Newsgroups: rec.games.empire
Subject: Blitz Game
From: Chad Zabel <UD177385@NDSUVM1.BITNET>
Date: Thursday, 8 Oct 1992 02:06:37 CDT
Organization: North Dakota Higher Education Computer Network

There will be a Blitz game on Sunday October 11th.

** All times are in the Central time zone.  **

HOST:   128.211.1.26
PORT:   1617


Time:   The game opens at  9AM,   first update will be at 10AM
        The game will run until 11PM.


Winner: The player on top of the power chart at 11PM will be
        declared the winner.

ETU:    50 / update.

Updates: From 10AM to 11AM updates are every 5 minutes.
         From 11AM to 11PM updates are every 10 minutes.


Countries:  There is room for 16 players in this game.
            If you want to reserve a country please mail.
                    UD177385@vm1.nodak.edu
            I will be reserving countries until Saturday Oct 10th 11:59PM.
            After that its first come first serve on whats left.
            I'll make a second posting to the net if the game fills up
            or on what countries are left open before the 9AM break.

            **NOTE**
               No food will be needed in this game.
               All islands are separate start islands with at least
               20 useful sectors.

            **NOTE** For players who pre-register.
               Players who register for a country must break it by
               9:50AM.  If you do not the country will be given to
               the general public, if you are going to be late
               please tell me before 9:50AM, thanks.

Good Luck to all the players,


BSD Empire 1.1 patch level 5 (KSU distribution 1.04)

The following parameters have been set for this game:
World size is 64 by 32.
There can be up to 30 countries.
By default, countries use their own coordinate system.

An Empire time unit is 6 seconds long.
The next update is at Thu Oct  8 02:00:00.
The current time is Thu Oct  8 01:55:54.
An update consists of 50 empire time units.
Each country is allowed to be logged in 1000 minutes a day.
It takes 25.00 civilians to produce a BTU in one time unit.

A non-aggi, 100 fertility sector can grow 0.12 food per etu.
1000 civilians will harvest 1.3 food per etu.
1000 civilians will give birth to 5.0 babies per etu.
1000 uncompensated workers will give birth to 3.5 babies.
No food is needed!!
1000 babies eat 12.0 units of food becoming adults.

Banks pay $250.00 in interest per 1000 gold bars per etu.
1000 civilians generate $8.33, uncompensated workers $3.78 each time unit.
1000 active military cost $83.33, reserves cost $8.33.

Happiness p.e. requires 1 happy stroller per 5000 civ.
Education p.e. requires 1 class of graduates per 4000 civ.
Happiness is averaged over 48 time units.
Education is averaged over 192 time units.
The technology/research boost you get from your allies is 1.04%.
Nation levels (tech etc.) decline 1% every 96 time units.
Tech Buildup is limited to logrithmic growth (base 2.50) after 4.50.

Options enabled in this game:
        ALLYHARBOR, SHOWPLANE, DROPANY, REJECTS, BMAP, AUTONAV, SCUTTLE,
        CONVASAT, ORBIT, ABM, GRIND, PINPOINTMISSILE, FALLOUT, SAIL,
        NUKEFAILDETONATE, MISSINGMISSILES, SHIPNAMES, NONUKESUB, BETTERABM,
        RANGEEDIT, MISSDEF, SHIPSAM, NOFOOD, BIND, UPDATESCHEDULING

The person to annoy if something goes wrong is Chad Zabel
  (ud177385@vm1.nodak.edu)
You can get your own copy of the source by ftp'ing to hp5.mcs.kent.edu