HDTenEightyP/NetNews huggingface dataset:
From: lennad@bray1b.its.rpi.edu (Dmitri Lenna)
Subject: Magician Lord 2 ?
Reply-To: lennad@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Fri, 18 Dec 1992 22:00:30 GMT

Keywords: 


   Well, I've seen it on the lists of 4 or 5 mail order companies.
    I don't personally own a Neo-Geo, but a friend of mine does
   and the original magician Lord was the only game that  REALLY
   held my interest. I evetually completed that mother ( of course 
    i used the memory card :).  I'd really like to see a sequel.
    if anyone has any info, I'd appreciate it. Thanks.



     -Dmitri "Dmitheon" Lenna
     Shinma-Buma of Anime Wars Crisis

Newsgroups: rec.games.video
From: dethomas@unix.amherst.edu (Dennis E Thomas '**)
Subject: Streets of Rage 2
Organization: Cissalda Night Clubs Inc.
X-Newsreader: TIN [version 1.1 PL7]
Date: Wed, 16 Dec 1992 07:33:40 GMT


Just played SoR2 from 10:30 till 2:30. Great game. Worthy sequel. 

Adam is not in this verision, but the characters replacing him are
definitely good ones. Max is a HUGE wrestler type. Slow as hell, but
packs a mean punch. Skates is Adam's little brother. Fast little bugger.
Lots of fun to run around with him. 

The changes to the game are mostly minor in the opposition, but the
character of the game changes quite seriously because there are no
longer any special attacks like there were in the first game. Now each
character has SF2 type special moves. Different for each one. Definitely
makes playing more interesting and varied. T

The graphics are very good looking. The characters are larger in
relation to the screen now, making it a lot easier on the eyes. The
music and sound effects are even better if possible.

Overall, I'm really happy with it, and now, I'm gonna go back to playing
it.

later days!
--dt


--
Dennis Thomas '**
Nerd For Hire, Budding Unix Weenie, and Mythical Figure.
dethomas@unix.amherst.edu
roach@aux1.amherst.edu
Newsgroups: rec.games.video
From: buxton@whitewater.chem.wisc.edu (buxton)
Subject: Is TG-16 $49.99 everywhere?
Organization: Physical Sciences Lab, UW-Madison
Date: Mon, 14 Dec 92 18:21:38 GMT

At Toys R Us this weekend, I noticed that the TG-16 is 49.99.  I hadn't  
realized that they were marked down again.  This makes me seriously  
consider buying one.  If I did, however, I would want a Turbobooster (or  
whatever that thing is called that allows RCA plug connections with or  
without the game saver feature).  Does anyone have one for cheap?
Also, have other people noticed the drop in price in TG-16's, or is this a  
local phenomenon?
Thanks,
Eric
From: hyc@hanauma.jpl.nasa.gov (Howard Chu)
Newsgroups: rec.games.video
Subject: Re: Program in assembly...NOT! (was Re: Career in Video Games)
Date: 16 Dec 92 05:34:26 GMT
Organization: SAR Systems Development & Processing, JPL

In article <1992Dec9.081206.14721@netcom.com> tm@netcom.com (Toshiyasu Morita) writes:
>Every single game I've worked on (Ultima V (Apple II), Indiana 
>Jones and the Last Crusade (Nintendo), Defenders of Dynatron 
>City (Nintendo), one game not out yet (SNES), etc) has been 
>written in assembly.

I would think that was primarily because no one has ever spent much time
developing a very good optimizing C compiler for the 6502 and related
processors. And I'd figure that was because the 6502 is too primitive
and really not well-suited to the features of the C language, thus
forcing you to use assembly language.

I learned assembly first on the 6502, and I looked around at the C
compilers I could find for Apple II and Atari, they never did much
in the way of good code generation. Maybe Action! from OSS was the
best "high-level" C-like 6502 development system/language. It embodied
the spirit of C in the constraints of the 6502, and performed very well.
Not even Forth on the 6502 could compare.
> 
>Hand assembly does not "squeeze that extra ounce out"...Hand 
>assembly on the 65816 is about 10x faster than C compiler 
>output, and on the 68000 it's about 3x faster than C compiler 
>output.  

I think you just haven't used a good enough 68000 C compiler if you're
really seeing a 3 to 1 speed difference. For instance, with GCC, I can
usually get maybe a 5-10% speed increase hand-writing a loop as opposed
to using the compiler output.
> 
>If you think PC's are "pieces of junk" consider this: a 
>386/40 runs about 7 MIPS, a 486/33 runs about 12 MIPS or so. 
>A SNES runs about .7-.9 MIPS, and a Genesis is about the same 
>speed, maybe a little faster.

Now we've come to the heart of the issue, trying to compare the performance
of a general-purpose computer to a special-purpose computer on a specific
task. PCs really are pieces of junk when it comes to fast handling of
graphic objects, video animation, etc. because it takes up so many millions
of instructions to do it right; they don't have the dedicated graphics
hardware support that the game consoles have. I'm sure this is one of the
major distinctions between writing games for the PC market vs the home
console market. Of course, you could come up with your own sprite and blit
library on the PC and try to hide the differences...
-- 
  -- Howard Chu @ Jet Propulsion Laboratory, Pasadena, CA

All true wisdom is conveyed in one-line witticisms.
Newsgroups: rec.games.video
From: drmcclin@uncc.edu (David R McClintock)
Subject: Re: Desert Strike Help [SNES]
Reply-To: drmcclin@uncc.edu
Organization: University of NC at Charlotte
Date: Tue, 15 Dec 1992 16:59:36 GMT


They are in Garbage trucks driving around on the roads to the south.
Be careful, some trucks have hostages in them. Don't shoot them.


Dave
From: davem@uvmark.uucp (Dave Meeks)
Newsgroups: rec.games.video
Subject: Re: SNES CD Drive: Fact or fiction?!?
Date: 17 Dec 92 22:43:11 GMT
Organization: VMARK Software, Inc.

In article <1gpe0rINNq3f@aludra.usc.edu> tehyang@aludra.usc.edu (Teh Kao Yang) writes:
>>So, anyone know what's going on? If there is no SNES CD, then I might as well
>>cash in my SNES and wait for the 32 bit PC-Engine (that's about the only reason
>
>Huh? What's wrong with the SNES cart games? You could still play those. Waiting
>for the 32-bit PC-Engine is probably more ridiculous than waiting for the SNES
>CD.

True...  if you are going to wait for the 32 bit engines, why not wait until
Sega puts out theirs, or the EA/Mitsubishi/??? finally is finished, etc...
>
>-Teh Kao


-- 
David T. Meeks            || "New shadows tugging at the corner of his eye
VMark Software, Inc.      ||  Jostling for attention as the sunlight flares
uvmark!davem@merk.com     ||  Through a curtains tear, shuffling its beams
davem%uvmark@merk.com     ||  As if in nervous anticipation of another day"
From: dcutter@oregon.uoregon.edu (dann cutter)
Newsgroups: rec.games.video
Subject: Zelda 4!!??
Followup-To: rec.games.video
Date: 16 Dec 1992 05:32:43 GMT
Organization: Stellar Enterprises
Distribution: world
NNTP-Posting-Host: fp1-st-affairs-19.uoregon.edu

Recently heard a smattering of rumors (I won't even say where cause I'll
get flamed for being that stupid) But does anybody out there have any
definate info on Legend of Zelda 4???? Anything would be cool. Even the
knowledge of what machine its gunna be on.

_______________________________________________________________
Dann Cutter  Stellar Enterprises / dcutter@oregon.uoregon.edu
Newsgroups: rec.games.video
From: dave@admiral.uucp (Dave Litchman)
Subject: Re: Super Star Wars Codes - I cant use them!
Organization: The Admiral's Unix System & The Grid BBS
Date: Fri, 18 Dec 1992 17:01:07 GMT

In article <1992Dec17.103646.6666@comp.lancs.ac.uk> jonathan@comp.lancs.ac.uk (Mr J J Trevor) writes:
>
>I know what the codes are for the lightsaber and 5 continues and someone
>posted the following method to make them work (paraphrased)
>- Enter the options screen (press start I presume)
>- Exit the options screen (press start again I suppose!)
>- Enter the code (on the title page?) e.g. YYXXABXA etc. (off the top of
>my head, I know how to get the codes by bringing the test screen up
>repeatedly)
>- If done correctly a jawa scream will be heard
>
>Well I tried this and variations for about 15 minutes without any luck
>whatsoever. Could anyone, esp the person who posted the above method,
>please tell me where Im going wrong?!

You've got it right. If it doesn't work, shut your machine off (not just a
reset) and try it again. Last night, for some reason I couldn't get the
codes to go in, and even resetting the machine didn't fix it. But a power
cycle took care of it.


-- 
"Dammit Jim, I'm a free man, not a number!"
----------------------------------------------------------------------
"Ray, when somebody asks you if you're a god, you say YES!" -- Winston Zeddmore
From: ir_willi@csd.uwe.ac.uk (hello)
Newsgroups: rec.games.video
Subject: SONIC II help
Date: 17 Dec 92 11:23:56 GMT
Organization: University of the West of England, Bristol
X-Newsreader: Tin 1.1 PL5

Please could someone help me get passed the Boss on the level inside
the plane.Sorry forgot what it was called.
Its were three balls are flying around and you must hit the roof to 
kill that laser which fires a white line down the screen.
I have had been killed four times here and after a while you get
a little .........
OR as someone got a level select yet.

EMAIL ir_willi@uk.ac.uwe.csd
Newsgroups: rec.games.video
From: kochmar@sei.cmu.edu (John Kochmar)
Subject: Re: WHat are 'essential' carts for Genesis?
Keywords: n
Organization: The Software Engineering Institute
Date: Wed, 16 Dec 1992 17:02:02 EST


In article <1992Dec16.075805.19801@lmpsbbs.comm.mot.com>, denton@ssd.comm.mot.com (Perry Denton) writes:
|> In article <BzBptw.9K8@acsu.buffalo.edu> v089l3s3@ubvmsd.cc.buffalo.edu (JER HORWITZ) writes:
|> >In article <BzBFsw.L9r@python.cs.unm.edu>, sandia!marms@unmvax.unm.edu (Mike Arms) writes...
|> ...
|> >>Castle of Illusion - great platform game
|> >
|> >Hardly recommendable for an adult.
|> 
|> I wouldn't recommend this one either.  Wait and see if the two player 
|> version is any good.

I enjoyed playing this game a lot.  I thought the animation was good,
the game play was fun, and I played it for a longer period of time in a
single sitting than I ever played Sonic durring a single sitting (and I
own Sonic, while I rented CofI for 3 days.)

Just because a game is "cute" doesn't mean an adult won't like it.  As
with all games, I'd recommend renting it, and buying it if you like it
(it's on my Christmas wish list, along with Taz ... :^)

John



-----------------------------------------------------------------------------
John Kochmar		 | Estimated amount of glucose used by an adult human
kochmar@sei.cmu.edu	 | brain each day, expressed in M&Ms: 250
SEI Computing Facilities |			-Harper's Index, October 1989
Newsgroups: rec.games.video
From: Sean McMains <mcmains@unt.edu>
Subject: Out of this World help needed
X-Xxmessage-Id: <A7524D8DDF020205@isbdeskmac.acs.unt.edu>
X-Xxdate: Mon, 14 Dec 92 12: 41:17 GMT
Organization: University of North Texas
X-Useragent: Nuntius v1.1.1d12
Date: Mon, 14 Dec 1992 20:40:06 GMT

In Out of this World, I have countered two guards I can't get by. Each
has two shields set up when I enter the room, and as soon as I put up a
shield of my own, begins sending out little charges along the floor that
kill me when they reach me. I don't have time to shoot down his shields,
and can't seem to circumvent the mines. Could someone please help?
==========================================================================
Sean McMains <mcmains@unt.edu>        |          University of North Texas
==========================================================================
"An open mind, in questions that are  not ultimate, is useful. But an open
mind about  the ultimate  foundations either  of Theoretical  or Practical
Reason is idiocy." - C.S. Lewis
==========================================================================
From: SJSBH@CUNYVM.BITNET
Newsgroups: rec.games.video
Subject: Video Games For Sale.....
Date: 14 Dec 92 13:18:51 GMT
Organization: City University of New York/ University Computer Center


 SNES      - $25.00 - Final Fantasy: Mystic Quest
           - $35.00 - Magic Sword

 GENESIS   - $25.00 - Alien Storm

 GAME GEAR - $23.00 - Indiana Jones and the Last Crusade

 GAMEBOY   - $16.00 - Final Fantasy Adventure
           - $16.00 - Rolan's Curse 2

     All games are in excellent condition, have box and instruction
 booklet. Also maps (if game was packaged with it).
     I will pay shipping (1st class) within continental U.S..

 Thanks...Steve
From: JMH147@psuvm.psu.edu
Newsgroups: rec.games.video
Subject: NES Tecmo Basketball
Date: 17 Dec 92 18:14:54 GMT
Organization: Penn State University

Has anyone seen or played this game?
It is VERY hard to find and I've been looking for it. Any info about it would
be greatly appreciated.
From: v089l3s3@ubvmsd.cc.buffalo.edu (JER HORWITZ)
Newsgroups: rec.games.video
Subject: Re: WHat are 'essential' carts for Genesis?
Date: 15 Dec 92 17:46:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <berger.724406878@chaos.cs.brandeis.edu>, berger@chaos.cs.brandeis.edu (David Berger) writes...
>I just got a sega Genesis.  WHat are the essential carts to own,
>and could you tell me a bit about them.  WHat should they cost
>new?
> 
> 
>-- 
> 
>					David
Unfortunately, there aren't many "essential" games for the
Genesis. Your best bet would be Sonic the Hedgehog 2 for
action genre, Streets of Rage 2 (I'm assuming it'll be worth
the wait) for fighting genre, and Afterburner II for 3-D
Genre. A solid shooting game is Target Earth, it's old but
great.

Price should be $49.99 for Sonic and Streets of Rage,
$29.99 for Afterburner (call Kay Bee Toys) and $19.99
for Target Earth if you can find it.

[ -> Jer Horwitz ] [INTERnet Game Consultant]
Newsgroups: rec.games.video
From: panfold@dworkin.ccs.northeastern.edu (Karl von Laudermann)
Subject: Re: Help with Sonic...or is there a FAQ (GENESIS)
Originator: penfold@damon.ccs.northeastern.edu
Organization: College of CS, Northeastern U
Date: Wed, 16 Dec 1992 15:44:59 GMT

In article <tljgalk@zola.esd.sgi.com> cj@sgi.com writes:
>
>In article <1992Dec13.033205.10413@daffy.cs.wisc.edu>, hague@cat27.cs.wisc.edu writes:
>|Just before you get to Robotnik, there is a Invulnerability
>|hidden at the top of a really tall tree. If you can get it,
>|beating up the baddie gets easier.
>|There is a small trick to getting the Invulnerability though.
>
>Yeah, I've seen this, but I can't seem to get it.  Which
>annoys me, because I think know how to get every single other
>possible ring/item on that first zone.

	Actually, it's pretty easy: notice that the ground at these
trees is not level, it's bumpy and then becomes a big slope.  All you have
to do it get a running start, and then hit jump when you are at the highest
point on the landscape.

.-  .--        .-     Karl J. von Laudermann               | Disclaimer: The
|  /    __  __ |      penfold@dworkin.ccs.northeastern.edu | views and opinions
|    \    \/   |  ___ -------------------------------------+ expressed herein
|     \        |      are mine, and yours too. You just may not realize it.
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: Where do you get SNES Space MegaForce?
Date: 14 Dec 92 18:06:10 GMT
Article-I.D.: clark.1992Dec14.180610.3426
Organization: Clark College, Vancouver, Wa.  USA

In article <9212121808.AA22585@mrj.com> criess@mrj.com (Chuck Riess) writes:
>
>I hear a lot of people say how great the SNES shooter "Space MegaForce" is.
>But where do you get one.  I haven't seen any at Babbages or the other
>usual places. Is this a mail order only type of game? Does anyone
>have any information on purchasing one?  Does anyone have one to sell?

I got mine at Electronics Boutique, I also saw a copy at Babages on Saturday.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
From: v089l3s3@ubvmsb.cc.buffalo.edu (JER HORWITZ)
Newsgroups: rec.games.video
Subject: Re: STREETS OF RAGE 2
Date: 19 Dec 92 00:22:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <a_p2nam@rpi.edu>, lennad@rpi.edu writes...
> 
>  
>    Hi all,
>      Just a quick questions on this cart, which all who own seem
>    to be pleased with.  What are the most number of "people"
>    on the screen at one time.  Remember good old Final Fight for
>    SNES ?  The lack of enemies on the screen at one time is one
>    the few things that really bothered me about it. I'm hoping Sega
>    will keep up with SoR1 by having several for each player to bash on.
>    Also,.. are there any slow down problem when too many get on the 
>    screen ?
> 
>     Thanks.
> 
> 
>     - Dmitri "Dmitheon" Lenna
>     Shinma-Buma of Anime Wars Crisis
I think 8 or 9 max on screen at once. No slowdown
that I've ever seen. Very impressive!

[ -> Jer Horwitz ] [INTERnet Game Consultant]
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: WHat are 'essential' carts for Genesis
Date: 16 Dec 92 19:38:04 GMT
Article-I.D.: clark.1992Dec16.193804.23404
Organization: Clark College, Vancouver, Wa.  USA

In article <1gnr90INNhkf@aludra.usc.edu> tehyang@aludra.usc.edu (Teh Kao Yang) writes:
>
>To each his own, I guess. I've never been able to get into F-Zero. I guess
>I just dislike driving games with a third-person perspective, as opposed to
>a first-person perspective driving game like Monaco GP. The Mode-7 effect
>was neat at first but somehow I disliked the way the game "feels". BTW am I
>the only person who thinks that almost every SNES driving game is a clone of 
>F-Zero?

How can you say that. Take a look at Top Gear, how can you say that its a
clone of F-Zero.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Newsgroups: rec.games.video
From: dataram@tigger.jvnc.net (Dataram Corp. PO Box 7528)
Subject: Re: Game Genie and What?
Originator: dataram@tigger.jvnc.net
Organization: JvNCnet, Princeton University, NJ
Distribution: usa
Date: Wed, 16 Dec 1992 10:56:17 GMT

I thought there was another "Game Genie" like product for the SNES. I
remember seeing an add, but when I called the number is was 'not ins
servie'. Has anyone tried this other device?
      Regards,
            Chuck

-- 
**********************************************************
* Chuck Staatse       Dataram Corp.  609-799-0071 x 330  *
*  chuck@dataram.jvnc.net |  chuck@dataram.com           *
**********************************************************
Newsgroups: rec.games.video
From: bauer@inmet.camb.inmet.com (Doug Bauer)
Subject: SNES games for sale
Organization: Intermetrics Inc, Cambridge MA
Distribution: usa
Date: Sun, 20 Dec 1992 15:25:39 GMT


I have the following SNES games for sale:

Super Smash TV    $30
SFII              $46

Both are in excellent condition, with box and manual.
Shipping included.


Doug Bauer            Intermetrics, Inc.
bauer@inmet.com       Cambridge, MA
From: savoia@sw.stratus.com (Rick Savoia)
Newsgroups: rec.games.video
Subject: [Gameboy] Star Trek 25th anniv for Sale
Date: 17 Dec 1992 20:21:25 GMT
Organization: Stratus Computer, Inc.
Distribution: world
NNTP-Posting-Host: watts.sqa.stratus.com


For sale:  Star Trek 25th anniversary game for the
Gameboy.  Comes complete with Docs, box and everything.

Price:  $14.   

A good action/adventure for the Gameboy.  

-- 
==========================================================
Rick Savoia                     | "I'm just very selective
savoia@watts.sqa.stratus.com    | about the reality 
Rick_Savoia@vos.stratus.com     | I accept" - Calvin
==========================================================

Newsgroups: rec.games.video
From: ejd@cimage.com (Ed Driscoll)
Subject: Re: SNES CD Drive: Fact or fiction?!?
Organization: Cimage Corp., Ann Arbor, MI
Date: Fri, 18 Dec 92 16:47:36 GMT

In article <1992Dec18.025307.9982@netcom.com> 
primus@netcom.com (Robert keng) writes:
  >		Ugh, kind of puts a damper on things. Looks like SEGA won't
  >have to worry about Nintendo in the CD market. Personally, I think Nintendo
  >just made a serious blunder. Sure, this might save them a few bucks now, but
  >when Sega gets a firm installed base of CD-ROM owners....

I don't think I'd go that far.  Sega also beat Nintendo to the 16-bit market,
and although it probably did help Sega sales, I doubt they're in a 
position where they don't have to worry about Nintendo in the 16-bit market.
In fact, over the last few months it's looked to me like they've been
getting creamed in the 16-bit market.  (Sonic 2, Streets of Rage 2, and
Road Rash 2 (maybe?) might help reverse that mini-trend.)

  >		Kind of shows how dedicated each of the three companies are 
  >to their systems. IMHO, Nintendo finishes dead last.

I feel just the opposite.  Nintendo finishes dead FIRST for continuing
to provide rock-solid support for the system that I already own (and it
hasn't been THAT long since I shelled out for it), instead of putting
me on the back burner or forcing me to cough up a few hundred bucks
just because "hey, the other guys are doing it!!".

  >Please, no flames, as I didn't write this to offend anyone. Just sharing my 
  >personal opinions on the subject, that's all....

No flames intended.  I posted a rather lengthy article on this topic
already.  Summarily, if Nintendo continues to support the SNES like they
are, I don't care how long it takes them to produce a CD.  Waiting until
they're read to take it seriously is fine by me.

-- 
Ed Driscoll
Cimage Corp.
ejd@cimage.com
Newsgroups: rec.games.video
From: testarne@liverpool.media.mit.edu (Thad E Starner)
Subject: Jaguar and 64-bit stuff
Organization: MIT Media Laboratory
Date: Wed, 16 Dec 1992 00:30:58 GMT

	If the Jaguar is going to use a Motorola RISC processor, then I would believe that the 64-bits refers to the internal bus of the processor, not the graphics.  My guess is that this is the 88000 series chips that have been around for some time.  The original batch did something like 17 VAX 11/750 MIPS.  The modern stuff is just scary.  In a 4 cpu machine, I believe they were quoting many hundreds of MIPS.  In any case, if it is a 88000 series chip with cache, you're 
talking faster than a Sparc 1 at least.  I was wondering when someone would get 
around to this.  Was thinking of prototyping a R4000 system myself (the selling point being that it would have the speed of a Cray XMP!).  

	One offshoot of this is that the improved processor speed might help
the quality of the games.  The designers can prototype in higher level languages
and still might be able to make the speed requirements when transferring down.  



							Thad