HDTenEightyP/NetNews huggingface dataset:
From: george@agora.rain.com (George Rachor)
Subject: Re: SHUTTLE by Virgin Games
Organization: Open Communications Forum
Date: Thu, 3 Sep 1992 04:18:00 GMT

From article <1992Sep2.232331.3169@reed.edu>, by odlin@reed.edu (Iain Odlin):
> 
>   I cannot speak for the game, since I've never played it, but do keep in mind
>   the shuttle isn't exactly a high-performance fighter-plane.  It has 
>   frequently been said that the shuttle has the aerodynamics of a brick, and
>   about as much steerageway.
> 
>   Just so's you know.
> -- 

Actually rumor is that one astronaut was quoted as saying "It flies like a
set of car Keys."  I think the inference was it was unflyable without a
computer.  I do have the game and have gotten as far as landing.  I totally
destroyed the orbiter on my first reentry... Good Luck

George Rachor Jr.
From: rb6t+@andrew.cmu.edu (Robert Everett Brunskill)
Newsgroups: comp.sys.amiga.games
Subject: Re: Re: Killing Game Show
Date: 30 Aug 92 08:46:27 GMT
Article-I.D.: andrew.4ecDhXC00WA1I1UM9H
Distribution: world
Organization: Freshman, CIT general, Carnegie Mellon, Pittsburgh, PA

In a message dated 29 Aug 92 21:20:42 GMT, 0ndz@agwbbs.new-orleans.LA.US
(Paul_Trauth) wrote:
>In a message dated Sat 29 Aug 92 12:03, Dingebre@imp.sim.es.com (david Inge
>wrote:

> DI> I just purchased a copy of The Killing Game Show. Has anyone any
> DI> hints,
> DI> suggestions, cheats, etc, etc, etc. For example, how does one avoid
> DI> the
> DI> long, but very well done, introduction? Is there a way to save a game
> DI> for another day?

I actually did come across a strange cheat once.  I was playing the
level where all the nifty skeletons are that kill you (#5?).  I was on
the top level headed to the right to get the last what-ever-I-had-to-get
and I came to the large wall that you must climb up and over.  I climbed
up fine, but when I got to the top I accidently jerked the joystick back
and foud myself jumping back off the way I came up.  I quickly grabbed
the wall again on the way down, and climbed back up.  To my surprise the
little guy just kept on walking up into the air and off of the screen. 
I then went on to the next level.  I've never been able to duplicate
this, and I don't know if this is possible anywhere else in the game.

>Lame ending. Even for a Psygnosis game.

I haven't gotten to the end of many Psygnosis games, but I did kinda
like this one.  Take a look at the ending of Awesome after playing a
full game.  Even after cheating to the end it still sucked, I'm glad I
didn't do all that work.

Rob Brunskill
"What's that watermellon doing there?" Q New Jersey
From: WENDELL@MAINE.MAINE.EDU (Wendell G. Wren)
Newsgroups: comp.sys.amiga.games
Subject: Re: LURKING HORROR: Hey, buddy, I'm no pirate.
Date: 27 Aug 92 04:58:56 GMT
 <1992Aug26.133150.9942@mintaka.lcs.mit.edu>
 <1992Aug26.151736.17596@ccd.harris.com>
Organization: University of Maine System

and I believe he is right...   don't think you can find the Horror
except as part of the "lost treasures" nowadays...  I won't recommend
paying $50 or $60 just to finish one game...   though perhaps a call
to infocom (if anyone has their number..?) would salvage the dilema for
next to nothing    postage probably will be more than the game!

                                       Wendell G. Wren
                                       Wendell@Maine.Maine.Edu
                                       01:04:20 Thursday, 27 Aug 1992
From: James_Pretorius@amusers.UUCP (James Pretorius)
Newsgroups: comp.sys.amiga.games
Subject: CDTV Games.
Distribution: world
Date: 28 Aug 92 14:13:23 PST
Organization: The Amiga Users Group of Victoria BC

I have heard of some games that are currently being made for CDTV that
sound pretty spectacular. One of these is called Labyrinth, and I am not
sure who is making it. Another is Planetside by Psygnosis. Does anybody
have any details on these games, like their expected release dates etc?

-- Via DLG Pro v0.992
Newsgroups: comp.sys.amiga.games
Subject: Re: Euro hackers & Wing Commander Demo.
From: <K50CC@CUNYVM.BITNET>
Date: Saturday, 29 Aug 1992 09:35:55 EDT
Organization: City University of New York/ University Computer Center

In article <298@nsq.uucp>, entity@nsq.uucp (cybernetworx) says:
>
>*stuff deleted*
>but I do remember that the graphics in LOOM were pretty lame..
>
And sloooooooooooooooooooooooooooooow!
L8r!
KLAZAR
Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Sierra vs Dyanmix (1)
Organization: York University, Toronto, Canada
Date: Fri, 4 Sep 1992 06:43:13 GMT

Recently I bought Robin Hood (Sierra) and Nova 9 (Dynamix). Both games
are made use of EHB 64 colors mode. The following is my conclusion:

Sierra should fire all their Amiga programmers and hire Dynamix
programmers instead. Why? 

Under 64 colors mode, graphics in Amiga version's Robin Hood look like
EGA, unreasonable speed.(even I've an accelerator) Their programmers
don't have any knowledge about the Amiga. 

However, for Nova 9, Dynamix's programmers use EHB, HAM, sprites,
copper list, dual playfield in one game. Speed is very fast. Graphics is
as good as VGA version. Intro sequence is very impressive. Why Origin
can't port the Wing Commander like this? 

Altogether, if you are a flight simulator's fan, you must give it a try.
You won't be disappointed by this. This is the first flight simulator
for Amiga which makes use of copper list. (so the background color in
playfield is as many colors as VGA version)

WARNING: Nova 9 is very tough. However, this is not a fault of Amiga's
port programmers. It is a fault of original IBM version's designer.
Newsgroups: comp.sys.amiga.games
From: mcclend@infonode.ingr.com (William D McClendon)
Subject: Monkey 2 question
Organization: Intergraph Corporation, Huntsville, AL.
Distribution: comp
Date: Fri, 28 Aug 1992 12:43:56 GMT

Hey netters!

I am stuck in ticktown.  I have run off Largo witht the voodoo doll.  I now
cannot seem to get anywhere new and cannot find any more useful items.
I can only visit four places in the town.  The bar is always empty, no
patrons, just the bartender.  I can't seem to combine anything to further
my situation.  Anyone with a hint?

Thanks in advance.
Bill
From: Marc_De_Roos@amusers.UUCP (Marc De Roos)
Newsgroups: comp.sys.amiga.games
Subject: Re: ELITE 2 (High Frontier)
Distribution: world
Date: 27 Aug 92 14:22:17 PST
Organization: The Amiga Users Group of Victoria BC

In a message dated Wed 26 Aug 92  2:49, Carl@bain3.bain.oz.au (carl Sandlan
wrote:
> 
> As I promised, I am filling you in on the second part of this article.
> It came out on 21 August in The One magazine. There will be another
> article next month.
> 
> Here goes....
> 
> It seems the pressure is getting to Braben. There will be many ideas that
> will not be featured in the game due to the release date of Christmas. He
> had plans for huge cloud cities(Empire strikes back) that would allow
> access to gas only planets, but this has had to be scrapped due to the
time
> left. 


 CS> NO NO NO!!!! give the man ALL the time he needs... Why should it be
 CS> compromised
 CS> , why should ideas be scrapped because of deadlines..I'm sure that
 CS> Braben could
 CS> find hundreds of publishers only too willing to pick up his game, and
 CS> give him
 CS> all the time he wants, This game is going to SELL like NO OTHER !!!

 CS>  He may feel the pressure now, but he should consider how many
 CS> millions
 CS> of happy Eliters will be willing to spend big, even on a upgrade, to
 CS> get
 CS> their eager hands on it, there will be much joy world-wide when
 CS> EliteII hits
 CS> the streets. 

 CS>  About docking, it is not hard enough !! please don't make it easier,
 CS> it's the best part of EliteI, I would miss it( sigh ).
 
 
   HEAR, HEAR! a man after my own heart I second that emotion!!!
Heck, I'd be willing to send Konami half - or even ALL the money down
in advance to gaurentee my copy - but ONLY if it bought Dave Braben
the extra time he needed to finish the job to his complete and utter
satisfaction!
 - I say... let the Artist work in peace!!! No pressure!!! Please!!!
...Remember - there are creative processes going on here!!
 I'll wait enthusiastically till hell freezes over for this release.
As far as making the docking harder I concur - it was one of the best
features of the game!
   Why cater to squeemish dockers - Bah!!
 I vote for a user adjustable sliding scale of difficulty -
 (ie: Superhard to Easy) for the docking proceedure.
 
All say aye...
 
Anybody with any sway at Konami?
                               
     .___.
     YOvOY                       ...the prolific mind of Marc de Roos
    / )#( \
    \/YVY\/
 >*---^-^--------------------THE NIGHT OWL----------------------------*- 
 
   "Imagination is more important than knowledge"  ...Albert Einstein 

-- Via DLG Pro v0.992
From: charbonn@virgoq.crd.ge.com (Michael R Charbonneau)
Newsgroups: comp.sys.amiga.games
Subject: Re: Best Games (Amiga)
Date: 27 Aug 92 19:04:50 GMT
Organization: GE Corp. Research & Development, Schenectady, NY




here is my top ten list.
comments are welcome.


1. The perfect general
2. Rules of engagement
3. Interstel empire
4. Breach 2.0
5. Lemmings
6. Populous (1 + 2)
7. Gauntlet 2
8. Operation combat
9. Silkworm (1 + 4)
10. Solitaire Royale


michael charbonneau

| Michael R. Charbonneau               | It goes on all day long   |
| GE Corporate Research & Development  | Everyone knows everything |
| Artificial Intelligence Laboratory   | No one is ever wrong      |
| Schenectady NY 12345                 | 	until later...     |
From: tominatr@ac.dal.ca
Newsgroups: comp.sys.amiga.games
Subject: MENACE for sale
Date: 3 Sep 92 16:57:21 -0300
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

For Sale:

MENACE

Make me an offer.

      - Tom N.

Game has box and manual.
Newsgroups: comp.sys.amiga.games
From: larshaug@ifi.uio.no (Lars Haugseth)
Subject: Re: Future of the amiga ?
Organization: Dept. of Informatics, University of Oslo, Norway
Date: Thu, 27 Aug 1992 14:33:14 GMT
Originator: larshaug@holmenkollen.ifi.uio.no


In article <27945@sophia.inria.fr>, buffa@delos.inria.fr (Michel Buffa) writes:
> Well, well, well... I use my amiga mainly for playing games. This year I
> really loved some games like F1 GP, Vroom, Pinball Dreams, Crazy Cars III
> (yesm I love race games!), project X, Apidya, Harlequin, but really, what is
> the percentage of good games. I bet it's not > 1% of the total ammount of
> games that have been marketed. I love F1 GP so much that I bought a G-FORCE

You suggest that under 1% of the released games are good. You LOVE atleast
7 of the games released in 1992, so it would be realistic to say that
atleast 15-20 games have been released this year that you can call GOOD.
This means that more than 2000 games have been released for the Amiga
in 1992. Something's wrong here....

Lars
From: djohnson@cs.ucsd.edu (Darin Johnson)
Newsgroups: comp.sys.amiga.games
Subject: Re: A3000 owners:  Help me with Black Crypt!
Date: 27 Aug 92 20:01:49 GMT
Organization: =CSE Dept., U.C. San Diego

>Don't load exec into FastMem...that will move the Vector Base Register
>(VBR) and clobber Black Crypt.  Don't use the FASTROM option on the
>SetCPU (or CPU) command.

Er, this worked fine on my 2000 w/2620 card.  I had never even heard
about turning this off until after I finished the game :-)

-- 
Darin Johnson
djohnson@ucsd.edu
  - Grad school - just say no.
From: Berry_Shin@lppl.mi.org (Berry Shin)
Newsgroups: comp.sys.amiga.games
Subject: Re: What you want/what you need.
Distribution: world
Date: 22 Aug 92 20:55:42 EST
Organization: Les's Place BBS

In a message dated Sat 22 Aug 92 12:01, Barrett@scooby.cs.umass.edu (daniel
wrote:

 B> Path: vela!wsu-cs!destroyer!caen!nic.umass.edu!dime!barrett
 B> From: barrett@scooby.cs.umass.edu (Daniel Barrett)
 B> Newsgroups: comp.sys.amiga.games
 B> Subject: Re: What you want/what you need.
 B> Message-ID: <52254@dime.cs.umass.edu>
 B> Date: 21 Aug 92 19:44:06 GMT
 B> References: <14820034@hpfcso.FC.HP.COM> <92234.114933U49200@uicvm.uic.e
 B> du> <1992Aug21.172602.24597@wam.umd.edu>
 B> Sender: news@dime.cs.umass.edu
 B> Reply-To: barrett@scooby.cs.umass.edu (Daniel Barrett)
 B> Organization: BLAZEMONGER INCORPORATED
 B> Lines: 15

 B> In article <1992Aug21.172602.24597@wam.umd.edu> davereed@wam.umd.edu
 B> (Michael Robert Bromery) writes:
>No flames here, this is to ask ALL the amiga gamers what they want in
terms
>of things they like to see in a game.

 B>  I'd like a guarantee that it will run on all Amiga models under the
 B> latest version of the OS.  I'd like for all posted questions asking
 B> "Does game XXX run on the A3000?" to become unnecessary.  I'd like the
 B> option of installing the game on a hard drive.

 B>                                                         Dan

 B>  //////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
 B> \\\\\
 B> | Dan Barrett -- Dept of Computer Science, Lederle Graduate Research
 B> Center |
 B> | University of Massachusetts, Amherst, MA  01003  -- 
 B> barrett@cs.umass.edu |
 B>  \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\////////////////////////////////
 B> /////


Agreed!  Please make games compatible with all Amiga models (as an A3000
owner, I fully appreciate the value of the program "Degrader"), as well as
hard drive installation.  Why must we continuously be treated as second
class to MS-Dos owners?  For example, Lure of the Temptress is a fine game,
except for the fact that it cannot be installed on the hard drive.  The
MS-Dos version can.  Ditto for Magic Pockets, Indy 500, etc.

-- Via DLG Pro v0.992

Berry_Shin@lppl.mi.org.
From: carl@bain3.bain.oz.au (Carl Sandland)
Newsgroups: comp.sys.amiga.games
Subject: Re: CIVILIZATION Installation bug
Date: 1 Sep 92 06:57:46 GMT
Organization: Bain & Company, Sydney, AUSTRALIA
X-Newsreader: Tin 1.1 PL5

Lowell D Kaufman (AXIOM@cup.portal.com) wrote:
> I recently bought Civilization for the Amiga and I attempted to install it
> on my hard drive (Trumpcard, SEAGATE 40 MEG space, 4 Meg RAM).
> 
> After installing I get an option forkeyboard or mouse and keyboard.  After
> selecting mouse, the screen goes blank and asks for disk 8.  A bit 
> unreasonable, eh?  Microprose's help line hasn't answered the phones.
> Anyone have help for this? Thanks.
ASSIGN CIV1: dh0:wherever
ASSIGN CIV2: same place
ASSIGN CIV3: same place
ASSIGN CIV4: same place

		have fun..
Newsgroups: comp.sys.amiga.games
From: Who@Im.Lost.Somewhere (Anonymous)
Subject: Disregard LodeRunner Last
Organization: I Don't Think We Are
Date: Mon, 24 Aug 92 04:27:53 GMT

Sorry,
	I didn't think that my message got through last time as It kept 
comming back with Error: Message not sent..... Apparently it did!!

Thanks for all the replies.... I'll take a look at this MotherLode....

While I am on the subject.... All you that also have a IBM-PC....
Is it available on IBM????

				Thanks....... ME!!!
Newsgroups: comp.sys.amiga.games
From: ac463@yfn.ysu.edu (Rich Yauman)
Subject: golf
Reply-To: ac463@yfn.ysu.edu (Rich Yauman)
Organization: St. Elizabeth Hospital, Youngstown, OH
Date: Wed, 2 Sep 1992 05:51:04 GMT


I recently played PGA  golf for the Sega Genisis, and it has inspired me
to check into getting a golf game for my Amiga.  I know that PGA is
available for the Amiga, but I want to get some advice as to which
golf game is best.  Some of what I am looking for is more than one
course, can remember your stats, can save games in progress, and not
having to watch as the game draws in each individual tree (that always
got on my nerves).  I want to get a game that has decent graphics and is 
too slow.  
The system this game has to fit on is a 2.04 Amiga 500 with one meg chip
and two meg fast ram.  It has a GVP Impact series II 105 meg HD.  The 
machine is NOT accelerated.

So what would you suggest?  Links? or something else?

-- 
 Rich Yauman ac463@yfn.ysu.edu  /  Only AMIGA USERS make it possible  /
------------------------------ /              ^^^^^                  /
If at first you don't succeed /_____________________________________/
Force it. If it breaks, it needed replaced anyway. -a Murphy's Law /
Xref: sparky comp.sys.amiga.games:12425 comp.sys.amiga.advocacy:23000
From: sacke@gn.ecn.purdue.edu (Elizabeth E Sack)
Newsgroups: comp.sys.amiga.games
Subject: Fighter Duel Pro Parallel Adapter
Date: 1 Sep 92 17:49:17 GMT
Organization: Purdue University Engineering Computer Network

TITLE

	Fighter Duel Pro Parallel Adapter


VERSION DATE

	September 1992


DESCRIPTION

	Fighter Duel Pro for the Amiga has the capability to connect a second
	computer through the main flight computer's parallel port and    
	continually display the view to the rear of the aircraft.

	This special parallel adapter allows the connection of the two 
	computers.


SPECIAL REQUIREMENTS

	Two Centronics-type parallel cables and the FDPro Parallel Adapter


MANUFACTURERS 

	Jaeger Software, Inc.


AVAILABILITY

	Release date for the FDPro Parallel Adapter is September 1992. The 
	list price is US $15.00

	To order, send a certified check or money order (sorry, no credit card
	orders) for US $15.00 (shipping included) to:

		Jaeger Software, Inc., Direct Sales Department
		7800 White Cliff Terrace
		Rockville, MD 20855
Newsgroups: comp.sys.amiga.games,comp.sys.amiga.advocacy
From: 8800529@hydra.maths.unsw.EDU.AU ()
Subject: Re: AmigaWorld LIES about Amiga Links
Organization: school of Mathematics UNSW
Date: Fri, 4 Sep 1992 04:28:18 GMT

In article <1992Sep3.154133.8191@news.iastate.edu> barrett@iastate.edu (Marc N Barrett) writes:
>In article <pianoman.00qf@misseye.uucp> pianoman@misseye.uucp (Alan D. Ray) writes:
>>In article <1992Aug31.094150.7646@news.iastate.edu> barrett@iastate.edu (Marc N Barrett) writes:
>>>   BTW, the list price for Links 386 Pro is a full $20.00 cheaper than the
>>>list price for Amiga Links: $39.95 for Links 386 Pro compared to $59.95 for 
>>>Amiga Links.
>
>   OK, you got me on this one.  I should have looked at the ad more closely.
>However, this makes Links 386 Pro -- which you admit is 'beautiful' -- is only
>$10 more expensiove than the Amiga version, which is less than impressive.

	So they were not liers ?!?! The amiga version is not less than 
impressive. Try and give it a go. It's one of the best looking games, the
best golf game. I don't like it because it involves so many parameters.
I great looking game is not a playable game. To play 386 pro you need
(Fill in list) to play Links Amiga version you need an under $500
machine (And a lot of patience :-) but you can play it.

	Next time don't judge only on what is in the magazine picture.

>| Marc Barrett -MB-  |  email: barrett@iastate.edu

	George
From: gunnbr@NeXTwork.Rose-Hulman.Edu (Brian R Gunn)
Newsgroups: comp.sys.amiga.games
Subject: Re: Virtual Reality:  'Dactyl Nightmare
Date: 2 Sep 92 18:09:49 GMT
Organization: Rose-Hulman Institute of Technology


In article <1992Sep02.041641.17889@microsoft.com> t-jcisek@microsoft.com  
(Julius Cisek) writes:
> I have heard (this is just rumour) that Sphere has something to do with
> the development of Cyber 2000 (or whatever the hardware for 'Dactyl
> Nightmare is called) and they are working on a full cockpit flight
> simulator and a driving game.

I have just played a full cockpit Virtuality game.  I just got back to  
school and was walking around the mall, when I saw this big poster for  
Virtuality, and it shows a picture of someone standing there playing  
'Dactyl Nightmare.  When I got to the arcade, though, there were two  
cockpit things there that you sit in.  There are at least two different  
games you can play on them--a space game where you just fly around and  
shoot things (including attacking the other player), and there's a  
dogfight simulator (real jet--not made up space ships).  I was not overly  
impressed with either of them (especially not for the $4 for a couple  
minutes, although I did get some extra play time since the thing locked up  
on me and he had to reboot it.)  The graphics were pretty poor (I guess  
I've been reading too many cyperpunk books and was just expecting a lot  
more...)

Brian
From: sacke@gn.ecn.purdue.edu (Elizabeth E Sack)
Newsgroups: comp.sys.amiga.games
Subject: Re: null-modem-games : which do you kn
Date: 25 Aug 92 17:57:30 GMT
Organization: Purdue University Engineering Computer Network

In article <OA92-901-232_7690d902@piraya.bad.se> Matias_Larsson@f232.n901.z92.badnet.bad.se (Matias Larsson) writes:
>F>
>F> >>In <1992Aug15.163110.15247@sun1.ruf.uni-freiburg.de>
>F> rensing@sun1.ruf.uni-freiburg.de (Stefan Rensing) writes:
>F> >>>Hello !
>F> >>>I now have the possibility to play some games with two Amigas
>F> >>>which are connected by a null-modem-cable.
>F> >>>Which games can I play with that option ?
>F> >>
>F> >>BattleChess
>F> >>Operation Combat
>F> >>Falcon
>F> >>Populous II
>F> >Armourgeddon
>F> >Flight of the intruder
>F>
>F> Lotus Challange II (works even on one or both Amigas in 2-Player-Mode,
>F> meaning
>F> 4 (in words: f o u r) player having mega-fun!)
>F>
>  And do not forget F-16 Combat Pilot By DI the very best f-16 sim !!!
> /Matte
>
>--- Xenolink 1.0 Z.3

Do not forget PowerDrome by Electonic Arts, and Fighter Duel by Jaegersoft.

Also the upcoming Fighter Duel Professional will play over the modem.
From: asl00@ccc.amdahl.com (Andrew Lee)
Newsgroups: comp.sys.amiga.games
Subject: Vroom info
Date: 28 Aug 92 17:38:12 GMT
Reply-To: asl00@juts.ccc.amdahl.com (Andrew S. Lee)
Organization: Amdahl Corporation, Sunnyvale CA

I'm a relatively new Vroom owner and currently playing in arcade mode with 
the joystick.  But I notice a big difference in using the joystick 
in arcade mode versus any other mode.  In arcade mode the joystick
seems very responsive and in the other modes not.  I've tried 
using the arrow keys to adjust the joystick sensitivity, but can't find 
the same settings as in arcade mode.  Can someone give me some
help with this?  Also, is there a way to open up some of the "masked"
or unavailable options (changing "nocomm" to "local" in arcade mode)?
Thanks.


Andy
-- 
----------------------------------------------------------------------------
Andrew Lee                             
<asl00@juts.ccc.amdahl.com>
(408)746-8561
----------------------------------------------------------------------------
From: Minotaur@cup.portal.com (Frank - Swilling)
Newsgroups: comp.sys.amiga.games
Subject: Re: Cheat File for Killing Game Show?
Date: Wed,  2 Sep 92 19:40:11 PDT
Organization: The Portal System (TM)

>
>In my search for hints about the Killing Game Show, one person indicated that
>there was a file that could be loaded into memory before booting KGS that
>enabled some hidden features. Does anyone know where this file is?
>
>--
>        David
>
>        Disclaimer: The content of this message in no way reflects the
>                    opinions of my employer, nor are my actions
>                    encouraged, supported, or acknowledged by my
>                    employer.
>

There is a cheat program that comes on a commercial product from
Elkon Enterprises called The Revised Ultimate Hint Disk, Volume II.
It allows you to cheat KGS in several ways.  (It's a two-disk set
that also includes cheats for several other games which were current
when KGS came out.)

Frank
Minotaur@cup.portal.com
From: wchucky@ocf.berkeley.edu (Chuck Woo)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander Demo [thoughts]
Date: 3 Sep 1992 05:27:46 GMT
Organization: U.C. Berkeley Open Computing Facility
Distribution: world
NNTP-Posting-Host: earthquake.berkeley.edu

I just saw the Odyssey demo by Alcatraz (finally!), and it struck me as 
pretty damn (technically) awesome.  fast, yeah that's the word.
how does the demo's 3d compare to that of Wing Commander?  (and I mean 
the pc version as well as the amiga demo.)
(I don't know if it makes any difference, but I ran it on a near-vanilla 
a500.)
and why weren't Alcatraz approached to do the conversion?!?  isn't that 
what a demo is supposed to do for a group?  :)

-- 
---------------------------------------------///
Chuck Woo      wchucky@ocf.berkeley.edu     ///
(bubba buh boo dee do buh boo dee do..) \\\///
-----------------------------------------\XX/
Newsgroups: comp.sys.amiga.games