HDTenEightyP/NetNews huggingface dataset:
From: dpipes@spica.srg (Dave Pipes x4552)
Subject: Re: Cracked, Hacked, or Freebies???
Organization: just me
Date: Thu, 15 Oct 92 12:24:29 GMT
Followup-To: comp.sys.ibm.pc.games

In article <1992Oct14.004152.19078@ultb.isc.rit.edu> amm1428@ritvax.isc.rit.edu writes:
>I'm new on this system, I'm curious if anyone knows where I can find or
>receive Cracked or Hacked games? What do I do to get them? Where do I find
>them? The reason I'm asking is that my friend from another college told me 
>that its available on some nets. So I m putting in my question to anyone who
>might be available to help me. Thank you.
>
>						Anthony

Anthony,
     Please learn the difference between crack and hack.  Many of us find
the use of the word "hack" to refer to the theft of software detestable.

     Usually you can turn over a few rocks at your school and find some
ethically challenged individual who will give you a game someone else paid
for with their own money.  It is unwise to advertise for illegal services on
international networks.

     Make your own choices and live with them.

	David Pipes
robear@digex.com
Newsgroups: comp.sys.ibm.pc.games
From: smintz@sedona.intel.com (Stephen Mintz exp 11/92~)
Subject: Re: SPOILER: ZORK I (A blast from the past)
Originator: smintz@alamo
Organization: Intel Corporation
Date: Fri, 16 Oct 1992 15:12:24 GMT


No!! Inside the egg is a clockwork canary, that if you wind it, when you hear
bird song out side the house, the bird will cough up a gold nugget....I completed
all three Zorks, and still have my notes...
Stephen
Newsgroups: comp.sys.ibm.pc.games
From: leonardo@yoyo.cc.monash.edu.au (Gary Holland)
Subject: Ultima 7 keys missing..
Organization: Monash University, Melb., Australia.
Date: Fri, 9 Oct 1992 00:53:58 GMT

I've looked through all the news items and have seen plenty of people with
the key bug in Ultima 7 ....But no solution.... If anyone could help
please mail me.
	Thanks
		Gary
leonardo@yoyo.monash.cc.edu.au
Organization: Arizona State University
Date: Friday, 9 Oct 1992 13:33:50 MST
From: <IBUJAM@ASUACAD.BITNET>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Sierra Online Network

I believe this is a trial membership to Compuserv, with access to Sierra's
files. They also have a free BBS (well, except the cost of the phone call).
I don't have the number with me, but its listed in the docs of all their
latest games.
Newsgroups: comp.sys.ibm.pc.games
From: tjg2946@ritvax.isc.rit.edu
Subject: Re: Wing Commander#1
Reply-To: tjg2946@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Wed, 7 Oct 1992 15:50:50 GMT

Well, for slowing down WC1 on your 486/33.  I am sure your computer
have a turbo button.  Turn it to 16mhz.  It slows the game down pretty
enough to make it enjoyable.

I really miss the advantage of having a slow machine for games... You would
have a better reaction time there.

Xref: sparky comp.sys.ibm.pc.games:16414 rec.games.programmer:4176 comp.sys.amiga.games:13853
From: jsciv@vtucs.cc.vt.edu
Newsgroups: comp.sys.ibm.pc.games,rec.games.programmer,comp.sys.amiga.games
Subject: Re: player interaction in multiplayer games [was Re: <None>]
Date: 8 Oct 92 15:28:36 GMT
Followup-To: comp.sys.ibm.pc.games
Organization: Virginia Tech, Department of Graduate Slaves

In article <1992Oct7.220311.13667@netcom.com> fletcher@netcom.com (F. Sullivan Segal) writes:
>In article <92280.150914CMS129@psuvm.psu.edu> CMS129@psuvm.psu.edu (Chris Stoy) writes:
>>This is just my opinion:
>>
>>If you want to simulate a "real world", then you have to allow interplayer
>>fighting.  Let's face it, in the real world there are people out their who prey
>
>Well...
>1.	Who cares if the game is realistic.  I have life to be realistic.
>	The game only needs to be enjoyable.  What ever that means.
>

Good point.  As an example, if anyone has played both Wing Commander and 
Mantis, they provide an excellent example of this point.  Mantis is much
more realistic in its spaceflight handling, but you end up launching your
missiles and hoping you kill them before they kill you.  WC takes liberty
with spaceflight, allowing more of a dogfight.  When a friend of mine
tried Mantis out on my machine, he said "Well, it's much more realistic.
I don't know how good a _game_ it makes, but it's more realistic."

What we have to keep in mind on any game is that the game must be something
we enjoy, not necessarily the most real thing we've ever done (unless
of course it's ALSO enjoyable...).

					*--Joe--*
					jsciv@vtucs.cc.vt.edu
Newsgroups: comp.sys.ibm.pc.games
From: fanyl@vms2.iscs.nus.sg (FAN YENG LOON)
Subject: FOV: Shrine of Truth
News-Software: VAX/VMS VNEWS 1.41    
Organization: National University of Singapore Dept. of Computer Sc.
Date: Sat, 10 Oct 1992 00:29:00 GMT

Hi!!  I must admit I'd tried very hard to solve this quest.  At the moment, I 
have already completed the Courage and Love quests, plus forging the impressive 
sword.  Someone once hinted to me that I need to look for a false wall in the 
quest of truth. Until now, I have still yet to solve it, and I am very tired of 
bumping into every single walls trying to solve this peculiar quest.  
Hopefully, some kind chaps out there could aid me here.  Any hints, outright 
spoilers are ALL welcome!!!  Many, many thanks in advance!!!  *8') 

--
apple "swingin' low" core  | "The guitar's all right, John,           | Hired.
fanyl@nusdiscs.bitnet      |  but you'll never make a living at it."  | Tired?
fanyl@iscs.nus.sg          |                          - Aunt Mimi     | Fired!
Newsgroups: comp.sys.ibm.pc.games
From: c2s4027@tamsun.tamu.edu (Cedric Sims)
Subject: Re: Key-disk... It's back again!!
Organization: Texas A&M University, College Station
Distribution: na
Date: Wed, 7 Oct 1992 14:45:33 GMT

In article <1992Oct6.004403.14328@netcom.com> hchong@netcom.com (Hoi Chong) writes:
>From article <1992Oct5.215206.32277@xylogics.com>, by simpson@steam.Xylogics.COM (Reid Simpson):
>> If CDROMs get cheap enough, then pirates will "press" them. The vinyl
>> record bootlegging wasn't prevented by the expense of making masters and
>> pressing them, and I suspect that CD foundries aren't going to be much
>> more expensive. In fact, I can envision whole collections of games on
>> CD, making CDs pirating well worth the effort. Secondly, your argument
>> about mandatory docs holds as long as they are printed. When docs become
>> hypertext help and are bundled on the CD, then the pirates go to town...
>
>Some of you might disagree, but I found Reid to be quite realistic.  LIke
>I said before I have a friend who knows a guy who has a CD-ROM duplicating
>machine for $20,000 (used).  He can press a CD-ROM for 46 minutes, and cost
>about $1.  Now not every Tom and Dick can afford $20,000 (probably a little
>less soon), but I bet there will be many, many small-time pirates who 
>can invest that much. 
>
>And then what will happen?  The game companies will once again make us
>use manual protection ON TOP OF the CD-ROM protection. 

True, CD-presses will come into the price range of some small time
pirates, but in order to recover the price, they'll have to charge $'s.
They'll have to setup addresses to mail to, etc... This poses a problem.
Operating a 'business' like that will open pirates to legal action.

Right now, software piracy if fairly safe. Cracking a game and putting
it on a BBS or distributing to friends is not a feasible or worthwhile
target for legal recourse. Sueing a teenage kid for $10mil to recover
profits lost is not likely. Sueing a pirating 'firm' producing CD's is
feasible and very likely.

If pirates do start mass-production of CD software, you will see an increase
in arrests and investigations. Pirates would just be too vunerable.

BTW - I don't want to start a flame war. I just want to discuss the problem
and hear other people's ideas.

Cheers,
Cedrico.
-------------------------------------------------------------------
 Cedric J. Sims                               Texas A&M University
                                         Computing Services Center
 cedrics@tamu.edu                          (SELL)  Room 216 Teague
 +1 409 862 4104                    College Station, Tx 77843-3142
-------------------------------------------------------------------

-- 
-------------------------------------------------------------------
 Cedric J. Sims                               Texas A&M University
                                         Computing Services Center
 cedrics@tamu.edu                          (SELL)  Room 216 Teague
Newsgroups: comp.sys.ibm.pc.games
From: markp@microsoft.com (Mark Pennington)
Subject: Re: Ancients without mouse
Date: 07 Oct 92 16:25:36 GMT
Organization: Somewhere in time and space
Distribution: usa

Near as I can tell, there is no wy to play it without a mouse.
Speaking of Ancients, however, anyone got any hints, tips, cheats
for this game yet?
 
I've found several bugs, mostly related to screen repaints after
spellcasting and battle.


-- 
Commit Random Kindness and Senseless Acts of Beauty

Newsgroups: comp.sys.ibm.pc.games
From: ksmith@monu6.cc.monash.edu.au (Keith Smith)
Subject: STUNTS trax uploaded
Summary: stunts trax now at wuarchive
Organization: Monash University, Caulfield Campus
Date: Thu, 8 Oct 1992 14:03:14 GMT

I have now uploaded tracks for Stunts to wuarchive.wustl.edu in
pub/MSDOS_UPLOADS/stunts as requested.
These are a collection of files I put together a while back when people
around the net posted their trax to wuarchive.  Since then, that site
has been blasted a few times and the trax have gone.
Since someone asked for the, I thought I'd repost everything that used
to be on there.

Some of the .arj files have text files within them describing the various
trax, as well as the address of the designer.  Some of the arj files don't
have text descriptions, however.

Have fun, and good luck trying to beat the times!! I have posted a seperate
arj file with the replays of the best lap times on each of my trax, as
well as some replays of a few hairy moments :)

If anyone has any tracks out there that haven't been included in these
arj files, send them to wuarchive so we can all see 'em!

Keith Smith.

ksmith@vx24.cc.monash.edu.au
ksmith@monu6.cc.monash.edu.au

-- 
Keith Smith
Info Sys
1st Year, Monash Uni
Melbourne, Oz
Newsgroups: comp.sys.ibm.pc.games
From: pizarro@mentor.cc.purdue.edu (Jose Pizarro)
Subject: Bane of the Cosmic Forge Patch
Organization: Purdue University Computing Center
Distribution: usa
Date: Wed, 7 Oct 1992 13:04:14 GMT

	Does anybody know the patch for Bane of the Cosmic Forge?
	That little red book is driving me crazy. AARGHHH!!!



					--------Jose--------
			             pizarro@mentor.purdue.edu
From: gt7994a@prism.gatech.EDU (ORMOND,SEAN PATRICK)
Newsgroups: comp.sys.ibm.pc.games
Subject: V for Victory and TRIDENT cards
Date: 15 Oct 92 18:36:12 GMT
Organization: Georgia Institute of Technology

Having been a long-time board and computer gamer, I'm looking forward
to picking up V4V - it sounds great!  I've had some problems
with my card, however.  It's a 512K Trident and while using certain
SVGA drivers for Windows, my mouse occasionally leaves a trail of
"speckles" on my SVGA bit-mapped background.  If I refreshed the
screen, they would disappear until I dragged my mouse again.  This happened
to a lesser degree in "Theater of War".  Now, an SVGA shareware game I
got mentioned a problem using certain mice with SVGA drivers.  This game
provides its own mouse pointer and the graphics are perfect.  My questions:

- Does anyone have any insight into this problem?

- How does V4V work on your 512K Tridents?

I know I could call the technical "phone jockies", but I figure there are
better experts on the net.  I'd appreciate any advice you could give.

-- 
Sean P. Ormond
Georgia Institute of Technology, Atlanta Georgia, 30332
-----------------------------------------------------------------------
Bill Clinton '92 - "Read my lips: NEW TAXES"
Organization: University of Central Florida--Computer Services
Date: Tuesday, 6 Oct 1992 07:19:05 EST
From: Tad Simmons <SIMMONS@UCF1VM.BITNET>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Secret Weapons of the Luftwaffe
 <1992Oct2.201337.27249@saifr00.cfsat.honeywell.com>

Uhm, Shanks, this isn't meant to be a flame (more of a fire retardant,
actually), but the original poster might have gotten hold of the SWOTL Demo.
That thing doesn't have anything to tell you what the keys are.  Granted, to
a certain extent FltSims are 'standardized' (sorta, kinda, on 2 or 3 different
basic layouts), but some keys are... strangely placed... to say the least.

Now, if he IS such a craven dog as to pirate... Well, can I borrow some napalm?
Mucho ;)
Tad
From: purda_p@kosmos.wcc.govt.nz
Newsgroups: comp.sys.ibm.pc.games
Subject: Terminator 2029 ???
Date: 14 Oct 92 18:41:02 NZST
Organization: Welligton City Council, Public Access.
NNTP-Posting-Host: kosmos.wcc.govt.nz

Has anybody Played Terminator 2029?
If so what is it like and is it worth getting.
Also, what are missions like and are they interesting?
Thanks.

Newsgroups: comp.sys.ibm.pc.games
From: swkgohw@nuscc.nus.sg (Goh Winston (Mr))
Subject: U7: FOV, spoilers wanted
Organization: National University of Singapore
Date: Tue, 13 Oct 1992 03:45:38 GMT

Well met Ralph,

Hints to thy questions:

1.	Switch the helms (there art two, one magical and one not).

2.	hehe, thou hast not explored the INVISIBLE areas **grin**, try
the area at the large square near the entrance.

3.	Nay, but 'twould be more interesting if thou didst.

						Sir Launcelot Du Lake
From: mas4@ns1.cc.lehigh.edu (MICHAEL ANTHONY STRAUSS)
Newsgroups: comp.sys.ibm.pc.games
Subject: M&M4 Golem Dungeon...  Where the hell is it?
Date: 9 Oct 92 02:41:08 GMT
Organization: Lehigh University

Where is this golem dungeon  that is so spoke about?  Or any where else that
has Mega CREDIts.....

    Thanx in advance...
    -mas4@lehigh.edu

    Green beans can be yello...
Organization: Penn State University
Date: Thu, 8 Oct 1992 15:45:21 EDT
From: Slothman (Chris Stoy) <CMS129@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: player interaction in multiplayer games [was Re: <None>]
 <92280.150914CMS129@psuvm.psu.edu> <1992Oct7.220311.13667@netcom.com>
 <7947@vtserf.cc.vt.edu>

In article <7947@vtserf.cc.vt.edu>, jsciv@vtucs.cc.vt.edu says:
>
>What we have to keep in mind on any game is that the game must be something
>we enjoy, not necessarily the most real thing we've ever done (unless
>of course it's ALSO enjoyable...).
>
I agree that playability is THE MOST IMPORTANT thing in a game. However, isn't
the purpose of an RPG to simulate another world?  The hardest part of designing
a game is comming up with a good mix of rules and conflicts so that the players
have a fun time playing.  One thing that annoys me is in a lot of games I
played it was very difficult to die.  If you can't die, then you'll do stupid
things (like go around and kill off all the low-level characters).

It comes donw to this. If you're going to be evil you're going to do evil
things. If you're good, then you'll do good things. If you don't like
something, then do something about it. Complaining to the DM shouldn't be
a realistic option (complaining to god that the world sucks usually has little
effect. I know, I've tried.)  Soooo, if you see someone going around killing
people, go out and stop him.  Play your part. The other guy is.

If you don't do something about it, then don't complain!

(Note: this is just a discussion, I'm not trying to insult anyone. I'm very
 interested in this since I plan on writting some computer RPGs as soon as I
 get enough time.)


-----------------------------------------------------------------------
Chris "Slothman" Stoy |  "It is in the nature of the mind to forget
cms129 at psuvm       |   and in the nature of man to worry over his
cms129@psuvm.psu.edu  |   forgetfullness" - some psychologist guy
-----------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: rhoge1@esk.compserv.utas.edu.au ([Robert James Hoge])
Subject: Re: Prince of Persia - Help on level 4?
Organization: University of Tasmania at Launceston
Date: Tue, 13 Oct 92 23:05:17 GMT

In article <58710001@otter.hpl.hp.com>, ljc@otter.hpl.hp.com (Lee Carter) writes:
>
>
>   ******************SPOILERS*********************
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>I think this bit is great!
>If you take a run up and jump at the mirror, just see what happens!
>
>Lee.
Yeah, smeg all!
Dum idea.

-- 
 _--_|\  Finland,  ______________________________________________________       /      \ America, / [Robert James Hoge]  rhoge1@esk.compserv.utas.edu.au \      \_.--._/  France, \______________________________________________________/      
      v <-------   UNIVERSITY OF TASMANIA, LAUNCESTON, A U S T R A L I A.        ---------------------------------------------------------------------------    / "Tasmania is so small, that we have a fraction for a zip code, really!"   \   
\ "I'm not finished" -Edward Scissorhands.  I am *the*  S M E G H E A D !   /    ---------------------------------------------------------------------------    No, I'm not married!  But believe me if I was, I'd rather have the $50,000!!
#################################################################################                           this section vacant                                #################################################################################
Newsgroups: comp.sys.ibm.pc.games
From: c15o@alf.zfn.uni-bremen.de (Thilo Wunderlich)
Subject: Re: Memory problems with Wiz7
Organization: Univ. Bremen, Informatik
Date: Thu, 15 Oct 1992 12:14:21 GMT

mckinney@cs.utexas.edu (Durwood Y. McKinney) writes:

>Has anyone gotten Wizardry 7 to work under DR DOS?  I tried a
>minimal configuration and still got an out of memory error.  Also
>has anyone gotten Wiz7 to run in a dos session under OS/2 v2?  I'm
>thinking about switching to that as well.

>Thanks
>Ken McKinney

Hi Ken !
I have the same problems with DrDos and Wizardy 7. I saw in a store that game
with a sticker on it: Won't run with DrDos.
I'm going to use a MsDos boot disk to play it.
A friend is playing W7 with OS/2 v2 and has no problems at all.

Thilo
-- 
Thilo Wunderlich    c15o@alf.zfn.uni-bremen.de

--
Thilo Wunderlich    c15o@alf.zfn.uni-bremen.de
From: maestas@cs.arizona.edu (Mark Maestas)
Newsgroups: comp.sys.ibm.pc.games
Subject: PQ3: Murder pattern solution
Date: 8 Oct 92 20:57:03 GMT



For those of you who are still having problems with the murder plotter
on PQ3, here's my method:

BTW ever try shooting the raving maniac at the lake...HAHHAHAHAHAHAHHA!!!!
   ahem... but seriously:

SPOILERS-TO-THOSE-WHO-WISH-TO-RACK-THEIR-BRAIN-FOR-MANY-HOURS











Okay, whoever designed the friggin plotting sequence for this game was
pretty inflexible.  Anyway this is what worked for me (and I hope it works for
all of those poor souls out there too).

First, plot the murders like this with the dots exactly on the street line:
(not to scale, really?)

|-------------X-----------------------------+
|   |   |   |   |   |   |   |   |   |   |   |
|---+---+---+---+---+---+---+---+---+---+---+
|   |   |   |   |   |   |   |   |   |   |   |
|---+---+---+---+---+---+---+---+---+---+---+
|   |   |   |   |   |   |   |   |   |   |   |
|---+---+---+---+---+---+---+---+---+---+---+
|   |   |   |   |   |   |   |   |   |   |   |
|---+---+-X-+---+---+---+---+---+---+-X-+---+
|   |   |   |   |   |   |   |   |   |   |   |
|---+---+---+---+---+---+---+---+---+---+---+
|   |   |   |   |   |   |   |   |   |   |   |
|---+---+---+---+---+---+---+---+---+---+---+
|   |   |   |   |   |   X   |   |   |   |   |
|-------------------------------------------+

Then, go to check pattern and connect the dots.  Also, draw the connecting
lines to this imaginary asterisk:

|-------------X-------------------*---------+         The '*' should NOT be 
|   |   |   |   |   |   |   |   |   |   |   |     plotted, but draw the lines
|---+---+---+---+---+---+---+---+---+---+---+     to form an inverted star.
|   |   |   |   |   |   |   |   |   |   |   |
|---+---+---+---+---+---+---+---+---+---+---+
|   |   |   |   |   |   |   |   |   |   |   |
|---+---+---+---+---+---+---+---+---+---+---+
|   |   |   |   |   |   |   |   |   |   |   |
|---+---+-X-+---+---+---+---+---+---+-X-+---+
|   |   |   |   |   |   |   |   |   |   |   |
|---+---+---+---+---+---+---+---+---+---+---+
|   |   |   |   |   |   |   |   |   |   |   |
|---+---+---+---+---+---+---+---+---+---+---+
|   |   |   |   |   |   X   |   |   |   |   |
|-------------------------------------------+

You should receive a message that says maybe this is the next area to get
hit.  Continue from there...

                                Mark "Terminator" Maestas 
                                maestas@cs.arizona.edu
 "Hasta la vista, baby." - [8^! 
Newsgroups: comp.sys.ibm.pc.games
From: lui@rigel.uucp (26061-lui)
Subject: Civ memory problem
Reply-To: lui@rigel.UUCP (26061-lui,alex)
Organization: Bellcore, Livingston, NJ
Date: Wed, 7 Oct 92 13:45:54 GMT

I just bought a 486Dx-50 compatible with 8Mb of ram.  Yet, when I ran
my civ, it displays a insufficient memory message.  It also displays the
following memory requirement:

	Mem Avail=7030		Mem Needed=8000

I configured the game to use VGA graphics and the SoundBlaster sound board.
The memory needed number above can't mean 8Mb (right?!), I can't imagine
this game requiring 8Meg to run.

For those DOS (5.0) experts out there, I hope you can help me with this
other problem.  When I used "mem" (DOS command) to check how my memory is
allocated, I got the following:

	655360	bytes total conventional memory
	655360	bytes available to MS-DOS
	549088	largest executable program size

       1441792	bytes total EMS memory
       1048576	bytes free EMS memory

       7340032	bytes total contiguous extended memory
             0	bytes available contiguous extended memory
       3743744	bytes available XMS memory
		MS-DOS resident in High Memory Area

Can someone tell me why there is such a large difference between total and 
free/available memory?  My main concern is with the extended memory. Why
don't I have any available contiguous extended memory, and have only
3Meg of available XMS memory when I have 7Meg total?  When did the rest
go? The content of my config.sys file is listed below: (my own comments
are in parathenses; they are in my config.sys file)

	device=c:\dos\himem.sys	(installs himem.sys to use extended memory)
	dos=high,umb	(loads dos into high memory)
	device=c:\dos\smartdrv.sys 256 (allocates 256Kb of disk cache)
	files=25
	buffers=40
	device=c:\dos\setver.exe	(runs setver in HMA)
	stacks=9,256

I don't have any TSR installed.  I would appreciate any helpful suggestions.
Thanks

-Alex

Newsgroups: comp.sys.ibm.pc.games
From: kpeck@gucis.cit.gu.edu.au (Keith Peck)
Subject: Out Of This World. HELP!!!
Organization: Griffith University, Brisbane, Australia.
Date: Tue, 13 Oct 92 01:29:11 GMT

I have gotten to the water stage where you blow out the supports. I have gone
along the bottom level and blown the hole in the wall. What do I do now?
Go back to the start or what? The code is something like FXLC.
Please help me as this stage is really getting to me.

All help appreciated,

Keith...
From: shtmar04@uctvax.uct.ac.za
Newsgroups: comp.sys.ibm.pc.games
Subject: Is "Civilisation" Shareware?
Date: 9 Oct 92 22:14:03 GMT
Article-I.D.: uctvax.1992Oct9.201403.203053
Organization: University of Cape Town

Is  *Civilisation* shareware?  Maybe a *stupid* question I know but
someonementioned the possibility back here,  and I thought I'd stick my neck
out for a tan...

If "NO" then yell,  but if "SI/YES/OF COURSE/EWE" then *where* is it?

Thanks,
Mark Shuttleworth