HDTenEightyP/NetNews huggingface dataset:
From: barth@bcse.enet.dec.com (Karl Barth)
Subject: Re: A card game ... like Hearts squared
Reply-To: barth@bcse.enet.dec.com (Karl Barth)
Organization: Bridge-o-matic, Inc.
Date: Wed, 14 Oct 92 13:34:19 GMT


First some background.  This game has been around since at least the early
'70's (and probably a lot longer than that).  It has a cult following among tournament
bridge players.  It is interesting to note that extremely good bridge players are not
necessarily good barbu players.

Barbu Variations:

1) You may redouble any one or more of the doublers.  This discourages "bandwagon"
     doubles.  I highly recommend this rule.

2) In Queens and Hearts, like Barbu (K of H game), you must "dirty" the trick if given the
    opportunity.  In all three games, you may withhold any "dirt" if you are involved in a 
    double.  Furthermore, in Hearts, you must play the HA at your first chance to discard
    unless involved in a double.  

    Not only do I highly recommend this rule, too, but I also believe it is mandatory for any
    game involving money.  Otherwise, a player not involved in a double has too much leeway
    to influence the game based on their pitches.  We play with this rule even when there is
    no money involved.

3) Clarification on fantan:  the dealer may name a start card which he does not have in his
     hand.

4)  Suggestion:  (aka Barth's Rule)  Never double fantan.  No matter how good you think your
     hand is, someone out there may have the unlucky blockage that causes you to finish 
     after the dealer.  It just isn't worth the risk.

5)  Terminology:  The game called "Losing" in the base note is known as "Nullo" in card 
     literature and by most people who play Barbu.

6)  5-handed variation:  Play as if with 4 players, with the dealer sitting out the next hand.
     This gives you, essentially, a 4-handed game but with 4 different players involved for
     each person's deal.  It works very well and has the added advantage of not slowing the
     game down when you need munchies/beer/etc. since there's always a person available
     to get things.  

7)  Etiquette:  There is none.  Ganging up on the leader is de rigeur.  Snide comments are
     REQUIRED when someone makes a hopeless play, especially if you're the one who 
     suffers because of it.  

8)  One game of barbu takes from 2.5 to 3.5 hours depending on how familiar people are
     with the rules.  As far as I know, the record is 5 consecutive games in one night/day. 
     I have details if you are interested.  The Guiness Book of World Records is not.  
     (Interested, that is.)

I've played this game for over 15 years.  If you have any questions or comments, please feel
free to write.  My friends have been known to call for rulings on obscure situations at 3 a.m.
You're welcome to send mail at that hour, but I don't promise to answer right then.  :-)

Karl B.
Nashua, NH
From: xanadu@cat.de (Michael Gardon)
Newsgroups: rec.games.misc
Subject: legend of kyrandia
Date: 13 Oct 92 19:51:23 GMT
Organization: C.A.T. Kommunikations-System

I need some help with the game "legend of kyrandia"
how do i mix the right potion for the "gnom"???
i have the yellow, the red flower and i get the yellow,red and the
blue potion.but this will still not work (i cannot shrink)
the blue potion makes me drunken,the red potion smells warm und the
yellow taste like polish.
please foegive my bad english,i am a beginner.
what can i do with the frog in front near the house .
i already found also a rainbowstone .what can i do with them??
please help!!!!!
now for german speaking people!!!
wer kann mir helfen bei der zaubertrankbestimmung und der mischung
desselben.ich haenge total fest und komme nicht weiter.
ich habe die gelbe und rote blume und konnte damit jeweils einen gelben
roten und blauen trank mischen,keiner wirkte.ich kann nicht schrumpfen
vor dem gnomhause.
wo finde ich schuhe fuer den alten mann???
P.S:where do i find shoes for the old man,sitting in the park??
Thank you very much and vielen dank im vorraus

---
  Michael Gardon (xanadu@cat.de)                     
  C.A.T. Kommunikations-System, Frankfurt, Germany
From: csm@hpfcso.FC.HP.COM (Chris Miller)
Date: Thu, 8 Oct 1992 14:58:38 GMT
Subject: GAMES for SALE or TRADE (HBIII etc.)
Organization: Hewlett-Packard, Fort Collins, CO, USA
Newsgroups: rec.games.misc

Hi Everyone!

I have some games to sell or trade. The games I'm looking to trade for
are:

	Siege
	Indiana Jones - Lost City of Atlantis

(I would also be interested in buying these games if anyone has them forsale)

The games I have for sale or trade are:

Hardball III - $28.00
Mike Ditka Football - $20.00
Links - $18.00
Jack Nicklaus Golf and Course Architect - $18.00
John Madden Football - $10.00
Tank (Spectrum Holobyte) - $15.00
Omni Play Basketball - $7.50
Lost Patrol - $5.00
Mean 18 Courses Disks Vol II,III,IV - $2.50 each

Any trade or offer will be considered (I can't say accepted, but at least
considered :) ).

Thanks,
Chris


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
             "He's old enough to know what's right and 
                   young enough not to choose it"
                             -- RUSH --

 ----------------------------------        
 ------*******---*******---*----*--      Christopher S. Miller
 -----*---------*---------**---**--      4424 Rosecrown Ct.
 ----*---------*******---*-*--*-*--      Ft. Collins, Co. 80526
 ---*---------------*---*--*-*--*--
 --*******---*******---*---**---*--      hplabs!hpfcla!hpfela!chris
 ----------------------------------      csm@hpfcla.hp.com   
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
From: 00vmszopa@bsu-ucs.uucp
Newsgroups: rec.games.misc
Subject: Re: Ultima7:Forge-o-Virtue - How y'all doing?
Date: 14 Oct 92 07:49:28 GMT

In article <92287.113049SHILL@HARPERVM.BITNET>, SHILL@HARPERVM.BITNET (Steve W Hill) writes:
> Is anyone else playing U7 with Forge of Virtue?  I've come to a point
> where I have no clue what to do next.  Spoilers ahead.
> 
> 
> 
> 
> 
> 
> 
> 
> 
> **
> 
> 
> 
> 
> I've gone through the three tests and collected the three pieces of that
> thingie. (Technical terms here.)  I've forged the sword blank but now it
> seems that I need to find a concave and convex lens and do something with
> them.  Now, would these be the lenses in the museum in Britain, or do I
> need to find new lenses?  How do I need to use them? And, can the sword
> talk?  If it can, can I initiate a conversation with it or do I have to
> wait until it wants to talk to me?  Help me if you can.
> I'm almost ready to give it up and just finish the regular U7.
> -Steve  SHILL@HARPERVM.BITNET
-- 

Jeez, I can't even kill the dragon in the Test of Courage.
If you could help (spoilers ok) with that, then I'll offer my
bit:

1-yes, I imagine the lenses are the same. This game requires a lot
of, um, as we put it "situational ethics." Is it better to lose or
to add money and objects to the "Avatar's Discretionary fund?" 
2-Decipher the "Scroll of Infinity" that's in Erethian's room on the
main level of the castle. (We haven't managed this fully yet)

As far as we've seen there's no penalty in taking things out of the
museum.

We may pay later, but for now we follow the thieve's creed:
1-Anything that's not nailed down is mine.
2-Anything I can pry loose is not nailed down.

-------------------------------------------------------------------
00vmszopa@leo.bsuvc.bsu.edu                            Vinney Szopa
"One of these days I'm going to %*&@& you into little pieces."
-Pink Floyd
From: xeons!xeon.the.mage@midiline.la.ca.us (Xeon The Mage) 
Newsgroups: rec.games.misc
Subject: SIMCITY
Date: 9 Oct 92 07:47:00 GMT
Reply-To: xeons!xeon.the.mage@midiline.la.ca.us (Xeon The Mage) 
Distribution: world
Organization: Xeon's Magic Shop BBS - Canyon Country - CA - 805-250-0627

Try this:
Bulldose about 1/3 of a residential site and then build another
residential site over that 1/3.  It makes it like 2 residentails in a
lot less room.
                                                                                                 
Newsgroups: rec.games.misc
From: liana@nexus.yorku.ca (Liana Becker)
Subject: WIZARDRY: Crusaders of the Dark Savant
Organization: York University, CS Dept. Toronto
Date: Sun, 11 Oct 1992 03:15:42 GMT

I know this is a new game, but is there any list of hints out there yet.  So
far the game looks really good!

Wanderer

Xref: sparky rec.games.misc:17868 comp.sys.ibm.pc.games:16938
From: veit@Unify.com (Veit Irtenkauf)
Newsgroups: rec.games.misc,comp.sys.ibm.pc.games
Subject: KQ 6...
Date: 12 Oct 92 23:53:16 GMT
Organization: Unify Corporation (Sacramento)

... will be shipped tomorrow - I just ordered my copy from Sierra.
Prices are about $67.  I called a couple of the local software shops
here - they'll come out pretty much with the same price, but they
seem to have long waiting lists already.  So I should have it at the
end of the week.  Let's see who is first on the net with questions /
hints a/o a walk-through

Just FYI

-- Veit
Newsgroups: rec.games.misc
From: rlister@cti.com (Russell Lister)
Subject: Re: Ultima Uderworld beginner
Keywords: UW
Organization: Comprehensive Technologies Int., Inc.
Date: Tue, 13 Oct 1992 12:58:38 GMT

dwelling@ux4.cso.uiuc.edu (David Wellinghoff) writes:


>	I just started Ultima Underworld and it looks like a really cool 
>	games so far. I can't figure out how to cast spells or anything. If
>	anyone has any beginners hints or can help me please email me. 
>	thanks.


    There's a short walk-thru in one of the manuals that include spell
    casting.
    
    Russ
    
-- 
------------------------------------------------------------------------------
Russ Lister  rlister@cti.com  -or-  {well connected systen}!uunet!cti1!rlister 
Comprehensive Technologies Int'l Inc., Arlington, VA
==============================================================================
Newsgroups: rec.games.misc
From: msomers@mta.ca
Subject: Computer games
Reply-To: msomers@mta.ca
Organization: Mount Allison U, Sackville, N.B. Canada 
Date: Thu, 8 Oct 1992 02:14:02 GMT


Is there any specific groups for computer games? I'm new to rec.games.misc.
If so please E-Mail .Michael Somers
From: juklammi@sara.cc.utu.fi
Newsgroups: rec.games.misc
Subject: Re: Monkey Island 2 (Spitting contest...)
Date: 12 Oct 92 19:18:06 GMT
Organization: University of Turku, Finland

In article <1992Oct7.000539.12573@cs.aukuni.ac.nz>, cmil2@cs.aukuni.ac.nz (Christopher David   Miller         ) writes:
> Hi!   Anyone out there know how to win the spitting contest?  All I can get is a
> second placing by moving the flags, waiting for wind.   Thanks heaps, Chris.
> 
Hi!  First you have to get an ID. With that you can buy drinks from Scabb
Island. Mix the right combination and drink it just before spitting.
From: 00jdbecktel@bsu-ucs.uucp
Newsgroups: rec.games.misc
Subject: If you're looking for FTP sites...
Date: 8 Oct 92 18:40:13 GMT

If you're looking for a good list of ftp sites for any computer, IBM, Amiga,
Macintosh, there is one command I use to look them up.
It depends whether or not your system supports it, but I type in:
	Search interftplist [keyword]
For the keyword, if you have IBM, use MSDOS, or if Amiga, use amiga. etc.
If your system can't execute this, well then I apologize for getting your
hopes up.
							-Sherlockazulu

-- 
      SSSS       
     SS   S        
     SS           
      SSS    
        SS       
	SS	   
   S   SS         	 00jdbecktel@leo.bsuvc.bsu.edu
    SSS  herlock   	 sherlock@bsu-cs.bsu.edu        
Xref: sparky rec.games.misc:17938 comp.sys.ibm.pc.games:17432
From: drazil@qiclab.scn.rain.com (Devin Ben-Hur)
Newsgroups: rec.games.misc,comp.sys.ibm.pc.games
Subject: Re: Lemmings Mayhem Level 5 Help!
Date: 16 Oct 92 23:36:57 GMT
Article-I.D.: qiclab.1992Oct16.233657.15748
Distribution: na
Organization: Are you kidding?

In article <1992Oct14.171815.12124@jhunix.hcf.jhu.edu> cliff@jhunix.hcf.jhu.edu (Cliff Chen) writes:
>Can anyone help me with the solution of Lemmings Mayhem Level 5?  It's the
>one titled Down, Across, and Up Again.  It's the one where you start off on
>a bunch of "shelves."  In the middle of the screen is a large hanging with
>a "fireplace" in the middle.  On the left side is the exit, but you have to
>climb up to its height.  There are a sort of set of steps underneath it.
>You only have 5 builders which I can't seem to use to get up to the exit.

The trick is to make the builders turn around in mid-build.  When a builder
hits a blocker, it reverses direction and continues building.  Here's a crude
ASCII diagram of a step.  BB is a blocker, xxx is a plank, DD is the
builDer.

                      DD
                      DD +-------------+
                      DD |             |
                      DDxxx            |
                      xxx+-------------+
                BB  xxx
                BBxxx
                BB  xxx
                BB    xxx
               +-------------+
               |             |
               |             |
               +-------------+
-- 
Devin Ben-Hur        [drazil@qiclab.scn.rain.com]
"Your civilization makes us laugh..."
From: goer@quads.uchicago.edu (Richard L. Goerwitz)
Newsgroups: rec.games.misc
Subject: HELP with game purchase
Date: 9 Oct 92 21:48:35 GMT
Reply-To: goer@midway.uchicago.edu
Distribution: usa
Organization: University of Chicago Computing Organizations

My son and I have three machines around here in various states of disrepair:
A PC, a Mac, and a UNIX box.  Nothing fancy - any of them.  But they run.  We
would like some suggestions about what games provide the most long-lasting
and satisfying entertainment.

Note that we have copy of Civilization, which is wonderful (despite some very
silly features - e.g. bomber can theoretically attack a phalanx and get des-
troyed, etc.).  We also have NetHack, which has lasted even longer than Civ,
and is still fun.  These two are what we'd call good, long-lasting games.  We
have some shoot-em-up games, too, but these (sadly) lose their appeal after a
week or so, and most don't work on our (slow) machines anyway.  We have one
of the Carmen series games, and this lasted about as long as the shoot-em-up
games.  A real dud as far as we were concerned, especially when up against
Civilization.

Any suggestions would be welcome.  One note:  RPGs are pretty much passe around
here, unless they are really outstanding pieces of work.  I've been playing
them since the C64 days, and it would take something really in-depth and very,
very creative to grab our attention.  Bonking monsters is no longer much fun,
especially when accompanied by graphics depicting the bonking (I'd prefer to
see the disk space occupied by some code that actually does something
interesting; for visualized bashing, we can just get a Nintendo!).


-- 

   -Richard L. Goerwitz              goer%midway@uchicago.bitnet
   goer@midway.uchicago.edu          rutgers!oddjob!ellis!goer
From: xeons!valsidur.elvenking@midiline.la.ca.us (Valsidur Elvenking)
Newsgroups: rec.games.misc
Subject: RE: EOB I [SPOILER]
Date: 12 Oct 92 20:49:00 GMT
Reply-To: xeons!valsidur.elvenking@midiline.la.ca.us (Valsidur Elvenking)
Organization: Xeon's Magic Shop BBS - Canyon Country - CA - 805-250-0627

Thanks a million for the EOB I help.  I had investaged the entry level
room, but just kept mis-playing what to do there.
       
Xref: sparky rec.games.misc:17829 comp.sys.ibm.pc.games:16597
From: andrew@frip.WV.TEK.COM (Andrew Klossner)
Newsgroups: rec.games.misc,comp.sys.ibm.pc.games
Subject: Re: indy 4 fate of atlantis
Date: 9 Oct 92 19:02:53 GMT
Reply-To: andrew@frip.wv.tek.com
Followup-To: rec.games.misc
Organization: Tektronix Color Printers, Wilsonville, Oregon

[]

	"I've passed the lava room and and now in the room in the
	center of the city.  How do I arrange the three disks so that I
	can finish the game?"

I used the brute force approach: I tried all 64 combinations.  I don't
remember which one was right, but I do recall that it didn't seem to
have anything to do with the "aligned spheres" clue.  Did anybody see
the connection?

  -=- Andrew Klossner  (andrew@frip.wv.tek.com)
                       (uunet!tektronix!frip.WV.TEK!andrew)
Newsgroups: rec.games.misc
From: rlister@cti.com (Russell Lister)
Subject: Re: Soundblaster Pro problem..
Organization: Comprehensive Technologies Int., Inc.
Date: Wed, 7 Oct 1992 17:17:58 GMT

wingman@vax1.mankato.msus.edu writes:




>        I have a problem.  I bought a Soundblaster Pro last Christmas and
>whenever I play a Sierra-online game and choose Soundblaster in the setup, It
>won't run.  When I run it, it says, "Unable to initialize Hardware".  I don't
>think it's my computer.  I have a 486/33 with 8 MEG RAM.   So, I have to settle
>with playing the game using Adlib emulation.  (*Darn*)   Can anyone help me??


   Your machine is too fast for the soundboard routines used by most of
Sierra's games (it's timing out on the initialization code before the board
gets a chance to get going).  They have a patch for the driver, call them on 
their BBS and you should be able to get it there.

Russ

-- 
------------------------------------------------------------------------------
Russ Lister  rlister@cti.com  -or-  {well connected systen}!uunet!cti1!rlister 
Comprehensive Technologies Int'l Inc., Arlington, VA
==============================================================================
From: 00vmszopa@bsu-ucs.uucp
Newsgroups: rec.games.misc
Subject: ULTIMA 7:FOvirtue BUG REPORT, SPOILER
Date: 16 Oct 92 05:10:21 GMT


To the players of ULTIMA 7: THE FORGE OF VIRTUE (ULTIMA + the first
						add-in disk FOV)

A bug report straight from the mouths of Origin..

..in the Test of Truth, past the long narrow bridge but before the
last medallion room with two golem guards, there is a strip that
extends through two corridors which causes random lock-ups when passed.

A spokeswoman there said that this bug is known to be in the latest 
version of the game. Many people have called to report it, so don't be
surprised if it comes up. No word on a fix or patch (none was offered.)

***SPOILER AHEAD***


*


*

*
*
***SPOILER AHEAD***

Not that this is important, as this part of the Test is irrelevant.
Ha ha ha! Not that I knew this when the Oracle of Origin was consulted.
(sheepish grin) It turns out that there's a secret door very near the 
beginning of the Test that leads to the real conclusion.

-- 

-------------------------------------------------------------------
00vmszopa@leo.bsuvc.bsu.edu                            Vinney Szopa
Ball State University		Muncie, IN			USA
Practice random kindness and senseless acts of beauty
"We must go on. We have to go on!" --Kane in  A L I E N
Newsgroups: rec.games.misc,rec.games.bridge
From: sth00@hplvec.LVLD.HP.COM (Steve Hedberg)
Newsgroups: rec.games.misc
Subject: Re: Monkey Island 2 (Spitting contest...)
Date: 12 Oct 92 22:06:54 GMT
Organization: Hewlett-Packard Co., Loveland, CO




















		Spoiler Alert **************************************>> 




























	By moving the flags, watching the wind and using the green drink
	you should only have to try a few times. I think you are missing the 
	green drink. Mix the drinks from the bar to get a green one that
	"Makes your spit thick."



			best of luck.


					Steve

----                                                                       ----
+-------------------------------+---------------------------------------------+
| ***** Joke of the Day *****   |"If we knew what the hell we were doing, then|
|                               |        it wouldn't be research!"            |
| Q. What do you call a boom-   +---------------------------------------------+
|    erang that won't come back?|              Steve T. Hedberg               |
|                               |          sth00@hplvec.lvld.hp.com           |
| A. A stick.                   |                    or                       |
|                               |          hedberg@handel.cs.colostate.edu    |
+-------------------------------+---------------------------------------------+
----                                                                       ----
From: corey.pratt@cccbbs.UUCP (Corey Pratt) 
Newsgroups: rec.games.misc
Subject: EYE OF THE BEHOLDER II
Date: 8 Oct 92 20:12:00 GMT
Distribution: world
Organization: Cincinnati Computer Connection BBS - Cincinnati, OH - 513-752-8248
Reply-To: corey.pratt@cccbbs.UUCP (Corey Pratt) 

I am in the 4th tower level.  The problem I am having is that I can not
get the 4 medusas on the pressure plates in order to raise the door to
the east.  When one reaches a plate and I cast Hold Person, the spell
either does not last long enough to get the others in place or the spell
freezes more than one medusa, in which case there are not enough medusas
to fill the other plates!  Is there an easier way around this problem?
I have tried to place objects on the plates, however, it will not trip
the pressure plates and keep them down.

                    Corey Pratt

cccbbs!corey.pratt@uceng.uc.edu
                                 
Newsgroups: rec.games.misc
From: drazil@qiclab.scn.rain.com (Devin Ben-Hur)
Subject: Re: Civilization assistance
Organization: Are you kidding?
Distribution: usa
Date: Sat, 10 Oct 1992 02:45:42 GMT

In article <BvtBvM.Hro@news.cso.uiuc.edu> walk@mrcnext.cso.uiuc.edu (Todd Walk) writes:
>The "horde" strategy won't work on ver 3 or 4.  Also on 3/4, food production
>becomes more important (because you have to make more elvi) so you can't
>afford to make forests.

Nonsense!  The horde strategy works just fine with v.03 or v.04 which
is what I play with.  I recently completed a horde strategy emp. game
where I won in 300something *BC*.  If you don't believe me, I saved the
game one move before the end; I could mail you an UUENCODED copy of it :-D

Not that much changed with v.03.  Some bugs were fixed, transports
don't make frowny faces, barracks got more expensive, cities have to be
larger than 5 to make specialists.  Nothing that makes the horde strategy
impossible.

As to the develop and dominate strategy, elvii aren't neccessary; markets,
banks, temples, cathedrals, factories and zillions of caravans are the key.
I rarely require elvii and I have no problem planting forests all over the
place.  If you'd like to see an example of a well done game in this mold,
I've got one I'm in the middle of I could uuencode to you.
-- 
Devin Ben-Hur        [drazil@qiclab.scn.rain.com]
"Your civilization makes us laugh..."
Xref: sparky rec.games.misc:17882 rec.games.misc:17883
Newsgroups: rec.games.misc,rec.games.misc
Distribution: world
From: Johnathan_Lee@deluge.thegrid.com
Organization: The Grid, Westchester, NY USA
Date: Sun, 11 Oct 1992 16:56:44 EST
Subject: WC1 Cheat

 The cheat code to wc1,

WC Origin (\ or /)g

***************************************************************************
 This Message was sent from The Grid, a first-class bbs in lower New York
***************************************************************************
From: slz8l@cc.usu.edu
Newsgroups: rec.games.misc
Subject: test
Date: 15 Oct 92 09:44:25 MDT
Organization: Utah State University

Test
From: pierce@cruzio.santa-cruz.ca.us
Newsgroups: rec.games.misc
Subject: Dynamix A-10 Tank Killer Joystick problems
Keywords: Joystick
Date: 15 Oct 92 01:33:13 GMT
Reply-To: pierce@cruzio.santa-cruz.ca.us


I picked up a copy of A-10 for the heck of it.  While its a pretty good
flightsim, I can't seem to get my flight-stick to work at all in it.
It sort of works, then the plane just keels over and heads for the dirt.
I'm useing a 486/33 with a typical new-system style config except
my game port is an ORIGINAL IBM GAME ADAPTER!!  This works fine
in most other joystick games, just not in A10.  Also, A10's mouse
support seems totally screwwed up.  I mean, in Secret Weapons of the Luft.
the mouse flys the plane very nicely.  But in A10, it just kind stops working
once you get past the setup menus.  I've tried everything I can think of.

Any ideas, anyone?  (Trying to fly the A10 with the keyboard is just
not any fun...)

	-jrp