From: lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex)
Subject: Re: BIG Naval Ships... Why not!?
Organization: Netcom; Renegade User
Distribution: world 
Date: Tue, 29 Dec 1992 20:31:10 GMT

In article <BzwEKM.F0y@newsflash.concordia.ca> kgnome@cs.concordia.ca (MATIS stephane) writes:
>In article <1992Dec26.223630.1425@netcom.com> lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex) writes:
>>In article <1992Dec26.142845.7065@gw.wmich.edu> x90vanderkol@gw.wmich.edu writes:
>>>In article <Bzuxro.F9u@newsflash.concordia.ca>, kgnome@cs.concordia.ca (MATIS stephane) writes:
>>>> Does anyone have any good arguments as to why it is impossible to design
>>>> a modern day (or even WWII vintage) naval vessel.
>>    ___
>>     |he reason it's impractical, right now, to design ocean naval
>> vessels larger than 300 tons is because engines don't exist to power
>> them.  With only a suspension factor of 30, 215 tons is the largest
>> ocean naval vessel you can make that moves at a crusing speed of even
>> _2_.  Everything from 216-300 tons has a max speed of _1_.  Since this
>> isn't open space, these ships can't build up any velocity, like slow
>> dropships can, too.
>
>
>Gene here again.  Ok, Lunatic, you say that a move of 1 is the most that
>could be accomplished.  Ok, so explain an Overlord dropship having 3/5
>thrust.  Obviously the IS has the capacity to make engines over 400 in
>rating.  I think the key thing to remember is that every FASA design
>over 100 tons (except the screwy 107.5 ton Grand Titan... I was amused
>when Steph showed me that one) has been a rule-of-thumb design (does
>that sound about right, guys?  Yup, ok, lets publish it).

 
    |\|o, no, I was talking about the existing rules to design ocean
 naval vessels up to 300 tons, not space naval vessels.  Take a look
 at the design rules for ocean naval vessels.  You make think it's
 silly that they can only go up to 300 tons, but then if you take a
 look at the engines you'll see that the largest ocean naval vessel
 you could design using those rules that could move AT ALL is 430
 tons ((430t x 1 MP) - 30 suspension factor = 400 rated engine).

 
>I figure that until these new rules are published, the best way to
>design naval craft is to grab a listing of the stats of modern ships and
>to make a lots of educated guesses.  A NAC40 (I think that's the biggest
>naval Acannon - sorry if I don't own 2750) would be comparable to a
>16-inch naval gun.  Basically, make a lot of approximations and voila, a
>lovely mobile fortress, with attitude.  Of course, submarines would be
>preferable since they can submerge to avoid Clan orbital bombardment
>(an aircraft carrier isn't something a simple Dropship would want to
>tangle with so a warship would be called in).
 
    ___
     |ell you what.  I've got TR 2750 plus Dropships and Jumpships.
 You get me the stats for some common modern ocean naval vessels and
 I'll see if I can massage the components from the existing published
 dropships (engine sizes, etc.) into something that would fit a few of
 them.  Of course, once BattleSpace comes out they would no longer be
 valid (since the existing dropship designs are going to be able to
 fit the new rules), but what the heck.  Or I could just post a list
 of existing space vessel sizes, speeds, and engine ratings/weights,
 and anyone who wants to could do it themselves.  I think I'll do that
 anyway, with the first massaged design, if I can come up with anything.

-- 
   _______________________________________________________
  /         -= Lunatic Johnathan Bruce E'Sex     (:      /
 /  lunatic@netcom.com  GEnie: LUNATIC  CI$: 76170,672  /
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