HDTenEightyP/NetNews huggingface dataset:
From: xrandy@heart.ubc.ca (Randy)
Newsgroups: comp.sys.amiga.games
Subject: What's a good game
Date: 18 Dec 1992 19:28:57 GMT
Organization: UBC Pulmonary Research Lab., St. Paul's Hospital, Vancouver, B.C., Canada
Distribution: na
NNTP-Posting-Host: pulmonary.ubc.ca

Hi everyone...

My boss just bought an A3000 for himself and the family and is looking for
a good game for his 18 year old son.  If you know of any good games that
actually run on a 3000, could you mail me a reply?  I have limited access
to this group.  Althought this xrandy address will work for a while, my 
normal E-mail address is:

	rthomson@pulmonary.ubc.ca

Could you also tell me if the game fits into a fantasy, adventure, or
archade and how you would rate it out of a scale of 1-10.

Thanks,
Randy J. Thomson

--

- Randall J. Thomson            << rthomson@pulmonary.ubc.ca >>

"There's no point in being grown-up if you can't be childish when you want to!"
From: jesup@cbmvax.commodore.com (Randell Jesup)
Newsgroups: comp.sys.amiga.games
Subject: Re: Anyone get Marble Madness to work on a 3000?
Date: 18 Dec 92 05:22:06 GMT
Reply-To: jesup@cbmvax.commodore.com (Randell Jesup)
Organization: Commodore, West Chester, PA

johnl@SDFSERV.hac.com (John Lee) writes:
>I have not been able to get Marble Madness to run on my A3000 under 1.3
>nor 2.04 either, even with Degrader 1.00.  However, using SetCPU
>(publically-distributable, by Dave Haynie) and a borrowed copy of
>Kickstart 1.2, Marble Madness runs fine.

	Marble Madness doesn't work under 2.0x or above.  Their copy protection
compares the next-to-high byte of all of the exception vectors against the
1.0/1.1 and maybe 1.2 values to see if anyone revectored exceptions.
I was the one who tracked down why MM failed under 2.0, unless you had a
version with CP removed, in which case it worked.  Bizarre...

	These are the sort of things that slowed down 2.04 (and 3.0, and...)

-- 
To be or not to be = 0xff
-
Randell Jesup, Jack-of-quite-a-few-trades, Commodore Engineering.
{uunet|rutgers}!cbmvax!jesup, jesup@cbmvax.cbm.commodore.com  BIX: rjesup  
Disclaimer: Nothing I say is anything other than my personal opinion.
From: jtee@ac.dal.ca
Newsgroups: comp.sys.amiga.games
Subject: Re: Dungeon Master help request
Date: 19 Dec 92 17:54:22 GMT
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

Actually, I recall that there are three super-characters - 
one by himself in some room and two more across from each
other..a fighter, a ninja, and a priest altogether..
Newsgroups: comp.sys.amiga.games
From: funky@nevada.edu (MATTHEW KAPHAN)
Subject: Mario Bros.
Originator: funky@redrock.nevada.edu
Organization: University of Nevada System Computing Services
Date: Sat, 12 Dec 1992 07:50:27 GMT

Anybody know if the original Mario Bros. has been ported to the Amiga, or 
anything that looks similiar to it?  The game consists of Mario and Luigi
hitting turtles and crabs over and kicking them off the screen.  Please let
me know if there is a commercial or PD version of it, and the FTP site and
full pathname.  Thanks in advance.


-- 
-------------------------------------------------------------------------------
Matthew Kaphan                                        funky@redrock.nevada.edu
                    -What can I say in only 4 lines?-
-------------------------------------------------------------------------------
Newsgroups: comp.sys.amiga.games,comp.sys.amiga.misc
From: goldman@leland.Stanford.EDU (Oliver Isaac Goldman)
Subject: .dms files?
Organization: DSG, Stanford University, CA 94305, USA
Date: Wed, 16 Dec 92 21:10:35 GMT


I'd like to know what format a ".dms" file is in,
and how to make use of it!  I'm asking because I'd
like to see the HolidayLemmings demo...

Thanks for your help.

--Oliver
-- 
//            Sophomore, C.S.    //  drummer of                 //
//        Stanford University  \X/   ABSINTHE MINDED            //
//            Computer Graphics Director - SCBN                 //
Newsgroups: comp.sys.amiga.games
From: m92mmy@tdb.uu.se (Mattias Myrberg)
Subject: Re: Avalon and DragonTorc, Crazy Request II
Organization: Dept. of Scientific Computing, Uppsala Univ.
X-Newsreader: TIN [version 1.1 PL6]
Date: Wed, 16 Dec 1992 19:45:10 GMT

In article 18714 Jeroen Kwast writes:
>Yep, it was Steve Turner!!!
>I didn't know there where more people screaming for these programs to be
>converted to 16-bit. Avalon would be my first choise but the kind that
>Ultimate (knight lore, underworld etc) wrote would be appreciated
>as well!!

>(btw. In Avalon: I never solved the end of it. I was floating around my real
>body but nothing ever happend!! Very frustrating but that was 8 years ago!!
>If you happen to know it, It's NEVER to late to tell me what I did wrong?
>I played it on the spectrum 48K and I still have the game.)

I never made it to the end, I remember going as far as getting a huge
club that could be used with the "sprite"-feature. As for DragonTorc
I didn't get far -what are you supposed to do with that first runic-token
thing ? (I managed to transform it about two times, using different things, but
after that -no progress). THAT was really a great game, walking skeletons,
real missile-spells and everything, not like the cheesy,oversized, slow thing
you get today !

Well, you might tell me that I'm crazy,
but I would rather play Avalon than Eye of The Beholder II.

Yes, Knight Lore for the Amiga !!!
That's the kind of stuff I'd pay for !

When we're at it, why don't we demand "FireLord", "Cauldron II"
and other great hits be converted. Recently I bought a second hand Spectrum+
(my old Speccy decided it had got it's fair share of work about 4 years ago),
and loaded up Uridium,  -that loaderpic is really great, amazing what you can
do with a couple of colours in lores, show that one to the Psygnosis-guys !


PS. "Cauldron"(1) is to be converted, doesn't look to promising though,
     seems like it will a stupid platform-thing (argghh...)  :(
DS.


/Mattias

_______
Mattias Myrberg

m92mmy@bellatrix.tdb.uu.se
Newsgroups: comp.sys.amiga.games
Subject: Re: biplane
From: csccjl@lux.latrobe.edu.au (Tri Darkstar)
Date: Mon, 14 Dec 1992 01:17:37 GMT
Organization: La Trobe University
X-Newsreader: TIN [version 1.1 PL6]

Dylan McNamee (dylan@cs.washington.edu) wrote:
: 
: I just tried this game last night -- it's pretty good, but the documentation
: doesn't make everything clear.  For example, if I stall, there seems to
: be no way to recover at all.  Is this right?
  If you are high in the air, face the ground and power up, you'll hear
your engine come back on line when you are close to the ground....
 
: 
: Even at the "easy" level, I get beaten up pretty badly.  Does anyone have
: any clues for this game?
 I have found that the 'Hard' level is easyer to play than 'So-So'.  It
is easyer with two players who havn't got a clue, than trying to take on
the computer.....

: 
: dylan

--
-------------------------------------------------------------------------------
Tri Darkstar                    ******* "Darkness will come some day.
Order of the Star                *   *   And I will be there to greet it,
CHSC9122069G@lust1.latrobe.edu.au * *    and return this world into the shadows"
csccjl@lux.latrobe.edu.au          *                 - Appentice Leper of Chaos
-------------------------------------------------------------------------------
From: rfentima@ub.d.umn.edu (Robert Fentiman)
Newsgroups: comp.sys.amiga.games
Subject: LucasArts and the Amiga
Date: 18 Dec 1992 13:09:49 -0600
Organization: University of Minnesota, Duluth
NNTP-Posting-Host: ub.d.umn.edu


As promised, here is the reply I received from LucasArts.
They also are fine with the idea of asking questions via these internet
addresses. 


From khris_brown@inbox_router.kerner.com Tue Dec 15 19:47:08 1992
Received: from ua.d.umn.edu by ub.d.umn.edu with SMTP id AA13346
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Message-Id: <9212160113.AA14796@kerner.com>
Date: 15 Dec 92 17:08:59 U
From: "Khris Brown" <khris_brown@inbox_router.kerner.com>
To: rfentima@ua.d.umn.edu
Cc: wallace_poulter@inbox_router.kerner.com,
        kelly_flock@inbox_router.kerner.com
Subject: Amiga Support
Status: OR

Hello Robert! Thank you for your letter. We are currently supporting
CompuServe, GEnie, America Online and Prodigy, and often get messages from
people on the internet, so I am familiar with your questions.

Although we are impressed with the Amiga machines, we unfortunately can't sell
enough units to justify the expense of converting the games.  This decision is
nothing personal against the Amiga; We hope the new models do well.  For the
past five years, though, the Amiga decision has been based on the success of
the Amiga in Europe, particularly in the U.K. and Germany.  Both countries now
believe that Christmas '92 will be the last full price year for Amiga products.
 Therefore, Indy Atlantis is our last planned Amiga title. Often a software
group will like a machine but just not be able to get the sales to support
itself from that particular machine.  In the future, we will only consider more
Amiga conversions if and when the market for these products rebounds.

I know this is a disappointment, but hopefully people will be able to accept
our position and still play Indy Atlantis and our other games for the Amiga
with as much satisfaction as before.

Thanks again for your letter!
Best Wishes,
Khris Brown
LucasArts Games Product Support

--------------------- end insertion -----------------

I will e-mail this letter to a bunch of Amiga magazines (thanks to a
very helpful Netter who sent me the addresses).

	Thanks
	Robert Fentiman

UseNet: rfentima@ub.d.umn.edu
At: University of Minnesota, Duluth
From: ghazi@wizofhoz.uucp (Ozzie)
Newsgroups: comp.sys.amiga.games
Subject: ZOOL? How to get off the second level.
Date: 13 Dec 1992 15:31:28 GMT
Organization: Not an Organization


	I have two frustrated little girls, who just cann't find their
way off level 2. It appears they have gone everywhere there is to go
on this level, but cann't find the level coins to go on. Would some kind
soul give these two mad girls a hint, and save me a constant headache.
They haven't left the game since they got it, even under threat of
grounding until they are 30. Since I don't play the game I couldn't tell
you if it's level 2.1 or 2.x, but any hint would be helpfull to my
sanity.

--

            RETURN ADDRESS IS: cs.uwindsor.ca!jabba!wizofhoz!ghazi

                                        ///
                                       ///AMIGA! POWER FOR THE DREAMER 
Ghazi Hage  uucp:jabba!wizofhoz!ghazi ///
                                  \\\///    WINDSOR, ONTARIO,CANADA
                                   \XX/
From: ftegerer@cip.informatik.uni-erlangen.de (Frohwalt Egerer)
Newsgroups: comp.sys.amiga.games
Subject: Re: Legends of V_A_L_O_R!
Date: Fri, 18 Dec 1992 23:54:20 GMT
Organization: CSD., University of Erlangen
NNTP-Posting-Host: faui00g.informatik.uni-erlangen.de

bdraschk@cip.informatik.uni-erlangen.de (Bernd Raschke) writes:

>larshaug@ifi.uio.no (Lars Haugseth) writes:
>>It worked perfectly allright on an A4000, even in AGA mode! Nice...
>Ooops, i found it rather unplayable:
>	Way too fast! ;-)
>Maybe I'll take another try if they release Legend of Valour/AGA :)

On my 2000 with '030 it's too fast, too. (Only 'too fast' not 'way too
fast' ... *SIGH*) But the worse thing is, I get seasick ever I play it.
Somehow I hate it to see the walls so close, if I bump in them. 

Froh
---
Email:     ftegerer@cip.informatik.uni-erlangen.de
Snail:     Frohwalt Egerer \ Drausnickstr. 36  \ 8520 Erlangen
Voice:     09131/55617
Newsgroups: comp.sys.amiga.games
From: nudd@yoyo.cc.monash.edu.au (Nai Ying Kwok)
Subject: Mechforce: FTP site?
Organization: Monash University General Access Unix
X-Newsreader: TIN [version 1.1 PL8]
Date: Tue, 15 Dec 1992 06:41:48 GMT

Where can I get this game?  Thanks.

NY

Newsgroups: comp.sys.amiga.games
From: lrfox@silver.ucs.indiana.edu (linda ream fox)
Subject: Re: Ms.O'Hara UNINVITED help!
Organization: Indiana University
Date: Sat, 12 Dec 1992 04:22:19 GMT

LRFOX
From: scopjam@thor.cf.ac.uk (Paul McCarthy)
Newsgroups: comp.sys.amiga.games
Subject: Alienbreed -92 (Part II)
Date: 15 Dec 92 09:50:46 GMT
Distribution: eunet
Organization: University of Wales College of Cardiff, Cardiff, Wales, UK
X-Mailer: Cardiff Computing Maths PP Mail Open News Gateway


Thanks to those that sent the help for Alien breed - 92, however it
seems that the cheat modes for Alien breed will not work with Alien
breed - 92 .
When I tried typing "SALMAN RUSHDIE PLAYS ALEINBREED", it turned me
invisible instead of making the aliens run away. While none of the
other cheats would do anything.

I tried typing cheat when logged onto the console on deck two and
got the message "TRY HARDER", to which i typed "FUCK OFF" , great! the
damn machine reset on me.

Once again any help with ALIEN BREED -92 would be great

****************************************************************************
Paul McCarthy  -  UWCC        *  JUST A QUICK SIGGY
scopjam@thor.cf.ac.uk         *
*****************************************************************************
Newsgroups: comp.sys.amiga.games
From: Keith.Radley@launchpad.unc.edu (Keith Radley)
Subject: Re: Pinball Fantasies
Organization: University of North Carolina Extended Bulletin Board Service
Date: Tue, 15 Dec 1992 02:35:36 GMT

>
>Does anyone have any ideas on how to make this game work
>with an Amiga 2000 with a Bridgeboard?
>

What seems to be the problem?  The amiga bridgeboard should have nothing to
do with PF since it boots up sepratly.  The only loading problem I can think
of is if your disk drive is out of alignment since that seems to be a common
problem.  It worked fine on my A2000, but not my A3000

 ----------_-----------------------------------------------------------------
          //       Major: Computer Science             /<eith Radley
     _   //        Minor:     English         Keith.Radley@launchpad.unc.edu
     \\_//      Computer:   AMIGA 3000         University of North Carolina
      \_/ C=       AMIGA > IBM > MAC                  At Charlotte
 ----------------------------------------------------------------------------
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
From: Scott_Riddick@dream.uucp (Scott Riddick)
Newsgroups: comp.sys.amiga.games
Subject: Re: FTL -- Are they releasing anything new for the Amiga?
Date: 13 Dec 92 22:15:53 GMT
Organization: DreamStates BBS & CyberNet HQ in G'ville, FL   1-904-331-4317

In a message dated Thu 10 Dec 92  7:21, Isc0005@amazon.austin.ibm.com
wrote:

 I> A while back I asked this question and someone replied that they
 I> thought FTL was not going to do another sequel to Dungeon Master/
 I> Chaos Strikes Back (too bad, really). I also remember hearing
 I> they were going to be doing some kind of Medieval based game.

 I> Well, that has been at least 6 to 8 months ago since I heard that.
 I> Is any of it true? Are they still a company? Anybody know for
 I> sure (or hear any rumors)?

 I> Rob Tulloh

Well, DungeonMaster was just recently re-released by Psygnosis. They took
the disk protection off (so you can install it on a hard drive!), and
spiced up some of the graphics in the game. I'm not sure whether FTL was
bought out by Psygnosis or if they just sold DM to them...

Scott

-- Via DLG Pro v0.995

UUCP:  uflorida!dream!Scott_Riddick
INTERNET: Scott_Riddick%dream.uucp@ufl.edu
      or: dream!Scott_Riddick@ufl.edu
From: thom@cs.mun.ca (Thomas Clancy)
Newsgroups: comp.sys.amiga.games
Subject: Re: The, uh, Donkey Kong game
Date: 12 Dec 92 20:09:51 GMT
Organization: CS Dept., Memorial University of Newfoundland

shulick@navajo.ucs.indiana.edu (Sam Hulick) writes:


>Well I tried EVERYTHING on my A3000.  Tried every aspect of Degrader,
>and kicking in OS 1.3.  Nothing.  It crashes after the second
>uncrunching.  Surely SOMEONE out there belongs to Bignonia? (The group
>that programmed it).  Tell them to make an accelerator version!! :)
                                            ^^^^^^^^^^^^^^^^^^^
Umm, it works fine on my ACCELERATED AMIGA [2000HD 030/882 5mb 32bit fast 
and 1mb of chip] 

>-- 
>Sam Hulick          | "You can't discover new oceans unless you have the
>shulick@indiana.edu | courage to lose sight of the shore."  --Anon.
>(NeXTmail welcome)  |

Thomas
From: johnl@SDFSERV.hac.com (John Lee)
Newsgroups: comp.sys.amiga.games
Subject: Re: Anyone get Marble Madness to work on a 3000?
Date: 16 Dec 92 23:57:04 GMT
Organization: Hughes Aircraft Company, El Segundo, CA

In article <14858@hq.hq.af.mil> snolan@marge.hq.af.mil writes:
>Subject says it.  I have a 3000 with both 1.3 and 2.04.
>Marble Madness does not work in either OS version.
>
>I really like this game and wish to play it again, but
>I gave my 500 to my nieces, and alas, no more MM.
>
>Has anyone figured out how to run the game on a 3000
>in any mode?

I have not been able to get Marble Madness to run on my A3000 under 1.3
nor 2.04 either, even with Degrader 1.00.  However, using SetCPU
(publically-distributable, by Dave Haynie) and a borrowed copy of
Kickstart 1.2, Marble Madness runs fine.

I wonder if there's a patch to fix Marble Madness somewhere.

-------------------------------------------------------------------------------
The crew faces deadly GURUs!  Next time on AmigaDOS: The Next Generation.
	+--------+			John Lee
	| HUGHES |
	+--------+			Internet: jhlee@hac2arpa.hac.com	
The above opinions are those of the user and not of those of this machine.
From: lestat@acs.bu.edu (Alexander Aranyosi)
Newsgroups: comp.sys.amiga.games
Subject: Re: Xmas Lemmings
Date: 13 Dec 92 22:43:53 GMT
Organization: Boston University, Boston, MA, USA

In article <1992Dec10.042319.9701@wam.umd.edu> davereed@wam.umd.edu (Michael Robert Bromery) writes:
>
>   About this XmasLemmings on nic.funet.fi. I downloaded this from there, but
>  is this a New Xmas Lemmings or the same one that was from wuarchive so long

This is a brand-new Xmas Lemmings demo, created within the last month.
None of these levels has been publicly released before.

>   ago? Or is this the 1992 version. Also , I couldn't get this archive to
>    work because it  seems to be missing some explode.library that is supposed
>   to come with the archive, thus I  cannot run this without it.

Oops.  This was an oversight on someone's part.  The explode.library lib
is part of "Imploder", which can be found on Fish disk 422.  This library
is pretty useful in general--lets you compress your executables without
slowing the execution time down too much.  It's worth getting even if you
don't want to see our furry friends bouncing to a holiday beat....
I'll be sure to follow up with either a .readme or a fixed version.

(By the way, those of you who asked about the Bill's Tomato Game demo--
it wouldn't .dms properly, so either pick up a copy of CU Amiga or call
Psygnosis.  Offer available while supplies last.)

-AJ


Newsgroups: comp.sys.amiga.games
From: jepaul@news.weeg.uiowa.edu (Darth Jason)
Subject: Pinball dreams
Organization: University of Iowa, Iowa City, IA, USA
Date: Wed, 16 Dec 1992 05:04:02 GMT


Does Pinball dreams work on a 3000?  Does anyone know if it is hard drive installabe?
From: Steven_Hurdle@amusers.UUCP (Steven Hurdle)
Newsgroups: comp.sys.amiga.games
Subject: Re: Lemmings 2 Release Date
Distribution: world
Date: 13 Dec 92 01:31:20 PST
Organization: AmUsers - The Amiga Users Group of Victoria BC

In a message dated Mon  7 Dec 92  2:53, Lestat@acs.bu.edu (alexander Aranyo
wrote:

 LA> Which issue of Compute was THAT in?!?!?  
 LA> Right now the SRP for Lemmings 2 is $59.99 for both the Amiga and IBM
 LA> versions.
 LA> As far as the Mac version is concerned, there's no set price for it
 LA> yet.
 LA> After all, since Lemmings was just released for the Mac it would be 
 LA> counterproductive to release Lemmings 2 in February (Oh No! won't be
 LA> released
 LA> for the Mac until June).  I beileve there are plans for a CD-ROM
 LA> version
 LA> to be released sometime next spring (whether it's for the CDTV or for
 LA> IBM 
 LA> clones, I really don't know); this one may be more expensive.  Then
 LA> again, 
 LA> it might not.

I'm sure Lemmings 2 will be available on CD for the CDTV and A570/670
owners.  Psygnosis has promised that all future Amiga releases will be done
on Amiga-CD as well (how much they will or won't add to the CD versions
hasn't been stated yet, but will probably vary on a case-by-case basis). 
Considering that the original Lemmings did so well on CDTV (thanks to
Commodore's bundling of it with the unit for a time) you have to believe
that Psygnosis understands the name-recognition it has with CDTV owners
(not all of which may be computer owners, though most will be).

   Why would it be more expensive?  I know of no games on CD that were more
expensive than on floppy (other than things with extra value added, such as
how Sim City on CD came with 3 of the graphics sets cities).  Most CD games
were LESS expensive than the floppy version if no changes were made, and
were the same price as the floppy version if things were added to improve
the CD version.  Companies want to see CD fly because of the
lower-likelihood of pirating.

 LA> -AJ


-- Via DLG Pro v0.995

Steven Hurdle <==> The Swindler                [public replies only please]

Writer of "Virtual Rumours", a rumour/news column in some club newsletters.

          Coming to you from Victoria B.C., the Bahamas of Canada

                     "Give me AGA, or give me DEATH!!!"
Newsgroups: comp.sys.amiga.games
From: umkormil@ccu.umanitoba.ca (Sean Craig Kormilo)
Subject: StarTrek 25Aniv.??????????????????
Keywords: where is it
Organization: University of Manitoba, Winnipeg, Canada
Date: Mon, 14 Dec 1992 06:11:54 GMT


	I know that the game is out for the the IBM. StarTrek 25
Aniversary by InterPlay was supposed to be programmed on the Amiga, so
what is taking so long for the port. Hopefully they were waiting to make
the AGA version of the game. Ya right. 
	If anybody knows anything about the release of this game, could
you please let me know..


Thanks in advance...


Newsgroups: comp.sys.amiga.games