HDTenEightyP/NetNews huggingface dataset:
From: mcsweinberg@memstvx1.memst.edu
Newsgroups: rec.games.trivia
Subject: Re: Not worth my Time.
Date: 3 Sep 92 17:33:38 -0600
Organization: Memphis State University

> There's actually a major fun-killer in "post the answers" quizzes; it lies
> in the propagation of news articles.
> 
> If you post a quiz from machine X, let's suppose that machine Y receives
> it that same day.  Users on machine Y post answers; everyone's happy, right?
> 
> Wrong.
> 
> Machine Y may dump news to my machine Z *before* your original post gets here
> from machine X.  Therefore, I see answers before I ever see questions.  That's
> the fun-killer!  After wading through 8-10 answer posts, I have no desire what-
> soever to attempt the quiz; the challenge is gone, and reading N posts of ans-
> wers is a waste of time.
> 
> This happens on a regular basis; it's just one of those unwritten net.laws.
> 
> *That's* why I don't like 'post answers' quizzes.......

----Well this makes a little more sense and I now understand why there is a
problem. I had not considered this and too many people just sent insulting
e-mail. I hope my idea to score quizzes in which are all answered and
list the name of anyone getting 100% Will be a solution.

Rai.
----------------------------------------------------------------------------
"Wanna be Impulsive, Reckless,                   Raina Weinberg
and lose myself in your kiss                Memphis State University
You're giving me a feeling                      Memphis, Tennesee
It's a sudden Rush,                        MCSWEINBERG@MSUVX1.MEMST.EDU
Acting on the momment...Spontaneous
> 
> --Wes
> -- 
> MORGAN@UKCC         |       Wes Morgan       |        ...!ukma!ukecc!morgan 
> morgan@ms.uky.edu   | Engineering  Computing |   morgan@wuarchive.wustl.edu
> morgan@engr.uky.edu | University of Kentucky | JWMorgan@dockmaster.ncsc.mil
>   Mailing list for AT&T StarServer S/E  - starserver-request@engr.uky.edu
Newsgroups: rec.games.trivia
From: morgan@ms.uky.edu (Wes Morgan)
Subject: Re: Not worth my Time.
Date: Wed, 2 Sep 1992 13:11:55 GMT
Organization: The Puzzle Palace, UKentucky

mcsweinberg@memstvx1.memst.edu writes:
>FINE! Since you people think that your not intelligent enough to read which
>Quizzes to post to and which ones to e-mail. (Have your IQ's been measured
>recently?) I will remove the "POST ANSWERS" I will score only posts with
>each quote answered and only post the names of 100% correct quizzes.

There's actually a major fun-killer in "post the answers" quizzes; it lies
in the propagation of news articles.

If you post a quiz from machine X, let's suppose that machine Y receives
it that same day.  Users on machine Y post answers; everyone's happy, right?

Wrong.

Machine Y may dump news to my machine Z *before* your original post gets here
from machine X.  Therefore, I see answers before I ever see questions.  That's
the fun-killer!  After wading through 8-10 answer posts, I have no desire what-
soever to attempt the quiz; the challenge is gone, and reading N posts of ans-
wers is a waste of time.

This happens on a regular basis; it's just one of those unwritten net.laws.

*That's* why I don't like 'post answers' quizzes.......

--Wes
-- 
MORGAN@UKCC         |       Wes Morgan       |        ...!ukma!ukecc!morgan 
morgan@ms.uky.edu   | Engineering  Computing |   morgan@wuarchive.wustl.edu
morgan@engr.uky.edu | University of Kentucky | JWMorgan@dockmaster.ncsc.mil
  Mailing list for AT&T StarServer S/E  - starserver-request@engr.uky.edu
From: mhs@fokus.gmd.de (M.Schmeil)
Newsgroups: rec.games.corewar
Subject: some FAQs: SPL / program
Date: 26 Aug 92 14:04:53 GMT
Organization: GMD-Fokus (Berlin)


hi,
    maybe it's because my english isn't the best,
propably i'm too stupid, but after reading the
guidelines, tutorials, etc. i don't know how 
the SPL-instruction works. what are the operand(s)
for (start-instructionpointer from the new task?)?
is it (somehow) possible to program 'new task starts
at offset x from the current instruction' (i guess
the original task continues with the next instruction)?

is a core-war for the amiga available?

thanx - tB!
From: sadkins@bigbird.cs.ohiou.edu (Scott W. Adkins)
Newsgroups: rec.games.corewar
Subject: Re: Warrior archives?
Date: 23 Aug 92 23:21:02 GMT
Organization: Ohio University CS Dept., Athens

In article <1992Aug21.123646.10279@waikato.ac.nz> mperry@waikato.ac.nz writes:
>In article <1992Aug20.173607.27176@ncar.ucar.edu>, nexus@ylum.cgd.ucar.edu (Jeff Berry) writes:
>> 
>> 	I know, some of the warriors are posted, but I neglected to grab
>> them when they were posted, and now they are gone.  So, if anyone has
>> some that they would like to share so I can figure out how to kill them,
>> I would be greatly appreciative.
>> 
>I also would like some copies of the warriors, I don't have net access but can
>recieve email (and read news). If anyone has the latest copy of red code as 
>I only have the code from the published scientific america in '88.

For all those people who are interested in having a their own library of
warriors, please contact me via E-Mail and I will be glad in donating the 
library I have here.  It consists of well over 150 programs and is constantly
growing in size.  Many of the programs I have pulled from this newsgroup has
been modified to work with my corewar program, but I will soon go back to the
originally posted versions, since my new corewar program will now work with 
any redcode warriors that has been posted so far... :-)  

I can be reached at the following address:
    sadkins@ohiou.edu

Good luck!
Scott Adkins
From: u2119737@csdvax.csd.unsw.edu.au
Newsgroups: rec.games.corewar
Subject: What's new in core-war?
Date: 28 Aug 92 19:35:43 +1000
Organization: University of New South Wales

What's happening in the world of core-wars these days, people? 
It has been ages since I played it, has it changed much? Are there any new
games of similar genre around? I'd love to catch up with it all, that sort of
stuff fascinates me.

Malcolm - u2119737@csdvax.csd.unsw.oz.au
From: hendric@matt.ksu.ksu.edu (Richard Hendricks)
Newsgroups: rec.games.corewar
Subject: How to get corewar?
Date: 3 Sep 1992 18:38:03 -0500
Organization: Kansas State University
NNTP-Posting-Host: matt.ksu.ksu.edu
Summary: How does one get onto corewars?
Keywords: richard hendricks

 I have heard about corewars in an article that i read a while back, and
am requesting any information availible for beginners,i.e. REDCODE,
warrior development, possibility of some ftp site to send conteders for
an all out 'war', etc. thanks!

-richard hendricks
hendric@matt.ksu.edu
Newsgroups: rec.games.corewar
From: kilroy@mik.uky.edu (Paul S. Kilroy)
Subject: Re: What is Core-war?
Organization: University Of Kentucky, Dept. of Math Sciences
Date: Thu, 3 Sep 1992 17:59:48 GMT

ftp soda.berkeley.edu 

the faq should be in the corewar dir..

--
                       -Paul   (kilroy@mik.uky.edu)
From: z_rasmusseam@ccsvax.sfasu.edu
Newsgroups: rec.games.corewar
Subject: What is Core-war?
Date: 2 Sep 92 16:02:14 CST
Organization: Stephen F. Austin State University

Ok, well, out of sheer curiosity I decided that I'd investigate exactly what
Corewars was/is.  Any and _ALL_ info on it would be greatly appreciated.  I 
basically saw the name of the group and said, "Gee, that sounds neat."
Thanks again...
Pasta,
    
     -----=====*****=====*****======*****=====*****=====-----
     | Adam Murrell Rasmussen                               |
     |   -- Lpc, C, Pacal Programmer                        |
     |      LINC Senior Assistant, Steen Library Computing. |
     |      Lotus Software Representative and soon to be    |
     |         Licenced Lotus Software Wholesaler           |
     |      Freelance Computer Consultant/Troubleshooter    |
     | E-Mail: z_rasmusseam@ccsvax.sfasu.edu                |
     -----=====*****=====*****======*****=====*****=====----- 
Newsgroups: rec.games.corewar
From: tpoindex@nyx.cs.du.edu (Tom Poindexter)
Subject: Re: CROBOTS: Xwindow interface code for your viewing pleasure
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Date: Fri, 28 Aug 92 16:10:32 GMT

In article <1992Aug28.001736.26069@leland.Stanford.EDU> gyugyi@leland.Stanford.EDU (Paul Gyugyi) writes:
>I added an Xwindow interface for CROBOTS ((c) by Tom Pointdexter).
>I was unable to reach Tom at his last email address, so I hope he
>doesn't mind me posting my patches.  You will need to be a registered
>user of the source code to use these (I know some of you are out there).
>
[....]
>ps. Tom, if you're out there, drop me a line.

Hi Paul,

One of the problems associated with being a consultant, and changing clients
every so often.  My current email address should be vaild for a while - it's
a public access machine not associated with my current client.

No I don't mind you posting patches.  In fact, I tried to sit down and
make some changes to CROBOTS, but that stinking concept of work and leisure
time keeps coming up.  Which leads me to think about freeing CROBOTS again.
Hopefully in the next few days or weeks I'll make a final decision to 
update CROBOTS myself, or make it available.


--
--
set signature {{Tom Poindexter} {tpoindex@nyx.cs.du.edu} {pithy quote}}
Newsgroups: rec.games.corewar
From: eric@Turing.ORG (Eric Prestemon)
Subject: Does anyone have any interest in...
Organization: The Turing Project, Charlottesville Virginia.
Date: Fri, 4 Sep 1992 03:25:05 GMT

Would anyone out there like either
a) A GNU-Emacs mode for editing corewars programs 
or
b) a perl(or sh or C) program to parse KOTH results files into a shorter
   easier to grasp at a glance format?
If anyone has written any sort of either of these, or is interested in
using either one, send me copies or suggestions to eric@turing.org
or ecprest@pocorvares.er.usgs.gov.  I will probably write both of 
these eventually, I was just wondering if there was any interest out
there. If not, I'll just write them and enjoy them all by myself, so 
there!
-- 
Eric Prestemon (ecp2z@virginia.edu) 
"Jesus saves! Gretzky steals! Gretzky scores!"
From: gt7804b@prism.gatech.EDU (Wayne Edward Sheppard)
Newsgroups: rec.games.corewar
Subject: 2 bombs per 3 cycles
Date: 4 Sep 92 16:38:13 GMT
Organization: Georgia Institute of Technology

I saw a posting about a method of bombing the core that was
able to place two bombs for every three cycles executed. I
don't understand how this can be done.  Could someone please
show me how this could be done.  I am also interested in other
bombing routines.
Thanks in advance

-- 
Wayne Edward Sheppard
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt7804b
Internet: gt7804b@prism.gatech.edu
Newsgroups: rec.games.corewar
From: kv07@IASTATE.EDU (Warren Vonroeschlaub)
Subject: ImpDwarf Gun 1.0
Reply-To: kv07@IASTATE.EDU (Warren Vonroeschlaub)
Organization: Ministry of Silly Walks
Date: Thu, 27 Aug 1992 21:12:20 GMT

  Well, ImpDwarf Gun has fallen off the hill at a nice ripe old age.  It was my
first truely succesful warrior of any kind (especially as an x-hill warrior) and
is based on my old program ImpDwarf (as if you didn't know).  Since I have no
ideas on how to improve the code, here is the exact coding (I believe I have
described it several times):

;redcode-x verbose
;name ImpDwarf Gun 1.0
;author Warren vonRoeschlaub
;strategy Gun fires ImpDwarf through memory every <minimized> cycles
;strategy 1.0 cleaned out most "DAT"s, optimized launch
start   spl fire
rept    mov dest,-38
        djn rept,data
        mov #242,dest
        mov die2,die
data    mov #180,180 ;cute huh? The counter is self initializing
        jmp start
die2    mov 3,0
fire    spl 1
        spl 1
go      mov #(2+dest),-1
cloop   mov <-2,<dest
        mov <-3,<dest
        spl (248+go+go-dest),<dest
die     mov dest,die
bomb    mov dest,<dest
        djn bomb,dest
dest    dat #249+go,#249+go
        end start
;kill ImpDwarf Gun


 |  __L__   *******************************
-|-  ___    * Warren Kurt vonRoeschlaub   *
 |  | o |   * kv07@iastate.edu            *
 |/ `---'   * Iowa State University       *
/|   ___    * Math Department             *
 |  |___|   * 400 Carver Hall             *
 |  |___|   * Ames, IA  50011             *
 J  _____   *******************************
Newsgroups: rec.games.corewar
From: kilroy@mik.uky.edu (Paul S. Kilroy)
Subject: Kill lines...
Organization: University Of Kentucky, Dept. of Math Sciences
Date: Sat, 29 Aug 1992 15:51:06 GMT

can someone tell me how to kill a program that doesnt have a name
i tried kill unknown but that didnt work
do i have to type ";kill "?

thanks

paul

--
                       -Paul   (kilroy@mik.uky.edu)
Newsgroups: rec.games.corewar
From: kv07@IASTATE.EDU (Warren Vonroeschlaub)
Subject: Re: Kill lines...
Reply-To: kv07@IASTATE.EDU (Warren Vonroeschlaub)
Organization: Ministry of Silly Walks
Date: Sat, 29 Aug 1992 19:19:27 GMT

In article <kilroy.715103466@mik.uky.edu>, kilroy@mik.uky.edu (Paul S. Kilroy)
writes:
> can someone tell me how to kill a program that doesnt have a name
> i tried kill unknown but that didnt work
> do i have to type ";kill "?

  That will kill all the programs you have submitted.  If that's what you
intend, then yes.  To be honest, I didn't know it was possible to submit a
program with no name.  If you leave off an authors name it fills in "unknown", I
assumed it did the same for program names.

 |  __L__   *******************************
-|-  ___    * Warren Kurt vonRoeschlaub   *
 |  | o |   * kv07@iastate.edu            *
 |/ `---'   * Iowa State University       *
/|   ___    * Math Department             *
 |  |___|   * 400 Carver Hall             *
 |  |___|   * Ames, IA  50011             *
 J  _____   *******************************
Newsgroups: rec.games.corewar
From: payne@ecf.toronto.edu (PAYNE DENISE JOYCE)
Subject: Re: What's new in core-war?
Organization: University of Toronto, Engineering Computing Facility
Date: Tue, 1 Sep 1992 06:49:33 GMT


 
I echo the statements made by Malcolm in a recent post.
 
I adhered to the original corewars rules... somewhat, as published in, what
was it a 1984 SciAmer? A revision came out in 1987 in SciAmer as well,
with a few changes noted, but only a few of those detailed. I found a MARS
for the PC and I wrote a simple assembler for it as well so I
could use labels more easily. However, it hard to find oponent redcode warriors
outside the net, and of course here it's ideal.
 
Where can I get (ftp? mail?) newer MARS for a PC, or even in C so that
I can compile it? Or better yet, where can I get a full description of
redcode with the details on SPLIT and other new commands? I'd love to do
some coding, its the most gorgeous machine language in the world, since
no one can really do assembly on large systems anymore without making a mess
(at least I cant :^).
 
I would really appreciate any help.
 
/kc
Ken P. Chasse
sizone!corewarriors-R-us@ee.ryerson.ca
via payne@ecf.toronto.edu
 (her redcode has nothing to do with my redcode, etc.)
-- 
Newsgroups: rec.games.corewar
From: t-jcisek@microsoft.com (Julius Cisek)
Subject: KotH scoring weirdness
Date: 28 Aug 92 21:02:19 GMT
Organization: Microsoft Corp.


I'm just nitpicking, but did anyone else notice some scoring
inconsistencies under KotH?

An example:

No Mucking About has a record of 50/42/8 and Charon v7.0 is 50/41/9.
The latter lost one LESS match and ties one more.  Nevertheless, No
Mucking About scores 159 points while Charon scores 158.  I thought
ties were worth something and it is better to tie than to lose...

Now maybe there's some weirdness with floating point to integer
conversion that causes this inconsitency...  I'm just wondering...
No, really! :)
-- 
Julius Andrew Cisek                ,_,
t-jcisek@microsoft.com   "Joy!"   /oo \  _.-.   "Quiet, you bloated
One Microsoft Way     //          <>__| /- O O       idiot!"
Redmond, WA 98052   \X/           |  U|    \|
Newsgroups: rec.games.corewar
From: kv07@IASTATE.EDU (Warren Vonroeschlaub)
Subject: Re: SkipShot Launcher
Reply-To: kv07@IASTATE.EDU (Warren Vonroeschlaub)
Organization: Ministry of Silly Walks
Date: Sun, 23 Aug 1992 17:01:23 GMT

  Well, the results came back.  SkipShot Launcher didn't do too well.  I think
it was the extra bytes, as it tends to step on it's own tail from time to time.

  Patriot, which is one of the most similar programs (as far as I know), did

Program "Patriot" (length 11) by "Kurt vonRoeschlaub"
(contact address "kv07@iastate.edu"):
;strategy fire a volley of smart missiles
SkipShot Launcher wins: 10
Patriot wins: 85
Ties: 5

 but the real pummeler was seething mass, which didn't loose or tie once!  Of
course, patriot hadn't beat it either (at least it tied half the time).  I don't
know if seething mass has been posted, but it definately has a good defence
against launchers.

BTW, in case you hadn't noticed I am making an arbitrary distinction between
launchers and guns: a launcher fires a volley of programs with different data
fields (ie step size, etc) while a gun repeatedly fires the same program.
 
 |  __L__   *******************************
-|-  ___    * Warren Kurt vonRoeschlaub   *
 |  | o |   * kv07@iastate.edu            *
 |/ `---'   * Iowa State University       *
/|   ___    * Math Department             *
 |  |___|   * 400 Carver Hall             *
 |  |___|   * Ames, IA  50011             *
 J  _____   *******************************
From: dblackbu@carr11.alleg.edu (David Blackburn)
Newsgroups: rec.games.rogue
Subject: Re: Where to get PC rogue? (MAC)
Date: 29 Aug 92 20:41:00 GMT
Organization: Allegheny College

In article <1992Aug25.011342.8954@bsu-ucs.uucp> 00bwanderson@bsu-ucs.uucp  
writes:
> Howdy, y'all...
> 
> I'm curious about where I can procure the latest versions of Rogue for  
the PC. 
> Barring that, I *suppose* I could deal with it on BSU's unix  
box...*sigh*  Why
> hasn't anyone ever come up with a version for the Mac???  That would  
make my
> life so much nicer to live...8^)
> 
> Thanks much in advance,
> 
> Bruce
> -- 
> ..sig?  We don' need no steenkin' .sig!
> 
> Bruce Anderson: A tradition of Chaos and Disorder since 1967
> spock@bsu-cs.bsu.edu (unix)	00bwanderson@bsu-ucs.uucp (VAX)
> Don't look at me in that tone of voice!  BSU disclaims me, and I  
disclaim them.

Actually, there IS a MAC rogue version. It's very old, I bought mine in  
1986, and has font resource for the character, monster, walls, etc. It's  
copy-protected, but I've seen a ripped-off version. It is entirely  
mouse-dependent (no keypad support for moving) but otherwise nice. Oh, one  
other bug: When you save and re-open a file, it doesn't delete it, just  
makes it invisible. It ate up a lot of space on a floppy before I figured  
it out. 
For more info on MAC rogue only, not PC, E-mail me dblackbu@alleg.edu

Do not re-post as it's unlikely I'll read this group again. And by the  
way, read r.g.moria instead.
From: ccmdenis@george.ucdavis.edu (Donald Trump)
Newsgroups: rec.games.pbm
Subject: DM: A Farewell to Arms
Date: 31 Aug 92 08:05:54 GMT
Organization: Trump Gladiatorial Enterprises

Once again, hello all!

For reasons too involved to go into now, I'm quitting (actually, have
quit) Duelmasters.  Some  managers will cheer, others will grimace,
most won't care.  However, I did want to thank everyone on the net
who's been nice enough to contact me about the game.  I've enjoyed
talking to everyone.

I hope that everyone who has been inspired to play the game enjoys it
at least as much as I did.  It's definitely a blast.

Fare thee well,

Donald Trump

PS  I'll still be at dfcleary@ucdavis.edu for anyone who wants to
contact me.
From: rwallace@unix1.tcd.ie (russell wallace)
Subject: Re: Galaxy: Planet Reports
Keywords: galaxy
Organization: Trinity College, Dublin
Date: Fri, 28 Aug 1992 14:12:27 GMT

Some of this is now unnecessary, since you will be pleased to know that
colonist production costs have now been eliminated. It is therefore a
lot easier to calculate what ship mass a planet can produce.

--
"To summarize the summary of the summary: people are a problem"
Russell Wallace, Trinity College, Dublin
rwallace@unix1.tcd.ie
From: mrh0631@zeus.tamu.edu (Mark Hesidence)
Newsgroups: rec.games.pbm
Subject: Galaxy newbie help
Date: 28 Aug 92 16:48:00 GMT
Organization: Texas A&M University, Academic Computing Services
News-Software: VAX/VMS VNEWS 1.41


   I've got a copy of the rules to Galaxy and I am eagerly waiting to
 a new game to start or a slot to open up.  In the mean time,  what
 else should I do so some veteran play doesn't off me on turn two?

   Info on tool, examples, strategies, ect will be much appreciated.

-------------------------------------------------------------------------
| You have reached an imaginary number, please  | Mark R. Hesidence     |
| rotate your phone 90 degrees and try again.   | mrh0631@zeus.tamu.edu |
-------------------------------------------------------------------------
Organization: Central Michigan University
Date: Tuesday, 25 Aug 1992 15:24:48 EDT
From: <34RIPSE@CMUVM.CSV.CMICH.EDU>
Newsgroups: rec.games.pbm
Subject: Forming Co. ???????

I have been working with some friends for many years playing and running
free PBMs.  I was interested in what the computer assisted programs were
like so I began collecting data over the past few months and thought about
getting into a few of the pay-per-view games.  I spent a good deal of time
at Gen Con buying rules and playing in the promotional games.  Duelmasters
was the one I spent the most time with but I got a look at sample turns
from most. Do you regular players think that you get your moneys worth?
I won't degrade anyones effort but I expected MUCH more.  What we saw was
enough to get us discussing our own public PBM co.  What are your thoughts?
What might be the aspects that we are overlooking?

Newsgroups: rec.games.pbm
From: rwallace@unix1.tcd.ie (russell wallace)
Subject: Re: Galaxy
Organization: Trinity College, Dublin
Date: Thu, 27 Aug 1992 05:51:54 GMT

Version 2.92 is available for ftp from ftp.erg.sri.com:/pub/pbm/galaxy

--
"To summarize the summary of the summary: people are a problem"
Russell Wallace, Trinity College, Dublin
rwallace@unix1.tcd.ie