HDTenEightyP/NetNews huggingface dataset:
From: sjl@TEFS1.acd.com (Scot Leibacher)
Subject: Re: TurboDuo
Organization: Applied Computing Devices, Inc., Terre Haute IN
Date: Tue, 17 Nov 1992 13:46:55 GMT

In article <101997@bu.edu> dauria@csa.bu.edu (David DAuria) writes:
>In article <1992Nov15.002138.8304@kong.gsfc.nasa.gov> jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:
>>packed with the Duo.)  However, you should also consider that the Duo to
>>Mac/PC interface will only work with the Duo.  For me that's more important.
>^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
>
>Well Actually somebody asked the same question on Prodigy to Victor Ireland
>(He happens to work for working design, a third party company that does games
>for the turbo)  According to Mr. Ireland,  the scsi adapter will infact work
>with the regular turbo-cd and the turbo-duo.  It seems it overrides the bios
>in the duo anyways so it does infact work.
>
>David D'Auria
>dauria@csa.bu.edu

David,
     I, and probably others here, have had the pleasure of corresponding 
with Victor on the PRODIGY service. He does state that the equipment 
(the PC to CD ROM interface adapter prototypes) they
are currently using will work for both the Duo and the regular TG-16 CD 
ROM. It is possible that NEC/TTI will change the design before the final
product is shipped, but that seems highly unlikely. Victor has been the 
most releiable source I have been able to get any information about this
from. I know from experience (having talked to a yet another person on 
PRODIGY who was a TTI customer assistance agent) that when you call the TTI
assistance numbers, they can only pass on the information they have been 
told (which according to this source, is usually not much and often 
times inaccurate). So you probably cannot get a definitive answer from
the TTI 800 number people at this time.

      I hope this is just not wishful thinking on my part since I have the
CD ROM unit and do not wish to have to purchase a Duo to get the PC 
interface. I guess only time will tell for sure.

      -Scot L.


Newsgroups: rec.games.video
From: "david shadoff" <david.shadoff@canrem.com>
Subject: sega-mega cd compatib
Reply-To: "david shadoff" <david.shadoff@canrem.com>
Organization: Canada Remote Systems
Distribution: rec
Date: 17 Nov 92 08:33:38 EST

In message <1e1nu7INNcp3@aludra.usc.edu>, tehyang@aludra.usc.edu
(Teh Kao Yang) writes:

>Sega has hold true to their threat of making the Sega and Mega CD systems
>incompatible!

>Night Trap and the pack-in games will not work on my Mega CD. The Mega CD
>doesn't even recognize the CD as a CDROM. You can't even start up the game.
>Vice versa for the Sega CD. My Japanese CDs Sol Feace, Fhey Area, and
>Detonator Orgun are not recognized as CDROMS by the Sega CD and will not
>even load. Looks like they've used a totally different data coding formats for
>the two systems. No simple adapter can solve this problem! I've tried using
>both a Genesis and Megadrive on the CDs by the way, so the protection is not
>from the Genesis unit itself.

HHHHMMMMMM..... (click, whirr, bzzzt)...
(If you've seen my posts, then you'll know that I'm now considering
looking into this - I like a good challenge... If only I had enough
money for such foolishness).

 - Dave
 
 /===================================================================\
|    David Shadoff       |  Usenet:  david.shadoff@canrem.com         |
 \===================================================================/
---
  DeLuxe 1.21 #7291  Now the angels wanna wear my red shoes.
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
From: outcast@ccwf.cc.utexas.edu (Mark Mavromatis)
Newsgroups: rec.games.video
Subject: Re: Sega CD the early days...
Date: 22 Nov 92 00:50:22 GMT
Organization: The University of Texas at Austin, Austin TX

In article <1992Nov16.183721.12848@news.stolaf.edu> nstehle@mari.acc-admin.stolaf.edu (Nathan W Stehle) writes:

>Since I don't have a computer, I will be looking into games like Willy Beamish,
>Stellar 7, etc. when they come out.
>
>Nathan

Stellar 7 is nothing impressive. The game is a standard vector-shooter that gets
boring fast. Sega will have to do better than that to show off their Sega CD
unit. Willy Beamish is fun, but it's an IBM port. I thought Console systems
were supposed to provide thrills that computers were incapable of!! 

Note: I heard Wonderdog was great. Another Sonic actually. If Sega can come 
out with original games that demonstrate the CD unit in its full potential,
then they'll have a fine system. Untill I see such a game though, I will not 
pay $300 for another entertainment system that offers nothing over the 
original.

Xref: sparky rec.games.video:22626 alt.games.lynx:1065
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Some Lynx info needed
Date: 18 Nov 1992 19:40:12 -0800
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <1992Nov17.181522.14223@kong.gsfc.nasa.gov> Stephen Jonke <jonke@kong.gsfc.nasa.gov> writes:
>On the Lynx, the following (number in parens is max. players):
>
>Basketbrawl (2 or 4?)

  Two. Of course, finding two people who OWN this game is a neat trick...  B-)

>Gauntlet III (4?)
>Awesome Golf (4?)

  Yep.

>Rampage (4 -- yep, one more then arcade version)

  The Lynx's maximum-people-ComLynxed limit seems like it must be an even
number, fgor some reason. PIT FIGHTER for the Lynx only allows two players, I
hear, even though the arcade had three. Same for RAMPART.

>World Class Soccer (2 or 4?)
>Hockey (2 or 4?)

  Two.

>What about the chess game -- is that alternating two
>player or comlynxed?

  It's alternating two players. Makes sense, really -- what is Player B doing
while Player A ponders his move, besides draining batteries?  B-)  I also think
AWESOME GOLF should have been "multiple players on one Lynx" instead of
ComLynxed, since it's not really needed.  >Shrug<  Still a very good video golf
game, tho.

>Anyway, you get the idea.  If multiplayer/multiscreen games are what you want,
>the Lynx is the only choice.

  You can say that again.

                                                --R.J.,
                                                dreaming of a 16-player
                                                MIDIMAZE/FACEBALL 2000
                                                game on the Lynx
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
Newsgroups: rec.games.video
From: valerie@jeeves.engr.mun.ca (Valerie Fortier)
Subject: SNES Golf Games - Please Help!
Keywords: Golf Games, Reviews, SNES
Organization: Memorial University of Newfoundland
Date: Mon, 23 Nov 1992 18:41:31 GMT

Please....can someone out there help me to buy a GOOD golf game for
SNES!  My father has NES and the golf games to go with it and has
outplayed himself till there was no challange left.  Now, he has
purchased SNES and has Hal's Hole-In-One cartridge, but, doesn't like
it.  So, for Xmas, he has asked me to buy him a GOOD golf game for his
SNES. (His favourite on NES was Jack Nicholas.)  I've been reading this
newsgroup looking for some input on golf games, but it appears that golf
is not that popular except maybe for real-life golfers...

Can anyone out there help?  It would be VERY much appreciated by
a "sick-of-shopping-around and asking people who do not know" female...

Thanks,

Valerie
 
--
   ^   ^      Valerie Fortier  valerie@pico.engr.mun.ca 
    @ @       Computer Operator
  -- o --     Memorial University of Newfoundland
Newsgroups: rec.games.video
From: dskim@eng.umd.edu (Daeshik Kim)
Subject: War Song (was Re: here's a good ..)
Date: Mon, 23 Nov 92 21:14:30 GMT
Organization: What Org?

In article <By6MGu.F8G@acsu.buffalo.edu> kazial@acsu.buffalo.edu (craig m kazial) writes:
>	Is this a bad game, have I not seen enough? One thing I did not enjoy
>	is the fact you have no idea what the items you have do for you
>	(someone know/is there a way?)

	Definitely one of the best on Genesis, IMHO.
	You have to find it yourself; compare the stat. of the commander
	before & after equiped: e.g. Evil Axe will transfer your
	8 Defense points to Attack points, also Mystic Orb. reduces
	the consumption of Magic Points to half, extends your commander's
	infulential area, etc.etc...

>	Another nasty item (I mean nasty) is that the move option (automtic
>	troop moval) sucks

	This one is definitely on the manual; there's options for this under
	Command (menu title for this).

>	(another 'neato' is when garett's bodyguard dies, (died in scene
>	5 I think) -forget his name-, he still gets shot with arrows at the
>	end of that particular scene (brough back to life to be shot? 
>	har har har...) unless when these 'generals' reach 0 its not
>	that they're dead but just out of action?? Ah well, 

	Well, I actually let him die on the first scene on purpose;
	and if you buy this game, you'll see why (I don't want any points
	wasted on this guy).

>	Has anyone ever been able to stick around and *win* the first scene
>	by clearing out the badies? I imagine it cant be done,
>	that group on the right side seems to be -really- strong...

	Yes, you can!  I've done it couple of times; and guess what!
	Nothing special happens except saying that there'll be
	second attack and flip over the 2'nd scene; of course, it's
	pretty hard and I had to go thru save & continue lots of times;
	the reason? I was just curious.

>	the price seems right despite the annoyances.

	I've really enjoyed this game.

	It's been too long to remember details; but there's a general rule
	of thumb on this game:
	Do not ever complete winning condition until you wipe out the whole
	enemy; that's another fun part hunting down every single enemy
	while protecting the enemy leader not to die until the others
	die; especially, when more enemy unit shows up, you want to eat
	them up to collect the experience; also, finish their units before
	the enemy commander - also, in later stage, it's also more fun to go
	with commanders alone w/o units.
-- 
	Daeshik Kim	H: (703) 273-1517 O: (703) 689-5878
	DAESHIK.KIM@sprintintl.sprint.com	dskim@eng.umd.edu
	/PN=Daeshik.Kim/O=SprintIntl/ADMD=Telemail/C=US/@Sprint.com
Newsgroups: rec.games.video
Subject: sega cd info
From: onda@ab.wvnet.edu
Date: 18 Nov 92 17:26:51 -0500
Organization: Alderson-Broaddus College



	i called up sega and they said that the cd-rom is going
	for 299.95 and that it comes with "300 dollars of software."
	i would have to say it is a good deal but does anyone know how
	much the seperate games for the cd-rom will be i am guessing at
	around 50-75 bucks each but i am not sure.
	could someone e-mail if they already have this and tell me
	prices of the games.

    ----------------------------------------------------------------------	
    [	jason, the most imfaous man in philippi since 121 years ago      ]
    [   seven write ups in 3 weeks. can anyone beat that.                ]
    ----------------------------------------------------------------------
                                                 
Newsgroups: rec.games.video
From: rxr8697@ritvax.isc.rit.edu
Subject: Help ... Voltage Problems
Reply-To: rxr8697@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Mon, 16 Nov 1992 04:57:20 GMT

Sorry for the previous posting, I had some editor problems.
I plan to buy a video game system for my brother.
The voltage in my country is not the same as in the states.
The voltage back home is 220 V, 50Hz. I believe it is the
same as in England/Europe. I need to know whether I can buy
a system in The USA and use a voltage converter to use it at
home. Otherwise I may buy it in England. My next question then
is whether I can use the cartridge/CDs that we use in the USA.
is whether I can use the cartridge/CDs that we use in the USA
on a system that I buy in England.
I will be spending about 12 hours in London during my trip.
I would appreciate if I could get the names and addresses
of stores that sell video games systems there.
Any help from the net will be much appreciated. Thanks.

Rudi R. (mail to rxr8697@ritvax.isc.rit.edu)
From: mattock@rand.org (Michael G. Mattock)
Newsgroups: rec.games.video
Subject: Laserdisk Deja Vu
Date: 16 Nov 92 22:36:53 GMT
Organization: Banzai Institute
X-UserAgent: Nuntius v1.1.1d9
X-XXMessage-ID: <A72D628661010B15@mac-m1-11.rand.org>
X-XXDate: Mon, 16 Nov 92 22:36:54 GMT


All these articles commenting about the low replay value of some of the
early games for the Sega CD remind me of the first advent of laserdisk
games in the early 80s.  I worked in an arcade at the time, and we found
that while Dragon's Lair and a laserdisk-based jet fighter simulator (the
name escapes me) were great for pulling in quarters the first two or
three weeks, after that they hardly got played at all.  So after a while
we stopped buying laserdisk games, as did all the other arcades.  I think
this may happen again with the Sega CD software market.

I think that CD has great potential as a storage medium for video games,
but that potential may be better illustrated by traditional computer
animation games like "Wonder Dog" than by games like "Night Trap".   I
think the key is that traditional computer graphic animation is almost
infinitely variable, unlike full motion video where the machine can only
play back set recorded clips.

Michael Mattock                      | Post: Human Capital Department
Voice:    (310) 393-0411 x6548       |       The RAND Corporation
Internet: Michael_Mattock@rand.org   |       1700 Main Street
UUCP:     uunet!randvax!mattock      |       Santa Monica, CA 90407-2138
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: GAME BYTES #7 SHIPS!
Date: 17 Nov 92 17:12:10 GMT
Article-I.D.: clark.1992Nov17.171210.15844
Organization: Clark College, Vancouver, Wa.  USA

In article <1e9if4INNshn@usenet.INS.CWRU.Edu> bm074@cleveland.Freenet.Edu (David S Fung) writes:
>
>Yes!!!!!
>
>At least get a format that can be or compatiable w/ the Mac!!
>
>Please!!!!

Yeah, whats wrong with saving your screen shots as GIF, or JPEG format, and
doing your articles as plain text files.....zipping it all up is fine, we
can still unpack that.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
From: jrobert@lab1.smcm.edu (Jess Roberts)
Newsgroups: rec.games.video
Subject: Re: John Madden '92
Date: 23 Nov 92 20:15:21 GMT

In article <GQYSB9QX@cc.swarthmore.edu> rutley1@cc.swarthmore.edu (Rob  
Utley) writes:
> 
> does anybody have any useful hints/cheats/ defensive strategies for  
Madden
> '92 (or '93). i need an edge.
> 
> thanx in advance
> 
> -rob

Use the Bills and use a normal set, pro-form.  HB pitch left and a lot of  
C-Power....Jess jrobert@oyster>smcm.edu
Xref: sparky rec.games.video:22424 alt.games.lynx:1040
From: rjung@girtab.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Some Lynx info needed
Date: 16 Nov 1992 21:35:22 -0800
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: girtab.usc.edu

In article <rauser.721955816@sfu.ca> rauser@fraser.sfu.ca (Richard John Rauser) writes:
>   First of all, which game is more fun for two players, Gauntlet or 
>Todd's Adventures in Slime World? Both strike me as standard hunt and peck
>psuedo-RPG action games...which gets the nod?

  SLIME WORLD gets the better nod here. GAUNTLET III is non-random and can
tire fairly quick. SLIME WORLD is bigger, and will take you longer to get
through it. And when you are done, the "Kill the other player" (Mission 5)
is still good for lots of hours of play.

>   Second, how's Warbirds?

  Awesome with two or more people, the more the merrier. A little repetitive
by yourself, but still difficult.

>   Third, how's Batman Returns?

  Great graphics and sound, decent run/jump/punch action. The $50 price tag
is a little high, though.

>   Fourth, how's Shadow of the Beast?      

  A good buy.

>   Fifth, any other awesome Lynx games?

  STEEL TALONS is incredibly impressive, and is worth checking out -- there's
nothing close to it on any other portable system.

>   Finally, does anyone know if it's possible to "lynx up" (to borrow
>the phrase) two TurboExpress units? How about Game Gear? IF so, which
>games on each system allow it?

  The only multiplayer TurboExpress game I know of is BOMBERMAN, which
supports two TE's linked together. The Game Gear has a few titles that are
two-players-connectable, but I don't have a list handy.

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
Organization: Junior, Design, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video
Date: Mon, 23 Nov 1992 20:53:05 -0500 
From: Kenichiro Tanaka <kt12+@andrew.cmu.edu>
Subject: [SNES] Phalanx box art?

Could someone who has this game tell me the significance of the old guy
with the banjo on the Phalanx box?  This is a shooter, right?


Ken
From: was@afe11.larc.nasa.gov (Washito Sasamoto)
Newsgroups: rec.games.video
Subject: vectrex for sale
Date: 18 Nov 1992 14:22:03 GMT
Organization: NASA Langley Research Center, Hampton, VA  USA
Distribution: na
NNTP-Posting-Host: afe11.larc.nasa.gov
Originator: was@afe11.larc.nasa.gov

hi all,
    have one used vectrex for sale.  console is in gc but the joystick does
not autocenter properly up/down.  doesn't affect the included minestorm game.
no box, no instructions, no overlays.  asking $50 plus shipping.  respond by
email but leave me a phone # in case i can't get back to you.  in case you
can't get to me my number is 804 722 6110.

Newsgroups: rec.games.video
From: drmcclin@uncc.edu (David R McClintock)
Subject: Re: Sega CD the early days...
Reply-To: drmcclin@uncc.edu
Organization: University of NC at Charlotte
Date: Wed, 18 Nov 1992 17:58:22 GMT

In article 0g0z@amiganet.chi.il.us, skelly@amiganet.chi.il.us (Sean Kelly) writes:
>In article <1992Nov13.185340.21847@nrc.com>, ec@nrc.com (Edison Carter) writes:
>>Well, I shelled out my $300+ bucks  the Sega CD....& my thoughts????
>>I LOVE IT!...
>>
>>I agree with others that Sega should have packed more impressive stuff
>>into the package, but hey..these are the early days & I am willing to bet
>>that Sega has some pretty cool stuff in store.  I PRAY that the CD unit
>>sells well, otherwise it may up like the TG-16 CD....HATED IT!.  If Sega
>>sells enough of these units, you can bet that they will support it....so
>>get out there and get your CD unit!!!.
>>
>>Later...
> 
> 
>        Hmmmm.  I am seriously wondering about that Sega CD unit.  I have read
>a few poeple's "reports" here on them and nothing sounds all that special to
>me.  I bought a CDTV unit about a month back and got a couple games with it,
>but they are nothing special.  Falcon for example, is exactly the same as the
>version I have for the Amiga with VERY minor additions like speech (not that
>much of it either - "radio interchanges" get repeated all the time).  If I
>wasn't able to use the CDTV as a CDROM drive for my Amiga it would be a
>complete waste of money.  On the other hand, the educational stuff like the
>encyclopedia seem like they could come in handy for families with school-age
>kids.
> 
>       An opinion from an "outsider" that has not bought a Sega CD drive: I
>think I will wait around and see how things pan out.  That Night Trap game
>looks pretty cool, but it also looks like they tried to jam the CD's full of
>digitized video and had to sacrifice picture quality because of the amount of
>storage required for all the images.  Looked kind of choppy to me.  I am a
>devout Genesis fan, but I honestly think SNES is taking the right route by
>adding the coprocessors for better QUALITY as opposed to being able to STORE
>more of the same old quality.....
>

Yeah it is the better rout, but you have to WAIT A YEAR to get it!! BY then Sega 
should have some awesome games written for the SEGA CD!

Dave
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.video
Subject: Parasol Stars (TG-16)
Date: 22 Nov 92 18:16:58 GMT
Organization: NASA Goddard Space Flight Center
X-Xxmessage-Id: <A73538C6D8035C5D@joe.gsfc.nasa.gov>
X-Xxdate: Sun, 22 Nov 92 18:16:54 GMT
X-Useragent: Nuntius v1.1.1d12

I stopped in the local Electronic's Boutique and they had just lowered the
price of the HuCard game, Parasol Stars to $9.99.  When I saw that it said it
saved high scores to the CD or TurboBoosters backup memory I figured I'd give
it a shot.  I'm glad I did!  This games is really fun.  The sound is mediocre
as one would expect with a cart, but at least the music fades into the
background and is ignorable and the sound effects are agreeable.  The game
itself is a lot of fun.  It has a Mario Bros. flavor (the original, not the
"Super" variety) and the fact that it saves high scores really adds to the
game.  There are the inevitable "boss" rounds (the instructions even say
something like "after every 9 rounds you get (you guessed it!) a boss!"  "you
guessed it!" is actually in the manual!  Fortunately the difficultly of these
rounds is no greater then the normal rounds and as such do not become annoying
(in most games the main part is too easy and the "boss" rounds are
ridiculously difficult such that the only real content of the game is the end
rounds and the game becomes boring.)

The best aspect of the game (especially with the high scores being saved) is
that there are ways to score more points in a round then you get by simply
finishing the round.  There is a timer that when runs out, "Death" chases you
and will kill you if he touches you.  Thus, you'll find yourself trying to
maximize points which isn't achieved by finishing the rounds quickly, but by
lining up creatures to take out at once and throwing them in certain places
and such.  And yet if you take too long you could be in trouble.  Etc, etc. 
Thus scores become the purpose of the game and the game has fantastic replay
value -- "finishing" the game (there are 70 rounds) is really pretty
irrelavent.

For $9.99 it's a great buy.

One interesting thing that I noticed is that after having filled the high
score list with my initials and getting bored seeing those initials, I decided
to enter the high score initials as "SEX" (you're bound to do this at some
time, right?!)  After entering those letters the game beeped and replaced it
with "H.!" -- high score censorship!

Steve
------------------------
jonke@kong.gsfc.nasa.gov
------------------------
Organization: Robotics Institute, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video
Date: Sun, 22 Nov 1992 23:00:32 -0500 
From: "Steven M. Stadnicki" <ss7m+@andrew.cmu.edu>
Subject: HELP:  Looking for Japanese Strategy games!



   Help!  I'm looking for Japanese strategy games like Earth Light,
Legend of Galactic heroes SD Gundam X etc for the SNES.  I've tried a few
stores like Die Hard, etc, but they don't seem to carry them.  These are
SNES games.  Does anyone out there have any to sell or know of any good
places to order such games?  Much thanks in advance!


    Paul (ss7m@andrew.cmu.edu)
Newsgroups: rec.games.video
From: tm@netcom.com (Toshiyasu Morita)
Subject: Super Star Wars is out!
Keywords: Super Star Wars
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Thu, 19 Nov 1992 06:45:33 GMT

The shipments of SSW have reached the US, and they should be arriving in
stores any day now - I bought mine today through LucasArts.

Toshi
tm@netcom.com