HDTenEightyP/NetNews huggingface dataset:
Organization: Penn State University
Date: Wed, 18 Nov 1992 15:40:47 EST
From: <ECN101@psuvm.psu.edu>
Newsgroups: alt.games.sf2
Subject: Please HELP!!!!!!!!!!!!

Ok, Non Racism-in-SF2-question:

I'm playing Dhaslim(sp?) on the SNES.  I get to Bison.  Bison pounds the crap o
ut of me in seconds.  Could anyone post or Email help to me?  Also could someon
e send me a lising of the endings for SF2 CE.  I haven't seen them and I would
like to.  Also could someone tell me the ending for Dhalsim, he's the only clas
sic SF2 character I can't beat Bison with.

-------------------------------------------------------------------------------
Erix            :   Direct all Flames, comments, and other stuff to
Rush Limbaugh   :   ECN101@PSUVM.PSU.EDU
for President   :
-------------------------------------------------------------------------------
From: cvafy006@vmsb.is.csupomona.edu
Newsgroups: alt.games.sf2
Subject: STREET FIGHTER III -- MAKE IT BETTER THAN UNFAIR SFII/CE/TURBO
Date: 22 Nov 92 08:01:55 GMT
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: cvafy006

MAYBE FOR STREET FIGHTER THREE THEY COULD HAVE A 30 SECOND PRACTICE SCREEN
SO THAT NEWBIES COULD REHEARSE THEIR MOVES.  IN A TWO PLAYER GAME, THE 
PLAYERS COULD FIGHT EACH OTHER FOR 30 SECONDS.  THERE WOULD BE NO
ENERGY GAUGE, NO WINNING OR LOSING, AND THEN THE GAME WOULD BEGIN AFTER
THE 30 SECONDS WERE UP.  PLAYERS WISHING TO SKIP THE PRACTICE SCREEN COULD
PRESS THEIR START BUTTON TWICE AND GET RIGHT INTO THE GAME.

IT'S EITHER THAT, OR DO LIKE "MORTAL KOMBAT" -- MAKE THE FIRST ENEMY
EASY TO BEAT...THAT WAY, THE FIRST ENEMY BECOMES A PRACTICE FIGHT.  
(IN THE FOUR TIMES I PLAYED IT, I GOT MY BUTT KICKED ONLY ONCE...YES, 
ONCE...AND THAT WAS BECAUSE I TRIED NOT USING THE BLOCK BUTTON.)

AFTER THAT...THEN LIKE *ALL* OTHER FIGHTING GAMES...IT COULD BE NO HOLDS
BARRED!

THEN, NOT ONLY WOULD THE SCORES BE HIGHER, BUT EVERYONE WOULD GET A FAIR
SHAKE.  LET'S FACE IT, CAPCOM WOULD GET THE SAME AMOUNT OF MONEY (IF NOT MORE)
SINCE THE GAME WOULD BE THOUGHT OF AS "FAIR".  CURRENTLY, THE GAME IS NOT
AND I AM NOW A "MORTAL KOMBAT" FAN.  I CAN ONLY MAKE IT TO THE SECOND LEVEL
ON SFII (SPENDING A GRAND TOTAL OF 17.50) BUT I MADE IT TO ROUND THREE ON
MY FOURTH TIME PLAYING (CURRENT SPENDING TO DATE: 2.00).  NOW, CAPCOM HAS
LOST ONE PROSPECTIVE PLAYER, AND I'M SURE THAT THEY'VE LOST MANY OTHERS
DUE TO THE UNREASONABLY DIFFICULT FIRST ROUND.  (EVEN WITH THE SECRET MOVE
LIST AND STRATEGY GUIDES, THE TIMING STILL CAUSES MY GAME TO BE QUICK.
WHEN I BLOCK, THE COMPUTER FINDS A WAY TO HIT LOW WHEN I BLOCK HIGH, AND
TO HIT HIGH WHEN I BLOCK LOW.  MK'S BLOCK BUTTON IS EASIER TO USE!)

IF ANYONE HAS CORRESPONDENCE TO CAPCOM USA, OR IF ANYONE ON THIS BOARD IS
PART OF CAPCOM USA, PLEASE CONSIDER THIS IDEA!
Newsgroups: alt.games.sf2
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: CE Guile's knee hop
Organization: University of Illinois at Urbana
Date: Sun, 22 Nov 1992 18:45:53 GMT
Keywords: Guile

bodom@silver.ucs.indiana.edu (Brian Odom) writes:

>In <Nov.22.03.17.50.1992.27610@village.rutgers.edu> kmiyake@village.rutgers.edu (Keith Miyake) writes:

>I HATE that move.  It's annoying and it's faggy looking.  I get it all the
>time when I want a forward razor kick.  But, it does have one use (to me
>only one use).  That is to surprise your opponent and throw them (considered
>cheap).  I don't ever want to use it.  Only once I tried to use it, and I 
>threw the guy.  (he could of countered it, but didn't react to it fast enough)
>When I accidently do that, I immediately go for the throw.  

Don't try that too much.  It's very easy for Guile to get thrown out of it.
Even worse, you might get DP or combo-ed out of it.

>Am I the only one, or are there others who HATE that damn move.  Very annoying.

Yes, it is very annoying.  One use for it is against Sagat.  When you cancel
a low firebird with a sonic boom, do the knee how as you would a backhand.
Sagat cannot retaliate in time.

I can't think of any other practical use for it right now.

>Brian T Odom
-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
Guys with long sigs are just trying to compensate for something...
Newsgroups: alt.games.sf2
From: priss@glia.biostr.washington.edu (Lisa)
Subject: Re: Codes for SNES
Keywords: Codes SNES
Organization: University of Washington
Date: Thu, 19 Nov 1992 06:19:22 GMT

Same Player Char Code:
Down Keypad, Right Button, Up Keypad, Left Button, Y button, B Button.
For Super Familicon, add: X button, A Button.
This must be done while the "Capcom" logo fades in.  You know you got it when
you here a tone climbing up.  This only works on the a restart when you turn
it on, or there after.  I have yet to see it done when you just turn it.

Newsgroups: alt.games.sf2
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: Advanced Strategy vs Guile and Ken/Ryu
Organization: University of Illinois at Urbana
Date: Sun, 22 Nov 1992 06:25:43 GMT

<U58505@uicvm.uic.edu> writes:

>Incidently this guy that got the Dhalsim masters off is one
>of the few players here that I have a genuine fondness and respect for.
>I don't know his name or anything and we've never really talked but I
>like him a lot.

Maybe you should ask him out.

>X-Man

Just kidding :),
Ming
-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
Guys with long sigs are just trying to compensate for something...
From: loverde@ux1.cso.uiuc.edu (AstralWolf)
Subject: Re: STREET FIGHTER III -- MAKE IT BETTER THAN UNFAIR SFII/CE/TURBO
Organization: University of Illinois at Urbana
Date: Tue, 24 Nov 1992 01:33:49 GMT

     Well, just a followup on the MK/SF argument.  While I agree that there must
be a good degree of strategy involved in the game, I do have several qualms
with it which prevent me from accepting and playing it.  Basically it boils
down to this.  MK to me at least is a lot like classic SF in the sense that 
there are many flaws which detract from the fairness of game play.  One 
obvious such flaw is the fact that when you go up and start doing the jab
punch craze on someone, they lose far too much energy.  Admittedly my
opinion is biased, and my exposure limited, but to me it compares to classic
SF, and in no way can equal the level of SF2CE.  IMHO CE is the most
balanced fighting game out there.  I mean I have never seen any character
stay on the machine forever unless the guy playing him was WAY better than
the people challenging him.  Almost any character can beat any other given
equal ability levels of the players.  It is my understanding via talk
from friends that SubZero is somewhat similar to Guile on classic though
not as rediculously lopsided...  Of course I could be wrong, but this is
just my opinion...


-- 
   /|        /              / |      /       /  /-/  Can be reached on the
  / |  /--/ --- |/-/ /-\|  |  |  ^  /  /-\  |  |/    Astral Planes known as:
 /--|  \-\   |  |   |   |  |  | /| /  |  |  |  |      loverde@ux1.cso.uiuc.edu
/   | \--/  /  /    \--/| /   |/ |/   \-/  /   /      jvl45017@uxa.cso.uiuc.edu
Newsgroups: alt.games.sf2
From: mlm@mrcnext.cso.uiuc.edu (Michael McCool)
Subject: Re: Help! SF2 addiction
X-Newsreader: Tin 1.1 PL5
Organization: CSO Resource Center
Date: Sat, 21 Nov 1992 08:29:12 GMT

Diversion (Jeff Rogers) (rogerj@aix.rpi.edu) wrote:
: 
: But anyway, is theree any suggestions on how to get rid of the sf2 bug?
: 

If i start feeling too addicted, i just lose a lot

Works for a while
	--MLM
From: v116qhth@ubvmsb.cc.buffalo.edu (I'm not evil...I'm just good looking)
Newsgroups: alt.games.sf2
Subject: a real master
Date: 20 Nov 92 16:17:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41


  Here at the University at Buffalo the local master, the only true
master I have ever seen is known as Chester. I have only seen him lose
a round 2 or 3 times. He can defeat you handily with any player on the 
game, but I have only seen him use Guile and Ryu, Guile is said to be
his best character. He is not cheap usually. By this I mean that he never
ticks, and only semi-cheaps you with a throw if it doesn't really matter.
Although he did sorta-cheap Vega in a close round yesterday. He plays 
defensively. The only thing that seems to put him way above and beyond
the rest is that he knows his timing and position (range) at near 
perfection. Rumor has it that he helped to design/test the game.

				Chester wanna be
Newsgroups: alt.games.sf2
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: I suck at SFII timing...help!!!
Organization: University of Illinois at Urbana
Date: Fri, 20 Nov 1992 20:14:44 GMT

skillian@ux4.cso.uiuc.edu (Seth James Killian) writes:

>	DO NOT buy a Super Nintendo!  Do not even practice on one!                      While it is an excellent system in general, and the Classic SF2
>	adaption is very faithful, it will not help your CE game in any
>	way... unless you toss in the extra $$$ for the damn joysticks too.
>	My brother has a SuperN back home w/SF2 (w/out the joysticks) and
>	it is killing his game.  Every day at the arcade, I will hear some
>	disgruntled loser mumbling "I'd kick his ass at Super Nintendo".
>	Be this as it may, he is dogmeat for me at the arcade.  The SN
>	will kill your timing and timing is SF2,CE.  Save your money.
>Seth Killian

Heh heh heh.  I've never played the SNES version, so I don't know
what it is about that game that messes you up.  Even so, I have a
sense of which SF2 players are SNES trained.  Generally, they tend
to know how to perform the moves very well, but they are very poor
on strategy.  You'll know a SNES player when he can rip out combos
with Ken, Ryu, or Guile if you let him get the chance, but he can't
get out of ticks or fireball traps.  They also have a tough time of
doing the 'street fighter dance'--- knowing where to place your
character so that it is advantageous for you.  This is a VERY important
subtlety which SNES players miss.  Positioning (doing the street
fighter dance) is most obvious in Guile vs. Ryu battles and least
obvious in Sagat vs. Ryu battles.  If you divide the screen into
one inch segments, I can tell you whether it's advantageous for you
to jump in, jump up, fireball, dragon punch, footsweep, or whatever
depending on where you and your opponent are on the screen.

Essentially, the game becomes one of maneuvering your character into
a position which is most advantageous for you.  In the case of Ryu
vs. Guile, Ryu is best when he's about 1 1/2 inches from the back of
the screen and Guile is in the corner.  Guile is at his best if the
positions are reversed.  This maneuvering is even specific to specific
players.  There's one player who's very quick and reliable with the
dragon punch from one side, but rarely dragon punches from the other
side.  Part of my strategy is to force him into his weaker side.

These subtleties can only be picked up by playing other players at
the arcade.  Playing at home on the SNES or practicing on the computer
just doesn't cut it.  You can also watch and learn alot about positioning
that way to.

Do the Ryu dance,
Ming
-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
Guys with long sigs are just trying to compensate for something...
Newsgroups: alt.games.sf2
From: inkblot@leland.Stanford.EDU (Thomas Calvin Cannon)
Subject: Re: To all EXPERT or good Sagat players....
Organization: DSG, Stanford University, CA 94305, USA
Date: Wed, 18 Nov 92 22:44:52 GMT

In article <BxxKLA.4K4@news.cso.uiuc.edu> el27166@uxa.cso.uiuc.edu (This Space for Rent) writes:
>hoanga@rs6405.ecs.rpi.edu (Alain Hoang) writes:
>
>>	Can anyone please post a list of combos or place your ideas on combos
>>mean you have a theory on WHY this combo works and its effectiveness.  Ones

[nifty combos deleted]

>
>Aerial roundhouse, crouching short, standing short, tiger knee (4 hits)
> - Tiger knee only hits once since the shorts push you far away.  This
>   is a difficult combo to perform because of the weird joystick motions.
>   I've only done it once, and it wasn't in the corner, so I don't know
>   if it can hit 5 times.
>
> O
>/  [aerial roundhouse] +  \    [crouching short]  +   -- O [standing short]
>                           O
>
>                                O
>+   |    +    \   +  -- O  +   /  [short tiger knee]
>    O          O
>
Um....

I notice that you're rolling the stick to do that tiger knee.  You really
don't have to though, you can execute the tiger knee with just 2 joystick
positions.  Assuming Sagat's facing to the right......

   /    +    O   + kick
  O         /

This makes you rather vicious combo a bit easier to do. 

>
>-- 
>Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
>Guys with long sigs are just trying to compensate for something...

---
T. Cannon
Newsgroups: alt.games.sf2
Subject: Re: ...
From: ackahn@quesadilla.engr.ucdavis.edu (Andy Kahn)
Date: 20 Nov 92 23:44:25 GMT
Organization: College of Engineering - University of California - Davis

In article <1992Nov18.090843.24140@hellgate.utah.edu> larsen@hellgate.utah.edu (Steve Larsen) writes:
>: In article <1992Nov12.004335.11782@hellgate.utah.edu> larsen@hellgate.utah.edu (Steve Larsen) writes:
>: >On another note, I would like to address the circulating thread that Guile
>: >is weak on the CE.  This is NOT true.  I can play Guile and beat almost any
>: >character with anyone playing that character if I am serious about winning.
>: 
>
>  Well, Jarhead, why don't you "waste my time" and tell me exactly what part
>of my "b.s." you apparently don't agree with.  I am sure I would love to be
>enlightened.  Can I take it that you think Guile is weak?  I just love a person
>who goes through the trouble of posting a message just to say that they are
>not going to "bother" to post a message.  If you have something to say, say
>it.  Otherwise, please save us all a lot of trouble (and the Usenet a lot of
>bandwidth), and keep your mindless drivel to yourself.

Note your original quote, "I can play Guile and beat almost any character
with anyone playing that character if I am serious about winning."

Frankly, your modesty appalls me.  I'm sure you just have the ULTIMATE
in competition over where you are so that you can make a legitimate
sampling of skills.
ha

-- 
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
"Don't let anybody tell you that you're no good cause you know they would." 
                            New Order - Low-Life
:::::::::::::::::::::::::::ackahn@engr.ucdavis.edu::::::::::::::::::::::::::::
From: Jarett.Weintraub%bbs@jptcs.com (Jarett Weintraub)
Newsgroups: alt.games.sf2
Subject: Re: Help!! Blanka or Chun Li VS Guile
Date: 19 Nov 92 08:32:20 GMT
Reply-To: Jarett.Weintraub%bbs@jptcs.com (Jarett Weintraub)
X-Posting-Software: UniBoard 1.10a S/N 202921

In message <eaeg160.721531679@orion.oac.uci.edu>
dated 12 Nov 92 01:30:46 GMT
eaeg160@orion.oac.uci.edu (Andy Wu) writes:

> Yes, yes I know that Guile is Blanka and Chun Li killer.  But there must be a
 way to defeat him, is there?  Any helpful hints on it would be greatly appreci
ated.
> 
> Thanks in Advance,
> 
> 	Andy
> --
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> Andy Wu                     The Three R's--REDUCE, REUSE, RECYCLE
> eaeg160@orion.oac.uci.edu
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Well, for Chun, your mostly screwed. For Blanka, try this. Almost never
ball. When the round starts, WALK up to Guile, (blocking wehn he shoots, of
course). Get close enuf, then use Fierce kick to trade damage if he shoots,
jab to hit his leg if he kicks, duck then Fierce punch if he blade kicks.
It's all a matter of outpsyching him on what move you'll do next. (This is
for CE, not classic.) Generally, I find that this match, more than any other
is  purely a strategy game, when 2 experts are playing.
Organization: Junior, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: alt.games.sf2
Date: Tue, 17 Nov 1992 20:32:17 -0500 
From: "Richard K. Shehady" <rs7f+@andrew.cmu.edu>
Subject: Re: Codes
	<BxuuAt.D92@news.cso.uiuc.edu>


>This may be true, BUT, I wonder why the bosses are in their player 2
>uniforms in 2 player mode.  It doesn't quite make sense... If you can't
>play them at all why aren't they just wearing their normal stuff like
>in SFII Classic?  I realize there's no proof but I wonder why Capcom
>even bothered to change the color of their uniforms?
>
>---Mike
>mjk@uxa.cso.uiuc.edu

Because it wasn't much of a bother at all.. Changing their colors probably
involved changing about 20 or so numbers.

To add control code would take a *lot* more code.


--------------------
Rick Shehady
rs7f+@andrew.cmu.edu
--------------------
From: lanier@acpub.duke.edu (Dustin Lanier)
Newsgroups: alt.games.sf2
Subject: Re: Racism in SF2?
Date: 21 Nov 92 19:20:27 GMT
Organization: Duke University; Durham, N.C.

In article <1992Nov16.052216.13813@mercury.unt.edu> west@ponder.csci.unt.edu (Bruce West) writes:

>>IN GENERAL, the 'Americans' in SF2 are cocky, arrogant, and not all-around

>   Not to mention that you are saying "hey, the American guy who throws
>fireballs and jumps 20 feet in the air is cocky - that racist" is sorta
>a dumb concept ;)

I had a hearty chuckle over this :)
good hunor break, looks like a sig :)

Dustin
From: west@ponder.csci.unt.edu (Bruce West)
Subject: Hey Dhalsim masters, got some help???  [PLEASE READ]
Organization: University of North Texas, Denton
Distribution: usa
Date: Fri, 20 Nov 1992 15:27:23 GMT

    Hey all you dhalsim masters, I think I'm well on my way to becoming a
master.  I have all the guides, have practiced a lot lately and am currently
taking out or competing with all the local masters (ken and Ryu mostly).
I know most of the basics, but I really don't know "what beats what."  Please
asnwer the following specifics as best you can :)

READ FROM HERE IF YOU SKIM::

* What reverses a jump-in by Ken/Ryu.
  I currently can short slide under and throw.  But sometimes if the Ryu
waits he can neck kick me WHILE I slide.  How can I stop this?  What dhalsim
attacks stop an in close flying fierce?  A in close flying roundhouse?

* Hurricane kick problem.
  I can ussually block a Ryu hurricane kick and then throw him when he lands.
But one guy THROWS ME when he lands, I though I should win that?  Is this 
timing?  I do use Yoga Flame when I have the time to get it off.  But this
guy hurricans close, if he hears me tapping buttons he DPs me, if he doesnt
hear tapping he throws me?  Ideas that will thrash him?

* What is the best way to fuck Blanka's ball?
  Its really hard to time a counter to Blank'a ball.  So how can I do the most
damage as he bounces off?  Is there any easy way to counter that I don't know?

* The old twister into the guy then throw.
  I know this works if he doesn't expect it, but its 'cheap'.  My question is
how do I avoid being thrown if I don't want to be cheap?  It seems like if I
go in he can throw me even if I try to throw him - and he can throw me even
if I don't want to?  So what should my next move be? [I can't headbutt since I
hit him in the head, not the knees, so I don't have time].

* What is Dhalsim's best "push away" move?
  Everyone else can do some sort of jab when they are trying to push away
a close, wanna-be-ticking opponent.  What can Dhalsim do?  ie. if someone
got in on you and was going to short, you could ussually short first - but what
do you do with this guy??  He doesn't have a quick short or jab.  And jumping
away from a master will get you a quick jumping roudhouse on your way up - or
a Ken dp.

* Combos anyone?
  So far the double headbutt plus one hit will get you a stun, but the 3rd hit
can be blocked.  Often I find on a close guy a strong,jab,fierce will hit him
and push him back - he'll jump away instintively which you hit with a roundhouse.
Pretty cool looking and he winds up far away and is set-up for you.  But this
guy has SO many funky moves he MUST have some awesome combos.  I've been able
to kick people INTO my fireballs - which also gets some "wooh"s from the
crowds.  With all these possibilities and Dhalsim ASSET of floating he should
have some cool combos.  ANY IDEAS?

* General suggestions v. specific characters?

Thanks a mil, in advance.
All responses are greatly appreciated.

                                                                - Jason

btw: please don't respond via e-mail - because I won't get the message :(

Newsgroups: alt.games.sf2
From: vm15@cunixb.cc.columbia.edu (Vineet  Madan)
Subject: HELP!! NEED CODES SF2-SNES
Keywords: Moves
Reply-To: vm15@cunixb.cc.columbia.edu (Vineet  Madan)
Organization: Columbia University
Date: Wed, 18 Nov 1992 20:23:05 GMT

Could someone please email me the codes for the SNES SF2 so that I can fight the same character against himself?  Thank you in advance.
Newsgroups: alt.games.sf2
Subject: Re: SFIII: Ideas
From: schmidt2@husc11.harvard.edu (Gary Schmidt)
Date: 17 Nov 92 15:13:11 GMT

petitc@nuge112.its.rpi.edu (Christopher Jon Petit) writes:

>  How about it?  What are your ideas for SF3?

>  Personally, I came up with:

>  SFIII: The Time Warriors

>  Characters are from different time periods, and hence, have totally unique
>fighting styles.  Some of the characters would be:

>   Ryu (He's still in here)
>   Guile (Ditto)
>   Lancelot (Has a sword and shield---former for special attacks, latter for
>blocking)
>   Og (Caveman---uses sheer power to win)
>   Mericus (Roman Soldier---can do ramming attacks and fun things like that)
>   Robin Hood (Has a bow + unlimited arrows for missile attacks, is very
>agile, not-so-powerful)
>   Luke (from the movie---has a NASTY lightsaber attack)
>   Hyperion (A demigod from distant future---can shoot lightning bolts and do
>electricity like Blanka)

	That sort of reminds me of this game I saw a couple years ago called
Hippodrome. Anyone seen it? It had all sorts of sword-wielding monsters and
flying reptiles, but the play was like SF2 -- that is, two characters fighting
on opposite sides of the screen against a Roman backdrop.

	Guile vs. Lancelot? Ryu vs. Luke Skywalker? A weird thought, but funny!
How about comic book characters too, like Z vs. Hulk or Barlog vs. Wolverine?
							  ^^

							*^) G.S. (no sig)
Organization: Penn State University
Date: Wed, 18 Nov 1992 17:32:52 EST
From: <ECN101@psuvm.psu.edu>
Newsgroups: alt.games.sf2
Subject: Re:SFIII Ideas

To make the game more interesting how about hostile backgrounds?

Poison Gas, Blanka's Stage
Lightning, Ryu's stage.
Sniper, Guile
Spikes, Vega
Holes in the Boardwalk, Ken.


Or how about cinematic sequences, like for the final fight against Bison, You s
ee the character set flame to Bison's HQ, as you run to get out of the building
Bison finds you.  You have to fight in a burning building, where flaming timber
s fall at you.

Or against Guile, you're on the runway of an airforce base.  As you fight the b
ase either 1)The base gets attacked and you must dodge munitions or 2)planes tr
y to land and you have to avoid.
Newsgroups: alt.games.sf2