HDTenEightyP/NetNews huggingface dataset:
From: JROGERS@vm.poly.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Castle game by EPIC
Date: 21 Jul 92 18:12:25 GMT
Organization: Polytechnic University

In article <1992Jul20.041019.14066@cc.uow.edu.au>
ddd@cc.uow.edu.au (David Dodds) writes:
 
>
>Hi,
>
>While playing this game, I found several scrolls and potions..
>What do I do with these ?
>Do I put them in my spell book ? If so, How ?
**********
Scrolls and potions are Activated, and are one-time use only.
I would suggest NOT activating them until they are identified.
Spellbooks, when activated, teach you more spells.
 
>
>David
>ddd@wampyr.cc.uow.edu.au
>
From: chrisr@ersys.edmonton.ab.ca (Chris Ringe)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: U7 upgrade needed
Keywords: Ultima
Date: Sat, 25 Jul 92 13:37:00 MDT
Organization: Edmonton Remote Systems #2, Edmonton, AB, Canada

gting@fraser.sfu.ca (Gabriel Sii Kuok Ting) writes:

> Sorry if this is a FAQ, but does this also apply to non-US customers? The 48
> hours too? BTW, how do I know what version I have? The U7 I bought from
> Software Alley up in Vancouver, BC doesn't have any version #'s either on the
> disks or the box. I presume that this could be one  of the earliest versions
> since I lost a bunch of keys before installing the patch...
> 
> Thanks in advance.


Check the version number at the top of the install program's screen.

This is where I found mine.  I have not seen it on any printed material 
though.  I was looking for it, as well, when I purchased U7.

< SIG on Summer Holidays!! >
Newsgroups: comp.sys.ibm.pc.games
From: robinson@knuth.mtsu.edu (David Robinson)
Subject: Wolf3D RegVer 1st Mission Bug?
Summary: secret level missing from registered version wolf3d 1st mission
Keywords: wolf3d Wolfenstein bug
Organization: Dept. of CS, Middle TN State Univ, Murfreesboro, TN
Distribution: usa
Date: Mon, 20 Jul 1992 14:07:54 GMT

In mission 1 of the registered version of Wolf3D, there appears to be a
bug.  Attempting to take the secret elevator to level 10 doesn't work
like it did in the old shareware version.  Both the secret elevator and
the normal elevator take me to level 2.  The secret elevator in mission
2 works correctly.  I have the version dated 6-10-92.  Has anyone else 
experienced this?  I've tried calling Apogee tech support, but their 
phone is always busy. (sigh)

David                                    robinson@mtsu.edu

Newsgroups: comp.sys.ibm.pc.games
From: int694l@lindblat.cc.monash.edu.au (PW Douglas)
Subject: KQ5 - Quick help Needed
Summary: KQ5 - Quick Help Needed
Keywords: KQ5 - Quick Help Needed
Organization: Monash University, Melb., Australia.
Date: Mon, 27 Jul 1992 01:12:32 GMT

My brother recently bought the CD version and can't complete Jake McShit
of the game.  He's run around and collected a few of life's necessities:-
Silver Coin, Honeycomb, a stick-what adventurer can feel good about himself
without htis huh? and some other shit.But there are two questions:-

1)  I heard that in the desert there is a Genie that helps you through 
    the witches forest- Is he in the screen with the tents?  If so how 
    do you get past the bastard who jumps out of the large tent and rapes
    you?

2)  How do you get to see the Gypsy?  (Do you really need gold coins?-If so 
    where are they?

Thanks Guys/Girls

Dougo
Monash Uni                                   int694l@lindblat.cc.monash.edu.au
Vic. Australia
Newsgroups: comp.sys.ibm.pc.games
From: eam3@po.CWRU.Edu (Eric A. Meyer)
Subject: Re: Remember ARCHON .....
Reply-To: eam3@po.CWRU.Edu (Eric A. Meyer)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Fri, 31 Jul 92 13:54:22 GMT


In a previous article, tmkk@uiuc.edu (Khan) says:

>Well, there is an IBM version...
>
>>Preferably with good sound and SVGA etc.  :)
>
>Dream on. ;-) The IBM version hails from the days when CGA was the best
>thing going. :-( Of course, if you want truly great graphics, you have
>to get the Atari 800 version. ;-)

   Nah.  You want the C-64 version!  Actually, that was a great game, and
if anyone can tell me where to find it, I'd be interested as well.  (In
the first one.  I didn't like the second one either.)

		-EMeyer

-- 
"Unstable condition--a symptom of life       | Eric A. Meyer (eam3@po.CWRU.edu)
 In mental and environmental change          |  Alumnus,  Beta Nu of Theta Chi
 Atmospheric disturbance--the feverish flux  |---------------------------------
 Of human interface and interchange-"  -N.P. |    "What do you think, sirs?"
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: martin@hal.emba.uvm.edu (Kai A Martin)
Subject: Looking for Mechwarrior by Activision, Part 2
Organization: University of Vermont, EMBA Computer Facility
Date: Thu, 30 Jul 1992 15:06:24 GMT

Hi again,

	If anyone has it, could someone put Mechwarrior on an ftp site?
That seems like it would be the most convenient, since I'm sure many people
(besides myself) would like the game, anyway.  Thanks again.

			Kai Martin
From: mws@ohstpy.mps.ohio-state.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: what does the white key in wolf3d do?
Date: 22 Jul 92 11:11:08 EDT

Can anyone tell me what the white key does in wolfenstein?
thanks
Newsgroups: comp.sys.ibm.pc.games
From: jlong@uhunix.uhcc.Hawaii.Edu (John Long)
Subject: Re: Falcon 3.0:  Padlock View and Red Flag Missions
Organization: CAF
Distribution: na
Date: Fri, 24 Jul 1992 01:56:50 GMT

In article <1992Jul19.174412.6925@newshost.lanl.gov> masten@beta.lanl.gov (David A. Masten) writes:
>In article <1992Jul19.051748.1689@news.Hawaii.Edu> jlong@uhunix.uhcc.Hawaii.Edu (John Long) writes:
>>
>>The track view ('9' key) is user-frendly! It arranges the viewpoint so that
>>both you and the bogey are always in view. Also, the 't' (for target) key
>>lets you change bogeys. It does the work of finding the enemy for you.
>
>Only if you *can* lock on the target, right?  What radar mode do you
>use?  I have an awful time getting locks in HFR.
> 
No, the 't' for target key works differently in different view modes.
When you are in forward view it changes your radar target. When you
are in padlock, it changes your eyeball target without changing your
radar target. When you are in track view it cycles the viewpoint so
that a different bogey is displayed with your plane. The track view
is no good for shooting unlike the padlock view, but it gives you a
very good picture of where you are in relation to your worst enemy.
Not very realistic, because it is from a viewpoint outside the plane
however.
> 
>>Actually, I think that all flight *data* should be available on the
>>(pseudo) radar screen, or at least on an 'instrument view'. 
>
>You *do* have that choice.  You can use the SAD radar. I prefer realism
>(If that's what you mean by flight data)

Yeah, that's pretty much what I mean. I was just thinking of other
ways of presenting situational information without regard to strict
realism. In fact, a real radar display would be different than the
HFR display... I suspect that working radar is sort of an art (from
converstaions with a fired-by-Reagan traffic controller..) where you
can manipulate some knobs and get an idea of what you are looking at.

>I love the data given on the enemy targetted.  But have you noticed that
>the closure often doesn't make sense given the two planes speeds and
>headings?
>
I sure have. 
 
>>But then we get into a philosophical question of realism. It's like the 
>>different radar modes, with the "god's eye" radar mode being unrealistic,
>>but think about this: Would you want to have "god's eye" radar in a 
>>*real life* air combat situation? 
>
>Sure I'd love it.  And I'd love perfect missiles too.  If thats what you
>want, you know where you can find Jetfighter and F15II :-)

I'll pass on that one, thanks just the same.

>I think it to be more a matter of choice of what one wants in a game 
>rather than a question of realism.
>
Agreed. I was just speculating on how to present information to the
pilot. What I would *really like* is some kind of 'open architecture'
in a simulator where I could actually maintain and customize the 
program itself. Yeah, I know, dream on. Well, actually I have source
code for a multi-player sim, but it aint falcon.. (requires X windows)

Wouldn't mind seeing the Crobots idea in a flight simulator either.

-LongJohn
From: lavonius@kruuna.Helsinki.FI (Ville Lavonius)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: CIV: Nukes
Date: 22 Jul 92 16:01:01 GMT
Organization: The few, the proud... the stupid, the inept

In article <1682C8E82.CHBRIN5@nyx.uni-konstanz.de> CHBRIN5@nyx.uni-konstanz.de (Kai Hortmann) writes:

   Just two short thoughts about nukes:

   1) Did anybody notice that nuking a city doesn't destroy any population?
      Strange.

It does reduce population (usually halves), but you can't destroy a city 
with nukes. I guess the militia are much more efficient :-)

   2) I found out that the only real use for nukes is to sink enemy ships when
      they are away from land. No land -> No polution -> No heat problem.

You send nukes from a carrier, have a transport near the coast with mech.
infantry and two settlers per nuked city to clean up afterwards.

   Does anybody else use nukes or are they really that useless?

If you are the leading civilization you can beat the opposition easily with
nukes, no need to have scuffles against riflemen behind city walls. And you
can use the nukes to get "mega-pollution" and turn most squares to grassland.

   <*     Kai Hortmann - University of Konstanz - Germany      *>
   <* chbrin5@dknkurz1.bitnet  or  chbrin5@nyx.uni-konstanz.de *>
--
Ville Lavonius	        University of Helsinki, Dept. of Computer Science
lavonius@cc.helsinki.fi : With friends like that, who needs anemones
Newsgroups: comp.sys.ibm.pc.games
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: FS4 Help
Organization: University of Waterloo
Date: Fri, 31 Jul 1992 03:40:14 GMT

In article <barkerb.17.712506064@slab.unt.edu> barkerb@slab.unt.edu (BOB BARKER) writes:
>I'm trying to access the FS4 files mentioned here.  I have the address as 
>WUARCHIVE.WUSTL.ED and the file name as MSDOS_UPLOADS / F3MAPSD.  What I 
>need help with is what network is this accessible through.  Have tried most 
>and no luck.  Maybe it's me.  Thanks in advance.
>
>Bob Barker

F3MAPS is a utility for Falcon 3.0, not FS4.

Anyway, I think you're missing the U on .EDU  That's probably why you can't
get through.

Phat.
Newsgroups: comp.sys.ibm.pc.games,nj.forsale,misc.forsale,misc.forsale.computers,ny.forsale,nj.market.computers,nj.market.misc,bcr.classified
From: hchu@tuna.ecn.purdue.edu (Hsiao-Chiu Chu)
Subject: Roundtrip air tickets forsale
Organization: Purdue University Engineering Computer Network
Date: Tue, 28 Jul 1992 16:15:46 GMT

Roundtrip airticket for sale :

	Portland, OR. --> L.A.		on 8/13
	L.A. --> Portland, OR.		on 8/17

	Delta airline.  Ask for $120.00 or best offer.

	If interested, please call (317)743-5694 or send email to
	hchu@ed.ecn.purdue.edu.

						Hsiao-Chiu Chu
Newsgroups: comp.sys.ibm.pc.games
From: cb062@cleveland.Freenet.Edu (Ira C. Smith)
Subject: Walkthrough ftp Sites
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)
Date: Wed, 22 Jul 92 17:05:36 GMT


  Can someone post the ftp site with walkthroughs. I cant
remeber where they are. Thanks!

-Chris
-- 
Chris Smith )))))))))))))))))))))))))))))))))))))))))))))))))))))
Purdue University          | Cleveland Freenet
School of Mech. Engr.      | just a member
ismith@mn.ecn.purdue.edu   | cb062@cleveland.Freenet.Edu
From: cavaden@lims01.lerc.nasa.gov (KARL VADEN)
Newsgroups: comp.sys.ibm.pc.games
Subject: DARKSEED
Date: 21 Jul 92 20:38:00 GMT
Organization: NASA Lewis Research Center
News-Software: VAX/VMS VNEWS 1.41


I need some help!  I can't find the dark world.  
Possible spoilers ahead.




I have parts of the journal, the clock key, the scotch ( which I
gave to Delbert and got no reaction), the watch, the diary, the stick
that Delbert threw to the dog.

I keep getting arrested on the third day for some unknown reason.
I just know I'm not doing something very simple.
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: CIV: How can I destroy a city?
From: C. Patrick Simons <UD078317@NDSUVM1.BITNET>
Date: Saturday, 25 Jul 1992 10:16:18 CDT
Organization: North Dakota Higher Education Computer Network

To destroy a city, remove all the pop from the land from inside the
city view screen (where you tell it what to produce).  I'd suggest that
you change them all to either corporates or science men.

depending on how much food the central sector is producing, you will be
able to tell whether you can destroy it or not.  Sometimes it works,
sometimes not.  It also depends on what government your running.  Destroying
a city while in democratic is not possible, unless you built in a REALLY
strange place.

---------------------------------------------------------------------------
C. Patrick Simons      /-------------------------/ (Good luck, for some)
P.O. Box 7224          / Any target, My price.   / (reason I'm never   )
University Station     /                         / (home..I'm always   )
Grand Forks, ND 58202  / Metzadan Mercenary Corps/ (on a computer!!    )
(701) 772-3947         /-------------------------/
===========================================================================
Real Programers don't take long to write the code, they're too eager to get
to the latest game they picked up!
(All opinions spawned from a sleep starved mind, mine!)
===========================================================================
BITNET: UD078317 at NDSUVM1.BITNET (*Please note the numeric zero.  My
ARPA:   UD078317 at vm1.nodak.edu  (*postmast here is upset about all the*)
(*stuff he finds in the bit-bucket that's meant for me! danke *)
Newsgroups: comp.sys.ibm.pc.games
From: ajg620@huxley.anu.edu.au (Andrew J Greinke)
Subject: Help on Kings Quest V
Originator: ajg620@huxley
Organization: Australian National University
Date: Thu, 30 Jul 92 05:08:04 GMT



Can anyone help me.  This is very early on.  I have the pie, the honeycomb, and
the cloak.  I have found the boot in the desert and won the affection of the
rat who frees me from my bonds in the inn. 

Please:		How do I get past the rusty lock in the inn cellar?
		What do I need to move the stone at the temple?
		How dop I stop getting turned into a frog?
		What do I do with the cloak?  Do I give it away?

Thank you in advance.  Please e-mail me at ajg620@huxley.anu.edu.au.

-- 
Andrew Greinke
Department of Commerce, Australian National University.
Andrew.Greinke@anu.edu.au      OR       ajg620@huxley.anu.edu.au
Newsgroups: comp.sys.ibm.pc.games
From: etnbkkc@pluto.etn.ericsson.se (Karlsen Bjorn)
Subject: Monkey Island II, help...
Reply-To: etnbkkc@etn.ericsson.se
Organization: Ericsson Telecom AS
Date: Thu, 30 Jul 1992 21:26:29 GMT

Ok, I give up. Where/how can I find "a piece of tread" to make the 
voodoo doll in Monkey Island II?
I already have the bone, the spit and the toupe (sp?).

email or post...
--
-KKC-	etnbkkc@etn.ericsson.se
From: kentiler@matt.ksu.ksu.edu (Kent Iler)
Newsgroups: comp.sys.ibm.pc.games
Subject: WANTED: sound kit for WC I or II
Date: 30 Jul 1992 03:39:23 -0500
Organization: Kansas State University
NNTP-Posting-Host: matt.ksu.ksu.edu

Hi,
  I want a sound kit for either WC I or II or both.
Let me know if you want to sell yours.
											--Kent
Newsgroups: comp.sys.ibm.pc.games
From: lidz@quads.uchicago.edu (adam lidz)
Subject: Re: Virtual Reality Survey
Reply-To: lidz@midway.uchicago.edu
Organization: University of Chicago Computing Organizations
Date: Fri, 24 Jul 1992 22:01:35 GMT

Once and for all:
Virtual: adj. Having the effects but not the actual for of what is specified.
Reality: n. pl. That which is real; an actual thing situation, or event.
Hence, anything that has the effects (defined as "The overall reaction or impression produced by something seen, heard, or done") of Reality is VR.  
Well, I think that a reaction or impression was produced by what I did in most
Infocom, etc games (without VR gloves, etc), so They had an effect, but it definatly
wasn't rezl.

Newsgroups: comp.sys.ibm.pc.games
From: hchong@netcom.com (Hoi Chong)
Subject: Re: Network type games.....
Date: Fri, 31 Jul 92 15:08:45 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 

From article <1992Jul29.164557.2244@datascope.com>, by jld@datascope.com (Jay L. Davis):
> In article <1992Jul22.195007.4560@seas.gwu.edu> mikee@seas.gwu.edu (Mike Me) writes:
>>I know this doesn't quite belong here, but as a fanatic gamer
>>I felt obliged to tell you all about it anyway.
>>
>>There is a game for the MAC called BOLO. Its a tank game kinda like
>>FirePower on the IBM, but it allows upto 16 people to play 
>>over a variety of networks.
>>(ftp to bolo.stanford.edu if ya want it)
>>
>>Anyway, its really cool, and I was wondering if there was anything
>>that you can play over a NOVELL network with more than 2 persons....
>>
>>I'm considering using something like pc-anywhere 4 where you 
>>devide a game over 2 key-boards and 2 screens, but thats kinda
>>cheezy.
>>
>>Again any network games 4 the IBM out there?
>>
>>let us know....
>>
>>	Thanx,	
>>		MikeE
> 
> 
> Falcon 3.0 supports Novell Networks for up to 8 people at a time. I havn't
> tried it on a network so I don't know if it really works.

We have tried it on the network.  The 2-machine setup works, but it did 
not work for more than 2.  The hardware/connection part seems to work in 
the latter, but for some reason the logic/what-to-do part don't.  This is
with patch C. 
Newsgroups: comp.sys.ibm.pc.games
From: gwoeging@iaik.tu-graz.ac.at (Guestaccount G.Woeginger)
Subject: Re: Hugo 2 help needed; Possible SPOILERS
Organization: Technical University of Graz, Austria
Date: Tue, 28 Jul 92 08:54:58 GMT

In article <92209.142403ENVIRON@SLACVM.SLAC.STANFORD.EDU> Brett Rogers writes:
>How do I get the cat to take the bell?  Does it have something
>to do with the mouse?  I've been stuck here for a while...
>
Did you take the catnip near the bridge?  Just use it on the
bell and give the bell to the cat.

Newsgroups: comp.sys.ibm.pc.games
From: cb062@cleveland.Freenet.Edu (Ira C. Smith)
Subject: Re: King's Quest V
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)
Date: Tue, 21 Jul 92 13:02:25 GMT


 Spoiler Alert**********

Sail out to 'Harpee Island' and have a looksee for a certain item.
Oh - and watch out for the sea monster.

       -Chris
Newsgroups: comp.sys.ibm.pc.games
From: bigal@encore.WPI.EDU (HRH King 'Big Al' Lerxst)
Subject: Indy 4 Question
Summary: Really stupid question...
Organization: Worcester Polytechnic Institute
Date: Tue, 28 Jul 1992 15:53:55 GMT


I have a quick question...are there any walkthroughs for
Indy 4? I'm (believe it or not) stuck in the part of the
game before the paths diverge....any insight on the closed
staircase at Barnett College would be helpful!

Thanx in advance.
Nate
--------------------------
Nathan C. Crowell, Dept. of Mechanical Engineering/ACRL

Worcester Polytechnic Institute     E-mail: bigal@wpi.wpi.edu

"We have just enough religion to hate, but not to love
 one another." - Jonathan Swift
--------------------------


Newsgroups: comp.sys.ibm.pc.games
From: willimsa@unix1.tcd.ie (Gavin Williams)
Subject: ALT.GAMES.ORIGIN (was Re: ALT.GAMES.ULTIMA???
Organization: Trinity College, Dublin
Date: Thu, 30 Jul 1992 12:41:18 GMT

In <1992Jul29.210421.20781@usenet.ins.cwru.edu> cb062@cleveland.Freenet.Edu (Ira C. Smith) writes:


>  Considering the overall interest in Origin games, an Origin
>newsgroup might be interesting. With the upcoming Strike
>Commander, WC III, and Ultima sequels, Im sure It could sustain
>itself. For a while at least.

I agree, alt.games.origin would be a great group!!!

Newsgroups: comp.sys.ibm.pc.games
From: 882028s@dragon.acadiau.ca (Ghazali Shafie)
Subject: HELP : Cresent Hawks Revenge ( Operation Liberty )
Organization: Acadia University
Date: Mon, 27 Jul 1992 02:56:53 GMT


HI , I'm stuck tring to get to the city ( well not actually stuck
but got busted before I reach the gate ) . Anyway I did manage to get
into the city , but I don't know how to get out or to save the prisoners.
Is it true that if you send a mech / vehicle to the mech shop to the north
of the city , I'll get 4 new Crusader mech ? How do you actually get to
the city .

Thanks
From: glngar01@uctvax.uct.ac.za
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Harpoon -- Convergence Zone?????
Date: 27 Jul 92 19:15:47 GMT
Article-I.D.: uctvax.1992Jul27.171547.202125
Organization: University of Cape Town

In article <BrvLDv.4w@watserv1.waterloo.edu>, cdwilde@hertz.waterloo.edu (Chris Wilde) writes:
> Thanks to Jim Hiebert and Andrew Tristan for directing me towards CZ.  When
> I get back in January, I'll look it up.
> 
> Thanks,
> cdwilde@sunee.waterloo.edu

HARPOON CONVERGENCE ZONE????

Anyone care to explain??

Thanx.

GARY

glngar01@uctvax.uct.ac.za 
Newsgroups: comp.sys.ibm.pc.games
From: scheyen@obelix.gaul.csd.uwo.ca (Peter Scheyen)
Subject: Crack request:  World Class Soccer
Reply-To: scheyen@obelix.gaul.csd.uwo.ca (Peter Scheyen)
Organization: University of Western Ontario
Date: Tue, 28 Jul 1992 17:59:53 GMT

I just bought World Class Soccer last night.  Not too bad a game (except that it is impossible to play
at 33Mhz).  My biggest beef is that I always need to have the floppy handy to run the game.  Is there
a crack out there to circumvent this (there isn't one in NeverLock as far as I could tell).

Pete
-- 

	scheyen@gaul.csd.uwo.ca

	". . . but I wouldn't know a single word to say,
	 if I flattened all the vowels and I threw the 'R' away."

		- The Proclaimers
Newsgroups: comp.sys.ibm.pc.games
From: gsbg9079@uxa.cso.uiuc.edu (G. Scott Braley)
Subject: Re: civ
Organization: University of Illinois at Urbana
Date: Wed, 29 Jul 1992 02:30:20 GMT
Keywords: civ

Your science rate has *nothing* to do with your pollution level.  Going to 
democracy will cut your corruption rate to 0 in all cities, on all continents.

					-Scott

-- 
*****************************************************************************
*  F.B.I.B.M.--The most feared merger  *  gsbg9079@uxa.cso.uiuc.edu         *
*****************************************************************************

Newsgroups: comp.sys.ibm.pc.games
From: cantor@skink.cis.ohio-state.edu (scott eric cantor)
Subject: Re: Wolfenstein 3D Nausea!!!
Organization: The Ohio State University, Department of Computer and Information Science
Distribution: usa
Date: Wed, 29 Jul 1992 16:09:13 GMT


	Yep, I get sick all the time.  It's much worse when you watch, though.
And it's not your equipment.  I have a 386/33 and only a 14" monitor and it's
no better.  Shrinking the viewport doesn't help much either.

	Just take your dramamine and live with it! 8)

	 _______________________________________________________
	|							|
	|	Shine on.........				|
	|			Scott <Crazy Diamond> Cantor	|
	|							|
	|	[<<<<<< cantor@cis.ohio-state.edu >>>>>>]	|
	|_______________________________________________________|