From: rich@grebyn.com (Richard Lawrence)
Subject: Re: Complete Chun Li Strategy Guide: SNES SFII
Organization: Grebyn Timesharing
Date: Sat, 2 Jan 1993 07:45:38 GMT

In article <1993Jan1.204336.884@whscdp.whs.edu> stdnt171@whscdp.whs.edu (-=THE JESSTER=-) writes:
>
>> My advice to ANYBODY
>> looking to get enjoyment out of this game is loose the pad instantly.
>
>This advice is rediculous for two reasons.  First of all, I and many I know can
>play just fine with a standard SNES pad (I've even gotten to the point where I

See the first two words? "My advice". Advice: view or consideration of a
thing, hence, an opinion. You can follow it or not as you see fit, but
calling it "rediculous" is non constructive. 

>Also, game play more resembles the arcade if you don't have turbo switches on
>your buttons.  This strategy guide is incredibly biased in that you repeatedly
>suggest maneuvers that aren't possible without a turbo feature.

*Wrong* answer. I can make any of the moves I describe without the
turbo. In fact, that's how I play since I worked out the strategies.
This guide was meant to help players having trouble beating the
computer. The turbo switch gives you one less thing to worry about when
you are trying to beat level 7. Revving the lightning leg is almost
impossible (for me) with that bitty pad, so maybe that is the source of
your disbelief.

>> Shoulder Throw: <push towards opponent and hit "L">. Crucial against 
>
>This can also be done with the medium punch, or "X" button.

Yes, although I never do it that way. 

>> Head Stomp: <push down and any kick key>.
>
>This move, on the other hand, requires the medium kick or "A" button.  It won't
>work with just any kick key.

Noted, and will be changed. I use "A" almost exclusively unless I know
it's safe to roundhouse or roundhouse lightning leg.
>
>> This move is important 
>> because with it you can hit other characters even when they are 
>> "invincible". Examples: Blanka when he is electric, Bison/Honda when 
>> in a torpedo
>
>These characters are not "invincible" durring these moves.  All characters have
>one or more ways to knock their oponents out of these moves.  The only real
>"invincible" moves in the game are the Dragon Punch (invincible on the way up,

In common english usage, putting quotations around a word draws
attention to it, and in context is often used to indicate derision from
the author. Examples: "moderate" conservatives, "sort of" pregnant.
Putting quotes around invincible indicates that I don't believe that
they really are.

>even the head stomp can not get through these moves.  I would also just like to
>add that the Tiger Uppercut is not invincible.  I have managed to knock Sagat
>out of it a couple of times.

With Chun Li, a straight up Roundhouse will do this. The problem with
the Tiger Uppercut is that Sagat moves so far horizontally when
delivering it, much farther than Ken or Ryu with the Dragon Punch.
>
>> 4) Chun Li vs. Ken: First, read the above section, especially the 
>> responses to attacks. Keep in mind that Ken and Ryu are *the same 
>> character*. The only difference between playing the two of them on 
>  ^^^^^^^^^^^
>> you (making him easy to throw). 
>> 
>
>This is simply not true.  There are major differences in the way the computer
>plays these two characters.  First of all, only Ken follows up the hurricane

You say tomato...if the template I provide is followed, they are the
same character, because I trash them both with equal aplomb. It's true
that Ryu will often follow a hurricane with a throw, but it's not true
that if you in block mode that you will neccesarily be thrown (only if
you are up against a wall). Besides, I never let them finish a hurricane
anyway. As listed in my moves, a fierce (especially while pressing
forward) will nail a hurricane every time.

>> 9) Chun Li vs. Vega: 
>[Lengthly discussion of this match up that was a lot more complicated than it
>needed to be deleted]
>
>Just about the only thing you need to know about Vega is that if you knock him
>down, he will almost always jump immediately upon standing up.

I'm sure people who are trying to learn the game will find that very
edifying, and be able to parlay that knowledge into instant victory.
*You* may find the text verbose, but it's meant for people who are not
experienced.

>> 10) Chun Li vs. M. Bison:
>>   b) STAY IN THE MIDDLE OF THE SCREEN. If you get close to the wall,
>> you are toast. Once you allow Bison the beginning of a strong
>> combination attack, it's basically over.
>> 
>
>Actually, I have no problem with Bison cornering me.  In fact, Bison is one of

If you allow Bison to back you into a corner, then you are almost
certainly writing away your chance for a perfect round (worth 80,000
against Bison). Sure, you can stand and block, but you can do that in
the middle of the screen too. He's much more likely to either torpedo
(as you say, easy to counter) or leap in the air from the middle of the
screen. Conversely, at the edge he's much more likely to go into a combo
involving scissor kicks and head stomps, most of which you can block but
some will probably hit you. A newbie player will almost invariably allow
a heavy hit (scissors, or roundhouse) and after that on level 7 it's SOL
time.

>Other than the comments I've made here, the strategys in the original post
>seem to work fine.

Everybody learns to play from their own perspective. Cast any
deprecations you want, I *know* that my strategies work, because I use
them all the time to play lossless games (I still haven't yet completed
an entire game without being hit - two nights ago I made it to Balrog,
and the bastard caught me somehow and hit me). But if you choose to pick
nits in public rather than through e-mail (where I specifically
solicited replies) then kindly do so with a little more tact.
>
>-- 
>---------------------=THE JESSTER: MASTER SMART ASS-TER=----------------------
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-- 
Rich Lawrence, Synoptics Systems Engineer  DOD#9630  rich@grebyn.com
     '92 Seca II "Yuri"  CI$:71101,2272  GEnie:R.LAWRENCE14
   215 years ago my government gave me certain inalienable rights.
     Since then, they've been trying to correct their mistake.