From: v114mdun@ubvmsb.cc.buffalo.edu (SYS$LOGIN:SIGNATURE.TXT)
Newsgroups: rec.games.video.arcade
Subject: Re: The Next Steet Fighter
Date: 29 Sep 92 23:26:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1992Sep29.201150.5231@ncsu.edu>, mrburges@eos.ncsu.edu writes...
> 
>   For the next SF to have the lasting effects that SFII and CE have had
>on the gaming market, it is going to have to incorporate many new ideas.
>The writers and programmers better think long and hard before coming out
>with SFIII. If they don't, it will just be another sequal(or should that
>be threequel). 
>	
>   Anyway, they(Capcom) are going to have to do one of the following:
> 
>1) Create all new characters, based on the ones that currently exist.
>or
>2) Keep the 'old' characters, but add 12 more to choose from.
> 
>Having 24 characters to choose from may sound like alot, but I think if
>they did this it would become the mother of all fighting games!
> 
>Other things Capcom should note:
> 
>   Look at the rival fighting games like Mortal Kombat, or the new one by
>NEO-GEO(sorry don't remember the name). MK has some VERY good aspects that
>a fighting game should have. For instance, the fatals. Putting a guy to
>his death is what makes this game. Personally I don't like the digitized
>graphics all that much, probably because no game has done them justice.
>Digitized graphics just take up too much memory for them to be as smooth
>as SFII. 
> 
>   The animation for SFIII should still be animated(bitmapped), but even more 
>detailed. Also the special moves(whatever thay may be), should be more animated.
>For instance: Imagine that when Ken does his DP a flaming dragon envelops
>his body and carries him upwards, as he knocks the shit out of you. Or they 
>could just animate the fierce specials, to cut down on programming time.
>  Add some kind of fatality to each character, like MK. I know that Capcom
>will probably not go to the gore extremes like MK does, but some added gore
>would be nice :).
> 
>  Controls....much could be debated here, but I dont think you can beat the
>current set up for SFII. The only thing I can think of would be a 'SPECIAL
>MOVE' button. This may be useful if a guy had a weapon(ex. Guile Gun ), or
>if you could pick up weapons on certain screens. Maybe you could pick up the 
>pieces of the signs and statues you break while fighting an opponent? Endless 
>possibilities here.
> 
>  Most of all Capcom should take their time. When SFIII comes out I
>want to be AMAZED by the graphics, play control, sound, and the NEW
>characters. 
> 
>   Put all these aspects in the next SF, and you'll be waiting in line for 
>hours to play the mother of all fighting games!!   


	I agree somewhat with you about the next Street Fighter game, 
but I must say a few things.  For one, wouldn't Capcom want to keep the 
next Street Fighter as simple as the other two?  That seems to be why they 
caught on so quickly.  With a huge array of characters to choose from, you 
might never be able to decide who to start with.  I began playing one 
character, and then moved on.  All the special moves are similar joystick 
motions, and adding a new button might just complicate things.  
	I think the same format should be used, but with some new moves, 
some extra GORE and BLOOD would be a nice touch too.  They probably should 
have an entirely new cast of characters because people will just go back to 
their old characters if they keep everyone ad just add some new people.  I 
know I would go back to Ryu or Sagat *he he* (I just love those two) but I 
would be willing to learn new characters (why not..it's a new challenge).  
Hope no flame on this...L8R!

[ Joel D. Cohen (Alfalfa)        ! "Inevereatapigcauseapigisacop  ! "HEEEEYY!"]
[ Lambda Phi Epsilon - An        ! Orbetteryetaterminator,like    ! - Vinny   ]
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Newsgroups: rec.games.video.arcade