HDTenEightyP/NetNews huggingface dataset:
From: seurer+@rchland.ibm.com (Bill Seurer)
Newsgroups: rec.games.board
Subject: Re: WWII:PTO Questions
Date: 9 Apr 92 14:21:24 GMT
Reply-To: "Bill Seurer,905161 " <billseurer@vnet.ibm.com>

|> When comes 3-3 Australian infantry?

Are they not listed on the OB nor in the initial placement?  Maybe they
are just for breaking the 6-3 divisions apart into 3-3 brigades.

|> US OB
|>
|> When comes 2-3-3 naval airs?

I seem to remember some depleted 2-3-3's starting out on the board in
'41.  Or are there extras in the counter set?

|> Are Filippine units built in US west coast?

Before or after the islands fall?  Before, I'd say on the islands.
After, in the US though why you'd want to when the normal US infantry is
better I don't know.

|> Do Indian units get supply from any Indian cities? Burman cities?
|> Malayan cities?

Yes, No, No.  The supply rules are very concise about this.

|>
|> Do CV air automatically find their targets when naval stack is
|> adjacent to the enemy stack?

Yes.  Any air unit will automatically find a naval unit if it is in
range.  Even using the optional rules about this at a range of 1 an air
unit will always find a naval unit.

|> When 3-3-3 naval airs are destroyed, are they built as 3-3-2 navals?

Since destroyed air units are returned to the force pool you can build
them back again.  Note that the 3-3/2 units ALSO go to the force pool
when they are replaced by the 3-3/3 units.

P.S.  I see I made STILL ANOTHER error in my errata posting.  Sigh.  The
Australian infantry that appears in Bombay is DEPLETED not deleted.

- Bill Seurer    Language and Compiler Development     IBM Rochester, MN
  Internet: BillSeurer@vnet.ibm.com          America On-Line: BillSeurer
Newsgroups: rec.games.board
From: ace@cs.mcgill.ca (Arthur CHAN)
Subject: Re: Axis&Allies(new)
Summary: Allied strength??
Keywords: fighters
Organization: SOCS, McGill University, Montreal, Canada
Date: Fri, 10 Apr 1992 17:29:38 GMT

In article <reynard.702858170@usceast.cs.scarolina.edu!> reynard@susie.cs.scarolina.edu (John Reynard) writes:
>
>A tactic I usually employ as Germany is to attempt to build a fighter 
>on every turn that I can.  As the Axis wins most of the games I play in
>I think that this must greatly improve German chances.
>

Possibly a good idea BUT .....

>Typically by turn three I have 7 fighters on the eastern front after having 
>pounded the Brit fleet into pulp.  I make attacks with massed infantry and 
>fighters with some tank support.  The fighters are immesurable once you have
>to defend an area such as Karelia from massive allied attacks.  I have in my
>last 4 games eliminated the Russians before turn 6 every time.  Each game saw
>both U.S. and U.K. giving massive aid to Russia by invading Karelia repeatedly.
>By the time Germany was weakened enough to fall against the three of them the 
>Japs had taken part of Africa in all four games.  My strategy seems to work
>with proper Axis cooperation.

What, pray tell were the Allies doing??  They should be bombing Germany.

Also, you cannot count on fighters to win most land battles, you need
tanks ( for Germany ). Remember that fighters cannot land on territory
just gained.  So, if your attacking force comprises of fighters and
infantry, if in a land battle, which unit will claim the land??
( Assuming you don't have a massive infantry to easily claim the
 damages inflicted on you in your opponent's defense ).

Also, can you rely on avoiding the AA guns in Karelia for long?
Planes are not cheap compared to infantry and tanks.

The best advantage for germany is the fact that they can easily,most
efficiently use land units in Asia and Europe.  By buying planes,
you are not using this advantage to the utmost ( UK,Us can buy planes  
but cannot immediately buy land units and use them right away. )

Ask yourself is 3 planes better or  12 infantry
                                or  7 tanks    


>
>Comments, criticisms
>
>John
>

This wasn't a flame ; this was just comments on the flaws of
this idea.   But keep up the ideas ; I'm interested.


                 
                     ^                ^
                   -##\              /##-
                -######\   (    )   /######-
             -#########//  |\^^/|  \\#########-
          -###########//   (@::@)   \\###########-
        /############((     \\//     ))############\
      -###############\\    (oo)    //###############-
     -#################\\  / ** \  //#################-
   -######/-\[^]-:/:-[^]-:/ -[^]-\:-[^]-:\:-[^]-\######-
  -#/|####<=---=====---=====---=====---=====---=>####|\#-
  |/|#/\##<<^>           Arthur Chan         <^>>#/\#| \|
  ' |/  \V<<^>    ace@binkley.cs.mcgill.ca   <^>>V  \|  '
    '     <=---=====---=====---=====---=====---=>    '
          \-\[^]-:\:-[^]-:\ -[^]-/:-[^]-:/:-[^]-/
                         | |    | |                     
		        (VVV)  (VVV)
Newsgroups: rec.games.board
From: jon@maui.cs.ucla.edu (Jonathan Gingerich)
Subject: Re: Errata was : Empires of the Middle Ages
Reply-To: jon@culv.unisys.com
Organization: UCLA Computer Science Department
Date: Wed, 15 Apr 92 16:37:43 GMT


In regards to errata, let me draw everyone's attention to an add in a recent
COMMAND:  the Webbers, reachable via
GEnie           GAMES.BYMAIL
Compuserve      70272.1055
Internet        70272.1055@compuserve.com
run a used game service but also offer reprints of errata (including
Empires of the Middle Ages) for a nominal fee.
The errata is for the most part drawn from publications, and the list badly
needs updating, which is promised in a few months, as it contains mostly
games before '85, but for collecters it may well be invaluable.

Jon.
Newsgroups: rec.games.board
From: ace@cs.mcgill.ca (Arthur CHAN)
Subject: Re: A&A Sub Rules
Summary: Withdrawing Subs
Organization: SOCS, McGill University, Montreal, Canada
Date: Fri, 10 Apr 1992 17:08:10 GMT

In article <1992Apr9.152047.27907@cs.rose-hulman.edu> morzinpl@HYDRA.ROSE-HULMAN.EDU writes:
>
>	I have a house rule and a question concerning submarines.
>
>submarines during combat and non-combat movement, if the subs are alone ( no
>other naval units) in a sea-space.  I don't think the rules mention this
>situation.
>
>Question: Can attacking submarines withdraw at the end of a combat round if
>they have just won the battle?  Example: German sub off Spain attack British
>                                                                   s^
>battleship off Gibraltar and wins.  Can it then withdraw to Southern Europe?
>You could argue either way.
>								Pete
>						morzinpl@rosevc.rose-hulman.edu

If the submarine has sunken the Battleship and itself has not been
destroyed, then the Submarine must remain in the sea zone where the
battleship sat.  ie.  The submarine replaces the sunken battleship.

Submarines can withdraw if the enemy is still alive and the submarine
is the aggressor OR victim of attack ( this unit is the only exception
if it is being attacked upon  i.e defending bombers, planes, tanks,
infantry CANNOT withdraw if being attacked )

-Ace
From: ajr@pug.hri.com (MFHorn)
Newsgroups: rec.games.board
Subject: Re: Japan in Axis and Allies
Date: 10 Apr 92 16:08:35 GMT
	<18791@bach.udel.edu> <31529@sdcc12.ucsd.edu>
Reply-To: ajr@hri.com
Distribution: na
Organization: Horizon Research, Inc.
In-reply-to: cchiang@sdcc13.ucsd.edu's message of 10 Apr 92 08:11:36 GMT

In article <31529@sdcc12.ucsd.edu> cchiang@sdcc13.ucsd.edu (Huh?!  Wot?!?) writes:
> 5.  A lone cargoship loaded with two men roaming the Pacific or
> 	Atlantic can cause serious damage to your opponent if
> 	they are distracted from its consequences.

Argh, yes!  I had Japan pounding on the US's west coast with total
control of the Pacific.  The capital was left totally undefended (why
bother?  no one can get near it).  I never noticed the British cargo
ship sail around Africa, through the Indian Ocean to Australia, pick
up the two infantry there and sail up the Pacific to conquer Japan
without so much as a roll of the dice.

Falling asleep can guarantee defeat.

--
Andy Rosen (ajr@hri.com)  |  "The most valuable commodity I know of,
Horizon Research, Inc.    |   is information."   -Gordon Gekko, "Wall Street"
1432 Main St.             |  "I got this guitar and I learned how to
Waltham, MA 02154         |   make it talk."   -"Thunder Road"
From: droe@cs.tcd.ie (David Roe)
Newsgroups: rec.games.board
Subject: Re: ILLUMINATI new edition?
Date: 16 Apr 92 13:15:01 GMT
Organization: Trinity College, Dublin (Computer Science)

In article <1992Apr15.205540.13063@cs.columbia.edu> fnord@close.UUCP (Andres Harasty) writes:
>In article <1992Apr15.071350.16935@wega.rz.uni-ulm.de> WALDER@rzmain.rz.uni-ulm.de (Walder Matthias) writes:
>>Dear Illuminati-players,
>>
>>I remember that some time ago there were rumours about a new version of our
>>loved game :-) If there is, could somebody post a summary of the new things
>>or send a mail to me?
>>
>bcnu
>-fnord

	Never mind a new edition, I never managed to get expansion set
#3. which I believe had a kind of alignment track or somesuch. Is it
ever going to be reprinted? Does anyone have it? Whats it like? Whats my
name? 

	Dave Roe
Newsgroups: rec.games.board
From: trav@kunikpok.UUCP (The Traveller in Black)
Newsgroups: rec.games.board
Subject: Re: Coup?
Date: Tue, 14 Apr 92 04:07:46 CDT
Organization: Kunikpok Kennels & Komputers

ppugliese@pimacc.pima.edu writes:

> Couls someone tell me who publishes the game 'Coup' that has
> been recently released.
> 
> thanks, PHIL

Steve Jackson Games. Write to them at

PO Box 18957
Austin, TX
78760 

for a catalog and more information, or call at

512-447-7866 voice
512-447-4449 The Illuminati BBS

The Traveller in Black -aka- Christian Wagner
trav@kunikpok.UUCP
Newsgroups: rec.games.board
From: saab@ais.org (Micheal Marks)
Subject: Re: battletech/general posting
Organization: UMCC
Date: Sun, 12 Apr 92 06:29:41 GMT

Cluster Rounds are referred to in the group I am in as Dead Ducks, as
they have an irritating habit of hitting areas where armor has been
breached, and fouling up whatever is inside.
 
The lance i use has an old Longbow that has been stripped of half of
its missiles and has 2 LB-10X's mounted on it.  Its job is to stay
back and wait for an important enemy unit to suffer an armor breach
and hit it.  You can usually get a couple hits on the exposed location
with a Class 10 Autocannon (unless its the head) and have a good
chance to mess up its innards.
 
Partial Cover is the quickest way to get yourself killed.  
 
The only variant weapon I've considered is a Gatling laser.
It would be 6 Heat, 4 tons, 3 CS, and obscenely expensive, 
but it would allow 4 seperate Small Laser shots in one round.
Not original, I know, but it would be very useful for 
Elemental Busting.
 
MDM

Newsgroups: rec.games.board
From: dhancock@aero.org (Don C. Hancock)
Subject: Re: AH RELEASES 1992
Organization: The Aerospace Corporation, El Segundo, CA
Date: Mon, 13 Apr 1992 18:23:41 GMT

In article <i2F5iB2w162w@micor.ocunix.on.ca> gamesbymail@micor.ocunix.on.ca (andrw) writes:
>We got a flyer from Avalon Hill last week.  It listed their planned releases 
>for the next year or so.  That list follows
>
> 
>        $35-40  Stonewall Jackson's Way (new ACW series)

>        $35-40  Across Five Aprils (Victory) entire ACW,

OK, I'm interested.  Does anybody know anything about these two.

	Don Hancock

Newsgroups: rec.games.board
From: lopez@ils.nwu.edu (Chris Lopez)
Subject: Re: rec.games.board.A&A ?
Organization: The Institute for the Learning Sciences
Date: Tue, 14 Apr 1992 01:57:20 GMT

haydenw@courier1.aero.org (bill hayden) writes:
> Does the heavy interest in Axis & Allies (as observed over the last couple
> of months) warrent the creation of a separate group ?

No.  For an example why not, go look at rec.games.board.ce.

Chris Lopez
From: cjs@phy.duke.edu (Carl Schnurr)
Newsgroups: rec.games.board
Subject: Re: WiF: barbarossa, save the russians.
Keywords: DoD/WiF,Barbarossa
Date: 8 Apr 92 14:43:50 GMT
Organization: Duke University Physics Dept.; Durham, N.C.

In article <1992Apr5.163819.16544@odin.diku.dk> surt@sleipner.diku.dk (S|ren Egmose) writes:

Stuff deleted...

>Now i must play russia the next time so i'm a bit worried, how to
>setup the russians. Germany will have 2-3 offensive chits to
>crush russia.

I just got my first issue of The Canadian Wargamer's Journal, "The official
voice of World in Flames" and they talk briefly about some suggested changes
to the game--most of which deal with the offensive chit.  Basically, it seems
that most people think that the offensive chit is too powerful and needs to
be weakened or restricted somehow.  The two suggestions were:

	1) Allow each major power to possess only one offensive chit at 
	a time.  They argue that this was seen historically, i.e. the
	germans had one to invade France, then built another to invade
	russia.

	*OR*

	2) Allow as many offensive chits as you like, but remove all the
	benifits dealing with attacking across rivers.  

These changes certainly aren't "official", but I thought I'd pass them along
anyway.  Also, they mentioned the fact that 5th edition will probably be the
last major edition of WiF.  Yeah!  They may come out with something called
WiF-the final edition, but the changes should be minimal.  

--Carl
-- 
	Carl J. Schnurr					1-919-684-8256
	Duke University Dept. of Physics        	cjs@phy.duke.edu
	Durham, N.C.      27706
From: phygod72@nic.gac.edu (Phil )
Newsgroups: rec.games.board
Subject: Re: BTECH
Date: 8 Apr 92 18:15:07 GMT
Article-I.D.: gacvx2.1992Apr8.121508.698

} > ASSAULT: For 3025, I am torn between the Victor and the Awesome. With 3050
} > tech, I usually make my own or refit a FASA design (Yeah, they are poorly
} > thought out). My favorite refit? The Marauder II. I rip out those miserable
}  > heat sinks an replace them with fewer freezers. This saves more weight tha
}                                    ^^^^^^^^^^^^^^^
}                                          |
}         ----------------------------------
}         |
}       what is this?  i couldn't find this anywhere in the compendium.  what 
} does it do?  

I'd have to say that he was referring to Double Heat Sinks.  I don't remember  
where (BattleTechnology, Sam Lewis at FASA, the first TR w/technology, or  
where) that DHes were referred to as "freezers"...

Phil Miesle
phygod72@perdita.gac.edu
Newsgroups: rec.games.board
From: dabachma@uokmax.ecn.uoknor.edu (Donald A Bachman)
Subject: Re: Titan: 2 types of megacreatures in one stack
Organization: Engineering Computer Network, University of Oklahoma, Norman, OK
Date: Tue, 14 Apr 1992 06:04:46 GMT

morzinpl@HYDRA.ROSE-HULMAN.EDU writes:

>In article <1992Apr6.220136.28871@ils.nwu.edu>, lopez@ils.nwu.edu (Chris Lopez) writes:
>>
>>It suprises me how many people actually use tower teleport.  I almost never do 
>>it at any time during the game.  My Titan is far safer when people don't know
>>which stack he is in.  Even if it they can say it is in one of those two or 
>>three.  Am I alone in this philosophy?
>>
>>Chris Lopez
>>
>No.  I hate having to make sure I keep my titan stack extra safe.  All other
>things being equal, my opponents are MUCH more likely to attack a group if they
>know it has a titan in it.  So I keep them guessing.
>								Pete
>						morzinpl@rosevc.rose-hulman.edu

	A lot depends on how many people are in the game, and how powerful the
stack already is. Early on, in a game with 4 or less people playing, I have no
qualms about teleporting, as I tend to keep my Titan stack in the center of 
several stacks. Also, there is usually enough time to split the stack 2 or 3
times, leaving others guessing as to where it is. Later in the game, I am also
willing to teleport if I will be gaining a powerful creature (Colossus, or at
least dragon). 
	Certainly, there are times not to teleport, and places not to teleport
to, but there are equally advantageous situations as well. 
-- 




===============================================================================
|  	There is no language but LISP, and EMACS is its prophet!              |
|                                                                             |
===============================================================================
|Donald Bachman - dabachma@uokmax.ecn.uoknor.edu                              |
===============================================================================

-- 




Newsgroups: rec.games.board
From: marcel@igc.ethz.ch (Marcel Rueedi)
Subject: Willow-Game ?? 
Organization: Computational Chemistry, ETH, Zuerich
Date: Wed, 8 Apr 1992 14:47:52 GMT

Hello out there,

I've just seen in our local Game Shop a game called -The Willow game- , which looked to be interesting.
Does anybody play this game ?
What is your opinion about it ?


  Thank's for all answers

-------Marcel------

Newsgroups: rec.games.board
From: picard@IASTATE.EDU (David B Roy)
Subject: Re: Titan Splits
Reply-To: picard@IASTATE.EDU (David B Roy)
Organization: Iowa State University
Date: Mon, 6 Apr 1992 18:43:44 GMT

In article <1992Apr3.175527.2116@uokmax.ecn.uoknor.edu>,
dabachma@uokmax.ecn.uoknor.edu (Donald A Bachman) writes:
> 	Never try it, so I can't really comment. BTW, has anyone else
> ever had the game come down to a draw? It is amusing and depressing at the 
> same the same time. This happend after one 8 hour session as I was killed
> by the other guy (he had to engage his Titan as his Collosus was already
> heavily damaged by prior action, and would have been offed by my fresh Titan,
> and I was on the defense), but in retaliation was able to finish off his
Titan
> as well.

No, but I've had a game very nearly be a draw.  My Titan legion was whittled
down to an Angel and my Titan.  He attacked with his Titan legion with an
archangel, 3 lions, a couple other creatures.  My Titan saw an opening (I think
he was an 11-4 at the time) to reach his Titan and maybe win the game.  Mine was
down to 4 hit points, so it was a last ditch effort, since I knew I'd die.  The
other guy's Titan was down to 8 hits (my angel before he died).  I was attacking
up hill and we did combat.  First, he killed off my Titan, and I knew I'd have
an almost impossible task of killing him.  We only had six dice, so we had to
roll only 6 at a time.  I rolled the first 6 and got 6 hits!  I thought I had a
chance, but alas, my second 5 only got me one hit and he won.  I was extremely
pissed, but on reflection, if my opponent hadn't made such a stupid move, I
wouldn't have had the chance anyway.  It was an exciting ending, though.

Dave Roy
From: shawni@.tis.llnl.gov (Shawn Instenes)
Newsgroups: rec.games.board
Subject: Re: SFB: Romulans & Torps
Date: 7 Apr 92 20:55:41 GMT

stevea@jab.tucson.az.us (Steve Albany) writes:


>        I prefer to use the Romulan SparrowHawk Carrier and load my 
>Plasma-F's into the fighters. You can launch and retrieve fighters while 
>cloaked, and even if your opponent knows your location, you'll still pretyty 
>hard to hit.

There's a problem with this tactic.  All your opponent has to do is get
something to blow up near you (a ship, a shuttle, a t-bomb...), and your
ship lights up like a Christmas tree during the impulse of the explosion.
Instant lock-on.  Instant death of cloaked ship.  You could even be exposed
by one of your own fighters blowing up, if it were close enough to you.

-- 
Shawn Instenes, shawni@s1.gov, Distributed Computing Support Program, LLNL
From: aha@meryl.csd.uu.se (Anders Hallberg)
Newsgroups: rec.games.board
Subject: Re: SFB: Romulan SparrowHawk Carrier
Date: 14 Apr 92 11:58:10 GMT
Organization: UDAC, Uppsala, Sweden

In article <1992Apr13.125241.16351@corax.udac.uu.se>, aha@meryl.csd.uu.se (Anders Hallberg) writes:
> In article <eJHXiB2w165w@angus.mi.org>, thx1138@angus.mi.org (Scott Abfalter) writes:
> > I tell you, for 4 BPV a fighter carrying a Type-F Plas is a _scary_
> [stuff deleted]
> 4 BPV for a plasma-F fighter!?  As far as I can recall there are no
> fighters that cheap, at least not in Captains Edition.  Or do you mean that
> a plasma-F fighter cost 4 BPV more than a plasma-D fighter?

Sorry, I was wrong, I should have checked the books before I wrote.  There *is*
a plasma-F fighter for 4 BPV.  The Gladiator-I: 8 hits, speed 10, one F-torp one 
chaff and *no* phaser.  How do you make it survive when there are drones around?
	/Anders Hallberg
From: kls@whq-top.Dayton.NCR.COM (Kurt Staiger)
Newsgroups: rec.games.board
Subject: Empire of Rome
Summary: Pbem
Date: 6 Apr 92 14:02:14 GMT
Reply-To: kls@whq-top.Dayton.NCR.COM (Kurt L Staiger)
Followup-To: rec.games.board
Organization: Corporate Customer Services, NCR Dayton

My apologies for the waste of bandwidth:

To the gentleman looking for pbem interest in Empire of Rome I'd like
to play but I've lost your name and article. Please contact me:


Kurt Staiger  kurt.staiger@whq-top.daytonoh.ncr.com
From: dlc@hpfcso.FC.HP.COM (Dennis Clark)
Date: Mon, 13 Apr 1992 18:34:26 GMT
Subject: Re: Request reviews: AH "Science Fiction" games
Organization: Hewlett-Packard, Fort Collins, CO, USA
Newsgroups: rec.games.board

torbenm@diku.dk (Torben AEgidius Mogensen) writes:

> mxb8@po.CWRU.Edu (Matthew Bakaitis) writes:
> 
> >	So, are there any reviews on Merchant of Venus, Alpha Omega, or
> >Stellar Conquest?
> 
> Stellar Conquest is a good game if you don't mind some book-keeping.
> It has a rectangular board divided into hexes. Some hexes contain star
> systems. The stars have different colours, some of which are more
> likely to have earth-like planets and others more likely to have
> mineral deposits. Each of the up to 4 players start at a corner of the
> board and fly in to settle the stars. As they go along, they an invest
> in tehnological development, industry or weapons. There are several
> tracks of technological development, and it is cheaper to develop a
> certain technology if you have already done other research in the same
> track.
> 
> There is a lot of hidden information in the game, as the other players
> can only see where you are, not what you have. Depending on who you
> play with the game can be very aggressive or fairly peaceful up to
> almost the end.

  The cagey player can even keep his/her moves and locations secret.  We play
that if the space that must be travelled can be travelled in one move no ship
counter needs be placed or shown.  We only place counters on the board so 
that we know what fleet is moving where and its current progress.  I also 
invented the idea of the "radar blip" fleet.  A phantom counter that I just
move around, it really holds no ships and is used to mask my real movement.
The only dead giveaways are when you enter a system that has another player
or you are required to make a discovery destroyed roll.
 
> The game is well suited for play by mail. Some friends of mine have
> made rules for a play by mail game with even less information than the
> normal face to face game. They have also made a six-player variant of
> the board.
> 
> Some people hate this game and others love it. I think it is fun, but
> the rules have a few problems, which can be overcome by fairly simple
> rule modifications.

  I love it.
 
> 	Torben Mogensen (torbenm@diku.dk)

DLC
From: robinsonm@clvax1.cl.msu.edu (Mike Robinson)
Newsgroups: rec.games.board
Subject: Talisman
Date: 15 Apr 92 21:18:51 GMT
Reply-To: robinsonm@clvax1.cl.msu.edu
Distribution: usa
Organization: NASA Goddard Space Flight Center - Greenbelt, MD, USA
News-Software: VAX/VMS VNEWS 1.3-4

Hello,

   I just recently lost my rules to Talisman - The City.  Would 
anybody be a helpful person, do a good deed for the day and mail 
the rules??  If so, my address is:

Michael A. Robinson
551B Lexington Ave.
E. Lansing. Mi 48823

Thanks
* Robinson 

-------------------------------------------------------------------
|                                                                 |
| Michael A. Robinson - Star Trek Fan and all around lunatic.     |
| ROBINSONM@clvax1.cl.msu.edu                                     |
|                                                                 |
-------------------------------------------------------------------