HDTenEightyP/NetNews huggingface dataset:
From: maestas@cs.arizona.edu (Mark Maestas)
Newsgroups: rec.games.video
Subject: Re: Slowdown on street fighter 2
Date: 15 Sep 92 20:53:40 GMT
Organization: U of Arizona CS Dept, Tucson

In article <1992Sep15.041548.47479@uvmark.uucp> davem@uvmark.uucp (Dave Meeks) writes:
Mastas (me) wrote: '>>'
>>  Unless I misread the message, it's a very basic tactic.  Doing a fireball,
>>sonic boom, torpedo, speedball, etc.  If you use the jab, the move will
>>travel slowly and if you use fierce, it travels fast, and strong ... well
>>you can figure it out.
>
>True, but that doesn't change the fact that the system slows down with it.
>I care not whether the fireball, etcc goes slow, what bothers me is when 
>I go slow because of it.  Kinda annoying, especially at the higher levels...
>-- 
>David T. Meeks                    ||" We are jigsaw pieces, aligned on the 

     In my quest to figure out what kind of slowdown you guys are talking about,
I ask:  Does this slowdown occur after someone gets hit (not blocked) by a 
fireball, whatever.  If this is the problem, then it's not.  The slowdown 
after getting hit by a ranged weapon is intentional.  This is in the arcade
game too (maybe it's for dramatic effect, like the slowdown when you win the 
round as your opponent's body sails through the air, and slams into the ground.
If this is not the case then please be more specific.

                                Mark "Terminator" Maestas 
                                maestas@cs.arizona.edu
 "Hasta la vista, baby." - [8^! 

Xref: sparky rec.games.video:18600 alt.games.lynx:648
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: [Lynx] Good games to ComLynx together?
Date: 14 Sep 1992 23:13:57 -0700
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <1992Sep14.225859.649@skitzo.dseg.ti.com> dittman@skitzo.dseg.ti.com (Eric Dittman) writes:
>What are good games to ComLynx together?

  Competitive or cooperative?

  Cooperative: XENOPHOBE, XYBOTS, ZARLOR MERCENARY, 

  Competitive: WARBIRDS, SLIME WORLD (mission 5), CHECKERED FLAG, RAMPART.

  All IMO, of course.

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
Newsgroups: rec.games.video
From: drudetb@infonode.ingr.com (Ted B. Drude)
Subject: Re: !News! Nintendo to Launch 32-bit SNES at CES
Organization: Intergraph Corporation, Huntsville, AL.
Date: Fri, 11 Sep 1992 01:36:46 GMT

In article <brian_vickers-100992121018@137.79.110.112> brian_vickers@isd.jpl.nasa.gov (Brian Vickers) writes:

>The major reason for the better than expected performance, said Main,
>include the June price cut on the SNES to offer a $99 and a $149
>configuration and that the video game category has historically done good
						    ^^^^^^^^^^^^ ^^^^ ^^^^
>business during poor economic conditions.
 ^^^^^^^^ ^^^^^^ ^^^^ ^^^^^^^^ ^^^^^^^^^^
Right! So that's why they are all cutting prices!  Because business is
so good !?!?  

Clinton and Bush needs these guys to help with their campaigns!

- Ted Drude (drudetb@infonode.ingr.com)
Newsgroups: rec.games.video
From: jason@lunar.tfs.com (Jason P. Venner)
Subject: SNES Castlevania IV questions
Originator: jason@lunar
Organization: TRW Financial Systems, Berkeley, CA - 94704
Date: Fri, 4 Sep 1992 19:09:27 GMT


Level six, the castle entrance way (the one with the dancing coffins,
dogs and the dancing ghouls)

My hint book says to look for a secret room in the floor, but I have
no idea where it is.

Info welcomed
Xref: sparky rec.games.video:18263 misc.forsale:25687 misc.forsale.computers:32539 comp.sys.atari.8bit:4577
From: moon!cyberden!phbill@well.sf.ca.us
Newsgroups: rec.games.video,misc.forsale,misc.forsale.computers,comp.sys.atari.8bit
Subject: Re: 2600 Galaga
Date: 8 Sep 92 22:40:11 GMT
Organization: Indescribable Creations

drudetb@infonode.ingr.com (Ted B. Drude) writes:

> Just FYI,  the 7800 version of Galaga is an excellent translation. 
> Ditto for several other arcade translations of the same era (Robotron,
> Xevious,  Donkey Kong, etc.)  Sorta helps explain the continued
> popularity of the 7800.

I've never seen it for the 7800, but I happen to think the NES (yikes!) 
version is actually VERY good.  I could see where the 2600 version would 
stink ;), but I still want it!  Maybe I'll even get a 7800 for the hell 
of it (I'm a TOTAL Galag addict as you can tell).  

PhBill: Bill Kendrick               |||  1200 Cyberden BBS (+1 415 472-5527)
Moon!Cyberden!PhBill@Well.SF.CA.US / | \ 2600 North of San Francisco California
Newsgroups: rec.games.video
From: palmer@uvmark.uucp (Filaman)
Subject: Genesis Games For Sale
Date: Wed, 09 Sep 92 22:32:33 GMT
Distribution: usa
Organization: VMark Software, Inc.


The following Genesis games are for sale:

   NHL Hockey          $30
   Strider             $25
   Thunderforce III    $20
   Ghouls and Ghosts   $15

A $2 shipping charge will be added for each shipment.
No counter offers please.

-- 
 _____   _   _       __    _    _    __    _    _     Palmer Chappelle
| ____) | | | |     /  \  |  \/  |  /  \  |  \ | |    VMark Software, Inc.
| __)   | | | |__  | || | | |\/| | | || | | |\\| |    uvmark%palmer@merk.com
|_|     |_| |____) |_||_| |_|  |_| |_||_| |_| \ _|    USRSA Certified Stringer
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: What a vicious gaming market!
Date: 14 Sep 92 21:27:09 GMT
Organization: Clark College, Vancouver, Wa.  USA

In article <1992Sep14.190359.9307@ee.ubc.ca> vtrinh@ee.ubc.ca (TRINH VINCENT LONG C) writes:
>In article gsnow@clark.edu (Gary Snow) writes:
>>
>>Actually the 68000 only has a 16bit data bus (the one that accounts for
>>its speed), and a 32bit address bus (the ones that accounts for adressable
>>memory).
>>
>>So actually the 68000 is a 16/32bit processor.
>
>I believe the 68000 has only a 24bit address bus.

Yup, you are quite right.....its been awhile, I'm used to working with
68030 and 68040 processors these days.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
From: v128nkga@ubvmsb.cc.buffalo.edu
Newsgroups: rec.games.video
Subject: Finding joystick parts
Date: 15 Sep 92 03:22:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41


	Hi all.  Someone posted a while back about taking apart the
SNES joypad, and connecting it to real joystick components, to make
a high quality six button joystick (to play with sf2, of course).
	Anyway, does anyone know where one would find real, arcade
buttons and joysticks (or a reasonable facsimile thereof :)?  I think
I'm going to try dismantling my joypad and making a joystick  .. because
there is no way that I am gonna shell out >$160 for two Capcom SFII
Joysticks, whenever they do eventually decide to release them.  I believe
that the original poster said something to the effect that the price
for parts was under $30 .. that I can handle.
	So .. if there is anyone who knows where I should go to look
for the parts to make my own joystick, I would really appreciate
the info (Radio Shack? Sears?).  Furthermore, if anyone is feeling really
kind and has already done the joystick conversion, instructions on
exactly what to do would also be nice :)  Personally, I have no knowledge
about electronics, but a friend of mine thinks he knows what to do.  Still,
instructions from someone who's done it can't hurt :)
	Thanks in advance for any help/info.  Please post or e-mail
replies.  I'll post a summary of what I get if there is enough interest.

					Later,
					Henry
From: ravikm@austin.ibm.com (Ravi K Mandava)
Newsgroups: rec.games.video
Subject: Wonder Boy hints needed
Date: 4 Sep 92 13:47:01 GMT
Reply-To: piobe!ravikm@ibmpa.awdpa.ibm.com
Organization: IBM Austin
Originator: ravikm@piobe.austin.ibm.com



Some time back, a few good samaritans posted detailed discussions on various
hints and strategies on how to play Wonder Boy (Genesis) and collect all
the goodies.  Unfortunately, I didn't save those articles.  Now that I'm deeply
involved (or, say, stuck) in this game, could you please post those (or new)
articles on hints again?  I'm sure lots of Wonder Boy players out there would 
appreciate this gesture very much.  Thanks a bunch.
-- 
*******************************************************************************
Ravi K Mandava		email:	piobe!ravikm@ibmpa.awdpa.ibm.com
*******************************************************************************
From: alexs@tss.com (Alex Siegel)
Newsgroups: rec.games.video
Subject: Announcing the 1st annual Game Swap Meet
Date: 15 Sep 92 20:18:24 GMT
Distribution: ba
Organization: Teknekron Software Systems, Inc.

Here is the original posting:

> I am organizing a meeting for all Genesis, NES, and SNES players
> in the San Fransisco Bay area.  The purpose is to swap all those
> tired old games for somebody else's tired old games.  It will be
> the evening of October 3.  I do not have a location yet, any
> suggestions??  Please RSVP if you are interested.

Well, time has passed and the response has been limited.  So far,
only the following people have responded:

uunet!ads.com!stuart (Stuart Crawford)
uunet!quixote.wpd.sgi.com!murphy (Tom Murphy)
uunet!juts.ccc.amdahl.com!asl00 (Andrew Lee)
uunet!NeXT.COM!Dave_Moore (Dave Moore)
pyramid!pyrnova.mis.pyramid.com!mwoo (Margaret Woo)
uunet!Synopsys.COM!kchung (Kevin Chung)

I figure that at least 20 people need to RSVP before it is worth
doing.  Remember that people will be bringing games for all sorts
of systems, and we need at least 2 for every type.  So, if you
are interested, but shy, here is your chance to break out of the
mold and tell me that you are coming.

			Alex Siegel
			uunet!tss.com!alexs
			alexs%tss.com@uunet.uu.net
From: ken@isgtec.com (Ken Newman)
Newsgroups: rec.games.video
Subject: Re: Why are game copiers illegal
Date: 5 Sep 92 19:54:15 GMT
Organization: ISG Technologies Inc., Mississauga Ontario

In article <1992Sep03.021839.17554@pdnfido.fidonet.org> scottw@pdnfido.fidonet.org (Scott Weintraub) writes:
> Half of my old NES
> games need two minutes of constant blowing to work properly.  I kept them
> in perfect condition.  Console cartridges are far from indestructible.

Has it occurred to you that the connector in your old NES *console*
might be busted, or worn? It gets a lot more wear than the individual
cartridge connectors. Two minutes of constant blowing, eh? :-} It would
probably be more effective to use a Q-tip than blowing on the connector,
which would introduce nasty moisture in there as well.

--

ken@isgtec.com   [ ...!uunet.ca!isgtec!ken ]  Ken Newman
From: daq@hpfcso.FC.HP.COM (Doug Quarnstrom)
Date: Wed, 9 Sep 1992 21:12:15 GMT
Subject: Re: Lynx games for trade correction
Organization: Hewlett-Packard, Fort Collins, CO, USA
Newsgroups: rec.games.video

In rec.games.video, jd4m+@andrew.cmu.edu (Jameson Shawn Daugherty) writes:

> The last line should say: All OFFERS will be considered.

I will trade you a dead frog and an autographed drawing of my
foot for _Viking Child_.

doug
From: louisc@lsil.com (Louis Chui)
Newsgroups: rec.games.video
Subject: Re: A bad OMEN for the GENESIS from Japan
Date: 4 Sep 92 21:49:41 GMT
Reply-To: louisc@lsil.com
Organization: LSI Logic Corporation

In article Az5@acsu.buffalo.edu, v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz) writes:
>In article <1992Sep03.033417.4770@eng.umd.edu>, dskim@eng.umd.edu (Daeshik Kim) writes...
>>In article <1992Sep01.204456.45593@uvmark.uucp> davem@uvmark.uucp (Dave Meeks) writes:

[A lot of stuff deleted]

>There is a Final Fantasy V, 16 megs. I have magazines with
>screenshots - the color and battles are dramatically improved,
>but unfortunately my one major gripe -- the stupid looking
>midget characters -- has been left intact. The scenary is 
>multi-layered and awesome (3-d perspective overhead view
>multi-layered and awesome (3-d perspective overhead view
>of trees was great). It's scheduled for November or December - 
>It came out in the US before Japan last time -- here's to
>hoping for '92...
>-> J


Just a minor correction. Final Fantasy IV came out in Japan way
before Final Fantasy 2 here. I can still remember finishing the
game 2-3 months before the US release. However, I sure hope that 
they are not going to bring out the "dummy" version Final Fantasy 5
here, just like they did for FFIV.

Louis
Newsgroups: rec.games.video
From: mbrauer@oakhill.sps.mot.com (Michael L. Brauer)
Subject: NES games to trade
Summary: NES games to trade
Keywords: NES games to trade
Organization: Motorola Inc., Austin, Texas
Date: Wed, 9 Sep 1992 15:09:01 GMT


I have the following NES games
I would like to trade for other
NES games:

Gauntlet II
Ultimate Basketball

If anyone is interested, sent
me e-mail at:

mbrauer@oakhill.sps.mot.com

-- 

***********************************************************
   Michael L. Brauer
   Austin, TX
From: brackney@author.ecn.purdue.edu (Larry J Brackney)
Newsgroups: rec.games.video
Subject: SFC: Prince of Persia help needed
Keywords: Super Famicom
Date: 10 Sep 92 16:45:34 GMT
Organization: Purdue University Engineering Computer Network


   Help!  I'm stuck at the end of level five of this terrific game.
Any clues would be appreciated.  I'll describe the point I'm stuck
at...

   I'm at the end of the level in the area with all of the mirrors,
and have stepped on the tile that opens the exit.  Now I climb up
and get ready to head back to the exit - when all of the sudden a
weird little tune gets played and a mirror appears blocking my path.
Try as I might, I can't get past the mirror - and the only other way
back is blocked by a closed gate.  (No pressure plate available for
it.)  Any suggestions?

   btw - Mac and PC players may know the answer to this, but I
understand that some of the levels may have been changed a bit.

   And another btw - my response to the split debate appears in the
subject line.  There's not enough traffic to warrant a split IMO.
Let's come up with some standard headers, AND USE THEM!  Kill files
are wonderful things...

   - larry

--
/  Larry J. Brackney      | E-Mail: brackney@mn.ecn.purdue.edu              \ 
|-------------------------| S-Mail: 3116 Hilltop Dr.  W. Lafayette IN  47906 |
|  Mechanical Engineering | Phone : (317)-463-1602 (Home)                    |
\  Purdue University      |         (317)-494-6552 (Office)                 /
Newsgroups: rec.games.video
From: tpehrson@javelin.sim.es.com (tim clinkenpeel)
Subject: Re: Wanted: Bible-based NES/SNES games
Reply-To: tpehrson@javelin.sim.es.com
Organization: Evans & Sutherland Computer Corporation
Distribution: na
Date: Fri, 11 Sep 1992 15:36:26 GMT

nyarko@ee.ualberta.ca (David Nyarko) writes:

>Hi,
>Could anyone give me any pointers to
>Bible-based games or games based on Biblical
>issues or stories for the Super Nintendo
>Entertainment system.

yeah, try 'home alone' for the snes.

for the nes, check out 'ezekial's quest' or 'ishmael does bethlehem'.
-- 
\clinkenpeel: aberrant analytical cynical agnostic idealist.  i exclusively /
/represent myself.  i do not offend anyone; however, some morons choose to  \
\offend themselves.  judge only those who you would have judge yourself.  i /
/don't practice what i preach - i'm not the type of person i'm preaching to.\
Newsgroups: rec.games.video
From: rhardcor@csd4.csd.uwm.edu (John Randolph Hardcorn)
Subject: TG-16 CD Games Wanted
Organization: Computing Services Division, University of Wisconsin - Milwaukee
Distribution: usa
Date: Tue, 8 Sep 1992 17:08:30 GMT

Hi all,

 I am looking to buy some CD games for my Turbo. If anyone has any they
would be willing to sell, please send me some E-Mail with games and prices.

Thanks..

  --Randy
rhardcor@csd4.csd.uwm.edu
From: GRS00010@APPSTATE.EDU (Shannon R. Adams)
Newsgroups: rec.games.video
Subject: Basketball games for SNES
Date: 9 Sep 92 01:28:38 GMT
Organization: Appalachian State University
X-News-Reader: VMS NEWS 1.24



	I called Chips & Bits today to see what basketball games are
available for the Super NES.  NCAA basketball will be out next month.
It is made by Nintendo and GAMEPRO magazine had a good review on it.
Bulls vs. Lakers won't be released.  However, Bulls vs. [Blazers] will
come out in November.  Looks like some pretty good games coming in time
for bball season.


____________________________________________________________________________
           ||/|/|/|
           |      |
           |      |
           | (o)(o)      _____________________________________
           C      _)    /        Shannon Adams                \
            | ,___|    /         Appalachian State University  \ 
            |    /    \          GRS00010@appstate.bitnet      /
           / ____|     \         GRS00010@stat.appstate.edu   /
          /       |     \___________________________________/
_____________________________________________________________________________
Newsgroups: rec.games.video
From: tdunn@ecst.csuchico.edu (Tim Dunn)
Subject: Re: SNES/SFC in .AU (was HELP ME I'M ON ANOTHER PLANET..)
Organization: California State University, Chico
Date: Mon, 07 Sep 1992 07:38:36 GMT


Isn't there a lockout chip in the AU machines?

On the same topic, has anyone any further details about the Genesis
lockout court case in US courts?  I heard that Sega lost to Aloccade,
but no other details.
-- 
If a group of _N persons implements a COBOL compiler, there will be _N-1
passes.  Someone in the group has to be the manager.
		-- T. Cheatham
From: v089l3s3@ubvmsd.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video
Subject: Re: SNES questions and answers
Keywords: snes
Date: 10 Sep 92 23:32:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1992Sep10.184446.23583@athena.mit.edu>, cam@athena.mit.edu (Daniel Cameron Daly) writes...
>If anyone had any success with getting codes for Contra III, I would
>appreicate email.  EGM or one of the other magazines had a small section
>of Contra III codes a month or two ago, but they were a continuation of
>the Shen Long hack, I believe, and had no effect.

No, they just (as has happened more and more often since the Japanese companies
got smart) posted the Japanese codes... Not that I know the US ones either.. 

On hard, with a friend,
>I have been able to get through up to 4 of the spheres generated by the
>third incarnation of the Red Falcon.  We are slowly getting better, but this
>game is a real challenge.  Does anyone know how many of the little whirling
>spheres that becomes a weird brian incarnation we have to go through?

The challenge is getting through the whirling spheres. It helps to have one
player aim for either the eyeball or the "power up" item sphere (is it
red?)... The best is the eyeball - you get little damage + do a lot.

> 
>Does anyone know of solid US release dates for Axelay and Space Megaforce?
> 

Space Megaforce, no. Axelay has been shipped by Nintendo and will hit
store in the next few days. (Dank gott! Finally a pre-Japan release for
Konami!)

>Finally, a friend of mine recently returned from Japan with several games
>for Famicom and SF.  Does anyone know where to get adapters to allow
>these to be played on NES and SNES?  I would really appreciate any help
>or pointers.  Thanks in advance.

For the SF games, cut plastic tabs from the inside of the SNES. It looks
like this on the inside.  
 ___________
|XX       XX|
|{ooooooooo]| The XX means "tab" .. use a pliers... or wire snipper.
|___________|

For the NES, try the store Geo Games (714-380-2425), or look in an old
EGM for "SFX GAMES".
-> J
From: ss@wpi.WPI.EDU (Scott Streeter)
Newsgroups: rec.games.video
Subject: GENESIS/NES GAMES FOR TRADE
Date: 15 Sep 1992 13:45:00 GMT
Organization: Worcester Polytechnic Institute
NNTP-Posting-Host: wpi.wpi.edu

Here is an update of my games for I would like to trade (not sell)

GENESIS
=======
Test Drive II: The Duel
Air Diver
Thunder Force II
D.J. Boy
Final Zone
Fatal Labyrinth

NES
===
Dragon Warrior One (with a 64-page hint book and 2 fold-out maps).

All games are in perfect condition, with box and manual/s
--------------------------------------------------------------------------
I am looking for,

Genesis
-------
D&D
Shining in the Darkness 
F-22
Battle Master
Tazmaina
Spatterhouse II

SNES
----
Castlevania IV
Lemmings
TMNT: Turtles in Time

NES
---
The Empire Strikes Back
Batman: Return of the Joker

Lynx
----
Batman Returns

Any offers will be considered. Will also give 2 for 1 depending on the
game/s Please respond E-mail.
				Thanks.


-- 
                        Scott Streeter
                        ss@wpi.wpi.edu
From: brackney@author.ecn.purdue.edu (Larry J Brackney)
Newsgroups: rec.games.video
Subject: Re: Reviews: Rampart and Robocop 3 (SNES)
Date: 14 Sep 92 16:41:39 GMT
Distribution: usa
Organization: Purdue University Engineering Computer Network

Jeremy B Horwitz writes:
>Stephen Jonke writes... 
>>AHHHHHHHHHH!!!!!!!  The video game industry really has sunk to the bottom!
>>"Bosses" in Rampart?!?!  UGGGGGHHHHHH!  Well, at least they have an "original"
>>mode. 

   This was my initial reaction when reading the blurb on the back of the
game box.   Read on though...

>Allow me to explain from the point of view of someone who has actually played
>game. The addition of bosses is a positive thing, not a negative thing. They
>test your strategy much better than round after round of battleships do...
>Only disciples of the VG+CE philosophy immediately attack adding bosses to
>games. The first boss, the cannon barge, is really great - the Kraken is
>a major challenge, as well! Don't hate what you don't know.

   You're absolutely correct.  The programmers have done an excellent
job of throwing in "major obstacles" (I won't call them bosses) to
overcome every now and again.  The giant barge full 'o cannons and
the Kraken do not come off as the typical end of round bosses, they
are just DIFFERENT challenges to be met.  I think this does a lot to
increase the playability of the game - not nearly as monotonous as
wave after wave of ships and grunts.  The programmers also had the
foresight to not foist their interpretation of the game on you - hence
the ability to choose from "normal" or "super" modes.  Bravo Bitmasters!
(Nice review Jeremy.)

>> The terrible thing is, all the other additions (don't know about the
>>"final fantasy mode") sound pretty good and then they ruin it with bosses.
>>Why is it that every "updating" of a classic game has to involve the addition
>>of bosses?  
>
>Because adding bosses adds a difficult test of skills learned in the foot
>soldier stages of games... Or at least, it should, and does in Rampart.

   Let's quit calling them bosses.  They're not bosses in the traditional
sense, and people are less likely to knee-jerk if we don't mention that word.

   All in all a terrific game.  The option of choosing between normal
and super modes will delight the purists involved in the Ultimate Qix/
Space Invaders 91/Galaga debate - but the super mode is truly inspired.
Definitely not one to miss if you like games which require some thought.
There's nothing like making the other player "walk the plank" when you
beat them!

   Playing tip:  The computer is not terribly clever, and will fire at
   ANY wall sections you drop.  Use this to draw fire away from your
   castles.  A must in the Kraken level.

   - larry

--
/  Larry J. Brackney      | E-Mail: brackney@mn.ecn.purdue.edu              \ 
|-------------------------| S-Mail: 3116 Hilltop Dr.  W. Lafayette IN  47906 |
|  Mechanical Engineering | Phone : (317)-463-1602 (Home)                    |
\  Purdue University      |         (317)-494-6552 (Office)                 /