HDTenEightyP/NetNews huggingface dataset:
From: pals@ipact.com
Newsgroups: rec.games.chess
Subject: Re: Dutch monographs
Date: 19 Nov 92 12:42:30 CDT
Distribution: usa
Organization: IPACT, Valparaiso IN

In article <62165@mimsy.umd.edu>, sla@mimsy.umd.edu (Steve Armentrout) 
writes:
> 
> I would like to find a good monograph on the Dutch defense.  I'm not
> interested in specializing in the Leningrad, so DeVault's new book
> doesn't help.  The monographs offered by the USCF are:
> 	Winning with the Dutch by Bellin
> 	Dutch Defense by Christiansen and Silman
> 	The Contemporary Anti-Dutch by Martin
> I typically avoid any opening book which begins with the word "Winning",
> so my choice at this point would be the book by Christiansen and Silman.

I have all three.  Bellin is IMHO clearly the best.  If you want to 
*understand* the Dutch (especially the Classical lines), this is the book 
for you.  Christiansen and Silman is not a bad book, but it does not do as 
good a job at explaining the Dutch as Bellin, who has played the Dutch 
for 20 years and more.  It is rare that I open the C&S book anymore.

Martin's book is fine if you want a White-side method after 1.d4 f5.  
However, if Black transposes into a Dutch via 1.d4 e6 or perhaps via the 
QGD, then Martin will not be much help.

-- 
Randy Pals                |pals@ipact.com
IPACT, Inc.               |
From: J.Theodore.Schuerzinger@dartmouth.edu (J. Theodore Schuerzinger)
Newsgroups: rec.games.chess
Subject: Re: Weird reaction to Joel Benjamin's F-S II Appraisal.
Date: 22 Nov 92 16:56:41 GMT
Organization: Dartmouth College, Hanover, NH
X-Posted-From: InterNews1.0a5@newshost.dartmouth.edu

In article <33070@rnd.GBA.NYU.EDU>
mginsbur@rnd.GBA.NYU.EDU (Mark Ginsburg) writes:

> Rather, _Inside Chess_ with its fawning pro-Bobby
> stance is the party line these days.

Bullshit!  Have you read Chess Life, the New York Times, or any of the
British chess columns?  The British chess columns are the most neutral
(except for Short's scathing invective in the Spectator), while the New
York Times and Chess Life have so far been incredibly anti-Fischer. 
Chess life has a fawning pro-Garry stance, in my view.

And since you're going to correct the spelling of those who disagree
with you, I thought I'd be just as petty and correct your grammar. :-) 
In the article "This Bob Guy speaks on F-S II and GM Joel Trembles",
you wrote:

> Hey man, give me a break, man.

Did you take this straight from the Department of Redundancy
Department?

Smileys where appropriate for the humor-impaired (which probably
includes most GM's!)  :-)

--Ted Schuerzinger
email: .zed@Dartmouth.EDU
"I should have realized it would be bad vodka when all the label said
was 'Russian Vodka'."
Newsgroups: rec.games.chess
From: "Felix Schroeter" <UK1O@DKAUNI2.BITNET>
Subject: Re: ICF
Organization: University of Karlsruhe, Germany
Date: Thu, 19 Nov 1992 11:52:53 GMT

> Logging onto ICS: You are asked for "Login:" and then "Password:"
> What passowrd is legitimate?  Using "any old name" gets the uninformative
> message "Invalid passowrd" and the caller is unceremoniously disconnected.
Either you are registered, then you KNOW your password.
Or you are not. Then you must use "guest" as password, according
to what the system says, after a new Username is passed to it.
To register: Mail root@valkyries. ...
                       ^^^^^^^^^^^^^^ Here use just the
official hostname of the ICS system.
Newsgroups: rec.games.pinball
From: yyz@cbnewsf.cb.att.com (donald.w.coons)
Subject: Re: New games
Organization: AT&T
Distribution: na
Date: Thu, 19 Nov 1992 13:53:23 GMT

In article <lgl02oINNp48@exodus.Eng.Sun.COM> bradam@twobits.Eng.Sun.COM (Brad Martinson) writes:
>In article <1ec6s1INNt43@transfer.stratus.com>, overturf@bigbootay.sw.stratus.com (Dallas Overturf) writes:
>
>The rumor I heard was that World Tour wasn't quite stable enough for Alvin
>& Co. to risk embarassment, so they left us wondering instead.  
>
>Has anyone seen a A.G. Soccer Ball or USA Football on location?   Expo was 
>the first time I'd seen them, even though they've been out for months now.
>

Both AG Soccer and Football have been in the Chicago area for 2 months or so.
The original Beta Soccer was probably out about 5 months ago. They must be
selling them, because I have seen a post or two from outside this country
about this game.

As far as World Tour goes the one I played definitely had problems so that 
could be the cause of not showing it.

Don Coons
dwc@wnb3b2.att.com
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.pinball
Date: Sat, 21 Nov 1992 16:48:08 -0500 
From: Paul Leonard Sonier <ps2i+@andrew.cmu.edu>
Subject: Re: Auto-plungers
	<keatesm.722270098@cs.man.ac.uk>

I agree that auto-plungers really blow.  But they are, I'll admit, nice
for getting all the balls into multiball when you don't have them locked
(saved my butt last night on an FT).  So howzabout some sort of
innovation here that keeps the normal (hand-operated) plunger, but also
allows for auto ball launch?

In particular, I've never really spent much time looking at the insides
of a pin, but what about copying the transport that brings drained balls
back to the plunger on the right side over to the left as well, and then
pumping the balls up with a kickback sort of arrangement?  That seems to
solve everything, letting the user have a natural skill shot, but also
allowing the machine to do autosaves and multiball launches with no
problems.

Just a Thought,
Paul
From: halw@hpwrce.mayfield.hp.com (Hal Work)
Date: Fri, 20 Nov 1992 01:21:06 GMT
Subject: New Getaway ROM
Organization: the HP Mtn.View Resp. Cntr.
Newsgroups: rec.games.pinball

Several interesting Getaway things this week.  I finally got the parts for
it I had ordered a three weeks ago, the bracket that keeps balls from 
popping out of the turbocharger and dropping into the cabinet, a pitch 
level, and an L3 game ROM.
 
 I'm fairly enamored of Lemon Pledge and had just given a quick re-application
 before I installed the pitch level.  Big mistake.  I had it adjusted a
 couple of degrees short of the recommended 6-6.5 degrees.  Now, it's really
 high speed too.

 I had an L1 ROM and have played some with L2 and P7.  But, I had never seen
 an L3.  The differences between the L3 and the L1 are:  Free Ride stays lit 
 longer, it goes through the gears faster, first turbocharger bonus can be 
 boosted from 3 to 10 million, and an extra ball is available in video mode.
 There's probably more but I haven't found them yet.

 I think the changes in the ROMs are great as they make the game less
 dependent on video mode.  The P7 equipped machine I played gave over 50M
 in video mode with only about 70M needed for a free game.  I think the 
 game has a lot better balance now.
From: s924105@yallara.cs.rmit.OZ.AU (Cameron Silver)
Newsgroups: rec.games.pinball
Subject: Re: Cheaper games make more $$$
Date: 23 Nov 92 06:31:32 GMT

mahalkdp@cnsvax.uwec.edu writes:

>I was just pondering this idea, and was wondering what the rest of you might
>think of it.

>What if a company such as Bally/Midway comes out with a very nice machine, and
>runs on dimes instead of quarters? In my opinion, more people would play it
>because of the lower game cost... so much so, that people would actually spend
>*more* money on it than other games.

>Comments?

Chances are that there would be no match, high replay, and no special!
 
cameron
Newsgroups: rec.games.pinball
From: yyz@cbnewsf.cb.att.com (donald.w.coons)
Subject: Re: New games
Organization: AT&T
Distribution: na
Date: Wed, 18 Nov 1992 14:15:06 GMT

In article <1ec6s1INNt43@transfer.stratus.com> overturf@bigbootay.sw.stratus.com (Dallas Overturf) writes:
>In article <1992Nov17.210402.4989@cbnewsd.cb.att.com> knudsen@cbnewsd.cb.att.com (michael.j.knudsen) writes:
>
>The main thing I did find interesting in going to the Galaxy arcade was
>that the flippers on DW, WW, and creature are the regular WMS long
>flippers, not the lightning bolt 1/8th inch shorter flippers
>that are showing up on Black Rose and Fish Tales as well as 
>on DW.  This also means that the games are apparently designed for
>the longer flippers and shipping with the shorter ones.
>
>It should be very interesting to see which flipper is finally chosen.
>Currently I find the large hole on Fish Tales and DW at the flippers
>quite annoying.
>
>

I talked to a friend of mine at Expo and he said that both Creature and White
Water would have the long flippers. He told me they had tested both with the
short flippers and the designers felt they were too hard this way, therefore 
they would use the longer flippers. He also told me they originally were 
to use a center pin on Fish tales but they felt they didn't need it. He said
they are really concerned with playing time so they have been really 
investigating other optons. 

By the way, he also told me the original short flippers were designed for the
French, supposely they really beat on the machine there. What Williams did was
sell the machine with the long flippers and then include the short flippers so
the operator could install them.

Don Coons 
dwc@wnb3b2.att.com
Newsgroups: rec.games.pinball
From: sands@apple.com (Michael Sands)
Subject: pinball gallery progress
Date: Wed, 18 Nov 1992 17:55:40 GMT
Organization: Apple Computer, Inc
Followup-To: rec.games.pinball

This is not directly pinball related but does have some content...

Some of you may remember me asking what needs to be included in a pinball
gallery.  I am remodeling my house to add a bedroom and managed to convice
my wife to add space for my 30+ pinballs.  Many of you had helpful
suggestions and some were more helpful than you could ever imagine.

The foundation is in to support the extra weight, the subfloor is in, and
the walls and roof should be done this week.  It is cold here in
California, in the 40's at night.  I wish I had the games set up so I could
turn them on and heat the house!

I had the contractor put two extra rafters above the entry way.  I now have
to figure out how much weight these can safely support.  I plan to winch
the games up to the second floor.  I started pricing winches and balked at
spending $1700 just to make the job easy.  I am now looking a an old
fashion
block and tackle setup but have yet to figure out how much the average
pinball weighs!

I just looked at my brochures and Hook, Getaway, and most of the others
weigh
in at around 260 lbs.  Sounds like a 5:1 should do it.

I honestly do not know how many games I have!  They are all cramed into 
storage and I cannot get far enough in to get a count.  I am starting to be
concerned that I did not build big enough.  I have started to negotiate
with my wife on converting the formal dining room into additional space.

I go home every evening, climb up a ladder and stare at this open space and
dream on what will some day be a wonderful gallery...

Michael
Newsgroups: rec.games.pinball
From: dstewart+@cs.cmu.edu (David B Stewart)
Subject: Re: Gottleib machines now in Australia
Organization: The Robotics Institute, Carnegie Mellon University
Date: Fri, 20 Nov 1992 17:46:19 GMT

In article <1992Nov19.233006.8020@cs.uow.edu.au> u9039899@cs.uow.edu.au (Darrin Jon Smart) writes:
>They had about 5 pinball machines, and right in the middle is a Gottleib
>"Cue Ball Wizard".

Is that a machine that is assembled in Chicago?  Or does Premier have other
assembly plants in the world?

I am just thinking of how amazing it is that Australia already has Cue Ball
Wizard, but it has yet to show up in Pittsburgh, just an 8 hour drive from
Chicago.  I know that in this age of telecommunications half-way across the
world is as close to next door; but I didn't think that applied to pinball
machines too!

~dave

-------------------------------------------------------------------------------
David B. Stewart  - email: <dstewart@cmu.edu>            The Robotics Institute
snail mail:       - ECE Dept., Carnegie Mellon University, Pittsburgh, PA 15213
Current Projects: - Chimera 3.0 Real-Time Operating System
		  - Reconfigurable Sensor-Based Control Systems
Newsgroups: rec.games.pinball
From: oday@lobster.gsfc.nasa.gov  (Orin Day)
Subject: Re: Cue Ball Wizard Rules sheet request
Reply-To: oday@lobster.gsfc.nasa.gov  (Orin Day)
Organization: Goddard Space Flight Center
Date: Mon, 16 Nov 1992 20:11:03 GMT

In article <1992Nov15.001722.8247@kong.gsfc.nasa.gov> Stephen Jonke  
<jonke@kong.gsfc.nasa.gov> writes:

> period).  Plus, I've always liked drop targets and Gotleib seems to be the
> only manufacturer using them.  It's nice to have some variety.

Well, in a manner of speaking, they are the only ones.  Look at
the 1-2-3 on HSII and the targets to open multiball on Dr Who.
Not drops, but the same idea.

Star Trek and Simpsons from Data East have the classical drops,
but those aren't the current release, granted.  I can't recall
if LWIII has the drops, or lights, or both.  Self-defense, I guess,
since I don't want to remember anything about that game!  

--
************* "How about a little fire, Scarecrow?" **************
Orin Day, Code 664.1                    oday@lobster.gsfc.nasa.gov
Hughes STX/NASA       GSFC Laboratory for High Energy Astrophysics
*******"Think that this is NASA's opinion?   NO, NO, NO!!!" ******
Newsgroups: rec.games.pinball
From: lfs@damon.ccs.northeastern.edu (Lyman F Sheats Jr.)
Subject: Re: Cue Ball Wizard Rules sheet request
Organization: College of Computer Science, Northeastern University
	<1eei7vINNf59@spool.mu.edu>
Date: Thu, 19 Nov 1992 03:45:14 GMT

tock@studsys.mscs.mu.edu (roy tock            ) writes:

>I have a few ideas about CBW that are very likely erroneous; please confirm 
>their veracity.
>
>(1) The 'side pocket' target(s) are the green targets immediately *above*
>    the white targets in the center of the field.  (I've never seen targets 
>    *above* the ball's level before--wow!)
>
>(2) These targets also shoot the 8-ball while in multiball mode and 9-ball 
>    mode.
>
>(3) There is absolutely no shot that will hit these targets consistently;
>    you just shoot the ball toward the horseshoe and hope it bounces and 
>    hits one of the green targets.
>
>I would be very grateful if somebody would clue me in on a method by which
>I could personally disprove idea (3), especially if (1) and (2) are 
>correct!

Um, could I ask a silly question?  Is there a big, white, plastic ball,
about the size of a tennis ball, resting against a black metal rod that
stretches across the playfield, such that this big, white plastic ball is
stationary at a point about 4 to 6 inches infront of the targets you are
referring to?  If any of what I just described sounds foreign to you
(despite the fairly pathetic description), then I'd have to say that the
person who set up the game you were playing failed to install the cue ball.

The idea is that you hit the cue ball with one of the standard pinballs,
and the force of the collision is such that the cue ball goes smashing into
the upper green spot targets if the cue ball is at rest and you hit it
squarely enough.  The shot can occasionally be a drain shot, as you're
shooting for something in the center of the playfield very close to the
flippers, but at certain times during the game, it's a risk you have to
take if you want to score some of the major points in the game.

So if your game is missing the cue ball, ask the person who set the game
up to install it.  The game's a bit more challenging if the cue ball is in
the game (although I have heard that the game can be played without it, but
I'm not sure if to get things to work you have to set some game setting like
'Cue Ball To OUT', like on Addams, you can 'Disable Thing' and 'Disable
Bookcase', I don't know).

>I find that the outlanes are *extremely* easy to nudge a ball out of, and
>that this game is a prime example of score inflation running amok.  I still
>have fun with the game, though--I like the high number of shots to hit.

The outlanes for me vary quite a bit, depending on whether the posts are
set up "liberal" (my favorite) or "conservative" (bleah).  I don't have a
problem with the score inflation as I like the game a lot and think it's
a lot of fun.  As for the number of shots, well, depending on what what
wagon wheel round you're in, that can vary quite a bit also.

--
Lyman F. Sheats Jr.
lfs@damon.ccs.northeastern.edu
From: overturf@bigbootay.sw.stratus.com (Dallas Overturf)
Newsgroups: rec.games.pinball
Subject: Re: Cue Ball Wizard Rules sheet request
Date: 18 Nov 92 00:40:21 GMT
Organization: Stratus Computer, Software Engineering
NNTP-Posting-Host: bigbootay.sw.stratus.com

In article <josh.721764371@mowgli> josh@cqs.washington.edu (Josh Hayes) writes:
>It was bound to happen. The bar up the street that had
>T2 and HSII took out the HSII the day after I cracked
>700M on it (it was set VERY VERY difficult....that's a
>really good game, trust me!) and replaced it with a
>Cue Ball Wizard.
>
>I played a couple games on it and it's interesting.
>Lots of drop targets. That typical slow Gottlieb feel,
>but it's vicious if you miss. Unfortunately, the sound
>is turned down quite far, so probably we miss some of
>the cues it gives you for what you should shoot at, so....
>
>Has anyone compiled a rule sheet for the game yet? I'd
>like a copy if so.....if not, I guess I can start working
>on one but it'll be a while before I can figure everything
>out given the low sound of this game....
>
>Josh
>--
>Josh Hayes, Quantitative Sciences HR-20 U of Washington
>josh@mowgli.cqs.washington.edu             206 543-5004
>Let's talk about your car. It's screaming, "Wash me please!"


Don't know about a rule sheet but here is the main thing:

shoot the ramp when lit.  Depending on settings, shooting an
unlit ramp will light it or if not, then shooting the left saucer
will.

The only rounds you want to really play are:

Double round.  Doubles everything of importance for the rest of the ball.
		Make this your last round prior to PBM.

Extra Ball round.  (you may need to hit both sides of horseshoe if hard)

Rowdy Ramp (In multiball only  I'll let you figure out why :)  )

Double round.  (Make this the last round before poolball mania.)


The following must all be accomplished during the same ball:

Pool Ball Mania round: (PBM) hit drop targets while in multiball.
this is the last round and is reached via completing all other rounds.
and like the other rounds is awarded by shooting the ramp when lit.

After PBM when back to single ball in play you have 99 seconds to
make a ramp shot.   That will put you in 9 ball mode.

You now need to make targets 1-7  in order (when you go out of order
you need to finish knocking them down and they will reset and you will
continue with the next target in order that you needed.

When 1-7 are completed in order hit the eight ball (cue ball into
green targets if the cue ball is in).  The nine ball target on the
right will then flash for 500M points.  (Note that this is doubled
if you are in double.


Anything else is IMHO either a sucker shot or not worth mentioning
Though maybe fun to try :)

I think you'll find this the best game yet released by Premier.
Good job Folks!

I look forward to the release of their next pin!

		Regards,	Dallas...
Newsgroups: rec.games.pinball
From: koziarz@chinet.chi.il.us (Louis Koziarz)
Subject: Re: Pinball Expo
Organization: Chinet - Public Access UNIX
Distribution: na
Date: Thu, 19 Nov 1992 14:54:16 GMT

Sorry to reply to myself (talking to yourself can be a sign of mental
illness, ya know..), I forgot this one last question which was why I saved
Brad's quote:

>>	I picked up seven backglasses, a bunch of books, untold small plastic 
>>giveaways from Williams Electronics...

I got some 'plastics' from Williams as well, I missed out on the giveaway
last year.  I thought these would be extra plastics from recent pins, like
slingshot plastics or little things like bumper caps.  Instead when I opened
the bag and took a look, these were all plastic pieces that had nothing to
do with the pin.  They seemed to be manufactured specifically for 
promotional giveaway, some were coaster-size and shape, others had slogans
like 'The Machine is Built to Play', or 'Bally: Some THING (TAF reference)
special in pinball' and things like that.  All of the plastics that had
part numbers on them ended in -G, supposedly for GIVEAWAY.  Some had sticker
backing on them.

Why do they make these parts?  Is this what gets thrown into the documentation
packets of new machines?  Mailed to distributors?  Some were obvious
promotional pieces, but some made no sense, like a small rectangular plastic
with a picture of the S.S. Minnow on it.  Is there just extra space on
the plexiglass sheets during silkscreening and these are made to avoid
wasting the space?  Questions questions...

I _did_ get a Whirlwind backglass insert from WMS, though.  Looks great above 
my desk....

-- 
Louis Koziarz
koziarz@chinet.chi.il.us
Newsgroups: rec.games.pinball
From: D.F.Llewellyn1@lut.ac.uk
Subject: Questions and Answers
Reply-To: D.F.Llewellyn1@lut.ac.uk (In the Block of J)
Organization: Loughborough University, UK.
Date: Thu, 19 Nov 92 10:29:35 GMT

Here is the response to a posting wanting to know who reads this.

I'm 19 at Loughborough University of Technology on the Second year of
Electrical and Electronic engineering. I can remember having played pinball
off and on for about 7 years but have only been playing for the last 15
months in earnest (thanks to the availability of games at our students union)
We got TAF and HSII but compared to the guys on this posting I am strictly
small fry. But hey I enjoy it, so who cares!?

One question that I have is, How do you go about getting a Job with a
pinball manufacturer (we are talking big dreams here I know) taking into
consideration the information above.

Thanks for the advice down the year(s) and in advance for your replys

David Llewellyn

Live Faust, Die Jung, Leave it to Beaver.

Newsgroups: rec.games.pinball
From: lfs@damon.ccs.northeastern.edu (Lyman F Sheats Jr.)
Subject: Re: Dr WHo mini playfield
Organization: College of Computer Science, Northeastern University
Date: Wed, 18 Nov 1992 19:34:15 GMT

overturf@bigbootay.sw.stratus.com (Dallas Overturf) writes:

>You Don't; It is broken.  The mini playfield is supposed
>to start out in the down position and you lock the balls to raise it
>to level 2 which is the little buttons. Lighting all the red lights by
>hitting the buttons will then raise it to level 3 and you get to
>do battle with the Daleks :)

You know, after the (ahem) "lessons" were over, I got a chance to play Dr.
Who with the glass off and I was wondering what the hell was wrong with the
mini-playfield.  It wouldn't move up, it wouldn't move down -- it just sat
there.

Then a WMS technical person came over and activated a switch on the upper
left part of the playfield.  Well, it wasn't really *on* the playfield, it
was more like toward the glass, on the upper left side, such that if you
slid the glass back up the machine the switch would close, and if you slid
the glass down the machine the switch would open.

So the switch acts as a safety device to keep the mini-playfield from
moving up and down when the glass is off, presumably so operators won't
have to change their names to "lefty" when they lost all of their fingers
inside the metal chambers as Steve suggested earlier.

What happens when this switch fails?  Does it mean that the mini-playfield
won't operate properly?  Or will it continue to operate properly, at the risk
(or potential risk) of some poor operator's fingers?

--
Lyman F. Sheats Jr.
lfs@damon.ccs.northeastern.edu
Newsgroups: rec.games.pinball