HDTenEightyP/NetNews huggingface dataset:
Newsgroups: rec.games.video
Subject: Re: SNES Bart's Nightmare
From: tp@mccall.com (Terry Poot)
Date: Mon, 28 Sep 1992 09:08:06 CST
Reply-To: tp@mccall.com (Terry Poot)
Organization: The McCall Pattern Co., Manhattan, KS, USA
Nntp-Posting-User: tp


In article <Bv1Axv.53p@unccsun.uncc.edu>, drmcclin@uncc.edu (David R McClintock)
writes:
>In article 28912@clark.edu, gsnow@clark.edu (Gary Snow) writes:
>>In article <BuzGr8.AqH@unccsun.uncc.edu> drmcclin@uncc.edu writes:
>>>
>>>I agree about the quality of SNES games being much better than SEGA. I have
>>>both systems (SEGA GENESIS for  ALOT longer of course) and i think SNES
>>>games are funner for the most part. The graphics are better but the game
>>>play slows down and is annoying when ALOT of things get on the screen.
>>
>>What games does this happen in, I've seen LOTS of stuff moving around on
>>the screen at once, never noticed a slow down before.
>
>Contra III, John MAdden Football are that did it for me.

Also Castelvania IV and once or twice (i.e. rarely) in Super Mario World and
Legend of Zelda: a Link to the Past. It can really blow your timing.
--
Terry Poot <tp@mccall.com>                   The McCall Pattern Company
(uucp: ...!rutgers!depot!mccall!tp)          615 McCall Road
(800)255-2762, in KS (913)776-4041           Manhattan, KS 66502, USA
Xref: sparky rec.games.video:19545 misc.forsale:27575 misc.forsale.computers:35442 misc.wanted:8741
From: Jack Nutting
Newsgroups: rec.games.video
Subject: Wanted: Atari 7800
Date: 28 Sep 1992 15:06:36 GMT
Distribution: world
Reply-To: nuttingj@carleton.edu
NNTP-Posting-Host: bbn.com
Keywords: atari, 7800, buy, sell

I'm looking for anybody with an Atari 7800 system they want to part with.  I'll  
pay, let's say, $30 for the system, and more for any extra carts.  Mail to the  
address below, and let's make a deal!

--
Jack Nutting, Guy             |  "We will gladly feast on those who would
nuttingj@mathcs.carleton.edu  |   subdue us."   --Addams Family Motto

Newsgroups: rec.games.video
From: drmcclin@uncc.edu (David R McClintock)
Subject: Re: Where are the switch block triggers in Sup
Reply-To: drmcclin@uncc.edu
Organization: University of NC at Charlotte
Date: Sat, 26 Sep 1992 14:50:04 GMT

In article bskendig@netcom.com, bskendig@netcom.com (Brian Kendig) writes:
>I found the switch block trigger (the thing that makes all the '!'
>blocks visible) on Yoshi's Island (level 1), and the one in the
>Forest.  Where are the others?  I think I ought to have found three by
>now.
>
>     << Brian >>
>
>-- 
>_/_/_/       Brian Kendig  Macintosh Jedi           Live never to be ashamed
> _/_/   Starfleet Captain  Oracle Employee         if anything you do or say
>  _/  Intrepid Adventurer  Saturn SL2 Owner    is published around the world
>      bskendig@netcom.com  Wizard of Frobozz    -- even if what is published
>    Princeton '92! BSE/CS  Writer/Actor/Singer                   is not true.


Look for one in LEVEL 2, the cave world.  I believe it is the blue switch.
Those things were hard to find, but they are NOT needed to complete the game.  I
went back and found them AFTER I finished the game.



                    
           Dave   <--------------> drmcclin@mosaic.uncc.edu
                     <>      <>
                       
                         <               "Don't know,

                    \__________/                      Don't care!"  

                        
Question: "What will I do when I graduate this spring
           and lose my account to the SUN SPARC workstations
           and internet???
 
  Answer: " ..........die a slow and painful death ....   :(  "
Newsgroups: rec.games.video
From: rnakhwa@us.oracle.com (Rajesh Nakhwa)
Subject: [SNES] Stealth Joystick for sale
Organization: Oracle Corporation, Redwood Shores CA
Distribution: usa
Date: Tue, 6 Oct 1992 06:19:53 GMT
X-Disclaimer: This message was written by an unauthenticated user
              at Oracle Corporation.  The opinions expressed are those
              of the user and not necessarily those of Oracle.


I have a six month old Stealth Joystick for sale for the Snes.  Mostly being
used for playing Street Fighter II.  From mail order you can order it for 
about $39 (including shipping).  I would like to sell mine for $15 including
shipping since it has taken some abuse.  E-mail me at: rnakhwa@us.oracle.com

Thankx!
From: sinn@casbah.acns.nwu.edu (Wilson Sinn)
Newsgroups: rec.games.video
Subject: SNES, GENESIS, TG-16:How many out there?
Date: 29 Sep 92 21:50:38 GMT
Article-I.D.: news.1992Sep29.215038.5303
Organization: Northwestern University, Evanston Illinois.


	Does anybody have a rough idea on how many of the mentioned
machines out there?
						Wilson Sinn
						sinn@eecs.nwu.edu
Newsgroups: rec.games.video
From: jss@oin.unh.edu (Spectre)
Subject: Re: Sonic The Hedgehog -- More questions..
Organization: University of No Holidays - UNH - East somewhere
Date: Thu, 1 Oct 1992 22:42:07 GMT

In article <BvEvpL.Byx@python.cs.unm.edu> sandia!marms@unmvax.unm.edu (Mike Arms) writes:
>exuhag@exu.ericsson.se (James Hague) writes:
>>David Isaacson writes:
>>>
>>>There isn't much to say but keep trying. You don't actually bash
>>>Robotnik at the end of the Lab. Zone, just keep following him (without
>>>dying :) )to get through with the zone.  The worst part is that if you
>>>die part way through, you have no coins to protect you
>>                                   ^^^^^
>>
>>Heh.  And people don't think Mario and Sonic are similar...
>
>Well, yes, there are Coins in both Mario and Sonic.  But they're major use
>differs.  Sonic cannot die as long as he has one or more coins, but loses
>his coins anytime he is hit (he can scramble to retreive some of the loose 
>coins most of the time).  Otherwise, coins in Sonic are used for bonus points
>at the end of each round, obtaining 50 or more coins and jumping through the
>big ring at the end of acts 1 & 2 of each Zone gets him to a special zone,
>and obtaining multiples of 100 coins during an act gives him an extra life.
>In Super Mario World, coins are not used as bonus, they are cummulative
>throughout the game, they do not go away when hit, provide no protection,
>and only provide an extra life when 100 have been obtained.  
>
>-- 
>Mike Arms

I believe his point is that in mario it is coins, and in sonic it is 'rings',
not coins. 

				-Jeff

-- 
'If two's a company and three's a crowd, then six is armageddon'
|         Jeff Schreiber               | "The way to ski these things [moguls] |
|       jss@kepler.unh.edu             |  Is to go to total panic..............|
|    j_schreiber@unhh.unh.edu          |  Then....Back off." -Mike Hatrup      |
               My opinions are mine and only mine. I don't care 
               if they are wrong and you can't have them anyway!
Newsgroups: rec.games.video
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.video
Subject: Re: Opinions Wanted: Genesis or SNES?
Date: 30 Sep 92 16:44:50 GMT
Distribution: usa
Organization: NASA GSFC

In article <1992Sep29.161159.2370@inland.com>, sytrimble@inland.com (The Big T) writes:
> 
> Here is the scoop. I have owned both and sold both and now am planning to
> get another SNES.  
> 
> 	Genesis - faster clock
> 		- C.D. unit already out.
> 		- average games on the whole
> 
> 	SNES    - slower clock
> 		- better graphics
> 		- better games
> 		- better sound
> 		- C.D. drive talked about but no evidence of it.
> 
> 	No matter what anyone who is biased to 1 system tell you these
> are the facts and the stuff that really matters.

Well, I don't have an SNES, but by looking at the games available, I don't
see any evidence that the games are any different from those available
for the Genesis.  That is, both are sorely lacking with regard to originality.
Both do have good games from the standpoint of well executed variations on
the same old themes (and this can be good, particular in the case of sports
games.)  Just don't expect much in the way of originality (there are some
exceptions to the rule, but for the most part everything is a rehash.)

Steve
Newsgroups: rec.games.video
From: c60a-cr@danube.Berkeley.EDU (Mighty Moe)
Subject: Prince of Persia
Summary: Prince of Persia help 
Organization: University of California, at Berkeley
Date: Sat, 26 Sep 1992 21:19:08 GMT

	Hi, I just recently begin to play Prince of Persia once again.  I've
never passed the game, and an really interested in passing it this time.  I
am currently on level 12 with 29 minutes left.  This is the level where you
climb tall structures, and at the top is another sword.  When I get to the
swords position, my shadow (mirror image) jumps out and trys to kill me.  I
was able to kill him, but once he died, so did I.  I then let him kill me, but
before all my energy was gone, he killed himself, thus killing me in the 
process.  I don't know what to do next.  If I kill him in any way, I die.  Am
I supposed to merge bodies with him or something???Once I pushed him off
the left egde, and he survived.  Does this have anything to do with it???
Thanks, and any help will be appreciated.

c60a-cr@danube.berkeley.edu
From: 00dabye@bsu-ucs.uucp
Newsgroups: rec.games.video
Subject: Magician Lord Help Level 5
Date: 29 Sep 92 14:29:17 GMT
Reply-To: dabys@bsu-cs.bsu.edu


To find the Boss on level 5:

I assume you are stuck at the part with the maze of ladders.....

Here is the way as best as I can remember....

go across and take the second ladder up....
after reaching the top go to your right.....if you are going the right way
you will see three chests.....open the chests....Usually they will turn you
into a samari but that depends on what form you had previously....go to the 
first down ladder.....go down and then go to your left....take next ladder down
and then you should be to the mini-boss Ax-man.....He's not too bad....but the
main boss can be pretty rough if you mess up on your timing....

if you have any further questions or the above doesn't work write me at

dabye@bsu-cs.bsu.edu


Dave
Newsgroups: rec.games.video
From: ykim@cs.columbia.edu (Yong Su Kim)
Subject: [SNES] Cheats wanted - Star Wars, Gradius, etc. for FAQ file. 
Organization: Columbia University Department of Computer Science
Date: Tue, 29 Sep 1992 01:43:51 GMT

I would like the cheats for Star Wars and Gradius III.  

I tried out the Star Wars cheat which was posted, but when do you
actually use the button sequences?  I tried using it in the sound edit
screen and while the game was paused but it didn't work.

Also, is there another Gradius III cheat which will give you more
lives?  I only have the one which gives you full options but not the
laser.

I think that it would be extremely useful to have this kind of cheat
information in the form of a FAQ file.

If there's enough of a response, I would be willing to post the
responses as a FAQ file.


-- 
===============================================================================
Yong Su Kim, Class of 1993		|  Internet: yk4@cunixb.cc.columbia.edu
Columbia College, Columbia University   |        or  ykim@cs.columbia.edu
From: v089l3s3@ubvmsd.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video
Subject: Re: [SFII] Ken/Ryu sound effects
Date: 29 Sep 92 14:44:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1388@tecsun1.etl.army.mil>, carleton@tecsun1.etl.army.mil (Daniel Carleton) writes...
>plee@panix.com (John Lee) writes:
> 
>>Hi,
> 
>>	I should post this to alt.games.sf2 but I don't have access to 
>>alt.games.sf2 so I am posting to the closest news group.  
> 
>>	Does anybody know what Ken/Ryu is saying when they use the dragon
>>punch?  It sounds like "all you can" but does it mean anything in Japanese
>>or is it some kind of English in the mind of the arcade designer.  Also
>>when the helicopter is done, is the sound just a noise or does it have 
>>meaning.  
> 
>	the dragon punch is SHO-RYU-KEN,  or "Flying Dragon Fist",
>The fireball is HA-DO-KEN, KEN=fist, but I don't know the rest.  Chun Li's
>helicopter kick is "Spin Bird Kick",  Ken's hurricane is a long japanese 
>phrase which I don't know the meaning of.

Sho = Rising / Ryu = Dragon / Ken = Fist. Ha = Energy / Do = Wave / Ken = Fist.
Hurricane Kick: Tatsu Maki (Spinning Dragon / Hurricane) Sen Puu Kyak (Kick)
Newsgroups: rec.games.video
From: gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu)
Subject: Re: Mario Mouse? (Ideas)
Organization: University of Hawaii
Date: Wed, 30 Sep 1992 05:58:01 GMT

In article <1381@tecsun1.etl.army.mil> carleton@tecsun1.etl.army.mil (Daniel Carleton) writes:
>	It would be nice if shooting games would support both the mouse and 
>the scope.  If the joypad were also supported, the game would appeal to anyone
>with an SNES, and allow people to use whatever control they prefer. 
>There could be two player games where one person, the 'driver' uses a pad,
>and the 'gunner' uses the mouse or scope.  In a one player game, the player
>could choose which position he/she wants.

	Now THAT's an Idea!  I thought "hey, maybe they could some how use
both controllers in some sort of game", but after I beamed that last
message off to mars...

	How about "Mario Death Paint"  One person tries to draw things with
the mouse, and the other "blasts" those drawings off the screen with the
Super Scope 6.  =^)  oop, I'm sorry "_SUPER_ Mario Death Paint"...  =%)

--
         Galen Komatsu           !     Apple//e     !      XTC
gkomatsu@uhunix.uhcc.hawaii.edu  !  Sega MegaDrive  !  Sakai Noriko
  ar592@cleveland.freenet.edu    !    Atari 7800    !    Checkers
Xref: sparky rec.games.video:19840 alt.games.lynx:780
From: slandrum@ntg.com (Stephen H. Landrum)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Need development info for Sega GameGear or Lynx
Date: 5 Oct 92 18:57:01 GMT
Organization: New Technologies Group, Inc.  Palo Alto CA

In article <1agac3INNhlk@aludra.usc.edu> rjung@aludra.usc.edu (Robert A. Jung) writes:
>In article <1992Oct1.084926.7091@cs.hw.ac.uk> neil@cs.hw.ac.uk (Neil Forsyth) writes:
>>In article <1992Sep30.130847.8352@nynexst.com>
>>rsilvers@powwow.nynexst.com (Rob Silvers) writes:
>>>I heard the development system for the Lynx is an Amiga.  Is this
>>>true?
>>
>>I don't think it's true now. When the Lynx came out, Atari computers didn't
>>have 4096 colours like they do now but the Amiga did. Even although the
>>designers of the Amiga also designed the Lynx there is no overlap such that
>>the games could be test driven on the Amiga hardware. I believe the base Lynx
>>development system is now the Atari STE and soon the Falcon I guess.
>
>  I asked Atari Spokesman Bob Brodie about this in September, and to the best
>of our knowledge, Lynx development is still being done on Amigas. MAYBE the
>IBM PC as well, but currently, no Lynx work is being done on Atari computers.
>A slightly embarassing piece of trivia, but does anyone really care?  B-)
>
>  Of course, if anyone has firsthand information to update this, please share
>it with us.

Lynx development is still being done only on Amigas, and will probably remain
that way until Atari goes completely under.

The 4096 color argument does not really have anything to do with the choice
of development platform.  The Amiga was originally chosen because RJ Mical
and Dave Needle refused to admit that there might be better/cheaper/faster
alternatives for software development.  Atari stayed with the Amiga
development system after they got involved with the Lynx because it would
just take too much effort to change.
-- 
Stephen H. Landrum                                        VOICE: (415) 813-8909
        Domain: slandrum@ntg.com           UUCP: ...netcomsv!ntg!slandrum
 USNAIL: New Technologies Group Inc. 2468 Embarcardero Way, Palo Alto CA 94303
From: ppplee@coos.dartmouth.edu (Pete Lee)
Newsgroups: rec.games.video
Subject: Re: Games for sale (SNES and PCE-CD)
Date: 29 Sep 92 16:12:34 GMT
Distribution: na
Organization: Dartmouth College, Hanover, NH

In article <1992Sep28.185537.4638@dartvax.dartmouth.edu> ppplee@coos.dartmouth.edu (Pete Lee) writes:
>
>Hi,
>	I have the following two games that I would like to sell.  The games
>are in excellent condition and come with everything that I got with them 
>(instruction manula, case, box, etc.).  Price includes 1st class US Mail
>shipping. 
>
>Bart's Nightmare (SNES)     $40
>L-Dis (PCE-CD, Japanese shooting game, requires little knowledge of
>	Japanese to play)   $40
>
>Please reply via e-mail.
>
>THanks,
>Pete


Hi, it's me again.

Bart's Nightmare for the SNES has been sold.

Thanks for the replies,
Pete
Newsgroups: rec.games.video
From: drmcclin@uncc.edu (David R McClintock)
Subject: Re: (Genesis) Castle of Illusion help needed (
Reply-To: drmcclin@uncc.edu
Organization: University of NC at Charlotte
Date: Sat, 26 Sep 1992 15:03:15 GMT

In article 11698@news.service.uci.edu, eabu233@orion.oac.uci.edu (Danette Powell) writes:
>
>Hello everyone!
>
>I am stuck on another boss again, this time the pirate-like guy (right
>after the clock level) who swings the knife at you.  I didn't have
>any marbles left, and couldn't figure out how to jump on him or what
>else to try.  Any suggestions?
>
>Thanks!
>
>--Danette
>eabu233@orion.oac.uci.edu



Get as far away from him as you can. When he runs at you, jump over him. When he stops
jump on his head. Don't get to close to him or he will swing his sword at you.

Good luck

Dave
From: brandon@aardvark.ucs.uoknor.edu (Garland Operator 7-G)
Newsgroups: rec.games.video
Subject: Re: Is Toejam & Earl a good game?
Summary: Yes. :-)
Keywords: Genesis
Date: 5 Oct 92 23:18:00 GMT
Organization: The Anime Doujou
Originator: news@kittyhawk.ecn.uoknor.edu
News-Software: VAX/VMS VNEWS 1.41

In article <la>, gordon@osiris.cso.uiuc.edu (John Gordon) writes...
>curmi@munta.cs.mu.OZ.AU (Jamie Paul CURMI) writes:
> 
>>The subject says it all?
>>Is it fun to play?  Is it too easy (ie. can you finish it within a few
>>days and you never want to play it again)?  Are the graphics any good
>>etc. etc.
> 
>	It took me a while to finish it, several weeks of playing 3-4 times
>a week.  The graphics and sound are good.  I *really* got frustrated
>playing it, though, because I'd play for an hour or two, then die on the
>upper levels.

Reminds me of chasing after icecream trucks when I was a kid *BRUUUUPT* :-)

What is great about this game are the sound effects and the fact that the game
CHANGES every time you play it. So just because you win the game once doesn't
mean the challenge is gone. The "floors" are randomly generated each time.

The game actually reminds me alot of MORIA without all the hack-and-slash
violence. You go looking for the 10 pieces to your ship and along the way you
find present in different wrappings. Each type present corresponds to a
different color wrapping. Some presents are good, some are bad. The thing is
that which present in which wrapper CHANGES every time you play.

I still like the dentist that runs around like John Cleese doing the silly
walk. And when he drills you he leans back and lets out an evil laugh! :-)

>All that time wasted.  

I wouldn't say that. You did have fun didn't you? TJ&E is one of those games
where you can play it for a while...and even if you dont finish it and need
to quit, just turn it off and you really don't feel cheated.

>I never played it with another player,
>though, and I would think it would be a FUN 2-player game.

Then you haven't really played TJ&E! This is one of the BEST games to play
for 2 players that I have ever played on a game system. I like the fact that
you need to help each other rather than playing to screw the other guy.

Also, if you have a Wife or Girlfriend, GET THIS GAME! I am 95% sure that your
SO will play this with you (rather than something like Herzog Zwei :-). My
girlfriend LOVES the game! Challenging and silly, but not so intense.

Domo. Ja na.

Brandon Freels (Garland Operator 7-G)
brandon@aardvark.ucs.uoknor.edu  -or-  brandon@uokucsvx.bitnet
"I'm witty naturally, I don't need quotes."
From: slandrum@ntg.com (Stephen H. Landrum)
Newsgroups: rec.games.video
Subject: Re: Atari GAMES address...
Date: 28 Sep 92 21:18:39 GMT
Organization: New Technologies Group, Inc.  Palo Alto CA

In article <Iel0Ree00XQD84mmto@andrew.cmu.edu> Sean Michael Goller <wipeout+@CMU.EDU> writes:
>Anyone got the new address for Atari GAMES corp? It's in Illinois
>somewhere I believe...

Which Atari do you want?

Atari Corp. (maker of home video game systems and home computers) used
to have an office in Chicago.  They recently closed their Chicago office
and the only office they have left is in Sunnyvale CA.

I am not sure where Atari Games currently has its headquarters.  Atari
Games is the maker of coin-op video games, and has a subsidiary called
Tengen that makes games for home computers and home game consoles.
-- 
Stephen H. Landrum                                        VOICE: (415) 813-8909
        Domain: slandrum@ntg.com           UUCP: ...netcomsv!ntg!slandrum
 USNAIL: New Technologies Group Inc. 2468 Embarcardero Way, Palo Alto CA 94303
From: v065hjku@ubvmsd.cc.buffalo.edu (Jason Osborne)
Newsgroups: rec.games.video
Subject: LOOKING FOR CHILDREN's GAMES FOR NINTENDO, RAD RACER as well...
Date: 4 Oct 92 13:55:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41


just what the title says.  My neice and nephew are getting an NES for
christmas, and we want to get them Rad Racer and also need suggestions for
game swhich would not be too frustrating for a really smart 7 yr-old and 
also ones that a two-yr old might be able to mess with...

Any info on used ones for sale would be *especially* appreciated.  Send
me your name, phone #, describe the games, and tell me how much you
are asking.  I have a feeling $15 per game is going to be a
limit, but if you have something neat, like that foot pad for sale,
we can talk.

Thanks for any info!

______________________________________________________________________________
Jason Osborne | Disclaimer: Who'd listen to me anyway?
______________________________________________________________________________
For information on the Underground Phont Archive, drop me a note via email
______________________________________________________________________________
Newsgroups: rec.games.video