HDTenEightyP/NetNews huggingface dataset:
From: fgodfrey@MAILBOX.SYR.EDU ("Francis N. Godfrey")
Newsgroups: rec.games.video
Subject: Amidar for Atari2600
Date: 28 Sep 92 15:20:52 GMT




does any one have the Instructions for the Atari2600 version of
Amidar?

or if that's not possible, then how about the address for ParkerBros.
(their video game division)?

PLEASE RESPOND BY E-mail. 

THANX

-------------------------------------------------------------------------------
Francis N. Godfrey |Computing_CENSORED_CENSORED_    |"Don't Tell Them
Syracuse University|Micro CENSORED_CENSORED_CENSORED| Anything!"-Marsh L. Law
FGODFREY@SUVM.BITNET"Disclaimers are useless, No.1"!|fgodfrey@rodan.acs.syr.edu
----------------+This space currently being re-evaluated+----------------------
From: daq@hpfcso.FC.HP.COM (Doug Quarnstrom)
Date: Sat, 3 Oct 1992 04:29:06 GMT
Subject: Lynx (Rampart bites too)
Organization: Hewlett-Packard, Fort Collins, CO, USA
Newsgroups: rec.games.video

Well, I actually made the mistake of buying Rampart without
looking at it.  It is quite disappointing.  Sigh.

doug
Newsgroups: rec.games.video
From: x91mesik@gw.wmich.edu
Newsgroups: rec.games.video
Subject: NHLPA '93 BUY IT
Date: 5 Oct 92 11:21:28 EST
Organization: Western Michigan University




Yes that is true about the logos. You will also notice that the
official NHL logo is never seen throughout the game. As it
was in center ice on the original. (As well as the title screen
and box). This game is possibly the best game ever for the Genesis.
My concern are the player and team ratings. EA did a commendable
job in evening out the teams, but I don't understand why Pittsburgh,
champs two years straight, achieve a measly "5" rating? The force
in this game is Steve Yzerman, the guy is unstoppable. The goalies
are tougher, but I've had a couple "plow" goals. And a high
percentage shot is to approach the goalie at a slight angle, then
quickly change hands and tap shoot. Gets 'em everytime.
From: anamr@cats.ucsc.edu (Ana M Rodriguez)
Newsgroups: rec.games.video
Subject: Re: SNES Co-processor add-on
Date: 6 Oct 1992 05:41:23 GMT
Organization: University of California, Santa Cruz
NNTP-Posting-Host: am.ucsc.edu
Keywords: SNES graphics slowdown


carleton@tecsun1.etl.army.mil (Daniel Carleton) writes:


>	I was in Software Etc. and heard from one of the clerks that a co-
>processing unit was to be released soon for around $80.  He said it would
>eliminate slowdown on old games and enable much higher performance in new
>ones.  It is said to operate at 33Mhz.  Does anyone have more information 
>about this device?

I believe we are talking about a chip that they are adding to the 
software to boost the graphics processing power of the SNES.  It will
appear in new titles coming in 93.  Of course titles using this technology
will cost an additional amount for the added processor.
From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Newsgroups: rec.games.video
Subject: Re: header files in TG-16 carts
Date: 5 Oct 92 03:42:10 GMT
Organization: Johns Hopkins University CS Dept.

In article <1992Oct5.013400.13019@tamsun.tamu.edu> y0l8009@tamsun.tamu.edu (Yoshih Lee) writes:
>Problem: the pinouts are different, I know that the d0-d7 data lines were
>reversed, that's no problem.  Unfortunately, I have been made aware that
>there are these "header files" in the American carts which somehow prevent
>them from working on the Japanese systems.  It's been said that these
>"header files" can be bypassed/stripped/removed, but I have no idea of
>how to go about constructing a circuit neccessary to act as a "filter".
>If possible, can someone please explain what exactly are these "header files",
>and how to deal with them?

The following is from the FAQ, and I _think_ I had summarized it from an
article by David Shadoff.  The bit order part refers to reversing the data
lines.  I don't have the article handy.

|Additional information: to copy a TG-16 game to work on a PC Engine with
|copier, reverse the bit order; check for the first bytes to be 78 54 A9, the
|letters NEC at offset 15 hex, and then change the F0 at offset 0B to an 80.

You probably need a game copier to do it.  At the price of a game copier, you
may as well just buy a Duo.  Personally, I'd just buy a TG-16.  They're $69,
which can't be _that_ much more than an adapter would be....
--
"the bogosity in a field equals the bogosity imported from related areas, plus
the bogosity generated internally, minus the bogosity expelled or otherwise
disposed of."  -- K. Eric Drexler

Ken Arromdee (UUCP: ....!jhunix!arromdee; BITNET: arromdee@jhuvm;
     INTERNET: arromdee@jyusenkyou.cs.jhu.edu)
Newsgroups: rec.games.video
From: spiff@netcom.com (Mark Schumann)
Subject: Final Fantasy II for sale
Date: Tue, 29 Sep 92 15:34:35 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Distribution: usa


Im selling FFII for the SNES.  Original box and docs, excellent condition.
$40.00 / offer.

-- 
-------------------------------------------------------------------------------
- 	Mark Schumann			-	If the Video Toaster and the  -
- 	spiff@netcom.com		-	talking toaster from Red      -
- (used to be spiff@cats.ucsc.edu)	-	Dwarf got in a fight, who     -
-  Conqueror of the Cosmos and the 	-	would win?		      -
- 	Endpoint of History		-				      -
-------------------------------------------------------------------------------
Newsgroups: rec.games.video
From: curmi@munta.cs.mu.OZ.AU (Jamie Paul CURMI)
Subject: Is Toejam & Earl a good game?
Summary: is toejam & earl a good game?
Organization: Computer Science, University of Melbourne, Australia
Date: Mon, 5 Oct 1992 02:00:21 GMT

The subject says it all?
Is it fun to play?  Is it too easy (ie. can you finish it within a few
days and you never want to play it again)?  Are the graphics any good
etc. etc.

Any opinions would be appreciated.

Jamie

-- 
------------------------------------------------------------------------------            Jamie P. Curmi  (curmi@cs.mu.oz.au, curmi@maths.mu.oz.au)                      Department of Computer Science,   Department of Mathematics
         The University of Melbourne, Parkville, Victoria, Australia            ------------------------------------------------------------------------------
                    *** Mutate NOW - avoid the rush! ***
From: exuhag@s09a05.com (James Hague)
Newsgroups: rec.games.video
Subject: Re: SNES Co-processor add-on
Date: 5 Oct 92 16:11:07 GMT
Reply-To: exuhag@s09a05.com
Organization: Ericsson Network Systems, Richardson, TX
X-Disclaimer: This article was posted by a user at Ericsson in North America.
              The opinions expressed are strictly those of the user and
              not necessarily those of Ericsson.

Grover Thomas writes:
>
>Not really, when you consider that it's 6502 technology (or should I say
>65816).  I wonder if it really operates at 33 MHz or just gives "33 MHz
>performance."

Something to consider is that a 33MHz 65816 does not exist.  I think
the fastest it can go is 14MHz.  A 33MHz 65816 would be a *very*
formidable processor.  That chip gets things done with very few
cycles.
 
--
James Hague   
exuhag@exu.ericsson.se
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: Street Fighter II for SNES
Date: 29 Sep 92 16:03:47 GMT
Article-I.D.: clark.1992Sep29.160347.29489
Organization: Clark College, Vancouver, Wa.  USA

In article <2AC782AF.18486@ics.uci.edu> jjermani@ics.uci.edu (John W. Jermanis) writes:
>
>What is the sequence used on the title screen used to get Championship
>Mode (basically the mode with the blue background, and the same character may
>be picked by both players).
>
>	E-mail or post me please.

Down-R-Up-L-Y-B

Do this when the Capcom Logo starts to fade in, and finish before it goes
away....you will hear a tone, and menu screen will have a blue background.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Newsgroups: rec.games.video
From: rsilvers@nynexst.com (Robert Silvers)
Subject: Re: SNES + S-Video == ?
Keywords: snes graphics s-video
Organization: Nynex Science and Technology
Date: Fri, 2 Oct 92 19:56:18 GMT

In article <1ai0viINN17h@cauchy.usc.edu> splin@cauchy.usc.edu (Sen-Pin Lin) writes:
>bwendt@nyx.cs.du.edu (Brian Wendt) writes:
>
>>  I understand the SNES has a higher-resolution graphics mode, but
>>it won't work with ordinary televisions.  I will soon be purchasing
>>a telivision with S-video inputs.  Well the game actually use the

	I do not know about this machine in paticular, but for most
everything else (pro video equipment and laser disc players) S-video
connectors do not improve the quality of the signal over composite
video cables unless the original signal was component.  For example,
if your source is a BetaCam Pro VTR, the original signal is component
(luminance + chrominance as a seperate signal) already -- and you
will benefit by keeping it this way.  For a laserdisc player, however,
the original signal off of the disc is composite.  Splitting it
into luminance and chrominance just to send it over a cable to a monitor
where it is recombined to composite does not buy you anything.  Whats worse
is that most companies do this conversion using the cheapest method which
does not preserve signal quality -- just so that they can claim S-video
compatibility.  I personally do not care if my game OR tv has S video.
Remember, the Newtek video toaster has absolutly beautiful output -- perfect
broadcast quality -- and it does not have S video connectors.

						--Rob.
From: carhart@netcom.com (Raymond E. Carhart)
Newsgroups: rec.games.video
Subject: Castle Wolfenstein
Date: 5 Oct 92 00:50:12 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

Can anybody give me any tips/maps for castle Wolfenstein? I don't want to
buy the hint book, and I don't expect someone to type in the contents of the hint book. I just get very lost very quickly on the higher levels. and I have a lot of problems looking for secret passages. any help you can give me would be appreciated (and unlike on so many people today, I did pay the $50 for the game!)
From: portuesi@tweezers.esd.sgi.com (Michael Portuesi)
Newsgroups: rec.games.video
Subject: Re: Sea Battle Controls? [Intellivision]
Date: 28 Sep 92 16:40:14 GMT
Organization: Silicon Graphics, Inc.  Mountain View, CA


In article <1a2kgmINNcka@usenet.INS.CWRU.Edu>, bc464@cleveland.Freenet.Edu writes:
> Hope this helps.  I have quite a large library of
> Intellivision games, so if you need any more help,
> let me know!


Okay, here's my question:  How do you play Utopia,
and what do all the keypad controls mean?

Thanks,

--
Michael Portuesi   Silicon Graphics, Inc.   portuesi@sgi.com
From: sture@lulea.trab.se (Sture Jonsson)
Newsgroups: rec.games.video
Subject: Re: Zelda III help ! -- spoiler ?
Date: 6 Oct 92 07:50:41 GMT
Organization: Telia Research AB, Aurorum 6, 951 75 Lulea, Sweden
X-Newsreader: Tin 1.1 + PL4

Thanks to everybody who helped me with my problems !

Sture
From: u9999aec@elm.circa.ufl.edu (David Isaacson)
Newsgroups: rec.games.video
Subject: Re: Sonic The Hedgehog -- More questions...
Date: 29 Sep 92 09:11:06 GMT
Article-I.D.: elm.9209291911.AA26544
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu

In article <1a8vfqINN8om@darkstar.UCSC.EDU> cassiel@ucscb.UCSC.EDU (71189000) writes:
>
>MY question is... what are you supposed to do at the end 
>of the Labyrinth Zone???????  I chase Robotnik up and up 
>and up and up, but I invariably wind up dying or drowning.  
>Any clues?

There isn't much to say but keep trying. You don't actually bash
Robotnik at the end of the Lab. Zone, just keep following him (without
dying :) )to get through with the zone.  The worst part is that if you
die part way through, you have no coins to protect you if you get hit
on your next guy.

-- 
David Isaacson		Unix:	u9999aec@elm.circa.ufl.edu

			VAX:	Fraenhawk@maple.circa.ufl.edu
				X9999BNS@maple.circa.ufl.edu
From: bm074@cleveland.Freenet.Edu (David S Fung)
Newsgroups: rec.games.video
Subject: How much are the USED Genesis???
Date: 28 Sep 1992 04:50:11 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


I saw a couple of people of people looking to buy used Genesis?

how much they can get for a used system?
As the price of a Genesis is getin 90 bucks.

Can i buy one w/ 40????

Just curious?
Newsgroups: rec.games.video
From: chennu@pdx168.NoSubdomain.NoDomain (Srinivas Chennupaty)
Subject: Re: SNES: Super Mario World
Organization: Intel Corp., Hillsboro, Oregon
Date: Mon, 28 Sep 1992 14:40:10 GMT

In article <186@gimlet.herndon.va.us>, logan@gimlet.herndon.va.us (Jim Logan) writes:
|> I have been trying to figure out the red dots on the map screen
|> without any luck.  Can anyone describe how to get to any of the
|> alternate paths?
|> 
|> I have tried the red dot at the beginning of the game without any
|> luck.  I found a P button that allows me to run over the water
|> and to jump up on top of a very high platform.  When I'm up
|> there, however, the screen doesn't scroll up, so I can't see
|> myself, and there seems to be nowhere to go.  Is there something
|> else I need to do here?  Is this not really the start of the
|> alternate route like I think it is?  
|> 
|> 			Thanks,
|> 			-Jim
|> -- 
|> Jim Logan
|> logan@gimlet.herndon.va.us     ...There's no place like $HOME.
|> uunet!gimlet!logan

The red dot indicate alternate paths which you can reach if you find the
key & the keyhole (which are usually pretty close together).
The first one is in Donut plains 1. However there is a catch -22 here.
In order to reach the secret exit you need to have visited donut plains2
& found the secret exit there ( no key needed) & get to th green switch 
palace. After you do that go back to donut plains1 you will find a long 
column of green blocks leading up to the keyhole & key
good luck
-- 
--------------------------------------------------------------------
Srinivas Chennupaty                          chennu@ichips.intel.com
--------------------------------------------------------------------
Pretend to spank me -- I'm a pseudo-masochist!
From: carleton@tecsun1.etl.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: SNES + S-Video == ?
Keywords: snes graphics s-video
Date: 3 Oct 92 04:26:02 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

shimkevi@buchmf.bu.edu (Sergey Shimkevich) writes:

>>bwendt@nyx.cs.du.edu (Brian Wendt) writes:

>>>  I understand the SNES has a higher-resolution graphics mode, but
>>>it won't work with ordinary televisions.  I will soon be purchasing
>>>a telivision with S-video inputs.  Well the game actually use the
>>>higher resolution mode?  Or are all the bitmaps on the game carts
>>>drawn for the low resolution mode?

>I played SF2 on a big-screen TV with S-VHS inputs, it looked horrible. The
>characters were saw-edged and looked extremely blocky, in fact, everything
>looked blocky. Just out of curiosity, I compared it to the regular A/V input
>and it looked much better. 

>IMO, of course.

	I have seen Star Control for both Genesis and PC.  When I first saw 
the PC graphics I thought they looked horribly blocky.  When my friend with
the PC saw the Genesis version, he said it looked horribly blurry!  Upon further
study, the games turned out to be using the same resolution and all the bit-
maps were the same.  It's just that the blurriness makes things look smoother,
even though detail is lost.  In computer graphics, some images are DELIBERATELY
blurred;  Blurriness seems natural because we often see things out of focus,
but blocky pixels are only seen on computer screens and therefore look
artificial.  The blurriness in Star Control was the result of the TV and it's
connection being inferior to the computer monitor,  as is the case with
SFII and S-video.  
	I also had a shock when I replaced my old, fuzzy TV with a new one.
I though that my NES(That's all I had at the time) would look better through it,
but the improved quality only showed off the NES's lack of resolution.
Newsgroups: rec.games.video
From: davem@uvmark.uucp (Dave Meeks)
Subject: Re: Sega or Genesis (final response)
Date: Tue, 06 Oct 92 15:12:03 GMT
Organization: Vmark Software, Inc.

In article <ld17tnINNmfl@news.bbn.com> oliveira@bbn.com (John Oliveira) writes:
>In article <1992Oct05.162453.67788@uvmark.uucp>, davem@uvmark.uucp (Dave Meeks) writes:
>> Hey Jer... Which SNES games are you talking about???  Which SNES games have
>> the good graphics, good sounds and good gameplay???  Ones without damaging
>> slowdown???  Ones that don't take an hour to beat???  Which ones??
>> Not necessarily a flame, just trying to find out which ones I should
>> be getting, as I find most of the SNES games to be terrible.  I agree
>> that the Genesis has a lot of so-so games, but they have had some very
>> good games come out as well...  
>
>
>Look at my previous message,(article# 39519) it list some of the games that
>have great graphics, gameplay and excellent sound.
>Some of those games don't take and hour to beat other than the Turtles and
>Actraiser. Not all games suffer from slowdown!!
>Can you tell me the same for the Genesis?

True, not all games suffer from slowdown.  But, even some of their best, like
SFII, do suffer from slowdown.  It is there biggest problem so far.  

As for the Genesis, games of late I have really enjoyed would be:
Taz-Mania
Chuck Rock
Kid Chamelion
NHLPA Hockey
Wonder Boy
Bulls vs. Lakers
SportsTalk Baseball
Aliens 3

and a few others.  


>
>John
>


-- 
David T. Meeks                    ||" We are jigsaw pieces, aligned on the 
VMark Software, Inc.              ||  perimeter edge, 
uvmark!davem@merk.com             ||  interlocked through a missing piece"
davem%uvmark@merk.com             ||" ...This world is totally Fugazi"
From: v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video
Subject: Re: MGHs for sale
Date: 28 Sep 92 04:19:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1a5vfjINNdeh@aludra.usc.edu>, tehyang@aludra.usc.edu (Teh Kao Yang) writes...
>In article <0elYVty00VBN48hWAR@andrew.cmu.edu> Chinarut Ruangchotvit <chinman+@CMU.EDU> writes:
>>If you are interested in purchasing a Multi-Game Hunter and would like
>>more info, please e-mail to this account.
> 
>Could you please tell me if the Hunter can play PC Engine games? If not
>do you know what systems can? 
> 
>BTW, do you have a copy of the copier FAQ you can send me?
> 
>Thanks...
>tehkao
There is a device I saw in Japan which copies PC Engine
games -- apparently no one buys them because the system
(PCE) is generally "on the way out" as the guy said when
I asked him about the machine. It goes in front of the
system instead of on top, and is kind of nice looking.

BUT... the PCE
games of value are all on CD - and even then, they're not
all that good. And, you can't copy CD's... So who wants
a PCE copier?
Z
Newsgroups: rec.games.video,uw.forsale,misc.forsale,seattle.forsale
From: steveskr@milton.u.washington.edu (Steve Skrzyniarz)
Subject: Genesis Marble Madness for sale
Organization: University of Washington, Seattle
Date: Sat, 26 Sep 1992 04:46:30 GMT


For sale: 1 copy of Marble Madness for the Genesis.  No box or instructions
          (then again, who needs instructions -- this *IS* Marble Madness
           after all)

Price:   $20.00 Postage Paid

Newsgroups: rec.games.video,dc.forsale,misc.forsale
From: robert@monster.saic.com (Robert W Mangum II)
Subject: Nintendo and cartridges for sale
Reply-To: robert@monster.saic.com.UUCP (Robert W Mangum II)
Organization: SAIC, Reston, VA
Distribution: usa
Date: Mon, 28 Sep 92 18:54:02 GMT

                                 FOR  SALE
                       Nintendo Entertainment System


The System:
-----------
NES control deck
2 control pads
light gun
EPYX hand-grip joystick
Konami LaserScope gun headset
NES Cleaning Kit


The Cartridges:
---------------
Ghosts 'N Goblins
Gauntlet
The Three Stooges
Bump'n' Jump
Shooting Range
Indiana Jones and the Temple of Doom
Orb-3D
Super Mario Bros./Duck Hunt (2 copies)


I would like $120 for everything and I'll pay for the shipping.
All offers will be considered.

 __________________________________     ____________________________________
(                                  )   (                                    \
 \   Robert W Mangum II           (_____)    Email:  robert@monster.saic.com \
  )  1005 Hertford Street          _____     Work:   (703) 318-4548           )
 /   Herndon, VA  22070           (     )    Home:   (703) 709-8022          /
(__________________________________)   (____________________________________/
From: N. Richard Caldwell <nrc@bsbbs.columbus.oh.us>
Newsgroups: rec.games.video
Subject: Shadow of the Beast Tips
Date: Sat, 03 Oct 1992 05:33:54 GMT
Organization: The Big Sky BBS (+1 614 864 1198)

Has anyone collected a set of tips for Shadow of the Beast?  My
wife is stuck.   She can get the key but dies trying to get back
out of the caverns.  She can get to the castle but she evidently
needs a light.  Sorry, I saw some messages about this a week or
two ago but this group expires pretty quickly here.


"Don't drive too slowly."         Richard Caldwell
                                  The Big Sky BBS (+1 614 864 1198)
                                  {n8emr|nstar}!bluemoon!bsbbs!nrc
                                  nrc@bsbbs.Columbus.OH.US
Xref: sparky rec.games.video:19270 aus.wanted:818 misc.wanted:8656
From: espt@gaea.es.flinders.edu.au
Newsgroups: rec.games.video,aus.wanted,misc.wanted
Subject: Sega [Genesis = Mega-Drive] console AV Pinout wanted.
Date: 25 Sep 92 17:13:25 GMT
Expires: 31 Oct 1992 23:59:59 GMT
Reply-To: espt@es.flinders.edu.au
Organization: None
Originator: espt@gaea.es.flinders.edu.au

Can someone please supply me with the pinout of the AV socket of the
SEGA Mega Drive console? (Marketed in US as Genesis)

I have just purchased it, and want to access Comp Video, and line level
L/R audio outputs for connection to a stereo TV.  There is absolutely no
technical info in the docs recieved with the console.  The only cable mentioned
has Comp video, and mono audio.

Thanks in advance..

Peter Turner.
Newsgroups: rec.games.video
From: tpordon@isis.cs.du.edu  (Tony Pordon)
Subject: Super Mario World...Special levels over...?
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Tue, 6 Oct 92 04:48:25 GMT

Is there something I missed?  When you beat the special levels, the colors in 
the overworld change, but I didn't notice anything different.  Is there
some significance to this, other than 8 (?) special levels?

Ja mata...


						-Tony
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

   | |      \   I have gone out into the world to find myself.  /      | |
     ~~	      \   Should I get back before I return, please   /       ~~
  \___/		\         hold me until I get here.         /         \___/  
		  \_______________________________________/

     "I've had this ice-cream bar since I was a child...[sniff]...people
	always trying to take it from me!  [sob]   Why don't they just
	leave me...ALOOOOONE?!?!?!?!?!"
					-Ren
     "Hmmm... No, sir; I don't like it!"
					-Anonymous Horse
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
From: karlon@buengc.bu.edu (William J. Karlon)
Newsgroups: rec.games.video
Subject: For Sale: SNES Super Mario Kart
Date: 2 Oct 92 14:45:44 GMT
Distribution: usa
Organization: College of Engineering, Boston University, Boston, MA, USA
Originator: karlon@buengc.bu.edu


Hi All,
   I've got a slightly used Super Mario Kart for sale for $35
including shipping in the continental USA by the US Postal Service.
The cart is in excellent condition and the original box, manual,
inserts, etc. are there.

Thanks, Bill Karlon
karlon@buengc.bu.edu