HDTenEightyP/NetNews huggingface dataset:
From: WYNNE.C@fs.sciences.WLU.EDU
Subject:      Re: Illusions outside Aysle
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Fri, 4 Sep 1992 17:19:33 GMT

michael@stb.info.com (Michael Gersten) writes:

> Outside of Aylse, an illusion of a bridge will hold no weight. An
> illusiary fileball will still do damage (you saw it, you belive
> it) --  the damage comes from shock, not from actual burns, but
> its  still there.

Why?  Spells aren't long range contradictions -- they are inherent in
the pattern used by the caster.  If he has the pattern for an
illusory bridge, then what does it matter where that bridge is?

(And, you may be talking hypothetically -- that's fine -- but the PPG
fireballs aren't illusory.)

CJW

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
==  Colin J. Wynne                      wynne.c@fs.science.wlu.edu  ==
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
|  Heaven:   A place where the French are the cooks, the German are  |
|             the engineers, and the British are the policemen.      |
|                                                                    |
|  Hell:     A place where the British are the cooks, the French are |
|             the engineers, and the German are the policemen.       |
----------------------------------------------------------------------
Newsgroups: alt.games.torg
From: oakes@jupiter.nmt.edu (David Oakes)
Subject: Re: GenCon Report (Incredibly long, thousands of spoilers)
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Thu, 27 Aug 1992 18:55:03 GMT

Clint (no sig) says:
 ! Oh, #$@$% ! I had just had this wonderful idea for an adventure in the LL 
 ! (inspired by the legends surrounding Crater Lake, which I just visited )...
 ! Got all the maps and guidebooks, and then was gonna sit down and write an
 ! LL adventure to knock everyone's socks off and show the potential it could
 ! have! (IMHO) ... And now they're just going to up and abort it. Feh. They 
 ! really sort of wimped out on this. I loved the concept of Keta Kalles, and 
 ! the races (Edeinos, Stalengers, Benthe) were fascinating too. Lanala, we 
 ! hardly knew ye <sniff>...

please write this up and post it
most of the campaigns are far enough behind WEG-Prime to still use it,
and who knows, some of us might even ignore WEG on this one
(i still say the LL problem is there fault, not the Land's -
 they seem totally uncommited to support those cosms that need it most)

 ! Argh! Have them buy rights to 'Cool World' and use that. Any other Toon 
 ! cosm just isn't evil and scuzzy enough for TORG...

i think that the recent over-emphasis of Tharkold has warped your perspective -
a cosm does not have to be evil and scuzzy to be TORG.
the Nile is actually a bright sunny place, as is (half of) Aysle.
even the most evil of all cosms, Orrorsh, is a very cultured cosm
(meaning that most of the inhabitants are very nice people,
 even if they only want to eat your liver.  Orrorsh has class)
and the two scuzzy cosms (NT and CP) are only evil in a new age sense
(greed and god are not evil, except in the extreme)

of course, i am going on and on in this tirade purely out of spite.
if WEG is mentioning a Toon cosm, they already have submissions,
and i will not be able to do anything with my ideas
(and after that april fools cosm, i have no respect for WEGs Toons...)

 ! I suppose dropping NE into Chicago is a natural, considering the gangster/
 ! detective part of that genre... but I suspect it's just part of a plan
 ! to get all the Major cities in the US scooped up by realms...

again, WEG would rather pander to an american audience, than make a whole game.
post-invasion Egypt is already Chicago, just a few Nile touches!!!
(i think that WEG is going soft on mixed genre cosms)

dave "Warner Bros. is my idolatry" oakes
Newsgroups: alt.games.torg
From: Ville Lavonius <lavonius@cc.helsinki.fi>
Subject: Re: GenCon Report (Incredibly long, thousands of spoilers)
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Wed, 26 Aug 1992 20:27:23 GMT

Wow, like, mega-class thanks...
<Me, incoherent ?>
-- 
Ville Lavonius	        University of Helsinki, Dept. of Computer Science
lavonius@cc.helsinki.fi : I'm the son of a gun and the gun of a son
Newsgroups: alt.games.torg
From: wolf@cheshire.oxy.edu (Clinton Richard Wolf)
Subject: Re:  Plans for people's cosmverses...
Organization: Occidental College, Los Angeles, CA 90041 USA.
Date: Thu, 3 Sep 1992 22:15:44 GMT

In article <gatemail1.0b24616514714343@morticia> Jim Ogle (Ks. Jim) <jogle@aoc.nrao.edu> writes:
>>  I've been trying to figure this out since yesterday, and still have no clue.
>> India? Afghanistan? Why drop a Western cosm there? Why the smileys? 
>
>Why Clint, its so obvious!  If you drop a Western realm in India you
>get to have Cowboys vs. Indians....  
>

 Oh... muh... gawd... (thud!)

 ARRRRRRRGH! Wotta cheap pun! :)


Newsgroups: alt.games.torg
From: WYNNE.C@fs.sciences.WLU.EDU
Subject:      Re:  Stuff more rediculous than the Gravitic Ray Gun
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Wed, 2 Sep 1992 19:03:45 GMT

Jim Ogle (Ks. Jim) <jogle@aoc.nrao.edu> writes:

> The manatee writes:

> > Everyone likes to use the Grav gun as an example of
> > things that make one player way too powerful.  I can
> > off hand think of a couple of other things that make
> > players rediculously powerful as well.
> >
> > 1.  The Ayslish miracle "Wrath of the Gods".  It has a
> > base damage of the castor's faith plus the total on
> > the die.  Not the bonus number from the chart.  The
> > total of the die.

> I've always wondered what they were thinking when they made this one
> up; it goes so much against the grain of Torg's mechanics I'm
> convinced that the writeup is some kind of massive typo (or one of
> the infamous editing problems!)

There is, however, no other miracle where you risk eating your own
lightning bolt.  Failure with this miracle is devastating, *because*
damage is rolled separately.  The optimistic view?  If you miss the
DN, the miracle still goes off, so you don't lose your faith and
focus -- if you're still alive.

> > Off hand, I can't think of anything that a Core Earth
> > character could have that would put him in the God-like
> > category.  Same goes for the Living Land, Orrorsh, or

> Orrorsh - You could always come up with a really bitchin' Occult
> ritual (of course, you probably wouldn't be a PC afterwards!)  8-)

Father David Roderick Hardy (my PC) -- SPI = 12, Faith(Sacellum) 17,
Focus 17, Reality 17.  Bless Spirit before battle -->
Faith/Focus/Reality = 20 or 21.  Crucifixion?  Pillar?  Tempest,
maybe?  Hellfire?  How 'bout just invoking (I blew the doors off the
main NT bad dude in the warehouse in Hard Sell).

Let me tell you, out Akashan monitor with the Grav Ray does *not*
want to piss off the priest.  And he has even used his occult skill
well, too.  Keeping track of Malcolm Kane, giving the elven mage a +5
damage on her steel shower vs. Kane, and discovering Amethysts true
name (even though we didn't need to use it).

Don't be fooled.  Orrorsh is *gross*.  PCs are powerful there!

CJW
Newsgroups: alt.games.torg
From: cpearce%nemesis@nemesis.acs.unt.edu (Chris Pearce)
Subject: Re: another Nippon goof?
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Tue, 1 Sep 1992 14:14:31 GMT

> The trouble with making the Strike as the regular STR+2 is does that mean
> only those styles with Stike get to have STR+2. This would seem to
> contradict one benefit of martial arts. I would say that someone just
> forgot to add in the damage. I'm open to other suggestions though, but KJ's
> is a good one.

Right. If all Martial Artists have the ability to Strike (STR + 2) damage,
then Strike becomes a meaningless manuever. But I think this interpretation
requires the least change to existing rules, which are broke.

To repair the rules, I would either cause Strike to be a STR + 3 hit or
replace Strike with another manuever in any styles that use Strike. I'm
still not convinced that changing Strike so that it does non-stunning damage
is a really keen idea since it has 'ripple effects'. 

Hm. Also that bit about fistfights being Stunning damage is kinda oblique --
it doesn't mention Unarmed Combat by name, and the quote is pulled from
'descriptive' text as opposed to 'rules' text.

It makes sense that Unarmed Combat might be Stunning damage, but I'd feel oh
so much better if Unarmed Combat were mentioned by genus and species.

> Winston (in a box)

-- 
Chris Pearce -- cpearce@nemesis.acs.unt.edu
From: michael@stb.info.com (Michael Gersten)
Subject: Why no west LL bridge?
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Thu, 3 Sep 1992 07:42:00 GMT

I'm hoping that the explaination is that the Darkness Device is in the
Western Land, supporting the reality there.  Otherwise, it gets kind
of silly (why don't they just drop stelae everywhere if you don't need
a bridge somewhere nearby?)
	Kansas Jim (jogle@aoc.nrao.edu)
----

My thought is that you need a bridge initially to bring the cosm in to the  
realm; once its created, it can be maintained by believers. So you need  
a bridge to start, but not beyond that.
	Michael
--
		Michael Gersten		michael@stb.info.com
HELLO! I'm a signature virus! Join in the fun and copy me into yours!
ex:.-1,. w $HOME/.signature
Newsgroups: alt.games.torg
From: alix@solwarra.gbrmpa.gov.au (Alix Walker )
Subject: Re: Reality Bubbles
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Fri, 28 Aug 1992 12:28:22 GMT

> 
> A couple of days ago I stated that according to the rulesbook you can
> create contradictions in a reality bubble but that they are all four-
> case contradictions.  
> 
> I just reread parts of the Storm Knights Guide and they say that you
> cannot attempt anything that is a personal contradiction while in a
> reality bubble.  So I was doing it right the first time anyway - just
> ignore what I said earlier.
> 
> Kansas Jim (jogle@aoc.nrao.edu)
> 
I believe that the SK's guide is at odds with the the Rule Book. The RB
clearly talks about performing contradictions with in a reality bubble.
The effect according to the rule book is that in a reality bubble the
lands axioms become yours, so should you disconnect, no matter where
you are, you can reconnect with a reality total of a zero. We much prefer
this to the SK's "making your self a pure zone of your own reality". The 
reality bubbles are much more useful if you can cause contradictions. Just
ask the Dark Avenger who tried to use a core earth parachute in the Living
Land before we realized that the two books contradicted each other. Just
because they both have Torg on the cover doesn't mean they gell.

Winston (in a box)

Newsgroups: alt.games.torg
From: wolf@cheshire.oxy.edu (Clinton Richard Wolf)
Subject: Re: Stuff more rediculous than the Gravitic Ray Gun
Organization: Occidental College, Los Angeles, CA 90041 USA.
Date: Tue, 1 Sep 1992 19:51:09 GMT

In article <gatemail1.0b2432210189147@morticia> gt7219a@prism.gatech.edu (Christopher Michael Lawyer) writes:
              ^^^^^^
 Lawyer?!? KILL THE LAWYERS!!!! <ahem> Sorry about that (heh) 

>1.  The Ayslish miracle "Wrath of the Gods".  It has a 
>base damage of the castor's faith plus the total on 
>the die.  Not the bonus number from the chart.  The
>total of the die.
>
 Umm... perhaps this is a typo? If it's not, I'd certainly make it one :)

>2.  The Coar miracle "Spirit Sword".  It has a base damage
>of faith plus the result points of the miracle.  The 
>miracle diffuculty is 5, so a priest with a faith of say
>17 getting a zero bonus on the die would do base damage
>of 17 + (17 - 5) = 29.  Now consider what the damage 
>would be if the player spent a possibility while invoking
>it.
>
 Disgusting. Raise the difficulty.

>3.  The Nile Pulp Power "Super Skill".  Nuff said.
>
 Adventure Cost. 'Nuff said :)


Newsgroups: alt.games.torg
From: xoanon@carina.unm.edu (timothy k istian soholt)
Subject: Re:  timlines
Date: Thu, 03 Sep 92 02:42:26 GMT
Organization: University of New Mexico, Albuquerque

On a related subject, I'm going through  the _Possibility
Wars_ novels and doing up a timeline. And I'm also listing
all the stated abilities of Thratchen and Katrina Tovarish
(which, incidentally, I'm pretty sure is a totally ridic-
ulous name). Speaking of which, Kansas Jim, can you send
me a copy of Thratchen MkII (or is that MkIII?) ?

-- Tim Soholt (xoanon@carina.unm.edu), the man with no .sig

Newsgroups: alt.games.torg
From: Rick Pim <RICK@QUCDNEE.BITNET>
Subject: Re:  GenCon Report (Incredibly long, thousands of spoilers)
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Mon, 31 Aug 1992 22:23:00 GMT

> are wolf@cheshire.oxy.edu (Clinton Richard Wolf)

> Well, I don't think this is true, for two reasons... one, when he disconnects,
>he is now operating under LL axioms, so using the tool to reconnect IS a four
>case contradiction... and two, if you don't interpret it this way, an Akashan
>using say, a short bow, has the same difficulty reconnecting as one using the
>Ray?!?
   nope. check the rules. you get a bonus for using equipment that has a
lower axiom level than your own.

>I figure the Eo1 can reconcile Tech 8 with Tech 7 easier than reconcil-
>ing tech 30 with tech 7... otherwise, why bother using low-tech weapons?
   it makes reconnecting easier.

rp
Newsgroups: alt.games.torg
From: bpostow@occs.cs.oberlin.edu (Brian Postow)
Subject: Re: New Spell -- Alter Form
Organization: Oberlin College Computer Science
Date: Wed, 26 Aug 1992 15:45:58 GMT
X-Posted-From: occs.cs.oberlin.edu
X-Posted-Through: sol.ctr.columbia.edu

ok, I know that this is off topic, b ut I have seen it several places,
what is IRC, i guess that since I don't know what it is , I don';t
have access.. but I would like to know anyways.. B-)


--
Brian Postow :: The Pasta Knight - that noodle head in shiny armour

Didn't your parents tell you not to talk to strangers?
	And I'm STAAANGER than you are!
Newsgroups: alt.games.torg
From: wolf@cheshire.oxy.edu (Clinton Richard Wolf)
Subject: Re: GenCon Report (Incredibly long, thousands of spoilers)
Organization: Occidental College, Los Angeles, CA 90041 USA.
Date: Fri, 28 Aug 1992 00:53:07 GMT

In article <gatemail1.0b23820265919256@morticia> Jim Ogle (Ks. Jim) <jogle@aoc.nrao.edu> writes:
>
>> 2. Whoever becomes the LB high lord (Damo Kil or Hadian Fel Ar, probably...)
>
>If there is one.
>
 Well, I figure there would be, if they're going to have LB invade New York...
Pocket Dimensions don't just spring out on their own, ya know (although with
WEG, anything is possible! :-)
>
>Those two are in the Infiniverse Update so go out and buy it already!
>Sheesh!  8-)
>
 Heh. I bought it, then lost it... But then, just last night, I dropped a mag-
azine I was reading behind my bed, and when I reached for it, I came up with
the Iverse instead! (Talk about Spectacular Find rolls). So I've got the stats
for Rekky and Keffy again (and wait w/ baited breath for the Croix...)

>
>Well, as near as I can tell on my map of the area I would say that it
>all depends on where you want to put it.  The Isthmus of Kra is right
>at the junction between the mixed and CE Dominant zones so if you put
>everything at the north end of the isthmus it is the Mixed zone and if
>you put it at the south end it is CE Dominant.
>
>You could also say that since it is taking place early on in the
>timeline that Orrorsh just hasn't expanded that far and not worry
>about it (which is how I ended up doing it when I realized after the
>module that they were in what the Worldbook showed to be a CE Dominant
>Orrorsh zone).
>
 Thanx!
>>         Also, I never bought the SK guide (kick! kick!)... could someone post
>> a summary of the optional rules contained within (or e-mail me)... if it 
>> would take too long, don't bother... just a request...
>
>Character creation there's too much to summarize but you also probably
>don't need most of it if you've got much experience with gaming.
>There are a couple of new skills (nothing earth-shattering though) and
>rules for unskilled use of those skills you can't use unskilled
>(basically there's a table with penalties to use).  They expand on a
>lot of rules but there aren't that many new optional ones.  Maybe you
>are thinking of the Infiniverse Update?
>
 Umm... no. I just was hearing about the unskilled penalties (which I figure
I will arbitrate on my own, based on Character backgrounds... so that a Cyber-
papacy character firing a laser unskilled (what?!? A CP character w/o Energy
Weapons skill?!? Impossible! :-)) has a -1, while an Edeinos has maybe a -3, 
to reflect the fact that he has no idea what the heck it does or how to use it.
     I also was curious about the templates in the Update, which on their bo-
nus charts have grey shading on the 2-4 roll and black shading on the 1... Was
there some type of 'critical failure' rules in the SK guide?


Newsgroups: alt.games.torg
From: Rick Jones <albert@crick.ssctr.bcm.tmc.edu>
Subject: Re:  Living Land Miracles (was  Re: cosm placement (hindsight) (was Re: GENcon))
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Mon, 31 Aug 1992 22:42:33 GMT

> Wow, Rick liking something about the Living Land!  8-)

	I like some of the fundamental concepts in the Living Land (the
Viet-Nam aspects, the back to nature bits, the natural settings vs American
pop culture), but the handling of it bit rocks.  I have yet to see an 
adventure in the Living Land that was not one of these three plots

	1> rescue the Core Earth hostages from Edeinos
	2> rescue the CEH from Spartans
	3> escort some schmuck into the LL and keep him outa trouble

	Okay, so Stalek was the exception, but other than that, WEG
has been singularly unimmaginative in their handling of the LL.  Also,
IMHO, the setting doesn't lend itself well to RPG's.  It would well if
you were heavily into role-playing and wanted to spend a lot of time
hugging trees and storytelling with the optants, but there doesn't seem
to be much to appeal to gamers.
-- 
Rick Jones				Systems Support Center
albert@bcm.tmc.edu			Baylor College of Medicine
Voice: 713-798-7352			standard disclaimers apply
    Wanted:Scrodinger's Cat.  Dead or Alive.  $10,000 Reward.
Newsgroups: alt.games.torg
From: Robert Link <link@lcopt.physics.fsu.edu>
Subject: On 2nd Chances and discos
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Fri, 4 Sep 1992 17:47:31 GMT


  Sounds reasonable to me, and I think that's how we always played (help me out
here, Chris).  After all, it isn't much of a second chance if you're still
hosed. . .

-rpl

Internet:		link@lcopt.physics.fsu.edu
Snail-net:	        PO Box 61519
			Tally, FL 

"Abstinence is a good thing, if practiced in moderation."
From: hudson@dragon.cpe.ulowell.edu (Kevin Maurice Hudson)
Newsgroups: alt.games.torg
Subject: disconnection and axiom levels
Date: 31 Aug 92 20:21:29 GMT
Organization: University of North Texas
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
X-Gatemail-Version: 1.0b


==> On 31 Aug 92 19:33:53 GMT, Clinton Richard Wolf said:
  CRW>  Well, I don't think this is true, for two reasons... one, when
  CRW> he disconnects, he is now operating under LL axioms, so using
  CRW> the tool to reconnect IS a four case contradiction... 

	Reconnection is never a contradiction.  Four-case
contradictions only modify the target number of the attempt to
reconnect.

  CRW> if you don't interpret it this way, an Akashan using say, a
  CRW> short bow, has the same difficulty reconnecting as one using
  CRW> the Ray?!? I figure the Eo1 can reconcile Tech 8 with Tech 7
  CRW> easier than reconciling tech 30 with tech 7... 
	
	Actually, no.  The Eo1 is not that discriminating.  Either it
is a contradiction or it is not.  Either it is a double contradiction
(4-case) or it is not.  There is no distinction between two or more 
contradictions that are seperated by one level of the axiom.

  CRW> why bother using low-tech weapons?

	They are more useful if they are not a contradiction in the
place you are visiting.  Anywhere else, they have their drawbacks.

--
hudson@dragon.cpe.ulowell.edu		uhqfba@qentba.pcr.hybjryy.rqh
Kevin Hudson, Systems Manager		Xriva Uhqfba, Flfgrzf Znantre
Center for Productivity Enahncement	Pragre sbe Cebqhpgvivgl Ranuaprzrag
University of Massachusetts Lowell	Havirefvgl bs Znffnpuhfrggf Ybjryy
Newsgroups: alt.games.torg
From: Jim Ogle (Ks. Jim) <jogle@aoc.nrao.edu>
Subject: Re: ridiculous names
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Fri, 4 Sep 1992 18:34:33 GMT

Robert writes:

>   I was taught that it carried definite communist overtones.  I.e. for a 
> foreigner from a non-Communist block nation to refer to a Russian as 
> "Tovarisch" would be somewhat of a faux-pas.  For a fellow communist, even 
>a perfect stranger (or someone you don't particularly like, no less)  the mode
> of address is perfectly proper, and even expected.  I suppose that in post-
> communist Russia, the usage might change a bit, though.
> 
>  The point is that whoever made up the name for the character wasn't terribly
> creative. . .

Hm...they must have picked it up from the X-Men comic book, where the
Russian used to call all his pals "tovarisch".  None of them were
Commies....

Kansas Jim (jogle@aoc.nrao.edu)
Newsgroups: alt.games.torg
From: "James H. Kiley" <jkiley@andy.bgsu.edu>
Subject: Re: your mail
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Wed, 26 Aug 1992 21:15:00 GMT



On Wed, 26 Aug 1992, Burton Choinski wrote:

> James H. Kiley gives us the goods...
> ===============================================================================
> []What about the Living Land?
> []	Consider it GONE by Spring.  No kidding.  The Land Below has already
> []begun to erupt up into the Eastern Land, it will start to burn out LL stelae
> []before too much longer.  Reality Trees which will have been planted in some
	[snip]
> 
> However, with the LB taking over, and futzing about above ground, is a revised
> sourcebook planned?
> 
> []Which leads us to the upcoming Pocket Dimensions SB, which will come about
> []as a result of the surge of Possibility Energy from the eruption of the
> []Land Below...  Note also that NYC will become LB, at least partially because
> []Greg Farshtey thinks it'd be pretty nifty to see NYC under the influence
> []of the Law of Wonders...
> 
> Another reason to want an updated LB book, or at least new Stelea locations.
> This puts the LB source book, if this is the scoop, much higher on my list.

Strikes me that the easiest thing for WEG to do would be to have a
'revised Land Below' chapter in the Pocket Dimensions SB, though I think Greg
also considered sticking it in the Iverse update volume II.

JimBo
Newsgroups: alt.games.torg