HDTenEightyP/NetNews huggingface dataset:
From: rreed@terapin.com (Rick Reed)
Newsgroups: comp.sys.amiga.games
Subject: Re: Civilization Question - Extra Resources
Date: 25 Jan 93 01:08:25 PST
Organization: BBS

In article <1993Jan22.152546.3460@bmers145.bnr.ca>, fraserf@bmerh9a4 (Fraser
Fulford) writes:
>When you are building a large city improvement/wonder and you change
>production to something cheaper than the resources you have accumulated so
>far, what happens to the extra resources when the cheaper item is
>produced.
>
>For example;  
>
>  I am building City Walls but the population grows and I end up with
>  uphappy people.  So I decide I am going to build a temple.  I was
>  almost finished building my city walls so I have way more resources
>  than required to build the temple.  What happens to these extra
>  resources when the temple is completed?  Do they disappear?  Do they
>  turn into taxes?  Do they become available for the next thing I build?
>

I'm pretty sure they just disappear.

-Rick
rreed@terapin.com

Newsgroups: comp.sys.amiga.games
From: jtpoupor@cayley.uwaterloo.ca (Jeff Poupore)
Subject: A1200 and Games
Keywords: A1200, Games
Organization: University of Waterloo
Date: Fri, 22 Jan 1993 15:35:33 GMT

Hi, 
I was wondering if anyone could tell me if there are any known problems
with the A1200 and certain games??
Are there games that don't take the faster CPU into consideration?, etc..

(I'm thinking of upgrading from a A1000 and am wondering what the impact
will be on all my stuff :-) )

-----------
Jeff Poupore, CS241 Tutor
jtpoupor@cayley.waterloo.edu/jtpoupor@descartes.uwaterloo.ca

Newsgroups: comp.sys.amiga.games
From: rlt20429@uxa.cso.uiuc.edu (Psycho)
Subject: Re: How good is Red Baron???
Organization: University of Illinois at Urbana
Date: Thu, 28 Jan 1993 15:39:08 GMT


On my stock 2000 red baron is kinda slow but playable.  The colours are not
quite as good as the pc (32 vs 256) but the game is basicly the same between
the two computers (I played both.)   One aspect is annoying in that when
fighting an ace the game is quick and smooth flying even on my 2000 but
when on normal missions it can get a little slow making the controls act 
jumpy.  I'm not sure why this is since even when fighting only one normal
computer plane its slower then fighting an ace.  The game itself is very
nice though ground targets would have been a nice touch, and the ace duels are
a nice change of pace.  My most fun was when I was challenged by the Red Baron
and when I got there 2 of his buddies were with him (yes, I flew into a trap).
If you like flight simulators this is a must.

RT

Newsgroups: comp.sys.amiga.games
From: hardin@ee.ualberta.ca (Hardin Brett Arvid)
Subject: Re: Monopoly on the Amiga?
Organization: University Of Alberta, Edmonton Canada
Date: Mon, 25 Jan 1993 19:57:50 GMT

The official version of MONOPOLY (the one complained about above because of the menus) is a little annoying to use with the mouse, but quite usable if you use  the keyboard shortcuts (Alt-Menuletter,Actionletter) IE: Alt-F Q to quit.
 
 One big problem is that the computer players are completely stupid. (They won't even take free property if you offer to pay them $1000 to take it, seriously)
  
  Probably not worth buying though so try and find someone to buy it from 2nd   hand.
From: gfranz@ulme.uni-paderborn.de (Guido Franz)
Newsgroups: comp.sys.amiga.games
Subject: x------  4 gfranz        512 Jan 22 15:06 .tin/
Date: 22 Jan 1993 18:34:21 +0100
Organization: Universitaet Paderborn, Germany
NNTP-Posting-Host: ulme.uni-paderborn.de
X-Newsreader: TIN [version 1.1 PL7]
From: laub@cs.sun.ac.za (DudE)
Newsgroups: comp.sys.amiga.games
Subject: Re:Game Solutions
Date: 24 Jan 93 23:09:20 GMT
Article-I.D.: cs.laub.23.727916960
Organization: UoS

Hi ,

I'd like the walkthru of Kyrandia please.

ThanX.
 ////////////////////////////////////////////////////////////////////////////
 //                                                                        //
 //  Rudolph <=======================================> laub@cs.sun.ac.za   //
 //                                                                        //
 ////////////////////////////////////////////////////////////////////////////
 //                                                                        //
 //    4:50 AM :... The old grey dog stood by the side of the road and     //
 //    looked at himself, "pathetic" he said "that's what it is."          //
 //                                                                        //
 ////////////////////////////////////////////////////////////////////////////
From: kdamgaard@kirkm.adsp.sub.org (Kenn Damgaard - KirkMoreno)
Newsgroups: comp.sys.amiga.games
Subject: Re: new game standards (& Re : CDTV is dead)
Date: 27 Jan 93 18:35:33 GMT
Organization: kirkm
Mailer-System: NewsMaster V2.0

Pete Rittwage writes in article <w9NPXB2w165w@mind.ORG> :

> And what ever happened to that upgrade to Defender of the Crown
> (another GREAT game I might add) that was going to be available
> for CDTV?  Did it ever make it?  BTW, CD will be available
> (if not already) for the Amiga platform.  Then CDTV titles will
> most certainly be nice to have.

1) It's Out!!! (called Defender of the Crown II)
2) For Amiga (500 & 500+) there's already the A570/A690 (or whatever
   C= ended up calling it). Almathera has announced a launch of their
   own CD for Amiga is a in-the-near-future-kind-of-event.

   Whenever it comes to subjects like 'CDTV is dead', C= reacts
   instantly, restating the engagement in CD technology. This leads
   *me* to beleive that some kind of CD-unit for the rest of the
   Amiga series will be developed by either C= or third party
   producers. This is purely a guess of mine, so *DO NOT* consider it
   a fact but merely MY prediction!

3) CDTV tiltles ARE nice to have ("Trust me - I'm a developer")
---------------------------------------------------------------------
Best Regards,        Kenn Damgaard       kdamgaard@kirkm.adsp.sub.org
---------------------------------------------------------------------
 "I wouldn't do that if I were You, Dave..."
 (HAL 9000; "Discovery" computer; c. 9694 PreImp.; Orbiting Jupiter)
Newsgroups: comp.sys.amiga.games
From: richs@cogs.sussex.ac.uk (Richard Salter)
Subject: Pinball Dreams/Fantasies - Two Player!
Organization: University of Sussex
Date: Sun, 24 Jan 1993 15:40:32 GMT

This may seem obvious, but many may have disregarded the idea as
unworkable. It isn't IMO so keep reading.

For two players on either of these great games, just have the person
on the left of the keyboard controlling the left paddle(s) and tilt 
button and the person on the right controlling the right paddle(s) and
the ball launcher.

It may sound hideously awkward, but it is great fun. The pressure on 
you not to lose the ball is magnified many many times when you start
to reach the big scores. It takes a while to get used to but a friend
and I managed to get 150 odd million on Nightmare using two players.
The only problem then was how to get both our names onto the high
score table!

Hope this is of use,

Happy Halibut XXVII

--
******************************************************************************
*               ......Expect some madness in your mailbox......              *
******************************************************************************
*                                  /                                         *
*        richs@cogs.susx.ac.uk    /         "from rags to richs"             *
*                                /                                           *
******************************************************************************
From: dan@dunaad.co.uk (Dan Hunter)
Newsgroups: comp.sys.amiga.games
Subject: Re: GAMES SOULTIONS - PRE NOTICE
Date: 21 Jan 93 17:40:36 GMT
Organization: Dunathad

In article <9301198706@genesis.nred.ma.us> nugget@genesis.nred.ma.us (Ralph Barbagallo) writes:
>In article <1993Jan19.162041.2891@dct.ac.uk> mcscs1amh@dct.ac.uk () writes:
>>
>>EACH WEEK STARTING FROM 26TH JANUARY I WILL POST SEVERAL SOLUTIONS TO GAMES!!
>>
>>WHAT I WOULD LIKE TO KNOW IS IF ANYBODY HAS ANY SPECIAL REQUESTS.
>>I WILL POST THEM IF I HAVE THEM.
>>
>>(I HAVE 43 DISKS FULL OF SOLUTIONS/HINTS&TIPS/CODES ETC!)
>>

How about Supremecy(Virgin Games)
Thanks 

Dan


-- 
          DD      AAAAA   NN     N
          D  D   A     A  N N    N
          D   D  AAAAAAA  N  N   N
          D   D  A     A  N   N  N
From: eyvind@Lise.Unit.NO (Eyvind Bernhardsen)
Newsgroups: comp.sys.amiga.games
Subject: Re: Pinball Fantasies--HD
Date: 21 Jan 93 16:53:11 GMT
Organization: Norwegian Institute of Technology

In article <45370001@hpcuhe.cup.hp.com>, dale@hpcuhe.cup.hp.com (Dale Schroeder) writes:
 > I can't get Pinball Fantasies to run from my hard disk. The floppy
 > version works just fine. From workbench or CLI it just returns and
 > does nothing, no error message. Any suggestions?

You don't have enough memory.  I'm running with 2megs (all chip), and I have to
run a 'bare bones' startup-sequence to get it to run.  Try renaming your startup-
sequence something else, and starting from the initial Shell window.

 > The system:
 > A500, old Agnus (1/2meg)
 > A501 clone
 > External floppy
 > GVP HD+, 52meg +8meg RAM
 > Adspeed
 > AmigaDOS 2.1

-Eyvind

-- 
     //|                             | DISCLAIMER: I don't HAVE opinions.
    // |                             | I just repeat what everyone else says!
\\ //--|miga: There can be only one. |
 \X/   |         eyvind@lise.unit.no | Aaaaaaaaaaaaaaaaaaaaaaaaargh!  Ackpth!
From: Adrian.Jenkin@f873.n800.z3.fidonet.org (Adrian Jenkin)
Newsgroups: comp.sys.amiga.games
Subject: GODS!!!
Date: 27 Jan 93 05:20:00 GMT

I spend some time compiling hints and tips from any source I can get and I have
found the following for GODS.

Some of it works (but I can not remember what - infinite energy I think) and
others I have not tried.

Still here it goes:

GODS
Try this:
On level two, buy a shield and a magic potion, then get three fireballs and
three stars.  spend all of your remaining money on food and health.
Collect all the gems in the usual manner, then get a key and head for the
exit.  Now comes the tricky bit...
When descending the last ladder, two thieves will appear.  Make sure that
you don't have enough energy to survive a direct contact!  Before going
down the ladder, release your magic potion, then climb down the ladder and
open the door.  Stand in front of the door ready to leave, but don't push
up yet!  Wait until the thieves jump down on you and as soon as they touch
you push the joystick up.  You may loose that life, but then something
strange will happen.  The bonus will start to whiz up for some time, until
the game starts again on world two with 28 extra men and about five million
points.
<----->
Passwords
Level 2 - ADV
Level 3 - MAO or E22
Level 4 - BLA
or
Level 4 - BLA.RICKDANGEROUS2   (I copied this from a mag - could have been 
                                a typo at their end. :)
<----->
Select the `enter password' option and type in SORCERY.
You should now be able to start with infinite energy.


Hope you find something that helps.

Later people,

Adrian


 * Origin: The Deep Woods BBS (08) 287-2224 (3:800/873)
Newsgroups: comp.sys.amiga.games
From: eyvind@Lise.Unit.NO (Eyvind Bernhardsen)
Subject: Re: thoughts on AGA flight sims
Organization: Norwegian Institute of Technology
Date: Wed, 27 Jan 93 08:45:48 GMT

In article <1993Jan26.222816.3273@trl.oz.au>, mathers@sibelius.trl.OZ.AU (Steven Mathers) writes:
 > In article <93025.223654PAACC@CUNYVM.BITNET>, <PAACC@CUNYVM.BITNET> writes:
 > |>  I saw Comanche-Maximum Overkill for the IBM in a store one-day. Absolutely
 > |> fantastic graphics. Looked like what you could get by crossing Scenery Animator
 > |> with a flight sim. Don't know the machine it was running on and it was a self
 > |> running demo but still great. I would guess that you need a 33MHz 386 min. I
 > |> don't think you would be able to do that game on a 1200. 4000 easily.
 > |> Paul Abreu
 > 
 > Yeah, I saw that one.  Looks great.  I also heard that the gameplay
 > sucks.  Its always the way.

Look, forget it, OK...  I've PLAYED Comanche and, while not quite good enough to
actually make me buy a PC, it'd be the only reason I bought one if I did.  (Um.
Well, you know what I mean :)  Can't wait for the Amiga port - maybe you won't
need a $3,000 computer to see the highest detail setting ;)

-Eyvind

-- 
     //|                             | DISCLAIMER:  My opinions belong to me.
    // |                             | Anybody else who feels this way should
\\ //--|miga: There can be only one. | see a professional.
 \X/   |         eyvind@lise.unit.no | Quote me and EAT LAWYER, asshole!
From: s914534@minyos.xx.rmit.OZ.AU (UT)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander Amiga (Public Note)
Date: 22 Jan 93 11:55:22 GMT
Organization: RMIT Computer Centre
NNTP-Posting-Host: minyos.xx.rmit.oz.au

rlt20429@uxa.cso.uiuc.edu (Robert L. Thomas) writes:


>Chuckle, 386 at 16mhz?  Well standard mhz is 33 now and thats almost to fast 
>for it.  I have a 66mhz and had to turn off my cache to get a chance to play
>it.  While I agree that amiga is a better machine on paper then the ibm types
>time for the amiga is/has run out.

Not until everyone wants to play only large simulations.

  Before you buy that 1200 perhaps you 
>should think about the future of commadore.  I bailed out because I had 
>no desire to have to mail order my games from europe in a few more years.

No problem if you live in Europe

>Also point two is that wing commander is OLD for the ibm, think its been at 
>least a year since its release, and civilization is the same.  I for one got
>sick of waiting to see if they would make an 'amiga version'.  If you want to
>see state of the art (well almost its old too) try wing commander II on a 
>486 - whatever.  Smooth, great graphics (much better then on one) better 
>game play, and the sound is fantastic with a soundblaster (aprox $85 for that)
>now the question is will they make THAT one for amiga, and for that matter

Funny how it was criticized for being too similar to the original. I've got
both on the pc and really, there is hardly a huge technological jump between
the two

>will they make privateer (the new game from the WC series) EVER for the 
>amiga, and will it be in 2 years, long after it has gathered dust on the
>ibm users shelves?
>RT

Will we ever see a decent arcade type game (ie involving sprites) on the pc?
Will we ever see a decent demo on the pc? (not until everyone has a hugely
expensive, fast and I mean /fast/  graphics card)

>(anyone want to buy a 2000?)

I'll take the 1200 thanks.

Really, I don't see the point of these 'you should dump your amiga cause I've
got a pc and I like it' posts, along with some crap about 'they will never 
make this game on the amiga'. They said that about WIng Commander 1.
You could have made this post one line - dump your amiga for the pc.
That way we wouldn't had to have read all this drivel - could have simply 
told you to fuck off. Not interested. Don't care.
From: bull@vaxc.cc.monash.edu.au
Newsgroups: comp.sys.amiga.games
Subject: Re: three-sixty is gone :-(
Date: 25 Jan 93 20:05:32 +1100
Organization: Computer Centre, Monash University, Australia

aq722@cleveland.Freenet.Edu (John Gregor) writes:

> I'll buy anything 360 puts out, and I'll never again buy antoher Psygnosis
> product.  Psygnosis seems to have taken their clue from all those Euro-game
> writers who make games that only run on a single floppy 512K A500, and
> nothing else.

        You'd better not buy Patriot from 360 in a hurry (ok, it's not
available for the Amiga at the moment). The comments I've seen on
c.s.i*m.pc.games say that Patriot sucks more than a nuclear powered
vacuum cleaner. The word is that the manual is no help at all and the
game itself is basically a "wind it up and watch it run" with little
player interaction capability. I suppose the people who've bought it were
expecting something similar to Harpoon vis a vis player interaction.



           Bull@vaxc.cc.monash.edu.au  OR  bull@monu1.cc.monash.oz
                    DOD# 251  '84 VF 750   Closet Ducatisto
             Disclaimer. If you love your llama, let it lambada.
From: cjfst4@cis.pitt.edu (Chad Freeman)
Newsgroups: comp.sys.amiga.games
Subject: Wing Commander graphics mystery solved
Date: 23 Jan 93 16:15:30 GMT
Reply-To: cjfst4+@pitt.edu
Organization: University of Pittsburgh at Johnstown
X-Newsreader: TIN [version 1.1 PL8]

Well folks, the 'mystery' as to why some people see horribly dithered graphics
and some people see pretty nice graphics in wing commander has apparently been
solved.  The reason is this: under 2.04, Wing Commander will use a 32 color
screen.  Under 1.x, the 32 color screens are dithered down to 16.  This is
supposedly because of a faster graphics.library under 2.04.  Check out the
review in comp.sys.amiga.reviews for the story.

(NOTE: I don't know if this is true or not, since I don't own WC)

--
Chad Freeman 					mail: cjfst4+@pitt.edu
			The end.
From: simonart@vnet.ibm.com
Date: Tue, 26 Jan 93 10:48:42 FWT
Newsgroups: comp.sys.amiga.games
Subject: Cheat mode for Leatherneck
News-Software: UReply 3.1

Somebody  (I forgot his name and I deleted the question|)  asked for a
Cheat mode for LEATHERNECK.  I found these infos in old magazines  and
files:

Start the game and type CUTHBERTNECT, then press F3 key. This give you
protection from enemy fire but NOT from your team-mates'  bullets.  To
return to normal, press F3 once again.

Another source says you have to type: CUTH-BERTNECT

I don't have the game and I don't know if this is correct|

Dominique
Newsgroups: comp.sys.amiga.games
From: tmurray@socrates.umd.edu (Tony Murray)
Subject: Analog Joystick Converter (crosspost)
Organization: University of Maryland University College
Date: Thu, 21 Jan 1993 21:48:24 GMT

This was posted to c.s.a.hardware, but I just realized I
saw the original post here, so I've cross-posted my message:
------------------------------------------------------------
Last summer, someone posted instructions on building a cable
to allow an IBM analog joystick to work on an Amiga.  Does
anyone still have a copy of that file, and if so, would you
be willing to email or post it?

Thanks


-- 
--Tony Murray (tmurray@socrates.umd.edu)
  Graphics Illustrator
  University of Maryland University College
From: Mark_Lewis@panam.wimsey.bc.ca (Mark Lewis)
Newsgroups: comp.sys.amiga.games
Subject: Re: GAMES SOULTIONS - PRE NOTICE
Distribution: world
Date: 20 Jan 93 20:18:11 PST
Organization: Commodore Computer Club / PaNorAmA

in reply to your pre notice request i would like to request the following
on behalf of my wife.
       1) colonels bequest
       2)cruise for a corpse,
thank you

-- Via DLG Pro v0.995

Newsgroups: comp.sys.amiga.games
From: hanscs@dhhalden.no (HANS CHRISTIAN SANDER)
Subject: Re: AGA games
Organization: Ostfold College
Date: Tue, 26 Jan 1993 12:43:17 GMT

In article <cluster.534@fs1.mcc.ac.uk> cluster@fs1.mcc.ac.uk (General Access) writes:
>From: cluster@fs1.mcc.ac.uk (General Access)
>Subject: Re: AGA games
>Date: 21 Jan 93 16:26:53 GMT
>In article <19930120.083207.490@almaden.ibm.com> tblanchot@vnet.ibm.com (Thierry BLANCHOT) writes:
>
>
>> In <1993Jan20.160727.4421@aston.ac.uk> Matthew Frost writes:
>> >   Apparently F1GP runs very nicely on an A1200 and I have heard
>> > that someone returned their standard copy of Street Fighter2 to the
>> > shop because it was running too fast on their A1200 to be playable!
>> >
>> The standard original Street Fighter II does not run on the 1200: the
>> loader/protection immediately crashes it. "Someone" certainly had a
>> hacked version which ran on the 1200. Too fast??

Last time I saw SFII in a store there was a sticker on it that read: 

A1200 Compatible.



>
>>**********************************************************************
>>*    Thierry BLANCHOT  tblanchot@vnet.ibm.com   A1200 HD 80MB        *
>>**********************************************************************
>
>
>Not fast at all...about 90% arcade speed
From: 3315943@QUCDN.QueensU.CA
Newsgroups: comp.sys.amiga.games
Subject: Black Crypt help
Date: 26 Jan 93 23:45:23 GMT
Organization: Queens University at Kingston

Help! I am in the dragon level of Black Crypt. I have found and returned one
of the alters but can't find the others. I have gone everywhere I am able to
go and can't find and secret buttons or illusionary walls. I have a 'Dragon
key' but no door to use it in. What am I missing?
 
All help appreciated.
From: nudd@zikzak.apana.org.au (Nai Ying Kwok)
Newsgroups: comp.sys.amiga.games
Subject: Re: three-sixty is gone :-(
Date: 25 Jan 1993 08:44:29 +1100
Organization: Zikzak public access UNIX, Melbourne Australia
NNTP-Posting-Host: zikzak.apana.org.au

aq722@cleveland.Freenet.Edu (John Gregor) writes:


>In a previous article, Harv@cup.portal.com (Harv R Laser) says:

>>If Psygnosis isn't a major game company, then what does that make
>>Three Sixty who has about 20 employees?  I don't know how many are

>No, Psygnosis isn't a major game company and probably never will be.  And
>it doesn't have anything to do with how many people work there.

>Psygnosis is not a major game company because their games don't work. 
>Period.  I have bought 4 Psynosis games.  The number of these games work
>work AT ALL on my system: zero.  0.  Zippo.  None.  My system isn't even
>very fancy - its basically stock.  They refused to do anything about it,
>such as send me a working copy of their games.  They refused to refund my
>purchase price. 

>Contrast this with three-sixty, which sold me a game with a few problem,
>and then, when I called their support number, mailed me a bug fix by 2nd
>day airmail the very same day I called, and all this BEFORE i had even
>returned the registration card.  The new patched version fixed the problem
>I had.  Plus, they produce games like Harpoon.  Any old company can produce
>junk like SOTB - flashy graphics, horribly playability, simplistic arcade
>games.  But a simulation of the depth of Harpoon is not something just any
>old company can crank out.

>That is why psygnosis is not a major game company.  They do not seem to
>have the ability to produce games which run, nor do they fix their bugs
>when I complain that they sold me defective software.  Instead, all their
>products crash. 

>I'll buy anything 360 puts out, and I'll never again buy antoher Psygnosis
>product.  Psygnosis seems to have taken their clue from all those Euro-game
>writers who make games that only run on a single floppy 512K A500, and
>nothing else.

Are you running this in Pal mode? And what do you expect when Psygnosis is
an European company and has to sell to the European market, which has
millions of .5 meg 500s with only one disk drive?  

Now that the 1200 is selling basically as fast as they can push those
little beasties out and demand is ever-increasing I am sure they will do
something about it. 

BTW I have a stock A500 1.3 roms, 2 disk drives, A590 52 mb Quantum with 2 meg
fast and a further .5 fast in the trapdoor and I have not had any problems
with psygnosis games, my experience of which has been SOTB and SOTB II.
And didn't Psygnosis do the distribution of Lemmings by DMA??

NY 

>JG
-- 
---------------------------------------------------------------------------
-                           -                                             -
- nudd@zikzak.apana.org.au  - Quelle Fucking Drag                         -
-                           -                                             - 
---------------------------------------------------------------------------
Newsgroups: comp.sys.amiga.games
From: twang@csc.albany.edu (Teddy Wang)
Subject: World Circuit Grand Prix
Organization: State University of New York at Albany
Distribution: comp
Date: 27 Jan 93 21:25:06

I need someone to confirm whether this game works or not on a 68040 equipped
amiga.  Best bet would be if someone with a Fusion Forty could tell me 
whether or not they can run it off their hard drive before I go out and 
shell out $40 on the program!

Teddy