HDTenEightyP/NetNews huggingface dataset:
From: martin@TIGGER.STCLOUD.MSUS.EDU (Psigon Matrix....do you DOUBT us??)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: 16 Color Icons - Wb3.0
Date: 27 Jan 93 21:14:36 GMT
 <1993Jan26.140949.727@samba.oit.unc.edu>,<1993Jan26.144002.13386@wam.umd.edu> 
 <1993Jan26.202104.2207@msus1.msus.edu>,<1993Jan27.101659.22459@ugle.unit.no>
Reply-To: martin@TIGGER.STCLOUD.MSUS.EDU
Organization: St. Cloud State University, St. Cloud, MN

In article <1993Jan27.101659.22459@ugle.unit.no>, eyvind@Lise.Unit.NO (Eyvind Bernhardsen) writes:
>In article <1993Jan26.202104.2207@msus1.msus.edu>, martin@TIGGER.STCLOUD.MSUS.EDU (Psigon Matrix....do you DOUBT us??) writes:
>
> > Well, WB3.0 doesn't allow for more than 8 colors in the icons as far as i can
> > tell w/ the IconEdit program.  Sorta sad...sure would like to make some of them
> > nice 256 color mac icons work on my amiga...but no such luck. :)
>
>If that's your problem, try importing the Mac icons as GIFs, then converting to
>IFF and finally to icons.  This should work (on a 256-coloUr WB, of course :)
>
This doesn't work as there are only 8 possible colors for the
icons in 3.0 and even if I convert it over to a 256-color workbench
it still only has 8 colors when shown.


:(

Jim
-------------------------------------------------------------------------------
Screeeemmmmmin fast 4000/040..YEEEEEEHA!!          X-ASOCC (CBM Blew that one)
          Jim Martin   MATRIX -- If it's made, we sell it. Almost.
  -----(612) 656-9693--                         MARTIN@TIGGER.STCLOUD.MSUS.EDU
      We're almost done with the Cray module for the EmPlanT.  :) heh
-------------------------------------------------------------------------------
From: gpcec@westminster.ac.uk (Tom Kirby-Green)
Newsgroups: comp.sys.amiga.graphics
Subject: Texture bitmaps needed
Date: 21 Jan 93 08:56:49 GMT
Organization: University of Westminster

Folks,
	Does anyone know of a site ( ftp or whatever ) where there are any
texture bit maps? I'm after the usual: wood, marble etc etc? Any decent
file format would be great, i.e. GIF, TIFF, Sun Bitmap, X11 Bitmap etc etc.

	I'll come clean, I'm not a Amiga own ( I own a Archimedes, and spend
a lot of time on Suns ) - but this seemed a good place to ask. Sooooo, putting
aside the usual machine-wars, can any one help?
	
	Thanks, as they say, in advance.
	
		Just trying to be, Tom.
-- 
/---| The University of Westminster : BSc Computer Science. Hons, Year 3 |---\
| Tom Kirby-Green            Email : gpcec@sun.pcl.ac.uk  or  Silence@Arcade |
\----------| "ARM or bust, this is a MS-Windows (tm) free zone." |-----------/
From: Jeff_Holinski@mindlink.bc.ca (Jeff Holinski)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: WANTED: Xspecs 3-D Please!!!
Date: 26 Jan 93 20:22:08 GMT
Organization: MIND LINK! - British Columbia, Canada



If you can find the interface, Sega 3D glasses will work with it. Sega
glasses can be had for real cheap now that they're no longer in production.
You might try talking to tech support at Impulse. Back in the Turbo Silver
3.0 days they were advertising (selling??) an X-Specs type interface for $50
US.
If they've still got a couple of them around maybe they'll sell you one. If
they're not making them any more maybe they'll give you a schematic so you
can build your own.
From: lgibb@burner.com (Lance Gibb)
Newsgroups: comp.sys.amiga.graphics
Followup-To: comp.sys.amiga.graphics
Subject: Re: Digi-View and A4000
Date: 20 Jan 93 09:43:27 MST
Organization: The Back Burner BBS (via C-Net Amiga)

On Wed 20-Jan-1993  9:42a, Kenneth W. Smith wrote:

KS>         Hello, Fellow Netters!

KS>         Alternately, has anyone used another slow-scan or realtime
KS> frame grabber in his/her A4000, and if so, with what success?

I use DCTV's slow scan on my 4000 and it works like a champ!
 

--- Via UCI v1.21 (C-Net Amiga)

Newsgroups: comp.sys.amiga.graphics
From: aktan@mothra.syr.EDU (Andre Kian-An Tan)
Subject: Re: Imagine 3.0 WHO CARES!
Date: Sat, 23 Jan 93 13:50:53 EST

From the back of a truck parked in an alley????  :P

 - Andre
-- 
Andre Tan ==== <aktan@rodan.acs.syr.edu>
    "A flute without holes is not a flute, and a donut without
		              a hole is a danish..." 
    "Any fool can make a rule..." - Henry David Thoreau
Newsgroups: comp.sys.amiga.graphics
From: jeh@raster.kodak.com (Ed Hanway)
Subject: Re: pic2hl filter in HamLabPlus HELP
Organization: Eastman Kodak Company, Digital Systems Center
X-Newsreader: TIN [version 1.1 PL7]
Date: Thu, 21 Jan 93 19:19:40 GMT

Rainer V Mager (rvmst1+@pitt.edu) wrote:
: 
:         I'm trying to get the pic2hl filter to work in HamLabPlus, any
: body have succes doing this.  I putit into the filters directory and did
: "scan filters" and it seemed to work okay, but hamlabplus doesn't want
: to recognize .pic or .clp files (which this filter is supposed to do I
: believe).  Any info would be greatly appreciated,

The problem is that there are two kinds of hamlab filters: old ones that
worked with version 1.x, like pic2hl, and new ones that require hamlab plus.

The "scan filters" command can only identify the new kind of filters.  The
old 1.x filters will still work, but you have to modify your hamlab.config
file by hand to get HL+ to recognize them.

For pic2hl add the following line to your hamlab.config:

MODULE OLDFILTER NAME "pic2hl" MAGIC "\064\022"

--
Ed Hanway --- jeh@raster.kodak.com
This message is packed as full as practicable by modern automated equipment.
Contents may settle during shipment.
Newsgroups: comp.sys.amiga.graphics
From: easton@zds-oem.zds.com (Jeff Easton)
Subject: Re: Free Upgrade for Registered ImageFX Owners
Organization: Zenith Data Systems, OEM Systems Engineering
Date: Tue, 26 Jan 1993 15:18:37 GMT

In article <74373@cup.portal.com> Kermit@cup.portal.com (Kermit Royce Woodall) writes:
>           GVP ANNOUNCES FREE UPGRADE FOR IMAGEFX/CINEMORPH
>   King of Prussia, PA., January, 1993.  GVP announced that it has released 
>upgrades for its popular software packages, ImageFX and CineMorph.

[...]

>   Registered owners of ImageFX are recieving their free upgrades already.

  I got mine in the mail yesterday.  I had been thinking of calling GVP 
to ask about it but it showed up before I got around to it.  As I
was installing it I ran across a bad block on disk 3 (support 2) 
which caused the install to abort.  Oh well, I guess I'll have to
call them anyway... :-)

-- 
  ___  ___    Jeff Easton             easton@zds-oem.zds.com
 (__  (__     Zenith Data Systems     j.easton@mi04.zds.com
 ___) ___)    Saint Joseph, Mich.     easton@andrews.edu
Monte Carlo   Z-400 Series - Team Rigel
From: albrnick@redskins.ent.ohiou.edu (albright)
Newsgroups: comp.sys.amiga.graphics
Subject: 1084 help.
Keywords: Monitor
Date: 25 Jan 93 20:28:49 GMT
Organization: College Of Engg. & Tech., Ohio University. Athens

I was wondering if anyone out there can help me with a problem I'm having
with my 1084 monitor.  After the first few mins that it is on it will make
a clicking sound and then black out.  If I tap/hit it it will occasionally
go back on, but it'll almost definately black out again, and then be that
much less likely that it'll come back on again.  It does it with great
frequency now and I cannot afford to get another monitor.  I'm using my
TV in conjunction with the A520 now.   

Any help would be gratly appreciated.

Thanx,
   -Nick
Newsgroups: comp.sys.amiga.graphics
From: dtiberio@engws10.ic.sunysb.edu (David Tiberio)
Subject: Re: Viewtek queston
Organization: State University of New York at Stony Brook
Date: Thu, 28 Jan 1993 22:25:41 GMT

In article <1993Jan28.093736.1@vms.ucc.okstate.edu> uccxjps@vms.ucc.okstate.edu writes:
>Where is a good place to download Viewtek.  I tried bringing it in from 

	You can download it from my BBS. Use the login id ANONYMOUS and the
password GUEST. Look for it in filebase:misc/graphics or it may also be
in the pics/utilities dir.


-- 
  Amiga Graphics BBS  xamiga.linet.org (516) 473-6351  Long Island, New York
ixemul.library mpeg_play mpeg_movies jpegs gifs 3d_objs music_mods adobe_fonts
ONLINE: Louis Leclerc's Japan Yes and related files about our trade relations.
	 login: ANONYMOUS password: GUEST for unrestricted downloads
    Went to court case #4...they didn't show up again...too bad they lose!
Newsgroups: comp.sys.amiga.graphics
From: benjamin@zds-oem.zds.com (Adam Benjamin)
Subject: Re: Rend24 version 1.05 -- has *anyone* gotten this thing to
Organization: Zenith Data Systems, OEM Systems Engineering
Date: Thu, 28 Jan 1993 13:42:16 GMT

In article <20139@mindlink.bc.ca> Jeff_Holinski@mindlink.bc.ca (Jeff Holinski) writes:
>
>Here's a complete list of what to do to convert an image:
>
operation of REND24 deleted for space...

>If this doesn't work I'd be real interested in knowing since you're the first
>person I've heard of having trouble with Rend 24.
>
WHAT?
about a month or 2 ago there was a lot of descussion here about rend24.
It crashes constaintly on my 4000. (or did, I deleted it) It is 
suppose to support the AGA modes but I could never get it to output any
HAM8 images without meeting the GURU. (well ok, the GURU is gone, but 
you know what I mean.)  I don't remember exactly what caused the crash
but you can be sure this program is not error free.
Too bad the author is not still working on it.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
   //   benjamin@zds-oem.zds.com  OR    af987@yfn.ysu.edu
 \X/  Adam Benjamin          Insert snappy humor here
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
>
From: oxleyd@logica.co.uk
Newsgroups: comp.sys.amiga.graphics
Subject: Re: DMI Editmaster
Date: 24 Jan 93 18:58:54 GMT

In article <C1A4B4.F1o@fiu.edu>, freire2a@serss0 (Angel Freire) writes:
> the editmaster sounds like a dream come true to animators but are there
> any hidden costs?  i.e.  it can play back 24 bit sequences in real time, 
> but where are they displayed? does the editmaster have a built-in
> framebuffer? the output can't just go straight to the vcr... or can it?

I read that you can dock a DMI Vivid24 board with the Editmaster via its 32 bit
bus. I'm worried that this might be the only way that you can display 25 FPS
PAL or 30 FPS NTSC at (approaching) video resolution. What worries me is that
the Vivid looks set to cost about $2700! 

I've been trying to figure out how the Editmaster works. Presumably, a cable
runs between the video source and the Editmaster itself. So it takes a
video signal as input and does some real-time digitising, which then gets
compressed on the fly into JPEG frames. The resulting picture files must be
small enough that the board can write them directly to the hard drive at a rate
of 25 (or 30) per second. 

All well and good. BUT, what about the return trip? The frames get read off the
hard drive after you've processed them, or for ray tracing, after you've laid
them down in JPEG format (presumably using the board to do the conversion for
you). Then they get decompressed on the fly by the hardware JPEG chips...and
then what? Are they converted back into analogue video and squirted down the
cable coming out of the Editmaster? Actually, that sounds quite reasonable,
producing an output of equivalent quality to DCTV, but at the proper frame rate
...and then you buy the Vivid24 if you want to record at 24 bit in real time.
And the Vivid has the capability to run at 160MFLOPS so it's finished your ray
tracings before you've even told it to start rendering ;)

Hmmmm? Can anybody confirm or deny my musings? A quick tutorial from one of the
guys or gals at DMI would be nice.

I'd also like to know if it runs correctly on a PAL Amiga at 220/240 volts and
hasn't just been tested at 110 volts. As Angel Freire says, it looks like a
dream come true. Let's hope...

Cheers,
David Oxley.
From: mikel@bbs.draco.bison.mb.ca (Michael Linton)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: Imagine 3.0 WHO CARES!
Date: 27 Jan 93 19:59:35 GMT
Organization: The Draco Unix System [BBS]

mnemonic@netcom.com (Rev Lebaredian) writes:

>   I have pro-textures and am pretty happy with it.  How do you think it
> compares with it?
 
Oh, sorry... I guess I should've explained, that Essence ISN'T a 
collection of 24bit brush maps, they are "Algorithmic Textures", like the 
12 or so that come with Imagine.  They are very powerful, and the really 
nice thing about them, is they require little ram to render.  They are, 
however, a little on the slow side, but with enough tweeking, you can 
speed them up a bit (lets face it, Imagine isn't exactly the fastest 
renderer around anyway :).  I've got a post here from the Imagine Mailing 
list about them, if you're intersted, I could post it here for everyone 
to read.  TTYRS
 

.-----------------------------------------..-----------------------------.
| work:> copy BBS:allflames.fromyou >nil: || mikel@bbs.draco.bison.mb.ca |
`-----------------------------------------'`-----------------------------'
Newsgroups: comp.sys.amiga.graphics
From: hurlum@punisher.cs.hut.fi (Harri Juhani Holopainen)
Subject: Re: Imagine 3.0 WHO CARES!
Reply-To: hurlum@niksula.hut.fi (Harri Juhani Holopainen)
Organization: Helsinki University of Technology, Finland
Date: Sun, 24 Jan 1993 01:02:54 GMT

In article <1993Jan22.145520.74@condor> oxleyd@logica.co.uk writes:
>In article <1993Jan22.110740.19012@alex.com>, Dino Fancellu writes:
>> 
>> What version did you see? Real 3D can do FAR more realistic images than Imagine
[.. ..]

>R3D cannot hope to compete with Imagine2.0 where control over animation is
>concerned (even Sculpt-Animate and VideoScape--those were the days...--
>had more control). I hope R3D2 will provide intuitive, yet detailed access to
>all aspects of the animation.

Try this: Make a skittle, clone 10 of them, make a bowling ball, roll
the ball towards the skittles and watch what happens;)
The physics modeller thingy in real 2.0 is something very impressive
when it's combined with a ray tracer. Dunno how far the simulation can
be extended, i'm not sure if you can do springs with it tho;)

>
>> Have you seen the specs for Real 3d 2.0? There are amazing. The specs for
>> Imagine 3.0 however seem little more than a bug fix with a few things it really
>> should have in the first place. Real 3D 2.0 is a MAJOR rework with many 
>> professional features. I'l repost the feature list if you like.

Yep. The 1.3 & 1.4 looked like a rendering engine with a minimal user
interface but 2.0 looks like a rendering software package...

>
>BTW, I spoke to a UK distributor who said that rendering speeds for R3D2
>aren't significantly faster than R3D, but that the new effects (motion blur,
>depth of field etc) are impressive. They also thought that complexity of the
>program was something that might prove to be a major stumbling block for a 
>lot of people (but that won't stop us trying when it comes out).
>
>David Oxley.

--
Harri Holopainen
From: tron@uni-paderborn.de (Matthias Scheler)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: HAM8
Date: 21 Jan 1993 11:20:58 GMT
Organization: Uni-GH Paderborn, Germany
Distribution: world
NNTP-Posting-Host: wembley.uni-paderborn.de
Keywords: HAM8 IMAGES

In article <1993Jan15.140349.4548@zds-oem.zds.com>, benjamin@zds-oem.zds.com (Adam Benjamin) writes:
[stuff deleted]
|> Hey guys, just get Viewtek and get ahold of as many JPEG and even GIF 
|> images as you can find.  They look really cool when Viewtek displays
|> them in HAM8 mode!

Wrong, because GIF picture have only 256 colors, they are NOT converted to HAM8.
-- 
Matthias Scheler                                         tron@uni-paderborn.de
University of Paderborn (Germany)
From: oxleyd@logica.co.uk
Newsgroups: comp.sys.amiga.graphics
Subject: Re: IMAGINE
Date: 27 Jan 93 11:36:09 GMT

In article <20093@mindlink.bc.ca>, Jeff_Holinski@mindlink.bc.ca (Jeff Holinski) writes:
> 
> The light gets to the glass of the bulb and stops. The solution is to move
> the axis outside the object, or turn of shadowcasting for that light.
> 
Hmmm, interesting. I recall creating a glass sphere in Real3D (1.4) and 
sticking a lamp inside it. When I rendered, it functioned just like the
lightbulb I thought it would produce, correctly illuminating my scene.

Cheers,
David Oxley.
From: oxleyd@logica.co.uk
Newsgroups: comp.sys.amiga.graphics
Subject: Re: IFF Format
Date: 26 Jan 93 09:17:57 GMT

In article <1993Jan26.090048.82@condor>, oxleyd@logica.co.uk writes:
> can ftp it from ftp.cso.uiuc.edu. You'll find it archived in /amiga/fish/f7 
> as something like ff705.lha.
Oops! You'll *really* find it in /amiga/fish/f7/ff705/NewIFF.lzh. Sorry for the
confusion.

David Oxley.
From: mkane@vsbbs.UUCP (Mark Kane)
Newsgroups: comp.sys.amiga.graphics
Subject: Imagine 3.0 WHO CARES!
Date: 20 Jan 93 21:42:55 PST
Organization: BBS

Well I posted asking when Imagine 3.0 will be released and I got a reply saying
"WHO CARES" well at first glace I though HA right imagine is THE 3D software
for the Amiga.........Then it struck me WOW Impluse had better get going
becuase they have BEEN the 3D package for the Amiga But...... there is
competition out there! SO IMPLUSE don't rest on your laurels! LET YOUR USERS
KNOW!!!!!! Is 3.0 out ther or have you been busy with the IBM version!



                         Hey I want a signature TOO!
Newsgroups: comp.sys.amiga.graphics
From: Jeff_Holinski@mindlink.bc.ca (Jeff Holinski)
Subject: Re: IMAGINE
Organization: MIND LINK! - British Columbia, Canada
Date: Tue, 26 Jan 1993 20:57:44 GMT



The disappearing faces problem in Trace mode has to do with the size of the
Imagine workspace. It defaults to 2048 by 2048 by 2048 units. If your object
is too big to fit into this space Imagine will not render the faces that are
outside of it. To fix it go into the action editor and add a size bar to the
Global actor. Make sure the size is set to x=0, y=0, z=0.
This tells Imagine to resize the workspace to fit the objects as it renders
each frame. It makes renders SLIGHTLY slower, but not as slow as re-rendering
bad frames.

You could also make the object smaller to fit into the default workspace, but
I don't recommend it. If you make an object too small you will DRAMATICLY
increase rendering times.

Another problem people run into in Trace mode is lights. If you make an
object a lightsource (eg. a lightbulb) and it's set to cast shadows it may
render fine in scanline but not emit any light in Trace mode. This is because
the light comes from the objects axis which is usually inside the lightbulb.
The light gets to the glass of the bulb and stops. The solution is to move
the axis outside the object, or turn of shadowcasting for that light.
From: Harv@cup.portal.com (Harv R Laser)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: Rend24 version 1.05 -- has *anyone* gotten this thing to wo
Date: Thu, 28 Jan 93 09:12:27 PST
Organization: The Portal System (TM)

>
>Incidentally, Mr. Laser, I noticed that you didn't mention HamLab+ in your
>`best shareware of 92' article.  Is there a particular reason for this
>seeming oversight?
>
>-- Rob Poole

Yeah, a couple reasons. Both were stated in the article. I'll repeat them:
1 - They only gave me so much space and a word limit. I had to draw the
line somewhere.
2 - One of my criteria was that I was going to talk about programs that
were fully enabled and  not CRIPPLED.  HamLab+ is a crippled demo.
It limits the user to 512x512 pictures. If you want a version that
doesn't have this limit, you have to pay money for it. That makes it
a commercial transaction, in my eyes, so the version you download is
a crippled version of a commercial product.  On the other paw, Rend24
isn't crippled at all. The version you download is fully enabled
and usable "out of the box."

We can argue this criteria separately if you wish. I left out many
programs for both reasons 1 & 2 above. Leaving out a program should
not be construed as any kind of slight or slap in the face of a 
program's author. Software authors choose to release their products
in various ways for their own reasons. As the author of that article,
I chose not to include crippled demos. 

Harv
From: chsieh@Ingres.COM (Chemin Hsieh DISABLED)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: JPEG compressions
Date: 26 Jan 93 17:22:00 GMT
Article-I.D.: pony.1993Jan26.172200.27004
Reply-To: chsieh@Ingres.COM (Chemin Hsieh)
Organization: Ask Computer Systems Inc., Ingres Division, Alameda CA 94501

In article <1993Jan26.101300.14686@nntp.hut.fi> hurlum@niksula.hut.fi (Harri Juhani Holopainen) writes:
>
>Very true... i snapped my 900*800 wb screen and got a 63k iff file to be used
>as a X-window background pic, but as i couldn't find anything that
>support iff file format :(, i converted it to jpeg with hamlab+...
>and got a 173k file with Q 75.
>

The PPM utils will convert iff files (ILBM forms) to lots of formats,
including GIF, which works well for X displays (which are 8-bit anyway).
On our machine they came as part of X11R4.  Also, I think they're
ftp-able from somewhere.  Anyone know? xport.lcs.mit.edu?

Matt
From: crystal@glia.biostr.washington.edu (Crystal  )
Newsgroups: comp.sys.amiga.graphics
Subject: Digiview Scans into .gif???
Date: 28 Jan 93 03:21:00 GMT
Organization: University of Washington
NNTP-Posting-Host: glia.biostr.washington.edu


I've checked all the fish and find no program that translates something 
INTO .gif

Does such a pd/shareware thing exist?    

(I *THINK* Digiveiw scans are .iff (or .ILBM?) but I really don't know) :<

Thanks in advance!
Crystal
  ;>
From: paul@alux4.cnet.att.com (Paul Bidwell)
Newsgroups: comp.sys.amiga.graphics
Subject: Does DCTV work with Canon A1?
Keywords: DCTV Canon A1
Date: 26 Jan 93 20:24:54 GMT
Followup-To: paul@aluxpo.att.com
Organization: Bell Laboratories

Will a DCTV digitize from Hi-8 tape played from a Canon A1 camcorder?

Paul Bidwell
AT&T Bell Labs
paul@aluxpo.att.com
Newsgroups: comp.sys.amiga.graphics
From: mnemonic@netcom.com (Rev Lebaredian)
Subject: Re: Imagine 3.0 WHO CARES!
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Mon, 25 Jan 1993 07:11:39 GMT

koren@fc.hp.com (Steve Koren) writes:
: Rev Lebaredian (mnemonic@netcom.com) wrote:
: 
: > Just to mention a few, It's own
: > propriety programming language,
: 
: Now *that* would be nice to have.  I've been hoping that Imagine would
: get a good ARexx command set for a long time, but it shows no signs of
: doing so.  If Real-3D has a good programming language, it'll be a great
: feature.
:

  Yeah, I've been looking around for seperate modelers that have ARexx 
ports so that I could create my own tools, but it seems that I need
not look any further than Finland.  This language also allows you to
create your own procedural textures and animation.  One person who saw
a beta version of R3D 2.0 said he saw a procedure that forced an object
of a fish conform to a curved spline path as it moved along it, making
it swim like a real life fish.  That is a lot simpler than having to 
animate the fish alone and then have it move along a path.