HDTenEightyP/NetNews huggingface dataset:
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: SEGA CD Commercial
Date: 7 Nov 1992 13:02:05 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <RBRODERS.92Nov6155115@af1hp.oracle.com> rbroders@oracle.com (Robert Brodersen) writes:
>Simon is correct.  The SEGA CD can use its internal ram (6 Megabits)
>to buffer the frame data to provide smooth full motion full color
>displays without concern for the data rate.  Unfortunatly due to the
>size of the internal ram, this only works if your video is less than
>1/2 second long.  In other words, it is useful for game data for the
>next stage, but it is useless for full motion video (which you expect
>to last longer than 1/2 second).

I heard somewhere that the Sega CD is capable of 20 minutes or so of continuous
full motion video at 30fps with 16 colors and 3/4 screen. Don't quote me on 
this, I just heard it from somewhere, but I think this is close to the actual
specs. 

Actually I just thought of a reason why the games we are seeing are
having trouble displaying more colors at a fast rate. This is due to the
way these games are played. Doesn't laserdisc style games play like adventure
games where performing different actions lead to different results? For example
in Cobra Command: if you are fighting an enemy, several things can happen at
any instant: you could hit it(it explodes), it could hit you(you explode), you
could miss it and hit something in the background(which explodes). The Sega CD
has to store all of these possibilities into its buffer, since it would have
to play any one of them at any time, and loading them off the CD would 
introduce unwanted delays. I'm sure that if the Sega CD were playing a movie
straight without random changes in the action, the quality of the video 
will be much improved. Didn't the screenshots of Sewer Shark look much better
than that of Night Trap?

-Teh Kao
From: mok@acsu.buffalo.edu (Chisan Mok)
Newsgroups: rec.games.video
Subject: [GENESIS] games for sale
Date: 9 Nov 92 18:40:08 GMT
Organization: State University of New York at Buffalo/Comp Sci


         	--- + GENESIS GAMES FOR SALE + ---

 * Sword of Vermillion.........$ 25
 * Strider.....................$ 20
 * Gaiares.....................$ 20
 * Forgetten worlds............$ 20
 * Star-Flight.................$ 20
 * Whip Rush...................$ 15
 * Altered Beast...............$ 10
 
Please add $3 for shipping.  

Email to mok@lictor.acsu.buffalo.edu
p.s.  payment in check.No COD.
Newsgroups: rec.games.video
From: monoman@seas.gwu.edu (Jonas J. Lee)
Subject: Soul Blazer
Organization: George Washington University
Date: Fri, 6 Nov 1992 18:35:38 GMT


Help!
In Soul Blazer for the SNES, how do I get the Master's Emblem D in St. Elles?
Do you need the black stone from magridd castle to use on the dolphin in
the dream where he talks about a black rock or something?
If so I'm gonna have to start the games over because I already used the
stones to open the dark world.
I know I don't need it to beat the game because I already beat it.


Please post or preferably e-mail.

Generic thanks in advance.

Monoman
From: irac@yang.earlham.edu
Newsgroups: rec.games.video
Subject: Sega CD info please. Email replies.
Date: 8 Nov 92 19:14:19 GMT
Organization: Earlham College, Richmond, Indiana

I am seriously considering purchasing a Sega CD item. However before I commit I
need to know some things about it. 
1. Will there be any hardware to connect the cd to other computing systems?
2. How easy will it be to connect the CD to a stero system?
3. Will there be anyway to run the CD audio only without the Sega console?
	(this could involve an extra little controller or something.)
4. What formats will it support, and what do those formats mean?

Hey thanks for any help that you can give me.
-ira

/{E-mail for questions about it all to IRAC@yang.earlham.edu}?
/{You mail me.. I ask you questions. Eat a lollipop Mary.   }?
From: jdp@pittslug.sug.org (Jeffrey Pickett)
Newsgroups: rec.games.video
Subject: Help! - Gameboy's Final Fantasy
Date: 6 Nov 92 09:45:15 GMT
Reply-To: jdp@pittslug.sug.org (Jeffrey Pickett)
Organization: Pittsburgh Area Sun Local User Group


I could use a little help in the Final Fantasy Adventure (by the company
SQUARE) if anyone could offer any.

I am stuck looking for Medusa's cave with the knowledge that it is near
one of the 3 oases in the desert and with the sole clue "Palm Trees...
ane 8."  

Could anyone give me a tip on where the cave is, or what to do next.  I have
been wandering in the desert for days...


Thanks in advance,

Jeff Pickett
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: SFII RPG!?
Summary: A salesman claims that there is an SFII RPG
Keywords: SFII SNES
Date: 5 Nov 92 23:10:20 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.


	A salesman I know from the mall told me that there would be a 
role playing game with SFII combat.  It is about RYU, but that is all of the
detail I got.  He might be stringing me along because I had previously told
him about when I ran a GURPS(A paper&dice style gaming system) adventure, but
used SFII instead of dice for combat.
	I suppose there is a small chance he confused it with "Ultimate Fighter/
Flying warriors", but he indicated that it was a Capcom game.  Can anyone 
refute or verify this rumor?
Newsgroups: rec.games.video
From: woodcock@crchh427.NoSubdomain.NoDomain (Gregg Woodcock)
Subject: Re: Where can my ColecoVision be repaired?
Reply-To: bn202@cleveland.freenet.edu
Organization: Bell-Northern Research, Richardson, Texas
Date: Mon, 09 Nov 1992 17:24:58 GMT

In article <1689A9B0D.ALI00MHS@UNCCVM.UNCC.EDU>, ALI00MHS@UNCCVM.UNCC.EDU (Mark Sullivan) writes:
|> In article <1992Nov9.041747.25298@leela.cs.orst.edu>
|> sullivk@atlantis.CS.ORST.EDU (Kevin Sullivan) writes:
|>  
|> >
|> >Dear Friends,
|> >
|> >Help!  My ColecoVision has broken and all I've got is a blank screen with
|> >no audio.  Does anyone know where I could get it repaired?  If anyone has
|> >a tip about who to contact I'd appreciate a note.  I'd hate to think I'll
|> >never be able to boot up Ladybug or Zaxxon again.
|> >
|> >P.S. Is there a mailing list about these "antique" game consoles?
I dunno but if there is I want on it!

|> I no longer own a Colecovision, but about three years ago my old CV console
|> needed repair (my problem was all of the color going out of the display).
|> I called computer repair places -- on the sensible basis that the machine
|> IS, after all, a computer -- but no luck.  I finally found a general
|> electronics repair that usually works on stereos and TVs who agreed to
|> take a crack at it, and they were successful.
About 3-4 years ago I was flipping through one of those electronic bulk
junkyard catalogs (I am 95% sure it was Damark) and I saw they had CV
innards for sale for a reasonable price (~$15).  You got the whole board
minus the RF modulator, I believe.  They were also selling BRAND NEW
JOYSTICKS!  As I said, this was a limited supply and it was a few years
ago.  If the company was not Damark, then all I can tell you was that the
catalogue was the same size as the small ones Damark sends out.
-- 
THANX...Gregg   bn202@cleveland.freenet.edu   *ANTIQUE VIDEO GAME COLLECTOR*
ESN 444   day 214.684.7380   night 214.530.2495   *BUY/SELL/TRADE PRE-NINTENDO*
"If you quote me on this I'll have to deny it.  I won't remember because I have
a bad short term memory.  Not only that but my short term memory is terrible."
Newsgroups: rec.games.video
From: Stephen Jonke <jonke@kong.gsfc.nasa.gov>
Subject: Re: Madden '93 for Sega
X-Xxmessage-Id: <A729BD977C015C5D@joe.gsfc.nasa.gov>
X-Xxdate: Fri, 13 Nov 92 01:16:23 GMT
Organization: NASA Goddard Space Flight Center
X-Useragent: Nuntius v1.1.1d12
Date: Sat, 14 Nov 92 01:16:27 GMT

In article <BxMnLx.1vA@news.cso.uiuc.edu> Racter, bca44236@uxa.cso.uiuc.edu
writes:
>I'm interested to know if anybody out there has seen a copy of JM '93
>for Sega, or even better, has it.  I can't rely on the Waldensoft around
>here in Urbana, as their newest titles are still Greendog and Super
>Monocco GP II.  Any help would be appreciated. Thanx.

There were four stacks with about 8 copies in each stack sitting on the floor
behind the counter at the local Babbages.  There were names stuck to each one.
 The game's out, but all the copies are called for!

Steve
------------------------
jonke@kong.gsfc.nasa.gov
------------------------
Newsgroups: rec.games.video
From: meekins@tortoise.cis.ohio-state.edu (Tim Meekins)
Subject: Re: Desert Stike was [SNES] Super Play Action Football
Organization: The Ohio State University Dept. of Computer and Info. Science
Distribution: usa
Date: Fri, 13 Nov 1992 08:55:54 GMT

In article <BxLz57.GAB@acsu.buffalo.edu> v129j6ed@ubvmsb.cc.buffalo.edu (This is F.U.N.) writes:
>In article <1992Nov10.231302.6082@clark.edu>, gsnow@clark.edu (Gary Snow) writes...
>>In article <1992Nov10.213129.8622@leland.Stanford.EDU> etu@leland.Stanford.EDU (Eugene Lucian Tu) writes:
>>Yeah, I just rented Desert Strike for the SNES, and it was LOTS of fun,
>>good graphics, good difficulty level (for me anyway), and the freedom
>>to blow the shit out of everything...heh heh heh.
>
>I rented it over a weekend during the summer and found it to be a great
>game, but WAY TOO EASY.  I got up to level 9 after playing it twice.
>Go figure.
>

Are you thinking of the same Desert Strike as the rest of us? I haven't
seen 9 levels in the copy I have...

TIM MEEKINS                    Ask me about GNO/ME! - MultiTasking on a IIGS!
meekins@cis.ohio-state.edu     Procyon, Inc., 11738 Aqueduct Drive
AOL: GNO Tim2 (@aol.com)       Littleton, CO 80127   (303) 933-4649
                          
      "Computers aren't intelligent, they just think they are."

Xref: sparky rec.games.video:22097 alt.games.lynx:1020
From: c60b-4gi@e260-1b.berkeley.edu (Alex Di Ricco)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Game Gear vs. Lynx / recommendation wanted
Date: 12 Nov 1992 20:42:50 GMT
Organization: University of California, Berkeley
NNTP-Posting-Host: e260-1b.berkeley.edu

In article <1dsjj5INNcld@aludra.usc.edu> rjung@aludra.usc.edu (Robert A. Jung) writes:
>
>  Nope. No way, no how. The Lynx can also be held vertically, for games
>that have a more vertically-oriented perspective (check out KLAX on the Lynx
>for an example), another trick that the Game Gear is incapable of.
>
>                                                --R.J.
>                                                B-)


Are you sure that the game gear can't have a vertical perspective?
It seems that all that would have to be done to do this would be to
program the game to play "sideways" on the screen.

Alex Di Ricco
c60b-4gi@WEB.berkeley.edu
adr@ocf.berkeley.edu
From: simon@ivem.ucsd.edu (Simon Lee)
Newsgroups: rec.games.video
Subject: Re: SEGA CD Commercial
Date: 8 Nov 1992 06:04:49 GMT
Organization: University of California, San Diego
NNTP-Posting-Host: ivem.ucsd.edu

In article <1dhasdINNii6@aludra.usc.edu> tehyang@aludra.usc.edu (Teh Kao Yang) writes:
>Actually I just thought of a reason why the games we are seeing are
>having trouble displaying more colors at a fast rate. This is due to the
>way these games are played. Doesn't laserdisc style games play like adventure
>games where performing different actions lead to different results? For example
>in Cobra Command: if you are fighting an enemy, several things can happen at
>any instant: you could hit it(it explodes), it could hit you(you explode), you
>could miss it and hit something in the background(which explodes). The Sega CD
>has to store all of these possibilities into its buffer, since it would have
>to play any one of them at any time, and loading them off the CD would 
>introduce unwanted delays. I'm sure that if the Sega CD were playing a movie
>straight without random changes in the action, the quality of the video 
>will be much improved. Didn't the screenshots of Sewer Shark look much better
>than that of Night Trap?

Or perhaps the games are using compressed images, in which case, the extra
processor would come in very handy for on-the-fly decompression of the data.
The only problem would be the speed of the animation.  With more color, the
more data to decompress, and to give the impression of speed, they probably
used only 16 colors in their images to require less compression, since files
with 16 colors are smaller than screens with 32 colors (though not much).
Or I could be totally wrong :)

-
-- 
*   Simon Lee              *   Microscopy and Imaging Resource          *
*   simon@ivem.ucsd.edu    *   Intermediate Voltage Electron Microscopy *
*   sulee@ucsd.edu         *   UC San Diego, Dept. of Neuroscience      *
-------------------------------------------------------------------------
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: [SNES: Clinkenreview> _Axelay_
Date: 12 Nov 92 14:23:59 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX
X-Disclaimer: This article was posted by a user at Ericsson.
              Any opinions expressed are strictly those of the
              user and not necessarily those of Ericsson.

tim clinkenpeel writes:
>
>has anyone ever heard of an upcomming game that _wasn't_ going to be
>"COMPLETELY AWESOME!!" ?  i certainly haven't.

True, but some games seem to really stand out it terms of hype.  Perhaps
the marketing guys decide which games will get all the attention.
Remember all the hooplah about Actraiser?  The same thing didn't
happen for, say, Growl or El Viento.

--
James Hague   
exuhag@exu.ericsson.se
Newsgroups: rec.games.video
Subject: SNES Y's III for Trade
From: <JPE1@psuvm.psu.edu>
Date: Tue, 10 Nov 1992 23:32:49 EST
Organization: Penn State University

     I'm still looking for offers for my copy of Y's III for the SNES.  It is
in excellent condition with box and manual.  I do not want to sell, just to
trade.  All offers of SNES or Genesis games are welcome.


-------------------------------------------------------------------------------
 John Emmer               "...reason has no dictatorial authority; its verdict
 Philosophy, Penn State    is always simply the agreement of free citizens..."
 JPE1@psuvm.psu.edu                       - Immanuel Kant, CPR, A738/B765
-------------- The Emmer Arcade: Amiga, Genesis, SNES, Vectrex ----------------
Newsgroups: rec.games.video
From: ccw@slee07.srl.ford.com (C. C. Warren)
Subject: GameGear vs Gameboy
Organization: Ford Motor Company Scientific Research Labs, Dearborn, MI
Date: Wed, 11 Nov 1992 17:56:41 GMT

Sorry if this is a FAQ topic but, I don't read this group often.
My son, who is 7 years old, wants a hand held game system for Xmas. He
has shown more interest in color display GameGear than the monochrome 
Gameboy.

Gameboy sells for ~$90 while GameGear is ~$125. It seems that there are 
more games available for Gameboy than for GameGear. I don't know anything
about the playability of the games for either system.

My question is: From a 7 year old perspective, is either unit 
fundamentally better? Are there any gotcha's WRT reliability?
I realize game quality can be very subjective, but are the selection
of games better for one system than the other?

Please e-mail any responses.
Thanks for your time.
Chris

--
*************************************************************************
*My opinions are mine and do not necessarily reflect in any way those   *
*of my employer.                                                        *
*Chris Warren:  ccw@slee01.srl.ford.com                                 *
From: dskim@eng.umd.edu (Daeshik Kim)
Newsgroups: rec.games.video
Subject: scd card
Date: 9 Nov 92 22:33:02 GMT
Organization: What Org?


	I was looking for SCD card (I know it won't be out
	till Jan for tg16) for PCE; and completely disappointed.

	Every mail ordering store says it's out of stock here & Japan.

	First of all, I've found games for SCD (tg16) are out (i.e.
	Dragon Slayer, Loom,...), which are useless to those who
	with old CD but w/o SCD card; has anyone tried SCD games with
	system card 2.0? Will it work?

	I found bunch of those SCD games in Babbages who doesn't even
	have Turbo Duo in stock but old cd-rom; I don't understand
	this either, since what good is this old cd-rom w/o SCD card.

	Any way, is there anyone with Turbo Duo who doesn't need
	SCD card & PCE adaptor?  If so, please send me your price quote.
-- 
	Daeshik Kim	H: (703)273-1517 O: (703) 689-5878
	/PN=Daeshik.Kim/O=SprintIntl/ADMD=Telemail/C=US/@Sprint.com
	dskim@eng.umd.edu
From: gboyer@comanche.ess.harris.com (Glenn Boyer)
Newsgroups: rec.games.video
Subject: Looking for NESCOPY.ZIP
Date: 12 Nov 92 17:48:41 GMT
Article-I.D.: mlb.1992Nov12.174841.5846
Reply-To: gboyer@comanche.ess.harris.com
Distribution: usa
Organization: Harris Corporation, Government Aerospace Systems Division

If anyone has a copy of this or knows where I can get it, please let me know.

Thanks
Glenn Boyer (su100l.ess.harris.com)
Xref: sparky rec.games.video:22045 alt.games.lynx:1018
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Game Gear vs. Lynx / recommendation wanted
Date: 11 Nov 1992 19:38:13 -0800
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

(How many people saw this post coming?...  B-)

In article <Nov.11.21.35.11.1992.16396@remus.rutgers.edu> wilmott@remus.rutgers.edu (ray wilmott) writes:
>Hi there. I'm in the mood to pick up a new toy in the form of
>a handheld videogame machine. ... Game Gear versus the Lynx, and I'd
>very much appreciate it if some of you who own either (or both)
>could give me some advice on which I should get. (ie - which has
>better graphics/sound? which has smoother gameplay? which has
>better games (not *more* games, but *better* games) available
>for it? which is more comfortable to hold and manipulate controls
>over extended periods? etc.).

  I've owned Lynxes since they first came out, and never regretted it. Though
the Game Gear and the Lynx are priced the same, there is a big maw in the
underlying technology. The Lynx is pretty much state-of-the-art today, with
unlimited number/size of sprites, real multiplayer games, more memory, faster
processors, and other goodies. The Game Gear is a handheld version of Sega's
failed Master System video game console from the late '80s.

  Sounds are fairly equivalent, but graphics are a mixed bag. The Lynx has
a lower screen resolution (160 x 102 [Lynx]  versus 160 x 144 [GG]), but makes
up for it with its hardware scaling/shearing/distortion effects.

  "Smoother gameplay" can't be quantified -- that changes according to what
game you're playing, not the machine. The Lynx doesn't get new games as fast
as the Game Gear does (the number of titles for each machine is right now
around 50, I believe), but the library is more diverse; you can't say the
Lynx library is dominated by one or two genres, because it isn't.

  And for what it's worth, my informal head count shows that Lynx owners on
rec.games.video outnumber Game Gear owners by a wide margin. It's the portable
of choice, in a way.

>Oh, and one more specific question : I see that the Lynx has the
>ability to "flip" the screen orientation upside-down so that the
>controls are just as comfortable for lefties as righties. Can the
>Game Gear do this as well (perhaps as an option in certain games)?

  Nope. No way, no how. The Lynx can also be held vertically, for games
that have a more vertically-oriented perspective (check out KLAX on the Lynx
for an example), another trick that the Game Gear is incapable of.

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
Newsgroups: rec.games.video
From: mfolivo@sactoh0.sac.ca.us (Mark Newton-John)
Subject: Mega CD news
Keywords: From an industry newsletter
Organization: Sacramento Public Access Unix
Date: Tue, 10 Nov 92 22:01:53 GMT


Here is a news article on the Mega CD, which is now trickling into
a few stores.

First of the Month
Dealerscope Merchandising
October 1992
New In Japan
Mike Ueda

Sega CD-ROM Slated for November

Sega Enterprised, which will start exporting its 16-bit CD-ROM game
 player, Mega CD, in the US beginning next month, announced that it
 will also begin shipping the units to Europe on the same date. The
 company had been unable to confirm a European introduction date,
 because the game software for the European market hadn't been
 developed yet. Sega will market the Mega CD in Europe under its
 subsidiary, the Virgin Group.


-- 
#############################################################
# Scaramento Public Access UNIX     sactoh0.SAC.CA.US       #  
#  (916) 649-0161, 722-6516 & 722-5068    E-Mail & USENET   #
################## default .signature file ##################
From: il@bambam.u.washington.edu (Il Hwan Oh)
Newsgroups: rec.games.video
Subject: Re: Sportstalk Football '93!
Date: 10 Nov 92 21:04:33 GMT
Article-I.D.: u.1992Nov10.210433.16340
Reply-To: iho@cac.washington.edu
Organization: University of Washington, Tacoma


 mptaylo@hubcap.clemson.edu (Mike Taylor) writes:

> 	Passing the ball is incredibly difficult, you actually have to take
> control of your receiver after the ball is thrown and make the catch.  You can
> dive for catches(This is realy neat).  In one game, I was the Cowboys playing
> against Phoenix there was a total of 24 turnovers already, 12 by both team.
> Sooner or later I will figure out the passing game..(Anyone have any hints
> about this..)

I agree that the passing is difficult.  I still haven't been able to to
use the "passing cursor" successfully.  Without it, it's not too bad.
The worst problem is that if you release before the receiver makes his
"cut", the ball sails to where the receiver was headed before he made
the cut.

> 	Its pretty hard to run up the score in this one, In the Cowboys-Phoenix
> game I was playing I think the score was 37 - 3 Cowboys, going into the 4th
> quarter, but just remember the Boys were playing Phoenix.. :)

Well, it's not that hard once you figure it out.  I've been getting 70-0
games playing 5-minute quarters.  Of course, that was using "normal"
difficulty.  I'll start playing "hard" now and see how I do.

> 	Alot more stats are kept in this game, as well as stats for each quarter,
> Much better than the previous version.

I agree about the stats.  I just wish it was accessible all the time instead
of after each score and at the end of each quarter.

> Well that is about all I can think of for now.  ANyone with hints on passing
> or anything, please post em or mail them to me.  Well later all..

Stay with one team for a while to get to know the plays and the players.
The plays suggested in the book never seemed to work for me.  I found my
own that worked the best.  Also experiment with several plays against
each opponent during the game.  Find what works and stick with it.

I'm going to work on my passing now that my running game is pretty good.

-- 
Il Hwan Oh                              | "You live and learn.
Computer Facilities Manager             |   At any rate, you live."
University of Washington, Tacoma        |            -- Douglas Adams
iho@cac.washington.edu                  | 
Newsgroups: rec.games.video