HDTenEightyP/NetNews huggingface dataset:
From: IYI4DTN@MVS.OAC.UCLA.EDU (Gann Matsuda)
Newsgroups: comp.sys.mac.games
Subject: Re: Password in "Prince of Persia"
Date: 20 Aug 92 09:20:27 GMT

In article <10240002@hpnmdla.sr.hp.com>, on 19 Aug 1992 16:16:36 GMT,
daves@hpnmdla.sr.hp.com (Dave Smith) writes:

>
>I'm a little tired of having to fight all the guards. Can someone send
>me a copy of the patch that renders all the guards dead when you start
>the game?
>
>Sarcastically yours,
>Dave
>
>
Does such a patch exist?

Gann Matsuda
From: dcutter@oregon.uoregon.edu (dann cutter)
Newsgroups: comp.sys.mac.games
Subject: copywright & Piracy
Date: 21 Aug 92 21:53:55 GMT
Organization: Stellar Enterprises


That does it! This is starting to really annoy me. A poster asks a question
which may or may not mean he has pirated the game - and everybody jumps all
over him. God damn it... I hate to say it, but the fucking software
industry better really thank there luck stars that some people pirate
stupid games... these are the people that grow up and end up programming
for the same stupid company in the first place. And some games would not
survive without piracy... I mean, some of those old games get pirated, and
then as the pirate actually gets old enough to get some real cash, buys the
new copy of the game. Millions are lost yearly to the record and tape
industry (cd too) because people dubb, but bloody hell - Having 40% profit
margins compared to 50% is just only so sad... and I believe the record
iindustry is at a hieght that has never been equaled. 
	Now, don't get me wrong - I AM NOT CONDONING PIRACY... as such. Companies
who use a product to produce anything which in turn they profit from should
NEVER pirate.  But as a college student on a VERY limited income... you
should be able to play a game or use a program, as long as you inform the
company that you have it and have an agreement from them. As such, in HS I
copied many games... Since that time I have written or contacted each
company whose game I posess and explained my situation... Not only have
companies been receptive (several companies gave me the copy in my
posession for a $5 fee), but a few companies have actually sent me the
manuals, and told me to please enjoy and recomend their product to others.
THEY DO THIS cause they know, as I have told them, that when I am
financially able I will probably end up buying the games from companies I
liked anyways... So they end up making a gareenteed(sp?). I am proud to say
that I now own EVERY piece of software on my machine, and in my possesion.
Most companies justwanted to know about it, and make sure I wasn't making a
profit from it.
	I don't encourage corporate Piracy... but at 15 fours years ago, I
certainly didn't have the money for a $50 game... now I do, and I bought it
from them...with a very nice thank you letter for my input on the game over
the years.  I know very few people who actually can say the never pirate
software... and I feel good at least because I have permission from the
companies to have all my software... even if I didn't pay for it. Some have
turned me down... And after I finished their game, I sent them a $5 check
and erased it from my hard drive. 

	Please - Users, Programmers, and Companies... Understand the difference
between corperate piracy, and just economics... many asshole companies
don't last long, while if you understand a bit more about your users...
you'll be a much better revered company. i.e. I hate Microsoft, yet Origin
will get all my business first, and always...


_______________________________________________________________
Dann Cutter  Stellar Enterprises* /
dcutter@oregon.uoregon.edu
Newsgroups: comp.sys.mac.games
From: IYI4DTN@MVS.OAC.UCLA.EDU (Gann Matsuda)
Subject: Re: Where is Arkanoid?
Date: 18 Aug 92 01:27:56 PDT

In article <1992Aug17.234940.23064@samba.oit.unc.edu>, on 17 Aug 92 23:49:40 GMT,
Rick.Igou@bbs.oit.unc.edu (Rick Igou) writes:

>
>Perhaps you're familiar with the arcade game, Arkanoid. I downloaded a
>demo-version from the umich section of wustl/mirrors3 and was
>pleasantly surprised with the play and graphics on my Mac Plus. The demo,
>though, provides only two levels of play. . .and I want more.
>
>My problem is that I can't contact Discovery Software, the game's
>maker. The demo lists an address and two phone numbers for Discovery,
>but both numbers have been disconnected, and the operator/machine
>provides no new numbers. I checked the third edition of the Macintosh
>Bible, but it lists the same address and one of the disconnected numbers.
>
>Can someone steer me toward a source for this game: either Discovery
>Software, should they still exist, or a retailer?
>
>Thanks, 
>
>-Digou
>
>(rick.igou@bbs.oit.unc.edu)

Discovery Software went out of busineses shortly after they released
Arkanoid for the Mac.  Chances are, the only copy you'll find is a used
one someone might sell...

Gann Matsuda
Games Sysop
GEnie Macintosh User's Group Roundtable
From: jpb@newssun.med.miami.edu (Joe Block)
Subject: Re: Password in "Prince of Persia"
Organization: University Of Miami, Medical School
Date: Wed, 19 Aug 1992 04:06:11 GMT

owen@olympus.arc.nasa.gov..arc.nasa.gov (Owen S. Nishioka) writes:
: In article <1992Aug18.144318.189@wixer.cactus.org> purp@wixer.cactus.org (Jim Meyer) writes:
: >In article <92231.002253WXT106@psuvm.psu.edu> <WXT106@psuvm.psu.edu> writes:
: >>Does someone know how to get rid of the password dialog in the game of Prince
: >>of Persia? I do have the original copy of the game. I really don't want to look
: >> up in the manual everytime I play this game, how annoying!!
: >>   Any help will be appreciated, thanks in advance!!
: >
: >
: >Is it ethical for me to supply Mr. Tang with a copy, provided I were to
: >first verify that he, too, is a legal owner of PoP?
: 
: First, how would you go about verifying this?  One might have a copy of
: the manual, a friend they could ask, or some other source of this
: information.  (A friend might tell him the password once or twice so he
: could try it out, but on a regular basis might not.)  Second, legally,
: no, you could not give him a copy of your PoP.  You could tell him how to
: modify _his_ code, but you could not give him your program.  (This gets

There is a program called UpdateMaker on Sumex that will compare two files
and create a program that will transform File Original to File Patch.  Without
the original, the updater would be useless.

jpb
Newsgroups: comp.sys.mac.games
From: owen@olympus.arc.nasa.gov..arc.nasa.gov (Owen S. Nishioka)
Subject: Re: Password in "Prince of Persia"
Organization: Nasa-Ames Research Center
Date: Wed, 19 Aug 92 18:05:34 GMT

In article <1992Aug19.110122.22283@jarvis.csri.toronto.edu> mart@csri.toronto.edu (Mart Molle) writes:
>jpb@newssun.med.miami.edu (Joe Block) writes:
>
>>owen@olympus.arc.nasa.gov..arc.nasa.gov (Owen S. Nishioka) writes:
>
>>:  purp@wixer.cactus.org (Jim Meyer) writes:
>>: >
>>: >Is it ethical for me to supply Mr. Tang with a copy, provided I were to
>>: >first verify that he, too, is a legal owner of PoP?
>>: 
>>: First, how would you go about verifying this?  [...]
>
>>There is a program called UpdateMaker on Sumex that will compare two files
>>and create a program that will transform File Original to File Patch.  Without
>>the original, the updater would be useless.
>
>Close, but no cigar.  In most circumstances, this technique is fine,
>the worst-case being someone can update a bootleg copy of "release A"
>to "release B" without bothering to pirate it a second time.  However,
>in this case, the pirate could update any *non-working* copy into a
>*fully functional* copy.

In addition, in the aforementioned case of serial numbers, the serial
numbers would transfer as well - thus the result would be two people
owning the same piece of software with the same serial numbers, etc.

-----------------------------------------------------------
_|_|_|   _|    _|    owen@olympus.arc.nasa.gov
_|  _|   _|_|  _| 
_|  _|   _|  _|_|    -These are my personal views...
_|_|_|   _|    _|     After all, who else would want them!
From: jsp@uts.amdahl.com (James Preston)
Newsgroups: comp.sys.mac.games
Subject: Re: Hellcats
Date: 17 Aug 92 22:43:12 GMT
Reply-To: jsp@pls.amdahl.com
Organization: Amdahl Corporation, Sunnyvale CA

Rich.Rubel@bbs.oit.unc.edu (Rich Rubel) writes:

}The problem is that you've got the first generation of Hellcats.  It had a
}problem whereby every time you installed it, a NEW unlock code was needed.
} Graphic Simulations fixed that, and a free upgrade is available from them.

Funny, I had to call them to get an unlock code that would work, and they
never mentioned anything about this upgrade to me.  Oh well, I solved the
problem by saving the unlocked copy on a floppy.

--James Preston
Newsgroups: comp.sys.mac.games
From: mart@csri.toronto.edu (Mart Molle)
Subject: Re: Password in "Prince of Persia"
Date: 19 Aug 92 15:01:22 GMT

jpb@newssun.med.miami.edu (Joe Block) writes:

>owen@olympus.arc.nasa.gov..arc.nasa.gov (Owen S. Nishioka) writes:

>:  purp@wixer.cactus.org (Jim Meyer) writes:
>: >
>: >Is it ethical for me to supply Mr. Tang with a copy, provided I were to
>: >first verify that he, too, is a legal owner of PoP?
>: 
>: First, how would you go about verifying this?  [...]

>There is a program called UpdateMaker on Sumex that will compare two files
>and create a program that will transform File Original to File Patch.  Without
>the original, the updater would be useless.

Close, but no cigar.  In most circumstances, this technique is fine,
the worst-case being someone can update a bootleg copy of "release A"
to "release B" without bothering to pirate it a second time.  However,
in this case, the pirate could update any *non-working* copy into a
*fully functional* copy.

Mart L. Molle
Computer Systems Research Institute
University of Toronto
Toronto Canada M5S 1A4
(416)978-4928
From: moore@tc.fluke.COM (Matt Moore)
Subject: Re: Cmd HQ or Harpoon
Organization: John Fluke Mfg. Co., Inc., Everett, WA
Distribution: usa
Date: Mon, 17 Aug 1992 16:57:10 GMT

 I gave up on Harpoon for the same reasons others have stated here: runs
too slow, crashes, bad port, dumb computer opponent.

 I've been playing Command HQ for a few weeks now and I recommend it
highly. Its very playable, the computer is dumb-ish but you can handicap
yourself by giving it more money to start with, and it hasn't crashed
yet.

						Matt Moore
						my opinions are just that

Newsgroups: comp.sys.mac.games
From: owen@olympus.arc.nasa.gov..arc.nasa.gov (Owen S. Nishioka)
Subject: Re: Password in "Prince of Persia"
Organization: Nasa-Ames Research Center
Date: Tue, 18 Aug 92 18:54:37 GMT

In article <1992Aug18.144318.189@wixer.cactus.org> purp@wixer.cactus.org (Jim Meyer) writes:
>In article <92231.002253WXT106@psuvm.psu.edu> <WXT106@psuvm.psu.edu> writes:
>>Does someone know how to get rid of the password dialog in the game of Prince
>>of Persia? I do have the original copy of the game. I really don't want to look
>> up in the manual everytime I play this game, how annoying!!
>>   Any help will be appreciated, thanks in advance!!
>>
>>Weid Tang
>>WXT106@psuvm.psu.edu
>
>
>Okay, a twist to an earlier ethics question:
>
>I, too, legally own PoP. And I have a copy has the password feature
>disabled, thanks to sources unknown and a rented hard disk.
>
>Is it ethical for me to supply Mr. Tang with a copy, provided I were to
>first verify that he, too, is a legal owner of PoP?

First, how would you go about verifying this?  One might have a copy of
the manual, a friend they could ask, or some other source of this
information.  (A friend might tell him the password once or twice so he
could try it out, but on a regular basis might not.)  Second, legally,
no, you could not give him a copy of your PoP.  You could tell him how to
modify _his_ code, but you could not give him your program.  (This gets
back to the legal terms included with the program, ie. no redistribution
of modified code/no redistribution without the complete manuals, etc.
that you recieved with the program.)  In general it is typically not
good to redistribute code, even if the recipient is a legal owner due to
the fact that some code contains imbedded serial numbers.  Should the
recipient then distribute your copied code, it is your responsibility
should the software company find out.

If this is incorrect or if somebody out there is a lawyer, please
enlighten me.  I too have been faced with this question and have never
really been sure...

-----------------------------------------------------------
_|_|_|   _|    _|    owen@olympus.arc.nasa.gov
_|  _|   _|_|  _| 
_|  _|   _|  _|_|    -These are my personal views...
_|_|_|   _|    _|     After all, who else would want them!
From: darin@drutx.ATT.COM (PowersDG)
Newsgroups: comp.sys.mac.games
Subject: Adventure 1.1 - Cave Resources?
Date: 12 Aug 92 18:37:08 GMT
Distribution: comp
Organization: AT&T, Denver, CO

Adventure, the first of the text adventure games (followed by Zork,
and others) was put on the sumex archive a while back. I used to 
play this game long ago (late 70's) and really enjoyed it. I was
interested to see it available again, and so I got a copy and started
to play. My interest was again rekindled after seeing all the familiar
stuff from long ago.

This version is substantially enhanced from the original, and I've
finally gotten stuck, such that I can't progress any further.

Is anyone familiar with the game, and are the cave resources available
somewhere such that I might get some additional tips to help me along
the way?

It's exhilirating to guess the puzzles, but also frustrating
when I get totally stuck, with no other ideas to try.
For those who may be familiar with the game, here's a few of the
things that have stumped me:

* Crossing the troll bridge after getting the spices and chain. It used
  to be that throwing the bear would frighten the troll. That's not the
  case in this new version

* Crossing the reservoir - how to do it?

* Anything of value in the ice tunnels? Is there a way out?

* Any tips on opening the vault?

* Where does the statue gaze? (to use "proper tool")


Anyway...If anybody has any inspiration and could lend some to me, I'd
be very appreciative.

Darin.
From: pmoen@neumann.une.edu.au (Nameless,,,)
Newsgroups: comp.sys.mac.games
Subject: Re: Creepy Castle Help!
Date: 14 Aug 92 02:10:34 GMT
Reply-To: pmoen@neumann.une.edu.au
Originator: pmoen@neumann.une.edu.au

From article <1992Aug9.061733.17080@usenet.ins.cwru.edu>, by bm074@cleveland.Freenet.Edu (David S Fung):
> 
> Any one have play this game?
> i have reach the dungeon and face to face w/ the mad doctor.
> But i've no luck in killing him! I've aquire those three power
> and what should i do!
> how can i kill the doctor?
> Thanks!

possible spoiler


Draw the mad doctor back to the left, past the electric zappers( or whatever)
then do a jump kick or throw a hatchet to make him pause, then jump over
him and go to the electric switch and turn it on when the doctor trys to
come towards you..... anyone for fried mad doctor.

Have Fun!

The Nameless.

Newsgroups: comp.sys.mac.games
From: stocker@Xenon.Stanford.EDU (William Stocker)
Subject: Re: Spaceship Warlock
Organization: Computer Science Department, Stanford University.
Date: Wed, 19 Aug 1992 21:41:57 GMT

In article <4684@news.duke.edu> king@acpub.duke.edu (King Rhoton) writes:
>
>From king Wed Aug 19 15:16:08 1992
>To: /afs/acpub/users5/king/.article
>
>Does anybody out there know a) how big Spaceship Warlock is, b) if it can be
>copied onto another medium?  You see, I've got a NEC-35 CD-ROM drive that has
>among other things, a rated access time of 1500ms (not a typo :( ), and thus,
>really crawls.  But, I've also got a Tahiti I optical drive that can hold
>450 Meg/side, and is pretty quick.  Would it be possible to copy the game from
>CD-ROM (believe me, at least a full night's project) and play it on the optical?
>Any info along these lines would be appreciated (except the fact that I need
>a faster CD-ROM drive--I know that, but I only use it for my DEVELOP s
>subscription so far).
>Thanks,
>King       king@acpub.duke.edu

It should be possible.  The game takes up about 130mb of disk space, and
it comes with instructions about how to run it from a hard disk, if you're
lucky enough to have enough free disk space.

--Will
From: huangk@skyfox.usask.ca
Newsgroups: comp.sys.mac.games
Subject: PoP level 12 Question (Spoiler)
Date: 14 Aug 92 16:15:09 GMT
Organization: University of Saskatchewan

S[Apoiler Warning!!!
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
Ok, I'm sorry if this has already been asked (and answered) but I avoided any
spoiler posts while playing the game.
I'm on level 12 and I've run into my "shadow". How the $#%#&#$!!! do I get past
him???? It's obvious that I can't kill him (I've learned that much). I thought
that maybe I could force him off of either edge of the walkway by parrying him
but wouldn't that have the same effect as killing him? (I've tried parrying him 
off the edges but I haven't been successful yet.)
So what's the trick? Kindly post answers to the net or send mail to 
HAMMEL@SKISAS.USASK.CA
Thanks a bunch.

Greg Hammel.
Newsgroups: comp.sys.mac.games
From: Rick.Igou@bbs.oit.unc.edu (Rick Igou)
Subject: Re: Adventure 1.1 - Cave Resources?
Keywords: Adventure 1.1, solutions
Organization: Extended Bulletin Board Service
Distribution: comp
Date: Fri, 14 Aug 1992 15:38:31 GMT


First, this is my first news-posting, ever, so please bear with any errors
and hope that I may eventually get things right.

Second, this is a *SPOILER* warning.  Following the body of this posting
will be several "answers" to questions previously asked about Adventure 1.1.
I will allow a half screen of space, and a second *SPOILER* caption to
allow you to avoid these answers if you wish.

Now, for the message:

I, too, recently downloaded Adventure 1.1 from Sumex and have also been
enjoying the subtle challenges of the all-text adventure format of old.
And I, too, have experienced the frustration of reaching dead-ends and
finding no hints or help in either library, newsgroups, or among friends.
In the past week I have seen two posts concerning Adventure, so I decided
to write and also ask for help from anyone who remembers this dusty classic.

I am presently stuck at 427 points--a Junior Master, as the game puts
it--but have gotten no further following a week of attempts. I know (I
think) all the secrets of the statue, djinn, shell cave, reservoir, &c,&c.
In fact, I think I am very near the end, which makes my present state all
the more annoying. I would like to know whether some hint-book or other
such resource exists and, if so, where I might be able to get it.
Alternatively, I would like some *hints* from any of you Adventure wizards
out there--that is, if you can remember that far back in the mists of the
past. ;-) (Please--I *do* mean *hints*, not solutions.)

In return, I offer my knowledge to any of you others who have not gotten as
far with Adventure as I, and I also offer to prepare a summary or, perhaps, a
walk-through, that will be suitable for archiving as a future resource.
(To RISC, perhaps, or to the solution archive currently being considered
in this newsgroup.)

Thanks.

Digou

(I can be reached at rick.igou@bbs.oit.unc.edu.)

(*SPOILERS* to follow.)









*SPOILERS*


*Troll: Get close to the troll, first, *then* try.

*Reservoir: So far as I know, there's only one way across the
reservoir--and one way back.  Only a brave adventurer, one willing to
plunge into the cold and twisting depths of the cave, can make it to the
north side of the water. The way back is more straightforward (does this
ring a bell?) By the way, have you seen the Giant Room yet? And further?

*Vault(s): What's this???? More than one, you say??? Yes. . .indeed.
Beyond the chasm, beyond the fire, beyond the statue's gaze, deep within
the catacombs, an ancient king holds a key. Search well.

*Statue: The statue gazes where only magic and mithril silver can take
you. The singing sword can help. The Mountain King keeps tools nearby.

Good luck!

Digou

--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  bbs.oit.unc.edu or 152.2.22.80
From: sbyrom@magnus.acs.ohio-state.edu (Stephen E Byrom)
Newsgroups: comp.sys.mac.games
Subject: Monopoly
Keywords: Monopoly, patch
Date: 12 Aug 92 17:46:58 GMT
Organization: The Ohio State University

Does anyone know how to get by the protection scheme for Monopoly when it asks
for a certain word from the manual to continue the game.  I lost my manual and
I do not know of anyone else who has the game.  Is there a patch I could get
ahold of?  Any help would be appreciated.

                                                                 Steve

Please email to sbyrom@magnus.ircc.ohio-state.edu.
From: IYI4DTN@MVS.OAC.UCLA.EDU (Gann Matsuda)
Newsgroups: comp.sys.mac.games
Subject: Re: Super Tetris
Date: 14 Aug 92 07:49:24 GMT

In article <1992Aug10.201547.14100@microsoft.com>, on 10 Aug 92 20:15:47 GMT,
shaase@microsoft.com (Stephen Haase) writes:

>
>Did I completely miss the thread on super tetris or has no one even
>mentioned it yet.  I saw it a local software house last week and it is
>awesome!  It really makes going back to the original tetris kinda boring.
>The graphics are incredible, the keyboard is much more responsive, and
>blowing up all of those presents is great!
>
>steve
>
Here's another recommendation for Super Tetris.  If you liked Tetris,
you'll love Super Tetris.  The color version is fantastic.  Great sound,
good graphics, smooth animation.  The copy-protection requires you to
lookup a word in the manual, BUT ONLY THE FIRST TIME YOU PLAY THE GAME!
After that, it doesn't bother you again, unless you move the game to
another disk, etc.

The only problem was that my review copy was delayed about two weeks...
:-)

Gann Matsuda
Games Sysop
GEnie Macintosh User's Group Roundtable
Newsgroups: comp.sys.mac.games
From: cfranz@iiic.ethz.ch (Christian Steffen Ove Franz)
Subject: csmg own gaming newsletter (WAS: Re: More Information ...)
Organization: Dept. Informatik, Swiss Federal Institute of Technology (ETH), Zurich, CH
Date: Fri, 21 Aug 1992 13:18:26 GMT

In article <SMITH.92Aug21173248@lamb.anu.edu.au> smith@pell.anu.edu.au (Michael Smith) writes:
>
>I agree. What on earth did they want to do it this way for?  
>
>When the proposal was originally made to start a Mac gaming magazine, I was in
>support of the idea and comtemplated sending in some reviews of games; I had
>naturally assumed it would be an email magazine. I don't think I'll bother any
>more.
>
>Michael.
>
>

Well, so did I. Now, let me do a proposal: 

Why don't we start our own gaming newsletter? Or better yet, a complete
ELECTRONIC digest.

This is what I'm thinking about:

Whenever you aquire a new game and like it, write a short article about
it. post it to sumex-aim or mac.archive in a special digest folder. Of
course, the administrators have to agree to this.

If this works, we can have tons of information on almost any game
within a short time. Maybe we could even agree on some rating system?
(ok, the net NEVER agrees, but something like a zero to ten rating?).
Imagine: You see a game on a shelf (happens seldom enough), rush to your
local ftp-account, look it up in the archive and decide if this is a
game for you.

Heck, you could even include screenshots, your best scores, hints, 
*anything*.

What do you think, people?

Cheers,
Christian.

(oh, yes -- and I think those people doing the macinplay digest 
 should not be allowed to use those archived articles as long as
 they demand money for their newsletter and won't deposit an
 electronic copy at the archive)



-- 
-----------------------------------------------------------------------------
Christian S. O. Franz                 |                   cfranz@iiic.ethz.ch
ETH Zuerich, Swizerland               |                     vismgr@rz.ethz.ch