HDTenEightyP/NetNews huggingface dataset:
From: sichen@ritchie.uwaterloo.ca (Simon Chen)
Subject: Re: rise of the dragon
Organization: University of Waterloo
Date: Wed, 18 Nov 1992 20:36:13 GMT

In article <R994TB2w165w@nuts.almanac.bc.ca> cyco@nuts.almanac.bc.ca (pat turner) writes:
>Has anyone finished the 8 meg game called rise of the dragon...I got only 
>so far then I got stuck...any help...also besides that I think that the 
>game is very good.  If added w/ soundblaster and adlib the sounds can be 
>very good.  Games are starting to get better and better...ah can't wait 
>to see what the world hold for us in 5 years..

So, where exactly are you stuck on ?  I've finished game few month ago.  The
is pretty neat, mixing CRPG and Arcade action.  But I must admit the I didn't 
like the linear plotline.  I mean... wouldn't it be cool, if we can dump our
girl friend (What's her name) and go on a date with the receptionist (What's
her name 2).

							Simon
From: sullivan@bbn.com (Mike Sullivan)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wizardry 7 - Dane Castle
Date: 18 Nov 92 00:21:32 GMT
Distribution: world
NNTP-Posting-Host: kirin.bbn.com

I am on the third (dark) level of the Dane temples.  I have
figured out what to do with the urns, but I can't find any way
to open the Lair of the Beast.  I have tried Detect Secret near
the Lair but I don't find anything.  A hint on what I should be
doing would be very helpful.  Thanks.

I imported my party from Bane of the Cosmic Forge. One of my
characters was a human Ranger that was not very useful.  Arrows
don't cause much damage, and he advanced very slowly as an Alchemist.
I have tried changing his profession several times to build up his
skills, and he is becoming much more valuable.  I have found that
humans can go to mages and alchemists (and sometimes other professions)
fairly easily along with ranger.  When I am finished I am planning to
make him a ranger again.  He will be an alchemist, and thus can't be
silenced.  He will have lots of spells, especially Mage spells which
are the most destructive. His attributes such as strength won't be
great, but his extensive skills should easily make up for this.

Mike Sullivan
BBN   San Diego
From: ariz@sulo.otol.fi (A Salmela)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: PAS-16 and games and demos
Date: 15 Nov 92 15:35:49 GMT
Organization: Oulu Institute of Technology, Finland

From article <18500014@hpnmdla.sr.hp.com>, by darrylo@hpnmdla.sr.hp.com (Darryl Okahata):
> In comp.sys.ibm.pc.games, hsiaoe@barh107.its.rpi.edu (Eric Hsiao) writes:
> 
>> Games that support the PAS-16 in true stereo are:
>> Rex Nebular
>> Ancient Art of War in the Skies
>> Greens
>> and King's Quest VI 
> 
>      I believe Microprose's Darklands also supports the PAS16 in stereo
> (but the sound isn't exactly impressive).
> 
>      -- Darryl Okahata
> 	Internet: darrylo@sr.hp.com
> 
> DISCLAIMER: this message is the author's personal opinion and does not
> constitute the support, opinion or policy of Hewlett-Packard or of the
> little green men that have been following him all day.

Also Rampart by EOA seen to support both the original PAS as well as 
PAS-16 (which I happen to have).

- Ari

PS. There IS a difference in the sound quality. But does anybody know if it
is because of high sampling rates, or have they been using 16-bit sampling 
or maybe both?
Newsgroups: comp.sys.ibm.pc.games
From: u7917055@cc.nctu.edu.tw (ultima)
Subject: Re: Civ question: Revolt Vs Subvert
Organization: National Chiao Tung University
X-Newsreader: TIN [version 1.1 PL6]
Date: Wed, 18 Nov 1992 03:02:34 GMT

ultima (u7917055@cc.nctu.edu.tw) wrote:
: once  - be yours
   after revolt this city become yours.

: twice - be independent
   this will make it become an new country.
From: johnsonchris@bvc.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Looking for MULE
Date: 16 Nov 92 01:48:58 CDT
Organization: Buena Vista College, Storm Lake, IA

In article <s915074.721866455@otto>, s915074@otto (Vitor TEN) writes:
> Does anyone know if and where I can get a game called MULE for the pc.
> 
Good luck..  I would like to find a copy of that game too, if anyone has it 
for sale.  But then, there's still a big debate over whether the game 
actually came out for the IBM.  I know I used to have it on the C-64, but 
had to give it up when I sold the old beater.  There are various rumors 
that a new version will be released next year (and definate (nearly) plans 
have been made for a Genesis version.)

Again, good luck.. 
 
--CLJ

Newsgroups: comp.sys.ibm.pc.games
From: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Subject: ST:TNG PC Game Coming!
Originator: bkpipa@c00508-119rd.eos.ncsu.edu
Reply-To: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Organization: North Carolina State University, Project Eos
Date: Mon, 23 Nov 1992 17:42:27 GMT


Just read December's VG&CE (Video Gaming and Computer Entertainment - I think)
and read an article about Spectrum Holobyte's work on
Star Trek: The Next Generation. They are digitizing the actual sets
at paramount and have MANY artists to work on aliens, alien worlds.

The article went into greater detail, but suffice it to say it will
be a great game for Trekkies and non-Trekkies.

Game is scheduled to come out in late '93.
-- 
==================================================================
| Brian Pipa              | Oh fruddled gruntbuggly,             |
| bkpipa@eos.ncsu.edu     |   thy nacturations are to me....   |
==================================================================
From: wright@lims01.lerc.nasa.gov (Ted Wright)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Harpoon 1.32 is OUT!!!!
Date: 16 Nov 92 16:28:21 GMT
Article-I.D.: lims01.wright.64.0
Organization: NASA Lewis Research Center

In article <37630@uflorida.cis.ufl.edu> u4657abl@elm.circa.ufl.edu (Marv Conn) writes:
>From: u4657abl@elm.circa.ufl.edu (Marv Conn)
>Subject: Harpoon 1.32 is OUT!!!!
>Date: 16 Nov 92 00:19:33 GMT
>This is the readme file from the new V 1.32 release that is now on
>Compuserve. Its got some good and some bad news in it.  I haven't had a
>chance to play it yet, so I don't know how it works.  I have the 386
>only version.

Fantastic! It's finally here! I can't get to it!
Could some kind soul with Compuserve access please upload the update to
wuarchive or some other FTP site?

Thanks in advance.

Ted Wright (wright@lims01.lerc.nasa.gov)
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From: smythee@etcetc.fidonet.org (Ean Smythe)
Sender: uucp@etcetc.fidonet.org
Newsgroups: comp.sys.ibm.pc.games
Subject: Falcon3.0 D  (I think)
Date: Sat, 21 Nov 1992 16:37:00 -0600

 > 2.  When escorting bombers to target I clear EVERYTHING (once I
 >     even bombed the target for them) within 40 miles.  Yet, they
 >     miss the bombing run and I always get Mission Failure in the
 >     debriefing.  Is there a way to coax a little more accuracy
 >     out of the B-52 and F-111 pilots?

    You must not have the 'D' patch.  With the 'D' patch, the mission
success status was changed a bit.  You just have to get the bombers
to the target.  If you've done that, you've completed your mission
(if you got back alive) and it doesn't matter if they've hit the target
or not.

 > 3.  Iraq campaign.  After the first refueling day I invariably run
 >     low on fuel.  I get enough for only 2 F-16/mission.  Needing an
 >     extra couple of planes to help me here and there, I run out of
 >     fuel early and the campaign goes to hell.  What are the logistic
 >     guys doing?

    I've never had this happen that early... It happened to me once
at around Day 15 or so.  Again, this was with the 'D' patch.

    And I'm sure you've heard this a lot already... BUT.  You *have*
to get the Falcon 3.01 Operation: Fighting Tiger (OFT) update.  Makes
Falcon *much* more enjoyable.  BTW, the 'D' patch makes missions
extremely difficult too.  Another good reason for Falcon 3.01.

cu.
E=-Ean=-
Internet: smythee@etcetc.fidonet.org
FidoNet : 1:170/106.0
BBS     : Etcetera Etcetera, (918)369-1053


Newsgroups: comp.sys.ibm.pc.games
From: tommi@balmuff.informatik.rwth-aachen.de (Thomas Stockheim)
Subject: Re: W7: Ninja's Alchemist Spells
Organization: Rechnerbetrieb Informatik  /  RWTH Aachen
Date: 19 Nov 92 09:32:51 GMT

PA146008@utkvm1.utk.edu (David Veal) writes:

>In article <qPHcuB1w165w@tsoft.sf-bay.org> bbs.nuklhed@tsoft.sf-bay.org (Allen Caday) writes:

>>I just finished out the starter dungeon and am heading
>>off for New City.  My ninja just gained 3rd level but
>>he didn't get any alchemist spells.  I checked the book
>>and it didn't give any specific level when the ninja
>>starts gaining spells.  My question:  at what level does
>>the ninja gain his spells?  BTW, what is the reagent for?
>>To mix alchemist spells?

>       The reagent is just a magical protection item.  There are a number
>lying around.  It is probably 10-20% protection against fire or something.
>You equip it.

>       As for the ninja spells, you should have gained at least one 
>alchemist spell by third level.  Your alchemy skill may not be high enough.
>Try buying it up next level.

You are wrong ! The first time a Ninja gets alchemy spells is at level 5 !


>---------------------------------------------------------------------------
>David Veal               University of Tennessee Div. of Cont. Education
>                         Information Services Group
>PA146008@utkvm1.utk.edu  (Mail to VEAL@utkvm1.utk.edu will bounce.)
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: HELP: BOULDERDASH GAME PAGA
Date: 16 Nov 92 12:42:49 GMT
Organization: North Carolina State University

In article <1992Nov16.111436.6353@cs.ruu.nl>, hpverwei@cs.ruu.nl (Dick Verweij) writes:
|> HELP! Could someone tell me the solution
|> 
|> of this level:
|> 
|> %===============  I= myself  @=peace that is erased when you walk over it
|> +kkk++++++++dddl  *= boulders (you can push them, if they are standing free)
|> +   + k++k +dkd+  k= keys (you have to get them all)
|> +***+  ss  +ddd+  s= snake (you can not cross the horizontal line of the
|> +   +      +   +  snake but you can push boulders in front of them)
|> + k +      +@*@+  S= spider (when you trap it whith boulders it will explose
|> +***+s    s+***+  and turn all boulders to diamonts) d=diamont (when you walk 
|> +              +  over it you collect them) l=exit of level
|> +++++  **  +++++  '=' = water (you can not walk over water only when you push 
|> + S  @    @   I+  boulders into the water) + = wall
|> ++++++++++++++++
|> 
|> examples: 
|> 
|> You can not move boulders when:
|> 
|>            O = any object
|> 	   *
|> 	   ^
|> 	   |
|> 	   push direction 
|> 
|> A spider goes in every direction possible:
|> 
|>    exploding:   ***         *d*
|> 		*S*  --->   ddd
|> 		***         *d*
|> 
|> I do not know how to solve this level, please help!!
|> 
|> 
|> -- 
|> DICK H.P. VERWEIJ
|> 
|> --------------------------------------------------------------------------------
|> D:-) I:-) C:-) K:-) email : hpverwei@cs.ruu.nl 

SPOILERS!!!




1:  Get the two keys in the middle of the board.
2:  Go to the left side, and push the two side rocks up one square, then push
the middle one left:

       k   -->  *k* --->  *k*
      ***        *        *

3:  Get the key, and do the same thing furthur up, with the second row of
boulders and get those three keys.

4:  Using the right boulder from the diagram above, push it all the way across
the screen, trapping the spider on the right edge:

      ***+        **d+
       *S+  --->   dd+
     +++++        ++++

5:  Walk north!
6:  Get diamonds and key and leave.



-- 
+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: Edward.Starczewski@launchpad.unc.edu (Edward Starczewski)
Subject: Re: need help wiith QG3 and Holmes
Organization: University of North Carolina Extended Bulletin Board Service
Date: Wed, 18 Nov 1992 03:01:59 GMT

In article <24004@galaxy.ucr.edu> jtsai@watnxt02.ucr.edu (jon p tsai) writes:
>In Lost files of Holmes: I have gotten the cuff link, keys from the opera
>			 and found the cigarette store(?). But I cant find
>			 the guy who stuff animals and I dont know what
>			 else to do.
>
  You need to show the cuff link to someone, I'm sure you've been to the
location where you need to do this.  Secondly in the tobacco shop if you
can get a closeup view of the moosehead (stand on something) and then
look behind it, you will be able to find the taxidermist.

If you need more help e-mail me at stare@lonex.rl.af.mil  Offer open to
anyone. 

Ed Starczewski

--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
Newsgroups: comp.sys.ibm.pc.games
From: reznick@acf3.NYU.EDU (Daniel Reznick)
Subject: Star Control 2 crack that WORKS!
Organization: New York University
Date: Mon, 23 Nov 1992 19:12:00 GMT

I would like a working crack to use with Star Control 2.  I 
purchased the game, but I find it an extreme nuisance to have to
carfully unfold the starmap and locate a star each time I want to 
play.  I have tried both the crack on wustl and the oone on ftp.uu.net,
both to no avail.

Daniel Reznick 
reznick@acf3.nyu.edu

Newsgroups: comp.sys.ibm.pc.games
From: jstevens@linda.carleton.ca (Jonathan Stevenson)
Subject: Re: CIV: Canals?
Keywords: Civilization
Organization: Carleton University
Date: Thu, 19 Nov 1992 16:32:46 GMT

In <BxxDM1.KFs@world.std.com> Alexx@world.std.com (Alexx S Kay) writes:

>jstevens@linda.carleton.ca (Jonathan Stevenson) writes:

>>Another feature that would be nice in Civilization is the construction
>>of canals (to allow ships to take a short-cut from one side of a
>>continent to the other).  There's been many games where I could have
>>used this.  I believe such a feature would be possible only after a

>You *can* build canals, they're just called cities :-)  If you put a
>city down in Panama, ships can enter on one side and leave on the
>other, no problem.  For longer canals, use more cities.

>Alexx

>Alexx@world.std.com
>"Now, If you need help and there are three people you can ask, a
> six-foot Bunny, a stupid Saxon, or a smart Norman, whom would you ask?
> A: The stupid Saxon, because the others are only figments of 
> your imagination."     -- Caradoc ap Gwydion 


Thanx to all those who have E-Mailed me with this suggestion!  I used
it last night to great effect (got those ?%^& Germans on the run
now!).  It would still be neat to have a built-in feature though
(kinda like making Railroads!) instead of having to place cities so
close together.

Another element missing in Civilization is ENtertainment Technology
(eg. Photography, Plays, TV, Movies, etc.) though it is alluded to
with Shakespeare's Theatre and those Elvi!

Gee, maybe I should write my own patch (yeah right, like I got time to
%-(!!!)

 -- 
------------------------------------------------------------------------------
                                        
    JJ DDDD   SSSS     Jonathan D Stevenson                     
    JJ D  DD SS  SS    Dept. of Aero & Mech. Engineering     
    JJ D  DD  SS       Carleton University (Ottawa, Canada) 
    JJ D  DD    SS 
JJ  JJ D  DD SS  SS    E-Mail: jstevens@ccs.carleton.ca        
 JJJJ  DDDD   SSSS          

"My hovercraft is full of eels"

------------------------------------------------------------------------------

Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: ACCOLADE GRAND PRIX UNLIMITED!!!
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Fri, 20 Nov 1992 16:34:15 GMT

>These were the first positive comments that I have heard about GPU.  My
>friend found it unplayable on his 386 so he gave it to me to try on my
>33-486.  It lasted about 3 days on my hard drive.
>
>Problems:
>
>1)  It's too fast on my machine and far too slow on a 386.  Surely Accolade
>    could have had the game adapt properly to different computer speeds.
>
>2)  It crashes my system occassionally (the only game I've EVER had that
>    does so).
>
>3)  The SoundBlaster sound quality is dismal.
>
>4)  Do I really have to tell the game my desired settings each time I
>    wish to play?  For instance, that I have a joystick attached?
>
>5)  It seems like the graphic artists did their thing before the coders
>    had a decent car model created.
>
>Oh why can't the makers of Indy500 create a VGA Formula 1 simulator?
>Anyone want to buy my friend's copy of GPU?  Going cheap.

Two words:  World Circuit!!  Watch for it.

-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "It's hard to RTFM when you can't   |
|  205-730-4019 - voice      |  FIND the FM.."                     |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
From: ssuhaigh@csug3.cs.reading.ac.uk (P. D. Haigh)
Newsgroups: comp.sys.ibm.pc.games
Subject: Shadowlands - BUG ????????
Date: 19 Nov 92 10:43:54 GMT
Organization: University of Reading

Is there a bug on shadowlands? Every time I go down either set of the
double stairs my mage dissapears totally from the game. The game realises
that he is there as he can throw torches, etc. But he will not move and can't
use any scrolls. Anyone out there with some ideas??????

Cheers,
Paul.

===========================================================================
|   Nameless Still Lives @ ssuhaigh@susssys1.reading.ac.uk
===========================================================================
Newsgroups: comp.sys.ibm.pc.games
From: mmwang@adobe.com (Michael Wang)
Subject: Re: Star Control II won't Install!
Organization: Adobe Systems Incorporated
Distribution: usa
Date: Tue, 24 Nov 1992 00:23:26 GMT

In article <1992Nov20.185255.1@happy.colorado.edu> saklomp@happy.colorado.edu writes:
>
>	
>	Well, just went out and bought Star Control II.. However, when
>I try and install from the provided floppies to my c: drive I get the
>following error:
>
>Out of environment space
>Bad command or file name
>Making directory c:\STARCON2...
>
>File not found - :INSTALL.BAT
>
>then I get a message telling PROBLEM:  Can't create directory \STARCON!..

Chop your path down in your AUTOEXEC.BAT file, or else add the
following line to your CONFIG.SYS file and reboot:

    SHELL=C:\DOS\COMMAND.COM /P /E:512

Your path may be different to your COMMAND.COM file. The /E:512 is the
part that increases the environment space for your shell to 512 bytes.
You could try something smaller first like /E:256 if you wish. The
default is 127 bytes, I believe.

-- 
Michael Wang
mmwang@mv.us.adobe.com
From: RWS113@psuvm.psu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: IBM GAMES FOR SALE
Date: 20 Nov 92 21:54:26 GMT
Organization: Penn State University

I've got 2 titles for sale.
Monkey Island I  - 16 color version + clue book   3.5"   $20
Monkey Island II -256 color version               3.5"   $25

If you want both i'll pay shipping otherwise add shipping.   Send E-mail

RWS113@PSUVM.PSU.EDU              RICH
From: parker@ccwf.cc.utexas.edu (Bryan Parker)
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima 7: Hoe of Destruction
Date: 19 Nov 92 18:50:35 GMT
Organization: The University of Texas at Austin, Austin TX

Spoiler...


I have searched EVERY fish around Lock Lake and I can't find that damn key!
Could somebody give me the exact place to find it?  This is driving me nuts!

Newsgroups: comp.sys.ibm.pc.games
From: stevep@ims.com (Steve Poulsen)
Subject: Re: Wiz7 help?
Keywords: wizardry wiz7
Reply-To: stevep@ims.com
Organization: Integrated Measurement Systems, Inc.
Distribution: usa
Date: Mon, 23 Nov 1992 15:50:07 GMT

In article <1992Nov20.145945.7031@magnus.acs.ohio-state.edu>, sschudt@magnus.acs.ohio-state.edu (Susan E Schudt) writes:
|> Hi,
|> I was wondering if someone might give me a nudge (or an out and out push) in 
|> the right direction... I have been wandering around the New City for awhile 
|> now, and have talked to quite a few stationary NPC's but I am not sure what to 
|> do now...

You can't finish New City at one time.  Your characters probably
aren't strong enough.  If you started from scratch with low level
characters, you should finish the starter dungeon on a path near New
City.  Be sure to examine walls for buttons that you can push to lead
you to new areas.

When your party is strong enough, free the prisoner held in the jail.
He will give you a message to take to a King.  Speak with Father R. in
the area near the pool.  He will give you a message you can take to
someone who will provide access to Munkharama.

Do you have the mapping kit?  Explore the forest maze where you
started.  You really need the mapping kit to find your way around.  To
build up your team and find treasure, explore the wilderness areas
along the paths.

Good luck,

-Steve-

--
Steve Poulsen, Integrated Measurement Systems, Inc.  Beaverton, OR  USA
Voice: 503-626-7117   Fax: 503-644-6969   Fidonet: 1:105/31.6
INTERNET: stevep@ims.com   Compuserve: [70262,3115]
From: dlow@pollux.svale.hp.com (Danny Low)
Date: Wed, 18 Nov 1992 21:43:55 GMT
Subject: Re: Re: Wiz7: Bard can't sing :(
Organization: HP LOVECRAFT DIVISION
Newsgroups: comp.sys.ibm.pc.games

(Bradley D. Hainsworth) 
1.  What is my party supposed to be accomplishing?  The manual or
    the game so far hasn't told me why I am on the planet, who I
    am working for (am I working for the Dark Savant or for myself?)
    or what the Dark Savant is going to do when he finds the 
    whatyoumacallit thing.  What's the story?

That's one of the things you are suppose to find out. If you haven't played
the prequel, Bane of the Cosmic Forge, it's a little harder to figure
it out as you are missing some useful but not critical background
information.

2.  Is there a way to get the maps without giving the NPC's 10000
    of my hard earned gold pieces?  If I kill them I'm afraid
    I'll need them later and will be stuck.

You can find the map first. You are in a race with the NPCs for those
maps. Take too long and they beat you to them. Selling them the maps
is a good way to get 10,000gp. BTW the LEGEND should NOT be sold as it
needs to be used. All other maps are just clues on how to solve certain
needed parts of the game.

3.  Munkharama -- What are the urns for?  How do I use the
    moonstone from New City on the statue? When I USE it it just
    say's "Nothing Happend."

It means you are doing the right thing at the right place but there is
something you need to do first but have not.

			   Danny Low
    "Question Authority and the Authorities will question You"
	   Valley of Hearts Delight, Silicon Valley
	     HP CPCD   dlow@pollux.svale.hp.com
Newsgroups: comp.sys.ibm.pc.games