HDTenEightyP/NetNews huggingface dataset:
From: chuckies@cs.mcgill.ca (Charles J. Savoie)
Newsgroups: rec.games.netrek
Subject: You're busted!
Date: 23 Dec 92 03:55:51 GMT
Organization: SOCS - Mcgill University, Montreal, Canada


Is t-mode on sturgeon 3-on-3? (can't check right now, I'm on a dumb
terminal.)  If so, (and maybe even if not) this is of interest:

This is Tue, Dec. 22, 10:55 PM EST:


Server: sturgeon.cs.washington.edu, port 2592 (Now the Tsang server.)
Last checked at 19:48:03 (3 minutes ago).

There are 6 people playing here.

  Type Rank       Name              Login
K0 BB  Ensign     guest             wuc2@vccnw04.its.rpi
K4 BB  Ensign     guest             wuc2@vccnw04.its.rpi
K5 BB  Ensign     guest             wuc2@vccnw04.its.rpi
O1 CA  Ensign     guest             wuc2@vccnw04.its.rpi
O2 CA  Ensign     guest             wuc2@vccnw04.its.rpi
O3 CA  Flt. Capt  madmax            wuc2@vccnw04.its.rpi



Looks like it might be bye bye Flt. Captain for madmax....

Charles

-- 

,.. .  . .  . ,.. . . ... ,.. ,..   =====================================
|   |--| |  | |   |<   |  |-  `-.   Charles Savoie  chuckies@cs.mcgill.ca
`'' '  ' `''' `'' ' ` ''' `'' '''   =====================================
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: Bronco dB
Date: 1 Jan 93 06:22:29 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <isae.725792226@pv6642.vincent.iastate.edu> isae@iastate.edu (Gadjah Mada) writes:
>Before Terence officially 'closed' bronco, he found out something
>about the database being corrupted by some weird control chars in players'
>keymaps. Those players were assumed to be users of the latest Pigborg.

Yup.  It assigned the index to the char, so indices 0-31 became control
characters.  Not a problem until you hit a newline, which caused newscores
to break.

pledit v1.02 avoids the problem, but not in a manner that could be called
graceful.  Basically it just doesn't crash on you when it hits the remains
of the corrupted stuff.

>-Rony
> isae@IASTATE.EDU

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
Newsgroups: rec.games.netrek
From: tedebear@leland.Stanford.EDU (Theodore Chen)
Subject: Re: This has gone too far.....
Organization: DSG, Stanford University, CA 94305, USA
Date: Tue, 22 Dec 92 11:18:14 GMT

In article <EfBhG8G00YUoQM=JMG@andrew.cmu.edu> "Joseph E. Beck" <jb8n+@andrew.cmu.edu> writes:
>> In and out, 5 armies, fast enough to outrun a CA. 
>*Barely* faster.  If you're going to their space the CA may very well
>get there before you.  Also, the DD isn't fast enough to outrun a SC.

yeah, but the DD accelerates and decelerates faster, and has a
better turning rate.  which is great when you're cloaked and running
for a planet with a CA hot on your heels and you decide to go for
another planet instead.  decelerate quickly, turn, accelerate to
maxwarp toward new target.  try that in AS.  it's a lot harder
to get the jump on the defenders.  good point about the SC, but they don't
have a whole lot of fuel (as somebody pointed out, scouts don't
have great phasers).

it really depends on the situation.  sometimes you want a fast break
against a lone defender (the DD's ability to stay cloaked longer is nice)
and other times you want to arrive in force and smash your way in.
let's say you want an agri planet, and it's well defended.  you can
take the damage on the chin, or you can avoid the torps.  plenty of
times i will go in as DD or AS and wish i had chosen the other type
when the situation develops differently from what i'd hoped for.

i promise i will not say another word on the subject.

-teddy
estoppel epiphany
Newsgroups: rec.games.netrek
From: osyjm@cs.montana.edu (Jaye Mathisen)
Subject: vlsi.uci.edu ( Re: Base practice server seems to be malfunctioning.
Organization: CS
Distribution: world 
Date: Mon, 21 Dec 1992 18:51:11 GMT

In article <1992Dec21.042025.14885@doug.cae.wisc.edu> chris@castlab.uucp (Christian) writes:
>In article <1992Dec21.022129.25331@coe.montana.edu> osyjm@cs.montana.edu (Jaye Mathisen) writes:
>>
>>
>>No matter what we tried, it wouldn't send in any oggers.  It'd say 
>>"Sending 3 VICIOUS Romulan oggers" or somesuch, but nothing would appear.
>>
>>
>>I don't remember who runs the server, hence the posting to rgn.
>
>Hmmmm, are you refering to my server?? Maybe not.... log file sez nobody from montana logged in...

Argh...  Obviously I was remiss in not posting the name.  vlsi.uci.edu
was the one I and Loki were trying out.

-- 
 Jaye Mathisen, COE Systems Manager                (406) 994-4780
 410 Roberts Hall,Dept. of Computer Science
 Montana State University,Bozeman MT 59717	osyjm@cs.montana.edu
From: paulsen@eniac.seas.upenn.edu (Brian Paulsen)
Newsgroups: rec.games.netrek
Subject: Re: This has gone too far.....
Date: 21 Dec 92 14:10:35 GMT
Organization: University of Pennsylvania

In article <QfB5tWi00VB6E2h1w5@andrew.cmu.edu> tw1r+@andrew.cmu.edu (Timothy C. Worsley) writes:

>	I flew DDs for over a year.  I used them to fight, Ogg, you name it. 
>When I switched over to using CAs and SCs, I found that I became more
>useful almost instantly in spite of not being used to them.  To those
>who use DDs, all I can say is try giving them up.  Your play will
>improve.

What got me into CA's and out of DD's was watching ensign ensign fly a CA
with the same maneuverability as a DD.  When I saw that, I said - gee, I
could get the same maneuverability as a DD while getting the firepower of
a CA - Hmm, this seems like an easy switch to make...

Brian
From: botelle@eniac.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Coaches (again).
Date: 23 Dec 92 23:52:25 GMT
Organization: University of Pennsylvania

Since this INL season is over, and my proposal (of which I received about
two dozen seconds) for coaches had been deferred to the end of the season,
I am curious as to whether this is a live topic.

For those of you who missed the original posts, or the follow-up or
follow-follow-up posts, I proposed that we add a ninth player to INL
games, called the coach.  He would not have a ship, but would be able
to see the galactic that his team sees, and the tactical of any of his
team's ships.  He would preferably have a menu with each ship number next 
to it in which he would type in messages and switch via the mouse, or
some other straightforward manner in which to expedite team/individual
messaging.

Btw, I have neither the experience or time (and time to get experience :)
to code this for next semester, which is the reason that I am posting
a proposal and not code, and for that I apologize.

Is *ANYONE* interested in this?  Does anyone want to post follow-ups?

Justin
Newsgroups: rec.games.netrek
From: exodus@IASTATE.EDU
Subject: Trying for a clue game SATURDAY NIGHT 
Reply-To: exodus@IASTATE.EDU
Organization: Iowa State University
Date: Sat, 26 Dec 1992 09:24:45 GMT


  After seeing a lot of clueful people around trying to find a decent
game over break, it seemed a good idea to organize one. Any of you
guys around SATURDAY NIGHT (Dec26), around 8 PM EST, let's try
and get a clueful game going on DOORSTOP.design.iastate.edu......
I'd rather play at bronco myself, but it is far more likely Doorstop
will be empty and free of twinks.....I tried to mail as many clueful
players as I could find, but if you know of anyone else by all means
bring them along. Hopefully we can get a full game tomorrow night.
Thanks for reading my single-spaced post :)


						E x o d u s
                                                ___________
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: Frequently Offered Clever Suggestions
Date: 22 Dec 92 22:13:47 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <1h7j3rINNcr2@msuinfo.cl.msu.edu> adc@tardis.cl.msu.edu writes:
>Has anyone suggested a mod whereby ships that blowup with more fuel do
>more dammage than ships that have little fuel?

This was done on bezier for a little while (along with the "shrapnel" mod?)
Not sure how popular it was.  It puts a dent in ogging.

Remember: Netrek isn't reality.  A BB with a full tank doing the same amount
as a DD with an empty tank is perfectly normal in Netrek Reality.  If you
absolutly must impose some sense of reality on it, think of it as an exploding
engine which uses non-explosive fuel, or maybe the ship just has a really
big battery in it which explodes without any relation to the state of charge.

(THUMP THUMP THUMP The Energizer starbase battery!  Still going... THUMP THUMP)

>Alan Cabrera				internet:  adc@tardis.cl.msu.edu

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
From: eugenehs@aludra.usc.edu (HEUGE aka Eugene Hsu)
Newsgroups: rec.games.netrek
Subject: Calvin GOD?
Date: 29 Dec 1992 20:35:37 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

you know......
someone asked who was the Calvin god....  and I am not really sure
right now.   Dan just graduated from U.S.C. so I am not sure....

Maybe rone (also known as 5150) or Jimmy (only one Jimmy who posts
here) knows....  they read this newsgroup.... so guys....

who is in charge of Calvin now that we are starting to return to 
some highly clued games like in the days of last year when at
about 2 A.M. all the clued players would be found crawling out 
of the woodwork (read research labs/library) and found on Calvin?

Just wanted to know myself and since there isn't much to talk aout 
during vacation decided to eat up some space so that at some time
we may overtake A.P.B.E. as the most wasteful newsgroup on Usenet.

Boy I wish I had access to an Xterm out here in frozen Rochester, NY...
brrrrr....

C'ya

=eugene=
aka HEUGE


-- 
=>   Eugene Hsu  (aka HEUGE)          The University of Southern California   <=
=<   eugenehs@aludra.usc.edu          Electrical and Biomedical Engineering   >=
=>      "...when you have the remote, nothing on TV looks good, but when      <=
=<           someone else has the remote, EVERYTHING looks good..."           >=
Newsgroups: rec.games.netrek
From: chris@castlab.uucp (Christian)
Subject: Re: Bronco dB
Organization: U of Wisconsin-Madison College of Engineering
Distribution: world 
Date: 31 Dec 92 10:19:50 CST

In article <isae.725792226@pv6642.vincent.iastate.edu> isae@iastate.edu (Gadjah Mada) writes:
>In <1992Dec30.224156.11488@doug.cae.wisc.edu> chris@inconel.uucp (Christian) writes:
>>Ok, call me shmoo, but now that I have the wonderfully plump and robust
>>bronco dB, how the heck do I get it to work with my server?
>
>Use the newscores program in the tools directory.
>% newscores -u
>Usage: newscores < scoredb

Yes, thats what i thought to, but the thing is scores does a core dump! I
can't create the ASCII file to edit! (Whitness pledits spooging.) Now,
to double check I ran scores on inconel own (modest) dB, and it worked.
So, somewhere in that 1.6 MB bronco dB, scores has a fit and decides to go
to tea. 

I could use dbx and watch where scores dies, but I thing the trace would take
a loooong time to run (scores chugs away for a bit before dieing.)

>
>Before Terence officially 'closed' bronco, he found out something
>about the database being corrupted by some weird control chars in players'
>keymaps. Those players were assumed to be users of the latest Pigborg.
>You need to find a good editor to get rid of those control chars, I guess.
>(that is, before you run newscores to generate .players and .global)
>I had to do that once but since then I never touched the database at all.
>Maybe someone else could give more info about this.
>
>-Rony
> isae@IASTATE.EDU

-chris
From: greyhelm@cis.ksu.edu (Karl S. Hagen)
Newsgroups: rec.games.netrek
Subject: Re: What one reads at 2am on a Monday morning...
Date: 21 Dec 92 10:26:57 GMT
Organization: Kansas State University
NNTP-Posting-Host: cygnus.cis.ksu.edu

amb@cs.columbia.edu (andrew m. boardman) writes:

>An exact quote:
>"looking for kills for ranking would you leave us in peace"

>(uiowa, 2am, along with slot scummers and all that good stuff...  never
>played there before; is this normal for the server?)



     NO NO NO ... this is not normal .... the GOD for uiowa made a
minor goof in the code .. and refits were outrageous.  Being that
the GOD will probably fix this and wipe scores I am not worried.
I had alittle bit of off-the-wall fun ... The scummers were however
alittle irritating ... But if you just hunted them down killed them
it got to be fun ... after a while they left ... I think the deity
needs to watch for multiple logins by the same userid ... this
I thought was solved by the RSA clients... but I guess not.

--
   Karl Hagen

 
Newsgroups: rec.games.netrek
From: tedebear@leland.Stanford.EDU (Theodore Chen)
Subject: Re: This has gone too far.....
Organization: DSG, Stanford University, CA 94305, USA
Date: Mon, 21 Dec 92 09:34:16 GMT

In article <1992Dec21.072631.26645@athena.mit.edu> wildman@athena.mit.edu (Timothy Worsley) writes:
>	The problem with the DD is *not* that it is *worse* than a scout.
>	The problem with the DD is that it is not sufficiantly *better* than
>a scout, to pay for the missing 3 warps.

3?  last time i looked, a scout went warp 12 and a destroyer went warp 10.
is this some kind of new math they're teaching at MIT?
(no flames, i used to go to MIT.)

gee, i learned to play netrek with CA.  i switched to DD because
all these people were flying DD and i read somewhere (the FAQ?)
that it was the best ship for ogging, taking planets, etc.
and now you guys are telling me it's not.  maybe i should fly BB next.

-teddy
estoppel
epiphany
Organization: Penn State University
Date: Sun, 3 Jan 1993 21:10:10 EST
From: <SML108@psuvm.psu.edu>
Newsgroups: rec.games.netrek
Subject: Re: Netrek Idiot of the week
 <C0B2AB.A8r@unccsun.uncc.edu>

In article <C0B2AB.A8r@unccsun.uncc.edu>, deklee@uncc.edu (Dennis K Lee) says:
>
>no, He did not do it by accident...the tractoring was intentional....
>If "I like to die" did not want to play I wish he would just leave...
>

Later on as he started doing it again after stopping for a while, he explained
that he ws having a lover's spat with one of his teammates and thought we
should all do badly because he was angry with this person...  What a loser...

Scott

Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Tue, 22 Dec 1992 06:46:45 -0500 
From: "Joseph E. Beck" <jb8n+@andrew.cmu.edu>
Subject: Re: This has gone too far.....
	<1992Dec22.072958.13065@ils.nwu.edu>


mccoy@ils.nwu.edu (Jim Mccoy) writes:
> In article <1992Dec17.040228.1572@athena.mit.edu> wildman@athena.mit.edu (Timo\
> thy Worsley) writes:
> >DD vs SC, from scratch:
> >
> > [huge chunk of interesting, but unimportant, statistical breakdown
> > between SC and DD]
> >
> >So the question of "What the hell is REALLY happening?" crops up.
> 
> Finally, someone tries to address the real question here.
> 
> Unfortunately he fumbles miserably by breaking all encounters between such
> ships down into two categories that have no real meaning in the game.
> "Johnny, what gifts do we have for our departing second place
> contestants..." 
> 
> >
> >Well, there are 2 cases:
> >
> >       Case #1 : The SC wants to kill the DD.
> >
> >       Case #2 : The DD wants to kill the SC.
> >
> >       Case #3 : The SC wants to stop the DD.
> >
> >       Case #4 : The DD wants to stop the SC.
> 
> Why?  Why?  Why?   
> 
> Do not ignore the circumstances of the encounter, they are what determines
> which ship will live and which one will die.
Circumstances are pretty unimportant for this.  It starts at long
range (always).  Actually, I would have simplified it further, I'd
only have 2 cases:  SC wants to kill DD, DD wants to kill SC (if
neither ship is trying for a mutual, one of them is mistaken).  


> A fairly well-researched article, even if the research was misdirected, but
> I was somewhat amused by one sentence in this section that I felt obliged
> to comment upon: 
> >So that leaves under (cloaking),
> >the strategy most people use when trying to blow past me in a DD.  So
> >the question becomes 'Is Warsong gonna get the phaser lock?', not a
> >game to be played idly.
> 
> And all the DD pilots shudder in fear of the big, bad SC phasers that are
> coming to get them...  Ho ho ha ha.  Remember, if you are maintaining lock
> you aren't doing much else;
No wonder you don't like SC.  You shoot their phasers and stop dodging
and torping.  Oh, and the SC are *real* scared that the legendary DD
hull and shields can stand up to the assault Ho ho ha ha.  You forget
that once locked you become instant torp bait, unless you think you
can outrun the SC.


> a distinct disadvantage for something as crunchy as a SC.
You really need to wpork on phaser locking if that's all you can do at
once.  Try torping the opponent too.  I don't see how shooting at an
opponent who can't shoot back being a distinct disadvantage...

	joe
	Purple haze
	Lamb, Leg Of
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Organization: Penn State University
Date: Sun, 3 Jan 1993 01:49:18 EST
From: <SML108@psuvm.psu.edu>
Newsgroups: rec.games.netrek
Subject: Netrek Idiot of the week

Our winner is phb@north6.acpub.duke.edu (Paul Board) who goes by the
name "I like to die" for his heartwarming parformance as the guy who
tractors his own team mates off their home planet once his side has
3 or fewer planets...  I guess he wasn't "bored" enough...

And they say I'm clueless and annoying...
From: chris@castlab.uucp (Christian)
Newsgroups: rec.games.netrek
Subject: Re: socket.c help needed
Date: 23 Dec 92 17:36:23 GMT
Distribution: rec.games.netrek
Organization: U of Wisconsin-Madison College of Engineering

In article <ramage.725117247@tesla> ramage@ece.scarolina.edu (Dan Ramage) writes:
>ramage@ece.scarolina.edu (Dan Ramage) writes:
>
>>I am trying to compile the files in the ntserv dir.  I get an error in socket.c,
>>"ccom: Error: socket.c, line 1437: static function declared and referenced, but not defined: time"
>>, and I can't figure out what the error is.  Does anyone have a good copy of socket.c
>>or know the fix to this problem.  Thanks for any and all help.
>
>
>>Dan
>>ramage@charlie.ece.scarolina.edu
>
>I should have also put that I got the files from the Netrek.SRC.tar.Z
>file.
>
>
>Dan
>

I would recommend you use the bronco.final sources. That is, unless you
don't like bronco's setup (it does happen to be the largest in the world,
I do believe...). You can get that from pittslug.sug.org. If you wanna be
completely modern and get the latest thing, get the RSA version of the
bronco.final source, from (of all people) me! ftp castlab.engr.wisc.edu,
its in /pub as rsa.netrek.tar.Z. (NOTE: you gotta be a US citizen, a
canadian citizen, or a permenant resident of the USA to use this source.) 

-Chris
Newsgroups: rec.games.netrek
From: chris@castlab.uucp (Christian)
Subject: Bronco user dB
Organization: U of Wisconsin-Madison College of Engineering
Date: 28 Dec 92 10:21:02 CST

Howdy ho to the netrek world.

I guess this question goes the Bronco God, but I thought I'd post here
anyway....

Can I get the bronco user dB? Why, you ask (aren't you?), do I want that.
Well, I figure if bronco is full, the user might as well use another server
with some slightly older chracaters. I believe rwd4 has the bronco dB??
I'd like to do the same thing for inconel. There is a very old user file
avaiable on the ftp sites, but I'd like a newer one, if possible. 

Flames/hints/suggestions welcome.

-Chris
Newsgroups: rec.games.netrek
From: chris@castlab.uucp (Christian)
Subject: Re: Base practice server seems to be malfunctioning.
Organization: U of Wisconsin-Madison College of Engineering
Distribution: world 
Date: 21 Dec 92 04:20:24 CST

In article <1992Dec21.022129.25331@coe.montana.edu> osyjm@cs.montana.edu (Jaye Mathisen) writes:
>
>
>No matter what we tried, it wouldn't send in any oggers.  It'd say 
>"Sending 3 VICIOUS Romulan oggers" or somesuch, but nothing would appear.
>
>
>I don't remember who runs the server, hence the posting to rgn.

Hmmmm, are you refering to my server?? Maybe not.... log file sez nobody from montana logged in...
I'll duble check it anyway....

In case you haven't tried it yet, give inconel.engr.wisc.edu a try (RSA, port
2592, UDP)... if I get any feed back as to how well its working, I'll
officially dedicate the server to the public, but right now only I and a few
friends have tested it. To encourage the sprit of testing out the server, I'm
sticking the thing into CHAOS mode, and setting SB rank to ensign. I'll keep 
it that way until I've decided everything is hunky-dory. 

Enjoy,

-Chris
Newsgroups: rec.games.netrek
From: chris@castlab.uucp (Christian)
Subject: Re: Had an idea for bronco....... 
Organization: U of Wisconsin-Madison College of Engineering
Date: 25 Dec 92 00:13:35 CST

In article <1992Dec24.132616@IASTATE.EDU> exodus@IASTATE.EDU writes:
>
>
>
>  I guess maybe this has been proposed too many times
>already, but I thought I'd bring it up again. Why doesn't
>BRONCO try designating one night a week as "clue nite".
>Players would have to be on a "clue-list" in order to
>log on, or just say all players during that night have
>to have a rank of Fleet Captain or higher to log in. It
>would be so great to have one night a week on BRONCO when
>you could count on a totally clueful game. Please consider
>this Rob. Give it a try, and if it doesn't work out, change
>it back. I think it is worth a try though. Scheduling clue
>games is nice and all, but they aren't consistent, where
>this would be. Thanks for listening :)
>

And, as we all know, only those with a rank of Fleet Captain or higher are
clued. Its wonderfull idea, really.

-Chris
From: adc@tardis.cl.msu.edu (Alan D. Cabrera)
Newsgroups: rec.games.netrek
Subject: Re: Frequently Offered Clever Suggestions
Date: 22 Dec 92 17:26:19 GMT
Reply-To: adc@tardis.cl.msu.edu
Organization: Michigan State University
NNTP-Posting-Host: tardis.cl.msu.edu

Has anyone suggested a mod whereby ships that blowup with more fuel do
more dammage than ships that have little fuel?  Also, the way it's
coded on discovery, a fully fueled battleship does the same amount of
dammage as a destroyer with an empty fuel tank.  Is it the same on
other servers?


---
Alan Cabrera				internet:  adc@tardis.cl.msu.edu
Computer Laboratory			phone:     (517) 353-3027
Michigan State University		fax:       (517) 353-9847
514 Computer Center			bitnet:    CABRERA@MSU
East Lansing, MI 48824