HDTenEightyP/NetNews huggingface dataset:
From: witek@b8.b8.ingr.com (Vic Witek)
Subject: Re: Dune II soundcard support
Summary: PAS 16 and DUNE II
Organization: Intergraph
Date: Thu, 7 Jan 1993 13:37:08 GMT

In article <93005.42333.J056600@LMSC5.IS.LMSC.LOCKHEED.COM>, J056600@LMSC5.IS.LMSC.LOCKHEED.COM writes:
> In <1993Jan5.143845.10161@ultb.isc.rit.edu>, D. X. Chin writes:
> 
> >Hello all,
> 
> >I have a Pro audio Spectrum 16 and I can't get the digitized
> >voices, Is anyone else having this problem?
> >It really stinks because I got rid of my SB in hopes of moving
> >up to something better...
> 
> Well, I have a PAS-16.  I have occasional problems, but speech isn't one of
> them.  In my experience, all problems have been resolved in one of three
> ways:
> 
> 1)  Using the newest PAS driver.
> 2)  Getting a patch from the software developer to let the PAS work correctly.
> 3)  Making sure that the game knows that SB emulation is on IRQ5 and not on
>     IRQ7.  I've had problems before because some games are expecting the SB
>     to reside at IRQ7.  Most allow you to manually override and specify IRQ5
>     for the SB.
> 
> 
> Tim Irvin
> *****************************************************************************

The software developer Westwood/Virgin turns deaf ears on the PAS16 problem
by saying that only the boards listed are supported.  When a patch was
requested, I was told they didn't do that.

However, after doing a little searching with Norton's and using the same
suggestion that was given in this group on T2029, I finally found a string
20 02 07.  Upon changing the 07 to 05, full sound was recognized by the
PAS16.  This was a few weeks ago and I don't remember the file that was
edited, but it was one of the sound support files that I modofied.

Hope this helps...

Newsgroups: comp.sys.ibm.pc.games
From: obrien@netcom.com (No parking EXCEPT FOR BOB)
Subject: Re: Multi-Player Civilization wanted: (***)
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Sat, 9 Jan 1993 21:54:35 GMT

j_aruna@pavo.concordia.ca (JAYAN ZE GREAT) writes:
>	I noticed a patch for multi-player civilization some months ago...but
>it was removed from the upload directory, and thus far has not made a comeback
>to the net. (Is it pirated perhaps?) Anyway, if anyone managed to get their
>hands on this, could you let me know? Or even direct me to the ftp site (if it
>is still on the net...).


YES, it IS pirated.  And I've heard it's buggy, too, but I have not seen it
myself.   

Would someone who has tried it please post some sort of review?  I'm not
asking for *where* to get it, since that would be piracy.  I'm sure I could
find it if I wanted to.  

I just wish there was enough potential $$$ in it to interest Microprose!

	Bob
--
From: robinsonm@clvax1.cl.msu.edu (Admiral Robinson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Civ
Date: 9 Jan 93 20:43:45 GMT
Reply-To: robinsonm@clvax1.cl.msu.edu
Organization: Starfleet Command - Terran Empire
NNTP-Posting-Host: clvax1.cl.msu.edu
News-Software: VAX/VMS VNEWS 1.3-4


Does anybody happen to know the hotkey which allows you to pick 
your own name for your civ??  It was posted a while ago and I 
plum forgot it.

Seeya,
* Robinson (The one who like to play the Vulcans)

-------------------------------------------------------------------------------
| Michael A. Robinson      | "Oh my beloved ice cream bar, how I love to lick |
| English Department       | your creamy center."                             |
| Michigan State University|    -- Ren, "Space Madness"                       |
-------------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: martin@rbg.informatik.th-darmstadt.de (Martin Dietz)
Subject: Re Space Quest 4
Date: Thu, 7 Jan 1993 11:17:48 GMT
Organization: TU Darmstadt


: 
: 	I need help getting out of the mall in Space Quest 4.  We've time
: ripped to SQ10 and we can't get out of the Galaxy Galleria.  Also how do we
: get enough buckazoids to acquire the pocket pal terminal and connecting cables.
: Do we need these items?

>Yes, you need to buy one connector type.  Make sure you save the game, because
>you don't find out until later which connector is correct.  If I recall 
>correctly, you get the buckazoids by using the ATM machine, or the equivalent.
>Didn't you find some sort of ID or ATM card?  

You'll need also some women's wear to fool the ATM machine. Money for that,
you'll get at the Fast-Food-Station (It's a nice action sequence)

>To actually get out of the mall, you meet the time cops in the arcade, and a
>great low-g chase follows.  Good luck, and remember to use the save-game option
>often.


There is also anoter way. If the Sequel Police is in the Arcade, you go out of
the shop, back in the shop through the left door and instantly use the 
Miss Astro Chicken Game. Before you're playing, there is no time to be shot;
while you're playing, there is no possibility to be shot; after you've been
playing, there is no cop to shoot. (I think this is a little bug in the game, 
the Two Guys from Andromeda didn't think about the possibility to play the game
while there are the space cops)

I hope that helps. If you need more help, just E-mail me.

Martin
Newsgroups: comp.sys.ibm.pc.games
From: mgilbert@rodan.acs.syr.edu (Michael W. Gilbert)
Subject: Re: Please help me with StarControl 2!(spoilers)
Organization: Syracuse University, Syracuse, NY
Date: Wed, 6 Jan 93 09:08:03 EST

>In article <C0545L.Kyv@ucunix.san.uc.edu>, carlson@ucunix.san.uc.edu (David Carlson) writes:
>|>I'm playing SC2, and I'm trying to find the source of the probes...
>|>Talking to the Zoq-Fot-Pik (or whatever), they say it lies on a straight
>|>line between their star and another star.. I've searched and searched
>|>and can't find it...  I'd appreciate it if somebody could tell me the
>|>name of the star and/or it's coordinates...

Re-read what they've told you.  I don't believe they said the
word "between."

Mike
Newsgroups: comp.sys.ibm.pc.games
From: cgschot@cs.ruu.nl (Gerco Schot)
Subject: Eternam & Count Down help wanted!!
Date: Thu, 7 Jan 1993 15:07:16 GMT
Organization: Utrecht University, Dept. of Computer Science
Keywords: Eternam, Count Down

I am stuck in the games Eternam and Count Down. Could anyone mail me a few
hints or even a solution? Thank you very very very much.


cgschot@cs.ruu.nl
Newsgroups: comp.sys.ibm.pc.games
From: dknox@alchemy.chem.utoronto.ca (Duffy Knox)
Subject: OOTW mowed down by lasers. Help!
Organization: University of Toronto Chemistry Department
Date: Mon, 11 Jan 1993 18:19:12 GMT

Hi. I have reached the section in Out Of This World which contains the room 
with the laser blasts coming through the walls. I seem to have completed this 
part of the game, so my question is...what next? I can't seem to go anywhere 
else. If I try to go through the barred door on the far left, with the red 
light flashing above it, I get mowed down by laser fire. The chasm on the 
right is a little deep to go jumping into. Help?!! I'm stuck. Thanks for any
info.
Newsgroups: comp.sys.ibm.pc.games
From: csmith@student.business.uwo.ca (chris smith)
Subject: Street Fighter II help Please :)
Organization: University of Western Ontario
Date: Wed, 6 Jan 1993 20:29:40 GMT

HI!
I recently received street fighter II as a gift but the manual
and the game itself is not in English.
Can anyone help me please?
I would like to know the keys and what the menus are saying.

Thanks!!!

csmith@student.business.uwo.ca (chris smith)
Western Business School  --  London, Ontario
Newsgroups: comp.sys.ibm.pc.games
From: kevin@iti.gov.sg (Kevin Patt (SE))
Subject: Re: Dune II level 7--help?
Organization: National Computer Board, Singapore
Date: Mon, 4 Jan 1993 08:58:09 GMT

robj@netcom.com (Rob Jellinghaus) writes:

[deleted ...]

>Then the computer airlifts in two squads and a quad, followed
>by a siege tank and a quad attacking from the east.  And some
>ornithopters, which proceed to blow away my siege tanks with me
>unable to do a thing about it.  How the hell can you kill
>ornithopters??!!  Sometimes I hit one, but very rarely, and
>meanwhile they just hammer me.

Rocket Turrents are the most effective weapons against ornithopters.

>Assuming that a sandworm eats several enemy units, I still
>find it almost impossible to survive the first three assaults,
>and the computer's still sending siege tanks and ornithopters.
>I lose my construction yard and refinery, and have no credits
>to build more.  I've restarted this level about six times, and
>can't find a way to survive.  What am I doing wrong?

The good way to start level 7, is to build Rockets Turrents and
refinery to collect spices and credits, and only start building
those factories when credits start rolling in ....

I am currently stuck at the last battle (Battle 9) and have to 
be content with both the Harkonens and the Emporer's army as well
as the Ordos.  I hate the Harkonens' Death Hand ... it's very 
irritating!

>-- 
>Rob Jellinghaus    |  "Next time you see a lie being spread or a bad 
>robj@netcom.com    |   decision being made out of sheer ignorance,
>robj@xanadu.com    |   pause, and think of hypertext."
>uunet!netcom!robj  |       -- K. Eric Drexler, _Engines of Creation_

-Kevin.
-- 
Kevin Patt                                     Information Technology Institute
Associate Member of Technical Staff            Singapore 
Email: (Internet) kevin@iti.gov.sg             Tel: (65) 772-0471 
       (BITNet)   kevinpatt@itivax.bitnet      Fax: (65) 779-5966        
Newsgroups: comp.sys.ibm.pc.games,comp.binaries.ibm.pc.d
From: robert@alkymi.unit.no (Robert Schmidt)
Subject: Re: PKZIP 2.04c  vs.  ARJ/LHA/ZOO  Compression/Speed Results
Organization: Norwegian Institute of Technology
Date: Tue, 12 Jan 93 17:05:53 GMT

In article <C0IE0M.JCr@undergrad.math.waterloo.edu>, djtooley@undergrad.math.waterloo.edu (Doug Tooley) writes:

> My comments:
>  
> Well, the new ZIP takes it hands down.
>  
> Congratulations PKWARE, PKZip's speed and now compression is #1!

That's where you're wrong... partly.  I've used PKZIP and ARJ on many 
kinds of files of different sizes in their maximum compression modes.
ARJ usually wins on compression ratio by 2-10 Kb, but of course PKZIP is 
way faster.

Just one example such as the one you have assembled, is never enough
to judge to such close competitors as ARJ and PKZIP.

Robert
From: axg708@cscgpo.anu.edu.au (Ashraf Ghebranious)
Newsgroups: comp.sys.ibm.pc.games
Subject: Front Page Sports Football
Date: Mon, 11 Jan 1993 04:31:14 GMT
Organization: Australian National University
NNTP-Posting-Host: 130.56.5.23
Keywords: HELP!!!

If anyone has Front Page Sports Football up and running and in FULL sound 
then I think I can get your sympathy if not your help. 

My configuration is the following:

	I have an IBM (clone of course) 486 dx 33mhz, 4mb Ram, 127mb hard 
drive. 90mb of the hard drive is Stacked (stacker). I have a Soundblaster Pro
(the later version) but the only digitised sound I hear is at the start of 
the game and while you are going through the menus. When the game starts, 
the is no Kick off sound whatsoever and the first time digitised sound is 
supposed to blare out of the speakers, the machine freezes. ie When the ref 
is supposed to say "first down" or anything. There is nosound at all prior 
to the machine freezing during play, yet the play is still made. When I 
change the sound board to just Sound Blaster, the same thing happens. When I 
set it for Adlib or PC-speaker, the game does not freeze BUT there is still 
absolutely no sound during gameplay, only at the intro and the starting 
menus. 

Anybody, everybody, I beg you, I beseech you... Does any one have any ideas 
at all? 

PS 

The soundblaster pro card is set at defaults and I do not have any problems 
with any other piece of software and the card. What the hell is going on????

Try watching a ball game with the sound turned down on your telly. Pretty 
bloody boring.

**********************************************************************
"Jesus woman! I dont give a f___!" Rhett Butler (slighty paraphrased)

Ashraf Ghebranious                           axg708@cscgpo.anu.edu.au
                                      Australian National University
**********************************************************************
From: stephane@mais.hydro.qc.ca (User Stephane)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Rex Nebular Help -- Village Access
Keywords: Rex Nebular Hints
Date: 8 Jan 93 04:21:25 GMT
Distribution: usa
Organization: Hydro-Quebec (DSB)

michaelp@ux1.cso.uiuc.edu (Michael Pemberton) writes:

>alix@netcom.com (Alexandria North) writes:

>>I'm stuck near the beginning of Rex Nebular and the Cosmic Gender Bender.
>>I've found the blond villager and proved to her that I'm a real man ;^), 
>>but now I don't know what else to do. I can get into the village to the 
>>north -- is there any way to get past the woman who doesn't appreciate "my
>>kind"? Or is my next step to get the binoculars back, or get passed Great
>>Big Crushing Woman?

>>Your help is appreciated. If you can, please be subtle. Thanks.

>>Alix

>I'm stuck at exactly the same place and would appreciate help too.  Does
>anyone have a walkthrough of this game they could post?

>Michael Pemberton


Hi guys, i'm stuck at the same place, if ever you know
how to do it, please let me know...

Steve...
From: mah@DIALix.oz.au (Marcus Hayes)
Newsgroups: comp.sys.ibm.pc.games
Subject: ultima underworld - abyss ?fix for bug?
Date: 12 Jan 1993 16:28:06 +0800
Organization: DIALix Services, Perth, Western Australia
NNTP-Posting-Host: localhost.dialix.oz.au
X-Newsreader: NN version 6.4.19 #1

I find that if I place too many items in my pack the game gives up
and hangs or worse it duplicates the item so my pack gets heavier
and heavier.

Is there a bug fix or general pointers file ....  access is a bit
limited from good old oz !


+=======================================================================+
|          Mark Hayes                                                   |
|  ,-_|\   Corporate Systems               Internet: mah@DIALix.oz.au   |
| /     \  83 Mill Point Road              Phone: +61 9 264 1616        |
| *_,-._/  South Perth  WA 6151            Fax:   +61 9 474 2553        |
|      v                                                                |
+=======================================================================+
          Theres a mountain of code to my next ski trip ....

Newsgroups: comp.sys.ibm.pc.games
From: rahayden@news.weeg.uiowa.edu (R Andrew Hayden)
Subject: Re: GAME BYTES: ARJ compression. O.K.?
Keywords: game bytes magazine
Organization: University of Iowa, Iowa City, IA, USA
Date: Wed, 6 Jan 1993 02:45:47 GMT


Because .ARJ is not a widely-known archive format (even though I use it
myself for all of my archives), I think it is acceptable to use it.

Another thing you could do is to make it an auto-extracting archive.  I
believe this adds only about 10k or so to the size of the archive and then
persons wouldn't have to go hunting all over for the decompressor.

Another thing is . . . . and I know you hate to hear this . . . make it
into two files, neither exceeding 1.2 meg.  This would then take 2 disks
to physically transport, but I really don't think that is a big deal (face
it, 2 disks aren't much bigger than one).

As always, please keep up the great work.


-- 
]> I love my country                   + Robert Hayden                     <]
]> But I fear my government.           +                                   <]
]> Blind faith in your leaders, or in  +    rahayden@umaxc.weeg.uiowa.edu  <]
]> anything, will get you killed.      +    aq650@slc4.INS.CWRU.Edu        <]
From: sl8nl@cc.usu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Strike Commander Video Demo
Date: 7 Jan 93 15:24:55 MDT
Organization: Utah State University

In article <137950030@hpfcso.FC.HP.COM>, rauchfuss@hpfcso.FC.HP.COM (Brian Rauchfuss) writes:
> In comp.sys.ibm.pc.games, sl8nl@cc.usu.edu writes:
> 
>> Chris is going to need more than C library calls to make a digital music player
>> (it IS possible, but it is slow..........)
> 
> You don't have to use digital music for the Gravis!  They didn't switch from FM
> synthesis for nothing!
> 
>> Joshua Jensen

It IS digital music, regardless of how you think of it...in fact, so is FM.

I've done enough programming of the GUS to know.  A music player written using
the C library calls that Gravis provides is ridiculous.  Just look at the
PlayMidi program included with the card...100k?  Mine is only 8k...

Josh
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: GAME BYTES AT CES!
Keywords: game bytes magazine
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Wed, 6 Jan 1993 02:02:13 GMT

--
Well, tomorrow is the big day.  I head out tomorrow night to Las Vegas 
for the Winter Consumer Electronics Show from the 7th through the 
10th.  Back on Monday.  If you have anything you want checked out, 
let me know now or I might not see it.  Time permitting, I hope to 
check out a LOT!  I have 48 appointments set up from Access to XOR, 
so the gamut should be included.

I'll be taking a laptop and a modem with me, so if you would like to
leave me some urgent email, you can send it to my compuserve account,

71441,1537@compuserve.com 

to reach me.  I look forward to sharing a ton of news and rumor
information in about a week or so.

Thanks for reading Game Bytes.

-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | Read GAME BYTES Magazine!  Found    |
|  205-730-4019 - voice      | on ftp.ulowell.edu and              |
|  205-730-6445 - fax        | wuarchive.wustl.edu.  Check it out! |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
Newsgroups: comp.sys.ibm.pc.games
From: lll4325@ritvax.isc.rit.edu
Subject: OOTW ending question...
Reply-To: lll4325@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Tue, 5 Jan 1993 23:08:58 GMT

Well I just "finished" OOTW last night... But the problem is I don;t know if I really finished it or not... Could anybody tell me if the main character dies at the end like the way I saw the ending??? I'm very confused (to see my character die and "the end" flashing)
Thanks for any input.
From: x86baumstark@gw.wmich.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Wizardry 7: >HELP ME<
Date: 11 Jan 93 13:22:57 EST
Organization: Western Michigan University

	I got to the cave with the salty water but couldn't get accross the
turbulent waters.  Someone posted that you need the 'Rebus Egge'.
Where might one go about finding a 'Regus Egge'?

What is the Rubber Bear for?  The one you get in Munkharama.  I could find
no use for it in munkharama and figure it is used much later in the game.

	I got into the computer area in new city 'Forbidden Zone'. All I can
access is personel files though.  Do I need to look for something imortant or
is it just to help you with backgrounds on NPC's in the game?

	I can't get one of the flowers, the one where it's high on a ledge and
askes if you want to climb up and get it.  I keep falling down.  Do I need
better climbing skills?  Maybe a rope and grappling hook?  Is there a place
to improve climbing skills?  

	What is the best weapon in the game?  So far I've found a 'Sword of
the 4 winds'  which does nicely.

	How can I kill the t'rang that wants me to kill the Umpani with the
medal around his neck.  He takes off before I can kill him.  And If I kill
the Umpani I can't find the T'rang guy to get my reward.

	This game is really long!  I got done with Might and Magic 4 in about
a month.  This is taking much longer.  It's puzzles are much harder too.  I
like some of them but the well with coins was just stupid.  I can't wait
till Wizardry 8 comes out.  I probably will still be playing #7 though.

			Thank you in advance.  

Newsgroups: comp.sys.ibm.pc.games
From: kevinlu@yoyo.cc.monash.edu.au (Kevin Lu)
Subject: Front Page Sports Footy
Organization: Monash University General Access Unix
X-Newsreader: TIN [version 1.1 PL8]
Date: Tue, 5 Jan 1993 04:01:45 GMT


Hi,
	i have a few questions about this game.

	a) Has anyone been able to rush succesfully against the computer?
I have a running back that has 88 for speed,accl, and agility, but out of
about 10 games, i've only rushed for over 100 yards ONCE, usuallu ending
up with about 25 yards overall for the game.

	b) How do i recover a fumble? Fumble isn't even listed in the index!

	c) Anyone got their QB to successfully throw on the run?


More to come later!


--
  +----------------------------------------+-------------------------------+
  |  Kevin Lu                              | Monash University             |
  |  Email: kevinlu@yoyo.cc.monash.edu.au  | Clayton, Victoria             |
  |                                        | Australia                     |
Newsgroups: comp.sys.ibm.pc.games
From: hsu_wes@jhunix.hcf.jhu.edu (Wesleyan Hsu)
Subject: Re: Modems
Organization: HAC - Johns Hopkins University, Baltimore
Date: Wed, 6 Jan 1993 17:19:39 GMT

In article <1992Dec28.223030.23628@zooid.guild.org> Andrew McCallum <andrewm@zooid.guild.org> writes:
>From seto@ll.mit.edu (Seton Seto)
>>        I would like to know how to temporarily shut off call waiting when play
>>ng head-to-head via modem.  Is there something I have to physically do or do I
>>all the phone company.
>
>    Try adding "*70," to the beginning of the dialing string.  It works in
>Toronto, and I've heard that it's a standard.

Just give you local phone company a call.  I too use "*70," but I know that
some places also use "*7,".  A quick call will solve part of your problem.
What they need to do now is have a way to turn off call waiting when you are
the person answering the phone.

Wes Hsu
Johns Hopkins U
Dept.of.ECE

From: atkins@stimpy.CND.HP.COM (Brian Atkins)
Date: Mon, 4 Jan 1993 17:18:03 GMT
Subject: Re: Educationa games info wanted
Organization: HP Network and System Management Division
From: casivils@lescsse.jsc.nasa.gov (craig sivils)
Subject: Re: M&M3 Lord's puzzle
Organization: Lockheed Engineering and Sciences
Date:  4 Jan 93 14:54:41 GMT

Alphabetical Order (I think).
From: sl3nf@cc.usu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Simcity cheat
Date: 6 Jan 93 19:58:11 MDT
Organization: Utah State University

>>When I first got Simcity a few years ago, I found a program that gave
>>you unlimited money for a city.  Does anyone know where this program
>>might be found?
> 
> I never needed a program to get extra money, you have only to do the following:
> 	Hold down thet SHIFT key and type FUND.
> 	This will give you $10,000 to add to your current amount.
> 
> Note: the apparent side effect of using this is that disasters will happen 
> more often regardless whether you have them turned on or off.
> 

	The way I got around this was just to go through at the start of the
game and do the FUND thing.  Afterwords, you leave your computer for a while,
and all the disasters are done.  You can then save the game and start from
there any time you wish to play.


 "... where the 'stuff of life' is raining out of the skies..." 
                            -Carl Sagan 
                         sniggerfardimungus
                        in%"sl3nf@cc.usu.edu"
                 The usual disclaimers apply anywhere 
                     you can find a sticky spot.
From: J.M.Wicks@newcastle.ac.uk (Jo Wicks)
Newsgroups: comp.sys.ibm.pc.games
Subject: Monkey 1
Date: 6 Jan 93 12:04:43 GMT
Organization: Computing Laboratory, U of Newcastle upon Tyne, UK NE1 7RU.



Can anybody tell me what you do when on board Le Chucks' ship as I am totally stuck.

I have some chicken feathers but apart from that I am stumped\


Please Email me 

Ta Joanna

J.M.Wicks@uk.ac.ncl
Xref: sparky comp.sys.ibm.pc.games:29709 rec.games.misc:19044