HDTenEightyP/NetNews huggingface dataset:
From: sheila@sco.COM (Sheila Crossey)
Newsgroups: comp.sys.ibm.pc.games
Subject: Startrek help needed
Date: 30 Dec 92 21:37:57 GMT
Organization: SCO Canada, Inc.

Can anybody answer a question about Startrek, the 25th Anniversary?

I'm passing this on from my 9 year son, so I may have gotten it a bit
garbled. He has just started playing and has gotten stuck in the first
mission. He needs to know how to get through the door in the cave in
Demon World.

Sorry if this is an overly naive question. Thanks in advance for any help.
Newsgroups: comp.sys.ibm.pc.games
From: J056600@LMSC5.IS.LMSC.LOCKHEED.COM
Subject: Re: FPSF Football - pass defense
Organization: Lockheed Missiles & Space Company, Inc.
Date: Wed, 23 Dec 92 12:21:00 PST

In <1992Dec23.182630.18158@parc.xerox.com>, Ken Fishkin Writes:

>does anybody have any "favorite defenses" for pass defense?
>I try nickel this, dime that, deep zone, man-zone, you name it, and
>find that the opposing team routinely completes 75% of their passes
>against me. I don't think my secondary is _that_ bad!

I know what you mean.  There are very few games in which the passing game
isn't phony.  Many older games have only 20% passing efficiency (often it's
easier to *intercept* than get a completion in those types).  Many of the
newer ones are just the opposite.  I have Joe Montana Football, and I find
that the computer routinely eats me up through the air.  It isn't uncommon
for the computer to have 500 total yards in a game--490 of it in the air.

Fortunately, the computer can't run the ball to save its life in most games.
I can run the football, and that's why I almost always win despite passing
at "only" 60%.  If that game had a computer which could mount a balanced and
reasonable attack, it would really be fun.  As it is, I just run a dime
prevent usually and take control of a linebacker to play safety in the short
zone--and the damn thing still hits on 70% or more.  But even with a 3-1-7
defense, the stupid computer *still* can't run on me!  I can usually run the
"Power Sweep Right" for 10 yards a crack--and if they blitz, I can usually
audible and nail 'em on a screen to the halfback once the rush is near me.

But when the computer calls time out when IT'S ahead by 2 points with 1:00
to play, I have to wonder about how little work went into the AI.  It's like
me getting 6 timeouts in the half!

Does the computer in that game hit on 95% of its 3rd and long passes like
most games I've seen?


Tim Irvin
***************************************************************************
"Schutzstaffel!"  Blam!  Blam!  Blam!   "Mein Leben!"
Newsgroups: comp.sys.ibm.pc.games
From: 10792759@eng2.eng.monash.edu.au (YEW YAP)
Subject: Liberty or Death?
Organization: Faculty of Engineering, Monash University 
Date: Wed, 23 Dec 1992 04:31:49 GMT

Does anyone know whether there is a game called "Liberty or Death" 
from Koei? I heard rumours of this. It seems that it is set in
the American Civil War.

Thank you for reading.

Alexander the First.
Newsgroups: comp.sys.ibm.pc.games
From: philipla@microsoft.com (Phil Lafornara)
Subject: Madden Football II and trick plays
Date: 31 Dec 92 19:27:05 GMT
Organization: Microsoft Corporation

     Has anyone figured out a way to create a reverse, or any
other trick play of that nature, in John Madden Football II?
Is it even possible given the task list available for play
creation?

			-Phil

-- 
-------------------------------------------------------------------------
Phil Lafornara         				1 Microsoft Way         
philipla@microsoft.com				Redmond, WA 98052-6399 
Note:  Microsoft doesn't even _know_ that these are my opinions. So there.
Newsgroups: comp.sys.ibm.pc.games,rec.aviation.simulators,rec.aviation.military
From: masten@beta.lanl.gov (David A. Masten)
Subject: Re: Power User Review: F15III 
Organization: Los Alamos National Laboratory
Distribution: na
Date: Sun, 3 Jan 1993 15:43:01 GMT

In article <1993Jan3.053523.22977@netcom.com> hchong@netcom.com (Hoi Chong) writes:
>My configuration: 486-25SX, FCS Pro (FCS with variable tension-springs),
>CH Virtual Pilot, WCS (version D), 17" screen, SB Pro (with big 
>amplifier/speakers), Rudder Control System.  The reason I mentioned my
>configuration up front is because I think my opinion differs from others
>because of them.

"Power User" huh?!  Sorry, a 486sx25 is MARGINAL for this game.  Time to
upgrade that computer again Hoi (and while you're at it, wanna replace
my 386/33)?  Sounds like you just "flew" at high altitude where
framerate is acceptable.  Try pounding the mud from 200 feet and
experience 5-6 fps (and THEN try the padlock). 
BTW, what happened to the 27" monitor?  

>The plane not only handles real, but also sounds real and looks real
>(not only the plane itself but also the pilot's view).  I have not
>flown a jet fighter, but I do fly real planes. 

Which may explain why you don't think there is something amiss with an
F15 that can only go about 400 knots in AB at 30K feet (yes, clean and
near empty of fuel).
 
>It should have use the rudder/padel, if not for flight maybe just
                               ^^^^^

repeat after me: pedal, pedal, pedal (if you bought the Maxx instead of
the RCS you'd know this :-) )
 
>There is not side-view, as far as I can tell.  Why?

There IS a side view, you have to do it by switching to Pilot view then
scanning.  I would still like to see a normal, one key, side view.
 
>Do you believe for a moment that I am going to use Virtual Pilot to
>fly a high-performance jet fighter?  (although the VP throttle is the
>best amongst joystick throttles) 

I'm waiting for the stick version of the VP (the Flightmaster Pro).  Any
idea when it is coming out?
 
>This plane (notice that I non-conciously used the word "plane" and not 
>"flight sim") feels more real than the F16 flight sim.  For some reason
>the F16 feels more like a arcade plane, while the F15III feels like a real 
>plane (just my opinion). 

See above comments about high altitude speed.  It also can't even hold a
30 degree climb without bleeding speed at any altitude (yes again
without all the ordnance weighing it down).  Just my opinion.

But after all that, there is much to like...

Dave Masten
From: lchong@polyslo.csc.calpoly.edu (Leo Chong)
Newsgroups: comp.sys.ibm.pc.games
Subject: F15 (F-15E's SNIFF) Help needed!
Date: 3 Jan 93 21:52:20 GMT
Distribution: na
Organization: Cal Poly San Luis Obispo, CSc Department

First off, my uncle bought this for me for christmas and I've been having a
ball learning and flying this advanced electronic warfare machine.  This game
really made me realize how today's warfare is 100% technological warfare.

My only complaint so far is lack of recoinasance of enemy territories and the
enemy's ability to track onto you and sneak up behind you without even turning
on their radar.  This makes me very nervous-especially when awacs use is very
limited.  

My system is a 486/50/256C with 16 megs and I hooked up direct at 38,400 with
my uncle's 386/33 and we only ran into one incident when something went wrong.
The problem was very minor.  I saw my wingman get hit by a missile and he 
stayed perfectly fine.  

Supposedly, you can do the same with SNIFF, but for some reason, my SNIFF
never picks anything up.  I've read the whole book and the book does not say
much about SNIFF.  I've spent weeks playing Co-Op mode with my uncle and 
there hasn't been one incident where we could pick up a bogey in SNIFF.  Can
anyone please explain how this thing works?  

lchong@polyslo.csc.calpoly.edu
From: iikkap@mits.mdata.fi (Iikka Paavolainen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Indy 4 help
Date: 27 Dec 92 13:59:21 GMT
Organization: Microdata Oy, Helsinki, Finland

In the Atlantis maze (the place some time after you enter the 'airlock' with
the submarine), how can I get past the door with the two statues on the sides
and the water blocking the door? I have obtained the orichalcium beads already
by inserting the lava into the machine. I'm playing this in team mode, BTW.

--
 __/|_  ,  ,--------------------------------------------------------------,
/o    \/:--| Iikka Paavolainen / iikkap@mits.mdata.fi, in Espoo, Finland  |
\__~__/\:--| "I won't have a battle of wits with an unarmed opponent."    |
   `    `  `--------------------------------------------------------------'
Xref: sparky comp.sys.ibm.pc.games:28452 rec.games.misc:18943
From: ebazergh@gmuvax.gmu.edu
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: Looking for B17 Flying Fortress Update
Date: 29 Dec 92 03:44:06 GMT
Organization: George Mason University, Fairfax, VA.


I am trying to find the update/patch file for B17 Flying Fortress. I presently
have the original version and I have seen at least a Version 2 out on a site.
Of course, I decided to wait until the end of the day before downloading it
and it was gone by that time. I have been looking for it for the past 3 weeks
with no luck. Could someone tell be where I can get the latest version update
file? The file I saw was named B17V2.ZIP. A search by ARCHIE on variations of
the name came out negative. Please help me!

Eric
ebazergh@gmuvax.gmu.edu
ebazergh@gmuvax.bitnet
Newsgroups: comp.sys.ibm.pc.games
From: jwilbur@iat.holonet.net (Jay Wilbur)
Subject: Re: Wolf3D levels 10,11,..???
Organization: HoloNet National Internet Access BBS: 510-704-1058/modem
Date: Mon, 28 Dec 1992 18:58:39 GMT

I guess we didn't limit the input on the debug keys.  The high levels are
just numbers that are accepted as input.  They don't go to, nor will they
ever go to any real levels.


-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@holonet.net      | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
Newsgroups: comp.sys.ibm.pc.games
From: brad@seas.gwu.edu (Bradford J. Crane)
Subject: Dune II - The next civilization?
Keywords: Mantis
Organization: George Washington University
Date: Mon, 21 Dec 1992 18:05:40 GMT

	Well, I thought I might express my opinions about the game - this is
NOT a spoiler!

	The graphics are excellent, much better than simcity or civilization.
	The sound is excellent, much better than simcity, on par with 
civilization. 
	The action is intense, much better than simcity, much better than 
civilization. - the real-time combat gives you no time to sit and relax - just
attack, defend, attack, harvest!
	The plot is good - not much build up, but none is necessary!
	The enemy logic sucks - which makes it much like civilization in that
respect.
	The only 'negative' about the game is that the enemies start out with
all their structures built and then never build any more (at least this is
what I have observed) Therefore, once you know the general setup of the enemy
base (although it is random each time), you can blow them to bits!

I would rate it a 10 on a scale from 1 to 10, ten being the best.
1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10
worst  -  better  - good  - AWESOME!!!
				    **
				    ^^
Game rating there!!!!!!!! Also, feel free to send me E-mail about the game, I
will help anyone who is having trouble beating any of the missions. Enjoy.

	Happy Holidays to the netters out there!

							Brad

Newsgroups: comp.sys.ibm.pc.games
From: Andrew McCallum <andrewm@zooid.guild.org>
Subject: Re: Star Control Opinions wanted
X-To: ARVOLA WILLIAM
Organization: The Zoo of Ids
Date: Tue, 22 Dec 1992 16:03:00 GMT

exukozi@exu.ericsson.se (Tom Koziatek) writes:
>3 - the sound

    The music is 4 voice, digitized music.  I have a Gravis Ultrasound,
and it's amazing.  I've heard that it's decent with a SB and a SBPro as
well, but slower on slower machines.

                                                  Andrew
From: david@elwood.NoSubdomain.NoDomain (David Johnson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Help w/ Dark Queen of Krynn in Hawkbluff
Date: 29 Dec 92 17:11:45 GMT

Spoilers:
























I am in Hawkbluff and I did battle with Trandemere's group
and drove him out.  All of the guards abandoned their posts.
I have Davik the architect with me.  We cannot get through
the exit door.  A message keeps saying that Davik cannot
tell us how to open the door.

What do I need to do to
finish this part and get through the door?

Thanks.
-- 
David Johnson
XLNT Designs, Inc. (XDI)
david@xlnt.com
From: davidl@cs.uq.oz.au (David Leadbetter)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Indy 4, octopus?
Date: 1 Jan 93 12:58:47 GMT
Reply-To: davidl@cs.uq.oz.au

In <2296@lunic.luth.se> ulf@goliat.dc.luth.se (Ulf Ruthberg) writes:

>How do I get rid of the octopus?

To get rid of the octopus, I needed the following:
	rib cage, from the subway in the SE quadrant;
	wurst, from one of the guards;
	-> use these together to make a baited trap;
	-> use the baited trap in the pool in the crab room to 
	get a trapped crab;
	-> use the trapped crab on the octopus.
DAL.

Newsgroups: comp.sys.ibm.pc.games
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Star Control Opinions wanted
From: tswanson@bpavms.bpa.arizona.edu (QUIS CUSTODIET IPSOS CUSTODES.)
Date: 21 Dec 1992 20:38 MST  
Distribution: world,local
Organization: University of Arizona MIS Department
News-Software: VAX/VMS VNEWS 1.41    

In article <1992Dec21.212908.5410@exu.ericsson.se>, exukozi@exu.ericsson.se (Tom Koziatek) writes...
>I've seen a bunch of stuff about particulars in SC2, but no rating or 
>overall opinions. 
> 
>Anyone care to comment on :
> 
>1 - the game play (fun, bad, etc)

FUN!!!  This is one of the funnest games I've played in a long time.  It's
basically a search/explore game for the most part.  A lot of the game is
meeting aliens, mining planets, hyperspace travel, and arcade type
fighting.  The aliens are very well written IMHO and are a blast to talk
too.  Don't know about others, but when I got the game, I started playing
and couldn't believe it when about twelve hours later I looked at the
clock.

>2 - the graphics

Very nice.  The planets are very cool.  The aliens are pretty cool.  The
one complaint I have is sometimes it is tough on the eyes reading the
alien's speech.

>3 - the sound

Well, if you are lucky enough to have a Gravis Ultrasound, the sound will
just blow you away.  I load the game up sometimes just to hear the
music.  Best music in any game I've ever heard.  I don't know how it sounds
on other soundcards, but on the GUS it is just incredible.  Makes my old
Soundblaster sound pathetic.

>4 - replayability ??

Well, I've played it once and lost because I didn't take notes very well. 
I'll play it again, but after that, I'd keep it on the HD to show off my
GUS and listen to the music.  Also there is an arcade game (Melee)
included as a seperate program for practicing fighting in the different
ships.

>5 - is it like SC1, or better ? (I didn't like 1. No strategic options...too arcadish)

Haven't played SC1, but I thought someone said that SC1 was like the Melee
game included.

>                                                                      -Tom

I give the game a big thumbs up!!!  I got SC2 and Front Page Sports
Football in the same week and I have never been so unproductive! ;)

Later,
Ted.
From: drendel@adcalc.fnal.gov (Brian Drendel, Fermilab Accelerator Operations)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Hardball III question
Date: 21 Dec 92 07:47:51 -0600
Organization: Fermi National Accelerator Laboratory
NNTP-Posting-Host: adcalc.fnal.gov

In article <BzLF1o.Evy@cs.dal.ca>, colin@ug.cs.dal.ca (Colin Edward Mac Donald) writes:
> 
> In Hardball III, how do you get runners to advance an extra base?
> 	-as in go from 1'st to 3'rd on a single and so on...
> 
> Anyone else find it odd that some players manage to get thrown out going to
> 	first even on a clean single to left or center field, even after
> 	it gets relayed to second base?
> 
> Thanks a bunch!
> 
> Colin Mac Donald
> colin@ug.cs.dal.ca

I have never seen that problem.  I have not even been able to throw a
runner out at first on a line-drive grounder to right field.  You must
be playing on a team whos batters all have a running spead of 1.
Change them to a more realistic 3 to 4 for average to above average 
running.  Change it to 6 if you never want them thrown out anywhere.
-- 


    .                             *                . 
                  .        `  .                       :
*                                           ___________________________________
                    _*_                    ( | Fermilab Accelerator Operations/
          ______=---   ---=_____            ----------------------------------
        (((   Brian E. Drendel   )))             /    /                    .
          =======##_____##====\    \      +     /   /           *
.	             *         \    \          /  /               
               	 	        \    \--------/-/--------------------       . 0
      `                        | Decnet:   DRENDEL@ALMOND.FNAL.GOV /      .
                            )==| Internet: ALMOND::DRENDEL       /  .
    +	  	.	       | Bitnet:   DRENDEL@FNALAD      /
                                \------------------------------           *
.
       *                             +         `        @              





Newsgroups: comp.sys.ibm.pc.games
From: carlson@ucunix.san.uc.edu (David Carlson)
Subject: Does Maxis have an E-mail address?
Organization: University of Cincinnati
Date: Sun, 27 Dec 1992 23:19:57 GMT

Title about says it all.

Does anyone know if Maxis has an E-mail address that comments/questions
can be sent to?

				Thanks,

					David
				(carlson@ucunix.san.uc.edu)
Newsgroups: comp.sys.ibm.pc.games
From: isc10192@nusunix1.nus.sg (KOH KHANG WEE)
Subject: Re: want Wing Commander cheat
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Sat, 26 Dec 1992 01:52:38 GMT

John Dassow (john@rathe.cs.umn.edu) wrote:
: 	wc Origin -k
: 
: when you start the game, you're ship becomes completely invunerable.  You can
: take as many hits as you want and you won't die.  In fact I found the best
: stradegy( if you could call it that) to use when playing like this is to slow to
: zero and spin and blast anything that comes near you.  There's also suppose to
: be some sort of "Wave motion gun" that will instantly destroy any targeted ship
: , but I can't find the key combination.

	Wave motion gun ? First time i heard it called that... the key
combination is alt-del.... when a ship is targeted, press alt-del and
the ship will be blown to pieces....

	works for wcii too !

--
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
	Jerry Koh 	a.k.a. 		FLAT^^TOP
		 isc10192@nusunix.nus.sg
	     national university of singapore
	     D.     I. 	    S.	    C.	   S.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Newsgroups: comp.sys.ibm.pc.games
From: aladdin@stein.u.washington.edu (Local Violator)
Subject: Ultima VI
Summary: Quenton, Rune, Sutek
Organization: University of Washington, Seattle
Date: Wed, 23 Dec 1992 05:28:08 GMT

	Oh, btw, the reason I need to talk to Quenton is to get the rune.
Howzabout just the rune's location if no one else can help me?
	Btw, how does one solve Sutek's push/pull riddle?

	Please REPLY. Thanks.

-Chris
Sorry about the .sig. It's kinda old. :)

-- 
	   Chris V. - Local Violator - aladdin@u.washington.edu
	      ** The NG TrekMUSE : Nebula.Lib.Vt.Edu 1701 **
  "And at the end Crow will do the Gene Simmons 'tongue' thing." - MST3K
From: brianrh@hpmwtd.sr.hp.com (Brian R Hutchison)
Date: Thu, 24 Dec 1992 00:13:12 GMT
Subject: Re: F15 III bugs.
Organization: HP Santa Rosa Site (SRSD MWTD)
Newsgroups: comp.sys.ibm.pc.games

I don't have any problems with running out of fuel if if have the throttle set
back to about 80%. I think the fuel gauge combines the int/ext amount. I just
wait to jettison the tank when I think it's empty. Maybe you can figure out
from the manual if it mentions the internal capacity and ext tank size. I
haven't bothered yet. I do go into side view before releasing the tank even
though it's a now you see it now you don't thing.

The only time I ran out of fuel was when I go lost over Iran(that delta
coastline is pretty disorienting and I hadn't got the feel for the map scale 
yet.

I have much more trouble with fuel supply in F117A.

I think the fleet was different on the two times I've flown up to it. Once
it had a battleship and the other an amphibious landing ship unless it was
a different part of the group. I wonder if the program hangs anywhere else.

Newsgroups: comp.sys.ibm.pc.games
From: law40003@nusunix1.nus.sg (TAN YEW KEONG)
Subject: Re: Dune : the building of a dynasty - why no reviews
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Sun, 3 Jan 1993 14:30:31 GMT

Patrick Louis Sugent (pat@chinet.chi.il.us) wrote:
:   Is it just me, or is this game REALLY tough?  I'm only on the fifth
: mission and I'm already getting slaughtered.  I'm normally pretty good
: at these sorts of games.  Then again, maybe I just haven't figured out
: a strategy yet.  Either that, or I need to keep better track of my units.
: I don't know how many times I've left an important piece in the middle
: of the desert as (accidental) worm bait.
:
Strategy is to attack them from behind. If you're Atreides, use sonic
tanks at maximum distance - the whole screen. Incidentally, sonic tanks
work best at Fastest mode, at slow mode, the range of the sonic blast is
reduced to 1/5 of the Fastest mode range. This is strange - is it a bug?
If so is there a patch for it?

At fastest mode, the sonic tank has the best range. It is the ideal
rocket turret killer, and since the sonics can pass thru everything, it
kills everything real fast.
 
:   Actually, there is one thing I don't like about this game.  I really
: am not a big fan of "real-time" games with lots of pieces to move around.
: I almost always forget one or just can't quite keep up.  Of course, a lot
: of people really like that and this game certainly wouldn't be the
: same without it.  At any rate, everything else is so good about
: the game, it is still a great game. 
:
I initially did not like the real time, but with practice, I found that
the real time added a helluva lotta stress to the game, making it so ...
so orgasmic at times. The way to keep track of the pieces is to do one
thing at a time, and not be too ambitious and embark on multiple
offensives - we're only human!
 
:   Anyone else find it difficult or is it just me?
: 
It's difficult, but I finished just 2 hours ago. Seems that the Freemen
made life a little easier for me. I cheated a bit though - using save
game tactics, at the last scenario. The last scenario is almost
impossible for the Atreides without cheating - the Harkonen scum fires
ICBMs (Death Hands) at you incessantly. But since they are inaccurate, I
saved frequently, and if an ICBm made damage, I start off at the last
save again and hope that the ICBM would miss me the next time.



--

_________________________________________________________________________
Michael Tan Yew Keong | law40003@nusunix1.nus.sg | law40003@nusvm.nus.sg|
Final Year Law student - OH GOD, IT'S BEEN A HELLUVA LONG TIME!!!       |
________________________________________________________________________|
From: beran@wizzle.Berkeley.EDU (ibidem)
Newsgroups: comp.sys.ibm.pc.games
Subject: Pool Of Radiance(POR)
Keywords: ad&d
Date: 21 Dec 92 21:09:29 GMT
Organization: Dept. of Statistics, U. C. Berkeley


	I'm playing pool of radiance and I'm looking for the govener or
whoever's treasure in the textile place.  I found a well on the western edge,
but none of my guys cloud make the climb. Is this just a mean trick or am I
doing something wrong.  
	Also, I'm having trouble clearing the graveyard.  Do I just have to
lose my hard earned levels to those stupid undead, or is there some way to stop
that.  
	Finally, I have found tapestries in some areas, but none of my guys can
carry them.  Are they of any use??
Thanks, Greg Beran


Newsgroups: comp.sys.ibm.pc.games