HDTenEightyP/NetNews huggingface dataset:
From: russell@cerberus.bhpese.oz.au (Russell Sparkes)
Subject: Re: Galactix Shareware game
Organization: BHP, Newcastle, Australia
Date: Tue, 14 Apr 1992 04:51:40 GMT

daneman@cory.Berkeley.EDU (Michael J. Daneman) writes:

>>GAME REPORT

[deleted]

>Do you mean that you get to keep the weapons??  Every time I kill a mothership
>I get a super-cannon, but it expires after a level or so.  Is there anyway
>to keep it longer?  (Also it seems that sometimes the cannon lasts for a very
>short time, while other times it lasts for a quite a while, what's the deal?)

If you're not careful, and get hit for too much damage (the bar on the
side), the first thing to go is your extra guns....
They only "expire" if you're careless.

                    Keep shootin',
			  russell.
-- 
Russell Sparkes, BHP Information Technology, Newcastle, Australia
Bits: russell@cerberus.bhpese.oz.au         Voice: +61 49 40 2132
Newsgroups: rec.games.misc
From: ggg@kepler.unh.edu (Gregory G Greene)
Subject: UW gaining levels
Organization: University of New Hampshire  -  Durham, NH
Date: Wed, 15 Apr 1992 23:32:19 GMT

	I've almost finished exploring the second level, and I'm already at
  level 9.  That seems like an awfully short time of play to suddenly be at
  that level ( 16 is the max ).  Plus every monster I run into are complete
  wimps, nobody on level 2 has even hit me yet, I'm in standard mode also.
  The mine beast was an afterthought to me, the headless were useless also.
  I wish this game had a little more balance to it, I keep thinking that 
  I'm cheating, but I'm not.

						G.Greene
From: Neal.Feldman@f605.n105.z1.fidonet.org (Neal Feldman)
Newsgroups: rec.games.misc
Subject: Classic Adventure
Date: 10 Apr 92 23:31:00 GMT
Article-I.D.: mintir.703008195.F00002

JT>This is a stupid question, but... in classic adventure, how do you turn
JT>*off* "brief" mode (i.e. get a "verbose" mode, a'la infocom...).  Our
JT>school's version seems to be defaulted to brief mode... and I like to
JT>get full descriptions all the time...

Type "VERBOSE"

JT>BTW, a possibly out-of-date question... what the h*** ever happened to
JT>Infocom?

They are still around... just released Treasures of Infocom (20 games for
$55.

Now, does anyone have any knowledge of the 750 point classic adventure
version ???  Last I played it was on the Yale DEC20 in 1979 or so...  Would
love to get it for the PC since I never finished it.


 * SLMR 2.1a * I have neither the inclination nor the time. - Kzinsky
From: rlee@bgsu.edu (Bob Lee)
Newsgroups: rec.games.misc
Subject: UW Demo - yet another problem!!
Date: 13 Apr 92 18:55:13 GMT
Organization: Bowling Green State Univ.

Once again, I have yet another problem with that wonderfull UW Demo program.
BTW, thanks to all those who replied to my previous question about the E001
error, your suggestions worked like a charm!

The problem I have now is mysterious system lockups. Sometimes when I play
I loose all control of my character and he moves forward until he hits a wall
and then I can't do anything except move the mouse cursor around.

An identical lockup occured when I accessed the icon that looks like the letter
"O" and tried to return to the game and the same thing happened.

Anyone else have similar problems? What did you do to remedy them?

-BOB
From: spielman@pender.ee.upenn.edu (Terence P. Spielman)
Newsgroups: rec.games.misc
Subject: Re: UW finished/review/observations
Date: 10 Apr 92 15:44:56 GMT
Reply-To: spielman@pender.ee.upenn.edu (Terence P. Spielman)
Organization: University of Pennsylvania

In article <lamg.702901887@sfu.ca> lamg@fraser.sfu.ca (Kin Lam) writes:
>
>p.s. where is the CORP stone??  I want to cast Vas Cal Corp!!! (hehe)

BTW, my brother and myself separately found all of the runes by the end of
level six.  Some are duplicated, some are not.  CORP is not.  (I think)

Terence
From: etxmarr@eos.ericsson.se (Marek Repinski)
Newsgroups: rec.games.misc
Subject: Re: UW the full game ( Was Re: UW - speach anyone ??? )
Date: 6 Apr 92 08:12:49 GMT
Reply-To: Marek.Repinski@eos.ericsson.se
Organization: Ericsson Telecom AB

In article <1992Apr3.195327.15569@ms.uky.edu>, jkvanm00@nx29.mik.uky.edu (jonathan van meter) writes:
|> 	Does anyone know what actions cause you to loose experience points?

If you do non-heroic actions, such as attack mellow creature, die ..

Lost a lot of points when I killed grey goblin leder on level 1, but
I gained it again when all the rest attacked me and I killed them.
In all I was (only) 22 EP up.

|> jonathan

-- 
-----------------------------------------------------------------
Marek.Repinski@eos.ericsson.se     >>>---===-- GO
   Vallentuna Dart Club                 >>>---===-- FOR
          Sweden                             >>>---===-- THE BULL
From: reynolds@park.bu.edu (John Reynolds)
Newsgroups: rec.games.misc
Subject: Re: Falcon 3.0
Date: 16 Apr 92 13:06:12 GMT
	<92105.185045FWR100@psuvm.psu.edu>
Organization: Boston University Center for Adaptive Systems
In-reply-to: FWR100@psuvm.psu.edu's message of 14 Apr 92 22:50:44 GMT


I asked the Spectrum Holobyte operator, 76004.2144@COMPUSERVE.COM,
about how the system keeps track of enemy forces, and the reply I got
was that it only keeps track of the targets assigned in the missions!
That is, if you send another flight to knock out a SAM site,
apparently it has no effect.  However, 76004 didn't seem to be sure --
s/he was not a programmer, but a marketing person, I think.  Perhaps
if you followed up on my original question, s/he has had time to look
into it?

On the subject of switching targets, I have a related question: I have
never been able to do this in padlock view.  Hitting "t" just changes
where my eyes point.  Even if I am looking at a target in my targeting
circle, I can't seem to unlock the targeting computer from the
previously selected target.  I have to switch back to front view, deal
with the computer, and then switch back to padlock. Anyone find a way
around this?

Thanks.
--
-------------------
John Reynolds
reynolds@cns.bu.edu

	"Saru-mo Ki-kara Otiru" == Even monkeys fall from trees.
From: richh@syma.sussex.ac.uk (Richard Jan Hasinski)
Newsgroups: rec.games.misc
Subject: Ultima VII
Date: 16 Apr 92 20:58:55 GMT
Organization: University of Sussex


    Where is all the mail about Ultima VII?? I purchased my copy yesterday
morning and expected this newsgroup to be full of letters, as happened with
Ultima Underworld. Oh well, to be honest I was rather hoping for a bit of
help. My verdict is that the game is absolutely excellent. Not quite what I
expected though. The actual gameplay is fantastic though, together with a
superb interface and wonderful graphics. My only real gripe is the scrolling.
On my 486-33 it is diabolical. I suppose that there is a lot going on on the
screen, but it really is rather poor. I dread to think what it would be like
on a 386 sx. The actual graphics when not moving are beautifully drawn, with
everything fitting into the world perfectly.
    The characters are very intelligent as well, and each have a character
that gives them a lifelike feel. The combat also is really cool. I love
sitting back watching my crew pulverise the baddies, or vica verca.
    I have a couple of questions:

1) Has anyone managed to get off the starting isle? How do you scrape together
600 gold for a ship. Ive only managed about 250.

2) Has anyone solved the theft puzzle??

3) Has anyone killed the baddie dragons in the caves - they are pretty darned
tough.

4) I'd also like to know where to buy the horse and cart from.

    Anyway, its late so I'd better get back to the game.

Bye,
    Rich.
From: krueger@galileo.uucp (Ted Krueger)
Newsgroups: rec.games.misc
Subject: Bard's Tale Construction Set
Date: 7 Apr 92 16:23:03 GMT
Distribution: world,local
Organization: University of Arizona, Tucson AZ

Hello,

Is there an ftp site for deposit of adventures for btcs?  
Is there a graphic exchange package (pd) which will swap 
gif or pcx graphic files into Deluxe Paint format for 
inclusion in btcs?

Ted

Q: How many feminists does it take to screw in a lightbulb?
A: That's not funny.
---------- krueger@galileo.physics.arizona.edu ----------  
Newsgroups: rec.games.misc
From: wanderer@leland.Stanford.EDU (Anthony William Cannon)
Subject: Ultima VII...no new news
Organization: DSG, Stanford University, CA 94305, USA
Date: Wed, 8 Apr 92 00:19:08 GMT

The last thing that I'd heard about both Ultima Underworld and Ultima
VII were that both were on their way to the disk copiers and would
come out in early April.  Although underworld is here, there's still
no sight of Ultima VII....Is it possible that Origin is intentionally
holding back Ultima VII until the UW sales drop off?  Does anyone out
there have any concrete information about where UVII might be...?

Cheers.

-----------------------------------------------------------------------
 *** put name here ***                | "Life is a tale told by an
 wanderer@leland.stanford.edu         |  idiot filled with sound and
 voice:  (415)497-0900 ( Yes, they  ) |  fury, signifying nothing"
 fax:    (415)497-0900 (are the same) |           -Shakespeare 
-----------------------------------------------------------------------
Hi! I am a .signature virus. Copy me into your .signature to join in!
-----------------------------------------------------------------------
Newsgroups: rec.games.misc
From: jcowling@ophelia.UVic.CA (Scowling Jim Cowling)
Subject: UW:  help in the maze
Organization: University of Victoria, Victoria, BC, Canada
Date: Thu, 16 Apr 92 22:42:58 GMT

Okay.  I'm in the maze and have found three secret doors, behind one, after
a short walk, is a door with two levers, one on each side.  Unfortunately, I
can't get the door to open.  Any hints?

Or perhaps ouright spoilers?

Oh, for a rune of "Ex"!  Oh, if only Picklock Level 16 meant anything...


-------
Scowling Jim Cowling, Universal Life Church
University of Victoria Creative Writing Department
Opinions Disassociated
-------
Newsgroups: rec.games.misc
From: evan@gauss.math.brown.edu (Evan M. Simpson)
Subject: Another Civ Tourney!
Organization: Brown University Math Department
Date: Fri, 17 Apr 1992 10:07:20 GMT

   I got tired of waiting for the King level Civilization Tournament to start up, and I
don't find anything less than Emporer level rewarding anymore, so...

Introducing the Emperor's Cup Invitational!

Any and all gamers are invited to anonymous ftp to gauss.math.brown.edu and pick up the
file /dist/civil.exe, a self-extracting archive of an Emperor-level game. It unpacks as
saved game 2, so either rename your current game, or unpack civil.exe in a temp directory.

Use any strategy you like; Mongol hordes and Explosive growth make for boring play, but if
that's the only way you can survive, go for it.

Submit your civilization to the /pub directory by April 30th to be included in the Cup
Result Summary. Best Civ scores win the adulation of adoring masses of r.g.m fans.
All submissions should be archives containing the two parts of a save file and a text file
listing pertinent information about the submittor. For scoring purposes, all submitted
games will be allowed to run up to five turns, with highest turn score prevailing.
Pertinent information includes at a minimum some identifying handle, and can extend to as
much as a complete philosophy of play or pseudo-history. The text file, suitably edited,
will be incorporated into the Tournament summary post.

Let the games begin!
From: edwardsc@CPSC.UCALGARY.CA (Christopher Edwards)
Newsgroups: rec.games.misc
Subject: Falcon 3.0 (C-64 > 386 Hah!)
Date: 10 Apr 92 18:09:46 GMT

campnest@lonestar.utsa.edu (Armando F. Campnest) writes:

>Falcon was LAME when it first hit the market, was LAMER as Falcon AT, and I
>suppose it's proabably LAME 3.0 by now. All that talk about the Thunderbolt
>interactivity and modem support. Do you really want to have to buy a
>CRAY in order to play a game that's not much better than some games on a
>C-64?

Obviously you've never played Falcon 3.0.  I'll be the first to admit
that Falcon AT kinda sucked (although it was better than any simulator
I had for the C-64. (at the time), but one look at the graphics on Falcon 3
and the realism should make anyone forget about their C-64. (I did).
As for the Thunderbolt compatiblity and modem support and all of that
stuff, those features didn't influence my decision to get Falcon 3 in the 
least.  I wanted the GAME.


Chris 'edwardsc@cpsc.ucalgary.ca' Edwards

Newsgroups: rec.games.misc
From: mirage@camelot.bradley.edu (Jeffrey Hoffman)
Subject: Re: spell list (was: UW mantra list)
Keywords: UW
Organization: Bradley University
Date: 15 Apr 92 16:21:34 GMT

In <lamg.703334268@sfu.ca> lamg@fraser.sfu.ca (Kin Lam) writes:

>Vas Kal Corp - Amageddon (kills all living creatures... including yourself?)

>   I've never mangaged to get the Corp stone.  Would someone tell me what
>happens if you cast VKC?  (although I can imagine ;)  )

Yes... it does kill (read: remove) all living creatures, except yourself.
However, before you think, "Cool... now I can win the game easy!", it is
important to note that the spell also removes ALL OBJECTS in the game.
That includes light sources, armor, runestones, food... everything.
All that is left is structural stuff. (ie. doors, walls, gravestones, etc...)

Walking around with no light in an empty dungeon gets boring really fast.
=)

-------------------------------------------------------------------------------
		-mirage@camelot.bradley.edu-
-------------------------------------------------------------------------------
Newsgroups: rec.games.misc

>/ hpindda:rec.games.misc / pile@caen.engin.umich.edu (Rajarshi Palchaudhuri) /  6:44 pm  Apr  8, 1992 /
>OK, Although I have managed to use the Bullfrog thing to get to the
>visible ledge, I have yet to be able to get to the secret door
>shown on the map in the SE corner of the room.

There are two scrolls in the Knight encampment that give good hints on
how to solve the se door mystery (send me mail if you want more of a spoiler)

>
>Another thing the Maze of Silas... where is the Room of Precious Levers?
>It is in the Maze right? I cant find more than 2 secret rooms in the maze
>is there something I am missing?
>

Yes. There are some rooms that don't show up on your map. You have to feel
around for them.

			       tozz
From: biggles@blueopus.nsc.com (biggles)
Newsgroups: rec.games.misc
Subject: Planets Edge
Date: 9 Apr 92 22:13:12 GMT
Distribution: rec.games
Organization: National Semiconductor Corporation


I just talked to New World today and they gave me a solution to some bugs that I thought
I would pass on to everybody.

To Orbit the PrimeWorlds donot use the mouse, use the keyboard. (known bug)	

Acamar2 - avoid scanning it, it will lock you machine up later. There's nothing there of
any importance.


Start of in the Algebia(?) sector, if you don't the game will get harder/possibly impossible.
(according the guy I talked to)

I've been zooming all over the universe ... sheesh!

Winston.
Newsgroups: rec.games.misc
From: gmf2@quads.uchicago.edu (gary michael feldman)
Subject: Bart Simpson Games???
Reply-To: gmf2@midway.uchicago.edu
Organization: University of Chicago Computing Organizations
Distribution: rec.games.video, rec.games.misc
Date: Sat, 11 Apr 1992 23:50:47 GMT

Hi.  I have noticed that there are now Bart Simpson games
avialbable vor nintendo, Sega, and Pc's.  I have played
the NIntendo game "Bart vx. space mutants" and liked it.

I have both a GEnesis and a PC.  I would like to know if anyone
has played "House of Weridness" for the PC, or the genesis
game and what the're like.

THanks!!

Gary
From: c8ny@vax5.cit.cornell.edu
Newsgroups: rec.games.misc
Subject: Darklands, anyone?
Date: 15 Apr 92 14:05:37 EDT
Distribution: rec
Organization: Cornell University

Is the game out yet?  I haven't received the free demo which MicroProse was
offering.  Any comments on the demo or the real thing?

Thanks,
	-John   
Newsgroups: rec.games.misc
Organization: Polytechnic University, New York
Date: Thursday, 16 Apr 1992 14:09:50 EST
From: <WCHE@POLYVM.BITNET>
Newsgroups: rec.games.misc
Subject: Re: Soundblaster Pro won't fit!
 <1992Apr15.020249.17835@nic.unh.edu>

>> I just recently got a Soundblaster Pro, but it won't fit in my
>> computer!  I have a Gateway 486 - 33 Hz ISA desktop, and I
>> was wondering if any other Gateway owners had a similar problem.
>> It seems to be a few millimeters out of place, and if forced in
>> it appears to put a lot of stress on the card and pushes the
>> cardholder outwards.  This makes it impossible to screw in.
>> Do I have a messed up case, or does everyone just force the card
>> in?  Please help - Thanx!
>>
>> Tim
>>
>
>        This happened to me also, it went into the slot very hard, and I could
>  not screw the card in.  It doesn't seem to effect it though, it works great.
>
>                                                        G.Greene

          Hmmmm..... I was planing to purchase a 486-33mhz machine from
Gateway 2000 in the near future.  I just want to know if the tower version
will have the same problems?


William
Newsgroups: rec.games.misc,rec.games.empire,rec.games.board
From: daneman@cory.Berkeley.EDU (Michael J. Daneman)
Subject: Re: Galactix Shareware game
Organization: University of California, at Berkeley
Date: Mon, 13 Apr 1992 20:30:13 GMT

>GAME REPORT
>
>IT IS ALMOST EXACTLY LIKE THE ARCADE GAME RAI-DEN.. BUT NOT AS _MUCH_ MOVING
>GRAPHICS, BUT YOU GET LITTLE SQUARES OF MISSLES, WEAPONS, BOMBS.. FIGHT MOTHER
>SHIPS.. YOUR WEAPONS GET TO BE _KICK BUTT_.. GET NEW WEAPONS EVERY 5 BOARDS.

Do you mean that you get to keep the weapons??  Every time I kill a mothership
I get a super-cannon, but it expires after a level or so.  Is there anyway
to keep it longer?  (Also it seems that sometimes the cannon lasts for a very
short time, while other times it lasts for a quite a while, what's the deal?)

Thanks,
-Mike.
From: csp55@seq1.keele.ac.uk (THE VAMPIRE)
Newsgroups: rec.games.misc
Subject: Falcon 3 .. question ...
Date: 11 Apr 92 21:10:26 GMT
Organization: University of Keele, England


 1. Any good joysticks ??? since my Quickshot Warrior sucks .... 
 
 2. Can I land on autopilot when flying a mission ??? I havent managed
    to survive one yet so  i don't know ..... 

Any other hints would be appreciated 


Thanks
Gino .
From: saustin@bbn.com (Steve Austin)
Newsgroups: rec.games.misc
Subject: Re: UW: bugs?!?! :(
Date: 7 Apr 1992 20:23:35 GMT
Distribution: usa
NNTP-Posting-Host: bbn.com

andrew@frip.WV.TEK.COM (Andrew Klossner) writes:

->BTW, does everybody else have the same problem I do getting this &^%$
->UW background music out of my head?  I'm stuck with it all day long.
->find an obstacle at work and the "weapon drawn" music starts to play.

Not at all -- I turned the music off pretty early.  However, after playing
it all weekend, whenever I close my eyes I could see the action window and
together with the motion of the walls and floor.  For hours after
I eventually quit, there was a square pinkinsh after-image burned on
my retina.

	Steve
Newsgroups: rec.games.misc
From: cosc15yc@rosie.uh.edu (92S10711)
Subject: --- please send Test drive   TDEGA.EXE
News-Software: VAX/VMS VNEWS 1.41    
Organization: University of Houston
Expire: 8 Apr 1992
Date: Mon, 6 Apr 1992 23:01:00 GMT

for the whole game just 1 file out of ~30 files, so please no flame 
the game just run in CGA mode.  I think the TDEGA  is on a bad sector or
something
Thank in advance   Tony    cosc15yc@rosie.uh.edu 
Newsgroups: rec.games.misc
From: act@softserver.canberra.edu.au (Andrew Turner)
Subject: Re: UW Help needed on level 3 **SPOILERS**
Keywords: uw
Organization: University of Canberra
Date: Tue, 14 Apr 92 22:13:07 GMT

In article <mblum.703226964@chaos.cs.brandeis.edu> mblum@chaos.cs.brandeis.edu (Cerebus) writes:
>I've been going all over level 3 looking for the blade to the Sword of
>Justice--can someone point me in the right direction?? The book I
>found with Ossikka's remains says search in the southeast, but there's
>no hidden anything there that I can find!
>

The blades on level five - solve the frog puzzle first.
-- 
renruT werdnA			Probable-Possible, my black hen,
				She lays eggs in the Relative When.
act@ss.canberra.edu.au		She doesn't lay eggs in the Positive Now
				Because she's unable to postulate how.
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Newsgroups: rec.games.misc
Subject: UW: Secret Opponent
Date: 10 Apr 92 19:10:02 GMT
Organization: Qualcomm, Inc., San Diego, CA

Wow!  In Ultima Underworld, there's a secret door to the southeast.
If you open it up, you have to fight this old guy who's really a butt
kicker.  He has this punch that can just lay you right out.  When you
look at him, it says he's Sheng Long!







Sorry, after rec.games.video, I just couldn't resist.  I've got my
asbestos longjohns on.
-- 
Personifiers Unite!  You have nothing to lose but Mr. Dignity!
Newsgroups: rec.games.misc
From: write@eff.org (Glen Cox)
Subject: Re: Civilization question.
Originator: write@eff.org
Organization: Electronic Frontier Foundation
Date: Tue, 14 Apr 1992 18:10:08 GMT

 omar@osf.org (Mark Marino) writes:

>1)  When you're looking at the city map, some squares in the center
>    portion of the screen have red borders around them and are unable
>    to produce any goods.  What's the story with these squares?

You have two cities so close to each other that the other city is
"producing" a square that is also available to the city in question.
See below for city producting squares.

>2)  Is there any way to get rid of one of your own cities?  The manual says 
>    that you can hit the escape key after hitting the build key, but what if
>    you want to get rid of a city later in the game?

Well, I haven't found a good way yet, so if someone suggests one in
email, let me know, will ya.  (-:

>3)  I'm still a little hazy on what squares are under the cities
>    "sphere of influence".  The manual sez something about the
>    fact that the squares within two squares distance will produce goods 
>    for the city,  but not on the squares that lie on  the diagonals. Yet
>    when you look at the city map, squares on the diagonals are producing
>    goods.  What gives?

Here's a diagram for you.  "C" stands for the city and "P" stands
for the squares available for production:

      ...PPP...
      ..PPPPP..
      ..PPCPP..
      ..PPPPP..
      ...PPP...

It's just as the manual says, "two squares in every direction
except diagonally."  In practice, it took awhile to get used to
it.

Hope this helps,
glen


-- 
/== Glen E. Cox ==============================================================\
|  write@eff.org  | "The great enemy of clear language is insincerity."       |
|  GEnie: G.COX3  |                                --George Orwell            |
| DELPHI: MRWRITE |                                                           |
Newsgroups: rec.games.misc
From: dmoen@tcs.com (Dan Moen)
Subject: UW: Stuck on level 7
Organization: Teknekron Communications Systems Inc.
Date: Tue, 14 Apr 1992 01:03:18 GMT

Potential spoilers:

I have mapped out all of level 8, (except for the center), have collected
all eight talismans, but...

I seem to be unable to gain access to several areas of level 7.

- The door in the extreme North West section of the level refuses to 
  open -- I've tried ALL my keys, lots of bashing, and even high levels
  of picklock skill.
- The portcullis a short distance to the South-East of this (after 
  gaining access to the adjoining Troll/Goblin lair)
- I have a big blank spot on my map _immediately_ to the North West
  of the trap-infested lava pit (the one detailed in a map on a scroll
  found elsewhere on the level.)

Please help!  I've heard about the hidden sections of other levels
accessible only from a stairway on level 7.

Post, flame, or e-mail, at your pleasure...

-- 
-= Dan Moen      -   Teknekron    -=- "Pain? Life IS pain. Anyone who    =-
-= dmoen@tcs.com - Communications -=- tells you differently is selling   =-
-= (510)649-3672 -    Systems     -=- something." - Dread Pirate Roberts =-