HDTenEightyP/NetNews huggingface dataset:
From: teg@usenet.ucs.indiana.edu (Tim Gurbick)
Subject: dungeon drinks
Organization: The Bank of the Black Monks of St. Herod
Date: Wed, 12 Aug 1992 05:56:14 GMT

POTIONS             how many $au  %c  %b (%c = cursed, %b = blessed)
clear thought            90  180  27  15  quaff a blessed one once
gain ability            140  150  15  15  always bless 'em to get all
                                          abilities up to 25
see invisible            64  170  25  15  cures blindness
healing                 140  130  27  27  quaff at max hit points
monster detection        60  120  15  20
magic detection          60  105  20  15
raise level               1  280  11  10  don't use it to go above level 27
haste self              110  200  30   5  useful when fleeing
restore abilities       160  140   0   0
phasing                  45  240  21  20  allows you to pass through
                                          rock but don't get caught
                                          when the potion wears off 
invisibility             30  200   0  15
acute scent    	         30  200  20  15
acute hearing            30  200  20  15
super heroism            10  200  20  15  feeling of invulnerability
                                          and +10 to strength, but you
                                          need to sleep afterwards
disguise                 30  200   0  15
From: SATELLITE@eldi.epfl.ch (Uncle Alias)
Newsgroups: rec.games.rogue
Subject: Re: Rogue for the Macintosh
Date: 13 Aug 92 14:32:45 GMT
Organization: Satellite -- Enjoy!.. -- EPFL Students pub
X-News-Reader: VMS NEWS 1.22

In <19920813004555IYI4DTN@MVS.OAC.UCLA.EDU> IYI4DTN@MVS.OAC.UCLA.EDU writes:

> Does anyone know if there is a version of Rogue that works on the
> Macintosh?  The last version I know of was a commercial version from
> Epyx.  This was around 1985.  Loved the game, but it doesn't work
> with any of the 32-bit clean Macs.
> 
> There were also ported versions of Rogue 5.3 (UNIX) and Hack, that
> played just like the UNIX versions...looked like them too.  But
> they broke under System 7.0.

	Hmm... Where can I get those 'old' versions? I got a mac that is
probably as old as them, so it could just work...

> I really miss this game.  If there is a working version of Rogue out
> there for the Mac, please let me know (where to find it, too!).
> Thanks!
> 
> Gann Matsuda

	I second that motion. Thanks in advance to anyone that can tell of a
FTP site where to fetch them.

	"Fire in Harmony!.."						Alias

SIG v.2.5   //||              |||||||||||||||||  ## Stephane "Alias" GALLAY
          //  ||         ()    \\                ## c/o satellite@eldi.epfl.ch 
        //    ||                 \\              ##
      // \\|||||||||     ||  ||\\  \\            ## "Tout est dans rien
    //    \\  ||  ||     ||  ||  \\  \\          ##  et rien est dans tout
  //       \\ ||  ||     ||  ||        \\        ##  et reciproquement..."
//          \\||  |||||  ||  ||||||||||||\\      ## (Pierre DAC)
"Stay not on the precipice with the dress of matter, for there is a place for
thy image in a realm ever splended." (the Chaldean oracle of Zoroaster)
Newsgroups: rec.games.rogue
From: mcfadden@bellman.lanl.gov (Russell McFadden)
Subject: Sun version of rogue
Organization: Los Alamos National Laboratory
Reply-To: mcfadden@bellman.lanl.gov
Date: Tue, 18 Aug 1992 16:13:16 GMT
X-Posted-From: nimue.lanl.gov
X-Posted-Through: sol.ctr.columbia.edu

I hope you will all forgive this rather simple request. I just started reading
this newsgroup so I'm sure this information has probably been posted a thousand
times before. I have never been able to find how to make rougue work on a Sun.
Can anyone send me some info on a working version for SunOS 4.1.x that will work
on a Sun 4/260 or higher (SPARC2, etc.) system?

Thanks in advance.

Russell L. McFadden
mcfadden@nimue.lanl.gov

Newsgroups: rec.games.rogue
From: IYI4DTN@MVS.OAC.UCLA.EDU (Gann Matsuda)
Subject: Re: Rogue for the Macintosh
Date: 15 Aug 92 01:51:53 PDT

In article <1992Aug14.140523.29662@nrtpa038.bnr.ca>, on 14 Aug 1992 14:05:23 GMT,
Sparky writes:
>Would the person who has Rogue for the Mac please post it in comp.binaries.mac
>for those of us who do not have access to FTP sites?
>
>Thanks. 
>
>--Sparky
>
>
Actually, I would love it if someone could upload it to the Info-Mac
archives at sumex-aim.stanford.edu.

Gann Matsuda
Newsgroups: rec.games.rogue
From: "herb chong" <herb.chong@channel1.com>
Newsgroups: rec.games.rogue
Subject: the fighter's guide
Date: 16 Aug 92 03:06:16 EST
Reply-To: "herb chong" <herb.chong@channel1.com>
Distribution: rec
Organization: Channel 1 Communications

TG>The problem with the evil sorceress, aside from thef
TG>that they pick-up all the magic items they pass.  Then, when you kill 
TG>(if you keep swinging long enough, they'll die) they try to drop them 
TG>one place and the items disappear.  So after a long battle at the door
TG>party room full of evil sorceresses, you walk into an empty room.  You
TG>get most of the magic by luring them out into a narrow room:
TG>
TG>-----------
TG>|.....zzzz|
TG>|....@zzzz+
TG>-----------
TG>
TG>The evil sorceresses won't advance past where they can hit you, so you
TG>concentrate on one and pick up her magic item when it falls beside you
TG>(Isolated evil sorceresses, like isolated black puddings, can be handl
TG>being led into the center of a room, where they can drop all their mag
TG>when they're killed)

the multiple objects per spot code is definitely working in later versions 
of urogue. the dropped objects all eventually stack up. it still has rare 
bugs, but mostly it's robust. the last version was 1.03 1/13/87.

Herb...

---
  WinQwk 2.0 a#314  Anything that can go wr ... #@^% Bus Error -- Core Dumped
--
Channel 1 (R)   Cambridge, MA

Newsgroups: rec.games.rogue
From: teg@usenet.ucs.indiana.edu (Tim Gurbick)
Subject: you now have 9 blessed scrolls of Information
Followup-To: rec.games.rogue
Summary: know ye this well, but win ye must thyself
Keywords: information
Organization: The Bank of the Black Monks of St. Herod
Date: Wed, 12 Aug 1992 05:49:58 GMT


Due to the recent batch of requests, here's a reposting of the urogue info
I have.  The Fighter's Guide was written by Carlton Hommel, one of the
original authors, who was working at Apollo the last time I talked to him.
I'm sure we're all indebted to he and Herb Chong for the countless hours of
frustration and ulcers they've given us. :)

Do you folks want this posted monthly as an FAQ?

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Tim Gurbick a.k.a. teg@peabody.iusb.indiana.edu Dept of Math & CS: 237-GEEK
 Help: 911  d.b.a. teg@natasha.iusb.indiana.edu  `whois \!TEG12` Traci:0x45
#include <fnord.h> tgurbick@indiana.edu Chi mi frena in tal momento? emacs!
Me: International Unix Standards Bored, educational division: (219)237-IHEX
address: CS Dept IUSB POB 7111 1700 Mishawaka Avenue, South Bend, IN  46634
"Work FOR?  I don't work FOR anybody...  I'm just having fun." - The Doctor
From: pszymans@goethe.helios.nd.edu (peter szymanski)
Newsgroups: rec.games.rogue
Subject: Re: Sun version of rogue
Date: 19 Aug 92 14:30:45 GMT
Reply-To: pszymans@goethe.helios.nd.edu (peter szymanski)
Organization: Univ. of Notre Dame

In article <1992Aug18.161316.17140@ctr.columbia.edu>, mcfadden@bellman.lanl.gov (Russell McFadden) writes:
|> I hope you will all forgive this rather simple request. I just started reading
|> this newsgroup so I'm sure this information has probably been posted a thousand
|> times before. I have never been able to find how to make rougue work on a Sun.
|> Can anyone send me some info on a working version for SunOS 4.1.x that will work
|> on a Sun 4/260 or higher (SPARC2, etc.) system?
|> 
|> Thanks in advance.
|> 
|> Russell L. McFadden
|> mcfadden@nimue.lanl.gov
|> 
Please post the results or e-mail the information here.

Peter Szymanski
pszymans@bach.helios.nd.edu
Newsgroups: rec.games.rogue
From: teg@usenet.ucs.indiana.edu (Tim Gurbick)
Subject: weapons
Organization: The Bank of the Black Monks of St. Herod
Date: Wed, 12 Aug 1992 06:02:29 GMT

WEAPONS        hit   dam  requires  $au
arrow          1d1   1d6    BOW      5    ISMANY  ISMISL
arrow          1d2   2d8    BOW     10    ISSILVER  ISMANY  ISMISL
bardiche       3d4   1d2    NONE    125   ISMETAL
bastard sword  2d8   1d2    NONE    100   ISMETAL
battle axe     1d8   1d3    NONE    80    ISMETAL
boomerang      1d1   1d8    NONE    10    CANRETURN  ISMANY  ISMISL
broad sword    2d4   1d3    NONE    75    ISMETAL
burning oil    0d0   2d10+5 NONE    20    CANBURN  ISMANY  ISMISL
claymore       3d7   1d2    NONE    300   ISMETAL
club           1d4   1d2    NONE    30
crossbow       1d1   1d1    NONE    100
crossbow bolt  1d2   1d12   CROSSBOW 7    ISMANY  ISMISL
crysknife      3d3   1d3    NONE    120   ISPOISON
cutlass        1d10  1d2    NONE    55    ISMETAL
dagger         1d6   1d4    NONE    10    ISMETAL  ISMISL
dart           1d1   1d3    NONE     5    ISMANY  ISMISL
flail          1d7+1 1d4    NONE    150   ISMETAL
footbow        1d1   1d1    NONE    90
footbow bolt   1d2   1d10   FOOTBOW  5    ISMANY  ISMISL
glaive         1d10  1d3    NONE    80    ISMETAL
guisarme       2d4   1d3    NONE    80    ISMETAL
halberd        2d6   1d3    NONE    175   ISMETAL
hammer         1d3   1d5    NONE    50    ISMETAL  ISMISL
hand axe       1d6   1d2    NONE    50    ISMETAL
javelin        1d4   1d6    NONE    10    ISMISL
katana         4d12  2d6    NONE    350   ISMETAL
leuku          1d6   1d5    NONE    40    ISMETAL
long pike      2d8   2d6    NONE    80    ISMETAL
long sword     1d12  1d2    NONE    60    ISMETAL
mace           2d4   1d3    NONE    100   ISMETAL
morning star   2d4   1d3    NONE    125   ISMETAL
partisan       1d6   1d2    NONE    80    ISMETAL
pertuska       2d5   1d3    NONE    160   ISMETAL
pick           2d4   1d2    NONE    60    ISMETAL
quarter staff  1d6   1d2    NONE    50
rock           1d2   1d4    SLING    5    ISMANY  ISMISL
sabre          2d6   1d3    NONE    120   ISMETAL
scimitar       1d8   1d2    NONE    40    ISMETAL
short bow      1d1   1d1    NONE    40
short pike     1d12  1d8    NONE    80    ISMETAL
short sword    1d6   1d2    NONE    35    ISMETAL
shuriken       1d1   2d5    NONE     4    ISMANY  ISMISL
sling          0d0   0d0    NONE     5
sling bullet   1d1   1d8    SLING    3    ISMANY  ISMISL ISMETAL
spear          1d6   1d8    NONE    50    ISMETAL  ISMISL
spetum         2d6   1d3    NONE    50    ISMETAL
tomahawk       1d6   1d6    NONE    45
trident        3d4   1d4    NONE    50    ISMETAL
two-hand sword 3d6   1d2    NONE   250    ISMETAL

Newsgroups: rec.games.rogue
From: hologram@wam.umd.edu (C. Carlson)
Subject: urogue sites
Originator: hologram@rac2.wam.umd.edu
Organization: University of Maryland at College Park
Date: Wed, 19 Aug 1992 18:23:12 GMT



	Hi!  I'm trying to locate ftp versions of urogue.  I've tried
the archie services (archie.rutgers.edu, etc.) and got some sites.
But they are either not for my system, or when I compile them, they
are a bunch of sh*t.  Some aren't even ported properly!  My bro, a 
CompE from CMU, said that this one version has some pretty messed up
hacks in it!!

	So, once again, any ftp sites would be appreciated.  Oh, I
got a file concerning urogue but it was dated 9/91 and the ftp
site it mentioned no longer has it!  Oh well!

--Chris Carlson
hologram@wam.umd.edu
Newsgroups: rec.games.rogue
From: Sparky
Subject: Re: Rogue for the Macintosh
Organization: None Worth Mentioning
Date: Tue, 18 Aug 1992 14:03:15 GMT

In article <19920815015053IYI4DTN@MVS.OAC.UCLA.EDU> IYI4DTN@MVS.OAC.UCLA.EDU
(Gann Matsuda) writes:
>In article <1992Aug14.140523.29662@nrtpa038.bnr.ca>, on 14 Aug 1992 14:05:23
GMT,
>Sparky writes:
>>Would the person who has Rogue for the Mac please post it in
comp.binaries.mac
>>for those of us who do not have access to FTP sites?
>>
>>Thanks. 
>>
>>--Sparky
>>
>>
>Actually, I would love it if someone could upload it to the Info-Mac
>archives at sumex-aim.stanford.edu.
>
>Gann Matsuda
>


As I do not have access to that site, my request still stands.  Thanks.
--Sparky

Newsgroups: rec.games.rogue
From: IYI4DTN@MVS.OAC.UCLA.EDU (Gann Matsuda)
Subject: Rogue for the Macintosh
Date: 13 Aug 92 00:46:52 PDT

Does anyone know if there is a version of Rogue that works on the
Macintosh?  The last version I know of was a commercial version from
Epyx.  This was around 1985.  Loved the game, but it doesn't work
with any of the 32-bit clean Macs.

There were also ported versions of Rogue 5.3 (UNIX) and Hack, that
played just like the UNIX versions...looked like them too.  But
they broke under System 7.0.

I really miss this game.  If there is a working version of Rogue out
there for the Mac, please let me know (where to find it, too!).
Thanks!

Gann Matsuda
From: mzraly@ra.cs.umb.edu (Michael S. Zraly)
Newsgroups: rec.games.rogue
Subject: Re: Rogue FTP Sites
Date: 13 Aug 92 07:28:32 GMT
Organization: UMass/Boston Dept. of Math & CS

bdavis@cray.com (Brent G Davis) writes:
>
>I grabbed the following list off an ftp site in Europe (I forgot which
>one).  Some of these sites may no longer exist.  I attempted to grab
>rogue for the IBM from the listed sites and only one them worked for me.
>
>	[ list I compiled over a year ago removed for brevity ]
>

The new version (in a somewhat saner format) is in the works, and
should be out in a week or too, along with a shell-script to automate
its generation.

In the meantime does anybody have source to a program that will convert
Apple ][ .shk files on a UNIX system to their respective resource, data,
and info files?  I need to do this to extract the version information from
some archives out there.  (OK, I'll go ask in one of the comp groups...)

Later,
  Mike
-- 
Mike Zraly		An effective way to deal with predators
mzraly@cs.umb.edu	is to taste terrible.
From: "herb chong" <herb.chong@channel1.com>
Newsgroups: rec.games.rogue
Subject: cast of monstrous
Date: 16 Aug 92 03:06:16 EST
Reply-To: "herb chong" <herb.chong@channel1.com>
Distribution: rec
Organization: Channel 1 Communications

TG>LUCIFER
TG>	This is the dude to beat, the one who will stop you before you
TG>sneak past him to level 0 and the glory of total victory.  If you have
TG>any artifact at all he will be on level 1 in the room with the
TG>stairwell.  These are his statistics:

this isn't the latest Urogue. there should be something like 370 monsters. 
i don't have the exact count handy. the PC versions have a few more. look 
for 1.03 1/13/87 as the latest.

Herb...



---
  WinQwk 2.0 a#314  A Buddist nudist practices yoga bare.
--
Channel 1 (R)   Cambridge, MA

Newsgroups: rec.games.rogue
From: teg@usenet.ucs.indiana.edu (Tim Gurbick)
Subject: wands, sticks, and staffs
Organization: The Bank of the Black Monks of St. Herod
Date: Wed, 12 Aug 1992 06:01:15 GMT

WANDS/STICKS            quan $au  %c %b
light                    90  120  20 20  bless to light levels
striking                 60  115   0  0
lightning                25  200   0  0
fire                     25  200   0  0
cold                     30  200   0  0
polymorph              	 90  210   0  0  not always to your advantage
magic missile            90  170   0  0
slow monster             80  220  25 20
drain life               90  210  20  0  drains yours too
charging                 70  100   0  0
teleport monster         90  140  25 20
cancellation             40  130   0  0  cancel monsters special effects
confuse monster          50  100   0  0
disintegration           10  150  33  0  monster just vanishes
anti-matter              30  180   0  0  can kill the stairs
paralyze monster         40  180   0  0
degenerate monster       30  200  30  0
nothing               	 30  100   0  0
invisibility             30  150  30  5

Newsgroups: rec.games.rogue
From: teg@usenet.ucs.indiana.edu (Tim Gurbick)
Subject: decyphering scrolls
Organization: The Bank of the Black Monks of St. Herod
Date: Wed, 12 Aug 1992 05:58:49 GMT

SCROLLS             quan $au  %c  %b  %b=blessed %c=cursed
monster confusion    55  125   0   0
magic mapping        45  150  20  20
light                75  100  25  15  bless to light entire level
hold monster         25  200  33  20
sleep                25   50  20  10
enchantment         135  130  14   9
identify            160  100   0  15
scare monster        35  190  27  21  stand on this
gold detection       15  110  20  20
teleportation        50  165  10  20  bless to move up a level
                                      (nearer to ground), cursed
                                      to sink lower
create monster       25   75  30   0
remove curse         60  120   9  15
petrification        10  185   0   0  turn floor into wall
genocide             10  200   0   0  eliminate anything but Lucifer
cure disease         70  160   0   0
acquirement           5  250  50  15  bless it to get choice
protection           40  150   0   0  adds value to items
nothing              70   50   0   0
magic hitting        30  275  25  15  turns weapon to silver
ownership      	     20  250  25  15  claim weapon, then sell in
                                      trading post for cash, then
                                      wield it and it will return
food detection       20  150  25  15
electrification      20  150   0   0  handy in tight spots - except Xenix

Newsgroups: rec.games.rogue
From: teg@usenet.ucs.indiana.edu (Tim Gurbick)
Subject: Re: you now have 9 blessed scrolls of Information
Followup-To: rec.games.rogue
Keywords: information
Organization: The Bank of the Black Monks of St. Herod
Date: Wed, 19 Aug 1992 07:36:13 GMT

In article <Bt6xBv.My4@apollo.hp.com> carlton@apollo.hp.com (Carl Hommel) writes:
>Tim Gurbick writes:
>>The Fighter's Guide was written by Carlton Hommel,
>Sorry, not guilty.

Strange the tricks the memory can play...  Anyway, I just wanted to make
sure people didn't think I wrote the stuff myself.  They ARE quite a playing
aid, though...right up there with the wizard's password.

>I wish I did, the line about "credit slips" had
>me rolling on the floor the first time I read it.

Phantasia players will recognise this principle as a fine dirty-trick weapon;
become king, bestow a quintzillion gold pieces on sombody and watch their
quickness go down to -1(the national debt).

Newsgroups: rec.games.rogue
From: teg@usenet.ucs.indiana.edu (Tim Gurbick)
Subject: spells and prayers
Organization: The Bank of the Black Monks of St. Herod
Date: Wed, 12 Aug 1992 05:59:59 GMT

These are the spells that a magic user can cast:
Number available is intelligence - 15 + experience
level for mages, or doubled if fighter or thief
wearing a ring of wizardry

SPELL           cost
magic detection    3
identify           5
monster detect     7
light             15
remove curse      15
teleportation     15
confuse monster   15
magic mapping     15
clear thought     20
sleep             25
magic missile     25
see invisible     25
cold              30
lightning         30
cancellation      30
protection        30
fire              30
phasing           40
hold monster      50
petrification     50
enchantment       75

These are the spells that a cleric can cast:
Number available is half of wisdom - 15 + experience
level for clerics, or doubled if fighter or thief
wearing a ring of wizardry

PRAYER          cost
monster detect    3
magic detection   7
identify         15
remove curse     20
healing          30
cure disease     35
haste self       35
clear thought    35        
see invisible    35
restor abilities 35
phasing          40
teleportation    40
From: cinnibar@netcom.com (Jeff Wood)
Newsgroups: rec.games.pbm
Subject: Dark Magus
Summary: what?
Date: 17 Aug 92 17:13:13 GMT
Distribution: usa
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

Recently, I received some sort of AD&D play-by-mail game information 
(unrequested, I have an idea how they got my address, FBI :) ) for something
called Dark Magus.  Now, offhand, it doesn't look very exciting, but I
figured I would bug you people and ask if you knew anything about this
game?

Please email..or post, others are probably interested too.

Jeff Wood
cinnibar@netcom.netcom.com
"Sure it costs money, see the sign?  "Free lunch" "
Newsgroups: rec.games.pbm
From: casmacin@atlas.cs.upei.ca (Sean MacIntosh)
Subject: Diplomacy Game Forming. . .
Originator: casmacin@atlas.cs.upei.ca
Organization: University of Prince Edward Island
Date: Thu, 20 Aug 1992 10:35:20 GMT


Fellow Diplomacy Buffs,

There is a new game named MARS forming on the Diplomacy Adjudicator.  If 
you're interested, it is a standard variant with white press.  I have been
signed on for about a month and I'm still waiting for three more people to 
join up.  While I am not the Master in the game, I did not think he/she
would
mind my posting a message.  I attempted to contact him/her but got no
responce.  If there is anyone out there who would like to join, please do!!


Sean MacIntosh
A Power in Mars
From: desj@ccr-p.ida.org (David desJardins)
Newsgroups: rec.games.pbm
Subject: Re: [Q] What makes a good PBM?  What would you like in a PBM
Date: 16 Aug 92 21:59:13 GMT
Organization: IDA Center for Communications Research, Princeton

Michael Wolf <wolfmc@rtsg.mot.com> writes:
>What makes a good PBM?  What would you like to see in a PBM?

A general concept which can be implemented in a lot of different ways,
is that the game should be structured in a way which forces the players
to adapt to circumstances.  That is, there should not be a correct
strategy in isolation from the events of the game itself.

Some ways in which a game can achieve this are: To have players acquire
planets/objects/units/locations with a range of different properties
(e.g., production advantages, combat advantages, contributions to score,
strategic locations, etc.).  To impose constraints which prevent players
from having a completely flexible position (e.g., multi-turn production,
multi-turn movement, limited mobility, limited intelligence, etc.).

Of course the range of properties and constraints should be large enough
to force the players to adapt, but small enough as not to make the game
seem completely random.  They will also introduce complexity.
Complexity is fine, as long as the complexity contributes to some goal.
But complexity introduced just for the sake of complexity---say,
necessary items or units which are low in cost and thus easy to afford,
but which the player still has to keep track of---is a very bad thing.
Forcing the player to do things which the computer could do, such as
assigning the right amount of population to each of several different
tasks instead of doing that automatically, is another form of this.

                                        David desJardins
Newsgroups: rec.games.pbm
From: bv652@cleveland.Freenet.Edu (Ilan Uri Woll)
Subject: Re: Diplomacy opening
Reply-To: bv652@cleveland.Freenet.Edu (Ilan Uri Woll)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Fri, 21 Aug 92 04:56:36 GMT


In a previous article, mcleod_s@cs.uwa.oz.au (Steven McLeod) says:

>England has abandoned in game 'bing' after Spring 1901 moves.
>This is at judge@mullet.gu.uwa.edu.au   - the judge running
>at University Computer Club at University of Western Australia.
>
>Feel free to take over England.
>
>Steve McLeod
>
>

Sounds interesting, if no one else is in, call me.
-- 
---  !      ^    !\  !
 !   !     /-\   ! \ !
___  !__  /   \  !  \!  
                        Avoid cliches like the plague" George Shaw
From: labc-4ac@e260-3g.berkeley.edu (Matthew L. Seidl)
Newsgroups: rec.games.pbm
Subject: New To Galaxy
Date: 19 Aug 1992 23:50:14 GMT
Organization: University of California, Berkeley
Distribution: world
NNTP-Posting-Host: e260-3g.berkeley.edu
Summary: want galaxy stuff
Originator: labc-4ac@e260-3g.berkeley.edu

I am new to Galaxy, and have just started in game Solar.  I was wondering
if I could get anyones home grown programs for decoding the turn results.
Any utility programs for Galaxy would be appreciated.  Thanks!!!


 -=- Matt Seidl
     seidl@coryt.berkeley.edu

Newsgroups: rec.games.pbm