HDTenEightyP/NetNews huggingface dataset:
From: eyvind@Lise.Unit.NO (Eyvind Bernhardsen)
Subject: Re: FASCINATION COLOUR CODES
Organization: Norwegian Institute of Technology
Date: Thu, 21 Jan 93 11:51:17 GMT

In article <1993Jan21.104035.2959@dct.ac.uk>, mcscs1amh@dct.ac.uk writes:
 > 
 > 
 >                    
 >                             IMMMMMMMMMMMM;
 >                             :  PHANTASM  :
 >                             HMMMMMMMMMMMM<
 > 
 >                  ***  COMING OUT OF YOUR DREAMS  ***
 > 
 >                                 PRESENT
 >                       FASCINATION  COLORS CODES 
 > 

Not to seem like a prude or anything, but, umm, is this not Fascination's *copy
protection*?  I'd think it was illegal as HELL to post it here...

-Eyvind

-- 
     //|                             | DISCLAIMER: I don't HAVE opinions.
    // |                             | I just repeat what everyone else says!
\\ //--|miga: There can be only one. |
 \X/   |         eyvind@lise.unit.no | Aaaaaaaaaaaaaaaaaaaaaaaaargh!  Ackpth!
Newsgroups: comp.sys.amiga.games
From: ntustu1@iti.gov.sg (NTU Student 1)
Subject: Re: Wing Commander Amiga (Public Note)
Reply-To: ntustu1@iti.gov.sg
Organization: Information Technology Institute, National Computer Board, S'pore
Date: Thu, 21 Jan 1993 04:37:54 GMT

In article 883@wam.umd.edu, davereed@wam.umd.edu (Michael Robert Bromery) writes:
>
>   Just a very civilized public note. Every one who's everyone GET THIS GAME!!!
>It's aweome!!!! It's beyond awesome!!!! It's coded for compatibility and it's 
>  fast!! Fast as in, Wing Commander amiga on a stock 500 plays better than it
>does on a 386 in 16Mhz. Really. I tried and tested it between the labs here at
>school and my computer to make sure. But... The models there I believe are SX,
> 
> ....
>
>   I tell ya. This game caught me by surprise. Other than the dithering
>which was done real nicely, this beats the original version in most respects.

Which goes to show that if programers concentrate on quality game design and 
innovative presentation, there'll be more satisfied customers. 8)

>    By the way, I have only played the game using the amiga monochrome
>output so far. I like the graphics already, can't wait to see them in color
>tomorrow(Because I was using a composite output and I'm waiting for my TV
>adaptor for color composite output.) 
>         Worth every penny??? Well, at least in the staates, I can give it a big
>YES. Do I sound excited about it? Maybe. Will I play it again and again??
>Sure nuff. To me, this game beats hype. Throw your demos away and don't play.
>Live and and experience Wing commander for yourself. 

I have. I was impressed. I don't judge the game merely on technical merits,
but the overall "feel". Sure the game isn't perfect, and it certainly won't
impress PC users with faster processors (until the AGA version comes out, that is),
but it is IMHO one of the best programming efforts for PC ports.

>
>   ----- Hope this helps for those who need assuring words for Wing Commander.
>      Yes, this is my true feelings about one of the coolest IBM ports I've ever
>          seen. It kills all the bad things I thought would happen in the
>           conversion.
>
>   --- Mike Bromery.
>      Email: davereed@wam.umd.edu
>
>   P.S. -- Aren't those french horns soooo divine??? (To those who have it 
>                                                       already.)
>..

I'll be getting a A1200 soon. Let's see those AGA games!!

-tomwoof-
From: cox_m@kosmos.wcc.govt.nz
Newsgroups: comp.sys.amiga.games
Subject: Re: Star Trek 25th Aniversary Game
Date: 22 Jan 1993 01:20:06 GMT
Organization: Wellington City Council (Public Access), Wgtn, Nz
Reply-To: cox_m@kosmos.wcc.govt.nz
NNTP-Posting-Host: kosmos.wcc.govt.nz

In article <1jmlktINN2mo@lynx.unm.edu>, mhenders@phobos.unm.edu (Mike Henderson) writes:
>Well, i work for a local software reseller and Interplay have indicated to
>me that Star Trek 25th anniversary will ship around Feb 10 for Amiga.

You wouldn't know if they're doing an AGA version (or, alternatively, if the
version due Feb 10 is an AGA version and they're not doing a "normal" (ECS)
version) at all would you? At least it should be HDD installable :-) (Going
by Interplay's track record...) and hopefully a goodly number of floppies.
:-)
 
Martin.
From: steves@CIS.Prime.COM (Steve Stamford)
Newsgroups: comp.sys.amiga.games
Subject: captive HELP!!(again)
Date: 28 Jan 93 10:30:14 GMT
Reply-To: steves@CIS.Prime.COM
Organization: Computervision R&D Ltd


Hi all,

Thanks to a kind person on the net I now have a copy of the captive hints and cheats,
Unfortunatly I now need a copy of Fullview to be able to view the files, I have 
done an archie search but to on avail. Can someone please tell me where I can find
it or if I can use another program to view the files.

cheers

steve

---
Steve Stamford, Operations Technician,	 | steves@cis.prime.com
Computervision R&D LTD, Harston Mill, Royston Road, Cambridge, ENGLAND
+44 223 872377 Ext 350.
From: peterk@cbmger.de.so.commodore.com (Dr Peter Kittel Germany)
Newsgroups: comp.sys.amiga.games
Subject: Re: AA Chip set
Date: 26 Jan 93 12:57:45 GMT
Article-I.D.: cbmger.10604
Reply-To: peterk@cbmger.de.so.commodore.com (Dr Peter Kittel Germany)
Organization: Commodore Germany

In article <mwalter.1179@theborg.mlb.fl.us> mwalter@theborg.mlb.fl.us (Mark Walter) writes:
>Someone told me that The final chip set by commodore is really the AA chip set
>and the AGA chip set is just interm until the finish it.  Is there any truth to
>this and/or what are the specs of it if you know?

Nah, AA and AGA are the same. AA (or its full name "Pandora") were the
names during development, only after that someone in marketing obviously
decided to expand that name to AGA. But they didn't ask us Europeans:
We cannot use the term AGA, as this was already used for some PC video
card here heavily not long ago. There is no indication yet of the name
of the coming announced new chipsets. Oh pardon, yes there was: I heard
a rumor calling them "triple A" or AAA, but absolutely *no* guarantee!!!

-- 
Best regards, Dr. Peter Kittel  // E-Mail to \\  Only my personal opinions...
Commodore Frankfurt, Germany  \X/ {uunet|pyramid|rutgers}!cbmvax!cbmger!peterk
Wer's nicht kann, soll's bleiben klopfen oder Steine lassen!
From: amc-a@minster.york.ac.uk
Newsgroups: comp.sys.amiga.games
Subject: RE: Mailing me about 1200 registers
Date: 22 Jan 93 15:43:37 GMT
Organization: Department of Computer Science, University of York, England


	Could whoever it was that mailed me about the 1200 chipregisters and where to find
them yesterday please do it again? My computer hung up for ages while I was reading it; I
hit space lots of times and pressed q and ctrl-c etc etc and I never got to read the rest of
it. I can`t remember who it was that sent it either.
	Thanks.
	
	Andy
From: abs0@coos.dartmouth.edu (Kelvin Leung)
Newsgroups: comp.sys.amiga.games
Subject: Re: Saw Wing Commander for Amiga in story
Date: 22 Jan 93 16:55:38 GMT
Organization: Dartmouth College, Hanover, NH

joth@ersys.edmonton.ab.ca (Joe Tham) writes:

>bfitzwat@pafosu1.hq.af.mil (Brian Fitzwater) writes:
>- Same here {:-(  When I used the install script, The play Icon didn't copy on 
> 
>Actually, I finally got the save to work!  What I did was just 
>reinstalled the program and apparently the problem went away.  The first 
>time I installed it was while running AmigaDOS 1.3 which didn't work.  
>When I changed ROMS to 2.1, then reinstalled, the problem went away!
> 
>Go figure!
> 

Mm... the same thing happened when I tried to install Monkey Island II.  
I couldn't install it onto my harddisk when I was using WB 1.3.  I just 
switched to WB 2.1 a couple of days ago.  Just out of curiosity, I installed
MI 2 again... and it installs ok.

Yours Sincerely,
Kelvin
e-mail: abs0@coos.dartmouth.edu
Newsgroups: comp.sys.amiga.games
From: rsc@hao.ucar.edu (Bob Campbell,3040,1513)
Subject: Re: comp.sys.amiga.games.battleforce anyon
Reply-To: rsc@hao.ucar.edu
Organization: High Altitude Observatory/NCAR, Boulder CO
Date: Wed, 27 Jan 1993 20:00:12 GMT


---
#######################################################################
# Bob Campbell                 #  "Crayons can take you where no      #
# System Manager               #   Starship can go."                  #
# HAO, NCAR                    #                    -Guinan           #
# rsc@hao.ucar.edu             #                     STTNG            # 
#######################################################################
DISCLAIMER: "My views are not necessarily those of my employer."
From: rreed@terapin.com (Rick Reed)
Newsgroups: comp.sys.amiga.games
Subject: Re: comp.sys.amiga.games.battleforce anyone?
Date: 27 Jan 93 23:15:10 GMT
Organization: BBS

In article <1993Jan25.042040.7996@ncar.ucar.edu>, rsc@hao.ucar.edu (Bob
Campbell,3040,1513) writes:
>I'm just interested in just how many people play this games regularly, with
the 
>slight
>possibility of creating a news group.  At the very least, organize a central
pla
>ce to
>keep a FAQ and new mechs/maps/orders, etc.  I'd be willing to put together a
FAQ
> on 
>BattleForce, if there's enough insterest.
>
>You, know, there's nothing quite like the smell of a hot autocannon-20.  

I still tend to play MechForce off and on.  It's still a lot of fun though the
play balance after awhile (say 200 victories and millions of CBills later) is
off!  I wish Ralph would do something to include the newer BattleTech weapons
or something!

-Rick
rreed@terapin.com
From: twang@csc.albany.edu (Teddy Wang)
Newsgroups: comp.sys.amiga.games
Subject: Questions about F1 GRAND PRIX CIRCUIT
Date: 27 Jan 93 11:20:08 GMT
Distribution: comp
Organization: State University of New York at Albany

I had the pleasure over this last weekend to play this game on a
50Mhz 486DX2 equipped with a graphic accelerator.  The game is
absolutely splendid, and the graphics and gameplay have finally
eclipsed my old standby Ferrari Formula One by EA.

I'd like to get it for the Amiga, but I'd like some input first,
as I have a couple of questions:

1.  How many colors does it use, 16, 32, or maybe 64?  I bought
    F-19 and I'm happy (at least graphically) with the game.

2.  How smooth is action.  On the IBM version, it lets you control
    animation speed (and on a 486 you can have it all the way up 
    to 30 fps - extremely smooth!)

3.  Does the game work on a 68040 machine?  No I don't have an 
    A4000, but I do have a RCS Fusion-40 sitting in my 2000, will
    there be any problems in running this game with this processor?

4.  Is it hard drive installable?  Probably the best purchase that 
    I've made in a while is Wing Commander as it is OS friendly 
    and installs painlessly on a hard drive!  I was quite disappointed
    with the fact that F-19 wasn't HD installable.

Thanks for the info,

Teddy
From: 2fvmvicar@kuhub.cc.ukans.edu
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander Amiga (Public Note)
Date: 22 Jan 93 22:23:04 GMT
Organization: University of Kansas Academic Computing Services

In article <39196@sophia.inria.fr>, colas@opossum.inria.fr (Colas Nahaboo) writes:
> In article <1993Jan20.215917.883@wam.umd.edu>, davereed@wam.umd.edu (Michael
> Robert Bromery) writes:
>> 
>>    Just a very civilized public note. Every one who's everyone GET THIS
>> GAME!!!
> ...
>> of this game in comp.sys.amiga.reviews. I'm definitely writing the Mindscape
>> and
>> Origin companies on thi one.
> 
> I agree, Wing commander is Great!
> 
> only flaws: (apart from dithering, of course)
> there SHOULD have been:
> - mouse support in the cut-scenes
> - analog joystick support

No analog support??  Blah, it probably handles about as good as the SNES
version does then.
Newsgroups: comp.sys.amiga.games
From: fritzk@cary110.its.rpi.edu (Kurt Matthew Fritzsche)
Subject: Monkey 2 cheat/help
Keywords: Monkey
Reply-To: fritzk@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Sun, 24 Jan 1993 19:05:59 GMT

Hi all....
  I am looking for a cheat/walk-thru for Monkey Island 2:  LeChuck's Revenge. I am on Part 2 of the game, trying to track down the four pieces of the map.  What I could really use help with at this point is the following:

   - In the gambling alley on Phatt Island, where you play roulette, is it just a pure 1-in-5 chance that you win, or is there something that I am missing here?

   - Could someone suggest which drawers might be important in the Phatt City Library's card catalogue?

   - If anyone knows of an FTP site that has a walk-thru, please let me know.  I really only need a push in the right direction, as I have done everything up until now without looking for help...

  Thanks...
								- Kurt
_______
::: ::: :::    ::: .:::::: \  Kurt Fritzsche
::: ::: ::::  :::: :::::::  | 
::: ::' :::::::::: :::..    | Internet: fritzk@rpi.edu
:::::.  ::: :: ::: :::::    > 
::: ::: :::    ::: :::      |  "Quick to judge, quick to anger, slow to under-
::: ::: :::    ::: :::      |     stand,
::: ::: :::    ::: :::     /    Ignorance and prejudice and fear walk hand in
                                  hand."
                                                   -- RUSH, "Witch Hunt"




Newsgroups: comp.sys.amiga.games
From: FLY@EZINFO.VMSMAIL.ETHZ.CH (VOEGTLI,CHRISTOPH)
Subject: INDY 4, Map Room
Organization: ETH ZUERICH
Date: Tue, 26 Jan 1993 14:07:28 GMT
X-News-Reader: VMS NEWS 1.24

INDY 4 - MAZE UNDER CRETE, MAP ROOM, PATH TEAM

This same question was asked before but the given clue was not good
enough for me so I failed again.

I want to allign the sun-,moon- and worldstone correctly.
The lost dialogue says : A waning moon to protect the city from grim night.
So I tried : darkness, waning moon, city but nothing happened.

Please help me soon !!		Thanks in advance
							Chris
From: aj639@cleveland.Freenet.Edu (Michael Cox)
Newsgroups: comp.sys.amiga.games
Subject: Space Crusade by GREMLIN
Date: 22 Jan 1993 15:35:16 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: aj639@cleveland.Freenet.Edu (Michael Cox)
NNTP-Posting-Host: slc4.ins.cwru.edu


Does anyone have this game and is willing to sell it or give it to me for
free?  Original disk and docs, of course!!

Mike
-- 
Okay, look for AmoNER #6 on: ux1.cso.uiuc.edu in /amiga/amoner
nic.funet.fi in /pub/amiga/programming/amos  AND wuarchive.wustl.edu
Je suis venu ici pour macher du chewing-gum et pour botter des fesses.
Et maintenant, je n'ai plus de chewing-gum . . .
From: jscott@ecst.csuchico.edu (John A. Scott)
Newsgroups: comp.sys.amiga.games
Subject: Re: Pinball Fantasies--HD
Date: 21 Jan 93 16:27:36 GMT
Organization: California State University, Chico
NNTP-Posting-Host: cscihp.ecst.csuchico.edu

In article <45370001@hpcuhe.cup.hp.com> dale@hpcuhe.cup.hp.com (Dale Schroeder) writes:
>I can't get Pinball Fantasies to run from my hard disk. The floppy
>version works just fine. From workbench or CLI it just returns and
>does nothing, no error message. Any suggestions?
>
>The system:
>A500, old Agnus (1/2meg)
>A501 clone
>External floppy
>GVP HD+, 52meg +8meg RAM
>Adspeed
>AmigaDOS 2.1

The docs that were included in my version of Pinball Fantasies say the the
HD-installable version of the game is only available by sending your original
disks and $10us to 21rst Century Entertainment.  Is this the version you
have?  I think this is a little bit ridiculous, but at least better than the
non-HD-installable Pinball Dreams...
 
John
jscott@cscihp.ecst.csuchico.edu
From: stuart@jahangir.UUCP (Stuart)
Newsgroups: comp.sys.amiga.games
Subject: Civ
Keywords: Suffrage
Date: 21 Jan 93 18:14:32 GMT
Organization: MDC, NYC

Pardon me if this has become a Civ FAQ, but...

Is it well known that the Woman's Suffrage wonder does not work in a
Democracy?
-- 
---------------------------------------------------------------------------
"No sir I don't like it!" -- Mr. Horse
Stuart Blavatnik			Stuart@Jahangir.uunet.uu.net
From: IO00198@MAINE.MAINE.EDU (Just some weird dude)
Newsgroups: comp.sys.amiga.games
Subject: Re: GODS & MAGIC POCKETS - APOLOGY!!
Date: 26 Jan 93 18:01:18 GMT
Organization: University of Maine System

Codes for Gods won't do any good.  You have to earn them or they won't
work. There is a cheat floating around out there somewhere.  Actually,
the cheat is just using a high score file from someones disk that
has already reached all of the levels.
______________________________________________________________________
Corey Gray              |   A wet dog swims in the rain
IO00198@MAINE.MAINE.EDU |      But a dry martini laughs
----------------------------------------------------------------------
From: colas@opossum.inria.fr (Colas Nahaboo)
Newsgroups: comp.sys.amiga.games
Subject: Re: Gunship 2000 demo
Date: 27 Jan 93 14:37:59 GMT
Organization: Koala Project, Bull Research France

In article <1k3vhcEINN617@uni-erlangen.de>,
bdraschk@cip.informatik.uni-erlangen.de (Bernd Raschke) writes:
> As somebody mailed me, the GunShip demo is already on wuarchive and
> aminet (amiga.physik.unizh.ch and its mirrors).

Is it a flyable demo? I can only go upwards (by +/- ...).

However, it looks promising!

-- 
Colas Nahaboo, colas@sa.inria.fr, Bull Research Koala proj. Wool, Gwm, KoalaBus
Pho:(33) 93.65.77.70(.66 Fax), INRIA, B.P.93 - 06902 Sophia Antipolis, FRANCE.
From: Ryu.Pham@f555.n635.z3.fidonet.org (Ryu Pham)
Newsgroups: comp.sys.amiga.games
Subject: How to make Backup Unit
Date: 26 Jan 93 22:27:00 GMT


   Does anyone know if there is a txt file on how to make Sega/Genesis, 
Super Nintendo, backup units? I heard somewhere that one is around, and 
you can make them for less than $100
Peace!

___ WinQwk 2.0 a#0

 * Origin: The Flying Circus * +61-3-555-9204, v32bis (3:635/555)
Newsgroups: comp.sys.amiga.games,comp.sys.amiga.tech
From: Keith.Radley@launchpad.unc.edu (Keith Radley)
Subject: Hacking 2 button Joystick
Summary: which one and how
Organization: University of North Carolina Extended Bulletin Board Service
Date: Tue, 26 Jan 1993 17:43:17 GMT

With Street Fighter II and Flashback out now with 2 button joystick
support I am sure more are to follow and I want to be able to take
advantage of it.  I know many brands have been hacked in the past.  What I
would like to know is which one is the easiest to convert.  Since I only
have an Amiga I dont care about using it again on its intended platform. 
I would also like one that is easy to use.  Please mail me or post here
and I will post my results when done.  Oh yea, hurry, when I get an idea
in my head I must do it immeditaly or it will drive me crazy till I do. 
One more thing, if you havent played (thus familarised yourself with)
Street Fighter II GET IT!!!  It makes a great 2 player game with 4 or 5
people playing in a tournament!!!!
        _
    _  //       Major: Computer Science             /<eith Radley
    \\//        Minor:     English         Keith.Radley@laUNChpad.unc.edu
     \/      Computer:   AMIGA 3000         University of North Carolina

--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: comp.sys.amiga.games
Subject: Wolf 3D gets best action game...!
Keywords: geesh..
Date: 23 Jan 93 19:40:15 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149

Can you belive this?  Wolf 3D got best action game of the year in VG&CE...
why?  The game is so repetitive.  Granted it looks nice, but it is still
boring as hell...  I say PC users are so action-starved that they'll think
any action game of any reasonable quality is the greatest thing ever made...
Wolf 3D proves it...!  I thought it was neat at first, but the thrill wears
off.. Beast III only got honorable mention... geesh!
 
At least Populous II the Amiga version won an award in CGR..I'm not sure
which one..
------
  Ralph A. Barbagallo III
  nugget@genesis.nred.ma.us
From: Cyril_Tircuit@agwbbs.new-orleans.LA.US (Cyril Tircuit)
Newsgroups: comp.sys.amiga.games
Subject: Re: Madden Football
Distribution: world
Date: 22 Jan 93 00:35:42 CST
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Thu 21 Jan 93 17:12, Djz@acpub.duke.edu (david Zavelson)
wrote:

 DZ> Does anyone know if there is a player ratings editor
 DZ> floating around for John Madden Football?

There is none and I doubt there will be.

 DZ> I thought I might be able to hack around in the data disk using a disk
 DZ> editor but although the disks are amigados when I do a 
 DZ> directory of them no files are shown.  Is there a way
 DZ> to edit a disk that has "hidden" files like this?

I figure it would be near impossible to edit them, but, yes, you can edit
non-DOS disks or disks with "hidden" files on them. You just need the right
disk editor.

-- Via DLG Pro v0.995

       \ Internet Address: cyril_tircuit@agwbbs.new-orleans.la.us /
        \        UseNet Address: rex!agwbbs!cyril_tircuit        /
         \                  Are YOU a caribou?                  /
From: bedford@bnr.ca (Richard Bedford)
Newsgroups: comp.sys.amiga.games
Subject: Re: Legend of Kyrandia help
Date: 25 Jan 93 13:09:12 GMT
Organization: BNR Europe Ltd, Maidenhead, UK
X-Newsreader: TIN [version 1.1 PL8]

Michael Milligan (milligan@netcom.com) wrote:
: Hello all out there in netland. I've been playing Legend of Kyrandia for
: quite some time now, and have been stuck in this one place for weeks.
: I'm at the part in Zanthia's dwelling and she's disappeared and I'm
: supposed to finish the concoction in the cauldron.  I have three of
: the Gems on the amulet.  What do I need to do to get into the
: little door in the tree where the little guy ran with my chalice?
: Also I can make the "Yellow Potion" using a lilly and an emerald.
: Are there any other potions that I need?  I've explored everywhere 
: in the land past the dwelling and am completely stuck. Any help would
: be greatly appreciated.  Thanks in advance.

: -Erik Seilnacht		<eriks@apple.com>

: P.S. - THIS MESSAGE WAS POSTED FOR A FRIEND.  PLESE DO NOT REPLY DIRECTLY
:        TO THIS MESSAGE.  SEND MAIL TO eriks@apple.com.

You need to make 2 other types of potions, red and blue. Red is made from 
rubies and orcids and blue is made from blueberries and a blue triangular gem
I've forgotten the name of. Using some of each of these you can make 3 other
coloured potions at Zanthia's crystals, 2 of which you need. Be careful, some
of the potions are not good for your health. One of the potions will make you
small enough to visit the little guy and one will let you fly away to the 
castle. I must confess that I didn't work this out for myself, and I'm very
impressed that you got this far, you must be very patient.

Richard Bedford
BNR Euroupe Ltd
Newsgroups: comp.sys.amiga.games
From: martin@TIGGER.STCLOUD.MSUS.EDU (Psigon Matrix....do you DOUBT us??)
Newsgroups: comp.sys.amiga.games
Subject: Re: EOB 3?
Date: 26 Jan 93 06:38:04 GMT
Article-I.D.: msus1.1993Jan26.123804.2199
Reply-To: martin@TIGGER.STCLOUD.MSUS.EDU
Organization: St. Cloud State University, St. Cloud, MN

In article <1993Jan25.101810.4179@lth.se>, e92zc@efd.lth.se (Zoran Covic) writes:
>
>Are there any planes for another sequel, an EOB 3 on the amiga?

It's coming for the IBM, so lets hope it is ported by someone, cause
SSI looks like they aren't gonna do it.


Jim
-------------------------------------------------------------------------------
Screeeemmmmmin fast 4000/040..YEEEEEEHA!!          X-ASOCC (CBM Blew that one)
          Jim Martin   MATRIX -- If it's made, we sell it. Almost.
  -----(612) 656-9693--                         MARTIN@TIGGER.STCLOUD.MSUS.EDU
      We're almost done with the Cray module for the EmPlanT.  :) heh
-------------------------------------------------------------------------------
Newsgroups: comp.sys.amiga.games