HDTenEightyP/NetNews huggingface dataset:
From: johnk@cs.utexas.edu (John Knutson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Looking for good Bridge program
Date: 6 Jan 1993 17:46:35 -0600
Organization: U Texas Dept of Computer Sciences, Austin TX
Distribution: world
NNTP-Posting-Host: latexo.cs.utexas.edu


I'm looking for a Bridge game for my PC, and I was wondering if anyone
out there had any reccommendations (good or bad) for any.
PD/shareware would be good, but commercial games are fine also.

Thanks..

-- 
John Knutson (johnk@cs.utexas.edu)
	"A lot of people I know believe in positive thinking, and so
	 do I.  I believe everything positively stinks."
		-- Lew Col
From: c2s4027@tamsun.tamu.edu (Cedric Sims)
Newsgroups: comp.sys.ibm.pc.games
Subject: ** Game for Sale -- Robin Hood
Date: 12 Jan 1993 08:13:46 -0600
Organization: Texas A&M University, College Station, TX
NNTP-Posting-Host: tamsun.tamu.edu


I have Robin Hood (256-VGA) 8HD 3.5"   $25....

E-mail if interested.
-------------------------------------------------------------------
 Cedric J. Sims                               Texas A&M University
                                         Computing Services Center
 cedrics@tamu.edu                          (SELL)  Room 216 Teague
 +1 409 862 4104                    College Station, Tx 77843-3142
-------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: makovsky@scsuc.ctstateu.edu (MAKOFSKY,STEVEN)
Subject: Underworld 2 Question (Spoilers) Lvl5
News-Software: VAX/VMS VNEWS 1.41    
Organization: Southern Connecticut State University - Computer Center
Date: Sun, 10 Jan 1993 21:50:00 GMT


Ok. I have a question, but ill mark ahead for spoiler reasons....

























Ok. I have gotten into the gem on level 5 (or is it 6), cant remember, anyways
I went through the tower, got the black stone, released Marcus, killed 
Feremis (sp?), freed the Troll, and got out of the Gem. Now, where is there
a way down to the next level? I cant find a way down, only a couple of that
go back up.. I KNOW there are 8 levels, so there has to be a way down. Thanks!

Xref: sparky comp.sys.ibm.pc.games:28849 rec.aviation.simulators:838 rec.aviation.military:1549
From: merlin@marie.physik.tu-berlin.de (Christian Korner)
Newsgroups: comp.sys.ibm.pc.games
Subject: Maniac Mansion 2: Day of the Tentacle
Date: 4 Jan 1993 11:42:31 GMT
Organization: ZRZ/TU-Berlin
NNTP-Posting-Host: marie.physik.tu-berlin.de

Is there someone who has bought this game ?  I saw the demo and play
now the commercial game. Any walkthrus for this game ?
I'm at the point with Edison and don't know what to do...

Please help
MERLIN the magic
MERLIN@MARIE.PHYSIK.TU-BERLIN.DE


Newsgroups: comp.sys.ibm.pc.games
From: sc6803998@ntuvax.ntu.ac.sg
Subject: Re: Dune 2 - Digitized Speech with Qemm!
Organization: Nanyang Technological University - Singapore
Date: Sat, 9 Jan 1993 02:23:54 GMT

Hi all..

I found that Dune II works with Qemm 6.02 and with stacker 3.0
I get all the sound effects and speech....but then again...I have
a SB 16ASP card. Hmmm..can't wait for creative to send me my copy
of a voice recognition software for windows..saw it being demo-ed
it was quite interesting.

Michael

Newsgroups: comp.sys.ibm.pc.games
From: awalsh@mta.ca (Andrew Walsh)
Subject: Wolf3D map program
Reply-To: awalsh@mta.ca
Organization: Mount Allison U, Sackville, N.B. Canada 
Date: Sun, 10 Jan 1993 22:15:31 GMT

Exactly how does that program that creates maps for wolf3d work?
I dumped it off FTP, tried with the recommended sytax, and it didn't
work. the files it created were gobbledygook. Is my copy screwed up
or did I forget something? Could someone post an example of the proper
syntax on how to use it? Thanx.

  ______________________________________________________________
  I "I was young and foolish then, I feel old and foolish now."I
  I                - TMBG, "Lucky Ball & Chain"                I
  I                  "Get three coffins ready."                I
  I          - Clint Eastwood, "A Fistful Of Dollars"          I
  I Andrew Walsh/Batman/The Phantom/Nightshade | awalsh@mta.ca I
  I <<<<<<<It's all the same, yet completely different.>>>>>>> I
  --------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: bbrown@infonode.ingr.com (Bailey Brown)
Subject: Re: Ultima Underworld 2 is out (really)
Organization: Intergraph Corporation, Huntsville, AL.
Date: Sat, 9 Jan 1993 16:35:28 GMT

mitcha@sail.LABS.TEK.COM (Mitch Aigner) writes:

>My girlfriend is going to be really annoyed (she hates competing with a 
    ^^^^^^^^^^
>computer for my attention, and still remembers what I was like when Underworld
>1 came out).

>-------------------------------------------------------------------------------
>Disclaimer:
>The only opinions expressed here are those that my wife permits me to have.
                                                    ^^^^
>-------------------------------------------------------------------------------

I hope they don't read this newsgroup, that is if they don't know
about each other.

------------
Bailey Brown                               "Above all else, confusion reigns."
Intergraph Corporation                                  
bbrown@casca.b11.ingr.com                              Procol Harum
From: sg@cbnewsh.cb.att.com (stephan.gross)
Newsgroups: comp.sys.ibm.pc.games
Subject: Prince of Persia Level 12 Help
Date: 11 Jan 93 14:52:32 GMT
Organization: AT&T


   I've just started level 12.  When the level begins, I go to the
rightmost tower and climb up the right side.  About five stories up,
I have to jump up and knock down the overhanging plates.  Climbing
up to this level, I see I must jump to the right to continue.  I
can't do it.  There's not enough room to the left for me to take a
running jump, and a standing jump does not carry me far enough to the
right.
  Help?


-- 

                      Steve Gross    (...att!hogpa!sg or sg@HOGPA.ATT.COM)
From: kspousta@qualcom.qualcomm.com (Kevin Spousta)
Newsgroups: comp.sys.ibm.pc.games
Subject: F-15 III with Thrustmaster
Date: 8 Jan 93 00:13:58 GMT
Article-I.D.: qualcom.kspousta.726452038
Organization: Qualcomm, Inc., San Diego, CA

I just got off the phone with the tech guys at thrustmaster and they told
me two things to watch for in the coming months.  1st, the ACM game card.
Developed specifically for the TM..  $39.95 MSRP, should ship mid February but you can order them directly from Thrustmaster by sending a Money Order to:

10150 South West Nimbus
Suite E-7
Tigard, Oregon  97223

Toss in a little note to Patrick requesting the card...

Also, for the Weapons Controll System..  The F-15 PROM is available, BUT, Patrick said hold off for another couple months and TM will be releasing a
programmable chip for the WCS and with ti, you'll be able to DL new microcode
and 'burn' a new chip yourself..

Personally, I think I'll hold off on the F-15 III chip....

If you have any questions, call TM at 503-639-3200
Newsgroups: comp.sys.ibm.pc.games
From: wiggins@flashflood.cs.odu.edu (Samuel E Wiggins)
Subject: Megatraveller 2 bug?!
Organization: Old Dominion University, Norfolk, VA, USA
Date: Wed, 6 Jan 1993 05:06:31 GMT

Alright, I've come across what appears to be a flaw in program design.  After
eventually following clues to Enope, a guy in Magick Town tells me to take
a message to another guy on Menorb in Monet.  Unfortunately, he never actually
gives me the message item, and so I never get the chance to put it in the 
inventory of one of my characters.  The part where I'm supposed to take the
item and choose the character to carry it NEVER COMES UP.  The guy in Monet,
Menorb wants a *REAL* item handed over to him.  A bug?
If so, does anyone know where I can get the fix?
Newsgroups: comp.sys.ibm.pc.games
From: isc10312@nusunix1.nus.sg (TEO HUNG SONG)
Subject: Re: Spear Of Destiny - Finished!
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Fri, 8 Jan 1993 09:03:57 GMT

Newsgroups: comp.sys.ibm.pc.games
From: etxstfr@helix.ericsson.se (Stefan Frick)
Subject: SWOTL and Stacker, any known problems?
Reply-To: etxstfr@helix.ericsson.se
Organization: Ericsson Telecom, Printed Circuit Mfg.
Date: Mon, 11 Jan 1993 10:13:45 GMT

I just bought Secret Weapons Of The Luftwaffe (SWOTL) and have just
installed it on drive that is compressed using Stacker 2.0 .
However, I cannot get past the title screen and if I try to use the
joystick it gets even worse. It says (in a small red box): 
"Please center joystick and then click button"
When done, only the box remains on a totally locked-up computer, it will
not even catch the Ctrl-Alt-Del, just a hard reset will do it.

I have tried to change the configuration, without any success.
I've also reinstalled it, this time manually xcopying all the files to
the harddisk, but the result is still the same.

Anyone else that have experienced this problem?

-Stefan

--------------------------------------------------------------------
| Stefan Frick                  | Email: etxstfr@helix.ericsson.se |
| Ericsson Telecom              | Phone: +46-11-241098             |
| Box 72                        | Fax:   +46-11-241207             |
| S-601 02 Norrkoping           |                                  |
| SWEDEN                                                           |
--------------------------------------------------------------------
From: bb693@cleveland.Freenet.Edu (Sarmed E. Shammas)
Newsgroups: comp.sys.ibm.pc.games
Subject: Where is new crack depository?
Date: 12 Jan 1993 21:57:28 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: bb693@cleveland.Freenet.Edu (Sarmed E. Shammas)
NNTP-Posting-Host: hela.ins.cwru.edu


Since Romulus is no longer accessible, could someone please
tell me where the new "crack" depository is ?

Thanks in advance

-- 

-------------------------------------------------------------------------------
S. Erick Shammas {:-)  |  bb693@cleveland.Freenet.Edu  |  Laughter is like
                       |  shammas@ecn.purdue.edu       |  medicine to the heart
From: donger@hardy.u.washington.edu (Timothy Myers)
Newsgroups: comp.sys.ibm.pc.games
Subject: King's Quest I
Summary: Need Help
Keywords: Giant, mushroom, chest, shield
Date: 12 Jan 93 22:34:25 GMT
Article-I.D.: shelley.1ivh1hINN6fp
Organization: University of Washington, Seattle
NNTP-Posting-Host: hardy.u.washington.edu


I am playing King's Quest I and have already killed the dragon and gotten the
mirror.  I am now trying to kill the giant and get the chest and shield.  I
have also found a mushroom in front of the castle that I am unable to get to.
Could someone tell me how to get the chest from the giant, where to find the
shield, and how to get the mushroom.  Minor spoilers only please.

Please reply to this address, as I don't get to read this newsgroup often.

Thanks,

DONGER@u.washington.edu
From: lchong@polyslo.csc.calpoly.edu (Leo Chong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: SimCity locks up
Date: 7 Jan 93 20:36:40 GMT
Organization: Cal Poly State Univ,CSC Dept,San Luis Obispo,CA 93407

In article <1ihi4mINN7gl@coli-gate.coli.uni-sb.de> atoenne@mpi-sb.mpg.de (Andreas Toenne) writes:
>Hello all,
>
>this is probably a stupid problem but I hate it.
>
>I tried to install the DOS version of SimCity on my computer and when I
>run the install.exe on the *original* disks in drive A: the computer
>locks up hard. Cold boot time! If I do the installation by hand then simcity
>itself locks up in the same style. No single pixel of output.
>
>Has any1 experienced the same problem? Maybe it is related to DOS 5.0?
>Should I apply the loadfix?
>
>	Any help will be appreciated.
>
>	Andreas
>
>P.S. SimCity for Windows is buggy crap. For me it crashes with protection
>violations every 5 minutes.
>-- 

This happened to me alot and after experimenting with my config.sys and
autoexec.bat for 3 hours or so, I narrowed it down to my mouse driver.
After I switched from my MS mouse driver to the Znix mouse driver, it
worked fine with no crashes for hours. Ain't that weird?

lchong@polyslo.csc.calpoly.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: TIM stuff
From: tien.tran@pcb.batpad.lgb.ca.us (Tien Tran) 
Date: 7 Jan 93 20:02:00 GMT
Reply-To: tien.tran@pcb.batpad.lgb.ca.us (Tien Tran) 
Distribution: world
Organization: The Batchelor Pad PCBoard ~ Long Beach, CA ~ +1 310 494 8084

BKP>From: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
BKP>Newsgroups: comp.sys.ibm.pc.games
BKP>Subject: TIM stuff
BKP>Message-ID: <1992Dec31.220413.12771@ncsu.edu>
BKP>Date: Thu, 31 Dec 1992 22:04:13 GMT

BKP>LEVEL 32 - 5 gun salute
BKP>I CAN'T get any rope onto the trigger of the lower left gun.
BKP>No matter what I try, a rope will not stick to it. Is this a BUG?
BKP>anyone else have this problem? I have the level solved but can't attach
BKP>the final piece of rope. Coul someone give me the password to go to the nex
BKP>level? i.e. the password given when this level is completed.

BKP>Thanks!!
BKP>Brian


BKP>--
BKP>| Brian Pipa              | Doing nothing is the hardest thing in      |
BKP>| bkpipa@eos.ncsu.edu     | the world because you can't stop and rest. |
BKP>| NCSU - Raleigh, NC USA  |      from THE ELFIN SHIP by James Blaylock |



        Here's the password for the whole mess:  XYNOPHONE

        Have Fun!!

---
 . OLX 2.1 . MSI HQ! BBS - Home of Off-Line Xpress 805-395-0650
                        
----
////////////////////////////////////////////////////////////////////////
/////// This article originated at The Batchelor Pad PCBoard BBS ///////
// Long Beach, CA ///// 1200-14,400 V.32bis+HST ///// +1 310 494 8084 //
////////////////////////////////////////////////////////////////////////
Newsgroups: comp.sys.ibm.pc.games
From: malcom@wilbur.coyote.trw.com (Michael Malcom)
Subject: EoB II help requested - Dran's room
Keywords: help, Dran
Organization: TRW Inc., Redondo Beach, CA
Date: Wed, 30 Dec 1992 20:14:01 GMT

Hello, and happy holidays!

So I found Dran's lair, after fighting enough mind-flayers to
bring my spellcasters up to levels high enough to cast 6th
level spells.  The guy is certainly not easy to defeat.

I've tried a lot of tricks, including running away, sticking
Dran behind a Wall of Force, and rummaging through his lair
looking for objects or hidden rooms (didn't find any).  I
also tried the Fear spell, since some hint somewhere said
that "Dran is a coward".  Ha.  Most other spells have little
or no effect.  Just beating on Dran seems to do more damage
than casting offensive spells.

I was never able to bring down the magical barrier on the
level with the shrunken giants and shifting walls.  Do I need
something behind this barrier to defeat Dran?

Do I need to alter my strategy once Dran shape-shifts?

I really want to finish this game, so I can get it off my
hard drive, so I'd appreciate any help anyone can give me.

Thanks.

Mike Malcom

Newsgroups: comp.sys.ibm.pc.games
From: mikebo@timesink.chi.il.us (Michael Borowiec)
Subject: Re: Legends of Valour: UnderWorld clone
Organization: HAM Radio Station N9EUZ, Naperville, IL
Distribution: na
Date: Wed, 6 Jan 1993 06:52:11 GMT

In article <wyman.726158422@opal8> wyman@rtsg.mot.com (Mark S. Wyman) writes:
>
>It looks like it had great potential but these stupid quests
>are really boring.  I could have saved the $50 and "Went to the
>local food store.   Bought $50 worth of food and beer.  Go back
>home" :)
>
>Mark Wyman

That's why I never buy any software (especially games) from anywhere
but Egghead. If I'm not "egg-septionally" satisfied, I can return any
software within 30 days for a full refund. As far as game software
goes, I end up returning about 9 out of 10 games I buy. Most of them
are simply crap!
- Mike

--------------------------------------------------------------------------
Michael Borowiec  (N9EUZ)  -  mikebo@timesink.chi.il.us  -  mikebo@isc.com
  >>> Dedicated to the Pursuit of Computer Assisted Time Dissipation <<<
--------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: wayne@eng.umd.edu (Wayne C. McCullough)
Subject: Battles of Destiny  (was Where is Empire Deluxe?)
Date: Wed, 06 Jan 93 14:48:35 GMT
Organization: Project GLUE, University of Maryland, College Park
Distribution: usa
Keywords: empire 

In article <1993Jan6.023746.13455@udel.edu> ryan@pecan.cns.udel.edu (daron ryan) writes:
>  I remember reading about a new version of empire (the old game from 
>Interstel) comming out called Empire Deluxe.  Does anybody know if it is
>out yet, and if so, where I can get my hands on a copy?  Thanks for the info
>in advance.

I don't know the status of Empire Deluxe, but all empire, wargame of the 
century fans should check out Battles of Destiny, published by QQP,
and writen by Several Dudes Holistic Gaming.  There is no doubt about
it, it is an E:WoC enhansement.

Differances?

1) terrain types:  BoD has plains, mountains, forest, swamp, and sea,
as opposed to just land and sea

2) Unit Types:  There are four land units: Infantry, artilery, armor, and tank
destroyers (essentially light armor).  Artilery can be used for bombardment.
there are 3 air units: fighter, bomber, and air transport (able to cary one
Inf. or one Art.).  There are 3 Transports (small, large and armor.  Only
armor can cary arm. and Tank Dest.)  There are two carier types.  There are
a bunch of other ships.  There are also radar instilations and missiles.

3) Production:  Production is similar in E:WoC, except each city has a
production level.   This level can be increased, but it is halved each
time you take the city from another player.  (not from nutral)

4) Maps:  BoD Maps are wraparound in all directions.  They have several
differant map sizes.  I do not know for sure how it works... I have just
started playing...   I havent tried the editor yet  (I think it has an
editor...:)

5) Computer players:  There is 9 levels of computer players.  The manual
claims that it is good, but, well, it just seems to me that there are a
lot of scenarios that the computer just can't win at.   The computer
seems to have a lot of the problems at well organized naval assaults, but
it is frustrating with deffence.

6) Victory Conditions:  BoD has the option of having victory be based on
points, as opposed  to attrition.  There is also the option to put a 
turn limit, etc.  The computer is more inteligant about surrenduring, but
you can't play on for the fun of it when it does.

There are also custy animations, sound effects, etc... wich I turn off
anyway.  I have not come across any bugs yet.

I highly recomend this game to all E:WoC fans.

W

Newsgroups: comp.sys.ibm.pc.games
From: isc10295@nusunix1.nus.sg (QUEK KENG OEI)
Subject: Re: EOB2: Stuck at Beholder Level
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Thu, 7 Jan 1993 07:01:15 GMT

David Weisberger (djweisbe@unix.amherst.edu) wrote:
: The beholders after the test of faith just cream me.  They seem not
: to have hitpoints.  What works against them, or do I just have to
: run away and hope I don't get cornered?  I don't see how that would
: work in some places.  Anyway, I found the Disintegrate spell, but
: my mages are levels away from being able to use it.
: 
: What to do?
Hello,
	What I did was used the ol' classic way of dealing with those
idiots beholders: wack them n slide sideways.  To be exact, you should
let your front fighters/warriors hit the beholder (try to lure it to the
room where you have space to manouevre).  Then use the move left/right
key to move sideways.  The stupid creature would  then slide towards
you.  Slide the other side until your players can use their weapons
again.  Repeat until it dies.

	Hopes this helps.





Keng-Oei

_____________+_________________________________+________________________________
Keng-Oei Quek| internet : quekkeng@iscs.nus.sg | BITNET:quekkeng@nusdiscs.bitnet
-------------+---------------------------------+--------------------------------
From: lsmichae@cip.informatik.uni-erlangen.de (Lars Michael)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: HELP: Ishar (minor early spoilers)
Date: Mon, 11 Jan 1993 11:57:19 GMT
Organization: Student Pool, CSD, University of Erlangen, Germany
NNTP-Posting-Host: faui00n.informatik.uni-erlangen.de

This doesn't help you any further, but I may ease you play:

The save file contains the values & stats of your heros, you can
patch the values to higher ones and this way you are able to have
enough money for all occurring problems.

Just my $0.02 worth,
								Larry

+--------------------------------------------+-----------------------+
| lsmichae@immd4.informatik.uni-erlangen.de  |  IRC: Pit  (Mr. GIF)  |
|           pit@tequila.ni.sub.org           |  HAM radio:    DB3BW  |
|          Lars "Larry" Michael              +-----------------------+
|   Graduate Student of Computer Science     | Death is nature's way |
|  at Univ. of  Erlangen/Nuremberg Germany   |  of saying "Howdy!".  |
+--------------------------------------------+-----------------------+
---
----------------------------- cut here ------------------------------
----------------------------- cut here ------------------------------
								Larry

+--------------------------------------------+-----------------------+
| lsmichae@immd4.informatik.uni-erlangen.de  |  IRC: Pit  (Mr. GIF)  |
|           pit@tequila.ni.sub.org           |  HAM radio:    DB3BW  |
|          Lars "Larry" Michael              +-----------------------+
|   Graduate Student of Computer Science     | Death is nature's way |
|  at Univ. of  Erlangen/Nuremberg Germany   |  of saying "Howdy!".  |
+--------------------------------------------+-----------------------+
Newsgroups: comp.sys.ibm.pc.games
From: sbray@advtech.uswest.com (Steven Bray)
Subject: SC2 Maidens thawed out - Thanks
Organization: U S WEST Advanced Technologies
Date: Mon, 11 Jan 1993 14:12:42 GMT


Thanks to all who responded.  The Shotfuxi maidens are now thawed out 
and procreating wildly.  Now if I can just figure out how to use the
hyperwave castor for something other than calling the trader.  The
thawing solution is below.

SPOILER FOLLOWS

























When encountering the male Shotfuxi, hurl insults and when battle starts
use the esc key to run away.  Do this many times and eventually he will
realize you are not Ur-Quan.  He will take the maidens, thaw them and
personally ensure the repopulation of the species.  Don't try to follow him
to see where he goes, it doesn't work.  Eventually you will have some new
friends visit your space station.

Steve