HDTenEightyP/NetNews huggingface dataset:
From: stephen@lsil.com (Stephen Lee 8941)
Newsgroups: rec.games.video.arcade
Subject: Mortal Kombat endings
Date: 26 Aug 92 00:35:47 GMT
Reply-To: stephen@lsil.com
Organization: LSI Logic Microprocessor Group

Has anyone finished the game "Mortal Kombat" ?

I usually die in the 3rd or 4th round, so I hope
some kind netters can tell me what the ending is like:
(1) Is there a unique ending for everyone ?
(2) Who is the last guy, Goru or the old fart sitting
    on the throne ? What special and fatality moves do they use ?
(3) What are the endurance rounds ? I saw 2 pictures in the intro
    for those rounds, does it mean you fight 2 opponents at a time ?

Thanks in advance.


---
---- Stephen Lee	Tel (408) 433-8941	Email:stephen@lsil.com
---- Cubicle 18, 2nd floor, Bld. 1525
Newsgroups: rec.games.video.arcade
From: bryce@sdf.lonestar.org (Bryce Hamm)
Subject: Re: Galaga
Organization: sdf Public Access UNIX, Dallas--unrestricted free shell access
Date: Wed, 26 Aug 1992 20:31:55 GMT

yeah.. Galaga is raking in tons of money according
to someone who mailed me.. which doenst surprise me.. but anyway. I 
agree..  i have also noticed the older games
are usually busy with the older people who
are grown up nwo.. like ms. pac man.. etc
From: rettigca@ucbeh.san.uc.edu
Newsgroups: rec.games.video.arcade
Subject: MK: combos yet?
Date: 25 Aug 92 15:15:50 EST
Distribution: world
Organization: Univ. of Cincinnati

Well I have seen a flawless Sub Zero combo that seems to be almost invincible
(especially against Kano). Start out with a jumping kick toward the person,
then high or low punch to back off the opponent, then ice him (or her), push
them into the corner and uppercut, uppercut, uppercut (if it's not scorpion you
can usually do this until they die since the ninjas fall too fast).

The character I play, Raiden, has a nice "backoff" move where you can teleport
and immediately do a flying push into the wall so you can teleport again and
get a throw off before the other person gets up. When you start, teleport, (up
and down) and in the middle of teleporting shake the stick left and right (this
is a 50/50 shot at being successful). Raiden will fly opponent into the wall.
As soon as you land from flying, teleport again and push low punch while
pushing toward the other guy. Raiden should toss the other guy into the wall
and bounce him to the other side of you. Teleport to get out of the corner.
Takes off approx 1/3 to 1/2.

If someone can do Raiden's finishing move I'd like to know.
From: cowgilc@tsunami.CS.ORST.EDU (Clayton Neil Cowgill)
Newsgroups: rec.games.video.arcade
Subject: Re: Another forgotten title
Date: 26 Aug 92 00:21:26 GMT
Article-I.D.: CS.1992Aug26.002126.11407
Distribution: usa
Organization: Oregon State University, Computer Science Dept

In article <1992Aug22.011328.4779@ncsu.edu> bcasper@eos.ncsu.edu (Brian  
Casper) writes:
>  The few details that I remember were that it was a
> flying ship over terrain (ala Defender) and you used a knob to point  
your
> ships gun and I think a joystick to move.  You could fire bombs and  
there was
> a large rectangular button which activated the "Doomsday Device" which  
would
> then fire a phaser from your ship to every enemy on the screen and  
immediately
> destroy them all (ala smartbomb)

Could that have been Atari's Liberator? Sound right to anyone else?

					-Clay
--
##############==============------------==============##############
Clayton Cowgill                         cowgilc@tsunami.cs.orst.edu  
Head Consultant                         NeXTMail if you'd like...
Oregon State University CS Dept.        Home: (503) 754-2806
Corvallis, OR 97330                     Office: (503) 737-4466
Newsgroups: rec.games.video.arcade
From: ford@wpi.WPI.EDU (Matthew P Ford)
Subject: Kano's Fatality Move in Mortal Kombat
Summary: Rip that heart out!!!
Organization: Worcester Polytechnic Institute
Distribution: usa
Date: Sat, 29 Aug 1992 18:41:54 GMT


Well, I think the title says it all.  I finally, after several bucks of 
effort, got Kano's fatality move down.  Its done as such:

(Kano starting on left, facing opponent to right)
                           0
Jump over the opponent    /

Then (remember, you're facing left now)  -0 \  |  / 0- and both low punch
   and block button.                         0 0 0

I've got it down so I can do it every time, but it's tricky. You'll find
at first you throw the dagger into him.  This is just because you're 
skipping the sweep along the lower half of the circle.  Keep at it and
you'll have one of the move gory moves in the game IMHO.

Ford Prefect
ford@wpi.wpi.edu
.sig file deleted for your protection


















Newsgroups: rec.games.video.arcade
From: grigsby@occs.cs.oberlin.edu (Spiral Death Trap)
Subject: Nostalgia lives! Trade/sell! Where's the VAPS?
Organization: Oberlin College Computer Science
Distribution: rec
Date: Tue, 1 Sep 1992 23:47:32 GMT
X-Posted-From: occs.cs.oberlin.edu
X-Posted-Through: sol.ctr.columbia.edu


Now that I have a job and money I've been able to buy all those old games
I haven't seen in years -- at least the ones I could find.  My source
came up with the following, which I now have:
Tempest
Sinistar
Star Castle
Gravitar
Battlezone
Blaster (with the neato cylindrical cabinet, even)
Qix (cocktail)

Yee-ha!  Lots o' fun -- I'm just hoping I don't lose the monitor on 
Star Castle.  (Just try to find a working Cinematronics x-y.  Yeah, right.)
Also the following pinballs:
Paragon (cherry. You wouldn't believe it.)
Space Invaders 
Gorgar

Meanwhile, I'm looking for some documentation, specifically for
Qix, Blaster, Sinistar, and Star Castle.  I have or can get manuals
for all the Atari stuff plus Armor Attack and all the pins.  I am also
looking for a Gravitar control panel (it's got a Space Duel panel on there
now which works but I'd rather trade/buy the right one).  Documentation
trades are cool -- I can also get xeroxes of a lot of other Atari docs,
so if you have those Williams docs, do ask.

4 million on Blaster, on difficulty 9 (Extra Conservative).  Heh.
I'm also looking for Space Fury, Tac Scan (Sega color x-y), Mad Planets,
and other old & difficult games -- as well as some pins from that era.
(Orbitor 1, Centaur, Quicksilver, Vector, &c.)  For that matter, anyone near
the Bay Area with a Robotron or Stargate can mail too -- or Crazy Climber, 
or any other neat old stuff you think I'd be interested in.

Vectors Still Kick Butt // g

PS: I may be getting an old Cinematronics Warriors soon.  If anyone knows
where some boards or ROMS for some of the neat stuff they tested but
never released (War of the Worlds, Xyzzy (?)) do tell.
From: breaker@pdnfido.fidonet.org (Guy Sisalli)
Newsgroups: rec.games.video.arcade
Subject: Re: Total Carnage
Date: 30 Aug 92 03:13:34 GMT
Organization: The Source for Source Pub Access Unix

In article <1992Aug27.032912.26941@wam.umd.edu> vgriscep@wam.umd.edu (VGR (Craig Pell)) writes:

[stuff deleted]
>
>You say you're taking every warp?  That's good.  Hmmm ... I certainly
>hope you're not taking the shortcut warps!  You could easily miss out on 
>30-40 keys that way.  
>
>I can't make much of an assumption on how good you are.  But I have noticed
>that a huge number of people are incapable of watching the whole screen at
>once.  The result is they neglect 60% of all weapons/bombs/keys that
>appear and disappear.  What I'm suggesting is that it could be you're
>not playing well.
>    But it's a lot more likely that you are playing well and the machine
>has been given a setting such that no human being can pick up enough 
>keys.  If anything, Smash-TV taught us that it *is* possible for the
>Pleasure Dome to be 100% inaccessible on an individual machine.  :-(
>
>Final note:  $10?  Shame!  Try starting at the beginning each time, for
>practice.  I finished with less than $2.  With a good partner I can reach the 
>General without continuing once.  If you practice, you *can* improve!
>Just keep reminding yourself that the game *is* possible.  Williams
>did *not* intend to force you to pump money, as games like Ataxx do.
>Good luck.
>
>  VGR
>
>"Go away!  No visitors!  Back!  Just stop right there!  One more step and
>you're finished, oo...!"   - Guardian of Eden, Dragon's Lair II: Time Warp

I've just started to get into this game. Is there REALLY a pleasure dome? I
beleve it go's something like this:

"Get the keys! Collecting 220 keys allows access to the pleasure domes at the
end of the game. Keys also let you enter the bonus rounds"

Or something to that effect. The way they word the second sentence and the
beginnign of the third(which ARE correct) seem to hint of a little sarcasm. I
initialy assumed that there was no pleasure dome, but...

Also, Total Carnage was obviously designed by the same design group(from the 
gameplay down to the "All Smash T.V. players may now leave the arcade" message
just before level two). I'd like to know EXACTLY who designed these gems. They've got a great sense of humor!

-- 
----------------------------------------------------------------------------
  "Never underestimate the power of human stupidity" - Some old dude   ///
USENET: breaker@pdnfido.fidonet.org                Amiga 2000         ///
       "At your service, citizen!" - The Computer                    ///
Newsgroups: rec.games.video.arcade
From: gt4476a@prism.gatech.EDU (Mike Alberghini)
Newsgroups: rec.games.video.arcade
Subject: Re: Why do people like MORTAL KOMBAT? (was Re: Street Fighter II...)
Date: 4 Sep 92 05:39:02 GMT
Organization: Georgia Institute of Technology

In article <ladh68INN895@aludra.usc.edu> rjung@aludra.usc.edu (Robert A. Jung) writes:
>In article <Bu0E4H.7Cq@usenet.ucs.indiana.edu> mdchaney@fractal.ucs.indiana.edu (M Darrin Chaney) writes:

>  I might as well take this opportunity to ask a question that's been bugging
>me for a long time: Why do people like MORTAL KOMBAT?
>
>  I finally saw this game last week, and because of the bandwidth it's been
>generating on the net, gave it a shot. While the graphics are fantastic
>(really fun to watch), I couldn't figure out the controls at all. I crouch
>down, press low kick, and my character kicks upwards, towards the opponent's
>center. Maybe I'm too used to SF2's simpler setup, but in MK I felt like I had
>no control over my character.

     I play Mortal Kombat because IT has the simpler setup.  Four buttons for
High/Low Punch/Kick and one for Block.  SFII has six.  I could never play   
SFII because of the controls.  I never wanted to blow so much cash to learn
umpteen moves.  With $5 in quarters I have become pretty good with 3 or 4 
characters in MK.  The moves are the same for all chars. and the specials
are different.  I won three fights on my first 50 cents with nothing but 
standard moves.  

>  Does someone want to clue me in on what's up? Or is this a game where you
>MUST learn the secret moves in order to do well? (If so, I'll pass; the only
>reason I continue to play SF2 is that I can do well with the "basic" moves,
>plus the fact that SF2 machines are really easy to find.  B-)
>
     As I said the basic moves are easy and some are combo's of SFII.  I
won't go into realisim debates because they are pointless.  SFII is like
a cartoon.  MK is like a movie.  Neither is better, it's just which you
like more.  As for being easy to find...  I went into the arcade tonight and
there were 1/2 a dozen people around SFII and none playing MK.  I played
two games and SFII was forgotten.  People were going "Oh my god!" at the 
blood and guts.  One parent would not let their kids watch after a minute.
At school we have no MK yet but two SFII which are always busy.  Note:
the funniest moment I have ever had in an arcade is watching a pair of
twin brothers play SFII while screaming at each other in Korean.  There
would be a stream of unintelligible gibberish followed by a few very american
profanities when one lost.  When MK is available it tends to draw people from
SFII all it needs is time to become popular.



-- 
Mike Alberghini,       Georgia Institute of Technology, Atlanta, Ga, 30332
uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt4476a
Internet: gt4476a@prism.gatech.edu
             --All right!  No more mister nice pope!-- Cerebus--
Newsgroups: rec.games.video.arcade
From: jrennie@terapin.com (Jimmy Rennie)
Newsgroups: rec.games.video.arcade
Subject: Re: why are arcade controls for lefties?!
Date: 30 Aug 92 12:12:09 PST
Organization: BBS

In article <Bts9t8.7JD@iat.holonet.net>, wilsont@orac.holonet.net (Timothy
Wilson) writes:
>Does _anyone_ know why I can no longer go into an arcade and find a game
>with the fire buttons on the left?!
>
>I'm really sick and tired of using my left hand on the joystick, my left hand
>control is terrible.
>
>why did the switch over happen? i remember games with buttons on _both_ sides.
>
>a sensible explaination would be appreciated!
>
>Thanks!
>any new games with righthand joysticks?
>
>Timothy---
>

Well, the 'left-handed' joysticks as you call them are for RIGHT-HANDED people.
 And besides, you try and fit all the street fighter 2 buttons on both sided of
the joystick!
From: gt7932b@prism.gatech.EDU (Hunter Rose)
Newsgroups: rec.games.video.arcade
Subject: Re: Neo-Geo game "World Heroes"
Date: 29 Aug 92 00:46:39 GMT
Organization: Georgia Institute of Technology

In <78589@ut-emx.uucp> parker@ccwf.cc.utexas.edu (Bryan Parker) writes:

>The cheesiest thing I've seen so far in this game is that Brocken (the mechanized guy who looks like Bison, but fights like Dhalsim) can kill you in one second
>flat if you make a mistake.  For instance, if you're playing Janne and sliide into Brocken, all the opponent has to do is block the hit and then hit the A button very quickly.  When this happened to me, I was unable to block, and I was deadin a matter of 2 or 3 seconds, even though I had full health.
> 
>Can we say..."game balance"?!?

	You can do the same thing with Janne..  You just sweep a bunch or rather
a lot of low kicks then they fall away dizzy and you throw..  Then you just
need to blow on 'em to kill 'em..  I've sworn this off now unless someone
picks Brocken or Dragon and starts cheesing me..  I did it for one day and then
found a lot better more fun ways of winning..  But I still go to the cheese
every now and then..  Ah well..


-- 
Sanjay Parekh                         "Never put off till tomorrow what
P.O. Box 37932                                        you can avoid altogether."
Ga. Inst. of Tech. Atlanta, Ga 30332  "Dare to be average."
Internet: gt7932b@prism.gatech.edu    "I'm about as lucky as roadkill..." - Me
From: mattock@rand.org (Michael Mattock)
Newsgroups: rec.games.video.arcade
Subject: Re: The Best Arcades
Date: 25 Aug 92 22:47:21 GMT
Organization: RAND
X-UserAgent: Nuntius v1.1.1d9
X-XXMessage-ID: <A6C0062CBC010B19@mac-9-15.rand.org>
X-XXDate: Tue, 25 Aug 92 23:45:48 GMT

I nominate "Starcade" at Disneyland, because, among other things, it is amazingly clean.
From: as029@cleveland.Freenet.Edu (Victor M. Rosario)
Newsgroups: rec.games.video.arcade
Subject: Assault
Date: 1 Sep 1992 16:01:35 GMT
NNTP-Posting-Host: slc5.ins.cwru.edu


I am looking for an old arcade machine called assault. It was
made by Atari games , in 1988. Any info would be appreciated
-- 
-------------------------------------------------------------------------
Victor Rosario                       |as029@cleveland.freenet.edu  
At last! A .signature!!(Cheers!)     |
Snail:Box 379 Fajardo,PR 00738-0379  |"I hate long .signatures!!!" - ME
From: mjj2@jaguar.uofs.edu
Newsgroups: rec.games.video.arcade
Subject: looking for sf2 moves
Summary: [no summary]
Date: 31 Aug 92 18:25:36 GMT
Distribution: rec.games.video.arcade
Organization: University of Scranton


	Does anyone have a list of all the moves that the characters in street
fighter 2 perform.  

							thankyou
Newsgroups: rec.games.video.arcade
From: hougland@enuxha.eas.asu.edu (Kriss A. Hougland)
Subject: Re: Total Carnage
Followup-To: rec.games.video.arcade
Reply-To: hougland@enuxha.eas.asu.edu (Kriss A. Hougland)
Organization: Arizona State University, Tempe AZ
Date: Wed, 2 Sep 1992 22:00:25 GMT

David Brady <Brady_David@Tandem.Com> writes:
>VGR, vgriscep@wam.umd.edu
>writes:
>>I take it this person has never used wildcards in DOS or UNIX.  ;-)
>>
>>As for dying:  tough doodads.  The idea isn't to guess the password. 
>The idea
>>is to play well, and *earn* the knowledge of a password.  UNfortunately,
>the
>>passwords do more harm than good, since they cost you keys.
>
>I'm the original poster of the question and it STILL hasn't been
>answered!  (BTW, I haven't used passwords on the game for a few weeks now
>because of the 'keys' - but still am curious.)
>
>The scenario: warp to an area which presents a password like "P?LD" or
>whatever.  There isn't a warning ANYWHERE that the password won't work. 
>Come back the next day - try to enter the given password - lose a life. 
>Very confusing until you find out (through the net) that you need to EARN
>the password - and I thought that making it to a certain area was enough
>labor in most games.
>
>So, how do you EARN a password.  Points?  Goals?  What?
>-----------------------------------
>email: Brady_David@Tandem.Com
>
>Remember, David Brady IS Lee Harvey!

I have tried the P?LD password.  I died.  The wildcard did not work.
It might be a machine setting.  When you enter in areas, they will sometimes
tell you a password to get there.  EATS is one.  Like someone said before,
don't use the warps.  The first levels are pretty easy and you can  collect
serveral keys and possibly free men.

One thing I have noticed is when you mess with the jeeps comming at you on
a bonus warp, they say "Kill most jeeps to double score!"  I have killed
all but two and that was too many.  Has anyone killed ALL the jeeps or
can you let one go.  This reminds me of the Pleasure Dome and missing one
item.
TTFN
My $0.02


--
askah@acvax.inre.asu.edu      "Only Nixon could make it to China"
hougland@enuxha.eas.asu.edu         -- old Vulcan probverb
Throw the Scrabble game if anyone starts with "Bezique".
Here are 4 four letter words people don't use "hope, give, kind, and help" --me
From: jrennie@terapin.com (Jimmy Rennie)
Newsgroups: rec.games.video.arcade
Subject: Re: World Heroes move wanted
Date: 3 Sep 92 21:40:37 PST
Organization: BBS

To do Broken's 'Sound Wave' do this moition:
                0
0-- / | \ --0  /
  0   0  0

that's how *I* did it
Newsgroups: rec.games.video.arcade
From: shulick@yankton.ucs.indiana.edu (Sam Hulick)
Subject: Street Fighter II -- Has a rip-off scheme??
Originator: shulick@yankton
Reply-To: shulick@yankton.ucs.indiana.edu
Organization: Vallen Software
Date: Wed, 2 Sep 1992 01:02:20 GMT


Does SFII "cheat?"  I've noticed that awhile ago, while playin against the
machine, I could majorly kick ass.  But it seems that SFII actually MIMMICKS or
LEARNS our moves and uses them later.  Ryu, on the machine I play, has become
frothing mad and wipes me out instantly, and I notice he uses a lot of moves my
friend did awhile back.  Is this true?  Does SFII have "artificial
intelligence" in the aspect that it learns our moves and uses them?

-- 
Sam Hulick         \ [insert catchy quotation here]
shulick@indiana.edu \
(NeXT mail welcome) /
Newsgroups: rec.games.video.arcade
From: bovine@engin.umich.edu (Mitchell Rohde)
Subject: Re: looking for 'diggers/omega race'
Date: Wed, 26 Aug 92 15:16:37 EDT
Organization: University of Michigan Engineering, Ann Arbor
Keywords: diggers, spiders, dig, omega, mono

  I have 2 omega race machines.... they are both non-functional right
 now...

 I live in Michigan...

  why do you ask?
.
From: ant@galadriel.bt.co.uk (Antony Espindola)
Newsgroups: rec.games.video.arcade
Subject: X-Men -Can somebody help me !!!!!
Date: 3 Sep 92 15:41:31 GMT
Organization: Data and Business Comms, BT Labs, Martlesham, Ipswich, UK.

I have recently come across the X-Men 6 player game in our local
arcade.

Firstly, Has anyone else had any experiance with this game ?

Secondly, Can anyone give me *any* hints at all 'cos I can't get
anywhere with the game - after about ten robots I'm dead !

All help greatly received,

Antony 

-----------------------------------------------------------------
 e-mail : espindola_a@BT-web.bt.co.uk        | A witty comment  |
                                             | would be here... | 
 The above scriblings are my views and NOT   | but I can't      | 
 that of the company.....so there !          | think of any !   |
 ----------------------------------------------------------------
 Member of the AAUG - Association of Atari User Groups (Norwich, UK)
 
Newsgroups: rec.games.video.arcade
From: mdchaney@fractal.ucs.indiana.edu (M Darrin Chaney)
Subject: Re: Street Fighter II -- Has a rip-off scheme??
Organization: Indiana University, Bloomington
Date: Thu, 3 Sep 1992 15:38:40 GMT

u895174@bruny.cc.utas.edu.au (Tim Morris) writes:
>I think the work involved in making the computer characters behave 
>intelligently was too much for Capcom, so they added things like instant
>reactions, machine-gun jabs and zero-charge power moves to maintain a
>sufficient level of difficulty.  (Of course what it does do is piss you
>off).  But what else could they do?

Hire some programmers with non-fractional IQ's?

Compare Mortal Kombat and SF2.  SF2 looks hilarious in comparison.
Probably the biggest difference was that the MK programmers were aware
of some laws that the SF2 programmers weren't aware of: the laws of
physics.  Now, granted, these games aren't made to be totally realistic,
but on SF2, people can jump 10 feet into the air, and they're not bothered
at all with gravity.  Instead, they go up with a linear motion, and
come back down with linear motion.

When they do flips, they simply pick their feet up, flip, then put them
back down.  When they turn to face the other direction, all they have
to do is make a mirror image of themselves, no need to actually turn.
It's just plain poor programming.  I would have expected it 7 or 8
years ago, but now it looks out of place.

Mortal Kombat is so much better.  I saw it last night, and I was impressed.
I'm not into this kind of game, but this one is fun to watch. When the
player has to face the other direction, he turns.  When they do flips, they
actually do it like a normal human would, in the confines of
gravity.  It looks so much more realistic.

I love the guy with four arms, BTW.  I think his name was Scorpion.  Not
someone you'd want to have pissed at you!

Capcom would be wise to beg some of these programmers to come and show them
some stuff.  If the SF2 kids have any intelligence, they'll be heading for MK.

	Darrin
-- 

mdchaney@iubacs mdchaney@bronze.ucs.indiana.edu mdchaney@rose.ucs.indiana.edu

"It's a marvel of vegetable containment..."
From: knepley@CS.ColoState.EDU (Ranseus (Jim Knepley))
Newsgroups: rec.games.video.arcade
Subject: Re: why are arcade controls for lefties?!
Date: 30 Aug 92 14:48:57 GMT
Organization: Colorado State University

In article <Bts9t8.7JD@iat.holonet.net> wilsont@orac.holonet.net (Timothy Wilson) writes:
>I'm really sick and tired of using my left hand on the joystick, my left hand
>control is terrible.

So cross your hands when you play those games.  I believe that tactic was
invented about the time when Defender was hitting the hayday.

Either that, or work on your left hand control...

Jim

-- 
**** knepley@cs.colostate.edu ****************** Boycott Microsoft ****
 Jim Knepley           Magician, programmer, computer geek.
   (Ranseus)    Proud user of Clinton condoms.  Scented like Flowers.
*********** CTHULHU IN '92! -- Why vote for the LESSER evil? **********
Newsgroups: rec.games.video.arcade