HDTenEightyP/NetNews huggingface dataset:
From: rodmur@ecst.csuchico.edu (Dale Harris)
Newsgroups: rec.games.moria
Subject: Is there a FAQ out there?
Date: 10 Oct 92 18:04:58 GMT
Organization: California State University, Chico
NNTP-Posting-Host: hairball.ecst.csuchico.edu

Is there a FAQ for this group?  Could some one post it?


-- 
   __        _                     Dale A. Harris  {rodmur@ecst.csuchico.edu} 
  /  )      //                           /   "There is only one Race, the     
 /  / __.  // _      , , , __.  _       /_  _  __  _  Human Race", If I 
/__/_(_/|_</_</_    (_(_/_(_/|_/_)_    / /_</_/ (_</_  quoted someone...good.
From: sanjay@andromeda.rutgers.edu (Sanjay B Shah)
Newsgroups: rec.games.moria
Subject: Re: Item Questions..
Date: 9 Oct 92 00:47:31 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS) writes:

>In article <1b1ri5INNdm3@agate.berkeley.edu>, nweaver@ocf.berkeley.edu (Nicholas Weaver) writes:
>|> 
>|> 	I know these are probably in the FAQ, but it hasn't been posted to
>|> the group recently enough for me to find it.  So here goes.
>|> 
>|> Cloak of Protection [1,+5]

>Just +6 (total) to AC.  Nothing else.

		I believe the cloak also provides protection
	against spores(?) or something ... David Grabiner
	(argh - I'm sure I've misspelt that) - the maintainer
	of the FAQ file - will correct me if I'm wrong  :-) .


			Sanjay

		sanjay@andromeda.rutgers.edu
From: jhf@acsu.buffalo.edu (jfletch)
Newsgroups: rec.games.moria
Subject: high score, wizard mode
Keywords: high score wizard
Date: 14 Oct 92 17:55:05 GMT
Organization: UB

Hey there,

    A couple more questions...  How do I remove the high score list?  I have a
copy of Umoria 5.5 from a friend, and want to get rid of the current high
scores.
    My second question is about wizard mode.  How do you get into wizard mode,
and what is the password.  Along these lines, does someone have a list of the
commands that can be used in wizard mode.  Like modifiers that are needed for 
different items...

    And a thanx to all who have responded to my other questions.

--Jeff

------------------------------------------------------------------------------
Jeff Fleischmann                       "It's not the kill,...
masjeff@ubvms.cc.buffalo.edu            It's the thrill of the chase."
jhf@lictor.acsu.buffalo.edu                     -Deep Purple
                          cogito ergo sum
From: cm250c19@uc780.umd.edu (CMIS 250 SECTION 406)
Newsgroups: rec.games.moria
Subject: newguy
Date: 12 Oct 92 03:22:00 GMT
Organization: University of Maryland, University College
News-Software: VAX/VMS VNEWS 1.41

I used to play Moria a long time ago on the VAX at work until they took it 
off the system. I always wanted to play it again (was an addict), but
never figured out how to get a copy of it. Where are all of you playing it?
On PC's? Where did you get the game? I guess what I want to know is how
can I get in on some MORIA action!!!
Newsgroups: rec.games.moria
From: sh30443@uxa.cso.uiuc.edu (Shiva the Destoyer)
Subject: Re: Q about spell failure
Organization: University of Illinois at Urbana
Date: Sat, 17 Oct 1992 04:02:06 GMT

mneylon@jupiter.cse.utoledo.edu (Michael Neylon) writes:

>Is there any good way of decreasing the chance of spell failure for
>the higher level spells, naming Identify for my 29th level rogue?

I applaud you for your patience for playing a rogue, as I find them to
be one of the *$#@$% classes.  The only ways for decreasing chance of
spell failure is to increase intelligence and/or increase levels.
Intelligence can be increase through potions or caps/amulets

To solve your identify problem, since you have lots of money, just
wait around say 7 or 8 thousand turns in the dungeon (waiting in town
does not work), go back to town, buy all the identifies, go back to 
dungeon, repeat.  In short time you can get LOTs of identifies scrolls.
From: jhf@acsu.buffalo.edu (jfletch)
Newsgroups: rec.games.moria
Subject: orb of draining
Keywords: orb damage SPOILER
Date: 14 Oct 92 12:58:48 GMT
Organization: UB

Hey again,
   Another question from the new priest...  I know this has been posted 
previously, but I can't find it.  How much damage does the orb of draining
do, and how does the damage increase with level.

   BTW, it's nice to find ego weapons early on... Awl-Pike(1d8)(FT)(+2,+3)
at 350 ft...

--Jeff

------------------------------------------------------------------------------
Jeff Fleischmann                       "It's not the kill,...
masjeff@ubvms.cc.buffalo.edu            It's the thrill of the chase."
jhf@lictor.acsu.buffalo.edu                     -Deep Purple
                          cogito ergo sum
Newsgroups: rec.games.moria
From: tob@world.std.com (Tom O Breton)
Subject: Re: Bard Class Description (Comments Wanted)
Organization: The World Public Access UNIX, Brookline, MA
Date: Thu, 15 Oct 1992 21:13:56 GMT

RE: Your interesting Bard class:

A few suggestions: The lyres, lutes, and two similar musical instruments, are
the Bard's 'spellbooks'. (Ya need the right one to cast higher-level spells,
etc.) Much less recoding that way.

Sell it at the General Store -- Hek, give Honest Andy *something* worth
ditsch.

I wouldn't name the songs 'Bravery' and so forth -- that'd be added
complexity which would buy too little. OR, if you feel they simply *have to*
be renamed, rename each classes' spells in the same way.

I also wouldn't have a special chance for Bards to lose charisma. Now, if
*everyone* could lose charisma from fire or acid, that'd be OK.

I'd say spell-casting power should largely depend on Charisma, as priests and
mages depend on Wisdom and Intelligence.

        Tom

-- 
The Tom spreads its huge, scaly wings and soars into the wild sky...      
up...       up...     out of sight...   (tob@world.std.com)
From: ralf@ark.abg.sub.org (Ralf Stephan)
Newsgroups: rec.games.moria
Subject: Re: Bearded Women: The Response
Date: 08 Oct 92 12:30
Organization: Magick Shoppe, Gurth City

Here's the last word on the subject from Terry Pratchett's "Guards! Guards!":

  (Footnote)
  ...All dwarfs have beards and wear up to twelve layers of clothing.
  Gender is more or less optional.

  (Carrot says:)
  "All right, dad," he said, and leaned down so as to be level with the
  dwarf's ear. "But you know, me and --- you know Minty Rocksmacker?
  She's really beautiful, dad, got a beard as soft as a, a, a very soft
  thing --- we've got an understanding, and ---"


That should clear things up, shouldn't it?  8)

--ralf
From: sward+@CMU.EDU (David Reeve Sward)
Newsgroups: rec.games.moria
Subject: Re: newbie
Date: 11 Oct 92 15:18:53 GMT
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.moria: 11-Oct-92 Re: newbie by Guy
Sisalli@src4src.line 
> Also, about those breeders, when that stuff starts, close all the
doors(spikes
> help with the tougher ones) and teleport out of there. If you can't handle
> that breeder, just SLAM THE DOOR AS FAST AS YOU CAN AND RUN!!! :)

Yes!  At 50' with my current character I first ran into (I think) some
sort of naga which took me to 7th level (from 1st!) - then on the same
level I ran into some Giant Fruit Flies; I ran.  I shut all doors I
could find which would lead to me and rested.  Then I opened the door,
blasted as many as I could and shut the door again.  Repeat ad nauseum. 
This got me well into the teens.  

:)
From: Virginia.A.Reed@dartmouth.edu (Virginia A. Reed)
Newsgroups: rec.games.moria
Subject: Saving throw
Date: 7 Oct 92 20:47:40 GMT
Organization: Dartmouth College, Hanover, NH
X-Posted-From: InterNews1.0a5@newshost.dartmouth.edu

What IS a saving throw anyway???

-Karen Reed
Newsgroups: rec.games.moria
From: pab5891@ritvax.isc.rit.edu
Subject: Bows and Crossbows
Reply-To: pab5891@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Fri, 16 Oct 1992 14:38:08 GMT

I've been playing quite awhile now and was wondering if there were any magical
bows/crossbows.  Not your typical Longbow(+4,+5), but something like "Longbow
of Death" that would do extra damage.  

Paul

Newsgroups: rec.games.moria
From: PELBAR@dosuni1.rz.uni-osnabrueck.de ((m)EYER, (a). (c)HRISTIAN)
Subject: hey adventurer, dragon killer, winner and loser
Organization: University of Osnabrueck, FRG
Date: Thu, 8 Oct 1992 13:09:08 GMT

hi adventures !
 
can u see it:
 
macy            STR : 18/100
Halfling        INT : 18/100                   isn't it great !
Female          WIS :  18/85
Mage            DEX : 18/100                       =:-)
Wizard (8th)    CON : 18/100
at 2750 feet    CHR : 18/100
 
+ To Hit    :  18  Level      :     38     Max Hit Points :    284
+ To Damage :  23  Experience : 2683619    Cur Hit Points :    284
+ To AC     :  50  Max Exp    : 2683619    Max Mana       :    153
  Total AC  :  81  Exp to Adv : 3500000    Cur Mana       :    153
                   Gold        : 751544
 
(Miscellaneous Abilities) : Unearthly     Infra-Vision: 40 feet
 
Two-Handed Sword (Flamberge) (DF) (4d5) (+4,+8)
                             +10 (+2 to stealth).
Steel Helm 6,+6.
Amulet of the Magi +3 (+35).
Double Chain Mail (R) (-2) 15,+7.
Large Metal Shield 5,+5.
Set of Leather Gloves of Slaying (+3,+4) 1,+5.
Ring of Speed (+1).
Ring of Slaying (+4,+5).
Pair of Hard Leather Boots 3,+6.
Cloak 1,+3.
Two-Handed Sword (Flamberge) (SD) (4d5) (+9,+8).
 
9 Mushrooms of Restoring.
20 Potions of Restore Life Levels.
6 Potions of Invulnerability.
Dagger (Misericorde) (HA) (1d4) (+6,+8) +4 (+3 to STR).
 
 
the ring of speed is great. wearing, my normal speed is fast.
if i call magic words to speedup, my speed is very fast.
 
great D were are u, come to me, i have a surprise for u.
 
(SD) 23 to hit, 23 to dam. one round for any great D (without
magic). read it very carefully, one round for the An.Multi.Dragon.
any questions?  10000 pts. = one round. the evil iggy is normaly
not so easy to kill, but with patience 23000 pts. everyone who
don't want 23000 pts.
 
the Big Boss B. kills me (in the moment), but this is a question of time.
and if the An.Multi.Dragon cough's at me....  r i p
 
            cu l8r   mac
 
p.s. i am using the pc version of moria and i can save my savefiles in a
     directory for restoring (if i was kill by B or A.M.D.)
     nothing else kills me.   pardon for my very best english.
=====================================+=========================================
           _   __                    |
|\/|      |_| |                      | "Why," said the Dodo," the best way
|  |eyer, | |.|__hristian            |  to explain is to do it."
                                     |
                                     | (Alice's Adventures in Wonderland
 pelbar@dosuni1.rz.uni-osnabrueck.de |  by Lewiss Carroll)
Newsgroups: rec.games.moria
From: 10563563@eng2.eng.monash.edu.au (ARTHUR GIANNAKIS)
Subject: Re: Newbie in need of help
Organization: Faculty of Engineering, Monash University 
Date: Thu, 8 Oct 1992 07:14:40 GMT

In article <1992Oct6.130626.5648@gw.wmich.edu> x90baker99@gw.wmich.edu writes:
>From: x90baker99@gw.wmich.edu
>Subject: Newbie in need of help
>Date: 6 Oct 92 13:06:26 EST
>hello once again,
>
>well thanks to a wonderful dude i finally have moria running in my unix account
>:):):):):):):):)
>i have a slight problem though, my 4th level warrior was wandering around on 
>the 100 level when he came across a really cool sling  well it was deathlly
>cold actually how in the %&#$%$% do i get rid of the damn thing?  i can't get
>back up cause i can't find the stairs and i couldn't afford any wor's..
>i also have a couple of problems with the screen itself i think the parameters
>are goofed up but i don't know how to fix it...also whenever i am in a store
>after i purchase or sell something my screen keeps scrolling so i can't see the
>inventory and when i try to browse it says entire inventory is shown...so i
>gotta leave and then go back in after each transaction....a real pain!
>any ideas on any of this stuff would be greatly appreciated..
>
>btw, if you tunnel does your digging implement automatically work or do you
>need to wield it?  also what are all the numbers after things....in order to
>fit this in my account all the doc files had to be deleted.....
>
>penny
>
>
>
>is there anybody out there........?
>
By the sounds of things the reason you cannot remove the sling is because it 
is CURSED..............You'll need to go the shop with the priestly items 
and get yourself a Scroll of Remove Curse.....................Read it and 
unwield the sling...................
Also you do need to wield the pick, shovel or whatever you're digging with 
for it to be effective................

		Keep Hackin'..............
			The Metallian.
From: bazin@carolus.cma.fr (Eric Bazin)
Newsgroups: rec.games.moria
Subject: mixing different monster memories ?
Date: 13 Oct 92 17:17:34 GMT
Reply-To: bazin@carolus.cma.fr (Eric Bazin)
Organization: INRIA Sophia Antipolis


Hello, you moria wizards !
I'm currently playing different characters (and different classes) at
the same time.

So my question is :
Is there a way to have them share the *same* monster memory ?
By this, I mean :
if possible, keep my characters alive and have them "learn" the monster
memory of the other,
if not, and assuming that two (or more) characters quit (or
die), is it possible to "mix" the monster memory files into only one,
for a new character ?

I do understand that the number of killed monster of such or such
class wouldn't be accurate (i would advise for each monster to take
the max. of the number of time they have been killed), but i don't
really care.

So, is there a solution ? Has a moria sources-gourou writen such a
tool ?


Thanks in advance !

PS : Bye the way, i'm playing umoria 5.5.

-- Argentiel, 28th paladin, down to 1400, without speed item or potion
has just polymorphed in town level a mercenary into an Emperor Lich
and has defeated it after about 20 orb of draining, 3 potions 
of restore life level, 2 potions of restore dext, 2 staff of curing
and 2 staff of teleport, and was therefore boosted near near
level 30 ! :-) :-) (pfeew !).
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.moria
Date: Tue, 13 Oct 1992 00:18:04 -0400 
From: David Reeve Sward <sward+@CMU.EDU>
Subject: Re: I'm BA-ACK!

Excerpts from netnews.rec.games.moria: 12-Oct-92 I'm BA-ACK! by WILLIAM
F. CUSTANCE@ace. 
> He He, I out of seclusion from my books and I'm back in action...
> Call it that bug or whatever, but I now have 2230005 exp. points and I'm on 
> level 47. And yes, I'm a mage, but please call me WIZARD,that's the 7th.

What version are the people who get to level 40+ playing???
From: mjb@acsu.buffalo.edu (Matthew J. Bernhardt)
Newsgroups: rec.games.moria
Subject: Re: haggling.
Date: 7 Oct 92 16:32:15 GMT
Organization: UB

poore@ds13.scri.fsu.edu (David Poore) writes:

>In article <GRABINER.92Oct6124742@birkhoff.harvard.edu> grabiner@math.harvard.edu (David Grabiner) writes:
>>This is not correct.  Items worth less than 10 gp do not count on your
>>haggling record; once you have a good haggling record, you don't need to
>>haggle for them.

>If you get the final offer on an item, and there is more than one item
>in the shop, and you buy several of them at the final offer, does each
>of those purchases count as a successful haggle?

	No.  [fixed] item purchases do not count as successful or unsuccessful
haggles.  However, once the item becomes unfixed, purchasing it will count
as a haggle.
 
-- 
Matt Bernhardt
University of Buffalo            If it is to be, it is up to me.
mjb@acsu.buffalo.edu
From: petitc@nuge106.its.rpi.edu (Christopher Jon Petit)
Newsgroups: rec.games.moria
Subject: Funky Items
Date: 13 Oct 92 14:43:04 GMT
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.


 Playing a Bard, and just found the coolest thing.

 He was 7th level and found a...

 Dagger (Misicorde) (FT) (1d4) (+2,+4) 

 at 50 FEET.

 Really helps since most low level monsters HATE fire :&)

 (Am now 22nd level)

 Now, for that Umber Hulk on my tail...

-- 
Trust:  A very precious social commodity, due both to high value and terrible
scarcity.
MATWDTM:  Mothers Against Teenagers Who Drink Too Much (failed name for MADD)
Newsgroups: rec.games.moria
From: PELBAR@dosuni1.rz.uni-osnabrueck.de ((m)EYER, (a). (c)HRISTIAN)
Subject: a ring of WOE -3 (-5) ????????
Organization: University of Osnabrueck, FRG
Date: Mon, 12 Oct 1992 10:01:04 GMT

what the hell is a ring of WOE -3 (-5) ?
 
thanks a lot         mac
From: hennes@blade.stack.urc.tue.nl (Hennes Passmann)
Newsgroups: rec.games.moria
Subject: Re: Any Suggestions??
Date: 13 Oct 92 10:21:47 GMT
Organization: MCGV Stack, Eindhoven University of Technology, the Netherlands.
X-Newsreader: TIN [version 1.1 PL6]

Bill Shields (bshields@tartarus.uwa.edu.au) wrote:
: hennes@blade.stack.urc.tue.nl (Hennes Passmann) writes:
: 
: >Andrew Bennett (roabennett@halls1.cc.monash.edu.au) wrote:
: >: Hi all!
: >: 
: >: [ Deleted some stuff (Actually a lot of stuff) ]
: 
[ Much more stuff deleted ]
 
: 6) With the older versions of Moria, you're secondary abilities (hit
: points, mana points) weren't backdated to level 1 like they are in the
: later versions.  An easy way around this is to find a Grape Jelly and go
: back to level 1-5 and then drink the requisite amounts of Potions of
: Restore Life Levels.
:

Are you saying that potions of gain CON raise your current HP?
Great!  Never looked at my stats that closely.
(Alway played mages starting ith high -relativ- con and int.
 
: 7) Boots of Speed are nice but they're SO rare (I think they're the
: rarest item in the game).

My  only speed item at the moment iare boots of speed bought
in the shop (hehehe..)\

: 
: Billy Shields
: 
Newsgroups: rec.games.moria
From: mbfeld@unix.amherst.edu (Marlon McDuck)
Subject: newbie
Organization: Amherst College
X-Newsreader: TIN [version 1.1 PL6]
Date: Thu, 8 Oct 1992 20:41:07 GMT


Newbie here...even with a friend who just waxed the Big B to advise me, lost
a lev 10 warrior and lev 8 ranger...both to multiplying monsters (I have read 
the article on how to deal with them but there was just no recourse)...
wondering is there any way to make this game a li'l easier?

Specifically:

(1) Why is wealth so hard to find?  Granted I've only been down to 400 feet,
but it takes a year to get any cash.

(2) Considering I'm too poor to WoR regularly, I spend 99% of my time hunting
for stairs.  What to do?

(3) The ranger seemed better than the warrior-- I also started a mage who was
killed by the second monster he faced.  Am I picking the right classes?

thanks in advance- Marlon
Newsgroups: rec.games.moria
From: sh30443@uxa.cso.uiuc.edu (Shiva the Destoyer)
Subject: Re: $%^$%^$%^&$%%^
Organization: University of Illinois at Urbana
Date: Mon, 12 Oct 1992 22:35:10 GMT

x90baker99@gw.wmich.edu writes:

>effect  on a time delay or do you gotta move to make the time work?  if i move


sorry penny, your rogue will probably bite it.  moria you must do something
to make the time pass - it's not real time game.  So you can play, leave it
and take a nap, and things will still be the same when you come back.
(try playing a half-troll priest, or ranger/paladin for beginning characters)

Shiva, half-troll 40th level priest, xenocide of evil iggies.  (with backups)
Made it to 30th level priest without any type of cheating before - damn
paralyzation stuff...
Newsgroups: rec.games.moria
From: John.Mcmullan@comp.vuw.ac.nz (John Michael McMullan)
Subject: Re: Compiling moria
Organization: Dept. of Comp. Sci., Victoria Uni. of Wellington, New Zealand.
Date: Wed, 14 Oct 1992 02:49:46 GMT

In article <1992Oct13.181039.24721@mnemosyne.cs.du.edu> arsmith@nyx.cs.du.edu (Alan Smith) writes:
>In case you don't remember me, I had a problem unpacking a .tar.Z file
>a while back.
>
>Well, on some advice, (Thanks dude!) I got 5.5 from ksu, unpakcked it, and sent
>it down to my 'puter, an IBM clone running turbo C++
>
>Through some heavy commenting out (Signals.c isn't really needed for anything,
>is it?)  I finally get the thing to compile.  Now I get this Linker error
>whenever I try to make an execute file: "Segement _TEXT over 64k"
>
>I commented out the stuff that appeared to apply to other systems (whenever
>I saw a #ifndef UGS especially), should I have done that, or just deleted it?
>
>Or was there something I could have done to config.h?
>
>Please send email replies to arsmith@lamar.colostate.edu.  Thankx.

Well lots of people may have had this problem so I'll post it...

It sounds like you didn't have the memory model set to HUGE.

Another problem I had was that Turbo C 2.0 didn't like the Unix LFs for
end of lines. And each file seemed to have a silly 0xFF at the end of it.
So I wrote a filter to get rid of the silly 0xFFs and convert LFs into
LF + CR.
Newsgroups: rec.games.moria
From: esb@sage.cs.unh.edu (Dead-Eye)
Subject: multi-moria
Keywords: multiplayer, moria
Organization: U.N.H(oloDEC 21)
Date: Tue, 13 Oct 1992 03:18:08 GMT


-- 

Greetings!
	I have just successfully opened a moria on a unix mainframe..
I have heard rumors of a multiplayer moria in the works, or exists only for
workstations....

Can anyone give anymore insight in this kind of rumor??  It's whetting my
appetite..  Imagine.. a multi-moria...

" No more @'s traveling alone!"

Claymore wielded,

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  Dead-Eye  (4th Guide)	| 	  The quotes of the semester: 	    	    !
			|						    !
esb@kepler.unh.edu 	| "There is only SO MUCH code I can BEAT out of you !
 ^-()-^    ^-()-^	| in a semester."  -(R.D. Bergeron)		    !
			|						    !
      ^-()-^	^-()-^	| "THINK!!! Put your neck on the block!!!" - Jacoby !
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Newsgroups: rec.games.moria
From: karthur@nyx.cs.du.edu (King Arthur)
Subject: Them old slow dudes...
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Date: Thu, 8 Oct 92 06:55:09 GMT

You know how you get slow old fellas like Iron Golems and such?

Don't know if this has already been said but a good way to kill them off is
like such....

You are in a room with several monsters which includes a slow moving
monster. If he has one attack per three then what you do is hit him twice
and then move back one step and so on, when you get to a wall you hit him once and then move down and run round him, this may be a bit hard in
corridors! *grin*

With characters who move one per two do one less attack.

If characters are equal speed or slower than monsters too bad!

This may be already known but anyway, thought I'd mention it.

King Arthur
Defender of the Realm
From: pab5891@ritvax.isc.rit.edu
Newsgroups: rec.games.moria
Subject: Arrows, Bolts, Pebbles, Shots..
Date: 16 Oct 92 17:01:34 GMT
Reply-To: pab5891@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology

Have another question:  is there some way to "join" two groups of the same type
of, say, arrows?  Like if you had 24 Arrows (+0, +0) and another 18 Arrows
(+0,+0) could you combine them so they take up only one slot in your pack
inventory?

Paul