HDTenEightyP/NetNews huggingface dataset:
From: jkung@acs.ucalgary.ca (Jimmy Kung)
Newsgroups: rec.games.video
Subject: Genesis Questions
Date: 17 Dec 1992 13:28:09 -0600
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu

[Sorry if this a repost, it never showed up at my site, so I
assume it never made it out of here.]

Hi there, I have a few questions regarding the hardware of the
Genesis that hopefully someone out there in netland can help me
with.

- I have an Atari ST w/ SC1224 Analog RGB Monitor, how do I go
about connecting the Genesis to this?  It uses a 13 pin system.
I have the pin-outs from the FAQ for the Genesis, but I don't
know about the SC1224, anyone familiar with this one?  Is there a
cable for sale that I might be able to buy?  (I'm not the
greatest at electronics, shaky hand syndrome...)

- I have a Gravis Atari-Style Joystick, which I love, I don't
really like the Power Stick, and detest the D-Pad.  Is there a
way I could use rewire the other two buttons from the Gravis to
act as B & C?  (I guess I would also have to change the signal
for main button as well, because it puts out A&B)

- Unfortunately, I have a post-October 1991 Genesis with the ROM
check.  Does the language/50 Hz Switch still work with this
system?  In addition, I heard that game copiers do not work with
this new version is this true?  (BTW, If anyone out there 
sells or knows of someone who sells the game copiers, e-mail me!
I'm really interested in getting one, probably something that
does both SNES & Genesis..)  Is there anyway to disable the ROM check?

Thanks for your help..  Feel free to reply via either public or
netmail, although I would definately prefer the later.

jkung@acs.ucalgary.ca      |  "It's better than bad,it's good!"
                           |             - Log(tm) by Blammo!

Newsgroups: rec.games.video,alt.games.lynx
From: denton@ssd.comm.mot.com (Perry Denton)
Subject: Re: Lynx vs. Game Gear?
Organization: Motorola LMPS
Date: Fri, 11 Dec 1992 11:50:34 GMT
Keywords: n

In article <1992Dec11.133458.16458@dbsun.uucp> meyer@dbsun.uucp (Don Meyer) writes:
>In article <Bz2K2J.A2L@python.cs.unm.edu> sandia!marms@unmvax.unm.edu (Mike Arms) writes:
>> [...]  Or that the existing games
>>were better done.  Haven't you wished for options to control difficulty
>>on games like STUN Runner or Rampart?
>> [...]
>
>[...]
>The reason this is really annoying is that to put difficulty levels into
>a game is trivial relative to the huge task of writing the game.  One screen
>and a bit of though as to the impact to playability -- poof, a game that
>challanges the hardcore arcade player AND that can be enjoyed by those of
>us who get 1/2 hour every now and then to borrow our Lynxes back from the
>kids. ;-)
>
>I'll second Mr. Arm's question: Game designers, are you listening?!?!?
>

When they put in EASY NORMAL DIFFICULT level choices, people invariably start
out at simple, finish the game, and post to the net about how easy the game is.
(eg. Golden Axe, Streets of Rage, Contra III, etc).

You can't please everybody, I guess.

But the difficulty level choices should always be available for sports games, which
are the most replayable games.  If I beat it at easy, I look forward to playing it 
on a harder level.

On side scrolling games, perhaps they should be more like Contra III, where if you
play a harder level, there are actually different additional baddies to deal with.
If you don't play the harder level, you don't see some of the game.  Or on some, easy
only allows you to see the first two levels of an 8 level games (Golden Axe, Smash TV)

In short, most Game designers are listening.

Perry
-- 
Perry Denton
Motorola, Inc.
Schaumburg, Illinois
Internet: denton@ssd.comm.mot.com       Phone: (708) 576-4479
Newsgroups: rec.games.video
From: davem@uvmark.uucp (Dave Meeks)
Subject: Re: RE sega VS snes
Date: Tue, 15 Dec 92 05:21:42 GMT
Organization: VMARK Software, Inc.

In article <85328@ut-emx.uucp> outcast@ccwf.cc.utexas.edu (Mark Mavromatis) writes:
>>
>>Let us restate that.   Though the SNES can HANDLE that many sprites (not
>>sprits), after about 3 it starts to slow down in most games. (Even the
>>infamous SFII and others.)  It isn't the capabilities of the graphics,
>>but rather the limitations of the processor that seems to be at question
>>here...
>>-- 
>
>After about 3? What about games like Space Megaforce, Super Alleste, Contra,
>Road Runner, and even Madden 93? The slowdown you refer to has mostly been 
>eliminated except for the odd lemon. SF2 slows down for events in which the
>arcade slows down. I am an avid fan of the arcade as are many of my friends and
>we have yet to notice ANY slowdown in SF2.

Ok.. so 3 is an exaggeration. However, many of the games coming out today ]
still exhibit slowdown.  I have seen slowdown in Contra and Madden 93.  I 
haven't seen Super Alleste in the store yet and haven't played Space Megaforce
yet, so can't comment.  Road Runner is not all that active graphically (but
is a very good game).  Other games that exhibit some slowdown include
Axelay, Super Star Wars, and others... Not exactly "odd lemons".  I am also
an avid fan of both the arcade and home versions of SFII and I HAVE seen
slowdown in the game at times.  It cannot be denied, it exists, and that is
just a simple fact.  The fact that you have not seen it is great, myself
and others have.  They are getting better at handling this situation, but
they have not corrected it altogether.  I would say that the "odd lemon" games
would be those that are graphically intense and DON'T slowdown for the SNES.
Granted, we are WAY past the early days when games were worthless because of
the slowdown, but it still exists and still annoys people...
-- 
David T. Meeks            || "New shadows tugging at the corner of his eye
VMark Software, Inc.      ||  Jostling for attention as the sunlight flares
uvmark!davem@merk.com     ||  Through a curtains tear, shuffling its beams
davem%uvmark@merk.com     ||  As if in nervous anticipation of another day"
From: palmer@uvmark.uucp (Filaman)
Newsgroups: rec.games.video
Subject: Re: Sega CD
Date: 17 Dec 92 14:17:20 GMT
Organization: VMARK Software, Inc.

In article <1992Dec17.002525.21232@ucsu.Colorado.EDU> lanes@spot.Colorado.EDU (LANE STEVEN LOREN) writes:
>Oh boy!  Did you hear the word?!
>Kriss Kross Make your own video is available for the sega cd!
>It's only 59.99!!!!!!
>(In case you didn't know, I am being sarcastic.)
>
>Where does sony get the ridiculous idea that someone would be willing
>to blow that kind of money to make your own videos of a band that in
>my estimation...bites!  They suck really really bad.

Well if you don't like Kriss Kross, there's always INXS, C&C Music Factory
or Marky Mark and The Funky Bunch!!!!! :)
-- 
 _____   _   _       __    _    _    __    _    _     Palmer Chappelle
| ____) | | | |     /  \  |  \/  |  /  \  |  \ | |    VMark Software, Inc.
| __)   | | | |__  | || | | |\/| | | || | | |\\| |    palmer%uvmark@merk.com
|_|     |_| |____) |_||_| |_|  |_| |_||_| |_| \ _|    USRSA Certified Stringer
From: cirop02@elm.circa.ufl.edu (David Isaacson)
Newsgroups: rec.games.video
Subject: Re: TTI (Duo) Literature
Date: 16 Dec 1992 07:53:43 -0600
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu

In article <102138@netnews.upenn.edu> din@gradient.cis.upenn.edu (Clarence Din) writes:
[parts deleted]
|>TurboZone is offering some older titles for just $9.99 (Military
|>Madness, Bravoman, Psychosis, and others).  They also have a three
|>games for $99.99 deal (better than your videogame stores!).

Check that again. Totally Turbo has the 9.99 games and Turbo Zone has
the 3 for 99.99 deal (or 2 for 70).

|>nice!  There is no mention of Buster Bros (unlike the video ads for
|>TG-CDs in Toys R Us).  We get to see scenes from Gates of Thunder
|>(filtered and on a better monitor than most of our TV's), Dungeon
|>Explorer, Loom, Shapeshifter.

Probably because Buster Bros. is a standard CD not a SuperCD. I think
all the others were SuperCDs.  I'm surprised you made no mention of
Super Air Zonk or Bonk 3! These were the only two games on the video
that were added since the video in ToysRUs.

|>---------------------------------------------------------------------------
|>Clarence K. Din
|>Information Systems Specialist III, Dept of Chemistry, Univ of Pennsylvania
|>din@gradient.cis.upenn.edu
|>---------------------------------------------------------------------------
|>I have my toys (D-50+M-EX, SR-16, TurboDuo, SNES, HP48SX) and you don't!  Nyah!
-- 
David Isaacson		Unix:	  cirop02@elm.circa.ufl.edu
			VAX:	  Fraenhawk@maple.circa.ufl.edu
			Freenet:  ca574@cleveland.Freenet.Edu
Newsgroups: rec.games.video
From: awalsh@mta.ca (Andrew Walsh)
Subject: That last post
Reply-To: awalsh@mta.ca
Organization: Mount Allison U, Sackville, N.B. Canada 
Date: Tue, 15 Dec 1992 18:30:36 GMT

Sorry, meant to mail that. Oops.
  ______________________________________________________________
  I "I was young and foolish then, I feel old and foolish now."I
  I                - TMBG, "Lucky Ball & Chain"                I
  I                  "Get three coffins ready."                I
  I          - Clint Eastwood, "A Fistful Of Dollars"          I
  I Andrew Walsh/Batman/The Phantom/Nightshade | awalsh@mta.ca I
  I <<<<<<<It's all the same, yet completely different.>>>>>>> I
  --------------------------------------------------------------
From: dauria@csa.bu.edu (David DAuria)
Newsgroups: rec.games.video
Subject: "Secret" pack-in game for the duo
Date: 17 Dec 92 01:00:01 GMT
Distribution: usa
Organization: Computer Science Department, Boston University, Boston, MA, USA
Originator: dauria@csa


   I don't know if anyone else has posted this but I was reading prodigy
today and 2 people listed 2 different codes to get bomber man on the
duo.  Since I don't have the Duo(at least not yet)  I'ld thought I'ld
just post both codes and hope one of these actually works.  The codes are
as follows,  put in the 3 in 1 disc and go to the game select screen.
Now here's were they differ.  In one code you press up, right, down, left,
and II.  In the other you press up, down, right, left, and II.  After you
enter the code you will supposedly be taken to the bomberman game and can
play it.  Now please take this with a grain of salt.  I actually have no
idea if either code actually works.  Anybody want to try them out and
post if either works?
David D'Auria
Newsgroups: rec.games.video
From: taylor@stsci.edu
Subject: Secret Pack In on Duo
Organization: Space Telescope Science Institute
Distribution: na
Date: Thu, 17 Dec 1992 20:05:42 GMT



	Hey Duo fans.  I do have a turbo tap and an adapter and will 
	verify tonight whether or not you can have more than 2 people
	playing.  My guess is that yes you can.  Probably the person
	who said you can't tried to access the 2-5 player mode and
	got the screen saying that the system didn't find the tap.

	Patrick

	By the way - playing Bomberman head to head is THE way to play!
	
Newsgroups: rec.games.video
From: bunny@cbnewsm.cb.att.com (Laura Kozma)
Subject: Re: Sonic 2 music
Organization: AT&T, Piscataway, NJ
Date: Tue, 15 Dec 1992 20:04:02 GMT

In article <1992Dec15.013529.19960@gallant.apple.com> jens_alfke@gateway.qm.apple.com (Jens Alfke) writes:
>In article <1992Dec11.135825.48168@uvmark.uucp> Filaman,
>palmer@uvmark.uucp writes:
>>In article <1992Dec10.144927.6160@desire.wright.edu>
>demon@desire.wright.edu 
>>(Stupendous Man) writes:
>>>	Is it just me or does the Emerald Hills music sound like Paula Abdul's
>>>"The way that you love me"?
>>>
>>>Brett
>>
>>Well, I had to pop in Sonic real quick and pull out my Paula Abdul CD,
>but
>>yeah... it's just you!
>
>It actually sounds a lot like that wretched '70s hit "Just An
>Old-Fashioned Love Song" (you know, "coming out in four-part
>harmonyyyyyy...") Needless to say, I try to zip through the Emerald Hills
>Zone as fast as my hi-tops will carry me. Yetch.

The music to the Emerald Hills Zone doesn't sound like any famous songs
to me, but the original's Marble Zone song reminds me of "Never On
Sunday" and Sonic II's Metropolis Zone reminds me of the Who's
"Can't Explain."


-- 
Laura Kozma
AT&T, 30 Knightsbridge Rd                
Piscataway, NJ   att!attmail!lkozma
Xref: sparky rec.games.video:24974 alt.games.lynx:1275
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: Wing Commander
Date: 17 Dec 92 19:19:00 GMT
Article-I.D.: clark.1992Dec17.191900.20345
Organization: Clark College, Vancouver, Wa.  USA

In article <liv3h2INN4hd@jethro.Corp.Sun.COM> driver8@night.Corp.Sun.COM writes:
>I'd appreciate some tips on how to get through the asteriod belts when the fighting
>is over.  I'm fairly new with the game, and really can't figure it out.  
>
>All help would be appreciated,

First of all SLOW DOWN, and then maneuver so you don't get hit by an asteroid.
Speed up when you think you can handle it. The faster you go, the quicker it
is to get through......keep checking your mission map to see where you are
in relation to the edge of the asteroid belt.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Newsgroups: rec.games.video
From: danny@cs.utah.edu (Danny Fish)
Subject: Sonic 2 help
Organization: University of Utah CS Dept
Distribution: rec
Date: 12 Dec 92 22:18:42

In article <1992Dec11.193910.24225@u.washington.edu> il@bambam.u.washington.edu (Il Hwan Oh) writes:
>	I get as far as the place with the crane things.
>   How do I get to the right of that tower (rudder?) thing?

Simple: Run and jump.

--

-Danny Fish  [a.k.a FishHead :-]    danny@kzin.utah.edu
From: ez006392@othello.ucdavis.edu (??? ??? )
Newsgroups: rec.games.video
Subject: FOR SALE: Neo Geo
Date: 16 Dec 92 22:02:47 GMT
Distribution: ca
Organization: Computing Services, UC Davis
Originator: ez006392@othello.ucdavis.edu


I am selling a Neo Geo deck w/ 2 controllers
      + AC adapter
      + RF adapter
      but missing (A/V adapter)
 for $250 + shipping

and
  
 Magician Lord    $40 + shipping
 Art of Fighting  $135 + shipping

e-mail offers to tcchen@ucdavis.edu

or all for $400 including shipping
terms are cash COD only
(no box or manuals for control deck)


Newsgroups: rec.games.video
From: brackney@author.ecn.purdue.edu (Larry J Brackney)
Subject: Re: "Secret" pack-in game for the duo
Organization: Purdue University Engineering Computer Network
Distribution: usa
Date: Thu, 17 Dec 1992 19:14:53 GMT

In article <102450@netnews.upenn.edu> din@gradient.cis.upenn.edu (Clarence Din) writes:
>I tried up, right, down, left and pressed II.  It worked!  Bomberman!
>Only problems: You can't save your game and only 1 or 2 people could
>play.  The HuCard Bomberman allowed up to 5 players.

   I had no trouble saving my games.  I don't have a tap to verify the
multiplayer thing though.

   - larry

--
/  Larry J. Brackney      | E-Mail: brackney@mn.ecn.purdue.edu              \ 
|-------------------------| S-Mail: 3116 Hilltop Dr.  W. Lafayette IN  47906 |
|  Mechanical Engineering | Phone : (317)-463-1602 (Home)                    |
\  Purdue University      |         (317)-494-6552 (Office)                 /
Newsgroups: rec.games.video,alt.games.video.classic
From: tbarnes@Teknowledge.COM (Terry A Barnes)
Newsgroups: rec.games.video
Subject: Re: Zelda III 'Good bee' and net
Date: 16 Dec 92 02:00:50 GMT
Reply-To: tbarnes@teknowledge.com (Terry A Barnes)
Organization: Cimflex Teknowledge Corp., Palo Alto CA

>I've been wondering about this. I didn't expect the little bastard of a
>Flute Boy to take the shovel back (hell, he turned into a tree, what did
>he need a shovel for?)... what would happen if, between the time he gave
>you the shovel and the time he took it back, you sauntered into the
>treasure field and started digging? Would the treasure be there?

The treasure is only there during the "countdown" you pay for.  You can bring
your own shovel and dig as long as you want, but when the 15 seconds are up you
stop finding any treasure.

			Terry Barnes


-- 
INTERNET:  tbarnes@teknowledge.com
  USENET:  {hplabs|sun|ucbvax|decwrl}!tbarnes%teknowledge.com
HARDCOPY:  Cimflex Teknowledge, 1810 Embarcadero Road, Palo Alto, CA 94303
   PHONE:  (415) 424-0500 x416     FAX:  (415) 493-2645
Newsgroups: rec.games.video,alt.games.video.classic
From: sjl@TEFS1.acd.com (Scot Leibacher)
Subject: Re: Intellivision questions
Organization: Applied Computing Devices, Inc., Terre Haute IN
Date: Fri, 18 Dec 1992 16:41:53 GMT

In article <1992Dec17.121520.26393@news.Hawaii.Edu> gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu) writes:
>	What do you usually use to clean dirty cartridge (contacts)?  
>(actually this can apply to all systems, but I didn't want to put this
>in a lone post...)
 
 
       What we use to clean edge-fingers in the high tech Computer biz
is a sophisticated device known as a PENCIL ERASURE. Works great!
>
>--
>         Galen Komatsu           !     Apple //e     !      XTC
>gkomatsu@uhunix.uhcc.hawaii.edu  !  Sega Mega Drive  !  Sakai Noriko
>  ar592@cleveland.freenet.edu    !   Classic Atari   !    Checkers

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<|||>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
 \                               Scot Leibacher                              /
  >  sjl@tefs1.acd.com        Prodigy ID: CTGD39A           (812) 898-2726  <
 /        "If we weren't all crazy, we would go insane" - Jimmy Buffett      \
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<|||>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
From: v124p7kk@ubvmsd.cc.buffalo.edu (Darryl S Brooks)
Newsgroups: rec.games.video
Subject: Fasted goal in NHLPA'93
Date: 17 Dec 92 06:18:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

Just wondering, what is everyone's quickest goal from a face-off(at center
ice)... I couldnt believe it, but I scored in 4 seconds... I know it must
b tuff to beat this, but does anyone have 3 seconds, or tied mine???


Darryl Brooks                    University at Buffalo
                __                 ______                        ///
       | |     /  \  \ \     / /  / _____          / /         ////
       | |    / /\ \  \ \___/ /  (  \          ---/-/---       ///
       | |   / /__\ \   \   /      \  \       ---/-/---       ///
| |____| |  /  ____  \   | |     ____\  )       / /          ///
 \______/  / /      \ \  | |     ______/                  ///////

                   Go Bills, Sabres, and Magic!!
Newsgroups: rec.games.video
From: positron@engin.umich.edu (Jonathan Scott Haas)
Subject: Re: zelda3 - hook shot ???
Date: Mon, 14 Dec 92 17:57:07 EST
Organization: University of Michigan Engineering, Ann Arbor
Distribution: rec

In article <CHENNU.92Dec14094500@pdx168.intel.com> chennu@pdx168.intel.com (Srinivas Chennupaty) writes:
>Where do you find the hook shot ? I have bombos, ether, flippers,
>mirror,book, flute etc.

It's in the dungeon in Dark World that's in the middle of the swamp. It's
also, IMHO, the most useful tool in the game.

-- 
__/\__  Jonathan S. Haas         | Jake liked his women the way he liked
\    /  University of Michigan   | his kiwi fruit: sweet yet tart, firm-
/_  _\  positron@engin.umich.edu | fleshed yet yielding to the touch, and
  \/                             | covered with short brown fuzzy hair.
From: asl00@ccc.amdahl.com (Andrew Lee)
Newsgroups: rec.games.video
Subject: Re: What other 5200 games use trackball?
Date: 17 Dec 92 07:55:41 GMT
Reply-To: asl00@JUTS.ccc.amdahl.com (Andrew Lee)
Organization: Amdahl Corporation, Sunnyvale CA

In article <168BFEC81.ALI00MHS@UNCCVM.UNCC.EDU> ALI00MHS@UNCCVM.UNCC.EDU (Mark Sullivan) writes:
>In article <1992Dec16.161606.16188@kong.gsfc.nasa.gov>
>Stephen Jonke <jonke@kong.gsfc.nasa.gov> writes:
> 
>>
>>I finally got a trackball for my 5200 and all I have to say is "wow" with
>>regard to its use with Centipede.  Missle Command should be great with it as
>>well (I'm looking for a copy -- email me if you have one for sale), but what
>>other games for the 5200, if any, were designed for trackball use?  Was there

Real Sports Football used the trackball.  Playing a game with
two trackballs can really make you feel like you were out on
the field.  Try running for a big gain and after 20 yards or
so, you WANT the defense to tackle you so you can stop.


Andy
-- 
----------------------------------------------------------------------------
Andrew Lee                             
<asl00@juts.ccc.amdahl.com>
(408)746-8561
----------------------------------------------------------------------------
Newsgroups: rec.games.video
From: dave@admiral.uucp (Dave Litchman)
Subject: Re: [SNES] are your L / R buttons busting?
Organization: The Admiral's Unix System & The Grid BBS
Date: Fri, 18 Dec 1992 16:53:38 GMT

In article <BzDqnD.A62@javelin.sim.es.com> tpehrson@javelin.sim.es.com writes:
>bwendt@nyx.cs.du.edu (Brian Wendt) writes:
>
>>tpehrson@javelin.sim.es.com (tim clinkenpeel) writes:
>
>>>my fine, standard ergonomic snes joypads have both suffered from SF2 playing
>>>with busted R (right) buttons.  although the button wraps partially down the
>>>side of the controller, a fast press seems 2 break something internally (have
>>>yet to take it apart and look, can't find my mini-phillips, suspect a plastic
>>>leg or spring).  the button still works but has that thoroughly defeated feel
>>>and throws me off.
>
>>>this been happening to anyone else?  does that big-ass 'ascii pad' have the
>>>same problems?
>
>>  Yes, my ascii-pad has this problem, and it was also caused by Street
>>Fighter II.  After failing to kill Bison on level 5 after about 2 million
>>matches, I was forced to through the controller on the floor.  I guess
>>the point of impact was the R button..
>
>ahem, i'm talking about breakage from normal wear 'n' tear; not via excessive
>forse of by use of explosives.  nonetheless, someone else responded via e-mail
>that this has happened to all his controllers (ascii pad included) as well,
>all in the course of street-fighting.
>
>perhaps we can sue capcom?

I play SF2 quite a bit, and neither of my controllers (standard or AsciiPad)
have taken damage from it. Then again, it may have something to do with my
configuration. I set the L/R buttons to Short/Jab which I use rarely. If you
use the standard configuration in which the L/R buttons are Roundhouse/Fierce,
your L/R's probably get a good deal more beating than mine do...


-- 
"Dammit Jim, I'm a free man, not a number!"
----------------------------------------------------------------------
"Ray, when somebody asks you if you're a god, you say YES!" -- Winston Zeddmore
Newsgroups: rec.games.video
From: todd@uvmark.uucp (Todd Cooper)
Subject: Re: Game Gear SONIC 2
Date: Fri, 18 Dec 92 12:39:56 GMT
Organization: VMARK Software, Inc.

>>in Phase 2 of The Sky high zone is reached by an invisible springboard.
>>There is not even any rings above this springboard, so it is next to impossible
>>to see.
>
>Where is the springboard?   The emerald is above the area of the
>line of rings  with the hang glider next to them.   Should I take
>a big jump or a small jump?

From the high inivisible spring baord to the above left of the invisible 
ledge with the crooked patern, you can take a high arc jump to an invisible
springboard with *no* rings above it. The emerald is off the screen above this
springboard (actually, I think you can see it, but I was always too busy not 
jumping wrong and dieing). If I remember, there is one of those bee like things
to the right of the invisible spring which shoots one of those bombs to the
left and then disappears, so be careful.  From this spring you can jump right 
to another invisible ledge with no rings above it. Then jump to the signpost 
end of Phase 2. Also if nobody noticed, there is a one-up right above where
you start in phase 1 of the sky-high zone.  I will leave it up to the user
to figure out how to jump to it; it is WAY high on a section with pine trees
in the background.
-- 
+++++ Just leaving a boring signature. ++++++++++++++++++++++++++++++
Todd Cooper         (uvmark%todd@merk.com uunet!merk.com!uvmark!todd)
Snail Mail: Vmark Software, 30 Speen Street, Framingham, MA 01701 USA
Newsgroups: rec.games.video