HDTenEightyP/NetNews huggingface dataset:
From: danaf@bray1a.its.rpi.edu (Frank R. Dana Jr.)
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: Four Thousand Raisins... unclothed!
Date: 14 Oct 92 06:37:09 GMT
Reply-To: danaf@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.

In article <1bck46INNcod@uwm.edu>, bloc1469@ee.ee.uwm.edu (Gregory R. Block) writes:
|> Yup, I've noticed.  I've noticed that the Quadra and Performa line
|> look sicka, and run Mathematica like a snaila.  Fortunately, the Maca
|> line doesn't have Ventura Publisha.  Deetepeea is supposed to be the
|> Maca's stronga pointa, but I don'ta seea very good supporta for newa
|> Deeteepeea softwarea anymore.  Ventura's been arounda for a longa
|> time, though.  But it does sounda kinda catchy...  Ita?  :)

I didn'a know-a you-a are-a zee Italiano!

8)

(Note for humor-deficient: Before anyone flames.. I'm Italian, no offense 
intended...)

|> --
|> (: (: (: (: Have you overdosed on smileys today?  Why NOT!?! :) :) :) :)
|> (: 	"Yeah, if improving the system is screwing the user base,     :)
|> (:	 you all need to be screwed more often." -Dave Haynie	      :)
|> (: (: (: (: (: (: (: (: (: (: (: (: (:) :) :) :) :) :) :) :) :) :) :) :)

-- 
/////////////////////////[[[[[[[[[[]]]]]]]]]]\\\\\\\\\\\\\\\\\\\\\\\\\
(718)             (212)                        (516)             (518)
=======Amiuser============Frank R. Dana, Jr.============Doc Ami=======     
--------My opinions rarely reflect those of any sane person,----------
	   living, dead, or undead... that's gonna CHANGE.
From: Paula_Lieberman@amicol.UUCP (Paula Lieberman)
Newsgroups: comp.sys.amiga.advocacy
Subject: RE: Why A3000 Owners Are Mad
Distribution: world
Date: 12 Oct 92 19:23:44 EDT
Organization: Amiga Colony BBS

re article by Jay Phillips -- the 3000 isn't a full 32 bit implementation
machine -- the expansion slots are 32 bit, the RAM for the '030 and 68882
are 32 bit, BUT the coprocessor side of the machine is 16 bit..... didn';t
you pay any attention to that when you bought your machine?!


-- Via DLG Pro v0.992
From: Chris_Millar@lppl.mi.org (Chris Millar)
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: REAL FALCON 030 SPECS
Distribution: world
Date: 9 Oct 92 19:15:06 EST
Organization: Les's Place BBS

>There's nothing to write to my mother with the Atari DSP.  The Motorola
56001 > is a pretty old DSP (about 10 years old), and cannot even compare
with the >newer 96001.  NeXTdimension features one, and it screams.  I'm
just hoping > that the well talked about Amiga's DSP will be a 96001, or
the AT&T one.

First off, I believe you meant the 96002 - next, this DSP cost a lot of
money, nothing that a "low-end" machine would ever feature.  Irregardless,
C= made a major marketing gaffe by not including SOME sort of DSP as
standard equipment.  Unless you hadn't realized this, unless something is
"standard" not much software gets written to utilize the feature, so what's
the point of having one?!  Finally, I wouldn't expect the 56001 to be able
to write home to your mother anyway.......

-- Via DLG Pro v0.992
From: Aric.Caley@ofa123.fidonet.org
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: REAL FALCON 030 SPEC
X-Sender: newtout 0.02 Oct  1 1992
Date: 13 Oct 92  10:13:02

> Organization: Ostfold College
> From: rogeraw@dhhalden.no (ROGER ALLAN WAHLGREN)
> Message-ID: rogeraw.11.718978501@dhhalden.no
> Newsgroups: comp.sys.amiga.advocacy
>
> MPEG or not!!
>
> Atari has shown a demo in true color, 24 frames/s with 16 bit stereo sound
> and it took 100 MB HD space. The demo was Tina Turner "....the best"
> and it was about 3 minutes.
>
> R.A.W

Q1:  What was the sampling rate of the sound?

Q2:  What was the video resolution?

If you were doing 320 x 200 (65536 colours "true colour"), and a low sampling
rate on the sound, I can see how this might be doable.

An AGA based Amiga can do more colours using much less ram, and thus it could
easily match and surpass the speed of a Falcon.

Consider the Falcon's true-colour mode: 16 bits per pixel, for 65536 colours

consider the AGA's HAM8 mode: 8 bits per pixel, for 262144 colours.

Now, which one is going to be faster?

Anyways.  I remember, over TWO YEARS ago, seeing Amigas doing full screen
full colour 30fps video from hard drive (using DCTV).  Being all proud of
the Falcon doing it two years later is rediculous!


--- Maximus 2.00
Newsgroups: comp.sys.amiga.advocacy
From: jerry@connection.prospect.com (Jerry Shekhel)
Subject: Re: The return of the 040 vs 486 thread..Re: My next machine: Amiga or PC Clone? Help me out.
Organization: Molecular Simulations, Inc.
X-Newsreader: TIN [version 1.1 PL6]
Date: Fri, 16 Oct 1992 14:46:37 GMT
X-Posted-From: connection.prospect.com
NNTP-Posting-Host: sol.ctr.columbia.edu

Evan Torrie (torrie@cs.stanford.edu) wrote:
: 
: >I've also seen Motorola boasting "50MHz internal operation" in a magazine
: >advertisement.
: 
:   Did both you guys miss this post again?  Once again, here's
: Skipper Smith's response to the 25/50MHz claim.
: 

Yeah, I've seen this, but I guess Skipper isn't the final word.  People have
quoted the official databook, which makes it sound like the thing really does
run internally at 50MHz.  Also, I could have sworn I saw an ad where Motorola
itself claimed "50MHz internal operation".

:
: Evan Torrie.  Stanford University, Class of 199?       torrie@cs.stanford.edu 
:
--
+-------------------+-----------------------+--------------------------------+
| Jerry J. Shekhel  | Molecular Simulations | Time just fades the pages      |
| Drummers do it... | Inc.  Waltham, MA USA | in my book of memories.        |
|    ... In rhythm! |     (617) 890-2888    |              -- Guns N' Roses  |
+-------------------+-----------------------+--------------------------------+
|           ...! [ princeton mit-eddie bu sunne ] !polygen!jerry             |
|                            jerry@polygen.com                               |
+----------------------------------------------------------------------------+
Newsgroups: comp.sys.amiga.advocacy
From: ggiles@cie.uoregon.edu (Gregg Giles)
Subject: Re: A 32bit game player system under development
Keywords: Electronic Arts plans for 93 Christmas release
Organization: University of Oregon Campus Information Exchange
Date: Tue, 13 Oct 92 02:03:08 GMT

In article <1992Oct12.195958.10413@clipper.ingr.com> kontos@clipper.ingr.com (Thorne Kontos) writes:
>Another interesting bit of info is the development of a
>32-bit game system from Electronic Arts due out in 1993
>for Christmas release. With the large software entertainment
>product base already in EA's possession, this new 32-bit
>game console appears to be a winner. Apparently, all games
>will be released in a CD-format. Makes one wonder what
>Nintendo will call their next system? What about Sega?

   EA going into hardware? Hmmm, I really wonder about the validity of that one.
Have a source I could look up? As for Sega, you'll see something new coming out
of New York in about, oh, round about the end of this week. :-) (I know because
I had one stolen off of my desk today. Kept me at work all weekend.)

-- 
-------------------------------------------------------------------------------
Gregg Giles (Dynamix, Inc.)                   BIX: ggiles 
All opinions expressed are my own.            Internet: ggiles@cie.uoregon.edu
Amiga, MSDOS CDROM, Sega CD                   > Go Braves! Pirates must die! < 
Newsgroups: comp.sys.amiga.advocacy
From: davidme@qdpii.comp.qdpi.oz.au (David Meiklejohn)
Subject: Re: A4000 Flaws?
Organization: Qld Dept Primary Industries
Date: Wed, 14 Oct 1992 23:53:21 GMT

In article <jayson.03vf@tbag.tscs.com> jayson@tbag.tscs.com (Jayson Phillips) writes:
> 
>    - no de-interlacer

I'm getting sick of this.  The A4000 doesn't need a de-interlacer.  Flicker
fixers are hacks designed to get around the interlace problem of the pre-AGA
chipsets.  I don't want to see kludges in new Amigas.  The correct solution
is to provide a chipset which can generate true non-interlaced modes in the
first place, and that's exactly what Commodore has done.  Their approach is the
right one, and they should be applauded for it, instead of all the misinformed
bitching that's going on.  MB has a lot to answer for on this one.

>In general:
>    - a new graphic standard with no smooth upgrade for current Amiga owners

Yes, but you're discussing whether or not the A4000 is a worthwhile machine.
Whether or not A3000 owners can upgrade to AGA is irrelevant to how good the
A4000 itself is.  You can say "Commodore sux because they don't provide an
upgrade path", or whatever, but that doesn't have anything to do with the value
of the A4000.

>    - too little too late

So was the A3000, as I recall.  Personally, I don't call the cheapest '040
machine on the market, with SVGA quality graphics too little or too late.

>   But  the  A4000 is not that much of an upgrade for an A3000
>owner.   Certainly not worth putting out yet another $3200.  If you want to
>upgrade from an A500 or plan to buy your first Amiga than it's probably the
>way to go.  Actually, IMHO, an A3000 for $1500 is a good way to go too.

I agree completely.  You should hang out for the A5000 or whatever.  For me,
the A4000 will make a great replacement for my A2000.


-- 
David Meiklejohn (also known as davidme@qdpii.comp.qdpi.oz.au)
 - Regional support guy for PC's, Unix, and networks thereof.
 - But I'd rather be using an AMIGA!  Wouldn't you?
Find me in Mareeba, Australia (on the pointy bit in the northeast)
Newsgroups: comp.sys.amiga.advocacy
From: 8800529@hydra.maths.unsw.EDU.AU ()
Subject: Re: A Commodore Engineer speaks out.
Organization: school of Mathematics UNSW
Date: Thu, 15 Oct 1992 23:31:17 GMT

>
>In my opinion, hard drives ARE low-end these days.  Anyone doing more than
>playing games needs one.  Witness the A600HD, and note that it's outselling
>the non-HD model (in Australia, at least).  People want hard drives.
>

	How can it be done so as to  install a HD in the A600. My guess is that
the contrller is in there. So an Non HD A600 would be a good idea if you could
plug in an 80-105 meg HD. But given the price of an A2000HD here in 
Australia is $1300 Australian (Maybe Just over or under $1000 US) I'd say it's
a bad choice. 

	George
From: kodak@mentor.cc.purdue.edu (Jason Balicki (KodaK))
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: REAL FALCON 030 SPECS
Date: 8 Oct 92 17:52:03 GMT
Article-I.D.: mentor.BvtDMs.5HH
Organization: Purdue University Computing Center

In article <david.030w@ariane.cam.org> david@ariane.cam.org (David Lebel) writes:
>   There's nothing to write to my mother with the Atari DSP.
  
  Yes, the new A4000/DSP will simulate an infinite number of monkeys 
hitting a keyboard so you don't even have to think of writing your
mother a letter.  You can send her a work of Shakespeare.

--Jason Balicki
kodak@mentor.cc.purdue.edu

>--
>+---------------------------------------------------------------------------+
>|                David Lebel      ///  Let me hear you                      |
>|   Ariane Development Group     ///   Make decisions                       |
>|       david@ariane.cam.org    ///    Without your television              |
>|    lebeld@jsp.umontreal.ca \\X//     Let me hear you speaking just for me |
>|  (514) 343-6532 ext. 44644  \X/               - Martin Gore, Depeche Mode |
>+---------------------------------------------------------------------------+

:) <- subliminal smiley
Newsgroups: comp.sys.amiga.advocacy
From: u894776@bruny.cc.utas.edu.au (James McCoull)
Subject: Re: Amiga Blitter 40% slower than Atari Blitter (???)
Organization: University of Tasmania, Australia.
Date: Thu, 8 Oct 1992 21:40:23 GMT

wallmann@backus.pu.informatik.th-darmstadt.de (Natuerlich!) writes:
 
>everytime that someone translates Dave Haynie's 4x improvement calculation 
>in best case, to "Well the Amiga Blitter IS 4x better". 

Nonono this is not the *best* case.  The best case is way better than this.
However I would tend to agree that the atari blitter is no worse for
scrolling in a desktop situation than the amigas blitter  [well for normal
fully visible window scrolling] - while one ignores multitasking.  However
from what I remember when I gave KS1.2 a bit of a disassemble - the amiga
didnt actually get much multitasking done anyway - multitasking only proceeded
when the final blit was in progress [ie about half the blitter time for a 
two bitplane screen].  I think things don't actually get better on the amiga
until KS3.x with one blit window scrolling [my guess] on interleaved bitplane
screens.

I guess my problem is that I only view the blitter as a games programmers tool,
I tend to avoid the serious side of the amiga because of the deficiency of
the OS for disk accessing and the GUI - lets face it KS2.04 crawls in comparison
to the RiscOs for window manipulations.  

As a game programmers tool the atari STe blitter just doesnt cut it.

> Album of the month: "Psalm 69" Ministry
	^ Nice music taste... poor computer taste :)

Newsgroups: comp.sys.amiga.advocacy
From: hanscs@dhhalden.no (HANS CHRISTIAN SANDER)
Subject: Re: The Amiga A1200 ??
Organization: Ostfold College
Date: Thu, 15 Oct 1992 11:35:22 GMT

In article <Bw21Cu.IIK@dcs.ed.ac.uk> jaxh@dcs.ed.ac.uk (Jon Hanson) writes:
>From: jaxh@dcs.ed.ac.uk (Jon Hanson)
>Subject: The Amiga A1200 ??
>Date: 13 Oct 92 10:05:17 GMT
>
>Apparently, the British 'Computer Trade Weekly' had an article claiming C=
>are going to release an A1200 at one of the upcoming computer fairs.
>
>It will have the new chipset and Falcon-beating spec's for under 500 pounds.
>
>Does anyone have any extra info on this ?
>
>	Jon.

The Amiga 1200 has been scrapped by Commodore.
Newsgroups: comp.sys.amiga.advocacy
From: u894776@bruny.cc.utas.edu.au (James McCoull)
Subject: Re: Amiga Blitter 40% slower than Atari Blitter (???)
Organization: University of Tasmania, Australia.
Date: Thu, 8 Oct 1992 01:32:39 GMT

etxansk@garbo.ericsson.se writes:

> Could somebody please reveal who's actually buying the ageing
>C64 computer? I know the STe never made it to the top, but as far
>as I can see there's no reason why we should even mention C64 sales
>any longer. Commodore UK's C64 Game System, a pathetic NES wanna-be,
>flopped out of sight.

Still the C64 has nice things going for it :)
	- Great "coder" sound (way better than ST sound).
	- More 50Hz/60Hz games than amiga/atari
		[I would hazard a guess that more good games were written
		 just for the C64 - than for the amiga [the majority are
	         ST ports]].

I believe it sells well in Eastern Europe.  Basically cheap has always sold
and will continue to do so... why do you think CBM still ship an A600 model
without a HD - some of us poor suckers can't really afford [read
pressure from the other half] anything else.

You hear the odd person saying things like... computers don't cost $299
anymore... people must have HD's... etc...   What so after all these
years of advancement in computer technology people still have to pay more
for a hobbiest machine than they did in the mid/late 80's...

Cheap sells... its all some can afford - People who say otherwise are
just rich bastards :)
From: root@rkamiga.UUCP (Rick Kelly)
Newsgroups: comp.sys.amiga.advocacy
Subject: Re:  Its a sad sad day...
Distribution: world
Date: 11 Oct 92 17:16:38 EST
Organization: Rick's Amiga

In article <OA92-901-306p1_59F96F10@piraya.bad.se> Hans_Bergengren@p1.thulos.bbs.bad.se (Hans Bergengren) writes:
>
>How many users actually NEEDS 60 megs of Windows NT? OK, so you don't need a
>full installation, but what does all those megs contain?

A friend of mine who has NT at work claims that it takes up 140 megs.

And it is slower than Windows 3.x.

--
Rick Kelly		Rick's Amiga		Framingham, Mass.

		think!unixland!rmkhome!rkamiga!root

Newsgroups: comp.sys.amiga.advocacy
From: u894776@bruny.cc.utas.edu.au (James McCoull)
Subject: Re: Amiga Blitter 40% slower than Atari Blitter (???)
Organization: University of Tasmania, Australia.
Date: Tue, 13 Oct 1992 22:17:20 GMT

chrisg@cbmvax.commodore.com (Chris Green) writes:

>In article <1992Oct11.192443.23288@imada.ou.dk> micro@imada.ou.dk (Klaus Pedersen) writes:
>>OK, why not try to see who can do the fastest horiz line routine? 
>>Let's try to see who can write the fastest 4 plane Hline-fill with dither.


>No claims to be the fastest, but this routine is at least adequate.
>It is passed a list of y/leftx/rightx triplets. The macro is used to
>generate code specifically for each color. It handles 16, 32, or 64
>colors.

[Some nice code for an "American" deleted :-)]

Hmm I think he was after a fast horizontal line routine - so you would
need to use the blitter [without waiting of course :)].  Anyway I'll see
what I can post in the next 6-12 weeks [after my uni work eases off].
I may post my complete 3d graphics engine, I've been working on for a while
now - earlish next year [assuming I do sell my amiga and get a 486, I will
have no need for my code anymore - amiga is great but is not moving forward
for me anymore... and costs too much].
From: okes@essex.ac.uk (Oke S)
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: Amiga Blitter 40% slower than Atari Blitter (???)
Date: 15 Oct 92 14:18:37 GMT
	<1992Oct14.173733.7509@cgrg.ohio-state.edu>
Organization: Department of Computer Science, University of Essex, UK.
In-reply-to: derek@cgrg.ohio-state.edu's message of 14 Oct 92 17:37:33 GMT

In article <1992Oct14.173733.7509@cgrg.ohio-state.edu> derek@cgrg.ohio-state.edu (Dariusz Bolski) writes:
   In article <J2RJsB9w165w@bugend.edvina.se> ralph@bugend.edvina.se (Staffan Vilcans) writes:
|>>eas3714@ultb.isc.rit.edu (E.A. Story) writes:
|>>
|>>> >   And please trim your signature to five lines or less.  I am not impressed
|>>> >with your ability to scan an image and run a bitmap-to-ascii utility on it.
|>>> 
|>>> F**k off... It looks cool.. I'm not particularly impressed with your try
|>>> at humor below.. it's stupid.. get rid of it.
|>>
|>>Yes, Marc, there are obviously a lot of people out there that like my 
|>>sig. You are the only person that I have heard complaining. And I don't 
|>>think its length is a big problem, it's not that much bigger than an 
|>>average sig. Why not go and argue with people who quote far to much 
|>>instead?

|>True. I really like your .sig too. I think MB is just shaking when he sees
|>the word Amiga? I wish news reader could read news loudly - I think MB would
|>not be able to listen to the title of the group (it contains this dreaded
|>aaaaammmmmiiiiggggaaaa word :-) and might be this would finally turn him
|>off from posting to amiga groups. Also I think he has Macintosh now. In some
|>of his postings he said something like " on my Macintosh...".
|>This would explain his complex.

Well, maybe you should try reading what the folks in alt.fan.warlord have to
say about it. I think you might just have to accept that there are people out
there who are taking the piss out of you for having such a sig. BTW, have you
ever noticed that the 2 As aren't quite the same?

--
This signature is copyright 12/6/1992 Simon Oke. All rights reserved. If you
like it and keep a copy for your own use, you owe me $20. Please pass it on
to your friends with all documentation.              Email okes@essex.ac.uk.
----------------------------------------------------------------------------
80% of statistics are wrong.
From: kevint@hpsad.sad.hp.com (Kevin Taddeucci)
Date: Thu, 8 Oct 1992 17:29:39 GMT
Subject: Re: Struggling computer science student needs a free A4000.
Organization: HP Signal Analysis Division - Rohnert Park, CA
Newsgroups: comp.sys.amiga.advocacy

In comp.sys.amiga.advocacy, jdutka@wpi.WPI.EDU (John Dutka) writes:

> Seriously, does anyone know if (contrary to a certain poster in
> c.s.a.misc who will remain anonymous) the A4000 has a 640x400 flicker free
> mode, like the A3000 (but, hopefully, with 256 colors)?


Yes! To clear up the confusion, the 640x400 mode on an A4000 is flicker 
free and can not only do 256 colors but can do 256,000 colors as well. 
The modes, this anonymous person (Gee I can't imagine who we are talking 
about here) was referring to which do still flicker are 1280x400 and 
800x600.


       ----------------------------- ------------------------------------
      | Kevin J. Taddeucci          | e-mail: kevint@hpsad.sad.hp.com    |
      | Hewlett Packard Firmware QA | HPDesk: Kevin TADDEUCCI /HP5300/A0 |
      | Telnet: 794-4192            | HP Mailstop: 2LR-N                 | 
       ----------------------------- ------------------------------------
From: david@ariane.cam.org (David Lebel)
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: The A4000 little-review
Date: 9 Oct 92 00:18:08 GMT
Organization: Ariane Development Group (aka. SilverBox Development Group)
X-NewsSoftware: GRn 1.16e (7/4/92) by Mike Schwartz & Michael B. Smith

In article <1992Oct2.152549.1342@msus1.msus.edu> martin@TIGGER.STCLOUD.MSUS.EDU writes:

> NO FLICKER FIXER!!!!!

   Nope. No flickerfixer. And to be flickerfixed, a program must REQUEST a
valid flickerfixed display mode, or be promoted to a flickerfixed screen type.

   Games, demos, or anything that open non-standard (and even some program
that open standard) screens will be in 15khz (ie. ugly scanlines in 200, and
ugly interlaced display in 400).

> WHY take it out???? yet another cost cut??  Please someone tell me that Dave
> here is wrong....please...please....

> "was" questing for an A4000....may settle for the 3000 though now.

   I'm keeping my A3000. In fact, when the OS will support DIG, every Amiga
will be able to plug in a card, and play with higher resolutions. A Zorro III
DIG card will be as fast on a A4000 as on a A3000. As a matter of fact,
A4000's 040 implementation is far from the best one (there's not enough
on board ram for the Copyback mode, I was told).

--
+---------------------------------------------------------------------------+
|                David Lebel      ///  Let me hear you                      |
|   Ariane Development Group     ///   Make decisions                       |
|       david@ariane.cam.org    ///    Without your television              |
|    lebeld@jsp.umontreal.ca \\X//     Let me hear you speaking just for me |
|  (514) 343-6532 ext. 44644  \X/               - Martin Gore, Depeche Mode |
+---------------------------------------------------------------------------+
Newsgroups: comp.sys.amiga.advocacy
Subject: AGA based CDTV? Was: Re: Additional Machines Coming
From: alanb@sdl.mdcbbs.com (Alan Braggins)
Date: 08 Oct 92 15:09:39 GMT
Organization: Shape Data (Division of EDS), Cambridge UK
In-reply-to: peterk@cbmger.de.so.commodore.com's message of 7 Oct 92 08:51:17 GMT

>>>>> On 7 Oct 92 08:51:17 GMT, peterk@cbmger.de.so.commodore.com (Dr Peter Kittel Germany) said:

> >   For  the ones who want to know, I'll be at WOC of Toronto, December 2nd,
> >1992.   
> And even before that, there will be a WoC here in Frankfurt, Germany, on
> 26.-29.11.92 (this is Nov!!!). Let's see what we will be able to show there.
I doubt anything significant will be at the Future Entertainment Show in
London next month - wonder if I can find a good excuse to go to Germany...

What I would like to see is a CDTV using the new chipset. While the few demos
I've seen of CDTV and CD-i leave CDTV looking better, reviews point out the
better graphics capability of CD-i. AGA might reverse the positions.
However, is it possible to use the new chipset effectively in a 68000 based
machine? And would a 680[234]0 based machine still be competitively priced?
Any opinions out there??

Alternatively (or as well), when are we going to see a Zorro based equivalent
of the A590?
--
     Alan Braggins, alanb@sdl.mdcbbs.com, abraggins@cix.compulink.co.uk
Shape Data - A division of EDS-Scicon Limited.   Cambridge, UK +44-223-316673
   "Any technology distinguishable from magic is insufficiently advanced."
 "My employer does not necessarily share my views - but I'm working on it."
Newsgroups: comp.sys.amiga.advocacy