HDTenEightyP/NetNews huggingface dataset:
From: pilhofer@edit.mndly.umn.edu (ARON PILHOFER)
Newsgroups: comp.sys.mac.games
Subject: Hellcats: Landing
Date: 12 Apr 92 23:57:11 GMT
Article-I.D.: edit.pilhofer.43
Organization: the Minnesota Daily (U of MN Student Newspaper)

This is wierd: Having played more than my fair share of flight simulators, I 
found that landing the Hellcat was a piece of cake *initially*.

Now, having reached a fairly high skill level in combat as well as bombing, 
I seem to be deep-sixing myself more and more on my landings than I did when 
I first started playing. Can someone offer a reasonable explaination for 
this?

I have three working theories: 1) I was very lucky not to crack up my first 
few times playing. 2) my plane is damaged in some way (although I always 
check from the chase plane to see that my gear is down). 3) I am doing 
something differently on touchdown that I wasn't doing initially. (Or, I 
guess, 4) I'm a real putz; let's hope it's not that.)

On replay it seems that my tail keeps hitting first, so I try to compensate 
by pushing my nose down a little, but I'll still crack up every now and 
again. Is there an attitude I should be in for landing on a strip? Should I 
aim for some particular point above or below the horizon, for example? Is 
there a speed or descent rate beyon which I should not consider a landing 
attempt? 

AM I OVER-INTELLECTUALIZING THIS HIGHLY ADDICTIVE GAME OR WHAT?

Help me keep my aces living, 

Aron.
From: brunner@brchh87.bnr.ca (James Brunner)
Newsgroups: comp.sys.mac.games
Subject: Wanderer for Mac?
Date: 10 Apr 92 18:50:52 GMT
Reply-To: brunner@brchh87.bnr.ca (James Brunner)

Is anyone out there familiar with the game wanderer?  You know its like a
puzzle where your man walks around picking up money but can't let a rock
fall on his head or get shot by an arrow.  You must strategically pick up
all of the money on a level to complete the level.  I've seen this on UNIX
and IBM-PC.  Is there a mac version?
-- 
---------------------------------------------------------------------------
Jim Brunner - (brunner@brchh87.BNR.CA)
All opinions are my own and have nothing whatsoever to do with BNR, NT,
NTI, Bell Canada, or any of the BCE corporations or affiliates.
From: jm13@ellis.uchicago.edu (Kermit T. Frog)
Newsgroups: comp.sys.mac.games
Subject: Re: MAC SPORTS GAMES????
Date: 7 Apr 92 22:27:37 GMT
Reply-To: jm13@midway.uchicago.edu
Organization: University of Chicago Computing Organizations

I have had trouble very recently starting up HardBall II and Wayne Gretzky 
Hockey (I borrow it from a friend - it ain't worth buying until they debug
it) on my IIci w/system 7.  I have never had problems before, but I cannot
remember if the last time I played these was before I installed System 7
or not.  I shut off most of my Inits, especially my newer ones, but WGH still
gives me a 'bad f-line instruction' and Hardball just crashes when you get to
the 'Play New Game' part.  Does anyone know what the problem could be?

Also, could someone repost (or e-mail me) the PGA Tour Golf patch?

Thanks for any help,

Jonathan

-- 
jm13@quads.uchicago.edu

"I may not understand what you say, but I'll defend to your death 
 my right to deny it." -- Albert, from 'Outrageously Pogo'
From: sjp@bjcong.bj.co.uk (STEVE POWELL)
Newsgroups: comp.sys.mac.games
Subject: Re: Help wanted: Kings Quest V
Date: 14 Apr 92 09:43:54 GMT
Organization: Boldon James Limited (UK)

In article <kujbkrINNrf9@appserv.Eng.Sun.COM>, mitch@palmtree.Eng.Sun.COM (Mitchell Jerome) writes:
> 
> ---
> 
> I'm stuck in Kings Quest V.  I can't get past the snake up to Mordack's castle,
> and don't see any other way to go anywhere but the town, bakery, bee hive, ant
> hill, fortune teller, harp singer area.  The murky forest, desert and stream
> just end up killing King Graham.
> 
> Please send me email directly with the answer on how to go any further in this
> frustrating game.
> 
> Thanks in advance.
> 
> -- 
> Mitch Jerome
> mitch@eng.sun.com


Could you send me the same hints please?  :-)

Bit frustrating isn't it Mitch?


Steve.
From: ingemar@isy.liu.se (Ingemar Ragnemalm)
Newsgroups: comp.sys.mac.games
Subject: Tron 3.0
Date: 16 Apr 92 12:49:17 GMT
Organization: Dept of EE, University of Linkoping


Yesterday, I tried to get Tron 3.0 running between a Mac SE and a Mac LC,
connected with Appletalk. Both just stated "waiting for another player"
and nothing happened until I aborted. (Cmd-period support was added in
this release. Good.)

The docs are, to say the least, brief, and do not say anything about
what I am supposed to do or see, or mention potential problems.

Anyone else who have managed to make it run, or experienced problems on
an LC? System requirements? (Both Macs run 6.0.7.)

-- 
Ingemar Ragnemalm
Dept. of Electrical Engineering	     ...!uunet!mcvax!enea!rainier!ingemar
                  ..
University of Linkoping, Sweden	     ingemar@isy.liu.se
Newsgroups: comp.sys.mac.games
From: twh18@isuvax.iastate.edu (Phoenix)
Subject: Re: Mac wargames mailing list starting
Reply-To: twh18@isuvax.iastate.edu
Organization: Iowa State University, Ames, Iowa
Distribution: na
Date: Tue, 7 Apr 1992 23:57:55 GMT


>To subscribe, mail wargames-request@svcdudes.com with a request to be added and  
>I will add your name.  To mail a new message, just mail to  
>wargames@svcdudes.com and it will automatically get forwarded to everyone in  
>the list.  To reply, make sure the reply is going to wargames@svcdudes.com, you  
>may need to do a reply all.
>
>
	Sorry, it seems that I can't subscribe to this place, I can't even mail
to such address.  Has any one get the same kind of trouble yet?
					Ming
From: deek@pecan.udel.edu (michael deerkoski)
Newsgroups: comp.sys.mac.games
Subject: Re: Mac PacMan PD?
Date: 10 Apr 92 02:38:53 GMT
Article-I.D.: udel.1992Apr10.023853.29032
Organization: University of Delaware, Newark

In article <1992Apr9.231058.17109@colorado.edu> msegur@newton.Colorado.EDU (Matt Segur) writes:
>I think the point here was that if it had been programmed correctly, it would
>suit anyone with a screen of >640x480.  As it was written, the screen has to 
>be exactly 640x480.  It's just a silly way to write it.  If it takes a few
>seconds of editing to include several thousand people who's needs will be
>suited, isn't it worth it?
>

You're probably right that it would be easy to add support for other monitor
types....but why should a pd programmer feel pressured to add features 
useless to him?

If you'd like the author to improve his program, I think the most effective
approach would be to write him a letter stating how great you think his
game is and that it would be far more useful to you if he added support
for your monitor.

Seeya,

-- 
Michael Deerkoski           |Internet: deek@brahms.udel.edu
UGrad, Computer Science     |          deek@freezer.cns.udel.edu
University of Delaware      |CompuServe: 76300,2612|AppleLink:      deek
Apple Computer Student Rep. |ARA:      302-837-1191|America Online: deek
From: unruley@mcl.mcl.ucsb.edu (Kriss Boyce)
Newsgroups: comp.sys.mac.games
Subject: indy <>last crusade hint wanted
Date: 9 Apr 92 05:40:31 GMT

hi! i'm stuck in the castle..i have gotten past all of the guards but the
burly guy at the top of the stairs. i have 2 uniforms...painting,old book, 
some cash and a key or 2, the stien, and the grail diary....

also, was i supposed to do something on the ledge after i opened the window...

eternally grateful...
kriss
unruley@mcl.mcl.ucsb.edu

Newsgroups: comp.sys.mac.games
From: changwoo@leland.stanford.edu (Chang P. Woo)
Subject: Re: Raylroad Tycoon Eveluation
Organization: Stanford University (EES)
Date: Sun, 12 Apr 92 20:01:31 GMT

In article <3600@caslon.cs.arizona.edu>, jtgorman@cs.arizona.edu (J. Taggart Gorman) writes:
>   Once again, the designers had to make a sacrifice.  They decided to limit
> the number of trains and stations so the game would fit "in" a PC.  (It`s a
> port, remember? :)  I myself never even come close to the limit - I've
> never broken 20 trains and I harly run more than 10 - stocks are where the
> money is at.
> 

A bigger problem that I encountered is the limit on number of stations that
you can own. After fifty or sixty years of game time, I frequently have rail-
roads stretching longer than 1400 miles, and I wanted to build more stations.
Tough luck.

Overall, it is a very nice game. However, I hate breaking up the game into
smaller session because I lose concentration what I wanted to do next. That
translates to one huge session with 6-10 hours of game time -- it is hard to
find such free time during school.

By the way, I agree with an earlier poster who was claiming that he/she was
running only mail towards the end of game. Profitability in trains that
ship other than mail and passengers are zero after a while.

Chang
Newsgroups: comp.sys.mac.games
From: achilles@cheshire.oxy.edu (Gregory Jonathan Williams)
Subject: Warlord and Infocom Package
Summary: Anyone know where I can get these in CA
Organization: Occidental College, Los Angeles, CA  90041
Distribution: ca
Date: Fri, 10 Apr 1992 22:56:51 GMT

Anyone seen these games for sale in the LA area?  I've seen the Infocom 20 game
pack for IBM, but not mac.  Also, everyone keeps talkin' about Warlord, but
once again, I'm not competent enough to find it.  Any help would be appreciated.

	Thanks.
	achilles@cheshire.oxy.edu

Newsgroups: comp.sys.mac.games
From: dce@smsc.sony.com (David Elliott)
Subject: Re: Mac PacMan PD?
Organization: Sony Microsystems Corp, San Jose, CA
Date: Sat, 11 Apr 92 19:17:41 GMT

In article <1992Apr11.143232.2206@cs.dal.ca> franklin@ug.cs.dal.ca (Steve Franklin) writes:
>   Huh again? Are you comparing yourself to a beggar? I think that a 
>leach would be more appropriate.

If you are using this game, then you are as much of a leech as I am.
The only difference is that I noticed that it only works in certain
configurations and said something about it.

I apologize to the author if I cast any aspersions on his/her
programming abilities.  If this person would like any help in making
the program work on a wider range of machines, I'm available to help
out.

>   Friend, you have just seen the magic of shareware. If you don't like
>the game a) don't use it, b) make suggestions to the author. 
>If you (c) think the game is good enough to moan about, then maybe it
>is good enough to pay the shareware fee to encourage development of the
>game in the way YOU think it should be.

I don't even know if we're talking about the same program.  As I
understand it, the PacMan I posted about is Public Domain, and I
have been unable to find a name or address inside of the program
using ResEdit, so I can't write to the author.  I also have a copy
of MacMan, and I may well register it (or I will throw it out).

I really don't think you are being fair to me.  I might wish that
Steve, Ben, Tom, Mike, Nigel, Jeng, Bob, John, and others would jump to
my defense, but I know in my heart that I've paid many a shareware fee,
both for things that work and things that don't.  If I'm a leech, then
the shareware people need more leeches.
From: arseno@phy.ulaval.ca (Henri H. Arsenault)
Newsgroups: comp.sys.mac.games
Subject: Re: Simcity 1.2C & System 7 Doesn't work for me
Date: 14 Apr 92 12:42:40 GMT
Organization: Laval University

> 
> You need to DL the updater for SimCity.  It's called SimCity Updater 1.3, and
> you can FTP it from Sumex-Aim.stanford.edu.  I believe it's in /info-mac/game
> directory.  This program will update Simcity 1.2c to 1.3c (compatible with
> Sys 7).
> 
I updated my Simcity with this patch, but when I start, it now asks me a 
question, and the answer is not in the book! What gives? Lucky I still have
the original...
arseno@phy.ulaval.ca
Newsgroups: comp.sys.mac.games
From: esteban@apollo.hp.com (Steven Fernandez)
Subject: Re: Raylroad Tycoon Eveluation
Organization: Hewlett-Packard Corporation, Chelmsford, MA
Date: Mon, 13 Apr 1992 13:13:54 GMT


Hi Everyone,

thanks for the eval on RRT. I went out and bought it this weekend. I'm
beginning to think I made a mistake in buying it. I must have wasted
16 hours doing nothing but playing with that dam game. What an
adictive piece of software. I think it grabs you for the same reason
that SimCity does. The difference is that RRT has more of an element
of competition.  I haven't run into the a situation where carrying
mail is the only wayt to be profitable yet. I do find that after 5
trains it gets real difficult to track which trains are profitable and
which are not. Guess I need to start looking at some of those reports.
Thanks everyone.


	Steve


-- 
------------------------------------------------------------
Steven Fernandez | Internet : esteban@apollo.hp.com
AOL : Esteban007 | Compuserve : 76170,3602 | Prodigy GBWB34A
Newsgroups: comp.sys.mac.games
From: trwagner@bronze.ucs.indiana.edu (Zymurgy!!!)
Subject: MAJOR FLAW!  4D boxin!
Organization: Indiana University
Date: Sat, 11 Apr 92 00:36:10 GMT



	DAMNIT!!  Everytime I KO a real good boxer in 4D, I get caught
the corner and can't get out!  I have tried everything!  Since I can't get
out, I get disqualified!!!!  HOW RED!  I'm kind of pissed...if not
for the damn disqualifications, I would be 28-2!  DAMN.  
	I have even tried to position myself before I hit the final
blow...but the computer is too smart!  It navigates you into a corner!
GRRRRRR

Ted
-- 
"All my life's a circle, but I can't tell you why..."-- Harry Chapin
"Words to live by..."-- Bruce Springsteen on "Tribute to Harry Chapin"
		-trwagner@bronze.ucs.indiana.edu-
----------------------------------------------------------------------
Newsgroups: comp.sys.mac.games
From: c60a-av@amazon.Berkeley.EDU (Vann)
Subject: NEW GAMES
Organization: University of California, at Berkeley
Distribution: usa
Date: Fri, 10 Apr 1992 02:09:03 GMT

I've been out of the mac game scene for a few months... lost touch around
prince of persia, shanghai II, and so on were released. Can anyone list
all the new COLOR games in one coherant message followed by a brief
descrpition? the rrt and pirates i have are b/w and aren't my kind of game
anyway. something of similar quality to PGATour Golf and Prince of Persia,
not like Mutant Beach is what I'm interested in, i.e. probably everyone
loves cool graphics and sound, whether an arcade, strategy, board game
fan, what have you.

Thanks

Newsgroups: comp.sys.mac.games
From: naiman-jeffrey@CS.YALE.EDU (Jeffrey Naiman)
Subject: Might & Magic I help!
Organization: Yale University Computer Science Dept., New Haven, CT 06520-2158
Date: Wed, 15 Apr 1992 02:25:38 GMT

I posted a few days ago asking for help finishing M&M I, but got no
replies. Can anyone help me retire this game? I need to find the Inner
Sanctum.

- Jeff Naiman
Newsgroups: comp.sys.mac.games
From: bladex@caen.engin.umich.edu (Robert Klingsten)
Subject: Re: Simcity 1.2C & System 7 Doesn't work for me
Date: Sun, 12 Apr 92 10:20:51 EDT
Organization: University of Michigan Engineering, Ann Arbor

In article <01050130.0kkid1@trail.sharpstone.com> asp@trail.sharpstone.com writes:
>Well,
>
>I finally moved my IIci to System 7 and find that SimCity v1.2c isn't
>working anymore.  It boots up but when it draws its goes all over
>the place.  I'm sure someone else must be running under Sys7.  Any
>version numbers that people are using?

You need to DL the updater for SimCity.  It's called SimCity Updater 1.3, and
you can FTP it from Sumex-Aim.stanford.edu.  I believe it's in /info-mac/game
directory.  This program will update Simcity 1.2c to 1.3c (compatible with
Sys 7).

 
--------------------------------------------------------------------
Rob Klingsten                   |    "That which does not kill me 
PO Box 4232                     |     makes me stronger."
Ann Arbor, MI  48106            |
V: (313) 998-0618               |    - Friedrich Wilhelm Nietzsche
internet: bladex@engin.umich.edu|      German Philosopher, 1844-1900

Newsgroups: comp.sys.mac.games
From: umsoroko@ccu.umanitoba.ca (the Crash Car Test Dummy)
Subject: Re: Tempest????
Keywords: Tempest
Organization: University of Manitoba, Winnipeg, Canada
Date: Sat, 11 Apr 1992 22:33:16 GMT

In <kuc3lfINNngt@news.bbn.com> mldicken@bbn.com (Michael Dickens) writes:

>In article <1992Apr10.204820.14506@nic.unh.edu>, K_LEPA@unhh.unh.edu (Kristen   Lepa) writes:
>|> Does anyone know of a version of Tempest (old arcade game) for the Mac or
>|> IBM?  Doesn't have to be public domain.  If you own it, I may want to
>|> buy it!

>Yes. There's a version for the Mac. I think it's called Storm.


Just to verify it... Yes, it is called STORM... and it is a very good version
of TEMPEST.  Download it... and enjoy.  Only one problem with it, though...
I think it will only work on colour Macs... but don't take my word on that.


>It's located via anonymous FTP on mac.archive.umich.edu in
>/mac/games/arcade:

>-rw-rw-r--  1 20062    staff      231993 Sep  8  1991 storm0.91b.sit.hqx

>It's interesting; not a bad replica of Tempest. Yet different.

>Hope this helps.

>	MLD
From: cokin@phakt.usc.edu (Wile E. Coyote)
Newsgroups: comp.sys.mac.games
Subject: Info on Aqua Blooper wanted
Date: 10 Apr 1992 13:48:56 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: phakt.usc.edu

One of the LC's on display at my university's bookstore has a game called
Aqua Blooper on the HD.  When I click on it I get a diolog that says "Sorry
Aqua Blooper runs in only 2 color mode on this monitor."  Since the geniuses
at the bookstore deleted the "Monitors" control panel, I can't switch to 
2 color mode.  What is this game?  Any info appreciated, all I know about it
is the name.  How is it in 2 color mode? (I have an LC)  


                                       Thanks,
                                           Darren
From: lehnherr@urz.unibas.ch
Newsgroups: comp.sys.mac.games
Subject: Zork, hints required!
Date: 11 Apr 92 22:53:16 MET
Organization: University of Basel, Switzerland

Hello Fans of LTOI

I got some troubles with Zork and would like to get some hints.

How do you enter hell, or whatever it is down in the dark cave?
Can you do anything to the volcano, climbing down, activating it?
What is the purpuse of turning off/on the Swahili machine in the
coal mine?
How do you escape from the top of the waterfall? I tried to cross
the rainbow, but couldn't figure out how to do that.
Can you do anything below the waterfall, when you go there at the
beginning of the game?
What do you do in the wooden bucket, where you find some kind of
riddle etched into the wall (after you solved the well puzzle)?
Is it another word puzzle to be solved? And how would you answer it?

Please send hints or spoilers to <lehnherr@urz.unibas.ch>

                             Best wishes from Switzerland

                                      Hansjoerg
From: kives@krazykat.engin.umich.edu (Steve Kives )
Subject: Hellcats tactics
Date: Thu, 16 Apr 92 17:16:43 EDT
Organization: University of Michigan Engineering, Ann Arbor
Originator: kives@krazykat.engin.umich.edu


Can someone give me some hints on basic combat maneuvers in Hellcats?  I find
myself doing a lot of banking in circles and circles, not making much progress
on the enemy.  The only real successful move I know is to dive to gain speed,
then fly straight up, cut engines, and roll downward so as to catch the enemy
off guard, maybe on a flank.  But I have trouble staying on the enemy's tail.
No other maneuvers have worked well for me!  Please send suggestions, 
experience, etc.
Newsgroups: comp.sys.mac.games
From: hamlet@cheshire.oxy.edu (David Dominic Papandrew)
Subject: Games for Sale
Summary: Loom, Patton, Halls of Montezuma
Organization: Occidental College, Los Angeles, CA.  USA
Date: Fri, 17 Apr 1992 18:25:24 GMT

	Games for sale

		Loom (w/original docs & special "Loom audio cassete")

					-  $ 15

		Patton (w/original docs)        <------ COLOR CAPABLE GAME!

					-  $ 10

  
		Halls of Montezuma (original docs)   <----- COLOR CAPABLE!

					-  $ 15

	
	Prices are negotiable - if interested send e-mail to :

		Hamlet@cheshire.oxy.edu

			Thanks...
From: ingemar@isy.liu.se (Ingemar Ragnemalm)
Newsgroups: comp.sys.mac.games
Subject: Re: Mac PacMan PD?
Date: 13 Apr 92 14:54:26 GMT
Organization: Dept of EE, University of Linkoping

deek@pecan.udel.edu (michael deerkoski) writes:

>In article <1992Apr9.231058.17109@colorado.edu> msegur@newton.Colorado.EDU (Matt Segur) writes:
>>I think the point here was that if it had been programmed correctly, it would
>>suit anyone with a screen of >640x480.  As it was written, the screen has to 
>>be exactly 640x480.  It's just a silly way to write it.  If it takes a few
>>seconds of editing to include several thousand people who's needs will be
>>suited, isn't it worth it?
>>

>You're probably right that it would be easy to add support for other monitor
>types....but why should a pd programmer feel pressured to add features 
>useless to him?

>If you'd like the author to improve his program, I think the most effective
>approach would be to write him a letter stating how great you think his
>game is and that it would be far more useful to you if he added support
>for your monitor.

Fine, but does anyone know how to contact the author? "Pacman" is a very
good Pacman clone, and would just need some fixes to run on monitors of
arbitrary size (though 4-bit color option would be nice too) just to
get the wider audience it deserves.

Speaking of Pacman, I just submitted "Bachman" to MacGifts, and it is
at Sumex now. It is not a straight clone like Pacman and MacMan (which, by
the way, ought to be renamed, since there is already an old MacMan game).
It looks and behaves somewhat differently. Hope you'll like it.

So, not counting the older MacMan, we now have no less than *four* Pacman-
style games: MacChase, Pacman, MacMan and Bachman. Seems like we have good
answers to the formerly frequently asked question "is there a Pacman game
for the Mac?"

So, what kind of games are *now* lacking? Platform games (like Dark Castle
and Scruffy)?

-- 
Ingemar Ragnemalm
Dept. of Electrical Engineering	     ...!uunet!mcvax!enea!rainier!ingemar
                  ..
University of Linkoping, Sweden	     ingemar@isy.liu.se
Newsgroups: comp.sys.mac.games
From: hshubs@eff.org (Howard Shubs)
Subject: Re: Application for reading README files?
Originator: hshubs@eff.org
Organization: Electronic Frontier Foundation
Date: Mon, 6 Apr 1992 21:02:46 GMT

In article <PALMERP.92Apr5230140@ilanga.math.orst.edu> palmerp@math.orst.edu writes:
>I just downloaded some games from sumex, and several came with README files.
>Of course, if I click on the file I get the "Application is missing" error. I
>had to resort to kermitting them to our Sun to read them. 
>
>Is there an application I can get that can read these? Something like cat is
>for unix? I can't even get MacWrite or MacWord to read them, as they don't
>look like files for those applications..

They're probably TeachText ttro files.  Grab a copy of TeachText from
your System Software distribution disks and keep it on your hard disk.
-- 
Howard S Shubs      hshubs@eff.org      I don't represent the EFF,
The Denim Adept     hshubs@BIX.com      but I do agree with them.
From: jtisdel@digi.lonestar.org (Michael Tisdel)
Newsgroups: comp.sys.mac.games
Subject: Re: Tell me about "Full Metal Planet"
Summary: About your sig...
Date: 9 Apr 92 16:59:03 GMT
Organization: DSC Communications Corp, Plano, TX

In article <Z-g+8j@engin.umich.edu> bladex@caen.engin.umich.edu (Robert Klingsten) writes:
>Rob Klingsten                   |    "That which does not kill
>PO Box 4232                     |     us only makes us stronger."
>Ann Arbor, MI  48106            |    - Unknown
>V: (313) 998-0618               |        ^
>internet: bladex@engin.umich.edu|        |
                                          |
The quote is by Nitzsche :----------------+

-- 
 J. Michael Tisdel              | 
 jtisdel@digi.lonestar.org      | "I want to lie, shipwrecked and comatose,
 DSC Communications Corporation |  Drinking fresh mango juice."
 *** Standard Disclaimer ***    |           -- Red Dwarf
From: stevem@hp-vcd.vcd.hp.com (Steve Miller)
Date: Fri, 10 Apr 1992 20:56:20 GMT
Subject: Re: Kings Quest V (How Good)
Organization: Hewlett Packard, Vancouver, WA, USA