HDTenEightyP/NetNews huggingface dataset:
From: piiro01@mailserv.zdv.uni-tuebingen.de (Dave Rodriguez)
Subject: Re: Priests know cursed/blessed state?
Organization: Comp. Center (ZDV) U of Tuebingen, FRG
Date: Mon, 28 Sep 1992 09:15:31 GMT

>gordon@osiris.cso.uiuc.edu (John Gordon) writes:


>       I have heard, and have read in the guidebook and the spoiler file,
>that priests have the ability of knowing the blessed/cursed state of items.
>However, I was playing a Priest a while ago, and he did not know the state
>of every item.  For instance, I was walking around in a potion shop and
>some of the potions would say blessed/cursed/uncursed, but others would
>just say "You see a glowing potion".  Do Priests only know the state of
>*some* items?

    You will only get this message if the object is blessed or cursed. If 
you get no message it means the object is simply uncursed. 



                          David Rodriguez
From: lsnyder@olive.ucsb.edu (Snyder)
Newsgroups: rec.games.hack
Subject: Re: Which is better....
Date: 28 Sep 92 03:45:26 GMT
Organization: Wabbit Hunters of Amerwica

In article <1992Sep26.131737.8992@klaava.Helsinki.FI> block@klaava.Helsinki.FI (Henri A Block) writes:
>In <1992Sep25.225313.18498@wdl.loral.com> dcb@wdl1.wdl.loral.com (Predecrement David) writes:

>>--David "How do you pronounce 'Mjollnir?'" Blume

From Norse mythology:  'me-ol-neer' (just say it _very_ fast so the me-ol 
turns into a short y sound.

------------------------------------------------------------------------------
This note prepared by Lowell "I'm never obnoxious" Snyder.  The opinions 
expressed here do not represent the opinions of any employers or organizations 
to which I am affiliated (and are probably not even mine to begin with!).
Newsgroups: rec.games.hack
From: dcb@wdl1.wdl.loral.com (Predecrement David)
Subject: Re: robbing shops
Organization: Tomobiki-cho
Date: Tue, 6 Oct 1992 16:57:56 GMT

dashiell@NADC.NADC.NAVY.MIL (A. Kaniss) writes:
>My character made it into a wand shop and after killing two
>mimmics[,] and unfortunately[,] my dog got temporarily
>lucky.

...Your dog kept finding four leaf clovers?

--David 
+-----------------------------------------------------------------------+
| David Blume            | "These games aren't meant to be fun,         |
| dcb@wdl1.wdl.loral.com | "They're meant to be *played!*" Phil Requist |
+-finger acct. for prefs------------------------------------------------+
Newsgroups: rec.games.hack
From: asweatma@crc.ac.uk (A.K. Sweatman)
Subject: Re: Thrones & Dlvl - spoilers
Organization: MRC Human Genome Resource Centre
Date: Tue, 29 Sep 1992 17:20:39 GMT

In article <92273.095930LINK@DMSWWU1A.UNI-MUENSTER.DE>, LINK@DMSWWU1A.UNI-MUENSTER.DE writes:
> If you sit down on a throne, there are many possibilities of its reaction.
> Concerning that these are chosen by random, you should save your game everytime
>  before sitting down and copy or archive your save file. Then return to the
> game and by trial and error try to get the good gifts of the throne. If you get
> one (for example: an ability or a wish) and the throne does not vanish, refresh
> your save file. Do not waste wishes for getting abilities. You can get nearly
> everything you want. The only disadvantage is : it takes so much time.
> But it makes the game so much easier.
> 
> If you save your game in the same manner as above, you can test by trial and
> error, if the next level is the one you want to play. If not, try another.
> The only fixed level in every special game is the castle.


Isn't that cheating?  :)
Newsgroups: rec.games.hack
From: dcb@wdl1.wdl.loral.com (Predecrement David)
Subject: Change for 3.1
Summary:  Elven boots
Organization: Tomobiki-cho
Date: Tue, 6 Oct 1992 19:21:15 GMT

Found out the hard way that Elves don't recognize Elven Boots if they
don't start out with them.  This really should be changed for 3.1

"Well, I'm *sure* these are water-walking boots, 'cause they don't
do anything, not even jump.  So I'll just walk over here..."

File u_init.c, in function u_init() after case 'E': include the line:

       makeknown(ELVEN_BOOTS);
       objects[ELVEN_BOOTS].oc_descr = NULL;

--David
+-----------------------------------------------------------------------+
| David Blume            | "These games aren't meant to be fun,         |
| dcb@wdl1.wdl.loral.com | "They're meant to be *played!*" Phil Requist |
+-finger acct. for prefs------------------------------------------------+
Newsgroups: rec.games.hack
From: dif@bhprtc.scpd.oz.au (David Faulkner)
Subject: Re: How about funny message guessing?
Organization: BHP Steel, Sheet & Coil, Research & Technology Centre
Date: Wed, 7 Oct 92 01:17:57 GMT

scythe@byron.u.washington.edu (The Grim Reaper) writes:

>A funny message I found while in wizard mode:
>An alarm sounds throughout the dungeon! -more-
>but no one seems to respond.
>
>Any guesses how I got it?

Yes.
You read a blessed scroll of genocide and entered "K", to genocide the
whole family of Keystone Kops. Then you robbed a shop.

  -dif-
-- 
Dave Faulkner, Research Engineer                    (dif@bhprtc.scpd.oz.au)
BHP Coated Products Division, Research and Technology Centre
Port Kembla, New South Wales, Australia.
From: agrimm@slate.mines.colorado.edu (Snarf)
Newsgroups: rec.games.hack
Subject: Re: Floating Eye Confirm
Date: 30 Sep 92 15:12:30 GMT
Organization: Colorado School of Mines

dif@bhprtc.scpd.oz.au (David Faulkner) writes:
: How about giving you a chance of getting a confirm [yn] message as a
: random number affected by your dexterity. This would apply in corridors
: and unlit rooms.
: Characters with good reflexes would have a much better chance while
: running through dark corridors of avoiding a floating eye suddenly
: appearing in front of them.
: This would have the added benefit of making dexterity a more useful
: trait to have.
:
But dexterity is already _the_ most important starting stat, IMHO.

How about beefing up a wimpy little stat like wisdom?  Wise characters
could pass on their common sense to players through the (judicious) use of
such confirms.

Perhaps the "confirm [yn]" options should only occur if the character has
previously experienced the unwise action (note that's the character, not
the player!)...

Just my $.02.
-- 
Snarf (alias Andy Grimm) agrimm@mines.colorado.edu  |      Cheery thought
"And if I refuse?"                                  |       for the day:
"If you refuse, you die, she dies, EVERYBODY dies." | Jump off a cliff, 20,000
Sounded reasonable to me!              -Heavy Metal | lemmings can't be wrong!
Newsgroups: rec.games.hack
Subject: bear trap bug?
From: jwrjared@yvax.byu.edu
Date: 1 Oct 92 12:09:23 -0700
Distribution: usa
Organization: BYU

Is the following a bug?:

When you are wearing jumping boots, you can jump out of a bear trap.  Seems to
me that bear traps work by "biting down" on one's leg, so jumping shouldn't
free you.
From: bpn@po.CWRU.Edu (Brian Nelson)
Newsgroups: rec.games.hack
Subject: nethack.cnf options
Date: Wed, 7 Oct 1992 00:38:09 GMT
Organization: Case Western Reserve University
NNTP-Posting-Host: b62102.student.cwru.edu

Quick question: what is the 'silent' option in nethack used for?

Thanx
Newsgroups: rec.games.hack
From: jurlwin@gandalf.UMCS.Maine.EDU (Jeff Urlwin)
Subject: Re: Ouch!  You bump into a door.
Organization: University of Maine, Department of Computer Science
Date: Mon, 28 Sep 1992 16:16:03 GMT

In article <Bv9tEv.M4w@news.cso.uiuc.edu> gordon@osiris.cso.uiuc.edu (John Gordon) writes:
>
>	What quality (or lack thereof) makes you bump into doors?  Initially

Dexterity...it seems.

Jeff
jurlwin@gandalf.umcs.umain.edu

Newsgroups: rec.games.hack
From: angus@hardy.u.washington.edu (Angus the Demonchild)
Subject: Re: Stupid mistake #241831
Summary: Summoning demons for fun and profit
Organization: University of Washington, Seattle
Date: Mon, 28 Sep 1992 18:42:46 GMT

In article <1992Sep26.074744.16081@u.washington.edu>
skaven@milton.u.washington.edu (William Gilliland) writes:

...stuff deleted...

>Question: If you have a ring of conflict and were to try this out, would it be
>possible to get the wand of death from Orcus?  He never appeared (and I was 
>getting milquetoast like bone devils) so does the game not allow him to be
>summoned via human sacrifice?

I don't think it's possible to summon Orcus at all in the game.  I did
it in debug mode, but I couldn't figure a way to do it in normal
playing mode.  Certainly all the times I've encountered him have been
in his own lair.  Orcus does always carry a wand of death, though.

--
Disclaimer:  I could be wrong.  It wouldn't be the first time.

another fine product from the house of angst
From: dcb@wdl1.wdl.loral.com (Predecrement David)
Newsgroups: rec.games.hack
Subject: Modified NetHack sources mailed out
Date: 30 Sep 92 21:00:59 GMT
Organization: Tomobiki-cho

I mailed out archives of my modified source files to everyone who responded.
If you responded to me, and did not get my source files, please e-mail me
again.  (I probably nixed you because my reply to you bounced...)

In the near future, I will mail out the Mac executable to people who asked
for that.  One thing at a time...

--David
+-----------------------------------------------------------------------+
| David Blume            | "These games aren't meant to be fun,         |
| dcb@wdl1.wdl.loral.com | "They're meant to be *played!*" Phil Requist |
+-finger acct. for prefs------------------------------------------------+
Newsgroups: rec.games.hack
From: djdaneh@pbhyc.PacBell.COM (Dan'l DanehyOakes)
Subject: Re: How about funny message guessing?
Reply-To: djdaneh@PacBell.COM (Dan'l DanehyOakes)
Organization: Pacific * Bell, San Ramon, CA
Date: Fri, 2 Oct 1992 18:47:48 GMT

In article <BvGL4o.5AM@immd4.informatik.uni-erlangen.de> prknoerr@cip.informatik.uni-erlangen.de (Peter Knoerrich) writes:
>but how do you think you could
>produce a message like:
>
>Segmentation fault -- core dumped.

Hmmmm.

Maybe by (t)hrowing an apple at a long worm?

Dan'l
Newsgroups: rec.games.hack
From: pbest@engin.umich.edu (Paul R Best Jr)
Subject: Re: I want a <something> of tame monster.  Help!
Date: Mon, 05 Oct 92 20:47:22 EDT
Organization: University of Michigan Engineering, Ann Arbor

In article <1992Oct5.214628.955@nevada.edu> dalton@nevada.edu (William Tiberis Felis) writes:
>I stumbled into a trap door and when I went back to get my kitten it was wild.
>I want my pet back.
>
>
Feed it. perferably a tripe ration.
  -t3
From: dpn2@po.CWRU.Edu (Damien P. Neil)
Newsgroups: rec.games.hack
Subject: Re: Stormbringer
Date: 5 Oct 1992 12:53:36 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: dpn2@po.CWRU.Edu (Damien P. Neil)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, gregs@polari.online.com () says:

>     "blessed +3 Hawaiian shirt"

What is the use of this? I had thought that Hawaiian shirts only made
shopkeepers raise prices for you.

Thanks in advance!
-- 
+-------------+------------------+---------------------------------+
| Damien Neil | dpn2@po.cwru.edu | Case Western Reserve University |
+-------------+------------------+---------------------------------+
Newsgroups: rec.games.hack
From: rwirthli@nyx.cs.du.edu (Ralph Wirthlin)
Subject: Re: Castle in the Winds
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Tue, 6 Oct 92 13:26:03 GMT

markus@clement.info.umoncton.ca (MARC PAULIN) writes:

>In article <BvnEv7.HJ8@hkuxb.hku.hk> h8915726@hkuxb.hku.hk (Loser) write
:
>>From: h8915726@hkuxb.hku.hk (Loser)
>>Subject: Castle in the Winds
>>Date: Mon, 5 Oct 1992 12:33:06 GMT

>>Hello,

>>        I wonder if anyone has played this CASTLE In the Winds, a windo
s
>>        game, which almost exactly like nethack, e.g. curses, weapon,
>>        potion, spellbook, but it is a shareware. (And quite difficult
>>        to play!) Anyone try?

>	I did.  It was pretty cool!!!

>                                         ____
>              _  _  _                  / \   \ 
>            /' )' )' )                |   |   |           
>              /  /  /                 | (_|__/         \   
>             /     /  __. .__    ___  |   |  __.  . .   \  .   ___ 
>            /     (__(_/|__) )__/(__   \_/__(_/|__)\_)__/\__)__) <_ 
>                  Internet:    markus@clement.info.umoncton.ca
>                  Talk Deamon: 8900795@clement.info.umoncton.ca
Actually, I thought it looked more like a moria rip-off than anything else.
Just my opinion though :).
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.hack
Subject: Re: Demigod Priest - neeah neeah.
Date: 28 Sep 1992 02:26:33 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu
Keywords: Spoilers Ascent

In article <1992Sep27.232421.7738@polari> gregs@polari.online.com writes:
)
)So what next?  I've done Barbarians, Wizards, and Priests.  I may start
)Elves next, or the Archiologist.  Any suggestions?  (Besides getting a
)life.)

How about stop being such a wimp and try a tourist or rogue?
 -Tom
(Rogues aren't that tough, really, but tourists have big problems)
Newsgroups: rec.games.hack
From: J_HARTY@unhh.unh.edu (Justin   Harty)
Subject: what is this group about?
Organization: University of New Hampshire
Date: Mon, 28 Sep 1992 02:23:18 GMT
X-News-Reader: VMS NEWS 1.12

 i have been jumping around news groups latly and i am curious about
this one.  could someone clue me in?
From: rankin@eql.caltech.edu (Pat Rankin)
Newsgroups: rec.games.hack
Subject: Re: Help compiling for SGI?
Date: 30 Sep 1992 18:03 PST
Organization: California Institute of Technology
Distribution: world
Reply-To: nethack.rankin@eql.caltech.edu
NNTP-Posting-Host: eql10.caltech.edu
News-Software: VAX/VMS VNEWS 1.41    

In article <1992Sep30.211500.11048@netnews.whoi.edu>,\
 scotty@eos-prog.whoi.edu (Scott J. McCue) writes...
>   I appear to have successfully compiled nethack on an
> SGI (Crimson Elan w/ 4.0.4), but when testing, I get a
> segmentation fault just after nethack queries me for a
> character and I give it an answer.
> 
>   Any advice?

     Perhaps "read the directions" would be appropriate. ;-)  This
problem is discussed in file Install.unix, note #8.  As a side-effect
of the suggested work around, you'll be able to enchant things up to
+32767 instead of just +127 when you cheat...

		Pat Rankin, rankin@eql.caltech.edu
From: rasas@minyos.xx.rmit.oz.au (Greg Patten)
Newsgroups: rec.games.hack
Subject: Offering..
Date: 30 Sep 92 12:30:00 GMT
Organization: RMIT Computer Centre
NNTP-Posting-Host: minyos.xx.rmit.oz.au
Originator: rasas@minyos.xx.rmit.oz.au

I was playing a priest last night (Neutral), found an alter of my alugnment
and sacrificed a heap of baddies from my (rather well charged) wand of 
create monster.

Nothing but four leaf clovers. Is there not a neutral weapon that my god
could (or would, or should have) granted me?

Thanks for reading,

Greg.
-- 
  _-_|\      Greg Patten.
 /     \     
 \_.-.*/ <-- Melbourne, Australia.
      v      email: rasas@minyos.xx.rmit.oz.au
Newsgroups: rec.games.hack
Subject: fake amulet?
From: jsteiner@anwsun.phya.utoledo.edu (jason 'Think!' steiner)
Date: 5 Oct 92 20:14:34 EST
X-Newsreader: Tin 1.1 PL4

i got to the castle level, got my wand of wishing, tanked up on magic
items and wraith corpses (level 29, yay) and got ready to go to hell.

i run to the nearest level teleport trap skin out of my +3 GDSM and
'port to level 50. get up to level 49, grab the amulet & good ol'
wiz doesn't appear. so i quit and restore (yes, i'm cheating) and
try again. and again. the wizard never appears & when i quit it sez
"cheap plastic copy" blah blah blah.

so, how do you tell which level of hell the -real- amulet is on?
or do you just have to work your way up from the bottom, grabbing
each one until the WoY starts beating you about the head & shoulders?
the first time i did this it worked just fine...

jason

--
`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`
`,`      "We are arrant knaves, all; believe none of us." - Hamlet      `,`
`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,` jsteiner@anwsun.phya.utoledo.edu ,`,`,`
From: lsnyder@olive.ucsb.edu (Snyder)
Newsgroups: rec.games.hack
Subject: Re: Amulet in Hack??!!
Date: 30 Sep 92 16:31:33 GMT
Distribution: usa
Organization: Wabbit Hunters of Amerwica

In article <1992Sep28.182453.2694@head-cfa.harvard.edu> ov@head-cfa.harvard.edu (Olaf Vancura) writes:
>
>Does anyone know whether the "Amulet of Yendor" really exists in the
>original version of Hack -- NOT NetHack...
>
>

I once was able to wish for the AoY on level 22, but never escaped the
dungeon, so I don't know if it was real or not.  I never made it past
level 22 though.

------------------------------------------------------------------------------
This note prepared by Lowell "I'm never obnoxious" Snyder.  The opinions 
expressed here do not represent the opinions of any employers or organizations 
to which I am affiliated (and are probably not even mine to begin with!).
From: dpn2@po.CWRU.Edu (Damien P. Neil)
Newsgroups: rec.games.hack
Subject: Thrones & shrines
Date: 26 Sep 1992 23:40:45 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: dpn2@po.CWRU.Edu (Damien P. Neil)
NNTP-Posting-Host: thor.ins.cwru.edu


I've made it down to level 13 -- my farthest yet, except for one poor guy
who hit a level teleport and met Medusa. This character, Darius VI, is
definately my most kick-ass character to date. He has ESP and intrinsic
teleport (looking for teleport _control_ :-), as well as fun things like an
amulet of reflection and a cloak of displacement. (Oh, almost forgot the
boots of speed. :-)

So, anyway, on my way down I've found two shrines (?) and a throne room. (I
just went through the throne room (most monsters didn't even defend
themselves.)

What can I do with these places? Should I kill the priests in the shrines
and convert the altar. I talked to one priest, and he wanted a donation. I
refused, thinking that Crom might get pissed if I gave to some other god.
He said, "You will regret this." (Or something like that.) Am I in trouble?
And what can I do with the throne? I'm too scared to try to use it -- I
don't want to lose this character.

Many thanks!
-- 
+-------------+------------------+---------------------------------+
| Damien Neil | dpn2@po.cwru.edu | Case Western Reserve University |
+-------------+------------------+---------------------------------+
Newsgroups: rec.games.hack,comp.sys.ibm.pc.games
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: Graphics incompatability in Hack?
Organization: North Carolina State University
Distribution: rec
Date: Wed, 30 Sep 1992 15:32:54 GMT

In article <6813@kielouta.fi>, f1toyl@uta.fi (Topi Ylinen) writes:
|> As a long-time Moria addict, I recently downloaded Hack from one FTP site.
|> The problem is, I do not get any graphics on my PC 286 (which has a VGA
|> driver, btw). The program works normally, I can do anything, but the screen
|> just does not display any "picture". It does display various messages, though.
|> The Moria I downloaded from the same site works normally (the graphics too) 
|> meanwhile Larn seems to suffer this same malady...
|> 
|> I guess it has to do with the setup. Can anyone tell me what to do with
|> the configuration file?
|> 
|> Thanks in advance....
|> 

Sounds like your missing the line:

DEVICE=C:\DOS\ANSI.SYS

from your config.sys file.  Add it and everything should work.  Moria doesn't
need this because it doesn't use Ansi to output to the screen.

(Note:  If you get a chance, pick up Nansi from an archive site.  It is a much
faster version of ansi, and Larn supports some extras.  Last time I checked,
it was zipped up with Larn.)


|> --
|> *****************************************************************************
|> TOPI YLINEN		f1toyl@kielo.uta.fi
|> =============================================================================
|> The brotherbeat to any bull-eyed bulbomasons with an applemeter of
|> blunderblood in his veins... the philo-oxidative paygreen pathofinder,
|> a terror firmly tiger-belted in a toad-twisting taxbus.
|> *****************************************************************************  
|> 

-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
From: bpn@po.CWRU.Edu (Brian Nelson)
Newsgroups: rec.games.hack
Subject: Re: Giantslayer
Date: Mon, 5 Oct 1992 13:32:53 GMT
Organization: Case Western Reserve University
NNTP-Posting-Host: b62102.student.cwru.edu

In article <1992Oct4.195859.19602@dcs.qmw.ac.uk> sgg@dcs.qmw.ac.uk (Shaogang Gong; RA;E211) writes:
>From: sgg@dcs.qmw.ac.uk (Shaogang Gong; RA;E211)
>Subject: Giantslayer
>Date: 4 Oct 92 19:58:59 GMT
>How good is a +0 long sword named Giantslayer? is it better than a
>Excalibur? can anybody help?
>
>Sean
>
>--
>-----------------------------------------------------------
>Shaogang Gong                    sgg@dcs.qmw.ac.uk
>Computer Science Dept            Telex:     893750 QMCUOL
>Queen Mary College               Fax:       +44 81 980 6533   
>University of London             Tel:       +44 71 975 5230
>Mile End Road
>London E1 4NS
>England
>-----------------------------------------------------------
The longsword named Giantslayer acts as a regular long sword unless you are
attacking a giant.  Then it does double damage.  Excalibur is much more
handy to have, since it protects againt level drain and aids in searching.

Hope this helps...
From: marcs@yang.earlham.edu (Marc Seebass(Thunderbolt))
Newsgroups: rec.games.hack
Subject: Re: Best Weapons, and other neato things
Date: 28 Sep 92 20:44:32 GMT
Organization: Earlham College, Richmond, Indiana

In article <xzz-rs#@engin.umich.edu>, hajel@engin.umich.edu (john hajel) writes:
> In article <1992Sep28.173931.22867@ucsu.Colorado.EDU> laruedm@ucsu.Colorado.EDU (David Larue) writes:
>>In article <1992Sep26.230808.26813@u.washington.edu> scythe@byron.u.washington.edu (The Grim Reaper) writes:
>>>Somone earlier asked about personal records for weapon enchantment.
>>>My personal high is only (only?) a +23 rustproof Excalibur, obtained
>>>by the polymorph-darts trick.
>>>
>>My personal best - +26 rustproof 3 longswords named Excalibur...(and the
>>vorpal blade went Snicker-Snack...)
>>
> 
> How do you rustproof a weapon?
> 
You get drunk (confused) and read a non-cursed or blessed scrool of 
enchant weapon. Use a scroll of enchant armor to rust proof your armor.


---Marc (Marac the Demi-God) Seebass.
Newsgroups: rec.games.hack
From: markus@clement.info.umoncton.ca (MARC PAULIN)
Subject: Re: Castle in the Winds
Organization: Universite de Moncton
Date: Mon, 5 Oct 1992 17:22:42 GMT

In article <BvnEv7.HJ8@hkuxb.hku.hk> h8915726@hkuxb.hku.hk (Loser) writes:
>From: h8915726@hkuxb.hku.hk (Loser)
>Subject: Castle in the Winds
>Date: Mon, 5 Oct 1992 12:33:06 GMT

>Hello,

>        I wonder if anyone has played this CASTLE In the Winds, a windows
>        game, which almost exactly like nethack, e.g. curses, weapon,
>        potion, spellbook, but it is a shareware. (And quite difficult
>        to play!) Anyone try?

	I did.  It was pretty cool!!!

                                         ____
              _  _  _                  / \   \ 
            /' )' )' )                |   |   |           
              /  /  /                 | (_|__/         \   
             /     /  __. .__    ___  |   |  __.  . .   \  .   ___ 
            /     (__(_/|__) )__/(__   \_/__(_/|__)\_)__/\__)__) <_ 
                  Internet:    markus@clement.info.umoncton.ca
                  Talk Deamon: 8900795@clement.info.umoncton.ca

Newsgroups: rec.games.hack