HDTenEightyP/NetNews huggingface dataset:
From: takekosh@aludra.usc.edu (Tetsu Takekoshi)
Newsgroups: rec.games.netrek
Subject: Re: Leaving a good one for LPS
Date: 20 Jul 1992 23:23:35 -0700
Organization: University of Southern California, Los Angeles, CA
Distribution: usa
NNTP-Posting-Host: aludra.usc.edu

i think leaving a BOONIE for last is pretty dumb, and i feel like flailing
my teammates with damp ropes of fungus when the inevitable 3 or 4 players
scream at everyone to leave BOONIE for last.  why leave BOONIE there when
no opponent in their right mind is going to defend it?  if you take it,
BOONIE will grow armies for your team.  if there are no core agris, the home
world should be taken a lot sooner than when there are only 2 planets left,
anyways.

Crunchy Frog

Organization: Freshman, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Tue, 28 Jul 1992 05:54:14 -0400 
From: Greg K Chung <gc2n+@andrew.cmu.edu>
Subject: Re: 12AM vs Commanders
	<27JUL199209510852@zeus.tamu.edu>

-  This happened to me also.  Plus I had just taken a planet and -F4 came
-sceaming in at me at warp 9 and starts to shoot at me.  I'm -thinking
-"whats he shooting at... BOOM"  F4 turned out to be R4.  I hit -the
-= key to get a UDP update but that didn't help.
-
-  There seemed to be a lot of weirdness in this game.


My personal favorite was when I flew up to Rom to ogg the starbase and
was killed by O2...I asked to All "Why's there an Orion in the game??"
but I guess I was the only one this happened to...(he even had the Orion
bitmap too.)  

I was the victim of spontaneous client crashes quite a few times, the
most annoying of which was when I just picked up armies...




Now if this were a true INL game, this would have been hellish.  Has
there been any luck in pinpointing the problem?  It seems to have been a
bad server problem or problem with the local network...
From: davidt@ccwf.cc.utexas.edu (David Teo)
Newsgroups: rec.games.netrek
Subject: Server code and database for grit
Date: 31 Jul 92 06:30:59 GMT
Reply-To: davidt@ccwf.cc.utexas.edu (David Teo)


The server code and database for grit.cs.utexas.edu (port 25920) is out
right now for public access.  Due to the fact that the system here
stinks (lag wise and others), I hope that people elsewhere will be able
to keep my ideas alive.

For those who do set up grit, you have my thanks and appreciation.  The
files can be obtained from :-

grind.isca.uiowa.edu
directory : /unix/netrek/source

via anonymous ftp

the files include :-


grit.tar.Z - program files and such
gritdata.tar.Z - grit .players file and database
gritdotfiles.tar.Z - grit dot files from the ntserv directory
grit.doc.Z - a brief documentation of the grit server

My email address is davidt@cs.utexas.edu
Anyone who is interested in setting up the server can contact me if he
has any problems doing so.
Thank You.
From: rawdon@cabrales.cs.wisc.edu (Michael Rawdon)
Newsgroups: rec.games.netrek
Subject: Documentation Wanted
Date: 31 Jul 92 06:01:36 GMT
Reply-To: rawdon@cabrales.cs.wisc.edu
Organization: University of Wisconsin Computer Sciences Dept., Madison, WI

I would like to get complete documentation on playing netrek.  I'm slowly
figuring a lot of stuff out, but a lot still eludes me.  I am *not*
interested in hints on strategy, but on the rules and functionality of the
game.  I am also *not* interested in a simple command summary.

An example of things I would like to learn:

How to get plasma torpedoes.  I am completely clueless on this.  I didn't
	figure out that plasmas could be shot down with phaser either,
	until I hit the wrong button once and did so by accident.  I seem to
	recall something about needing 2 kills, or something like that,
	but don't know what needs to be done besides that...

What "tournament mode" is and means, precisely.  Why is is BAD to bomb
	planets when not in t-mode?  (I got flamed when I did so earlier
	today and simply do not see what the big deal is.  One would think
	that bombing planets when not in t-mode would mean that you can
	take them that much faster when t-mode turns on...)

How to switch between vessel types without dying first.  I have seen this
	done, but don't know how to do it.

And other stuff that I can't think of at the moment, but which any well-
	written rules file ought to contain...

I have downloaded the netrek source code from some ftp site or other (which
also had a lot of the "hint" files), and it had nothing like this contained
in it.  Does such a rule book even exist?  I have a feeling that I've just
overlooked something in the FAQ or one of the files I do have, but I just
haven't been able to find a reference to such a document...

Thanks for any direction you can provide.

-- 
Michael Rawdon
rawdon@cabrales.cs.wisc.edu
University of Wisconsin Computer Sciences Department, Madison, WI

Mondays are not part of the productive work week:
	...eight hours and all I did today is compose this memo...
	...actually, it's more like a sentence than a whole memo...
	...and it probably needs a verb to be a sentence...
							- Dilbert
Newsgroups: rec.games.netrek
From: fortony@sonne.cso.uiuc.edu
Subject: Re: Intermission in INL (was: Re: Golden Bears vs. Lagg U)
Originator: fortony@murphy
Organization: University of Illinois at Urbana
Date: Wed, 22 Jul 1992 07:31:21 GMT

jerryw@cs.umd.edu (Jerry Wieber) writes:

>In article <14g0jqINNk4i@agate.berkeley.edu> tom@soda.berkeley.edu (Tom Holub) writes:

>>Just came up with an idea, though; team captains should be allowed to
>>send a 'FREEZE' message that temporarily freezes the game (and
>>blanks the galactic map).  This would be open to abuse as well, however.
>> -Tom

>How would people feel about a ten minute intermission at the 1/2 way
>point in the game?  This would allow minor mechanical problems to be
>fixed (bad mice, keyboards, etc), bathroom scumming, player swaps, a

Official NBR Proposal: a canonical definition of the word 'scumming'
should become part of the NB FAQ.

>break from the Stress of non-stop action, and maybe some

self-glorificationalist

>micro-strategizing and a fresh coke or two.

just say no.

>The server could be frozen; certainly the kill state of the players
>should be saved.  It would be a little bit of work but I'm sure Ray
>is up to it.

Ray has a hard enough time calming us down.  You think he's up to
actually doing coding at this point?  Grr

>I know I get really ragged out at the end of an intense INL game -- this
>would make it more enjoyable for me.

So do what the Angry Men do.  Ogg joggers on the way home.

>The only way I could see this as being bad would be if it was an intense
>LPS with carriers on the way; however if the time warned "1 minute to
>intermission" etc., at least everyone would be aware of it.

The way in which I see this as being bad no matter what is that every
second of the day in a real INL game is spent as an intense planet stand
with carriers on the way.  Not only would this really screw someone who
was trying to take planets stealthily ("hey, look!  Look where F8 is!
Hey, let's teach that sorry sunscreamer a lesson!  FLEET TO VEG ON 
REENTRY!"), but at-home teams would have an even larger advantage than
they do now.  They'd be scribbling stuff on chalkboards, diagramming
postups, alley-oops, switches, picks, rolls, slides, angle scumming,
reverse polygon transforms, heirarchical definition reduction theories,
and smooth function mapping across modal spaces.  All while team
At Large would be plaintively wondering if everyone else got the
Western Union telegram yet telling who's carrying.

>What say you?

I say nay majay.  Ghostbusts are bad enough without planning them
ahead of time.  If you can't take the torps, then finish this lame
analogical phrase.

>-Jerry  <Stress> <Dogmeat>  SINL: <Big Bird>
>-- 
>                                                           __________ 
> UUCP:     uunet!cs.umd.edu!jerryw   SPOKEN: Jerry Wieber  |/ `-.    | U of Md
> INTERNET: jerryw@cs.umd.edu                                     \_|.|-,  
>                                                                    ` - 
-- 
a b c d e f g h i j k l m n o p q r s t u v w x y z
Felix Sebastian Ortony	fortony@murphy.gis.uiuc.edu
From: mparsons@fleming.iaims.bcm.tmc.edu (Mark Parsons)
Newsgroups: rec.games.netrek
Subject: Re: Captain vs. 6 SBs
Date: 23 Jul 92 15:23:52 GMT
Reply-To: mparsons@fleming.iaims.bcm.tmc.edu (Mark Parsons)
Originator: mparsons@fleming.iaims.bcm.tmc.edu


In article <wePdTAC00awIQccEwu@andrew.cmu.edu>, rw2g+@andrew.cmu.edu (Richard Weinstein) writes:
|>
|> Lot's of 'new' thread suggestions that take aim at all this 
|> whining and bullshitting . . oops, did I say that?! 8-P
|>

Excellent!  Best post I've seen on this group in weeks!

Quit your whining, bitching, moaning, and groaning and just *PLAY*!! ;-)

No one's gonna make you change your mind . . so why do you think you
can change theirs?

PLAY BALL! . . I mean PLAY NETREK!!!!

Mark    a.k.a. CHUD, putz
-- 
Mark A. Parsons
mparsons@bcm.tmc.edu
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: PSU mailer & .xtrekrc
Date: 23 Jul 92 21:03:58 GMT
Reply-To: fadden@amdahl.uts.amdahl.com (Andy McFadden)
Organization: Amdahl Corporation, Sunnyvale CA

Is it just me or does everybody get messages from postmaster@cs.psu.edu
about failed mail.  Today it insisted that petonak doesn't exist, even
though I just 'R'ed his message.  I get "improper envelope" messages from
them about once every two weeks.

To answer the original question, about extending the message and player
windows for a 1280x1024 screen, I'm just using:

-----
[... lots of stuff removed ...]

netrek.geometry:	1002x790+0+0

war.geometry:           +800

help.parent:		netrek
help.geometry:		+0+547

planet.parent:		map

tstat.parent:		netrek
tstat.geometry:		500x43+0+500
tstat.mapped:		on

review_your.parent:	netrek
review_your.geometry:	81x4+0+547
review_your.mapped:	on

review_team.parent:	netrek
review_team.geometry:	81x4+0+599
review_team.mapped:	on

review_all.parent:	netrek
review_all.geometry:	81x4+0+651
review_all.mapped:	on

review.parent:		netrek
review.geometry:	81x8+0+701
review.mapped:		on

stats.parent:		netrek
stats.geometry:		160x94+332+550

warn.parent:		netrek
warn.geometry:		496x23+501+500
warn.mapped:		on

message.parent:		netrek
message.geometry:	496x20+501+523
message.mapped:		on

player.parent:		netrek
player.geometry:        +502+549
player.mapped:		on

udp.parent:		root
udp.geometry:		+500+0
udp.mapped:		off
-----


This allows me to see all 20 players, and gives me an extra few lines on
the review board.  I think it'll actually still fit on a 768 line screen -
I didn't change mine drastically - but then it's REALLY cramped.

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
Newsgroups: rec.games.netrek
From: terence@bronco.ece.cmu.edu (Terence Chang)
Subject: Re: Random FYI
Organization: Carnegie Mellon University
Date: Fri, 24 Jul 1992 21:04:46 GMT

In article <edM.03y443GH00@amdahl.uts.amdahl.com> fadden@amdahl.uts.amdahl.com (Andy McFadden) writes:
>Interesting way to stress-test your
>display, too, with 18*8 torps on the screen, phasers firing, etc, etc.

[ Now if we had ATT bitmaps that looked like a sleigh... ]

This is also a good way to stress test (and/or saturate) a player's network
connection.

Terence
-- 
"People who get nostalgic      |  Terence Chang:
 about childhood were          |    e-mail: terence@bronco.ece.cmu.edu
 obviously never children."    |            or an acceptable facsimile thereof
       -- "Calvin and Hobbes"  |            (subject to change w/o notice)
From: mrh0631@rigel.tamu.edu (Mark Hesidence)
Newsgroups: rec.games.netrek
Subject: Just a test
Date: 21 Jul 92 21:11:00 GMT
Organization: Texas A&M University, Academic Computing Services
News-Software: VAX/VMS VNEWS 1.41

This is just a test.



Really just a test.



test

-------------------------------------------------------------------------
| You have reached an imaginary number, please  | Mark R. Hesidence     |
| rotate your phone 90 degrees and try again.   | mrh0631@zeus.tamu.edu |
-------------------------------------------------------------------------
Newsgroups: rec.games.netrek
From: mmoore%peruvian.utah.edu@cs.utah.edu (Michael Moore)
Subject: Bronco game 7-30-92
Date: 30 Jul 92 23:41:40 MDT
Organization: University of Utah CS Dept., Salt Lake City
Distribution: Distribution: 


	Just thought I would mention that though the clue
level was fairly low, the ending to the game Thursday
night was extremely close....  At exactly the same time
the Roms were dropping the final armies on Den, I was
dropping down on Beta, I had no armies when I died....
but I guess the Roms had me by a few miliseconds :-)


	Fun fun fun... I love playing for the sole purpose
of getting as many kills as possible.  Cuts down on the
stress and lets me just have fun!


	-Michael (Ged..... blah blah blah)

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+Michael D. Moore     Office : (801) 582-5847x4721  Home : (801)359-6552  +
+Software Q&A Programmer   Evans & Sutherland     mmoore@dsd.es.com       +
+Student                   University of Utah     mmoore@peruvian.utah.edu+
Newsgroups: rec.games.netrek
From: fortony@sonne.cso.uiuc.edu
Subject: Re: Clue Game Stats
Originator: fortony@murphy
Organization: University of Illinois at Urbana
Date: Thu, 30 Jul 1992 04:19:19 GMT

bav@hobbes.ksu.ksu.edu (Brick Verser) writes:

[...]

I have no post.  I just like saying "Brick Verser."
-- 
a b c d e f g h i j k l m n o p q r s t u v w x y z
Felix Sebastian Ortony	fortony@murphy.gis.uiuc.edu
Newsgroups: rec.games.netrek
From: mmoore@dsd.es.com (Mike Moore)
Subject: Re: SB vs 6 Captains
Organization: Evans & Sutherland
Date: Wed, 22 Jul 92 18:03:48 GMT

In article <1992Jul22.171710.149072@cs.cmu.edu>, hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:
|> 
|> Ah...i thought he played on flint.  I know the lag on flint was HUGE.  I  
|> refused to play with it, it was so bad.  So, i don't think this was the  
|> case.
|> 
|> Rob

	I was told that the lag was bad everywhere, but that at the
end when they finally went back to moriarty the lag was ok... But hey,
I wasn't there, so let's ask Videodrome and the captains.... who were. :)


	-Michael



-- 
 ---------------------------------------------------------------------
|Michael Moore                      \  "Many persons identify         |
|Evans & Sutherland Employee         \  themselves with their         |
|University of Utah Student          /  evironment.  Because life is  |
|Email      : mmoore@dsd.es.com     /   good to them, they believe    |
|Home Phone : (801) 359-6552        \   they are good."               |
|Office     : (801) 582-5847 x 4721  \    -Archbishop Fulton J. Sheen |
 ---------------------------------------------------------------------

Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Wed, 29 Jul 1992 01:20:42 -0400 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: Vote: Most improved summer player
	<fortony.712377258@murphy>

Sunscreamer says:

>spot@CS.CMU.EDU (Scott Draves) writes:

>>rob> My vote: its a toss up between icarus and purple haze, in my
>>rob> opinion.

>>and add Ikko-ikki

>sniff

Sorry.  You were too good at the begining of the summer.  Purple Haze
might have been too.  I don't know, because he always played as guest
before that, and I wasn't looking for a user ID.  Oh yeah, he's plain.

ZZnew guy
From: sjsmith@cs.umd.edu (Stephen Joseph Smith)
Newsgroups: rec.games.netrek
Subject: A *really* lame server: newton.physics.ucla.edu
Summary: 2-on-2 T-mode isn't bad enough...
Date: 21 Jul 92 21:30:25 GMT
Organization: Dept. of Computer Science, University of Maryland at College Park

Ok.  So I run the metaserver, and it shows that things are in the
occasional situation where Some Servers Have Wait Queues, and The
Other Servers Don't Have T-Mode.

But newton.physics.ucla.edu has 4 players.  Hmm, I think, that's odd.  And
low and behold I log in as a Klingon in a game with two Romulans,

tzeng@ampere.physics.[presumably ucla.edu god this needs fixed in the NBR]
ychang@planck.physics.[presumably ucla.edu]

and two Klingon guests.  Lo and behold, the guests aren't moving, and
ychang, as "you don't know", has 38.** kills or something.  "Ha ha!" I say.
So I ogg him, getting lagged badly the first time but easily succeeding the
second time.

What a clueless guy.  And then I see a Klingon guardian.  Gee, these guys
managed to bring out a Klingon guardian, and couldn't kill it off before
T-mode scumming?  They must *really* be clueless.

So I go to send a message to the server GOD.  And to my shock and surprise:

ychang *is* the server GOD.

I leave in disgust.

What do we do with this guy?  I guess if people want to set up their own
server and be Admiral Clueless on it, that's there business, but doesn't
this loser have the blessed code as well?  Gosh, *anyone* can get the
blessed code nowadays, can't they?!

- Gamera, etc.

Newsgroups: rec.games.netrek
From: mrh0631@rigel.tamu.edu (Mark Hesidence)
Subject: Re: scrimmage results:  Gashouse Gorillas sneak past 12 Angry Men
News-Software: VAX/VMS VNEWS 1.41    
Organization: Texas A&M University, Academic Computing Services
Distribution: rec
Date: Wed, 29 Jul 1992 20:07:00 GMT

In article <RG.92Jul29150147@nymph.msel.unh.edu>, rg@msel.unh.edu (Roger Gonzalez) writes...
>For the history books:
> 
>Gashouse Gorillas beat 11 Angry Men (sans "sunsqueamer") by 
>1.5 planets during sudden death overtime.
> 
>FEDERATION - GASHOUSE GORILLAS
>43 planets destroyed, 34 planets taken, 997 kids zotzed
                                         ^^^^^^^^^^^^^^^

>ROMULANS - 12 ANGRY MEN
>29 scenic planets destroyed, 37 planets taken, 1355 innocent kids zotzed
                                                ^^^^^^^^^^^^^^^^^^^^^^^^^

       I realize that the GG were ahead in planets and therefore had 
       more armies for the 12AM to "zot", but that seems like a large
       difference.  I guess the FED's were taking fertility pills. 

       Very informative statistic file, I liked it alot.


Mark "Eat Photons" Hesidence 
WE ARE ANGRIER THAN YOU. --- GRRRRRRRRRRRRR
From: goldfarb@ocf.berkeley.edu (David Goldfarb)
Newsgroups: rec.games.netrek
Subject: Re: Golden Bears vs Lagg U
Date: 21 Jul 1992 08:24:22 GMT
Organization: The Sinister Icy Black Hand of Death Club
Distribution: world
Reply-To: goldfarb@ocf.berkeley.edu (David Goldfarb)
NNTP-Posting-Host: hailstorm.berkeley.edu
Originator: goldfarb@hailstorm.berkeley.edu

In article <14dp9cINN8k8@agate.berkeley.edu> labc-4aa@web-2h.berkeley.edu (CS 60C Lab Assistant) writes:
)btw- I'm not on an INL or SINL team including the Ogglies
)Duck Dodgers

	I'd like to see you held to this when we play our scheduled game
against them...

Zach Paleozogt
Wasp

-- 
   David Goldfarb          |"I'm going to die if you touch me one more time.
goldfarb@ocf.berkeley.edu  |Well, I guess that I'm going to die no matter what."
goldfarb@UCBOCF.BITNET     |          -- They Might Be Giants
Newsgroups: rec.games.netrek
From: kumeda@beach.csulb.edu (ANDY KUMEDA)
Subject: Re: Doorstop address
Organization: Cal State Long Beach
Date: Wed, 22 Jul 1992 14:39:08 GMT

>
>-Grey Elf
>
>P.S. If you're wondering why we need the IP numbers, it's because some of
>us have systems whose /etc/hosts only include a small number of local machines,
>and so names of remote hosts are simply not defined. I suppose I'll install
>an improved version of /etc/hosts here someday, but probably not until I get
>really fed up with 'unknown host'.

Whatever happened to name servers and /etc/resolv.conf?!?  

Andy



-- 
new .sig under construction
From: tw1r+@andrew.cmu.edu (Timothy C. Worsley)
Newsgroups: rec.games.netrek
Subject: Re: LPS comeback and armies
Date: 26 Jul 92 01:50:49 GMT
Organization: Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.netrek: 24-Jul-92 LPS comeback and
armies Paul Petonak@chem.psu.ed (1836)

> So, when you have, say, rom, dra, tau, eri, and sir, and ald is at 3, when
> tau pops to 5, what is the best course of action for that army? It seems
> you have four choices:

> 1) Leave it there and defend it until you have enough to take ald.

> 2) Move it to rom, defend it, and wait 'til you have enough to take ald.

> 3) Have the planet scum pick it up, and float around with it waiting for
>    more until he could take the planet. 

> 4) Pick it up and go dump it on ald to reduce ald's army population by one.


	It depends on your team, and theirs.  The most important thing, is
wheather you can depend on your teammates not to pick it up and do
somehting lame like diing or dropping it on Org.  If you can't depend on
them, then re-enforce a planet, or, if they're all at four, drop on Ald
or Hyd.  If you have a good runner scum on your team, you could ask her
to pick up and stay alive (It depends on their oggers).
	If their team is good at bombing, but your team isn't likely to screw
up, then moving it to Rom seems wise.
	I generally won't pick it up myself, because my normal LPS strategy
involves diing a LOT very quickly.  If I have no one else to depend on,
I might, but if I have no one else to depend on, I don't normally expect
to come back.

ZZnew guy
Newsgroups: rec.games.netrek
From: ddebry@itchy.dsd.es.com (David DeBry)
Subject: Re: New Theme Night On Bezier!
Reply-To: David DeBry <ddebry@dsd.es.com>
Organization: Evans & Sutherland Computer Corp., Salt Lake City, UT
Date: 23 Jul 92 06:02:17 GMT

amrk@troi.cc.rochester.edu (Andrew Markiel) writes:

>In article <SFD.92Jul22152414@bezier.neuromancer.metaphor.com> sfd@neuromancer.metaphor.com (Scott Drellishak) writes:
>>|         "It's Log!  It's Log!  It's big, it's heavy, it's wood!          |
>>|          It's Log!  It's Log!  It's better than bad -- it's good!"       |

>I'm sorry, Scott, but you've got it all wrong. It's *supposed* to be
>"It's Ogg!  It's Ogg!  It's better than bad -- it's good!"
>-Grey Elf

	You bloated sack of protoplasm!  Have you no respect?  We're
talking Ren & Stimpy here!  How dare you corrupt them with the soul
destorying game of netrek!  Oh no, forget that stuff!   :)

	(Thank goodness it was only a dream!)

	Remember: The Danes call it quality.  :)

							- Zorkian Grue

--
\\\ "He'll probably be in... the Zen Room."                           \\\
\\\                - Dr. Frank N. Furter, "Rocky Horror Picture Show" \\\
\\\                                                                   \\\
\\ ddebry@dsd.es.com \ ddebry@cc.utah.edu \ debry@cadehp0.eng.utah.edu \\
David DeBry \ Email any address. \ Finger ddebry@cc.utah.edu for details.
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: Scumming as Third Race?
Date: 23 Jul 92 03:42:15 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <1992Jul20.232629.78801@cs.cmu.edu> jch+@cs.cmu.edu (Jonathan Hardwick) writes:
>sherod@news.Colorado.EDU (Scott Herod) writes
>> So what would you call someone who remains on a server as a third
>> race player after t-mode begins?  
>
>"Ogg bait"

This happens a lot on calvin (if I remembered his name I'd abuse him in
public).  Basically the guy is a planet scum; he figures he can slide in in
his DD after the other team has bombed his victims flat.  Once you nail him
he's done for, but since his primary goal is to stay alive you need to tie up
two or three players to get him.

Of course, if you're bombing-scum you'll be delighted because you can bomb
an entire race flat with no opposition and no pesky robots.

>Jonathan H., jch@cs.cmu.edu                        Spaceman Spiff, Flying Pig

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]