From: ts@chainsaw.ecn.purdue.edu (Thomas Ruschak)
Subject: Re: Question about Chainsaw 2 and Empire Options
Keywords: chainsaw, options
Organization: Purdue University Engineering Computer Network
Date: Tue, 5 Jan 1993 22:50:32 GMT

In article <C0E1L4.834@undergrad.math.waterloo.edu> bahender@cayley.uwaterloo.ca (Bruce Henderson) writes:
>
>I am not familiar with "Chainsaw 2" code.  Could someone, please,  tell me
>what special features it possesses or tell me where I can find this info?
>
>
>> In a previous article, jf@sm.luth.se writes:
>> Options enabled in this game:
>>         ALLYHARBOR, SHOWPLANE, DROPANY, REJECTS, BMAP, AUTONAV, SCUTTLE, 
>>         CONVASAT, ABM, GRIND, PINPOINTMISSILE, SAIL, NUKEFAILDETONATE, 
>>         SHIPNAMES, NONUKESUB, RANGEEDIT, MISSDEF, SHIPSAM, BIND, 
>>         DEMANDUPDATE, UPDATESCHEDULING, MERC, TACARGO, NOGODS, EASY_BRIDGES, 
>>         SUPER_BARS, BETTERARMOR, ALL_BLEED, DRNUKE, SLOW_WAR, GODNAMES, 
>>         NEWSUBS, NOMOBCOST, REALM_IN_NAT, MULTIFIRE, SHIPTORP, TRADESHIPS, 
>>         SWEEP_PLANES, MINE_PLANES, ASW_PLANES, HARBOR_POLICE, WING_LOAD, 
>>         ALLYUPGRADE, ALLYHARBORWORK, RETREAT, STEALTHV, DAVYJONES, SEMILAND, 
>>         FUEL, WIRE
>
>
>What do the above mean?  How do they affect a game?  How do they work?
>
>Thanks for any help you can give me.

The following are from KSU code (to the best of my knowledge):

ALLYHARBOR:	allied ships can enter your harbor, and be loaded/unloaded.
SHOWPLANE:	planes on ships up for trade are shown
DROPANY:	you can drop things on sectors belonging to allies
REJECTS:	you can reject announcements and teles from annoying countries
BMAP:		map info gained is saved in a big world map (bmap command)
AUTONAV:	ships can move automatically (my be buggy)
SCUTTLE:	you can sink your own ships automatically
CONVASAT:	anti-satellite missiles don't need nuclear warheads
ABM:		anti-missile missiles exist
GRIND:		you can grind gold bars back into dust
PINPOINT(etc):	Missile exist which target ships instead of sectors
SAIL:		another wait to automatically move ships (may also be buggy)
NUKEFAIL(etc):	nukes on missiles that explode in launching may detonate
SHIPNAMES:	ships may be named
NONUKESUB:	nukes don't affect submarines
RANGEDIT:	you can modify the range of your planes
MISSDEF:	ships with tactical missiles will fire them in defense
SHIPSAM:	ships can carry and use SAMSs
BIND:		network stuff, no interest to players (NITP)
DEMANDUPDATE:	updates may be allowed on player demand
UPDATESC(etc):	updates can be controlled by the 'hours' file. NITP

This is MERC stuff:
MERC:		a collection of bug fixes

The rest of these are all mine, I'mn afraid:

TACARGO:	planes that are cargo AND tactical can bomb (zeppelins)
NOGODS:		deity countries don't show up on power reports
EASY_BRIDGES:	bridges can be built from any sector
SUPER_BARS:	gold bars aren't destroyed by shelling or bombing
BETTERARMOR:	armor has more of an effect on ship damage
ALL_BLEED:	you get tech bleed from all countries, not just allies
DRNUKE:		research is required to make nukes
SLOW_WAR:	War declaring takes time. No land attacks unless at war.
GODNAMES:	bulletins are identified by which deity sent the
NEWSUBS:	sub/dchrg range is extended, subs can't fire normally, etc
NOMOBCOST:	ships pay 0 mob to fire. Subs pay 1/2 a sect's movement cost
REALM_IN_NAT:	realms are displayed by the nation command
MULTIFIRE:	multiple ships/sects can fire at once
SHIPTORP:	ships can have torp ability
TRADESHIPS:	you can build/nav/scrap trade ships to make money
SWEEP_PLANES:	some planes can sweep mines
MINE_PLANES:	some planes can lay mines
ASW_PLANES:	some planes can detect/kill subs
HARBOR_POLICE:	you can board ships in your harbor using mil from the harbor
WING_LOAD:	you can load groups of planes on ships with 1 command
ALLYUPGRADE:	allies can upgrade your ships in their harbors
ALLYHARB(etc):	allies will increase your ships' efficiency in their harbors
RETREAT:	ships can automatically retreat, under conditions you set
STEALTHV:	stealth is a % chance to evade, all planes are rated 0-100%
DAVYJONES:	nukes hitting sea affect 1 sect, hitting waste/sanct don't det
SEMILAND:	some ships can land 20% of mil instead of 10% or 100%
FUEL:		ships need fuel to gain mobility
WIRE:		announcements are seperated from teles/bulletins

	I hope this helps. Oh, one not listed above:

BABY_NUKES:	Nukes affect only 1 sector

Tom
Newsgroups: rec.games.empire