From: tfpayn01@ulkyvx.louisville.edu
Subject: Re: New improved Charger (3026)
Date: Wed, 30 Dec 1992 13:06:13 GMT
Organization: University of Louisville

In article <1992Dec27.062502.4561@vlsi.polymtl.ca>, RiTz@babbage (Richard Taillon) writes:
> 
>     I've been playing alot with Klaus Breuer's Mech Desing module
> (part of his MechWar package). While examining the 80 ton Charger
> (3026 technology), I was astounded to discover how ... how can I put
> it to offend nobody... how wasted this mech was. Imagine: 80 tons
> moving at 5,8, with 5 puny small lasers !  I examined if I could
> improve on it, and I opted to use a 70 ton Mech and this SCG-1MRZ
> SuperCharger was the result. The most important differences are the
> armor (the S-Charger has 216 while the poor old Charger has 160) and
> the weapons (scrap the small lasers, and include 6 MLs, with enough
> heat sinks to fire away without too much heat buildup).
>  
> It's incredible what a 10 ton diet will do to some mechs! And I sure
> would be more afraid of this heavy mech charging me than the 80 ton
> assault Charger.
> Here is a modified capture from Mech Design
>  
> Name: SCG-1MRZ SuperCharger (3026 technology)
> =============================================
> Max. Weight:        70.0 t      Armour Value:  216   (13.5 t)
> Current Weight:     70.0 t                    Interior   Exterior
> Internal Structure:  7.0 t      Head           3          9
> Reactor size: 350  (29.5 t)     Center Torso  22         35/ 8
>   Walking:  5                   Left Torso    15         23/ 7
>   Running:  8                   Right Torso   15         23/ 7
>   Jumping:  0                   Left Arm      11         22
> Heat Sinks: 17     ( 7.0 t)     Right Arm     11         22
> Gyroscopes:  1     ( 4.0 t)     Left Leg      15         30
> Cockpit:     1     ( 3.0 t)     Right Leg     15         30
> Jump Jets :  0     ( 0.0 t)                                                     
> Max. Heatbuildup:  1  Offensive Range:  0- 9    Price: 6,555,086.10
>                                                                                 
> Weapons/ 1. Medium Laser
> Ammo:    2. Medium Laser
>          3. Medium Laser
>          4. Medium Laser
>          5. Medium Laser
>          6. Medium Laser
>  
>  Left Arm     Left Torso   Center Torso  Right Torso  Right Arm
>  1. Shoulder  1. ML        1. Engine     1. ML        1. Shoulder
>  2. Upper     2. ML        2. Engine     2. ML        2. Upper
>  3. Lower     3. HS        3. Engine     3. HS        3. Lower
>  4. -         4. -         4. Engine     4. -         4. Hand
>  5. -         5. -         5. Engine     5. -         5. -
>  6. -         6. -         6. Engine     6. -         6. -
>  7. -         7. -         7. Gyro       7. -         7. -
>  8. -         8. -         8. Gyro       8. -         8. -
>  9. -         9. -         9. Gyro       9. -         9. -
> 10. -        10. -        10. Gyro      10. -        10. -
> 11. -        11. -        11. HS        11. -        11. -
> 12. -        12. -        12. ML        12. -        12. -
>  
> Left Leg            Head                    Right Leg
>  1. Hip             1. Life S.                 1. Hip
>  2. Upper           2. Life S.                 2. Upper
>  3. Lower           3. Cockpit                 3. Lower
>  4. Foot            4. Sensors                 4. Foot
>  5. HS              5. Sensors                 5. HS
>  6. HS              6. ML                      6. HS
>  

	I have a friend who is currently working for IBM that really helped
during ouir 3026 days.  He came up with a table (TAL factors, or Tonnage
Allocation Limits) that'll figure maxxed armour, speed, and how much left for
weapons (included gyros, etc..), made a factory scenario not unlike Solaris VII
(Should've copyrighted the damn thing, could've lived well!), and came up with
two 'mechs from hell!

	The first was a 20 ton Roadrunner, not unlike the Flea.  A modified
Locust, it had two medium lasers, and a movement of 9/14! This thing could run
circles around 'mechs and still couldn't be hit! (this was long before any of
the 3050 stuff showed up, and it's legal).

	His other creation, related to the above posting, was a modified
charger, but true to it's namesake.  What made it different from its cousin
above was the fact that it built-up NO HEAT, and had Max armour, AND had a
not-so-secret weapon!

	He maxxed armour, retained movement, and added 20 machine guns.  Ah! So
he could only do 20 points of damage at close range, yes? Correct, but, he
played the 'mech as the name implied:  He'd charge 'mechs, then step back and
unload on 'm with the machine guns, and then they'd have to make piloting rolls
to avoid slipping on the shells on the ground!  I think he renamed it the
"Slammer".  

	Just my .45

-- 

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/  / /  /  ///  / /  /  Tom Payne *** Louisville, KY	 / //  /  /  /  / / / /
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>>         Picard / Riker '96                                              <<
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