HDTenEightyP/NetNews huggingface dataset:
From: larshaug@ifi.uio.no (Lars Haugseth)
Subject: Dynamic Hires pics : Where??
Organization: Dept. of Informatics, University of Oslo, Norway
Date: Fri, 4 Sep 1992 16:29:40 GMT
Originator: larshaug@gamle.ifi.uio.no


Do any of you know where I can get some
Dynamic-Hires pictures?

Lars


Newsgroups: comp.sys.amiga.graphics
From: edorn@alf.uib.no (Ronny g. Nordvik)
Subject: OpalVision 24-bit
Organization: Edb-senteret
Date: Fri, 28 Aug 1992 08:23:02 GMT

Need more information about this 24-bit video graphics card with modules.


Greetings from

Ronny G. Nordvik

Bergen, Norway
Newsgroups: comp.sys.amiga.graphics
From: smithb@nijmeg.ingr.com (Bart Smith)
Subject: Ricoh LP4081-Unisys AP9208 Driver NEDDED !!!!
Organization: Intergraph Nijmegen
Distribution: comp
Date: Thu, 3 Sep 1992 10:09:56 GMT

Hello ,

I own A Amiga 500+ with M.Evolution HD controller = 8 Mb 
( that's A total of 10Mb ) .

I Found on A fair A UNISYS AP9208 LaserPrinter for about FL 490,-
( for that kind of money I couln'd buy A good matrix printer )

Now I use the HP-DeskJet PrinterDriver for it.
That is working fine for text , but when I want to print
some graphics I get some char. and the message :
STRING TOO LONG (?????)

Does Anybody know if there is an Driver for it that will print
Graphics.
And/Or if the LaserPrinter can print graphics at all.
( I saw a printout of the same printer (but from an other company)
 and it printed a picture in a nice quality)

What must I do to get out TEXT and GRAPHICS on one printer
( I got an PRINTRONIX 1013 LINE PRINTER TO DO GRAPHICS NOW )

Thanks.

B.C. Smith
Intergraph Europ. Manf.
Nijmegen , The Netherlands
--------------------------
From: blackbelt@cup.portal.com (Ben - Williams)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: ADPro vs. ImageMaster: Which is better for DTP?
Date: Tue, 25 Aug 92 21:50:53 PDT
Organization: The Portal System (TM)
Distribution: world
  <1992Aug25.185818.3535@unibi.uni-bielefeld.de>

Marcus Illenseer,

Note that Imagemaster was designed and released before CBM came OUT with
the style guide. Your point is taken, though - we are working on it. The
trick is to use an Amiga "Standard" interface and have the same power
and flexibility available. It's not as easy as it might look from
outside. We'll do it, though. :^)

You mentioned GigaMem; we've put in something for the 9.16 release (due
shortly, a few weeks) designed especially for Gigamem; it allows the
user to specify that the memory for the image buffers may be allocated
withOUT the MEMF_PUBLIC flag, which GigaMem likes to use to discriminate
who gets VM and who does not. We used MEMF_PUBLIC because the image buffers
ARE public; other programs can use/multitask them with us... so to use
GigaMem as it was intended to be used, this little feature makes it much
easier. It's not too bad a deal to do; although it breaks the idea of
the MEMF_PUBLIC flag, since CBM doesn't provide a MEMF_VIRTUAL or
MEMF_SWAPPABLE flag, and has remained mum on the subject, we felt it was
time to do something positive. Anyway, I ramble. Cioa.

Typos... I hate typos: Ciao. :^)

Ben
Newsgroups: comp.sys.amiga.graphics,comp.sys.amiga.advocacy
From: jerry@connection.prospect.com (Jerry Shekhel)
Subject: Re: X-Pert Systems Domino Board
Organization: Molecular Simulations, Inc.
Date: Fri, 28 Aug 1992 15:18:18 GMT
X-Posted-From: connection.prospect.com
X-Posted-Through: sol.ctr.columbia.edu

davidme@qdpii.comp.qdpi.oz.au (David Meiklejohn) writes:
>>
>>Next year, you just by an accelerated 24 bit board for $59.95 and plug it in
>
>Into an AT bus?  No thanks...
>

David, did you ever *use* an S3 or 8514/A card on an AT-bus machine?  Let me
guess -- "No thanks", right?

>
>David Meiklejohn                  | Internet : davidme@qdpii.comp.qdpi.oz.au
>
--
+-------------------+-----------------------+--------------------------------+
| Jerry J. Shekhel  | Molecular Simulations | Time just fades the pages      |
| Drummers do it... | Inc.  Waltham, MA USA | in my book of memories.        |
|    ... In rhythm! |     (617) 890-2888    |              -- Guns N' Roses  |
+-------------------+-----------------------+--------------------------------+
|           ...! [ princeton mit-eddie bu sunne ] !polygen!jerry             |
|                            jerry@polygen.com                               |
+----------------------------------------------------------------------------+
Newsgroups: comp.sys.amiga.graphics
From: u894793@bruny.cc.utas.edu.au (Timothy D Little)
Subject: How do I double-buffer an Intuition screen?
Organization: University of Tasmania, Australia.
Date: Tue, 1 Sep 1992 02:01:34 GMT


I am writing a 3D game, which must should run under Intuition reasonably
nicely.  (Multitasking, screen dragging, etc)  I have Kickstart ROM 1.3

My problems arose when I tried to remove the flicker from my test program
using double-buffering.

1) I tried allocating a spare bitmap, and switching the BitMap structures
between the Screen and my private one.  Didn't work - I had forgotten about
the copperlists requiring update.

2) As a test, I tried the above, and calling RethinkDisplay.  As I thought, it
took too long to complete for my purposes.

3) I tried making two copies of the View structure, one for each bitmap, and 
switching using LoadView.
This wasn't good enough either - I can't move the screen without horrible
effects.

4) I had a look in the graphics.library for suitable routines.  MakeVPort
looked OK, but needs to be linked with the other VPort copperlists, and
where do I get those?

At this point, I decided I'd just fire up the modem and ask for advice.
After all, I only want to change a single set of addresses in the copperlist,
and if I took over the system, it would only take 3 machine code instructions.
--
Timothy D Little   a.k.a.   u894793@bruny.cc.utas.edu.au
From: rcaslis@hydra.acs.uci.edu (Russell Caslis)
Subject: Re: Calligrapher problem.
Newsgroups: comp.sys.amiga.graphics
Organization: University of California, Irvine
Date: 4 Sep 92 05:40:53 GMT

In article <jbickers.0esz@templar.actrix.gen.nz> jbickers@templar.actrix.gen.nz (John Bickers) writes:
[... stuff deleted ...]
>    Is there a faster way to do this? The manual says something about
Nope.


I wrote Calligrapher V1.05... it's still an amazing program even after all
these years.


Anyway, I haven't seen it but a program called something like "fontworks"
by a company called ACM (the same people who wrote deluxe productions for
EA) is supposed to convert whole digitized pictures into fonts easily.


This (among other things) was what I had in mind for Calligrapher II (which
never got off the ground).  It's a shame that the president of Interactive
Softworks disagreed with me on spending ANY money on R&D.  He was content to
spend large sums of money on "artists" to create fonts for him, but never
wanted to upgrade the software.

As a side note, he actually paid me to make a stripped-down version of
Calligrapher (jr, as I called it).  It had everything that the real one had,
except it had a different way of doing transformations.  It was going to
sell for half-price (back when Caligrapher still cost $100 or so).  It never
sold in stores tho... in fact, I think I have the only copy of it!

I had grand schemes for good 'ol Calligrapher:  64 color fonts, new intuition
interface (I think the way it looks now is UGLY), faster effects, new
effects, etc.  Oh well, that was a long time ago now... time to move on.

I know this really didn't help, but I thought a few people out there might
be interested in some of the history behind the program.



--
Russ Caslis
rcaslis@uci.edu
From: kjohnson@castor.cs.uga.edu (Kristopher Johnson)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: Conversion of Atari 3D2 Object files
Date: 1 Sep 92 05:42:03 GMT
Organization: University of Georgia, Athens

In article <bobl.7eh9@bobsbox.rent.com> bobl@bobsbox.rent.com (Bob Lindabury - SysAdmin) writes:
>Does anyone have a converter for the above type of object files?  I have
>a bunch of StarTrek, ST:TNG and StarWars objects in this format and am
>looking to convert them to any Amiga format such as TTDDD, Lightwave,
>VideoScape, whatever.

Since CAD 3D 2.0 for the Atari is an Antic program, one of the Antic Amiga
graphics programs may do the conversion, although I'm not familiar with
their programs for the Amiga.  If you personally know someone who owns an
Atari ST/TT or have access to one in any way, there is a .3D2 to .DXF 
converter available as freeware or shareware which *MAY* be importable
to some Amiga programs.  Sorry I can't be of more help than that!


Steve
Organization: Penn State University
Date: Tue, 25 Aug 1992 13:02:35 EDT
From: <JBK4@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.graphics
Subject: Re: GIF -> Dynamic Hi-res?

Does or will The Art Dept. support converting to a dynamic-HR or other similar
formats?

Jason K.
From: pk-asdg@cup.portal.com (Perry S Kivolowitz)
Newsgroups: comp.sys.amiga.graphics
Subject: Press Release Concerning ADPro/Abekas
Date: Fri, 28 Aug 92 18:43:44 PDT
Organization: The Portal System (TM)
Distribution: world

Art  Department  Professional  owners  can  now  read  and write video
streams  using  the  same  file format and hardware medium used on the
Abekas  A60,  A65  and  A66  Digital  Disk Recorders.  This capability
dramatically  increases  the  appeal  and  usefulness of the Commodore
Amiga to video professionals.

----------------------------------------------------------------------

ASDG  Incorporated  announces  the  development  of Art Department Pro-
fessional  support for the industry standard digital video scheme used
by Abekas Digital Disk Recorders.


Using this support, digital video images stored on 8mm cartridge tapes
can  be  directly  exchanged between the Amiga and Abekas A60, A65 and
A66  systems.   As  a  result, it is now more likely that professional
videographers will use Amigas for high-end video work.


Additionally, videographers who do not own an Abekas system but do own
an  Amiga,  can create digital video streams (essentially treating the
8mm  tape  drive  as  a single frame recorder) which can be used by an
Abekas equipped post-production facility.


Previous to ASDG's development, transferring video streams to and from
high-end  digital  video  systems was extremely time consuming, if not
impossible, due to the sheer bulk of the data.


These  limitations are eliminated by ASDG's ADPro loader and saver for
the  Abekas  format  since these modules can directly control the same
type  of  tape drive (from Exabyte) and interpret the same file format
used  to  store  the  Abekas images in the first place.  Full overscan
broadcast  frames can be read or written in as little as 11 seconds on
a stock A3000.


By  using  ADPro's  extensive  format  conversion and batch processing
capabilities,  multi-minute  video  streams can be transferred between
any format and an Abekas tape automatically.


ADPro support for the Abekas carries a list price of $200 and requires
a  Commodore  SCSI  disk  controller  and  an  Exabyte  tape  drive to
function.


For  information  as to how to acquire ADPro's Abekas support or where
to  purchase  Exabyte  tape  drives,  contact  Gina  Cerniglia at ASDG
Incorporated,  925  Stewart  Street,  Madison,  WI 53713 or call (608)
273-6585.



Art  Department is a registered trademark of ASDG Incorporated.  Amiga
is a registered trademark of Commodore-Amiga, Inc.
Newsgroups: comp.sys.amiga.graphics,comp.sys.amiga.misc
From: setzer@ssd.comm.mot.com (Thomas Setzer)
Subject: Re: Help on Playing large anims
Organization: Motorola LMPS
Date: Fri, 14 Aug 1992 19:33:44 GMT
Keywords: n

Nick Palombo wrote me and told me that there was an utility on 
wuarchive.wustl.edu  in /systems/amiga/incoming/gfx called biganim.exe.
It plays anims straight from the hard drive. 

Unfortunatly biganim.exe has been moved or removed from that directory.  I 
don't have the time, much less the patients, to search the convoluted mass 
of directories that passes for a logical tree structure. I tried but after
a half hour of looking in empty directories and following dead-ends, I
gave up.  The only advantage to such a structure is that along the way,
you may run across some good stuff, which I did.  

Anyway, does anyone know where this may have gone? 

Thanks

Tom Setzer
setzer@ssd.comm.mot.com



Newsgroups: comp.sys.amiga.graphics
From: raymondu@terapin.com (Raymond Ulibarri)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: Broadcast Quality -RENDERING-??!!
Date: 23 Aug 92 01:08:32 PST
Organization: BBS

   Technically, BROADCAST QUALITY means a video signal comforms to the RS-170A
standard.  This is a list of requirements that the signal must meet to be
considered broadcast quality.
   Since the Computer Video revolution, lots of manufacturers are claiming
broadcast quality.  Most of the time it means "24-bit color in high
resolution".  Most of the time it DOES_NOT mean it comforms to the rigid
technical requirments of RS-170A.  The Video Toaster was one of the first
(though I recall Supra and Magni Systems claiming RS-170A) products that
claimed to truly conform to the RS-170A requirements.


Raymond Ulibarri
Vice President
MultiCon
Multimedia Concepts
(510)261-1001
From: sacke@gn.ecn.purdue.edu (Elizabeth E Sack)
Newsgroups: comp.sys.amiga.graphics
Subject: Interactive Motion Path Generator
Date: 1 Sep 92 17:46:48 GMT
Organization: Purdue University Engineering Computer Network

Hi all,
Jaeger Software, Inc. is releaseing an interactive motion path generator for
Lightwave 3D.  It will be released this November.  The official announcement
follows.......


TITLE

	Fighter Duel Pro Flight Recorder


VERSION DATE

	November 1991


DESCRIPTION

	Fighter Duel Pro Flight Recorder is the first interactive motion path 
	generator.  Flight Recorder retains all the breakthrough features of 
	the Fighter Duel World War II flight simulator series, while adding the
	ability to create realistic and complex object motion paths for use in
	NewTek's Lightwave 3D software.

	One of the most difficult and time consuming aspects of 3D animation is
	motion.  FDPro Flight Recorder replaces the tedious methoud of hand
	plotting flying motion paths with a flight simulator you control.
	Flight Recorder records the flight path of up to three (3) aircraft
	engaged in maneuvers or dogfighting.  Positional information has a
	resolution of 30 frames per second.  Motion paths may then be imported
	into Lightwave 3D to accurately animate flying objects, the camera
	viewpoint, aircraft, spacecraft, flying logos, etc.......

	You may fly solo against computer controlled opponents or interactively
	with another person via modem or null modem cable.

	FDPro Flight Recorder also has the ability to simultaneously generate
	Fighter Duel Pro Demo Reels that can be used to review your solo flights


SPECIAL REQUIREMENTS

	FDPro Flight Recorder will run on any Amiga with 3 megs of RAM and 
	Kickstart 1.2 or higher.  A hard drive is recommended.


AUTHORS 

	Jaeger Software, Inc.
	 William Manders
	 Matt Shaw


AVAILABILITY

	Release date for FDPro Flight Recorder is November 1992.  The list price
	is US $79.95 

	Owners of Fighter Duel Pro may upgrade to FDPro Flight Recorder by     
	sending a certified check or money order (sorry, no credit card orders)
	for US $25.00 (including shipping), and disk #1 of FDPro, to:

		Jaeger Software, Inc., Direct Sales Department
		7800 White Cliff Terrace
		Rockville, MD 20855


DISTRIBUTABILITY

	Fighter Duel Pro Flight Recorder is copyright 1992 Jaeger Software, Inc.
From: bobl@bobsbox.rent.com (Bob Lindabury - SysAdmin)
Newsgroups: comp.sys.amiga.graphics
Subject: Conversion of Atari 3D2 Object files
Date: 31 Aug 92 14:09:57 GMT
Organization: Raven Enterprises -- Piscataway, NJ USA
X-NewsSoftware: GRn 1.16e (7/4/92) by Mike Schwartz & Michael B. Smith

Does anyone have a converter for the above type of object files?  I have
a bunch of StarTrek, ST:TNG and StarWars objects in this format and am
looking to convert them to any Amiga format such as TTDDD, Lightwave,
VideoScape, whatever.

Thanks.

--
 Bob Lindabury

InterNet: bobl@bobsbox.rent.com                | Raven Enterprises
    UUCP: ...rutgers!bobsbox!bobl              | 25 Raven Avenue
  BitNet: bobl%bobsbox.rent.com@pucc           | Piscataway, NJ 08854
  Home #: +1 908/560-7353                      | +1 908/271-8878
From: Steve.Nordquist@mtask.omahug.org (Steve Nordquist)
Newsgroups: comp.sys.amiga.graphics
Subject: How to double-buffer intuition screens.
Date: 01 Sep 92 18:41:50 CST
Reply-To: steve.nordquist@mtask.omahug.org
Organization: Multitasking Systems, Kansas City
Followup-To: comp.sys.amiga.graphics

If you get ahold of XSPECS.LIB that library is linkable; it is meant for those
thre-d glasses and it seems to do a fine job under WB2.0, although I haven't
tested it with the new Denise (yet.)  The archive includes docs, etc.
Need it?  It's about 20K LZ'd.


Newsgroups: comp.sys.amiga.graphics
From: kholland@hydra.unm.edu (Kiernan Holland)
Subject: Re: ANSI editor
Date: Tue, 01 Sep 92 08:14:18 GMT
Organization: University of New Mexico, Albuquerque

Hold on.
There is ones on:
Fred Fish disks --> 221, 324, 377 (those are all "AnsiED")
					378 - ANSIMaster
					448 - PicToANSI (Amiga ANSI only!)
					449 - Iff2Ansi (same)

So there you go!! 

Try the ones on 377 and 378!! I think I have used them and 
remember that they support ANSI painting and animation.
The Last two use a strange hack in the Amiga's 
ANSI support to allow the encoding of graphics (as in bit-mapped picture) 
using short-feeds and the tops of letters to render pixels. 
You may have received a "DMS" file from somebody 
that had a advertisement with graphics in it, that is how it is 
done. 

but it ain't IBM ANSI, so it will screw all non-amiga computers up, 
big time. 
Did you know that it is possible to redefine a PC user's 
keyboard using ANSI codes???? What a frightening thought, 
from the PC users point of view. You could actually define 
the f10 key as "del c:*.*". (evil grin, but faking it).

Newsgroups: comp.sys.amiga.graphics
From: markus@techfak.uni-bielefeld.de (Markus Illenseer)
Subject: Re: ADPro vs. ImageMaster: Which is better for DTP?
Date: Tue, 25 Aug 92 18:58:18 GMT
Organization: Universitaet Bielefeld, Technische Fakultaet.

In article <64413@cup.portal.com>, blackbelt@cup.portal.com (Ben - Williams) writes:
|> Ottmar Roehrig,
|> 
|> Imagemaster has support for the EPSON ES-300C via Metadigm's _excellent_
|> driver, available through them.
|> 
|> However, we do not (this week) have a TIFF reader, so if this project
|> is immanent, AdPro is going to be required (I'm not sure, but the TIFF
|> loader for AdPro may be included, or in the Pro conversion pak... ask
|> Perry).

 I believe TIFF is only in the Pro pak...

|> 
|> We will have a TIFF reader in about 2 weeks; so if it's not an immanent
|> project, we can handle it ok as of that time.

 Consider to support QRT and PNM (realy easy...) for easy exchange with
 Unix and other platforms ...

|> 
|> Ben

 Anyway, who he needs TIFF Support may consider to take a look for
 pbmplus-library. For once-in-a-lifetime, the tifftopnm or pnmtotiff
 is really sufficient. Look on ftp.informatik.uni-oldenburg.de 
 /pub/amiga/pbmplus (dunno wheather the path is ok) for more.

 Both, ImageMaster and ADPro have their pro's and contra's. In Germany
 a mail-order company even sells them bundeled together in a 
 Software-Package for a cute price. 

 Both don't respect the Style Guide of Commodore, this is the biggest
 contra for me. 

 For the VM question: Both work perfectly with GigaMem (read my test 3 weeks
 ago..).

 For real Image Processing you need a fast machine and much mememory anyway.

 Greets, Markus.


-- 
Markus Illenseer       EMail: markus@TechFak.Uni-Bielefeld.de
Universitaet Bielefeld Fax: (+49 521) 106-2992
Technische Fakultaet   Phone: (+49 521) 106-2926(internal only); -5329
Angewandte Informatik  SnailMail: Postfach 100131, D-4800 BIELEFELD 1
From: spice@drycas.club.cc.cmu.edu
Newsgroups: comp.sys.amiga.graphics
Subject: Re: Conversion of Atari 3D2 Object files
Date: 4 Sep 92 07:26:05 GMT
Organization: Carnegie Mellon Computer Club

In article <billc.09x7@cryo.RAIN.COM>, billc@cryo.RAIN.COM (William J. Coldwell) writes:
> In article <1992Sep1.054203.4386@athena.cs.uga.edu> kjohnson@castor.cs.uga.edu (Kristopher Johnson) writes:
>> In article <bobl.7eh9@bobsbox.rent.com> bobl@bobsbox.rent.com (Bob Lindabury - SysAdmin) writes:
>> >Does anyone have a converter for the above type of object files?  I have
> 
>> Since CAD 3D 2.0 for the Atari is an Antic program, one of the Antic Amiga
> 
> I believe that 3-D Pro still reads in a CAD 3-D object just fine.  I even think
> that it may do CAD 3-D 2.0, but I haven't messed with any Atari objects for
> a really long time to make sure if the code still works.
> 
>> Steve
> --
>   William 'llib' Coldwell  IRC: #amiga, Cryo               PORTAL: Cryogenic
>   Amiga Attitude Adjuster  BBS: CryoCafe (503)257-4823     BMS: cryo.RAIN.COM
>   Cryogenic Software       UUCP:uunet!cryo!billc           ROCK: ON
> My comments are freely distributable: Feel free to agree with 'em and pass on.


An add by Syndesis in AVID magazine mentions that the newest version of 
Interchange , their object translation program will load Atari ST objects.
I assume those are CAD 3D objects.


                        Scott Corley

spice@drycas.club.cc.cmu.edu
Xref: sparky comp.sys.amiga.graphics:5871 comp.sys.amiga.misc:13425
From: rang@bonnie.ics.uci.edu (Jyan-ken)
Subject: Looking for Affordable 24-bit SFC/animtion creators...
Newsgroups: comp.sys.amiga.graphics,comp.sys.amiga.misc
Organization: Univ. of Calif., Irvine, Info. & Computer Sci. Dept.
Date: 4 Sep 92 00:23:51 GMT


I have a 450 frame Imagine script I want to convert to 24 images that will
be then single-frame controlled to tape (S-VHS or other format)...

I need to know prices, instructions, etc..nd location!...of reputable places
that can do this type of work....hopefully inside Southern California..If
anyone who is interested has access to such equipment or has their own
personal set-up, I'm willing to find the best prices...Thanks..

*****"Jyan-ken"*************___*******/*************************************
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the Gokuraku/Anime Fan|**`.__,'*Anime, Amigas, Manga, Furries, A/V and FUN!*
Newsgroups: comp.sys.amiga.graphics