HDTenEightyP/NetNews huggingface dataset:
From: gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu)
Subject: Blockout (was Re: Joysticks)
Organization: University of Hawaii
Date: Fri, 21 Aug 1992 09:13:42 GMT

In article <1992Aug19.182027.125054@rrz.uni-koeln.de> aeg03@rrz.uni-koeln.de (Jan T. Kim) writes:
>buttons. For instance, BlockOut needs  four  buttons  and  Street
                        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
>Fighter  needs  even  6  buttons to be played properly. And since

	You know, I do fine with THREE buttons... of course I have no
choice!  The only Blockout machine I know of around here has four buttons,
but one of the buttons doesn't work.  So as a result, extra rotations on
part of two axes has to make up for the third.  I still seem to do rather
fine though (just gets a little confusing if I lose my train of thought
though...)

	The setup on that machine seems a little weird too, it's like this:
     O
  o _|_ o o   button on left drops, two on right rotates, and the fourth
              (on the joystick) doesn't function.  At first I thought it
was a really akward layout, but it really works out nicely.  I use my
right hand to rotate, left hand to manipulate the joystick, and to drop,
I release the stick and "pound" on the left side button (with my left hand).


	What are among the more interesting "error" messages between
rounds?  My favorite has to be "NOT A TYPEWRITER"  =^)

--
         Galen Komatsu           !     Apple//e     !      XTC
gkomatsu@uhunix.uhcc.hawaii.edu  !  Sega MegaDrive  !  Sakai Noriko
  ar592@cleveland.freenet.edu    !    Atari 7800    !    Checkers
Newsgroups: rec.games.video.arcade
From: hougland@enuxha.eas.asu.edu (Kriss A. Hougland)
Subject: Re: The Best Arcades
Followup-To: rec.games.video.arcade
Reply-To: hougland@enuxha.eas.asu.edu (Kriss A. Hougland)
Organization: Arizona State University, Tempe AZ
Date: Fri, 21 Aug 1992 19:30:39 GMT

In article <MJB.92Aug21120204@srl02.cacs.usl.edu> mjb@srl02.cacs.usl.edu (Matthew Brumley) writes:
>
>Well, I'm still looking for a really nice arcade, but I agree with a previous
>poster...  Einstein's at UT is the best I've seen.  
>
>
>btw :  IMO, Alladin's Castle sucks.  (it's like they purposefully look for
>       weakest games)
>
>btw2:  Does anyone remember a game in which you played a Greek/Olympian runner
>       competing in a three-island race?  You could run/swim/fly/whatever your
>       way to the finish line, trying to beat 4 or five computer opponents.  
>       Some of your obstacles included clams, whirlpools, tornadoes, 
>       thunderstorms, rock critters, a monster-in-the-lake (I think)... 
>       Anyway, I believe it came out around '84 or '85 (maybe earlier?)
Pre change are you talking about the game with the elves racing around going
for the finish line and collecting gems for money along the way, but it does
not mean anything unless you finish first?  Did it also have a hand catapult
that would throw you?

(1985 was when I last saw it.  And the name esacpes me now.)

--
askah@acvax.inre.asu.edu      "Only Nixon could make it to China"
hougland@enuxha.eas.asu.edu         -- old Vulcan probverb
Throw the Scrabble game if anyone starts with "Bezique".
Here are 4 four letter words people don't use "hope, give, kind, and help" --me
From: marine@ils.nwu.edu (Colette Marine)
Newsgroups: rec.games.video.arcade
Subject: Re: Crazy Climber
Date: 18 Aug 92 03:02:42 GMT
Organization: The Institute for the Learning Sciences

***** Posting from a friend's account *****

In article <1992Aug17.192311.4914@nntpd2.cxo.dec.com> j_hernandez@csc32.dec.com (Jesse Hernandez) writes:
>
>Hey, any of you ever play Crazy Climber, it is a late 70s/early 80s game where
>you climb up a building and people drop pots and other stuff on you. You even 
>gotta get by king kong. Oh well, I useta like it.
>

Yep.  It was one of my favorites.  Never could get by that stupid third 
building, though (the wave of continue-option games hadn't hit yet).

Jared D. Brame
From: ggiles@cie.uoregon.edu (Gregg Giles)
Newsgroups: rec.games.video.arcade
Subject: Re: Virtuality comes to Chica
Keywords: BattleTech
Date: 14 Aug 92 03:16:34 GMT
Organization: University of Oregon Campus Information Exchange

In article <1992Aug11.210706.9351@sdc.com> derrick@sdc.com (Derrick Davis) writes:
>
>I heard a unfounded rumor that it was a proprietary network of Amiga
>2000 computers.

   Both the Battletech centers and Virtuality are based on Amigas. The
BT cockpits are driven by Amigas networked by a MS-DOS server. Virtuality is
based on A3000s using Texas Instruments graphics chips (I believe they use
the TI340x0 series). All this information has appeared in Newsweek as well
as numerous Amiga and gaming magazines. (Nickolodeon also makes extensive 
use of Amigas for Nick Arcade.)

-- 
----------------------------------------------------------------------------
Gregg Giles (Dynamix, Inc.)                 BIX: ggiles 
All opinions expressed are my own.          Internet: ggiles@cie.uoregon.edu
----------------------------------------------------------------------------
Xref: sparky rec.games.video.arcade:7014 rec.games.video:17385
From: f8zy@vax5.cit.cornell.edu
Newsgroups: rec.games.video.arcade,rec.games.video
Subject: Movelist for World Heroes (NEO-GEO)
Date: 22 Aug 92 22:30:28 EDT
Distribution: rec
Organization: Cornell University

Hi all.

Just discovered a new game on the NEO-GEO called World Heroes.

It is by far the best SFII clone I have seen

If any of you have a move list for this game I would really appreciate it
if you can E-mail it to me! Thanks...

BTW here is a list of moves for Rasputin

Fireball: SFII fireball motion (Hold down A button for bigger fire)
Spin: SFII hurricane kick motion (Hold down B button for longer duration)
Hand Grab: C button when near opponent (This one is fun!)
Big hand/feet: I'm not too sure but like Guile's Sonic boom and Razor kick
               with the appropriate buttons (A for hand, B for foot)

Jim. email F8ZY@vax5.cit.cornell.edu
From: derrick@sdc.com (Derrick Davis)
Newsgroups: rec.games.video.arcade
Subject: Re: Virtuality comes to Chica
Keywords: BattleTech
Date: 11 Aug 92 21:07:06 GMT
Article-I.D.: sdc.1992Aug11.210706.9351
Organization: Systems Development Corporation

In article <1992Aug4.203633.19792@cbnewsl.cb.att.com> conty@cbnewsl.cb.att.com (Conty 1/2) writes:
>In article <569.47.uupcb@gate.micromed.com>, eric.crisp@gate.micromed.com (Eric Crisp) writes:
>> Steven,
>> 
>> I may be mistaken, but doesn't Chicago have one of the Battletech
>> simulation centers?

It seems as the there is a little too much technical information
required to be proficient.  Like any other good simulator it requires
time and patience.  Unfortunetly the time is $7/10 min the last time
I checked.  It was OK!  I found the graphics a bit lacking in detail.

>
>The first one ever made.  (FASA's headquarters are in Chicago.)  It's
>right in front of where Virtuality is going to be at the North Pier
>yuppiemall.

Excuse me if I missed something,  could you explain what Virtuality
is going to be?

>
>It's nice, but the graphics need some improvement (looks like they used
>something like Sega's scaling hardware).  More buttons than you can
>shake a stick at.

I heard a unfounded rumor that it was a proprietary network of Amiga
2000 computers.

>-- 
>			    E n r i q u e  C o n t y
>			The Incredible Man-with-no-Life
>			      jester@ihlpl.att.com
>		    Disclaimer: You're not dealing with AT&T
Newsgroups: rec.games.video.arcade
From: zben@ni.umd.edu (Charles B. Cranston)
Subject: Re: Video circuit question/request
Followup-To: rec.games.video.arcade,sci.electronics
Organization: UM Home for the Terminally Analytical
Date: Mon, 17 Aug 1992 22:21:54 GMT

In article <1992Aug15.194239.1042@fs7.ece.cmu.edu>,
sjohn@england.ece.cmu.edu (John Edward Sasinowski) wrote:

> Ideally, I'd like to find a cheap device that will take RGB and either
> composite sync or the separate sync signals and produce a nice, composite
> sync signal that will give me full color.  Barring that, some compromise that
> will let me check out my board before getting a monitor with RGB inputs
> would be nice.

You might take a look at the National Semiconductor LM1889 chip.
It will even put sound on it and modulate it onto TV channel 3...

zben@ni.umd.edu     -KA3ZDF
Newsgroups: rec.games.video.arcade
From: sullis@marcus.its.rpi.edu (Sean C. Sullivan)
Subject: WANTED:  RBI Baseball arcade game
Followup-To: sullis@rpi.edu
Summary: I want to buy RBI Baseball
Keywords: video, RBI Baseball, Atari, Tengen, wanted
Organization: Rensselaer Polytechnic Institute, Troy, NY
Date: Fri, 21 Aug 1992 00:44:27 GMT
Expires: Wed, 30 Sep 1992 04:00:00 GMT



I would like to buy the arcade game _RBI Baseball_.

I believe the game was originally made back in 1987(?).

The company who makes/made is was Atari/Tengen, I think.

Does anybody know where I could buy this game?
Any recommendations on where to look?
How much would it cost?

(Is there an FAQ for this newsgroup?)


Please e-mail.
-Sean, sullis@rpi.edu
-- 
< Sean Sullivan (sullis@rpi.edu) | R.P.I.   | DISCLAIMER: 'Not!' >
< --*  "Holy mother of God, what is Lou Gorman smoking?" *--     >
<            == Dave Kirsch				         >
Newsgroups: rec.games.video.arcade
From: mjb@srl02.cacs.usl.edu (Matthew Brumley)
Subject: The Best Arcades
Organization: University of SW Louisiana
Date: Fri, 21 Aug 1992 18:02:04 GMT


Well, I'm still looking for a really nice arcade, but I agree with a previous
poster...  Einstein's at UT is the best I've seen.  


btw :  IMO, Alladin's Castle sucks.  (it's like they purposefully look for
       weakest games)

btw2:  Does anyone remember a game in which you played a Greek/Olympian runner
       competing in a three-island race?  You could run/swim/fly/whatever your
       way to the finish line, trying to beat 4 or five computer opponents.  
       Some of your obstacles included clams, whirlpools, tornadoes, 
       thunderstorms, rock critters, a monster-in-the-lake (I think)... 
       Anyway, I believe it came out around '84 or '85 (maybe earlier?)
Newsgroups: rec.games.video.arcade
From: wee@regentdb.uoknor.edu (Wee Win)
Subject: Re: mortal kombat - moves list i (e-mail me more moves)
Organization: Oklahoma State Regents for Higher Education
X-Newsreader: Tin 1.1 PL3
Date: Thu, 20 Aug 1992 08:41:37 GMT

s2842276@titan.ucc.umass.edu (Wanderer) writes:
: let's see, these are the moves I can do. this list is far from complete,
: but if you send me more moves via e-mail, I'll maintain a list and
: e-mail it to all requesters.
: 
: all chars:
:           pull back plus low kick is foot sweep
:           move in close (and I mean *close*) plus low punch is a throw
: 
: 
: Raiden:   (ever see "Big Trouble in Little China"? Bahahahahaahah)
:           fireball motion plus low punch is lightning
:           double back plus forward and any button is flying attack
:           up-down plus high punch is teleport attack
:    fatality?
: 
The flying attack needs no buttons.  Just back-back-forward.

Here's a cheap trick on newbies....
	when they're blocking, just go in and throw.  Usually make them 
block by pressing the punch button.

-- 
-------------------------------------------------------------------------------
Huy Nguyen				| It is not merely enough to survive,
hpn@regentdb.uoknor.edu			| But to Live. - M. Musashi
-------------------------------------------------------------------------------
From: matusita@ics.osaka-u.ac.jp (Makoto MATSUSHITA)
Newsgroups: rec.games.video.arcade
Subject: Re: BUBBLE BOBBLE
Date: 23 Aug 92 08:57:25 GMT
	<AKIBA.92Aug21210058@nekkar.aa.cs.keio.ac.jp>
Organization: Torii Laboratory, Dept. of Information & Computer Science, Osaka
	Univ., JAPAN
In-reply-to: akiba@aa.cs.keio.ac.jp's message of 21 Aug 92 12:00:58 GMT


(I am not good at writting English so following article has lots of
English meaning/syntax errors. Sorry.)

On 21 Aug 92 12:00:58 GMT, akiba@aa.cs.keio.ac.jp (Tomohiro Akiba) said:

 > There are some tricks.  I cannot remember all of them, but ...

 > BJBJBJRP
 > LJLPLBLP
 > (B:bubble, J:Jump, L:Left, R:Right, P:1P)

 > are the 2 of them.  And these tricks are available in "RAINBOW
 > ISLAND".  

Try this command while "Bubble Bobble" title is shown.
(Be aware not insert coins !!)

A) If you try 'BJBJBJRP',,,,

If succeed, you can find string like 'ORIGINAL GAME' colored blue on
the last line of display. Then, insert coin, and game start. So you
can find 'Silver door' on the floor 20, 30, 40th. If entered, you can
get lots of diamonds (10000pts !!) and skip 21, 31, 41th floor.
And, at 50th floor, you can find 'Golded door'. If entered, you warp
to 71th floor !!

*ATTENTIONS*

'Silver door' and 'Golded door' is not a tricks. If you make no loose
of your player and reached to 20, 30, 40, 50th floor, the same things
happend.

B) If you try 'LSLPLBLP',,,,

If succeed, you can find string like 'POWER UP !!' colored red on the
last line of display. Then insert coin, and game start. So you found
that player has permanent rapid-fire and movement speed.

If you want to user 'BJBJBJRP' trick and 'LSLPLBLP' trick,,,

0) Wait until title 'Bubble Bobble' is shown.
1) Enter command 'BJBJBJRP', and see 'ORIGINAL GAME' is shown.
2) Wait until title 'Bubble Bobble' is shown again.
3) Then enter command 'LSLPLBLP', and see 'POWER UP !!' is shown.
4) Insert coin, and game start !!

-----

Bubble Bobble has another tricks.

If you cleared 100th floor with 2 players, new Bobble Bobble world
is shown to you.

Like 'BJBJBJRP' tricks, if you want to play the new world, try

	'PJBLRJPR'

command. You found title changes to 'Super Bubble Bobble'. If you
cleared 100th floor of 'Super Bubble Bobble' with 2 players, this is
the 'TRUE' ending of this game.

I wish you good luck.
--
*** MAKOTO Matsushita  <matusita@ics.osaka-u.ac.jp> ***
Dept. of Infomation and Computer Science, Osaka University, Osaka, JAPAN
From: simmons@duncan.utkcs2 (Paul T Simmons ( Doc ))
Newsgroups: rec.games.video.arcade
Subject: Space Ace help/moves
Date: 13 Aug 92 22:46:38
Organization: My own private world :-)
NNTP-Posting-Host: duncan.cs.utk.edu


	I have just recently found an arcade that has Space Ace (LD).  I
was wondering if anyone out there has the moves or advice.  The joystick
was not properly registering left moves therfore I did not play more that
two games once't I had discovered this.  I managed to get as far as the
young hero being in the ship with the heroette :-) screaming at him to
rescue him.  He then sees his impending doom in the form of a wall and I
was unable to get any results.  It seems that his face flashes so I thought
a *power up* was indicated, this didn't work and neither did the 3 directions
I tried.  HELP!

	Thanks in advance.
--
-------------------------disclaimer.standard -------------------
simmons@cs.utk.edu               | 
[The Doctor]                     |  "The secret is:  you have to
     ____    ____    ____        |     bang the rocks together!"
    /   /   /   /   /            | 
   /___/   /___/   /___          |

Newsgroups: rec.games.video.arcade
From: vgriscep@wam.umd.edu (VGR (Craig Pell))
Subject: Re: Space Ace help/moves
Organization: University of Maryland, College Park
Date: Sat, 15 Aug 1992 02:34:38 GMT

In article <SIMMONS.92Aug13224638@duncan.utkcs2> simmons@duncan.utkcs2 (Paul T Simmons ( Doc )) writes:
>
>	I have just recently found an arcade that has Space Ace (LD).  I
>was wondering if anyone out there has the moves or advice.  The joystick
>was not properly registering left moves therfore I did not play more than
>two games once't I had discovered this.  I managed to get as far as the
>young hero being in the ship with the heroette :-) screaming at him to
>rescue him.  He then sees his impending doom in the form of a wall and I
>was unable to get any results.  It seems that his face flashes so I thought
>a *power up* was indicated, this didn't work and neither did the 3 directions
>I tried.  HELP!

Okay.  First of all, considering:

A)  You found the game at all;
B)  The joystick, you say, doesn't move left most of the time;

... I'm concluding you've found one of the rare "new" Space Ace machines.
Space Ace is, for those who don't know, actually several years old;  it
came out shortly after the success of the original Dragon's Lair.  IMHO
it is one of the best games ever to take a quarter.
    Well, this new version uses exactly the same laserdisc, but now there
are eight directions, not four.  That's right --- some moves are diagonals.
(Note:  the way to tell if you have the new Space Ace or the old is, the
new Space Ace is in a Dragon's Lair II cabinet, with two large buttons;  and
only the new Space Ace lets you continue. :-P   )
    What to do when the ship reaches the gridded yellow walls:
    The thing to remember about the whole game is that you move directly
in the direction you want to go!!
    That is, you don't try to "move away" from the wall.  You move in exactly
the direction you want the ship to go.
    Ignore Dexter's illuminated face.  It means nothing.  Only flashes are
meaningful (not every move flashes, however).  When you see a side view of 
the ship approaching the wall, move diagonally up (left or right, depending
on whether the scene has been "mirrored").  All the moves are basically that
way:  move directly in the direction you want the ship to go.  And one
warning:  moving too soon will kill you!  Wait until the ship nears the
corner.
    A lit-up face does indicate the need to energize.  Only his flashing
wristwatch does.
    (Final note:  on the original Space Ace, the move is simply straight up.)

  VGR

"Go away!  No visitors!  Back!  Just stop right there!  One more step and
you're finished, oo...!"   - Guardian of Eden, Dragon's Lair II: Time Warp

Xref: sparky rec.games.video.arcade:6970 sci.electronics:14541
From: dplatt@ntg.com (Dave Platt)
Newsgroups: rec.games.video.arcade,sci.electronics
Subject: S-Video -> RGB (was Re: Video circuit question/request)
Date: 18 Aug 92 17:56:09 GMT
Organization: New Technologies Group, Inc.  Palo Alto CA

>If you want color, you can use the Motorola MC1377 PAL/NTSC encoder which
>works reasonably well. It just takes RGB and composite sync and spits out
>a composite color signal.

Can anyone recommend a chip[set] which does a good job of doing the
_opposite_ of this?  I'd like to take S-Video signals, and convert them
to analog RGB.

My Sony KV-20XBR television/monitor doesn't have an S-Video input (it
predates S-VHS and S-Videoo).  It does have a proprietary analog-RGB
input jack, and I have the pinout information available.  I'd like to
wire up a converter box...
-- 
Dave Platt                                                VOICE: (415) 813-8917
              Domain: dplatt@ntg.com      UUCP: ...netcomsv!ntg!dplatt
 USNAIL: New Technologies Group Inc. 2468 Embarcardero Way, Palo Alto CA 94303
From: 31ochs@gw.wmich.edu
Newsgroups: rec.games.video.arcade
Subject: Re: Space Ace help/moves
Date: 14 Aug 92 20:35:03 GMT
Organization: Western Michigan University

In article <SIMMONS.92Aug13224638@duncan.utkcs2>, simmons@duncan.utkcs2 (Paul T Simmons ( Doc )) writes:
> 
> 	I have just recently found an arcade that has Space Ace (LD).  I
> was wondering if anyone out there has the moves or advice.  The joystick
> was not properly registering left moves therfore I did not play more that
> two games once't I had discovered this.  I managed to get as far as the
> young hero being in the ship with the heroette :-) screaming at him to
> rescue him.  He then sees his impending doom in the form of a wall and I
> was unable to get any results.  It seems that his face flashes so I thought
> a *power up* was indicated, this didn't work and neither did the 3 directions
> I tried.  HELP!

Just for info....
the heroette is Kimmy(as he calls her)
Dexter goes to the on-screen picture while adjusting the controls,"Kimmy..
Come in...are you OK?"
to which she replies, "Oh sure, I'm just kidnapped by aliens THATS all"
he says, "I'll save you Kimmy"
then she yells at him, "GET ME OUT OF HERE!!!"

one of my favorite old games, but unfortunately, I haven't played it in
a LONG time, and don't remember the moves, but I do remember the dialogue on 
this scene.
BTW: where is this game? I don't think it's anywhere around in Michigan.
Thanks,

Fred Ochs
From: jiang@cs.arizona.edu (Howard)
Newsgroups: rec.games.video.arcade
Subject: Mortal Combat--Liu Kang combo?
Keywords: mortal compbat
Date: 16 Aug 92 23:07:30 GMT

When playing mortal combat with Liu Kang, I've found that if you hit a person
with his fireball (tap forward twice and high punch) then you almost alwats
can follow up with his kick-charge (tap forward twice and high kick).  It only
fails when they are very far away.   Has any one else found this to be true
or am I just taking people by surprise.

     Also, does anyone know how to do Scorpion's flame of death (fatality) or
Sonya's Kiss of Death (fatality also)?

                                                   Thanks,
                                                Jowfus & Mark
Newsgroups: rec.games.video.arcade
From: koziarz@chinet.chi.il.us (Louis Koziarz)
Subject: Re: Mortal Kombat: Review Please
Organization: Chinet - Public Access UNIX
Date: Tue, 18 Aug 1992 17:35:22 GMT

In article <1992Aug17.162353.1@ualr.edu> jabussey@ualr.edu (Hip Hop child of the 90's) writes:
>Could someone please post a REVIEW of Mortal Kombat? I can't find this one
>in any of my local arcades and would like to know if its like SFII.

Sigh.  Unfortunately, Mortal Kombat is just like SFII + Pit Fighter.
(Why the K spelling, Midawy?  Why wasn't the last game Total Karnage?)
It looks illiterate.  ANYWAY...

Try to imagine higher res digitized images, better than Pit Fighter, put
over SFII.  You can choose players, or go single against all other possible
fighters.  

I won't go into all the details here, there's not much to this game beyond
the special moves and the Fatality moves (the only original part of this
game, and below the usual Midway/WMS standard of creativity + gore.)  There's
not even a lot of blood+guts like Carnage or even NARC.  I was hoping
WMS wouldn't fall into this chop-socky genre, unfortunately there's a _lot_
of money to be made.  The MK I observed had a 5-deep line to play, earning
maybe 3 coins a minute constantly.  Very few people were playing SF2:TCE.
Go figure.  Improve the graphics, put in some decent sounds (I liked the
music), and there you go.

I love WMS vids, but I hope this doesn't show a trend...


-- 
-------------------------------------------------------------------------------
Louis Koziarz              
koziarz@chinet.chi.il.us  
Newsgroups: rec.games.video.arcade
From: tcannon@carina.unm.edu (thomas c 92jul21 3cannon)
Subject: Mortal Kombat: Kano's fatality
Date: Sun, 16 Aug 92 19:18:31 GMT
Organization: University of New Mexico, Albuquerque



	I've finally figured out Kano's "heart grab" fatality move.


 O- \   |   / -O + low punch
     O  O  O

That's a semi-circle along the bottom half + low punch

If you have problems, try doing the move _slowly_.  Please note that
this is a maximum amount of moves.  It may not take a full semi-circle,
but this works for me.

Vale,

Inkblot Incognito
Newsgroups: rec.games.video.arcade