From: ddickey@aspen04.cray.com (Dan A. Dickey)
Newsgroups: alt.games.gb
Subject: Re: I wear women's undergarments...
Date: 8 Oct 92 18:35:31 GMT
Organization: Cray Research, Inc.
Originator: ddickey@aspen04


In article <39148@sdcc12.ucsd.edu>, cs177wai@sdcc5.ucsd.edu (Christopher Fodor) writes:
> Evan are you out there?
> 
> We (Keeshans and myself) tossed around the idea of starting a GB
> mailing list.  I think this would be an excellent idea.  It would
> be a forum for those who work on the code (as opposed to just players)
> I know of lots of bugs in the server (and fixes) that I don't know if 
> Garrett knows about.  It also helps us set up and maintain client
> server interfaces now that there is more than one person working
> on clients.  It would also allow us to set up standards and exchange 
> programming information.  I think it is better than using alt.games.gb
> because it allows us to talk directly to people, and people are more
> responsive when stuff shows up in their mailboxes.  I suppose it
> would be composed of people who have run several GB games (HAP falls
> under this I guess) and those who know the server code well.  I don't
> know what 5.1 looks like and I am afraid to ask.  Sheesh, I remember
> playing under 2.0!  A lot of people make mods or bug fixes at their
> sites and these never get onto scam.  Anyways, I'm a callin' you out Keesh,
> 'cause I don't know how to go about starting up a mailing list.
> 
Sounds like a good idea Feep...

> Here are some bug fixes I know about:
> 
> name.c:
> add "them = 0;" to initialize the variable them in insurgency ().

Fixed in Garrett's 5.1 code.

> ship to sector assault bug 2:
> When you unload people from your ship, the mass of those killed (in the case
> of defeat) or those that are successfully unloaded (in the case of victory)
> is not deducted from the mass of the ship.  This makes for a rather heavy
> ship after a few assaults.

Fixed in Garrett's 5.1 code.

> 
> 255 aps at "/" scope:
> If you have 0 aps at /scope, sometimes you will get 255 APS suddenly
> for some reason.  I have seen it happen (somewhat regular,) I have 
> mentioned it, but again I don't know why.

Fixed in Garrett's 5.1 code.

> Anyone got anything else to add?

Currently on my list but not fixed...
1.  Building ship in ship (: on a B), doesn't take hanger space.
2.  Can't protect high numbered ships....the protect field in a ship
	structure is 14 bits...ship numbers are 16 bits.  This bit me
	(pun intended) after my ship data base blew up...had to fix
	it with the server running under dbx in order to keep the game going.
3.  If you order a ship to jump somewhere, but then land at a planet...
	it jumps anyways at the update.
BTW...lots of other bugs were fixed in the 5.1 code...stuff I had been
saving over the last year or so, but never fixed in Garrett's code.

> 
> A nice mod at NYU that we didn't have a chance to playtest was making 
> w's buildable only by the server during updates (and only 1 per update)
> via the toxicity command.  This represents the time effort involved in 
> planetary cleanup, as well as making tox a very offensive weapon and
> giving a skilled player a good strategy for destroying enemy civs and
> taking enemy planets.  
> 
> Anothing nice thing (tm) would be allowing leaders to grant governors
> "generalship" allowing them full powers as if they were in the 0 slot.
> This makes things much more convenient for a good team.

I've always just given my governors the race password...haven't had
any problems yet.

> 
> Lovingly yours,
> 
>    Feepness

	-Hydra

P.S. - The new VN code is about done...looking pretty good too, I might add.
-- 
---------
Dan A. Dickey      ddickey@cray.com
Newsgroups: alt.games.gb