HDTenEightyP/NetNews huggingface dataset:
From: qgtang@acsu.buffalo.edu (Quyen G. Tang)
Newsgroups: alt.games.sf2
Subject: testing...
Date: 26 Sep 92 20:42:26 GMT
Organization: UB


    RYU is supreme...
From: dcha@flex.com (Doug Cha)
Newsgroups: alt.games.sf2
Subject: Okay Vega might not suck then
Date: 1 Oct 92 14:55:26 GMT
Organization: Flex Information Network [Hawaii] 808.531.3539


        Okay, I admit that VEGA might not suck in general than.

        But the players at my school don't know how to play him for shit then I
guess.

    +------------------------------+
    |  Doug Cha    dcha@flex.com    --------+            ..Neo-Jion..
    +- GE:D.Cha1   dougc@musubi.pubnet.com   --------+      .H.Q.
      ---------+   doug_cha-uhmanoa@uhplato.bitnet    --------+
                ------------------------------------------------------
From: sf1x+@andrew.cmu.edu (Shinya Fujimoto)
Newsgroups: alt.games.sf2
Subject: Re: SNES SF2...special ending?
Date: 6 Oct 92 14:53:25 GMT
Organization: Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.alt.games.sf2: 6-Oct-92 Re: SNES SF2...special
ending? George Lin@mindlink.bc.c (1318)

> > jmp2020@ritvax.isc.rit.edu writes:
> >
> > In EGM, it says after perfect rounds, you'll get the
> > graphic ending, the credits, and the 12 fighters congrads screen. After
> > recieving the congrads screen, if you push start...you'll hear Chun Li
> > saying " Ya Tai"...but to me I didn't see or hear anything because of
> > my hearing loss. Is anyone out there can make it all the way? If do, please
> > tell me what it is like...more graphic endings or just nothing but hear
> > her?
> > To me I thought it didn't work becuase sometimes we win by letting the
> > time run out while we have enough energy in the life meter. Or is it you
> > must KO'd them all before time runs out? HELP ME OUT!!!
> >


> Yes, that's correct.  (I have finished the game without losing any rounds)

> If you finish the game without continues, the credit backgroud is that of the
> 4 bosses stages, and you also get a picture of the 12 characters at the ver
> end.

> If you finish the game without losing any rounds, then the same as above
> happens, plus when you press [start], you'll hear a "ya ta".

> It doesn't matter if you time out and win (you don't need a KO every round).


> --

>  -------------------------------------------
> | George Lin                  | 145.270 MHz |
> | George_Lin@mindlink.bc.ca   |   VE7FKU    |
>  -------------------------------------------
I thought you have to set the computer level to 7 to get the special
ending.....
From: dcha@flex.com (Doug Cha)
Newsgroups: alt.games.sf2
Subject: Re: Vega vs Ken/Ryu was (Re: q)
Date: Sun, 27 Sep 92 11:09:54 HST
Organization: Flex Information Network [Hawaii] 808.531.3539

pntbllr@netlink.cts.com (Jesse Guest) writes:

> 
> i don't quite understand what u have just said... well, first off, if i 
> do a roundhouse hurricane kick, which i personally find most effective, 
> from up close, and u take the 'first' hit, u will also take about 5 or 6 
> more, and end up dizzy.  also, it is completely immpossible to throw me 
> out of that, because when i do the hurricane kick, i pass over vega, and 
> as soon as i touch the ground, actually before, i have already buffered a 
> jab DP, which will hit you from behind, because vega hasn't turned around 
> yet.  kills em every time.. x)
> 

Don't know what kind of stupid VEGA players you are playing (must be like 
the stupid ones I play but worse) but only REALLY, REALLY stupid Vega 
players would fall for that one, "every time" as you said.

It can be done, because I've seen Ryu masters get it done to them IF the 
Vega player is waiting for it.

And what's this about your hurricane kick hitting 4,5,6 times till they 
get stunned?  Do you opponents know what blocking is?

    +------------------------------+
    |  Doug Cha    dcha@flex.com    --------+            ..Neo-Jion..
    +- GE:D.Cha1   dougc@musubi.pubnet.com   --------+      .H.Q.
      ---------+   doug_cha-uhmanoa@uhplato.bitnet    --------+
                ------------------------------------------------------
Newsgroups: alt.games.sf2
Subject: Re: Vega vs Ken/Ryu was (Re: q)
From: pntbllr@netlink.cts.com (Jesse Guest)
Date: Sat, 26 Sep 92 02:56:14 PDT
Organization: NetLink Online Communications, San Diego CA

hamzy@cse.fau.edu (Mark Hamzy) writes:

> In article <caqDRB3w165w@netlink.cts.com> pntbllr@netlink.cts.com (Jesse Gues
> >
> >i will speak (type) 2 u from the viewpoint of a ken player who kicks the 
> >crap out of 'good' and even 'excellent' vega players all the time...
> >
> >first off, the way i defeat 'good' vegas is to use the hurricane 
> >kick/instant DP over and over, with varied other combos... vega has no 
> >real good counter against the hurricane kick, so it would b a good idea 
> 
> I am not a "good" Vega player, but I have seen good Vega players do what I
> believe is termed a sac throw -- that is take the first hit and then throw
> with the strong button and defensive block (wait for the hurricane kick to
> peter out).
> 
> Vega can also take a flying roundhouse/fierce and then throw.
> 
> NO CARRIER
> -- 
> 
> char*M,A,Z,E=40,J[40],T[40];main(C){for(*J=A=scanf(M="%d",&C);
> --            E;             J[              E]             =T
> [E   ]=  E)   printf("._");  for(;(A-=Z=!Z)  ||  (printf("\n|"

i don't quite understand what u have just said... well, first off, if i 
do a roundhouse hurricane kick, which i personally find most effective, 
from up close, and u take the 'first' hit, u will also take about 5 or 6 
more, and end up dizzy.  also, it is completely immpossible to throw me 
out of that, because when i do the hurricane kick, i pass over vega, and 
as soon as i touch the ground, actually before, i have already buffered a 
jab DP, which will hit you from behind, because vega hasn't turned around 
yet.  kills em every time.. x)

--                    
INTERNET:  pntbllr@netlink.cts.com (Jesse Guest)
UUCP:   ...!ryptyde!netlink!pntbllr
NetLink Online Communications * Public Access in San Diego, CA (619) 453-1115
From: ramos@engr.latech.edu (Alex Ramos)
Newsgroups: alt.games.sf2
Subject: Re: dhalism deficiency
Date: 2 Oct 92 14:05:58 GMT
Reply-To: ramos@engr.latech.edu
Organization: Louisiana Tech University

In article Cx3@acsu.buffalo.edu, v125p7ae@ubvmsb.cc.buffalo.edu (JEFF) writes:
> After playing Dhalism, I realize that it has a serious
> weakness.  Whenever an opponent is right on top of him,
> Dhalism doesn't really have any move to counter the
> move as a dragon punch, or flash kick would. What to
> do in this situation? Anyone know?  I know 
> Dhalism isn't a popular character but I'm sure
> somebody out there knows how to use him well.
> thank you

One of the following depending on opponent, distance, etc:

- Walk under and grab

- Headbut (surprised?)

- Slide then headbut/grab

- Sac throw (I don't like this one myself, but other people do it to me)

---
-------------------------------------------------------------------------------
                      |       Alex Ramos       | fala-se portugues, tche! 
ramos@engr.latech.edu | Electrical Engineering | se habla espanol         
                      |      LA Tech Univ.     | english spoken here
-------------------------------------------------------------------------------
 ... at least, it doesn't matter what you say!                        The Cure
-------------------------------------------------------------------------------
Newsgroups: alt.games.sf2
Subject: Re: SF2 vs. Mortal Kombat
From: "Brian O. Bozarth" <bb2j+@andrew.cmu.edu>
Date: Wed, 30 Sep 1992 01:58:20 -0400 
Organization: Junior, H&SS general, Carnegie Mellon, Pittsburgh, PA

Here are my thoughts since I've been playing Mortal Kombat a lot lately
and haven't touched SF2 for about a month.

Best things about Mortal Kombat.  It's overall neat to watch.  The gore
is incredible and the fatality moves at the end are a cool thing to
watch.  I like having new characters to learn with some really cool new
special moves.  I like Sub-Zero's sooper-slide and freeze and Scorpion's
stinger plus teleport-punch.  The main thing is with the digitized
graphics..it's fun to watch.

Definitely a lot more fun than say.....Fatal Fury.

Worst things about Mortal Kombat...too many bugs to write them down. It
doesn't seem that they spent a lot of time with play testing.  Besides
for special moves...all the characters are identical with respect to
reach, jump, speed, etc.  Not a lot of different punches and kicks, so
not really much depth as SF2.

Although it will probably never be as big..it possesses a lot of good
ideas that could be incorporated in the next Street Fighter.

Just a few thoughts,

Brian
Newsgroups: alt.games.sf2
From: dphantom@triton.unm.edu (darlene an  92sep02 lawry)
Subject: Re: charging
Date: Wed, 30 Sep 92 01:08:20 GMT
Organization: University of New Mexico, Albuquerque

In article <aJouRB4w165w@netlink.cts.com> pntbllr@netlink.cts.com (Jesse Guest) writes:
>ok... on the front of this game at the local arcade, there is a sticker 
>that tells the moves for the characters.. it SPECIFICALLY STATES that for 
>guile 2 do these moves, the joystick must be held in that position for 2 
>seconds.
>
>
>--                    
>INTERNET:  pntbllr@netlink.cts.com (Jesse Guest)
>UUCP:   ...!ryptyde!netlink!pntbllr
>NetLink Online Communications * Public Access in San Diego, CA (619) 453-1115

Stickers don't mean much.  Who knows at what point they were put on the  
machine, or who put them on?  Someone else already demonstrated to me that the
charge might very well exist, but the stickers coulda come from any source
vaguely related to the game.  Maybe if they have the Capcom trademark on them
...but otherwise (shrug).

---Phantom
From: George_Lin@mindlink.bc.ca (George Lin)
Newsgroups: alt.games.sf2
Subject: Re: SNES SF2...special ending?
Date: 6 Oct 92 07:45:32 GMT
Organization: MIND LINK! - British Columbia, Canada

> jmp2020@ritvax.isc.rit.edu writes:
>
> In EGM, it says after perfect rounds, you'll get the
> graphic ending, the credits, and the 12 fighters congrads screen. After
> recieving the congrads screen, if you push start...you'll hear Chun Li
> saying " Ya Tai"...but to me I didn't see or hear anything because of
> my hearing loss. Is anyone out there can make it all the way? If do, please
> tell me what it is like...more graphic endings or just nothing but hear
> her?
> To me I thought it didn't work becuase sometimes we win by letting the
> time run out while we have enough energy in the life meter. Or is it you
> must KO'd them all before time runs out? HELP ME OUT!!!
>


Yes, that's correct.  (I have finished the game without losing any rounds)

If you finish the game without continues, the credit backgroud is that of the
4 bosses stages, and you also get a picture of the 12 characters at the ver
end.

If you finish the game without losing any rounds, then the same as above
happens, plus when you press [start], you'll hear a "ya ta".

It doesn't matter if you time out and win (you don't need a KO every round).


--

 -------------------------------------------
| George Lin                  | 145.270 MHz |
| George_Lin@mindlink.bc.ca   |   VE7FKU    |
 -------------------------------------------
Newsgroups: alt.games.sf2
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: Guile combo (4 fierce)
Organization: Indiana University
Date: Tue, 29 Sep 1992 04:19:00 GMT

In <1992Sep29.010158.19723@gmuvax2.gmu.edu> 2261as@gmuvax2.gmu.edu ( ) writes:

>Are we talking Champ's Edition here?

>The 4-fierce is 2nd nature to all of the Guilers around here 
>So's kick,crouch strong razor.  And neither has restunned an
>opponent.  The worst it's done is stun an opponent who may have
>been going for the sac throw, or just threw a fireball.

>Same deal with the Blanka-ers and that kick,crouch forward,bodyball

>The restunn takes place every time in SF2 classic, but
>no one around here has seen a restun in SF2:CE.

I've seen Ryu do an auto-stun twice (once computer, once human).  The
weirdest thing is that Ryu hit the stunned guy only TWICE!!!   This is
not bullshit.  It was a fierce followed by a jab-dragon.  Freaked the
hell outta me when I saw it.  I guess that the timing has something to
do with it.  Has anyone else seen this?  The funny part is that I saw a
human do it too, so it is possible.  
-- 
Brian T Odom
From: btdcs207@csd.brispoly.ac.uk (DOC)
Newsgroups: alt.games.sf2
Subject: Re: Could this be an actual tick?????
Date: 29 Sep 92 07:50:12 GMT
Organization: Bristol Polytechnic, England


(stuff deleted)

>>left, and I decided to be cheap.  I walked up to him, and as he was
>>getting up, I did rappid standing shorts (the ones that hit him in the
>>shin of ankle), then I did a strong throw and repeated the whole
>>process again, and again.  He couldn't hit/throw me out of it, and I
>>won!  By the way, I was using Guile.  We tried other characters, and
>>the only way he was able to get out of it was by DPing as he was
>>getting up.  
>>

OH NO !!!!!!!

This is used only tooooooo much by sad guile players around here, and the
only way we have found of getting out of it is to take the couple of kicks
and then throw guile back.  Although it happened to me the other day
and i couldnt get out.

After vast amounts of hair was removed I decided to come in as Bison.

Slidey Slidey, cheap deserves cheap in a case like that.

Scott
Newsgroups: alt.games.sf2
From: priss@glia.biostr.washington.edu (Lisa)
Subject: Re: Ken is Japanese? Chun Li is Chinese?
Organization: University of Washington
Distribution: usa
Date: Mon, 28 Sep 1992 06:07:28 GMT

In <1992Sep20.194531.22419@microsoft.com> peterwu@microsoft.com (Peter Wu) writes:

>"Ken" is a Japanese name. As to hair color, it's common for Japanese
>Manga characters to appear western. Just look at Chun Li, her hair
>is not black, and her eyes are so big. How can she be Chinese?

I think you are missing a key fact right here, Peter...  If you have seen some Japanese Animation, you will notice that some of the characters in Anime also do not look Asian... Why?  Imagine this:

	You live in Germany.  All you see is Blond hair and blue eyes for characters everyday, Day in, Day out.  You watch Television in Germany, Same thing, Blond hair, blue eyes, day in, day out.  This is the same for the Japanese.  They see Asians like Chinese, Koreans, Thais and many other people who have Black hair and brown eyes (Most asians have brown eyes).  If they want to have something exciting, they show something that is a bit different from the norm.  Also, Ken is an american name as well, not just 






Japanese.

Point two:  I have a friend who is Japanese-American who went to Belgium with her family.  His Father worked at a plant in Belgium during the summer and was taken into the plant with his mother.  IT scared the heck out of him when the people in the plant stopped working and stared at them.  Why?  Because some Europeans have NEVER seen a Japanese person in real life.

>Speaking of her, anyone knows the Chinese characters for Chun Li and
>what she says at the end of a winning round ("yut da" or something)?

I believe she is saying "Yata" (sp) Which is "Yeah" or "Great" in Japanese/Chines.

Newsgroups: alt.games.sf2
From: ckincy@mcs213c.cs.umr.edu (Charles Kincy)
Subject: Re: Humor
Followup-To: alt.flame
Date: Sun, 27 Sep 1992 05:30:08 GMT
Organization: University of Missouri - Rolla
X-Dragon-Punch:  Shou-ryu-ken!
Summary: FLAME:  Urbanites and sigs from hell

In article <Bv7pnn.F0C@news.cso.uiuc.edu> mlm@mrcnext.cso.uiuc.edu (Michael McCool) writes:
>
>You know what I think is the funniest about this newsgroup?
>
>Everyone fights about everything so much it's like watching a match.
>
>Flame away.

You know what I think is even more funny?  Clueless idiots from Urbana
that post drivel and maintain 1.2/1 sig-to-post ratios.  Go consult
and leave us alone.

>---------------------===========================--------------------
> \  Michael L. McCool                  CCSO SysAdmin & Resource   /
>  \  mlm@mrcnext.cso.uiuc.edu           Information Consultant   /
>   \                                                            /
>   /  "Really, now you ask me," said Alice, very much confused, \
>   \    "I don't think---"                                      /
>    \  "Then you shouldn't talk," said the Hatter.  --Carroll  /
>     \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

Geezusaichkraist!  Go do us *all* a favor and read news.announce.newusers
or something.  Concentrate on the part about keeping your sigs under
5 lines.

Thankoo.  Follow up to alt.flame, pretty please.  Good boy.

cpk
From: v131pt62@buffalo.edu (Sleepy)
Newsgroups: alt.games.sf2
Subject: Re: Vega vs Ken/Ryu was (Re: q)
Date: 3 Oct 92 18:08:00 GMT
Organization: ME
News-Software: VAX/VMS VNEWS 1.41

In article <1992Oct2.215328.2901@wkuvx1.bitnet>, fannicm@wkuvx1.bitnet writes...
>In article <1992Oct2.191804.1742@athena.mit.edu>, scott@athena.mit.edu (Scott D Bradburn) writes:
>> In article <1992Oct1.080347.2839@wkuvx1.bitnet>, fannicm@wkuvx1.bitnet writes:
>> [shortened]
>> |>   Ahem...If vega or blanka tries to jump over my FB, they WILL get
>> |> DPed.  Fact of life...No one is immume...
>> 
>> I don't mean immune, I mean they'll get a foot in your face before
>> you recover from fireballing.  You, nor anyone else, can dragon punch
>> before recovering.
>-- 
>	I agree, you cannot, BUT (big, weighty But here) the recover time for CE
>when using Ken and Ryu is so short that it is impossible to complete your
>jump.  I'll have recovered before you hit the ground, and with Ken's range
>that is devestating....
>-----
>Master Hawk                     
BUT (another big, weighty But here) who would be stupid enough to
jump over FB when they see it coming???  The trick is to jump before the FB
comes out.  That means you have to jump during the fireball motion.
(why do you think ryu/ken players fake their FB motion?)  So, its
impossible to recover from that.  

By the way, good blankas await for fireballs and time their jumps...


--------------------------------------------------------------------------------
This is not a signature file.  If it is, it would contain some sort of name,
phase, quotes, and pictures.  This is only a temp. file to replace my .signature
while I think of something interesting.  So, please ignore this message.  CTY
--------------------------------------------------------------------------------
Newsgroups: alt.games.sf2
From: mhen@nodisk.webo.dg.com (Mat Hen)
Subject: Re: The Next Street Fighter
Date: 30 Sep 92 10:36:59
Organization: NSDD, Data General Corp.

>>>>> On 30 Sep 92 00:39:39 GMT, JGUSCOTT@kentvm.kent.edu said:
> Nntp-Posting-Host: kentvm.kent.edu


>  
> Ok... here are some rumors (and I mean rumors-if I'm wrong than don't
> call me on it)
> The source is someone very close to Capcom (she helped design SF2):
>  
> 1) There will be EIGHT buttons to fumble around with: one extra
>    Punch and an extra Kick
>  
> 2) As for characters, there will be eight to choose from, Ken and
>    Ryu (big surprise there) and six TOTALLY new characters.  I
>    don't know the names, but I know there will be TWO females,
>    rather than the token one.  Also there is supposed to fighter
>    whose martial art is some sort of monkey kung fu, a la that
>    one tree dude in Bloodsport.
>  
> 3. All new bosses (even good ol' Sagat is gone), and a LOT of them.
>  
> 4. To win the game, you have to defeat Sheng Long.  No, I'm only
>    kidding!
>  
> I don't know the release date yet ....
>  
> Once again, these are rumors. (except #4 :) )  But if they are true,
> you heard it here first!
>  
> John
>  
> ...............
>  


I also heard that there'll be different objects in the background so
that the fighting characters can hide behind them.  I'm not sure how
truthful this is.
--
------

Mat Hen		mhen@nodisk.webo.dg.com


Newsgroups: alt.games.sf2
From: maestasm@helium.gas.uug.arizona.edu (Mark J Maestas )
Newsgroups: alt.games.sf2
Subject: Re: Super SF2 CE -- question
Date: 3 Oct 92 09:36:46 GMT
Distribution: usa
Organization: University of Arizona, Tucson, AZ

In article <97398@bu.edu> robrod@csa.bu.edu (Roberto Rodriguez) writes:
>I have a little trouble believing all those guys who say they have seen
>a new version of SF2CE.  If it's out there, why hasn't there been any
>advertising by Capcom?  Why would they release a follow-up so soon after
>the first one?  Why haven't I heard of it being anywere in the East
>coast, and yet, in places like Australia and Hawaii they are supposed to
>have it?

Well, for one thing this is NOT an officially licensed product.  So it might
not have a very wide distribution.  But it appears to be spreading so, wait
around for a while.  I personally don't like it too much because it totally
screws up the game balance, but if you're not into the 'game balance' stuff
you might like it.  To me it was a novelty that wore off very fast.

                         Mark "Terminator" Maestas
             maestas@cs.arizona.edu  OR  maestasm@gas.uug.arizona.edu   
                       "Hasta la vista, baby!" - [8^!
Newsgroups: alt.games.sf2
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: What Chun Li Says (Once and For All)
Organization: University of Illinois at Urbana
Date: Thu, 1 Oct 1992 04:35:07 GMT

dphantom@triton.unm.edu (darlene an  92sep02 lawry) writes:

>In article <BvCyHu.Dvr@news.cso.uiuc.edu> jpa20553@dcl-nxt01 (John Patrick Aviles) writes:
>><U58505@uicvm.uic.edu> writes:
>>
>>>>PS.  Yes this is a flame, and yes I hope there are responses to this flame and
>>>>        lastly, I have no pity for anyone.
>>
>>>Duh.  Was it a flame?  Really?  I couldn't tell.  What the fuck is your
>>>fucking problem you sorry ass piece of shit?
>>
>>>The X-Man
>>
>>Gees you fool don't you know what your problem is?  You are an arrogant 
>>asshole who thinks he knows it all in this game of SF2.  You know that 
>>Clay guy was right when he said you were full of shit.  Luckily if I 
>>didn't know where you lived or who you are, you'd be a flat piece of
>>X-Man shit right now

>Heheheh.  We're all arrogent and full of it.  But threats of violence?  You
>really do take the cake on maturity, bud.                               

>Of course, if you now wanna come down and make me a flat piece o Phantom,
>you're welcome to look me up anytime you're in my area.

>---Phantom
>(who normally doesn't get involved in personal attacks, but since nobody
>could be bothered to use e-mail...)

Dear alt.games.sf2 readers:

I seem to be invulnerable to yoga-flames.  I realize this condition
may be desirable to some people, but it takes all of the fun out
of posting to a.g.sf2.  I think I need to takes lessons from X-Man
or Doug Cha on how to be rude and obnoxious in a public forum.
Henceforth, I shall try to be arrogant, sarcastic and infantile
i my posts, since that is the tone people expect around here.

Unrelated:
I'm not surprised that people have been physically injured,
some to the extent of being shot, while playing 'cheap' in a
heated game of SF2.  I am surprised, however, that no one has
been shot in a heated debate in alt.games.sf2.  Recently, there
was a poll on which characters people liked to play the most.
E-mail me the people on alt.games.sf2 you'd most like to have
shot.  Please list only the top three choices (I know, there are
so many!).  I will post the results.

-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
"Nobody told me there'd be .sigs like these."
-=-=-=-=-=-=-=-=-=-=-=-&{&gp% +/)@ooooooo
NO CARRIER