HDTenEightyP/NetNews huggingface dataset:
From: escmar@ntuix.ntu.ac.sg (escmar)
Subject: Re: fly8 pcdos simulator/game (beta)
Organization: Nanyang Technological University - Singapore
X-Newsreader: Tin 1.1 PL4
Date: Mon, 5 Oct 1992 08:04:04 GMT

	Can someone please tell me where I could obtain
	the file to unpack fly8.arc.

	Thanks a million.

--
+---------------------------------------+------------------------+
| Mar Siew Cheong, Sch. of EEE,         | All standard/non-std.  |
| Nanyang Tech. University, S(2263)     | disclaimers apply.     |
| Internet Email:escmar@ntuix.ntu.ac.sg | Unless otherwise       |
| Bitnet Email:escmar@ntuvax.bitnet     | stated.                |
+---------------------------------------+------------------------+                    
Newsgroups: rec.aviation.simulators
From: k39617c@saha.hut.fi (Jyrki Majam{ki)
Subject: F.S 4.0
Organization: Helsinki University of Technology, Finland
Date: Mon, 5 Oct 1992 07:54:58 GMT

I'm quite pissed/tired of using the very few radio frequencies included in
F.S 4.0 manual and I now that it might be possible to use other frequencies
those from maps etc.So it would be nice if somebody gave me a short list
of frequencies for VOR and ADF or ILS so I could find a new adventures.
Approach Oakland in zero visibility cloud bases at 0 ft.
From: jeffb@woodstock.sharebase.com (Jeff Beard)
Newsgroups: rec.aviation.simulators
Subject: Mac Hellcats Over The Pacific
Date: 5 Oct 92 16:12:41 GMT
Reply-To: jeffb@woodstock.sharebase.com (Jeff Beard)
Distribution: usa
Organization: NCR/ShareBase Corporation

I recommend this game to anyone interested in WWii ventage aircraft or those
who want more than just RADAR/HUD displays to manage.  The cockpit is true
to life with functional guages -- even the artificial horizon works!
By the time you can takeoff, control, and land this baby, you could really
handle any modern light aircraft.

Hellcats Over The Pacific (HOTP) is a bit 60ish in the out of cockpit views,
but they are realistic, effective, and give a good seat-of-the-pants feel
for flying.  Flying at 100 feet, there are shadows and trees to be avoided.
Over the water, you see waves and haze.

With the B-17 escort mission and the multiple aircraft carrier
settings (both takeoff and landings), you really get the feel for flying
and aircraft performance.  As you may know, the Zero was able to turn inside 
all allied planes, and the game is faithful to that behavior.  It is
quite difficult to fly wingman for any duration -- maintaining airspeed and 
altitude are not trivial!


This game is well worth the $49 price.
Newsgroups: rec.aviation.simulators
From: hchong@netcom.com (Hoi Chong)
Subject: Re: A320 Airbus
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Tue, 6 Oct 1992 02:31:19 GMT

From article <3313@peking.gdwb.oz.au>, by agh@gdwb.oz.au (Andrew Harvey):
> Has anyone out there tried A320 Airbus (PC) Simulator, I have
> heard its good. One other question, is there anything similar to
> this available. I heard some talk of a Boeing 767 Simulator?

What you are looking for is SubLogic's ATP.  It comes standard with
767, 737, 747, A320, and Shorts 360 (turboprop).  Each plane comes with
their own instrument panel and yes, the reverse thruster works.  It is
best if you have a sound card, cause the jet (and prop) sound makes the
simulation so much more realistic.
From: mechalas@gn.ecn.purdue.edu (John P. Mechalas)
Newsgroups: rec.aviation.simulators
Subject: Re: approaches to midway, o'hare
Date: 1 Oct 92 23:40:15 GMT
Distribution: usa
Organization: Purdue University Engineering Computer Network

In article <1992Oct1.185115.19677@news.acns.nwu.edu> tracy@casbah.acns.nwu.edu (Phil Tracy) writes:
>Hi,
>
>A pilot friend of mine is looking for some kind of simulator with
>approaches (relatively realistic, I guess) to Midway and/or O'Hare.
>Can you use these kind of add-ins with MS Flight Simulator?  Where
>can I buy such software?  thanks for your help.
>
>   -Phil

There are Aircraft and Scenery Designer files available via anonymous ftp
from ftp.ulowell.edu in the directory msdos/Games/FltSim/Scenery


-- 
John Mechalas                                          "I'm not an actor, but
mechalas@gn.ecn.purdue.edu                                 I play one on TV."
Aero Engineering, Purdue University                     #include disclaimer.h
Newsgroups: rec.aviation.simulators
From: hchong@netcom.com (Hoi Chong)
Subject: Re: approaches to midway, o'hare
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Distribution: usa
Date: Fri, 2 Oct 1992 01:22:35 GMT

From article <1OCT199217362544@comb1.comb.umd.edu>, by belas@comb1.comb.umd.edu (BOB AT COMB):
> In article <1992Oct1.185115.19677@news.acns.nwu.edu>, tracy@casbah.acns.nwu.edu (Phil Tracy) writes...
>>Hi,
>> 
>>A pilot friend of mine is looking for some kind of simulator with
>>approaches (relatively realistic, I guess) to Midway and/or O'Hare.
>>Can you use these kind of add-ins with MS Flight Simulator?  Where
>>can I buy such software?  thanks for your help.
>> 
>>   -Phil
>> 
>> 
> Phil-
> 	If your friend has MS FS4.0 and the Aircraft and Scenery Designer
> addon, you can get a HUGH number of scenery including very detailed approaches
> to Midway and O'hare.  (That is, as detailed as an IBM PC will allow.)  Most
> of the scenery resides on Compuserve in the Flight Simulator group's library.
> If you want the Midway-O'hare scenery, let me know and I'll see what I can
> do.

Does anyone know if MSFS scenery disk above can work for ATP, perhaps
via some conversion? 
Newsgroups: rec.aviation.simulators
From: gguth@zippy.es.com (Greg Guth)
Subject: Greg Pivarnik
Reply-To: gguth@zippy.es.com (Greg Guth)
Organization: Evans & Sutherland Computer Corp., Salt Lake City, UT
Date: Sat, 3 Oct 1992 00:38:04 GMT

Greg, 
Sorry about the e-mail bounce I'm having my sysadmin look into that. For now I'll just post back
and forth through the news. To answer your question, Yes MultiGen would definately be desirable 
however E&S doesn't use it, we have our own toolset called 'easiest' and actually it's quite the
opposite. However the concepts are quite similar in terms of visualizing in 3-D and organizing
and the structure. Since you know MultiGen I assume you are intereseted in database design. 
There are definately positions open here in that area, you can send a resume to human resources
as well as one directly to Scott Hathorn the head of SP_production(database for low cost systems)
Definately send one to HR, I didn't, and it took me 9 months more to get on here since the guy I 
sent it to filed it for future reference instead of passing it to other hiring managers. The
company isn't too fond of part time workers so your lady friend should stress desire for full 
time work if she wants them to take her seroiusly. Good luck to both of you.
									Greg
From: alan@metasoft.UUCP (Alan Epstein)
Newsgroups: rec.aviation.simulators
Subject: Re: F.S 4.0
Date: 6 Oct 92 19:34:54 GMT
Organization: Meta Software Corporation, Cambridge MA

mechalas@gn.ecn.purdue.edu (John P. Mechalas) writes:
>....  If you want more radio
>nav-aids and such, either buy subLOGIC scenery disks, Mallard scenery disks,
>or the A&SD and add your own.

As a Macintosh FS 4.0 user, I thought there was only one source for
additional scenery disks: Bruce Artwick. Could you explain all the
options, including the Scenery Designer. I'd appreciate knowing where
to buy them and how much to expect to pay.

Thanks.


-----------------------------
Alan Epstein
Meta Software Corp		 Internet:  alan@metasoft.com
125 Cambridgepark Dr
Cambridge, MA 02140  USA	      
-----------------------------
From: agh@gdwb.oz.au (Andrew Harvey)
Newsgroups: rec.aviation.simulators
Subject: A320 Airbus
Date: 5 Oct 92 23:58:49 GMT
Article-I.D.: peking.3313

Has anyone out there tried A320 Airbus (PC) Simulator, I have
heard its good. One other question, is there anything similar to
this available. I heard some talk of a Boeing 767 Simulator?

Thanx for any info, Harv



-- 
Andrew Harvey                          Systems Planning Branch
Email: agh@gdwb.OZ.AU __ _  __  __ _ _ G.D.W.B
Phone: +61 52 262568   /_/ /_/ /_/ | / 61-67 Ryrie St Geelong
Fax:   +61 52 213132 _/ / / / / |  |/  Victoria 3220 Australia
From: rab@ariel.its.unimelb.EDU.AU (Richard Alan Brown)
Newsgroups: rec.aviation.simulators
Subject: Scenery disks
Date: 6 Oct 92 22:43:53 GMT
Organization: School of Physics, University of Melbourne


I have most of the subLogic scenery disks dating back from the very old
Star scenery disks (quite dense local areas), the Japanese disks, 
both old and new Hawaiian, Europe, and most of the up-to-date US disks.
Don't be put off by the older disks. As a previous poster noted, the 
sheer detail on the new disks is incredible. I particularly like the 
Mallard Software Hawaiian disk. It is superb, and contains detail down
to the hotel I stayed in on my honeymoon. However it is not compatible
with Sublogic ATP, and I would say you need a 386 to get the most out of 
it, then again I first started with FS-2 on an XT....

A few of us on the ATP mailing list have been looking at some nice add-ons
for ATP, which I can make available via anonymous ftp. These include 
flight planning software, programs to modify the node structure of the ATP
career flights, and some generally useful bits and pieces. I also
have some FS-4 Australian scenery if anyone is interested. It is not the 
commercial Aust package, just add-ons, (you need FS-4 scenery designer to 
use them), these could also be made avialable if anyone is interested.

I also hear that there is a new version of ATP out... does anyone know
anything about this??

Alistair Scott

afs@tauon.ph.unimelb.edu.au
Newsgroups: rec.aviation.simulators
From: jabishop@uokmax.ecn.uoknor.edu (Jonathan A. Bishop)
Subject: Re: Flight Simulator 4.0
Originator: jabishop@essex.ecn.uoknor.edu
Date: Sat, 3 Oct 1992 00:15:27 GMT
Distribution: rec
Organization: New Cate Space Agency, Norman, OK

james@splinter.coe.northeastern.edu (James E. Jones) writes:


>Speaking of Flight Simulator 4.0, can anyone tell me the differences between
>that and version 3.0?  Is it worth getting an upgrade?

I've never played 3.0, so I don't know for sure, but I think the main
additions are better clouds, air traffic control (takeoff and landing
permission), and other planes.

Even if this doesn't convince you, there is one BIG reason to by 4.0:
you need it to use any of the enhancements.  The Aircraft & Scenery Designer
is very good, as is the Sound, Graphics, and Aircraft Upgrade.  There's also
a second graphics upgrade which is good.  (All except the A&S Designer are
produced by Mallard Software; Bruce Artwick, the writer of the original
program (I think) is head of the group.)

--------
Jonathan A. Bishop
jabishop@mailhost.ecn.uoknor.edu

"Yippee!  That may have been a small one for Neil,
 but it was a big one for me."
                            --Pete Conrad
From: pa_ross@csd.brispoly.ac.uk (Mr Rossy)
Newsgroups: rec.aviation.simulators
Subject: Thanx
Keywords: program,pcdos
Date: 3 Oct 92 12:13:09 GMT
Organization: Bristol Polytechnic, England


Can I thank everyone that responded to my previous posting on how to break into
the simulator market. I now have several address' and I am sending my CV to
them all.

				 Thanx,
					 Paul
					=----=
Organization: Naval Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.aviation.simulators
Date: Tue,  6 Oct 1992 12:52:10 -0400 
From: "Joseph D. Mazza" <mazz+@andrew.cmu.edu>
Subject: Sound Boards

Can anyone recommend a good sound board?  

I use FS4.0 (with the sound and graphics upgrade) and ATP on a 50mhz 486
ISA bus PC.  I also have the Jet Fighter 2 arcade-style program.

I know almost nothing about sound boards, their capabilities,
compatibility, etc, etc.  I see ads for the Sound Blaster that sound
interesting, but also ads for more sophisticated boards for use with
voice mail, etc.  I don't know if these "upscale" boards are "downward
compatible" with the Sound Blaster types.

Help!
From: mechalas@gn.ecn.purdue.edu (John P. Mechalas)
Newsgroups: rec.aviation.simulators
Subject: Re: Flight Simulator 4.0
Date: 5 Oct 92 16:16:53 GMT
Distribution: rec
Organization: Purdue University Engineering Computer Network

In article <BvKu9D.63D@mach1.wlu.ca> eandersn@mach1.wlu.ca (Niels Ejvind Andersen) writes:
>James E. Jones (james@splinter.coe.northeastern.edu) wrote:
>: Speaking of Flight Simulator 4.0, can anyone tell me the differences between
>: that and version 3.0?
>
>Among its many new features, version 4.0 has a glider.  I'm a power pilot,
>but the glider is fun to fly.
>
>: Is it worth getting an upgrade?
>
>Affirmative!

Don't forget the Dynamic Scenery!  That's got to be one of the best parts.
Plus, FS 4.0 let's you use the Sceenry Designer...I don't think it will run
with 3.0...  Can anyone check me on that?
-- 
John Mechalas                                          "I'm not an actor, but
mechalas@gn.ecn.purdue.edu                                 I play one on TV."
Aero Engineering, Purdue University                     #include disclaimer.h
From: dsnyder@falcon.aamrl.wpafb.af.mil
Newsgroups: rec.aviation.simulators
Subject: Re: Work
Date: 5 Oct 92 20:46:07 GMT
Organization: USAF AL/CFH, WPAFB, Dayton, OH

In article <1aiv5nINN5kn@darkstar.UCSC.EDU>, smythe@cats.ucsc.edu (Brian Matthew Aljian) writes:
> 
> In article <1992Oct2.095811.1710@falcon.aamrl.wpafb.af.mil> dsnyder@falcon.aamrl.wpafb.af.mil writes:
>>  I feel this is a growing field of research in a down-sizing military.  You
>>can safely conduct many more experiments in a simulator that would not be 
>>possible or cost effective to try in a real aircraft.  The need for simulators
>>will continue to grow in the future.  Training and research will always 
>>have a need for new simulators.
> 
> 	I've read a few posts about how the simulator field is interesting and
> rewarding, but here comes the question nobody wants to answer: "How much does
> it pay?"  Hell, I didn't pay $40,000 in tuition, room, and board for 4 years
> of school for nothing!  :-)
> 
  Ok, I knew this discussion would come down to the almighty buck :)  .
How much you make depends on the experience that you have and how valuable 
that experience is to a potential employer.  I know you have heard this all
before from a bunch of personnel hiring folks.  It does hold some truth though.
Take yourself for example.  You can expect to make more that a simular person
with your qualifications but having a BS in Computer Science.  This is because
of the additional hardware background in engineering.  You can also squeeze 
out some more dollars because you already know some of the aviation terms and
procedures from being a pilot.  All in all you can expect 28k-35k depending on
your area.  The pay raises you recieve after employment should reflect how 
well you excel at your position.
  Something to consider now though is the growth potential at your new job.
Taking a job with the growth in senior level design may warrant a look over
a higher paying job with no growth.  In the simulation market there are no
millions to be made but you won't do bad either.  Where else can you halt 
your flight at 200 feet over Bagdad, jump out to eat at McDonalds, and 
continue your bomber run after the fries are gone.   If you are interested
in only the bucks it's probably not for you.  On the other hand if you like
anything to do with aircraft I recommend it.  Good Luck.  David-- 

---------------------------------------------------------------------
David B. Snyder                     Logicon Technical Services Inc.
dsnyder@falcon.aamrl.wpafb.af.mil   Wright-Patterson Air Force Base
513-255-7557                        Dayton, Ohio USA
---------------------------------------------------------------------
It is said that GOD doesn't subtract from ones' time on earth, those
hours spent flying.
---------------------------------------------------------------------
1946 Cessna 140 N76234 "The lady in waiting" Owner/Operator
---------------------------------------------------------------------
Opinions expressed are my own and not those of Logicon or the USAF.
---------------------------------------------------------------------
Newsgroups: rec.aviation.simulators
From: eyal@echo.canberra.edu.au (Eyal Lebedinsky)
Subject: Q: HUD specific questions
Organization: Info Sci & Eng, University of Canberra, AUSTRALIA
Date:  5 Oct 92 05:41:27 GMT

Two detail questions on HUD displays.
1 The pitch ladder shows pitch/roll but where is it centered? From a
video I saw of the FA18 and other programs I see that the ladder is
shifted from the center of the screen - mainly toward the velocity
vector location but not exactly. Is the shift representing the latteral
(yaw) componnent of the velocity?

2 The pitch ladder steps match the visible terrain (correct scale) but
the heading scale does not match. Why is it? It seems I can tell 'this
thing is 12 degrees up' but I cannot tell 'turn 10 degrees left for
correct heading' based on the visual aginst the HUD.
From: rab@ariel.its.unimelb.EDU.AU (Richard Alan Brown)
Newsgroups: rec.aviation.simulators
Subject: A320... don't bother.
Date: 6 Oct 92 12:09:34 GMT
Organization: School of Physics, University of Melbourne


Re: A320.



I have had a look at A320, and was REALLY disappointed. The graphics are
EGA'ish (no sign of SVGA drivers) and the overall impression is one of 
an arcade game with a few extensions. 
For the best aviation sim (pricewise), I recommend SubLogic ATP
followed by FS-4 .
(there is an ATP mailing list .. contact atplist@isc.scarolina.edu)

ATP is a little slower (it does *lots* more than FS4) but has interactive
Air Traffic Control that must be, uh, heard to be believed. It has 747, 767, 
737, A320, Shorts 360... a larger map database than FS4, and more Navaids.

BTW: I bought the Super VGA driver set for FS4 a while ago... very impressed.

Alistair Scott
afs@tauon.ph.unimelb.edu.au
Newsgroups: rec.aviation.simulators
From: mechalas@gn.ecn.purdue.edu (John P. Mechalas)
Subject: subLOGIC's Address and Phone Number
Organization: Purdue University Engineering Computer Network
Date: Wed, 7 Oct 92 01:06:32 GMT

A number of people have asked, so here it is:

   subLOGIC Corporation
   501 Kenyon Road
   Champaign, IL  61820
   (217) 359-8482

They are a very *very* helpful group of people, and can probably answer
all of your questions about scenery disks, ATP, their new Air Force Fighter
Pilot Trainer simulator, and whatever else.  :)

-- 
John Mechalas                                          "I'm not an actor, but
mechalas@gn.ecn.purdue.edu                                 I play one on TV."
Aero Engineering, Purdue University                     #include disclaimer.h
From: orloff@surya4.cern.ch (Jean Orloff)
Newsgroups: rec.aviation.simulators
Subject: Re: F.S 4.0
Date: 6 Oct 92 09:15:37 GMT
	<1992Oct5.211515.13364@mksol.dseg.ti.com>
	<1992Oct5.223545.16785@gn.ecn.purdue.edu>
Organization: CERN, European Research Center for Particle Physics


Hi flyers,

Is anyone aware of a scenery disk covering the Alps (eg Switzerland)?
The western Europe I have seen stops showing cities and airports below
a line Paris-Strasbourg-Munchen.

Also it would be fun to see the mountains, although I imagine this
would mean a lot more infos/computing time.

Jean
*************************************************************************
*	Jean Orloff		*	e-mail: ORLOFF@dxcern.cern.ch	*
*	TH-Division, CERN	*	phone:	(41-22) 767-3204	*
*	CH-1211 Geneva 23	*	fax:	(41-22) 782-3914	*
*************************************************************************
ps: I'm also stuck with an atari, ie FS2 (I know of nothing better).
What am I missing wrt people exploiting a scenery disk with FS4? What
is this dynamic scenery stuff?
--
*************************************************************************
*	Jean Orloff		*	e-mail: ORLOFF@dxcern.cern.ch	*
*	TH-Division, CERN	*	phone:	(41-22) 767-3204	*
*	CH-1211 Geneva 23	*	fax:	(41-22) 782-3914	*
*************************************************************************
From: james@splinter.coe.northeastern.edu (James E. Jones)
Newsgroups: rec.aviation.simulators
Subject: Flight Simulator 4.0
Date: 2 Oct 92 20:38:41 GMT
Distribution: rec
Organization: College of Engineering, Northeastern University


Speaking of Flight Simulator 4.0, can anyone tell me the differences between
that and version 3.0?  Is it worth getting an upgrade?

Thanks!

--
-------------------------

James E. Jones, Jr.
College of Engineering
Northeastern University
Boston, Massachusetts 02115

internet: james@nueng.coe.northeastern.edu
BITnet:  james@nuhub
Phone: (617)437-4430
FAX: (617)437-2501

*** All comments made are my own,                 ***
*** they are not those of Northeastern University ***
Newsgroups: rec.aviation.simulators
From: mechalas@gn.ecn.purdue.edu (John P. Mechalas)
Subject: Re: F.S 4.0
Organization: Purdue University Engineering Computer Network
Date: Tue, 6 Oct 92 01:58:18 GMT

In article <1992Oct6.004702.14981@netcom.com> hchong@netcom.com (Hoi Chong) writes:
>
>How detailed is the California disk?  I have the Great Britain disk, is
>the California disk as detailed as the GB disk?  

Extremely, and yes.  :)  The only complaints I have about the California
collection are as follows:  1) No ATIS centers, and 2) They took some short-
cuts when drawing taxi-ways and ramps at the major airports.  However, I
think these were necessary to fit the sheer volume of scenery on the disks
(there are three).
   I have created some Aircraft & Scenery Designer files for the California
collection and have uploaded them to ftp.ulowell.edu in the 
/msdos/Games/FltSim/Scenery directory, in a file called scnrysw1.zip.  This
file contains dense detailing for Los Angelos, San Francisco, Oakland, 
Sacramento, Reno, and Las Vegas.  It includes ATIS centers for those airports,
too, along with dynamic scenery.

-- 
John Mechalas                                          "I'm not an actor, but
mechalas@gn.ecn.purdue.edu                                 I play one on TV."
Aero Engineering, Purdue University                     #include disclaimer.h
From: mechalas@gn.ecn.purdue.edu (John P. Mechalas)
Newsgroups: rec.aviation.simulators
Subject: Re: F.S 4.0
Date: 5 Oct 92 22:35:45 GMT
Organization: Purdue University Engineering Computer Network

In article <1992Oct5.211515.13364@mksol.dseg.ti.com> morris@mksol.dseg.ti.com (jerry a morris) writes:
>
>I got a question about sublogic scenery disks.
>
>A couple years ago i bought the disk with dallas on it. I think i loaded it 
>per instrutions. But there was no scenery. I found the runways to love field
>which is almost downdown dallas by lat. and longitude.
>
>there were no roads, major interstates, and no buildings.  the runways
>were where they were there but no buildings.
>
>Is this the way it was suppose to be or did i load it wrong?

The original scenery disks were very very simple by today's standards.  The
original subLOGIC FltSim program, before Microsoft ended up with the copyright,
was made to run on Apple ][ and C-64 computers, and PCjr's and etc...  There
was a *big* memory restriction, not to mention storage media limitations.
Therefor, some of the original disks may have only consisted of runways and
general coastlines.  I have never purchased any of the "older" scenery disks
but only the "newer" ones...Scenery disks 7, 9, 11, 12, Hawaii, Japan, 
Western Europe, Britain, California/Nevada.  Therefor, I can't tell you if
there was or was not more to the Texas region...though scenery disks are
pretty much "all or nothing"...meaning you are not likely to load it wrong
and only get one type of object (ie- runways).
   In case this has discouraged you from purchasing more subLOGIC scenery
disks, please reconsider.  As mentioned above, scenery has come a long way.
A quick glance at the new California/Nevada scenery collection will show you
what subLOGIC is now capable of.  Of course, you'll need plenty of disk 
space on your hard drive.  :)  But you certainly get your money's (and your
disk's space) worth.

-- 
John Mechalas                                          "I'm not an actor, but
mechalas@gn.ecn.purdue.edu                                 I play one on TV."
Aero Engineering, Purdue University                     #include disclaimer.h