HDTenEightyP/NetNews huggingface dataset:
From: rickan@maccs.dcss.mcmaster.ca (Mark Rickan)
Subject: First Commercial *24-Bit* Game
Organization: Department of Computer Science, McMaster University
Date: Mon, 6 Apr 1992 23:30:20 GMT

In article <43625@mentor.cc.purdue.edu> coxjason@sage.cc.purdue.edu (Jason Cox) writes:

>I think if game developers started supporting better graphics cards for the
>Amigas (like the VT, GVP's Impact Vision, etc...) The higher graphics game
>market would begin to grow...
>As it is, I've never heard of a 24-bit game. Why not?

I guess it was inevitable, but Centaur Development and Opal Technology have
collaborated to produce "King of Karate", which they claim to be the first
24-bit game for the Amiga. The game will be bundled as part of the OpalVision
package, a real-time graphics coprocessing and video effects system for both
PAL and NTSC. The board is scheduled to be available in May and lists for
$999.00 U.S. OpalVision will be available in both internal and external
configurations, making it cross-platform compatible with all Amiga systems.

Cowabunga dude!

Mark

P.S. Anyone for a 24-bit version of Street Fighter II?

-- 
 -------------------------------------------------------------------------
 = Mark Rickan                         ...!uunet!utai!utgpu!maccs!rickan = 
 = DCSS, McMaster University               rickan@maccs.dcss.mcmaster.ca = 
 -------------------------------------------------------------------------
From: 2frvooze@kuhub.cc.ukans.edu
Newsgroups: comp.sys.amiga.games
Subject: Re: Black Crypt vs. EOB
Date: 6 Apr 92 18:37:53 CDT
Organization: University of Kansas Academic Computing Services

>> "Eye of the Beholder 2" does have some improvements over "Eye of the
>> Beholder" (like 5 saved games, more interaction with NPC's, new weapons,
>> a few more spells), but there are no major changes in the interface or
>> game play.  Hopefully the Amiga version will at least use extra-half-
>> bright mode to enhance the graphics.
> 
> 5 saved games. Good, this is a *must*, espiecially in games where you
> can get to a point where you just have to start from the beginning again.
> (As in EOB1)
> 

Give me a break?  5 saved positions?  You think they could use a file
requester instead and let you save as many games as you have hard drive
space to put them!  Geez!  (Sorry, but I take exception to games that
restrict saves.)

David Poland
2frvooze@kuhub.cc.ukans.edu
From: pat_meloy@outbound.wimsey.bc.ca (Pat Meloy)
Newsgroups: comp.sys.amiga.games
Subject: Re: brief note on Red Baron
Distribution: world
X-NewsSoftware: Amiga GRn V1.28 2/25/92 (Beta) by Mike Schwartz
Date: 5 Apr 92 23:39:50 PST

In article <1992Mar31.154811.21301@garfield.cs.mun.ca> thom@odie.cs.mun.ca (Thomas Clancy) writes:
>In article <29070057@hpfcdc.fc.hp.com> koren@hpfcdc.fc.hp.com (Steve Koren) writes:
>>
>>I bought Red Baron a few days ago (I'm a flight sim fan).
>>
>>Here is my basic impression of it:
>>
>>  * its slow (frame update rate is bad, especially if there are
>>    clouds)
>>
>>  * its fun, provided you can put up with the frame rate
>>
>>  * the graphics of other aircraft are done well - they look very
>>    nice when you get close to them (which you can actually do, at
>>    WW-I dogfight speeds)
>>
>>  - steve
>>
>
> Anyone know if this game see's any improvement when run under an 
> 030 board? (22mhz). How much (if any) does it improve by? 
>  
>  Thom

 Yes it does improve considerably, but the low frame rate really smacks
playability right in the cathode ray tube! To put things in prospective, an
030 equipped machine runs it fast enough that the aircraft changes position
just about as fast as you would expect for a real-time sim. The problem is
that you get maybe 10 frames a second. This means that you can actually be
on someone's tail that is banked 10 deg to port in one frame and 30 deg to
port in the next. Really makes dogfighting hard.

 RBs one redeaming feature is the enemy intelligence spread. Some (most) of
the planes you run into are fairly dim-witted and easy to shoot down. Some
really suprise you with complex maneuvers in which they not only try to
avoid your shots, but to work themselves around you! Classic
immelmans (wingovers, not up-oriented split S) are actually used, and if
I'm not mistaken I've even seen a cuban-8! (Not that I can see any real
combat advantage there, but its fancy :) Then come the enemy Aces. In a
word (two actually) You're dead. This is the only reason I still have RB,
I'd have tossed it about 10 minutes after the first try due to the lack of
sound, animation (Flight feels more like a slideshow).

 They can't blame the "slow amiga" for these problems either. I played it
on a 386DX/33 and found it to be just about identical in every way
(including sound since it had a soundblaster). This leads me to speculate
(I didn't program it so I can't say for sure) that its a direct DOS port
with no attempt at optimizing for Amigas.
--
From: gickdj2@sage.cc.purdue.edu (Damian_Gick)
Newsgroups: comp.sys.amiga.games
Subject: Orbiting in Tobias Trek
Date: 8 Apr 92 08:23:05 GMT
Organization: Purdue University Computing Center

I've been trying to orbit planets in Tobias Trek, but always crash into the
planet. I get to the point where there is a red circle around the planet,
and three red lines in the middle of the display screen, and the status of
the ship is entering orbit. I try to center the thing in the middle with the
planet (using the joystick) and try to get real close, but I end up smashing
into the planet. ANyone have any help? 

I read the english translation of the docs, but they were no help.

Any help is appreciated..

Thanks!



-- 

Damian John Gick  | gickdj2@sage.cc.purdue.edu  |  And keep on thinking free!
CS Undergrad      |                             |       -- The Moody Blues
From: jason@edsi.plexus.COM (Jason White)
Newsgroups: comp.sys.amiga.games
Subject: Re: SimEarth
Date: 17 Apr 92 13:22:49 GMT
Article-I.D.: edsi.1992Apr17.132249.23780
Organization: Enterprise Data Systems Incorporated, Appleton WI

gpotts@hebb.uoregon.edu writes:


>	In this month's AmigaWorld, at least two mailorder places (Sideline
>and Computability) are advertizing SimEarth for Amiga. Anyone actually
>seen this yet?

>--geoff


>gpotts@hebb.uoregon.edu

> 
I have seen ads in different magazines since February. I think 
someone would have said if it was finally out.

Aside from the subject, does anyone know if MicroProse is planning 
an Amiga port of Civilization? I love that game on my IBM, and 
want to see an Amiga version made just because no good computer 
system should be without that game...
-- 
Jason White                 | I am Amiga
jason@edsi.plexus.COM       | hear me roar!
                            |     /
SYSOP of Commodore Kingdom  |   \/
Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: misc MM3 questions...
Organization: York University, Toronto, Canada
Date: Thu, 16 Apr 1992 17:57:02 GMT

In article <1992Apr15.034746.21639@news.ysu.edu> ac463@yfn.ysu.edu (Rich Yauman) writes:
>
>I have MIght and Magic three and here's an idea of what to do with
>that jewelry and ancient jewelry if you are running out of room.
>Go to a town and enter the inn,  add a hirling to your party and 
>transfer the unwanted items to him, then leave at the inn where you
>can get to the stuff if you need it.  
>My questions are is the ancient Fizban of misfortune worth anything?
>Does anyone know the dungeonpassword for castle whiteshield?
>I have others but that will do for now.
>-- 

I was wonder how is the graphic when compares with IBM VGA 256 colors?
From: stewartm@bfield.uucp (Stewart Mckinnon)
Newsgroups: comp.sys.amiga.games
Subject: Re: Considering switching to IBM
Date: 13 Apr 92 10:06:44 EST
Organization: Bakers Field BBS

In article <1992Apr10.030258.22216@nic.unh.edu>, ggg@kepler.unh.edu (Gregory G
Greene) writes:
>
>>    And look at the speed comparisons of a A3000 w/68040 to a 486.. The 40
>> wins.. But as stated above, with the Amiga, its not JUST the processor that
>> does all the work...
>
>       Plus the 486 system is a heck of a lot less expensive then an 040
>  based A3000. 
>
>                                               G.Greene

ILLUSION. Add on all the boards, options, bells and whistles onto your 486 to make it *approach* an A3000 - and then check your "less expensive price"

This "arguement" has been hashed over SO many times. Let's try to keep it original. folks.

*****************************************************************************
*   "What other computer is there?"                                         *
*   "Amiga Users.....we march to a different drummer."                      *
*****************************************************************************
Organization: Mythos/Xcalbrin Inc.
X-School: Penn State University
Date: Thursday, 16 Apr 1992 01:31:22 EDT
From: Christopher M. Stoy <CMS129@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.games
Subject: Re: AMIGA GAMERS READ THIS !!!

Well, I heard that Tenex was selling Monkey Island II and everyone keeps
talking about it, so if it doesn't exist, this is one of the biggest vaporware
releases I've ever seen.

I say if Lucasfilm doesn't port it, we fire-bomb the place! How 'bout it?

O.K., maybe that's a bit extreme, although I doubt I'll ever buy another
Lucasfilm game if they don't release M.I. 2.


Chris Stoy  INTERNET: stoy@endor.cs.psu.edu BITNET: cms129@psuvm.psu.edu
President, Slothman Software Inc. Makers of "SlothMonger , the slowest
 program to ever run on any computer in the history of everything."
                   "We make VaporWare a reality..."
From: Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth)
Newsgroups: comp.sys.amiga.games
Subject: Re: Nintendo adapter possibly coming out....
Date: 7 Apr 92 09:26:16 GMT
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Mon  6 Apr 92 21:42, Gfm@gnu.ai.mit.edu (george Francis 
wrote:
 GF> [stuff about the revoltingly expensive cart dumpers available in
japan]
>My somewhat longwinded point is that Ninlame-o will do everything it can
to
>keep a cartridge copier off the U.S. shelves.  Pirating carts would seem
like
>nothing to the Ninzombies.

 GF>  Yeah, although Archival copiers are supposed to be legal I'm sure
 GF> Nintendo would find alternate methods of getting rid of any company
 GF> that
 GF> made such a product (They'd probably threaten to
 GF> cut off Nintendo supplies to any store that carried the copiers --
 GF> they've
 GF> pulled crap like this before)
the obvious and rather anarchistic solution? find one of these things with
an owner who's willing to let a hardware guru take it apart and see what
makes it tick. create plans. distribute them through all possible channels:
give to friends who are interested, put on BBSs (legal and otherwise),
everything. admittedly, nitwido would probably then put big articles in
their cheezy but rabidly-followed corporate rag about how these things most
DEFINITELY don't have the Nitwido Seal Of Knuckling-Under, but that's part
of the point - and does your average spotty ten-year-old really care for
the Seal Of Bemusal? noooo... he just wants his graphics, his blip blop
tunes, and his pad-pressing gameplay.
in fact to me a product that proudly displayed its LACK of Nitwido
approval, such as the Tengen carts, would be more of a draw than one with
the official sanction. but i'm a contrary bastard... and besides i don't
have a nitwido! nor do i want one... i'll stick with the old VCS when i
want to use a dedicated console. (grin)

-- Via DLG Pro v0.991

- be zorch, daddi-o --------------- paul (raccoon) trauth ----------------
--------------------------------------------------------------------------
Internet -> paul_trauth@agwbbs.new-orleans.LA.US        \\\///\\\///\\\
Usenet   -> rex!agwbbs!paul_trauth                      \\\///\\\///\\\
--------------------------------------------------------------------------
  "eagles may fly, but a weasel will never get sucked into a jet engine"
Newsgroups: comp.sys.amiga.games
From: matt@gbrmpa.gov.au (Matt Crowd)
Subject: BB NOT Compatible, was rE: Of BridgeBoards and things
Organization: Great Barrier Reef Marine Park Authority
Date: Sat, 11 Apr 1992 00:47:23 GMT

In article <1992Apr10.052152.11916@seas.gwu.edu> gerald@seas.gwu.edu (Gerald G. Washington) writes:
>ggg@kepler.unh.edu (Gregory G Greene) writes:
>>  I thought the least they could have done was give us a 386dx BB instead of
>>  the wimpy sx.
>
>ATOP makes the Bridgeboard Enhancer ($449).  It is a small module that
>replaces the 286 of the A2286 with a 20MHz 386.
>
>-- Gerald

Still, I'd rather have the seperate box, there are a lot of strange things
that can happen with the BB.

Willy Beamish runs but Heart of China doesn't? strange, both games come
from the same company, and were released using the same "Sierra-game-generater"

matt.
From: don@chopin.udel.edu (Donald R Lloyd)
Newsgroups: comp.sys.amiga.games
Subject: Need help on Black Crypt level 24
Date: 13 Apr 92 14:58:34 GMT
Distribution: na
Organization: University of Delaware


     I'm down to level 24 on BC.  I've completed all the previous levels 
(except for a tiny section of level 13, which I assume I need another Octa
Key to get to), and haven't had too much trouble killing the major enemies
by doing the "blast 'em with every spell you've got, then run up the stairs
to heal & relearn spells, run down stairs, and repeat" technique.

     However, I've only been through a small section of level 24 (the area
where the statues are).  Whenever I try to get out using the door on the
right-hand side of the statur area, I run into a huge disembodied skull that
proceeds to slaughter my party.  I can back up behind the door to recuperate,
but no matter how many spells I throw at it, it won't die.  Is this Medusa?
How can I get around it/her?
From: esucv@warwick.ac.uk (TOny M)
Newsgroups: comp.sys.amiga.games
Subject: Re: YOU SHOULD TRY HARLEQUIN !
Date: 7 Apr 92 12:18:39 GMT
Organization: Computing Services, Warwick University, UK

In article <16919@sophia.inria.fr> colas@bagheera.inria.fr (Colas Nahaboo) writes:
>jerky!
>Our french magazine here gave 15 to robocod, but 19 to harlequin (and said it
>was actually as good as sonix)
>
>Of course, then come the really talented guys like Team 17, with a non-jerky
>50Hz overscan full-screen game like Project X...
>
I was impressed by 'Alien Breed' - nice and smooth with PAL display....
haven't seen the new one yet but it should blow away the previous master ,
Katakis.

-----TOny-----
-- 
Tony Marshall          |
University of Warwick  |"Haha, and that's where I had you fooled because it's
Coventry UK            |       not a ferret, it's a pig!!" - Vyvyan
esucv@csv.warwick.ac.uk|
From: aces@mcode.amdahl.com (Jeffrey D. Smith)
Newsgroups: comp.sys.amiga.games
Subject: Re: Black Crypt finished
Date: 6 Apr 92 18:10:48 GMT
Reply-To: jds30@amail.amdahl.com
Organization: Amdahl Corporation, Sunnyvale Ca.

In article <stewartm.02ob@bfield.uucp>, stewartm@bfield.uucp (Stewart Mckinnon) writes:
> In article <1992Mar28.101607.27258@crash.cts.com>, jgray@pnet01.cts.com (Jeff
> Gray) writes:
> >It's cool I've found someone who's torn through the game as far as I have!
> >
> >So, that brings me to my point.  I am stuck with Estoroth.  I have all the
> >goodies and I have tried several methods of kicking his evil ass, but to no
> >avail.  I think the trick is in the artifacts, but I can't be certain.  Also
> >it said on a scroll on the level above about not casting magic & using the
> >artifacts, or vice versa.  I dunno.  I'm lost.  How did you do it?  Go ahead
> >and spoil me, otherwise I'll end up chucking the whole mess out the window!
> >
> >         Thanks!
> > 
> >  "We're not living in the past or the present.
> >               We're living in the future!"
> >                              -Anonymous
> 
> OK. here's my plan of attack (patent pending ;-) )....
> 
> Standing one step back from the door to Estoroth's chamber, cast a 
You swiped my secret for destroying end-of-level/verytough monsters! :-)

This spell is invaluable especially against the medusa, skeleton
warriors (very powerful and fast), and Estoroth, of course.  Be sure
to "hang" at least 2, because it doesn't last forever and it takes
a while for you to "remember" it.  It's also handy on level 13, because
the poison pods regenerate, wander, and can open doors to find you
sleeping.
From: mmoore@ux.acs.umn.edu ("None of ya Bizness")
Newsgroups: comp.sys.amiga.games
Subject: Re: Black Crypt vs. EOB
Date: 6 Apr 92 22:41:02 GMT
Article-I.D.: ux.1992Apr6.224102.2687
Organization: University of Minnesota

In article <1992Apr2.145344.16473@cccan.uucp> entity@cccan.uucp (Cybernetworx) writes:
$shots and they were quite impressive.  I also read somewhere that the
$gaming system has been much improved with more depth etc.  Hopefully tihs
$is true, and it's not just EOB with new maps :-)

It is.

Malcolm Diallo Moore                       #----o___ooo___oo-oo-oo\      #----o
Computer Information Services          .___| |_|          `'''''''|  .___| |_|
System Co-Administrator		       |      The House Train     |  |	    The
University of Minnesota, Twin Cities  #|     r--------------p     |##|     r---
mmoore@[ux.acs | donald.cs].umn.edu____`O#O#O\--------------/O#O#O'__`O#O#O\---
From: tdunne@cbnewsb.cb.att.com (terrence.a.dunne)
Newsgroups: comp.sys.amiga.games
Subject: WANTED:Monkey Island
Summary: monkey island wanted.. cheap!
Keywords: Monkey Island
Date: 15 Apr 92 20:18:57 GMT
Distribution: usa
Organization: AT&T Bell Labs

Hello All,
Does anyone have Monkey Island that I can purchase from them...
cheap.... of course ??????
Thanks
Terry Dunne e-mail is fine
From: 00jeeaton@bsu-ucs.uucp
Newsgroups: comp.sys.amiga.games
Subject: Re: LARRY II - Help Needed **SPOILER**
Date: 9 Apr 92 03:30:02 GMT
Article-I.D.: bsu-ucs.1992Apr8.223002.5924

In article <133@lvbull.lv.bull.fr>, pa@sonar.Berkeley.EDU (Pascal.Auger) writes:
> Does anybody know how do a bomb at the end of Larry II
> when we are in front of the lift ?
> 
> (I think I have all useful objects: Hair Rejuvenator, bag, matches)
> 
> I think my problem is the sentence to use this objects.
> 
> Thanks

It's been a while, but I think the command is something like this:
put bag in Hair Rejuvenator

And then
Use matches on bag


-- 
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|        //      MIGHTY MERLIN  |UUCP:00jeeaton@bsu-ucs.uucp                  |
|       //   "The sage of might"|bitnet:00jeeaton@bsuvax1.bitnet              |
|   \\ //                       |internet:00jeeaton@bsu-ucs.bsu.edu           |
|    \X/                        |     bsu-cs!bsu-ucs!00jeeaton                |
--------------------------------------------------------------------------------
From: pat_meloy@outbound.wimsey.bc.ca (Pat Meloy)
Newsgroups: comp.sys.amiga.games
Subject: Psygnosis=unplayable?
Distribution: world
X-NewsSoftware: Amiga GRn V1.28 2/25/92 (Beta) by Mike Schwartz
Date: 10 Apr 92 01:51:32 PST

In article <1992Apr9.214521.14975@pony.Ingres.COM> edg@Ingres.COM (Ed Goldman) writes:
>In article <1992Apr8.214403.328@magnus.acs.ohio-state.edu> rzimeri@magnus.acs.ohio-state.edu (Rich P Zimering) writes:
>>In article <deaks.04e8@vsbbs.UUCP> deaks@vsbbs.UUCP (Ernie Deakyne) writes:
>>>   1. Agony - Just plain AWESOME! (Psygnosis.. what else do you expect..)
>>                                    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
>>
>>What I usually expect from psygnosis is not 'Just plain AWESOME!'
>
>I agree -- unplayable is pretty much synonomous with Psygnosis.  They are
>the Kings of Box Art though ...
>
>-edg-

 Check out Leander for a good mixture of "Just plain AWESOME!" and
playability. I think they've finally gotten it right :)
--
Newsgroups: comp.sys.amiga.games
From: robert@alliant.backbone.uoknor.edu (Robert Lindsay)
Subject: Re: Where is Ralph Reed i.e. MechForce guy?
Organization: University of Oklahoma, Norman, OK
Date: Thu, 9 Apr 1992 20:05:46 GMT

In article <92100.104435IO92257@MAINE.MAINE.EDU> <IO92257@MAINE.MAINE.EDU> writes:
>Ralph is supposedly working on a commercial version
>of MechForce.  He signed an agreement with FASA, the
>designers of the origional board game, to make it.
>He was supposed to have finished it last fall, but
>I have heard nothing from him, as he hasn't been
>answering letters on the BBS (Hobbit Hole)  Maybe he
>is just working so hard, he has no time.  We can only
>hope!
>-Brent C.


The project is now dead. FASA wouldn't let them release the amiga version 
without a IBM version at the same time. Ralph is now removing all remains
of FASA-ness from the system and setting it in their own SFRP universe.
The company that is doing this is called TTR development. Their number
is 608-277--8071. They also make the very fine game Brigade Commander
(which I have). If the new game is like BC, it will be HD installable,
multitasking freindly, and have no CP at all. There a great group. I hope
to be able to buy one of their 20 meg flopital drives soon.
From: pmiller@CSUGRAD.CS.VT.EDU (Paul Miller)
Newsgroups: comp.sys.amiga.games
Subject: Black Crypt 13 and below...
Date: 14 Apr 92 22:59:30 GMT

I've made it to level 13 and boy are things beginning to heat up. I've found
the four stairways down (oddly, to 14, 16, 24 and the water level which I
did not get the level number - I could only stay awhile because I only had
three rings of water breathing). Anyone know where the fourth ring (if there
is one) is???

My question has to do with level 14 - I assume the goal is to collect the
three skull crowns from the three passages. I found the one in the teleporter
halls, but the other two ones stump me. One passage has a couple of moving
columns (these things are neat-o Freddy Krueger-looking things) and a couple
of very high level skull glyphs. I only had one dispel glyph spell (23rd)
left - could I have missed another scroll somewhere or does anyone know
if there is another further along? I'd hate to think there's no hope for
me to get in there.

The other has several transporter fields and switches. I can get by the the
first three, but the next one (in the bend in the passage) I can't get
through. Any ideas? 

If anyone has any suggestions or comments, please feel free to mail me.
-- 
****************************************************************************
* Paul Miller                         |Nobody cares about my opinion anyway*
* Certified Amiga Developer           |                                    *
* INTERNET: pmiller@csugrad.cs.vt.edu |    - Have a JOLT and a smile! -    *
* ------------------------------------------------------------------------ *
* "What IS it, man?"                                "Happy Happy, Joy Joy" *
****************************************************************************