HDTenEightyP/NetNews huggingface dataset:
From: lfs@d62avalon.mitre.org (Lyman F. Sheats Jr.)
Newsgroups: rec.games.pinball
Subject: Re: Spinners
Date: 15 Apr 92 14:26:27 GMT
Article-I.D.: d62avalo.LFS.92Apr15092627
	<1992Apr14.225705.15794@cbnewsd.cb.att.com> <SBB.92Apr14230912@panix.com>
Organization: The Mitre Corp., Bedford, MA.

sbb@panix.com (Steve Baumgarten) writes:

>I was going to comment on how similar THE GETAWAY is to BK2K in a lot
>of respects.  Certainly people commenting on that wicked left drain
>have short memories, since that's been a "feature" of his games for
>some time now.  FIREPOWER, BK2K, and T2 all have the same left drain.

I think the wickedness of the left drain is because of the kickback (but
I've never seen a FIREPOWER, does that have a kicker)?  Instead of having
some rubber post on the left side that would probably let players save a
lot of the balls that go to that side when the kickback isn't lit, there's
just a bunch of metal, presumably so the ball can "smoothly" be kicked out
by the kicker.  Result: a lot of balls go down toward the kickback, and if
the kicker isn't lit, say goodbye to the ball.

The things I like and see a lot in Steve Ritchie games: the long looping
shots like the Freeway in HS/HSII, the Chase Loop in T2, that loop (with
spinners) in ROLLERGAMES, etc.  And usually a kickback, maybe a post from
time to time.  What to do to score lots of points?  Get the ball to the
upper right part of the playfield during multiball and fire away...

So it doesn't surprise me at all that my favorite shot in TAF is from the
lower right flipper, through the Graveyard, around the orbit thingy, up to
the upper right flipper, and on up the million plus ramp for a T-H-I-N-G
letter and a bonus star.

--
Lyman F. Sheats Jr.
The MITRE Corporation
Burlington Road, Bedford MA 01730
email: lfs@mbunix.mitre.org
From: ung@felix.filenet.com (Bill Ung)
Newsgroups: rec.games.pinball
Subject: Williams' microswitches (was Re: FLASH drop target repair?)
Keywords: FLASH maintenance fix repair
Date: 13 Apr 92 20:38:57 GMT
Reply-To: ung@fritz.filenet.com (Bill Ung)
Distribution: na
Organization: FileNet Corp., Costa Mesa, CA

In article <1992Apr8.175256.3657@cbnewsd.cb.att.com> knudsen@cbnewsd.cb.att.com (michael.j.knudsen) writes:
|
[Text about FLASH deleted]
|
|I'm even more grateful that my HIGH SPEED uses micro-switches in all
|places where a ball could get stuck if the machine didn't know it was
|there to kick it out.

What exactly do you mean here?  I just purchased a HIGH SPEED myself
:-) :-) :-) but it has some problems.  BOTH hideouts don't recognize
that the ball is there so multi-ball is essentially un-attainable.
The game knows the ball went up the ramp, pushes it down the habitrails
and the ball lands in the hideout.  Then the game can't find the ball
and eventually kicks it back out.  Under normal condition, you still
get all the usual rewards, just the game plays a little weird.  When
shooting for multiball (getaway), the game knows the ball went up, but
then ends up kicking it back out.  At this point, the game is real
nice and automatically lights the eject hole for getaway, regardless
of how many stoplight targets are spotted.  On the other hand, when
I locked the ball in the eject hole and sent ball #2 up the ramp, it
locked the ball, couldn't find it, and then sat there.  At that point,
I guess it decided that "hunting" for the ball wasn't a good idea so
the game was basically stuck.  I had to reboot the game and put it in
test mode to hit all the solenoids, thereby kicking out both balls.
Kind of odd but I guess it's a pretty good bet that this scenario is
a worst-case and won't come up very often.  If anything, it'll cause
the operator to come free the balls and perhaps get the damn thing fixed.

Note:  The guy I bought the game from will fix all the switches and
       burned bulbs.  I get the game later this week!  :-)
 
Bill Ung
  ung@filenet.com
Newsgroups: rec.games.pinball
Subject: Re: ROLLERGAMES revisited
From: matthew@oread.cc.ukans.edu
Date: 11 Apr 92 22:21:57 CST
Organization: University of Kansas Academic Computing Serces

In article <1992Apr9.114651.5959@bsu-ucs.uucp>, 00tdspence@bsu-ucs.uucp writes:
> decided to give ROLLERGAMES another try.
> As the choices flashed by on the display, I saw PENALTY POD.
> I never collected it but I would like to know what it is.
> Does anyone know???

	You're dealing with the trivia champ when it comes to
ROLLERGAMES, the series or the pinball machine!
	The Penalty Pod when awarded gives you NO points--a penalty.
On the series, if a skater played too rough, they were sent to the
Penalty Pod--a high-tech, futuristic jail cell until the next scoring
sequence.  The very first time I played ROLLERGAMES and struck the
Pit, I got that.  Made me feel like I was at the Super Roller-Dome (an
old NASA space shuttle hangar in California)!
	I just found out that the owner of the arcade here sold
ROLLERGAMES and didn't call me!  Arrgh....
					--Matt  
-- 
Matt Chatterly               |   "How'd you get hand lotion all the
(a blatant pseudonym.....)   |    way up there?"
Matthew@oread.cc.ukans.edu   |   "I told you I spilled it...."
					--_Young Lady Chatterly_
From: rogue@cellar.org (Rachel McGregor)
Newsgroups: rec.games.pinball
Subject: Pinball on _Sisters_
Date: 12 Apr 92 22:27:19 GMT
Organization: The Cellar BBS and public access system

Last night, on the NBC series _Sisters_, there were a couple scenes in a bar 
where Alex and her boyfriend were shown playing pinball.

The two machines shown were an EM called Roller Disco and another machine 
that featured a discus hurler on the backglass surrounded by a multitude of 
flags.  DOes anyone know what this second machine was?

"I won't forget.  'Cause every time it rains,      | Rachel McGregor
you're here in my head / like the sun coming out." | micro trainer/consultant
                      -- Kate Bush, 'Cloudbusting' | rogue@cellar.org
From: jerryc@tekig7.PEN.TEK.COM (Jerry C Carathers)
Newsgroups: rec.games.pinball
Subject: Re: Bally's Genie ?
Date: 9 Apr 92 15:22:44 GMT
Organization: Tektronix, Inc., Beaverton,  OR.

In article <1992Apr9.022225.5303@newshub.ariel.yorku.ca+ cs911084@ariel.yorku.ca (NEMO G.G. DE FURIA) writes:
+A guy I used to play doubles with on Comet told me about a game he had which
+was called Genie.  He was just an acquaintance so I never went to his house to
+see it.  He did say that it was an older and wider game than modern pins.  I
+don't know if it was a Bally though.  He also said that the game was so old 
+that after hitting a bunch of targets and the like, if you held the ball, you
+would still here the sound effects from the stuff you hit moments before!  I
+find this hard to believe; did they really design pins like that?  If that is
+the case, than it must have come out much earlier than in the '80s.
+

Genie is on of the last D. Gottlieb and Co. pins made, just before they went
to Gottlieb logo (well, maybe 2 years before). It came out in 1979. I used to
have two of them. This employed the old Rockwell CPU that scored very slowly
and it would in fact tally up points from previous targets as you held the
ball. People that have played those early Gottliebs know all about this. Games
like Sinbad, Charlie's Angels, Close Encounters, etc. all did this. I remember
noticing it most when I would hit the extra ball target and it would stay lit
as though it were never touched until the ball was back to the bottom of the
playfield, then the points would tally and the SHOOT AGAIN light would come
on.

			 Memories...

			 Jerry (Mr. Pinball) Carathers
-- 
Internet: jerryc@tekig7.MAP.TEK.COM
___          __   __                __                        __  __
|_ ) | |\ | |__) |__| |   |      | (__     |\/| \ /    |   | |_  |_    
|    | | \| |__) |  | |__ |__    | ___)    |  |  |     |__ | |   |__
From: v121r529@ubvmsb.cc.buffalo.edu (Scott A Elwood)
Newsgroups: rec.games.pinball
Subject: Re: Party Zone
Keywords: Party Zone
Date: 14 Apr 92 01:23:00 GMT
Article-I.D.: acsu.1992Apr14.002346.7955
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <LUCAS.1@csci1.csci.unt.edu>, LUCAS@csci1.csci.unt.edu writes...
>Maybe I missed this if someone else posted it but...
>The other day I was playing Fun Zone and during the multi-ball, it gave me 
>the Big Bang jackpot after only two balls up the ramp. I was perfectly 
>willing to accept this, but then the wierd thing happened. It started 
>playing Purple Haze? The captain just shouted Purple Haze and away it went. 
>I've never seen this song on the request list? Has anyone else seen/heard 
>this? Am I just being clinically thick?

When you hit the big bang, purple haze always plays. 8) It is not on the
request list to keep it special.  Once you hit the big bang, everyone in the
arcade knows it.
> 
>Bryan Lucas
Newsgroups: rec.games.pinball
From: lfs@d62avalon.mitre.org (Lyman F. Sheats Jr.)
Subject: Re: HIGH SPEED switches (was Re: Williams' microswitches)
Organization: The Mitre Corp., Bedford, MA.
	<LFS.92Apr15145815@d62avalon.mitre.org> <1992Apr15.210552.4738@PacBell.COM>
Distribution: na
Date: Thu, 16 Apr 1992 14:33:54 GMT

>My apologies for this, It was part unfamiliarity with the news software,
>part simple user error.  I hope my repetitive posting didn't cause too
>much confusion (at least I know that people saw it!).

Actually, I'm the one who should be doing the apologizing.  At the time I
thought it would be pretty funny, but now that I've had a chance to think
about it a little, I'm sorry I did it in the first place.  Please excuse me.

If you want an answer to your problem (that's why I feel so bad, I never
mentioned this in the first place when I should have), you might check your
rec.games.pinball news for an article posted a couple of weeks ago.  It was
the PAPS list, which I guess is a list of all the people in this group that
own games.  A few have HIGH SPEEDS, and you might want to send e-mail to
them with your question (the owners' e-mail address is included in the list).
They'll be a hell of a lot more helpful than I've been.

Again, I'm very sorry.

--
Lyman F. Sheats Jr.
The MITRE Corporation
Burlington Road, Bedford MA 01730
email: lfs@mbunix.mitre.org
Newsgroups: rec.games.pinball
From: grigsby@occs.cs.oberlin.edu (Spiral Death Trap)
Subject: Hook. Verdict: Yawn.
Organization: Oberlin College Computer Science
Distribution: rec
Date: Wed, 15 Apr 1992 07:27:06 GMT


We just got a new Hook in to replace Star Trek.  Verdict: even less fun, if
you can believe that.  Many of the same sounds and display effects, similar
playfield layout (bare lower, cluttered upper with so much plastic crap it's
hard to see), easy repeatable ramp shot, not as many interesting timed
bonuses (one of the only fun things about ST).  Even deflowering it (I was
the first to play after the tech) wasn't much fun.  I'd take just about 
anything over this machine, even though the left ramp is qool the first
time you see a ball zing around it, and the middle return is neat.

Why do I not like it?  First:  More annoying samples, although not quite as
atrocious as Scotty on ST.  Second:  You can't see the upper playfield for
all the plastic foliage and crap attached to the bumpers and ramps:  I guess
this is to disguise the fact that they lifted it from Star Trek.  Third: 
The rest is also basically ST with a few exceptions: the center shot is
difficult, the right drop bank is replaced with some crud, and there are
two ramps each side instead of one.  Oh yeah, the symmetrical drop target
banks move to each side of the center, angled up.  Fourth:  It has one big
"Phantom of the Opera"-style ramp on the left that you can peg over and over
for big points.  Yawn.  At least it's not a double yer score thing.

On the positive side:  Actual plunger to put ball in play.  Outlanes not
voracious!  Top left ramp drains _over_ the center shot and bounces down to
a flipper, an improvement over the standard inlane drain.

Verdict: competent, but nothing interesting.  I'd play ST before this, and
that should say it all.

// g
From: phaedrus@milton.u.washington.edu (Phaedrus)
Newsgroups: rec.games.pinball
Subject: Re: Thrice! Well done!
Date: 6 Apr 92 16:56:51 GMT
Organization: University of Washington, Seattle

In article <cynjgb-@lynx.unm.edu> blowfish@carina.unm.edu (rON.) writes:
>Attraction mode:
    Just a few more minor nits to pick. :)
>	(dunno, never seen one left alone long enough to know if there is one)
    I've seen one left alone for five or six minutes, and never heard it say
anything.
>When starting an extra ball:
"Well played!  Shoot again!"  should be in here somewhere
A couple of voices I thought of from Multiball:
     When a ball kicks out of the Thing lock during Multiball, and when the
Vault is shot to reenable the jackpot:
        "Get the jackpot!"
     When you lose two balls without scoring a jackpot, and then don't start
Thing Multiball in time:
        "Sorry, old man..."
>Hitting an unlit char w/ an extra ball to collect:
>	Missed! Get the extra ball!
     Someone later told me that this one was "Nyet!  Get the extra ball!"  It
still sounds like "Missed!" to me, but since it always seems to come up during
Mamushka, "Nyet!" makes sense too.
>Attic Spoilers follow:

>When you collect the Attic:
>	(followed by the other timed awards, when one runs out)
     To be specific, followed by Hit Cousin It, Seance, Tunnel Hunt, Raise the 
Dead, and Thing Lock (Hurry-Up), in, I believe, that order.  (If I'm right,
it's easy to remember because it goes through the remaining lights from right-
to-left and bottom-to-top; if I'm wrong, it's that Tunnel Hunt and Raise the
Dead should be reversed--the others are definitely right.)
-- 
Internet: phaedrus@u.washington.edu        (University of Washington, Seattle)
 "If you can keep your head while those about you are losing theirs,
    consider an exciting career as a guillotine operator!"
Hi!  I'm an anti-virus utility!  Install me in your .signature right away!
From: blowfish@carina.unm.edu (rON.)
Newsgroups: rec.games.pinball
Subject: Re: TAF rules and ramblings
Keywords: TAF, family members
Date: 6 Apr 92 21:59:43 GMT
Article-I.D.: lynx.ddpj5b
Organization: University of New Mexico, Albuquerque

In article <1992Apr6.045351.5900@muddcs.claremont.edu> omitchel@jarthur.claremont.edu (Ocie *banjo* Mitchell) writes:
>Hey, has anyone been dissapointed at the lack of family members other than
>Morticia, Gomez, it, and thing, with only a picture of fester(he made the show
>for me) and none at all of Pugsley or Wednesday.  Just a thought, Ocie
The entire family is pictured on the back-glass.
I con't remember if cousin It is on the back glass, but it does have the
animation sequence for a replay.
By far the most concentrated 'member' is thing.
r.
From: ung@felix.filenet.com (Bill Ung)
Newsgroups: rec.games.pinball
Subject: Re: Personalized Pinball--in Hollywood?
Date: 16 Apr 92 20:30:20 GMT
Article-I.D.: fritz.17295
Reply-To: ung@fritz.filenet.com (Bill Ung)
Organization: FileNet Corp., Costa Mesa, CA

In article <PyB4iB7w164w@cellar.org> rogue@cellar.org (Rachel McGregor) writes:
|matthew@oread.cc.ukans.edu writes:
|
|| 
|| 	Has anybody seen the latest issue of Premiere magazine?
|| Inside is an news article about director Richard Donner having Data
|| East create a pinball machine for fellow director Joel Silver.  The
|| picture of the pin is small, but the article describes many of the
|| features.  But we'll never see this in a arcade, because there is
|
|Ah, foohey - I'd hoped to be the first one to mention this.  The game is 
|based completely on Data East's Star Trek, with a new custom backglass, the 
|portraits of Kirk, Spock, and McCoy on the field replaced by Bruce Willis, 
|Mel Gibson, and Arnold Schwarzenegger; and the dilithium crystals renamed 
|'popcorn.'

Ya know, there was a whole article about this pin in The Pinball Trader
a few months ago.  Where were you guys?

|| digitized sound bites from different movies that Silver has produced,
|| like Die Hard and Lethal Weapon--and the quotes from the movies are a
|| bit...well, explicit for the average pinball player!  It was
|
|You mean "Yippee-ki-yay, motherfucker?" ;)

Now THAT would be interesting!  I still like EarthShaker.  When you
get/play an extra ball:  "Ooohhh, bitchin'!"

Bill Ung
  ung@filenet.com

NOTE:  This is a dual-purpose posting.  I have been having weird net
       access recently.  Things should be working now, though.  I
       would like the following people to send me a note if this
       appears on r.g.p for them.

    gkwan@balboa.ics.uci.edu
    sao@athena.MIT.EDU
    dhsu@cs.stanford.edu
    blackman@hp-pcd.cv.hp.com
    jerryc@tekig7.MAP.TEK.COM

Thanks!
From: neergaar@schaefer.math.wisc.edu (Dude)
Newsgroups: rec.games.pinball
Subject: Re: HIGH SPEED switches (was Re: Williams' microswitches)
Date: 16 Apr 92 16:22:35 GMT
Distribution: na
Organization: Univ. of Wisconsin Dept. of Mathematics

lfs@d62avalon.mitre.org (Lyman F. Sheats Jr.) writes:

>>My apologies for this, It was part unfamiliarity with the news software,

>Actually, I'm the one who should be doing the apologizing. . .

[stuff deleted]

>Again, I'm very sorry.

Classy move, Lyman.  I really appreciate the polite tone of r.g.p in 
general, and I especially appreciate your sensitivity (especially since
what you posted in the first place _was_ funny).

>--
>Lyman F. Sheats Jr.
>The MITRE Corporation
>Burlington Road, Bedford MA 01730
>email: lfs@mbunix.mitre.org

Highest Regards,
Dude
-- 
I really don't make any claim at all to know what I'm talking about.
Actually, I make no claim to know what YOU'RE talking about, either.
I do claim to like orange juice a lot.
Newsgroups: rec.games.pinball
From: cs911084@ariel.yorku.ca (NEMO G.G. DE FURIA)
Subject: Miscellaneous
Organization: York University, Toronto, Canada
Date: Fri, 17 Apr 1992 02:07:49 GMT

Hey, what ever happened to those good old single ball games like Comet, and 
its older brother Cyclone?  I really loved those games.  When I get the cash,
I think that my first home pin 'll be Comet.  What sound affects did that game
have?  The one that I played was turned all the way down.  All that I remember
is that the Dunk The Dummy Bonus Multiplier, always said something like "Hey
Dummy, Dunk me!".  Can anyone remember any other quotes.

Another good thing about Comet was that wild left outlane!  I wonder how many
floors were scratched from people all around the world shoving it to the right.
Remember when they used to make outlanes like that?  Made for tilting?  I
also remember a few old Ballys, namely Centaur 2000 or something like that; it
had those one way doors on the outside of the outlanes so that if you were
quick, you could bounce the ball back into the return lanes.  Speaking of anti-
multiball, how many balls did that monster shoot out during multi-ball?  Must
have been at least 4.

As for getting my balls stuck, it always happened every time I played the 
Simpsons, and I played it rarely too!  But even so, every time, the ball would
get stuck underneath the wire pipe on the left side of the game, the pipe 
that the ball travels through when Bart goes "Pow Pow Pow!"  Ever happen to
anyone else?

Finally, you know what I've always wanted to do but have never been able to
because I don't have my own machine?  I've always wanted to take the glass
off and run my fingers over the sensors in just the right order to get big
points and see all the effects!  Anyone ever try this?  On what game?

One more thing, on Fun House, is there some sort of optical sensor in the path
towards Rudy's mouth?  I swear that I saw a few times a back spin on a ball 
that just barely rolls into that path but doesn't actually nail Rudy in the 
mouth, and he still screams "Oww!"  Anyways, good luck on all your exams 
guys, and wish me luck!

Later,
Nemo De Furia.
From: larry@chinet.chi.il.us (Larry DeMar)
Newsgroups: rec.games.pinball
Subject: Re: TIME WARP information
Date: 16 Apr 92 17:58:50 GMT
Article-I.D.: chinet.1992Apr16.175850.5341
Distribution: rec
Organization: Chinet - Public Access UNIX

In article <CONSP03.92Apr12224539@bingsuns.cc.binghamton.edu> consp03@bingsuns.cc.binghamton.edu (Kriston J. Rehberg) writes:
>I'd like some information about the TIME WARP machine by Wms (I
>think?).
>
>Retail value (new, when it was)
	$ ~1800.00

>Resale value
	$ 0.50

># of units manufactured
	Too Many.

>Frequent problems.
	This Banana flipper game was no fun.

>Anybody care to share information?
	I bought a full working Time Warp for $100.00
	in 1983 to use the cabinet, and Electronics
	to convert the game to Firepower (I had picked
	up a Firepower playfield and glass).  I then used
	the Time Warp playfield for parts (I still have the
	banana flippers left over).  I got my money's worth,
	but only because I never had to endure the play of
	this dreadful game. 

-- 
------------------------------------------
Email:  chinet!larry@clout.uchicago.edu
From: jc@cs.kun.nl (Jan Christiaan van Winkel)
Newsgroups: rec.games.pinball
Subject: Re: No free game setting : what to do ...
Date: 17 Apr 92 09:41:40 GMT
Organization: University of Nijmegen, The Netherlands

patenaude@nhtima.enet.dec.com (Roger Patenaude) writes: 
 
> You can't. I have even tryied to turn off "display credits" and all that
> does is not let you know you ran out ;^( as far I I can tell System 80
> Gottliebs don't do free play. Just wire up a coin switch and run the wires 
> out the coin return slot.

My Gottlieb 'Gold Wings' gives free plays. It contains a 80B board. In the
manual it says that 80A boards do NOT give free games, but 80B boards do.

(any chance for other 'Gold wings' owners in the Netherlands?0

JC
-- 
___  __  ____________________________________________________________________
   |/  \   Jan Christiaan van Winkel                     jc@phoibos.cs.kun.nl
   |       Alternative e-mail addresses: jc@oreo.atcmp.nl and jc@atcmp.nl
__/ \__/ ____________________________________________________________________
Newsgroups: rec.games.pinball
From: koziarz@chinet.chi.il.us (Louis Koziarz)
Subject: Ahoy! There be cows in Black Rose!
Date: Thu, 9 Apr 1992 03:16:38 GMT
Distribution: usa
Organization: Chinet - Public Access UNIX

I kind of had a bit of doubt when a thread appeared here about a herd of
cows in Hurricane.  Tonight I was playing Black Rose, had a three-ball
MultiBall going, and completed the SINK SHIP sequence.  That I'm sure of.
Then I a) hit the broadside shot, and/or b) drained one of the balls.
A herd of COWS went trampling across the screen, mooing quite loudly!
Actually, they didn't sound like moos, kind of like programmers going 'moo'.
I wonder what other games have the cows in them.  What's the inside joke
here guys?  It'd be cool, maybe, to have some cows hanging out by the donut
shop in Getaway, or cows in the attic of Addams Family, or....
 
Louis Koziarz
still a dogcow fan (moof!)
koziarz@chinet.chi.il.us

-- 
Louis Koziarz
koziarz@chinet.chi.il.us