HDTenEightyP/NetNews huggingface dataset:
From: biancol@ecf.toronto.edu (BIANCOLIN FABIO S)
Subject: Hey, doesn't anybody remember the C64???
Summary: C64 games were some of the BEST!!!
Organization: University of Toronto, Engineering Computing Facility
Date: Sun, 13 Dec 1992 23:21:45 GMT

	Hey!  everybody is talking about the atari, didn't anyone 
	have a C64?  

	How about  :

	- Raid on Moscow
	- Fort Apocalypse
	- Raid on Bungeling Bay
	- Karateka
	- Game Star Baseball
	- Hardball
	- Temple of Apshai

	 As for the Arcade, How about:
	- Omega Race
	- Super Cobra
	- Gorf
	- Scramble
	- 1942

	And, As for Pinball,

	anyone remember a machine called HERCULES??
	It was a HUGE machine that used a Cue Ball (ie, from a pool table)
	as the ball.

	Love this newsgroup, great memories.!!!

-- 

/**********************************************************\
|   Fabio Biancolin      *    biancol@ecf.toronto.edu      |
|   Engineering Science  9T3				   |	
Newsgroups: alt.games.video.classic
From: drudetb@infonode.ingr.com (Ted B. Drude)
Subject: How the Atari 2600 got its number (interesting trivia)
Organization: Intergraph Corporation, Huntsville, AL.
Date: Sat, 12 Dec 1992 07:43:09 GMT

A question has been raised by some Atari 2600 afficianados as to why the 
number 2600 was chosen as the model number for the original Video
Computer System (VCS). Atari fans know that the game division of the old
Atari liked this number for some reason.  They used it, or multiples of it, 
to number the three programmable home games consoles offered by Atari:
the 2600,  5200,  and 7800.

I have my own pet theory as to why 2600 was chosen.  Those of you who
may be familiar with the "phone phreaks" of the early to mid '70s may know
what I'm thinking about:  It just so happens that 2600 hz was also the
nominal frequency of a certain plastic whistle that came inside Captain Crunch
cereal about that time and because of that whistle,  certain phone phreaks
discovered and invented the "blue box" - a simple battery-powered audio
oscillator that put out a 2600 hz tone.  When that 2600 hz tone was sent
into a touch tone phone, it would connect the caller to a free long
distance trunk in the AT+T long distance nework. Voila! ..free long
distance calls. (Don't worry,  AT+T found out about this little trick
and it hasn't worked for over a decade now.)    

Undoubtedly,  there were probably several blue box builders at Atari.
(One of the most famous phone phreakers was Steve Jobs, who worked for
Atari before starting Apple.)  If so, using 2600 as the VCS model
number would have been a sly inside joke.   There may have been a more
legit reason,  but I've never seen it explained before.

- Ted D.
Newsgroups: alt.games.video.classic
From: monitn@rebecca.its.rpi.edu (Nicholas Monitto)
Subject: Re: A challenge!
Date: Tue, 15 Dec 1992 08:13:41 GMT

dhavill@rucs2.sunlab.cs.runet.edu (Adrian Havill) writes:

><1992Dec14.165419.28538@dms.agames.com> albaugh@dms.agames.com (Mike Albaugh):
>>	There were (analog) joysticks on both Pool-Shark and FlyBall, from
>>Atari circa 1977. Switch-type joysticks may have appeared with Targ, but
>>certainly precede Pac-Man. Heck, even Space Invaders had a Two-way stick :-)

>I'm fairly certain that Space Invaders and Deluxe Space Invaders had 2 buttons
>to move it left or right. You must be thinking about Atari's Space Invaders. :)
I believe I saw Space invaders arcade machines both with button pairs and with
joysticks. The button pairs were more common.

Nick "Owner of several classic machines" Monitto
(monitn@rpi.edu)
Newsgroups: alt.games.video.classic
From: hshubs@cis.umassd.edu (Howard S Shubs)
Subject: Re: Arcade classics still available!
Organization: University of Massachusetts Dartmouth
Date: Sun, 13 Dec 1992 19:46:28 GMT

Could you ask them if they know of an available Mappy machine?
From: gwr@edsr.eds.com (George Rapp)
Newsgroups: alt.games.video.classic
Subject: Joust info
Date: 15 Dec 92 20:33:25 GMT
Reply-To: gwr@edsr.eds.com
Organization: EDS Research

Thanks to everybody who sent me information on the various incarnations
of Joust.  Here is the list of versions about which I have received
information [and reviews by myself and others, if available]:

 - Original arcade version, by Williams Electronics  [Incredible.
     Need we say more?  8^) -gwr ]
 - Atari 2600
 - Atari 5200  [opinions vary - I played this version even more 
     than the arcade. -gwr]
 - Atari 7800
 - Joust VGA (IBM PC - may be available via ftp from 
     wuarchive.wustl.edu as file ??? in directory ???)
 - Atari 800XL
 - Atari 1040 STe
 - (original) Nintendo Entertainment System [about like the 5200
     version in terms of graphics]
 - Balloon Fight for the NES (a clone) [good]
 - Atari Lynx (just released or in the process of being released)
     [??? magazine gave it a thumbs-up]
 - Glypha-II for the Mac (clone - ftp from sumex-aim.stanford.edu 
     as ??? in ???, or mac.archive.umich.edu as ??? in ???)
 - Commodore-64 "Jouste" [weak]
 - HP 48-SX calculator (never thought of it as a game platform 8^)

Any corrections and additional information welcome.

Thanks to all respondents:

petitc@rpi.edu (Christopher Jon Petit)  
jbunch@nyx.cs.du.edu (John Bunch)
woodcock@bnr.ca ("Gregg (G.) Woodcock")
tsang@cs.washington.edu (Donald Tsang)
huff@ucsu.Colorado.EDU (BORG)
ah499@cleveland.Freenet.Edu (John Daniels)
chuckies@binkley.cs.mcgill.ca ("Charles J. Savoie")

and other netters who posted valuable information:

charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV)
zio@Garg.Campbell.CA.US (Zio zZz)
markp@netcom.com (Mark Perreira)
dgb@owlnet.rice.edu (Dennis Gale Brown)
walker@eplrx7.es.duPont.com (Scott Walker)

.. and abject apologies if I inadvertently dropped someone's 
name off the list.

---
George Rapp                              Electronic Data Systems Corporation
EDS Research                             7171 Forest Lane, C212
(UUCP: uunet!edsr!midearthmail!gwr)      Dallas, Texas  75230   214/661-6478
(Internet: gwr@edsr.eds.com or edsr!gwr@uunet.uu.net)
Newsgroups: alt.games.video.classic
From: hiebeler@santafe.edu (Dave Hiebeler)
Subject: Re: Miner 2049'er (and Sabotage)
Date: Sat, 12 Dec 92 18:13:03 GMT
Organization: Santa Fe Institute, and Thinking Machines Corp.
Distribution: alt


  I had Miner 2049'er for both Apple ][+ and Colecovision.  I was able
to get to level 10 on at least one of them, maybe both.  But I don't
remember too many of the neat stuff from the various levels.  I'd
forgotten about the tank of toxic waste until it was mentioned here.
Either level 9 or 10 had some hydraulic presses going up and down that
you had to get through.  Ah, I am pretty sure level 10 had a cannon in
it, you used it to shoot yourself up to get to some of the high
platforms that had no ladders leading up to them.  Now when I am home,
maybe I will have to dig out that Apple again. :-)

  I also loved Sabotage on the Apple, it was one of the very first
hi-res games I played (before that, there was the lo-res "Pinball"
that came with the system).  Using paddles and steerable bullets, I
could get over 1000 points.  If you played for a little while, instead
of helicopters dropping people, you would get brief waves of space
shuttles dropping bombs that were always aimed directly at your gun --
if you didn't shoot those bombs, the game was over in one hit!

--
Dave Hiebeler
Thinking Machines Corporation, and Santa Fe Institute
hiebeler@think.com, hiebeler@santafe.edu
Newsgroups: alt.games.video.classic
From: jmfuchs@unix.amherst.edu (JESSE MICHAEL FUCHS)
Subject: Re: atari XL 8-bits
Organization: Amherst College
X-Newsreader: TIN [version 1.1 PL7]
Date: Fri, 18 Dec 1992 09:41:29 GMT

	Ah...the Atari 1200XL. The only machine incompatible with its own 
software - those guys at Atari sure had their stuff together.
Xref: sparky alt.games.video.classic:712 alt.folklore.computers:17881
From: erd@kumiss.cmhnet.org (Ethan Dicks)
Subject: Re: Media Lifetime Worries
Newsgroups: alt.games.video.classic,alt.folklore.computers
Distribution: world
X-Newsreader: TIN [version 1.1 PL6]
Date: 13 Dec 92 13:15:44 EDT
Organization: Not an Organization

Stefan Haenssgen (hanssgen@irafs2.ira.uka.de) wrote:
: 
: But then there's still the EPROMs which are supposed to lose their
: contents after 5-10 years... HEEEELP! :-/

I had a mask programmed ROM go bad that was in my first computer - a 32K
PET.  The machine had been fine for 13+ years, and then one day, the
entire ROM was filled with $3F.  I was able to find a 2532 EPROM and
back up a good ROM from a working PET, so the machine is still up.
It's only been serviced three times in 14 years - a video problem
occurring in the first 90 days, a worn out keyboard and a bad ROM.  Not
too bad!

It was my only machine from 1978 to 1982 when I got my C-64.  It probably
had 40+ power-on hours per week then... lots of Space Invaders.


-ethan

Newsgroups: alt.games.video.classic
From: markp@netcom.com (Mark Perreira)
Subject: Re: PIXX!  PIXX!  PIXX!
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Sat, 12 Dec 1992 02:09:19 GMT


The host of POW on KTVU Channel 2 I think was Bill Wilkinson of 
Creature Features and Captian Cosmic and 2T2 Fame...
From: v131p9t3@ubvmsd.cc.buffalo.edu (Ninstar Cybermage: Black Phoenix Rising)
Newsgroups: alt.games.video.classic
Subject: Asteroids
Date: 15 Dec 92 01:45:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

Does anyone out there know of a C64 version of Asteroids?

James Shank           	I		v131p9t3@ubvms.cc.buffalo.edu
AKA: Ninstar Cybermage  A	or	shank@acsu.buffalo.edu
XINEOHPAEGAMREBYCRATSNINMMYOWNMANANDIBELIEVEINMYOWNWAYOFDOINGMYLIFEANDMYSIGNYAH
"Anyone with a .sig more than four lines long is a self important fool!"-Marek
"OOPS!  8-)" -Ninstar, on line 5 of his .sig
Newsgroups: alt.games.video.classic
From: foregone@stein.u.washington.edu (Carl Chavez)
Subject: Re: here's an ad for 2600 carts....
Organization: University of Washington, Seattle
Date: Thu, 17 Dec 1992 20:48:37 GMT

In article <LAID.6.724582375@vtcc1.cc.vt.edu> LAID@vtcc1.cc.vt.edu (Vinny the Cyberpunk) writes:
>>Imagic       Demon Attack
>
>	Cool graphics.  Remember the "catfish heads"?  Basically an 
>enhanced space invaders.  Also, if I recall correctly, if you survived 
>through all the waves, there would be a special message displayed on the TV 
>screen.  I don't think I ever got past wave 6 though.  Anybody ever see it?
>


Do you know how many waves there actually were to beat in order in order
to see the message? I once played Demon Attack for 2.5 hours (400000 pts)
and I never saw a message...of course, I can try again seeing that I
bought a used Demon Attack cartridge two weeks ago...:)
Newsgroups: alt.games.video.classic,alt.games.lynx
From: paetau@mits.mdata.fi (Rasmus Paetau)
Subject: I need some advice!
Organization: Microdata Oy, Helsinki, Finland
Date: Fri, 11 Dec 1992 22:17:32 GMT


I might be buying a Lynx for Christmas, and I'd like to know what you
people consider to be the best a) single player game b) comlynxable
game for the Lynx? And how much does the comlynx cable cost? What
about a cigarette lighter adaptor (whatever it's called)?

--
-----------------------------------------------------------------------
| Rasmus Paetau (paetau@mits.mdata.fi) | I still believe in Falcon030 |
-----------------------------------------------------------------------
From: mberteig@cco.caltech.edu (Michelle Berteig)
Newsgroups: alt.games.video.classic
Subject: Tempest
Date: 20 Dec 92 21:46:21 GMT
Organization: California Institute of Technology, Pasadena
NNTP-Posting-Host: punisher.caltech.edu

Hi!

Tempest has got to be one of my favorite games too! (along with
Defender and Joust)  I just read an article that said Tempest
was available for the Mac.  Is it available for the PC as well?
(Or does anyone know where I can get a Tempest machine?  I live
in the LA, California area)  Thanks for any info.

--Michelle Berteig

mberteig@cco.caltech.edu
Newsgroups: alt.games.video.classic
From: stormoen@plains.NoDak.edu (Michael D. Stormoen)
Subject: Re: How the Atari 2600 got its number (interesting trivia)
Date: Sat, 12 Dec 1992 11:15:40 GMT
Organization: North Dakota Higher Education Computing Network

In article <1992Dec12.074309.9104@infonode.ingr.com> drudetb@infonode.ingr.com (Ted B. Drude) writes:
>A question has been raised by some Atari 2600 afficianados as to why the 
>number 2600 was chosen as the model number for the original Video

This is a guess and maybe a may more legit answer:

Were 2600, 5200, and 7800 references to the memory of the units or
perhaps the chips used inside.

Kinda like 6080, '020, '040  (Apple people)
Kinda like '286, '386, '486  (IBM people)

Just an educated guess here!

-M. Stormoen
 stormoen@plains.nodak.edu
From: mglicksman@loyola.edu (Michael `SLAM' Glicksman)
Newsgroups: alt.games.video.classic
Subject: Atari VCS Computer
Date: 15 Dec 92 06:53:00 GMT
Organization: ALL - Amiga Lovers of Loyola
News-Software: VAX/VMS VNEWS 1.41


	I was just reminded of the Atari VCS Home Computer. I had originally
read about the keyboard module that was planned for the VCS in the JUNE 1983
issue of Atari Age. It was announced to be released the following fall.
	I know that it was never released, but why? They seemed pretty thrilled
about it in Atari Age.

	The module boasted such amazing features as:

			56-key typewriter-style keyboard
			8K of RAM
			Microsoft BASIC
			lots of exciting new software

			and eventually.....
			Memory expansion up to 32K
			cassette tape storage or data drive
			printers and modems

	Sounds weak by todays standards, but not bad for the early eighties.


4*#*#*#*#*#*#*#*#*#*#*#*@*#*#*#*#*#*#*#*#*#*#@#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*@
# When the sun beats down and I lie on the bench,   |  mglicksman@loyola.edu  #
# I can always hear them talk.                      `-------------------------#
# Me, I'm just a lawnmower - you can tell me by the way I walk.    -Genesis-  #
@*#*#*#*#*#*#*#*#*#*#*#*@*#*#*#*#*#*#*#*#*#*#@#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*@
Newsgroups: alt.games.video.classic
From: pendy@ais.org (Paul Hohn)
Subject: Re: street fighter II
Organization: UMCC
Date: Thu, 17 Dec 1992 06:23:50 GMT

In article <1992Dec17.050115.16756@u.washington.edu> foregone@stein.u.washington.edu (Carl Chavez) writes:
>>
>>STREETFIGHTER IS NOT A CLASSIC VIDEOGAME!!!!
>>
AMEN!

>>This groups exists so that we do not have to bear SF II here!
>>This is for Video GAMES, not for those... those...
>>
>>Please keep the newer stuff like that OUT OF HERE.
>>
>
>I think SF II qualifies as a classic now. After all, it's more popular
>than Pac-Man ever was! (Don't get me wrong, I'm sick of SF II also)
>
SF2 more popular than Pac Man in it's prime? Not in THIS reality...
Pac Man has spun off oodles of vids, did it's own work to revolutionize the
coin-op industry, the merchandising from this game is nearly endless...
cards, coloring books, little stuffed toys, even a few cartoons on Sat.
morning TV... some of which can still be found in syndication. All of this
plus Pac-Man had dozens of Tournaments centered around it, a catchy (at that
time) little sound that people for some odd reason loved to imitate, and had
a song written about it with an album based around that song.
Let's see Street Fighter II live up to that kind of reputation...

As for that piece of junk qualifying as a classic, it still needs about a
good few years of aging at least before it can attain that lofty status.

Newsgroups: alt.games.video.classic
From: chuckies@cs.mcgill.ca (Charles J. Savoie)
Subject: Re: Who's heard of this one ?
Organization: SOCS - Mcgill University, Montreal, Canada
Date: Sun, 13 Dec 1992 07:53:55 GMT

In article <1992Dec9.154935.5264@newton.ccs.tuns.ca> frasertw@newton.ccs.tuns.ca (Terrance W Fraser) writes:

[...]>
>Can someone name this one? 
>It was a 3-D submarine battle game. The machine was alot like the
>Battlezone machine - you looked through eye pieces at the screen.
>I think they must have been some sort of LCD shutter system because the
>screen flickered real badly.
>
>			-Terry
>


SUBROC 3-D

(I think)

Charles

-- 

,.. .  . .  . ,.. . . ... ,.. ,..   =====================================
|   |--| |  | |   |<   |  |-  `-.   Charles Savoie  chuckies@cs.mcgill.ca
`'' '  ' `''' `'' ' ` ''' `'' '''   =====================================
Organization: Penn State University
Date: Sun, 13 Dec 1992 14:20:24 EST
From: <GLB109@psuvm.psu.edu>
Newsgroups: alt.games.video.classic
Subject: atari XL 8-bits

Anybody remember all of those Atari XL computers that they came out with?

I owned an 800XL, but can recall there being many more.

600XL, 800XL, 1200XL, 1400XL ???

Did anybody ever own one of these?  What made them different from each other?

Greg
Newsgroups: alt.games.video.classic
From: clf3678@ultb.isc.rit.edu (C.L. Freemesser)
Subject: Re: atari XL 8-bits
Originator: clf3678@ultb
Organization: Rochester Institute of Technology
Date: Sun, 13 Dec 1992 23:14:19 GMT

In article <92348.142024GLB109@psuvm.psu.edu> <GLB109@psuvm.psu.edu> writes:
>Anybody remember all of those Atari XL computers that they came out with?
>
>I owned an 800XL, but can recall there being many more.
>
>600XL, 800XL, 1200XL, 1400XL ???
>
>Did anybody ever own one of these?  What made them different from each other?

Lots of people have owned, and still own, Atari 8-bit computers.  Those
that were actually produced (in chronological order) were:

400
800
1200XL
600XL
800XL
65XE
130XE

The 400/800/1200XL are different than the rest of the series because
they do not have built-in BASIC, a slightly different keyboard layout,
lack some of the built-in features of the later machines
(international keyboard symbols, self-test, etc).  The 600XL, 800XL,
and 130XE have parallel bus ports on the machines that some devices take
advantage of.

Atari also produced a machine called the XE Game System, which was an
8-bit computer in a video game chassis (complete with detachable
keyboard!).  It was the last machine Atari made.  They stopped making
8-bits for the US market last year, but still sell them in Europe and
elsewheres.  There are still companies making new products for them
too.
 _______________________________________________________________________
 || Chris Freemesser, RIT Comp.Eng.Tech.     I'd rather have a bottle ||
 || "A professional college student" :^)     In front of me.....      ||
 || Usenet: clf3678@ultb.rit.edu             .....than have a frontal ||
 || GEnie: C.FREEMESSER                         L O B O T O M Y ! ! ! ||
 -----------------------------------------------------------------------
Newsgroups: alt.games.video.classic
From: danielb@bcars237.UUCP (Dan Bourguignon)
Subject: Re: Colecovision Games
Reply-To: danielb@bcars237.UUCP (Dan Bourguignon)
Organization: Bell-Northern Research, Ottawa, Canada
Date: Tue, 15 Dec 1992 18:20:47 GMT

In article <1992Dec11.190010.10919@qualcomm.com>, medwards@qualcom.qualcomm.com (Matt Edwards) writes:
>
>I've made a list of all my Coleco Vision Games.  Are there any I'm
>missing?  (I'm sure there are :) ).  I'm interesting in finding
>the rest!  If you know of any others please e-mail me!
>
>Blockade Runner
>Bump-n-Jump
>Burger Time
>Campaign '84
>Carnival
>Cosmic Avenger
>Decathalon
>Destructor
>Donkey Kong
>Donkey Kong Junior
>Front Line
>Ladybug
>Looping
>Miner 2049'er
>Mr. Do
>Omega Race
>Pepper II
>Pitstop
>Popeye
>Q*Bert
>Rocky
>Sammy Lightfoot
>Slither
>Smurf
>Space Fury
>Space Panic
>Star Trek
>Subroc
>Super Action Baseball
>Super Action Football
>Time Pilot
>Turbo
>Tutankham
>Up & Down
>Victory
>Venture
>War Games
>Zaxxon
>
>I have all the accessories except the adam which would be a waste of
>money *grin*
>
>Thanks!


Matt,

 I would definately be interested in getting your opinion as to which of the games above gave you the most playing fun !!

Is there any way I can get a copy of them

I have 2010 and GORF which do not appear on your list.


	Giday,

  		Dano. 
Newsgroups: alt.games.video.classic
From: grasso@rintintin.Colorado.EDU (GRASSO CHRISTOPHER A)
Subject: Classics in Boulder
Summary: Boardwalk video arcade
Organization: University of Colorado, Boulder
Date: Sat, 12 Dec 1992 05:22:36 GMT

To any Boulderites reading this board:

Visit the Boardwalk Video Arcade on the Hill. The back room holds the Classics,
including:
	Missile Command
	Battle Zone
	Joust
	Asteroids
	Tempest
	Tron

Front room has some of the better modern games, as well as some trash.

Boardwalk gives 5 tokens / dollar, 30 tokens / 5 dollars.

	-Chris

Xref: sparky alt.games.video.classic:758 rec.arts.comics.marketplace:4074 misc.forsale:33412 tx.forsale:558 dfw.forsale:867 austin.forsale:2748 houston.forsale:535
From: glazier@isr.harvard.edu (Andrew Baker Glazier)
Newsgroups: alt.games.video.classic,reg.games.video.arcade,rec.arts.comics.market,rec.arts.comics.marketplace,misc.forsale,tx.forsale,dfw.forsale,austin.forsale,houston.forsale
Subject: Re: TRADE: My comic books for your old videogames.
Date: 14 Dec 92 20:33:09 GMT
Article-I.D.: burrhus.1992Dec14.203309.10573
Organization: Harvard University, Cambridge, MA

In article <1992Dec14.162233.402@bnr.ca> Gregg Woodcock <woodcock@bnr.ca> writes:
>As my .sig says, I collect old videogames (both home and full-size
>arcade games).  I have 6 longboxes of comic books 95% bagged since
>purchase from the early 70s on up.  I have had a terrible time trying
>to sell them outright so I thought I'd try a different approach.  I
>will trade them for old videogame stuff.  Just email me back if you
>want a copy of my itemized inventory of my comic book collection and
>let me know what video game stuff you have and what you are asking for
>them (in US dollars).  We can haggle electronically from there.  I'll
>consider almost any hardware or software (even broken) as long as it
>is pre-Nintendo 8 bit.
>
>Highlights include a huge run of Superman, Most of the early Punisher
>stuff, a nearly complete ROM set, a nearly complete Star Wars set, a
>nearly complete Micronauts set... (you get the idea).
>
>P.S. If you just want to buy the comics then send me email, too; I
>will sell them for cash for a discount of 15% off the Overstreet Price
>Guide value.
>-- 
>THANX...Gregg   woodcock@bnr.ca   day 214.684.7380   night 214.530.2495
>*CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE PRE-NINTENDO (ARCADE/HOME)*
>"If you quote me on this I'll have to deny it; I won't remember because
>I have such a bad memory.  Not only that, but my memory is *terrible.*"
I have one of *the* oldest;, a Coleco Telstar (handball, tennis, hockey)
                             
as well as an Atari 2600 (the more compact, rereleased (early 80s, I think)
machine, not the original)
with several games 
Berzerker
Asteroids
Space Invaders
Missle Command

as for my side of things, do you have any underground comix, or any
titles besides the ones mentioned above?

-- 
"A horse! A horse! Somebody give me a horse, man, because|glazier@ 
I come to bury this dirtball, not to praise him. Whaddya |harvard.isr.edu
think I am? Whether it's nobler for the mind to make people suffer with all
these totally outrageous arrows arrows for a fortune, or what!" -- D.R.
Newsgroups: alt.games.video.classic
From: mramsell@gandalf.ca (Mark Ramsell)
Subject: Re: Moon Patrol
Organization: Gandalf Data Ltd.
Date: Sat, 19 Dec 1992 06:46:00 GMT

>In article <1992Dec14.202221.19632@cs.mcgill.ca> kirky@corum.cs.mcgill.ca (Jason ALLEN) writes:
>
>	Does anyone remember the great (IMHO) game called moon patrol? You

You haven't lived until you've leaped to early, landed in an extra large
ditch and watched the wheels get blow off!  Play the arcade version only.
I have never seen a copy where the wheels fly off the same.

Mark Ramsell
Newsgroups: alt.games.video.classic
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Subject: Nostalgia Rose Colored Filters
Organization: Qualcomm, Inc., San Diego, CA
Date: Thu, 17 Dec 1992 22:06:44 GMT

"Ah, the days when they had GOOD video games!"  I don't know about the
rest of you, but I do remember that the really outstanding video games
that we remember so well were the exception.  There was an awful lot
of outright crap out there.  It just doesn't stick so well in the
memory...  Anyone remember the names of any real stinkers?

-- 
Just when you think your winning the rat race, along come faster rats.