HDTenEightyP/NetNews huggingface dataset:
From: paulr@syma.sussex.ac.uk (Paul Russell)
Newsgroups: comp.sys.mac.games
Subject: Re: Wicked SpaceWard Ho Idea
Date: 5 Nov 92 11:56:58 GMT
Organization: University of Sussex

From article <csmith-041192174559@cyrano.gmu.edu>, by csmith@blackplague.gmu.edu (Blackplague):
> In article <yjc-271092165354@b61539.student.cwru.edu>, yjc@po.cwru.edu
> (Jerome Chan) wrote:
>> 
>>   Woah! I've just had a wicked idea on how to play a GLOBAL Spaceward Ho
>> game but it requires an IPRemote Apple Talk Server. We would all connect to
>> the Server via MacTCP and one of us could then activate file sharing on
>> their disk and we could then play away!
>> 
>>   Does anyone know of an IPRemote Apple Talk Server where this would be
>> approved of? :)
>> 
>> ---
>>  The Evil Tofu
> 
> Since there is no way to use MacTCP to establish an AppleTalk connection,
> there is no way to do what you suggest.
> 
> Blackplague

I believe there is a way - something called arns, which I haven't been
able to get my hands on yet, allows AppleTalk networks to be bridged
via IP, if I understand correctly. This opens up all sorts of
interesting possibilities for wide area network games (so long as
they don't need high bandwidth!)...

Of course, if I've misunderstood what arns actually does, then I'll
gladly shut up and go back to sleep...

//Paul
-- 
| Paul Russell              | "Some instructions have legal operation codes |
| Experimental Psychology   |  but try to perform nonsensical operations.   |
| Sussex University, Falmer |  These are called insane instructions."       |
| Brighton BN1 9QG, England |             -- Motorola DSP 56k User's Manual |
From: bn552@cleveland.Freenet.Edu (Robert W. Neil)
Newsgroups: comp.sys.mac.games
Subject: Looking for Ultima II and III
Date: 7 Nov 1992 14:05:48 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


I'm looking for the games Ultima II and III for the mac.  I
realize these are ancient games, but if you would like to dust
off those copies that are sitting in on your shelf and sell them
to me,email me.  I only know ultima II and III exist, anyone know
if any others exist?
Robert Neil
r3rwn@vm1.cc.uakron.edu
Newsgroups: comp.sys.mac.games
From: John T. Chapman <jtc1@cornell.edu>
Subject: Re: Out of This World Demo
X-Xxdate: Fri, 6 Nov 92 17: 10:47 GMT
Nntp-Posting-User: jtc1@cornell.edu
Organization: Office of Computing and Statistical Consulting
X-Useragent: Nuntius v1.1.1d12
Date: Fri, 6 Nov 1992 17:01:17 GMT

In article <1992Nov5.222315.14062@athena.cs.uga.edu> Ted Kalivoda,
tedr@athena.cs.uga.edu writes:
>Actually, I can only get it to run the demo.  Did I fail download all the
>documentation?  How does one start controlling the character?  It just
quits
>on me after the fellow  disappears from the ligthning hit.
>

Try selecting 'New Game' from the File Menu. You will need to make sure 
that the 'Play Demo Only' (or whatever it says) is not checked in the 
menu containing 'Sound' and 'Pause'. (Forgive the lack of menu names; I 
just played the thing yesterday and don't have it available at the moment 
to check...)

In article <cshotton-051192125605@oac2.hsc.uth.tmc.edu> Chuck Shotton,
cshotton@oac.hsc.uth.tmc.edu writes:
>OK, I give up. How do you get past the beast in the Out of This World
Demo?

This game takes a fair bit of thinking, from what I've seen of the demo. 
I'll give you some hints, as the demo apparently ends once you've 
defeated the beast... (No point in completely spoiling one of the few 
actual challenges in the demo)


HINTS/SPOILERS ************************


* Have you explored both sides of the pool? (Left and Right)

* Fighting something is not always the best way to defeat it...


BIGGER HINT **********************************

* A quote comes to mind... something like

'He who fights and runs away lives to fight another day...' Corny? Well, 
maybe...


Good Luck...


-------------------------------------------------------------------------
  John T. Chapman                                     jtc1@cornell.edu
  Office of Computing and Statistical Consulting
  Cornell University - College of Human Ecology
-------------------------------------------------------------------------
"I believe the word you're looking for is 'Aaaaaaaaaaaaa'."
                                             - Penguin, Batman Returns
-------------------------------------------------------------------------
Newsgroups: comp.sys.mac.games
From: ajiang@lonestar.utsa.edu (Alexander X. Jiang)
Subject: Creepy Castle, Dr. Brain's
Organization: University of Texas at San Antonio
Date: Sat, 14 Nov 1992 03:10:33 GMT

Has any one played either Creepy Castle or Dr. Brain's Castle (?)  Are they
kinda same stuff like King's quest and the like? or they are rather arcade
style like PoP?  please tell me your opinion.  thanks

Newsgroups: comp.sys.mac.games
From: bskendig@netcom.com (Brian Kendig)
Subject: Re: Hellcats and Out of this World
Organization: Starfleet Headquarters: San Francisco
Date: Sun, 8 Nov 1992 03:51:20 GMT

jsp@pls.amdahl.com writes:
>
>Heavens no.  But then, I don't think I contain any Mac resources, either.
>For me, the problem with the keys is not that they are strange, but that
>they are inconveniently located.  It doesn't matter whether you're a left
>or a right mouser (or trackballer, or joysticker); you still have to move
>your other hand across the keyboard to get from, say, the throttle keys
>to the bomb-release key or the change-radar-sensitivity key.  I would just
>like to be able to cluster them altogether.  And to get rid of that stupid
>shift requirement on the rudder keys!

Well, you _could_ go into ResEdit and create a new keyboard mapping in
the System file that would map different keys on your keyboard to the
characters Hellcats expects...  You might even be able to paste this
new keyboard mapping into the Hellcats application, and set the
"keyboard menu" bit in the System file so you always have a keyboard
menu (up by your Help menu), and when you run Hellcats you can choose
your custom keyboard mapping from it.

-- 
_/_/_/  Brian Kendig                             Je ne suis fait comme aucun
 _/_/  bskendig@netcom.com                de ceux que j'ai vus; j'ose croire
  _/                            n'etre fait comme aucun de ceux qui existent.
        "Sex is DEATH!"      Si je ne vaux pas mieux, au moins je suis autre.
         -- Barbara Bush                                         -- Rousseau
From: CHAJONH@YaleVM.ycc.Yale.edu (J Chapman)
Subject: Re: Out of this World Mac demo on sumex
Followup-To: comp.sys.mac.games
Organization: Public Macs, Academic Computing, Yale University
Date: Thu, 5 Nov 1992 09:18:12 GMT

Please ignore my last post, I figured out the solution just as I finished
reading the news. E-Mail me if you're stuck with the tiger beast.

****************************************************************************
Jonathan Chapman
Yale University  '95
CHAJONH@YaleVM.ycc.Yale.edu
****************************************************************************
Newsgroups: comp.sys.mac.games
From: bgohari@wam.umd.edu (Babak Gohari)
Subject: Re: Is Might and Magic III out yet?
Organization: University of Maryland, College Park
Date: Mon, 9 Nov 1992 02:49:29 GMT

In article <1156@kopasker.is> brl@kopasker.is (Bjorgvin Runar Leifsson) writes:
>Hi, fellow gamers,
>
>the title says is all.  Has New World Computing released M&M III for the
>Mac yet?
>Please e-mail to:
>
>brl@kopasker.is
>
>Thanks in advance,
>Bjorgvin R. Leifsson

Instead of emailing this, I thought everyone should know: I called New World
Computing the other day, and they said that M&MIII should be out in three weeks.
NWC is one of the few companies that is usually right when they say they're
gonna come out with a game (they pushed the game back for two months when
they knew they wouldn't make it last summer).  Anyway, I saw the GIF of the
screen shot for it, and the game is in 256 color, full screen, the works.
Should be a great game.
From: Francis_C._Yu@bmug.org
Newsgroups: comp.sys.mac.games
Subject: Re: Chess Games???
Date: 7 Nov 92 10:55:33 GMT
Organization: BMUG, Inc.

yeah, you can get GNUChess off of sumex, plus some other chess programs,
I believe.  you can also get GNUChess off of mac.archive.umich.edu.

***************************************************************************
             From Planet BMUG, the FirstClass BBS of BMUG, Inc.
              The above message was gatewayed via PostalUnion
***************************************************************************
The message contained in this posting is entirely the poster's personal
opinion.  Any possible, real or perceived, (dis)similarities with the
views held by BMUG, are purely coincidental.
***************************************************************************
From: louisc@lsil.com (Louis Chui)
Newsgroups: comp.sys.mac.games
Subject: Spaceship Warlock: What is it like?
Date: 10 Nov 92 18:47:38 GMT
Reply-To: louisc@lsil.com
Organization: LSI Logic Corporation

The title says it all, I'm planning to get a CDROM drive soon, and
this game really got my attention.

Thanks for any help.

Louis
Newsgroups: comp.sys.mac.games
From: e87gs@efd.lth.se (Goeran Svensson)
Subject: Re: Out of this World demo available on Sumex
Organization: Lund Institute of Technology, Sweden
Distribution: world,
Date: Thu, 12 Nov 1992 09:14:14 GMT

Hi!

I downloaded the OOTW demo the other day, unpacked it, and tried to run it.
When I started the program I got an error message, telling me that it couldn't
find resource no. XXX. (Could have been 120 or something, I don't remember).
I clicked OK and got the same message again. New click - new message and so on.
After about ten times the machine chrashes or dies.
This happens to me every time I try to run the program.

Has this occured to someone else, or what am I doing wrong? I have a LCII,
13" monitor, 10MB of RAM and a bunch of inits. Please reply to this group or
via E-mail to me!

Thanks in advance!
Goeran

Newsgroups: comp.sys.mac.games
From: rdd@cactus.org (Robert Dorsett)
Subject: Re: Game protection
Organization: Capital Area Central Texas UNIX Society, Austin, Tx
Date: Fri, 6 Nov 1992 07:10:59 GMT

In article <D2150035.hu33m6@outpost.SF-Bay.org> peirce@outpost.SF-Bay.org (Michael Peirce) writes:
>
>In article <1992Nov5.144959.20826@cognos.com> (comp.sys.mac.games), heeschv@cognos.com (Brian VanHeesch) writes:
>> 
>> PS software priRATeS cost game companies money!  I'm always reading people
>> complaining that there is no good games for the MAC, That's because you
>> guys have chased them away!  Granted everyone has copied wares before,
>> you must realize that they're are only trying to protect the investments.

If they're trying to protect their "investments," then they should realize 
that instituting a copy protection system COSTS them up-front sales.  Most 
consumers will not put up with it.


>What are people's opinions on the various approaches to "copy protection"
>for games.  Are the "ask a question answered on page 254" type schemes
>OK?  Others?  Comments?

After many years of thought and reflection on the subject, I've come to
the conclusion that copy protection is a lost cause.  It inconveniences
only the consumers, and benefits only the people who get paid to develop such 
systems.  Claims that copy protection "preserves sales" are specious, and 
there's no evidence that it actually slows down piracy.  

As a consumer, I'd rather see the time and effort spent on development and
testing.

On the other hand, what WOULD help the publishers is if they actually
PROSECUTED pirates--the big-time ones, especially the pirate BBS's.
IMHO, there's a difference between someone giving a disk to a friend and
the organized, systematic, large-scale distribution of the same, the 
recipients of which will ALL give copies to their friends.  

Sort of the difference between "crime" and "organized crime."





---
Robert Dorsett
rdd@cactus.org
...cs.utexas.edu!cactus.org!rdd
Newsgroups: comp.sys.mac.games
From: jimi@cso.uiuc.edu (Devin Nickol)
Subject: Re: Pax Imperia/Spaceward Ho -- which one?
X-Newsreader: Tin 1.1 PL5
Organization: University of Illinois at Urbana
Date: Thu, 12 Nov 1992 23:58:52 GMT

Milton E. Moskowitz (mem10@po.CWRU.Edu) wrote:
: 
: In a previous article, bryanh@stout.gvg.tek.com (Bryan Hilterbrand) says:
: 
: >How good are these two games?  Has anyone tried both?  Can someone give
: >a capsule review of each one?  They sound similar, and I'd like to get
: >the best one without buying both.
: 
: 	I've seen SpaceWard Ho! (Tried it quickly), and I didn't like it at
: all.  PAX is still in Beta-test mode (yes, I am a tester)...  I can't tell
: you anything about the game, but I will say that I'd buy PAX over Spaceward
: ANY DAY!  The demo of PAX doesn't do it justice, and I was really impressed
: with the demo.  
: 	My opinion - wait for PAX.  And yes, this is -my- opinion, and not
: that of Changeling Software (since Beta testers don't get paid for
: testing)...  I think the game will be WELL worth the purchase!
:

Well, I'm sure it's safe to say that your opinion IS the same as that of
Changeling Software in this case. ;) ;) ;) ;)


devin nickol
jimi@romulus.ehs.uiuc.edu


 -- 
: Milton E. Moskowitz         mem10@po.CWRU.edu       IRC Operator Warlock
: "We close our eyes and the World has turned around again.  
:  We close our eyes and dream and another Year has come and gone." -Boingo
: "Happy Happy... Joy Joy" "I'll teach you to be happy!" -Ren and Stimpy
From: essary@pyramid.unr.edu (Bill Essary)
Newsgroups: comp.sys.mac.games
Subject: HELP: Lunatic Fringe
Date: 14 Nov 92 01:45:42 GMT
Organization: University of Nevada, Reno  Department of Computer Science


Is it possible to destroy the large enemy base in Lunatic Fringe?  I
have played for quite awhile (level 40) and have not been able to destroy
the base.

Any help would be appreciated.

Bill Essary
essary@cs.unr.edu
Newsgroups: comp.sys.mac.games
Distribution: world
From: Douglas_J._Kiang@fourd.com
Organization: 4th Dimension BBS
Date: Thu, 12 Nov 1992 18:05:06 EST
Subject: Re: Help needed for At the Carnival

<<I'm stucked in the game "At The Carnival".
In the section called "Bumper Cars" the game asks for "a popular soap".
The word is in five letters and is beggining with an I.*

IVORY.  (99 and 9/10% pure, you know.  :-)



********************************************************************
System: fourd.com                                Phone: 617-494-0565
Cute quote:  Being a computer means never having to say you're sorry
********************************************************************

Newsgroups: comp.sys.mac.games,comp.sys.mac.hardware
From: Rich.Rubel@launchpad.unc.edu (Rich Rubel)
Subject: Re: Joystick for flight simulator
Organization: University of North Carolina Extended Bulletin Board Service
Date: Mon, 9 Nov 1992 12:26:33 GMT


Speaking of joysticks, has anyone seen this device that uses your MOUSE to
simulate a joystick?  Apparently you put your mouse into this flightstick
assembly, clamp it to a desk, and it then acts like a joystick.  Any comments?
[RICHR]
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
From: yjc@po.cwru.edu (Jerome Chan)
Newsgroups: comp.sys.mac.games
Subject: SpaceWard Ho!
Followup-To: comp.sys.mac.games
Date: 9 Nov 1992 23:29:05 GMT
Organization: The Tofu Society of Singapore
Distribution: world
NNTP-Posting-Host: b61539.student.cwru.edu

What is the Maximum number of players possible in a Spaceward Ho game? I
have the impression that 20 is the maximum number but it requires a
dedicated AppleShare Server.

---
The Evil Tofu
Newsgroups: comp.sys.mac.games
From: jellis@wam.umd.edu (Harry Tuttle)
Subject: Pararena 2.0
Organization: University of Maryland, College Park
Date: Sat, 7 Nov 1992 20:20:43 GMT

I downloaded a demo of John Calhoun's rewrite of Pararena 2.0 from sumex.

IMHO, it's one of the most addictive games since the old standby, Crystal
Quest from the same company!

Has anyone played the real thing?
From: ch166@cleveland.Freenet.Edu (Louis Moreau)
Newsgroups: comp.sys.mac.games
Subject: Classical Harpoon vs Designers' Series
Date: 13 Nov 1992 06:36:38 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


Hi
	What is the difference between the regular Harpoon (1.2) and the
Designers' series ? If I understand well, the designers' series has
new versions of the original battleset (cause i've never seen
an Ohio SSBN in the original battlesets...) but is that all, only a
refit of the battlesets, or if it is also a different program ?
 
	And, is there a way to upgrade to the designers' series from
the old Harpoon without having to pay 50$ ?
 
Thanks
-- 
Newsgroups: comp.sys.mac.games
From: ksand@apple.com (Kent Sandvik )
Subject: Re: Prince of Persia Help
Date: Sat, 7 Nov 1992 06:42:22 GMT
Organization: Apple
Followup-To: comp.sys.mac.games

In article <Bx5p6o.9qs@comp.vuw.ac.nz>, Stephen Marshall
<marshall@kauri.vuw.ac.nz> wrote:
> 
> Hi, having just purchased PoP, I'm now trying to work my way through
> level 3 and I would appreciate a hint or two.

I spoke quickly with my wife (a Pop fanatic) and she recollected that
you have to go to the end of the three huge pillars, hit the last
one, and then just run-run-run back.

Kent
-------------------
Kent Sandvik (UUCP: ....!apple!ksand; INTERNET: ksand@apple.com)
DISCLAIMER: Private activities on the Net.
From: mtmatt@bigwpi.WPI.EDU (Montana)
Newsgroups: comp.sys.mac.games
Subject: AutoDuel
Date: 10 Nov 92 23:30:17 GMT
Distribution: usa
Organization: Worcester Polytechnic Institute, Worcester, MA 01609-2280
NNTP-Posting-Host: bigwpi.wpi.edu



where can i get autoduel.....i remember playing it on my apple ii many
years ago and i thought it was a great game!  is this a good port?

-matt


--
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Matthew Edmund Dreyer             "We're just two lost soul's living in a fish
mtmatt@wpi.wpi.edu                 bowl, year after year.  Wish you were here"
Newsgroups: comp.sys.mac.games
From: umcho000@ccu.umanitoba.ca (Connie Cho)
Subject: Re: DQoK: Aurak Draconian problems...
Organization: University of Manitoba, Winnipeg, Manitoba, Canada
Date: Mon, 9 Nov 1992 15:33:21 GMT

In article <1992Nov6.204951.8681@ac.dal.ca> tominatr@ac.dal.ca writes:
>Sorry if this question has been asked before, but:
>
>I just got this game today and am having a little trouble
>defeating the Aurak Draconians.  I can ususally do it, but I'm
>pretty beaten up after I do.  These are the guys who either go
>mad or change form after being knocked down once.
>
>Is there an easy or even a good way to defeat these guys?  I
>usually knock them down once and then back off, waiting for them
>to explode.  Does it help to keep knocking them down?
>
>Any help appreciated...

That's what I do- whack them 'til they go mad, then peel back
and start using missile weapons. After they rise in a new form, ignore
them; they don't move, and you can't hit them anymore. THey can
move after they go mad, though (their first death) so you have
to kill them that second time.

CKC

Newsgroups: comp.sys.mac.games
From: rjacks@austlcm.sps.mot.com (rodney jacks)
Subject: Re: Game protection
Organization: Motorola Inc, Austin, Texas
Date: Fri, 6 Nov 1992 15:49:43 GMT

In article <BxA5r7.5tE@mentor.cc.purdue.edu> haynes@mace.cc.purdue.edu (Carl W. Haynes III) writes:
>In article <D2150035.hu33m6@outpost.SF-Bay.org> peirce@outpost.SF-Bay.org (Michael Peirce) writes:
>>What are people's opinions on the various approaches to "copy protection"
>>for games.  Are the "ask a question answered on page 254" type schemes
>>OK?  Others?  Comments?
>
>I always considered the look-up copy protection schemes a good compromise,
>I didn't like them, but I could live with them.
>Then I got a powerbook.
>I can't play any of my games unless I drag around the manuals.
>
>I think that companies should either switch to the "send in your
>registration card" and get the key or to the standard "Type in your
>name and number and we'll display it in the about box".
>
>Carl W. Haynes III                    ||  hcs@applelink.apple.com
>Haynes Consulting Services            ||  haynes@mace.cc.purdue.edu
>Macintosh Programming and Consulting  ||      *** AVAILABLE ***
>

Correct me if I'm wrong, but "Send in the registration card to get the
unlock code" copy protection will only work for games that can be 
distributed on a *single* disk.  It is my understanding that you cannot 
copy OIDS without having the unlock code.  Some games MUST be installed 
on a hard disk before you can run them.

-Rodney
Newsgroups: comp.sys.mac.games
From: jdunning@phoenix.Princeton.EDU (John Alan Dunning)
Subject: Re: BOLO
Originator: news@nimaster
Organization: Princeton University
Distribution: comp.sys.mac.games
Date: Thu, 12 Nov 1992 14:13:32 GMT

In article <BxKruy.243@mentor.cc.purdue.edu> ajmiller@sage.cc.purdue.edu (Arkayn) writes:
>In <9448@blue.cis.pitt.edu.UUCP> pjhst10+@pitt.edu (Peter   J Hill) writes:
>
>> Is there a way that two or more players can team up on bolo and share
>>resources like cities, and not have allied pillboxes shoot at them.  If there
>
>RTFM. It's easy

Yes, you can read the manual, if you happen to find one with the copy
you're playing.  If not, here's how to do it.

Make sure the people you want to ally with, and only those people, are
selected under the Players menu.

Decide on a meeting place where you can all get together to ally.  You
can't ally with another person unless you are very close to them.

Go to the meeting place and select Request Alliance (command-L) from
the Bolo menu.  This menu item will turn into Cancel Request, so don't
repeatedly hit command-L.

Once you and and someone else have requested an alliance of each other,
the Invite New Allies item (command-I) under the Bolo menu will become
active.  Select that item to form an alliance with the other person,
or to add additional people to your alliance.

If Invite New Allies does not become active, make sure both players
have requested each other and that you are close enough.  Touch your
tanks together if necessary.  If it doesn't work, cancel the requests
and try again.  This process can be somewhat confusing at first, but
eventually you'll get the hang of it.  It's also very frustrating to
have the other team already allied and taking bases while you're still
trying to form your own alliance.  So when the people I play with play
in teams, we wait for the other team to form before we start the game.

Hope this helps,

John
From: cokin@aludra.usc.edu (Darren Cokin)
Newsgroups: comp.sys.mac.games
Subject: Re: Plead to Compuserve and AOL people
Date: 11 Nov 1992 18:00:08 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu


Ingemar Ragnemalm mailed me two of the games I asked for in this original post.
You all know him as the author of Bachman and several other games, and a 
frequent poster to this group.  He's having problems with his newsreader, which
is why he hasn't posted recently.

He sent me MacNinja and Fist Fighters.  MacNinja just plain sucks.  No one out
there could possibly want this game.  Thee is really no point in me putting
it up to sumex.

Fist Fighters is another Cellusoft game.  Cellusoft is the 1 man operation
that brought us Movod I & II, as well as Mr. Makemagic (which I am still 
looking for).  Like the Movod games, FF has decent graphics, but the game
itself sucks and was ill conceived.  This guy obviously has talent, but he
uses it program good looking crap.  I suppose some of you might want to judge
for yourself, since it does have ok graphics, so I will be posting it to
sumex soon.  It's a karate game for 1 or 2 players.  256 colors required.


                                                       Darren