HDTenEightyP/NetNews huggingface dataset:
From: Jim Ogle (Ks. Jim) <jogle@aoc.nrao.edu>
Subject: Re: Ok, a few more Q's
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Tue, 28 Jul 1992 23:33:59 GMT

Colin writes:

> If he disconnects, so the arguement goes, the focue for that miracle
> is the tool required, so he can't reco until he gets his focus back.

Actually, it is the miracle that he disconnected with that is the tool
necessary to reconnect.  Focus is never lost when a miracle fails,
just the ability to perform the miracle that the priest failed on.

Kansas Jim (jogle@aoc.nrao.edu)
From: gdavis@ccwf.cc.utexas.edu (Grant R. Davis)
Newsgroups: alt.games.torg
Subject: non-violent reality conflicts(was Re: Faith(Science))
Date: 24 Jul 92 18:02:17 GMT
Organization: The University of Texas at Austin, Austin TX

In article <gatemail1.0b2031634557380@morticia> albert@crick.ssctr.bcm.tmc.edu (Rick Jones) writes:

>	Besides, it's starting to sound more and more like invoking
>reality storms on somebody.  IMHO, a Reality Storm is shouting out
>to the Everlaws that that guy over there shouldn't exist.  The E-Laws
>agree and the two involved try to smash each others reality to conform
>to their views.

Maybe we could just make rules for what Baruk Kaah tried to do to Decker
in the book-impose our reality on someone else.
Do a contest of reality skills, just like a reality storm except that
One-on-many, many-on-one, and card trading is allowed. Instead of losing
possibilities, they lose reality adds (don't worry, they'll get them back).
When reality adds drop to zero, they disconnect. They can then reconnect
at base SPI(except no tool is involved) and get their adds back when they reco.

The Grant Man
gdavis@ccwf.cc.utexas.edu

"This is good[beer]. Remind me to take this world."-Lost Destiny


Newsgroups: alt.games.torg
From: jogle@dopey.vlba.nrao.edu (Jim Ogle (Ks. Jim))
Subject: Re:  Shadow Stalker
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Wed, 22 Jul 1992 05:07:19 GMT

Well, it looks like a more powerful version of the Shadow out of the
Orrorsh SB.  That's not bad, but that is what I first thought of.


Kansas Jim (jogle@nrao.edu)
Newsgroups: alt.games.torg
From: malloy@nprdc.navy.mil (Sean Malloy)
Subject: Re: Toughness/Armors
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Tue, 21 Jul 1992 19:09:37 GMT

>Now, the question is:  What do you use for the armor rating of 1 foot of stone?
>1 foot of concrete?  1 inch of steel?  Do you have any values that you use for
>solid walls, or any good rule-of-thumb formulae?

I don't have them with me; I'll have to dig out the armor value stuff
from the vehicle rules (armor-grade steel, iron, concrete, stone, wood,
etc -- not every cosm has the tech level for tanks) I'm working on and
post them.

-- 
random sig #9:
Sean Malloy                                  | Any sufficiently high technology
Navy Personnel Research & Development Center | is indistinguishable from
San Diego, CA 92152-6800                     | doubletalk.
malloy@nprdc.navy.mil                        | 

Newsgroups: alt.games.torg
From: bpostow@occs.cs.oberlin.edu (Brian Postow)
Subject: Re: hee!
Organization: Oberlin College Computer Science
Date: Thu, 30 Jul 1992 18:03:23 GMT
X-Posted-From: occs.cs.oberlin.edu
X-Posted-Through: sol.ctr.columbia.edu

it is also what happens when you have a silly mailer/newsreader that
sends billions of responding messages and sends your mail 5-10 times.
B-)

--
Brian Postow :: The Pasta Knight - that noodle head in shiny armour
reachable at:
bpostow@occs.oberlin.edu
sbp2530@ocvaxa.cc.oberlin.edu		this space left unintentionally blank.
sbp2530@oberlin.bitnet.edu

Yes, I KNOW that 6*9 is 42 in base 13.
Newsgroups: alt.games.torg
From: "Colin J. Wynne"  <WYNNE.C@fs.sciences.WLU.EDU>
Subject:      Re:  Honor/Corruption gains
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Wed, 22 Jul 1992 14:37:21 GMT

johnson@ebony.rtsg.mot.com (Brad Johnson) writes:

> Kansas Jim says, re: snowballing honor/corruption:
>
> > The way the mechanics are currently set up it becomes incredibly
> > easy to gain your Honor/Corruption adds once you get started
> > because you use your increasing H/C value against a DV of 20
> > always and there is no restriction on having to be bigger and
> > bigger honorable/corruptable actions to get to check for a new
> > add.
> >
> > It does make sense though; the better you get, the harder you
> > have to work to get better.
>
> I noticed this at first as well, but I think I have rationalized it
> somewhat for myself.  Just remember that you always use your
> honor/corruption skill value to check for gains EITHER WAY.  For
> example, if I have Honor of +10, it won't be very difficult for me
> to make a roll to gain an honor point, but it will be equally
> simple for me to make the roll to gain a corruption point (that
> is, lose an honor point) for even the most trivial transgressions.
> As a GM, I wouldn't find it unfair to make a paladin roll for
> corruption for, say, lying to his superiors.  Maybe that's only a
> +0 or +1 (tops) corrupt action, but with that +10 for his honor
> skill, chances are he'll be down to +9.  A higher honor/corruption
> skill definitely requires the character to be absolutely consistent
> in his actions, or else his adds will be up and down like a yo-yo.
> That's why the average schmoe has his honor and corruption roughly
> balanced at zero.

I'd like to see that checked in the Source Book.  I'm fairly certain
that Honour Adds count as _negative modifiers_ onto your corruption
roll, and vice versa.  In your example, the +1 Corrupt act, with 9
honour adds, translates into a corruption check at +1-(+9) 0r -8.
Assuming a SPI of 10, that means you are at base 2 with a DN of 20,
or you need +18 (which is 1 roll of 76, I believe).

Colin


>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>                                         wynne.c.j@p9955.wlu.edu  >>
==  Colin J. Wynne                                  - or -          ==
<<                                      wynne.c@fs.science.wlu.edu  <<
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Newsgroups: alt.games.torg
From: Rick Jones <albert@crick.ssctr.bcm.tmc.edu>
Subject: Re: What Year is it There?
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Tue, 21 Jul 1992 21:00:26 GMT

> 	The big question mark is Terra. Have they been in the 1930s for the
> past 60 years? What happened to WWII (the Rocket Ranger is a WWI hero)?
> Why would time be slower there and not anywhere else? If Mobius has been
> raiding cosms for 20 or 30 years, why are the Mystery Men who fought him
> not in nursing homes?

	Nah, Mobius disappeared in the 1920's or so.  (Check the second
book to see when Angus Cage pushed him off a cliff and subtract that 
from 1940.) 
	So what if it's 1942 there and 1992 here?  (Actually, that makes
some things interesting for Terra Expatriates, since WWii is 
happening "right now" for them.  Do they go over and try to use 
Core Earth historical facts to their benefit?  What about the 
Possibility Wars, then?)
	Anyway, just assume that somewhere in the Cretacious Period,
Terra fell behind Earth 50 years.   Perhaps there's a one phemtosecond
differential in the time rates of Terra and Earth, and by now it's
added up to 50 years.  It's nowhere big enough to affect cosm
travelling, but over millions of years, it adds up.
-- 
Rick Jones				Systems Support Center
albert@bcm.tmc.edu			Baylor College of Medicine
Voice: 713-798-7352			standard disclaimers apply
"Hmmmm, this sounds like *another* job for Stupendous Man!" - Calvin
Newsgroups: alt.games.torg
From: "Colin J. Wynne"  <WYNNE.C@fs.sciences.WLU.EDU>
Subject:      Re: A Sean Sort Of Question (WWII rifle - panzerbusche)
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Mon, 27 Jul 1992 20:26:06 GMT

malloy@nprdc.navy.mil (Sean Malloy) writes:

> All targets within the blast radius of an explosion are 'hit' by
> the explosion, and generate separate Bonus Number for each target
> in the area (unless you've got a bunch of Ords, then just make one
> roll and apply it to all of them for speed); the DV at a distance
> from the center of the explosion is the base DV for the explosive
> charge minus one-half the distance in meters from the center of the
> explosive:

Good stuff.  A thought, however.  Without cover, a character
certainly gets hit by at least the full damage value.  You know, like
landing after a fall.  A negative bonus just doesn't make much sense.
So, if you are going to generate a bonus on each target, subtract
their cover from the base damage, and then roll a bonus which is at
least a +1.

CJW

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>                                         wynne.c.j@p9955.wlu.edu  >>
==  Colin J. Wynne                                  - or -          ==
<<                                      wynne.c@fs.science.wlu.edu  <<
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Newsgroups: alt.games.torg
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: A Sean Sort Of Question (WWII rifle - panzerbusche)
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Mon, 27 Jul 1992 23:21:29 GMT

> 
> The weapon was _not_ a squeeze-bore; it simply used an extremely large
> powder charge (14.7g) to push a tungsten/steel bullet to very high
> velocity. In light of this, drop the difficulty to machine a new
> barrel from 15 to 13.

Hmm - it mentions that the cartridge was 13mm 'necked down to 7.92mm'
in my book, but it doesn't actually say it was 'squeeze bore'.
From: gdavis@ccwf.cc.utexas.edu (Grant R. Davis)
Newsgroups: alt.games.torg
Subject: guns, falling, and object TOU (long)
Date: 31 Jul 92 00:05:07 GMT
Reply-To: gdavis@ccwf.cc.utexas.edu (Grant R. Davis)
Organization: The University of Texas at Austin, Austin TX
Originator: gdavis@donald.cc.utexas.edu

summary:
1)weapon damage equals Value of energy +1 or 2
2)falling damage is TOU+height+5
3)to find TOU of objects, add their Volume Value (in m^3) to:

Aluminum alloy		24
Cast iron		26
concrete		19
structural steel	24
stone			22
wood			17(est.)

Disclaimer: I haven't gotten my degree yet, but I got an A in Mechanics
of solids.

A few weeks ago, someone asked how to find the TOU values for objects.
Thinking that this was a monumental task, I didn't bother. But I was
up late one night reading my Compendium of Modern Firearms (warning:
CMF's damage system sucks!), I started comparing the 'muzzle energy'
numbers to TORG weapons, and I discovered that they matched almost exactly.
The designers must have been using similar data. To find TORG damage,
take the Value of kinetic energy (in Joules) and add 2. Add 1 for weapons of 
.357 magnum or greater, due to overpenetration (or something like that). To 
calculate kinetic energy, multiply the mass (in kg) times the square of
the velocity (in meters/sec) and divide by 2.
	This is how I got the TOU values. When a bullet hits a target, the
Kinetic Energy is transformed to Energy of Permanent Deformation. Some of
it becomes other kinds of energy, like Heat, Sound energy, and even some
Kinetic energy due to knockback, but let's assume that most of it goes toward
damaging the target. Let's also assume that the target is completely 
obliterated when it takes EPD equal to its Ultimate stress (in Newton/m^2),
acting over its area (in m^2), through its entire depth (in m). This gives
N*m, or Joules. Area*depth=volume, so the above table was derived by taking
the value of the Ultimate Stress and adding 2. In TORG, an object is
obliterated when it takes seven wounds, which requires 21 result points
of damage, so subtract 21 (giving Stress Value-19) to get the table.
If yield stress (where an object starts to deform) is very different from
ultimate stress, an average was taken.
	Now, about falling. The easiest way to figure it is to assume that
all the potential energy (energy due to height above the ground) is
converted to EPD. Of course, some of it is lost to air resistance, so let's
be generous and drop the +1 or +2. Potential Energy is equal to weight times
hieght. So, the rules on p. 52 are correct: add the weight value to the height 
value. What they don't tell you is that your TOU, which we have assumed to be 
the weight value, is really the *mass* value (in kg). To get your weight value,
you multiply mass times the acceleration of gravity, which is 9.8 m/s^2. So, 
add 5 to your TOU to get your weight value. Ouch!

The Grant Man
gdavis@ccwf.cc.utexas.edu

"This is good[beer]. Remind me to take this world."-Lost Destiny
From: cluther@morticia.cnns.unt.edu (Clay Luther)
Newsgroups: alt.games.torg
Subject: Testing 2
Date: 23 Jul 92 16:22:07 GMT
Organization: University of North Texas
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
X-Gatemail-Version: 1.0b

Testing 2
-- 
Clay W. Luther                                                (214) 994-1377
Internet: cluther@morticia.cnns.unt.edu                    Applelink: PDSDEV
Macintosh/Unix Programmer for Vortech Data, Inc.
"I think the word you're looking for is AAAAAAAAAHHHHHHHHHH!"
From: gdavis@ccwf.cc.utexas.edu (Grant R. Davis)
Newsgroups: alt.games.torg
Subject: Re: The Force!
Date: 27 Jul 92 00:40:59 GMT
Organization: The University of Texas at Austin, Austin TX

I got the miracles transferred from the Mac to the Unix, but I can't get
anonymous ftp to the Wombat. 

The Grant Man
gdavis@ccwf.cc.utexas.edu

"This is good[beer]. Remind me to take this world."-Lost Destiny


Newsgroups: alt.games.torg
From: Rick Jones <albert@crick.ssctr.bcm.tmc.edu>
Subject: Re: Induce Cyberpsychosis
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Wed, 22 Jul 1992 14:26:30 GMT

	Somewhere in Infiniverse or on GEnie, I heard one of the guru's
say that holding an impressed spell in your mind isn't a contradiction,
but once you release the spell, it's a contradiction and you have to make
a check.
-- 
Rick Jones				Systems Support Center
albert@bcm.tmc.edu			Baylor College of Medicine
Voice: 713-798-7352			standard disclaimers apply
"Hmmmm, this sounds like *another* job for Stupendous Man!" - Calvin
Newsgroups: alt.games.torg
From: Ville Lavonius <lavonius@cc.helsinki.fi>
Subject: Re:  books (also call for TORG'ers with NeXTs)
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Tue, 21 Jul 1992 16:38:06 GMT

Rick Jones quotes someone else:

> > could come up with some nice TORG GM/authoring tools, sounds and prop  
> > generators (e.g., a newspaper front page generator, Tharkhold wing flappin
> > sounds, Reality Storm Sounds, etc. :-)?
> 
> 	Drop a line over to the Ravenloft mailing list, and there's a 
> buncha Ravenloft sounds that probably could be used for Orrorsh adventures.
> I don't have the computer in the same room as where we game, otherwise
> I might have taken a look at them.  They're for the mac, but it 
> probably isn't too difficult to change them into something the 
> NeXT understands.  
> 	The Ravenloft list is rl-list@ais.org
> 	There's probably a rl-request alias to subscribe.

The sounds were available at least temporarily from tybalt.caltech.edu when
I read the rl-archives, try that out too.

But the newspaper front page idea sounds good, perhaps there ought to be
a call for Torgish fluff (hate the word). There have been some good 
postings of that nature (I still have that 'a discussion with a jakatt' 
hidden somewhere on my HD).
 
BTW - has any game company yet tried to do something involving tapes/CDs.
White Wolf were supposed to do a FX-CD for Vampire, but I haven't seen it
mentioned anywhere since the book itself (not that I'd have read through all
Vamp. material anyhow).

> Rick Jones				Systems Support Center
-- 
Ville Lavonius	        University of Helsinki, Dept. of Computer Science
lavonius@cc.helsinki.fi : With friends like that, who needs anemones
Newsgroups: alt.games.torg
From: burt@ptltd.com (Burton Choinski)
Subject: Re:  A Sean Sort Of Question (WWII rifle - panzerbusche)
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Mon, 27 Jul 1992 17:51:15 GMT

I have a spreadsheet that I use to work out damage data and costs, Sean is probably the best bet for ranges.
  -- Burton
Newsgroups: alt.games.torg
From: malloy@nprdc.navy.mil (Sean Malloy)
Newsgroups: alt.games.torg
Subject: Re: Penetration
Date: 21 Jul 92 19:49:42 GMT
Organization: University of North Texas
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
X-Gatemail-Version: 1.0b

> Well, I just found my old morrow project book.  It has the following info:
> Concrete Thickness     C-4 needed
>    .5m                   3.5kg
>    .6m                   4.8kg
>    .8m                   9.2kg
>    .9m                  13.2kg
>   1.1m                  21.0kg
>   1.2m                  31.2kg
>   1.4m                  44.7kg
>   1.5m                  48.1kg
> 
> The above weights produce a man-sized hole.
> 
>Given how much of the MP was taken from military manuals, this may be right out
>a demolitions manual.  Sean, does this seem right?  If so, it could be a
>baseline to work with.

As it stands, the table is worthless without knowing how the C-4 is
set and what 'concrete' is the standard -- is it simply stuck on the
wall, or is it tamped, or is it conified for better penetration? Is
the concrete simply poured concrete, or is it reinforced (and if so,
what is the diameter and spacing of the rebar?), and what is the
composition of the concrete? Also, what is a 'man-sized hole'?

It's a nice handwave for gaming, but it's not useful for demolition.

More detailed, but still less than completely useful, is information
like what I have for the 140mm RAW, a rifle 'grenade' under
development & test, which has a 1.5kg warhead, and will punch a 36cm
hole in 20cm thick double-reinforced concrete.

-- 
random sig #125:
Sean Malloy                                  | You have the right to remain
Navy Personnel Research & Development Center | silent. If you choose to remain
San Diego, CA 92152-6800                     | silent, that fact will be used
malloy@nprdc.navy.mil                        | against you in a court of law.
From: usenet@transfer.stratus.com (Mr. Network News)
Newsgroups: alt.games.torg
Subject: Re: wierd science
Date: 30 Jul 92 21:56:41 GMT
Reply-To: Dave_Wetzel@vos.stratus.com
Organization: Stratus Computer, Inc., Marlboro, MA

In article <BPOSTOW.92Jul30130846@occs.cs.oberlin.edu> 
bpostow@occs.cs.oberlin.edu (Brian Postow) writes:

> It would probably be firearms and mellee weopons right? I wanted the
> character not to have anyviolent skills, but I guess I can't do that..
> oh well...

Skills aren't violent, it's the uses that skills are put to that are or 
aren't violent.  Language can be very violent (cursing, put-downs, verbal 
abuse in general), but doesn't have to be.

Anyway, if you want a 100% pacifist, I'd recommend giving them trick, test 
of wills, charm, and persuade.  Make wierd science devices that aid those 
skills.  There have to be better pulp powers for this character.

Better yet, make the template from the Space Gods and give it non-violent 
psionics (empathy et al).

--------------
Dave_Wetzel@vos.stratus.com
Newsgroups: alt.games.torg
From: Rick Jones <albert@crick.ssctr.bcm.tmc.edu>
Subject: Re: Infiniverse #25
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Fri, 24 Jul 1992 21:04:32 GMT


	One thing Ks Jim neglected to mention is that _ALL_ of the rumors
come from subscriber submissions.  So get off your lazy butt.  I'm
writing my second one this weekend.  (The first isn't going to show, since
it involved an alliance between the Warrior of the Dark and the
Dark Elves, which contradicts other stuff they've said.)

-- 
Rick Jones				Systems Support Center
albert@bcm.tmc.edu			Baylor College of Medicine
Voice: 713-798-7352			standard disclaimers apply
"Hmmmm, this sounds like *another* job for Stupendous Man!" - Calvin
Newsgroups: alt.games.torg
From: Rick Jones <albert@crick.ssctr.bcm.tmc.edu>
Subject: Re:  books (also call for TORG'ers with NeXTs)
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Tue, 21 Jul 1992 15:28:55 GMT

> could come up with some nice TORG GM/authoring tools, sounds and prop  
> generators (e.g., a newspaper front page generator, Tharkhold wing flapping  
> sounds, Reality Storm Sounds, etc. :-)?

	Drop a line over to the Ravenloft mailing list, and there's a 
buncha Ravenloft sounds that probably could be used for Orrorsh adventures.
I don't have the computer in the same room as where we game, otherwise
I might have taken a look at them.  They're for the mac, but it 
probably isn't too difficult to change them into something the 
NeXT understands.  
	The Ravenloft list is rl-list@ais.org
	There's probably a rl-request alias to subscribe.

-- 
Rick Jones				Systems Support Center
albert@bcm.tmc.edu			Baylor College of Medicine
Voice: 713-798-7352			standard disclaimers apply
"Hmmmm, this sounds like *another* job for Stupendous Man!" - Calvin
Newsgroups: alt.games.torg