HDTenEightyP/NetNews huggingface dataset:
From: bedford@bnr.ca (Richard Bedford)
Subject: Re: Civilization HELP!
Organization: BNR Europe Ltd, Maidenhead, UK
X-Newsreader: TIN [version 1.1 PL6]
Date: Thu, 01 Oct 1992 12:55:00 GMT

Andrew

Population growth is influenced by the city's food production. You need a
surplus of least 1 bundle of grain to be produced each go to increase your
population. Have a look on your city display. In the box for production you
will have a row of bundles of grain. If you have a surplus, one or more of the
bundles will be seperated from the rest. eg

   wwwwwwwwwwwww ww

     ^           ^
     |           |
  To feed      Surplus
  population

At the bottom left of the city display is a box showing how much grain the city
has stored. When this box fills up your city will increase in population by
10,000 (I think). If the city doesn't have a grannary all the stored grain will
be used up in creating the new population. If the city does have a grannary,
only half will be used up.

Hints.

Learn how to make roads and railways. These help a lot when trying to defend 
your cities because they allow you to move troops quickly. They also help with
trade.

Learn how to build ships quickly if you are on a small island. Limited space
stops you increasing you population.

Be very careful when changing goverment. You may make lots of people unhappy.

Build a grannary in each city as soon as you can. This speeds up population
growth.

Watch which squares each city has under production. The computer does not
always automatically select the best combination of food, resources and
luxuries. 

Set up trade routes. These increase the money the city generates greatly.

When in trouble, remember you can buy improvements.

Thats all I can think of for now.

Richard Bedford
BNR Europe Ltd
Newsgroups: comp.sys.amiga.games
From: hens@prl.philips.nl (Patrick Hens 44223)
Subject: Bismark: Need explanation/instructions
Organization: none
Distribution: comp.sys.amiga.games
Date: Mon, 28 Sep 1992 08:20:10 GMT

The subject says it all.

Thanks in advance.

Patrick Hens
From: pcs$1610@altair.selu.edu
Newsgroups: comp.sys.amiga.games
Subject: Re: help with Neuromancer
Date: 29 Sep 92 16:03:57 -0600
Distribution: world
Organization: Southeastern Louisiana University

>  W> Zone 4 or 5 (have to check, can't remember which off-hand).  Zones 4
>  W> and 5 are
>  W> accessed from the jacks in the two banks on Freeside.  The Rasta on
>  W> Zion
>  W> cluster will tell you the code to enter the vault in one of them, the
>  W> other
>  W> you have to sweet-talk your way past the receptionist. 
> 
> I know how to get past the receptionist. I didn't think that guy on Zion
> Cluster would give information as helpful as the vault code for Bank
> Gemeinschaft! I've gotta try that.


A MODERATE SPOILER FOLLOWS





















One easy way to get around without leaving Cheap Hotel is to get ahold of
a piece of software called EasyRider. Only one version number--it allows you
to go to every zone from any physical location. I don't remember exactly where
it is, sorry :( but it's really handy. I never found out the code to the
vault or how to get past that secretary because I didn't need to (not bragging,
this is to give you some clue about which zone it's in, because I obviously
have none :).

Scott
Newsgroups: comp.sys.amiga.games
From: ggg@kepler.unh.edu (Gregory G Greene)
Subject: Re: New Amigas???
Organization: University of New Hampshire  -  Durham, NH
Date: Sun, 27 Sep 1992 05:31:18 GMT

>Wull, lessee, you'd get better luck checking out comp.sys.amiga.misc, but
>I figure some folks here might be interested. Basically, in addition to
>the A4000 (equipped with 68040 and new chipset, the new highish-end
>machine) there are indeed an A2000 (and probably A500) replacement systems
>coming soon. Specifically, when cornered on the question of a 68020-based
>low end AGA machine at the recent World of Commodore A4000 introduction,
>Commodore high mucky-muck Jim Dionne said "YES! But I can't say any more."
>Fairly reliable rumor gives us low-end AGA machines within six months, and
>POSSIBLY before Christmas.
>
>Interesting enough, but what's important is, is any company planning to
>write games for these souped-up AGA machines?

	Whats important to me is, are any of these 020,030 low end AGA systems
   going to be reasonably priced.  

							G.Greene

>
>                  "Two hundredth verse, same as the first!"
>[Your blood pressure just went up.]        Mark Sachs IS: mbs110@psuvm.psu.edu
>DISCLAIMER: If PSU knew I had opinions they'd probably try to charge me for it.
From: pwappy@well.sf.ca.us (Jeff Walkup)
Newsgroups: comp.sys.amiga.games
Subject: Re: Black Crypt post-endgame game?
Date: 1 Oct 92 20:09:07 GMT
Organization: Whole Earth 'Lectronic Link


Well, I found the transporter and the secret weapons ... they are nice ...
but there's only one problem ... there are no monsters left to slash!  I
mean, not one single beastie left in the whole dungeon!  Boring!  So could
someone tell me, possibly, if there's a way to NewZap the dungeon file and
add a few monsters??  That'd be nice!
From: Larry.Clevenger@mtask.omahug.org (Larry Clevenger)
Newsgroups: comp.sys.amiga.games
Subject: Japanese games...
Date: 29 Sep 92 23:03:34 CST
Reply-To: larry.clevenger@mtask.omahug.org
Organization: Multitasking Systems, Kansas City
Followup-To: comp.sys.amiga.games

Greetings!

I would like to know, if there are any Japanese games out there, that is in the
original Japanese, and not converted.

If there are some, would they be obtainable in the States?

Danke!
  -=LC=-  Larry.Clevenger@mtask.omahug.org


Newsgroups: comp.sys.amiga.games
From: moeller@mundil.cs.mu.OZ.AU (Mc Mars)
Subject: Re: Sierra drops Amiga support
Organization: Computer Science, University of Melbourne, Australia
Date: Mon, 5 Oct 1992 17:34:10 GMT

<E66821@TRMETU.BITNET> writes:

>In article <gU8Mr*Qg0@birdland.UUCP>, Andy@birdland.UUCP (Andy Patrizio) says:
>>
>>I just got back from a software convention and met Roberta Williams, author
>>of the King's Quest series. Number six was just released. A Sierra PR person
>>told me the company was dropping Amiga support with the release of
>>"Longbow." Then she contradicted herself a little by saying Amiga ports
>>would be contracted out to a British company. Since we were in a rush I
>>couldn't get a straight answer. I'll follow up next week.
>>

>Excellent news; At last Amiga will be cleaned out of that creeping mess..


Exactly. I couldn't have heard better, more heartwarming news.

-- 
Mario Moeller /                             /  _ 
             / moeller@mundil.cs.mu.oz.au |/| |_
----------------------------------------- |\|/| 
Newsgroups: comp.sys.amiga.games
From: hocking@rtsg.mot.com (Richard Hocking)
Subject: Shadowgate (HELP)
Reply-To: uunet!motcid!hocking
Organization: Motorola Inc., Cellular Infrastructure Group
Distribution: usa
Date: Mon, 28 Sep 1992 18:02:38 GMT

I am having a little trouble with Shadowgate.  Is there a hints file ?

If anyone could mail me the file I would be grateful.

Thanks, 
Rick.

PS I am stuck with three possible routes to take (none of which I can figure 
out).

1. How to kill the hellhound (in the room with the platinum horn).  

2.  I have also found my way across the river Styx and it seems like I 
need a sword, a crown and a gem to open the door (I only have a sword 
and can't figure out  how to use it).

3.  At the well which takes you down to the river Styx there is a door.
I can't figure out how to open it.



-- 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= \+/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
"Why be awkward ?"                       |  Richard Hocking  708 632-7092
"With a little more effort you could     |    ...!uunet!motcid!hocking
be  !#%@#&!  impossible !!!"             |  ** Standard disclaimers apply **
Newsgroups: comp.sys.amiga.games
From: ah@ruble.fml.tuwien.ac.at (Andreas Haleger)
Subject: Elite: how long to play
Keywords: Elite
Organization: Technical University of Vienna
Date: Mon, 5 Oct 1992 11:48:03 GMT


Hello world,
my game time is about two days and ten hours and I am dangerous.
My question: How long does it last to get deadly and elite and what
do these silly messages "Right on, Commander" mean ?
Thank you.
From: wiedeman@altair.acs.uci.edu (Lyle Wiedeman)
Subject: Re: Dungeon Master Maps Request (help)
Newsgroups: comp.sys.amiga.games
Organization: University of California, Irvine
Distribution: usa
Date: 6 Oct 92 13:16:35 GMT

Your best bet is Fred Fish disk 240, which has ILBM images of all
the levels, as well as an ILBM viewer.

	Lyle Wiedeman                 Office of Academic Computing
	wiedeman@uci.edu              Univ. Calif. Irvine
	wiedeman@UCI.BITNET           Irvine, CA  92717
    	(714) 856-8718	    	      FAX (714) 725-2069
Newsgroups: comp.sys.amiga.games
From: dyrelius@lysator.liu.se (Erik Dyrelius)
Subject: Re: Amiga MUD or LPMUD...
Organization: Lysator Academic Computer Society, Linkoping University, Sweden
Date: Fri, 2 Oct 1992 09:17:40 GMT

mahman@lesti.hut.fi (Markku A ]hman) writes:

>BTW, is there any LPMUD which runs in Amiga with KS 2.0.

>The only one I know does not...

>- Markku Ahman / mahman@niksula.cs.hut.fi -

Well I know at least one guy who has got a LPMUD running on his A3000. That
indicates that it is possible but I don't know where he got his port. You
could check lysators ftp. (130.236.135.5)
	/Erik
Newsgroups: comp.sys.amiga.games
From: 10667547@eng2.eng.monash.edu.au (JIMMY FANG)
Subject: Civilizations bug fixes and patches from ftp?
Organization: Faculty of Engineering, Monash University 
Date: Mon, 5 Oct 1992 00:06:12 GMT

Hi, I think I saw a bug fix or patch for this game at amiga.physik.unizh.ch, 
or was it wustl.edu.au?  Anyway, has anybody out there in internet land 
downloaded this file and tried it out?

I don't have Civilization and wouldn't buy it because it seems so bug 
riddled.  Also, I would have *ZERO* chance of getting an update in Australia 
because the distributor (Questor and Ozisoft) suck rocks!  I mean, what are 
the chances of companies owned by Sega giving good service to anything but 
their platform?  I hope they change the copyright laws over here so stores  
can get software from the OEM.

Questor and Ozisoft rip Australian Amiga owners off to the max!  I usually 
mail order stuff from England and save 20-40% off the list price in 
Australia.



Jim Fang - Bachelor of Economics (3) / B.E (3) .-_|\        Snail Mail
Monash University - Clayton, VIC, Australia   /     \       POA Box 539
InterNet  10667547@eng2.eng.monash.edu.au     \_.-._/       Brentford Square
 E-Mail:  kroddos@yoyo.cc.monash.edu.au            o     // Victoria 3131
          ece950aec3@vx24.cc.monash.edu.au       AMIGA \X/  Australia
---->SOCIALIST: someone who has nothing and wants to share it with everyone.




Newsgroups: comp.sys.amiga.games
From: groucho@sulo.otol.fi (Seppo Typp|)
Subject: Tornado and other flight sims
Organization: Oulu Institute of Technology, Finland
Date: Mon, 28 Sep 1992 13:19:00 GMT

Just saw the Tornado demo from Digital Integration on the latest Amiga Action
 magazine. Although it was only a slideshow it certainly looked promising.
Has anyone seen it in action?How is the frame rate compared to other sims
like F15 II?

Is Microprose going to convert Gunship 2000 to Amiga? I played the original
game for years and was hoping to play this too...
Newsgroups: comp.sys.amiga.games
From: mahman@lesti.hut.fi (Markku A ]hman)
Subject: Re: Amiga MUD or LPMUD...
Organization: Helsinki University of Technology, Finland
Date:  1 Oct 92 14:17:45 GMT

BTW, is there any LPMUD which runs in Amiga with KS 2.0.

The only one I know does not...

- Markku Ahman / mahman@niksula.cs.hut.fi -

Newsgroups: comp.sys.amiga.games
From: kbos@carina.unm.edu (Kurt "Some Guy" Bose)
Subject: Re: Sierra drops Amiga support
Date: Sun, 04 Oct 92 15:07:28 GMT
Organization: University of New Mexico, Albuquerque
Keywords: Sierra On-Line dropped

In article <gU8Mr*Qg0@birdland.UUCP> uunet!tension!birdland!andy writes:
>I just got back from a software convention and met Roberta Williams, author
>of the King's Quest series. Number six was just released. A Sierra PR person
>told me the company was dropping Amiga support with the release of 
>"Longbow." Then she contradicted herself a little by saying Amiga ports
>would be contracted out to a British company. Since we were in a rush I
>couldn't get a straight answer. I'll follow up next week.
>
>But, if Amiga support has been dropped for good, that's one more that bites
>the dust.

Are you certain that that isn't just 500 support?  The information I had from
Ken Williams was that Amiga support was going to be centered on the accelerated
Amigas with hard drives and improved OS. (read: A3000 and above).  The products
were to be compatible, but nigh unusable on the A500, etc., in order to nudge
support for the high end to a better level.  With news of a new low-end system, 
it would be very surprising for Sierra to reverse itself now...

If this news about a British company is true, we'll all have to put up with 
pathetic little floppy disk non-HD installable versions that are years out of 
date... :(

-- 
Kurt Bose (as in Daisy, not Rose) *  kbos@carina.unm.edu * Make outs, not walks!
Keeper of the R.S.BB FAQ, and Junior Stathead {tm} *  Maintainer, R.S.BB Archive
Be kind. Don't flame the mediots. * Look, stupid comments are funny!' -R. Lustig
I'd rather see Doug Dascenzo pitch than suffer through John Burkett's batting...
Newsgroups: comp.sys.amiga.games
From: wally@mik.uky.edu (walter francis)
Subject: Black Crypt..  Level 24..  Help..
Organization: University of Kentucky
Date: Fri, 2 Oct 1992 22:24:53 GMT

After figuring out the "requirments" for level 13, figuring out that
Soultaker can NOT be killed before the "final" meeting wtih him, and
such like that, I have finally finished all of the level 13 sublevels
but the Medusa one...

Every time I enter that skull tears me a new .......  I am guessing
I have to just run to another corner and fight the grey ceiling
things and take on the skull later..  Or have I missed something?

Also, I can not find the key on level 21 to get to Protector..
Have I missed this key?

Thanks for your help..  
--
                _
     Walter  _ //  Wally@UKCC.UKY.EDU    Wally@MIK.UKY.EDU
     Francis \X/   Francis@UKPR.UKY.EDU  AN723@FREENET-IN-A.CWRU.EDU
From: thly@pe.chalmers.se (Thomas Lydhig)
Newsgroups: comp.sys.amiga.games
Subject: Analog joystick games???
Date: 6 Oct 92 00:49:45 GMT

Do someone have a list of games that make use of a analog joystick???
Car/race games is most interesting! But others kind of games is interesting
too!!! 

Please, send it to me!

	Thanx Thomas Lydhig	Email:thly@pe.chalmers.se
Newsgroups: comp.sys.amiga.games
From: boberg@lysator.liu.se (Stefan Boberg)
Subject: Re: alien breed sample from star trek??
Organization: Lysator Academic Computer Society, Linkoping University, Sweden
Date: Sat, 26 Sep 1992 13:04:11 GMT

cm182s182@pdrome.UUCP (Clayton Miner) writes:

>Isn't it simply AMAZING how many sounds one finds in commerically released 
>games that are actually found somewhere else...  I do not remember which one 
>it was, but there was a game that has the SFX of a blaster shot from Star 
>Wars, as well as another one that had the sound of the weapons on the X-Wing 
>fighter...  One programme utilized the SFX of the holo deck doors from TNG...

  Well, I don't think it's very surprising.. You have to get the sounds from
SOME source, and sampling from movies or records is common practice. You
can't expect people to come up with original sounds of their own when
there's no good SFX generation software around (and I don't think game
producers can afford the kind of SFX synthesizers movie producers use).

>Skeksis
--
Stefan Boberg - AP & EE student at Linkoping Institute of Technology, Sweden
 Author of LhA, ArjA and LhArcA. Co-author of Alien Breed, Project X ...
  EMail: boberg@lysator.liu.se, lha@augs.se           FIDO: 2:204/404.7
    UUCP:  {uunet|pyramid|rutgers}!cbmvax!cbmehq!cbmswe!team17!boberg
From: stelmack@gargoyle.csee.usf.edu (Gregory M. Stelmack)
Newsgroups: comp.sys.amiga.games
Subject: Re: Sunrise Industries
Date: 29 Sep 92 23:30:54 GMT
Reply-To: stelmack@gargoyle.csee.usf.edu (Gregory M. Stelmack)
Organization: University of South Florida, Department of Computer Science and Engineering

In article <1992Sep22.151749.5017@cc.tut.fi>, u130557@cc.tut.fi
(Uusitalo Kari) writes:
|>     Hello,
|> 
|>   I have heard that a football (american) game called
|> Professional Football Simulator 3.1 has been made
|> by Sunrise Industries??
|> 

Professional Football Simulation is made by MicroSearch in Houston, TX. I am
at school rather than at home where the phone number / address is, so I'll
have to wait until I get there to pos it.

-- 
-- Greg Stelmack (stelmack@eggo.csee.usf.edu)
-- FullTime Grad Student, PartTime Amiga Salesman, PartTime Amiga Developer
-- Author of: Spades, Pro Port Analyzer Plus, more to come...
-- DISCLAIMER: The opinions reflected here are mine and mine alone.
From: fostern@gradient.cis.upenn.edu (Nicholas Foster)
Newsgroups: comp.sys.amiga.games
Subject: Help with Global Effect
Date: 30 Sep 92 16:55:16 GMT
Organization: University of Pennsylvania


Whenever I play the Greenfield scenario on Gloabal effect the temperature
nose-dives after about 80 years. Does anyone know effective ways of
stabilizing temperature during the early stages of a game?

Thanks.

Nick.
From: Peteroo@cup.portal.com (Peter Niel Olafson)
Newsgroups: comp.sys.amiga.games
Subject: Re: Draughts on th Amiga
Date: Sat,  3 Oct 92 07:20:54 PDT
Organization: The Portal System (TM)

Draughts does exist on the Amiga, but I've seen only one version -- tiny (u  
10K) and played from the CLI. Unfortunately, it's rather old, and I haven't 
seen it on any FTP sites. You may want to try mailorder distributors ...
From: divus@diku.dk (Thomas Halling)
Newsgroups: comp.sys.amiga.games
Subject: Re: Civilisation Cheats
Date: 1 Oct 92 11:50:31 GMT
Organization: Department of Computer Science, U of Copenhagen

wrlutz@essex.ecn.uoknor.edu (William R Lutz) writes:


>	Someone metion a cheat to get unlimited money on the IBM version.
>Can you post it.  And on the subject of cheats has any one hacked the saved
>game.  I would like to be able to put railroads every where, change the land,
>etc. in the saved game then you load it and presto instant civilisation.

On the IBM version, your amount of money is saved as an 16bit integer (little
endian). I guess it's the same on the amiga. I think it was located in the 1st
2 bytes of the file, but you can always save a game where you have more than 
255 credits, convert the amount to hex and search the save file for that
pattern. Now exchange the amount with 7FFF, which equals 32767 cr.

Thomas Halling
	divus@diku.dk
From: Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth)
Newsgroups: comp.sys.amiga.games
Subject: Re: Whatever happened to...
Distribution: world
Date: 26 Sep 92 21:05:32 CST
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Sat 26 Sep 92  0:43, Mbs110@psuvm.psu.edu (norman St. Jo
wrote:

 MSJ> ...Soren Gronbech? The author of _Sword of Sodan_ and the classic,
 MSJ> amazing,
 MSJ> work of art _Datastorm_, released a few years ago. The guy's too
 MSJ> talented
 MSJ> to be wasted writing games for consoles or something. Is he still on
 MSJ> the
 MSJ> Amiga scene?
I wish i knew - he seems to have disappeared along with the rest of the
people who were published by Visionary Design. (Anyone heard from Andy
Hook, author of Vortex and the best PD Tetris out there?)

 MSJ> Datastorm... man, that game should be FRAMED. Brag all you want
 MSJ> about Wing
 MSJ> Commander II, your 486 PC isn't powerful enough to even run the HIGH
 MSJ> SCORE
 MSJ> LIST from Datastorm. This deserves a place on the all-time-best list
 MSJ> for sure.
Heh heh... A little over-enthusiastic, Mark? Datastorm -was- quite cool
tho, best Defender clone on the Amiga (tho i haven't seen Minter's
defend-a-like with llamas...)

...speaking of Minter, anyone got any ideas what he's up to, what his next
Cool Game will be? I'm hoping for either Ancipital (one of my ALL-TIME
favorite games, up there with Space Taxi) or something *new*.

-- Via DLG Pro v0.992

- be zorch, daddi-o --------------- paul (raccoon) trauth ----------------
--------------------------------------------------------------------------
Internet -> paul_trauth@agwbbs.new-orleans.LA.US        \\\///\\\///\\\
Usenet   -> rex!agwbbs!paul_trauth                      \\\///\\\///\\\
--------------------------------------------------------------------------
  "eagles may fly, but a weasel will never get sucked into a jet engine"
From: 2ftuclay@kuhub.cc.ukans.edu
Newsgroups: comp.sys.amiga.games
Subject: Pinball Fantasies
Date: 6 Oct 92 17:07:31 CDT
Organization: University of Kansas Academic Computing Services

October has rolled around...has Pinball Fantasies been released?

Anyone?  Bueller?  Anyone? ;-)
From: djohnson@cs.ucsd.edu (Darin Johnson)
Newsgroups: comp.sys.amiga.games
Subject: Re: LPMUD
Date: 3 Oct 92 22:33:42 GMT
Organization: =CSE Dept., U.C. San Diego

LPMUD is LPMUD, which is discussed in rec.games.mud.lp.  Amiga LPMUD is
just a port to the Amiga (which isn't as fun unless you can get your
Amiga on the net and a bunch of players).
-- 
Darin Johnson
djohnson@ucsd.edu  --  Toy cows in Africa
From: James_Mcormond@jammys.ocunix.on.ca (James Mcormond)
Newsgroups: comp.sys.amiga.games
Subject: Re: Beast III demo
Date: 28 Sep 92 02:56:03 GMT
Organization: "Jammy's Amiga Corner BBS - Ottawa, On, Canada"

In a message dated Sun 27 Sep 92 21:26, Skaski@mits.mdata.fi (samuli Kaski)
wrote:

 SK> I posted Shadow Of The Beast III UnPlayable Demo From PSYGNOSIS
 SK> to amiga.physik.unizh.ch yesterday. It should be available on all
 SK> mirrors by now.

Have you seen/used this on accellerated systems? (ie, a3000?)

Jammer

---
James A McOrmond - Ottawa, Ontario, CANADA! - V32bis HighSpeed Modem!
Fidonet#1:163/165.0 - (613)521-0648 - File Server Only Presently
UUCP: Jam@Jammys.OCUnix.On.Ca
Newsgroups: comp.sys.amiga.games
From: mathers@sibelius.trl.oz.au (Steven Mathers)
Subject: Re: Japanese games availability...
Reply-To: s.mathers@trl.oz.au
Organization: Telecom Research Labs, Melbourne, Australia
Date: Wed, 7 Oct 1992 00:42:43 GMT

In article <21.2ad16f69@ivgate>, Larry.Clevenger@mtask.omahug.org (Larry Clevenger) writes:
|> 
|>   To: mathers@sibelius.trl.oz.au
|> From: Larry.Clevenger@mtask.omahug.org
|>   re: Japanese games availability...
|> 
|>  SM> Adventures in Rodland is a cutesey Japanese platform game.  You control
|>  SM> one of 2 big-eyed heroines who go around bashing the crap out of myriads
|>  SM> of cute little monsters.
|> 
|> Hmmm...  So, this _is_ available for mail-order in the states?  Hmm...
|> How much would it cost?  Would be interesting to get...
|> 
|> (Girls!  Cooool.  :)

Well it's on sale in the computer stores here in OZ, that's about all I
can tell you.