From: teg@usenet.ucs.indiana.edu (Tim Gurbick)
Subject: just the artifax, ma'am
Organization: The Bank of the Black Monks of St. Herod
Date: Wed, 12 Aug 1992 05:51:59 GMT

You need the artifacts to win the games, and all eight to be a
total winner.  Moreover you need them to go upwards without lots and
lots of blessed scrolls of teleportation.  Many of the artifacts also
have useful applications, and some require others to allow you to do
certain things.  However there is a down side to this: Each
time you apply an artifact, there is a 20% chance something REALLY
nasty could happen, and a 60% chance to something only mildly nasty
(but still possibly fatal) could happen.

The twelve really major bad effects are:
1. new level = level * 3 + 10 + rnd(10);
   msg("You are banished to the lower regions.");

2. you go blind
   msg("A cloak of darkness falls around you.");

3. you are dropped into a throne room

4. you become incredibly hungry
   msg("You feel very warm all over.");

5. msg("You feel yourself moving %sslower.",

6. you get booted down a level or two

7. intelligence goes up but everything else goes down

8. you get toasted by a firetrap

9. your weapon, if you're wielding one, goes to pieces
   msg("You feel your hands tingle a moment.");
   msg("Your %s melts and disappears.", inv_name(obj, TRUE));
   msg("Your %s crumbles in your hands.",

10.your armor, if you're wearing any, goes to pieces
   msg("Your body tingles a moment.");
   msg("Your %s crumbles into small black powdery dust.",
   msg("Your hand glows yellow for an instant.");

11.your weapon, which you are not wielding at the time, is cursed
   msg("Your %s glows bright red for a moment.", 

artifact               level      $au
 Magic Purse of Yendor   25     460000    
 Phial of Galadriel      35    1250000
 Amulet of Yendor        45    1600000
 Palantir of Might       60    1850000
 Crown of Might          75    2350000
 Sceptre of Might        80    3800000
 Silmaril of Ea          90    5000000
 Wand of Orcus          100    8000000

Here's what you can do with them once you have them:

Magic Purse of Yendor
[a]    inventory
[b]    add to bag
[c]    remove from bag
[d]    see invisible   must be carrying Amulet for this

Phial of Galadriel
[a]    light
[b]    monster confusion

Amulet of Yendor
[a]    level evaluation
[b]    invisibility	  must be carrying Purse for this

Palantir of Might
[a]    monster detection
[b]    gold detection
[c]    magic detection
[d]    food detection
[e]    teleportation   need one of Sceptre or Crown of Might
[f]    clear thought   need both

Crown of Might
[a]    add strength
[b]    add intelligence
[c]    add wisdom
[d]    add dexterity
[e]    add constitution
[f]    normal strength
[g]    normal intelligence
[h]    normal wisdom
[i]    normal dexterity
[j]    normal constitution
[k]    disguise	            need Palantir or Sceptre for this
[l]    super heroism        need both

Sceptre of Might
[a]    cancellation
[b]    polymorph monster
[c]    slow monster
[d]    teleport monster
[e]    monster confusion
[f]    paralyze monster
[g]    drain life       need Crown or Palantir for this
[h]    smell monster    need both

Silamril of Ea
[a]    magic mapping
[b]    petrification
[c]    stairwell downwards

Wand of Orcus
[a]    light
[b]    striking
[c]    lightning
[d]    fire
[e]    cold
[f]    polymorph
[g]    magic missile
[h]    slow monster
[i]    drain life
[j]    charging
[k]    teleport monster
[l]    cancellation
[m]    confuse monster
[n]    disintegration
[o]    anti-matter
[p]    paralyze monster
[q]    degenerate monster
[r]    nothing
[s]    invisibility

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