From: skip@tacky.cs.olemiss.edu (Skip Sauls)
Subject: Re: Critical mass getting bigger?
Organization: University of Mississippi, Dept. of Computer Science
Date: Wed, 9 Sep 1992 18:50:57 GMT

In article <1992Sep9.162702.13713@usl.edu> das9674@usl.edu (Stephenson Daniel A) writes:
>In article <10667547.170.716019535@eng2.eng.monash.edu.au> 10667547@eng2.eng.monash.edu.au (JIMMY FANG) writes:
>>In article <1992Sep9.023758.18908@usl.edu> das9674@usl.edu (Stephenson Daniel A) writes:
>>
>>>From: das9674@usl.edu (Stephenson Daniel A)
>>>Subject: Re: Critical mass getting bigger?
>>>Date: Wed, 9 Sep 1992 02:37:58 GMT
>>
>>[description of game (Ultima Underworld) deleted]
>>><declaration of how totally freaking awesome Dungeon Master is deleted>
>><problem with borrowing a friends computer deleted>
><people's love for overhead view games deleted>
>
>Microprose, a rather favorite game maker of mine, is coming out/will
>come out with their OWN RPG.  It will be an 'angled-overhead' view,
>sorta like Zaxxon was.  The review I saw in a magazine was favorable,
>and Microprose has done so much RIGHT in their games before (read: 
>Railroad Tycoon, Civilization, Silent Service).  

There is/was a game for the Amiga called "Fairy Tale Adventure" or
something like that which used an angled view.  It really impressed
me a few years ago but I'm not certain of what became of the company
that produced it (Microillusions?).  The graphics for the "world"
were 32 color lo-res, but the control panel at the bottom of the
screen was in hi-res with 8 or 16 colors.  This "split screen"
approach would be nice on some newer games.  It really sucks trying
to read lo-res text and the fake 80 column fonts make me retch.

>Speaking of Microprose, I'm interested in their new B-17 and Strike
>Eagle III games coming out soon.

They've ported a couple of games to the Amiga, but the few that I've
seen had really crummy graphics.  It is really a shame that so little
care is taken when porting games to the Amiga, but then again why bother 
if the market is not there?

>>><query about program availability on the Amiga deleted>
>><response to query about program availability deleted>
>
>I think that DM and EoB both have their plusses and minuses.  
>For example, in DM the monsters CHASE YOU.  In EoB sometimes (not always!)
>they stop after a while.  DM seemed to have more/more interesting puzzles.
>I think you would agree that the the graphics of EoB surpass DM...ought to
>since DM is _so_ old.  The lower levels look really keen.

Anyone remember the game SunDog for the Apple ][ by the same guys who
did Dungeon Master?  I spent more time playing that game than anything
on the Amiga and would love to see an Amiga version.  Hell, there were
lots of games for the Apple, C64, and Atari 800 that were more fun than
most Amiga games, but few of them were ported.  I'd love to have Amiga
versions of Miner 2049'er, Choplifter, Boulder Dash, and others whose
name I've forgotten.

>Concerning magic, while the EoB magic is that same damn magic system from
>D&D, you DO get used to it after a while and appreaciate it more than
>in DM sicne there are so many MORE _useful_ spells.  And scroll.  In
>DM just about all one EVER used was Fireballs, Poison clouds for slow/
>cornered monsters, and the anti-elemental spell.  That  was about it.
>Oh, and healing potions. :-)

Given the popularity of these games, I'm surprised that there are not
versions on CD-ROM with really huge dungeons.  It would also be nice
if they'd add more detail to the rooms and use more objects which are
animated and interactive.

>>Jim Fang - Bachelor of Economics (3) / B.E (3) .-_|\        Snail Mail
>>Monash University - Clayton, VIC, Australia   /     \       POA Box 539
>>InterNet  10667547@eng2.eng.monash.edu.au     \_.-._/       Brentford Square
>> E-Mail:  kroddos@yoyo.cc.monash.edu.au            o     // Victoria 3131
>>          ece950aec3@vx24.cc.monash.edu.au       AMIGA \X/  Australia

>Dan Stephenson                                           das9674@usl.edu
>" BERLIN WALL FALLS.  3 BORDER GUARDS LOSE JOBS.  CLINTON BLAMES BUSH! "
>        -George Bush, '92 Republican nomination acceptance speech

 _____________________________________________________________________________
| Skip Sauls                | |       Head Chief Software Engineer Dude #1    |
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