HDTenEightyP/NetNews huggingface dataset:
From: smb@col.hp.com (Sam Bauer)
Subject: >>For Sale: Cruise For A Corpse
Date: Mon, 27 Jul 1992 16:03:07 GMT
Organization: HP Colorado Springs Division

PC GAME FOR SALE		

************* CRUISE FOR A CORPSE  **************

requires:  IBM PC, XT, AT & Compatibles 640K, hard drive
	   VGA (16 color), MCGA, EGA
soundcard: Roland & Adlib
	   (I used Pro Audio Spectrum 16). 
copy prot: code wheel
media:     3.5"

This is an Agatha Christie style, who dunnit game.  You play inspector
Raul Dusentier aboard a ship in the Mediterranean only to find out the 
host has been murdered (sound familiar?).  You must search for clues
and question anyone you can find.  You have from 8:00 am until the
ship docks at: 6:30 to discover the killer, but don't worry - time
only advances when you do something right.  A map of the boat lets
you "warp" around the boat quickly.  The conversation feature manages
a list of people, events, and objects to talk about when new topic
are broached and new objects discovered.  Save/restore feature is hardly
needed except to allow you to go to bed - the game won't really let 
you make a mistake (except when identifying the murderer).  

The graphics and animation are pretty well done.  The english is a little
rough in spots (its a french conversion).  Though the game is very serial
and uses a point and click interface, it is far from easy.  There are
many objects in each room, sometimes dozens.  I found it rough going and
would sometimes spend hours just trying to find the next correct thing to 
do which would advance the story, but in all fairness, it was always a
fairly brain-dead oversight on my part.  This game is not for everyone.
I found myself running short on patience and I found the ending to be
a somewhat contrived and over complicated (not unlike many stories of
this genre).

The game includes ALL original materials (including registration) in excellent 
condition. 

Will sell for $29

I will pay shipping.  It will be mailed inside a box with packing.

EMail at smb@col.hp.com or call 1-719-531-4460 (days).

Sam Bauer, Hewlett Packard CTD, Colo. Sprgs CO.
Newsgroups: rec.games.misc
From: smb@col.hp.com (Sam Bauer)
Subject: Re: Links 386 Pro
Date: Wed, 22 Jul 1992 16:51:30 GMT
Organization: HP Colorado Springs Division

Yes, I have it.  I ordered it direct through the Access upgrade
program that has been advertised in every major pc gaming mag. for
the last few months.  I don't know if any mail order places have it
yet.  Last weekend the local Babages and WaldenSoftware did NOT 
have it yet.  A couple of numbers I have that you could check with
Chips & Bits (Mail order): 1-800-753-4263.  Access: 1-800-800-4880
(801-359-2900 outside US & Canada).  

BTW the game is extremely impressive, beautiful, and fun.  I don't 
know how long the buzz will last, I've only had it five days.  Also
it requires SUPER VGA.

-Sam
Newsgroups: rec.games.misc,connect.audit
From: jrs@netcom.com (John Switzer)
Subject: Re: ULTIMA 7 - Teleport Traps ???
Date: Mon, 27 Jul 92 15:47:52 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Keywords: U7 ULTIMA7 ultima origin

Spoilers

Purusing CompuServe I found a number of cheat files which proved useful
in solving U7. In particular, if you start U7 as "Ultima7 ABCDx S" where
x is an ASCII 255, you'll see a lot of things called "Eggs" on the screen.
These can be traps, music cues, teleporting devices, etc. You can easily
move them out of the way; in fact you can easily move doors, walls, etc
out of the way. There was also a character editor which allows you to 
modify the major attributes of your characters. 

I'll post it here by this afternoon.
-- 
John Switzer               | "Gammera is really neat,
                           | Gammera's full of turtle meat, 
74076.1250@Compuserve.com  | We all love you, Gammera."
jrs@netcom.com             | ---MST 3000
From: lgoodman@ziff.com
Newsgroups: rec.games.misc
Subject: Re: REMINDER: comp.sys.ibm.pc.games now Exists
Date: 28 Jul 92 10:00:22 EDT
Organization: Ziff-Davis, Medford MA



I'm lucky to get rec.arts.games. My company is not letting any new newsgroups
through. So I don't have access to comp.sys.ibm.games

Lee Goodman
Ziff Information Service
lgoodman@zis.ziff.com
617-393-3235
 
 			Where's the Kaboom? 
			There should have been an earth shattering KABOOM !!!
				
			  	Marvin Martian

In article <Bs2C9n.BB1@undergrad.math.waterloo.edu>, djtooley@descartes.uwaterloo.ca (Doug Tooley) writes:
> A month or two ago the newsgroup "comp.sys.ibm.pc.games" was created
> to replace rec.games.misc as the discussion forum for "PC" games. It is
> the intention that r.g.m. turn more towards "misc" games instead of 
> computer games.
> 
> This is just a reminder to the people who missed it first time around.
> 
> If we could direct new PC game threads to that group, we'd help consolodate
> the topic discussed here into one group.  (ie: I find myself reading both
> groups so I don't miss the good stuff. :-)  Similarly, *please* start
> new threads in c.s.i.p.g.
> 
> Have Fun!
> I will NOT play U7 until exams are done...
> 	I will NOT play U7 until exams are done...
> 		I will NOT play U7 until exams are done...
> 
> ...."I haven't lost my mind, I know exactly where I left it."................
> Doug Tooley             3A Co-Op CS student at U of Waterloo, Ontario, Canada
> djtooley@{descartes|napier|cayley}.uwaterloo.ca              
Newsgroups: rec.games.misc,comp.sys.ibm.pc.games
From: kekims@ritvax.isc.rit.edu (Ken Kindler)
Subject: Re: The Site Is HERE!!!
Reply-To: kekims@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Wed, 29 Jul 1992 13:04:20 GMT

Robert W. Igo writes:

>Because of the site, I won't be posting cracks to the net as much, if at
>all.  If you don't have net access, I'm sorry, but I can't possibly have
>time enough for a job, keeping track of the ftp site, and mail.  I'll
>still look around for wanted cracks, though.

	Will you at least be posting notices of new additions to the site? I
think that'd be more then enough. At least that way people who can't FTP can
beg off people to E it to them. (I have FTP capabilities so I could care less
actually...)
_______________________________________________________________________________
       This is our life. What a chase it has been. What a wonderful dance.      
    Ken Kindler - Internet: KEKIMS@RITVAX.ISC.RIT.EDU - FidoNet: 1:260/228.3
Newsgroups: rec.games.misc
From: hsiaoe@marcus.its.rpi.edu (Eric Hsiao)
Subject: Re: Problem with Grand Prix Unlimited (Accolade)
Organization: Rensselaer Polytechnic Institute, Troy, NY
Date: Tue, 21 Jul 1992 23:07:34 GMT

Try adjusting the trims on your joystick...the potentiometers may be
sending some value that's totally out of the values that the game can take.
Or in setup, try choosing the Thunderboard sound option.  I used a joystick
with the PAS-16, and the game worked fine.e
-- 
| Internet: hsiaoe@rpi.edu         > Read GIF News - a freely copied news  < |
| Bitnet: userHA6G@rpitsmts.bitnet > magazine in .GIF file format.  Color  < |
| To get GIF News, FTP to here:    > articles on reviews of programs,      < |
| netserv1.its.rpi.edu /pub-write  > games, industry news, IBM, Amiga, etc.< |
Newsgroups: rec.games.misc,comp.sys.amiga.games,comp.sys.ibm.pc.games
From: edg@Ingres.COM (Ed Goldman)
Subject: Re: Four Crystals of Trazere... help needed
Reply-To: edg@Ingres.COM (Ed Goldman)
Organization: Ask Computer Systems Inc., Ingres Division, Alameda CA 94501
Date: 21 Jul 92 21:46:36 GMT

In article <1992Jul21.185006.17687@lmpsbbs.comm.mot.com> bhv@areaplg2.corp.mot.com (Bronis Vidugiris) writes:
>In article <!FQ-cr-@engin.umich.edu> positron@engin.umich.edu (Jonathan Scott Haas) writes:
>
>)Here's where I am. I'm in the sewers, dealing with the Ratmen. Originally
>)there were five locked doors: one locked with a Crystal key, one with
>)a Gold key, one with Iron, one with Ruby, and one that simply "will not
>)budge". After going through the dungeon, I've found and unlocked the Crystal
>)and Gold doors, ....

I believe you'll find the Iron key just lying out in plain view (i.e not in 
a chest, or under a table) in one of the corridors.  I think it's a North-
South corridor in a SE'ish area of the map.  It's almost the same color as
the floor tiles so is hard to spot.

-edg-
Newsgroups: rec.games.misc
Subject: Re: Wolf 3-D oddities
From: <ISSJXS@BYUVM.BITNET>
Date: Friday, 17 Jul 1992 20:29:13 MDT
Organization: Brigham Young University

But have you found any of the other secret levels in the
other episodes? And if so where and how do you find them?

PLEASEPLEASEPLEASE TELL
From: obrien@netcom.com (Robert O'Brien)
Newsgroups: rec.games.misc
Subject: Crack wanted for Bart's House of Wierdness
Summary: you ought to turn off your brain and try it!
Date: 21 Jul 92 07:45:55 GMT
Article-I.D.: netcom.vjdmg_-.obrien
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

The full title of the game is  
_The_Simpsons_(tm)
_Bart's_House_of_Wierdness_(tm)

And with a soundblaster, it's not too bad.  Get your Itchy & Scratchy fix!
Actually, the sound thru a PC speaker is *relatively* good

The game's not all that great, and $30 was a bit much.  The box clearly
states "Joystick Optional" but most of the keyboard equvalents
are NOT explained :-(

I wrote to Konami asking for a list of kbd commands, and if I can
get that and a crack before 30 days is up, then it will be worth $30.
Otherwise, back to Egghead!

	and thanks, for having the forum for this, even if
	none of you expert crackers wants to bother with this
	one.  I wouldn't mind an eMail, but I'll try to keep
	up with postings:-}  "so many postings, so little time!"
From: jackv@orpheus.Corp.Sun.COM (Jack F. Vogel)
Newsgroups: rec.games.misc
Subject: ultima7: the stone harpy
Date: 25 Jul 1992 22:27:53 GMT
Organization: Sun Microsystems, Mt. View, Ca.
Distribution: usa
NNTP-Posting-Host: orpheus.corp.sun.com

Hope to find someone out there who has come a fair ways through
the game.

Has someone successfully destroyed the stone harpy on Spektran and
gotten into the vault?? I keep getting creamed trying and have begun
to wonder if it requires a special weapon, even a death bolt spell 
seems ineffective.

Also come across something I'm not sure is a bug or feature. I am
in the dungeon Despise trying to take a lair guarded by 3 magically
locked doors. Because in normal battle the party keeps getting 
devistated, I am temporarily asking all party members to 'leave'
and wait there. Then I'm using a spell of invisibility, armed with
a Firedoom staff, and attacking the lair solo. After winning the 
battle and returning to the party I've seen two different results,
on some occassions everybody has just disappeared, on another attempt
everyone was still there but clicking on them would have no effect,
no one would talk to you!?!

So opinions, is this a bug or a feature resulting from doing something
'unviruous'??

Email responses prefered, I don't have time to wade through the traffic
in this group. Like to hear from someone who has completed the game if
possible.

Thanks,

--
Jack F. Vogel		  Sun Microsystems Inc.			jackv@Sun.COM
From: mkudzin@csws5.ic.sunysb.edu (Matthew A Kudzin)
Newsgroups: rec.games.misc
Subject: Re: Lost Treasures of Infocom
Date: 23 Jul 92 20:15:24 GMT
Organization: State University of New York at Stony Brook

In article <BrtGJG.LIn@news.cso.uiuc.edu> gordon@osiris.cso.uiuc.edu (John Gordon) writes:
>
>	I have also heard a rumor that they are planning a second volume
>of Lost Treasures.
>

I'm supprised that there has been no talk of this package considering how much excitment 
the first LTOI created.  We've had it here for several weeks already.

Matthew Kudzin
mkudzin@ic.sunysb.edu
kudzin@nuclear.physics.sunysb.edu
Newsgroups: rec.games.misc
From: millernw@craft.camp.clarkson.edu (Neal Miller)
Subject: Wolfedit comments
Organization: Clarkson University
Date: Thu, 23 Jul 1992 12:24:46 GMT

	I just downloaded Bill Kirby's most recent version of wolfedit.zip,
which allows one to modify the graphics in the original (single-scenario)
version of Wolf3-D.  If you haven't downloaded it yet, go for it.  I rank
among the worst artists of our country today, yet I find this program
amazingly fun to use.  I use VPIC to change interlaced GIFs to the more
accepted non-interlaced, and I use Autodesk Animator's CONVERT to scale
large GIFs (640x480, 640x400, 417x594 etc.) down to "something" by 200.
Then I can either snag bits and pieces out of it with Bill Kirby's program,
or I use the Animator itself to scale the pictures proportionately down to
64x64, so I can put the whole picture into a wall tile.  It's a masterful
program, what with the palatte approximating (which is fun to watch!).  I
found a few bugs though...  1)  This isn't Mr. Kirby's fault, but 'invisible'
objects, or even objects with VERY few pixels aren't allowed... They crash
WOLF3-D.  2)  I found this out when running off of a 1.44MRAM-drive - If
drive space runs out, then wolfedit crashes.  These are minor things, barely
detracting from the quality of the program.  Kudos to Mr. Kirby, and let's
hope he comes out with a sound byte editor for us SoundBlaster owners.  ;-)
Well done, and expect a REALLY neat graphics file to be sent to wuarch in
the next week or two.



--
-----------------------------------------------------------------------------
 Neal Miller         | "Why not go mad?"  | millernw@craft.camp.clarkson.edu
 Clarkson University |     - Ford Prefect |     dark@craft.camp.clarkson.edu
-----------------------------------------------------------------------------
Newsgroups: rec.games.misc
From: Howard.Wilson@bbs.oit.unc.edu (Howard Wilson)
Subject: NightBreed
Organization: Extended Bulletin Board Service
Distribution: usa
Date: Tue, 21 Jul 1992 11:32:27 GMT

Crack needed for:  Night Breed.
 
Does anyone have a way for it to stop asking my what word is in such
and such location in the stupid book?  I don't have desk space for
all the books (in my opinion, this is the STUPIDEST copy protection ever,
as manuals can be copied, so all this does is clutter the nation's desks),
and I sure as HECK can't memorize the whole thing.
 
Howard Wilson II
  
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  bbs.oit.unc.edu or 152.2.22.80
Newsgroups: rec.games.misc
From: robert@solan.unit.no (Robert Schmidt)
Subject: Re: Opinion Wanted:Clara Bow (Dagger Ama Ra)
Organization: Norwegian Institute of Technology
Date: Tue, 21 Jul 92 18:01:45 GMT

In article <1992Jul20.173615.3110@col.hp.com>, ppa@col.hp.com (Paul Austgen) writes:
 > Has anyone played the Sierra game Clara Bow and the Dagger of Ama
 > Ra?  Any opinions would be appreciated.
 > 
 > Thanks,   Paul

It's Laura not Clara.

But the game was good.  The plot is nice.  Graphics are stunning, animation
is medium.  If you've played thru Colonel's Bequest you'll like this game.
Be warned: There's not much real action in this game (until the final act!),
you will need to talk to and listen to a lot of what the participating
characters have to say, in order to complete it successfully.

I loved it.

-- 
Cheers from Robert Schmidt, aka Ztiff Zox, aka Buuud (IRC).  E-mail to 
robert@solan.unit.no, snail-mail to Stud.techn. Robert Schmidt, Stud.post 170,
Norwegian Institute of Technology, 7034 Trondheim, NORWAY          

Warlords: Now do you think my .sig is boring enough?
Newsgroups: rec.games.misc
From: millernw@craft.camp.clarkson.edu (Neal Miller)
Subject: Wolf 3-D map patch wanted
Organization: Clarkson University
Date: Wed, 22 Jul 1992 17:00:54 GMT


Does there exist a patch for the registered version of Wolf3-D that fixes
the elevator bug (the one that prevents one from taking the secret elevator
from level 1 to level 10 in the first episode)?  If so, could someone send
it to wuarchives and post an announcement here?  It's a major drawback to
have to cheat in order to reach that level.

- Neal

--
-----------------------------------------------------------------------------
 Neal Miller         | "Why not go mad?"  | millernw@craft.camp.clarkson.edu
 Clarkson University |     - Ford Prefect |     dark@craft.camp.clarkson.edu
-----------------------------------------------------------------------------
From: sprague@unssun.nevada.edu (Joan A. Sprague)
Newsgroups: rec.games.misc
Subject: Help for Cracks
Summary: ^^^^^^^^^^^^^^^
Date: 25 Jul 92 01:19:21 GMT

Reply-To: sprague@unssun.UUCP (Joan A. Sprague)
Followup-To: 
Distribution: 
Organization: University of Nevada-Reno
Keywords:  loom, out, world, cracks 


    Hello all,
   Does anybody have cracks for Loom or Out of this world?  This goofy assed codewheel and red/blue use your viewer stuff is really starting to bug me.
Newsgroups: rec.games.misc
From: ed@odin.unomaha.edu (Ed Stastny)
Subject: OTHELLO for Unix?
Organization: University of Nebraska at Omaha
Date: Thu, 23 Jul 1992 08:56:17 GMT

Is there a vt100 ascii OTHELLO game available for UNIX?  Option to have
two internet addresses hooked in at once, of course.
 
What about CHECKERS, PHASE 10 (a card game), or even CANDYLAND?    
 
...e
--
| Ed Stastny                   | SOUND Now available via: email (from me), |
| ed@odin.unomaha.edu          | gopher (odin.unomaha.edu), and snailmail. |
| Staff: SOUND NEWS AND ARTS   |===========================================|
|        Newspaper and netzine | Death has far too short a fuse, live!
Newsgroups: rec.games.misc
From: lamberrr@HYDRA.ROSE-HULMAN.EDU
Subject: Re: Question on M&M ]I[ : Castle WhiteShield.
Reply-To: lamberrr@HYDRA.ROSE-HULMAN.EDU
Organization: Rose-Hulman Institute of Technology
Date: Wed, 22 Jul 1992 17:01:21 GMT

In article <3710@svin02.info.win.tue.nl>, luit1@wsinfo11.info.win.tue.nl (Wim Jansen) writes:
>I recently started playing Might & Magic ]I[, and have a question on the
>test of Castle Whiteshield. The statue near the entrance reads something
>like: 'Find the 4 warriors, North before Sout, East before West. Substract
>the castle's name and you pass the test.' I found four statue of guards; am
>I suppose to track these 4 men down ? Then what ? Or am I completely
>missing the point here ?
>
  No.  Take the names of the four statues in that order, and subract the
letters of the castle name.  the leftover word will be the password to
the dungeon of whiteshield

 
>======================================================================
>======================================================================
Newsgroups: rec.games.misc
From: jbm@hal.trl.OZ.AU (Jacques Guy)
Subject: Civilization: how to conquer the world in 3980 BC
Organization: Telecom Research Labs, Melbourne, Australia
Date: Tue, 28 Jul 1992 05:23:24 GMT



I've always been amused by claims like "I launched a spaceship
in 80BC", "I have a friend who regularly scores 300% at emperor
level, no cheating and no saving games before crucial encounters",
and so on. Well, I've discovered, by pure chance, the most 
uninteresting cheat of all: how to conquer the world in 3980 BC.

You'll need to have at least one game saved. If you want to 
continue to play seriously later on, first back up the .SVE 
file, say, it's the first saved game: CIVIL0.SVE.

Now type:

COPY CON: CIVIL0.SVE

Then press Ctrl-Z, and Return. You are now the proud owner
of a file called CIVIL0.SVE that is zero bytes long.

Fire up Civilization and select Load a Saved Game. Pick the
saved game you've just fiddled with, here, the top one.
Never mind if you don't remember which file you've fiddled
with, it will appear as random nonsense, for instance:

Chief 1,, 1,/0 AD

Load that file. You're asked to choose the difficulty level,
just as if you'd started a new game. Why not pick Emperor?
Do so. Next the level of competition (3 to 7 civilizations).
Be my guest, pick any. Then to pick your tribe, then your
name. And you're in business. You get a bit of a map, 
with "End of Turn" flashing. So press Enter for the next turn
and.... presto! 

    EXTRA!                               EXTRA!
                   NONE Weekly
    January 1, 3980 BC

      Your civilization
      has conquered
      the entire planet!


If you've been modest and picked 3 civilizations you score 1698 
points. For each extra competing civilization you get 100 points.
So the maximum score is 2098, which will give you:

209% at Emperor level    (better than Solomon the Wise)
167%    King                          ditto
125%    Prince                        Emperor Augustus
 83%    Warlord                       Franklin Roosevelt
 41%    Chieftain                     Charles de Gaulle

(I've noticed, in real games I've played that conquering the
world gives you a better score that reaching Alpha Centauri.
Should be called "Conquest", to be fair).

   
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.misc
Date: Fri, 31 Jul 1992 10:36:20 -0400 
From: "Robert W. Igo" <ri09+@andrew.cmu.edu>
Subject: Re: NeverLock has flakey crack for GS2000
Distribution: rec

Excerpts from netnews.rec.games.misc: 30-Jul-92 NeverLock has flakey
crack .. Charles Fineman@markov.a (280)


> I applied the crack from NeverLock on my version of GS2k. If I let
> it run through the opening sequence, the screen fills with a single color 
> (the color varies) just before the apache fires it's missles. If I hit
> a key before this happens, the game seems to run fine.

> 	Chuck
> --


A lot of Neverlock cracks are flaky.  Some don't even work. :)

--Bob
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.misc,comp.sys.ibm.pc.games
Date: Thu, 30 Jul 1992 09:36:21 -0400 
From: "Robert W. Igo" <ri09+@andrew.cmu.edu>
Subject: The Site...

If you make use of the site to upload a crack, cheat, or hint/solve,
please use the proper directories, and include a textfile index if the
filename does not easily imply what the file is.  This keeps things more
organized, and I'll just purge any files whose functions I do not
understand, because others will probably not understand them either,
without an index.  Just so everyone doesn't write over everyone else's
indexes, look to see if there's already an index there.  If not, start a
file called 00-index.txt....  Then, the next person's index would be
01-index.txt...  Just make sure you don't write over anything.

Thanks!

[******************************** Bob Igo ********************************]
"Make it sew." --Captain Jean-Luc Picard | "I'm very dangerous when I don't
"It ACTUALLY worked...."                 | know what I'm doing...."
--Colin Baker as Dr. Who                 | --Tom Baker as Dr. Who
---------------------------------------------------------------------------
"Like I've always said: There's nothing an agnostic can't do if he really 
doesn't know whether he believes in anything or not." --Monty Python
[************************** ri09+@andrew.cmu.edu *************************]
Newsgroups: rec.games.misc
From: lachlan@dmp.csiro.au (Lachlan Cranswick)
Subject: Re: LSL2
Organization: CSIRO Division of Mineral Products, Melbourne, AUSTRALIA
Date: Tue, 21 Jul 1992 10:24:06 GMT

<ISSJXS@BYUVM.BITNET> writes:

>In leisure suit larry 2 I am in the airport, but I can't get past
>the lines.  How can I buy an airline ticket?

Goto the X-ray machine that looks at the luggage.

Examine the luggage for a while and you might see
something interesting.
-- 
  Lachlan Cranswick  -  CSIRO             _--_|\  lachlan@dmp.CSIRO.AU
  Division of Mineral Products           /      \     +61 3 647 0367
  PO Box 124, Port Melbourne 3207        \_.--._/ 
  AUSTRALIA                                    v
From: Wyvern@cup.portal.com (Jeanne Wyvern Harlan-Marriott)
Newsgroups: rec.games.misc
Subject: Re: Wizardry 6 walkthrough by Wyvern
Date: Mon, 27 Jul 92 17:20:28 PDT
Organization: The Portal System (TM)
Distribution: world

<grin>
   For the record, I'm still out here!                   Wyv

Wyvern@cup.portal.com