HDTenEightyP/NetNews huggingface dataset:
From: "david milligan" <david.milligan@canrem.com>
Subject: indy: fate of atlantis, h
Reply-To: "david milligan" <david.milligan@canrem.com>
Organization: Canada Remote Systems
Distribution: comp
Date: 13 Dec 92 00:39:45 EST

Hello Zeldo,

ZT    Right my problem is that I have the three stones(Moonstone, sunstone
  and worldstone) and I've found where to use them, the place with the
  three concentric circles that's supposed to be a scale map of Atlantis.
  The problem is I don't know how to orientate them correctly, I've found
  one position that opens one door, leading to a skeleton, where I found
  two beads. But what other positions open the other doors?

If you've opened one door in this room (the scale model of Atlantis),
you've opened all there is. I assume you're in the Wits or Fight mode
here. Once you've got those two beads near the skeleton, put them away
in the gold box and shut it. Now use your orichalcum (sp?) detector
(the thing you put together with the comb and wool, found near
Sternhart) in the rooms you can get into. It may even work in the one
where you found the beads, I can't remember. Anyhow, in one of the
rooms, the detector will point to a wall which will become visible to
your cursor. Use the ship's rib on that wall and you should get to the
next part.

ZTAlso there is a place in the game, when you remove the statues head
  (minotaurs), where you go on to an elevator, the only way to get back
  out seems to be to climb the chain behind the waterfall, but there is a
  large bronze gate in this area, with a pulley behind it, which I can't
  open, does anybody know how to open this?

If you are in the Wits or Fight mode, you don't have to worry about
the bronze gate with the pulley, that seems to only matter in the Team
version of the game.

Hope this helps.

David
---
  1st 1.02b #779  If you sneeze with headphones on, does anyone hear it?
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
Newsgroups: comp.sys.ibm.pc.games
From: knutson@urbino.mcc.com (Jim Knutson)
Subject: Re: Falcon 3.01.1 High Fidelity Flight Model bug (?)
Keywords: falcon3
Organization: MCC
Date: Tue, 15 Dec 1992 16:54:57 GMT

In article <1992Dec09.220350.25045@convex.com> garee@convex.com (Scott Garee) writes:
>Actually none of it is realistic, the F16 will not glide.
>No fuel, no engine.  No engine, no power.  No power, no
>hydraulics or computers.  No computers, no fly.

No self respecting aircraft designer would design a jet without
a RAT (Ram Air Turbine) or similar emergency electrical power
source.  This is especially true in the age of the electric
jet.

>The F16 is dynamically unstable, it only flies because its
>computers are contantly adjusting the control surfaces to
>keep the plane's attitude stable.  The engine supplies all
>the power (through APU's) to operate computers and hydrau-
>lic actuators.

Without sufficient altitude for landing or air restart, you're going to
get out no matter what kind of aircraft you're in.  If you have enough
altitude, the windmilling of the turbine will give you hydraulic
pressure.  The RAT may also provide pneumatic power to emergency
systems (it does in the F4).

>If an F16 runs out of fuel it also runs out of altitude,
>real fast.  It also does not have enough wing area to
>counteract its weight, so even if the plane still had power
>it would stall and drop like a rock anyway.

You might be surprised here.  It does not have the same wing loading as
a Cessna, but here are some figures from "Fundamentals of AIRCRAFT
DESIGN" for comparison:

Aircraft	W/S    (wing loading)
		   TO
F-4E		103
F-111A		176
A-10		93
F-15		66
YF-16		77
C-130H		89
747-200		141
L-1011		124
Learjet		58.2
Gulfstream	78
727-100		94
Cessna 172	10.2
BD-5J		24

Note that I don't think these figures include the body area for blended
wing-body and wide body aircraft so the loading is probably smaller
than listed for A/C like the F-16 and F-15.
-- 
Jim Knutson                                                | |
knutson@mcc.com                                         --=oOo=--
cs.utexas.edu!milano!knutson                               +
Wk: (512) 338-3362                                      Check Six!
From: lewchuk@cs.UAlberta.CA (Michael Lewchuk)
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima 7 software questions due to install problem HELP
Date: 12 Dec 92 01:16:53 GMT
Organization: University of Alberta, Edmonton, Canada


I have two questions.  I got a copy of U7 which has a defective disk 2.
Being the rather stubborn person that I am, I'd rather get the bad files
(or diskette file) rather than spend lots of $ shipping diskettes back to
Origin and wondering whether they'll replace it without charge (that and
spend 8 weeks since it's going thru the mail at Christmastime).

My questions are simply:
1.  Is \ULTIMA7\STATIC\SHAPES.VGA really supposed to be like 6Mb long
    or did something go wrong with the PKUNZIP?
2.  Could I get INITGAME.DAT and INTROADM.DAT from one of you kind folk?
    UUARCHIVEd, compressed, SHARed format is preferable.

					Michael Lewchuk
					lewchuk@cs.UAlberta.CA
From: sci30139@nusunix1.nus.sg (TAN CHYE HEE)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wiz 7
Date: 12 Dec 92 06:25:33 GMT
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]

I am the Monk (kscull@ux4.cso.uiuc.edu) wrote:
: I need help in Gorn castle.  I have seen people talk about a mirror 
: to use at the inner sanctum but I cannot find it if someone knows
: where it is could they please tell me.
: .
: 

--
Look around a bit more, it is not exactly a mirror, but a polished steell
plate.


----------------------------------------------------------------------

			Gilbert Tan Chye Hee
		      sci30139@nusunix1.nus.sg
Newsgroups: comp.sys.ibm.pc.games
From: masten@beta.lanl.gov (David A. Masten)
Subject: Re: F-15 Strike Eagle III
Organization: Los Alamos National Laboratory
Distribution: na
Date: Mon, 21 Dec 1992 01:23:50 GMT

In article <102749@netnews.upenn.edu> liangh@eniac.seas.upenn.edu (Henry "Big Hank" Liang) writes:
>
>As far as I'm concerned, F15III fizzled, like a lot of Microprose's recent 
>releases.  I'm not returning it, though, since the game came with a book with 
>lots of pretty color photos of F15s in action.  :-)

According to the Chips and Bits salesperson, there will be two F15III
versions released: I believe the difference is this photo book.  I've
seen different listings for F15III and F15III Limited Edition which
seems to confirm this.

On a different matter:
Nobody has commented much on realism.  Are guns and missiles as
super-effective as in F15II, F19, F117A, etc?  Ditto for your
countermeasures?  Are enemy planes still bozos?  Do you score 6-12
kills per mission?

Keep the info coming!

Dave Masten
Newsgroups: comp.sys.ibm.pc.games
From: hhchiu@htdec5.iaa.ncku.edu.tw (hhchiu)
Subject: Wiz7: some queries.
Organization: National Chiao Tung University
X-Newsreader: Tin 1.1 PL3
Date: Mon, 14 Dec 1992 07:23:58 GMT

 
Hello, there.
I have some queries about wiz7. 
I will be very appreciated if someone give me 
hints/spoilers.

^L

*SPOILER* Alert! 

































(1) There is a secret area (I see it by casting wizard eye spell)
    surrounded by turbulent water swirls in one cave at Ukpyr Mountain.
    How to get there without being suck in?
(2) I got all 5 flowers that Master Xheng asked me to collect.
    I can merge four of them into something named like ambrosia, but
    I can't merge it with the white Dahlia, why? 
(3) I told Father Rulae 'HOLY SACRAMENT', and he open a secret door
    behind him. Down there I got a chest with only glittering dust!?
    Is this he want me to get? Or some NPC had taken it as the case
    in the Gorn Castle. 
(4) How do I open the spear-locked room at the top of funhouse?
    Will Barlone tell me the code to open it after I finish the mission
    for him? (He want to know when the space ship will land at Ncytalinth.)
    And where is Rezuka? I believe I've searched all the areas in
    Funhouse.
(5) How do I know the names of the four witches? 


Thanks in advance.

Chang       e-mail address: hhchiu@htdec5.iaa.ncku.edu.tw
  
Newsgroups: comp.sys.ibm.pc.games
From: an1049@anon.penet.fi
Subject: Alone (In Dark) again
X-Anonymously-To: comp.sys.ibm.pc.games
Organization: Anonymous contact service
Date: Thu, 17 Dec 1992 15:58:01 GMT

	Hello again.

	First I have some quoestions.

	What to do to the monster in bathroom? What I need?

	What records do the dancers like to dance in the salong?
	I have two of them, but they dislike both. Is there more
	records somewhere? I have Op. 69 and Blue .... something   ...
						(sorry, bad memory)

	And how about Library Ghost? An effective weapon for it?


	Then comments for persons who helped me already:

	SPOILER ALERT!
































Otto I. Kopra writes:

OK>	Use the old Cavalry Sabre from the locked chest. It seems to be only
OK> weapon to have any effect on "Captain Hook". It'll be very difficult, 
OK> though...
	
	Well I broke my first Sabre already, but got another one from
guarding knight at library door. I eliminated the knight by throwing the heavy
statue towards it, as I was told here earlier. (Thanks!)


	Yours, "an1049"

	Yes, I have to be anonymous, but let's hope it's not disturbing
anyone :)
-------------------------------------------------------------------------
To find out more about the anon service, send mail to help@anon.penet.fi.
Please note you _don't_ have to have an anon id to receive anonymous mail!
To see how your anonymized message would appear, mail it to test@anon.penet.fi
From: gnohmon@ssiny.UUCP (Ralph Betza)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: HELP: Civ city overpopulation
Summary: Not the only way!
Date: 15 Dec 92 14:37:59 GMT
Organization: Systems Strategies, Inc., NY, NY

In article <2332@shaman.wv.tek.com>, andrew@frip.WV.TEK.COM (Andrew Klossner) writes:
> []
> 	"Sometimes you get one person too many; some food squares
> 	produce only one food unit, but people require two units. The
> 	result is slow starvation, but it isn't serious. Eventually,
> 	the granary goes empty, and you lose one person. At this point,
> 	you have a surplus of one food unit! After about a zillion
> 	turns, the food box fills up again, and now you have one too
> 	many, and it all starts over... There's nothing you can do
> 	about it."
> This betrays a lack of imagination.  When you find your food box
> filling slowly because you generate one more food than you consume, go
> out and pillage a square to remote its irrigation.  Your food supply
> will stabilize.
>   -=- Andrew Klossner  (andrew@frip.wv.tek.com)
>                        (uunet!tektronix!frip.WV.TEK!andrew)

I mean, there's nothing you can do about it unless you notice it in time!
Other solutions are:
1. shift a production square from tundra to mountain,
2. make a specialist, so the city has one less square in production
than the max
3. Change a forest to plains,
4. Mine a desert square instead of irrigating it,
5. Grin and bear it.

Rather than giving up a sea-square, with 3 trade symbols ( multiplied
by banks and universities, that's 6.75 trade symbols PER TURN ),
I would definitiely choose to let the Malthusian cycle continue.

----Ralph Betza (FM),
    uunet!ssiny!gnohmon
Newsgroups: comp.sys.ibm.pc.games
From: "david milligan" <david.milligan@canrem.com>
Subject: wizardry 7
Reply-To: "david milligan" <david.milligan@canrem.com>
Organization: Canada Remote Systems
Distribution: comp
Date: 17 Dec 92 23:36:09 EST

Hi Joel,

Thanks a lot for your quick response.

JM if you really want a class, process as follow: calculate for each
  race the sum of the differences between the class' needed stats and 
the
  race's given stats. The lower this number is, the more chances you 
get to
  be able to make this given class in the given race. I dunno if this
  sounds clear enough... email me if you want me to rephrase it ;-)

Yes, this process is a little unclear to me.  I've gone ahead and 
picked some characters, and I think I'm doing ok except I could use a 
bit of advice on how to distribute the bonus skill points you get when 
gaining a level. And what level should my characters be at before 
attempting to take on the guards at New City? I appreciate this very 
much - thanks.

               David
---
  1st 1.02b #779  Tag, you're IT.
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
From: axg708@cscgpo.anu.edu.au (Ashraf Ghebranious)
Newsgroups: comp.sys.ibm.pc.games
Subject: front page sports football - sound problem
Date: Tue, 15 Dec 1992 23:36:00 GMT
Organization: Australian National University
NNTP-Posting-Host: 130.56.5.23

Hi,

I have a Sound Blaster Pro set at defaults and installed my copy of FPSF on 
my 486-dx. The intro sounds great. The little diagrams with assorted grunts 
and cheers come through loud and clear. But there are no sounds while 
playing a game. No kickoff sound, no cheers, no grunts and crunches and when 
the ref appears (i have been told to talk about the play) the game freezes. 
Under the internal speaker or the ADLIB options the game continues but no 
sounds. HELP!!!!!!!!!


Ashraf
**********************************************************************
"Jesus woman! I dont give a f___!" Rhett Butler (slighty paraphrased)

Ashraf Ghebranious                           axg708@cscgpo.anu.edu.au
                                      Australian National University
**********************************************************************
From: yuqian@bvc.edu (Suicidal Freshman)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Flight of the intruder HELP
Date: 17 Dec 92 18:39:32 CST
Organization: Buena Vista College, Storm Lake, IA

In article <18553@mindlink.bc.ca>, Joel_Murray@mindlink.bc.ca (Joel Murray) writes:

> How is Intruder?  Occasionally, I see the game in stores (usually marked down
> quite substantially :-) ) and as I am a flight sim nut, I'm often tempted to
> buy it.

I believe it was one of the most underated games during its time.  It was a
good sim for the A-6A/B and F-4C (I believe).  Graphics was not so good, but it
is the only playable Vietnam era flight sims around.

SF
bvc
-- 
******************************************************************************
*           "I didn't think I ate that much!"                                *
*                                       -- Ding Chavez                       *
*----------------------------------------------------------------------------*
*                yuqian.bvc.edu		    the Suicidal Freshman            *
******************************************************************************
Newsgroups: comp.sys.ibm.pc.games
From: Hermann.Goehler@arbi.informatik.uni-oldenburg.de (Hermann Goehler)
Subject: Conquered Kingdoms and Battles of Destiny
Organization: University of Oldenburg, Germany
Date: Mon, 14 Dec 1992 17:36:39 GMT

Dear Adventurer,

   i would not play such stupid nazi favourized adventures.

   Every mission and every fight are against humans moral.

  I think it should be verbosen.


      Against stupid games.


Newsgroups: comp.sys.ibm.pc.games
From: BIGZ@UCSVAX.UCS.UMASS.EDU (JONATHAN A ZISSU)
Subject: Re: SQ4 Trivia Question:  Does anyone remember...
Organization: UNIVERSITY OF MASSACHUSETTS - AMHERST
Date: Thu, 17 Dec 1992 15:46:41 GMT
X-News-Reader: VMS NEWS 1.24

In <1992Dec17.005808.20156@pasteur.Berkeley.EDU> bukowski@cory.Berkeley.EDU writes:

> I recently reloaded Space Quest 4 from off of floppy... haven't played in
> years.  I recall, however, hearing that there were places you could go
> which were not necessary to win the game...  My question is, does anyone
> know the time machine codes for these extra locations.
> 
> The game normally takes you through SQ12, SQ10, and SQ1.  I seem to
> remember hearing you could also get to SQ2 and SQ3.  Anyone remember
> these?  I'd really love to try them.
> 
> Thanks...
> 
> Rick
> 
> -- 
>   Richard William Bukowski	  |   Computer Science Department
>   Bukowski@Cory.Berkeley.EDU      |   University of California at Berkeley
>       "Ph'nglui mglw'nafh "BOB" D'lyeh Wgah'nagl Dhobbz f'htagn."
>                  PICARD/RIKER '96 -- "Make it So."
I remember how to get to SQ3, but I never knew there was a SQ2!  Would some
kind soul fill me in on how to get there?  I'd really like to try it!

-=> Jonathan <=-
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: Where is GameBytes???
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Sat, 12 Dec 1992 01:33:41 GMT

>>>Hi, I am planning to buy this game. I have looked at the box at my local
>>>store, but will buy it from mail order.... :)
>>>Anyone has vote on the game?
>
>>I strongly suggest you pick up a copy of Game Bytes magazine, issue
>>#7.  Best $0.00 you ever spent.  Full review of V4V in there.
>
>How do you get a copy?????
>	- Elliott

6)  Game Bytes will be distributed over the following facilities:

	a) FTP sites - as many as possible, but FIRST on WUARCHIVE
	   (128.252.135.4 or WUARCHIVE.WUSTL.EDU) in the 
           /pub/MSDOS_UPLOADS directory, and on
	   ULOWELL (129.63.17.1 or FTP.ULOWELL.EDU) in the 
           /msdos/Games/GameByte directory.  If others are very 
           popular, we'll send them there too.

	b) Mail server - We are working on creating an automatic mail
	   server at my site that will, upon request, uuencode and
           mail each issue to those without FTP access.  Contact 
           Anthony Galway at tony@pico.engr.mun.ca for more details
           about getting on this distribution list.

	c) Compuserve - In the GAMERS forum, Library section 16 (Other
	   Magazines).

	d) America On-Line

	e) BBSs - At this time, we upload each issue to large BBSs
	   EXEC-PC (worlds largest) and actively encourage those who
	   download it to copy it freely and put it on their local
	   BBS sites.  Game Bytes is also pleased to be able to
           utilize the over 2000 BBS systems that are official
           distribution points for Apogee/ID software products, 
           The home board for this is Software Creations.  They
           can be reached at 508-365-2359 (2400 baud) or 508-
           7423 (9600/14.4 V.32bis).


|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | Read GAME BYTES Magazine!  Found    |
|  205-730-4019 - voice      | on ftp.ulowell.edu and              |
|  205-730-6445 - fax        | wuarchive.wustl.edu.  Check it out! |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Strike Commander Video Demo
From: cs15fa38@csufres.CSUFresno.EDU ()
Date: 16 Dec 92 04:08:17 PST
Organization: California State University, Fresno


In article <1992Dec14.094236.20914@nuscc.nus.sg> swkgohw@nuscc.nus.sg (Sir Launcelot Du Lac) writes:
>
>Hail Gamers!
>
>Had a look at the Strike Commander video demo at the recent Comtech '92
>trade show here in Singapore.  Only one word:
>
>			AWESOME!!!!	
>
>No matter when they finally release it, no matter what, 'tis DEFINITELY
>worth it!! Blows even F15 Strike Eagle III away!!!

Origin is going to release two versions of Strike Commander, one on
regular floppies, and the other on CD-ROM.  The floppy version is
going to be released before Christmas, and the CD-ROM version will be
released a month later(as I was told by an Origin Rep. on Compuserve).

Roland

P.S.  How're the prices for PC hardwares in Singapore?  I'll be
      visiting Singapore after Christmas.

EMAIL Address:  cs15fa38@csufres.csufresno.edu
		71140.1311@compuserve.com
From: boyer@sumax.seattleu.edu (Chuck Boyer)
Newsgroups: comp.sys.ibm.pc.games
Subject: Humans--need help clearing level 2...
Date: 13 Dec 92 03:59:43 GMT
Article-I.D.: sumax.6089
Organization: Seattle University

I just bought on sale 'the Humans'. First level was short, and easy,
stack humans on top of each other and then grab spear, level over...
Second level though, I get 6 humans (4 are required to pass on to next
level) down (jumping using spears) to the lowest level, and then, nowhere
to go, time times out and game's over.....
Too many times doing this to believe game is worth it... though already
bought it.... any hints would be appreciated/helpful.
thanks
chuck
Newsgroups: comp.sys.ibm.pc.games
From: jcconger@athena.mit.edu (John Conger)
Subject: Darklands bug
Organization: Massachusetts Institute of Technology
Distribution: usa
Date: Fri, 18 Dec 1992 16:01:27 GMT


I seem to have run into a bug in the darklands game and was wondering
if anyone knew of any fixes or ways around it:

The Bug: Every time I enter combat with demons, it quits the game
	after only a few seconds of combat.  

This is really annoying and prevents me from completing key parts of 
the plot.  I'd really appreciate it if someone had a way to stop this
from happening.

Please email replies.  You can post here, too, if you like, but I'd rather
get email so I don't miss the reply.


-John Conger
jcconger@athena.mit.edu
From: Malcolm_Mackay@mindlink.bc.ca (Malcolm Mackay)
Subject: Summoning help please - Crimson knight level
Organization: MIND LINK! - British Columbia, Canada
Date: Tue, 15 Dec 1992 06:06:55 GMT


I'm stuck in the crimson Knight level of this game. BEWARE!!!!
Possible spoilers follow (next page)....






















I've done almost all of the crimson knight level. However there is one
room in the telport room (middle room of five small rooms) that I have not
been able to use.

I have the key for it but I can't create a teleport in it. In
addition there is a small room with four doors near the guy with the
geni that I can't open. There is also a plate outside one of the four
doors that I can't weigh down.
I gather I am suppose to be able to find the sword Warmonger in the under
ground under this level. The only thing I have been able to do is cast
a Kano spell past two teleports that hits a ball and rolls it on to a
plate, but this doesn't seem to affect anything.

Thanks for any help
Newsgroups: comp.sys.ibm.pc.games
From: norm@bnr.ca (Norm MacNeil)
Subject: Thrustmaster FCS "hat" problem
Reply-To: norm@bnr.ca
Organization: Bell-Northern Research
Date: Fri, 11 Dec 1992 19:33:19 GMT

When running a game that recognizes the "hat" on the Thrustmaster FCS, it
locks up my computer.  This is really bizarre.  In fact, I have run a couple
of games that don't explicitly support it (like F117A) and it also locks it
up.

System:
  486-33 ISA 5MB RAM
  EMM386 running
  Thrustmaster FCS & WCS
  
Thanks,
  Norm.
-- 
+-----------------------------------------------------------------------+
 Norm MacNeil                     Phone: (613) 763-7497
 Data Systems                     Fax:   (613) 765-2854
 Bell-Northern Research Ltd.      EMail: norm@bnr.ca (INTERNET)
 #include <disclaimer.std>       "Roller bladers do it in-line!"
Newsgroups: comp.sys.ibm.pc.games