HDTenEightyP/NetNews huggingface dataset:
Organization: The Leader Desslok School of Diplomacy
Date: Mon, 11 Jan 1993 02:05:07 EST
From: Mark 'Mark' Sachs <MBS110@psuvm.psu.edu>
Newsgroups: rec.games.video.arcade
Subject: Re: Worst Game -- Time Pilot '84

In article <C0IqxD.JyD@news.cso.uiuc.edu>, el27166@uxa.cso.uiuc.edu (This Space
for Rent) says:

>The original Time Pilot was great, but Time Pilot '84 was just stupid.
>Usually, if you're a game lasts a long time, you'll keep playing it.
>I played this for the longest time, and couldn't figure out what was
>supposed to difficult or fun about it.  Pretty decent graphics, but very
>bad gameplay.

I must disagree; I liked both the original and '84 versions. Cruising around
the gigantic city tossing guided missiles was a real blast. I never got
terribly good at it, though (I had a hard enough time just finding an arcade
that had the thing...)

I'm not sure I have any LEAST favorite games, but there are two things that
do annoy me:

1- Driving games with insane time limits. Basically, if you crash even once
or slow down on any curve to avoid crashing, you've already lost the game!
This is unconscionable and I refuse to play anything fixed like that.
Unfortunately this encompasses most driving games. (This, incidentally, is
why I like... er, Sega's overhyped 32-bit driving game, the one crossing the
U.S. with windshield wipers and headlights. While admittedly there was
absolutely nothing original about it, for which everyone here derided Sega,
the time limits were reasonable enough that you have a chance to FINISH it.
Plus it's quite a charge to turn off onto the railroad tracks and see a
train coming up behind you -- though I braked once to see what would happen
if it hit me, and the train just vanished! Wimps.)

2. Shoot-em-ups that take away all your power when you die; that have
objects that by all right should be slower than your ship (such as, say,
trains or tanks) coming up behind you; things coming up behind you, with the
added concept that you cannot turn around to face them...

More's the pity, too, because driving games and shooters are two of my
favorite genres. Shame they're so often just irritating, though.

"Thank you, Dr. Science."

[Your blood pressure just went up.]        Mark Sachs IS: mbs110@psuvm.psu.edu
DISCLAIMER: If PSU knew I had opinions they'd probably try to charge me for it.
From: ford@wpi.WPI.EDU (Matthew P Ford)
Newsgroups: rec.games.video.arcade
Subject: Mortal Kombat RUMOR needs verification
Date: 10 Jan 93 18:26:28 GMT
Organization: Worcester Polytechnic Institute
NNTP-Posting-Host: wpi.wpi.edu

Newsgroups: rec.games.video.arcade
Subject: Mortal Kombat RUMOR need verification
Summary: 
Followup-To: 
Distribution: world
Organization: Worcester Polytechnic Institute
Keywords: 

Ok...first, this is a RUMOR, so don't go flaming this saying it's bulls*&@ 
because it very well could be.
I heard from a friend who was down in NYC this weekend that he saw a 
new version of Mortal Kombat out....he said it was a larger game cabinet,
but more importantly, there was a new little trick in it as follows:
Playing the computer, pick Sub-Zero or Scorpion...
then, when fighting Sub-Zero or Scorpion, beat the computer flawless 
in the first round, lose the second and then win flawless in the 
third with the fatality successfully done.  He then said the player
you were crawls off the screen and is replace by a lizardman who has
the moves of Sub-Zero AND Scorpion in one person.  
Anyone else hear/see this??? or is this just another crock?


--M
From: coppinge8817@iscsvax.uni.edu
Newsgroups: rec.games.video.arcade
Subject: BEING CHEAP ON MORTAL KOMBAT/HOW TO
Date: 11 Jan 93 15:37:51 -0600
Organization: University of Northern Iowa

THIS IS NOT REALLY A MOVES LIST, IT'S JUST A CHEAP WAY TO BEAT THE COMPUTER.

USING LIU KANG.

JUMP BACK WARDS, TO GET AWAY FROM THE OTHERE CHARACTER, THEN JUMP FORWARDS AND
KICK.  KEEP DOING THIS.  THE COMPUTER GETS IN A PATTERN OF THROWING MAGIC THEN
GETTING HIT IN THE HEAD.  THE COMPUTERS HERE AT SCHOOL ARE SET TO MAX
DIFFICULTY, MIN GROSS FACTOR.  THEY CAN STILL BE BEAT USING THIS EASY SYSTEM. 
USUALLY, AFTER A LITTLE PRACTICE, WITH FLAWLESS AND DOUBLE FLAWLESS VICTORIES.


                        ENJOY,
                                MERF
From: seth@cie.uoregon.edu (Seth Scott)
Newsgroups: rec.games.video.arcade
Subject: Re: Okay, I give up... RASTAN secret sought.
Date: 7 Jan 93 21:04:04 GMT
Article-I.D.: pith.1ii5s5INN873
Organization: University of Oregon Network Services
NNTP-Posting-Host: cie.uoregon.edu
X-Newsreader: Tin 1.1 PL5

Cool game, Rastan-- one of the first games that I could truly WHOMP.

(Finishing it without dying was my best, and I did it often... No life, but
a great Rastan player ;)

The single most reliable way that I found to get rid of bats is to get on 
a chain or vine, move up and down to hit them, and if one of them manages
to glom onto you and bite you, jump off of the chain and put your SWORD
DOWN.  Another useful thing to do is to do a high jump (the diagonal, really
high one) and put your sword down as you rise, and you'll hit them.  I became
very good at doing a short hop w/sword down, since it's useful in opening
stone plugs in the ground as well as hitting nasties.

Above all, the best way to deal with bats is to 1) get the flail or the flaming
sword and 2)  HURRY!!!!!  Faster= better, always, in Rastan.

Seth Scott
From: tjg2946@ritvax.isc.rit.edu
Newsgroups: rec.games.video.arcade
Subject: Re: Biggest Flash in the Pan
Date: 10 Jan 93 18:31:23 GMT
Reply-To: tjg2946@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology

True... In fact when I was 'helping' my friend clean out the old games
which is not worthy of the arcade, I just simply decided to keep tetris
in it.  But still Tetris (all of them) need a good joystick or two buttons
for left and right.  I hate the joystick that most of the tetris machines
are using.  UGH!
From: foregone@stein.u.washington.edu (Carl Chavez)
Newsgroups: rec.games.video.arcade
Subject: Fatal Fury 2
Date: 6 Jan 1993 04:10:40 GMT
Organization: University of Washington, Seattle
Distribution: world
NNTP-Posting-Host: stein.u.washington.edu


I saw this today in the arcade. It looks more balanced than the original.
Does anybody have a moves list?
From: btribble@terapin.com (Bobby Tribble)
Newsgroups: rec.games.video.arcade
Subject: Re: Biggest Flash in the Pan
Date: 6 Jan 93 18:05:03 PST
Organization: BBS

In article <Jan06.033813.50287@yuma.ACNS.ColoState.EDU>,
millerje@CS.ColoState.EDU (Jeff Miller) writes:
>>The ULTIMATE flash-in-the-pan game:  TIME TRAVELLER!!
>>
>>Trademarking the word "holographic" and using it for the coin-in-the-bowl
>>illusion has to be the most blatant piece of videogame bullshit ever.
>>The illusion was ugly and hard to look at, and had absolutely nothing to
>>do with the game play.  There were basically two moves: shoot left, or
>>shoot right.  A truly BAD game.
>
>I agree 100%.  To this day, I can stand on my head and I still don't see any
>true 3D effect.  Maybe it's just me...
>

Yeah, I'd basically agree, but I do like its extreme corniness... There's a lot
of quotes from it that I like, and I even got used to the gameplay (martial
arts section is HARD though); alas it seems nobody else likes it so I guess it
would be a flash in the pan.

I got to play a lot of games of it when Sega went on their US tour a while back
for free, and one guy got to the last level (but couldn't get past the first
part which looked REALLY hard). Anyway I learned some of the patterns.

It also looks a lot better if the "stage" is open (the local arcade has one but
puts this piece of plastic in front of it for some reason). If you put your
hand in it, it's kind of weird, kind of, but isn't really holographic. It looks
like your looking at a flat picture in the middle of a stage.

Alas, even though I like it, it is the biggest flash-in-the-pan I can think of.
At least maybe I can get my hands on the disc(s?) of it if I ever get a home LD
player and watch it... I could also go into some other parts of it but I see
you're all asleep already... I can't believe that I can't think of a WORST game
though. I'll have to go to the arcade and see if I can find any...

Bobby Tribble  |8')
-=-=-=-=-=-=-=-=-=-=-
btribble@terapin.com
Newsgroups: rec.games.video.arcade
Newsgroups: rec.games.video.arcade
Subject: Two Crude bugs!
From: cvafy006@vmsb.is.csupomona.edu (Daniel Rouse, Jr.)
Date: 11 Jan 93 21:23:09 PST
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: cvafy006


	Has anyone noticed that the game Two Crude was programmed with at least
five inherent bugs in it.  Two Crude was made by Data East, a normally good
company, but this game was REALLY defective.  Examples:

	In a two player game...at some points of the game--Player two attacck
enemies and Player one gets the points!

	The Rhino-man on stage three will sometimes leave the screen
(normal)--but instead of charging again for the attack, just never returns. 
You must then either turn off the machine or wait for time to run out on each
of your remaining lives (300 units per life; 1 unit = 2.5 sec).

	Player one will occasionally disappear...will not reapper until the end
of a stage and the next stage starts.  (Cannot attack or anything...player one
is GONE!)

	At several points of the game, the machine will lock up.  Must reset
the machine as the timer freezes and the sound goes on and on forever.

	On rare occasions, the machine not only locks up, but prints four or
five lines of hexadecimal garbage like:
				C45ADF2 : 09D64A
				BFDA34E : 87345D

and so forth for two or three more lines in the middle of the screen.

	Is this our machine, or is it ALL of the Two Crude machines?

					Daniel Rouse, Jr.
					Sophomore, Computer Engineering
Newsgroups: rec.games.video.arcade
Subject: Snes Sim City Question...
From: pyro@vax1.mankato.msus.edu
Date: 5 Jan 93 14:16:34 -0600
Organization: Mankato State University

Snes Sim city question...
   I know that there is a cheat to get 999,999 dollars but have forgotten it...
and can't find it.  It had something to do with the budget I thought.  If
anyone has it, please post it or mail it to me.  Thanks much in advance.
From: cvafy006@vmsb.is.csupomona.edu (Daniel@CalPolyPomona)
Newsgroups: rec.games.video.arcade
Subject: Re: World Heroes--Brocken's Moves: Correct!
Date: 10 Jan 93 22:47:49 GMT
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: cvafy006

In article <ofI94ja00VAy86v6Qh@andrew.cmu.edu>, Eric Thomas Pronko <punisher+@CMU.EDU> writes:
> Excerpts from netnews.rec.games.video.arcade: 10-Jan-93 Re: World
> Heroes--Brocken's.. cvafy006@vmsb.is.csupomo (3015)
> 
> 
>> Brocken (looks sort of like M. Bison, but younger):
>> ---------------------------------------------------
>> Grenade Launcher (game announces "Fi-er" (Fire))
>> O- for 3/4 of a second then -O and Punch Button
> 
> 
> 
> i have to disagree...that works for janne but brocken's should be the
> "classic sf2 fireball motion"...i think?
> 
> i.e.  | \ -O   + punch
>       O  O
> 
> anyway
> e

	No...check the cabinet again:  it says O-,-O + A (A being punch).  I
figuered out that there is a short delay between O- and -O, but it's not nearly
as long as a sonic boom charge.  You're thinking of Brocken's aerial huricane
ray hand (which I left out 'cause I rarly use it) which is:
| -O \   + Punch.  The grenade launcher is correct as posted by me earlier.
O     O  

						Daniel Rouse, Jr.
						Sophomore, Computer Engineering
From: foregone@stein.u.washington.edu (Carl Chavez)
Newsgroups: rec.games.video.arcade
Subject: Hot Circuits at the PSC
Date: 6 Jan 1993 04:23:24 GMT
Organization: University of Washington, Seattle
Distribution: na
NNTP-Posting-Host: stein.u.washington.edu

Hot Circuits at the Pacific Science Center in Seattle is leaving on Jan. 17.
This is your last chance to see the following games in the Northwest area. I
will try to find out where this exhibit will show next.

Here's the latest list of displayed games:

BROKEN:

Robotron:2084 (not displayed)
Pong
Dragon's Lair
Computer Space

WORKING:

Video Flipper
Dig Dug
Berzerk
Space Invaders
Head-On
Galaxian
Missile Command
Pac-Man
Defender
World Series
Atari Football
Donkey Kong
Battlezone
Asteroids
Frogger
Zaxxon
Outrun (sit-down, moves correctly)
Fax
Birdie King
10-Yard Fight
Pole Position
Star Trek: The Simulation
Qix
Q-Bert
Star Wars
Ms. Pac-Man
Baby Pac-Man
Subroc 3-D
SeaWolf
Space War
Death Race
Track & Field
Time Pilot
Karate Champ
Narc
Gauntlet

This list is missing a couple of games, as there's supposed to be 47...

Newsgroups: rec.games.video.arcade
From: king@rtsg.mot.com (Steven King, Software Archaeologist)
Subject: Re: Okay, I give up... RASTAN secret sought.
Reply-To: king@rtsg.mot.com
Organization: Motorola Inc., Cellular Infrastructure Group
Date: Fri, 8 Jan 1993 19:58:21 GMT

jecoleb@eos.ncsu.edu publicly declared:
>I've been playing Rastan on-and-off since I first saw it, and
>have yet to figure out this one minor detail--
>
>How DO you survive the onslaught of the bats in the middle stage of
>each level?
>[...]
>Hints?  Tips?  Sympathy?

Sympathy.  On the Rastan machine I first played, the bats were only
a minor annoyance.  Really no worse than anything else you had to kill.
I did fairly well on that machine, but I was only a casual player.  It
wasn't an obsession (like, say, Solar Warrior...)

I found a Rastan in a local arcade about a year back.  For nostalgia
I dropped in a token.  Oy!  The bats swarmed!  There was no way I could
kill them all!  It was a quick, pitiful game.

Conclusion:  The bats are adjustable with the difficulty switches.  Your
arcade seems to have them set to Cuisinart mode.  Beat on the arcade
owner or give up, the games just to frustrating like that.

Anyone know where there's a Solar Warrior machine in the Chicago area?
It came out about the same time as Rastan, and I'd *LOVE* to play it
again!  I wouldn't mind buying it, either...

-- 
-------------------------------------------------------+-----------------------
Nothing is more conducive to peace of mind than not    |      Steven King
having any opinions at all.                            |   Motorola Cellular
            (Georg Christoph Lichtenberg [1742-1799])  |   king@rtsg.mot.com
From: mcbride@cs.arizona.edu (Chris M. McBride)
Newsgroups: rec.games.video.arcade
Subject: Re: Killer List corrections
Summary: Forgotten Worlds
Date: 9 Jan 93 05:07:37 GMT
Organization: U of Arizona CS Dept, Tucson

In article <1993Jan6.111628.11768@netcom.com> akuma@netcom.com (Steven E Barnes) writes:
>
>Don't know if I am supposed to post this, or use email...
>  >other games deleted<
>Leaving anime,...  Black Tiger.  The list says that
>Forgotten Worlds is a sequel to this game.  While
>both games feature zenny coins, and allow weapons
>purchases, they seem awfully different...
>
>-steve

Forgotten Worlds is a sequel to Sidearms, not Black Tiger. The
characters are the same.(just larger) Weapons are similar. The same
hidden cow appears. Game play is similar (multiplayer, some levels
horizontal scroll some upwards)
 
Which reminds me, which is the first multiplayer game? Was it Tank
Attack? (hmmmm I can see it now... what about PONG... I mean the first
game where you fight as teammates not as enemies....)
 
Chris
From: hugh@ivy.unisys.com (Hugh Pepper)
Newsgroups: rec.games.video.arcade
Subject: Convert Stargate to Sinistar?
Date: 6 Jan 93 19:51:55 GMT
Organization: Paramax Systems, Ivyland, PA


Hello Netters...

I've heard rumors to the effect that it might not be a big mod to convert
a Williams Stargate to Robotron or Joust... Well what about to convert to
Sinistar???

Are these mods just jumperin pins or do they involve getting new ROM boards
and other things to be done??

Pardon the obvious stupidity here.... just a few silly questions!

Also, I have not seen any cheet/helpful hints for Stargate.. Do they exist??

Thanks for all the help..

Regards 

	Hugh 

	hugh@ivy.paramax.com


---'Overall, Porsches are like SEX; the best ones are GREAT, 
                       but even the worst ones are pretty good!'---
hugh@ivy.paramax.com - KE3BI ('B`ad 'I`nfluence)	
Paramax Systems - Ivyland PA, 18974 (215) 443-7500
Newsgroups: rec.games.video.arcade
From: king@rtsg.mot.com (Steven King, Software Archaeologist)
Subject: Re: Not Quite The Worst Game -- Bagman
Reply-To: king@rtsg.mot.com
Organization: Motorola Inc., Cellular Infrastructure Group
Date: Tue, 12 Jan 1993 21:25:42 GMT

el27166@uxa.cso.uiuc.edu (This Space for Rent) publicly declared:
>Anyone remember Bagman?  I was about 12 the last time I played it.  I
>found it rather amusing then.  I don't know if I'd still like it.

Remember it?  I own it!  Well, just the motherboard but I can get it
connected and running in about 5 minutes.  Anyone got any tips?  Like
how you can actually get past the first bloody level!?  I've got the
thing cranked down to the easiest level (you can actually run faster
than the guards even while carrying bags of gold) and I've never
managed to clear all three screens of the first level.

When the game was in the arcade I thought, "Nice game.  Too frustrating
to feed enough quarters to get good, though.  Might make a good home game."
Now I've got it at home, AND IT'S STILL JUST AS FRUSTRATING!

Um, excuse me, I think it's time for my medication again...

-- 
-------------------------------------------------------+-----------------------
Never hold down the 'k' key.  It tends to put a        |      Steven King
lot of k's on the screen.                              |   Motorola Cellular
                                                       |   king@rtsg.mot.com
Newsgroups: rec.games.video.arcade
From: shulick@cineret.ucs.indiana.edu (Sam Hulick)
Subject: Re: Help with SF2 on Amiga
Organization: Vallen Software
Date: Tue, 5 Jan 1993 18:21:33 GMT

In article <5540007@hpopd.pwd.hp.com>, gumby@hpopd.pwd.hp.com (Grim Reaper) says most sayishly:
>
> Not really related to arcade machines but still....., i have an Amiga 500 
> ( w/upgrade ) and i was wondering if anybody has bought Street Fighter 2 for
> it yet??, it is any good/worth paying 25 pounds for it ???, i need to know
> what it's like before i splash out and buy the Super Nes....also i Mortal
> Kombat available for the Amiga/Nes yet ???

SF2 for Amiga SUCKS.  It's a waste of money, you will be WAY
disappointed.  SF2 for SNES rules, though.  And Mortal Kombat IS coming
out for SNES, that's a fact.  I just don't know when.

-- 
    // Amiga 3000   ___ \ Sam Hulick: shulick@indiana.edu (NeXTmail OK!)
   // 68030 25 MHz /__/\ \ My opinions wear combat boots.  Or whatever.
\\// OS 2.04       \__\/ / "Walk!  Not bloody likely.  I am going in a
 \/                     / taxi."  --George Bernard Shaw
Newsgroups: rec.games.video.arcade
From: michael@monitor.com (Michael Johnson)
Subject: Stargate -> Robotron?
Reply-To: michael@monitor.com (Michael Johnson)
Organization: Monitor Company / IE
Date: Tue, 12 Jan 1993 15:14:46 GMT

Someone recently posted that Stargate can be converted to Robotron.
Can anyone confirm this?

Me and several other guys are looking high and low for a Robotron--we found a  
company that will _make_ a new case for the logic board and ship for about  
$650.  Now, we would sell various relatives into slavery for a Rob machine,  
but we won't pay $650.  Something tells me converting a Stargate ourselves  
would be cheaper.  I have all the FAQs for parts sources, etc.--I just need  
some confirmation that it is possible and any tips.

Mucho thanks,
Michael Johnson
michael@monitor.com
Newsgroups: rec.games.video.arcade,alt.games.sf2
From: sieh@panix.com (Kraft Cheese Singles)
Subject: Re: SFII-- Hyperfighting
Organization: Panix Public Access Internet & Unix, NYC
Date: Mon, 4 Jan 1993 16:41:16 GMT

In article <1i8a16INNmdf@pith.uoregon.edu> seth@cie.uoregon.edu (Seth Scott) 
writes:
>We just got the new, official CapCom SFII TCE game over here-- the 
>'Hyperfighting' version... Chun Li throwing fireballs, Blanka doing furballs 
>in arcs onto your head, and Honda doing flying splash pins...  
>Anyone know how to do the new moves, and strategies???  Example:  _how_ does 
>one get Dhalsim to teleport in this version?

Not too difficult to figure out if you're willing to spend the quarters.
1)  Blanka and E. Honda's new move are the same as Guile Blade Kick
2)  Chun Li's fireball is Dhalsim's Yoga Flame.
3)  Dhalsim's invisibility/teleport can be done 2 ways.  To teleport opposite
your opponent, it's a DP plus all 3 kick buttons.  To stay on the same side of
your opponent, it's a reverse DP plus all 3 kick buttons.
4)  Ken/Ryu can do a hurricane kick after jumping in the air.  Jump and then
execute the hurricane kick.
5)  Zangief has a foot lariat executed like his normal one except with all
3 kick buttons.  This makes him impervious to foot sweeps.  A good set up
tactic.

As for strategies, I think certain ones will change.  I have noticed that
Bison's long boot has been shortened, Blanka's roundhouse is no longer 
"magical", the grab range seems to have increased, reverse-throwing seems
to me a lot easier to execute, E. Honda can not do the 1000-hands with the
fierce button anymore, Dhalsim's drill seems slower and a few others but
I can't remember them now.

-- 
//Lui Sieh		|How seldom we weigh our neighbor in the same
Mail-to: sieh@panix.com |balance with ourselves. -- Thomas A. Kempis
Disclaimer: These are my opinions...but others may share them as well
From: Jarett.Weintraub%bbs@jptcs.com (Jarett Weintraub)
Newsgroups: rec.games.video.arcade
Subject: Thayer's Quest
Date: 7 Jan 93 04:03:56 GMT
Reply-To: Jarett.Weintraub%bbs@jptcs.com (Jarett Weintraub)
X-Posting-Software: UniBoard 1.10a S/N 202921

Has anyone got a copy of the Thayer's Quest game for sale? I have a friend
who is desperately looking for one. Please e-mail me at above address.

Note: No animals were killed in creating this sig :p

Newsgroups: rec.games.video.arcade
From: musjndx@gsusgi2.gsu.edu (Jonathan N. Deitch)
Subject: The List of Frequent Posts
Organization: Georgia State University
Date: Thu, 7 Jan 1993 05:27:46 GMT

Note : These are a few days late due to recent downtime here at GSU ...

Here is a list of the posts I post to this newsgroup each month :
     (This info is also contained in the FAQ list)

Posted on a 30-day continuous cycle ...

     The rec.games.video.arcade Frequently Asked Questions List

Posted once each month, on the first of each month :

     The RGVA List of Frequent Posts (You're reading it ...)
     The RGVA Pinouts/Switches Archive Info List 
     The Definitive Arcade Games Cheat Sheet Info
     The RGVA Mailserver Info
     The Arcade Games Manufacturers' List
     The Arcade Games Parts Sources List
     The Arcade Games Folklore/Nostalgia List
     The Killer List of Video Games (Coins a Poppin')



-- 
 Internet: musjndx@gsusgi2.gsu.edu      Fidonet: Jonathan Deitch@1:133/411.7
           jdeitch@gisatl.fidonet.org   Bellnet: 1 - (404) - 261 - 3665         -----------------------------------------------------------------------------  
Atlanta 1996 !! | Play Pinball !! | Don't Panic ! | "I hate it when I can't
--------------------------------------------------| trust my own technology!"
"Thrills!  Chills!  Magic!  Prizes!" -- Hurricane |    -- Geordi LaForge

Gene Roddenberry, Isaac Asimov, Jim Henson, Dr. Seuss, Mel Blanc ... Sigh ...

Newsgroups: rec.games.video.arcade
From: sweide@uceng.uc.edu (Steven Weide)
Subject: Time Killers
Organization: University of Cincinnati
Date: Tue, 5 Jan 1993 16:58:28 GMT


I finally got to play this game today and it was great.  They have combined 
the fun and playability of SF2 with the carnage of Mortal Kombat.  Add in a
good dose of humor and you have Time Killers.

They have simplfied the moves almost to much, but it really doesn't make a
difference in the fun.  The first time I saw an "Armless Win" I was ROTFL.

Overall, it a great game. 

Steve

P.S. I got to Death using Lief (the Viking).  Is that the last guy or are
there more people after that?
Newsgroups: rec.games.video.arcade