HDTenEightyP/NetNews huggingface dataset:
From: genie@netcom.com (The Genie)
Newsgroups: rec.games.netrek
Subject: Re: Bronco source?
Date: 29 Aug 92 23:14:25 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

In article <16459@ucdavis.ucdavis.edu> shih@madrone.eecs.ucdavis.edu (The Nomad) writes:
>Hello Xtrekers...
>
>Got a newbie question that I can't seems to find an answer for.
>I started treking on DEC stations and got the client binaries
>from ftp site. However, I set up a Unix station at home on a 
>486 sysv.  But I cannot seems to find a binary distributor has
>the binary for this system (that can connect to calvin.usc.edu..to
>be specific...)  Can anyone pt me to right direction since I really
>want to continue my character from home..
>
>Any info is greatly appreicated!!!!!!
>

There is no blessed binary for a normal 386/486 Unix system, with
the exception of Santa Cruz Operations Unix.  Contact one of the
players from SCO (they used to play on Bezier often) for the
binary if you're running SCO.  Otherwise, go compile your own version
for your IBM clone.  Remember, since it won't be blessed,
not many servers will allow you to use it though.

Gene
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Newsgroups: rec.games.netrek
Subject: Re: BEZIER IS DEAD!
Date: 28 Aug 92 14:37:16 GMT
Organization: School of Computer Science, Carnegie Mellon

Scott Drellishak writes
> ....LONG LIVE BEZIER!
> 
> Does anybody want the players database?

Wow.  What does this mean for berkeley netrek?  Will sickdog move from the  
silly hockey setup so we can play some real games there?

Rob
aka Spaceace!
From: takekosh@koh-sun1.usc.edu (Tetsu Takekoshi)
Newsgroups: rec.games.netrek
Subject: scrimmage anyone?
Date: 2 Sep 1992 18:16:43 -0700
Organization: University of Southern California, Los Angeles, CA
Distribution: usa
NNTP-Posting-Host: koh-sun1.usc.edu


would any team on the west coast, or an at large team like to play a friendly
non-r.g.n.-pretentious-flaming-beforehand practice match against
teamSC-UCLA-UCI-CALTECH-AND,UH,AERO.ORG ?  hm. i think we need a new name... 
ok ok, i'm no fun.  i'll take pretentious flaming lessons... and, uh, rip the
hyphen key outa my keyboard.  

Crunchy Frog
takekosh@usc.edu
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Newsgroups: rec.games.netrek
Subject: Re: AA vs RankScum, kinda
Date: 31 Aug 92 00:16:24 GMT
Organization: School of Computer Science, Carnegie Mellon

Tom Chen-Ming Lee writes
> In article <EecH4Fq00VBBIGbW5=@andrew.cmu.edu> "Timothy C. Worsley"  
<tw1r+@andrew.cmu.edu> writes:
> >	Well, RankScum and AA met again, sort of.  In fact, each team had  
only
> > [...]
> >
> >Final score 
> >AA 18
> >RS 1
> >indi 1
> 
> I am surprised that RS was nearly genocided considering that their
> first game went to overtime.  Might it be that Stiletto and his
> comrades were emotionally drained after the heartbreaking loss to GB
> Friday night?
> 
> 
> - Iolo the Bard

No.  Considering more there were just as many AA players in the stiletto  
vs GB game as there were RS.  (only stiletto(RS), me(AA), akira, and mucus  
were in the game).  I found the game quite enjoyable.  I think the other  
four players on stilleto's team need to hone their skills to be  
competitive on the upper levels.  I think we did quite well, considering  
who we were up against.  Of course, having 2 ms lag helps alot for the 4  
of us locals.

Rankscum kinda dicked around most of the game.  They put up a half hearted  
fight.  Of course, most of the players in the game were neither rankscum  
nor AA, but subs.

Rob
aka Spaceace!
Newsgroups: rec.games.netrek
From: rjones@dsd.es.com (Ray Jones - Perp)
Subject: INL server version 2.0
Reply-To: rjones@dsd.es.com
Organization: Evans & Sutherland Computer Corp.
Date: Tue, 25 Aug 92 18:11:22 GMT


I just dropped the Official INL server on ftp.cis.ksu.edu.  This is version
2.0.  There was a version 1.1, but 2.0 came so soon after it, it never got
announced. 

There are also diff files, INL.diff.1.0-1.1 and INL.diff.1.1-2.0, so if you
already are running version 1.0, upgrading shouldnot be hard.  I've tested
the patches on both the normal (sun) code, and the mach code.  They both
seem to work 99% correctly.

Here is the .motd, which outlines the various changes that have been made:

-------------------
INL server version 2.0

New features:

o * SPLIT WAIT QUEUES!!! *  Much thanks to ERic Mehlaff for his help!  (He
	basically wrote the whole thing and sent it to me.)
o UNCAPTAIN will unset a CAPTAIN of a team.
o It is impossible to become captain if someone already is for your team.
o Captains no longer can send RESTART during a PAUSE.
o You are forced on a team at the beginning, even though it is not Tmode.
	This is necessary to make the Split Queue work.  If you use HOME or
 	AWAY to change teams, it will automatically switch you to the other
	team.  
o During a pause, all the enemy ships will disappear from the galactic map. 
o Other slight fixes...


Old stuff:

INL 1.1:
o It is now possible to send a message to yourself. (was a bug in INL 1.0) 
o various transparent fixes to help out the StatBoy.  Server gods see the
    INL-README 


INL 1.0:
DD cooling = 7, Det radius = 1800

These messages, when sent to yourself, have the following actions:

        TIME - minutes left in game
        TEAM - which team am I on
        HOME - switch me to home team
        AWAY - switch me to away team
        CAPTAIN - set me to the captain of this team

Captain's can use the following messages:
        FED/ROM/KLI/ORI - choose team for the team
        START - start the 1 minute to Tmode counter
                (works at any point in game)
        RESTART - stop 1 minute counter, allow for reselection of teams
        NEWGALAXY - rebuild galaxy from scratch, allow for reselection 
                    of teams 
        PAUSE - temporarily stop action
        CONTINUE - continue play

Every action for Captains must be taken by both captains to have effect, 
except for team selections.

Problems, Suggestions, Questions, etc. to rjones@dsd.es.com
-------------------

I suggest anyone planning on running an INL server get this and start
running/testing it.  It should be easy to port, and mon most machines go
without many changes.  I have not had an opportunity to test this very
strongly, so I'm not sure it all works.  That's up to you all to tell me.

-- 
                                          rjones@dsd.es.com
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: NeXT software, new server, new rank scheme
Date: 26 Aug 1992 19:52:47 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <1992Aug26.142833.24279@usenet.ins.cwru.edu> mcn@b62103.student.cwru.edu writes:
)
)Promotion and Demotion system is different from most
)servers. No longer will you automatically get advanced when you get a
)certain DI/ratings. You must be promoted by a superior officer (just
)like how it works in the real world). When you are promoted above
)ensign, you may promote any other user UP TO your current rank IF they
)have enough hours for that rank. When you reach Admiral, you may promote 
)any user regardless of the number of hours they have, plus you may DEMOTE 
)any user. I'm going to give this system a try for a while--it should put
)more emphasis on good teamwork rather than scumming.

The concept is interesting, but how will anyone ever get above
Ensign?
 -Mojo
Newsgroups: rec.games.netrek
From: ahabig@bigbang.astro.indiana.edu (Alec Habig)
Subject: Re: Way to make netrek much more challenging.
Organization: Indiana University Astrophysics, Bloomington, IN
Date: Sat, 29 Aug 1992 09:17:04 GMT

In article <1992Aug28.170122.6592@colorado.edu> sherod@news.Colorado.EDU (Scott Herod) writes:
>I discovered a way to make the game much harder.  In your 
>.xtrekrc file add the line
>
>color.red:	orangered
>
>Then sit in the wait queue for discovery for a half an hour
>and hope t-mode is Rom vs Kli.

Say what?  This makes the Roms _more_ visable, not less.

	Entropy
From: von@cory.Berkeley.EDU (Steve Von Worley)
Newsgroups: rec.games.netrek
Subject: New robot oriented server
Date: 26 Aug 92 19:55:13 GMT
Organization: University of California, at Berkeley

Alas, with rdw4 taking over the position bronco once held, there is 
no high quality server (which people usually use) to test and play
borgs and robots.  Anyone at CMU want to volunteer to set one up?

Steve
From: takekosh@sal-sun11.usc.edu (Tetsu Takekoshi)
Newsgroups: rec.games.netrek
Subject: Re: Left direction harder?
Date: 26 Aug 1992 18:08:07 -0700
Organization: University of Southern California, Los Angeles, CA
Distribution: rec
NNTP-Posting-Host: sal-sun11.usc.edu
Keywords: mouse, keyboard, positions


In article <1992Aug24.150036.13611@webo.dg.com>, dibb@dg.UUCP (James Dibb) writes:
|> In article <2A94B5EE.4202@ics.uci.edu>,
|> hadley@thoth.ics.uci.edu (Tedd Hadley) writes:
|> |>    I find it much harder to dogfight, ogg, or base left
|> |> then any other
|> |>    direction.  Anybody else have certain directions they
|> |> dislike or prefer
|> |>    over others?
|> |> 
|> |>    My favorite direction to fight is up, followed by down
|> |> and right.  Left
|> |>    just feels awkward for some reason, no matter how many
|> |> times I play it.
|> |> 
|> |> ++
|> |>    Tedd Hadley (hadley@uci.edu)
|> |> 
|> 
|> I feel the same way.  Also used to have the worst time

yeah me too.  only it's because i tend to plant my palm on the mousepad, and
so it's possible to "run out of room" when moving the mousie left or down.
it's harder for me to shift my palm left-right than right-left, during battle.

Crunchy
Newsgroups: rec.games.netrek
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Subject: Re: Hints for Beginners
Organization: School of Computer Science, Carnegie Mellon
Date: Wed, 2 Sep 1992 12:13:30 GMT

wolfone@ccwf.cc.utexas.edu (Patrick Chester) writes
> 6) When typing messages always check your tactical screen for closing enemy 
>  vessels. You are helpless when typing messages. It helps to set a course away
>  from a big battle or stopping in an isolated spot before typing.

But *don't* make a habit of it.  Take typing lessons, learn the
various netrek shorthands, or accept that occasionally you're gonna
get a face-full of torps just as you hit Return.  In t-mode, no team
is going to want you if you fly AWAY from battles just to get your
message out. 

This is probably a good argument for avoiding t-mode for a while...
From: tw1r+@andrew.cmu.edu (Timothy C. Worsley)
Newsgroups: rec.games.netrek
Subject: Re: playing with extreme lag
Date: 27 Aug 92 04:37:36 GMT
	<1992Aug26.052353.9982@cs.su.oz.au>
Organization: Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.netrek: 26-Aug-92 Re: playing with
extreme lag Danny Yee@cs.su.oz.au (371)

> OK!  Are there eight of you brave enough to take an Australian team on on
> one of our servers? 

	We'll take you on.

ZZnew guy
From: skyhawk@milton.u.washington.edu (Scott Northrop)
Newsgroups: rec.games.netrek
Subject: Re: More about RSA
Date: 31 Aug 92 06:00:56 GMT
Article-I.D.: milton.skyhawk.715240856
Reply-To: skyhawk@u.washington.edu
Organization: very little

In <91k803LO711r00@amdahl.uts.amdahl.com> fadden@uts.amdahl.com (Andy McFadden) writes:
>In article <1992Aug28.041741.3672@dsd.es.com> rjones@itchy.dsd.es.com (Ray Jones - Perp) writes:
>>Just got permission to do more than modify the RSAREF package, I can now
>>rewrite the relevant part.  This means I can implement it over the top of
>>some nice math package, such as the normal libmp.a or the faster, nicer,
>>libgmp.a (Gnu's).  

That's what I'd do.  (Did.)  I fixed a bug in it tho, I'll mail it to you
when (if?!) I find the damn source again. . . :)

>Unless you plan to make the library available, this is a very bad idea (much
>like giving the Netrek client a Motif interface).  Keep in mind that people
>play Netrek on Amiga's, NeXT's, and under VMS.  At some point Mac people
>will have a client, and last time I checked Gnu wasn't real thrilled with
>Apple Computer, Inc. and will not be very helpful if there are problems.

It's a really well-modularized package, anyone who can port a netrek client
should find gmp-1.3 to be no problem.  The source is available from 
prep.ai.mit.edu:/pub/gnu/gmp-1.03.tar.Z; there *poof* you have access to
the source.  BTW, I used gmp on a NeXT -- no problems.

>If it takes you an extra 20 hours to implement something which will save
>30 people 2 hours of time, you're coming out ahead.

I firmly believe that there is no way Ray could do his own MP package and
come out ahead of using the GNU code.  (You're a god, Ray, but there are
limits. :) )  This should be simple enough to use that anyone could.

>>So a question:  How many of you server gods out there have access to ssuch
>>a library?  To the GNU library?

>Not me.

"ftp prep", dude. :)

-- 
Scott Northrop  "Don't forget to vot." <skyhawk@u.washington.edu> (206)784-2083
ObVirus:  As a juror in a Trial by Jury, you have the right, power and duty
          to acquit the defendant if you judge the law itself to be unjust.
Newsgroups: rec.games.netrek
From: jiangwu@sickdog.CS.Berkeley.EDU (Jiang Wu)
Subject: Re: sickdog metaserver down? 
Organization: University of California, Berkeley
Date: Fri, 28 Aug 1992 21:05:44 GMT

In article <1992Aug28.145958.5141@newshost.unh.edu> aew@spitfire.unh.edu (Allan E. Wright Jr.) writes:
>Hi netrekers! I've had trouble connecting to the sickdog metaserver lately
>(last two weeks) Below is a transcript of my problem. Is it down? Address
>changed? Am I clueless?
>
>Many Thanks in advance,
>Dimension
>Inigo
>Fezek
>
>Transcript:
>
>Script started on Fri Aug 28 10:59:15 1992
>spitfire%telnet sickdog.cs.berkeley.edu 2520
>Trying 128.32.240.135...
>telnet: Unable to connect to remote host: Connection refused
>spitfire%^Dexit
>
>script done on Fri Aug 28 10:59:26 1992
>

O.K.  Let me give all of you an official situation of the metaserver status
on sickdog.

The metaserver is MOVED to BIGDOG.CS.BERKELEY.EDU

So use:
		telnet bigdog.cs.berkeley.edu 2520

sickdog and bigdog are two DIFFERENT machines.  They BOTH exist.  There were
some confusion lately about this.  Some people thought that bigdog and sickdog
were one machine or sickdog replaced bigdog.  That is not the case.  There
are two machines.

	bigdog.cs.berkeley.edu	128.32.240.123	DEC 5000
	sickdog.cs.berkeley.edu	128.32.240.135	DEC 3100

Jack (Gaia) and I (R. Daneel) will be happy to inherit bezier's database and
supply a server for the Berkeley players to play on.  But because neither
bigdog or sickdog is on the main CS net here in Berkeley, the net performance
for outside Berkeley players maybe poorer than bezier.  I think this problem
is much better now thanks to UDP server/client.

As usual, we are not likely to allow robots to play on our server because we
strongly believe that netrek is much more fun when played without the help
of a borg/robot and since there are plenty servers accepting robots anyway.
However, we will have 3-way galaxy nights (replacing vector torp nights or
chaos nights), and transwarp (instead of last planet timer).

Stay tuned and there will be more postings when Jack gets the player
database and setup the server.

>
>-- 
>===============================================================================
>Allan Wright Jr.            | Pole-Vaulters Get a Natural High!  | GO Celts!
>University of New Hampshire +--------------------------------------------------
>Research Computing Center   | You keep using that word. I do not think it means
>Internet: AEW@UNH.EDU       | what you think it means. -The Princess Bride
>===============================================================================


-- Jiang Wu
From: amrk@troi.cc.rochester.edu (Andrew Markiel)
Newsgroups: rec.games.netrek
Subject: Re: Please
Date: 31 Aug 92 01:38:58 GMT
Organization: University of Rochester (Rochester, NY)

Um...guys, can we check our newsgroups line? I was just about to make a
humorous comment about this, when I realized I'd mistakenly gotten sucked into
the trap too..I wonder if cancelling the article will keep anyone else from
seeing it :-)

In any case, lose the talk.bizarre from your newsgroups line.

-Grey Elf
From: osyjm@cs.montana.edu (Jaye Mathisen)
Newsgroups: rec.games.netrek
Subject: Poll:  Would you run an INL server for the upcoming season?
Date: 26 Aug 92 01:52:55 GMT
Organization: CS



Conducting a little poll.

How many of you would consider running an INL server for the upcoming season?

You would be required to:

1)  be able to compile and run the server.  I plan on putting together some
pre-compiled binaries, so this might not be as much of a problem.

2)  Make your server available for the whole season.

You should be fairly well net-connected.  ie, if you're behing a 19.2 k link,
forget it.

You could certainly set limits on times the server could be used, and other
load-balancing-type issues.

You would not be required to be available for the game, the newest version
of the INL server pretty much runs itself.

I'm looking for 4-6 sites.

This is not a committment at this point, just a poll, that goes along with an
earlier proposal to toss the home/away concept.


-- 
 Jaye Mathisen, COE Systems Manager                (406) 994-4780
 410 Roberts Hall,Dept. of Computer Science
 Montana State University,Bozeman MT 59717	osyjm@cs.montana.edu
From: jb8n+@andrew.cmu.edu (Joseph E. Beck)
Newsgroups: rec.games.netrek
Subject: Re: Borg Servers
Date: 1 Sep 92 12:26:54 GMT
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA


>        I really hope that server gods will set up some borg hours instead of
>making it completely borgless.   You see, I am creating robots for the
>IBL and therefore, I need to test my robots in T-Mode.

I wanted to give a counterpoint here.  I (and a lot of players I know)
tend to avoid servers with borg hours.  Why?  Because it's frustrating
to be playing on a server because it doesn't allow borgs at that time, 
and after playing for awhile seeing the message:  GOD->ALL Loading new
server configuration.  And then quitting out because the game is half
filled with borgs (and people wonder why discovery has such long wait
queues).  

I'd rather a server was always borgs, or always borgless.  Trying to
keep borg users and normal client users happy just doesn't seem to
work. 

> I have improved my GF robots further and they are nearly finished,
>unfortunately I have lots of difficulty finding a borg server at T-Mode
>as and when I want to test it.
If during borg hours servers are having problems getting tmode perhaps
this means something...


	joe
	Purple haze
Newsgroups: rec.games.netrek
From: mcn@cwru.edu (Michael C. Neuman)
Subject: Re: NeXT software, new server, new rank scheme
Reply-To: mcn@b62103.student.cwru.edu
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)
Date: Wed, 26 Aug 92 22:42:21 GMT

In article <17gnefINNafn@agate.berkeley.edu> tom@soda.berkeley.edu (Tom Holub)  
writes:
>In article <1992Aug26.142833.24279@usenet.ins.cwru.edu>  
mcn@b62103.student.cwru.edu writes:
>)
>)Promotion and Demotion system is different from most
>)servers. No longer will you automatically get advanced when you get a
>)certain DI/ratings. You must be promoted by a superior officer (just
>)like how it works in the real world). When you are promoted above
>)ensign, you may promote any other user UP TO your current rank IF they
>)have enough hours for that rank. When you reach Admiral, you may promote 
>)any user regardless of the number of hours they have, plus you may DEMOTE 
>)any user. I'm going to give this system a try for a while--it should put
>)more emphasis on good teamwork rather than scumming.
>
>The concept is interesting, but how will anyone ever get above
>Ensign?

  Well, it's left to the good will of the Admirals (myself and the owner of the  
server)... Eventually we'll get good enough of a rank distribution that  
everything will work smoothly... Of course, I could always just throw in the  
bronco database, and let everyone start from there...
--
Mike Neuman                mcn@b62103.student.cwru.edu
			   NeXTmail accepted!!!
"To make a machine that will be proud of us." - Thinking Machine's motto

Newsgroups: rec.games.netrek
From: dibb@dg.UUCP (James Dibb)
Subject: Re: Left direction harder?
Date: Mon, 24 Aug 92 15:00:36 GMT
Distribution: rec
Reply-To: dibb@jac.webo.dg.com
Organization: Data General, Westboro MA
Keywords: mouse, keyboard, positions

In article <2A94B5EE.4202@ics.uci.edu>,
hadley@thoth.ics.uci.edu (Tedd Hadley) writes:
|>    I find it much harder to dogfight, ogg, or base left
|> then any other
|>    direction.  Anybody else have certain directions they
|> dislike or prefer
|>    over others?
|> 
|>    My favorite direction to fight is up, followed by down
|> and right.  Left
|>    just feels awkward for some reason, no matter how many
|> times I play it.
|> 
|> ++
|>    Tedd Hadley (hadley@uci.edu)
|> 

I feel the same way.  Also used to have the worst time
playing Defender to the left also.
Thinking about it, the reason is probably because our eyes
are for the most part trained
to interpret information from left to right.  So the right
to left motion of shifting focus
from your own ship to an enemy of to the left feels
unnatural (or untrained).

DGBin
-- 
Jim Dibb               | My  car doesn't care if your |
dibb@jac.webo.dg.com   | car climbed MT. WASHINGTON   |
Newsgroups: rec.games.netrek
From: jiangwu@sickdog.CS.Berkeley.EDU (Jiang Wu)
Subject: Re: Metaserver
Organization: University of California, Berkeley
Date: Thu, 3 Sep 1992 00:03:23 GMT

In article <1992Sep2.201033.28777@cis.uab.edu> patton@phy.uab.edu writes:
>Where are the various sites for the Metaservers and how does one use
>such a utility.
>

There is a metaserver running on BIGDOG.CS.BERKELEY.EDU

	telnet bigdog.cs.berkeley.edu 2520

Bigdog.cs.berkeley.edu is the server for Berkeley in place of Bezier.  It
has the bezier player database and running as a non-borg server.

>
>adTHANKSvance
>
>patton@phy.uab.edu

-- Jiang Wu

Newsgroups: rec.games.netrek
From: aew@spitfire.unh.edu (Allan E. Wright Jr.)
Subject: sickdog metaserver down? 
Organization: University of New Hampshire  -  Durham, NH
Date: Fri, 28 Aug 1992 14:59:58 GMT

Hi netrekers! I've had trouble connecting to the sickdog metaserver lately
(last two weeks) Below is a transcript of my problem. Is it down? Address
changed? Am I clueless?

Many Thanks in advance,
Dimension
Inigo
Fezek

Transcript:

Script started on Fri Aug 28 10:59:15 1992
spitfire%telnet sickdog.cs.berkeley.edu 2520
Trying 128.32.240.135...
telnet: Unable to connect to remote host: Connection refused
spitfire%^Dexit

script done on Fri Aug 28 10:59:26 1992


-- 
===============================================================================
Allan Wright Jr.            | Pole-Vaulters Get a Natural High!  | GO Celts!
University of New Hampshire +--------------------------------------------------
Research Computing Center   | You keep using that word. I do not think it means
Internet: AEW@UNH.EDU       | what you think it means. -The Princess Bride
===============================================================================
From: botelle@stipple.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Re: New robot oriented server
Date: 27 Aug 92 23:32:52 GMT
Organization: University of Pennsylvania

In article <1992Aug26.195513.3399@pasteur.Berkeley.EDU) von@cory.Berkeley.EDU (Steve Von Worley) writes:
)Alas, with rdw4 taking over the position bronco once held, there is 
)no high quality server (which people usually use) to test and play
)borgs and robots.  Anyone at CMU want to volunteer to set one up?

Hmmm.  Bronco is alive, and Randy said he would be leaving.

)Steve

Justin
Newsgroups: rec.games.netrek