Newsgroups: rec.games.frp
Date: Tue, 14 Apr 1992 12:00:06 -0400 
From: "Kevin P. Quigley" <kq07+@andrew.cmu.edu>
Subject: AD&D:NEW PRIEST KITS

HI, I run a Forgotten Realms AD&D2 campaing - soon too be Ravenloft. 
One of the things that I was dissapointed NOT to find in the FR
Adventures book was that there were no specialty Priests dedicated to a
particular alliance of Gods.  The AD&D1  cyclopedia listsed several
groups of gods that frequently worked together, and I have created a few
specialty priests to compensate for this.  I would love any and all
criticism, as they have not yet been introduced into the campaign yet.

    (For those Running Ravenloft Campaigns, these priests might both be
able to work in the demi-plane )

WRATH
Portfolio:  Destruction (Worships the Gods of Fury: Auril, Malar and Umberlee)
Requirements:  Strength 13; Wisdom 12; Constitution 15; alignment CE
Weapons Allowed:  Any weapon doing a minimum of 1d8 damage
Armor allowed:  Any
Major Spheres:  All, Chaos, Combat, Elemental (only when used to
destroy), Healing (reversed versions only - no healing), Weather
Minor Spheres:  Animal, Creation (Reversed only), Necromantic (No
positive spells - may use the spell "slay living"), Plant, Summoning
Magical Items Allowed:  as cleric
Granted Powers:
    - may turn/command undead normally
    - control weather once per day by making it one category worse than
the present (as PHB pg 232)
    - May incite a destructive rage in any one creatre/round.  The
attack is a combination gaze/spoken suggestion (if the creature can not
see or hear then the attacks results in a fear spell) The victim must
save vs. paralyzation or follow a single command from the Wrath
pertaining to the destruction of something (i.e. burn this building,
destroy this field, or kill everyone you meet.) for the next 4-10 rounds
(2d4+2)  If the save is successful, the subject has resisted and can not
be affected for an entire day.
    - Wraths also have the ability to resist all of the effects of any
destruction/disaster in which they have made a significant contribution.
 That is, they may stand before an oncoming tsunami and not get a single
drop wet, or they may stand in a collapsing mine, only to have a shaft
to the surface open up above them, etc...
    - They are also immune to mind affecting magic, this does not
include illusions, but it does include most enchantment/charm spells.
Other Notes:
    This specialty priest is actually created at 10th level from any of
the specialty priests of either Malar, Auril, or Umberlee.  Thus it is
very Rare.  At 9th level or beyond a specialty priest of one of those
Powers may find themselves in the midst of a disaster that they created
with no way for them to escape alive.  If this is the case, and the
disaster is large enough (sometimes this is arranged by the powers that
be) a manifistation of the God may appear out of the middle of the chaos
and award the priest for his service just before he passes out.  He will
awaken following the disaster wounded and in pain, on the shore of a
hurricane destroyed island or from the embers of a burned building.  He
will instant;y understand that he is to replace one of the older Wraths.
 There may only be thirteen of them in the Realms at any given time, and
when one goes astray a new one is needed to replace him. (Sometimes the
new priest is called upon to actually detroy the old)  The new priest
now has NONE of the granted powers of this priesthood and will refuse to
use any weapon that does not do at least the aforementioned damage (even
subjecting himself to proficiency penalties to do so), and all of his
spells will be granted from the new spheres.  He does not gain these
Granted powers until he has proven himself worthy by advancing one level
through the destruction of everything and anything he can think of.
    These priests are the true powers of destruction in the realms.  It
is said that there is not a disaster without their hand in it somewhere.
 They are feared by everyone - even the priests of the Gods of Fury. 
The only ones who they see on their own level are the Stormlords of
Talos, and this is only out of respect for the God (Whom they also serve
indirectly)  They are "welcome" in all of these churches, and may demand
food, shelter, and assistance from these places for as many days as they
have levels.  (The temples of Talos will usually deand a service in
return, if the Wrath's plans do not alredy fir the bill.)
    At least every other period of as many days as the priest has levels
these priests must destroy the life or lives of at least one person or
persons.  They can do this in as many ways as possible.  Burning a
farmer's crops, then terrorizing and killing off his family, taking his
health, and finally allowing him to live in poverty and sorrow.  After
such a  trek, the priests has a number of days equal to his level to
rest.
    Also once each season he must cause a disaster that effets at least
twice the number of people that he has levels.  If a priest fails to do
so, he loses all special abilities and does not gain spells until this
requirement is met.  If the priest fails again, he loses all powers
forever and will be destroyed by the Gods and a new initaite will be
selsected.  This is done wothout mercy.
    Wraths prefer to dress for ceremony in their own unique clothes -
always black with white or silver highlights, and arching collars,
drastic cuffc, ornaments, etc...  All priests must be chaotc evil. 
Their symbol is a small shattered skull made out of silver and embeded
into an amulet of obsidian.  This will be found on the priest upon
waking up after his "vision", and the priest on the way out will find
his to have disappeared, if he is not yet dead.
New Spells: may include - summon tsunami, create inferno, wither, and a
version of Beltan's Burning Blood.


MOON GAURDS
Portfolio: Protectors of Night Travellers (Worshippers of Mystra and Selune)
Requirements: Intelligence 15; Wisdom 17; any good alignment
Armor: None
Weapons: as a mage, plus the firts new weapon they take must be a short bow.
Major Spheres: All, Astral, Divination, Gaurdian, Healing, Necromantic,
Protection, Summoning, Sun, Travelers, Wards, Weather
Minor Spheres:  None
Granted Powers:
    - +1 to saves vs. spells
    - gains the spell craft prof. without usingf a slot
    - can turn undead normally
    - granted 30 feet infravision
    - can turn lycanthropes as they turn undead.
Other Notes:
   Moon Gaurds (I hate the Name too) are a dual class character.  They
Must have  been a mage or a specialist mage who has attained 6th level
before switching to the priest clas.  They can take this class any time
thereafter, and cease gaining experience as a mage.  They do NOT,
however, lose the ability to use their mage powers.  They operate as
both classes whatever priest level they are.  They do NOT, however, gain
new proficiencies or hit points until they surpass their origional
level.  And, finally, they can only cast their priest spells beneath the
night sky. (This offsets the use of their mage abilities, as well as the
number of major spheres).
    This religion is a small secretive sect dedicated to those who
travel by night.   The church is not very organized - they have no
temples of their own (being content to worship under the light of the
moon), but they are welcome amoung the priests and priestsesses fo
either Goddess.  They fight as a priest of their level, and wander the
night looking to aid those in trouble.  They will help fight off bandits
and monsters - usually asking for nothing in return.    They will not
ignore a night time cry for aid, and most often travel alone.


There are more, but I don't have the time to type them in right now, if
people wish to see them let me know.  I'll post if there is an interest.

Questions, Comments, Criticsm?
                                       RAX