From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: Timing the Razor
Organization: University of Illinois at Urbana
Date: Tue, 15 Sep 1992 03:55:37 GMT

u895174@bruny.cc.utas.edu.au (Tim Morris) writes:


>Dear net.masters,

IMO, Blanka is a very good match for Guile.

>Today I was fighting a couple of guys that owned the machine (classic
>SF2), so they were pretty competent.  (Err, fighting them in the game, 
>that is..!)  I was Guile, and managed to wipe out Ken, Ryu, Chun Li and even 
>Dhalsim (this guy is a pretty good Dhalsim).

>But I crumbled when I came up against Blanka.  This guy kept kicking me
>out of the razor kick!  He was using Blanka's aerial middle kick on
>the way in.  Once my charge was gone, he just kept jumping in at me.
>I was forced to keep blocking until I was pushed into the corner, at
>which time I was helpless.  Why?  No razor kick charged, no standing
>attack that can hit a jumping-in Blanka, and inferior aerial attacks.
>Once I slipped up, it was Blanka combo time after which he could afford
>to play out the round.

Well, I usually play the Blanka end of this story, but I've played
Guile as well.  If you time the razor kick at late as possible, you'll
never get hit.  Be patient.  Wait for Blanka's foot to be near your
crouching Guile hair-do and then razor.  Works against all attacks,
including Chun Li head stomps, forward kicks, and anything else you
may have problems with.

>So Guile Masters, what's the solution?  What's the correct timing for
>the Razor Kick?  (I was using Roundhouse, does that make a difference?)
>What do you do when you aren't charged and Blanka keeps jumping in
>making you high / low block?  (Of course he throws in the occasional
>land-right-next-to-you-and-face-munch when you aren't expecting it...)

If he's truly a Blanka master, then you have very little hope.  From
your description of his attacking style, he doesn't even take you as
a serious threat.  This is how I play Blanka when I'm not up against a
Guile master.  Once you become better, he'll immediately change his
playing style.  I, for one, have several different playing styles for
each level of player.

Anyway, here's what you can do:

Walk back and throw a slow sonic boom.
If:
  Blanka jumps over it, you can:
    a) walk back and Back hand him
    b) walk back and standing forward kick him (VERY effective... I hate it!)
    c) forward sweep him before he lands (Beware Blanka's fierce claw!)
    d) walk under and throw
    e) jump forward and roundhouse kick
    f) jump forward and aerial throw (for the fancy ones :)
  Mix it up well and this makes life hard for Blanka.

  Blanka jumps straight up, you can:
    a) Back hand if you're relatively close
    b) Jiggle the joystick forward and then start moving back for another boom
    c) DO NOT try to footsweep.  Blanka's roundhouse WILL kick your head.

  Blanka blocks the sonic boom:
    a) Jiggle the joystick forward to reposition yourself to advantage
       and get ready for another sonic boom
    b) Walk in and throw! (heh heh)

Another technique is to sit in crouch all day.
   Forward sweep sometimes.  Beward the roundhouse sweep!
   Throw sonic booms of various speeds at various times.
   Razor kick jumping Blanka's.
   Jab to stop Blanka balls.

Waiting Blankas:
If Blanka keeps jumping over sonic booms from close range while you're
crouched, here's what you can do:
   a) Crouching uppercut immediately after the sonic boom
      You'll probably get hit, but then you can throw right after.
      If you're getting caught in combos, then you probably should have
      walked under Blanka and threw him.
   b) Just walk forward without throwing a boom!  Blanka's are tense and
      will just jump forward out of reflex.  Walk under and throw.  Easy :)
  
>Please help!

>Signed: Worried.

-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
"Nobody told me there'd be .sigs like these."
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