HDTenEightyP/NetNews huggingface dataset:
From: eaeu282@orion.oac.uci.edu (Ching-I Chen)
Subject: Sloooooooooooooth!
Newsgroups: rec.games.mud.diku,rec.games.mud.misc
Organization: University of California, Irvine
Date: 12 Jan 93 23:14:38 GMT

It's raining in Irvine and my brain is water-logged.  Mud is seeping into
my sneakers.  The papers in my backpack are all bent and soft.  And there's
no sun in the sky!!  Well, sure, it's there, but it's not here right now!!

And I can't find Sloth!!!  The tragedy abounds!  Is it still up?  Is it at
another site?  Is there something wrong with my network?  Am I babbling
incoherently for no reason?

Please please please please let me find Sloth... crossing my fingers now --
 rhtat that;s why jy my tyouing is so treiible -- and chanting come back 
sloth, come back sloth.

Ooooh, my toes are wet!  I'll have to change my socks.  There's a causal 
relation between the two.  I can't mud, therefore it is raining, therefore
my socks are wet.

End my insanity!!  Answer the question to which I cannot answer unquestionably!
Gashee morphit ignus zoobledee!

Oops.  Sorry about that.  Would you believe I'm normally a rational person?
A whole quarter of laboring away at a character (okay, so I'd only worked up
to 17th level, I'm pretty slow, okay?) and boo hoo hoo... no mudders to talk
to either.  SIGH!

Signing off right now.  Babbling is no fun.  Well, maybe a little, but the
concept of it shouldn't be.

Hasta la bye bye baby--
Virany
(using her pal Ching-I's account)

"It's great to be young and insane."
"And boy am I good at it!"




















Newsgroups: rec.games.mud.diku
From: chuong@ecf.toronto.edu (CHUONG HAN HSING)
Subject: Imperial Diku Vol. 1 Doc. 1 (reprint)
Organization: University of Toronto, Engineering Computing Facility
Date: Mon, 11 Jan 1993 14:37:36 GMT

Howdy all,

    There is a good mud on the internet right now called
    Imperial.  It is a diku mud and boasts the following features:

    - about 40 areas.
    - mage, warrior, theif, cleric, paladin, evil-paladin,
      commando, bard and ninja classes. (There was once the
      Avatar class, but that has since been phased out.)
    - Rent hovers around 50-100K for most high level players
      carrying only the bare essentials.
    - There are 4 rest rooms designed for faster recover if
      membership is paid.  500K for membership.
    - Insurance companies sell what is basically auto-recall.
      The price depends on your level.
    - 30 levels. That is, level 31 is immort.
    - There are 'auction' and 'gossip' channels for the selling
      of goods and for conversation respectively.
    - Shouting is heard by players in the same area as your
      character, yelling is heard by all.
    - Approximately 6 spell lists...one list for each of mage,
      cleric, paladin, anti-paladin, commando and bard classes.
    - Although based in Finland, lag is most often negligible for
      North American players.
    - Bards have spells as well as songs.  Songs are basically
      room-effect spells.
    - Tons of equipment and items, but that comes with the areas.
    - Standard areas such as Drow, Thalos and Chessboard, but many
      new ones as well.

      Take a look and have fun.
      Galactus the Destroyer of Worlds

      telnet supergirl.cs.hut.fi 6969
Newsgroups: rec.games.mud.diku
From: krwester@mothra.syr.EDU (Kristofer R. Wester)
Subject: Re: WANTED: DIKU area creation programs
Organization: Syracuse University, Syracuse, NY
Date: Mon, 4 Jan 93 19:20:46 EST

In article <1993Jan4.102834.1@cmcvx1.claremont.edu> rwatkins@cmcvx1.claremont.edu writes:
>In article <1993Jan4.093947.20519@koko.csustan.edu>, jbassett@koko.csustan.edu (Zeke the Highlander) writes:
>> In article <1993Jan3.231032.1@cmcvx1.claremont.edu> rwatkins@cmcvx1.claremont.edu writes:
>>>I am looking for any programs that I might be able to use to create areas for
>>>DIKU muds.  Currently I am using Muditor v0.50, which is only able to create
>>>.wld and .mob files, and only with a few different flags.  I understand that
>>>there was a v1.0 of Muditor, but havent seen it.  I have also seen DikuEd that
>>>is supposed to be able to write .obj files, but I havent been able to get it to
>>>run.
>>
>> For starters, Muditor v1.0 is out- but you have to buy it from the authors.
>> As for DikuEdit, ive never gotten it to work either.
>
>I wrote the authors of Muditor a few days back but I assume alot of people are
>still on Winter Break.  So, you are one of the authors of Muditor, email me
>please.
>
>As for DikeEdit, I got the PC version to run last night, and have changed a few
>of the .DEF files.  Looks good for assigning all the values, but Muditor is
>easier to use to make descriptions.  I'll probably end up using both.
>
>> which leaves a few 
>> options. a> you can continue to use mud v0.50 to write the mobs and wld files,
>> then tweak them by hand, and do the obj and zon files by hand. 
>
>Which is what I was doing.  Tends to cause me to create zone with very few new
>items in em.  :)
>
>> b> shell out however much the muditor people want for v1.0
>
>Which I'll probably do, if I can get a hold of em.  I think the registration
>was only $20.00 or something like that.
>
>> c> do the whole thing by hand. 
>
>Ugh.. never.   Wrote my first 15 room zone this way, and it was a pain.
>
>Any other anon FTP sites with DIKU related material?  The two I can recall are:
>ucbvax.berkeley.edu
>coyote.cs.wmich.edu
>
>Oh, and while I'm here, anyone know the latest on Mudde Pathetique?  Last I
>heard they needed to remove the mud because they needed more space for other
>purposes, but were planning on returning soon.
>
>
>- Ryan

Hiya,   what I am looking for is a Diku Editor for UNIX.   It woudl REALLY,
and I mean REALLY help me out..  Thanks,
 
       -Kris.
Newsgroups: rec.games.mud.diku
From: j_herlih@oz.plymouth.edu (Axl)
Subject: Re: DarkShadow's Diku ?
Organization: Plymouth State College - Plymouth, NH.
Date: Mon, 11 Jan 93 21:31:27 GMT

In article <1is97lINNpt3@skeena.ucs.ubc.ca> rpjoyce@unixg.ubc.ca (Ron P Joyce) writes:
>
>Hello all,
> 
>I too would like to know what has happened to DarkShadow's Diku...
>It's been about a week and still no official word :-(
> 
	C'mon people...read thru the articles first, Then post.  This
was just written here 2 days ago, at the very most.  

[snip]
>>	Ok, I realize that many SilverWolves may be upset with me,
>>butI'm replying to the "Where is DS?" thread anyways.  The answer is,
>>at least from what I hear, that the sight for DS was never OK'd by
>>Ohio State University and that the computer techs and staff, etc...
>>said "Hey, what's this?  Let's dump it since it shouldn't be here
>>anyway".  As per the usual for MUD's that just up and disappear, it
>>was not supposed to be were it was.
[snip]

	While not an 'official' source, its far more than what the
former Imps of the place have posted.  Oh well...great mud, bad
management.
--
-Axl @)-->--- 
 j_herlih@oz.plymouth.edu - "There can be only one"
From: bombman@diku.dk (Hans-Henrik St{rfeldt)
Newsgroups: rec.games.mud.diku
Subject: Re: Source of the term "diku"
Keywords: diku DIKU Guildmaster of Fidos PK PT flag me baby i aint scared
Date: 4 Jan 93 15:33:51 GMT
Organization: Department of Computer Science, U of Copenhagen

kdelgado@loligo.cc.fsu.edu (Kevin Delgado) writes:

>In article <1hnl1iINNkj7@uwm.edu> bowden@csd4.csd.uwm.edu (John utters the words, "tuborg") writes:

"Tuborg" YEAH!

>>Hiya,
>>
>>Anyone out there know where the term "diku" originated?
>>Any relevent info would be appreciated.

>Yes, the name DIKU is the name of the machine where the original DIKU creators
>worked from (Katja Nyboe and the gang....look at the login screen on any diku
>and you should see all of their names...type "help credits" or "credits" and
>you should see a listing of all of their adresses...all of which or on the
>DIKU machine in denmark i think).

Unm 'DIKU' stands for
'Datalogisk Institut ved Koebenhavns Universitet'

All the machines here at the intitute are under the subdomain 'diku' :)

>Kevin

>p.s. btw, I believe the computer DIKU is a language research computer, and the
>MUD was an expiriment regarding this...don't know for sure.

Uhm .. *NO* !!!!
        ^^
The game was developed on the host 'freja' outside workhours.
Before we got access to alfa, we were allowed to run the game
at freja, if the machine load was under 6, and outside workhours, 
the game running at nice 5 (ugh!).

--Hans Henrik Staerfeldt
-- 
 ___________________________________________________
|            Bombman the mad bomber                 |
|               Bombman@diku.dk                     |
|___________________________________________________|
Xref: sparky rec.games.mud:9201 rec.games.mud.tiny:1252 rec.games.mud.misc:1832
From: drevreck@colargol.edb.tih.no (Lars Syrstad)
Newsgroups: rec.games.mud,rec.games.mud.tiny,rec.games.mud.misc
Subject: Re: God Conference on Player's Rights
Date: 8 Jan 93 16:19:50 GMT
Followup-To: rec.games.mud,rec.games.mud.tiny,rec.games.mud.misc
Organization: Colargol, Trondheim College of Engineering
X-Newsreader: TIN [version 1.1 PL8]

Geoff Tuffli (tuff@ellis.uchicago.edu) wrote:

: 	There are LEGAL rights and there are ETHICAL rights. Nobody, to my
: knowledge, has ever seriously suggested that players have any legal rights
: over the administrators' method of running a MU*. Ethical rights, on the
: other hand, are medium independant.

: 	Geoff Tuffli
: 	The Green Griffin

When running a mud, I would reserve myself the right to decide both
what legal AND what ethical rules that apply in the virtual world.

I might assume that everything that goes on inside the game is
role-playing, and might choose to forcibly throw out anyone that I, and
I alone, feel are bringing Real Life concerns into it.

And, assuming everything is role-playing, nothing a character does could
possibly be ethically wrong, be it rape or the advocating of nazism, unless
it is declared as such by me. 

My dream for the perfect mud is a place where people actually role-play -
in all respects. So why should I sign such a bill as being proposed here?

Lars Syrstad, aka Drevreck of VikingMud and Kingdoms (neither of them being
              much like the mud I describe above).
--
And if all the Devil's minions were let loose to do their will
I doubt they'd be hard pressed to match in diabolic skill
The wickedness and treachery of this evangelic horde
Who shelter their corruption 'neath the banner of their Lord.
    - Sabbat, in 'The Church Bizarre'
Newsgroups: rec.games.mud,rec.games.mud.tiny,rec.games.mud.misc
From: jgm@ais.org (jim miller)
Subject: Re: God Conference on Player's Rights
Organization: Ann Arbor Information Society -- Toledo Annex
Date: Tue, 12 Jan 1993 05:23:52 GMT


arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee) writes:

>As far as I can figure out, what jim actually wanted was a discussion on this
>newsgroup.  He did not want a conference, bill of rights, or anything else
>with him at the top, and therefore your entire post is about as meaningful as
>an out-of-contex Finnegan's Wake quotation.

That was one of those posts where Felix likes to tout his moderate ability
to remember catchphrases from too much tv and cheap fiction and assemble
them into a rant.  I saved it, I thought it was very funny.  To look for
meaning beyond cynical remarks about the ethics endeavor and a few ad
hominems, that would be a mistake.  And Joyce was a brilliant, original
writer.

-- 
* My 3 rules for meeting women *
1.  Seek simple women with common sense and a capacity for commitment.
2.  Stay away from women entangled in *any* way with another man.  Apply
    the word "entangle" broadly, and don't let them fool you.
Xref: sparky rec.games.mud:9198 rec.games.mud.misc:1829 rec.games.mud.tiny:1248
From: fihsu@athena.mit.edu (Hsu I-wei)
Subject: Re: God Conference on Player's Rights
Organization: Massachusetts Institute of Technology
Date: Mon, 11 Jan 1993 13:12:28 GMT

In article <1993Jan11.055945.24046@wixer.cactus.org> rhodesia@wixer.cactus.org (Felix S. Gallo) writes:
>fihsu@athena.mit.edu (Hsu I-wei) writes:
>
>>Worst that could happen? Several hours of arguing and getting nowhere. And on
>>the other side of the spectrum, drafting a "bill of rights" that eventually
>>gains acceptance to the point where it becomes a part of mud FAQ. (Though if
>>I'm not mistaken the person who writes up the FAQ is also a wizard of
>>Dreamscape, in which case the most the proponents could hope for is general
>>acceptance by mud admins ;) 
>
>I wrote quite a bit of the FAQ, including all the little bits about what
>one should expect and what one should or should not do.  I can speak
>definitively when I say that a "bill of players' rights" won't ever make
>it into the FAQ, because it would be extremely subjective and not
>universally accepted.

Yes, like I said, the biggest "success" would be if it gained acceptance to
the point where it becomes part of FAQ (ie. universally accepted). Though
100% acceptance might not be necessary. A question in the FAQ might go
something like "What rights do I, as a player, have on a mud?" Then the
response might go something like: "While not _universally accepted_, most mud
admins have given official support to a Players' Bill of Rights which can
be ftp'd from blah blah." Like I said, inclusion in the FAQ would represent
the biggest success the conference could ultimately hope to achieve. And I
don't believe it's going to happen.

>
>It wouldn't fail to make it into the FAQ due to cliqueishness or the
>like; heck, we *do* mention LP briefly, don't we?

Yes, the comment about Dreamscape (Space Madness, whatever, what's the
difference ;) was my (futile I now see) attempt at a joke. Even included a
;) for the humour impaired....

>>;) 'course the quickest thing would be just to tell the players they have no
>>rights, but I'd imagine it would be hard to get your mud popular that way.
>>(Dreamscape being the exception to this. :)
>
>You have all sorts of rights when you arrive on Space Madness (DreamScape
>doesn't exist any more).  For instance, you have the right to type
>'QUIT', the right to whine to Random, and the right to act like a human
                                               ^^^^^^^^^^^^^^^^^^^^^^^^^
>being.  Nobody's ever gone wrong doing #1 or #3, and #2 has worked
 ^^^^^
Oh, so kind of the Space Madness admins to "grant" #3. Though after having
visited Furry a few times, I'm almost made to feel that I should be thankful
#3 is allowed on Space Madness. (Nothing quite like a group of Furries who
treat you like crap if you don't act like one of them.)

>on occasion.
>
>>
>>Francis
>-- 
>----------------------------------------------------------------------------
>Felix Sebastian Gallo                              rhodesia@wixer.cactus.org
>----------------------------------------------------------------------------

Francis

Xref: sparky rec.games.mud:9219 rec.games.mud.tiny:1302 rec.games.mud.misc:1879
Newsgroups: rec.games.mud,rec.games.mud.tiny,rec.games.mud.misc
Subject: Re: God Conference on Player's Rights
From: jsteiner@anwsun.phya.utoledo.edu (jason 'Think!' steiner)
Date: 11 Jan 93 12:49:48 EST
X-Newsreader: Tin 1.1 PL4

scg@mentor.cc.purdue.edu (Kelly Martin) writes:
> xibo@fido.econ.arizona.edu (Mr. Coates) writes:
> 
> >People don't have the right to take your car away if you give them 
> >a ride; they don't have the right to take your computer away if 
> >you let them mud on it.
> 
> That's because our government (which is to say, us, the people, 
> since most of us live in republican governments) DECIDED that we 
> have certain rights and enforces them on our behalf.

actually, since you're in the US too, i feel like i should make a
semantic point: we -had- the rights to begin with & our government
simply decided they wouldn't take them away. (too bad that's changing,
but that's another subject.)

MUDS differ in that there are no "inalienable MUDders rights".

> If the government were to choose, any or all of those rights could
> cease to exist.

no, they would still exist. the government would just be committing
human rights violations. government exists -for- the people, not
the other way 'round.

jason

--
             I stood up on my van. I yelled "Excuse me, sir. 
                  Ain't nothing wrong with this country 
                that a few plastic explosives won't cure!"
              - Steve Taylor, I Blew Up the Clinic Real Good
`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,` jsteiner@anwsun.phya.utoledo.edu ,`,`,`
Newsgroups: rec.games.mud,rec.games.mud.tiny,rec.games.mud.misc
From: scg@mentor.cc.purdue.edu (Kelly Martin)
Subject: Re: God Conference on Player's Rights
Reply-To: scg@mentor.cc.purdue.edu
Organization: Gender Anarchists United
	<1993Jan11.124949.994@uoft02.utoledo.edu>
Date: Mon, 11 Jan 1993 21:43:57 GMT

N.B. The term "ethical" in this post shall be interpreted in the
philosophical sense of that which is right because it is.  "Legal"
refers to that which is permitted by a code of law.  An act may be
legal but unethical, or ethical but illegal.

jsteiner@anwsun.phya.utoledo.edu (jason 'Think!' steiner) writes:

>actually, since you're in the US too, i feel like i should make a
>semantic point: we -had- the rights to begin with & our government
>simply decided they wouldn't take them away. (too bad that's
>changing, but that's another subject.)

Assuming that ethical absolutism is true, any ETHICAL rights we have
we've always had and always will have.  However, we don't have LEGAL
rights until and unless they are codified into law.  Until the
Constitution was ratified, we, as a people, had only the LEGAL rights
that were commonly recognized under common law.

>MUDS differ in that there are no "inalienable MUDders rights".

There may or may not be.  This is an ethical, not a legal issue, and
therefore one open to far greater debate.

>> If the government were to choose, any or all of those rights could
>> cease to exist.

>no, they would still exist. the government would just be committing
>human rights violations. government exists -for- the people, not the
>other way 'round.

Again, you're confusing ethical rights with legal rights.
--
There is no USENET death penalty. John Palmer's continued presence among us is
proof of that.
		-- Evan Leibovitch (evan@telly.on.ca), in news.groups
Newsgroups: rec.games.mud,rec.games.mud.tiny,rec.games.mud.misc
From: tuff@ellis.uchicago.edu (Geoff Tuffli)
Subject: Re: God Conference on Player's Rights
Reply-To: tuff@midway.uchicago.edu
Organization: University of Chicago
Date: Sat, 9 Jan 1993 04:29:39 GMT

In article <C0KAtz.6D1@ais.org> jgm@ais.org (jim miller) writes:
>
>Oh, I think there was some moral outrage expressed in the original article --
>the author thinks there is a better way to run a mud.  If the intent of
>the document is not to change the current situation, but merely to clarify
>the policies on individual muds, that is a considerably weaker goal than
>what was originally implied, but still a good idea, I agree very much.
>But you're not going to change the way ethical principles (or lack of) are
>applied by mud maintainers who subscribe to the views evidenced here.
>You need a large swell of support from a lot of mud players to create
>an impression that people will not risk their energy on muds with
>irresponsible maintainers who hold the opinion they can treat people
>arbitrarily because they run a mud.
>
	Good point. Still, if a significant portion of MU*s begin to be
run with a specific (or semi-specific) series of policies, and, more
importantly, such a thing proves to be very popular with players, then that
alone will, in the long run, likely cause more MU*s to be run using such
a set of policies. This does, however, depend on the basic requirement that
the players DO significantly prefer such a system, and that, at this stage
at least, is unclear.

	Geoff Tuffli
	The Green Griffin



Newsgroups: rec.games.mud,rec.games.mud.misc,rec.games.mud.tiny
From: snarflrd@leland.Stanford.EDU (NM156)
Subject: Re: Conference on Admin Ethics (WAS: Conf. on Player's Rights)
Organization: DSG, Stanford University, CA 94305, USA
Date: Fri, 8 Jan 93 19:37:33 GMT

In article <1ij5udINNk1t@pith.uoregon.edu> johnm@cajal.uoregon.edu writes:
>
>I do *not* intend for this conference to produce any type of
>binding document, or lawbook, that mud admins would be required to
>obey.  It is not intended to be enforceable, or to delineate crimes
>and appropriate punishments.  This would be an impossible task.
>
>What I do intend is to produce a statement generated by as many
>admins as are willing.  The document would specify the ethical
>responsibilites of mud admins.  The admins will sign the document,
>as a show of agreement to the contents of the statement. In effect,
>this becomes a promise from those admins. This is *not* meant to
>be a contract, however, merely a statement of intent. The purpose
>of this statement is to provide some solid information to players,
>about various admins' attitudes and policies.


i suppose this would be enough if all "rights" violations on MU*s were
from wizards who don't KNOW what considerations should be extended to players.

unfortunately, player 'rights' are infringed on by other PLAYERS about ten
times as often as by wizards.  The reason i was excited about this conference
initially was that i assumed it would codify that such behavior as spying,
sexual harrassment, etc... by ANYONE is 'wrong'.

the hard fact is:  wizards are only very rarely the source of rights violations
[it's very pragmatic:  they have other things to do with their time, usually]

The knowledge that two (possibly former-) wizards of SomeMUD promise to
respect my rights is hardly reassuring.  if all we do on sunday
is sign our names to something that reads:
  Be nice to people unless they're mean to others
i'm afraid that we'll have passed up a unique oportunity by creating a
completely ineffectual document of self-evident platitudes.

basically, i'm looking for something that will CHANGE things, not just allow
a few "gods"(lower case) to sanctimoniously stroke their own egos.

th.
-- 
Ingredients: chopped pork shoulder with ham, salt, water, sugar, sodium
             nitrate, snarflrd@leland.stanford.edu
Newsgroups: rec.games.mud,rec.games.mud.tiny,rec.games.mud.misc
From: jgm@ais.org (jim miller)
Subject: Re: God Conference on Player's Rights
Organization: Ann Arbor Information Society -- Toledo Annex
Date: Tue, 12 Jan 1993 06:11:39 GMT


rhodesia@wixer.cactus.org (Felix S. Gallo) writes:

>I wrote quite a bit of the FAQ, including all the little bits about what
>one should expect and what one should or should not do.  I can speak
>definitively when I say that a "bill of players' rights" won't ever make
>it into the FAQ, because it would be extremely subjective and not
>universally accepted.
>
>It wouldn't fail to make it into the FAQ due to cliqueishness or the
>like; heck, we *do* mention LP briefly, don't we?


*rolls eyes*

The FAQ is loaded with subjective presuppositions about, as you say,
"what one should expect and what one should or should not do", and
has only gained authority because it bears the name "FAQ"; _someone_
undertook the writing of a document bearing the name "FAQ",
and no one else has; and some of what it contains are indeed
answers to frequently asked questions of a factual nature that
people find useful to know.  Unfortunately it was at least partially
written by people who play predominately one type of mud and who
demonstrate cynicism and closed-minded pomposity in this forum
regularly.  Objective?  Don't be ridiculous.

A much better fate for the "bill of rights" would be that it
is worked out by the readers of this group and establish
its own force.

-- 
* My 3 rules for meeting women *
1.  Seek simple women with common sense and a capacity for commitment.
2.  Stay away from women entangled in *any* way with another man.  Apply
    the word "entangle" broadly, and don't let them fool you.
Newsgroups: rec.games.mud,rec.games.mud.tiny,rec.games.mud.misc