HDTenEightyP/NetNews huggingface dataset:
From: mooreej@craft.camp.clarkson.edu (Edward J. Moore)
Subject: Re: fool's errand: need help
Organization: Clarkson University
Date: Mon, 16 Nov 1992 03:51:16 GMT

nbb3647@ritvax.isc.rit.edu writes:

>I'm stuck in fool's errand.  I forget the name of the puzzle I'm on, but I
>candescribe it well...  There are three five letter words you have to make out
>of the letters available.  For the life of me, I can't get 3 words out of
>these...  at least not the ones it wants.  the 15 letters are:

Now you've gone and messed the letters up... the words you're looking for
are 'ditch','roast','empty'  , I think.  I'm not looking at the game right
now, and I couldn't tell you which order they go in from left to right, but
I'm pretty sure those are the words.  Hope this helps.

Ed.

Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: Laser Squad
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Mon, 23 Nov 1992 14:52:55 GMT

>I used to play a game on the Amiga called "Laser Squad".
>I thought it was the most fun multi-player game I've
>ever played.  I've heard rumors that it is/has come out
>on the PC.  Does anyone in net-land have any information
>on this game.  Is it really the same game as the Amiga version.
>If it is, I want to get it badly.

Yes, it is coming out.  Through the recent joint merger between
MicroLeague and Krysalis (of the U.K.).  Should be out for the PC
within a week or so.  Maybe out now. 
-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "It's hard to RTFM when you can't   |
|  205-730-4019 - voice      |  FIND the FM.."                     |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|

Newsgroups: comp.sys.ibm.pc.games
From: eda858xsft@vx24.cc.monash.edu.au
Subject: T2029 - Help etc...
Organization: Computer Centre, Monash University, Australia
Date: Wed, 18 Nov 1992 03:17:58 GMT

Will sombody post here or me a semi-walk through (locations of cards etc) for
the final mission (the one in skynet)

Thank you...

Also what does everybody think is the ultimate combination of weapons etc.
From: gchen@reed.edu (Mark Aranedes Jin'lewood Chen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wizardry 7 : Dark Savant Item List
Date: 23 Nov 92 08:44:44 GMT
Article-I.D.: reed.1992Nov23.084444.11308
Organization: Reed College, Portland, OR

In article <1992Nov23.025347.2555@newshub.ccs.yorku.ca> liana@nexus.yorku.ca (Liana Simons) writes:
>Is anyone interested in a weapon, armour, amulet, ring, book, reagent, and
>miscellaneous item list for Crusaders of the Dark Savant.  This is not a
>complete list although it does span 4 or 5 pages.
>
>If enough interest is generated, I'll post it on the net.
>
>Wanderer
>
>Boy is that 1000-eyed beast hard!
>
>-------------------------------------------------------------------------------
>Liana Simons                         | WANDERER - Robert Simons
>Cat Owner,                           | Wandering through cold silicon hallways,
>Cat Lover                            | Seeing everything, but nothing,
>and Cat Owned!                       | Forever Wandering, The Wanderer
>-------------------------------------------------------------------------------
>                    Those who compute together, stay together.
>-------------------------------------------------------------------------------


yes!
mark
Newsgroups: comp.sys.ibm.pc.games
From: sci30139@nusunix1.nus.sg (TAN CHYE HEE)
Subject: Re: UW Questions...
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Mon, 23 Nov 1992 05:16:58 GMT

Bill Shields (bshields@tartarus.uwa.edu.au) wrote:
:
spoilers follow:















 
: What do I do with the crystal splinter?
:
Use it to show you the way into the hidden tombs.
 
: How do I get into the tombs?
: 
: There are 3 'massive' doors in the prisons--can they be
: opened?  If so, how?
:
After you kill Tyball, you will get two keys from him. One of them opens
the doors.
 
: Speaking of doors, on the escape route there is one right
: at the beginning across a short jump.  How do you open
: that one?
:
Someone behind one of those massive doors will give you the key.
 


	Gilbert



Newsgroups: comp.sys.ibm.pc.games,misc.forsale
From: write@eff.org (Glen Cox)
Subject: MS-DOS Compatible Games for Sale
Originator: write@eff.org
Organization: Electronic Frontier Foundation
Distribution: usa
Date: Mon, 16 Nov 1992 01:39:07 GMT

**** MS-DOS compatible Games for Sale *****

All prices are postpaid.  I'm willing to trade, as well.

$15  Conquests of Camelot (EGA)
     Sierra On-Line, 1989
     512k, 8mhz or faster recommended
     Supports: Tandy Graphics, CGA, EGA, MCGA, VGA and Hercules
     Recommended: Hard disk, mouse/joystick optional
     Sound: Roland MT-32, Ad Lib, Game Blaster, and others
     3.5" and 5.25" disks     

$40  Falcon 3.0
     Spectrum HoloByte, 1991
     12MHz 80286 minimum; 20MHz 80386 recommended
     1MB RAM with DOS 5.0 required; 2MB RAM with EMS recommended
     VGA graphics required
     Sound: AdLib, Roland, Sound Blaster
     Joystick and mouse optional but recommended
     Math coprocessor support
     Hard drive required
     1.44MB 3.5" disks

$30  Global Conquest
     Microplay, 1992
     640k, DOS 3.0 or higher required; hard disk recommended
     High-Res EGA (will not run in MCGA)
     Joystick supported, mouse recommended
     Sound: IBM, AdLib
     Modem play
     5.25" disks

$30  The Perfect General
     QQP, 1991
     Requires: 640K RAM, blank floppy disks or hard disk
               DOS 3.0 or above (5.0 compatible)
     Graphics: EGA or VGA graphics card, color monitor
     Optional: Mouse, Joystick, AdLib, Sound Blaster,
               Modem or Null-modem cable with two machines
     3.5" and 5.25" disks

$30  Rules of Engagement
     Mindcraft, 1991
     Required: CGA, EGA, VGA or Tandy 16-Color
               640K RAM; Dual drives or Hard Disk
     Recommended: 8MHz performance or better
     Supported: Mouse, Roland, AdLib, Sound Blaster

$30  SimCity Set - SimCity, SimCity Graphics Set 2, Handbook (Tips)
     Maxis, 1989, 1990

$35  Theatre of War
     Three-Sixty, 1992
     Required: 286 (or better) and hard drive
     Graphics: Super VGA: 2Mb RAM & 256K SVGA Card
               VGA: 640K RAM & VGA/MCGA Card
     DOS 3.3 or newer (DOS 5.0 highly recommended)
     Mouse recommended (optional)
     Sound: AdLib, Sound Blaster, Sound Blaster Pro
     1.44MB 3.5" disks

$25  Ultima VI
     Origin, 1990
     Recommended: 640k, mouse and hard drive
     Graphics: 256-color VGA, MCGA, EGA, CGA, Tandy 16-color, Hercules
     Sound: Roland, Ad Lib, Game Blaster (CMS), Innovation, Covox
     5.25" disks

-- 
/== Glen E. Cox =============================================================\
|  write@eff.org  |  CURRENTLY SEEKING: Rex Stout, Three at Wolfe's Door      |
|  GEnie: G.COX3  |                     P.G. Wodehouse, Mike                  |
| DELPHI: MRWRITE |                     Ed McBain, 'Til Death                 |
Newsgroups: comp.sys.ibm.pc.games
From: "david milligan" <david.milligan@canrem.com>
Subject: kyrandia help!!!! in bell
Reply-To: "david milligan" <david.milligan@canrem.com>
Organization: Canada Remote Systems
Distribution: comp
Date: 15 Nov 92 12:01:19 EST

Hi Wei,

WY So could anyone just tell me how to
  get the other key from the portrait in the bell room !!!  HELP!!!

Pick up the mallet and use it on the bells like this: green, white, 
gold, blue. Get the key from the safe. Ok? good luck.

David.
---
  1st 1.02b #779  This won't take long, DID it?
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
Newsgroups: comp.sys.ibm.pc.games
From: jadams@wam.umd.edu ((CyberMind))
Subject: Out of This World Help Needed
Organization: University of Maryland, College Park
Distribution: usa
Date: Wed, 18 Nov 1992 20:44:54 GMT

Ok... in the scene after you jump off the building and swing with the eaves
into that cathedral type place.... once you turn off the power, what do you
do?

I made the one ghuy surrender, and killed the guy up top.... then what? I 
turned off the power and nothing happened...

Help!
_JosH
 
-- 
---
Finally a .sig! No more:
   The University of North Carolina does not necessarily share the
      feelings with the author.... etc....
Newsgroups: comp.sys.ibm.pc.games
From: ghost@next10csc.wam.umd.edu (.)
Subject: Re: HUMANS -- level 7
Organization: Workstations at Maryland, University of Maryland, College Park
Date: Mon, 16 Nov 1992 17:34:57 GMT

In article <PETE.92Nov14104825@mips.fidata.fi> pete@mips.fidata.fi (Petri  
Helenius) writes:
>   Has anybody succeeded completing the seventh level on HUMANS? We're 
> really stuck on that one ;-(
> 
> Pete
> --
> --
>  Petri Helenius, Fimeko-Data Oy 
>  Phone +358-0-458 2421, Telefax +358-0-458 2425
>  Internet pete@fidata.fi, Snail: Hollantilaisentie 36, 00330 HKI,  
FINLAND
>  X.400    /C=fi/ADMD=fumail/PRMD=inet/O=fidata/S=Helenius/G=Petri/
>  Looking for Unix(r) FAX-system ?   Mail queries to fdfax@fidata.fi

i have seen this game in magazine ads. what's it about ? is it *another*
cutsie lemmings type thing ?
Newsgroups: comp.sys.ibm.pc.games
From: chambers@hal.emba.uvm.edu (Christopher A Chambers)
Subject: Wiz 7, Weapon shoppe help?
Organization: University of Vermont, EMBA Computer Facility
Date: Tue, 17 Nov 1992 18:40:15 GMT

  I still have not been able to find a way into the Arms of Argus
weapon shoppe in New City. I have heard one hint, that says that the
Umpani's first question is the one he really wants answered, but have
still had no luck. At this point,  a spoiler would be welcome.

thanks in advance.



-- 
   ####################################################################
   |        Christopher A. Chambers         | All that we can not see |
   |       (chambers@hal.emba.uvm.edu)      | we call invisible.      |
   |    Computer Science Graduate Student   |   -- The BUGGLES        |
Newsgroups: comp.sys.ibm.pc.games
From: ptran@sciborg.uwaterloo.ca (Phat H Tran)
Subject: Re: Is it good to have a new kind of video card?
Organization: University of Waterloo
Date: Tue, 17 Nov 1992 05:35:42 GMT

In article <1992Nov16.164626.7383@jupiter.sun.csd.unb.ca> y70q@jupiter.sun.csd.unb.ca (LAM) writes:
>In article <102104@bu.edu> shimkevi@buchmf.bu.edu (Sergey Shimkevich) writes:
>>
>>Personally, I think that this is a great idea. A video card with some sprite
>>co-processor. maybe even hardware scaling and rotation. The only problem would
>>be establishing the industry standard.
>
>Ha.. Look at Gravis UltraSound. It does have 32 channels mono digitized
>sound, but it is not an industry standard. Look at Adlib, it was not
>an industry standard either, but it becomes a standard nowadays.
>

Lest there be any confusion, the Ultrasound is not only mono, but also
has 16 panning channels in stereo.  The card is outstanding for just
around $150US.  Someone has even said that it sounds as good or better than
his Roland in some respects.  Although its backward compatibility with
the current Adlib/SB standard is somewhat imperfect, the card has such
great potential that it may soon become the standard that other cards 
have to be compatible with.  Right at the moment, a few titles supporting
the Ultrasound have been released (eg. Star Control 2) and apparently
several in-the-works productions will be supporting it as well (eg.
rumour has it that Strike Commander will be among those that will 
support the card, seeing as how EA, a big pusher of the Ultrasound, has
bought out Origin, and Chris Roberts, the game's author, purportedly
owns one).  
 
>I think the key point is to have someone open this game video card market
>first, and gain awareness from some designers, manufacturers, and
>programmers. They will eventually support the game video card, given
>the benefit of the game video card (scroll several background at the same
>time, hardware zoom, draw object at specified location, etc.).
>

As for pumped up video cards, I wouldn't mind hardware sprites and such,
but would rather have a vector processor to handle polygon graphics.
I'm much more a sim fan than an arcade games fan.

Phat.
Newsgroups: comp.sys.ibm.pc.games
Subject: Gods Cheat ????
From: $jacksonjw@brandonu.ca
Date: 19 Nov 92 17:13:42 CST
Organization: Brandon University, Brandon, Manitoba, Canada

I downloaded the cheat programs for Gods.(train,train2,train3)
My question is, how do you use them.  What does Gray - and
Gray + mean?

Thanks,
       JJ 

Newsgroups: comp.sys.ibm.pc.games
From: jfe@alchemy.tn.cornell.edu (Brian Chung)
Subject: U7-Throne of Change/Virtue Help!
Organization: Alchemy International
Date: Sat, 21 Nov 1992 22:54:56 GMT

	I'm very near the end of U7, but I'm stuck in the last dungeon.
Can someone tell me where the Throne of Virtue is?  I understand that I need
to sit ont the T of V to get to the fourth place that Throne of Change
takes me to, but I cannot find T of V for the life of me.  Thanks a million.

-- 
T. H. Brian Chung                      | Happiness is...              
Internet: jfe@alchemy.tn.cornell.edu   | "Tea, Earl Grey, hot."
Bitnet: jfe@cornella                   | 210 Lake St. Apt. 11-A 
DECnet: CESR10::THC                    | Ithaca, NY 14850  Tel: 607-272-1543 
From: dlow@pollux.svale.hp.com (Danny Low)
Date: Wed, 18 Nov 1992 21:47:33 GMT
Subject: Re: Wiz 6 - I done something wrong?
Organization: HP LOVECRAFT DIVISION
Newsgroups: comp.sys.ibm.pc.games

>(Andrew Trotman) 
>I have not done the following:
>Returned the Hookah pipe (excuse spelling).
>Understood the function of the bottle oracle and the corked bottle.
>anything with 'the small hole just large enough to let the rats in'.

How did you get out of the castle without freeing snoopcheri?

>I have seemingly completed the mapping of the land-mass that containg the
>temple of Ramm, the Enterance to the Castle and a tiny dungeon.

Got any Ramm items you can wear to disguise your party?

			   Danny Low
    "Question Authority and the Authorities will question You"
	   Valley of Hearts Delight, Silicon Valley
	     HP CPCD   dlow@pollux.svale.hp.com
Newsgroups: comp.sys.ibm.pc.games
From: datta@cs.uwp.edu (David Datta)
Subject: Re: FTP sites
Organization: University of Wisconsin - Parkside
X-Newsreader: TIN [version 1.1 PL6]
Date: Mon, 16 Nov 1992 01:06:31 GMT

Joshua Randall (randall-joshua@yale.edu) wrote:
: No, the people at WUarchive are *not* listening.  They have every
: right to delete anything they want, any time they want to.

Yes, they are. They do not do the deleting, some wize-ass user does.

-- 
-Dave datta@cs.uwp.edu

		Now where did I put the crackers & cheeze?
From: kshel@casbah.acns.nwu.edu (Konstantin Shelimov)
Newsgroups: comp.sys.ibm.pc.games
Subject: Are we gonna live in a mice kingdom?
Date: 16 Nov 92 02:57:26 GMT
Article-I.D.: news.1992Nov16.025726.5674
Organization: Northwestern University, Evanston Illinois.


	Hey, guys, do you like what's going on in the game production world?
How do you feel about mice intention to do away with keybords?

	What I mean is the almost complete disappearance of keybord-oriented
'type-in-word' adventure games (by Sierra et al.). All the new games 
they release are of the mouse-oriented 'click-icon' type.
	Recently I purchased Quest for Glory I in the new VGA version. It 
happened so that I had played QFG II EGA version before and 
so  had a basis for comparison. The new game has really great graphics and 
sound effects. The only thing that spoiles my pleasure from playing it is this
mouse-oriented interface. It restrains the number of things you can do, 
contains explicit hints in itself and thus makes the game easier and less 
interesting. I like the old keybord-oriented  interface much more 
and wonder why all the new VGA games go with the mouse-oriented one.
	Am I the only one who doesn't like it? Or maybe there are lots of
people all around the world who curse and spit when they see one more mouse-
oriented game? That's the topic for a discussion, isn't it? 

	Moreover.
	I see two goals game producers pursue by introducing mouce-oriented
interface. 
	1). Making a game more convenient to play. It's really much easier
just to click a button than to type in something like 'put airsick bag in
bottle of hair rejivenator', especially when you're not exactly sure how to 
write 'rejuvenator'.
	2). Making a game easier. How the hell can I expect people to buy
Leisure Suit Larry 4, when the only thing they could do in LSL3 was visiting
the Comedy Hut and getting their hard-earned one point. They'll probably buy a
game where the only thing you have to do is to click everywhere on the screen
with different pictures until you get some positive result.
	And obviously people do find mouse-oriented games more convenient and
easier to play. If mouse-oriented games didn't allow game
producers to attract more customers and make more money they just wouldn't
produce them. But it seems to me (and I wonder if I'm right) that at the same
time they're loosing sympathies (and money!) of lots of people who appreciate 
not only cool graphics and sound, but consider a game as a kind of intellectual 
challenge. 

	And still moreover.
	If there's really a lot of people who share my opinion about
mouse-oriented games there's a way for game producers to make even more money.
All they have to do is to produce new games both in mouse- and keybord-oriented 
versions. As far as I understand, that won't add much to a game cost of
production. But by doing this they'll probably substantially increase the 
number of buyers of their games. Moreover, it's a good thing
to do also from the promotional point of view  because it will clearly 
demonstrate their concern about customer needs and appreciation of diversity 
in customer tastes.
Newsgroups: comp.sys.ibm.pc.games
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: Wizardry 6 Endings
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Distribution: comp
Date: Mon, 16 Nov 1992 17:12:08 GMT

In article <EUPCHURC.92Nov15141528@rio.nmsu.edu> eupchurc@nmsu.edu (Evan Upchurch) writes:
)
)I was just reading some articles on W6 to see if I could help any lost
)souls out.  To my surprise somebody wrote that there were three
)different endings to this story.  I spent one hell of a lot of time on
)this game and had no idea that the writers threw in this little twist.
)This has probably been discussed already on the net so I would be
)grateful if somebody would fill me in on the other endings via e-mail.
)
)BTW did anybody meet the dinosaur out where the faeries were ? Did you
)kill it ?  It sure was a tough SOB.

Yep.  I only saw the dinosaur once.  I didn't kill it, having underestimated
it :-(.  It seems to be a quite rare encounter.

Newsgroups: comp.sys.ibm.pc.games
From: iikkap@mits.mdata.fi (Iikka Paavolainen)
Subject: Ultima 7-Penumbra
Organization: Microdata Oy, Helsinki, Finland
Date: Wed, 18 Nov 1992 19:07:41 GMT

After placing the hammer on the plaque at Penumbra's house (this is no big
spoiler!), the plaque reads "Pick item carefully to keep going". I've tried
nearly every item possible but nothing happens. What is the next item to place?
Answers in E-Mail.

Thanks.

--
 __/|_  ,  ,--------------------------------------------------------------,
/o    \/:--| Iikka Paavolainen / iikkap@mits.mdata.fi, in Espoo, Finland  |
\__~__/\:--| "I won't have a battle of wits with an unarmed opponent."    |
   `    `  `--------------------------------------------------------------'
Newsgroups: comp.sys.ibm.pc.games,connect.audit
From: raelun@ibmpcug.co.uk (Paul Ellis)
Subject: Re: Anyone got X-Wing simulator.
X-Disclaimer: The views expressed in this article are those of the author
	alone and may not represent the views of the IBM PC User Group.
Organization: The IBM PC User Group, UK.
Date: Mon, 16 Nov 1992 16:34:42 GMT

In article <gtewing.721647545@unix2.tcd.ie> gtewing@unix2.tcd.ie (EGG MAN) writes:
>
>If any one out there has got a copy of the X-Wing Demo would they please
>mail it to me as I don't have access to any FTP sites.
>		Much appreciated,
>			EGG MAN.
>				(gtewing@unix2.tcd.ie)
>
>--
> cat egg

Could you count me in on that request as well please.

The UK sees precious little of these demos etc.

Email raelun@ibmpcug.co.uk

Many many TIA

Rae.

-- 
Paul Ellis - raelun@ibmpcug.co.uk  -- Virginnia Water, UK.

The above may not be 100% correct, but I think its atleast 97% mine !
Relax and Have fun !! The Rest will sort itself out eventually !! ;-)
Newsgroups: comp.sys.ibm.pc.games
From: mellum@skyler.mavd.honeywell.com
Subject: RFI: Patches for F3/OFT If/Where
Organization: Honeywell Systems & Research Center
Date: Tue, 17 Nov 1992 18:13:06 GMT

I know, I should have been paying attention to past posts on this subject, but
I never thought I'd buy F3/OFT, but that was before Best Buy had F3 for $25. If
someone could please tell me if there are any patches for OFT and where they
are located, it would be greatly appreciated.

Ron
mellum@skyler.mavd.honeywell.com
From: bb693@cleveland.Freenet.Edu (Sarmed E. Shammas)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: CIV: Bug with Great Library?
Date: 20 Nov 1992 20:21:12 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: bb693@cleveland.Freenet.Edu (Sarmed E. Shammas)
NNTP-Posting-Host: hela.ins.cwru.edu


In a previous article, heidi@ucthpx.uct.ac.za (Heidi de Wet) says:

>I'm playing Civilisation V1, and I'm getting strange behaviour with
>the Great Library.  I built it a while back, and have never acquired
>any technology from it.  Sometimes I get a message like "Religion
>cancels effect of Oracle" and all my cities go into revolt, but I
>don't actually get Religion.  What's going on?  Is this a known bug,
>or am I missing something?
>
>
The library is only useful if you are behind in technologies: it will get
you techs from the other civilizations. If u are ahead in tech, then it is
useless, except for WOW points.

as for your second point, if some other civ gets religion before you do
then that will cancel the effect of the the oracle. it doesnot necessarily
have to be you who has the religion advance.

Hope this helps

Erick

-- 

-------------------------------------------------------------------------------
S. Erick Shammas {:-)  |  bb693@cleveland.Freenet.Edu  |  Laughter is like
                       |  shammas@ecn.purdue.edu       |  medicine to the heart
From: rxa21@po.CWRU.Edu (Ranjit Annamalai)
Newsgroups: comp.sys.ibm.pc.games
Subject: StarCon2 Crack
Date: 20 Nov 1992 07:11:05 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: rxa21@po.CWRU.Edu (Ranjit Annamalai)
NNTP-Posting-Host: thor.ins.cwru.edu


I just posted a crack that DOES work (I haven't had anyproblems with the
starmap) and it is on wuarchive in the pub/MSDOS_UPLOADS directory.
Ranjit
From: harald-f@dsv.su.se (Harald Fragner)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: MM4 on OS/2
Date: 17 Nov 92 17:18:22 GMT
X-Newsreader: TIN [version 1.1 PL6]

maw@desire.catt.ncsu.edu wrote:
: 
: 	Has anybody out there gotten Might and Magic IV to work under OS/2?
: When I always run it, I get to the opening screen, and then it exists with
: the message: MM4 ran out of low memory.
: 	That's awfully odd, since when I use the mem command in the OS/2 
: DOS 5.0 session it says that there are 589xxx bytes free!  Does anybody
: know which DOS settings I could use to get this game to work under OS/2 ..
: or will I just have to boot DOS to play it like I've been doing.  

You could set DOS_HIGH and DOS_UBM to ON. That will give you 50K or so
of extra low memory.

/Harald