HDTenEightyP/NetNews huggingface dataset:
From: drudetb@infonode.ingr.com (Ted B. Drude)
Subject: Re: 2600 Galaga
Organization: Intergraph Corporation, Huntsville, AL.
Date: Fri, 4 Sep 1992 14:12:32 GMT

In article <1992Sep3.235251.20967@uwm.edu> fairlite@csd4.csd.uwm.edu
(Fairlight) writes: 
>In article <77JJqB4w165w@cyberden.uucp>
moon!cyberden!phbill@well.sf.ca.us writes: 

>>I noticed in Jeff's last post on these newsgroups that he wants Galaga 
>>for the 2600.   I was unaware that it was ever made!  If anyone has a 
>>copy and would care to part with it, please e-mail me!  I am VERY 
>>interested in getting ahold of Galaga (hell, one day I'm going to buy the 
>>arcade version!)!!   

>>PhBill: Bill Kendrick               |||  |||  Cyberden BBS (+1 415 472-5527)
>>
>yeah, they released galaga for the 2600...it sucks, though.  i don't
>happen to have it, either...
>
>i DO have it for the apple IIe  :)
>

>Mark A. Luljak 

Just FYI,  the 7800 version of Galaga is an excellent translation. 
Ditto for several other arcade translations of the same era (Robotron,
Xevious,  Donkey Kong, etc.)  Sorta helps explain the continued
popularity of the 7800.

- Ted Drude (drudetb@infonode.ingr.com)
Newsgroups: rec.games.video
From: aa719@cleveland.Freenet.Edu (Stan M. Mangrum)
Subject: SNES: Wing Commander
Reply-To: aa719@cleveland.Freenet.Edu (Stan M. Mangrum)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Sun, 30 Aug 92 19:11:49 GMT


I know Wing Commander is slated to come out for the SNES in
November but that's it. Has any one seen any graphics or
heard anything else about it?

St.
-- 
Stan M.Mangrum, Assistant Sysop     | "And whatsoever ye do in word or deed, 
Collectibles SIG / Comics FORUM     |  do all in the name of the Lord Jesus,
INET : aa719@cleveland.freenet.edu  |  giving thanks to God and the Father by
[BROWNS, CAVS....& INDIANS IN '92!] |  him."               - Colossians 3:17
Newsgroups: rec.games.video
From: rnakhwa@us.oracle.com (Rajesh Nakhwa)
Subject: Re: [SNES/SF] Games for Sale
Organization: Oracle Corporation, Redwood Shores CA
Distribution: usa
Date: Sun, 30 Aug 1992 22:45:44 GMT
X-Disclaimer: This message was written by an unauthenticated user
              at Oracle Corporation.  The opinions expressed are those
              of the user and not necessarily those of Oracle.

>>From: rwberry@hubcap.clemson.edu (Robert W Berry)
>>Newsgroups: rec.games.video
>>Subject: Re: [SNES/SF] Games for Sale
>>Date: 30 Aug 92 20:14:51 GMT
>>Distribution: usa
>>Organization: Clemson University

>>rnakhwa@us.oracle.com (Rajesh Nakhwa) writes:

>>>SF to SNES adaptor (allows you to play SF cartridges on a SNES) - $9.95 obo.

>>Huh?  Is this thing for real?  Does SF= 8-bit Nintendo?  I have a bunch
>>of cartidges I'd like to play again, but I'd like to sell my old
>>Nintendo.  How well does it work?

>>(I had heard something like this was in the works, but I didn't know if
>>it was out.)

>>Later,
>>Bob


Bob, SF stands for Super Famicom, the Japanese version of the SNES, and not for
the 8-bit Nintendo.

- Rajesh Nakhwa

Newsgroups: rec.games.video
From: blanch@lindblat.cc.monash.edu.au (Mr AJ Blanch)
Subject: Re: Code to play bosses in SF2 for SNES??
Organization: Monash University
X-Newsreader: Tin 1.1 PL5
Date: Wed, 26 Aug 1992 04:59:36 GMT

Well, since many people have asked me how you do the Blood Type code
I thought I'd post it here for everybody.  Watch the charcater
demos scroll on by and record the blood types in order, I've heard its
a different order for the Famicon which my friend has, and the SNES.
So posting the actual order isn't much use, and I don't have it on
hand anyway.  Then you have to execute that code substituting a spin
of the joystick for a blood type O, and A or B buttons for those
blood types.

Oh yeah, on the Famicon we can only get it to work by doing a counter
clockwise spin of the joystick.

Well that's all there is to it, so enjoy!!!

One last thing if you finish it on level 7 with one of the bosses you
get a picture with 13 dudes.  The infamous Sheng Long proudly standing
in front of his students!!!  saying something but I can't translate it.

Vega extraordinaire.	If look could kill, I'd be deadly!
Newsgroups: rec.games.video
From: Marc Stephens <marc r stephens@um.cc.umich.edu>
Subject: The Imortal (Genesis) Help
Date: Tue, 01 Sep 92 09:40:18 EDT
Organization: University Of Michigan Medical School
X-Useragent: Nuntius v1.1.1d9
X-Xxmessage-Id: <A6C8EB9996012477@no-name-medlib.med.umich.edu>
X-Xxdate: Tue, 1 Sep 92 09:42:49 GMT

HELP! I've been stuck on the fourth level since Wednesday. In what order
do the rings need to be placed around the triangle? Ara said "Three rings
clockwise around the triangle" but I just can't seem to open the secret
door to the next level. Help?
Organization: Penn State University
Date: Thu, 27 Aug 1992 15:38:31 EDT
From: <JMH131@psuvm.psu.edu>
Newsgroups: rec.games.video
Subject: JEFF w/Actraiser FOR SALE: READ THIS

 Jeff,
     My mail to you bounced back, so I am posting this here.  Do you still
 have Actraiser for sale for $30?  I would also be interested in trading
 Zelda III for it.  Let me know if you still have it or not.  --John.
From: psg+@pitt.edu (Paul S Galvanek)
Newsgroups: rec.games.video
Subject: Re: SNES shooters
Date: 31 Aug 92 13:51:09 GMT
Organization: University of Pittsburgh

In article <1992Aug30.233706.4437@ecst.csuchico.edu> tdunn@ecst.csuchico.edu (Tim Dunn) writes:
>John Emmer writes:
>>So far, the best shooter I've played for the SNES is UN Squadron.
>
>Is it similar to the coin-op? Better question: is it a faithful copy
>(holes, glitches and all) or is it an 'adaptation?'
>

I concur, best shooter by far!  It's very similar to the coin op game in
fact on might say a copy save for two differences.  In the coin op game you
can play two players simultaneously the SNES allows only one player and
in the coin op game you select a pilot and are stuck with a particular 
plane, where as in SNES game you pick any pilot and start with a base plane
and get to advance and choose from eight planes depending on how much you
can afford (you get money to buy the planes by shooting targets and completing
levels, the better you do the more cash you win the better plane you can buy
the better plane you buy the better you do) 

I've had this game for some time and still have fun with it, setting the 
difficulty level higher, trying different strategies, different pilots, 
different planes, it's a very good game! 

PSG
Newsgroups: rec.games.video
Subject: SF2 (Was Re: SNES)
From: tdunn@ecst.csuchico.edu (Tim Dunn)
Date: Wed, 26 Aug 1992 18:19:45 GMT
Organization: California State University, Chico
Keywords: Sf2

Andy Sprouse writes:
>What level do you have to be to see the ending?

Level 4 or above. I've heard that there both are and are not 
different endings for subsequently higher levels, so I can't
really say for certain either way.

>M.Bison kept hitting me with the flip kick. Help me PLEASE!!

Who do you use? There are very nasty combos that Guile tosses
on the arcade, but the joypad isn't really well suited for his
Sonics. Same goes for Ryu/Ken, but I've not been able to toss
the uppercut yet. It's great when he decides to blue meteor you.

Here's one trick: tape a quarter (the one you saved) on to the
movement cross. (Duct tape seems to work well) this will save
your thumb from the NES-'branding.'

-- 
Conversation, n.:
	A vocal competition in which the one who is catching his breath
is called the listener.
Xref: sparky rec.games.video:17797 rec.games.video.arcade:7122
From: ekrimen@wet.UUCP (Ed Krimen)
Newsgroups: rec.games.video,rec.games.video.arcade
Subject: Re: Good journals, magazines on game design and marketing?
Date: 31 Aug 92 20:16:59 GMT
Followup-To: rec.games.video
Organization: Wetware Diversions, San Francisco

In article <1992Aug31.063328.14673@u.washington.edu> cyberoid@milton.u.washington.edu (Robert Jacobson) writes:
>Earl Vickers was good enough to supply the name of the magazine and the
>address:  
>
>	Journal of Computer Games Design
>	5251 Sierra Road
>	San Jose, CA 95132
>
>He qualified his recommendation with the note that this 16-page news-
>letter is no barn-burner but occasionally has good articles.  Is that
>all there is?

Anyone know how much it costs for a subscription?










-- 
   |||    Ed Krimen
   |||    ekrimen@wet.com
  / | \   E.KRIMEN (GEnie)
Newsgroups: rec.games.video
From: noecker@seq.uncwil.edu (Scott Noecker)
Subject: contra iii help ASAP
Organization: Univ. of North Carolina @ Wilmington
Date: Thu, 27 Aug 1992 04:10:19 GMT

we rented this game and have almost completeted level 3, but
I would appreciate it if someone could send me some codes 
to help speed up the process! thanx!
-- 
 noecker@seq.uncwil.edu      | Assume nothing.
                             | relax, anticipate, and keep an open mind.
 noeckes@sct60a.sunyct.edu   | Is everyone that stupid, or is it just me??
    -Scott Noecker-          | "Let's get Dangerous!" -Darkwing Duck
Newsgroups: rec.games.video,alt.games.lynx
From: kaufman@eecs.nwu.edu (Michael L. Kaufman)
Subject: Re: Old games for today (was Re: Old games on new systems)
Organization: EECS Department, Northwestern University
Date: Thu, 3 Sep 1992 20:32:15 GMT

kucharsk@solbourne.com (William Kucharski) writes:
>Personally, I think the Lynx has something;if they degenerate into yet another
>fight-game oriented system (e.g. "Batman Returns")I guess I might have to dump
>the Lynx too and just buy the arcade game boards. 

I don't understand this attitude. I have a Lynx. I got it because of Robotron,
and I think that given the limitations of the controls, it is perfect. Even if
they never come out with another game that I like, (I actually have 7, all of
which I am happy with) I still have my Robotron. Why would you dump some games
you do like, just because you can't get more? An arcade game board is not
going to give you any expandability, so why dump your Lynx?

Besides which, there keep promising to bring out Lemmings on the Lynx. How
could you dump a system with Lemmings? :-)

Michael

-- 
Michael Kaufman | I've seen things you people wouldn't believe. Attack ships on
 kaufman        | fire off the shoulder of Orion. I watched C-beams glitter in
  @eecs.nwu.edu | the dark near the Tannhauser gate. All those moments will be
                | lost in time - like tears in rain. Time to die.     Roy Batty 
Newsgroups: rec.games.video
From: rwberry@hubcap.clemson.edu (Robert W Berry)
Subject: Re: [SNES/SF] Games for Sale
Organization: Clemson University
Distribution: usa
Date: Sun, 30 Aug 1992 20:14:51 GMT

rnakhwa@us.oracle.com (Rajesh Nakhwa) writes:

>SF to SNES adaptor (allows you to play SF cartridges on a SNES) - $9.95 obo.

Huh?  Is this thing for real?  Does SF= 8-bit Nintendo?  I have a bunch
of cartidges I'd like to play again, but I'd like to sell my old
Nintendo.  How well does it work?

(I had heard something like this was in the works, but I didn't know if
it was out.)

Later,
Bob

-- 
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=- Bob Berry -=- Net-Guru's Inc.        ! rwberry@hubcap.clemson.edu   -=-
-=- Teach them quick, before they think. ! 803-654-7623 || 803-656-1076 -=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
From: hartja@atlantis.CS.ORST.EDU (-= Souther N. =-)
Newsgroups: rec.games.video
Subject: Re: Super Star Wars vs. Arcade Star Wars
Date: 31 Aug 92 22:10:48 GMT
Organization: Computer Science Outreach Services - Oregon State University

tdunn@ecst.csuchico.edu (Tim Dunn) writes:

>Jarno Kokko writes:
>>I just heard that it's out as a copier file somewhere, 

>What's a copier file?

a copier file is what a Game Doctor device makes (binary).  If you do not know
what a Game Doctor is please read older articles in this news group instead of
wasting bandwidth on posting questions about subjects already talked (argued)
about on r.g.v.
From: tclark@hptc.mentorg.com (Tony Clark)
Subject: Final Fantasy II Adventure Help needed!
Originator: tclark@hptc
Date: Sun, 30 Aug 1992 21:54:14 GMT
Reply-To: tclark@mentorg.com
Organization: Mentor Graphics Corporation
Keywords: 
Followup-To: 


OK, Ihave made it to the desert near JADD and I am looking for 2 things.
The first is the Magic Book of ICE. I think I need this to locate the
second item, which is the Medusa's Cave. I have received the clue about
Palm trees and 8. I think I know where the cave is but I cannot figure
out how to enter. Any hints? I would prefer some advice as opposed to 
the outright solution, although I am starting to feel like Moses wandering in
the desert for so long......


Thanks

Tony
-- 
 -------------------------------------------------------------------------
 -------------------------------------------------------------------------
 Tony Clark
 E-Mail:         tony_clark@mentorg.com
Newsgroups: rec.games.video
From: conty@cbnewsl.cb.att.com (Conty III)
Subject: Re: Why are game copiers illegal
Organization: AT&T Bell Laboratories
Date: Thu, 27 Aug 1992 18:56:42 GMT

In article <17ij8gINN13j@fbi-news.Informatik.Uni-Dortmund.DE>, hellmann@avalon.informatik.uni-dortmund.de (Dirk Hellmann ) writes:
> 	THEY ARE ILLEGAL BECAUSE THE GAMES HAVE AN COPYRIGHT!!!

Breaking and entering is illegal.  Should we outlaw screwdrivers, hammers
and other tools because of this?  No, they have legal purposes as well.

Making complete copies of videotapes, computer software, or books is illegal.
Should we outlaw photocopy machines, copying software, or Macrovision decoder
boxes?  No, all these have legal uses.

Cartridge-to-disk copiers have a legal function as well:  copy the game
ROM for backup purposes.  You may say that it is "hardly needed", but you
can't say that it isn't needed.  BTW, alteration of the original software
is illegal under most "boilerplate" contracts packaged with games (at least
on computer games).

If you want to make game copiers illegal, you should find a better
reason than "they could be used for illegal purposes".
-- 
			    E n r i q u e  C o n t y
			The Incredible Man-with-no-Life
			      jester@ihlpl.att.com
		    Disclaimer: You're not dealing with AT&T
Newsgroups: rec.games.video
From: walker@eplrx7.es.duPont.com (Scott Walker)
Subject: NES games ratings
Organization: DuPont Central Research & Development
Date: Fri, 28 Aug 1992 13:56:19 GMT

Does anyone have any type of review or ratings for NES games?  I remember
one out a while ago which had games in this format:

**1*2322**   7.4  213    Super Mario Bros.
rating       ave. #of raters     game

Please send this to me or direct me where to find it!
Thank you in advance,
     Scott


******************************************************
Scott C. Walker
walkersc@esvax.dnet.dupont.com

+++The few opinions I express are not the opinions of my employer.
"What's settled down?  Settled down is you get married and then you buy a
house.  You can get a wood house, a plaster house or a stucco house.  
Oh, how you can get stucco!"  - David Lee Roth, on Rockline, stolen
from Groucho Marx.
******************************************************
From: ericwolf@mentor.cc.purdue.edu (Eric Wolf)
Newsgroups: rec.games.video
Subject: SNES to SVGA monitor cable???
Date: 1 Sep 92 01:02:15 GMT
Organization: Purdue University Computing Center

Does anyone know where I can get a cable to hook my SNES (via the Multi-Out
port) my multi-scan, analog SVGA color monitor???  Any address, phone #, 
price or whatever would be appreciated.  Please send any info via email and if
there is interest, I will post the results if I get some.  Thanks!

- Eric
  ericwolf@mentor.cc.purdue.edu
From: bdwest@lims01.lerc.nasa.gov (ALISIA WEST)
Subject: Advice on Drakken
News-Software: VAX/VMS VNEWS 1.41    
Organization: NASA Lewis Research Center
Date:  2 Sep 1992 11:04 EST  


Looking for advice on SNES Drakken RPG.  Any beginners advice will do
not spoilers just advice on controller movement, character movement,
helpful hints etc.  I usually don't play 3-D perspectives so everything is 
really weird for me.  Also, I'm use to going into a battle screen and 
having complete control, not watch my characters surround a piece of dirt 
and club it to death.  There is suppose to a way to intervene and control 
your characters but I haven't gotten to that yet.  I'm still in the getting 
use to view mode.

Thanks in advance.

Newsgroups: rec.games.video
From: ss@wpi.WPI.EDU (Scott Streeter)
Subject: Waht are Mode 7 effects (was Re: Super Star Wars vs. Arcade Star Wars)
Organization: Worcester Polytechnic Institute, Worcester, MA 01609-2280
	<1992Aug31.140901.26277@mits.mdata.fi>
Date: Mon, 31 Aug 1992 17:43:37 GMT


carleton> I realize that much of the Star Wars game is side view, but
carleton> the mags have been showing these cool trench graphics.  Is
carleton> there part of the game that is like the old Atar arcade game 
carleton> (at least the trench part?).
>
>From the screen shot in Nintendo Power it looks like there will be a
>trench sequence. The view is looking straight out of an X-Wing
>cockpit. There is a targeting scope at the bottom, that looks just
>like the movie one. With the SNES's hardware scaling, this should look
>real good. Probably better that the arcade since in won't be limited
>to vector graphics.

jarnis> I just heard that it's out as a copier file somewhere, so wait
jarnis> for an 'exclusive' review of this game in near future. First
jarnis> reports say: it's MEGA.

In the small write up in Nintendo power it said that Super Star Wars
has Mode 7 effects. What exactly are Mode 7 effects. Also the game
will have sounds right from the movie and a password.


--
                        Scott Streeter
                        ss@wpi.wpi.edu
Xref: sparky rec.games.video:17973 alt.games.lynx:559
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Old games for today (was Re: Old games on new systems)
Date: 3 Sep 92 02:13:18 GMT
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <1992Sep2.134952.26561@hemlock.cray.com> kak1@cray.com (Kevin Kramer) writes:
>In article <182r4dINNhdb@usenet.INS.CWRU.Edu> bs066@cleveland.Freenet.Edu (Jeff D. Scott) writes:
>>I would like to see a company bring out maybe 10-15 of the older
>>classics (Missle Command, Pac-Man, Defender, Warlords, Asteroids,
>>etc...) out on one cartridge for the modern 16-bit machines.
>
>That is an excellent idea, I hope someone from nintendo is reading this,
>(they should be they can get a lot of good ideas and input) I think that
>alot of people would buy such a cart.

  I'll just briefly mention that I'm not as confident that a "Classics Cart"
will sell so well. You think the "Who cares about old games?" attitude is
bad on the net? Multiply it by ten to get the mentality of today's typical
eight-year-old Numbmindo owner. A "classics cart" will probably have limited
sales, drawing mostly nostalgic older players and youngsters who are not
pre-biased against old games simply for being old.

  Soapbox aside...

  Here's an incomplete list of where you can buy "classic" video games for
today's home consoles. This list is hardly complete, but enough for a lot
of people to know where to get some of their faves. Note that finding some of
these titles may be a bit tough, but they're out there...

ASTEROIDS	Nintendo Gameboy
		Atari Lynx, coming soon (on SUPER ASTEROIDS/MISSILE COMMAND)

CENTIPEDE	Nintendo Gameboy

DEFENDER	Atari Lynx, coming soon (on DEFENDER/STARGATE/DEFENDER II)

JOUST		Nintendo Entertainment System
		Atari Lynx, coming soon (from Shadowsoft)

MISSILE COMMAND	Nintendo Gameboy
		Atari Lynx, coming soon (on SUPER ASTEROIDS/MISSILE COMMAND)

MS. PAC-MAN	Sega Genesis
		Atari Lynx

PAC-MAN		Nintendo Entertainment System
		Nintendo Gameboy
		Sega Game Gear

ROBOTRON: 2084	Atari Lynx

XEVIOUS		Nintendo Entertainment System

  Additions and corrections welcome!

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
From: tominatr@ac.dal.ca
Newsgroups: rec.games.video
Subject: TMNT 4 for SNES ... WHEN???
Date: 23 Aug 92 20:48:10 -0300
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

Is TMNT 4 for the SNES close to coming out or what?  
A large department store up here (Nova Scotia, Canada) has
the game advertised in their catalog for $67, yet when I
called they didn't have it in yet.

        - Tom N.
Newsgroups: rec.games.video,alt.games.lynx
From: jyoung@nyx.cs.du.edu (Jeff Young)
Subject: Falcon media machine  Re: Atari Corp. posts another loss
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Wed, 2 Sep 92 08:03:51 GMT

In article <BtxIHz.3rJ@ais.org> plucky@ais.org (Chris Adamson) writes:
>
>They are also the company that set new standards for industrial
>ineptitude with the Atari ST computer line  (products that some of us
>unwise shoppers are still afflicted with).


?? MANY pro music people (Tangerine Dream, Peabo Bryson, Arsenio Hall
Band, Beach Boys,....) use worldclass software on ST computers so
music business does not feel same way.  New $799 Falcon with DSP
will take off soon too! 

Tramiel sons not smart for sure but online news said over 50000 went
to German Atari show to see and try out Falcons and many things!!

> / "Media Arts"  /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=/

If you are media student then right now Amiga is best for video
and Atari (and Falcons) will be greatest for music!
And flight simulator for Falcons is promised to be GREAT!!


Newsgroups: rec.games.video
From: bill@snoopy (Bill Poitras)
Subject: Re: [SNES] SFII : missing moves?
Reply-To: bill@msi.com
Organization: Molecular Simulations, Inc.
X-Newsreader: Tin 1.1 PL5
Date: Tue, 25 Aug 1992 23:03:18 GMT

I started this thread complaining how E. Honda could do a knee smash or
jump karate chop.  I still to this day cannot do them.  When I use the
roundhouse button to do the knee smash, I end up doing the bear hug.  And
no matter which punch button I use, when I'm in the air, I can't do the
overhead karate chop in a jump.

--
+-----------------+-------------------------------+-------------------------+
| Bill Poitras    | Molecular Simulations Inc.    | Tel (408)522-9229       |
| (bill)          | Sunnyvale, CA USA             |                         | 
|                 | FAX (408)732-0831             | bill@msi.com            |
+-----------------+-------------------------------+-------------------------+

Newsgroups: rec.games.video
From: vgriscep@wam.umd.edu (VGR (Craig Pell))
Subject: Re: Old games for today (was Re: Old games on new systems)
Organization: University of Maryland, College Park
Date: Fri, 4 Sep 1992 16:37:33 GMT

In article <1992Sep4.145921.29354@bmers145.bnr.ca> kennyy@bnr.ca (Kenny Yan) writes:
>
>Anyways, last year Defender II came out for STs, and it captures everything
>about the arcade game.  Came with 3 modes:  Defender, Stargate & Defender II.

I'm very curious.  What is Defender II like?  How is it different from Defender
and Stargate?  (In the past, Atari had renamed Stargate for the 2600
"Defender II.")

    VGR
From: lroberts@bcsaic.boeing.com (Louis Roberts)
Newsgroups: rec.games.video
Subject: multigame NES gamepacs
Keywords: Question, TV news story, sources?, idle curiosity
Date: 30 Aug 92 15:54:39 GMT
Organization: Boeing Computer Services, Seattle

I saw on the TV news last night, that Nintendo is plagued by counterfeit
game packs.  The news reader said "... and some of these packs contain
over a thousand games..."  Gee, I thought... that's terrible.  But wait!
How plagued can they be?  I've never seen such items offered or
advertised for sale.  Do I just not hang around the right smoke filled
bars?  Don't I have enough evil companions?  Help me out, here. Where
are such items to be found?  Please respond by email.
Newsgroups: rec.games.video