HDTenEightyP/NetNews huggingface dataset:
From: svoboda@rtsg.mot.com (David Svoboda)
Subject: Re: Walking Bandages
Organization: Motorola Inc., Cellular Infrastructure Group
Date: Sat, 23 Jan 1993 00:45:33 GMT

In article <1jcfnmINN5kv@geraldo.cc.utexas.edu> andy@ccwf.cc.utexas.edu (Andrew Hackard) writes:
|cmeadows@nyx.cs.du.edu (Chris Meadows) writes:
|
|[snip]
|
|>If anyone plays a cleric, IMHO, they should be prepared for the de-
|>mands that will be placed upon them.  Their first duty is primarily
|>to heal.
|
|Bullshit, pure and simple.  If you truly believe that, then you have one
|of the most narrow role-playing perspectives I have ever heard of.

Geez, man, lay off the coffee for a while, okay?

Cleric has always been my favorite class.  They can wear all sorts of
good armor, they have fairly effective weapons, they have pretty good
hit points, and they hit almost as well as most fighters.  (Of course,
games I play in rarely have that 18/00 STR fighter with +4 bastard
sword in the group).  Most of all, they have all that and some really 
great spells.  The spells are great because they compliment the fighter 
side so well.  Healing, strengthening, detecting, even some battle-type 
attack spells (spiritual hammer is really kick when everyone else is
using crossbows).  I see the cleric as sort of the all-around D&D 
character.

Now, personality-wise, they obviously work for their god, on some level.
That means they can be anything from a stodgy church representative to 
a hippy-dippy free-wheeling minister to a born-again evangelical.  
Nothing fills out a character better than having strong convictions.  
And it can make for some hefty role-playing (if the DM is good) to 
be a bit on the annoying evangelical side. :-)  And the cleric 
probably has some pretty strong political connections, stronger than 
the MU or theives guilds even, if he is with any sort of mainstream 
religion.

They can certainly end up being the party bandaid.  I think that
depends on the role-playing ability of the cleric's player, and the
other players in the group.  Remember, nothing is *forcing* the cleric
to do healing, and in fact, a good DM can bring the cleric more into
the prime of the group, simply by witholding healing ability at the
worst time for the offending character.  "God's will", and all that.

For me, a cleric usually ends up being a prime party decision-maker,
if not party leader, due to his crucial healing abilities, fighting
abilities, and political connections.

		Dave Svoboda, Palatine, IL
Newsgroups: rec.games.frp.dnd
From: jdelisle@loyola.edu (J. G. Delisle)
Subject: Re: Experience Points for Spell Research
Organization: Boyz from the Dwarf
Date: Tue, 26 Jan 1993 12:53:00 GMT
News-Software: VAX/VMS VNEWS 1.41    
X-Posted-From: loyola.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

In article <1993Jan25.222404.7464@gw.wmich.edu>, x92joslin@gw.wmich.edu writes...
>In article <21JAN199316565536@udel.edu>, jdelisle@udel.edu (J. G. Delisle) writes:
>> So a mage gains levels faster by going adventuring for a month than he/she
>> would by spending a whole year researching spells.
> 
>IS NOT THAT THE POINT AD&D IS ADVENTURING AND ROLEPLAYING. What can you
>accomplish just setting in your tower with your FAMILIARS!!

	The point of the _game_ is to have fun... if a player wants to make up
new spells, and nobody is opposed to the idea, go for it. Not everyone has to
play _your_ way.
	BTW, you ought to re-read my post (or brush up on your English). I said
_point_blank_ that it's better to go adventuring than to research spells all
the time. 

+----------------------------------------------------------------------------+
| From the terminal of Joe Delisle  |  Don't open your eyes, take it from me |
| jdelisle@loyola.edu  (preferred)  |  I have found, you can find, happiness |
| jdelisle@cs.loyola.edu            |  in slavery.  -- NIN                   |
|              "I was up above it, but now I'm down in it"                   |
+----------------------------------------------------------------------------+
Newsgroups: rec.games.frp.dnd
From: gtd543a@prism.gatech.edu
Subject: Re: CONSOLIDATE:  A single character generator
Organization: Purgatory
Date: Wed, 27 Jan 1993 10:43:51 GMT
X-Newsreader: TIN [version 1.1 PL8]
X-Posted-From: sundial.gatech.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

My greatest apologies to all.  I am using NNTP tin and I had
no idea it did not set my FROM: correctly.  The correct
header is:

gtd543a@prism.gatech.edu

My original article is enclosed below...

death (gtd543a@sol.crt.columbia.edu) wrote:
: I've been working on a character generator, and from the recent
: slew of posts regarding them, so apparently has everyone else.  
: However, I believe that my character generator has what few others
: currently have:  the quality of being free and with source code.

: I like playing AD&D, and I know others do.  I would like to set up
: a mailing list for developers who would like to create a single set
: of tools for the AD&D player.  Optimally, these tools would be
: compiled under gcc and be portable to other environments.  However,
: this is not a requirement.  My development environment is emx+gcc
: under OS/2 and DOS.  There has been some interest in making tools
: available under UNIX also.

: Please e-mail me if you are interested.  I am looking primarily
: for developers willing to contribute code to this project, but
: anybody is welcome because I also value opinions highly.

: Tools to be available soon (free, with full C source):
: 	- Character generator for 2nd Edition
: 	- Dungeon stocker (npcs, treasure, etc.)

: Tools on the far horizon (would like to add to this list):
: 	- Dungeon generator (inc. stocker; maps, monsters, more)
: 	- Character generator support for kits & 1st edition
: 	- wizard's companion (spell book(s), spell database, etc.)

: Send me e-mail and I'll put you on the list.  

: NOTE: I am trying to get a bitnet mailing list established for
: this purpose, but if anybody can help me out w/ an easier way
: to do a mailing list, PLEASE TELL ME!
: --
: Death: the high price of living
: ========================================================================
: Disclaimer:  I am not bubba.

--
Death: the high price of living
========================================================================
Disclaimer:  I am not bubba.
Newsgroups: rec.games.frp.dnd
From: whayden@chainsaw.ecn.purdue.edu (Bill Hayden;;;;)
Subject: First Edition PBEM Wanted
Organization: Purdue University Engineering Computer Network
Date: Sat, 23 Jan 1993 02:13:24 GMT

I'm looking for a First Edition PBEM to join.... If there is a game of this sort
out there, and you need a player, please contact me....

thanks,

Bill Hayden (WHAYDEN@chainsaw.ecn.purdue.edu)
Newsgroups: rec.games.frp.dnd
From: rothwell@ravel.udel.edu (James C. Rothwell)
Subject: Re: Missing Info in AD&D2 DM's Guide
Organization: University of Delaware
Distribution: na
Date: Sat, 23 Jan 1993 01:07:49 GMT

In article <8#k3z=p@rpi.edu> mortoj@marcus.its.rpi.edu (Jeffrey Robert Morton) writes:
>In article <1jn35hINN818@meaddata.meaddata.com> joeg@meaddata.com (Joe Gayda) writes:
>>The Table for Bucknard's Everfull Purse is missing in the AD&D2 DM's
>>Guide.  Could someone post the 1st edition table...
>
>It was actually moved to another place, by misprint.  Unfortunately, all of my
>gaming gear is 3000 miles away, so I can't help any more.  It is within a few
>pages of the descrip for B.E.P., under some magic item that doesn't need a 
>table.
>
It is actually on page 160, in column 1, Mistakenly titled Bag of
Transmuting.  There should be no table for the Bag of Transmuting, because
its effects are totally described in the text.

Jim


-- 
_________________________________________________________________________
James Rothwell             |   There are three types of mathematicians:
rothwell@ravel.udel.edu    |   Those who can count, and those who can't.

Newsgroups: rec.games.frp.dnd
From: mpd48941@uxa.cso.uiuc.edu (Mike Duff)
Subject: Re: CONSOLIDATE: A single character generator
Reply-To: duff@cs.uiuc.edu
Organization: University of Illinois at Urbana
Date: Wed, 27 Jan 1993 02:31:27 GMT

>gtd543a@sol.crt.columbia.edu (death) writes:
>
>>Please e-mail me if you are interested.  I am looking primarily
>>for developers willing to contribute code to this project, but
>>anybody is welcome because I also value opinions highly.

I am also interested in this...  I have written a decent monster database
program (almost finished) and am preparing to port it to Windows (not
an easy thing to do).  I, too, have tried to contact you via e-mail...

-------------------------------------------------------------------------------
| Michael Duff                | "Thank you for bringing up such a painful     | 
| ACM membership coord.       |  subject.  While you're at it, why don't you  |
| U. of Illinois- U/Champaign |  give me a nice paper cut and pour lemon      |
| duff@cs.uiuc.edu            |  juice on it."        - Miracle Max           |
-------------------------------------------------------------------------------
From: roband@monu6.cc.monash.edu.au (Robert Andrew)
Newsgroups: rec.games.frp.dnd
Subject: Re: CONSOLIDATE: A single character generator
Date: 26 Jan 93 22:49:29 GMT
Organization: Monash University, Caulfield Campus

gtd543a@sol.crt.columbia.edu (death) writes:

>I've been working on a character generator, and from the recent
>slew of posts regarding them, so apparently has everyone else.  
>However, I believe that my character generator has what few others
>currently have:  the quality of being free and with source code.

>I like playing AD&D, and I know others do.  I would like to set up
>a mailing list for developers who would like to create a single set
>of tools for the AD&D player.  Optimally, these tools would be
>compiled under gcc and be portable to other environments.  However,
>this is not a requirement.  My development environment is emx+gcc
>under OS/2 and DOS.  There has been some interest in making tools
>available under UNIX also.

>Please e-mail me if you are interested.  I am looking primarily
>for developers willing to contribute code to this project, but
>anybody is welcome because I also value opinions highly.

>Tools to be available soon (free, with full C source):
>	- Character generator for 2nd Edition
>	- Dungeon stocker (npcs, treasure, etc.)

>Tools on the far horizon (would like to add to this list):
>	- Dungeon generator (inc. stocker; maps, monsters, more)
>	- Character generator support for kits & 1st edition
>	- wizard's companion (spell book(s), spell database, etc.)

>Send me e-mail and I'll put you on the list.  

I would certainly like to help, I use TC 3.0. I am interested in seeing
a PC generator for any level PC with integrated spell lists and
weapon proficiencies. Even a DM's helper might be nice

-- 
Robert Andrew, Department Of Software Development
Monash University, Caulfield Campus
Australia
E-mail:roband@monu6.cc.monash.edu.au (up to 31 Dec)
From: s14539cp@UMASSD.EDU
Subject: Re: Weapons proficiency system (long)
Reply-To: s14539cp@UMASSD.EDU
Organization: UMASS DARTMOUTH, NO. DARTMOUTH, MA.
Date: Tue, 26 Jan 1993 01:27:30 GMT

In article <93025.144827CC100PG@GITVM1.BITNET>, Paul Goodwin <CC100PG@GITVM1.BITNET> writes:
>One of the guys in my campaign came up with this proficiency system.

    I won't even try to abbreviate or insert some of the article, as it is very
long. So you read, and then see what I have to say.
    I feel that it is a good idea, but it does have some problems as I see it,
so I will explain, and see if you agree.
    One, I am not sure about limiting the levels of spec. that a class can 
obtain.  In the orient, monks(a priest sub-class/kit) were considered some
of the best fighters around, many samuria went to monasteries to learn combat
from acknowledged masters of weapons and combats.  I feel that you either only
allow fighters to use this or allow every one the possibility to achieve
grandmasterhood.  Many classes won't even be able to achieve master level in
a normal campaign life(as I will explain next.)
    Your idea about making some levels harder for mages and thieves seems a 
good idea at first, but does have one drawback.  A mage by your method could
only abtain advanced level by 19th at the earliest if he devoted every slot
to that weapon.  A fighter could be grandmaster by 7th devoting every slot.
Also one implication of this is that you are saying that a mages weapon slot
is worth less than a fighters slot.  You may say that a mage is not as good a
fighter as a Fighter, so this seems reasonable.  But it does take a mage twice
as long as a fighter to get one, so they should be of the same value.  Even if
you take this into account the mage will still only get to advanced by 13th.
Which would limit the mage to a low level as well, so putting the level limit
is not really necessary, as the number of slots that some classes can have
will limit the level of specialization very nicely.
    I also have a question:  Do multi-classed individuals get to use this?

Newsgroups: rec.games.frp.dnd
From: mittman1@athena.mit.edu (Christopher T Chiu)
Subject: More on Metamorphisis Alpha (Was Re: Gary Gygax)
Organization: Massachusetts Institute of Technology
Date: Thu, 28 Jan 1993 05:13:49 GMT

Ken Arromdee writes:
>The first and second edition of Gamma World were made compatible with
>the first edition of ADnD to allow cross-over if desired, but the worlds
>were still quite different. 

Indeed, if you look at module S3: Expedition to the Barrier
Peaks, the introduction to the module tells a bit about the
Genesis of Gamma World through Metamorphisis Alpha.  Furthermore,
it says that S3 was written as an introduction for RPGers
to sci-fi gaming.

At least, that's what I can remember off the top of my head.
I'd have to look at it again to be exact.

Comments?

From a curious adventurer,
Genghis
mittman1@athena.mit.edu
From: hermann@homer.uni-passau.de (Michael Hermann)
Newsgroups: rec.games.frp.dnd
Subject: New ADDCHAR.EXE
Date: 25 Jan 1993 19:01:19 GMT
Organization: University of Passau, Germany
Distribution: world
NNTP-Posting-Host: homer.fmi.uni-passau.de


Hi,

I just uploaded the latest version of my program

It now uses the proficieny rules...

  -Mike
From: thpr_ss@uhura.cc.rochester.edu (Thomas Parker)
Newsgroups: rec.games.frp.dnd
Subject: Okay, I'm stupid, but please answer this...
Summary: help
Keywords: mailing list, question
Date: 27 Jan 93 05:53:46 GMT
Organization: University of Rochester - Rochester, New York

Okay, I've read the FAQ's for most of the r.g.FRP things.
I see references to ADND-L and GMAT-L (Or something like that, it's for GM's),
but they say that they are
bitnet mailing lists.  Is there a way to get them on Internet mail?

Thanks too those with help...
And sorry to those who have been here forever and get annyoed at us "newbies"
asking "stupid" questions...

Tom Parker
thpr_ss@uhura.cc.rochester.edu
Newsgroups: rec.games.frp.dnd
From: swv3752@ritvax.isc.rit.edu (Morning Reaper)
Subject:  archival of useful posts
Reply-To: swv3752@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Sun, 24 Jan 1993 21:21:47 GMT

		I've been collecting interesting posts of new character
	types, new items (magical and psionic), spells, psionic powers 
	and the like.  If anyone would like any of this, mail me with your
	user name and what in general terms you would like.  Where 
	possible I have tried to credit the orginal author(s) and or 
	poster.  New contributions to my archive would be appreciated as 
	well.

						 -Morning Reaper

"I do not hold people to my own set of ethics, rather I hold them to thier
own.  This usually entails a much more strigent set of guidelines, which are
more than likely to have been broken at one point.  The end result being that
I will be found to be more moral than them."
Newsgroups: rec.games.frp.dnd
From: pittman@pi.uleth.ca (Shawn Pittman)
Newsgroups: rec.games.frp.dnd
Subject: Re: Gary Gygax
Date: 26 Jan 93 18:01:46 GMT
Organization: University of Lethbridge

adair@hal.gnu.ai.mit.edu (Jonathan Edward Adair) writes:

>In article <25101@galaxy.ucr.edu> rogue@ucrengr.ucr.edu (ed zeamba) writes:
>>There was a setting/game/idea called "Metamorphis Alpha" that eventually
>>became Gamma World.  Maybe this came from Blackmoor?
>>

>I don't think so.  Metamorphis Alpha was somewhat described in The Best
>of The Dragon Vol. 1, and it appears to all take place on one space ship 
>(if I am remembering correctly).  It looked very much like it was inspired 
>by 2001 and/or Alien, with mutations thrown in for free.  

>The concept was that some inter-stellar accident resulted in releases
>of radiation and eventually in your hibernation units prematurely opening.
>So the PC's are left to run around the ship and deal with mutations, etc.

>Sounds somewhat like Paranoia, but not what I've heard about Blackmoor.

This is true as far as it goes.  Metamorphisis Alpha was written by
James M. Ward in the 70's (early) and was later developed into the first
edition of the Gamma World game (also written by him, if memory serves).
It took place on a large world/colony ship when the people had forgotten
technology and lived liked primitives.  Mutants were caused by exposure
to some atomic source fuel/engines/whatever.

As you can see from even this very skeletal outline, this game had
absolutely nothing to do with any of the campaign worlds such as
Blackmoor.  The two are totally seperate game systems and concepts.
The first and second edition of Gamma World were made compatible with
the first edition of ADnD to allow cross-over if desired, but the worlds
were still quite different. 

This data comes from my own memory of reading articles written by Gygax
(crediting Ward) and from the articles written by Ward for his games and
from the games themselves.  Any corrections cheerfully accepted.

Shawn.


--
pittman@alpha.uleth.ca

*************************************************************************
"He will triumph who knows when to fight and when not to fight."
"Know thy enemy and know thyself, then thou shalt win one hundred out of
one hundred battles."
"Fear, is the true enemy, the only enemy."
				-  Sun-Tzu
"Live long and prosper."  -Spock
************************************************************************
Newsgroups: rec.games.frp.dnd
From: phatch@solstice.slc.mentorg.com (Phill Hatch (CONTRACTOR Documentation))
Subject: Luck Magic Item idea
Followup-To: rec.games.frp.dnd
Organization: Mentor Graphics Corp.,  Murray, Utah
Date: Sun, 24 Jan 1993 00:54:34 GMT

Sitting here on the weekend I had an idea.  It is 
still fairly rough and I am looking for implementation
and "balance" feedback.

The idea is a charged luckstone kind of thing.  It 
would have 20 charges and would have to be used
within a limited time frame.  From here on, its
effects get really mechanics oriented.  

Within the next 100 die rolls (or whatever number or game time
frame is useful, the 20 charges must be used.  The 
charges are the die result numbers from one to twenty.
The player can declare prior to making a roll that he
will use a charge.  The player can then pick the number
that he wants in effect.  The more alert/rapist players
will use the low numbers for skill successes and the
high numbers for other rolls.  Anyway, if the character
doesnt' know how long he has to use up the charges,
the DM gets to start picking fun numbers to inflict
on the player depending on the DM (yeah right) to benefit
and hinder randomly.  

It seems that Sea Wasp has some kind of luck system 
that the players can build up to influence important
rolls.  This item would act similarly.

What do you think?  Is it worth developing?

Phil
From: jjas@acs.nntp-read.bu.edu (Jason Stephenson)
Newsgroups: rec.games.frp.dnd
Subject: Re: Anyone got Aliens?
Date: 27 Jan 93 15:54:50 GMT
Distribution: usa
Organization: Boston University Information Technology Boston, MA USA
In-reply-to: mjoyce+@pitt.edu's message of 27 Jan 93 04:50:26 GMT

From: mjoyce+@pitt.edu (Michael J Joyce):
Hi,  I remember a while back, someone posted the stats for Aliens to the 
newsgroup.  I would appreciate if someone could pass it on to me.  Thanks
in advance.

Aren't most of the monsters in Dungeon Module S3 Expedition to the
Barrier Peaks supposed to be aliens?  Or is he asking Aliens, as in
the movie?

--jjas@acs.bu.edu
Newsgroups: rec.games.frp.dnd
From: stevenn@nadine.cs.mun.ca (Steven G. Newhook)
Subject: psionic net.book
Keywords: psionics
Organization: CS Dept., Memorial University of Newfoundland
Date: Fri, 22 Jan 1993 15:23:12 GMT

Greetings fellow gamers,

A short time ago, I asked for submissions for a net psionics book.  Although
I have recieve several replies, I have few submissions.  Most of the replies
are from people who ask me to send them what I have recieved.  I have decided
not to reply to mail that doesn't include some relevent information about the
book.  I am not doing this to be a shithead, but because I don't have time to
reply to everyone, to rid my mailbox of endless 'send me stuff', and to
hopefully get people to send their submissions so they will recieve other 
people's submissions before the book comes out.
When the book is finished, I will make a posting saying where the book can be
found.  For anyone who sends submissions, I will send them any information
they request.


-------------------------------------------------------------------------------
- ... and a darkness shall fall upon those who do not bow to the rainbow pig. -
-------------------------------------------------------------------------------
- This has not been a paid political announcement. - stevenn@nadine.cs.mun.ca -
-------------------------------------------------------------------------------
From: bapg3@syma.sussex.ac.uk (Eain Cathcart)
Subject: Two-Weapon Combo
Organization: University of Sussex
X-Newsreader: Tin 1.1 PL5
Date: Thu, 21 Jan 1993 13:24:20 GMT

	In the campaign that I'm currently helping to run we are about to
introduce rules for parrying and for fighting with two weapons. I would
be interested in any ideas or suggestions that you might have.

	Munchkin ideas will be appreciated for laughter value, but I
would prefer sensible suggestios if possible.

Share and enjoy,
Newsgroups: rec.games.frp.dnd
From: brunborg@alkymi.unit.no (]dne Brunborg)
Subject: Re: Two-Weapon Combo
Organization: Norwegian Institute of Technology
Date: Fri, 22 Jan 93 10:12:42 GMT

In article <1993Jan21.132420.13678@syma.sussex.ac.uk>, bapg3@syma.sussex.ac.uk (Eain Cathcart) writes:
> 	In the campaign that I'm currently helping to run we are about to
> introduce rules for parrying and for fighting with two weapons. I would
> be interested in any ideas or suggestions that you might have.
> 
> 	Munchkin ideas will be appreciated for laughter value, but I
> would prefer sensible suggestios if possible.
> 
> Share and enjoy,

I overrule the use of to size M weapons. It's too munchkin. I allow one size M or
smaller as primary weapon, and only size S as secondary. Furthermore, I allow
rangers to fight two-weapon in heavy armor with 0/-2 to hit (ie. they get this
proficency free). Rangers still fight without penalty in light or no armor.

 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 +                            +                                               +
 + ++brunborg@alkymi.unit.no+ +  "Yeah, alright! I've got something to say:   +
 +                            +   It's better to burn out, than fade away!"   +
 + ++brunborg@solan.unit.no++ +                                               +
 +                            + (Def Leppard: "Rock of Ages", Pyromania 1983) +
 +     - Aadne Brunborg -     +                                               +
 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
From: v116qhth@ubvmsb.cc.buffalo.edu (I'm not evil...I'm just good looking)
Newsgroups: rec.games.frp.dnd
Subject: Drow spells
Date: 27 Jan 93 20:01:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

Can anyone send me a list of the spells in Drow of the Underdark and the
Complete book of Elves.
				Thanx,
				  Psycho
Newsgroups: rec.games.frp.dnd