HDTenEightyP/NetNews huggingface dataset:
From: greyhelm@cis.ksu.edu (Karl S. Hagen)
Newsgroups: rec.games.empire
Subject: New VMS client
Date: 12 Nov 92 22:33:11 GMT
Article-I.D.: cygnus.greyhelm.721607669
Distribution: world
Organization: Kansas State University, Dept. of Computing and Information Sciences
NNTP-Posting-Host: cygnus.cis.ksu.edu

From From don@xray.phys.uh.edu (Duck aka D. Harper)
>Subject: New VMS Client ( V 3.4 ) uploaded to ftp.cis.ksu.edu
>
>Greetings!
>
>This is to let you know that I just uploaded the latest version of the Alaskan
>VMS client on ftp.cis.ksu.edu.
>
>This version has fixes for most of the bugs in the older client, plus 
>pre-defined macros.
>
>The format is VMS_SHARE in three parts.  No executables or .obj files.  There
>are the following files: 000read.me, client.c, client.opts, client.docs,
>compile.com, and compiling.info.
>
>Don

   Well there you have it folks.   A new VMS client is now on 
   ftp.cis.ksu.edu    pub/Games/Empire/clients/VMS

    The old client is in a sub-directory of VMS labeled old source.


*******************************************************************************
****     Karl S. Hagen          Student - Kansas State University          ****
****     greyhelm@cygnus.cis.ksu.edu      greyhelm@matt.ksu.ksu.edu        ****
****     Moria Archive Manager            Empire Archive Manager           ****
*******************************************************************************
From: ccoprdj@prism.gatech.EDU (Jorge Diaz)
Newsgroups: rec.games.empire
Subject: Re: Help killing emp_tm
Keywords: Yeesh
Date: 10 Nov 92 13:31:43 GMT
Organization: Georgia Institute of Technology

In article <6itcfbn@Unify.Com> jde@Unify.com (Jeff Evarts) writes:

>	I am experimenting with different values for:

>		s_p_etu
>		etu_per_update
>		sect_mob_scale

The first two are used to determine how often and how 'big' your updates
are going to occur.  You have to use them in conjunction with each other.

For example, say you want a slow game.  One update per day, at 48 ETUs.
You set etu_per_update at 48.  Now, you want one update (48 ETUs) every
24 hours.  OK, so that means you want 2 ETUs per hour.  So you want one
ETU every 1/2 hour.  A half hour is .5*3600 seconds long.  So set s_p_etu
to 1800.  You will now get one 48 ETU update every day.

If, on the other hand, you want a faster game, say 4 updates per day, at
16 ETUs each.  Set etu_per_update to 16.  This time, you want 16 ETUs
(one update) every 6 hours (4 times per day).  So, you want 16 ETUs every
6*3600 seconds.  So s_p_etu must be set to 6*3600/16.  That will give you
one update every six hours at 16 ETUs.

The third is simply how much mobility each sector regains.  In most games,
it's 1 mob/ETU.  In a 60 ETU game, you get 60 mob per update.  In a 32
ETU game, you get 32 mob per update.  Set this value to 1 to get the default.
Set it to 2 to get double the normal mob, .5 to get half normal, etc....


As for blitzes, most of them are fast (about one update every 10 minutes)
with high ETUs (usually 48-60).

Other 'standards' are:

1 60 ETU update per day
1 48 ETU update per day (slow)
1 32 ETU update per day (very slow)
2 32 ETU updates per day
2 48 ETU updates per day (fast)
4 16 ETU updates per day
8  8 ETU updates per day (only for the very strong :-)


-- 
Jorge Diaz                       | "I want you to remember, Clark... in all
Georgia Institute of Technology  |  the years to come, in your most private
Office of Information Technology |  moments...my hand at your throat.  I want
ccoprdj@prism.gatech.edu         |  you to remember the one man who beat you."
From: jde@Unify.com (Jeff Evarts)
Newsgroups: rec.games.empire
Subject: Help killing emp_tm
Keywords: Yeesh
Date: 10 Nov 92 00:13:03 GMT
Organization: Unify Corporation (Sacramento)


Well, thank you to the people who at least responded politely.

Apparently, you SHOULD be able to kill emp_tm with any signal at all
(I received directions to kill -1, -3, -9 and -15 the process) I had
experienced problems with the socket hanging with -1, -3 & -9, but I
find that a kill -15 seems to get all the right clean up done.

ObNextNewbieQuestion: :-)

	I am experimenting with different values for:

		s_p_etu
		etu_per_update
		sect_mob_scale

	Has anyone documented different "categories" of games with
various sets of values for the stuff in lib/global/constants.h? I
have seen the "blitz" games with low s_p_etu and medium values for
etu_per_update. What other "kinds" of games are there out there?

-Jeff Evarts
Newsgroups: rec.games.empire
From: ranald@athena.mit.edu (Gregory L Yantz)
Subject: Re: Solving an annoying problem....
Organization: Massachusetts Institute of Technology
Date: Tue, 10 Nov 1992 19:48:34 GMT

In article <1992Nov10.081940.9963@netcom.com>, elvis@netcom.com ('kEvin') writes:
|> 
|> As people in the Warehouses suck! thread have pointed out, distribution
|> must take the relative position of the sectors into account. Goods most
|> easily flow down the screen, since the sectors update left to right and 
|> top to bottom.  Two islands which are identical, except that one has it's
|> resources atr the top of the screen, and the other has it's at the bottom
|> are not equal, the second needs much more mobility to distribute everything.
|> 
|> I therefore suggest the following:
|> 
|> The sector command determines the order in which sectors update.
|> Sectors which have had the sector command set to the same value
|> update as normal. This way, a player could set all mines as sector
|> 0, all j's as sector 1, all things which eat lcm's as sector 2,
|> etc. Since the sector command is already implemented and barely used,
|> it doesn't look too tough to code. 
|> 
|> Does this sound too involved, or would it just add more complexity to
|> an already complex game?
|> 
|> 
|> kEvin


Or you could simply always have one update worth of extra materials stockpiled
where neccessary. Simple, except in the VERY earliest stages of the game.

Greg aka DAK/Ministry (ret)
Newsgroups: rec.games.empire
From: charles@zip.eecs.umich.edu (Charles Jacob Cohen)
Subject: Re: `Weekend Warrior?'
Keywords: anyone willing to start a new game?
Organization: University of Michigan EECS Dept., Ann Arbor, MI
Date: Wed, 11 Nov 1992 16:01:33 GMT

In article <1dphplINN3fp@matt.ksu.ksu.edu> hendric@matt.ksu.ksu.edu (Richard Hendricks) writes:
>Hi fellow totalitarian dictators,
>I have a request for a new game.  I think a game should be run on the weekends,
>no updates during the week, demand updates during the weekends, witha max 
>of something like 4.  the thing is, here at KSU (yeah, i know.)  they have us
>restricted to playing games after midnight and on weekends. :(  I'm
>sure there would be a demand for such a set-up, esp. for students who cannot
>afford, GPA-wise, to stay up until midnight.  thanks a lot!
>

This is an excellent idea! - Chuck


-- 
"I do not feel obliged to believe that same God who endowed us with sense,
reason, and intellect, had intended for us to forgo their use." - Galileo
"I'm an engineer, not a dictionary!" - Me
From: bp167@cleveland.Freenet.Edu (Robert E. Deneefe)
Newsgroups: rec.games.misc
Subject: Ultima 7 help
Date: 9 Nov 1992 03:28:12 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


I have been collecting a ton of gold nuggets but I can't ever
seem to get inside the mint to change them into coins.  The
damn door is always locked!  Any ideas?

Also, is there any place that one can sell used equipment?

Thanks for any help,
 Robert
Newsgroups: rec.games.misc
From: rlister@cti.com (Russell Lister)
Subject: Re: MechWarrior questions.
Keywords: MechWarrior questions.
Organization: Comprehensive Technologies Int., Inc.
Date: Fri, 6 Nov 1992 19:29:27 GMT

griffin@sage.cc.purdue.edu (Zack Thompson) writes:

>In article <Bx7orL.7F3@acsu.buffalo.edu> mfcdbarn@ubvmsb.cc.buffalo.edu (Darryl K. Barnes) writes:
>>Hello 
>>
>>    I recently rediscovered MechWarrior in my software collection
>>and I have a question regarding one aspect of the game.  
>>
>>    There seems to be some sort of side issue in regards to the 
>>central character trying to locate information on another Mercenary
>>group with a winged Crest emblem.  My major question is this search 
>>very important to the continuation of the game or am I just looking
>>for something that does not bear mentioning.
>>
>>    Anyone with an answer, please post it or send it to me by E-mail.
>>
>>Darryl K. Barnes
>>

>Howdy-

>ZT here.

>The game is a blast to play, even if you completely ignore the 'plot' about
>  finding the bad guy.  The only problem is, if you don't find him after a
>  certain amount of time(I'm not sure of the interval, but it's a while), 
>  then the game doesn't give you any more fights.  You have these four awsome
>  pilots, top of the line mechs, but every time you decide to have a big war
>  party, nobody shows up.  You make lots of cash, but the game is done.  It
>  is possible to find the guy, though, I've seen it done.  But first, before
>  you try to do that, fight _A LOT_ to hone your skills for that final battle.

>Just for the Record.

>                        The Crystal Griffin

   If you read the news service in one of the options, you get a hint as to
   how much time you have to recover the chalice (a couple of years or so).
   Once you return the chalice home, you can mercenary to you heart's 
   content.
   
   Generally speaking, you don't have time to get great, you're lucky if
   you become competent.  You have to spend time trading Mechs between
   the planets to raise the capital needed to get the heavy Mechs you'll
   need to defete the gaurdians of the stolen chalice.  The computer is not
   that bright (then again, neither are your hirelings) so it is possible
   to beat them with just strategy.
   
   You get clues from the news service to go to certain planets, when you
   arrive at them in the correct order, the plot will unfold for you, but
   once the deadline is passed, things slowly grind to a stop.
   
   Russ
   
-- 
------------------------------------------------------------------------------
Russ Lister  rlister@cti.com  -or-  {well connected systen}!uunet!cti1!rlister 
Comprehensive Technologies Int'l Inc., Arlington, VA
==============================================================================
From: roelandk@yang.earlham.edu
Newsgroups: rec.games.misc
Subject: DQK help needed...
Date: 11 Nov 92 04:41:11 GMT
Organization: Earlham College, Richmond, Indiana

Hi, I need help with Dark Queen of Krynn again. I have done the following things
 --Spoilers Ahead--


















I have cleared the light house, gotten the oracle, visted the Hulderfolk, 
gotten rid of the sharkmen. I have several questions though.
1. What is the deal with Blackwater Glade? What am I supposed to do there.
2. What am I supposed to do in New Aurim(sp?)
3. How can I get into the temple at Hawkbluff when the Jeweler is gone. I 
can't find him New Aurim.
4. How can I get to the Gnomes? I can't find a boat anywhere.
5. In Blackwater Glade I met a Bakali who said he would be my guide, but 
he seems to do absolutely nothing.
	Any help with any of the following questions would be helpful.
		Thanks-- Roelandk@yang.earlham.edu
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.misc
Date: Tue, 10 Nov 1992 14:12:43 -0500 
From: "Robert W. Igo" <gryphon+@CMU.EDU>
Subject: Re: Elite Character Needed

Excerpts from netnews.rec.games.misc: 10-Nov-92 Elite Character Needed
oberland@vax.sonoma.edu (368)

> I give up.
> I have come across a game of Elit
> and can't figure out how to edit the saved file to get 
> goo stuff(or about 4000 credits)
> ....
> Joe

You can't edit the saved game file because they do a checksum before
loading and before saving.  If you've altered the file, the checksum
will be different.  There is a cheat for it; check ftp.uwp.edu.  Joost
Schuur was clever and figured out how to modify the *starting out*
character, 'Jameson'.

[******************************** Bob Igo ********************************]
Witty and universally-true .sig file under construction.
[**************** gryphon+@cmu.edu ***** ri09+@andrew.cmu.edu ************]
From: silver@netcom.com (Silver Singer)
Newsgroups: rec.games.misc
Subject: Warriors of the Eternal Sun (Genesis)
Keywords: genesis ad&d roleplay
Date: 10 Nov 92 03:01:01 GMT
Organization: No organization, I'm totally disorganized...

I'm playing a Genesis game I just bought last week, 'Warriors of the
Eternal Sun', and am at a point that I'm finally stuck...

I'm now on what I think is the fourth quest (I've been to the swamp
and jungle already, defeating both 'boss' areas) and am at the point
that if I approach the Duke again I will be forced from the city.
When he does that, he says I need to visit the caves across the flames.

No matter how much I explore these caves, I cannot find whatever it is I
need to in order to advance.  I have found another cave in the lower right
section of the main map, but cannot get inside very far.

My characters are all about 10th level.  What do I do now?

Chris Moir (silver@netcom.com)


PS: Please email, I rarely get to read news anymore.
From: 00jdbecktel@leo.bsuvc.bsu.edu
Newsgroups: rec.games.misc
Subject: Re: Wolfenstien 3D
Date: 7 Nov 92 20:03:18 GMT
Organization: Ball State University, Muncie, In - Univ. Computing Svc's

> i've seen woflenstien before and played it...i really enjoy it but could
> somebody tell me where i can download it?
> thanks
> mike
> mcs52867@uxa.cso.uiuc.edu

YOu can get the game and many other features for the game, like wolfedit,
editing all the objects in the game, or mapedit, make maps as you go along
in the game.
The site is in Canada.
ftp ccu.umanitoba.ca 
cd pub/wolf3d
I can't remember which file the game is stored under, just get the Index and
read through it.
						-Sherlock
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    SSS  herlock   	 sherlock@bsu-cs.bsu.edu        
Xref: sparky rec.games.misc:18294 rec.woodworking:7707
Newsgroups: rec.games.misc,rec.woodworking
From: veatch@cs.toronto.edu (Tim Veatch)
Subject: Wanted: plans for CROQUIGNOLE game
Organization: University of Toronto
Distribution: na
Date: 11 Nov 92 05:32:08 GMT

Does anyone have the plans for the game called croquignole?

For those who haven't seen the game, it is similar to darts,
but the dart board lies flat (horizontal), is made of wood, has 3 rings
(worth 5, 10, and 15 points), and a hole for a `bullseye' (20 points).
You place `checkers' on the board and flick them towards the
bullseye possibly colliding with yours and other players' checkers.
To add to the difficulty, there is also 8 pegs on the board
to bounce the checkers against.

This game seems to be popular in Canada.  Any where else?
The cheapest I've seen is $40 - too much for the level of quality.
Some I've seen are $140.

If you have the game and are willing to take measurements, I need:
    Diameter of each ring
    Diameter of the center hole
    Diameter of the checkers
    Diameter of the pegs
    The size of the octagon shaped banks
       surrounding the playing surface

Anyone have the exact playing rules handy?

Thanx in advance.

-- 
                                        _____
                                       /____/
                                         ||  I M
                                         |/  
                                         '
From: as018b@uhura.cc.rochester.edu (Phrixus)
Newsgroups: rec.games.misc
Subject: UW bug?
Date: 9 Nov 92 17:28:26 GMT
Organization: University of Rochester - Rochester, New York

I've run into something that I think is a really nasty bug in Underworld,
and I'd like to know if anybody else has seen/beaten it.  A few times in the
past, I've put gold into a bag or taken it out and seen it vanish.  That is,
I put it over the bag icon, let go, it disappears.  When I look in the bag,
it's not there.  Never seen again.  With gold, this isn't really a big deal.
Unfortunately, I've just lost the Wine of Compassion.  I presume this is a
big deal. :-)  Help?

     Phrixus, Lvl 1, Room 15, S3
From: zweldron@ruhets.rutgers.edu (Matthew Charlap)
Newsgroups: rec.games.misc
Subject: TDQK: Lighthouse: where do I get [spoiler item] from
Date: 11 Nov 92 17:01:07 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

I found the elf after getting stuck on the 11th level and returning to 10.
The elf dies before telling me which porch to look under (I think it was a 
porch, this was about a week ago and I'm still searching) I checked out the 
town nearby (Hizdon) and the entire tower, searching on every square. what
have I missed?
--Matthew

-- 
This is a test of the .signature 
If this were a real .sig file, something else would be here.
From: 00jdbecktel@leo.bsuvc.bsu.edu
Newsgroups: rec.games.misc
Subject: Re: Castle Wolfenstein 3-D
Date: 7 Nov 92 20:04:49 GMT
Organization: Ball State University, Muncie, In - Univ. Computing Svc's

>    In article <1992Oct29.201248.11215@bsu-ucs> 00jdbecktel@leo.bsuvc.bsu.edu writes:
>    >
>    >I just got done downloading a game from an FTP site in GERMANY.
>    >I was pondering whether or not I should upload Castle Wolfenstein to 'em.
>    >Whaddya think?
> 
>    Aren't depictions of Hitler, swastikas, etc illegal over there?  I
>    remember a piece of 20/20 (or Primetime Live or one of them) about how 
>    the neo-Nazis in Germany get their literature printed up over here (by
>    the KKK) and sent to them, since it's not legal in Germany.
> 
> Well, some germans think that the game is about the danish foreign
> minister running around killing germans.  This strange interpretation
> of the game came around after a small article in one major danish
> newspaper (Politiken) were the game was described.  The article
> appeared just after (or was it before) the danish 'NO' to the EEC
> union.  The foreign minister (Uffe Elleman Jensen) is an extreme 'YES'
> voter and probably a great admirer of german politics.  Now, after the
> 'NO' the foreign minister was to go to germany and explain that even
> though he really wanted to become part of USE (United States of
> Europe) the danish people didn't want to.  Anyway, in the article
> about Wolf 3D in Politiken there was this joke about little Denmark
> impersonated by the very unhappy foreign minister fighting big
> Germany impersonated by Nazis.
> 
> Now, this was no big deal, but some germans living near the danish
> border apparently read this article and got mad.  The joke transformed
> into a 'fact' that there was this danish (!) computer game featuring
> the foreign minister fighting germans.  This 'fact' was latter used in
> a domestic political discussion about the Isted Lion given to the
> danish by the americans after the war.  I don't know the details, but
> the decision was made by the (by now very mad) germans in favor of the
> germans.
> 
> Maybe some germans from from Sleschwig Holstein reading this group knows
> more about the issue.
> 
> The bottom line is that the press is able to make one feather into ten
> birds.
> 
> I know that Germany has a conscience problem about nazis so to make
> things clear I would like to state:
> 
> I have nothing against germans.  I dislike (want to fight) nazis
> regardles of nationality.  I don't like the danish foreign minister.
> I voted NO, not because I'm a nationalist, but because I don't like
> the political direction Europe is moving in.
> 
> Martin Liversage

You got all this info from 20/20?????
AMAZING!
							-Sherlock
							
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Newsgroups: rec.games.misc
From: rcsteele@cantor.math.uwaterloo.ca (Robert C Steele)
Subject: Cracks wanted for games
Organization: University of Waterloo
Date: Mon, 9 Nov 1992 15:43:43 GMT


Hi.  I have the following games that I would like to get 'cracks' for since I
am tired of looking in the manual or at the code wheels.

SimEarth - required to look at end of manual at planets chart.
Gods     - stupid sheet with 4 digit numbers
Global Conquest - only need this one when installing the game for the 1st time..
		  .. therefore not that important.
SWOTL	 - code wheel with different planes and names.

Thanks in advance for the help,
Rob
Organization: University of Illinois at Chicago
Date: Thursday, 12 Nov 1992 22:58:07 CST
From: <U36940@uicvm.uic.edu>
Newsgroups: rec.games.misc
Subject: Games for trade...

I have several Genesis carts for trade and some computer games for PC's:
Sega Genesis:
Faery Tale Adventure
Herzog Zwei
Sword of Vermillion
Tommy Lasorda Baseball

IBM PC's:
Eye of the Beholder 2
Martian Memorandum.


If you are interested, please e-mail me. Thanx

                                         HB
From: robert_walton@next.com (Robert Walton)
Newsgroups: rec.games.misc
Subject: Miniatures for Sale
Date: 7 Nov 92 01:34:07 GMT

Moving Sale

The following sets are painted to a *high* quality level, complete with  
aircraft numbers, special designs/insignia, and in some cases nose art  
(yes -- believe it!), but are fine for gaming since they've been coated  
thoroughly with clear matte laquer.  For sale as sets ONLY:

WWI Set -- 1/285th C&C, original squadron colors
	2 SPAD 13, 2 Sop Cam, 4 SE5A, 2 Bris F2b
	4 Alb D3/5(a), 2 Fok DR1, 2 Fok D7, 2 Halb
WWI Set Cost: 20 hand-painted planes for $60 + Shipping

WWII Pacific Set -- 1/285th GHQ, Ros Heroics, Skytrex, C&C, orginal  
squadron colors
	4 F4U Corsairs, 4 P40 Warhawks (Flying Tigers Paint Scheme), 2 	 
		Avengers, 4 Dauntless Dive Bombers
	6 Oscars, 8 Zeros (4 army green, 4 navy grey), 4 Franks (defense  
		of the homeland silver), 4 Tonys (mottled silver-green 	 
		defense of the homeland), 2 Kate torpedo bombers (navy 	 
		scheme)
WWII Pacific Set Cost: 38 hand-painted planes for $114 + shipping

WWII European Set -- 1/285th GHQ, Ros Heroics, Skytrex, C&C, orginal  
squadron colors
	4 Spitfires (BoB colors), 2 Hurricanes (BoB colors)
	4 P51D Mustangs D-Day Colors), 4 P-38 Lightnings (silver), 2 B-17s  
		(olive with female nose art)
	8 Me-109s (painted for either East or West Front Europe), 4 FW190s  
		(long nose -- German grey), 2 He-111s (mottled dk/lt grey  
		w/blk undersides), 4 Me-262 (mottled dk/lt grey)
	4 LA-5s (Soviet winter grey)
WWII European Set Cost: 38 hand-painted planes for $114 + shipping

Vietnam Set -- 1/285th GHQ, C&C, Ros Heroics, original squadron colors
	6 F4 Phantoms (4 navy grey, 2 Army camo), 2 A4 Sky Hawks (navy 	 
		grey)
	2 Mig 17s (Col. "Tomb" or "Toon" camo), 2 Mig 19s (silver), 4 Mig  
		21s (silver)
Vietnam Set Cost: 16 hand-painted planes for $48 + shipping

Korea Set -- 1/28th Skytrex, original squadron colors
	2 Mig 15s (silver with red tails)
	2 F86 Sabres (silver with original yellow & black fuselage/wing  
		stripes)
Korea Set Cost: 4 hand-painted planes for $12 + shipping

Discounts:

Combined WWI Pacific and European sets for $200 + shipping.
All 5 sets for $300 + shipping.

At these prices these are the *only* discounts available, no partial sets!

If interested in any of these sets, please e-mail robert_walton@next.com
From: 00jdbecktel@leo.bsuvc.bsu.edu
Newsgroups: rec.games.misc
Subject: Solution to Darkseed (No Spoilers)
Date: 11 Nov 92 05:08:23 GMT
Organization: Ball State University, Muncie, In - Univ. Computing Svc's




I found the solution to Darkseed on the solution ftp site posted somewhere
up above.
If there is anyone interested in wanting a copy and don't know how to FTP,
then write me, or reply to this, and I will mail it to you.
If there is a lot of interest for it, I'll probably post it.
							-Sherlock
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Newsgroups: rec.games.misc