From: lerner@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: Re: Hyper Fighting
Date: 31 Dec 92 16:29:33 CST
Organization: University of Kansas Academic Computing Services

In article <C04J7t.8HL@ux1.cso.uiuc.edu>, loverde@ux1.cso.uiuc.edu (AstralWolf) writes:
>      Well, I finally played this version the other day and was quite impressed.
[...]
> 
>      Played Ryu a little, hurricanes in the air are fun...semm almost useless,
> but look cool.  Everything else seems pretty much the same...

You can do them after another move, so it can surprise the opponent.
I think you might be able to avoid torpedo's with it, or balls, but
I'm not sure.  One use I found for it was late in a match.  my
opponent had almost no energy left, and I jumped in with a kick.  The
extra tick of dammage from the hurricane killed him.  If you connect
from the air, you can usually get another hit (a hit, mind you, not
blocked) from the HK.

[..]
>      Anyway, just curious about what other funky new moves are out there...
> Blanka and Honda's are just like the razor motion, and to hurricane in the 
> air just jump and hurricane...how does Chun toss a fireball?  Just
> curious....

Here are the moves that I've found:

Chun Li-  Fireball-  Yoga flame
          Spinning kick in air-  It's easy to do it just like normal
                                 after you bounce off a wall.

Blanka-   Upwards ball-  Razor kick

Honda-    New thing- Razor kick

Ken/Ryu-  Hurricane kick in the air-  Hurricane kick in the air:-)

Dhalsim-  Transport-  To stay on the same side of the opponent, do a
                      reverse DP with all three kicks.  To go to the
                      other side of the opponent, do a normal DP with
                      all three kicks.  I've heard other methods, but
                      confirmed any.

Zangief-  Quick Lariat-  All three kicks.  Note- feet cannot be hit
                         during this.  Nice for a walk-up and throw
                         for those who don't know about it.

Balrog-   No new moves, but some new things:  his turnaround punch can
          be charged for longer, and takes off like half your life
          when fully charged.  Also, the charging straight punches hit
          crouching opponents.

Bison-    Torpedo hits fewer times.  I think there have been some
          other changes to him, though, because he was harder to beat.
          Maby it was just a good Bison, though :-)

Vega-     No new moves, but roll covers the whole screen ( maby not,
          nobody does one from the other side of the screen, but I
          think it covers the whole screen ).

Sagat-    No new moves, but the Tiger uppercut MAY be harder to
          counter.

Guile-    So far, absosmurfly nothing new.

There's probably more, like I've heard the SPD is easier, but this is
what I know so far.

> 
> -- 
>    /|        /              / |      /       /  /-/  Can be reached on the
>   / |  /--/ --- |/-/ /-\|  |  |  ^  /  /-\  |  |/    Astral Planes known as:
>  /--|  \-\   |  |   |   |  |  | /| /  |  |  |  |      loverde@ux1.cso.uiuc.edu
> /   | \--/  /  /    \--/| /   |/ |/   \-/  /   /      jvl45017@uxa.cso.uiuc.edu

-Michael Lerner


Newsgroups: alt.games.sf2