HDTenEightyP/NetNews huggingface dataset:
From: edwards@bgsu.edu (Bruce Edwards)
Newsgroups: rec.games.video
Subject: Re: [SNES] Review needed for Joe & Mac
Date: 17 Apr 92 01:48:44 GMT
Organization: Bowling Green State University B.G., Oh.

In article <1992Apr15.032946.21360@acsu.buffalo.edu>, v115nprg@ubvmsb.cc.buffalo.edu (Dennis T Fung) writes:
> 
>    Could someone give post a review of this game? It looks good, but looks
> can be deceiving. Thanx.

Its a cute game, SMW-like, it will difinitely be a hit with the 5-8 year
old crowd ... otherwise, give it a miss.

edwards@andy.bgsu.edu
Organization: Penn State University
Date: Friday, 17 Apr 1992 01:31:32 EDT
From: <SML108@psuvm.psu.edu>
Newsgroups: rec.games.video
Subject: Re: [Lynx] A.P.B. questions
 <9204170412.AA00481@sal-sun16.usc.edu>

In article <9204170412.AA00481@sal-sun16.usc.edu>, rjung@SAL-SUN16.USC.EDU
(Robert Jung) says:
>
>In article <1992Apr15.170547.27676@exu.ericsson.se> exuhag@exu.ericsson.se
>(James Hague) writes:
>>I admit it, I'm hooked on A.P.B. for the Lynx.  It is fast
>>becoming one of my favorite games of all time.
>
>  It's definetely better than average, I'll say. IMO, though, the controls
>make it pretty hard to play with a Lynx II, since you have to hold down both
>A and B at the same time a lot. Easy with the Classic, tho.

Actually, if you control thrust with your thumb, and then control the siren
with your palm pressing the B button on the other set of controls, it's
pretty easy.  It takes a little getting used to, but it rapidly becomes
second nature.

Now for my question:  Is there a way to start games anywhere but day and
are there any Easter eggs?

The Arcade version of this game was AWESOME.  It was a sitdown similar
to Atari's old Fire-engine game.  I was heavily addicted to it and
really enjoy the Lynx version.  It's just frustrating to always start
on level 1.  I think the original had a continue option but I may
be wrong...

Scott
From: hennessy@acsu.buffalo.edu (Mathew A. Hennessy)
Newsgroups: rec.games.video
Subject: Re: IBM Mech Warriors info wanted...
Date: 8 Apr 92 20:12:56 GMT
Organization: UB


	sure... remembe to shoot out the legs, and don't try to hit everything
else since if you oly hit the legs you will get more salvage money... also,
they're second to the head as beig the quiackest way to off a mech.

	sorry about the bad spelling but this x-terminal has the shittiest
keyboard I have ever used in my life (NCD x-teminal)...

- Mathew Hennessy, House Steiner

 
-- 
   /I\          The Power of the Pyramid...  working for ME!  HAHAHAHA!!
  /(*)\         hennessy@acsu.buffalo.edu...  master of discord!
 /IIIII\        UB could care less what a student thinks, let alone says.
/IIIIIII\       Someone you trust is one of us.
From: mikeeb@sco.COM (Michael E. Bays)
Newsgroups: rec.games.video
Subject: Re: Another New Lynx Game Released - "Toki"
Date: Mon, 06 Apr 92 00:28:49 GMT
Organization: The Santa Cruz Operation, Inc.


im thinking about getting a lynx, but can not unless
there is a game like mario/sonic/bonk for it.
it this "toki" like any of theses ???

are there any games like mario/sonic/bonk for the
lyrix, will there be ever ???

thnx
me

In article <1992Mar28.212519.38877@kuhub.cc.ukans.edu> 2frvooze@kuhub.cc.ukans.edu writes:
>Saw a new game for Lynx at the local Electronic's Boutique (Overland Park, KS)
>called "Toki".  Haven't played it but the description on the box describes
>you as a warrior who has been turned into an ape and you gotta go find
>the guy who did it to you and get him, or something like that. ;-)
>
>Looks like a "run and jump" type game to me.  I'm sure someone will post
>a full review here soon.  Though I'm surprised I'm the first to post 
>about it. ;-)
>
>David Poland
>2frvooze@kuhub.cc.ukans.edu


-- 


                //-n-\\			Michael E. Bays
        _____---=======---_____		Configuration Management 
    ====____\   /.. ..\   /____====	The Santa Cruz Operation
  //         ---\__O__/---         \\	(...!uunet!sco!mikeeb)
  \_\                             /_/
Newsgroups: rec.games.video
From: lcaselli@en.ecn.purdue.edu (Lisa A Caselli)
Subject: Re: Best football for nintendo?
Summary:  Tecmo Super Bowl
Organization: Purdue University Engineering Computer Network
Date: Thu, 9 Apr 92 02:40:51 GMT

In article <1992Mar31.170838.1@pa881a.inland.com> wiersbe@pa881a.inland.com writes:

  {Baseball comments deleted}

>cartridges, and give them a "test drive".  That's how I decided to buy NES 
>Playaction Football.  I tried TEN-YARD FIGHT, TEMCO BOWL, JOHN ELWAY'S Q-BACK, 
>and PLAYACTION.  PLAYACTION buries the rest of them for graphics, gameplay, and
>authenticity (full quarters, eight actual NFL teams and actual players).
>That's the only way you'll be sure of which you think is the best.  Have fun.

I also tested several football games...10-Yard Fight was by far the *worst*
game I have ever played for the Nintendo, before or since (too bad because
I loved it in the arcade), Quarterback was not very impressive...
I got Tecmo Bowl a long time ago and it was good...
I have not been impressed with NES Playaction for various reasons but anyway
try Tecmo Super Bowl (if you can find it - very hard to buy).
It has all 28 teams with real name and colors, a full offense and defense
plus reserves for each team, realistic statistics, the 1991 schedule complete
with playoffs and the Super Bowl, conference and league leaders in many
categories, and the ability to simulate a league's play in about 10 minutes!
Each team can be coached by a human, played by a human, or played by a computer
and you can skip to the results of computer vs. computer games...
I love sports simulations, and I spent many days playing this instead of
working, studying, or paying bills :)  there's nothing like winning the 
Super Bowl with your favorite team, especially if it won't happen in real
life...
Do rent several games, though, and buy the one you like best.  We may have
good advice, but we probably won't be over to play your games :)

Dave DuPlantis
written through the kindness of my friend
From: tolman%asylum.utah.edu@cs.utah.edu (Kenneth Tolman)
Newsgroups: rec.games.video
Subject: Jobs in the video world
Date: 7 Apr 92 17:54:49 GMT
Article-I.D.: hellgate.1992Apr7.115449.17017
Organization: University of Utah CS Dept


  I am interested in getting employed in the video game market.  Does anyone
know anything about this or have any advice?

  Believe it or not, I have worked my but off as an undergrad to get into
the best graphics grad school I could get in, got in and now am about to
get a Masters, all for the SOLE purpose of working in the video game field.

  Any advice would be helpful and appreciated...

Tom Tolman
From: C065N2X2@ubvm.cc.buffalo.edu
Newsgroups: rec.games.video
Subject: HELP JOE MONTANNA FTBL
Date: 5 Apr 92 19:47:31 GMT
Organization: University at Buffalo


   Is there a way to go straight to the Sega Bowl without playing the other
 three games? This is annonying when I want to play on the 60 mintues setting.
Another thing what is the largest margin of victory possible in the game?

                                                           Hawk
From: "tony hall" <tony.hall@canrem.com>
Newsgroups: rec.games.video
Subject: sega genesis forsale
Date: 13 Apr 92 13:05:58 EST
Reply-To: "tony hall" <tony.hall@canrem.com>
Distribution: rec
Organization: Canada Remote Systems

To: Shum@mcauliffe.cs.buffalo.edu

JS> I have a Sega Genesis game system for sale.  It includes an extra

JS>control pad, and seven game cartridges.  The cartridges are:

JS> Alter Beast
JS> Spiderman
JS> Batman
JS> Tommy Lasorda Baseball
JS> Joe Montana Talk Action Football (The '92 version)
JS> John Madden Football 92  (Also the New version)
JS> Lakers vs Celtics Basketball

 
JS> I would only sell this as a package deal!!  The asking price

JS>is $200.00 or best offer. This is a great deal for the sport video

JS>game fans out there.

I'll offer you $175.00, if you will split the shipping costs ($28/2=$14)

THuNDER
---
  DeLuxe 1.12 #9056  Pass the Salsa!!
--
Canada Remote Systems  - Toronto, Ontario/Detroit, MI
World's Largest PCBOARD System - 416-629-7000/629-7044
Newsgroups: rec.games.video
From: jray@anaconda.cis.ohio-state.edu (john emery ray)
Subject: Re: Amiga vs. Genesis.  
Organization: The Ohio State University, Department of Computer and Information Science
Date: Mon, 13 Apr 1992 03:42:19 GMT

An AMIGA can display 4096 w/o any hardware modification...but only in interlaced mode.
Just wanted to clear up some misinformation.

The AMIGA, IMHO, *USED* to be a great game machine, but the quality does not seem to
be what it used to.  I would rather play games on machine's whose hardware in dedicated
to video games...they just seem much smoother.  (Though, I wouldn't trade anything for
Wing Commander II on my 486 ;) )

Yeah Genesis! Yeah SNES! Yeah Lynx! Yeah TurboGrafx! <- so as not to offend anyone and
start more ridiculous threads...

- John
From: jjhoxsey@vela.acs.oakland.edu (Major Lee Obvious)
Newsgroups: rec.games.video
Subject: ***** Info on Wizards & Warriors III wanted. *****
Date: 17 Apr 92 05:14:42 GMT
Distribution: na
Organization: ACME Acres Looniversity Public Relations.


	Hello.  I am curious as to if anyone has tried the NES game
Wizards & Warriors III: Kuros's Visions of Power yet.  Despite their
rather simple play, I liked the first two games of this series, and I
would like to know more about this new one before dropping $50 down on
it.
	Email responses would be preferred, but postings would be
O.K., too.
	Thanks in advance....

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Choir:  "You got the power!"       )
Knight: "HA HA HA HA HA!"         / Don't you just hate huge signatures?
Choir:  "You got the might!"     (
Knight: "NO WAY!"                 \  jjhoxsey@vela.acs.oakland.edu
Choir:  "Get ready for battle!"    ) 
Knight: "Give me your money!"     /  Member of the "Bride of Pinbot"
Choir:  "Beat the Black Knight!" (   Billionare Club.
Knight: "HA HA HA HA HA!"         \__________
        -- Black Knight 2000 (Williams 1989) \
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Newsgroups: rec.games.video
From: primus@netcom.com (Robert keng)
Subject: Re: ATTACK OF THE FANATICAL SF2 FANS!!!!
Date: Thu, 09 Apr 92 18:45:52 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 


			Ok, ok.. Let's see what happens when SFII finally
comes out for the SNES. Let's analyse it's impact on the video game industry
then. No flames please. Just a suggestion.


primus
primus@netcom.com
From: primus@netcom.com (Robert keng)
Newsgroups: rec.games.video
Subject: Re: Underworld (Game) Help Please
Date: 9 Apr 92 19:03:38 GMT
Article-I.D.: netcom.g-sjdg-.primus
Organization: Netcom - Online Communication Services  (408 241-9760 guest)


			They did make some changes to UW as compared to the 
demo version. The headless is replaced by the skeleton, and where the ghosts
were(in the room adjacent to the lever room), they were taken out. The room
to the shrine can be opened via a button, located on the walls where the 
ledges are(you know, the room where you got to jump from one ledge to another,
over water to get to the shrine room?). Look around, you'll find it.

			I've been playing that game for one week, and it is
by far the best RPG ever made. It combines the plot of Ultima games with 
the graphic representation similiar to EOB II, but a whole lot better, since
it also simulates real walking. Currently, I am in the northeast caves on the
seventh level, looking for the evil wizard/seer? It is laden with monsters...
How do you beat a fire elemental? I have a battle axe(excellent condition) and
a jeweled sword(also excellent), and I was able to get it weakened to red
condition, but it managed to kill me first. Ever since then, I have had no luck
in even getting it's health to become red.......

			One word of advice, DO NOT jump into the treasure
chamber on the second level(belongs to the mountainmen, or dwarves), as there
is an Earth Golem in it. It is indestructable, and I haven't found a way to
get out of there yet. If you want to take a look in it, save the game first
before you jump in :)



primus
primus@netcom.com
From: cowgilc@tsunami.CS.ORST.EDU (Clayton Neil Cowgill)
Newsgroups: rec.games.video
Subject: Re: Amiga vs. Genesis.
Date: 10 Apr 92 21:12:48 GMT
Distribution: usa
Organization: Oregon State University, Computer Science Dept

In article <1992Apr10.074318.18886@ringer.cs.utsa.edu>  
mjbrown@lonestar.utsa.edu (Marc J. Brown) writes:
[...]
> Incidentally, there is supposed to be a new graphics chip (Agnus?)  
coming
> out which gives 16.8 million with 256 displayable, and theoretically,  
the
> HAM mode of this will display all 16.8 million.
> There was also supposed to be a 32-bit graphics card (but that's  
absolutely
> RIDICULOUS... how many colors is that?  Something like 5 billion?  Who
> needs that!?
[...]

Well, most people's eyes can't distinguish more than 4-6 million distinct  
tones. HAM modes are pretty compute intensive, but they do look nice... Of  
course, unless you have a screen resolution of 4096x4096 you won't be able  
to show all 16M of your colors "at once"... :-)

Most '32' bit color really 24 bit pallettes with 8 bit alpha channel.

						-Clay

################===============-----------===============################
Clayton Cowgill                                 cowgilc@prism.cs.orst.edu  
Head Consultant                                 Lab: (503) 737-2435 
Oregon State University CS Dept.                Home: (503) 754-2806
Corvallis, OR 97330                             Office: (503) 737-4466
From: 00kncramer@bsu-ucs.uucp
Newsgroups: rec.games.video
Subject: SNES games to trade!
Date: 17 Apr 92 18:34:41 GMT
Article-I.D.: bsu-ucs.1992Apr17.133441.6661

I would like to trade 'Super Ghouls and Ghosts' for perhaps 
'Super CastleVania 4' preferrably.

I would like to also trade 'Gradius 3' for something.

Please make a offer if interested.

Thanks and Sincerely,

Kevin "Stimpy" Cramer
albundy@bsu-cs.bsu.edu
00kncramer@bsu-ucs.bsu.edu
00KNCRAMER@BSUVAX1.BITNET
From: rocker@csa.bu.edu (The Long Haired One)
Newsgroups: rec.games.video
Subject: UPDATE: *** FORSALE/TRADE: Sega Genisis Games ***
Date: 13 Apr 92 03:50:51 GMT
Followup-To: rec.games.video
Distribution: rec,mit,bu,ne,misc
Organization: Boston University
In-reply-to: rocker@csa.bu.edu's message of 11 Apr 92 07:32:49 GMT



Sega Genisis Games
  w/instructions books

    HardBall
    RBI Baseball 3

Looking to trade either game for 'Celtics vs. Lakers' or forsale to best offer.

email rocker@cs.bu.edu
Newsgroups: rec.games.video
From: slandrum@ntg.com (Stephen H. Landrum)
Subject: Re: Jobs in the video world
Organization: New Technologies Group, Inc.  Palo Alto CA
Date: Mon, 13 Apr 1992 21:48:13 GMT

In article <4dss75i00WBNM8tTdV@andrew.cmu.edu> ac10+@andrew.cmu.edu (Alison Rebecca Colman) writes:
>I am also looking for a job in the video game market.  I am a computer
>artist and animator, and I am looking for places that hire folks like
>me. So, like Tom, I would like some suggestions, advice, leads, etc.
>Thanks muchly!

For an artist, some of the steps are a little easier than for a
programmer.  It is difficult for a programmer that has not worked on
finished titles to make a portfolio of their work, but an artist can
make a portfolio of work that was never sold or done for classes or
whatever.

Make a portfolio of your work, send your resume to everyone, and
consider talking to headhunters.  Some companies also hire people from
temp agencies like SearchTech, Oxford Associates, etc.

There are always job openings, but at times not very many of them are
appealing.  One thing that goes a long way is to just get experience
under your belt.  Sometimes it pays to start off with a situation that
isn't great to begin with, but talk to lots of different people so you
have a better chance of having some options.
-- 
Stephen H. Landrum                                        VOICE: (415) 813-8909
        Domain: slandrum@ntg.com           UUCP: ...netcomsv!ntg!slandrum
 USNAIL: New Technologies Group Inc. 2468 Embarcardero Way, Palo Alto CA 94303
From: tszeto@sneezy.ts.stratus.com (Tommy Szeto)
Newsgroups: rec.games.video
Subject: Re: MUTOID MAN tips needed (SNES Smash TV)
Date: 7 Apr 92 14:30:14 GMT
Organization: Stratus Computer, Inc.

In article <1992Apr6.233341.4852@ac.dal.ca>, tominatr@ac.dal.ca writes:
> Does anybody have any tips for beating MUTOID MAN?  I got to him with 4 men and
> did fairly well (He started to show his skeleton).
> 
>            - Tom N.
>  

MM can't shoot behind himself, so stay behind (i.e. above) him when possible.
Also, his eyeball lasers are only effective outside a certain diameter, so it's
possible to stay real close to his sides without getting hit by the beams.  The
best approach I've found was to get hold of the arcing bombs (the ones that
make the whining noise) and pound him from above.  Good luck...you'll need it!

Tom
-- 
+-----------------------------------------------+
| Tommy Szeto   |  tszeto@sneezy.ts.stratus.com |
+-----------------------------------------------+
| "Be excellent to each other" - Bill and Ted   |
+-----------------------------------------------+
Newsgroups: rec.games.video
From: mike@highlite.uucp (Mike Wiik)
Subject: Gameboy: Metroid II
Organization: Gotham Communications Research, Laurel, MD
Date: Thu, 09 Apr 1992 01:06:33 GMT

Ok, I've gotten to the end of Metroid II but still can't kill the
Queen (or whatever it is). I've got 185 missiles, but I think that
I'm missing one energy tank (I've gotten 5 upgrades: the screen looks
like it can fit one more). I have gotten the thing to scream real
loud. Any advice on tactics would be appreciated...

	-Mike
-- 
   | o==== . : ... :  :  .     |Mail Me Neat Stuff->POB 3703 Arlington VA 22203
 --@-- . o o o ... O -O- o o : |No disclaimers needed: I actually pay for this.
   |           ... :  :        |-----------------------------------------------
mEssAGE fRoM sPAcE ARt stUdiOs |                 SinGulaRNosC!
Newsgroups: rec.games.video
From: tonsieng@m.cs.uiuc.edu (Rav Tonsiengsom)
Subject: More Good Guys
Organization: University of Illinois, Dept. of Comp. Sci., Urbana, IL
Date: Sat, 11 Apr 1992 02:58:59 GMT

Since we are keeping track of the reliable net.traders I would like to add
the names of some of the people I've delt with over the last year and a
half.  They are all honest people IMHO, and a few of them I've delt with
several times.  Too everyone that has dealt with me in the past that doesn't
see their name on this list, I apologize - the list was compiled from my
ELM mail folders and the oldest version of mbox that I could restore.  Thus,
I'm probably missing a good 20-30 names.

Robert Deloura
Jon Loeliger
Mic Everts
David Hawk
John Oliveira
Billibon Yoshimi
Greg Penetrante
Pete Lee 
Hong Cheng
Edward Nielsen
Hiroshi Haga
Zp Gu 
Jeff Naiman
John Chen
Tom Humphrey
David Woo
David Werth
Tom Norwood
Steve La - What the heck did we trade Steve??

-Rav "Ryuken" Tonsiengsom
"Attack me if you dare, I will crush you with the power of Sheng Long!"
"Uh, that is, if you're stupid enough to jump into it Guile."  :-)
Organization: Penn State University
Date: Thursday, 9 Apr 1992 22:20:19 EDT
From: <JPE1@psuvm.psu.edu>
Newsgroups: rec.games.video
Subject: Re: Amiga vs. Genesis.

In article <ybsjghl.primus@netcom.com>, primus@netcom.com (Robert keng) says:
>
>it is not made to be a game maching: it was made to be a computer. Although
>Amiga's graphic capabilities are far superior compared to a Genesis,
>it was not designed with the general video game lovers in mind. Compare

    Actually, the Amiga _was_ originally designed to be a video game
machine, and if you think about the fact that is came out in the mid 80's
it's comparative;ly a pretty damn good one!   When Commodore bought the
project, they changed it into a full-fledged computer, which is now loved
by Amigaphiles all over the world :)
     Myself, I prefer shooters on the Genesis and RPGs that play with a mouse
(e.g. Dungeon Master and Black Crypt) on the Amiga.


-------------------------------------------------------------------------------
 John Emmer               "...reason has no dictatorial authority; its verdict
 Philosophy Department     is always simply the agreement of free citizens..."
 Penn. State University                   - Immanuel Kant, CPR, A738/B765
 JPE1@psuvm.psu.edu       Now playing:  Amiga: BC  Genesis: KC  SNES: Smash TV
From: aa399@cleveland.Freenet.Edu (Len Stys)
Newsgroups: rec.games.video
Subject: Re: Portable wars escalate
Date: 13 Apr 92 22:38:27 GMT
Article-I.D.: usenet.1992Apr13.223827.21768
Reply-To: aa399@cleveland.Freenet.Edu (Len Stys)
Organization: Case Western Reserve University, Cleveland, OH (USA)


In a previous article, steve@hpdmd48.boi.hp.com (Steve Petrie) says:

>
>  Software Etc. and Kaybee's Toy's are both advertising Sega Game Gears with a
>"new low price" of $119 !  Still not as good a value as the Lynx deluxe 
>package ( $129 at Software Etc. ) but certainly more competitive then it had
>been!
>
>-Steve   steve@hpdmd48.boi.hp.com
>
>


In my area, they are advertising it for $129.95.


--
Organization: City University of New York/ University Computer Center
Date: Wednesday, 8 Apr 1992 10:13:25 EDT
From: SHADOW <LAPBH@CUNYVM.BITNET>
Newsgroups: rec.games.video
Subject: HONEST PEOPLE ASSOCIATION

The following people are proud member of the HPA:

jonathan@comp.lancs.ac.uk
lapbh@cunyvm.bitnet
marc@comp.lancs.ac.uk
philip@unix.cis.pitt.edu
rombh@cunyvm.bitnet
sjsbh@cunyvm.bitnet
stevela@beach.csulb.edu
tjbo@ihlpl.att.com
torres_w@spcvxb.spc.edu


These people have proven that they can be thrusted.


ThAnX,   Shadow
From: mjbrown@lonestar.utsa.edu (Marc J. Brown)
Newsgroups: rec.games.video
Subject: Re: ANOTHER emulator for the Amiga
Date: 10 Apr 92 06:17:22 GMT
Distribution: usa
Organization: University of Texas at San Antonio

In article <1992Apr09.211459.21236@CS.ORST.EDU> cowgilc@tsunami.CS.ORST.EDU (Clayton Neil Cowgill) writes:

>Sure this wasn't send to you on April 1st? ;-)

Not sure.  I'm not about to COMPLETELY believe it all myself until I get
info from a few more people, but I do know it's very possible since, overall,
the Amiga's hardware is superior to the Genesis's.

>I'll go on the record first by saying "no way in Hell". *If* they can
>get it to do anything, it won't be *anywhere* near full speed.

They do talk about this.  An Amiga500 can be expected to go at roughly
85% speed (I believe that's what they said), but only that because it's
splicing voices to make six out of four, and it's also emulating the Z80
sound chip's synth capabilities (be that what it's for)... but it still
access the Amiga's own specialized hardware to make it faster where the
Genesis couldn't (85% is acceptable to me; an RPG wouldn't be affected in
any qualifiable way :).

>I have a A3000, and even with the extra cycles from that machine there's
>just no way that you can emulate a Z-80, custom sound and custom graphics
>chips anywhere near the speed needed for games. Just won't work.

They seem to think it will (well, they designed the thing on an A3000
with 25 Mhz and it runs 100% on it, so you're lucky :).

>						-Clay
>
>##################===============------------===============##############
>####
>Clayton Cowgill                                 cowgilc@prism.cs.orst.edu
>Head Consultant                                 Lab: (503) 737-2435
>Oregon State University CS Dept.                Home: (503) 754-2806
>Corvallis, OR 97330                             Office: (503) 737-4466


-- 
| "Happy, happy - Joy joy!"  "I always use your steenky old leetter!"       ///|
| "Optimism begets disappointment."  "MODs are 100% Amiga!!  So there."    /// |
| "Which do you want?  Fast graphics & sound... or fast spreadsheets?" \\\///  |
| -Maruku Buranu   (Marc Brown)   mjbrown@lonestar.utsa.edu             \XX/   |