HDTenEightyP/NetNews huggingface dataset:
From: s913579@minyos.xx.rmit.OZ.AU (Visitor)
Newsgroups: comp.sys.ibm.pc.games
Subject: Multi-Player Civilization (so how about it?)
Date: 27 Jul 92 10:39:37 GMT
Organization: RMIT Computer Centre, Melbourne Australia.

Hi all,
	
	There has been alot of talk about a Multi-Player Civilization game.
	Well, a friend and I have been designing a multi-player game, like
	civ. for a while now.  A matter of fact, we designed a large chunk
	of it _before_ we even found out about the existance of civ.

	Our game was so close to that of civ... except for the time scale.
	We plan to utilise the early Renaissance Period and onwards.

	The reason for the post is to acquire a variety of feedback.
	(It will be people like yourselves who will be playing it.)

	All feedback would be appreciated.

	Some game details: we plan-
	. Multi player international game, probably running from
	  a well known and accessable host (ie on the net).
	. Large Variety of Options and Inter-governmental communication
	  ie- players can sign treaties, trade black market or global 
	  market, etc
	. Most of the game details would be pretty much like Civ.
	. NB: we will refuse to 'rip off' civ... some similarities may
	exist but we plan the game from _scratch_.

	Now, what are your oppinions, I realize its a little vague, but
	just write to me, or post here any ideas you have, however trivial.
	NB: Think of how Civ could be improved in a Multi-Player situation.

	I await your response.

				Caviar Dreams
				Visitor

@@>----------------------------------------------------------------<@@    
@      s913579@minyos.xx.rmit.oz.au     | " Don't worry, be happy!   @  
v      s913579@yallara.cs.rmit.oz.au    |   Or nuke the dickless     v 
|  Definition of Depression:            |   mother-fucker that's     | 
^    "A twisted cluster of thought      |   causing the problems     ^ 
@     yearning to be straightened out." |   in the first place! "    @  
@@>----------------------------------------------------------------<@@ 
Newsgroups: comp.sys.ibm.pc.games
From: masten@beta.lanl.gov (David A. Masten)
Subject: Re: Questions from a Falcon 3.0 rookie
Keywords: Falcon 3.0
Organization: Los Alamos National Laboratory
Distribution: na
Date: Sat, 25 Jul 1992 13:34:42 GMT

In article <1992Jul24.215816.4855@news.Hawaii.Edu> jlong@uhunix.uhcc.Hawaii.Edu (John Long) writes:
>In article <jtabaska.711817511@beagle> jtabaska@boulder.Colorado.EDU (Jack Tabaska) writes:
>>Has anyone else had a problem with pilots crashing during landing?
>>Every time I run a campaign, I lose more pilots to bad landings 
>>than to SAMs and enemy fighters.  It happens so often that I've
>>learned to use the resulting pillar of smoke to line up with the
>>runway!  Is this a bug in the program (no, I don't have the D patch
>>yet), or is it something I have to train my pilots to do? (Oh boy!!! 
>>Touch-and-go's at Nellis!!!)  Or is it something that I just have
>>to live with?
>
>You might try playing with the waypoint altitude settings when you
>set up the mission. I Just a hunch. I have not experienced crash 
>landings, but other strange crashes I have seen and corrected by
>this tekneek. I think it may be because the altitude setting is relative
>to sea level, and we usually think in terms of altitude above ground
>level when flying. Maybe.

I'm pretty sure the altitude settings in Waypoiny Settings are
*supposed* to be above ground level.  Maybe it's a problem when
they start at on alt AGL then guickly pass over higher ground,
and the autopilot doesn't adjust fast enough.  Then again,
maybe not as the autopilot of the plane you fly seems to react OK.


Newsgroups: comp.sys.ibm.pc.games
From: dpipes@spica.srg (Dave Pipes x4552)
Subject: Re: RRT: Computer opponents up to their eyeballs in debt
Organization: just me
Date: Thu, 30 Jul 92 15:57:50 GMT
Followup-To: comp.sys.ibm.pc.games

In article <gLXLoB6w164w@jwt.UUCP> bbs-garfield@jwt.UUCP writes:
>Regarding the huge posting on a bug in RRT where the computer goes from 
>LOTS of debt to LOTS of money:
>This happened to me once, and is definitly a bug.  I had bought up %60 of 
>the stock in one railroad RIGHT after it opened up, and milked it dry by 
>stealing all the money, then doing a buy/sell, and stealing the bond 
>money.. (Phun with robbing!)   They were 20something million in debt, and 
>all of a sudden it wrapped... I bought it out and had money pouring out 
>my ears... (And who says You have to cheat????) <G>  I wonder if there's 
>a patch for this????

Yep.  It's been out for a year or so, at least.  Just call Microprose, or
get it from their bulletin board.
>
>---
>David Eison - Garfield
>     FidoNET:  David Eison@1:363/152
>    InterNET:  bbs-garfield@jwt.uucp

		David Pipes
robear@digex.com
From: sl8wm@cc.usu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Games For Sale
Date: 21 Jul 92 21:05:31 MDT
Organization: Utah State University

I have the following games for sale:

	Harpoon Battleset #2 "North Atlantic Convoys"  $15
	
	Omega by Origin, for those unfamilar with this game it
	involves desigining and programming a robot tank you tank
	is then pitted against other tanks of either human or 
	computer construction.  5.24 CGA/EGA/Hercules/Tandy.
	Omega - $25

	Carrier Command  $25

	Wasteland  $15

	Prices do not include shipping.

bj
From: mizutanit@wharton.upenn.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Help with AD&D Treas. of Savage Frontier
Date: 22 Jul 92 16:12:02 GMT
Reply-To: comp.sys.ibm.pc.games
Organization: University of Pennsylvania

I just bought Treasures of the Savage Frontier, and I'm already having
trouble.

In Llorkh, I've cleared all of the rooms in the whole town, but I still 
can't find the head enemies and I keep encountering keep guards when I rest.

If anyone has cleared this part of the game, please post a reply to
this newsgroup.

Thanks in advance,

Taka
From: chaperon@prao.ens.fr (King Squat Swifty)
Newsgroups: comp.sys.ibm.pc.games
Subject: Magic Candle II
Date: 26 Jul 92 10:50:41 GMT
Organization: Ecole Normale Superieure, PARIS, France


First thanks to those who answered my last question.

I've got another problem : in the Drakhelm mines,I found the treasure trove 
 and got the pink scroll.I found a lot of messages related to the "Treasure
 Trove secret".Are they only a "help" (I think they're pretty confusing) to
 find the secret passage,or did I miss something ?



       Swifty
From: vargish@sura.net (Nick Vargish)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Obvious question
Date: 24 Jul 92 23:21:11 GMT
Organization: SURAnet, College Park, MD, USA, NA, Earth, Milky Way

J056600@LMSC5.IS.LMSC.LOCKHEED.COM writes:

>Have you considered Bush-bashing in alt.politics or some other place where
>it belongs?

Ahhh, but Bush-bashing is appropriate anywhere. Think about it: if
we'd had more Bush-bashing years ago, we might not be in this mess.

>Tim Irvin   j056600@lmsc5.is.lmsc.lockheed.com

Back to your regularly scheduled newsfroup,

Nick

-- 
|  Nick Vargish       | "I'm just another wide area network packet-herder..." |
|  SURAnet Operations +-------------------------------------------------------+
|  vargish@sura.net   | "SURAnet  and I do  not have a  relationship based on |
|  h: 301 474-1863    | mutually-shared ideologies.  Don't assume otherwise." |
From: pjb@ersys.edmonton.ab.ca (Paul Bolle)
Newsgroups: comp.sys.ibm.pc.games
Subject: SimEarth Problem Please help!
Date: Thu, 23 Jul 92 00:59:50 MDT
Organization: Edmonton Remote Systems #3, Edmonton, AB, Canada

        I'm running a 486DX-33 with SmartDRV and EMM386 (and have tried 
PC-Cache) and Simearth gives me a "Packed file is corrupt" error. When I 
re-boot without any of the above managers, it works, but this is 
annoying. Anyone able to tell me what is wrong?
Thanx.

Paul Bolle              pjb@ersys.edmonton.ab.ca
Edmonton Remote Systems:  Celebrating 10 years of service to Northern Alberta
From: mcmath@csb1.nlm.nih.gov (Chuck McMath)
Newsgroups: comp.sys.ibm.pc.games
Subject: Prophecy of the Shadow for sale/trade
Date: 21 Jul 92 11:30:45 GMT
Followup-To: comp.sys.ibm.pc.games
Organization: MSD

Subject line says it all, but I'll repeat it for the hard of reading:

Prophecy of the Shadow from SSI for sale or trade.
Price: $28 which includes shipping.
Or will trade for an equivalently priced game.  We can make a trade for an
un-equal game with a little cash on one side or the other to even things
out.

It's a great game, lots of fun.  Box says 40-60 hours of playtime, and
that's approximately correct.  You control a single person on a quest to
... well, you know what it's about!  You save the world, of course!

Original box, disks (3.5 HD), manual, and registration card.

chuck

|- chuck mcmath - mcmath@csb1.nlm.nih.gov - MSD, Inc. ------------|
|- National Library of Medicine - National Institutes of Health --|
|- Bethesda, MD 20894 ---- Not a Vice-Presidential candidate -----|
|- "Hey batter, hey batter, hey batter, swing" - Anon. -----------|
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: yung@r-node.gts.org (Amos Yung)
Subject: Re: Most Wanted Cracks List
Organization: R-Node Public Access UNIX System (416-249-5366) - 24 hrs
Date: Thu, 23 Jul 1992 04:24:40 GMT

In article <1992Jul20.174204.10116@nrcnet0.nrc.ca> num208jn@MBDS.NRC.CA writes:
>
>Hey, splitting the cost of games isn't illegal.

Ha. Guess again.....

>  If you split the cost
>of a game, and run it on one machine (which room-mates often do), or
>take turns passing it around so that it's only loaded up _once_ (plus
>the obligatory backup), which I have been known to do... I'm
>patient... I can wait my turn... , what is so illegal about that? 
>It's one copy on one machine with several owners?

Go check the licensing statement on your software again and you will find
out: lending your software to another person is prohibited! Therefore no
matter whether you retain a copy in your hard drive or not, it is against
the licensing policy, which you swear with your heart and soul to obey
once your break the magic seal, for anybody other than yourself to use
the software.

Software is becoming the single most user-disadvantaged product in the
world. The customer seldom knows exactly what a software can and/or will
do (especially in the case of entertainment software); you can't return it
if it is not working the way you want it to; you can't return it if it is
not working the way the advertisment implying it will; you can't return
it if it is not working the way that it said it will; and top it all off,
you can't return it if it does not work at all.  

>
>Taken to its illogical and absurd extreme, the software on my work
>machine has 27 million owners - the taxpayers of Canada.  <for the
>literalists among us, who'll argue any point - this paragraph is a
>(bad) *joke* >
>
>
>John Nash                            | Email: Nash@biologysx.lan.nrc.ca.
>National Research Council of Canada  | Mail to "num208jn@mbds.nrc.ca"
>Ottawa, Ontario, Canada              |    is forwarded automatically.
>
>Disclaimer:  All opinions are mine, not NRC's!
>Confession:  I've NEVER used a UNIX machine!


-- 
----------------------------------------------------------------------------
Amos Yung          | Macintosh Jr.: The power to crush the other kid.
yung@r-node.gts.org| 
----------------------------------------------------------------------------
From: harrison@lclark.edu (Mark Harrison)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: KEEN4: Pyramid of Moon and Chasm of Chills help needed
Date: 23 Jul 92 18:41:51 GMT
Organization: Lewis & Clark College, Portland OR

In article <1682DB404.FHD@tamvm1.tamu.edu> FHD@tamvm1.tamu.edu (H. Alan Montgomery) writes:
>Chasm of Chills:
>  So I get into the hidden passage next to the snail. I emerge next to  a
>  portal. The portal leads me to a hilly area. I go up and down the first
>  hill and up the next hill and I can see that there is a ledge up  above
>  me. I have tried for a month to get onto the ledge (even in EASY  mode)
>  and I have not been able to figure out how to get Keen onto the  ledge.
>  Has anyone gotten onto this platform? How did you do it?
> 
>Pyramid of the Moon
>  It says in the cheat sheet that you get when you buy KEEN5&6  that  you
>  can get outside the pyramid.  Has anyone found out how  to  do  it?  In
>  addition, I see this ledge in the level where you pick up the  key  you
>  need to open the door out.  It has a free Keen and  a  portal. In  HARD
>  mode it has three snails on it. The ledge is just out of reach from  an
>  energetic pogo and since it is off center  from  the  ledge  above  you
>  cannot get to it by dropping down. The moving platforms do not seem  to
>  help in any way. Has anyone gotten onto this ledge? How did you do it?


-- 
=============================================================================
Mark Harrison           |  "We are the Priests, of the Temples of Syrinx
harrison@sun.lclark.edu |   Our great computers fill the hallowed halls."
              -- Me     |                                    -- Rush
Newsgroups: comp.sys.ibm.pc.games
From: cb062@cleveland.Freenet.Edu (Ira C. Smith)
Subject: Re: need ftp-sites --urgent
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)
Date: Wed, 29 Jul 92 15:46:58 GMT


  You *really* need to get out more.
-- 
Chris Smith )))))))))))))))))))))))))))))))))))))))))))))))))))))
Purdue University          | Cleveland Freenet
School of Mech. Engr.      | just a member
ismith@mn.ecn.purdue.edu   | cb062@cleveland.Freenet.Edu
Xref: sparky comp.sys.ibm.pc.games:7440 rec.games.misc:16320
From: adam@mentor.cc.purdue.edu (Adam)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: Re: Most Wanted Cracks List
Date: 23 Jul 92 17:20:24 GMT
Followup-To: comp.sys.ibm.pc.games
Organization: Purdue University Computing Center

In article <1992Jul23.154934.22641@engage.pko.dec.com> marshall@tfh.enet.dec.com (Hunting the Snark) writes:
>User A buys game Z for $40 finishes the game and sells to user B.
>User B buys game Z for $30 (from A), finishes the game and sells to user C.
>User C buys game Z for $20 (from B), finishes the game and sells to user D.
>User D buys game Z for $10 (from C), finishes the game and throws it away.

>According to all the "Software Avatars", this is perfectly legal and ethical.
>Consider this scenario:

>Users A,B,C,D chip in $10 apiece to buy game Z for $40.
>they make 3 copies, play the game simultaneously and when finished, throw
>their copy away.

>I just don't see the difference. In both cases, the producer makes 1 sale and
>gets $40, 4 people play the game for a net cost to each of $10.

>Seems to me that both scenarios
>should be ethically equivalent, either both are ok or both are bad.

Someone arguing in favor of the second scenario remaining illegal would
say the company had lost sales to users B,C and D because only one copy
of the game was sold.  The pro-piracy or (pro-sharing) person would say
that chances are really high that those three people wouldn't have all bought
$40 games all by themselves anyway, so there's no real loss. 

I agree totally with you.  I tend to think that ethically, these two
scenarios are identical.  I can also see how legislature on such grey
issues could be tough, to say the least.  I mean what if user B would have
bought the program on his own after all?  That would put a new twist on
the "ethical legality" of secenario #2, but it's pure speculation.
Like all other piracy issues that I've seen come up, it's just going to
end up with both sides spinning around in circles...

Just look at all the talk we've had about it.  Think about what it would
be like if we were the ones passing laws!  (UGH!) 

Adam
          "I don't have much free time these days... I'm too
           busy playing games..."    - me
 
Newsgroups: comp.sys.ibm.pc.games
From: cooper@cos.com (Gary Cooper)
Subject: Re: problems with Thrustmaster FCS
Organization: Corporation for Open Systems
Distribution: usa
Date: Fri, 24 Jul 1992 02:37:52 GMT

In <1992Jul20.033416.8507@newshost.lanl.gov> masten@beta.lanl.gov (David A. Masten) writes:

>I saw both in a store.  The Pro has different buttons, a metal case (I
>think) and stiffer springs.  Seemed much better constructed than the 
>normal version they also were selling.  But $106 for a joystick!  I 
>unclog my nose in their general direction!

Well - if I hit the lottery ....

>On another point:
>Flew some 1v1 head to head F3 missions.  I would lay in some hits on the
>Mig29, continue the turning battle for a while, then let him get behind
>me.  According to the post-mission analysis, I "downed a Mig29" in the
>first few seconds, then got downed by the same Mig later on.  Has
>happened a few times.

A couple of days ago (during a campaign mission) I was coming home and
ran into a MiG-29 about 15 miles from my base, after turning with him
for 10 minutes my wingman (who wouldn't engage!) said "Fuel is critical" -
uh oh! I hadn't heard that one before - I'd better go.  So I extended
(when I could) and got away (I had to make a dead stick - *loads* of 
fun!).  I KNOW I saw him heading out in the other direction - and the
ONLY time I put a bullet into him was half-way into the fight, yet
I got credit for the kill.  I guess F.3 confused "damaged" with 
"destroyed" - ohwell, I'm not gonna complain. :> 


  Sort of like Subaru 

Saburo Sakai (say it three times :> - hey, at least you didn't put
an "e" on the end of his name! :>
-- 
Gary Cooper (not the dead one)    personal responses - cooper@cos.com
* * * * * * *  Standard Disclaimers Apply, Of Course * * * * * * * * *
      "Sir Ranald, in my domain, never tell me ... always ask." 
                        - Sheriff of Nottingham  _Robin and Marian_ 
Newsgroups: comp.sys.ibm.pc.games
From: yookseng@yoyo.cc.monash.edu.au (Adrian Fung)
Subject: WC2 Cheats - HELP!!!!!!
Organization: Monash University General Access Unix
X-Newsreader: Tin 1.1 PL3
Date: Thu, 23 Jul 1992 00:32:47 GMT

Newsgroups: comp.sys.ibm.pc.games
From: exucad@exu.ericsson.se (Charles Dobbins)
Subject: Re: Links 386 Pro -- reading the green?
Organization: Ericsson Network Systems, Inc.
Date: Wed, 22 Jul 1992 17:09:35 GMT

In article <21JUL199212525786@zeus.tamu.edu> sam4628@zeus.tamu.edu writes:
>From: sam4628@zeus.tamu.edu
>Subject: Links 386 Pro -- reading the green?
>Date: Tue, 21 Jul 1992 17:52:00 GMT

>For all you Links 386 Pro beta testers/owners:  does it offer any
>improvements over the old version with regards to reading the green?
>Specifically, I always had trouble telling the slope away from/toward
>me when putting.

Well, it's really hard to tell. The game only has the Harbour Town course 
and all the greens are pretty flat. The grid seems to be pretty easy to read 
it's
------------------------------------------------------------------------------
Charles Dobbins                                 Ericsson Network Systems, Inc
Systems Programmer                                            P.O. Box 833875
                                                    Richardson, TX 75083-3875
                                                               (214) 997-0982
------------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: rmg53668@uxa.cso.uiuc.edu (Ryan M. Grant)
Subject: Re: Crack Wanted: Wing Commander I
Organization: University of Illinois at Urbana
Date: Wed, 29 Jul 1992 04:26:07 GMT

rhodes@rogue.llnl.gov writes:

>I actually own the game but I am tired of the blue prints

You can't  remember the ~12 simple numbers?  (Including SM1&2)
You don't deserve a crack from someone who had to work to figure it out.

				- Ryan Grant
				.
Newsgroups: comp.sys.ibm.pc.games
From: cooper@cos.com (Gary Cooper)
Subject: Re: Obvious question
Organization: Corporation for Open Systems
Distribution: na
Date: Wed, 29 Jul 1992 14:54:06 GMT

In <1992Jul24.044504.22483@newshost.lanl.gov> masten@beta.lanl.gov (David A. Masten) writes:

>>more varied combat with the addition of torpedoe and dive bombers.
>                                         ^^^^^^^^
>Arrgghh, did it again!  Did I beat you to it Gary Cooper?

Damn!  You did - but I've been busy - LongJohn and I are 
planning our overthrow of the world government, to be 
replaced by experienced Falcon 3.0 pilots! 

>I didn't get the SWOTL add-ons, I think they're way overpriced compared
>to the initial game.

The only one I bothered with was the P-80 - which was actually a lot
of fun.  It allowed you to go up against the 262's and the 163's
with better odds (actually, it lets you wipe up on them!) 
-- 
Gary Cooper (not the dead one)    personal responses - cooper@cos.com
* * * * * * *  Standard Disclaimers Apply, Of Course * * * * * * * * *
      "Sir Ranald, in my domain, never tell me ... always ask." 
                        - Sheriff of Nottingham  _Robin and Marian_
From: spielman@pender.ee.upenn.edu (Terence P. Spielman)
Newsgroups: comp.sys.ibm.pc.games
Subject: Old Ultimas on 486/50
Date: 24 Jul 92 05:01:30 GMT
Reply-To: spielman@pender.ee.upenn.edu (Terence P. Spielman)
Organization: University of Pennsylvania

I have a few questions about Ultimas I, II and III for the IBM PC...

I broke into the computer gaming world back on a Commodore 64 and my favorite
games was Ultima III.  To this day I remember the music...
Anyway, seeing Ultima III on sale at a local store for $10, I decided to
buy it and try it out on my IBM at home, knowing full well that the music would
be absent due to IBM's lack of sound support.

Problem 1)  The graphics that do come up seem to be CGA, but the little 
	catalogue that Origin offers in WC 2 and Ultima VII and Ultima Under-
	world all claim that Ultima III can be up to EGA.  What's the scoop?
Problem 2) I can't get the game to work.  It keeps locking up on the title
	screen.  Could somebody tell me why?  I've tried to turn the turbo
	switch off, and to no avail.  Perhaps if I turned the external cache
	off as well...
Problem 3) I can't install the game correctly! My 5.25" drive is B:, not A:
	so the install program screws up, expecting A:.

If anyone can address the aforementioned problems, I would appreciate it.
Additionally, I have the following questions...

Question 1) Is there a crack for Ultima III so that I can put the game on
	my hard drive?  (Please don't give me any lectures on copyright
	infringement, I think this game is old enough that Origin is not
	worried about any loss of income due to pirating.)
Question 2) Does the Ultima I-II-III trilogy package work on newer computers?
	Has Origin simply repackaged the originals, or have they perhaps
	increased functionality by allowing more versatile installation and
	play off the hard drive?  Also, do the games simply work on a fast
	computer?  (as mentioned above in Subject, I have a 485/50 MHz machine)
Question 3) Am I mistaken, or is there an Ultima I-VI CD available?  Do these
	games play ok on a fast computer?

Thanks in advance.  PLease respond by email as I don;t often have the
time to browse through all the posts in this newsgroup.

Terence
spielman@pender.ee.upenn.edu
Newsgroups: comp.sys.ibm.pc.games
From: robert@solan.unit.no (Robert Schmidt)
Subject: Re: Digdug/Digger
Organization: Norwegian Institute of Technology
Date: Fri, 31 Jul 92 19:14:04 GMT


 > >>I am looking for  game called Digger also known as Digdug. We used to
 > >>play this game a lot in India unfortunately I forgot to get it here
 > >>when I came to U.S. I would really appreciate if anybody could let
 > >>me have a copy of this game. 
 > 

Digger and DigDug are two different games, just for the record.
I had'em (I think everybody did), but they're long gone now...

-- 
Cheers from Robert Schmidt, aka Ztiff Zox, aka Buuud (IRC).  E-mail to 
robert@solan.unit.no, snail-mail to Stud.techn. Robert Schmidt, Stud.post 170,
Norwegian Institute of Technology, 7034 Trondheim, NORWAY          

Warlords: Now do you think my .sig is boring enough?