HDTenEightyP/NetNews huggingface dataset:
From: schuetz@fm11ap07.tu-graz.ac.at (Alexander Schuetz)
Subject: ANTITRACK/LEGEND here, hi to the PC/AMIGA/C64 scene! 
Organization: none
Date: Wed, 16 Dec 92 21:57:35 GMT


Hi all! Here is *ANTITRACK/LEGEND* and I'd be pleased to get in touch with
more guys from the C64, Amiga, and IBM PC scene. My first few mailings to
the comp.sys.cbm have quite been a success, and I hope to meet some more
kewl guys here. I PLAN TO INSTALL A VERY SPECIAL ACCOUNT ON OUR FTP SITES
DOWN HERE FOR OUR OWN PRIVATE PURPOSES SO YOU GOTTA MAIL AN APPLICATION
SOON (that is, if your handle doesn't tell me enough or if we can't 
discuss that on the phone).
Greetings to (hey maybe some of'em are here, who knows?):


RAZOR 1911 !!!! (HORIZON where are you?)
TRSI!!! (WESTBAM!! etc.)
ENERGY! (STRANGER etc.) 
FAIRLIGHT! (BACCHUS!! WATCHMAN! STRIDER (hows your handy phone duing hehe?))
!!!!!!!!!! (hows the not so humble babe doing - merry XMAS eh? .-)                    
SPREADPOINT! (hmmm think I remember you from the whatsoever-meeting some
              years ago...)
hmmmm, whom else could I meet here? Only email will tell. Send it to:
schuetz@fm11ap07.tu-graz.ac.at


And for the lamers here is the STELLAR 7 cheat:

start the game with

stellar7 /IAMNOGOODCHEATER    (lowercase/uppercase important!)

It should say "you are!" for a second, then it'll continue loading. Many
function keys will enable different cheats (warp to next level, refuel  
energy etc.) Old but nice huh?


More coming, stay glued

                      Antitrack/Legend !


PS I'm outta business from December 21st to Jan.8th, so you better email
SOON!!!

Newsgroups: comp.sys.ibm.pc.games
From: isc30108@nusunix1.nus.sg (AMBAT SASI S/O PALISSERY P)
Subject: Re: Lasthalf help
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Thu, 17 Dec 1992 00:21:31 GMT

Mark Greenaway (mark@cres2.anu.edu.au) wrote:
: Can someone suggest (what the hell, tell me) where to find the plank you use to get to the girl?
: 
:
say the magic words. ojeca hibiscus whatever.

u'll get this info from the computer or the book in the old
bedroom with the gigi.

sasi.
Organization: Penn State University
Date: Fri, 18 Dec 1992 12:53:13 EST
From: Donald A. Hazle <DAH@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Falcon 3.0 install error

Several recent copies of Falcon 3.0 have an install error that will not
allow files on Disk 4 to decompress.  A second copy from your dealer
may result in the same error.  I contacted Spectrum HoloByte at
510-522-1164 and they will send a new Disk 4 while the vendor recall
is in process.  The error on my PC put a "8" in the task box and
dropped me to C:\FALCON3.  Good luck getting a person to answer the phone,
it took me 1 hour.
Newsgroups: comp.sys.ibm.pc.games
From: cgk26737@uxa.cso.uiuc.edu (C G Kolar)
Subject: HELP ME OR I'LL KILL MYSELF -- FALCON3
Summary: i feel really pimped this time
Organization: University of Illinois at Urbana
Date: Fri, 18 Dec 1992 02:41:21 GMT
Keywords: holiday suicide, ruined dreams, low memory

it is true.  after a difficult semester i treated myself to falcon 3.0
  and rushed home to diffuse the stress i have been under.

the problem is that i do not have enough memory to run the damn thing.
  i have 8MB ram but the problem is that i do not have the room to 
  run my superStor driver high -- leaving me only 589k free below.  does
  anyone have any suggestions for me.  i have stripped all of the other
  device drivers out except for the expanded memory manager, but i still
  fall just a bit short.  please dont tell me that i am going to have to
  return the thing.

thanks in advance to all who read/respond.

--chris

-- 
/////\\\\\/////\\\\\/////\\\\\/////\\\\\
Christopher G Kolar	     	The University of Illinois at Urbana-Champaign
Cognitive Flexibility Laboratory	 Internet:  c-kolar@uiuc.edu
Center for the Study of Reading		NovaNET:   chris / mfl / nova
Newsgroups: comp.sys.ibm.pc.games
From: James_Hung@mindlink.bc.ca (James Hung)
Subject: Re: SBPRO Initialization
Organization: MIND LINK! - British Columbia, Canada
Date: Tue, 15 Dec 1992 06:50:52 GMT

Hi Hollis,

I have a similar problem with my SBpro and would appreciate it if you find
any workable solution and E-mail it to me.

Thanks

James
Newsgroups: comp.sys.ibm.pc.games
From: u922891@postoffice.utas.edu.au (Cameron Hill)
Subject: Civilisation Master Edition
Organization: University of Tasmania
Date: Wed, 16 Dec 1992 23:40:09 GMT

Greetings all - I was wondering if someone could post/mail me some info on 
the Civilisation Masters edition (ie.  What's it like?  What are the 
improvements over previous editions?  What is the documentation like?).  
I would prefer mail if possible.  Thanks in advance.

--Cameron
From: Guy.Schamp@f601.n105.z1.fidonet.org (Guy Schamp)
Sender: postmaster@therose.pdx.com
Newsgroups: comp.sys.ibm.pc.games
Subject: Catacombs vs. Wolf3d --
Date: Sat, 12 Dec 1992 03:17:00 -0700

To: dhartung@chinet.chi.il.us (Dan Hartung) 
 On 12-07-92 Dan Hartung wrote to All... 
 
 DH> God mode was also fine for this, but I don't use it as much. 
 
God mode?  Would you mind filling me in? 
 
... OFFLINE 1.36 

Newsgroups: comp.sys.ibm.pc.games
From: duleepa@morgan.ucs.mun.ca (Dups aka Dark Avenger)
Subject: HELP: PROPHECY OF THE SHADOW (SSI)
Summary: Can't enter the bandit hideout - bannerton 
Organization: Memorial University of Newfoundland
Date: Thu, 17 Dec 1992 20:50:00 GMT

Can't get into the bandit hideout over bannerton....I'm going out of my
mind....Someone PLEASE HELP ME!!!!! By the way this is the first time
I'm posting on to the mewsgroup.

Thanks in Advance to anyone who can help me,

my E-mail is duleepa@morgan.ucs.mun.ca

Duleepa Wijayawardhana (Dups for short)

Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: Ultrabots previewed in Computer Gaming World
Keywords: only 3 mechs
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Thu, 17 Dec 1992 05:07:49 GMT

>writes:
>	I knew this game was going to suck from the first time I actually 
>saw a screenshot of the cockpit - tiny viewing window, even tinier enemies, 
>less ground detail then MechWarrior.  Going on the demo of Maximum Overkill 
>that I've seen and now this preview of Ultrabots, I really think that 
>NovaLogic is not nearly all they are cracked up to be.   

Richard,

C'mon.  With all due respect, the article (and ESPECIALLY) the
accompanying screen shots are hardly the basis for forming an opinion
like this, don't you think?  I played a good portion of Ultrabots last
Spring at CES with Novalogic, and it was FUN!  The screen shots that
CGW published are poor choices.  (Hey, leave the screen shots to Game
Bytes, right!!? :-).  Having seen a lot of UB up close, I think you're
making a very hasty judgement.  I hope you'll be patient and wait.
BTW, the game is done.  It's been done for 6 weeks now, maybe longer!
EA kinda dropped the ball producing the rest of the collateral
materials (box, artwork, manuals, etc.) and it won't be out until
mid-to-late February.  Novalogic are cool developers with some very
hot '93 products coming.  I'm epecially psyched for Battlefield 2000.

-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | Read GAME BYTES Magazine!  Found    |
|  205-730-4019 - voice      | on ftp.ulowell.edu and              |
|  205-730-6445 - fax        | wuarchive.wustl.edu.  Check it out! |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
From: dougw@ks25.chi.il.us (Doug Waldron)
Newsgroups: comp.sys.ibm.pc.games
Subject: CYBERCON III for the PC
Date: 14 Dec 92 17:47:49 GMT
Organization: R. R. Donnelley & Sons


CYBERCON III

I've looked for almost 2 years, AND I FOUND IT!!!
CompUSA had 4 sitting on a shelf... unbelievable!!!
Until now, not a single software seller would admit
that the game existed.

Has anyone run this game on a 486/PC?  The requirements
on the box indicate that it might not run on the faster
computers.  I haven't opened the game yet because
I won't be able to return it.

]R
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: Champions
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Thu, 17 Dec 1992 03:58:03 GMT

>Has anyone heard or does anyone know anything about the release date for
>Champions by Konami? The game was originally supposed to be released about
>a year ago - but like so many others it was been terminally delayed - 
>but even when it was being delayed I still heard stuff about it - but
>lately not a word - has the entire game been scrapped ? does anyone know?
>
The game is now slated for late January.  {I first heard about
Champions when it was going to be published through Miles Computing
into the EA distribution network.....in 1989.  Miles is now out of
business.)

-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | Read GAME BYTES Magazine!  Found    |
|  205-730-4019 - voice      | on ftp.ulowell.edu and              |
|  205-730-6445 - fax        | wuarchive.wustl.edu.  Check it out! |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
Newsgroups: comp.sys.ibm.pc.games
From: matheso@ccu.umanitoba.ca (Carl Allan Matheson)
Subject: bridge games
Organization: University of Manitoba, Winnipeg, Manitoba, Canada
Distribution: usa
Date: Sat, 19 Dec 1992 21:49:46 GMT

Does anyone have an opinion on the best computer bridge (cards, not
engineering) game out there? The only one I am acquainted with is the
venerable _Grand Slam Bridge_. I'd like a game with (1)less primitive
graphics, and more importantly (2)a decent tutorial module on bidding
and the laying of cards. Thanks.

Newsgroups: comp.sys.ibm.pc.games
From: kra@cunixa.cc.columbia.edu (Kenneth R Aron)
Subject: F16 Characteristics
Organization: Columbia University
Distribution: usa
Date: Thu, 17 Dec 1992 14:10:56 GMT

From: obrien@netcom.com (Robert O'Brien)
Subject: Re: F-16 flight characteristics
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Thu, 17 Dec 1992 08:08:35 GMT

springs like a tiger.  And don't let anyone tell you the F-16 was *first*
with fly-by-wire without some serious qualifying.  The Canadian CF-105
                                                       ^^^^^^^^^^^^^^^         
was many years earlier, and I think there's a Saab that flew first as well.

Canadian CF-105?
Correct me if I'm wrong, but isn't that just a variant of the
F-105 Thunderchief (Thud)?  I believe that it was made by North
American Aviation, which later became Northrop.

Ken




Kenneth R. Aron                 NYS EMT-Defibrillation            | |  / /
kra@cunixa.cc.columbia.edu      Columbia Area Volunteer Ambulance | |/ / 
                                Columbia University, NYC          | |\ \
"EMTs do it with patience"                                        | |  \ \
From: drz@ersys.edmonton.ab.ca (Dennis Zeitz)
Newsgroups: comp.sys.ibm.pc.games
Subject: dgosseli@black.clarku.edu
Date: Tue, 15 Dec 92 06:51:05 MST
Organization: Edmonton Remote Systems #3, Edmonton, AB, Canada

For star control II if you attack a homeworld then there is no way to 
defeat them..  you just have to press Ecs to get out of it, cuz they will 
keep comming forever.  Kinda stupid.  So how far are along with it?
/sd

Dennis Zeitz              drz@ersys.edmonton.ab.ca 
Newsgroups: comp.sys.ibm.pc.games
From: smintz@sedona.intel.com (Stephen Mintz exp 11/92~)
Subject: Re: QUESTION. Ultima Underworld on 286?
Originator: smintz@sedona
Reply-To: arentzis@sedona.intel.com
Organization: Intel Corporation
Date: Thu, 17 Dec 1992 15:24:16 GMT


It won't even work on a 286...it designed for 386 chips specificly, you won't
get beyond the title screen...sorry!
Stephen





In article <1992Dec16.225155.15930@cc.umontreal.ca>, douillar@JSP.UMontreal.CA (Douillard Pierre-Jean) writes:
> In article <1992Dec15.221646.62089@cc.usu.edu> sltxh@cc.usu.edu writes:
> >     I have been planning to buy Ultima Underworld for several weeks now.
> >I went into the store, and noticed that the system requirements mentions
> >only 386 and up. I am one of those unfortunates that owns a measly 286.
> >     My question is... does this mean that it OBSOLUTELY will not run 
> >on a 286... or will it just be extremely slow?
> >
> >     Any advice on the subject would be appreciated. Thanks in advance.
> >                                                 Joel
> >
> >    *** Please respond via E-mail, as I only have access to the net from 
> >here at work... and it will be closed down for the holidays.
> >                                                  thanx
> 
> One of my friend had 'try' to play it on a 386SX and he almost went mad
> when he had to go searching some missing items on upper levels.
> 'That game isn't playable at all?', he told me.  So we tried it on my
> machine which is a 486 and... and then 'That's heaven !!!'
> 
> It also runs smoothly on a 386-20 or 25.  If you plan to try it on 286
> (if it runs fine)... gee, I don't want to be around you when you go crazy ! ;)
> 
> Good luck!
> -- 
>   #--------------------------                   --------------------------#
>   # ----------------        -T E R M I N A T O R-        ---------------- #
>   # E-mail: douillar@jsp.umontreal.ca |' Anybody out there got the cheat  #
>   #         douillar@ere.umontreal.ca | for Windows! Or a good trainer!! '#
-- 

Intel Corp.                         |   "What is the air speed velocity
arentzis@sedona.intel.com           |       of an unladen swallow?"
UNIX TECHNICAL SUPPORT              | 
(602) 554-2244                      |           -Monty Python's Holy Grail
Newsgroups: comp.sys.ibm.pc.games
From: obrien@netcom.com (Robert O'Brien)
Subject: Re: Spear of Destiny debug mode
Summary: How 'bout a repost, Ben?
Keywords: Spear of Destiny, Wolfenstein 3-D
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Thu, 17 Dec 1992 20:30:19 GMT

This sounds like a task for . . . Ben Rudiak-Gould !!  

How about it, Ben, have you had time to update your debug-mode file
for "spear -debugmode" ?

Do you have time to post it?

I haven't noticed a posting from you in a while - I certainly appreciated
the cheat info when I first got it.

BTW, the command quoted above should answer the question quoted below.



 *** referenced art. follows, skip it if you've seen it ***

In article <BzE0AJ.GFA@comspec.com> mikem@comspec.com (Ragnarok) writes:
>Greetings.  At this point in time, just about everyone knows about
>using the -next option (for the first version) and -goobers option
>(for consequent versions) and then pressing LShift-Alt-Backspace
>within Castle Wolfenstein 3D to access the debug mode.  Now, I could
>have sworn someone mentioning what the switch was for Spear of
>Destiny (was it -debug?), but unfortunately I didn't save the message.
>Could someone please repost the correct option?  (Does it differ
>between the shareware and registered versions?)  Please help!
>--
>When I am dead, I hope it may be said:          | Ragnarok - mikem@comspec.com
>His sins were scarlet, but his books were read. |------------------------------
>                                                | UUCP:  ...uunet!uunet.ca!
>                             -- Hillaire Belloc |           comspec!mikem


Newsgroups: comp.sys.ibm.pc.games
From: neurogen@reks.uia.ac.be (Neurogenetica)
Subject: Re: wolfenstein 3d maps available?
Organization: U.I.A.
X-Newsreader: Tin 1.1 PL5
Date: Tue, 15 Dec 1992 15:49:36 GMT

Yes fro; Apogee itself, form: HINTBOOK
From: ggg@kepler.unh.edu (Gregory G Greene)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Dark Sun !
Date: 13 Dec 1992 18:38:55 GMT
Organization: University of New Hampshire  -  Durham, NH
NNTP-Posting-Host: kepler.unh.edu

'>>AD&D games base on the Dark Sun World.  Any of you have seen it, or maybe
'>>purchased it ?  (Those games should have been released in September '92 !!
'>>We're in December...  what's the problem ?)
'>>
'>The problem is it's not done.  (unless one likes half-baked, totally
'>buggy code..).  Expected in march/april.

	If it isn't done yet, and won't be until March/April 93, why the heck
   was SSI stating release dates of Sept 92?  Just another case of a software
   company drumming up demand by obviously false advertising.  I don't even
   want the game either, but its an example of whats accepted in the game
   industry.  You seem to be condoning the behavior also, Ross.

							Greg Greene
                                                        ggg@kepler.unh.edu


'>|------------------------------------------------------------------|
'>|  Ross Erickson             |                                     |
'>|  ross@kaos.b11.ingr.com    | Read GAME BYTES Magazine!  Found    |
'>|  205-730-4019 - voice      | on ftp.ulowell.edu and              |
'>|  205-730-6445 - fax        | wuarchive.wustl.edu.  Check it out! |
'>|  Internet: 129.135.252.87  |                                     |
'>|------------------------------------------------------------------|
From: glen.nguy@compdyn.questor.wimsey.bc.ca (Glen Nguy) 
Newsgroups: comp.sys.ibm.pc.games
Subject: SBOS 1.22 HELP!!!!
Date: 11 Dec 92 20:03:00 GMT
Reply-To: glen.nguy@compdyn.questor.wimsey.bc.ca (Glen Nguy) 
Distribution: world
Organization: Computer Dynamics - Vancouver B.C. - (604)986-9937 (604)255-9937

You got cheaped out.
                                                                                                           
Newsgroups: comp.sys.ibm.pc.games
From: michaelp@ux1.cso.uiuc.edu (Michael Pemberton)
Subject: Re: les manley needs help|
Organization: University of Illinois at Urbana
Date: Thu, 17 Dec 1992 18:16:50 GMT

bahadir guler <E62095@TRMETU.BITNET> writes:

>Finally ,Les Manley rescues his small friend
>but this time he gets into trouble.I have managed to bring that small man on
>Les by using a parachute that I got from the ...(is everything censored in this
> world??)Small man (forgot his name||) has a torch ,a sword ,some wax and the
>parachute with him but he couldnt rescue Les Manley from those iron belts.

>Anything he has forgotten or anything that he did not do up to that point????
>?
>Please help ,otherwise the world of pc games will lose Les Manley|
> ________________________________________________________________________
>        BAHADIR GULER              METU
>                                      ANKARA
>   E-MAIL: E62095.TRMETU                   TURKIYE
>

As I recall, you need some acid (dripping from the Alien's jaws) to eat away
the iron belts.  Use the wax on the acid (Les will make a cup to hold it).

Michael Pemberton
University of Illinois
.
From: drendel@adcalc.fnal.gov (Brian Drendel, Fermilab Accelerator Operations)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Best baseball game?
Date: 14 Dec 92 23:10:56 -0600
Organization: Fermi National Accelerator Laboratory
NNTP-Posting-Host: adcalc.fnal.gov

In article <1992Dec14.200355.10110@utagraph.uta.edu>, hunter@cse.uta.edu (David Hunter) writes:
> What do people consider the best baseball game for ms-dos?  I am
> considering as a gift for my father who is a long-time fan of the
> game.  He would not be interested in arcade-style action, but
> realism is important.  It would be nice if you could build teams
> consisting of great players from history and pit them against each
> other ... that sort of thing.
> 
> David Hunter
> hunter@cse.uta.edu

I have HARDBALL III, and I think it is the most enjoyable game that I have
ever bought.  The VGA graphics are so real that it makes you feel like you
are there.  The standard Hardball III comes with "made up" teams without
real players; however, there is a new major league players add on.

Hardball III is great for creating your own teams.  I am a big Cub fan,
so I have programmed in my favorite Cubs over the last 20 years, along 
with their real statistics!  My brother in law is a big Sox fan, so he
has programmed his team.  We have a great time having our teams face-off.

The realizm from both the pitching prospective and hitting perspective is 
awesome. I play using Wrigley Field (you can choose others), and it really
make me feel like I am there. Also, if you happen to have 2MEG RAM
and are running from DOS, you can have Al Michals announce the game
(so so over a pc speaker....awesome over a soundblaster).  If you have
a soundblaster, the sounds and music tracks are great.  

I play on a 386SX 20Hz system, and it seems to play well, though I 
have not played it on a slower computer.

I highly recommend Hardball III.  Once you play it once, you wont be able
to stop.
-- 


    .                             *                . 
                  .        `  .                       :
*                                           ___________________________________
                    _*_                    ( | Fermilab Accelerator Operations/
          ______=---   ---=_____            ----------------------------------
        (((   Brian E. Drendel   )))             /    /                    .
          =======##_____##====\    \      +     /   /           *
.	             *         \    \          /  /               
               	 	        \    \--------/-/--------------------       . 0
      `                        | Decnet:   DRENDEL@ALMOND.FNAL.GOV /      .
                            )==| Internet: ALMOND::DRENDEL       /  .
    +	  	.	       | Bitnet:   DRENDEL@FNALAD      /
                                \------------------------------           *
.
       *                             +         `        @              





Newsgroups: comp.sys.ibm.pc.games
From: wakaw@leland.Stanford.EDU (Andrew Shih-Min Liang)
Subject: Help on VF
Organization: DSG, Stanford University, CA 94305, USA
Distribution: usa
Date: Sat, 12 Dec 92 04:44:12 GMT

Hi, I'm new here, and I've been reading this newsgroup for 2.5 months
now. I've been hearing a lot about this game called Violent Fighter, 
and I finally found it on wuarchive. But I found a copy protection on
the game! Does this mean that it was ment to be a commercial game?
If not, then could someone E-mail how to start up the game to me? I'd 
appreciate it very much. (The start up scene looked quite nice.)

--Thanx in advance.

Wakaw.
ADD: wakaw@leland.stanford.edu
From: ph2wgj@sdcc14.ucsd.edu (D.D.)
Newsgroups: comp.sys.ibm.pc.games
Subject: Need help on QG3 (again!)
Date: 13 Dec 92 08:08:32 GMT
Organization: University of California, San Diego

*groan* I got stuck in QG3 again :(, and hope someone out
there can help me.

*possible spoiler*

This is what I have done so far.....
I broke the spell on the cage prisoner with dispell potion.
I then bought the lady as my wife. I gave her 3 gifts (dagger,
beads, and leap. carving.)
But now, she still would not talk to me, and I cannot get her
outta cage either. What am I missing??

Any helps would be appreciated..:)

Newsgroups: comp.sys.ibm.pc.games