HDTenEightyP/NetNews huggingface dataset:
From: peter@sun-4.cs.uct.ac.za (Peter Hinz)
Subject: Help with Indy - Atlantis
Summary: How do I get out of the maze on crete
Keywords: Atlantis Help
Organization: Computer Science Department, University of Cape Town
Distribution: global
Date: Wed, 30 Sep 1992 14:54:19 GMT

How do I get out of the maze in crete?  I've got the three statue heads,
but have to leave one on the original shelve.  Please help?

Mail me at:
peter@sun-4.cs.uct.ac.za

Peter Hinz

--
Peter Hinz			| 
peter@sun-4.cs.uct.ac.za	|
University of Cape Town	 	|  
South Africa			|
From: rdippold@qualcom.qualcomm.com (Ron Dippold)
Newsgroups: comp.sys.ibm.pc.games
Subject: W7: Wizardry VII
Date: 5 Oct 92 19:14:31 GMT
Article-I.D.: qualcom.rdippold.718312471
Organization: Qualcomm, Inc., San Diego, CA

(I propose W7 for the Wizardry VII subject tag)

Brace yourself!  Word on "the street" is that W7 is damned close to
being here.  It's only two 1.44M disks, so after this amount of time
it better be incredibly awesome and bug free.
-- 
Four kinds of homicide:  felonious, excusable, justifiable, and praiseworthy...
Newsgroups: comp.sys.ibm.pc.games
From: jensen@pooh.sdd.trw.com (phil)
Subject: Falcon 3.0 new trick.
Keywords: Tricks and tips
Organization: TRW Inc., Redondo Beach, CA
Date: Wed, 30 Sep 92 15:52:42 GMT

  Try this new tip/trick.  Go into a power dive and press ctl-alt-5. The 5
is the 5 that is on the keypad.

Phil                                               Jensen@pooh.sdd.trw.com
Newsgroups: comp.sys.ibm.pc.games
From: knutson@mcc.com (Jim Knutson)
Subject: Falcon 3.01 brainless computer pilots
Organization: MCC, Austin, TX
Date: Thu, 1 Oct 1992 22:51:12 GMT

Here's a good one.  Last night, I was (trying to) finish up a campaign
in Israel and was given a deep penetration CAS mission.  I knew the
SAMs were going to be flying, so I setup a CAP and SEAD flight.  We get
into the air and I start following the other two flights in.  Then the
TWI starts lighting up and I hear Singer High messages from the lead
flights.  Great I say, looks like my SEAD flight will be busy, BUT, I
hear one of the SEAD pilots say "Dropping air to ground stores."  What
the h*ll?!?  Both SEAD pilots just kept right on going and the whole
mission basically fell apart from there.  My only guess is the SEAD
flight was not flying to a SEAD waypoint yet. However, it seems pretty
stupid to me to dump the weapons you need to defend yourself.

-- 
Jim Knutson						   | |
knutson@mcc.com						--=oOo=--
cs.utexas.edu!milano!knutson				   +
Wk: (512) 338-3362					Check Six!
Newsgroups: comp.sys.ibm.pc.games
From: carhart@netcom.com (Raymond E. Carhart)
Subject: info on wolf3d
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Mon, 5 Oct 1992 06:04:00 GMT

Can anybody give me any information on Castle Wolfenstein 3d?
any hints or maps or anything? I'm just curious. thanks for any help.
bye e
Newsgroups: comp.sys.ibm.pc.games
From: seurer@rchland.vnet.ibm.com (Bill Seurer)
Subject: Re: Pirates! - Sell it to me!!!
Date: Wed, 30 Sep 1992 02:19:10 GMT
Reply-To: BillSeurer@vnet.ibm.com
Disclaimer: This posting represents the poster's views, not necessarily those of IBM
Organization: IBM Rochester

There is also a Nintendo version that has better graphics and sound than
the IBM version (though not as nice as the Amiga (or was that the Atari?)).

The IBM version also won't run on some machines because of timing problems
with whatever weird little OS they have on that self-booting diskette.
-- 

- Bill Seurer     Language and Compiler Development      IBM Rochester, MN
  Internet: BillSeurer@vnet.ibm.com    America On-Line: BillSeurer@aol.com
Newsgroups: comp.sys.ibm.pc.games
From: jtf9s@poe.acc.Virginia.EDU (Phantom)
Subject: Re: STRUCTURE OF THIS NEWSGROUP
Organization: University of Virginia
Date: Mon, 5 Oct 1992 13:03:44 GMT

In article <rdippold.718260424@qualcom> rdippold@qualcom.qualcomm.com (Ron Dippold) writes:
>To quote someone, "Well, there you go again..."  

     I believed the quoted person is Pat Paulsen, a never-was comedian and
perennial Presidential candidate.  This brings up, however, an important
point--if this topic keeps coming up, why has nothing been done to address
it?  Sounds to me that, contrary to many of the replies, there is a certain
level of frustration in having to wade through countless posts which are
useless to a particular reader.  If the idea of splitting the newsgroup, which
was received a little hysterically, I believe, is so abhorrent, then 
then perhaps we can entertain this idea of standardized subject headers.

     I have derived considerable benefit from this Newsgroup so I will be
as many of you so pleasantly refer, the 'sucker.'  This type of mentality
might explain why those best suited for public office have placed as much
distance between them and that task as possible.  Is there anyone who is
interested in helping me draft a FAQ and a mechanism for regular, automated
posting?

Jim
From: chf0@harvey.gte.com (Curtis Fennell)
Newsgroups: comp.sys.ibm.pc.games
Subject: Second Patch for AotP - where?
Date: 28 Sep 92 19:01:32 GMT
Organization: GTE Laboratories

Where can I find the second patch for Aces of the Pacific?  It was on
wuarchive earlier, but seems to have disappeared.

Thanks,
Curt

-- 
Curt Fennell			* chf0@gte.com
Unix System Administrator	* (617) 466-2142
GTE Labs, 40 Sylvan Road	* "Get down off that cross!
Waltham, MA, 02254		*  Somebody needs the wood"
Newsgroups: comp.sys.ibm.pc.games
From: dah@cup.hp.com (Dave Holt)
Subject: Re: Ultima Underworld Problem
Date: Mon, 28 Sep 1992 23:57:33 GMT
Distribution: na
Organization: Hewlett-Packard, Cupertino, CA

PROBLEM: Bad colors (green faces, red corridors) in Ultima Underworld.

ORIGIN RESPONSE: Ugrade your SCSI driver (but I don't have one!).

WORKAROUND: Disable internal and external processor caches on 486.  This
makes the game much slower but at least the colors are right.

QUESTION: Anyone know of any better workarounds?

					Thanks, Dave Holt, dah@cup.hp.com
Newsgroups: comp.sys.ibm.pc.games
From: mbfarah@isluga.puc.cl (Miguel Braxton Farah)
Subject: SIMCITY - I WANT IT
Organization: Universidad Catolica de Chile
Date: Tue, 29 Sep 1992 17:48:47 GMT


>> OF COURSE I WANT TO BUY IT, YOU GUY!!!!!!!!!
>>MY QUESTION IS **WHERE**? \
>
>>Look, it is obvious (to me at least) that I wanted info on where to buy\
>>the game. If you cannot see that, just forget the whole thing... now let's
>>not make a big discusion of it. If you know where can I buy SimCity
>>(I haven't been able to find a store here that sells it) tell me where. If
>>not, just don't do anything..
>
>How about at a shop?
>
>     +---------------------------------------------------------------------+
>    / Brett Paterson                  | "Um.. A vow of silence, that's    //
>   / Leongatha 3953.                  |  quite an interesting thing..    //
>  / Victoria, Australia.              |  ..Tell me about it."           //
> / <s1070627@giaec.cc.monash.edu.au>  | -Lord Percy to Lord Whiteadder //
>+---------------------------------------------------------------------+/
> //////////////////////////////////////////////////////////////////////
>

Sigh... is seems that I cannot send a single post without getting a flame.
What I mean is the following:

1) I live in Chile
2) In Santiago de Chile, local computer stores DON'T sell many games - I 
haven't found SimCity at any store...

3) what I have tried to ask in this group is if there is an international
store or mail store or something like that that will allow me to buy Simcity
outside USA and get it by mail. Do you know anyone?


-- 
*-----------------*-----------------------*
| MIGUEL FARAH F. | mbfarah@isluga.puc.cl |
*-----------------*-----------------------*
#include <disclaimer.h>
Newsgroups: comp.sys.ibm.pc.games
From: ptran@sciborg.uwaterloo.ca (Phat H Tran)
Subject: Re: F15 Strike Eagle III
Organization: University of Waterloo
Date: Mon, 5 Oct 1992 19:27:28 GMT

In article <1992Oct5.151121.14087@netcom.com> hchong@netcom.com (Hoi Chong) writes:
>
>Yes, it will kick F3's ass.  This will be due to F3's tunnel vision.  You
>know what is tunnel vision?  That is when an owner put cardboards on the
>side of the horse's eyes to keep the beast from looking sideway.  Padlock
>view?  Ha, ha, ha.

I don't find F3 to be noticeably more tunnel-visioned than Aces of the 
Pacific or Chuck Yeager's Air Combat.  And the padlock view offers great 
situations awareness.  You are obviously over your head passing judgement on
this sim.

Phat.
From: vvur-pj@ee.up.ac.za (p j van vuren)
Newsgroups: comp.sys.ibm.pc.games
Subject: eye of the beholder
Date: 29 Sep 92 07:11:41 GMT
Article-I.D.: ee.vvur-pj.6
Organization: Electrical and Computer Engineering, University of Pretoria

I have the game but I do not know how to play it.  Can somebody out there 
please help me (choosing characters, how to fight, how to use magic spells, 
etc.). 
This is not a joke this is for real!! 

ESHK
From: david@xlnt.com (David Johnson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Key-disk... It's back again!!
Date: 3 Oct 92 00:47:35 GMT
Organization: XLNT Designs, Inc (XDI)

What I really hate about some copy protection schemes is that they do
not allow original disks to run sometimes.  I have never had any
trouble running software that did not have on-disk copy protection.
I know of several games which had on disk protection that I bought
which would not run on my machine.  Fortunately, the stores where I
bought them were civilized and gave me my money back.  Many stores
will not refund money or exchange software for anything but the original
title once the shrink wrap has been broken.

I do not mind "off disk" protection as long as the info they want is not
to tedious to look up.  Some software like "Railroad Tycoon" requires
you to indentify one of many possible locomotives.  I hate that.  I have
to do a linear search over several pages in order to find the right one.
It also takes a second to determine whether a given picture matches since
many look very similar.  I really hate that.  They should at least say
what page it is on to cut down on the tedium.
-- 
David Johnson
XLNT Designs, Inc. (XDI)
david@xlnt.com
Newsgroups: comp.sys.ibm.pc.games
From: GJAMES@HUSKY1.STMARYS.CA (GJames)
Subject: Apple II joystick
Organization: Saint Mary's University
Date: Mon, 28 Sep 1992 12:05:20 GMT

I have an old CH apple II joystick which I want to convert to IBM. I plan on 
changin the connector from the apple's 9 pin to the IBM's 15 pin. 
Is it just a matter of finding the pin outs and making the move? 
Is this going to work at all?


Thanks
Newsgroups: comp.sys.ibm.pc.games
From: millar@Rapnet.Sanders.Lockheed.Com (Jeffrey R. Millar x7047)
Subject: Communication protocol for Flight Simulator games
Organization: Sanders Associates
Date: Mon, 28 Sep 92 18:55:16 GMT

I am interested in using a commercial flight simulator program to be a 
flight model for some cockpit displays.  It seems to me that decoding 
the output of MicroSoft Flight Simulator or Spectrum Holobyte's Falcon 3.x
would be relatively easy.

Both FS and Falcon are supposed to be able to exchange aircraft data via
a serial port or modem.  I suppose that the aircraft's position, velocity,
acceleration, and attitude are transmitted continuously on the link.

Hopefully, someone out there in net-land has decoded the communication 
protocol and help me out.

thanks in advance, jeff
-- 
Jeffrey R. Millar   Lockheed Sanders, Inc    603-885-7047
From: wunner@nova.tat.physik.uni-tuebingen.de (Guenter Wunner)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: To those guys who made UNREAL - request
Date: 4 Oct 92 16:42:08 GMT
Organization: TAT (Theoretical Astrophysics Tuebingen), U. of Tuebingen, FRG

sl8nl@cc.usu.edu writes:

>>> Could you possibly put the music out as a mod file or similar, so I can
>>> listen to it in the background while I'm working.
>> I'd like a mod of the UNREAL soundtrack too!!!

>Disclaimer: I have no contact with Future Crew...

>Sorry to disappoint you guys, but FC's Unreal used the Screamtracker 3.0 module
>format for the modules...and, last I heard, Screamtracker 3.0 isn't available
>to the public.  Keep watching though.  It should become availble soon.

>Joshua Jensen

Okay, they might have used Screamtracker 3.0 to produce it, but the
Screamtracker is a PC program. And there's a utility to convert
ST-MODs to AMIGA-MODs. So why shouldn't we be able to listen to the
song?
Anyone who has the module, please post it to this group or some ftp
server. I and several other people want to listen to it.
Thanx in advance!

Lukas.

        *** Lukas Wunner, Hustadtring 143, 4630 Bochum, West-Germany ***
      *** lukas@trillian.tp1.ruhr-uni-bochum.de / lukas@134.147.160.21 ***
    *** "To err is human, but to really fuck things up takes a computer" ***
Newsgroups: comp.sys.ibm.pc.games
From: masten@beta.lanl.gov (David A. Masten)
Subject: Re: Piracy and game software
Organization: Los Alamos National Laboratory
Distribution: na
Date: Fri, 2 Oct 1992 14:32:21 GMT

AAAAAARRRRRRRRRGGGGGGGGGGGGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Not Again.   Pleeeeeeeease.

Friends, ain't no way you're gonna convince anyone nuffin, zip, zilch,
nada, squatinski.  Ditto for coming up with a new argument.
Newsgroups: comp.sys.ibm.pc.games
From: mgjblok@cs.vu.nl ()
Subject: Re: B-17 Flying Fortress
Organization: Fac. Wiskunde & Informatica, VU, Amsterdam
Date: Wed, 30 Sep 1992 13:56:20 GMT

tjc@ecs.soton.ac.uk (Tim Chown) writes:
>And also I can NEVER get the computer pilot to land the plane for me; I 
>always circle for ages, and have to land manually.  I could understand 
>this if the game forced you to take off manually, but it doesn't.  Odd.
>The game manual suggests autopilot lands the plane.

According to the manual the auto-pilot should be able to land the
planes; just sit back and relax....but according to the readme
file the feature was either removed or never implemented.
Yeah, i know...nothing is worse than crashing in the midst of your
landing attempt after a nice long mission.

My 2 guilders worth....
	Maurice

  /-------\        /-------------------------------\
  |04:23am|        | Let's hit the sack!.....Naaah |
  \-------/        /-------------------------------/ 
     ____         / 
    /   #     /---\           ------
---/    #     |o  |           Maurice Blok <mgjblok.cs.vu.nl>
|       #    <__  |           Vrije Universiteit, Amsterdam 
---\____#     \___/           ------
From: lewchuk@cs.UAlberta.CA (Michael Lewchuk)
Newsgroups: comp.sys.ibm.pc.games
Subject: Gateway to the Savage Frontier -- help needed
Keywords: GSF HELP
Date: 28 Sep 92 00:25:23 GMT
Organization: University of Alberta, Edmonton, Canada


I need help with GSF, city of Ascore.
Yes, there are SPOILERS here.  Probably won't spoil much though.



Okay, I'm in Ascore.  I've gotten to Vaalgamon's palace.  I am informed
I have to fight a series of encounters, non-stop.  My questions are:

1.  Is there an "easiest" route to take, preferably solely through goblins?
    I once encountered LOTS of Zhentil fighters + shambling mounds.
    My instinctive reaction was hitting the RESET button on my computer.
    My problem is that I barely survived the last encounter with the 2
    shambling mounds and the 3 snakes.  Now I'm supposed to fight like
    6-10 of them PLUS as many Zhentil fighters PLUS a Zhentil mage?!

2.  What are the monsters in this easiest route?  (list encounters).

3.  Will I miss any significant magical treasure if I don't take this route?
    Thanks, but I've got all of the Bracers AC6 and daggers + 1 I need right
    now.  I'm talking about things like +1 swords, +1 shields, bracers AC4,...
    or preferably Bracers AC2, shields +2, armor +2, Swords +2 and +3,....

2.  I looked at the mirror-maps.  One of them was a map of the western
    half of the town.  The others I can't figure out.  All I know is
    that the perpetual-fighting maze is NOT the same as the Area map
    of Ascore.  If I had been a 25-INT lesser god and figured these
    out, would they have helped?

4.  Apart from having a party composed of level 29 characters (which I
    don't have at the moment), any recommendations on how to win this one?
    My party is composed of:  Paladin (level 6), Fighter (level 5?),
    2 ftr/mu/thf (5/4/5), 2 clr/ftr/mu (5/5/4), Clr/Rgr (level 5/5).
    

					Michael Lewchuk
					lewchuk@cs.UAlberta.CA
Xref: sparky comp.sys.ibm.pc.games:15245 rec.games.programmer:4031 comp.sys.amiga.games:13542
From: parker@ccwf.cc.utexas.edu (Bryan Parker)
Newsgroups: comp.sys.ibm.pc.games,rec.games.programmer,comp.sys.amiga.games
Subject: Re: wishlist for the ultimate role-playing adventure? [poll]
Date: 30 Sep 92 22:01:07 GMT
Followup-To: comp.sys.ibm.pc.games
Organization: The University of Texas at Austin, Austin TX

In article <92268.223101UD191217@NDSUVM1.BITNET> UD191217@NDSUVM1.BITNET writes:
>
>     One question I haven't seen come up: What is the expected cost of this
>game?  I assume it will not be PD, and who is going to market it?
>

What is this?  A wishlist for the ultimate adventure game?  Hmmm... will
someone be so kind as to mail me a copy?  I would to peruse it as I am in
the process of creating a shareware adventure game... and things are still
sketchy as to game-play.  Might also like to add some things to the list.

I have a question for you adventure game enthusiasts, BTW... why is it that
everybody seems like 'automappers' and that's almost always one of the things
that someone either praises or criticizes in a new game?  For me, half the fun
of a decent RPG is exploring those first person perspective dungeons and
mapping my own way through them on my ever-handy pad of graph paper.  What fun
would Bard's Tale have been with an auto-mapper?!?  There's almost no danger
of getting lost... it just takes some of the excitement out of it!
 
Ah well... just my $0.02.  
 
One more question... would an RPG without an auto-mapping system really turn
you off?  Or is that something that is just nice to have, but not at all
necessary?

Newsgroups: comp.sys.ibm.pc.games
From: mchen@groucho.cs.psu.edu (Michael Chen)
Subject: Re: Worthless Incendiary Posting
	<4143@novavax.UUCP> <1992Oct6.002623.26163@cs.yale.edu>
Distribution: na
Date: Tue, 6 Oct 1992 01:38:19 GMT

In article <1992Oct6.002623.26163@cs.yale.edu> randall-joshua@CS.YALE.EDU (Joshua Randall) writes:

   In article <4143@novavax.UUCP> vest@novavax.UUCP (Steven Vest) writes:
   >jrs@netcom.com (John Switzer) writes:
   >
   >>John Switzer               | 50 years from now, nobody will
   >>                           | remember Candice Bergen or Murphy
   >>74076.1250@Compuserve.com  | Brown, but every school kid will
   >>jrs@netcom.com             | be taught about President Quayle.
   >
   >
   >Do you really believe this??!!  Most children in the U.S. probably don't
   >know who Dan Quayle is now. 

   [further drivel deleted]

   This is *not* the place for "political" discussions, or any discussions of
   this nature.  Your post has *nothing* to do with computers, systems, IBMs,
   PCs, or games.

   And yes, I fell it is worth the "wasted" bandwidth to publicly tell you so.
   -- 
   Joshua E. Randall			randall-joshua@minerva.cis.yale.edu


IMHO, flaming people to all of USENET about some harmless joke in their
signature is pretty stupid.  
--
_____________________________________________________________________________
| Michael Chen			| From the depths of our most lucid horrors |
|				| spring our fond hopes and pure desires... |
| mchen@groucho.cs.psu.edu	| except what comes from HELL! :-) 7/23/92  |
\_______________________________\___________________________________________|
From: bk158@cleveland.Freenet.Edu (Su-Cheong Mac)
Newsgroups: comp.sys.ibm.pc.games
Subject: Problem on ScreenShot in GameByte #5
Date: 28 Sep 92 15:24:56 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


I got the 5th issue of GameByte from ulowell. It looks great but I 
encounter a problem in screenshot viewing. The palette of screenshot
of Darkseed, Links 386 Pro, The 7th Guest, and An interview with
Damon Slye of Dynamix seems to be mess up. I can see the outline of 
the picture but the colors are all mixed up. The configuration of
my machine is 486-33, 8M RAM, Trident 8900 (1M RAM). Anyone has
the same problem?

MSC
msc@sun4.ee.cnku.edu.tw
msc@sun4.ee.ncku.edu.tw (the above line has a typo)
Newsgroups: comp.sys.ibm.pc.games
From: norm@bnr.ca (Norm MacNeil)
Subject: Renting Games? (Was Re: B-17 Flying Fortress)
Originator: norm@bcrks122
Reply-To: norm@bnr.ca
Organization: Bell-Northern Research Ltd.
Date: Thu, 1 Oct 1992 13:03:22 GMT


In article <kasycz.717870777@ngis>, kasycz@geod.emr.ca (Ray Kasycz) writes:

[stuff deleted]
> ever try SWOTL B-17 missions. I mean they're not that bad. At least you can
> jump out to map mode and find out where things are. Microprose's main intent
> seems to be to have you manage the crew. Actual flying and sound support,
> at least for SoundBlaster is tres disappointing... Glad I only rented it...
> --
> Ray Kasycz                                          
> Geodetic Survey of Canada           \                            \
> Ottawa, Ontario, Canada              \  Towards Better Gaming...  \
> Internet: kasycz@geod.emr.ca          \                            \

Rented?  From where?  As far as I know, it's illegal to rent games.

  Norm.
-- 
+-----------------------------------------------------------------------+
 Norm MacNeil                     Phone: (613) 763-7497
 CAD Operations                     Fax: (613) 763-3317
 Bell-Northern Research Ltd.      EMail: norm@bnr.ca (INTERNET)
 #include <disclaimer.std>       "Roller bladers do it in-line!"
Newsgroups: comp.sys.ibm.pc.games
From: jwilbur@iat.holonet.net (Jay Wilbur)
Subject: Re: Keen Dreams: How to throw bombs???
Organization: HoloNet (BBS: 510-704-1058)
Date: Mon, 5 Oct 1992 15:32:55 GMT

spissinger@urz.unibas.ch writes:
: Hi!
: 
: How do I drop/throw the bombs in Keen Dreams????
: What are they good for?

You collect the bombs in all the levels to take out the big boss at the
end.  Once you enter the Kings chambers at the end of the game you'll be
able to use the bombs.


-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@orac.holonet.net | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
Newsgroups: comp.sys.ibm.pc.games
From: avison@cheshire.oxy.edu (James Bothwell Avison)
Subject: Indy4 Help!
Organization: Occidental College, Los Angeles, CA 90041 USA.
Date: Sun, 4 Oct 1992 23:39:42 GMT

I'm stuck on the Fists mode.  I can't find the Worldstone!.  It wasn't where it was for the other modes.  No hints, I want the ANSWER!

			James
From: baggettw@memstvx1.memst.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Favorite FTP site / shareware game
Date: 30 Sep 92 19:34:42 -0600
Organization: Memphis State University

     Please send me info on:
          1) Your favorite FTP site for PC games
          2) Your favorite shareware game (PC)

Bill Baggett