HDTenEightyP/NetNews huggingface dataset:
From: buffa@delos.inria.fr (Michel Buffa)
Newsgroups: comp.sys.amiga.games
Subject: Re: Future of the amiga ?
Date: 28 Aug 92 12:27:38 GMT
Reply-To: buffa@sophia.inria.fr
Organization: Inria Sofia Antipolis

In article <1992Aug27.143314.308@ifi.uio.no>, larshaug@ifi.uio.no (Lars Haugseth) writes:
|> 
|> In article <27945@sophia.inria.fr>, buffa@delos.inria.fr (Michel Buffa) writes:
|> > Well, well, well... I use my amiga mainly for playing games. This year I
|> > really loved some games like F1 GP, Vroom, Pinball Dreams, Crazy Cars III
|> > (yesm I love race games!), project X, Apidya, Harlequin, but really, what is
|> > the percentage of good games. I bet it's not > 1% of the total ammount of
|> > games that have been marketed. I love F1 GP so much that I bought a G-FORCE
|> 
|> You suggest that under 1% of the released games are good. You LOVE atleast
|> 7 of the games released in 1992, so it would be realistic to say that
|> atleast 15-20 games have been released this year that you can call GOOD.
|> This means that more than 2000 games have been released for the Amiga
|> in 1992. Something's wrong here....
|> 
|> Lars

Ok. You like to play with numbers... maybe it's 5%, ok ?. Are you happy then ?
Great! 5% of the amiga games that have been marketed are good. You can be very
proud ! And among these 5% that are good games for the amiga, some look very
poor to their equivalent on console. That's what I meant.

Games that are marketed for the consoles have to get an agreement from
Nintendo before going on the market. This involves a minimum of quality. Amiga
games can be as crap as they want, they may be marketed. Look at US gold
production! SOme games are total rip-off. I agree, there are also some crap
games on the console, but much less in percentage than on the amiga.

I'm not flaming OUR machine. I'm just trying to say that having both is better
than having just an amiga with, say, an expensive accelerator card. I'm
talking exclusively to the ones who use their amiga only for playing games. I
won't listen to the guy who say to me 'Hey, can you use a wordprocessor on
your Nintendo ?', we don't compete in the same league. This is
comp.sys.amiga.games. Not my.amiga.is.the.best.for.games

On the Nintendo, there is at least 20% of the games that are worth playing,
others maybe just good or bad, but average quality is far superior than
average quality of amiga games. Be careful, if you don't agree, I may post a
huge list with all the games available and I played almost all of them.


-- 
------------------------------------------
Michel Buffa:       Projet Robotvis, INRIA, France

    Internet:       buffa@sardaigne.inria.fr
Surface Mail:       Michel BUFFA, INRIA - Sophia Antipolis, 
                    2004, route des Lucioles, 06565 Valbonne Cedex -- FRANCE
 Voice phone:       (33) 93.65.78.39, Fax: (33) 93 65 77 65
------------------------------------------
Newsgroups: comp.sys.amiga.games
From: alangton@laurel.ocs.mq.edu.au (Andrew Langton)
Subject: Spreadsheet (PD preferably)
Organization: Macquarie University, Sydney
Date: Thu, 27 Aug 1992 10:04:40 GMT

I'm looking for a simple spreadsheet program, perhaps on a fish disk or a site
around the world somewhere.  Any info would be much appreciated.

Andrew

-- 
"That you have lived as you have lived for centuries is no licence for this
cruelty. All here are now judged, and all are found wanting. ... You who
would take pleasure from the death and dishonour of others, see then how
well you face destruction!" - Milamber, "Magician"
From: tw178s216@sycom.mi.org (Tim Wels)
Newsgroups: comp.sys.amiga.games
Subject: NFL
Distribution: world
X-BBS-Software: EXCELSIOR! v0.95f
Date: 2 Sep 92 17:18:59 EST
Organization: Michigan Information eXchange


    Does anyone know if Konami will release "NFL" on the Amiga??
    It has been out on the IBM for some time now.

    Any info would be AWESOME!  How about a Phone # to Konami if
    nothing else!

Presto
Xref: sparky comp.sys.amiga.games:12232 comp.sys.amiga.marketplace:6994
From: Nervid@cup.portal.com (Dave Dave Luke)
Newsgroups: comp.sys.amiga.games,comp.sys.amiga.marketplace
Subject: Games 4 Sale
Date: Fri, 28 Aug 92 14:21:59 PDT
Organization: The Portal System (TM)
Distribution: usa

**************************
*                        *
*  AMIGA GAMES FOR SALE  *
*                        *
**************************

All games are $10.00 or 3 games for $25.00.  Buyer pays for shipping and handling (let's say $2.00 for first game and $1.00 for each additional game bought.  I prefer to get a check directly and then send the game(s), with a guarantee that they work.  I will do COD if required by the buyer, but it is a little more expensive.  All disks and docs are original.  Some come with the original box.

Monopoly (in box)
Matrix Marauders (in box)
Keef the Thief
Speedball (in box)
Starglider II
Hound of Shadow (in box)
Day of the Viper (in box)
Dungeon Master
Stellar 7 (in box)
Battle Squadron
Ballistix
Bloodwych
Kampfgruppe
Starflight
Wayne Gretzky Hockey
Autoduel
Pioneer Plague
Motor Massacre

Thank you,

Dave Luke
627 South Mary Avenue
Sunnyvale, CA 94087

(408)737-2909

NERVID@cup.portal.com
From: crystal@glia.biostr.washington.edu (Crystal)
Newsgroups: comp.sys.amiga.games
Subject: Re: Virtual Reality: 'Dactyl Nightmare
Date: 2 Sep 92 01:20:12 GMT
Distribution: usa
Organization: University of Washington



 'Dactyl????
  
  As in Pterodactyl????
   
  Please enlighten me about this game, as the posts I am reading seem to 
  have nothing to do with the game but with costs and bungee jumping (?).
   
  I am a fan of these prehistoric reptiles and would *love* to have a game
  that contains them to a large degree. (preferably visually).
   
  Ok...so, I 'm a bit strange... :>

  Crystal
    ;>
  "If we weren't all crazy, we would go insane"  -- Jimmy Buffett
From: okes@essex.ac.uk (Oke S)
Newsgroups: comp.sys.amiga.games
Subject: Re: ELITE
Date: 27 Aug 92 23:19:51 GMT
Organization: Department of Computer Science, University of Essex, UK.
In-reply-to: E.Davies1@lut.ac.uk's message of 25 Aug 92 10:50:02 GMT

In article <1992Aug25.105002.18788@lut.ac.uk> E.Davies1@lut.ac.uk (Edy.Ace) writes:
| p.s. Anybody remember Mr EE. on the BBC (I do like BBC stuFF).
Yes! I still have the copy of Your Computer with the review in it.
For some reason the poor misguided reviewer thought it was supposed to
be a clone of Dig Dug. I can assume he had never seen that wonderful
arcade game, MR DO.

|
| Is there a decent vertion of this for the amiga.
|
Er, not that I know of.

--
This signature is copyright 12/6/1992 Simon Oke. All rights reserved. If you
like it and keep a copy for your own use, you owe me $20. Please pass it on to
your friends with all documentation.                   Email okes@essex.ac.uk.
-------------------------------------------------------------------------------
From: barnhart@gn.ecn.purdue.edu (Deron W. Barnhart)
Newsgroups: comp.sys.amiga.games
Subject: Re: Pal booters for 2.0?
Date: 27 Aug 92 02:50:16 GMT
Organization: Purdue University Engineering Computer Network

Regarding PAL mode:
   I have used a PAL software booter for a while, but I recently instal-
led a hardware switch to do this for me.  It works so much faster than
using a software boot program.  I have an A500 rev. 6A and it's jp4 next
to the Agnus chip that needs to be cut, then switched.  I don't know
the specific hack for sy, an A2000.  Someone here should.
   Of course I wouldn't recommend this if your Amiga is still under
warranty.  CBM kinda frowns on things of this sort.

    Dan  <no .sig>
Newsgroups: comp.sys.amiga.games
From: abcdefgx@cs.tu-berlin.de (Hans-Christian Gehrcke)
Subject: More Lemmings - Last Level
Organization: Technical University of Berlin, Germany
Date: Fri, 4 Sep 1992 15:17:56 GMT

Hello!
I finally reached the last level of Oh No - More Lemmings.
And I know it had already been discussed here, whether it is possible
or not to get through, but I forgot the result of the discussion.
Okay, IS IT possible or IS IT NOT?
Is there the "usual" trick? (An unvisible exit just anywhere in the map)
Please mail or post hints (or a solution).

Thank you,
hcg
-- 
******************************************************************************
*    Hans-Christian Gehrcke   * EMail-Addresses:    abcdefgx@cs.tu-berlin.de *
*                             *    -->    abcdefgx@marie.physik.tu-berlin.de *
*  TU Berlin, FB 20 (Germany) * This address preferred for the next months!  *
******************************************************************************
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: comp.sys.amiga.games
Subject: Re: pipemania
Date: 1 Sep 92 04:02:59 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149

In article <mohr.0202@educom.adsp.sub.org> mohr@educom.adsp.sub.org (Frederic Botton) writes:
>>
>>Striker is best footy game (most playable like arcade)
>
>Ever played Sensible Soccer from Sensible Software ? Forget all others !
>
  Naah.  I didn't like Senesible Soccer... I also agree, Striker is the best.
It's fast, it's fun, and it looks nice!  I love that 3-D effect (made Super
Soccer on the SNES so cool!).  Sometimes it can be a little too fast, but
it is still an excellent game!
 _____________________________________________________________________
(                              (                                      ) 
 )  Ralph A. Barbagallo III     ) Co-Editor of                       (   
(         -----                (                M I N D  S T O R M    )     
 ) nugget@genesis.nred.ma.us    )                                    (   
(                              (  THE Newsletter for high-end gamers! )  
 ---------------------------------------------------------------------
 MindStorm-9474 Fallson Ct., Blue Ash, OH  45242   (ed. Aaron Buckner)
From: xternal.functions@canrem.com (xternal functions)
Newsgroups: comp.sys.amiga.games
Subject: rr tycoon
Date: 2 Sep 92 00:51:08 GMT
Reply-To: "xternal functions" <xternal.functions@canrem.com>
Distribution: comp
Organization: Canada Remote Systems

I been playing RailRoad Tycoon off and on ever since I bought it a year
ago.  And I was wondering how well other players of it are doing at
running a Rail Road.

So far the best game I have had, which was yesertday, was a 100 year
game in Eupore where I had a networth of over 200 Million and earned a
retirement bonus of 20,875,000.  Not bad since I beat my previous record by 6
Million dollars.  So has anyone been able to get any higher then 21
Million retirement bonus?

Also the 20+ Million retirement bonus was done with 2 Terminals Statios
with 2 Trains running back and forth between the two and I also took
over one other railroad that the computer was running.  I owned half of my
stock, plus half of the other two computer players and I own 100% of the
third computer player of course (Since I took over it.)  And lastly I
played the Tycoon Level at 100% difficulty.  The game took 1 and 1/2 hours to
complete.  And no I didn't cheat. :)

     +--------------------+------------------+------------------------+
     |  Michael Williams  |  Xenolink SysOp  |  /\  /\             __ |
     +--------------------+------------------+ //\\//\\           /// |
     | UseNet - xternal.functions@canrem.com |   \\//            ///  |
     |                                       | _ //\\ _ And __  ///   |
     |      AmigaNet - 40:551/1.0 NEC        | \\//\\//     \\\///    |
     |        FidoNet - 1:244/129.0          |  \/  \/       \XX/     |
     +--------------------+------------------+------------------------+
     | Xternal  Functions |   A3000 25 Mhz   |   (416)387-0932  HST   |
     +--------------------+------------------+------------------------+

--- Xenolink 1.0 Z.3, EmacsXL.3
 ~ QF 1.02 ~ XF BBS AmigaNet (40:551/1) NaNet <41-62-22> FidoNet (1:244/129)
--
Canada Remote Systems  - Toronto, Ontario/Detroit, MI
World's Largest PCBOARD System - 416-629-7000/629-7044
Organization: The Leader Desslok School of Diplomacy
Date: Sat, 29 Aug 1992 19:06:33 EDT
From: Norman St. John Polevaulter <MBS110@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander Demo [thoughts]

I'll add my two bits...

Good point: All the touches from the IBM version were there (the opening
with the orchestra, the guy in the spacesuit wandering across the landing
pad, et cetera.) This makes me hopeful that the final Amiga version will
have everything the IBM did. Crippled Amiga versions of games REALLY make
my blood boil; our port of WC should have everything down to the flickering
lights in the barracks, and if it doesn't, we shouldn't buy it just on
principle.

Good point: Looks like the resizing routine works A-OK. Now there is no
excuse left for people not using this technique in Amiga games.

Bad point: Animations ran too fast and were glitchy on my A3000. Presumably
they'll fix this in the final. (then again, that's what I said about Epic...)

Bad point: The horrid dithering in parts of the demo, especially the "flight"
sequence (which was pathetic for a demo, but we'll let that pass.) Especially
annoying because the animated intermission beforehand had lovely solid color
graphics that looked just as good as the IBM VGA version! Ipso facto THEY
DON'T NEED to dither. But then, the preview article in one of the British
Amiga mags showed one of the dithered frames from the demo, and insisted
that the graphics would be "much improved." So maybe they will be.

All in all? Problems aplenty but solvable ones. I think (hope) it's just
because they released the demo too soon. But based on this demo I'd
say definitely try before you buy.

[Your blood pressure just went up.]       Mark Sachs IS: mbs110@psuvm.psu.edu
       DISCLAIMER: If it ain't money, Penn State doesn't care about it.
   "Ladies and gentlemen, I've suffered for my music! Now it's your turn!"
From: brianr@tekig1.PEN.TEK.COM (Brian E Rhodefer)
Newsgroups: comp.sys.amiga.games
Subject: Civilization inequities
Date: 30 Aug 92 18:54:22 GMT
Distribution: na

A few days back, someone claimed that the probability of
attacker success in any battle is calculated as the ratio
of Attack Strength / (Attack Strength + Defense Strength).

This seems reasonable, but I'm perplexed as to why an attack I made with
a Trireme upon an enemy Trireme should have failed.  According to the
Civilopedia, Triremes have Attack strengths of 1 and Defense strengths of 0;
the probability of success ought to have been 1.00.  Are the defense strengths
of naval cargoes taken into account as well?  Boo, hiss, if they are.

Here's another common occurrence that strikes me as unfair: After moving a
military unit up to attack another civilization's city, I am presented with
an opportunity to negotiate with the city's ruler.  In order to gain some
insight as to which other civilization might be nearby, I ask the city's
ruler if he would take military action against one of the other civilizations,
and am told, "We have no dealings with the Portuguese" (or whoever).  Well,
fine, but I think it's a bit strange to discover (after capturing the city
on the next turn) that it's got two trade routes with the very civilization
that it professed ingnorance of.

A final question:  Are the computer-run civilizations completely unaffected
by their population's unhappiness?  I've laid siege to cities that are shown
with the "population in revolt" icon, and after finally disposing of the torrent
of defending units that they were still somehow able to produce, found that over
half the city's population is unhappy.  I'll try sending in a Diplomat to
investigate such a place next time, I guess.

Brian Rhodefer
Newsgroups: comp.sys.amiga.games
From: gc14@ellis.uchicago.edu (Grace Putao Chang)
Subject: EOBII
Keywords: EOBII
Reply-To: gc14@midway.uchicago.edu
Organization: University of Chicago Computing Organizations
Date: Wed, 26 Aug 1992 03:44:01 GMT

Hi, I read a post that someone made that listed several questions that they had
e.g. what is magic dust, and what does one do in the 3x3 room with the
soft spot in the middle?
If the answers could be posted on the group, I'd appreciate it,
or...
If whovever posted the original questions could forward any replies he/she
 (sorry!) gets, I'd be grateful.

I can be reached at:
gc14@ellis.uchicago.edu

Thanks in advance!!!!!!

							Grace
From: mikep@hpmwtd.sr.hp.com (Mike Powell)
Newsgroups: comp.sys.amiga.games
Subject: Re: Space Shuttle Simulator
Date: 4 Sep 92 01:00:28 GMT
Organization: HP Santa Rosa Site (NMD MTA MWTD)


	
	Me too.

	-Mike-
From: carl@bain3.bain.oz.au (Carl Sandland)
Newsgroups: comp.sys.amiga.games
Subject: Re: Gert de Roost - READ THIS (EOB2 Character Editor)
Date: 28 Aug 92 02:53:08 GMT
Organization: Bain & Company, Sydney, AUSTRALIA
X-Newsreader: Tin 1.1 PL5

Martin Hiller (d0per@dtek.chalmers.se) wrote:
> I have heared about a character editor for EOB 2 (1 also I suppose).
> The only problem is: I can't seem to find it anywhere! It is written by
> a fellow named Gert de Roost. If someone knows where this thingy is,
> please tell me!!
> 
> If there is anyone out there who knows a GOOD way to kill DRAN DRAGGORE, I
> would happily accept that information too. I've tried to kill him dozens of
> times, and I am beginning to run out of patience (sp?).
> 
	OK here goes...

	Q1: It's give out on the cover of Amiga format(September92).
	Q2: Master the art of running around QUICKLY and letting him have 
	    just ONE(and only one) hit each time, also cast HASTE, use potions
	    and be patient...
Newsgroups: comp.sys.amiga.games
From: r3kls@VAX1.CC.UAKRON.EDU (Kevin L Sheller)
Subject: Bloodball Updating
Organization: The University of Akron, Akron, Ohio
Date: Thu, 3 Sep 1992 04:04:03 GMT

  Depending on the response from Bloodball, updates will be quite frequent.
If all goes well, the first update will be extensive. I'll add a league program
that will keep track of all your players, both injured and DEAD! :) 
 The game itself will save games in progress and final results to be tallied
by the league program. 
 
 Further enhancements, (still depending on overall response) will include modem
play, full sounds, and computer controlled opponents. 
 
 						Kevmo Sheller

Newsgroups: comp.sys.amiga.games
From: taylors@hubcap.clemson.edu (C. Taylor Sutherland III)
Subject: Re: TRINITY--help!!
Organization: Clemson University
Date: Thu, 3 Sep 1992 15:56:48 GMT

tone@athena.mit.edu (Matthew E Antone) writes:


>  This is for TRINITY by Infocom.  We are stuck on what we have to do for the
>portal at sundial setting 2.  We know what to do with the skink, but getting back
>is a bit of a problem - perhaps we need to use the meteorite-magnet with the
>satellite?  If so, we also need to know how to get the meteorite.

>  Thanks for advice.

Allright, you know that the meteorite is a magnet.  That was pretty straight
forward.  As far as getting the magnet, a key thing to remember is that you
don't necessarily have to go the mushrooms in order (2,3,4,etc..).  Let's see.
You got the skink, so you must have gotten past the barrow wight and back out
of the barrow.  If you did it right, you must have ended up behind the water-
fall in an ICE cavern.  Hint!  Hint!  The magnet is what?  "Hot," you say.
Hmmmm.  What could possibly make a hot object cold enough to pick up?
I.E.  Throw something at the ice.  Something heavy preferably.  Maybe one of
those big icicles on the ceiling would fall down.  

SAVE GAME HERE!  :)

The icicle will last a total of 6 moves.  So there has to be a way to get
the ice to the meteorite still frozen in less then 6 moves.  At the end of
the sixth move, wherever you are the ice is useless.  You probably tried 
moving the magnet, but that won't work.  Think for a minute.  Where is there
a place less then 6 moves (I think it's 6) away from the ice cavern and where
the crater is less than 6 moves from there, where water may have a good 
chance of freezing?  I'll let you figure that one out.

OK, back to space.  You get a nice little gnomon pun if you do this right.
Obviously you need the magnet eventually or I would not have run you through
that stuff above.  As for needing it here, well.  What do you think a Star
Wars satellite would be made of, because that's what it essentially is.
METAL, That's what.  And in a land where chemistry doesn't mean much, what
is attracted to metal, and thus you if you're holding it?  Hmmm?  As for
getting back through the door, well that's not really tricky, but you might
not think of it.  I'll give you a hint.  You have to pull a 2001.

Dave Bowman:  Open the pod bay doors, HAL.
HAL 9000:  I'm sorry, Dave, but I'm afraid I can't do that.

But you have to get out of your impromptu (sp?) space craft first.  Unlike
Dave who could get out of his ship but not through the door, you can get
through the door, but you can't get out of the ship.  What I'm trying to say
is that you aren't moving fast enough on the satellite to make it to the door
in time.

post again if you have any more trouble.

-- 
	I've heard a good .sig can let you meet people....
	Anybody got any good ideas for one?
The Fly Boy  <| E-MAIL:  taylors@hubcap.clemson.edu |>
+--<| My life is a math question with one equation and 42 unknowns. |>--+
From: gbradley@uks197.Berkeley.EDU (Gary Bradley)
Newsgroups: comp.sys.amiga.games
Subject: Re: Future of the amiga ?
Date: 27 Aug 92 12:46:55 GMT
Reply-To: gbradley@uks197.Berkeley.EDU (Gary Bradley)

buffa@delos.inria.fr (Michel Buffa) writes...

> I can't
> play a shoot'em'up or a platform game on the amiga now. Even project X looks
> very poor and SLOW! Yes, SLOW!

   Puzzled! If Project X went even a little faster on my Amiga, it would
be unplayably difficult due to being too fast. I have a basic A500 with
1 Meg and no extra bolt ons????

+---------------------+------------------------------------------+
| Gary Bradley        |   "You receive a love letter from me and |
| ORACLE Corp, UK     |                  you're f*cked forever!" |
| Edinburgh, SCOTLAND |        - Frank Booth ("Blue Velvet")     |
+---------------------+------------------------------------------+
| "God damn the censor man"                                      |
+----------------------------------------------------------------+
From: aru@sage.cc.purdue.edu (SriramRamkrishna)
Newsgroups: comp.sys.amiga.games
Subject: finished monkey island II!
Date: 30 Aug 92 18:07:05 GMT
Distribution: usa
Organization: Purdue University

hahahahah!! FREE FREE!!!!!  I've finished it!  I can go back to being
sane again!!!  YES!


Disapointing ending though.  I tell ya...there better be a monkey island
III!  I hope I get to kill my creepy brother chuckie!! :-)


	sri

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|Sriram Ramkrishna			    email:			      
|Purdue University Computing Center          internet: aru@mentor.cc.purdue.edu
|General Consultant/Systems Operator         bitnet: xaru@purccvm.bitnet
|Administrator of amix-ports (porting mailing list for Amiga Unix)
|"I find you lack of faith....disturbing" - Darth Vader
Newsgroups: comp.sys.amiga.games
From: jyoung@nyx.cs.du.edu (Jeff Young)
Subject: STEEL TALONS  Re: Flight Sims on Amiga?
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Tue, 1 Sep 92 04:31:34 GMT

BEST simulator just out is Steel Talons on Lynx. Amiga is developing
station for it and rated 95% on review!!

Lynx has supre 16 bit graphic/scaling engine and color screen fills
with 3D jets, tanks, trucks, tree, building, trees, mountains!....
EVERYONE must see and try it out!!

Soon Lemming, Eye of Beholder, Shadow of Beast, Storm over Doria,
Dracula Undead, Daemonsgate, Rolling Thunder, Pinball Jam will
be out too so all Amiga people will find Lynx is like Amiga game
portable!
From: 8800529@hydra.maths.unsw.EDU.AU
Newsgroups: comp.sys.amiga.games
Subject: Indy Jones and the secret of the Lost Atlantis
Date: 30 Aug 92 05:32:49 GMT
Organization: school of Mathematics UNSW


	Any info on the above mentioned game ?
ie. Indiana Jones and the secret of the loso Atlantis ?
I spotted it for the IBM> MY guess is the will wait for
Monkey II sales to drain but I can hope.
		George
Newsgroups: comp.sys.amiga.games