HDTenEightyP/NetNews huggingface dataset:
From: alex@crystal.ipac.caltech.edu (Alex Werner)
Newsgroups: alt.games.sf2
Subject: Re: Ryu vs. Saget (SFII)
Date: 27 Sep 92 21:41:36 GMT
Organization: California Institute of Technology
NNTP-Posting-Host: crystal.ipac.caltech.edu

In article <1a55n9INNoc1@usenet.INS.CWRU.Edu> ba005@cleveland.Freenet.Edu (Stacey Armstrong) writes:

>Can anyone share with me their ways to beat Sagat (whoops..sp)
>with Ryu?
Sagat is the correct spelling....
The way I usually beat him with Ryu (or Ken or Guile or lots of people)
is sit and crouch and wait for one of three things to happen. If he
throws a high tiger, jump after it and hit him (more on this later). If he
jumps at you, DRP if you can, or just blcok. If he walks up and does a 
uppercut, throw him when he lands (or DRP him for double damage on old edition)
(or airthrow him with Guile or Chun Li).

The trickiest part is timing jumping. If he throws a high tiger, he will almost
always throw another one right afterward, so you want to jump after
the high tiger and hit him with a flying fierce-standing fierce combo
(or other combo). On normal edition (and, I assume, SNES) you should jump
the moment after the high tiger passes over your head (as you duck). On
CE, wait for longer, and time your jump so you jump as he throws his
next tiger..... this is trickier ....

On normal edition the two fierces will often stun him, and then you can 
throw or DP or whatever you wish
From: ghosty@terapin.com (Noah Hanna)
Newsgroups: alt.games.sf2
Subject: Re: REpost
Date: 30 Sep 92 21:05:50 PST
Organization: BBS

> 
> why do you bother on something that is completely useless (except to impress
> people) and only works on the old edition of SFII????

Oh, I don't know, Im just a silly old guy. why do you bother using cheap
tactics if they aren't satisfying and are a waste of your money? It's just
something that you do, at least this way I will be able to verify one more
rumor that's floating around and noone really uses the classic machine
anyway...
  __     .  .     
 /_-host (/\)riter
From: ghosty@terapin.com (Noah Hanna)
Newsgroups: alt.games.sf2
Subject: Re: Chun-Li's saying
Date: 3 Oct 92 23:02:47 PST
Organization: BBS

In article <4en5xd_00YV_Q2B1ta@andrew.cmu.edu>, Patrick Jason Soo Hoo
<ps3g+@andrew.cmu.edu> writes:
>On 02-Oct-92 in Re: Chun-Li's saying         
>user Tim Morris@bruny.cc.utas writes:
>
>>I don't think Guile, Dhalsim or Sagat say anything during their fights.  I
>>always thought that an off-screen narrator was "calling the moves" of these
>>guys, since it's the same voice and it has that "commentator" feel.  Actually
>>it sounds like the guy that says "fight!".
>
>Yeah, it does sound like the same guy, but I think it's supposed to be
>Guile/Dhalsim/Sagat saying those things; otherwise why would everyone
>else be saying things but not them?
>
>>I agree that the sound is a bit of a let-down in SF2.  They have the right
>>idea, but it needs to have more power and clarity.  Maybe rig them out
>>with better speakers or something.  More bass.  Yeah, I like it...
>
>You can always ask the arcade owner to turn the volume up.  The sound is
>really loud at the arcade at home, and there's no mistaking what they're
>saying.  (well, except maybe the hurricane kick stuff)
>
>On a side note, has anyone seen that new "holographic" fighting game by
>Sega?  I can't remember what it's called, but it seems really bad. 
>There are only four characters and two buttons, and the characters are
>pretty cheesy.
>
>There was a discussion about how the Japanese butcher foreign accents,
>well this game shows that Americans can do it too -- listen to the
>"Chinese Wu-Shu Master!" in this game...  :(
>
>pat
>
There's an idea, holographic Street Fighter 3, though I doubt the technology
could even close to keep up now. hehe I love watching people walk up to the
machine and try to touch the lady that narrates the story (noone bothers to pay
$0.75 anymore to play it). Maybe if they could do the 3d with out using the
human characters, do the animation instead. It'd be kind of cool to watch
except it'd be even harder to see with 1000 people crowded around it! I
remember seeing crowds at the premiere of sf2, looking and saying "Geez what's
the big deal?" hehe I guess they showed me. I even saw one with giant buttons
that you had to pound on while playing, hehehe...
  __     .  .     
 /_-host (/\)riter

Newsgroups: alt.games.sf2
From: jpa20553@dcl-nxt01 (John Patrick Aviles)
Subject: Re: What Chun Li Says (Once and For All)
Organization: University of Illinois at Urbana
Date: Fri, 2 Oct 1992 16:02:25 GMT

bigdave@texas.tdd.sj.nec.com (David Sweeney  x2987) writes:

>A whole bunch of idiots write:
>>>Dear alt.games.sf2 readers:
>>>
>>>I seem to be invulnerable to yoga-flames.  I realize this condition
>>>may be desirable to some people, but it takes all of the fun out
>>>of posting to a.g.sf2.  I think I need to takes lessons from X-Man
>>>or Doug Cha on how to be rude and obnoxious in a public forum.
>>>Henceforth, I shall try to be arrogant, sarcastic and infantile
>>>i my posts, since that is the tone people expect around here.
>>>
>>>Unrelated:
>>>I'm not surprised that people have been physically injured,
>>>some to the extent of being shot, while playing 'cheap' in a
>>>heated game of SF2.  I am surprised, however, that no one has
>>>been shot in a heated debate in alt.games.sf2.  Recently, there
>>>was a poll on which characters people liked to play the most.
>>>E-mail me the people on alt.games.sf2 you'd most like to have
>>>shot.  Please list only the top three choices (I know, there are
>>>so many!).  I will post the results.
>>
>>A poll huh?  Well this should be interesting.  Can't wait to see the
>>results.  Can anyone who wants to participate reply to you?  I can give
>>you my three votes right now:
>>
>>1. Yuan
>>2. Clay
>>3. And the asshole who started this shit (and no, I'm not talking about
>>   me)
>>
>>Sincerely yours,
>>The X-Man


>My votes?  Everyone who responded to that thread except Eu-Ming Lee.
>And everyone who argued about the twenty-hit dragon punch.  And
>everyone who posted "I'm better than you, dweeb" messages.  And 
>everyone who posted 100+ line articles about their local competition.
>And every1 who can't seem 2 find all the keys n there kbd.  

>I was hoping that the signal/noise ratio would improve after September 
>ended.  I was a bit too optimistic.


>--
>Dave Sweeney     bigdave@tdd.sj.nec.com
>(c) 1992 Witless One-Line Followups Ltd


So I guess you'd shoot yourself for posting a follow-up article right?


T-Man
.
Newsgroups: alt.games.sf2
Subject: Re: Triple DP
From: pntbllr@netlink.cts.com (Jesse Guest)
Date: Sat, 26 Sep 92 03:10:18 PDT
Organization: NetLink Online Communications, San Diego CA

well yesterday i went down to the arcade, and had a guy block with 
sagat.... i tried for about 1 or 2 dollors of sagat to make all 3 hits 
take off damage.  i couldn't do it.  only the last two took off damage.  
I explained to the guy what i was doing, and it turned out he was a sagat 
player and told me that the 'people' who were saying this were full of 
shit.  he said it's never been done to him, and, we both tried doing it 
and it didn't work.  well, i have also gotten capcoms adress in email, 
and tomorrow i will write them a letter, and if i get a response, i will 
post it, word for word, and if i am wrong, i will offer a complete 
apology for all i may have flamed.

--                    
INTERNET:  pntbllr@netlink.cts.com (Jesse Guest)
UUCP:   ...!ryptyde!netlink!pntbllr
NetLink Online Communications * Public Access in San Diego, CA (619) 453-1115
From: yl44729@uxa.cso.uiuc.edu (Rick Lin )
Newsgroups: alt.games.sf2
Subject: Re: SNES differences?
Date: 30 Sep 92 18:57:40 GMT
Organization: University of Illinois at Urbana

atb@whomp.engin.umich.edu (Adrian Bradley) writes:

>> SNES, but has anyone noticed significant differences in the combos,
>> ticks and amount of damage for hits between the arcade SF2 and the
>> SNES version? Has anyone gotten the infamous Guile freeze/handcuffs
>> or Dahlsim invisibility to work on the SNES, or was this just a fluke
>> on the arcade machines. I've only played the arcade version once or
>> twice, and  most of the FAQ's and strategy guides ect..(and most of
>> these posts I presume) are directed to arcade version. I've yet
>> to do Zangief's 360 slam on the &^%* SNES joypad, and ryu/ken's
>> dragon punch is pretty hard too. Since I'm not use to the arcade
>> version, I doubt if the SF2 joysticks that are coming out will
>> be of any help (initially). I'm looking forward (well..) to seeing
>> if my SNES skills will transfer to arcade version, but the button
>> layout of the arcade version seems weird coming from the SNES joypad.
>> Do any of you regularly play in both the arcade and on your SNES.
>> If get the feeling that there are the arcade players, and then us
>> (wimpy) SNES players. Any info/hints from the cross players out there
>> would be appreciated.
>> 

I know a few arcade players and when I played them, they seemed to have 
no complaints about adjusting to SNES.  The arcade action seems to be faster
than the SNES because it's harder to do all these moves on a pad.

As for the dragon punch, I think I've almost perfected on SNES, if you follow
the dragon punch instructions in the manual, it should be pretty easy.  I have
never seen the Dahlsim invisibility or the Guile Handcuff however, if you
know how to do those on the arcades, please email me the instructions so that
I can try it on SNES.
From: baker@goldenrod.cps.msu.edu (Aeron L Baker)
Newsgroups: alt.games.sf2
Subject: Re: Chun Li gets ass kicked by Dhalsim/Blanka/Honda in Major Upset
Date: 2 Oct 92 20:14:31 GMT
Followup-To: Chun Li gets ass kicked by Dhalsim/Blanka/Honda in major Upset
Organization: Dept. of Computer Science, Michigan State University

In article <1992Oct2.003553.1@acad2.alaska.edu>, pstlb@acad2.alaska.edu writes:
|> 
|> Chun Li is not invincible.
|> 
|> (Those of you who use the last four players in TCE, you know this, but bear
|> with me.....)
|> 
|> For those of us who like to use the first eight players, human-to-human, listen
|> to my story:
|> 
|> One day, when playing a guy I know, we'll call him Albert, along with another
|> guy I didn't know (whom I suspected of being a shark, but I digress), I was
|> getting my ass kicked left and right by Chun Li; I was using Honda.  I assumed
|> that, with enough practice, I could get my timing right with him to kick Chun
|> Li out of the air.....
|> 
|> Anyway, tired of losing quarters, I selected a different player:  Dhalsim.
|> 
|> Magic time.  When Li jumped up in the air toward me, I jumped back and got her
|> with my Stretcho Leg.  When she bird-kicked, I flamed; when she came for me on
|> the ground, I did the Stretcho Punch.  At this time, I was thinking that I had
|> just formed a direct mind-to-circuitry link to the machine, as I beat the shark
|> using Blanka and Honda in rapid succession thereafter.....
|> 
|> Chun Li players, take note:  Speed isn't everything..... :)
|> 
|> Hasta.....
|> 


Chun Li vs. Dhalsim  is a timing game. Dhalsim can knock the Chunster out of the
air, yes, but he has to anticipate her jump... if he jumps too late, he gets
popped and if he jumps and she doesn't, well... All in all it's a fair match with
players of equal skill.

                                      -Aeron
From: v125p7ae@ubvmsb.cc.buffalo.edu (JEFF)
Newsgroups: alt.games.sf2
Subject: re: dhalism deficiency
Date: 2 Oct 92 18:33:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

Another problem dhalism has it that he has no strong move
to hurt an opponent when they are blocking AND crouching.
If you get too close, they will hit you.  You can't punch
them while they are blocking.  The only move I see is
the fierce flying torpedo, but after you land one, he just
gets up and throws you.  what to do
Newsgroups: alt.games.sf2
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: Gamest's book on SF2 Cham
Organization: University of Illinois at Urbana
Date: Sun, 27 Sep 1992 20:40:28 GMT

Kenichiro Tanaka <kt12+@andrew.cmu.edu> writes:

>On 27-Sep-92 in Gamest's book on SF2 Cham    
>user Tin Yau Fung@ocf.berkele writes:

>>[stuff deleted]

>>	Lastly, I hope digitized images will be used in SF3.

>Hmmm, am I the only person who feels nauseous when s/he sees digitized
>images in a video game?  I don't understand the appeal, really. 
>Everyone's been talking about how awesome MK is but God, I think that's
>one of the ugliest games I've seen.  When comparing SFII and MK, no one
>seems to notice SFII's _awesome_ backgrounds - the backgrounds in MK are
>horrible.  Actually, I find myself staring at the floors in SFII a lot
>because they scroll so beautifully.  And the animation in SFII is so
>much more fluid...

>Of course, the animation thing is not something that's inherent in the
>technology used but I happen to like artwork as opposed to photos. 
>Drawn characters have much more individuality and personality...could
>you imagine Capcom trying to do characters like Blanka with actors?

Yes, imagine Blanka in claymation.  It just wouldn't be the same
dragon punching the stuffing out of a piece of animated clay.  Every
time I see someone get up to Goro, I have to laugh aloud because it
looks so damn hilarious!  He doesn't look mean or nasty enough in
claymation--- the heart of which is 'cuteness'.  I keep thinking that
Goro entered the tournament because he was angry that he was turned
down for the California Raison ads.  How can you keep a straight face
when it seems that Goro is pounding on your chest with his multiple
fists to the beat of "I Heard It Through the Grapevine"?

>Just my 2 cents.

>- Ken
-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
"Nobody told me there'd be .sigs like these."
-=-=-=-=-=-=-=-=-=-=-=-&{&gp% +/)@ooooooo
NO CARRIER
Newsgroups: alt.games.sf2
Subject: Re: THE MOST DEVASTATING COMBO EVER
From: pntbllr@netlink.cts.com (Jesse Guest)
Date: Sat, 26 Sep 92 03:00:39 PDT
Organization: NetLink Online Communications, San Diego CA

> No, that's not the problem at all.  I've tried it.  I've tried hitting
> a stunned opponent as they're getting up with the tail end of the sonic
> boom in order to get as much lead as possible.  You can't complete the
> rest of the combo, at least not on the old edition.  I would assume
> it's the same on the CE.
> 
> >-Zephyr
> 
> -- 
> Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
> "Nobody told me there'd be .sigs like these."
> -=-=-=-=-=-=-=-=-=-=-=-&{&gp% +/)@ooooooo
> NO CARRIER


um... heh, i don't know here...i completely disagree with you on your 
idea of CE being the same as the classic.  in almost every instance, the 
CE is different from the classic, i.e. no restunning, takes more hits to 
stun, some faster moves, some different moves, etc.... i don't think it's 
fair to assume something is impossible on the CE just because it is 
impossible on the classic.
 
   Take for example kens 4 hit combo... jumping fierce, standing fierce, 
fierce DP.  this combo is completely impossible on the classic, because 
ken's DP didn't have the reach that it has in CE.

--                    
INTERNET:  pntbllr@netlink.cts.com (Jesse Guest)
UUCP:   ...!ryptyde!netlink!pntbllr
NetLink Online Communications * Public Access in San Diego, CA (619) 453-1115
From: kt12+@andrew.cmu.edu (Kenichiro Tanaka)
Newsgroups: alt.games.sf2
Subject: Re: Gamest's book on SF2 Cham
Date: 27 Sep 92 15:03:36 GMT
Organization: Junior, Design, Carnegie Mellon, Pittsburgh, PA

On 27-Sep-92 in Gamest's book on SF2 Cham    
user Tin Yau Fung@ocf.berkele writes:

>[stuff deleted]

>	Lastly, I hope digitized images will be used in SF3.

Hmmm, am I the only person who feels nauseous when s/he sees digitized
images in a video game?  I don't understand the appeal, really. 
Everyone's been talking about how awesome MK is but God, I think that's
one of the ugliest games I've seen.  When comparing SFII and MK, no one
seems to notice SFII's _awesome_ backgrounds - the backgrounds in MK are
horrible.  Actually, I find myself staring at the floors in SFII a lot
because they scroll so beautifully.  And the animation in SFII is so
much more fluid...

Of course, the animation thing is not something that's inherent in the
technology used but I happen to like artwork as opposed to photos. 
Drawn characters have much more individuality and personality...could
you imagine Capcom trying to do characters like Blanka with actors?

Just my 2 cents.

- Ken
From: pqe@vax5.cit.cornell.edu
Newsgroups: alt.games.sf2
Subject: Maximizing damage on DP's and tiger UP
Date: 3 Oct 92 15:58:01 EDT
Distribution: world
Organization: Cornell University

Maxamizing damage on dragon punches and upper cuts
	Have you observe that Ryu's and Ken's dragones punch are much weaker
compare to the old SFII? Were you frustrated when someone knock off your tiger
upppercut when you thought you were about to inflict mega damage? Well, I have a
method to maximize damage on the dragon punches and ensure Sagat's uppercut 
hit's home. The secret is to do the DP's and uppercuts late, preferably at the
last moment before your opponent lands.  For Ryu and Ken, you will notice a big
difference in damage when your opponent is hit in the early portion of the DP
than in the later portion of the DP.  For Sagat, executing a late tiger
upppercut will ensure your opponent the damage he/she deserves, but Sagat can 
still get hit in the process although this is favorable trade to Sagat.
To maximize his chances of not being hit, you should also distance Sagat at the
right distance when doing a tiger uppercut.  Ideally, the distance should be 
about one body length to where your opponent should land so that the tiger
uppercut hits your opponent at its maximim reach while still in its early
motion.  If the tiger uppercut is executed at the right distance and at the
right time, Sagat is almost invinsible.

						by ICE
From: dphantom@triton.unm.edu (darlene an  92sep02 lawry)
Newsgroups: alt.games.sf2
Subject: Re: a message to darlene (Re: charging)
Date: 26 Sep 92 19:38:24 GMT
Organization: University of New Mexico, Albuquerque

In article <CTAM.92Sep24121334@nodisk.webo.dg.com> ctam@nodisk.webo.dg.com (Chi Hang Tam) writes:
>>>>>> On Tue, 22 Sep 92 03:50:50 GMT, dphantom@triton.unm.edu (darlene an  92sep02 lawry) said:
>
>Darlene,
>	I'm just curous on what characters you play and your best
>character.  It seems to me that you've played guile and ken enough to kinda
>know what to comment about these 2 characters.  But it doesn't seem
>to me that you know enough to back up your theories.  I'm also
>
>Thank you.
>--
>------
> -----------------------------------------------------------------------
>| Chi Hang Tam                          |    henry_tam@dg.com           |
>| call me Henry...                      |    chi_hang_tam@dg.com        |
>|                                       |    "What a beautiful day!"    |
>|                                       |                               |
>|                               //|\\                                   |
> ------------------------UUU-----O O-----UUU----------------------------
>                                  U 
>                                 \_/
>                        

I play every character to some degree.  My main character is Chun Li...but
sometimes, due to her lack of a long range attack, I go to Ken, Guile, or
Bison (then onto others, but usually Ken or Guile is sufficient).

Being a Chun Li player, I don't play Ken or Guile like anyone else I've
seen.  I don't go for complex combos...so, to answer your questions regarding
them, no, probably not.  But, don't mistake this for poor playing.  Even
with this "handicap" I can beat a lot of good players with these characters...
mainly when I can't beat them with Chun Li.  I've even beat a "master" Ken
player using Ken...which completely stunned everyone, considering they
know Chun's my character of choice.

But anyways, if you have a problem with one of my "theories" (you didn't
indicate which one, so I have no idea)...leave me e-mail.

---Phantom
Newsgroups: alt.games.sf2
From: jiangh@helium.gas.uug.arizona.edu (Howard C Jiang)
Newsgroups: alt.games.sf2
Subject: Re: ?? FAQ for sf2
Date: 29 Sep 92 17:19:26 GMT
Organization: University of Arizona, Tucson, AZ

In article <1992Sep29.112955.293@csd.brispoly.ac.uk> btdcs207@csd.brispoly.ac.uk (DOC) writes:
>In article <1992Sep27.205530.28245@organpipe.uug.arizona.edu> jiangh@helium.gas.uug.arizona.edu (Howard C Jiang) writes:
>>In article <jrennie.1mwk@terapin.com> jrennie@terapin.com (Jimmy Rennie) writes:
>>>In article <lc40ikINNhne@west.west.sun.com>, jhchan@iowa.jpl.nasa.gov (John
>>>Chan - SE Sun SFValley - 818-905-0200) writes:
>>>>Hello sf2ers,
>>>>
>>>>I am new to this group, is there a FAQ somewhere I can get ??
>>>>Is the "CE" = the Boss level ??
>>>>
>>>>Any info is appreciated, direct EMAIL is preferred.
>>>>
>>>>john
>>>
>>>sheeesh
>>keish
>quiche
feesh
Newsgroups: alt.games.sf2
From: u895174@bruny.cc.utas.edu.au (Tim Morris)
Subject: Re: Chun-Li's saying
Organization: University of Tasmania, Australia.
Date: Fri, 2 Oct 1992 11:55:43 GMT

I don't think Guile, Dhalsim or Sagat say anything during their fights.  I
always thought that an off-screen narrator was "calling the moves" of these
guys, since it's the same voice and it has that "commentator" feel.  Actually
it sounds like the guy that says "fight!".

I agree that the sound is a bit of a let-down in SF2.  They have the right
idea, but it needs to have more power and clarity.  Maybe rig them out
with better speakers or something.  More bass.  Yeah, I like it...

--
Tim Morris

Newsgroups: alt.games.sf2
From: ckincy@mcs213f.cs.umr.edu (Charles Kincy)
Subject: Re: What Chun Li Says (Once and For All)
Date: Wed, 30 Sep 1992 06:04:54 GMT
Organization: University of Missouri - Rolla

In article <BvCyHu.Dvr@news.cso.uiuc.edu> jpa20553@dcl-nxt01 (John Patrick Aviles) writes:
><U58505@uicvm.uic.edu> writes:
>
>>>PS.  Yes this is a flame, and yes I hope there are responses to this flame and
>>>        lastly, I have no pity for anyone.
>
>>Duh.  Was it a flame?  Really?  I couldn't tell.  What the fuck is your
>>fucking problem you sorry ass piece of shit?
>
>>The X-Man
>
>Gees you fool don't you know what your problem is?  You are an arrogant 
>asshole who thinks he knows it all in this game of SF2.  You know that 
>Clay guy was right when he said you were full of shit.  Luckily if I 
>didn't know where you lived or who you are, you'd be a flat piece of
>X-Man shit right now

Geezusaichkraist, dudes.  Meet in Kankakee sometime and duke it
out mano-a-mano.  In the meantime, bothuvya, please fuck off and
conserve bandwidth.  Or I will have to say a prayer to Sheng Long,
and he will leap out of your terminal and either (1) totally beat
the shit out of you, or (2) read you Taoist truisms all day and short
out your puny minds.  So get lost already.

Thankoo.

cpk
Newsgroups: alt.games.sf2