HDTenEightyP/NetNews huggingface dataset:
From: pwb@newt.phys.unsw.edu.au (Paul W. Brooks esq.)
Newsgroups: rec.games.netrek
Subject: Spell it right - AUSTRALIA (was Re: Screaming at the Sun
Summary: Spell it right - AUSTRALIA
Date: 18 Nov 92 04:44:44 GMT
Organization: University of New South Wales

In article <Qf1Pst_00VpHE3DlYz@andrew.cmu.edu>, "Timothy C. Worsley" <tw1r+@andrew.cmu.edu> writes:
> 
> 	What does it meant that you could kill your team-mates over the lag?  I
> killed people in Austrailia.  This does not meant that the lag did not
> exist.

This isn't anything personal about this poster - I've seen it in many
other posts as well. Its spelled Australia - there's only one 'i'.
Get it right :)

Paul Brooks        |Internet: pwb@newt.phys.unsw.edu.au
Uni. of N.S.W.     |If you have trouble sleeping, try lying on the end of
Kensington NSW 2033|   your bed. With a little luck you'll drop off. 
AUSTRALIA          |                              - Mark Twain.
From: paulsen@eniac.seas.upenn.edu (Brian Paulsen)
Newsgroups: rec.games.netrek
Subject: Re: RSA (Was: RSA gobbledygook)
Date: 21 Nov 92 00:37:53 GMT
Organization: University of Pennsylvania

Seriously, how many blessed borgs are out there?  Furthermore, how many
blessed borgs are out there in source code form?  Why not just report
suspected uses of blessed borgs to the server god and let them take care
of it.

A changing of the reserved.c could be done, but this RSA stuff seems a
little extreme.

Brian
From: danny@cs.su.oz.au (Danny)
Subject: Lag and the standard on bronco (SC bombers rule!)
Organization: Basser Dept of Computer Science, University of Sydney, Australia
Date: Mon, 16 Nov 1992 01:21:17 GMT

In article <1992Nov12.044606.8322@galileo.cc.rochester.edu> markiel@callisto.pas.rochester.edu writes:
>Hrm. Let's try bronco.
>
>----128.2.210.65 PING Statistics----
>100 packets transmitted, 86 packets received, 14% packet loss
>round-trip (ms)  min/avg/max = 300/402/557

I see your problem now!  The best lag I can hope for is about 650ms, but
packets loss is normally 0%...

I spent two hours playing on bronco last Friday (about 12-2am bronco time).
Lag started at 2000ms, climbed to 2500 and then fell gradually to around
900... packet loss 3% overall.  I only fired about 20 torps in the whole
game - once to kill a GBed player to clear the slot, and once when I joined
in a base ogg (and I managed to get a full 8 torp stream onto the base!)
As usual I SC bombed (I can type "I am SC bombing" the second I get onto
bronco and be sure noone else is already doing it...) and managed to kill
over 200 armies while giving away about 40 kills.  I thought that was
reasonable going given the lag.

Anyhow what I wanted to say was that there is a massive shortage of people
willing to SC bomb or base on bronco.  There are plenty of planet scums,
and quite a lot of oggers, but noone ever seems to bomb.  I was the only
person on my team bombing with any dedication, and noone on the other team
was bombing at all as far as I could see!  It is also hard to find people 
willing to base (you have no idea how frustrating I find this!!), and they 
often aren't too cluefull - some of them just die, some of them wander off 
towards the front line for no apparent reason and then die :)  (I've seen 
some really good bases on bronco, but they are the exception rather than 
the rule.)

>Well, I'm not sure about guzzler, but I know who won't be playing netrek
>tonight (or, maybe it's time to challenge danny on a west coast server :-)
>
>P.S. You know, I start to wonder when some foreign countries have better
>network connections to bronco than I do.....

Just wait till the West-Pacific Rim fibre optic cable comes in!!

ICMP Redirect - SC bomber with lag
Death - scumming for Admiral with ratings 12+
danny - best base in the Southern Hemisphere
From: bdhall@lucky.ecn.purdue.edu (Brian D Hall)
Newsgroups: rec.games.netrek
Subject: Re: freedom of bitmaps
Date: 16 Nov 92 14:37:37 GMT
Article-I.D.: noose.1992Nov16.143737.8628
Organization: Purdue University Engineering Computer Network



	Why not just make the bitmaps CLIENT side only.  This is how it works
now anyway.  Just make them changeable for the user.


    Brian
From: blojo@xcf.berkeley.edu (Jon Blow)
Newsgroups: rec.games.netrek
Subject: Refusal to Play?
Date: 18 Nov 1992 21:01:22 GMT
Organization: xcf
NNTP-Posting-Host: cory.berkeley.edu

> If what I heard was correct, GB would not show up for the game if LAR 
> played on calvin for the re-match.  So LAR took the time and effort to 
> setup a UCLA server and drove here to accommodate the GBs!

This is Total Tripe (tm) as far as I'm aware.  I've no clue where this
idea came from.

  -Jon (Hell Peacock)
Newsgroups: rec.games.netrek
Newsgroups: rec.games.netrek
Date: Mon, 23 Nov 1992 20:29:00 -0500 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: history of netrek

	I've been told that xtrek originated from UCB, not MIT.  I don't have
sources to check, so I could very well be wrong.  Sorry.  I know
absolutely that netrek came from UCB.

ZZnew guy
From: jnelson@lpl.arizona.edu (Jeff Nelson)
Newsgroups: rec.games.netrek
Subject: Re: Neural Net cloak recognition
Date: 23 Nov 92 04:35:35 GMT
Organization: Lunar & Planetary Laboratory, Tucson AZ.


>Wow, sounds great...first useful thing I've heard neural
>nets used for. I would have otherwise replied by mail, but
>you didn't have a mail address in your sig, and
>I doubt <news@organpipe.uug.arizona.edu> would get to you...:)

Dang, I should have anticipated that... my email address
is nelson@soliton.physics.arizona.edu.  There are quite a few
interesting problems involving very high performance/speed
pattern recognition in high energy physics, btw, if you are
looking for something to fill your time.  With the SSC coming
out, these poor physicist are running around trying to find
ways of determining which data is interesting and which is not
(this decision needs to be done every 16 ns, of the 100MHz of
events only about 10 Hz can be saved for consideration.)


>So, which simulator did you use? Can I see the inputs?

I used JETNET which is a ftp-able neural net simulator 
supposedly designed for use in high energy physics although
I have come across nothing at all that limits it generality
in the slightest.  Hmm..... unfortunately looks like I lost
the name of the ftp site, if anyone wants it e-mail me.
The only thing real problem with JETNET is that it is written
in FORTRAN (blech!).

I'll mail you specifics directly, along with the program
I used to generate the data.  Looking back I see that there
was one striking simplification that I should not have made,
that is I assumed that the most recent update was always
current (ie when the robot needs to spot a cloaker, it would
always have just recieved an update).  This allowed me to 
normalize the problem in terms of a reference point which
the actual position *must* be within 1000 units of in either
direction.  This also offers an additional implied data point
of 0.0,0.0,0.0.  Maybe I'll try to rerun without this assumption.

				- Jeff (Miles Teg)
Organization: Sophomore, Materials Science and Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Thu, 19 Nov 1992 20:11:47 -0500 
From: Dylan Sawyer-Villers <ds8t+@andrew.cmu.edu>
Subject: Busted

This afternoon I kept logging onto Bronco (at 5:00).  I would get into
the game and immediatly get busted.  I tried the normal client, and also
the RSA, and got the same result.  There were a couple of people there
who might know (wizard, balton, zznewguy..).  Is it me, or does god hate
(no rick, not you).

G
Xref: sparky rec.games.netrek:10171 talk.bizarre:39229
From: echeverr@scf.usc.edu (5150)
Newsgroups: rec.games.netrek,talk.bizarre
Subject: Re: Red Alert! Need History and Opinions About Netrek! Help a Fellow Netrek Player! This is Not a Drill! It's Almost Christmas for Crying Out Aloud! S.E.X.!!!
Followup-To: poster
Date: 23 Nov 1992 19:19:29 -0800
Organization: <censored>
Distribution: world
NNTP-Posting-Host: girtab.usc.edu

In article <1es4lrINNbqq@agate.berkeley.edu> beorn@berkeley.edu writes:
>I can stop playing any time I want.  :-) 

Famous last words.

5150
Newsgroups: rec.games.netrek
From: sherod@news.Colorado.EDU (Mad DDogg)
Subject: NBR Proposal:  Remote Option Window.
Organization: University of Colorado, Boulder
Date: Tue, 17 Nov 1992 22:04:43 GMT

Proposal:  Let it be possible for someone to open an Option window
for any player who does not have a .xtrekrc file.

Discussion:  Something like sending the player

R4 -> R3: (OPTION_WINDOW)

opens a window on your screen in which you can set their options.
Note this should only be allowed if the person does not have a
.xtrekrc file so only the clueless are affected.  This would allow
you to open various windows for them as well as assign them a rational
key map, etc.  Surely everyone will agree that this is a good idea
to combat clueless teammates.

Mad DDogg
Organization: Robotics Institute, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Wed, 18 Nov 1992 13:18:09 -0500 
From: Nanci Ann Miller <nm0w+@andrew.cmu.edu>
Subject: Re: The use of profanity
	<1992Nov17.164137.5828@msuinfo.cl.msu.edu>

adc@tardis.msu.edu (Alan D. Cabrera) writes:
> > I hope that you, Alan D. Cabrera, come to the realization that you are
> > wrong to leap into a newsgroup -- which you don't even actively participate
> > in -- and moralize and threaten and proclaim yourself a candidate for
> > moderator.  
> 
> So, Felix S. Gallo, I can't post my opinion unless I am already an
> active poster such as yourself.  If everyone followed that rule then
> the only ones who could post would be people such as yourself; a
> situation I'm sure you desire and actively promote by your actions.

I think that the issue here is not how much you post, but how much you play
the game!!  Alan, what netrek character name do you use when you play?  How
many hours has it got?  What servers do you play on?  What times do you
play on them?  What INL team are you on?  How much do you REALLY know about
netrek from playing the game and experiencing the things that are talked
about on this bboard first hand?  Feel free to post your opinions, but if
no one ever remembers playing with you then people are going to feel that
you're opinions do not hold much weight since they are coming from the
keyboard of a relative novice.

Nanci
Newsgroups: rec.games.netrek
From: bdhall@lucky.ecn.purdue.edu (Brian D Hall)
Subject: Re: Character customization
Organization: Purdue University Engineering Computer Network
Date: Tue, 17 Nov 1992 19:23:14 GMT

In article <62091@mimsy.umd.edu> leonard@mimsy.umd.edu (Leonard Dickens) writes:
>
>Also I would like to see meaningful base stats maintained.
>


	Yes.  I like this.  I want this.  NBR proposal??????


   DarkHorse
From: rone@girtab.usc.edu (Ron Echeverri)
Newsgroups: rec.games.netrek
Subject: Re: GB at LAR
Date: 18 Nov 1992 23:32:45 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: girtab.usc.edu

In article <1992Nov18.024245.28557@pasteur.Berkeley.EDU> von@cory.Berkeley.EDU (Steve Von Worley) writes:
>In article <1ec8h0INNhkh@skat.usc.edu> echeverr@scf.usc.edu (5150) writes:
>>Let me put it this way:  We are cursed with a loser Cisco router somewhere up
>>the CERFnet.  We don't know where it is.  We can't fix it as it is not ours.
>>We deal with it.  So should you.
>There is no reason the teams in the INL should have to deal with playing
>on a server which has a shitty connection to the outside world.  
>Considering your pompous attitude and your statement that you would use
>bad lag as a means of advancement, I would be happy if USC was
>banned from playing in the INL unless they ran their home server on some 
>machine which was connected to the net in a decent manner.

I'm sure you would.

HEY:	a) It's not our fault.
	b) We have to play with this lag anywhere outside of USC.
	   This means it is NOT, i repeat, NOT a one way deal that
	   screws over our opponents only.

>Doubt it will happen, but if you keep blurting like you have been, you
>never know!

You call me pompous, and then you seem to emulate me.  Good example.

>[Note:  I do not play for the Golden Bears and I am in no way associated
>with them.]

[Note:  I do not play for the L.A. Riot and I am in no way associated with
them.]

I've already posted this crap 3 times.  The only people who complain are
the Berkeley people.  Spaceace! has pointed out that our lag is the worst
in the country.  Imagine how it must be for us to play INL games.

Now leave this alone.

5150
Newsgroups: rec.games.netrek
From: jecoleb@eos.ncsu.edu (have clue, will travel)
Subject: Re: Biggest Scum Ever
Reply-To: jecoleb@eos.ncsu.edu
Organization: The Ghost Of Christmas Past Society
Date: Fri, 20 Nov 1992 04:52:01 GMT


gdearing@magnus.acs.ohio-state.edu (Gregory D Dearing) writes:
>In article <BxzF71.AoF@ulowell.ulowell.edu> oneill@cs.ulowell.edu (Brian 'Doc'
O'Neill) writes:

>>[Description of scumming deleted...]
>>Actually, I found him. The user is jimhsu@W20-575-85.MIT.EDU, and the names
>>he used were Sum Yung Guy and Papa Bear, and he used Harold, Bob RAleigh,
>>and several others to T-mode scum. He was a Commodore as Papa Bear, and a
  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  ||||||||||||||||||||||||||||||||||

>>Captain a Sum Yung Guy. Here is a complete list:

>--Wait a sec.  Exactly what did he do that was worth deleting all his
>characters over?
(attention directed to above arrows)
Enough said?

>I don't see it as being wrong unless you're playing the ships on both sides.
Ah, apparently so.

				--Commodore Video Sex Pope, NCSU
				--"Like you NEED to T-mode scum to advance 
					on ulowell, anyway... sheesh. ;) "	

                         jecoleb@eos.ncsu.edu 
          ---------     have clue, will travel.    ---------
  "I am a penis. Worship me."--lead singer of rock band Bicycle Face,
vainly attempting to gain attention of the crowd at the Cat's Cradle
in Chapel Hill, while opening for Mojo Nixon & The Toad Liquors
Newsgroups: rec.games.netrek
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Subject: Re: RSA question (Why only US and Canada)
Organization: School of Computer Science, Carnegie Mellon
Date: Sat, 21 Nov 1992 05:24:49 GMT

jwh@fat-controller.sodor (probably jwh@fat-controller.cs.bham.ac.uk,
god knows how they managed to fuck up the internet addressing) is
apparently comprehensionally-challenged, for he gibbers:
> trown@ecst.csuchico.edu (Nick Trown) writes:
> > Well, here is the reasoning. The developers of RSA have a US patent on the
> > stuff. Therefore they are worried that countries that they don't have a 
> > patent will get it. That is why crypt is needed... Sorry all of
> > you non-US and Canadian people.. :(
> > 
> 
> Then Why use RSA you twinks?
> 
> 
> 			James.

Now, for all those hard-of-thinking Brummies out there, I'll go over
this one last time.  Here, take my hand, it's really not that
difficult.  Just kickstart your last remaining neuron and see if it
can grasp all these concepts before burning out:
 1. PKP (hereinafter known as "The Bad Guys") have patents on all
    forms of Public Key Encryption technology in the USA.  Or at least,
    they claim to have, and they have Big Bad Lawyers to back them up.	
 2. Therefore, if we want to use PKE (which seems to be the best bet
    for authentication) within the USA, we have to use something from
    The Bad Guys. 
 3. Luckily, The Bad Guys are forced to distribute RSAREF, a not-for-
    profit implementation of RSA, which is a currently-in-vogue PKE
    method. 
 4. Unluckily, the US government (hereinafter known as the
    "Unbelievably Dumb Guys") classes PKE technology as munitions, and
    doesn't want any nasty pinko commie Europeans using it.

So, in order for US players to play abroad (and vice versa) using PKE
technology, one of two things has to happen:
   a) non-US players get ahold of RSAREF, thereby breaking the export
      regulations of the Unbelievably Dumb Guys,
or b) US players get ahold of client and server code that uses eg PGP
      in place of RSAREF.  This will violate the patent of The Bad
      Guys.

See?  It's a lose-lose situation.  *Someone* has to break the law.

Hypothetically speaking, I'd be happy to use a PGP binary that I could
FTP from a non-US site, because I think the chance of a lawyer
knocking down my door and demanding that I pay PKP damages to be
somewhat remote.  Unfortunately, this continues to be purely
hypothetical, because no non-US hackers have come forward to do the
work.  Maybe it'll take Alan Cabrera giving them his code with a big
ASCII arrow saying "insert PGP here" before that happens...

Spaceman "oops, there goes his neuron" Spiff
From: trown@ecst.csuchico.edu (Nick Trown)
Newsgroups: rec.games.netrek
Subject: CLUE NIGHT AT GUZZLER
Date: 19 Nov 92 23:50:52 GMT
Organization: California State University, Chico
NNTP-Posting-Host: guzzler.ecst.csuchico.edu


	From now on guzzler will be clue day every thursday.
The way this will work is after you log in the server will give 
you a warning saying "Captain!!! You have a very important message!".
You then check your messages and will see:

GOD->YOU This is a clue hour.
GOD->YOU To remain in the game you must return the string:
GOD->YOU clue:Capella

When you return the clue string the server will thank you and you
can go on your way. You are given approx. 1 minute to enter the string
before you are booted out. In this way players that don't know how
to send and read messages will at least not be allowed in. This is not
the most complete method and as I get ideas and such I may implement them.

Nick Trown
Netherworld
Server God of Guzzler
Newsgroups: rec.games.netrek
Subject: Re: Scrimmages
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Date: Mon, 23 Nov 1992 16:48:46 GMT
Reply-To: hill@norman.vi.ri.cmu.edu
Organization: School of Computer Science, Carnegie Mellon

Sandia writes
> In article <By61B4.5y3.2@cs.cmu.edu> hill@norman.vi.ri.cmu.edu writes:
> >Good tom, good.  Scrimmages are fun.  My point is, why should a LaRiot  
> >scimmage versus Deep Hurting count any less than an LaRiot game versus  
> >deep hurting?  They both are games..a games a game.
> 
> Welll, I really think we should keep distiguishing between scrimmages 
> and actual INL games.  A scrimmage is a practice game in which both
> teams, well, practice, without much pressure.  Often, the entire 
> roster may not make it because they have lives.  In an INL game, on the
> other hand, everything is tense, and there is no room to try new
> tactics or strategies without totally self destructing.  Pride is
> on the line.
> 
> My point is that scrimmages allow a team to practice, experiment, etc.,
> with little penalty.  An INL game, on the other hand, is where this 
> practice comes into play; you play the best, most consistent game you 
> possibly can.  Both are good.
> Sandia

Sorry, I should've been more clear.  I've been up for over 24 hours now,  
so bear with me :).  I don't want to do away with scrimmages.  I just  
think that if teams want to play over x games and they want them to  
officially count, we should let them.

Rob
Newsgroups: rec.games.netrek
From: mccoy@ils.nwu.edu (Jim Mccoy)
Subject: Re: RSA question
Reply-To: mccoy@ils.nwu.edu
Organization: The Institute for the Learning Sciences
Date: Fri, 20 Nov 1992 05:51:51 GMT

In article <1992Nov18.183612.12619@alijku05.edvz.uni-linz.ac.at>, ppregler@risc.uni-linz.ac.at (Peter Pregler) writes:
> In article <books.112.0@fsunuc.physics.fsu.edu>, books@fsunuc.physics.fsu.edu
> (Roger Books) writes:
> ....
> > are both wrong.  The bogus thing about it is the world has written their
> > own RSA stuff anyway.  PGP, Pretty Good Protection, uses public key
> > crypto.  It's maintained and improved overseas.  For more info on this
> > (and proposed mandatory private key registration), see SCI.CRYPT.
> > 

The thing about France restricting internal use of cryptography is correct,
at least according to the denizens of sci.crypt.  

> 
> I can see no essential difference between the current RSA-implementation and
> using PGP. From a European POV getting one of them may violate US-law.
> All we can do is implement this here in Europe and you can import it to the
> States. However, there is no legal way to get the american blessed binaries
> back to Europe. I can see no practical way out of this.

As has been mentioned before, the RSA patent is only applicable within the
US.  In Europe it is no patent/copyright/whatever violation to implement
your own version of RSA and distribute it.  So far the best suggestion
seems to be to make everything about a client except the actual rsa code
public, with well established calls to the rsa routine.  Let the non-US
people write thier own version, let someone there compile them with the
proper keys, and everything will work again.

jim
--
Jim McCoy          |  PGP 2.0 Key md5 hash:
j-mccoy@nwu.edu    |  61323c49024cb089337c78a05aafe8c6
mccoy@ils.nwu.edu  |  finger mccoy@ils.nwu.edu for public key


Newsgroups: rec.games.netrek
From: ppregler@risc.uni-linz.ac.at (Peter Pregler)
Subject: Re: Where can I find crypt? (SOLUTION)
Organization: RISC, J.K. University of Linz, Austria
Date: Fri, 20 Nov 1992 09:17:14 GMT

In article <1992Nov20.055518.15838@galileo.cc.rochester.edu>, markiel@callisto.pas.rochester.edu (Andrew Markiel) writes:
> 2) Unless a way for foreign players is found to allow them to interface
> with the RSA server (by some hack) I expect it will take less than a
> month for some code to (accidently, of course) find it's way out of the
> country. My question is, what will be done if it is found that
> 1) the crypt key
> 2) an RSA binary, or
> 3) the complete RSA code
> has gotten out of the country? If the answer is "nothing", then I think
> foreign players need not worry too much, as I have great faith in the
> human capacity to get what people want.
> 
The answer is "nothing" - or does anyone of you want to ftp a new client every
week?. I DO NOT worry about it. I cannot imagine that any  server-god is
willing to change his keys weekly. And players won't get new binaries that
often. And Mike (the crypt-key guy) does not have the time to change the key
that often, etc. So what will happen? - Nothing!

-Peter.

-- 
Make a remark, it's ridiculous to leave all the conversation to the pudding.
-------------------------------
Peter Pregler / RISC, University of Linz, Austria
Bitnet: K315470@AEARN.BITNET  Internet: ppregler@risc.uni-linz.ac.at
Newsgroups: rec.games.netrek
Subject: Re: GB at LAR
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Date: Tue, 17 Nov 1992 13:52:22 GMT
Reply-To: hill@norman.vi.ri.cmu.edu
Organization: School of Computer Science, Carnegie Mellon

5150 writes
> Utter bullshit.  Any USC team has to deal with the exact same kind of 
> lag playing outside of Southern Cal.  We will play our games at calvin 
> because it's the only advantage we can get, since we have the exact same 
> 1-min-freeze-every-10-min lag playing elsewhere.

Well, I think that LA-Riot should be commended that they decided to set up  
a server at USC rather than UCLA.  They could've played at calvin and told  
you to live with it.

> My team next semester is going to play on calvin unless we can actually 
> set up servers in ucsb or sdsu to accomodate whiney boys who can't deal 
> with lag.
> 
> 5150

This is extreme.  Calvin is the absolute worst lag in the US.  Dealing  
with lag is one thing, dealing with calvin lag is something all together  
different.  I think you were good sports in moving your server away from  
calvin...every game that you can do this, you probably should...this is  
why CMU teams don't play games in the .cs cell, but in the .andrew or the  
ece cell.  People complained so much about cs lag, we moved our servers  
to elsewhere.  I'm sure one day we will be forced to play on the cs  
network again because there won't be a free machine for a server...when  
that happens, I expect a lot of lag cries.  The moral of the story is to  
balance good sportsmanship with the idea of home-field advantate.

Rob
Newsgroups: rec.games.netrek