HDTenEightyP/NetNews huggingface dataset:
From: camp5@csbina.csubak.edu
Newsgroups: alt.games.sf2
Subject: Re: Ken vs Ken in SF2?
Date: 24 Dec 92 18:26:46 GMT
Organization: California State University, Bakersfield

In article <1992Dec20.160207.1@max.u.washington.edu>, santoram@max.u.washington.edu writes:
> 
> I'm sure this has been mentioned on here before, but I thought I'd
> mention this odd thing that happened to me the other day.
> 
> I'm what y'all refer to as a 'scrub fighter'.  I suck, no two ways
> about it.  (Actually, calling me a scrub might be insulting to the
> scrubs.. I can't even tick yet, really. =)
> 
> Anyway, I was at a 7-11 near my house, and decided to try and improve
> my playing to the point where it isn't totally embarassing.  I was
> kind of annoyed that they had replaced the SF2:CE with a regular SF2
> machine, since I wanted to play Sagat, but oh well.
> 
> I started off playing Dhalsim, and got through Blanka with only 1
> continue (like I said, I suck).  Then I got through Ryu, and was
> presented with the problem of defeating Ken.  Here's where things got
> strange.  I decided to try and go after Ken w/Guile (out of
> desperation if nothing else), and got stomped.
> 
> So then I said to myself, hell, I'll just get past Ken the easy way.
> I'll play Ken and fight Guile!  But no.  Instead, when I chose Ken for
> my next continue, I found myself in the midst of a Ken vs. Ken fight.
> and when I finally defeated him (after 2 or 3 tries), I didn't get a
> little red 'x' anywhere on the screen.  
> 
> Soon after that, I ran out of quarters, and went home in disgrace,
> which is par for the course.  But has anyone else ever run into a Ken
> vs Ken fight on the original SF2?  Or am I just setting myself up for
> some serious "that doesn't exist you're an asshole" flames?
> 
> -michael.

That reminds me of something weird I saw once. I started up on a SFII classic
and went to the character selection screen. Chun Li was pink!! All the other
characters were their normal non-CE colors, but Chun Li in the little box
-and- the close-up, was garbed in pink instead of blue! 
	Hmm. Was this a strange chip or a bug, or what? 
	Also, I wouldn't be surprised if something like this happened...
remember the Ryu v. Ryu SFII Classic fight somebody talked about earlier?
Also there's a way to fool the SNES into fighting against your character
consistently. It might work on the arcade, but you'd need about $2.00 or
maybe $3 to get it to work, and it probably wouldn't... but maybe someone
should try it(?).
From: lerner@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: Re: Turbo SF2CE
Date: 28 Dec 92 14:52:04 CST
Organization: University of Kansas Academic Computing Services

In article <tmorris.725549045@bruny>, tmorris@bruny.cc.utas.edu.au (Tim Morris) writes:
>>[Capcom's "Hyper Fight" TCE]

[needless quotes deleted for the reading pleasure of those without
monitors]

>>OK, so I'm sloppy, but one last thing:  How EXACTLY do you do the
>>teleport?  I can do it consistently with a DP with all three kicks,
>>but Doug swears that it can be done with one button, and I've seen it
>>not move (I mean he dissappears, then reappears right where he was).
> 
> Quoted verbatim from the front panel of our machine:
> 
>   "Lightly, medium, then heavy simultaneously".
                      ^^^^       ^^^^^^^^^^^^^^
Huh?  How can you do it successivly(sp?) and yet simultaneously?

> --
> Tim Morris
-Michael Lerner
Newsgroups: alt.games.sf2
From: cw21219@uxa.cso.uiuc.edu (Crying Freeman)
Subject: Re: Glitch Question Repost
Organization: University of Illinois at Urbana
Date: Tue, 22 Dec 1992 07:49:19 GMT

Jarett.Weintraub%bbs@jptcs.com (Jarett Weintraub) writes:

>There wasn't much in way of response to my question, so I'm going to have to
>repost it. On the accelerated SFII-CE, Blanka switches back and forth
>between looking like himself and Ryu, especially when he is biting. Anyone
>have an answer as to whether this is a glitch or on purpose? Seems pretty
>clearly a bug to me, but a friend of mine says otherwise. Any informed
>opinion out there? UIUC people? Anyone? Bueller? Bueller?....

I saw this up in Chicago at one of those accelerated machine.
I'm pretty sure they programmed it in... Ryu does a dp while blood
spurts out of his opponents face. It looks really funky when
you have the Blue Blanka. You get a blue Ryu that's wearing these
orange caveman clothes. (At least that's what it looks like...)

It would probably take deliberate programming to make a blue colored
Ryu, so I'm pretty sure it's intended.

BTW Does anyone know where these accelerated versions (I've heard them
		called Black Belt editions) came from? I'm assuming
		they're just pirate chips from Hong Kong or something.



-- 
 Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
 			| Internet: c-wang@uiuc.edu			
Newsgroups: alt.games.sf2
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: What's wrong with Honda?
Organization: University of Illinois at Urbana
Date: Thu, 24 Dec 1992 12:13:48 GMT

I am dwriting this without being able to see my monitor,
so please bear with me.  What I'm doing, is editing
a few lines, and then doing a screen dump to my printer.
So far all of you people who have included quotes
needlessly... I HATE YOU! :)

I read the article Steve larsen wrote
about Honda getting out of Ryu fireball traps.
He mentioned something about
walking forward and then blocking a slow fireball.
Afterwards, he asserts that Honda can jump in
and attack Ryu.

This is completely false.  After blocking a slow fireball, Ryu can throw
a fast fireball which will hit Honda if he
does anything.  Honda MUST block another fireball
in this situation.  In other situations in which
Honda blocks a fireball, Honda MUST jump straight fup to escape the fireball trap.
Nothing else will work.  If Honda jumps forward, Ryu can footsweep
or kick him out of the air.  The only time Ryu should be throwing fast fireballs is
after Honda blocks a slow fireball.  Another time
is after doing a crouching roundhouse when Honda gets close.  That
puts Honda back into fireball trap range.

Also, doing roundhouse/fireball trades is not
advantageous for Honda.  It pushes Honda back and
knocks Ryu backwards.  The end result is that Ryu is too far away for
Honda to attack effectively.  And besides, any intelligent
Ryu player will not throw a fireball when Honda is that close.  What I do is
do a dance, or block.  Eventually, I can sneak in a roundhouse/fireball
which will push Honda back.  If you do nothing but block, there is
nothing Honda can do to get close to you.  If he gets within range,
you can do a roundhouse/fireball to push him back.  If he jumps in, you
can dragon punch.  If he does a footsweep, you block it and then fireball
to push Honda back after the sweep.

Honda used to be able to do crouching strong and short punches
in the classic edition.  At least these had high
priority over Ryu's letsweeps.  No longer!
Honda must do the slow crouching fierce in order to fight an efffective
close range battle with Ryu.  And as we all know, that slow crouching fierce is
NOT much of an effective move.  So, what we have is
a character who cannot fight at close, medium, or long range against another character!
Hmmm....  The only way Honda can beat Ryu is if Ryu lets
him, period.

-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
If you have nothing good to say, sit down, shut up, and post to USENET.
From: ggranger@ersys.edmonton.ab.ca (Greg Granger)
Newsgroups: alt.games.sf2
Subject: Street Fighter 2 GIF piccies
Date: Sat, 26 Dec 92 09:29:20 MST
Organization: Edmonton Remote Systems #1, Edmonton, AB, Canada

Would somebody who has any of the Street Fighter 2 GIF pictures please 
UUencode them, and post them here (please!)?  I just joined a.g.sf2, and 
missed them if they were already posted.

========================================================================
| Gregeory C. Granger  (GGranger@ersys.edmonton.ab.ca)  |  "All these  |
| 5516-190A Street  Edmonton, Alberta, Canada T6M-2L3   | memories will|
| Phone:      +1 (403) 483-2049  OR  +1 (403) 481-5110  |  be lost in  |
========================================================|  time, like  |
                                                        | tears in the |
                                                        |    rain."    |
                                                        |  - Roy Batty |
                                                        ================
Newsgroups: alt.games.sf2
From: ar903@cleveland.Freenet.Edu (Robert Taylor)
Newsgroups: alt.games.sf2
Subject: Re: Roundhouse sweep buffered into a HK
Date: 31 Dec 1992 09:52:07 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: ar903@cleveland.Freenet.Edu (Robert Taylor)
NNTP-Posting-Host: slc4.ins.cwru.edu


In a previous article, lerner@kuhub.cc.ukans.edu () says:

>I keep getting what appears to be a roundhouse sweep buffered to a HK.
>Is there any use for this?  If I hit with the roundhouse, the HK won't
>hit, and if I don't, the other person isn't standing up.  Is this just
>another useless piece of information?
>
>-Michael Lerner
>

I haven't found any use for this except maybe to get to the other side of
the screen.  You short buffered to a HK can usefull for an extra hit
(forward also works).

-- 
french hawk
ar903@cleveland.freenet.edu
International Snack Professionals
702-594-7322
Newsgroups: alt.games.sf2
From: Noel.Bakh@dartmouth.edu (Noel Bakh)
Newsgroups: alt.games.sf2
Subject: Street fighter losers
Date: 3 Jan 93 00:32:39 GMT
Organization: Dartmouth College, Hanover, NH
X-Posted-From: InterNews1.0a6@newshost.dartmouth.edu

All you fuckers don't know how to play and you write to this thing
thinking you do. If you want to learn how to play come to
Doughnut Deli in Cerritos, CA and I'll show you. Fuckin game is dead
and the
crazy one is so fucked up it's so stupid. Later.


Noel Bakh 
Newsgroups: alt.games.sf2
From: jbw@ponder.csci.unt.edu (WEST JASON BRUCE)
Subject: Re: Roundhouse sweep buffered into a HK
Organization: University of North Texas, Denton
Date: Thu, 31 Dec 1992 10:43:43 GMT

In article <1992Dec30.233209.45995@kuhub.cc.ukans.edu> lerner@kuhub.cc.ukans.edu writes:
>I keep getting what appears to be a roundhouse sweep buffered to a HK.
>Is there any use for this?  If I hit with the roundhouse, the HK won't
>hit, and if I don't, the other person isn't standing up.  Is this just
>another useless piece of information?
>
>-Michael Lerner

    I love using this move with Ryu - although I am a Dhalsim man myself.
It sometimes catches em off guard since they are going to do a move after
they block your roundhouse.  Then you hit them.  It also keeps you close to
your opponent if you knocked him down.  It also is a good way to get back
onto your "good side" or put your opponent on his "bad side".
    Of course, I don't thjink it would be that useful for a Ryu master.


Ciao...



                                                       - Jason
 
Newsgroups: alt.games.sf2
From: tmorris@bruny.cc.utas.edu.au (Tim Morris)
Subject: Re: Shooting over sf2 (was RE: Good (and bad) of ticking)
Organization: University of Tasmania, Australia.
Date: Thu, 31 Dec 1992 15:11:13 GMT

el27166@uxa.cso.uiuc.edu (This Space for Rent) writes:

>I wonder if I'll see the day when someone gets shot because they
>flamed someone over Internet... That'll be the day!

Hey Ming, my pals Sledge and Brutus need your address...   :-)

>-- 
>Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
>If you have nothing good to say, sit down, shut up, and post to USENET.

--
Tim Morris

Newsgroups: alt.games.sf2
From: mhen@nodisk.webo.dg.com (Mat Hen)
Subject: Re: Zangief and his throw combo
Date: 21 Dec 92 10:55:11
Distribution: usa
To: skillian@ux4.cso.uiuc.edu (Seth James Killian)
	<ByxBw1.1L2@usenet.ucs.indiana.edu>
	<1992Dec9.094233.23345@mercury.unt.edu> <28127@optima.cs.arizona.edu>
	<Dec.18.01.30.49.1992.9480@remus.rutgers.edu>
	<BzGxpB.10q@news.cso.uiuc.edu>
Organization: NSDD, Data General Corp.

>>>>> On Fri, 18 Dec 1992 18:51:10 GMT, skillian@ux4.cso.uiuc.edu (Seth James Killian) said:

In article <BzGxpB.10q@news.cso.uiuc.edu> skillian@ux4.cso.uiuc.edu (Seth James Killian) writes:

> 	at different times during the game.  Guile's standing razor kick can
> 	be done, although it may not be all that it sounds.  You learn it by
> 	familiarizing yourself with the absolute maximum amount of time Guile
> 	can "hold" his charge.  When you have got this, it becomes possible to
> 	stand up during a razorkick.  Guile can stand only for a split second,
> 	but it is enough to get in a jab or strong punch (standing) before the
> 	razor comes out.  This can be used as an additional hit during combos
> 	that end with a razorkick.  Plus it looks really cool.  I can't do it

You can also interrupt the standing fierce with a razor kick, i.e. you
can do a jumping fierce, standing fierce, standing forward/short razor
kick.  I like to do that when my opponent is dizzy but he/she is not
in a corner.  It's pretty damaging but too bad I can't pull it off
consistently.  The best way to pratice it is to do it during a bonus
stage.  Charge up for a razor kick.  Do a standing fierce.  As soon as
the fierce connects, do a razor kick:

\  (charge up),   --0 + fierce,   0 + forward/short
 0                               /

I like to use the forward or short razor kick 'cose the roundhouse one
does shitty damage and it doesn't knock down your opponent.  I use the
short one when my opponent is Honda(for some reason, the forward razor
doesn't connect.  may be honda is too short ;) )

> 	at all (did it once) but a couple of the other regulars (Guile players)
> 	can do it pretty regularly.  I think that a strong punch is the most
> 	damaging move you can do before your charge expires on the razor, but
> 	if anyone else has seen something else, please post it.  On classic,
> 	I have seen Cybergeek do the standing razor with the fierce backhand,
> 	but the backhand does not connect, you just see the first few frames of
> 	animation before it is interrupted by the razor.  Looks spectacular,     	even though it does no additional damage.  So yes, you can do a standing	razorkick, but you cannot just walk around the screen with it charged up	so it's mainly just for style points and that extra hit in razorkick 
> 	combo's.

--
------

Mat Hen		


Newsgroups: alt.games.sf2
From: dphantom@triton.unm.edu (darlene an  92sep02 lawry)
Subject: Re: Good (and bad) of ticking[please read]
Date: Thu, 31 Dec 92 02:32:48 GMT
Organization: University of New Mexico, Albuquerque

>This is one thing I have to warn you renegade cheapers about (listening Ming?).
>Don't cheap (hit - throw) unless it's "OK" with your opponent.  There are too
>many people just waiting to beat up cheapers, maim 'em, kill 'em, etc.
> 
>John Nishinaga - jnishina@nyx.cs.du.edu

You know, if I didn't know better, that sounds like a threat.

Whether your opponent is being "cheap" is all subjective, anyways.  Not
ticking is a courtesy, not a right...and one that I appreciate if my
opponent will do for me, but if not, oh well.  What's next, you deciding
that if I do a throw of any kind, even if your dizzy, that it's OK for
you to beat me up just because I didn't make sure it was OK for me to
use throws?  That's stupid.  Who the hell are you or anyone to threaten 
anybody about how the game should be played?  That sort of behavior has
nothing to do with game play, and your condoning it makes me sick.

It doesn't make them a stud, and it doesn't make it right.  People with that
limited mentality will never amount to anything more than a loser.

---Phantom
Newsgroups: alt.games.sf2
From: epasls@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: <None>
Date: 23 Dec 92 13:03:11 CST
Organization: University of Kansas Academic Computing Services

-- 


Later...

/--------------------------------------------------\
|    DMC@Planet.Pinball=epasls@kuhub.cc.ukans.edu  |
|    RYU=de stud boy                               |
|    Guile=de style boy                            |
|    Vega=cheese                                   |
|    Cindy Crawford=GODDESS                        |
|    Pain=Happiness=Sadness=Pleasure               |
|    And remember-"Big Brother is Watching you."   |
\--------------------------------------------------/
From: camp5@csbina.csubak.edu
Newsgroups: alt.games.sf2
Subject: Re: Bugs on the Classic
Date: 21 Dec 92 18:40:34 GMT
Organization: California State University, Bakersfield

In article <BzGwyI.Go2@compsci.liverpool.ac.uk>, ian@csc.liv.ac.uk (Ian Finch) writes:
> renton_c@kosmos.wcc.govt.nz wrote:
>> Can Somebody confirm these bugs on the classic
>>
>> 2. Ken/Ryu - on the car bonus stage Ken/Ryu gets into the car and starts it?
>>
> This only works if you've fought Ken before getting to the car bonus stage.
> You have to beat Ken in two rounds with perfects, *and* end up close to him.
> As he dies, you have just enough time to do a final dragon punch.  This knocks
> a bunch of keys out of his pocket (that's right, it's Ken's car), which fall
> into your hand.  If you then do a dragon punch on the car stage, Ken/Ryu will
> take out those keys, get into the car and start it up.
> 
> Have fun,
>            Ian
> --
>  //                             //
>  // ian@compsci.liverpool.ac.uk //
>  //                             //
Have you ever actually 	DONE this, or just heard about it? It sounds somewhat
Sheng-Longish. Also, how can you do a DP after Ken dies? I thought after you
killed someone you froze there and did your winning sequence.
Newsgroups: alt.games.sf2
From: mhen@nodisk.webo.dg.com (Mat Hen)
Subject: Can SPD really be buffered?
Date: 23 Dec 92 12:17:59
Distribution: alt.games.sf2
Organization: NSDD, Data General Corp.

I've heard that Z can buffered his SPD after a crouching
short/forward/roundhouse.  I've tried it so many times but I've never
gotten it to work.  Yes, I do know how to SPD and I know how to buffer
moves(I can do Ken's 4 hitter and forward-fireball).

It seems to me that if your opponent has blocked your first attack,
you need to wait until he's recovered from blocking to do a SPD or a
regular punch will come out instead.  Try this: use Z and do a jumping
forward(don't hit your opponent too high.  hit him on the chest area).
your opponent blocks it.  if you do a SPD as you land, the SPD won't
come out and you'll do a punch instead.  You need to do the SPD a
split second later after you've landed.  This applies to crouching
sweep-SPD: if the crouching sweep is blocked, you can't do a SPD
before the first frame disappears.  You need to do the SPD after your
opponent has recovered from blocking.

Can anyone who can do the buffered SPD move explain?


--
------

Mat Hen
From: epasls@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: Re: Sagat(personal flame, dont read)
Date: 30 Dec 92 16:20:16 CST
Organization: University of Kansas Academic Computing Services

In article <1992Dec30.154636.45979@kuhub.cc.ukans.edu>, lerner@kuhub.cc.ukans.edu writes:
> I've been playing Sagat lately, and I don't know if it's just that
> nobody's used to him, but I've been winning quite a bit lately.
> Anyway, anybody have any strategies I should know?  Are there any good
> strategy guides?
> 
> -Michael Lerner
-- 

Fuck you and your bastard sagat.

Later...

/--------------------------------------------------\
|    DMC@Planet.Pinball=epasls@kuhub.cc.ukans.edu  |
|    Cindy Crawford=GODDESS                        |
|    Pain=Happiness=Sadness=Pleasure               |
|    And remember-"Big Brother is Watching you."   |
\--------------------------------------------------/
From: epasls@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: RUMOR: SFII 'Q' version
Date: 25 Dec 92 21:18:11 CST
X-From: dlobbia@sdcc13.ucsd.edu (Dominic)
X-Newsgroups: rec.games.video.arcade
Followup-To: alt.games.sf2,rec.games.video.arcade

X-Relay-Version: VMS News - V6.1B5 17/9/92 VAX/VMS V5.5-1; site kuhub.cc.ukans.edu
X-Date: 25 Dec 92 20:31:07 GMT
X-Sender: news@sdcc12.ucsd.edu
X-Keywords: new version, new characters, new moves
X-Nntp-Posting-Host: sdcc13.ucsd.edu


I apologize for posting this here instead of alt.games.sfii, but I don't
have access to that newsgroup. So it ends up here... 

Also, I should state that this is only a RUMOR.  It's according to a friend
of mine who says he met one of the people involved in producing the game.
However, he does have some credibility (in my eyes, at least), since he 
informed me of the new SFIICE 'Turbo' version about 3-4 months before it was 
released, and he correctly stated that its features would include the speed 
increase, and that Chun li would have a fireball).  Actually, the above and the below were both told to me at the same time, so the following information is 
actually a few months old.

Anyway, according to my friend, there will be <sigh> yet ANOTHER new version 
of SFII coming out. This one will offer major improvements over the previous 
versions.  He said that this one is being tentitively referred to as the 'Q' 
version.  Here are the specifics:

*  The speed will be increased another 10% (possibly more).

*  Four new characters will be introduced that have not been in any previous
   versions.  Specifically, two of these will be women (he said they look
   better than Chun li, btw).

*  Though he didn't say so, I would assume that the presence of new
   characters implies some new background scenes, and perhaps another bonus
   round.

*  There will be new moves for all the other characters. (but this goes
   without saying, right? :) )

He also said that he had seen the preliminary character designs for the new 
characters, and had talked to the designer (programmer?, I don't remember) 
to get the above info.  There may have been more, but it's been 3-4 months 
since he told me all of this, so I could have missed a thing or two.

That's about it!  Happy holidays!

BTW, if this has already been mentioned before, I apologize for the 
redundancy.

Dominic Lobbia
dlobbia@sdcc13.ucsd.edu
Newsgroups: alt.games.sf2