HDTenEightyP/NetNews huggingface dataset:
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Thunder Boards (SB 1.5 compatability)
From: nunn@nutmeg.ntu.edu.au (JsNO  BAR---NUNN)
Date: 9 Sep 92 12:14:07 +0900
Distribution: world
Organization: Information Technology, Northern Territory University
Keywords: Unknown


  People have been telling me that the thunder Board is not SB 1.5 compatable.
I went home to resolve this matter on my Windows system at home. I found that
The Thunder Board runs wonderfully on the SB 1.5 driver for Windows. In
conclusion, The TB is compatable with SB 1.5.


  I just thought that interested parties might like to know about that.




-------------------------------------------------------------------------------
  GET SET TAX DODGERS (and perspective COBOL freaks)...it's JsNO BAR----NUNN
                                  DARWIN, NT
   Physican's on the side of compiler boxes say that COBOL reduces your
 fitness. Sociologist's will tell you that it's responsible for 22% of public
 service deaths. Historians will tell you that it caused the fall of the
 British Empire. Politicians will tell you that it creates negative growth
 in the economy and Acid addicts will tell you that COBOL gives you a bad trip.
   Did you know that Managers have caught programmers peeing
 on their disk packs when there COBOL program's didn't work. So here's some
 advice from a COBOL programmer:
 Man is not a SELECT INPUT-FILE ASSIGN TO "INPUT.TXT": Stay away from COBOL!.
                          nunn@pandanus.cs.ntu.edu.au
-------------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.soundcard
From: alwin@zen.et.tudelft.nl (Alwin Hoogerdijk)
Subject: Re: Help! Soundblaster locks up in Stellar7/Tristan
Organization: Delft University of Technology, Dept. of Electrical Engineering
Date: Mon, 14 Sep 1992 07:15:29 GMT

weg7953@tamuts.tamu.edu (Wallace Eugene Gibbs Jr) writes:

>Hello All.

>I've got a Soundblaster (not pro) card in my 386/25 machine.  Games like
>Stellar 7 and Tristan (new pinball game) lock up at odd times.  The folks
>at Stellar 7 said that the game was not able to initialize the card properly 
>and suggested I use adlib sound - it worked ok with adlib, but of course
>adlib doesnt sound as good as the Soundblaster.

>Has anyone else had this problem, and if so, what did you do about it?

>Thanks!

Hi,

I had the same problem with Stellar 7 (don't know the other one) with
a SoundBlaster 2.0. This happened when I had just bought the blaster.
It was working fine on other programs but it locked up the system in
Sierra games and Stellar 7. Later I found that theses had trouble
initializing the SoundBlaster on my 486/33. Switching the turbo off    
 during the initialisation fixed the pr blem. T
On a BBS in Holland I found some new Sierra drivers and a program
that disable my internal cache. This seems to slow down the machine
just enough for the games to initialize the Soundblaster. 
I don't know if this is also the problem on your system, but I thought
I'd let you know my story.

See Ya !

Alwin
    
-- 
|          Alwin Hoogerdijk            |    "If you live by the sword,     |
| Department of Electrical Engineering | then you must DIE by the sword !" |
|    Delft University of Technology    |        Tom Araya (SLAYER)         |
Xref: sparky comp.sys.ibm.pc.soundcard:1861 alt.cd-rom:3100
From: drv@cbnewsj.cb.att.com (dennis.r.vogel)
Newsgroups: comp.sys.ibm.pc.soundcard,alt.cd-rom
Subject: PAS-16 and NEC 74
Keywords: CD ROM sound IBM
Date: 14 Sep 92 01:31:55 GMT
Followup-To: comp.sys.ibm.pc.soundcard
Distribution: na
Organization: AT&T

Any mail order houses selling a PAS 16/NEC CDR 74 (external)
package?  Please include prices and whether cables were included. 

Dennis R. Vogel
AT&T Bell Laboratories
Middletown, NJ
Newsgroups: comp.sys.ibm.pc.soundcard
From: ittschir@techfak.uni-bielefeld.de (Tim Tschirner)
Subject: Wave-Editor
Date: Tue, 8 Sep 92 10:41:26 GMT
Organization: Universitaet Bielefeld, Technische Fakultaet.

Hi Everybody !

Yesterday I read something about a Wave File Editor for Windows 3.1. It was
a shareware program called `Wave Editor V1.03`. Does someone out there know
if it is available via anonymous ftp? Please answer by e-mail, if possible!

Thanx in advance,

Tim Tschirner

ittschir@techfak.uni-bielefeld.de
From: STDN%MARIST.bitnet@YaleVM.YCC.Yale.Edu (Dan Newcombe)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Programming the Soundblaster
Date: 5 Sep 1992 15:42:15 -0500
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu


Can someone please send me some easy to understand info on how to
program a soundblaster card.  All the FTPable stuff assumes that
you are using the exact same setup that the person who put the
libraries up is and so on.  I just wanna know how to make a nice
little sound, use the rythym part and use the voice parts.  Source code
would be appreciated. Thanks...

  -Dan
 STDN@VM.MARIST.EDU
Newsgroups: comp.sys.ibm.pc.soundcard
From: harold@wam.umd.edu (James B. Harold)
Subject: Re: Noise-free soundcards
Organization: University of Maryland, College Park
Date: Fri, 11 Sep 1992 13:22:57 GMT

In article <1992Sep9.230030.29224@wixer.cactus.org> lestat@wixer.cactus.org (Lyle J. Mackey) writes:
>In article <BuBBos.95n@world.std.com> edwards@world.std.com (Jonathan Edwards) writes:
>>I have tried both SoundBlaster Pro and Thunderboard cards in my 386-25.
>>They both produce a great deal of background noise from normal computer
>>activities like computation and disk IO.
>
>
>Like I said, I haven't seen anything cause this kind of problem, but if it's
>not cured by either of the above, you either: got two bad soundcards in a row
>from different makers, have a weird software problem, or it's the fault of
>your computer, and you should send it postage paid to LJ Mack... er.. wait.
>

For what it's worth, I had a similar problem.  I tried two different
(new) Thunderboards, and each made the same annoying clicking
noises at the beginnings and ends of sounds.  I tried different
slots, etc., I tried the Thunderboard tech support, all to
no avail (machine is a Northgate 386/33 Slimcache).  Interestingly, 
I'm currently using the Windows PC Speaker driver, and it does
the same thing.  Hmm.   (And yes, the Thunderboard made its noises
in or out of Windows).

In any case, I'm hoping that one of the newer cards (gravis, for 
instance) might fix the problem (better shielding, maybe?).  Just means
that I won't be buying it mail order :-)

-- 

James Harold                 "There is always an easy solution to
harold@wam.umd.edu            every human problem -- neat, plausible,
                              and wrong."    --  H. L. Mencken 
Newsgroups: comp.sys.ibm.pc.soundcard
From: raf4482@rigel.tamu.edu (REID FORREST)
Subject: PAS 16 Programming
News-Software: VAX/VMS VNEWS 1.41    
Keywords: PAS 16 Programming
Organization: Texas A&M University, Academic Computing Services
Date: Mon, 7 Sep 1992 05:20:00 GMT

Hey all.  I was wondering if anyone had any experience programming the
PAS 16 (or just the PAS).  I'm developing a voice mail system, and right
now I'm using the SB section of the card.  I haven't seen much info in the
manual that would help.  If anyone has any source code or helpful hints,
or even a place to look for help, I'd really appreciate it.  Please
email me or post here.
	Thanks in advance. 

-------------------------------------------------------------------------------
Reid Allen Forrest            :  Texas A&M University
RAF4482@rigel.tamu.edu        :  Computer Science and Engineering Major
(409)847-2712                 :  3rd Generation Hacker
-------------------------------------------------------------------------------
From: benanav@earth.njit.edu (Dan Benanav)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Recording steree 44Khz,, 16bit? Disk can't keep up.
Date: 8 Sep 92 15:30:46 GMT
Organization: New Jersey Institute of Technology, Newark, N.J.


Using my PAS16 and the pocket recorder I found that I am unable
to record in stereo, 44KHz and 16bit because the hard drive
is unable to write fast enough.

Is there a way around this problem?


I think it works using a ramdrive but I only have 4Mb and
that only records for a short time.


                          Dan
Newsgroups: comp.sys.ibm.pc.soundcard
From: s106275@ee.tut.fi (Anssi Saari)
Subject: Re: Gravis Ultrasound
Organization: Tampere University of Technology, Finland
Date: 15 Sep 92 19:46:34 GMT


In <1992Sep14.223742.20084@ccu.umanitoba.ca> lu@ccu.umanitoba.ca (Zhengfang Lu) writes:

>>I am dying to see a 32 channels MOD player with 16 bit samples at 44 Khz.

>A .MOD file comprises only 4 channels (from the Amiga) comprised of
>samples.  

I understand that Protracker mods can have 16 channels?

>The 32 voices on the Gravis card are FM synthesized not DAC's.

And where did you get that info? Try reading the specs for a change.

>MODs are only 12 bits or 10, not sure which, NOT 16, and probably not
>sampled at 44 Khz.

I think the samples are usually 8bit, but of course they could be 16bit and
sampled @44.1kHz.
From: kb@jet.uk (Kenneth Blackler)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: Difference between SB Pro versions 1 & 2
Date: 15 Sep 92 13:16:53 GMT
Organization: Joint European Torus

In <emm.716477185@daneel.rdt.monash.edu.au> emm@daneel.rdt.monash.edu.au (Wendigo) writes:

>My sound blaster pro version 1 card developed a fault, and was sent
>off to get fixed under warranty, and it came back as a version 2.

>Could somebody fill me an as to the differences between versions 1 and
>2 of the Sound Blaster Pro card please.


Sounds like a good way to upgrade to me ;-)

Ken B.
-- 
 ______________________________________   ____________   _____________
|Ken Blackler kb@jet.uk (+44)235 464743| | __________ | |   -Fusion-   |
|JET Joint Undertaking, Abingdon       | |   | |_ |   | |Energy for the|
|Oxfordshire, England. OX14 3EA        | | \_/ |_ |   | | (far) future |
- Disclaimer: Please note that the above is a personal view and should not 
  be construed as an official comment from the JET project.
Newsgroups: comp.sys.ibm.pc.soundcard
From: jons@tellus.unik.no (Jon von Tetzchner Stephenson )
Subject: Re: List of known PC Sound Cards
Keywords: FAQ
Organization: Universitetsstudiene paa Kjeller (UNIK), University of Oslo, Norway
Date: Tue, 8 Sep 92 07:08:45 GMT

In article <1992Sep7.162524.2752@news.acns.nwu.edu>, davecole@casbah.acns.nwu.edu (David Cole) writes:
|> August 1992 
|>  
|> IV.  FM STEREO synth and DAC: 
|>  
|> Sound Blaster Pro   $185 11-voice FM stereo, 22 mono. includes 
|>                     MIDI cables w/sequencer software.  
|>                     Proprietary CD ROM interface. Introduced
|>                     1991. Discontinued.
|>                     Replaced by following 2 cards mid-1992:
|> Sound Blaster Pro Basic  (circa $150) uses newer Yamaha OPL-3
|>                     chip.  Does NOT include midi kit.
|> Sound Blaster Pro   (circa $185) as above with MIDI kit. 

I just bought as used Sound Blaster Pro. How can I know which of the
above mentioned Pros I have? When was the newer one introduced? Is
it much better? Is there an upgrade?

Thanks.

Jon.

-- 
********************************
* Jon v. Tetzchner Stephenson. *
* 	jonst@ifi.uio.no       *
*       jons@hal.nta.no        *
*       jons@gauda.unik.no     *
********************************
From: harrison@lclark.edu (Mark Harrison)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: Advanced Gravis Ultrasound... I like it!
Date: 7 Sep 92 05:45:06 GMT
Article-I.D.: lclark.1992Sep7.054506.27830
Organization: Lewis & Clark College, Portland OR

In article <1992Sep3.173757.1769@ee.ubc.ca> jthornto@ee.ubc.ca (Johan Thornton) writes:
>In article <BtsFz6.F94@watserv1.uwaterloo.ca> ptran@watserv1.uwaterloo.ca (Phat H Tran) writes:
>>Thanks for giving us some solid facts!  However, I have a few questions
>>that I was wondering if you can answer:
>>
>>1. How many DACs does the GUS really have?  Certainly not 32!  I heard 
>>   that it has 4 pannable stereo channels through which each of the
>>   32 voices can be directed... so I assume it has 4 DACs?
>
>I think it has two (L + R).  Certainly there are only two outputs (L,R in
>both amplified 2W and line-level)
>
Excuse me if I sound naive, but what is the amplified and line-level.  I
assume that means it has plugs for the little speakers that you find
around for sound cards, and plugs that can hook it up to your stereo. 
Right???

I am asking because I'm expecting my first sound card (a gravis) by the end
of the week.  And I would hate to get it all hooked up after all the
waiting and find out that I have to wait another day because I need some
sort of adapters to hook it directly up to my stereo.

BTW, if anyone is interested, I ordered my Gravis from EA friday for
$123.95 (plus $11 s/h to get it as soon as posible.)  I got the board for
$99, plus Earl Weaver Baseball II for $24.95 (it was $5 off until the end
of Sept.)  This is just $1 cheaper than CompuUSA (not much unless you
consider I ALSO got a game from EA.)  If anyone is interested, I have the
list of games and prices.  Just send mail.
-- 
=============================================================================
Mark Harrison           |  "We are the Priests, of the Temples of Syrinx
harrison@sun.lclark.edu |   Our great computers fill the hallowed halls."
              -- Me     |                                    -- Rush
Newsgroups: comp.sys.ibm.pc,comp.sys.ibm.pc.hardware
From: apa@ccadfa.cc.adfa.oz.au (Alan P Arnold)
Subject: Re: Using Apple ImageWriter with PC
Organization: Australian Defence Force Academy, Canberra, Australia
Date: Sun, 13 Sep 1992 01:08:23 GMT

mary@wam.umd.edu (Mary Louise Cassidy) writes:

>I have an old Apple ImageWriter that I used with my //c back in the days...
>I would like to hook it up to my new 386/40 now though until I can afford a 
>laser.  How???  It's not a parallel connection...but a serial cable fits.
>But I can't get anything to print.  Do I have to wire a special cable
>or what??  I want to use it with everything, but mostly Win 3.1 and WP 5.1

>Thanks alot!!  Please EMAIL all replies...and soon..I must print!!

You need to use the serial cable that connected your ImageWriter
to its old Mac.  This will have (I think) a 25pin D-plug on the end.
Somehow,this needs to plug into your 386's serial port - probably
you'll need to buy an adapter that allows your 386's 15pin D-plug
to mate with the Apple 25pin plug (from Tandy-like electronics 
shop??).  Murphy's Law will almost certainly hold here and you
will get a connecter who's plug/s is/are the wrong gender - take
the Apple cable with you.

You will also (probably?) need to have pins 2 and 3 'swapped'
between the 386 and ImageWriter.....

Eventually you'll get there (I did) and you'll need to use
Win3.1's C-Itoh 8510 printer driver on Com1.  Make sure your
serial port setup in Win3.1 corresponds to the dip switches
in the ImageWriter (I use 2400 baud, no parity, 8 bits, I stop
bit with no flow control) and all works OK.  Use Win's TT fonts.

Frustrating, eh?

Good luck...

----
Alan Arnold             	     |  e-mail: apa@ccadfa.cc.adfa.oz.au
Chem. Department,University College  |  voice : +61 6 268 8080
Australian Defence Force Academy     |  fax   : +61 6 268 8002
CANBERRA  ACT 2600 Australia         |  
Newsgroups: comp.sys.ibm.pc.games
From: smintz@sedona.intel.com (Stephen Mintz exp 11/92~)
Subject: Advanced Galactic Empire (A.G.E)
Originator: smintz@alamo
Organization: Intel Corporation
Date: Mon, 14 Sep 1992 17:25:18 GMT


Has anyone seen this stupendice Game? it has very amega like graphics, and is
another game out of europe.....BTW if any of you have finished it, how were you
able to get though the second crusher? I have tried just about everything!!
Newsgroups: comp.sys.ibm.pc.games
From: masten@beta.lanl.gov (David A. Masten)
Subject: Re: Why Should Anyone Buy Falcon 3.0/OFT?
Organization: Los Alamos National Laboratory
Distribution: na
Date: Thu, 10 Sep 1992 01:51:30 GMT

In article <1992Sep9.204940.3037@mcc.com> knutson@mcc.com (Jim Knutson) writes:
 
>There may be an engine figuring out the strategy of mission selection,
>but I don't think I would run my campaign that way if I had a choice.
>
>For instance, what's the rationale behind assigning only 2 F-16s for
>an escort.  Why not 4, or 6, or 8?  Why not let me determine the number
>of flights and aircraft in each flight?

Well, don't you?  Admittedly, their selections are often poor, but you
can change any of the F16 flights.  But... 

>Actually, the main reason for me wanting to change this number is the
>suicidal selection of missions the engine makes.  Who in their right
>mind sends a measley 2 F-16s on an escort mission through the middle
>of SAM alley on the way to a major enemy air field which has 4 or more
>aircraft flying CAP?  Shouldn't there be a wild weasel flight tagging
>along or at least have had wild weasels make an earlier pass through
>the area?  Shouldn't you have secured at least some air superiority
>before you send in those big slow bombers?

OFT at least lets you designate a wild weasel (Suppress Enemy Air
Defenses) action now.  But I agree with your main point.  Some examples:
Before OFT you would fly CAS with A4's as CAP.  Definitely
bass-ackwards.  OFT always gives you F15's as CAP.  Unfortunately, you
cant adjust their flightpath, so they may fly right over SAMs which you
wisely avoid.
If you escort B52's, again they may fly over a bunch of SAM radars which
you would dearly love to avoid.
Sometimes I want to change flightpaths but its a real hassle to do it
for (1) the main flight, (2) a SEAD flight, (3) a CAP flight, and maybe
(4) a second wave.  A 'copy waypoints' would be nice.

 
>Hopefully, OFT will fix some of these mission selection problems.
>Maybe Falcon 3.1 will let you do your own campaign mission selection
>as an option so you can play general as well.

See above.  OFT does improve some of these things. 

Dave Masten
From: mechalas@gn.ecn.purdue.edu (John P. Mechalas)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: FTP sites for FLIGHT SIMULATOR scenery?
Date: 15 Sep 92 15:08:27 GMT
Organization: Purdue University Engineering Computer Network

In article <1992Sep15.135734.18176@unlinfo.unl.edu> ganderso@unlinfo.unl.edu (gary anderson) writes:
>Anyone know an (anonymous) FTP site that has some FLIGHT
>SIMULATOR scenery --i.e., done with the Scenery Designer?

Try:  ftp.ulowell.edu in the /msdos/Games/FltSim/Scenery directory
      msdos.archive.umich.edu in /msdos/games/msflghtsim directory

I have uploaded three archives of scenery to these sights, and can also
E-Mail you the uuencoded files if you wish.

-- 
John Mechalas                                          "I'm not an actor, but
mechalas@gn.ecn.purdue.edu                                 I play one on TV."
Aero Engineering, Purdue University                     #include disclaimer.h
Newsgroups: comp.sys.ibm.pc.games
From: ggg@kepler.unh.edu (Gregory G Greene)
Subject: Re: WIZARDY 7 INFO HERE!
Organization: University of New Hampshire  -  Durham, NH
Date: Sat, 5 Sep 1992 04:31:43 GMT

>>Which year?  When I finished Bane, it said: Coming Fall 1991...
>>Maybe by 1996 we'll see the game.
>
>Crusaders is now firmly expected to ship by the end of this month.

FLAME ON

	Gee, thats nice.  Software Etc. says 9-17.  Now you tell us its the
   end of the month.  F**king Sir-Tech, when are they ever going to actually
   release Wiz 7 on time?  All I've got to say is, Wiz 7 had better be the
   greatest adventure/rpg game of all time.  They had over a year in endless
   delays.
       It's hopeless anyways.  When the end of Sept. comes they'll just tell
   us that the middle of Oct. is now the release date.  No flames towards
   Ross by the way, I love GameBytes.  I'm just a frustrated pissed off
   Wizardry player.

							G.Greene


>|------------------------------------------------------------------|
>|  Ross Erickson             |                                     |
>|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
>|  205-730-4019 - voice      |  itself responsible for the flood." |
>|  205-730-6445 - fax        |                                     |
>|  Internet: 129.135.252.87  |                                     |
>|------------------------------------------------------------------|
From: isc30108@nusunix3.nus.sg (AMBAT SASI S/O PALISSERY P)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: HugoII-HHHEEEEEEELLLLLLLLLPPPPPP!!!!!!!
Date: 15 Sep 92 23:35:35 GMT
Organization: National University of Singapore

jewell@mace.cc.purdue.edu (Larry Jewell) writes:
: ><sheesh it's an adventure game - try everything !>
: 
: Incredible!  A one line FAQ for this group!  
: 
: Larry J

i just wish i had something similar to say for arcade games ...heh heh.

sasi.
Newsgroups: comp.sys.ibm.pc.games
From: andersc@xi.uleth.ca (Colin Anderson)
Subject: New Rules of Engagement
Organization: University of Lethbridge
Date:  5 Sep 92 00:09:09 GMT

  I just picked up the Rules of Engagement demo from ftp.ulowell.edu,
great stuff!  There was (I think) a rumor or two about a second part
to the game, i.e. Rules of Engagement II.  Does anyone know if this
is still on the way?


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| Colin Anderson                   andersc@alpha.uleth.ca |
* "Sounds like sensible advice-- The kind I been ignorin' *
|  since I was born."  -- Wolverine                       |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
From: mfleig@silver.ucs.indiana.edu (Mark W. Fleig)
Newsgroups: comp.sys.ibm.pc.games
Subject: Games Machines and Local Bus?
Date: 8 Sep 92 15:02:16 GMT
Article-I.D.: usenet.Bu9Lrs.AHD
Organization: Indiana University

All this talk of the machines to run the programs of tomorrow brought
up some questions about my (hopefully) upcoming upgrade. 486-33's are
fast. 486-33's should provide a nice little increase in video speed by
pure default. But is the increase in video access with a Local Bus
motherboard truly worth the cost? Any Falconettes out there like to
give me an estimate of how much my frame rate should increase with a
local bus? (Because let's face it, if it were'nt for Falcon3, why
upgrade. :)

If what I understand is correct, Local Bus is still rather new and
without a standard. What's more, I'm restricted in the video cards I
can use, meaning a nice 24-bit board is right-out. Would anyone like
to tutor me in the ways of How-To-Make-My-Entertainment-Software-Run-
Really-Really-Well? ..And be as technical as you like...I can take it. ;)

-mark

-- 
,----------------------------. "Therefore, make peace with your god, whatever
: Mark Fleig                  \  you conceive him to be. Hairy thunderer, or
: mfleig@silver.ucs.indiana.edu\  cosmic muffin. With all its hope and renewal,
`-------------------------------' the world continues to deteriorate. Give up."
Newsgroups: comp.sys.ibm.pc.games
From: lrg@crud.cray.com (Lee Gordon)
Subject: Re: Another Postscript Civilization Advances Chart
Originator: lrg@crud
Reply-To: lrg@crud.cray.com (Lee Gordon)
Organization: Cray Research, Inc.
Date: 8 Sep 92 18:08:13 CDT


In article <1992Sep7.113939.3345@eye.com>, erich@eye.com (Eric Haines) writes:
|> 
|> The reason these are in the original chart is because of diplomats.  Say you
|> steal Electronics and didn't have Mathematics.  You won't be able to advance
|> to Computers until you get Mathematics.  Unlikely, but that's why I put in the
|> dotted paths.

     Ah yes...  Someone else pointed that out to me as well.  I couldn't
make it all fit without using splines, so I dropped them.  I'll see if I
can squeeze them back in somehow.

|> Hey, I like it!  I'm not sure why you inverted the progression, but it's cool
|> to see advances as a upward reaching pyramid.  For some reason, our GhostScript
|> previewer doesn't display the '~' character, but your chart does print just
|> fine.

I did it inverted because it seemed easier for me at the time.  I started
with the highest advance, and then worked backwards to get all of the
dependent advances.

|> By the way, I've just uploaded again the other Civilization play aids and
|> chart I've compiled & collected onto MSDOS_UPLOADS, just in case anyone wants
|> them.

Thanks.

	-Lee
Newsgroups: comp.sys.ibm.pc.games