HDTenEightyP/NetNews huggingface dataset:
From: water@david.wheaton.edu (Paul Waterman)
Subject: Re: D&D and Christianity
Organization: Wheaton College
Date: Mon, 11 Jan 1993 22:48:38 GMT

In article <1993Jan8.123210.20267@engage.pko.dec.com> chad@ithil.enet.dec.com writes:
>They would not consider me, a member of the Church of Jesus
>Christ of Letter-day Saints, a Christian, nor would they
>consider most Catholics, main-stream Protestants, etc as
>Christians.  The words don't matter, this is the attitude of
>these types of folks.  Please keep in mind this idea when
>reading and discussing this.  The mentioned news group probably
>caters to their form of Christian based religion only.

Ummm, well, yes and no.  Actually, soc.religion.christian does an excellent
job of covering most all of "christianity."  This includes everything from
evangelical protestants to charismatics to orthodox and roman catholic.
The few times that I've briefly scanned the contents of soc.religion.christian
I've very quickly found an excellent cross-section that is very representative
of most all of the "Christian" sects.

I'm not sure if the Church of Jesus Christ of the Latter-Day Saints has
any advocates on soc.religion.christian.

	  - Paul
-- 
------------------------------. 
| Paul Waterman (708) 682-5085 |  WCST Spoilers        ------------------
| water@wheaton.wheaton.edu    |  817 College Ave, #1  --------------------
`------------------------------'  Wheaton, IL 60187    ----------------------
Newsgroups: rec.games.frp.dnd
From: jdelisle@udel.edu (J. G. Delisle)
Subject: Re: Proposed Law school of magic.(goes with new class)
News-Software: VAX/VMS VNEWS 1.41    
Organization: Boyz from the Dwarf
Date: Mon, 4 Jan 1993 18:56:00 GMT

In article <C0B5qu.5A4@CAM.ORG>, gelinas@CAM.ORG (Daniel Gelinas) writes...
> 
>Of course, if you do specialize, you would need a school of chaos.  Addition
>ally, a specialized mage would obviously not be part of my new class.  But
>at this time, I personally do not need a school of chaos.  If you would like
>me to make one, just let me know and I will be happy to create this school's
>opposite.  Bear in mind though, that I have specific criteria when creating
>a school.  Actually, I think it would be fun to make a chaos school.  The
> [...]

	Why make up a school of chaos, when there's "already" one: the wild
magic found in the Tome of Magic hardcover. Although a few existing spells
could added to the school to round it out, it's exactly what you'd be looking
for, IMHO.

>NOTE: I took the polymorph out, and am now looking for a new ability to
>replace it, as there was too much opposition to the polymorph.

	What about a detect alignment ability, or perhaps some low grade
psionics (like empathy for the CPsiH)?

	Joe Delisle

+----------------------------------------------------------------------------+
| From the terminal of Joe Delisle      |                                    |
| jdelisle@loyola.edu  (preferred)      |    "Home is where the hell is."    |
| jdelisle@cs.loyola.edu                |                                    |
|              "I was up above it, but now I'm down in it"                   |
+----------------------------------------------------------------------------+
Newsgroups: rec.games.frp.dnd
From: jnielsen@magnus.acs.ohio-state.edu (John F Nielsen)
Subject: Re: D&D and Christianity
Organization: The Ohio State University
Date: Tue, 5 Jan 1993 14:39:41 GMT

Btw the first message with the FAQ had nothing in it written by me except the
initial comment and my name at the end. I think I should have been
more clear on that point. 

Sorry for any confusion . . .

john

-- 
John Nielsen   MAGNUS Consultant            ______   ______   __  __	
jnielsen@magnus.acs.ohio-state.edu         /\  __ \ /\  ___\ /\ \/\ \
                                           \ \ \/\ \\ \___  \\ \ \_\ \
  Back off man, I'm a Scientist!            \ \_____\\/\_____\\ \_____\
From: ross@lclark.edu (Anthony Ross)
Newsgroups: rec.games.frp.dnd
Subject: Oaths..
Date: 11 Jan 93 06:04:33 GMT
Article-I.D.: lclark.1993Jan11.060433.12992
Organization: Lewis & Clark College, Portland OR


	Does anyone have any good oaths/curses that they use in their
campaigns?  For example, I hear "sandstone" is a popular Dwarven curse.

	What about funny little sayings, for example, "He's about as 
attractive as a gargoyle in tights!"
From: chad@ithil.enet.dec.com (Chad Leigh)
Newsgroups: rec.games.frp.dnd
Subject: Re: D&D and Christianity
Date: 8 Jan 93 12:32:10 GMT
Reply-To: chad@ithil.enet.dec.com
Organization: Digital Equipment Corporation, Munich Germany


--
Just to keep us on the right track.

What these people called "Christians" consider christians
are not those who  believe in Jesus Christ, but rather,
those sometimes called "born again" Christians, or those
who take a certain view based wholly on the Bible, and often
not centered on a certain church or religious organization.
They would not consider me, a member of the Church of Jesus
Christ of Letter-day Saints, a Christian, nor would they
consider most Catholics, main-stream Protestants, etc as
Christians.  The words don't matter, this is the attitude of
these types of folks.  Please keep in mind this idea when
reading and discussing this.  The mentioned news group probably
caters to their form of Christian based religion only.

back to your regularly scheduled broadcast...

-------------------------------------------------------
Chad Leigh                         | I don't speak
Digital Equipment GmbH             | for DEC and they
Munich, Germany			   | don't speak
Originally from Pepperell, MA, USA | for me
-------------------------------------------------------
From: pmenard@cse.unl.edu (Patrick Menard)
Newsgroups: rec.games.frp.dnd
Subject: Re: Gary Gygax
Date: 12 Jan 1993 19:26:46 GMT
Organization: University of Nebraska--Lincoln	
Distribution: world
NNTP-Posting-Host: cse.unl.edu

Well, in an article in some game magazine.(and from other misc. sources)
I got the following......

A long time ago in a galaxy far, far away ....oops, wrong article.
Well, Mr Gygax started the mighty company of TSR and things went great.
(this will be the condensed version, by the way ;) 
He had his world of Greyhawk and then the Dragonlance/Krynn thing happened,
well, also in this time TSR was getting bigger.(and needed more money) so
Gygax took on some partners.(2 married partners actually(I forget the name))
Gygax still had controlling interest for now so things still went his way,
for the most part.  The 2 new partners started the Dragonlance thing and
that kind of ticked ole gary off. Tempers flew and in the end Gary lost
controlling interest in the company.(some option the partners could exercise
after one year if a certain level of income wasn't met)  They came up with a
wonderful idea, send Gary to Hollywood!  So, wham, bam, thank ya maam, Gary
is in Hollywood producing the D&D cartoon.(one of TSR's finest works in my
opinion)  Well, while Gygax was doing the cartoon-thing, big changes at TSR
were happening.  First the Forgotten Realms was born.(pushing Greyhawk even
further down the totem pole)  Then came the Survival Guides and plans for a
2nd Edition of AD&D.  Well, after Gygax was done in Hollywood, he came back
and found out he wasn't to be a part of the changes for 2nd Edition, Dave
(the pirate) Cook was now at the helm of the HMS ADD.  Well Captain Cook was
doing some things that Gygax didn't like, and Gygax could do nothing about it.
So he said to himself,"self, I'll show them! I'll start my own company"
And so the Gygax era at TSR was ended and New Infinities was formed.  It came
out with some Cyber-warrior game and something else.(both were bad) It quickly
went under (at least I've'nt seen any new stuff from them) and Gygax was at
work on his new system, Dangerous Journeys.  This system is a good one and has
many products in the line.  How it fares against AD&D, is still uncertain.(
many worthwhile products that are better than AD&D have fell through because of
AD&D's strength in the industry)
Well, thats the story in a nutshell (as I know it)

Shadow

Newsgroups: rec.games.frp.dnd
From: sinari@snakemail.hut.fi (Jukka Sinisalo)
Subject: Re: Walking Bandages
Organization: Helsinki University of Technology, Finland
Date: 07 Jan 93 09:11:53 GMT


	One thing you might also consider is the use of NPCs.  The party
could hire or otherwise convince a low-level cleric of a suitable faith
to help them.  Just for healing, nothing else.  He'd not be expected to
fight or anything.  In some cases it might take some convincing, but
it should work.  Naturally he should receive a fair share of the profits...

	This solution obviously doesn't the problem of "cleric as walking 
bandages", but if it's a NPC, I don't think the players mind? :-)

	"Most holy sir, would you kindly consider helping us on our mission
to save the poor village of XXXX?  We've been offered a big reward and
it seems your church could use new benches.  Maybe one of your clerics
could join us for a while".

							Sinari
Newsgroups: rec.games.frp.dnd
From: stv@unislc.uucp (Steve Spencer)
Subject: Re: Walking Bandages
X-Newsreader: TIN [version 1.1 PL6]
Organization: Unisys Corporation SLC
Date: Tue, 5 Jan 1993 18:22:01 GMT

Hand out more healing potions. Maybe have them, or a weak sort of a 
healing salve, for sale in the city. Make up your own sort of a healing
salve, something that doesn't heal "instantly", but something useful.
For instance, maybe if the warrior rubs the salve on his wounds, and 
rests for one full day, that it will restore X (replace X with a viable
amount, depending on the level of the adventure) HP. This helps the party
out, but since they don't want to be stuck resting for 24 (or maybe more)
hours, they won't become fearless battle mongers.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
| It's the sputter of a raindrop. It's the sunlight on my face |
| My mind's eye into other realms. It's my paradise escape.    |
| Steve Spencer	SLC, Utah 	stv@unislc.slc.unisys.com      |
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
From: ross@lclark.edu (Anthony Ross)
Newsgroups: rec.games.frp.dnd
Subject: No Healers
Summary: My party has no healers...
Date: 8 Jan 93 01:07:19 GMT
Article-I.D.: lclark.1993Jan8.010719.9735
Organization: Lewis & Clark College, Portland OR


	I think the thread of "Walking Bandages" has been one of the
best, most productive I've seen since I've been reading this group.  
The party I'm DMing right now has one priest (with no access to healing
spells), no one with healing/herbalism proficiencies, and no healing
potions. Have others been in this situation before? If so, what are some
of your expreinces, the advantages and disadvantages of lacking any
healer, etc.. Thanks!
Newsgroups: rec.games.frp.dnd,rec.games.frp.misc,rec.games.frp.announce
From: wsbusr1@rw6.urc.tue.nl (Boudewijn Wayers)
Subject: Net Prayerbook has been posted.
Followup-To: rec.games.frp.dnd
Originator: cwatters@top.magnus.acs.ohio-state.edu
Organization: Eindhoven University of Technology, The Netherlands
Date: Mon, 4 Jan 1993 15:50:37 GMT




Hi,

This is just a short note to let you all know that the Net Prayerbook
(fifth edition) has been posted to rec.games.frp.archives. After the
moderetor has had a look at it, it will probably appear there very
soon.

Also, I've put it up for anonymous ftp at:

Site:	greyhawk.stanford.edu
Path:	D_D/incoming
File:	pr_asc_5.zoo

-- 
Boudewijn Wayers, wsbusr1@urc.tue.nl.
Keeper of the Great Net Spellbook and Prayerbook.

Newsgroups: rec.games.frp.dnd
From: mpd48941@uxa.cso.uiuc.edu (Mike Duff)
Subject: TeX and PS...
Reply-To: duff@cs.uiuc.edu
Organization: University of Illinois at Urbana
Date: Fri, 8 Jan 1993 02:50:54 GMT

The reason I'm posting this question to this group is because all of the 
things I need to convert happen to be D&D documents... 
Because so many of the things posted to FTP sites are done in PS and TeX 
formats, would anyone who knows please point me in the direction of one of
the following:
 1) PS or TeX editor/printer for MS-DOS machines.
 2) PS or TeX converter to straight ASCII or some word-processor used on MS-DOS

Any help would be greatly appreciated.

-------------------------------------------------------------------------------
| Michael Duff                | "Thank you for bringing up such a painful     | 
| ACM membership coord.       |  subject.  While you're at it, why don't you  |
| U. of Illinois- U/Champaign |  give me a nice paper cut and pour lemon      |
| duff@cs.uiuc.edu            |  juice on it."        - Miracle Max           |
-------------------------------------------------------------------------------
From: scythe@stein.u.washington.edu (The Grim Reaper)
Newsgroups: rec.games.frp.dnd
Subject: Al-Qadim PBEM
Date: 8 Jan 1993 02:34:08 GMT
Organization: University of Washington, Seattle
Distribution: world
NNTP-Posting-Host: stein.u.washington.edu

Hello all.  Thanks to everyone that's responding to my call
for Al-Qadim players.  Anyone that's still planning on sending me 
a character should do so soon, because spots are close to gone.
Thanks much,

----------------------------------------------------------------------------
When he goes swimming does he get wet, | The Grim Reaper
Or does the water get him instead?     | scythe@u.washington.edu
-They Might Be Giants, "Particle Man"  |
---------------------------------------+------------------------------------
Villager: She turned me into a newt!   |Lister, If two people came to you 
Bedevere: A newt?                      |for a job, and one of them was dead,
Villager: I got better.....            |who would you choose? -Rimmer
From: s883410@otto (Matthew HEASLY)
Newsgroups: rec.games.frp.dnd
Subject: Lankhmar?? Modules!!
Date: 4 Jan 93 09:31:45 GMT
Organization: RMIT Computer Centre
NNTP-Posting-Host: otto.bf.rmit.oz.au
Summary: Names of the Lankhmar modules etc.
Keywords: Lankhmar

Can anyone out there give information about some or all of the modules in the 
Lankhmar World...

I want to use this world as my players are too magic hungry... (and read too many other modules...)  None have experience in Lankhmar!

						Thanx in advance!

								Marcus!

Newsgroups: rec.games.frp.dnd
From: wilder@nx02.mik.uky.edu (jeff wilder)
Subject: Re: D&D and Christianity
    <1993Jan4.235036.16677@cs.kuleuven.ac.be>
Organization: University Of Kentucky, Dept. of Math Sciences
X-Path: nx02.mik.uky.edu!wilder
Date: Tue, 5 Jan 1993 03:08:30 GMT

<shrug>  My DM for the first 5 years of my gaming experience, and
a continuing friend and GenCon travelling companion, is an ordained
Southern Baptist minister.  He is also an extremely intelligent guy,
thus capable of recognizing the difference between reality and fantasy.

I volunteer this information (though I am a confirmed agnostic, and
really wouldn't mind seeing every fanatic Christian *and* atheist
struck mute by the all-powerful god, Non-Zero Chance) with the hope
that nobody will get the impression that *all* Christians are like
this.  Not even all "fire and brimstone" preachers, like my friend.

--
==============================================================================
| Jeff W  uk06666@ukpr.uky.edu | Meddle not in the affairs of cats, for they |
| Wilder  & wilder@mik.uky.edu | are subtle, and will piss on your cyberdeck.|
==============================================================================
Newsgroups: rec.games.frp.dnd
From: lavonius@plootu.Helsinki.FI (Ville Lavonius)
Subject: Re: Net FR book.
Organization: Beverly Hills 666
Date: Thu, 7 Jan 1993 15:47:27 GMT

In article <C0GxCA.1HB@mentor.cc.purdue.edu> jacobus@symphony.cc.purdue.edu (Bryan J. Maloney) writes:


   What's the status on the net-Forgotten Realms volume?

Or the net-Spelljammer volume ?

I might be persuaded to take over the latter... 
--
Ville Lavonius	        University of Helsinki, Dept. of Computer Science
lavonius@cc.helsinki.fi : You're a notch and I'm a legend - Alice Cooper

Newsgroups: rec.games.frp.dnd
From: David.Kelman@launchpad.unc.edu (David Kelman)
Subject: Re: Cursed Items - Why?
Keywords: magic items, cursed items, wizards
Organization: University of North Carolina Extended Bulletin Board Service
Date: Fri, 8 Jan 1993 01:35:56 GMT

In article <1993Jan8.005616.9419@lclark.edu> ross@lclark.edu (Anthony Ross) writes:
>
>	OK, given the amount of time, effort, money, etc... needed
>to contruct a magical item, why would a mage be making a cursed one?
>I can see a few very special instances where it makes sense to put
>forth the effort, such as:

<stuff deleted>

	I've heard it suggested that cursed items are the result of an attempt
to make a proper item, and the attempt went bad.  So you get bowls that try
to drown you rather than summon water elementals, swords with minuses, etc.
A number of cursed items don't quite fit into this (like the necklace of
strangulation) but you can see this in some items like the Scarab of
Protection.  Something like 5% of these scarabs are cursed, but with 5% of
them, if a remove curse is cast, they become a good item again.

David Kelman
kelman@vaxe.niehs.nih.gov


--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
From: pjgst6+@pitt.edu (Phil J Greer)
Newsgroups: rec.games.frp.dnd
Subject: module needed help please
Date: 11 Jan 93 21:32:34 GMT
Distribution: usa
Organization: University of Pittsburgh
Originator: pjgst6@unixd3.cis.pitt.edu

dear kind fellow frp readers


       The adnd group that I run not long ago played a module entitled 
" To Find a King" .  I did not realize at the time that the out come would 
drive my players insane due to the outcome .  The module says that it can stand  alone but the first part falls way short of that claim and leaves too many unanswered questions.
      

       If there are any of you out there that can get to me a copy of the 
sequel "Bane of Lewellen" it will be greatly appreciated.  The original module,
borrowed or sold, price is not an issue.  We have made it our quest to play 
part 2 of this series before we graduate next year.

       I was also wondering if anyone knows where i can get the series of modules  ex1 and ex2. The modules spoofing alice in wonderland. please get in touch with me.

pjgst6+@pitt.edu
 

Newsgroups: rec.games.frp.dnd
From: rworkman@mentor.cc.purdue.edu (Ryan Workman)
Subject: Question about hit points.
Organization: Purdue University Computing Center
Date: Tue, 12 Jan 1993 00:34:16 GMT

What are hit points really suppose to represent?

Why would a fireball normally kill a 0 level fighter while just singing a
10th level fighter?

Both would have equal chance of "avoiding" or defending against such an
attack.  There seems to be an incongruency here.  Can anyone help?

I usually think of hit points as skill in fighting w.r.t. one's health.


Ryan (Runfirst)
 
Newsgroups: rec.games.frp.dnd
From: malamb@eos.ncsu.edu (MARCUS ALAN LAMB)
Subject: Re: Healing
Originator: malamb@c00026-118dan.eos.ncsu.edu
Reply-To: malamb@eos.ncsu.edu (MARCUS ALAN LAMB)
Organization: North Carolina State University, Project Eos
Date: Mon, 11 Jan 1993 15:52:40 GMT


>Hit points would be 'general health',
>You could have two broken legs and 100%
>of you hitpoints, same as a one armed
>fighter wouldn't have less hitpoints.

But hit points are not general health.
They're a measure of how close a character
is to dying, but not really how hurt he is.
A character can not possibly endure 10 mace
bashes.  A fighter with 100 hp can sustain
99 hp worth of battle before his head gets
smashed (obviously causing death to anyone).
His delayed time till death is not because
he can take a murderous beating, it's because
his high skill makes him battle-wise enough
to avoid that blow as long as possible.
Letting him heal faster is just giving him
more skill than he deserves.

Marc
malamb@eos.ncsu.edu

"Looking forward to having you around." - Sandra Stanford
Newsgroups: rec.games.frp.dnd
From: roband@monu6.cc.monash.edu.au (Robert Andrew)
Subject: Re: Wild Mages. Any Spells out there?
Keywords: Spells
Organization: Monash University, Caulfield Campus
Date: Tue, 12 Jan 1993 22:21:44 GMT

t_gross@informatik.uni-kl.de (Thomas Gross) writes:

>-----------------------------------------------------------------------------
>Post the Spells here or email them to t_gross@informatik.uni-kl.de .
>But i can't respond on emails cos of our admin not allowing students to do so ;-(

>Hope to hear from you.
>-----------------------------------------------------------------------------
>NO APPARENT MOTIVE, JUST KILL AND KILL AGAIN
>SURVIVE MY BRUTAL THRASHING, I'LL HUNT YOU TILL THE END
>LIFE'S A CONSTANT BATTLE, THE RAGE OF MANY MEN
>H O M I C I D A L   M A N I A C !!


Good to see a slayer fan out there!
-- 
Robert Andrew, Department Of Software Development
Monash University, Caulfield Campus
Australia
E-mail:roband@monu6.cc.monash.edu.au (up to 31 Dec)
From: maillet@tls-cs.cert.fr (Luc Maillet)
Newsgroups: rec.games.frp.dnd
Subject: Re: Cursed Items - Why?
Date: 8 Jan 93 08:02:35 GMT
Distribution: world
Organization: CERT, CS Dpt. Toulouse, France
Keywords: magic items, cursed items, wizards


  My opinion is that, either ( as previous posts explain ) it is the result of
a magical creation fumble, or it is just that : a curse. I mean, you are a bad
guy. You just stumble upon a sword which has interesting properties against evil.
Of course, you can't use it yourself. So whaddya do ? ( strong sense of humour
here ) You make darn sure no goodie-goodie can use it properly. In essence, you
curse the item.

  In truth, I positively hate ( both as a player and as a GM ) cursed items as
they are described in the DMG. IMHO, cursed items were once functional ones which
were rendered useless/dangerous by some fiendish power. So they almost always
have special properties once "uncursed" ( no arch-fiend would bother cursing a
simple +1 sword... ). The problem is to "uncurse" them... a remove curse is OF
COURSE useless. Rather, some special steps ( death of the one who cursed it, bath
the item in some liquid, etc... ) should be taken to remove the curse.

								Redwing
Newsgroups: rec.games.frp.dnd
From: goldman@orac.cray.com (Goldman of Chaos)
Subject: Re: Abyss
Organization: Cray Research, Inc.
Date: 6 Jan 93 15:20:34 CST

In article <C0G8Hw.LM1@undergrad.math.waterloo.edu> cbnorman@undergrad.math.waterloo.edu (Bruce Norman) writes:
>         /|                          
>     \`o.@'   Ack! Ack! Thbbbpppt!    
>     =(___)=                          
>        U     "Bill and Opus in '92" 

A little late, eh, unless they are 
going for the Military Coup in '93...

Matt

-- 
Matthew Goldman              E-mail: goldman@orac.cray.com
Fax: (612) 683-3099                   Work: (612) 683-3061
      "Say George, I don't mean to interrupt, but 
       there's a glowing red dot on your forehead."