HDTenEightyP/NetNews huggingface dataset:
From: gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu)
Subject: Re: Awesome video games?...
Organization: University of Hawaii
Date: Thu, 23 Jul 1992 08:43:34 GMT

In article <1992Jul21.175408.11128@uwm.edu> xepo@csd4.csd.uwm.edu (Scott R Violet) writes:
>In article <1992Jul21.101615.23431@news.Hawaii.Edu> gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu) writes:
>>    You haven't PLAYED untill you've played Millipede on the Atari 2600!
>>
>>	The action is just NEVER ENDING.  Well, maybe it's a little slow
>>at the beginning, but at the higher levels...
>>
>>	I can't think of a SINGLE game I've ever played on ANY system
>>that can match Millipede.  Say what you want, but I even feel that this
>>game leaves Street Fighter II on the SFC/SNES in the dust in terms of
>>action.  (Of course I can't pummel my friends in Milipede as with SFII. =^)
>>Not bad for a system that's nearly a decade & a half old!
>
>As far as Millipede being the harriest game around I was have to say
>that I have seen much harder ones, both of which on the Amiga. 

	Well, when I push Millipede as having "killer" action, it's not that
you're bombarded with so many things that it's insanely impossible (though
I think I may have given that image...)  Rather I find it having loads
of action because while you face a major onslaught of baddies, the game
does not become insanely impossible (like ohhh... Hellfire!)  But if you're
not alert and on your toes you may as well just switch to a different game.
Plus the action isn't totally "patternized" like your modern shooters.
(5 small ships from the front...Powerup...3 ships from top & bottom...
several from the front...another powerup...etc...)

>	Just a few thoughts,

	Appreciated!  keep on battling those video games!... =^)

--
         Galen Komatsu           !     Apple//e     !      XTC
gkomatsu@uhunix.uhcc.hawaii.edu  !  Sega MegaDrive  !  Sakai Noriko
  ar592@cleveland.freenet.edu    !    Atari 7800    !    Checkers
From: marms@sandia.UUCP (Mike Arms)
Newsgroups: rec.games.video
Subject: Interesting stuff from EGM
Date: 26 Jul 92 20:36:38 GMT
Reply-To: sandia!marms@unmvax.unm.edu (Mike Arms)
Organization: Dimsdale Brothers Extortion Agency

Just thought I'd pass along some interesting info from the Aug issue of EGM.

C & L Controls will be releasing a "Championship Joystick" for the SNES.
It will be rugged.  The buttons will be in the standard arcade SF2
layout and will actually use the same buttons.  Same for the joystick,
cherry microswitches.  Approx. price of under $70.

Turbo Technologies has a free give-away program.  Send them a letter
with you name, address, age, sex, and which game system(s) you use now.
They will send you a free 20 minute video tape of the TurboDuo and
software line-up.  Write to: 
	Free Video Give-Away
	Turbo Technologies, Inc.
	6701 Center Drive West, ste. #500
	Los Angeles, CA 90045

As mentioned by others, NCS of Japan is working on a follow-on
to their Ranma 1/2 fighting game for the SF.  Choose from 12 characters.
New background locations like the wells and Ranma's hometown.  All of
the same moves are there with many new attacks added.  Looks good.

NCS of Japan is also bring a Ranma 1/2 fighting game to the Super CD-Rom
for the PC-Engine.  As this is a CD-ROM game, lots of neat anime video
sequences to unfold a story in the game.

Takara of Japan is porting SNK's Fatal Fury to the SF.  Whatever for?  :-)

Secret options screen for SNES "Magic Sword":  Plug in the second controller.
Using the first controller, go to the Options screen and highlight the
"Exit" option (but do not press any buttons).  On the 2nd controller, 
press and hold the L-button, R-button, and Start button.  Keep holding
these buttons and press Start of the 1st controller.  You then get a new 
option screen that allows you to set your Vitality and Floor Select.

In the Fact File (read: advertising hype) for Genesis Smash TV, it says
"Similar to the NES version, you may fashion the controls so that you can 
have two controller for multi-directional firing and running, or modify
the buttons to have a form of combo attack."  This sounds good.  Now I
can use my two Sega Powersticks to have full independent fire/move
control in Genesis Smash TV.

-- 
Mike Arms
uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
InterNet:  unmvax.unm.edu!sandia!marms

Newsgroups: rec.games.video
From: paul@csd4.csd.uwm.edu (Paul R Krueger)
Subject: Opinions please...
Originator: paul@csd4.csd.uwm.edu
Organization: Computing Services Division, University of Wisconsin - Milwaukee
Date: Thu, 30 Jul 1992 01:40:24 GMT

  I was wondering if anyone could give me their opinions on any NES games
  having to do with sports. I have Tecmo Super Bowl and think it's pretty
  cool. Can anybody tell me if there are any good basketball, baseball,
  soccer or tennis games out there. Any comments would be appreciated.

  thanks,

  paul
From: rauser@fraser.sfu.ca (Richard John Rauser)
Newsgroups: rec.games.video
Subject: Re: What is a SuperGrafx?
Date: 24 Jul 92 00:13:23 GMT
Organization: Simon Fraser University, Burnaby, B.C., Canada

pete@introl.introl.com (Pete Ikusz) writes:

>What is the Super Grafx system? Is it made by NEC?

>One of the bigger game buying/selling places has them used
>for $120, and the games are $30ea. There are only 4 or 5
>listed. 

>Is it comparable to a SNES or NEOGEO, or is it older than the TG-16?

   The Supergrafx is a machine made by NEC, which first came out in 
Japan about a year after the PC Engine. It is a big waste of money, IMHO.
It uses a customized 8-bit CPU but is far more powerful than the PC Engine
or Genesis...not sure how it compares with the Super NES. As for NEeo Geo...
well, we don't take Neo Geo seriously around here anyway :-)

   Problem with the Super is that there was almost _no_ software support.
THe system is basically dead right now, but even when it was first released
and during its first year a total of 12 games appeared. 

   As I said, teh system is dead right now, and isn't going to be revived,
as NEC is working on their 32-bitter. But the Supergrafx is a novelty and
certainly a collector's item. IT also can play PC Engine games, if that
it a selling point for you.

--
Richard J. Rauser          "Sonic 2!"
rauser@sfu.ca                  -what Guile really says
WNI
From: anthony@cs.pitt.edu (Anthony Kapolka)
Newsgroups: rec.games.video
Subject: Kid Chameleon [GENESIS]
Date: 28 Jul 92 14:24:12 GMT
Distribution: na
Organization: Computer Science Dept., University of Pittsburgh

Is there a level select for this game?  Without it, the game requires
marathon sessions and I just can't put the time in.  Anybody want to 
trade for it?  I'd love to get Dinoland or Desert Strike, but will
entertain offers, or at worst, just sell it for $30 plus postage.

Thanks,
--
Anthony Kapolka						anthony@cs.pitt.edu   
"I can't help it if I'm lucky."
From: shimkevi@buchmf.bu.edu (Sergey Shimkevich)
Newsgroups: rec.games.video
Subject: Re: Video game based on Robotech/Macross
Date: 21 Jul 92 18:48:30 GMT
Organization: Boston University Chemistry Department

In article <ghartzog.0tha@terapin.com> ghartzog@terapin.com (Garrett Hartzog)
writes: 

>Also, are you sure about it having to do with Macross II
>(the sequel to Macross)? I'm pretty sure that Macross II takes place 80 years
>later (at least that's what one box I saw read) which would mean there's
>something wrong with the dtaes.

This game is a separate sequel to Macross (different characters from Macross
2). 

BTW, after seeing the first two episodes of Macross 2, I must conclude that
the game is a better sequel :-)

//////////////////////////////////////////////////////////////////////////////
// Ryan: What is it to you, demon?       //// Sergei Shimkevich             //
// Lune: It is Sir, Demon to you, worm!  //// shimkevi@buchmf.bu.edu        //
// -Phantasy Star III                    ////                               //
From: grs00173@stat.appstate.edu (Shannon R. Adams)
Newsgroups: rec.games.video
Subject: REPOST: Want to buy Sega games
Date: 23 Jul 92 18:52:11 GMT
Organization: Appalachian State University
From: grs00173@stat.appstate.edu (Shannon R. Adams)
Newsgroups: misc.forsale
Subject: WANTED: Sega Master System Games
Date: 22 Jul 92 19:40:55 EDT
Organization: Appalachian State University

I just purchased an old Sega Master System (original version and not the
Genesis).  I am looking to buy games for it.  I prefer sports games.
Send me a list of what you have and a price.  Thanks in advance.
Sorry for the repost, but I did not get many responses from the first
post.

-- 
____________________________________________________________________________

           ||/|/|/|
           |      |
           |      |
           | (o)(o)      _____________________________________
           C      _)    /        Shannon Adams                \
            | ,___|    /         Appalachian State University  \ 
            |    /    \          GRS00173@appstate.bitnet      /
           / ____|     \         GRS00173@stat.appstate.edu   /
          /       |     \___________________________________/

_____________________________________________________________________________
Newsgroups: rec.games.video,comp.sys.atari.8bit,comp.sys.atari.st
From: barry@sphynx.NoSubdomain.NoDomain (Barry Wayne Hart)
Subject: Re: Modifying NES lightgun for Atari 2600/7800 - need help
Organization: Intergraph Corporation, Huntsville, AL.
Date: Tue, 21 Jul 1992 21:50:35 GMT

In article <VeV7NB3w164w@whitebase.ukp.com>, coco@whitebase.ukp.com (Michael Pepe) writes:
|> > 3) I opened up an NES "standard" controller (like described in 2, above)
|> >    and it has a mighty big IC in it.  This probably somehow encodes or
|> >    determines at what points when to send the 8-bits of data through the
|> >    5 pins that you can have (gotta remember that 1 pin is "power-in"ish)!
|> > 
|> > So... unless the chip is just there to make the thing more expensive/look 
|> > important, it seems like a bit of work.
|> > 
|> 
|> The Nintendo controller uses a shift register IC to multiplex 8 lines to one 
|> input. There are 5 wires. Power, ground, clock, reset, and data. you *COULD* 
|> connect an Atari type joystick by simply hooking up the switches to their 
|> Nintendo counterparts. The Nintendo controller is not as complicated as it 
|> seems. I remember hooking it up to a TRS-80 once.
|> 
|> 
|> ----------------------------------------------------------
|>   _      _         Mike Pepe - Design Consultant          
|>  / )| / (   Radical Vision Systems, Inc.: Manalapan, NJ   
|> / \ |/ __)  If you can't do it with a 6809, dont bother' 
|> __________________________________________________________
|> 
I looked at a Genesis controller, and it uses a quad 2-1 multiplexer:  a single
select line chooses what two other lines carry- A/B and C/start.  I have no clue
about the Nintendo, but I bet it's similar.  I think the chip in the Genesis is
a 74161.
From: craa30@vaxa.strath.ac.uk
Newsgroups: rec.games.video
Subject: Help Wrestling games for Master System II
Date: 29 Jul 92 12:10:30 GMT
Organization: Strathclyde University VAX Cluster

I just bought a Master System II and was wondering if there are any good
wrestling games out?? 

--------------------------------------------------------------------------------
  ^     ^   | Smile and the whole world smiles with you.
  O     O   | Cry and the whole world tells you to bugger off and go annoy
     |      | someone else.
    ( )     | ------------------------------------------------------------------
            | Remember if ya dont answer me I may never talk to you again!
   \___/    | Programmers do it with Software. Operators do it with Hardware!
--------------------------------------------------------------------------------
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: rec.games.video
Subject: Re: Neo Geo - The Best Console
Date: 23 Jul 92 15:06:11 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149

In article <1992Jul23.110432.2004@merrimack.edu> desmondw@merrimack.edu () writes:
>
>
>> Resort!  Ahh...yes, the power of the NEO GEO!  A $500 game system SLOWING DOWN?
>> Ohhh, that's nice.  How Burning Fight?  Another me-too final fight clone,
>> the guys even look the same!  The SNES and Genesis systems have more games,
>> more variety, and more games that are more fun to play and in SOME cases
>
>I happen to like Last Resort and Burning Fight. Its kind of funny listening
>to someone who has the SNES talk about slowdown. Love the speed of your
>processer! Did they steal that from the Atari 7800?
>
>> look better than many NEO GEO games!
>> 
>>  _____________________________________________________________________
>
>Tell us pal, what on earth are you smoking? Games that look better than the
>Neo Geo? Wow. True the Genesis and SNES may have more games, but they also
>have more bombs. They shit out 30 games a month in hopes that people like
>you will buy all of them. They make more clones on their own games than
>anyone. Every game is the same damn thing as the last one you played. I
>think they just photocopy the booklet because they all sound the same: Joe
>Schmo kidnapped your girlfriend, go kick his ass. Come on. As for the games
>being more fun to play, speak for yourself. I own a Sega Genesis and
>haven't played it once since I got my Neo Geo. Its sitting in a corner
>collecting dust. 
>
  Well, sure, my SNES and Genesis slow down, but I didn't pay $500 for one
of 'em either.  As far as SNES and Genesis games looking better than NEO GEO
games..I said in S O M E cases!  I mean, look at Thrash Rally!  Ugh!  Same
with Ghost Pilots...Ghost Pilots' graphics were far from impressive.

  Sure, I liked Burning Fight a bit also, but you can't tell me that it is
a big clone of Final Fight.  Look at the characters!  They are almost the
same, same with the moves.

 _____________________________________________________________________
(                              (                                      ) 
 )  Ralph A. Barbagallo III     ) Co-Editor of                       (   
(         -----                (                M I N D  S T O R M    )     
 ) nugget@genesis.nred.ma.us    )                                    (   
(                              (  THE Newsletter for high-end gamers! )  
 ---------------------------------------------------------------------
 MindStorm-9474 Fallson Ct., Blue Ash, OH  45242   (ed. Aaron Buckner)
From: seah@ee.rochester.edu (David Seah)
Newsgroups: rec.games.video
Subject: Re: Answers & stuff
Date: 26 Jul 92 14:19:29 GMT
Organization: Univ of Rochester, College of Engineering and Applied Science

In article <jyoung.0wdu@terapin.com> jyoung@terapin.com (Jeff Young) writes:
>>SNES does have 16bit data path but it does not change the fact that 1 byte=
>>8bits.  16Mbits is the maximum size SNES can handle directly through CPU.
> 
>  Correction..  16 bits is how wide the bus is on the CPU (if its truly 16bit)
>   so, it access 16 bits at one time, then goes to the next 16 & so on.

The number of actual data lines is 8, though, so data transfers to and
from the CPU happen 8-bits at a time.  Internally, the 65816 does have
a 16-bit wide datapath.  So if you're a hardware engineer, it's 8.  If
you're a programmer, it's 16.  Data transfers that don't go through the
CPU (like sprite stuff) are 16 bits at a time.  With all the neat custom
support chips, all the 65816 really has to do is to implement the game logic
and keep score :) The real gruntwork of moving data around is done by
the custom chips.

The 65816 is capable of addressing 16 megaBYTES, not 16 megabits.

-- 
Dave Seah ^..^     | Graduate MSEE, University of Rochester, New York         |
Resume On Request:)| Apple II Art & Graphics Forum Consultant, America Online |

[Internet] seah@ee.rochester.edu, AFCDaveS@aol.com   [America Online] AFC DaveS
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: rec.games.video
Subject: Level 7 Sagat is impossible!
Keywords: How do you beat him
Date: 28 Jul 92 15:12:15 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149


  I've come to the conclusion that Level 7 Sagat on SNES SF2 is impossible!
He DOES have an ESP Tiger Uppercut!  It's annoying!  How do you beat him?
I usually use E.Honda or Ken to beat him and I can sometimes win one round,
but after that...it's all over!  What's the deal?

 _____________________________________________________________________
(                              (                                      ) 
 )  Ralph A. Barbagallo III     ) Co-Editor of                       (   
(         -----                (                M I N D  S T O R M    )     
 ) nugget@genesis.nred.ma.us    )                                    (   
(                              (  THE Newsletter for high-end gamers! )  
 ---------------------------------------------------------------------
 MindStorm-9474 Fallson Ct., Blue Ash, OH  45242   (ed. Aaron Buckner)

  
Newsgroups: rec.games.video
From: wjd26997@uxa.cso.uiuc.edu (Will Despe)
Subject: TG-16 games for trade
Organization: University of Illinois at Urbana
Date: Sat, 25 Jul 1992 05:06:06 GMT

I have a coupe of games for trade.

Valis 2 
Fighting Street
Ys 3
Hellfire
Valis 3

If you want to trade send me email offers..

		Thanks...

-- 
From:  	   Will Despe			|  If all you have is a hammer,
	   University of Illinois	|  then all your problems look 
Internet:  w-despe@uiuc.edu		|  like nails.... 
					|  MORAL:  Be a GE. 
Newsgroups: rec.games.video
From: wdm@world.std.com (Wayne D Michael)
Subject: Re: Street Fighter 2 NES
Organization: The World, via PC Pursuit from Fullerton CA
Date: Mon, 27 Jul 1992 23:43:28 GMT

ez006385@hamlet.ucdavis.edu (Byte Cruncher) writes:

>Has anyone seen or heard of a way that you can play the higher
>level characters on Street Fighter 2 Nes.  This way it becomes kinda 
>like the Championship Edition.  I heard that if you insert a certain
>combo of joystick diretions and buttons that it goes into a "cheat"
>mode making all of this possible.  Any ideas?

>		Thanks,
>			Joe
>			ez006385@hamlet.ucdavis.edu

This is a rumor only. Anyone who claims to have done it or seen it
is not telling the truth!

What is it about SF2 that seems to inspire so many rumors????
-- 
Wayne Michael
wdm@world.std.com
From: bruno@cerberus.csd.uwm.edu (Bruno Wolff III)
Newsgroups: rec.games.video
Subject: Re: Final Fantasy Adventure (NES)
Date: 23 Jul 92 00:08:44 GMT
Reply-To: bruno@cerberus.csd.uwm.edu
Organization: University of Wisconsin - Milwaukee
Originator: bruno@cerberus.csd.uwm.edu

From article <22JUL199212501207@lims02.lerc.nasa.gov>, by bdwest@lims02.lerc.nasa.gov (ALISIA WEST):
> 
> 
> Opinions wanted on the best party to chose and why.  I just bought this 
> game and haven't started yet.  I'm strongly considering a party of 2 
> fighters, white mage, black mage, or a second choice of fighter, theif, 
> white mage, black mage for agility purposes.  Now I've only played the 
> Dragon Warrior series and I've noticed that a sage, wizard, and pilgrim
> are quite agile and wonder if the same holds ture for final fantasy.  If it 
> does I'd lean even harder toward the 2 fighter 2 mage combo.  Is the black 
> belt better than the fighter particularly in the final battle.  I've read 
> alot of the "I'm having a hard time with the final boss please help" post
> and am concerned about how to do my party.  Thanks
> 
I think the easiest party to win with in this game is all fighters. This
may not be as much fun as a party that has magic user types in it.
Fighters get the best armor. They do lots of damage. If need be they can use
items to cast spells, so you don't really need spell casters anyway.
From: steve@boi.hp.com (Steve Petrie)
Newsgroups: rec.games.video
Subject: Re: Zelda for Super NES
Date: 28 Jul 92 21:10:57 GMT
Distribution: usa
Organization: HP Disk Memory Division, Boise ID.
X-Newsreader: Tin 1.1 PL3

polvino@ssd.kodak.com (Joe Polvino) writes:
: I rented "Zelda - A Link to the Past" for the super NES a few days ago and am
: thinking of purchasing it.  The question I have to anyone who has solved it is:
: what percentage of the game is left after the evil wizard zaps Zelda away from
: the castle (i.e., the castle your yoda guy says they've taken her to)?

  Your about 1/3 of the way thru it at that point.  Most of the best challenges
are yet to come.

: 
: I'd rather not buy it if I'm close to the end.  Thanks.

  You got ALONG way to go from there.


--

-Steve Petrie   steve@hpdmd48.boi.hp.com
From: sikorski@phoenix.Princeton.EDU (Edward Sikorski)
Newsgroups: rec.games.video
Subject: Re: GENESIS -- Games with great sounds?dir
Date: 23 Jul 92 16:35:27 GMT
Distribution: rec.games.video,rec
Organization: Princeton University
Originator: news@ernie.Princeton.EDU


About the Genesis sounds:

I have to agree that some of the levels need to be standardized.
The audio level of Desert Strike intro music is just too hot! After
raising the level to hear the sound of the helicopter and guns, I died
and the intro music blasted me outta the room! I hope my tv speakers are
ok! Imagined if I had headphones hooked! Gasp! Maybe a lawyer would
have a field day with future hearing problems! (not)

I just can't wait till the CD unit comes out.

;)
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video
Subject: Re: Lynx vs. Game Gear
Date: 29 Jul 1992 23:03:43 -0700
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <29JUL92210846@tiamat.hacks.arizona.edu> omf@tiamat.hacks.arizona.edu writes:
> [Lynx vs. GG discussion deleted]
>
>I would try and play with both units if you can.  Here is a good title
>on each:
>
>GG: Sonic (great game all 'round)
>Lynx: Klax or Slime World (good sound on Klax, good graphics in SW)

  Agree with the recommendation, disagree with the games. Not that the games
are bad, but (especially on the Lynx side) they're not a "typical" example.

  For the Game Gear, best titles to try are SONIC and SHINOBI.

  For the Lynx, I'd suggest KLAX, CHECKERED FLAG, BLUE LIGHTNING, and either
ZARLOR MERCENARY or SHANGHAI.

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
From: asl00@ccc.amdahl.com (Andrew Lee)
Newsgroups: rec.games.video
Subject: Atari 5200 games for trade
Date: 23 Jul 92 21:14:47 GMT
Reply-To: asl00@juts.ccc.amdahl.com (Andrew S. Lee)
Distribution: usa
Organization: Amdahl Corporation, Sunnyvale CA


I have these 5200 games available and would like to trade any of
the following for 2600, 7800 and Intellivision games.  Please
mail me if interested and let's deal.  Thanks.


Atari 5200 Games
---------------------------------------------------------------------
Berzerk			Jungle Hunt		Popeye
Centipede		Kangaroo		Qix
Counter	Measure		Mario Brothers		Real Sports Football
Defender		Missile	Command		Real Sports Soccer
Dig Dug			Ms. Pacman		Space Invaders
Frogger			Pacman			Star Raiders
Galaxian		Pengo			Super Breakout
Joust			Pole Position		Vanguard


-- 
----------------------------------------------------------------------------
Andrew Lee                             
<asl00@juts.ccc.amdahl.com>
(408)746-8561
----------------------------------------------------------------------------
From: andre@seymour.ucs.ualberta.ca (Andre LeBlanc)
Newsgroups: rec.games.video
Subject: TG16 Gunboat
Date: 31 Jul 92 14:48:22 GMT
Organization: University of Alberta, Edmonton, Canada

Does anyone have any comments on Gunboat for the TG16?
Newsgroups: rec.games.video
From: john@porta.b24a.ingr.com (John Nolin)
Subject: Wanted: Buck Rogers review for Genesis
Organization: Intergraph Corporation, Huntsville, AL.
Date: Fri, 24 Jul 1992 14:53:59 GMT

I'm thinking about purchasing Buck Rogers.  Any opinions or comments?

-John Nolin-