HDTenEightyP/NetNews huggingface dataset:
From: dhsu@Xenon.Stanford.EDU (David Hsu)
Subject: 4D Boxing for sale
Originator: dhsu@Xenon.Stanford.EDU
Organization: Computer Science Department, Stanford University.
Distribution: usa
Date: Fri, 17 Apr 1992 01:38:38 GMT

Hello,
After seeing all the posts about what a great game this is, I went and bought
it a couple of days ago from a local shop.  While it is a neat game, I am
kind of unhappy with the graphics on my SE (stick figures for the best speed,
better pictures slow it down a bit).  The place I bought it from won't take it
back and refund me since it has already been opened, so I thought I'd try
to sell it here.  

I bought it from ComputerWare for $39.99 plus tax.  I'd like to sell it
for as much as possible (hopefully break even), but make me an offer for it.

Dave
-- 
------------------------------------------------------------------------
 Dave Hsu		| "If you're a superhero, then why aren't you
 dhsu@cs.stanford.edu	|  out savin' the world?"
------------------------| "I don't know.  I think I'm trying to develop
 We are a hedge.	|  my character."
 Please move along.	| 	-- The Tick
From: doug@abby.chem.ucla.edu
Newsgroups: comp.sys.mac.games
Subject: Re: *** Harpoon problem ***
Date: 8 Apr 92 17:27:22 GMT
Reply-To: doug@abby.chem.ucla.edu
Distribution: na
Organization: Department of Chemistry, UCLA

Sounds like you are running Harpoon 1.0.  Call Three-Sixty and get 1.1.

-Doug Gibson
 doug@abby.chem.ucla.edu

Neither UCLA nor the National Science Foundation has a clue what I am doing.
They just pay me to do it.
From: cs421good@envmsa.eas.asu.edu (David Good)
Newsgroups: comp.sys.mac.games
Subject: Computer Ambush
Date: 11 Apr 92 19:09:00 GMT
Organization: Arizona State University, Tempe, AZ
News-Software: VAX/VMS VNEWS 1.4-b1

I seem to remember a long time ago that SSI was going to release a Mac
version of Computer Ambush (squad level combat in WWII).  Did this ever
happen?  If it did, will anyone sell me their copy?

Regards,
Dave
Newsgroups: comp.sys.mac.games
From: kite@busadm1.cba.hawaii.edu (Ben Nagata)
Subject: RE: re: new patchlist
Summary: apology
Keywords: sorry, mistake
Organization: College Business Administration, University of Hawaii
Date: Mon, 13 Apr 1992 19:49:10 GMT

Sorry, didn't mean to repost. Hit the wrong key (Mon AM, still working on my 
first cup of coffee...

Newsgroups: comp.sys.mac.games
From: Jumper@gate.oxy.edu
Subject: I know this is a dumb question, but...
Organization: Occidental College
Date: Tue, 14 Apr 1992 22:42:21 GMT

OK, OK, say what you will about idiocy of this post, but I'm getting tired of
playing around with the 'Outside In' puzzle on 3in3.  If anybody has the exact
solution to this puzzle, could you please email it to me?

Thanks in advance,

Jumper
B_Foster@oxy.edu
From: jacobw@phoenix.Princeton.EDU (Jacob S. Weinstein)
Newsgroups: comp.sys.mac.games
Subject: Lost Treasures of Infocom
Date: 10 Apr 92 19:01:24 GMT
Distribution: usa
Organization: Princeton University
Originator: news@ernie.Princeton.EDU


	OK- I realize this is a FAQ, but I just got my paycheck, and I'd
like to buy Lost Treasures of Infocom. Alas, I've lost the phone number
of the New England store that sells it. Anybody out there still have it?

	If so, please e-mail me-- it seems to me it would be a waste of
bandwidth to post it again, since I gather most people have it already.
(If anybody else wants the number, e-mail me, and I'll let you know when
I find out.)

	Thanks!
-- 
***********************************************************************
*Jacob Weinstein  	|| 	"MMmmm... Gefilte Fish."              *
*			||	   -Homer, if "Matzoh Ball Madness"   *
***********************************************************************
From: aht@ausom.oz.au (Adrian Ting)
Newsgroups: comp.sys.mac.games
Subject: King's Quest V more help
Date: 16 Apr 92 13:58:23 GMT
Organization: AUSOM - The Apple Users Society of Melbourne


By the way, I'd found the shoe in the desert, 3 oasis, a well and
a tent, also the temple thing behind the cliffs.
Does anyone knows how to open the temple's door, and what should I
do with the tent? Anymore objects that's still in the desert?
Any help will be much appreciated.
-- 
Adrian Ting                               6 Heyington Place
E-Mail:aht%ausom.oz@sol.cc.deakin.oz.au   Toorak
Ph. (03) 824-7199                         Vic. 3142
Fax (03) 822-9682                         Australia
From: IO92142@MAINE.MAINE.EDU (James)
Newsgroups: comp.sys.mac.games
Subject: Re: Warlords?
Date: 5 Apr 92 02:24:18 GMT
 <1992Mar31.143337.28594@samba.oit.unc.edu>
Organization: University of Maine System

Can you Play it over the network?  I'd like to do that
with other people here....
Thanks
Jim Gray
From: cokin@phakt.usc.edu (Wile E. Coyote)
Newsgroups: comp.sys.mac.games
Subject: Info on 4D boxing wanted
Date: 7 Apr 1992 20:21:12 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: phakt.usc.edu

Yeah I know the graphics are incredible, I've seen it on the PC.  Has anyone
played on an LC?  How is the animation speed on an LC?  Is there password
protection?  The bookstore here has it for $32.  Is it cheaper anywhere else?


                                  Thanks,
                                     Darren
Organization: Stanford Linear Accelerator Center
Date: Monday, 6 Apr 1992 15:24:34 PST
From: <WAUGH@SLACVM.SLAC.STANFORD.EDU>
Newsgroups: comp.sys.mac.games
Subject: To mouse or stick, that is the question.

After reading about a million postings about Hellcats Over the Pacific I
bought the darn thing.  I stink at all the other flight simulators but since I
am a Pacific War history buff I couldn't resist.  The game seems cool, smooth
graphics and nifty sounds, but I don't seem to be any better at flying the
F6Fs of Hellcats than I am the P51s of the game of the same name or even the
Cessnas of Microsoft Flight Sim.

I can't find the field in Flight School and the one time I tried Bomb Base I
ended up getting smoked and bailing out.  My question is: Does the Gravis
Mouse-stick (sp?) make a significant difference in the controlability of the
aircraft?  Sometimes, in other mouse-intensive applications the mouse "sticks"
and I have to futz with it to get the pointer to move.  Is this my problem?

I do like the game and enjoy even the limited success I have with it, but
would enjoy it even more if I could have some moderate success.

Maybe I was just born to pound the ground.

Brian Waugh                       |    "What's for dinner?"
WAUGH@SLACVM.SLAC.STANFORD.EDU    |  Gregory "Pappy" Boyington
Newsgroups: comp.sys.mac.games
From: dhsu@Xenon.Stanford.EDU (David Hsu)
Subject: Games for sale/trade
Originator: dhsu@Xenon.Stanford.EDU
Organization: Computer Science Department, Stanford University.
Distribution: usa
Date: Tue, 7 Apr 1992 04:34:29 GMT

For sale:

Robosport ($20)
Oids ($18)
Grand Prix Circuit ($18)
Hardball, Moebius, and Grand Slam Tennis (all 3 for $25)

1 note: GS Tennis did not seem to work on my SE, though it did on my friend's
	Plus.

Prices include shipping.

I will also accept trade offers.  I am looking for Curse of the Azure Bonds, 
Wizardry, and perhaps Bane of the Cosmic Forge.

-- 
------------------------------------------------------------------------
 Dave Hsu		| "If you're a superhero, then why aren't you
 dhsu@cs.stanford.edu	|  out savin' the world?"
------------------------| "I don't know.  I think I'm trying to develop
 We are a hedge.	|  my character."
 Please move along.	| 	-- The Tick
From: knox@monster.umd.edu (Garry Knox)
Newsgroups: comp.sys.mac.games
Subject: Re: Hellcats annoyance
Date: 9 Apr 92 20:51:58 GMT
Organization: Univ of Maryland - ASDG

In article <1992Apr8.220818.11963@dartvax.dartmouth.edu> Joe.Francis@dartmouth.edu (Joe Francis) writes:
>I've also had that happen.  Double-sigh.  On a more upbeat note... what
>are folks favorite Hellcats sillies??  I like to:
>
>3) Ski Jump!  With engine full and gear down, "surf" up the side of a
>mountain.  If you get lucky with the trees, you can surf right off the
>peak and into the air without ever having pulled up.
>
>4) Park in enemy hanger.  I've never tried this.  Is it possible???

  Don't know if you can do this one. You would have to make sure you take all
of the enemy AAA sites.

 Here are some of my favorites.

1) Flight School. Just start your engines and keep going, all the way to the
hill in front of you. Sometimes you get lucky and you can keep going up hill.
I haven't been able to make it all of the way, at some random interval I blow
up for no "apparent" reason. Btw, leave your flaps down.

2) Flight School2. I fly upside down, low enough so that I can see my shadow.
I fly towards the building near the landing strip, on the side that has the
water tower. I then fly through [the legs, you will blowup if you hit the tank]
the water tower and I drop a bomb in the front door of the building. Make sure
you pullup real hard. It's really neat seeing the bomb drop through your plane
when you're flying upside down!

3) Any mission. Get really high up in the sky and pull up hard. This works best
in the Flight School mission because you'll have lots of bombs. At this point
realease all of your bombs and then go chase them. I don't know if you can run 
into them but it's fun flying beside them.

4) Any mission. Pull a really hard turn with your engines running at a high 
speed and then bail out. Your plane should loop around, almost endlessly, and
watch go around and around. If you have a Zero on your tail you might even see
it shoot down your plane. I also think there's a chance for your plane to 
run into you, but I have only come very close. 

-garry

P.S: Yeah I know, you're probably thinking I'm really bored with this game. I
am just waiting for more missions ...
Newsgroups: comp.sys.mac.games
From: eriks@lin.foa.se (Erik Svensson FOA2)
Subject: KFC and PB 100
Summary: KFC won't work on a PB100
Organization: FOA, Linkoping, Sweden
Distribution: comp
Date: Thu, 16 Apr 1992 08:01:19 GMT

Hi all.

I've just become the proud owner of a PB100. I loaded KFC but the damn thing
refuses to run. I get a "unimplemented trap" error and have to re-boot.
Has anybody else seen this problem or have my copy of KFC gone to Software
Heaven?
--
Erik Svensson			Research Officer
Guided Weapons Division		National Defense Research Establishment (FOA)
Stockholm			Sweden

net.address: 	eriks@fenix.lin.foa.se

&& This .sig is protected by SIGinfectant(tm). Look for the &&, a sure sign of
quality .sig protection. &&
Newsgroups: comp.sys.mac.games
From: austinov@leland.stanford.edu (Andrey Ustinov)
Subject: Space Quest 1 hint needed
Organization: DSG, Stanford University
Date: Tue, 7 Apr 92 17:49:33 GMT

I got stuck on Sarien ship. After I enter the room with the vent, I move trunk under the
vent, but I can't open it, it is always "stuck shut." When I try to get out of the room, I am
always killed - so the vent is the only way out (or into the ship) - how to open it?

Thanks in advance,
Andrey.
Newsgroups: comp.sys.mac.games
Subject: Loom (possible spoiler)
From: S.M.Weatherley@massey.ac.nz (S.M. Weatherley)
Date: Tue, 7 Apr 92 01:19:07 GMT
Organization: Massey University, Palmerston North, New Zealand
Keywords: loom
Summary: loom, possible spoiler
X-Reader: NETNEWS/PC Version 2c

Hey all you LOOMers out there.

I am stuck so near the end and it's really frustrating.

I listen very carefully to Hetchel and know I have to reverse
the notes but I cannot figgure it out.  I only know a DING
from a DONG because they are spelt differently.

Any clues?

Sally

-- 
_______________________________________________________________________________
Sally Weatherley		       |                            yelrehtaeW 
Massey University                      |                     ytisrevinU yessaM
Palmerston North                       |                      htroN notsremlaP
New Zealand                            |                           dnalaeZ weN
_______________________________________________________________________________
From: jackr@dblues.wpd.sgi.com (John "Jack" Repenning)
Newsgroups: comp.sys.mac.games
Subject: Re: BotCF and Links (repost)
Date: 8 Apr 92 01:23:18 GMT
Article-I.D.: dblues.JACKR.92Apr7172318
Organization: Silicon Graphics, Inc.

Don't know Eye of the Beholder, and I haven't seen BotCF on any screen
buy my own IIsi, but others have reported that the graphics are
identical on Amiga, PC, and Mac - they have CGA resolution, each pixel
is bloated to four.

However, the assortment of images presented in this unfortunate way is
vast.  The puzzles are challenging, the three interwoven stories
interesting and humerous.  Overall, I liked the game tremendously.




Jack Repenning			9U-530	     jackr@wpd.sgi.com
Silicon Graphics, Inc.		            Off:(415) 335-7477
Enabling Systems Technology Center	    Fax:(415) 969-2314
--



j
Newsgroups: comp.sys.mac.games
From: dce@smsc.sony.com (David Elliott)
Subject: Re: Mac PacMan PD?
Organization: Sony Microsystems, San Jose, CA
Date: Wed, 8 Apr 92 21:31:56 GMT


In article <1992Apr7.165044.6001@samba.oit.unc.edu>, Rich.Rubel@bbs.oit.unc.edu (Rich Rubel) writes:
|> It looks like it's up on Sumex now, in the games dir.

Yep, but if you don't have a 256-color, 640x480 screen, don't bother.
It won't even work with MaxAppleZoom.  Some programmers...

-- 
...David Elliott
...dce@smsc.sony.com | ...!{uunet,mips}!sonyusa!dce
...(408)944-4073
..."Nobody believes a laughing person." -- Farkle
From: davisw@aurs01.uucp (Walt Davis)
Newsgroups: comp.sys.mac.games
Subject: RE: Blackjack for the Mac
Date: 14 Apr 92 16:38:42 GMT
Organization: Alcatel Network Systems, Raleigh NC

Rob:
(My apologies Rob, I couldn't resist the opportunity)
In response to your posting in comp.sys.mac.games:

Insite Systems in Raleigh, NC has a product for the Macintosh
called "Blackjack Tutor".  This is not a "game" the way "Casino Master"
is, rather, this is serious software for the serious BJ player.  This
BJ simulation and training product for players of all levels allows you
to:

- configure the setup to match your favorite casino game,
- enter your own play/wager/count strategies,
- play only the hands you wish to practice (both count and non-count based),
- simulate millions of hands to measure and compare strategy perfromance,
- practice card-counting,

plus other features too numerous to mention here.  Supports System 7,
color, and monitors of various sizes and includes well-written
documentation.  It's currently available for $99 direct from Insite
Systems.  Contact Insite Systems directly for more data at (they'll
send you a detailed brochure):

Insite Systems
P. O. Box 17791
Raleigh, NC  27619-7791
(919) - 554 - 4736

Aces with Tens,
Walt Davis
davisw%aurgate@mcnc.org
From: charlieb@ccwf.cc.utexas.edu (Charlie Blake)
Newsgroups: comp.sys.mac.games
Subject: Bane of the Cosmic Forge help needed!!
Date: 17 Apr 92 05:13:49 GMT
Organization: The University of Texas at Austin, Austin TX

I finally saved up and bought bane, and I was totally impressed.  
SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO much better than wizardy
(Wizardy II) was such a blow off it doesn't even count).

Anyway, the problem follows this blank section.























I have made it through the mines and am trying to do the catapult.
I went back and killed the rubber monsters and got a rubber band,
got a boulder from one of the giants in the middle area of the 
place where there are mountains, and I got the spocket fixed by
the smitty.
Problem is when I use them, each time I am at the catapult, it
goes through every response that it would do if I was using all
three things: even though I don't!  It just recently 'hit the 
target' and an area filled up past the catapult, but when I walk
on it I feel through. ;-)
So I tried it over and over and over and over and all I get are
the target was missed messages.
Whats the deal?  Is the program buggy?
I read some of that bane walkthrough that was on here and
 I believe that I am doing everything right.  But the walkthrough
 says that I have to wind something and release a latch or
  something else. But I don't get those options.  I use the
  spocket, band, and boulder, and it just shoots it off.

Major saddness.  :-(


-- 
                 "Nothing is true.  Everything is permissible"
                               Hassan I. Sabbah  
_______________________________________________________________________________ 
Charlie J. Blake  | University of Texas at Austin | charlieb@ccwf.cc.utexas.edu
From: tbd@duke.edu (Tristan Davies)
Newsgroups: comp.sys.mac.games
Subject: KFC-looking for answers to old questions
Date: 9 Apr 92 21:55:35 GMT
Originator: tbd@neuro.neuro.duke.edu

I imagine mod\st of the questions I'm about to ask have been answered
already, but I just started playing Kung-Fu Chivalry, and I missed
some important information from earlier discussions.
I have three questions:

1) Could someone post or e-mail a summary of shortcuts?  I found
	how to jump from level 1 to level 3; are there others?

2) How do I get into inaccessible places?  For instance, how does
	one break through the walls in the levels that are like mazes
	(I think I'm thinking of levels 4 and 6 especially), to get
	at fighters or urns hidden in those places?  Likewise, how does
	one get through the force field?  For both walls and
	force fields, I've tried plain kicks and power moves to no avail.

3) How do I break open jars and collect the other goodies which are
	available?  Is there a way to tell when there are hidden goodies,
	or do I have to search blindly for them?

Thanks for the answers, everyone.  I'll hang on to what I get in case
someone else asks these questions in the future.

Tristan Davies
-- 
e-mail: tbd@neuro.duke.edu
Department of Neurobiology, Duke University Medical Center

"grblb blabt unt mipt speeb!! oot piffoo blaboo..." -- Opus
From: bliever@frith.egr.msu.edu (Eric Blievernicht)
Newsgroups: comp.sys.mac.games
Subject: 4D Boxing - another patch request
Date: 15 Apr 92 17:47:48 GMT
Distribution: comp
Organization: Michigan State University

I'd like to add another request to those asking for a patch for that great
new game, 4D Boxing - but with a twist.  I'd like to be able to keep my
boxers going after 48 fights, it is very annoying to watch them be
forcibly retired while still in their prime (I like how realistic 4D Boxing
is, but that's TOO realistic!)  So if any kind soul could circumvent the
mandatory retirement "feature" with a patch, I'd love to hear about it.
From: doug@abby.chem.ucla.edu
Newsgroups: comp.sys.mac.games
Subject: Re: vaporware?
Date: 6 Apr 92 17:01:27 GMT
Reply-To: doug@abby.chem.ucla.edu
Organization: Department of Chemistry, UCLA

Don't for get the sequel to Bane of the Cosmic Forge, due in "Late 1991."

-Doug Gibson
 doug@abby.chem.ucla.edu

Neither UCLA nor the National Science Foundation has a clue what I am doing.
They just pay me to do it.
From: ozma@kuhub.cc.ukans.edu
Newsgroups: comp.sys.mac.games
Subject: Re: Sky Shadow w/ System 7
Date: 8 Apr 92 21:17:47 CDT
Organization: University of Kansas Academic Computing Services

In article <1992Apr7.191406.19033@e2big.mko.dec.com>, long@mcntsh.enet.dec.com (Rich Long) writes:
> 
>  I haven't been able to reliably play Sky Shadow under System 7. I finally got
>  around to calling Casady & Greene a few days ago, and they sent me the latest
>  version. Unfortunately, it has the same problems, which are: 1) the game
>  randomly hangs; ship movement halts, but enemy ships keep flying, and
>  missiles and bombs still work; and 2) sometimes, when quitting to the Finder,
>  the Finder's windows are not refreshed.

My ipression is that Sky Shadow runs most of its code in the VBL queue.  It
sounds as though the enemies are, but your ship is not.  This would explain
some of the quirks you're seeing.  For example, in System 7, the Finder does
some highway robbery of foreground processor time (at least it seems that way
to me).  Nonetheless, VBL tasks would still be executed at every screen
refresh.  So if the Finder is taxing the games processor time and the ship is
run in that time, it would appear to slow down while the enemies would continue
on unhindered.

My only suggestion is to kill the Finder.  I haven't tried this, but I'm aware
of a few shareware apps out there that claim to kill the Finder (it will
relaunch itself somehow though).  Maybe someone has tried this?

john calhoun-
From: m_bellor@shodha.enet.dec.com ("Sasquatch")
Newsgroups: comp.sys.mac.games
Subject: VETTE patch???
Keywords: VETTE
Date: 17 Apr 92 07:32:27 GMT
Reply-To: m_bellor@shodha.enet.dec.com ("Sasquatch")
Organization: Digital Equipment Corporation, Colorado Springs, CO



 Is there a patch to remove the password from VETTE?
 Email if possible, address at the end of the .sig

 Thx,

 Mike





--
------------------------------------------------------------------------------
My opinions are my own, and may not be that of my employer....

"They that can give up essential liberty to obtain a little
temporary safety deserve neither liberty or safety."  B. Franklin
------------------------------------------------------------------------------
        m_bellor@coors.dec.com
Newsgroups: comp.sys.mac.games
From: walker@eplrx7.es.duPont.com (Scott Walker)
Subject: Prince of Persia Demo
Organization: DuPont Central Research & Development
Date: Tue, 14 Apr 1992 18:53:39 GMT

I guess we are going to have to help each other our figuring this game.
The only new thing I have to report is if you keep going to your left
in the game, you will come upon a sword.  Pick it up using the SHIFT
key, after which the guy will sheath it.  Now if I can only figure out
how to unsheath it!  argh...

scott
From: arseno@phy.ulaval.ca (Henri H. Arsenault)
Newsgroups: comp.sys.mac.games
Subject: Re: Hellcats: Landing
Date: 14 Apr 92 12:38:59 GMT
Organization: Laval University


> Now, having reached a fairly high skill level in combat as well as bombing, 
> I seem to be deep-sixing myself more and more on my landings than I did when 
> I first started playing. Can someone offer a reasonable explaination for 
> this?
> 
You are probably going too slow, and trying to compensate by pulling your 
nose too high, so your tail hits the ground. Don't land at speeds below
80 knots. Another possibility is that you are coming in at too sharp
an angle and hitting the ground too hard. 
arseno@phy.ulaval.ca
From: wwg2101@rigel.tamu.edu (GILPIN, W.W.)
Newsgroups: comp.sys.mac.games
Subject: Re: Mission Thunderbolt Dreadnoughts
Date: 9 Apr 92 19:16:00 GMT
Organization: Texas A&M University, Academic Computing Services
News-Software: VAX/VMS VNEWS 1.41

In article <1992Apr8.153346.11006@samba.oit.unc.edu>, Rich.Rubel@bbs.oit.unc.edu (Rich Rubel) writes...
>With a high strength (23-26), a few hits with a macrometal knife
>or the vibrosword will kill it.

My strength is 21, so perhaps I can try that. He seems to kill me pretty easily
though...

>MY problem ais those green blobs- they fall through holes and have
>an entire level filled before I even get there.  Is there an easy 
>way around them?  Or the radioactive monsters in the nests?

The only way I've found to deal with the Icky Blobs is to hack em all up with
my vibroknife or antique sword.

To get the two-headed radioactive monsters I will shoot or grenade them from
a distance with my blaster rifle. Hit 'em about 3 or 4 times, then hit em
with a grenade before they come up out of the water to get you.

Wes Gilpin
From: blantonw@GW1.HANSCOM.AF.MIL ("W. Ian Blanton")
Newsgroups: comp.sys.mac.games
Subject: Warlords
Date: 15 Apr 92 04:56:00 GMT

nclude [-]charles.sig