HDTenEightyP/NetNews huggingface dataset:
From: bx304@cleveland.Freenet.Edu (Jeff Epler)
Subject: Re: GAMEBYTES file sizes...
Reply-To: bx304@cleveland.Freenet.Edu (Jeff Epler)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Fri, 14 Aug 92 01:58:28 GMT


In a previous article, brian@calvin.ee.cornell.edu (Brian Kelley) says:

>In article <1992Aug13.062744.9360@monu6.cc.monash.edu.au> s1070627@giaec.cc.monash.edu.au (Brett Paterson) writes:
>>              #4    988549 + 110161 = 1098710 !
>>
>	I agree that the Gamebytes file sizes are getting prohibitivly
>large.  I have had troubles in the past placing large archives on 1.2 meg
>diskettes.  Because of this problem, I wrote a small utility that splits
>the files for downloading then joins them again for unarchiving.  
>	I have the C code for a unix executable that splits the files and
>a msdos .exe file that rejoins them.  It works with any file.  I have found
>it much more useful than zipslit.

It would be nice if some sort of multi-file structure was available at
the archive site.

When I FTP, I have to use mail (Yuck!) -- And my box can be a max of 1
meg.  Since the recent issues will uuencode to close to or more than
that (And I have *real* mail in my box sometimes) I can't use Gamebytes
at all.

Someone a long time ago (Probably laughed at till he went away, but I
liked the suggestion too.) proposed that issues be distributed that were
half as big but twice as frequent.

Or maybe one 'big' version and one that is in about 128K chunks?

(As either separate ZIPs or something that can be reconstitued with a
copy ...+... into a zip..)
-- 
|Jeff Epler               Additions Welcome           c(-8 ;-) >{8-) |
| :) (=( =-] (-= Celebrating the variety of faces =-> :^) {-= |-) (: |
|                                                   Lincoln, Nebraska|
From: arnieh@mthvax.cs.miami.edu (Arnaldo Horta)
Newsgroups: comp.sys.ibm.pc.games
Subject: Theatre of War: A short review
Date: 8 Aug 1992 03:41:44 -0400
Organization: University of Miami Department of Mathematics & Computer Science
Distribution: us
NNTP-Posting-Host: mthvax.cs.miami.edu

Well, I just bought Theatre of War, and I have some comments.  It is
640X480x256, but it can run in 320x200x256 so others can use it. (The
Box mistakenly calls it the first Super-VGA game, seeming to ignore the
existance of Links 386 Pro and Gateway.)  At first glance, the game
looks just like a wierd chess game.  However, this is only superficial.
First, the game is real time:  The computer and the player (or the two
players connected by cable or modem) move their pieces at the same time.
There are no fixed patterns of movement.  However, each piece has
different abilities and relative battle strengths.  Some pieces can also
fire missles at long distance.  The squares that the pieces are on have
differing properties, so that, depending on the set played, movement may
be slowed on some squares, or mines may be encountered, or other things.

There are some ways that the game is similer to chess.  In most
scenerios, the object is to kill the "king".  One of the sets has pawns
which are relatively weak but have an important role in the game.

The game comes with 3 different "sets":medieval, The Great War, and
Contemporary.  In each set there are different pieces with different
powers.  Together with each set is a number of scenerios that guide the
computer's play.

The graphics are strange, but look good (I hope so if it is SVGA).  My
only complaint is for the contemporary set:  The standard play mode is
in perspective, but for this set your pieces are on the far side of you!

All in all, I like this game.  However, this will not thrill everyone!

After I play for a few days, I will comment on the computer's AI


Arnaldo Horta
arnieh@mthvax.cs.miami.edu.
From: MARTYZ@IDUI1.CSRV.UIDAHO.EDU (Marty Zimmerman)
Newsgroups: comp.sys.ibm.pc.games
Subject: POD - hints or walkthru available?
Date: 18 Aug 1992 18:47:02 -0500
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu

I'm looking for a hint file or walkthru of Pool of Darkness by SSI.
Any pointers?

Marty Zimmerman                 Bitnet:   martyz@idui1
Computer Services               Internet: martyz@idui1.csrv.uidaho.edu
University of Idaho
Moscow, Idaho, USA
From: moe@rainier.lib.washington.edu (Joe Shippert)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re:      Latest Wizardry game?
Date: 12 Aug 92 21:35:39 GMT
Organization: University of Washington Libraries, Seattle

In article <92225.123347IO81144@MAINE.MAINE.EDU> <IO81144@MAINE.MAINE.EDU> writes:
>Just hoping someone could give me the name of the latest game in the
>Wizardry series.  And of course, is it worthwhile?  Thanks.
>Brian Scheller


I was just in Software, ETC. and they're upcoming releases list had
Wizadry: Crusaders of the Dark whatever supposed to be out in September. 
Whatever that's worth.

-j
-- 
_______________________________________________________________________________
moe@u.washington.edu
ad Kalendas Graecas
From: mox@vpnet.chi.il.us (William Moxley)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civ: Alone in the world.
Date: 12 Aug 92 01:03:23 GMT
Organization: Vpnet Public Access

Is their much fun left at this point?  I mean their's no point in
making any military items.  And if you don't have any enemies, then who
do you wage war against?  And without war, what is their to live for?

I'd start over unless your a new player at this.

		William Moxley
		mox@vpnet.chi.il.us
From: saxena@maxwell.physics.purdue.edu (Virendra K. Saxena)
Newsgroups: comp.sys.ibm.pc.games
Subject: HELP: Cronolog.zip
Date: 22 Aug 92 03:01:55 GMT


	Ok.  I dl'd cronolog.zip, but when I tried unziping it, my program 
	said "I do not know what to do with <filename>".  Wrong zip version?
	Some major error in zipping?

	HELP!!!!!!!!

		Deepak

	ps:  Has anyone else seen vectdemo by UltraForce?  That is one of the
	best graphic/music demos.
From: dcutter@oregon.uoregon.edu (dann cutter)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: NES version of Ultima Exodus (3?)
Date: 12 Aug 92 22:23:52 GMT
Organization: Stellar Enterprises

In article <1992Aug12.152754.6363@dgbt.doc.ca>, serge@dgbt.doc.ca (Serge Ah
Hee) writes:
> 
> In article <1992Aug12.034855.27411@ccu.umanitoba.ca> umkullm1@ccu.umanitoba.ca (Jennifer M.E. Kullman) writes:
> >Hi.
> >My brother and I have been playing Ultima Exodus on the NES off and
> >on for a while now and we have no idea where to find Dawn.
> >Can someone tell me where it is and how to get there?
> >I think that Ultima Exodus is like Ultima 3.

Don't mean to be a pain; but check rec.games.video for better results to
that question.
_______________________________________________________________
Dann Cutter  Stellar Enterprises*  /
dcutter@oregon.uoregon.edu
Newsgroups: comp.sys.ibm.pc.games,rec.arts.int-fiction
From: dmb@wam.umd.edu (David M. Baggett)
Subject: Re: I uploaded text adventures to ulowell
Keywords: text adventure
Organization: University of Maryland, College Park
Date: Thu, 13 Aug 1992 04:13:41 GMT

In article <1992Aug13.001930.1036@msuinfo.cl.msu.edu> schwarts@cps.msu.edu (Steven Eric Schwartz) writes:
>	2) Is TADS written in C and/or portable to other machines?

It's written in C and is portable, but source isn't available for any
version (yet, at least).  It runs on DOS, Macs, and Atari ST's. I
expect we'll see an Amiga version eventually too.  (BTW, I didn't write
TADS; I just know about it.)

Dave Baggett
dmb@wam.umd.edu
From: richard@paragon.folly.welly.gen.nz (Richard Parry)
Newsgroups: comp.sys.ibm.pc.games
Subject: Prince of Persia: It's a new game!
Date: Thu, 20 Aug 92 00:51:58 GMT
Reply-To: parry_r@kosmos.wcc.govt.nz
Distribution: world
Organization: Masterful Enterprises UnLimited.

There I was, cursed with a 4.77Mhz XT.  Prince of Persia was an awesome
game, as it actually ran on it, albiet slowly, but!

I upraded to a 386, and my life changed.  I also got a Sound Blaster.  I
was sooo busy playing all the nice new games I game up on PoP.

Then I decided to take a stroll down memory lane, and popped the disk in
the drive.

It's a different game!  The sound is excellent (for Adlib 8-)

Anybody else felt this way?

Newsgroups: comp.sys.ibm.pc.games
From: tvilla@tartarus.uwa.edu.au (Tim Villa)
Subject: SIMCITY for DOS
Organization: University of Western Australia
Date: Fri, 14 Aug 1992 04:07:46 GMT

I've seen the game SIMCITY on various formats (Mac, Amiga) and would love
to see it on pc format. Does anyone have it or know where I can obtain a
copy?
Thanks
Tim
tvilla@tartarus.uwa.edu.au
From: a481@mindlink.bc.ca (J.D. Frazer)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolf 3D & What They Say
Date: 19 Aug 92 04:13:51 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

> Samuel Green writes:
>         A question, tho.  I have the Adlib SoundBlaster, and I cannot quite
> figure out what the SS guards say whenthey become aware of you.  Sounds like
> "Luftwaffe", but that makes no sense.  Also, I finally managed to figure out
> that they are saying "Mein Leiben" (sp?) "My Life!" when they die. Pretty
> entertaining, all for the price of 5 minutes at an ftp site. Anyone hear any
> other sayings that the game does?

The SS holler "Schutzstaffel", which is, of course, what SS stands for. And
yes, when you plug the guy he yells "Mein Leben!" (see my .sig for a replay of
what my once-innocent SO said -- had me in hysterics :) )

The fellas in the white in episodes 2-6 yell "Schtion!" (sp?), which means
"Freeze!" or, literally, "Stay!". We can't quite figure out what they say when
they croak though. Something like "Ein Stufel!"

The big guard at the end of episode one says "Guten Tag!". If you can't figure
that one out you're beyond my help.

The others are pretty clear. Hitler, for example, says "Die, Allied
schweinhund!", then "Eva, Auf Wiedersehen!" when you smear him.

Love that Death Cam! >:)



--
J.D. Frazer, a481@mindlink.bc.ca, (Vancouver, B.C., Canada)
-----------------------------------------------------------
*BRRRRAPPAPPAPPAPPAPPAPPAPPAPP!*
"MEIN LEBEN!" <thud>
"You shoulda thought about that when you signed up, buddy." - Valaria

Newsgroups: comp.sys.ibm.pc.games
From: smintz@sedona.intel.com (Stephen Mintz exp 11/92~)
Subject: Re: Unreal demo sound cuts out...?
Originator: smintz@alamo
Organization: Intel Corporation
Date: Thu, 20 Aug 1992 15:32:49 GMT


If you read the readme file you'll see that a boot disk is a good option, I
finally had to set up a config with only mouse and qemm386 v 6.02 loading with
dos high...the simulation work fine with that, though if I use the ESC key is
still has a 50/50 chance of lock up...I don't know what routine they are using
but it is a bitch with 33+mhz and sb pros...
Newsgroups: comp.sys.ibm.pc.games
From: elvira@Ingres.COM (Eric Elvira)
Subject: Re: Space Quest Hints - Wanted
Organization: Ingres, an ASK Company, Alameda CA 94501
X-Newsreader: Tin 1.1 PL5
Date: 18 Aug 92 23:39:29 GMT

Ashley Kleynhans (Ashley.Kleynhans@f54.n7101.z5.fidonet.org) wrote:
: GV ->I'm in the Galleria.  I think I have everything:
: 
: GV ->Hint Book, Adapter (How do I know which one?), Cigar, Gum,
: GV ->etc.
: 
: Unfortunately you have to save your game before you buy the adapter.
: It is randomly selected... you will only be able to find out later 
: in the game whether you have bought the correct adapter (I wish you 
: luck - otherwise you will have to restore).

Not true. You can get back in the time pod and return to the mall later. 
There will be no cops there so you can go back to the store to exchange your
connector.

At least this worked for me.

Eric
--
Eric G. Elvira
Ingres, An ASK Company
UUCP: {sun,mtxinu,pyramid,pacbell,hoptoad,amdahl,cpsc6a}!ingres!elvira
Internet: elvira@ingres.com
From: frank@cs.yorku.ca (Frank Pikelner)
Newsgroups: comp.sys.ibm.pc.games
Subject: Eye of the Beholder II
Date: 20 Aug 92 14:15:43 GMT
Article-I.D.: yetti.1407
Distribution: world
Organization: York University, Dept. of Computer Science

Hello,

I'm thinking about purchasing the Eye of the Beholder II game. Can anyone
provide me with some feedback as to bugs/fixes, versions numbers, and if the
game is as good as Might and Magic III, Ultima7, Ultima UnderWorld?

Thanks,

-- 

--------------------------------------------------------------------------
 ---  ---    Frank Pikelner                                          /~\
 \    \  \   Technical Assistant, Department of Computer Science    <v.v>
  \-   \--   York University (Toronto, Canada)                      ,\^/;
   \    \    Internet: frank@cs.yorku.ca                            _{!}_
--------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: kbos@carina.unm.edu (Kurt Bose "of Biscayzee")
Subject: Re: Treasures of Infocom
Date: Sat, 22 Aug 92 17:23:38 GMT
Organization: University of New Mexico, Albuquerque
Keywords: infocom 

In article <1992Aug21.230205.8760@wam.umd.edu> jengagne@wam.umd.edu (Jenny Lynn Gagne) writes:
>In article <1992Aug21.203439.26938@panix.com> sherman@panix.com (Sherman Chan) writes:
>>I recently heard that a lot of old classic Infocom text adventures were
>>being re-released in one box, under the previously mentioned title.
>>Could someone tell me which titles are included, if this is so?
>>Are these the original programs, or have they been fixed up to include
>>graphics screens and such?  Just wondering, cause I'd like to run them
>>on an Amiga using Transformer, and the person who told me about this
>>package said he only knew about an MSDOS release.
>
>Well, it's true... there are two packages out noe, Lost Treasures 1 and
>Lost Treaures 2 (2 seems to be cheaper $$$wise).  Both have NO GRAPHICS.
>They are the unedited, unabridged MS-DOS versions of these classic games.
>
Since you want to run Amiga, I'll add that LTOI I is available in Amiga format.
LTOI II has not been released; I hear conflicting reports as to plans to get an
Amiga version to the consumers.  Transformer/ZMachine/any other converter will
work for LTOI I, but only a couple of the LTOI2 games.  Just buy the Amiga 
LTOI version - it's out, and the second set won't run anyway.

>Volume 1 has Hitchhiker's Guide, the Zork Trilogy, adn a few of the
>other popular ones.  Volume 2 has Nord and Bert, Bureaucracy, and I think
>A Mind Forever Voyaging.
>
V1 also has the Enchanter series, the Planetfall series, and the early mystery
series.  V2 includes Trinity, BorderZone, and the rest of the later releases.

>I recommend number 2, but that's just because Bureaucracy is my
>all time favorite game, apart from Monkey Island <g>.
>
I recommend number 1, because if you're running Amiga software with Transformer,
I don't think you can run Bureaucracy (though I love the games in V2).

>I don't know if Leather Goddesses 1 is in either of them.  BTW,
>both packs include one very thick hintbook that covers all the games
>in the pack and doesn't need any funky markers.
>
LGOP 1 is not in either set; they offer it for $10-15 thru mail order.  LTOI1
has the hint book (very handy, though I wish they _had_ included a coding scheme
in it), but LTOI2 has a number to call to get hints (Ptthhhht!).Luckily, though,
online hints are part of many of the new games (a la Zork0)...


-- 
Kurt Bose (as in Daisy, not Rose) - kbos@carina.unm.edu - I'm not the AntiChrist
I AM the AntiWoofer. - Junior Stathead{tm} - I'm a shutmouthed, selfless idiot!!
Latest Attempted Compiler of the R.S.BB FAQ - Now Accepting Submissions...(hint)
Have you hugged a Dan Gladden fan today? - Dave Rossing : .531/54/214 at Denver!
Newsgroups: comp.sys.ibm.pc.games
From: cs8023@ee21.ncu.edu.tw (ee76536)
Subject: Re: U7:  Need help with Dungeons *spoilers*
Organization: Dep. of EECS, National Central University, Chungli, Taiwan, R.O.C.
Date: Thu, 20 Aug 1992 04:58:38 GMT

In article <1992Aug14.101844.58155@cc.usu.edu> slp66@cc.usu.edu writes:
>Ok, here are a couple of questions:
>
>1)  I've got the etheral ring and it's enchanted.  Now I think that the dungeon
>is on an island somwhere, but which island.  

North of isle ( another isolate island, there is one...)
>
>2)  There is an island south of Moonglow with a BIG building and no apparent
>entrance...how do I get in?  (It's on the island just south of Moonglow)

try use your magic...
>
>3)  Where is the time Lord's dungeon?  I.E. the dungeon he wants me to enter
>and get the generator?
>
>4)  Where is the magic carpet?

search following the bank of lost river...
>
>5)  BIG QUESTION:  My mark and recall spells aren't working.  How come?  I
>swiped the runestones from the musuem and have been casting mark on them at,
>say, Empath Abbey.  Well, I'll be in Britian and wanna go back and I'll cast
>Recall on the same stone...but no luck!!
>
>Thanks for your help.
>
>Matt
>
> -- 
>
>       **********************************************************
>       ******          Stranger In A Strange Land          ******
>       **********************************************************


-- 
>>> Anthony Li <Li3, Shih4 Hao2><Li:fruit's Name><Shih:Scholar><Hao:Hero>   <<<
<<< Institute of CSEE, National Central Univ, Chungli, Taoyuan, Taiwan, ROC >>>
<<< Bitnet:	U230700@twncu865.bitnet					    <<<
>>> Internet:	U230700@ncu865.ncu.edu.tw oper2@ncuee.ncu.edu.tw	    >>>
Xref: sparky comp.sys.ibm.pc.games:10167 comp.sys.amiga.games:11811
From: greenie@drycas.club.cc.cmu.edu
Newsgroups: comp.sys.ibm.pc.games,comp.sys.amiga.games
Subject: Dune:  I'm stuck, can anyone help?
Date: 17 Aug 92 19:34:19 -0500
Organization: Carnegie Mellon Computer Club

Say, I am REALLY stuck in Dune (a really good game, mind you, with great
music).  Anyway, I can't find Chani!  We had to drop her off someplace to help
some troops with the plague - and when we went to go get her again, she was no
where to be found!  Stilgar keeps telling me to go find her (and that he
doesn't remember where we left her), but I can't find her anywhere... and we
went to ALL of the steiches (I think).

If anyone can help me out, I'd greatly appreciate it...

Andy
From: mcsdc1jcwj@dct.ac.uk
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Prince of Persia: Help
Date: 21 Aug 92 13:49:10 BST
Organization: Dundee Institute of Technology


In article <714271800snx@paragon.folly.welly.gen.nz>, richard@paragon.folly.welly.gen.nz (Richard Parry) writes:
> 
> In article <1992Aug13.194118.3704@murdoch.acc.Virginia.EDU> tjo3s@Virginia.EDU writes:
> 
>  > I'm on level 12 of Prince of Persia, and I am stuck.  How do you get past
>  > the mirror image of yourself?
> 
> Aww!  Easy stuff! 8-)
> 
> Running jump through the thing.  No worries.  Easy as.

Your mirror image is just that . It will put away its sword if you put away
yours . -- 
 ______________________________________________________________________________
|     __________                                                               |
|    /__     __/ _____    _    __  at the wonderful DIT . Yeah . Call me on    |
|       /  /   / _   /  /  |  / /         mcsdc1jcwj@vaxb.dct.ac.uk            |
|  ___/  /   / /_/ /  / /| |/ /__  for a barrage of expletives .               |
| /____/   /_____/  /_/  |__/ /_/  My guitar wants to kill your mama           |
|Whatever I say is not the view of the college . Even if it is . So don't think|
|otherwise . It's not big and it's not clever .                                |
|______________________________________________________________________________|
From: mcmath@csb1.nlm.nih.gov (Chuck McMath)
Newsgroups: comp.sys.ibm.pc.games
Subject: Indy4/Team/Where is moonstone?
Date: 14 Aug 92 14:09:36 GMT
Followup-To: comp.sys.ibm.pc.games
Organization: MSD

Well, I don't want to give out any spoilers, so the header says it all: I'm
with Sophia in Knossos, with the Sunstone, but we are wandering around the
ruins of Knossos and I have decided we pretty much need the moonstone to go
on.

I have looked at the mural but can't figure out what to do with it.  I have
tried to get the trancept lined up to look thru the horns, but can't seem
to find a level place to set it down....

Are we on the right track, or is the moonstone somewhere else?  HINTS ONLY
PLEASE, NO SPOILERS!!!

Thanks all!

chuck

|- chuck mcmath - mcmath@csb1.nlm.nih.gov - MSD, Inc. ------------|
|- National Library of Medicine - National Institutes of Health --|
|- Bethesda, MD 20894 -  !aixelsyd evah uoy siht daer nac uoy fI -|
|- "Hey batter, hey batter, hey batter, swing" - Anon. -----------|
Newsgroups: comp.sys.ibm.pc.games
From: mnfriedr@cip.informatik.uni-erlangen.de (Martin Friedrich)
Subject: Re: Ultima UW question (new player) (Spoilers)
Organization: Student Pool, CSD, University of Erlangen, Germany
Date: Wed, 12 Aug 1992 15:25:20 GMT

heidi@ucthpx.uct.ac.za (Heidi de Wet) writes:

>>>Why not just jump to the ledge?  If you can't quite make it, you're
>>>carrying too much.  Stash some kit away nearby and try again.
>>
>>You can't jump over to the ledge without either the Ring of Leap or
>>the Jump Spell! It is too far! You have to throw something or try casting
>>a missile, that helps, too.

>Bong!  You lose the lounge suite.  Read what I said.  I did it on about
>my third try.

OKAY OKAY, I am a fool! I am just stupid, I never tried to jump over there.
I must be very very dumb, it's just strange that I solved the whole game.
Isn't it terrible, wasting such a great game to a stupid player, who thinks
he's always right.

-Efchen

P.S.: STOP SENDING ME EVEN MORE MAIL THAT I AM WRONG! I BELIEVE YOU ALL!

*sigh* One little mistake, 1001 responses...
---
   /~\   |  Martin Friedrich                   IRC/MUD: Efchen 
  C oo   |  Postfach 1602           TAPPMud: Sir Efchen, Knight of Elvendar
  _( ^)  |  8520 Erlangen
   ~\    |  GERMANY           email:mnfriedr@cip.informatik.uni-erlangen.de
---------------------------------------------------------------------------
          Yes means no and No means yes. Delete all files? [Y]
Newsgroups: comp.sys.ibm.pc.games
From: mandos@hardy.u.washington.edu (Marvin Crippen)
Subject: AOTP Bug??
Reply-To: mandos@u.washington.edu
Organization: University of Washington, Seattle
Date: Mon, 17 Aug 1992 12:40:00 GMT


Has anyone else ever had their plane get destroyed on the runway?
I'm flying a P-51 and everytime the throttle gets turned up past a certain 
point the plane blows up.  Not only my plane but every plane in my flight.  
It also makes a splash like you crashed into water, but this is on the runway.
Any ideas?
From: topcat@hardy.u.washington.edu (Thanh Vincent)
Newsgroups: comp.sys.ibm.pc.games
Subject: HUGO III: where's the book?
Date: 18 Aug 92 21:36:24 GMT
Article-I.D.: u.1992Aug18.213624.18354
Reply-To: topcat@u.washington.edu
Distribution: pnw
Organization: University of Washington, Seattle

will someone please give the exact place to look for the spell book.  i
have tried reading the hugo hint book, and looked everywhere.  i want to
see how the game ends.
thanks
vince
Newsgroups: comp.sys.ibm.pc.games
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: Flight sim news from CGW
Organization: University of Waterloo
Date: Thu, 13 Aug 1992 05:31:10 GMT

In article <92225.083835U38339@uicvm.uic.edu> ALAN C. FUSCO, Ph.D. <U38339@uicvm.uic.edu> writes:
>Yes- and No 19 also said that the E patch will NOT fix everything and there
>will NOT be another patch. The attitude was "we spent enough time on this
>and if it isn't perfect - so what" <Not her words, just reading between the
>lines> I will have to see what the E patch does fix, but I certainly don't
>like the noises coming from SH.

No. 19 is a she?  Well, then, she also said that Fighting Tigers will
"supersede" 3.0E  What she meant by that, I'm not quite sure, but I don't
think she just meant "more planes and theatres".

IMO, I think SH has spent enough time on Falcon 3.0, and certainly has
the right to move on to their other sims (A-10, etc.)  The D patch is
almost perfect, and I can't really think of too much that the E patch
can improve.  They've done more than any other company would.

Phat.