HDTenEightyP/NetNews huggingface dataset:
Newsgroups: comp.sys.mac.games
Subject: Re: SimLife
From: agapow@latcs1.lat.oz.au (p-m agapow)
Date: 6 Jan 93 22:44:01 GMT
Organization: Calvin Coolidge Home for Dead Biologists

jellis@wam.umd.edu (Harry Tuttle) writes:

>I haven't heard anything about SimLife around here in quite some time.
>Is it any good or should I get A-Train instead?
>Please post if you've played either.

Having bought "A-train" and "SimLife" simultaneously, and gone through
both games tutorials and the first few hours of play over the same few
days, i can say this :

All in all, A-train has it over SimLife. It's more playable and
(importantly) has just the right number of things to keep track of and
control. The set is reasonably challenging, and yet allows effective
action by the player. (Don't you just hate those games where no matter
what you do, it seems the game just chugs away blithely?). It's very
robust and shows a decent performance on middle of the range platforms. In
feel A-train, is most like SimCity.

As a biologist, i've found a certain cuteness in the recent Sim* releases
that has, for me, made them worth buying. That having been said, SimLife
is overwhelming. After the minimal influence the player could excerpt in
SimAnt, here you are presented by a plethora - nay, two plethoras - of
controls. The detail is overwhelming. Yet, it's not much of a game.
(Initially anyway. More intensive investigation may make me interested,
but then again who needs to try that hard to make a game enjoyable?)
SimLife gobbles a fair bit of memory and a large screen is definitely a
plus. I've had a crash or two, but suspect this may be cured by allocating
some more memory. SimLife is better than, say, SimAnt and perhaps SimEarth
(depending on your mileage) but less than SimCity.

A word of warning - both games are long. i've taken to running A-train
overnight or leaving it going whilst i do something else.

p-m

--------------------------------------------------------------------------------
paul-michael agapow (agapow@latcs1.oz.au) Machine Intelligence Lab, LaTrobe Uni

        "Teenage sex, nuclear winter, Junior Miss fashion 
               & the mechanics of emotional capitalism ..."
Organization: Software Engineering Institute, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.mac.games
Date: Mon, 11 Jan 1993 10:49:46 -0500 
From: Todd Keenan Bowman <tb0o+@andrew.cmu.edu>
Subject: Mac Games for Sale

INDIANA JONES AND THE FATE OF ATLANTIS    $30
   New graphic adventure from LucasArts. Requires a color macintosh and
   a high density drive.

SPLAT'ERS   $25
   Fun paintball simulation. Played POV from one of the players.

SPACE ROGUE   $10
   Space RPG game from Origin. Similar to Elite, but with more of a plot.
   Worked on my IICI under system 7. B&W and color.

SHOGUN  $10
   One of the last adventure games from Infocom. Combination of graphics
   and text. Very detailed.  B&W and Color.

Send me e-mail if you're interested in any of these.  Prices include shipping
in the US.


.......
todd
From: tshin@husc8.harvard.edu (Tae Shin)
Newsgroups: comp.sys.mac.games
Subject: Prince of Persia, Level 5
Date: 10 Jan 93 18:24:02 GMT
Organization: Harvard Arts and Sciences Computer Services, Cambridge, MA

Just a quick question.  At the end of level five, there is a gate to the left
of the exit door.  Does anyone know how to open it?  If so, what's behind it?
Thanks.
Newsgroups: comp.sys.mac.games
Distribution: world
From: Jeff_A._Chirikjian@uu0570.foggybottom.com
Organization: Foggy Bottom / Washington, D.C.
Date: Fri, 08 Jan 1993 19:04:47 EST
Subject: Pax Imperia?

So waht does everybody think about Pax now that its out?
Foggy Bottom - your FirstClass Mac connection in Washington, DC

Newsgroups: comp.sys.mac.games
From: akash@brahms.udel.edu (Akash Sharma)
Subject: Re: Spectre modes???
Organization: University of Delaware
Date: Sat, 9 Jan 1993 06:43:12 GMT

In article <C0KA8F.7C7@world.std.com> kieran@world.std.com (Aaron L Dickey) writes:
>akash@brahms.udel.edu (Akash Sharma) writes:
>
>>In article <C0GEqD.Dxt@world.std.com> kieran@world.std.com (Aaron L Dickey) writes:
>>>Here's one hint: after starting the game, type in "god".
>>>
>>>
>>	Better yet!  Try the tab key!!
        ^^^^^^
>>Akash.
>
>"God" gives you an overhead view of the ENTIRE playing field.  The tab key
                                         ^^^^^^
>does not.
>
>
	My fault!  But I'd still like to point out that I like the overhead
view from the Tab key BETTER than the one from the word "god."
Akash.


Newsgroups: comp.sys.mac.games
From: ledzian@remus.rutgers.edu (LEDZIAN)
Newsgroups: comp.sys.mac.games
Subject: Kings Quest VI
Date: 9 Jan 93 17:36:46 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

I know that Kings Quest VI is out for the IBM but does anyone know when it 
will be out for the mac?  Or does anyone have a number for Sierra that I can
call to find out?  The title of it is something like Heir today, gone tommorow.
You can email replys to ledzian@remus.rutgers.edu
From: foster@Apple.COM (Gregg Foster)
Newsgroups: comp.sys.mac.games
Subject: Pax: trading and assaulting
Date: 4 Jan 93 19:33:01 GMT
Organization: Apple Computer Inc., Cupertino, CA

Need extra cash? Aliens getting ahead of you? Trade them into submission, say 10 radiants for $50000000... it may just be my wonderful trading abilities, but I seem to be able to trade anything for anything (or nothing for everything!).

I've never been able to assault a planet. Can someone describe how they've done this successfully? (I send in some terrific dreadnaughts and they just get blown away).

--Gregg

foster@apple.com
From: hishimoda@vaxsar.vassar.edu
Newsgroups: comp.sys.mac.games
Subject: I want my Civilization!HDFD--->800K
Date: 10 Jan 93 20:00:01 +1000
Organization: Vassar College


I need to get Civilization (which comes compressed on 4 HDFDs) onto 
multiple 800K disks. 

DiskDoubler cannot compress it any further. There are two files (Civ File 3
---1.4MB and Civ Sounds --- 1.2MBs (?)) which cannot fit onto 800K disks.

What are the common procedures for such an operation? I'm sure it's not an
uncommon problem

Yes, I have access to HDFDs and apps such as DiskDoubler, CptExpander (but
not Compressor, which I've heard might do the trick), and Copy II.

Thanks in advance,

H.S.

Newsgroups: comp.sys.mac.games
From: edestes@pop.nih.gov (Ed Estes)
Subject: Re: Spectre Supreme...
Followup-To: comp.sys.mac.games
Organization: NIH
Date: Tue, 12 Jan 1993 23:04:10 GMT

In article <1993Jan11.022909.15816@news.ysu.edu>, af733@yfn.ysu.edu (Ryan
James Smith) wrote:

> Are you sure Specture Supreme wasn't available at Macworld?
> I saw a few people buying it at one of the mail order booths...
> it wasn't the goofy looking box, it was just a gold colored 
> mailer sized envelope but it looked like there was something
> in it, like a disk...

It WAS available from one vendor at MacWorld - I forget the name off
hand...

It turns out they had frozen the code but had not finished the packaging
by MacWorld.  They were selling it for something like $39 (which is suppose
to be the price of the upgrade) during the show in some simple package.

--Ed

---------------------------------------------------------------------------
 Ed Estes               | "Passion isn't the sole province of those who
 edestes@pop.nih.gov    | write or those who paint, but belongs to those
 (301) 402-1804         | who love doing what they're doing and are driven
 "I bleed six colors"   | to do it, no matter what." -- unknown
---------------------------------------------------------------------------
From: bowden@csd4.csd.uwm.edu (John William Bowden)
Newsgroups: comp.sys.mac.games
Subject: Re: Oxyd, level 9 help needed
Date: 8 Jan 1993 01:52:32 GMT
Organization: University of Wisconsin - Milwaukee
Reply-To: bowden@csd4.csd.uwm.edu
NNTP-Posting-Host: 129.89.7.4
Originator: bowden@csd4.csd.uwm.edu

From article <1993Jan7.220009.8743@Princeton.EDU>, by jacobw@phoenix.Princeton.EDU (Jacob Solomon Weinstein):
> Help! I'm on level 9 of Oxyd. I can figure out how to get past one of
> the bomb-blocks-- the one in the top left hand corner-- but I can't
> figure out how to get past any of the others. Can somebody give me some
> hints?
> 

As I see it there are only a couple of paths that will complete
level 9.  You have to plan your path carefully before you do anything
or you'll block yourself from finishing.

-John
From: Jason.Kool@f204.n2603.z1.ieee.org (Jason Kool)
Newsgroups: comp.sys.mac.games
Subject: ROTD
Date: 9 Jan 93 08:19:00 GMT
Organization: FidoNet node 1:2603/204 - Not Even Odd, Forest Hills NY

Could anyone kindly put walk thur on Rise of the Dargon.

Thanks


--  
=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
 Jason Kool - Internet: Jason.Kool@f204.n2603.z1.ieee.org
Newsgroups: comp.sys.mac.games
From: howard@netcom.com (Howard Berkey)
Subject: Re: What should Apple do to the Mac to make it better for games?
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Mon, 4 Jan 1993 19:26:54 GMT

In article <1993Jan4.104926.15717@kth.se> d88-jwa@dront.nada.kth.se (Jon Wtte) writes:
>macs. Of course, that's my opinion, and I usually use computers
>in a business environment, and just happen to like the fact that
>there are a few neat games for 'em too. If you're serious about
>games, why not get one of those arcade machines? (neo geo?)

OK Jon, you can't fool me.  I happen to know you're working on the
next vers. of NetHack for the mac. (From your own post, no less! :)

BTW, how's it coming?  I play it (the last vers.) regularly.

-Howard


-- 
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Howard "Pasty-faced" Berkey                       	   howard@netcom.com
		    I just don't want to know, anymore.
... .. ...   ... .. ...   ... .. ...    ... .. ...   ... .. ...   ... .. ...
From: Julie.Hayne@f421.n109.z1.fidonet.org (Julie Hayne)
Sender: Uucp@blkcat.UUCP
Newsgroups: comp.sys.mac.games
Subject: QUICK BASIC
Date: Thu, 07 Jan 1993 18:02:00 -0500

 BB> > Didn't Microsoft do BASIC in like '85 or something?
 
 BB> However, their current System-7 compatible QuickBASIC compiler is 
really
 BB>  OK.  It is Quick, has a nifty debugger, and is a fairly well 
 BB> structured
 BB>  language.  You can get to the toolbox when you need to, but for 
 BB> many
 BB>  tasks you don't really need to.  I use it when a hack is needed 
 BB> that
 BB>  would be too slow in Hypercard, and which would be too trivial to 
 BB> try
 BB>  hacking out in Yerk or in Think-C.  I got it for an additional $50 
 BB> as
 BB>  an upgrade from that really awful Microsift BASIC 1.0. 

The versions of Microsoft QuickBasic I see in the stores all see to date 
from about 1990, and make no mention of machines more recent than the 
plus.  Are you saying there is a System 7 compatible version of Microsoft 
Basic?  Because what I see in the stores doesn't seem likely to 
compatible.  Is there a free upgrade if I buy this version, or where I can 
I get the most current version?
From: L.H.Wood@lut.ac.uk
Newsgroups: comp.sys.mac.games
Subject: Re: Battle Chess
Date: 8 Jan 93 22:04:37 GMT
Reply-To: L.H.Wood@lut.ac.uk (Lloyd Wood)
Organization: Loughborough University, UK.

Forget GNU Chess. The source is buggy.
En passant - the taking piece vanishes, the players swap sides,
and eventually it crashes.

Shame, because otherwise it's reasonable. If en passant worked, though,
I'd tear it apart on the opening.

L.
Newsgroups: comp.sys.mac.games
From: brian@tpocc.gsfc.nasa.gov (Brian Youse)
Subject: Games for Sale
Organization: Computer Sciences Corporation
Date: Wed, 13 Jan 1993 04:43:33 GMT

Hi all,

	I'm selling the following, email if interested.

	Battle of Britain II,  $24 
        Full Metal Mac, $20

	Both for $40

	Please add $2.90 if you wan't two day air, 'bout a $1.50 otherwise
for postage.  These are US rates, out of states will be a little more.

	Both games are sys7 compatible and both are less than 2 months old
(xmas presents).  All packaging is included.

Brian Youse
brian@tpocc.gsfc.nasa.gov
From: brl@kopasker.is (Bjorgvin Runar Leifsson)
Newsgroups: comp.sys.mac.games
Subject: Pools of Darkness post-endgame
Date: 3 Jan 93 14:22:36 GMT
Reply-To: brl@kopasker.is (Bjorgvin Runar Leifsson)
Organization: Kopasker Primary, Iceland

Hi everybody and happy new year!

I finished Pools of Darkness last autumn and delayed the Challenge Island 
until a few days ago.  When I sat down to play it I found out that it is
not possible to set the game to anything else than expert level and that
my spellcasters get drained without any possibility to rest to memorize 
spells.  The Beholder told me that I can only rest where the runic r is found
where it is dangerous to tarry.

Does anybody know how to get there and/or how to solve this island in a proper
order?

Thanks in advance and please reply by e-mail as I have trouble reading this
newsgroup at the moment.

Bjorgvin R. Leifsson
brl@kopasker.is
Newsgroups: comp.sys.mac.games
From: Dennis Giblin <dgiblin@gsfcmail.nasa.gov>
Subject: S.C. OUT/Tinies
X-Useragent: Nuntius v1.1.1d16
X-Xxmessage-Id: <A76F003365015C78@deng.gsfc.nasa.gov>
Organization: Goddard Space Flight Center
Date: Tue, 5 Jan 1993 14:03:54 GMT
X-Xxdate: Tue, 5 Jan 93 09:06:59 GMT
X-Posted-From: deng.gsfc.nasa.gov
NNTP-Posting-Host: sol.ctr.columbia.edu

Does anyone feel like posting a list of passwords for either/both of
S.C.OUT and Tinies?  I'm not too far into them, but can already see that
it might be all too easy for me to get hung up on one level and not be
able to get full value out of the games.

Dennis Giblin - Goddard Space Flight Center - dgiblin@gsfcmail.nasa.gov
"Would you believe they put a man on the moon, man on the moon"?
From: jeffj@yang.earlham.edu (ChaOs)
Newsgroups: comp.sys.mac.games
Subject: Re: SimLife
Date: 7 Jan 93 18:39:56 GMT
Organization: Honest Bob's Used Toaster Emporium

In article <1993Jan6.174053.6590@wam.umd.edu>, jellis@wam.umd.edu (Harry Tuttle) writes:
> I haven't heard anything about SimLife around here in quite some time.
> Is it any good or should I get A-Train instead?
> 
> Please post if you've played either.
> Thanks.

On a related note, does anyone know if SimLife will run on a MacPlus? 
According to the box, it'll run on CLassics, LCs, etc.  Is there something
preventing the Plus from running it, or is it just a hint that I should upgrade
my computer?
						Thanx
							Jeff

-- 
Jeff (ChaOs) Johnston                             JeffJ@yang.earlham.edu
Newsgroups: comp.sys.mac.games
From: howard@netcom.com (Howard Berkey)
Subject: Re: Spaceward HO! 3.0...When?
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Distribution: usa
Date: Tue, 5 Jan 1993 21:31:34 GMT

In article <yjc-050193042516@yjc-slip.dialin.cwru.edu> yjc@po.cwru.edu (Jerome 'TofuSoft' Chan) writes:
>
>Yes!!!!! Can I pre-order my upgrades now and let you send it to me once you
>return from MacWorld?!
>

And can I pre-order the complete game (not an upgrade?)  I've been
waiting to buy SH until this version.

-Howard



-- 
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Howard "Pasty-faced" Berkey                       	   howard@netcom.com
		    I just don't want to know, anymore.
... .. ...   ... .. ...   ... .. ...    ... .. ...   ... .. ...   ... .. ...
From: mcote@celine.sw.stratus.com (Mike Cote)
Newsgroups: comp.sys.mac.games
Subject: Re: ****Wanted Bridge game *******
Date: 7 Jan 1993 13:59:52 GMT
Organization: Stratus Computer, Inc.
Distribution: world
Reply-To: mcote@celine.sw.stratus.com (Mike Cote)
NNTP-Posting-Host: celine.sw.stratus.com


There are two that I know of:
	Bridge Version 7:  I don't know too much about this one but have seen
	other replies to this newsgroup with some negative comments about the
	graphics and screen update in Version 6.

	Micro-Bridge Companion:  I got this for my SO for Christmas.  I'm 
	quite impressed.  It plays pretty good bridge but is also a bridge
	tutor.  It gives hints on how you should bid and comes with a monster
	flow-chart that you can follow on screen to determine exactly how 
	you should bid the hand.

I've seen both of these at Egghead stores.

mpac
Xref: sparky comp.sys.mac.games:13836 comp.sys.mac.wanted:12357 misc.forsale.computers.mac:2092
From: jreid@csugrad.cs.vt.edu (Joe Reid)
Newsgroups: comp.sys.mac.games,comp.sys.mac.wanted,misc.forsale.computers.mac
Subject: Trade Lemmings for A-Train
Date: 6 Jan 93 06:15:09 GMT
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA

I've got a copy of Lemings I'll trade to anyone for A-Train.  Make
offer, I'll also sell Lemmings to anyone interested.

-- 
jreid@csugrad.cs.vt.edu			Those guys in "The Wizard of OZ,"
jreid@vtssi.vt.edu			they all want such complex things,
vpcjoe@vtcs1.cs.vt.edu			a heart, a mind, and some courage.
vpcjoe@vtcs1   <----BITNET		All I want is a simple job.
Newsgroups: comp.sys.mac.games
From: steve@pinet.aip.org (Steve Lushing)
Subject: CIVILIZATION FOR THE MAC IS OUT
Organization: American Institute of Physics
Date: Sat, 9 Jan 93 15:49:26 GMT

cropose civilization is out in the stores. I got mine at 
J&R computer store in nyc. There's two books, a manual and
a strategy book. The manual is basically from an ibm and
you have a technical supplement. I haven't played it
yet but it looks good. If I have time I will summarize.

-- 
Stephen M. LuShing                           INTERNET: steve@pinet.aip.org
System Development                           BITNET: steve@aip.bitnet
American Institute of Physics
Woodbury, N.Y., 11797
Newsgroups: comp.sys.mac.games
From: kieran@world.std.com (Aaron L Dickey)
Subject: Re: Spectre modes???
Organization: The World Public Access UNIX, Brookline, MA
Date: Sat, 9 Jan 1993 00:48:14 GMT

akash@brahms.udel.edu (Akash Sharma) writes:

>In article <C0GEqD.Dxt@world.std.com> kieran@world.std.com (Aaron L Dickey) writes:
>>Here's one hint: after starting the game, type in "god".
>>
>>
>	Better yet!  Try the tab key!!
>Akash.

"God" gives you an overhead view of the ENTIRE playing field.  The tab key
does not.


Newsgroups: comp.sys.mac.games
From: jlindqui@ux4.cso.uiuc.edu (Body Double for Aunt Esther)
Subject: Re: More from Andrew Welch...
Organization: University of Illinois at Urbana
Date: Fri, 8 Jan 1993 03:51:01 GMT

arnett@unixg.ubc.ca (Bill Arnett) writes:

>From: andrewwelc@aol.com
>Subject: Maelstrom Ravings
>Date: Wed, 30 Dec 92 21:30:45 EST

>Please post this on comp.sys.mac:
>If you are going to dismiss Maelstrom because it is a super-deluxe version of
>Asteroids, so be it.  However if you are going to discard all games that are
>not completely original, you'll be left with precious few.  It all depends on
>your view of originality.

Hmm... I happened to download Maelstrom BECAUSE it was purported to be a
super-deluxe version of Asteroids.  I happen to LIKE "old arcade games"  They
may always be the same each time you play them, and they don't require much
thinking to play, but when one has been using one's head for too long, THIS
IS EXACTLY WHAT YOU MAY WANT.  Jesus, if you want King's Quest, go out and
frickin' buy it!

>Funny, I thought Mac users would be glad to have a full 256-color version of
>the classic Asteroids, the same way they were glad to have a full 256 color
>version of Galaxian in Solarian ][.

I for one, AM glad to have such a version of Asteroids.  I'd like to see a
few more of the 'old arcades' redone in such a way, and some of the home game
systems, too.  (Pitfall, Pitfall II, Star Wars, hell, Combat might be fun, too,
if you made it a Mac-quality version!)  Once I'm a bit more well-versed in
C, and I can find someone who does artwork better than I do, I may just do some
myself!

> - The vast majority of the sounds in Maelstrom *are* original
> - ALL the artwork in Maelstrom is original
> - Every single byte of code in Maelstrom is original
> - Many of the ideas in Maelstrom that extent it beyond Asteroids are
>original

And the sounds that aren't original are appropriate and draw a laugh!  You
eeeediots!  I quite happily sent in my $15.  Maelstrom is one of the few
sharewares that I have had no second thoughts over doing so.  I look forward
to seeing more games of the same quality.  Keep up the good work, Andy, and
the rest of you quit yer bitchin'....


-- 
Jason A. Lindquist		University of Illinois at Champaign-Urbana
				   **HOME IN NORTHBROOK, IL 'TILL 1/10**
   linky@uiuc.edu	"`Politically Correct' is a euphemism for brain dead."
						-- Ted Nugent
Newsgroups: comp.sys.mac.games
From: marv@netcom.com (Marvin Raab)
Subject: Re: Spaceward Ho 3.0:  excellent!
Organization: user of Netcom Public Access Unix, SF Bay Area
Date: Sun, 10 Jan 1993 05:25:09 GMT

In article <1993Jan9.120828.10673@leland.Stanford.EDU> jimbo@leland.Stanford.EDU (Godfather of Soul) writes:
>Just got my copy of the Ho 3.0.  Many good improvements, making a great
>game even better.  Some highlights:


    [lists highlights]

I think you've covered everything except the new galaxy type: cluster.
In this galaxy type, each player starts with one planet among a cluster of 
four or five. The range needed to go from one cluster to the next is
much greater than traveling within your cluster.



                   -marvin


-- 
Marvin Raab                                  
marv@netcom.com                              Mountain View, CA 94040
apple.com!netcom.com!marv                    415-961-6501 (h)
Newsgroups: comp.sys.mac.games
From: Rich.Rubel@launchpad.unc.edu (Rich Rubel)
Subject: Re: Rescue Leyte Rescue
Organization: University of North Carolina Extended Bulletin Board Service
Date: Mon, 4 Jan 1993 17:28:28 GMT

In article <9212301141.aa20017@Paris.ics.uci.edu> kanderso@liege.ICS.UCI.EDU (Kenneth Anderson) writes:
>I have downloaded Leyte Rescue twice.  Once from sumex-aim, and once
>from umich.  Both times, I got an application called Leyte Rescue.  When I
>double click on the application, I receive a standard file dialogue box.
>When I traverse my file system to the folder where Leyte Gulf is stored, the
>dialogue box does not show any files to open.
>
>Does anyone have a version of Leyte Rescue that works?
>
>
>Any help would be appreciated...
>
>Thanks,
>
>Ken


Leyte Rescue is *very* confusing and undocumented, but a lifesaver... 
Ken- open your PREFERENCES folder in the System folder.  There's the Leyte
Prefs file there.  Double click on it, and you're set.  HOWEVER, make sure
you're not running Leyte Gulf at the same time.  Not even sitting at the
main menu.
[RICHR]
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
From: rdd@rascal.ics.utexas.edu (Robert Dorsett)
Newsgroups: comp.sys.mac.games
Subject: Re: Best Flight Simulator?
Date: 6 Jan 1993 11:47:41 -0600
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu

>Flight simulator is still the reference for realistic civil flight.

I beg to differ.  FS's flight model has been a never-ending succession of
hacks.  Minor ones, at that: FS development has been almost completely 
graphics-driven.  At this point, it IS fairly stable (Cessna mode only), 
and just about anyone could get away with imagining it's a fairly realistic 
airplane, but I've got to wonder how much is secondary cueing, how much is 
the actual performance of the airplane.  No matter: if it works, even by 
smoke and mirrors, it works, and I won't complain.  There are, however, still
some quirks that need to be worked out.

Any serious enthusiast would be advised to try any of AzureSoft's 
Elite simulators (ranging from a stripped-down C-172 to an MD-80).  They
are pricy (starting at $350, which is out of *my* budget), but you'll be able
to tell, right off, the difference between "game" flight and a decent,
6 degree of freedom, flight model.  At this point in time, Elite sets the
standard.  And I fully expect many more, less expensive, 6dof civil and
fighter simulators over the next five years.






--
Robert Dorsett
Internet: rdd@rascal.ics.utexas.edu
UUCP: ...cs.utexas.edu!rascal.ics.utexas.edu!rdd
Newsgroups: comp.sys.mac.games