HDTenEightyP/NetNews huggingface dataset:
From: mytelka@codon9 (Daniel Mytelka;612 Barker;x2-5110)
Newsgroups: rec.games.empire
Subject: Re: More Update Stuff... perhaps a "new" idea?
Date: 2 Sep 1992 16:47:06 GMT
Organization: University of California
NNTP-Posting-Host: codon9.berkeley.edu

In article <1992Sep2.153522.15349@magnus.acs.ohio-state.edu> kpearce@magnus.acs.ohio-state.edu (BULLDAWG) writes:
>
>So you see, every 10 minutes or so, the server runs through all the sectors
>(perhaps with a pointer to a list so that one does not waste tiem looking
>at sea sectors) and adds 1 mobility (or whatever the etu rate for the game)
>to each sector in turn that doesn't have the maximum mobility.
>
>I believ that this would eliminate traditional update attacks, while still
>maintaining or perhaps creating a "fluid-like" beahviour to drawn out wars.
>
This is the worst idea I have seen yet! Yes, it will eliminate around the updateattacks, but only by replacing them with the possibility of making an around theupdate attack at ANY time. Imagine early in the game: take over a row of sectorsand wait ten minutes until you have mobility on the attacked row (1 mob should
be enough to attack with two mil, I think), take over another row, wait ten
minutes, repeat until victim is conquered. Then, if we assume that the victim
is not clueless and hasn't demobilized his mil and lost his whole country, he
logs on and reverses the process. Nobody can build anything but mil for the
first few weeks, as the tide rolls back and forth with huge wastages of time.
BORING, BORING, BORING.

Dan Mytelka, mytelka@enzyme.berkeley.edu (Langerhans)

Newsgroups: rec.games.empire
From: kpearce@magnus.acs.ohio-state.edu (BULLDAWG)
Subject: Was Prevent Update attacks, Now Land Units (yeah!)
Organization: The Ohio State University
Date: Thu, 3 Sep 1992 13:00:57 GMT

I love this idea!!!


:	Well, I've been thinking about this for a while. I came up with a
:couple ideas that I'm probably going to code. (This is also based on TT's ideas,
:with the largest share of credit maybe to go to him) This is still pretty rough,
:but I think it might be usable.
:
:================================================================================
:
:I) Basics
:
:	I plan to have land units, with characteristics of both planes and
:ships. Here's an example unit:
:
:[1:512] Command : landunit *
:#    type               x,y    a  eff  mu att def rad frng supply fuel tech ship
:0    War Band           0,0      100% 127  10  10   1    0    2,0    0    0

Finally, we have an idea that will work.  

I have the following sugeestion:

	Have a "stacking" limit based on the "size" of the units, say 
10 war bands, 8 calv's, etc.
	Furthermore, limit max number of mils in each sector so that they now
reflect "local militia" and make them weak enough so they will defend but not
bea able to stop a determined army. I was thinking of 10 mils max....

Ken
Newsgroups: rec.games.empire
From: kmrobert@nyx.cs.du.edu (K.M.Roberts)
Subject: Chainsaw
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Fri, 28 Aug 92 04:44:53 GMT


	Hmmmm.... interesting
	The game isn't even slated to start for several days and there
is already at least one alliance agreed upon, the terms are set and the
cooperation is insured. Is everyone ready for this?

	On a more personal note, Mr. Klaw has already sent out his first
speech....



	"Dear weasels of the world, bear with me a moment while I
enlighten you upon a few topics.  As some of you don't already know,
I am the figurehead of the Beautiful country of Qaz.  We here in QAZ
are a friendly people, we try to be nice and considerate... we welcome
all visitors to enjoy any of our many, many parks. We refuse battle
because battles only make people oscillate, and we all know what a 
terrible thing that is.

	So please take note:  You are welcome to visit the Pleasure World
of QAZ at your leisure, just don't attack us.

	Why not attack? Because: WE ARE RELENTLESS! 
	You have never seen a more viscous Pleasure world than ours!


		Just a friendly reminder...

					Mr. Klaw



--
kmr...                                      Fiction is created by writers
kmrobert@nyx.cs.du.edu                      Lies are concocted by liars
"I have engaged the                         Fiction is a string of lies
Theoretical Weasel!"                        I am a liar...
From: ccastks@prism.gatech.EDU (Kevin Stallard, esq.)
Newsgroups: rec.games.empire
Subject: Help !!!
Keywords: new game; need a machine
Date: 24 Aug 92 00:40:21 GMT
Organization: Georgia Institute of Technology


   If somebody would be gracious enough to donate a machine, I am
very interested in running a game.  I can't run one here at good 'ol
Georgia Tech, so I am asking anyone who has an available machine.

   Thanks,
Elsinore

_____________________________________________________________________________
Kevin Stallard                   " There is a BIG difference between kneeling
Georgia Institute of Technology,   down and bending over."  
ccastks@prism.gatech.edu          - Philosophy on Religion 
Newsgroups: rec.games.empire
From: joker@usl.edu (The Joker)
Subject: Any Blitz This Weekend?
Organization: /u11/cjc/.organization
Distribution: rec
Date: Thu, 3 Sep 1992 00:41:20 GMT



Anyone gonna run a blitz game this weekend... Hurricane Andrew has
given me a small taste of true distruction... Now I want more...


Joker.

--
'They said I was from the depths of Hell... No, I replied, Louisana!'
                                                              -Joker.
From: ccoprfm@prism.gatech.EDU (Monte Freeman)
Newsgroups: rec.games.empire
Subject: Ga. Tech game is runnng.
Date: 27 Aug 92 21:50:15 GMT
Organization: Georgia Institute of Technology


 I sent out mail to all the players, but thought I would post to here as well.
The game is up and running. Several countries have already broken.

 As a side note for those playing, if you're not interested in being in a game
where the deity (me) makes comments and such in the game about how things are
going, then quit now. I have fun with empire in three ways. I play with the
code. I run games. And I try to keep things interesting in the games by making
comments and talking to/with the players.

 If you can't handle having a deity that isn't the silent type, then this isn't
the game for you.

-- 
Monte Freeman  --  Operations Department / Information Technology
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!ccoprfm
Internet: ccoprfm@prism.gatech.edu
From: mytelka@codon9 (Daniel Mytelka;612 Barker;x2-5110)
Newsgroups: rec.games.empire
Subject: Re: More Stuff about elimating Update Blitzs (but still have Blitzs)
Date: 2 Sep 1992 22:36:40 GMT
Organization: University of California
NNTP-Posting-Host: codon9.berkeley.edu

In article <1992Sep2.210508.19119@magnus.acs.ohio-state.edu> kpearce@magnus.acs.ohio-state.edu (BULLDAWG) writes:
>
>2)  OK, well a real country would mobilize: how about if one could set a
>automatic defence file for each country say:
>
>	if (adjacent_sector.enemy_mil) > 1
>         
>	then enlist sector percent_defend
>
>where the server would then automatically enlist whatever the (not logged on
>victum) player had decided would be the threat counterbalence:
>

The problem with this is that it's still not effective early in the game,
which is when around the update attacks are most effective. You need a 60%
sector with extra civs on it to mobilize in. This automatically will make your
provisions useless. And let's say you change this so that you can mobilize
anywhere, with civs form your 0,0 or something; you will still run into 
problems when the enemy puts 50 mil on an adjacent sector, and you're forced
to mobilize in SEVERAL adjacent sectors. "Tried to mobilize in sector -4,2
but out of reserves"? Enemy adds a few more mil and destroys your whole
army. Good fodder, putting all of your mil where they can be attacked.

Dan Mytelka, mytelka@enzyme.berkeley.edu (Langerhans)
From: ccoprfm@prism.gatech.EDU (Monte Freeman)
Newsgroups: rec.games.empire
Subject: replacement player needed
Date: 28 Aug 92 21:37:21 GMT
Organization: Georgia Institute of Technology


 I have one country that has not broken in the game I am running. If you'd like
to get into a game, let me know.

 There have been 2 updates already. The next one is at 0500EDT 8/29/92. This is
a two update per day game (0500 and 1700 EDT). This country is on an island
with at least one other country. The borders between the countries are sectors
that have 1 deity mil in them, so it takes a little while to break through.

  We are playing with BBNII code. There are no demand updates.
If you are interested, let me know soon. If I don't have a player by this
time tomorrow I'm going to dissolve the country.


-- 
Monte Freeman  --  Operations Department / Information Technology
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!ccoprfm
Internet: ccoprfm@prism.gatech.edu
Newsgroups: rec.games.empire
From: Thomas.Retkowski <Thomas.Retkowski@mixcom.mixcom.com>
Subject: quiters
Organization: Milwaukee Internet Xchange BBS, Milwaukee, WI U.S.A.
Distribution: usa
Date: Wed, 02 Sep 1992 17:11:51 GMT

Temukula has quit a number of games that I can remember.  Is this a pattern
he likes to follow?  Get a country going and hand it over??  He did this at
a Kent St. game.

  
-- 
****************************************************************************
** Thomas E. Retkowski              Addr: Thomas.Retkowski@Mixcom.com     **
** DePaul University                      Chicago, Il 60614               **
**                                                                        **
** "Fighting for a world without Liberal causes."                         **
****************************************************************************
From: kermits@pasifae.cc.uch.gr (Aggelos Keromyths)
Newsgroups: rec.games.empire
Subject: Mail-list
Date: 3 Sep 92 16:27:00 GMT
Organization: Computer Science Department, University of Crete HELLAS
X-Newsreader: Tin 1.1 PL3

Now that empire.bbn.com will be down and there will be no mailing list,
 i could create one on a listserv (Internet) at listserv@csd.uch.gr moderated
 or not.Finally,a new empire aftp site will be athina.cc.uch.gr in a few days.
 I will post here when the time comes.It will include anything empire.bbn.com
 had.I remind you that this ftp site is in Greece,Europe,so it should be good
 for Central and South Europe at least.E-mail me if you want me to create the
 mail list and tell me your preferences (blitz list,discussion etc).I'll
 summarize later here.
Aggelos
From: Thomas.Retkowski@mixcom.mixcom.com (Thomas.Retkowski)
Newsgroups: rec.games.empire
Subject: The Council is Back
Date: 28 Aug 92 19:34:01 GMT
Distribution: usa
Organization: Milwaukee Internet Xchange BBS, Milwaukee, WI U.S.A.

Hi folks, good old Tarpan is back.  I am the original person that used the
nation of Council in the Empire games.  I am looking for a few of the people I
played against in the Kent St. game last year...

Northpole
Afrika Korps
Taliesn  or something like that.


If you guys are out there, drop me a line and let me know the latest in
Empire,  and if there are any new modifications since last year (July).


-- 
Thomas.Retkowski@mixcom.com
DePaul University Graduate Program.
"Fighting Liberalism at Every Turn."
Newsgroups: rec.games.empire
From: perry@ossi.com (Perry Tucker)
Subject: Country sitter needed
Summary: I need some one to sit a country in the CHAINSAW game .
Keywords: help 4 days
Organization: Open Systems Solutions Inc.
Date: Wed, 26 Aug 1992 15:52:07 GMT

I find thst I am in a bit of a jam.  I will be out of town form sept 3, pm.
and will not return until sept 7 p.m.  Is there anyone out there that would
please sit in and help me get this thing going?  We could work a deal to
co-rule or if necessary give it to some one.  I would like to play to 
experience this new code.

Send reponses to perry%ossi.com@uunet.uu.net

thanks all

==perry
From: fsjfz@acad3.alaska.edu
Newsgroups: rec.games.empire
Subject: Re: More Update Stuff... perhaps a "new" idea?
Date: 2 Sep 92 20:22:11 GMT
Article-I.D.: acad3.1992Sep2.122211.1
Organization: University of Alaska Fairbanks

In article <1992Sep2.153522.15349@magnus.acs.ohio-state.edu>, kpearce@magnus.acs.ohio-state.edu (BULLDAWG) writes:
> Eliminate update's all together for mobility, leave updates for things like
> production, starving, etc.
> 
> Instead, lets have a routine that goes something like:
> 
> if (time())      /*  say every 10 minutes */
>    {
> 	while (sector_file(i).mobilty != MAX_MOB)
> 	{  sector_file(i++).mobility++; 
> 	}
>     }
> and so on...
> 
> Of course leaving the other non-mobility stuff for the update allows the 
> computer to be cpu-intensive only at the update as is now....
> 
> Ken  

Since mobility seems to be the key arguement here, i think something like this
is the way to go.  It would also allow for blitz games to have ``faster'' mob
than slow games- letting the diety set realistic mobility to update ratios.
 
James Zuelow
FSJFZ@acad3.alaska.edu
From: ewadams@netcom.Netcom.COM (Ernest Adams)
Newsgroups: rec.games.empire
Subject: Speak at the Computer Game Developer's Conference!
Date: 1 Sep 92 18:44:36 GMT
Organization: Netcom Online Communications Service


 
         COME SPEAK AT THE COMPUTER GAME DEVELOPER'S CONFERENCE!
 
The seventh Computer Game Developer's Conference will be held April 17-20,
1993 in Santa Clara, California. The CGDC is the premiere professional
conference of the computer game industry. Every year, it brings together game
developers from all over the world to exchange information and insights (and
business cards). If you have an idea, issue, or problem that you'd like to
share with your colleagues, the Board of Directors wants to hear from you.
 
The format can be a lecture; a panel discussion among two or three
knowledgeable speakers; a roundtable (an open discussion among a small
audience); or a seminar (a shorter lecture followed by open discussion). All
sessions should last about an hour, including a short period for Q & A in
seminars and panels.
 
Topics for talks might include design theory (new ideas about games), design
practice (war stories and how-to information), technical (the nuts and bolts
of writing game software), and business/legal (protecting and selling your
game designs). These are only guidelines, however. Above all, Conference
attendees are looking for SOLUTIONS: practical information they can use to
make their games better and their lives easier.
 
HOW TO SUBMIT A PROPOSAL
Write a one-page summary of your proposed talk, and mail, fax, or E-mail it to
one of the addresses shown below. A paragraph will do, but REMEMBER, THE
BETTER THE PROPOSAL, THE BETTER ITS CHANCES OF ACCEPTANCE. Please be as
specific as you can about the content of your talk, its format, and the
category (if any) into which it falls. If you want to do a panel, please list
the names of your proposed panelists.  Please get your proposal to us by
OCTOBER 15, 1992.
 
WHAT WE EXPECT FROM A SPEAKER
Speaking slots are limited, and we think long and hard about who to give them
to. When you agree to be a speaker, you're making a commitment to be there on
time, well-prepared, and to speak on the topic you've proposed. Also, we hope
you'll write a paper for the Proceedings, so that your ideas can reach people
unable to attend your talk.
 
ALL PROPOSALS MUST BE RECEIVED BY OCTOBER 15, 1992!
 
U.S. MAIL:                      Fax:            (415) 965-0221
Anne Westfall                   Internet:       ewadams@netcom.com
1440 Cedar Place                GEnie:          E.ADAMS10
Los Altos, CA 94024             CompuServe:     71170,161
From: tedrick@triangle.Berkeley.EDU (Tom Tedrick)
Newsgroups: rec.games.empire
Subject: Re: Defeating the "around the update blitz" (Was Re: update alternative)
Date: 2 Sep 1992 22:55:53 GMT
Organization: University of California, Berkeley
NNTP-Posting-Host: triangle.berkeley.edu

Elf is right this time; land units are the solution, not
messing around with the updates (some of the idiotic ideas
people suggested are the exact way things used to be 10
years ago that we went to infinite trouble to fix :-)

Yeah I said *IDIOTS*  

As in *MORONS WITH ZERO EXPERIENCE AND ZERO INTELLIGENCE*

So start the flame wars, we have a week to go before the
chainsaw restart and I'm in a BAD mood. Let's fight it
out RIGHT HERE :-)

Just kidding of course :-)

And, don't forget, f*** y** a****** :-)

(thanks to "Faaking A" for reminding me of the good old days :-)

-- 
"An army is composed of idle and inactive men. Unless the general has a constant
eye on them this artificial machine will fall to pieces. If my soldiers began to
think, not one would remain. All that can be done is give them 'esprit de corps'
and keep them more afraid of their officers than the enemy" -Frederick the Great
Newsgroups: rec.games.empire
From: kovar@world.std.com (David C Kovar)
Subject: Re: Land Units
Organization: The World Public Access UNIX, Brookline, MA
Date: Fri, 4 Sep 1992 11:26:32 GMT

   Personally, I think land units are going to make the game less playable
rather than more playable. As it is, we have, at least in some games,
too many plane and ship types to really understand them all, and how they
possibly might interact. Worse, managing anything more than a small number
of ships, and a larger number of planes, requires a lot of time and perhaps
some specialized tools. Adding land units will add another class of complex
objects to manage. This will force players to spend much more time or 
ignore some of the finer details or perhaps quit Empire altogether. It will
also make Empire more difficult for novice players to learn. If you *really*
must have land units, consider simplifying the other types of units at
the same time *and* making sure that the tools are built into Empire for
managing them. (sail, autonav, etc are steps in the right direction.)

-David aka Ghostlands

Newsgroups: rec.games.empire
From: elf@titan.ucc.umass.edu (Wanderer)
Subject: Re: More Update Stuff... perhaps a "new" idea?
Organization: the Elves of Briton
Date: Wed, 2 Sep 1992 21:50:34 GMT

melissa@csd4.csd.uwm.edu (Melissa C Merrill) writes:
>elf@titan.ucc.umass.edu (Wanderer) writes:
>>what we need is a system by which if a sector is taken, then the
>>auto defences will automatically take it back.
>>
>>
> How would anyone get anywhere:?
>
> You lose 1 troop taking 1,1
> Enemy lost 1 troop taking 1,1
> You lose 1 troop taking 1,1
> etc etc etc...
>
> Just curious......
> Caeser M.

the automated defences wouldn't activate when you're the aggressor
at least not during an aggression.

so you would attack, and then the sector might be retaken during
the counter attack.

if it was retaken, then that's the end of it.

perhaps the auto-defence wouldn't protect occupied lands from the
original owner. hmm, no that's bad too. I like the way I said it first.

your auto defences only work when you're being attacked.
not when you're attacking.

where's owen reynolds? i'd laike to 'ere wot 'e 'as to say about this.
he might e'en laike it, he might. (heheh with apologies to owen)

*--*
the Elf
From: ccoprdj@prism.gatech.EDU (Jorge Diaz)
Newsgroups: rec.games.empire
Subject: Re: Tech in Empire.
Date: 4 Sep 92 18:57:16 GMT
Organization: Georgia Institute of Technology


From what I understand, back when games were 8 or 16 ETUs, tech was
difficult to make because it was difficult to make *edu*.  The lower
your edu, the less tech you got.  Also, there was an edu cap.  When the
max edu is 8, it's difficult to make a lot of breakthroughs.  So, people
would spend a lot of money and a lot of materials to make a little
tech.

You could make tech, or you could save your money.  It wasn't possible to
do both, because of the high cost of tech production.

So, what to do?  Well, I don't like the idea of edu caps, and most of the
people I've talked to who played with them hated them.  Either we go back
to playing 8 or 16 ETU games (right....), or increase the cost of tech
(in money and/or materials).  This will make tech expensive to produce again,
and then people won't be able to rage it the way they do now...

Just a suggestion.


-- 
Jorge Diaz                       | Sign in a restaurant:
Georgia Institute of Technology  | 
Office of Information Technology |   "We reserve the right to serve refuse to
ccoprdj@prism.gatech.edu         |        anyone."
Newsgroups: rec.games.empire
From: kpearce@magnus.acs.ohio-state.edu (BULLDAWG)
Subject: Iceland, where are you???
Organization: The Ohio State University
Date: Sun, 23 Aug 1992 21:41:28 GMT

keywords:  Iceland

Iceland:  I have lost your address.  Could you send me the same?

Thanks.

Ken
LSF
From: lmlc@brahms.udel.edu (Carolyn M Chandler)
Subject: labor day game
Organization: University of Delaware
Date: Thu, 3 Sep 1992 18:47:47 GMT

TO whoever is running in the labor day game..is Greenville registered?
-morgan
From: Thomas.Retkowski@mixcom.mixcom.com (Thomas.Retkowski)
Newsgroups: rec.games.empire
Subject: PC versions
Date: 28 Aug 92 19:37:05 GMT
Distribution: usa
Organization: Milwaukee Internet Xchange BBS, Milwaukee, WI U.S.A.

I have been away from a serious empire game for about a year now.  Up until
about a day or so ago, I didn't have any kind of access to the internet.  Now
at least I have e-mail, but I do not have any direct ftp or anonymous access
capability.  If anyone knows of a place I can obtain a pc version of empire
that is the same as the internet version running at a few of the universities
here in the U.S., I'd appreciate it.


-- 
Thomas.Retkowski@mixcom.com
DePaul University Graduate Program.
"Fighting Liberalism at Every Turn."
From: mendels@eniac.seas.upenn.edu (Jeffrey Mendelsohn )
Newsgroups: rec.games.empire
Subject: chainsaw
Date: 28 Aug 92 15:41:25 GMT
Organization: University of Pennsylvania

Is chainsaw up already?
I can not connect ...
Newsgroups: rec.games.empire
From: elf@titan.ucc.umass.edu (Wanderer)
Subject: time in empire?
Organization: the Elves of Briton
Date: Sun, 30 Aug 1992 18:55:04 GMT

So what's an update in empire worth anyway?
Borrowing from the UB game, we have a relation of 5 tech to 1 year
assuming a minimum of 5 tech per update, we can gather that 1 update
is roughly 1 year.

For this reason there's no point in having a noticable day/night shift.
Or even for having any kind of weather format. As the time goes by too
quick. What I was thinking though, just for experimentation, was having
an update = 1 day. Reason being is that I wanted to set up "time-zones"
so that the updates would happen at different times for different places
on the map. This would be beneficial to games with european/australian
and american players.

Another thing I was thinking about playing around with was weather and
catastrophies (like earthquakes/floods/storms/draught/volcanoes).

While not "classic" empire, surely such an experiment would be "fun".
And after all that's what we're here for isn't it? (Excepting those of
us who are obviously here to prove we have bigger appendages) :*) :*)

*--*
the Elf
From: ccoprmd@prism.gatech.EDU (Matthew DeLuca)
Newsgroups: rec.games.empire
Subject: Re: chainsaw
Date: 28 Aug 92 17:17:46 GMT
Organization: The Dorsai Grey Captains

In article <87318@netnews.upenn.edu> mendels@eniac.seas.upenn.edu (Jeffrey Mendelsohn ) writes:
>Is chainsaw up already?
>I can not connect ...

No...the start date is still September 1.
-- 
Matthew DeLuca                      "I'd hire the Dorsai, if I knew their 
Georgia Institute of Technology      P.O. box."
Office of Information Technology                - Zebediah Carter, 
Internet: ccoprmd@prism.gatech.edu              _The Number of the Beast_