HDTenEightyP/NetNews huggingface dataset:
From: ccoprdj@prism.gatech.EDU (Jorge Diaz)
Newsgroups: rec.games.empire
Subject: OK, a clarification
Date: 2 Oct 92 14:06:17 GMT
Organization: Georgia Institute of Technology


OK, apparently there has been a little confusion about two games that
are starting up....

One is Lord Mac's (Kevin Stallard's) Bloodbath game.  While he is from
Georgia Tech, he is not running it on a Georgia Tech machine.

The other is my game (the Swamp game), which will be starting early next
week (first update will be on Tuesday).

They are *NOT* related.
They are not the same game.
They are not being run on the same machine.
They are not being run from the same location even.

I've gotten several questions from people asking if it's the same game.  No.

Apparently Kevin is having a little trouble with his game, and some people
think my game is related to these problems.  It isn't.

Some people even seem to think we've got our games trying to run on the
same machine and the same port.  We aren't.

Some people seem to think we are the same person, or are sharing an account.
We aren't, and we aren't.

If you have any questions about Bloodbath, email Kevin at
ccastks@hydra.gatech.edu.  If you have any questions about Swamp, email me
at ccoprdj@hydra.gatech.edu.

Sorry to waste everyone else's time, but this had to be clarified....

-- 
Jorge Diaz                       | Sign in a restaurant:
Georgia Institute of Technology  | 
Office of Information Technology |   "We reserve the right to serve refuse to
ccoprdj@prism.gatech.edu         |        anyone."
From: ccastks@prism.gatech.EDU (Kevin Stallard, esq.)
Newsgroups: rec.games.empire
Subject: Empire game is DOWN
Date: 1 Oct 92 15:31:26 GMT
Organization: Georgia Institute of Technology

I'm fed up with this (*%$%.  Now I can't even get on the account on the
machine that the game is running on.  The game is down until further notice.

If someone has a mchine that they would like to donate, I could sure use one.


Later
  Lord Mac (the diety without a machine)
From: pat@kiwi.sdsu.edu (Pat)
Newsgroups: rec.games.empire
Subject: Re: Tyro I  ->  Country List & Other Info
Date: 5 Oct 92 23:50:54 GMT
Organization: San Diego State University, College of Sciences

elee8zr@rosie.uh.edu (Rit, Vincent) writes:
> In article <1992Oct4.084115.24571@ccu.umanitoba.ca>, umzach18@ccu.umanitoba.ca (Robert Zacharias) writes...
> >General player consensus set the update times and rates which are as
> >follows:  
> >	
> >	- one update per day -> which will be at 00:00 CST give or
> >		 		take a few minutes.  8-)
> >	- 50 ETU's per update.	
> >	- 128 by 128 worldsize.
> 
> I can't understand how pple. agreed on 00:00 Central Time!! that's during
> the night for most of us in the US, and early morning in Europa!
> I'd think that something around 10:00 or 11:00 pm Central Time would be
> more convenient for every body: morning in US and afternoon in Europa.
> But well, if the majority agrees on 00:00, then too bad, I'll accep
Finally, a game geared towards people working and living on the West Coast!
Thanks Rob!

t
Newsgroups: rec.games.empire
From: UD177385@NDSUVM1.BITNET (Chad Zabel)
Newsgroups: rec.games.empire
Subject: Results of Blitz Game
Date: 28 Sep 92 19:20:03 GMT
Organization: North Dakota Higher Education Computer Network

Hear are the results of the blitz game I put up on Sunday.

I guess congrats are in order for kalahari who managed to stay in first place
even if he was -1M in debt.

There was a good turnout for this blitz game.  If things work out it looks like
I'll run a second game again sometime this weekend.  I'll make more room for
players in the next game.


power new > power.rep
     - = [   Empire Power Report   ] = -
      as of Sun Sep 27 23:17:17 1992

         sects  eff  civ  mil shell gun  pet iron dust food oil  pln ship money
 Kalahari 179   94% 140K  68K  25K 457  6.7K  35K 4.2K  27K 828   57    4   -1M
 36544.74
        4  96   99%  86K 4.2K  14K 174  5.2K  30K 1.1K 2.4K 335   94    7  231K
 26773.15
   GRUNGE  65   95%  57K 2.2K 9.1K 965  3.6K  13K 632  1.1K 1.5K 210    0   64K
 20914.96
   Oenone  64  100%  61K 1.3K  10K 547   13K 5.9K 449  1.1K 1.2K  64   12  118K
 15292.64
H&R Block  14   85%  12K 663    8    1    0  1.0K 165    0  264    0    0  222K
  4279.01
        5   4   98% 4.2K 244   49    3    0    1    0  100    0    0    3   17K
   840.42
Sacrifice   0    0%   0    0    0    0    0    0    0    0    0    0    0   19K
   189.82
       Yo   0    0%   0    0    0    0    0    0    0    0    0    0    0  6.4K
    64.40
          ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----
worldwide 420   96% 359K  77K  59K 2.1K  29K  85K 6.5K  31K 4.1K 430   30 -425K
From: hendric@sportster.ksu.ksu.edu (Richard Hendricks)
Newsgroups: rec.games.empire
Subject: Re: SURVEY REQUEST
Date: 30 Sep 1992 18:27:39 -0500
Organization: Kansas State University
NNTP-Posting-Host: sportster.ksu.ksu.edu

Have you ever heard of Galactic Bloodshed?  I subsribe to the group
rec.games.gb (I think) and it sounds like a good space-empire
May your friend have plenty of patience and a full bottle of aspirin!
-richard hendricks
hendric@matt.ksu.ksu.edu
If I were a .sig file, would you read me?
Newsgroups: rec.games.empire
From: Thomas.Retkowski <Thomas.Retkowski@mixcom.mixcom.com>
Subject: xemp
Organization: Milwaukee Internet Xchange BBS, Milwaukee, WI U.S.A.
Distribution: usa
Date: Sun, 27 Sep 1992 18:43:06 GMT

Is there a Xemp version of empire?  I believe the version I am talking about
also has a windows type display of a map?

If there is such a version, where can I ftp it from?

  
-- 
****************************************************************************
** Thomas E. Retkowski              Addr: Thomas.Retkowski@Mixcom.com     **
** DePaul University                      Chicago, Il 60614               **
**                                                                        **
** Philadelphia Eagles  Super Bowl XXVII Champions                        **  
**                                                                        **
** "Fighting for a world without Liberal causes."                         **
****************************************************************************
Newsgroups: rec.games.empire
Subject: Blitz game, 2nd Call
From: Chad Zabel <UD177385@NDSUVM1.BITNET>
Date: Sunday, 27 Sep 1992 09:08:48 CDT
Organization: North Dakota Higher Education Computer Network

In case you missed the first posting I'll repeat it.

Blitz game.

Time:  Sunday, Sep 27.
       The game opens at 10AM, first update 11AM and the game will run
       until 11PM.  All times are Central time.

Country:   8-12
Rep:       8-12

If you want to check up on the game a visitor country has been set up.
cou:  visitor
rep:  visitor

Updates:   From 11AM-12PM  updates are every 5 minutes.
                12PM-end of game updates are every 10 minutes.
           50 ETU / update.

Good luck to all players.

Chad
From: mytelka@codon9 (Daniel Mytelka;612 Barker;x2-5110)
Newsgroups: rec.games.empire
Subject: Re: Governers and Co-players
Date: 2 Oct 1992 19:30:05 GMT
Organization: University of California
NNTP-Posting-Host: codon9.berkeley.edu

In article <1992Oct2.171933.16887@magnus.acs.ohio-state.edu> kpearce@magnus.acs.ohio-state.edu (BULLDAWG) writes:
>keywords:  Governers, co-players, new code?
>
>	What does everyone think about adding some code to the server so that
>co-players can be logged on at the same time as each other (no more 3 country in
>use by...)?
>
Great. Now we have to worry not only about around the update attacks and
executed files, but also attacks by multiple players at once. Can you imagine
trying to counter an attack (whether an update attack or not) originating
from half a dozen places from within an enemy nation? The speed of a macro
plus the flexibility of a human. It would make single player countries
obsolete, or at least fodder.

DSM, Langerhans (mytelka@mendel.berkeley.edu)


Newsgroups: rec.games.empire
From: kpearce@magnus.acs.ohio-state.edu (BULLDAWG)
Subject: TYRO I game
Organization: The Ohio State University
Date: Tue, 6 Oct 1992 12:18:00 GMT

I sure wish the Tyro game wasn't at 12 midnight.  Nobody asked me.  I
prefer sometime between 5PM to 9PM   }:(

Ken
LSF
From: st1dg@elroy.uh.edu (Wilkinson, Damon E.)
Newsgroups: rec.games.empire
Subject: Euroiiipower
Date: 30 Sep 92 22:54:00 GMT
Article-I.D.: elroy.30SEP199217541098
Organization: University of Houston
News-Software: VAX/VMS VNEWS 1.41


I am unable to connect to Euroiii since this morning.
Thus, I dont know who to send the final
power report to, and i dont know how to upload it to the news
group myself. Someone please e-mail me and tell me who to send
it to so someone can. 

Vaaso?
anyone?
From: sowings@ocf.berkeley.edu (Sanford Owings)
Newsgroups: rec.games.empire
Subject: Re: Hours file?
Date: 5 Oct 1992 22:29:43 GMT
Organization: U. C. Berkeley Open Computing Facility
Distribution: world
NNTP-Posting-Host: monsoon.berkeley.edu

Hello, again.  I have received some replies about my first 
question relating to the hours file.  To those who answered,
thanks.
NEXT!:  Ok, I understand now how an hours file works and how
I can use it to limit the hours that EMP is avalable.
Now, can I use it to to say limit play to certain hours on 
weekdays, but all day on weekends, or do I have to mv the hours
file?  Also, when the hours file makes the game unavailable,
does it stop updating, or does it just "shut off" the 'tm' and 
'login'?  
Thanks again!

           //  Internet:  sowings@ocf.berkeley.edu  | "Aren't you the
   +      ||________________________________        | GOOD man?"
  +|%%%%%%++________________________________>       |  -- Rutger Hauer,
   +      ||          Prince Valiant                | from _Bladerunner_ 
           \\   Sanford Owings, Cybermage (tm)      |
From: caeser@csd4.csd.uwm.edu (Robert Michael Trotter)
Newsgroups: rec.games.empire
Subject: SURVEY REQUEST
Date: 30 Sep 1992 21:29:12 GMT
Organization: Computing Services Division, University of Wisconsin - Milwaukee
NNTP-Posting-Host: 129.89.7.4


	A friend of mine is writing a game, kind of a space empire type game,
	but he is interested in getting some kind of feel from empire 
	players about what they like and dislike.

	Please if you are interested, please fill out this survey, and mail
	it to caeser@csd4.csd.uwm.edu. Thanks


	-=SURVEY=-

	A list of the top 5 things you like about Empire.
	
	1.
	2.
	3.
	4.
	5.
	
	A list of the 5 things you like the least about empire.

	1.
	2.
	3.
	4.
	5.

	A list of the 5 things you'd like to see in a empire/space empire game.

	1.
	2.
	3.
	4.
	5.

	Thanks
From: sowings@ocf.berkeley.edu (Sanford Owings)
Newsgroups: rec.games.empire
Subject: Hours file?
Date: 4 Oct 92 21:38:40 GMT
Organization: U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: whirlwind.berkeley.edu

Hello.  Some of you may remember me from before; I asked about
slowing the game down.  In response to my question, someone 
mentioned an 'hours' file.  I looked in the ~EMP/data directory
and found no such file.  Is this a file that can be created to
change update speed on the fly?  Or, is it something indigenous
to the ucsd code?  If it is an on the fly kind of thing, then 
what needs to go in it? 
Thanks.

           //  Internet:  sowings@ocf.berkeley.edu  |
   +      ||________________________________        |
  +|%%%%%%++________________________________>       |
   +      ||          Prince Valiant                |
           \\   Sanford Owings, Cybermage (tm)      |  There IS only one. 
Newsgroups: rec.games.empire
From: perry@ossi.com (Perry Tucker)
Subject: Re: NEW GAME STARTING SOON! (was: NEWBIES WANT YOU!)
Organization: Open Systems Solutions Inc.
Date: Mon, 28 Sep 1992 22:14:14 GMT

roholdr@ccu.umanitoba.ca (R Ross Holder Jr) writes:


>A new game of empire is beginning:

>Diety: Geoff Cashman			Vice-Diety: Robert Zacharias
>       (cashman@silver.ucs.idniana.edu)		    (umzach18@ccu.umanitoba.ca)

try cashman@silver.ucs.indiana.edu.  That's what a dependence on X gets you :-)
From: caeser@csd4.csd.uwm.edu (Robert Michael Trotter)
Newsgroups: rec.games.empire
Subject: Whats up with the NEW game?
Date: 1 Oct 1992 05:02:25 GMT
Organization: Computing Services Division, University of Wisconsin - Milwaukee
NNTP-Posting-Host: 129.89.7.4


Article 8342 of rec.games.empire:
From: ccastks@prism.gatech.EDU (Kevin Stallard, esq.)
Newsgroups: rec.games.empire
Subject: New Empire Game (Bloodbath Empire)
Keywords: Start tonight!
Date: 30 Sep 92 19:40:55 GMT
Organization: Georgia Institute of Technology


  Just a reminder, Bloodbath Empire starts tonight at 6:00 EST.
The first update is tomorrow morning at 11:00 (EST).  You may log on
and check to see if you can connect.  Any problems should be sent to me 
ASAP.

ost is 139.88.30.210
port is 1617

Later
   Lord Mac


K, so whats up with this game? I have gotten connect refused all night.

Thanks

Caeser


Newsgroups: rec.games.empire
From: gordons@netcom.com (Gordon Storga)
Subject: Re: PC Empire
Date: Tue, 29 Sep 92 05:44:42 GMT
Organization: Stay Awake Software

<Bv9pnn.48s@csugrad.cs.vt.edu> janderso@csugrad.cs.vt.edu (Justin Anderson) :
>Does anyone know if there is version of PC Empire more recent than 1.46?  If
>so, where is it available?

GS Empire (1.49) is uploaded to two ftp sites so far.
It exists on:

wuarchive.wustl.edu  in PUBS\MSDOS_UPLOADS
ftp.ulowell.edu  in <directory unknown - probably msdos/games -
you might have to look for it>

There are five world sizes:

emp32.zip
emp48.zip
emp64.zip
emp80.zip
emp88.zip

After unzipping, read the README file for installation instructions.  I
can't emphasize that enough.  The README will tell you how to configure
your system properly.  

If you do not have ftp access you can US Mail me at:
Gordon Storga
PO Box 18213
San Jose, CA  95158  USA

Include $5 US funds (check preferred) to cover shipping and handling and
I'll send you a disk with as many worlds as I can fit.  Please specify
disk type, and include your return address *inside* legibly please.

Thanks and have fun.

Gordon
-- 
The opinions expressed are my own, and not the beliefs or opinions
of whatever company you think I work for.  So there, thhhbbbt!
Message to Kodak:  Freedom for Dan Bredy.
Newsgroups: rec.games.empire
From: kpearce@magnus.acs.ohio-state.edu (BULLDAWG)
Subject: Governers and such, a small retraction.
Organization: The Ohio State University
Date: Fri, 2 Oct 1992 17:38:52 GMT

I retract the part where I say "easy" and "simple" because it isn't.  It
would require a bit of work but is do-able.

I said:
"
keywords:  Governers, co-players, new code?

	What does everyone think about adding some code to the server so that
co-players can be logged on at the same time as each other (no more 3 country in
use by...)?

	The code is actually very simular and has been added to Galactic
Bloodshed (an empire'ish varient).

	In GB, not only can co-players be logged on and act independently, 
but flags are added to objects such as planets or ships so that governers
have rights only in certain areas.

	I can see somthing like that... such as using the territory command
(anybody actually use that) as a governer flag.  i.e. territory 1 belongs
to governer 1, etc.

	I personally would be most happy just with multiple players being logged
onto a country and governership only applying to planes and ships...

	If someone is actually interested in coding this in, I can put you in
touch with the man who did it for GB (and the code is ANSI C).

Ken
LSF
"
From: fsjfz@acad3.alaska.edu
Newsgroups: rec.games.empire
Subject: distribute strategy
Date: 28 Sep 92 18:30:22 GMT
Organization: University of Alaska Fairbanks

One of the discussions we've been having on a local level here in Alaska is
about the proper way to use distribute/deliver when running a country, and i
was wondering if anyone would want to share their strategies for distributing a
country.
 
For a peacetime country (well, the war is somewhere else at the time...) the
most efficient way to move things is with distribute on 100% roads.  While this
lets you have a great deal of flexibility with a large net (lots of resources
in the same net make it easy to re-des sectors if need be, and hard to come by
resources can be easily found and moved) the distribution paths can be easily
spotted from the air.  Also, mobility constraints almost require a warehouse if
the net is to be of any size.  Then the paratroopers came...
 
Making several smaller nets that are self-sufficient is the next best
alternative.  You have to move resources from one net to the other to be most
efficient, but by having your distribution centers distribute to each other,
this can be dealt with to some degree.  However moving a commodity ``upstream''
during the update (move oil from south-east to north-west) can take a while,
especially if it has to move through more thanone intermediary distribution
point.

The major problem with distribute is that the paths can be read by anyone who
owns the sector.  This gives them a map of where your distribution centers are. 
By using one big net, or multiple nets that distribute among themselves, you're
pointing an invader along as to which sectors to bomb/para/shell/invade.
 
The other choice is deliver.  Setting up an efficient deliver system is just
about impossible i think- it eats up so much mobility just moving food to every
sector of your country you don't have any for anything else.  And being able to
move a commodity in just one direction is a further limitation.  Since i don't
have time to create a full deliver net, this option is pretty much out.
 
The most secure thing a ruler can do in the face of attack is to hand move
everything- you'll never have a dist path cut, and you'll never leave a paper
trail for invaders to follow.  However, the time constraints make setting up a
deliver net look easy...

So i was curious as to the compromises that people come to in mixing distribute
and deliver.  Please assume a non-tool environment (i.e. don't tell me about
the neat tool on your client that automatically checks production and resources
and moves them for you every twenty seconds- i don't have your client.)  I'd
appreciate posts or e-mail from experienced players that have a workable system
down.
 
Thanx,
 
James Zuelow (Voor)
FSJFZ@acad3.alaska.edu
Newsgroups: rec.games.empire
From: kpearce@magnus.acs.ohio-state.edu (BULLDAWG)
Subject: TYRO I
Organization: The Ohio State University
Date: Tue, 6 Oct 1992 20:41:33 GMT

To the TYRO I game diety.

Since I seem to have mis-placed the adress:

	Withdraw me from the game.  I don't think that it is a good
idead to try and have a game without the express approval / knowledge
of the system Admins.

LSF, kpearce@magnus.acs.ohio-state.edu

kpearce@magnus.acs.ohio-state.edu
            __	         _____      ________
           / /\	        //  __\    / /_____/\ 
	  / / /       //  (  |||  / /\_____\/
         / / /         \\  \     / /_/___
        / / /           ))  )   / /_____/\ 
       / /_/__	         )) )  / /\_____\/
      /______/\    |||__|| /  / / /
       \_____\/     \\____/   \_\/  (tm)                           

where I work, not where I play.
From: greyhelm@cis.ksu.edu (Karl S. Hagen)
Newsgroups: rec.games.empire
Subject: Re: Diving In
Date: 26 Sep 92 16:09:39 GMT
Organization: Kansas State University
NNTP-Posting-Host: cygnus.cis.ksu.edu
Keywords: scoring system

mcgrew@dropout.rutgers.edu (Charles Mcgrew) writes:

>   Also, I've forgotten where the r.g.e archives are kept, could
>someone remind me (they moved recently, as you may recall)?

     Archives are at  ftp.cis.ksu.edu ( This is the U.S.A. site)

   Also ... if dieties would send me their old power charts
   JUST the power charts and who was declared winner.. I will
   make a past_games directory where they can be kept.
From: ccoprdj@prism.gatech.EDU (Jorge Diaz)
Newsgroups: rec.games.empire
Subject: Re: How can I freeze time?
Date: 27 Sep 92 01:31:37 GMT
Organization: Georgia Institute of Technology

In article <1a0re4INNfa3@agate.berkeley.edu> sowings@ocf.berkeley.edu (Sanford Owings) writes:

>Hi everyone!  Me again...
>I would like to make my little quick novice game only available
>during certain hours...  I have tried before to stop the hands of 
>time, but even killing emp_tm doesn't stop the game!! 
>What do I do!?!?!

Well, you could do it one of two ways:

The first, finer way of doing it is to use an hours file.

The second is to kill both emp_login and emp_tm.  This is like cutting
a steak with a spoon - blunt, messy, but it will get the job done.

-- 
Jorge Diaz                       | Sign in a restaurant:
Georgia Institute of Technology  | 
Office of Information Technology |   "We reserve the right to serve refuse to
ccoprdj@prism.gatech.edu         |        anyone."
Newsgroups: rec.games.empire
From: cashman@silver.ucs.indiana.edu (Geoff Cashman)
Subject: Re: UManitoba game applicants: READ!!!
Followup-To: /dev/null
Organization: Indiana University
Date: Sun, 4 Oct 1992 06:17:33 GMT

Sigh,

It is fairly obvious to me that this is quickly degrading into a flame
war despite my attempts otherwise. 

Again, for future or current deities:

1) It is highly unwise to deity at another site where you do not have
   direct full time access to the directory holding the server and it's
   files.  Assistant deity?  Sure.  Primary deity?  Forget it.

2) NOT informing sys admins, even if you think they won't approve, is
   the wrong way of going about things.  NOT informing them can create
   an "us vs. them" scenario, much as many MUDs have had to face.  NOT
   informing them can, and will in many circumstances, result in the game
   being shut down prematurely.  NOT informing the sys admins will 
   not make any sys admin's heart warmer for a deity or player. 

Nothing that has been said in this thread has convinced me otherwise.
I'm NOT being bullheaded.  As many players here can attest to, I've been
around the block, and had my share of experiences both good and bad. 

I can count game after game where the deities had permission of the
sys admins, or were the sys admins themselves.  Unfortunately, I can 
remember many games where such was not the case, and games that
vanished without notice. 


It must be remembered, that at the very large majority of educational
institutions, computing access is a priviledge *NOT* a right.  In 
conjunction with this, it must be noted that Empire has NOTHING
to do with academics.


Please please please, future Empire deities, don't let Empire become
a sys admin's worst nightmare....get permission.



			Trying to find the off 
			switch on this arc-welder,

				- Geoff Cashman
				  aka Mithrilien
From: dporter@csugrad.cs.vt.edu (Doug Porter)
Newsgroups: rec.games.empire
Subject: FAQ
Summary: In need...
Date: 2 Oct 92 15:49:45 GMT
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA

I am a newcomer to the network world, and saw EMPIRE, so I had
to read.  The only one I knew of was the MS-DOS single player 
type game.  Now that I have seen the light, I would like to 
understand what I have seen.  Is there a FAQ around?  If so,
I would appreciate either a posting or a location where I can
get it.

Thanks...
Doug

-- 
This is my signature...