From: kahlerm@sumax.seattleu.edu (Michael Kahler)
Newsgroups: rec.games.video.arcade
Subject: Re: Reminescing...
Date: 21 Nov 92 00:22:02 GMT
Organization: Seattle University

In article <1992Nov20.050246.14771@galileo.cc.rochester.edu> hlsw_ltd@uhura.cc.rochester.edu (Dave Hollinsworth) writes:
>In article <92324.131115U59985@uicvm.uic.edu> U59985@uicvm.uic.edu writes:
>>Q*Bert:Only thing missing was the thump when you fell off the edge.
>
>Actually, that reminds me of something I've always wanted to know about Q*Bert.
>On all of the machines that I played, whenever Coily jumped off the edge of
>the pyramid, the machine would make this very loud *CLICK* noise.  It didn't
>sound like it was coming from the speakers.  What was that noise?  (Was it
>similar to the knocker on pinball machines that goes THWACK whenever you win
>a free credit?)
>
>And on a similar vein...we've now got lists going of "hard" games, "cutesie"
>games, "most addictive music" games, "reminisce" games.  Here's one that (IMHO)
>fits all four:
>
>Kidniki:  Radical Ninja.
>
>Sega, I think.  Anyone seen one lately?  (There's one at Rocky Point Park in
>Rhode Island, along with a Joust, a Spy Hunter, a Paperboy (heh heh), a
>Super Zaxxon, and many other "classics", as well as a good crop of older
>pinball machines.  Plug plug.  :-)  )
>
>-- 
>********  Dave Hollinsworth  *******  hlsw_ltd@uhura.cc.rochester.edu  ********
>*   "From Hell's heart, I stab at thee!" - Khan Noonian Singh, Star Trek II   *
>************  DISCLAIMER:  They're my opinions.  Are they yours?  *************

Newsgroups: rec.games.video.arcade
Subject: Re: Reminescing...
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Organization: Seattle University
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In article <1992Nov20.050246.14771@galileo.cc.rochester.edu> hlsw_ltd@uhura.cc.rochester.edu (Dave Hollinsworth) writes:
>In article <92324.131115U59985@uicvm.uic.edu> U59985@uicvm.uic.edu writes:
>>Q*Bert:Only thing missing was the thump when you fell off the edge.
>
>Actually, that reminds me of something I've always wanted to know about Q*Bert.
>On all of the machines that I played, whenever Coily jumped off the edge of
>the pyramid, the machine would make this very loud *CLICK* noise.  It didn't
>sound like it was coming from the speakers.  What was that noise?  (Was it
>similar to the knocker on pinball machines that goes THWACK whenever you win
>a free credit?)
>

I would guess that's exactally what the thwack was, a knocker from a
pinball machine.  Recall that Q*bert was produced by Gottlieb, a pinball
manufacturer for atleast 30 years.  I'm sure they had some knockers laying
around to use in Q*bert.  I believe Q*bert (and Q*bert's cubes?) were the
only video games produced by Gottlieb.  They did try a combination
video/pinball (95 percent pinball, with a monitor at the far end of the
playfield where some kinda game was played,  very different than Bally
video pins which were more 95% video game with a small playfield
inserted).  Obvious these didn't catch on too well.
Can't have too much action on a 2 foot by 2 foot playfield
(as with the bally's). Hated that auto-ball shooter right up the middle of the
flippers also!



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/ Mike Kahler                    /
/ Seattle University             /
/ kahlerm@sumax.seattleu.edu     /
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