HDTenEightyP/NetNews huggingface dataset:
From: deweeset@ptolemy0.rdrc.rpi.edu (Thomas E. DeWeese)
Subject: Re: Lemmings!
Organization: Rensselaer Polytechnic Institute, Troy, NY
Date: Thu, 1 Oct 1992 03:56:15 GMT

  The best way I have found to stop a digger is to have him build a bridge.
he will hit his head and turn into a regular guy.  BTW I managed to solve all
the levels, on the amiga (well it was the only system it was out for).
							Thomas DeWeese
deweeset@rdrc.rpi.edu
From: lucius@picasso.ocis.temple.edu (Lucius Kwok)
Newsgroups: comp.sys.mac.games
Subject: Lemmings Two-Player
Date: 3 Oct 92 16:45:28 GMT
Organization: Temple University
X-Newsreader: Tin 1.1 PL5


I've played lemmings for the amiga, and it has a two player mode.  I think
it would be great if the mac version allowed two players, by modem or
network.  Other than that, Lemmings is very well done.  Now all I need is a
Radius Color Pivot, in landscape mode, of course...

-Lucius  <lucius@picasso.ocis.temple.edu>
	  
Newsgroups: comp.sys.mac.games
From: billie@camelot.bradley.edu (Eliot Frick)
Subject: Star Wars?
Organization: Bradley University
Date:  3 Oct 92 23:30:03 GMT


Has anyone heard anything more about the StarWars game?  If there is any
word on it could someone post it?  And if legal to distrubute...possibly an
ftp site?  Much appreciated...

--
"Hampton, this is the 90's.  Take out a loan and buy a clue."  -Plucky
"Rock band auditions today: Must be able to play 3 chords and grimace
musically.  See Steve Dallas."
billie@camelot.bradley.edu
Newsgroups: comp.sys.mac.games
From: thinker@gate.oxy.edu
Subject: Command HQ
Organization: School
Date: Sat, 26 Sep 1992 16:55:37 GMT


	I was wondering what people think about the game Command HQ that was released
over the summer.  On the box it says that it was Computer Gaming World's best
wargame for 1991.  This indicates to me that it must be pretty decent, but I
would like to know more about the game before I decide to purchase it.  What
other programs is it like?  How difficult is it?  Does it get boring quickly? 
Thanks for any help you can give.

The Mad Thinker
Newsgroups: comp.sys.mac.games
From: diessel@informatik.unibw-muenchen.de (Thomas Diessel)
Subject: Where is Prince-of-Persia-Demo? (Was: Re: Feelings on PERSIA)
Organization: Leibniz-Rechenzentrum, Muenchen (Germany)
Date: Wed, 30 Sep 1992 16:46:39 GMT

Where can I get the Prince-of-Persia-Demo by FTP?

Thomas
--
Thomas Diessel
Federal Armed Forces University, Munich  -  Computer Science Department
Werner-Heisenberg-Weg 39  -  W-8014 Neubiberg, Germany
From: seanmcd@ac.dal.ca
Newsgroups: comp.sys.mac.games
Subject: Citadel II: Any info?
Date: 30 Sep 92 18:15:53 -0300
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

Does anyone have any info. on Citadel II by David Pavan? I liked Citadel I
quite a bit, although there were aspects that I found less than great. Still,
this was an RPG that showed some dedication and care to creating a nice Mac
product that the 'gold box' AD&D series has certainly ignored as well as Bane.

Newsgroups: comp.sys.mac.games
From: conty@cbnewsl.cb.att.com (OtakuRoach)
Subject: Re: Lemmings!
Organization: AT&T Bell Laboratories
Date: Wed, 30 Sep 1992 15:41:09 GMT

In article <yjc-300992002438@b61539.student.cwru.edu>, yjc@po.cwru.edu (Jerome Chan) writes:
>   I really, really, really like this game. The lemmings are _so_ cute, I
> really hate it when one of them goes "oh no!" and explodes.

I like to nuke 'em when I realize I've screwed up the level.
Very cathartic.  B-)

> Is there a way you can get Blockers to become walkers again?

I don't think you can.  Anyone?

> I hate to lose a lemming.

Live with it.  From what I've seen in the PC version,
it's inevitable in some stages.
-- 
			    E n r i q u e  C o n t y
			The Incredible Man-with-no-Life
			      jester@ihlpl.att.com
		    Disclaimer: You're not dealing with AT&T
Xref: sparky comp.sys.mac.games:9560 comp.sys.amiga.games:13453
Newsgroups: comp.sys.mac.games
Distribution: world
From: PAUL_W._GRIFFIN@bmug.org
Organization: BMUG, Inc.
Date: Sat, 03 Oct 1992 01:28:10 PDT
Subject: Re: Help with Dying Software

It's probably system 7 that is causing your crashes when you try to play
these games.  There is a shareware program that will let you have both
sys 7 and sys6 on the same hard drive and switch between them.  It's
called system switcher and can be found on the bmug bbs.  I'm not sure
your pb will work with sys 6 but try it, what the heck!  I use both
systems on my classic, and everything works just fine!     -Paul

***************************************************************************
             From Planet BMUG, the FirstClass BBS of BMUG, Inc.
              The above message was gatewayed via PostalUnion
***************************************************************************
The message contained in this posting is entirely the poster's personal
opinion.  Any possible, real or perceived, (dis)similarities with the
views held by BMUG, are purely coincidental.
***************************************************************************
From: esteban@apollo.hp.com (Steven Fernandez)
Newsgroups: comp.sys.mac.games
Subject: Re: Sim Life
Date: 2 Oct 92 14:13:36 GMT
Organization: Hewlett-Packard Corporation, Chelmsford, MA

In article <3812@ra.nrl.navy.mil> harris3@ra.nrl.navy.mil (Kevin Harris) writes:

>
>Great stuff!
>I recommend it...no...I HIGHLY RECOMMEND IT!


I'm going to hold a bit longer on this one. I love Maxis, they put
out great stuff but I also remember the great reviews SimAnt got when
it came out. A couple of weeks later it had lost it's appeal.

Steve
From: harris3@ra.nrl.navy.mil (Kevin Harris)
Newsgroups: comp.sys.mac.games
Subject: Re: Sim Life
Date: 2 Oct 92 13:19:08 GMT
Distribution: world
Organization: -

In article <1992Sep30.062646.25139@newsroom.utas.edu.au>, u921470@postoffice.utas.edu.au (Tony) writes:
> 
> Hi!
> Someone said that Simlife has just been released
> 
> What is it about??
> 

SimLife is a truly awesome new game!!  I just got mine the other day, and I can't stop playing
it!  Basically it allows you to create a world, then create your own lifeforms using a built in
Biology lab.  You can alter the DNA of existing species, change whether or not they are flying, 
roaming, or swimming life forms, male, female, or neither, and so on.  

ABSOLUTELY FANTASTIC SOUNDS AND GRAPHICS!!!  Basically Maxis took the best of 
SimEarth and SimAnt and combined them into a great game!  The graphics for the world
are better than SimEarth, and the lifeforms move all over the place like the ants in SimAnt.  
And what I found especially funny was the sound that is made when the lifeforms mate...get this :

"Oooo La La!"

Great stuff!
I recommend it...no...I HIGHLY RECOMMEND IT!

Kevin
---
KHarris@aol.com
From: an780@cleveland.Freenet.Edu (Travis Grundke)
Newsgroups: comp.sys.mac.games
Subject: Feelings on PERSIA
Date: 30 Sep 1992 01:09:38 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: an780@cleveland.Freenet.Edu (Travis Grundke)
NNTP-Posting-Host: thor.ins.cwru.edu


Its me again folks....just a quick poll here: What do you folks think about
Prince of Persia? I used to play it extensively on the PC, and when I saw
it on Macintosh it was ASTOUNDING. THIS is how a Macintosh game should be
ported! What are everyone else's feelings from ease, playability, etc.? And
what should be put into this rumoured "Prince of Persia II?"

Thanks- reply publically if you wish.
-- 
         Travis Grundke- Contributing Editor, MacGames Digest
                      an780@cleveland.freenet.edu
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  
    MacGames Digest: The first magazine dedicated to Macintosh Gaming.
From: winter@chewi.che.wisc.edu
Newsgroups: comp.sys.mac.games
Subject: I want to write games.  Help!
Date: 30 Sep 92 16:09:20 -0600
Organization: Univ of Wisc, Dept of Chem Engr

I would like some advice on how to begin programming mac games.  I have
plenty of programming skill, but none on the mac, and it's been my
experience that it's quite a bit different than most of the programming
I've done.  If anyone has the title of some good books on the subject,
both programming games and in general for the mac, I'd love to hear about
them.  About 6 months ago I picked up a current version of Think C, but
I have no experience programming in C and am finding it difficult to
get a handle on it.  I am particularly interested in game designing/
programming, but I also understand that I have alot of general learning to
do.

Please send any advice that you feel appropriate, right now I can use
any help I can get.

Thanks,

Joe Winter
University of Wisconsin/ChE

Newsgroups: comp.sys.mac.games
From: troc@jhunix.hcf.jhu.edu (John A Savage)
Subject: sumex
Summary: how to get to it 
Organization: HAC - Johns Hopkins University, Baltimore
Distribution: comp.sys.mac.games
Date: Wed, 30 Sep 1992 15:34:05 GMT

Hi, I would dearly like a full list of a ll popular ftp sites as I have
lost mine and can't remember them (I REALLY want to try lemmings!!)

Thanks

John
Newsgroups: comp.sys.mac.games
From: wrr3118@tamsun.tamu.edu (Rick Russell)
Subject: Re: Mission Thunderbolt Tips List
Organization: Texas A&M University, College Station
Distribution: usa
Date: Mon, 28 Sep 1992 05:00:47 GMT

In article <5589@news.duke.edu> jdsb@ee.egr.duke.edu (J. D. S. Babcock) writes:
>Dear MTB players,
>    I regret to say that I cannot offer the MTB lists I previously offered.
>I heard from Dave Scheifler who wrote Mission Thunderbolt and he asked me 
>not to distribute the list.  He is preparing his own tip book to sell and 
>to distribute this information would be to infringe on his copywrite.

Yeah, right. I haven't played Mission Thunderbolt, but I can tell you
that the author of MTB ("Dave Scheifler") holds a copyright *only* on
the works that he has written. Writing a tip list does not infringe on
this guy's copyright, any more than Bob Levitus' repair guides
infringe on Apple patents.

Copyright extends only to the verbatim words of an author, not the
idea or the topic.

>Thank you all for your interest.
>           Sterling                                            ___
-- 
#      Rick Russell | TAMU Meteorology | wrr3118@tamsun.tamu.edu       # 
#     "I want to Krazy Glue my head to the bottom of a BIIIG           #
#      steel girder!" - Weird Al Yankovic                              #
From: skaven@milton.u.washington.edu (William Gilliland)
Newsgroups: comp.sys.mac.games
Subject: Re: Bane
Summary: HELP!!!
Date: 6 Oct 92 03:50:24 GMT
Article-I.D.: u.1992Oct6.035024.12653
Organization: University of Washington, Seattle

I have played this game for close to 75 hours.  I have mapped every area, and
killed the Bane King and Rebecca.  The one puzzle I have been unable to solve 
is the Drawbridge.  WHAT IS THE (censored) ACTIVATION SEQUENCE?  I translated
the instructions with a thesaurus and have tried over 400 different patterns.

Please, have mercy on a poor frazzled gamer...


-----------------------------------------------------------------------------
He who knows, and knows not that he knows, is asleep.            
-- Rob him.
He who knows not, and knows not that he knows not, is a politician.
-- Elect him.
He who knows not, and knows that he knows not, is innocent.
-- Lie to him.
He who knows, and knows that he knows, is dangerous.
-- Kill him.
From: dmagagno@mcs.drexel.edu (David Magagnosc)
Newsgroups: comp.sys.mac.games
Subject: Re: Hellcats copyprotect
Date: 2 Oct 92 18:25:15 GMT
Distribution: na
Organization: Drexel University

In article <1ag0fcINNlsk@aludra.usc.edu> cokin@aludra.usc.edu (Darren Cokin) writes:
>In article <iltis.717959961@synapse> iltis@ece.ucsb.edu (Prof. R. A. Iltis) writes:
>
>>After reloading, my unlock code no longer worked on my
>>hard disk installation, because
>>the serial number changes every time the program is read from the
>>floppy.  
>
>Why didn't you unlock the original floppy, like the directions told you too?
>If you had done as you were told, any copy you made off the floppy would
>already be unlocked.

Perhaps he wishes to do as I do and maintain the original as a locked
Hellcats.  I want to be able to install it on semi-public machines for
occasional use by me without anyone being able to run it.  The copy
on my home machine I am happy to be able to unlock, but I prefer not
to unlock all copies.

D. Magagnosc
-- 
496620796F752063616E207265616420746869732C20796F752063616E206265636F6D65206120
636F6D70757465722070726F6772616D6D657220616E6420676574206120676F6F64206A6F622E
From: zeng@apple.com (Tie Zeng)
Newsgroups: comp.sys.mac.games
Subject: Wanted: Chinese Chess gaem for the Mac
Date: 28 Sep 92 00:28:45 GMT
Organization: Apple Computer Inc, Cupertino, CA

Is there any Chinese Chess game for the Mac? If there is,
where can I find it?

Also, is there such game for UNIX or PC?

---Tie Zeng
From: jh6r+@andrew.cmu.edu (Jonathan L. Hutchison)
Newsgroups: comp.sys.mac.games
Subject: Re: Sports
Date: 28 Sep 92 16:41:52 GMT
Article-I.D.: andrew.geluNEW00WBKE8znhU
	<AelY5EC00iUx84IHI6@andrew.cmu.edu>
Distribution: usa
Organization: Junior, IM - MCS/CIT Track, Carnegie Mellon, Pittsburgh, PA

I have called Accolade and asked them this question about Hardball III. 
They have said they do not have plans to produce this game.  The
salesperson (someone who isn't exactly an insider) spectulated that they
would not produce it because producing games for the Mac is too time
consuming and the demand just isn't there for Mac Games.  If someone
knows more please correct me.  I'd love to see Hardball III for the Mac.

Jon Hutchison
From: jdsb@ee.egr.duke.edu (J. D. S. Babcock)
Newsgroups: comp.sys.mac.games
Subject: Mission Thunderbolt Tips List
Date: 27 Sep 92 18:32:26 GMT
Distribution: usa
Organization: Duke University EE Dept.; Durham, NC

Dear MTB players,

    I regret to say that I cannot offer the MTB lists I previously offered.
I heard from Dave Scheifler who wrote Mission Thunderbolt and he asked me 
not to distribute the list.  He is preparing his own tip book to sell and 
to distribute this information would be to infringe on his copywrite.

Thank you all for your interest.

           Sterling                                            ___
 _____                                                        (o o)      _____
( ___ )-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=w=-U-=w=-=-( ___ )
 |   |  __          __                                                   |   |
 |   | (__`        |__)         jdsb@ee.egr.duke.edu                     |   |
 |   | ,__)terling |__)abcock   Duke University Electrical Engineering   |   |
 |___|                                                                   |___|
(_____)-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-(_____)
From: Jeremy_Reimer@mindlink.bc.ca (Jeremy Reimer)
Newsgroups: comp.sys.mac.games
Subject: Re: Performa, Games, etc.next
Date: 28 Sep 92 07:52:48 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

> Kenichiro Tanaka writes:
>
> Msg-ID: <EelQT4G00WBM81UmAH@andrew.cmu.edu>
> Posted: 27 Sep 92 06:40:04 GMT
>
> Org.  : Junior, Design, Carnegie Mellon, Pittsburgh, PA
>
> On 27-Sep-92 in Re: Performa, Games, etc.next
> user Jeremy Reimer@mindlink.b writes:
>
> >Hmm... considering how cheap 386 VGA platforms are, you could easily fly
> >through space blasting realistic baddies in Wing Commander II for
> around $1200,
> >full configuration.
>
> It'd be much much cheaper to buy an SNES.  With the new $100 "one-joypad
> no-pack-in-game" package, you can play Wing Commander for less than
> $200.  Of course, it may turn out to be a horrible translation (I dunno
> when the release date is).  I've seen some screen shots though, and they
> look pretty nice.
>
> The resolution on the SNES is 512x448x11bits, I think.
>
> - Ken


I bet the screenshots are the between missions graphics, because there's no way
the SNES with a 3Mhz clock and no hardware scaling except for the background is
going to come even CLOSE to the PC version...

I bet a Quadra 950 might be able to run it effectively (and what a huge market
that would be, wouldn't it?)


--
Jeremy_Reimer@ |"Anti-ninjas were the most feared assassins in the world.
mindlink.bc.ca | Instead of appearing out of thin air, throwing metal stars
---------------| and messing around with bo staffs and numchuks they simply
aka THE JAGUAR!| shot people and then drove everyone mad with pointless
---------------| conspiracy theories for years afterwards."
Stealth Sig#42 |  --From "N-Man #3"
Newsgroups: comp.sys.mac.games
From: Rick.Igou@bbs.oit.unc.edu (Rick Igou)
Subject: Re: Lemmings Demo
Organization: Extended Bulletin Board Service
Date: Fri, 2 Oct 1992 19:17:54 GMT

In article <lcl3k1INNmor@bovina.cs.utexas.edu> ted@cs.utexas.edu (Ted Woodward) writes:

>Level 3 was much harder than level 4.  If you mess up and lose your lead
>builder, you lose the level.  And don't forget to change him into a miner
>for Nessie's nose...The waterfall of 77 Lemmings going down the nose is
>hillarious!
>-- 
>Ted Woodward (ted@cs.utexas.edu)

Yo, Ted. . . and some of you other Lemmings commentators out there. . .

How's about a friendly *SPOILER* warning before you cut loose with such
inside info? I know it's just a demo, but some of us others like to figure
these things out for ourselves.

Future thanks.

Rick Igou

--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  bbs.oit.unc.edu or 152.2.22.80
From: pizarro@mentor.cc.purdue.edu (Jose Pizarro)
Newsgroups: comp.sys.mac.games
Subject: Bane of the Cosmic Forge Patch
Summary: Looking for patch
Date: 7 Oct 92 02:32:57 GMT
Organization: Purdue University Computing Center


	Anybody have a patch for Bane of the Cosmic Forge?
        I asked before, but got no responces. I hope the
	silence didn't mean that there isn't one for Bane.
	If you know it, could you please e-mail to me?
	Pretty please? 


				--------Jose--------
			      pizarro@mentor.purdue.edu
From: hulsej@sun.lclark.edu (Jose Hulse)
Newsgroups: comp.sys.mac.games
Subject: Thanks for help on Lemmings lvl 4!
Date: 2 Oct 92 15:57:25 GMT
Article-I.D.: lclark.1992Oct2.155725.29647
Distribution: usa
Organization: Lewis & Clark College, Portland OR


Just wanted to thank all that responded!  Duh, I should have thought of the
solution...
-Jose'
-- 
_______________________________________________
Jose' Hulse  hulsej@lclark.edu | hulsej@agora.rain.com
Clinton/Gore in '92! Put People First!
Bush/Quayl--Just say noe!
From: cokin@aludra.usc.edu (Darren Cokin)
Newsgroups: comp.sys.mac.games
Subject: Re: Hellcats copyprotect
Date: 30 Sep 1992 13:30:30 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <BvEM9L.Gxt@world.std.com> jbailey@world.std.com (james d bailey) writes:

>Is there a simple way to turn this off without adding my name to yet
>another mailing list by sending in the registration.

Apparently there is a patch, but I've never seen it, cause every time anyone
asks for it they get flamed.  Just send in the bloody registration.  I did, and
I have not received any bit of computer related junk mail in my entire life.
(life insurace yes, computer games no).


                                                 Darren
Newsgroups: comp.sys.mac.games
Subject: Re: Mac Games
From: oberland@vax.sonoma.edu
Date: 4 Oct 92 18:24:21 -0800
Organization: Sonoma State University

I agree wholeheartedly!

I WANNNT good applications for the Mac.

Look at how much respones Lemmings is bringing in.
AND that is just the demo.  WHAT do you think will happen when the REAL THING
comes out?

I will buy it.  So will about everyone.
EASILLLLLY more sold in the first week than it took to port the thing
from the IBM(Okay, it doesn't LOOK like a port, but all they did was
slick up the graphics and do the sound.  Fairly simple for those guys
to accomplish.)

I *DO* see a trend appearing, though.
The success that companies like Maxis have had, as well as others has done
enough to convince Psygnosis to make a MAC version.
I think if it does as well for the MAC as it did for the IBM, it will
possibly serve to "push" the rest of the industry over the edge.

In fact, given that most persons who own MAC's use them a lot, and mostly at
home, the sales could be mearly as high as in the IBM market(Which a HUGE 
percentage of the user-base is in business, or has a large number of users who
do not see games as a worthwhile persuit of their time.

Consider this, also:
The new machines will be CHEAP, and be sold at places like:
Office Club
Circuit City(wow!)
Sears
Mail-Order
etc.

I see Mac (IF they promote itBIGGGGGGGGGG) taking a huge chunk of the market
from IBM.
ie:CONSUMER:"Hey, look at this!!! WOW!!! totally slick(running Lemmings or
something equally stunning)machine!  <Looks at the IBM clones running...Windows
cheasy games><Looks at the price>  Hmmmm... the IBM sells for a few hundred
less, but LOOKAT WHAT THAT OTHER THING IS DOING!!!!
....etc....

Which one will sell more per month?
(hehheh)

I only wish it was a bit faster...

Joe the Game-Deprived               
Newsgroups: comp.sys.mac.games
From: howard@netcom.com (Howard Berkey)
Subject: Re: Mission Thunderbolt Tips List
Date: Mon, 28 Sep 92 21:37:06 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Distribution: usa


I believe he said that Dave ASKED him not to do this, not threatened all-out
legal carnage.

IMHO, however, Dave should can the book and start the next M:TB mission. :)

-Howard

-- 
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Howard Berkey						howard@netcom.com
"...Peace Through Strength." - G. Bush, 1992 (also A. Hitler, 1939)
From: yjc@po.cwru.edu (Jerome Chan)
Newsgroups: comp.sys.mac.games
Subject: Lemmings!
Followup-To: comp.sys.mac.games
Date: 30 Sep 1992 04:23:48 GMT
Organization: The Tofu Society of Singapore
Distribution: world
NNTP-Posting-Host: b61539.student.cwru.edu

  I really, really, really like this game. The lemmings are _so_ cute, I
really hate it when one of them goes "oh no!" and explodes. Is there a way
you can get Blockers to become walkers again? I hate to lose a lemming.

---
 The Evil Tofu
Newsgroups: comp.sys.mac.games
From: guiyu@spectra (Kui Yu Chang)
Subject: Re: Lemmings!
Organization: University of Hawaii, Dept. of Electrical Engineering
Date: Fri, 2 Oct 1992 20:10:27 GMT

To revive :

BLOCKERS : Dig under them using DIGGERS
	   Dig at    them using    "

DIGGERS  : Make them BUILDERS (those that build stairs)

================================================================================
  _  __                    _ 		ADDRESS: CHANG Kui Yu
  _||__       _|_       | |_|			 2440 Date Street #1002
 |_ |__      __|__     \|/|_|			 Honolulu, HI 96826	
   |+---                | _|_			 U.S.A.	
   ||\/       _|_       / \ /
  \|L \      __|__     / \---		E-mail : guiyu@spectra.eng.hawaii.edu
================================================================================