HDTenEightyP/NetNews huggingface dataset:
From: din@grad1.cis.upenn.edu (Clarence Din)
Newsgroups: rec.games.video
Subject: Re: What makes a good video game?
Date: 17 Apr 92 14:36:18 GMT
Organization: University of Pennsylvania

In article <1992Apr16.172707.27694@hellgate.utah.edu> tolman%asylum.utah.edu@cs.utah.edu (Kenneth Tolman) writes:
>I am curious what other people think makes a good game, -what is it?
>What separates the good from the excellent?
>
>What is your favorite game, what is so great about it?

I like games that you can play right out of the box without having to
read 100+ page manuals.  Since I'm a die-hard fan of shooters with a
minor interest in run/jump/punch games, I like games like Blazing
Lazers, Galaga, Dragon Spirit, Ninja Spirit (all of these are for
the TG-16), Rygar, Roadblasters (both on the Lynx).  All of these
games are simplistic in nature and require not much brainpower to
master the controls.  Mastering the game, however, is an entirely
different story.  The beginning levels should be easy enough for
any video gamer to finish.  I like progressive difficulty.  If I
finish level X and it was moderately easy, then level Y should not
impossible.

The game should have graphics that DO NOT flicker.  This is what
turned me off when I was playing R-Type on the TG-16.  Animation
MUST BE smooth.  I like detailed backgrounds, but if they jerk
around unsteadily, that is a big turn-off.  Sound effects should
complement the graphics.  I would expect top-notch sound effects
to go with top-notch graphics in the same way as shitty sounds
with shitty graphics.  Simulated human voice should sound clear
and not like it was passed through a bad AM radio (like Super Monaco
GP on the Genesis!).

Controls SHOULD NEVER NEVER NEVER be sluggish.  Sometimes controls
may be too sensitive.  This is bad, too.  Maybe game designers
should allow players to adjust the sensitivity of their control
pads.
---------------------------------------------------------------------------
Clarence K. Din                  
Programmer Analyst II, Language Analysis Center, University of Pennsylvania
din@grad1.cis.upenn.edu
---------------------------------------------------------------------------
Newsgroups: rec.games.video
From: awalsh@mta.ca (Andrew Walsh)
Subject: Re: ActRaiser (SNES) help needed..
Reply-To: awalsh@mta.ca
Organization: Mount Allison U, Sackville, N.B. Canada 
Date: Mon, 13 Apr 1992 16:37:05 GMT

In article <92104.080724SJSBH@CUNYVM.BITNET>, <SJSBH@CUNYVM.BITNET> writes:
>   Currently, I am in BLOODPOOL and have built up the city north of the river.
>I was told to teach these people how to build bridges. I need a bridge to
>continue this simulation. Anyone know how I go about building these bridges?
>
>   This game is good with outstanding music, but the action sequences are a
>bit short, and the simulation mode is too long.
>
>   Thanks for any help......Steve

After a short time, they learn on their own. Just build everywhere else 
and try to build across after a while. 

Oh, and it's crucial you play this game with your SNES hooked up to a 
bitchin' stereo to fully enjoy the near-CD quality soundtrack.
UN-believable. What an awesome game.

>
>
******************KT           Andrew Walsh           KT******************
*          ___   *                 from                 *   ___          * 
*   ______/0  \  *       Mount Allison University       *  /  0\______   *
*  /          |  *            <awalsh@mta.ca>           *  |          \  *
*  -------|\/|~  *    {There's only two songs in me,}   *  ~|\/|-------  *
*       /-|/\|-\ *     {And I just wrote the third.}    * /-|/\|-\       * 
*      OPUS      *                - TMBG                *      OPUS      *
*  FOR PRESIDENT *   <Be cool or be cast out.> - RUSH   *  FOR PRESIDENT *
Newsgroups: rec.games.video
From: rs@mbunix.mitre.org (Szczypinski)
Subject: Oldie But Goodie:!! Mike Tyson Question (NES)
Organization: The MITRE Corporation, Bedford, MA
Distribution: na
Date: Fri, 10 Apr 1992 12:57:09 GMT





          Hi, 
              Just wanted to ask if anyone out there has the pattern of Mike
Tysons attack in Punch-Out. I've beaten everyone else but Mike keeps wasting me
.   Help!!!

                                          rs@mbunix.mitre.org

Newsgroups: rec.games.video
From: aa399@cleveland.Freenet.Edu (Len Stys)
Subject: Re: Portable wars escalate
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)
Date: Tue, 14 Apr 92 17:21:12 GMT




Well, it looks like Atari has some worrying to do...

The Sega Game Gear will no doubt pass the sales of the Lynx in the U.S. soon.

This is because Sega ADVERTISES it and because they will have more games for
it soon if they don't already.

They dropped the price to $129.95 and in some places, it is even cheaper than
that.

But I'm sure they did it because of Lynx competition.

As I stand in Electronic Boutique, I hear little kids telling their parents
that they want a Sega portable.  I've been in the store 5 times within four
months and I've heard the same thing about twenty times already.

What Atari needs now is a major promotion of sporting games.

They also need a "double package" deal.

Len
--
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video
Subject: Re: Super Scope 6 (SNES)
Date: 6 Apr 1992 19:37:49 -0700
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <1992Apr6.181358.17332@noose.ecn.purdue.edu> brackney@author.ecn.purdue.edu (Larry J Brackney) writes:
> [Stuff about the SuperScope 6 deleted]
>
>I don't think it operates like the old photocell guns, because the
>screen doesn't flash a bit when you fire.  (I also tried aiming the
>gun at a light - no hits!)

  The following stuff below should be preceeded with a disclaimer: I am not
a EE expert, but have studied light pens and light guns a bit. Here's some
speculation on how the 'Scope works.

  In a traditional light pen, the pen does not sense light -- you put the pen
to the screen, and a receptor in the pen's tip detected when the monitor's
refresh beam passed its location (you know, that thing that redraws the
screen 60 times a second). By knowing when the screen refresh begins, and
when the beam passes the pen, you can figure out the (X, Y) coordinates of
where the pen was pointed at. From that, you can figure out what target was
"hit", "touched", or whatever.

  The old Zapper worked with the same idea. The only reason for flashing the
screen (and drawing the white boxes for a split second) was to make hitting
the targets easier. You CANNOT aim the original Zapper at a light bulb and
register a "hit"; it still needs the electron beam to work (note that the
Zapper didn't just register a hit, but it also registered _what_ you hit --
that's why the beam is needed).

  I suspect the Super Scope 6 is the _exact_ same idea, but with a better
receptor in the 'Scope. With a better receptor, you don't need to flash the
screen and "help it out" any more, but the underlying principals are the
same as in the original light pen and Zapper.

  That's one reason the commercials can say that the 'Scope is accurate "to
one television pixel". That's the size of the refresh beam, after all. Ah,
marketing in the '90s...

  (Naturally, if anyone wants to correct me, go for it)

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
From: BJL106@psuvm.psu.edu (Brad Long: Leader of Dragon)
Newsgroups: rec.games.video
Subject: The Gamers' Exchange: help
Date: 11 Apr 92 18:05:28 GMT
Article-I.D.: psuvm.92102.140528BJL106
Organization: Penn State University

Help-
     is any one familliar with a company called 'The Gamers' Exchange', based
 out of West Orange NJ???  they are a trade/sell used/new game cart company....
 any way, the vice president at one time frequented this group, and i need to
 get in touch with him, tho i forget his name....if anybody has ANY idea about
 what i'm talking about please e-mail me soem help....

                   (or atleast some positive incouragement)
                          -brad
Newsgroups: rec.games.video
From: rwheeler@tmax3.enet.dec.com (Rob Wheeler)
Subject: Scar Face in SMASH TV (SNES)
Reply-To: rwheeler@tmax3.enet.dec.com (Rob Wheeler)
Organization: Digital Equipment Corporation
Date: Mon, 13 Apr 92 20:01:06 GMT

Can anyone give me a hint as to how I might be able to kill Scar Face
without getting crushed so many times?

-Rob
From: primus@netcom.com (Robert keng)
Newsgroups: rec.games.video
Subject: Re: EGM IS ALSO CROOKED
Date: 9 Apr 92 20:50:19 GMT
Article-I.D.: netcom.-bsjpqj.primus
Organization: Netcom - Online Communication Services  (408 241-9760 guest)


			I've had that problem also. I think that they are 
understaffed in their subscription dept. as the person in charge told me that
they are swamped with orders. A phone call will usually remedy the problem.
It might also be human error, that they sent the mags to the wrong address.
To say that they are crooked is a premature judgement, as they have never       wronged me ever since.... Mail gets discarded sometimes if it is mixed up
with the reader mail and there is alot of it. There is no way they are going
to read each and every individual letter sent to them........


primus
primus@netcom.com
From: pol-in01@oswego.Oswego.edu (Brandon W. Hockle)
Newsgroups: rec.games.video
Subject: Does anybody know of a good Militarysim (SNES)?
Keywords: SNES MILITARY WAR
Date: 4 Apr 92 17:53:56 GMT
Reply-To: pol-in01@oswego.Oswego.edu ()
Organization: Instructional Computing Center, SUNY at Oswego, Oswego, NY
Originator: pol-in01@gidney.oswego.edu


The title says it all does anybody know of a good Military simulation like
Herzog Zwei for the genny or Military Madness for the PCE that is produced
for either the Super Fami or the Super Nofreindo? If you know of one that 
exists or that will (this is pretty open) exist pleaaseee! post. I really
am jonesing for a herzog zwei game. Its been so longg, so longgg....

 
-------------------------------------------------------------------------------
Abiguity is the Devil's volley ball - Emo        |Brandon W. Hockle just a guy@
"SpAcE CaBbAgE...Juss how yew like it!"          |pol-in01@gidney.oswego.edu
                         -  Ren & Stimpy         |pol-in01@penelope.oswego.edu
SUPER NOFRIENDO! I BOUGHT IT FOR THE COOL EJECT BUTTON SO SHOULD YOU!!!!!!!!!!
-------Sig File Straight From the Intellectual Cauldron @ S.U.N.Y. OSWEGO------
From: gmf2@quads.uchicago.edu (gary michael feldman)
Newsgroups: rec.games.video
Subject: Krusty FUn house???
Date: 12 Apr 92 18:09:53 GMT
Reply-To: gmf2@midway.uchicago.edu
Organization: University of Chicago Computing Organizations

Anyone know anything about the new Simpsons games, Krusty's Fun
House, for Genesis? 

Is it as much fun as the Nintendo "Bart vs. Space Mutants"


also, anyone have anyh comments about the PC game "Bart's house
of weridness"?

Thanks

Gary
Newsgroups: rec.games.video
From: rauser@fraser.sfu.ca (Richard John Rauser)
Subject: A Tale of Three CDs
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Fri, 10 Apr 1992 04:20:11 GMT
Date: 10 Apr 92 04:03:05 GMT
Newsgroups: rec.games.video
Subject: A Tale of Three CDs



   Not too long ago, a friend and I rented the Turbo CD unit along with
Valis II, Ys Book I and II, and Monster Lair. After playing with the thing
for about ten hours straight (especially Valis II) I realized that I had 
experienced the ultimate in gaming. 

   Now, as the Turbografx 16 is not exactly a dynamic system I decided that
the best course of action to take would be to wait for the Genesis CD to be
released in the U.S.

   This was before I discovered that the Turbo CD has been slashed in price
AND the Genesis CD is going to retail for $350.00 U.S.!! Translate that to about
$450 Canadian and I may as well buy a Neo-Geo for the price. 

   Just to add to the fun, Nintendo has declared their CD unit will list for
about $200.00 U.S. If they stick with this price they will snatch away any 
remaining Genesis loyalists (such as myself) who haven't already been stolen
by Street Fighter II.

   The Turbografx Duo just adds further intrigue, especially considering that
Japanese CDs will play no problemo in the North American unit...Sega stupidly
decided to lock out Japanese CDs in the Genesis CD, and Nintendo may (MAY...no
flames here) do the same.

   At $350.00 U.S. with NO Japanese compatibility, Sega has lost me as a
potential CD customer. What remains to be seen is (a) the price of the Duo
and (b) the price of the Nintendo CD Rom. The software problem experienced by
the Turbografx since its inception isn't a problem with the CD unit, since 
the wealth of PC Engine CD games will work with no problem on the North Americanunit. With the Super System card 3.0, the Super CD games will play on the
Turbo CD.

   CD gaming must be experienced to be believed and to any of you who have not
yet played a CD game (a really good one, not Fighting Streets on the Turbo :-))
I urge you to do so.

   For those of you who have decided to get in on the CD craze (at least, the
future CD craze) I'd be really interested in knowing what route you plan to
take. 

   Genesis CD? ($350.00? Sorry) Nintendo CD (IF $200.00, why not??) or TG-16
Duo (IF reasonably priced, pretty attractive considering Japanese software...)

--
Richard J. Rauser    "I like fighting Chun Li.
rauser@sfu.ca         Especially when I slide under her legs and glance up."
WNI                                  -Dhalsim
From: dlk0ms9s@umiami.ir.miami.edu
Newsgroups: rec.games.video
Subject: NEW LYNX II Deluxe package
Date: 13 Apr 92 17:19:49 EDT
Organization: Univ of Miami IR


  Well, I was at the Electronics Boutique today and saw something new.

	LYNX II deluxe package 
	 lynx II
	 Comlynx cable
	 Game Card(didn't specify which one but I guess California Games)
	 LYNX II pouch
         6 AA Batteries

        PRICE $129.95

 So obviously they have removed the mains adapter and placed 6 batteries with
it.  The box has shrunk to the size of the $99.99 Lynx and is still the black
color of the deluxe package.  BTW, the store had a great deal of mains
adapters.  They said they got one for each lynx they were sent.  On the box are
a few new screenshots, Baseball Heros, Soccer, etc.  NOthing overly impressive. 


BTW, I was told the Game Gear's new price is OFFICIALLY $129.95 with collumns. 
The Sonic offer is due to end soon.

Mark Santora

Newsgroups: rec.games.video
From: schief@cray.com (Bill Schiefelbein)
Subject: Re: Commercials in games
In-reply-to: tjerk@nikhefh.nikhef.nl's message of 14 Apr 92 19:47:15 GMT
Organization: Cray Research, Inc. Eagan MN.
Date: 14 Apr 92 21:36:16 CDT

In article <1579@nikhefh.nikhef.nl> tjerk@nikhefh.nikhef.nl (Tjerk Heymens Visser) writes:

    I was just thinking about something. Wouldn't it be possible to make 
   commercials in video games? You can see commercials/adverts everywhere.
   In CD's, on Video tapes, on TV, on the radio, newspapers etc.... video
   games are one of the few products that have a big audience, but don't
   have any add's in them.


There is one game that comes to mind: Blades of Steel by Konami (it's an
ice hokey game for those not familiar with the title) for the NES.  In
between one of the periods, you can play a simple, side-scrolling
shooter game on the big score board of the hokey game.  After that, you
get a couple of plugs for two other Konami games ( Jackel and one
other one that I don't remember).

Bill
Newsgroups: rec.games.video
From: gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu)
Subject: Re: JVC, Sega WonderMega Player Due
Organization: University of Hawaii
Date: Wed, 15 Apr 1992 20:16:29 GMT

	I recently picked up the 3/27 Famicon Tsushin, and the Wonder Mega
was features in the Famitsu EXpress section.  Looks nice, they had
pictures of the unit, the various ports... but one thing puzzled me...
Where do game cartridges plug in!?  The location of the CD player is
obvious, but despite displaying the game "Flicky" in one of the pictures,
I see no indication of where the cartridge slot is!  I'm sure it MUST
have a cartridge slot... I just don't see one!  quite curious...

	...also featured in Famitsu EXpress is a short article on the
opening of "Cosmic Fantasy" a Game/Karaoke/Food place which opened up
in Waikiki recently.  One of their main selling points is the two
Sega R-360 games they have ($3.00 a play!)

Galen Komatsu
gkomatsu@uhunix.uhcc.hawaii.edu
From: peterco@eff.org (Peter A. Cohen)
Newsgroups: rec.games.video
Subject: Re: JVC, Sega WonderMega Player Due
Date: 15 Apr 92 20:46:02 GMT
Organization: ON Technology, Inc.
X-Useragent: Nuntius v1.1a2

In article  Galen Tatsuo Komatsu, gkomatsu@uhunix.uhcc.Hawaii.Edu writes:

>	I recently picked up the 3/27 Famicon Tsushin, and the Wonder Mega

[stuff deleted]

Have there been any American pubs with any info on the Wonder Mega yet?

- Peter
From: c60a-ey@amazon.Berkeley.EDU (Alex Di Ricco)
Newsgroups: rec.games.video
Subject: Re: A Tale of Three CDs
Keywords: Mega-CD, TG-16CD, Nintendo CD
Date: 10 Apr 92 20:07:31 GMT
Organization: University of California, at Berkeley

In article <43398@as0c.sei.cmu.edu> kochmar@sei.cmu.edu (John Kochmar) writes:
>
>In article <1992Apr10.183804.29600@pasteur.Berkeley.EDU>, c60a-ey@amazon.Berkeley.EDU (Alex Di Ricco) writes:
>|> In article <1OA992Apr10.042011.3855@sfu.ca> rauser@fraser.sfu.ca (Richard John
>|> ...
>|> I don't think I'm going to buy the Nintendo CD because as far as I'm
>|> concerned, there's no way it's going to cost under $200 and still have
>|> better specs than the Genesis CD.  I think the under $200 figure is a
>|> bunch of typical Nintendo bullshit (not a flame, they do lie a lot)
>|> considering that they haven't even built the thing yet.  It will probably
>|> be at least the same price as the Genesis CD (that's just a guess).
>|> ...
>|> 
>|> just my $.02
>|> ADR
>
>This is not ment as a flame, please don't take it that way, just an
>explanation.
>
>Nintendo may very well take a loss on the CD player in order to make up
>the money selling CDs.  Heck, they might even *give away* the CD
>players with a collection of nintendo CDs.  Cellular telephone
>companies do it all the time (give away a phone when you buy a service
>contract.)  Give away the player and you ensure more people will by the
>CDs.  If the profit margin on the CD is high enough, you'll make a lot
>more money this way.
>
>Nintendo has a very sound marketing strategy (say what you will about
>the company), I would expect the CD player to be under $200.
>
>John

Actually, as far as I know, pricing below cost is illegal in the US.
Also, I have heard that Sega is hardly making any money on their
CD-ROM unit's, as they have been selling them at barely above cost.
If Sega can't make their CD-ROM any cheaper, I don't see how Nintendo
could get theirs to cost much, if any, less. 
Newsgroups: rec.games.video
From: awalsh@mta.ca (Andrew Walsh)
Subject: Hints for Beyond Zork and more!!
Reply-To: awalsh@mta.ca
Organization: Mount Allison U, Sackville, N.B. Canada 
Date: Wed, 15 Apr 1992 22:22:37 GMT

Sum1 wanted some hints for Beyond Zork. Brother, have I hit
the motherlode. 

FTP to hilbert.math.ksu.edu

In pub/pc/games/hints, there are hints for a HUGE number of games,
one of which is Beyond Zork.

Have Fun!!

******************KT           Andrew Walsh           KT******************
*          ___   *       Mount Allison University       *   ___          * 
*   ______/0  \  *            <awalsh@mta.ca>           *  /  0\______   *
*  /          |  *    {There's only two songs in me,}   *  |          \  *
*  -------|\/|~  *     {And I just wrote the third.}    *  ~|\/|-------  *
*       /-|/\|-\ *                - TMBG                * /-|/\|-\       * 
*  OPUS FOR PREZ *   <Be cool or be cast out.> - RUSH   *  OPUS FOR PREZ *
******************Warning : This sig will self-destruct.******************
From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Newsgroups: rec.games.video
Subject: Re: (MegaDrive) Megapanel Screens
Date: 7 Apr 92 21:33:04 GMT
Article-I.D.: jyusenky.1992Apr7.213304.11480
Organization: Johns Hopkins University CS Dept.

In article <1992Apr5.044314.15782@news.Hawaii.Edu> gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu) writes:
>	A couple months ago someone (I forget who) and I were talking
>about Megapanel and the screens that come up in the "Pin-Up" game.

That was me. :-)

>	I don't have any data for level 28 and beyond, mainly because
>I never lasted that long!  (hey, it moves fast!) 

I managed to get to level 28, but not beyond, and I don't think it's even
possible.  Blocks take time to move, and the later levels are so fast that you
think about moving the blocks faster than you can actually move them....

I did get past level 30 on the practice rounds.  There's a congratulations
screen, all text, and mostly in Japanese (sigh).  Level 30 is, therefore,
probably the last of the regular levels also.

Flipping the language switch has absolutely no effect on this game.
--
This is a newer version of the memetic .signature infection.  Now that's an
idea.  Copy it into your .signature today!

Ken Arromdee (UUCP: ....!jhunix!arromdee; BITNET: arromdee@jhuvm;
     INTERNET: arromdee@jyusenkyou.cs.jhu.edu)
From: fzhedric@hamlet.ucdavis.edu
Newsgroups: rec.games.video
Subject: Who's the Cheapest?
Keywords: Mail Order
Date: 13 Apr 92 22:34:37 GMT
Article-I.D.: ucdavis.12198
Distribution: rec.games.video
Organization: Computing Services, UC Davis

Hello,
	I often see ads for "cheap" video games in EGM and CGM and other.
But I am wondering is who is actually cheapest and at the same time gives
good service.  Sometimes I notice that carts that are adv. there are
cheaper at local distributors when shipping and handling is figured in.
Because of this I question the validity of ther pricing claims.  I would
really appreciate some info on this.  Oh yeah... these are prices for 
Genesis and TG games.

					Thanks,
					Mike Oda
					fzhedric@hamlet.ucdavis.edu

==============================================================================
          DISCLAIMER NOTICE		 |  Mike Oda
My boss doesn't known what I am doing... |  Biochem Grad. Student
So please don't tell him.		 |  fzhedric@hamlet.ucdavis.edu
==============================================================================
From: ugeist@mcl.mcl.ucsb.edu (Tim Jordan)
Newsgroups: rec.games.video
Subject: Genesis game for sale
Summary: make me an offer
Keywords: Genesis, sale, adventure
Date: 15 Apr 92 05:05:09 GMT

Faery Tale Adventure.  Like new, includes box and dox.  Make me an offer.




--
----------------------------------------------------------------------------    
	    Geist account...
		  			     ...ugeist@mcl.ucsb.edu
____________________________________________________________________________
From: c152-ci@dv349-3b.berkeley.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: Ranma 1/2 is...
Date: 10 Apr 1992 09:27:13 GMT
Organization: University of California, Berkeley
NNTP-Posting-Host: dv349-3b.berkeley.edu

In article <1992Apr10.064209.18218@ringer.cs.utsa.edu> mjbrown@lonestar.utsa.edu (Marc J. Brown) writes:
>
>An interesting discovery: By holding L, R, and A, both player 1 and player 2
>can select the same character, and the extra one has different colors

Thanks for these great tips! Makes this great game even better! BTW, I was
the one who posted the pseudo-review. Glad to know that it was good enough
to convince you to order it. I think this game, along with Contra 3, are the
best SNES games yet. 

-tehkao