HDTenEightyP/NetNews huggingface dataset:
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: Wing Commander Demo [thoughts] and Elite 2
Organization: York University, Toronto, Canada
Date: Wed, 9 Sep 1992 17:29:03 GMT

In article <92252.105123MBS110@psuvm.psu.edu> Norman St. John Polevaulter <MBS110@psuvm.psu.edu> writes:
>
>>However, Amiga version was ported from Atari. The sound and graphics of
>>Amiga version are same as Atari version.
>
>The question just begs to be asked, then... does the Atari version have the
>animated mission briefings?
>

Yes, everything is just the same.
Newsgroups: comp.sys.amiga.games
From: cadwallader@forty2.enet.dec.com ()
Subject: Re: HELP needed on MONKEY II
Reply-To: cadwallader@forty2.enet.dec.com ()
Organization: Digital Equipment Corporation
Date: Fri, 11 Sep 1992 08:57:43 GMT


Light

Over to the right, there IS a light switch... (search with the mouse)

								- JIM CAD*
Newsgroups: comp.sys.amiga.games
From: charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV)
Subject: Re: Wing Commander Demo [thoughts]
Organization: Clemson University
Date: Mon, 7 Sep 1992 21:01:48 GMT

cs902125@ariel.yorku.ca (SHUK C YIP) writes:

>As far as I know, there are 2 disks in total. How can they convert such
>a big game into 2 disks?

I dunno.  Maybe they're leaving off most of the digitized sounds (the demo had 
none).  Maybe they're cutting resolution in a shoddy attempt to save disk
space?

>Speed is acceptable for European games. However, if you want to play US
>games, accelerator is a must. Wing Commander is a simulation. It needs a
>lot of calculation for every screen's reflesh. CPU is responsible for
>math calculation and Amiga's custom chip doesn't help at all.

Does this require any more calculation than most any other flight simulator?
I don't think WC uses much "ground detail" as do most other flight 
simulators.  Also, it'd seem that there are a lot fewer complications to
simulating space flight, unless they put planets, black holes, and stars
all over the place.  The demo was either slowed down purposely (to let us 
look at those lovely (NOT!) dithered ships), or it is IMHO the worst Amiga
game demo in terms of animation I have ever seen (Discounting a few of the
intro-anims.)  Does the WC demo speed up any on accelerated machines? 
(just curious)

More thoughts...
-- 
+ Rick __     + EMAIL:charlet@hubcap.clemson.edu +   //\          + /|\ It's +
|      /aylor | IRC  : Tomalek / The Romulan     | \X/--\miga 500 |  J rainy |
+-------------+----------------------------------+----------------+----------+
+"If you love her, she'll dump you faster than you can blink an eye..." #@?! +
Newsgroups: comp.sys.amiga.games
From: Brendan.Jones@comp.vuw.ac.nz (Mr Spaceman)
Subject: Re: What is "Shadow of the Beast III"?
Organization: Computing Services Centre, Victoria Uni. of Wellington, NZ.
Date: Mon, 7 Sep 1992 20:04:48 GMT


>   Having rad the review in CU Amiga this month it looks quite good.
>   Graphics look as stunning as SOTB I and II, but it sounds like
>   they've improved the gameplay  by having better puzzles, etc. in it.

Well, it would be pretty hard to make the gameplay any worse.

brendan
--
" On her television, on her mamma's radio, she could paint a picture more 
  alive than all she ought to know. Her imagination running wild, she let it 
  grow. In her imagination. "  -   Jack Hues

BRENDAN.JONES@COMP.VUW.AC.NZ / +64 O4 567 934O / 1O SUMMIT RD. LOWER HUTT. N.Z.
Newsgroups: comp.sys.amiga.games
From: koren@fc.hp.com (Steve Koren)
Subject: Might & Magic III
Date: Wed, 9 Sep 1992 16:29:04 GMT
Organization: Hewlett-Packard Fort Collins Site
X-Newsreader: Tin 1.1.3 PL5
Keywords: games amiga roll playing

OK, I know this game has been out for some time now, but I just
discovered it.

1st impression: Doesn't have the flashy graphics or sound of Black Crypt
or EOB, but nonetheless it is quite a good game.  It was a little
difficult to get used to after the direct-manipulation and real time
features of the "Dungeon Master Clones", but its worthwhile.

I have some questions for anyone who's gotten farther in this game than
I have.  My characters are all level 11 and 12, currently (3 at 11, and
3 at 12).

  * I find *lots* of jewelry.  I haven't found any use for this stuff.
    I can't sell it back to an armory, since they don't want it.  Is it
    good for anything?  The reason I ask is that I found lots of
    "quatloo coins" before I found out they were useful for anything.
    They started to fill up my backpack, so I started to discard them.
    Only later did I find out that they will be useful, and now I have
    only 2 of them which I saved.  I don't want to make the same mistake
    with jewelry, but on the other hand, backpack space is scarce.

  * Certain keys are required for entering certain dungeons or areas.
    In some cases, I have found apparently identical keys.  For example,
    I have, I believe, 3 yellow keys of the same description.  Do I need
    them all?   Once again, backpack space is scarce and I'd rather drop
    the ones I don't need if in fact only one is really needed.

  * Is there any way to stop my armor from becoming broken in battles
    with particularly nasty monsters?  Do some types of armor get broken
    less easily than others?

This game seems to be rather large in scope.  Even though I have played
it quite a bit and have level 11 and 12 characters, I have the feeling
that I've only seen about 10 or 20% of what there is to see.  I haven't
even been to most of the islands, and there are still plenty of monsters
which can obliterate my party rather easily.  Lots of stuff to explore
in this game.  If you like FRP games, give this one a try.  Its sort of
in a generation "between" Bard's Tale, and Dungeon Master, but even
though it doesn't have all the latest features, it is still lots of fun.

  - steve

Newsgroups: comp.sys.amiga.games
From: charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV)
Subject: Re: The Amiga Of The Future
Organization: Clemson University
Date: Tue, 15 Sep 1992 19:55:59 GMT

s9877751@phobos.ucc.umass.edu (s9877751) writes:

>	#1--A relatively low-cost graphics upgrade must be made available,
>	    either through Commodore or some third-party company, etc...
>	    Certain upgrades spring to mind, but cost and effectiveness must
>	    be considered.  Some of these upgrades are: (HAM-E, Colorburst,
>	    Framebuffer, OpalVision).

The AGA chipset? :)

>	#2--Commodore has to figure out which upgrade(s) are to become the new
>	    Amiga standard, and they then have to make these graphic upgrades
>	    compatible with AmigaDOS.

Well, Commodore (We'd all like to think :) ) *has* figured out which
graphic upgrade they're going to support.  The AGA chipset.  Unfortunately,
as of yet this upgrade is availible only in the highest-end Amiga out there,
the A4000.  Hopefully, Commodore will see the wisdom in putting out both a 
low-end and a mid-price upgradeable Amiga based on the 4000.  Since it's a 
modular design I'm assuming that a lower-end Amiga would be essentially an
A4000 with less slots and a different processor card?  020? 030?  The A600
scarcely deserves mention as an "improved Amiga"... :(

>There's more that could be done, but this is a start.

Yep ... like getting those lower-end Amigas out!

>What now?  Write letters to Commodore, demanding that they support their
>machine, by making a graphics upgrade available that is supported by AmigaDOS.
>WRITE!WRITE!WRITE!

A bit late, but it can't hurt to let C= know we're here... :)

>Commodore's Address is:
>	COMMODORE BUSINES MACHINES
>	1200 WILSON DRIVE
>	WEST CHESTER, PA 19380
-- 
+ Rick __     + EMAIL:charlet@hubcap.clemson.edu +   //\          + /|\ It's +
|      /aylor | IRC  : Tomalek / The Romulan     | \X/--\miga 500 |  J rainy |
+-------------+----------------------------------+----------------+----------+
+"If she doesn't have a boyfriend already, there's something wrong with her."+
From: stewartm@bfield.uucp (Stewart Mckinnon)
Newsgroups: comp.sys.amiga.games
Subject: Re: * Dungeon Master - any ideas on how to map??? * (Repost?)
Date: 9 Sep 92 09:46:03 EST
Organization: Bakers Field BBS

RE: HACKED CHARACTER CHEATS, OR "SUPER_CHARACTERS".....

What's the point? About 70% of the *FUN* in Dungeon Master and Chaos Strikes
Back, is seeing your characters gain levels! Winning the game is, to me, an
anti-climax. The gameplay is the thing.

Point is, having cheats for this type of game is REALLY LAME. I can see having
cheats for action or platform games, where you really don't have to use your
brain much - just blast everything that moves - but with a DM-style game, hwy
bother?

Before people flame me, this is just *MY OPINION*. 'kay?

*****************************************************************************
*   "What other computer is there?"                                         *
*   "Amiga Users.....we march to a different drummer."                      *
*****************************************************************************
Newsgroups: comp.sys.amiga.games
Subject: Re: Alien Breed cheats ?
From: thomas@datamark.co.nz (Thomas Beagle)
Date: Fri, 11 Sep 1992 04:36:30 GMT
Organization: Datamark International Ltd.

In article <heflingb.282.0@columbia.dsu.edu> heflingb@columbia.dsu.edu (Brian Hefling) writes:
>Okay I got a couple of reponses in my last posting
>here is what I have figured out so far

Try these - it gives you some of what you want.

I CAN'T BE ARSED TO PLAY THE FIRST LEVELS
PUFFNUTS MODE
ALIENS ARE FAGGOTS

At least with the second two you cannot die...
-- 
    Thomas Beagle | thomas@datamark.co.nz    or | A beagle a day keeps        
Datamark Intl Ltd | thomas@cavebbs.welly.gen.nz | the doctor at bay.
 Technical Writer | 		      Vote MMP!
	I live in a sane society, I don't *need* a disclaimer.
From: cm182s182@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.games
Subject: Re: Flight Sims Inferior on Amiga?
Date: 3 Sep 92 22:58:12 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]
X-BBS-Software: EXCELSIOR! v0.95f

I may gripe about the graphics on Battle of Britain (by Lucasfilm Games) but 
the game play is certainly worth my time!  I have not had any exposure to IBM 
sims so I cannot compare but of all the flight sims I have played on my Amiga 
I prefer BoB...now when the hell is LG going to release SWotL??????
 
Skeksis - Me transmitte susrum, Caledoni
From: f1toyl@uta.fi (Topi Ylinen)
Newsgroups: comp.sys.amiga.games
Subject: How to use spells in EOB2 duel ;)
Keywords: eob2 duel spells
Date: 10 Sep 92 06:25:49 GMT
Distribution: comp
Organization: University of Tampere, Finland

In EOB2, there is one level where your party will be challenged to a duel 
but they are not allowed to take any spell items with them. If you take 
spellbooks or holy symbols, you will be teleported to a different place
instead.

However, a friend of mine recently found out a way to gain access to spells
of one spellcaster of your party. I am not sure if it has been mentioned here
already so I decided to post it here. It should work in all Amiga versions.

Just BEFORE dropping the spell items, press the RMB on the spell item. The
spell screen opens. Now do NOT cast any spells, drop the books and holy symbols
in the place you are instructed to drop them. The spell window WILL remain 
open, nevertheless, and unless you choose "Abort spell" you will be able to
cast spells of that particular spellcaster ;=)


-- 
Topi Ylinen (f1toyl@uta.fi)
Patient: "I think I am gonna throw up!"
Doctor Sbaitso: "YOU THINK THAT YOU ARE GONNA THROW UP , BUT IT IS
		 ONLY ILLUSION."
From: stewartm@bfield.uucp (Stewart Mckinnon)
Newsgroups: comp.sys.amiga.games
Subject: Re: Has anyone played Red Zone yet ?
Date: 8 Sep 92 09:45:02 EST
Organization: Bakers Field BBS

In article <1992Sep4.231215.17862@thunder.mcrcim.mcgill.edu>,
alexr@capella.EETECH.McGill.CA (Alex Rousseau) writes:
>If so, your thoughts, please. I have to be honest though. I will buy it
>(it should be in on monday the 7th of Sept.) if I don't get a reply (and
>a negative one at that !). I also have an RCS 68040 accelerator and will
>see if their ad's claims are close to the truth ("...takes advantage of
>your accelerator..."). Anyhow, if someone else doesn't, I will reply to
>my own question (?!). What am I doing here...
>
>Alex.

I sat down in an Amiga store, and played it. I thought it was a piece of crud.
I tried controlling the bike with both joystick and mouse and both were
IMPOSSIBLE to control the damn thing. I gave up after 10 minutes of crashing
from right wall to left. I got NOWHERE. Absolutely unplayable. I wouldn't have
this game if they were GIVING them away.

*****************************************************************************
*   "What other computer is there?"                                         *
*   "Amiga Users.....we march to a different drummer."                      *
*****************************************************************************
From: Andy@birdland.UUCP (Andy Patrizio)
Newsgroups: comp.sys.amiga.games
Subject: Re: SWOTL Vaporware ??
Date: Wed, 02 Sep 1992 12:41:11 EST
Reply-To: uunet!tension!birdland!andy
Keywords: SWOTL coming out?
Summary: Not
Expires: never
Distribution: world
Organization: What organization?
X-Newsreader: Arn V1.00 beta rel2

In article <1992Sep1.173022.25435@lth.se>, Bardus writes:

> Well, the subject says it all. Will SWOTL (Secret Weapons of the Luftwaffe,  Lucasfilm) ever be released for the Amiga ?
> -- 
> 
> 
No. Never. I spoke to someone in development at Lucasfilm (I work for a
computer publication) and he said that since Amiga's largest marketplace
was Germany, and the program might be controversial there, they didn't
want to do it. The IBM version of the game was never released in Germany
ether.

Damn politics...

Oh yeah, he also said getting it to run on a stock Amiga would be
extremely difficult, and 68000-based Amigas are the majority of the
installed base. This is surely going to catch up with CBM. How much longer
can we expect 386 games like Links and Wing Commander to adequately run
under an old 16-bit processor?

----------------------------------------------------------------------------
Andy Patrizio       \\        uunet!tension!birdland!andy       //
Stamford, CT, USA    \\//        andy@birdland.uucp          \\//      
----------------------------------------------------------------------------
From: gbradley@uks197.Berkeley.EDU (Gary Bradley)
Newsgroups: comp.sys.amiga.games
Subject: Re: Platform Games
Date: 8 Sep 92 12:01:57 GMT
Reply-To: gbradley@uks197.Berkeley.EDU (Gary Bradley)

In article <1685113BD0.ROGOSCHP@MAX.CC.Uregina.CA>,
ROGOSCHP@MAX.CC.Uregina.CA writes:
|>I would like opinions on what people think is the best or some of the
best plat
|>form games for the amiga.
|> 
|> 
 
1. RoboCod (James Pond II)
2. Turrican
3. GODS
4. Parasol Stars
5. Rodland
6. Turrican II
7. Fire and Ice
8. Rainbow Islands

Ones to avoid at all cost, IMHO...

1. Shadow of the Beast
2. Shadow of the Beast II
3. Persian Gulf Inferno.
4. Leander
5. The New Zealand Story
6. Bubble Bobble
      
+---------------------+------------------------------------------+
| Gary Bradley        |   "You receive a love letter from me and |
| ORACLE Corp, UK     |                  you're f*cked forever!" |
| Edinburgh, SCOTLAND |        - Frank Booth ("Blue Velvet")     |
+---------------------+------------------------------------------+
| "God damn the censor man"                                      |
+----------------------------------------------------------------+
Newsgroups: comp.sys.amiga.games
Subject: Time Machine
From: ace@kryton.UUCP (Catherine Beckstead)
Date: Mon, 14 Sep 92 16:21:07 PDT
Organization: Paradox Alley F&SF BBS 805-492-8789

I just bought a game called Time Machine, by Activision.  If anyone can help
me on this it would be greatly appreciated.  I can't seem to get through
the first level.  I'm not sure if I've encountered a bug, or I'm just
being plain stupid, but I've been at it for hours and am getting
very frustrated.  I figured out the one screen with the rocks and the
firepits, that was pretty easy, but I can't get any farther. Please reply
in E-mail as I don't normally read this group.
Thanks in advanced!
-Cathy


-------------------------------------------------------------------
Catherine Beckstead                    ace@kryton.uucp
"Do you want to argue with a can of deodorant that registers
NINE on the Richter scale?"        --Ace, in "Dragonfire"
From: entity@nsq.uucp (cybernetworx)
Newsgroups: comp.sys.amiga.games
Subject: Re: cadaver help level 5
Date: 8 Sep 92 03:20:46 GMT
Organization: NSQ

In article <9225110.29396@mulga.cs.mu.OZ.AU>, natalie@ecr.mu.oz.au (Natalie SIMMANCE) writes:
> 
> I am stuck on level 5 of cadaver where the skull wants bloodstones
> and all i have got is jade stones 
> the skull that wants the bloodstones drains your stamina as you touch
> it

Hmm, it's been a VERY long time since I've solved cadaver, so I can't be sure
if this is the proper solution for this part or not.  If I remember properly,
you are on the very last level (although I kind of remember that there were
6?!)   Anyhow, you have to take the jade stones and put them in the green
casket and do something with it.  Can't really remember.  Maybe it was as
simple as close the green casket and open the red one, and voila you have
bloodstones.  Sorry, my memory is terrible!  I do remember it had something to
do with fiddling with those red + green caskets though (if indeed I am
thinking of the correct place in the game) :-)  Good luck!  Very kick-ass
game.. took me about 3 weeks straight to solve it. (and I *DO* mean straight..
just food and sleep and cadaver :-)


Newsgroups: comp.sys.amiga.games
From: harris@ROTC.orst.edu (Captain Harris)
Subject: EOTB II - Killing Dran (Spoiler)
Organization: University Computing Services - Oregon State University
Date: Fri, 11 Sep 1992 14:57:50 GMT

For those of you who haven't been able to kill Dran, it is very 
straight forward process - if you have the right object.

I found you need the TALON, in its "sword" incarnation.  Nine hits with the 
talon (that's nine times you see Dran take damage, not nine swings), and he'
s down.  Use my favorite D&D game tactic - hit and run.  Best places to run 
to are corners - hit him when he's not looking and then run like hell to the 
next corner!

Repeat the process as necessary.

BTW, did anyone have any luck using a disintegration spell on Dran?  My mage 
never advanced high enough to obtain sixth level spells, and I made the 
mistake of memorizing the spell when I obtained the scroll.


----
Jeffrey Harris, harrisj@ccmail.orst.edu

### Where would Captain Kirk have been after the first week without his 
Chief Engineer?  DEAD.  Behind every legendary captain, there is an even more
legendary Chief Engineer to pull his cookies out of the fire every week.

Think about it - before the Captain can have his fun and chase the ladies, 
SOMEBODY had to design and build the Enterprise in the first place, and 
redesign and rebuild it (four times, at last count). ###
From: gfm@hal.gnu.ai.mit.edu (George Francis McBay)
Newsgroups: comp.sys.amiga.games
Subject: Re: EA to acquire Origin!
Date: 15 Sep 92 17:37:53 GMT
Organization: /etc/organization

In article <1992Sep14.225105.1@vaxb.acs.unt.edu> perry@vaxb.acs.unt.edu writes:
>
>	I wonder if EA nabbing up Origin has anything to do with
>the terribly crummy WingCommnader demo?  Could it be that the 
>project was partially done, and since EA has vowed to quit
>supporting the Amiga, Origin figured that releasing
>a semi (or quickly) done product was better than none at all?

	Doubtful.  First of all, everyone here should realize that Origin
isn't doing the Wing Commander port, they've licenced the game out to
another company, meaning that company now has the rights to the Amiga
version of Wing Commander, and would be uneffected by any buyouts.
Second, I'm pretty sure that EA "vow" is a myth.  Maybe they have since
really done that, but I remember hearing they had about 1-2 years ago, and
they have released other stuff since then (hardly a major amiga backer
like they were, but..)  Wing Commander looks like it will be a bad port,
however with the exception of Dynamix' most recent titles, I'd
be hard pressed to pick a "good" port from the IBM to the Amiga world.
Ports almost ALWAYS lose something that make them less exciting than 
the original.
Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: Sierra vs Dyanmix (1)
Organization: York University, Toronto, Canada
Date: Fri, 4 Sep 1992 23:09:45 GMT

In article <92248.144931IO10836@MAINE.MAINE.EDU> IO10836@MAINE.MAINE.EDU writes:
>
>I just played Adventures of Willy Beamish on an unaccelerated A500.  Now,
>the graphics and sound seemed very nice, but the speed was just awful.
>Was this just a bad port?  Or are all their games like this?
>(I'm mean very slow on an unaccelerated Amiga.)  BTW, I played the game off
>of a Quantum LPS hardrive attached to the Amiga 500 via a Grandslam with
>2 megs inside.  Also the A500 had a 1 meg agnus (chip ram).

Remember, the speed of an un-accelerated Amiga is about the same as IBM
AT. (12-16MHz) Don't expect a miracle on A500. The speed is acceptable
with AdSpeed. All their new games use 64 colors and HAM, therefore,
accelerator is a must. 

You can imagine how fast is it when you play Willy on IBM AT.

Come on! AdSpeed is really cheap. You can get a new one for $129 from
Montgomery.
From: hribnak@nucleus.cuc.ab.ca (Jim Hribnak)
Newsgroups: comp.sys.amiga.games
Subject: Re: New Delphine game demo
Date: 8 Sep 92 10:57:26 MST
Organization: The Nucleus 16 Lines 403-531-9353 -CNet Amiga-

Are you talking bout the new ANOTHER WORLD II demo..  ya it was really cool.. 
Fast on a stock A2000..  Cant wait till the game comes out...  I loved the 1st
one it was GREAT!  
Newsgroups: comp.sys.amiga.games
From: charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV)
Subject: Re: Wing Commander Demo [thoughts]
Organization: Clemson University
Date: Sun, 6 Sep 1992 16:44:48 GMT

cs902125@ariel.yorku.ca (SHUK C YIP) writes:

>Oh, Wing Commander just uses 16 colors, not 32!

*barf* *retch* *puke* *vomit* *other nasty remarks*

16 colors?!?!?!!?!?!

Heck, if it's only gonna be 16 colors then it better get to hi-res quick!

Just some thoughts...
-- 
+ Rick __     + EMAIL:charlet@hubcap.clemson.edu +   //\          + /|\ It's +
|      /aylor | IRC  : Tomalek / The Romulan     | \X/--\miga 500 |  J rainy |
+-------------+----------------------------------+----------------+----------+
+"If you love her, she'll dump you faster than you can blink an eye..." #@?! +
From: yurick@vaxr.llnl.gov
Newsgroups: comp.sys.amiga.games
Subject: Re: "Traders" (a M.U.L.E. clone) new release date.
Date: 15 Sep 92 00:32:32 GMT
Organization: LLNL_LIS

In article <1992Sep14.083113.27781@news.ysu.edu>, ac374@yfn.ysu.edu (Stanley Kaminski) writes:
> 
> If Meritt's postponing the release date is a result of scrupulous beta-testing
> and debugging (which seem to be fast becoming a lost art), then I'll be the
> last to complain.
> ai815@cleveland.Freenet.Edu

I agree 100%.  The person that I talked to did not give me a reason for the
delay, however.

Joe
-- 
*****************************************************************************
*  Joe Yurick         California U.S.A.       E-Mail : yurick@vaxr.llnl.gov *
*** My thoughts & views are rarely my own, much less that of my employer! ***
*****************************************************************************
               I think, therefore I am...an Amiga owner!              
Newsgroups: comp.sys.amiga.games