HDTenEightyP/NetNews huggingface dataset:
From: scot@jlc.mv.com (Scot Salmon)
Subject: Re: recommended character type???
Organization: John Leslie Consulting, Milford NH
Date: Sun, 13 Sep 1992 22:33:22 GMT

In article <92Sep11.231532edt.9074@rock.db.toronto.edu> wang@db.toronto.edu (Huaiqing Wang) writes:
>
>I won with a Half-Troll Priest and won in less than 3 days (4 hrs of
>playing a day. :))
>

Shoot! I wish I could do that! I've only been playing this guy for...oh about
six months now...and I'm only 34th level!

Argh. You suck. :)



-- 
                                          - Scot Salmon (scot@jlc.mv.com)
"The Fire Swamp? We'll never survive!"
"Nonsense. You're only saying that because no one ever has."
                                           - The Princess Bride
Newsgroups: rec.games.moria
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: rc or rf - which better?
Organization: North Carolina State University
Date: Thu, 10 Sep 1992 15:54:37 GMT

In article <5342@tuegate.tue.nl>, hennes@blade (Hennes Passmann) writes:
|> jcrowley@leotech.mv.com (Jon Crowley) writes:
|> : I have the following shields:
|> : 
|> : a Large Leather Shield (RC) [4,+2]
|> : a Medium Metal Shield (RF) [4,+2]
|> : 
|> : Which is better or used more often?  The resist cold or resist fire?
|> : 
|> :  ~ OLX 2.1 TD ~ Member: International Brotherhood of Tagline Thieves!
|> : 
|> : 
|> :  * Origin: Leo Technology (603)432-2517/432-0922 (HST/V32)
|> :
|> 
|> Note: a Large Leater Shield (RESIST CORROSION) {4,+2}   
|> 
|> NOT resist cold    (verus Acid - D d b  black-types)
|> 
|> Avatar - Lvl 37 Mage
|> Orcrist  Lvl 15 Priest
|> etc..    (all classes saved)
|> 
|> oestOSION (1:132/189)

Bzzzzzzzt!  Thank you for playing...

(RC) = Resist Cold
(RA) = Resist Acid (or Corrosion)
(RL) = Resist Lightning
(RF) = Resist Fire
(R)  = All of the above.

-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  353 Tucker, Box 04780, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
From: krpeters@athena.mit.edu (Karl R Peters)
Newsgroups: rec.games.moria
Subject: Re: recommended character type???
Date: 13 Sep 92 13:54:24 GMT
Organization: Massachusetts Institute of Technology

In article <18prdaINNqv7@agate.berkeley.edu> jbecker@ocf.berkeley.edu (Jane Becker) writes:
>HELP!  I'm pretty new to moria and was wondering what character
>class you guys recommend for the totally clueless?  I tried 
>warriors at first, and managed to get a ways at first, but ran
>into problems with monsters that couldn't be killed by just
>hacking them apart, and magic items I couldn't use.  So I decided
>to try a mage.  Of the five mages I've tried, only one has made
>it past 50 feet :(  (@#!&%! kobolds!)
>
>So, what class do you recommend?  Are priests playable?  Any hints
>and suggestions on getting started will be greatly appreciated!
>
>-Jane
>
>p.s.  are skeletons, broken swords, etc. as useless as they seem?

In case everyone else in creation hasn't already replied to this message...
Yes, kobolds ARE the number one threat facing mages these days. My advice
to you is to stick it out with mages - they're worth it later on.
If you're too fed up, try rangers instead. Their spells aren't as nice,
but they're still pretty nice.
And yes, useless stuff is useless. :-)
Newsgroups: rec.games.moria
From: vulch@cix.compulink.co.uk (Anthony Frost)
Subject: PC moria binaries for 5.5 now in ARchive
Reply-To: vulch@cix.compulink.co.uk
Date: Sun, 6 Sep 1992 22:54:57 +0000


 
  > I just posted the uuencoded zip files.... 
 
I noticed. Please don't do it again. If I wanted binaries for a machine I
don't use I could ftp them rather than pay long distance phone charges to
download them!
 
         Anthony
From: Stefan_Muench@un.maus.de (Stefan Muench)
Newsgroups: rec.games.moria
Subject: Re: Adding New Magic Class to Mori
Date: Fri, 04 Sep 92 21:36:00 GMT
Organization: MausNet
X-Gateway: MausGate/News 1.11

You are about to make it too powerful.

The character you describe can
1) detect anything
2) word-of-recall
3) restore anything

This is TOO MUCH. Leave some detection abilities out, and leave at least
3) out (having word-of-recall as a spell is not so much a difference as
these scrolls can be bought in town level. But a spell to restore
anything ... well, why not then give him a spell 'WIN: kills anything and
wins the game' ... ;-)

see ya, sm
Newsgroups: rec.games.moria
From: os9duane@gkcl.ists.ca (Duane DOUCET)
Subject: Re: Problems Running Moria
Reply-To: os9duane@gkcl.UUCP (Duane DOUCET)
Organization: y
Date: Wed, 16 Sep 92 00:48:33 GMT

In article <380yr4-@rpi.edu> petitc@rpi.edu writes:
>
> Well, I compiled Moria, and it runs fine...sometimes...for me.  But, the
>other times (and for anyone else who runs it), the computer just displays the
>hours Moria is open, then returns to the Unix prompt...without running
>Moria.  FYI, I checked the file permissions, and every needed file has r and x
>permissions for everyone.  What's wrong (or what causes the hours to be
>displayed?)
>

     Take a look at the "hours" file in your /files directory and change all
the periods to Xes.  The chart is pretty much self-explanatory anyways.

                                              Duane Doucet

Newsgroups: rec.games.moria
From: svenema@gucis.cit.gu.edu.au (Sven Venema)
Subject: Finally a **WINNER**
Organization: Griffith University, Brisbane, Australia.
Date: Sun, 6 Sep 92 05:49:16 GMT


 
               _______________________
              /                       \         ___
             /                         \ ___   /   \      ___
            /            RIP            \   \  :   :     /   \
           /                             \  : _;,,,;_    :   :
          /             mage2             \,;_          _;,,,;_
         |               the               |   ___
         |           Magnificent           |  /   \
         |                                 |  :   :
         |             *King*              | _;,,,;_   ____
         |           Level : 100           |          /    \
         |           8875792 Exp           |          :    :
         |           1145525 Au            |          :    :
         |        Died on Level : 0        |         _;,,,,;_
         |            killed by            |
         |          Ripe Old Age.          |
         |           Sun Sep  6            |
        *|   *     *     *    *   *     *  | *
________)/\\_)_/___(\/___(//_\)/_\//__\\(/_|_)_______

Yippee!!
I found the little bugger down at 5800 feet (dungeon level 116), well actually,
he found me... 

and I promptly killed him.

He wasn't as hard to kill as I had been led to believe, but then again, nothing
is hard to kill when you've got about 7 potions of invulnerability :)

Happy Adventuring!

-- 
          ___       ___  __   ___  ___   __
         (__  (  ) (__  |  | (__  | | | |__| 
         ___)  \/  (___ |  | (___ | | | |  | @gucis.cit.gu.edu.au
From: mperry@waikato.ac.nz
Newsgroups: rec.games.moria
Subject: Re: recommended character type???ad
Date: 14 Sep 92 12:22:37 +1200
Organization: University of Waikato, Hamilton, New Zealand

In article <1992Sep13.223322.8737@jlc.mv.com>, scot@jlc.mv.com (Scot Salmon) writes:
> In article <92Sep11.231532edt.9074@rock.db.toronto.edu> wang@db.toronto.edu (Huaiqing Wang) writes:
>>
>>I won with a Half-Troll Priest and won in less than 3 days (4 hrs of
>>playing a day. :))
>>
> 
> Shoot! I wish I could do that! I've only been playing this guy for...oh about
> six months now...and I'm only 34th level!
> 
> Argh. You suck. :)
> 
If you can play a half troll priest for 6 months and not finish, you need to 
change your style. Instead of waiting months before dipping your toes 50
feet lower, advance rappidly down the levels. Instead of waiting months for
your rings of speed and boots of speed and 18/100 stats for everything, and 5
or 6 ego weopons, etc.

Advance down the dungeon faster while it is still a challenge to beat other
monsters. What challenge is there if you are attacked by a monster and
(Oh no! the xyz monster is waving a white flag at me, I had better kill it
before I lose 2 hp) and killing it before it makes a scratch. If the game is
played like this it becomes no challenge.

It is much better to advance rappidly down the dungeon levels and rely on
strategy and skill to kill monsters more powerful than your self than wait
months for your character to achieve demi god status where no monster is a
challenge. After 6 months you should have developed some skill and strategy.

I have had several winners (priests, mages, ranger, paladin) and my longest
game has been about 15 hours. I never wait months to get my stats up, it is a
waste of time, and it is so boring. I do get fried ocasionally (usually a mage
who over uses the polymorph spell which turns up an anchient dragon), but it is
better to lose the odd character and kill monsters that are more powerful
than your character than to walk around killing monsters as if you are swatting 
flies.

As you can see by the number of disapointed postings by winners who have 18/100
stats and several ego weopons, most of these weren't even stratched by the
balrog, so why bother with all the junk? You don't need it. Sure, it helps, and
it can all but garantee a win, but why bother? Were is the challenge in getting
all this stuff?

Something I read in PC.games, Wolf 3d brag. people taking on guards with two
machine guns with only a automatic pistol. A challenge. But where is the fun if
you have a machine gun and the other guy has only a knife (and he is slowly
advancing towards you). The same applies to moria, where is the fun in
defeating a semi defencless monster, it is more challenge to deafeat an armed
monster while you are conparitively semi defensless.
Newsgroups: rec.games.moria
From: wang@db.toronto.edu (Huaiqing Wang)
Subject: Restoring potions .. 
Organization: Department of Computer Science, University of Toronto
Date: 12 Sep 92 03:21:19 GMT


From the character sheets of many winners, I find it amusing that alot of
them carry around all kind of Restoring Potions (Strength, Wisdom, etc)
since you can restore ALL attributes with a "mushroom of restoring".
They are very easy to find below 1700', my current character (a
Halfing Mage) have about 16 of them with her. :)

 	-- Chen Wang
From: cloister@milton.u.washington.edu (cloister bell)
Newsgroups: rec.games.moria
Subject: Re: monthly BOSS faq list posting
Date: 12 Sep 92 03:29:18 GMT
Article-I.D.: milton.cloister.716268558
Organization: University of Washington

tri@niksula.hut.fi (Timo Rinne) writes:

>cloister@milton.u.washington.edu (cloister bell) writes:
>> well, if all goes well, the C version should be almost infinitely more...

>But when?

everyone asks that.  it's about like trying to predict when the next ice-age or
earthquake is going to be.  hopefully not as long as an ice-age, but probably
after the next news-story about earthquakes...
-- 
+-------------------------------------------------+---------------------------+
|tactical nuclear sdi stealth nsafood signature.  | cloister@u.washington.edu |
+-------------------------------------------------+---------------------------+
From: Virginia.A.Reed@dartmouth.edu (Virginia A. Reed)
Newsgroups: rec.games.moria
Subject: recommended character type???
Date: 14 Sep 92 23:57:22 GMT
Organization: Dartmouth College, Hanover, NH

Being a Halfling Rogue I'd ecommend that - they are intelligent,
charismatic, dexterous, kind of strong etc - all in all a pretty good
character (and all of my miscelaneous abilities are at superb).  If you
want any hints about Halfling Rogues just ask me.

-Karen  (Boldly Mary, the 25th level halfling rogue)

BTW - HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA!!!!!
I just found a ball and chain (2d4) (+9 +10) [+8] (+3 to stealth) at
1250 ft!!!!!
From: mperry@waikato.ac.nz
Newsgroups: rec.games.moria
Subject: Re: restore life levels?DIR/NEW
Date: 7 Sep 92 16:29:11 +1200
Organization: University of Waikato, Hamilton, New Zealand

In article <y7mPqB2w164w@cellar.org>, madmax@cellar.org (Alex Strumpf) writes:
> iott@rtsg.mot.com (Joel K. Iott) writes:
>> 
>> What does a potion of restore life levels do?  Does it raise your experience
>> back to what it was before an experience-draining monster stole some of your
>> experience???  I lost ~2000 points experience this way.
>> 
> Bingo!! You win the $25,000 question! :-) Yes, it puts your experience level
> back to normal whenever an level-draining monster takes off a lot of your 
> hard-earned points. Especially handy on the lower levels where Vampires, 
> Wights, Liches, etc., dwell and you can't escape from them. :-<
PS it pays to quaff the potion before you kill the monster, otherwise you will
only return to the experience you had before facing the monster. This is
difficult as you don't know how close to death the Wights, Lich, etc is, in
which time it could drain your experience again. So take your pick, quaff it
after killing the monster, or just before you think it will die. If judged
carefully the second method can be more rewarding on experience.
Newsgroups: rec.games.moria
From: jsanders@symcom.math.uiuc.edu (John Eric Sanders)
Subject: Re: recommended character type???
Organization: Math Dept., University of Illinois at Urbana/Champaign
Date: Fri, 11 Sep 1992 18:43:11 GMT

In article <18prdaINNqv7@agate.berkeley.edu> jbecker@ocf.berkeley.edu (Jane Becker) writes:
>HELP!  I'm pretty new to moria and was wondering what character
>class you guys recommend for the totally clueless?  I tried 
...
>
>So, what class do you recommend?  Are priests playable?  Any hints
>and suggestions on getting started will be greatly appreciated!
>
>-Jane
>
Half-troll Warrior for hack&slash
Dwarven priest and patience for spelling.
???? mage and learn magic missile first.


-- 
 The Jester (John E. Sanders)       jsanders@symcom.math.uiuc.edu       
 I have finally discovered the method to my madness.  Unfortunately,    
 there is more madness to my method than method to my madness.          
Newsgroups: rec.games.moria
From: avif@maxine.wpi.edu (Avram Finkel)
Subject: Moria beginner needs help.
Organization: Department of Computer Science, Worcester Polytechnic Institute, Worcester, MA USA
Date: Sun, 6 Sep 1992 18:39:12 GMT

Well, you all may have recently read my post asking for help for a freind who's
playing Moria.  But all the replys I got, I decided I could manage to play 
myself.  First of all, I think the game is great, but I'm having a few 
problems:

1) Are the various colors of potions and names of scroll random, or can I make 
a list from one game, and will it carry over to a different game?

2)  I keep finding things which seem to be useless.  Are they, or am I just too
stupid to figure it out myself?  Like a broken set of teeth, skeletons of 
various things like rats and humans, and shards of pottery.  I find them around
100-150 feet.

3) Is there a manual for this game.  I'm using a copy of my freind's game, and
all the help I can get is when I push "?".  That's not enough for me.  I would
like a listing of what the different spells and potions do, what the pre-
scripts on weapons and armour mean, and other things.  I would appreciate it if
someone could point me towards an ftp site, or could mail me a copy.

Thank you,
Avi F.

-- 
==============================================================================
How much wood would a woodchuck chuck if a woodchuck could chuck wood?
Think about it.
avif@maxine.wpi.edu
From: rob-p@ut-emx.uucp (robert pena)
Newsgroups: rec.games.moria
Subject: Mac Umoria
Date: 3 Sep 92 17:31:28 GMT
Distribution: na
Organization: The University of Texas at Austin; Austin, Texas

What is the latest version of moria on that Mac?

Also my character is now starting to kill any thing and everything that
gets in his path but is having trouble(understatement) with EL.

Where is the best place to find rings of speed.  Also if I do get a ring of speed I have a ring of lorly protection (fire) +5 and ring of lordly protection(acid) +5.  Which of these 2 should I get rid of first?

Also has anyone ever heard of cat-o-nine-tails(ha) (+9,+7) (+2 stealth).

Rob
Organization: University of Illinois at Chicago
Date: Friday, 11 Sep 1992 14:17:12 CDT
From: <U42595@uicvm.uic.edu>
Newsgroups: rec.games.moria
Subject: Re: PC moria binaries for 5.5 now in ARchive
Distribution: world

Ok, I tried to ftp, but when I use anonymous as login name, It says it's unknow
n.  Whats the proper login procedure to access the files?



            Thanks In Advance
            Joe
            U42595@uicvm.uic.edu
From: vaccaro@novavax.UUCP (N. Trafford Vaccaro)
Newsgroups: rec.games.moria
Subject: Gauntlets
Date: 12 Sep 92 11:17:53 GMT
Organization: Nova University, Fort Lauderdale, FL

I'm sorry, I meant "Gauntlets of free ACTION".



*boing*




Nick
Newsgroups: rec.games.moria
From: cloister@milton.u.washington.edu (cloister bell)
Subject: Re: monthly BOSS faq list posting
Keywords: boss faq
Organization: University of Washington
Date: Tue, 8 Sep 1992 22:09:18 GMT

madmax@cellar.org (Alex Strumpf) writes:

>vega@server.uwindsor.ca (VegaMUSE) writes:

>> Get a IBM version and then we will talk.....
>> 
>> 
>> TINI Metal Head/Seer of many Thangs!

>I agree. <impatiently tapping foot waiting for PC-BOSS> :-) OTOH, since I
>have access to a Unix system, I can wait for C version. ;-)

well, if all goes well, the C version should be almost infinitely more portable
than the vax pascal version (big surprise there, eh?).  the only thing you
should need besides a decent C compiler would be a P.C. curses package, which i
imagine already exists.
-- 
+-------------------------------------------------+---------------------------+
|tactical nuclear sdi stealth nsafood signature.  | cloister@u.washington.edu |
+-------------------------------------------------+---------------------------+
From: jcrowley@leotech.mv.com (Jon Crowley)
Sender: uucp@leotech.mv.com
Newsgroups: rec.games.moria
Subject: ft or sd - which better
Date: Sun, 06 Sep 1992 17:20:00

DG->->I have a dagger (Stiletto) (SD) (1d4) (+3,+4) and a Foil (FT)
(1d5)
DG->(+8,+8)
DG->->I plan on enchanting the dagger a lot.  Which would be the
better
DG->->weapon for dragons?  I think a dagger is a pretty cheap
weapon.......

DG->For dragons, the dagger would be much better.  (FT) does 1.5x
damage versus
DG->creatures vulnerable to fire.  Among the dragon set, this is only
the white
DG->dragon; the others it wouldn't bother.  (SD) does 4x damage vs.
all dragons
DG->Furthermore, you are likely to get two--or possibly even
three--hits in wit
DG->the dagger even at low levels, and more as you gain in STR and
DEX.  This

Well, the foil was my main weapon.  I realized shortly after posting
that I can get 3 hits each turn.  I ditched the foil and enchanted
the
dagger to (+8,+7) and kept it as a main and only weapon.

  OLX 2.1 TD  A bug is a feature that didn't make it into the
manual.


 * Origin: Leo Technology (603)432-2517/432-0922 (HST/V32)
(1:132/189)
Newsgroups: rec.games.moria
From: dgreen@jarthur.claremont.edu (David Green)
Subject: Re: Where can I get stat restoring potions?
Organization: Harvey Mudd College, Claremont, CA 91711
Date: Sat, 12 Sep 1992 02:29:19 GMT

In some article avif@oak.wpi.edu (Avram Finkel) writes:
->there are invisible things that are doing things like draining my Wis and
->my Dex. Normally this woulden't bother me too much, but the various stores in 
->don't seem to sell potions to replenish these 2 stats...  So, my question is
->this:  On which level is it best to get potions to restore my Wis and Dex?  I
->don't think this is in the FAQ, but please forgive me if it is.

Store 4 (temple) should sell Potions of Restore Wisdom, and store 5 (alchemist)
Potions of Restore Dexterity.  I would suggest finding your potions there, as
they don't start showing up with much frequency until about 2000 feet.
-- 
dgreen@jarthur.claremont.edu				   David "Mishael" Green
		    Have you scritched your local Furry today?
***********************Who ordered the muon? -- I. I. Rabi**********************
	    Unix and the world Unix with you; VAX and you VAX alone.
From: krpeters@athena.mit.edu (Karl R Peters)
Newsgroups: rec.games.moria
Subject: Re: Staff of *Destruction*
Date: 13 Sep 92 14:07:30 GMT
Organization: Massachusetts Institute of Technology

In article <1992Sep13.000637.6450@news.weeg.uiowa.edu> rahayden@news.weeg.uiowa.edu (Silicon Avatar) writes:
>Heh, I just found one of these, and none too soon either.  Not 5 minutes
>later did I walk into a room like this:
> 
>
>      ######.#########+#####
>      #...d..........K.....#
>      #..^.................+
>      ..........D.....O....#
>      #..........o.........#
>      .......d.............#
>      ################@#####
>                     #.#
>                     # #
>                     # #
>
>D - Ancient Black Dragon
>d - mature red dragon
>d - young red dragon
>o - ogre mage
>O - clear ooze
>K - Death Watch Beetle
>@ - Poor little me with 115 HP and 68 mana 
>
>Call me a coward, but I'm afraid I was . . . um . . . startled . . . and
>invoked the staff.  Heh.
>
>Now, I saw the after-effects of what I did (ie, it looked like ground zero
>at Hiroshima) but what does that staff do in game terms.  I was blinded
>briefly and when I called up 'D' on my monster memory, it says I didn't
>kill any yet, just that no know battles to the death are recalled.
>
>In any case, I Recharge II'd the staff from 3 charges up to 17 so it
>should be good for a while, providing a red dragon bat doesn't smoke it in
>my backpack or some other event bound by Murphy's laws.
>
>-- 
>=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
>   Robert Hayden                    | Black holes result    | I disclaim
>   rahayden@UMAXC.WEEG.UIOWA.EDU    | from God dividing the | everything.
>   AQ650@CLEVELAND.FREENET.EDU      | universe by zero      | So cope.

Staff of *Destruction* does two things in game terms:

1)wipes everything off of the screen within 15 or so squares
2) blinds you and
3) replaces the blanked areas with random bits of granite, magma, etc.

Note that the creatures are ERASED, not killed - umoria just forgets that
they exist. Using a staff of destruction on a Balrog does not kill him - the
game just forgets that he exists on this level and he won't re-appear
until another level. You get no xp for doing any of this.
Newsgroups: rec.games.moria