HDTenEightyP/NetNews huggingface dataset:
From: wagner@main.mndly.umn.edu (Rick Wagner)
Subject: Where can I find SillyMud Source????
Organization: the Minnesota Daily (U of MN Student Newspaper)
Date: Thu, 7 Jan 1993 14:19:04 GMT


I've seen several muds that all appear to be running SillyMud.  I've been 
searching for the source for this for quite some time and so I've been been 
unsuccesful.  Does anybody have this or can point me to a source?

Thanks
From: scythe@stein.u.washington.edu (The Grim Reaper)
Newsgroups: rec.games.mud.diku
Subject: Re: Comments about the Merc 1.0 code wanted!
Date: 8 Jan 1993 04:25:59 GMT
Organization: University of Washington, Seattle
NNTP-Posting-Host: stein.u.washington.edu

In article <egl.726459260@sune.stacken.kth.se> egl@stacken.kth.se (Gunnar Lindberg) writes:
>Hi!
>
>What do you guys out there have to say about the MERC 1.0 code? Is it a good
>choice or should we prefer something else? Can anyone give me some pros and
>cons about this code please?
>
>-- 
>Erik Gunnar Lindberg            egl@stacken.kth.se
>P.O. Box 4205			+46 8 27 00 40 (tel)
>S-171 04 SOLNA, Sweden		+46 8 27 23 00 (fax)

It looks like very good code to me.  It's mostly Sequent code I believe,
with various skills and stuff from Alfa/Silly(?)/Fajita(?) or something
like that thrown in.  It's definitely worth getting, and its probably the best
standard code available. (Watch me get flamed for that)
----------------------------------------------------------------------------
When he goes swimming does he get wet, | The Grim Reaper
Or does the water get him instead?     | scythe@u.washington.edu
-They Might Be Giants, "Particle Man"  |
---------------------------------------+------------------------------------
Villager: She turned me into a newt!   |Lister, If two people came to you 
Bedevere: A newt?                      |for a job, and one of them was dead,
Villager: I got better.....            |who would you choose? -Rimmer
----------------------------------------------------------------------------
Newsgroups: rec.games.mud.diku
From: mrobbins@umiami.ir.miami.edu
Newsgroups: rec.games.mud.diku
Subject: Re: Return of Apocalypse III
Date: 11 Jan 93 14:38:15 EST
Organization: Univ of Miami IR

> 
> Once again, I promised we'd be back, and back we are!  The MUD is better
> than ever before.  We strive for quality as always. Questions regarding
> the mud may be addressed to: apoc@peabrain.humgen.upenn.edu.  I'll look
> forward to seeing all of the former players as well as many new faces.
> 
> -Destiny of Apocalypse

	I just tried to connect to the given addresses and connection is being
refused.  Is Apoc. III having problems with the new code?

Mark
From: b645zau@utarlg.uta.edu (The Brothers Grimm (Wayne and Ez-E))
Newsgroups: rec.games.mud.diku
Subject: Should this be in a FAQ somewhere?
Keywords: Where is Apoc? *whimmper*
Date: 6 Jan 93 20:05:00 GMT
Distribution: usa
Organization: The University of Texas at Arlington
News-Software: VAX/VMS VNEWS 1.41

Some of us are kinda/sorta still patiently awaiting ApocII's return to life.
Any information on its progress or regress? (8

Reply in email or post to the newsgroup, its your call.. (8


 -Bach, Imprimis, the Mad Streaker  


   /-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/
  /-/  Eric Culpepper         /-/-/-/ "What have I done with my life?"    /-/
 /-/  b645zau@utarlg.uta.edu /-/-/-/      -The Inspiral Carpets          /-/
/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/
Newsgroups: rec.games.mud.diku
Subject: DarkShadow!?!?!????
From: wildcard@vax1.mankato.msus.edu
Date: 5 Jan 93 21:35:09 -0600
Organization: Mankato State University

Just wondering what the h*ll happened to DarkShadow.  Been a day and a half
now.

-Kellory of the Dark Circle
Wildcard@vax1.mankato.msus.edu
From: j_herlih@oz.plymouth.edu (Axl)
Newsgroups: rec.games.mud.diku
Subject: Re: My suggestion...
Date: 8 Jan 93 04:36:24 GMT
Organization: Plymouth State College - Plymouth, NH.

In article <1iioesINN92l@shelley.u.washington.edu>
imajica@hardy.u.washington.edu (Tchaikovsky's little brother Ned.) writes:
>Try out the mud I play on... it's been running strong for 6 months now, and
>is constantly growing and improving... 
> 
>Renegade Outpost
>                                   louie.cc.utexas.edu 4000
> 
>It is a very nice mud, with very good players and immortals, and has been
>proven time and time again.
> 
>------------------------------------------------------------------------------
>
	Oh, pleez...not this brown-nosing crap again.  Haven't we all
had enough???
--
-Axl @)-->--- 
 j_herlih@oz.plymouth.edu - "There can be only one"
From: rpjoyce@unixg.ubc.ca (Ron P Joyce)
Newsgroups: rec.games.mud.diku
Subject: DarkShadow's Diku ?
Date: 11 Jan 1993 17:02:45 GMT
Organization: University of British Columbia, Vancouver, B.C., Canada
Distribution: world
NNTP-Posting-Host: unixg.ubc.ca
Summary: What's up with DarkShadows?


Hello all,
 
I too would like to know what has happened to DarkShadow's Diku...
It's been about a week and still no official word :-(
 
I am currently playing on Renegade Outpost (128.83.135.4 4000) and
it seems like a pretty cool place -- people are friendly, lots of
skills/spells (powerful mages :-)), multi-class etc...
 
Liam (aka Alias)
 
PS  I'm playing Seri on Renegade if you run into me :-) 
--
Posting from a friends account -  you can reach me
at : jcorless@ra.uvic.ca
   
Newsgroups: rec.games.mud.diku
From: chuong@ecf.toronto.edu (CHUONG HAN HSING)
Subject: Imperial Mud Vol. 1 Doc. 2
Organization: University of Toronto, Engineering Computing Facility
Date: Sun, 10 Jan 1993 03:12:28 GMT

Howdy again,

  To those who wish to try playing on Imperial Mud...cters.
  Don't try to kill or steal from others.  There are a few parameterss
  which all characters on the mud which can affect you if you
  decide to turn them on/off.  They are : nokill, gossip, auction,
  nosummon, nomessage.

  nokill - prevents others from stealing or attacking you.  If you
	   attack someone who turns on his/her nokill then you will
	   be attacked by every guard in the city who sees you...
	   eventually the Jailer will throw you in prison.  You will
	   then be held there until a level 34 or higher deity
	   decides when you are fit to return.
  gossip - a channel for babbling.
 auction - a channel used for the selling of weapons, armour or
	   other such items.  Used usually when a rare item such
	   as an Aliens Tail is found...auctioned, of course, to the
	   highest bidder.
nosummon - self-explanatory.
nomessage - prevents all 'tell' messages from reaching your character's
	    hearing. Including those of the armourer or weapons dealer.
	    Double-edged sword.  You will not be bothered by other
	    players, but you will not be able to hear what the armourer
	    is saying when you 'value' an item either.
From: aarana@under.mind.ORG
Newsgroups: rec.games.mud.diku
Subject: Re: Sloth
Date: 08 Jan 93 22:34:00 -0500
Organization: Fortress R&D 404/521-0445 v.32bis TurboPEP
X-newsreader: Fortress v1f-75

Just a check on this Sloth crashing stuff - all players are lost 
IRREVOCABLY? Good thing I wasn't immortal yet - to all Sloth 
players, could someone please let me know whether this megacrash is 
as bad as it seems? Ali - Andy Arana           aarana@undermind.ga  
or 

--
via Fortress Gateway at uumind.mind.ORG
Xref: sparky rec.games.mud.diku:1301 rec.games.mud.misc:1849
From: gt9398b@prism.gatech.EDU (Christopher R. Boggs)
Newsgroups: rec.games.mud.diku,rec.games.mud.misc
Subject: Apocalypse III DikuMUD
Date: 9 Jan 93 15:57:16 GMT
Followup-To: rec.games.mud.diku
Organization: Georgia Institute of Technology


       Yup guys....The rumors are true. Apocalypse III is in testing as you
read this. Lotsa changes and new mods. Looks great from what I have seen. So,
once again, there will be a playable Diku on the net. (Arctic isn't public
yet, so we aren't really competing at the moment. =])

       Looks like the long wait is coming to an end.....Seeya all there.

-Skurge Ragnarok, Apocalyptic Death Knight
 Balstaff the High Arctic Minotaur
 NiteBreed the Apocalyptic Cleric of Death

-- 
[]==========================================================================[]
 |     Christopher R. Boggs, MGT Major, Georgia Institute of Technology     |
 |    "Death is life's way of telling you that you've been fired." -Anon    |
[]==========================================================================[]
Newsgroups: rec.games.mud.diku
From: rwatkins@cmcvx1.claremont.edu
Subject: WANTED: DIKU area creation programs
Organization: Claremont McKenna College
Date: 3 Jan 93 23:10:32 PST

I am looking for any programs that I might be able to use to create areas for
DIKU muds.  Currently I am using Muditor v0.50, which is only able to create
.wld and .mob files, and only with a few different flags.  I understand that
there was a v1.0 of Muditor, but havent seen it.  I have also seen DikuEd that
is supposed to be able to write .obj files, but I havent been able to get it to
run.

ANY information on other editors would be greatly appreciated.
ANY ftp sites where I might look for DIKU related files would also be
appreciated.

- Ryan
From: geddy@ccwf.cc.utexas.edu (lives at /dev/null)
Newsgroups: rec.games.mud.diku
Subject: Sloth
Date: 7 Jan 93 21:08:29 GMT
Reply-To: geddy@ccwf.cc.utexas.edu (lives at /dev/null)
Organization: The University of Texas at Austin, Austin TX
Originator: geddy@huey.cc.utexas.edu

Sloth dikumud has been moved to huey.cc.utexas.edu 4000 for a while until
my old account can be restored. All the player files were deleted, so we
decided the time was right for a player reset. We apologize that we were
not able to announce this previously, but it is due to circumstances beyond
our control.

geddy
From: dm0@agora.rain.com (Jerry Sievert)
Newsgroups: rec.games.mud.diku
Subject: Re: My suggestion...
Date: 9 Jan 93 21:01:47 GMT
Article-I.D.: agora.C0LuF0.CG4
Organization: Open Communications Forum

stanton@athena.cs.uga.edu (Catherine Stanton) writes:

>imajica@hardy.u.washington.edu (Tchaikovsky's little brother Ned.) writes:
>>Try out the mud I play on... it's been running strong for 6 months now, and
>>is constantly growing and improving... 
>> 
>>Renegade Outpost
>>                                   louie.cc.utexas.edu 4000
>> 
>>It is a very nice mud, with very good players and immortals, and has been
>>proven time and time again.
>> 
>>>------------------------------------------------------------------------------
>Wow, it's getting so I can set my watch by this crap...about once every
>three weeks.  Have you noticed?  The mystery remains...how does he get
>a different acct each time? ;-)

 Bah! Accounts are easy to get... take it from someone who knows ;-)

 -Jerry AKA DM AKA Jenner AKA Spinner AKA Delver (well, that's enough to get
  the point)


>Cat


>-- 
>_______________________________________________________________________________
>    Cat Stanton
>    stanton@athena.cs.uga.edu
>_______________________________________________________________________________
-- 

---

Life - Eh?  Anyways, just to let you know, everything I've said is my own
From: pdivine@unixg.ubc.ca (Patrick Divine)
Newsgroups: rec.games.mud.diku
Subject: UBC Muds
Date: 9 Jan 1993 01:49:40 GMT
Organization: University of British Columbia, Vancouver, B.C., Canada
Distribution: na
NNTP-Posting-Host: unixg.ubc.ca

With both Generic and UBCdiku MUD's now gone, does anyone know of any
other diku muds available at the University of British Columbia?



-- 
|  The Postman Pat Show                featuring  o industrial strength noise |
|  PO Box 75115                                   o clips from all of your    |
|  White Rock, BC                                   favorite tv shows!        |
|  Canada,  V4A 9M4  (send for catalog)           o Loops! & Loops! & Loops!  |
Newsgroups: rec.games.mud.diku
Subject: Re: What's going on at Adversary
From: <MVS104@psuvm.psu.edu>
Date: Thu, 7 Jan 1993 20:19:26 EST
Distribution: usa
Organization: Penn State University

In article <78953@hydra.gatech.EDU>, gt9398b@prism.gatech.EDU (Christopher R.
Boggs) says:
>
>      Looks like Abaddon is getting ready to show us all a new system. I lost
>my mortals but was able to login as my Immort. There is a bit of info on the
>Immort board. I wouldn't hold my breath about getting any mortals back. I also
>wouldn't hold my breath about the future of all the current Immorts. It looks

Sad to say, they purged all my characters. Not to mention a few friends
of mine's characters as well. I should hope that all mortals are gone,
just so the career 20's have to start over with the rest of us. Anyway,
I am also hoping that since all my characters are gone, perhaps my site
ban will be lifted so I can start over...

Grimslade the Gallant (former immortal)

Oh and by the way, I noticed the note there about it being two or three
weeks before Adversary would be back. Might I ask, as of when? Will
someone post as to when I can expect adversary to be back up?
Newsgroups: rec.games.mud.diku
From: tobritt@ariel.lerc.nasa.gov (Randall Britton (SVER))
Subject: Re: My suggestion...
News-Software: VAX/VMS VNEWS 1.41    
Organization: NASA Lewis Research Center
Date:  8 Jan 1993 14:45 EST  

In article <C0JpBs.HFu@news.cso.uiuc.edu>, brumleve@iboga (Dan Brumleve) writes...
>tobritt@ariel.lerc.nasa.gov (Randall Britton (SVER)) writes:
> 
>>In article <1993Jan8.043624.24411@oz.plymouth.edu>, j_herlih@oz.plymouth.edu (Axl) writes...
>>>In article <1iioesINN92l@shelley.u.washington.edu>
>>>imajica@hardy.u.washington.edu (Tchaikovsky's little brother Ned.) writes:
>>>>Try out the mud I play on... it's been running strong for 6 months now, and
>>>>is constantly growing and improving... 
>>>> 
>>>>Renegade Outpost
>>>>                                   louie.cc.utexas.edu 4000
>>>> 
>>>>It is a very nice mud, with very good players and immortals, and has been
>>>>proven time and time again.
>>>> 
>>>>------------------------------------------------------------------------------
>>>>
>>>	Oh, pleez...not this brown-nosing crap again.  Haven't we all
>>>had enough???
>>>--
>>>-Axl @)-->--- 
>>> j_herlih@oz.plymouth.edu - "There can be only one"
> 
>>*SIGH* What IS it with you guys????  He WAS NOT BROWN-NOSING!!  No mention of
>>specific gods by name.  No mention of his own player character name.  No 
>>nothing, except an opinion about the mud.  There have a been a couple of 
>>requests posted lately for mud recommendations.  I would think that this is 
>>just a response to those.  SHEESH!!
> 
>The post was yet another advertisement for Renegade Outpost, which seem to show
>up every week here.  The first one was posted as a followup to every single
>thread on every MUD-related newsgroup, and the poster later admitted to
>advertising it at the request of a god there, I believe.  Since then,
>Renegade Outpose ads have popped up with annoying frequency.
> 
>-Dan

Annoying frequency?  Its been well over a month since I've seen RO even 
mentioned in this group.  Of course I could have missed one somewhere over 
the holidays. However, I KNOW you're exagerating by saying the mud is 
advertised every week here.  As for the guy who sent his thread to every
MUD-group (I believe his name was Peace)....he was way out of line.  But I
also seem to remember that he apologized for it.  People really shouldn't 
condemn every guy who mentions RO here because of the actions of one person.
But then, people really shouldn't go hungry, kill each other, or destroy the 
environment....but it happens anyway.  Such is life.

- Randy

p.s.  Have a nice day.

p.p.s.  As always, if you feel that strongly about it, just put Renegade
        Outpost in your kill file.  Or just skip over the "advertisements".
        It REALLY is that easy.
From: stephen@cs.utexas.edu (Stephen Craig Mautner)
Newsgroups: rec.games.mud.diku
Subject: sloth
Date: 8 Jan 1993 08:58:47 -0600
Organization: U Texas Dept of Computer Sciences, Austin TX
Distribution: world
NNTP-Posting-Host: dimebox.cs.utexas.edu


In article <86308@ut-emx.uucp>, geddy@ccwf.cc.utexas.edu (lives at /dev/null) wr
ites:
> Sloth dikumud has been moved to huey.cc.utexas.edu 4000 for a while until
> my old account can be restored. All the player files were deleted, so we
> decided the time was right for a player reset. We apologize that we were
> not able to announce this previously, but it is due to circumstances beyond
> our control.
>
> geddy
>

Well my character on the sloth hadn't gotten very far, but if this is the
case i think i would be better off to start looking for another mud to
play.

I don't mean to sound bitter but i don't want to spend another couple
of month's playing on sloth just to have this happen again later.

As a side note to geddy:
        i thought the CS dept. backed up all of it's file systems regularly.
Have you considered asking them to reinstall all of the files you lost.?.

stephen
From: iav@po.CWRU.Edu (Ian A. Verschuren)
Newsgroups: rec.games.mud.diku
Subject: Depraved facts
Date: 7 Jan 1993 14:56:13 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: iav@po.CWRU.Edu (Ian A. Verschuren)
NNTP-Posting-Host: thor.ins.cwru.edu



O.k. as the imp, lemme tel you a few things about depravedmud
just for your info that is.
O.k. hmm.. it's based on kitmud source.. We're a fairly new mud. We've been
open a total of 6 weeks or so.  SO far, all responses from people have been
very good, and we're building up a decent following. 
O.k. so... we have 4 classes, Politicians, Punks, Occultists, and Borrn again
christians.  40 levels to god hood.
All of Depraved is original. (well, we have 1 area that was used before)
but toher than the one are, everything was written by us persoannly,
including the center , which is now a mall. Anywa,
we are now 1300 rooms big, and are steadily coding more an more
SO, IF you're sick of the old diku stuff, and the same boring layouts
and setups,
check out depravedmud
at
maxwell.bethel.edu 4001
140.88.1.76 4001

come see
if u need help, just ask one of the people on, they would love to help!
enjoy!
Ionic.. Imp depraved mud
btw if u have any queistions feel free to send me email!
Ionic  again
-- 
************************************************************************
*(place your own favorite cute sig file here and pretend its mine)     *
*Ian.                                                                  *
************************************************************************
From: iav@po.CWRU.Edu (Ian A. Verschuren)
Newsgroups: rec.games.mud.diku
Subject: depraved to 4002
Date: 8 Jan 1993 14:40:55 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: iav@po.CWRU.Edu (Ian A. Verschuren)
NNTP-Posting-Host: thor.ins.cwru.edu

we would like to announce that depraved has been moved up to port 4002
thanks
Ionic
-- 
************************************************************************
*(place your own favorite cute sig file here and pretend its mine)     *
*Ian.                                                                  *
************************************************************************   
Newsgroups: rec.games.mud.diku
From: rwatkins@cmcvx1.claremont.edu
Subject: Re: where is source code?
Organization: Claremont McKenna College
Distribution: usa
Date: 6 Jan 93 14:05:11 PST

In article <6JAN199308194460@quark2.aero.org>, lee@quark2.aero.org writes:
> So what are some ftp sites that I can obtain the dikumud source code from?
> 

Is there a FAQ file out there somewhere?  Hopefully by posting this rather than
just emailing you, we can avoid this question for a couple weeks.

The source code for orig Diku can be obtained via anon FTP at
ucbvax.berkeley.edu.  

A number of other source codes for variations of diku, including copperII, alfa
and merc can also be found there as well.  If you are looking for a client
program or area builder you might check there as well, or at piggy.ucsb.edu or
coyote.cs.wmich.edu.

+-----------------------------------------------------------------------------+
|@>--->-- Ryan Watkins  	         "token gestures, some semblance of   |
|  	  rwatkins@cmcvx1.claremont.edu   intelligence.  can we be blamed     |
|         vamp@seanews.akita.com          for the security of ignorance"--ACW |
+-----------------------------------------------------------------------------+
From: mtoft@daimi.aau.dk (Michael Toft)
Newsgroups: rec.games.mud.diku
Subject: Kallisti DikuMUD is back up.
Keywords: kallisti diku mud
Date: 5 Jan 93 17:33:58 GMT
Organization: DAIMI: Computer Science Department, Aarhus University, Denmark


 We're back, from a wonderful x-mas, we strike again on - wtfd.orst.edu 4000

 If you lost your items in rent during theese days of constant eating and cele-
bration. Dont worry, we'll help you.

-Luft the Sky_Walker [Spy]
From: bsp10@cd.amdahl.com (Byong Pak)
Newsgroups: rec.games.mud.diku
Subject: What is happening to....
Date: 8 Jan 93 16:46:45 GMT
Reply-To: bsp10@duts.ccc.amdahl.com
Distribution: USA
Organization: Amdahl Corporation, Sunnyvale CA

Since there seems to be an abundance of What is happening to <insert your
favorite mud here> questions.... I'll ask mine...

So what is happening to AppocolypseII.... has it found a home? will my char
still be there when it comes back ??? let's get an update....



-- 
* Byong "the pakman" Pak             * These opinions are my own and do *
*        aka                         *   not reflect the opinions or    *
*  email:  bsp10@duts.ccc.amdahl.com *    policies of Amdahl Corp.      *
*  phone:  408-746-7871              *                                  *
From: gt9699a@prism.gatech.EDU (fromper)
Newsgroups: rec.games.mud.diku
Subject: Sourcecode
Date: 6 Jan 93 00:09:09 GMT
Organization: Georgia Institute of Technology

Using information in some recent posts to this group, I found the source code
for dikumuds, and I was just wondering what the different types of source codes
are. There seems to be quite a few different source codes for dikumuds, and if
I do start a mud (if I can), I wouldn't know which one to ftp and use. I 
was just wondering if someone could give me some information concerning the
different codes. I just want to know what the differences are and why there are
so many. Thanks in advance.

-- 
"If all the students who slept through lectures were laid end to end,
they'd all be a lot more comfortable."

Richard "blue ghost" "fromper" "E.B." Becker         gt9699a@prism.gatech.edu
Newsgroups: rec.games.mud.diku
From: tobritt@ariel.lerc.nasa.gov (Randall Britton (SVER))
Subject: Re: My suggestion...
News-Software: VAX/VMS VNEWS 1.41    
Organization: NASA Lewis Research Center
Date:  8 Jan 1993 10:34 EST  

In article <1993Jan8.043624.24411@oz.plymouth.edu>, j_herlih@oz.plymouth.edu (Axl) writes...
>In article <1iioesINN92l@shelley.u.washington.edu>
>imajica@hardy.u.washington.edu (Tchaikovsky's little brother Ned.) writes:
>>Try out the mud I play on... it's been running strong for 6 months now, and
>>is constantly growing and improving... 
>> 
>>Renegade Outpost
>>                                   louie.cc.utexas.edu 4000
>> 
>>It is a very nice mud, with very good players and immortals, and has been
>>proven time and time again.
>> 
>>------------------------------------------------------------------------------
>>
>	Oh, pleez...not this brown-nosing crap again.  Haven't we all
>had enough???
>--
>-Axl @)-->--- 
> j_herlih@oz.plymouth.edu - "There can be only one"

*SIGH* What IS it with you guys????  He WAS NOT BROWN-NOSING!!  No mention of
specific gods by name.  No mention of his own player character name.  No 
nothing, except an opinion about the mud.  There have a been a couple of 
requests posted lately for mud recommendations.  I would think that this is 
just a response to those.  SHEESH!!

-Randy

p.s.  Have a nice day
Xref: sparky rec.games.mud.diku:1332 rec.games.mud.misc:1900