HDTenEightyP/NetNews huggingface dataset:
From: bickford@jimmy.dfci.harvard.edu (Paul Bickford)
Newsgroups: alt.games.video.classic
Subject: buying game
Date: 21 Dec 1992 14:04:14 GMT
Organization: Dana-Farber Cancer Institute
Distribution: usa
NNTP-Posting-Host: jimmy.harvard.edu


	Hi, all! I have a fairly complex question for you coin-op standup
game collectors out there:

	I am thinking about purchasing a stand-up video game (I don't know
which one yet, I have a long list of what I like, but availability will
dictate what I bring home, of course).

	What I need to know is:

o	Where is the best place to look?
o	What considerations must be made for upkeep? (How difficult is
	it to find parts, fix things, costs, etc.?)
o	What games/makers should be avoided (bad quality, no parts?)
	And, what games/makers are good bets?
o	What else should I be considering?

Thanks in advance...

Paul	:)

PS - please reply to me, not the net -- I'll compile the responses I
recieve and post them on the net later.
Perhaps as a "Buyer's/Collector's Guide FAQ?"

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|      <include standard disclaimer>         | Paul Bickford              |
| The opinions/information expressed herein  | bickford@jimmy.harvard.edu |
| are Paul Bickford's, and his alone.        | p.bickford@leotech.mv.com  |
|-------------------------------------------------------------------------|
| Dana Farber Cancer Institute  | "Ahh...we were just talking about you." |
|   division of Biostatistics   | "That's refreshing, Jenner --           |
|      and Epidemiology         |     usually you're screaming about us." |
|       (617) 732-3610          |           _The Secret of NIMH_          |
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From: chase@electron.rutgers.edu (Kevin Chase)
Newsgroups: alt.games.video.classic
Subject: Re: RipOff: Heh Heh Heh Nyaah
Date: 21 Dec 92 19:29:16 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

Actually, those of us who had Atari computers probably
remember ANALOG magazine M/L games.  If I remember rightly,
Bacterion was a clone of Rip Off, and was great fun.  I remember
typing the damn thing in.  ANALOG produced many great games for those
of us who had no money for games, but had time to type in the
games in hexadecimal.  I got quite good at it actually.

Planetary Defense is probably my all-time favorite ANALOG
game.  Your planet was under attack by bombs which moved toward
the surface.  You had a satellite which fired shots at the bombs, but
you had to wait for the satellite to get to the correct side of the planet
or you would end up firing at yourself.  For fun I would see how 
quickly I could lose the game by shooting my own planet.
I couldn't believe I got a game this good from a magazine.

-- 
  |||   ! Atari 800/130XE !      Kevin Chase          ! Game of the week
  |||   !  2600/7800/NES  ! chase@physics.rutgers.edu ! Gateway to Apshai
 / | \  ! Genesis/MacSE30 !  Classic Game Collector   ! -=-=-=-=-=-=-=-=-
Newsgroups: alt.games.video.classic
From: acbonin@unix.amherst.edu (Adam Bonin)
Subject: Re: 2600 controllers
Organization: Amherst College
X-Newsreader: TIN [version 1.1 PL7]
Date: Tue, 22 Dec 1992 05:29:30 GMT

Bill David (wdavid@unf6.unf.edu) wrote:
: 
: >
: >	Finally, how many old atari-ites wore out their joysticks on Pac-
: >Man.  Ours really took a beating when that one came out!  Eventually, we had 
: 
: Yep. First thing I always did when I got new Atari joysticks was to 
: rip the rubber cylinder off the top and use the bare plastic. Harder
: on your hand, but I always felt like the 'sticks responded better
: without the rubber piece on top.

Maybe it's me, but the game that I knocked out my joysticks on was The 
Activision Decathlon, undoubtedly one of the best, most exhausting games
ever.  Oh, the memories.  Oh, the callouses...

-adam
----
Adam Bonin '94
Amherst College
acbonin@amherst.edu

"He who accepts evil without fighting against
 it is really cooperating with it."
                   -MLK
From: wdavid@unf6.unf.edu (Bill David)
Newsgroups: alt.games.video.classic
Subject: 2600 controllers
Date: 20 Dec 92 08:52:23 GMT
Organization: University of North Florida, Jacksonville

In article <LAID.6.724582375@vtcc1.cc.vt.edu> LAID@vtcc1.cc.vt.edu (Vinny the Cyberpunk) writes:
>In article <1992Dec12.225008.5525@leland.Stanford.EDU> gianos@leland.Stanford.EDU (Edward Alexander Gianos) writes:
>
>	Also, while I'm reminiscing about the 2600... I still have the 
>cartridge for Omega Race (not for sale!).  The nifty thing about this one 
>was that it came with a special joystick adapter that slipped over the 
>standard atari joystick.  This added side and top triggers (for shooting 
>and "thrusting" as I recall).  It had its own cable that you plugged into 
>the joystick port prior to plugging in the atari joystick.  Back then, I 

Anyone remember the touchpad-controller that they released with 
Star Raiders when it came out for the 2600? It had a replacable
card on the front so they could use it for other games, but I don't
know if they ever did. It was made in that high-impact-plastic-
lowest-common-denominator fashion that made it kind of a pain to
use... you'd have to really jam the keys in to get it to 
acknowledge you.


>
>	Finally, how many old atari-ites wore out their joysticks on Pac-
>Man.  Ours really took a beating when that one came out!  Eventually, we had 

Yep. First thing I always did when I got new Atari joysticks was to 
rip the rubber cylinder off the top and use the bare plastic. Harder
on your hand, but I always felt like the 'sticks responded better
without the rubber piece on top.

-Bill
wdavid@unf6.cis.unf.edu
Newsgroups: alt.games.video.classic
From: tinguyen@cs.ulowell.edu (Tin Nguyen)
Subject: Video Game Sys For Sale
Organization: U. Mass. at Lowell
Distribution: na
Date: Wed, 30 Dec 1992 21:54:57 GMT

I have Famicom Entertainment Set For Sale

Main Set
2 Turbo Controllers
Adapter
A/V Connector

Games

Contra 
Contra II 
Tetris ( 2 ) 
Banana
Super Mario Bros. 3
Cobra Command
Quarth
Dragon Buster II
Ninja Ryukenden
 2 in 1 :  Brave Soldiers, Chanllenge II
15 in 1 :  Super Mario Bros. 2, Star Force, Lode Runner, Bomber Man, 
           F1 Race,4P Mah Jong, Pac Man, Macross, Lunar Ball, Circus,
           Chess, Balloon Fight, Donkey Kong, Urban Guys, Mario I
30 in 1 :  Tenjiku, Circus, Raid on, Mario Bros. 2P Mah Jong, Wrestler,
           Valkyrle, Fish Maze, Bungeling Bay, Ninja Spirit, Race Car,
           Shooting Target, Urban Guys, Eskimos, Sprite, Galaga II,
           Popeye, Devil's World, 3D Phoenix, Baseball, Tennis, Platoon,
           Golf, Space Invaders, Trerasure Finder, Dirty Biker, Tank War,
           Shibada's Adventure.

Everything works perfect, it's great for young kids, $160 OBO,
please e-mail if you feel interesting, thank you!










Newsgroups: alt.games.video.classic
From: lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex)
Subject: Re: Wanted: Broken Atari or Coleco Joystick
Organization: Netcom; Renegade User
Distribution: usa
Date: Thu, 31 Dec 1992 20:30:51 GMT

In article <1992Dec29.140759.28922@medtron.medtronic.com> mj7633@ireland.medtronic.com (Mark Jacoby) writes:
>
>I would like to buy 1 or maybe 2 BROKEN Atari or Coleco joysticks.
>
>Actually I just want the cable so you could keep the body for
>spare parts.
>
>
>Alternately, anyone now where to get a compatible cable?
 
     _
    (_,o to your local Radio Shack and see if they still carry their
 joystick extension cable.  It'll have the connector you want, though
 it's a bit pricey ($5.49 in the '91 catalogue, for 10 ft.).
 Alternately, if the connector you're plugging into is easily
 accessable you could just go to some other electronics store and buy
 a 9-pin D-connector and use that (the connector has to be accessable
 because most loose D-connectors have little "wings" on the sides for
 screws).
 
    |)
    |)ear in mind that any broken joystick you buy might be broken
 because of a bad cable.

-- 
   _______________________________________________________
  /         -= Lunatic Johnathan Bruce E'Sex     (:      /
 /  lunatic@netcom.com  GEnie: LUNATIC  CI$: 76170,672  /
/______________________________________________________/
From: dicks@function.mps.ohio-state.edu (Ethan Dicks)
Newsgroups: alt.games.video.classic
Subject: Re: Buying/renting stand-up games
Date: 25 Dec 1992 01:00:54 -0500
Organization: Department of Mathematics, The Ohio State University
NNTP-Posting-Host: function.mps.ohio-state.edu

In article <zaq2zbh@rpi.edu> tringg@lib102.its.rpi.edu (George Joseph Tringali) writes:
>
>  Hi! I'm Jake.  Just wondering how much it would
>cost to buy a stand-up game?

In my (limited) experience, anywhere from $100 up to multiple thousands.

The older the game, the lower the price (except for classics like Defender
or Galaga.  One of the best places to get games is at arcade game auctions.
It is possible to get quite a variety of 4-6 year old games for $300-$500.
Games like Defender can go for up to $800!

Pick your game (or games) and shop around.  Working games cost more than
non-working games.  I fixed up a GORF a few months back.  The power supply
was a) out of a BurgerTime machine and b) missing some parts.  About
10 hours of cleaning and 2 hours of soldering later, it worked.  I got
the schematics from a local place that fixes arcade games.

Look up amusment devices in your local yellow pages.  Call around.  Since
many games are swapped back and forth between cabinets (a "conversion"),
it is sometimes possible to get a bargain by picking up game "A" in a
cabinet for game "B".  My GORF was picked up at an auction with Galaga
boards.  I sold the boards and put GORF parts back in.  Cheap but fairly
labor intensive.

If you don't know how to solder and you can't read a schematic, I don't
recommend purchasing a game.  Fixing the games usually requires getting
up close and personal with the boards and tracing circuit paths.  Also,
make sure you have enough *room*!  A stand-up game requires a patch of
floor about 3 feet wide by about 8 feet long; this area includes room
to play as well as room to service the hardware.  Only stick a cabinet 
in the corner if you enjoy moving it back and forth.  Also, make sure
that you can a) lift a 200-250lb box the size of a large coffin and b)
get it up the stairs/around the corners into your house/den/bedroom.
They do not come apart!  They are glued and screwed and stapled together.
Those 19" monitors are heavy; those multi-amp power supplies with a single
transformer are heavy also.

Finally, get a game with some playability.  $300 is cheap for a working
game that is in decent shape.  Are you really gonna play it 1200 times?

-ethan



-- 
n8emr!uncle!jcnpc!kumiss!erd@zaphod.mps.ohio-state.edu or erd@kumiss.UUCP
Newsgroups: alt.games.video.classic
From: jay@Cadence.COM (Jay Blackwood)
Subject: Looking for Galaga on a IBM PC
Summary: Would like to find Galaga on an IBM PC.
Keywords: Galaga IBM PC Games
Organization: Cadence Design Systems, Inc.
Distribution: na
Date: Mon, 28 Dec 1992 19:27:06 GMT

Does anybody know if a version of Galaga was ever
made for an IBM PC?   Galaga is my all time 
favorite arcade game and I would love it on 
a PC, (provided it was a good implementation of
it).


If you have any info on it please email me.

Thanks,
Jay Blackwood
Newsgroups: alt.games.video.classic
From: galt%peruvian.cs.utah.edu@cs.utah.edu (Greg Alt)
Subject: Off-topic posts  (Was Re: Lynx review! JOUST)
Date: 2 Jan 93 16:30:46 MST
Followup-To: alt.games.video.classic
Organization: University of Utah CS Dept

>Check out alt.games.lynx and sometimes rec.games.video for more Lynx info.

In fact, these are the groups where this discussion would be appropriate.

This thread started out talking about Joust, but now it is about the Lynx
which is not a "Classic" system.

ObClassic: A friend and I recently bought a Pitfall II cartridge for the
atari 2600.  And we found a map tucked away in the box of cartridges...
We plan on typing up an ascii version of it and posting it in the next few
weeks.  Pitfall II is a great game!  
----
Join the Greg Alt boycott! Put /galt/h :j in your killfile today!
----
From: wookie@terapin.com (Barry Vanover)
Newsgroups: alt.games.video.classic
Subject: Re: atari XL 8-bits
Date: 21 Dec 92 23:05:44 PST
Organization: BBS

about the TWO SLOTs on the Atari 800.  I had an EPROM burner that could
program 4K, 8k, (and with the two EPROM board/cart, 16k carts)  The right 
cart slot came in handy.  Other devices were make for the right slot, one
being a clock with a battery for correct time on boot up.  

Your right about the expansion on the Atari 800 being "locked" up inside
that metal case.   We put a pin socket on it and ran a cable out of the 
case for expansion.  Atari used that for testing.

Wild Wookie
From: alanchem@csd4.csd.uwm.edu (Alan Scott Olson)
Newsgroups: alt.games.video.classic
Subject: PC Joust...Again
Date: 28 Dec 1992 14:37:54 GMT
Organization: Computing Services Division, University of Wisconsin - Milwaukee
Distribution: usa
NNTP-Posting-Host: 129.89.7.4
Originator: alanchem@csd4.csd.uwm.edu

A while back a posted requesting where I could find a PC version of Joust.
One followup was posted stating that it was at ftp.ulowell.edu.

I found 'joust.zip' there...but it was very small (~30K, if I recall).

It unzipped to joust.com, again very small, which hung the computer
when executed.

Any help would be appreciated!

- Alan

-- 
 ______________/ Alan S. Olson  Swanson Environmental, Inc. \_________________
/     e-mail to alanchem@csd4.csd.uwm.edu  OR  alan@alchemy.chem.uwm.edu      \
|          Want some good music?  Check out Milwaukee's own BoDeans           |
+-----------------------------------------------------------------------------+
Newsgroups: alt.games.video.classic
From: hiebeler@santafe.edu (Dave Hiebeler)
Subject: Re: 2600 controllers (and Apple ][+): Kraft
Date: Thu, 24 Dec 92 04:53:43 GMT
Organization: Santa Fe Institute, and Thinking Machines Corp.
	<1992Dec20.085223.26653@sinkhole.unf.edu>
	<1992Dec22.194741.1817@zip.eecs.umich.edu>


In article <1992Dec22.194741.1817@zip.eecs.umich.edu> grover@emunix.emich.edu (Grover Thomas) writes:

>   I never could find a joystick that
>   worked "better" than those stock Atari ones.

  I did.  There was a company making these "Kraft" joysticks (I don't
know if Kraft was the company name or just the joystick name).  I had
tried one out somewhere, and basically thought it was the greatest
controller ever built for the Atari 2600.  I bought one as soon as I
could.  I still use it with my Apple ][+ (via an adapter) when I dig
that out for the old games (I don't have the Atari any more, but even
when I sold off the 2600, I wouldn't dare to part with that wonderful
Kraft joystick).

  By the way, they also did make joysticks for the Apple ][+
(potentiometers, with 2 buttons), but I never bought one.  I've
regretted that for years.

--
Dave Hiebeler
Thinking Machines Corporation, and Santa Fe Institute
hiebeler@think.com, hiebeler@santafe.edu
From: wdavid@unf6.unf.edu (Bill David)
Newsgroups: alt.games.video.classic
Subject: Re: Apple II: It lives (but not forever) in the LC
Date: 20 Dec 92 08:38:16 GMT
Organization: University of North Florida, Jacksonville

In article <1992Dec12.101001.23756@ils.nwu.edu> marine@ils.nwu.edu (Colette Marine) writes:

>You want Apple II+ nostalgia? here are some of my favorites...

>-Eamon

At the time, Eamon was as good as/better than most commercial stuff. You
could keep your character from one adventure to another... what a 
revolutionary concept!  ;-)

>-Lemonade [!]

I still have a copy of this lying around (I think). Block graphics
(even for the lightning) and cheezy speaker music.  I actually saw 
two Apple ][+'s in a Showbiz (like a Chuck E. Cheeze's, but different)
hooked up to a setup to read a coin slot running Lemonade Stand.

-Bill
wdavid@unf6.cis.unf.edu
From: wookie@terapin.com (Barry Vanover)
Newsgroups: alt.games.video.classic
Subject: Re: atari XL 8-bits
Date: 21 Dec 92 13:22:00 PST
Organization: BBS

In article <BzG895.Cy5@unix.amherst.edu>, jmfuchs@unix.amherst.edu (JESSE
MICHAEL FUCHS) writes:
>       Ah...the Atari 1200XL. The only machine incompatible with its own 
>software - those guys at Atari sure had their stuff together.
The Atari 1200XL was not incompatible with it own software.  When Atari
changed there OS (operating system) they change there vector points for
OS routines and SOME of the THIRD PARTY software programmers DO NOT use 
the new vectors!!!!  (thats why the translor OS disk was made, but third
party companies could not follow instuctions.)
Third party programmer just jumped straight to the OS routines when they
should have used the OS vectors. (the pointer addressed stayed the same.

the old saying is true: a little knowledge is a dangerous thing.

Wild Wookie
Newsgroups: alt.games.video.classic
From: bmarcum@world.std.com (Bill Marcum)
Subject: Re: A challenge!
Organization: The World Public Access UNIX, Brookline, MA
Date: Sun, 27 Dec 1992 23:26:49 GMT

Was Sega's Out Run (sit-down version) the first arcade game to combine
video with actual physical movement?  (As the car turns left and
right, the seat actually tilts in that direction, and it shakes when
you crash).
Organization: Penn State University
Date: Mon, 21 Dec 1992 22:33:28 EST
From: <SML108@psuvm.psu.edu>
Newsgroups: alt.games.video.classic
Subject: Re: RipOff: Heh Heh Heh Nyaah
 <Dec.21.14.29.15.1992.22889@electron.rutgers.edu> <!#s2-rh@rpi.edu>

In article <!#s2-rh@rpi.edu>, petitc@nuge104.its.rpi.edu (Christopher Jon Petit)
says:
> Yeah.  I think I have something like 3 dozen of them.  And I typed in Rocks,
                                                                         :
V------------------------------------------------------------------------|
Hey, my best friend WROTE that game... FYI he went on to design the Tweety
Board for the Atari ST, and has just finished a Shamus like game for the
Atari ST with some really nifty scrolling FX...  Who knows what will happen
with that though...

Rocks was the Atari 800 adaptation of a collection of Lunar Rescue Clones
written by Doug Engel, my friend, me, and another hacker Dave Hanneman,
for the Commodore Pet.  Doug got the distinction of being the first of
us to do a game completely in assembler...  You should see all the lame
variants we he had done for the pet in high school which were combos of
cheap 6502 scrolling routines and BASIC input loops...  Ah those were
the days...

Scott


>--
>Now on sale, in Aisle 5 of the Divine Supermarket---Lives, and Clues.  Buy
>yours now and avoid the rush!  They make great Christmas gifts!
>Cynicism is only realism projected into the future.
>If your fondest wish is to fly, don't draw up plans for flippers.
Newsgroups: alt.games.video.classic
From: schaker@polaris.unm.edu (Stefan Yen Chakerian)
Subject: Re: Ultima I
Date: Tue, 22 Dec 92 21:34:39 GMT
Organization: ...working on it

erowe@aludra.usc.edu (Edward Rowe) writes:
>Does anyone remember where to find the princess in Ultima I?

She's in the second cell, sometimes.  If not, try again.  Use her
as a buffer to keep the guards off your ass.

				stef

-- 
    _---_     Stefan Chakerian
   / o o \    schaker@triton.unm.edu, schaker@unmb.bitnet
  | \___/ |   
   \_____/    Winners don't lose drugs.
Newsgroups: alt.games.video.classic
From: schaker@polaris.unm.edu (Stefan Yen Chakerian)
Subject: Re: Gauntlet
Date: Tue, 22 Dec 92 21:29:13 GMT
Organization: ...working on it

rsh@cs.bham.ac.uk (Roger S Hoyle) posted:
>John Meredith  writes:
>|> Anyone remember how to get into the Secret rooms?
>That was Gauntlet II

Some of the suspected ways are:

don't eat any food
don't take any treasure
don't shoot friends
don't shoot potions
don't get hit
don't use up invulnerability before exiting
push blocks into exits or transporters
teleport into the exit

When you get a secret room, you lose all your keys, so if it's one of the
rooms that requires unlocking a door, you best use it wisely.  Grab the
permanent potions (speed FIRST) as quickly as possible and go for the exit.

If you make it, it will take your name, hash it (or something) and
give you a secret code to which you can enter a drawing for something
nifty (if you do it before Dec, 1988 or so).

Incidently, the value of deaths cycle when they are shot.  I don't
remember the exact cycle, but it's something like: 1K,2K,1K,6K,1K,4K,1K,8K
It also lasts between games, so when they're at 8K, don't shoot them ever.

				stef

-- 
    _---_     Stefan Chakerian
   / o o \    schaker@triton.unm.edu, schaker@unmb.bitnet
  | \___/ |   
   \_____/    Winners don't lose drugs.
Newsgroups: alt.games.video.classic
From: clf3678@ultb.isc.rit.edu (C.L. Freemesser)
Subject: Re: 2600 controllers
Originator: clf3678@ultb
Organization: Rochester Institute of Technology
Date: Tue, 22 Dec 1992 21:42:28 GMT

In article <1992Dec20.085223.26653@sinkhole.unf.edu> wdavid@unf6.unf.edu (Bill David) writes:

>Anyone remember the touchpad-controller that they released with 
>Star Raiders when it came out for the 2600? It had a replacable
>card on the front so they could use it for other games, but I don't
>know if they ever did. It was made in that high-impact-plastic-
>lowest-common-denominator fashion that made it kind of a pain to
>use... you'd have to really jam the keys in to get it to 
>acknowledge you.
>
>-Bill
>wdavid@unf6.cis.unf.edu

Actually, the touchpad controller that came with Star Raiders was
identical to the "video keypads" that Atari came out with in the
beginning for such programs as "Code Breaker" and the like.  I never
realized this until just last month when I picked up Code Breaker
and a BRAND NEW Star Raiders and tried out the controller.

 _______________________________________________________________________
 || Chris Freemesser, RIT Comp.Eng.Tech.     I'd rather have a bottle ||
 || "A professional college student" :^)     In front of me.....      ||
 || Usenet: clf3678@ultb.rit.edu             .....than have a frontal ||
 || GEnie: C.FREEMESSER                         L O B O T O M Y ! ! ! ||
 -----------------------------------------------------------------------
From: SML108@psuvm.psu.edu
Newsgroups: alt.games.video.classic
Subject: 5200 games for trade or sale
Date: 29 Dec 92 05:16:41 GMT
Organization: Penn State University

I have the following 5200 games I wish to trade for interesting 7800, 5200, and
or 2600 stuff...

Star Raiders
Galaxian
Defender
Super Breakout
Missile Command
Qix

Anyone interested?  All of these games are either unopened or in slightly
damaged but mostly intact containers and nare new...

Scott
From: unknown@Apple.COM (Matt Ackeret)
Newsgroups: alt.games.video.classic
Subject: Re: How the Atari 2600 got its number (interesting trivia)
Date: 31 Dec 92 06:03:23 GMT
Organization: Apple Computer Inc, Cupertino, CA

In article <Bz58M4.DMB@ns1.nodak.edu> stormoen@plains.NoDak.edu (Michael D. Stormoen) writes:
>Were 2600, 5200, and 7800 references to the memory of the units or
>perhaps the chips used inside.
>Kinda like 6080, '020, '040  (Apple people)
>Just an educated guess here!

Nope, the CPU used is the 6507, a 6502 variant that has only a 12 bit
address space and no interrupts.. I don't recall if it's missing anything
else from the 6502.  (For a report in a Microprocessors class a few years
ago, we had to rip something apart and give a report on what's inside,
why the design may have been done that way, etc.. actually a very cool 
class.. anyway, I did mine on our 2600.. it's in my closet now, I still
haven't bothered to screw it back together to see if I managed not to 
wreck it.. Wow.. just realized I have 2 unused video inputs on my receiver
now..  for one other rambling, the first day of this same class, we had
a big long discussion of the design perspective of the little round 
digital stick-on clocks you see everywhere... Some people thought it was
a boring waste of time, but I thought it was really neat going into detail
about something so ubiquitous)
-- 
unknown@apple.com		Apple II Forever
unknown@ucscb.ucsc.edu  These opinions are mine, not Apple's.
Newsgroups: alt.games.video.classic