From: 11433558@eng2.eng.monash.edu.au (KWONG CHONG)
Subject: Re: Info Needed on Blanka
Keywords: Blanka
Organization: Faculty of Engineering, Monash University 
Date: Tue, 13 Oct 1992 23:36:31 GMT

In article <Bvvuz3.JGw@news.cso.uiuc.edu> mjk31124@uxa.cso.uiuc.edu (the Weasel...) writes:
>From: mjk31124@uxa.cso.uiuc.edu (the Weasel...)
>Subject: Re: Info Needed on Blanka
>Date: Sat, 10 Oct 1992 02:01:50 GMT
>Keywords: Blanka
>11445246@eng2.eng.monash.edu.au (THOMAS HAYWOOD) writes:
>
>>In particular I am sick of Guile players destroying me. How can I win 
>>consistently against guile players?
>
>I find that playing against Guile players are the biggest pain in the ass.
>Usually, I'm limited to a defensive game.  I stay back against the corner
>and patiently jump over his sonic booms. (be careful of speed switching)
>Eventually the bastard will make his move and come in if he has any balls.
>The standing roundhouse (back flip) has enough range to hit his face as he
>comes in close.  It also protects you from his leg sweeps.  It will ALSO
>take him out of the air if he chooses to jump kick you. (this requires better
>timing).  I usually follow these with some fast ground attacks.  If you can
>do the standing roundhouse with the joystick pulled back, you can charge for
>a rolling ball immediately following the defensive roundhouse.
>
>NEVER press an attack when he is either backed up (backing up) or crouching.
>Cause you will get "kicked/boomed" up the crotch.  Best way to approach these
>guys are to move in as close as you can (not jumping) and do a crouching
>roundhouse. Blocking the sonic booms as you move close will not take too
>much damage.  Trading a footsweep for a boom is not too bad and gives you time
>to do some attacks. Most Guile players I've meet sit around waiting for me to do
>a jumping attack (ie. jumping roundhouse) and proceed to razor me.  So I 
>walk as close as they allow me to and do a footsweep followed by a ball and a
>headbutt followed by another footsweep.
>
>If your unfortunate enough to play Guiles who know how to press a proper attack
>I pray for you... haha... If a Guile has you in the corner, block, wait and
>charge for a strong ball.  I prefer strong to fierce cause I've been more
>sucessful with them.  In SF classic, if you get knocked out of a ball you take
>mongo damage.  It's best to use them only in combos, when he's walking towards
>you or jumping forward.  Trying to jump on Guile makes as much sense as jumping
>on a porcupine.  I save that for when he's dizzy. (Jumping Feirce, Strong, and
>Strong ball)  Remember the name of the game is "counter-attack!"   =)
>
>These are my strategies for SF2 only, I don't garantee these on the CE.
>I can usually get to Vega on one credit and kick a bunch of avg. Guiles to
>boot... Now if anybody has any sure-fire methods to kick Vega (computer)
>let me know, I can only get him half the time.  Sagat and Bison are a laugh!
>
>Mike...
>
On your question on sure-fire methods to beat Vega(computer)..
The computer Vega will usually jump off the wall and try to kick you in the 
head.  When he tries this, jump straight up and heavy kick him as he is 
coming down - Blanka'a heavy kick has much more range than Vega's.. by the 
way if you are not doing anything, ie waiting for Vega to make a move, stay 
as far away as possible.  After you knock him down jump forward and kick him 
as he gets up, until he is dizzy.. then release those combos.  If he climbs 
the fence, preparing for a flying eagle, just as he leaves the fence, jump 
backwards and heavy kick him.
With this you should not even concede a round to the computer Vega if timed 
right.  Work on it.

ps. Pardon the terms "Heavy..."
	I'm from Australia and still not used to fierce, etc...