HDTenEightyP/NetNews huggingface dataset:
From: glenn@glenn.b30.ingr.com (Glenn Scott)
Subject: Black Crypt HELP!!!
Keywords: Black Crypt
Organization: Intergraph
Date: Fri, 8 Jan 1993 19:38:31 GMT

I have completed all levels of the crypt down to level 13 (the Astral
level).  I've beaten the Possessor Demon and the Ram Demon Lord and
retrieved the Octa keys that open the doors in the center of level 13.
I've mapped out the Water Lord's domain and the Medusa's domain, but
have been unsuccessful in completing their levels.

On the Water Lord's level, nothing I seem to do will cause the 3 pillars
in the northeast room to move.  I know from the cluebook that the 4th
Black Pearl key is behind there.  All of the doors on this level are
open (there is a scroll that suggests this).  The first set of pillars
moved when I entered the room.  How do I get the other 3 to move out of
the way?

On the Medusa's level, I can't get past the teleport pressure plate to
get the last Mirror key.  I've been down to the "green" level and placed
the Ring of Demagen in the alcove to disable all of the traps.  I got the
Eye key and opened the door, but I can't get past the teleport trap.

Thanks for any help.  Respond by post or by email.

Glenn
From: simonart@vnet.ibm.com
Date: Thu, 7 Jan 93 10:21:07 FWT
Newsgroups: comp.sys.amiga.games
Subject: Re: SkyFox II: Boondockia
News-Software: UReply 3.1

In <1993Jan02.180123.28591@jpradley.jpr.com> Rod Dorman writes:
> I brushed off the dust from SkyFox II and once again tried the tenth
> mission "The Boondock Expedition".  Once again I was unable to  find
> it.
>
> I've tried going due west  (left)  and due east  (right)  until  the
> location stuck at  (0000,5200)  and  (9999,5200)  respectfully but I
> never came accross anything I would call a lost starbase.
>
> The overview in the manual  (7.10 page 19)  isn't of much help other
> than reinforcing  the idea  that its a long mission.  I realize this
> isn't a recient  (lets face it, it's downright ancient :-)  game but
> has anyone ever found Boondockia?
> --
>                       -- Rod --

I try it yesterday evening,  but  I don't find  the lost base  either.
To be sure to not change my direction due to  the 'space rocks',  I've
modified the game to suppress them (just a 'call' to desactivate)  but
with no success.
All the time I was at low speed  (1000)  and short range radar  (PF3).
May be we have to scan all  the 'altitude' but I don't know  which are
the limits (UP/DOWN)

 What can we try now?

 Dominique
From: handsome@amiganet.chi.il.us (Nick !!)
Newsgroups: comp.sys.amiga.games
Subject: Re: HELP with DarkSeed
Date: 7 Jan 93 00:06:51 CST
Organization: Amiga Network Information Systems

Whoa! I can't even get the binoculars where are they?
What besides sccoth do i get at the store??

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Now maybe you'll keep your stinkiness to yourself....
R.H.
I've had it up to here with the likes of you people....
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
From: erd@kumiss.cmhnet.org (Ethan Dicks)
Subject: Re: Black Crypt: Water Breathing
Newsgroups: comp.sys.amiga.games
X-Newsreader: TIN [version 1.1 PL6]
Date: 11 Jan 93 01:19:06 EDT
Organization: Not an Organization

jtee@ac.dal.ca wrote:
: 
: 	Hmm...I've proceeded down into the level under water
: but not all of my characters can breath water.  Two characters can
: because of two same type helmets.  One has a ring of water breathing...
: but it doesn't seem to work!  I've tried it on all characters...I've
: even put the ring in my hand and the characters still drown!  Even
: if the ring works, I have one character left.  Am I missing another
: water breathing item?  I do have 2 potions of water breathing - but they
: won't last indefinitely now, will they?  Any suggestions as to the use
: of the potions and how to use the water breathing ring?

One thing to look for is the blue square under each character's name
indicating that they can breathe water.  The ring does not belong in
your hand (like a weapon or a shield), but on a different screen (in the
box with a grey "ring" icon).  Perhaps you put it on earlier in the game
and the magic wore off.  The rings and helmet do not last forever.

You can either solve other levels (like the Possessor or Medusa levels)
or make finding water breathing on the water levels a priority.

-ethan

Newsgroups: comp.sys.amiga.games
From: ntustu1@iti.gov.sg (NTU Student 1)
Subject: Re: Shadow of the Beast III Hint needed...
Keywords: SOB3,Shadow of the Beast, Amiga, Games
Reply-To: ntustu1@iti.gov.sg
Organization: Information Technology Institute, National Computer Board, S'pore
Date: Mon, 11 Jan 1993 03:34:09 GMT

It's a food chain chart. If you can't eat it, it'll eat you. Move the fish around
the tanks and let them eat one another until there is only one left that is
harmless to the player. Then you can cross the tanks.

-tomwoof



Newsgroups: comp.sys.amiga.games
From: voss@cybernet.cse.fau.edu (stephen voss)
Subject: Simearth low-res
Organization: Cybernet BBS, Boca Raton, Florida
Date: Mon, 4 Jan 1993 17:01:14 GMT

I am currently using the low res version of sim earth with my Amiga which 
 has 1 meg ram (1/2 meg chip,1/2 meg fast) and it seems to crash when i 
open windows at various times sometimes its as little as 2 minutes 
sometimes it's as long as 2 to 3 hours but the system locks up (no guru 
or blank screen just the normal screen frozen)
From: hac@po.CWRU.Edu (H. Anthony Chung)
Newsgroups: comp.sys.amiga.games
Subject: Re: Indy and Atlantis
Date: 10 Jan 93 22:47:51 GMT
Reply-To: hac@po.CWRU.Edu (H. Anthony Chung)
Organization: Case Western Reserve University, Cleveland, OH (USA)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, robbins@iastate.edu (James D. Robbins) says:

>In <C0Ltn2.1Du@dunaad.co.uk> dan@dunaad.co.uk (Dan Hunter) writes:
>
>>In article <1imu8eINN4b0@usenet.INS.CWRU.Edu> hac@po.CWRU.Edu (H. Anthony Chung) writes:
>>>
>>>On the Team path, how do I get Sophia out of her cage?
>
>>Me too, Me too!
>>DAN
>
>You don't need to get her out of the cage.  Just play on without her.
>It will all work out in the end.

At the end of the game, my Quotient is only in the 500's and either myself
or Sophia have transformed too far...Is there a way to de-possess her?
 
-- 
   ___  ___  ________  _______ +---H. Anthony Chung  (Cabal)---+--C= AMIGAs--+
  / //_/ // / ___  // / ____// |Case Western Reserve University|  /\/\ R The |
 / ___  // / ___  // / //___~  |       School of Dentistry     |  \  / Future|
/_// /_// /_// /_// /_____//   +---------hac@po.CWRU.Edu-------+-ac\/is------+
From: elm4@ns1.cc.lehigh.edu (Ed Mackey)
Newsgroups: comp.sys.amiga.games
Subject: Cadaver help
Date: 9 Jan 93 21:51:10 GMT
Organization: Lehigh University

My brother wants help finding the King's Crown on level 1 of
Cadaver.  Spoilers please??  (via email to elm4@lehigh.edu).

                                  Thanks.
                                           --Ed.
-- 

-------------------------------+----------------------------------------
                    Ed Mackey  |  611 E. 5th St.
               (215) 882-0138  |  Lehigh University
              elm4@lehigh.edu  |  Bethlehem, PA, 18015
-------------------------------+----------------------------------------
Co-sysop, Somerton BBS (215) 464-6775. 7 lines, 670 Megs, Amiga/IBM/Mac.
Newsgroups: comp.sys.amiga.games
From: gloomboy@netcom.com (Chris Yaryan)
Subject: 28 Amiga Games For Sale!
Followup-To: gloomboy@netcom.com 
Summary: Amiga Games Sale 
Keywords: Amiga Games Sale 
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Distribution: na
Date: Tue, 5 Jan 1993 20:43:28 GMT

28 Amiga Games For Sale

Can pick up in Bay Area, or I will ship elsewhere:

These games are $5:
Rambo III (Mindless shoot-em-up)
Battle Squadron (Vertically scrolling shooter, 1-2 player)

These games are $10:
Nitro (Overhead perspective racing game, 1-2 player)
Narco Police (Police vs. drug dealers in strategic blaster/UK Import)
Rainbow Islands (PAL, classic platform game/UK Import)
Typhoon Thompson (Sort of a boat racing game, great graphics/UK Import)
Three Stooges (Cinemaware. Wacky adventures with Moe, Larry, & Curly)
NY Warriors (Overhead blast-em-up (Like Smash T.V.), 1-2 player/1 MEG)
Carthage (Combination Strategic Wargame & Chariot Racing Simulator)
Infestation (3-D Adventure Game Set on space station)
Anarchy (Defender clone)
Robocop 2 (Platform shoot-em-up based on movie)
Blood Money (Side scrolling shooter, 1-2 player)
Speedball (Roller derby meets boxing, 1-2 player/UK Import)
Thunderstrike (3-D future flight game/UK Import)
Monty Python (Platformer based on TV Show/UK Import)
Warzone (Overhead shoot-em-up, 1-2 player/UK Import)
Super Off-Road (Arcade port of racing Game/1-4 player/UK Import)
Simulcra (Weird 3-D flight game/UK Import)

These Games are $15:
Wings (Cinemaware flight sim. 1 MEG/HD Installable)
S.W.I.V. (The BEST vertical-scrolling shoot-em-up/UK Import)
Arcade Fever (Stormlord, a platform game/Onslaught, a platform/puzzle/shoot-em-up)
Brainblaster (Xenon 2, a classic shoot-em-up/Bombuzal, a puzzle game)
Their Finest Hour (Lucasfilm flight sim. HD Installable)

These Games are $20:
Project-X (Side-scrolling shooter, HARD! PAL/1 MEG/UK Import)
World Circuit (Amazing Formula 1 simulator. 1 MEG/HD Installable)
Fire & Ice (Cute platformer with great graphics. PAL/1 MEG/UK Import)
Harlequin (Humongous & colorful platform adventure. UK Import)

All games are in original boxes w/Manuals.

Need Details?
E-Mail me at gloomboy@netcom.com?~
From: markc@compnews.co.uk (Mark Cooper)
Newsgroups: comp.sys.amiga.games
Subject: Re: Bill's Tomato Game Demo
Date: 5 Jan 93 12:37:24 GMT
Organization: Computer Newspaper Services, Howden, UK.
NNTP-Posting-Host: cassia.compnews.co.uk
X-Newsreader: Tin 1.1 PL4

Mine's an A500, 1.3 WBench, with 0.5Mb Chip, 5Mb Fast...
I had a think about that when I went home, and it's probably because you have 2.04 (but that's just a guess, I'm afraid - I'm no expert).
You *may* end up needing a ROM sharer, unless they rewrite the final game to fit 2.04.

Sorry I can't be more help :(

--
             Mark A Cooper - E-mail: markc@annatto.compnews.co.uk              
        Smile, they said, life could be worse - so I did and it was...         
------------------------------------------------------------------------------ 
 My opinions may, or may not, be shared by my employers - my people are        
 calling their people...
Newsgroups: comp.sys.amiga.games
Subject: Re: New Game Standards***
From: martin@TIGGER.STCLOUD.MSUS.EDU (Psigon Matrix....do you DOUBT us??)
Date: 12 Jan 93 22:00:17 -0600
Reply-To: martin@TIGGER.STCLOUD.MSUS.EDU
Organization: St. Cloud State University, St. Cloud, MN

In article <73374@cup.portal.com>, TomK@cup.portal.com (Tom R Krotchko) writes:
>>Now if Monkey Island II and Legends of Kyrandia would work on the 4000/040
>>I would be happy. (note they do work if you softboot the machine w/ 1.3, but
>>that excludes HD usage.)
>
>That isn't necessary; just boot using only ECS graphics option and it
>will work. The same is true for Fate Of Atlantis.  This last one is
>truely inexcusable as the 4000 had been out 3 months before release,
>Lucas knew it wouldn't work properly with the 4000, but basically felt
>that by not mentioning it on the label, they were covering themselves.
>
>I wrote them a letter about it (heck I wrote EVERY game company a
>letter about it), but only Access did me the courtesy of a reply.

Doesn't work on my 4000...the ONLY way that I have gotten either of the
above to work is w/ the 1.3 softkicked.


>
>TomK@cup.portal.com
>Tom Krotchko


Jim
-------------------------------------------------------------------------------
Screeeemmmmmin fast 4000/040..YEEEEEEHA!!          X-ASOCC (CBM Blew that one)
          Jim Martin   MATRIX -- If it's made, we sell it. Almost.
  -----(612) 656-9693--                         MARTIN@TIGGER.STCLOUD.MSUS.EDU
      We're almost done with the Cray module for the EmPlanT.  :) heh
-------------------------------------------------------------------------------
From: wiedeman@altair.acs.uci.edu (Lyle Wiedeman)
Subject: DM on Amiga -- floppy disk problems
Newsgroups: comp.sys.amiga.games
Organization: University of California, Irvine
Date: 7 Jan 93 04:16:51 GMT

I am just about fed up with DM, and I wonder if anyone on the net
has advice.

I have had the game for years, and finally got around to playing it.
What with the maps and the walkthroughs published, I was having a lot
of fun, and not getting frustrated.

One day in the middle of level 12, I was trying to save my game, and 
the save crashed, leaving an invalid disk.  The problems seemed to be 
so severe that my standard disk salvage program was just making things
more confused, so I used DiskDoctor, and recovered my backup saved games, 
but DM complained that they were all damaged.  (This is a VERY laborious
process, as I have to boot AmigaDos to rename each one "DMGame.dat" and
then boot DungeonMaster to try it out.)

So, I decided to start over, with a new save disk, copying my saves
intermittently to hard disk as insurance against another floppy disk
failure.  Sure enough, in the middle of a save on level 4, DM hung, 
and upon rebooting, the disk couldn't be validated.  DiskDoctor 
restored the disk again, and I copied the recovered files to a fresh 
disk, but DM claimed (again) all the saves were damaged.  I restored 
my earlier saves from hard disk, and DM complained about those, too.

How can a person finish a long, involved game without a reliable save
mechanism?  What is it about the saved games that makes them intractable
to AmigaDos operations (copying them seems to corrupt them, but the
file sizes never change)?  And I can't play CSB either, without an
advanced DM save!  I wish FTL/Software Heaven had a technical support
line; by the time I get an answer to a letter to San Diego, I'll be
playing something else (like Black Crypt!).

Any advice?  Otherwise, I'll make some pretty disk art with a pair
of scissors, and stay away from FTL with their archaic clinging to
copy protection mechanisms which leave honest customers like me
in the lurch.


--
	Lyle Wiedeman                 Office of Academic Computing
	wiedeman@uci.edu              Univ. Calif. Irvine
	wiedeman@UCI.BITNET           Irvine, CA  92717
    	(714) 856-8718	    	      FAX (714) 725-2069
From: fletcher@rtf.bt.co.uk (Catherine Fletcher)
Newsgroups: comp.sys.amiga.games
Subject: Civ crashing
Date: 8 Jan 93 15:17:15 GMT
Organization: BT Customer Systems, Brighton, UK

Hiya

I'm sure that this has been covered before, but I am getting slightly tired
of my first try at Prince level on Civilization crashing within half an hour
every time I try to play it, or even start a new game.  On the Warlord and
Chieftain levels it hardly ever crashed.

I have an Amiga 500 with 1Mb and two floppy drives.  Is there any remedy, or
is my setup simply too feeble for the game?

In desperation...
-- 
 Catherine 

	"Your favourite shirt is on the bed
	 Do a somersault on your head"
Newsgroups: comp.sys.amiga.games
From: haufler@sweetpea.jsc.nasa.gov (Wayne Haufler 283-4160)
Subject: Re: FlashBack Demo english patch?
Organization: McDonnell Douglas Space Systems Company
Date: Thu, 7 Jan 1993 01:13:05 GMT


I've played with this Flashback game demo at a local store and was very
impressed.  I've finally found it on the AmiNet, and tried to run it on
my A3000, but no go, just a blank screen after the screen of
instructions.  I am a little new to DMS, but I think I did it right.

Anyone know if the Flashback demo (from fla-d.dms) will run on A3000s?
Or what machines it won't run on?

-- 
	     __	  
\\ /\\ /\\ //_    Wayne A. Haufler   [Christian/SW Engineer/XWindows/Amigan]
 \/--\// \//__    haufler@sweetpea.jsc.nasa.gov    McDonnell Douglas-Houston
     //     	  Hobby:  "Computer Animations For Christian Endeavors"
From: Tony-Preston@cup.portal.com (ANTHONY FRANCIS PRESTON)
Newsgroups: comp.sys.amiga.games
Subject: Re: UChess Tested on Mercury PP&S 040 board
Date: Mon, 11 Jan 93 10:53:00 PST
Organization: The Portal System (TM)

While we are on the subject of the Uchess program...;-)....  I have
had a couple of requests for a 68000 version.  Any chance that there
will be one released?
Newsgroups: comp.sys.amiga.games
From: r3kls@vax1.cc.uakron.edu (Kevin L Sheller)
Subject: Re: Which Football to get?
Organization: The University of Akron, Akron, Ohio
Date: Thu, 7 Jan 1993 04:07:06 GMT

  Which football games to get? 

Tom Landry - well, it has nice colors....
John Madden - and I thought Tom Landry's play selection sucked...
TV Sports - Brainless football at its best.
4th and Inches - It should be called 2nd and 14. It's that stupid.

There are two that are almost cool though. But they should have been combined.

Gridiron and Head Coach (Professional Football Simulation v3.0)

  Gridiron is an excellent mouse controlled football game. The most realistic
as far as individual player control and play creation (You actually DRAW the 
plays with your mouse). Each player (which are small circles) are controlled
individually. They excellerate, decelerate, and include seperate speed and 
strength attributes used to determine tackling and blocking.
  However, there are a few plays that almost always work. (You usually have to
play the game for a LONG time to discover these, thank goodness.)
  And the game has almost NO stats. Players are merely positions. No names or
numbers. No individual stats and no league play. 
  Bethesda softworks has made THREE versions of Wayne Gretzky. I wish they'd
dig out their Gridiron source and go at it. 
    WRITE BETHESDA and urge them to do it! It'll be a great game if it's done!


Head Coach - This is a good game if you just wanna be a coach. The play
creation is like programming a computer, and each player is given a number,
name, and over 10 individual attributes. Stats are kept for everything. From
yards gained to sacks, to number of fumbles recovered... it's quite extensive.

 The drawbacks are the poor graphical display of the plays. The guys are
squares, and they have the tendency to TELEPORT to the ball carrier so that
a certain guy gets the tackle. 
 There are injuries, substitutions, and technical stuff to keep the stat fan
busy forever.

  Tom Landry was a decent attempt at the Head Coach concept. There are things
I like about it, but mainly, I hate the play creation. There are too few 
options. You never get to really CUSTOMIZE your own team like in Head Coach or
Gridiron. You also HAVE to use the NFL cities, minus the real NFL players
names. Like Bubby Bluster, and Bernie Quasar.... Most of them aren't even close
though.

					Football review-man
						Kevmo!
From: zerkle@toadflax.cs.ucdavis.edu (Dan Zerkle)
Newsgroups: comp.sys.amiga.games
Subject: Need hint on Beast III
Date: 12 Jan 93 07:43:31 GMT
Reply-To: zerkle@cs.ucdavis.edu (Dan Zerkle)
Followup-To: poster
Distribution: usa
Organization: Department of Computer Science, University of California, Davis

Well, I've managed to finish levels 1->3 on my own, but the cauldron
room on 4 really has me stumped.

Spoilers...



I can plug the hole in the floor with that hanging spiky thing.  I can
shoot the block of ice and catch the gem.  I can turn the furnace on
and off, and move it back and forth.

I think I should put something burnable in the furnace to melt the
ice.  However, the only other objects in that level seem to be the table
and bookcase in the library.  The bookcase, I can only slide back and
forth.  The table also slides back and forth.  I can shoot the legs
off the table one at a time, but I can't catch them.  Once the legs
are gone, there doesn't seem to be anything to do with tabletop.

It's weird, because the game makes a "happy noise" when you shoot off
the left table leg.

With the acid pit being the only thing separating the furnace room and
library, maybe I can shoot the table over.  No.  I know!  I'll
hypnotise all those bats, and they can CARRY the table over.  No.
I'll clean up the tails of the dead fish, and throw THOSE in the
furnace.  No...  I'll drain my plane of the leftover gasoline, and put
THAT in the furnace!  No....  I'll grab that flamethrower on the steps
near the beginning of the level, and use IT to blast the ice!

Ok, this is bugging me a bit.  I admit it.

Give me a GENTLE hint.  There is obviously something I haven't noticed
on this level.  Just let me know what that is.  Don't give away the
farm, here.

--
Dan Zerkle  zerkle@cs.ucdavis.edu  (916) 756-5170
From: beust@aurora.unice.fr (Cedric Beust)
Newsgroups: comp.sys.amiga.games
Subject: Re: Pirates and stuff
Date: 4 Jan 1993 15:54:45 +0100
Organization: University of Nice Sophia-Antipolis, France
Distribution: world
NNTP-Posting-Host: aurora.unice.fr


In article <ddrumm.0mm2@amiganet.chi.il.us>, ddrumm@amiganet.chi.il.us (Daniel
Drumm) writes:
>
>        It makes me sick to see people asking questions about a game
>like Flashback here on the net when it hasn't even been released
>to the public yet. Could you be a little more obvious about
>being a fucking pirate? What a crock of shit.

	Although I agree with the argument, I advise you to be more
	informed next time you want to be vulgar. Flashback hit the shelves
	of distributors here about two weeks ago.

--
Cedric BEUST, beust@sa.inria.fr, Bull Research Koala proj, KoalaBus & xforum
Pho:(33) 93.65.78.07(.66 Fax), INRIA, B.P.93 - 06902 Sophia Antipolis, FRANCE.
From: Cyril_Tircuit@agwbbs.new-orleans.LA.US (Cyril Tircuit)
Newsgroups: comp.sys.amiga.games
Subject: Re: Which Football to get?
Distribution: world
Date: 4 Jan 93 01:05:32 CST
Organization: The Amiga GateWay BBS * New Orleans, La.

You asked for it. :-)

In a message dated Sat  3 Jan 93 23:48, Msp@msen.com (jerry Foster) wrote:

 MF> Could
 MF> I get some opinions from you armchair QB's out there?  I'm looking to
 MF> buy
 MF> either John Madden's or Tom Landry's. I'm interested in which has the
 MF> best
 MF> graphics/sounds, play action (can you control the players), and
 MF> strategy. 
 MF> Thanks a bunch in advance!

Better graphics: John Madden Football
Better sound: John Madden Football
Better "play action": John Madden Football
Better strategy: Tom Landry Strategy Football
Better game (in my opinion, of course): Tom Landry Strategy Football

TLSF is just so much more realistic. You don't control the players in TLSF.
All you do is coach. 

JMF tries to simulate real NFL teams, but there are only 17 in the game
(one of those being the All-Madden team). I'd enjoy JMF a lot more if it
had all the teams. That would be redeeming in a way. You get to control the
players and the game really does have great graphics and sound, but there's
so much missing. I don't know what it is. I suppose I just like being able
to configure my football games.

TLSF is configurable. You can change the plays to your liking (you can't
CREATE plays, per se, but there's a lot you can do). If you want a man in
motion, your halfback to run a slant, and your fullback to catch a pass
over the middle, go for it! It can be done!

I can't really go into detail without making this article VERY long, so I'd
rather answer some questions than explain things you may already know. I'm
sure there are others that could be a little clearer in their explanations.
I just think TLSF is better than JMF unless you really want to control the
players yourself.

One interesting thing to note: If I remember correctly, I have only played
John Madden Football ONCE since I started playing Tom Landry Strategy
Football. I put my favorite game away and started on a new favorite game.
:-) 

-- Via DLG Pro v0.995

       \ Internet Address: cyril_tircuit@agwbbs.new-orleans.la.us /
        \        UseNet Address: rex!agwbbs!cyril_tircuit        /
         \                  Are YOU a caribou?                  /
Newsgroups: comp.sys.amiga.games