HDTenEightyP/NetNews huggingface dataset:
From: jbw@ponder.csci.unt.edu (WEST JASON BRUCE)
Subject: SF: HF  KEN Revisited
Organization: University of North Texas, Denton
Date: Thu, 28 Jan 1993 09:22:49 GMT

Here are some things I have discovered in my semi-mastery of Ken (almost there).
I'm playing Ken since Dhalsim sucks now - he loses more priority in exchange
for a useless teleport, oh well..he was nice while he dominated.


KEN:


NEW COMBO: (I think).

    Flying roundhouse to the head buffered to a nice air HK that hits 4 or so
 more times - STUN!  It looks really cool to boot (totally of guard, most people
 will be trying to crouch block at the time (but it happens too quick).  If 
 you do this right you should NOT touch the ground until he is stunned [total
 AIR combo].

NEW STRATEGY:

    My added dimension to my new strategy more or less revolves around the HK,
 one hell of an awesome move.  
USES INCLUDE:

  - There is no real SPEED difference in Ken's HKs (ie. opponent doesn't know if
   you are doing a roundhouse HK or a short HK).  To screw with FB throwers
   heads you can do a nice roundhouse HK, land behind them, and DP them.

  - After that is old (probably already is) they will look for it and either
   try to stop you as you pass over them or just wait and throw.  Now you can
   short HK over FBs, land before they thought you would and DP/throw them.
   Their "prevention" attack was too early and missed.

HK to turn the tables on FB traps:

  - You are cornered, you take the 2 blocked FBs, now what?  Jump at him? No.
   Jump up? Well you are back where you started.  FB?  You get comboed.
   hmmm.  Guess what he's gonna do? (not a good plan).
   HK!

  - Jump backward (into the wall, so you are really going straight up).  You
   now have the option to air HK and just spin in place.  You can spin for a
   length of time ranging from short to roundhouse - and he can't know.  So
   you jump.  If he FBs you can HK long enough to land right after the FB (you
   will get the timing), then you are out.  Your opponent goes "aha!"

  - This time he will time his FB to hit you as you land.  You jump, he hasn't
   thrown one yet (he's gonna wait till you start spinning). So you SHORT HK,
   he FBs, you land before it gets to you and then jump it.  If you do this
   right you can nail him.

   - The point is, if you add the HK to your escape method HE is the one who
   needs to guess what YOU are going to do - the tables are turned.  I now
   let Ryus get me in the corner, since they are the ones who need to guess 
   right - and the advantage is mine.  Also, when I get out, it is much
   easier to throw them into the corner (and Ken's FB trap KICKS ASS).

'nuff for now.
Ciao...



Newsgroups: alt.games.sf2
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: Questions questions
Organization: University of Illinois at Urbana
Date: Thu, 28 Jan 1993 01:53:38 GMT

About HF Ryu's mid-air Hurricane Kick:

Yes, you can get this move in a combo.  You can interrupt an aerial
attack with the hurricane kick.  This two hit combo comes in handy
in those annoying Ken/Ryu battles and gives Ryu and edge IMO.
The joystick motions for this combo are easy.  If you can do a roundhouse/
fireball combo, you can do a flying roundhouse/aerial hurricane kick
combo.

Now, when you use it:
Usually, you have to hit players around the neck or chest area with your
flying roundhouse so that you:
a) can land the rest of a combo successfully.
b) don't get sac-thrown
c) don't get foot-swept or worse before you land.

However, when jumping over a fireball, it's not always possible to hit
your opponent that late.  If you try to, you'll find yourself on the
fist end of a DP.  If you hit them early, then one of the above nasties
can spoil your attack.

With Ryu's flying roundhouse/aerial hurricane kick, Ryu can safely jump
in from distances and with poorer timing than he used to be able to.
There's a certain distance in every Ryu player's head where they regard
it as 'safe' to fireball.  You'll notice that during Ryu vs. Ryu battles,
players often throw fireballs simultaneously at this distance.  Now,
instead of countering with a fireball, you can jump over and attack with
your new combo.  Ryu's effective ground range has been increased!

Well, I'll leave you to ponder the implications.  Just wanted to let you
know that this move changes some of the subtleties of positioning of
Ryu/Ken battles.  Ken's flying roundhouse/hurricane kick just doesn't
cut it.
-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
If you have nothing good to say, sit down, shut up, and post to USENET.
From: bc676@cleveland.Freenet.Edu (Marc R. Klenotic)
Newsgroups: alt.games.sf2
Subject: Re: Uploading sf2-00?.lzh to wuarchive is _useless_. don't bother.
Date: 25 Jan 1993 23:53:02 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc10.ins.cwru.edu


The Graphics for Street fighter ][ IBM are copied DIRECTLY
off of the SNES version.  You can tell by such things as 
Guile will not flip when he jumps.  Subtle differences between
the arcade and SNES version.
-- 
******************
*   -=bc676=-    *                --Encrypted
*Marc R. Klenotic*                        Message--
******************
Newsgroups: alt.games.sf2
From: caine@uxa.cso.uiuc.edu (Dark Lord of the Sith)
Subject: Re: Cheap or Not ?
Organization: University of Illinois at Urbana
Date: Thu, 28 Jan 1993 02:04:49 GMT


>Ok, I need some advice on whether this is cheap or not.  I am normally a ken/
>ryu player, but recently I have decided to try Zangief.  Whilst practicing 
>with the Z man yesterday I got challenged by a dragon happy ken.

>I got hammered in the first round, and so seeing this he let up a bit in the
>next round where I ended up coming off the better of what we thought was a 
>double KO.

>so, it was 1 round a piece.  In the third round, I did pretty well, and go him
>down to about 1.25 of an inh of energy.  He saw this, and as I only had about
>2 inches of energy left myself, he decided to use the fireball-fireball
>dragon when jumped method against me.
>So, I got down to about the same amount of energy as him, and I used my judgement pretty well and decided to do the 'walk towards them' that Z can do that
>frightens Ken players so that he would dragon.
>The kid obliged and I took the dragon which took me down to no energy, where
>I then SPD'd him, to cries of CHEAP CHEAP CHEAP from the kid.
>Now, I thought it was pretty good judgement on my part to force a dragon
>so that I could Spd him.  Is it cheap or not ?  Just so I know for in future.

I can't wait for the day on which no one thinks anything is cheap.  This was
not even close to being cheap.  It was the Ken's fault for missing with the
DP in the first place.  If you miss with a DP, you deserve to pay, the ultimate
price if necessary.  It was a good call on your part to seal the victory by
making him do something he thought he could get away with.  Sure, it's sneaky,
but that stuff will win you matches.  The bottom line is you won.

-- 
Caine Schneider
"Attack me if you dare, I will crush you!" -Ken
"I've got a bad feeling about this..." -Solo -Skywalker -Leia
--
Newsgroups: alt.games.sf2
From: changmi@ecf.toronto.edu (CHANG MICHAEL)
Subject: Re: Worldwide Guide to SF2 Etiquitte (Survey)
Organization: University of Toronto, Engineering Computing Facility
Date: Tue, 26 Jan 1993 18:44:10 GMT

	Toronto:

	Throw:  Not here. Usually if you or your oppoenent does, the victim
gets one back. This depends on locale. In pool halls and china town maybe,
in downtown, depending on the player.

	Ticking: Acceptable as long as it is to stop someone from executing 
a move. Not recommened for just trying to "star" him.

	Stunned; Always, usually combos happens and the game continues.

	House Rules: IF he is bigger than you or in a gang, then if
you CHEAP , then you are usually sworn at and/or pushed around. Stories
exists about knifings.

CHEAPING:  The rule is do not CHEAP unless the other guy does it first.
(Like a guy trying to time out and win by health. )


	Also: What r the opinions on CHEAPING when and where ?

							- Zangiefed
.

Newsgroups: alt.games.sf2
From: cywang@ux1.cso.uiuc.edu (Che-Yuan Wang)
Subject: Re: HF at UIUC and other HF observances
Organization: University of Illinois at Urbana
Date: Sun, 24 Jan 1993 07:15:35 GMT

caine@uxa.cso.uiuc.edu (Dark Lord of the Sith) writes:

>mlm@mrcnext.cso.uiuc.edu (Michael McCool) writes:

>possible.  Did this by throwing fairly continuous slow fireballs.  Try an
>across the screen trap vs. Bison.  Works pretty well, ask Crying Freeman. :)

The key is that you have to be all the way across the screen to do the 
trap at maximum effectiveness. I actually knew about this trap a long time ago.
I used to get killed by the computer Ryu on higher settings when I played
against him with Bison. Somehow, none of the Ryu/Ken players were able to
take advantage of it last semester. I was impressed, Caine. :)

>Caine Schneider

>-- 
>"Attack me if you dare, I will crush you!" -Ken
>"I've got a bad feeling about this..." -Solo -Skywalker -Leia
>--
From: hoanga@nason109.its.rpi.edu (Alain Hoang)
Newsgroups: alt.games.sf2
Subject: Re: SNES control config.
Date: 27 Jan 93 01:26:27 GMT
Reply-To: hoanga@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.


	I find the standard configuration to be the best.  The one when you
turn it on and play from there works best for ME.  And all myfriends I taught
play this way too.  They agree with me.  But since everyone has their own tastes
let it be...  


hoanga@rpi.edu
Alain Hoang
Newsgroups: alt.games.sf2
From: dhg1@crux1.cit.cornell.edu (Gilgamesh)
Subject: Don't upload to wuarchive.
Organization: Cornell Information Technologies
Date: 23 Jan 93 00:12:08 GMT

A friend recently pointed out to me that it's probably not a good idea to keep
uploading various versions of sf2 to wuarchive. The problem is, the ibm version
of sf2 is quite a vicious copyright violation, and Capcom execs probably
have fantasies about flaying Jang Young Dug or whatever his name is with 
leather thongs. Thus, Wuarchive could get in serious trouble for holding these
files, and we wouldn't want anything to happen to wuarchive, would we? This 
goes as well for other ftp sites, although some don't seem to mind the uploads.
Wuarchive obviously does, however, as it constantly deletes them. BTW, can someone hook me up with version 1.9? (the .lzh one). Thanx.
From: bc676@cleveland.Freenet.Edu (Marc R. Klenotic)
Newsgroups: alt.games.sf2
Subject: Re: More combo's
Date: 26 Jan 1993 23:41:37 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc4.ins.cwru.edu


Do you know how many new articles there are daily?  About 40!
Reading through the old ones is like looking for a needle in
a haystack.  I sis see your version of the Tiger Knee and
decided to post mine.  Perhaps some crazed lunatic ravaged
all the arcade machines in my area changing the Tiger knee
only to throw of people who read the SF2 net.  I don't know.
Seeing as how there are many different varitations to hte
Screwdriver (SPD), I think it is a great possibility I could
be right about this.  I did not want to start an argument
nor upset anyone.  If we were in the same state, then I'd show
you the Tiger knee my way and a few other tricks as I crushed your
face into the ground!
-- 
******************
*   -=bc676=-    *                --Encrypted
*Marc R. Klenotic*                        Message--
******************
Newsgroups: alt.games.sf2
From: rkasseba@cwis.unomaha.edu (Roger Kassebaum)
Subject: Hyper Fighter
Organization: University of Nebraska at Omaha
Date: Thu, 28 Jan 1993 04:38:35 GMT

Ok...now I have heard much talk of the Hyper Fighter machine...but (maybe
because of location) I have never heard of this...we do have the CE Turbo
but i must admit I have heard not of the Hye
sorry...heard not of the Hyper Fighter...please fill me in...although...
im not the SFII arrogant...
 


          ______       _____
---------/     /      /      /     /
--------/_____/      /____  /_____/    I ask, "Let us contemplate our
-------/ \     /   /     / /     /                existance..."
------/   \   /___/ ____/ /     /

Marcus Graham
Internet :: rkasseba@cwis.unomaha.edu
Newsgroups: alt.games.sf2
From: jnishina@nyx.cs.du.edu (John Nishinaga)
Subject: Re: Tiger Knee Motion as per SF2 Guide (was Re: More combo's)
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Thu, 28 Jan 93 07:06:59 GMT


caine@uxa.cso.uiuc.edu (Dark Lord of the Sith) writes:
 
>I have that strategy guide, and I found that half the comos that are in there
>are not even combos by their definition.
 
I read the guide and most were accurate if I remember correctly.
 
>They say the fireball/DP "trap" is a combo.  Now that's B.S.
 
Very B.S.
 
>They even say that Bison had a 7-hit combo.  No punch can hit after the
>scissor knee.
 
Now you're B.S. :)  Bison has a 7-hit combo on CE -- if the hit isn't "hitting"
after the scissor kick its because you aren't timing it correctly.  'nuff said.
--
John Nishinaga - jnishina@nyx.cs.du.edu
Newsgroups: alt.games.sf2
From: bc676@cleveland.Freenet.Edu (Marc R. Klenotic)
Newsgroups: alt.games.sf2
Subject: Re: ZANGS
Date: 27 Jan 1993 01:20:47 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc4.ins.cwru.edu


Anyone find any use for the Zangief "Stomach Grab".  You must
jump straight up holding either up or down on the stick (forgot
so sue me!) then push a punch button (have only tried firece though).
This has to be the stupidest move in the world.  Zangief jumps
up and grabs his stomach.  It has such a small hit range especially
since you cannot do it jumping forward or backward.  (BTW: Noticed
in SNES SF][).
-- 
******************
*   -=bc676=-    *                --Encrypted
*Marc R. Klenotic*                        Message--
******************
Newsgroups: alt.games.sf2
Subject: Re: sf2-00x.lzh Questions
From: i921648@redgum.ucnv.edu.au (The Almighty)
Date: 27 Jan 1993 23:36:45 GMT
Distribution: inet
Organization: University College of Northern Victoria (Bendigo)
NNTP-Posting-Host: redgum.ucnv.edu.au

In article <Jan.26.08.03.20.1993.14670@trident.usacs.rutgers.edu> mchoo@trident.usacs.rutgers.edu (Myong Choo) writes:
>I finally got a "full" working copy of this game and it's pretty
>cool.  But I have a few questions.
>
>I'm missing DALSIM2.SEQ.  Is anyone missing this too?  Does anyone
>had this file?
>
>Can anyone read the .HWP files?  It looks like these are the 
>directions, but I can't read them.
>
>Did anyone figure out all the "super" moves for "Super Street 
>Fighter"?  I think I got most of it by just experimenting.
>
>Well, guess that's about it.  Thanks for any replies.
>
>-Myong
>-- 
>Myong Choo                          | snail mail:
>email: mchoo@gum.rutgers.edu        | BPO 20382  PO BOX 1119
> or ar328@cleveland.freenet.edu     | Piscataway, NJ 08855-1119



Alll the moves in the SF2IBM can be altered or viewed in the appropriate
files  of *.key

In it you will find lines like:

eg Guiles sonic boom

1fb 45 guile.voc
2fb 46 guile.voc
3fb 47 guile.voc

the first number is the fire button... 1 - light 2 - medium 3 - hard
1,2,3 pertain to punches    4,5,6 pertain to kicks.

the next characters or numbers after that are the moves to execute with
the appropriate button.. notice that they are to be read from right to
left.. 

Therefore in my example to execute a  slow sonic boom you would push 
back and then forward plus the light punch.  EASY..

There fore using the letters "fbud" you can adjust it to an easier
combination if you have trouble in executing it.

the two digit number after that corresponds to the animation and
therefore shouold be left alone..

and the last column is the sound it calls up... 

Hope this helps...

By the way if there is anyone out there experimenting with the
sequencing file I would appreciate if you can help me decipher the last
column in the seq files.

the last column usually looks like this:

A10N0xx
..
..
..

and so on..

I am attempting to fix up Dhalsim in the SF2IBM V190

thanks....
From: kchchang@remus.rutgers.edu (kai chang)
Newsgroups: alt.games.sf2
Subject: Re: Worldwide Guide to SF2 Etiquitte (Survey)
Date: 26 Jan 93 03:01:43 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

kt12+@andrew.cmu.edu (Kenichiro Tanaka) writes:

>On 18-Jan-93 in Re: Worldwide Guide to SF2 ..
>user Seth James Killian@ux4.c writes:

>>>>(3) Person is kicked out of arcade
>>>Never that I know of, it's just a game.
>>	Happened to me before, twice.  Both times in the burbs and once at 
>>	the Galaxyworld in Carol Stream.  Not by the local losers, they usually
>>	called the manager and security guards to get me to leave...

>What does the manager say?!  "I'm sorry, but you're being cheap--you'll
>have to leave."?  Did they at least give you back your credits?  :)


>Ken
	I have a feeling that he might have been verbally abusive on top of being an excellent fighter.
	
	I'm one of those SF2 fame from 2-3 years ago, when it was less popular.  Back then, I had my glory days of beating the pants off EVERYONE that challenged me.  But machine change, people improve, and I couldn't keep up with it, so I now fall into the catagory of "average".  	
	From my personal experience, arcade managers have the tendency of kicking out the "loudest people" when conflicts do occur.
Newsgroups: alt.games.sf2
From: hillyard@CS.ColoState.EDU (kevin paul hillyard)
Subject: Re: the new SF2 for IBM; comments and question
Date: Sun, 24 Jan 1993 12:50:13 GMT
Organization: Colorado State University, Computer Science Department

	Hey all you crazy SF2 players out there in net land!  Quick question...
I just got the IBM version of SF2, but I don't know who to do many of the
special moves... is there an FAQ, or can some kind soul mail me a list if you
guys (and gals) have something going around?	Thanks a lot!

	-Kevin Hillyard
From: mchoo@trident.usacs.rutgers.edu (Myong Choo)
Newsgroups: alt.games.sf2
Subject: sf2-00x.lzh
Date: 24 Jan 93 21:45:50 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

Hi!  I got the sf2-002.lzh thru sf2-007.lzh.  What I would like to
know is if there is a sf2-001.lzh and if there is could someone
email me a copy or tell me where I can ftp it, please.  Thanks.

-Myong
-- 
Myong Choo                          | snail mail:
email: mchoo@gum.rutgers.edu        | BPO 20382  PO BOX 1119
 or ar328@cleveland.freenet.edu     | Piscataway, NJ 08855-1119
From: pblank@inode.com
Newsgroups: alt.games.sf2
Subject: SNES MOVES AND GAME GENIE
Date: 27 Jan 93 14:30:13 EST
Reply-To: pblank@inode.com
Distribution: world
Organization: inode BBS, NYC's Best Usenet Access (212-679-9146)

I think the codes you need are in the Febuary issue of EGM. I'd give it to you but i can't find it. 

#! rnews 1
Newsgroups: alt.games.sf2
From: milkman@.wam.umd.edu (Elliott H. Kim)
Subject: SNES ettiquette
Reply-To: milkman@wam.umd.edu
Organization: Workstations at Maryland, University of Maryland, College Park
Date: Tue, 26 Jan 1993 01:34:03 GMT


Just as Mr. Petit is compiling a guide to SFII ettiquette, I am going to  
do the SNES ettiquette tally.  Oddly enough, my 2 fave versions of the  
game are SNES and HF.  

Is it okay to:

1. Reconfig your controls.
2. Reconfig for each character.
3. Do anything acceptable in the arcade.

How is the order of play determined?

1. Person "calls" next game
2. Other

How do the locals comply with these moral obligations to the SNES SFII?

1. If you don't play by the rules, you don't play.
2. The person who owns the SNES turns it off.
3. "      "    "    "   "    "  unplugs it and goes home.

Who is the local master?

1. The owner of the machine.
2. A regular among your crowd.

Post about your home turf.
From: btdcs207@csd.uwe.ac.uk (DOC)
Newsgroups: alt.games.sf2
Subject: Cheap or Not ?
Date: 27 Jan 93 08:57:00 GMT
Organization: University of the West of England, Bristol


Ok, I need some advice on whether this is cheap or not.  I am normally a ken/
ryu player, but recently I have decided to try Zangief.  Whilst practicing 
with the Z man yesterday I got challenged by a dragon happy ken.

I got hammered in the first round, and so seeing this he let up a bit in the
next round where I ended up coming off the better of what we thought was a 
double KO.

so, it was 1 round a piece.  In the third round, I did pretty well, and go him
down to about 1.25 of an inh of energy.  He saw this, and as I only had about
2 inches of energy left myself, he decided to use the fireball-fireball
dragon when jumped method against me.
So, I got down to about the same amount of energy as him, and I used my judgement pretty well and decided to do the 'walk towards them' that Z can do that
frightens Ken players so that he would dragon.
The kid obliged and I took the dragon which took me down to no energy, where
I then SPD'd him, to cries of CHEAP CHEAP CHEAP from the kid.
Now, I thought it was pretty good judgement on my part to force a dragon
so that I could Spd him.  Is it cheap or not ?  Just so I know for in future.


Scott

##############################################################################
# DDDDD    OOOO    CCCC                                   *'Woke up lying on #
# D    D  O    O  C       AKA Scott                       * the floor, can't #
# D    D  O    O  C       btdcs207@uk.ac.uwe-bristol.csd  * recall the night #
# D    D  O    O  C                                       * before. Another  #
# DDDDD    OOOO    CCCC  'SONIC BLOOM' Guile the Gardener * day.'-Bryan Adams#
##############################################################################
From: alex@crystal.ipac.caltech.edu (Alex Werner)
Newsgroups: alt.games.sf2
Subject: Re: More combo's
Date: 27 Jan 93 00:43:03 GMT
Organization: California Institute of Technology
NNTP-Posting-Host: crystal.ipac.caltech.edu

In article <1993Jan25.042802.23721@nmt.edu> drkhoe@nmt.edu (ONID) writes:
>Yeees...  You can throw a strong in before the TU... and you can still 
>interrupt the standing forward kick... (short only) try it on the car...
The standing forward kick, short only?
That's like saying the crouching Fierce punch, jab only...

With regard to the argument about what the proper way to do a Tiger Knee
is, if you think of the joystick as having eight zones, corresponding to
the points of the compass, you'll see that moving the joystick from down to
forward jump in a straight line necessitates moving it through forward crouch
and forward. The only way to test if the forward crouch and forward were
really necessary would be to do it           O    O    O 
                                    |  /  O-  \   |   /
                                    O O
and see if that worked
Newsgroups: alt.games.sf2
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Measure of SF ability
Organization: University of Illinois at Urbana
Date: Sat, 23 Jan 1993 19:51:34 GMT

How well you play against the computer isn't a perfect guide to how well
you can play another player.  However, at low to medium level players, it
is a fairly decent guide.  However, at expert level and above, players
may be able to crush human opponents easily but may still have problems
with the computer.

Personally, I find the computer to be a good dummy to practice combos on.
I give second rounds to every computer opponent except for Zangief.  I
will usually give 3rd round to Bison, so I don't have to watch the animation.
If you're to call your self an expert, I think it's fair to say that you
should be able to beat the computer every time with your character of choice.
If you give second rounds, then that's just extra topping :).
-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
If you have nothing good to say, sit down, shut up, and post to USENET.