HDTenEightyP/NetNews huggingface dataset:
From: emeinfel@gmuvax2.gmu.edu (...)
Newsgroups: comp.sys.ibm.pc.games
Subject: Out of This World (HELP!)
Date: 31 Aug 92 12:17:05 GMT
Organization: Ferrous Fencing Ferrets Inc.

What a wonderful game!  Who would believe that a good game could take up
less than 3 megabytes on your harddrive?  Anyway......

I'm stuck at the bridgee with all the stalagmites at the bottom. You
know the ones designed specificlly for impaling pasrticle phyisicist.
Anyway, how to cross?  I am stuck.
-- 
Edmond L. Meinfelder  // In a gust of wind the white dew 
// On the Autum grass // Scatters like a broken necklace.
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolfenstein
From: <ISSJXS@BYUVM.BITNET>
Date: Friday, 28 Aug 1992 05:04:33 MDT
Organization: Brigham Young University

Please Please Please
Post it here how you got to level 10 on episode six.
So far I haven't been able to find any of the secret
levels in Wolfenstien.
Newsgroups: comp.sys.ibm.pc.games
From: gerald@atlastele.com (Gerald Aden)
Subject: special (i.e. debug) mode for Captain Keen?
Summary: Is there a special (spelled cheat) mode for Captain Keen?
Keywords: Captain Keen
Organization: Atlas Telecom Inc.
Date: Fri, 28 Aug 1992 19:34:17 GMT

The summary says it all!
-- 
Gerald Aden                         EMAIL: gerald@atlastele.com
Atlas Telecom                       VOICE: [USA] 1+503.228.1400 x659
4640 SW Macadam Ave.                FAX1:  [USA] 1+503.225.5518
Portland, OR 97201                  FAX2:  [USA] 1+503.228-0368
Newsgroups: comp.sys.ibm.pc.games
From: jenkinch@ucs.orst.edu (Charley Jenkins)
Subject: Re: WCII will *not* run with Stacker
Organization: University Computing Services - OSU
Date: Tue, 1 Sep 1992 23:52:49 GMT

In article <GINSBURG.92Aug24124113@rio.cme.nist.gov> ginsburg@cme.nist.gov (Dylan Ginsburg) writes:
>This is just an FYI for everyone. Periodically, I see messages about
>someone having trouble with WCII and Stacker. I also had this problem
>a while ago and I called Origin to get help. They told me that there
>is no way that WCII can run Stacked. They said they tried all kinds of
>things and never got it to work.
>
>
>-Dylan
>--
         I had the same problem with Stacker and WC2.  I found
by having Stacker run in conventional memory only, NO EMS SWITCH,
that they worked fine together.  I also got garbled music when
I set up a disk cache in Expanded Memory, once I set it to run
in Extended Memory, the problems with WC2 disappeared.

This might be worth a try!

Charley Jenkins

jenkinch@ucs.orst.edu
From: c60b-1gs@web-1g.berkeley.edu (Allen Tom)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wing Commander III wishlist
Date: 31 Aug 1992 04:46:11 GMT
Organization: University of California, Berkeley
NNTP-Posting-Host: web-1g.berkeley.edu
Keywords: wc3, iii

In article <1992Aug28.164816.15289@news.media.mit.edu> tsmaster@media.mit.edu (David LeCompte) writes:

>
>This also works in WC I, however 'playable' doesn't really describe the
>slowest mode that I can get on my 486-33. Maybe you're a better player
>than I.
>

I have a 486/33 with 256k cache and a tseng ET4000 and I concider WCII
to be perfectly fine! I didn't adjust the frame rate, and I don't turn off
the turbo, and everything is just great!

Maybe if I didn't have a generic Tseng and had one of those spiffy 0-wait 
state ones, the game would be too fast... Hmmm...

ALLEN
Newsgroups: comp.sys.ibm.pc.games
Subject: Dagger of Amon Ra
From: $garyf@sasb.byu.edu (Gary B. Fitzgerald)
Date: 26 Aug 92 09:26:46 -0700
Organization: Student Auxiliary Services
Keywords: Amon Ra, Anonymous, FTP

Does anybody know of an FTP site where the solution to this game is 
available.  I am getting pretty sick of trying to find all the little nit-
picky things this game wants.  Someone please help.
From: muzzle@cs.uq.oz.au (Murray Chapman)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Mapping other 6 wolf3d games <mapedit4>
Keywords: wolf3d
Date: 30 Aug 92 09:32:08 GMT
Reply-To: muzzle@cs.uq.oz.au

In <6agnp3g.bkirby@netcom.com> bkirby@netcom.com (Bill Kirby) writes:

>In article <timewarp.715053028@camelot> timewarp@camelot.bradley.edu (Matthew Edens) writes:
>>
>>	I have the Mapedit4 program but I've only been able to get it
>>	to map the original game levels, not the other 6 games.

>You need MapEdit 4.1 to map the 6 episode version.  Get MAPED41.ZIP
>from ccu.umanitoba.ca:/pub/wolf3d

I took a quick look at the source code for MAPED41... I have a feeling
it's behaviour depends on the order of the MAPHEAD.* files in the
directory. 

I found this problem when I tried to edit the *.WL6 maps, and couldn't.

The solution was to rename MAPHEAD.WL1 to something that MAPEDIT didn't
search on.

>-Bill

Oh... I used MAPEDIT to edit Level 1 episode 1, but something went wrong
and MAPEDIT wrote a MAPHEAD.WL1 file that caused Wolf3d to scream:
"Map not 64 by 64".  I'm investigating!

Cheers,
Murray Chapman
muzzle@cs.uq.oz.au
Newsgroups: comp.sys.ibm.pc.games
From: mellum@skyler.mavd.honeywell.com
Subject: Re: Help-Joystick erratic with Red Baron
Organization: Honeywell Systems & Research Center
Date: Thu, 3 Sep 1992 17:53:23 GMT

I have the same jumping joystick problem with AOTP. But it only happens if I
calibrate the joystick and don't get everything right. If possible in the other
games, turn off the joystick on menu selection (for AOTP it's cntl or alt-J)
and then recalibrate your joystick during flight (F10 on AOTP). If your plane
now flies fairly level with the joystick centered, the menu jumping should be
gone. This is what I've had to do to correct the problem.
From: peter@dbaccess.com (Peter A. Castro)
Newsgroups: comp.sys.ibm.pc.games
Subject: Dark Queen of Krynn- possible bug?
Keywords: Hawkbluff dumbwaiter Amrocar
Date: 31 Aug 92 06:49:56 GMT
Organization: Cross Access Corp., Santa Clara, CA


[[ This is sent on behalf of my Wife ]]

Help!  I'm in Hawkbluff and I can't open the dumbwaiter where the book of
Amrocar is.  I fought the generals and the book was tossed in the dumbwaiter,
but when I go to  the kitchen to get the book the program reacts as if I 
responded no when asked if I want to open the door.  I get the same result if I
answer n or y -- nothing!  Is this a bug or am I doing something wrong?  The
game is on my hard drive with DOS 5.0 and 5 meg of memory.  
Please e-mail any answers or suggestions - our news feed is rather erratic.
Thanks!

Carrie

--
Peter A. Castro                   INTERNET: peter@dbaccess.com          // //|
c/o CROSS ACCESS CORP.            UUCP: {uunet,mips,sgi}!troi!peter    // //||
2900 Gordon Avenue, Suite 100     FAX: (408) 735-0328              \\ // //=||=
Santa Clara, CA 95051-0718        TEL: (408) 735-7545               \// //  ||
       "..worst of all, young man, you've got Industrial Disease!"
       "..sometimes you're the Wind-shield, sometimes you're the Bug.."
From: cgeorges@cory.Berkeley.EDU (christoph georges)
Newsgroups: comp.sys.ibm.pc.games
Subject: U7: Undocumented Combat Mode
Date: 31 Aug 92 15:06:48 GMT
Organization: University of California, at Berkeley
NNTP-Posting-Host: cory.berkeley.edu

Does anyone have a clue what this attack mode icon means? I can set it for
the non-avatar party members, but I cant find it in the docs...


   B
       ^
       |
       |    
   W---|
Newsgroups: comp.sys.ibm.pc.games
From: steveco@microsoft.com (Stephen Cox)
Subject: Re: MONKEY2 crack?
Date: 27 Aug 92 00:47:28 GMT
Organization: Microsoft Corporation


| >> Is there a crack for monkey island2 ?
| >
| 
|   Nev-lock, a shareware software protection removal program, has
| a crack for Monkey Island 2.  There's copies of it everywhere.
| 
| Halcyon

		WHERE!?!

I looked in wuarchive and couldn't find it.  Is it on wuarchive?
If so, what directory is it in?

-Steve

-- 
"When the going gets weird, the 	|  Stephen Cox - Professional Wierdo
weird turn pro." - Hunter S.    	|  Microsoft Consumer Sales 
Thompson, American journalist.  	|  email: steveco@microsoft.com
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: To each his own (was Darklands)
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Fri, 4 Sep 1992 21:28:06 GMT

>Don't bother with Darklands. It is a waste of money. It does not require 
>a 386 I believe. Save your money for something with a 
>plot/ending/gamepplay value..

I have to really differ with you this.  While you don't particularly
like the style of Darklands, there are many others who do.  I think
it's patently unfair to say to people that "It is a waste of money..".
Perhaps it was for you, but others might thoroughly enjoy it.  Keep an
open mind.  What you dislike doesn't mean it's necessarily bad or that
the whole world agrees with you.  Maybe there are lots of players who
could care less about plot endings.  I think the approach to Darklands
is quite novel and unique and worth a hard look at.  Judge for
yourself, but I am starting to enjoy it.

I think this point should be stressed with all games.  One man's
garbage is another man's gold.  I've never really gotten into strategy
games all that much, but I'm not about to say they are all junk
because I don't particularly enjoy them.  Others play nothing but.
I think it's important for all here on the network sharing information
to be more careful about what we say.  Judge a game fairly, but make
sure everyone knows these are only personal opinions developed through
lifetimes of evolving bias.

-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|

Newsgroups: comp.sys.ibm.pc.games
From: etu@leland.Stanford.EDU (Eugene Lucian Tu)
Subject: B-17 Flying Fortress
Organization: DSG, Stanford University, CA 94305, USA
Date: Sat, 29 Aug 92 20:14:18 GMT

I just picked up B-17 by Microprose last night and have a 
couple of hours of experience with it.  Being a bomber, it's
not going to satisfy fighter-jocks because you can only fly
the B-17.  The game is implemented somewhat like M1 Tank Platoon
where you're required to "manage" the 10 crew members and associated
crew positions. You, of course, can jump in at any time to take
control of a crew position yourself.

When a crew member is injured or killed, you need to replace 
him with a another crew member (or leave the position unmanned)
and you need to account for the each crew members ability.
If he's injured, you should also send someone back (with medical
experience) to treat him.
The interface for manipulated crew members/positions is done well
and quickly becomes intuitive.

Graphics are average...256 VGA with "Micropose-Standard" polygon 
items (although the planes themselves are pretty nice). 
The flight dynamics are probably OK (it's a bomber after all).
The game does get a little choppy at times (386-33) because
of the frequent disk access (Yes, I did choose uncompress),
especially when scrolling or changing your view.

I find the sounds to be seriously lacking.  It does support 
the Sound Blaster (and SB Pro apparantly, because the intro
music is definately in stereo). But engine sounds don't vary
with throttle setting (a bug?) and flak and gun sounds are
just average.  In fact, you don't really hear the other guns
firing or any hits on your aircraft (another bug?). 

Overall, as a first impression, the crew management/strategy
is good, graphics are OK, and sounds are lacking.  I'd like 
to hear from others about there experiences with this game
to compare notes...I'm going to try SWOTL again and compare
flying the B-17 in that to this game...

Eugene



Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: The Seventh Guest
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Thu, 3 Sep 1992 22:15:51 GMT

--
RE: 7th Guest

We (Game Bytes) were given a private demo of this milestone at CES a
few months ago and were blown away.  The graphics were simply
stunning.  You literally thought you were watching high-resolution
film.  The animation is very smooth, but will require some horsepower.
Less than a 386/20 will make you unhappy, I expect.  It is expected to
be on 2 CDs, not 1.  Don't know anything yet about the memory
requirements, but they won't be extraordinary.  We have recently
received some more screen shots of 7th Guest recently and will be
publishing them in the next issue of Game Bytes (#5).

We would have it out by now, but adding SVGA support to the magazine
has proved a VERY daunting task.
-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|

Newsgroups: comp.sys.ibm.pc.games
From: marshall@force.ssd.lmsc.lockheed.com (Bob Marshall)
Subject: LINKS386/Soundblaster problem
Reply-To: marshall@force.ssd.lmsc.lockheed.com
Organization: LMSC, Sunnyvale, California
Date: Mon, 31 Aug 92 02:32:19 GMT

OK, I remember someone else had this same problem a few months ago, but
I didn't take note of it then since I didn't have the game. Well, I just bought
LINKS386, and I'm having trouble getting sound from my Soundblaster 1.5.
Sometimes it works on the first hole, then stops working on the second hole,
and other times it doesn't even work on the first hole. And sometimes it
works for the sound test, but then doesn't work during regular play. My
configuration is a 386DX/33 w/64kb cache, with 4MB memory (I know, Access
recommends 8MB) and an Orchid Pro Designer II video card with 1MB RAM.
I don't really have anything fancy in my CONFIG.SYS, just EMM386 (default
settings), FASTOPEN (default settings), and SMARTDRV.SYS (default settings).
I've turned off a lot of the high-resolution drawing settings, but that 
didn't help. I don't think there is any conflict between the Soundblaster
driver and other drivers, since my system is very simple, and the card
works with every other application.

I thought I'd ask the net for help before I called Access, since I seem
to remember this same problem being discussed earlier.

Please e-mail suggestions to marshall@force.ssd.lmsc.lockheed.com. Also,
while you're at it, based on the configuration I described above, maybe
you could include some tips about how to tailor LINKS and/or my computer
for optimum performance (given the lack of memory).

=============================================================================
Bob Marshall                     \\     "It ain't age
Lockheed Missiles & Space Co.     \\     That makes me look this way
Sunnyvale, CA                      \\    It ain't the years, boys,
marshall@force.ssd.lmsc.lockheed.com\\   It's the miles"
"I tell the truth 'cept when I lie"  \\     - Chris LeDoux
=============================================================================
From: mgoddard@hpb.hwc.ca
Newsgroups: comp.sys.ibm.pc.games
Subject: McMurphy's Mansion : Question
Date: 1 Sep 92 08:45:32 EDT
Organization: Health and Welfare, Canada

Is there anyone out there who has solved "McMurphy's Mansion"?  I have a
question or two about a clock and a bird's nest.

[Email responses prefered]

Thank you.

                                                       ....[MIchael]
From: s923269@yallara.cs.rmit.OZ.AU (Chan Po Law)
Newsgroups: comp.sys.ibm.pc.games
Subject: Where can I get games?
Date: 24 Aug 92 04:19:13 GMT

G'day, mate!  I just wonder where can I get some IBM pc games from
the network.  Is anyone know what FTP sites could have good games?
From: dave@bradley.bradley.edu (David Vessell)
Newsgroups: comp.sys.ibm.pc.games
Subject: WANTED: M.U.L.E. for MS-DOS
Date: 4 Sep 92 20:56:33 GMT
Article-I.D.: bradley.1992Sep4.205633.9584
Organization: Bradley University

Can anyone tell me if M.U.L.E. by Electronic Arts was released in MS-DOS
format, and if so, how I could get ahold of a copy?

-- 
=========*davE*.....making the world safe for intelligent dance music.=========
    Your shame is neverending...just one psychological drama after another.
--------------------------{dave@bradley.bradley.edu}---------------------------
Newsgroups: comp.sys.ibm.pc.games
From: wunner@nova.tat.physik.uni-tuebingen.de (Guenter Wunner)
Subject: King's Quest I - Help needed !
Summary: Seeking for Gnome's name
Keywords: King's Quest I, Gnome's name
Organization: TAT (Theoretical Astrophysics Tuebingen), U. of Tuebingen, FRG
Date: Sun, 30 Aug 1992 16:18:00 GMT


Hi all!

Now here's a question to a REALLY OLD game: it's King's Quest I. I'm
playing the CGA version and I'm stuck. There are three bridges in the
kingdom, behind them is a room with an old gnome. When I talk to him,
he asks me for his name. I have three guesses. This is my question:
what the hell is his name??? I know that I don't need to know it
because I get a key after three wrong guesses. But it interests me,
because I have been unable to figure this out for over five years! In
the witch's house is a note which reads "Sometimes it is wise to think
backwards." So I've tried "rumplestiltskin", but this is wrong. I've
tried to enter it backwards (=>note): "nikstlitselpmur", but this
didn't work either. I keep getting the answer "You are on the right
track but your thinking is just a little bit off" or something like
that. I am sure that there is a correct answer.
Does anybody out there know it?
Well, I hope so. Many thanks in advance!

Cheerio,
	Lukas.

(lukas@trillian.tp1.ruhr-uni-bochum.de or lukas@134.147.160.21)
Xref: sparky comp.sys.ibm.pc.games:11331 rec.arts.int-fiction:669
From: nathan@brokaw.lcs.mit.edu (Nathan Glasser)
Newsgroups: comp.sys.ibm.pc.games,rec.arts.int-fiction
Subject: T-zero (Text adventure)
Date: 29 Aug 92 16:07:21 GMT
Organization: MIT LCS, Cambridge, MA


On nic.funet.fi in the file /pub/msdos/games/adventure/tzero.zoo is the game
t-zero. The version is 1.04. According to the documentation file included with
the game, there is supposed to be a hints file called HINT.DAT included with
unregistered (as well as registered) versions of this game 1.04 and later.
This file is used by the hint feature of the game which gives hints when
requested. The file is not included.

I have not been able to find this game on any other internet site.
Archie lists only this one. Does anybody else have the hint file
that belongs with this game?

				Thanks,
--
				Nathan Glasser
fnord				nathan@brokaw.lcs.mit.edu,mintaka!brokaw!nathan
YP-17				Nate on IRC
Beware the DDG!
From: ebazergh@gmuvax.gmu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Gunship 2000 / Scenery & Mission Disk
Date: 28 Aug 92 10:51:45 -0500
Organization: George Mason University, Fairfax, VA.

Has anyone bought the GUNSHIP 2000 Scenery Disk/Mission Builder yet?
How is it? How much did you pay for it? Can missions built with the builder
be traded with friends?
 
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 Eric R. Bazerghi                    |      BitNet:  EBAZERGH@GMUVAX.BITNET
 Desc. Sciences/MIS Student          |    InterNet:  EBAZERGH@GMUVAX.GMU.EDU
 George Mason University             |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 4400 University Drive               |  < This box intentionally left blank >
 Fairfax, VA  22030                  |              < for Louis >
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
From: mmwang@adobe.com (Michael Wang)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Darklands
Date: 1 Sep 92 17:24:50 GMT
Organization: Adobe Systems Incorporated

In article <1992Aug31.182659.6866@pimacc.pima.edu> ppugliese@pimacc.pima.edu writes:
>Does anyone if 'Darklands' *really* needs a '386 to run (like Ultima 7)
>or if it will on a '286 (sigh) with expanded memory (like Ultima UW)?
>
>thanks,    PHIL

The manual says it can run on a 286 if you have expanded memory. Because
of the funky ways in which expanded memory is done on a 286 (bizarre
emulators, real LIM boards, etc.), I would recommend purchasing the game
from someplace that will allow you to return it if it doesn't work with
your setup. Oh, and the game is likely to run VERY SLOOOWWW on a 286
(it is slow on my 385/25C).

-- 
Michael Wang
mmwang@mv.us.adobe.com
From: hoodr@netcom.com (Robert Hood)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Apogee's e-mail adress ??
Date: 3 Sep 92 17:49:36 GMT
Article-I.D.: netcom.6wln0_f.hoodr
Organization: Netcom - Online Communication Services (408 241-9760 guest)

In article <2341@rnivh.rni.sub.org> root@rnivh.rni.sub.org (Torsten Leibold) writes:
>I'm looking for a way to contact Apogee Software via e-mail, 'cause
>I have problems ordering the WolfPak from Germany.
>Perhaps, anyone knows whether I can send an eurocheque to Apogee for
>payment or whether they only accept credit cards or cash.

Apogee does have a UUCP connection to UUnet:

System name:     apogee
System type:     MIPS M/120
Organization:    Apogee Software, Inc.
Contact person:  Warren Ristow
Email Address:   apogee!root
Telephone:       +1 408 982 0877
Postal Address:  2041 Mission College Blvd., Suite 250, Santa Clara, CA	95054
Long/Lat:        37 20 N	/ 121 58 W city
Remarks:         
Author & date:   apogee!uucp; 31	Jan 1991
News links:      

#

apogee	uunet(DEMAND)

And they have a domain registered:

Apogee Software, Inc. (APOGEE-DOM)
   2041 Mission College Blvd
    Suite 250
    Santa Clara, CA 95054

   Domain Name: APOGEE.COM

   Administrative Contact, Technical Contact, Zone Contact:
      Barber, Milton  (MB118)  postmaster@APOGEE.COM
      (408) 982-0877

   Record last updated on 13-Apr-92.

-- 
    Robert Hood             hoodr@netcom.com             (408) 554-UNIX
  System/Network Administrator for Netcom On-line Communications Services
Newsgroups: comp.sys.ibm.pc.games
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: Falcon3 Gun Range
Organization: University of Waterloo
Date: Wed, 2 Sep 1992 05:49:21 GMT

In article <1992Sep2.002434.3747@news.Hawaii.Edu> jlong@uhunix.uhcc.Hawaii.Edu (John Long) writes:
>
>A while back someone posted an article mentioning some interesting details
>on the landscape in Red Flag. Patch 'd' added some features, among them
>a giant faucet at the upstream end of Virgin Canyon (real name of a 
>real place).
>

The faucet wasn't added with the D patch.  I remember coming across the 
thing in the original (non-A,C,D) game.  The ponies, logo, arch, etc.,
were all there from the beginning.

>
>What I would like to see is a nice bridge to fly under. Whoever posted
>that article back a few months ago, where is that arch bridge you mentioned?
>

The arch is like a horseshoe stuck in the sand.  You can find it by 
following the river that takes you to the faucet.  An F-16 can fit
through it easily, but I don't think you can crash into it anyway.

Phat.
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc