HDTenEightyP/NetNews huggingface dataset:
From: mzhao@magnus.acs.ohio-state.edu (Min Zhao)
Subject: Re: WANTED: Nintendo Game UNIT *USED*
Organization: The Ohio State University
Distribution: na
Date: Mon, 7 Sep 1992 02:46:41 GMT

In article <1566@rwja.umdnj.edu> choudhri@njmsa.umdnj.edu (Ajay Choudhri) writes:
>Subject Line says most of it.
>I am looking for a used Nintendo Game unit, with controllers (2)
>if you have one please e-mail me.
>also if u have any used cartridges.. let me know. 

 
  
I have just what you asked, a Game Unit with two controllers plus a gun, 
It's in practically new condition. I bought it to send it to my friend's
son in Singapore as a gift , only to be told later they use PAL system TV
there so that this unit will not work unless I send them another TV and 
a 220/110 transformer !  Well, I played this thing one time, actually, my
neighbor's kid played it one time, that's all.  I'd like $50 for everything.
Plus shipping.   I do have a computer monitor that will work with this very
well, it's amber, not color, but the resolution is a lot finer than a TV,
and it's a very handy 12" monitor (magnovax), you can put it anyway you like,
the monitor also has audio input.  You can have both for $100.  
 
   Others are welcome to mail me.  
 
Regards


Newsgroups: rec.games.video
From: tpehrson@javelin.sim.es.com (tim clinkenpeel)
Subject: Re: SNES: Zelda 3 - Turtle tactics needed
Reply-To: tpehrson@javelin.sim.es.com
Organization: Evans & Sutherland Computer Corporation
Distribution: usa
Date: Wed, 9 Sep 1992 19:38:45 GMT

echuang@cco.caltech.edu (Ernest Y. Chuang) writes:

>Thanks to everyone who responded to my query for bottle locations.
>Unfortunately, I *still* can't knock off the 3-headed turtle, even
>with 4 life/magic restoring potions.  The ice-breathing head routinely
>takes around 15 hits (plus or minus a few -- dunno why it varies...)
>with the fire wand to kill; but I've tried ignoring the ice-head and
>using *all* of my magic against the fire-breathing head (incl. the 
>4 magic restores, and with me using 1/2 magic), and after about 62 hits
>(I actually counted :) ) it was still alive and kicking (well, "breathing"
>at least...)  

>Anyone have any ideas what I'm doing wrong?  How much magic is it
>supposed to take?  (One person who replied to my previous bottle-post 
>mentioned being able to kill the turtle using only 1 bottle refill.
>I'm just wondering if that's the norm.)

yes, don't try to kill the side heads with the wands alone -- hit them with
the appropriate wand once to stun the head, then swat it with your sword as
many times as you can before it 'comes to' again.


-- 
\clinkenpeel: aberrant analytical cynical agnostic idealist.  i exclusively /
/represent myself.  i do not offend anyone; however, some morons choose to  \
\offend themselves.  judge only those who you would have judge yourself.  i /
/don't practice what i preach - i'm not the type of person i'm preaching to.\
Organization: Penn State University
Date: Tue, 8 Sep 1992 12:55:48 EDT
From: <JMH131@psuvm.psu.edu>
Newsgroups: rec.games.video
Subject: Re: Divide this Group

 Well,
     A number of people own multiple systems, but they could always read more
 than one newsgroup, I suppose.  Sometimes I read about games for other
 systems that I don't own.  Someday I might buy additional systems or
 games transferred from one to the other, so it's good to keep tabs on it if
 you are a video game fanatic, like me.  The only newsgroup I read is this one,
 so it isn't that big a hassle for me.  I discarded all my other newsgroups
 so I would have time to read this one.  --John.  Forever a Nintendo fan.
From: rodal@reznor.cmw.ltn.dec.com (A Software Hooligan)
Newsgroups: rec.games.video
Subject: Re: Help need SNES Zelda 3 - Final castle
Date: 10 Sep 92 14:00:14 GMT
Reply-To: rodal@reznor.cmw.ltn.dec.com (A Software Hooligan)
Organization: Digital Equipment Corporation


In article <1992Sep10.071645.6626@iscsvax.uni.edu>, westendorf@iscsvax.uni.edu writes:
|>Path: sousa.ltn.dec.com!nntpd.lkg.dec.com!news.crl.dec.com!deccrl!decwrl!spool.mu.edu!uwm.edu!zaphod.mps.ohio-state.edu!sol.ctr.columbia.edu!destroyer!news.iastate.edu!iscsvax.uni.edu!westendorf
|>From: westendorf@iscsvax.uni.edu
|>Newsgroups: rec.games.video
|>Subject: Help need SNES Zelda 3 - Final castle
|>Message-ID: <1992Sep10.071645.6626@iscsvax.uni.edu>
|>Date: Thu, 10 Sep 92 08:16:45 GMT+5:00
|>Organization: University of Northern Iowa
|>Lines: 10
|>
|>
|>  I'm in the final castle, in the dark world.  I'm wondering if there
|>  is any short cuts to the final battle.  It seems I have to fight
|>  alot of the creatures that I fought before.  I have the big key and
|>  am progressing down the center entrance (after I'm in the castle).
|>  I always seem to die before I get to the final battle.  Any ideas?
|>  Thanks
|>
|>  Mary W.
|> 
|>



Don't Die! Don't do it.
Do you have all 4 bottles?
One from the man in town.
One from the bar in town (enter through the back of the shop)
One from the man UNDER the bridge (need flippers)
One from the Middle aged man that picks the lock on the chest you
found in the dark worlds smith's shop.

Fill them with blue stuff, or maybe one fairy, just in case.


	Just be carefull and use you arrows agains those knights.


		Gud Luk
		dave
Newsgroups: rec.games.video
From: lin@eecom.gatech.edu (Brian Lin)
Subject: Ys Book I&II, questions
Reply-To: lin@eecom.gatech.edu
Organization: School of EE, Georgia Institute of Technology, Atlanta, GA
Date: Fri, 11 Sep 1992 19:52:22 GMT

Here are my questions:

1). I'm in the deepest level of the mine,  there is a treasure chest and
    a door I can't get in because it was blocked by great force  (the 
    treasure chest turned into a boss character when touched).  After I
    defeated the boss, I was able to open the door that was blocked by
    the force and enter the next room.  What is in this room?  I found
    nothing.  I tried wearing the mask, but nothing happened.  I suspect
    this is where the 2 statues were hidden (annex-room), but.....

2). From the 13th floor of the Darn Tower (where mirrors serve as
    telepots), I went up to 15th floor and skipped 14th floor.  Is there
    a 14th floor or is this a bug?  If there is a 14th floor, what items
    can I discover there?

Thanks in advance.

-Brian Lin
--------------------------------------------------------------------------
lin@eecom.gatech.edu
Georgia Institute of Technology
School of Electrical Engineering

Newsgroups: rec.games.video
From: drdowns@bach.udel.edu (David R. Downs)
Subject: Re: Divide this Group
Summary: NOT! - Don't divide
Organization: University of Delaware
Date: Mon, 7 Sep 1992 13:25:43 GMT

In article <1992Sep06.234909.10031@r-node.gts.org> singh@r-node.gts.org (Rajendra Singh) writes:
>I have a suggestion (I don't know if it has been suggested already).  Why
>don't we divide this group into:
>	rec.games.video.genesis
>	rec.games.video.snes
>	rec.games.video.nes
>	rec.games.handheld (Gameboy, Lynx, etc.) 	?
>-- 
>Raj (singh@r-node.gts.org)  If you wish to reply by E-Mail and your response
>is greater than 100 lines (or 15K), then please send your response to:
>                    tcomsing@chasm.scar.utoronto.ca

  I have a suggestion.  Why don't you learn to use your newsreader?  I keep up
  with about 50 high volume groups without a single problem.

  In several groups people are screaming for division/split.  Why?  Many
  people (here) have multiple game systems and enjoy the mix of info given.

  Trust me, if you have a good enough reader and know how to use it (ie kill
  files/search) YOU can "split" the group yourself, the only thing hindering you
  would be poor subject lines from posters, but that would be slight if someone
  set standards for referring to systems (ie SMS - Sega Master System, NES -
  Nintendo, SNES - Super Nintendo, etc)

  It is such a waste to turn one group into 4 or more small groups when most
  people will crosspost or worse post to each, because they feel what they
  have to say is SO important.

  I say DON'T SPLIT IT!

  David

-- 
E-mail: drdowns@brahms.udel.edu   | U  | 316 Pencader D  | H  | David R. Downs
          downs@cis.udel.edu      | of | Newark DE 19717 | om | RD 2 Box 173 B
       downs@freezer.cns.udel.edu |  D | (302) 837-1189  |  e | Milton DE 19968
Computer & Information Science ** My opinions don't reflect those of the U of D
Newsgroups: rec.games.video
From: dru@meaddata.com (Dru Henke)
Subject: Games for SALE [Genesis]
Organization: Mead Data Central, Dayton OH
Date: Wed, 16 Sep 1992 03:30:32 GMT
Distribution: na

Hello,

I am looking to *sell* the following Genesis games:

NHL Hockey       $30
Starflight       $15
Desert Strike    $35
Sonic            $30

The above prices include parcel post shipping.  If the price seems too
high, make me an offer.

Thanks,
Dru

--
Dru Henke                                       Anything worth doing
dru@meaddata.com                                is worth overdoing.
From: pearl@remus.rutgers.edu (Starbuck)
Newsgroups: rec.games.video
Subject: Re: cd rom game market
Date: 14 Sep 92 22:01:14 GMT
Distribution: rec
Organization: the Worlds Welfare Work Association, Rutgers Anime division

In article <1992Sep14.165052.26836@clark.edu> gsnow@clark.edu (Gary Snow) writes:

> In article <1992Sep13.4197.23197@dosgate> "louis ghinis" <louis.ghinis@canrem.com> writes:
> >
> >Another great thing about cd rom games  is their uncopyable and no one
> >can copy these games.  Thus the software companies will keep the cost
> >lower since their profits aren't affected by the pirates.
> 
> Who told you a CD ROM is "UNCOPYABLE"......whoever did doesn't know what they
> are talking about.
> 
> Gary
Well then how about "very hard to copy"..

Please insert disk #781...


Steve
---
Stephen Pearl (Starbuck)    Work: (908)932-3465   Home: (908)566-6842
UUCP:  rutgers!remus.rutgers.edu!pearl  Internet: pearl@remus.rutgers.edu
FidoNet: Stephen.Pearl@f619.n2605.z1.fidonet.org (or 1:2605/619)
GEnie: S.PEARL6                    CI$: >internet:pearl@remus.rutgers.edu  
US MAIL:  359 Lloyd Rd, Aberdeen, NJ 07747-1826           
QUOTES: "What is Starbuck-ing?" -Adultress 19
        "Works for me!" -Rick Hunter (The Cop, not the Robotech Defender)
Xref: sparky rec.games.video:18103 alt.games.lynx:589
From: coyote@sti.com (Ron Lussier)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Old games for today (was Re: Old games on new systems)
Date: 5 Sep 92 06:03:37 GMT
Organization: National Man-Smurf Love Association

In article <laat5uINN4hp@aludra.usc.edu> rjung@aludra.usc.edu (Robert A. Jung) writes:
>
>ASTEROIDS	Nintendo Gameboy
>		Atari Lynx, coming soon (on SUPER ASTEROIDS/MISSILE COMMAND)
>
>DEFENDER	Atari Lynx, coming soon (on DEFENDER/STARGATE/DEFENDER II)
>
>JOUST		Nintendo Entertainment System
>		Atari Lynx, coming soon (from Shadowsoft)
>
>MISSILE COMMAND	Nintendo Gameboy
>		Atari Lynx, coming soon (on SUPER ASTEROIDS/MISSILE COMMAND)

Okay, I'll bite.  *HOW* soon will these be out for the Lynx.  I, for one, am a
fan of the classics, and I would jump at buying any of these carts.

Peace,
Ron
-- 
Ron 'Coyote' Lussier            /|               Software Transformation
coyote@sti.com                 / |      1601 Saratoga-Sunnyvale Rd, #100
(408) 973-8081 x315           /__\                   Cupertino, CA 95014
Newsgroups: rec.games.video
From: gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu)
Subject: Sonic "Debug" mode revisited.
Organization: University of Hawaii at Manoa
Date: Tue, 15 Sep 1992 03:48:13 GMT

	Dunno, if this will solve the problems of all those still trying
to get it to work but.....

	Recently the Toys R Us here got some new displays that let you play
around with the Genesis, SNES, Gameboy...  And the Genesis was running
Sonic (what else?)  So I walked up to it for fun (since the only kid around
was playing the SNES.)

	First I punched in the stage select, up-down-left-right-A&Start.
It worked and I bounced around in Springyard, and zoomed in Starlight.
	Then I thought about the "debug mode".  I wasn't too sure of it
since I own the Japanese version, but I tried whatever seemed logical.

	Up, C, Down, C, Left, C, Right.   *ping*   C & A & Start.

	I held down the last 3 until the Green Hill appeared on the screen.
It worked.  Hex codes in the corner, and sprites at the touch of a button.

	If you haven't had success with your Sonic yet, try it. I don't
know if the C in the C&A&Start was necessary, but it didn't seem to hurt.
If it doesn't work, then well, don't whine... =^)  That's what I did, and
it worked.

	And in an ending note, I was fooling around, placing a zillion
fishies on the screen & pummeling them.  Then I heard some woman behind
me go "HOW DID YOU DO THAT??!!??!!??!!"  I showed her, and she playfully
zipped around the screen, giggling like a little girl.....for a minute,
This Sega display was designed to reset itself after about a minute. =^)

--
         Galen Komatsu           !     Apple//e     !      XTC
gkomatsu@uhunix.uhcc.hawaii.edu  !  Sega MegaDrive  !  Sakai Noriko
  ar592@cleveland.freenet.edu    !    Atari 7800    !    Checkers
From: goddard@cae.wisc.edu (Goddard Denis)
Newsgroups: rec.games.video
Subject: FOR SALE: 3 Genesis games
Date: 8 Sep 92 21:42:20 GMT
Organization: U of Wisconsin-Madison College of Engineering



   I have the following Genesis games for sale.
   They have original boxes; I pay shipping.
   
  
   Centurion: Defender of Rome  
   (sorry, no instructions)                 $30

   

  Columns
  (includes poster & instructions)          $25


  Phantasy Star III
  (includes box & poster, no instructions)  $50




  If interested please email to:

goddard@cae.wisc.edu
[Denis Goddard]
From: akwong@gundam.Eng.Sun.COM (Anthony Wong)
Newsgroups: rec.games.video
Subject: SNES Contra III help needed
Date: 9 Sep 1992 17:38:48 GMT
Organization: Sun Microsystems, Mt. View, Ca.
Distribution: usa
NNTP-Posting-Host: gundam


Could somebody help me with SNES Contra III?  My friend and I are are the end
of level 5, with the 'Horta' end boss.  We are playing the hard level.  How
can we defeat this thing?

Also are there any codes for this game?

Thanks,
Anthony Wong
Newsgroups: rec.games.video,misc.forsale,misc.forsale.computers,comp.sys.atari.8bit
From: grover@emunix.emich.edu (Grover Thomas)
Subject: Re: 2600 Galaga
Organization: Eastern Michigan University
Date: Wed, 9 Sep 1992 06:21:06 GMT

In article <1992Sep9.040612.6193@infonode.ingr.com> drudetb@infonode.ingr.com (Ted B. Drude) writes:
>Speaking of Tempest and Galaga,  did Gyruss ever make it to any Atari
>platforms other than the 5200?  I just got a copy for my 5200 and I'm
>very impressed.  What kind of controllers did the original coin-op use?

I own the Gyruss cartridge for my old 800.  Fairly good translation.
All of the original arcade machines I've ever seen just use a regular
arcade joystick and cherry-button.
-- 
 __                                                                        __
(__)  Grover Thomas                   InterNet:  grover@emunix.emich.edu  (__
Newsgroups: rec.games.video
From: mitchell@unlv.edu (Mitchell Flatebo)
Subject: solomon's key and ghosts and goblins for NES
Originator: mitchell@sonny-boy.cs.unlv.edu
Organization: UNLV Computer Science
Distribution: usa
Date: Thu, 10 Sep 92 23:09:55 GMT

I was wondering if anyone knew how to continue in the game Solomon's Key.
The sequence I have is:
Hold a down and push start when the screen whith the number appears.

I assumed that meant hold the A button down and press start, but it does not
seem to work (the game just pauses). I can get through about 35-40 levels in
one game, but it is kind of frustrating to have to do that every game to get
to a level that is difficult.

Another game, Ghosts and Goblins, has a stage select. Someone posted the
code in a cheats list as:
R + (B, B), U, B, B, B, L, B, B, B, D, B, B, B, Start

When are you supposed to enter this code? I am terrible at this game and
would like to be able to skip the levels that I can finish, but I have not
been able to make the above code work.

Thanks for any help.

mitchell
mitchell@unlv.edu
Newsgroups: rec.games.video
From: "david shadoff" <david.shadoff@canrem.com>
Subject: evidence that modifyi
Reply-To: "david shadoff" <david.shadoff@canrem.com>
Organization: Canada Remote Systems
Distribution: rec
Date: 15 Sep 92 20:10:16 EST

In message <3tvndv+.louis#netcom.com>, louis@netcom.com (Louis Chui)
writes:

>Just a minor point. You do agree to the agreement on the box if the
>agreement is printed on a place visible without breaking the shrink-wrap,
>your action of breaking the shrink-wrap means that you've read the
>"shrink-wrap" license agreement and agreed to it. However, this law does
>not apply if the licensing agreement is inside the package where you can't
>read it before you break the wrapping. The sole action of breaking the
>shrink wrap means that you agreed to the "shrink-wrap" licensing agreement,
>(Maybe that's why it's called shrink-wrap license :) but in the case of
>video game carts, I doubt how many 8-year kid will even read the manuals
>let alone the license agreement before they start playing the game.

Not to mention the fact that a licensing agreement is basically a
contract, and that any contract entered into by a minor is
unenforceable anyway, and the fact that a good 50% of the 'target
market' for cartridge use is... you guessed it... minors.

 - Dave
 
 /===================================================================\
|    David Shadoff       |  Usenet:  david.shadoff@canrem.com         |
 \===================================================================/
---
  DeLuxe 1.21 #7291  Now the angels wanna wear my red shoes.
--
Canada Remote Systems  - Toronto, Ontario, Canadas
World's Largest PCBOARD System - 416-629-7000/629-7044
Newsgroups: rec.games.video
From: dave@admiral.uucp (Dave Litchman)
Subject: Re: [SNES] I suck at SFII!
Organization: The Admiral's Unix System & The Grid BBS
Distribution: usa
Date: Fri, 04 Sep 1992 03:32:36 GMT

In article <1992Sep2.224923.26265@adobe.com> mmwang@adobe.com (Michael Wang) writes:
>In article <1992Sep2.175136.3582@cc.gatech.edu> daver@cc.gatech.edu writes:
>>Why am I posting this?  Who knows.  Maybe because I feel it's
>>important to let the net know that there are lousy gamers out there.
>>("Mediocrities everywhere, unite...")  Maybe I think someone can
>>give me psychological insight into getting better.
>
>You need to watch good people play. Go to your local arcade and hang
>out there for a while. Note the various attack combos that are being
>performed and the general pattern of play. Then, go home and practice
>on your SNES. Also don't be afraid to ask questions between rounds.
>Most of the good players I've met are willing to help out newbies with
>general tactics and tips. If you are really lucky, you may find
>somebody who is willing to teach you how to play well.

Another method is to play against some really good players. Then, once they've
sufficiently trounced you, you say 'hey, how did you do that really neat
move/combo'?

Most players are more than willing to explain exactly how they just kicked your
ass.

Also, when you finally get to the point where you can beat THEM, it's SO 
satisfying to use their own moves against them!


-- 
"Dammit Jim, I'm a free man, not a number!"
----------------------------------------------------------------------
"Ray, when somebody asks you if you're a god, you say YES!" -- Winston Zeddmore
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: rec.games.video
Subject: Re: Wanted: Bible-based NES/SNES games
Date: 11 Sep 92 08:54:01 GMT
Distribution: na
Organization: Genesis Public Access Minix  +1 508 664 0149


 Bible games?  The only biblical-themed game I can think of is Matchbox's
Noah's Arc for the NES.  But I don't think that was ever released.
 _____________________________________________________________________
(                              (                                      ) 
 )  Ralph A. Barbagallo III     ) Co-Editor of                       (   
(         -----                (                M I N D  S T O R M    )     
 ) nugget@genesis.nred.ma.us    )                                    (   
(                              (  THE Newsletter for high-end gamers! )  
 ---------------------------------------------------------------------
 MindStorm-9474 Fallson Ct., Blue Ash, OH  45242   (ed. Aaron Buckner)
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: Red Baron Help
Date: 15 Sep 92 16:29:53 GMT
Article-I.D.: clark.1992Sep15.162953.3644
Organization: Clark College, Vancouver, Wa.  USA

In article <1992Sep14.153623.19496@yang.earlham.edu> matthewm@yang.earlham.edu writes:
>
>I have Red Baron for my Mac LC. The game runs slowly on some parts such as 
>the career missions, and adaquetly on dogfighting individual aces. I have 
>tried turning off ground and aircraft detail and have turned the time 
>scale to the maximum, yet there is no change.

Did you try turning down your color to maybe 4bits, or just turning it off
(ie. B&W or monichrome).  The LS doesn't have much in the way of horse
power to push around high speed color graphics......Red Baron is best
if played on a 68030 based machine or better.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
From: cjg@hayes.ims.alaska.edu (Chris George)
Newsgroups: rec.games.video
Subject: SNES Zelda III help needed
Date: 13 Sep 92 20:53:29 GMT
Distribution: rec
Organization: Mr T. Fan Club

I am stuck in the dark world.
I can't seem to get into the 4th dungeon.
According to the map, the entrance is the statue of the devil thing
in the middle of the village of outcasts.
How the heck do I get in there??

thanks in advance...

-cjg
From: sef@kithrup.com
Newsgroups: rec.games.video
Subject: Re: What a vicious gaming market!
Date: 14 Sep 1992 14:52:41 -0700
Organization: UUNET Communications
NNTP-Posting-Host: ftp.uu.net

In article <1992Sep14.120105.4095@desire.wright.edu> demon@desire.wright.edu (Stupendous Man) writes:
>In article <18s7cpINNdvf@ftp.UU.NET>, sef@kithrup.com writes:
>> Given that the Genesis uses a 68000, why didn't Sega advertise it as
>> a 32-bit system?  That's always confused me...
>	The processor is 32 bits, but the data bus is only 16 bits.

And, once again, the 65816 has only an 8-bit databus.  So why doesn't
Sega call the Genesis a 32-bit machine?

Newsgroups: rec.games.video
From: galt%peruvian.utah.edu@cs.utah.edu (Greg Alt)
Subject: Re: A proposal for splitting up this newsgroup
Date: 9 Sep 92 19:17:14 MDT
Followup-To: rec.games.video 
Organization: University of Utah CS Dept
Distribution: world 

In article <1992Sep9.190303.23693@exu.ericsson.se> exuhag@exu.ericsson.se writes:
>Brian Kendig writes:
>>How's this for a breakdown of subgroups?  Remove rec.games.video and
>>alt.lynx (and maybe even rec.games.vectrex?), and in their place put:
>>
>>  rec.games.video.nintendo	(NES, SNES, Gameboy)
>>  rec.games.video.sega		(Genesis, Master System, Game Gear)
>>  rec.games.video.atari		(2600, 5200, 7800, Lynx)
>>  rec.games.video.misc		(Vectrex, Neo-Geo, TG-16, &c.)
>
>What do the 2600 and Lynx have in common?  Or the Game Gear and Genesis?
>Or the NES and SNES?

Yes, it would make much more sense to split something like this:

rec.games.video.arcade 
rec.games.video.hanheld
rec.games.video.16bit+
rec.games.video.8bit
rec.games.video.misc
rec.games.video.classic

This would seem more logical.  I don't really care one way or the other
about the split though, so don't flame me.  My kill-file seems to work 
most of the time...
----
"Dwayne Dibly?!" - The Cat (I've seen 5th season.  Have you?)
----
Newsgroups: rec.games.video