From: das9674@ucs.usl.edu (Stephenson Daniel A)
Subject: Game content Re: PCheads go *thud* Re: Amigan-whalloping Re: An Amigan does it *again*
Organization: Univ. of Southwestern La., Lafayette
Date: Sat, 23 Jan 1993 23:12:38 GMT

In article <1jqnvnINN7f9@uwm.edu> gblock@csd4.csd.uwm.edu (Gregory R Block) writes:
>In article <1ji3ufINNcht@mozz.unh.edu>, Gregory G Greene (ggg@kepler.unh.edu) wrote:
>
>: 	I disagree, I think Strike Commander and X-Wing will be absolute
>:    knockouts also.  As far as Harpoon II goes, I only mentioned it because I
>:    am a dedicated wargamer.  Obviously, this all comes down to a persons
>:    likes and dislikes.  I wasn't trying to say that all the awesome games
>:    are on the IBM exclusively.  Just that if you are going to port them to
>
>Are they really awesome?  Strike Commander will be more flash than
>content, and as such, requires a fast system to handle all that flash.
>But the GAME!  Take away those pretty graphics, and how much is left
>of the game?  That's what I mean when I say that.
>
>Of _COURSE_ Strike Commander & X-Wing will be knockouts.  They're nice
>and flashy, which seems to be the way the IBM world prefers things
>now.  But remove those graphics, and the interest drops.

How much more innovation is there today, anyway?  Lemmings was innovative.
Stunt Island is innovative.  But there is *always* lots to be said for
the graphics and sound of a game.  I peronally ove action movies.  Would
would Predator or Terminator be with the effects gone?  Do you want a 
'love story movie' type of game?! :-)

>Let's take WC Amiga as an example of that proof.

People like aethetics.  Go figure.

>:    there is going to be an AGA version, why?  Why not leave WC as is and 
>:    create a AGA version of one of the newer games I mentioned above.
>
>Because flash sells, boy.  :)  The IBM world is proof.  They can make
>the Amiga version _JUST_ as flashy as the IBM version was, and they're
>hoping that because of it, they'll make a bundle.
>
>I'll, of course, bet my _ASS_ they're wrong.  :)

So an AGA version is comeing out Real Soon Now?

>: 	I haven't played any of the regular Ultima series (1-7), but I have
>:     played Ultima Underworld and its sequel.  I thought the storyline on those
>:     was pretty nice.  Still the best adventure type games IMO.
>
>Yup, it's obvious you haven't played 1-7.  :)  Storylines went down
>from 6 on, they were dy(ing) in 5.
>
>Ultima 4 is actually what I consider to be the best Ultima, out of all
>of them.  Why?  Because not even Ultima Underwold had a good
>storyline.  It had the flash to keep me interested, the innovative
>design to draw people, but it didn't have the storyline to make me
>part of the game.

Most games do not depend on storyline.  Gimme a break, of course not!
I do not love those move-esque Sierra games.  Is that what you want?

Storyline, eh?  Most games get a great game *concept* or *capability*
and _then_ make the 'story'.  Ultima Underworld, for heaven's sake, isn't
supposed to carried along by the *story* of 'save the Princess', but the
fantasic graphcis engine.   Falcon 3.0 is the best flight sim put out by
a private institution, Spectrum Holobyte just 'thinks  up' excuses to
have Pakistan, Japan, etc theatres, or relies on newsmakers like Panama
or Kuwait.

What in the world do you expect?

>Greg (it's time for a new .sig, folks, and i'm looking...)
-- 
Dan Stephenson   das9674@usl.edu
Newsgroups: comp.sys.amiga.advocacy