HDTenEightyP/NetNews huggingface dataset:
From: zimerman@phoenix.Princeton.EDU (Jacob Ben-david Zimmerman)
Newsgroups: rec.games.video.arcade
Subject: WANTED:  Atari Battlezone board set (Main PCB/Math Box PCB)
Date: 16 Oct 92 20:44:40 GMT
Distribution: usa
Organization: Princeton University
Originator: news@nimaster

Subject line says it all.  I have an Atari Battlezone that is acting
flaky, and I think it's the boards.  So, if you have a board set for
sale (either board alone is OK, but I'd *really* like a complete set of
two) I'd love to hear from you.  Thanks very much for your time!      

I can be reached by (r)eplying to this msg, or at the email address
below (phoenix preferred.)  

-JBZimmerman!
-- 
___________           |-Oh, drat these computers. They're so naughty and
     ||               |so complex.  I could pinch them. -Marvin Martian
||   ||acob Zimmerman!+> <zimerman@phoenix.Princeton.EDU> INTERNET 
 \===/                |  <zimerman@PUCC>                  BITNET
From: tjg2946@ritvax.isc.rit.edu
Subject: Re: The Killer List of Video Games - A to I
Reply-To: tjg2946@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Sat, 10 Oct 1992 20:00:06 GMT

Oh yeah...
	There is a game here at RIT called Dunk Shot.  IT is a basketball
game made by Sega in 1984 (?), and it have a level tv screen and 4 players
(2 on each side).  You use trackball to run around, one button to jump or
block or shoot, another to pass.  To steal, you have to at least ram into
the other player... sometime you steal, sometime you foul.  They have speech
(Dunk shot, jump ball, charging, 3 point shot, and blocking is what I heard
so far).  Nice tune and nice between game pause.  You play 2:30 (real time)
to try to catch up to the other team.  You always start at 100 pts and the
other teams have different points, like team 1 High School have 101 pts, 
High School Champ have 105 pts and College A have 109 pts and College B
have 111 pts.  I only could get this far on 3 coins.  I could breeze through
the first two teams now.  If you remember this game, please help me by
explaining how to make a foul shot consistantly (cuz I could score the first
shot and then steal the ball and run around and slam for 3 pts play).
	Also anybody know how to skip to College teams automatically?
So far I had only played against the computer and I would love to have some
challenge from other RIT students.  

T.J.
Newsgroups: rec.games.video.arcade
From: reb@Ingres.COM (Phydeaux)
Subject: Cinematronics boards wanted!
Reply-To: reb@Ingres.COM (Phydeaux)
Organization: E 4th St Home For The Overeducated Underemployed - Chicago Div.
Date: 16 Oct 92 00:10:48 GMT

I'm looking for  Cinematronics boards.  I'd like  to try to  add  some
more games to my Rip-Off cabinet...  If you've got any to spare let me
know.
		reb

Newsgroups: rec.games.video.arcade
From: LIPSCOJA@ctrvax.vanderbilt.edu (Andy Lipscomb)
Subject: Re: MORTAL STREET FIGHTER!!!!!
Organization: Vanderbilt University 
Date: Wed, 7 Oct 1992 06:52:20 GMT
X-News-Reader: VMS NEWS 1.21

In <BvqnJC.GJn@usenet.ucs.indiana.edu> shulick@navajo.ucs.indiana.edu writes:

> In article <1992Oct7.055046.18783@nmsu.edu> jtasler@mccoy.NMSU.Edu (TASLER) writes:
> > I DON'T BELIEVE IT!!!  IT SEEMS IMPOSSIBLE.....THAT SAME DUDE VALKOR WHO IS  
> >LIKE THE BEST VIDEO GAMER IN THE WORLD...HE SOMEHOW MIXED THE PROGRAMMING TO  
> >MORTAL KOMBAT AND SF2-TCE, AND NOW HE HAS A GAME WHERE THE DIFFERENT CHARACTERS  
> >FROM EACH GAME CAN FIGHT EACH OTHER...IT LOOKS TOTALLY COOOOOL!!!
> >HE IS LIKE THIS BIG ELECTRONICS WIZ....WHO KNOWS, MAYBE THEY'LL MARKET THIS  
> >GAME....THE ONLY PROB IS I DON'T KNOW HOW CAPCOM AND TRADEWEST WOULD LIKE THIS  
> >MERGER......LATERS
> >
> >JON
> 
> I'm sure everyone's getting sick of stupid rumors/bullshit.  Give it a rest.
> 
> -- 
> Sam Hulick          | "The direction of the eye, so misleading.  The defection
> shulick@indiana.edu | of the soul, nauseously quick."  --Pearl Jam
> (NeXTmail welcome)  | 

I think the original poster forgot to add:
smiley captioned for the humor impaired

Andy Lipscomb
lipscoja@ctrvax.vanderbilt.edu
Mt. Juliet Capulets--Ultra Cricket
From: sjohn@england.ece.cmu.edu (John E. Sasinowski)
Newsgroups: rec.games.video.arcade
Subject: Need resistor values for BattleZone
Date: 8 Oct 92 21:56:17 GMT
Organization: ECE Department, Carnegie Mellon University.

I'm in the process of fixing up an old BattleZone machine.  While poking
around inside I noticed that two of the resistors on one of the boards were
burned beyond recognition, and I can't replace them if I don't know their
values.

They are on the "Regulator Audio II" board, which is the board with the large
heat sink that faces you when you open the back of the cabinet.  The resistors
in question are R7 and R29, which are next to a potentiometer and a transistor
about 1 1/2 inches to the left of the heat sink.

If it makes a difference, the cabinet is not the one where you peer through
the periscope, but has a more normal screen directly in front of you. The
debugging instructions inside the rear door refer to the machine as
"BattleZone Cabaret."

Any help would be appreciated.

John Sasinowski
sjohn@ece.cmu.edu
Newsgroups: rec.games.video.arcade
From: mlumeyer@nmsu.edu (EE MadGrad)
Subject: WANTED: Robotron 2084
Organization: NMSU Computer Science
Date: Sat, 10 Oct 1992 04:10:02 GMT


The subject line says it all.  If anybody can email me some info
(I don't read this group much since SF took over!) about purchasing
a Robotron I'd be most gracious.  I'd prefer not to deal with
shipping, so Houston area info is preferred.

Happy Gaming!
--
/------------------------\ ...and with all the flotsam and jetsam in
|    Marc A. Lumeyer     |  space, eddies in the space-time continuum...
|  <mlumeyer@nmsu.edu>   | ARTHUR D:   So I've heard.
\------EE-MadGrad--------/                           L,TU,AE
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video.arcade
Subject: features for experts (was Re: Longest Playing Time)
Date: 8 Oct 92 15:51:35 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX
X-Disclaimer: This article was posted by a user at Ericsson.
              The opinions expressed are strictly those of the
              user and not necessarily those of Ericsson.

Robert Treese writes:
>
>StarGate - 48 hours.  A friend and I took turns.  Longest time without being
>killed was 2 hours 4 minutes.  That was about eight years ago and I still
>have calluses.  During one stretch of this we played Berzerk for 6 hours
>but got bored.

While on the subject, I miss those nifty game features which you could
only see if you were really good.  The kind of things that most people
would never see and often crossed the line into folklore.

Examples:
     - the recognizers and solar sailor in Tron
     - the invisible levels in Tempest
     - the higher-level bonus fruits in Pac-Man (bells, keys, etc.)
     - the invisible and invisible reverse gravity universes in
       Gravitar

Additions?

--
James Hague   
exuhag@exu.ericsson.se
From: dec9896@ritvax.isc.rit.edu
Newsgroups: rec.games.video.arcade
Subject: MK fatality move for Kano
Date: 14 Oct 92 20:28:50 GMT
Reply-To: dec9896@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology

I would like to know how to make the fatal moves of kano , sub-zero cuz i have been struggling how to make the right move to fatalize every opponent i face... Can anyone pls post it to me thanks! 
E mail to Dec9896 if includes other fatal moves of other characters. pls do.
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video.arcade
Subject: Re: Sprint!!! (Was Re: The first video game
Date: 8 Oct 92 18:44:06 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX
X-Disclaimer: This article was posted by a user at Ericsson.
              The opinions expressed are strictly those of the
              user and not necessarily those of Ericsson.

Avram Finkel writes:
>
>Yes, I think that's the name of it.  It brings to mind one of my all-time 
>favorite games, Demolition Derby.   It was set up more or less the same as Indy
>800, except with only 4 steering wheels.  The object was to smash into the 
>other players, and destroy them before your own car blew up.  It also had a
>Foward/Reverse gear shift, as I remember...  Does anyone else remember this 
>game?

This game is a blast, especially with four people.  I'd love to buy
one and bring it out at parties.  It's right up there with Joust
and Gauntlet in the "best multi-player game" category.

I don't remember when it was released, but it has a circa-1983
look to it.  (Or is there a much older game with the same name that
I'm forgetting about?)   I think it was by Sega, back when Sega
was a cool company.

--
James Hague   
exuhag@exu.ericsson.se
From: bs428@cleveland.Freenet.Edu (John J. Brassil)
Newsgroups: rec.games.video.arcade
Subject: Arcade games retailers' addresses
Date: 14 Oct 92 12:56:34 GMT
Article-I.D.: usenet.1bh5e2INNq9m
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


The fellow who posted the message about the address asked for it
to be emailed to him.  I would like this address as well, so if
you (he) got it, can I get a copy, or better yet, can someone 
post it so we don't have to go through this drill again.  (There's
not a copy of the FAQ on the FreeNet host, and if it is in there,
great, if not, perhaps it should be, yeah?)
TIA,
John
-- 
*****************************************************************
*                                                               *
* What's all this then?       jbrassil@mgmserv1.mgm.saic.com    *
*                                                               *
From: epasls@kuhub.cc.ukans.edu
Newsgroups: rec.games.video.arcade
Subject: sorry for HAHAHAHA post.
Date: 10 Oct 92 23:57:09 CDT
Organization: University of Kansas Academic Computing Services

In article <1992Oct10.180019.43739@kuhub.cc.ukans.edu>, epasls@kuhub.cc.ukans.edu writes:
> 	White and fluffy,warm and deep, Wish I had another sheep, oops.
> Been reading too much of that Sex.bestiality stuff. Anyway...

pretty funny. :>



> Rege, the owner,
> has one of the first five prototypes in the World, or so I'm told. We got

I dont know who posted this but I work at the arcade in question and the 
person who thinks this doesn't know whats going on. the person may have
heard rege say that there are 5 manufacturers of the chip in the world but
he definately did not hear that ther were only 5 chips in the world.
I would like to apolagize for whoever posted this.  sorry.



pay no mind to this child
From: darweesh@acsu.buffalo.edu (michael j darweesh)
Newsgroups: rec.games.video.arcade
Subject: Re: MORTAL STREET FIGHTER!!!!!
Date: 7 Oct 92 18:41:31 GMT
Article-I.D.: acsu.BvrL98.68F
Organization: UB

>> > I DON'T BELIEVE IT!!!  IT SEEMS IMPOSSIBLE.....THAT SAME DUDE VALKOR WHO I
>> >LIKE THE BEST VIDEO GAMER IN THE WORLD...HE SOMEHOW MIXED THE PROGRAMMING T
>> >MORTAL KOMBAT AND SF2-TCE, AND NOW HE HAS A GAME WHERE THE DIFFERENT CHAR
>> >FROM EACH GAME CAN FIGHT EACH OTHER...IT LOOKS TOTALLY COOOOOL!!!
>> >HE IS LIKE THIS BIG ELECTRONICS WIZ....WHO KNOWS, MAYBE THEY'LL MARKET THIS
>> >GAME....THE ONLY PROB IS I DON'T KNOW HOW CAPCOM AND TRADEWEST WOULD LIKE THIS  
>> >MERGER......LATERS
>> I'm sure everyone's getting sick of stupid rumors/bullshit.  Give it a rest.
>I think the original poster forgot to add:
>smiley captioned for the humor impaired

Geez, if he doesn't stop shouting (with all the caps), I'm gonna be
hearing impaired too :->.

-Mike
Newsgroups: rec.games.video.arcade
From: gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu)
Subject: Re: Street Fighter I
Organization: University of Hawaii
Date: Sat, 10 Oct 1992 10:11:38 GMT

In article <1992Oct4.015255.437@gmuvax2.gmu.edu> 2261as@gmuvax2.gmu.edu ( ) writes:
>Thailand
>Adon:  this guy kics butt, i'd like to seem him in SF3

	Yea, I thought this guy was rather cool.  Would make quite a
character for any upcoming SF game.  (wouldn't mind seeing Eagle (UK) either.)

>Sagat:  You thought he was powerful in SF2, play SF and see how
>powerful he use to be.  Still has the eyepatch.  
>Quick Quiz:  who gave Sagat that scar?

	Himself, he was opening a can of SPAM(tm) and slipped.  =^)

--
         Galen Komatsu           !     Apple//e     !      XTC
gkomatsu@uhunix.uhcc.hawaii.edu  !  Sega MegaDrive  !  Sakai Noriko
  ar592@cleveland.freenet.edu    !    Atari 7800    !    Checkers
From: jjm4_ltd@uhura.cc.rochester.edu (Why not?!)
Newsgroups: rec.games.video.arcade
Subject: Re: Xmen
Date: 15 Oct 92 21:31:59 GMT
Article-I.D.: galileo.1992Oct15.213159.2301
Organization: University of Rochester (Rochester, NY)

In article <13OCT92.23062295@vax.clarku.edu> jstrachman@vax.clarku.edu writes:
>Interesting.  Just about nothing in the game can hit you if you're moving
>vertically.  Shares this characteristic with Turtles and Simpsons.  King of
>lame.  I got all the way to Magneto on $2.  Then I ran out of money.  It took
>me about an hour.  I was also playing alone.  Can you believe that?  And
>the controls worked!  I couldn't beat the game because I ran out of quarters.
>Has anyone beaten the game on 1 quarter?
>
>-Zephyr
since you mention it ill post some hints to Xmen
(btw NOT king of lame. . .)
HINT 1: use storm
--best "reach"
--excellent dive attack

2.bosses
first fire dude (sorry dont know names)
-hit him and when he falls down and away get close
-if he jumps over you turn around and get close
-if you stay close and keep bashing him he should be easy
blob
-hit and back away. after 4 hits hell fall down
-when he falls down beat the hell out of him till he falls again
-hit him from non-mace hand side
-hit him when hes talking
white lion (indigo?)
-hit him so you are just out of his range (ie you can hit him but he cant hit you)
-if he gets close let him go and get to the border point again
woman with eye beams
-move up and down avoiding eye beams till shes close enough to hit
-hit till she falls down, repeat
juggernaut
-hit, as you move up and down
-never hit twice in a row because hell run after you (ouch)
magneto
-same as juggernaut except takes alot longer
-when hes in shield mode move back and forth horizontally on edge of screen and stay out of the corners.(facing the same way he is seems to help too)
eqyptians with scythes
-ttry to keep them seperated
-ie hit one move up hit the other move down hit first one , repeat
-quick reflexes to avoid scythes

general hints
-move forward SLOWLY, especially on last part where you have to kill all the bosses
-dive is a defensive maneuver too! 
-dont let enemies get on both sides of you (use dive to go to other side of screeen and keep them on one side .)
if you have less than 3 life bars left and some spare mutant powers left
use them up so you dont waste them
--try not to use mutant powers when you are full or near full life
--use team work, dont use mutant powers simultaneously, it wastes them

--JJM
p.s. my best is 50cents (2 credits)
p.s. i have to admit this game is more fun alone though
with too many people its cramped and confusing
From: 00jlrushton@bsu-ucs.uucp
Newsgroups: rec.games.video.arcade
Subject: Humor II MK (respond)
Date: 16 Oct 92 04:28:27 GMT

oh have noticed Sonya like men betwen her legs :)

Respond to my past humor...
Newsgroups: rec.games.video.arcade
Subject: Re: Absence of a statue?
From: <KINGSLEY@NDSUVM1.BITNET>
Date: Wednesday, 7 Oct 1992 01:33:03 CDT
Organization: North Dakota Higher Education Computer Network

<stuff about Scorpion's statue gone deleted>

I Think Scorp is gone because he's supposed to be dead.


-Kalvin,man with no sig...
Newsgroups: rec.games.video.arcade
From: berardo@ug.cs.dal.ca (Troy Berardo)
Subject: MK endings...
Organization: Math, Stats & CS, Dalhousie University, Halifax, NS, Canada
Date: Mon, 12 Oct 1992 18:40:41 GMT

	To the guy who posted three of the MK endings for Raiden, Scorpion,
	and I think Sub-Zero.  I've finished MK four times now (what a way
	to waste money) each time with a different character.  These are
	their endings:


	Cage    :  After winning the tournament, he returns to Hollywood
			to pursue his acting career and stars in Mortal
			Kombat: The Movie and many successful sequels.

	Kano 	:  Major evil guy of the game.  The black dragons, or
			or whatever the name of his 'gang' is, take over
			the tournament and it says that pretty much
			everyone gets killed.

	Sub-Zero:  He was hired by some of Tsung's(?) enemies to kill
			him and now that he did, he collects the money and
			retires from his 'profession'.

	Sonya	:  Her team of special agents was captured by Tsang(?) and 
			she was promised that they would be set free if she
			won the tournament.  I guess they get set free and
			everyone lives happily ever after.

	I hope it didn't ruin the game for anyone but I don't know how to
	do that 'control L' thing so you can hide the screen...

	Just a question for MK players:  has anyone beaten Goro without
	cheating (which is the way I do it), and had the 'FINISH HIM'
	appear on the screen.  I was wondering if the fatality moves can
	be done on him.

	For some reason, which I can't figure out, nobody around here plays
	this game very much.  I've never had any real challenges from 
	human opponents (the computer has kicked my ass many a time), because
	it seems that nobody knows any of the moves.  If someone joins in on
	me I wait for them to select a character and I choose the same one.
	This really intimidates people after they go through a few characters.
	Hopefully this game will catch on like SFII TCE and someone with some
	skill will come forward...

				Waiting.................Troy
From: foregone@stein.u.washington.edu (Ah so Grasshopper!)
Newsgroups: rec.games.video.arcade
Subject: Re: The Killer List of Video Games (entire thing)
Date: 11 Oct 92 04:57:49 GMT
Organization: University of Washington, Seattle

Missing games:

Name			Maker		Year	Notes
---------------------------------------------------------------------
Air Duel		Fabtek		1991	
Ameri-Dart		Ameri		1989
Asterix & Obelix	?		1991?	Based on comic strip 
Atomic Punk		IREM		1991    I think there's also a sequel
Battleshark		Taito		?
Blood Brothers		Fabtek		1991	prequel: Cabal
Bowl-o-Rama		EXIT		?
Cool Pool		Catalina	1991
Double Axle		Taito		1991
Gal's Panic		Kaneko		1990	Qix with nude women
Growl			Taito		1991	Indy Jones meets ecowarriors
Indy Heat		Leland		1991	Super Off-Road with Indy cars
Lethal Enforcer		Konami		1992	Like Operation Wolf
Mortal Kombat		Williams	1992	DUH!!!
Pig Out			Leland?		?	pigs find treasures
Pollux			Invega/Dooyong	1991	
Puzznic			Taito		1989	another nude woman/puzzle game
Relief Pitcher		Atari		1992	baseball with great animation
Rim Rockin' Basketball	Strata		?
Robocop 2		Data East 	1991
Saint Dragon		Jaleco		1989	shoot 'em up
Tank Force		Namco/Irene	1992	like Sarge
Terminator 2		Midway		1991	I quote: "Destroy everything!"
Tumblepop		Data East/
			Leprechaun	1991	like Snow Bros./Bubble Bobble
Turboforce		System V	1991	shoot 'em up
X-Men			Konami		1992	4 or 6-player beat 'em up
X-Multiply		IREM		1989	shoot 'em up
Xexex			Konami		1992	GORGEOUS shoot 'em up

Correction:

Breakthru - Data East 1986 : not a cockpit game, it's a horizontal shooter
Newsgroups: rec.games.video.arcade,nz.wanted
From: Alex.Milosevich@bbs.actrix.gen.nz
Subject: Re: Mortal Combat in NZ
Organization: Actrix Information Exchange
Date: Sat, 10 Oct 1992 16:59:47 GMT

In article <1992Oct7.233255.6264@cs.aukuni.ac.nz> cwhi2@cs.aukuni.ac.nz (Craig Dean          Whitmore       ) writes:
> Can someone in New Zealand please tell me if this game is availible to play
> in New Zealand (Pref Auckland).  I'ved look nearly everywhere in Auckland
> ir Stages/Yifans/SpaceWorld etc buy I can't find it.  Does it exist in NZ
> yet, and if not when is it comming?
> 
> Thank You
> 

You could try contacting Coin Cascade in Christchurch (03 338 1411), they
have a colour advert in their latest monthly magazine but so far as I can
see its not yet for sale in NZ - must be soon though if the ad is in it.
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video.arcade
Subject: MK fatality and strategy?
Summary: Do fatality moves affect strategy?
Keywords: Mortal Kombat MK fatality strategy
Date: 14 Oct 92 02:53:51 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.


	I have only played MK twice and never used 'fatality' move, I don't
know how.  When can fatality moves be done.  As a spectator I have only seen
them done when "FINISH HIM!" appears on the screen, and a normal hit could
end the round.  Is there any advantage to fatalities? can you kill somone
who would otherwise take several more hits to finish off?
From: dood+@CMU.EDU (Jason P. Milletary)
Newsgroups: rec.games.video.arcade
Subject: Re: Longest Playing Time
Date: 7 Oct 92 17:23:01 GMT
Organization: Senior, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA

Gyruss...The only game I ever came close to God-like status on...

Ahhh...those were the days when i could spend ~2 hrs in an arcade
from 1 quarter on Gyruss.

I think I hit 3.5 hrs once but I left because my hands were
about to fall off.

--jason
Newsgroups: rec.games.video.arcade
From: andre@avalanche.Canada.Sun.Com (Andre Giroux - Sun Montreal SSS)
Subject: millipede/centipede dor dos
Reply-To: andre@avalanche.Canada.Sun.Com
Organization: Sun Microsystems, Inc.
Date: Wed, 14 Oct 1992 14:12:59 GMT

Hi...

anyone has any info on centipede/millipede for dos....

an interested person here...actually any interactive game with groovy graphics
welcomed...

thanx in advance

---
----------------------------------------------------------------------------

"I know a lot of people who used to ski, I don't know anyone who used to
 snowboard"

 - from K2 Gyrator add

 ----------------------------------------------------------------------------


Newsgroups: rec.games.video.arcade
From: malak@grebyn.com (Michael Malak)
Subject: Re: Any good DC/MD/VA Arcades?
Keywords: Washington Virginia Maryland Arcade
Organization: Grebyn Timesharing
Date: Sat, 10 Oct 1992 01:10:55 GMT

In article <1992Oct9.213437.3901@wam.umd.edu> kbeer@wam.umd.edu (Ken Beer) writes:
>	Readi  rec.games.video.arcade is like reading pornography.
>I'm getting excited!  Mr. Do!, Sinistar, Food Fight, Pengo...
>If anyone knows of a good/great arcade within a hour's drive (more, maybe)
>of the washington DC/Maryland area, let me know.  I'm not into the
>whole Streetfighter kickboxing schtick but I'll just die if I can't play
>some of the games I'm itching too.  

I've found that the mall arcades have the new games, and that the strip
shopping center arcades tend to have boring games (both old and new).  I
suppose there's hope for finding a non-mall arcade somewhere that has a
few of the classics.  Although, it's getting hard to even _buy_ some of
the classics these days, as most of them have been canabilized for the
latest chop-sukey board kit from Japan.

Newsgroups: rec.games.video.arcade
From: giz@cwis.unomaha.edu (Walter G. Lahs)
Subject: Re: MK Roumored double fatality moves REAL!!
Organization: University of Nebraska at Omaha
Date: Thu, 8 Oct 1992 19:04:11 GMT
From: pierre@nowhere.so.screw.you
Newsgroups: rec.games.video.arcade
Subject: Re: MK Sonya's wedgie
Date: 15 Oct 92 16:36:24 GMT
Organization: Not very....

benjamin@cs.UAlberta.CA (Ferreira Benjamin S) writes:


>A neat move to try on Sonya is to foot-seep her repeatedly. While doing 
>take a look at her wedgie! heh! Those leotards are pretty tight!

Yeah, she's a fox!  You've also gotta love watching her when she takes that deep
breath during the wood/stone/whatever breaking sessions!
From: 00bkpenticuf@bsu-ucs.uucp
Newsgroups: rec.games.video.arcade
Subject: Re: MORTAL STREET FIGHTER!!!!!
Date: 7 Oct 92 17:35:26 GMT

In article <1992Oct7.055046.18783@nmsu.edu>, jtasler@mccoy.NMSU.Edu (TASLER) writes:
> 
>  I DON'T BELIEVE IT!!!  IT SEEMS IMPOSSIBLE.....THAT SAME DUDE VALKOR WHO IS  

	*bullshit deleted for the common sense impaired*
> JON


You don't believe it?  That's funny, neither do I.

Seems impossible?  Whaddya know.....


Brandon Kyle

		/  No signature file needed  /
Newsgroups: rec.games.video.arcade