HDTenEightyP/NetNews huggingface dataset:
From: cpbaltus@cs.vu.nl (Stefan Baltus)
Subject: YAFM...
Organization: Fac. Wiskunde & Informatica, VU, Amsterdam
Date: Tue, 15 Dec 1992 09:59:04 GMT

In hell, i got the following message. What does it mean?

'You smell charred flesh.'

			Stefan.
-- 
-----------------------------------------------------------------------
Department of Mathematics and Computer Science       Vrije Universiteit
				             Amsterdam, The Netherlands
Stefan Baltus.			    	    InterNet: cpbaltus@cs.vu.nl
Newsgroups: rec.games.hack
From: dnh@mfltd.co.uk (Des Herriott)
Subject: Re: problems compiling nh++
Organization: Micro Focus Ltd., Newbury, UK
Distribution: mf
Date: Fri, 18 Dec 1992 13:46:20 GMT


In article <jl16.724671238@crux1.cit.cornell.edu>, jl16@crux2.cit.cornell.edu (Who the hell am I?) writes:
> I'm having some problems comping nh++
> I'm trying to use the nh3.0j Makefile for unix to compile the files
> but it seems to be bugging out at the objects.c file
> *boggle*
> I got the files via ftp from archives.umich.edu
> something I noticed when editing some config files before trying to compile
> I'm getting a lot of ^M's in there..
> I know it just means that it's a carriage return..
> but... *shrug* other files within the nh++ source don't have it..
> *ponder*
> any answers? ;)

Yep... you've uploaded the files from a DOS archive.  DOS stores newlines as
CR & LF, which is why you've got some extra ^M characters in there.

Just run this (Bourne) shell script on any files which have ^M's in them:

  tr -d '\015' < $1 > $1.TMP
  mv $1.TMP $1

That'll strip out any ^M's.
 
BTW, my compilments to NH++'s developers.  I like it.  Although that giant
throne room was a bit much :-)  Especially when I teleported right into the
middle of it...  Can you say barbarian burgers?


Des.
-- 
Des Herriott,           /                                         O  O
Micro Focus, Newbury.  /     "I feel as much like I did         /      \ 
+44 (0635) 565354     /       yesterday as I do today."        /\      /\ 
dnh@mfltd.co.uk      /                                           \____/  
Newsgroups: rec.games.hack
From: nwang@black.clarku.edu (The freak)
Subject: Stupid Death
Organization: Clark University (Worcester, MA)
Date: 17 Dec 92 01:43:31 GMT



My Valk found a large wand shop on level 2, she tried all of them and
one turned out to be wishing.  After wishing for the usual assortment o
of things, she found an chaotic altar.  After summoning a couple demon
lord with it I pressed 'y' since doorway is in that direction, didn't
notice Jubilex is in the way, "do you wish to attack Jubilex" I pressed
'y' again, died in two rounds.

Suggestion: when there is a message asking if you want to attack or not,
make the user type "yes" instead of just "y".


Newsgroups: rec.games.hack
From: thakulin@vipunen.hut.fi (Timo Tapio Hakulinen)
Subject: Re: Nethack for OS2
Organization: Helsinki University of Technology, Finland
Date: 20 Dec 92 05:04:48

>   I was playing Nethack, under OS/2.  I started the game as "Rob" saved it 
>   after robbing a shop (teleport scroll).  I then saved the game and went 
>   back to using "nethack -u rob".  The shop keeper wandered up to me and 
>   said "Hello rob, I'm looking for Rob" and wandered off.
>
>   Has this happened to anyone else.

Sure.  NH is case sensitive when treating user names but OS/2 is not,
so rob.sav and Rob.sav really mean the same file (the newer OS/2 HPFS is
case preserving but not case sensitive).  In NH there is one exception,
though: the status line shows player's name with the first letter
capitalized, but it may still be internally different.  In addition, NH
only gets the player name information from the player at startup and uses
that name to search for a possible save file - the player name isn't stored
in the save file in any form.

Timo
From: mgk1761@sjfc.UUCP (Matthew Kopcienski)
Newsgroups: rec.games.hack
Subject: Latest Version
Date: 14 Dec 92 16:09:45 GMT
Reply-To: mgk1761@sjfc.edu (Matthew Kopcienski)
Distribution: na
Organization: Saint John Fisher College, Rochester, NY

I am just wondering what the latest version of Nethack is for UNIX. 
Also where could I get it along with the most current patches.

Please email me since I don't read here that often..

-=Matt=-

|--------------------------------------------------------------------|
| DISCLAIMER:  EVERYTHING SAID ABOVE IS MUCH TOO INTELLIGENT TO BE AN|
|              OPINION OF EITHER THIS COLLEGE OR THE GENERAL PUBLIC. |
|--------------------------------------------------------------------|
| Matthew G. Kopcienski             | Resisting temptation is much   |
| St. John Fisher College           | easier when you think you'll   |
| email mgk1761@sjfc.edu            | get another chance later on.   |
| voice (716)385-8339               |                                |
|--------------------------------------------------------------------|
Newsgroups: rec.games.hack
From: nwang@black.clarku.edu (The freak)
Subject: artifacts damage
Organization: Clark University (Worcester, MA)
Date: 18 Dec 92 03:53:35 GMT



Someone posted something about artifacts damage a while back, if anyone
has a copy of it, could you please send it to me?  Thanks

Andy

P.S. My second Valk just stumble upon the first one's bone pile, pretty
lucky huh? :)
From: cyberman@exucom.com (Stephen R. Phillips)
Newsgroups: rec.games.hack
Subject: Should Nethack move to C++?
Date: 12 Dec 92 04:37:21 GMT
Organization: ExuCom MultiMedia Inc.
X-Newsreader: TIN [version 1.1 PL7]


A serious consideration should be made of moving Nethack to C++.

C++ will allow some more eligant code (WHO CARES!) and most
importantly allow a more GNERIC way of handling monsters.  My guess is
this move will make Nethack a smaler executable.  My experience with
porting C -> C++ is that my programs generally shrink 50% in source
size and 33% in executables.  

This means that NH3.0j won't be 789k! (on the PC) but 530k instead.
MUCH smaller and it might not need overlays.  (I doubt that)

I think it would also make more sense.  Why?  Think about it.  NH is
really Object oreinted.  If you use OOP language it will be MUCH
easier to implement.  

Perhaps it could be call NH4.0?  OR OOHack?

Cyberman


-- 
This is my sig file!
Read rec.games.programer!
Newsgroups: rec.games.hack
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Nethack++
Organization: University of Illinois at Urbana
Date: Tue, 15 Dec 1992 20:10:03 GMT

One game as Wizard, I started with a ring of polymorph control and a
POTION of polymorph.  I don't think this is supposed to happen (according
to the spoiler sheet anyway).  I know the potion of polymorph is new.

I'd like to see a monster called a Lemming.  If you polymorph into it
and use the #monster command, you leap off of the edge of a cliff to
your death.  If you genocide it, it says, "You kill one, you killed
'em all."

Just a thought.  In nethack, there is a downside to everything.  I thought
there should be a downside to using #monster commands too :)

--- SPOILERS ---

Also, in another game, I was polymorphing with a ring of polymorph to
see what monsters are out there.  I turned into a Kirin (an oriental
mythical beast?) and it said the stuff about use #monster.  So I did
and it says, nothing happens.  I figure that it's the same effect as
applying a unicorn's horn... ?

-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
Guys with long sigs are just trying to compensate for something...
Newsgroups: rec.games.hack
From: jcarl@jabba.ess.harris.com (Joe Carl Jr.)
Subject: Re: errr how do I unzip files on a unix
Keywords: hack ++
Organization: Harris Corporation - ISD
Date: Tue, 15 Dec 1992 15:19:15 GMT

In <jl16.724392270@crux1.cit.cornell.edu> jl16@crux2.cit.cornell.edu (-=>*ME*<=-) writes:

>How do you unzip the nhpp3src.zip file from a unix machine *BOGGLE*

You don't.  You need to ftp it over to a PC then unzip it there.
Don't forget to transfer in Bin mode!
--
Joe Carl Jr.               "It ain't what a man don't know that makes him a
jcarl@jabba.ess.harris.com   fool, but what he does know that ain't so."
                                                           -- Josh Billings
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.hack
Date: Sat, 12 Dec 1992 23:50:33 -0500 
From: Joshua John Buergel <jbbb+@andrew.cmu.edu>
Subject: Re: Rustproofing, inquiring minds want to know! (please) : )

Excerpts from netnews.rec.games.hack: 10-Dec-92 Re: Rustproofing,
inquiring.. by Brian Haines@pool.info.s 
>How do you pick up 100 long swords?
>
>Cursed bag of holding...There is a bug in the code that will allow you to
>have a negative weight with a bag of holding...I'm not going to explain
>this one to ya. :)  Adventures have to be adventurous. :)

I was fiddling around in Wizard mode yesterday, and was wondering just
what extent the bag of holding abuse could be taken to.  Well, quite an
extent was the answer.  I wished for 32767 loadstones (on your system,
you may have larger integers and could get 2 millions some odd
loadstones), and did the mumbo jumbo I'm sure most people are familiar
with.  Well, after this, I could just walk up to boulders (you know, the
"squeezing in" bit), and pick them up and walk around with them.  Sort
of amusing.  I picked up six (I didn't feel like working up more) with
no problem, and could go up and down stairs and everything.  Now, all
that has to happen is make a ton of loadstones appear in normal mode. 
Does anybody know if you could polypile a bunch of cursed rocks and make
them loadstones?

By the way, Nethack++ is pretty cool, so far.  It's kind of odd to be
encountering dingos and maggots as well as newts and jackals on the
first few levels.  And the new classes are pretty damn amusing too.

Joshua Buergel - allroy@cmu.edu - jbbb@andrew.cmu.edu
"Anybody who thinks we overstepped the playground perimeter of lyrical
decency (or that the public has any right to demand 'social
responsibility' from a goddamn punk rock band) is a pure natural dolt,
and should step forward and put his tongue up my ass." - Steve Albini
From: v094px3a@ubvmsb.cc.buffalo.edu (Brian Mauger)
Newsgroups: rec.games.hack
Subject: Re: Statues
Summary: statues
Keywords: statues, spellbooks
Date: 12 Dec 92 20:27:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

>I've seen a lot of messages that mention statues containing spell books.  
>So what's the guts.  Do they?  And how do you break them?

Sometimes.  The deeper you are, the better the chance of finding a spellbook. 
(Never on the Medusa level, though, or any statues you make by petrifing 
monsters with a cocatrice corpse.)  You can break them with a pick-axe or a wand
of digging.

>Robert Singers               | Nothing I say or do should be taken as
>scimitar@suction.acme.gen.nz | a reflection of any form of reality or
>                             | consensual hallucination.

have fun
brian
Newsgroups: rec.games.hack
From: jl16@crux2.cit.cornell.edu (-=>*ME*<=-)
Subject: errr how do I unzip files on a unix
Summary: unzipping nethack ++
Keywords: hack ++
Organization: Cornell Information Technologies
Date: 15 Dec 92 04:04:30 GMT

How do you unzip the nhpp3src.zip file from a unix machine *BOGGLE*

Newsgroups: rec.games.hack
From: hafting@Lise.Unit.NO (Helge Hafting)
Subject: Re: YAFM
Organization: Norwegian Institute of Technology
Date: Mon, 14 Dec 92 16:02:09 GMT

In article <1992Dec12.204531.29799@blaze.cs.jhu.edu>, arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee) writes:
 > In article <1992Dec12.055855.19440@samba.oit.unc.edu> George.Harris@launchpad.unc.edu (George Harris) writes:
 > >	"Your potion of sickness dilutes.  You are splashed with water."
 > >	Splashed with water?  That has never happened before.  It isn't in
 > >the spoilers.  What could it mean?
 > 
 > What it means is that pools would have been created, but Nethack doesn't like
 > the idea of creating pools in the room with the staircase in it for fear of
 > blocking you off, or of just destroying the staircase.

Hmmm.  You may just as well get blocked by the pools if there isn't a staircase 
in the room?  And if water hits the stairs that go down, the pool could appear on
the next level.

-- 
 |  |      ^         |  |      /   ^   o
 |__| _   /|  _  _   |__| _   /|  /|   |    _   _
 |  |/_) / | / \/_)  |  |/ | /-+-/-+- /| /|/ | / \
 |  |\__/  |/\_/\_   |  |\_|/  |   \_/ |/ |  |/\_/
            __/                /              __/
From: silly@ugcs.caltech.edu (Brad Threatt)
Newsgroups: rec.games.hack
Subject: Help!!!
Date: 11 Dec 1992 18:07:42 GMT
Organization: California Institute of Technology, Pasadena
NNTP-Posting-Host: torment.ugcs.caltech.edu
Summary: I need help!

I've been playing nethack for a few days now, and I've even gotten to level
6, but I need some advice.  My friend said that the point of the game was
to find the Omelet of Yendor.  He said he didn't know how to get it, and 
that was part of the fun of the game.  Well, the other day, I found an egg,
and I'm wondering if I can make the Omelet with it.  Or do you need a special
egg or more than one?  Also, do I need stuff to cook with to?  Thanks for
the help.  I think I'll post some helpful hints for all of you guys.  It looks
like you need them.

--
Brad Threatt | MISSING! Single white male Jesus look-alike in blue 
             | Members Only jacket.  Answers to the name 'Dave Gillespie'.
Safe sex is  | Last seen with roller-skating couple in Pasadena.  
for wimps.   | If found, please return to the cs10 lab immediately.
Newsgroups: rec.games.hack
From: jcarl@jabba.ess.harris.com (Joe Carl Jr.)
Subject: Something interesting
Organization: Harris Corporation - ISD
Date: Mon, 14 Dec 1992 17:12:20 GMT

I'm a beginner and got polymorphed into a wererat.  
So I start having fun summoning rats.  Soon I had a floor full of tame
rats, some rabid.  I got this message

"Verily thou inhale sharply"

What was that?
--
Joe Carl Jr.               "It ain't what a man don't know that makes him a
jcarl@jabba.ess.harris.com   fool, but what he does know that ain't so."
                                                           -- Josh Billings
Newsgroups: rec.games.hack
From: snelling@bmerh466.NoSubdomain.NoDomain (Peter Snelling)
Subject: Re: Changing nethack commands
Organization: Bell Northern Research
Date: Mon, 14 Dec 1992 17:37:16 GMT

In article <dpn2.190.724137492@po.CWRU.Edu>, dpn2@po.CWRU.Edu (Damien P. Neil) writes:
>In article <1992Dec12.002138.14494@bmers95.bnr.ca> snelling@bmerh466.NoSubdomain.NoDomain (Peter Snelling) writes:
>>W : wear armor/rings/amulets
>>R : remove armor/rings/amulets
>
>This is actually one of the better changes I have heard recommended here. It 
>should be easy to code, too. What does everyone else think?
>
>>A further reduction in the number of commands could be:
>>w : wield a weapon, wear armor/rings/amulets
>>R : remove armor/rings/amulets/weapon
>>    ie: r (current weapon) instead of w-
>
>Hmm...however, it is currently possible to wield a piece of armor. I think 
>this is reducing things too far.
>

Oh yeah, I'd forgot about wielding armor.  I think I will get rid of 
P/T though.

-- 
Peter Snelling
From: jfinn@ll.mit.edu (Joe Finnivan)
Newsgroups: rec.games.hack
Subject: Nethack++ ???
Date: 16 Dec 92 13:31:59 GMT
Reply-To: jfinn@ll.mit.edu (Joe Finnivan)
Organization: MIT Lincoln Laboratory, Lexington MA
Originator: jfinn@ll.mit.edu (Joe Finnivan)


I'm a bit confused.  Is Nethack++ the latest release by the 'official'
nethack development team, or is it some mods that some Nethack lovers
have made to add features that they wanted?  If so, what will happen
when the next 'official' release comes along from the dev team ?  Will
it have the Nethack++ changes in it as well?  Inquiring minds want to know.
Either way, I thinks it's great that someone took the initiative to
add things they wanted and made it available.  I just wanted to know
how it fits in the big Nethack picture...

Joe

jfinn@ll.mit.edu
Newsgroups: rec.games.hack
From: jfarrell@morgan.ucs.mun.ca (James Farrell)
Subject: Re: YAFM (No, really!)
Organization: Memorial University of Newfoundland
Date: Thu, 17 Dec 1992 17:07:26 GMT

In article <1992Dec17.055012.18041@u.washington.edu> scythe@stein.u.washington.edu (The Grim Reaper) writes:
>In article <1992Dec17.044341.1061@pyra.co.uk> dpeel@pyra.co.uk (The Nighthawk) writes:
>>In <1992Dec16.065239.21670@netcom.com> ianb@netcom.com (Ian Barkley) writes:
>>>In article <1992Dec15.211445.13735@oz.plymouth.edu> d_jaracz@oz.plymouth.edu (David R. Jaracz) writes:
>>>>Here's a message that I think may actually stump a lot of people.
>>>>Simple, yet elegant in it's own devious little way:
>>>>"Oops!"
>>>>Good luck with that one....  :)
>>>>-D
>>
>>>Easy - you get mail when you have so much weight you can't carry the scroll
>>>of mail. The mailer deamon then drops the scroll on the floor and says
>>>Oops! 
>>>-Ian
>>
>>Ok then, try these two:
>>
>>    "Don't be ridiculous"
>>
>>and "Don't even bother"
>>
>>They are both related, what am I? and how did I get them?
>>
>>Been playing for over two and a half years and only just managed to
>>get these messages 2 hours ago, so I dont think you see them that often 
>>:-)
>
>Hmmm.  You must not muck around in wizard mode as much as I do =)
>The spoiler hits (I hope you don't mind)! -more-
>
>They are both messages you get when you try to wield/wear things when
>in the form of a monster that can't wear/wield

This one shouldn't be too hard for such intelligent people:

"It feels like someone is helping you" (actually, I got this one and I
don't really know what it means.)

-- 
********************************************************************
* Jim Farrell  -  Memorial University of Newfoundland (ie. CANADA) *
* These are my opinions, so BUGGER OFF!!!                          * 
********************************************************************
Newsgroups: rec.games.hack
From: snelling@bmerh466.NoSubdomain.NoDomain (Peter Snelling)
Subject: Re: Help!!!
Keywords: Omelet of Yendor
Organization: Bell Northern Research
Date: Fri, 11 Dec 1992 23:59:09 GMT

In article <Bz4B17.85B@acsu.buffalo.edu>, v094px3a@ubvmsb.cc.buffalo.edu (Brian Mauger) writes:
>In article <1galdeINNrh7@gap.caltech.edu>, silly@ugcs.caltech.edu (Brad Threatt) writes...
>>I've been playing nethack for a few days now, and I've even gotten to level
>>6, but I need some advice.  My friend said that the point of the game was
>>to find the Omelet of Yendor.  He said he didn't know how to get it, and 
>>that was part of the fun of the game.  Well, the other day, I found an egg,
>>and I'm wondering if I can make the Omelet with it.  Or do you need a special
>>egg or more than one?  Also, do I need stuff to cook with to?  Thanks for
>>the help.  I think I'll post some helpful hints for all of you guys.  It looks
>>like you need them.
>> 
>>--
>>Brad Threatt | MISSING! Single white male Jesus look-alike in blue 
>>             | Members Only jacket.  Answers to the name 'Dave Gillespie'.
>>Safe sex is  | Last seen with roller-skating couple in Pasadena.  
>>for wimps.   | If found, please return to the cs10 lab immediately.
>
>	OMELET?!?  That's AMULET of Yendor!

I'm not surprised that some of you haven't heard of the OMELET.  It's
one of the most difficult things to get in the game.  The Amulet is just
one step on the way to getting the OMELET.  Some people foolishly 
sacrifice the Amulet to their god on level 0.  These people are content
to just become DEMI-gods.  

To becmoe a full God, get the Amulet of Yendor, wear it, and level teleport
to level -11.  (Normally you can't level teleport with the Amulet, but
when you're standing on your God's altar on level 0 you can).  Level
-11 is Heaven.  This is where you'll find "God's Kitchen".

(a)pply the Amulet, to heat the stove, and then place a cockatrice egg
on it (Oops -- did I forget to tell you to bring one?).  When the
egg cooks, eat it.  You must wait exactly 723 turns for it to be 
perfectly cooked.  Less and you'll turn to stone, more and it will
burn, and your god will spell the smoke, and appear and kill you.
(Although this means you lose, the messages are quite entertaining,
and I recommend you try doing it at least once).

Eat the Omelet, and you'll become a God, and will have one final battle
AGAINST your God to replace him/her as the new God of your alignment.
Then everyone playing on your system will see your name instead of the
old God.   I had a really tough time figuring all that out without
reading the source, but the reward was worth it.

Good Luck!
-- 
Peter Snelling
From: bandu@acsu.buffalo.edu (Jagath Samarabandu)
Newsgroups: rec.games.hack
Subject: Re: problems compiling nh++
Date: 18 Dec 92 16:47:46 GMT
Organization: SUNY/Buffalo Electrical Eng.

In article <jl16.724671238@crux1.cit.cornell.edu> jl16@crux2.cit.cornell.edu (Who the hell am I?) writes:
>I'm having some problems comping nh++

I was able to compile it on a sun sparc2 and it runs beautifully. 

>I'm getting a lot of ^M's in there..

I ran in to this problem and it complained about size_t being defined at
different sizes or some such. The way I did it was

1. copy all the *.c and *.h files to the existing NH3.0j 'src' directory
2. changed the config.h and system.h in the 'src' directory (not the 'include'
   directory)  to reflect the environment (unix, BSD etc)
3. run make in the src directory
4. when it complains, edit out the ^M in the offending file (easily done in
   emacs with a quick macro)
5. repeat 4 until successful

Hope this helps
Bandu
From: andra@cs.widener.edu (Robert Andracsek)
Newsgroups: rec.games.hack
Subject: Re: YAFM
Date: 14 Dec 1992 20:14:48 -0500
Organization: Widener University CS Department, Chester PA
NNTP-Posting-Host: maggie.cs.widener.edu

In article <1992Dec1.154517.5157@ousrvr.oulu.fi> nightis@zombie.oulu.fi (Urpo Kotipalo) writes:
>KHV (khv@phoenix.oulu.fi) wrote:
 >: How about these two:
 >: 
 >:   You hear a sound reminding you of a trained seal
 >
 >  not sure, but how'bout a vault in level (croesus enters his vault...)
 >
 >:  
 >:   Your hear a sound reminding you of an elephant stepping on peanut
 >: 
 >
 >  this is easy, rock mole or dwarf destroys armour/wall/weapon etc.

BZZT!  Sorry, but you missed both of 'em.  They're both messages you
get when there's a treasure zoo on the level.  Thanks for playing...
John, what lovely parting gifts do we have for our player?

-- 
|R. Andracsek  |  e-mail: andra@cs.widener.edu  |  Voice: kinda deep...  
|  Coach:"Do you think losing is funny?!?"
|  Player:"Not at first, but once you get the hang of it..."
|                 ---The Mighty Ducks
From: bpn@po.CWRU.Edu (Brian Nelson)
Newsgroups: rec.games.hack
Subject: Re: multiplayer musings, again
Date: Sat, 12 Dec 1992 10:36:01 GMT
Organization: SCWRUed
NNTP-Posting-Host: b62102.student.cwru.edu

Hmmm, what about Gauntlet... It is multiplayer dungeon...

Use that same idea in a Hack-like format.... But I would allow different 
characters to be on different levels.. hmmm... Don't ask me to code it...


Note: this _is_ nethack, not computer hacking.... duh.

"So when I die, the first thing I will see in heaven is a score list?"
1st Law of Hacking:  leaving is much more difficult than entering.
2nd Law of Hacking:  first in, first out.
3rd Law of Hacking:  the last blow counts most.
4th Law of Hacking:  you will find the exit at the entrance.

Brian Nelson
bpn@po.cwru.edu
Newsgroups: rec.games.hack