HDTenEightyP/NetNews huggingface dataset:
From: sulcer@ucsu.Colorado.EDU (PSYCHOTICS R US)
Subject: Re: Pirates of Realmspace
Organization: University of Colorado, Boulder
Date: Fri, 13 Nov 1992 19:02:16 GMT

In article <1992Nov13.143114.17823@seas.gwu.edu> brad@seas.gwu.edu (Bradford J. Crane) writes:
>	I am posting this question to the net:
>Has anyone gotten Spelljammer to work who also has a SVGA card installed.
>
>	NOTE: An SVGA card is one which can display 1024x768 in 256 colors,
>		NOT 640x480!!!!! (640x480 is NOT SVGA, it is VGA!!!!!)
>
>			AND 320x200 is NOT VGA, it is MCGA!!!
>
>	I want to know who started to screw up the namimg system!!!
>
>	From what I know:
>		320x200 4 colors   CGA
>		320x200 256 colors MCGA  (but is not capable of 640x400 in 16
>								colors!)
>		640x350 16 colors  EGA
>		640x480 256 colors VGA  NOT SVGA, NOT SVGA!!!!!!
>		1024x768 256 colors  SVGA SVGA SVGA,
>
>	Now that I got the above straight, please reply to the above questions
>	at my E-mail address!!!  (The above monitor descriptions are correct!)
>
>							Brad
>							Computer God
> 

As I understand it, SVGA is not a well defined standard.  The original VGA card
 was capable of displaying 16 colors at 640x480 and also capable of the MCGA
mode of 256 colors at 320x200.  The first cards calling themselves SVGA wer
able to display 256 colors at the 640x480.  Later, cards and monitors were
invented that could display 1024x768 at 16 colors, then 256.  All of these
are called SVGA, which is the problem with games supporting SVGA.
If a game claims to support SVGA, which mode do they mean?

Geoff


-- 
The Perpetually Happy Order of Raving Lunatics                P.H.O.R.L.

Geoff Sulcer                                  sulcer@ucsu.colorado.edu
recluS ffoeG                                  sulcer@rintintin.colorado.edu
From: rcj41604@uxa.cso.uiuc.edu (Huh!?)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: CIV: getting tougher
Date: 13 Nov 92 22:06:04 GMT
Organization: University of Illinois at Urbana

The idea of ver 3/4 is to make the thundering horde still usefull as
an inital colonization explosive start viable, but eventually you HAVE TO
switch to a higher government, which increases the # of people to make extra
unhappy folx appear in your cities.  Personally, I set most of my cities
thundering, with one of the early ones with good nearby resources building
ye pyrimids.  Then swithc to democracy and *poof* I won!  8-)

   Huh!?  rcj41604@uxa.cso.uiuc.edu
From: sjb@doc.ic.ac.uk (Simon James Boothroyd)
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima 7 (HELP!)
Date: 12 Nov 1992 17:07:50 -0000
Organization: Department of Computing, Imperial College, University of London, UK.
Distribution: world
NNTP-Posting-Host: oak25.doc.ic.ac.uk
Keywords: Ultima 7,U7



Help, I'm totally stuck in Ultima 7. I've got right to the end, destroyed the
generators etc. and wandered all round the dungeon on the Isle of the Avatar,
but I can't find the Black Gate, Hook, Elizabeth etc. I assume it's something
to do with the Throne of Virtue but I can't see what (unless it's another bug).

Thanks

Simon Boothroyd, Imperial College, London
sjb@doc.ic.ac.uk
From: bryanw@iastate.edu (Bryan J Welch)
Newsgroups: comp.sys.ibm.pc.games
Subject: hard to find cracks...
Date: 9 Nov 92 16:55:14 GMT
Article-I.D.: news.BxGKC5.I42
Distribution: comp.sys.ibm.pc.games
Organization: Iowa State University, Ames, IA

I've been looking for a couple cracks for a long time...

Mantris
Xenocide
Wordtris
Day of the Viper

I've got way too many manuals sitting on my computer desk...I couldn't find
any of these on Romulus, so any help would be *greatly* appreciated.

thanks,
Bryan
bryanw@iastate.edu
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Incredible Machine, freeing the cat in demo?
Date: 10 Nov 92 22:32:35 GMT
Article-I.D.: ncsu.1992Nov10.223235.24820
Distribution: usa
Organization: North Carolina State University

In article <1992Nov10.201611.29698@galileo.cc.rochester.edu>, pact_ltd@uhura.cc.rochester.edu (Blade) writes:
|> 
|> Okay, I'm stuck.  I finally found the demo and can't manage to free the cat
|> in the fifth or sixth stage of the demo.  If anybody has any suggestions on
|> how to free the poor puddy-tat while exercising all of the mice, please send
|> e-mail or post.  Thanks in advance, Pete Schott.
|> -- 
|> Pete Schott                    pact_ltd@uhura.cc.rochester.edu
|> 
|> I don't have to have a 4.0 GPA to succeed in life because I'm good enough,
|> I'm smart enough, and doggone it, people like me.

Solutions are available as GIF files of each of the levels at:
wuarchive.wustl.edu:/pub/MSDOS_UPLOADS/timsol.lzh
ftp.uwp.edu:/pub/msdos/romulus/hints/timsol.lzh

-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: adrianr@ecr.mu.oz.au (PLUGGER)
Subject: INDY 500 --- 386 vs. ADLIB PROBLEM !!! HELP
Organization: Computer Science, University of Melbourne, Australia
Date: Mon, 9 Nov 1992 10:21:56 GMT

OK.. does anyone know the solution to the problem i presume most people
with 386 or 486's have experienced? Ive tried Indy 500 on my 386/40 with
sound blaster 2.0 and my friends 486/33 with sblaster 1.5 and both cant
play the adlib music and sound effects properly, giving a different but
always garbled sound output each time you play..

HELP!!! whats the solution!!! run the game without 386 turbo button and tho its 
pathetically slow, it does cure the problem, but id rather it at full speed!

thanks..

| adrianr@ecr.mu.oz.au --------| Adrian -aka- Plugger | *  * *  *   *  |  _/_\
| adrianr@mundil.cs.mu.oz.au --| What time is love?   | *_*  * *_  *_  | / OZ |
| adrianr@munagin.ee.mu.oz.au -| I think its gonna be | * *  *   *   * | \__-_/
| adrianr@mullauna.cs.mu.oz.au | a long, long time.   | *  * *  *   *  |     v
Newsgroups: comp.sys.ibm.pc.games
From: robj@netcom.com (Rob Jellinghaus)
Subject: Are there ANY games that use 640x480?
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Thu, 12 Nov 1992 02:18:47 GMT

Video boards and monitors with 640x480 resolution are becoming more
and more common in the PC world.  Any computer running Windows has
at least 640x480, and I know there are _lots_ of PCs running Windows.
And 640x480 looks so enormously better than 320x200... after using
Windows all day I can barely stand to look at a 320x200 screen--it's
blotchy and ugly.

So the question is:  are there ANY games out there that use 640x480
resolution?  Any at all?  I'm about to buy a PC (after years of owning
a Mac)... please don't tell me that it will look better when doing
work than it will playing games!



-- 
Rob Jellinghaus    |  "Next time you see a lie being spread or a bad 
robj@netcom.com    |   decision being made out of sheer ignorance,
robj@xanadu.com    |   pause, and think of hypertext."
uunet!netcom!robj  |       -- K. Eric Drexler, _Engines of Creation_
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: GAME BYTES NOMINATIONS! (Repost)
Keywords: game bytes magazine
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Mon, 9 Nov 1992 23:18:00 GMT

This is a repost.  If you have already sent in your nominations,
please disregard.  If you haven't "voted", send in your nominations
asap!
----------------------------------------------------------------


Just a quick note about the Game Bytes GAME OF THE YEAR nomination
process that is going on now...

We are accepting nominations for Game of the Year, 1992 in the
following categories:

Strategy/Wargame
Action/Arcade
Simulation
Role-Playing Game
Adventure
Edu-tainment
Sports

and finally,

Best Overall Game 1992

The game must have started shipping between December 1, 1991 and
November 30, 1992.  

Please EMAIL me your nominations.  They will be tallied until
the end of November  and then the top 3 in each category will be
posted for you to vote on.  We hope to get EVERYBODY involved in this.
The voting will continue from December 1 to January 15, and then the
winners will be announced.

Real awards will be sent to the companies whose products win the
category.  (Anybody want to donate some $$ for a small trophy??  :-)
Looks like it's me again!!)

Thanks for participating.

-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|

Newsgroups: comp.sys.ibm.pc.games
From: t7841aa@cd1.LRZ-Muenchen.DE ()
Subject: Re: Wizardry 7 W7 w7 help HELP Help needed
Organization: Leibniz-Rechenzentrum, Muenchen (Germany)
Distribution: lrz
Date: Wed, 4 Nov 1992 12:59:28 GMT

law40003@nusunix1.nus.sg (TAN YEW KEONG) writes:


>Few questions :













>Below ...








>The dungeon in Munkharama has a wall with a little hole looking like a
>depressed button. What's it for?
The depressed hole is for the nothced shaft. It disables the trap in the
room west to the entrance hall. From their you can descend to the sanctuary
and get the holy work. Don't forget what Brother TShober mentioned about
the golden face and where to look, ...ahhh very refreshing
>What is the notched shaft for?
See above.
>How do I get into the area in the Munk Dungeon which is filled with
>water and protected by a whole lot of gates?
You don't need to get in. After descending you stand on the other side.
>What is Moser's Mojo Tea for?
I haven't figured out too.
>What do I do in the black void behind the ebony black door?
>Does it have something to do with the pipe?
First of all you have to merge the pipe and the aromatic pastille. Both
you can get in the palace of dreams. Then go through the black door and keep
falling,falling,...walk on,falling,falling,...and then use your pipe.
>Thanks for everything, for the moment
>--

>_________________________________________________________________________
>Michael Tan Yew Keong | law40003@nusunix1.nus.sg | law40003@nusvm.nus.sg|
>Final Year Law student - OH GOD, IT'S BEEN A HELLUVA LONG TIME!!!       |
>________________________________________________________________________|
>*Self censured*FINE country - FINE for littering, FINE for chewing gum,| 
>FINE for smoking, FINE for not flushing public toilets ... et cetera.  |
>_______________________________________________________________________|
From: FWR100@psuvm.psu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: HELP: Falcon 3.0 or Jetfighter II?
Date: 13 Nov 92 17:06:09 GMT
Organization: Penn State University

IMHO, Falcon 3 is one of the best games for the PC.

The main difference between Falcon 3 and any other modern air combat game
is that of simulation vs. game.  Falcon 3 is as close as you're going to get
to actually flying an F-16 without an Air Force commission.  Flight physics,
weapon targeting, radar, and a host of other factors are very realistically
modelled.  This is coupled with a shoot-em-up mode (instant action), a single
mission builder (Red Flag), and a campaign simulation with random missions
based on your past performance.  There are tons of configurable options, so if
you want stupid enemy pilots, no SAMs, and unlimited fuel and ammo, you can
play that way and still enjoy the whole game.

JFII is much more a game than a simulator.  It is very simplistic when compared
to Falcon.   The biggest problem is that the programmers tried to make it too
much like JFI.  The flight model, radar, enemy AI, and graphics core seem the
same, except that JFII is in 256 color graphics, has the ATF, and includes
different missions (all pre-written, given in random order).  The plus is that
it carries over JFI's superb ground modelling - dots are placed on the ground
that allow you to accurately judge your altitude without looking at the
instruments.  This is the best I've seen it done.

If you're not interested in the realism, or accurately simulating actual air
combat, and just want some shoot-em-up fun, JFII would be fine.  The graphics
are well done, and it's an OK game.  Otherwise, Falcon 3 is the way to go.

-Frank
From: dong@wam.umd.edu (Dfgz Sjwkqhn)
Newsgroups: comp.sys.ibm.pc.games
Subject: Civ: 3 questions
Date: 6 Nov 92 16:34:19 GMT
Organization: University of Maryland, College Park

I just start to play civ recently.
I have two questions here.
1) What does the version number shown at the very begining mean ?
   I saw some with version 474.01 and another with 475.01.
   I know the .01 means it's version 1, but what about the 474, 475 ?
2) If two cities share the same square, do they got the production, food
   etc. half for each, or they still get the same amount as if it's own by
   themself ?
3) Is it possible to inside the city after build the city ?


Newsgroups: comp.sys.ibm.pc.games
From: blasius@gmd.de (Volker Blasius)
Subject: Skyland's Star - HELP!
Keywords: Skyland Star text adventure hang hangup
Organization: GMD, Sankt Augustin, Germany
Date: Thu, 12 Nov 1992 17:56:12 GMT

Did anybody play Skyland's Star and get it to run? The game is available at 
ftp.ulowell.edu:/msdos/Games/TextAd/skyland.zip - it installs alright, but 
it hangs my machine (HP Vectra RS/25C) every time I type the second command 
in the game. It's independent of the commands and my CONFIG and AUTOEXEC.
It's a text adventure, so I dont expect a dependency on my VGA card... :B) 

Can someone shed light on this? Thanks!

Volker

 

---
Origin: a maze of twisty little passages, all different (2:243/50.37)
Newsgroups: comp.sys.ibm.pc.games
From: jwilbur@iat.holonet.net (Jay Wilbur)
Subject: Re: Of Id and DOOM!!!
Organization: HoloNet (BBS: 510-704-1058)
Date: Thu, 5 Nov 1992 21:43:05 GMT

Jeremy_Reimer@mindlink.bc.ca (Jeremy Reimer) writes:
: Jay, you say DOOM will require a 386 or better.  This is probably fine in
: today's gaming world.  However, can you promise that the game will run under
: OS/2?  Wolf 3D ran fine with a bit of tinkering, even with the weird VGA
: modes you used.  But what sort of development package are you using to write
: DOOM?  Is it a DPMI-compatible extender?  How much RAM will be needed??
: 
: Enquiring OS/2 fans want to know.

We cannot promise that DOOM will run under OS/2.  We are using Intel's
Code Builder which is a DPMI extender (Although, it screws up under my
QuarterDeck DPMI manager).  As for RAM, 2 megs min.
-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@holonet.net      | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
Newsgroups: comp.sys.ibm.pc.games
From: ins866n@lindblat.cc.monash.edu.au (D.A. Svendsen)
Subject: Re: Help needed with Wolfmap...
Organization: Monash University
X-Newsreader: TIN [version 1.1 PL6]
Date: Mon, 9 Nov 1992 03:55:46 GMT

Michael Borowiec (mikebo@timesink.chi.il.us) wrote:
: In article <95624@netnews.upenn.edu> spielman@pender.ee.upenn.edu (Terence P. Spielman) writes:
: >To all those who have used Wolfmap:
: >
: >If a level has 2 elevators, how do you control where each elevator
: >goes?  I edited (from scratch) episode 4, level 1 (map 0) and only
: >put one elevator on it.  Unfortunately, it keeps going to the
: >secret pac-Man level and I want it to go to level 2!!  How can I change
: >this?
: >
: >Terence
: >spielman@pender.ee.upenn.edu
: 
: I don't use Wolfmap whatever that is... but instead have a tool called
: MapEdit which is probably the same thing. Turbo Pascal source is posted
: with it in MS-DOS land. Anyway, I believe the floor piece with hex value
: 0x006b placed in the elevator makes it go to the secret level.
: 
<stuff deleted>

I wondered about the elevators myself.  Looking at ID's levels, the 
elevator that goes to the secret level is the leftmost one.  However, my
own levels don't seem to follow these rules.
(I use mapedit4.1)


===========================================================================
 Dean Svendsen - 2nd Year Comp Science    |   
  Monash University - Clayton Campus      | How much wood could a woodchuck  
   Melbourne, Victoria, 3192.             | chuck if a woodchuck could
                                          | chuck wood?  
 email:ins866n@lindblat.cc.monash.edu.au  |   
  or                                      |      - Guybrush Threepwood  
       ins866n@aurora.cc.monash.edu.au    |    Le Chuck's Revenge (Act I)  
===========================================================================
                  A day not wasted is a day wasted!!!


Newsgroups: comp.sys.ibm.pc.games
From: "steven baldassarra" <steven.baldassarra@canrem.com>
Subject: falcon 3.01
Reply-To: "steven baldassarra" <steven.baldassarra@canrem.com>
Organization: Canada Remote Systems
Distribution: comp
Date: 13 Nov 92 01:29:44 EST

  In the 3.01 debriefing, killed Lebed-class hovercraft are classified as
"trucks." Is this bug fixed in 3.01.1?
---
  DeLuxe 1.21 #6922  The Toronto Blue Jays Rule The World!
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
Newsgroups: comp.sys.ibm.pc.games
From: mdouglas@netcom.com (Hokh'Ton)
Subject: Re: Screwed by Ultima Underworld
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Thu, 12 Nov 1992 07:46:28 GMT

dschmidt@athena.mit.edu (Denial Schmidt) writes:

>Just to reiterate my previous post:  the two things that seem to cause
>inventory corruption are

> - having more than 40 items in a container (fixed with the patch, and
>   with the more recent version of UW)

> - dropping an item into the water (throwing is fine).

>This is from hundreds of hours of playtesting while checking the
>object system validity every frame.  It is of course possible that
>other bugs remain, but I highly doubt that anything so regular as
>putting more than eight items in a container or putting items in a
>closed container is buggy.  Of course, we've been wrong before.
>Sorry.

>Dan



Dan, the info I gave was straight from the keyboard of an Origin rep on 
the GEnie online service. Of course customer service reps are *not*
programmers as a rule. I bow to your superior wisdom!
				m.
-- 




	Hokh'Ton	:	The Crystal Wind is the Storm,
  mdouglas@netcom.com	:	 and the Storm is Data,
Michael Douglas-Llyr	:	  and the Data is Life.
			:		---Player's Litany (The Long Run)
From: mknip@niksula.hut.fi (Mats Anders Knip)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: elite 2
Date: 5 Nov 92 11:20:48 GMT
Organization: Helsinki University of Technology, Finland

>   hey, i just saw a magazine review of elite 2 and I WANT IT!

That's nice. Especially as the game has not even been released yet
(= they reviewed a preview)
--

 *=-------------------------------------------------------=*=----------------=*
 *          E-Mail:   mknip@niksula.cs.hut.fi              *                  *
 *   Helsinki University of Technology /                   *                  *
 *                      department of Computer Science     *                  *
 *=-------------------------------------------------------=*=----------------=*
 
Newsgroups: comp.sys.ibm.pc.games
From: jrsellec@socs.uts.edu.au (91066720 j r selleck)
Subject: Re: Where to get Links386 Pro 1.05??
Organization: Computing Sciences, Uni of Technology, Sydney.
Date: 12 Nov 92 05:51:33 GMT

mgb5528@cc.utah.edu (Beck, Michael Gregory) writes:

>In article <1dm6v1INN8j2@iskut.ucs.ubc.ca>, twong@civil.ubc.ca (Thomas Wong) writes...
>{ 
>{Hello all. I bought Links386 Pro and as it turns out I need the latest
>{version, 1.05, to make it work with my Ultrasound. Access said that this
>{version 1.05 can be had from their BBS and also various other BBSs all
>{over. Does anyone know if there is an ftp site that has 1.05?
>{Thanks in advance.
>{ 
>{Thomas.
>{ 
>  Call Access Software you should have the number.  They will probably send you 
>the update.


>-----------------------------------------------------------------------------
> Michael Beck                    \        Sex is a three-letter word that 
> Michael.Beck@M.CC.UTAH.EDU        \    needs some old fashioned four letter
> MGB5528@CC.UTAH.EDU                 \  words to fully express its meaning.
> University of Utah                    \
>-----------------------------------------------------------------------------


As he said in the first mail, Access said to call on of the BBS's.

So if anyone knows where to get version 1.05 for this guy, just mail it to

twong@civil.ubc.ca    (Thomas Wong)

l8r

--
jrsellec@syzygy.socs.uts.edu.au        James Selleck

  "There are, in fact, two things: science and opinion;
    the former begets knowlegde, the latter ignorance." - Hippocrates
Newsgroups: comp.sys.ibm.pc.games
From: robertc@bird.Princeton.EDU (Robert Spassky Cabacungan)
Subject: Re: Best baseball and football games
Summary: PlayMaker Football
Originator: news@nimaster
Organization: Princeton University
Date: Wed, 11 Nov 1992 22:20:13 GMT

A worthy, though somewhat dated, football game is PlayMaker football by Broderbund.
It features a play editor (other football games do, I know, but I think this was
the first), and a programmable "Coach."

It has many limits compared to current programs:  outdated graphics and sound, very
simplified game environment (no injuries, no men in motion, limited rosters), and
game balance problems (long bombs break defenses easily, onside kicks are easy,
high-scoring games are common).

However, the programmable artificial intelligence offers a great depth of control
over your team's game plan.  This, along with the Team Draft option (which lets you
set your player's attributes) and the Playbook Editor, gives you the freedom and
the power to really *be* a football coach.

That said, there are no leagues in the game, just individual games.  Thus, no
cumulative stats, no playoffs, etc. unless you do the bookkeeping yourself.  There
are stats kept during the game (team stats, however, not individual).  Also, this
is definitely not an arcade game.  The control interface to your player is
difficult and best left to the computer to handle.  Which means it's pretty much
a coaching & strategy game.

The strengths of this game should not be denied, however.  It is quite a thrill to
watch a play *you* designed, called by a coach *you* programmed, and executed by team 
members *you* created CRUSH the defense of another team which has similarly been
created by someone else.  (There are no "computer" opponents.  There are ten or so
teams included with the game, presumably created by the author, Brian Brinkmann,
and his friends or co-workers.)

Overall, I'm waiting for FPS: Football.  I'm concerned about whether the other
football games currently out give you as much control over the coach as PMFB.
In the meantime, there are PMFB leagues over the Internet which I am trying to
participate in.

(One other problem with the game, the computer's control of your running back
or quarterback is pretty bad.  Your QB will throw to the highest-priority
receiver even if he's covered like glue and the third-priority receiver is as
wide open as Australia.  Your HB sometimes spurns holes in favor of running
towards defensive tackles.  Que sera sera.)

Rob
robertc@phoenix.princeton.edu

Newsgroups: comp.sys.ibm.pc.games