HDTenEightyP/NetNews huggingface dataset:
From: bennetta@fraser.sfu.ca (Jason Patrick Bennett)
Subject: Re: Sheng Long Exists!!
Keywords: EGM magazine, screen shots
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Thu, 10 Sep 1992 23:30:36 GMT

That Sheng Long photo did appear in Electronic Gaming Monthly...albeit the 
APRIL issue.  That whole spread about the "secret" method to find Sheng Long
was an April Fool's Joke.  If you want proof of Sheng Long's existence, you
have to look no further than Capcom's instruction booklet for SFII on the
SNES...
 
JPB


Organization: Senior, English, Carnegie Mellon, Pittsburgh, PA
Newsgroups: alt.games.sf2
Date: Tue, 15 Sep 1992 19:37:48 -0400 
From: Joelle Ann Mellon <jm7w+@andrew.cmu.edu>
Subject: Re: Blanka's jumping STRAIGHT UP fierce
	<pxyntp_@lynx.unm.edu>

In article <pxyntp_@lynx.unm.edu>, dphantom@triton.unm.edu (darlene an 
92sep02 lawry) writes:

>Oh yah, this is another topic someone brought up previously that I was going
>to comment on--chavaunism in the game.
>being female, I catch an endless amount of slack for playing the game.  Aside
>from people just plain laughing when I put my quarter up on the game, there's
>two comments that I can't count the number of times I've heard (and, most
>often, together):

Hey, lady, I'm with you on this one, although (this is a male sending
you this message so you know), I also have the reaction occasionally of

>1)  Wow, I've never seen a girl play this before.

....because, well, I haven't. I play pinball a lot too, and I almost
never see anyone female play pinball, and I've only once seen a good
female player.

So I guess what I want to say is don't take the first one too hard. I
might say that if I played against you, but only because I get so sick
of everyone who does anything I'm interested in being male: video
games/pinball/netrek/baseball/etc.... I like to see all kinds of people
interested things I am.

>However, since anybody who's anybody when it comes to playing SFII in this
>city has seen me play now, the only comment I get when I put my quarter up
>these days seems to be "Oh no."  ;)

I love happy endings. Go get um, girlfriend. :-)

Serious question though: when you first started playing, did you feel
more of a desire to play Chun Li? Not saying anything regardless of
whether you answer "yes" or "no", but being a member of the white male
crowd, a crowd pretty rich in video game hereos, I was just curious what
it's like for someone who doesn't see too many female good guys in video
games. And to answer a possible return question, I played Chun Li first.

Rhetorical question of the same nature posed to anyone who wants to answer.

Please keep shutting up the chauvanists. It does my heart good.

-Robert Chesnavich
(knowing that the posed question will make me a bigot in someone's eyes.)
Newsgroups: alt.games.sf2
From: cb123@cleveland.Freenet.Edu (Gregory D. Lawrence)
Newsgroups: alt.games.sf2
Subject: Re: Help w/ M. Bison
Date: 14 Sep 92 21:35:50 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


>Is there a way I can defeat Bison with Chun Li. In the SNES version he
>keeps scissor kicking me and all I can do is block it. He does it so
>fast like 4 times in a row. The he will suddenly jump on my head. he
>kills me so fast!! Help!!

You have to be patient, just block.  When he jumps on your head
and continues on to the other side you can hit him with a fierce.
When he's far you can jump forward kick him, don't try to sac
throw him or anything because he always seems to have priority.
-- 
   _________________________________________________
  [                             |        |          ]
-=# cb123@cleveland.freenet.edu | [Greg] | /\/\odem #=-
  [_____________________________|________|__________]
Newsgroups: alt.games.sf2
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: Combos Wanted
Organization: University of Illinois at Urbana
Date: Mon, 7 Sep 1992 08:51:05 GMT

cw21219@uxa.cso.uiuc.edu (Crying Freeman) writes:

>ez007368@rocky.ucdavis.edu writes:

>>here's one that you left out, but it is very hard to do (at least for me)

>>7) jumping fierce, standing fierce, roundhouse flash kick. it is the most 
>>damaging 3-hit combo that guile has, but it is pretty hard to do. if you
>>dont get the flash kick out, guile is very vulnerable after the uppercut.
>>also, on the classic, you run the risk of shutting off the machine (does
>>not make your opponent happy, BTW)
>>-clif

> First of all, wouldn't you have to use crouching fierce to do a flash kick?
>Also, the roundhouse flash kick would hit twice wouldn't it? I've been
>meaning to try this but I haven't played in a while...

No, the crouching fierce just won't cut it (pun intended).  Meaning:  the
razor kick won't come out immediately after the crouching uppercut as it
does with the standing uppercut.  And yes, you CAN do a standing uppercut
and then razor kick.  Quinn used to do it to me all the time on the old
SFII edition until I told him to stop since he kept resetting the machine.
You could do it safely on the bonus stages if the opponent wasn't in your
throw range, though.  I haven't tried it much on CE since it's such a
difficult move to do, and fierce/fierce/sonic boom/backhand does quite
a bit of damage and it easier to execute.  I'm very sure it's possible
though.  Here are the joystick positions, if anyone's interested:

 /
O    charge up for the aerial fierce or roundhouse (I prefer roundhouse
     since it hits crouching opponents as well)


O--  Land, and then move the joystick to defense position and hit fierce.
     Guile should do a standing fierce.  If your opponent is short and
     crouching, you may miss.

O    Finally, move the joystick up and hit roundhouse (It's closer to
 \   fierce than the other kicks) IMMEDIATELY after your standing fierce
     uppercut hits.

And that's all!

> Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
"Nobody told me there'd be .sigs like these."
-=-=-=-=-=-=-=-=-=-=-=-&{&gp% +/)@ooooooo
NO CARRIER
From: v060p9rr@ubvmsb.cc.buffalo.edu (SYS$LOGIN:SIGNATURE.TXT)
Newsgroups: alt.games.sf2
Subject: please post Mortal Kombat moves
Keywords: Subject says it all.  Thanks.
Date: 10 Sep 92 05:45:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41


    [][][][]   [] [][] []    []  ***********************************************
   []     []  [] [] [] [][]  []  *  EVAN CHAN  V060P9RR@UBVMS.CC.BUFFALO.EDU   *
  [][][][][] [] [][][] [] [] []  *  DELTA GAMMA TAU------SPANKY                *
 []       [][] []   [] []  [][]  *  "GHETTO BLASTER" JIMMY                     *
[][][][][][]  []    [] []    []  *  "HEEEEEEEEEEEEEEEEEEEEEEEEEEEEY" VINNY     *
                                 ***********************************************
Newsgroups: alt.games.sf2
Subject: Re: Sagat help!
From: nedblake@cstp.umkc.edu (Briareos Hecatonchires)
Date: Wed, 9 Sep 1992 18:56:07 GMT
Organization: UM - Kansas City, Computer Science

In article <1992Sep6.050327.22008@news.iastate.edu>, twnw3@isuvax.iastate.edu 
writes:
> I am a pretty good guile player. But i have gotten bored with my area cuz
> noone will play me when i use him. In order to lure more challenges (cuz
> beating on the computer is no fun) I have been learning how to play Sagat.
> I can perform the Uppercut about 50% of the time and i have totally mastered
> the other moves. I need help in the form of combos, strategy, defense, and 
offense against all characters. Please send a Tactics guide or any other type of
> info on sagat or post it. 
> 
>                   Thanks in Advance!
>                         
>                               THE BLACKSHEEP


if they fireball, block with fireballs; if they approach by ground, tiger
kneethem in the face; if they jump, tiger uppercut.

special strategy for vega: if he tries to screaming eagle/backdrop you, you
  have to hit him on the way _up_.  after that, it's too late.

combos: jumping fierce (a kick), roundhouse, roundhouse sweep, (fierce)tiger 
  uppercut(you have to be coordinated and probably a bit lucky, but this will
  severely wipe your opponent on the wall... another two good hits will finish 
  them)

-- 
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     "any _more_ questions, rabbit-ears?"
			   -mephron
                                             Briareos Hecatonchires
dnedblake@vax1.umkc.edu, nedblake@parsifal.umkc.edu,
nedblake@eos.cstp.umkc.edu, nedblake@vax2.cstp.umkc.edu
( you would think this school would get tired of the account 
   name "nedblake" , but you'd be wrong... )
From: ez007368@rocky.ucdavis.edu
Newsgroups: alt.games.sf2
Subject: Re: Combos Wanted
Date: 7 Sep 92 04:26:00 GMT

here's one that you left out, but it is very hard to do (at least for me)

7) jumping fierce, standing fierce, roundhouse flash kick. it is the most 
damaging 3-hit combo that guile has, but it is pretty hard to do. if you
dont get the flash kick out, guile is very vulnerable after the uppercut.
also, on the classic, you run the risk of shutting off the machine (does
not make your opponent happy, BTW)
-clif
Newsgroups: alt.games.sf2
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: Ken, Ryu, and Sheng Long
Organization: University of Illinois at Urbana
Date: Wed, 9 Sep 1992 05:30:00 GMT

rogerj@aix.rpi.edu (Jeffrey C. Rogers) writes:

>Ken's the DP master, right?

>Sheng Long is Dragon Punch (rising dragon), right?

>Then why does Ryu mention the necessity of defeating Sheng Long in order to
>beat him?


>Not that it matters, I play Guile or Chun Li.

>On Chun Li, does anyone else notice that alot of people refer to her as "The
>girl", while they refer to everyone else by name? Is that sexist?

Yes, but it's better than, "How come you're playing the chick?"

>Diversion

-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
"Nobody told me there'd be .sigs like these."
-=-=-=-=-=-=-=-=-=-=-=-&{&gp% +/)@ooooooo
NO CARRIER
Newsgroups: alt.games.sf2
From: aglaizel@descartes.uwaterloo.ca (Ari Glaizel)
Subject: Re: SNES Sf2 - CE codes wanted PLEASE!
Organization: University of Waterloo
Date: Mon, 14 Sep 1992 13:59:09 GMT


>  Well, could everyone PLEASE stop calling the "play-same-char-vs.-same-char"
> mode the CE mode?  It confuses the heck outta people who don't know exactly
> what you mean.  They think this code turns it into CE, play-bosses, new moves,
> and all.  But, enough of that.  Here's the code:  (posting it so we won't get
> as many people asking for the code)

> Yeah I saw your message and you can play with the same character in SNES
>> SF2.  Once you see the Capcom symbol, press these keys in the following
>> order:  D,R,U,L,X,B.  The R and L buttons correspond to the buttons on top
>> of the pad.  After you've done the code, you'll hear a chime and the next
>> screen's background then will be blue.  Normally I can't do it right when
>> I turn on the machine so I need to reset the game once.  You also need to
>> press the buttons in sequence quickly before the Capcom symbol fades.  
>> 

>  That's for the American version---I think you have to add the X and Y
> buttons to the end for the SFC version.

    I'm afraid the code you posted is incorrect.

The correct code is as follows

D,R-button,U,L-Button,Y,B.
(FOR SNES)

D,R-button,U,L-Button,Y,B,X,A.
(For S Famicom)

  Also, I seem to be able to do the code when I turn on the machine for the first time. I just have to do it quickly and accurately before CAPCOM logo fades away.

Hope this helps....
From: ba005@cleveland.Freenet.Edu (Stacey Armstrong)
Newsgroups: alt.games.sf2
Subject: Ryu vs. Blanka
Date: 7 Sep 1992 22:22:34 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


I have found little tricks to beat all of the main characters
with near perfect rounds.  The Zangief tip I just posted, along
with waiting for Chun Li to fly through the air and roundhousing
her.
 
(I tend to rely on the roundhouse button something awful.)
 
Anyway, I have not figured out the trick to beating Blanka.  I
usually end up winning by getting him to jump in and then either
fierce punching him, or strong dragon punching him.
 
Can anyone tell me a good way to beat Blanka?
 
Stacey Armstrong
ba005@Cleveland.Freenet.Edu
Organization: Sophomore, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: alt.games.sf2
Date: Mon,  7 Sep 1992 04:26:46 -0400 
From: Ceri Alun Morgan <cm5m+@andrew.cmu.edu>
Subject: Ryu vs. Zangeif

An easy way to beat Zangeif with ryu/ken is to use fireballs. If you
release one as Zangeif is abou t4 inches away from you, he can either
block and take damage, not block and take more damage, try to jump over
it and get hit because he is too slow, or do the lariat thing which the
computer has never done to me to dodge a fireball.  

If you do the fireball at the correct time, Zangeif is unable to jump over it. 

Hope this makes sense

-Ceri
Newsgroups: alt.games.sf2
From: vanichth@ux1.cso.uiuc.edu (Mitri Van)
Newsgroups: alt.games.sf2
Subject: Re: FAQ File?
Date: 7 Sep 92 21:03:29 GMT
Organization: University of Illinois at Urbana

doerrhb@expert.cc.purdue.edu (Heath Doerr) writes:

>   Is there a FAQ file for alt.games.sf2?  I am new to the game,
>   (and this news group) and would deeply appreciate a file
>   that simply listed all of the main moves and how to perform
>   them.  If such a beast exists, could someone please mail it
>   to me?  Thanks alot.

Could someone send me a copy too?

Mitri Van
From: lerner@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: Re:Timing the Razor
Date: 14 Sep 92 21:38:18 CDT
Organization: University of Kansas Academic Computing Services

Guile's short razor-kick is one of the best moves in the game.  If you
do it right as you are about to be hit, you will ALWAYS hit.  Some guy
was certain that he could hit me out of it, and he tried for three
games from every position with Chun Li and Blanka.  I got six perfect
rounds.  The difference between the razor kicks is that Roundhouse has
more range while Short is better.  Also, Guile's crouching/standing
Fierces can hit people out of the air (with the backhand, don't let
their feet hit your hands).  In the air, the middle kick will hit if
you are above them, as will most other moves.

-Michael Lerner
Organization: Sophomore, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: alt.games.sf2
Date: Sun,  6 Sep 1992 00:11:14 -0400 
From: Ceri Alun Morgan <cm5m+@andrew.cmu.edu>
Subject: Combos for Blanka

I just started using Blanka today. I don't think there have been any of
his combos posted (at least recently). Could someone please email/post
some?  Someone today showed me one,  jump in with fierce, after landing,
hit strong, then crouch hit fierce again. Works well if you can hit an
unstunned opponent as it tends to stun them and you can do it again :)

Thanks in advance,

Ceri
From: Zoid@mindlink.bc.ca (Dave Kirsch)
Newsgroups: alt.games.sf2
Subject: Re: Streetfighting at UIC
Date: 7 Sep 92 19:15:53 GMT
Organization: MIND LINK! - British Columbia, Canada

In message <1992Sep07.033047.17517@pdnfido.fidonet.org>,
scottw@pdnfido.fidonet.org (Scott Weintraub) writes:
> In article <186vs1INNefi@darkstar.UCSC.EDU> mcgowen@cse.ucsc.edu (Richard
> McGowen) writes:
> >In article <1992Sep03.231633.7363@pdnfido.fidonet.org>
> scottw@pdnfido.fidonet.org (Scott Weintraub) writes:
> >>Nobody gives a shit about your stupid Who's Who in Street Fighter 2
> players.
> >>What made you think that anybody in the net community wanted to know that?
> >>
> >
> >Who pissed in your wheaties?  I actually thought the original post was
> >interesting (even if in need of some formatting).  Although you may not
> >know the exact people he was talking about, I felt the message did a
> >good job of giving insight into the different types of players there
> >are.
> 
> You're absolutely correct.  That message had some very interesting material
> and I'm sure alot of people were interested.  Everybody is cursious about
> the local SF2 players at UIC.  It was worth the bandwith.
> 
> WHAT ARE YOU MAD!?!?!  Not one word in that stupid post had any meaning
> behind it and I didn't just write my previous message for the sake of
> flaming yet another Usenet moron.  It had no place being here or on any
> other newsgroup.  Let's make an alt.bullshit for posts like that.

Actually, I enjoyed reading the article (albeit the formatting was a bit odd).

It was a refreshing change from messages like, "What's Guile's Combos?!"

It was a look at the game at the perspective of a person who plays it and the
people he plays against.  As for what group it belongs to, I think it was
posted in the correct group.  It was about Street Fighter II, and this is a
group about Street Fighter II, is it not?  This group is for _anything_ Street
Fighter II related, it doesn't have to be messages talking solely about combos
or the mysterious Sheng Long.

I hope I see more of these messages, because they are different from the usual
run of the mill.  No, they are not educational towards the game from the
mechanics viewpoint, but they are from the psychological viewpoint.  The
interaction between the people who play it.
Newsgroups: alt.games.sf2
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: Those damn shorts!
Organization: University of Illinois at Urbana
Date: Tue, 15 Sep 1992 03:37:42 GMT

u895174@bruny.cc.utas.edu.au (Tim Morris) writes:


>Today I played against a couple of Masters who just couldn't resist
>the shorts.  No, I'm not talking about that guy in the background on
>Blanka's stage, I mean Ken / Ryu's short kicks.  Their favourite 
>playing style is to:

>  a) Jump in with Fierce, then immediately hit the crouching shorts - if
>     the Fierce connected, you're toast.

Try any of the following, if you're using Guile:
Block all the attacks.
Crouching uppercut. (extremely close range)
Standing roundhouse (joystick in neutral) (medium range)
Backhand (long range)
>  
>  b) Jump in (over) with the neck kick, then hit the shorts from the far
>     side before your guy has had a chance to turn around and block
>     properly.

Walk under and throw.  If your walk under failed, then you will block.
If you get hit, then it wasn't a walk under situation and you messed up.
But at least you learned.

>Most frustrating!  These combos do a lot of damage and usually stun
>on Classic.  And if you're character is say Guile with no razor kick
>charged, then this is problematic - without the razor Guile has little

The only time Guile would not have a razor charged is after throwing a
sonic boom.  All other times, he should be charged and ready.  Ryu's
options after a sonic boom is thrown are limited.  You can backhand,
forward sweep, or crouching uppercut all of his options if he reacted
rather than anticipated your sonic boom.

>in the way of defending against aerial onslaughts... (see my following
>post pleading for help against Blanka...)

>--
>Tim Morris

-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
"Nobody told me there'd be .sigs like these."
-=-=-=-=-=-=-=-=-=-=-=-&{&gp% +/)@ooooooo
NO CARRIER
Newsgroups: alt.games.sf2
From: ramos@engr.latech.edu (Sheng Long)
Subject: Re: Question about Guile
Reply-To: ramos@engr.latech.edu
Organization: Louisiana Tech University
Date: Fri, 11 Sep 1992 19:49:16 GMT

In article M4CUwT@andrew.cmu.edu, John Teng <jt2o+@andrew.cmu.edu> () writes:
> 
> I've heard some rumors about these trick moves called "Freeze", "Magic
> Throw", and "Handcuffs".  How do you execute these moves?  Are they a
> bug within the game?
> 
> Thanks in advance,
> John


Read before you ask. Look at article #1279 (still current).

Newsgroups: alt.games.sf2
From: ramos@engr.latech.edu (Alex Ramos)
Subject: Re: Neck kicks and other assorted stuff
Reply-To: ramos@engr.latech.edu
Organization: Louisiana Tech University
Date: Sun, 13 Sep 1992 00:28:36 GMT

Neck kick (in my understanding) is when Ken/Ryu jumps at you while you are fallen, but they jump from a close distance, with roundhouse, such that it's hard|impossible|tricky to block the kick. The difficulty to block is that he'll pass over to your other side, [the following is unconfirmed rumor] and depending on wheter he passes before or after kicking, you'll have to either normal block or "block forward", but only the correct one will work. (by block forward I mean pull the joystick towards the directi


on where Ken/Ryu is coming from).

Please no flames about the unconfirmed part. Just confirm/unconfirm/politely_comment.

-------------------------------------------------------------------------------
                      |       Alex Ramos       | fala-se portugues, tche! 
ramos@engr.latech.edu | Electrical Engineering | se habla espanol         
                      |      LA Tech Univ.     | english spoken here
-------------------------------------------------------------------------------
 ... moving in silently, down wind, and out of sight ...           Pink Floyd 
-------------------------------------------------------------------------------


Newsgroups: alt.games.sf2
From: tangf@barh1a.its.rpi.edu (Frederick Tang)
Subject: SFII music
Reply-To: tangf@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Thu, 10 Sep 1992 00:43:19 GMT

who has the SFII cd's? I lost the email address to the person in
Berkeley. thanks.

Newsgroups: alt.games.sf2
From: scott@athena.mit.edu (Scott D Bradburn)
Subject: Re: Helicopter kick
Organization: Massachusetts Institute of Technology
Date: Wed, 9 Sep 1992 23:55:56 GMT

In article <1992Sep9.190643.8656@athena.mit.edu>, cyu@athena.mit.edu (Joe Shmoe) writes:
|> Anybody find any uses for this Chun Li move?  It seems pretty useless, because
|> most people just duck, then fierce.
|> 
|> I tried to do SOME stuff with it.  Please tell me if this stuff is just stupid,
|> or really works.
|> 
|> 1) I used it against this Vega kid that was pretty decent, but he got nailed so
|> 	many times.  I have no idea why.  Is it good against Vega?
|> 
|> 2) I sometimes can nail Vega while he's doing the wall jump, but not always.
|> 	(BTW, any other good ways to stop Vega's wall jump?)
|> 
|> 3) Sometimes I do a short or foward one to close in on the other guy and chuck
|> 	him when I land.
|> 

Yes, the helicopter is a legitimate move.  Mainly if you can set it up to
fall when it's over someone's head.  Primarily I use it to make use of the
split-second invulnerability when Chun Li is going into and coming out of
it.  Use one when Vega flies off the wall.  Two methods work well,
start it early with roundhouse and hope he tries to go through it or start it
when he's about to hit you with short and watch him miss, then get caught by the
back side as you spin away from him.

It can be tough on anyone if you start one as they come in for a jump kick.
It'll miss and then you have a deadly helicopter flying over their heads.
If they aren't ready for it, they'll screw up.  Some characters will have
trouble countering this and get chewed up unless they just sit back and wait
for you to land.  Blanka's about the most dangerous to do this on since he
can knock you down from a mile away with that crouching fierce.  But several
times, I've managed to fall when they stuck their arm out (pissing them off
royally as they get hit and I don't ;)  It also goes over sonic booms to
chop up Guile if he's silly enough to follow it in.  Just time it the instant
before the boom hits you.

Finally, if you find someone who doesn't have much of a counter, fly over their
head with it, fall on them, and come out with blazing lightning kicks for lots
of damage, even through blocks.  

Really good opponents do usually eat it up, but you can ALWAYS send it after Vega.
He really doesn't have a good counter, and tends to trade alot and his little
scratches don't compare to big baps from the whirling legs of death.

Scott
Newsgroups: alt.games.sf2