HDTenEightyP/NetNews huggingface dataset:
From: mccauka@wkuvx1.bitnet
Newsgroups: rec.games.board
Subject: Warhammer mailing list.
Date: 18 Nov 92 20:35:56 CST
Organization: Western Kentucky University, Bowling Green, KY

	Is there a mailing list for WARHAMMER FANTASY BATTLE ?
If so could someone please send me the address.		
		
				Thanx,

					Kelly.

---------------------------------------------------------------------
Kelly McCauley
Western Kentucky University               Ouch.....  -  Conan.
MCCAUKA@WKUVX1.bitnet
---------------------------------------------------------------------
Newsgroups: rec.games.board
From: philipd@cs.kuleuven.ac.be (Philip Dutre)
Subject: Re: Warhammer mailing list.
Organization: Dept. Computerwetenschappen
Date: Fri, 20 Nov 1992 10:05:55 GMT

In article <13599@marc>, marc@Software.Mitel.COM (Marc Beauregard) writes:
|> 
|> 
|> 
|> Me too me too !!! I want to be part of the Warhammer Mailing List....
|> 
|> If you know that Info , Post it ... It might be useful to some others too...
|> 

Doesn't anyone read the administrative postings here?????

-- 
| Phil Dutre                            Dept. Computer Science              |
| philipd@cs.kuleuven.ac.be             Katholieke Universiteit Leuven (KUL)|
| Phone: (32) 16 201015 x3094/3552      Celestijnenlaan 200A                |
| Fax:   (32) 16 205308                 B-3001 Heverlee, BELGIUM            |
From: kuryakin@bcstec.ca.boeing.com (Rick Pavek)
Newsgroups: rec.games.board
Subject: Re: Near-Future War
Date: 21 Nov 92 00:24:48 GMT
Organization: Boeing

In article <4313@bcstec.ca.boeing.com> hall@bcstec.ca.boeing.com (Robert J. Hall) writes:
>Q. Are there any board games in existance, or being developed, that explore
>   the possibility of a military/political/economic war between the U.S. and
>   Japan some time in the near future?

While it's not a game, Command Magazine had an article recently on this 
subject...

Bob, give me a call and I'll loan it to you.    

Rick

-- 
Rick Pavek                               |----------------------------|
kuryakin@bcstec.boeing.com               | Si ego certiorem faciam... |
kuryakin       AppleLink                 |  ...mihi tu delendus eris. |
r.pavek1       GEnie                     |----------------------------|
Newsgroups: rec.games.board
From: alr@cbnewsh.cb.att.com (andrew.l.reibman)
Subject: 10 games for my shelf (new twist)
Organization: AT&T
Date: Wed, 18 Nov 1992 14:52:35 GMT


Hey its ten games only for my shelf.
Well almost everyone already has Aquire, Civilization, Kingmaker, 1830,
Cosmic Encounter, a Brigade Series game, Diplomacy, Scrabble, 
Big Boggle (the *only* game my spouse will play),
and all those other games that get played so much. So why do I need a copies?
Here are ten games that are fairly rare but have enormous replay value.
If I didn't own them I generally wouldn't get to play them.

(1) Yacht Race (Parker Brothers 1951)
    A really interesting regatta game that in some ways
is similar to Six Day Race. Each player gets a finite number
of "change the wind direction cards", and when you use yours
up, they're gone. Its also a beautiful game in a humoungous
box. (75-100$ at collectible game shows - but keep 
your eyes open and one may turn up at the flea market.)

(2) Extinction (Sinauer Associates/Carolina Biological Supply)
    Reviewed recently on the net. We seem to return to this
over and over, even though its a little simplisitic,
we really like to play it.

(3) Spanish Main (Hartland Trefoil)
	A fun game if you use the fort rules. Otherwise
an English player always wins unless a Spanish player draws some
good cards or makes some good deals. Interesting
in that some players are on the same side but also competing against
each other. Francis Tresham has produced some really interesting games.

(4) Emperor of China (Dynamic Games)
    Risk with a Chinese Twist

(5) Ironclads (Yaquinto)
    Enormous replay value over the years. And adding minatures
or wooden/plastic ship models makes the play values go up enormously.

(6) Robert the Bruce (Fusilier) 
    A game actually designed for three players...

(7) Empires of the Middle Ages (SPI)

(8) Russian Civil War (SPI) 

(9) 1853  (everyone has 1830,1829, 1835 but I'm the only one
I know who has this, and I like it - its fun to build all that crazy track!)

(10) an Original Charles Roberts Tactics (then I could sell it and buy 
all the other games I might want...)

Andrew Reibman 
alr@hoqaa.att.com
Newsgroups: rec.games.board
From: sos@oz.plymouth.edu (Steffan O'Sullivan)
Subject: Re: Germ of a game idea: RoR vs. Junta
Organization: Plymouth State College - Plymouth, NH.
Date: Fri, 20 Nov 92 00:23:37 GMT

[re: request for setting of diplomatic struggle game, multi-player]

The following settings don't allow for much expansion (which I noticed
was one of your requirements), but are still worth looking into:

Scotland in the days of the great border wars (1100-1400, roughly).
The outside force could be the English, of course, and the setting of
the Scots noblemen bickering among themselves is truly classic.  Think
of MacBeth - a good name for the game, in fact . . .

Ireland in either the 14th century, or, Lord help the players, the
1640s.  Lots of small factions - more than you could players seated
around a table, in fact.  The problem with the latter time period is
that you'll never understand what happened - it's too muddled.  I've
read at least six books on the subjects, and don't really grasp it yet,
myself.  Here you have *two* outside forces, though: Charles I and
Parliament, in their own civil war.  Add to this the religious wars of
the 17th century, and you have quite a mess.  Some of the Irish
Catholics were for siding with the king; some were for siding with
Parliament; some were for sitting it out and then declaring; some were
for fighting them all.  You have the same splits in the Irish
Protestants of the time.

In the 14th century, though, you have really lovely events such as King
Giacomo Buoncompagno I being declared King of Ireland by The Fitzgerald
- a bizarre an incident as ever happened on this planet, a King Giacomo
of Ireland!  Needless to say, not everyone accepted this king, including
the English sovereign at the time.

-- 
  - Steffan O'Sullivan		         sos@oz.plymouth.edu
Newsgroups: rec.games.board
From: mckinney@athena.mit.edu (Ethan L Mckinney)
Subject: Re: Germ of a game idea: RoR vs. Junta
Organization: Massachusetts Institute of Technology
Date: Thu, 19 Nov 1992 20:03:49 GMT

I'd suggest the modern U.S. Congress as a topic -- since there's no semblance of
party discipline anymore, it's a great subject.  Victory could mix ideology and
pork.  Sex scandals could replace assassination.
From: blum@medici.ils.nwu.edu (Dan Blum)
Subject: Re: 183x: Info Wanted
Reply-To: blum@ils.nwu.edu
Organization: The Institute for the Learning Sciences
X-Newsreader: TIN [version 1.1 PL6]
Date: Tue, 17 Nov 1992 00:42:14 GMT

Isn't the India game 1853?  At any rate, GPP has a game by that title
listed in their catalog.

--
_____________________________________________________________________
Dan Blum           Institute for the Learning Sciences   Room 327
blum@ils.nwu.edu   1890 Maple Ave., Evanston, IL 60201   708-467-2306

 He thought he saw an Argument
 that proved he was the Pope;
 he looked again and found it was
 a Bar of Mottled Soap.
"A fact so dread,"
 he faintly said,
"extinguishes all hope!"
____________________________________________________________________
From: pokey@ccwf.cc.utexas.edu (Vince Rhee)
Newsgroups: rec.games.board
Subject: Re: Discount game stores (mail order)
Date: 20 Nov 92 16:05:58 GMT
Distribution: usa
Organization: Barry Manilow Defamation League

Our own tlim@cats.ucsc.edu (Thanh Hieu Lim) states :
>
>So if anyone has a list of mail order game 
>stores, please email it to me.
>
>-Robert Stetler, tlim@cats.ucsc.edu-

	Hey, I'd be interested in a list like this, too! Howzabout
	posting it as a general interest sort of thing?

- Vince

------------------------------------------------------------------------
|      TTTTTTTTTTTTTT      Vince Rhee (Texas A&M '90, t.u. '92)        |	
|      T     TT     T      Dept. of Electrical and Computer Engnrng.   |  
|            TT            University of Texas at Austin               |
|    AAA     TT   MM   MM  ===> Reply to : pokey@ccwf.cc.utexas.edu    |
|   A   A    TT   M M M M                                              |
|  AAAAAAA   TT   M  M  M  Texas A&M (AP #4,CNN/USA #3)(10-0-0,5-0-0)  |
|  A     A   TT   M     M     Last game: beat cougar high, 38-30       | 
|           TTTT	      Next game: Nov 21 vs t.c.u.	       | 
------------------------------------------------------------------------

Newsgroups: rec.games.board
From: ahabig@bigbang.astro.indiana.edu (Alec Habig)
Subject: Re: Stratego
Organization: Indiana University Astrophysics, Bloomington, IN
Date: Sun, 22 Nov 1992 19:21:45 GMT

In article <1e2rttINNer3@gap.caltech.edu> keith@cco.caltech.edu (Keith Allan Schneider) writes:
>ahabig@bigbang.astro.indiana.edu (Alec Habig) writes:
>>The perfect setup?  Nah, there ain't one.  Because a setup is only useful as
>>long as your opponent is unaware of that setup - if one became known to be
>>good, people would be on the lookout for it and it would become useless.
>
>Well, surely you use pretty much the same setup each time, at lest for the
>placement of your key peaces (the flag, a few bombs, the 1,2,spy,etc).
>Of course you vary it somewhat, but I maybe use three or four setups at
>most.

Well, you're right about generalities.  I often put 4's with my 1 and 2, so
that they can deal with minor pieces for the big guys. I also like to put a 4
with my spy, to keep the riff-raff from killing him.

Another tactic I like to use is to set up a fake flag somewhere where one might
logically put a flag.  People find the bomb wall, then mount an expidition to
take it, only to have their point 8 ambushed by the 7 pretending to be a flag.

Another setup rule of thumb - put your 9's near the back.  They are much more
useful in the open field of the later game (due to their large movement
capability).

	Alec


Newsgroups: rec.games.board
From: victor.ng@rose.com (victor ng)
Subject: Send in your Mechs!!!
Organization: Rose Media Inc, Toronto, Ontario.
Date: Mon, 16 Nov 1992 22:32:49 GMT
X-Gated-By: Usenet <==> RoseMail Gateway (v1.70)


Date Entered: 11-16-92 17:30
Can somebody E-Mail me some Mech designs?  The ones I come up with are
usually mediocre at best.  So can someone please send a couple mech
designs to me?


Thanks
Vic

BTW, are there and Mech design programs out there that work?  I remember
trying a couple out a year back (ok I tried 8 programs) but none worked.
---
   RoseReader 1.70 R001778: "Don't wait here."  --  Godot
   RM 2.00 : RoseNet<=>Usenet Gateway : Rose Media 416-733-2285
Newsgroups: rec.games.board
From: CLF@ECLX.PSU.EDU (Christopher L Frame)
Subject: Tomorrow the World
Organization: Penn State Engineering Computer Lab
Distribution: usa
Date: Thu, 19 Nov 92 12:36:42 GMT
X-News-Reader: VMS NEWS 1.24


	Anyone have a copy of Tomorrow the World by 3W that they
want to sell?

Christopher Frame   CLF@ECLX.PSU.EDU

Newsgroups: rec.games.board
From: gletty@ux1.cso.uiuc.edu (Bruce Gletty)
Subject: Re: Germ of a game idea: RoR vs. Junta
Organization: University of Illinois at Urbana
Date: Thu, 19 Nov 1992 17:31:47 GMT

blum@medici.ils.nwu.edu (Dan Blum) writes:

>Actually, I would say that Kingmaker fits your description fairly
>well, in that it captures the political spirit of the era.  It is most
>certainly NOT a military simulation.

If you want more modern stuff. How about interwar France. They had
tons of givernment changes. Lots of outside and economic pressures.
-- 
This post is mine, and does not necessarily reflect the views of C.C.S.O.
From: tbarnes@silver.ucs.indiana.edu (thomas wrentmore barnes)
Newsgroups: rec.games.board
Subject: Re: Air Force Gamette
Date: 17 Nov 92 16:53:04 GMT
Organization: Indiana University

In article <Bxt9ss.EKG@gabriel.keele.ac.uk> phd87@keele.ac.uk (V.S. Kumaraswamy) writes:
>Was the second expansion set of the Air Force system, `STURMOVIK'
>ever released. I bought an old copy of the general that said it
>was due out in 1986. What happened to this game.
>
>Sagar

I don't believe it was ever released. It was presumably the AH rewrite
of the the BattleLine Air Force/Dauntless Expansion Set. It had data
cards for extra U.S., Japanese, British and German aircraft, as well as
extensive listings of Italian, Russian and French planes. There was some
other stuff as well. An attempt at critical hits, guided bombs, data on
European theater ships. Good for the data cards, everything else was
sort of peripheral.

Tom.
From: re@dcs.ed.ac.uk (Roderick Easton)
Newsgroups: rec.games.board
Subject: BTech. (In)famous last words
Date: 20 Nov 92 10:45:06 GMT
Organization: Department of Computer Science, University of Edinburgh

Just for fun some fictional 'last words':

Kuritan Aerospace Pilot on Davion Border
"Yes, I'm sure it's a Lightning"

Davion Lance Commander in War of 3039
"Don't be silly, Chargers don't mount LRM's."

Fedcom Major fighting the clans
"There can't be Toads this far behind the lines."

I can't think of any more but there must be some.

:-)
TTFN
Rod
Newsgroups: rec.games.board
From: wschip76@ursa.calvin.edu (Tom Schipper)
Subject: Re: Btech: Clans will win easily 
Organization: Calvin College
Date: Fri, 20 Nov 1992 22:53:34 GMT

ZST@ECLX.PSU.EDU (Zachary S Tseng) writes:

Lots about Clan ultimate threat--orbital bombardment deleted.

>Still, even without orbital bombardment, the war is still won.  Since after
>destroying 50%+ of the Innersphere's interstellar transports, the war is
>basically a mopping up operation of the stranded defenders of all planets. 
>Naval interdiction/ blockade will still win the war, although somewhat slowly,
>especially against the successor states, where a relatively small number of
>crack (i.e. battlemech) units have to defend large track of real estate by
>relying on mobility ( efficient interstellar transportation) to reinforce the
>threaten sectors.

>Here is another way to employ the star cruisers, a somewhat modified, more
>humane way of using orbital bombardment - sail the warships into target
>systems, send warning to the inhabitants below and allow enough time to
>evacuate personnel (and only personnel) from the sites, then proceeds to
>vaporize all war-related sites (mech factories, repair shops, depots,
>aerofighter bases, etc.).  This is the Clans version of the Strategic Air (or
>is that space?) Command.  The bottom line - Clans win (this time by strategic
>bombing.)

You forget the Wolf Dragoons.  Not only do they have all the Clan technology,
and the few Inner Sphere advantages (namely C3 computers), but they have 
improved technology beyond either of these.  In addition, they have just
collected their fleet of starships (Wolf Pack #4).  Finally, I don't believe
FASA will ever allow the Dragoons to lose, so the Clans have no chance as
long as the Dragoons oppose them.
From: yogi@iesd.auc.dk (Joergen H. Andersen)
Subject: Re: Re:A&A - I think the AXIS may be able to :)
Organization: Mathematics and Computer Science, Aalborg University
Date: 18 Nov 92 17:09:08


>>>>> On 16 Nov 92 03:01:22 GMT, oberland@vax.sonoma.edu said:

I also play by the rules of no-russian attacks in the first round,
limited IC-production AND the "WW II, the expansion"-rules.

[..stuff deleted..]

oberland> All tanks retreat to germany and S europe.

You should only withdraw to eastern Europe and fortify that teritory,
If you produce lots of men and send them to eastern Europe now for a
few turns and at the same time have the luck to keep the english fleet
at a minimum.

What you then can do is move the army through Ukrain to Caucasus. You
now threaten Russia both in Karelia and in Moscow. The Russian Player
then has to fortify Moscow or attack the marching army. If you are a
bit lucky you'll have Karelia because Russia now has to withdraw his
forces to Russia to fortify this sector from being taken.

This tactic is a long term (5-8 rounds of play). 

There are a lot of factors that might ruin it:

 - allied attacks on western Europe
 - heavy allied reinforcement of Russia
 - total allied control of Africa makes the plan even more difficult

these are just some. But all and all it takes some long term planing
and some gutsy desicions.

If both USA and England consentrate totally on Germany I think Japan
will become too big a threat too soon. This will cost the allies too
much money in Asia and Japan might even attempt putting a small force
to Africa...


I find that massive american subs against Japan is devastating for
Japan. If they lose their fleet they rely on IC's in Asia too much...


-Joergen
From: pm3_norr@csd.uwe.ac.uk (Paul Norris)
Newsgroups: rec.games.board
Subject: Re: Games that belong on every gamer's shelf...
Date: 18 Nov 92 18:48:49 GMT
Organization: University of the West of England, Bristol

(Bob Rossney) writes:
 (Richard Clyne) writes:
}
}(bunch of stuff deleted, but his top 10 list includes Homus Tour and
}Showbiz.)
}What are Homus Tour and Showbiz?

Homas Tour is the original of the game recently released in French/German 
as Demarrage/Um Reifenbreite - cycling board game

Showbiz I remember playing a few years back, but I can't remember how 
it works.

Paul


-- 
Remember.  A Dragon is for life.
Not just for Hogswatchnight.
Newsgroups: rec.games.board
From: adrian@hades.ic.cmc.ca (Adrian Earle)
Subject: Re: Eastern Front Poll
Organization: Canadian Microelectronics Corporation
Date: Fri, 20 Nov 1992 19:50:48 GMT

In article <1eh6e4INNj25@crcnis1.unl.edu> ksoutor@unlinfo.unl.edu (kevin soutor) writes:
>To all grognards:
>
>What is your favorite game dealing with the Eastern Front during
>World War II?  I would like a short review/synopsis; I want to
>build my meager collection.
>
>Thanks!
>

Well for Eastern Front tactical level It would have to be:  
ASL with Beyond Valour and Red Barricades.  This is the ultimate 
tactical level WW2 game system.  If you want to look at fighting 
in the factories of Stalingrad or armoured combat in the steppes
this is the one.  Extra game boards may be necessary.  Be careful  
though you may get addicted.  PanzerBlitz is not a bad platoon / 
company level game.  It is a classic but once you realise that
its nickname (panzerbush) is deserved you won't play it too 
much more.

At the divisional level I would suggest SPI's Army Group South Quadrigame
or Kharkov.  These have reasonably simple rules.  They feature step 
reduction, overruns, HQ's.  They will be difficult to find.  

At the strategic level I recommend Russian Front.  It is a much 
better treatment of the subject than The Russian Campaign.   Both have
corps and army size units, air power, replacements.

Adrian
From: gbradley@uks240.Berkeley.EDU (Gary Bradley)
Newsgroups: rec.games.board
Subject: opinion of Dark World??
Date: 20 Nov 92 18:18:32 GMT
Reply-To: gbradley@uks240.Berkeley.EDU (Gary Bradley)


   Has anyone seen or played the new game from Waddingtons currently
being advertised on TV, "DARK WORLD". That's the one whose ad is almost
exactly the same as the TV ad for "Hero Quest" and the game looks
similar too. Any opinions??

+---------------------+------------------------------------------+
| Gary Bradley        |   "You receive a love letter from me and |
| ORACLE Corp, UK     |                  you're f*cked forever!" |
| Edinburgh, SCOTLAND |        - Frank Booth ("Blue Velvet")     |
+---------------------+------------------------------------------+
| "God damn the censor man"                                      |
+----------------------------------------------------------------+
From: re@dcs.ed.ac.uk (Roderick Easton)
Newsgroups: rec.games.board
Subject: Re: tactical solution II
Date: 17 Nov 92 15:10:04 GMT
Organization: Department of Computer Science, University of Edinburgh

In article <1992Nov16.102328.1@eagle.wesleyan.edu>, rwilley@eagle.wesleyan.edu (Hrothgar) writes:
> as i mentioned in an earlier post, a second possible solution to the attack
> on the heavily defended planet would be using Romulans.
> In this case, I think a force consisting of a battleship, three scouts, and
> nine King Eagles would probably work best.  Set up groups of three king eagles
> with supporting scouts arround the bases.  every so often, uncloak and launch
> three enveloping R torps, and six f-torps.  use the f-torps to knock down
> fighters or scare the D5 varients.  use the R-torps to nail the bases.
> the battleship should be used to scare off sorties.
> (as a possible substitue, consider a pair of killer hawks instead)
> the assualt will once again be fairly slow and deliberate, but should lead to a
> dead base once you burn through all those damn weasels he'll throw out.
> (oh yes, don't forget all of those free NSMs that you'll get)
> this tactic shares something with the neotholian assualt I described earlier.
> you have substantial "shielding" against the majority of the defenders fire
> power.  In the case of the tholians, it comes about from the web and the
> restricted firing arcs of the ground based phaser-4s.  in this case, it is
> because the klingons have weapons which fire every impulse, and very limited
> mobility.  the r torp is a three turn arming cycle weapon, with proportional
> damage.  the majority of the defenders firepower will be completely ineffective
> due to the cloaking on 2 out of three turns.
> 
> this is the problem i have with the proposed fed attack.  the feds will get
> fired on EVERY turn, and can't avoid all those phaser-4s.
> 
> if you would be interested in a photon assualt, i might recommend using orions
> instead.  you have a substantial steath bonus, the ability to cloak on reload
> turns, and engine doubling will allow you a great deal of shield reinforcement
> for those turns that you uncloak.
> 
> 
> 				Richard Willey
> 				rated ace as of 1:15 PM, 11/15/92

What about a Romulan force consisting of 20 War Eagles :-)

TTFN
Rod
Newsgroups: rec.games.backgammon
From: horowitz@ccscola.Columbia.NCR.COM (Matthew Horowitz)
Subject: backgammon book?
Organization: NCR Corp, E&M-Columbia, Columbia, SC
Date: Sun, 22 Nov 92 06:18:35 GMT

Other than "How to play backgammon", can someone recommend a quality text
on backgammon strategy?  I know how to play, I need to know how to win.

Matt Horowitz
aka "Yabba-Dab"
From: schurech@nightcrawler.fnal.gov (kurt schurecht)
Newsgroups: rec.games.backgammon
Subject: Backgammon books and Newsletters
Date: 23 Nov 1992 15:23:13 GMT
Organization: Fermi National Accelerator Laboratory, Batavia IL
Distribution: world
NNTP-Posting-Host: nightcrawler.fnal.gov


The best book to begin with is Backgammon by Paul Magriel.  It was published
around 1980.  It's hard to find, but by far the best basic book around.  Just
about every good person I know swears by it.  Once you have the basics down
with that book, Danny Kleinman has written about 10 books that go into much
greater depth.  His first book - Vision Laughs at Counting (with Advice to
the Dicelorn) is also a must read.  Bill Robertie has also written a two 
volume set called Advanced Backgammon.  Its a set of very good problems and
solutions.  As for newsletters, Carol Cole's as mentioned before is very good.
The best is probably Chicago Bar Point by Bill Davis.  It lists all major tournaments and has at least a few good problems a month.  It also has a very interesting letters page at times.  If anyone wants more information on addresses and such send me mail and I'll dig them up.  I can also give people suggestions
on weekly tournaments in Chicago if anyone wants it.

Kurt Schurecht
schurech@nightcrawler.fnal.gov or
schurecht@fnald.fnal.gov
From: WARKENTI@UKCC.UKY.EDU (Donald Warkentin)
Newsgroups: rec.games.backgammon
Subject: Backgammon server on telnet Thanks Howard
Date: 20 Nov 92 23:17:44 GMT
Reply-To: "Backgammon strategy" <BKGAMMON@indycms.iupui.edu>

Thanks Howard for encouraging me to keep trying the backgammon server on telnet
.  It worked perfectly today and I had a good match.

                                                    //Don Warkentin
Newsgroups: rec.games.backgammon