HDTenEightyP/NetNews huggingface dataset:
From: fbruno@julio.sanders.lockheed.com (Frank Bruno)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: MM IV or EOB III
Date: 24 Jul 92 12:35:23 GMT
Reply-To: fbruno@ncavax.decnet.lockheed.com
Organization: Lockheed Sanders, Inc

In article <ms.0vhg@terapin.com>, ms@terapin.com (Benjamin Craycraft) writes:
|> In article <1992Jul21.185358.27415@cbnewsc.cb.att.com>, rtr@cbnewsc.cb.att.com
|> (ricardo.t.rollins) writes:
|> >
|> >Netters,
|> >
|> >Does anyone know if there are plans for Might and Magic IV. Has it been
|> >announced yet? When it'll be released?
|> >
|> 
|>     Yes, Might and Magic IV is called The Clouds of Xeen. Schedulud release
|> date is NEXT month!!!!! I have a demo of it, and it looks GREAT!! Better
|> animation, better digitized sounds effects, etc.. I can't wait. BTW, the demo
|> is a whopping 4.2 megs decompressed!

Where can you get the demo from, FTP sites?
				-Frank
From: stvlin04@uctvax.uct.ac.za
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: BARDS TALE 3: Lanatir's Blood?
Date: 24 Jul 92 11:36:01 GMT
Organization: University of Cape Town

In article <andersc.711758559@honte>, andersc@alpha.uleth.ca (Colin Anderson) writes:
> HELP!  I'm in Gelidia, through the ice tower, standing before
> Lanatir's crypt, and it says "You can only enter in the name
> of Lanatir's blood", or something to that effect.  What is it
> looking for?  Also, if someone could direct me to where I can
> ftp a walk-through (if such a thing exists), I'd greatly
> appreciate it.
> 
>   AdvThanksance,
>     Colin, aka  andersc@alpha.uleth.ca
> 


*******  Answer : ****************

The answer is Cala.  This is found on one of the higher levels of one of the
towers.  Good luck for the rest of the game.

Stephen Tjasink Cape Town RSA
Newsgroups: comp.sys.ibm.pc.games
From: martin@hal.emba.uvm.edu (Kai A Martin)
Subject: Any info on Mechwarrior II?
Organization: University of Vermont, EMBA Computer Facility
Date: Fri, 31 Jul 1992 16:54:52 GMT

I have been told that Mechwarrior II, plus a couple other BattleTech-esque
simulations are going to be released in the near future.  Any details on
this?

Kai Martin
martin@emily.emba.uvm.edu
From: garton@jeeves.ucsd.edu (Simon Garton)
Newsgroups: comp.sys.ibm.pc.games
Subject: OOTW help needed
Date: 24 Jul 92 22:15:15 GMT
Organization: University of California, San Diego

well here I am just got hold of OOTW love the graphics love the
sound can't figure out how to get past the second challenge :
can anybody help me ?

specifically

(FENDERS and TAIL-LIGHTS also follow )
























I get out of the pool, turn right, stamp on all the worms then
meet the tiger. What do I do to him ? Tried attacking him,
running away, ducking, jumping, leading him on to the worms,
jumped onto the liana hoping he'd fall into the chasm, and I
still end up as steak tartare...

How do I beat him ? Also, what can I do while on the liana ? I
can get onto it fine, but can't get off it, and then end up
swinging back ....

Simon
From: reynolds@park.bu.edu (John Reynolds)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civ: Future of?
Date: 23 Jul 92 20:17:15 GMT
	<54755@mentor.cc.purdue.edu>
Organization: Boston University Center for Adaptive Systems
In-reply-to: adam@mentor.cc.purdue.edu's message of 22 Jul 92 17:45:24 GMT


I agree completely!  I would love to see the look on the face of my
brother when my scientifically advanced culture roles its tanks over
the city walls of his huge barbarian culture!  Or to be able to ally
with a friend against a massive expansionary Roman empire!  

At present, we have only been able to play against the standard
strategies used by the computer.  The interactions between cultures
with radically different developmental policies: the mongol horde, the
techno-society, the economic powerhouse, and other player favorites
would be fascinating.

IDEA #1: One could either play over a modem or on one machine.  The
turn system from old game of Empire would work well here: Player order
within each game turn is randomized, and at the beginning of each
player's phase, s/he sees the effects of any attacks, offers of peace,
etc. that have occurred since the last time s/he executed orders.

IDEA #2: Expanding your civilization increases the amount of time per
year, but that could be fixed easily by a time limit device like they
have in "Global Conquest".  For example, a fixed 1 minute to execute
commands per turn, or a "cutthroat" version, where the time limit is
set by the shortest turn played so far, or speed bonus can go to the
fastest player.  This would introduce the intriguing element of
limiting the amount of time a leader can devote to his people.
From: cb062@cleveland.Freenet.Edu (Ira C. Smith)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Looking for Mechwarrior by Activision, Part 2
Date: 30 Jul 92 17:07:47 GMT
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)


  Maybe I can catch the flames before they start. Mechwarrior is
a copywrited game that has been discontinued (apparently).
However, Activision still holds the copyright and I heard on the
net plans to rerelease the game or create a Mechwarrior II
I hope so. I want this game too, but I want to wait and see if a 
sequel comes out.
-- 
Chris Smith )))))))))))))))))))))))))))))))))))))))))))))))))))))
Purdue University          | Cleveland Freenet
School of Mech. Engr.      | just a member
ismith@mn.ecn.purdue.edu   | cb062@cleveland.Freenet.Edu
Newsgroups: comp.sys.ibm.pc.games
From: elvis@yoyo.cc.monash.edu.au (Chris Ham)
Subject: TVSBB editor
Organization: Monash University, Melb., Australia.
Date: Tue, 21 Jul 1992 06:18:22 GMT

Would anyone like an editor for TV SPORTS: Basketball.
If anyone does then email me or write a message in this group and I'll
put it on somewhere.

elvis@yoyo.cc.monash.edu.au
From: kcschoepflin@happy.colorado.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Games at ftp sites
Date: 23 Jul 92 01:00:47 GMT
Organization: University of Colorado, Boulder

Could someone tell me which ftp sites have games archive and where they
are found on the systems.  Thanks in advance.  Keith
Newsgroups: comp.sys.ibm.pc.games
From: bdmccorm@nyx.cs.du.edu (Bob McCormick)
Subject: Re: SuperVGA
Organization: University of Denver, Dept. of Math & Comp. Sci.
Distribution: comp
Date: Mon, 27 Jul 92 18:23:27 GMT

burtle@zephyr.cs.odu.edu (William J Burtle) writes:

>are there any games, shareware or otherwise, what support
>full-blown 1024x768x256 svga?  My particular one is a Trident...

>These GIF pictures, and very tight Windows screens, look great,
>but what more can I do with svga?

>.bill

>--

>   |-------------------------------------------------------------|
>   |  William Burtle                "Ohne Hast, aber ohne Rast." |
>   |  Old Dominion University        (Without haste, but without |
>   |  burtle@cs.odu.edu                  rest).  - Goethe        |
>   |-------------------------------------------------------------|
Try Links 386 Pro.  It supports SVGA and looks GREAT!

Newsgroups: comp.sys.ibm.pc.games
From: stu5s33@bnr.ca (Robert Nychka)
Subject: Indy Jones Atlantis thing...
Summary: Sub question
Keywords: Sub
Reply-To: stu5s33@bnr.ca
Organization: Bell Northern Research Ltd
Date: Thu, 30 Jul 1992 14:32:09 GMT

How do you dock the sub in Indiana Jones (Atlantis) ?

I have full control of the sub and have found the air lock, but I can't seem 
to get Indiana inside.

How do you get the torpedo tube to work ?

Robert Nychka





Newsgroups: comp.sys.ibm.pc.games
From: 790854@IMNV110 (Macbear Chen)
Subject: Wanted: Demos of Game
Organization: Department of Information Management
Date: Wed, 29 Jul 1992 06:32:13 GMT

Hey,
    Recent, I find no new demos in ftp.ulowell.edu.
I'm a Taiwanese, I can't get news of game at Taiwan,
so I want to know some news in this discussion group.
I guess there are many BBS in USA, of course, Software
Company must has their own BBS. But I'm in Taiwan, It's
Impossible to get the demos from Taiwan to USA, I wish
American can put demo in ftp site.
    Please, thanx!
   
					Macbear
From: jburke@wsuaix.csc.wsu.edu (John Burke)
Newsgroups: comp.sys.ibm.pc.games
Subject: Prophecy of the Shadow/SB Pro problem
Date: 22 Jul 92 16:34:09 GMT
Distribution: na
Organization: Washington State University
Originator: jburke@wsuaix.csc.wsu.edu


Ok, what's the deal here.  I have a 486/33 with a Roland MT-32 )PC Music Quest
midi card, and a Sound Blaster Pro.  I can run the game with the Roland MT-32
for the music, and no sound effects.  But if I try to use the SB Pro for
either the sound or music, it locks up the game after the title screen.  I
have used the card for other games without any problems.  I did not change
any thing from the default setup.  What gives?  Anyone have a clue as to what
is going on here?????  Thanks.

John Burke
jburke@wsuaix.csc.wsu.edu
From: lambert@uhuru.enet.dec.com (Bob Lambert)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Comments on Laura Bow Mystery?
Date: 23 Jul 92 20:35:42 GMT
Reply-To: lambert@uhuru.enet.dec.com (Bob Lambert)
Organization: Digital Equipment Corporation

Hi,
I liked the idea of the game from the moment it was advertised in the Sierra
magazine, I even entered their "decode the hieroglyphics" contest to see if
i could win a free copy - NOT.  So i finally broke down and bought it last
week.  I love it.  The graphics are slick, the music is nice - a very believable 1929 role playing game with the typical Sierra wit.  The mouse controlled
actions are good, and i really liked the way it makes you think.

The only thing I don't like about it is being unable to write things down in your notebook - a number of items have come up that i thought should be in there but they don't get put in.

I give it high marks. B++

-Rl-
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: mike%jim.uucp@wupost.wustl.edu (Mike Suter)
Subject: Re: Adventure Construction Set
Organization: BITS, St. Louis, MO
Date: Fri, 24 Jul 1992 14:05:16 GMT

mikkelson@breakr.enet.dec.com (snopes) writes:


>In article <1992Jul23.213907.27732%jim.uucp@wupost.wustl.edu>, 

>I got the Commodore version when it first came out, but I was actually
>disappointed with its complexity. This seemed to me like a good idea taken too
>far.  We all felt that having missles, spells, and all sorts of other weaponry
>detracted from the game rather than enhancing it.  I didn't realize they ever
>made an MS-DOS version, though, probably because I didn't own one at the time.

Yes, I agree, simplicity was one of the strong points for Ali Baba/Heracles.
But when using the ACS, you dont have to incorporate all that extra
stuff into your adventures.

I didn't know they made a version for MSDOS either, until earlier this
week.

Hmm.. I wonder if the Commodore adventure files are compatible with
MSDOS.. or does it write out raw data to the disk (rather than to files)?

Mike
-- 
mike%jim.uucp@wupost.wustl.edu

Newsgroups: comp.sys.ibm.pc.games
From: pychen@cory.Berkeley.EDU (Peter Y. Chen)
Subject: Where's uudecode?
Organization: University of California, at Berkeley
Date: Thu, 30 Jul 1992 03:47:09 GMT

someone mentioned that the uudecode program is in the wuarchive
site.  I looked but found not.

Please enlighten me!!

-- Peter

Newsgroups: comp.sys.ibm.pc.games
From: c60a-zh@volga.Berkeley.EDU (-=A L L E N=->LabA<)
Subject: Re: Game classics?
Organization: University of California, at Berkeley
Date: Thu, 23 Jul 1992 07:03:45 GMT

In article <1992Jul23.061829.1736@pasteur.Berkeley.EDU> c60a-zg@volga.Berkeley.EDU (Martin Guerrero-LabA) writes:
>What games would you people out there consider classics?  Perhaps those
>which influenced you and/or the game industry.  Perhaps even a cult
>classic of sorts.  You pick the games...
>
>My classic list:
>1) Wizardry -- One of my all time favorites
>2) Infocom's Zork Series -- how many people started adventuring around
>			    the lands of Zork?
>3) SimCity -- Does this deserve classic ranking?
>4) Lode Runner -- Now don't tell me you haven't played this game.  Say,
>		  does CGA ring a bell in anyone's head?
>5) Civilization -- too early to tell, but is it?
>
>Remind me if I forgot anything.
>

6) Infocom's Hitchhiker's Guide to the Galaxy - Did YOU ever get the
   bable fish?

7) Autoduel - I guess Origin always made the best games... 
              Can you say "Apple II forever?"

8) Ultima IV - It blew everything out of the water at the time...

9) Accolade's Hardball - A classic

My personal picks for classics that'll be on the list a couple years
from now are Ultima Underworld, Wing Commander I/II, and Falcon 3.0

My g.p.a. won't be able to survive U7, so I can't comment about that...

Newsgroups: comp.sys.ibm.pc.games
From: Gavin Adams <gavin.adams@lso.mts.dec.com>
Subject: Re: Wolf sequel coming soon!!!
Organization: Digital Equipment Corporation
X-Useragent: Nuntius v1.1.1d1
Date: Mon, 27 Jul 1992 19:38:55 GMT



In article <1992Jul27.025632.20759@tamsun.tamu.edu> Edward Dale Boling,
edb9140@tamsun.tamu.edu writes:
>The previous JERK has no spine!
>Is he that stupid to have to use a trap to get someone to read his
message.

Uhhh, excuse my ignornace, but how is the previous note a trap?  I've
heard of Wolf3D version 1.1.  Not a flame, just a question.

--- Gavin
Gone Fission.          Visualize Whirled Peas!
Xref: sparky comp.sys.ibm.pc.games:7420 comp.sys.amiga.games:10715 comp.sys.amiga.marketplace:6180
From: Peteroo@cup.portal.com (Peter Niel Olafson)
Newsgroups: comp.sys.ibm.pc.games,comp.sys.amiga.games,comp.sys.amiga.marketplace
Subject: Re: More IBM Games for Your Amiga Games
Date: 23 Jul 92 14:04:17 GMT
Distribution: usa
Organization: The Portal System (TM)

Hi again. A little addition to the previous massive post.
First off, all the Amiga stuff is gone.
Second, I have another IBM game available for trade:
Links
And third, I'm looking for three additional IBM games: Microsoft's
entertainment packs 1, 2 and 3.
Thanks!
Peter
From: tyo@eniac.seas.upenn.edu (Scott Tyo)
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima 6 help
Date: 24 Jul 92 16:18:16 GMT
Organization: University of Pennsylvania



Does anyone know where (in the cave) to find Capt. Hawkins treasure in
Ultima VI?  I can't seem to remember where I found it before.

Thanks


-------------------------------------------------------------------------------
J.  Scott Tyo					 	        4048 Sansom St.
tyo@eniac.seas.upenn.edu				  Philadephia, PA 19104
EE '94						       	    (215) 387-0597/3926
LRSM 419							 (215) 898-7943
-------------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: waardenb@cs.utwente.nl (Jerry van Waardenberg)
Subject: CIV: Why are my cities revolting?
Organization: University of Twente, Dept. of Computer Science
Date: Wed, 29 Jul 1992 08:45:17 GMT

Every time I switch to Democracy almost all citizins become unhappy and one city
revolts. This causes the (new) government to collapse and I have to choose a
new government again. If I choose Democracy, the same procedure starts all
over again. I've tried different strategies, but I can't prevent it. Even in a
very early state, after building Pyramids, and with only a few cities, a city
will revolt and the government collapses. What am I doing wrong? Please help
me out!


Jerry

                 ________
  ______________/        \_____________
 /              \________/             \___________________________________________________
|   _______   _____    ____     ____    |                                                  \
|  |__   __| |_   _|  / __ \   / ___|   |  Jerry van Waardenberg                            |
|     | |      | |   | /  \ | | |___    |  Tele Informatics and Open Systems                |
|     | |      | |   | |  | |  \___ \   |  Department of Computer Science                   |
|     | |     _| |_  | \__/ |  ____| |  |  University of Twente, Enschede, The Netherlands  |
|     |_|    |_____|  \____/  |_____/   |  E-mail: waardenb@cs.utwente.nl                   |
|_______________________________________|___________________________________________________|
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: Fredric.Lonngren@eos.ericsson.se (Fredric Lonngren)
Subject: UW: How to upgrade ?
Followup-To: comp.sys.ibm.pc
Reply-To: Fredric.Lonngren@eos.ericsson.se (Fredric Lonngren)
Organization: Ericsson Telecom AB
Date: Wed, 22 Jul 1992 08:55:27 GMT

An earlier post said that the latest version of Underworld is ver 1.51s
where the inventory-bug should have been fixed. Have they fixed anything
else, ie Thunderboard/speech problem ? 

I've got the UWFIX.ZIP with  UW.EXE 92-04-14 14.52.
Does this fix upgrade my old UW ( must be ver 1.0 since I bought it
only two days after it was released ) to 1.51s or is there more to it ?
If so how do I upgrade to the latest version ? Is there a fix or do I 
have to send my first UW-disk (or all?) oversea for replacement ( for free?) ? 

Thanks.
-- 
====================================================================
I Fredric Lonngren       / Mail :Fredric.Lonngren@eos.ericsson.se  I
I  Ericsson Telecom AB  /  Memo : ERI.ETX.ETXFLN                   I 
I  EO/ETX/TX/ZH        /  Voice : + 48 8 719 5226                  I
I  126 25 STOCKOLM    / Telefax : + 48 8 719 5557                  I
I  SWEDEN            /                                             I
====================================================================
Organization: University of Illinois at Chicago
Date: Friday, 31 Jul 1992 08:44:29 CDT
From: ALAN C. FUSCO, Ph.D. <U38339@uicvm.uic.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Aces of the Pacific vs A-1 Tank Killer
 <92212.083417U38339@uicvm.uic.edu>
 <Jul30.224759.84561@yuma.ACNS.ColoState.EDU>

I have A10 1.5- I agree it is better than 1.0 but it still isn't a flight
simulator. It's an arcade game. Maybe I didn't give it a chance??? It stayed
on my hard drive for about a day.
--Alan
Newsgroups: comp.sys.ibm.pc.games
From: fineman@markov.arc.nasa.gov (Charles Fineman)
Subject: Re: Sound card help (an anecdote)
Organization: NASA/ARC Information Sciences Division
Date: Fri, 24 Jul 1992 18:42:08 GMT

On Thu, 23 Jul 1992 19:13:23 GMT, pdc@lunch.wpd.sgi.com (Paul Close) said:
>Originator: pdc@lunch.wpd.sgi.com

>Todd C. Gleason (gleasont@lonex.rl.af.mil) writes:
>Paul Close writes:
>>>Make sure you get magnetically shielded speakers if they're going to be
>>>within 6" of the monitor.
>>
>Monitors and speakers use magnetic fields to operate.  None of the other
>devices do.  If the monitor gets magnetized it won't work as well.  That's
>why high-end monitors have a degaussing button -- to remove any stray
>magnetization.

>So I think it's only a problem with the monitor.  In any case, the speakers
>I looked at only warned against being too close to a monitor or tv set, not
>any other kind of device.


We were having some very strange EtherNet errors sometime last year.
It took the systems staff several days to track the problem to an
individual workstation. It turned out that someone had mounted their
boom-box speakers to the sides of their monitor. The magnetic field
was inducing spurious signals in the EtherNet line.

	Chuck

--
From: deryd@ERE.UMontreal.CA (Dery David)
Newsgroups: comp.sys.ibm.pc.games
Subject: Martian Memorandum help on Mars
Date: 27 Jul 92 05:05:40 GMT
Organization: Universite de Montreal

I'm stuck on Mars, did anyone plyed the game and help me ? I have to open
Bid dick's Safe. I am in his Casino, he left alone with his safe but how do i
open it ? I know i have to open it to continue cause i've ben on the planet...
Thanks David,

-- 
===============================================================
David Dery 
deryd@tornade.ere.UMontreal.CA
===============================================================
From: s913579@minyos.xx.rmit.OZ.AU (Visitor)
Newsgroups: comp.sys.ibm.pc.games
Subject: Stunts ... more tracks PLEEEESSSSEEE!
Date: 28 Jul 92 22:04:53 GMT
Organization: RMIT Computer Centre, Melbourne Australia.

Greetings,

	After months of trying to come up with better and better tracks,
	I have given up hope of inventing more challanging ones.
 	For those who have not yet figured out what I'm rambling on about,
	I want to exchange tracks for 'stunts' the game.

	Just zip them up (include hiscore and replay of top place getter
	) and send them over. Or post them to some appropriate news group.
	DONT FORGET TO TELL OTHERS WHERE YOU LEFT THEM.

	Follow this up if its a good idea.  Don't if you don't.
				
				Caviar Dreams
				Visitor

Due to popular request, a new .sig is in production.
@@>----------------------------------------------------------------<@@    
@      s913579@minyos.xx.rmit.oz.au     | " Don't worry, be happy!   @  
v      s913579@yallara.cs.rmit.oz.au    |   Or nuke the dickless     v 
|  Definition of Depression:            |   mother-fucker that's     | 
^    "A twisted cluster of thought      |   causing the problems     ^ 
@     yearning to be straightened out." |   in the first place! "    @  
@@>----------------------------------------------------------------<@@
From: reynolds@park.bu.edu (John Reynolds)
Newsgroups: comp.sys.ibm.pc.games
Subject: Civ: Why do possible advances disappear?
Date: 21 Jul 92 14:43:10 GMT
Distribution: comp.sys.ibm.pc.games
Organization: Boston University Center for Adaptive Systems


Why is it that some possible civilization advances disappear?

For example, suppose in 1000 BC currency and mathematics are given as
choices to have my wise men develop, and I choose mathematics.

Then, in 940 BC, when mathematics is discovered, developing currency
is no longer an option.

??

Thanks for any insights. -John
From: kskapin@csws8.ic.sunysb.edu (Keith T Skapinski)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Digdug/Digger
Date: 24 Jul 92 18:09:22 GMT
Organization: State University of New York at Stony Brook

In article <15777@pitt.UUCP> prashant@cs.pitt.edu (Prashanth Cannanbilla) writes:
>
>
>
>I am looking for  game called Digger also known as Digdug. We used to
>play this game a lot in India unfortunately I forgot to get it here
>when I came to U.S. I would really appreciate if anybody could let
>me have a copy of this game. 
>
>-Prashanth.
>.
Yeah, I think I have the game that you're talking about.
It's stupid though. Lame old CGA old shareware type game.

I'll put it up on my BBS tonight. In the IBM: Games file area.
You can download it from there.

Phone 516-698-0461 (10:00 pm - 8:00 am NEW YORK time)


-- 
----------------------------------------------------------------
|  kskapin@ic.sunysb.edu  (Keith Skapinski)  |    place        |
|                                            |  witty quote    |
|  BEEPER / VOICE MAIL SYSTEM: 516-341-3641  |     here        |
----------------------------------------------------------------
From: novanet@ac.dal.ca
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Star Trek 25th: Help with Starship fights
Date: 28 Jul 92 20:43:21 -0300
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

In article <1992Jul20.140341.15484@cbnewsh.cb.att.com>, sg@cbnewsh.cb.att.com (stephan.gross) writes:
> 
>   Can anyone tell me what I'm doing wrong?  I can't seem to win one
> of those "Enterprise vs. Simulation/Pirates/Romulans/..." fights.
> Here's what I do: Put Shields ON.  Put Weapons ON.  Then I watch
> the circular monitor right above Kirk's head.  I basically steer
> on the viewing screen in the same direction as the circular screen.
> After that it's just try and hit the other guy, whom I miss most
> of the time.  Even when I get a hit, like me, he repairs it after
> a while.  I never get a decisive blow-up of the other guy.  These
> encounters can last a half-hour or more.
>   Is there a way to beat them?  Has anyone at least defeated the
> simulation fighter at the very beginning?
> 
> Thanks,
> 
> -- 
> 
>                       Steve Gross    (...att!homxc!sg or sg@ATT.COM.HOMXC)