HDTenEightyP/NetNews huggingface dataset:
From: flynn@ucsu.Colorado.EDU (FLYNN  JEFFREY THOMAS)
Subject: Stone Age: review/help!
Organization: University of Colorado, Boulder
Date: Thu, 8 Oct 1992 20:52:14 GMT

     I recently "aquired" the pc game Stone Age.  It's a puzzle-type
game where you move a dinosaur around on blocks gathering keys
and exiting the level.  It's a great puzzle-type game!  My only two problems
with it are that once you solve a level two or three times it isn't
fun anymore (there are codes to bypass solved levels, though.)
My second, and most heartfelt, complaint is that level 37 is
virtually impossible.  A dozen or more people have worked with it
for endless hour to no avail.  if anyone could guide me through it
or give me a code for a level beyond 37, I would be forever thankful.
If anyone has an ***exceptional*** skill at games such as these, I would
be happy to set you on the quest to solve the infamous level.

                                                   -Pudthwart
                                              flynn@ucsu.colorado.edu
From: vest@novavax.UUCP (Steven Vest)
Newsgroups: comp.sys.ibm.pc.games
Subject: Help w/ Buck Rogers Doomsday!?
Keywords: Help, buck
Date: 14 Oct 92 04:16:51 GMT
Distribution: comp
Organization: Nova University, Fort Lauderdale, FL

Help me I've fallen and I can't get up!  I've just started BR CTD and
I'm already stuck.  I'm exploring the Ram Base in the Asteriod belt
I'm in the  computer room with the card but I've been everywhere and
haven't seen a code anywhere.  Every time  I put the card in the computer
it asks me for a pass code and then spits the card out.  I know that 
reprogramming the computer ends this mission.  Help?

Thanks in Advance!

Steven

-- 
========================== vest@novavax.nova.edu =============================
= Steven Vest: Electronic Reference Librarian: Nova University, Ft. Ldl, FL  =
=      Anything you see by me is just MY opinion.  Don't blame Nova.         =
=================Life is strange. Yeah, but compared to what?=================
From: tweaver@cs.umd.edu (Tom Weaver)
Newsgroups: comp.sys.ibm.pc.games
Subject: EoB II -- HELP!! (SPOILERS)
Date: 7 Oct 92 15:01:11 GMT
Article-I.D.: mimsy.60973
Distribution: na
Organization: U of Maryland, Dept. of Computer Science, Coll. Pk., MD 20742

Newsgroups: comp.sys.ibm.pc.games
Subject: EoB II - Help!!  (SPOILERS)
Summary: 
Followup-To: 
Distribution: na
Organization: U of Maryland, Dept. of Computer Science, Coll. Pk., MD 20742
Keywords: 

We're stuck feeding the Magic Mouths - probably missing something from 
before...





























Just for reference, we labeled the levels BELOW Temple Darkmoon w/positive
numbers and the "tower" levels w/negative numbers...

(1)  At level 5 (ant level), our map is SUSPICIOUSLY small - plus, we
never figured out what the tar-like substance or the scratchmarks were.
Have we missed a secret door somewhere?  We constantly hear a deep croaking 
sound near several outer walls,  unlike the higher-pitched scratching 
sounds from the ants themselves (when playing with the SoundBlaster card).

(2)  At level -1 (clerics' boardinghouse), we haven't been able to open
the door with the big, red keyhole.  Will we find the key later?

(3)  At level -2 (mantis level), we thought we had found everything, but
late last nite, when wandering back downstairs to get the sword "hunger", we
heard chirping near the stairs.  Is there a hidden room in the open space
(on OUR map, at least) between the stairs and the "nest" with the mantis
idol?

(4) At level -4 (snake level), we're missing items for 3 Mouths - 
Natures beauty (small and red?); the item "with a hidden glow" from the 
fiends below; the items made from greed - one for each year.  I imagine
we've overlooked something important for each of the above... :-(

Hoping for enlightenment,

Tom Weaver

-- 
******************************************************************************
*  I would put a disclaimer here, but noone at U Maryland takes me seriously *
*  anyway...                                                                 *
******************************************************************************
Newsgroups: comp.sys.ibm.pc.games
From: thail@seas.gwu.edu (Samuel R. Posten)
Subject: Wizardry 7
Originator: thail@seas.gwu.edu
Organization: George Washington University
Date: Sat, 10 Oct 1992 19:00:48 GMT


Newsgroups: comp.sys.ibm.pc.games
From: art30358@nusunix1.nus.sg (NG HWAI AUN)
Subject: Re: GODS: Who's got the higest score?
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Mon, 12 Oct 1992 18:07:08 GMT

A pity you missed out after the third round.  The fourth round is even
more exciting but once you get to the fifth and the subsequent ones it
got really boring.  I think I lasted for something like seven rounds
(approximately, give or take a round).
From: gt7994a@prism.gatech.EDU (ORMOND,SEAN PATRICK)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: M&M4-The Dragon King... How to kill?
Date: 11 Oct 92 17:57:09 GMT
Organization: Georgia Institute of Technology

>>I feel that it would've been a better deal if they had released both games 
>>either together, or (better still) as one game.

Yeah...and then we could listen to everyone whine and bitch about not
being able to fit it on their antique hard drives...

-- 
Sean P. Ormond
Georgia Institute of Technology, Atlanta Georgia, 30332
-----------------------------------------------------------------------
Bill Clinton '92 - "Read my lips: NEW TAXES"
From: wwong@calstatela.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: MM4: Tomb of Terror Question...
Date: 15 Oct 92 15:27:55 GMT
Reply-To: wwong@calstatela.edu
Organization: Cal State University, Los Angeles


>The permit for digging can be had if you free Crodo from Darzog tower
>and return to the royal advidor.
>
>Anybody can tell me how to get Megacredits? I need. Please post/mail me
>the coordinates. Thank you!!! 

Thanks for your infos.  I had finished the game last night.  The Megacredits
are required as payment to hire the "Master Builders" from the Burlock castle
to rebuild, fix, dig up dungeon of the "New Castle".  You will not be able
to kill Lord Xeen without the sword form the dungeon of the "New Castle".

-Wing
From: smintz@sedona.intel.com (Stephen Mintz exp 11/92~)
Newsgroups: comp.sys.ibm.pc.games
Subject: Xeen; Drums?
Date: 13 Oct 92 18:03:18 GMT
Article-I.D.: ichips.1992Oct13.180318.20720
Organization: Intel Corporation
Originator: smintz@alamo


I found the clouds on top of the witched tower, but I had to collect the crystal
personally...where are these drums?
From: dchang@eniac.seas.upenn.edu (Dexter Chang)
Newsgroups: comp.sys.ibm.pc.games
Subject: Help with Quest for Glory I (SPOILER?)
Date: 8 Oct 92 19:57:27 GMT
Distribution: usa
Organization: University of Pennsylvania


Hi, I'm a fighter and still need the green fur to complete the dispel potion. 

I try running toward the green meep, and it spits out a scroll.  As soon as I

pick it up, the scroll vaporizes (something to that effect).  How do I get the

green fur from the meep?  Thanks in advance.
Newsgroups: comp.sys.ibm.pc.games
From: maanstro@iastate.edu (Mark A Anstrom)
Subject: Help!!! Indy Jones / Atlantis
Organization: Iowa State University, Ames IA
Date: Sun, 11 Oct 1992 02:45:19 GMT

Help!
 
 
	I'm in the middle of the seance with M. Trottier, and I need to 
get his stone key. The ghost outfit doesn't work, and whenever Sophia takes
his test, she always botches the "How many fingers" question. What should
I do?

Newsgroups: comp.sys.ibm.pc.games
From: jwilbur@iat.holonet.net (Jay Wilbur)
Subject: Re: Apogee - What's Wrong With Them?!?!?!
Organization: HoloNet (BBS: 510-704-1058)
Date: Mon, 12 Oct 1992 17:15:25 GMT

ins272u@aurora.cc.monash.edu.au (Geoff Green) writes:

: The other games you guys did for softdisk. Where are they? are they availible?
: or will they be released soon like keen dreams?

Thay are also available from Softdisk, but have not been released into the
shareware channel.

-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@orac.holonet.net | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
From: umsister@ccu.umanitoba.ca (Sisterson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Dager of Amon Ra..Help with Final part
Date: 16 Oct 92 00:44:10 GMT
Distribution: na
Organization: University of Manitoba, Winnipeg, Canada

ARRRGH!
I've just finished solving the Dagger of Amon Ra, but forget to much
to solve the final test.  You know, the one about who killed who and for what reason.  Does anybody have the answers.  Please no hints.  I've had enough of
this game.

Thanks...
Casey Sisterson
umsister@ccu.umanitoba.ca

-- 
* Casey Sisterson - student extraordinar... U of Manitoba Comp. Sci. Coop.   *
* umsister@ccu.umanitoba.ca                     ...BRAIN FRIED, CORE DUMPED:"*
*3453jaMore  Money....More fame..Compiler Design? Easy Stuff... AHHHHHH NOT!>*
*)tL1*(^%$^(~)-77}m+*@%y/n?^**#%@???????????????????????????????????????????.*
Newsgroups: comp.sys.ibm.pc.games
From: mikee@seas.gwu.edu (Mike Me)
Subject: MPG network? What is it? How can I play?
Originator: mikee@seas.gwu.edu
Organization: George Washington University
Date: Fri, 9 Oct 1992 21:02:47 GMT

Its all in the tile..
please email directly if this has allready been brought up on the net,
otherwise please post so other can enjoy.

Thanx,
	MikeE

Newsgroups: comp.sys.ibm.pc.games
From: etxfln@eos.ericsson.se (Fredric Lonngren)
Subject: Re: Civ: startup batch
Reply-To: Fredric.Lonngren@eos.ericsson.se (Fredric Lonngren)
Organization: Ericsson Telecom AB
Date: Fri, 16 Oct 1992 10:57:33 GMT

In article <71382@hydra.gatech.EDU>, gt0519b@prism.gatech.EDU (PETTY,DARIN LAROL) writes:
|> Has anybody figured out a way to start civ from a batch file (or something
|> akin) so that you don't have to type in the display and sound options
|> every time?  Yes, I know it isn't that big a chore, but I tried, and it's
|> bugging me.
|

If you get 4DOS ( *SUPERIOR* command.com substitute available at ie SIMTEL ) and load the 
kstack tsr you can make an alias for civ

alias civ `puchd c:\games\civ ^ keystack  1 1 1 3 L ^ civ.exe ^ popd`

where the keystack parameters are your choices in the beginning of the game ( don't
remember my correct sequence as I don't need to enter it every time with the 
above alias).
I suppose there are other keybuffering programs out there but 4DOS is IMHO a must for
all DOS users.  

> 
|> thanks.
|

You're welcome
-- 

     --  F   r   e   d   r   i   c       L   o   n   n   g   r   e   n  --
   ==== Ericsson Telecom AB    Email : Fredric.Lonngren@eos.ericsson.se ==== 
-====== EO/ETX/TX/VH           Memo  : ERI.ETX.ETXFLN                   ======-
   ==== 126 25 STOCKHOLM       Voice : + 46 8 719 5226                  ====
     -- SWEDEN                 Fax   : + 46 8 719 5557                  --

Newsgroups: comp.sys.ibm.pc.games
From: hchong@netcom.com (Hoi Chong)
Subject: Re: F16 cockpit coming soon
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Thu, 8 Oct 1992 06:33:31 GMT

From article <1992Oct7.230753.2753@mcc.com>, by knutson@mcc.com (Jim Knutson):
> I got a copy of the Thrustmaster newsletter recently and was reading
> through it today.  In it they have a column dedicated to a product
> coming out this November.  What else could Thrustmaster come out with
> besides an expensive joystick, throttle/weapon control, and rudder
> system you ask?  Why, an entire cockpit of course.  "A cockpit with
> instrument panels, switches, ThrustMaster Aircraft Combat Controls
> right at your hands and feet and a very large, amplified speaker to
> enhance the sounds and feel of flight.  Now all you need is G
> forces..."
> 
> The cockpit can be ordered as plans which include instructions, bill of
> materials and instrument panel templates, or a kit with pre-cut
> materials, templates and hardware. There's also a Console Module which
> activates the side panel switches and translates them for the
> computer.  The switch kit provides 62 buttons and switches for the
> control panel.  The setup is supposed to eliminate the need for a
> keyboard during flight.  The final option is the sound kit which
> includes a 15" sub woofer and amp.  It is supposed to produce realistic
> air frame vibrations (through the speaker) during aircraft operation.
> Looked like the cockpit, console module, switch kit and sound system
> were all going to be priced separately.
> 
> Most of this is quoted directly from the article.  Some is just
> paraphrased.  I have no affiliation with Thrustmaster other than having
> bought the FCS and WCS.  I also don't know anymore than this and no it
> didn't mention prices.  If I had to guess from there current prices,
> I'd say around $400 - $600 ($100 - $150 for each kit) for the whole
> cockpit or $700 - $900 for a fully outfitted cockpit including the FCS,
> WCS, and RCS.  It's time to find out who the REALLY serious simulator
> fliers are.

Aw, somebody guess right, did he?  But your price is a bit low (what am 
I saying, it is much too low).  The FCS Pro is $150 alone, the WCS Pro
which I think should be out before the cockpit is another $150, and the
rudder RCS is yet $150, total $450 alone for the main gedgets.

If it is a full-size cockpit, I would say nothing less than $1000 and maybe
even $2000, with speakers maybe yet even more.  But I think it will be worth 
it.  I have WCS, FCS Pro, and RCS, and (to me) they are worth the money.
Newsgroups: comp.sys.ibm.pc.games
From: jenkinch@ucs.orst.edu (Charley Jenkins)
Subject: **HELP PHOENIX, AZ INTERNET USERS**
Summary: Need location of an Internet node!
Keywords: Help, Internet
Organization: University Computing Services - OSU
Date: Tue, 13 Oct 1992 15:12:36 GMT



I have a friend that lives in Phoenix, AZ that would
love to get on Internet, but doesn't know of a Internet
node in Phoenix.  If some kind netter from Phoenix
could help him out it would be appreciated greatly.

You can e-mail him directly at compuserve....

Darell Sweet ---  70700.544@compuserve.com

Thanks in Advance!!!!

Charley

jenkinch@ucs.orst.edu
From: sbb1@Ra.MsState.Edu (Shay B. Berthelson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Need crack to stunt driver.  I guess it is stunts 1.
Date: 16 Oct 92 03:44:21 GMT
Organization: Mississippi State University

I need the crack to stunts.  Anyone have it?


--
******************************************************************************
** Shay B. Berthelson ******   Don't call me WHITE ***************************
** sbb1@Ra.MsState.EDU *****   I am Danish American **************************
******************************************************************************
From: s290@brems.ii.uib.no ( Per Ivar Roervik)
Newsgroups: comp.sys.ibm.pc.games
Subject: Romulus adress??
Date: 12 Oct 92 17:04:02 GMT
Organization: DevNull A/S


 Could someone please post (or e-mail) the whole adress to romulus. 
 I couldn't find it when I needed it today.

  THX

  S290@brems.ii.uib.no   aka   tore@maxwell.fi.uib.no



  AAAHHHHHHH!
From: jao@sactoh0.sac.ca.us (James A. Ollinger)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: STRUCTURE OF THIS NEWSGROUP
Date: 5 Oct 92 22:57:48 GMT
Organization: Sacramento Public Access Unix

<1al2baINNon5@usenet.INS.CWRU.Edu>
Followup-To: 
Distribution: 
Organization: Sacramento Public Access Unix, Sacramento, Ca.
Keywords: 
 
 
Actually, I think there's some validity to the idea.  Don't break the
newsgroup up by game or manufacturer, but by genre.  Thus you get:
 
 c.b.i.p.games.strategy   (Civ, Railroad Tycoon, Sim*, A-train, etc.)
 c.b.i.p.games.flightsim  (FS, SWOTL, Falcon, AOTP, BOP, CYAC, etc.)
 c.b.i.p.games.adventure  (Ultima, KQ, EOB, PoP, etc.)
 c.b.i.p.games            (Misc)
 
That breaks up three big game categories which generate a ton of
data, and allows those of us who aren't interested in one or more of those
categories (I would probably unsubscribe to CBIPG.ADVENTURE) to cut our
mail load way down.  I have to agree with the message that started all
this:  I log in once a day and I get 150 new articles.  It takes time to
pick through them and find the ones I'm interested in.
-- 
    London   *   Paris   *   Florence   *   Rome   *   Sacramento
                          KNIGHTS, Inc.
                JAO@SACTOH0.SAC.CA.US, District Knight
      Maidens Rescued  *  Dragons Slain  *  Feasts Devoured
From: Andrew.Stratton@cm.cf.ac.uk (Andrew F Stratton)
Newsgroups: comp.sys.ibm.pc.games
Subject: How can I disable the internal speaker.
Date: 14 Oct 92 14:06:36 GMT
Organization: University of Wales College of Cardiff, Cardiff, Wales, UK.


The title says it all - preferably software means - if not then what
potentiometer should I use in series to turn the volume down.

Thanks in advance,
  Andy Stratton.

P.S. What about headphones? (I am not interested in buying a sound
board).
From: galenr@hpgrla.gr.hp.com (Galen Raben)
Date: Fri, 9 Oct 1992 14:55:32 GMT
Subject: Re: ST25: help (*spoilers*)
Organization: Hewlett-Packard, Greeley, CO
Newsgroups: comp.sys.ibm.pc.games




[ SPOILER ALERT!!!!!@!!! HINTS ENCLOSED!!!!!]

In comp.sys.ibm.pc.games, whitehur@osiris.cso.uiuc.edu (Alan Whitehurst) writes:























>I know that this has been discussed before, but I'm looking for some kind
>soul that can give me a few hints for the second "episode" of the ST25
>game.  Specifically, this is the "hijacked" scenario, and I can't find the
>longer piece of wire that Mr. Spock needs to fix the transporter.  I'm
>assuming that this is what needs to be done, since I can't bring down
>the forcefield in front of the door to the bridge, and I can't release
>the hostages without setting off the bomb.

Yes you get the piece of wire to fix the transporter from the bomb that
the Elasi have rigged to hold the hostages.  If you look at the panel that
controls the force field there are some wires attached.  Tell Spock to
work on the wires...   You don't have to bring down the forcefield to the
bridge to win the game, however you get more points if you do (HINT: don't
enter the bridge - use the transporter instead)

>On a related note---should you pursue and destroy the elasi vessle that
>confronts you at the first of the episode, or should you let it flee?
>I've done both, but since I haven't finished the episode, I don't know
>which course starfleet would approve of (after all, the elasi are a
>"Class I Threat" :)

I don't think it really matters...

Wait till you see the next episode!!  I've been stuck there for a week!

- Galen -
galenr@hpgrla.gr.hp.com
Newsgroups: comp.sys.ibm.pc.games
From: lam@hyper.hyper.com (Edmund C. Lam)
Subject: Re: AOTP torpedo bombing
Reply-To: lam@hyper.UUCP (Edmund C. Lam,,)
Organization: HyperCube Inc.
Distribution: na
Date: Fri, 16 Oct 1992 20:05:45 GMT

AOTP patches???  Where can they be ftp-ed?
-- 
--------------------------------------------------------------------------------
| Edmund C. Lam (lam@hyper.com)                            Tel: (519) 725-4040 |
| HyperCube Inc. #7-419 Phillip Street                     Fax: (519) 725-5193 |
|                Waterloo, Ontario N2L 3X2                                     |
From: gchen@lust.reed.edu (Mark Aranethes Jinglewood Chen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: wiz 7 gorn castle
Date: 15 Oct 92 19:16:16 GMT
Article-I.D.: reed.1992Oct15.191616.23931
Organization: Reed College, Portland, OR

In article <1992Oct14.190749.12012@seas.gwu.edu> thail@seas.gwu.edu  
(Samuel R. Posten) writes:
> What the heck am I supposed to tell ulgar?  I've tried telling him
> boerigard sent me, that the dartean alliance is broken, his name, the
> astral dominae, to no effect.
>   ARGGGGHGh.
> Sam

this is pretty funny...

you spelled dartaen wrong
mark
From: tasdevil@netlink.cts.com (Adam Spragg)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re:  Quest for Glory 1 -> 2 transfers...
Date: 15 Oct 92 01:35:45 GMT
Organization: NetLink Online Communications, San Diego CA


> I have just completed Hero's Quest/Quest for Glory I, and
> wish to transfer my  character to QFG II, but when transferred
> he is turned into a fighter (from a  mage), which is
> a real pain 'cause you can't cast spells in combat (&
> the  little piccy is different, and you're CALLED a fighter)
> (You don't even get a  sword !!). I've heard this is
> a bug in one of the QFG's ... Does anyone have  a patch
> ?? Please, I'm desperate !!! Thanx in advance ...
> 
> Trevor Phillips

I had the same problem.  I called the Sierra On-line BBS 
(1-209-683-4463), and they recommended that I download a patch that they 
have there...  Unfortunatly, I don't remember the patch size, name, or 
anything (it was a while ago...)
Hope this helps

--                    
INTERNET:  tasdevil@netlink.cts.com (Adam Spragg)
UUCP:   ...!ryptyde!netlink!tasdevil
NetLink Online Communications * Public Access in San Diego, CA (619) 453-1115
Newsgroups: comp.sys.ibm.pc.games
From: mmoore@staff.tc.umn.edu ("None of ya Bizness")
Subject: Kyrandia: HELP!!! Totally stuck early on...
Organization: University of Minnesota
Date: Thu, 15 Oct 1992 01:13:37 GMT

My fiancee and I bought The Legend of Kyrandia last night, and already
are stuck in the early parts of the game.  Lemme give you like a
summary of where I am.

If you just started, this si a spoiler, so.


We got past the broken bridge (we had old dude fix it with the saw.)
We went to Darm's flat and he told us to get him a quill.  So we went
down to that huge old tree where that old dude was sitting, he was
talkin some smack about "If you harvest, you must sow!" or somethin
like that.  We have been to the area where the rubies are growing on
the tree (the place with the danger sign).  We have also been to a dark
area with a hole.  There was also some talk of a red bird, we saw that
too.

Can anybody help???

ADthanxVANCE.



-- 
Malcolm Diallo Moore, CIS-Univ. of Minn.                mmoore@staff.tc.umn.edu
				            	    moor0009@student.tc.umn.edu
"Arresk the Presidink!"                           malcolm@mermaid.micro.umn.edu
		-- Popeye the Intelligent Hoodlum
Newsgroups: comp.sys.ibm.pc.games