over!"
"OK buddy -- slow to impulse!"
	knudsen@ihlpl.att.com
Newsgroups: rec.games.pinball