HDTenEightyP/NetNews huggingface dataset:
From: dhoberma@pearl.tufts.edu
Newsgroups: rec.games.cyber
Subject: RE: Somebody wanted RTG CP Fixes
Date: 13 Sep 92 19:09:59 GMT
Organization: Tufts University - Medford, MA
Content-Type: text
Archive-Name: rgc597
Content-Length: 319
Apparently-To: rec-games-cyber@uunet.uu.net

Just a quick question. A third party had requested a copy of the 
RTG fixes that a friend and I had created. I know that two parties
received copies, but alas, I lost the third one's email address.
If YOU are that third party, or interested in having a copy of
the Cyberpunk 2020 Fixes file sent to you, let me know.

[[ Make sure these requests go to dhoberma@pearl.tufts.edu.  --Joshua ]]
From: aa657@cleveland.Freenet.Edu
Newsgroups: rec.games.cyber
Subject: Re: SR tech question...
Date: 6 Sep 92 05:41:24 GMT
Reply-To: apple!cleveland.Freenet.Edu!aa657 (Paul Mize)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Content-Type: text
Archive-Name: rgc585
Content-Length: 978


In a previous article, z_rasmusseam@ccsvax.sfasu.edu () says:

>...he wants an orientation computer and targeting computer etc...

The orientation system would be completely viable as an external system, a
simple map projected onto the eyes through a display link.

The problem comes in the form of a tactical computer and targeting system,
official from the SRII and FASA, you can only use a smartgun link or
goggles, not a datajack, to target weapons.

If the mix of a orentation system and a tactical computer is the desired
effect, my suggesting would be to half all the advantages gained, as is
done with the smart goggles...

also remember all the environmental input that would be required to use a
tatical computer.  In the body it works off of your normal sensory input,
outside the body it would need all this stimulation just to work properly.

Tzeentch/Changer of the ways.
-- 
Lord Arioch/LoT/AIp/SplatterPunk/Hellions/MC

may Tzeentch smile favorably apon you...
From: dep@world.std.com
Newsgroups: rec.games.cyber
Subject: Re: Cyberspace vs Cyberpunk 2020 vs GURPS cyberpunk
Date: 13 Sep 92 18:51:44 GMT
Organization: Saestar Computer Services, Boston, MA
Content-Type: text
Archive-Name: rgc598
Content-Length: 2013
Apparently-To: uunet!rec-games-cyber


	I have been an avid fan of cyberpunk for about four years, and
have been playing rpg's for about 12.  I like cyperpunk 2020, for three
major reasons.  Cyperpunk doesn't directly allow for magic, and other
super natural affects, which I believe are out of place in a cyber punk
game.  It is possible to incorperate these elements (I played in one
game where it was most succefully accomplished)  and it allows for the
addition of multiple "character concepts."  The second reason, which I
just eluded to is it's abilty to easily and simply add new character
classes.  We have added the rigger class, (one that was discussed on
this group earlier.  The last thing is playablity.  Cyberpunk 2020 as
all the features that are necessary to make a good roleplaying game in
one book.  The combat system is good and simple (thou I HIGHLY recomend
a change to the fumble system.  When you roll a one you are supposed to
fumble, this is to often a chance in reality, and to compensat for this
and still keep the "unkown factors" in the game we have instuted a rule
that says: If you roll a 1, roll again; if that roll is under the skill
you are using, you just get a one for a roll, no fumble. If you roll
above  you skill you fumble.  A one on the second roll is an automatic
"success: ie you get a one, not fumble" a ten is an automatic fumble.)
well after  that longwinded explination I will add a few last points in
cyberpunks favor.  Only one die is really needed by the player, a d10.
You may want your own damage dice, but as they are all d6, most GMs can
supply the necessary dice for that. The world that Cypberpunk is played
in is a post-something earth.  With technology based on our current
efforts and visions by such people as William Gibson.
Gurps Cyberpunk is just gurps with some cypberpunk rules, and a lot of
source material.  as I don't like gurps I am not a good person to
discuss it with, but the games that I have played haven't been as good.
	Good luck, I hope you like what you choose.
	-depeche
From: 34ZBTXQ@CMUVM.CSV.CMICH.EDU
Newsgroups: rec.games.cyber
Subject: CYBER HERO
Date: 9 Sep 92 20:34:49 GMT
Organization: Central Michigan University
Content-Type: text
Archive-Name: rgc589
Content-Length: 233

So, have you folks seen the latest Hero release, CYBER HERO? What 
do you think of it? I think it has potential to be a lot of fun, 
although I noticed they had to really twist the Hero System to make 
it work for cyberpunk! Comments?
From: 34ZBTXQ@CMUVM.CSV.CMICH.EDU
Newsgroups: rec.games.cyber
Subject: RE: RTG Cyberpunk 2020 vs. GURPS Cyberpunk
Date: 13 Sep 92 11:07:25 GMT
Organization: Central Michigan University
Archive-Name: rgc595


  I like them both too. GURPS is putting out a background book called "GURPS
CYBERWORLD" later this year; a campaign world designed for GURPS CP. It's being
written by Paul Hume of Shadowrun fame (no magic in this one). I myself like to
run a GURPS Cyberpunk game set in RTG's game world! I have converted a lot of
it over to GURPS. But (to throw a monkey wrench in the discussion), you might
want to check out CYBER HERO before you make any decisions...
From: ratinox@splinter.coe.northeastern.edu
Newsgroups: rec.games.cyber
Subject: Re: Questions about RPG??
Date: 12 Sep 92 04:40:39 GMT
	<1992Sep08.062845.2225@Veritas.COM> <1992Sep11.201138.8831@Veritas.COM>
Reply-To: apple!meceng.coe.northeastern.edu!ratinox
Organization: 3WA, Boston Office. Or Nu Meta Chi. Take your pick.
Content-Type: text
Archive-Name: rgc601
Content-Length: 1909
	Sep 92 12:31:17 GMT

>>>>> "U" == U52025 <U52025%uicvm.uic.edu> writes:

U> I never played an Role Playing Game before but I'm interested in
U> playing an cyber RPG, but I have two question?

U> 1. How many people are need to play one game like SHADOWRUN?
U>    Can one person play a game or do you need more than one person to
U>             play the game?

Generally you need two or more people. One is the GM (aka the Game
Master, referee, storyteller, director or whatever) who sets up the
storyline, world, and plays the roles of everybody in the world except
for the PCs, the Player Characters. That's where the "or more" comes
in; each player takes the role of a single character within that world.

U> 2. What would you say is the best cyber RPG?

U> [[ The word "best" has no meaning the way you have used it.  If you
U>    tell us what you want (what is "best" for you), we might be able 
U>    to help.  In general, though, asking the net is a poor way to find
U>    the RPG which is best for you.  Instead, read or skim the rules
U>    and a suppliment or two of each rule system, and make your best
U>    guess.  --Joshua ]]

Yup. Tell us what you want, and we can make a recomendation, tho.
Asking "what's best" is just asking "what's your favorite and what do
you hate about everything else."

--Rat

||||| | | | |  |  |  |   |   |    |    |    |   |   |  |  |  |  | | | | | |||||
                                                   __        ___ 
Richard Pieri, Northeastern's Stainless Steel Rat/   | /| / /   | The Worlds
Internet: ratinox@meceng.coe.northeastern.edu   /__  |/ |/ / /| | Welfare Works
    UUCP: ...!northeastern.edu!meceng!ratinox  /   | /| / / / | | Association:
  BITNET: UA_RLP@NUHUB{.BITNET}               /__  |/ |/ / /  | | I will solve
  USNail: 14 Westdale RD  Holbrook, MA 02343 /   | /| / / /___| | any problem
 ICBMnet: 42 deg 1 min N, 71 deg 0 min W    /    |/ |/ /_//_____| for you.
From: eam3@po.CWRU.Edu
Newsgroups: rec.games.cyber
Subject: Re: Cyberspace vs Cyberpunk 2020 vs GURPS cyberpunk
Date: 15 Sep 92 14:16:31 GMT
Reply-To: apple!po.CWRU.Edu!eam3 (Eric A. Meyer)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Content-Type: text
Archive-Name: rgc609
Content-Length: 1896


In a previous article, ratinox@meceng.coe.northeastern.edu () says:

>Cyberspace (Iron Crown Enterprises):
>Background stuff is very gritty and "cyberpunk." It would be one of
>the better games if it weren't hindered by the "Chartmaster" (aka
>RoleMaster, aka SpaceMaster) system--too many random charts and tables
>just bog things down, IMO.

   This is true.  Having attempted a campaign in this system, I can safely
assert that the tables will be the end of you if you don't know how to resist.
There's a table for EVERYTHING.  It's easy to grow dependent on them, and
quite inadvertantly at that.
   Also: combat will kill your characters in nothing flat, assuming that you
can figure out the combat rules.  My major gripe with the combat was that
it was quite difficult to figure out, and once I did, I realized that shooting
somebody could involve referencing as many as FIVE tables!  You can probably
imagine the kind of slow-down that incurs.
   That's why I wrote a Turbo PASCAL program which handled the combat for me.
Plug in rolls (or have the computer roll, your choice) and ranges, and the
computer looks up damage for you.  If you acheived a critical hit, the
computer accepts or makes another roll and displays the result.  As a result,
combat was sped up by about seven thousand percent.  (Which meant that the
players realized how deadly combat is in this world.  Two of them nearly
died.  Of course, the GM could modify things--I just happen to like that
type of combat.  It keeps the players from drawing pistols at the slightest
provocation.)

		-EMeyer
-- 
"Unstable condition--a symptom of life       | Eric A. Meyer (eam3@po.CWRU.edu)
 In mental and environmental change          |  Alumnus,  Beta Nu of Theta Chi
 Atmospheric disturbance--the feverish flux  |---------------------------------
 Of human interface and interchange-"  -N.P. |    "What do you think, sirs?"
From: dhoberma@pearl.tufts.edu
Newsgroups: rec.games.cyber
Subject: Cyberpunk 2020 Armor Vs. Weapons
Date: 15 Sep 92 06:00:23 GMT
Organization: Tufts University - Medford, MA
Content-Type: text
Archive-Name: rgc608
Content-Length: 2709

[ This RTG File was brought to you by Dobie and Doc Mnemonic (now Outlander)
  None of this is gospel, but rather the result of many campaigns, 
 conversations, and e-mail blowouts.  Feel free to contact either
 the principal author of this piece:
      Outlander u95_pnadeau@vaxa.stevens-tech.edu
      or me, Dobie, at dhoberma@pearl.tufts.edu
           for comment, contention or question.
     We only make two requests:
        Leave this tag. Outlander deserves most of the credit for this one.
	Be Polite. (so far no problem....)

           The Outlander on RTG 2020 dilemma: Guns n' Armor
	   
	Use the old FNFF where weapons did more damage at close range and see
how long they last. The new Cyberpunk damage values are for medium range.
Have them do lit 50% to 100% more damage at Close (1-10 ft) and the players
will DIE. I'd rather make guns more lethal than discourage armor because heavy
armor is smart while walking into a firefight is very, very stupid. This way
you encourage your players to act smarter (avoid firefights).

	Revision: Armor according to Outlander

	Use SP values as listed.
	One layer max for limbs, one on the torso. Exception: An 8sp armor
t-shirt may be worn to full affect under any armor, except metal gear, unless
the player has Dermal Armor (but not skin weave).
	Overcoats have a 50% chance of providing full SP to the legs. Other
wise the bullet hits the player's foot or calve (boots).
	Skin weave is worth 8 sp.
	Armor EV's: Add up the weight of the armor, and subtract the player's
Body. This is your EV for ALL the armor. Add one if the player is wearing
both pants and a jacket. Subtract one if the player is only wearing a vest.
	Subtract the EV from REF and MOV for any athletic, climbing, running,
swimming, jumping, throwing, whatever. Don't subtract it for things like
driving and shooting.
	All bullets that hit do one point of damage regardless of SP.
	Shots fired from closer than 10ft automatically do FULL DAMAGE.
	Shots fired at point-blank range (two feet or less) do FULL DAMAGE X
1.5. (150%).
	Real armor is made to be worn. Real guns are made to kill. If your
players want to mess with firearms, they should be aware of the risks.
	Conversely, if your players shell out lots of money for big guns and
lot of armor, they deserve what they get. That's money they won't have to pay
the rent, or buy a new car, or food, or repair a cyberdeck, or whatever.

	In the end... it's your game. Do whatever is fun for you and your
players, even if realism suffers a little (but preferably not a lot).


-----------------------------------------------------------------------------
Feel free to comment and post. BTW, my new handle is Outlander. Not Doc.
From: acd@hotld.att.com
Newsgroups: rec.games.cyber
Subject: Re: RTG Cyberpunk vs. GURPS Cyberpunk
Summary: Cyberpsychosis = game balance
Date: 14 Sep 92 18:23:07 GMT
Organization: AT&T
Content-Type: text
Archive-Name: rgc606
Content-Length: 1420

In article <1992Sep11.211102.13983@Veritas.COM>, dhoberma@pearl.tufts.edu writes:
> ,It has cyber genre specifics like    
> the concept of humanity loss. The more cyberware you get the less human you
> are psychologically. If you go over the edge, you go pyschotic, become an 
> NPC with a totally inhuman outlook. 
> Unfortunately GURPS doesnt have anything dealing with the
> psychological effects of cybernetic implant.
	Just in case anyone is interested, I attended a couple of RTG
	seminars at Gencon and heard what Mike Pondsmith had to say about
	how Cyberpunk the Game has influenced Cyberpunk the Genre. When he
	developed the game, he invented Cyber Psychosis/Humanity Loss as a
	game balance element to prevent PCs from loading up on Cyberwear until
	they became tanks. This concept has filtered into several other game
	systems ( Essence loss in Shadowrun, CIRS in Cyberspace and a form of
	Mind Control in Cyber Hero ) and also the literature as well ( he
	gave an example that I don't recall ). The early Cyberpunk works were
	all stype and attitude and little Cyberwear, the games made it popular.
	( Perhaps then GURPs is correct and CPunk isn't?... )

	Note also he said that Trauma Team was strictly a concept to provide
	D&D style clerical healing, as well as to use the AV-4 concept he had
	come up with ( based on Harrier Jump Jets and Bladerunner's Spinners ).

	Ciao,
	ACDurston,..!att!hotld!acd
From: mly@sei.cmu.edu
Newsgroups: rec.games.cyber
Subject: CP2020 EMAIL game
Date: 11 Sep 92 02:48:16 GMT
Organization: Software Engineering Institute
Content-Type: text
Archive-Name: rgc593
Content-Length: 639
Apparently-To: rec-games-cyber@cheops.cis.ohio-state.edu

Well, I am going to run a PBEM CP2020 game.  I will take the first 6 people
that respond to this account.  Upon recieving your email, I will allow you
to generate a character on a point based system that I will email you with.

Summary: Down and dirty, streetpunk.  None of that corporate shit...lowlevel
begging characters, with little to no equipment...

should be fun.

-Mikey aka Specter (of CyberVision Muck)

-Mike Yacht -Carnegie Mellon University -- School of Computer Science
====================================================================
Mike Yacht             || specter+@CMU.EDU
"Mikey"                || mly@sei.cmu.edu

[[ BTW: I would reconsider your "first 6 people" rule.  Not everyone
   gets news postings at the same moment.  People on machines "closer"
   to mine will get it sooner.  People on apple.com (the main feed for
   veritas.com), for example, might get your posting days before someone 
   in New Zeland or Japan.  --Joshua ]]
From: adam@endor.uucp (Adam Shostack)
Newsgroups: rec.games.cyber
Subject: Re: NAGEE II?  When and Where?
Date: 12 Sep 92 04:33:32 GMT
Organization: Aiken Computation Lab, Harvard University
Archive-Name: rgc604

In article <1992Sep11.234811.23833@Veritas.COM> z_rasmusseam@ccsvax.sfasu.edu writes:
>'Nuther question for ya... (I'm frum EEst Texass so pardon the drawwll.)
>Anybody heard anything about when NAGEEII is do out?  I've lost the ftp
>addr where I got NAGEEI so haven't had the opportunity to go check there...

Its out:

 [29-Jun-1992] The First and Second Annual Neo-Anarchists
                Guide to Everything Else are now ready. You can get it
                via ftp at teetot.acusd.edu (192.55.87.19)
                directory /pub/Beelzebub.

Hope this helps,

Adam



Adam Shostack 					adam@das.harvard.edu

What a terrible thing to have lost one's .sig.  Or not to have a .sig
at all.  How true that is.
From: dhoberma@pearl.tufts.edu
Newsgroups: rec.games.cyber
Subject: RE: RTG Cyberpunk 2020 vs. GURPS Cyberpunk
Date: 14 Sep 92 05:07:56 GMT
Organization: Tufts University - Medford, MA
Content-Type: text
Archive-Name: rgc605
Content-Length: 1901

In article <1992Sep14.020727.18551@Veritas.COM>, 34ZBTXQ@CMUVM.CSV.CMICH.EDU writes:
> 
>   I like them both too. GURPS is putting out a background book called "GURPS
> CYBERWORLD" later this year; a campaign world designed for GURPS CP. It's being
> written by Paul Hume of Shadowrun fame (no magic in this one). I myself like to
> run a GURPS Cyberpunk game set in RTG's game world! I have converted a lot of
> it over to GURPS. But (to throw a monkey wrench in the discussion), you might
> want to check out CYBER HERO before you make any decisions...

Aha! Another HERO fan! CHAMPIONS comes to mind strangely enough. Seeing how
GURPS is a simplified version of said system, I have also played my share
of CHAMPIONS games and and determined to put in my two cents.
Notice that this is on limited experience (about eight months worth) so
dont take my words down on any stone tablets.

	The HERO system is OK. It has a bit more complexity. I do not care
for the overly wargame like mechanics of the combat system (phase this and that
and many stats relating to thereof) but then again, I dont use all the
advanced combat rules in GURPS either. Most of them though.
I guess I just prefer slightly simpler systems so I can emphasize the
role-playing aspects over the rules crunching. THIS IS NOT AN ATTACK
ON THE HERO SYSTEM! Please dont flame me! I am just saying that MY
experience has led me away from some overly complicated systems
(anything by FASA, ICE, etc) because it just isnt worth the effort in my
opinion. But I must admit that what I have seen of the CHAMPIONS game
reminds me enough of GURPS (and I am familiar enough with it) that I 
could transfer if I wanted to. But I don't. Taking on the persona of a 
street samurai with a tragic past in a decaying metroplex in the bleak
future is hard enough without having to worry if it is Phase 12 or not.

	"Dobie"
	Dhoberma@pearl.tufts.edu
From: z_rasmusseam@ccsvax.sfasu.edu
Newsgroups: rec.games.cyber
Subject: NAGEE II?  When and Where?
Date: 11 Sep 92 00:07:04 GMT
Organization: Stephen F. Austin State University
Archive-Name: rgc594
News-Moderator: Approval required for posting to rec.games.cyber

'Nuther question for ya... (I'm frum EEst Texass so pardon the drawwll.)
Anybody heard anything about when NAGEEII is do out?  I've lost the ftp
addr where I got NAGEEI so haven't had the opportunity to go check there...
Pasta!
Adam

[[ You might want to try rec.games.frp.misc....  --Joshua ]]
From: ratinox@meceng.coe.northeastern.edu
Newsgroups: rec.games.cyber
Subject: Re: Cyberspace vs Cyberpunk 2020 vs GURPS cyberpunk
Date: 12 Sep 92 01:36:22 GMT
Reply-To: apple!meceng.coe.northeastern.edu!ratinox
Organization: 3WA, Boston Office. Or Nu Meta Chi. Take your pick.
Content-Type: text
Archive-Name: rgc599
Content-Length: 2105

>>>>> "RDA" == Ross Douglas Alexander <rale1@cs.aukuni.ac.nz> writes:

RDA> I'm looking at buying a cyberpunk RPG so I thought I'd ask around
RDA> to see the pros and cons of each system.

Cyberspace (Iron Crown Enterprises):
Background stuff is very gritty and "cyberpunk." It would be one of
the better games if it weren't hindered by the "Chartmaster" (aka
RoleMaster, aka SpaceMaster) system--too many random charts and tables
just bog things down, IMO.

Cyberpunk 2020 (R. Talsorian Games):
Simple to use and quick to play, but not very "realistic." The system
does have a few problems (especially armor), but I like it
nonetheless. Its the fastest playing and simplest to used of all the
games I've played, though.

GURPS Cyberpunk (Steve Jackson Games):
This has one of the best treatment of "the net" in layman's terms I've
seen to date, and that includes "real" computer texts. But otherwise,
I'm not partial to GURPS to begin with (ever try to write yourself up
on 100 points? I can't do myself). You will need a third edition GURPS
rulebook to go with Cyberpunk. If you like GURPS, you'll probably like
this the best.

Cyber HERO (Hero Games):
This just came out, and I picked up my copy yesterday (see a review in
this space real soon, if you haven't already). Like GURPS Cyberpunk,
you will need either Champions or the Hero System Rulesbook to use
Cyber HERO. I haven't used anything in here yet, but again, like
GURPS, if you like HERO than you'll like this the best.

--Rat

||||| | | | |  |  |  |   |   |    |    |    |   |   |  |  |  |  | | | | | |||||
                                                   __        ___ 
Richard Pieri, Northeastern's Stainless Steel Rat/   | /| / /   | The Worlds
Internet: ratinox@meceng.coe.northeastern.edu   /__  |/ |/ / /| | Welfare Works
    UUCP: ...!northeastern.edu!meceng!ratinox  /   | /| / / / | | Association:
  BITNET: UA_RLP@NUHUB{.BITNET}               /__  |/ |/ / /  | | I will solve
  USNail: 14 Westdale RD  Holbrook, MA 02343 /   | /| / / /___| | any problem
 ICBMnet: 42 deg 1 min N, 71 deg 0 min W    /    |/ |/ /_//_____| for you.
From: fly@acsu.buffalo.edu (Paul D. Fly)
Newsgroups: rec.games.empire
Subject: Re: Redline, Vulgaria, Ultima
Date: 15 Sep 92 02:52:45 GMT
Organization: UB

In article <BuLEM0.HEz@nic.umass.edu> elf@titan.ucc.umass.edu (Wanderer) writes:
>fly@acsu.buffalo.edu (Paul D. Fly) writes:
>>If people spent half the energy they spend foaming at the mouth at improving
>>the game we'd be to Empire 7.0 by now.  Shut up!
>
>Only mr-frog can release new versions of empire with the name "empire x.x"

Just a figure of speech.  And I know chest-beating is a part of Empire
(and can be fun), but I don't get these private top ten lists and halls
of fame.  What's the point?  Oh, I get it.  "I'm the best player, but
here's a few of my friends in a list here, they're pretty good too."

-- 
Paul Fly                      | "Thinking is more interesting than knowing,
fly@acsu.buffalo.edu          |  but less interesting than looking."
v092pxca@ubvms.cc.buffalo.edu |    --Goethe