HDTenEightyP/NetNews huggingface dataset:
From: gpivar@gong.mitre.org (Greg Pivarnik)
Subject: Re: gingerbread village
Reply-To: gpivar@mitre.org
Organization: The MITRE Corporation, McLean, Va
Date: Mon, 28 Sep 1992 16:27:07 GMT

In article <1992Sep28.132552.1649@samba.oit.unc.edu>, tyoung@med.unc.edu (Therese Young) writes:
|> 
|> Hi.  I have to create a life size gingerbread village.  I have
|> never built a set or made props before in my life.  So I have
|> no idea what I'm doing.  Does anyone have ideas on how to 
|> create a cookie effect on plywood.  Maybe some kind of putty
|> covering the whole thing?  Any help would be appreciated.
|> 
|> Therese Young
|> 


Again, One more good use for  spray-a-ble polyurethane insullation foam!
available at hardware stores everywhere...don't forget to buy some latex gloves.
If you need specific details as to how it should be applied, drop me a line.
e-mail: "gpivar@mitre.org"
-- 
Greg 

--  Be still, be silent...the rest is easy.  --
Newsgroups: alt.stagecraft
From: bernstei@ophelia.cs.colorado.edu (Michael Bernstein)
Subject: Re: Reba Concert
Organization: University of Colorado at Boulder
Distribution: usa
Date: Fri, 2 Oct 1992 00:57:13 GMT

In article <1992Oct1.195706.15416@tamsun.tamu.edu> cjr6495@tamsun.tamu.edu (Christopher James Rogers) writes:
>Hi!  I am not sure if this is the correct news group, but...
>
>I wanted to say to any of Reba McIntire's crew that may be on, I really 
>enjoyed working backstage with ya'll at Texas A&M.  It was great fun (even if
>it was exhausting work), hope ya'll come back soon.
>
>Later!
>C J Rogers
>

I'd somehow be rather surprised to find anyone posting from the back of
a tour bus, or setting up the SLIP/UUCP line first thing when they hit a new 
town..

Michael
From: pauln@loopkill.EBay.Sun.COM (Paul Nguyen)
Newsgroups: alt.restaurants
Subject: French restaurant in Bay Area
Date: 2 Oct 1992 02:26:43 GMT
Organization: Sun Microsystems, Inc.
Distribution: world
Reply-To: pauln@loopkill.EBay.Sun.COM
NNTP-Posting-Host: loopkill.ebay.sun.com


I'm looking for the best French restaurant in the Bay Area?  The best in the
food category.  Price doesn't matter.  Thanks in advance for any suggestions.


Newsgroups: alt.mud.german
From: INFO1@nvdv01.ind.e-technik.uni-stuttgart.de (INFO1-VORLESUNG)
Subject: Neues LPMUD in Stuttgart
Organization: University of Stuttgart, FRG 
Date: Mon, 5 Oct 1992 17:29:30 GMT
X-News-Reader: VMS NEWS 1.23

Neu in Ihrem Kino:

Nach laengerem Probebetrieb freuen wir uns, Ihnen

     UNITOPIA

auf helpdesk.rus.uni-stuttgart.de 3333 (129.69.221.120 3333) zu praesentieren.
UNITOPIA ist anders als andere MUDs. Unitopia...

... bildet den Campus der Universitaet Stuttgart ab
... hat auch einen besonderen Teil, MAGYRA, fuer die Abenteuerlustigen
... bietet Tag- und Nachtwechsel, mehrere Erdteile mit eigenem Character,
    eine berauschende Natur, die fiesesten Monster und die nettesten Goetter,
    die haertesten Getraenke und die zartesten Delikatessen
... verfuegt ueber eine glaenzende Seefahrttradition, die sowohl Laien
    das Ueberqueren der Ozeane erleichtert als auch Koennern das Kapern (und
    Fuehren!) von hochseetauglichen Schiffen ermoeglicht
... bietet natuerlich auch weitere Verkehrsdienste eingebunden in unsere
    leistungsfaehige Infrastruktur
... vereint in sich die verschiedensten glanz- und glorreichen Epochen
... bietet Anhaengern der verschiedensten  Glaubensrichtungen wie Druiden und
    Daemonenanbetern eine Heimat
... ist chlorfrei gebleicht und vollstaendig biologisch abbaubar
... und ist immer noch mit ueber 18 Trillionen Raeumen
    DAS GROESSTE DEUTSCHSPRACHIGE MUD 

Unitopia? ...find ich gut!
From: kmichels@husc8.harvard.edu (Kenneth Michelson)
Newsgroups: alt.mud
Subject: SEJNET
Summary: Rumor or not?
Date: 26 Sep 92 03:57:46 GMT
Organization: Harvard University Science Center


Hi, I've heard a rumor that Sejnet is going back up.
Is this true?
If it is, does anyone know the new address?
Could you please e-mail me the address and post it here?

Thanks...


Ken
Newsgroups: alt.mud.lp
From: INFO1@nvdv01.ind.e-technik.uni-stuttgart.de (INFO1-VORLESUNG)
Subject: Neues LPMUD in Stuttgart
Organization: University of Stuttgart, FRG 
Date: Mon, 5 Oct 1992 17:27:56 GMT
X-News-Reader: VMS NEWS 1.23

Neu in Ihrem Kino:

Nach laengerem Probebetrieb freuen wir uns, Ihnen

     UNITOPIA

auf helpdesk.rus.uni-stuttgart.de 3333 (129.69.221.120 3333) zu praesentieren.
UNITOPIA ist anders als andere MUDs. Unitopia...

... bildet den Campus der Universitaet Stuttgart ab
... hat auch einen besonderen Teil, MAGYRA, fuer die Abenteuerlustigen
... bietet Tag- und Nachtwechsel, mehrere Erdteile mit eigenem Character,
    eine berauschende Natur, die fiesesten Monster und die nettesten Goetter,
    die haertesten Getraenke und die zartesten Delikatessen
... verfuegt ueber eine glaenzende Seefahrttradition, die sowohl Laien
    das Ueberqueren der Ozeane erleichtert als auch Koennern das Kapern (und
    Fuehren!) von hochseetauglichen Schiffen ermoeglicht
... bietet natuerlich auch weitere Verkehrsdienste eingebunden in unsere
    leistungsfaehige Infrastruktur
... vereint in sich die verschiedensten glanz- und glorreichen Epochen
... bietet Anhaengern der verschiedensten  Glaubensrichtungen wie Druiden und
    Daemonenanbetern eine Heimat
... ist chlorfrei gebleicht und vollstaendig biologisch abbaubar
... und ist immer noch mit ueber 18 Trillionen Raeumen
    DAS GROESSTE DEUTSCHSPRACHIGE MUD 

Unitopia? ...find ich gut!
Newsgroups: alt.mud.lp,alt.mud,rec.games.mud.admin,rec.games.mud.diku,rec.games.mud.lp,rec.games.mud.misc,rec.games.mud
From: elascurn@daimi.aau.dk (Lars R{der Clausen)
Subject: Re: borg or robot players for MUD.
Organization: DAIMI: Computer Science Department, Aarhus University, Denmark
Date: Mon, 5 Oct 92 10:34:59 GMT

mef@cs.washington.edu (Marc E. Fiuczynski) writes:

>Hi there,

>For fun I'm currently writing a robot player for muds.  I was
>wondering what else is out there in the form of robot players.  At the
>moment I'm writing some code that will parse input from dikuMUD.  In
>the future, what I want to do is define robot a specific set of
>commands and then alias them to the coresponding commands of the MUD
>the robot logs into.  

>Of course I realize that many people playing MUDs are not very fond of
>borgs or robots, but you must admit that it quite intriging.  If
>anyone wishes to collaborate on this project with me, please don't
>hesitate to contact me (mef@cs.washington.edu).

Interesting project. One of the goals I have when I design my areas is that
it should be *impossible* to get through them/get many exp there with a robot
player. This is mostly done by making many places where you have to think, not
just kill. Of course, it's interesting to make a robot, but I don't think MUDs
are to be a machine-vs-machine contest. Good luck with your work, though, and
see you on AustinMUD.

>Thanks,

>Marc

Yours, Lars 'Jubal' Clausen


-- 
Think of your family tonight.  Try to crawl home after the computer
crashes.
Newsgroups: alt.mud.lp,alt.mud,rec.games.mud.admin,rec.games.mud.diku,rec.games.mud.lp,rec.games.mud.misc,rec.games.mud
From: mef@cs.washington.edu (Marc E. Fiuczynski)
Subject: borg or robot players for MUD.
Organization: Computer Science & Engineering, U. of Washington, Seattle
Date: Sat, 3 Oct 92 03:33:02 GMT

Hi there,

For fun I'm currently writing a robot player for muds.  I was
wondering what else is out there in the form of robot players.  At the
moment I'm writing some code that will parse input from dikuMUD.  In
the future, what I want to do is define robot a specific set of
commands and then alias them to the coresponding commands of the MUD
the robot logs into.  

Of course I realize that many people playing MUDs are not very fond of
borgs or robots, but you must admit that it quite intriging.  If
anyone wishes to collaborate on this project with me, please don't
hesitate to contact me (mef@cs.washington.edu).

Further, if anyone could direct me towards sources or send them to me
in archived format (tar, shar) and uuencoded, I would really
appreciate it.  

Thanks,

Marc
From: C0124@vmcms.csuohio.edu
Newsgroups: alt.mud.lp
Subject: HEEEEELLLLLLLLLLPPPPPPPP!!!!!!
Date: 29 Sep 92 21:05:45 GMT
Organization: CSU


 
     Please HEEEEELLLLPPPPPP ME!!!   If you are currently on an ACTIVE
MUD, please send me an address so that I can access it.  Also are
there certain times that I can only access MUDs?
 
Much thanx,
             Dante
Newsgroups: alt.mud.lp
From: mkhan@nyx.cs.du.edu (Mohammad Khan)
Subject: Where to get a list
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Date: Mon, 5 Oct 92 21:22:15 GMT


telnet grind.isca.uiowa.edu login iscabss or expressbbs
b for bulletins gives a list of muds and stuff like elof.iit.edu 4000
and other bbs
From: rg@trillian.informatik.uni-dortmund.de (Rudolf Gross)
Newsgroups: alt.mud.lp
Subject: PC-LPmud on Linux ?
Date: 6 Oct 1992 10:04:53 GMT
Organization: University of Dortmund, Germany
NNTP-Posting-Host: trillian
Keywords: PC, Linux

I'd like to know if someone managed to port an LPmud 3.1.2-driver
(Amylaar's driver preferred) to Linux. If so, is there any
FTP-server where it can be found ?

					Rudi Gross
					rg@irb.informatik.uni-dortmund.de
From: bakerdj@cnsvax.uwec.edu
Newsgroups: alt.mud
Subject: Some debate PLEASE!
Date: 29 Sep 92 17:54:14 -0600
Organization: University of Wisconsin Eau Claire

I was hoping to get some resonse to my previous posting about the new policies
on my campus all I have recieved is one rather well thought out letter. I have
seen no debate on the board and I am wondering did you all dissipear of the
face of the earht as I see very few messages over the last few days.

Dan the curious one

Newsgroups: alt.mud
From: mforbes@gmuvax2.gmu.edu (I am a Jelly Doughnut)
Subject: Re: Some debate PLEASE!
Organization: George Mason University, Fairfax, Va.
Date: Sun, 4 Oct 1992 08:03:22 GMT

In article <1992Sep29.175414.1405@cnsvax.uwec.edu> bakerdj@cnsvax.uwec.edu writes:
>I was hoping to get some resonse to my previous posting about the new policies
>on my campus all I have recieved is one rather well thought out letter. I have
>seen no debate on the board and I am wondering did you all dissipear of the
>face of the earht as I see very few messages over the last few days.
>
>Dan the curious one
>

sorry, what was the original question, dan? don't think I ever got it.....
-Mike, the even more curious one who can't type at 4:00 am!
From: paris@citation.ksu.ksu.edu (Christopher Ray Courter)
Newsgroups: alt.mud
Subject: New MUD (Mulberry MUD)
Date: 5 Oct 1992 09:30:08 -0500
Organization: Kansas State University
NNTP-Posting-Host: citation.ksu.ksu.edu
Summary: Come and play.  Be one of the first wizards in the mud at mulberry.wustl.edu 2000
Keywords: There a new mud in town mulbery.wustl.edu 2000

  We have recently opened a new mud at Mulberry.wustl.edu 2000.  We have only about
10 players so far, not including 3 Gods and about 4 level 21 wizards.  The world is young
and for the most part untainted be hackers.(grin)   It is open 24 hours a day and at this
point does not have a daily reboot as many do.  So if your looking for another mud to 
play for one reason or another, ( beit you want to be an origional wiz or you like to be 
on as many muds as you can find or you like muds that are not croweded or your mud has an 
intolerable lag time or what ever the case) come on over and kill a few things.
                          If time were a banana,
                          you could actually see
                          that fruit flies.
      
                Willy

Xref: sparky alt.mud:278 rec.games.mud.misc:856
Organization: University of Maine System
Date: Tuesday, 6 Oct 1992 14:37:54 EDT
From: The Xanadian <IO10081@MAINE.MAINE.EDU>
Newsgroups: alt.mud,rec.games.mud.misc
Subject: Vega still looking for a site. *sigh*

We folks at Vega are still looking for a site (at least temporary) to put
us up on.  We're a small MUSE -- we lost 40% of our db in the crash of our
last site, so we don't have as much as we used to.  If you can help us,
please email me at io10081@maine.BITNET.  Thanks for your time.
From: bakerdj@cnsvax.uwec.edu
Newsgroups: alt.mud
Subject: Ethical resorce use
Date: 27 Sep 92 14:50:52 -0600
Organization: University of Wisconsin Eau Claire

At the campus I am at the guys that run they system are trying to ask Mudders
to follow a set of voluntary restrictions. These restrictions basicaly are 
asked to be followed to reserve scarce resorces for acedemic reasions. The
restiction basicaly are 1. donted use the modem conections becuase ther are
only so many phone lines. 2. don't use them when there are more then 50
people connected to the system, something that only happens at peak times. 3.
not to mud when the load average is over 2.0 I have no idea where this #
comes from, but this is about where Batch jobs start to slow down in there
processing. This is about 1/2 the time the load average is this high. 4. is
to leave the lab when over 2/3 of the machines are being used. This I know is 
reasonable. It takes time to get out of your game, and the labs fill up fast.
I know i havee been on the end where the lab is full and i have work to do but
can't find a computer to work on, and some are being used by people playing
games.

I personally think these are reasonable rules.

I like playing mud to, I play 3-4 hours a week.
all I have time for
but the maker of these rules is being ignored at our sight and I am afraid of
lossing my Telnet Access becuase of the game players.

I just want to know what are your feeling on the need for restrictions on
gaming to reserve resources for people doing schoolwork.


Dan the curious one

Newsgroups: alt.mud
From: kwi@postman.hsn.no (KLAUS WILLIAM WIK)
Subject: What the heck?again!
Organization: Nordland College
Date: Sat, 26 Sep 1992 16:28:48 GMT

Thaks for a good try helping me out.
But as an answer for the answer about the sysop refusing MUDs
Not only MUDs have port #.And when I asked the sysop what I should write, he 
didnt know what a port # was.Then I asked the other sysop if there were any 
restrictions of use(I even cracked into an acount where the sysop doesn't 
have a damned thing to say-everyone is his own sysop) and he said he didn't 
know of anny restrictions except that external mail is bounced by this `
pegasus'mail-system.Nothing about port or mud restrictions.He didnt even 
know what a MUD was when a pal of mine asked if they could create a BBS 
with a MUD at the schools net.


	F***ING FACIST SYSOPS SHOULD BE ELIMINATD ANYWAY!!!!
nigel.msen.com!fmsrl7!lynx!news.cs.indiana.edu!noose.ecn.purdue.edu!
 sparkyfs.erg.sri.com!csl.sri.com!nntp1.radiomail.net!pandora!
 nntp1.radiomail.net!uunet!stanford.edu!rutgers!njitgw.njit.edu!hertz.njit.edu!msh9848
Newsgroups: alt.mud
Subject: Mud Mapper
From: imn_ <Matthew <msh9848@hertz.njit.ed>
Date: 17 Sep 92 21:42:42 GMT
Organization: New Jersey Institute of Technology, Newark, N.J.


Hi,

   I am interested in finding out about Mud Mappers. Are the
objects which would allow a wizard or above to draw an ascii or
latex version of hir existing mud?

Scorpio on DarkWorld
From: rhoena@matt.ksu.ksu.edu (Rhoena R Rice)
Newsgroups: alt.mud
Subject: Re: New MUD (Mulberry MUD)
Date: 6 Oct 1992 20:52:15 -0500
Organization: Kansas State University
NNTP-Posting-Host: matt.ksu.ksu.edu
Keywords: There a new mud in town mulbery.wustl.edu 2000

dougo@wam.umd.edu (Douglas Bruce Olson) writes:

>>  We have recently opened a new mud at Mulberry.wustl.edu 2000.  We have only about
>>10 players so far, not including 3 Gods and about 4 level 21 wizards.  The world is young
>>      
>>                Willy

> 	Willy! You forgot ONE important detail. What type of mud is it?

>LP? Diku? 

OOOPPPPsss!  well you could always log on and find out, but it is an 
LPmud.
                 Willy
Organization: University of Maine System
Date: Monday, 28 Sep 1992 00:14:28 EDT
From: Wendell G. Wren <WENDELL@MAINE.MAINE.EDU>
Newsgroups: alt.mud
Subject: Re: Dikumud Won't let me on

"Connection refused" usually just means the game is down (*usually*
means the game crashed, though there are times when the game is planned
to be down for code modifications and whatnot)   Assuming a generic
crash, wait awhile and eventually the mud will come back up...  or
you can go try another game while waiting..  I've found some pretty
good Muds just by listing down the mudsite list while my 'favorite'
is in flames...   anyone seen the site postings lately?  I haven't
been keeping uptodate

                                       Wendell G. Wren
                                       Wendell@Maine.Maine.Edu
                                       00:18:16 Monday, 28 Sep 1992
From: dougo@wam.umd.edu (Douglas Bruce Olson)
Newsgroups: alt.mud
Subject: Re: New MUD (Mulberry MUD)
Keywords: There a new mud in town mulbery.wustl.edu 2000
Date: 5 Oct 92 17:22:12 GMT
Organization: University of Maryland, College Park

>  We have recently opened a new mud at Mulberry.wustl.edu 2000.  We have only about
>10 players so far, not including 3 Gods and about 4 level 21 wizards.  The world is young
>      
>                Willy

 	Willy! You forgot ONE important detail. What type of mud is it?

LP? Diku? 
Newsgroups: alt.mud
From: jtf9s@poe.acc.Virginia.EDU (Phantom)
Subject: Re: Some debate PLEASE!
Organization: University of Virginia
Date: Wed, 30 Sep 1992 14:44:19 GMT

Hmm... a good debate topic-- now let's see, what has been successful
in the past?

*ponder reality*  *snap fingers*  Ah Ha!  I have it!

****************************************************
Resolved:  FurryMuck should let Bruce play again.
****************************************************

How's that?
From: falknemj@cnsvax.uwec.edu
Newsgroups: alt.mud
Subject: Re: Some debate PLEASE!
Date: 30 Sep 92 16:06:42 -0600
Organization: University of Wisconsin Eau Claire

In article <1992Sep30.144419.9769@murdoch.acc.Virginia.EDU>, jtf9s@poe.acc.Virginia.EDU (Phantom) writes:
> Hmm... a good debate topic-- now let's see, what has been successful
> in the past?
> 
> *ponder reality*  *snap fingers*  Ah Ha!  I have it!
> 
> ****************************************************
> Resolved:  FurryMuck should let Bruce play again.
> ****************************************************
> 
> How's that?
> 

  Sorry, but I'd ask you to be serious...  As a fellow student (and part-time
MUDder at UW-EC, I think the original point was valid and needs to be
addressed.  Stupid flamewars like that can wait, or at least be under different
guises.

						Mike Falkner
						falknemj@cnsvax.uwec.edu

Newsgroups: alt.mud
From: tfpayn01@ulkyvx.louisville.edu
Subject: Re: ...
Date: Fri, 2 Oct 1992 20:41:04 GMT
Organization: University of Louisville

In article <228.19.uupcb@madness.network23.com>, ed.beaulieu@madness.network23.com (Ed Beaulieu)  writes:
>         Question: What are some good MUD's to play? I've used the MUD on
> goonsquad.spies.com and thought it was fun to play, but are there any
> other REALLY good ones? I liked the one on spies, but I found that it
> was difficult to connect to.
>         I rarely scan this sub, but if you'd like to answer (which I'd
> greatly appreciate) please mail your answers to
> beaulieu@risc1.acc.uri.edu
> 
> Thanks
>                                                                                                                     

I've only been mudding for about three or four weeks, and the best one to start
with (LP-wise) would be AKROPOLIS...they've got a NEWBIE training academy
that's very simple and very easy to comprehend...
Another good one is PARADOX, which is very well done and has ample
opportunities for advancement, tho' it's usually so bogged down with players
the lag can be infuriating at times....
I really suggest if you want to intiate yourself, start with AKROPOLIS...
It's address is 143.229.1.27, port 6666...
Once you get there, go SOUTH from the Akropolis, South once more, then go west
once or twice...The Academy will be to the North...Just follow the
instructions, or, if you get lost, ask someone (say [msg], tell <person> [msg],
 or shout [msg])....

As I said before, it's an excellent MUD to get used to the commands you'll be
using and the actions you can do...watch yourself, though, and don't be afraid
to ASK.....


TOM (tfpayn01@ulkyvx.louisville.edu)

***************************************************
REAL MEN PLAY IN THE MUD........
From: ed.beaulieu@madness.network23.com (Ed Beaulieu) 
Newsgroups: alt.mud
Subject: ...
Date: 29 Sep 92 22:33:00 GMT
Distribution: world
Organization: Terminal Madness BBS - Newport, RI - 401-848-9069
Reply-To: ed.beaulieu@madness.network23.com (Ed Beaulieu) 

        Question: What are some good MUD's to play? I've used the MUD on
goonsquad.spies.com and thought it was fun to play, but are there any
other REALLY good ones? I liked the one on spies, but I found that it
was difficult to connect to.
        I rarely scan this sub, but if you'd like to answer (which I'd
greatly appreciate) please mail your answers to
beaulieu@risc1.acc.uri.edu

Thanks
From: DONDE@brownvm.brown.edu ()
Newsgroups: alt.boomerang
Subject: Scientific American article
Date: Thu, 1 Oct 1992 16:51:11 EDT
Organization: Brown University - Providence, Rhode Island  USA
NNTP-Posting-Host: brownvm.brown.edu
News-Software: BNN via BNN_POST v1.0 beta

>Re: Aerodynamics
>
>>...  There was an excellent article in Scientific
>>American (about 15 years ago???) describing this as well as construction
>>guidelines.
>
>Anyone have a reference for this article?  Or, better yet, anyone willing
>to send me a copy for a self-addressed, stamped envelope?
>

That article, entitled "The Aerodynamics of Boomerangs," by Felix Hess,
was published in SCIENTIFIC AMERICAN's November, 1968, issue and is on
pages 124-136.

Don
From: cdt@sw.stratus.com (C. D. Tavares)
Newsgroups: alt.boomerang
Subject: Re: History of Boomerangs
Date: 29 Sep 92 17:27:25 GMT
Organization: Stratus Computer, Inc.

In article <1992Sep29.001910.21486@morgan.ucs.mun.ca>, schipper@morgan.ucs.mun.ca (W Schipper) writes:
> When I subscribed to this list I did not think it was about boomerangs
> per se. Now I know different. I have often wondered about the history of
> boomerangs. Anyone know anything about how they originated, where, who
> invented them originally, when?

Well... boomerangs have been found in Egyptian tombs.  However, accounts
have stated that at least some of these artifacts were curved on both the
bottom and top surfaces, meaning that they could never have been returning
boomerangs.  Of course, since at least one of these was (I believe) made 
of gold, it's possible they were made by a "court jeweler" who copied a
shape without close inspection.  Was he copying an real Egyptian returning
boomerang?  Search me.
-- 

cdt@pdp.sw.stratus.com      --If you believe that I speak for my company,
OR cdt@vos.stratus.com        write today for my special Investors' Packet...
From: cf603@cleveland.Freenet.Edu (Dave Sill)
Newsgroups: alt.boomerang
Subject: Aerodynamics
Date: 28 Sep 1992 12:18:10 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: cf603@cleveland.Freenet.Edu (Dave Sill)
NNTP-Posting-Host: hela.ins.cwru.edu


How do boomerangs fly?  I'd assumed the wings had to have a cross section
like an airplane wing with a larger upper surface, but someone recently
mentioned a boomerang that could be thrown both left- and right-handed.

What's the deal?

-- 
Dave Sill
Play: cf603@cleveland.freenet.edu
Work: de5@ornl.gov