HDTenEightyP/NetNews huggingface dataset:
From: kak1@cypress31.cray.com (Kevin Kramer)
Subject: U7: Help in Ambrosia (spoiler sort of)
Originator: kak1@cypress31
Organization: Cray Research, Inc.
Date: 1 Oct 92 08:59:28 CDT


Could be a possible spoiler:


































I am on the lost isle of Ambrosia and am looking in the cave of the 3
headed hydra.  How can I get in the room of the Hydra?  I can get to it
but I cannot get in it.  I can see a magically locked door to that leads
south out of this room but cannot find a way to it.  I tried the unlock
magic spell on the center entrance (on the little island) but it always fails.
Am I just missing a hidden door, or do I have to talk to the hydra in 
the correct way, or am I just not on the right track all?

Dont be to explicit with you advice, just a little clue would be nice.

Thanks,
Kevin

Kevin.Kramer@cray.com
Newsgroups: comp.sys.ibm.pc.games
From: ftw33616@uxa.cso.uiuc.edu (.)
Subject: Powermonger review, anyone?
Organization: University of Illinois at Urbana
Date: Wed, 30 Sep 1992 07:09:35 GMT

I've seen it in stores... how is it?
It looks a lot more strategic and such than populous, which was actually
quite a mindless game.  I won the game using practically only earthquake
and volcano.   (and knights, of course).

But how do they compare?  funner?  bigger?  better?
what's the difference between Powermonger, and Populous II?  (which isn't out
yet, but that's not the point).

			- Frank Wang

Newsgroups: comp.sys.ibm.pc.games
From: lasse@mits.mdata.fi (Lasse Reinikainen)
Subject: Re: No Street Fighter II for IBM :(
Organization: Microdata Oy, Helsinki, Finland
Date: Sun, 4 Oct 1992 21:17:28 GMT

In article <BvJppn.6oJ@dunaad.co.uk> dan@dunaad.co.uk (Daniel Hunter) writes:
>Hi sorry but Street Fighter 2 is definitly coming out on the Amiga
>,it's being converted by U.S. Gold and it will be out at Christmas.
>It also looks better than the SNES version.

Nooooo - no way! Do you remember Amiga version of Street Fighter (was it
last year or when)? 16 color graphics and very poor playability but maybe
better than average Amiga beat'em-ups...

Amiga has better resolution (320 x 256 (in Europe) is normal for games) than
SNES (is it something about 260x240?) but 256 colors of SNES usually make
miracles.

    __________________           __                 
    \_________________|)____.---'--`---.____
                  ||    \----.________.----/
                  ||     / /    `--'                  lasse@mits.mdata.fi
                __||____/ /_
               |___         \
                   `--------'


Newsgroups: comp.sys.ibm.pc.games
From: cmick@silver.ucs.indiana.edu (Baldy)
Subject: Re: New LinksPro Tournament at Bountiful
Organization: Indiana University
Date: Thu, 1 Oct 1992 22:35:00 GMT

Hey mike,  How bout waiting another week so we can finish the first
tourney.

You must have a lot of spare time on your hands.  We are all not
so fortunate.

Thanks!

Craig
From: hchong@netcom.com (Hoi Chong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: F15 Strike Eagle III
Date: 6 Oct 92 05:52:00 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

From article <BvoM3D.1MM@watserv1.uwaterloo.ca>, by ptran@sciborg.uwaterloo.ca (Phat H Tran):
> In article <1992Oct5.200655.11546@netcom.com> hchong@netcom.com (Hoi Chong) writes:
>>
>>And since I have gotten the attention of all y'all great F3'ers?  Do you use
>>the AUTO feature?  I mean, give me a break, is there an actual AUTO feature
>>in F16 that tails the enemy plane for you?  
> 
> This is a really dumb gripe.  If you don't like the fact that Autopilot
> will dogfight for you, then don't use it when you're in a furball.  In
> real life, who would have the jet on cruise control when there are bandits
> in the vicinity?
> 
> Phat.

Perhaps Mr Phat you may want to check the facts.  If I am correct, the
AUTO feature points the plane towards the enemy for you without you having 
to touch the joystick.  I don't know any real fighter does that, do you?  
Newsgroups: comp.sys.ibm.pc.games
From: Jeremy_Reimer@mindlink.bc.ca (Jeremy Reimer)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wing Commander I - the infamous Ralari mission
Date: 28 Sep 92 07:41:05 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

I've played this mission probably 30 times or more and only finished it twice.
No cheat, I feel the game is spoiled by cheats.  I got a congratulatory message
and not the "what happened to the Ralari?" one.


--
Jeremy_Reimer@ |"Anti-ninjas were the most feared assassins in the world.
mindlink.bc.ca | Instead of appearing out of thin air, throwing metal stars
---------------| and messing around with bo staffs and numchuks they simply
aka THE JAGUAR!| shot people and then drove everyone mad with pointless
---------------| conspiracy theories for years afterwards."
Stealth Sig#42 |  --From "N-Man #3"
From: mccullou@cae.wisc.edu (Mark McCullough)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: ultima vii assistance
Keywords: I have been playing for a while, but am am stuck on an integral part.
Date: 28 Sep 92 18:29:23 GMT
Organization: U of Wisconsin-Madison College of Engineering

In article <54052@dime.cs.umass.edu> lukas@giane.cs.umass.edu (Christopher Lukas) writes:
>I talked to the gypsy and she told me to find the wisps and talk to them
>about the time lord, but I can't talk to the damn wisps.  I've tried the
>seance spell and every other damn thing I can think of, but no luck.
>
>???
>
>- Christopher Lukas
>clukas@cs.umass.edu
>
Try talking to the little Fuzzies in the woods.  Look for the Silverleaf trees.
Do what the little Fuzzy things tell you to do, and you can  talk to the 
Wisps.  Hang in there, you are coming close to the final dungeon. :)

					Mark
From: lucas@scicom.AlphaCDC.COM (Huma Dragonbane)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: STRUCTURE OF THIS NEWSGROUP
Date: 4 Oct 92 00:03:59 GMT
Organization: Knights of Solamnia, Order of the Rose

In article <1992Oct3.194847.25364@murdoch.acc.Virginia.EDU> jtf9s@poe.acc.Virginia.EDU (Phantom) writes:
>	Interesting rhetorical device, Mr. Miller:  *I* can't expect a
>newsgroup to fragment to that *I* can find my items more quickly.  Mr.
>Miller attempts to characterize my query as both trivial and purely
>selfish, as though everyone else on the newgroup has an interest in
>every possible game on the market and I, alone, have the audacity to be
>more selective in my interests.  This, Mr. Miller, is why there ARE
>segregated newsgroups, so YOU don't have to wade through alt.christian,
>and rec.volleyball posts to get to the ones YOU are interested in.  Unless
>YOU would like to set up your own mega kill file...
>
>	So, to return to my original point:
>
>	1.  Do you have any substantive objections, i.e., that having
>more substance than a 'strong hunch' that you might 'lose out,' whatever
>you mean by that.
>
>	2.  Rather than simply 'voting against,' perhaps you could, in
>addition, propose a solution to what just might be the real problem of
>an overly-broad news group.
>
>Jim
	
	Well Mr. Jim (sorry, no last name on your message! :) ),
I'd lose out because my sysop only rarely updates our newsgroup
base thingamajig. We only got comp.sys.ibm.pc.games last month!
Imagine the torture of waiting for 2 or more newgroups to finally
(if at all) show up on our system!
	The only solution would be to, 

	1. Hold all posters at gun point and force them not to
write anything except for on alternate Tuesdays, :-P

	2. Hold all sysops at gun point and force them to update
the group base daily. :-)

	I don't see either one happening very soon (at least
anywhere besides my site. :) ) so I guess there is no solution to
please everyone. Anyways didn't this group just get made a coupla
months ago? Let's let it age a little before we chop it to bits.


-- 
Huma of the Lance, Alpha Institute. -- DOMAIN lucas@scicom.alphacdc.com
Order of the Crown  ncar!scicom!lucas --- Huma Dragonbane of Solamnia
"Est Sularis Oth Mithas, My Honor is my Life." --- Old Solamnic Saying
Ah love! What a strange and wonderous thing!!  --- Me on love (and in love!)
Newsgroups: comp.sys.ibm.pc.games
From: pgeltner@netcon.smc.edu (Peter Geltner)
Subject: Re: EOB2 Questions
Organization: Santa Monica College, Santa Monica, CA
Date: Thu, 1 Oct 1992 21:51:04 GMT

In article <1992Sep30.183429.17243@cs.yale.edu> randall-joshua@CS.YALE.EDU (Joshua Randall) writes:
>In article <1992Sep30.074750.15894@eng.cam.ac.uk> cdh@eng.cam.ac.uk writes:
>
>[stuff deleted]
>
>>I didn't gain true sight until I was up with the mind flayers. Was it necessary to
>>have true sight in order to discover all the hidden parts of Darkmon?
>
>"True Seeing" is just about the most important spell in the game.  There are
>many, many parts where you'd have to be very lucky to find the secret doors
>without True Seeing.
>-- 
>Joshua E. Randall			randall-joshua@minerva.cis.yale.edu

Well, I got through the whole game without True Seeing, because I never found
it.  I would have loved to have it though to save time.  Luck had nothing to
do with it.  As a desperate last measure, I searched every wall for a 
possible secret door.  TEDIOUS though.


-- 

Peter Geltner   Administrative Dean of Computing
                Santa Monica College
                Santa Monica, California 90405
From: craig@alchemy.tn.cornell.edu (Craig Carpenter)
Subject: Spellcasting 201 help wanted
Organization: Alchemy International
Date: Fri, 2 Oct 1992 18:24:04 GMT


Ok - I made it through to wednesday, I'm supposed to make the Bru's jump in
the pool with their suits on today. I have no idea. I keep thinking I missed
something dumb. I made the speed potion, but I still get laughed off the
pokkaball field if I go to the tryouts. I dont really want a full answer,
unless it's something stupid I happened to miss, a hint will suffice.
E-mail if possible, Thanks.
From:  (Greg Baicher)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Prince of Persia - Level 2
Date: 5 Oct 92 16:48:50 GMT
Followup-To: comp.sys.ibm.pc.games
Organization: Apple

In article <1aj8rsINNhh2@uniwa.uwa.edu.au>, rperisic@tartarus.uwa.edu.au
(Robert Perisic) wrote:
> 
> I have just begun playing Prince of Persia and I am currently stuck on
> Level 2.
> 
> At the end of the level you have to jump onto a platform to open the
> door.
> However the platform is quite small and a running jump is impossible.
> 
> If I try a standing jump, I reach the other side but I am not able to
> hang on and ultimately fall to my death.
> 
> I would greatly appreciate it if a kind warm-hearted person could find
> it within themselves to post me a solution.
> 
> Also, is there any way of saving while in the middle of the game.
> It's just that it gets quite frustrating dying at the end of a level and
> having to do the whole level again and again and again..
> 
->You should read the manual.  You can jump to a ledge and hang on, by
holding ->the shift key, or joystick button, and then climbing up.  And you
have to ->complete the entire level before saving.  Come on, 1 down and 12
to go!
->The Captain.
Newsgroups: comp.sys.ibm.pc.games
From: stancad@woods.ulowell.edu
Subject: BBS sites
Organization: University of Lowell
Date: Wed, 30 Sep 1992 22:09:30 GMT

Does anyone out there know of any BBSs, or FTP sites where I can get some
downloads (shareware) for MS DOS based machine? Anything would be apprechiated.
Thanx in advance!

Dan Stanca

Newsgroups: comp.sys.ibm.pc.games
From: randall-joshua@CS.YALE.EDU (Joshua Randall)
Subject: Re: WC1 --  Ralari Mission, Kill Ratios, Etc.
Organization: Yale University, Department of Computer Science, New Haven, CT
Date: Wed, 30 Sep 1992 18:41:07 GMT

In article <1992Sep30.130047.29160@htlulx.htl-bw.ch> ib89mose@htlulx.htl-bw.ch (Moser Stefan) writes:
>Yeah, sounds good to me, I sure used the kill ratio as an indicator of my
>flight skill. I maintained a 7.something ratio trough all of WC I/SM I/ SM II
>(ok, stop laughing, someone had to start. Just waiting for the other guys to
>post and then just adding a a little something to *their* ratios is easy ;-).

OK, I'll bite (I started this after all).  Playing like a fanatic (just ask
my roommates) I was able to get an 8.5 kills/missio ration in WC1.  It went
down to about 7.8 in SM1.

>WC II/SO I on the other hand failed miserably (IMHO) as far as these figures 
>go, cause it really screwed up my ratio (dont know what it is exactly right 
>now,  but it sure is considerably lower than after the WC I campaign) with 
>it's low  kill count (or am I plainly incompetent ?)
>
>Go on, comment !

You're not incompetent, WC2 is objectively harder.  Plus your wingmen are
better, and so are the "random" friendlies.  Also, there are less Killy ships.

>As far as I understandd their September press release, you can go for *either*
>kill ratio or money or discovery or ...
>Sounds like fun to me.

Ehh...I *like* "kill kill kill", but even so I would like some variety.  I'm
talking about WC3 here and not TC.
-- 
Joshua E. Randall			randall-joshua@minerva.cis.yale.edu
Newsgroups: comp.sys.ibm.pc.games
From: swkgohw@nuscc.nus.sg (Goh Winston (Mr))
Subject: GAME BYTES: New article types wanted!!
Organization: National University of Singapore
Date: Wed, 30 Sep 1992 09:24:17 GMT

Well met Ross,

The BOOKS, Ross, don't forget the BOOKS!! **grin**

Just wondering, thy file size wilt now surely go beyond 1.2 MB, mayhaps
even beyond 1.44 MB.  Shall we all invest in a 2.88 MB drive? :-)

					Sir Launcelot Du Lake

Newsgroups: comp.sys.ibm.pc.games
From: jerry@connection.prospect.com (Jerry Shekhel)
Subject: Re: Key-disk... It's back again!! 
Organization: Molecular Simulations, Inc.
X-Newsreader: TIN [version 1.1 PL6]
Date: Tue, 6 Oct 1992 20:32:35 GMT
X-Posted-From: connection.prospect.com
NNTP-Posting-Host: sol.ctr.columbia.edu

dpn2@po.CWRU.Edu (Damien P. Neil) writes:
>
>Anyone with a computer can copy a protected disk -- there
>are many programs out there to do this easily.
>

Interesting.  I used to have an Atari 8-bit computer, and the diskette drive
hardware for that machine was such that it was *impossible* for a software
program to copy protected diskettes.  Copy protection schemes consisted of
checking the diskette for certain unreproducible effects, like specific
bad sectors and double sectors (two consecutive reads would yield two distinct
sets of data).  The end-user diskette drives simply could not create such
effects.  My point is that even though it was impossible to make a CopyII-like
program for the Atari, suffice it to say that even on that machine on-disk
copy protection was *totally* ineffective.

>
>However, few people can
>bypass manual protection, for example. (Unless the manual is very small.)
>While off disk copy protection will not stop the hard core pirates, it will
>stop many of the less serious ones. And that, IMHO, is worth the few
>seconds it takes me to look up a number in a code wheel.
>

IMHO, off-disk copy protection is fairly effective, but most implementations
are overly annoying.  Having to count words is annoying.  Having to align
a code wheel five different ways is annoying.  It should be simple and quick.
Most of the time, it isn't.

And it isn't effective 100% of the time, either.  I've seen a guy bring his
friend's code wheel to work, take it apart, and use about a quarter of a
million dollars' worth of scanning and typesetting equipment to duplicate it.
He ended up with a code wheel that was nicer than the original -- it was
bigger, so the pictures and numbers were easier to see.

>
>| Damien Neil | dpn2@po.cwru.edu | Case Western Reserve University |
>
--
+-------------------+-----------------------+--------------------------------+
| Jerry J. Shekhel  | Molecular Simulations | Time just fades the pages      |
| Drummers do it... | Inc.  Waltham, MA USA | in my book of memories.        |
|    ... In rhythm! |     (617) 890-2888    |              -- Guns N' Roses  |
+-------------------+-----------------------+--------------------------------+
|           ...! [ princeton mit-eddie bu sunne ] !polygen!jerry             |
|                            jerry@polygen.com                               |
+----------------------------------------------------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: hchong@netcom.com (Hoi Chong)
Subject: Re: Stock Mkt game ?
Date: Tue, 29 Sep 92 15:04:57 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 

From article <iwPqRB1w165w@rhps.UUCP>, by angus@rhps.UUCP (john c spytek):
> has anyone seen a good game that tries to simulate the stock mkt?  i've 
> been looking and haven't seen much at all.

That's because I think our game designers think that modern greed is un-PC,
so no great enthusism about stock market game.  (yes, they are imposing
their views) 

Look at a great game like Sid's CIV, Lincoln for the America?  That should
be Washington.  Gandhi for India?  (right, I am sure he like real violence
and bloodshed)  India should be some great past Indian king.  Mao for
China?  Mao is merely the founder of another dynasty, which China had many
since 2000 b.c. when The Great One united China (forgot his name, something
Ti).  Ti should be for China in CIV.

Now Sid either did not bother to research these little (but important) 
details, or he is merely trying to be PC.  Can't really blame him for the
latter, everyone else is doing the same thing. 

So don't hold your breathe for a CIV-standard stock mkt game, cause it
ain't PC to do such a game.  Any semi-famous game designer who does
will probably be called a Republican and refuse any chance of getting
free media attention from our National Media headquartered in NYC.  

Newsgroups: comp.sys.ibm.pc.games
From: sphillip01@cc.curtin.edu.au
Subject: Re: Indy/Atlantis...HELP ME!!
Organization: Curtin University of Technology
Date: Thu, 1 Oct 1992 11:20:23 GMT

In article <1992Oct1.051725.23260@wam.umd.edu>, mary@wam.umd.edu (Mary Louise Cassidy) writes:
> I need help with Indy/Atlantis...is there a slove anywhere???
> 
> Anyway..it's early in the game....
> 
> I can't find Plato's damn book.  The old man told me it was
> in the Pearce collection.  Well I'm back at the college and can't
> find it!  I've found a chest hidden behind a crate I moved in one
> room...that wasn't it.  I also found some other collection in the
> overturned bookcase..that wasn't it.  The only thing I have found that
> is Pearce are those cat statues...??  Someone please HELP!!!!!
> 
> Email preferred butI do read the group...I must have help ASAP or I'll
> pull out my hair.  So thanks!!
> 
It is in that box, you just need the key, which is in the room thru the hole in 
the roof (attic ?? :))

Trevor Phillips

+-------------------------------------------------------+----------------------+
| Internet: SPHILLIPS10@cc.curtin.edu.au                | Curtin University of |
|           SPHILLIP01@cc.curtin.edu.au                 |      Technology      |
| Bitnet: SPHILLIPS10%cc.curtin.edu.au@cunyvm.bitnet    |                      |
| UUCP  : uunet!munnari.oz!cc.curtin.edu.au!SPHILLIPS10 |    Trevor Phillips   |
+-------------------------------------------------------+----------------------+
| "... and thank you for bringing up such a painful subject. While you're at   |
| it, why don't you give me a paper cut and pour lemon juice on it ..."        |
|                             - Miracle Max, from The Princess Bride           |
+------------------------------------------------------------------------------+
From: benz@bigwpi.WPI.EDU (Melanie Trina Lomas)
Newsgroups: comp.sys.ibm.pc.games
Subject: Keen 4 questions
Date: 29 Sep 1992 22:50:49 GMT
Organization: Worcester Polytechnic Institute
NNTP-Posting-Host: bigwpi.wpi.edu


	Hello! I have a few questions about Keen four. How do you get to the
pyramid with the hand on it? Also what is the cheating keys? I am sorry if 
these questions have been asked before, but I recently discovered this news
group. Thanks for your help. 

-benz@wpi.wpi.edu

P.S. You can e-mail me so the answers are not posted again.
Newsgroups: comp.sys.ibm.pc.games
From: fishkin@parc.xerox.com (Ken Fishkin)
Subject: Re: Questions about Darklands...
Reply-To: fishkin@parc.xerox.com (Ken Fishkin)
Organization: Xerox PARC
Date: Mon, 28 Sep 1992 18:53:14 GMT

In article <Bv5GCH.4rw@ucunix.san.uc.edu>, carlson@ucunix.san.uc.edu (David Carlson) writes:
> 	How long do quests remain valid? The giver of the quest always
> says to "hurry" but how long will the object actually be there?
    Who knows? This is indeed a problem. I've gone on a dozen quests
or so, and in about 4 of them the sender had "forgotten" about them
by the time I went back to get my reward.
    One thing I have noticed is that it's time to claiming-reward
that matters, not time to performance of quest. I once killed a ritter
right after being asked to do so, but didn't make it back to town
to get my award for several months. They had forgotten about it.
> 	The second question is related to the above quest.  When it says
> I'm supposed to get something (steal something) from the "goods
> merchant", How would I do that?
    At night, go the market, sneak past the guards, and break in.

-- 
Ken Fishkin	fishkin@xerox.com
Xref: sparky comp.sys.ibm.pc.games:16050 rec.games.programmer:4136 comp.sys.amiga.games:13733
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: strike commander demo - help!!!
Organization: University of Waterloo
Date: Fri, 2 Oct 1992 05:13:17 GMT

In article <297@mindlink.bc.ca> Jeremy_Reimer@mindlink.bc.ca (Jeremy Reimer) writes:
>
>Strike Commander DEMO??? On wuarchive? And me with no ftp??
>
>Someone, please tell me WHAT'S IT LIKE????

The demo is not worth getting worked up for.  It is merely an animation
sequence, like those fillers between missions in WC.  It shows nothing
of the actual game.

Phat.
Newsgroups: comp.sys.ibm.pc.games
From: csandrew@uxmail.ust.hk (Andrew Wat)
Subject: Indy/Atlantis
Organization: Hong Kong University of Science and Technology
Date: Sat, 26 Sep 1992 08:46:43 GMT

I've got stuck in the map room in Island Crete. I've got 4 beads, gold box etc
but I've tried all combination of the Sunstone and Moonstone. Can anyone
please give a hint on that? email or thru net is ok.

Andrew Wat
csandrew@uxmail.ust.hk
From: gilbert@CS.ColoState.EDU (brian david gilbert)
Newsgroups: comp.sys.ibm.pc.games
Subject: Help: Fairy Godmom 4.0
Date: 2 Oct 92 16:37:27 GMT
Organization: Colorado State University, Computer Science Department


HELP!!!  I've gotten to level 11 and can't figure out how
to beat this level.  I tried getting a hint from help and
it told me to scan the penny before I picked it up but then
what?

Brian


-- 
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
* Email: gilbert@cs.colostate.edu | Yes my life is better left to chance  *
* Computer Info Processing Spec.  | I could have missed the pain but I'd  *
* Morgan Lib. Colo. State Univer. | of had to miss the dance. Garth Brooks*
Newsgroups: comp.sys.ibm.pc.games,rec.games.programmer,comp.sys.amiga.games