From: kring@efes.physik.uni-kl.de (Thomas Kettenring)
Subject: ADMIN: Character Summaries List, Part 2 (L-Z)
Organization: FB Physik, Universitaet Kaiserslautern, Germany
Date: Mon, 9 Nov 1992 00:06:26 GMT

**Lancos Erredan**:  (Mike Sander) 344LWKC@CMUVM.CSV.CMICH.EDU

 Lancos is a fairly young human who stands approximately six feet tall.
He has red hair (perhaps his only outstanding feature) and blue eyes. He
wears a dark green outfit that covers most of his (banded mail) armor, and
has a sheathed weapon on each side of him (a long sword on the left, a
scimitar on the right).
 Lancos originally was born in (an unknown part, to him) the realm of
Greyhawk, and on occasion returns there. However, he has travelled through
a good portion of the world, primarily due to a Ranger named Sean McMillian
he met early on is his adventuring career. Sean was (and still is)
determined to see most of the world, and Lancos was happy to come along.
The two not only became friends but learned from each other, Lancos trading
his ability in bowmanship and knowledge of cities for Sean's two-weapon
fighting style and wilderness survival techniques.
 Generica is just another stop for Lancos, although he is never one to
be bored. Even though he has been involved in several escapades that some
people would consider heroic, Lancos has a low ego, and occasionally
downplays his role in favor of the group's accomplishments --fame is not his
goal anyway.


**Listener**:  (The Nightstalker) pope@physics.su.oz.au

 There is Listener, who is a bard.  He plays upon request, a flute,
in which words can be understood, and a lute.  He uses these mainly, but
can play all manner of instruments.  The flute plays soothing music, and
calms all violent action in the bar, including FLAME WARS, (which are not
allowed anyway).  If this does not work, Rowan can throw most out with ease,
and has a rather nice sword that he uses well.  Listener is a bar feature.


**(Rowan) Littlefair (and family)**:  (The Nightstalker) pope@physics.su.oz.au

 The bar is called the Dragons Inn.  The owner is one Rowan Littlefair.  
He is a large burly man, an ex adventurer, who runs the place with his 
wife Mary and young son Bob, who is in his early teens.
 It is claimed that he had some part in the downfall of a dragon, and keeps
some small trophies from the body, but this is not confirmed.  He will serve
just about anything that is not too disgusting in nature, and has a well
stocked bar.  Mary cooks, and cooks well.  Bob will listen to ANY tale told
him of the wide world.  These characters are open for use, but their past
histories are to be written by the founder of the group (me).  They will
not leave the establishment.


**(Father) Lucas Murphy**:  (Clinton Richard Wolf) wolf@cheshire.oxy.edu

 Lucas Murphy is 5'9", with brown hair, brown eyes, and an average build. He
wears a drab brown robe and sandals, and a carved wooden rabbit on a thong
around his neck (his holy symbol). He carries a shoddy-looking wooden staff
(which is actually a Staff of Withering, with some other neat stuff as well)
and is generally gloomy and depressed.


**Luthor Anside**:   (The Dreamer) asg102@psuvm.psu.edu

 Luthor is the last person of the old adventuring group "the Children of the
Blue Star".  He is a 5'6" 150 year old Half Elf with jet black hair, light
blue eyes, and golden skin.  He weighs about 130 lbs and looks like he could
handle himself in a fight.  The most remarkable feature is his movement.  When
walking, he seems to glide.  This is enhanced by his black clothes and BLACK
cape which blends into the shadows making his outline indistinct.  As far as
an occupation goes, he calls himself a "Shadowmaker".


**Maleiu**:  (Alfvaen) aaron@space.ualberta.ca

 Maleiu is a hunter and warrior from the Dark Continent.  His skin is  
dark brown verging to black, and his hair is normally long and  
straight, worn in a warrior's braid, although it has been recently  
cut short.  He is 6'3" and exceedingly muscular.  (18/something  
strength, D&D terms.)  He left his home village after being  
essentially exiled by the chief, and has been wandering the world  
ever since.  He has been separated by his usual group of companions  
when they were captured by slavers and sold separately.  Generica is  
where they intend to rendezvous if they manage to escape.
 He speaks common, his tribal tongue, Dark common(the common tongue of  
the Dark Continent), and a dialect of lizardman.


**Marcel Delacroix (& Rabbi Fishbien)**:
   (Rick Jones) albert@crick.bcm.tmc.edu

 Marcel is a human, and looks like your typical paladin.  However,
he's from the Cyberpapacy (in the Torg RPG).  He is proof of Clarke's 
Law regarding magic and science.  He's currently dressed in plate armor.
An ornate cross hangs around his neck, and a broadsword is in a scabbard 
hanging on his waist.  He's around 6' 3" and powerfully built.  He's got 
black hair in that Moe haircut you see on priests in old pictures.  (No 
shaven tonsure tho.)  He gives off that air of innocence seen in children 
and paladins. 
 The Rabbi Fishbien is a Spirit Chip, a personality inscribed on a
microchip, and mounted in Marcel's head.  The process was supposed to wipe
away all of the Rabbi's 'heretical' tendencies, but the Rabbi's true 
personality re-emerged.  The Rabbi is an expert linguist, and has a 
great breadth of historical and religious knowledge (for Earth, however).
His "speech" appears on a LCD stream across Marcel's field of vision.
Empaths and sensitives can sense the Rabbi's presense, as the process for
creating Spirit Chips involves strange mystical rituals.


**(Bashar) Mardan**:   (Todd McCall) mccall@oswego.oswego.edu

A young man, perhaps 20 years old, with jet black hair and grey eyes, which
constantly scan his surroundings. He has the stance of a trained warrior.His
attire depends on what he is doing.
If adventuring/on-active-duty, he wears military fatigue style clothing over
leather armor. The fatigues are black, with a red heraldric hawk on the left
chest pocket location. A black traveling cloak billows behind him in the wind,
and a longsword with a silver filigreed hilt hangs in a scabbard at his side.
He wears a leather helm with the same hawk insignia.

In other situations he wears grey military fatigues with the hawk insignia
still in the left chest pocket location. Unless expecting violence or if local
customs permit the wearing of a blade, he will not wear the longsword. In place
of the helm is a black beret.


**Max**  (Mithrandir) tkelly@unix2.tcd.ie

   Max is a traveller of dimensions, using very technological means.
He is quite taciturn and doesn't lend friendship easily to anyone. In his
homeworld of Telrir, Max was a CyberWarrior for the Council of Tzarth.
This meant he was one of the few soldiers in a peaceful nation. It also
meant he was a lawman, and other such things. He was equipped as a gold
rank warrior, due to his skill. It was during this time that the planet
was invaded by the Horde. The battle was fierce but quick, and Max lost
many friends. The Telrir people cried to the Warriors to save them, but
the warriors could only watch as the cities were subject to nuclear war.
There was nothing else for it. Max ran into the wilderness, hunted by the
Horde minions all the time. His equipment stood him in good stead, but at
last it was a near thing indeed.
    He found himself trapped in an underground research facility, beating
back the Horde as fast as he could. Then he discovered a gate generator
with the mark of DANGER written across it. Making his decision,the
warrior activated it, messed with the controls and dived through.
   He found himself in Generica, intact, and thankful to be alive.
 
  He is equipped as a CyberWarrior still, for all his weapons work on
Solar Power, and nuclear fusion.
   His chief missile weapons are his two blaster pistols, firing rather
powerful laser bursts.
   In melee, he uses cyber-razorclaws of strong titanium steel, stronger
than most metals he has encountered in this world.
   His armor is made of a material unknown in Generica that is light but
very strong indeed.
   He carries a few bits and pieces with him, but chiefly his most
reliable implants are the Wired Reflexes and Smartgunlink.

   Recently, Max has discovered both a taste for ale and an inherent
immunity to psionics and mind affecting magic of this world. He still is
trying to come to terms with the magic of the world, not fully
understanding it's possibilities.


**Melandra Flametree**:  mcspikgfm@dct.ac.uk

	Born in the Elven community of Vyalia, bordering the Grand Duchy of
Karameikos. Daughter of the leader of the ruling clan and seen as royalty by
the neighbouring humans. Due to inbreeding within the ruling clan, hereditary 
madness had popped up causing the elves to elect a council to control their
affairs. Melandra is one of the few cases of hereditary insanity now found in 
the Flametree Clan. She cannot stand the boredom ensuing from a natural elven
lifestyle and thus has had to adopt a particularly hedonistic attitude to keep
herself occupied and sane. 
	She dresses in varied attire depending upon the time of year and her
lack of sanity. Usually ( if not in battle) it consists of Brown leather riding
Boots, accompanied by green breaches and a dark green jerkin. She has a mottled
brown cloak which she sometimes uses to disguise herself. Most of the time she
will be wearing a blood Red blouse with bright Yellow flames scattered over it,
which is a facsimile of the painting of her armour.
	Over her years away from her homeland she has developed into a fairly
accomplished worker of magic but still hurries onward as it gives her something
to use up the downtime. Thus when she isnt sleeping, she's practicing or 
drinking herself into a stupor, or finding some amiable company for the day and
preferably night. However, she still has a strong belief in her elven heritage
and will rarely question the motives of one of her kindred race.


**Merol of Kirilin**:  (Jorma Pesonen) JPESONEN@viikki.helsinki.fi

Born as sixth son of his father and ninth of his mother, he is an 
acknowledged bastard. He was born in the village of Eidru in Thardic 
Republic in Harn(TM) as a freehold farmer. At the age of 16 he began serving 
in the town militia but shortly after that took off as an adventurer. He was 
going from Aleath to Golotha by a ship, when a hurricane hit it, and he was 
flown overboard. He hung to a piece of driftwood. Next night he saw a pillar 
of light rising from the sea and was sucked to it. He lost consciousness and 
later found himself on a ship in Generica.
He is 150cm tall, weighs 52kg and has light build. His eyes are blue (herited
from his father), his hair completely white, and his complexion is normal. 
He is very young, 17 yrs, and is quite a poor fighter. In militia he learnt 
how to use polearms, spears and clubs/maces etc. 
He is very reliable and honest, keeps his promises, and values those good 
old-fashioned chivalric values!


**Meshtak**:  (Daniel Steven Reinker) dementia@cheshire.oxy.edu

 Meshtak's full name is Meshtakalanummus Slayer-of-the-first-Numpka, which for
obvious reasons is shortened to Meshtak. He is a Draga from the plains of
Drotshava. The Dragas are plains-folk and most of them are very peaceful and
content to herd Grahma all their lives. However, Meshtak got bored with that
life and when an offer came to work for the Hytians, he took it; since 
then he has been a soldier-for-hire. Meshtak is about seven feet tall, very
strong, and is covered with light brown hair. He has a lion-like mane, fangs,
retractable claws, and a cat-like tail with four spikes protruding from it.


**Michael (the Dark Elf)**:  (Michael McAfee) mdm@premise.Prime.COM

 Having recently completed his apprenticeship, the dark elf
is now looking for things to do.  While familiar with most forms
of magic, he is more adept at elemental magic and illusions.  His	
skin is the color of dark midnight, and his long hair that of
silvery moonlight.  He wears his mage robes when he's "working"
but dresses casually otherwise.  He also knows how to fence (he has
a saber) and shoot archery.  He carries a silver dagger as well, a
graduation present.


**Mistletoe**: (Alfvaen) aaron@space.ualberta.ca

Mistletoe was born the only child, which is not unusual in grey elven families,
but her parents had several siblings, which is unusual.  So, by the custom of
her culture, she was given ten names.  Mistletoe is the one she usually goes by
[ADMIN: I'll give you the rest of them once I find her old character sheet...]
but at an early age she began to rebel and never introduces herself by the same
name twice--making up names for herself if necessary.  She is insatiably
curious, and once she gets past a little initial shyness, she will ask you
questions until your ears fall off.  It is perhaps this curiosity that lead her
down the path of witchcraft.  She is quite skilled with herbs and subtle magics
of her sex.  She is also in love with Maleiu.  She is about 4'3", and has long
silver, almost platinum, hair, and a ready smile.


**Moria RuneCaster**:  (Master Hawk) fannicm@WKUVX1

   Moria RuneCaster is a very beautiful female dark elf of moderate height
and slim build.  She can be commonly seen to be wearing a headband, a pair
of high, soft black boots (with two dark grey dagger hilts protruding) over
a pair of brown leather breeches, a tight-fitting shirt made of fine silk
with red runes embroidered on the hems of the sleeves, and bandages
covering her hands and lower arms.  Normally she wears a thick brown,
hooded cloak over these clothes hiding them from view, but from time to
time she does remove the cloak.  Her large blue-silver eyes are very
responsive to her emotions and complement her long, silver hair very well.

   Moria is a powerful psychic who just recently came into control of her
powers and still is reluctant to use them for anything other than defense.
She is also an extremely powerful adept of greater rune magic, perhaps the
strongest alive from her world.  The power of this type of magic, while
limited offensively, is practically unriveled in shielding, conjuration,
alteration, and divination.

   She is extremely jumpy, and tends to react poorly to situations which
surprise her, often combining psionic attacks with reflexive magical
'attacks', often doing strange things like encasing her opponents in
constricting spheres of force, or more drastic if she detects malice,
turning their blood to acid or something similar.

   She is quite friendly, but is timid about making new friends or
attempting to due to the way drow are viewed by most people.  She tends to
be overly trusting, oddly enough, due to the way she has been treated.  If
she is approached in kindness and with no guile she will be predisposed to
that person.  It should also be known that she has no compassion for those
who would do her harm with malice in their hearts.


**Motley Shatterblood**:  (Luke Zurawski) lzurawsk@ux4.cso.uiuc.edu

       Motley is a mongrelman. He wears a brown hooded robe with a rope belt,
       and carries a staff. He's about 5'7". Most of his body is covered by 
       his robe, but the parts that aren't are so bad that you don't want to 
       see the rest. His right hand is covered in thick scabrous yellow skin,
       with an orange clawed thumb and one finger which is basically a crab-
       claw. His left hand is purple and smooth, scaled like a python's 
       skin, with four red opposeable fingers (no thumb) spaced equally around
       the palm. He has feathers an the right side of his neck, fur on the
       left, covering functional gills. His face looks like a ram with a cow's
       horn on the right side instead on the curled ramhorn, one cat-eye (r),
       one insect eye (l), and one doe's eye (lower-l), his left cheek sags
       and a large tusk protrudes from the right lower jaw. He has bristly
       brown hair. He is a wildmage.


**Nightstalker**:  (The Nightstalker) pope@physics.su.oz.au

 The Nightstalker is a tallish human-like creature (assumed human), who
wears dark robes, including a scarf which covers his face.  His eyes are
blue and piercing.  Not much can be said about The Nightstalker which is 
not mere speculation.  It is assumed that he is a wizard of some sort, and
can change his form, cast various agressive spells such a chain lightning
and flame strike, and exercise various forms of illusion and mind control.
 He wields a sword known as Dragon's Breath, which is a flame-tongue with
various properties.  The Nightstalker is a staunch aggressor against evil,
particularly undead and demonkind.  His background and nature remain a 
mystery. 


**Nirvan**:  (Alfvaen) aaron@space.ualberta.ca

 Nirvan is about sixteen, average height for his age but slightly  
scrawny.  He has brown hair and grey eyes.  He's ubiquitous in Low  
City; he's made his living for years by gathering information and  
selling it, and thereby making himself indispensible.  He's also  
learned not to get on the wrong side of the wrong people.  He has  
very acute sight and hearing, perhaps indicative of some nonhuman  
blood in his ancestry, and is also very stealthy, a result of  
lifelong practice.  Everyone in Low City knows him, and if you ask  
about him, he'll find out.


**Ornigan**:  (Alfvaen) aaron@space.ualberta.ca

Ornigan is a black sheep son of a noble family in the Great Heath, a place far
to the east.  His father mostly left him alone to study magic, since he wasn't
close enough to the title to warrant training.  Magic is about his only
obsession, and more than once this has got him into trouble--in fact, once he
was nearly responsible for genocide as a result of an artifact he picked up and
could not get rid of.  He is in his thirties, but sometimes looks older because
of his studious nature and pale skin.  He is a friend of Mistletoe and Bronwen,
but they have had their differences.


**Radan Tsran**:   (Timothy Vaughan) vaughan8670@iscsvax.uni.edu

 Dressed in plain clothes most of the time, Radan is an artist.  He 
seems to have more behind those innocent eyes of his, though.  One could 
say he has a "Healthy" glow to his aura and himself.  A presence of 
good surrounds Radan, and he knows that he is different than other 
people; among the people in the Dragon's Inn, he finds that he "fits in" 
better.  Radan was given the gift of healing at a very young age, and 
now he is discovering its uses; throughout his travels he has been using 
his gift to give others a second chance that they would otherwise never 
have.  Somehow that just feels right to Radan.  Personality-wise, Radan 
will be kind and gentle to those who need it, and will never instigate 
a fight unless backed into a corner.  He is cheerful and always willing 
to help out anyone who asks it of him.  This may prove to hurt him in 
the future, but for now, he is willing to take that chance.


**'Raelf**:  (Stephen Hutchison) hutch@ibeam.intel.com

 'Raelf looks like the archetypic surfer-jock - about 5'8", tanned, muscular,
clean-shaven, sunbleached hair raggedly cut at just-above-the-ears, and
drifting into his eyes.  He has very straight teeth, and the casual smile of
someone with no responsibilities.  He looks like a fighter but is very polite
and deferential.  He speaks the Generic common-tongue with a strange accent.
He wears no armor, and carries no weapons, but does have a strange sort
of shield, wooden and very nicely finished, with an abstract design on one
side and runes on the other.   He habitually wears just a pair of short breeks
of a dark material, threaded with bright colors in a complicated design, and
a belt or bandolier with five small rune-sealed boxes.
 He's an elementalist mage and an artificer, as well as a martial artist; he
is much older than he looks, and despite appearances, is not a human.


**Rhoan Pathkeeper**:  (Randy Leep) slskq@riverheights.declab.usu.edu

 Rhoan Pathkeeper is physically about 6'0" and is not overly muscular.
He has shoulder length curly brown hair and eyes that are brown around the
edges and green around the iris.  His major weopons are battle-axe and hand-
axe, which he throws with great skill.  His demeanor is warm-hearted and 
honest.  He can be serious when the situation demands.  Favorite drink is 
warmed mead. He is based more on the mountain men of west than on a Robin 
Hood style woodsman.  He has two bear companions, one older and the other 
a cub, currently staying at his camp in the woods.  Other skills/abilities/
items may become apparent later.


**Rhys**:   (Gavin Williams) willimsa@unix1.tcd.ie

 Rhys is a medium height (about 6') male.  He dresses quietly, in fairly
loose clothes.  His speciality is unarmed combat, eastern style.  He 
walks with a low, loose, slightly rolling gait.  There is, however, not
just a physical side to his training.  Through long practice, he has 
mastered the art of meshing his Ki, or spirit, with his body, and thus 
is extraordinarily attuned to his surroundings.  An interesting point to
note is that, of all who know him, none have ever seen him *initiate*
a combat.


**Rollik**:  (Steven Cavanagh) scavanag@neumann.une.oz.au

 Rollik is a somewhat more than archetypal Swashbuckler. He
just LOVES a good dramatic entrance, and swings off things with
a carefree laugh whenever possible. He wears beautifully 
embroidered, loose- fitting clothing (white shirt and black
breeches), has a golden earring in his LEFT ear, a thin
moustache that adds to his dashing character, and wears
a black, robin-hood style cap with a deep red plume. He is
about six feet tall, and wields a rapier (rumoured to be
magical) in his right hand and a parrying dagger in his left.
On his right hand he wears a white glove for slapping
enemies in the face when challenging them to mortal combat
(though rumours connect this to his style of dancing).
Companion of Timelord.


**Rowan**:  mgcaa@uxa.ecn.bgu.edu

 Rowan (no one knows her last name) is woman of about 22 who got a job at the
Dragon's Inn as a bard.  She and Listener usually work on opposite sides of
the pub, but sometimes they play duets.  Her main instrument is a harp but
she also has a crystal lute which was a gift to her from Drax.  She has
long, mostly straight, dark brown hair; she is about 5'4" and has attractive
features, but when she is not playing or singing she tends to blend into the
crowd.  Her eyes are very expressive, but she tends to look down a great
deal.  She is very quiet and doesn't talk much about herself, although she
seems intelligent once you talk to her.  She seems a little lost most of the 
time, and is drawn to those who are kind to her.  But there is a lot she 
isn't saying.-'~?  Currently her only apparent friend at the inn is 
Serene the barmaid.  


**...sage**:  (Pete Calvert) PCALVERT@ECONOMICS.ADELAIDE.EDU.AU

 ...sage is the librarian in charge of ancient and magical texts in 
Generica's Great Library. He is also blind, albino and a Drow.
Found as a youth by the library staff, he studied magic long and hard and 
was eventually able to cast a permanent true-seeing on himself. He has no 
idea of his past history and is in search of any information that might 
unlock the cloud in his mind. He is now an archmage who specialized in 
defensive and divining spells, and has acquired some other strange abilities 
from adventuring. *more may be revealed later*


**Salamander**:  (Jim Craig) jmc6182@ultb.ics.rit.edu / linus@nick.csh.rit.edu

 Salamander is a male elf, about 5 feet in height. He is proficient in magic 
and swordfighting, though he prefers the magic.  He has dirty blond hair, 
which is long in the back and is usually worn in a pony tail.  His clothing 
is typically royal blue, mixed with greens and purples.  When acting as a 
merchant from Oakendale, he wears bright reds, oranges and yellows.  He always 
has a dark green cape.  He also has a silver pin in the shape of a salamander, 
which is pinned on his shirt over his heart.


**Sarbrek**: ( Cynan McWilliam ) s924716@minyos.xx.rmit.oz.au

  Sarbrek is a unusually cheerful Karalia, always smiling or grinning happily
he likes to socialize and mingle. He wears the white leathers of the Karalia 
and carries the normal war-glove and short scimitar. He always smiles but
never laughs at the expense of someone, he is willing to help anyone in 
trouble and willingly admits it. He seems very trustworthy and spends much
though in following his codes of honor which prevail through his attitude to 
events. His status patch shows a silver war-glove crossed with a scimitar. 
His white fur shimmers beautifully by whatever light is present and he often
throws his head back sending his long white mane shimmering. He talks a bit
about his past but mostly in the vague way that you can attribute to the
Karalians. His one unusual feature is a violent twitch he suffers in his left 
hand when ever he approaches or is approached by someone wearing a large amount
of silver. But this he just laughs off as a weird allergy. Overall he seems
like a nice trustworthy person who could likely help out a few people in 
trouble.


**Seltic**:  (Jeff Barnes) barnejd@wkuvx1.bitnet

  The man known as Seltic was the son of an elven noble by a human female
kidnapped by the Duskwoodian elves.  His mother died in childbirth, and his
father showed only minimal interest in the half-breed, sending him off to be
raised as an assassin for his house.  Seltic showed great skill with blades and
proved an apt pupil.  However, they were unable to train all of his compassion
out of him.  At 16, he fled Duskwood, earning the wrath of the assassin clan
and his father, for he took with him his father's sword Whisper.  He lived day
to day, doing what he had to do to survive and selling himself as a hiresword.
He developed a cynical, sarcastic, yet charming and ever-joking shell and
retreated into it.


**Serene Uhtsong**:  (Laurie F. Alden) alden@coos.dartmouth.edu

 Serene Uhtsong is the Barmaid of Dragon's Inn.  She is 4'11", has grey
eyes, long auburn hair in a ponytail, and is very graceful and quick.
She likes guessing what people need to drink before they order it.  She
is also a Fog Dancer, an expectant mother, and an adventurer whose primary 
skills are in a martial art.


**Shade**:  (Morgan "the Dreamer" Broman) mabr@sweden.hp.com

 6'1" tall. Dark brown hair. Eyes grey to green depending on his mood. Slightly
pointed ears. Carries a silver earring w. a small dragon's claw gripping a 
ruby in his right ear. Dressed in green shirt, black trousers and black boots.
Black leather wristguards and wide black leather belt. Armed w. a bastard sword
and a long fighting dagger. Slim build but well muscled. Moves like a fighter.
Has been rumored to use magic, but you know about rumours....!?
According to rumours he appeared after a terrible thunderstorm...!?


**Silken**:  (Mithrandir) tkelly@unix2.tcd.ie

 Ever a mysterious figure, Silken is an elven thief who busies himself
with other peoples' affairs by many means, chiefly listening from afar.
He is handsome, and likes to act as mysteriously as possible when the
mood takes him.  His customary garb is silken cloth of a grey hue.
With him at all times, in a scabbard, is his sword, Nighthawk.
This sword often provides aid of a highly unusual nature.
Silk originaly hails from the West, or so he says.  He has many hidden
talents, and some claim that he has the ability to use spells.  This is not
true; Silk is psionically gifted however.


**Simon ap Oridan**:  (Jeff Barnes) barnejd@wkuvx1.bitnet

  Swordsman.  Scholar.  Crypt robber.  Hero.  All of these are parts of the
human warrior known as Simon ap Oridan.  Simon is a normal man, 6'5" with black
hair and near-perpetual beard stubble.  He is a slayer of ghosts, a sage, a
sometime adventurer, and the nearest thing in Generica to an archaeologist.  He
carries a magical blade called Widowmaker and is generally thought to be the
victim of some dark curse.


**Splunk**: (Christopher M. Steiner) csteiner@oucsace.cs.ohiou.edu
NPC
   Bartender  of the Drift Inn, husband to Ghurney, and probably  the  only 
halfling  bartender to be seen in a few month's travel.  He's  about  2'11" 
and 63 lbs.  with dark hair and a greyish-black complexion that has more to 
do  with the smoke in the inn than anything else.  The bar is actually  set 
to  human  height, as this is the height of most of his  customers,  so  he 
keeps several boxes behind the bar to step upon when taking orders, serving 
drinks, etc.  Try to keep him from sounding too much like Tatoo...


**SunStorm**:  (Patrick "Paradak" Rannou) Rannou@info.polymtl.ca

 SunStorm the half-Stone half-Storm Giant: 11'10" feet tall, when in the
dragons-inn he can't stand upright while wearing his helm. He wears a
golden full plate armor with a Golden-dragon-on-field-of-fire depiction on
the chest, and a Great Helm in the shape of a Golden Dragon's head looking
down. On his right side is a Golden scabbard covered with many runes. On
his left side is a big silvery purse with golden strings and an embroidered
motif: a strange golden flower. SunStorm's face is square shaped, with a
wide and flat nose. He has yellow hair and beard, deep blue eyes, and a
slightly greyish skin. He is particularly noted for his hulking figure and
booming voice, and some might say he is a munchkinist character. SunStorm
was born in the world of Titania, world of Giants, Dragons, and Demons. He
came from the city of DiamondRise through the DiamondGate. His quest
involves the search for the accursed Gratanich GemStone.
 SunStorm has recently been reduced to a third of his size.  He prefers
heroic quests in otherworldly locales.
 TrueSilver the Silver Dragon: An adult huge silver dragon born of Titania,
he is SunStorm's friend for life. TrueSilver has clear blue eyes and a
soft voice for a beast his size. He is wiser than one thinks, but doesn't
like too much being used as a mount. TrueSilver, like all Dragons from
Titania, is an accomplished DragonMage. The extent of his powers is unde-
termined since he uses his spells only in the most dire of circumstances.
 ShockWave the 2-handed Zweihander DiamondSword: A millenia-old sword, the
blade of this sword is cristalline like a diamond. The guard is of silver,
with the two side ending in the shape of dragon's heads pointing toward the
end of the blade. The handle is of carved silver with, on each side, 3 big
gems. From guard to bottom: a a diamond, a ruby, an emerald. The Blade
radiates a blue light, and when he (it?) speaks, he/it hums softly, the
light changing intensity to match the intensity of the voice of the sword.
It's special purpose is to slay Demons, it was forged in the magical world
of Titania, at the same time as the creation of the DiamondGate. ShockWave
has some attitude, and wants to meet other magical swords. ShockWave knows a
lot of things from the old Titania, like the year the last human died, etc.


**T-600**:  (Steven Cavanagh) scavanag@neumann.une.edu.au

The T-600 is a terminator with rubber skin (mentioned by Kyle Reese in
the first movie) that was accidentally sent to Generica by an early
testing of the time displacement equipment. His mission is to kill humans
of importance, thereby creating a noticeable disturbance in what he thinks
is earth's past and showing Skynet that the machine works.
	The machine is massively muscled, and passes for human unless
closely examined, where his features appear to be that of someone with
lots of makeup, or a shop window dummy. Underneath he has the same 
endoskeleton as the later 800 series, so he is just as unstoppable
but slightly less effective as an infiltration unit. Damages to his
rubber skin can be healed with clerical healing powers. He will work
with other evil characters as long as they are not human.


**Thk**:  (Michael Rigler) rigler@galileo.IFA.Hawaii.Edu

 Thk is a lizardman fighter/shaman from the delta marshlands near Generica. 
He is physically and mentally superior to the average lizardman, and his
talents led him to become the king and military commander of his people.
He has expanded their territories and standard of living significantly, to
the irritation of the neighboring civilizations of humans, demi-humans and 
humanoids.  Under his cunning and open-minded leadership, his military 
machine has become quite formidable, and the neighboring kingdoms have 
recently signed peace treaties and opened up trade accords -- an unheard
of situation!  Humans treating with lizardmen!
 Recently, while at the height of his power and popularity, Thk led a force
of his warriors against an ancient white dragon that had been terrorizing
his people.  In the course of the battle, the dragon was slain, but Thk
was frozen and fell from a cliff into the sea.  The block of ice containing
him was picked up by curious sailors and brought to the Dragon's Inn (for
some silly reason).


**Timelord**:  (Christian Girard) cgirard@neumann.une.edu.au

 Timelord is male, just over six foot tall, with brown eyes and brown 
hair that is cut short front and sides, but long and braided at the back. He
is well-muscled.  Master of armed and unarmed combat, he is armed with katana
and wakizashi.
 His armour is a leather/chain/leather for upper torso, with soft
leather breeches specially made for flexablility.  Shoes are black leather,
as is the rest of his clothing.  The boots and breeches have fine silver
tracings down the sides.  Also has a voluminous black cloak.  Wears a single
black leather gauntlet on right hand.
 Companion of Rollik, the Swashbuckler.


**(L.T.) Token**:  (Eric Grabowski) IO20776@MAINE

 L.T. Token, Human Barbarian (he prefers just to be called Token)
is 6'5" about 225 Lbs., blonde hair and is all muscle. Unlike most of his
kin he has come to trust magic due to his long association with Farnham, who
is a gnome illusionist. When Farnham and Token parted ways Farnham left him
a ring of dimension walking which Token has used to explore many worlds. Token
has a weakness for tavern wenches and ale and usually can be found on any
of a hundred worlds sitting in the corner of an inn.


**Toscon**:  (Christopher Steiner) csteiner@oucsace.cs.ohiou.edu

   Toscon is entirely too fond of the color dark-blue and has even gone  so 
far as to get the appropriate dragon killed to get dark-blue leather armor, 
miscellaneous  clothing, scabbards, etc.  He's about 5'3", 157  lbs.,  black 
hair, and, usually, golden tan skin.  He's actually a thief (mostly out  of 
boredom)  and  not  a very good one at that.  In  fact,  many  people  have 
wondered  why  he is still alive.  This has something to do with  the  fact 
that  he's already been killed once (and resurected by some  nice  friends) 
and  constantly  keeps moving from town to town.  He's probably  made  some 
nasty enemies, but he hasn't seen any sign of them yet.  The only weapon he 
carries  is  a black short sword, which no-one has ever seen him  use.   He 
currently has been hired by Aglarond along with Effandir.
	 

**the Traveller**:  (Dennis J. Nichols) dnichols@engr.latech.edu

He carries a crossbow with silver engraved notches (number of kills??) , a 
peculiar looking staff, a bastard sword with gold and silver markings is slung 
at his side. He looks as if he could kill with a touch, and well he could. 
His face and hair are given to elven features, but his build tends toward a 
stout human, and has beard a dwarf would kill for. He carries the pouch of a 
mage. He is wearing ivory and black leather armour, as well as ivory and 
black gaunltets and boots. He looks as though he has ridden a thousand miles, 
and almost has. He claims no one place as home.


**Sir Tyrone**  (Jon Gad) jng53092@uxa.cso.uiuc.edu

A brave an noble Paladin for several years, Sir Tyrone's career was abruptly
ended when he was infected with a rare form of lycanthropy.  During times of
stress or during a full moon, Tyrone changes into a dreaded WereRabbit. 
Laughed out of his adventuring party, and unable to be taken seriously across
the Realms, Tyrone gathered his possessions (including the Great Sword of 
Rabbitkind) and (literally) leaped through the gate to Generica in the Great
Desert.  In human form, he appears to be a tall, muscular man with short brown
hair, a moustache, and brown eyes.  In Were-form, he is a man-sized bipedal
white rabbit.  In full rabbit form, he looks like a very cute one foot long 
bunny.


**Valgar**:  (Raymond H. Rich) rhr9081@hertz.njit.edu

 Valgar is a tall, lean man approaching middle-age.  His ragged hair is
turning prematurely grey.  He is heavily scarred from his many years of
harsh slavery.  Valgar is well-muscled, but not overly so, as though his
body had reached its most economical state; strong and resilient without
needless bulk.  He is attired in whatever comes readily to hand, but one
thing remains constant:  His forearms, from wrist to elbow, are ALWAYS
covered.  Valgar never carries a single weapon for any extended period of
time, for he feels that reliance on any one single means of defense is a
sign of weakness.  "Killing is easy, it's getting away with it that's the
hard part," is his motto.


**Vardrek**: (Cynan McWilliam) s924716@minyos.xx.rmit.oz.au

  At six foot four Vardrek is slighty taller and also stronger built than the 
average Karalia male. Like all Karalia he has a pure white coat of soft, thick
fur, but with one outstanding exception, his long mane is of the purest silver
and shines and ripples beautifully whenever he moves with his fluid graceful 
step. He wears the typical Karalia garb of a suit of pure white leathers sewn 
together so perfectly the seams are almost invisible. Hanging at his side is
his war claws, a heavy looking silver glove with large razor sharp claws, and
a short bone handled silver scimitar. His status patch shows a solitary silver
claw ( as with all such patches the meaning is lost to all non Karalians )
On his back he wears a thin white leather backpack that he rarely opens.
Vardrek is very controlled but has a very cheerful side which he lets show once
he knows people fairly well and isn't in a big group. He spends much of his
time looking for signs of previous Karalia presence, this he does with a very
stern countenance and very closed mouth.


**Wanderer**:  (Shaun Hovers) shaun@liv.csc.ac.uk

  He is 5'2" tall, strongly built with blond hair and blue eyes.
He carries at his back two curved swords and currently wears leather
armour with ivory bands. He is never seen without the swords. He does
carry other weapons however including a set of 5 triangular bladed
daggers of different length and type, a short bow and a pouch of darts.
The darts are held in a pouch hanging from a pocketed belt.
His only other item of equipment is a solid box backpack specially designed
for his needs. In manner he is frequently sarcastic with a dry sense of
humour, making quick decisions when necessary. In combat he is fast, deadly
and unused to having to explain his actions.


**William Bolivar Smith**:  (Cameron Neylon) cam@gu.uwa.edu.au

 William is a gentle and shy character. Though he will
argue violently on subjects important to him, he prefers
to stay in the background. 
 His chief passion is pottery, and it is something he is
very good at. He also sometimes employs magic to aid his
work. His specialty is small figurines of dolphins that
appear to be diving through a clay sea. 
 He carries, at all times, a potting wheel of adjustable
size, a round stone to balance it on, a staff to spin it, 
and various types of clay.


**Young William of Tell**:  (Tom Scudder) tomscud@owlnet.rice.edu

 Young William (of Tell) is the cousin of Dougl, Karl's apprentice, and the
nephew of the legendary William Tell.  He is young, naive, given to making
longwinded speeches, and unbelievably lucky.


**Zacharia Relson**:  (Marc B.A. Read) read%orion.physics@ox.ac.uk

	Tall, thin, human. He has long black hair and dark eyes, and is
clean-shaven. His clothes (boots, trousers, tunic, cloak) are all made of
the very finest materials, but are a little ripped and torn. The predominant
colour is black... A rapier hangs from his belt.
	Zach is a nobleman, who is used to getting his own way. He's new to
this part of the world, and seems very angry most of the time. What's a
youngster of nineteen doing wandering the world? You sense that there's a
story here somewhere.....

**Zia**:  (Jeremy Nelson) gujn@uniwa.uwa.edu.au

 Zia is very small and thin with long untidy black hair.  She looks like
a street urchin: her clothes are a little old and well worn, and don't
fit terribly well.  She is carrying a hessian sack.
She has a slim bangle around her ankle made of Bamboo.  She grins a lot.


END OF LIST
**************************************************************************

--
thomas kettenring, 3 dan, kaiserslautern, germany
...and then the dragon ate the princess and the knight, and he lived happily
ever after.   -- Grandma Addams telling Wednesday a story (paraphrased)