HDTenEightyP/NetNews huggingface dataset:
From: stoeter@valentin.fmi.uni-passau.de (Armin Stoeter)
Subject: WIZ 7 Funhouse
Organization: University of Passau, Germany
Date: Mon, 16 Nov 1992 16:32:35 GMT

Hi Folks

I am stuck in funhouse.
I made everything there, but I just can't figure out, home to pull
the levers which control the waterslide.

If anybody could tell me which lever to pull, I would beable to continoue
with this game.

Thanks a lot, Armin


Newsgroups: comp.sys.ibm.pc.games
From: terryh@cae.wisc.edu (Terry Henning)
Subject: Re: A fool ask...
Organization: U of Wisconsin-Madison College of Engineering
Date: 20 Nov 92 10:54:22 CST

In article <1992Nov18.200451.50607@halcon.dpi.udec.cl> jescando@halcon.dpi.udec.cl (Jesus Escandon A.) writes:
>     Sorry, is a fool ask, but I'm new here...
>
>	Somebody can tellme where in FTP sites can I obtain
>	games for my pc (286, hercules screen)???
>
>	I know this is a basic and probably fool ask, but
>	I just recently join to Internet...
>
        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^          

Pardon my asking, but, doesn't that hurt?????

 

>		Very thanks
>
>				Julio Bravo
>				Universidad de Concepcion
>				CHILE- South America
>				JESCANDO@condor.dpi.udec.cl
> 


Newsgroups: comp.sys.ibm.pc.games
From: umeister@leland.Stanford.EDU (Eushuk Hong)
Subject: Maximum Overkill Out: Any Impressions?
Organization: DSG, Stanford University, CA 94305, USA
Date: Fri, 20 Nov 92 09:50:02 GMT

I just noticed Maximum Overkill out at Software Etc for $59.99.  I can't
really afford that right now, but was wondering if someone got the game
and had a chance to tool around on it.  What's it like?  Will it run on,
*gasp* a 386/25?  E-mail or post your responses please.  Thanks a lot
in advance!

Eushuk

-- 
-----------------------------------------------------------------------------
Eushuk Hong                                             Sophomore, Psychology
umeister@Leland.Stanford.Edu                              Stanford University
-----------------------------------------------------------------------------
From: ghartzog@terapin.com (Garrett Hartzog)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: SHERLOCK HOLMES CD - reboots system
Date: 23 Nov 92 17:47:22 PST
Organization: BBS

In article <By6Dt5.A16@fig.citib.com>, scw@fig.citib.com (Steven C. Wolfe)
writes:
>
>Hi:
>
>I was wondering if anyone out there has had this problem, and if so solved it?
>
>I am running Sherlock Holmes Consulting Detective CD rom version from
>ICOM.  I have no other problems with other CD games, but in Sherlock, if I 
>move the mouse, it reboots the system.  Calls to ICOM have left me with
>solutions which did not work.  Here is what I have on the system
>
>-DELL 310 386 20 mhz system, 8 mbyte memory
>-Always IN2000 SCSI interface card using
>  version .8 of Always driver and Micro Soft cd interace driver (MSCDEX???)
>-NEC CDR84M drive
>-Gravis UltraSound board
>-Roland MT-32 midi system
>-VGA color display with 256K memory onboard
>-logitech bus mouse
>
>I see the movies fine, the sound seems okay, but move the mouse during sound,
>the system reboots.
>
>Please email me if you can help, thanks
>SCWolfe
The GUS uses software emulation to gain SB compatibility, right? There's your
problem. Your emulation software is probably interferring with the program (I
may be wrong. Ask other GUS owners who have the game). If it is, you better buy
a CHEAP SB if you want to play the game at all or do without a mouse as it
requires an SB or PAS to play the game.

Garrett Hartzog
ghartzog@terapin.com
Newsgroups: comp.sys.ibm.pc.games
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: W7: Ninja's Alchemist Spells
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Date: Tue, 17 Nov 1992 18:05:43 GMT

In article <qPHcuB1w165w@tsoft.sf-bay.org> bbs.nuklhed@tsoft.sf-bay.org (Allen Caday) writes:
)I just finished out the starter dungeon and am heading
)off for New City.  My ninja just gained 3rd level but
)he didn't get any alchemist spells.  I checked the book
)and it didn't give any specific level when the ninja
)starts gaining spells.  My question:  at what level does
)the ninja gain his spells?  BTW, what is the reagent for?
)To mix alchemist spells?

Ninja seem to get spells around 5th (6th?) level (not quite sure which).

Newsgroups: comp.sys.ibm.pc.games
From: mellum@skyler.mavd.honeywell.com
Subject: Re: Aces of the Pacific Patch?
Organization: Honeywell Systems & Research Center
Date: Mon, 23 Nov 1992 18:24:56 GMT

In article <1992Nov23.144616.6711@sun1x.actc.res.utc.com>, barnett@sun1x.actc.res.utc.com (Mark Barnett) writes:
> 
> My question is: does anyone know about a patch or new release
> that incorporates these? I and other AOTP fans would _love_
> to have these improvements.
> 


It used to be on wuarchive. I tried to get it awhile ago but it was gone.
Somebody ftp'd it to me. If you can tell me how to ftp it to you, I will.

Ron
mellum@skyler.mavd.honeywell.com
Newsgroups: comp.sys.ibm.pc.games
Subject: BABBLE
From: todd@roads.sa.gov.au
Date: 6 Nov 92 14:54:17 GMT
Organization: DEPARTMENT of ROAD TRANSPORT

I have heard of a pc program called ``BABBLE'' or 
something similar.  It deals with the analysis of
written text. I have unfortunately been unable to 
find any more information on it or where I could
get a copy.
Any Information send to Peter Todd
                        Department of Road Transport
                        South Australia
mail IN%TODD@ROADS.SA.GOV.AU
*****************************************************
Newsgroups: comp.sys.ibm.pc.games
From: ac999118@umbc8.umbc.edu (ac999118)
Subject: C64 Games for sale or trade
Organization: University of Maryland, Baltimore County Campus
Date: Sun, 15 Nov 1992 22:27:01 GMT

All of the following games are in their original boxes with 
original disks and documentation.

Pools of Radiance		$15
Curse of the Azure Bonds	$15
Secret of the Silver Blade	$20

Champions of Krynn		$15
Death Knights of Krynn		$20

Elvira I 			$20

Buck Rogers : Countdown to Doomsday	$15

All prices are OR BEST OFFER.  I will also trade for the same titles for 
the IBM or mix & match (ie: Elvira C64 for Pool or Radiance IBM).

E-Mail ac999118@umbc8.umbc.edu or call (410) 569-0416 for more info.

-John

Newsgroups: comp.sys.ibm.pc.games
From: mac@ur.utk.edu (Richard J. McDougald)
Subject: Re: The Incredible Machine Demo? Where? FOUND!!!!!!
Organization: University of Tennessee Computing Center
Distribution: usa
Date: Mon, 16 Nov 1992 22:08:41 GMT

In article <1992Nov13.201028.4778@stiatl.salestech.com> iam@stiatl.salestech.com (Ian Mercado) writes:

>rmg53668@uxa.cso.uiuc.edu (Ryan M. Grant) writes:

>>mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS) writes:
>>>According to the doc, it REQUIRES a mouse.  You might be able to find a mouse
>>>emulator anywhere, but who knows if it'll work.  TIM by itself won't work
>>>without a mouse.

>>My mouse went on the fritz while playing TIMdemo (mouse's fault, done it
>>before) anyway I had no verticle movement, so I used the keyboard to move
>>the pointer around - no problem.

>That's great...unfortunately, no key (that we could find, anyway) on the 
>keyboard will actually simulate a mouse click.  So we could move the pointer
>around all day, but never actually DO anything.

The ENTER key, for god's sake.   The ENTER key is the same as a mouse click !
From: dfh@dwroll.att.com (D461-David_F_Haertig(Dave)83040)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolf3D: Selecting sound output...
Date: 16 Nov 92 18:16:50 GMT
Reply-To: dfh@dwroll.att.com
Distribution: all
Originator: dfh@dwroll

From article <13NOV199200140892@cc.utah.edu>, by mgb5528@cc.utah.edu (MICHAEL G. BECK):

>I noticed that you supported the Disney Sound Source.  I was wondering if 
>companies are starting to support the Sound Source or will it just be an orphan
>that is supported for a couple of games and dies out into obscurity.  I am 
>thinking of buying it if it will become some sort of low-end sound source.  
>What is your policy on the DSS?  Will you write programs that support it or was
>Wolf3d the only program that will support the DSS?

Though not related to ID or Wolf3D, I found that King's Quest 6 by Sierra
also supports the Disney Sound Source.  These are the only two games I've
found that support it, other than the Disney games my kids play.

Dave Haertig
haertig@att.com
From: 2huxsting@kuhub.cc.ukans.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: M1 Tank Revisited
Date: 20 Nov 92 11:12:06 CST
Organization: University of Kansas Academic Computing Services

Since I put forth my plea for help about M1 Tank Platoon's key disk
crack, I have been sent many helpful letters and even three copies
of the patch program to remove the protection.  I have also had a few
requests from others to send the patch to them.  This I will happily
do so, if someone can EMAIL me specific instructions on how exactly I
can send the patch directly from my MAIL to another user.  If someone
could also tell me how to (step by step, please) convert the uuencoded
mail message to a dos executable file, I would be very grateful
(hey-I've never done it before, ok?).  For those who can't wait for me
to figure out how to send it to them, the Microprose BBS # which has the
patch is
               (1-410-785-1841)
                                            Thanks

Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.ibm.pc.games
Date: Sat, 21 Nov 1992 10:38:45 -0500 
From: Kenton Shaver <ks3l+@andrew.cmu.edu>
Subject: BofUK dead pilot resurrection?


Has anyone figured out the coding of, say,
a *.109 file in Their Finest Hour???

I'd love to liberate some great captured
pilots I had...yeah, this is a BIG
SPOILER, but something that a few people
have probably already done.

Thanks in advance,
KWS
========
ks3l+@andrew.cmu.edu
OS/2 ! OS/2 !!!
From: CT64@music.mus.polymtl.ca (Nicolas Gauvin)
Newsgroups: comp.sys.ibm.pc.games
Subject: RE: Maximum Overkill Out: Any Impressions?
Date: 20 Nov 92 20:00:22 GMT
Organization: Ecole Polytechnique de Montreal

In article <1992Nov20.095002.9018@leland.Stanford.EDU> umeister@leland.Stanford.EDU (Eushuk Hong) writes:
>I just noticed Maximum Overkill out at Software Etc for $59.99.  I can't
>really afford that right now, but was wondering if someone got the game
>and had a chance to tool around on it.  What's it like?  Will it run on,
>*gasp* a 386/25?  E-mail or post your responses please.  Thanks a lot
>in advance!
>
>Eushuk

I had the chance to play with it at a game store. It's gonna be a hit
for sure. It was running on a 486-33 so the 3-D scenery was very smooth
and convincing. I guess it will be slower on a 386 but still playable.
It's a little more on the shoot them up style than the usual flight sim.
The playability is incredible. It supports the throttle on the flight
stick. I coulnd't take my hand off it. I wish I had the money at that
time to buy it. It has digitized voice and the graphics reminds me a lot
of Wing Commander.

Nicolas Gauvin
gauvinn@info.polymtl.ca
Newsgroups: comp.sys.ibm.pc.games
From: nwalczak@dcs.warwick.ac.uk (Nick)
Subject: Are there any U7 bugs?
Organization: Department of Computer Science, Warwick University, England
Date: Sun, 22 Nov 1992 13:21:24 GMT

Hi, I am considering buying U7 - the black gate.
Are there any bugs in it? if so are there any patches available? (on ftp)?!


Thanks in advance,

Nick Walczak
Newsgroups: comp.sys.ibm.pc.games
From: battles@aclcb.purdue.edu (sencillo)
Subject: games for trade/sale
Reply-To: battles@aclcb.purdue.edu
Organization: Purdue University AIDS Center
Date: Sat, 21 Nov 1992 17:27:22 GMT

I have the following games up for trade and/or sale:

Terminator      -follows movie plot.     EGA/VGA     $20
Hero's Quest    -D&D like game.          VGA         $30
                 (1st release)
Trial By Fire   -sequel to Hero's Quest  VGA         $30
Harpoon         -Navy Tactical Game      EGA         $15

I would rather trade for SVGA, SB supported games than sell, by if you'd 
like to buy a game outright I think I can manage.

Please note:  Terminator & Trail by Fire are supported by soundblaster.
	            
Please Email me direct with responses at Battles@aclcb.purdue.edu.

Thanks,

John



John A. Battles
Battles@aclcb.purdue.edu

**************************************************************************
                   When God endowed human beings with brains,
                      He did not intend to guarantee them.
**************************************************************************
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: mad9a@fermi.clas.Virginia.EDU (Michael A. Davis)
Subject: FOR SALE - MONKEY ISLAND I & II
Keywords: for sale
Organization: University of Virginia
Distribution: usa
Date: Tue, 17 Nov 1992 16:13:59 GMT


I have the two Monkey Island graphic adventure games for sale.  They both
include origional boxes, disks, instructions, code wheels, etc..  The
prices listed INCLUDE shipping.


    Game                               Disks       Asking Price
Monkey Island I (256-color VGA)         3.5          $17
Monkey Island II (256-color VGA)        5.25 HD      $24

Please E-mail if interested.

Mike Davis
mad9a@fermi.clas.virginia.edu
From: u4657abl@elm.circa.ufl.edu (Marv Conn)
Newsgroups: comp.sys.ibm.pc.games
Subject: harpoon 1.32, again
Date: 17 Nov 92 17:51:53 GMT
Organization: University of Florida, Gainesville


  Here is a little more information for those who are not to clear on
what the 1.32 upgrade is:

   1) It will only work if you have version 1.30 or 1.31 already.

   2) The copy I uploaded is for 386 machines only!  There is another
file for 286 or less, but I don't have it.

	If you have version 1.0, 1.1 or 1.2 then you need to purchase
the upgrade for 1.3 from Three-Sixty.  Or you can get it free if you
purchase the Harpoon Designer's Series (HDS) from Three-Sixty or from your
local computer store.  HDS is the best way to go.  You will get an
upgraded copy of all of the Battlesets you own.  The upgraded HDS
Battlesets are much better than the older orginal versions because
Three-Sixty has added platforms and fixed all of the incorretly modeled
platforms.  


Good Hunting...

MC
 
Newsgroups: comp.sys.ibm.pc.games
From: mikebo@timesink.chi.il.us (Michael Borowiec)
Subject: Re: WOLF 3D cheat...
Organization: HAM Radio Station N9EUZ, Naperville, IL
Date: Sat, 21 Nov 1992 03:33:37 GMT

In article <1992Nov19.033245.12195@vlsi.polymtl.ca> karim@pascal (Aktouf Karim (Hiv91)) writes:
>
>I have the cheat for WOLF v. 1.0 but not for 1.1
>Any help would be greatly apreciated...
>
>
>--
>   |    Irikar Le Maure    |    internet address   |
>   | Je pense, donc je nuis| karim@info.polymtl.ca |
>   |-----------------------------------------------|
>   |        Ecole Polytechnique de Montreal        |

Once again...
wolf3d -goobers
then <Left Shift> - <Right Alt> - <Backspace>
puts you into debug mode. The control keys are
all <TAB> - <alpha key>
there are several which you probably already know.
One drag is that the v1.1 debug mode doesn't do no
clipping, so you can't walk through walls, nor does
it have the map display keys.
- mike
From: bprk_ss@uhura.cc.rochester.edu (Brian Park)
Newsgroups: comp.sys.ibm.pc.games
Subject: Special Forces from Microprose - anybody heard of it?
Keywords: Microprose
Date: 22 Nov 92 06:15:53 GMT
Article-I.D.: galileo.1992Nov22.061553.6033
Organization: University of Rochester - Rochester, New York

Like the subject says - I saw this ad for "Special Forces" from MicroProse
today.  Anybody heard of it?  Sounds like a new Airborne Ranger (also by
MicroProse, as I recall).  I was a pretty big fan of Airborne Ranger (back
in the C64 days), so I'd really look forward to any sequel.  Has anyone else
seen/heard about this?  Somebody at MicroProse?  A preview in GameBytes,
perhaps?

Please let me know what you've heard...  Thanks!

Brian Park
bprk_ss@uhura.cc.rochester.edu
Newsgroups: comp.sys.ibm.pc.games
From: stevep@ims.com (Steve Poulsen)
Subject: Re: WIZ7 - Best Party Configuration?
Reply-To: stevep@ims.com
Organization: Integrated Measurement Systems, Inc.
Date: Wed, 18 Nov 1992 15:54:36 GMT

In article <1992Nov17.194247.16264@cbnewsc.cb.att.com>, rtr@cbnewsc.cb.att.com (ricardo.t.rollins) writes:
|> From article <1992Nov16.174759.22024@tom.rz.uni-passau.de>, by stoeter@valentin.fmi.uni-passau.de (Armin Stoeter):
|> > I got a female felpur Lord
|> >         male rawulf samurai
|> >         male lizardman ninja
|> >         femal rawulf munk
|> >         female elf bishop
|> >         male mook psionic
|> > 
|> > this party is hard to get because of the bonus points needed.
|> > But you can do very well with it.
|> 
|> I have been trying for 4 days to roll a monk, ninja, or lord. So far
|> no roll has given me enough bonus points to do it. Is there some
|> trick to this?  PLEASE GIVE ME HINTS!!

The trick to rolling a high level character is to start with the
correct race.  In the manual, you will find the minimum stats you need
for each occupation.  Compare this with the starting stats for each
race.  When a starting stat, say intelligence, for a race is too low
for a profession, say Lord, you must make up the difference with bonus
points.

Write down the stats for the occupation you want.  Then, for each
race, compute how many bonus points you would need to distribute to
have a member of that race meet the minimum requirements for the
profession.  Pick the race that requires the minimum number of bonus
points.  In the case of a tie, pick the race that exceeds the minimum
occupation requirements by the least amount.  

You don't want to "waste" character stats on areas that the profession
doesn't require.  If a stat for a profession is blank, it doesn't
matter what value your character has for that stat.  Try using a race
that has a very small base value for that stat.  Since most races
start with about the same total base stat points, this will maximize
the stats in the areas you need for the profession you want.

With a few minutes of rolling, you should be able to achieve a
character with 16 or 17 bonus points.  If these bonus points can be
added to the base stats to achieve the minimum requirements for a
profession, that profession is listed as a choice for that character.
This method let me roll up a party of a Lord, Ninja, Samurai, Bishop,
Bard, and Psionic in about half an hour.

Good luck,

-Steve-

--
Steve Poulsen, Integrated Measurement Systems, Inc.  Beaverton, OR  USA
Voice: 503-626-7117   Fax: 503-644-6969   Fidonet: 1:105/31.6
INTERNET: stevep@ims.com   Compuserve: [70262,3115]
Newsgroups: comp.sys.ibm.pc.games
From: ajchoutm@cs.ruu.nl (Arjan Houtman)
Subject: Re: DUNE - AGAIN
Date: Fri, 20 Nov 1992 11:35:34 GMT
Organization: Utrecht University, Dept. of Computer Science

In <10292320.65367.4228@kcbbs.gen.nz> Simon_Demler@kcbbs.gen.nz (Simon Demler) writes:

>To whoever answered my previous message, thanks for the help but i'm 
>still stuck.I'm not sure where to go into the desert , Jessica tells 
>me to wander into the desert and absorb the spice.Where do i go? How 
>long do i stay there? Do i wander around or do i stay still or do i 
>wait for morning\evening? How lond did you have to wait for the this 
>dream to occur?
>Sorrow about this , i just didn't quite get it from your previous reply.
>Thanks for any help!!!!!!!!!!!
>

Why don't you just do as you're told. Leave the palace, go about ten moves
away from the castle and wait for a few seconds. That's all (folks)!
From: msimmons@ec.uwa.oz.au (Michael Simmons - mgmt_staff)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Are there ANY games that use 640x480?
Date: 16 Nov 1992 02:01:17 GMT
Organization: The University of Western Australia
NNTP-Posting-Host: decel.ecel.uwa.edu.au

cl129502@ulkyvx.louisville.edu writes:

>In article <1992Nov12.021847.15193@netcom.com>, robj@netcom.com (Rob Jellinghaus) writes:
>> Video boards and monitors with 640x480 resolution are becoming more
>> and more common in the PC world.  Any computer running Windows has
>> at least 640x480, and I know there are _lots_ of PCs running Windows.
>> And 640x480 looks so enormously better than 320x200... after using
>> Windows all day I can barely stand to look at a 320x200 screen--it's
>> blotchy and ugly.

>Well, when you say 640x480, I assume 640x400 would be good enough for you. 
>Anyway, Links386 uses 640x400, Theatre of War uses 640x400, the
>soon-to-be-released 7th Guest will use 640x480 (I believe), V for Victory is
>also in 640x480, Tristan Pinball, Empire Deluxe (when its out), Spaceward
>Ho!(when its released) will all use 640x400.  Most likely, more and more games
>coming out will be using these SVGA modes, except for real-time action games,
>when it would be nearly impossible to do it.  However, in a recent CGW, there
>was a first-look at a game called I believe SVGA Warrior, or something like
>that.  It used SVGA in a flight sim.  I have no idea what its like, or what it
>will be like, but if the speed is good enough, it will probably be pretty good. 
Some SVGA cards can not double buffer the screen when operating at 640x400x256 
(Even when they have a Meg of ram).
This means that action games ( ones that change large areas of the screen fast)
have a lot of problems avoiding flicker.
Taking a quick look in my copy of the "Programmer's Guide to the EGA and VGA
Cards by Richard F.Ferraro" I see that a Trident 8900 and the ET3000/ET4000
cards can double buffer a 640x400x256 screen. ATI VGA Wonder+ using the ATI
28800 chip can not (see the top of page 764).
Perhaps the Game companies should get together and define a set of minimum
requirements for video cards. This would be similar to the MPC Multimedia
standard. One of the standard requirements to be GAS (Game Association
Standard) compliant would be the ablility to double buffer a 640x400x256
screen.                                           _____
Games that required the GAS standard could have a !G S! logo on the box.
                                                  ! A !
				        	  -----
Note I believe that most of the new Mac's can double buffer at 640x480x256.
     Windoze and NT make no allowances for hardware double buffering.

Newsgroups: comp.sys.ibm.pc.games
From: engleok@iti.gov.sg (Ch'ng Eng Leok (MM))
Subject: Re: wiz7
Organization: Information Technology Institute, National Computer Board, Singapore.
Date: Mon, 16 Nov 1992 23:32:44 GMT

Hi,

Currently, I'm stuck at a few places... Hope that you can help me out.

1) At the Funhouse(Real Killer). I've solve the "Painted Ball" and the 
"Wooden Dowel". However, I'm stuck at the ball like slot. Where can I find 
the ball? I've explore the entire place. Moreover, when I've inserted the 
"Wooden Dowel", It tells me nothing happens. Is that suppose to be the case
?

2) At Munkharama, I've solve the palace of dreams and the beans problem. 
However, I stuck with the statue and Master Xheng. How and where do I find 
the things that will activate the statue when I've already have the 
moonstone. Moreover, I've gotten the 5 flowers and the Holy water. By 
mixing it, I got the snakespeed potion. What am I suppose to do with it?

3) At the Whirlpool cave, I can't seem to get across the lake of slat water
. Can you tell me how it can be done?

Let me say thanks it advance!

Newsgroups: comp.sys.ibm.pc.games
From: zlg1409@uxa.cso.uiuc.edu (Zhenhai Li )
Subject: Re: Star Control 2 crack
Organization: University of Illinois at Urbana
Date: Thu, 19 Nov 1992 15:48:05 GMT

r0h7630@tamuts.tamu.edu (Rithea Hong) writes:

>The crack on wuarchive does work, sort of, on my system.  However, it causes
>system halts constantly (especially when you're in the star map screen).  Is
>there another crack that works correctly?  

I get the same thing. When playing it under OS2, OS2 tells me that it's
trying to access a math coProssesor. I've only been able to play it on
a 386 and a 486sx(Which also has no coprossesor), anyone able to verify
my therory? Also, WHERE'S THE DAMN PROBE HOMEHOMEWORLD??!?!!
I've been checking along the line up to the right of the map and haven't 
found it yet. I'd like to think that I don't have to go waltzing through
Ur-quan space to find it.

Hints and tips are worshiped.
just e-mail me back,
later,
Z.

Newsgroups: comp.sys.ibm.pc.games