HDTenEightyP/NetNews huggingface dataset:
From: jld@datascope.com (Jay L. Davis)
Subject: Re: Falcon3 bombing question
Organization: Datascope Corp.
Date: Fri, 11 Sep 1992 22:10:11 GMT

In article <Bu6zJz.Ktx@watserv1.uwaterloo.ca> ptran@watserv1.uwaterloo.ca (Phat H Tran) writes:
>In article <1992Sep7.011254.28399@newshost.lanl.gov> masten@beta.lanl.gov (David A. Masten) writes:
>>
>>OK, how do you quickly get a lock on your desired target with the GBU
>>glide bombs?  Seems like there is some heinous intelligence that makes
>>it lock on every other target but the one I want.  It's also real slow
>>to unlock (using the x key I believe?  I use the WCS).
>>
>
>I really don't know what the required parameters are for a GBU target
>lock, but I've been lucky in that it always seems to pick the target I'm
>after.  Try a longer approach to give you some time to cycle through 
>potential targets.
>
>>Slight OFT bug: got a mission where the text said 'bomb a bridge at
>>xxx".   But there wasn't a bridge there!  The waypoints had targetted
>>some other buildings instead.
>>
>
>Perhaps you have Intelligence set to limited.  Did you use the Zoom 
>to Target button in the setup screen to try and locate the target?  
>It can be ways away from the waypoint.  In the D patch, I've had the
>target description lie on me before.  It may say "7 SAMsite", but
>when I zoom in, it shows a runway or something else.  Reselecting the
>target will fix the problem, however.
>
>Phat.

No, that bridge thing is a bug. I had it too. The description says to hit a
bridge but the waypoints are targeting a refinery. I destroyed the refinery
and got a successful mission. So the text is in error.

---Jay Davis
From: nelson@desktop.nsc.com (Taed Nelson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Covert Action
Date: 15 Sep 92 23:04:50 GMT
Distribution: ca
Organization: Applications Technology, National Semiconductor (Santa Clara, CA)

[Distribution limited to California since I expect a quick answer...]

Does anyone have a copy of DOS Covert Action that I can buy or trade?  I was
  amazed by Civilization and wish to try out Sid Meier's other games...

Taed Nelson
     nelson@berlioz.nsc.com
Newsgroups: comp.sys.ibm.pc.games
From: swkgohw@nuscc.nus.sg (Goh Winston (Mr))
Subject: AD&D Collectors' Edition 2
Organization: National University of Singapore
Date: Tue, 15 Sep 1992 04:21:18 GMT

Hail Gamers!

Just read the Chips & Bits ad in the Oct issue of CGW and it seemeth
that there art two new AD&D packages - AD&D Collectors' Edition 2 and
AD&D Starter Pack.  Dost anyone know what these two include? and art
they packed by SSI?

I hath bought a "Collectors' Edition" which included Hillsfar, Heroes of
the Lance, and Dragons of Flame, which was licensed by SSI to
WizardworkS
d
but the packaging was horrible!!! (looked like photostated copies of the
manuals to me).  Therefore, I wouldst only consider purchasing them if
they wert produced by SSI themselves!

E-mail me or write in this group if thou dost have enlightenment.

					Sir Launcelot Du Lake

p.s Dost anyone know where I could mail order the AD&D Collectors'
Edition 1 which doth include Pool of Radiance, Curse of the Azure Bonds,
and Secret of the Silver Blades?


but the packak
From: knutson@mcc.com (Jim Knutson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Getting locks on helos......
Keywords: helos that won't go down!
Date: 14 Sep 92 22:31:46 GMT
Distribution: na
Organization: MCC, Austin, TX

In article <1992Sep14.004114.730@cbnewsc.cb.att.com> opus@cbnewsc.cb.att.com (robin.g.kim) writes:
>Pulse-doppler radar detects differences in velocity.  Although the
>cross section of a chopper blade profile is small, the returns it would
>generate are more likely to be picked up by the F16's radar.  Also, don't
>forget that if the chopper is showing you it's broadside, it's beaming you
>so you may not get any useful return from the fuselage at all!

There are several problems here.  One is with a target that has a return
that looks like it is both receding and approaching at nearly mach 1 (the
speed at which the blade tips rotate).  The second has to do with the
way doppler radar (what the F16 has) works.  Doppler radar looks for a
target which has some velocity relative to yours.  However, it doesn't
look for just any velocity.  For look down capabilities you have to throw
away any return which is approaching you at your airspeed (i.e. trees,
buildings, etc.).  The other problem is that you don't want to lock onto
cars when you are looking for low flying planes, so you throw away any
returns which don't have at least some minimum speed (100 mph or so in
Europe due to the autobahn).  This would make it hard to lock onto a
slow (or hovering) helo as well since its return is being thrown out.

-- 
Jim Knutson
knutson@mcc.com
cs.utexas.edu!milano!knutson
Wk: (512) 338-3362
From: jaguar@outb.wimsey.bc.ca (Jeremy Reimer)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: GODS by Konami
Date: 13 Sep 92 23:19:42 PDT
Organization: Wizard Online

On Sun 13-Sep-1992 11:18p, Jim Ferraiolo wrote:
JF> jaguar@outb.wimsey.bc.ca (Jeremy Reimer) writes:
JF> 
JF> > Re: SFII for the IBM.
JF> > 
JF> > There will be a release of Street Fighter II for the IBM PC.  I have
JF> seen wha
JF> > 
JF> > I was expecting more. The graphics looked like some 5-year old with a
JF> 256-col
JF> > 
JF> > The animation was better than I expected.  Controls were terrible,
JF> unresponsi
JF> > 
JF> > --- Via UCI v1.02 (C-Net Amiga)
JF> > 
JF> 
JF> Are you sure this wasn't STICK FIGHTER 2?
JF> 
JF> -------------------------------------------------------------------------
JF> ---
JF>    The Business Card (BBS), Lawrence, Massachusetts - Data: (508) 682-5329
JF>    SysAdmin:  murph@buscard.fidonet.org / ...!ulowell!wizvax!buscard!murph

This wasn't that stick-figure imitation.  Apart from the low-quality of the graphics, everything was the same as in SF2.  

--- Via UCI v1.02 (C-Net Amiga)

Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: Request for Info on various games
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Sat, 5 Sep 1992 18:40:21 GMT

>KYRANDIA
>--------
>1.  Will it run on my system?  (IBM PS/2 Model 50Z, 10MHz 286, Roland MT-32,
>    VGA, Mouse, Base 1 Meg Ram + 512k Above Board, 40 Mb hard drive)
>    Will it be playable?  I heard some people have problems setting the game
>    up.
Should, but nothing much is "playable" on a 10MHz 286 anymore these
days.
>2.  How much is it?
No idea.
>3.  How much does the game resemble the "Kings Quest" series by Sierra?
Very similiar.
>4.  Does it support Roland music?
Yes.
>
>DARKLANDS
>---------
>1.  Will DarkLands run on my system (system specs above in Kyrandia Question
Barely.
>    #1)?  If so, will it be sluggish as hell?
Yes.
>2.  Is it fun?  I really enjoyed Knights of Legend, which was basically
>    "all-combat" and virtually no story, because it was exteremly detailed.
Yes, I think it's very fun, but you have to have an open mind about
what an RPG is all about.
>3.  How much is it?
No idea.
>4.  There are reports of lots of bugs... are the bugs serious or are there
>    ways around them?
They are being fixed as we speak.  Some already are.
>5.  Any copy-protection?  I hate the HyperSpeed copy protection.  Civ wasn't
>    too bad, but still annoying.
Yes, look-ups in the manual.
>6.  Does the game support Roland music and what is the quality of its sounds.
Yes, it's quite captivating.
>
>WIZARDRY 7 (I THINK, IN ANY CASE, THE NEW ONE)
>----------------------------------------------
>1.  Will it run on my system?  Will it be playable?
Barely.
>2.  When will it be avaliable?  (I live in Indiana, and I usually go to
>    Indianapolis to get software, so if anyone is in the Indy area, your
>    repsonse would be greatly appreciated- From my experience, it takes
>    1 month after software reaches other major cities for the software to
>    reach here).
It's expected at the end of this month.
>3.  Does it require previous Wizardries?  (I have none)
No, but if you have played the previous games, you can import your
parties into Wiz 7.
>4.  (MOST IMPORTANT QUESTION)  Is it fun?
Who knows?  It's not out yet!!!
>
>MIGHT AND MAGIC 4: THE CLOUDS OF XEEN
>-------------------------------------
>1.  Will it run on my system?
Barely.
>2.  When will it be avaliable?
Middle to end of this month
>
-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Newsgroups: comp.sys.ibm.pc.games
Subject: Hugo II help
Date: 15 Sep 92 16:42:53 GMT
Organization: North Carolina State University

SPOILERS























I'm in the shack with the buttons.  I've gotten rid of the gardener.  Looking
at the buttons, it says the green button is a *u* z*pp** (or something like
that) which I assume means that it turns on and off the bug zapper in the
field where all the killer bees are.

When I push the green button, it says 'click' and the bug zapper stays off. 
What must I do to turn on the bug zapper?  Is this a bug in my version (1.0S)?
or must I do something so that the switch works.  HEEEEEEEEEEELLLLLLLLLLPPPPPP
-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  353 Tucker, Box 04780, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: etu@leland.Stanford.EDU (Eugene Lucian Tu)
Subject: Re: Gravis joystick problems?
Organization: DSG, Stanford University, CA 94305, USA
Date: Tue, 15 Sep 92 17:19:17 GMT

In article <15SEP199207310638@zeus.tamu.edu> sam4628@zeus.tamu.edu writes:
>I'm using a Gravis joystick, mostly with JetFighter II.  My problem is that
>it keeps losing center in the y direction (the plane will suddenly want to
>start pitching up).  If I recalibrate the joystick, it works for a while
>but ususally not permanently.  Does anybody else have this problem, and is
>it hardware (or some problem with JetFighter)?  Thanks!
>

I had (still have) similar problems with the Gravis (and Kraft) joysticks.
I don't think the joystick actually loses the centering, but the mechanism 
wears out to the point where it develops a problem right around the center
(in the region where there is a little "play" in the stick). This problem
is easily visualized in Falcon 3 where you get a visual image when calibrating
your joystick....you get a lot of "jumpiness" near the center.  

I have been told that the CH Flightstick is better...though I have yet to 
bring myself to buy A THIRD joystick to try to fix this problem.

Eugene

Newsgroups: comp.sys.ibm.pc.games
From: eranb@shum.huji.ac.il
Subject: FTP location of SIMUSEX wanted
Reply-To: eranb@shum.huji.ac.il ()
Organization: The Hebrew University of Jerusalem
Date: 7 Sep 92 11:20:06 GMT

Please post the location directly to me !!!
Thanks.
From: dwong@terapin.com (Don Wong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Acroymns
Date: 11 Sep 92 13:30:04 PST
Organization: BBS

In article <rdippold.716148029@qualcom>, rdippold@qualcom.qualcomm.com (Ron
Dippold) writes:
>cvadrshe@vmsb.is.csupomona.edu writes:
>>Just out of curiosity, does anyone know what the following means:
>
>>INC, THG, FLT, TDT, TRSI, RZR, etc.
>
>INC - International Network of Crackers
>THG - The Humble Guys
>FLT - Fairlight
>TDT - The Dream Team
>TRSI - ?
>RZR - Razor
>-- 
>If an experiment works, you must be using the wrong equipment.


TRSI - The Red Sector <something>
From: dpn2@po.CWRU.Edu (Damien P. Neil)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Anyone hear of Magnetic Scrolls?
Date: 7 Sep 1992 14:21:45 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: dpn2@po.CWRU.Edu (Damien P. Neil)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, ins866n@lindblat.cc.monash.edu.au (D.A. Svendsen) says:

>v128nkga@ubvmsb.cc.buffalo.edu wrote:
>: 
>: 	Hi all.  I just saw a game at EB that looked kind of interesting.
>: It's called Magnetic Scrolls, and comes with 3 games : Fish, Corruption,
>: and Thief's Guild (or something like that).  It's by Virgin Mastertronic.
>: From what I saw of the back of the box, it looks like a graphic/text
>: adventure game, in a mac-type environment (window for the map, inventory,
>: text, graphic).  The graphics looked pretty weird in a cool sort of
>: way.
>: 	Anyway, before I buy it, I was wondering if anyone on the net
>: has heard about it/played it.  Is it a good game, or something that
>: I should stay away from. (Does Virgin Mastertronics make good games in
>: general?).  Please post or e-mail replies.
>: 	Thanks in advance,
>: 
>: 					Later,
>: 					Henry
>
>A friend of mine has an amiga(urk!), upon which I saw one of the Magnetic
>Scrolls games, Fish.  Its pretty much a straight text game.  The puctures
>are static, and can be pulled down and rolled up like a blind.
>Other than this, only those who like text games will get anywhere here, as
>it takes a lot of hard work to progress.  After several months (about
>fifteen hours total, I estimate) we managed to complete the three sub
>quests at the start of the game - now we're the next part in which we
>are completely lost (anyone, feel free to send hints, cant be more specific
>as its been ages since we played!)
>
>Overall, Fish is good, the puzzles are hard but solvable - however, if
>you prefer the point'n'click GUI adventure games, stay right away!
>

I believe that the version currently available in stores is a remake of the
original. It uses a revamped interface that is quite nice. (Automapping,
easy inventory manegement, etc.) However, the games remain text adventures.
If you like text games, Magnetic Scrolls makes good ones, but hard ones.
-- 
+-------------+------------------+
| Damien Neil | dpn2@po.cwru.edu | 
+-------------+------------------+
Newsgroups: comp.sys.ibm.pc.games
From: warren@apple.com (Chris Warren)
Subject: Re: Darklands
Followup-To: comp.sys.ibm.pc.games
Organization: Taligent.com
Date: Wed, 9 Sep 1992 06:22:44 GMT

In article <1992Sep9.034456.29803@lmpsbbs.comm.mot.com>,
bhv@areaplg2.corp.mot.com (Bronis Vidugiris) wrote:
> 
> In article <warren-040992124152@minerva.taligent.com> warren@apple.com (Chris Warren) writes:
> 
> )Why the hell does a combat scene eat anywhere near 8 megs?  I should
> )be able to start up the game right before the combat with the damm
> )demon and run the combat.  No, it crashes as soon as I start moving
> )towards the creature and it does its first attack.
> )
> )And to think I was complaining about the sloppy programming in 
> )Ultima 7...
> )
> )[end flame alerts]
> )
> )Now I feel a little better.  (I don't feel the urge flame very often...)
> 
> When I tried to purify a shrine by calling out & fighting the demon,
> the game would crash for me every time as soon as I got in a position to
> swing at it.  I only have 2megs, but I doubt it matters.

Yep.  That's exactly where I bellied up with 8 megs.

--Chris
Newsgroups: comp.sys.ibm.pc.games
From: de2brown@undergrad.math.waterloo.edu (Darren Brown)
Subject: looking for fix
Keywords: joystick fix wing commander 2 wc2
Organization: University of Waterloo
Date: Wed, 9 Sep 1992 18:45:58 GMT

I've encountered the joystick problem in WC2, if someone could tell me the site where the fix for this is located, it would be greatly appreciated!

Newsgroups: comp.sys.ibm.pc.games,comp.sys.amiga.games
From: ggiles@cie.uoregon.edu (Gregg Giles)
Subject: Re: Nova 9
Organization: University of Oregon Campus Information Exchange
Date: Sat, 5 Sep 92 04:03:29 GMT

In article <1992Sep4.232146.11367@newshub.ariel.yorku.ca> cs902125@ariel.yorku.ca (SHUK C YIP) writes:
>HELP! HELP! HELP!
>I need help for Nova 9 from Dynamix.
>1. How can I kill the big boss "dinosaur" at level 3? (Sauria planet)

   You must shoot him in the mouth several times. It's really tricky. I
think it's the hardest level.

>2. Does the mine explode automatically?

   Mines are timed, and explode automatically after a set period of time. 
Your mines do harm the Raven.

>3. How can I get to the scene at manual p.24? (not the preferences
>menu)

   This scene was cut from the Amiga version to keep the game on 3 disks.

>4. Is there any cheat mode for this game? (or special technique)
>Thanks in advance.

   Yes. :-)


-- 
----------------------------------------------------------------------------
Gregg Giles (Dynamix, Inc.)                 BIX: ggiles 
All opinions expressed are my own.          Internet: ggiles@cie.uoregon.edu
----------------------------------------------------------------------------
From: reichard@nb.rockwell.com (Diane Reichard)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wolf3d
Date: 8 Sep 1992 22:30:48 GMT
Organization: Rockwell International


I'm having trouble on Game4, Level 7....  I can't even find the first
key to get out of the initial hall.  I think I've been through the
five rooms (that aren't locked) but I can't find the nook or cranny
that the key is hiding in.  I have opened a couple secret doors but
haven't found anything more that way.  What am I missing????

Diane
Newsgroups: comp.sys.ibm.pc.games
From: fingon@pcuf.fi (Markus Stenberg)
Subject: Re: How do I SLAY Lord British in U7?
Organization: PCUF
Date: Fri, 11 Sep 1992 17:52:17 GMT

I suppose that the way of killing Lord British has been invented
to Ultima 7 as a joke. Once in a show he was walking under
some sign, and it fell, and he fell unconscious. So when he's under
that plaque near castle, do something to it, and it falls, and..
From: wang-i@acsu.buffalo.edu (Haohui Wang)
Newsgroups: comp.sys.ibm.pc.games
Subject: Forge of Virtue -- Help Needed!
Date: 15 Sep 92 04:10:54 GMT
Organization: UB

I am currently stuck on the quest of truth.
I looked all the places I can possiblely go, but they all seems to be fake
shrines.  ie, when I took the locket it just disappears.

Is there any secret doors? illustionary walls?

thanks

howie
Newsgroups: comp.sys.ibm.pc.games
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: **PLEA to FALCON 3 aces**
Organization: University of Waterloo
Distribution: na
Date: Fri, 11 Sep 1992 04:33:59 GMT

In article <1992Sep11.013940.18295@cos.com> cooper@cos.com (Gary Cooper) writes:
>
>Is it just me, or do the rest of you think the basic Falcon 3.0 engine
>would make for an excellent WWII sim?  Padlock view in a Spitfire over
>Dover tangling with a Bf 109....
>

My sentiments exactly, but I see more significance in Falcon's campaign
engine and world model, though SH's attention to detail in the cockpit
is also a tremendous asset.

Phat.
Newsgroups: comp.sys.ibm.pc.games
From: opus@cbnewsc.cb.att.com (robin.g.kim)
Subject: Re: Darklands
Organization: AT&T
Distribution: usa
Date: Tue, 8 Sep 1992 20:50:58 GMT
Summary: No pro or con arguments!  SPOILER at the end (with warning).

In article <1992Sep2.180810.25001@parc.xerox.com> fishkin@parc.xerox.com (Ken Fishkin) writes:
>I would like to ask some help from
>other Darkland experimenters on finding _a_ quest at the start
>of the game. Apart from fighting thieves in town, which gets old
>pretty quickly (in addition to not being very profitable), what
>other quest-type things are there at the start? I've visited
>the various suggested hirers (merchants, monks, baron, etc.), and
>they always tell me there's nothing going on. The rumor mill is
>always _totally_ empty. Am I trying to rush things too much? Any
>advice appreciated!

The first thing I do is try to get money to equip my characters.  When you
start out, you are incapable of completing most quests anyway.  Fighting
thieves is one way to gain experience and money, as you've discovered.  You
say it is not very profitable, but when you get better skills and armor,
you can wipe out 48 thieves in one night without major damage.  That's a lot
of leather armor, clubs, and falchions you can sell!  If you keep this up,
one of the merchants may eventually give you a quest.  More reliably, if
you ask about news of the empire occasionally, something is bound to present
itself.

If you are willing to take some major risks with your starting characters,
there is a way to get them a lot of money in a very short amount of time.
This is not exactly cheating, but some may consider it a SPOILER, so here's
fair warning.























Every town seems to have a bit that determines whether or not you can
get hired for a side job from the Inn or town square.  If you can, it will
always be the same job, and will always be available, even if you leave and
come back.  Go from town to town until you find one with such a job
available.  Perform the job again and again until your characters are fully
equipped, or you tire of the routine.  The job is VERY dangerous for beginning
characters, so spend your money as you go to upgrade your armor and weapons.
This is a good time to stock up on alchemical ingredients.  Every few days,
you should try to trade for a free alchemical formula with the town alchemist.

Send me email if you want more details.

Rob
ihlpy!opus@att.att.com
From: ry01@ns1.cc.lehigh.edu (ROBERT YUNG)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: How do I SLAY Lord British in U7?
Date: 10 Sep 92 22:46:16 GMT
Organization: Lehigh University


>Also of interest:  Mr. Garriot mentioned that a way to kill Lord British
>had been found in every Ultima game to date (even with programmers trying
>their darndest to make him invincible).  Let's face it, nobody live forever.
>
>Scott Werner

So anybody know how to kill LB in Ultima 1 thru 6? All I know is that in U3
(or was that U4), you lead LB to the moat, and then enter a ship conviently
plaved there, and BLAST him  with the cannons. THANKS!

-- 
 (%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%)
  |  Off-campus address...                                          |
  |     first alley down this street, left refrigerator box. :-)    |
  |                                                                 |
   \_(Robert) Bobby Yung_______RY01@Lehigh.Edu_____________________/
Newsgroups: comp.sys.ibm.pc.games