HDTenEightyP/NetNews huggingface dataset:
Newsgroups: rec.games.netrek
Date: Fri, 22 Jan 1993 13:54:46 -0500 
From: Greg K Chung <gc2n+@andrew.cmu.edu>
Subject: Doorstop semi-clue


I just experienced one of the most frustrating games on doorstop.  I
took out the base when we werw losing.  Feds soon got us down to ALD,
DRA and ERI because the Roms didn't ogg or bomb.  Most didn't even
know how to det.

We retook DRA after it was lost, but they retook it back immediately
since no one wanted to protect it (sigh).  I moved to ALD for a LPS
defense.  We got two armies.  ROM and TAU (agri) popped.  I sprinted
(warp 2) over to ROM/TAU with hopes we could retake it with a lucky AS
bomb.

In a maneuver that should have lasted one minute, I found out that
half don't read messages, several didn't know what an AS was, one
didn't know he could dock on me, and ROM got bombed by an AS.  After
spending five minutes in that area, hopelessly trying to explain the
virtues of bombing in an AS, we were genocided while I was away from
the last planet.

The saps probably didn't even know to shoot at cloakers.

Disgruntled Rapier_


Newsgroups: rec.games.netrek
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Subject: Re: Scattered Pops in INL- I vote NO!
Organization: School of Computer Science, Carnegie Mellon
Date: Wed, 27 Jan 1993 14:10:13 GMT

jmn@crown.berkeley.edu (J. Mark Noworolski) writes
> In any case everybody is ranting about only one half of the debate....
> 
> WHAT about planets popping under you?!?!?!?

What about them?

> Seems to me that with continuous pops it is unpreventable (with a 40 sec
> timer you can prevent it by timing your takes properly). Also, as I mentioned
> earlier, a double take with scouts of an agri (or any planet for that
> matter) would be fraught with uncertainty during the time between drops.

Have you really become so wedded to the namby-pamby "oh, I've got 40
seconds to get back there with armies" routine that you can't even
conceive of taking *risks* in this game?  40 seconds is a crutch.
With continuous pops, it becomes a question of speed; the faster you
get back with armies, the greater your chance of taking the planet.
It'll reward teamwork and high-speed ships, not people with pop
timers.  It also randomizes one aspect of the game that sticks out
like a sore thumb because it *isn't* randomized (currently you don't
know which planets will pop, you don't know how much they will pop,
but oh boy you know when they will pop, yessir).

> If yer gonna screw with the pop timing- you're gonna have to change the
> way planets pop in my opinion (so that people don't get screwed with a
> planet popping under them). Don't ask me how.

No, we're just going to tell people to start taking chances, like they
do on every other aspect of the game :)

Jonathan H., jch@cs.cmu.edu                    Keeper Of The Netrek Archives
Access for the masses : anonymous FTP to gs69.sp.cs.cmu.edu (128.2.206.167).
If you have AFS, look in /afs/cs.cmu.edu/user/jch/netrek.  If you have WAIS,
use the netrek-ftp database, available on port 6000 of gourd.srv.cs.cmu.edu.
From: jwh@cs.bham.ac.uk (James Hawtin)
Newsgroups: rec.games.netrek
Subject: Re: Paradise, (was Re: Paradise, tonight, 8 + p
Date: 24 Jan 93 16:31:52 GMT
Reply-To: jwh@cs.bham.ac.uk
Organization: School of Computer Science, The University of Birmingham, UK

Perhaps now it is on the metaserver with need a paradise flag :-) for double size
galaxy.....


				James.

Commodore "very lazy" wibble
Organization: Sponsored account, School Of Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Thu, 21 Jan 1993 19:22:46 -0500 
From: Sean Christopher Simmons <ss72+@andrew.cmu.edu>
Subject: Re: MS speeds around the globe, my ardurous labors come to fruitation

Excerpts from netnews.rec.games.netrek: 19-Jan-93 MS speeds around the
globe,.. sl7sg@cc.usu.edu (1661)

> netrek.chemietechnik.uni-dortmund.de	1353			27%
> diamant.informatik.uni-oldenburg.de	2697			13%


	You should try orthanc.cs.su.oz.au, just for kicks.
	BTW, is there any chance that othanc could be added to the metasever?

-h orthanc.cs.su.oz.au -p 5701

ZZnew guy
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Tue, 26 Jan 1993 11:53:39 -0500 
From: "Joseph E. Beck" <jb8n+@andrew.cmu.edu>
Subject: Re: Halftime
	<1jqo9p$aqc@agate.berkeley.edu>
	<gfMyJG_00awQE216Qa@andrew.cmu.edu>
	<cfNBJCG00VorIEHl4k@andrew.cmu.edu>


Sean Christopher Simmons <ss72+@andrew.cmu.edu> writes:
>         Joe, you don't have to be so damn hostile.  I can't remember when you
> didn't start out a debate with a statement like "This is stupid."  It
> really irks me because we normally agree, with you, and you make my side
> look dumb with your ranting.

Actually, Tom is the only person I usually insult in this manner.

Another amusing point:  I apolgoized for that post later, and said I
wasn't thinking when I posted.  Funny, no one commented on that, but
chose to get pissed off by the first one.  So fuck off.

	joe
	Lamb, Leg Of
Newsgroups: rec.games.netrek
From: Dr. Tachyon <takkyon@morbius.dartmouth.edu>
Subject: Re: From the CoUnciLboY:  Changes in list of nominees...
Organization: Team Beer Truck
X-Useragent: FlameMaster 2.3pl4
Date: Sat, 23 Jan 1993 11:16:03 GMT

In article [snip] sjsmith@cs.umd.edu (Stephen Joseph Smith) writes:
>In all honesty, I also don't want to get in a popularity contest with
Wreck,
>'cause I don't have as many disciples as he does.

Maybe not, but we're FANATICAL!

		-- dr. "disciple of gamera, twenty-third class" t
				sarpedon // psychofreekill // Hi There!

--
email: takkyon@{turing,morbius,winesap}.dartmouth.edu
"Some people are interested in the difference between right and wrong.
I'm interested in the difference between wrong and fun." -- p.j. o'rourke
From: sg2r+@andrew.cmu.edu (Scott Parks Gourley)
Newsgroups: rec.games.netrek
Subject: CAUGHT!
Date: 23 Jan 93 23:44:04 GMT
Article-I.D.: andrew.YfMaHY200Voo43219r
Organization: Senior, Mechanical Engineering, Carnegie Mellon, Pittsburgh, PA

Calling 128.125.253.129. (Calvin)
Got connection.
  Type Rank      Name             Login
R0 DD  Lt. Cmdr.  Space Ace   kims15@nuge101.its.rpi
K1 ??  Ensign  guest  kims15@nuge101.its.rpi
R2 ??  Ensign  guest  kims15@nuge101.its.rpi
K3 ??  Ensign  guest  kims15@nuge101.its.rpi
K4 ??  Ensign  guest  kims15@nuge101.its.rpi
K5 ??  Ensign  guest  kims15@nuge101.its.rpi
R6 DD  Ensign   moo  kims15@nuge101.its.rpi
R7??  Ensign  go  kims15@nuge101.its.rpi

What a sad individual!!

Not only does he t-mode scum but he uses Rob's name in vain!!

-Mike
Admiral chi
From: ss72+@andrew.cmu.edu (Sean Christopher Simmons)
Newsgroups: rec.games.netrek
Subject: Re: Another scum wannabe
Date: 25 Jan 93 18:31:47 GMT
Article-I.D.: andrew.wfN=unG00VpNI3P3Fy
	<cfMaCHK00Vox813Fgi@andrew.cmu.edu>
Organization: Sponsored account, School Of Computer Science, Carnegie Mellon, Pittsburgh, PA

>   Type Rank       Name              Login
> F1 DD  Ensign     Twink             brandon@petersboro
> F5 DD  Ensign     guest             brandon@petersboro
> Fh BB  Ensign     M5                Robot@Nowhere
> Fi BB  Ensign     M5                Robot@Nowhere
> R0 CA  Ensign     Lynx              brandon@petersboro
> R2 DD  Ensign     guest             brandon@petersboro
> R3 DD  Ensign     guest             brandon@petersboro
> Kj BB  Ensign     Guardian          Robot@Nowhere
> 
> 
> CAUGHT!!!!!!!!!
> 
> -Mike
> Admiral chi


	I've seen this Robot@Nowhere guy scumming on a LOT of servers.  He
seems to use a 'borg that can get into the g,h,i,j slots -- very
annoying.  Furthermore, he sends obnoxious messages.  I suggest that he
be banned from the game.

ZZnew guy
From: botelle@eniac.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Re: How to sign up for the Spring INL
Date: 28 Jan 93 06:31:35 GMT
Organization: University of Pennsylvania

In article <1k589i$383@agate.berkeley.edu) tom@soda.berkeley.edu (Tom Holub) writes:
)
)INL name		Most recognizable name
)Heath Bar Crunch	Mojo Riser
)Cherry Garcia		Spaceace!
)etc.

can I be Blueberry Cheesecake ;)

)
)The INL Council reserves the right to approve all weird names.

huh?
)
)
)Welcome to the league!
)
)Tom Holub (tom@soda.berkeley.edu), on behalf of the INL Council


Newsgroups: rec.games.netrek
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Subject: Re: Halftime
Reply-To: hill@norman.vi.ri.cmu.edu
Organization: School of Computer Science, Carnegie Mellon
Date: Thu, 28 Jan 1993 19:05:21 GMT

Tom Holub writes
> In article <wfNT0GO00Voi9cm3I1@andrew.cmu.edu> "Joseph E. Beck"  
<jb8n+@andrew.cmu.edu> writes:
> )
> )Ok, suppose two teams don't just want halves, they want a time out
> )after each quarter, and a 10 minute break at half (both captains are
> )football nuts).  Now, currently this is acceptable, and there is no
> )way to prevent it (short of removing the pause feature).  Now you
> )claim that if halftime isn't forced, the servers aren't the same.  But
> )here there are *3* pauses instead of 1, and the halftime hereis
> )(probably) longer than proposed, yet you have not mentioned this as
> )being a problem.  Why is this not a problem, but having a non
> )mandatory halftime is a problem?  
> 
> Your scenario is a problem.  The pause feature is not there for random
> game stoppages, it's there to help deal with ghostbusts and other
> similar problems.  If you like, we could add something to the rules
> such as "Spurious pauses are not allowed."
>  -Tom

Bathroom breaks, anyone?

Rob
aka Spaceace!
Newsgroups: rec.games.netrek
From: exodus@IASTATE.EDU
Subject:  just another t-mode scummer
Reply-To: exodus@IASTATE.EDU
Organization: Iowa State University
Date: Mon, 25 Jan 1993 16:25:06 GMT


Server: netrek.icaen.uiowa.edu, port 2592 (Sturgeon-type server.)
Last checked at 08:17:16 (6 minutes ago).

There are 11 people playing here.

  Type Rank       Name              Login
F0 BB  Ensign     guest             Bozo@hardy.u.washing
F3 BB  Ensign     guest             Bozo@hardy.u.washing
Fc BB  Ensign     guest             Bozo@hardy.u.washing
Fd BB  Ensign     guest             Bozo@hardy.u.washing
Ff BB  Ensign     guest             Bozo@hardy.u.washing
O1 AS  Ensign     Alexander         schnoebe@l_cae06.icaen.u
O2 AS  Ensign     guest             Bozo@hardy.u.washing
O4 AS  Ensign     guest             Bozo@hardy.u.washing
O6 AS  Ensign     dogmaps           spamgod@hardy.u.washing
O7 AS  Ensign     guest             Bozo@hardy.u.washing
Oa AS  Ensign     guest             Bozo@hardy.u.washing




 What is it with these Univeristy of Washington players? What
can this mean? Are these young pups HUSKYDOGS-in-training?
From: jesup@cbmvax.commodore.com (Randell Jesup)
Newsgroups: rec.games.netrek
Subject: Re: New RSA key request
Date: 21 Jan 93 22:42:34 GMT
Reply-To: jesup@cbmvax.commodore.com (Randell Jesup)
Organization: Commodore, West Chester, PA

Author:		Randell Jesup
Client:		Bronco "final" modified for Amiga/Intuition/AS225
Architecture:	AmigaDos
Date:		Jan '93

begin 774 keys.dat.amiga
M0Y=9M;&XX1FM1@9I#8L=MEB]=QA/RY=V&RYNS2AT;AD5]@CC@^\Q=F:4/)F7
3K2B/M7B%UQ1^Q9%CTP5*DIJ2$!A/
 
end

(uuencoded; the line before "end" is a space followed by a return, NOT a
blank line.)

The source and binaries are on ksu, pittslug, and ocf.berkeley (see previous
announcement).

-- 
GNU Emacs is a LISP operating system disguised as a word processor.
 - Doug Mohney, in comp.arch

Randell Jesup, Jack-of-quite-a-few-trades, Commodore Engineering.
jesup@cbmvax.commodore.com  BIX: rjesup  
Disclaimer: Nothing I say is anything other than my personal opinion.
Newsgroups: rec.games.netrek
From: books@fsunuc.physics.fsu.edu (Roger Books)
Subject: Re: DD's need improvement!
Organization: FSU nuclear physics
Date: Tue, 26 Jan 93 14:13:47 GMT

In article <106461@netnews.upenn.edu> bellew@pixmap.seas.upenn.edu (Douglas V Bellew) writes:
>
>I was under the impression that the stats are as follows:
>
>Scout;      Torp Damage: 25    Torp Speed: 16
>Destroyer;  Torp Damage: 30    Torp Speed: 14

>Cruiser;    Torp Damage: 40    Torp Speed: 12
>Battleship; Torp Damage: 40    Torp Speed: 12
             ^^^^^^^^^^^^^^^    ^^^^^^^^^^^^^^
Is this true?  If it is this is bogus.  No wonder battleships are worthless
in a real game.  A battleship torp should hurt more than a Cruiser torp.
Either that or they should cost the same to fire.  And as for the "My
ship is better than yours," I've only ever seen one or two semi-clued
or better players fly BB's under normal circumstances.

>Assault;    Torp Damage: 30    Torp Speed: 16
>Starbase:   Torp Damage: 40    Torp Speed: 14
>
>Doug
>Vampyre

Cirdan

Roger
books@fsunuc.physics.fsu.edu
From: saavik@eng.umd.edu (Theodore Jonathan Casser)
Newsgroups: rec.games.netrek
Subject: Farm league
Date: 23 Jan 1993 21:20:03 GMT
Organization: Project GLUE, University of Maryland, College Park, MD
Distribution: world
NNTP-Posting-Host: driver.eng.umd.edu
Originator: saavik@driver.eng.umd.edu


	ATTENTION NEWBIES!

	We are trying to form at least one farm team to play Netrek this season.  If there is
enough interest, we may try to form a seperate farm league.  Anyone interested should contact
me at <theodore@wam.umd.edu> or <saavik@eng.umd.edu>.  Thank you for your attention.

T.J. Casser
aka NJ Devil (formerly Saavik)


---------------------------------------------------------------------------------------------
Theodore Jonathan Casser				<saavik@eng.umd.edu>
7114 Elkton Hall					(301) 314-8544
College Park, MD  20742
			     LET'S GO TERPS!!!!
----------------------------------------------------------------------------------------------
From: tundra@wyatt.ksu.ksu.edu (Daniel G. McDaniel)
Newsgroups: rec.games.netrek
Subject: Re: Scattered Pops in INL- I vote NO!
Date: 22 Jan 1993 15:08:15 -0600
Organization: Kansas State University
Distribution: world
NNTP-Posting-Host: wyatt.ksu.ksu.edu
Keywords: Humor


I'm all for a pop clock... That way you know when you should 
go get pop or pizza... :)
                       ^^
              For the Humor impared...

===============================================================================
--Tundra/Dan | "I know that :) means a smiley and :P is someone stickin' their
    aka      |  tongue out, but how do you do the face for someone  laughing 
 Rubber Duck |  their ass off?"
             |            -- Antony Chen
===============================================================================
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: Halftime
Date: 28 Jan 1993 04:21:01 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <8fNigry00VpBI3tVwU@andrew.cmu.edu> Kevin Michael Bernatz <kb32+@andrew.cmu.edu> writes:
)Excerpts from netnews.rec.games.netrek: 26-Jan-93 Re: Halftime Sean C.
)Simmons@andrew.c (1729)
)
)> Let your council member know how YOU feel.
)
)
)Yeah, CMU with the largest number of netrekers has.. ahh...Danny Yee as
)our best option?   Gee, that sounds perfectly reasonable to me.

It's not the INL Council's fault that CMU couldn't scrounge up a
worthy candidate or 8 votes for an unworthy one.  You guys wanted
a vote and then you put up Mergatroid, who is one of the most abusive
and least productive members of the CMU Flamer's Guild, and now
you're going to complain that you don't have a rep?  Give me a break.

There are a number of CMU people I would have voted for if they
had run against Mergatroid.  Apparently I'm not the only one who
felt that way.
 -Tom
From: keith@obelix.cs.uoregon.edu (Keith Steiger)
Newsgroups: rec.games.netrek
Subject: Re: Clueless games
Date: 25 Jan 93 21:16:18 GMT
Article-I.D.: cs.1993Jan25.211618.2296
Organization: University of Oregon Computer and Information Sciences Dept.

In article <books.204.0@fsunuc.physics.fsu.edu> books@fsunuc.physics.fsu.edu (Roger Books) writes:
>Here's a suggestion for clue checking. Initial message as now. Keep track 
>of time since last post for each player.  If they have no posts for X 
>minutes they would get another clue check.  You wouldn't even need to let
>people know how many minutes it waits.
>I don't know how hard this would be to implement, but it should fix the
>above problem.

I like this better than my previous suggestion.  It has the same effect on the
clueless without annoying most of the clueful.  Some clueful people read but
almost never post, but they're rare.

Random nitpicky point: Does a distress call count?

	Keith Steiger
	(who was astonished when he was accused of sending too many messages)
	"Sturgeon's clue level varies more drastically than anything."
From: trown@ecst.csuchico.edu (Nick Trown)
Newsgroups: rec.games.netrek
Subject: Testing RSA keys
Keywords: New RSA keys
Date: 22 Jan 93 04:09:16 GMT
Organization: California State University, Chico
NNTP-Posting-Host: guzzler.ecst.csuchico.edu


	If you are making a client and want to make sure everything is
kosher before releasing it to the world I'll be happy to add it to guzzler
for you. You can then test it to your hearts content. Just email the info
and the key uuencoded to me.

Nick Trown
Netherworld
Server God of Guzzler
Organization: Sponsored account, School Of Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Thu, 21 Jan 1993 19:58:49 -0500 
From: Sean Christopher Simmons <ss72+@andrew.cmu.edu>
Subject: Re: glossary
	<1993Jan19.203649.62902@cc.usu.edu>

Excerpts from netnews.rec.games.netrek: 20-Jan-93 Re: glossary
sl7sg@cc.usu.edu (2534)

> 	Note; often times (depending upon who is sending the message)  the
> amount of plusses equals how many armies they are, so don't send out a message
> like:     7++++++++++++++++++++++++++++++++++++++++!!
> 	When he only carries two armies, Because it wouldn't be true       :)

	Two plusses is the default, although one often puts one.  If you don't
know if the person is carying, but suspect, post X+?

ZZnew guy
From: chris@castlab.uucp (Christian)
Newsgroups: rec.games.netrek
Subject: Hadley trekhopd for Sun4
Date: 27 Jan 93 04:27:37 GMT
Organization: U of Wisconsin-Madison College of Engineering

Some One out there wrote about needing Tedd's new Sun4 trekhopd RSA
key added to inconel.engr.wisc.edu 'cuz they wanna practise with the
Newbie Twinks... well, if this you, then I appologize for losing your
mail. Good News (if it works...) is that I added the key.

Try it out:

-h inconel.engr.wisc.edu 

(RSA, bronco netrek server)

-Chris
Newsgroups: rec.games.netrek
From: kumara2@barh111.its.rpi.edu (Anuj Kumar)
Subject: Re: Doorstop semi-clue
Reply-To: kumara2@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Sat, 23 Jan 1993 03:46:47 GMT

In article <kfM4=qy00VB4IJMVJg@andrew.cmu.edu>, Greg K Chung <gc2n+@andrew.cmu.edu> writes:
|> 
|> I just experienced one of the most frustrating games on doorstop.  I
|> took out the base when we werw losing.  Feds soon got us down to ALD,
|> DRA and ERI because the Roms didn't ogg or bomb.  Most didn't even
|> know how to det.
|> 
|> We retook DRA after it was lost, but they retook it back immediately
|> since no one wanted to protect it (sigh).  I moved to ALD for a LPS
|> defense.  We got two armies.  ROM and TAU (agri) popped.  I sprinted
|> (warp 2) over to ROM/TAU with hopes we could retake it with a lucky AS
|> bomb.
|> 
|> In a maneuver that should have lasted one minute, I found out that
|> half don't read messages, several didn't know what an AS was, one
|> didn't know he could dock on me, and ROM got bombed by an AS.  After
|> spending five minutes in that area, hopelessly trying to explain the
|> virtues of bombing in an AS, we were genocided while I was away from
|> the last planet.
|> 
|> The saps probably didn't even know to shoot at cloakers.
|> 
|> Disgruntled Rapier_
|> 
|> 



      This is crazy!!!!!!! I don't remember if I was in that game or not, but
what the hell, I just got a message from someone apologizing for the way he 
was playing in a game I was in. He apologized to me for playing poorly as he
called it!! 
      In my opinion this has gotten way out of hand. Netrek is a game!!!! It 
is in my opinion, for fun and enjoyment, I mean its not going to help me get
a job or something!!!!! 
      If I keep getting letters like that about people feeling sorry about 
themselves or something, I may just stop playing the game.

          
                                                               -slut
                                                                Anuj
From: sl7sg@cc.usu.edu
Newsgroups: rec.games.netrek
Subject: Re: What do these things do?
Date: 24 Jan 93 18:39:00 GMT
Organization: Utah State University

In article <C1CJ9n.EnL@usenet.ucs.indiana.edu>, bodom@silver.ucs.indiana.edu (Brian Odom) writes:
> Hi, this is my first posting to this newsgroup (I think), and I was just 
                                  Oh, Joy --------^^^^^^^
> wondering what does declaring a coup do and what is a scanning beam?
> Just clueless as to what these things do.
> 

	Well, I think you are right, I don't remember seeing you post...anybody
else?








	Oh, yea, as for the other stuff, you can only coup your home planet,
and you do this if you don't have any other planets (I may be wrong on that
aspect).  In order to coup a home planet, you have to bomb it down to a
respectable level of armies, have 1.00 kills or more, and type C, it will
become yours again.
	As for the scanning beam...I havn't yet played on a server that has
them...anybody else?


	-Lynx
	Brandon


...I really have to get a .sig
From: probreak@matt.ksu.ksu.edu (James Michael Chacon)
Newsgroups: rec.games.netrek
Subject: Re: glossary
Date: 22 Jan 1993 07:21:26 -0600
Organization: Kansas State University
NNTP-Posting-Host: matt.ksu.ksu.edu

fadden@uts.amdahl.com (Andy McFadden) writes:

>In article <1jkllmINNhgi@wyatt.ksu.ksu.edu> tundra@wyatt.ksu.ksu.edu (Daniel G. McDaniel) writes:
>>>You've taken the next step when you start attracting *multiple* oggers
>>>whenever you have a kill.
>>>
>>
>>Next step is when they ogg you just because they recognize your name...

>Next step is when they leave the game when you show up (can you say "MUCUS"?)

Next step is when they check port 2591 and refuse to even join. :-)

James
Newsgroups: rec.games.netrek
From: mswihart@rainbow.ecn.purdue.edu (Michael R Swihart)
Subject: Re: Escorting Tips Wanted
Organization: Purdue University Engineering Computer Network
Date: Sat, 23 Jan 1993 00:25:20 GMT

Lately, I have been trying to practice escorting and generally
being useful to planet-takers. One thing I have noticed is that
people will frequently send messages about carrying armies, but 
seldom do they indicate where they are going. Sometimes I can
guess, but it would be helpful if I were told. Is there any
message notation to do this? For example, if you wanted an escort
to sco you could type:
 e to sco
or just:
 e sco

Would this be useful or are most escorting players clued enough
that they don't need it?

Unclued but improving,
Dawg

P.S. I was also wondering about which ships more clued players
use for escorting?

Newsgroups: rec.games.netrek
From: pcp2g@karma.astro.Virginia.EDU (Gilligan)
Subject: Re: MIRAMAR Clue Game Results
Reply-To: pcp2g@karma.astro.Virginia.EDU (Gilligan)
Organization: University of Virginia
Distribution: usa
Date: Mon, 25 Jan 1993 16:50:24 GMT

By a coincidence, I happened to log into Miramar moments before the
game started. I am not high clue (I am partially clue-disabled,
having a rank of Cmmdr), but not a twink, either. I had not heard
about the clue game beforehand, and was surprised to see 7 ROM
ships orbiting the home planet! I asked if it were okay to stay,
and was told yes.

However, I was also a bit mystified at the lack of organization.
The resets were odd (getting everyone back to ROM was tougher
tahn I expected for a clue game), but there didn't seem to be
much communication except through the ALL band. I would send
messages and get no replies. 

I had to log out after a half hour; did the results get posted? I
must have missed them. If the gameGOD could email 'em to me I'd
appreciate it!

--Oprah Winfrey


--
* Phil Plait                 pcp2g@virginia.edu 
*
* "To escape from our own island, we must each metaphorically
*  kill our own Gilligan..." 

Newsgroups: rec.games.netrek