HDTenEightyP/NetNews huggingface dataset:
From: usenet@transfer.stratus.com (Mr. Network News)
Newsgroups: alt.games.torg
Subject: Cyberpsychosis spell
Date: 21 Jul 92 15:31:38 GMT
Reply-To: Dave_Wetzel@vos.stratus.com
Organization: Stratus Computer, Inc., Marlboro, MA

Varrious people resond to the spell, thanks to all:

Someone (sorry, lost your name!) posted an interesting mechanism based on
success levels.  I have seen that mechanism in published spells, but I 
haven't
figured out how that fits in with the spell creation rules.  Anyone know 
how to
use success levels in spells?

Same person says:
>My hazy memory is that this was an illusion
>in this case, but that the person being charmed had to have external
>prompting to try to disbelieve - they wouldn't realize the source was
>external without prompting.

That's what lead me to believe that alterations can be illusions too.  The
only concrete examples I could find of illusions were all conjurations.

Kevin Hudson (hudson@dragon.cpe.ulowell.edu) asks weither a mage needs to
know all the knowleges on his/her state path.  I just assumed you did.
A good question, anyone got a good answer?

Michael Gersten (michael@stb.info.com) asks about cybernetic robots?

Yeah, one of the missing pieces of all the high-tech cosms is no mention 
of AI.
At what tech do you develop true AI?  Anyway it wasn't in my original plan 
to
affect completely non-organic "beings".  I may borrow this idea for another
spell to invoke system failure, if I ever get metal or inanimate forces 
(and a
few more PP)!

Terence Wynne (taw8h@uva.pcmail.Virginia.EDU) posted a completely 
independent
version of the spell ("great minds...")

My first impression is relief.  I feel a little better about my version 
since
yours was very similar.  (Your mage is better than mine though.  I've got 
16
alt, but only 14's in the others and only 1 add in dark and 1 add in 
living 
forces)

Duration = 0?  The psychosis only lasts for the round it's cast?  Or am I 
missing something?

On the theorums, I don't get "uniqueness".  Doesn't uniqueness imply one 
specific person?  To get uniqueness, wouldn't the spell have to be "Invoke 
Cyberpsychosis in the Cyperpope" for example?

--------------
Dave_Wetzel@vos.stratus.com
From: cluther@morticia.cnns.unt.edu (Clay Luther)
Newsgroups: alt.games.torg
Subject: Beta Test
Date: 23 Jul 92 22:37:11 GMT
Organization: University of North Texas
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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Beta Test
-- 
Clay W. Luther                                                (214) 994-1377
Internet: cluther@morticia.cnns.unt.edu                    Applelink: PDSDEV
Macintosh/Unix Programmer for Vortech Data, Inc.
"I think the word you're looking for is AAAAAAAAAHHHHHHHHHH!"
From: jgrace@TetraSoft.com (Joseph R. Grace)
Newsgroups: alt.games.torg
Subject: Re:  books (also call for TORG'ers with NeXTs)
Date: 20 Jul 92 22:00:44 GMT
Organization: TetraSoft International

In article <gatemail1.0b2011243811348@morticia> Rick Jones  
<albert@crick.ssctr.bcm.tmc.edu> writes:  
>  > TORG: Dragons Over England
>  	I liked this, in general, except for the last story, which REALLY
>  REALLY STUNK.  Some of the stories were kind of boring, however.
> 
>  > TORG: Mysterious Cairo
>  	My fave Torg book.  I liked all all of the stories to some extent.
>  Fun, pulse-pounding Nile Action.  Yum.
>  
>  -- 
>  Rick Jones				Systems Support Center
>  albert@bcm.tmc.edu			Baylor College of Medicine
>  Voice: 713-798-7352			standard disclaimers apply
>       "Childhood is short and maturity is forever." - Calvin 

I disliked the first 3, *REALLY* liked "Dragons Over England" (like I couldn't  
believe it was a TORG book), and thought CAIRO was good (but it was clearly a  
TORG book).  I expect the books to get better as the pool of authors grows and  
the books aren't *forced* by the WEG marketing dept. to come out.  [BTW, I  
don't really know why they're coming out, but I'd be surprised if the marketing  
dept. wasn't in on it.  Blah-blah-blah.]

Anyhow, the last 2 books are the best so far, IMO.  My fave goes to DOE,  
though!  (Could just be the genre (Fantasy) though and not story quality.)

= Joe =

BTW, you'se gals/guys [hey, this is TORG!] are sure profuse in postings.  I can  
hardly keep up!

BBTW, does anybody else use a NeXT on this list?  I think it's analogous to  
TORG in that it's insanely great/innovative and powerful, head and shoulders  
above the competition, and unfortunately fighting an uphill battle against the  
status quo.  But I can imagine it becoming a great multimedia (read: game)  
machine (Display Postscript, CD quality sound, multitasking, virtual memory,  
etc...).  Drop me a line if so --- I'm curious!  Maybe a TORG-NeXT contingent  
could come up with some nice TORG GM/authoring tools, sounds and prop  
generators (e.g., a newspaper front page generator, Tharkhold wing flapping  
sounds, Reality Storm Sounds, etc. :-)?

-- 
Joe Grace <jgrace@TetraSoft.com>
TetraSoft International   Business and Personal Productivity Tools for NeXTSTEP
Newsgroups: alt.games.torg
From: Rick Pim <RICK@QUCDNEE.BITNET>
Subject: hee!
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Thu, 30 Jul 1992 00:29:00 GMT

hee! found this in news.lists today:


>Group: news.lists, Item 462   (Current Item Range #461 - #466)
>Subject: Top 25 News Submitters by User by number of articles for the last 2 we
   eks
>From: newsstats@uunet.UU.NET, UUNET Technologies, Inc
>  25   118     165.6  0.0%   wynne.c@fs.SCIENCES.WLU.EDU  ("Colin J. Wynne"  )
>                              100% alt.games.torg

congrats (?) colin. :-)

rp
Newsgroups: alt.games.torg
From: smooge@jupiter.nmt.edu (Stephen Smoogen)
Subject: Re:  Was ist TORG?
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Thu, 30 Jul 1992 06:34:58 GMT

Hi Wolf. Either get the recent faq list from the archives file at
morticia.cnns.unt.edu... or mail Kansas Jim at jogle@zia.aoc.nrao.edu
and he will mail it to you...

starts running as Kansas Jim sends evil henchman out for giving away his
secret address :)

the SMooGE

(aka Soren the whining Heretic of the Godnet)
(aka Soren the untrustworthy...)


Newsgroups: alt.games.torg
From: "Colin J. Wynne"  <WYNNE.C@fs.sciences.WLU.EDU>
Subject:      Re: Approved actions, changed from Idea to be kicked around
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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Date: Mon, 27 Jul 1992 13:37:00 GMT

gdavis@ccwf.cc.utexas.edu (Grant R. Davis) writes:

> WYNNE.C@fs.sciences.WLU.EDU (Colin J. Wynne) writes:
>
> >The problem is that unskilled is a better result than stymie.  I have
> >seen a proposed correction for this (I honestly can't remember if it
> >was on this net, or in I-verse, or even somewhere else) that had two
> >solutions:  either reverse the two outcomes on the interaction
> >charts, or make 'stymie' into 'stymied and unskilled'.
>
> My guess is that Unskilled originally meant that the target loses
> his roll again on 20, but keeps his adds. Of course, that's pretty
> weak, but it was probably their original intention.

Yup.  Just came to that conclusion after running an adven this
weekend, while rereading a few sections of the rulebook.  Then, one
of my players and I came up with the idea of using what we HAD
considered an unskilled result as a setback:  no use of adds for a
round.

Question, though.  On an unskilled result, should characters be
prevented from using skills which can't be used unskilled?  Or, at
least, using them at the SKGuide DN penalty for unskilled use?

Makes sense to me.  If your THAT flustered, you shouldn't be able to
cast a spell just then, or concentrate to invoke a miracle, or
whatever else.  Grant, how do you read that?  (And have you been
playing by the original intention for unskilled. or what?)

CJW


>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>                                         wynne.c.j@p9955.wlu.edu  >>
==  Colin J. Wynne                                  - or -          ==
<<                                      wynne.c@fs.science.wlu.edu  <<
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
From: oakes@jupiter.nmt.edu (David Oakes)
Newsgroups: alt.games.torg
Subject: Re: What Year is it There?
Date: 21 Jul 92 19:51:21 GMT
Organization: University of North Texas
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Rick Jones(albert@bcm.tmc.edu) answers (clay?):
 ! > Marketplace
 ! 	Couldn't find anything.

my bet? its now tuesday, july 21, 13:37, translated to japanese,
and time shifted to whatever Japan is (forget which way dateline goes)

 ! > Gaea
 ! 	It's the 20th century.   (It mentions that in the 17th century,
 ! the troubles in the colonies began, and that, three hundred years later, 
 ! the Victorian Empire is up the creek without a paddle in cement overshoes
 ! during monsoon season and piranha mating seasons.)  I'd assume it's the same
 ! year.  The industrial revolution never happened.  Why?  Because the Gaunt
 ! Man wanted it that way.  And would you say no to him?
 ! > Tharkhold
 ! 	3193 (or 3194).  In 3193, Jezrael becomes High Lord.

but isnt that date measured from the first demon attack,
approx 2000 BC, making it about 1993?

 ! > Magna Verita
 ! 	Same year.  It mentions that in 1890, Malreaux got his DD, and
 ! there's a mention of around 100 years passing since then.
 ! > Aysle
 ! 	No mention of time other than the 500 years that Uthorion possessed
 ! Ardinay.

the "historical period" being mimiced in Aysle is SCA, 
which averages 1200 AD, making it also about 1993

why is WEG going out of its way to make all the cosms EXACTLY earth,
with a few superficial differences (World Laws)?

everything is running on the same time, everything (ex Aysle and CP) is
a planet revolving around a sun, very likely the third planet.
Nile and Orrorsh are excusable, as they are the closest to 20th cent CE,
and at least Marketplace has different land masses,
(so why shouldnt post apocalyptic Tharkold?)
but everything else is exactly CE!

i mean if a spirit axiom of 14(?) means that the Papacy can have a flat earth,
and totally ignore the impossible physics, why is the spirit 24 Living Land
a spherical planet around a sun, when the inhabitants cannot even concieve
of the concepts planet, revolve, or even sun?!?
(which is why i say that the LL is a limitless expanse of jungle,
 no polar regions, deserts or anything other than rain forest)

dave "you only BELIEVE what you know" oakes
Newsgroups: alt.games.torg
From: oakes@jupiter.nmt.edu (David Oakes)
Subject: AI
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Tue, 21 Jul 1992 19:14:51 GMT

Michael Gersten (michael@stb.info.com) asks about cybernetic robots:

actually, the Infiltrator is listed as cyborg,
which i take as meaning steel AND flesh,
but since it dies when trans to less that (X) Tech axiom,
that implies to me a robot
(and the more obvious: its an Ah-nold clone, and he was a robot,
 even if he did have live skin...)

what this all really means with regard to living forces and disco, i dont know.

Dave_Wetzel@vos.stratus.com wonders:
 ! Yeah, one of the missing pieces of all the high-tech cosms is no mention of
 ! AI.  At what tech do you develop true AI?  Anyway it wasn't in my original
 ! plan to affect completely non-organic "beings".  I may borrow this idea for
 ! another spell to invoke system failure, if I ever get metal or inanimate 
 ! forces (and a few more PP)!
 
since the Tech axiom is the indicator of how well inanimate
may approximate animate, i would say:
robots (with set orders) - tech 24,
robots (with set orders, but some decision making ability) - tech 26,
independant thought (but still "souless") - tech 28-30
"living robots" able to grow, reproduce, appreciate art, etc
(including possibly being Living Forces, and using poss!) - tech 33

(this says to me that the Tharkold Infiltrator MUST be part organic -
 more than just flesh - since it has poss and can use them)
(independant thought may be handwaved with LoDominance -
 everything else is...)

dave "i will not bash Tharkold, i will not bash Tharkold, i will" oakes
Newsgroups: alt.games.torg
From: "Colin J. Wynne"  <WYNNE.C@fs.sciences.WLU.EDU>
Subject:      Re: Toughness/Armors
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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Organization: University of North Texas
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Date: Tue, 21 Jul 1992 19:00:27 GMT

burt@ptltd.com (Burton Choinski) writes:

> Now, the question is:  What do you use for the armor rating of 1
> foot of stone? 1 foot of concrete?  1 inch of steel?  Do you have
> any values that you use for solid walls, or any good rule-of-thumb
> formulae?
>
> Now, if you only have a single value for x amount of material "y",
> that is fine -- I can fudge the other toughnesses from that.

I don't know about standardised values for such things, but here's my
rule of thumb for figuring sich things out:

If you fired a pistol at the wall all day, would you ever get through?
(DV = ~17)
How 'bout a GodLight? (DV = 24)

I figure out what I would expect a particular kind of weapon to do to
the structure, and backtrack the TOU from there.  If it's a
reinforced bunker, that nothing short of a well placed tank shell
will clear, then it's TOU is about 34.  If it's a doorknob that you
could easily destroy with a Tommy Gun, then it's about 16 or 17.

Trying to judge a straight TOU is kind of tough (no pun intended).
Thinking of in terms of expected damage and doing a little mental
arithmetic will, while perhaps not terribly 'realistic', at least
ensure the results that you, as GM, think proper.


CJW

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>                                         wynne.c.j@p9955.wlu.edu  >>
==  Colin J. Wynne                                  - or -          ==
<<                                      wynne.c@fs.science.wlu.edu  <<
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Newsgroups: alt.games.torg
From: "Colin J. Wynne"  <WYNNE.C@fs.sciences.WLU.EDU>
Subject:      Re:  Mission in the Nile Empire, the real version!
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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Date: Fri, 31 Jul 1992 01:25:34 GMT

Jim Ogle (Ks. Jim) <jogle@aoc.nrao.edu> writes:

> Colin writes:
>
> > Then, of course, there's Viscount Brenden "Only a K 1?  Hah!
> > Oops, where'd that O come from?" Llewelyn...
>
> I hope you have the K and the O reversed there; if you take an O
> without already having a K nothing happens and it doesn't stick
> around

No, trust me, this is correct.  The Unbeliever's Doom (with a pitiful
roll) did only a K1 to him, and he said, "Oh, just a K1.  I'll take
that."  Then the Storm knocked him into a bulkhead for an O2 and he
was snoozing.

> (or as we say around here, taking an O and then a K means
> you're OK, not KO'd.  8-)

Sick.  Really sick.  I like it. |-)

CJW

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>                                         wynne.c.j@p9955.wlu.edu  >>
==  Colin J. Wynne                                  - or -          ==
<<                                      wynne.c@fs.science.wlu.edu  <<
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Newsgroups: alt.games.torg
From: sabre@eskimo.celestial.com (Philip Rogers)
Subject: A coupole simple questions...
Organization: -> ESKIMO NORTH (206) For-Ever <-
Date: Tue, 28 Jul 1992 06:11:53 GMT

Hello all you torgers...well I have a couple of questions for you
all...I run a small (8 players) torg club and I am wondering how many of
you use group powers., and if so how large a part on play  of the
campaign do they play, what powers they hacve and other observations
about them.
Next I was wondering how do you all pronounce Stelae...
Thirdly in you campaigns do you concentrate at all on the Nile-Empire
magic of Mathamatics?
Well I hope you can anwser them quickly, through e-mail or here on the
usenet...also I happen to talk to Greg Farshty alot, and am in good
terms with him...if you want any questions asked of hime...let me know!
 Sincerly,
      Sabre
Newsgroups: alt.games.torg
From: jogle@dopey.vlba.nrao.edu (Jim Ogle (Ks. Jim))
Subject: Re:      Re: Possiblity Healing
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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Date: Tue, 21 Jul 1992 15:14:46 GMT

Mike says:

> I know that you can do 3 of them...the question is whether or not I can do 
> 2 or 3 of the SAME one...like removing 3 wound, and leaving the other damage 
> intact...

I'm pretty sure someone did answer this already, but yes, you can
remove two or three of the same kind of damage with a Possibility.

Just remember that you have to negate the damage when you take it; you
can't save up all the damage you take in a round and buy off that with
a Possibility.

(Yes, I realize that you didn't ask about the last part but I figured
I might as well include the answer to the other FAQ about negating
damage.)


Kansas Jim (jogle@nrao.edu)
Newsgroups: alt.games.torg
From: Rick Pim <RICK@QUCDNEE.BITNET>
Subject: Re: Ok, a few more Q's
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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Date: Tue, 28 Jul 1992 16:56:00 GMT

> are mly@sei.cmu.edu (Michael Yacht)

>2) When you fail a Miracle, you lose the ability to cast that miracle for 24
>hours.  Plus, you lose faith for 24 hours.
   it's not necessarily clear that you automatically lose Faith: if the
Focus total failed, then there was no Faith total so there shouldn't
necessarily be a loss of Faith.

>3) In the orroshan book, there is a Miracle Called hellfire.  Are any other
>GM's out there having problems with excessive use of this Miracle?  If so,
>what did you do to tone it down, or somesuch?
   compared to Crucifixion, it's not much of a problem. :-)

rp
From: RICK@QUCDNEE.BITNET (Rick Pim)
Newsgroups: alt.games.torg
Subject: Re: Yet more high-tech stuff from Japan!
Date: 24 Jul 92 19:19:00 GMT
Organization: University of North Texas
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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> are Jim Ogle <jogle@aoc.nrao.edu> (Ks. Jim)


>>   okay. write up an adventure or two and post them to the list and/or
>> ftp site. :-)
>
>You're outta luck; my boss actually came up with something for me to
>do.
   damn. i have a game tomorrow night, players that haven't gamed in two
to four weeks and are probably frisky, and no ideas. oh well. maybe you
could blow up a telescope and put work off? :-)

rp
Newsgroups: alt.games.torg
From: sabre@eskimo.celestial.com (Philip Rogers)
Subject: The Ravagon SB
Organization: -> ESKIMO NORTH (206) For-Ever <-
Date: Thu, 30 Jul 1992 20:59:46 GMT

I found out today thaT the Ravagon SB will be delayed to November and
may be pushed back as far as necxt year...well happy gaming.
PS  There is no mention of any ideas concerninga a Kadandra SB or one
about the the home world of the dire wolves...
      Sincerly,
             Sabre
Newsgroups: alt.games.torg
From: michael@stb.info.com (Michael Gersten)
Subject: LL miracles
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Date: Wed, 22 Jul 1992 02:02:00 GMT

Begin forwarded message:

IMO, a jakatt should be able do invoke a miracle quickly, since in the danger-
ous LL environment it can be the difference between life and death. The mir-
---

One thing that the LL book mentions is that the more people, the less time, and  
that Jaketts in combat are automatically providing community support.  
(Sensations from the battle)

In other words, although the higher spiritual rating does not make it any easier  
for a lone priest to invoke miracles, it does make it much easier for a large  
group to invoke them. Or, it rewards communities -- it encourages large groups  
and stick togetherness. And that's exactly the social structure we see in the LL.

Just because a miracle isn't listed in the LL book doesn't mean that it doesn't  
exist -- anything in CE's section that seems appropriate is gonna be there, as  
well as anything that a player can convince me should be there.

---
 Instead, of the miracles listed in the sourcebook, none have a higher spiritual
rating (and corresponding power) than 14
---
Ouch. Never noticed this before. Yes, there needs to be more high powered  
miracles. Got any ideas for what they should be?
---
-- Clint     

              "Lizards for Lanala unite!"


--
		Michael Gersten		michael@stb.info.com
HELLO! I'm a signature virus! Join in the fun and copy me into yours!
ex:.-1,. w $HOME/.signature
Newsgroups: alt.games.torg
From: Jim Ogle (Ks. Jim) <jogle@aoc.nrao.edu>
Subject: Re:  Mission in the Nile Empire, the real version!
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Fri, 31 Jul 1992 01:11:07 GMT

Colin writes:

> Then, of course, there's Viscount Brenden "Only a K 1?  Hah!  Oops,
> where'd that O come from?" Llewelyn...

I hope you have the K and the O reversed there; if you take an O
without already having a K nothing happens and it doesn't stick around
(or as we say around here, taking an O and then a K means you're OK,
not KO'd.  8-)

Kansas Jim (jogle@aoc.nrao.edu)
Newsgroups: alt.games.torg
From: Rick Jones <albert@crick.ssctr.bcm.tmc.edu>
Subject: Re: Honor/Corruption gains
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Date: Tue, 21 Jul 1992 21:07:22 GMT

> i would not base the act off the bonus per say,
> but they are the best indication of the various levels
> (ie - GMs call - did the player reach a new level of H/C)

	Yah, basically, I blow off the rolls and give Honor/Corruption
as a role-playing bonus, as opposed to rolls.  Only the Nile Empire
Gunslinger has managed to accrue any Honor because he's basically
role-playing being GOOD.  The other characters have bascially not
been especially honorable or corrupt to award any bonus for good 
or not.  (Tho one or two may get a point at the end of the current
adventure.)   The only one who's racked up any corruption is 
the Witch, who made a deal with Thratchen to start her down the 
path of Corruption, and is currently 
role-playing becoming more corrupt.  It's a shame the player's leaving
at the end of the summer; it'd be fun to watch the sparks fly
as she gets really nasty.

	Of course, one player had to ask "So, which has more plusses?"
Sigh.
-- 
Rick Jones				Systems Support Center
albert@bcm.tmc.edu			Baylor College of Medicine
Voice: 713-798-7352			standard disclaimers apply
"Hmmmm, this sounds like *another* job for Stupendous Man!" - Calvin
Newsgroups: alt.games.torg