HDTenEightyP/NetNews huggingface dataset:
From: davereed@wam.umd.edu (Michael Robert Bromery)
Subject: Re: Gunship 2000 demo.
Organization: University of Maryland, College Park
Date: Mon, 25 Jan 1993 18:48:24 GMT

   Oh. Don't get me wrong. Wing Commander does not make CPU checks by looking
at the graphics.library. Read what I say, don't go spreading any wrong 
guesses made by yourself. I only say that it makes a graphics.library check
by checking the graphics.library. graphics.library in 2.0 machines is faster
than those of the 1.x machines. They can utilize 32 color screens as well as
the old one does 16 color when O.S. routines are used. One reason Monkey
Island II, A10 tank killer V1.5 sped up when I changed my roms. Basically
a 32-color 2.0 machine can run an OS game faster than one of a 1.2 or 1.3
machine with the same bitplanes and same CPU speed. Read the review about it.
That should've explained it all.

  --- Hope this helps...
  --- Mike Bromery.
       Email: davereed@wam.umd.edu
.

Organization: Masters student, English, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.amiga.games
Date: Sun, 24 Jan 1993 15:40:38 -0500 
From: Matthew A Kagle <mk52+@andrew.cmu.edu>
Subject: Chamber of the Sci-Mutant Priestesses

HELP!!!!!!

I can't seem to get anywhere in this!

I've gotten all of the skulls, but that doesn't help.
I've found the secret passageway with the renegade tuners in it but that
doesn't help.

What should I be doing?!!!!


         Respectfully Yours,

        -- Matt2

-------------------------------------------------------------------------------
                                |
"Violence is the last           |       Matthew Kagle
refuge of the incompetent."     |       Pittsburgh, PA
                                |
-- Isaac Asimov	                |       mk52@andrew.cmu.edu
                                |
-------------------------------------------------------------------------------
Organization: The Leader Desslok School of Diplomacy
Date: Thu, 21 Jan 1993 18:21:07 EST
From: Mark 'Mark' Sachs <MBS110@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.games
Subject: Re: Psygnosis makes IBM versions first??

In article <1993Jan21.145003.2142@msus1.msus.edu>,
martin@TIGGER.STCLOUD.MSUS.EDU (Psigon Matrix....do you DOUBT us??) says:
>I was slightly dissapointed to see Creepers in an Games rag the other day
>It's apparently only out on the IBM as I have never heard of or even seen
>this game for the amiga anywhere.  Is psygnosis starting to get out of the
>AMiga market??

Don't worry. There's this one computer games rag that claims to cover all
systems (it does occasionally review non-PC titles) but as a matter of course
assumes that all new games are coming out for the PC and only a PC. No matter
what the game is actually coming out for first, their "Works on..." blurb
always says "PC Clone/VGA Graphics."

For example, Elite II: Frontier, which has been designed on an A2000/30 and
exclusively an A2000/30 for the last few years, and which is having updates
and changes made to it ON that A2000/30 as we speak, and is in fact being
WRITTEN INDEPENDENTLY by ONE PERSON and NOBODY has the IBM PC rights or has
even STARTED to port it (which would be a mammoth, year-long job anyway) was
listed as due out on an IBM PC or Clone with VGA graphics. Right next to
a screenshot from the Amiga version. Idiots.

--
"Ah, I see the problem. There's a refrigerator on your leg."

[Your blood pressure just went up.]        Mark Sachs IS: mbs110@psuvm.psu.edu
   DISCLAIMER: Penn State University cares about my money, not my opinions.
Newsgroups: comp.sys.amiga.games
From: mathers@sibelius.trl.OZ.AU (Steven Mathers)
Subject: Re: Wing Commander Amiga (Public Note)
Reply-To: s.mathers@trl.oz.au
Organization: Telecom Research Labs, Melbourne, Australia
Date: Tue, 26 Jan 1993 22:23:14 GMT

In article <1jq5rcINNatc@mozz.unh.edu>, ggg@kepler.unh.edu (Gregory G Greene) writes:
|> '> In reference to lets see Wing Commander 2 on a 486 and the last article.
|> '>Bzzzzzzt! Wrong dude. All the new Origin games have BEEN in production for
|> '>the amiga already 
|> 
|> 	Are you sure about this?  Is Origin really working on Amiga versions
|>    of all the new games, like Strike Commander, Ultima Underworld II, Wing
|>    Commander - Privateer?

Ultima Underworld II? Does this mean they have ported Underworld I ?
From: jamull01@starbase.spd.louisville.edu (Joseph A. Muller)
Newsgroups: comp.sys.amiga.games
Subject: AMNIOS on 3000 ??
Date: 21 Jan 93 22:49:56 GMT
Organization: University of Louisville


  Has anybody gotten this Psygnosis game to work on an A3000 ??
If so, how ?
From: dale@hpcuhe.cup.hp.com (Dale Schroeder)
Date: Thu, 21 Jan 1993 13:23:52 GMT
Subject: Pinball Fantasies--HD
Organization: Hewlett Packard, Cupertino
Newsgroups: comp.sys.amiga.games

I can't get Pinball Fantasies to run from my hard disk. The floppy
version works just fine. From workbench or CLI it just returns and
does nothing, no error message. Any suggestions?

The system:
A500, old Agnus (1/2meg)
A501 clone
External floppy
GVP HD+, 52meg +8meg RAM
Adspeed
AmigaDOS 2.1
Newsgroups: comp.sys.amiga.games
From: mlc9g@Virginia.EDU ("Matt Condon")
Subject: Re: New games
Organization: University of Virginia
Date: Wed, 27 Jan 1993 21:23:23 GMT

courtn@hercules.cs.uregina.ca  writes:
> In article <mwalter.1177@theborg.mlb.fl.us> mwalter@theborg.mlb.fl.us (Mark Walter) writes:
> >Has anypone heard of Dune II and Star Controll II for the amiga yet?
> 
> January issue of The One (British Amiga games mag) has a preview of it.
> Due out in early 1993.
> 

Which one?  I saw Dune II on a friend's IBM, and it pretty much
sucked (it was very easy and didn't have much variation...
flashy graphics, not much else), but I would be interested in
an Amiga version of Star Control II.
From: bushwick@mind.ORG (Pete Rittwage)
Newsgroups: comp.sys.amiga.games
Subject: re: new game standards
Date: Thu, 21 Jan 93 00:10:55 -0500
Organization: Fortress Development HQ

cg82s85@instem.uucp (Chris Golchert) writes:

> 
>   The past few letters, some people were saying that it isn't fair to have a 
> version for one computer (1200/300/4000) different than others....how about 
> CDTV plus all of us that have a cd-rom drive can play the fantastic voyage 
> game when psygnosis releases it.....not even HD installable......it looks 
> like it is going to fill the entire cd with the screen shot I saw....your 
> discusion was more sides than you realize unfortunatly...

And what ever happened to that upgrade to Defender of the Crown (another 
GREAT game I might add) that was going to be available for CDTV?  Did it 
ever make it?  BTW, CD will be available (if not already) for the Amiga 
platform.  Then CDTV titles will most certainly be nice to have.
 
Pete
From: cluster@fs1.mcc.ac.uk (General Access)
Newsgroups: comp.sys.amiga.games
Subject: CHEAT FAQ!!
Date: 21 Jan 93 16:34:51 GMT
Organization: Manchester Computing Centre


A good idea or what??

Why doesnt someone get it together?
From: larsen@fy.chalmers.se (Fredrik Larsen)
Newsgroups: comp.sys.amiga.games
Subject: ftp sites
Date: 26 Jan 93 17:33:31 GMT
Organization: Chalmers Univ. of Technology, G|teborg, Sweden

I'm looking for ftp sites with amiga progs.
From: q99596@pbhrzx.uni-paderborn.de (Wish YOU were here ...)
Newsgroups: comp.sys.amiga.games
Subject: Head over Heals wanted
Date: 28 Jan 93 15:23:27 GMT
Organization: Universitaet Paderborn, Germany
NNTP-Posting-Host: pbhrzx.uni-paderborn.de
Summary: Head over Heals wanted
Keywords: Head over Heals

	Hi people !!

Five or six years ago i owned an MSX-home computer ,
and there was an FANTASTIC game named HeHe , "Head over Heals".
I _loved_ this game ....
I have heard from somebody , there is a version from HeHe for 
Amiga , but I haven't seen it anywhere :( It is just to late ...
So I'd like to ask if someone have this game and would sell
it to me ??

	Thanks in advance

		Pit
From: abs0@coos.dartmouth.edu (Kelvin Leung)
Newsgroups: comp.sys.amiga.games
Subject: Re: AA Chip set
Date: 26 Jan 93 21:31:03 GMT
Organization: Dartmouth College, Hanover, NH

peterk@cbmger.de.so.commodore.com (Dr Peter Kittel Germany) writes:

>Nah, AA and AGA are the same. AA (or its full name "Pandora") were the
>names during development, only after that someone in marketing obviously
>decided to expand that name to AGA. But they didn't ask us Europeans:
>We cannot use the term AGA, as this was already used for some PC video
>card here heavily not long ago. There is no indication yet of the name
>of the coming announced new chipsets. Oh pardon, yes there was: I heard
>a rumor calling them "triple A" or AAA, but absolutely *no* guarantee!!!

I heard a rumor saying that Commodore changed the term "AA" to "AGA"
right before the 4000 releases because C= has only improved the graphics
(which G stands for).  The audio part (I suppose this is the DSP we all
talked about) will come later.  Without the audio part, we can only 
refer "AA" chipset as "AGA."  Who knows.. may be we can call the audio
part "AAA" :)

AGA is also a CGA/MDA card made by C=, is it not?

Yours Sincerely,
Kelvin
e-mail: abs0@coos.dartmouth.edu
\
From: jwalkup@terapin.com (Jeff Walkup)
Newsgroups: comp.sys.amiga.games
Subject: Re: thoughts on AGA flight sims
Date: 21 Jan 93 01:52:49 PST
Organization: BBS

(Re: programming FDPro through the OS)

Some keyboard commands would be nice!  Gear, hook, flaps, and even
trim.  The current way of "hold-down-the-left-mouse-button-and-wave-
the-magic-pointer-over-the-controls" is a little cumbersome.  I'm
sure analog junkies would prefer a key to center the stick rather
than, what is it now?  Press both mouse buttons and sneeze on the
HELP key??  ;^)

They should try going thru the OS *first*, if that's not fast
enough, then go around it.

As for using the AGA, I'd rather have higher rez than more colors.
There ain't much to look at in this game, but it was not made for
sight-seeing.  Sharper images of the opponent would serve well.
I wonder if they could do 1280x400 in 32 colors, fast enough?
In 16 colors?  What about 800x600?

Now, a HMD would also be nice.... but that's another story.

--
Jeff Walkup <jwalkup@terapin.com>  Beware the Bovine MK1.
From: gel@kepler.unh.edu (Geoffrey E Littlefield)
Newsgroups: comp.sys.amiga.games
Subject: Ulitma V fix help
Date: 21 Jan 1993 16:46:49 GMT
Organization: University of New Hampshire  -  Durham, NH
Distribution: world
NNTP-Posting-Host: kepler.unh.edu


  Hey ho!

     Has _anyone_ out there managed to get the patch that fixes the U5
  keyboard problem (u5cherrypatch) to work?  I managed to change the 
  appropriate parts of the file, but the program that comes with the
   patch that is supposed to write the fixed datafile and the custom
  bootblock to another disk keeps giving me a "can't open file" error.
  
     Even if you have tried, but haven't gotten it working, let me
  know, maybe we can help each other.
  
     Or, if, miracle of miracles, the person who provided the patch to
  begin with is out there somewhere, please respond.  I would like to
  get this working without having to send it to Origin!
   
     Their response when I phoned them:

           "Well, as far as I know, nothing's been done to fix it, but
            send us the disks and we'll take care of it."

           Yeah, right.  Thanks.

    Geoff

     gel@kepler.unh.edu

  

Newsgroups: comp.sys.amiga.games
From: rsc@hao.ucar.edu (Bob Campbell,3040,1513)
Subject: comp.sys.amiga.games.battleforce anyone?
Reply-To: rsc@hao.ucar.edu
Organization: High Altitude Observatory/NCAR, Boulder CO
Date: Mon, 25 Jan 1993 04:20:40 GMT

I'm just interested in just how many people play this games regularly, with the slight
possibility of creating a news group.  At the very least, organize a central place to
keep a FAQ and new mechs/maps/orders, etc.  I'd be willing to put together a FAQ on 
BattleForce, if there's enough insterest.

You, know, there's nothing quite like the smell of a hot autocannon-20.  
---
#######################################################################
# Bob Campbell                 #  "Crayons can take you where no      #
# System Manager               #   Starship can go."                  #
# HAO, NCAR                    #                    -Guinan           #
# rsc@hao.ucar.edu             #                     STTNG            # 
#######################################################################
DISCLAIMER: "My views are not necessarily those of my employer."
From: Jean-Guy_Speton@tvbbs.wimsey.bc.ca (Jean-Guy Speton)
Newsgroups: comp.sys.amiga.games
Subject: Re: Last Lvl Black Crypt:
Date: 20 Jan 93 22:44:45 PST
Organization: Tunnel-Vision BBS!

>
> It's been a long time since I played, but if I recall correctly you use
> the
> Right mouse button on the special weapons. You'll know if you've found
> Estoroth by how much damage he can take. He's got THOUSANDS of hit points.

Not true, really.  He has unlimited hit points, or a near equivalent.
Suffice it to say you can't kill him by hack 'n slash alone.

> Not sure about the red key. When I played I had no trouble exploring the
> rest
> of the level once I got rid of Estoroth. You also have to use the weapons
> in
> a certain order: Protector, Soulfreezer, Vortex, and the Forcehammer.

I never had to use Protector to kill Estoroth and, to be honest, I can't
remember it having much effect.  The rest are definitely necessary though,
as you said.

 * Q-Blue v0.7 [NR] *

-- Via DlgQWK v0.65a
Newsgroups: comp.sys.amiga.games
From: mathers@sibelius.trl.OZ.AU (Steven Mathers)
Subject: Re: thoughts on AGA flight sims
Reply-To: s.mathers@trl.oz.au
Organization: Telecom Research Labs, Melbourne, Australia
Date: Tue, 26 Jan 1993 22:28:16 GMT

In article <93025.223654PAACC@CUNYVM.BITNET>, <PAACC@CUNYVM.BITNET> writes:
|>  I saw Comanche-Maximum Overkill for the IBM in a store one-day. Absolutely
|> fantastic graphics. Looked like what you could get by crossing Scenery Animator
|> with a flight sim. Don't know the machine it was running on and it was a self
|> running demo but still great. I would guess that you need a 33MHz 386 min. I
|> don't think you would be able to do that game on a 1200. 4000 easily.
|> Paul Abreu

Yeah, I saw that one.  Looks great.  I also heard that the gameplay
sucks.  Its always the way.
From: mcscs1amh@dct.ac.uk
Newsgroups: comp.sys.amiga.games
Subject: RE: RE: ACTION REPLAY CHEATS 1
Date: 28 Jan 93 10:20:13 GMT
Organization: Dundee Institute of Technology

THIS IS ONLY THE FIST IN THE SERIES OF ACTION REPLY CHEATS TO BE POSTED BY
ME...WATCH THIS SPACE FOR MORE!!!
From: philipc@frey.newcastle.edu.au (Philip Charlton)
Newsgroups: comp.sys.amiga.games
Subject: Black Crypt Level 13 Help
Date: 28 Jan 1993 11:16:42 +1100
Organization: Maths Department, University of Newcastle, Oz.
Distribution: world
NNTP-Posting-Host: frey.newcastle.edu.au

Pleas help me! On the 13th level of Black Crypt there are four locked doors
and four Nether Keys to open them. Behind each of the locked doors is another
locked door, but I have been unable to locate the keys for them. As I have 
searched the level thoroughly, I suspect the keys may be lower down. Is 
this the case?

Thanks,
Philip
From: bedford@bnr.ca (Richard Bedford)
Newsgroups: comp.sys.amiga.games
Subject: Re: More Kyrindia
Date: 27 Jan 93 13:54:27 GMT
Organization: BNR Europe Ltd, Maidenhead, UK
X-Newsreader: TIN [version 1.1 PL8]

Mark Walter (mwalter@theborg.mlb.fl.us) wrote:
: On the legend of Kyrindia I am kind of stuck.  I have 3 gems active. Red
: Potions, Blue, and Yellow.  Quaffing them does nothing.  I have an iron key and
: a silver horse.  I do not know what to do with them.    I know your supposed to
: mix potions, but I have no clue.  I also lost the challece to some creature in
: a little door.  I am not sure what blue power on the amulet does other then get
: the challace.  Any help is appricated.
---SPOILERS---SPOILERS---SPOILERS---SPOILERS---SPOILERS---SPOILERS---SPOILERS---

You need 2 red potions, 1 blue one and a yellow one. Go down through the 
trapdoor in Zanthia's (?) hut and then down to the alchemy crystals. By putting
a red and a blue potion into the crystals you will get a purple potion that
will shrink you so that you can go after the little chap that stole the chalice
You will need to give him something to eat that he is too short to reach.
Put a red and a yellow potion into the crytals and you will get an orange one.
With this go to the lagoon and step onto the raised area and drink it. You will
fly onto the next area. Save before you do this because you may need to come
back and not be able to. The blue power on the amulet dispells magic.
From: Fred_M_Hamilton@cup.portal.com
Newsgroups: comp.sys.amiga.games
Subject: Re: Pinball Fantasies
Date: Wed, 27 Jan 93 20:01:35 PST
Organization: The Portal System (TM)
Distribution: world
  <1993Jan23.204816.15787@syma.sussex.ac.uk> <fernis.728035175@mits>


Has anyone else had problems with Pinball Fantasies crashing/locking up/etc?

My friend and I just finished almost an hour of Stones and Bones, and he had
a new high score (200+ million).  His game ended and the game locked up while
I was playing my 3rd ball, so his high score was not saved.

The most interesting thing was when I got a hellacious high score (something
like 300 million) on Stones and Bones, and suddenly started getting infinite
extra balls.  I played 20 or 30 of them and got up to 500 million or so, but
I lost the high score because I had infinite extra balls so the game never 
ended so it never saved the high scores...

There's some sort of King Midas message in there somewehere...

Anyway, I wish 21st Century would be more careful...I had problems on 
PB Dreams, as well, although theupdate took care of most of the problems.

BTW, this was the hard-drive version, running on a 2630 accelerator...

Despite the bugs, this is an AWESOME game!  (Except maybe the gameshow one)...

-Fred
From: Tick@cup.portal.com (Tyler G Lund)
Newsgroups: comp.sys.amiga.games
Subject: Re: INDY 4, Map Room
Date: Thu, 28 Jan 93 10:59:00 PST
Organization: The Portal System (TM)

>INDY 4 - MAZE UNDER CRETE, MAP ROOM, PATH TEAM
>
>This same question was asked before but the given clue was not good
>enough for me so I failed again.
>
>I want to allign the sun-,moon- and worldstone correctly.
>The lost dialogue says : A waning moon to protect the city from grim night.
>So I tried : darkness, waning moon, city but nothing happened.
>
>Please help me soon !!          Thanks in advance
>                                                        Chris
>
  I am also having the same trouble. Execpt my book says 

"A waxing moon is the sky only response to the fires below..." 

  or something like that. I tried Darkness, Waxing moon, Volcano but as
you said, nothing happened. 

  Oh! also.. I'm on the Wits path... but our problems still sound similar. 

-------------------------------------------------------------------------
Tyler Lund                  |  "It has been said that one cannot swing a
Usenet: Tick@cup.portal.com |   dead cat around without hitting something
                            |   advanced by the space program."
                            |                           -Tom Servo, MST3K
-------------------------------------------------------------------------
Newsgroups: comp.sys.amiga.games
From: drool@bisco.kodak.com (Rayla A)
Subject: Moria (Can you give beggars gold?)
Originator: drool@bisco
Organization: Eastman Kodak
Date: Mon, 25 Jan 93 19:00:54 GMT

Anyone found a way to give beggars gold in moria?  They keep following you 
around, and whats a goodly ranger to do?  I drop food which they pick up, is
that the best I can do?

-- 

										<: Drool :>
Newsgroups: comp.sys.amiga.games
From: doyle@share.enet.dec.com (ETD)
Subject: Elvira 1 patch for WB2.0?
Organization: Digital Equipment Corporation
Distribution: usa
Date: Mon, 25 Jan 1993 20:43:44 GMT

 Does anyone have a patch that allows Elvira 1 (Mistress of the Dark) to
 run under 2.0? The screens are all scrambled when I try to run it.
					
						Thanks
							Ed
From: mr_scary@lakes.trenton.sc.us (Chris Hurley)
Newsgroups: comp.sys.amiga.games
Subject: Re: Street fighter 2: HAHAHAHAHA
Date: Sat, 23 Jan 93 12:32:04 EST
Reply-To: mr_scary@lakes.trenton.sc.us (Chris Hurley)
Organization: Lakes Public Access

eas3714@ultb.isc.rit.edu (E.A. Story) writes:

> In article <727542961.9478@minster.york.ac.uk> amc-a@minster.york.ac.uk write
>  [stupid timing example]
> 
> Listen dude, you do not use the intuition line drawing routine for games
> under the OS.  
> 
>                   ---Ezra
> 
> 
> -- 
> "THAT is a DRY turtle.  That turtle is NOT moist!"
> Ezra Story, a student at RIT, and
> eas3714@ultb.isc.rit.edu, his trusty(?) mailing address.

Sure you can.  I do it.  It is perfectly suitable for many games, 'dude.'
Newsgroups: comp.sys.amiga.games
From: lodi@ghost.dsi.unimi.it (fabrizio lodi)
Subject: SensiSoccer 1.1
Organization: Computer Science Dep. - Milan University
Date: Thu, 28 Jan 1993 11:01:36 GMT

Hey there, someone know why the hell SensiSoccer on a A4000 looks like runnin
on a vic20???????????????????????????????????????????????????????

Thanks!

Fabrizio Lodi
From: BConrad@cup.portal.com (Brian Douglas Conrad)
Newsgroups: comp.sys.amiga.games
Subject: Re: SimAnt
Date: Mon, 25 Jan 93 23:50:58 PST
Organization: The Portal System (TM)

Karen, SimAnt was tested successfully with the configuration you have.  It
sounds like the program is detecting less memory than you actually have.
The Install -- Program Disk was made bootable for that reason.  Sometimes
users have custom WorkBench disks that copy commands, etc to RAM: eating
up memory.  That is why we included a minimal Workbench on the disk.  Your
set-up isn't non-standard in some way is it?  Definitely with that little
memory you can only run the lores version.  You should have success running
by booting off the install disk and putting the lores data disk in your other
drive.

BTW, make sure you are clicking on the SimAntLores icon on the lores data
disk and not the SimAntHires icon (that might be your problem).

-- Brian Conrad
   MAXIS
Newsgroups: comp.sys.amiga.games
From: BRUCE.SMITH@OFFICE.WANG.COM ("Bruce Smith")
Subject: Re: Faery Tale
Organization: Mail to News Gateway at Wang Labs
Date: Thu, 28 Jan 1993 00:21:56 GMT

>From: Jimmy_Anuszewski@dream.uucp (Jimmy Anuszewski)
> I thought faery tale was good for it's time.  I wish they would have
> released the sequel like they said they would have.But I consider EOTB II
> better by far.

>From: Jeff_Holinski@mindlink.bc.ca (Jeff Holinski)
> If you liked Faery Tale Adventure you should have a look at Lords of Time.
> Similar to playing Faery Tale. Not quite as big but still a pretty large
> game with good gameplay and decent graphics.

I think Lords of Time IS the sequel (Faery Tale 2).  I'm not yet sure if it
is as big as Faery Tale, but it sure is harder.  Highly recommended for all
Faery Tale fans.

It has been out here in Australia for several months now!  Maybe they would
have done more business if they had called it Faery Tale 2.
It is published by Hollyware Entertainment, 13464 Washington Blvd,
Marina Del Ray, CA (310) 822 9200.  Maybe the rights to the Faery Tale name
are still held by MicroIllusions, where ever they are now :).

Bruce Smith.
From: milligan@netcom.com (Michael Milligan)
Newsgroups: comp.sys.amiga.games
Subject: Legend of Kyrandia help
Date: 22 Jan 93 17:35:19 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

Hello all out there in netland. I've been playing Legend of Kyrandia for
quite some time now, and have been stuck in this one place for weeks.
I'm at the part in Zanthia's dwelling and she's disappeared and I'm
supposed to finish the concoction in the cauldron.  I have three of
the Gems on the amulet.  What do I need to do to get into the
little door in the tree where the little guy ran with my chalice?
Also I can make the "Yellow Potion" using a lilly and an emerald.
Are there any other potions that I need?  I've explored everywhere 
in the land past the dwelling and am completely stuck. Any help would
be greatly appreciated.  Thanks in advance.

-Erik Seilnacht		<eriks@apple.com>

P.S. - THIS MESSAGE WAS POSTED FOR A FRIEND.  PLESE DO NOT REPLY DIRECTLY
       TO THIS MESSAGE.  SEND MAIL TO eriks@apple.com.
Newsgroups: comp.sys.amiga.games