HDTenEightyP/NetNews huggingface dataset:
From: tmorris@bruny.cc.utas.edu.au (Tim Morris)
Subject: Re: More combo's
Organization: University of Tasmania, Australia.
Date: Thu, 21 Jan 1993 12:52:26 GMT

chan4@husc11.harvard.edu (Derek Chan) writes:

>How exactly do you guys do the Tiger Knee?  [...]

    |,  \ ,  -O,   O  + kick
    O    O        /


>Also, anybody have any strategies on fighting
>HF's Honda?  Thanks.

Play conservative.  If you're using Guile, it's easy to razor kick anything
Honda does.  For Ken/Ryu/Sagat, whittle away his energy with fireballs from
long range.  If Honda crouches and kicks twice, the sumo dive is coming
so get ready to uppercut.  If you block the dive, a sweep will always hit.
Haven't tried any of the other characters yet...

--
Tim Morris

Newsgroups: alt.games.sf2
From: tmorris@bruny.cc.utas.edu.au (Tim Morris)
Subject: Re: Hyper Edition
Organization: University of Tasmania, Australia.
Date: Thu, 21 Jan 1993 12:38:24 GMT

>We have just got the new hyper edition of streetfighter II in New Zealand
>and I was wondering if anyone has made a list of the new stuff involved in
>this version. Please help me - no one knows how to play properly in Auckland!

Chun-Li Fireball:  
	Same as Yoga Flame.

Blanka Vertical Ball, Honda Super Sumo ("Buttofuoco") Dive:
	As razor kick (must finish with joystick straight up).

Dhalsim Telport:
	DP with all kick buttons (teleports across screen).
	Backwards DP with all kick buttons (teleports in place).

Ken/Ryu Aerial Cyclone Kick:
	Jump then cyclone kick.

Chun Li Aerial Spinning Bird Kick:
	Jump, (charge), spinning bird kick.

Zangief Super Lariat:
	All kick buttons (two probably sufficient, three to guarentee contact).

Other Changes:
	Balrog's turn-around punch (TAP) can go through fireballs.
	Balrog's TAP does damage proportional to charge time.
	Sagat's uppercut will knock down grounded opponents.
	Dhalsim's head/footdrills are slower.
	Honda's torpedo is faster.
	Bison's torpedo hits a blocking opponent less times.
		   :
	Anything else worth mentioning?

--
Tim Morris
From: daw@jhunix.hcf.jhu.edu (Dave Webb)
Newsgroups: alt.games.sf2
Subject: NES with 19 games... Still Available
Date: 25 Jan 1993 13:22:26 -0500
Organization: Homewood Academic Computing, Johns Hopkins University, Baltimore, Md, USA
Distribution: na
NNTP-Posting-Host: jhunix.hcf.jhu.edu

Nintendo Entertainmen System with 19 games, 2 controllers, Nintendo Power Mags,
Tip Books... STILL FOR SALE!

Due to several deals falling through, my NES is available again.  I would still
like to get the best offer over $170.00...

Again, I have the following games available:
Mario Bros, Super Mario Bros, Ninja Gaiden, Ninja Gaiden II, Tennis, Kung Fu,
Baseball, Castlevania, Castlevania III, Top Gun, Excitebike, Platoon, Magic
Johnson's Fastbreak Basketball, Goonies II, X-Men, 10-Yard Fight, John Elway's
Quarterback, RBI Baseball, Jeopardy.

If you are interested, Please leave me some e-mail.. I'm sure we could 
work something out.

		Thanx again.. in advance,
		
			Dave Webb
From: julius@cco.caltech.edu (julius yang)
Newsgroups: alt.games.sf2
Subject: Re: HF Endings
Date: 21 Jan 1993 05:24:21 GMT
Organization: California Institute of Technology, Pasadena
NNTP-Posting-Host: sandman.caltech.edu

johnjohn@cco.caltech.edu (John White) writes:
>In article [snip] mjb@srl07.cacs.usl.edu  
>(Matthew Brumley) writes:
>>I have a similar question though...
>>
>>What happens when either Sagat or Bison finish the game?  At the end of the
>>winner's end-game sequence, we see your character, with Bison on the left  
>>and
>>Sagat on the right.  Well, if you win using Sagat or Bison, what is shown?
>>Just curious.

>I can't actually answer your question, but I can point out that not all of  
>the character endings actually look like the one that you describe.  Ryu's  
>does, but that's the only one that I know of.

No, no, no. He's talking about the boss endings.  Whenever a boss wins,
he is at the top of a diamond of the four bosses, with marching SS troopers
or whatnot silhouetted against flames at the bottom of the screen.  The
bosses permute through the diamond depending on which boss wins.
-- 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
julius yang                      "Fill me with your little babies!"
julius@sandman.cco.caltech.edu        --"Peter's Friends", Kenneth Branagh
julius@iago.caltech.edu
From: bc676@cleveland.Freenet.Edu (Marc R. Klenotic)
Newsgroups: alt.games.sf2
Subject: Re: Tiger Knee Motion as per SF2 Guide (was Re: More combo's)
Date: 27 Jan 1993 00:54:41 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc4.ins.cwru.edu


The Tiger knee is a lot faster (and more suprising) than the 
jump kick knee.  I agree it is pretty worthless but cannot be
more worhthless than Guile's knee!  Also Sagat yells out
when he does a Tiger knee (Yay!).
###1
-- 
******************
*   -=bc676=-    *                --Encrypted
*Marc R. Klenotic*                        Message--
******************
Newsgroups: alt.games.sf2
From: jhantin@mighty-joe.isri.unlv.edu (Jeffrey Hantin)
Subject: Re: More combo's
Reply-To: nobody@mighty-joe.isri.unlv.edu ()
Organization: UNLV Computer Science and Electrical Engineering
Date: Mon, 25 Jan 93 18:31:30 GMT

<snip> Dark Lord of the Sith writes:

)> [Tiger!]

) I won't even bother with correcting this, except by saying two things:
) 
) 1.) This is WRONG!
) 2.) The two methods commonly used have been posted a million times!  

#define FLAME

Thank you for being so helpful.  Maybe you could try being helpful, like
telling this guy the *right* way to do it, or if helping him directly
is beneath you, then give him a pointer to where to look!

#undef FLAME

-- 
Jeffrey Hantin -- jhantin@unlv.edu
Military Bingo: B-52.... F-15.... M-16....
Newsgroups: alt.games.sf2
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: Questions questions
Organization: University of Illinois at Urbana
Date: Thu, 28 Jan 1993 02:02:15 GMT

It's easier to go through fireballs with the roundhouse hurricane kick
because the lateral speed is greater than the short hurricane kick.

However, it is possible to go through jab fireballs with the short
hurricane kick.  I use the short hurricane kick to go through fireballs
most of the time.  The other ones leave you too vulnerable.  The
fireball thrower can simply block and then DP.  If they do this on your
short hurricane kick, they'll usually DP right through your hurricane
kick as you're invulnerable and coming down from it, or you'll already
be on the ground and blocking their attack.

IMO, it's usually safer to throw after blocking a hurricane kick, since
it will always work if done correctly.  The problem is doing it correctly
in the first place :-).  However, if I recognize a HK as a roundhouse one,
I'll have plenty of time to set up for a DP.

Side note:  My Blanka strategy against players who hurricane kick too
much is to block it and then bite.  Don't pound on the fierce button to
bite.  You can only bite after Ryu is out of the hurricane kick, so don't
even try before then.  If done right, Ryu can't DP or do anything.  But
that's his fault for losing the initiative by performing a HK in the
first place.
-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
If you have nothing good to say, sit down, shut up, and post to USENET.
Newsgroups: alt.games.sf2
From: jpark2@ux4.cso.uiuc.edu (John J Park)
Subject: Gimpy knee
Organization: University of Illinois at Urbana
Date: Thu, 28 Jan 1993 03:43:05 GMT

Oh I dont know, I dont play Guile, usually, but Ive seen that "gimpy knee" used.One spot (and it may be the only spot) is when a sonic boom, and a sagat fireball collide, and sagat is ducking. The knee gets him, like a backhand gets Ryu and Ken, when their fireballs collide with the sonic (man do i hate that)


John Park
From: ee52fjb@sdcc15.ucsd.edu (D.D.)
Newsgroups: alt.games.sf2
Subject: Re: sf2-00X.lzh files
Date: 23 Jan 93 21:54:49 GMT
Organization: University of California, San Diego

>network.ucsd.edu  under anime/new/
>csula-ps.calstatela.edu ...under pub/incoming
>Get them while they last.....who knows how long...*shrug*
>D.D.

Also, I have uploaded sf2-00x.lzh files to these sites:
csula-ps.calstatela.edu under pub/incoming
network.ucsd.edu        under anime/new
ccu.umanitoba.ca        under pub/pc
isengard.cs.psu.edu     under pub/sf2
D.D.
Newsgroups: alt.games.sf2
From: inkblot@leland.Stanford.EDU (Thomas Calvin Cannon)
Subject: Re: More combo's
Organization: DSG, Stanford University, CA 94305, USA
Date: Thu, 21 Jan 93 21:17:45 GMT

In article <tmorris.727620746@bruny> tmorris@bruny.cc.utas.edu.au (Tim Morris) writes:
>chan4@husc11.harvard.edu (Derek Chan) writes:
>
>>How exactly do you guys do the Tiger Knee?  [...]
>
>    |,  \ ,  -O,   O  + kick
>    O    O        /
>
>

Please stop posting this method!  The tiger knee is crouch (or defensive 
crouch) to forward flip + any kick.  You don't have to roll the stick, but
it's certainly an option if you find it easier.  IMHO though, the method
i've described above is quicker and easier.

[ stuff deleted ]
>
>--
>Tim Morris
>
---
T. Cannon
From: bc676@cleveland.Freenet.Edu (Marc R. Klenotic)
Newsgroups: alt.games.sf2
Subject: Re: ZANGS
Date: 27 Jan 1993 01:03:04 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc4.ins.cwru.edu


Most of the characters can knock Vega out of the air with a
Fierce Standing Punch.  I am not sure if this is effective against
an oppenent having his arms wide open but will stop anyone thinking
of giving you a backdrop.
-- 
******************
*   -=bc676=-    *                --Encrypted
*Marc R. Klenotic*                        Message--
******************
Newsgroups: alt.games.sf2
From: millette@snake15.cs.wisc.edu (Robert Millette)
Subject: Dhalsim stratagy guide needed 
Organization: University of Wisconsin, Madison -- Computer Sciences Dept.
Distribution: na
Date: Wed, 27 Jan 1993 20:57:27 GMT

Well the title basically says it: I WANT A STRATAGY GUIDE FOR DHALSIM.

Can anyone out there in NetLand email me one, please, please, PLEASE?

Thanx in advance.

Rob
From: jbw@ponder.csci.unt.edu (WEST JASON BRUCE)
Newsgroups: alt.games.sf2
Subject: Re: Balrog in SF2: HF; Questions on the three finger method
Date: 28 Jan 93 08:34:34 GMT
Organization: University of North Texas, Denton

In article <1993Jan20.052715.28389@leland.Stanford.EDU> inkblot@leland.Stanford.EDU (Thomas Calvin Cannon) writes:
>
>Eu-Ming, here's the only problem I've found with using your three finger
>method:
>
>Because you're holding down the 3 punch buttons, you can't use the standing
>strong, which is Balrog's best counter to a jumping opponent. 
>
>So what's a Balrog to do? *sniff*
>
>---
>Tom Cannon
>
>p.s. besides this one problem, the method works great IMHO

     Balrog's best counter to jumping opponents is a rushing short kick.
Ciao...
Newsgroups: alt.games.sf2
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: A Story of Revenge, or Missed Him By That () Much
Organization: Indiana University
Date: Tue, 26 Jan 1993 21:05:31 GMT

In <1993Jan26.013101.1@vmsb.is.csupomona.edu> cvafy006@vmsb.is.csupomona.edu (Daniel Rouse, Jr.) writes:

>	How do you fake a FB or a DP?  I always thought if you made the stick
>motion and pushed the button, you were committed and threw a PB or DP!
>-- 
>Signed,

>Daniel Rouse, Jr.
>Sophomore, Computer Engineering 
>California State Polytechnic University, Pomona (Cal Poly, Pomona)
>Email: cvafy006@vmsb.is.csupomona.edu

easy!!!!!!

do the stick motion and pusk kick
do the stick motion and 'pretend' to push a button
do a 'half fireball' (mess up the motions on purpose)

I like to do the second method above.
Newsgroups: alt.games.sf2
From: caine@uxa.cso.uiuc.edu (Galvatron)
Subject: Re: More combo's
Organization: University of Illinois at Urbana
Date: Thu, 21 Jan 1993 04:51:15 GMT

>How exactly do you guys do the Tiger Knee?  I can do it by going from crouch
>to foward flip, or is it up?  I cannot do it consistently.  Is it a matter
>of timing the kick button?  Also, anybody have any strategies on fighting
>HF's Honda?  Thanks.

I do the Tiger Knee by going crouch then forward flip and a kick button.
This method is very reliable for me, about 90% or better.  I can do two or
three in a row very quickly this way.  It comes out very quickly; easy to do.
I used to do it by going down, down-towards, towards, forward-flip and then
a kick.  However, I sometimes got a low tiger.  

When the opponent is dizzy, I found that the flying roundhouse, crouching
short, short tiger knee was a bit difficult to get every time, so I modified
the combo...  Do a flying roundhouse followed by a jab tiger uppercut; it does
about the same as the four-hit, but is easier to do.


-- 
[                            Caine Schneider                            ]
[     "I've got a bad feeling about this..." -Solo -Skywalker -Leia     ]
[            "Attack me if you dare, I will crush you!" -Ken            ]
[                     "Defeat is absurd" -Galvatron                     ]
Newsgroups: alt.games.sf2
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: ZANGS
Organization: University of Illinois at Urbana
Date: Thu, 28 Jan 1993 01:31:19 GMT

sh30443@uxa.cso.uiuc.edu (On A Pale Horse) writes:

>The computer can use standing jab punchs to know vega out of the air
>when he is flying...

That's what I use, too.
-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
If you have nothing good to say, sit down, shut up, and post to USENET.
From: bc676@cleveland.Freenet.Edu (Marc R. Klenotic)
Newsgroups: alt.games.sf2
Subject: Re: More combo's
Date: 25 Jan 1993 00:14:29 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc10.ins.cwru.edu


The Tiger Knee is simply Down, down-righ and right plus a 
fierce kick button.  I know beccause I'd always mess up the
low Tiger's (which is Down, down left).
-- 
******************
*   -=bc676=-    *                --Encrypted
*Marc R. Klenotic*                        Message--
******************
Newsgroups: alt.games.sf2
From: vanichth@ux1.cso.uiuc.edu (Mitri Van)
Subject: Re: Uploading sf2-00?.lzh to wuarchive is _useless_. don't bother.
Organization: University of Illinois at Urbana
Date: Sat, 23 Jan 1993 18:27:30 GMT

law40003@nusunix1.nus.sg (TAN YEW KEONG) writes:

>I request that Doug (epasls@kuhub.cc.ukans.edu) stop trying to jam my
>mailbox by sending me lotsa mail, for the following reasons :

<reasons deleted>

>Stop the behaviour and try something else, Doug ole chappie. Repent. 

>Michael Tan Yew Keong | law40003@nusunix1.nus.sg | law40003@nusvm.nus.sg|
>Final Year Law student - OH GOD, IT'S BEEN A HELLUVA LONG TIME!!!       |


Why don'tcha just complain to your sysadmin if it's really a problem? 
Geez... take this to mail or something, there's no point in this junk being
in this newsgroup.

Mitri
  vanichth@ux1.cso.uiuc.edu
Newsgroups: alt.games.sf2
Subject: Re: Worldwide Guide to SF2 Etiquitte (Survey)
From: aed005@marshall.wvnet.edu
Date: 22 Jan 93 00:34:48 -0500
Organization: Marshall University

>
In article <y2f3kjd@rpi.edu>, petitc@nuge113.its.rpi.edu (Christopher Jon Petit) writes:
> Let's see if we can get a feel for what everyone's 'home base' is like...
> 
> Just answer this (post if you wish so we can compile a 'Worldwide Guide to
> SF2 Etiquitte'):
> 
>    What is your area primarily like?  Is it OK in your area to...
> 
> (1) Throw someone
Throwing is most definitely not frowned upon by anyone in the Huntington, WV
area.
> 
> (2) Tick someone
It happens a lot around here, especially to me.
> 
> (3) Hit someone when they're stunned?
You're not considered good around here if you back off someone who's stunned.
> 
>    And how are these 'house rules' enforced?
There aren't any. The Gold Mine at the Huntington Mall has NO house rules at
all.  It's every man for himself, and if you get ticked to death it's
considered the victim's fault.
     I'd be interested in hearing the final results of this survey.

           
Newsgroups: alt.games.sf2
From: rkasseba@cwis.unomaha.edu (Roger Kassebaum)
Subject: Where to get SF: IBM
Organization: University of Nebraska at Omaha
Date: Thu, 28 Jan 1993 04:53:20 GMT

I am new to this conference and I have heard much talk about this SF2:IBM
and I was wondering if i could FTP it or something...I'm very eager to get
it although I have a SNES...it would be fun on trips...NOW...I have D/Led 
a game called Stick Fighter II and it was stick fighters with SFii sounds
it really sucked hard...This isn't the same thing is it...?  I would 
appretiate any replys...
 


          ______       _____
---------/     /      /      /     /
--------/_____/      /____  /_____/    I ask, "Let us contemplate our
-------/ \     /   /     / /     /                existance..."
------/   \   /___/ ____/ /     /

Marcus Graham
Internet :: rkasseba@cwis.unomaha.edu
From: cculia@inode.com
Newsgroups: alt.games.sf2
Subject: THE NEW SF2 FOR IBM;
Date: 26 Jan 93 09:21:40 EST
Reply-To: cculia@inode.com
Distribution: world
Organization: inode BBS, NYC's Best Usenet Access (212-679-9146)

 -=> Quoting Tang-nelson@cs.yale.edu to News <=-

 Ta> There seems to be two modes:  a regular (Classic) one, and a
 Ta> Turbo-esque mode.  In this pseudo-Turbo mode, every character has a
 Ta> question is:  does anyone know how or where to activate/de-activate
 Ta> this mode? 
 Ta> Okay, enough babbling.  Back to your regularly scheduled whatever.


  I doubt very much that there is a pseudo-Turbo mode.  The IBM version of
Street Fighter II ( I got it too and my version has Dhalsim working also ) is
very poor.  They couldn't even manage to put in Balror, Vega, etc.  Why would
they stick in a 'secret' turbo mode that no one knows about?

  If you do, however find out how it's done, let me know!  :)

 
... A feature is a bug with seniority.
--- Blue Wave/QWK v2.10
#! rnews 6
From: m931176@csservera.scs.usna.navy.mil (Casper     20)
Newsgroups: alt.games.sf2
Subject: Re: The ONLY way to play SF2
Date: 27 Jan 93 14:49:23 GMT
Organization: Comp. Sci. Dep't., U.S. Naval Academy, Annapolis, MD
In-reply-to: larsen@hellgate.utah.edu's message of 26 Jan 93 01:29:40 GMT

In article <1993Jan26.012940.24170@hellgate.utah.edu> larsen@hellgate.utah.edu (Steve Larsen) writes:
From: skillian@ux4.cso.uiuc.edu (Seth James Killian)
Newsgroups: alt.games.sf2
Subject: Re: Hey look birdies
Date: 28 Jan 93 00:32:23 GMT
Organization: University of Illinois at Urbana

LIPSCOJA@ctrvax.Vanderbilt.Edu (Andy Lipscomb) writes:

>> It seems to be a general consensus that when someone is starred, you
>> should do a devastating combo to do more damage than a throw.  
>> 
>> Being a die hard Honda fan, I usually just threw (does plenty of damage
>> anyway).  But now as I'm getting better with other characters, I was
>> wondering what the best combo to do was when people were dizzied.  
>> Best by terms of most damage, etc.  Or is it more situation-dependant?

>As a Chun Li player, I have always thrown, as I cannot reliably do combos, and
>they are not much more powerful than her throw.

	I must disagree here.  Chun Li has some really great combos that do
	far more damage than a simple throw:

		Aerial fierce, standing strong, standing fierce interrupted
		by a roundhouse lighning kick.

	This is a combo, although probably one of the most difficult in the 
	game.  You can simplify it considerably by eliminating the standing
	strong completely.  If she is your main character, you should definitely 	be able to do at least one of these...

		Seth Killian

>  |   Andy Lipscomb
>--+-- lipscoja@(ctrvax.vanderbilt.edu,vuctrvax.bitnet)
>  |   Don't blame me, I voted Libertarian.
>  |   disclaimer.standard
Newsgroups: alt.games.sf2
From: bennetta@fraser.sfu.ca (Jason Patrick Bennett)
Subject: Re: Cheap or Not ?
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Wed, 27 Jan 1993 23:10:26 GMT

btdcs207@csd.uwe.ac.uk (DOC) writes:

>Ok, I need some advice on whether this is cheap or not.  I am normally a ken/
>ryu player, but recently I have decided to try Zangief.  Whilst practicing 
>with the Z man yesterday I got challenged by a dragon happy ken.

>I got hammered in the first round, and so seeing this he let up a bit in the
>next round where I ended up coming off the better of what we thought was a 
>double KO.

>so, it was 1 round a piece.  In the third round, I did pretty well, and go him
>down to about 1.25 of an inh of energy.  He saw this, and as I only had about
>2 inches of energy left myself, he decided to use the fireball-fireball
>dragon when jumped method against me.
>So, I got down to about the same amount of energy as him, and I used my judgement pretty well and decided to do the 'walk towards them' that Z can do that
>frightens Ken players so that he would dragon.
>The kid obliged and I took the dragon which took me down to no energy, where
>I then SPD'd him, to cries of CHEAP CHEAP CHEAP from the kid.
>Now, I thought it was pretty good judgement on my part to force a dragon
>so that I could Spd him.  Is it cheap or not ?  Just so I know for in future.

Nothing is more irritating than getting admonished by a whiner who screams
CHEAP soley on the grounds that you won, fair-and-square.  There's a lot of them
out there.   You see, it would have been a perfectly fair match if you just
stood there and allowed your opponent to pound the crap out of you, but because
you used your brain, that's cheap.

Bottom line: it ain't cheap, and do it again if the situation presents itself
in the future!

Jason
-- 
Jason Patrick Bennett     "The little girl had the making of a poet in her
Simon Fraser University    who, being told to be sure of her meaning before
Burnaby, B.C., Canada      she spoke, said: 'How can I know what I think 
bennetta@sfu.ca            till I see what I say?'"  --Graham Wallas
From: bc676@cleveland.Freenet.Edu (Marc R. Klenotic)
Newsgroups: alt.games.sf2
Subject: Re: Some more HF observations
Date: 25 Jan 1993 00:28:35 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc10.ins.cwru.edu


From my experience, I've noticed that a GOOD player playing
Blanka will dominate the machine (I've done it before :]).
-- 
******************
*   -=bc676=-    *                --Encrypted
*Marc R. Klenotic*                        Message--
******************
Newsgroups: alt.games.sf2