HDTenEightyP/NetNews huggingface dataset:
Organization: University of Illinois at Chicago
Date: Thursday, 19 Nov 1992 12:44:51 CST
From: <U59985@uicvm.uic.edu>
Newsgroups: rec.games.video
Subject: Re: Recommended system? (SNES, Genesis, TG)

Since you mentioned you like RPG type games, then I would lean toward the Genes
is. Probably only for the reason that the Genesis has a CD unit out and RPG gam
es on CD could be really, really HUGE. Although, personally, I think some of th
e companies developing games for Nintendo, on average, make better RPG's. Of co
urse, that's only my opinion (no flames please).

Nintendo is rumored to be working on a CD unit, but the release date is August
1993 at the earliest. Of course, they claim it will be better than the Genesis
unit.

If you like sports games at all, get a Genesis. EA has done wonders in Hockey,
Football and Basketball on the Genesis. And their sports games are second to no
ne.

If you like very accurate arcade translations, get a Super Nintendo. For some r
eason, arcade conversions on Super Nintendo are better than similar titles done
 for Genesis. Smash TV is a good example. Also, SNES has Street Fighter II. Tha
t alone resolves the buying decision for some people.

Also, Nintendo seem to have better licensees making games for them. I'm talking
 almost exclusively about Capcom and Konami. Although this situation is changin
g as both those companies have signed up to do games for Genesis. But I know a
lot of Genesis owner would love to get their hands on a Contra game, a Megaman
game, Street Fighter II or any other of the great titles the above 2 companies
make. Also, remember that Capcom and Konami make great arcade games, so home ve
rsions usually come out on Nintendo first. Anybody waiting for X-Men by Konami?
SFII: Champion Edition by Capcom.

If you are willing to spend all that money on a CD system (Genesis version is $
299 w/o the Genesis), then maybe you should consider Neo Geo. You can try the g
ames in the arcade and hardware wise, at least, it is the most advanced system
on the market. Of course, if you don't like any of the games.....


Thomas
From: c60b-4gi@web-2d.berkeley.edu (Alex Di Ricco)
Newsgroups: rec.games.video
Subject: Re: Sega CD the early days...
Date: 17 Nov 1992 01:56:42 GMT
Organization: University of California, Berkeley
NNTP-Posting-Host: web-2d.berkeley.edu

In article <1992Nov16.055313.6356@cbnewsl.cb.att.com> conty@cbnewsl.cb.att.com (E. Kontei) writes:
>In article <1e75hrINNd9d@sal-sun122.usc.edu>, tehyang@sal-sun122.usc.edu (Teh Kao Yang) writes:
>
>Could be.  However, a friend of mine who has SHERLOCK HOLMES for the TG-CD
>saw the game for the Sega CD, and said the TG-CD version was better.  I
>haven't seen the Sega version, so I can't comment on that...

>			    E n r i q u e  C o n t y

Your friend must have been on something.  I have owned both versions,
and the Sega CD version has a larger video display box and doesn't
have problems with the video freezing and not matching up with the
voice.  Other than that the games are the same except for some small
background changes.

Alex Di Ricco
c60b-4gi@WEB.berkeley.edu
adr@ocf.berkeley.edu
Newsgroups: rec.games.video
From: Stephen Jonke <jonke@kong.gsfc.nasa.gov>
Subject: Re: Need review of Forgotten Worlds(Duo)
X-Xxmessage-Id: <A733FEB852015C5D@joe.gsfc.nasa.gov>
X-Xxdate: Sat, 21 Nov 92 19:56:56 GMT
Organization: NASA Goddard Space Flight Center
X-Useragent: Nuntius v1.1.1d12
Date: Sat, 21 Nov 92 19:57:00 GMT

In article <1ej69gINN7lo@noc.near.net> John Oliveira, oliveira@nic.near.net
writes:
> If Forgotten World is a one player than that sucks..:-(
>Doesn't  the Sega-CD supports 2 player Mode?
>So far thats 2 games that Sega has screw up. Now I'm more convinced that Final
>Fight will be as a one player..:-(

It's for the Duo, not the SegaCD -- there is no current SegaCD version.  Also,
in looking at the packaging screen shots it looked like there were two
players, it just doesn't say "Multiplayer" on the package -- are we sure it's
one player only?

What exactly is this game like, is it just a shooter?

Steve
------------------------
jonke@kong.gsfc.nasa.gov
------------------------
Newsgroups: rec.games.video
Date: Wed, 18 Nov 1992 00:47:20 -0500 
From: Douglas Lee Nigen <dn15+@andrew.cmu.edu>
Subject: SFII Instruction Needed!

Would some kind soul please tell me what the key combinations are?  I have
bought Street Fighter II without a manual and I can't figure out how
the special action take place.


Thanks.

Doug.
Newsgroups: rec.games.video
From: hm002b@uhura.cc.rochester.edu (Hasit YJM Mehta)
Subject: Re: Sega CD the early days...
Organization: University of Rochester (Rochester, NY)
Date: Sun, 22 Nov 92 17:28:12 GMT

In article <84133@ut-emx.uucp> outcast@ccwf.cc.utexas.edu (Mark Mavromatis) writes:
>In article <1992Nov16.183721.12848@news.stolaf.edu> nstehle@mari.acc-admin.stolaf.edu (Nathan W Stehle) writes:
>
>>Since I don't have a computer, I will be looking into games like Willy Beamish,
>>Stellar 7, etc. when they come out.
>>
>>Nathan
>
>Stellar 7 is nothing impressive. The game is a standard vector-shooter that gets
>boring fast. Sega will have to do better than that to show off their Sega CD
>unit. Willy Beamish is fun, but it's an IBM port. I thought Console systems
>were supposed to provide thrills that computers were incapable of!! 
>
>Note: I heard Wonderdog was great. Another Sonic actually. If Sega can come 
>out with original games that demonstrate the CD unit in its full potential,
>then they'll have a fine system. Untill I see such a game though, I will not 
>pay $300 for another entertainment system that offers nothing over the 
>original.

Just remember that the SEGA-CD was released only a week and a half ago.
Don't expect software that FULLY uses the SEGA-CD's power for many months.
Even as it is with "lame" software it offers more than the original SEGA.
The sound and music and real voices are really great, also Sherlock Holmes is
a really neat game. We are just getting a taste of what is to come in the
next few months I hope SEGA delievers some good games! 
HM
From: 49ers@eb5ts4.EBay.Sun.COM (Renie Maycon)
Newsgroups: rec.games.video
Subject: Game Codes for John Madden 92
Date: 17 Nov 1992 05:32:07 GMT
Organization: Sun Microsystems, Inc.  Mt. View, Ca.
Distribution: usa
Reply-To: 49ers@eb5ts4.EBay.Sun.COM (Renie Maycon)
NNTP-Posting-Host: eb5ts4.ebay.sun.com

Does any body have any Championship game codes for JohnMadden 92,I am willing
to swap any codes?

Does anybody know what are the most dominating teams

Which team has the best Place Kicker?

Best Safety


Best LineBacker

Best Running/Passing team besides John Madden all star team?

I also have game codes for bulls vs lakers



Newsgroups: rec.games.video
From: dave@admiral.uucp (Dave Litchman)
Subject: Re: SNES: Super Star Wars
Organization: The Admiral's Unix System & The Grid BBS
Date: Thu, 19 Nov 1992 04:01:54 GMT

In article <SS.92Nov17112633@bigwpi.WPI.EDU> ss@bigwpi.WPI.EDU (Scott Streeter) writes:
>
>Anyone know the release date?

"Sometime by the end of November," sez my local Babbage's. Not a lot of help,
I know. I'm checking the store most every day, at this point...


-- 
"Dammit Jim, I'm a free man, not a number!"
----------------------------------------------------------------------
"Ray, when somebody asks you if you're a god, you say YES!" -- Winston Zeddmore
From: rusbasan@expert.cc.purdue.edu (Bob Rusbasan)
Newsgroups: rec.games.video
Subject: Sega CD: Joe Montana and Sonic 2
Date: 22 Nov 92 01:12:42 GMT
Organization: Purdue University Computing Center

In article <By0uBB.7p4@unccsun.uncc.edu> drmcclin@uncc.edu writes:
>In article 1ehcb4INNpc5@agate.berkeley.edu, c60b-4gi@e260-1b.berkeley.edu (Alex Di Ricco) writes:
>>In article <1992Nov18.164606.5409@spike.insci.com> tom@mai.insci.com (Tom Chan) writes:
>>I haven't played either of them, but from pictures I've seen, the Montana
>>for the CD will have a Madden-style perspective, while the Montana for
>>the cartridge has a direct overhead view.  Also, I read in a local newspaper
>>a while ago that Montana was shooting scenes for the CD version - they said
>>something like if the QB got sacked in the game, you would see a video of
>>Montana being sacked.  They also shot passing scenes and some other stuff.
>>I don't know how it will be incorporated into the game though.

I believe both games let you choose your perspective from three modes.

>>The CD version of Sonic 2 is supposed to have extra levels and cinema
>>sequences.

>Anyone hear the release dates for the CD version of Sonic 2?? 
>Not rumor but something
>reliable.

The release date, according to a number of reliable sources, is March
1993.  Judging by how these things usually go, I highly doubt it will
happen before then.

-- 
   =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  / Bob Rusbasan                  |     Dance to the tension       \
 /  rusbasan@expert.cc.purdue.edu |      of a world on edge         \
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Newsgroups: rec.games.video
From: jmtech@board8.uucp (Jim Montoya)
Subject: Sega CD Tech Data.
Organization: board8
Date: Sat, 21 Nov 92 04:23:26 GMT

I have been going through the Sega CD & making some notes.

One of the most note worthy item is the socketed EPROM.  The chip is in a
40 Pin DIP.  The EPROM is made by TI: 27C210A-12, I shall have to look up
the pinouts for this chip.  I might be tempted to dump the EPROM into my
Atari ST for study.  Hmm?  Might not be too difficult to change the code
to make a universal EPROM.  A few bytes is all it takes...

Anyone else working on any Sega CD projects?

Anyone have the code in the Japanese BIOS EPROM on disk??


jmtech@gorn.echo.com
jmtech@deeptht.armory.com
CIS: 70005,16
Prodigy: jwmh06b
Newsgroups: rec.games.video
Subject: Re: Turbo Duo vs SNES (not again!)
From: <CTLCC@CUNYVM.BITNET>
Date: Monday, 23 Nov 1992 12:20:23 EST
Organization: City University of New York/ University Computer Center

I bought a Turbo-Duo because you CAN run the japanese CD games on it, plus you
can hook it up to a computer later on. The sega-CD doesn't allow you to run
Japanese Sega carts and I never really liked nintendo. Nintendo has some nice g
ames, but I really like the japanese games on the duo.
From: jas@ISI.EDU (Jeff Sullivan)
Newsgroups: rec.games.video
Subject: SNES: review wanted -- Roger Clemens MVP baseball
Date: 17 Nov 92 21:22:37 GMT
Distribution: rec
Organization: USC-ISI


Title sez it all... anyone tried it?

jas
--
--------------------------------------------------------------------------
Jeffrey A. Sullivan             | Research Scientist et al.
jas@isi.edu (Internet)          | Information Sciences Institute
72511,402    (Compuserve)       | University of Southern California
Newsgroups: rec.games.video
From: drmcclin@uncc.edu (David R McClintock)
Subject: Re: Joe Montana For Sega CD
Reply-To: drmcclin@uncc.edu
Organization: University of NC at Charlotte
Date: Fri, 20 Nov 1992 15:42:47 GMT

In article 1ehcb4INNpc5@agate.berkeley.edu, c60b-4gi@e260-1b.berkeley.edu (Alex Di Ricco) writes:
>In article <1992Nov18.164606.5409@spike.insci.com> tom@mai.insci.com (Tom Chan) writes:
>>
>>Does anybody know if there are differences between the CD and the cartridge version of Joe Montana 93?
>>If so, what are the differences.
>>
>>What about Sonic 2? Are there any differences for that also?
>>
>>Tom
>>
>
>
>I haven't played either of them, but from pictures I've seen, the Montana
>for the CD will have a Madden-style perspective, while the Montana for
>the cartridge has a direct overhead view.  Also, I read in a local newspaper
>a while ago that Montana was shooting scenes for the CD version - they said
>something like if the QB got sacked in the game, you would see a video of
>Montana being sacked.  They also shot passing scenes and some other stuff.
>I don't know how it will be incorporated into the game though.
>
>The CD version of Sonic 2 is supposed to have extra levels and cinema
>sequences.
>

I would assume you would only get these video shots if one of the teams was S.F.?
It would be silly to see Montana being sacked if you were playing Pitt Vs L.A.

Anyone hear the release dates for the CD version of Sonic 2?? Not rumor but something
reliable.


Dave
From: bzandrew@amiganet.chi.il.us (Bill Zandrew)
Newsgroups: rec.games.video
Subject: Re: Atari 7800 power supply
Date: 16 Nov 92 03:44:58 GMT
Organization: Amiga Network Information Systems

In article <92318.020057U28037@uicvm.uic.edu>, U28037@uicvm.uic.edu (Jason
Kratz) writes:
>Can someone please tell me if the 7800 uses a power supply like the 2600
(which
>you can replace with something from Radio Shack) or does it use a power supply
>with a special plug on the end?  I have the opportunity to pick up a 7800 for
>$15 but it doesn't have a power supply so I need to know if I can get one
>easily.
>
>Thanks!
>
>Jason
Well, I know the end plug is different.  It is a two prong plug instead of the
stereo looing plug.  I may be able to get one for you if you can't find one. 
Newsgroups: rec.games.video
From: jl52800@uxa.cso.uiuc.edu (The Incredible Mr.Wong)
Subject: Fighting Street II for TG16?
Organization: University of Illinois at Urbana
Date: Fri, 20 Nov 1992 07:51:30 GMT

The subject title says it all.....is there such thing?

Mr.Wong

Newsgroups: rec.games.video
From: lps@cbnewsd.cb.att.com (larry.p.stoa)
Subject: Re: Atari Jaguar rumor of the week
Organization: AT&T
Distribution: na
Date: Thu, 19 Nov 1992 20:40:10 GMT

>>2. The Jaguar was not running any games, but Jaguar games were running on an
>>    Atari Falcon computer, using the Jaguar's new *18*-button controllers...
>
>
>[counting fingers...] Ooops...8 fingers too short, anyone have 8 fingers I
>can borrow?  18 buttons? Sheesh.  Think all those Street Fighter combo
>moves you can make. ^_^
>-- 

The Atari 5200 had 19 buttons so I don't think 18 is too outrageous.
10 were for 0-9, *, #, start, reset, pause and 4 fire buttons.
Newsgroups: rec.games.video
From: sjl@TEFS1.acd.com (Scot Leibacher)
Subject: Re: TurboDuo
Organization: Applied Computing Devices, Inc., Terre Haute IN
Date: Wed, 18 Nov 1992 13:09:26 GMT

In article <1992Nov16.234158.24304@kong.gsfc.nasa.gov> jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:
>In article <1992Nov16.202728.20617@acd4.acd.com> Scot Leibacher,
>sjl@TEFS1.acd.com writes:
>>Steve,
>>     I just wanted to pass along some information that is second hand, but
>>from a reliable source. I have the opportunity to correspond with Victor
>>Ireland on the PRODIGY service. He is the president of Working Designs. This
>>is, as some of you may recognize, the company which ported TG-16 games such
>>as PAROSOL STARS, EXILE, etc. He claims that the CD to PC interface will/does
>>also work for the TG-16 stand-alone CD ROM unit. They have access to the
>>adapters or at least prototypes of the adapters for the work they do on the
>>games. I have heard many different opinions/guesses about whether this is
>>true or not, but Victor has not steered me wrong before. I suppose it is 
>>possible that the prototypes they are using now will not be the same as
>>the end product. This will probably just add more fuel to the debate fire
>>concerning this issue, but due to highly reliable nature of this source, I 
>>thought I would pass it on. 
>
>Yes, some others have pointed this out, so I guess we're back to a "wait and
>see" situation.  Incidentally, has anyone heard what the expected price of
>this adaptor will be?  Even a ballpark figure?
>
>Steve
>------------------------
>jonke@kong.gsfc.nasa.gov
>------------------------

Steve,
    Once again, via the Prodigy service, Victor and several TTI employees
speculate it will be just under $100.00 (e.g. $95.00). Its only rumour
at this point, though.
      -Scot L.
From: tehyang@sal-sun122.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: Sega CD the early days...
Date: 15 Nov 1992 19:46:02 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: sal-sun122.usc.edu

In article <1992Nov14.203628.2796@midway.uchicago.edu> sug6@amber.uchicago.edu writes:
>  Assuming the SegaCD sells well, what do you think the odds are that the Duo 
>games will be ported to the SegaCD?  Which ones may or may not make it?
>Sherlock Holmes appears to be making it practically everywhere (I now
>have two copies), so I was just curious.  
>

The thing is that there are not that many Duo games that are good enough 
to be worth porting to the Sega CD. Most Duo games don't have full-motion 
video, PCM sound, or scaling and rotation. Porting Duo games over to the Sega
CD will be akin to porting NES games over to the SNES. Unless programmers
change the games dramatically to improve them, they will appear substandard to
CD games made exclusively for the Sega CD.

-Teh Kao
From: v68@vax5.cit.cornell.edu
Newsgroups: rec.games.video
Subject: PC-Engine/TG 16 games for sale
Date: 19 Nov 92 20:00:57 EST
Distribution: rec
Organization: Cornell University

PC-Engine & TG16 games for sale
Dragon Knight II (SCD) $40
Valis II (TG CD) $10
Cadash (TG chip) $10

Please add $3 for shipment.  If buy all games, I will pay for shipment.
Newsgroups: rec.games.video
From: paulh@mks.com (Paul Haygarth)
Subject: [SNES]: Reviews/opinions of RAMPART?
Organization: Mortice Kern Systems, Waterloo, Ontario, CANADA
Distribution: na
Date: Tue, 17 Nov 1992 00:30:58 GMT

I am considering buying RAMPART (I loved it in the arcades).  How good is the
SNES version?  How does it differ from the arcade version?  Is it worth buying?

Any opinions and/or reviews would be greatly appreciated!!
          


Paul Haygarth  
 

	   ||  // // ,'/~~\'   35 King Street North
          /||/// //|' `\\\      Waterloo, Ontario    
         / | //_// ||\___/      Canada   N2J 2W9
MORTICE KERN SYSTEMS INC.        paulh@mks.com     
-- 
          
Paul Haygarth
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: sega cd info
Date: 19 Nov 92 03:54:12 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

onda@ab.wvnet.edu writes:



>	i called up sega and they said that the cd-rom is going
>	for 299.95 and that it comes with "300 dollars of software."
>	i would have to say it is a good deal but does anyone know how
>	much the seperate games for the cd-rom will be i am guessing at
>	around 50-75 bucks each but i am not sure.
>	could someone e-mail if they already have this and tell me
>	prices of the games.

>    ----------------------------------------------------------------------	
>    [	jason, the most imfaous man in philippi since 121 years ago      ]
>    [   seven write ups in 3 weeks. can anyone beat that.                ]
>    ----------------------------------------------------------------------
	Whether it's worth it depends on what you want and what you already
have.  One disk is the Arcade classics with Golden Axe($20? very old),
Streets of Rage($50), Revenge of Shinobi($20, old), and Columns.
For me, Revenge of Shinobi was the only thing new and interesting on the disk,
I had the others and am not a fan of Columns.
	It also comes with Sol-Feace, which is also available on cartridge,
but I'm not sure how much it costs; Maybe around $50-60.  The CD version
has some nifty Anime segments, and a motion video logo for Wolfteam.  If 
you really like the music to it, you can play it on a normal CD player if
you skip track 1.  You can do this with the classics disk too, but unfortunately
tThe Streets of Rage music isn't on it.  The intro music and the music form
Golden Axe are on it.
	The only 'multimedia' game is Sherlock Holmes, which uses Full-motion
video whenever you send Holmes somewhere to gather clues.  I have no Idea
what it's worth.
	There are also two music discs, one of which is a CD+G sampler.
CD+G gives a semi animated slide show of images;  There is no action, but 
images are scrolled/wiped for movement, and on the Jimi Hendrix tracks the
colors flash in time with the music giving the appropriate psychadelic mood.
After seeing the Hendrix tracks, I bought the 'Smash Hits' CD, and found that
it had graphics for all of the songs.  The same is probably true for the other
albums represented in the sampler.  The other music CD is music only, with
some obscure bands.
	As for what Sega put into this, The cost to them doesn't seem like
it would be much for developement because all of the games already existed.
The classics were just copies of existing cartridges with minor modifications;
Sol-Feace had more added to it than the classics;  Sherlock Holmes was really
a job of porting a game from PC's.  The probably used the original video and
didn't need thier own sets and actors.  The developement costs for Night
Trap was much greater, because they had to create the video, which must be 
why they're not giving it away with the system.  Production costs for CD's
is nearly trivial, so most of your $300 probably is for hardware and profit.
Newsgroups: rec.games.video
From: "david shadoff" <david.shadoff@canrem.com>
Subject: dragon slayer
Reply-To: "david shadoff" <david.shadoff@canrem.com>
Organization: Canada Remote Systems
Distribution: rec
Date: 17 Nov 92 08:33:38 EST

In article <1992Nov12.225308.24987@cbnewsl.cb.att.com> E. Kontei,
conty@cbnewsl.cb.att.com writes:

>I think it's 8 save games.  I hit it last night when I was playing DRAGON
>SLAYER.  I had 5 Ys savegames, and the high-score list from Gates of Thunder.
>I had two DS save games, and the game complained when I tried to save a
>third...

How is Dragon Slayer ?  I saw the advertiding on the box, and it looked
good.  What's your opinion ?

 - Dave
 
 /===================================================================\
|    David Shadoff       |  Usenet:  david.shadoff@canrem.com         |
 \===================================================================/
---
  DeLuxe 1.21 #7291  You can't have everything; where would you put it?
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
From: tehyang@girtab.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: Sega CD the early days...
Date: 17 Nov 1992 00:13:39 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: girtab.usc.edu

In article <1992Nov16.135228.101644@lexmark.com> songer@lexmark.com (Christopher Songer) writes:
>the Genesis is limited to 64 colors in the pallette. This is in contrast to 
>the TG's and SNES's 500 or so. 

The Genesis is capable of displaying 64 colors simultaneously out of a 
pallette of 512 colors.

>These extra colors really make the games 
>look alot better! Video intermissions are not what I play games for. I
>would much rather a more colorful and striking playfield than a longer video 
>intermission. However, game play 
>visuals can be very important. And any strides the Sega CD has made in 
>graphics with its larger memory buffer, extra processor and 3D chip seems 
>offset by its lack of color. All of these on top a small color base is 
>in some measure like building a mansion on a sand foundation. 

I have found that although the Turbo has a larger pallette, overall its
games are not as graphically impressive as the Genesis'. The Turbo has very
limited parallax scrolling capabilities, making its playfields look less 3-d
and realistic. A lot of Turbo games suffer from very bad flickering. Of all
the Duo games I've played, the only instances when I think that they look 
more colorful than the Genesis is during the intermissions. And even here the
difference is not THAT great. Overall the difference in colorfulness between
the Genesis and Turbo is not as great as that between the Genesis and SNES. 

I feel that 64 colors if used properly, plus the use of multiple layers of
parallax and line scrolling makes the Genesis look better the Turbo. Just 
look at Sonic, Gaiares, Thunderforce 3 and 4 for the Genesis to see what I 
mean.

Of course, the SNES is the most colorful of them all by far, and you should
be getting a SNES if you have a thing about colorful games.

-Teh Kao