HDTenEightyP/NetNews huggingface dataset:
From: jtrimble@undergrad.math.waterloo.edu (Jason Trimble)
Subject: Help with EOB II 2nd level
Organization: University of Waterloo
Date: Tue, 12 Jan 1993 01:08:04 GMT


	I have a friend who needs help on the 2nd level of the temple.  He
is stuck in a room which he got teleported  into.  It has a circular
depression on the floor that feels soft.  There are 8 skulls attached to
the wall and 3 gems and 1 key are in each cubby hole.  

	Anyone know how to get out of this room?  Help!   :-)

	
	Thanx in advance...

	Jason

-- 
Jason Trimble   | jtrimble@descartes.uwaterloo.ca    | 'The problem with the
                | jtrimble@cayley.uwaterloo.ca       |future is that it keeps
                | jtrimble@electrical.uwaterloo.ca   |turning into the 
                |                                    |present.' - HOBBES
Newsgroups: comp.sys.amiga.games
From: shulick@cineret.ucs.indiana.edu (Sam Hulick)
Subject: Re: looking for good strip poker
Organization: Vallen Software
Date: Thu, 7 Jan 1993 17:14:34 GMT

In article <1993Jan7.112320@cogs.sussex.ac.uk>, richs@cogs.sussex.ac.uk (Richard Salter) says most sayishly:
>In article <1993Jan6.035101.18250@fuug.fi>, an1840@anon.penet.fi writes:
>|> howdy netters
>|> what's the best [in your opinions of course] strip poker game?
>There isn't one. They all have been given awful reviews. Find something
>better to do with your Amiga. 
>
>Boy, was that a right on message or what.....
>
>Happy Halibut V

Now now, let's not be misleading. :)  I heard Artworx's poker games are
decent.

But the best is BLAZEPOKER!  The girls actually come out of the monitor,
before you even load the game.
:)  (Sorry, had to do it.)

-- 
    // Amiga 3000   ___ \ Sam Hulick: shulick@indiana.edu (NeXTmail OK!)
   // 68030 25 MHz /__/\ \ My opinions wear combat boots.  Or whatever.
\\// OS 2.04       \__\/ / "Walk!  Not bloody likely.  I am going in a
 \/                     / taxi."  --George Bernard Shaw
From: mwalter@theborg.mlb.fl.us (Mark Walter)
Newsgroups: comp.sys.amiga.games
Subject: Re: Lemmings Xmas Special '92
Date: 7 Jan 93 00:37:41 EST
Organization: The BORG BBS; Melbourne, Florida USA, 407-722-4487 (via CNet Amiga)

In article <C0ADA4.A6M@NeoSoft.com>, peter@NeoSoft.com (Peter da Silva) writes:
>In article <1993Jan3.110039.872@sol.ctr.columbia.edu> zarthac@bradley.edu
(Matth
>ew Simmons) writes:
>> Peter da Silva (peter@NeoSoft.com) wrote:
>> : What's your problem? I'm NOT complaining, just trying to make sure I
>> : haven't been sucked in by some idiot with a sector editor and a weird
>> : sense of humor. It's been a year since I played the original, after all.
>
>> Sorry.....  I've just seen the same discussion on boards around me and am
>> getting a little pissed off at it....
>
>Sorry, dude, I don't call boards so I never saw it.
>
>In any case, does anyone have the passwords for the Christmas Special '92?
>
>Level 2 is impossible.
>-- 
>Peter da Silva.  <peter@sugar.neosoft.com>.
> `-_-'   Oletko halannut suttasi tnn?
>  'U`    
>Tarjoilija, tm ateria el viel.
Level 2 is easy.  Level 4 is about impossible.  I have not figured this one
out.
Newsgroups: comp.sys.amiga.games
From: koren@fc.hp.com (Steve Koren)
Subject: Megafortress/4000?
Date: Sat, 9 Jan 1993 20:06:02 GMT
Organization: Hewlett-Packard Fort Collins Site
X-Newsreader: Tin 1.1.3 PL5

Has anyone gotten MegaFortress to work on a 4000?

I just bought this game yesterday (at Software Etc.'s overinflated price
even).  There seems to be good news and bad news:

The good news - it looks like the port was well done.  It uses the C=
"installer" program to install, and it even seems to run mostly OK on a
4000, which is a rare suprise.

The bad news - there is one critical bug which seems to make it
completely unplayable.  In the co-pilot station, using the "EVS" crashes
the system.  Just entering the game, then clicking on "INT", "RNGE", and
"RDR" in turn always produces a system crash.  There may be other
possibilities as well.

Its rather disappointing, since it looks like a fun game, and looks like
a good port to the Amiga in other respects.  Most flight sims don't seem
to like AGA at all and require the 4000 to be booted in ECS mode to run.
Megafortress seems to work OK even when the system is booted in AGA
mode.

  - steve
From: bradley@jester.usask.ca (Alan Bradley)
Newsgroups: comp.sys.amiga.games
Subject: Knightmare
Date: 9 Jan 1993 19:33:48 GMT
Organization: University of Saskatchewan
NNTP-Posting-Host: jester.usask.ca


	Possible spoiler ahead!













	I am in a room full of sharks! How do I get past them?
From: kkrebs@amilink.UUCP (Ken Krebs)
Newsgroups: comp.sys.amiga.games
Subject: Re: Saw Wing Commander for Amiga in story last week - how is it?
Distribution: world
Reply-To: amilink!kkrebs@citrus.sac.ca.us (Ken Krebs)
X-NewsSoftware: GRn 1.16f (10.17.92) by Mike Schwartz & Michael B. Smith
Date: 12 Jan 93 06:38:06 PST
Organization: Citizens Against Whiny A-Holes, Sacramento, CA

In article <1irl2eINNhn2@shelley.u.washington.edu> kludge@carson.u.washington.edu (Eric Moon) writes:
> Hmm I have Ami WC - here's a few true details for you.
> 
> 3.  If you have the wing commander demo that's been floating around,
>     throw it out - it's not really related to the game.

It's related, it just has better graphics in the main parts.  i.e. where
your commander is talking with you, where the alert animation is shown
(guys running) and where your ship takes off and when your ship lands.
They are 32 color pictures that look FABULOUS!  I wish they would have made
the game a 32 color game with the graphics contained in the demo.

> 5.  The program seems very stable so far - it's only crashed once or
>     twice, and not when I've just completed a mission and want to save...

Never crashed once on my system.  I'm running on an Amiga 3000-25/40.

> 6.  There is no control on the navigation screen - you must go through
>     the nav points in order, not skipping any.

When on the Nav screen, just hit spacebar to cycle between Nav points and
hit return to accept the current position.

> 7.  There is no copy protection of any kind.  The game comes on three
>     disks and installs easily on a hard drive with 2.5MB free.  It requires
>     one MB ram when played on floppies, 1.5MB on hard disks.

This, I liked!

> 8.  The back of the box, showing obviously touched up 256 color images,
>     happily says "...Amiga screens may vary." :)

Of course!  Blah.  It would have been a thousand times better if they had
made it a 32 color game instead of a dithered 16 color game.

> There.  Those are all totally and completely true.  I think.  If that
> game ever changes it's palette, I certainly can't tell - there are only
> about 2 flesh tones.  Angel has the best looking face in the game, due to
> mostly using one color and not dithering _everywhere_.  Spirit comes in
> second, but has chapped lips that seem to glow in the dark.........

-- 

*********** NewOrderDepecheModeUltravoxViolentFemmesKillingJoke |Amiga 3000|
*Ken Krebs* SkinnyPuppyLaTourBauhausBookOfLoveModernEnglishB52s |25Mhz/6Meg|
*********** FishBoneBigCountryJoyDivisonSiouxsie&TheBansheesXTC |Multitask!|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       UUCP: uunet!csusac.ecs.csus.edu!citrus!amilink!kkrebs
   InterNet: amilink!kkrebs@citrus.sac.ca.us or: kkrebs@citrus.sac.ca.us
Newsgroups: comp.sys.amiga.games
From: richs@cogs.sussex.ac.uk (Richard Salter)
Subject: Re: Starflight game - Is it from C64 or Amiga?
Organization: University of Sussex
Date: Fri, 8 Jan 1993 14:05:24 GMT

From a Star Flight II on the Amiga owner,

Hmm, I've been reading various comments about this game and so I thought
I'd shove in my five pounds eighty.

A friend played SF I to death on his Amstrad CGA PC (yeuck!) and really
enjoyed it. However, when he couldn't get hold of II because his specs
weren't good enough or something he convinced me into buying it for my
Amiga. I'd enjoyed the game on the IBM and so I thought OK and bought
the game.

Well, I was a little disappointed, coz the graphics and sound are 
appaling. There is absolutely no excuse for the poor quality of this
game's on screen presentation (do I sound like a games reviewer yet?).
I have to admit that I never really got into it due to the fact that 
the moment you leave your local trading post you get shot to pieces by 
about eighty thousand little bits of data, err, enemy ships, so it's
a bit off putting. Still, with time and effort, I should enjoy it like
I did number 1 as the plot is far more detailed and there's lots more
to do.

Don't expect a fast, good-looking game. It looks and sounds awful and
it takes some real dedication to get into. But if I ever find the time
(i.e. 300 consecutive hours) to get into it, it could be a highly 
enjoyable diversion from real life (i.e. eating, sleeping, breathing).

And then again, it's just too easy to be put of by the awful conrol
system and graphics. 

If someone where to improve the presentation, we could have a mega-game
on our hands.

Hope this lengthy piece of rubbish helps......

Happy Halibut XI

******************************************************************************
*                                  /                                         *
*        richs@cogs.susx.ac.uk    /         "from rags to richs"             *
*                                /                                           *
******************************************************************************
*   "Because yesterday she didn't, and today she does!" - Charlie, Roxanne   *
******************************************************************************
*  "It's getting so a man can't talk to his own shrub around here!"          *
*                                                    - Hawkeye Pearce, MASH  *
******************************************************************************
Newsgroups: comp.sys.amiga.games
Subject: Re: F/A-18 Interceptor: further chat
From: <JTRQC@CUNYVM.BITNET>
Date: Monday, 4 Jan 1993 13:39:23 EST
Organization: City University of New York/ University Computer Center

ALSO YOU CAN FLY BACKWARDS !
Newsgroups: comp.sys.amiga.games
From: bdnee@silver.lcs.mit.edu (Bandes Dessinee)
Subject: Help with Harlequin Dream Mile
Organization: MIT Laboratory for Computer Science
Date: Fri, 8 Jan 1993 06:24:09 GMT

Hey, I just bough Harlequin, and I'm having trouble getting through the 'Dream Mile' level
I found the switch that opens the temple, and I'm almost positive I've done     
everything else there is on the level, but I can't find any exits that
lead anywhere besides the clockworks.  And I can't find exits in the clockworks
which lead anywhere but the tower or the dream mile.
I found what looks like a door all the way to the right on the dream mile level,
where you have to jump on lots and lots of teensy platforms, but I can't get
through it, none of the switches seem to open it.
Can anyone help me out?
Thanks!
bdnee
From: markc@compnews.co.uk (Mark Cooper)
Newsgroups: comp.sys.amiga.games
Subject: Re: Humans (demo)
Date: 7 Jan 93 18:25:10 GMT
Organization: Computer Newspaper Services, Howden, UK.
NNTP-Posting-Host: cassia.compnews.co.uk
X-Newsreader: Tin 1.1 PL4

I'm not sure what demo you have, but I *do* know that you can't enter the huts, and you can't do anything to the dinosaur.

I was quite enthralled by this demo, and so I bought the full game (half price at the Future Entertainment Show in London!), and I must confess that I'm not real keen on it.
  On some of the puzzles (such as vaulting with the spears) you have to be pixel-perfect to be successful. With the spears puzzle, you have to arrange a Human so that it's hanging with one foot off the platform - it took several attempts to figure this out, and it was very annoying. Also, the game tends to be a bit of a chore - switch men, get spear, vault, throw spear back, switch men, get spear... you get the idea. 

  A good idea which has been badly executed.
  Shame, really :(

--
                Mark A Cooper - E-mail: markc@compnews.co.uk              
        Smile, they said, life could be worse - so I did and it was...         
------------------------------------------------------------------------------ 
 My opinions may, or may not, be shared by my employers - my people are        
 calling their people...                                                       
Newsgroups: comp.sys.amiga.games
From: qbarnes@urbana.mcd.mot.com (Quentin Barnes)
Subject: Re: Solitare?
Organization: Motorola Computer Group, Urbana Design Center
Date: Wed, 6 Jan 1993 02:31:30 GMT

In <16B4CC61B.KDICKEY@cmsa.gmr.com> KDICKEY@cmsa.gmr.com writes:

>Hello,

>Anyone happen to know of a version of Solitare for the Amiga?

My favorite Solitaire program that I play quite frequently is
a WallyWare shareware version on Fish Disk #711.

It's never crashed on me, multi-tasks prefectly, supports many rule
variations, and the graphics are excellent.   Works fine on
an '030 running 2.1.

>Thanks,
>Keith A. Dickey          kdickey@cmsa.gmr.com
-- 
Quentin Barnes
qbarnes@urbana.mcd.mot.com | ..!uiucuxc!udc!qbarnes
From: msn@dbrus.Unify.Com (Michael Noriega)
Newsgroups: comp.sys.amiga.games
Subject: Re: Which Football to get?
Date: 8 Jan 93 17:49:39 GMT
Organization: /usr/lib/news/organization

In article <1993Jan7.040706.9228@news.uakron.edu> r3kls@vax1.cc.uakron.edu (Kevin L Sheller) writes:
>  Tom Landry was a decent attempt at the Head Coach concept. There are things
>I like about it, but mainly, I hate the play creation. There are too few 
>options. You never get to really CUSTOMIZE your own team like in Head Coach or
>Gridiron. You also HAVE to use the NFL cities, minus the real NFL players
>names. Like Bubby Bluster, and Bernie Quasar.... Most of them aren't even close
>though.

I have come out with an editor to fix some of the problems with Tom Landry.  
Although either you will like the play calling or not.  I happen to like the
play calling.  Their are enough options without having to have a manual around
all the time.

Mike N.
Newsgroups: comp.sys.amiga.games,comp.sys.amiga.graphics
From: jshearer@beta.tricity.wsu.edu (Jeff Shearer)
Subject: Re: PD Games, programs for children
Organization: Washington State University Tri-Cities, Richland
Date: Wed, 6 Jan 93 05:47:05 GMT

In article <C0EJww.K9t@puma.uucp> puma.uucp!john@becca.rain.com (John Meissen) writes:
>
>The local museum has a couple of A1000's and an A2000 set up in a room
>full of computers for small kids to explore. I was somewhat shocked
>to see the A2000 running DPaint and one of the A1000's running the
>Amiga port of Mines.
>
>After some experience with my own small kids and watching several others
>it was obvious that these are not intuitive applications for unattended
>preschoolers who are still trying to grasp the concepts of keyboards and mice.
>
>I'm trying to locate any applications, especially games and paint
>programs, that might be more suitable for raw beginners.
>
>Recommendations for anything, commercial or PD, would be welcome.

For children I would recommend any of the Barney Bear games.  You could
also look at ConSoundtration (is this available anymore?) by Aloha.

For a paint program try My Paint.  It's an electronic coloring book.

If you've got the time, you could also build something in AmigaVision. 
Send E-mail if you want more information about this one.

- Jeff

Newsgroups: comp.sys.amiga.games
From: smaus@nyx.cs.du.edu (Scott Maus)
Subject: Re: Solitare?
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Tue, 5 Jan 93 14:42:21 GMT

KDICKEY@cmsa.gmr.com writes:

>Hello,

>Anyone happen to know of a version of Solitare for the Amiga?

>Thanks,
>Keith A. Dickey          kdickey@cmsa.gmr.com
Hey, Keith!

   check out the Hoyle's Book of Games disks and I think you'll find
Volume II is loaded with various games, and I believe it is Volume III
thathas solitaire, along with gin rummy, cribbage, and others, so I hope
this will help out!!

Scott

Newsgroups: comp.sys.amiga.games
From: cussb@uxa.ecn.bgu.edu (Shawn Blagg)
Subject: Re: BLACK CRYPT - HELP!!  [ Should be the last one for awhile]
Organization: Educational Computing Network
Date: Tue, 5 Jan 1993 21:03:00 GMT

In article <1993Jan2.080526.1429@mercury.unt.edu> jbw@ponder.csci.unt.edu (WEST JASON BRUCE) writes:
>    Ok, I'm kick'n this game's but so far.  I've killed Medusa and cleared all
>the 4 levels from the "Astral level".
>

Okay, how do you get the last key, I can't get to the key at (5,21,24)!
I already have the two other keys....Please help me......!

                             Shawn


Xref: sparky comp.sys.amiga.games:17655 comp.sys.amiga.advocacy:32902
From: dleslie@phakt.usc.edu (David Leslie)
Newsgroups: comp.sys.amiga.games
Subject: Re: SEGA Genesis on Amiga?
Date: 5 Jan 1993 01:51:54 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: phakt.usc.edu

In article jkung@acs.ucalgary.ca (Jimmy Kung) writes:
>If you're looking for a great hockey simulation, you'll be sorely
>disappointed by NHLPA '93.  The game itself is fun, particularly
>in two player mode, but I got bored of the game VERY quickly.
>The gameplay is unrealistic, the computer is far too easy, and
>the league aspect is nil.  You easily get more than 70+ shots per
>game...

Well, what version of this game are you playing?? I like the gameplay,
on the genesis that is. I like that all the players are in the game,
with reasonable stats to match. I can beat the computer easily as well,
but hey, that's what happens after a few hundred hours! :) My only
problem is that the goalies gives up puck too easily. I have played
Gretzky II, and find it a little boring.  I mean, it is possible
for things to be too realistic. 

 /  Amiga  ///    |  U.S.C. Trojans  | O Bar  | David Leslie        \
|         ///     |     Fight On!    | E O    |                      |
|     \\\///      |        --        | Meu    | dleslie@usc.edu      |
 \     \XX/ A1000 |     Go Kings!    | Lar!   |                     /

Newsgroups: comp.sys.amiga.games
From: shulick@cineret.ucs.indiana.edu (Sam Hulick)
Subject: Re: HELP with DarkSeed
Organization: Vallen Software
Date: Mon, 4 Jan 1993 07:02:04 GMT

In article <72843@cup.portal.com>, Peteroo@cup.portal.com (Peter Niel Olafson) says most sayishly:
>You'll need to leave the bobby pin back on the bright side :-> in a certain
>location. Think about where it would help most.

No idea.  Why would you need to leave it on the light side?  Why can't
you just take it with you to the dark side..?

-- 
    // Amiga 3000   ___ \ Sam Hulick: shulick@indiana.edu (NeXTmail OK!)
   // 68030 25 MHz /__/\ \ My opinions wear combat boots.  Or whatever.
\\// OS 2.04       \__\/ / "Walk!  Not bloody likely.  I am going in a
 \/                     / taxi."  --George Bernard Shaw
Newsgroups: comp.sys.amiga.games
From: richs@cogs.sussex.ac.uk (Richard Salter)
Subject: Re: Lazer Squad II !!??
Organization: University of Sussex
Date: Thu, 7 Jan 1993 11:25:33 GMT

In article <1993Jan5.211351.22719@tdb.uu.se>, m92mmy@tdb.uu.se (Mattias Myrberg) writes:
|> 
|> What about Lazer Squad 2 ????
|> 
|> (I saw it in an ad in Amiga CU  -"soon coming")
|> 
|> /Mattias
|> 
|> _______
|> Mattias Myrberg
|> 
|> m92mmy@bellatrix.tdb.uu.se

Where? Who from? When? I want it now. Money or no money I'm gonna buy it.
Alright, I might just think about waiting for a review first after the
fun but flawed Lords of Chaos which was a sort of sequel to the brilliant
original. Actually, I thought both LS and LOC were nicer to play on my
Amstrad CPC 6128, two of the only games that were. Maybe I'm just
being nostalgic.

Happy Halibut II
From: marks@castle.ed.ac.uk (Mark Steyn)
Newsgroups: comp.sys.amiga.games
Subject: Re: Street Fighter 2: HAHAHAHAHA
Date: 5 Jan 93 13:59:00 GMT
Organization: Edinburgh University

Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth) writes:

>You've got to be the sixty-billionth person i've seen saying "Boy, I wish
>Psygnosis would port SF2! I wish Team17 would port Mortal Kombat! I wish
><really cool game publisher or programming team> would port <really popular
>and audiovisually lavish arcade game>".

Team17 are actually working on their own beat em up which is currently
going by the name of Body Blows.  I've read a preview in CU Amiga (I think)
and it looked very SF2'ish.

	Mark

-- 
"Of course you realise, this means war"         \ Mark Steyn :         \
            "Speak softly                        \ marks@castle.ed.ac.uk \
        And carry a big stick"                    \ mpjs@dcs.ed.ac.uk     \
From: borgen@stud.cs.uit.no (Boerge Noest)
Newsgroups: comp.sys.amiga.games
Subject: Re: Street Fighter 2: HAHAHAHAHA
Date: 4 Jan 93 16:55:10 GMT
Organization: University of Tromsoe, Norway

In article <27DEC199200430604@v9001> sg7017095@v9001 (tomwoof) writes:
>Come on guys! What did you expect? Millions of colours? Enormous animated 
>sprites that fills half the screen and captures all the original arcade 
>version's graphics pixel for pixel, colour for colour? This is just your old
>Amiga, you know. And I say it's a very good job, given the limitations. 

Hmmmm... I have this feeling that Team-17 will outdo the port in a major
way. Then we can argue how good the port was.
-- 
|/// borgen@stud.cs.uit.no (Boerge Noest) | Amiga B2000			 \\\|
|//  Box 218, 9001 Tromsoe, Norway	  | Remember to :-) when needed	  \\|
|/   The worlds northernmost university	  | Life is worth living.	   \|
#Disclaimer: This university and me does not agree.
Newsgroups: comp.sys.amiga.games
From: zarthac@bradley.edu (Matthew Simmons)
Subject: Re: Sega Genesis On Amiga
Organization: J. Random Misconfigured Site
Date: Thu, 7 Jan 1993 08:02:30 GMT
X-Newsreader: TIN [version 1.1 PL8]
X-Posted-From: cs1.bradley.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

Jim Fang (Jim.Fang@f550.n635.z3.fidonet.org) wrote:
: > From: zarthac@bradley.edu (Matthew Simmons)
: > Organization: J. Random Misconfigured Site
: >
: > Daniel Frost (Daniel_Frost@arkham.bbs.bad.se) wrote:
: >
: [stuff deleted]
: > : Most of the models are made comercially, but they are "back-up systems",
: > you
: > : copy your cart to disk, and you can use the "back-up system" to load the
: > game
: > : again.  But using the games on Amiga? Naah.. I would not count on that.
: >
: > : You do not need your cart to play the game, just the "back-up". So, one
: > would
: > : be stupid to say there are no piracy on those consoles, however, most
: > people
: > : do not know about this.
: >
: > : --- Xenolink 1.0 Z.3, EmacsXL.4
: >
: >
: > Where can I get said backup systems?  How much do they cost?  Are there
: > any made for SNES?  And how the hell do they compress all the stuff from
: > a cartridge to fit on a 880 (or 720) disk?  Or do you use HD?  Still,
: > wouldn't
: > that be more than one disk?  How does the backup system work?  When you
: > put
: > a disk back in that you had backed up a game to, does it just read the
: > game
: > into the backup system's memory?  Or does it (gasp) read the game from
: > disk
: > as it needs it?

: Why are you so shocked that a two MEGABIT cartridge can be backed up onto
: floppy?  It's only 250 kilobytes!  Eight megabits is only one Megabyte...

: The backup system works by inserting into the slot where the cartridges
: would go.  I guess it has its own memory and the disks are copied into
: it.  They go for A$500, which is about the price of 4 games over here
: in Australia.  You can get them for the Sega Megadrive/Genesis and the
: Super Nintendo System (and pre-Super NES)..

: Regards,

: Jim Fang

:  * Origin: Empire BBS +61(3)592-5662 (3 lines) (3:635/550)

Where can I get one in the u.s.?  Can I get a phone number?  Caaayan ah geyet
an A-Men?  Unless there's somebody overseas who takes US $$$ and has one
that'll run on my S-NES
--
---------------------------------------------------------
My newsreader is screwed up... Therefore, it doesn't print the machine
name for email... Please send all email to zarthac@cs1.bradley.edu or
zarthac@camelot.bradley.edu
---

Millions of lemmings can't be wrong -- throw yourself off a cliff
Remember to always be a visionary, or someone will do it for you and beat you.
Newsgroups: comp.sys.amiga.games,comp.sys.amiga.misc,rec.games.chess