HDTenEightyP/NetNews huggingface dataset:
From: manga@csd4.csd.uwm.edu (Peter Michael Betz)
Newsgroups: rec.games.video.arcade
Subject: Re: Demolition Derby
Date: 17 Dec 1992 16:04:57 GMT
Organization: Computing Services Division, University of Wisconsin - Milwaukee
Distribution: na
NNTP-Posting-Host: 129.89.7.4
Keywords: mid 80's game

In article <1992Dec15.145512.20218@cbnewse.cb.att.com> ofoz@cbnewse.cb.att.com (steven.s.ozdemir) writes:
>Demolition Derby was a four player, cocktail game where you'd crash into 
>each other in an arena with four other drone cars.  There were no foot
>pedals.  Only a forward and reverse lever.  I don't remember having many
>sounds????  Also during intermission, a scantily clad female congradulates
>you on winning this round.  How did the game play change at the higher levels?
>
>Does anybody remember this game?  When was the last time you saw it??

I remember it! That game was a blast!! They could make a better version now,
of course. I always thought it would be cool if you could use points to
improve your vehicle: Things like armor, better engines, spikes,etc...


Newsgroups: rec.games.video.arcade
From: kalex@quip.eecs.umich.edu (Ken Alexander)
Subject: Re: ALL MK FANS READ THIS.
Organization: University of Michigan EECS Dept., Ann Arbor
Date: Mon, 14 Dec 1992 18:22:24 GMT

In article <Bz6Bnu.8x7@usenet.ucs.indiana.edu> shulick@navajo.ucs.indiana.edu writes:
>Kano's blade:  O--,--O+B   JUST like Cage's slide kick except use block
>button.  Pull back, then pull forward and hit block at the same time.
>Much faster response than just holding down block & wiggling the
>joystick back & forth.

This absolutely does NOT work, at least on version 2.0.

Newsgroups: rec.games.video.arcade
From: musjndx@gsusgi2.gsu.edu (Jonathan N. Deitch)
Subject: Re: To all you Mortal Kombat owners
Organization: Georgia State University
Date: Sat, 12 Dec 1992 00:56:50 GMT

shulick@navajo.ucs.indiana.edu (Sam Hulick) writes:


>To those of you who own an MK machine:
>  How did you order it?
>  How long did it take to get to you?
>  How much did it cost?

I don't own one, but a local arcade here in Atlanta is selling theirs (a buy
a great christmas gift type deal ...) for $3995.  I'd guess they're around
$4500 to $5000 (probably $4995) new ...

- Jonathan
-- 
         ** Atlanta Braves - Back to Back NL Champs '91 and '92 **

 Internet: jdeitch@gisatl.fidonet.org   Fidonet: Jonathan Deitch@1:133/411.7
           musjndx@gsusgi2.gsu.edu      Bellnet: 1 - (404) - 261 - 3665           
-----------------------------------------------------------------------------
Atlanta 1996 !! | Play Pinball !! | Don't Panic ! | "I hate it when I can't
--------------------------------------------------| trust my own technology!"
"Thrills!  Chills!  Magic!  Prizes!" -- Hurricane |    -- Geordi LaForge

Gene Roddenberry, Isaac Asimov, Jim Henson, Dr. Seuss, Mel Blanc ... Sigh ...
From: holmes7000@iscsvax.uni.edu
Newsgroups: rec.games.video.arcade
Subject: MK:Weird cliche
Date: 14 Dec 92 20:06:33 -0600
Organization: University of Northern Iowa

The other day I was playing against GORO and I did some move (can't remember
which one) and when I knocked Goro down, he fell down he looked like he was
standing on a lower platform.  ie.  his head was about up to my hip.  His feet
were at the very botom of the screen.  I finished him but nothing special
happened.  Very weird.
-Brando

Newsgroups: rec.games.video.arcade
From: kalex@quip.eecs.umich.edu (Ken Alexander)
Subject: Re: Lethal Enforcers
Organization: University of Michigan EECS Dept., Ann Arbor
Distribution: usa
Date: Wed, 16 Dec 1992 22:49:41 GMT

In article <1992Dec16.162200.20365@cbnewsh.cb.att.com> ibmpc@cbnewsh.cb.att.com (michael.p.chin) writes:
>On a secondary question.  Anybody know how to kill the stupid
>helicopter.  I pumped in four rounds of quarters and had no idea
>what to hit.  I got it down to one spot, but after that, nothing I
>hit registered anything.  Pissed me off.  So, what do I shoot for.

I assume you mean the first helicopter.
You just have to hit all areas of it multiple times.  If I recall, you
have to create a certain number of smoke plumes in the forward section,
in the tail, and in the roof (all of which are hit individually) before
it will blow up.  When you create the final smoke plume, the helicopter
goes down. 

For the second helicopter (the final boss monster), you have to shoot all
of its guns.  There is a machine gun in the lower center; destroy it
immediately before it has a chance to shoot you.  Then go for the missile
launchers.  After all the guns are destroyed, you have to go for the pilot.


Lethal Enforcers is well done.  It and Space Gun are the only 
"gun games" that are worth anything, IMHO.

Newsgroups: rec.games.video.arcade
From: koziarz@chinet.chi.il.us (Louis Koziarz)
Subject: Re: Which are your FAVORITE arcade games?
Organization: Chinet - Public Access UNIX
Date: Tue, 15 Dec 1992 03:52:17 GMT

here's mine: (I'm in the pin crowd as well)

1) Robotron 2084
2) Funhouse
3) Strike Force
4) Tempest
5) Whirlwind 
6) Galaga
7) Fish Tales
8) STUN Runner
9) Centipede
10) Journey (just kidding)
-- 
Louis Koziarz
koziarz@chinet.chi.il.us
Newsgroups: rec.games.video.arcade
From: ternent@oima2.oim.uiuc.edu (John Ternent)
Subject: Re: MK: Cage's nut punch & Which is the best player?
Organization: Office for Information Management, University of Illinois
Date: Tue, 15 Dec 1992 17:32:44 GMT

In article <roycel.724375229@extro.ucc.su.OZ.AU> roycel@extro.ucc.su.OZ.AU (Royce Lithgo) writes:

>I tried playing cage for the first time last night.  I loved his slide
>kick, but couldn't get the hang of the nut punch - I was unable  to hit the
>opponent - and instead kept getting hit myself!  When should you strike with
>this move??

>I also tried playing Sonya - I loved her leg throw, but again couldn't get
>the hang of the high punch thing that she does!

>Until last night,  I had always been playing Raiden, but have been unable
>to progress past the 5 fight (so I tried Sonya & Cage).  Can anybody give me
>some combat advice for Raiden?  Also I am interested in peoples opinions as
>to which player they think is best and why.  I would really like to get past
>the fifth level one day!

>Thanks,
>-Royce

From watching several people play, I'm convinced its not the character but 
the player.  Once you find a character you're comfortable with, you'll 
notice your play improves.  I like SubZero, but have trouble getting his 
freezeray to work in a hurry.  I also play Scorpion a lot, but have trouble 
getting the teleport punch to work.  In terms of easy moves, I like Cage and 
Liu Kang and Kano, even though Kano's fatality can be tricky.  Work on 
getting the "normal" fight moves down, these should work for all characters 
about the same (try forward flip, then low kick). Raiden seems to flip a bit 
farther than the other characters; his flying attack is ineffective at 
higher levels unless you're following up on another move _immediately_.

For what it's worth,

John
j-ternent@uiuc.edu
Newsgroups: rec.games.video.arcade
From: king@rtsg.mot.com (Steven King, Software Archaeologist)
Subject: Re: Virtua Racing
Reply-To: king@rtsg.mot.com
Organization: Motorola Inc., Cellular Infrastructure Group
Date: Fri, 18 Dec 1992 13:21:52 GMT

conty@cbnewsl.cb.att.com (E. Kontei) publicly declared:
>In article <axolotl.724307194@syzygy>, axolotl@socs.uts.edu.au (Iain Sinclair) writes:
>> king@rtsg.mot.com (Steven King, Software Archaeologist) writes:
>>  >I had thought it was "Virtual Racing" with the "L" in "Virtual", but I
>>  >could be imagining things...
>> 
>> It's VirtuA Racing, no L.
>
>Maybe in Australia.  But the screen at my local arcade proudly proclaims
>"VIRTUAL RACING".

Really?  I just checked a machine here in Palatine, Illinois and it
read "Virtua Racing", no "L".  This is not the same arcade I walked out
of originally thinking it was "Virtual Racing".  This bears looking
into.

The no-L "Virtua Racing" machine I know is a twin-seater, so two can
race.  The seats are not adjustable and there are no hydraulics.  The
other machine is a single-seat cockpit with all the bells and
whistles:  BIG cabinet, BIG monitor, seat adjusts forward and backward,
and is connected to hydraulics to simulate g-forces going around
curves.  It's this single-seat game that I originally saw and
originally thought was "Virtual-with-an-L Racing".  Different versions,
perhaps?  I'll have to go back and check the single-seater.

Maybe the game is for the holidays.  "No-L, no-L..."  :-)

For those of you in the NW suburbs of Chicago, the single-seater is in
Town & Country mall, in Arlington Heights at the corner of Rand and
Palatine roads.  The twin-cockpit job is in Galaxy Game Center, in
Palatine at the corner of Rand and Dundee roads.  *FINALLY* Galaxy got
a new machine, other than Mortal Street Ninja Kombat Fury.  They've got
about a dozen of those.

-- 
-------------------------------------------------------+-----------------------
There has never been an unexpectedly short debugging   |      Steven King
period in the history of computers.                    |   Motorola Cellular
                             (Steven Levy, "Hackers")  |   king@rtsg.mot.com
Newsgroups: rec.games.video.arcade,alt.games.video.classic
From: grigsby@dms.agames.com (John Grigsby)
Subject: SINISTAR for sale!
Organization: Atari Games Corporation
Date: Tue, 15 Dec 1992 02:31:15 GMT

From: grigsby@dms.agames.com (John Grigsby)
Newsgroups: alt.games.video.classic,rec.games.video.arcade
Subject: SINISTAR for sale!
Reply-To: grigsby@agames.com
Distribution: world
Organization: Wishful Thinking Ltd.

Yes, I'm selling one.  Now you have a chance to own the game everyone's
been raving about on a.g.v.c.  Works fine, no surprises other than one
non-original button on the control panel (wrong color, you can probably 
get a real one from Wico or someone).  Loud as hell.

RUN! RUN! RUN!

Best offer over $500.  It's in the South Bay, so if you're someplace else
you'll have to work out shipping, which gets expensive.  I will consider
delivering locally.

(Sorry I didn't mail back everyone who asked about this earlier, but there
were too many of you.)

Meanwhile, I'm looking for some other stuff, mostly boards and manuals.
If you have some old stuff (<1984) you want to make a deal on, tell me.

-
- grigsby@agames.com
- The views expressed above are to be taken as literal truth and are 
- official policy statements of Atari Games, Volkswagenwerk AG, Hyundai
- Heavy industries, and the Church of the Sub-Genius.
-

Newsgroups: rec.games.video.arcade
From: agathon@athena.mit.edu (Garry Moorer)
Subject: Liu Kang's "other" fatality...
Organization: Massachusetts Institute of Technology
Date: Sun, 13 Dec 1992 00:51:06 GMT

Yo, Liu Kang does have "another" fatality.  Some kid showed it to me about 2 
months ago I think.  Everyone's seen him miss before, and that's what you have
to do.  All you do is:

1) Back up to the edge of the screen.
2) Do the fatality (he misses of course)
3) 2 do fires
4) Flying Kick (the special one)

It will register a fatality, meaning you will get the 100k bonus.  If this
doesn't work then do 3 fires instead of 2 at step 3 cuz i can't remember 
exactly how many it was.  But just try it, and I will guarantee that it works,
at least I saw him do it twice.  Then the kid tried to tell me everyone had
2 fatalities, but of course he had never seen any of those...  But I guess you
could call the above the "other" fatality...  Zeekers!

-------------------------------------------------------------------------------
Mr. G. Moorer 			|     "Y'all lucky I ain't the president,
*=Aquitaine=*			|      'cause I'd push the fuckin button and
agathon@athena.mit.edu  	|      get it over with."  Bushwick Bill '91
-------------------------------------------------------------------------------
Newsgroups: rec.games.video.arcade,rec.games.programmer
From: mayhew@aix.rpi.edu (dirk)
Subject: Re: Lethal Enforcers
Summary:  judgement 
Keywords:  mega hoopla 
Organization: Rensselaer Polytechnic Institute, Troy, NY
Date: Sun, 20 Dec 1992 05:10:52 GMT

In article <1992Dec15.210843.1851@ultb.isc.rit.edu> snm6394@ultb.isc.rit.edu (S.N. Mozumder ) writes:
>The best game on the planet is Lethal Enforcers!
>
>Finally, a game that uses real skills and is fun!  I wonder if anybody
>can tell me if it actually simulates real handguns(without the recoil)
>in terms of accuracy, noise, etc..  The last time I shot a firearm was
[ delete delete delete... ]
>
>BEST GAME ON THE PLANET!!!
[  more delete  ]
>-Bobby

	Yee-haw!  Me too, I love it!  Although I can't exactly applaud its
realism- in fact the details S.N. complains about are my favorite "realisms"
Meaning the graphics, ya gotta love the way the criminals jerk as you shoot
them (I shoot them as many times as I can).
	Anyway, I was impressed they bothered to make the pistols a decent
size & realistic shape.  I don't think you REALLY want the "full-sized"
sound, do you?  Try a shooting range without ear protection some time...
And I don't think you'll find any handgun with such a light trigger, not
stock at least, etc etc
	My question:  I swear there's dead screen spots where my gun won't
shoot!  If I missed a post about this, flame me direct, ok? and I'm sorry
Does anybody have a cure for this?  Does it have something to do with the
angle of the pistol to the screen?  Help, I'm hit!

Dirk

Newsgroups: rec.games.video.arcade
From: tl@ray.fi (TonyK Lindstr"om)
Subject: Re: was MK: Dragon fatality...
Keywords: n
Organization: Finnish Darts Organization
Date: Thu, 17 Dec 1992 10:24:19 GMT

In article <1992Dec16.225208.1@woods.ulowell.edu> psarrisd@woods.ulowell.edu writes:

>> see and none what you hear.  Of course, it seems that people have
>                                  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
>> started to believe in Reptile.  Which, by the way, I almost had..  I got
>^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
>> a double flawless + fatality on the bridge.. Went wild on the buttons
>> and joystick, but nothing happened.  Maybe I should've just tried
>> block+down-d
>
>I've posted many times on this subject.  Am I the ONLY one on the net who has
>seen this guy??  Apparently so.  I had also listed what I believed the method
>was to get Reptile (I have gotten him once myself, and have seen one other 

>find it *odd* that no one else has done this!!  I have not yet seen one other
>person actually *see* or *get* Reptile on the net... scary but true.

>expect anyone to believe that I had seen Reptile, because it seems like no one
>else has.  And I have no proof except for my word.



From the Operations Manual Addendum:


GAME AUDITS:

	PAGE THREE

.
.
.
- Goro wins
- Goro Loss
- Reptile appearances    
- Reptile battles
- Ermacs


( If it wouldn't be for the copyright I could scan the page and send it
  as a GIF.... :-)


Case closed, the defendant is NOT guilty!


-- 
   /* Finnish Darts Organization - Pa"kki Darts (-)--==-  tl@ray.fi *\
  /_Tony  Lindstro"m:    T20,T19,D25  -  T20,T19,D25  -  T20,T19,D25!_\
From: epasls@kuhub.cc.ukans.edu
Newsgroups: rec.games.video.arcade
Subject: Re: To all you Mortal Kombat owners
Date: 13 Dec 92 00:44:47 CST
Organization: University of Kansas Academic Computing Services

> 
> I don't own one, but a local arcade here in Atlanta is selling theirs (a buy
> a great christmas gift type deal ...) for $3995.  I'd guess they're around
> $4500 to $5000 (probably $4995) new ...
> 
Man... I'd feel sorry for anyone who buys that.
I work at an arcade and our first(second half of sample run) cost
us 3400 *new*, and our second(v 2.0) cost 3200 *new*. 
I wouldn't pay more than 2500 for a used or 3100 for new.
Ours are both many months old and prices should have gone down.
And no, video games dont have prices that end in XX95.
-- 


Later...

/----------------------------------------------------------------\
|    DMC@Planet.Pinball=epasls@kuhub.cc.ukans.edu                |
|    RYU=de stud boy                                             |
|    Guile=de style boy                                          |
|    Vega=cheese                                                 |
|    Cindy Crawford=GODDESS                                      |
|    Pain=Happiness=Sadness=Pleasure                             |
|                   War is Peace                                 |
|                Freedom is Slavery                              |
|               Ignorance is Strength                            |  
|    And remember-"Big Brother is Watching you."                 |
\----------------------------------------------------------------/














Newsgroups: rec.games.video.arcade
From: atb@whomp.engin.umich.edu (Adrian Bradley)
Subject: Re: EGM's Sheng Long
Date: Sun, 20 Dec 92 16:32:52 EST
Organization: University of Michigan Engineering, Ann Arbor
Originator: atb@whomp.engin.umich.edu


In article <1639@tecsun1.tec.army.mil>, carleton@tecsun1.tec.army.mil (Daniel Carleton) writes:
> justin@lkba (Justin Blische) writes:
> 
> >I know that Sheng is supposed to be BS .
> >But in EGM they wrote how to get to him.They said you have to use Ryu and get  
> >perfect games all the way up to M Bison and then get 40 rounds with out you  
> >doing any damage to M. Bison and him not hurting you.After that Sheng comes out  
> >and throws away M. bison, the timer freezes and you have to fight him. He is  

Well, I have a "scientific" reason why this would be a hoax, in any version of
SFII: After 4 rounds, there is no continuing for any player. The computer even
says, "Final Round, fight!" 

Sheng Long exists in mind, spirit, and the name of Ryu/Ken's dragon punch only.
d:-)

> ...screen shots to 'Prove' that Sheng Long existed.  Would Capcom be guilty of
> copyright violations vs EGM if the introduced him in the next SF game?

That's a tough one. Since EGM admitted that Sheng Long was a hoax at first, 
they would probably feel crunchy when they saw an actual Sheng Long introduced.
They could sue for the rights to Sheng Long, but since Capcom actually had
introduced the idea of Sheng Long in the first place (see .sig below :)  ) they
wouldn't get too much, IMHO.

> 
> >PPS=Could someone post some game geinie codes and there afects for SF2.
> >thanks.
> 

If you're talking about the game genie, I don't have any of them. But for 
the regular ordinary "blue collar" SNES, I have the code for player vs. player
(except the bosses). Please email or post if you (or anyone else) still wants
this code.

Audi 5 from the dojo...

_______________________________________________________
                            __ 
                             \ \
                         ____ | | 
                        |/\|_/ / 
                    /|__|||/ / 
                   |---  |  |
         Adrian Bradley, CAEN Operations
            email atb@engin.umich.edu
  "You must defeat Sheng Long to stand a chance..."
                      | |   > >
                      | | |-|/ 
                      | | \/  
                      |-|
                      \/
-------------------------------------------------------

Newsgroups: rec.games.video.arcade
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: Which are your FAVORITE arcade games?
Organization: Indiana University
Date: Sun, 13 Dec 1992 10:31:37 GMT

>In a previous article, aa399@cleveland.Freenet.Edu (Len Stys) says:
>>
>>If you had to choose 10 arcade games that are your favorite,
>>what would they be?
>>
>>I'm talking about games that you can find in the arcade now,
>>not some games we've seen come and go five years ago.

What do you mean NOT any of the games you can find in the arcade now.
You ask the question, "If you had to choose 10 arcade games that are your 
favorite, what would they be?"  Wouldn't some of today's games qualify?
If you don't like today's games, why don't you restate the question as what
are your favorite games from the 80's or something like that.  You must be
one of those old guys who hold grudges against people of today.  Anyways,
here are my top 10 (not in any order)


Super Contra
Pac-Mania
Street Fighter II
Street Fighter II (champion edition)
Aero Fighters
Mortal Kombat
Ms. Pacman
Phoenix
Outrun
Top Speed




-- 
Brian T Odom

"We are all manufacturers -- some make good, others make trouble, and still
others make excuses."
Newsgroups: rec.games.video.arcade
From: shulick@navajo.ucs.indiana.edu (Sam Hulick)
Subject: Re: ALL MK FANS READ THIS.
Organization: Vallen Software
Date: Sun, 13 Dec 1992 02:29:45 GMT

In article <Bz6Bnu.8x7@usenet.ucs.indiana.edu>, I wrote:
>Kano's fatality:  Like Sub-Zero's, Kano's can be broken down into:
>
>    <--, |, -->, LP
>         V

Sorry.  That sounds like Sub-Zero's fatality is a halfspin, it's not.
What I mean is that like Sub-Zero's fatality, Kano's can be broken down,
too.

-- 
    // Amiga 3000   ___ \ Sam Hulick: shulick@indiana.edu (NeXTmail OK!)
   // 68030 25 MHz /__/\ \ My opinions wear combat boots.  Or whatever.
\\// OS 2.04       \__\/ / "Walk!  Not bloody likely.  I am going in a
 \/                     / taxi."  --George Bernard Shaw
Newsgroups: rec.games.video.arcade,alt.games.sf2
From: dave@admiral.uucp (Dave Litchman)
Subject: Re: Electricity (was Re: Balrog & Blanka etc)
Organization: The Admiral's Unix System & The Grid BBS
Date: Sun, 13 Dec 1992 20:55:21 GMT

In article <1992Dec12.183425.28834@panix.com> sieh@panix.com (Lui Sieh) writes:
>out of trap.
>
>I've found that there are certain styles of play favored by Blanka players
>ranging from "shockers" to "rollers/ballers".  Some people don't use the
>electricity while others use it a lot.  This poses the interesting question
>of why do people exhibit certain strategies and use certain moves and combos
>and not others even if they know it exists?

Personal preference/style. For instance, I fight with Chun Li. When I first
started playing, I used her kicks almost exclusively, trying to corner 
opponents, and then firing up the Lightning Kick. However, once I discovered
her aerial throw, I changed my strategy to a combination of kicks and punches,
perhaps even using punches more than kicks. Because, 1) if you jump at an
opponent with a punch, and he jumps as well, you stand a better chance of
aerial thowing him, and 2) a Chun Li who uses punches a lot will sometimes
throw off players who expect Chun Li to mainly kick.

Basically, you fight in whatever style you find easiest.

 
-- 
"Dammit Jim, I'm a free man, not a number!"
----------------------------------------------------------------------
"Ray, when somebody asks you if you're a god, you say YES!" -- Winston Zeddmore
From: breitzsp@cnsvax.uwec.edu
Newsgroups: rec.games.video.arcade
Subject: T2 Repost
Date: 20 Dec 92 01:00:21 -0600
Organization: University of Wisconsin Eau Claire

Could who ever posted the T2 runthrough please mail me a copy of
it.  My friends have gotten into the game and would like to read
that file because it helped me alot.

Thanks,
Scotty B

Newsgroups: rec.games.video.arcade
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: MK: Dragon Fatality Move
Organization: Indiana University
Date: Wed, 16 Dec 1992 08:17:44 GMT

In <92350.190727AUTSW@ASUACAD.BITNET> <AUTSW@ASUACAD.BITNET> writes:

>Ok, somebody I know told me that he'd seen someone do this move:
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

yeah, right.  I hope you honestly don't believe this?
This is how false rumors get passed along?  A friend of my friend saw.....

>Either Liu Kang or Cage, can't remember which... But if you "miss" the
>fatality move, you can change into a dragon and kill your opponent that
>way... Anybody know HOW to do this? And which character(s) are capable of
>this move, or other similar moves?
-- 
Brian T Odom

"We are all manufacturers -- some make good, others make trouble, and still
others make excuses."