HDTenEightyP/NetNews huggingface dataset:
From: marshall@tfh.enet.dec.com (Hunting the Snark)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolf3d V1.1+ Cheat, anyone????
Date: 3 Sep 92 19:24:38 GMT
Organization: Digital Equipment Corporation


In article <1992Sep3.061325.9131@csc.canberra.edu.au>, pwb@aerg.canberra.edu.au (Paul Blackman) writes...
>Since you now all that secret stuff I thought I'd ask something.
> 
>In episode 2, level 8 (I think)
>after goning through many many many secret passages,
>killing the big guy with the key, 

which really isn't necessary since there is another gold key elsewhere on
that level.

>and going through
>more secret passages I came across a room with a message
>in the corner. It said (roughly)
> 
>"Call Apogee and say 'AARGWOLF'"
> 
>After leaving this room and pushing another piece of wall
>the wall blocked my only passage out of the area I was in.
>Luckily I saved the position before entering the room at all
>and reloaded it. Carefully avoiding being trapped again.
> 
>Have you or anybody seen this?

Yes

>What is it for?

Which, the message or the secret door? The message was the prize for the
now defunct contest. The secret door is simply a trap. Go around to the
other side and push it: it will slide in front of the door to the room with
the prize in it. There are other dynamic mazes (level 2 episode 4 has one)
that lets you trap your self in or block the door to the goodies. 


Btw, that maze is simply a grid of 2x2 rooms with secret doors connecting them
the are around the prize in that there are two secret doors next to each other
pushing one blocks a room with a BigBlueGuy in it, the other blocks the room
with the prize.


                         ##############
                         ## @  ##    ##
                         ##    ##    ##
                         ##--##########
                         ##    |     ##
                         ##    ##  P ##
                         ##s#s#########
                         ##  * ##    ##
                         ##%%  ..    ##
                         ##############

          you are the *
          .. indicates where a secret door was that has been pushed to the %%
          s# is a secret door
          -- is a regular door
          |  is a regular door
          P  is the prize
          @  is a BigBlueGuy

Sm
Newsgroups: comp.sys.ibm.pc.games
From: lidz@quads.uchicago.edu (adam lidz)
Subject: Re: UW Box scenes
Reply-To: lidz@midway.uchicago.edu
Organization: University of Chicago Computing Organizations
Distribution: usa
Date: Wed, 26 Aug 1992 04:05:55 GMT

In article <1992Aug25.195711.3427@ncsu.edu> mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS) writes:
>was slightly different that the finished product.  Also, on both Eye of the
>Beholder games (made by SSI), there were items that didn't exist in the real
>game.
>
>They probably printed the boxes, and then made changes to the program.

Out of curiosity, in "Centurion: Defender Of Rome" it shows a picture on the
back of Cleopatra, and she is lying on her bed.  I've never seen this in the
game, but looking through Centurion.ovl, I saw the words to a bit of the
conversation shown with this picture, but the conversation with her in the
game was different.  Was it just "commented out" or can you get to it?
Anyone know?

Newsgroups: comp.sys.ibm.pc.games
From: wunner@nova.tat.physik.uni-tuebingen.de (Guenter Wunner)
Subject: Re: Problem with WC2
Organization: TAT (Theoretical Astrophysics Tuebingen), U. of Tuebingen, FRG
Date: Sun, 30 Aug 1992 10:17:26 GMT

dwong@terapin.com (Don Wong) writes:

>OK...I got WC2 and the speech pack a while ago and installed them both on my HD
>without too much trouble.  Everything was fine, the game was cool, and I was
>killing a lot of Kilralthi.  Then one day the music started screwing up, just a
>little bit, and then the speech would get garbled, and then it would lock up
>more and more often.  Now it's gotten to the point where I can't even play the
>game, the music never plays right and it locks up all the time.  It worked
>before...why doesn't it work now?  Especially since my configuration has
>changed at all.
>Here it is in case your interested:  386-33, 8 megs ram, QEMM v6.02, Smartdrv
>(yes, I tried disabling this, but it still didn't work).  And I'm not running
>this under a Stacked drive.  Any ideas?

There are quite a lot of things you could do. First of all: you didn't
write about the operating system you are using. The game has been
play-tested under MS-DOS 5.0. If you use e.g. DR-DOS, it might happen,
that WC2 locks up. Also, check your sound card. Perhaps something is
wrong with it, e.g. the AT-Bus is too fast for it. It is a well-known
problem, that if the AT-Bus is very fast (33 MHz), the sound-card
cannot react fast enough to its commands. If anything fails, you
should try to re-install the program on your harddisk or contact
Origin. The phone number is written in the manual.

Good luck,
	Lukas.
Newsgroups: comp.sys.ibm.pc.games
From: dmfriend@iastate.edu (David M Friend)
Subject: ?? about the ultimate game machine
Organization: Iowa State University, Ames IA
Date: Sun, 30 Aug 1992 21:17:49 GMT

OK, here's the deal.  I've finally got the money to purchase a computer.
Fortunately I can get a great deal thru the school.  Anyhow, I'm curious about
one thing I hear a lot about on the group.

I hear lots of people complaining that on fast machines (486/33 or 50) that
their soundblasters don't work right, or that the joystick screws up, or that
the game is just too damn fast.  The solution is always "slow down the
processing speed of your computer". 

My question is, can you actually do this on all models?  How does this work?
I don't want to spend $2500 on my computer only to find out i have to play
everything at mach 2 and my sound card doesn't work.  Any input would be
appreciated.

Dave Friend
dmfriend@iastate.edu

-- 
Dave Friend                       Ren: "Stimpy, what are we having for dinner?"
dmfriend@iastate.edu              Stimpy: "Space cabbage!"
Iowa State University             Ren: "Is it stinky?"
                                  Stimpy: "Just the way you like it!"
From: smeyer@panix.com (Seth Meyer)
Newsgroups: comp.sys.ibm.pc.games
Subject: Star Trek 25th Anniversity Game - Help
Date: 31 Aug 92 13:41:55 GMT
Organization: PANIX Public Access Unix & Internet, NYC


I can't believe my father bought this.  How can a new game which takes
up 8 meg be so lousy?  They should take a clue from the people at
ID/Apogee who's Wolfenstein series take half the space and is much
better.  At least with Wolfenstein, No instructions were necessary to
enjoy it.

The Star Trek instruction book is lousy and is cryptic.  For example,
how do you shoot the Klingons with the phaser?  I followed the
booklet's instructions, only to promptly be killed off.

The game should have a delay when using keyboard because the cursor
doesn't move as smoothly and as quickly as it might with a mouse.

- Seth
From: jeb@fig.citib.com (James E. Bergman)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wolfenstein
Date: 24 Aug 92 13:26:44 GMT
Reply-To: ibism!jeb
Organization: Citibank IBISM
Originator: jeb@vulture



On Episode 6, Level 10, there is a Red Ghost that seems to be indestructable. Does anyone have a clue how to kill it?

Thanks in advance,

James Bergman
Newsgroups: comp.sys.ibm.pc.games
From: marine@ils.nwu.edu (Colette Marine)
Subject: Re: UT OF THIS WORLD - Please help!
Organization: The Institute for the Learning Sciences
Date: Fri, 28 Aug 1992 19:47:22 GMT

***** Posting from a friend's account *****

>
>Well, I have done all that, and have gotten to the part where I get the my big
>friend hanging from the awning.  From there what do you do???  If I jump down
>the tube I die with a crunch.  If I go left I die in a shootout.  If I go left
>and then up, I die because the guy draws his gun and shoots faster than me.
>What's left to do? How do I free my friend?
>
>Vip
>

First, go left until an alien is trapped inside the bars.  Walk up to the 
sliding door until it opens.  Draw your gun but don't shoot--the alien will hit
an emergency door close switch which will lock that door and the one above.
That should help you a bit.  

Good luck,
Jared D. Brame


Newsgroups: comp.sys.ibm.pc.games
From: peaan3@cserve.cs.adfa.oz.au (PEARSON ARRAN)
Subject: Battletech II
Organization: Australian Defence Force Academy
Date: Tue, 1 Sep 1992 02:43:04 GMT


	I have played mechwarrior and have pretty much beaten it, I was wondering 
if anyone else has heard rumors of a sequal.  It is *supposed* to be a simulator
style game (as in mechwarrior) but you can choose any of the mechs in the 3055
update as well as design your own.  It also has a modem feature so more than one
person can participate in the one mission.

Az

Newsgroups: comp.sys.ibm.pc.games
From: Gavin Adams <gavin.adams@lso.mts.dec.com>
Subject: Re: help whats cyac?
X-Xxdate: Mon, 31 Aug 92 08:00:35 GMT
Organization: Digital Equipment Corporation
X-Useragent: Nuntius v1.1.1d7
Date: Mon, 31 Aug 1992 14:01:18 GMT

In article <1992Aug29.170414.42653@kuhub.cc.ukans.edu> ,
2ftylunar@kuhub.cc.ukans.edu writes:
>I'm new to this newsgroup (so please don't call me a ignorant swine or
>something like that), but what is cyac stand for( i know its a flight
sim of
>some sort).

Chuck Yeager Air Combat.  (See some of the current threads for a
description of the flight sim.).

--- Gavin
Visualize Whirled Peas!
Newsgroups: comp.sys.ibm.pc.games
From: t109097@cs.tut.fi (Tervo Tuomo)
Subject: Ultima 7 - The Final Dungeon
Organization: Tampere Univ. of Technology, Finland.
Distribution: rec.games.misc,comp.sys.ibm.pc.games
Date: Thu, 3 Sep 1992 12:42:40 GMT

I'm stuck in the dungeon beyond The Throne of the Guardian. I have searched
the kitchen area and lowered the metal wall to get into the dungeon. But
what do I do then? There is a locked door but no key and a metal wall which
cannot be lowered down (at least I haven't found a way). Please help me.
What do I do now??
--
Tuomo Tervo                     ** E-mail: t109097@cs.tut.fi
Insin||rinkatu 60 C 150         **      
33720 Tampere                   ** Men under 100 Kg have no opinions.     
tai Klemetinkatu 38 65140 Vaasa ** 
--
From: calvin@bitmap.sybase.com (Calvin Lim)
Newsgroups: comp.sys.ibm.pc.games
Subject: Soultions to recent games
Date: 31 Aug 92 18:27:11 GMT
Reply-To: calvin@bitmap.sybase.com
Organization: Sun Microsystems, Inc.

Hi netters,

	Do anyone has solutions/walkthru on the following games?

	LGOP II (leather Goddess II)
	INdy 4 ( Indiana Jones and the Fate of Atlantis)

I have a small collections of solutions to recent games. If
anyone wants a copy, please let me know.
These games are:

	sol.OOTW (Out of this world)
	sol.darkseed
	sol.dune
	sol.hardnova
	codes for lemmings
	sol.loom
	sol.monkeyisland
	sol.monkeyisland2
	sol.robinhood
	sol.startrek_25
	sol.willybeam

Thanks,
Calvin

---

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sybase Inc. / 6475 Christie Avenue / Emeryville / CA / 94608
Calvin Lim	   uunet!{pacbell,pyramid,sun}!sybase!calvin
calvin@sybase.com			       
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Everything I said belongs only to me ......
Newsgroups: comp.sys.ibm.pc.games
From: sampsonb@ucsu.Colorado.EDU (SAMPSON BRENT ALAN)
Subject: Underworld Bullfrog Puzzle
Organization: University of Colorado, Boulder
Date: Thu, 27 Aug 1992 05:24:22 GMT

In regard to the Northeast section of Level 4 of Underworld, I was 
wondering if failure to properly solve the puzzle would result in
losing possessions.  After "cheating" and levitating past the water, and
exploring some of the tombs on level 5, I lost half of my possessions;
even after restoring they were still gone.  Or another possiblity is
the fact that I entered the middle room of the tombs after the knight
warned me not to.  Does any of this sound familiar or did it prove
problematic for anyone else?  Thanks.
B. Sampson
sampsonb@ucsu.colorado.edu
From: widow@camelot.bradley.edu (Shaun Burnett)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Galactix
Date: 30 Aug 92 02:39:34 GMT
Article-I.D.: camelot.widow.715142374
Distribution: usa
Organization: Bradley University

In <1741@grivel.une.edu.au> scavanag@neumann.une.edu.au (Steven Cavanagh) writes:

>From article <20AUG199221081343@rosie.uh.edu>, by elee9sv@rosie.uh.edu (92H01722):
>> I jusr got this new shareware game called Galactix, has anyone ever beat it?
>> Are there any cheats?
>> 

>It gets pretty easy after a while, the bad guys are all the same. I've
>got up the bad guy a couple of times, and both times I killed him just
>as he killed me so I still got the "burning city" ending. It's just
>too damn frustrating to go through 1 1/2 hours of playing to try
>again.


	I've played it a couple of times and ended up dying at the
	last level.  It got deleted from the HD since I don't have the
	room for it.

	As for cheats, I haven't heard of any.  But a tip that I heard
	is to collect all the bombs that you can.  Once you have
	enough to finish the game (after the first half), just use one
	per board.


Shaun Burnett		    |	"You can't survive on a new planet with a
widow@camelot.bradley.edu   |	soul full of hope and fresh air you know."
OS/2--Happy Happy Joy Joy--OS/2		-  Dr. Who (Tom Baker)
Newsgroups: comp.sys.ibm.pc.games
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: WIZARDY 7 INFO HERE!
Organization: North Carolina State University
Date: Wed, 2 Sep 1992 15:24:00 GMT

In article <1992Sep2.004613.696@mercury.unt.edu>,  (chris@gab.unt.edu) writes:
|> Read an article in Video Games and Computer Entertainment about Wizardy 7 
|> Crusaders of the Dark Savent.
|> 
|> Very cool.  Very good graphics.  It blows Bane of the Cosmic Forge away. It 
|> takes place after Bane, there was talk of aliens, I don't know go figure.
|>
One of the endings to Bane was to enter a spaceship.  That might me what the
article was refering to...
 
|> There is going to be an automapping feature, although you have to have the 
|> character abilitys and the tools to do it.
|> 
|> New monsters, excellent graphics, COOL!!
|> 
|> Announced to be out in September. 
Which year?  When I finished Bane, it said: Coming Fall 1991...
Maybe by 1996 we'll see the game.

|> 
|> Chris

-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  353 Tucker, Box 04780, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
| Note:  I might be moving to a different dorm room so the above     |
| Real mail address might change.                                    |
+--------------------------------------------------------------------+
From: plecs_b@jhunix.hcf.jhu.edu (Michael B Plecs)
Newsgroups: comp.sys.ibm.pc.games
Subject: Yeager crack
Date: 24 Aug 92 01:45:37 GMT
Distribution: na
Organization: HAC - Johns Hopkins University, Baltimore

I guess I forgot to post this --

Yeager.com is up (has been for two days?) on romulus.mercury...uh, whatever,
in pub/incoming/cracks.   Just stick it in your yeager directory, type 
"yeager", and it automatically runs CYAC wo/ copy protection.  It does not,
however, modify YEAGER.EXE, so you must KEEP YEAGER.COM in that directory
permanently.  

The IP address of romulus.mercury.whatever is: 128.2.35.159

Enjoy, all.
LC
From: ppugliese@pimacc.pima.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: WC Playability at Fast Clock Speeds
Date: 4 Sep 92 10:07:02 GMT
Distribution: comp.sys.ibm.pc.games

In article <1992Sep4.002044.10231@odin.diku.dk>, joker@diku.dk (Morten Christian Holmgreen) writes:
>>	Has no one tried changing the frame speed?  I have a 386/40c64 that ran 
>>the game waaay too fast in the default mode, but runs it perfectly well for my 
>>tastes on the 6frames/sec setting.
> 
>>-Rick
> 
> Yep, and it works fine, but ONLY in WCII, not in WCI where this feature
> is non-present (at least in the version I have...).
> 
> Christian
> -- 

This feature was added in WC1, SM2 if memory serves me right.
From: stephen@lsil.com (Stephen Lee 8941)
Newsgroups: comp.sys.ibm.pc.games
Subject: IBM games for sale
Date: 1 Sep 92 20:15:40 GMT
Reply-To: stephen@lsil.com
Organization: LSI Logic Microprocessor Group

I have the following games for sale:

(1) Dark Queen of Krynn with Hint Book
    3.5 disks, asking for $35 (box opened, but
    never installed)
(2) Wing commander 2, special operations 2
    3.5 disks, asking for $20
(3) Treasures of the savage frontier HINT BOOK
    asking for $5

I'll pay shipping & handling. All with complete orginal docs,
excellent condition. Please email your offers to the
address in the sig.

Thanks

---
---- Stephen Lee	Tel (408) 433-8941	Email:stephen@lsil.com
---- Cubicle 18, 2nd floor, Bld. 1525
Newsgroups: comp.sys.ibm.pc.games
From: nwang@black.clarku.edu (Anonymous)
Subject: Possible CIV bug?
Organization: Clark University (Worcester, MA)
Date:  2 Sep 92 17:23:12 GMT


Just win a game on King level makes me kinda pleased.  However, I
noticed something strange.  I managed to capture an enemy city, and put
a Mech Inf in it along with the Armor captured it, then went on to
another city.  After a while i noticed the city has produced nothing!
So I try to open the city display and failed, I moved a unit into it and
the game told me I captured the city!  I was sure the city was not
captured by anyone eles since it's still my color and my Mech Inf and
Armor are still in it, but on the maps it appears that it is an
undefended city! What is going on?

One more thing, I noticed some of my units will not become Vet even it
has defeated something...

Btw, I would like to know what Wanders you guys build, I always build
CO, Darwin and Woman's, UN is useless to me since I am always at war
with everyone I can find and Prymaid is also pretty useless cause once I
got republic I stick to it and never talk to other civilizations.  I
also put a battleship in every city if I can just because it's good both
offence and defence.  I don't develop Horse Riding and pottery or
Democracy, I just can't find any use in them.  I just want to know what
you guys think about my strategy, I WANT TO HAVE NUKE IN 700BC ALSO!!!

:)

Thanks in advance!




Newsgroups: comp.sys.ibm.pc.games
From: edlee@chinet.chi.il.us (Edward Lee)
Subject: Rampart description
Organization: Chinet - Public Access UNIX
Distribution: usa
Date: Tue, 25 Aug 1992 23:08:22 GMT


In enhanced mode, if you have three cannons or more to lay down, you
have the option of creating a propaganda ballon out of three
cannons.  What the propaganda balloon does is float out to the water
over the mode powerful ship before battle and drop leaflets on the
ship, making its cannon obey you.  The balloon then disappears.  If
you have four cannons or more to lay down, you have the option of
creating a large "supercannon" that will sink any ship with one shot
and create burning pits just as the cannons on the red ships do.  A
supercannon is most useful against human opponents, I imagine.  It
does not make a significant difference in solitaire play.

The VGA version of the game looks a lot like the arcade version, but
it is noticeably different in play.  For instance, the flight times
of cannonballs are significantly shorter than in the arcade game,
allowing you to select home castles that are further back from the
water and to hit more targets in the same amount of time.  The behavior
of the ships is also different; they tend to hang around in the middle
of the water instead of going for the shore for a landing.  When
wall pieces appear during the building phases, they are sometimes
not completely on the screen, which can make you waste a little time
rotating it or moving it to see what it is.  New in the PC version
are houses that dot the land.  If you are playing against
a human opponent, surrounding houses will make a corresponding number
of catapults appear on your opponent's side.  During multiplayer or
solitaire play, setting a wall piece on top of a house will turn it
into a catapult (which is undesirable).  I found it more difficult
to build castle walls on the home version than on the arcade game
since the interface is different, but that may not be true for others.
I have played it with a mouse, a trackball, and the keyboard, but it
just is not the same as the big trackball and the positions of the
buttons on the arcade game.  Joysticks are supported by the PC version,
but I do not have joysticks, so I could not try that interface.


-Ed L
Newsgroups: comp.sys.ibm.pc.games
From: etu@leland.Stanford.EDU (Eugene Lucian Tu)
Subject: Ultima 7
Organization: DSG, Stanford University, CA 94305, USA
Date: Mon, 31 Aug 92 04:39:59 GMT

I just got Ultima 7 (Yeah, I know I'm late). If anyone has
saved all the past postings (hints, cheats, etc.), could 
you please e-mail to me?  Thanks in advance.

Eugene
etu@leland.stanford.edu
From: gt7994a@prism.gatech.EDU (ORMOND)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Darklands is here!!
Date: 4 Sep 92 07:35:58 GMT
Organization: Georgia Institute of Technology

>> >> >> Darklands is finally available in stores. Has anyone begun playing yet?
>> >> >
>> >> > [Negative comments deleted]
>> >> 
>> >>   [Positive comments deleted]
>> >
>> >    [Negative comments deleted]
>> 
>>      [Positive comments deleted]
>
>I had a fame of 350, I was NOT just killing thieves. You see, its all the 
>same no matter what you do in that game. You get fame, to get audiences, 
>to get more stupid quests, to get more fame, etc etc etc... It never 
>ends! I had wasted the witches at their Sabbat's, defeated the Wild  Hunt 
>EVERY time, beat the dragon to a pulp... Everything.. For naught.. A 
>waste!
>
	Dammit Jim! (I always wanted to say that! :-) ) That's your fourth
post bashing DL since my last login!  I mean...how do you really feel?
Don't hold back!  It doesn't seem logical that one would spend two weeks
playing a game and then launch a one-man crusade to convince everyone of
just how stupid that game is - who's the fool here?  Surely within those
fourteen days of sheer hell, you found something you liked.  Regarding the
ending, or lack thereof, sorry you didn't get the +5 Rubber Cookie for
killing the "Evil Wizard(tm)".  If you're the veteran RPG'er which you
profess, you'll have experienced a P&P campaign in which scenario after
scenario is played and the characters are eventually simply retired -
replaced by 1st levels.  You have that option in DL, by the way.  To top
it off, in another thread you call The Legend of Kyrandia wonderful and
have nothing but praise for it!  It probably took you three days tops to
solve TLoK, yet it took two weeks before you realized how much you hated
DL.  I'd wager if TLoK dragged out to two weeks worth of gaming, you'd 
get pretty damn sick of picking flowers and planting acorns!  The simple
fact that you fanatically bash DL while so strongly advocating TLoK speaks
volumes about your taste in computer games! 

Sean Ormond
DL Anti-Defamation League
Personal Assault Dept.
Insert :-)'s, as needed!

-- 
Sean P. Ormond
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt7994a
Internet: gt7994a@prism.gatech.edu
Newsgroups: comp.sys.ibm.pc.games
From: bz556@cleveland.Freenet.Edu (Joshua E. Randall)
Subject: Computer Crimes
Reply-To: bz556@cleveland.Freenet.Edu (Joshua E. Randall)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Mon, 31 Aug 92 14:52:46 GMT


Has anyone ever actually been arrested/tried for *cracking*?  Most of the
time they are nailed for other related crimes, such as telephone tampering.

-- 
Joshua E. Randall
bz556@cleveland.freenet.edu
My motto:  "So little time, so little to do."  --Oscar Levant