HDTenEightyP/NetNews huggingface dataset:
From: exuhag@exu.ericsson.se (James Hague)
Subject: Re: Nintendo adapter possibly coming out....
Organization: Ericsson Network Systems, Richardson, TX
Date: Tue, 7 Apr 1992 17:52:28 GMT

Christopher M. Sto writes:
>
>It makes me laugh to hear of a tap... I mean cartidge dumper for Nimbimbo. I
>would love nothing else then to see the Nindumbo slowly die a hideous, painful,
>all together bloody death due to a huge swell in pirating. 
>
>If somehow a legal
>verion of a cartridge copier was produced and sold in the U.S., it would spell
>the end of Ninscumo.

Oh good grief.  One of the problems with the computer market
in general is that there are so many self-appointed software
judges who take it upon themselves to save everyone from
oppression.

What has Nintendo done?  They came out with some pretty good
and innovative arcade games in the early '80s (everything
prior to Super Mario Bros.).  Then when the home market crashed,
they stepped in with their system and managed to completely
dominate.  There games were all fairly boring and repetitive
because they were targeting little kids who thrive on such
things (heck, they can watch Home Alone 500 times without
flinching).  They also tightly controlled their system
to prevent other companies from releasing games which were
of extremely poor quality or which didn't fit the Nintendo
image.  Remember, this was right after the crash of 1984
so they were being very cautious.  Today, all video game
companies do the same thing.

The only down side to Nintendo's success is that they got
everyone else thinking that NES style games were the *only*
kind of game worth programming.  Nintendo specifically
dictate this, but everyone wanted to get in on their
profits.  Only now the games aren't just being targeted
at kids.

I'll admit, the NES is technically a piece of junk.  And
there are very few games for it which can keep my attention.
But that's no reason to start a crusade against them.  I'm
not a big Microsoft fan, but that doesn't  mean that I'm
going to torch their offices and copy Excel all over the
place.
--
James Hague   
exuhag@exu.ericsson.se
From: asl00@ccc.amdahl.com (Andrew Lee)
Newsgroups: comp.sys.amiga.games
Subject: Re: World Circuit Stuff
Date: 16 Apr 92 19:17:00 GMT
Reply-To: asl00@JUTS.ccc.amdahl.com (Andrew Lee)
Organization: Amdahl Corporation, Sunnyvale CA

In article <kupgcmINN9pd@exodus.Eng.Sun.COM> admiral@m-5.Eng.Sun.COM writes:
>I just got WC a few days ago. What a great sim! I'm really impressed
>with the tracks and how well it works on a non-accel Amiga.
>
>I few questions.
>
>I've changed the Teams and drivers names to match the 91 year but the
>saved file doesn't show up on the file requester in the game.  Dito for
>car setups. There's a "filter" box but I don't see anything about it in
>the manual. Any suggestions??

Funny thing happened to me also.  When I got a new hard drive and
installed it again, everythings working like it supposed to.  The only
difference being that this time I didn't install it in a nested directory.
It's currently residing at dh3:worldcircuits instead of 
dh3:games/worldcircuits.

>
>
>BTW anybody try an analog joystick?? Got any recommendations on types best
>for this game or the wiring conversion?

I purchase a analog joystick adapter fron my dealer and am using it with a
Kraft analog joystick.  The feel is much better and the turns smoother,
however the simulation is more "accuarate" now and much less forgiving
in spinouts.

It's a great game.  A few friends of mine get together every couple of
weeks to compete.  We've just finished Brazil and I've got 16 points
so far.

Andy
-- 
----------------------------------------------------------------------------
Andrew Lee                             
<asl00@juts.ccc.amdahl.com>
(408)746-8561
----------------------------------------------------------------------------
From: tjehl@wilgus.intel.Com (Timothy Jehl)
Newsgroups: comp.sys.amiga.games
Subject: Wizardry BOCF
Date: 10 Apr 92 16:31:46 GMT
Reply-To: tjehl@sedona.intel.com
Organization: Intel Corporation.
Originator: tjehl@wilgus


   I'd appreciate it if someone could send me a BOCF walkthrough, or let
me know where I can get one via anonymous ftp.

Thanks,

Tim
From: colas@bagheera.inria.fr (Colas Nahaboo)
Newsgroups: comp.sys.amiga.games
Subject: Re: Might&Magic 3
Date: 7 Apr 92 09:05:16 GMT
Organization: Koala Project, Bull Research France

In article <caw.089z@miroc.Chi.IL.US>, caw@miroc.Chi.IL.US (Christopher A.
Wichura) writes:
|> >I just picked up Might and Magic III today.  The graphics are definately
|> >substandard as compared to other dungeon games so far 

yes, but they come from the PC, that's why! In fact it is an excellent job,
judging from snapshots from the VGA version in a magazine, the amiga version is
nearly identical...

But, MM3 is NOT a real-time Dungeon-Master like game. It is IMHO, the BEST
game yet in the wizardry/bard's tale tradition (not real time). At least it is
WELL done for a PC port (runs smoothly on a 68000, playable from floppies). But
it is a different game than DM,CSB,BC,EOB...

-- 
Colas Nahaboo, colas@sa.inria.fr, Bull Research, Koala Project, GWM X11 WM
Pho:(33) 93.65.77.70(.66 Fax), INRIA, B.P.93 - 06902 Sophia Antipolis, FRANCE.
From: asl00@ccc.amdahl.com (Andrew Lee)
Newsgroups: comp.sys.amiga.games
Subject: Bo Jackson baseball upgrade
Date: 9 Apr 92 00:55:04 GMT
Reply-To: asl00@juts.ccc.amdahl.com (Andrew S. Lee)
Distribution: usa
Organization: Amdahl Corporation, Sunnyvale CA


Subject: Bo Jackson baseball upgrade
Expires: 
Reply-To: asl00@juts.ccc.amdahl.com (Andrew S. Lee)
Followup-To: 
Distribution: usa
Organization: Amdahl Corporation, Sunnyvale CA
Keywords: 


If you recently purchased Bo Jackson baseball by Data East, be
sure to give them a call.  I've been calling them weekly about
the bugs in the program and yesterday I received version 1.1 
in the mail, FREE.  Some of the bugs fixed are:

1. Relief pitchers are now substituted by the computer opponent
2. The "outfielder can't find the ball" bug is supposedly fixed
3. Statistics editor bugs removed
4. Wrong joystick port for human visitor fixed

There might be more bugs I'm not aware of.  Kudos to Data East
for listening to it's customers and doing something about it.
Sure the game's no Earl Weaver, but this is the first time I've 
gotten free revisions for ANY game.  If we call them some more, 
maybe we'll see Bo Jackson 2.0...


Andy
-- 
----------------------------------------------------------------------------
Andrew Lee                             
<asl00@juts.ccc.amdahl.com>
(408)746-8561
----------------------------------------------------------------------------
Newsgroups: comp.sys.amiga.games
From: cl234207@ulkyvx.louisville.edu
Subject: Populus II: Computer CHEATS!
Organization: University of Louisville
Date: Mon, 13 Apr 1992 02:58:01 GMT

  While playing a particular difficult world (#577 AAPEAD) I was doing
rather well (for once) when I happened to look away from the display just for
a second, and when I looked backed I could see on my map that the upper
corner of the land mass on which my people were situated had SUNK!  My first
thought was a tidal wave, which I ruled out immediately because there was
none to be see anywhere (even though disaster dots are not shown, I was looking
around the map to see if I could find it.  Besides, a tidal wave could not
have ripped out that much land in less then a second (approximately 1/4 of the
map.)  I theorize the computer cheated somehow or I just met a rather nastly
bug.  If it were truly a tidal wave, it would have kept on going wouldn't it ?
Rather then stop until it obliterated my last settlement ?  Anybody else
experience this problem ?  To follow up, I ended up winning that world in
365 days, with a score or 207 : (
From: wille@cs.washington.edu (Robert Wille)
Newsgroups: comp.sys.amiga.games
Subject: What would you think of a Scorched Earth like game?
Date: 6 Apr 92 22:04:26 GMT
Organization: Computer Science & Engineering, U. of Washington, Seattle

After playing Scorched Earth on the PC, I've been giving some serious thought 
to writing a game similar to Scorched Earth (but better, of course).  I was
wondering what your reactions would be.  I would add a better interface,
better graphics and sound as well as a wider variety of weapons, defenses,
etc.  I am also wondering if you would buy it as a commercial product
(hard-drive installable, of course), as a shareware product (with a fee
of $10-$20) or would only be interested in a PD version.  Please respond
via e-mail, as I don't read this group.  Thanks in advance!

Robert Wille
wille@june.cs.washington.edu

Sleep?  Isn't that a totally inadequate substitute for caffeine?
Newsgroups: comp.sys.amiga.games
From: consp11@bingsuns.cc.binghamton.edu (Brett Kessler)
Subject: LTOI Cheats wanted....
Organization: State University of New York at Binghamton
Date: Wed, 15 Apr 1992 20:18:26 GMT

Help!  I've been playing the Lost Treasures of Infocom almost nonstop
(literally!) since I got my hands on it almost a month ago.  I've
solved many of the games, but I'm having loads of problems with
others, even AFTER 'cheating' by reading the hint books from start to
end and using the enclosed maps!  :-(

Back in my C64 days, I had a whole disk full of Infocom "walk-through"
files, which told you what steps to take from the first turn of the
game until the game was beaten.  Does anybody have any of these files?
I'm specifically looking for the walkthroughs for the following:

	Beyond Zork, Zork Zero
	Deadline, Witness, Suspect
	Lurking Horror, Ballyhoo
	Moonmist, Suspended
	Hitchhiker's Guide to the Galaxy

Any help, either via EMailing the texts to me or telling me where I
can find them via FTP or mail server would be greatly appreciated.

+------///-+                       BRETT L. KESSLER
|     ///  | consp11@bingsuns.cc.binghamton.edu           Binghamton State
| \\\///   | OR bkessler@cup.portal.com            Sr. Computer Consultant
+--\XX/----+            "WELL, WHATEVER, NEVERMIND" - Nirvana
From: pmiller@CSUGRAD.CS.VT.EDU (Paul Miller)
Newsgroups: comp.sys.amiga.games
Subject: Black Crypt - Help with level 3
Date: 11 Apr 92 20:28:30 GMT

I've just begun Black Crypt, and am stuck in Level 3/4. I've cleared
4 up to the skull glyph, but can't get through without being killed (seems
the scroll was lying). I assume there is a Remove Glyph scroll somewhere up
on three powerful enough to remove it, but I'm having trouble with the
monsters in the main room on 3 (I have the vision mask, so I can see them,
I just can't seem to kill them). And of course there is the "thief." Do
I need to just have patience and hack at them one HP at a time, or am I
missing something?

Now, some observations:

Overall I still like DM/CSB better in terms of playability. BC doesn't
let you do anything while casting spells or opening/closing doors like
DM did. Although the graphics are much nicer and the copper tricks are
glitzy, I don't think it makes up for the playability. Also, the field of
view is horrible (notice that you can't see objects on the floor one
diagonal block from you). It's easy to get trapped by pillars simply
because you can't see them in your peripheral. Destroys realism right there.
This is something we in the Dungeon Simulations Group will correct by 
providing a full vista (352x160) view with 3D peripheral perspective.

-- 
****************************************************************************
* Paul Miller                         |Nobody cares about my opinion anyway*
* Certified Amiga Developer           |                                    *
* INTERNET: pmiller@csugrad.cs.vt.edu |    - Have a JOLT and a smile! -    *
* ------------------------------------------------------------------------ *
* "What IS it, man?"                                "Happy Happy, Joy Joy" *
****************************************************************************
From: caw@miroc.Chi.IL.US (Christopher A. Wichura)
Newsgroups: comp.sys.amiga.games
Subject: Re: misc MM3 questions...
Date: 16 Apr 92 01:13:05 GMT
X-NewsSoftware: Amiga GRn V1.28 2/25/92 (Beta) by Mike Schwartz

In article <92105.145341MSK119@psuvm.psu.edu> <MSK119@psuvm.psu.edu> writes:
>First, has anyone finished this game yet...it's HUGE....

Yep.  Took me about a week and a half of some serious play time.  Sleep?
Who needs it? :-)

>Second, what benefits are there to going to the arena...I'm getting tired of
>going there already, and I only have 8 wins...

Experience.  When you are starting off, it has nice simple monsters that get
progessively more difficult each time you enter the arena.

>Do I get anything after returning x amount of artifacts?

Yes, each artifact returned gives you a rather large experience bonus.

>What is the (Ancient) Jewelry for? I can't equip, sell, or enchant it.

Junk it.  Never found anywhere in the game to use it.

-=> CAW

--

Christopher A. Wichura                Multitasking.  Just DO it.
caw@miroc.chi.il.us  (my amiga)                          ...the Amiga way...
u12401@uicvm.uic.edu (school account)
From: RayTrace@cup.portal.com (Ray William Kulberda)
Newsgroups: comp.sys.amiga.games
Subject: Re: Is a compatibility list still necessary?
Date: 7 Apr 92 01:36:51 GMT
Organization: The Portal System (TM)

I've never really seen the list, but does it list COMPATABLE games or 
INCOMPATABLE games?  I think incompat. games would be more practical.  Since 
theres less incompats. 

	RayTrace@cup.portal.com (9 days untile I get my A3000/25/100!!!)
Newsgroups: comp.sys.amiga.games,comp.sys.amiga.marketplace,comp.sys.amiga.misc
From: Erik Kolar <ekolar@ugly.ucs.indiana.edu>
Subject: Rocket Ranger Wanted...
Keywords: ROCKET RANGER
Organization: Only Amiga Makes It Possible!
Distribution: na
Date: Tue, 14 Apr 1992 01:19:37 -0500

I want to buy Rocket Ranger.  I understand that it is no longer published
anymore (?), although Sideline Software had it a few months ago for $14.95 and
I didn't call quick enough to get this gem.  If you know where I can order a
new copy, or acquire a used copy in great condition (i.e. all the stuff is
there, manual, decoder wheel, etc.), please reply to me through mail.

Thank you.


-- 
-=+> Erik Scott Kolar                                      ,_,             <+=-
-=+> Internet:  ekolar@kiwi.ucs.indiana.edu               /oo \  _.-.      <+=-
-=+> Bitnet:  ekolar@iubacs                               <>__| /- O O     <+=-
-=+> DISCLAIMER:  The opinions expressed are my own.      |  U|    \|      <+=-
-=+> I do not speak for Indiana University or UCS.     "What is it, man?"  <+=-
Newsgroups: comp.sys.amiga.games
From: masten@beta.lanl.gov (David A. Masten)
Subject: Re: What about the Birds of Prey update?
Organization: Los Alamos National Laboratory
Date: Thu, 16 Apr 1992 23:42:56 GMT

In article <1992Apr16.203847.28151@gn.ecn.purdue.edu> sacke@gn.ecn.purdue.edu (Elizabeth E Sack) writes:
>In article <1992Apr16.170322.1360@uni2a.unige.ch> dujourdh@uni2a.unige.ch writes:
>>In article <1992Apr15.174834.16121@gn.ecn.purdue.edu>, sacke@gn.ecn.purdue.edu (Jeff Hanna) writes:
>>IS THIS GAME EXIST ON PC ?
>
>No, HAHAHAHAHAHAHAHAHA!  We finally have a game that the PC's don't!

Add World Circuit to that (small) list.
But BOTH are planned for IBM release.  Maybe they'll get the bugs out
by then :-)  
I think World Circuit has been set back to sometime in the Summer.
Don't know when BoP is scheduled for PC release.
Newsgroups: comp.sys.amiga.games
Subject: Re: link games
From: imf@datamark.co.nz (Ian Franklin)
Date: Mon, 13 Apr 1992 04:10:24 GMT
Organization: Datamark International Ltd.

In article <57311@cup.portal.com> RayTrace@cup.portal.com (Ray William Kulberda) writes:
>HEY!  I was just gathering together all my NULl-Modem games, since I'm getting
>a 3000 SOON!  What I have is:  Powermonger, Fire Power, Falcon, Lotus II,
>Fighter Duel, Turbo, Galactic Invasion.  Are there any other ones?

Stunt Racer
-- 
********************************************************************************
Ian Franklin       |         imf@datamark.co.nz | +64-4-233-8186 (work)
Datamark Intl Ltd  |------------------------------------------------------------
New Zealand        | I drink to make other people intresting-George Jean Nathan
From: jbellanc@pdrome.UUCP (James Bellanca)
Newsgroups: comp.sys.amiga.games
Subject: Re: Ultima 6 port
Date: 8 Apr 92 04:51:16 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]


@	n
/
B'?o
ahafadaba`a^a\aZaXaVaaaPaNaLaJaHaFaDaBa@
afadaba`a^a\aZaXaVaaaPaNaLaJaHaFaDaBa@
adaba`a^a\aZaXaVaaaPaNaLaJaHaFaDaBa@
aba`a^a\aZaXaVaaaPaNaLaJaHaFaDaBa@
/
a^a\aZaXaVaaaPaNaLaJaHaFaDaBa@
\aZaXaVaaaPaNaLaJaHaFaDaBa@
aZaXaVaaaPaNaLaJaHaFaDaBa@
aXaVaaaPaNaLaJaHaFaDaBa@
aVaaaPaNaLaJaHaFaDaBa@
aaaPaNaLaJaHaFaDaBa@
aaPaNaLaJaHaFaDaBa@
aPaNaLaJaHaFaDaBa@

----> James M. Bellanca <-

Email TO:
          aquarium!pdrome!jbellanc@acsu.buffalo.edu
From: root@tuegate.tue.nl (Superuser gate)
Newsgroups: comp.sys.amiga.games
Subject: Re: Monkey Island Help Needed
Date: 13 Apr 92 14:33:12 GMT
Organization: MCGV Stack, Eindhoven University of Technology, the Netherlands.

hints.      This is not a complete solution!
From: hennes@blade.stack.urc.tue.nl (Hennes Passmann)
First go to the bar and talk to some pirats. They will tell you to talk to the
important looking pirates in the backroom.   Talk to them and tell them that
you want to be a pirate. 
The important looking pirates will give you 3 missions to accomplish
1 Master the Sword
2 Master the art of Thievery
3 Find a Treasure

Now wait till the cook leaves the kitchen and sneak in.
Take the Meat and the cooking pan.
Open the other door and enter an other screen.
Take the fish (Hint: watch where you are walking to scare away the Bird).
Now go leave the town the same way you have entered it and head to the Circus.
Let your self be fired from the canon using the pan as a helmet.
CASH CASH CASH..
Go back to the town and enter the store.
Buy the sword and some breathmints.
Leave town and go to the weaponmasters house, pay him and train
(Insist that you have got what it takes).
Practice on the roads outside the town to improve your fighting abilities
Go back to the shop in the town.
Ask to speak to the SwordMaster, the old fellow will leave to ask for her
poermission, so follow him.
SAVE GAME    SAVE GAME    SAVE GAME   SAVE GAME
Duel with to SwordMaster and win.   Task one completed.

2: The art of Thievery
Use the flowers you find in the bushes near the swordmaster with the meat to
tranquilize the piranja poodles near the governers house.
You nead to steal something from this house.

3: Treasure Hunting
Buy the treasure hunting map in the town. This are NOT dancepasses.
Go to the forest and follow the instructions of the map.

Succes ( or SUCseven.... )

                                                bye.. B.A.
From: yury@bknight.jpr.com (Yury German)
Newsgroups: comp.sys.amiga.games
Subject: Re:  Fighter Duel Tactics and FD 2.0
Distribution: world
Date: 4 Apr 92 20:49:35 GMT
Organization: Blue-Knight Productions

In article <42998@mentor.cc.purdue.edu> gickdj2@sage.cc.purdue.edu (Damian_Gick) writes:
>Anyone know what other additions there will be to 2.0? (Oh, and this was a
>rather informal talk -- just for the record, I could be way off about all
>of this ... ) 
	Actually you are only a little off on it. There will not be 20
panes but a good number will be added. There will be a P38 and a few
others. There are alot of great features to be added... some of them you
are not going to believe when they come out. Unfortunately I can not tell
you more becuase if I do Matt from Jaeger software will probably kill
me... or do something even worse... take away my fighter Duel 
	
--

    _____________________________________________________________________
   |                                                                     |
   | Yury German                  yury@bknight or yury@bknight.jpr.com   |
   | Blue-Knight Productions      GENIE EMAIL: Blue-Knight               |
   | (212)218-1348                (Graphic Design and Video Productions) |
   | (718)321-0998		  P.O. Box 985, Queens, New York, 11354  |
   |_____________________________________________________________________|

Newsgroups: comp.sys.amiga.games
From: ac463@yfn.ysu.edu (Rich Yauman)
Subject: Re: misc MM3 questions...
Organization: Youngstown State University/Youngstown Free-Net
Date: Fri, 17 Apr 1992 05:57:29 GMT


to get to the arena, go to a mirror and say arena as your
destination
--
From: mohrc@nyssa.CS.ORST.EDU
Newsgroups: comp.sys.amiga.games
Subject: Re: Action Replay III cheats ??? (got any ?)
Date: 14 Apr 92 20:02:10 GMT
Article-I.D.: CS.1992Apr14.200210.17389
Organization: CS Dept. Oregon State University, Corvallis, Oregon.

In article <1992Apr14.072850.1362@srd.bt.co.uk> jhawes@everest.srd.bt.co.uk writes:
>From article <13967@star.cs.vu.nl>, by rmast@cs.vu.nl (Mast RN):
>> Is there a way to upgrade action replay II to action replay III, or is the
>> hardware concept different? I own a II bought from a friend and it contains
>> several bugs.
>
>In the UK you can send your II back to get $UK20 off your II. (big deal)
>
>> Does de action replay III work with HardDisk?
>
>If you can plug them both in at the same time (with the 1500 version) they will
>both work, but Action Replay itself doesn't know what a hard disk is - and wont
>talk to it.
>
>Note that A500 hard drives with a throughport have never been known to work
>replay beacuse you are plugging them both into the same slot and their ROMs
>conflict. You need a 1500 version to use a hard disk at the same time

WRONG! I have an amiga 500 with a HD that has a through port and guess what!
my Action replay MK III is hooked up to it all the time and i have never had
any problems with it conflicting with my HD (if you must know its a Supra XP
controller)
From: aces@mcode.amdahl.com (Jeffrey D. Smith)
Newsgroups: comp.sys.amiga.games
Subject: Re: Level editor for DM
Date: 8 Apr 92 14:04:05 GMT
Reply-To: jds30@amail.amdahl.com
Organization: Amdahl Corporation, Sunnyvale Ca.

In article <1992Apr8.045805.25751@newserve.cc.binghamton.edu>, consp11@bingsuns (Brett Kessler) writes:
> In article <1992Apr7.193156.22924@ousrvr.oulu.fi> eha@phoenix.oulu.fi (Esa Haapaniemi) writes:
> >Am I right when I claimed to my friend that it has been done ?
> >I remember reading something from the net about it, but I cannot
> >find the article again (I read more than 30 groups)
> >If someone else knows a such thing to be available, could you
> >show me to the fountain of knowledge.
> 
> There is a program to do such a thing, called Cartographer.  I
> purchased version 2.5, which supposedly let it work on Chaos Strikes
> Back as well.  It worked like a charm on DM, and it worked great on
> CSB versions prior to 3.3 (I think).  It went for around $25 - that's
> all I remember about it.  Once I solved the games without it, I just
> kind of lost track of it....  ;-)
Cartographer is a commercial product from DreamPark Development
in Salt Lake City, Utah.  Their version 2.5 works on all DM-1
versions, and on versions of CSB less than 3.3.  Their phone
number is: (801) 484-9809 voice, (801) 569-1949 (bbs).  I have
no financial affiliation with them.
From: 2frvooze@kuhub.cc.ukans.edu
Newsgroups: comp.sys.amiga.games
Subject: Ultima 6 - US release?
Date: 13 Apr 92 01:06:49 CDT
Organization: University of Kansas Academic Computing Services

Ultima 6 arrived at our local Electronic's Boutique today...my question is:

Is this the true American version?  Or an import?  I've heard that the Euro
version has a cardboard map, whereas the US version will have cloth?

Can anyone verify this?

Also, the outside of the box mentioned the A500+ which leads me to believe
its the Euro version.

David Poland
2frvooze@kuhub.cc.ukans.edu