HDTenEightyP/NetNews huggingface dataset:
From: cam@athena.mit.edu (Daniel Cameron Daly)
Newsgroups: rec.games.video
Subject: SNES questions and answers
Keywords: snes
Date: 10 Sep 92 18:44:46 GMT
Organization: Massachusetts Institute of Technology

If anyone had any success with getting codes for Contra III, I would
appreicate email.  EGM or one of the other magazines had a small section
of Contra III codes a month or two ago, but they were a continuation of
the Shen Long hack, I believe, and had no effect.  On hard, with a friend,
I have been able to get through up to 4 of the spheres generated by the
third incarnation of the Red Falcon.  We are slowly getting better, but this
game is a real challenge.  Does anyone know how many of the little whirling
spheres that becomes a weird brian incarnation we have to go through?
On normal it was around 8, I believe.  
In battling Horta, the end thing on level 5, we use suicide tactics.
Split screen, one player runs around the outside, distracting the snake
thing, while the other sits inside the body, right next to the eye. firing at
it constantly.  That player will die a lot.  IT is also helpful if they can
get and hold onto a laser or crush gun, switching right before the snake
thing kills them.  Of course, always Nuke On Arrival (NOA (tm)) so as to
not lose any.  This generally works with around 4-6 men left for both players.
If you are good enough on the lower levels, this will leave you with a fvew
continues for level 6.

Does anyone know of solid US release dates for Axelay and Space Megaforce?

Finally, a friend of mine recently returned from Japan with several games
for Famicom and SF.  Does anyone know where to get adapters to allow
these to be played on NES and SNES?  I would really appreciate any help
or pointers.  Thanks in advance.
--
Cam Daly                                Phone: (617) 225-7880
22F1                                    Internet: cam@athena.mit.edu
550 Memorial Dr                         "He who fights and runs away,
Cambridge MA 02139                       lives to nuke the site from orbit"
Newsgroups: rec.games.video
From: galt%peruvian.utah.edu@cs.utah.edu (Greg Alt)
Subject: Re: why copiers illegal?
Date: 7 Sep 92 01:43:29 MDT
Reply-To: galt%peruvian.utah.edu@cs.utah.edu
Organization: University of Utah, CS Dept., Salt Lake City

In article <3238@isgtec.isgtec.com>, ken@isgtec.com (Ken Newman) writes:
>In article <1992Sep2.796.22695@dosgate> "lawrence kwan" <lawrence.kwan@canrem.com> writes:
>> Cartridges and ROMs are NOT indestructible.
>
>Never said they were, but they are pretty tough. If you buy a defective
>one, you can usually return it.

And if I have a cartridge that hasn't been produced for the past 10
years, and it breaks, I am screwed.

>> Should we ban color
>> photocopier just because some people may use it to copy money?
>
>Not the same thing. You can't produce perfect copies of money with
>a color photocopier. You need the right paper, and real money has
>special little dots mixed in with the pulp (at least it does in
>Canada). A cartridge copier produces a perfect copy.

Hmmm... now that is an interesting new (sarcasm) idea...  How about
making the product harder to copy instead of making the copying
equipment illegal.

>> It should be the LAW which prevents people pirating.
>
>Oh cmon, piracy is largely un-enforcible. How often do you see police
>arresting pirates? How many people pirate IBM programs? Millions?

"Better to put a thousand innocent men in jail than to let one guilty
man go free"?  Somehow I remember the quote differently.  If we can't
bust enough people for doing illegal things, let's make it illegal to 
'appear as if you are going to break the law,' that way more bad guys 
can be arrested.  Who cares if we hurt innocent people in the process.
Xref: sparky rec.games.video:18153 misc.wanted:8227 misc.forsale:25506
From: choudhri@njmsa.umdnj.edu (Ajay Choudhri)
Newsgroups: rec.games.video,misc.wanted,misc.forsale
Subject: WANTED: Nintendo Game UNIT *USED*
Date: 6 Sep 92 23:40:07 GMT
Followup-To: rec.games.video
Distribution: na

Subject Line says most of it.
I am looking for a used Nintendo Game unit, with controllers (2)
if you have one please e-mail me.
also if u have any used cartridges.. let me know.
Newsgroups: rec.games.video
Subject: Re: New Genesis Games!!
From: demon@desire.wright.edu (Stupendous Man)
Date: 15 Sep 92 14:25:44 EST
Organization: Demonic Possesions, Inc.

In article <1992Sep14.192617.2367@dvorak.amd.com>, wwilliam@dvorak.amd.com (Wade Williams) writes:
> Howdy all you Sega Genesis gamers.
> 
> I used to rely on this group to find out about the new stuff when it
> hits the street.  That way I could avoid the shopping mall until I *knew*
> the game was out.
> 
> Anyway, either everyone has given up on Genesis or they are out of $$$,
> but I saw the following in Babbages and Software Etc. this weekend:
> 
> Smash TV
> Lemmings
> Sonic 2

	Don't know about Smash or Lemmings, but Sonic 2 is *preorder only*.  It
will be out in November.  The carts you saw were boxes only.

> I bought Lemmings.. damn addictive.  I never played the computer version
> so I can't compare.  Mechanics are good, 180 levels with short passwords,
> cursor moves real fast, but the lemmings are *damn* small.  Overall 
> pretty good.  I only played a short while, but it sure is addictive.

	Glad to hear this is out.  What about the sounds?  Are the "oh no!",
"let's go" and other sounds distinct?

Brett                                                      
_______________________________________________________________________________
Proconsul Computer Consulting                                        CHA-CHING!
Better, Cheaper, Faster					       (Pick any two :)
Disclaimer:								   NOT!
From: carleton@tecsun1.etl.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: Help with Castlevania IV
Date: 10 Sep 92 22:53:06 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

jmgst26+@pitt.edu (Joseph M Goodwin) writes:

>In level three, near the end (I believe, 'cause time is beginning to run out),
>there is a hook you have to grab to swing yourself up to a single block,
>or further on a block of three.  To further describe it, there is a viper 
>above there.  No matter what length of chain I use, I can't swing Simon's
>body high enough to land on either block.  Is there a trick to this?
>Once I bounced off the green ball that spins around the platform and almost
>landed (by chance) on the single block, but there has to be a better way.

>HELP!

if you are swinging, you can push the pad in the direction you are swinging
to 'push' yourself.  You can swing higher and higher, like a kid on a swing,
with rhythmic back-and-forth movement on the pad.  You should be able to get
high enough like this.
From: v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video
Subject: Re: SF2 (SNES), yet another code...
Date: 6 Sep 92 14:59:00 GMT
Article-I.D.: acsu.Bu5wAr.5F8
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <14885@mindlink.bc.ca>, George_Lin@mindlink.bc.ca (George Lin) writes...
>Could someone with the _Japanese_ version try this code out for me:
> 
>First power up and do the D-R-U-L-Y-B-X-A code (CE colors and same palyer VS)
> 
>Next reset the machine (with the reset button_ and try the following code:
> 
>U-R-U-R-D-L-D-L-B-A-B-A-X-Y-X-Y
> 
>Anything?
> 
>Thankx.
> 
> 
>--
> 
> -------------------------------------------
>| George Lin                  | 145.270 MHz |
>| George_Lin@mindlink.bc.ca   |   VE7FKU    |
> -------------------------------------------
I have the Japanese version - the code is too long to input
before the screen disappears. Also - should I try this with
the top R and L buttons or the Right and Left joypad
buttons? And, why should that code work?...
-> J
Newsgroups: rec.games.video
From: grover@emunix.emich.edu (Grover Thomas)
Subject: Re: SNES Games recommendations
Organization: Eastern Michigan University
Distribution: na
Date: Fri, 11 Sep 1992 18:17:46 GMT

In article <1992Sep10.152949.18301@ucsu.Colorado.EDU> steelem@rintintin.Colorado.EDU (STEELE MARK A) writes:
>I am looking for a few recommendations on good SNES games. I would like
>something that is not only "slick and polished" but has a good theme.

Here are a few that I have actually tried and recommend:

PilotWings 
Actraiser    - though it may be better to simply rent this for a few days
Lemmings
F-Zero
Zelda III

Good Head-to-Head games for two human players
Super Smash TV - good rental, but maybe not long enough to actually buy
Street Fighter II - very fun for two players, but expensive and boring for
                    just one player.

GAMES TO AVOID:  Ultraman,  Super Battle Tank (War in Gulf), Home Alone!
-- 
 __                                                                        __
(__)  Grover Thomas                   InterNet:  grover@emunix.emich.edu  (__)
Newsgroups: rec.games.video
From: steelem@rintintin.Colorado.EDU (STEELE MARK A)
Subject: SNES Games recommendations
Organization: University of Colorado, Boulder
Distribution: na
Date: Thu, 10 Sep 1992 15:29:49 GMT

I am looking for a few recommendations on good SNES games. I would like
something that is not only "slick and polished" but has a good theme.

Mark Steele
steelem@rintintin.colorado.edu

Newsgroups: rec.games.video
From: denton@ssd.comm.mot.com (Perry Denton)
Subject: SNES Wheel of Fortune
Organization: Motorola
Date: Tue, 8 Sep 1992 21:33:01 GMT

Picked up a new game to play with the family over the Labor day holiday.

Expectations: Wanted basically an updated version of the PC game to play
      with family and friends.  Game boasts 4500 puzzles which seems like
      more than a lifetimes worth.

Plusses:
   Nice Background graphics when displaying the puzzle. 

   Get to see the entire wheel spin.

   Bonus rounds play the new way (you are given five letters already,
     you then choose three more and a vowel).

   Puzzles similar to show (BEFORE AND AFTER, SAME NAME, etc)

Minusses:
   That Damned Timer!  Approximately 20 seconds to solve the puzzle.
   Entering characters is done by moving a (slow) cursor to point to the
   letter chosen, and press a button.  Best guess is that most people can
   only fill in five letters in the time given (accurately).  Strategy is
   shot as you must buy unnecessary vowels and spin an extra time or two
   to ensure enough time to solve the puzzle (of course, this does not help
   you on the bonus round)

   No battery backup.  Puzzles are selected at random.  So even with 4500
   puzzles, chances are fairly great that you will begin to repeat puzzles
   regularly after 100 games.

   It's difficult to tell how much time you have.  The only indication is 
   a thin red line that shinks in length.  A digital clock would have been
   better (or no clock at all).  If you're carrying on a conversation or
   just not really paying attention, you lose your turn.

   The wheel is warped and spins and slows in a jerky motion.

   You have control over how hard to spin the wheel, but you cannot see
   the wheel before you spin.

Observations:
The opening music is slower and seems to be transcribed down to a minor key.

The game boast Vanna's digitized voice, which amounts to "Choose a letter" and
a couple other similar phrases.  I guess I was hoping for Klax-like sounds :)

Overall:  Wait for Wheel of Fortune 2.  I was hoping to have a game I can
play with my girlfriend, but this doesn't cut.  She abhors the controls, and
the limiting time factor.
-- 
Perry Denton
Motorola, Inc.
Schaumburg, Illinois
Internet: denton@ssd.comm.mot.com       Phone: (708) 576-4479
Newsgroups: rec.games.video
From: "louis ghinis" <louis.ghinis@canrem.com>
Subject: programming snes
Reply-To: "louis ghinis" <louis.ghinis@canrem.com>
Organization: Canada Remote Systems
Distribution: rec
Date: 12 Sep 92 12:57:37 EST

-> If you have an IBM PC type machine, or an Apple IIGS, you can get a
-> thingie from Bill Heineman (Interplay, Parsons Engineering) called a
-> "Sluggo" that plugs into your NES (or SuperNES, depending on model)
-> and your PC. It costs somewhere around the $900 range, BUT it is only
-> useful if you know how to program a NES, anyway.  So you are still
-> stuck with getting tech info from "authorized" developers, which can
-> be very difficult.

  Isn't there a manual that comes with the sluggo discussing how the
language works?

  Louis
--
Canada Remote Systems  - Toronto, Ontario, Canadas
World's Largest PCBOARD System - 416-629-7000/629-7044
Newsgroups: rec.games.video
From: denton@ssd.comm.mot.com (Perry Denton)
Subject: New Prices (Re: FOR SALE: 3 Genesis games)
Organization: Motorola LMPS
Date: Wed, 9 Sep 1992 16:51:30 GMT
Keywords: n

>   I have the following Genesis games for sale.
>   They have original boxes; I pay shipping.
>   
>  Centurion: Defender of Rome  
>  (sorry, no instructions)                 $30
>
>  Columns
>  (includes poster & instructions)          $25
>
>  Phantasy Star III
>  (includes box & poster, no instructions)  $50
>

Not to put down this post, but I have seen Phantasy Star II & III, and
Shining in the Darkness at Babbages for $50 or less.  Hopefully this is
going to be a trend in pricing RPGs.

I recently bought Phantasy Star III for $35 new at a local store.
I had thought they priced it wrong but now I'm not sure.

Anyhow, if I'm going to pay $75 for an RPG, I'd rather buy one for
my brothers PC.

Perry
-- 
Perry Denton
Motorola, Inc.
Schaumburg, Illinois
Internet: denton@ssd.comm.mot.com       Phone: (708) 576-4479
From: jens_alfke@gateway.qm.apple.com (Jens Alfke)
Newsgroups: rec.games.video
Subject: Evidence that modifying code is illegal
Date: 9 Sep 92 18:10:48 GMT
Organization: Apple Computer
X-Useragent: Nuntius v1.1.1d9
X-Xxdate: Wed, 9 Sep 92 19:12:46 GMT
X-Xxmessage-Id: <A6D38CAE9901140E@jensmac.apple.com>

I said:
>>Modifying the machine code of a
>>game is a copyright violation. 

And in article <1992Sep8.202157.18563@ntg.com> RJ Mical, rjmical@ntg.com
replies:
>I doubt that modifying a privately owned copy of machine code, for 
>private use only, is a copyright violation.  

I haven't checked the license agreement on a game cartridge recently, but
if they're anything like normal software licenes, they explicitly
prohibit you from decompiling the code. Here's an example from Symantec's
standard boilerplate:

"OTHER RESTRICTIONS. You may not rent or lease the software. You may not
reverse engineer, decompile, disassemble, or create derivative works from
the software."

ON Technology says in more plain English: "You agree not to modify the
program or provide it to others."

Okay, I promise tomorrow I'll bring in the license agreement from a game
cartridge and post it here. (I expect it to contain most of the same
stuff.) All this arguing is fun, but it IS nice to check occasionally
with the real world...

--Jens Alfke
Newsgroups: rec.games.video
From: msr@kepler.unh.edu (Mathew S Reno)
Subject: Reposting, Arkanoid
Organization: University of New Hampshire  -  Durham, NH
Date: Thu, 10 Sep 1992 03:59:16 GMT

I posted a little while ago about if there was a way to continue in Arkanoid
for the Nintendo (Yes, we're behind the times, but we're college students!)
and I haven't got ANY responses. We REALLY need to know. This game is so
frusterating that if we don't get an answer, well, I really don't want
to think about it. If someone knows, and I know someone does, PLEASE just
feel free to send some mail, post, anything, just get me a message as to the
answer to our dilema.

Thank you for your time,
Matt (I'd rather own an arcade than a Nintendo) R.
-- 
********************************************************************************
**Matt Reno               **                                                  **
**msr@kepler.unh.edu      **                Life over...                      **
**MSR_CS611@unhh.unh.edu  **                               Moe                **
********************************************************************************
Newsgroups: rec.games.video
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: Lynx Steel Talons impressions
Date: 8 Sep 92 18:41:35 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX

SML108@psuvm.psu.edu () writes:
>
>>>   Amen. Only problem is that the eight-year-olds will be turned off by the
>>> lack of bosses and power-ups, but then this isn't their kind of game anyway.
>>> (grin)
>>
>>And those even higher in the chain of inelligence and superiority
>>will be bored to tears at the endless and tedious blow-shit-up
>>mentality.
>
>Given the extremely common theme of destroying various objects in video
>games, why do you even bother to play them if you find this so stupid?

Not all destruction games are mindless.  There's a difference between
a game in which you destroy things and a game which is designed simply
to boost the egos of eight year olds by letting them blow up lotsa really
big stuff.  I think that's the whole point behind patterns and bosses and
such--to make people (originally just kids) feel skilled and superior
while expending minimal effort.

--
James Hague   
exuhag@exu.ericsson.se
From: jens_alfke@gateway.qm.apple.com (Jens Alfke)
Newsgroups: rec.games.video
Subject: Re: Piracy
Date: 15 Sep 92 00:47:59 GMT
Organization: Apple Computer
X-Useragent: Nuntius v1.1.1d9
X-Xxdate: Mon, 14 Sep 92 01:50:00 GMT
X-Xxmessage-Id: <A6DA81481A02140E@jensmac.apple.com>

In article <1992Sep7.190712.16023@polari> , lthompsn@polari.online.com
writes:
>I bet you're wrong.    The reason why WordIMperfect and so many other PC
>applications cost so much is because MicroSoft and the other companies
are
>greedy.  Remember their market isn't you or me, it's the businesses out
there
>where they make their big bucks.

The programs cost so much because they have hundreds of programmers
working on huge programs and hundreds more tech-support people on the
phones all day answering people's questions, and huge ads in all the
computer magazines. Developing software is very expensive.

>"losses due to piracy" is crap.  They account for it.  I've even seen
some
>evidence that they support piracy on purpose.  Why?  Because they can
claim
>a loss they can fudge p&ls, pay less taxes, and who knows what else.    

I've seen some evidence about the JFK assassination and Bigfoot too and
it's about as persuasive as that. They'd have to have some supernaturally
good accountants to make money on tax dodges after losing $200 per
pirated copy of a big program.
  Software companies had to be dragged kicking and screaming away from
their copy-protection systems, because their legit customers demanded it.
I didn't get any feeling that this was a Br'er Rabbit tactic.

>"Piracy" is also blamed for loss of sales.   This is incorrect as well,
in
>fact most things that are pirated are pirated by those (average age 15)
who
>wouldn't buy it anyway, or don't have the MONEY to buy it.   So they
wouldn't
>have bought it anyway.

No, most piracy is done by companies that buy one copy of WordPerfect or
123 and distribute it to all their employees. This happens. AutoDesk
makes lots of money tracking down companies that pirate their CAD
software internally, and offering not to take them to court if they'll
immediately pay for all the illegal copies they made.
  And of course there's the situation in the Far East where you sell one
copy to the entire country and it's pirated everywhere.

--Jens Alfke
  Apple Computer
From: mdelaney@informix.com (Unix Dude)
Newsgroups: rec.games.video
Subject: Re: What a vicious gaming market!
Date: 14 Sep 92 18:56:14 GMT
Organization: Informix Software, Inc.

In <18rh72INNpg2@aludra.usc.edu> tehyang@aludra.usc.edu (Teh Kao Yang) writes:
>In article <1992Sep11.150254.4061@desire.wright.edu> demon@desire.wright.edu (Stupendous Man) writes:
>>	If Sega wants to kill SNES, it should publish the specs for Sega and 
>>let people make games without a license fee.
>>
>Sigh.. I wish they would do this. I actually thought of trying to develop
>a game, but with the licensing fee there's no way I can get my plan off
>the ground, asides from getting a loan or something.

Isn't this kind of what killed the Atari 2600 market?  I know that
Atari released some really poor 2600 reproductions of good games (Pac
Man, Asteroids and Defender come to mind), but it was all of the low
budget 3rd party games that I think really blew the consumer
confidence in that generation of the home video game market.

My apologies to the 2600 fan club out there.  I still own mine... I
don't use it much any more, but I at one time....

					- Mark
-- 
Mark A. Delaney                  mdelaney@informix.com
                                 [pyramid|uucp]!infmx!mdelaney
#include <disclaimer>            (415) 926-6369
From: chinman+@CMU.EDU (Chinarut Ruangchotvit)
Newsgroups: rec.games.video
Subject: Re: I'm thinking of getting a SNES; is it stereo? What's its price? &c.
Date: 6 Sep 92 04:02:26 GMT
Organization: Carnegie Mellon, Pittsburgh, PA

> I like the sound on the SNES a *lot*.  It sounds like it's PCM; is it?
> And is it stereo?  Does the console provide stereo out?

You're SNES' sound quality is very good and does indeed use PCM using
it's Sony sound chip.

> What price should I try to find for the SNES w/ Super Mario, and for
> the Zelda III cartridge?  Are there any retail chains that have good
> prices on these?

Considering that these games have been out for a while, you should be
able to get them used for a very good price.  SMW is included with the
system, so I imagine it can't be worth that much.  If you are looking to
buy cartridges new, Nintendo still has that claim that their carts will
retail less than $50.  I've seen a few stores violating this "suggested
retail price," but very few.  Nintendo hasn't produced that many carts,
anyway.

--
Chinarut Ruangchotvit
<cr2p+@andrew.cmu.edu>
<chinman+@cmu.edu>

	"Learning that we're only immortal - for a limited time"
							-Rush, Dreamline
From: rnakhwa@us.oracle.com (Rajesh Nakhwa)
Newsgroups: rec.games.video
Subject: [SNES] Has anyone played Bart's Nightmare yet?
Date: 10 Sep 92 19:37:43 GMT
Distribution: usa
Organization: Oracle Corporation, Redwood Shores CA
X-Disclaimer: This message was written by an unauthenticated user
              at Oracle Corporation.  The opinions expressed are those
              of the user and not necessarily those of Oracle.


Heard this game was released a few days ago.  Wondering if anyone has played
it yet?  What's it like?

- Raju
Newsgroups: rec.games.video,ne.wanted
From: zippy@cs.brandeis.edu (Patrick Tufts)
Subject: WANTED: price for coin-op Gauntlet I
Summary: pricing used Gauntlet I arcade machines
Organization: Brandeis University
Distribution: usa
Date: Thu, 10 Sep 1992 18:58:36 GMT

How much do used coin-op Gauntlet I machines in good condition
(working, no major blemishes) go for?

Please reply via email.  I'll post a summary if there's interest.

--Pat
From: rodal@reznor.cmw.ltn.dec.com (A Software Hooligan)
Newsgroups: rec.games.video
Subject: Re: Ys Book I&II, questions
Date: 15 Sep 92 14:10:19 GMT
Reply-To: rodal@reznor.cmw.ltn.dec.com (A Software Hooligan)
Organization: Digital Equipment Corporation


>2). From the 13th floor of the Darn Tower (where mirrors serve as
>    telepots), I went up to 15th floor and skipped 14th floor.  Is there
>    a 14th floor or is this a bug?  If there is a 14th floor, what items
>    can I discover there?
>


I can't help you with your first question. But the second one I know.

First of all it is darM tower. Anyway, there ain't no way out once you 
get in.


There are 2 exits from that mirror maze. You have to find both. I
forget what is there but ther were many times you had to hit both
floors before proceeding because you would get into a corner where
you needed somthin you didn't have. So go back and find the 14'th floor
and seek what ye shall need.


	Sorry I don't have a better explanation, haven't
	played it in a long time.



	Dave
Newsgroups: rec.games.video