HDTenEightyP/NetNews huggingface dataset:
From: echeverr@scf.usc.edu (5150)
Newsgroups: rec.games.netrek
Subject: Re: AS: How useful is it?
Date: 13 Dec 1992 22:30:07 -0800
Organization: <censored>
NNTP-Posting-Host: girtab.usc.edu

In article <Bz8BJB.36o.2@cs.cmu.edu> hill@norman.vi.ri.cmu.edu writes:
>Easier to catch, but takes more damage.  Its a hard call.  It depends the  
>MOST on the ship type of your opposition.  If your oponent flies big  
>ships, i'd fly small ones.  If your opponent flies small ones, i'd fly big  
>ones.

Yes, but which category does the AS fit in?  Big ship damage capacity and
speed, small ship weapons, beams and fuel.  The AS is, more than any other
ship in netrek, in its own category IMO.  Well, except the SB, of course. :)

5150
From: paulsen@eniac.seas.upenn.edu (Brian Paulsen)
Newsgroups: rec.games.netrek
Subject: Re: No 8x rule?
Keywords: Rankscum!
Date: 16 Dec 92 21:49:36 GMT
Organization: University of Pennsylvania

In article <1gn1vdINNq0g@moe.ksu.ksu.edu> bav@hobbes.ksu.ksu.edu (Brick Verser) writes:
>paulsen@eniac.seas.upenn.edu (Brian Paulsen) writes:

>On Bronco:

>  2.69 worlds/hour = 1.0 planet rating.
>  68.8 army/hour = 1.0 bombing rating
>  24.3 kills/hour = 1.0 offense rating

>These seem oddly low, to me.  Yet it is difficult to keep twice the
>average for a long stretch.  In fact, I see only one character on
>Bronco which has done this.  (Dunno why I'm wasting time on this, but I
>got curious.)  Just check out the folks with > 100 hours or so on
>Bronco and you won't find but a handful who have 5.0+ ratings, and I
>only see Balton with 6.1 and Hiemdall with exactly 6.0 (impressive,
>that is).  Most of the current admirals are keeping 5.something ratings
>though a few have slipped below that.  Given that they probably had
>8.something ratings at the 40 hour mark, that's a good indication that
>their average play is really not outrageously spectacular (just
>excellent).  Given a more reasonable criteria for rank, Bronco might
>well have only two admirals.

Not really.  Most of the players who have 100+ hours play pretty much like
what I would expect for an Admiral.  Most of these players also care
very little about ratings anymore and does what's necessary to win.  One
example is that SpaceAce! is bombing now.  This is a real good way to
reduce your stats.

Another thing is that when these players have achieved their desired rank,
they tend to have less tendency to name-scum, or to switch sides during an
LPS.  These low ratings are probably due more to the fact that they quickly
knock the other team down to an LPS and then sit through about 30 minutes
of almost zero ratings.  Even though they played remarkably well, the
ratings won't show it.

Brian
Date: Tuesday, 15 Dec 1992 09:15:38 CET
Newsgroups: rec.games.netrek
From: ppregler@risc.uni-linz.ac.at (Peter Pregler)
Distribution: world
Organization: RISC, J.K. University of Linz, Austria
Subject: Re: New RSA keys? Announce them please!

In article <1gj3psINNfsm@charnel.ecst.csuchico.edu>,
trown@ecst.csuchico.edu (Nick Trown) writes:
> I have put this list and the keys on pittslug.sug.org in
> /pub/netrek/rsa/serv-keys. I expect the file move soon from
> /incoming to the
> correct place. If you wish to make a client that isn't on the list
> then please
> feel free. You can find the rsa client code on pittslug also. It is
> called:
> res-rsa.tar.Z.crypt. Note that the source code is crypted. To get
> the crypt
> key please e-mail mcp@cs.UMD.EDU and tell him you are either a US or
> Canadian
> citizen. If you're not then our European friends have found ways
> around this
> problem and should be able to give info. Right?
>
Right, just get the uncrypted sources from

adress:     melmac.risc.uni-linz.ac.at (193.170.36.100)
directory:  /pub/netrek/src
file:       rsa.netrek.tar.Z

Don't expect to get more than 2Kbyte/sec though. The line is slow but
steady. So it will take some time to ftp it.

-Peter.

--
Make a remark, it's ridiculous to leave all the conversation to the pudding.
-------------------------------
Peter Pregler / RISC, University of Linz, Austria
Bitnet: K315470@AEARN.BITNET  Internet: ppregler@risc.uni-linz.ac.at
From: paulsen@eniac.seas.upenn.edu (Brian Paulsen)
Newsgroups: rec.games.netrek
Subject: Re: SB's as 'bots, in normal servers
Date: 14 Dec 92 15:28:37 GMT
Organization: University of Pennsylvania

>Leonard Dickens writes:
>(c) RoboBases would be too easy to ogg for real players

I disagree.  I had my bots play against SS.  Needless to say, they
got crushed.  However, it did take them about 3 waves to kill the
base.  Keep this in mind...
A) The bots were being severely lagged, due to my running all the
   bots from one machine and my inefficient programming.
B) Only on one wave did the other bots actually try to defend the SB
C) Due to a small bug, the base would never orbit the homeworld in
   order to repair.

I would guess that with the bugs fixed, the base could survive oggs
a lot better than any human could.

Brian
From: mlee@soda.berkeley.edu (Michael Lee)
Newsgroups: rec.games.netrek
Subject: Re: New Version of the Berkeley client in Beta Version
Date: 12 Dec 1992 11:30:24 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <1992Dec12.023732.6647@galileo.cc.rochester.edu> markiel@callisto.pas.rochester.edu (Andrew Markiel) writes:
>I assume you mean ocf.berkeley.edu, 128.32.184.252. When I try to connect
>using anonymous ftp, after I send my email address as password I get
>
>550 Can't set guest privileges.
>Login failed.

Yah, that happens to me as well on many of the ocf machines.
Try ftping to avalanche.berkeley.edu, it's one of the specific machines in the
cluster, and it's always worked for me.

mlee
One, Two, etc...
Man I can't keep up much longer!  I don't know if I can count that high!


Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Tue, 15 Dec 1992 15:11:05 -0500 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: This has gone too far.....
	<1992Dec14.213909.26732@pasteur.Berkeley.EDU>

	Well, woof, and I, and for a while MUCUS PIG were in on bronco last
night trying out the "little weapon" ships, and this is what we found.  
	AS vs SC.  At long range, the AS can dodge enough torps that the ones
it dets do no serious dmage.  It lives forever, as does the SC.  No one
has enough fuel to kill.  At shorter range, the SC gets creamed by
phaser fire while the AS can det all of its torps and live.
	AS vs DD.  This is more of the same.  The DD has to get even closer to
hit with torps, so it's more likely to get phasered to death.
	DD vs SC.  This turned out to be closer than I thought.  However, the
SC had a better effective torp range, and tended to win.

	ZZnew guy
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Fri, 11 Dec 1992 16:28:37 -0500 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: war

Excerpts from netnews.rec.games.netrek: 5-Dec-92 war Shaun
Chin@chimi.engr.uc (904)

> Ok, this is gonna sound  like such a stupid clueless question,
> but, I have never been able to figure out how to declare war.  Pressing
> 'w' brings up a war enu, but I am never able to declare war,
> only change from hostile/peace....how do you declare war?
> If I can't declare war, I can't bomb, and I can't be very
> useful in the opening game except to kill enemy bombers..
> Any info would help....e-mail or post.


	If you are hostile to a race and do anything to hurt them (Hit with a
weapon, or bomb a planet.) then you go to war.  You will be at war until
you die, when you go back to hostile again.  You *can* bomb while
hostile, but you won't stay hostile for long, because you go to war. 
You can't bomb or drop unfreindly armies while at peace, but you can
refuel/repair.

ZZnew guy
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Fri, 11 Dec 1992 11:35:24 -0500 
From: "Joseph E. Beck" <jb8n+@andrew.cmu.edu>
Subject: Re: Honor & Netrek
	<92Dec10.124211est.9084@rock.db.toronto.edu>

wang@db.toronto.edu (Huaiqing Wang) writes:
> In article<JIVE.92Dec10095106@spanky.ssc.gov>jive@spanky.ssc.gov(Jim Ivey)

> 
> Hmm, I am usually a very honourable player. I don't kill people who are
> GBed or anything like that. 
The problem is that a lot of times a clueful person will pretend they
don't notice you when you're cloaked.  They're hoping you get
overconfident and will blow you away when you go in.  It's tough to
tell these people from people who are GB'd.  Or if they'rejust really
clueless opponents.  In general, if they're sitting near a planet I
blow them away just to make sure.

	joe
	Purple haze
	Lamb, Leg Of

Newsgroups: rec.games.netrek
From: isae@IASTATE.EDU (ISU Boy !!!!!)
Subject: Re: Europe vs Australia 20:0
Keywords: DOOSH europe oz australia INL ENL
Reply-To: isae@IASTATE.EDU (ISU Boy !!!!!)
Organization: Iowa State University
Date: Tue, 15 Dec 1992 20:08:01 GMT

>Ummm... We beat the US 12-9 on OUR server.  I think we would take you
>to small pieces if you played us on our server!

Is there going to be another US-AUS game? 
Now semester will be over soon and I got stuck here in.. IOWA. :)
Anyone else staying over the break? Let's play on Australia server!, or UK
server, or whatever non-US server. 

>ICMP Redirect - SC bomber with lag
>danny - best base in the Southern Hemisphere


-Gajah Mada
 isae@IASTATE.EDU
From: paulsen@eniac.seas.upenn.edu (Brian Paulsen)
Newsgroups: rec.games.netrek
Subject: Re: Tom's* Scheduling Counter-Proposal
Keywords: [*] ObAsshole
Date: 17 Dec 92 16:03:58 GMT
Organization: University of Pennsylvania


>In article <1gjmafINN5pl@agate.berkeley.edu> tom@soda.berkeley.edu (Tom Holub) writes:
>I had LAR ranked #2 in the West from the start of the season.  We will

Sure, I think I had them ranked #2 in the *west* as well.  The only thing
is that the west was pitifully weak compared to the east.  Even with GB
being ranked #1 in the west, I'd only had them around #5 overall.

I'd be surprised if you would've honestly listed LAR as a top-notch team
before the season started.  With the bitching that went on about your
lagged-game, it seemed like you thought you should've beat them easily.
Beating a team easily doesn't sound like a matchup between 2 top-notch
teams.  Instead, it sounds like a top-notch versus a medium-level team.

Brian
Newsgroups: rec.games.netrek
From: jasonp@bungie.prime.com (Jason Pascucci)
Subject: Re: Another Clue game, and weeding clue from non-clue
Organization: Prime Computer R&D
Date: Wed, 16 Dec 1992 04:30:49 GMT

In article <srt.724476843@sun-marino>, srt@aero.org (Scott "FMH" Turner) writes:
|> Incidentally, the next multi-server double-wide galaxy elimination
|> game will be on Thursday at the usual site.  We'll be using the
|> auto-pilot feature this week with the suggested "auto-piloted ships
|> worth 1.5 kills" feature from the on-line clue chat on Sunday.
|> 
|> 					-- Scott T.

BTW, what ever happened with the discussion of gravity wells 
vis-a-vis BB-army anti-grav units, to allow them to conquer a planet
faster, to make up for the inherent power-up differential
of the Pattern Buffer on the other ships? Can someone send me the 
Official Clued-Proposal Modus Operandi, I think this is
a great idea. 

Oh, and I think there's a bug in the decoder program, It
keeps coming up with Bronco, and we know that's just silly...
I mean...I could understand during the summer, but not now...
Anyhow, we should probably switch to RSA for added security, or 
PGP, to keep the abroad clues (both of them) happy. I think 
it's a good idea, but I don't know if Andy will agree. Send
him your thoughts (fadden@uts.amdahl.com), Pro or Con RSA on 
the Cluetaserver. If you hate RSA, better act fast!

--
Jason R. Pascucci
jasonp@primerd.prime.com
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: Tom's* Scheduling Counter-Proposal
Date: 18 Dec 1992 02:12:47 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu
Keywords: [*] ObAsshole

In article <102463@netnews.upenn.edu> paulsen@eniac.seas.upenn.edu (Brian Paulsen) writes:
)
)>In article <1gjmafINN5pl@agate.berkeley.edu> tom@soda.berkeley.edu (Tom Holub) writes:
)>I had LAR ranked #2 in the West from the start of the season.  We will
)
)Sure, I think I had them ranked #2 in the *west* as well.  The only thing
)is that the west was pitifully weak compared to the east.  Even with GB
)being ranked #1 in the west, I'd only had them around #5 overall.

The West was not pitifully weak compared to the East.  We had 2 top-notch
teams, the East had 3.  People were assuming at the start of the season
that Off The Top Rope was a top-notch team; this turned out not to
be true.  If you can distribute 5 top-notch teams any better than that,
that's cool.

)I'd be surprised if you would've honestly listed LAR as a top-notch team
)before the season started.  With the bitching that went on about your
)lagged-game, it seemed like you thought you should've beat them easily.

I did not bitch after the LA Riot game, and my team does not speak for me.
 -Tom
From: kb32+@andrew.cmu.edu (Kevin Michael Bernatz)
Newsgroups: rec.games.netrek
Subject: Re: This has gone too far.....
Date: 14 Dec 92 02:14:23 GMT
Organization: Senior, Chemical Engineering, Carnegie Mellon, Pittsburgh, PA

<sigh>
   See what Greg Chung (Stiletto) has done...... It's not called
"Chungging yourself" for nothing you know.

-KB
 Rear Admiral "How do you think Greg made Admiral" Akira
Newsgroups: rec.games.netrek
From: tedebear@leland.Stanford.EDU (Theodore Chen)
Subject: Re: This has gone too far.....
Organization: DSG, Stanford University, CA 94305, USA
Date: Sun, 13 Dec 92 21:49:56 GMT

In article <JIVE.92Dec13100905@spanky.ssc.gov> jive@spanky.ssc.gov (Jim Ivey) writes:
>>   Hey!  It's fun carrying 20 armies and posting it to the ALL board!
>     Yeah.. too bad AS's don't have plasma.
>     Admiral IScumMyself (F0+20) was kill 5.78 for Admiral IScumMyself (F0)
>     Jamie / FILLINTHEGOAL!

do you really get DI for killing yourself?  so if i wanted to
scum DI, i could go get kills, load up, and then plasma myself
at the wall... do you suppose scumming yourself with 10 armies
gets you more DI than taking a planet?  i'll have to remember this
for the next totally clueless game.

-teddy
Newsgroups: rec.games.netrek
From: von@cory.Berkeley.EDU (Steve Von Worley)
Subject: Re: Doorstop: running 24 clue hours
Keywords: clue
Organization: University of California, at Berkeley
Date: Wed, 16 Dec 1992 23:34:50 GMT

In article <isae.724546574@vincent2.iastate.edu> isae@iastate.edu (ISU Boy !!!!!) writes:
>Howdy,
>
>Starting today, Wednesday Dec 16 1992, the doorstop server is running
>the minimal clue server for 24 hours/day, 7 days/week. 
>Thanks to Nick Trown for his patches; I managed to hack it further.
>
>Anyway, here is how it works:
>Once you join the game, you will get a warning "You have a very important
>message, Captain!" and a couple of personal messages from the GOD
>saying that you have to send the word 'clue' to yourself to verify.
>The server will give each player 5 minutes; If the player has not responded
>in 3 minutes, the server will nuke him as a warning. The server will 
>eventually eject him if he has not verified in 5 minutes.
>The server, however, will not nuke/eject players when there's no wait-q.

So when there finally is a wait queue, will everybody in the game be clue
checked?  Otherwise, only people coming off the queue are checked;
seems kinda silly.  If you're gonna check for clue, check everyone.

Sandia

P.S.  I wish bronco would go to full clue checking with the FAQ mailed
      to clueless people as mentioned in a previous message.
-- 
Steve Von Worley
von@cory.berkeley.edu
Computer Science Gradual Student
University of California at Berzerkly 
Xref: sparky rec.games.netrek:11216 news.answers:4674
Newsgroups: rec.games.netrek
Date: Sun, 13 Dec 1992 16:35:54 -0500 
From: Michael Juster <MrYuk+@CMU.EDU>
Subject: Re: This has gone too far.....
	<1992Dec13.004856.23139@galileo.cc.rochester.edu>
	<1992Dec13.013447.9491@pasteur.Berkeley.EDU>
	<1992Dec13.034220.24607@ncsu.edu> <wf_mhOC00axf8wY1My@andrew.cmu.edu>
	<JIVE.92Dec13100905@spanky.ssc.gov>

Excerpts from netnews.rec.games.netrek: 13-Dec-92 Re: This has gone too
far..... Jim Ivey@spanky.ssc.gov (312)

> In article <wf_mhOC00axf8wY1My@andrew.cmu.edu> Michael Juster
> <MrYuk+@CMU.EDU> writes: 

> >   Hey!  It's fun carrying 20 armies and posting it to the ALL board!

>      Yeah.. too bad AS's don't have plasma.

>      Admiral IScumMyself (F0+20) was kill 5.78 for Admiral IScumMyself (F0)


Maybe the other twink AS's don't but mine does!

-Mike
Admiral chi
Newsgroups: rec.games.netrek
From: spot@CS.CMU.EDU (Scott Draves)
Subject: Re: Tom's* Scheduling Counter-Proposal
Originator: spot@HOPELESS.MESS.CS.CMU.EDU
Organization: School of Computer Science, Carnegie Mellon University
	<101940@netnews.upenn.edu> <1gjmafINN5pl@agate.berkeley.edu>
Distribution: rec
Date: Tue, 15 Dec 1992 19:42:55 GMT



Tom> The system I propose has a greater scheduling start-up cost, but
Tom> it has far fewer ongoing problems than a ladder system; the
Tom> workload is shifted from the INL Council (who have volunteered to
Tom> do the work) to the captains (who haven't, really) with a ladder
Tom> system; I see this as a bad thing.

yea, if teams did the scheduing instead of the council then, terrible
things would happen, like, like, like, the council would have less
power.  oh no! can't allow that...


Tom> We will allow petitions from teams who feel they are improperly
Tom> ranked to reconsider the ranking.


"we will" ???? since when was it decided that this system would be
used?  i prefer it to the old system, but i prefer both swiss and
ladder/points to it.
-- 
				orgasm
Scott Draves			nitrous
spot@cs.cmu.edu			death
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: Newbie Server God questions
Date: 16 Dec 92 00:05:47 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <1992Dec15.040828.26538@doug.cae.wisc.edu> chris@inconel.uucp (Christian) writes:
>                                           Now it seems, that shared memory is
>not being cleared. Is there a way to wipe it clean w/o rebooting the machine?
>(Neat things started to happen- you'd get in the game, watch some massive
>explosions as fake players gotzapped, and then freeze up.)

There should be a "nuke" command which does this.  If not, the source is
really small.  Um.  I think "ipcrm 128" or words to that effect might also
work (where 128 == PKEY).  Check the man page for ipcrm for details.

>2) How do you get your server to accept bronco/rsa blessed clients?

By getting the RSA server code.  Which I guess you have, since you seem
to be distributing it.  Don't forget that making unencrypted RSA source code
available inside the USA is illegal (those evil Europeans will snarf it).

>3) ATT, galaxy, and scanner beams- is extra code needed to get them to work?

ATT - no.  Change a couple of <= signs, add a line to .sysdef, and add
something to your client to allow them to be selected.  Or just use XSG.

galaxy - yes.  Need new bitmaps, changes to getship.c, changes here, changes
there...  The good news is that much of what you need can be found in XSG
(just look for the GALAXY #ifdefs).

scanning beams - yes.  But not much.  Small changes to packets.h, socket.c,
new code in phaser.c in the server, and the display stuff for the client.
Try jch's archive site; it might be there.

>-Chris

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
From: paulsen@eniac.seas.upenn.edu (Brian Paulsen)
Newsgroups: rec.games.netrek
Subject: Re: No 8x rule?
Keywords: Rankscum!
Date: 15 Dec 92 20:01:44 GMT
Organization: University of Pennsylvania

In article <delbaeth.724447075@buck> delbaeth@cqs.washington.edu (Robert Christ) writes:

>Oe->Fa Why arn't you a commodore?
>Fa->Oe There is no 8x rule
>
>Needless to say, I was crushed.  My dreams of Admiral on 16x DI came 
>crumbling down.  I checked through the whole list (well, I spent over 30
>seconds looking at it) and I believe these are the only two characters
>effected by the no 8x rule.  Anyone know why the multiple DI rule
>only goes to 4x?  Anyone else want to see it continue to 8x and 16x (and
>32x as I play in more 8 hour homeworld AGRI LPSes).

Well, an 8x-DI rule is about the only way I'll ever make Admiral...
It would take 400 hours of 5.0 DI to do this.  Personally, I think it
should be allowed.  Anybody who plays 400 hours probably has the
same clue as any other Admiral.  BTW: 5.0 ratings are almost ridiculously
easy to keep.  By taking about 4 planets/hour and then playing in
whatever manner you like will maintain 5.0 ratings.

FreeKill

Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sun, 13 Dec 1992 23:55:14 -0500 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: Scheduling Aglomeration
	<1ggp42INNh6u@agate.berkeley.edu>

Excerpts from netnews.rec.games.netrek: 14-Dec-92 Re: Scheduling
Aglomeration Tom Holub@soda.berkeley. (2047)

> Point-based systems tend to favor good teams that play lots of games
> over good teams that don't;
 
	This is why I favor the woof system.  It is based on point-spread
rather than just wins/losses.  I wins/losses system certainly favors a
strong team playing more games.  I think that encouraging lots of games
is a noble idea, but should not be what we use to determine the best
team by.
 

> with the systems running in parallel, 
> a team could win the point title (and brag about it as much as they
> liked) and another could win the INL title.  Hell, we could even
> have a one-game playoff between the two if they are different.

> In other words, I'd support your idea as long as the rankings aren't
> used for the playoffs.
>  -Tom


	A number of people have suggested running two or more systems in
parallel.  It seems reasonable to use this next season as a test period
for as many systems as we reasonably can.  
	I guess we've agreed on something now :).

ZZnew guy
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: A NEW IDEA (I think)
Date: 16 Dec 92 00:08:54 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <1992Dec15.122037@cs.bham.ac.uk> rsh@cs.bham.ac.uk (Roger S Hoyle) writes:
>GOD sends occasional messages to players (in order, random times I think). The
>players get...
>An 'R' if they reply to 75% of messages within 30 secs.
>An 'r' if they reply to 50% of messages within 60 secs.
>A  'u' for replying occasionally.  (unclued)
>A  'U' for never replying. (UNCLUED)

And, which messages should be responded to?  Sometimes I just fly over and
flash shields if somebody wants an escort.

You could combine this with the guzzler "clue required" system to make a
"clue indicator" system... when you join in it spits something at you, and
if you don't answer it your "clue index" drops.  You keep getting messages
until you answer one promptly (giving you a "clued" rating) or you ignore
three in a row (giving you a "hoser" rating).

Might be more annoying than useful.

>Rog.

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
Newsgroups: rec.games.netrek
From: jive@spanky.ssc.gov (Jim Ivey)
Subject: Re: This has gone too far.....
Organization: SSC Laboratory, Dallas, TX
	<1992Dec13.004856.23139@galileo.cc.rochester.edu>
	<1992Dec13.013447.9491@pasteur.Berkeley.EDU>
	<1992Dec13.034220.24607@ncsu.edu> <wf_mhOC00axf8wY1My@andrew.cmu.edu>
Date: Sun, 13 Dec 1992 16:09:05 GMT


In article <wf_mhOC00axf8wY1My@andrew.cmu.edu> Michael Juster
<MrYuk+@CMU.EDU> writes: 

>   Hey!  It's fun carrying 20 armies and posting it to the ALL board!

     Yeah.. too bad AS's don't have plasma.

     Admiral IScumMyself (F0+20) was kill 5.78 for Admiral IScumMyself (F0)

     Jamie / FILLINTHEGOAL!
Organization: Doctoral student, Mathematics, Carnegie Mellon, Pittsburgh, PA