HDTenEightyP/NetNews huggingface dataset:
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: Graphics based hacks
Organization: North Carolina State University
Date: Thu, 27 Aug 1992 11:40:47 GMT

In article <1992Aug27.091304.24558@msuinfo.cl.msu.edu>, paoletti@cps.msu.edu (David R. Paoletti) writes:
|> In article <1992Aug23.023418.1003@oucsace.cs.ohiou.edu> tswingle@oucsace.cs.ohiou.edu (Tom Swingle) writes:
|> >
|> >I thought that it would be even nicer, though, if everything could be redefined
|> >to be represented by different characters--you, monsters, objects, etc.  Then,
|> >you could have everything changed by a program like this to look different by
|> >using some otherwise unused character to represent them (usually the ones above
|> >chr(127)).
|> 
|> I think that this is a great idea also.  I know that it would
|> only take some mods to the wonderful CHRHACK by Mike Marcelais
|> to support redifining characters on the PC version.
|> 
Well, two things:  1)  ChrHack 3.1 was going to support redefining the font
(gothic letters, etc) and will come out whenever Nethack3.1 comes out.
(If they wait too much longer, I'll just release 3.0k :-)  2)  With the
Xnethack, couldn't you just define a font that would work.  And also define
IBMgraphics.  Then use the control codes (even if your term doesn't print
them) as walls, etc like I did.

The author
|> 
|> 
|>       David Paoletti       |    Never underestimate the power of
|>    paoletti@cps.msu.edu    |            human stupidity.

-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  353 Tucker, Box 04780, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
| Note:  I might be moving to a different dorm room so the above     |
| Real mail address might change.                                    |
+--------------------------------------------------------------------+
Newsgroups: rec.games.hack
From: angus@hardy.u.washington.edu (Angus the Demonchild)
Subject: Re: Inadequacy with info.
Keywords: Sacrificing yourself
Organization: University of Washington, Seattle
Date: Fri, 28 Aug 1992 07:47:20 GMT

In article <1992Aug27.182943.14681@usenet.ins.cwru.edu> jwk3@po.CWRU.Edu 
(John W. Kale) writes:
>
>In a previous article, jl4l+@andrew.cmu.edu (John Lerchey) says:
>
>>Ok.  So my last good character died after the gods abandoned him without
>>any reason that I could see (see my last post).
>>
>>She is armed with Excalibur and Stormbringer.   As I type, I killed an
>>Uruk Hai and sacrificed the corpse.  "You have a feeling of inadequacy."
>>
>>So what gives?  I really don't want to lose another potentially good
>>character tothe whims of some gods that all of a sudden don't like me
>>even though I sacrifice everything that I can kill to them!  Doesn't
>>anyone out there have a clue for me??
>>
>	A notion or two (I don't pretend to KNOW the answers... This
>is speculation. You have been warned.)
>	Perhaps to mollify your god, you need some really spectacular
>sacrifice. As your character gains levels, a relatively easy to kill
>monster like an Uruk-Hai may be worth less and less in your god's eyes.
>Have you sacrificed anything really mean, like a dragon or a troll
>lately?

This first notion is the one to which I would give the most thought.
As a character gains in experience, the gods come to expect more from
him or her.  Once a character gets the Amulet, no other sacrifice will
regarded as adequate.  Really, as well-outfitted as your character is,
I wouldn't concern myself with sacrificing any more.  Just find
yourself a blessed luckstone and lob a few gems at a unicorn to boost
your luck.

>	This is just a thought, again: could there be a problem with
>alignment rollover, that is, if you are too good to your god, could
>your alignment "wrap around" to become negative?

Nope.  Well, I suppose it could happen (I haven't tested it) but it's
not bloody likely.

>	Finally, you must have done something to make your god angry.
>Praying too often will do it; killing friendly creatures will do it.
>If you have done either of these things, well, don't do them again.

This is a possibility.  Once again, though, I wouldn't worry about it
in this case.  If you can convince a dragon to die on the altar, go
ahead and #offer it.  Otherwise, go ahead and eat those corpses.

>	There is, most likely, a random factor involved in determining
>the acceptability of a sacrifice. You could just be having the world's
>worst luck, I suppose.

Could be...but I really doubt it.

>						-John
--
Disclaimer:  I could be wrong.  It wouldn't be the first time.

another fine product from the house of angst


Newsgroups: rec.games.hack
From: lrfox@silver.ucs.indiana.edu (linda ream fox)
Subject: No shops--Why?
Organization: Indiana University
Distribution: usa
Date: Wed, 2 Sep 1992 06:46:07 GMT

My Samurai is on level 10 and I haven't run into any shops yet. Not even
a "shoplifter, or cash register" message--so it's not that I'm missing secret
doors or something.  I've got loads of cash (killed a leprechan and a
incubus) and all this junk to get rid of, but I can't find a shop.
  Is this just chance, or am I cursed or something?

   LRFox
From: lcl@splinter.coe.northeastern.edu (Lisa C. Lewis)
Newsgroups: rec.games.hack
Subject: A couple questions and a 3.1 suggestion
Date: 28 Aug 92 14:32:59 GMT
Reply-To: lcl@meceng.coe.northeastern.edu
Organization: College of Engineering, Northeastern University


A few questions:
In memorizing additional copies of spellbooks, should you wait until you
begin to forget the spell, or are the memorized books cumulative, so that
you get as many casts total if you read a pile of (the same) spellbooks all
at once?  

How does one go about using crystal balls?  [Yes, yes, we all know that one
(a)pplys them, but beyond that?]  What can (and cannot) one find with them,
and where?  Also, what benefits does a ring of protection from shape
changers confer?

Another 3.1 suggestion:
At present, judicious prayer can uncurse things.  It would be nice if it
could also bless things.  Thus, when you're surrounded by a blue aura
(isn't that it?), cursed things would become uncursed, and uncursed things
would become blessed.  How about it, O Almighty Dev Team?

Thanks,
  Lisa Caroline
--
Lisa Caroline Lewis   		    Our country, right or wrong.  
lcl@csa.bu.edu      -or-	    When right, to be kept right; 
lcl@meceng.coe.northeastern.edu     when wrong, to be put right.
                  	             - Carl Schurz, January 17, 1872
Newsgroups: rec.games.hack
From: pawlak@vxdesy.desy.de
Subject: Class specific intrinsics
Organization: (DESY, Hamburg, Germany)
Date: Fri, 28 Aug 1992 16:59:51 GMT

  About intrinsics: Yes, I like the idea of different classes having
class-specific intrinsics, and I would like to have this extended. Without
those every character looks essentially the same once he reaches level
15 or so, independently of what class did he start.
  What I'd love to see is some system of weapon skills, so that each character
class has some weapon they are paricuraly skilled with (and for which they
get plusses when using them) and weapons they are particularly bad at
(so that they get minus to hit, and occasionally fumble). This will 
differentiate classes somewhat more and could make certain weapons
more attractive (should I, as a rogue, use that unwieldy sword or stay
with that dagger they taught me to how to use?)
                                               Michal

-- 
Sorry, no .sig this time. Better luck next message.
From: HEDDEN@ESDSDF.dnet.ge.com (Jerry D. Hedden)
Newsgroups: rec.games.hack
Subject: Sacrificial Messages
Date: 2 Sep 1992 16:00:06 -0500
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu


Ok, here's the scoop on those messages you get when you do
regular sacrifices to your own god.  (I'm not dealing with
unicorns, conversions, etc.)  This is from the code itself.
 
SPOILER ALERT

You can be in one of three states with your god:  the god is angry; 
you're timing out between prayers; and you're in good stead, getting
brownie points.
 
If your god is angry, and you get the message...
 
"You have a feeling of inadequacy."
  Your sacrifice was too small, and your god's anger has not changed.
 
"The gods seem slightly mollified."
  Your god is still angry, but less so.  
  If you have negative luck, it will increase by one.
 
"The gods seem mollified."
  Your god is no longer angry with you.
  If you have negative luck, it will increase to zero.
 
 
If you are timing out between prayers, and you get the message...
 
No message beside the sacrifice being consumed.
  Your sacrifice was too small, and your prayer count has not changed.
 
"You have a hopeful feeling."
  Your prayer count has decreased, but not zeroed out.
  If you have negative luck, it will increase by one.
 
"You have a feeling of reconciliation."
  Your pray count has reached zero.  You can safely pray again.
  If you have negative luck, it will increase to zero.
 
 
If you're working on your god's good side, and you get the message...
 
"You glimpse a four-leaf clover at your feet."
  Your luck has increased.
 
"An object appears at your feet."
  YES!!!  An artifact!
 
 
You may ask, how much is a corpse worth to your god?  I can't tell;
it's a complex formula base on a lot of monster attributes.  Suffice
it to say, if you think the monster is tough, it's probably worth more.
 
Newsgroups: rec.games.hack,rec.games.moria,rec.games.misc,comp.sys.mac.games
From: mmunoz@vxcrna.cern.ch (MUNOZ,MARC./DG)
Subject: Re: Omega
News-Software: VAX/VMS VNEWS 1.41    
Organization: European Organization for Nuclear Research, CERN
Date: Thu, 27 Aug 1992 13:10:00 GMT


Is there any version for the MAC?
Newsgroups: rec.games.hack
From: pawlak@vxdesy.desy.de
Subject: Re: Progress report
Organization: (DESY, Hamburg, Germany)
Distribution: rec.games.hack
Date: Fri, 28 Aug 1992 10:51:53 GMT

In article <1992Aug27.130500.26998@wheaton.wheaton.edu>, water@david.wheaton.edu (Paul Waterman) writes:
> In article <1992Aug26.093918.1@vxdesy.desy.de> pawlak@vxdesy.desy.de writes:
>>
>>Oh, come on... When any software team gives any date of release, we are already
>>trained to understand it as 'not earlier than'... So?
> 
> Hey, in *my* mind, that's the wrong attitude for a software development team
> to have.  Sure, if you want to say "It will not be released before X," 
> that's great.  But to say "It will be released on X," and then not to
> do it - that's a problem. 
> 
> Why do you think people don't like Lotus any more?  "It'll be released on...
> umm... (sound of dart hitting dartboard) January 12."  "Sorry, we didn't
> make that release date.  It's going to be delayed three years..."
> 
Sigh... I thought this one really didn't need the ;-)...
						Michal

Sorry, no .sig this time. Better luck next message.
Newsgroups: rec.games.hack
From: angus@hardy.u.washington.edu (Angus the Demonchild)
Subject: Re: A question for you Nethack vets
Keywords: Yendor, holding, bag
Organization: University of Washington, Seattle
Date: Sun, 23 Aug 1992 20:42:32 GMT

In article <1992Aug21.124049.6352@leland.Stanford.EDU> m@leland.Stanford.EDU 
(mike horansky) writes:

><Warning: Spoiler content above government-allowed maximum>


>I've been trying to figure out a strategy for getting the Amulet of
>Yendor away from the Wiz without having to kill him. I know one can
>polymorph into a nymph and steel it from him, but I'd prefer avoiding
>that. It occurred to me that I could zap him with a teleport ray
>while he was sleeping on the Amulet.  He and the amulet would be
>separately teleported to other random parts of the maze. I then would
>use an object detect potion or crystal ball to locate the amulet.
>Then I teleport myself to where it is, grab it, and head for the
>stairway, using paralysis potions to slow the Wiz down. then I'm out
>of that level and free from the Wiz's random attacks and item-
>cursing.  Can anyone out there test out this strategy? Maybe someone
>on a mac or PC whose copying his save files?

It should work.  The thing you would have to be most careful of is
silence.  Stepping on a squeaky board or setting off a land mine would
wake the Wizard, and the first thing he would do is grab the Amulet.
I'm not sure, but I think a pick-axe would also be too noisy.  Keep a
wand of digging handy, just in case.  Potions of paralysis, by the
way, are very nice in handling the Wizard (in this version; in the
next this 'feature' should be gone).  
Bigger spoilers ahead...

The trick goes like this: Get the Amulet, then throw the potion at the
Wizard.  He must be paralyzed, not slain.  Teleport to the staircase
immediately and run (don't walk) the rest of the way.  See, paralysis
counters are only incremented for monsters on your level.  If the
Wizard is still paralyzed when you leave the level, he will remain so
until you return.  On other monsters this doesn't matter, since the
Wizard is the only one which will follow you across levels after being
slain.

>Some other miscellaneous questions:
>What is the lowest AC a character may have before value wrap-around occurs?
> My guy is at AC -48 on NH 3.0j on a Sun machine...

The lowest AC a character may have is -128.  (or is it -127?  close enough...)

>Is there a maximum number of items that can be put in a bag o'holding before 
>something terrible happens, esp. when using the curse/bless bug to expand its
>capacity?

Not really.  Bags of holding don't completely negate the weight of the
items inside, though, so you're still limited by your own carrying
capacity.

>What items should not go in a bag o' holding?

The Amulet cannot be placed in any container (bag, box or chest).
Wands of cancellation and other bags will cause a bag of holding to explode.

>-Mike Horansky
> m@leland.stanford.EDU
--
Disclaimer:  I could be wrong.  It wouldn't be the first time.

another fine product from the house of angst

Organization: Consulting, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.hack
Date: Wed, 26 Aug 1992 16:47:03 -0400 
From: John Lerchey <jl4l+@andrew.cmu.edu>
Subject: Inadequacy with info.

Ok.  So my last good character died after the gods abandoned him without
any reason that I could see (see my last post).

I started a Valkyrie and now the same thing is happening.  Fortunately,
I had a potion of knowledge (or whatever it is called).  Here is a list
of her intrinsics:

You are stridently aligned.
You can teleport.
You see invisible.
You are stealthy.
You are poison resistant.
You are fire resistant.
You are cold resistant.
You are sleep resistant.
You are protected.
You are telepathic.
You are fast.
You are invisible to others.

She is armed with Excalibur and Stormbringer.   As I type, I killed an
Uruk Hai and sacrificed the corpse.  "You have a feeling of inadequacy."

So what gives?  I really don't want to lose another potentially good
character tothe whims of some gods that all of a sudden don't like me
even though I sacrifice everything that I can kill to them!  Doesn't
anyone out there have a clue for me??

Thanks in advance...

John K. Lerchey
Carnegie Mellon University

jl4l@andrew.cmu.edu

Any similarity between these opinions and those of anyone with power,  
authority or a decent spell checker is purely coincidental.
Newsgroups: rec.games.hack
From: pawlak@vxdesy.desy.de
Subject: Re: Progress report
Organization: (DESY, Hamburg, Germany)
Distribution: rec.games.hack
Date: Wed, 26 Aug 1992 09:39:18 GMT

In article <86977@netnews.upenn.edu>, izchak@linc.cis.upenn.edu (Izchak Miller) writes:
> 
> We understand the impatience, but we don't think it will be wise for us to
> commit ourselves to a date of release until we are fairly certain that we
> can deliver.  We are not at such a point yet.  All we can say at this point
> is that NetHack 3.1 exists, and that it is worth waiting for its completion.
> It would be easy to say "soon", but the truth is that we can't exactly say
> yet how soon is "soon."  Please be patient with us a while longer.
> 
Oh, come on... When any software team gives any date of release, we are already
trained to understand it as 'not earlier than'... So?
>
> For the development team,
> 
> -Izchak
THANKS TO YOU ALL!
						Michal
From: heinz@rene.ma.utexas.edu (Martin Heinz)
Newsgroups: rec.games.hack
Subject: Re: Inadequacy with info.
Date: 31 Aug 92 19:01:45 GMT
Organization: University of Texas at Austin Mathematics

sread@kipling.webo.dg.com (Steve Read) writes:

>>>>>> On Wed, 26 Aug 1992 16:47:03 -0400 , John Lerchey <jl4l+@andrew.cmu.edu> said:

>>... a Valkyrie ...

>>She is armed with Excalibur and Stormbringer.   As I type, I killed an
>>Uruk Hai and sacrificed the corpse.  "You have a feeling of inadequacy."

>>So what gives?  I really don't want to lose another potentially good
>>character tothe whims of some gods that all of a sudden don't like me
>>even though I sacrifice everything that I can kill to them!  Doesn't
>>anyone out there have a clue for me??

>this just means that you haven't mollified your god yet, the brownie
>points you may or may not have gotten from the sacrifice were less
>than the "anger" of your god.  Perhaps you're sacrificing small
>animals or creatures of Chaotic alignment - it's not nice to sacrifice
                                                  ^^^^^^^^^^^^^^^^^^^^^
>a God's own creatures to him.  Or perhaps as a chaotic you've been
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Is there any truth to that??? I somehow doubt that. Anybody know?
I thought that if you are chaotic, you can kill and slay as you desire...


>ignoring chances to slaughter and maim?  While it's true that a
>Uruk-Hai is Large it's also chaotic.

>Naturally I could be wrong...
>--
>----------------------------------------------------------------------
>s. e. read | sread@kipling.webo.dg.com | data general corp | nsdd onsd
>-------------------------< cogito ergo sim >--------------------------


-- 
Martin Heinz
University of Texas at Austin
heinz@math.utexas.edu
*****************************************************************************

                           I HATE car-alarms

******************************************************************************
Newsgroups: rec.games.hack
From: gmribeir@david.wheaton.edu (Glauber)
Subject: Re: what does a guy have to do?
Organization: (n.) Body of persons united for a specific purpose.
Date: Fri, 28 Aug 1992 05:32:35 GMT

In article <1992Aug28.021516.1635@wheaton.wheaton.edu> water@david.wheaton.edu (Paul Waterman) writes:
>In article <1723@grivel.une.edu.au> scavanag@neumann.une.edu.au (Steven Cavanagh) writes:
>>I've just cleaned out the castle level and am now trying to level
>>teleport to level 50. I've been back through all the levels
>>looking for a level teleport trap with no success (I'm SURE there
>>was at least one there somewhere).
>
>If I recall correctly, most level teleport traps disappear after they've
>been used once.  You need to find it and not use it in order to be able
>to use it effectively later.  Another hint:  Try searching for secret
>doors where you find random scribblings near a wall in a room.
>
	This would explain the grief i was having with my best
character so far (we cleaned the castle without the darned ring
of conflict - it wasn't pretty, there where a grillion lyches and
other ugly things there). Then we went back to use the level
teleporters that i knew, but couldn't find them anymore. I
haven't made this trick of the "closet teleporter" work yet.

	My problem was solved when my hard disk went down and
buggered the game, character, bones levels, everything.

Fryda the Valkyrie, killed by a system crash...


						Glauber.




>Hmmm... perhaps this could be a new weapon in v3.1? 
>
>What do you wish for?  a blessed +26 garlic squeezer named Death
>
>          - Paul

Make it a cursed garlic squeezer named Deathfang.



-- 
Glauber Ribeiro - Wheaton College, IL  (USA)
                  glauber@david.wheaton.edu 
                  glauber@vpnet.chi.il.us
From: scavanag@neumann.une.edu.au (Steven Cavanagh)
Newsgroups: rec.games.hack
Subject: what does a guy have to do?
Date: 26 Aug 92 05:33:39 GMT

I've just cleaned out the castle level and am now trying to level
teleport to level 50. I've been back through all the levels
looking for a level teleport trap with no success (I'm SURE there
was at least one there somewhere). I've tried using my wand
of teleport on myself when I'm confused, but the wand just does
strange things. I've even tried zapping that last charge out of my
wand of wishing and wishing for a scroll of teleport, and the damn
thing gives me fire or identify or some rubbish. How come some
people wish for scrolls of recharging and get it? I've tried that
and it doesn't work. I'm pretty sure the wand's not cursed, too.

So how do I get down? and if you give me some "It's in the FAQ list"
(which it's not) or "figure it out" then I'll sell everything I've
got, hunt you down, wherever you are in the world, and brutally
slay you in broad daylight with a garlic squeezer.

thanks.


_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
                                |
Steven Cavanagh                 |        So many women-
(Cav)                           |
                                |                      -So little charisma.
scavanag@neumann.une.oz.au      |
                                |
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Newsgroups: rec.games.hack
From: thompsje@craft.camp.clarkson.edu (Jeffrey E. Thompson)
Subject: RE  first level of hell
Organization: Clarkson University
Date: Thu, 3 Sep 1992 18:19:57 GMT


Well, I've tried all the options and still cant teleport levels with a ring of
teleport control.  Blessed and cursed scrolls BOTH teleport me up ~10 levels.
The only new thing that I found it that I have magic resistance as an intrinsic.
Any more suggestions ?? the game is still saved

				THANX
\
					JEFF
From: cyoung@ctron.com (Chris Young)
Newsgroups: rec.games.hack
Subject: Hack 1.0.2 #command
Date: 28 Aug 92 12:24:04 GMT
Reply-To: cyoung@cardinals.ctron.com (Chris Young)
Organization: Cabletron Systems INc.

I have an old version of hack but I cannot figure out what the # commands are.
Anyone have a clue?

Also if I should want a copy of nethack 3.0 where can I get it from?

Thanks
Chris Young
Newsgroups: rec.games.hack