From: kring@efes.physik.uni-kl.de (Thomas Kettenring)
Subject: ADMIN: Character Summaries List Part 1 (A-K)
Organization: FB Physik, Universitaet Kaiserslautern, Germany
Date: Fri, 18 Dec 1992 16:37:34 GMT

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C H A R A C T E R      S U M M A R I E S

* * * * * * * * * * * * * * * * * * * * * * * * * 
Once compiled by: Andrew Solberg		*
Now compiled by: Thomas Kettenring		*
Please mail for corrections, updates or requests*
to: kring@efes.physik.uni-kl.de			*
Most Recent Update: 12/13/92			*
* * * * * * * * * * * * * * * * * * * * * * * * *

--------------------
New:
Nothing new for the first time since I took over this list.
I post this before I leave for one week.  Merry Xmas to you all!
--------------------

GENERAL NOTES:

This list is a compilation of the character descriptions for all characters
presently 'active' on alt.pub.dragons-inn.  'Active' is here intended to
mean 'posted within the last two weeks or so'.  The purpose of this list
is to give players/readers a handy reference to other peoples' characters
and the players' e-mail addresses.  Ideally, the characters listed herein
should be available for interaction, although they may not at present be
within the Inn proper.

If you desire to use a character on this group, please send me a brief
description of the character.  This is not a requirement, but a request:
this list is a service, not a tax form.  No summaries will be rejected
provided you intend to actually use the characters in question.  Summaries
should cover basic and obvious information: physical descriptions and
mannerisms, attitudes, and any simple background you wish to include.  
Summaries should optimally be kept to ten lines long, each of 80 characters
or less.  

In order to keep this list tidy and accurate, please inform me if you intend
to suspend a character temporarily or permanently.  If you want to take a
character summary off the active list, it will not be deleted; instead, I
will move it to a 'sleeper' file in the event you wish to reactivate it.  It
is very important that you volunteer to help in this matter if you wish to
be on the list, as the clutter of 'unused' characters can make this file
very long indeed.  Periodically, I may conduct a census to see if everybody
on the list is still in fact 'out there'; failure to respond to such a 
census may result in consigning of characters to the sleeper file.

In the course of maintaining this list, I am bound to make mistakes.  Please
contact me if any information regarding your character is incorrect.  Typos
will also be gladly fixed if you point them out to me.

I do not have the time to perform large-scale maintenance on summaries;
hence, your summaries should be fairly long-term in nature.  Fast-changing
data such as your character's location or current quest should not be
included in the summary.  If a more permanent change must be made to a
summary, contact me with the details.

*****************************************************************************

**Aglarond Duinmaren Rhunen III**:
(Christopher Steiner) csteiner@oucsace.cs.ohiou.edu

   Aglarond's  height has never been established, even though he is roughly
5'11"  when  standing fully erect, something of which he never  does.   His
hair  is  ivory-white with the hair just above the  forehead  being  ebony-
black. He wears a dusty brown cloak held on by a pin with a red eye on  it.
Always is he wearing a white chemise that has been stitched up many  times.
Aglarond has brown breeches and soft boots.  He doesn't seem to be carrying
any possessions, because everything is stored in his cloak.  He used to  be
a fighter of mild talent (he could use almost any bladed weapon), until  he
discovered his psi-abilities.  He has since been training his abilities  to
make himself the ultimate in fighter offense and defense.  


**Alaric Shadowleaf**:  (Belinda Asbell) mba@ccd.harris.com

 Alaric is a half-elven fighter with healing and magickal abilities.  He is
taller than Khisanth, with dark hair and a scar on the left side of his face.
Mated to Khisanth.


**Alfvaen**:  (Alfvaen) aaron@space.ualberta.ca

 Alfvaen is a half-elven thief, who occasionally uses magic but doesn't rely on
it.  He's quick-witted and free with his tongue, but a true friend once you've
earned it.  He journeyed to a place called the City of the Dead, where he died
the first time.  His soul was trapped by an amulet he wore, and Lassiviren the
Dark, a drow assassin (whom some of you might remember from the AD&D Rogue's
Gallery--slightly modified for my purposes), took his place, leaving the City.
Upon Lassiviren's subsequent death, Alfvaen reappeared.  He has basically
settled in Generica for the nonce, working for Moriarty Investigations.
Recently, the soul of his beloved Elstree was also trapped in the amulet, to
save her from sacrifice to Lolth...so they are once more united, in a fashion.


**Artimian Yauntirr of Elturel**:
(Christopher Steiner) csteiner@oucsace.cs.ohiou.edu

   Artimian  stands at 6'3" and weighs 157 lbs.  He has brown  hair,  skin, 
and  eyes, all the same shade.  He is a fanatical worshiper of Azuth and  a 
conjurer  on the side.  He keeps a medium war horse and 3 war dogs that  he 
trained,  a  swift that he summoned as his familiar, 2 night  lizards  that 
attached  themselves  to  him, and a hyper-bola that he  charmed  too  well 
recently.   After killing  his mother  and father (he discovered  that they
were lyncanthropes)  he has  been named  King of Elturel, but  has left his
kingdom  to track  down  who  started  spreading  the disease  through  his
kingdom.  He almost caught him twice, but was interupted by skeletons.


**Arthsplunt Grigwald I**: (Christopher Steiner) csteiner@oucsace.cs.ohiou.edu

   Arth is 4'10" and 178 lbs.  He has purpleish-green hair, black eyes, and 
reddish-orange skin, all due to mishaps as he played with his toys.  He has 
almost no skills except that he can cause any magical, religious,  psionic, 
technological,  or any other item to work for him, and sometimes even  work 
the  way  he  wants them to.  He has collected around  two  thousand  items 
throughout  his travels between different worlds, cosms,  dimensions,  etc.  
His  favorite items to collect are cloaks (he's wearing 6), pockets of  any 
kind  (storage  space for his other items), and arrows (the one  weapon  he 
knows  how to use is a bow).  He has been frequently quoted as saying,  "So 
THAT'S what that does!" as all his friends die around him.  Amazingly, with 
as much travel as he's done, he hasn't really learned anything.  


**(Lady) Azzar of Bloodstone**:  (Tanya Olsen) slg7m@cc.usu.edu

 She's about 5' 6" tall with blonde hair and blue eyes.  Her travelling
clothes consist of a forest green tunic, breeches and gray cloak and boots.
One might guess that she is a ranger from her attire.  However, she wears a
strange black hat (a bowler hat) though those in the inn probably have never 
seen the type before.  She carries a 2-handed sword slung across her back
as well as a small shield.  The most striking thing about her is her skin:
she is covered from her face down to her hands (and probably everywhere else!)
by a strange tattoo-like bluish-silver pattern.  In spite of (or maybe because
of) this exotic pattern, she is exceedingly beautiful.  She appears to be 
quite human.


**Bakr**:  (Thomas Kettenring) kring@physik.uni-kl.de

 Bakr ibn Ja'far ibn Musa al Mekneshi, apprentice mage from the city of 
Meknesh, in the land Eschar, in the world of Midgard, whence he wants 
to return. A huge fat man in a once-white burnoose, wearing a scarf on his 
head; rudder-like nose, almost meeting eyebrows, light brown skin.  Wears 
a belt with two daggers, carries a rucksack.
He masters only a few spells, among them Control of Animals and Control
of the Senses.  With the latter he can pose as anything from a human to a
plant, as long as it is not larger than himself.
He is rather lazy, and courage is not one of his virtues.


**Beyn e' Phid (the Sad Mage)**:  (Tim Huesman) tim@mik.uky.edu

Race:  Other-human   Male
    Beyn is yet another Vampire.  Ok, but he is an energy vampire.  He 
 can survive on the normal food that humans eat, but without drawing
 the 'driving energy' from people, he is so lethargic he is nearly 
 hibernating.  
    Driving Energy -- I define as that which motivates us to action...
 that which our souls and spirits thrive on in the form of hope and
 other related positive energies.  
    Other-human describes a human from one of the alternate planes
 that give variance to what is called the norm.  
    Beyn is a 5'10" book mage with sandy(and unkempt) hair, blue eyes,
 slender build, and he is right-handed.  His apparent age is about 30, 
 but he has lived about 60 years among men.  He wears simple robes (two
 layers in the cool and wet months), sandals, a rucksack, and a billcap
 with the words, "Mental Giants" written on it.  He has a belt that
 holds a few ornate pouches and two scroll tubes.  Also on the belt
 is a sturdy (and sharp) missive-opener which might serve as a dagger
 in emergencies.  He wears a heavy amulet bearing a very stylized 
 symbol of an inverted vortex.
    Beyn is usually one of the patrons in dark, secluded corners, staying
 far enough away so as to draw a little energy from all, but not too much
 from any one person.  Beyn is most often in a partially lethargic state
 since he is very much against 'taking' hope away from the living.
ADMIN:   Those who can read auras can e-mail me for any details to Beyn's.


**Bran Pathseeker**:  (Mike Jones) Michael.Jones@mail.trincoll.edu

 His name is Bran Pathseeker, and he is a wanderer.  Originally from the
independent city of Three Lands' Junction on the world of Alaphon, he has
long since journeyed elsewhere. He appears human,and claims to be so, save
for a strange silver tint to his eyes, but he is actually a mixture of
human, and a now-vanished race called the Tharns.He is 6'1" and built like
a fighter.His eyes are blue with a silver tint, and his hair is red, again
with a silverish tint.  He is commonly garbed in either light chain mail,
or traveling leathers, both of which are sky blue.  He wears a silver sash
around his waist, and a silver headband. He also sometimes uses a dark
brown cloak. He is armed with a variety of weapons, including a two-bladed
battleaxe and a short sword. He also travels with a strange creature bred
from magick. Its name is Glimmer, and it is a shimmercat.  Much is left to
be learned... Bran is an easy-going, somewhat flamboyant person, who
refuses to be stuck into one mold. Neither fighter, nor ranger, bard nor
thief, mage nor paladin, he's a unique blend.


**Bronwen**:  (Alfvaen) aaron@space.ualberta.ca

Bronwen is a priestess of Lugh Long-Handed.  She is often a tempestuous woman.
Her true love, Liam, was forced to take over the role of Celtic God of the Dead
after destroying the previous tenant of that position, and since then she has
been inconsolable.  She is a good friend of Mistletoe and Ornigan, more the
former than the latter.  She is a tall statuesque beauty, sometimes unaware of
the effect her beauty has on men and unsure how to deal with those effects when
made aware of them.


**Brycur the Merchant**:  (Peter Bruce Harper) patchman@wpi.wpi.edu

 Brycur is a merchant in the bazaar.  He is a fairly hansome man with long 
dirty blonde hair.  He's fairly thin with well-toned muscles.  He dresses 
somewhat raggedly with a loose fitting shirt and pants and high-cut boots.  
He is of average intelligence, relying more on charisma to get him what he 
wants.  He is far from rich but not poor either.  It is evident from his 
appearance that he is from the area of the Low City, although he has much 
common sense and much knowledge of the world as he is a well travelled man.


**Captain**:  (Brett Fishburne) bfish@sequent.com

 A rather normal individual.  His ruddy face reflects a life on ships.  He
has a real name, but it is far lost to antiquity (at least for now).  Captain
pilots the *Morning Breeze* which is a cargo vessel.  He plies the river which
lies between Generica (to the North) and Specifica (to the South).  Captain
usually brings sugar from the South to trade for furs from the North.  He will
welcome any passengers as long as they pay for their passage and cargo in
some manner.  He's basically a "good guy" although he is not the brightest
man in the world.  Captain has the savvy of the common man and is not easily
fooled.  Don't expect him to organize an expedition to overthrow the navy of
another city-state, but you could count on his efforts to rectify a bad
situation.  In general, Captain is an even-handed kind of guy who is not fond
of any damage to his boat.
 Captain has curly black hair with a touch of gray at the temples.  The
gray also is starting to extend itself into his beard.  His hair and beard
are cut when it is convenient, so he may at any time have long hair and/or
beard.  Captain wears a ring on his left pinky and a necklace.  The ring
allows Captain to have the same basic agility as the average human (he was
born quite the clutz).  The necklace is a medallion of true speak which 
allows the Captain to speak (he was born mute).  Due to a defect in the 
medallion, Captain can tell occasional white lies, but bold faced lies are 
not the sort of thing you will hear from him.


**Cathal**:  (Nolan Hinshaw) nolan@twg.com

 The short dark grizzly fella, him what's started drawin' and writin' on
parchment over there in his own private corner at his own private table, him
what fancies Double Dragon Ale, is (shhh! it's still a secret but not fer
long) Cathal Rua Mac Ri Lochlann, a student of human nature by inclination and
a wee bit of a wag (but hard to detect as such). He's about a head shorter
than the norm, a bit shaggy around the head - it's been a while since his last
trim, you see. His hands are bit large for his size, inkstained. He's been at
that table observing the interactions in the pub and documenting the parts he
thinks interesting. I expect that he'll start interacting a bit with the
other active characters as soon as things gits quieter.


**Chip'Chirip'Cherebaklamapacth (Chip' for short)**:
  (Donald A Shaffer) dshaffer@andromeda.rutgers.edu

Chip is a thri-kreen fighter/ priest of his deity SSchi'eh, who, according to 
their legends, is the mother of all thri-kreen.  Chip himself is a yellowish
colour and stand about 7' high (he's about 10' long including abdomen).  The 
only clothing he ever wears is a harness that holds his two gythka (magical it
looks like) and many chatka.  His priest spells mainly use insects (when he
uses them at all).


**Choir (of Vidmar)**:  (Robin Choi) choir@eniac.seas.upenn.edu

	Besides the platinum-white hair and the violet eyes, he could be
your neighbors kid next door.  He also looks to be around 18 years of age,
and probably is.  For a person that young looking he can certainly handle
a sword and also possesses sound-based magikal 'talents'.  It was said that,
back then he acquired this 'talent' during his time as a choirboy at his
place of worship.  As for his appearance, he looks human, is about 5'9"
with a lean frame, and weighs roughly 150lbs.  He has a fair complexion and
a striking countenance, but because of his age he still retains that slightly
boyish look. He wears a grey travelers cloak, leather armor underneath,
breeches, and a sword at his side.  His short white hair is tied up by a thin
black sash and wears what seems to be a gold chain around his neck which is
partially concealed under the armor.  It is also said that he is not from
this world and hopes to eventually find a way back home unless if he
really likes it here in Generica.


**Colin Silvertree**:  (Jim Miller) HADCRJAM@uh.admin.edu

 Colin is a tall (6' 3"), slender half-elf, with brown eyes and shoulder-
length brown hair.  His looks tend to favor his human half, but there is no
mistaking his mixed parentage.  He dresses in blues and deep forest greens,
with knee-high black boots.  His clothing is always of high quality but never
flashy.  He carries a katana slung over his back, a dagger at his right hip,
and a beautifully crafted longsword with a great black gem set in its hilts
at his left.  A medallion bearing the unicorn symbol of the goddess Meilikki,
goddess of the forest and patron of Rangers, serves as a cloak pin.  Colin
is almost always unfailingly polite in his manners and pleasant in demeanor,
but has a tendency to get melodramatic at times.


**Dariel**   (Bernie Hsiung) bshsiung@eecs.umich.edu

     Dariel appears to be a man in his mid-twenties, but his light blue eyes
are very wise and they shine with an inner light.  His hair is sandy brown,
short and untidy.  He is good-looking in an innocent sort of way.  He has a
soft, expressive voice, and his manner is direct but easy-going and gentle.
He smiles often.  He wears simple, unornamented clothes and carries no weapon.
     Dariel serves a Master who lives in a far distant Place named Stronghold.
Stronghold has been at war for a very, very long time, since before Dariel was
created.  They are slowly losing.  He was sent to Generica to remove the threat
of four rogue Archons who had journeyed to the world on which Generica is
located and established a base of operations there.  Having accomplished his
assigned duty, Dariel is waiting patiently for his Master to send someone to
retrieve him.  He expects to be waiting for some time--maybe centuries...


**Darvin Eggwart**:  (Chris Miller) scavanag@mihi.une.edu.au

	Darvin is a street urchin from the town of Natchkin. He knows 
bugger all about anywhere else. He is effectively a petty thief, about
8 years of age. He is average height for his age, and has atrocious 
grammatical skills. His parents died some time back when a plague came
through the town. He is presently journeying with the polymorphed
centaur Helios Darkmane, under the impression that he is somehow linked
to a prophecy concerning 6 heroes, who are in fact characters in apdi,
foretelling the destruction of some nasty undead beastie. 


**Darvos Zoltan Metnar**:  (Joe Carl Jr.) jcarl@jabba.ess.harris.com

Darvos is a tall (6'4"), skinny (174lbs), middle aged(45) male human.  He has
short black hair, streaked with grey, combed straight back.  His eyes are
grey, but depending on the light can appear as other colors. Darvos is above
average in strength.  He is exceptionally intelligent, and dextrous.

Darvos usually wears well tailored clothing tending towards darker colors,
never something flamboyant.  He is conservative in nature, and exceptionally
polite.  He is very inquisitive, and very much so the risk taker.  He has
an uncanny amount of luck.  He is obviously a mage of skill, but carries a
long sword as if he were a skilled warrior.  He does carry a staff, but is
a little clumsy with it.  In a fight, he will resort to sword play only if
magic is unnecessary.  He is chaotic in his methods, but he does get
results.  He also loves practical jokes, but rarely is an instigator.
Mostly he will follow along unless there is a lack of direction.  Then he
will set off on a course (not necessarily the wisest, but at least we're
moving).

Darvos carries a rune covered long sword, a pouch of darts, a skull ring,
a plain brass ring, and a set of arm bracers.  He wears a black cape, 
a belt with a 2 small belt pouches, and a rucksack.

Darvos is fascinated with vampires.  He would ultimately like to gain the
powers of a vampire without the evil side effects.  A live vampire would be
ideal for his research.  Perhaps a child vampire would be easier to control
than an adult vampire.  Darvos is currently in the Hunters thread.


**Dougl**:  (Dennis Brennan) djb6@midway.uchicago.edu

 Karl's young (somewhere between 8-15 years old) assistant.  His parents
are Aron (dead) and Lyra.  Lyra and Karl agree that he should be discouraged 
from taking up a career in adventuring.  To this end, he is currently a 
student at the St. Cuthbert Military Academy for young paladins.


**Effandir Taredain**:  (Christopher Steiner) csteiner@oucsace.cs.ohiou.edu

   A "messenger" of Cyric, god of death.  He's about 5'9", 162 lbs. and has 
blonde hair.  He's constantly involved in at least three different schemes, 
trying  to gain some wealth and power or running from something.   Recently 
he  has  been  chased by a fanatical were-rat who used to be  a  very  good 
friend  of  his.  Effandir has left a good trail of undead  behind  him  in 
attempts  to at least damage the rat so he can stand a chance against  him. 
He currently has been hired by Aglarond along with Toscon.


**Eric, First Shade of Cormyr**:  (The Dreamer) asg102@psuvm.psu.edu

     Eric is a human male with shoulder length blond hair and dark blue-gray
eyes.  He appears to be in his early to mid-twenties, but he is actually
much older.  He is never without his greyish cloak that flows around him
like a cloud of steam or smoke.  His other clothes tend to be dark.  He is
5' 7" tall and weighs about 155 lbs. with a muscular frame.  His personality
is that of a philosopher.  He always looks at the long term effects of his
and other people's actions.  Finally, he is very loyal to his friends and
his pupil, Luthor Anside.


**Ezrin U'Tharnus**:  (Brent Davis) bdavis@romulus.cray.com

 Ezrin U'Tharnus recently joined the Seaguard of Generica as a Marestasi.
As a new recruit, he's been assigned to the nightwatch in Leviathan Tower.
He's about 6 feet tall in his early twenties, but appears much older due
to his short, thinning (and graying) black hair and moustache.  Due to lack
of exercise, Ezrin is badly out-of-shape.  He isn't fat, but has a few
unsightly bulges and very weak muscles.  This is a major concern to the
other Seaguard, who tease Ezrin about being a wimp not fitting their elite
image.  If not for the fact that Ezrin set a new high score (completely
blowing away the competition) on the Marestasi entrance exam, there's no
way he would have been accepted into their ranks.


**Farnham**:  (Eric Grabowski) IO20776@MAINE
          Farnham is a Gnome Illusionist with a wry sense of humor. He stands
about 4'8" and sports a long white beard.  Due to his prankish nature his
friends tend to examine all of his ideas for making money VERY! carefully.
          Farnham is most commonly remembered by the vials of disgusting
smelling phlumph (pronounced "flumf) guts, which he tosses at the first sign
of trouble.  He has just recently come out of retirement after blowing all
of his available cash on a bum deal to develope an illusion of food that can
actually sustain life.


**Felix**:  (John Francis) johnf@apollo.hp.com

 Male human(oid), age 30 to 40?
Appearance: Short, dark hair; dark complexion ; high cheekbones ; 
            glowing green eyes ; pointed ears with hairy tufts ;
            tufts of hair (or fur? ) between long fingers.
            Elves may detect an elven cast to the basic features,
            although the lynx-like overtones make this hard to spot.
Attire:     The ubiquitous dark cloak over a suit of chain (elven?),
            with mail gauntlets.  Carries a longsword with an ornate
            handguard (with 2 glowing green emeralds set in it) in a
            scabbard which is also studded with smaller emeralds.


**Firgun**:  scott@ATHENA-AS-WELL.MIT.EDU

     Firgun is a gnome about 3.5 feet tall.  He's wearing a royal blue
cloak with a uneven, singed tail.  Firgun has black hair, a short, black
beard, a large nose, and dark brown eyes.  Under his cloak, he's wearing
a black robe, with a large, blue star embroidered on the chest.  He wears
a tall, pointed blue hat that seems to contain an endless supply of odd
magical and mundane devices.  He has one dagger hanging by each side, and
four more hang on a strap running across his chest.  Firgun has claimed to
be a great magician and an alchemist, and he does seem to possess a great
number of unusual devices, many of which he claims to have invented himself.


**Fizzle**:  (Silk) unixwiz@mcl.mcl.ucsb.edu

 A fairly tall human, dressed in voluminous robes.  He appears
absent-minded, and is usually rummaging around for lost items.  This is an
act, as he is a near-genius, and *never* loses anything important.  He is a
"Wild Mage," working with the fundamentals of metamathemagic.  He is
accompanied by a small bronze drake (about 2 feet long) named Mijan.  Mijan
is spoiled, and always looking for a scratch.  He and Fizzle communicate
via a telepathic bond.  They also work magic together, Mijan helping Fizzle
expand his powers.


**Futuria Crystalshard**:  (Pete Harper) patchman@WPI.EDU

 Futuria is an extremely old man (looks to be about 100 in human
years) who is the proprietor of "The Future", a small shop in the
Arcade of Unforgotten Heroes.  He has shoulder-length whitish-grey
hair and is usually adorned with a white robe and sandals and a gold
medallion around his neck.  He is blind but often stares directly at
people in such a way that often makes the person feel as though he
is searching directly into their soul.  He is a Fortune Teller/Seer
who will tell someone anything about the past or the future for the
right price.  He often speaks to his customers in riddles which 
sometimes upsets his customers because they have to try to figure
out what he means.
 ADMIN: Futuria is an NPC.  If you wish to visit him, you may either
write to Pete and ask him to run Futuria, or you may do it yourself.


**Ghurney**:  (Christopher M. Steiner) csteiner@oucsace.cs.ohiou.edu
NPC
   Waitress of the Drift Inn and wife of Splunk.  She stands at about  7'8" 
and weighs 462 lbs.  She also has dark hair and a greyish-black  complexion 
for the same reason as Splunk.  No one has yet acertained what race she  is, 
but  a few have guessed that she might be a half-ogre, half-troll, and  the 
like.   She's been known to pick up unwanted guests with one hand and  flip 
them  out  one of the holes in the walls while calmly serving  someone  the 
"special."


**Gortok the Undwarf**:  (Matthew Reinker) mattre@LINFIELD.EDU

	Gortok is a dwarf from the mountains that was born cursed with
ugliness.  Gortok can best be described as a scraggely black beard that
covers his entire face except for two beady eyes and a large nose with two
warts on it.  Gortok is always in bad mood and does not lend friendship
easily.  When he does make a friend, he is loyal to death.
	Gortok has a grudge against a wizard named Marcos of the Many
Shoes.  Marcos hired Gortok and several friends to assist him on a quest. 
What Marcos really wanted was subjects for his experiments.  All his
friends were killed and Gortok was enlarged to six feet tall and 350
pounds.  No longer a true dwarf (as he put it),  Gortok escaped and tried
to kill Marcos. That's when he learned that Marcos cannot be hurt by
normal weapons.
	Gortok has recently purchased a (very) large axe, for the purpose of
hunting down Marcos.  The blade is tempered silver and magically sharp. 
The weapon is indestructable and has many magical attacks and defenses. 
Gortok does not know how to use all the spells in the axe but he has an
instruction manual. 


**Greysdale Ravenstone**:  (Luke Zurawski) lzurawsk@ux4.cso.uiuc.edu
       About 6'2", Greysdale has light grey skin, dark grey hair, yellow eyes
       that sometimes glow (reflective) and is ice cold to the touch. He wears
       grey shirt & pants and black boots, vest, gloves, and cape. There is a 
       large tear in the front of the vest & shirt revealing chain mail be-
       neath. He carries a shield with a skull on the front, and a black sword
       with a cattle skull hilt and skull pommel (silver). He carries various
       other objects as well. He was a fighter with incredibly bad luck who
       died (struck by lightning immediately after beating an army single
       handed) and was re-animated by an evil mage (whom he has since slain).
       His undead nature gives him increased strength, endurance, and re-
       silience. He is invisible to infravision. His sword is the "iceblade"
       a defective frostbrand that lowers its wielder's temperature. It kills
       humans, but keeps Greysdale fresh. 


**Hayley Silvertree**:  (Chris Miller) scavanag@mihi.une.edu.au

	Hayley Silvertree is a pretty girl, 17 years of age. This is now
hassle, however she is aslo blind, amnesiac, psionic and thinks she is about
12. A mature thinking twelve, yes, but twelve all the same. She remembers
little of her past...
	The past she doesn't know: Her mother was a priestess. Her older
sister, Hyala, also trained as a cleric, and was to be Hayley's guide in the
fulfilment of a prophecy, linking her with Helios Darkmane and others.
According to the prophecy, of which Hayley has no recollection, Hayley is to
be the child of hope against a major undead beastie. Hyala was seeking Hayley,
who was lost when Hyala herself was kidnapped and their home town was
plundered and razed, when she was killed fighting beside the warriors Timelord
and Rollik...
	Hayley's powers: Hayley is able to erect shields around her mind
and body, to use a 'radar' sense, to read the surface of people's minds,
and to activate a type of psionic blast, "Mind Fry", through actual physical
contact. Her memory of these abilities, however, is not fully intact...


**Hazy Drifter**:  BANNON.920910130739@maine.maine.EDU

 A creature magically constructed by a power
mad sorcerer in the North.  She was cobbled together from
the tissue of a young woman, some of the essence of the
forces found in the dark, turbulent heart of The Fist
and some of the sorcerer's own substance.  Hazy can hurl
bolts of lightning in the gigawatt range, change color/
density as a cloud does and can fly in her mist and
evaporated forms.  She must fly to restore her body's
electrical charge.  This is her source of rest and
sustenance.  She was enslaved to the sorcerer as a tool
of destruction until he was wiped out by one of his many
enemies at the close of her second year of existence.  She
spent a year wandering and learning and joins the Dragon's
Inn population at the start of her fourth year of life.


**Helios Darkmane**:  (Chris Miller) scavanag@mihi.une.edu.au

	Helios Darkmane was a centaur of the tribe Soesor. He spent much
of his life journeying with two-footers, including Dougl's father Aron
and Lathan Lancehand. More recently, he began journeying with Radan Tsran 
and company, otherwise known as the Rameshanders. When the party was in
Specifica of the Sugars, however, Helios was centaur-napped by an old enemy,
the arch-lich Shaman. As a means of revenge, Shaman polymorphed Helios
into human form. 
	Now Helios seeks revenge on Shaman, as well as restoral to his
natural form. He travels with the boy-thief Darvin, and seeks aid for his 
plight. The two are linked by prophecy to four others, Hayley and Zakronius,
Timelord and Rollik. The six have some serious butt-kicking to do....
	Helios is grim and practical by nature. His preferred weapon is the
glaive. As a human, he stands approximately 6'3", is heavilly muscled,
and has a blaze of black hair from his forehead to the small of his back. He
wears no shirt.


** Hendrix ** (Danny Reinker) dementia@cheshire.oxy.edu

Hendrix is one of the Great Mother's servants, his main duty being to 
manipulate the situations in Generica to serve Mother's interests. Mother
has equipped him with several magical tools and powerful mind-controlling
abilities for this purpose. He is not very noticeable, standing about .6
meters, and this combined with his powerful legs allows him to get about
Generica without being seen. He is thin and scaly, very flexible, about
the color of desert sand, with very powerful eyes and ears.


**Hubarak of the Silver Arrow**  (Matt Cohen) Cohen@spot.colorado.edu

 (also sometimes known as Hubarak Silverarrow)
 Hubarak is a Large (6'7", 230 lbs.) Human Male wearing a well-worn cloak
over his similarly well-worn armor.  He carries an longbow and belt- and 
shoulder-quivers, along with a small axe on his belt.
 His father was a retired adventurer (also a Ranger/Archer)
who settled down in a peacefull forest community, which was destroyed by
maurauding Green dragons. Hubarak was one of the few survivors of the attack, 
so he found his father's old armor and weapons, including a silver arrow 
pendant necklace which has some (possibly magical) runes carved into it, and 
left to seek his fortune and do some exploring.
 Hubarak is now simply traveling the continent to see what he can see,
and to raise enough money to hire a sage to try to decifer the runes on his
pendant.
 Hubarak is a competent ranger, and an excellent shot with any type of bow.
His boyish face, naive manner and gullibility often get him into trouble, but
once he realizes it, he can usually manuver or fight his way out of a tricky
situation.


**Ixnaphior**:  (Matthew Charlap) zweldron@ruhets.rutgers.edu

Human(?) fighter with innate magical abilities. Wields a hand-crossbow or
2 daggers. Wears splint armor.
Moderately strong and wise, very good looking and robust. Not the most agile,
but doesn't fumble around with tools either.
Homeland: Wyvernia, village in Isalaron from my campaign world.
alias (not used yet): protector of the gold sphere.


**Jake Pitzar**:  (Jason Corley) corleyj@gas.uug.arizona.edu

Hard-bitten reporter.  Has seen it all.  A tough guy who "packs a
long-handled knife" because he "stepped on a few toes too many."
Underneath, of course, he has the requisite heart of gold and spirit
of adventure, but you'd never know it from his callous exterior.


**Jameson W. Walker**:  (Kelly J. Cooper) kjc@cs.rutgers.edu

 Standing about 5'10", Jameson has medium length brown hair and
generally wears sturdy brown and green clothes.  When it's cold, she
sometimes dons a long, mottled cloak.  Carrying a pack made of strong
material and filled with interesting tools of her trade, she does not
appear particularly unusual in any way, except to be perhaps a bit
more patient than average.  And her trade is mapping (cities,
continents, worlds, dimensions, universes ... you get the idea).
Because of her trade, she tends to learn a great deal about a given
population, its geography and its history.


**John Constantine**:  saruman@cats.ucsc.edu

 John Constantine is the main character in the DC comic series
Hellblazer.  He is an English citizen and a wizard of sorts.  He specializes
in summoning magic (he is VERY good at that).  
 He tends to irritate people with his wit and ego very quickly.
On the other hand, he hates pretention and goes to great lengths to knock
people off their respective pilars.  
 The comic character would be considered a wee bit munchkin, considering
the fact that he is somewhat immortal (as long as he can continue to keep one
step ahead of the lords of hell, of which three own Johns soul.  Long story.)
 Basically, he is just kinda hanging out and trying to relax.  He 
is getting tired of saving English royalty from demonic possessions and such.


**The Jolly Roger**:	(Brian Shea)	taz@athena.mit.edu

The Jolly Roger, or Roger for short, is a human male about 25 years old.  
He is about 6' 3" and has a gymnast's build - strong but not bulky.  His 
hair is jet black and worn in a short spike.  He's wearing black combat 
boots, black and grey camo fatigues, black turtleneck, and a well-worn 
black duster.  On the neck of the turtleneck and the lapel of his coat are 
a skull and bones insignia.  His most outstanding features are his eyes.  
The irises are dark green, the pupils in the shape of skull and crossbones. 
He moves with a strange sense of grace, as if he were trying to contain his 
speed and power, which he is.  Roger is a Physical Adept from the Boston 
Sprawl, an experienced shadow  runner, and a deadly fighter.  His magic  
augments his body well, and he's lightly cybered. He's pretty sarcastic, 
but good-natured.  Tends to be impulsive, which gets him into trouble now 
and then.


**Kadrys**:  (Andrea Evans) care of 344LWKC@cmuvm.csv.cmich.edu

 Kadrys is a vampire. In life he was a thief, and this still shows in his
extreme stealth, and his form-fitting, unobtrusive black garb. His attitude is
still that of a thief also: quietly spoken, wary, cynical. He is exceptionally
ancient even as vampires go, and therefore is unusually powerful, but he never
makes any unnecessary displays of his skills. His ingrained caution and
subtlety has kept him alive in too many tight corners, so he refuses to divulge
the extent of his capabilities. He uses a dry, self-deprecating wit to relax
those who come into contact with him. Physically, he is just under average
height, lean and wiry, with the lithe body of an acrobat, and an untidy mane of
black hair. His most striking features are his eyes: deepset and blacker than
the darkest night. A long-unacknowledged need for normal human companionship
has driven him over great distances to come to the Inn.


**Kalendraf**:  (Brent Davis) bdavis@romulus.cray.com

Kalendraf is a stranger to this world.  He was transported here by a magical
horn, and he is now seeking a way to return to his home.  Kalendraf, the Lord 
of the Isle Uncis, is in his early 30's.  He has a well-muscled body, but it 
also bears numerous scars from previous battles.  Shoulder-length curly brown 
hair tops off his 5'10" frame.  His face is normally kept clean-shaven, 
revealing his noble chin.  He speaks very little of the Generican tongue, 
although he is trying to learn more.  (ADMIN: To cast your very own comprehend 
languages spell: the rot13 command will decipher Kalendraf's native tongue.)


**Karl**:  (Dennis Brennan) djb6@midway.uchicago.edu

Karl was born about fifty years ago in Vascondy, a small country northeast
of Generica.  He lived the adventurers' life for years, traveling (and 
battling) across the northern Known Lands with such notables as Aron and
Lyra (Dougl's parents), Kayahel, Rowan Littlefair and even the legendary
Olias of Sunhillow.  He married a fellow adventuress, Sirvia of Aragat,
and they intended to find a home somewhere and settle down after one
last adventure.  During this quest Sirvia was captured by an evil cult
in the land of Varande.  Disregarding the advice and offers of assistance
of his former comrades, Karl attempted a solo assault on the cult's 
stronghold to rescure Sirvia.  He failed, losing his right leg in the 
process.  Despairing, he traveled to Generica intending to spend his last
days as a guardsman.  Sgt. T.E. Kron (q.v.) was impressed by the one-
legged man's grim determination and secured for him the position of
quartermaster of Glorshanned Keep- the primary commissary and armoury
of Generica's guard.  Karl has held this post for several years, taking
the boy Dougl as an apprentice for a few months until his entrance into
Paladin school.  Recently, Karl has also assumed the office of Envoy of
Generica- the chief diplomat and representative of the city abroad.
Karl is graying, potbellied and mostly bald.  He wears a pegleg below
his right knee.  He wears clothing befitting his position as quartermaster.


*** Kelanen Aldorion ***   (Anthony Ignacio) ignacio@cs.odu.edu

Kelanen Aldorion (or 'Kel' as he is called by his close friends) is a 23 year
old human Mageborn male born in the village of Ippit on the western coast of the
Realm of Darwath.  Standing at 5'11" and 174 lbs. with sandy-brown hair, ice-
blue eyes, and sun-bronzed skin, he has the look of a survivor.  Although quiet
and unassuming on the surface, he takes note of what goes on around him with a
keen perception.  Intelligent and curious to a fault, he likes to tackle the un-
discovered or unknown.  Unfortunately, Kelanen also seems to have inherited his
father's penchant for mischief.

Kelanen Aldorion can usually be found wearing knee-high calf-hide boots, rugged
leather breeches, plain cotton-white shirts, and a rustic-brown tunic belted at
the waist by a simple black whipcord.  The only claim to jewelry ever seen on
him is an ornate metal signet ring on the ring-finger of his left hand.  Other
than that, he only carries a sheathed dagger strapped around his waist and a
simple longsword with a leather-wrapped hilt in an undecorated scabbard strapped
across his back.  When travelling, Kelanen takes with him a rucksack containing
his few belongings which consists of an encased 'flutte', a leather-bound jour-
nal, writing paraphernalia, an oval metal ink container, various herbs, a large
amethyst crystal, and at least one pig-bladder lined wineskin of home-brewed
'Blue Ruin'.

Kelanen Aldorion learned simple survival skills, tracking, and the use of the
dagger and longbow while hunting the lands around Ippit in his youth.  Also dur-
ing this time his mother introduced him to the wonders of the 'flutte'.  At the
Tower of Wizardry in Quo, he was taught the Lore he needed to know in order to
harness his Power.  During the Rising of the Dark, he learned the value of
sword-play.  Taught the Way of the Blade by Janus of Weg, the commander of the
elite Guards at the Keep of Dare, Kelanen has kept his sword-skill honed.

Conversant in Wathe, Old Wath, the High Tongue, and the sign language used by
the White Raiders; with a knack of picking up new languages, Kelanen Aldorion
was one of the few Mageborn chosen by the present Archmage to travel the Void in
search of a world suitable for habitation by the people of Darwath.  Even with
the threat of the Dark gone a new deadly danger has arisen.  The Realm of Dar-
wath is now entering an ice-age.

[NOTE: To those interested, for more background info. on the Realm of Darwath,
the Time of the Dark, and the nature of magic in this world look up the Darwath
Trilogy written by Barbara Hambly.  More about Kelanen's part in the Time of the
Dark will be revealed later...]


**Khisanth Blackblade**:  (Belinda Asbell) mba@ccd.harris.com

 One of the first few people in the Inn, Khisanth is 5'11, with waist-length 
fiery red hair.  She appears not completely human, but neither does she bear
traces of Elven lineage.  She has some skill at magick, although sometimes
the casting of large spells leaves her weak or nauseous due to the kind of
magick she uses.  She is very dextrous and has some fighting ability.
Mated to Alaric.
   * Marran'helar (Marra) *:
Small black-and-white winged cat.  Marra recently chose to become Khisanth's 
familiar.


**Killian**:  (Rob Falk) z_falkrg@ccsvax.sfasu.edu

 Killian is 5'7", 150 lbs, orange-red hair with 1 black stripe, and bright
emerald green eyes.  Very cat-like in mannerisms, i.e. likes to snooze, wander
about, etc.  He is a weretiger.  He is a bard above all, but also dabbles in
minor magic and thievery.  Somewhat selfish.  
 Killian usually wears a leather armor torso, breeches, cloak and carries a
quarterstaff.


**Kirkil Uaiz and XRXS, the homunculus**:
  (Jorma Pesonen) JPESONEN@viikki.helsinki.fi

Appearance: He is about 160-160 cm tall, 50-60kg in weight. He has black 
hair, very white skin and red eyes. This may be caused by the fact that his 
parents were both powerful mages. He looks very young (which he really is),
but when his age is asked, he usually replies "I'm old enough".  
He usually wears a long black cloak, which hides his normal clothes (which he 
changes from time to time...). Under his cloak is also his shoulderbag, 
which contains various objects from various locations. This bag is magical, 
and even Kirkil, who has made it, doesn't know all its secrets.
History: Kirkil was born to two very powerful mages. At the age of three he 
could read and write two different normal scripts, spoke fluently three and 
could both read and write one magical script. By a freak accident his 
parents' covenant was destroyed and he was left as an orphan. No one knew of 
him. He continued his studies and found out that it wasn't his fault, but 
his father's archrival's, Lord Craphrastus'.  Kirkil began to hunt him, but
was trapped. He was saved by an adventurer group, but after two weeks of 
adventuring with them he got lost and found himself on another plane. 
Thereon he has travelled planes, gathered knowledge and fought evil and dark 
presences and forces, only to go back to Cerdrylann and revenge his parents. 
Demeanor: He usually is very quiet, and doesn't make any quick decisions, 
except in battle. He appreciates his friends, but sometimes does things
which benefit only himself. If he tells his history to someone, it 
means usually that he is willing to sacrifice his hand if not even his 
life for that person. He is really honest, but "What you don't know 
doesn't hurt you"! His friends usually hear this excuse "Well, You didn't
ask about that".
XRXS (Xerxes): Small homunculus, which Kirkil made at the age of six. Has 
accompanied Kirkil everywhere since then. Quite intelligent, and capable of 
own thinking. Can do various spells and cantrips, but usually forgets that 
Kirkil can cast spells through him. Nice fellow who enjoys life and needs 
only oil to feed, from time to time. He is green, has small wings, red eyes, 
has nightvision, IR and UV, and is naked (but he has no genitals, being a 
construct)


**(Lifilis) Kloote**: (Thomas Kettenring) kring@physik.uni-kl.de

  Your first impression is that this human thinks he is better than you.
He is very tall and thin, and when you look in his face as he speaks to you,
you see primarily his nostrils.  (That's also true if you are taller than him.)
He may be fifty years old, and he wears clothes that make him look rich.
He makes you think of those hundreds of sea snails necessary to dye his
purple cloak and shirt.  Kloote is a conjurer from the Mysty Mountains, and
he is famous there, as he stopped the abductions of nobles by summoning the
victims as soon as their abduction was known.  He has been given a county
for that feat, but recently he lost it again because he wantonly summoned
too many horrible and till then unknown monsters, which are now devastating
the whole country.


**Kordane**: (Sean A Reith) gusar@uniwa.uwa.edu.au

Kordane is a urban survivor, by profession a cat burglar.
He is a shade under six foot, with a light build.  He has
long black hair, which surrounds a face tinged with elvin
lines and green eyes.  Unless working, he wears a crimson
headband, often with a matching shirt.  A throwing dagger
is strapped to each forearm, a light short sword hangs at
his side.  He is a member of the thieves guild, though he
usually works solo.


**Kraska**:  dmcdulin@cs1.uct.ac.za

   Kraska has a faint blue nimbus surrounding him at all
times, as well as his staff. His body is like that of crystal
clear water, only solid, and also slightly translucent. If
you look closely enough, you can probably see through him. He
does not have any other observable objects with him, except
for a pair of short trousers, which is the only clothing he
wears. He does not eat, but only needs pure water to survive.
Kraska has a humanoid shape, stands 5 foot 10 tall and
doesn't *really* stick out like a sore thumb. He does not
originately come from Generica, but finds himself here only
due to a misunderstanding with a mage on his plane of
existence.


**(T. E.) Kron** (HWRNMNBSOL) caz@owlnet.rice.edu

 Kron was until recently a respected and experienced Sergeant of the Watch
of Generica.  However, in the recent past he has been involved in a scandal
that has cost him his job and community standing.
 Kron is approaching fifty years of age and is starting to look it.  He has
greying brown hair and a heavily-lined face.  He is of medium stature and is
very fit and muscular.  He wears a leather jack with no insignia upon it, 
breeches, and heavy boots.  In poor weather he wears a greatcoat.  Kron is
a native Generican and knows the streets and alleys of the City of Fountains
like the back of his hand.  He loves to tell and hear stories, and has a
weakness for good mulled wine and better riddles.


**Kryalla Simuel the Shrouded One**:   (Stilt Man) foleye@storm.cs.orst.edu

Kryalla has the dubious honor of being the first "dark watcher from the
corner," alas, lacking the precognition to see a cult thing in the making.
She usually wears a black cloak, sometimes referring to it as her "Shroud,"
though what exactly she means by that seems to critical of knowledge to
entrust to others.  Her background is not known by any mortal being, only
that she appears and disappears at times throughout the lands, usually with
some story or quest for those who encounter her.


** Kukul Son of Ukambe **    caz@owlnet.rice.edu (HWRNMNBSOL)

 Kukul is a native of an island chain far to the south of Generica.  He is
one of the younger sons of a tribal chief, and as such is a fearsome warrior
as well as one of the favorites of the tribe's terrible Shark God.  Kukul
is tall and has deep black skin.  He is bald, and his teeth have been sharpened
to points. 
 Although Kukul is still a savage at heart, the Shark God has ordered him to
travel through the civilized lands.  Hence, Kukul has learned how to act like
a civilized man, and has even attended an academy of learning, where he has
gained some skill at history and storytelling.  Kukul will not tell why he
is in Generica, but he seems to be a student of society.


**Kyleen**:  (Cat) scheider@oswego.Oswego.Edu

Kyleen appears to be a typical Elven ranger at first glance.
She is small, even for Elves, measuring in at 4'1".  Her build is 'slender'.
She has golden-brown hair and light green eyes.  Her clothing consists of
garments in varying shades of green, all trimmed with silver.  Her only jewelry
is a silver clasp for her cloak engraved with an arrow.  When on the alert,
she carries a longbow of Elven make, as well as a short rapier and several
daggers, some concealed less visibly than others.
Kyleen is usually solemn, but at the same time kind, not loathe to cheering
those around her.  Yet, when it comes time to be serious, Kyleen turns into an
excellent strategist.  It is easy to get the idea that one would rather have
Kyleen on his/her side. 



--
thomas kettenring, 3 dan, kaiserslautern, germany
"Every three months I tell all of the new recruits that they are supposed to
stand here and not there to get their uniforms, but they just don't learn!"