HDTenEightyP/NetNews huggingface dataset:
From: din@gradient.cis.upenn.edu (Clarence Din)
Newsgroups: rec.games.video
Subject: Re: "Secret" pack-in game for the duo
Date: 17 Dec 92 15:01:19 GMT
Distribution: usa
Organization: University of Pennsylvania

In article <105113@bu.edu> dauria@csa.bu.edu (David DAuria) writes:
>
[codes for Bomberman game on 3-in-1 CD]
>idea if either code actually works.  Anybody want to try them out and
>post if either works?
>David D'Auria

I tried up, right, down, left and pressed II.  It worked!  Bomberman!
Only problems: You can't save your game and only 1 or 2 people could
play.  The HuCard Bomberman allowed up to 5 players.

Well, if you read one of the latest ads in your TTI free literature
packet, you get five game and you'll notice it says in the ad
that there is a sixth "mystery game" which
TTI hopes to "release" with the Duo in the future.  I guess Bomberman
is it.  They'll have to rewrite the title screen, tho, since the
three titles (GoT, Bonk1, and Bonk2) already fill up all of the
screen.

So, us Duo owners actually get a 3.99-in-1 game CD.
---------------------------------------------------------------------------
Clarence K. Din
Information Systems Specialist III, Dept of Chemistry, Univ of Pennsylvania
din@gradient.cis.upenn.edu
---------------------------------------------------------------------------
I have my toys (D-50+M-EX, SR-16, TurboDuo, SNES, HP48SX) and you don't!  Nyah!
From: jer7@ns1.cc.lehigh.edu (JOEL ERIC RUDY)
Newsgroups: rec.games.video
Subject: Sonic 2 - help
Date: 18 Dec 92 20:45:56 GMT
Organization: Lehigh University

This concerns the end of the flying fortress zone - if you don't want to know
don't read.
















<more stuff below>   Help me, but these may be spoilers to people playing.

How do you beat the metal sonic ?

Are there any rings in that zone?

Is that the end of the game?



Joel Rudy
jer7@ns1.cc.lehigh.edu

Thanks for your help.
Organization: University of Illinois at Chicago
Date: Thursday, 17 Dec 1992 14:14:14 CST
From: <U43313@uicvm.uic.edu>
Newsgroups: rec.games.video
Subject: Re: SNES CD Drive: Fact or fiction?!?

I know someone at Nintendo and the CD player is right now just vaporware!!
There is no CD player, that's why the specs haven't been released yet, and
there is no software under development at all. Like the president of Nintendo
said, he felt that the market hasn't matured yet so they will wait it out and
release a superior 32 Bit CD System when the time comes. The Aug '93 date is
just a front to hold off those who are thinking of buying the SEGA CD.
So, just enjoy the cart games, there are some good ones out there!
Newsgroups: rec.games.video
From: zdlin@casbah.acns.nwu.edu (ZhongDong Lin)
Subject: [SNE]reviews of soccer games?
Organization: Northwestern University, Evanston Illinois.
Date: Sat, 12 Dec 1992 23:59:51 GMT

  I plan to purchase a sne soccer game but have no idea which one is the best.
The games available in my local stores are: world league soccer, super soccer,
super league soccer, and Goal!.  I kinda lean toward goal! for its good
graphics, anyone out there has any advise?  

  Thanks in advance.

  Brian
From: jkung@acs.ucalgary.ca (Jimmy Kung)
Newsgroups: rec.games.video
Subject: Genesis Questions
Date: 15 Dec 1992 22:23:56 -0600
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu

Hi there, I have a few questions regarding the hardware of the
Genesis that hopefully someone out there in netland can help me
with.

- I have an Atari ST w/ SC1224 Analog RGB Monitor, how do I go
about connecting the Genesis to this?  It uses a 13 pin system.
I have the pin-outs from the FAQ for the Genesis, but I don't
know about the SC1224, anyone familiar with this one?  Is there a
cable for sale that I might be able to buy?  (I'm not the
greatest at electronics, shaky hand syndrome...)

- I have a Gravis Atari-Style Joystick, which I love, I don't
really like the Power Stick, and detest the D-Pad.  Is there a
way I could use rewire the other two buttons from the Gravis to
act as B & C?  (I guess I would also have to change the signal
for main button as well, because it puts out A&B)

- Unfortunately, I have a post October 1991 Genesis with the ROM
check.  Does the language/50 Hz Switch still work with this
system?  In addition, I heard that game copiers do not work with
this new version ais this true?  (BTW, If anyone out there 
sells or knows of someone who sells the Super Magic Drive,
e-mail me!  I'm really interested in getting one.)

Thanks for your help..  Feel free to reply via either public or
netmail, although I would definately prefer the later.

jkung@acs.ucalgary.ca      |  "It's better than bad,it's good!"
                           |             - Log(tm) by Blammo!
From: din@gradient.cis.upenn.edu (Clarence Din)
Newsgroups: rec.games.video
Subject: TG-16/DUO/PC-E Fans... THE LIST is updated!
Date: 11 Dec 92 21:56:56 GMT
Organization: University of Pennsylvania

Just a note.  The newest edition of my reviews list is out.
It's available on ftp.introl.com.
---------------------------------------------------------------------------
Clarence K. Din
Information Systems Specialist III, Dept of Chemistry, Univ of Pennsylvania
din@gradient.cis.upenn.edu
---------------------------------------------------------------------------
I have my toys (D-50+M-EX, SR-16, TurboDuo, SNES, HP48SX) and you don't!  Nyah!
From: ericc@Apple.COM (Eric Castle)
Newsgroups: rec.games.video
Subject: Problems with T2 (was Re: T2 - Genesis)
Keywords: T2 Genesis
Date: 18 Dec 92 22:41:55 GMT
Organization: Apple Computer Inc, Cupertino, CA

I rented T2 and it's pretty good, although its much better IMO with the Menecer.
Which brings me to this: while playing in 2 player mode ( one player using the
menecer and the other a control pad ) when we got to the truck part the menecer
froze. The targeting cursor just refused to move. It happened each time we
continued. I had new batteries in the menecer so I believe it is the T2 game
itself. I'm going to try with 1 player mode and see if it happens. Anyone else
have this happen?

Eric
ericc@apple.com
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: Super Star Wars Codes - I cant use them!
Date: 18 Dec 92 18:28:24 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

tzs@carson.u.washington.edu (Tim Smith) writes:

>jonathan@comp.lancs.ac.uk (Mr J J Trevor) writes:
>>I know what the codes are for the lightsaber and 5 continues and someone
>>posted the following method to make them work (paraphrased)
>>- Enter the options screen (press start I presume)
>>- Exit the options screen (press start again I suppose!)
>>- Enter the code (on the title page?) e.g. YYXXABXA etc. (off the top of
>>my head, I know how to get the codes by bringing the test screen up
>>repeatedly)
>>- If done correctly a jawa scream will be heard
>>
>>Well I tried this and variations for about 15 minutes without any luck
>>whatsoever. Could anyone, esp the person who posted the above method,
>>please tell me where Im going wrong?!

>They didn't work for me at first either.  Then they worked.  I think that
>what made a difference was that I changed something else on the options
>screen. (The difficulty level, I believe).  Then they started working.

>And ever since, they have worked, even if I just do what you describe
>above.  I have no idea how to explain this.

>--Tim Smith
One thing I discovered is that once you use a code, you can't enter another
even if you reset the machine.  Also, if you  reset, the code you have entered
is still active.
From: holmes7000@iscsvax.uni.edu
Newsgroups: rec.games.video
Subject: Sonic 1 & Nes wanted
Date: 15 Dec 92 20:36:13 -0600
Organization: University of Northern Iowa

A friend was looking for a used NES.  Only the base unit or mixed with temco
bowl.  I think he was looking at around 45-50 for the base unit alone.  Also
does anyone know what the music change thingy does on the zone select on Sonic
1.  One last thing, how do you do the thing where you can move around pixels on
the screen.  I tried the sequence for the megadrive version but it didn't work. 
Are they different?
-Brando
From: royd@spider.co.uk (Roy Donaldson)
Newsgroups: rec.games.video
Subject: Re: Megadrive
Summary: What a megadrive is.
Date: 16 Dec 92 12:53:50 GMT
Organization: Spider Systems Limited, Edinburgh, UK

In article <berger.724407056@chaos.cs.brandeis.edu> berger@chaos.cs.brandeis.edu (David Berger) writes:
>WHat exactly is a 'Megadrive'?
>

A Sega Megadrive is the name used in Britain for the Genesis in the US.



-- 
---                            
J. Roy Donaldson      |  Spider Systems Ltd.  |      Spider Systems Ltd.,
Software Engineer     |    Internetworking    |      Spider Park, Stanwell St.,
royd@spider.co.uk     |        Group          |      Edinburgh, EH6 5NG.
Newsgroups: rec.games.video
From: demon@desire.wright.edu (Stupendous Man)
Newsgroups: rec.games.video
Subject: Re: About the Genesis and it's CD-ROM
Date: 11 Dec 92 14:03:36 EST
Organization: Demonic Possesions, Inc.

In article <92345.105231IK20073@MAINE.MAINE.EDU>, <IK20073@MAINE.MAINE.EDU> writes:
> I have a suggestion for the people at Sega.  The Genesis and it's CD-ROM should
> have an upgradeable chip installed into each system upgrading both the color
> and the sound so it can compete with SNES.  With a larger color pallet, for
> example maybe super VGA color, it would be able to compete with the best
> computer systems on the market, not to mention eliminating competetion with the
> SNES.  Also a new sound chip is needed in the Genesis.  Maybe a sound blaster
> type card could be used.  Also price should be a consideration.  I think Sega
> should offer an upgradeable package for the Genesis and it's CD-ROM for a
> price of about 20 to 30 dollars, and it should plug into the expansion port
> on the back of the Genesis, or the CD-ROM.  With a bigger color pallet also
> the CD-ROM would be able to make more colorful "moving video" graphics.  By
> doing this it would put the user in a more realistic looking game than the
> 64 colors on screen that the Genesis and the CD-ROM now display.  By marketing
> something like this I think Sega would gain an advantage over the 16 bit wars,
> and leave it open for more upgradable hardware and software as time rolls on.

	Or, you could just buy a computer :).

	I bought the Sega since I  wanted just an arcade game machine.  I
didn't want 10 megabytes of my hard drive taken up with Police Quest XXIV or
nethack V10.1 patchlevel 2 revision A....

	I can live without SVGA.  And a coprocessor.  A 680x0 upgrade should
just be a matter of switching processors.

	If I want a multi-media machine, I'll buy a Mac.  (which I'm going to
do :)

	Now about these game prices....

Brett
Newsgroups: rec.games.video
From: belld@uxh.cso.uiuc.edu (David Bell)
Subject: Old Genesis and NES games for sale
Organization: University of Illinois at Urbana
Date: Wed, 16 Dec 1992 09:41:06 GMT

Shipping $3/order.
Offers considered, particularly for multiple purchases.

Genesis:
(none have boxes, those indicated have instructions)

				      instr.   price
Alex Kidd in Enchanted Castle		n	$10
Last Battle				n	$10
Space Harrier II			y	$10

NES:
(all have boxes, covers, and instructions)

Adventures of Bayou Billy			$ 6
Gotcha						$ 6
Ice Hockey					$ 8
Image Fight					$ 8
Metal Gear					$ 6
From: jas@ISI.EDU (Jeff Sullivan)
Newsgroups: rec.games.video
Subject: Re: Other SNES games that use SMP mouse?
Date: 11 Dec 92 21:38:25 GMT
	<VANHAREN.92Dec11111947@bad-loud-music.mit.edu>
Organization: USC-ISI
In-reply-to: vanharen@athena.mit.edu's message of 11 Dec 92 16:19:55 GMT

In article <VANHAREN.92Dec11111947@bad-loud-music.mit.edu> vanharen@athena.mit.edu (Chris `syndic' VanHaren) writes:

>One game that I can think of that would benefit from the use of a
>mouse is Lemmings.  Actually, I haven't played Lemmings on the SNES
>yet, but have on the PC and Mac, and I can't actually imagine how it
>would be done using just the SNES controller.
>
>Anyone want to comment on the playability of Lemmings on the SNES?
>Are the buttons used for anything besides clicking on the little guys?
>Does something cycle through the types of Lemmings so you don't have
>to keep moving the cursor back down to the bottom of the screen?  I
>would think that positioning the cursor would be really difficult
>sometimes, especially when it is so critical on some of the boards...
>


I played it on SNES and Macintosh.  The SNES control really sucks.
This *is* a game that is much better with the mouse.  Using the joypad
is really a hack, and not a very satisfactory one, to me.

jas
--
--------------------------------------------------------------------------
Jeffrey A. Sullivan             | Research Scientist et al.
jas@isi.edu (Internet)          | Information Sciences Institute
72511,402    (Compuserve)       | University of Southern California
From: operbwt@nextwork.rose-hulman.edu(Barry Trottier)
Newsgroups: rec.games.video
Subject: Re: SNES SF2: Level 7 Sagat HELP!!
Date: 12 Dec 1992 20:13:30 GMT
Organization: Computer Science Department at Rose-Hulman
Reply-To: operbwt@nextwork.rose-hulman.edu
NNTP-Posting-Host: yellow.nextwork.rose-hulman.edu

In article <1992Dec12.151135.9489@ac.dal.ca> tominatr@ac.dal.ca writes:
> Okay, I started playing SF2 again after 2 months off.  I can get to Sagat on
> Level 7 but he KICKS MY BUTT every time!  I'm using E. Honda, but I use
> Guile to defeat Vega.
> 
> I'm thinking that one of those pads from Triton Toys, the ones where you can
> program sequences into one button, would be a big help, especially for Ryu
> and Ken's Dragon Punch.
> 
> Anyway, anybody have any advice on how to beat Level 7 Sagat.  I bought the
> SNES/Arcade Championship Edition Strategy Guide but the advice they give
> doesn't seem to work for E. Honda.
> 
> Any help appreciated...
> 
>         - Tom N.

You might try to use the "sumo-head butt" when he high fire-balls.  This will  
usually connect if you are close enough.  So, stay ready with the head butt and  
if he low fire-balls, jump over and roundhouse if he is in range, and if not go  
back into the defensive crouch in order to get ready for a high fire-ball.   
Make sure that you only jump at Sagat after a fire-ball attack.  Also, do it on  
time or you get uppercutted in the face, not fun.

Sagat is real tough, and in my opinion, harder to beat than the computer Bison,  
so good luck.

-----------
Barry Trottier
e-mail:  operbwt@nextwork.rose-hulman.edu
Newsgroups: rec.games.video
From: primus@netcom.com (Robert keng)
Subject: SNES CD Drive: Fact or fiction?!?
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Thu, 17 Dec 1992 07:21:47 GMT

Hi all:

		I've been away from this group for quite a while so don't
flame me for this. I just wanted to know if the SNES CD-ROM does exist
(or at least, in some type of shape or form, like a prototype maybe?) or if
it's another vaporware, like the Sega CD ad on TV suggests. (If you guys don't
remember, it's the one that goes "look, there is NO Nintendo CD..."). Or, 
maybe, Nintendo is somehow related to Origin, in that they've decided to 
push the release date back a couple years (i.e. Strike Commander...) :-)
So, anyone know what's going on? If there is no SNES CD, then I might as well
cash in my SNES and wait for the 32 bit PC-Engine (that's about the only reason
I have for holding on to my SNES, in hopes that Nintendo will come out with a
fast CD-ROM drive for their SNES...)


That's all folkes!!!

primus
primus@netcom.com

Newsgroups: rec.games.video
From: petitc@vccnw01.its.rpi.edu (Christopher Jon Petit)
Subject: Reviews Wanted:  Super Mario Kart vs. F-Zero
Date: Thu, 17 Dec 1992 04:06:48 GMT

Well, I'm getting one or the other of these two fine racing games.  I've
heard that SMK is slower, but more versitile, while F-Zero is quicker but
a bit more limited.

What I'd like is full reviews of SMK and F-Zero (I'd also like comparisons
if possible).

Thanks in advance.


-- 
Now on sale, in Aisle 5 of the Divine Supermarket---Lives, and Clues.  Buy
yours now and avoid the rush!  They make great Christmas gifts!
Cynicism is only realism projected into the future.
If your fondest wish is to fly, don't draw up plans for flippers.
From: sill@zoe.as.utexas.edu (Daniel Sill)
Newsgroups: rec.games.video
Subject: Re: About the Genesis and it's CD-ROM
Date: 13 Dec 92 22:35:33 GMT
Organization: McDonald Observatory, University of Texas @ Austin


if anyone is interested...

i wrote a vector graphics game for the
pc...(a clone of "GRAVITAR")...

it is avilable via anonymous ftp in
several places (just archie around)

the file is called "gravitn1.zip"
or "grvtn101.zip" (the latter fixes
a small video bug on some SVGAs)

i can email a 'uuencoded' version
of "grvtn101.zip" to anyone who 
wants it and can't find it...

any comments would be welocme...

(i prefer email, but i'll check posts too)

daniel sill
sill@zoe.as.utexas.edu
-- 
Daniel Sill  - sill@zoe.as.utexas.edu
  The Department of Astronomy - the University of Texas at Austin
Xref: sparky rec.games.video:25317 alt.games.lynx:1308
From: aa399@cleveland.Freenet.Edu (Len Stys)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Atari Jaguar for $99???
Date: 18 Dec 1992 07:16:29 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: aa399@cleveland.Freenet.Edu (Len Stys)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, rjung@aludra.usc.edu (Robert A. Jung) says:

>Well, for those of you who haven't seen it, the January 1993 issue of
>ELECTRONIC GAMING MONTHLY claims that the Atari Jaguar will be released next
>summer for $99(!).

If it costs that much, it must really be crap.

I don't think we will be seeing a RISC 64-bit with 640x480 resolution
for $99.

C'mon Atari, put some stuff in it and charge $199.

And c'mon Atari, give us a CD-ROM player.

>
>Actually, to be more accurate, they were told by Atari insiders that the
>Jaguar will probably cost around $99-$150, but $99 is the price being shot
>for. There's a very good chance that a $99 Jaguar package will not include a
>game with the system (like the Genesis and SNES core packages).
>
>Other revelations: The Jaguar is a conventional cartridge-based machine.
>Possible peripherals include a keyboard and a modem (Jaguar + keyboard =
>Falcon?). Initial games include "a sports game, a shooter, a flight simulator,
>and a puzzle game". Possibility exists that the machine will be shown at the
>January CES.

I doubt we will see a keyboard, modem, etc. for a system that costs $99.

The cost of the ports add up to half of that cost already.

And add another 1 meg and you aren't making any money.

Len
>
>The article is on page 56. Use your own judgement of EGM's validity (or
>lack thereof)...
>
>                                                --R.J.
>                                                B-)
>
>//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
>   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
>--------------------------------------+------------------------------Lynx up!
>"You weren't chosen because you are the best pilot in the Air Force. You were
>    chosen because you are the class clown and frankly, you're expendable."
>

-- 
 
Newsgroups: rec.games.video
From: meekins@tortoise.cis.ohio-state.edu (Tim Meekins)
Subject: Re: sega VS snes
Organization: The Ohio State University Dept. of Computer and Info. Science
Date: Sat, 12 Dec 1992 12:25:15 GMT

In article <1992Dec11.204616.18076@clark.edu> gsnow@clark.edu (Gary Snow) writes:
>I think your chart might be old, the most current one (NOV92 - We're due
>for a new one soon) looks like this.
>
>______________________________________________________________________________
>|          | Neo Geo  |   SNES   | Genesis  |   TG-16  |    NES   | Sega M2  |
>|----------+----------+----------+----------+----------+----------+----------|
>|Bits (CPU)|   8 + 16 |       16 |       16 |    8 + 8 |        8 |        8 |
>|Bits (Gx) |       16 |       16 |       16 |       16 |        8 |        8 |
>|CPU       |     68000|    65816 |    68000 |   HuC6280|     6502 |      Z80 |
>|APU (Aud) |       Z80|     6502 |      Z80 |          |          |          |

The audio CPU on the SNES is the SPC 700 by Sony, NOT a 6502, though it is
similar, there are still many differences. The SPC 700 runs at .5 MHz.

>|MHz       |   12.5, 4|      3.6 |      7.6 |  3.6  3.6|      1.8 |      3.6 |
>|Graphics  | 320 x 224| 256 x 224| 320 x 224| 256 x 216| 256 x 240| 240 x 226|
>| -2nd mode|          | 512 x 448|          |512 x 262*|          |          |
>|Colors    |4096/65536| 256/32768|    64/512|  482/512*|     16/52|    52/256|
>|Sprites   |      380 |      128 |       80 |       64 |        8 |       16 |
>| - size   |16 x 512**| 128 x 128|   32 x 32|   32 x 64|    8 x 8 |    8 x 8 |


The largest possible sprite on the SNES is 32x32.

>|Audio     |   15-lyr |PCM 8-lyr |   10-lyr |    6-lyr |     mono |     mono |
>|RAM       | 64K+68Kgx|128K+64Kgx| 72K+64Kgx|  8K+64Kgx|  2K+ 2Kgx|        ? |
>|----------+----------+----------+----------+----------+----------+----------|
>|CD CPU/MHz|     none |     ?/21 |68000/12.5|     none |     none |     none |
>|CD RAM    |          |    1024K |     768K |   CD=64K |          |          |
>|          |          |          |          | SCD=256K |          |          |
>|----------+----------+----------+----------+----------+----------+----------|
>* This information has few sources and may be wrong.
>** This sounds extremely odd.  Can anyone confirm?
TIM MEEKINS                    Ask me about GNO/ME! - MultiTasking on a IIGS!
meekins@cis.ohio-state.edu     Procyon, Inc., 11738 Aqueduct Drive
AOL: GNO Tim2 (@aol.com)       Littleton, CO 80127   (303) 933-4649
                          
      "Computers aren't intelligent, they just think they are."

Newsgroups: rec.games.video,alt.games.lynx