HDTenEightyP/NetNews huggingface dataset:
From: prb@chinet.chi.il.us (Paul Botts)
Subject: Re: Global Conquest Direct Serial connections
Keywords: global conquest direct connection
Organization: Chinet - Public Access UNIX
Distribution: usa
Date: Sun, 10 Jan 1993 06:09:02 GMT

In article <gurganus.726540078@pasture.ecn.purdue.edu> gurganus@pasture.ecn.purdue.edu (J Gurganus) writes:
>Hi.
>
>I finally found someone else with Global Conquest.  The manual
>is really skimpy on how to connect two players.  We're using
>direct serial with a null-modem adapter. 
>
>Can someone please send me some general instructions on how
>they do this?  
>
>We've been setting up the game on each side independently and 
>then starting the game.  Is there some way for us to get the 
>faster computer to do all the thinking?  It doesn't seem 
>reasonable for the 286 to do the thinking for the
>computers when the 486 machine can do it so much faster.
>Also, sometimes we get disconnected.  So far we've not been
>able to resume a saved game ever.
>
>Any help would be appreciated!
>
>--
>James Gurganus
>(gurganus@ecn.purdue.edu)

The game is buggy, but I and a couple of friends have been able to get
it to work fairly consistently, and we've never had problems resuming
saved games. Note that we have played by modem, not null cable, though
in theory that shouldn't make a difference.
Send me some more details on how you connect and what goes wrong, maybe
I can help. SO far as I can figure out you cannot control which computer
is the "host", it seems to be a coin flip - however it may not make a
difference, I don't think the game puts all that big a strain on the
processor (and note with modems at least, the game uses them at 2400
baud no matter what speed the modems are capable of, suggesting that
speed is not a big issue).
I highly recommend getting the 2.0 patch and reading the readme text
file with it. The patch is available by ftp somewhere (dnn't know
where), or from Ozark Softscape's bbs at 501-376-2218.

Actually, I see you're at Purdue - I'm in Chicago, perhaps we could play
if you get it working, that's not too big a long-distance call I don't
think.
Newsgroups: comp.sys.ibm.pc.games
From: fingon@pcuf.fi (Markus Stenberg)
Subject: Re: World Circuit Questions
Organization: The PC-users of Finland
Date: Thu, 7 Jan 1993 02:30:56 GMT

Actually, I think that was result of not-so-good crack.. But
those dudes didn't know it.. Game locked w/ keyboard play after
5 min.
From: elliott@oliafd.shel.isc-br.com (Elliott Kleinrock)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Out of This World (OOTW) Question...
Date: 6 Jan 93 14:06:43 GMT
Organization: Olivetti Advanced Finance Development

In article <C0E56y.1w5@gabriel.keele.ac.uk> cca07@keele.ac.uk (Tim Simmonds) writes:
>Please could someone give me a hint, to what to do next.

>       I'm stuck at the part after, swimming across the water, killing
>the guard who rolls bombs at you and then dropping down to a lower
>level, where big blasts are coming at you from the side and a door opens
>for a second... What do a I do next, It seems impossible to go through
>the door and if I go to the right, I get shot before I can blast through
>the "3 bar" door.

>Thanx in Advance,

>               Tim Simmonds
>               Keele University
>               Staffs, England.

Don't shoot the doors, run through them.
	- Elliott

	elliott@oliafd.shel.isc-br.com
	...!{ philabs | yale | oliveb | decvax | iscuva }!oliafd!elliott
From: tn10+@andrew.cmu.edu (Tony Niderost)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima Underworld 2
Date: 12 Jan 93 13:00:46 GMT
Article-I.D.: andrew.YfIoqSK00WB5ArmHk3
Organization: Masters student, Urban and Public Affairs, Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.comp.sys.ibm.pc.games: 12-Jan-93 Re: Ultima
Underworld 2 by Nicolas Gauvin@music.mus 
> > What's the scoop with UU2?  There seem to be a few people on the net
> >   that have it.  But when I call Software Etc., they say that Origin has
> >   told them it has been delayed until next month.  Is Software Etc. just
> >   giving me more BS or what?
> >
> It's simple: everyone talking about how Ultima Underworld 2 is on their
> machine is also telling everyone that he is a pirate. :)


That's funny, I didn't think buying at a store like Egghead for $55 is
pirating. I hope I don't get into trouble for all of the other software
that I paid for. :)
From: langlais@cg-atla.UUCP (Ken Langlais)
Newsgroups: comp.sys.ibm.pc.games
Subject: PC games walk throughs
Date: 6 Jan 93 13:32:45 GMT
Distribution: comp
Organization: Agfa Compugraphic Division, Wilmington, Mass. USA


	Can anyone email me the email address os a computer system

	that has archive the walk throughs for games on the PC.


			Thanks

			 Ken

			email: langlais@cg-atla.agfa.com

        |^^^^^^|
        |      |
        |      |
        | (o)(o)     _____________________
        @      _)   /   Teacher!!!        |
         | ,___|  __    Leave us kids     |  
         |   /      \   alone!            |
         /___\       \____________________|
        /     \

Newsgroups: comp.sys.ibm.pc.games
From: gurganus@pasture.ecn.purdue.edu (J Gurganus)
Subject: Global Conquest Direct Serial connections
Summary: Can't get it to work right.
Keywords: global conquest direct connection
Organization: Purdue University Engineering Computer Network
Distribution: usa
Date:  9 Jan 93 00:41:18 GMT

Hi.

I finally found someone else with Global Conquest.  The manual
is really skimpy on how to connect two players.  We're using
direct serial with a null-modem adapter. 

Can someone please send me some general instructions on how
they do this?  

We've been setting up the game on each side independently and 
then starting the game.  Is there some way for us to get the 
faster computer to do all the thinking?  It doesn't seem 
reasonable for the 286 to do the thinking for the
computers when the 486 machine can do it so much faster.
Also, sometimes we get disconnected.  So far we've not been
able to resume a saved game ever.

Any help would be appreciated!

--
James Gurganus
(gurganus@ecn.purdue.edu)
Organization: Penn State University
Date: Fri, 8 Jan 1993 09:13:11 EST
From: Greg Spath <GKS101@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Games for Sale

I have the following for sale.  Make me an offer.  I would also be willing
to trade (probably all) of them for either Quattro Pro for Windows
or the Norton Desktop for Windows V2.

Silpheed                  Works great on everything from an 8088 Tandy on up

F19 flight simulator      This is the original.  It was tolerable on the Tandy


                          Works great on 386 and 486 machines

Shuttle                   A very realistic simulation with several different
                          missions.

Test Drive 3              Choose between 3 different cars, including the
                          Lamborghini Diablo.  You can also get disks with
                          additional cars/courses (i don't have any)

These games are all in their original boxes and have all of the docs, and
templates with them.  The disks were only used for installation and are all
in excellent condition.
Newsgroups: comp.sys.ibm.pc.games
From: sts@mfltd.co.uk (Steve Sherwood)
Subject: Microprose Grand Prix Unprotect Wanted
Reply-To: sts@mfltd.co.uk
Organization: Micro Focus Ltd, Newbury, England
Date: Thu, 7 Jan 1993 11:01:16 GMT

a short while ago, Someone posted an unprotect for the game.  If anyone still
has it and it works, can they please forward me a copy or repost.

I am fed up of typing in the codes from the book.  Not only do you have to
play over fourty quid for a game but every time you run it, you have to
play "search the book".  It's a pity because it is a good game, and probably
worth the money (it must have taken some development)

Steve 

-- 

         Extn 5543, sts@mfltd.co.uk, !uunet!mfocus!sts
+-----------------------------------+------------------------+ Micro Focus
| Just like Pariah, I have no name, |    rm -rf *            | 26 West Street
| Living in a blaze of obscurity,   |      "rum ruff splat"  | Newbury
| Need courage to survive the day.  |                        | Berkshire
+-----------------------------------+------------------------+ England
         (A)bort (R)etry (I)nfluence with large hammer

Newsgroups: comp.sys.ibm.pc.games
From: pettypi@gaul.csd.uwo.ca (Carl Pettypiece)
Subject: Disney Sound Source
Organization: Computer Science Dept., Univ. of Western Ontario, London, Canada
Date: Fri, 8 Jan 1993 08:04:00 GMT

Ok, so I aquired a Disney Sound Source recently.  It's not the greatest
thing in the world, but it IS better than the internal speaker
(no kidding! :-).  I will buy an Ultrasound when I have some
dough, I promise.

In the meantime, does anyone have a list of games that support
it?  So far, I've found OOTW, Wolf3D and Stunt Island (of
course).  This thing came to me without manual or disk (is there one?)

Does anyone have any tips on using this device, eg are there any
utilities for it (I did find a Windows driver at cica) or perhaps
even an emulator for something more common.  Is there a
programming kit/method that I can build my own stuff?  It runs
off the parallel port but not in any way I can discover how to use.

Any help would be appreciated.  Email or post.
Thanks in advance.
-- 
---------------------------------------------------------------------------
Carl Pettypiece (pettypi@gaul.csd.uwo.ca)        Disclaimer:  Hell, I don't
Department of Computer Science                   even know if these are MY
University of Western Ontario                    opinions!
Newsgroups: comp.sys.ibm.pc.games
From: lobby3@cirrus.com (Receptionist Lobby3)
Subject: GNBNA-trade or sell
Organization: Cirrus Logic Inc.
Distribution: usa
Date: Mon, 4 Jan 1993 18:49:33 GMT

Hi there-

i purchased Great Naval Battles of the North Atlantic 1939-1942 two
weeks ago.  It is a good game, but I like to have a bit more control
of the guns and torps. (I know-not very realistic.)

I would like to trade this to someone for Task Force 1942, or I would
like to sell it for around $35-$40. (It cost $57+ tax new)  I would
also consider trading it for Dogs of War and a few bucks cash. (I dont
know how much Dogs of War costs new.)

oh yeah--Everything is in next to pristine condition, and includes the
original box, disks, manual, warranty, and order form for the Scenario
Editor, Americans in the North Atlantic, and Superships of the North Atlantic.

Thanks-

stuart
Newsgroups: comp.sys.ibm.pc.games
Subject: Games for Sale/Trade
From: Tony Bruno <BRUNO@NDSUVM1.BITNET>
Date: Tue, 12 Jan 1993 01:48:57 CST
Organization: North Dakota Higher Education Computer Network

Following games are for sale or trade.  I prefer trade, and prefer
group trading.

1.  Aces of the Pacific - $30.00 (w/Patch B)

2.  Gunship 2000 - $24.00

3.  Knights of the Sky - $15.00 (features modem play).

4.  Chuck Yeager's Air Combat - $25.00


Looking for:

1.  F15 Strike Eagle III (note: I'm willing to trade 3 of the above for SEIII).

2.  ATAC

3.  Great Naval Battles

4.  Star Control II

Thanks!

Tony Bruno

bruno@ndsuvm1
bruno@vm1.nodak.edu
bruno@plains.nodak.edu

Newsgroups: comp.sys.ibm.pc.games
From: ba1700653@ntuvax.ntu.ac.sg
Subject: Re: Out of This World (OOTW) question
Organization: Nanyang Technological University - Singapore
Date: Mon, 4 Jan 1993 10:54:13 GMT

In article <1hn5g9INN3u6@meaddata.meaddata.com>, davidg@meaddata.com (David Galehouse) writes:
> I'm stuck in the spot where you jump in the water (where, in the
> previous level you dive down and shoot the switch) and move to the
> right where you are met by the gaurd who rolls the bombs toward you.
> How do I get by this guy?
> 
> Thanks for any help!!!!
> 
> 
> -- 
>  David A. Galehouse | ...!uunet!meaddata!davidg                          
>  Mead Data Central  | davidg@meaddata.com                             
>  P.O. Box 933       | Any opinions expressed                          
>  Dayton, OH  45401  | are mine, not MDC's.



****	I think there is a door between you and the guard, right? 
	Set up a shield right in front of the door and walk one step
	forward till the door opens. Then step back immediately!!!
	The door will slam back and deflects the bomb back to the guard.


Newsgroups: comp.sys.ibm.pc.games
From: sveint@edb.tih.no (Svein Gunnar Tjoenndal,o92b)
Subject: Re: Ultima Underworld 2
Posting-Front-End: Winix Conference v 92.05.15  1.20 (running under MS-Windows)
Date: Thu, 7 Jan 1993 07:49:29 GMT

In article <1993Jan6.075525.1@vmsb.is.csupomona.edu>, cvetp036@vmsb.is.csupomona.edu writes:


>In article <C0Fnys.1Gn@dunaad.co.uk>, dan@dunaad.co.uk (Dan Hunter) writes:

>You'd need 13 megs of free space for the FULL install.
>
>And about 2 megs of EMS.
>
>     --McD.eXodus.IST
>
Not true: 1,2 meg of EMS.
From: matthias@nsr.hp.com (Matthias Kamm)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Dune 2 : Limit on structures
Date: 11 Jan 1993 17:02:29 GMT
Organization: Hewlett Packard Santa Clara Site
Distribution: usa
NNTP-Posting-Host: hpmvd069.nsr.hp.com
X-Newsreader: TIN [version 1.1.2 PL7]

Wayne Edward Sheppard (gt7804b@prism.gatech.EDU) wrote:
: 
: I always have about 15 rocket turrets for defence.  I build two
: refineries, about four spice silos, outpost, light and heavy factory,
: construction yard, high tech factory, repair center, and about 7 power
: generators.

Of what use is a high tech factory?  Just to shuttle your harvesters
around?  I think I'm missing something.  I built one once, and didn't
see much purpose.  Currently I'm struggling through the 9th level!  I
knocked out the Ordos Palace, but something is still raining missiles
down on me...damn!

: 
: Has anyone else encountered a limit on the number of structures?
:
Yes, definitely.  In this past game it wouldn't let me build any more
concrete foundations!!!

: Does everyone else use rocket turrets for defence?  The enemy always
: attacks from the same direction.  If you build the rocket turrets
: in the right place, they will just cut down the enemy.  Then you
: can use all of your units to attack the enemy base.

Good point.  The enemy attack "algorithm" leaves much to be desired.
In the 9th level my rocket launchers were chewing up enemy units for
half an hour.  I just sat back harvesting, and building mongo tanks
for a massive counterattack.

Great Game!
Matthias Kamm
From: derry@trident.usacs.rutgers.edu (Paul Reed S.)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wiz 7 - Nyctallinth and Rattkin Ruins
Summary: Hints on Wizardry 7
Date: 10 Jan 93 05:42:57 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

OK.. Thanks for all the help to date; if I may, I have some more
that hopefully someone can help me with:

-- I'm currently in the dungeon under the graveyard in Nyctallinth,
and I think I've gotten just about everything in it (I have the green
little statue from under the Phoonzang statue).  However, I seem to
be stuck here.  How do I get out? I can't find the pit I fell in through,
and can't find any secret doors or anything like that. Please help with
this, as I am clueless.

-- Also, I've been sent on a misson by the T'Rang to get the boat map from
the Rattkin ruins.  However, I can't find the way in.  Every entrance I 
have found is grown over.  I've found a bunch of trees in the shape of a face
... does this have any significance. 

-- Are the Rattkin ruins tied the to sacred grove of the Man-O-Groves in 
any way?  Last time I tried to get in there, I got my butt kicked by three
waves of them...  ANy suggestions?
Newsgroups: comp.sys.ibm.pc.games
From: haueisen@lars.acc-admin.stolaf.edu (Timothy W Haueisen)
Subject: U7 key patch
Organization: St. Olaf College; Northfield, MN
Date: Mon, 11 Jan 1993 19:11:32 GMT

I need to know if I still need to install the missing key patch in addition to
FOV or is this taken care of in the newer version.

Please email: haueisen@stolaf.edu

Thanx, Tim
Newsgroups: comp.sys.ibm.pc.games
From: 31005_1650@uwovax.uwo.ca (Mark Bramwell 1-519-661-3714)
Subject: lab3d game? where?
Organization: University of Western Ont, London
Date: Mon, 11 Jan 1993 04:41:49 GMT

Someone mentioned that a game called lab3d was available for ftp.

I can not find it anywhere...  any ideas?

-- 


..........................................................................
.  Mark Bramwell,    VE3PZR                                              .
.                                                                        .
.  The University of Western Ontario           Bitnet:  MBRAMWEL@UWO.CA  .
.  School of Business Administration           Packet:  VE3PZR @ VE3GYQ  .
.  London, Ontario, N6A 3K7                    Phone:   (519)  661-3714  .
..........................................................................

Newsgroups: comp.sys.ibm.pc.games
From: szopinsk@picard.med.ge.com (Jerry Szopinski Mfg 4-6983)
Subject: Re: Best submarine games
Organization: GE Medical Systems, Magnetic Resonance
X-Newsreader: TIN [version 1.1 PL6]
Date: Mon, 4 Jan 93 12:36:28 GMT

Dave Bakken (bakken@cs.arizona.edu) wrote:
: I'm getting a low-end 486 system RSN, and I would like to get
: a submarine game.  I used to have an Amiga and enjoyed Silent
: Service there.  Is this game good on the PC?  Are there better
: submarine games?  Which ones aren't copy protected (or at least
: are reasonable to install on a hard disk)?  Thanks for any help!
: --
: Dave Bakken                               Internet: bakken@cs.arizona.edu
: Dept. of Computer Science; U of Arizona   Voice:    +1 602 621 4098      
: Tucson, AZ 85721; USA                     FAX:      +1 602 621 4246


 
Dave,

     There is indeed an excellent version of Silent Service for IBM PC's.  It"s called Silent Service II and it has many enhancements over the original
version, such as digitized images of the actual enemy ships that you will
encounter, mission scenarios and campaign scenarios.

     As for installing it on a hard disk there's no problem at all, the
instructions are real simple.  It doesn't have any copy protection but you
do need the manual to be able to logon.

     I've spent days in campaign scenarios, sweated out depth charges
silently on the bottom, even taken a couple of shots at the Yamato(the 
toughest baby to sink)!  Great game!


Jerry

"It riles them to believe that you perceive the web they weave and keep on
thinking free!"  --  Moody Blues
From: s106275@ee.tut.fi (Anssi Saari)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Joystick problems with Wing Commander 2, SO2, WC1!!
Date: 5 Jan 93 13:02:45 GMT
Organization: Tampere University of Technology, Computing Centre
Distribution: world
NNTP-Posting-Host: ee.tut.fi

In <1993Jan5.122621.18926@news.clarkson.edu> gulla@sun.soe.clarkson.edu (Jerry Gulla) writes:

>I don't think is a
>"calibration" problem anymore; the games *ignore* the joystick after a
>few minutes.  

I had the exact same problem with WCs. I don't know how I fixed it, though, it
just went away. It may have been something to do with Stacker, like maybe I 
first had the games on a stacked drive and then removed Stacker from my game 
partition. 

Anssi
-- 
Anssi Saari s106275@ee.tut.fi                
Tampere University of Technology 
Finland, Europe                  

Newsgroups: comp.sys.ibm.pc.games
From: Andrew McCallum <andrewm@zooid.guild.org>
Subject: Re: Out of This World (OOTW) question
X-To: BA1700653@NTUVAX.NTU.AC.S
Organization: The Zoo of Ids
Date: Mon, 4 Jan 1993 20:28:00 GMT

From ba1700653@ntuvax.ntu.ac.sg
>****    I think there is a door between you and the guard, right?
>        Set up a shield right in front of the door and walk one step
>        forward till the door opens. Then step back immediately!!!
>        The door will slam back and deflects the bomb back to the guard.

    Heh.  When I figured out this one, it was by a fluke.  I had always
waited till his shields went down, blow away the doors, shoot him, and then
run away.

                                                  Andrew

Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: FEEDBACK on Game Bytes #8?? Whaddya think?
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Wed, 6 Jan 1993 22:03:05 GMT

In article <93006.134315HLR002@DJUKFA11.BITNET>, HLR002@DJUKFA11.BITNET (Manfred Kremer) writes:
>The volume was great! But I had a technical problem: All the better
>quality graphics were not displayed properly but written in small
>pieces on top of each other in the upper quarter of the screen. Have
>I done something wrong? I am using a Diamond Speedstar 24x Graphics
>card. Any help would be appreciated!
>
I've been told by many who had similiar problems that the issue can be
cleared up by running a VESA driver first, then running Game Bytes.
We're working on a whole new display system, so this won't happen
again. 

I may need some 'beta' sites.  Any volunteers?
-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | Read GAME BYTES Magazine!  Found    |
|  205-730-4019 - voice      | on ftp.ulowell.edu and              |
|  205-730-6445 - fax        | wuarchive.wustl.edu.  Check it out! |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
Newsgroups: comp.sys.ibm.pc.games
From: yz3k@galen.med.virginia.edu
Subject: Indy 4 help.
Organization: University of Virginia
Date: Sat, 9 Jan 1993 08:00:57 GMT

I took the team path. I am in the labyrinth.  I have found the doctor, and have  
gotten the beads, and am past the door where the doctor says their should be a  
map room.  I am stuck, what do I do next? You can e-mail me at  
yz3k@galen.med.virginia.edu 
Thanks a lot.
--yz
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: David.White@launchpad.unc.edu (David White)
Subject: Out of your great kindness, please answer ANOTHER KQ6 question!
Organization: University of North Carolina Extended Bulletin Board Service
Date: Fri, 8 Jan 1993 23:24:41 GMT


Hi, All.  Hopefully someone will be kind enough to give me hints on these
problems.  If one of the problems I mention can't be solved until I've
solved something else I haven't done yet, please tell me so without giving
the answer away to my original question.

- Where's the teapot?
- How do I get help from the Druids? (or does that require a spell with,   
  say, the teapot?)
- How do I get down the left hallway in the castle?  I made it to the
  alcove and got the nail, but still get captured.  Does that require yet
  ANOTHER spell?
- I can't seem to find anything that would pass as a "River Styx."  Do I
  have to solve other puzzles before I can go to wherever this place is?


Again, please e-mail me and give only SMALL HINTS, enough to
nudge me in the right direction, not full solutions.  Thanks again!

=-=-= David =-=-=
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
From: ajmex@brt.deakin.edu.au
Newsgroups: comp.sys.ibm.pc.games
Subject: Are Worlds of Ultima OS2 compatable?
Date: 6 Jan 93 07:22:21 GMT
Organization: Deakin University, Melbourne

I wondering how compatable the "Worlds of Ulitma" series is with OS2.
("Savage Frontier" and "Martian Memorandum").
Has anyone heard of any problems? I heard there have been compatability
probs with other parts of the Ultima series.

Thanks in advance. Alister.
Organisation: European Space Operation Centre (E.S.O.C)
Date: Wednesday, 6 Jan 1993 10:05:38 CET
From: <SCEDWORK@ESOC.BITNET>
Newsgroups: comp.sys.ibm.pc.games
Subject: Indy IV- Fate of Atlantis HELP!!!!!!!!

Hi all,
SPIOLER FOLLOWS
















Spoiler:
I'm stuck in the Submarine.. I have control but don't know where to go, or
how to get there. I can control the sub.. but cannot enter the air lock (do I
need to?).
All help would be appreciated,


AtDhVaAnNkCsE