HDTenEightyP/NetNews huggingface dataset:
From: rusty@willow-farm.cit.cornell.edu (Aaron "Rusty" Lloyd)
Newsgroups: comp.sys.amiga.games
Subject: Various things.....
Date: 11 Jan 1993 16:35:31 GMT
Organization: Cornell University
NNTP-Posting-Host: willow-farm.cit.cornell.edu
Summary: Various game questions....

Greetings!

Sorry for the test post earlier.

Some comments:

1) I just got Spherical the other day, and I really like it. Does anyone
have any hints, etc for it?

2) Same goes for Thexder. Once I got the hang of it, I thought it was 
really cool.

3) The call goes out once again for hints on James Bond, the Stealth
affair. I have the key, but I'm sure what to do after that.

I think that's it for now-Thanks!

Rusty

*********************M*o*r*t*u*r*i**t*e**s*a*l*u*t*a*m*o*s*********************
Aaron (Rusty) Lloyd                     Technical "I don't know-ask my boss"
Cornell Information Technologies        Network Resources/Collaboration Systems
E-mail:  all1@cornell.edu               "Sun's up. Time to fly." - Lestat
**D*i*s*c*l*a*i*m*e*r*:**Y*o*u*'*v*e**r*e*a*d**i*t*.**J*u*s*t**s*a*y**N*O*T*!**


-- 
*********************M*o*r*t*u*r*i**t*e**s*a*l*u*t*a*m*o*s*********************
Aaron (Rusty) Lloyd                     Technical "I don't know-ask my boss"
Cornell Information Technologies        Network Resources/Collaboration Systems
E-mail:  all1@cornell.edu               "Sun's up. Time to fly." - Lestat
From: Jim.Fang@f550.n635.z3.fidonet.org (Jim Fang)
Newsgroups: comp.sys.amiga.games
Subject: Re: Sega Genesis On Amiga
Date: Tue, 05 Jan 1993 14:30:07

> From: zarthac@bradley.edu (Matthew Simmons)
> Organization: J. Random Misconfigured Site
>
> Daniel Frost (Daniel_Frost@arkham.bbs.bad.se) wrote:
>
[stuff deleted]
> : Most of the models are made comercially, but they are "back-up systems",
> you
> : copy your cart to disk, and you can use the "back-up system" to load the
> game
> : again.  But using the games on Amiga? Naah.. I would not count on that.
>
> : You do not need your cart to play the game, just the "back-up". So, one
> would
> : be stupid to say there are no piracy on those consoles, however, most
> people
> : do not know about this.
>
> : --- Xenolink 1.0 Z.3, EmacsXL.4
>
>
> Where can I get said backup systems?  How much do they cost?  Are there
> any made for SNES?  And how the hell do they compress all the stuff from
> a cartridge to fit on a 880 (or 720) disk?  Or do you use HD?  Still,
> wouldn't
> that be more than one disk?  How does the backup system work?  When you
> put
> a disk back in that you had backed up a game to, does it just read the
> game
> into the backup system's memory?  Or does it (gasp) read the game from
> disk
> as it needs it?

Why are you so shocked that a two MEGABIT cartridge can be backed up onto
floppy?  It's only 250 kilobytes!  Eight megabits is only one Megabyte...

The backup system works by inserting into the slot where the cartridges
would go.  I guess it has its own memory and the disks are copied into
it.  They go for A$500, which is about the price of 4 games over here
in Australia.  You can get them for the Sega Megadrive/Genesis and the
Super Nintendo System (and pre-Super NES)..

Regards,

Jim Fang

 * Origin: Empire BBS +61(3)592-5662 (3 lines) (3:635/550)
Newsgroups: comp.sys.amiga.games,comp.sys.amiga.graphics
From: puma.uucp!john@becca.rain.com (John Meissen)
Subject: PD Games, programs for children
Organization: Rosetta Technologies, Inc
Date: Tue, 5 Jan 1993 22:31:42 GMT


The local museum has a couple of A1000's and an A2000 set up in a room
full of computers for small kids to explore. I was somewhat shocked
to see the A2000 running DPaint and one of the A1000's running the
Amiga port of Mines.

After some experience with my own small kids and watching several others
it was obvious that these are not intuitive applications for unattended
preschoolers who are still trying to grasp the concepts of keyboards and mice.

I'm trying to locate any applications, especially games and paint
programs, that might be more suitable for raw beginners.

Recommendations for anything, commercial or PD, would be welcome.

-- 
John Meissen                                  becca!puma!john
Rosetta Technologies, Inc.                    puma!john@becca.rain.com
--------------------------------------------------------------------------
Sometimes I worry about being a success in a mediocre world.-- Lily Tomlin
Xref: sparky comp.sys.amiga.games:17620 comp.sys.amiga.misc:19545 rec.games.chess:12465
From: uzun@crash.cts.com (Roger Uzun)
Newsgroups: comp.sys.amiga.games,comp.sys.amiga.misc,rec.games.chess
Subject: Re: Illegal UChess 2.01 fix (ICE-T/CRYSTAL)
Date: 7 Jan 93 05:44:39 GMT
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA

I tend to update the pgm too often, I will not be uploading new ones
for a while, maybe every 3-4 weeks from now on.
Just because they are available via ftp does not mean you
have to snag them, just wait and snag a new one every month or
so, if it has changed.

The latest versions of UChess can be found via ftp at
valkyries.andrew.cmu.edu /pub/chess/uploads/Amiga
and
hubcap.clemson.edu /pub/amiga/incoming/games

-Roger
--------------------------------------------------------------
bix: ruzun
NET: uzun@crash.cts.com
Newsgroups: comp.sys.amiga.games
From: sacke@gn.ecn.purdue.edu (Jeff Hanna)
Subject: Re: FlashBack Demo english patch?
Organization: Purdue University Engineering Computer Network
Date: Tue, 5 Jan 93 17:38:26 GMT

PLEASE POST A TRANSLATED VERSION!
From: dweinste@hal.gnu.ai.mit.edu (David Weinstein)
Newsgroups: comp.sys.amiga.games
Subject: Amiga Rugby Game(s)
Date: 5 Jan 93 18:35:57 GMT
Article-I.D.: life.1ickedINNg00
Distribution: world
Organization: /etc/organization
NNTP-Posting-Host: hal.gnu.ai.mit.edu

Some time back, someone mentioned an Amiga Rugby game as being one of
their favorites. Can anyone point me to Rugby games for the Amiga which
will run on an NTSC EHB Amiga 1000?

--Dave

-- 
Dave Weinstein
Internet: dweinste@gnu.ai.mit.edu
"Wives have no sympathy for Rugby injuries." -- Dan Smith
Newsgroups: comp.sys.amiga.games
From: 3386005@jeff-lab.queensu.ca (Ian Sewell)
Subject: Re: Help Flashback lvl2
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit
Organization: Private UUCP Node
X-Newssoftware: GRn-beta 1.16g (10.12.92) by Michael B. Smith & Mike Schwartz
Mime-Version: 1.0
Date: Mon, 11 Jan 1993 06:12:02 GMT

In article <1993Jan6.200104.9014@syma.sussex.ac.uk> nealet@syma.sussex.ac.uk (Neale Type) writes:
> Hi, any chance of a slight spoiler to help me on my way on level 2..
> stuck with the large fan, a shaft and a lift, a recharge unit.... and
> only one platform to jump onto... what next ????

Sure. I finished the game last night. To get past that bit use the auto
jump feature. At the beginning of the level, press fire and then move
the joystick right for a second, then move it back to center, but still
hold down the fire button.  your guy will run and do a running jump on to
the ledge.  use up to climb up.  then run as far right as you can then
hold down fire button and click left for a sec. the guy will then
use the same auto-jump to get to the top platform..
  
                     Ian
From: Peteroo@cup.portal.com (Peter Niel Olafson)
Newsgroups: comp.sys.amiga.games
Subject: Re: Scenarios for Campaign
Date: Tue,  5 Jan 93 18:01:32 PST
Organization: The Portal System (TM)

Swapping scenarios is a good idea. Perhaps youre friend could lha his
and post it for FTP-ing? :->
Peter
From: stinerkt@NeXTwork.Rose-Hulman.Edu (Kevin T Stiner)
Newsgroups: comp.sys.amiga.games
Subject: Flashback on the 4000?
Date: 11 Jan 1993 23:46:25 GMT
Organization: Computer Science Department at Rose-Hulman
Reply-To: stinerkt@NeXTwork.Rose-Hulman.Edu (Kevin T Stiner)
NNTP-Posting-Host: g222-09.nextwork.rose-hulman.edu

Anyone able to use Flashback on the 4000?
Just wondering if it is worth purchasing......

--
Kevin T. Stiner                    |"Space is big, really big!"
stinerkt@nextwork.rose-hulman.edu  |--Hitchhiker's Guide to the 
AMIGA 4000      Serial No. 000403  |  Galaxy
NeXT mail encouraged!!             |
From: Tony-Preston@cup.portal.com (ANTHONY FRANCIS PRESTON)
Newsgroups: comp.sys.amiga.games
Subject: Re: chess *possibly again*
Date: Thu,  7 Jan 93 09:48:26 PST
Organization: The Portal System (TM)
Distribution: world

Grab a copy of Gnu chess for the Amiga, Uchess.  It is pretty good
and has a nice graphics interface.
Newsgroups: comp.sys.amiga.games
From: rusty@willow-farm.cit.cornell.edu (Aaron "Rusty" Lloyd)
Subject: James Bond Stealth affair and Killer Cloud
Nntp-Posting-User: @cornell.edu
Organization: Cornell University
Date: Mon, 4 Jan 1993 21:13:38 GMT

Greetings! two things:

1) Looking for hints to James Bond/Stealth Affair. Any help would be great.

2) Looking desperately for Killer Cloud, a flight simulator game. If
anyone has it, Please let me know.

Thanks. Please respond to me directly, as there is too much traffic for me to 
read this regularly.

Rusty
-----
Aaron (Rusty) Lloyd
Cornell Information Technologies
Network Resources/Collaboration Systems
E-mail:  all1@cornell.edu               "Sun's up. Time to fly." - Lestat
-----
Disclaimer: Attribute anything I say to my employers. NOT.
From: egau0010@ac.dal.ca
Newsgroups: comp.sys.amiga.games
Subject: Re: A Train
Date: 8 Jan 93 13:57:11 -0400
Followup-To: comp.sys.amiga.games
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

In article <Hrrgs*8V0@prolix.apana.org.au>, dac@prolix.apana.org.au
(Andrew Clayton) writes:

> I purchased my copy of A Train today.  It's an OK game.  A bit
> hard to lay track so that it meets other tracks though.
> 

Well, I liked the game *a lot*. In fact, I wrote a review saying so ;-). 
I never had any trouble laying tracks.

> I read reports that it wouldn't 'promote' to the A4000
> DBLPAL/DBLNTSC screens, and this is indeed true.
> 
> The box states 'NTSC Version', and I can't see all of the screen
> [edge to edge] no matter what I do with my NEC 3D monitor
> controls. Hi resolution mode flickers annoyingly, and I'd like to
> see a patch that will make A Train open up it's screen WITHOUT
> forcing interlace.

Just double-clicking on the A-Train icon should load in Lo-res unless 
the icon has a tooltype HIRES=TRUE.

[...]
> MAXIS are you on the net?

They seem to be on GEnie and some other organisations, but not on the 
net.

I should say that in addition to the display bug I reported in the 
review, A-Train also doesn't work properly with LacePointer by Nico
Francois running. It has to be removed first, or else the pointer acts 
as if the screen is a 640x200 screen (ie, it only goes in the top half 
of the interlaced screen, and all the icons are mapped to the positions
they would occupy if the A-Train screen only occupied the top half of the
640x400 screen).
God that was confusing. Hope somebody got something out of all that.

> 
> Dac
> --
> dac@prolix.apana.org.au              David Andrew Clayton.           // _| _  _
> dac@prolix.sserve.cc.adfa.oz.au      Canberra, Australia           \X/ (_](_](_
>                     <Using ARN on an Amiga 4000. Yay!>

Hmm, Canberra, my home town. What's changed in the last 3 1/2 years 
since I was last back? Canberra's one of the few places in the world you 
can ask a question like that and get a relatively short answer ;-)

		Regards,

				James
--
From : James Walker at Dalhousie University, Halifax, Nova Scotia, Canada.
Email: jwalker@ac.dal.ca		jwalker@hermes.merit.edu
       egau0010@ac.dal.ca
From: Brian_Mury@amusers.UUCP (Brian Mury)
Newsgroups: comp.sys.amiga.games
Subject: Re: F/A-18 Interceptor: further chat
Distribution: world
Date: 6 Jan 93 14:20:14 PST
Organization: AmUsers - The Amiga Users Group of Victoria BC

>ALSO YOU CAN FLY BACKWARDS !

 RM> What?!?!?!?

Make sure you have plenty of altitude, shut off your engines, and then hit
the minus key. You can get up to 26% reverse thrust (also useful for
manoeuvring on the runway/carrier deck).

-- Via DLG Pro v0.995

Send email to bmury@engr.uvic.ca, NOT to brian_mury@amusers.uucp
From: jerry@cs.mcgill.ca (Gerald (Jerry) KUCH)
Newsgroups: comp.sys.amiga.games
Subject: Re: Humans (demo)
Date: 7 Jan 93 20:25:03 GMT
Organization: SOCS - McGill University, Montreal, Canada

In article <1ihsi6INNd56@cardamom.compnews.co.uk> markc@compnews.co.uk (Mark Cooper) writes:
>I'm not sure what demo you have, but I *do* know that you can't enter the huts, and you can't do anything to the dinosaur.
>
>I was quite enthralled by this demo, and so I bought the full game (half price at the Future Entertainment Show in London!), and I must confess that I'm not real keen on it.
>  On some of the puzzles (such as vaulting with the spears) you have to be pixel-perfect to be successful. With the spears puzzle, you have to arrange a Human so that it's hanging with one foot off the platform - it took several attempts to figure this out, and it was very annoying. Also, the game tends to be a bit of a chore - switch men, get spear, vault, throw spear back, switch men, get spear... you get the idea. 
>
>  A good idea which has been badly executed.
>  Shame, really :(

Where can I find the Humans demo... or at least a version that will run on an
ECS equipped, 68030 accelerated A2000?

>
>--
>                Mark A Cooper - E-mail: markc@compnews.co.uk              
>        Smile, they said, life could be worse - so I did and it was...         
>------------------------------------------------------------------------------ 
> My opinions may, or may not, be shared by my employers - my people are        
> calling their people...                                                       


-- 
 Jerry Kuch (jerry@cs.mcgill.ca)   |  NEED A NEW QUOTE
 "I was wrong to play God.  Life is precious, not a thing to be toyed with.
  Now take out that brain and flush it down the toilet."
                  --- M. Burns  "Treehouse of Horror II"
From: wood@kepler.pss.fit.edu (Matt A. Wood)
Newsgroups: comp.sys.amiga.games
Subject: Lemmings Passwords anyone?
Summary: Passwords wanted
Date: 7 Jan 93 20:07:14 GMT
Organization: Physics and Space Sciences, Florida Institute of Technology
Originator: wood@kepler.pss.fit.edu

This is undoubtedly an FAQ:  I got lemmings recently (yow!), and would
like to have the passwords list so I can move beyond the level I'm currently
stuck at (level 8 or 9, tricky).  Thanks very much!

Cheers,
-- 
Matt A. Wood                            Physics and Space Sciences     
wood@phy.fit.edu                        Florida Institute of Technology
(407) 768-8000 (x7207)                  150 West University Boulevard  
(407) 984-8461 (FAX)                    Melbourne, FL  32901-6988
Newsgroups: comp.sys.amiga.games
From: dat92oma@ludat.lth.se (Ola Martensson)
Subject: Flashback HELP!!!
Reply-To: dat92oma@ludat.lth.se
Organization: Dept. of Computer Science, University of Lund.
Date: Mon, 11 Jan 1993 16:40:43 GMT

I'm having a little(maybe a BIG one) problem woth this wonderful
game.

POSSIBLE SPOILER



I'm somewhere at disc 4 with the password PONT, i'm in the room where
there is a big slime hanging from the roof, and small slimes keep
coming from the roof from the left and right, it's possible to shot
the big slime two times from the left and right, BUT what then???
I can't get anywhere coz all doors are closed!!!

Can anyone out there help me???

Thanx in advance

-----------------------+----------------------------------------
Ola Mrtensson         | Department of Computer Science
dat92oma@ludat.lth.se  | University of Lund
-----------------------+----------------------------------------
Don't hate yourself in the morning -- sleep till noon.
From: zerkle@toadflax.cs.ucdavis.edu (Dan Zerkle)
Newsgroups: comp.sys.amiga.games
Subject: Re: Instructions on Beast 3?
Date: 4 Jan 93 08:04:06 GMT
Organization: Department of Computer Science, University of California, Davis

In article <20693@ucdavis.ucdavis.edu> I wrote:
>My Dad gave me Shadow of the Beast 3 for Christmas.  

Oh, yeah, one more thing:

I HATE COPY PROTECTION!!!  I HATE WAITING FOR THE DAMN FLOPPY DRIVE TO
FINISH!  MY HARD DRIVE COST ME MONEY!  LET ME USE IT!  I WOULD NEVER
HAVE OWNED ANYTHING FROM PSYGNOSIS IF IT WASN'T A GIFT!  AAAAAARGH!!!!

There, I feel a little better now.  Not much, though.

Given that I'm a programmer and make my living on the assumption that
people pay for software, I have enough cause to dislike pirates.
However, I really HATE pirates simply because they coerce companies
like Psygnosis to put disk-based protection on their software.


--
Dan Zerkle  zerkle@cs.ucdavis.edu  (916) 756-5170
From: boutwell@beta.tricity.wsu.edu (Scott Boutwell)
Newsgroups: comp.sys.amiga.games
Subject: Amiga MUD Programs.. Where?
Date: 9 Jan 93 01:16:54 GMT
Article-I.D.: serval.1993Jan9.011654.29679
Organization: Washington State University Tri-Cities, Richland

I'm looking for some sites where I can get an Amiga MUD... Has anyone
located one?

-- 
****************************************************************************
* Scott Boutwell                             *        WSU Tri-Cities       *
* boutwell@beta.tricity.wsu.edu              *                             *
* Member of SWAMI Users Group                *     Richland, Washington    *
****************************************************************************
From: ddrumm@amiganet.chi.il.us (Daniel Drumm)
Newsgroups: comp.sys.amiga.games
Subject: Pirates and stuff
Date: 4 Jan 93 00:43:40 CST
Organization: Amiga Network Information Systems

        It makes me sick to see people asking questions about a game
like Flashback here on the net when it hasn't even been released
to the public yet. Could you be a little more obvious about
being a fucking pirate? What a crock of shit.
        As more and more developers drop the Amiga, you can thank shit
eating little snot nosed fucks like this for the state of
the Amiga entertainment software biz. In Chicago, there is a fucking
subscription pirate BBS! That's right! For something like $60/month,
you can download all the newest and best Amiga titles before they hit
the streets. These motherfuckers are getting rich on the corpse of
the Amiga. Anybody know who the best people are to contact to blow
the whistle on these assholes?
 
        I use a legit Amiga BBS here in Chicago with Internet access for
subscribers. Good BBS. Speaking of which, has anybody messed around
with the Psygnosis demo of Combat Air Patrol? It says it features
all kinds of Desert Storm scenarios and stuff. Looks pretty good.
The demo says the game was released last month. Anybody have a 
legit copy of it? How is it?
 
 


ddrumm@amiganet.chi.il.us
From: bssbr2jre@dct.ac.uk
Newsgroups: comp.sys.amiga.games
Subject: Prince of Persia
Date: 11 Jan 93 09:50:22 GMT
Organization: Dundee Institute of Technology

Sorry, that last one was about Prince of Persia.
I'm not very good at this yet.
From: smythe@cats.ucsc.edu (Brian Matthew Aljian)
Newsgroups: comp.sys.amiga.games
Subject: Need help with Indiana Jones IV... again.
Date: 7 Jan 1993 22:33:59 GMT
Organization: University of California; Santa Cruz
Distribution: world
NNTP-Posting-Host: am.ucsc.edu


Okay, I'm stuck again in Indiana Jones IV... this time in the circular
labyrinth (sp?).  I've trapped the crab, gotten the sausage from the
soldier, but now I don't know what to do.  I know I need to free Sophia
from the prison (the guard has already been trampled) but I don't know how.
Also, I know I need to get the cup from that statue, but the big, deep hole is
in the way.  Which one of these do I need to do first?  What am I missing?

Any and all help will be greatly appreciated!

-- 
------------------------------------------------------------------------------
Brian M. Aljian                                                 // Only Amiga
smythe@cats.ucsc.edu                                           // makes it
"Procrastinators do it tomorrow."                           \\// possible...
------------------------------------------------------------------------------
Newsgroups: comp.sys.amiga.games
From: Keith.Radley@launchpad.unc.edu (Keith Radley)
Subject: Pools of Darkness
Summary: where is the horn of Doom????
Keywords: pools, darkness, horn of doom
Organization: University of North Carolina Extended Bulletin Board Service
Date: Wed, 6 Jan 1993 03:29:38 GMT

I need some help in the game of Pools of Darkness.  I have been playing
for some time and I have decided to finish this game and move on to
another.  My question is this:  Where is that Horn of Doom?  Is it in the
cave in the SE town where all those beholders are?  I can enter the end
Bane Realm but the wizard says I should probaly get the horn first.  One
more thing, the town in the East middle section when I get to the top the
wizard escapes and collapses the top levels, is there any more I can do
with this.  Thanks in advance.

 ----------_-----------------------------------------------------------------
          //       Major: Computer Science             /<eith Radley
     _   //        Minor:     English         Keith.Radley@launchpad.unc.edu
     \\_//      Computer:   AMIGA 3000         University of North Carolina
------------------------------------------------------------------------------

--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
Newsgroups: comp.sys.amiga.games
From: stdeprie@eos.ncsu.edu (SHAWN TEMPLE DEPRIEST)
Subject: Re: F-18 codewheel lost!
Originator: stdeprie@c00506-119rd.eos.ncsu.edu
Reply-To: stdeprie@eos.ncsu.edu (SHAWN TEMPLE DEPRIEST)
Organization: North Carolina State University, Project Eos
Distribution: usa
Date: Thu, 7 Jan 1993 19:13:39 GMT


well, a friend of mine bought it, but copied it with one of the X-copies to 
remove the wheel protection, all he does is hit enter.  He got tired of the
annoying wheel protection.  If you like flight simulators, may I suggest
Falcon, one of my all time favorites.  If, however, you did buy it, then
EA, or whoever released it should provide another one for you if you write them.
At least I think they would.  Good luck anyway.
Newsgroups: comp.sys.amiga.games
From: gandalf@diku.dk (Morten Due J|rgensen)
Newsgroups: comp.sys.amiga.games
Subject: Re: F/A-18 Interceptor: further chat
Date: 4 Jan 93 12:32:25 GMT
Organization: Department of Computer Science, U of Copenhagen

PROAMF@LURE.LATROBE.EDU.AU (a cat lover) writes:

>In <a previous post> Michael.George@f550.n635.z3.fidonet.org writes:
>> After two and a half years of trying to finish
>> this game i finnally done it!!

Congatulations!

>I took me a fair while to finish all 6 too, but I stll enjoy flying the FA/18
>regularly -- you can still be suprised...

Yes, and the missions are a bit more difficult the next time you try them.
I have finnished all missions about 10 times I think (keep choosing "Next
Active Advanced Mission").

>I was doing the intercept stolen aircraft mission -- you know, the one where
>the briefing says to avoid killing the F-16's, coz of their whizzy electronics.
>Well I must have flown it a hundred times, but THIS time one of them actually 
>turned around and went back to SFO!! How often have people seen this happen?

Well, they do it all the time for me. All you have to do is to fly a bit
ahead of them, same altitude, same velocity, and that should do the trick.
This method is described in the manual, from what I recall. A real power-
demonstration! Don't follow them back though. Then they will once again
try to escape. Just fly back to the carrier, as soon as they have turned.

>FA/18 is one of the most playable flightsims to have
>been written, IMHO. 

Ditto! Have you ever tried to pass out? Fly to the roof, Rotate 90 degrees and
pull the joystick to make a horizontal inside loop. This way, the G-force
exceeds 9 and the screen becomes black after a few seconds.


Morten Due Joergensen, University of Copenhagen
gandalf@diku.dk
Newsgroups: comp.sys.amiga.games