HDTenEightyP/NetNews huggingface dataset:
From: cohen@GOMEZ.phys.virginia.edu
Newsgroups: alt.games.video.classic
Subject: TI-99/4A games (trade/sale)
Date: 15 Dec 92 17:45:26 GMT
Reply-To: cohen@GOMEZ.phys.virginia.edu
Organization: Dept. of Physics, University of Virginia

Hello,
I have TI-99/4A games that I would like to either trade for cartridges I can
use or sell them.  Here is a list of my extras-
================================================================================
For  the  TI I have the following to trade/sell:

Cassette recorder/player and cassette interface cable
Speech synthesizer
Adapter for using Atari/Commodore style joysticks for the TI-99/4A
High-quality game joystick, 2 fire buttons, stick has hand shaped contour
TI-99/4A console, manuals, RF-modulator (T.V. cable), power supply, all
     replacement parts

Cartridges-

Video Chess
Music  Maker
Video Graphs
Minus Mission 
Football
Hangman
Mind Challengers/Video Games 2
ZeroZap
Hustle
Blasto
Munch Man
Tombstone City: 21st  Century
Hunt the Wumpus
Alpiner
Adventure (Scott Adams)
Return to Pirate's Isle
Car  Wars
Video Games 1
Buck Rogers
BurgerTime
Star Trek
Parsec
TI Invaders 
Chisholm Trail
MoonMine
Hopper
Microsurgeon
The Attack
Centipede (Atarisoft)
Defender  (Atarisoft)
Protector II (Atarisoft)
Picnic Paranoia  (Atarisoft)
Jungle Hunt (Atarisoft)
Pac Man (Atarisoft)
Moon Patrol (Atarisoft)
Q*bert (Parker Brothers)
Popye (Parker Brothers)
CASSETTES , DISKS
Oldies but Goodies Games I (Texas Instruments) (C)
Oldies but Goodies Games II (Texas Instruments) (C)
Par Fore (golf) (D)
Market Simulation (Texas Instruments) (C)
51 fun and educational programs, book + cassette (SAMs)
Computer War, River Rescue, Submarine Commander disk (D)
QS Solitaire (Quality 99 software) (D)
Books-
Games TIs Play (NEW book).
COMPUTE!'s First Book of TI Games.
COMPUTE!'s TI Collection.
51 fun and educational programs for the TI-99/4A, with cassette software (SAMs)
Newsgroups: alt.games.video.classic
From: steedly@dosequis.eng.ohio-state.edu (William M. Steedly)
Subject: Old postings
Organization: The Ohio State University Dept of Electrical Engineering
Date: Mon, 14 Dec 1992 18:26:46 GMT


Is anyone archiving this group?  I have missed the older postings.

wmsteedly@tasc.com

Newsgroups: alt.games.video.classic
From: marine@ils.nwu.edu (Colette Marine)
Subject: Re: Does anyone remember...
Organization: The Institute for the Learning Sciences
Date: Sun, 13 Dec 1992 07:38:38 GMT

***** Posting from a friend's account *****

In article <1992Dec09.232005.14987@microsoft.com> v-paulk@microsoft.com (Paul Kearns) writes:
>Here's a blast from the past... my past, anyway...
>
>I can't count the money I used to pump into a game called 'Venture'.  Does
>anyone remember this arcade game??  Your character was this big red(?)
>smiley-face with a bow-and-arrow that could point in 8 directions.
>
>He even had a cutesy name that now escapes me -- Wispy, or something like

Winky.

[description deleted]

>Also, there were "Hall Monsters", big unkillable things that moved through
>walls, that appeared whenever you took too long in a room.  Your only
>chance was to outrun these Hall Monsters, and pray...

Actually, there was a bug that let you avoid hall monsters in rooms:
Wait next to a room's exit until the Hallmonster appears and starts to grow.
Before he reaches full size and starts chasing you, leave the room and come
back.  He won't, and you can take your time finishing the room.  You can even
sit there indefinitely, although your bonus multiplier will eventually drop to
0, robbing you of points.

And as we always used to say, regarding evading Hallmonsters outside of rooms,
"They can't make the corners...."  

>
>Anyway, this was (IMHO) a really cool game that I didn't get to play nearly
>enough.  Does anyone else have a clue of what I'm talking about, or (even
>better) a source for this game??  Or am I dreaming away again??
 
I haven't seen this game since about 1982, sadly enough.

Jared D. Brame
Newsgroups: alt.games.video.classic
Subject: Cheats!
From: mikefitz@csulb.edu (Michael Fitzpatrick)
Date: Mon, 14 Dec 1992 02:35:18 GMT
Organization: Cal State Long Beach

>
>Hee, hee, hee!  I remember the good ol' days of cheating on 2600 games.  For
>most games, all you had to do was flip the power off and back on real fast
>to get some interesting results.  A friend of mine won a free Atari 5200
>when they had some Centipede contest for the 2600 after we found a way to
>cheat the score all the way to 999,999 :-)  It would only count up by ones,
>though, so we had to leave a chair standing on the joystick button all night
>long!  (I can remember us sitting around with our calculators figuring out
>exactly how long it would take for the score to get to that number.)

on the subject of cheating did anyone else out there figure out how to
"launch" you pole-vaulter over any height?  I remember having my athlete
fly off the screen and have him come back on the screen a few seconds
later, safely clearing the bar.  The only limitation was the amount of
patience of a young child.  I think my record was something like 15m.

Look out Sergei Bubka!

Mike


>
>Hee, hee, hee!  I remember the good ol' days of cheating on 2600 games.  For
>most games, all you had to do was flip the power off and back on real fast
>to get some interesting results.  A friend of mine won a free Atari 5200
>when they had some Centipede contest for the 2600 after we found a way to
>cheat the score all the way to 999,999 :-)  It would only count up by ones,
>though, so we had to leave a chair standing on the joystick button all night
>long!  (I can remember us sitting around with our calculators figuring out
>exactly how long it would take for the score to get to that number.)

on the subject of cheating did anyone else out there figure out how to
"launch" you pole-vaulter over any height?  I remember having my athlete
fly off the screen and have him come back on the screen a few seconds
later, safely clearing the bar.  The only limitation was the amount of
patience of a young child.  I think my record was something like 15m.

Look out Sergei Bubka!

Mike

Newsgroups: alt.games.video.classic
Subject: Re: Atari (tuff as nails)
Summary: 
Expires: 
Followup-To: 
Distribution: 
Organization: Cal State Long Beach
Keywords:
From: cornell@inoc.dl.nec.com (C.J.K.)
Newsgroups: alt.games.video.classic
Subject: Re: Computer Reminisces (ZX-81, TI-99/4A, VIC-20, C-64)
Date: 13 Dec 92 18:21:59 GMT
Reply-To: cornell@syl.dl.nec.com
Organization: Not very organized

amgaudra@neumann.uwaterloo.ca (Alain M. Gaudrault) writes:

>	I remember playing Snakman for hours.  One cool bug in the game
>permitted you to enter the ghosts home base (in the middle of the board).  So
>when you ate a power pellet, you could just eat one ghost, race to the home
>base (where the eaten ghost would regenerate) and then eat the ghost over and
>over again, since once eatern it would "return" to the home base.  Your score
>would just go NUTS.  You'd sometimes even see letters and other characters flip
>by in the score, but as soon as you got out of the ghost base and ate a few
>chips, the score would look normal.  Easy way to rack up huge scores.

Now, wait.  Was that a bug? It was documented in the instructions that
came with my Snakman.  It told how to wait to get in and then how to
escape in time.  I'm going to dig out my VIC-20 and games this afternoon
to see what I've got around and if it still works.  My VIC hummed along
quite nicely until I spilled a soda on the keyboard.  I immediately opened
it up and let it dry out but after that, I'd occasionally get sporatic
resets.

How do I read something from tape now????  I'll have to figure that
out....

--- COrnell
Newsgroups: alt.games.video.classic
From: dsteinbe@nmsu.edu (David Steinberg)
Subject: Re: Microvision, REALLY old Odyssey system. (?)
Organization: New Mexico State University
Date: Mon, 14 Dec 1992 20:09:59 GMT

In article <Bz7vKC.452@andy.bgsu.edu> hreutte@andy.bgsu.edu (hans
reutter) writes: 

>
>|> Ah, but do you remember the original adventure program by Scott. Memory could be
>|> letting me down here, but I seem to recall woozy bears, bees killing dragons and
>|> mud to keep off chiggers. Ah, happy days. Many a long night I'd spend staring at
>|> a screen trying to work out exactly how to get that damn bear off the ledge.
>|> 
>
>I think it was simply called ADVENTURE LAND.
>
>
>H.L.R.

CAN'T DO THAT... YET  (Somehow this phrase has remained in my vocab.
all these years :@))

-David "ZZYZX" Steinberg- King of the ellipses
       (dsteinbe@emmy.nmsu.edu)
**********************************************************************
*"There's a dog in the station  *"I can't believe I'm a junior and a *
* With a bad reputation         * film major, when all I really      *
* That's a sign of the nation's * wanted in this life was to marry a *
* Decay"                        * lobsterman and cook fish."         *
* -Phish                        * -a letter from Christie Searing    *
**********************************************************************


Newsgroups: alt.games.video.classic
From: marine@ils.nwu.edu (Colette Marine)
Subject: Re: The Classics
Keywords: Atari 2600
Organization: The Institute for the Learning Sciences
Distribution: usa
Date: Sat, 12 Dec 1992 09:54:48 GMT

***** Posting from a friend's account *****

In article <1g0alhINNi04@darkstar.UCSC.EDU> jimbob@mizar.ucsc.edu (James R. (Jim Bob) Bill) writes:
>How about some more obscure classics?
>
>Pleiades (sp?)
>Jack the Giant Killer
>Red Baron
 ---------  we have this in the arcade I work in...it looks so weird next to
 games like Virtua Racing and Steel Talons...

Jared D. Brame



Newsgroups: alt.games.video.classic
From: grasso@rintintin.Colorado.EDU (GRASSO CHRISTOPHER A)
Subject: Atari computers (Was: Star Raiders)
Organization: University of Colorado, Boulder
Distribution: alt
Date: Tue, 15 Dec 1992 08:07:52 GMT

In article 739, Dave Marshall writes:
>Atari was miles ahead with their system - separate graphics driver chip,
>complete Operating System, Player/Missile Graphics (sprites to
>non-Atarians) etc. I even sent for the OS and Hardware users manual - what
>was it? De Facto sumthin or other.

God, were they ever! DMA, two interrupt schemes linked to the horizontal and
vertical blank periods of the display screen, standardized input/output
control blocks that worked the same way for every attached device, 15
different graphics modes (800XL and above, GTIA chip), mixable graphics
modes. I learned to program on that machine: it inspired me to be a double-E.
Pity that Atari marketing was populated by a bunch of jackasses.

Oh, and the book was called "De Re Atari" (All About Atari), by Chris Crawford,
software author par excelence. He wrote (among others) SCRAM (TMI-style reactor
simulator) and Eastern Front for the Atari. I think he writes Mac simulations
now.

Anyone out there know what Crawford is doing now?

	-Chris
	 Univ. of Colo., Boulder
From: wookie@terapin.com (Barry Vanover)
Newsgroups: alt.games.video.classic
Subject: Re: atari XL 8-bits
Date: 18 Dec 92 03:48:28 GMT
Organization: BBS

In article <92348.142024GLB109@psuvm.psu.edu>, <GLB109@psuvm.psu.edu> writes:
>Anybody remember all of those Atari XL computers that they came out with?
>
>I owned an 800XL, but can recall there being many more.
>
>600XL, 800XL, 1200XL, 1400XL ???
>
>Did anybody ever own one of these?  What made them different from each other?
>
>Greg

the 600XL was a 16K version of the 800XL, the 1200XL was the first "XL" and
was bigger, also had problems with third party carts (some of them) with
the phyical size of the cart.  the 1400xl and 1450xl were to have disk drives
built in, there was some made but 1400xl line died off.  

I think the best was the org Atari 800 (the brown case one with TWO CART SLOTS)
It had only 48k stock but you have to have special software to use
the extra 16k over the rom addresses anyhow.  Later there were 128K memory
boards and 256K 1meg and... oh well enough I guess
There is a 8bit group here on the net.
w.s
Newsgroups: alt.games.video.classic
From: grasso@rintintin.Colorado.EDU (GRASSO CHRISTOPHER A)
Subject: Re: Tailgunner II
Organization: University of Colorado, Boulder
Date: Sun, 13 Dec 1992 17:19:51 GMT


In article 656, Norman Chin writes:
>at 10,000? It doesn't give you a fifth digit; after 9___, it
>went to A000 and continued counting.

Wow! I'm impressed! I've never seen a score above ~9000.

>I noticed that there were at least two settings for the shields, one
>was 30 units and the other 70.

I also recall seeing a machine with 80 shield units.

>My timing was SO perfect, that in the case when they
>swooped across the screen and OUT of view, I was able to time EXACTLY
>when to engage my shields AND blast them out of the sky when the
>shields bounced them back into view.

I could do this too, but occassionally my timing would be off and I would
use up several shield units instead of 1. I could do it with 1 pretty
consistantly, though.

I think there was another difficulty switch inside which varied joystick
sensitivity.

Do you recall the different personalities of the three ship types? The
rectangular ones that looked something like Star Trek shuttle craft were
very slow and plodding, and generally came straight in without a lot of
looping or diving. The diamond-headed ones with the swept wings, on the 
other hand, were terrible later in the game: they dove all over the place and
zipped off screen when they were only halfway to your ship.

I have GOT to find one of these.

	-Chris
From: sknezevi@girtab.usc.edu (Steven John Knezevich)
Newsgroups: alt.games.video.classic
Subject: Mac Robotron Simulation
Date: 18 Dec 1992 16:18:54 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: girtab.usc.edu
Summary: MacAvenger

Just for all the Mac Users out in Videoland:

There is a game called MacAvenger which is a REALLY close parody of Robotron.
It should be on sumex-aim.stanford.edu soon.  I beieve it will be posted within
the week.  If you have any questions let me know.

Steve Knezevich

*******************************************************************************
	"Why did you leave me here all alone?  I searched the world
	 over and thought I found true love...you never left me then...
	 phhhhhhhhttttttttt......you were gone....."  - Hee Haw
=================sTEVE kNEZEVICH==================knezevic@scf.usc.edu========
*******************************************************************************

Newsgroups: alt.games.video.classic
From: jmfuchs@unix.amherst.edu (JESSE MICHAEL FUCHS)
Subject: Re: Mac Equivalents to Old Games
Organization: Amherst College
X-Newsreader: TIN [version 1.1 PL7]
Date: Fri, 18 Dec 1992 09:15:33 GMT

	Could someone tell me how to do this ftp stuff to get these great 
games? I'm pretty computer illiterate, so make it as clear as possible for
us non-computing types.
		
							Thanx,
							jesse
Newsgroups: alt.games.video.classic
From: mglicksman@loyola.edu (Michael `SLAM' Glicksman)
Subject: Colecovision EXPERIENCE Magazine
News-Software: VAX/VMS VNEWS 1.41    
Organization: ALL - Amiga Lovers of Loyola
Date: Tue, 15 Dec 1992 07:01:00 GMT

	How many issues of the ColecoVision EXPERIENCE were there? I have 
the PREMIERE COLLECTOR'S ISSUE, but I've never seen others.

	Does anyone know HOW powerful the Super Game Module(announced in 
the first issue of Experice) was supposed to be? It says that it will use
Super Game Wafers for the storage. What the f#c* is a wafer?!?! They say it
looks like a miniature record.


4*#*#*#*#*#*#*#*#*#*#*#*@*#*#*#*#*#*#*#*#*#*#@#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*@
# When the sun beats down and I lie on the bench,   |  mglicksman@loyola.edu  #
# I can always hear them talk.                      `-------------------------#
# Me, I'm just a lawnmower - you can tell me by the way I walk.    -Genesis-  #
@*#*#*#*#*#*#*#*#*#*#*#*@*#*#*#*#*#*#*#*#*#*#@#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*@
From: reiss@husc11.harvard.edu (Peter Reiss)
Newsgroups: alt.games.mornington.cresent
Subject: Re: Karlsplatz
Date: 15 Dec 92 02:38:04 GMT
 <1g7fbeINN46n@oak21.doc.ic.ac.uk><REISS.92Dec12000207@husc11.harvard.edu><1ghnofINNqbo@oak27.doc.ic.ac.uk>
Organization: Harvard Arts and Sciences Computer Services, Cambridge, MA
In-reply-to: ijd@doc.ic.ac.uk's message of 14 Dec 92 10:30:39 GMT

In article <1ghnofINNqbo@oak27.doc.ic.ac.uk> ijd@doc.ic.ac.uk (Ian James Davies) writes:
  
   >Universtat, he said, claiming a probably totally mispelled station in the
   >north. 
   >

Mispelled yes, but a surprisely good move, compared to your previous
choices. (Universitaet is the correct spelling--at least without
umlauts)

But since you chose your favorite station despite its strategic
inferiorities, I will too.  Odeonsplatz--those are great lions.

Peter
From: dcw-a@minster.york.ac.uk
Newsgroups: alt.games.mornington.cresent
Subject: Rules Systems
Date: 11 Dec 92 14:53:15 GMT
Organization: Department of Computer Science, University of York, England


	What rules systems are people on this group using? I personally play
the 1984 revised Svenson rules system, but with rule 19 from the '76 Brighton rules.
This includes the two move penalty for travelling by cab.

	Doug.

**************************************************************************
**********             JANET : dcw-a@minster.york.ac.uk          *********
* Snail Mail : Doug Winter, 8 Melbourne Court, York, YO1 5AS             *
* Disclaimer : If any of the above is true, I apologise ...              *
* The opinions expressed above are my personal views and not necessarily *
*              the opinions of any past or present employer.             *
**************************************************************************
Newsgroups: alt.games.mornington.cresent
From: rf@cl.cam.ac.uk (Robin Fairbairns)
Subject: Re: Speling
Organization: U of Cambridge Computer Lab, UK
Date: Tue, 15 Dec 1992 13:20:07 GMT

In article <Bz8Jnx.8z6@dscomsa.desy.de>, hallam@zeus02.desy.de (Phill Hallam-Baker) writes:
|> The newsgroup was created by Vice President Dan-Quaylee in an attempt to find
|> out the rules for the game.

Likelie storie.  He couldn't possiblie understand it if he tried.

|> FACT: 30% of the posts to alt.games.mornington.cresent are to complain about the
|> choice of spelling, hell what price individuality, are we all going to be
|> dragooned into the narrow orthodoxy of traditional spelling?

Orthodoxie is fine in its place.

|>                                                              Look at where the
|> USA got, an entire nation unable to spell Colour, nevertheless managed to land
|> on the moon.

Hardlie matters, does it?  The moon's entirelie black-and-white (look
out of your window on a clear night - you'll see).

|>              So what if they only did so because there isn't much else you can
|> do when you are stuck at Euston while playing the Nixon/Kruschev Peking
|> maneuver.

MANEUVER???!!!
--
Robin (unencumbered by embarrassment about spelling) Fairbairns rf@cl.cam.ac.uk
U of Cambridge Computer Lab, Pembroke St, Cambridge  CB2 3QG, UK
"They had twelve years to lay in wait for us" - Bush supporter on Nov 4
From: ijd@doc.ic.ac.uk (Ian James Davies)
Newsgroups: alt.games.mornington.cresent
Subject: Re: Karlsplatz
Date: 14 Dec 1992 10:30:39 -0000
Organization: Department of Computing, Imperial College, University of London, UK.
NNTP-Posting-Host: oak27.doc.ic.ac.uk

Peter Reiss writes:
>   >>Certainly, and I will take the upperhand from the start by claiming
>   >>the key station in the game--Hauptbahnhof.
>   >	   Ismaning
>Well, if it makes you happy...
It does. It makes me smile.

>But taking minor medieval stations won't win you this game.
We'll see. Anyway, we've only just started.

BEsides it's not medieval. It's my favourite favourite one of all.
And it's lovely. Stop being nasty about my favourite station, you nasty man.


> Isartor.

Universtat, he said, claiming a probably totally mispelled station in the
north. 

Love

Poddy
(one day I'll convince this news thing to call me that)


-- 
Poddy Paradise. aka Ian J. Davies. 		ijd@doc.ic.ac.uk
Imperial College, Prince Consort Road, London SW7 2AZ, England 

Yankees in the noose, hang loose, kid, lift the lid on the crimes they did
Xref: sparky alt.games.mornington.cresent:353 alt.comedy.british:2753
From: nrp@csug3.cs.reading.ac.uk ("Innocent hootenanny brides" Neilski)
Newsgroups: alt.games.mornington.cresent,alt.comedy.british
Subject: Phone-in Mornington Crescent on Radio Cracker
Date: 14 Dec 92 09:48:33 GMT
Reply-To: nrp@csug.cs.reading.ac.uk
Organization: University of Reading

Tonight (Monday 14 Dec) I have a radio show on our local Radio Cracker,
on which I will be playing a phone-in Mornington Crescent.  I would like as
many of you as possible to join in.  Obviously you won't be able to pick up
the station if you're outside Reading (it's difficult enough even if you're
inside Reading) so if you phone we'll tell you what the last few moves
were.

Since it's Radio Cracker, which is a charity station, we'll be asking for a
donation.  This is NOT compulsory, but it would be very nice.

You won't be put live on air - we don't have the technology to do that.

If the game goes well, I'll post it tomorrow, and have another game next
week.

The phone number is:  Reading (0734) 455055
or outside the UK:    +44 734 455055

The game will start at 9.15 pm and go on to 10.45 pm.

No nuisance calls, please.  We are trying to raise money for the Third
World via the Christmas Cracker charity and have a birrova laugh at the
same time.

-- neilski

-- 
 RADIO CRACKER - 103.6 FM  \--------------------------------------------------
----------------------------\ Hi!  This is George Bush.  Now that I've
got nothing else to do, I always like to listen to Radio Cracker on 103.6.
Xref: sparky alt.games.mornington.cresent:360 talk.bizarre:42154
From: ken@aiai.ed.ac.uk (Ken Johnson)
Newsgroups: alt.games.mornington.cresent,talk.bizarre
Subject: Re: Speling
Date: 17 Dec 92 11:40:19 GMT
Followup-To: alt.games.mornington.cresent,misc.test,talk.bizarre
Organization: William's Wonderful Wonky Widget Warehouse


In article <Bz8Jnx.8z6@dscomsa.desy.de> Hallam@zeus02.desy.de writes:

#  Look at where the USA got, an entire nation unable to spell Colour,
#  nevertheless managed to land on the moon. 

Best place for them.  If they can put one American on the moon, why
can't they put them all there? Bloody Edinburgh Festival. 

celestially, Ken Johnson

                      --->  alt.games.mornington.cresent fans:
                            My move in the current game: 
                            Bromley by Bow



-- 
Son, all the pretty, intelligent,      || Ken Johnson                           healthy young women are taken.         || A I Applications Institute
It's a basic rule of the universe,     || 80 South Bridge                       and if you don't like it,              || Edinburgh,  Scotland   EH1 1HN
go somewhere else.                     || Phone 031-650 2756   Fax 031-650 6513
               -- my dad  1906-1992    || E-mail ken@aiai.ed.ac.uk
Xref: sparky alt.games.mornington.cresent:355 alt.comedy.british:2762
Organization: The American University - University Computing Center
Date: Mon, 14 Dec 1992 16:23:59 EST
From: Eden Lalor <EL9949A@auvm.american.edu>
Newsgroups: alt.games.mornington.cresent,alt.comedy.british
Subject: Re: Phone-in Mornington Crescent on Radio Cracker


qquit