From: gharris@jade.tufts.edu (George W. Harris)
Newsgroups: rec.games.pbm
Subject: Re: Duelmasters: Various Comments and Questions
Date: 28 Sep 92 22:07:42 GMT
Article-I.D.: jade.1992Sep28.220742.20546
Organization: Tufts University - Medford, MA
Originator: gharris@jade.tufts.edu

In article <1a7p25INNdik@gap.caltech.edu> johnjohn@cco.caltech.edu (John White) writes:
>In article <17598@ucdavis.ucdavis.edu> itlm013@fella.ucdavis.edu writes:
>
>>Occasionally a high WT roll-up will take longer to make into a good
>>warrior.  One fight isn't really enough time to decide if a character is
>>good or not.  I have a 9+-??-9-17-17-3-17 PL who started out 0-4, and has
>>won his last 4 (before being retired).  Don't give up on a 17 WT so soon.
>>
>>Although 0 WT comments is almost never a good sign.  A TP?  Are you sure
>>that wasn't an AB you were running? :)
>
>I think the problem here is that George isn't telling us the other stats of  
>his TP.  That is what really determines whether a warrior is worthwhile or  
>not (though I must admit that I've never run a warrior who had 0 wit  
>comments).

	Okay, okay, here you go.  The TP in question was 

	9-17-10-17-13-13-5

	The DF is probably the killer, here, but I didn;t know what to 
do with such a low DF warrior.  Since I was given the 17 CN, I thought I'd
go the TP route.  I asked here, but the only other suggestion I got was a 
PL or PS, but since I'd played a total of about four turns then, I wasn't
up for such a non-intuitive (to me anyway) style.

	Anyway, his comments were V Int (that's all), Slightly uncoordinated,
can take a LOT, cannot carry a lot.  In his first fight I sent him out in ring
with a SH and ME, but he didn't have the DF to handle the combo (big surprise),
and went down in two minutes to a lunger with a SS, and failed to learn any-
thing.  That was when I decided I'd experiment with low-DF TPs in some other
century, and DAed him.

	Oh, by the way in the DA I sent him out Polish Florentine (two shields)
(which he also didn't have the DF to handle) (another big surprise), which 
didn't seem any more effective, but who could tell in the DA.  Anyway, I was
wondering if anyone else used that tactic: a shield on each hand, that is.
Seems like it might work well for scum.


>	9-9-13-4-12-15-8
>>>
>>>	I was thinking 10-9-13-5-17-17-13, make him an offensive type like
>>>a striker, and train his ST up first fight.  Whaddaya think?
>>
>>I like him, although  I think that I would go with 12-9-13-5-17-17-11 ST
>>and train ST to 13 the first fight so he can use the WH.  There isn't
>>really much difference between DF 11 and DF 13, and the added weapon
>>selection is more important than a couple extra skills.
>

	I decided to go with the ST, since I've already gotten a couple of
lungers, and what to diversify a little.  Oh, by the way, even with the
ST at 13, the WT is still a little low for WH (or doesn't that matter?).
Also, in answer to an earlier question of John's I added to WT to allow
him to use *some* weapon without a WT penalty.

>John White
>johnjohn@cco.caltech.edu
--
gharris@jade.tufts.edu          "She had ever chance for happiness, ever 
George W. Harris                chance in the world, and stomped ever one 
Dept. of Mathematics            of them chances down in the dirt like a 
Tufts University                bug."   _The Devil's Dream_