HDTenEightyP/NetNews huggingface dataset:
From: KCR103@psuvm.psu.edu
Newsgroups: comp.sys.apple2
Subject: Amiga.FST
Date: 21 Jul 92 19:43:55 GMT
Organization: Penn State University

When I first posted something about the GS and Amiga working together, a FST
for Amiga disks is one thing I had in mind.  NoiseTracker can import Amiga
mod files, and I suspect other programs can do the same.  I was a little
disappointed with the response I had from my previous post.  A couple people
liked the idea of the two platforms "working" together, but I did get a rather
strong response the other way, like the Amiga can do fine on its own and would
not benefit.  It seemed to me that the Amiga would be the best PC to have an
emulator for the GS since it has built in sound and graphics capabilities, but
I guess some Amiga owners feel it would be beneficial for the Amiga.
     Anyway, my prediction for the day is that Windows NT will pretty much
corner the market at even what the Amiga is now doing.  I have heard people say
the Amiga is getting in the back door of businesses.  Well so did the Mac, and
I do not really see the Corporate World longing for System 8, they want Windows
NT.  Ok now that I went off on some terrible tangent, sorry about that.  I
think the Amiga would have a great place as a home computer, but it is not
reaching for that market (the little I hear), and like the GS it would be great
for the home.  And there is always the I rather buy an Amiga than a Mac, but
if my (future) amiga can not work with my GS at all, I would go for the MAC.

Ken
Newsgroups: comp.sys.apple2
From: seah@ee.rochester.edu (David Seah)
Subject: Re: mockingboard
Organization: Univ of Rochester, College of Engineering and Applied Science
Distribution: comp
Date: Thu, 30 Jul 1992 07:18:50 GMT

In article <1992Jul29.1111.23460@dosgate> "brian tao" <brian.tao@canrem.com> writes:
>    Does anyone have technical information on the Mockingboard?  Here's
>an idea:  write an INIT that would trap Mockingboard calls in certain
>ProDOS 8 games and convert it into Ensoniq sounds on the GS.  This would
>in effect be a software Mockingboard emulator.

Hmmm...the Mockingboard used a pair of General Instruments sound chips
and a pair of 6522 PIAs to generate interrupts.  The GI sound chips
are similar (if not identical) to the single one of the Atari 520ST (dunno
about the 1040).  Each sound chip could generate a number of basic
waveforms, like triangle, sawtooths, square, and white noise.  I believe
it was also had some programmable volume envelope capability as well.
Each chip could play 3 (?) waves at once.

Programming the Mockingboard consisted of setting up an interrupt handler
and using their canned routines, or setting up the registers yourself.
It's been a very long time since I've played with it...unfortunately,
I no longer have a Mockingboard (wah!)

-- 
Dave Seah ^..^     | Graduate MSEE, University of Rochester, New York         |
Resume On Request:)| Apple II Art & Graphics Forum Consultant, America Online |

[Internet] seah@ee.rochester.edu, AFCDaveS@aol.com   [America Online] AFC DaveS
From: unknown@ucscb.UCSC.EDU (tuu)
Newsgroups: comp.sys.apple2
Subject: memory on the GS (was:Re: multi-tasking GNO)
Date: 21 Jul 92 06:08:14 GMT
Organization: University of California; Santa Cruz
NNTP-Posting-Host: ucscb.ucsc.edu


In article <1992Jul20.173121.3594@magnus.acs.ohio-state.edu> szatezal@magnus.acs.ohio-state.edu (Shane M Zatezalo) writes:
}>stc7@cunixb.cc.columbia.edu (Steven T Chiang) writes...
}>>         I wish everybody had 2-3 megs of memory.  In the last week,
}Yeah, and they should have a zip too, but... not everyone can afford
}such luxuries. Besides, Apple designates the base machine, and they put
}that damned "Apple Memory Expansion card" in there. Its too limited, so

	Hey, people that got the Apple Memory Card are lucky.. (after Apple
realized their grave error).  Living with just 256K on a GS for a long time 
is a pain. (Tass Times in ToneTown is the only 'major' GS specific program
that works in 256K that I can think of).
-- 
/unknown@ucscb.ucsc.edu   used ADB trackball WANTED          Apple II Forever!\
\Mail me:Get INFOCOM GAMES RERELEASED,ULT VI GS done,for UNIX GS&CHEAP CD info/
Old MacDonald had a farm, e i e i o e  -Quayle singing "Old MacDonald"
From: dsdd@okcforum (Roy Barrett)
Newsgroups: comp.sys.apple2
Subject: Re: Possible Apple-msdos connection method??
Date: 30 Jul 92 23:28:47 GMT
Distribution: na
Organization: Engineering Computer Network, University of Oklahoma, Norman, OK, USA
Originator: news@kittyhawk.ecn.uoknor.edu
X-Newsreader: Tin 1.1 PL3

uerics@mcl.ucsb.edu (Eric D. Shepherd) writes:
: Sure.  That's a fairly good way to do it, actually.  In fact, with some
: perserverance, you could write a ProDOS 8 driver to do it, and it would
: work on a //e or //c.
: 
: - Eric S.
: 
: --
: Eric D. Shepherd   | ACM Member | Apple II Alliance Charter Member | 
: --------------------------------+-----------------------------------
: InterNet: uerics@mcl.ucsb.edu   | Use FahrWorks & watch the sparks
: America Online: Sheppy          | fly!      - Fahr Corp. Slogan

--

 _________________________________
|                                 | Double-Sided Double-Density
| Roy Barrett -- FutureNet #1@#31 | 1200-38,400 bps supported!
| dsdd@okcforum.uoknor.osrhe.edu  | Metal/Future Vision, PSE!
|_________________________________| 405/943-9496
From: ronmercer@gnh-bauhaus.cts.com (Ronald E. Mercer)
Newsgroups: comp.sys.apple2
Subject: PRISM press release
Date: 25 Jul 92 21:24:19 GMT
Distribution: world
Organization: The Internet


 
New Concepts presents:                   Prism
                                         Image Conversion & Processing (tm)
 
                                         Written by: Ronald E. Mercer
Description
-----------
 
Prism is a fast and powerful graphic conversion utility which exploits your
Apple IIGS' graphic capabilities.  Prism allows you to load and convert images
from popular graphics formats from systems like Macintosh, PC, or Amiga and
save them in native Apple IIGS formats so you can use them with applications
like HyperStudio, HyperCard GS, Platinum Paint, DreamGrafix, AppleWorks GS,
and GraphicWriter III.
 
 
Features
--------
 
o  Load and convert any GIF, IFF, Allison Raw Data (Visionary Raw Data), or
   any Apple IIGS image of any size to grayscale, 16, 256, or to an amazing
   3200 colors.
 
o  Supports both 320 and 640 mode grayscale and color conversions.
 
o  View your images with 2 different True-Color viewers for a preview of what
   the image originally looked like in another system like the Macintosh, PC,
   or Amiga.
 
o  Apply resizing effects like crop to screen, halve, halve height, halve
   width, and reduce to screen.
 
o  Apply color effects like dither, mix, blend, sharpen, and noise reduction.
 
o  Select Color Separation and Global Histogram settings for vivid color
   conversions.
 
o  Extremely fast operation.
 
o  User-friendly and intuitive desktop interface.
 
o  Compatible with all system accelerators and System 6.0.
 
o  Not copy-protected, hard drive installable, and much more...
 
o  Retail price: $54.95
 
 
       Dealer Inquiries welcomed.  Call New Concepts at (815) 338-4227



--
InterNet: ronmercer@gnh-bauhaus.cts.com                 Ronald E. Mercer
                                                        Programmer.
                                                        (Apple IIGS and NeXT)
Newsgroups: comp.sys.apple2
From: slhood@bluemoon.rn.com (Stephen L. Hood)
Subject: MUSIC WRITER GS information needed!
Organization: Blue Moon BBS ((614) 868-998[024])
Date: Sun, 26 Jul 92 23:54:39 EDT

 
        A friend of mine and I are seriously contemplating writing a rock
opera or musical for a combined senior thesis.  Although a good deal of
cooperation and collaboration is involved in such a project, my primary
task would be the composition of the involved music.  Assuming that I can
overcome the tunes drilled into my head -- from Les Miz, to Chess, to
Jesus Christ Superstar -- I will certainly need a _fantastic_ notational
program to score the orchestral parts with.
        Since I have a massively-expanded IIGS system, my first thought is
Pyware's "Music Writer GS" (professional edition, of course).  This is the
only powerful, professional music notational program for the GS that I 
know
of, anyway.  It is only the price that makes me hesitate...
        I am basically begging for some comments or reviews of "Music
Writer", positive or negative.  What I'm really looking for in a 
notational
program is:
 
        1.  A GS/OS GUI interface (System 6 compatible?)
        2.  Advanced features (at least as many as Professional Composer
              for the Macintosh)
        3.  Internal or MIDI playback of music in progress
        4.  Hard copy output suitable for use in an orchestra!  (I have
Pointless, 4M of RAM, and a DeskJet 500)
 
        And, another nice option would be to translate the final Music
Writer files to other formats (i.e. SoundSmith, SynthLAB, DiversiTune...).
 
        I have looked far and wide, and have found no established reviews
of MusicWriter, and the only mail-order house that carries it is Roger
Coats.
 
        No matter what, ANY information is desired!  If I don't get a hold
of a good program soon, I'll probably end up getting something pitiful for
my friend's 286 (which would be very inconvienent, anyway)...
 
        Many thanks!
 

--------------------------------------------------------------------------
Stephen L. Hood                         "I take one disaster at a time!"
   [Encoded Horizons, Inc.]

Internet: slhood@bluemoon.rn.com              [ GNU = GNU's Not Unix   ]
ProLine:  slhood@pro-works.cts.com            [ GNO = GNO's Not OS/2 ? ]
From: manker@metz.une.edu.au (Maurice Anker)
Newsgroups: comp.sys.apple2
Subject: Using a mouse on Apple IIe/gs - help
Date: 28 Jul 92 06:53:28 GMT


Can somebody please help me?

I have written a graphics-based program for the Apple iie which uses mouse,
joystick or keyboard as alternative input devices for controlling the cursor 
location. The mouse is operated in passive mode and is polled in turn with
the other devices.

The problem is this: the program works fine on a iie or Mac LC/iie card,
but on a iigs, movement of the mouse causes the cursor to alternate rapidly
between 2 different locations on the screen. Occasionally, incorrect values
of the status byte are also returned leading to invalid mouseup or mousedown
events. 

I have studied the iigs manuals and the technical note TN.mous.1 concerning 
the interrupt environment on the gs and as far as I can see, the program is 
written in accord with those guidelines. I have tried a number of variations
including making 2 calls to MOUSEREAD and discarding the first set of values
returned, but to no avail.

Can anyone suggest a solution or point me to further documentation or 
examples of mouse use on the gs (in iie emulation mode). 

I can be contacted at manker@metz.une.edu.au

Thanks 

Maurice Anker
From: philip@utstat.uucp (Philip McDunnough)
Subject: Re: Music Contruction set to Soundsmith
Organization: University of Toronto, Dept. of Statistics
Date: Wed, 29 Jul 1992 06:19:17 GMT

In article <m0mCobP-0000ABC@crash.cts.com> kimba@gnh-cathouse.cts.com (Kim Brennan) writes:

[ ]
>
>SoundSmith v1.0 did support Midi Input. The interface was crude but usable.
>SoundSmith v1.0 will not ever see the official light of day, because some
>beta-tester for SevenHills Software released it on a pirate board, which
>pissed off the author, who then stopped all further work on the project
 
Sounds like a petty thing to do, both on the part of the beta tester and
the author of SoundSmith. 
> 
>THIS IS THE DAMAGED CAUSED BY PIRACY! The rest of the story is this,
>SevenHills was mainly interested in a complete overhaul of the program so as
>to give the Midi part a decent interface, the author was willing to do this,
>until the piracy business came out. SevenHills was pissed, the author was
>pissed, and the rest of the GS community should be pissed. 

Surely you don't expect us to believe that one beta tester who behaved
inappropriately was the cause of all this. The author sounds, to me, like
a 2 year old. There are a heck of a lot more of us out there than one beta
tester and those who got access to the program. I'm not saying this because
I never appreciated SS in the first place [SynthLab is a far better building
block], but if the author of SS really cared about the GS community and
his work he certainly would have finished the project. This whole story
is ridiculous.
> 
>Yes, I'm a SevenHills beta tester and I'm pissed. SevenHills beta-testing
>procedure is more security conscious now (and less people too). I don't know
>who the irresponsible beta-testers were, nor if they were caught. 

Well, perhaps Seven Hills should realize that the sales of SS1.0 would not
have been affected one way or another. Even I, who dislikes the program,
would have bought it.
 
Philip McDunnough
philip@utstat.toronto.edu
From: payner@netcom.com (Rich Payne)
Newsgroups: comp.sys.apple2
Subject: Re: Bilestoad
Date: 21 Jul 92 19:36:57 GMT
Organization: Netcom - Online Communication Services (408 241-9760 guest)

In article <1992Jul21.155734.9934@sunb10.cs.uiuc.edu> ejohnson@sparc3.cs.uiuc.edu (Eric E Johnson) writes:
>In <+wdmzp_.payner@netcom.com> payner@netcom.com (Rich Payne) writes:
>
>>Wait a minute, he was robbed by the publisher. He did not profit from
>>the copy's that were -sold-. This is not a piracy issue.
>
>When I talked with Marc via email, he said that there were only about
>1600 copies sold.  But, I would be willing to bet that there were over
>20,000 copies out there.  I know, I had one of them.  I felt so guilty
>about it, that I sent him a check for pirating the game.  I suggest
>others do the same.  

You deleted the text that I was responding to. The publisher did not pay
the author for the copies of bilestoad that it sold. THIS is why he has
not written any more games for the A//. This is not a piracy issue.

You have changed the subject, and deleted the text that would make this
clear. And why is your 20,000 copy -guess- any better than the hundred
billion dollar losses claimed by the software industry? They have a vested
interest in making the number as high as possible, and I do not trust
their numbers. Now if you actually went out and counted them...

>>As for the maps, unless they were published in the manual (which I rather
>>doubt), then they are the creations of whomever compiled them, and they
>>do have the right to post them. What good are the maps without the game?
>
>I got all the way to the uncharted islands without the maps...

This says nothing about the value/problem of maps. Do you want to be
congratulated or what? Again you deleted the text whixh I was responding to
which claimed that the maps should not have been posted.

You and I are talking about completely different things. Why this
was posted as a response to my post is a mystery to me.
 
>-- 
>Eric E Johnson             | "For a successful technology, reality must
>ejohnson@a.cs.uiuc.edu     |  take precedence over public relations, for
>eej37047@uxa.cso.uiuc.edu  |  Nature cannot be fooled." - Richard Feynman

Rich

payner@netcom.com
Newsgroups: comp.sys.apple2
From: lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex)
Subject: Re: Apple II Display Quality
Date: Tue, 21 Jul 92 12:42:21 GMT
Organization: Netcom; Renegade User
Distribution: na
Keywords: Videx Videoterm

In article <1f7003GJ3cLe00@amdahl.uts.amdahl.com> fadden@uts.amdahl.com (Andy McFadden) writes:
>In article <147gvrINNl61@darkstar.UCSC.EDU> unknown@ucscb.UCSC.EDU (tuu) writes:
>>	I dunno, I think it looks good.. I like it for things like modemming..
>>even if someone came up with a desktop program that could keep up with 9600
>>bps, I wouldn't use it.. [even if other aspects of the program were as good
>>as Proterm].. fonts that fit 80 columns look like crap..
>
>640/80 = 8 pixels per char horizontally.  In theory you can get the same
>resolution on the SHR screen as you can on the text screen.  However, I just
>looked at SnowTerm and it did seem fuzzier.  Weird.
 
 
    ][ suppose neither of you have seen my Apple M font?  It simply
 duplicates the Apple II text font, as a standard QD II font.  I find
 it quite legible (and apparently so do a lot of other people, like
 Resource Central and Softdisk, who use it on their disks a lot).
 Also, consider this: since the 80-column text screen is 560 pixels
 across, Apple M can be used on the 640 pixel wide SHR screen to display
 full 80-column text in a standard desktop window along with scrollbars!
 For this reason (and because it's monospaced) I use it as my default
 font in GS apps when working with straight text files.
 
    ][n case you're wondering, the "M" in "Apple M" stands for both
 "monospaced" and "MouseText," since it also contains the complete
 MouseText character set, accessed by holding down the Option key and
 typing the corresponding lowercase keyboard character.  It even has
 the "running man!" (as the UPPERcase characters of what it used to be).


>>/unknown@ucscb.ucsc.edu   used ADB trackball WANTED          Apple II Forever!\
>-- 
>fadden@uts.amdahl.com (Andy McFadden)
>[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]

-- 
    ________________________________________
   /  -= Lunatic Johnathan Bruce E'Sex  (: /
  /  lunatic@netcom.com  CI$:  76170,672  /  <----- Note new
 /  GEnie:  LUNATIC     AoL:  Lun E Sex  /  Internet address
/_______________________________________/
Newsgroups: comp.sys.apple2
From: toh@micor.ocunix.on.ca (Marc Sira)
Subject: Re: Yet more software piracy
Organization: M.B. Cormier INC., Orleans (Ont)
Date: Fri, 31 Jul 1992 01:09:03 GMT

In article <1992Jul30.202149.29101@micor.ocunix.on.ca> toh@micor.ocunix.on.ca (Marc Sira) writes:
> 
>btw, _within the capitalist framework_, one of the major things that
>adversely affected ][ software development was probably AppleWorks. The
>only company that really managed to gain anything from that product was
>Beagle, and they did it in a rape-it-and-leave-it kind of way.

I'd better qualify that. What I mean is that AW made it ridiculous for any
third-party company to consider selling a word pro, DB, or SS package. Beagle
compounded this problem by making AW even more useful, and thus impossible
to compete against...the problem being that this further destroyed the
possibility of innovation in the market, which in the end helped destroy the
market itself. You don't see many //e utilities that don't follow the AW
interface...in terms of standardisation this is nice, but it ignores the
fact that the AW interface may not be as good as it could. Innovation gets
strangled.
(Interestingly, AW doesn't even follow the "selection-then-action" paradigm
which is rather holy at Apple these days...ie. you have to choose whether
you're deleting, moving, etc. and _then_ choose the data you want to act on).

And I shouldn't have used "rape" in that metaphorical way...rape isn't the
least bit metaphorical. "Not to be crossposted", as they say.

[self-flame over B-) ]


-- 
Marc Sira               |
toh@micor.ocunix.on.ca  |  "Your god drinks...P-P-Peach nectar!"
                        '
Newsgroups: comp.sys.apple2,from.socal.com
From: pro-palmtree!rstern (Ryan Stern)
Subject: Re: Music Contruction set to Soundsmith
Organization: The Palmtree BBS - 310/453-8726 - Santa Monica, CA
Date: Tue, 28 Jul 1992 01:40:23 GMT

in article <26JUL199203083166@vax2.concordia.ca>
 Mitchell Spector writes
>...The last version of Soundsmith released (v0.95)
>didn't support MIDI input OR output! A MIDI function was listed in the
>menu selection but the programming to support it was not completed.
>Soundsmith v1.0 was supposed to support MIDI, is that what your talking
>about using...?
 I have the new version of soundsmith (released by seven hills software)
and It does support midi now! [YAY]
       ~~~~
                              R>S>
                    -=-=-Apple ][ Forever-=-=-
                                             Why an I so dazed?
Newsgroups: comp.sys.apple2
From: lucifer@world.std.com (Kevin S Green)
Subject: Re: Jpeg for the GS
Organization: The World Public Access UNIX, Brookline, MA
Distribution: World
Date: Sat, 25 Jul 1992 22:41:14 GMT

In article <f3l303y743mr00@amdahl.uts.amdahl.com> fadden@uts.amdahl.com (Andy McFadden) writes:
|
|The JPEG decoder available on tybalt (as a //gs shell EXE only) will convert
|JPEG to GIF, which will allow you to view them with existing software.  Having
|an actual JPEG viewer would just remove the intermediate step (though it might
|provide a few more decoding options...).

Andy,

Could you tell me what directory on tybalt the jpeg converter is?
I looked in both the graphics and util areas and couldn't find it.
Thanks.
-- 
Kevin S. Green / lucifer@world.std.com / {xylogics;uunet}!world!lucifer
               /America Online: Gargoth
From: u9999aec@elm.circa.ufl.edu (David Isaacson)
Newsgroups: comp.sys.apple2
Subject: Re: SoniqTracker .52 & ModZap .80
Date: 22 Jul 92 12:46:46 GMT
Organization: University of Florida, Gainesville

[...]
> 
>BTW, I've got one mod (pulled from a LHA archive) that kills both players, and
>I'm not sure if it is a bad file or simply a mod that neither can play. It is
>called BladeRunner. 
> 
>If I load it into ST with NO Inits or DAs installed ST reports Error 0 (No
>err) has occured. Go figure. If I have inits and DAs installed (normal boot)
>and try to load it, ST dies into the monitor.
> 
>[I think Ian doesn't have Inet access right now, but if someone knows him
>personally and can pass this along to him, I'd appreciate it.]
>
I was having the same problem with a bunch of mods. I'd suggest
downloading/FTPing it again. They unpacked fine with LHExt, but would
give me the same errors you said, but after I reFTPed them, they were
fine. It might be a bug in LHExt but it's hard to tell.

>                    -=> Message from Kim Brennan <=-
>                      (kimba@gnh-cathouse.cts.com)
>         {Cathouse BBS (301) 840-8567 3/12/24/9600 V.32 24 hours}
>      * "This is Rumor Control, and here are the facts." (Alien 3) *


-- 
David Isaacson		Unix:	u9999aec@elm.circa.ufl.edu

			VAX:	Fraenhawk@maple.circa.ufl.edu
				X9999BNS@maple.circa.ufl.edu
Newsgroups: comp.sys.apple2
Subject: Re: Fast Zips
From: David.Empson@bbs.actrix.gen.nz
Date: Wed, 29 Jul 1992 11:40:32 GMT
Organization: Actrix Information Exchange

In article <1992Jul28.141402.6199@meaddata.com> johnt@meaddata.com (John Townsend) writes:
> My question is, how does one tell from software what
> the maximum speed of the Zip GS is (e.g. on the Zip control panel)?  Does it
> do a timing loop or is there something on the board that indicates the speed
> (which might have to be changed in addition to the components)?

My guess is a timing loop.  The percentage speed can be read from
registers in the ASIC, but not what 100% corresponds to.  The ASIC
doesn't care, anyway - it just runs at 1/4 of the frequency of the
crystal (assuming the processor and cache RAM are fast enough).

The timing loop probably involves counting down a fixed number of
clock cycles with interrupts disabled (e.g. DEX, BNE loop) and using
the video counters or vertical blanking signal to get a CPU-independent
reference.
-- 
David Empson

Internet: David.Empson@bbs.actrix.gen.nz    EMPSON_D@kosmos.wcc.govt.nz
Snail mail: P.O. Box 27-103, Wellington, New Zealand