HDTenEightyP/NetNews huggingface dataset:
From: criess@mrj.com (Chuck Riess)
Newsgroups: rec.games.video
Subject: [GENESIS] Ecco for Sale
Date: 11 Jan 1993 10:18:49 -0600
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu



Hello,

I have finally finished Ecco the Dolphin after going through the 20+
levels. The final stage and last boss (which takes around 10 minutes to complete).

Now, I want to sell the cart.  It is 3 weeks old and looks like new.

I'm asking $38 which includes UPS shipping.


Thanks

-- Chuck (criess@turtle.mrj.com)
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video
Subject: Re: Next generation handhelds
Date: 5 Jan 1993 19:09:31 -0800
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <1993Jan5.200500.17866@cas.org> tjd28@cas.org () writes:
>In article <1iasc8INNjls@aludra.usc.edu> rjung@aludra.usc.edu (Robert A. Jung) writes:
>>P.S. When the Lynx and the Game Gear costs the same, why settle for
>>"adequate"?
>
>But what good is a system with no titles and virtually no support????

  No titles? Last I saw, the Lynx still has more titles than the Gear does, at
least in the United States. I expect that to change fairly quickly, though I
disagre that a Lynx library of 50+ titles counts as "none".

  As for support, I conced to you that Sega will offer better support than
Atari would. After all, Sega's just oodles of money oozing out of their ears,
and can easily continue to pump lots of money into GG advertising and
development regardless of how good (or not-so-good) consumer response is.

  You have to ask, though, what kind of support are you looking for? More
games? Both companies are continuing to produce games for their machines.
Beyond that, it's all hype and "undefinables". If you feel more confident with
the Sega name, then there's no way anyone can change that. But don't delude
yourself into thinking Atari will go belly-up in the next month and leave Lynx
owners stranded.

>I like my GG for the wide selection of titles

  Wide number of titles, perhaps. Hardly a wide variety, though. But other
readers have made better arguments about this topic than I have.

>Also, I don't know if it matters but on the subject of battery usage, the
>GG only uses 6 batteries compared to 8 for the GameBoy.

  Don't write unless you know what you're talking about -- it just shows your
ignorance. The Game Gear (and the Lynx, and the TurboExpress, if I am
correct) all use six AA batteries for an average life of four hours. The
Gameboy, however, only uses TWO, and gets 30-40 hours of use out of them.
It's the washed-out yellow screen that does the trick.

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
Newsgroups: rec.games.video
From: cser@uxa.ecn.bgu.edu (Erin Render)
Subject: Re: HELP NEEDED: Zelda I (NES)
Organization: Educational Computing Network
Distribution: na
Date: Tue, 5 Jan 1993 18:11:50 GMT

In article <1icct7INNsg0@eve.usc.edu> pravil@eve.usc.edu (Pravil Gupta) writes:
>Hi Guys,
>
>Help wanted for Zelda I (Legend of zelda) on NES.
>Is there any FAQ/hints/sectrets file somewhere?
>At present I am unable to locate level 8.
>
>Any pointers will be appreciated.
>Thanks.
>
>Pravil
>pravil@eve.usc.edu
>
>PS: This is for NES....

It's been a while since I've played, but go to toward the top middle in
the mountains.  There are two large rocks; use bombs on the front of one
of these (I think it''s the rock on the left and you bomb toward the
right side of the rock--again, I think).
From: v089l3s3@ubvmsb.cc.buffalo.edu (JER HORWITZ)
Newsgroups: rec.games.video
Subject: Sega Genesis Big News [Horwitz]
Date: 7 Jan 93 05:42:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

Well, the word is out that Sega will introduce, in Fall '93
(as a counter to Nintendo's CD-ROM), a device known as
"Virtua Sega" (like Virtua Racing), a virtual-reality
peripheral for use with the Genesis. Whether this will
amount to 3-D glasses like those for the Sega Master System,
dual-LCD screen glasses like those of Virtuality, or
simply some sort of enhanced graphics processor - I'm 
unsure. New info will be forthcoming. Sega has announced
that they will release one game with the unit, three more
by Christmas; a Shooter, Fantasy Game, Flight Sim and
Driving Sim. No prices yet.

[From Dow Jones News Retrieval Service.]
[Paraphrased, that is.]

[ -> Jer Horwitz ] [INTERnet Game Consultant]
Newsgroups: rec.games.video
From: S096049@UMRVMA.umr.edu
Subject: SNES : Help with SMW : Chocolate Island
Date: Thu, 7 Jan 1993 18:37:01 GMT
Organization: Univ of MO - Rolla

     The subject says it all.  I'm stuck at Chocolate Island after the
first ghost house.  When I go through the area after the ghost house
I get the message about finding the secret of getting a certain number of coins
and the correct time left to solver the puzzle.  I can't figure it out.
     Also after I get through the second area after the ghost house the map
leads me in a circle.  What gives????

     Please respond directly as I do not have direct access to net news.

             Jay Doster
             S096049@umrvma.umr.edu


Newsgroups: rec.games.video
From: marms@python.cs.unm.edu (Mike Arms)
Subject: Re: SNES: Super Mario World Level Select?
Reply-To: sandia!marms@unmvax.unm.edu (Mike Arms)
Organization: Sandia National Laboratories
Date: Fri, 8 Jan 1993 20:40:29 GMT

ctkosti@afterlife.ncsc.mil (Chris Kostick) writes:
>My problem is the saving. It only saves every three(?) levels. So if I
>progress to Morton's Castle and get spiked to death every time or crushed
>by Morton, then I have to start over again at Donut Plains 3. It's
>annoying as heck to have to do that. Is there something that will save me
>at the castle?

One thing that they should have put in the manual is that you can re-enter
any area except for the 4 switch palaces.  To re-enter a Ghost House,
just press Start or B or whatever you normally do to enter an area.  To
re-enter a completed Castle or Fortress, simply hold down the L and R
buttons at the top of the controller and press Start or B.  Whenever you
make it to an exit in a Ghost House, Castle, or Fortress, the game gives
you the option to save.  So what I do is become proficient at a particular
Ghost House (the one in the Forest of Illusion is particularly good due
to the Item Box just to the right in Forest of Illusion 1).  That way,
whenever I start up my game, I start back at the FoI Ghost House, move to
FoI1 and grab a 10 extra lives, a feather, and a fire flower.  Then off
to new areas.

-- 
Mike Arms
Editor of Encounter magazine
uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
InterNet:  unmvax.unm.edu!sandia!marms   or   sandia!marms@unmvax.unm.edu
From: iced@mcl.ucsb.edu (Damon Garrett)
Newsgroups: rec.games.video
Subject: **** GENESIS FOR SALE ****
Date: 5 Jan 93 05:04:54 GMT

Genesis system, 2 new controllers, and following games:

	Sonic the Hedgehog
	Dungeons & Dragons
	Golden Axe II
	NHLPA Hockey 93'
	Sword of Vermillion
	Super Thunder Blade
	Altered Beast
	John Madden Football 92'

	All for $275, or best offer.  send e-mail if interested.

	Thnaks.
From: grayson@hougen.seas.ucla.edu (David A. Grayson)
Newsgroups: rec.games.video
Subject: Genesis games for sale/trade
Date: 11 Jan 93 16:02:45 GMT
Organization: SEASnet, University of California, Los Angeles


O.K. I want RRII so I need to sell some games.

Sonic (The original)	
Cyberball (Mega Drive version shaved to fit Genesis w/out converter)
Road Rash (The original)

Can I get $60 for all three? 
Make me an offer.
Split it up if you wish, but I prefer to sell them all together.

I also have the Genesis Converter/Adapter (to play Master System Games) and
the Master System cartridge Rampage. I will part with 
these as a package for $50, o.b.o.



dave


-- 
UCLA, Dept. Chem. Eng., 5805 Boelter Hall, LA, CA 90024
David A. Grayson                  grayson@seas.ucla.edu
From: plishka@wurzburg.cs.uofs.edu (Rich Plishka)
Newsgroups: rec.games.video
Subject: Re: Genesis--Short cuts/Cheat
Date: 6 Jan 93 15:02:43 GMT
Organization: Department of Computing Sciences

In article <726198297.AA00395@hourgls.fidonet.org>, Mark.Astarita%p156.f156.n2605.z1@hourgls.fidonet.org (Mark Astarita) writes:
|> -> I am new to the Genesis and just found out the most games have
|> -> modes where you can get extra lives or skip levels.  Like in
|> -> Sonic 1 at the title screen if you push up,down,left,right,up
|> -> down,left,right you will hear a sound and then you press the
|> -> 'A' button and start it gives you a menu to the rest of the levels.
|> -> I was wondering if anyone else knows of short cuts like these?
|> -> Is there an existing list out there and if not I would be interested
|> -> in maintaining one.  If anyone knows of some of these short cuts
|> -> please e-mail them to me.  Thanks!
|> 
|> William, if you can access a bbs, you might want to call The Video Game
|> Information Service at 201-509-7324, all speeds, all the time. The bbs
|> has the World's Largest Collection of Video Game Hints and Cheats,
|> approximately 800 text files, covering video games for all of the home
|> and handheld games. The collection takes up quite a few megs of disk
|> space, sort of hard to duplicate, but available to anyone with a modem
|> and a computer.
|> 
|> 201-509-7324, multiline, all speeds, all the time.
|> 
|> Mark Astarita
|> 1:2605/156@fidonet.org
|> 71171.3677@compuserve.com
|> 
|> 
|>  * Origin: (1:2605/156.156)


does this list exist via FTP anywhere

rich
Newsgroups: rec.games.video,alt.games.lynx
From: vcsc1090@sfsuvax1.sfsu.edu (Dionicio Lazo)
Subject: Toys R Us? Give me a break! 
Organization: San Francisco State University
Date: Wed, 13 Jan 1993 02:08:08 GMT


Many have expressed the need to get      
others to write to Toys R Uss and get them to sell more Lynx games and
units. I don't think this is where Lynx owners letter writing should be
adressed to.!  Lets face it: Toys R Us is a rip off toy store. Their
products are OVERPRICED. Who would shop there?  That would be like you
going grocery shopping at a 7-11 store where half a gallon of milk is
almost $2!  Go to good Guys or Electronics Boutique or bettr yet get your
games through mail order. I can recommend a2 places which I have done
businss with and the games are cheap!  Forget Toys R Us, they are a rip off
store!

Newsgroups: rec.games.video
From: rmills@controls.ccd.harris.com (Richard C. Mills)
Subject: Y's I help 25f
Organization: Harris Controls Division
X-Newsreader: Tin 1.1 PL3
Date: Mon, 11 Jan 1993 17:32:14 GMT

Well, I finally made it to the 25f and I cant seem to open the door there.
Each time I try, it knocks away half of my hitpoints.  I suppose I need
the blue amulet, but where is it?

			Thanks,

			Richard Mills

rmills@ccd.harris.com

Newsgroups: rec.games.video
From: larryy@gallant.apple.com (Larry Yaeger)
Newsgroups: rec.games.video
Subject: Sewer Shark (Sega CD) Help!
Date: 5 Jan 93 05:49:05 GMT
Organization: Apple Computer Inc, Cupertino, CA

Anybody else out there enjoying Sewer Shark, the John Dystrka(!) directed
"U-Direct" movie/game?  I find the story elements engaging, and enjoy
the feeling of getting a chance to play in one of the "B" science fiction
films I always enjoy.

However... I'm stuck.  I've received the video clip where the destroyed
ship is found, I shoot a bunch more "tube steak", and then always end up
getting the clip from Stenchler saying he's disappointed with my score,
there's no room for "underachievers", and he's going to have to kill me.
He does.  End of game.  I've gotten to this point with a score of 115,000+,
and seemed to be offing most of the critters that got in my way.  Does
anybody know what your score has to be to get beyond this point, or if
there is some other requirement I don't know about?  I haven't had to 
burn off any hydrogen excesses yet... when does that first come into play?


- larryy
-- 
-larryy@apple.com

"Shi Nou Kou Sho Inu Neko Programmer"  -  Takada Naoki
From: phil@compnews.co.uk (Phil Male)
Newsgroups: rec.games.video
Subject: Re: SNES Zelda - Where's the Hammer?
Date: 5 Jan 93 00:11:10 GMT
Reply-To: phil@compnews.co.uk
Organization: Computer Newspaper Services, Howden, UK.
NNTP-Posting-Host: sage.compnews.co.uk
X-Newsreader: Tin 1.1 PL4

kasun@sce.carleton.ca (Matt Kasun) writes:
: Subject says it all.
: --
: Matt Kasun  - Developing a Meta-model for dynamic change management
: 
: Voice: (613) 837-9627
: email: kasun@sce.carleton.ca

From memory, the first dungeon in the Dark World.

--

phil 
   ___/   /
   /_/)  /             Phil Male, Director, Information Systems
  / /_ '/  Computer Newspaper Services, The Bishops Manor, Howden, DN14 7BL
 / / ///    +44 43043 Tel: 1100 Fax: 1108/2022  email: phil@compnews.co.uk
From: mgleason@cse.unl.edu (Mike Gleason)
Newsgroups: rec.games.video
Subject: Re: [Genesis] controllers: which to get?
Date: 5 Jan 1993 08:17:39 GMT
Organization: NCEMRSoft
Distribution: world
NNTP-Posting-Host: cse.unl.edu

I'd like some recommendations on joysticks or joypads.  I have had the
Genesis for only three months, and I've outlasted the Sega pad it came
with and two non-Segas I've bought.  I like the Genesis, but I'm disgusted
how shoddy the controllers have been.  I've had the NES for five years or so
and I'm still using the original controllers.

The two other pads I have were both "SG ProPads" by "Quality" Joystick.
The controllers offer excellent response and plenty of turbos for a decent
price ($20) but both have been worn out way too quickly.  By worn out, the
first one's 'C' button (can you tell I've been playing NHLPA?) sticks and
doesn't respond, and the second seems to have a short somewhere because it
doesn't respond at all at times.

I'd be willing to spend between 30-40 dollars for a controller if I knew it
was going to last a couple years.


--
--mg                                                      mgleason@cse.unl.edu
From: jas@ISI.EDU (Jeff Sullivan)
Newsgroups: rec.games.video
Subject: FOR SALE: NHL Hockey (Genesis)
Date: 4 Jan 93 19:36:12 GMT
Distribution: rec
Organization: USC-ISI


For sale:

Genesis version of EA's NHL Hockey (NOT the new NHLPA '93!).

Includes instructions, and box, excellent shape.

Asking $20 + S/H.

jas

--
--------------------------------------------------------------------------
Jeffrey A. Sullivan             | Research Scientist et al.
jas@isi.edu (Internet)          | Information Sciences Institute
72511,402    (Compuserve)       | University of Southern California
From: evermic@prism.CS.ORST.EDU (Mickey)
Newsgroups: rec.games.video
Subject: Megadrive for sale. $50
Summary: good condition Megadrive, $50
Date: 9 Jan 93 21:06:21 GMT
Distribution: usa
Organization: CS Dept, Oregon State University
NNTP-Posting-Host: prism.cs.orst.edu

For sale:

1 Megadrive (japanese Genesis) - hardly used.  Works great, works
with all jap games, and most older US games (the latest ones
are mostly copyprotected, so you'll need an adapter.
 -- 1 controller included. 

 note:  the megadrive doesn't have a plug-in for the rf-modulator
 like its us counterpart.  So you need a TV with rca inputs-most
 any decent tv you buy (SONY rulez!)

 asking $50, I'll ship for free.

 -MIC
 evermic@prism.cs.orst.edu
 503-758-5246

ps.  I also sell all the various copiers, so if any body wants a hunter
or boxer or magicom, etc...let me know.  Lifetime guarentee on all sales.
From: simmons@duncan.utkcs (Paul T Simmons ( Doc ))
Newsgroups: rec.games.video
Subject: SNES: Super Ghouls & Ghosts Help
Date: 5 Jan 93 16:05:58
Organization: My own private world :-)
NNTP-Posting-Host: duncan.cs.utk.edu


	I can get to the end of the game, almost!  The problem
is that when I'm at the last level door I'm told that I
must find the magic necklace (AAAGHGHHHH!) so that I can
battle the evil bad guy.  Also the book says to watch for
the fairies and other neat things.  
	So f I haven't found the necklace, seen the fairies
or had any better luck.  Although I can usually keep the
gold armor for quite a while now.
	Any and all help appreciated.
Paul
--
-------------------------disclaimer.standard -------------------
simmons@cs.utk.edu               | 
[The Doctor]                     |  "The secret is:  you have to
     ____    ____    ____        |     bang the rocks together!"
    /   /   /   /   /            | 
   /___/   /___/   /___          |

Newsgroups: rec.games.video
From: albertw@netcom.com (The Email Otaku)
Subject: Re: Sonic II slowdown?
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Mon, 11 Jan 1993 22:29:20 GMT

In article <1id71tINNq81@hp-col.col.hp.com> smb@col.hp.com (Sam Bauer) writes:
>wisner@netcom.com (Bill Wisner) writes:
>> Sonic 2 is full of bugs and it disgusts me that Sega let it go to market
>             ----
>Full seems like a strong word.  I haven't been through the whole game
>yet, but I have seen nothing that's looked like a bug to me.  It's one
>of the best games I've played.  Care to be more specific?  What should
>I be looking out for?

Things I have seen with Sonic 2...

Garbage on screen with three emeralds after special zone.  This happens
sometimes not all the time.  I have had Sonic pushed into walls by rotating
platforms.  Miles moonwalking in mid-air. Miles walking under floors.
Definetly more bugs than the first Sonic.  Methinks Sega wanted to make the
Christmas rush badly.

-- 
+---------------------------------------------------------------------------+
| Albert Wong                                                               |
+-------------------------------------+-------------------------------------+
| Internet       : albertw@netcom.com | Compu$erve : 72657,2103		    |
| America Online : Al Wong            | Prodigy    : WJTM10B		    |
| Genie          : A.Wong7            | Fidonet    : Albert Wong @ 1:125/2  |
| PC-Relay       : NEWDIM(#97)        | <reserved>                          | 
+-------------------------------------+-------------------------------------+
From: anamr@cats.ucsc.edu (Ana M Rodriguez)
Newsgroups: rec.games.video
Subject: Virtual Reality?!  On Genesis?!
Date: 13 Jan 1993 03:35:33 GMT
Organization: University of California, Santa Cruz
NNTP-Posting-Host: am.ucsc.edu


We heard that Sega was applying technology from the areo space community,
but I didn't know that the Genesis was involved in this project.

01/06 0928  SEGA OF AMERICA TO UNVEIL REALITY PERIPHERAL FOR ...

REDWOOD CITY, CA (JAN. 6) BUSINESS WIRE - Sega of America Inc. announced
Wednesday that it will ship in time for Christmas 1993 Virtua Sega, a
full-color virtual reality peripheral for the industry-leading 16-bit Genesis
system. 
   Supported by technology that until now was only available for sophisticated
research strategy and training by NASA and the military, Sega's Virtua Sega
will bring this advanced technology to the home at a mass consumer price
point.
   Sega has been developing virtual reality technology for years and has
already successfully harnessed its power and imagination in the hit 32-bit
arcade game "Virtua Racing," a racing game with 360-degree, three-dimensional
perspective for the ultimate driving experience. 
   Virtua Sega delivers a feeling of total immersion into a completely
realistic 360 degree gaming world, by utilizing three-dimensional,
stereo-optic vision and depth perception. 
   "Virtua Sega is right over the technological horizon and Sega will bring it
to consumers in the fourth quarter of this year," said Tom Kalinske, Sega
president and CEO.  "Sega continues to be the first in defining 'next level'
technologies that offer great values at a consumer price.  And now, following
its vision of innovation, Sega is poised to deliver the next ultimate video
game entertainment experience - virtual reality." 
   Sega's Virtua Sega will be available in the Fall, with one virtual reality
software title.  Current marketing plans include the release of at least four
virtual reality software titles in 1993.  The games will feature shooting,
flying, driving and fantasy action. 
   Sega of America Inc. is a wholly owned subsidiary of $1.6 billion Sega
Enterprises Ltd., Japan.  Sega is a worldwide leader in arcade and home video
entertainment systems. 
   CONTACT:  Manning, Selvage & Lee Kris Gilbert/Charlene Gigliotti,
818/509-1840
From: crt3q@dayhoff.med.Virginia.EDU (Charles R. Toth)
Newsgroups: rec.games.video
Subject: Re: Wing Commander
Date: 10 Jan 93 17:11:19 GMT
Organization: University of Virginia

testing
From: hship@sw.stratus.com (Howard Ship)
Newsgroups: rec.games.video
Subject: Re: GENESIS: Sonic II cooperative mode?????
Date: 6 Jan 1993 18:13:48 GMT
Organization: Stratus Computer, Inc.
Distribution: world
NNTP-Posting-Host: teton.sw.stratus.com

In article <C0G1BG.Jx3@mentor.cc.purdue.edu>, rusbasan@expert.cc.purdue.edu (Bob Rusbasan) writes:
> Perhaps Sega should have named this playing mode better -- "one-player"
> certainly is a bit misleading.

It's cool to have a human operate tails during the half-pipe.  The rest of the time,
it is very frustrating, because of tails gets too far off screen, he returns to
program control and helicopters back in.  The Genesis is far better at keeping
tails on screen (and occasionally helpful) than a human player can be.  So this
really is a one player mode.

-- 
"I can't believe I had the Anti!"
Howard_Ship@vos.stratus.com
From: dweinste@Gnu.ai.mit.edu (David Weinstein)
Newsgroups: rec.games.video
Subject: Re: MATSUSHITA enters Videogames ?
Keywords: 3DO
Date: 7 Jan 93 19:14:49 GMT
Organization: Chaos under Glass
NNTP-Posting-Host: wombat.gnu.ai.mit.edu

In article <1993Jan7.011600.22853@ntg.com> ewhac@ntg.com (Leo 'Bols Ewhac' Schwab) writes:
#	The platform is called 3DO (pronounced "three-dee-oh").  It will be
#unveiled at CES tomorrow, January 7.
#
#>Know anybody something anything more about it?
#
#	I should hope so.
#
#	I work for the company that invented it.

Since it is now January 7th (and presumably the unveiling is in full swing,
or perhaps completed), what information is publically available? Features,
internals, an initial titles list? Is the price range competitive with the
current prices on the SNES/Genesis machines, or is it up towards the
NEO-GEO prices? 

And most importantly, when will it be "in stores near you"?

Thanks,
  --Dave

-- 
Dave Weinstein
Internet: dweinste@gnu.ai.mit.edu
"Wives have no sympathy for Rugby injuries." -- Dan Smith
Newsgroups: rec.games.video
From: nstehle@mari.acc-admin.stolaf.edu (Nathan W Stehle)
Subject: Re: Sonic II slowdown?
Organization: St. Olaf College; Northfield, MN
Date: Tue, 12 Jan 1993 02:19:30 GMT

In article <1993Jan11.222920.14499@netcom.com> albertw@netcom.com (The Email Otaku) writes:
>
>Things I have seen with Sonic 2...
>
>Garbage on screen with three emeralds after special zone.  This happens
>sometimes not all the time.  I have had Sonic pushed into walls by rotating
>platforms.  Miles moonwalking in mid-air. Miles walking under floors.
>Definetly more bugs than the first Sonic.  Methinks Sega wanted to make the
>Christmas rush badly.
>
It is possible to get Sonic moonwalking after a jump with a great deal of
momentum in the first game, so is this a different situation and a bug then?

Nathan