HDTenEightyP/NetNews huggingface dataset:
From: qarl@wucs1.wustl.edu (Karl Stiefvater)
Subject: Re: CLASH OF THE TREK-TITANS '92
Organization: Washington University, St. Louis Mo.
Date: Wed, 8 Apr 1992 21:47:35 GMT

In article <epa.702755457@aleph.cis.ksu.edu> epa@cis.ksu.edu 
	(Eric P. Armstrong) writes:
> Is there something wrong with having fuel?  Are you just not able to
> dogfight with any skill?  Most non-chaos players 1) either spend all
> their time bombing (yawn!), or 2) run (yawn!), or 3) hang around
> planets and refuel (yawn!).  When they decide to fight they get real
> close (broncoisms from scattering torps) so they have a chance to hit.
> By that time they are dead on a KSU server.  Anyway have you ever seen
> the Enterprise on Star Trek run out of fuel?  Yes boys and girls we
> have matter/antimatter conversion and we still run out of fuel. NOT

I don't understand how Star Trek enters into the discussion.  I think
making the game more enjoyable is much more important that mirroring
some TV series.
-

It seems to me that increased fuel simply sways the game toward
players with faster reflexes.  (There are more torps, more
phaser fire, faster speeds, etc.)  If this is the desired intent, why
not just create the Universe-Class ship, with infinite fuel, infinite
phaser range/damage.  That way, the player who can most quickly click
on his opponent wins.

I prefer a game which emphasizes strategy, even in combat.

- Karl
From: botelle@stipple.seas.upenn.edu (Justin R. Botelle)
Newsgroups: rec.games.netrek
Subject: Re: Another worthless DI suggestion
Date: 16 Apr 92 00:19:25 GMT
Organization: University of Pennsylvania

In article <14XF02cIcdX000@amdahl.uts.amdahl.com> fadden@amdahl.uts.amdahl.com (Andy McFadden) writes:
>How about incorporating the avg #of hours played per day that you play?

Because I would never leave.  I've already played 26 out of 27 straight hours.

What more do you want??

Justin

(Hector, Whole Wheat)
From: parnes@gradient.cis.upenn.edu (Gary Parnes)
Newsgroups: rec.games.netrek
Subject: Re: I like scouts
Date: 13 Apr 92 05:04:31 GMT
Organization: University of Pennsylvania

In article <silly.702866761@plague> silly@plague.ugcs.caltech.edu (Brad Threatt) writes:
>
>I've played CAs and SCs extensively on calvin, and I must say that I think
>that scouts have their place.  When I was in a CA, I used to go skiing with
>scouts (they pull, you tractor), phasering merrily at them, but then I met
>Loki, who convinced me that scouts could be cool.

I'm still working out a counter for this (tail-gunning your potential
killer doesn't work so well if he's detting torps).

>If you stay on the edge of phaser range, you can really stream a player well.
>Even if they tractor, dodging is good enough to get you through while the 
>rest of the torps finish the guy off.  The important thing is to never get in
>a protracted battle with a CA or BB (unless they're fuel-less), or you'll 
>suffer eventually.

Maybe someday I'll get this through my thick skull.  I occasionally
find myself in the role of "annoying insect" when I foolishly try to
take on battleships solo near their home planet (though I have killed
battleships in a scout... don't tell 'em about that det key :-)

>SCs are better, I think, because they ogg faster (and occasionally better)
>and fly faster.  Saving fuel while running at warp 8 is nice.  They're almost
>better planet takers, becuase they're unexpected (He's carrying *2*?  HAH!
>Unbelievable).  I like 'em.

I agree.  I used to think that destroyers were the only "small" ships
that could effectively take planets... until I browsed through Gray
Elf's hint sheet (sometimes, you need the obvious spelled out for
you).  Shuttle shuttle shuttle... and hocus-pocus... massive DI.

Let's not forget the fact that some players have trouble aiming their
torps at a scout passing them by at warp 12.  I, however, don't have
trouble throwing torps at a lard-butt cruiser/battleship while I
merrily whiz on by.  You can't phaser what your mouse cursor can't catch.

						Commodore Raynfala
						Gary Parnes

/============================================================================\
| "You're obviously misinformed.  Everything    | Gary Parnes                |
|  EAST of the San Andreas Fault is going to    | Computer Science Engineer  |
|  fall into the ATLANTIC Ocean."               | University of Pennsylvania |
|  * INTERNET: parnes@grad1.cis.upenn.edu *     | *NOT* Penn State, Dammit   |
\============================================================================/
From: paulsen@widget.seas.upenn.edu (Admiral deathstar)
Newsgroups: rec.games.netrek
Subject: Re: sfop vs the world
Date: 16 Apr 92 22:51:10 GMT
Organization: University of Pennsylvania

In article <SFD.92Apr16143027@bezier.bezier.berkeley.edu> sfd@bezier.berkeley.edu (Scott Drellishak) writes:
>Just some minor comments, and a conclusion.
>
>In article <74224@netnews.upenn.edu> paulsen@eniac.seas.upenn.edu (Commodore FreeKill) writes:
>   We took a lot of planets by exploiting the fact that they can't see
>   cloakers from far away.
>
>Well, this is a server feature (hidden), not a sfop bug.

I view this as an sfop bug.  If I suddenly cloak and the bots can't see me,
they shouldn't forget that I exist.  Many times, this appeared to be exactly
what they would do.  Also, if I picked up armies and cloaked, they wouldn't
bother finding out where I am.  This enabled our team to take key core planets
at the end of the game.

>   The other flaw that we noticed was that the teammates like to shoot
>   over other teammates.  We used this several times to kills their
>   army carriers.

>Somebody commented on this in the game.  What does it mean, "like to
>shoot over other teammates"?

If you shoot over your teammates to get at me, and I det the torps, your
teammates also take damage.  This is VERY useful especially when the bots
got somewhat close together.

>   Brian
From: paulsen@eniac.seas.upenn.edu (Brian Paulsen )
Newsgroups: rec.games.netrek
Subject: feature for the new client
Date: 11 Apr 92 07:47:00 GMT
Organization: University of Pennsylvania

I'm not sure what the voting process is for the new proposals...

Proposal: have another player listing that will list all of the logins of the
	players.  That way, I don't have to do an 'i' on every player to find
	out their names.  

FreeKill
From: tom@ocf.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: CLASH OF THE TREK-TITANS '92
Date: 8 Apr 92 03:05:41 GMT
Article-I.D.: agate.rtnu5INNgmp
Organization: U. C. Berkeley Open Computing Facility
NNTP-Posting-Host: lightning.berkeley.edu

In article <rt890INN5vh@doc.ksu.ksu.edu> tundra@doc.ksu.ksu.edu (Daniel Gene McDaniel) writes:
)
)Is probley what these GA's say when BAV kills them in his DD.
)Personally it can be annoying when everyone is flying GA's.
)But unless they are willing to fly in threes. I just wave bye bye
)to them as they explode under a swarm of DD torps (tink) (tink).
)Gack!
)Tremendous Galaxy Torps... If they ever hit you... *Grin* 

Let's be fair here--the main reason bav is able to kill GA's in his DD
is that most of the players on chaos servers are total hosers.  
He's sometimes able to kill me in his DD because the net to KSU from
Berkeley is totally hosed (although it may have been fixed by now...
haven't played at KSU much recently).  If any good GA and any good 
DD are on equal terms, the DD has a huge disadvantage (although it's
less of a disadvantage on a chaos server with the ridiculous refuel
rates).  Actually, I'd rather fight a DD in a BB because of the longer
tractor range, but I wouldn't want to fight a GA in a BB (unless,
getting back to point 1, it's a total hoser in a GA).  

People who are defending DD's are missing the point.  Yes, it is possible
to kill any ship in any other ship, but the winning ship is not
always the one that had the advantage.  I could create a ship that
had the manuverability of a DD and the firepower of a BB and it
*still* would be possible to beat it in a DD, especially if it was
piloted by a hoser.  Does that make a DD better?
 -Mojo
Newsgroups: rec.games.netrek
From: skaven@milton.u.washington.edu (William Gilliland)
Subject: Reality check! (WAS: CLASH OF THE TREK-TITANS '92)
Organization: University of Washington, Seattle
Date: Thu, 9 Apr 1992 08:49:58 GMT

[Lots of attribution and retoric deleted.  Good riddance]
>
>>                                             Anyway have you ever seen
>>the Enterprise on Star Trek run out of fuel?
>
>Have you ever seen the Enterprise in an all-out battle?  Do the words "our
>phaser banks are drained" ring any bells?  It can regenerate, yes, but the
>fuel isn't infinite.  Besides, THIS ISN'T STAR TREK, THIS IS NETREK.  Reality
>has *nothing* to do with the game.                          
>
[More stuff deleted, but it was a pleasant parting]
>-- 
>fadden@uts.amdahl.com (Andy McFadden)
>[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]

Ummm....I hate to be a bum...but...erm, how can I put this nicely...
Look at the last 2 sentences of Andy's paragraph.  If you dont get what I
mean you never will.

>[]{}[]<><>[]{}[]<><>[]{}[]<><>[]{}[]<><>[]{}[]<><>[]{}[]<><>[]{}[]<><>[]{}[]<>
The Future (n); A computer peripheral that, while not currently 
available, is on order and should arrive soon.  Unfortunately, it
is expected to become obsolete before installation.
				
Bill Gilliland, skaven@u.washington.edu
>[]{}[]<><>[]{}[]<><>[]{}[]<><>[]{}[]<><>[]{}[]<><>[]{}[]<><>[]{}[]<><>[]{}[]<>
Newsgroups: rec.games.netrek
From: angel@cs.toronto.edu (George Angelidis)
Subject: SGI UDP v1.0 binary -- Bug!
Organization: Department of Computer Science, University of Toronto
Distribution: na
Date: 13 Apr 92 16:39:02 GMT

I tested the udp v1.0 binary for SGI IRIS 4+ from sgi.com in 2 SGIs
here and there are bugs!   At first, when I got in, I tried to get
the UDP options hitting "+" -- I got a coredump!  Second time I tried
to get in again.  My character was still in, but instead of selfdestruct
with the message "Somebody with your login... etc." I got a
segmentation fault.  I also tried to fight with Hoser.  In some
complicated sequence of torps, phasors, pressors, etc. -- another
segmentation fault!
-- 
Dr. George Angelidis      tel. (416)-978-4601 | Experience is that marvelous
Power Devices and Systems Group               | thing that enables you
Electrical Engineering, University of Toronto | recognize a mistake when you
Internet:                angel@cs.utoronto.ca | make it again.
From: ladykilr@sam.ksu.ksu.edu ()
Newsgroups: rec.games.netrek
Subject: Re: Galaxy Servers
Date: 8 Apr 1992 17:25:33 -0500
Organization: Kansas State University
Distribution: world
NNTP-Posting-Host: sam.ksu.ksu.edu


In article <rvigbINNg6c@chester.ksu.ksu.edu>, tundra@chester.ksu.ksu.edu (Daniel Gene McDaniel) writes:
>
>What really pisses me off about Galaxy Servers is when your 
>swooping in on a AS and it suddenly turns into a SB...
>
>or
>
>A BB that can take a 2 min stream of GA Torps....
>
>I just love X-Show-Galaxy... NOT
>
>You begin to wonder how some of these people got their inflated
>ratios...
>
>======================================================================
>--Tundra/Dan (Space Dabree)    "Shame we don't have a NORMAL server" 
>======================================================================

Gee, I wondering the same thing when I witnessed that same event a few days ago...

^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~
Shaun M. McGee     ladykilr@cis.ksu.edu   Riff-raff@Rocky.Horror.Picture.Show
<aka: Predator, Fedboy, SuperScout, Leisure Suit Ladykilr, Commander Guest>
"...law was what men had built to protect themselves from the predators..."
	-Tom Clancy, _Clear_and_Present_Danger_
"Oh **** it's bav! HEL--"*BOOM* -everybody
Xref: sparky rec.games.netrek:175 alt.games.xtrek:3651
From: goldfarb@ocf.berkeley.edu (David Goldfarb)
Newsgroups: rec.games.netrek,alt.games.xtrek
Subject: INL: Team Darkhorse v. Golden Bears
Date: 6 Apr 92 08:29:56 GMT
Article-I.D.: agate.rp264INNqr
Reply-To: goldfarb@ocf.berkeley.edu (David Goldfarb)
Organization: The Sinister Icy Black Hand of Death Club
NNTP-Posting-Host: hailstorm.berkeley.edu
Originator: goldfarb@hailstorm.berkeley.edu


	Since nobody has posted about this game, I will.

	Team Darkhorse "genocided" the Golden Bears after about 40 minutes
on Friday, April 3. I put "genocided" in quotes because the major west coast
network connection went down for several minutes at that time, with us 
defending Earth as the last planet -- if we hadn't been ghostbusted we might 
have been able to hold out longer. When we were finally able to get back in
we found Earth independent. We decided not to make an issue of it. Although
at least one of my teammates disagrees, I think the actual genocide was
really just a matter of time, and nobody can disagree that Darkhorse would
have won the game even if they didn't take Earth.

	Darkhorse played a superb, well-organized game. Their tournament
experience and our relative inexperience showed up very much.

	Lag was a major factor. We were all but unable to kill them -- not
"get kills", as in kill them and survive, but just kill them period. In a
dogfight between two good players, lag becomes very important. Also they
were very good at protecting their army carriers; we'd try to og and get
cut off.

	We did try to contact them when net connections returned, to propose
a scrimmage "return-match" at Bezier, to see how things would go with the
lag advantage the other way. But nobody was there. Considering that by that
time it was something like 1:30 AM EST, it was understandable.

	My congratulations to Team Darkhorse on their well-deserved victory.

Rear Admiral Zach Paleozogt
-- 
David Goldfarb    goldfarb@ocf.berkeley.edu   (Insert standard disclaimer)
"Baldrick, you wouldn't know a cunning plan if it came up, bit you on the
behind, and sang three choruses of a song set to the tune of 'I am a Pirate 
King' called 'I am a Cunning Plan'."
From: paulsen@eniac.seas.upenn.edu (Brian Paulsen )
Newsgroups: rec.games.netrek
Subject: borg users
Date: 12 Apr 92 01:36:06 GMT
Organization: University of Pennsylvania

In response to Red Shirt's posting, I must agree that if you play on a borg
server and complain about borgs, then you are an idiot.  If you don't want to
play against borgs, play on a different server.  Except between 9am-1pm, there
is ALWAYS a non-borg server open.

Also, I've played deathstar recently.  Everybody bitched that I was using a
borg.  Thanks for realizing that it was borg hours on rwd4.  You guys also told
me that I'd be toasted if I wasn't using a borg.  Thatmay be true.  But I'll
guarantee that the torps won't be as easy to dodge.  Also, my dogfighting is
completely different when I'm in a borg as compared to as when I'm not.  You
can ask Yea Boy!!!!! about my dogighting skills.  They ain't great, but they
ain't bad.

To quoteRed Shirt, "if you can't sttand the heat, stay out of theitchen!"

FreeKill
From: tundra@chester.ksu.ksu.edu (Daniel Gene McDaniel)
Newsgroups: rec.games.netrek
Subject: Galaxy Servers
Date: 8 Apr 1992 14:45:15 -0500
Organization: Kansas State University
Distribution: world
NNTP-Posting-Host: chester.ksu.ksu.edu


What really pisses me off about Galaxy Servers is when your 
swooping in on a AS and it suddenly turns into a SB...

or

A BB that can take a 2 min stream of GA Torps....

I just love X-Show-Galaxy... NOT

You begin to wonder how some of these people got their inflated
ratios...

======================================================================
--Tundra/Dan (Space Dabree)    "Shame we don't have a NORMAL server" 
======================================================================
From: cd2a+@andrew.cmu.edu (Court Demas)
Newsgroups: rec.games.netrek
Subject: Re: Summary of team :) vs Wiz Kids
Date: 13 Apr 92 02:09:46 GMT
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA


	Excerpts from netnews.rec.games.netrek: 12-Apr-92 Summary of team :) vs
Wiz Kids "Robert W. Hill"@andrew. (2544)

> We then made numerous runs at veg, with little success.  Balton brought
> another SB down to cover the take, but we died very close to taking it.

They were *extremely* lucky that we didn't take veg.  A number of times
it was brought down to just 1 army (I did it myself once, and so did
others).  With a bit more coordination we would have had it.

	It was pretty amazing when Balton came down to veg.  I was there in an
AS with 5 armies, as was I think Yeah Boy!!! (can't remember for sure). 
I had locked onto veg which was at 7.  There were so many torps and
phasers and explosions around that I absolutely could not see the planet
(and was hardly getting any updates), let alone tell if I was orbiting
or not.  I pressed "b" for a second or two and then Balton exploded
killing me and Yeah Boy!!!.  Totally depressing, but it was kinda cool
with so much firepower on one screen.


-psycho bomber
Newsgroups: rec.games.netrek
From: hde+@CS.CMU.EDU (Herbert Enderton)
Subject: Re: Common and Uncommon netrek terms
Date: Fri, 17 Apr 92 00:00:05 GMT
Organization: Carnegie Mellon University
Distribution: usa

In article <kurtudINNs8o@aludra.usc.edu>, takekosh@aludra.usc.edu (Tetsu Takekoshi) writes:
|> In article <1992Apr16.191403.21749@ils.nwu.edu> shafto@ils.nwu.edu (Eric Shafto) writes:
|> >One frequent jargon I have not been able to understand is "planet
|> >scum".  When is it ever bad (or advancing your DI at the expense of
|> >your team, or whatever) to take a planet?
|> 
|> it is bad to take planets you know your team can't possibly defend
|> (too deep in enemy space).  in fact it is usually just a plain waste
|> of armies.
|> 
|> it is also bad to use all your team's armies to "soft-kill"  (leave just
|> one friendly army on) multiple planets.  they are much easier for the 
|> enemy to take back.
|> 
|> Crunchy Frog

It's always good to take planets.  "Planet scum" can only be a compliment.

  -- Red Shirt
Newsgroups: rec.games.netrek
From: ppregler@risc.uni-linz.ac.at (Peter Pregler)
Subject: UDP-server in Europe
Keywords: udp lag
Organization: RISC, J.K. University of Linz, Austria
Date: Tue, 14 Apr 1992 15:05:02 GMT

The Austrian server 'melmac.risc.uni-linz.ac.at|2592' now supports
the
udp-protocol v1.0. All the lagged Europeans are invited to try out our
server
(and tell me about the results).

-Peter.
-- 
Meditating is still better, than just sitting around and doing
nothing.
-------------------------------
Peter Pregler / RISC, University of Linz, Austria
Bitnet: K315470@AEARN.BITNET  Internet: ppregler@risc.uni-linz.ac.at
From: dd435157@longs.LANCE.ColoState.EDU (Dan Doner)
Newsgroups: rec.games.netrek
Subject: Server code on dec
Keywords: server, code, dec
Date: 17 Apr 92 09:19:35 GMT
Reply-To: dd435157@longs.lance.colostate.edu
Organization: Engineering College, Colorado State University


I am trying to set up a server an am having problems with my systems time.h

compiling socket.c reports:

ccom: Error: socket.c, line 1438: static function declared and
referenced, but not defined: time

at least I think this is where the problem is.  If I try using gcc
instead of cc it will
go ahead and compile with a warning that local definition of time() does
not match global definition of time.  When I try to start the server,
everyting appears to work, but the client returns: 

Got connection.
1) Got read() of 0.  Server is dead
Augh!  Ghostbusted!

Would one of you server gods PLEASE help me out here, this has to be a
simple problem!

Thanks in advance,
Dan

dd435157@longs.lance.colostate.edu
Newsgroups: rec.games.netrek
From: skaven@milton.u.washington.edu (William Gilliland)
Subject: Scout Bombing and Other Stuff
Summary: Is there a time to not do it?
Organization: University of Washington, Romulus
Date: Mon, 13 Apr 1992 07:10:55 GMT

I just started playing Bronco thanks to the miracles of UDP (Muchas 
Gracias, Andy!) and I immediately noticed that the average player on Bronco
is significantly better than the average player on Bezier or Calvin (don't
flame me for this -- I said average!)  Since I was getting my butt kicked in
the dogfighting department, I switched to scout bombing.

This was my first LONG period scoutbombing...over 8 hours (I still cant
believe I did that... I must be getting to like it...ACK!) and 1500 armies
worth.  Anyway, the Klingons had already genocided the Romulans, and were
slowly grinding away the orion planets.  Eventually we were down to 2
planets, then our base got ghostbusted and killed.  We were genocided
shortly afterwords.

My question is this.  Even when we were down to LPS, I kept on scoutbombing.
Should I have stopped to help defend in the LPS?  If so, when should I have
stopped -- when we were down to 4 planets, or what?

I'm going to keep playing bronco... having to go up against tough players may
be bad for the ratios but its great experience... thats how I got good at
Street Fighter II.  I never knew most of the things a scout could do until
I played one for (groan) 8 hours...

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
Captain (Calvin) Commander (Bezier, Bronco)
| | /-\ -+- --/ /--- | / -+- /--- |    [] Bill Gilliland
|-| | |  |   /  |-   |<   |  |-   |    ][ skaven@u.washington.edu
| | \-/  |  /__ \--- | \  |  \--- \__  [] Lotsa clue for 8 weeks playing...
Organization: Junior, Chemical Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Tue,  7 Apr 1992 21:47:50 -0400 
From: Kevin Michael Bernatz <kb32+@andrew.cmu.edu>
Subject: Re: Ogging and other Arcane Terms

Hi all,
   Ok, you want the origin of "Ogg", I'll give it to you.  This
is THE official, 100% proof, everyone-else-is-full-of-it story.

    Back in, I believe, November/December of last year I use to
play netrek much more than now.  At the time, I was probably only
Flt Captain Sun Tzu, maybe even just a Captain.  A group of us,
which included Jay Hui (TheSlug), Byron Sinor (Krang), and Steve
Russel (Khelik) were playing netrek with Terence.  The three of us
were Feds, Terence was Orion.  It was a full game, and Terence had
come in as Og <== (beginning to get how it happened :> ).  At this
time, suiciding people with kills *NEVER* happened.  Dogfighting
rained supreme, and cloaking was used only for planet taking, that
is until Terence decided to teach us CMU boys a'lesson.  Steve had
accumulated a 3, 4 kill ship and had taken Spica (or El Nath, I
don't remember) and Terence chased him and tried to mutual with him.
Steve killed him, but was left at ~90% internal.  As he wiggled towards
Fed. space he watched the galactic map as Og reappeared and began
to move rapidly in his direction.  I will never forget how his voice
shattered the calm of the cluster with yells of "It's OGGGGGGGG. HELP!
HELP!!!!!!!!!.  It's OOOOOOGGGGGGGGGGGGGGGG!!!".  His final words were
something to the effect of "AAAAAAAAAArrrrrrrgggggghhhhhh, I've been
Ogged!!".  Jay and I immediately picked up on the effectiveness of
suiciding people, and had Terence show us how to do it better.   That
is how Ogging started getting popular, and how the name spread
through Netrek History.

-KB

Credit to Steve Russel, who is no longer here to enjoy the game
that he established a prime word in.....  God bless.