HDTenEightyP/NetNews huggingface dataset:
From: knepley@CS.ColoState.EDU (Ranseus (Jim Knepley))
Subject: Re: WANTED: LD Arcade Games!!!
Date: Wed, 16 Dec 1992 21:45:47 GMT
Organization: Colorado State University

In article <1go2rkINNhlc@uwm.edu> ckalin@csd4.csd.uwm.edu (Christopher Allen Kalin) writes:
>Some titles that come instantly to mind are:
>
>	Dragon's Lair
>	Space Ace
>	Eos and the Time Machine (I don't know if this ever made it out of
>prototype stage.)
>	Mach 3 (stand-up OR sit-down version.)

Speaking of LD games, am _I_ the _only_ person who's seen "Freedom Fighter"
at all?!?  It's the best laserdisk game I've seen (it was too hard, but
hey, deal with it).  Seemed to be based loosely on the Japanese movie
"Galaxy Express 999", but the footage is new to the game.

Anyone?  I wasn't dreaming, was I?

Jim

-- 
----- knepley@cs.colostate.edu --------------- Boycott Colorado -------------
 Jim "Ranseus" Knepley |  Avoid rectal-cranial inversion. 
 Programmer, magician, |  "Gun's don't kill people, it's those bullet things"   
 computer geek.        |  
Newsgroups: rec.games.video.arcade
From: shulick@navajo.ucs.indiana.edu (Sam Hulick)
Subject: Re: MK: Dragon Fatality Move
Organization: Vallen Software
Date: Wed, 16 Dec 1992 02:30:32 GMT

In article <92350.190727AUTSW@ASUACAD.BITNET>, <AUTSW@ASUACAD.BITNET> says most sayishly:
>Ok, somebody I know told me that he'd seen someone do this move:
>
>Either Liu Kang or Cage, can't remember which... But if you "miss" the
>fatality move, you can change into a dragon and kill your opponent that
>way... Anybody know HOW to do this? And which character(s) are capable of
>this move, or other similar moves?

That's old news!!  Here's THE LATEST HOT STUFF:

This is IT!  When using Scorpion, and when it says 'Finish him!'  Tap
out "I am a naive idiot" in Morse code on the BLOCK button.. and
Scorpion pulls down his pants and moons you!  Try it!!

I swear, some people believe anything.
This "dragon" stuff is bullshit.  You should really learn to stop
believing what those stupid junior-high'ers are telling you.

-- 
    // Amiga 3000   ___ \ Sam Hulick: shulick@indiana.edu (NeXTmail OK!)
   // 68030 25 MHz /__/\ \ My opinions wear combat boots.  Or whatever.
\\// OS 2.04       \__\/ / "Walk!  Not bloody likely.  I am going in a
 \/                     / taxi."  --George Bernard Shaw
From: holmes7000@iscsvax.uni.edu
Newsgroups: rec.games.video.arcade
Subject: Re: MK: SURE-FIRE Techniques
Date: 16 Dec 92 11:49:59 -0600
Organization: University of Northern Iowa

In article <BzBEto.Cw8@usenet.ucs.indiana.edu>, shulick@navajo.ucs.indiana.edu (Sam Hulick) writes:
> 
> This is a great way to beat Sub-Zero & Scorpion, it NEVER fails.
                                                     ^^^^^^^^^^^
Maybe for yours, but I think it's well known that some things don't work on
different machines. ie.Raiden's sweep  I think new techniques are great, just
avoid using "never fails" or "sure win" ect...

> At the start of the round, just crouch & block & wait for them to come
> to you.  They'll crouch down & try to kick you.  Now, jump over them and
> on your way down, hold block so you're ready to block anything.  Now
> after you land, they'll either 1) Start punching madly or 2) shoot ice
> bolt (or harpoon).  Uppercut if #2!  Their recovery time is slow, so you have
> time to uppercut them.  Do it again.. crouch, wait.. jump over them so
> that you're right next to them, and when they fire, uppercut.

Seems like it would work but or version won't even let you jump over you.  I f
you try to jump over them, they jump up and kick you.  I've seen alot of people
get backed up in the corner and get beat because the computer justs walks up to
them and punches and when they try to jump over them, they jump up and kick
you.
 
> Another nice technique that hardly fails.. But this is to be used
> against human players:
> 
> Fight, fight, fight, etc.. and when you're ready to pull this thing off,
> do this:  Crouch down and block.  Most likely, they'll try to knock you
> over or something, EVENTUALLY (if they're far away) they'll do a forward
> flip to get close to you.  *RIGHT* when they land, release block and
> UPPERCUT immediately.  Note, this isn't quite like the thing where
> they're doing a flip and you uppercut them back into the sky.. but it's
> close, and it's much easier to pull off.  Hmm.. come to think of it,
> you'll probably have to uppercut just before they reach the ground.  So
> if they forward flip at you with a kick, just wait until they're about
> 1cm from the ground.. then let it fly.  It's kind of hard to explain,
> but practice & it works great.

Works against constant jumper, but against good people they will try to throw
you.  Works good against people that always just down block.

>     // Amiga 3000   ___ \ Sam Hulick: shulick@indiana.edu (NeXTmail OK!)
>    // 68030 25 MHz /__/\ \ My opinions wear combat boots.  Or whatever.
> \\// OS 2.04       \__\/ / "Walk!  Not bloody likely.  I am going in a
>  \/                     / taxi."  --George Bernard Shaw

-Brando
Newsgroups: rec.games.video.arcade,comp.sys.amiga.games
From: mdchaney@fractal.ucs.indiana.edu (M Darrin Chaney)
Subject: Re: Mortal Kombat viruses, and bugs, and Russians!
Organization: Indiana University, Bloomington
Date: Fri, 18 Dec 1992 15:43:16 GMT

In article <BzCx89.31r@usenet.ucs.indiana.edu> shulick@navajo.ucs.indiana.edu writes:
>
>Oh boy.  Midway is fucking lame.  I just called them (800-551-8381) and
>some dickhead answered the phone.  Before I even got a chance to ask
>anything about Mortal Kombat being put out on computers, he said there
>was a virus that was eating the internals of the machines, and that the
>Russians had something to do with it.  HAHAH.  ok, so what's the deal?
>Is this "Midway" the wrong company?  Darrin, maybe that's why they
>wouldn't tell you anything, because they were screwing with your head
>like they were mine.  I think "Williams" is the correct company we want
>to contact, not these stupid rednecks at so-called "Midway," which I
>doubt is the game company.  Or maybe "Bally/Midway" or something.  I
>don't think these guys I called are legit.. hmm.

Actually, they were in deep trouble when I called.  Seems that they used
"stunt doubles" for the fatality scenes.  That's not programmed bullshit,
they actually did all those things to the people.  They said that it took
three people, on average, for SubZero to get the full spine out with the
head.  Also, Johnny Cage was having trouble getting a clean separation when
knocking their heads off.  The cops were on to them.

They also said that they had considerable trouble getting Liu Kang to turn
into a dragon.  During one of the filming sequences, he accidently turned into
cow.  Needless to say, the opponent was not scared.  Then, there're the
numerous problems cleaning up the corpses in the pit...

Anyway, I think from all the problems they had with this one, we'll not see
a sequel...

	Darrin
-- 

mdchaney@iubacs mdchaney@bronze.ucs.indiana.edu mdchaney@rose.ucs.indiana.edu

"I want- I need- to live, to see it all..."
Newsgroups: rec.games.video.arcade
From: dave@admiral.uucp (Dave Litchman)
Subject: Re: Which are your FAVORITE arcade games?
Organization: The Admiral's Unix System & The Grid BBS
Date: Mon, 14 Dec 1992 22:38:01 GMT

In article <Bz718p.90@usenet.ucs.indiana.edu> bodom@silver.ucs.indiana.edu (Brian Odom) writes:
>>In a previous article, aa399@cleveland.Freenet.Edu (Len Stys) says:
>>>
>>>If you had to choose 10 arcade games that are your favorite,
>>>what would they be?
>>>
>>>I'm talking about games that you can find in the arcade now,
>>>not some games we've seen come and go five years ago.
>
>What do you mean NOT any of the games you can find in the arcade now.
>You ask the question, "If you had to choose 10 arcade games that are your 
>favorite, what would they be?"  Wouldn't some of today's games qualify?
>If you don't like today's games, why don't you restate the question as what
>are your favorite games from the 80's or something like that.  You must be
>one of those old guys who hold grudges against people of today.  Anyways,
>here are my top 10 (not in any order)

(List deleted)

Why don't you re-read his request, very carefully...


-- 
"Dammit Jim, I'm a free man, not a number!"
----------------------------------------------------------------------
"Ray, when somebody asks you if you're a god, you say YES!" -- Winston Zeddmore
From: dostal2060@iscsvax.uni.edu
Newsgroups: rec.games.video.arcade
Subject: Re: Which are your FAVORITE arcade games?
Date: 14 Dec 92 17:18:24 -0600
Organization: University of Northern Iowa

In article <34@jptcs.COM>, Jarett.Weintraub%bbs@jptcs.com (Jarett Weintraub) writes:
> In message <1g6f03INNeqv@usenet.INS.CWRU.Edu>
> dated 10 Dec 92 03:53:39 GMT
> aa399@cleveland.Freenet.Edu (Len Stys) writes:
>> 
> Hmm, now there's an interesting question. SFIICE, of course; just for starter
> s. Are pinball machines and classic games allowed? Well, I don't care if they
> aren't. I'm gonna include them in MY list.
>  1) SF II CE.
>  2) Gyruss
>  3) Bubble Bobble
>  4) Black Knight 2000
>  5) 1984 (is that the right name? I don't remember anymore)
>  6) Sea-Devil
>  7) Terminator (pinball, not shooting game)
>  8) Cybertron
>  9) Cyberball 2072
> 10) That dumb game by Nintendo that came in a two-screen case w/ duck hunt,
> where you had to shoot the paper bad-guy targets (gee, my memory is going!)

I believe #10 is Vs. Hogan's Alley


My top ten (in no order):

1)  Gauntlet
2)  Galaga
3)  Tempest
4)  Pepper II
5)  Karate Champ
6)  Pengo
7)  Klax
8)  Super Mario Bros.
9)  Hang-On
10)  Berzerk  NOT!!!
10)  Dig Dug

Jack Dostal
Newsgroups: rec.games.video.arcade
From: justin@lkba (Justin Blische)
Subject: EGM's Sheng Long
Reply-To: uunet!lkba!justin
Organization: LKB Associates, Inc.
Date: Fri, 18 Dec 1992 03:17:37 GMT

I know that Sheng is supposed to be BS .
But in EGM they wrote how to get to him.They said you have to use Ryu and get  
perfect games all the way up to M Bison and then get 40 rounds with out you  
doing any damage to M. Bison and him not hurting you.After that Sheng comes out  
and throws away M. bison, the timer freezes and you have to fight him. He is  
supposed to have a flaming D. punch, triple fire ball, and all other special  
techniques in the game.I heard a rumor that Sheng is the guy in M. bisons stage  
with a purple coat and hat with a red sash and a cane. My friend said he got to  
him but not by the above way. He said that Sheng wheres a purple ghi  and has  
White hair.His description matches the one above. He said that after he beat M.  
Bison he flew to Japan and  fought Sheng in front of a grey wall with barbed  
wire fences at either end.I think this is an altered version of the game he was  
playing because I have seen a triple yoga fire done on this machine.Also EGM  
said that you can get Sheng on SF2, SF2/TCE ,and the snes version.Can anyone  
Prove or disprove  either of these storys.Please say why.

PS=I know EGM sells alot of BS so don't flame me.

PPS=Could someone post some game geinie codes and there afects for SF2.
thanks.



						Justin

    
Newsgroups: rec.games.video.arcade
From: dave@admiral.uucp (Dave Litchman)
Subject: Re: Which are your FAVORITE arcade games?
Organization: The Admiral's Unix System & The Grid BBS
Date: Wed, 16 Dec 1992 20:08:11 GMT

In article <1992Dec15.212822.1@eagle.wesleyan.edu> jmangold@eagle.wesleyan.edu writes:
>	Well, here's my list:
>
>5. that racing game with the vector graphics and shows an instant replay of
>	your crash.  Similar to "stunt car driver" on the PC.
>

Hard Drivin'. They're not vector graphics, they're better descibed as "filled
polygon" graphics.

Vector graphics are the type seen in such games as the old Atari Star Wars.


-- 
"Dammit Jim, I'm a free man, not a number!"
----------------------------------------------------------------------
"Ray, when somebody asks you if you're a god, you say YES!" -- Winston Zeddmore
Newsgroups: rec.games.video.arcade
From: kalex@quip.eecs.umich.edu (Ken Alexander)
Subject: Mortal Kombat: the ninjas.
Organization: University of Michigan EECS Dept., Ann Arbor
Date: Mon, 14 Dec 1992 03:06:26 GMT

Here's some observations about SubZilla and Scorpion.

SubZero has an unblockable 3-hit combo.  It can only be done if you
freeze someone in the air, but it does more damage than an uppercut.
Next time you freeze someone in the air (i.e. they were foolishly 
jumping around, or you blocked Raiden's slam or Kano's ball and froze
them before they hit the ground), try this:
   1.  Get to an appropriate distance that a jumping kick will hit them
       on the downward part of its arc.  Do this jumpkick.  [1st hit.]
       You will hit them, yet YOU land on the ground before they do.
   2.  Do a quick jumpkick, pressing the kick the instant you leave the 
       ground.  This will do that sort of kick that just does a little
       hop, hits them, and sends you back to the ground.  [2nd hit.]
       Again you land on the ground before they do!
   3.  Slide.  You will slide underneath them, so that the slide 
       actually hits before they land, and they can't block it.  [3rd hit.]


Scorpion can hook someone before they can block after a hard hit.
For example, if someone is right next to you, jump straight up.
An opponent that hasn't seen this before will try to attack you.
Punch on your way down, which will both override their attack and
hit them hard enough that they'll reel for a fraction of a second.
Start the harpoon move after you punch but before the punch connects,
so that it will come out the instant that you land, and you'll hook
them before they can block.  (Sonya, however, recovers too quickly.)
I've been trying to do this with the teleport punch instead of a
jump-straight-up-punch, but have only been successful with unprepared
opponents because of the slight lag time after the teleport.


Proof that the computer cheats!  Ever wonder how the computer is always
able to nail scorpion with a projectile when you try a teleport punch?
Try it in the corner.  Scorpion will do one of those unsuccessful teleport
punches where he stays in place... but the computer will automatically
turn around and throw a projectile in the *opposite* direction.

----------------------------------------------------------------------
 Ken Alexander                     Computer-Aided Engineering Network
 kalex@eecs.umich.edu                          University of Michigan 
----------------------------------------------------------------------
From: mlandaue@ux4.cso.uiuc.edu (Michael C Landauer)
Newsgroups: rec.games.video.arcade
Subject: Re: Which are your FAVORITE arcade games?
Date: 12 Dec 92 03:06:36 GMT
Organization: University of Illinois at Urbana

aa399@cleveland.Freenet.Edu (Len Stys) writes:



>If you had to choose 10 arcade games that are your favorite,
>what would they be?

>I'm talking about games that you can find in the arcade now,
>not some games we've seen come and go five years ago.

>I'm just curious to know and I'm sure it would be interesting
>to everyone else.

In no particular order:

Pigskin
Final Fight
Cyberball
the newer WWF Wrestling game(can't think of its exact name)
Gauntlet
Rampart
Shinobi
Columns (its not much but its addictive and better than Tetris)
Operation Wolf
King of the Monsters (Neo-geo)

Mike Landauer
mlandaue@ux4.cso.uiuc.edu

------------------------------------------------------------
|                                                          |
|           "Oh, hell, I dunno." - Bono (U2)               |
|                                                          |
------------------------------------------------------------
Newsgroups: rec.games.video.arcade
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: Liu Kang's "other" fatality...
Organization: Indiana University
Date: Sun, 13 Dec 1992 10:20:17 GMT

In <1992Dec13.005106.1504@athena.mit.edu> agathon@athena.mit.edu (Garry Moorer) writes:

>Yo, Liu Kang does have "another" fatality.  Some kid showed it to me about 2 
>months ago I think.  Everyone's seen him miss before, and that's what you have
>to do.  All you do is:

>1) Back up to the edge of the screen.
>2) Do the fatality (he misses of course)
>3) 2 do fires
>4) Flying Kick (the special one)

>It will register a fatality, meaning you will get the 100k bonus.  If this
>doesn't work then do 3 fires instead of 2 at step 3 cuz i can't remember 
>exactly how many it was.  But just try it, and I will guarantee that it works,
>at least I saw him do it twice.  Then the kid tried to tell me everyone had
>2 fatalities, but of course he had never seen any of those...  But I guess you
>could call the above the "other" fatality...  Zeekers!

NO, NO, NO, you idiot.  All you need to do is miss the fatality and it 
registers as one.  Whether you hit or not doesn't matter as long as you do it.


-- 
Brian T Odom

"We are all manufacturers -- some make good, others make trouble, and still
others make excuses."
Newsgroups: rec.games.video.arcade
From: albatros@wings.micro.umn.edu (Bob Alberti)
Subject: Re: Which are your FAVORITE arcade games?
Organization: University of Minnesota
X-Newsreader: TIN [version 1.1 PL6]
Date: Wed, 16 Dec 1992 20:25:27 GMT

My all-time favorite video game would have to be 
   Mr. Do!
which I liked well enough to buy in a cocktail version so that
I can play it at home.  The best thing about Mr. Do! is the abundance
of mysterious bugs in the game.  Under the right circumstances you can
trap the Purple Munchies off of the gameboard, so that they run back and
forth over the scoring windows  The proper positioning of Giant Apples
can place the game in an endless loop by trapping all the Lizards on one
side of the Apples while you hide on the other.  There are many other 
delightful bugs, and it's also one of the few games which allow one to
win free games.
  
Following to Mr. Do! would be
 Dactyl Nightmare (virtual reality game)
 Space Wars (two-player vector-graphics combat, available nowadays on Amigas)
 Major Havoc
 
 And that's about it.  I've played a million video games, but few are worth
getting excited about.
Newsgroups: rec.games.video
From: ALI00MHS@UNCCVM.UNCC.EDU (Mark Sullivan)
Subject: Re: SNES Contents???
Organization: UNC Charlotte
Date: Wed, 16 Dec 1992 15:53:59 GMT

In article <BzCxEB.HJn@csugrad.cs.vt.edu>
nwsedlak@csugrad.cs.vt.edu (Neil Sedlak) writes:
 
>
>Could someone tell me what all the Super Nintendo (US version) comes with?
>I mean as far as cables and such. I got one from a friend used, and I
>would like to know what, if anything, is missing. I thought i would be able
>to hook it up through my stereo A/V reciever via RCA type cables, but I didnt
>get any. Is this what should go into the MULTI-OUT port on the back of the SNES
>and if so where could i BUY the cable???
 
What the SNES comes with depends on which package you are buying.  The full
system (the only one originally offered) comes with two controllers, Super
Mario World cart, and an A/V cable for hookup to stereos and monitors.
 
The stripped-down version (called the "core system," or "base system," or
something) comes with one controller and nothing else.  I think you can buy
a cable at a good toy or computer store like Babbage's.
 
Mark Sullivan
ali00mhs@unccvm.uncc.edu
From: wgg@col.hp.com (Grant Grovenburg)
Newsgroups: rec.games.video
Subject: Are there any 2-player Contra like games for Sega Genesis?
Date: 17 Dec 1992 15:47:34 GMT
Organization: HP Colorado Springs Division
NNTP-Posting-Host: hpcsqd.col.hp.com

Just what the title says.

Thanks,

Grant
Newsgroups: rec.games.video
From: conty@cbnewsl.cb.att.com (E. Kontei)
Subject: Re: Turbo Graphics 16 new user.
Organization: AT&T Bell Laboratories
Date: Fri, 18 Dec 1992 00:04:53 GMT

In article <1gr0bcINN16n@falcon.natinst.com>, glens@natinst.com (Glen Sescila) writes:
> 	Hey, I just picked up my Turbo Graphics 16 (I couldn't resist that
> $49.99 price).  I got a couple of questions though.

Quick, someone send this guy the TG-16 FAQ!
All your questions are answered there, except:

> 	5)  What are some must-have HuCards?

This is another current thread.

-- 
			    E n r i q u e  C o n t y
			       Master of Science!
			      jester@ihlpm.att.com
		    Disclaimer: You're not dealing with AT&T
Newsgroups: rec.games.video
From: dave@admiral.uucp (Dave Litchman)
Subject: Mega CD and SF2?
Organization: The Admiral's Unix System & The Grid BBS
Date: Sat, 19 Dec 1992 04:55:41 GMT

I was talking to a friend of mine, who has just gotten a Sega CD. The subject
of SF2 for that system came up. He sez "SF2 is coming out for the SCD". I sez
"Well, MAYBE. It's nothing but rumor at this point." He sez "It's already out
in Japan".

Well, I figure if SF2 for SCD was out in Japan, r.g.v. would be abuzz, and
there would probably be quite a few readers who had it already.

So, what's the deal? Anybody heard of a Japanese SF2 on SCD? I'll sooner
believe the people here on the net than my friend (he doesn't have a clue
about video games, etc...)

Thanks!


-- 
"Dammit Jim, I'm a free man, not a number!"
----------------------------------------------------------------------
"Ray, when somebody asks you if you're a god, you say YES!" -- Winston Zeddmore
Newsgroups: rec.games.video
From: wntrmute@jhunix.hcf.jhu.edu (August Paul Yang)
Subject: Re: I NEED GAMEGAER recommendations !
Organization: HAC - Johns Hopkins University, Baltimore
Date: Wed, 16 Dec 1992 00:04:51 GMT

In article <1992Dec15.144048.1@gallua.gallaudet.edu> pjharris@gallua.gallaudet.edu writes:
>Spiderman
>Ninja Gaiden
>or wait for X-Men.
             ^^^^^
Wher did you hear that the X-men were getting a Game on GameGear?  I've
seen nothing in the mags I've read nor have I seen it being advertised.

August Paul Yang wants Info!
wntrmute@jhunix.hcf.jhu.edu
Newsgroups: rec.games.video
From: grant@bluemoon.use.com (Grant DeLorean)
Subject: Re: Help needed with Y's II (TG-CD)
Organization: Blue Moon
Date: Tue, 15 Dec 92 06:25:48 GMT

kak1@birch02.cray.com (Kevin Kramer) writes:


>In article <1ghfgdINNod4@aludra.usc.edu>, tehyang@aludra.usc.edu (Teh Kao Yang) writes:
>> I think I'm near the end of the game, but now I am majorly stuck. I have the
>> green idol, but I can't find the blue orb. I've searched the shrine and the
>> canals inside out but found nothing. 
>> Could someone point me in the right direction?
>> 
>> -Teh Kao

>This is bizarre but I was just going to post the exact same question!
>Can anyone help us??  BTW, is there any way to get another life-drop
>when you have used the 1st one.  I was saving it for the end, but 
>accidentally used it then saved the game.  (oh well)

 RE: blue orb:  Look in a room you could hear through but not unlock
before.

 RE: Life Drop: You will not have it equiped at the end anyway...
-- 
\   Grant DeLorean  - IHMSA & NRA Life Member -  (grant@bluemoon.use.com)   /

        Good leaders being scarce, following yourself is allowed.

Newsgroups: rec.games.video