HDTenEightyP/NetNews huggingface dataset:
From: ubnareho@mcs.Drexel.edu (Brian S. Narehood)
Newsgroups: rec.games.mud
Subject: Re: Object Representation in MUDs
Date: 28 Jul 92 20:31:27 GMT
	<1992Jul24.193935.4389@decuac.dec.com> <36093@sdcc12.ucsd.edu>
	<PETRI.VIRKKULA.92Jul28103141@vipunen.hut.fi>
Organization: Drexel University

>>>>> On 28 Jul 92 14:31:41 GMT, Petri.Virkkula@hut.fi (Petri Virkkula) said:
Petri> Nntp-Posting-Host: vipunen.hut.fi

Petri> 	In BatMUD we use in quite many places following interface
Petri> 	to commands (simplified version):

Petri> 	void init() {
Petri> 		add_action("interface", "", 1);
Petri> 	}

Petri> 	int interface(string str) {
Petri> 		return call_other(this_object(), "command_"+query_verb(), str);
Petri> 	}

Petri> 	That kind interface make lookup fail quite many times, after
Petri> 	16 hours 48 minutes uptime with average 27 players function
Petri> 	cache statistics is following:


Petri> Function cache information:
Petri> ---------------------------
Petri> Hits: 57206901  misses: 24166994        fails: 15627    ratio:  70.3%


Petri> 	ie. lookup has failed 15627 times. That isn't too much
Petri> 	compared to tries but this method makes possible to compare
Petri> 	strings in cache by their pointers instead of their contents
Petri> 	with strcmp().


   I am suprised that you do not have more failures.  But if I was using
 this code i would change it, so that there are never fails(that is 
 if I am not confusing fails with misses, in which case this method
 would get rid of failures.)

   You should use the efun in 3.x lpmud called "function_exists"

   The proposed changes are :
   
       status interface(string str) {
           if (function_exists("command_" + query_verb(), this_object()))
               return call_other(this_object(), "command_"+query_verb(), str);
           else return 0;
       }


    ------ Robin an Ordinary Wizard at Dragon's Den(129.25.7.111 2222)
From: news@mentor.cc.purdue.edu (USENET News)
Newsgroups: rec.games.mud
Subject: MUD?
Date: 25 Jul 92 19:01:38 GMT
Distribution: usa
Organization: Purdue University, West Lafayette, Ind.

in particular, what in the world is MUD sex?
Ken
please email me since i dont read this news group. 
thanks
.
From: loo@riemann.math.purdue.edu (Ken Loo)
Newsgroups: rec.games.mud
From: anipa@cs.tut.fi (Niilo Neuvo)
Subject: Re: Batmud
Organization: Tampere U of Technology, Finland
Date: Tue, 21 Jul 1992 18:39:36 GMT

joverton@engws10.ic.sunysb.edu (Jeremiah Overton) writes:
> Does anyone know what happened to BATMUD?????
> It crashed around 3 am last night, and that was the last I heard of
> it!!!!

Internet to Finland was cut off. The problem (don't ask me what it
was) got fixed this morning.

++Anipa
--
      NN   NN  NN   NN  NNNNNNNN
    NNNN    N  NN    N  NNNNNN
  NNNNNN  N    NN  N    NNNN
NNNNNNNN  NN   NN  NN   NN
-- 
Newsgroups: rec.games.mud
From: news@walter.bellcore.com
Subject: Re: Another ascii picture
Reply-To: babb@hip4.UUCP (Brian Babb)
Organization: Bellcore, Morristown, NJ
Date: Thu, 30 Jul 92 14:25:46 GMT

In article <1992Jul29.231028.4082@leela.cs.orst.edu> downsj@atlantis.CS.ORST.EDU (jason downs) writes:
>In article <1992Jul29.143033.20051@magnus.acs.ohio-state.edu>,
>	BLANKENSHIP@kcgl1.eng.ohio-state.edu (G. W. Blankenship) writes:
>[one of many stupid, inane, useless ASCII pictures deleted]
>>	Here's another good one!
>
>i know.. let's just have a cascade!
Die now.. it must half a lemonade!


Sorry Couldn't resist!

-Shockner
Newsgroups: rec.games.mud
From: bresnaha@amcl1.math.stolaf.edu (Lord of flying horned octopi)
Subject: MUD at Washington University in St. Louis ??
Summary: looking for a mud
Keywords: Washington University St. Louis
Organization: St. Olaf College; Northfield, MN
Date: Tue, 21 Jul 1992 16:42:50 GMT

I will be transfering to Wash U this fall as a 3-2 ME student.  I am curious if
there are any muds run out of there.  I have seen an old mudlist listing
Discworld II and having the ip number mesun2.wustl.edu 2000, but have been
unable to connect to it.  I am looking to get involved with the administration/
development of the mud more than I am to playing it.

Thank you,
MikeB (Gudu)
Newsgroups: rec.games.mud
Subject: Anyone out there
From: gina@csusb
Date: 23 Jul 92 00:53:11 PST
Organization: California State University, San Bernardino
Nntp-Posting-User: gina

Newsgroups: rec.games.mud
Subject: People ever hear of this.
Summary:
Expires:
<fortony.71182
9347@lucy>
Sender:
Followup-To:
Distribution:
Organization: MIT Laboratory for Computer Science
Keywords:



   Well Anyone here of Deathlands, written by James Axler

Characters Ryan Cawdor and Kristy Worth and of course me ;)


if you know of this, I am considering writting a mudlib around
this theme, in a mud that I hope soon to open as in maybe less
than a week.  System problems with the machine, delaying my
--More--(47%)
getting in there.  This will be a legal mud<Location kept secret>
Mail here.  If you would like to help in this venture.

  No requests for plain wizards you must know something of
Deathlands, and submit a short summary to prove to me that you
know of this series of books.  Also, you will recieve level
21 status, no one any higher.  Admin positions are already filled
and I assure you that the two people besides myself all of you
know.  So expect to have your code severely scurtinized.

Personel Message to the two I spoke of:

  Yo, The mud should open soon and your exile in the frozen north
will end.  ;)

Jonathan Barrymore Dix, The Armour
From: daffy@daimi.aau.dk (Per Posselt Munck)
Newsgroups: rec.games.mud
Subject: Re: internet usage
Keywords: mud
Date: 31 Jul 92 19:22:33 GMT
Organization: DAIMI: Computer Science Department, Aarhus University, Denmark

hawks@seq.uncwil.edu (part-time criminal) writes:


>Hi fellow mudders, 
[a lot of text]
>-- Dave (hawks@seq.uncwil.edu) 

I am sure a lot would like to hear some facts, so post instead of
emailing them  ;-)

Per Munck, aka Manadil
From: tbonewil@acpub.duke.edu (Thomas M. Williams)
Newsgroups: rec.games.mud
Subject: MUDLIST FOR GODS SAKE
Date: 30 Jul 92 01:33:48 GMT
Organization: Duke University; Durham, N.C.

From news.duke.edu!duke!concert!gatech!swrinde!zaphod.mps.ohio-state.edu!caen!spool.mu.edu!news.nd.edu!mentor.cc.purdue.edu!scg Sat Jul 11 18:14:50 EDT 1992
Article: 18 of rec.games.mud.announce
From: jaf@batman.cs.hut.fi (Janne Fr|sen)
Subject: Re: Batmud
Reply-To: jaf@niksula.hut.fi (Janne Fr|sen)
Organization: Helsinki University of Technology, Finland
Date: Wed, 22 Jul 1992 12:20:41 GMT

joverton@engws10.ic.sunysb.edu (Jeremiah Overton) writes:
>Does anyone know what happened to BATMUD?????
>It crashed around 3 am last night, and that was the last I heard of
>it!!!!

The links between Finland and Sweden were cut, so Finland lost all
outside connections for some 10 hours. And this time (for a change)
the fault wasn't in Sweden's routing...

The mud is up and running (130.234.0.3 2001).

//Jaf
--

jaf@hut.fi  (Janne Fr|sen)  Finland, Helsinki University of Technology, CS
From: ambar@cygnus.com (Jean Marie Diaz)
Newsgroups: rec.games.mud
Subject: Re: If a Mu* is down, Dont panic so quickly
Date: 25 Jul 92 10:22:24 GMT
	<1992Jul25.044832.2666@leela.cs.orst.edu>
Organization: Redheads Anonymous
In-reply-to: mohrc@jacobs.CS.ORST.EDU's message of 25 Jul 92 04:48:32 GMT

In article <1992Jul25.044832.2666@leela.cs.orst.edu> mohrc@jacobs.CS.ORST.EDU writes:

   I REALLY dont think that the "GOD" wants 5,000 letters asking why the mud
   is down. For that reason alot of gods dont post their address's. If it is
   posted here at least it wont be posted 5,000 times (i would hope).

You have a mud with 5000 players?  My condolences.  Pern has 1000-1400
at any given time (fluctuates to the higher range when we don't do
regular database cleanups, ie, during the summer), fifty thousand
objects in our database, and we figure we're quite big enough.

As for getting news about your favorite mu*, well, my fifty cents' worth
as a site admin for three mushes is that not only I can delete mail
easily, but it's also FAR less intrusive than !#$!# talk requests, AND
consumes less bandwidth than news postings.  But gosh, folks before it
gets to the three-days-down-my-hands-are-shaking-from-withdrawal stage,
do some investigation on your own.  Check some other mu*s where your
mu*s players also hang out, and see if you can get some news.  It's
quick, easy, and relieves the load on any one person to try to placate
an entire user base at once.

(Then again, if you ever want to piss off THIS wizard, run talk at her
while she's in the middle of some tricky disk recovery (for her REAL
job) or the like, and whine about your favorite mu* being down.  If your
character still EXISTS on said mu* when you DO get back on, you should
count yourself fortunate....)

				AMBAR
From: brennan@HAL.HAHNEMANN.EDU ("Andrew Brennan, LRC Mgr")
Newsgroups: rec.games.mud
Subject: LPMud for MSDOS ... where's the src?
Date: 22 Jul 92 16:18:29 GMT


      I have the LPMud for MSDOS ... it works fine!

      Only one slight problem.  The routines for using it with
   the net (via packet drivers, whatever) were removed/disabled
   as they weren't readily accessible.  I've located a few of
   the pieces I need to put socket support back in ... now I'm
   trying to find the LP source to make the mods.

      I'd prefer to find both the current version source and
   the un-modified source ... the problem being that I can't 
   go back to the Sun source - DOS required a number of little
   modifications (filenames, CR/LF vs. CR, etc.).  Kinda would
   like to pick and choose the changes I need to get this to
   work ...

      andrew.  (brennan@hal.hahnemann.edu)
Newsgroups: rec.games.mud
From: sager@tiger1.prime.com (Leo Sager)
Subject: Re: Has TNG Trek returned yet?
Organization: Prime Computer, Inc.
Date: Tue, 28 Jul 1992 19:53:56 GMT

Yep!

It's back at : 128.173.7.183 1701 (Sorry don't know the machine name)

So come on back! [Besides with TIM down where else ya gonna go? :)]

Kolinahr
Chief SFIC, TNG TrekMuse
-- 

Leo Sager          | My boss tells me my comments do reflect the views of
Prime Computer     | Prime Computer. Personally, I don't believe it.
                   | Email: sager@primerd.prime.com
Newsgroups: rec.games.mud
From: lewis@tacky.cs.olemiss.edu (Lewis Beard)
Subject: VM/CMS Client? Rexxtalk doesnt pass through non-EOL lines
Organization: University of Mississippi, Dept. of Computer Science
Date: Sun, 26 Jul 1992 19:09:02 GMT

Hi. I have a friend who is playing from a VM/CMS account. Poor dude.
I can use macros, but *he* is the mage. Bad idea, but thats the situation.
I got rexxtalk and its associated files, and it seems to work fine. My
main problem that any line that comes to REXXTALK which does not end
with an end-of-line character is not output to me until the next full line is
sent. Not so bad, i just dont get my '>' prompt from my fav. diku
at least not until after the mud sends me some other non-prompt line
because the prompts dont end with EOL character. I assume thats why.
Not so bad, until i turn on my display HMV. Then , the HMV, which is
just a slightly longer prompt, is still not displayed untill the diku
sends me yet another line. Which during combat is likely to be:

The Keeper hits you VERY HARD and MASSACRES YOU! You are dead!

So it makes my display unuseable, as i cant see it till its too late ;>

So: does anyone know of a client for VM that i can use to get macros?
Even if some ungodly genius from hell got some normally non-VM
client to compile on VMs crappy C compiler, id take it. Or is REXXTALK
modifiable so that it will send through those annoying lines that
dont have EOL? And is that dangling info somewhere in a REXXTALK
variable, such that i could fluch it out? Or is it still floating in
buffers, waiting for the crappy VM/rectcpip modules to suck it up off the
network, or whatever? *Sigh* oh well, looks like the VM guys in my party
will continue to scramble and die while typing 'recite recall' or 
'cast 'heal' Ralph', as opposed to rr or hh, like i could if i threw spells .
:)
Well, hopefully someone can help me. Please! To get them off my back!! ;>

See yall!


lewis@tacky.cs.olemiss.edu
From: richardb@siemens.com. (Richard Blumberg)
Newsgroups: rec.games.mud
Subject: Re: If a Mu* is down, Dont panic so quickly
Date: 22 Jul 92 13:40:58 GMT
Organization: Siemens Corp. Res., Inc.

Excuse me, but some of these requests for info on down muds are very valid.
LPSwat, on which I am a wiz, has been down since Saturday due to as far as
I can tell, the machine being down.  LPSwat runs on aviator.cc.iastate.edu
which, in my mudding time has never been down for this long - 5 days.  
TMI (The Mud Institute) has an opening messages saying it is moving to 
aviator.cc.iastate.edu, but has delayed the move since aviator is down, yet
no one I have asked on there seems to know why aviator is down or when it
will be back up.
Any information on this situation would be greatly appreciated.

Thank you!
From: downsj@atlantis.CS.ORST.EDU (jason downs)
Newsgroups: rec.games.mud
Subject: Re: Another ascii picture
Date: 29 Jul 92 23:10:28 GMT
Organization: spherical domain of death and darkness

In article <1992Jul29.143033.20051@magnus.acs.ohio-state.edu>,
	BLANKENSHIP@kcgl1.eng.ohio-state.edu (G. W. Blankenship) writes:
[one of many stupid, inane, useless ASCII pictures deleted]
>	Here's another good one!

i know.. let's just have a cascade!

-- 
\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/
 \           - jason downs -           /\        - downsj@cs.pdx.edu -       /
 / zeppelin/amiga release 2/insane guy \/ led/vasudeva/lord of fear of death \
/-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\
Xref: sparky rec.games.mud:8148 rec.games.mud.diku:122
From: brutius@ccwf.cc.utexas.edu
Newsgroups: rec.games.mud,rec.games.mud.diku
Subject: Re: SneezyMud MUDLIB for Dikumud
Date: 26 Jul 92 18:25:49 GMT
Followup-To: rec.games.mud
Organization: The University of Texas at Austin, Austin TX

He was looking for the mudLIB not the mud itself :)
Brut
From: scg@mentor.cc.purdue.edu (Scott Goehring)
Newsgroups: rec.games.mud
Subject: Re: If a Mu* is down, Dont panic so quickly
Date: 31 Jul 92 13:26:01 GMT
	<Bs7tIz.24n@watserv1.uwaterloo.ca>
Reply-To: scg@mentor.cc.purdue.edu
Organization: Society for the Prevention of National Mudding Associations

ldusseau@cyclops.UWaterloo.ca (Lisa Dusseault) writes:

>I won't bother quoting all the venerable thoughts that have come
>forth on this, I'll just put a couple of ideas forth:

>1.  Isn't mud.announce supposed to be there for "this mud is down"
>and "this mud is back up" messages?

Rec.games.mud.announce is operational.  I just don't get very many
submissions.  If people would submit such articles, I'd post (some of)
them.

If you aren't getting rec.games.mud.announce, pester your newsadmin;
Dave Lawrence sent out the newgroup quite a while back.

--
"in public debate our own citizens must tolerate insulting, and even
 outrageous speech in order to provice adequeate breathing space to the
 freedoms protected by the First Amendment."
	-- Justice William Rehnquist, in _Hustler Magazine v. Falwell_
Organization: Johannes Kepler University Linz - Computing Center
Date: Thursday, 30 Jul 1992 02:25:26 CDT
From: <K111114@ALIJKU11.BITNET>
Newsgroups: rec.games.mud
Subject: re:ascii pictures

hey, stop sending SUPER EXEC .... (you know whom I'm talking of)

actually, i have done a conversion from SUPER EXEC to an LPC format,
the thing is called Camera Obscura. works with "show camera  to <xxx>"
or similar. if u want it, feel free to request for the files. i will tar them
and u can get them. my adress is mud@mud.edvz.uni-linz.ac.at(4242, mail me)
herp.
From: gt6525c@prism.gatech.EDU (Damon Gallaty)
Newsgroups: rec.games.mud
Subject: Re: Please tell us your opinions
Keywords: mud,games,new
Date: 29 Jul 92 11:19:26 GMT
Organization: Georgia Institute of Technology

In <1992Jul29.025556.13902@tessi.com> ronl@tessi.com (Ron Lunde) writes:

>  E) How much would you like other players to know about you?  Would
>     you like to be able to supply your own "description" so that others
>     who looked at you would see you a certain way?  Or are you content
>     with the current system?

What is the 'current system'? And what kind of MUD are we talking about
here, anyway? Inquiring minds want to know. It sounds like a combat-
oriented MUD, so that could be LP or Diku. But of course, if people
want a chatting-type MUD, a MUCK or MUSH would be better suited to
the task. Just curious...

-- 
"Have you ever danced with the Devil by the pale moonlight?
 I ask that of all my prey. I just like the sound of it..."  - the Joker
************************************************************************
Damon Gallaty                           E-mail: gt6525c@prism.gatech.edu
From: wchuang@athena.mit.edu (Mithrandir)
Newsgroups: rec.games.mud
Subject: What happened to ShadowMud (aludra.usc.edu/4000)?
Date: 21 Jul 92 21:45:55 GMT
Distribution: usa
Organization: Massachusetts Institute of Technology


What happened to ShadowMud (aludra.usc.edu/4000)?  It was around until
last week, and then I believe it moved somewhere else... Anyone know
about this?

--
---------------------------------------------William Chuang  MIT '92
ARPA:    wchuang@athena.mit.edu			|  Athena Computing
BITNET:  wchuang%athena.mit.edu@MITVMA.BITNET	|     Environment
UUCP:    ...!mit-eddie!athena.mit.edu!wchuang	| IS/CSSC Consultant
From: d8andjo@dtek.chalmers.se (Johan Andersson)
Newsgroups: rec.games.mud
Subject: Re: Object Representation in MUDs
Date: 24 Jul 92 08:47:00 GMT
	<1992Jul20.173350.19815@decuac.dec.com>
Organization: Chalmers University of Technology, Sweden
In-reply-to: mjr@hussar.dco.dec.com's message of 20 Jul 92 17:33:50 GMT

In article <1992Jul20.173350.19815@decuac.dec.com> mjr@hussar.dco.dec.com (Marcus J. "will do TCP/IP for food" Ranum) writes:


>  >  Just out of curiousity, how are objects represented in the various MUDs?
>
>	   In UnterMUD an object is an aggregate, consisting of an attribute
>  count, and a list of that many attributes.
>     [ .. details deleted... ]
>
>  Thus, UnterMUDs don't
>  tend to totally flog the system to death the way a MUSH or a TinyMUD
>  or a Diku or... would.
>

or ...and LPmud, which is a real memory hog. There is a reason for that. In 
the design of LPmud the #1 priority was to allow absolute creative freedom.
The ideal was to have no hardcoded gamespecifics in the driver.

Objects in LPmud consists of a 'program' and a set of global state variables.

Programs in LPmud are represented with a set of functions and a number 
indicating the how many global variables should be allocated when an object
is instantiated from the program.

Programs are coded as something similar to a C++ class. They are stored as
'semicompiled' stackcode.

/Johan
--
Johan Andersson           | "You don`t have conversations with microprocessors
Chalmers, Sweden          | you tell them what to do, and then you helplessly
Email:                    | watch the disaster when they take you literally."
d8andjo@dtek.chalmers.se  |	Sah`ot in David Brins "Startide Rising"
From: vmprabha@nyx.cs.du.edu (Vijay Prabhakar)
Subject: Re: Powermongering God/desses and Wizard/Immortals
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Keywords: schmuck, fools, godswhoneedtogetareallife
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Wed, 22 Jul 92 01:59:57 GMT



I see your problem a lot on many muds.  I myself am an avid muds fanatic.
and I know what you mean about the gods.  Often a god is a little kid on
a power trip who takes insane pleasure out of messing up people.  SOme
people take muds too seriously and believe all that they hear.  There is 
not much you can do about it, but stop playing the mud.  It's obvious
that someone hacked out your account pw, or an impl. took it and decided
to turn everyone against you.  If people cannot remember that it is a f
fantasy game and that they should not believe everything they see on a mud,
then they are obviously too immature to play a game involving other people.

  I'd suggest just showing off to a different mud...
From: downsj@atlantis.CS.ORST.EDU (jason downs)
Newsgroups: rec.games.mud
Subject: Re: TinyFugue 2.0 beta5 release
Keywords: tf tinyfugue client
Date: 23 Jul 92 21:05:33 GMT
Organization: spherical domain of death and darkness

In article <hawkeye.711919304@glia>,
	hawkeye@glia.biostr.washington.edu (Ken Keys - TF Dude) writes:
>TF 2.0 beta5 has bugfixes in: flushing output, nonblocking connect on some
>systems, input window display, and timing of nested processes.

i can't wait.. five posts and a week from now, he'll be posting the announce 
for TF beta 10.

-- 
\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/
 \           - jason downs -           /\        - downsj@cs.pdx.edu -       /
 / zeppelin/amiga release 2/insane guy \/ led/vasudeva/lord of fear of death \
/-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\
Newsgroups: rec.games.mud
From: Mike.Pflugfelder@bbs.oit.unc.edu (Mike Pflugfelder)
Subject: Re: Coding Questions
Organization: Extended Bulletin Board Service
Date: Tue, 21 Jul 1992 15:28:27 GMT

Ok, I just want to know something before I post some coding questions.
I normally ask the people on the diku-list any problems that I might
have, and normally, it something that I can't figure out, or something
that I don't have time to figure out, I get multiple flames, and complaints
that I'm asking more C questions than DIKU questions.  Do you mind this?

That should be it.
Mike
--------------------------------------------------------------------
Internet: ucpflugf@mcs.drexel.edu		 Wa on Adversary Mud
	  Mike.Pflugfelder@bbs.oit.unc.edu
Roses are red, Violets are blue, I'm a schizophrenic, and so am I...
--------------------------------------------------------------------
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  bbs.oit.unc.edu or 152.2.22.80
Newsgroups: rec.games.mud
From: dgo@athens.uucp (26265-nachem)
Subject: valhalla
Organization: Bellcore, Livingston, NJ
Distribution: usa
Date: Thu, 30 Jul 92 17:49:44 GMT
Keywords: is it down (violently?)

Hi. I just go slammed out of Vahalla and can't reconnect. Is this a good sign thatit
crashed?

Dave

aka rabelais
From: stoner@sun.lclark.edu (Tim Stone)
Newsgroups: rec.games.mud
Subject: DragonFire
Date: 23 Jul 92 03:11:14 GMT
Organization: Lewis & Clark College, Portland OR

Can anyone tell me what is happening with the dragonfire mud?
It's address is 134.124.1.246 3000

It has been down for quite some time, and I would like to play
it. 

It is a nice mud.

:)

-stoner@lclark.edu
Newsgroups: rec.games.mud
From: frankc@netcom.com (Frank Crowell)
Subject: Re: Powermongering God/desses and Wizard/Immortals
Date: Sat, 25 Jul 92 19:36:18 GMT
Organization: Netcom - Online Communication Services (408 241-9760 guest)
Keywords: schmuck, fools, godswhoneedtogetareallife

I believe that most MUDs follow the 'guilty until proven not guilty'.
The major reason, is that it is easier this way.  For instance, I
was involved in two player-killing instances where this rule applied:

	1. at an LPmud a player attacked me and killed me my first
	hour there; he was a much higher level; i was a newbie.
	Independent of how the fight started, he was immediately twitted.
	He claimed i had confuses him when i 'tickled' him.

	2. at a diku mud a newbie player attacked me; i was also a newbie.
	I beat him and knocked him down.  He got up and i knocked him 
	down. I asked him why he was fighting,he said he was bored.
	So, ok, i knocked him down again and killed him.  Meanwhile
	I had to disconnect, logged back in, and was in jail.
	He only started the initial attack; i started the other two.

How else could it have been done? In both cases the killers were 
dealt with first.