HDTenEightyP/NetNews huggingface dataset:
From: gjh2j@faraday.clas.Virginia.EDU (Im a Joker Im a Smoker Im a Midnight Toker)
Subject: Re: [2600] Games for sale: that racing game...
Organization: University of Virginia
Date: Tue, 26 Jan 1993 20:01:05 GMT

In article <r5p3gkr@rpi.edu> petitc@nuge115.its.rpi.edu (Christopher Jon Petit) writes:
>jam4944@ritvax.isc.rit.edu writes:
>
> [ Requested a complete list of Activision games ]
>
>>	Enduro
>>	Pitfall I and II
>>	Kaboom!
>>	River Raid
>>	Skiing 	(anyone remember that?)
>>	Keystone Kapers
>
> Fishing Derby
> Chopper Command
> River Raid II
> The Dreadnought Factor
> Star Command (was that the name?)
> Barnstorming
> Grand Prix
> Laser Blast
> (the game where you shoot cheeseburgers, bow ties, rings, dice, etc)
>
> There must be many more...
>
>
>-- 
Freeway
H.E.R.O (one of the best ever IMHO)
Ice Hockey
Boxing (this one had a strange point of view...overhead)
Space Shuttle
Decathalon

damn it's hard remembering....
Jeff Hawkins
Newsgroups: alt.games.video.classic
From: vgriscep@wam.umd.edu (VGR (Craig Pell))
Subject: Re: Worst video Games...
Organization: University of Maryland, College Park
Date: Sat, 23 Jan 1993 22:20:37 GMT

In article <1jqa1dINNb09@master.cs.rose-hulman.edu> woodre@HYDRA.ROSE-HULMAN.EDU writes:
>
>
>       I didn't pluralize and capitalize the word 'games' in the title on 
>accident. I must nominate the entire line of US Games games the worst video
>games of all time. My 'favorites':

I feel sorry for any kid gullible enough to believe Sneak 'n' Peek could
possibly be a video version of hide-n-seek.  I just think of it as ... a game.
The *theme* may be hide-n-seek, but I can't imagine anyone believing it was
supposed to *feel* like real hide-n-seek.  Of couse, I never saw any of those
huge ads;  if U.S. Games made the game out to be something better than it was,
then I know I'd be very pissed, myself.

Some good games:  Entombed, a cool maze game (quite challenging!), and
Squeeze Box, which is somewhat reminiscent of the MCP Cone in the Tron the
arcade game.  Eggomania was a decent game;  certainly challenging, and if not
original, then at least fun.  I would give high marks to the concept of burying
the player in egg yolk.  :-)  And I am treated to the bird's little
squawk-dance when it is hit.
-- 
      | $000C35FA                  <>-----=------------------------=----=----<>
 VGR  | (1812 Overture)            | "The size of the brain is no measure of  |
      | I GIVE UP                  | its capacity."   - Mr. Jonathan Frisby   |
      | YOU MUST BE A  VIDEO WHIZ  <>-----=---------=------------------------<>
From: bwross@cayley.uwaterloo.ca (Kernel Mustard)
Newsgroups: alt.games.video.classic
Subject: Re: Worst home game of all time?  ET!
Date: 27 Jan 93 07:23:25 GMT
Organization: University of Waterloo

In article <1993Jan22.191136.25306@aber.ac.uk> rnm1@aber.ac.uk (Ryan McCamy) writes:
//I gotta agree with this one.  The screen was YELLOW and the Pac-Man didn't
//even turn when you moved it up and down.  He would be moving up and chomping
//sideways!  Like E.T., this horrid game was coupled with tons of advertising 
//and an unusually high price tag.  This game was the absolute WORST.  Give me
//Combat or Maze Craze anyday- at least they had some fun variations.
//
//Missile Command rules.

Gotta agree with this.  Pac-man was pretty bad on the 2600, as was ET.
(and Missle Command is still one on the best games of all time IMHO)

We found an interesting bug in Pac-man.  If you went into the tunnel, and
when back and forth so that pacman was in the tunnel for quite a while, 
pacman would then be able to move through the walls (however, only in the
up and down directions).  Didn't work every time, but seemed that if you 
stayed in there long enough you'd have a good chance of it happening.  
Not much of a cheat (you normally die fairly fast (since pacman can't stop 
until he hits a wall)), just wondering if anyone else has seen any other 
bugs.  (I know there was one in Math Racer (or whatever its called), that
if you moved the joystick and hit the button durring a spinner a line would 
show up beside the number and you could use this to zip your car right
through to the end of the race.)

--
Brent Ross aka Kernel Mustard           bwross@cayley.uwaterloo.ca

They think I'm crazy... but I know better...
It is not I who am crazy... It is I who am MAD! -- Ren Hoek
Newsgroups: alt.games.video.classic
From: wstuartj@lucky.ecn.purdue.edu (W Stuart Jones)
Subject: Re: intellivision
Keywords: help
Organization: Purdue University Engineering Computer Network
Date: 26 Jan 93 02:17:22 GMT

digdug@cwis.unomaha.edu (Greg Dugger) writes:

>Hi all, I just got an intellivision used that should be working. i also
>got the sppech deal and an adaptor to play atari 2600 games,but all i get
>is a black screen no matter what is plugged in. any ideas?

I didn't know there was a device that allowed you to play 2600 games on
an Intellivision, when did it come out?  Anyone out there want to sell one?

W. Stuart Jones
--
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%  Wesley Stuart Jones         jonesw@res.wes.mot.com               	%%
%%                              wstuartj@ecn.purdue.edu                 %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Newsgroups: alt.games.video.classic
From: tjn@iastate.edu (Tony J Neyens)
Subject: Re: [2600] Games for sale
Organization: Iowa State University, Ames, IA
Date: Tue, 26 Jan 1993 02:54:40 GMT

In article <1993Jan26.001355.1603@ultb.isc.rit.edu> tjg2946@ritvax.isc.rit.edu writes:
>Hey, do anyone remember this cool racing game for the 2600 which you 
>race through different stage of day, from daylight, to dusk, to night, to
>foggy morning, and back.  You must pass 100 cars the first time around, 
>150 next time, and so much lateron...
>
>Loved that game!

Enduro, another game by Activision.  I agree with that statement.
(Actually, the number of cars to pass is 200 (1st time), and 300 (2nd and up.))
It starts easy at first, but it grows more and more difficult as the days pass.

Another game, also by Activision, was Seaquest.  You were a submarine and had
to shoot sharks and enemy submarines while trying to rescue divers.  Starts
very easy, but as the enemies go faster, and faster, and faster, and even
faster than that...  :-)

I must agree that Activision leads all other companies with games which are
consistently excellent.

--Tony (tjn@iastate.edu), just another 2600 lover!
-- 
Tony Neyens, a student at Iowa State University
This account:  tjn@iastate.edu
Others:  bw090@cleveland.freenet.edu  -or-  TABN9@ISUVAX.IASTATE.EDU
From: rnm1@aber.ac.uk (Ryan McCamy)
Newsgroups: alt.games.video.classic
Subject: Re: The greatest game? Tooth Protector!
Date: 27 Jan 93 10:22:07 GMT
Organization: University of Wales, Aberystwyth

In article <1jnnlnINNj4p@bigboote.WPI.EDU> jseaver@bigwpi.WPI.EDU (Jason John Seaver) writes:
>In article <JVIGNEAU.93Jan20160006@cs.circus.atari.com> jvigneau@cs.circus.atari.com (Joe Vigneau) writes:
>>
>>That just brought up memories of a game I had a long time ago.
>>Anyone else remember `Circus Atari'? The one where you control the paddle
>>to move a see-saw with clowns jumping off to pop balloons at the top
>>of the screen... Remember when you missed, and the clown's head plants into
>>the ground, with arms and legs flailing? Got a kick out of that...
>
>	That is one of the all-time greatest games.  I still get a kick out of
>that and the original Breakout; Arkanoid has just never been the same.
>
>					-Jay
Yes!!  Circus Atari!  I played this one for hours!  Definitely a unique game.
I remember the sound effects when you cleared a whole row of balloons (they
looked more like bricks to me but I was always a Microvision BlockBuster
player, too).  I really enjoyed those.  I got to where I could make that game
last forever.......
From: jseaver@bigwpi.WPI.EDU (Jason John Seaver)
Newsgroups: alt.games.video.classic
Subject: Re: The greatest game? Tooth Protector!
Date: 22 Jan 1993 02:54:47 GMT
Organization: Worcester Polytechnic Institute
NNTP-Posting-Host: bigwpi.wpi.edu

In article <JVIGNEAU.93Jan20160006@cs.circus.atari.com> jvigneau@cs.circus.atari.com (Joe Vigneau) writes:
>
>That just brought up memories of a game I had a long time ago.
>Anyone else remember `Circus Atari'? The one where you control the paddle
>to move a see-saw with clowns jumping off to pop balloons at the top
>of the screen... Remember when you missed, and the clown's head plants into
>the ground, with arms and legs flailing? Got a kick out of that...

	That is one of the all-time greatest games.  I still get a kick out of
that and the original Breakout; Arkanoid has just never been the same.

					-Jay

Newsgroups: alt.games.video.classic
From: 2a42dubinski@vms.csd.mu.edu
Newsgroups: alt.games.video.classic
Subject: Re: More Intellivision
Date: 25 Jan 1993 19:25:17 GMT
Organization: Marquette University - Computer Services
Reply-To: 2a42dubinski@vms.csd.mu.edu
NNTP-Posting-Host: vmsd.csd.mu.edu

In article <8999@news.duke.edu>, anguilla@acpub.duke.edu (Hunganh Nguyen) writes:
>
>	I solved "Fathom" by Imagic, only that was the Atari 2600 version.
>Great graphics by 2600 standards.  Has anyone ELSE solved this game for the
>2600?  There was supposed to be a surprise at the end for winners, but I 
>never saw any...
>
>	- Eddie!

	So what happens?  The game just seemed to go forever, with no change.
From: aa382@Freenet.carleton.ca (Marc Sira)
Newsgroups: alt.games.video.classic
Subject: Re: Complete 2600 list (VERY LONG!)
Date: 27 Jan 93 04:49:04 GMT
Reply-To: aa382@Freenet.carleton.ca (Marc Sira)
Organization: The National Capital Freenet


In a previous article, clf3678@ultb.isc.rit.edu (C.L. Freemesser) says:

>FrobCo (division of Tri-Corp Polytechnical)
>------
>		The Frob [for Apple II to program 2600 games]

I remember seeing the ads for this when I subscribed to Nibble magazine.
Anyone ever buy The Frob? What exactly did it accomplish - just a card
that dumped into an EPROM cartridge, or did it actually provide some 2600
functionality on the ][?

-- 
Marc Sira                    |
toh@micor.ocunix.on.ca       |  "Your god drinks...p-p-peach nectar!"
aa382@freenet.carleton.ca    '
From: donovan@titan.ucs.umass.edu (Sean Donovan)
Newsgroups: alt.games.video.classic
Subject: Re: WPIX,NY
Date: 25 Jan 1993 21:28:20 -0500
Organization: University of Massachusetts, Amherst
NNTP-Posting-Host: titan.ucs.umass.edu

In article <00967245.3D0EFA20@vms.csd.mu.edu> 2a42dubinski@vms.csd.mu.edu writes:
>In article <1993Jan25.200113.22647@wam.umd.edu>, freelanc@next12csc.wam.umd.edu (Anthony Joseph Rossello) writes:
>>just wondering if anyone remembers this timely intellivision/network tv
>>concoction.
>>PIX...PIX...PIX...PIX...PIX...
>>
>>		Anthony
>	I give up.  What was it?

TV PIX!  Yes, I remember that!  It was a short segment in between afternoon
cartoons.  you sent in a postcard and they picked one and called you at home.
You played an Intellivision game over the phone by yelling PIX at the right
moment to make the QB throw the pass (or whatever the game of the day was).
You won really cheesy prizes depending on how well you did.  I remember
thinking it was the coolest thing, but since I lived in PA and not NYC, I was
bummed that I couldn't enter!

	-Sean.

  ------------------------------------------------------
  Sean Donovan               donovan@psych.umass.edu  
  Department of Psychology
  University of Massachusetts
  ------------------------------------------------------
From: 2a42dubinski@vms.csd.mu.edu
Newsgroups: alt.games.video.classic
Subject: Hmmm.
Date: 25 Jan 1993 20:31:08 GMT
Organization: Marquette University - Computer Services
Reply-To: 2a42dubinski@vms.csd.mu.edu
NNTP-Posting-Host: vmsa.csd.mu.edu

I don't know who to address this to, but perhaps we should split up this sub into the associated systems we speak of.  There seem to be three systems that dominate this sub: Atari series (2600,5200,7800), Intellivision, and ColecoVision.  Why not split into separate SIGs?
Newsgroups: alt.games.video.classic
From: bscott@nyx.cs.du.edu (Ben Scott)
Subject: Re: 2600 decathlon
Summary: Joystick jerker 
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Thu, 28 Jan 93 02:02:33 GMT

In article <25JAN199320555487@loyola.edu> mglicksman@loyola.edu (Michael `SLAM' Glicksman) writes:
>special glove to play this game from activision. This game sure broke a good
>two or three of my joysticks. Especailly the 1500 Meter run(my hands hurt just
>thinking about it).

I owned a Colecovision with the Atari adapter, and I don't remember whether
I actually had Decathlon but I had SOME kind of game where you had to do
this.  (wait, maybe it was Summer Olympics on my C-64 - same principle
anyway)  I discovered that button 2 plus some other button on the Coleco
controller would somehow send signals to the machine equivalent to shifting
the joystick back and forth VERY fast.  Saved a lot of wear and tear on the
sticks, that way, though as I remember it actually got too fast at times.

.                            <<<<Infinite K>>>>

--
|Ben Scott, professional goof-off and consultant at The Raster Image, Denver|
|Internet bscott@nyx.cs.du.edu, or call the Arvada 68K BBS at (303)424-6208.| 
|"Don't tug on that - you never know what ][The Raster Image IS responsible |
|it might be attached to." Buckaroo Banzai][for everything I say! | *Amiga* |
Newsgroups: alt.games.video.classic
From: sigma@degas.ipl.rpi.edu (Kevin Martin)
Subject: Re: Pinballs ...
Date: Sat, 23 Jan 1993 05:26:42 GMT

rdippold@qualcom.qualcomm.com (Ron Dippold) writes:
>I can't believe nobody's mentioned Night Mission Pinball yet.  You
>couldn't change the actual board layout, but there was a full page of
>parameters you could change...  ball trails, max speed, friction,
>gravity, bumper power, etc. etc. etc.

Keefer and I were talking about it just the other day.  Awesome game,
particularly for its time.  Other computer pinballs, except perhaps Pinball
Dreams, simply do not compare.  I wish the same quality of gameplay could
be found in a modern version... maybe 640x480x256 or higher, with features
impossible in a real pin (changing playfields, transporters, whatever),
sound support, etc...

NMP was impressive even in 320x200 at 4.77 Mhz.

-- 
Kevin Martin
sigma@ipl.rpi.edu
"I told you I'd shoot, but you didn't believe me! WHY didn't you BELIEVE me?!"
From: 2a42dubinski@vms.csd.mu.edu
Newsgroups: alt.games.video.classic
Subject: Still looking. . .
Date: 25 Jan 1993 19:41:40 GMT
Organization: Marquette University - Computer Services
Reply-To: 2a42dubinski@vms.csd.mu.edu
NNTP-Posting-Host: vmsd.csd.mu.edu

Still looking for any help on finding a replacement controller for my InTV system.
From: 2a42dubinski@vms.csd.mu.edu
Newsgroups: alt.games.video.classic
Subject: Intellivision
Date: 23 Jan 1993 17:42:39 GMT
Organization: Marquette University - Computer Services
Reply-To: 2a42dubinski@vms.csd.mu.edu
NNTP-Posting-Host: vmsd.csd.mu.edu

Anyone have an Intellivison II controller they'd like to part with?  I'm in dire need of one.  And whatever happened to InTV corp. mail-order business?
I'm having problems with my UNIX system here so I hope this saves.  Thanks all.
------
Robert
From: phillips@cs.ubc.ca (George Phillips)
Newsgroups: alt.games.video.classic
Subject: Re: Thanks for GRAVITAR for the PC!!!
Date: 27 Jan 1993 16:22:54 -0800
Organization: Computer Science, University of B.C., Vancouver, B.C., Canada
NNTP-Posting-Host: yukongold.cs.ubc.ca

In article <20123@mindlink.bc.ca> Jeremy_Reimer@mindlink.bc.ca (Jeremy Reimer) writes:
>To whoever posted the UUENCODED copy of the public-domain GRAVITAR clone, my
>eternal thanks.  This is one of those old arcade games that I loved but felt
>I would never see again.
>
>The PC version is nearly identical, with a really cool main screen and
>opening screen (with the sun and four worlds)  Vector graphics are smooth and
>the gravity is modelled properly.

You should try out graviton (look for gravitn1.zip) that someone posted
about a while back.  I played both but mostly graviton.  Graviton was
fairly easy to beat -- I rolled it at a million points and could have
played forever.  Now there's a classic feeling in itself.  The games
didn't end, you just reached a self-imposed state where you just knew
the game couldn't do anything you couldn't handle.

Both games are missing elements that make them fall short of perfect
clone status.  When you came upon a planet in gravitar you would start
out above it with a view of the entire planet (giving you an idea
where all the turrets and stuff were) and the view would zoom in quite
quickly as you dropped closer to the planet's surface.

The posted gravitar clone (I'll call it pc-gravitar) re-created this
start but does it discretely -- you see the far-away view and then
jump to the close-in view.  In graviton, you just start with the close-in
view.  When flying over the planet, pc-gravitar jumps from screen to screen
rather than scrolling smoothly like graviton does.  However, the ship
response in graviton varies quite a bit between when you're "pushing" the
screen and when the screen isn't scrolling.  This makes for a surprise when
your ship starts acting whippier in a tight cave (boom! :-).

pc-gravitar re-creates the reactor level skip mechanism which is absent
in graviton.  However, graviton had the flying saucer troublemakers in
the planet selection screens.  Actually, pc-gravitar may have as well,
but I didn't play it that much since the controls were too frustrating.
They seemed to choose the modifier keys since they're the only ones you
can easily get up/down status on.

graviton does the proper circle-around-the-ship shield while pc-gravitar
just changes ship colour.  graviton also has the same fuel pickup
behaviour as gravitar while pc-gravitar seemed to let you suck infinite
fuel from each dump.  These are pretty minor differences, though.

I don't know about pc-gravitar, but graviton didn't have any of the
inverse-gravity planets or the invisible planets.  Hmmm, I wonder if
I'm making the inverse-gravity planets up?  I may be cross-pollinating
from tempest.  Anyhow, I think they got cruel and had planets where your
only markers where things on the surface.  They may possibly have varied
the gravity strength, too.

Except for the controls in pc-gravitar, I liked both and applaud the
effort of the authors.
From: aa382@Freenet.carleton.ca (Marc Sira)
Newsgroups: alt.games.video.classic
Subject: Re: Classic Game Reproductions
Date: 27 Jan 93 04:58:15 GMT
Reply-To: aa382@Freenet.carleton.ca (Marc Sira)
Organization: The National Capital Freenet


In a previous article, holcomb@csugrad.cs.vt.edu (David Holcomb) says:

>Does anyone know if there has ever been any sort of movement to get
>classic computer games (Pacman, Ms. Pacman, Galaga, Asteroids,
>Dodge 'Em, Space Invaders, Fantasy, Venture, etc...) re-marketed
>for current computer architectures?

Many games were done in the early-mid '80's by AtariSoft, in most cases
extremely well (at least the Apple ][ ones). I tried to play Robotron the
other day on my GS; it was hard enough on the ][+, let alone at 9 times the
original speed B-). Mario Bros. (the single-screen one, not that detestable
scrolling game) was another very well-done adaptation.

-- 
Marc Sira                    |
toh@micor.ocunix.on.ca       |  "Your god drinks...p-p-peach nectar!"
aa382@freenet.carleton.ca    '
Newsgroups: alt.games.video.classic
From: freelanc@next12csc.wam.umd.edu (Anthony Joseph Rossello)
Subject: WPIX,NY
Keywords: tv at its best
Organization: Workstations at Maryland, University of Maryland, College Park
Date: Mon, 25 Jan 1993 20:01:13 GMT

just wondering if anyone remembers this timely intellivision/network tv
concoction.
PIX...PIX...PIX...PIX...PIX...

		Anthony
From: skelly@amiganet.chi.il.us (Sean Kelly)
Newsgroups: alt.games.video.classic
Subject: Re: 2600
Date: 25 Jan 93 01:09:36 CST
Organization: Amiga Network Information Systems

nec10@cus.cam.ac.uk (N.E. Cole) writes:

>Just out of interest, which cartridge, in your opinion, stretches the graphics
>and sound on the 2600 furthest? Anyone got any ideas??
>
>Nick
 
 
     The "intro" to the 2600 game Dukes of Hazzard has great graphics.  Too bad
the rest of the game stinks!...

%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%
%   Sean Kelly - Sysop Amizon BBS (312)594-1146                         %
%   Always looking for classic video games for the following systems:   %
%                                                                       %
%  Atari 2600-Atari 5200-ColecoVision-Atari 5200-Intellivision-Vectrex  %
%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%
Newsgroups: alt.games.video.classic
From: dgb@owlnet.rice.edu (Dennis Gale Brown)
Subject: Re: 2600
Organization: Rice University
Date: Mon, 25 Jan 1993 18:13:40 GMT

One thing that's interesting is to compare Atari's early "Video Olympics"
with Activision's "Decathlon."
What a difference!!!

Xref: sparky alt.games.video.classic:1745 rec.games.video:28998
From: wilmott@remus.rutgers.edu (ray wilmott)
Newsgroups: alt.games.video.classic,rec.games.video
Subject: Re: Telegames USA system query
Date: 29 Jan 93 03:53:54 GMT
Followup-To: alt.games.video.classic
Organization: Rutgers Univ., New Brunswick, N.J.

About the TeleGames Colecovision clone system...

I bought one a year or two ago. It works fine, and I can generally
recommend it to those looking for a console to play Colecovision
carts - with one "buyer beware" warning : The driving module does
NOT work with this console, so if games like Turbo or Dukes of
Hazzard are important to you, look for an actual used Colecovision
console.

			-Ray
From: 2a42dubinski@vms.csd.mu.edu
Newsgroups: alt.games.video.classic
Subject: Re: WPIX,NY
Date: 25 Jan 1993 20:26:39 GMT
Organization: Marquette University - Computer Services
Reply-To: 2a42dubinski@vms.csd.mu.edu
NNTP-Posting-Host: vmsa.csd.mu.edu

In article <1993Jan25.200113.22647@wam.umd.edu>, freelanc@next12csc.wam.umd.edu (Anthony Joseph Rossello) writes:
>just wondering if anyone remembers this timely intellivision/network tv
>concoction.
>PIX...PIX...PIX...PIX...PIX...
>
>		Anthony
	I give up.  What was it?
(Let's hope my signature shows up. . .)
Let's see.
From: dauria@csa.bu.edu (David DAuria)
Newsgroups: alt.games.video.classic
Subject: intellivision hardware question
Date: 28 Jan 93 23:55:12 GMT
Distribution: usa
Organization: Computer Science Department, Boston University, Boston, MA, USA
Originator: dauria@csa

I was kind of curious what kind of hardware the intellivision used.  So
does anybody out there know what  kind of hardware it used?  All I know
is it had a 16-bit cpu.(I assume that means a 16-bit data bus)
David D'Auria
dauria@csa.bu.edu
Newsgroups: alt.games.video.classic
From: Scott.Marks@launchpad.unc.edu (Scott Marks)
Subject: Re: Gravitar?
Organization: University of North Carolina Extended Bulletin Board Service
Date: Thu, 21 Jan 1993 13:58:36 GMT

In article <C16Iyy.4sp@ulowell.ulowell.edu> jrichard@cs.ulowell.edu (John Richardson) writes:
>
>Does anyone remember a 2600 game called Gravitar?  If anyone has it, could
>you post or reply with a description of it?  I've always wanted to 
>write a version of it, but never owned it and I can't remember exactly
>how it worked.  It had something to do with flying an asteroids-type
>spaceship around tunnels with planets that had varing gravities.

There's a good shareware port of the game for IBM machines.  It's called
Graviton.  You can find it at: ftp.ulowell.edu in the msdos/Games/Misc
(yes those are Caps there) directory.

Scott...
scott.marks@launchpad.unc.edu
cq007@cleveland.freenet.edu

--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
Organization: Masters student, English, Carnegie Mellon, Pittsburgh, PA