HDTenEightyP/NetNews huggingface dataset:
From: ski@msbcs.enet.dec.com (John Szczypinski)
Newsgroups: rec.games.video
Subject: [GENESIS] Two Crude Dudes -- review
Date: 7 Apr 92 14:16:25 GMT

How did you get out of the SUBWAY?

Reply-To: ski@msbcs.enet.dec.com (John Szczypinski)
Organization: Digital Equipment Corporation, Boxborough, MA


    I rented "Two Crude Dudes" over the weekend and want to share my
    review.

    The game is a scroll-to-the-right street fighting game for 1 or 2
    players.  Unlike Streets of Rage and Double Dragon, the play field is
    two-dimensional, not three-dimensional.

    Even though the cart I rented was missing the instructions, I was able
    to figure out the controls and moves in about 2 minutes.  All the
    traditional fighting moves are there, plus two that are new to me:
    rolling and heaving.  Rolling--you can roll up and somersault into
    enemies.  Heaving--you can pick up an enemy, lift him over your head
    and heave him like a projectile into other enemies, or just slam him
    down onto the concrete or against a wall--you must master this move in
    order to beat the game.  You can also pick up lots of stuff you find,
    like rocks, barrels, telephone poles, crates, and heave them as well.

    Characters are big and comical.  Game controls are obvious and responsive.
    Game play is good and consistent, with only slight slow-down when there
    are lots of enemies attacking at once.

    Although I enjoyed this game tremendously, I found it too easy.  I was
    able to beat the game after ~8 hours of play (and that was at the
    "normal" difficulty setting, not "easy").  I found setting the difficulty
    to "hard" only made more enemies appear simultaneously, but
    did not make the game very difficult or challenging.

    This game ranks high on the "enjoyment" scale, but low on the "challenge"
    scale.  I am glad I rented, instead of purchased; I recommend others do
    the same--it makes a fun weekend, but that's the extent of its longevity.

    (This game looks very arcade-ish.  Is there an arcade version?)
From: ddurant@bigbootay.sw.stratus.com (Dave Durant)
Newsgroups: rec.games.video
Subject: Need help with Ys II [tg]
Date: 17 Apr 92 01:36:22 GMT
Organization: Stratus Computer, Software Engineering

I picked up a CD player :) with Ys 1&2 last week and I'm totally stuck 
at the beginning of book 2..

I've given back 5 of the books but can't find anyone who'll take the last
one.  I already found the doctor, cured the girl and have the first 3 
magic wands. Still don't know what the deal is with that guys basement 
in Rance village, though.. 

Did I just miss something in the mine or is there something weird I have
to do first to get rid of the last book?

Any help would be *much* appreciated,

Thanks,
-Dave

Please email ded@vos.stratus.com (or press the r key; it'll get here) as I
don't get to read this group too much any more.

sigless..
From: williams@uts.amdahl.com (David B. Williams)
Newsgroups: rec.games.video
Subject: Re: [SNES] Need Help for Super Ghouls 'N Ghosts
Date: 15 Apr 92 21:27:09 GMT
Organization: Amdahl Corporation, Sunnyvale CA


After you defeat both bosses on the 7th level, then it is possible
to get the bracelet in various places.  Of course, it's not too great
a weapon, so you don't want to keep it, until you start getting close
to the 7th level again.  I don't know if you can find it on the 7th.
Seems to me you should be able to because the game is similar in its
placement of items from level to level.  That is, if you trip all the
chests, and avance by getting bronze armor, gold armor, and then shield,
you should hit the bracelet next.  Note I haven't done this, mainly because
it takes so long to go through twice.  You can, of course, use the debug
mode to start at the 7th level and save some time.  This is one games
that I wish had a scheme for saving your progress.  Thus far, I've enjoyed
it much more than I anticipated -- probably because it is so frustrating.

--Dave
Xref: sparky rec.games.video:10401 rec.games.video.arcade:4977
From: abbey1@husc9.harvard.edu (Joshua Abbey)
Newsgroups: rec.games.video,rec.games.video.arcade
Subject: Re: Robert Nagy is a thief! *PLEASE READ* (was Re
Keywords: thief, ripoff artist, asshole
Date: 8 Apr 92 14:13:25 GMT
Article-I.D.: husc3.1992Apr8.101326.10837
Organization: Harvard University Science Center

In article <1992Apr8.020840.18084@doug.cae.wisc.edu> sether@cae.wisc.edu (Steven Sether) writes:
>In article <1992Apr7.193049.10813@husc3.harvard.edu> abbey1@husc9.harvard.edu (Joshua Abbey) writes:
>>
>>	Well, I'm not volunteering to do the job, but I certainly have
>>	a candidate for it.  His name is Robert Nagy, and he is (possibly)
>>	a student at Northern Territory University in Australia.
>>	His username is Nagy_R@darwin.ntu.edu.au...oh yes, and he is a 
>>	thief!  Almost forgot to mention that part...
>>	  You see, I may have been naive and fairly trusting, but I
>>	haven't been burned before...until I decided to sell five
>>	Genesis games to Mr. Honesty, Robert Nagy.  Let me repeat his name
>>	a few times, so that *everyone* on the net will know *never* to
>>	do business with his slimy ass...
>>
>Flame on Nagy deleted
>>
>>
>>						Sincerely,
>>						Joshua L. Abbey
>>						abbey1@husc.harvard.edu
>>	                 		     	--------------(==
>
>I just tried fingering Mr. Abbey, and it says he does not exist.  I then tried
>mailing him and it bounced.  Mr. Nagy does actually seem to exist.  I'm not 
>really sure what to make of this.  This certainly doesn't sound like a forgery,
>but I am confused as to why I can find no record of an abbey1@husc.harvard.edu.
> 
>(Heah, I like to confirm things before I flame people!)
> 
>-All I know is that I am not a marxist.
>--Karl Marx


	I do in fact exist...(just ask my girlfriend!)...but fingerd on husc
	tends to bounce in and out of operation...anyhow, my flame/ravings
	are in fact real and valid, and if you have any doubts, feel
	free to give me a call.  If abbey1@husc.harvard.edu bounces, you can
	call me at 617.493-2359...
		I am a real person, and Nagy is a real thief...


					-Josh
					abbey1@husc.harvard.edu

-- 
==)--------------      abbey1@husc9.harvard.edu   (Josh Abbey)
                "Ashes and diamonds, foe and friend,
                 We were all equal in the end."  - Pink Floyd 
	                 		     	--------------(==
Newsgroups: rec.games.video
From: c9107017@cc.newcastle.edu.au (GREG TURNER)
Subject: How much for Game Gear / Lynx in UK?
Organization: University of Newcastle, AUSTRALIA
Date: Mon, 13 Apr 1992 01:06:26 GMT

How much does a Lynx or Game Gear  cost in UK?

-- 

==========================================================================
Greg Turner                                  c9107017@cc.newcastle.edu.au
From: din@grad1.cis.upenn.edu (Clarence Din)
Newsgroups: rec.games.video
Subject: To KA-KEI WAI in CINCINNATI, OHIO!!!! AGAIN!!!
Date: 9 Apr 92 15:46:57 GMT
Distribution: usa
Organization: University of Pennsylvania

In article <73400@netnews.upenn.edu> din@grad1.cis.upenn.edu (Clarence Din) writes:
I hope you didn't skip town.  Your check for $90 bounced.  In fact,
it was returned to me saying that your account WAS CLOSED!!!!  Any
ideas?  I can see you at home enjoying my 5 Turbografx-16 games
right now and I'm out cold $90.  To alleviate the situation, it
would be best if you sent me a cashier's check or bank money order
for $90 right away.  If it was just oversight on your part or you're
having trouble with the bank, I'll understand, but, in any case, I'd
like you to keep your end of the deal.  Thank you.

Has anyone else out there done business with this guy?
--------------------------------------------------------------------
More dope on this guy.  Information (614)555-1212 doesn't list him.
Bank One (Ka-Kei Wai's bank) couldn't disclose any information
about him.  They told me to contact the authorities.  I wrote him
a snail mail letter today.

If you're out there, Mr. Wai, reply ASAP!!!
---------------------------------------------------------------------------
Clarence K. Din                                                   "scholar"
Programmer Analyst II, Language Analysis Center, University of Pennsylvania
"Flame me, not my employer.  My opinions are my own!"
din@grad1.cis.upenn.edu
From: jco@spchp12.BBN.COM (John C. Orthoefer)
Newsgroups: rec.games.video
Subject: Crystal Mines II, Lynx Game
Date: 15 Apr 92 08:51:55
Organization: Bolt Beranek and Newman Inc., 10 Molton Street, Cambridge, MA
	02138
Distribution: world
NNTP-Posting-Host: spchp12.bbn.com


Okay there is a spoiler ahead, the password to level 95.  Read it only
if you've been there or you don't mind knowing the passwd.


Realy I don't want to hear complaints

Did you guys check out the passwd to level 95 IDIC the level name is
To Boldly Go...

For those that aren't totaly trekers.  To Boldly Go... is the first
line from the intro to trek.  IDIC is Vulcan for Infinte Diversity,
Infinte Combinitions.  Which expresses their philophy.

I don't know I saw the passwd and thought it was realy funny.

jco
From: louis@netcom.com (Louis Chui)
Newsgroups: rec.games.video
Subject: Re: Parallax of TG16
Date: 17 Apr 92 17:51:26 GMT
Article-I.D.: netcom.s#2j7ac.louis
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

In article <1992Apr16.205203.1314@aplcen.apl.jhu.edu> myc@aplpy.jhuapl.edu (Michael Y Chiang) writes:
>In article <YdvQxtO00awCIFg21i@andrew.cmu.edu> Isao Takeda <it05+@andrew.cmu.edu> writes:
>>	I used to think that TurboGrafx and PC Engine were NOT capable of doing
>>parallax scrolling.  I had not seen a single Turbo game with nice
>>parallax (Valis 2, Tiger Road, Monster Lair, etc.).  Valis 4 proved me
>>wrong!!  V 4 has several stages in which there are 4 layers of parallax.
>> Sure, none of the parallax layer is overlapping with each other
>>(overlapping parallax is harder to program) , but they look nice enough
>>to me.  Since I live and die with parallax, I am darn pleased with Valis
>>4.  
>
>>	Notice that the games I just mentioned are CD games.  Is there any
>>HuCard game with nice parallax layers?  
>
>
>The HuCard game "Ninja Spirit" has overlapping parallax scrolling.
>I've never seen "Valis 4", so I can't compare.  For "Ninja Spirit",
>I believe there is an immediate background layer, then there are
>sprites that make up the farther objects (distant trees, for example).
>These sprites have lower priority than the background, so they appear
>behind the background.  This is just a guess, but this is at least how
>I would program it if my hardware did not support parallax scrolling.
>
>>	IST, a proud member of the master race --- human race.  
>
>--
>Michael Y. Chiang    | The Johns Hopkins University Applied Physics Laboratory
>myc@aplpy.jhuapl.edu |     "Food for thought!  Thought from food!" --DINOSAURS

I just opened up my copy of Macorss 2036 and it does have some really good
parallax scrolling, especially when you are in Stage 3 ( that's the last
stage I got to so far. ). I was surprised when I saw the multi-layer scrolling
too.
-- 
Louis Chui 
Internet address: louis@netcom.COM
UUCP address    : oliveb!valisys!chui
From: gt2753c@prism.gatech.EDU (LIN,BRIAN K)
Newsgroups: rec.games.video
Subject: PC-Engine converter, need help
Date: 15 Apr 92 18:56:25 GMT
Organization: Georgia Institute of Technology

Does anyone know of a converter that will allow my PC-Engine Duo to play
Turbo-16 games??  I know they make a converter to do the opposite. If not,
could I build a converter myself?  Please help.  Thank you very much.
  
ps. Please respond by e-mail.

-brian lin (lin@eecom.gatech.edu)
Newsgroups: rec.games.video
From: kirk@monashee.sfu.ca (Corey Kirk)
Subject: Re: Summer CES : Anyone going?
Organization: Simon Fraser University, Burnaby, B.C., Canada
Distribution: USA
Date: Fri, 17 Apr 1992 06:42:12 GMT

c152-ci@dv349-4d.berkeley.edu (Teh Kao Yang) writes:

>I am planning to go to the Summer CES on May 30-31, since it is open to the
>BTW, the number to call for info/tickets for the Summer CES is 1-800-388-6901.

OK, that's on a weekend ... *Where* is it (Chicago?) and how much are the
tix?

Corey Kirk

internet: kirk@sfu.ca      GEnie: c.kirk3
From: 02106@brahms.udel.edu (Samuel Ross)
Newsgroups: rec.games.video
Subject: SNES stuff wanted
Date: 6 Apr 92 20:26:12 GMT
Distribution: usa
Organization: University of Delaware



--------------------------
THIS POSTING IS FOR A FRIEND OF MINE.  PLEASE CONTACT HIM DIRECTLY.  HIS E-MAIL
ADDRESS IS:   RNAKHWA@US.ORACLE.COM

He just bought a SNES and is interested in obtaining some games/hardware for
it.  If you would like to sell any, contact him.

Lemmings
Pilot Wings
Super Ghouls 'n Ghosts
Super Castlevania 4
Super R-type
Actraiser
Final Fight
F-Zero
Super Smash TV
Joe and Mac
Super Adventure Island
Wrestlemania

Also, he is interested in any joysticks you may have for the SNES.

--------------------------

- Rajesh S. Nakhwa, Oracle Corporation, RDBMS R & D, 400 OP #1477, x6417
          "And the trouble is, if you don't risk anything, you risk even more."
                                                                 --- Erica Jong


Newsgroups: rec.games.video
From: tommy@nevada.edu (Hjelstrom)
Subject: Assault... 
Organization: University of Nevada System Computing Services
Date: Thu, 16 Apr 1992 05:51:17 GMT

Anyone else like the arcade game "assault"?  I really enjoyed this game
and ws just wondering whether someone will ever port it to one of the 16-bit
systems.  It would probably be perfect for the SNES (since it has built in
rotation) or the Mega-CD....  although the controls would have to be different
Anyway has anyone heard of a possible port of this game?
 __________   
(____   ___)_____      _   _      __  __    
    /  /   /    / /\  / | | \  /\ \ \/ /       
   /  /   / /) / /  \/  | |  \/  \ \  /
  /  /   / (/ / / /\_/| | | |\_/\ \ \ \       -- Greg Hjelstrom
 /__/   /____/ /_/    |_| |_|    \_\ \_\         tommy@redrock.nevada.edu
From: dierk@dmupc.hamm.sub.org (Dierk Mueller)
Newsgroups: rec.games.video
Subject: Faulty Neo*Geo console series ?
Keywords: Neo*Geo
Date: 6 Apr 92 09:48:25 GMT

Hi,
buying a Neo*Geo I have made the experience, that many console systems where
faulty. Playing Games which use the 3D-chip will produce flickering pixels at 
the boarders of sprites.

These effect can be seen extremly on Crossed Swords.
Baseball Stars and Fatal Fury show the same problem.

Going back to the dealer we have tested 10 other Neo*Geo consoles.
All systems with serial numbers grater 20.000 did have this failure.
So I got the one of two old one (serial number < 20.000) they 
had at their stock. 

Anybody out there, with ideas or hints.



Dierk
-- 
Dierk Mueller  !  Alter Muehlenweg 63/65  !  FRG-W-4600 Dortmund 1
Voice: +49-231-101621 or +49-231-50-20926 !  dierk@dmupc.hamm.sub.org
From: hh0u+@andrew.cmu.edu (Hiroshi Haga)
Newsgroups: rec.games.video
Subject: PC-Engine games for sale.
Date: 14 Apr 92 13:20:06 GMT
Distribution: usa
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

CD game:

Ranma1/2 part2		$30
Final Zone II		$20
Altered Beast		$20
Sherlock Holmes		$20
Last Alert		$20
Efera & Jiliora		$20
Valis 2			$20
Cosmic Fantasy 2	$30
Spriggan		$30
R-Type compelete(SCD)	$40
Burai			$30

Card games:

Dragon Spirit		$15
City Hunter		$15
Klax			$15


 -Hiroshi Haga(hh0u+@andrew.cmu.edu)--
From: neilw@informix.com (Neil Williams)
Newsgroups: rec.games.video
Subject: Re: Neo Geo: 8 Man review (awsome!!!)
Date: 15 Apr 92 18:09:11 GMT
Organization: Informix Software, Inc.

In article <zdyjc6=.primus@netcom.com> primus@netcom.com (Robert keng) writes:
>
>			Oh well, I tried not to piss anyone off. obviously
>it didn't work. next time, I'll just include the specs of the game, nothing
>more (more closely resembling a manual for a game, if that's what you people
>want). In my article, I DID say that they were MY opinion, nothing more. Not
>trying to start anything, just stating my opinion. Also, I said nothing about
>the cost ratio for the software: I simply stated that the Neo Geo packed more   muscle than other popular video game systems, and on a technical standpoint, it
>is true (please, do bear in mind that I am not trying to start a 'my system is
>better than your system' flame war). I said absoultely nothing about the        quality or quantity of software for the machine(s). I was simply reviewing
>a game. I even said that if the reader disagrees, rent the machine and the
>software reviewed and form his/her own opinion. I even asked for no flames:
>obviously it didn't work.............

Indeed.  It's a sad day on rec.games.video when you get flamed for
posting a review.  I thought that was what this group was all about.

--Neil
From: c152-ci@dv349-4b.berkeley.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: [SNES] Need Help for Super Ghouls 'N Ghosts
Date: 14 Apr 92 18:56:39 GMT
Distribution: usa
Organization: University of California, Berkeley
NNTP-Posting-Host: dv349-4b.berkeley.edu

In article <1992Apr14.183259.3136@magnus.acs.ohio-state.edu> peichin@magnus.acs.ohio-state.edu (Pei-chieh Chin) writes:
>I am currently at level 7 of this game.  There are 5 chests before you face
>to face with the boss.  I remembered someone posted before stated that if you
>have gold armor and sun shield then the next chest you open will be secret
>bracelet.

Sorry to tell you this, but you can't get the bracelet yet. You have to kill
the boss(which is btw not the last boss), then you will get sent back to the
first level, then you have to work all the way back, and on the second trip
whenever you have the gold armor the next chest will be the bracelet.

>
>So anyone out there that has killed this boss please give me a hint.  Is this
>secret bracelet only weapon to finish the boss?  If so, how to get it?
>

Not to discourage you, but if you can't even kill the boss with the crossbow,
then I think there is no way you can beat him with the bracelet, which is
a much shittier weapon, but you have to have it to get to the last boss.
BTW, has anyone actually finished this game withouth cheating? If so, then
I must really praise your frustration tolerance....

-tehkao
Xref: sparky rec.games.video:10423 rec.games.video.arcade:4991
From: jas@ISI.EDU (Jeff Sullivan)
Newsgroups: rec.games.video,rec.games.video.arcade
Subject: Re: Robert Nagy is a thief! *PLEASE READ* (was Re: Bagging a Net schnook)
Date: 8 Apr 92 18:09:19 GMT
	<1992Apr7.175053.4520@u.washington.edu>
	<1992Apr7.193049.10813@husc3.harvard.edu>
	<1992Apr8.020840.18084@doug.cae.wisc.edu>
	<trn.702742143@warper.jhuapl.edu>
Organization: USC-ISI
In-reply-to: trn@warper.jhuapl.edu's message of 8 Apr 92 14:09:03 GMT


You fellows outght to look into a book in libel lawsuits before you go
slinging the mud like this.   You could find yourselves in a heap of
trouble if you're not careful.  Note how easy it would be for people
to make unsupported smears and forged messages.

Please remember that the net is not as "secure" as the real world.
There is no reality that someone with enough skill cannot manipulate
on the net.

jas
--
--------------------------------------------------------------------------
Jeffrey A. Sullivan		| Senior Systems Apologist, Grade F
jas@venera.isi.edu		| Information Sciences Institute
jas@isi.edu                    	| University of Southern California
From: j_herlih@oz.plymouth.edu (Axl)
Subject: Re: I did NOT get a F**KING LYNX!
Reply-To: j_herlih@oz.plymouth.edu (Axl)
Organization: Plymouth State College - Plymouth, N.H.
Date: Fri, 10 Apr 92 19:49:05 GMT

In article <rauser.702846784@sfu.ca> rauser@fraser.sfu.ca (Richard John Rauser) writes:
>
>   I DID NOT GET A F**KING LYNX! Some asshole broke into my account
>and posted that. 
>
>--
>Richard J. Rauser   "I like fighting Chun Li.
>rauser@sfu.ca        Especially when I slide under her legs and glance up."
>WNI                                    -Dhalsim
>

Yeah, right, ok...whatever you say.

-Axl

Newsgroups: rec.games.video
From: belld@uxh.cso.uiuc.edu (David Bell)
Subject: Lynx games wanted
Organization: University of Illinois at Urbana
Date: Mon, 13 Apr 1992 08:00:48 GMT


If you have any of the following for sale, please email me a price,
with first class shipping included.

	Awesome Golf
	Bill and Ted
	Scrapyard Dog

Dave
belld@uxh.cso.uiuc.edu
Newsgroups: rec.games.video
From: kennehra@craft.camp.clarkson.edu (Rich"TheMan"Kennehan)
Subject: Re: Gundam F91 (Super Famicom)
Organization: Clarkson University
Date: Fri, 17 Apr 1992 18:24:06 GMT



     Gundam F91 was bad?  Ok, thanks for the info.  Have you seen any
     other shows in the gundam series?  which is the best?  0083?

     - Rich
       kennehra@logic.camp.clarkson.edu
From: louis@netcom.com (Louis Chui)
Newsgroups: rec.games.video
Subject: Re: PC-Engine Duo/ Turbo Duo
Date: 15 Apr 92 17:10:09 GMT
Distribution: na
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

Just curious, is Spriggan 2 ( did I spell it right ? ) out already?
I thought it's not due out until end of this month.
-- 
Louis Chui 
Internet address: louis@netcom.COM
UUCP address    : oliveb!valisys!chui
From: c152-ci@dv349-2b.berkeley.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Gundam F91 (Super Famicom)
Date: 15 Apr 1992 01:22:13 GMT
Organization: University of California, Berkeley
NNTP-Posting-Host: dv349-2b.berkeley.edu

Sigh, since the new Genesis games coming out have been pretty lame, I was
forced to play what I thought was a really dumb game, Gundam F91 for the
SFC. However I kind of got hooked on it and I just want to finish it, since
the game is really boring and I don't want to be playing it too long. 
I kind of figured out how the game works all on my own, but I am hoping 
there's someone out there who actually read the Japanese manual for the game,
and could clear up some things for me. Specifically, how is the chance for
a hit determined? And is there anything you can do after an enemy has
targeted you for an attack? Can you pick a defense? 

Teh Kao
From: tjerk@nikhefh.nikhef.nl (Tjerk Heymens Visser)
Newsgroups: rec.games.video
Subject: Commercials in games
Date: 14 Apr 92 19:47:15 GMT
Organization: Nikhef-H, Amsterdam (the Netherlands).



 I was just thinking about something. Wouldn't it be possible to make 
commercials in video games? You can see commercials/adverts everywhere.
In CD's, on Video tapes, on TV, on the radio, newspapers etc.... video
games are one of the few products that have a big audience, but don't
have any add's in them.

 I thought of it when I heard that the Lynx development kit costs $5000,-
This would be a nice way to finance such a thing for privateers.
I don't know if the game companies (Sega/Atari/Nintendo/NEC) would allow
it. But would any of you mind looking at a K-mart picture in stead of 
some other screen while booting?

 Already there are games like FERRARI formula 1, LOTUS ESPRIT turbo thing,
etc.... But that's not what I mean. I doubt that those companies will
benefit of giving their name to a game. But Toy's 'R Us would benefit (I guess)
if all those kids would see a Toy's 'R Us logo (does it have one?) or something
like that while loading a game like Teenage Mutant Hero Ninja Turtles Though
Space Part III.

 Please let us know your ideas about this. At least a discussion about this
is better than a flame Rauser/Primus/Atari/Nintendo discussion.....


 Thanks!

Tjerk Heijmens Visser
tjerk@nikhef.nl
From: wdm@world.std.com (Wayne D Michael)
Newsgroups: rec.games.video
Subject: Re: Scar Face in SMASH TV (SNES)
Date: 15 Apr 92 02:19:03 GMT
Organization: The World Public Access UNIX, Brookline, MA

chris@ncmicro.lonestar.org (Chris Arps) writes:

>Just keep shooting at Scarface as your hits will keep him at
>bay (somewhat).  Another trick is NOT to take the powerups with
>the arcing bombs as these will not keep him at bay.

Hmm. I LIKE to use the lobber weapon. You can bounce it off walls and
it gives you a shield. Also good is the the gernade launcher, you can
walk right onto the face, the shield will protect you.

-- 
Wayne Michael
wdm@world.std.com
Newsgroups: rec.games.video