HDTenEightyP/NetNews huggingface dataset:
From: heidi@ucthpx.uct.ac.za (Heidi de Wet)
Subject: Re: Dumb UW question (minor spoiler)
Date: Mon, 7 Sep 92 10:14:15 GMT
Organization: Dept of Elec Eng, UCT

v128nkga@ubvmsb.cc.buffalo.edu writes:
>	Hi, I just started playing UW, and I accidentally ate 
>the toadstool (while trying to get used to the mouse interface w/o
>using the icons).

No problem, green toadstools are very common.  

>	So, is there any way that I can get another toadstool?  Or am
>I doomed to starting the game over? (This might not be such a bad
>idea, since I started with a lame-o paladin -- 2 mana points? gimme
>a break!  I can't even cast a light spell!  In the manual it says that
>they can both fight and use magic .. wrong!)

Try giving the poor sod some mana skill!  

>	Actually, on a different note, assuming that I do have to
>restart the game, what class have you found to be the best for this
>game?  What (generally) scores for attributes are attainable when
>starting a character (ie what should I hold out for)?

The three attributes (Str, Dex, Int) add up to 60 in all
characters, unless you're playing a shepherd for some reason.
Str has the most obvious advantage - your weight limit is
twice your Str points, so it affects how much armour etc. you
can carry.  Int affects the ratio of mana points to mana skill
points, and I suspect Dex affects how quickly you ready your
weapon.  In addition, the attributes affect how quickly you
go up in the various skills (Str=fighting skills, Int=magic
skills, Dex=general skills) and probably your max skill level.

The different classes seem to have different min/max stats; I
couldn't get a Paladin with Int<18, so I switched to a Bard.
I liked stats of about Str 22, Dex 22, Int 16.  But then, the
major use I have for magic is identifying armour so I can
wear things like Leather Breastplates of Phenomenal Protection
(nice and light. :-)

-- 
--------- Heidi de Wet ---------- heidi@ucthpx.uct.ac.za ---------

For the finest galactic travel
                             Kippenhan Cruiseliners gets you there
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: Gamebyte
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Fri, 4 Sep 1992 21:44:26 GMT

>Ok.  I'll bite (byte? :),  What is Gamebytes?

Read the post called "Game Bytes - Introduction" It should explain
most of it all.
-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
From: datta@cs.uwp.edu (David Datta)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: WANTED: Crack site(s)
Date: 11 Sep 92 21:57:30 GMT
Organization: University of Wisconsin - Parkside
X-Newsreader: Tin 1.1 PL5

ftp.uwp.edu:/pub/msdos/romulus/*

-- 
-Dave datta@cs.uwp.edu: Don't come in again like that! It isn't funny
and I can pay someone else to make your mistakes. 
	-Unknown voice on Mike Oldfield's Five Miles Out album.
From: chrisr@ersys.edmonton.ab.ca (Chris Ringe)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: WIZARDY 7 INFO HERE!
Date: Sat, 12 Sep 92 01:00:34 MDT
Organization: Edmonton Remote Systems #2, Edmonton, AB, Canada

jferra@buscard.fidonet.org (Jim Ferraiolo) writes:

- dougw@ks25.chi.il.us (Doug Waldron) writes:
-
- > >From: ggg@kepler.unh.edu (Gregory G Greene)
- > >   Gee, thats nice.  Software Etc. says 9-17.  Now you tell us its the
- > >   end of the month.  F**king Sir-Tech, when are they ever going to actual
- > >   release Wiz 7 on time?  All I've got to say is, Wiz 7 had better be the
- > >   greatest adventure/rpg game of all time.  They had over a year in endle
- > >   delays.
- >
- > Mr. Greene, you are so right.  Absolutely. Like everyone else,
- > you probably have a project that depends on this software, RIGHT!
- > Sure, this is the final piece to a software package you must
- > deliver by the end of September.  Tell us all, what sort of
- > project would desperately need Wizardry VII?
- >
- > Or... is Wizardry VII the final part of your therapy.  I assume
- > the Frontal-Lobotomy was a success.  Does your therapy include
- > pulling your eyelids open with clamps while you play computer games?
- >
- > I would think a UNH student would need more time for things
- > like, ahem, studying?  Even if college courses and studying
- > is not high on your priority list, your school is overloaded with
- > females, surely you can find something better to do then wait for
- > a computer game to ship.
- >
- > If you are looking for a good adventure/RPG game, I've heard that
- > games like Dungeons and Dragons are much better than computer games.
- > Of course this implys interaction with other people, the choice is yours.
- >
- >
- > ]R
- >
- > Just my attempt to stop ANOTHER College student from throwing his
- > grades to the wind.
-
- Why don't you just R E L A X? Is it really any of your business what his
- grades are and what he does with his school time? Stop trying to be big
- brother and shut the hell up.
-
- -----------------------------------------------------------------------------
-    The Business Card (BBS), Lawrence, Massachusetts - Data: (508) 682-5329
-    SysAdmin:  murph@buscard.fidonet.org / ...!ulowell!wizvax!buscard!murph

HERE, HERE!...

Some people just get all tense over nothing.

Can you say, "Hey, whatever!"?





 /  __  ___   /___                    \ /   Chris Ringe       (VE6MCP)    \
|  /  \(__   / ___)                    |    St. Albert, Alberta, CANADA    |
|  \__/___) / (___   F O R E V E R !   |    MAIL: chrisr@ersys.edm.ab.ca   |
 \         /                          / \   PHONE: (403) 460-PLAY/7529    /
From: maurel@aurora.unice.fr (MAUREL Frederic)
Newsgroups: comp.sys.ibm.pc.games
Subject: Police Quest I
Date: 11 Sep 92 09:12:17 GMT
Organization: University of Nice Sophia-Antipolis
NNTP-Posting-Host: aurora.unice.fr
Originator: maurel@aurora.unice.fr


Another help in Police Quest I please

When I have arrested the two dealers in the Park, I wanted to
take the gun of the oldest and I didn't know how to do.

Indeed when I arrived in the jail with him, he took his gun and killed him.

How can I do ?

Thanks in advance.

-- maurel@aurora.unice.fr --
Newsgroups: comp.sys.ibm.pc.games
From: etu@leland.Stanford.EDU (Eugene Lucian Tu)
Subject: Re: Falcon-OFT  features
Organization: DSG, Stanford University, CA 94305, USA
Distribution: na
Date: Sat, 5 Sep 92 20:53:28 GMT

Eugene

Organization: School of Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.ibm.pc.games
Date: Tue, 15 Sep 1992 14:25:50 -0400 
From: Peter Glen Berger <peterb+@CMU.EDU>
Subject: B-17 prob.

Does B-17 not like to be running on a Stacked volume?

	:Pete
Newsgroups: comp.sys.ibm.pc.games
From: opus@cbnewsc.cb.att.com (robin.g.kim)
Subject: Re: Darklands - Trading Alchemical Potions
Organization: AT&T
Distribution: usa
Date: Fri, 11 Sep 1992 13:30:49 GMT

In article <1992Sep10.012305.5672@newstand.syr.edu> mgilbert@rodan.acs.syr.edu (Michael W. Gilbert) writes:
>
>A few posts ago, someone mentioned some success with trading
>alchemical formulae.  Well, whenever I try to do this, the alchemist
>*always* gives the formula to my #1 player (the guy in the blue square
>in the upper-left corner).  He will do this regardless of my marching
>order and current leader.
>
>Needless to say, my #1 player is an ex-soldier who can't even mix
>iced tea, not to mention Deadly Blade.  How on earth can I get the
>stupid alchemist to give the potion to the right guy?

You can't control it.  For me it is randomly given to one of my party
members (even to my "loaner knight" from the Hanseatic League) with what
looks like an even distribution.

Sure, the chances of your alchemist getting the formula is only one in four,
but you can try every few days, and it costs you nothing if you're in the
town anyway.  I've gotten a LOT of invaluable formulas this way.  My
alchemist's formula list is more than a page long, and I've only had to pay
for 3-4 of them.

By the way, have you ever noticed that sometimes the alchemist doesn't even
say who's getting the formula?

Robin
From: at887@cleveland.Freenet.Edu (Scott Butler)
Newsgroups: comp.sys.ibm.pc.games
Subject: Indy & Fate of Atlantis Hint Wanted (maybe spoilers)
Date: 9 Sep 1992 04:05:38 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
Reply-To: at887@cleveland.Freenet.Edu (Scott Butler)
NNTP-Posting-Host: hela.ins.cwru.edu


How 'bout a *hint* on how to get past the symbols in the temple....there's
an animal head, and then what appears to be a closed hidden doorway with
some symbols either side of it.  One of the symbols seems more recessed 
than the others.  I've tried everythingI can think of, including the
rotten mayonaise from the fridge in my office...nothing works!  Also, is 
there a specific reason why I need to keep Sternhart preoccupied while
I attempt to get the door open? 

Anxiously awaiting some hints...

Scott
-- 
Scott Butler
------------
100% disclaimer-free!
Newsgroups: comp.sys.ibm.pc.games
From: russell@cerberus.bhpese.oz.au (Russell Sparkes)
Subject: Re: U7-Stuck in the prison in Avatar Isle
Organization: BHP, Newcastle, Australia
Date: Mon, 7 Sep 1992 02:40:31 GMT
Keywords: U7

tong861@cucs18.cs.cuhk.hk (Tong Ka Leung) writes:

>jkammone@cs.joensuu.fi (Janne Kammonen) writes:
>>HI !
>>I'm totally stuck in the prison in Avatar Isle. You know, the one with
>>three levers and metal wall blocking you way. What's the solution ???
>>  BIG thanks in advance

>   Try using the spell mark just outside. Then when you're done inside.
>Cast recall and you'll be outside then.
From my somewhat unstable memory .......
 The south wall in the cell with the dead woman is an illusion, you can walk
through it. (How you get into the room is your problem :-)
  russell
-- 
Russell Sparkes, BHP Information Technology, Newcastle, Australia
Bits: russell@cerberus.bhpese.oz.au         Voice: +61 49 40 2132
"Say it with flowers - Give her a triffid" - not me.
Newsgroups: comp.sys.ibm.pc.games
From: bvan@ncs.dnd.ca (Bryan Van Blaricom)
Subject: Re: UW - level 4 maze question
Organization: DND, Ottawa, CANADA
Date: Fri, 11 Sep 1992 23:10:57 GMT

In article <1992Sep11.161434.1956@utdallas.edu> steve@utdallas.edu writes:
>how many secret rooms are there?  i've found two but can't
>seem to be able to find the golden plate.

   There is a 3rd secret door at the far south end of the maze.  The plaste
is behind the door of precious levers in that area.

Bryan
Newsgroups: comp.sys.ibm.pc.games
From: mchen@groucho.cs.psu.edu (Michael Chen)
Subject: Re: Out of this World (HELP needed + Possible SPOILERS)
	<1992Sep11.040756.15969@uxmail.ust.hk>
Date: Fri, 11 Sep 1992 17:47:01 GMT

   Just an observation... you can actually brawl both guards and win without
doing that.  It just takes a lot of patience (and tries).

--- Mike
--
_____________________________________________________________________________
| Michael Chen			| From the depths of our most lucid horrors |
|				| spring our fond hopes and pure desires... |
| mchen@groucho.cs.psu.edu	| except what comes from HELL! :-) 7/23/92  |
\_______________________________\___________________________________________|
Newsgroups: comp.sys.ibm.pc.games
From: isc30108@nusunix3.nus.sg (AMBAT SASI S/O PALISSERY P)
Subject: Re: Indy4 help!!
Organization: National University of Singapore
Date: Mon, 7 Sep 1992 00:59:32 GMT

s36503e@taltta.hut.fi (Samuli Olkkonen) writes:
: 
: Hi!
: 
: I give up. I'm in the submarine, I've got all four controls. What then??
: Do I need to use torpedoes?? What about the wires?? The sandwich??

i assume u r on the team path
all u have to do is steer ur sub into the large air vent.

sasi.
Newsgroups: comp.sys.ibm.pc.games
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: Wing Commander I help!
Organization: North Carolina State University
Date: Wed, 9 Sep 1992 14:03:17 GMT

In article <BuA8pn.A0C@news.cso.uiuc.edu>, rnmg1200@uxa.cso.uiuc.edu (A Lady and her Walrus) writes:
|> In article <18itcaINN1qt@usenet.INS.CWRU.Edu> bz556@cleveland.Freenet.Edu (Joshua E. Randall) writes:
|> >
|> >In a previous article, charles@gremlin.muug.mb.ca (Charles) says:
|> >
|> >>In case it matters:
|> >>machine is a 386-40  using keyboard control
|> >                            ^^^^^^^^
|> >                            Oh, oh oh, oh oh, mon ami, you will *never*
|> >finish the game using keyboard.  Go out and buy yourself a joystick.  You
|> >can get a good one by CH Products for under $30.  Go ahead, do it.  I did,
|> >and it made my life better.  :-)
|> 
|> Au contraire, mon frere.  WC I is quite simple with the keyboard.  I've had
|> little trouble finishing the game (several times) with a keyboard.
|> 
|> Do not assume we all suffer from your inadequacies. :)
|> (Joke! Joke!!!)
|> 
|> The Walrus
|> 
I quite agree.  In fact a lot of games that I got before I got my joystick, I
can play better with a keyboard than with a joystick.  I can get more control
in WC with a keyboard, now that I'm used to it.

Save you money; its not required or neccessary to win.
-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  353 Tucker, Box 04780, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: lorrayne@smiley.mitre.org (Lorrayne Schaefer)
Subject: KYRANDIA:  Help with birthstones (SPOILERS)
Organization: The MITRE Corporation, McLean, VA
Date: Mon, 14 Sep 1992 19:31:26 GMT


I am stuck.  I have already found two of the four birthstones (sunstone
and diamond).  Where can I find the other two?  Does it have to do with
the well or the dragon's grotto?  I have tried to go down the well, but
it won't let me.  

Any help would be appreciated.

Lorrayne
From: jaguar@outb.wimsey.bc.ca (Jeremy Reimer)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: How do I SLAY Lord British in U7?
Date: 9 Sep 92 16:59:08 PDT
Organization: Wizard Online

On Wed  9-Sep-1992  4:57p, ROBERT YUNG wrote:
RY> I read the clue in the book I found at Skara Brae, but I don't understand
RY> it.
RY> I've finished the game already so I want to mess around. Origin supposibly
RY> included an 'official' way to kill LB. Since the blackrock sword doesn't
RY> exist, then there must be another way. Anybody got a clue? Thanks!
RY> 
RY> 
RY> -- 
RY>  (%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%)
RY>   |  Off-campus address...                                          |
RY>   |     first alley down this street, left refrigerator box. :-)    |
RY>   |                                                                 |
RY>    Robert) Bobby Yung_______RY01@Lehigh.Edu________X-0471_______/

Try a glass sword on him when he is asleep.  It worked in Ultima 6 (the only way to kill him there)... and it was kind of fun... once dead he stood up, rigid, a "stiff"!  You could then move him around and other fun stuff.

I finally worked out how to kill LB in Ultima III. You need to attack a guard or someone, he chases after you, you need to cast a [N]egate time or several to prevent him catching up with you and attacking, then board the boat that is outside and nail him with the cannons.  Fun!

--- Via UCI v1.02 (C-Net Amiga)

Newsgroups: comp.sys.ibm.pc.games
From: c2s4027@tamsun.tamu.edu (Cedric Sims)
Subject: Re: Question: Police Quest 3 (I need a hint)
Organization: Texas A&M University, College Station
Date: Wed, 9 Sep 1992 13:55:52 GMT

In article <wunner.715974649@nova> wunner@nova.tat.physik.uni-tuebingen.de (Guenter Wunner) writes:
>c2s4027@tamsun.tamu.edu (Cedric Sims) writes:
>>I need a hint for PQ3. I've found the body in the dumpster, done

<< ... My own excessive babble... >>

>No problemo. Hope this helps.
>
>>Thanks,
>>Ced
>
>Bye,
>	Lukas.
>
>(lukas@trillian.tp1.ruhr-uni-bochum.de or lukas@134.147.160.21)


Thanks for all the replies... I think I've got this one nailed! :^)

Later,
Cedrico
-------------------------------------------------------------------
 Cedric J. Sims                               Texas A&M University
                                         Computing Services Center
 cedrics@tamu.edu                          (SELL)  Room 216 Teague
 +1 409 862 4104                    College Station, Tx 77843-3142
-------------------------------------------------------------------
From: johnson@physics.berkeley.edu (Steve Johnson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Death Knights of Krynn-- Endgame???
Date: 14 Sep 92 23:24:12
Organization: Lawrence Berkeley Laboratory (Theoretical Physics Group)
Reply-To: johnson@physics.berkeley.edu
NNTP-Posting-Host: physics.berkeley.edu

Hello, soon after DKoK came out, i seem to remember someone on the net
(rec.games.misc) describing an endgame, or challenge, that DKoK gave
you if you played 'well enough'.  Well, i just finished a game on
Champion level, where nobody died, and where i am confident i covered
every square; yet there was no endgame.  Did i do something wrong, or
just make this up?

Thanks,

--Steve
From: jferra@buscard.fidonet.org (Jim Ferraiolo)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Birds of Prey - PC version is available
Date: Wed, 09 Sep 92 10:54:15 EDT
Reply-To: jferra@buscard.fidonet.org (Jim Ferraiolo)
Organization: The Business Card (BBS), Lawrence, MA - Data: 508-682-5329

eam3@po.CWRU.Edu (Eric A. Meyer) writes:

> 
> In a previous article, ggg@kepler.unh.edu (Gregory G Greene) says:
> 
> >	I just got it Dave.  Haven't played it much yet, first thing I did
> >   was fly the SR-71, just couldn't resist.  Anyways, the amazing thing abou
> >   BOP is that it only takes up 423K of HD space.  Thats unbelievable in
> >   todays market of mega huge games.  I really am not looking for it to be
> >   super accurate with all the flight models and other stuff that Falcon 3.0
> >   players rave about.  I just want it to be a fun game to play.
> 
>    PLEASE let us know if this game is any good....the fact that it simulates
> 40 planes and takes up less than 1/2 megabyte makes me a little skeptical,
> but what do I know?  Anyway, if the game is worthwhile, I'll buy it.
>    Details!  Gotta have those details....
>    Thanks.
> 
> 		-EMeyer
> 
> -- 
> "Unstable condition--a symptom of life       | Eric A. Meyer (eam3@po.CWRU.ed
>  In mental and environmental change          |  Alumnus,  Beta Nu of Theta Ch
>  Atmospheric disturbance--the feverish flux  |-------------------------------
>  Of human interface and interchange-"  -N.P. |    "What do you think, sirs?"

Birds of Prey is TERRIBLE! 40 planes, all with the same cockpit. The game 
takes up like 400k on a hard drive.. Its just awful.. Plain awful.. After 
I was SO impressed by the demo, the game lets you down like this. A 
shame.

-----------------------------------------------------------------------------
   The Business Card (BBS), Lawrence, Massachusetts - Data: (508) 682-5329
   SysAdmin:  murph@buscard.fidonet.org / ...!ulowell!wizvax!buscard!murph
Newsgroups: comp.sys.ibm.pc.games
From: smsmith@magnus.acs.ohio-state.edu (Stephen M Smith)
Subject: Darklands and OS/2?
Organization: The Ohio State University
Date: Sun, 6 Sep 1992 15:41:21 GMT

Does Darklands run OK under OS/2?  Thanks for any info!

   Steve Smith       | __|__ |    " #*&<-[89s]*(k#$@-_=//a2$]'+=.(2_&*%>,,@
<smsmith@magnus.acs. |   |   |      {7%*@,..":27g)-=,#*:.#,/6&1*.4-,l@#9:-) "
  ohio-state.edu>    |   |   | 
  BTW, WYSInaWYG     |   |   |                           --witty.saying.ARC 
Newsgroups: comp.sys.ibm.pc.games
From: Maurice Blok <mgjblok@cs.vu.nl>
Subject: Problem with Adlib, Falcon 3.0 & 486DX
Originator: mgjblok@kits.cs.vu.nl
Organization: Fac. Wiskunde & Informatica, VU, Amsterdam
Date: Thu, 10 Sep 1992 19:40:57 GMT

I have a small problem some of you might be able to help me with.
When I'm playing Falcon 3.0, my sound (provided by a Adlib Card)
starts screwing up; Like loud squeeking sounds instead of the
nice voices of my wingmen.
Does anyone know how I might 'fix' this?

btw My Joystick keep _NOT_ working with Aces o/f Pacific, while it
works OK with the rest of my games...any ideas?

Thanks in advance.
	Maurice


  /-------\        /-------------------------------\
  |04:23am|        | Let's hit the sack!.....Naaah |
  \-------/        /-------------------------------/ 
     ____         / 
    /   #     /---\           ------
---/    #     |o  |           Maurice Blok <mgjblok.cs.vu.nl>
|       #    <__  |           Vrije Universiteit, Amsterdam 
---\____#     \___/           ------

Newsgroups: comp.sys.ibm.pc.games
From: jld@datascope.com (Jay L. Davis)
Subject: Re: Falcon 3 gripes
Organization: Datascope Corp.
Distribution: hns
Date: Fri, 11 Sep 1992 22:02:29 GMT

In article <5SEP199213204895@jabba> stradley@jabba (Christopher) writes:
>For the most part, I think that FALCON 3 is the best flight sim that I've
>had the privledge to own or fly.  However, this does not come without a few
>gripes.  The other day, I was to fly a CAP mission for some B-52's over
>Kuwait and before I could take off, some MIG-19's showed up on my radar.  
>I took off and immediately fired a AMRAAM at each MIG.  Well, those elusive 
>buggers evaded my missles and were continuing on their course to intercept my
>flight.  After a few rounds of gun fire and a high speed pass they managed
>to get behind me.  Now this wouldn't be so bad except, my wingmen didn't ever
>see them!  After some turning and burning, I managed to down both MIG's but
>not until one of my own was shot down (I never heard from the guy...must have
>been a brutal missile shot).  Also, I've noticed that whenever we are returning
>from a mission and someone is calling Joker fuel, they will not fight if there
>are bogies in the area especially around the base (I lost a wingman this way
>as well).  These are my biggest complaints apart from not being able to 
>control what your wingmen do.
>
>I'm going to try and find "Flying Tigers" today and see if it fixes my gripes.
>

The part about them not fighting when returning to base is true regaurdless
of the fuel sitiualtion. The problem is that the waypoint instructions tell
them to land. What you have to do is to select a previous waypoint that
has other instructions and they will imediately engage. When the fight is
over, re-select the landing waypoint.

---Jay Davis
Newsgroups: comp.sys.ibm.pc.games
Subject: PQ I !!
From: jhsegal@wiscon.weizmann.ac.il (Livy)
Date: Sat, 12 Sep 1992 10:22:36 GMT
Organization: Weizmann Institute of Science, Computation Center

Hi!

  If anyone still remember the old sierra games,what do I have to do to arrest
  the car thief??
  When I get out of the car he shoots me...and I can't "put ammo in gun" because
  it tells me it is dangerous to "play with the gun while driving"(And I DO NOT
  drive.I am just sitting in the car,after I stopped him.)
  So...What to do?
  Livy

  P.S.:Please E-mail me.Do not repost the answer.I mean...You can post the answer if you ant to,but E-mail it to me too.Thanx.

Newsgroups: comp.sys.ibm.pc.games
From: alexees@wam.umd.edu (alexandros g. hobson)
Subject: WANTED: Hardball 3 crack
Organization: University of Maryland, College Park
Date: Tue, 15 Sep 1992 00:48:05 GMT

Title says it all. Please reply via personal mail.
Looking forward to hearing from you.

alex
alexees@wam.umd.edu

Newsgroups: comp.sys.ibm.pc.games