HDTenEightyP/NetNews huggingface dataset:
From: drmcclin@uncc.edu (David R McClintock)
Subject: Re: Opinions Wanted: Genesis or SNES?
Keywords: 
 In article 4013@cbnewsm.cb.att.com, srm1@cbnewsm.cb.att.com (steven.r.marcovici) writes:
Reply-To: drmcclin@uncc.edu
Organization: University of NC at Charlotte
Date: Sat, 26 Sep 1992 14:57:49 GMT

>
>I'm posting this for a friend, so... (you know the drill)
>
>He's trying to decide which to buy:
>Sega Genesis or Super NES.
>Pretty simple, huh?
>
>Email your opinions with reasons to me.
>(Please don't post any responses.)
>
>Thanks.
>
>-Steve srm@garage.att.com


I think SNES will be better in the long run.  Once the CD player comes out it will be
equal to a 386SX with SVGA graphics compared to a CD Genesis 286 with low mode VGA 
graphics.  Sport games right now are better on Genesis, but I am sure that will change.
I will keep my Genesis because I CAN'T WAIT TO PLAY SONIC 2!!!  Also I have had it for about 2 years and I have gotten my moneys worth out of it, so why sell it. Right now
Genesis has more games to choose from also.

                    
           Dave   <--------------> drmcclin@mosaic.uncc.edu
                     <>      <>
                       
                         <               "Don't know,

                    \__________/                      Don't care!"  

                        
Question: "What will I do when I graduate this spring
           and lose my account to the SUN SPARC workstations
           and internet???
 
  Answer: " ..........die a slow and painful death ....   :(  "
From: Jack Nutting
Newsgroups: rec.games.video
Subject: I want an Atari 7800
Date: 6 Oct 1992 16:33:46 GMT
Distribution: world
Reply-To: nuttingj@mathcs.carleton.edu
NNTP-Posting-Host: bbn.com
Keywords: atari 7800 sell it to me

OK.  I really am interested to see if anybody out there has an Atari 7800 for  
sale.  If you do, by all means, let me know.

--
Jack Nutting, Guy
nuttingj@mathcs.carleton.edu

Newsgroups: rec.games.video
From: ski@msbcs.enet.dec.com (John Szczypinski)
Subject: Re: Sega - Ads?
Reply-To: ski@msbcs.enet.dec.com (John Szczypinski)
Organization: Digital Equipment Corporation, Boxborough, MA
Date: Mon, 5 Oct 1992 16:26:14 GMT


I've seen several of them.  I do not like them at all; I would categorize
them as some of the poorest produced and least acceptable TV commercials
I have seen.

With all the screaming, screeching and explosion sounds combined with
the nauseatingly fast, strobing, split-second glimpses of images (only
about half of which are actual game shots), the advert./marketing team
is pushing a rather tiresome and over-used TV ad style/formula.  This
style (I'll call it Flash-O-Rama) aims to bombard the eyes and ears with
inputs that are irresistibly attention grabbing (sirens, strobing, flashing,
etc.) at rates fast enough that they require the mind to kick into an
abnormally accelerated and overloaded mode that it would not normally
be in while watching TV.

The goal often achieved is the feeling/illusion that makes you think
you've actually just seen more than you really have, as the mind tries
to play catch-up in the seconds after the bombardment it tries to fill
in the gaps and assemble whatever inputs (sight, sound) it was able to
get a hold of into some congruent, acceptable pattern and order.  The
final product the mind ends up with is more a memory of what was *wished*
or *desired* to be seen than what was actually presented.

There is much hipe and glitz in these ads, but almost no substance (in-
formation or representation of the product).

Flash-O-Rama was in its heyday in the latter half of the 80's and, much
to my dislike, has been slow to die out.

Unfortunately, with advertising, it is not whether people like the ads,
it is whether the ads are effective against their target audience.  In
this case, I would say they are.  I would estimate the target audience
of this particular ad campaign to be between the ages of 7 and 17.  This
Flash-O-Rama style of ad has been proven effective with children, not only
in the semi-scientific studies that have been done on the subject, but
also in real-world increased sales and changes in market shares.

Kids today don't stand a chance.  Child abuse takes many forms.  Advertisers
have learned far too well how to press children's buttons, how to present
the exact stimulus to elicit the desired response.  Some advertising and
marketing teams know more about child psychology than Dr. Spock ever dreamed
possible.  Sadly, I can't think of a single time I've seen them use this
knowledge and expertise for any purpose which is good for the children,
such as education or even in the "Don't use drugs" campaign.

Yes, I've seen the ads.  No, I don't like them.
From: cassiel@ucscb.UCSC.EDU (71189000)
Newsgroups: rec.games.video
Subject: Sonic The Hedgehog -- Still more questions...
Date: 29 Sep 1992 23:03:35 GMT
Organization: University of California, Santa Cruz
Distribution: scruz
NNTP-Posting-Host: ucscb.ucsc.edu



Okay.  Thanks for all the replys on the Labyrinth Zone!

Here's another question.  I know of the level select
cheats, and other gimmicky cheats for Sonic.  But is
there somewhere a list of all the secret stuff on each
level?  I've found many things, buy I'm sure I'm also
missing a great deal!!  Again, any clues?



Newsgroups: rec.games.video,alt.games.lynx
From: jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH)
Subject: Re: Need development info for Sega GameGear or Lynx
Originator: jmkaraka@c00180-100lez.eos.ncsu.edu
Reply-To: jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH)
Organization: North Carolina State University, Project Eos
Date: Wed, 7 Oct 1992 02:29:25 GMT


I|>NOT "refusing to admit etc. etc.".  Look at the timeframe.  Or not.
|>The Amiga is still as good a choice as any IMHO.
|>

	And better than most.

		-john-
From: rodal@reznor.cmw.ltn.dec.com (A Software Hooligan)
Newsgroups: rec.games.video
Subject: Re: "RPG" games (Was: [SNES] W from Y's III ending)
Date: 6 Oct 92 16:57:16 GMT
Reply-To: rodal@reznor.cmw.ltn.dec.com (A Software Hooligan)
Organization: Digital Equipment Corporation



>Are there ANY "rpg" video games (on any system) that are NOT simply a matter
>of "maxing out"?  Every one I've played has bored me to tears because the
>only thing that allows you to go further is running around killing things over

Final fantasy was a GREAT RPG. It didn't have the wander around to get
exp's at all. It was nicely timed so that just bumbling through the mazes
and finding all the things, tends to give you enough experiance points
and all the weapons come in handy too. You can also run away easily so
you don't get frustrated by going somewhere you shouldn't have gone.
The Magic is intense and fun to use and there are numerious way to
go about attacking monsters and various tactics. This comes in handy
when playing the game a second time because there is TOO much to explore
(tactics wise) the first time around. If you do get stuck without enough
experiance points you only have to kill ten or maybe twenty monsters
to go up a significent number of level(s) and then you can kill the
boss that is stopping you, but that won't happen often. Anyway the
greatest thing about this game is that is IS'NT A KILL EM TILL YOU
GET ENOUGH POINTS GAME, IT IS VERY MULTI DIMENSIONAL WITH LOTS OF THINGS
IN IT TO AMUSE YOU.


The greatest thing about this games though is that fact that it has
a plot and a script like a movie. There will be parts in the game
usually after killing a boss, where the games takes control and a little
bit of the plot will be exposed. For example, At one point you meet
a traveler on your way to some town. Then you end up in a room where
he tells you about his daughter that was "kidnapped" by some bard in that
town, (that's why he is going with you). His magic helps you greatly.
Once you get to the town, The man you met on the way gets angry at the
bard that kidnapped his daughter, the daughter (who actually elopped with
the bard) jumps in the way of an attack on the bard, and sadly dies. The
traveler gets angry and trys to kill the bard. Learning that his daughter
loves the bard he storms off in a bad mood. Later in the game, the bard
sees his dead wife in a vision and gets some information from her.....


Anyway, you see where this goes, the thread of the game introduces many
different characters into the games and takes them away, sometimes to come
back again, sometimes to go on seperate missions, sometimes to die (or
at least seem like the die)

This scripting of the games thread makes FINAL FANTASY 2 THE GREATEST 
RPG GAME (for home video) THAT I HAVE EVER PLAYED.

	I laughed, I cried, it became a part of me..........



		Dave
From: splin@cauchy.usc.edu (Sen-Pin Lin)
Newsgroups: rec.games.video
Subject: SNES JM football for sale. CHEAP!
Date: 1 Oct 1992 10:58:37 -0700
Organization: University of Southern California, Los Angeles, CA
Distribution: usa
NNTP-Posting-Host: cauchy.usc.edu

Hi, I'd like to sell this cart. I don't have the manual nor the box, and the
cart has some cracks. That's why I will sell it cheap.
But, besides the cosmetic problem, it works just fine.
I have played it for a few months and won several champs in the playoff mode
using the teams like S.F., Buffalo, Houston, etc, without a single failure.
So I will say it's quite servicable if you want to play this game.
If you are interested but have never played it before, I can provide a 
hand-drawn chart of the game control.
I can sell it for, say under $25. Make me an offer that you think is
reasonable. Thanks.

Ben
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: Opinions Wanted: Genesis or SNES?
Date: 30 Sep 92 20:15:22 GMT
Article-I.D.: clark.1992Sep30.201522.16600
Distribution: usa
Organization: Clark College, Vancouver, Wa.  USA

In article <1992Sep30.164450.19651@kong.gsfc.nasa.gov> jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:
>In article <1992Sep29.161159.2370@inland.com>, sytrimble@inland.com (The Big T) writes:
>> 
>> Here is the scoop. I have owned both and sold both and now am planning to
>> get another SNES.  
>> 
>> 	Genesis - faster clock
>> 		- C.D. unit already out.
>> 		- average games on the whole
>> 
>> 	SNES    - slower clock
>> 		- better graphics
>> 		- better games
>> 		- better sound
>> 		- C.D. drive talked about but no evidence of it.
>> 
>> 	No matter what anyone who is biased to 1 system tell you these
>> are the facts and the stuff that really matters.
>
>Well, I don't have an SNES, but by looking at the games available, I don't
>see any evidence that the games are any different from those available
>for the Genesis.  That is, both are sorely lacking with regard to originality.
>Both do have good games from the standpoint of well executed variations on
>the same old themes (and this can be good, particular in the case of sports
>games.)  Just don't expect much in the way of originality (there are some
>exceptions to the rule, but for the most part everything is a rehash.)

I own both, and would have to agree with the statements made by "The Big T".

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
From: jonathan@comp.lancs.ac.uk (Mr J J Trevor)
Newsgroups: rec.games.video
Subject: Genesis games for Trade/Sale
Date: 5 Oct 92 09:34:33 GMT
Organization: Department of Computing at Lancaster University, UK.


I have the following Genesis/MD games for sale (or trade):

Steel Empire (Jap - completely playable - hardly any jap text)
SplatterHouseII (Genesis)
Olympic Gold (UK MD)
Wardner (Jap - again, easy to understand whats going on)
Master of Monsters (Genesis)
F1 Grand Prix (New Jap game - more jap text than the above, but didnt
cause me any problems and I cant read a word of japanese)

I am also looking for any SNES games (and will trade the above + $$$ for
them)

Thanks



-- 
___________
  |onathan   Phone: +44 524 65201 x3793 Address:Department of Computing
'-'________    Fax: +44 524 381707              Lancaster University
            E-mail: jonathan@comp.lancs.ac.uk   Lancaster, Lancashire
From: antoniou@buitc.bu.edu (George Antoniou)
Newsgroups: rec.games.video
Subject: SNES: GHOULS AND GHOSTS
Summary: HEL{ HELp
Date: 28 Sep 92 18:53:19 GMT
Organization: Boston University, Boston, MA, USA
Originator: antoniou@buitc.bu.edu

I've finally (endlessly) got to the end.

The princess says I need the freakin bracelet... and the game starts all over.

- Where do I get the bracelet???
- Do I have to go thru the game twice???
- Any cheats or anything..???

I 'm so sick of this game... it took me a while to get to the end and now this..

PLEASE PLEASE help me...  after spending months with this game I NEED to see the
ending...

THANKS...

giorgios...    emailing replies would be great..  (antoniou@buitc.bu.edu)

Newsgroups: rec.games.video
From: bishop@rutile.enet.dec.com (Lewis Bishop)
Subject: Re: Sonic The Hedgehog -- More questions...
Reply-To: bishop@rutile.enet.dec.com (Lewis Bishop)
Organization: Digital Equipment Corporation
Distribution: scruz
Date: Tue, 29 Sep 1992 09:11:10 GMT


Well this one had me stumped for ages as well, but don't worry just keeping 
going to the top and you'll finish it... you don't even have to worry about
hitting him like in the other end-scenes! 

Regards,

		Lewis (probably the only person here not to finish it!; -)).
From: oliveira@bbn.com (John Oliveira)
Newsgroups: rec.games.video
Subject: Re: Opinions Wanted: Genesis or SNES?
Date: 30 Sep 92 20:39:56 GMT
Distribution: usa
NNTP-Posting-Host: bbn.com

In article <1992Sep30.164450.19651@kong.gsfc.nasa.gov>, jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:

> Well, I don't have an SNES, but by looking at the games available, I don't
> see any evidence that the games are any different from those available
> for the Genesis.  That is, both are sorely lacking with regard to originality.
> Both do have good games from the standpoint of well executed variations on
> the same old themes (and this can be good, particular in the case of sports
> games.)  Just don't expect much in the way of originality (there are some
> exceptions to the rule, but for the most part everything is a rehash.)
> 
> Steve

This also applies to the Lynx, that is most of their games are not that great 
specially when Atari takes forever to release a game, but I wouldn't judge a 
game just by looking at it. I have to play it first than make a judgement on 
it after. 
So, what type of games that these 2 systems are lacking of originality?

John
Newsgroups: rec.games.video
From: stc7@cunixb.cc.columbia.edu (Steven T Chiang)
Subject: Re: SNES development systems
Reply-To: stc7@cunixb.cc.columbia.edu (Steven T Chiang)
Organization: Columbia University
Date: Wed, 30 Sep 1992 20:26:09 GMT

In article <kennehra.717879187@craft.camp.clarkson.edu> kennehra@craft.camp.clarkson.edu (Rich"TheMan"Kennehan) writes:
>
>
>Finally!  A technical question!!!  
>
>Ok, your chances of getting a development system for the SNES is just
>about zero.  As far as I know, getting a development system requires
>several months of signing contracts and business deals with nintendo,
>and they are NOT going to sell a development system (which can run as
>much as $50,000)  to a private citizen.  You gotta be in a big company
>in order to get one.  I want to learn how to program my own SNES games

	That's only if you are trying to deal with Nintendo directly.
There are third party developers of SNES development systems, you just
have to know where to look.  I know of at least 2 rom emulators for
around $1,000 and to tell you the truth, I don't think they care who
they sell the units too.

[other stuff deleted...]

>- Rich
>  kennehra@logic.camp.clarkson.edu

Steven Chiang                  Order - DreamGrafix:  The ONLY 16/256/3200
stc7@cunixb.cc.columbia.edu       color paint program for the Apple IIGS.
America On_Line:  DWS Steve
Genie:  S.Chiang4              Apple IIGS Forever!
Newsgroups: rec.games.video
From: fout@kong.gsfc.nasa.gov (David Fout - RMS)
Subject: When is GENESIS going to have wrestling???
Reply-To: fout@achilles.gsfc.nasa.gov
Organization: RMS
Date: Mon, 5 Oct 92 13:27:44 GMT


Has anybody heard anything about a genesis wrestling game?

David
Newsgroups: rec.games.video
From: tpordon@isis.cs.du.edu  (WHOM did you expect?)
Subject: Desperately Seeking...
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Sun, 4 Oct 92 06:59:26 GMT

Hello, r.g.v...I'm back on line...(woopie! =`) )
I'm looking for a few old contacts/acquaintences.  

Darren Gladstone, Philip Wong, Galen Komatsu, Milton W. Kuo, and anybody
I forgot, would you pleeeeeeeeeeaaaaaase send me mail.



%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

   | |      \   I have gone out into the world to find myself.  /      | |
     ~~	      \   Should I get back before I return, please   /       ~~
  \___/		\         hold me until I get here.         /         \___/  
		  \_______________________________________/

     "I've had this ice-cream bar since I was a child...[sniff]...people
	always trying to take it from me!  [sob]   Why don't they just
	leave me...ALOOOOONE?!?!?!?!?!"
					-Ren
     "Hmmm... No, sir; I don't like it!"
					-Anonymous Horse
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
From: 00dabye@bsu-ucs.uucp
Newsgroups: rec.games.video
Subject: Re:SNES Co-processor add-on
Date: 5 Oct 92 15:31:01 GMT
Reply-To: dabye@bsu-cs.bsu.edu

>> From: carleton@tecsun1.etl.army.mil (Daniel Carleton)
>> Date: 4 Oct 92 18:30:10 GMT
>> Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.
>> Keywords: SNES graphics slowdown
>> Summary: Nintendo rumored to be releasing super chip add-on.


carlton@tecsun1.stl.army.mil writes:

>> 	I was in Software Etc. and heard from one of the clerks that a co-
>> processing unit was to be released soon for around $80.  He said it would
>> eliminate slowdown on old games and enable much higher performance in new
>> ones.  It is said to operate at 33Mhz.  Does anyone have more information 
>> about this device?


Since the SNES already runs at a slow speed 6 - 12 MHz (I don't remember the
specifications exactly), changing the speed dramatically would greatly affect
the existing games not set up for the faster speed and thus reducing the
playability.

Just because this person works at a software store doesn't necessarily mean
that they know what they are talking about.  Remember they are salesmen not
hardware specialists.


Just my $0.02

                  =======================================  
                = Spyder Spyder Burning Bright, In the    =
             =  Forest of the Night, What Immortal Hand or   =
          =   Eye Could Frame Thy Fearful.....Symmetry?         =
       =               -- Kraven's Last Hunt --                    =
===========================================================================
>> Dave Bye                        |              VAX                    <<
>> R.R. # 4 Box 202                |     00dabye@bsu-ucs.bsu.edu         <<
>> Portland IN  47371              |              UNIX                   <<
>> (219) 726-2927                  |     dabye@bsu-cs.bsu.edu            <<
===========================================================================
       =  To the Winner goes the spoils..and sometimes a Genesis.  =
          =  It's a Dog eat Dog world and i'm wearing Milkbone  =
             =  Underware...  -- Norm "Cheers" --            =
                =     What do you mean we're lost???      =
                   ====================================== 
Newsgroups: rec.games.video
From: lan7112@rigel.tamu.edu (NIEH, LEON ANTHONY)
Subject: Final Fantasy music CD's
News-Software: VAX/VMS VNEWS 1.41    
Organization: Texas A&M University, Academic Computing Services
Date: Tue, 6 Oct 1992 18:02:00 GMT

Just wondering - does anyone own any copies of the various Final Fantasy IV
(Final Fantasy II) music CD's?  How many different CD's are available?

Recently, my friend bought me one version of the music from Japan - it's called
Final Fantasy Piano Collections.  As the title states, it's most of the music
from the game performed on the piano.  All of the major themes are included:
Rydia's, Golbez's, the final battle, main theme, Chocobo, etc - about an
hours worth of music.   The CD also came with a hardcover book 
with all the sheet music.   It's a nice change from the SFX/SNES soundtrack. 

Since I would like to buy other CD's  with the music from FFIV, if you
own any other versions of it, could you please tell me where you bought it, how
much it was (my copy was 3,800 yen, about $33), and what you think of it.
Thanks very much in advance!

Leon Nieh
From: omf@tiamat.hacks.arizona.edu (Oscar Fowler)
Newsgroups: rec.games.video
Subject: Re: Lynx (Rampart bites too)
Date: 3 Oct 92 18:40:51 GMT
Reply-To: omf@tiamat.hacks.arizona.edu
Distribution: world,local
Organization: Sirius Cybernetics Corporation
News-Software: VAX/VMS VNEWS 1.4-a4

In article <17510098@hpfcso.FC.HP.COM>, daq@hpfcso.FC.HP.COM (Doug Quarnstrom) writes...
>Well, I actually made the mistake of buying Rampart without
>looking at it.  It is quite disappointing.  Sigh.
> 
>doug

You know, Doug - I pretty much agreed with you on NFL Football, but
if you don't like Rampart, you've gotta be looking for something awfully
strange in a video game.  Rampart is excellent.  The perfect game for
a hand held system.  Good graphics and sound.  Fast and furious action.

#############################################################################

               "If you can't lick'em, put 'em on with a big piece of tape."

Oscar Fowler
omf@hacks.arizona.edu
From: din@gradient.cis.upenn.edu (Clarence Din)
Newsgroups: rec.games.video
Subject: Re: Anyone have Microvision carts?
Date: 29 Sep 92 13:43:46 GMT
Distribution: na
Organization: University of Pennsylvania

In article <jagz#w=@rpi.edu> kudla@acm.rpi.edu (Robert Kudla) writes:
>In <cekQmF_00iVg41N049@andrew.cmu.edu> Chinarut Ruangchotvit <chinman+@CMU.EDU> writes:
>> [stuff about "Is Microvision truly the first interchangeable
>> portable and why does Nintendo Gameboy claim theirs to be? ]

I argued about this about two years ago.  Microvision was the most
popular interchangeable portable game system back in 1979/80.
>
>But I had a Microvision (as did my stepbrother, and I think between
>the two of us we might have had the whole set of carts), and yes, at
>the time, it was fun.  Now, of course, I remember the 32x32 display
>and lone paddle with 12 marginally pressure-sensitive buttons and
>think, geez, they could have done better.  But then, that was the days
>of the Atari 400 and Odyssey 2 (which I also had.... I think I've
>owned every non-major videogame system in history... or at least it
>seems that way). 

I was a huge fan of this thing.  I think it had only a 16x16 display,
though.  What they did with that display, esp the creativity and use
of painted overlays, was amazing.
---------------------------------------------------------------------------
Clarence K. Din
Programmer/Analyst II, Language Analysis Center, University of Pennsylvania
din@gradient.cis.upenn.edu
---------------------------------------------------------------------------
  "I have my toys (D-50 with M-EX, SR-16, TG-16 with CD-ROM, SNES, HP48SX)
   and you don't!  Nyah!!!"
From: don@bcars194.bnr.ca (Don Skanes)
Newsgroups: rec.games.video
Subject: Crystallis spoilers and hints request [NES]
Keywords: NES
Date: 28 Sep 92 14:40:27 GMT
Reply-To: don@bcars194.bnr.ca (Don Skanes)
Organization: Bell-Northern Research, Ottawa, Canada


  Does anyone have a spoiler list or hints for the NES game
 Crystallis. A friend of mine is stuck and appreciate some
 help.
 Please repond via EMAIL to

 don@bnr.ca

 Thanks in advance.