HDTenEightyP/NetNews huggingface dataset:
From: michael@chg.mcd.mot.com (Michael Bodine)
Subject: Re: PoP, color & copy-protection questions
Organization: Motorola Computer Group, Schaumburg, IL
Date: Fri, 11 Dec 1992 23:00:01 GMT

phil@phunt.MV.COM (Phil Hunt) writes:
>In article <1992Nov28.195138.4504@netcom.com> (comp.sys.mac.games), robj@netcom.com (Rob Jellinghaus) writes:
>] I just got Prince of Persia, and was looking forward to seeing it in
>] color on my Mac II (yep, one of the originals).  I loaded it up, but
>] it came up in black and white!  I noticed in the "Read Me" that it
You have to have better than 4-bit color.  PoP was B&W on my MacII until i
recently bought some more memory for my video card to upgrade to 8 bits.
Voila!  Color PoP!  Much more fun!

>] I can handle B&W, but the other problem is that when I complete level
>] 1 and go upstairs, I enter a room filled with potions with letters
>] ...
>] I just tried it again, and got "Drink the potion which matches the
>] first letter of the third word on the third line of page 5."  The
>] word is "a".  So I went and drank the A potion, and got poisoned.
The words used in the first screen in the copy protection room are
somewhat counterintuitive.  I often find myself when instructed to get
"the first letter of the third word on the third line of page 5," going to
the fifth word on the third line of page three... in other words,
backwards.  So far, i've never found that the instructions differ from the
actual letters found in the manual.  Don't forget that you have to count
section titles when counting lines!
-- 
[  Michael Bodine, michael@chg.mcd.mot.com, Dial: (708) 576-7840, FAX: x8875  ]
[  Motorola TSD; Loc IL38; 1100 Woodfield; Suite 334;  Schaumburg, Il  60173  ]
Newsgroups: comp.sys.mac.games
From: zeke@fasttech.com (Bohdan Tashchuk)
Subject: Re: Opinions on Spectre desired
Organization: Fast Technology
Date: Tue, 15 Dec 1992 11:06:45 GMT

In <42382@sdcc12.ucsd.edu> bruss@cs.ucsd.edu (Brian Russ) writes:

>should I wait until this Supreme 
>version comes out?  Any opinions out there?  I'd like to hear from you ...

I REALLY like Spectre.

The programmers deserve to be rewarded for their attention to detail.
Especially the human interface. The responsiveness of the numeric keypad
is excellent (at least on a IIfx). I've tried Vette and Falcon and the
keyboard response of both is crap. This makes a BIG difference in how
enjoyable the game is.

Someone else posted that he thought the Supreme version would be available
in January. If so, then wait. If not, then get the current version.
From: wilsona@cpva.saic.com
Newsgroups: comp.sys.mac.games
Subject: Maelstrom Correction (was: maelstrom sux)
Date: 16 Dec 92 09:58:27 PST
Organization: Science Applications Int'l Corp./San Diego

In article <1992Dec16.042902.4114@leland.Stanford.EDU>, smashman@leland.Stanford.EDU (Adam Samuel Nash) writes:
> I just have to say that the maelstrom blurd is the most egotistical ranting
> i've ever read.  Looking around, i've noticed that the graphics look just like
> Lunatic Fringe and Solarian.  But that is probably obvious to every one.
> 
> What many might not know is an old black and white game called Star 'Roids 
> has every feature maelstrom has and more.  The bonuses are the same, the play,
> everything...except that you can warp in star 'roids.  The only difference is
> Star Roid's is in black or white.
> 
> This probably wouldn't piss me off if the author didn't come off as the
> self-proclaimed god of mac games.
> 
> Maelstrom is ok, but too many points come from bonuses and not enough from the
> game itself.
> It's definitely not Lunatic Fringe in terms of fun.
> It's no where near the Ho!
> 
> -smashman@leland.stanford.edu

Well, I guess you missed the earlier thread about Maelstrom, but the
blurb included with the game was NOT written by the author, but buy a 
friend of his who was asked to write something up.  

IMHO, the game is far more playable than Lunatic Fringe ever was and is
one of the top 3 shareware games ever written. The support has been
excellent also, with 2 bug fixes released quite quickly. Give the guy
a break, he didn't proclaim himself a "god of mac games", and anyway,
we need all the good Mac game programmers we can get!

Al
Newsgroups: comp.sys.mac.games
From: Sean McMains <mcmains@unt.edu>
Subject: Re: PoP and OotW on SNES
X-Xxmessage-Id: <A74FCDB140010205@isbdeskmac.acs.unt.edu>
X-Xxdate: Sat, 12 Dec 92 15: 11:13 GMT
Organization: University of North Texas
X-Useragent: Nuntius v1.1.1d12
Date: Sat, 12 Dec 1992 23:10:06 GMT

In article <1gdo05INNk19@phakt.usc.edu> Darren Cokin, cokin@phakt.usc.edu
writes:
>set up with big monitors (ugh- looks terrible).  One of the Super
Nintendoes
>had Out of this World on it.  I finally know what comes after the alien
guy
>shooting you....(no spoilers here).   When I had the demo I was unsure
that it
>was running at the intended speed on my LC, even with the smallest
window.
>Well, after playing the SNES version, I can say that it was at the exact
same
>speed as my LC with the small window.  Good job.

I purchased the SNES version of OotW after playing the demo on the
Macintosh, and was favorably impressed by the similarity of the game on
the different platforms. The only real noticable differences between the
two were: 1. The intro on the SNES was a little bit different -- it
included a Star Wars-esque text scrolling into the distance scene,
probably made possible by the SNES's scaling chip. 2. The window sizes
weren't adjustable, as they are on the Mac. The music is great -- we've
hooked the SNES up to the stereo since getting the game, simply to enjoy
it more.

Has anyone else purchased this game? My friends and I are getting stuck
at a certain point, and would not be adverse to a bit of help. :-)
==========================================================================
Sean McMains <mcmains@unt.edu>        |          University of North Texas
==========================================================================
"An open mind, in questions that are  not ultimate, is useful. But an open
mind about  the ultimate  foundations either  of Theoretical  or Practical
Reason is idiocy." - C.S. Lewis
==========================================================================
Newsgroups: comp.sys.mac.games
From: v058l789@ubvmsd.cc.buffalo.edu (I AM the Nighthawk)
Newsgroups: comp.sys.mac.games
Subject: Re: Lemmings techniques
Date: 16 Dec 92 03:28:00 GMT
Followup-To: comp.sys.mac.games
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

>Umm, I finished the game without ever doing this.  If you can provide me
>with the level number, I can go back and tell you how I hacked my way
>through it...

	Well, you offered the help so... mayhem, level 26, code ilfmgknejq.
Could you please help me get some sleep at night?! :-)

			Ethan Bowerman

+==============================================================================+
| Ethan Bowerman    		DoD# 682                1983 CB650SC Nighthawk |
|    -- "Hey... who cuts yer' hair man?"				       |
|			-- Cheech and Chong		 		       |
+==============================================================================+
Newsgroups: comp.sys.mac.games
From: Sean McMains <mcmains@unt.edu>
Subject: Re: Idea for a game - any takers?
X-Xxmessage-Id: <A757D7E1EB010205@isbdeskmac.acs.unt.edu>
X-Xxdate: Fri, 18 Dec 92 11: 32:49 GMT
Organization: University of North Texas
X-Useragent: Nuntius v1.1.1d12
Date: Fri, 18 Dec 1992 19:31:32 GMT

In article <1992Dec17.172843.25780@exu.ericsson.se> James Hague,
exuhag@exu.ericsson.se writes:
>Disney has had something like this for years at one of their 
>parks.  Their software branch is working on a version for the PC.

Yeah, but unfortunately the Disney one was a laser-disc oriented, pretty
linear program. You could put the pieces together, but only in the order
you are supposed to. No simulated roller-coaster accidents in the Magic
Kingdom. It would be cool to see a program in which you could actually
vary the design parameters.
==========================================================================
Sean McMains <mcmains@unt.edu>        |          University of North Texas
==========================================================================
"An open mind, in questions that are  not ultimate, is useful. But an open
mind about  the ultimate  foundations either  of Theoretical  or Practical
Reason is idiocy." - C.S. Lewis
==========================================================================
Newsgroups: comp.sys.mac.games
From: christ@crash.cts.com (Chris Trichel)
Subject: Re: Maelstrom- READ THIS
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA
Date: 17 Dec 92 17:19:41 GMT

gee he must have sent a form letter... I got the same letter!
Newsgroups: comp.sys.mac.games
From: billw@xetron.com (Bill Walburg)
Subject: Cogito Questions
Organization: Xetron Corporation, Cincinnati, Ohio
Date: Thu, 17 Dec 1992 15:18:48 GMT


I have several questions about Cogito.

1) On a Mac IIsi with a HiRes 13" monitor when the new game menu
item is selected, it does not go to a new game.  On a PowerBook 170
it does go to a new game.  Does anyone know why this is?

2) On a PowerBook 170 the inforamtion panel showing time, number of
moves, etc. is not displayed.  It is on a Mac IIsi.  Can it be
displayed on the PowerBook?

I would give you a review of the game but I haven't played it enough
yet.  The initial impressions are favorable, however.

Thanks.

-- 
-----
Bill Walburg @ Xetron Corporation, Cincinnati, Ohio
billw@Xetron.com     ..!uunet!kgw2!billw
Newsgroups: comp.sys.mac.games
From: IYI4DTN@MVS.OAC.UCLA.EDU (Gann Matsuda)
Subject: Re: ARASHI 1.0a on sumex-aim
Date: 18 Dec 92 14:31:46 PST

In article <1992Dec18.214115.20015@netcom.com>, on 18 Dec 1992 21:41:15 GMT,
gloomboy@netcom.com (Chris Yaryan) writes:

>
>FYI, the release version of S.T.O.R.M. 0.9b1 has been released as
>ARASHI 1.0a. It is in the info-mac/game directory of sumex-aim.stanford.edu
>
>This game incorporates the additional levels that have been available
>for some time along with EXTENSIVE modifications by Mike Zimmerman with
>help from Juri Munkki. Some new features include: free lives at 20,000;
>progressive restart points with bonuses; bug fixes, and new sounds and
>animation. This game is freeware, and docs are included.
>
Chris--

You guys did some great work on Arashi!  I love it!  It has crashed on
me a couple of times, but other than that, it's great!  Nice work!

Gann Matsuda
Assistant Sysop - Macintosh Forum
National Videotex Network
Newsgroups: comp.sys.mac.games
From: Rich.Rubel@launchpad.unc.edu (Rich Rubel)
Subject: Re: Maelstrom Correction (was: maelstrom sux)
Organization: University of North Carolina Extended Bulletin Board Service
Date: Thu, 17 Dec 1992 16:43:06 GMT


I got a mail response from Andrew Welch today, possibly as a result of my
TidBITS review, which talks about the sounds and the similarities.  He
stresses that there was NO connection with any of Ben Haller's games, and
that all the sounds were either self-created, or taken from a PD soundclip
archive.  Nothing has been used illegally.  All the R&S sound-alikes were
done by friends.  I'm not sure about the source of the Bryan Adams-like
riff; probably came from the soundclip disk.
Can we drop this, please?  Andrew is getting pissed off, and I think we do
still want him writing games.
[RICHR]
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
Newsgroups: comp.sys.mac.games
Distribution: world
From: Michael_J._Bell@fourd.com
Organization: 4th Dimension BBS
Date: Sat, 12 Dec 1992 19:16:42 EST
Subject: Re: Re:Maelstrom Cheats

Hit cmd-reset (reset is that big switch with an arrow in the upper right)
to go into interrupt mode (you must have macsbug in your system folder)
********************************************************************
System: fourd.com                                Phone: 617-494-0565
Cute quote:  Being a computer means never having to say you're sorry
********************************************************************
From: wilkied@dcs.glasgow.ac.uk (David Wilkie)
Newsgroups: comp.sys.mac.games
Subject: Re: Where is Xmas Lemmings Demo?
Date: 17 Dec 92 13:13:50 GMT
Organization: Computing Sci, Glasgow Univ, Scotland

In article <Dec.16.18.50.58.1992.26677@gandalf.rutgers.edu> hongyu@gandalf.rutgers.edu (Henry S.) writes:
>Anybody know where is Xmas Lemming demo? I can not find it on sumex.  
>Henry                                                       t


Its at umich in the demo directory under xmaslemmingsdemo.

If anyone can get by the third level I'd love to hear from you as I'm stumped.

Dave...
Newsgroups: comp.sys.mac.games
From: friedman@netcom.com (Greg Friedman)
Subject: Quicker Maelstrom Cheats
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Thu, 17 Dec 1992 23:52:31 GMT

It's relatively simple to create a MacsBug macro to enter the
various Maelstrom 1.0.3 cheats.  (This will probably not work
with earlier versions).  Here's how you do it:

1) Open up the Debugger Prefs (should be at the root of your
System Folder) with ResEdit.

2) Dbl. click on the mxbm icon.

3) Create a new resource of type mxbm by pressing cmd-K.

4) You should see Number of macros: 0.  Below that will be the number
one, followed by a paren and four asterisks.  Click on the number one.
It should now appear selected.

5) Press command-K to create a new macro.

6) Type a name for your macro.  It should be short and easy to remember.
This is what you will be typing in MacsBug in the future.

7) Enter the Expansion for the macro.  I use the following:

     SW (a5)-$338 1;SW .+2 1;SW .+2 1;SW .+2 1;SW .+2 1;SW (a5)-$384 #10;SW (a5)-$32C #300;g

This sets all the cheats, gives me 10 lives and full shields and then
automatically exists MacsBug.

8) Close and save debugger prefs.  Reboot your mac.

9) Once you are playing a Maelstrom 1.03 game, just enter the debugger
and type your macro name.  All the cheats will be enabled.

Have fun!
From: 00bwanderson@leo.bsuvc.bsu.edu
Newsgroups: comp.sys.mac.games
Subject: Interested in MacTrek 1.5.1???
Date: 15 Dec 92 22:19:19 GMT
Organization: Ball State University, Muncie, In - Univ. Computing Svc's


Is there any interest in MacTrek 1.5.1?  I downloaded it today from AOL, and
it's pretty cool.  Colour support (backgroud and foreground colours only) and
even speech with MacInTalk.  Wow! 8^)  If anyone's interested POST HERE. 
Please don't flood my SMALL mailbox.  Thank you! 8^)

Bruce
-- 
.sig?  We don' need no steenkin' .sig!

Bruce Anderson: A tradition of Chaos and Disorder since 1967
spock@bsu-cs.bsu.edu (unix)	00bwanderson@bsu-ucs.uucp (VAX)
Don't look at me in that tone of voice!  BSU disclaims me, and I disclaim them.
Newsgroups: comp.sys.mac.games
Distribution: world
From: Jeff_A._Chirikjian@uu0570.foggybottom.com
Organization: Foggy Bottom / Washington, D.C.
Date: Thu, 17 Dec 1992 18:23:55 EST
Subject: What is Pax Imperia?

What do you do in Pax Imperia?
Foggy Bottom - your FirstClass Mac connection in Washington, DC
Organization: The American University - University Computing Center
Date: Sun, 13 Dec 1992 19:47:39 EST
From: <CADER@auvm.american.edu>
Newsgroups: comp.sys.mac.games
Subject: A-train, simLIfe wanted

Does anyone have A-train or SimLife for sale?  Let me know, but note that
I prefer to pay less than the mailorder price including s&h.

Thanks.  Please send e-mail.
Organization: Junior, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.mac.games
Date: Sun, 13 Dec 1992 12:56:37 -0500 
From: "Daniel K. Schmick" <ds8c+@andrew.cmu.edu>
Subject: hint for Monkey Island

anyone know how to get past the guard dogs at the governor's mansion?


Newsgroups: comp.sys.mac.games
From: kjt001@dunix.drake.edu (Devil Bunny!)
Subject: DQoK: How many pieces make an oracle?
Organization: Drake University, Des Moines, Iowa, USA
Date: Mon, 14 Dec 1992 08:09:51 GMT

How many pieces are there to the oracle in DQoK?  I have four.  And what
do you do after you have them all?

Thanks!

-- 
___________________________________________________________________________
|                        Kevin Tieskoetter                                |
|   kjt001@acad.drake.edu                     kjt001@dunix.drake.edu      |
|                               Drake University                          |
From: jtgorman@cs.arizona.edu (J. Taggart Gorman)
Newsgroups: comp.sys.mac.games
Subject: Re: V for Victory II : Velikiye Luki is out!
Date: 18 Dec 92 17:34:12 GMT
Reply-To: jtgorman@cs.arizona.edu (J. Taggart Gorman)
Organization: Organization?  We don't need no steenking organization!
Discliamer: Upon my being captured or killed, my professors will
            disavow any knowledge of me, my statements, and/or
            my mission.


In article <18648@mindlink.bc.ca>,
Citizen Hugo_Jackson@mindlink.bc.ca (Hugo Jackson) writes :
>In Utah beach there seemed to be some promise of Appletalk Network play. Has
>that feature been implemented in V 4 Victory II?
>anyone? anyone? anyone? Beuller?

  Nope, not yet.

  There are hints that it will be coming, though.  In the startup/game
selection dialog, there are grayed out selections for Modem Opponent and
Network Opponent.  Of course, this could be wishful thinking for Atomic
Games.
  Another grayed out selection in this dialog is the next module - Market
Garden.

  One last thing : I asked my Russian humanties teacher how to pronouce
Velikiye Luki.  (He's Russian, I thought he would know. :)
  He pronouced it like "Vel-ee-key-uh Lew-ki", and I assume that is correct.

|--------------------------------|    "If you were happy all of your life,
|      J. Taggart Gorman Jr.     |     you wouldn't be human - you'd be a
| jtgorman@caslon.cs.arizona.edu |     game show host."
|--------------------------------|             Winona Ryder, in _Heathers_
From: doug@abby.chem.ucla.edu
Newsgroups: comp.sys.mac.games
Subject: Re: Heaven & Earth
Date: 17 Dec 92 20:42:35 GMT
Reply-To: doug@abby.chem.ucla.edu
Organization: Department of Chemistry, UCLA

In article <1992Dec14.193111.3769@galileo.cc.rochester.edu>, wgns@troi.cc.rochester.edu (C. Wiggins) writes:
>
>Does anyone know whether Heaven & Earth has any copy protection?
>If so, what kind?  (I'm considering getting it for my dad but
>he won't play it if it's copy protected -- at least if it's
>off-disk look-it-up-in-the-manual protection).

Yes, but it's actually an innocuous copy-protection scheme (didn't know there
was one, did you?).  You have to look something up in the manual... ONCE.  The
first time you run the program.  Never again (note:  if you have a saved game,
you need to double click on the APPLICATION, not the saved game, or you WILL
get asked another CP question).

Great game, by the way.  I must have spent a couple hours last night racking my
brain over ONE of the hundreds of puzzles in this one.  I just can't figure out
how to get the lines to go together in "Yes indeed" (where they're supposed to
form the word "Yes").  The biggest problem I have is not enough space to move
the pieces around to try the combinations I want to try.


-Doug Gibson
 doug@abby.chem.ucla.edu

Neither UCLA nor the National Science Foundation has a clue what I am doing.
They just pay me to do it.

"We have to tear you to shreds because we care." - EAC
Newsgroups: comp.sys.mac.games
From: tsandeson@mta.ca
Subject: DRAKMYTH CASTLE...info wanted
Reply-To: tsandeson@mta.ca
Organization: Mount Allison U, Sackville, N.B. Canada 
Date: Fri, 18 Dec 1992 01:44:01 GMT


             D  R  A  K  M  Y  T  H       C  A  S  T  L  E
           #################################################

   O.K. Who remembers this game? About one year ago I saw a demo of it posted
around the anonymous FTP sites in the mac/demo area. What I would like to 
know is what ever happened to this game. Did they give up on it? Was it's
name changed? Was it ever released. Also I would like to know if anyone
has a copy of the demo around, I am still very curious about this game.


  Also have any of you been having problems with this reader? It seems
that when I log onto it I have to re-subscribe to all the groups again.
It happens alot, also I re-subcribed today to this group, logged off for
one minute to check something but it tells me I have 635 new groups? I had
over a thousand before that when I was on and didn't read anything.

   WHO do we send bug reports to for this.


   TONY
Newsgroups: comp.sys.mac.games
From: kjt001@dunix.drake.edu (Devil Bunny!)
Subject: Re: Railroad Tycoon (Mac) Bugs
Organization: Drake University, Des Moines, Iowa, USA
Date: Fri, 18 Dec 1992 04:14:14 GMT

Well, one of the bugs you mentioned is not fixed in later versions - I
guess they never really figured anyone would get more than 32 million.
The second is not a bug.  You can cross another railroad's tracks at the
point of a station.  If you do, a station is automatically built, and
you begin a competition with them.  If you win, you get the station; if
you loose, your station disappears.


-kevin
.

-- 
___________________________________________________________________________
|                        Kevin Tieskoetter                                |
|   kjt001@acad.drake.edu                     kjt001@dunix.drake.edu      |
|                               Drake University                          |
From: brecher@husc8.harvard.edu (Jonathan Brecher)
Newsgroups: comp.sys.mac.games
Subject: Re: MacAvenger
Date: 12 Dec 92 02:10:08 GMT
Article-I.D.: husc8.BRECHER.92Dec11181008
Organization: Harvard Arts and Sciences Computer Services, Cambridge, MA
In-reply-to: cokin@phakt.usc.edu's message of 10 Dec 1992 17:29:41 -0800

cokin@phakt.usc.edu (Darren Cokin) writes:

>Could someone please post this game to sumex?  Something is wrong with either
>umich or the poster.  It was in the incoming directory for a week, and now it's
>gone and not in the games directory.  Either umich screwed up, or the file was
>corrupt.  Either way, a lot of us still want to play this game.  Someone
>please post it. (to sumex)

It was corrupt, and the problems lie with the net.connections of the submitter.
I can assure you (and everyone else) that we at mac.archive.umich.edu have
no prejudice against this game, no matter how it may look.  When/if we get 
a functioning copy, we will post it.  Anyone feel like submitting it?

Questions, problems, or criticisms about mac.archive may be addressed to
comments@mac.archive.umich.edu
					jonathan brecher
					brecher@husc.harvard.edu
					assistant mac.archivist