From: marms@sandia.UUCP (Mike Arms)
Newsgroups: rec.games.video
Subject: Re: I've Been to the Mountain!
Date: 29 Jul 92 02:19:08 GMT
Reply-To: sandia!marms@unmvax.unm.edu (Mike Arms)
Organization: Dimsdale Brothers Extortion Agency

rauser@fraser.sfu.ca (Richard John Rauser) writes:
>
>    ...and come back with the realization that other than Street Fighter II,
>there isn't a lot of stuff I'm dying to buy for the SNES! Wonder if I'm the
>only one out there with this dilemma...probably not. Super Ghouls n' Ghosts
>would be good save two reasons: (1) horrible slowdown and (2) you have to   
>play every level TWICE to complete the game! Yuck. Well, at least EGM's
>1993 preview guide gave me lots of hope for the future...tons of great
>SNES stuff coming out by the end of the year.       

Wouldn't you know he'd then post a pretty good message?  Sure it has a 
touch of flame, but there is real content and clearly stated opinions.

OK, to business.  While I realize that it may not be your cup of tea,
I heartily recommend "Zelda III: A Link to the Past".  This is currently
my favorite type of video game.  I even went back and played Zelda1 for
the old NES.  Zelda3 is top quality in a action/RPG.  Note: it is not
an adventure/RPG.  If you want that type of game, "Final Fantasy II"
is pretty good, but it pales compared to the adventure/RPG available
for personal computers.  Still it is quite good with a very interesting
storyline.  "F-Zero" is a great SNES driving game.  It left me wanting
more (F-Zero II is coming and Super Mario Kart looks like a lot of fun).
I agree with you that SGnG kind of reeks IMHO, and yes the future for the
SNES looks better than for Genesis.  I own both systems.  

>    The big one I'm dreaming about right now is...(guess! No, not King Salmon)
>Sonic 2! I've heard split screen, I've heard two player simultaneous, I've
>heard 16 Meg, I've heard there's a "race" mode where Sonic and Twotails
>see who can finish the level first, I've heard more software scaling and
>rotation...mega nifty stuff! World-wide release in early November...

I'm really looking forward to Sonic 2 (or maybe Sonic 2 CD).  EGM listed it
as only 8-Meg.  It would be great if this is another one of their errors.
Race-Mode between Sonic and Tails sounds neat.  I just hope that you can do
it on any of the levels (for variety).  From the screen shots in Aug 92 EGM,
it seemed that there is a cooperative mode that is not split screen.  It will
be interesting to see how they pull that off.  Better not be like Gauntlet
where the player in the lead bumps up against the screen edge waiting on the
other player so the window can shift.  That would be death in a game like
Sonic.  We'll see how it goes.

>      The cartoon-to-video game craze is catching on and it couldn't be a
>moment too soon! Look for Mickey Mouse and Donald Duck to star in World
>of Illusion, a two player simultaneous for the Genesis...Fred Flintstone
>and Chester Cheetah are coming to the Geni also, as is Wonderdog on CD.
>SNES fans like myself will be rejoicing at Mickey in his own SNES adventure,
>as well as Widget, Toxic Crusaders, Rocky and Bullwinkle, Ren and Stimpy,
>and of course, Cool World, which is also coming to the Sega CD. 

I really like this aspect.  Cartoons characters (when done right) can be
great on the 16-bit games.  Sonic is a great example of a cartoon character
although he never appeared in a cartoon (yet?).  I'm really looking forward
to the SNES games Mickey's World of Illusion and the Road Runner vs Wiley 
in Death Valley Rally.  They could really do a lot of cute stuff in this
game pulled right out of the cartoons.  But if is just another run/jump
platform game, they will miss a sure bet.

>     Sega's Menacer is sooooo stupid. I mean, they refuse to come out
>with an SF2 killer, but they're anxious to come up with a match for the
>Super Scope 6. Sega...Nintendo...hear  me now...NOBODY BUYS THOSE DORKY
>LIGHT GUNS. Sigh, pant, pant. Had to get that off my chest.

The problem really is, will it be supported by some great games?  I wouldn't
mind seeing this SEGA arcade game called Laser Ghost (I think).  Still that's
not the best they could do.  The trick is coming up with a great game that 
incorporates the light gun as an integral part.  Maybe a two-player kind
of Wing Commander game where one of you flies the ship and the player with
the light gun acts as the gunner, choosing his weapons with his various
buttons.  Or a game based on Car Wars (kind of post holocaust with everyone
in cars sporting armor and various weapons) with a similar premise: one of you
is the driver on a treacherous 1st person perspective road rally.  He would
need to drive over power-ups to give his gunner more weapons, repairs to
his car, nitro boosts.  You get the idea.  The idea is to give each of
the two cooperating players enough to handle just their jobs (driver or
gunner).  I'd really like to see this sort of game on CD and tied in with
a plotline and character advancement.  So should I copyright this?  Nah,
I'll just be happy when some company produces a fantastic game based on
the concept.  Of course, if they need a design consultant, they know where
to contact me.  Or does anyone want to set up a software company with 
me to produce this?  We could be the next Origin.  :-)  Ahh, we can still
dream.

-- 
Mike Arms
uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
InterNet:  unmvax.unm.edu!sandia!marms

Newsgroups: rec.games.video