HDTenEightyP/NetNews huggingface dataset:
From: rich@grebyn.com (Richard Lawrence)
Subject: SF2 with graphics for IBM?
Followup-To: poster
Organization: Grebyn Timesharing
Date: Tue, 13 Oct 1992 14:53:59 GMT

I've heard lots of mutterings about various versions of SF2 available
for the IBM (demos). Last night I ftp'd Stick Fighter II, and while
it's nice that somebody went through the effort, stick figures don't cut
it. Is there in fact a version with graphics support anywhere? Can
somebody e-mail me an ftp site?

Also, whatever happened to that battletech type game with an in the
cockpit view that was shareware? Haven't been able to find that
anywhere.

Thanks, Rich

-- 
Rich Lawrence, Synoptics Systems Engineer  DOD#9630  rich@grebyn.com
     '92 Seca II "Yuri"  CI$:71101,2272  GEnie:R.LAWRENCE14
 "Garth, marriage is punishment for shoplifting in some countries."
From: blt@wag.caltech.edu (Bao-Liang Tsai)
Newsgroups: rec.games.video
Subject: Genesis Games for Sale
Date: 10 Oct 1992 22:49:46 GMT
Organization: California Institute of Technology, Pasadena, CA
Distribution: usa
NNTP-Posting-Host: sgi1.wag.caltech.edu

I have the following Genesis games for sale.


Sonic the Hedgehog        $35 (o.b.o.)

Thunder Force III         $20

Thunder Force II          $15

The Revenge of Shinobi    $20

Gaiares                   $30 (o.b.o.)

All games come with instructions and boxes.  Please add $2 for shipping.

E-mail me if interested.


blt

-- 


--
Bao-Liang Tsai (blt)           |
Newsgroups: rec.games.video
From: peterco@eff.org (Peter Cohen)
Subject: Re: Sega CD
Originator: peterco@eff.org
Organization: The Electronic Frontier Foundation
X-Newsreader: TIN [version 1.1 PL6]
Date: Thu, 15 Oct 1992 18:43:40 GMT

The Sega CD will definitely augment the capabilities of the Genesis.  It
uses a parallel-processing 68000, and has some built-in firmware that
simplifies it for programmers to do some of the same scaling-and-rotation
effects that sets the SNES apart from the Genesis, to a certain degree.

The Sega CD will not only play Sega CD's, but regular audio CD's, and
CD+G's, as well.  CD+G isn't a popular format, but there is some cool
stuff floating around out there if you know where to look.

There's talk about Nintendo's unit being Philips CD-I compatible.  If this
is the case, Nintendo might have some hot stuff on it's hands.  But right
now, that toy is still vaporware.  The Sega CD is slated for a November
release.
-- 
+-----------------+------------------------------------------------+
| Peter A. Cohen  |   No, I don't reflect my employer's opinions.  |
| peterco@eff.org | Heck!  My employer doesn't even know I'm here! |
+-----------------+------------------------------------------------+
From: thao@cse.uta.edu (Laly Thao)
Newsgroups: rec.games.video
Subject: Re: SF2 (FS2) for PCE - Yes.
Date: 8 Oct 92 17:39:39 GMT
Article-I.D.: utagraph.1992Oct8.173939.10612
Organization: Computer Science Engineering at the University of Texas at Arlington

In article <1992Oct8.050329.13359@blaze.cs.jhu.edu> arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee) writes:
>For that matter, why can't they name the game SF2?

probably to keep in line with their first release fighting
street...there seems to be no other "good" reason.  :-)

one thing though, i hope the speech samples will be better than
fighting street.  that was just a bunch of garbled noises.

laly thao



-- 

thao@cse.uta.edu        |     "There are no balls!!" 
b645zay@utarlg.uta.edu	|               -Goku from Dragon Ball
From: U59985@uicvm.uic.edu
Newsgroups: rec.games.video
Subject: What happened to alt.games.lynx?
Date: 16 Oct 92 15:44:35 GMT
Article-I.D.: uicvm.92290.104435U59985
Organization: University of Illinois at Chicago

Hey! Does anyone out there know what happened to alt.games.lynx? I was reading
it one day (10/15) and the next day it disappeared from my newsgroups list. My
school is pretty good about getting almost all the newsgroups. So I'm wondering
 if it exists anymore or what?

Thomas
From: linhart@romulus.rutgers.edu (Mike Threepoint)
Newsgroups: rec.games.video
Subject: Wanted: Translation of Ranma 1/2 SNES instructions
Date: 12 Oct 92 06:26:47 GMT
Organization: Frobozz Magic Amulet of Yendor Company

Last Friday, a group of people huddled around a SNES playing the Ranma
1/2 game, trying to work out the controls.  We intend to repeat the
occasion next Friday.  If anyone has a translation of the instructions
or a list of commands, please post them, and make our nights...
Organization: Fifth yr. senior, Social & Decision Sciences, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video
Date: Tue, 13 Oct 1992 17:02:14 -0400 
From: Stephen Mark Glicker <sg20+@andrew.cmu.edu>
Subject: GEMFIRE REVIEW REQ.

    Can someone who has played this game on any system PLEASE post a
review of this game (even a short one would be nice). It just came out
for the Genesis and it looks pretty cool, but it doesn't look good
enough to spend $70 blindly. Thanks a lot.

    -- Stephen

"No fancy signature, I guess I suck."
From: v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video
Subject: Re: Street Fighter II: Racist? No.
Date: 16 Oct 92 00:57:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1992Oct15.223637.14672@javelin.sim.es.com>, tpehrson@javelin.sim.es.com writes...
>v089l3s3@ubvmsd.cc.buffalo.edu (Jeremy B Horwitz) writes:
> 
>[street fighter 2 promotes violence, just like everything else that kids enjoy
> and pompous old farts don't understand]
> 
>yeah, it's completely retarded.  if anything, street fighter 2 is an outlet
>for frustrations rather than a catalyst for turning happy bunny-hugging
>feelings into feelings of hatred and contempt.  i've seen disputes settled
>with SF2 games, rather than physically.  these self-righteous twits should
>take the time to make neutral-minded observations before jumping into the
>criticism arena.


I believe that I may have written that exact argument also, but may not
have as it was being mailed to the Daily Yomiuri, a Japanese English-language
paper. It figured that it was a high school guidance counselor, those guys
are always idiots... at least as far as the mind of a teenager is concerned.

>further, i'd just love to see someone try to do a helicopter kick or a dragon
>punch in an actual fight.  it's almost as though SF2 is making light-hearted
>satire out of a gloomy fact-o-life of the inner cities.

Granted, but my argument was that there was no "fact-o-life" thing in it-
it was AN INTERNATIONAL COMPETITION -- just like the Olympics (I think
I cited that, too) and that when you set two people against each
other in a three-round bout, that's what happens, just like in boxing.
It wasn't like, "Well, some guy knows the addresses of 11 other
fighters who conveniently sit on their porches waiting for someone to
say, 'Hey, let's get it on.'" 

[Except, of course, for Blanka, (using the logic in another "racist"
message) who is being watched by "anglos" and "monkeys" while he 
fights on the porch of his Brazilian mutant house.]

Jer
Newsgroups: rec.games.video
From: jbecker@nyx.cs.du.edu (Jeff Becker)
Subject: Genesis Games for Sale
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Distribution: usa
Date: Thu, 15 Oct 92 16:27:02 GMT


 I have the following games for sale.

   Golden Axe 1   $15.00
   Super Monaco Gp 1 $20.00
   Streets of Rage   $20.00



If you would like buy one or more of these games do not send mail to this
account please send mail to jrb@dsc.com. All games include shipping.


           Jeff Becker
           jrb@dsc.com

Newsgroups: rec.games.video,alt.games.lynx
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Subject: Re: Review-o-rama (was Re: Sega - Ads?)
Organization: NASA GSFC
Date: Thu, 8 Oct 92 15:01:46 GMT

In article <92281.181117JPE1@psuvm.psu.edu>, JPE1@psuvm.psu.edu writes:
> 
> In article <1992Oct7.200754.8352@kong.gsfc.nasa.gov>, jonke@kong.gsfc.nasa.gov
> (Stephen Jonke) says:
> 
> >"good graphics" (which they really aren't -- all video games have terrible
> >graphics, except for a few games I've seen on a Macintosh - Prince of
> >Persia, Lunatic Fringe, etc.)
> 
>      Huh?  "all video games have terrible graphics"?  What, prey tell, are your
> criteria for "good" graphics?
> 

I don't know, even video games in the arcades look blocky too me and the
animation is even worse (very jumpy, not smooth at all.)  Maybe I'm just
pickier then most, though.  The only games I've seen that had what I'd call
"impressive" graphics were the couple Mac games that I mentioned.  Not that
those are neccessarily great or even good games, just that the graphics are
very smooth, colors very well used and the animation, rotation, etc. are
really smooth with no jumpiness at all. SFII has very jumpy animation and
blocky graphics.  It may be better then most, but it isn't really all that
great.

As it turns out, Lunatic Fringe (one of the Mac games) is also a really fun
game, albeit a bit limited.  Prince of Persia is even more limited, although
i've only played a demo of it -- none the less you get to play the first two
levels and I get the idea.  At first you gawk at the graphics and animation,
but before long you realize the game is really pretty dull.  Just goes to
show that great graphics will get you a lot of attention, but have very
little to do with how good a game is in the long term.

Steve
From: u9999aec@elm.circa.ufl.edu (David Isaacson)
Newsgroups: rec.games.video
Subject: [TG16/PCE] JB Harold Murder Club
Date: 8 Oct 1992 18:04:35 -0500
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu

I'm just about to get my CD-ROM for my TG16 and have seen reference to
JB Harold Murder Club, but there isn't a review in the regular TG16
review posts.  Has anyone played it and is it any good? What kind of
game; like Sherlock Holmes? Better/Worse?

Thanks,
-- 
David Isaacson		Unix:	  u9999aec@elm.circa.ufl.edu
				  Fhawk@nerix.nerdc.ufl.edu
			VAX:	  Fraenhawk@maple.circa.ufl.edu
			Freenet:  ca574@cleveland.Freenet.Edu
From: ss@wpi.WPI.EDU (Scott Streeter)
Newsgroups: rec.games.video
Subject: Re: SNES Mystery port....Co-processor?
Date: 7 Oct 92 18:13:34 GMT
Organization: Worcester Polytechnic Institute, Worcester, MA 01609-2280
NNTP-Posting-Host: wpi.wpi.edu
In-reply-to: 00bkpenticuf@bsu-ucs.uucp's message of 7 Oct 92 17:26:31 GMT

>>>>> On 7 Oct 92 17:26:31 GMT, 00bkpenticuf@bsu-ucs.uucp said:

00bkpenticuf> I've heard alot of people talking about a co-processor
00bkpenticuf> add-on..

00bkpenticuf> Would this be what the EXT port underneat the SNES is
00bkpenticuf> for?

00bkpenticuf> If not, what is it for?

CD-ROM?
--
 Scott Streeter                             Keeper of the Star Wars Archive
 ss@wpi.wpi.edu                             wpi.wpi.edu        130.215.24.1
From: pete@introl.com (Pete Ikusz)
Newsgroups: rec.games.video
Subject: Re: TG16 games forsale
Date: 12 Oct 1992 20:32:18 -0500
Organization: Introl Corp.
Distribution: world
NNTP-Posting-Host: introl.introl.com

In article <1bd8boINNfgj@introl.introl.com> pete@introl.com (Pete Ikusz) writes:
>
>Forsale:
>	Turbo Grafx-16 games:
>	Neutopia	$12
>	Cadash		$25
>	Legendary Axe	$12
>	Blazing Lasers	$12
Forgot to add the Turbo Booster	$10
-Pete
-- 
-------------------------------------------------------
Pete Ikusz	Introl Corporation	pete@introl.com
Newsgroups: rec.games.video
From: lasse@mits.mdata.fi (Lasse Reinikainen)
Subject: Re: Pilotwings/Super Magicom
Organization: Microdata Oy, Helsinki, Finland
Date: Thu, 15 Oct 1992 03:03:46 GMT

In article <etxansk.719073307@garbod20> etxansk@garbo.ericsson.se writes:

> I heard somebody mentioned that Pilotwing's for the SNES can't be
>copied with the Super Magicom cartridge copier, but it _is_ possible
>with the Magic Doctor.  
>
> Why can't it be done with the SMc?

Pilotwings (and Mario Kart too) has built-in co-prosessor (DSP I think)
and it isn't too easy to copy co-prosessor to disk  :)

    __________________           __                 
    \_________________|)____.---'--`---.____
                  ||    \----.________.----/
                  ||     / /    `--'                  lasse@mits.mdata.fi
                __||____/ /_
               |___         \
                   `--------'


Newsgroups: rec.games.video
From: tryder@nyx.cs.du.edu (Trevathon Ryder)
Subject: [Genesis] Air Diver for Sale.
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Mon, 12 Oct 92 18:56:15 GMT


 
  -->  $25  <--   Canadian Funds, prefer to sell to someone
else in Canada as my lousy bank is charging me a lot for
cashing US checks, if someone from the States wants it, it
is $25 US then.  + a couple dollars shipping.
 
tryder@nyx.cs.du.edu


Newsgroups: rec.games.video
From: David Brady <Brady_David@Tandem.Com>
Subject: Re: Pilotwings/Super Magicom
X-Xxdate: Thu, 15 Oct 92 22:37:35 GMT
Organization: Tandem, Inc.
X-Useragent: Nuntius v1.1.1d11
Date: Thu, 15 Oct 1992 21:30:47 GMT

In article <1992Oct15.203226.7856@prime.mdata.fi> Jarno Kokko,
jarnis@mits.mdata.fi writes:
>Pilotwings uses the scaling chip up to the limits, and a second one
>is included to the cart so they can pull all the stunts the game
>requires. The DSP chip inside the pilotwings cart is EXACTLY the same
>as inside the SNES itself. Two chips = twice the power :-)
>

If Pilotwings needed two to do what it does - I'm not too impressed with
the power of the chip.   As far as I can tell the game scaled at most 3
objects - the plane/hang glider/rocket belt guy, the ground, and 3 to 4
easily animated targets  (which might count for a few more objects
depending on how they were implemented).  

Good game though.

What are the capabilities/limits of the scaling chip?  (ex. object size,
number of objects,  number of colors, etc.)
-----------------------------------
email: Brady_David@Tandem.Com

Remember, David Brady IS Lee Harvey!
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.video
Subject: Sonic II pre orders (Was: Out of this World)
Date: 13 Oct 92 21:13:36 GMT
Organization: NASA GSFC

In article <1992Oct13.174118.5563@clark.edu>, gsnow@clark.edu (Gary Snow) writes:
> 
> >Also anybody know when Sonic II is due out?
> 
> November 26th or 28th (can quite remember which). Better reserve a copy
> wherever you buy your carts, it will disappear fast.
> 

Nah, I doubt it.  I suspect they are going to overestimate the demand since
they probably would rather have too many then too little considering that
Christmas shopping will be in gear at that time.  The pre-order deal is
really just a promotional gimmick to drum up "Sonic II Mania".

Steve
From: jonathan@comp.lancs.ac.uk (Mr J J Trevor)
Newsgroups: rec.games.video
Subject: *** SNES GAMES FOR SALE IN UK ***
Date: 16 Oct 92 08:36:30 GMT
Distribution: uk
Organization: Department of Computing at Lancaster University, UK.


Newsgroups: rec.games.video
Subject: *** SNES GAMES FOR SALE IN UK ***
Followup-To: 
Distribution: uk
Organization: Department of Computing at Lancaster University, UK.
Keywords: 


I have the following SNES games (US except where stated):

SF2 (SFC)
Darius Twin (SFC)
Actraiser
Super Tennis
Lemmings
Super R-Type
ZeldaIII
FinalFantasyII
F-zero
Combat Basketball
ContraIIII

I want to sell 8 of the above games for a minimum of 200 pounds. If you
choose SF2 you must also choose Darius Twin (does not apply v.v. and
still counts as 2 games). If interested make me an offer, stating the
games you are interested in and the price you are offering. Obviously
mixes with the best games in will cost more.

I will consider individual cart offers, but I am really looking for 8 to
disappear in one go...

Thanks

-- 
___________
  |onathan   Phone: +44 524 65201 x3793 Address:Department of Computing
'-'________    Fax: +44 524 381707              Lancaster University
            E-mail: jonathan@comp.lancs.ac.uk   Lancaster, Lancs., U.K.
From: louisc@lsil.com (Louis Chui)
Newsgroups: rec.games.video
Subject: Re: Sega or Genesis (Give me a break)
Date: 9 Oct 92 20:43:58 GMT
Reply-To: louisc@lsil.com
Organization: LSI Logic Corporation


+>
+>Well, then I imagine that they both will be delayed.....
+>
+>Gary
+>
+>-- 
+>-----
+>Gary Snow
+>uunet!clark!gsnow  or  gsnow@clark.edu



I have no idea why Out of this World for the SNES should be
delayed, since a lot of people had been playing pirated version
for quite a while already. ????

Louis Chui
louisc@lsil.com
Newsgroups: rec.games.video
From: etxansk@garbo.ericsson.se
Subject: Re: Pilotwings/Super Magicom
Originator: etxansk@garbod20
Organization: Ericsson
Date: Thu, 15 Oct 1992 09:59:14 GMT

jarnis@mits.mdata.fi (Jarno Kokko) writes:

>In article <etxansk.719073307@garbod20> etxansk@garbo.ericsson.se writes:
>> I heard somebody mentioned that Pilotwing's for the SNES can't be
>>copied with the Super Magicom cartridge copier, but it _is_ possible
>>with the Magic Doctor.  
>>
>> Why can't it be done with the SMc?
>> 
>> Anders Skelander
>>
>What is Magic Doctor???? You CAN copy it with Multi Game Doctor 2, BUT BUT
>you need to get a DSP chip (like one in the pilotwings cart) and solder
>it inside the 'cart thing' of the MGD2 - and this doesn't seem to work 100%,
>and only place where I know you can get the DSP thing ((C) nintendo) is -
>from a Pilotwings cart. So in fact there is no way to copy it WITHOUT
>owning a cart also. You can play Pilotwings from disk with SMC too, but
>it requires that you plug a cart with the DSP chip on the top of the SMC -
>and the only one available is Pilotwings. 

 Sorry about the name confusion, I was actually thinking of the MGD2.

 What about the DSP, if it really is a DSP, does it add something to
the game or is it only put in the cartridge to provide a reliable
copy protection?

 Anders Skelander

From: ange@hplb.hpl.hp.com (Andy Norman)
Date: Mon, 12 Oct 1992 08:18:10 GMT
Subject: Wanted: Genesis/Megadrive: Devil's Crash
Organization: Hewlett-Packard Laboratories, Bristol, UK.
Newsgroups: rec.games.video

I'll pay $25 (+ $4 shipping to the UK) for Devil's Crash for the Sega
Megadrive.  Offer is negotiable.

					-- ange -- <><

					ange@hplb.hpl.hp.com
From: scottw@src4src.linet.org (Scott Weintraub)
Newsgroups: rec.games.video
Subject: Re: Out of This World: IBM vs SNES
Date: 16 Oct 92 21:56:48 GMT
Organization: The Source for Source Pub Access Unix

In article <1992Oct13.194443.21571@jupiter.sun.csd.unb.ca> awalsh@mta.ca writes:
>So, what's the dif? Anyone know? 

I haven't played the IBM version but I'll tell you one thing:  The Amiga version
is a hell of alot faster than the SNES one.  Interplay should've taken some
lessons from Borderbound and replaced OOTW's polygons with sprites.  It 
might've played a little different but there would've been a tremendous speed
increase.

>
>******************KT           Andrew Walsh           KT******************
>*          ___   *       Mount Allison University       *   ___          * 
>*   ______/0  \  *            <awalsh@mta.ca>           *  /  0\______   *
>*  /          |  *    {There's only two songs in me,}   *  |          \  *
>*  -------|\/|~  *     {And I just wrote the third.}    *  ~|\/|-------  *
>*       /-|/\|-\ *                - TMBG                * /-|/\|-\       * 
>*  OPUS FOR PREZ *   <Be cool or be cast out.> - RUSH   *  OPUS FOR PREZ *
>******************Warning : This sig will self-destruct.******************


-- 
     /// A3000-25/52       * Scott Weintraub - Long Island, NY     *   In
    ///  DCTV (yeah!)      * e-mail: scottw@src4src.linet.org      *DreAms i
\\\///   HP Paintjet (yuck)*                                       *  WalK
 \\X/    USR Courier HST   * Letterman is the king of latenight!!! *WiTh yOu
Newsgroups: rec.games.video
From: fritzz@megatek.com (Friedrich Knauss)
Subject: Re: new Zelda III question
Reply-To: fritzz@megatek.com
Organization: Megatek Corporation, San Diego, California
Date: Wed, 7 Oct 1992 17:14:13 GMT

In article <1992Oct6.213931.19446@raven.alaska.edu> ejo@kaja.gi.alaska.edu (Eric J. Olson) writes:
>At the beginning of Z3 when you're saving Zelda from the castle and
>taking her to Sanctuary, there's one room in the sewers with breakable
>walls on the left, that normally you could charge through or bomb to
>make a door. 
>
>(As far as I can tell you can't get in afterwards with bombs or boots
>because the secret walls in Sactuary and the throne room are too heavy
>for you to push alone.)

Yeah, but I bet a juvenile delinquent in the cemetery could tell you
all about it...

-- 
-- Bones heal - Chicks dig scars - Pain is temporary - Glory is forever
-- fritzz@megatek.com :wq ZZ QQUIT exitqqq^C^Y^C^C^C^C^C^C^C
--
From: pete@introl.com (Pete Ikusz)
Newsgroups: rec.games.video
Subject: TG16 games forsale
Date: 12 Oct 1992 20:22:00 -0500
Organization: Introl Corp.
Distribution: world
NNTP-Posting-Host: introl.introl.com


Forsale:
	Turbo Grafx-16 games:
	Neutopia	$12
	Cadash		$25
	Legendary Axe	$12
	Blazing Lasers	$12

All prices are + shipping, unless you can pick them up. (Milwaukee)
Most prices seem reasonable, but if you don't think so,
make me an offer anyway.
-Pete
-- 
-------------------------------------------------------
Pete Ikusz	Introl Corporation	pete@introl.com
From: rodal@reznor.cmw.ltn.dec.com (A Software Hooligan)
Newsgroups: rec.games.video
Subject: Re: news of Zelda IV ?
Date: 9 Oct 92 21:09:49 GMT
Reply-To: rodal@reznor.cmw.ltn.dec.com (A Software Hooligan)
Organization: Digital Equipment Corporation


>How dose Zelda I and II compair to Zelda III for the SNES.  I have never
>played any Legend of Zelda game but I have a friend who loved Zelda I
>and hated Zelda II....


If you loved Zelda I you will Love Zelda III.... Same perspective
Same sense of exploration same good everything.........


	OK

	Dave


Newsgroups: rec.games.video
From: jarnis@mits.mdata.fi (Jarno Kokko)
Subject: Re: Using a SNES US machine in the UK
Organization: Microdata Oy, Helsinki, Finland
Date: Thu, 15 Oct 1992 03:43:47 GMT

In article <1992Oct14.210912.7366@news.columbia.edu> stc7@cunixb.cc.columbia.edu (Steven T Chiang) writes:
>In article <1992Oct14.132627.11249@comp.lancs.ac.uk> jonathan@comp.lancs.ac.uk (Mr J J Trevor) writes:
>>
>>I have recently got a SNES from the US for use here in the UK and have
>>solved the problem of the power supply and (at some cost) got a
>>multiout to SCART cable on mail-order now (since both my monitor and TV have
>>scart inputs). The normal NTSC signal from the other output (not the
>>multiout) obviously does not work on a UK tv.
>
>[ other stuff deleted... ]
>
>(I sent mail to him directly as well.)
>
>	This is a BAD idea.  The UK SNES uses a different protection
>chip than the US and Japanese versions.  So UK carts will only work
>with the UK machines...  Unless you have a supply of US games, I would
>just stick to the UK version.
>
>Steven Chiang                  Order - DreamGrafix:  The ONLY 16/256/3200
>stc7@cunixb.cc.columbia.edu       color paint program for the Apple IIGS.
>America On_Line:  DWS Steve
>Genie:  S.Chiang4              Apple IIGS Forever!

HUH? UK is absolutel FULL of importers, and UK release schedule (and
whole Europe's too..) SUCKS BADLY. They have 'hot' titles like Zelda III
and Contra III (Super Probotector or something like that) and games
like Super Star Wars come out in approx year or two. Nintendo SUCKS.

I would be VERY sorry for everyone who even THOUGHT about buying
and official euro version. just buy Jap/US import and stick it
to a SCART capable monitor, and you have absolutely best SFC/SNES you
can have. 

   ____________
 _| .signature |______________________________________________________
|                                                                     |
|  -------- Jarno Kokko --------  |  Borg: Prepare to be assimilated  |
|   --- jarnis@mits.mdata.fi --   |        by the Borg.               |
|    ---- Vantaa, Finland ----    |  Worf: Prepare to eat phasers.    |
|_____________________________________________________________________|


Newsgroups: rec.games.video