HDTenEightyP/NetNews huggingface dataset:
From: ppregler@risc.uni-linz.ac.at (Peter Pregler)
Subject: Re: Getting NETREK server for IBM AIX/RT blessed
Organization: RISC, J.K. University of Linz, Austria
Date: Fri, 21 Aug 1992 07:56:45 GMT

In article <2A90C3BD.25197@ics.uci.edu>, hadley@codes.ics.uci.edu (Tedd Hadley) writes:
> In <1992Aug18.081619.12978@aragorn.unibe.ch> schuetz@iacrs2.unibe.ch (Martin Schuetz) writes:
> 
> >blessed binaries for ibm rs6k (aix 3.1 and 3.2) are available from
> >iacrs2.unibe.ch (130.92.11.4)
> 
>    Speaking of iacrs2.unibe.ch..  that server has the least lag of
>    any overseas server I've played on.  When does it get action?
> 
I guess it has the same problems as melmac.risc.uni-linz.ac.at - i.e. not enough
local players and a thin 64kb line to the rest of the world.
But if you want to play a 5-5 game against Europeans on that server it might be
possible to find 5 guys even during this hot summer :).

> ++
>    Tedd Hadley (hadley@uci.edu)

-Peter (The Kid).

-- 
Meditating is still better, than just sitting around and doing nothing.
-------------------------------
Peter Pregler / RISC, University of Linz, Austria
Bitnet: K315470@AEARN.BITNET  Internet: ppregler@risc.uni-linz.ac.at
Newsgroups: rec.games.netrek
From: wk5w@luca.bme.Virginia.EDU (William Thang Katz)
Subject: AA vs. 12 AM !!!!
Originator: wk5w@luca.bme.Virginia.EDU
Organization: University of Virginia
Date: Sat, 15 Aug 1992 02:47:08 GMT


It was just past 8, the Seven Angry Men plus a pissed-off Hector
were huddled by the Orion home planet, ignoring the putrefaction
which wafted through the merky space from the Fed planets.  This
was it.  No more finger-pointing. No more talk.  And then in
a fiery cataclysm, the galaxy was reborn and the Eight Angry Souls
were reshaped into agents of DEATH.  The Arrogant Assholes were
rocked, buffeted back into their crumbling empire.  Planet after
planet was taken by the Angry Men.  The Assholes were shocked.
Could it be that GED, the avenger of old, was correct?  Could it
be that CMU was destined to fall, their decay obvious to the
entire netrek empire?  And for the first ten minutes, it seemed
that CMU's rule had ended. But alas ... it was just not to be.

GRRRRRRRRRRRRRRRRRRRRRRRRRR!!!

In a brutal, savage battle, the Arrogant Assholes eventually
beat the Twelve Angry Men by a planet count.  12AM had managed
to hold on to their core most of the 2 hours, but slowly were
pushed back to three planets: Orion and 2 adjacent AGRIS (Ant/Urs).
We traded the 4th planet with the AA's back and forth, and
perhaps ten minutes before the end of the game, they reduced us
to Ori and Urs.  In a key battle minutes before the end, I was
killed just before taking Ant and they manage to indi Urs.  We
then concentrated on holding Ori which they were then NOT going
to take.  We avoided the genocide, and in so doing, achieved
a MORAL VICTORY!!  With a bit more cover, we might have held
three planets to the end, but the AA's were relentless in getting
in our space.

My thanks to the Arrogant Assholes to a fun game.  After a quick
vote among some team members, we voted SpaceAce! and West MVPs
for the AA's.  But the AA's as a whole were an extremely good,
coordinated team.  They usually ogged in numbers, and were very
good in killing our carriers.

Special thanks to Hector who subbed for us.  He did an excellent
job filling in for some key personnel.  The rest of the 12 AM
squad did exceptionally well.  Ayeser and WeenieBlaster had the
game of their lives :-)

Well, we may have lost, but:

We are angrier than you.

D'Spayre/Unknown Ogger
Twelve Angry Men
From: hadley@codes.ics.uci.edu (Tedd Hadley)
Subject: Re: Ged. . . how good is he?
Newsgroups: rec.games.netrek
Organization: UC Irvine Department of ICS
Date: 14 Aug 92 09:07:32 GMT
Distribution: rec

In <UeWorf200VpNIKmFYv@andrew.cmu.edu> "Joseph E. Beck" <jb8n+@andrew.cmu.edu> writes:


>Question:  If the CMU players are just as good as everyone else, why
>do they do so much better in the INL?

>	joe
>	Purple haze

   This may be true, but in the last INL I think Masters of the Universe
   (berkeley) had a _very_ good shot at the championship (time ran out
   before final rounds though).

++
   Tedd Hadley (hadley@uci.edu)

Newsgroups: rec.games.netrek
From: adc@tardis.msu.edu (Alan D. Cabrera)
Subject: Re: YAR.C (yet another reserved.c)
Reply-To: adc@tardis.msu.edu
Organization: Michigan State University
Date: Fri, 14 Aug 92 13:23:19 GMT

In article 9031@dsd.es.com, rjones@itchy.dsd.es.com (Ray Jones - Perp) writes:
> In article <BsyDCp.8yq.1@cs.cmu.edu> jch+@cs.cmu.edu (Jonathan Hardwick) writes:
> >rjones@itchy.dsd.es.com (Ray Jones - Perp) writes
> >> adc@tardis.msu.edu writes:
> >> > [RSA might sue if we use RSA encryption.]
> >>
> >> Even so, I have been trying to find another Public Key method.  RSA is
> >> *slow*.  I'm working on algorithms that will handle the 100+ digit numbers
> >> fast enough to be useful.
> >
> >Have you looked at the existing code being used to encrypt e-mail with
> >public keys?  No sense reinventing the wheel.
> 
> please excuse me while I beat myself over the head with a crowbar.
> 
> *thunk* *thunk* *thunk* *THUD*
> 
> Ah... much better.  
> 
> I assume the libmp.a is fast enough that it will be better than anything
> I'm going to do.  Also, is it available on most machines?  Will I need to
> write it up for certain machines anyway?

Remember, that any code you write will not be exportable.  I know that
people outside the US have their own versions of RSA.  What I'm saying
is that we be carefull how we write the reserved.c so that we can still
export it and they can just slap their own routines in.

Still, is it legal to export binairies that contain cryptographic code
in it?


---
Alan Cabrera				internet:  adc@tardis.cl.msu.edu
Computer Laboratory			phone:     (517) 353-3027
Michigan State University		fax:       (517) 353-9847
514 Computer Center			bitnet:    CABRERA@MSU
East Lansing, MI 48824
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: XSG and Final Bronco Release
Date: 22 Aug 92 21:15:44 GMT
Reply-To: fadden@amdahl.uts.amdahl.com (Andy McFadden)
Organization: Amdahl Corporation, Sunnyvale CA

XSG doesn't get along too well with the final Bronco release; apparently
Terence added something to a struct, so the shmem segment isn't quite what
XSG expected.

(The problem was found by somebody who sent me mail, but now I lost the damn
mail...  I asked him to post a full description here.)

If you're in a hurry, diff the header files and see what's different (maybe
the player struct?)

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
From: rjones@itchy.dsd.es.com (Ray Jones - Perp)
Subject: Re: From the councilboy: Toss out home/away concept?
Organization: Design Systems Division, Evans & Sutherland, SLC, UT
Date: Fri, 21 Aug 92 14:31:12 GMT

In article <8eZCzgq00awE82ZZB0@andrew.cmu.edu> jb8n+@andrew.cmu.edu (Joseph E. Beck) writes:
>
>>Again, let me know what you think.
>
>One problem with having neutral servers is that the server god has to
>be available during the game.  If there is a ghostbust and it locks up
>the slot there could be problems.

Not with the new INL code.  It runs itself, and ghostbusts time out very
quickly (30 secs? I'll have to check the code.)  At least I changed it so
that they *should* do this.  Whether the code knows that yet....

>Also, having 2 servers available for every game (as you suggest) may
>be difficult. 

There are very few games being played at any one time, usually.  And
is you think that the number of teams might even come close to the number
of available servers, just check the metaserver output sometimes.

>>  c)  Makes it possible to determine who gets to pick race first
>>                in a completely "random" fashion.  Seems much more reasonable
>>                than the current way.  The server can even do the
>>                "flip" (Just another message to parse), at game time.
>This seems unfair.  If you're going to make it random who gets to pick
>first why should you show them the galaxy ahead of time?  It just
>seems to be an extra bonus now.  Make them chose blind instead.  Since
>chosing race first is not longer an advantage of the away team, there
>shouldn't be much of a bonus in it.

There is a proposal before the council right now that, if they accept it,
will make it much less likely that a galaxy will have one race that can
dominate its enemies.  The galaxy is shown to everyone so that if the
galaxy does hose one race in particular, the teams can see that, and avoid
that race, or even re-roll the galaxy.

>It sounds good in theory, but getting a setup everyone can agree on
>will be tricky...

What do you mean by setup?  It's sort of ambiguous the way youuse it.  If
you mean server setup, the INL server comes to mind.  

>
>	joe
>	Purple haze

--
                                          rjones@dsd.es.com
Newsgroups: rec.games.netrek
From: fortony@sonne.cso.uiuc.edu
Subject: Re: SINL playoffs
Originator: fortony@murphy
Organization: University of Illinois at Urbana
Date: Mon, 17 Aug 1992 20:25:58 GMT

sjsmith@cs.umd.edu (Stephen Joseph Smith) writes:

>rh3b+@andrew.cmu.edu (Robert W. Hill) writes:	
>>I think the at-large tie break advantage should be removed.

>Agreed.  I think the distinction between local and at-large teams
>should be removed completely; yes, I realize the huge disadvantages
>under which at-large teams are already playing.

But, er, didn't you just say in the last post that you would not
vote for anything which would make the differential between home
server people and away server people greater?

If the distinction is removed, then all at-large teams effectively
lose 'home court advantage' -- all their games are away anyway,
so they're just playing disorganized with lag.

>>The point of having "playoffs" is to see who the best team is.  The
>>best teams SHOULD go to the playoffs.

>Still no argument.

Amen, brotha.

>>Crackpot is clearly better than the angry men, they SHOULD have gotten a 
>>playoff berth.

Say, this guy isn't from....nahhh, couldn't be.

>Having played the Early 12AM Team at home and Team Crack Pot away, I would
>say that 12 AM is arguably better than Team CP; it is certainly not clear
>that Team Crack Pot is better.

The brutally elite raging force that was 12AM at the end of the regular
season could have cold-cocked Team CP and handed them their internal
organs, still steaming but freshly labelled, on a silver platter.  They
could have playing with curses clients and gotten a fifteen minute
genocide.  They could have entered an hour and a half into the match
and scout-taken the last three agris for the win.  They could have
played the RUN AWAY Gambit and still gotten the genocide accidentally.
12AM would have stomped Team CP into the asphalt so hard their
girlfriends would have had to scrape them up, sobbing, with spatulas.
12AM was the canonical irresistable force.  Team CP would offer as
much resistance to 12AM as a soaked kleenex would to a 88mm howitzer.
Team CP would have required INTENSIVE PSYCHOLOGICAL COUNSELING after
a game with 12AM.  First, we would have destroyed all their little
ship icons, then all their little planet icons, and then we would have
gone after their FAMILIES.  Their pathetic conduct in a game with 12AM
would so embarrass their university that they would be placed on
academic probation.  Their DOGS would not look them in the eye.
We would have torched their dwellings and sown their fields with salt.
Their children and their children's children would be accursed,
filthy pariahs of society, living in abject squalor with but the
memory of greatness.

And in case you're wondering, yes, it IS the fate of Team CP to
suffer through sunscreamer posts for their questionable sportsmanship.

>- Gamera

rear ensign sunscreamer
minister of truth, TWELVE ANGRY MEN (at-large playoff team)
-- 
a b c d e f g h i j k l m n o p q r s t u v w x y z
Felix Sebastian Ortony	fortony@murphy.gis.uiuc.edu
From: tw1r+@andrew.cmu.edu (Timothy C. Worsley)
Newsgroups: rec.games.netrek
Subject: Re: Bronco Lives
Date: 22 Aug 92 06:42:50 GMT
	<86784@netnews.upenn.edu>
Organization: Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.netrek: 21-Aug-92 Re: Bronco Lives
Justin Botelle@widget.se (916)

> What puzzled me, though, was that rwd4 was supposed to have a better server
> than bronco.  And when I pinged them, I got the same lag, but with 0% at
> rwd, and 4% at bronco.  Yet, it was unplayable at rwd4 (nearly), and I had
> a perfect connection at bronco (16 players).

	Last time I played on rwd4, I got 14% packet loss.  I can't imagine how
off-campus people can play.

ZZnew guy
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: INL Leadership
Date: 16 Aug 1992 04:54:06 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <86282@netnews.upenn.edu> botelle@eniac.seas.upenn.edu (Justin Botelle) writes:
)
)I really think that, given the intense rivalry between CMU and Berkeley,
)having the INL head from either school is a recipe for disaster.

There is no more INL head.  The INL Council is 7 people, each with
one vote.  I am the de facto chairman, which means I collect the votes;
that's the only distinction between me and Rob Hill (CMU's representative).
I agree that having one guy who is on a team run the INL is probably
not the way to go, which is why I asked for volunteers to be on the
Council.  But it's not like people were beating down the door asking
to help me before that, unless you count calling me a stupid fuck
'help.'
 -Tom
Newsgroups: rec.games.netrek
From: petonak@chem.psu.edu (Paul Petonak)
Subject: Re: Phaser lock ...
Date: Fri, 14 Aug 1992 05:01:56 GMT

In article <85815@netnews.upenn.edu>, botelle@eniac.seas.upenn.edu (Justin Botelle) writes:
|> In article <Bss74E.94G@cs.psu.edu) petonak@chem.psu.edu (Paul Petonak) writes:
|> 
|> )My favorite trick, and it works SO well, is to wait for the planet taker or 
|> )bomber to lock onto the planet. When they slow down to orbit or just get on
|> )is the best time to blast them. You can see, on the galactic, what direction
|> 
|> )get on the planet while you are sitting there. As doctor pointed out in a
|> )conversation with him, alot of carriers seem to EXPECT you to go after or fight
|> )the escorts. So, don't fire at the escorts, feign confusion, and then smoke 
|> 
|> This works on clueless carriers only.  Anyone with a clue will usually see
|> you cloaked (if you are not cloaked, of course you will be toast) and
|> circle loosely around the planet waiting for you to uncloak.  Once you 
|> uncloak and are safely toasted, the carrier then steps in and takes the
|> planet.
|> 

I've seen a lot of people do this, clueless and unclued, including a couple of
CMU admirals. You float on the planet and they expect, since they have two guys
flanking them, that you won't/can't do anything. I didn't say I was cloaked.
Stay in full view dodging until the carrier jumps on the planet. 

|> If you have team-mates nearby, or you are close to home planet, the best
|> thing to do is to ogg an escort before they close to within the planet.
|> 
|> Then come back in a DD or SC and finish the carrier.
|> 
|> )the carrier. Die when the carriers realize they screwed up, and leave them 
|> )confused. I am sure they will think it was an accident. This is great for lps's 
|> )to, as long as your comrades don't bunch up on the planet, instant 12+ kills.
|> 
|> hmmm 12+.  So, you've been killing your team-mates :0  You're proud?

Huh? I think you're missing something.

|> )
|> 
|> )Icarus
|> )Oral Annie
|> )Big Nifty Balls
|> )
|> )Paul
|> 
|> Justin

P
From: fortony@sonne.cso.uiuc.edu
Newsgroups: rec.games.netrek
Subject: Re: the endless quest for the perfect keymap
Keywords: keymap
Date: 19 Aug 92 22:08:27 GMT
Article-I.D.: murphy.fortony.714262107
Organization: University of Illinois at Urbana
Originator: fortony@murphy

mmoore@itchy.dsd.es.com (Michael Moore) writes:

>	I like tractor pressor on the home row because they are the keys
>I use the most.  I try not to fire torps with the keyboard because at work
>we have a problem that firing with the keyboard doesn't work.  Anyway,
>I fire all my weapons from the mouse so that sort of helps to localize things.

Space bar as pressor is the One True Keymap.  Especially in light ships,
where you really don't want to be any closer than you have to.  I think
I snagged this habit from Spiff or Red Shirt, one of whom sent me his
keymap when I was a wee lad.

>	What the heck is a "Dvorak" feeling anyway? 

The feeling you get when all of your fingers are on nifty important
keys (i.e. not 'asdfhjkl', but rather something including . and e).
Dvorak keysets are much easier to type on, and people trained on them
have been known to clock speeds in standard english text of twice what
they would do on a qwerty keyset.  However, dvorak keysets are supra-
mega-extremely hard to come by.  I think (*) they might also be somewhat
poor for coding (which uses ()/*{}[]^$# a lot).

>	-Michael (Ged.... one more day of net access.... things are very busy

Yipe!  Good luck in the real world, come back and visit.

>moore@dsd.es.com

(*) my thought process is not turing complete

Felix
-- 
a b c d e f g h i j k l m n o p q r s t u v w x y z
Felix Sebastian Ortony	fortony@murphy.gis.uiuc.edu
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Newsgroups: rec.games.netrek
Subject: Re: Ged. . . how good is he?
Date: 14 Aug 92 15:27:09 GMT
Organization: School of Computer Science, Carnegie Mellon

Michael Moore writes
> 	You of course want to keep the pinnacle of CMU excellence in 
> pristine tact, so you see all my assertions that these folks are not
> any better than scores of others as attacks.  You translate my
> willingness to speak out into arrogance, for in your mind that is
> what it truly is.  How dare Ged speak out against his betters.  He's
								   ^^
> not *even* from CMU...
^^^^^^^^^^^^^^^^^^^^^^^^^^
> |Michael Moore                      \  "Art is best known through its |

That isn't fair.  You aren't being scoffed at because you aren't from CMU.   
It wouldn't matter.  If almost anyone else said the things that you said,  
they'd get trashed all over the net too.  You had a very good point about  
his personna.  Most people completely disagree with your evaluation of his  
skill.

I'd very much like to see you play without lag.  Maybe one day, I will.   
Until then, try and keep humble :).  

Rob
aka Spaceace!
Organization: Senior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sat, 15 Aug 1992 16:24:05 -0400 
From: Nanci Ann Miller <nm0w+@andrew.cmu.edu>
Subject: Re: SINL finals
	<1992Aug15.121656.16429@pasteur.Berkeley.EDU>

Excerpts from netnews.rec.games.netrek: 15-Aug-92 Re: SINL finals Tom
Chen-Ming Lee@cory.B (1472)

> >Perhaps the ogglies can play crackpot, just to see who'd win (for
> >kicks)?  I'd like to see it, anyway :-).

> A scrimmage?  That would be interesting.  Perhaps we can play 
> Hockey...

YES!!! HOCKEY!!!!!!!!!!  HOCKEY HOCKEY HOCKEY HOCKEY HOCKEY HOCKEY!!  HOCKEY!!!

LONG LIVE THE INHL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

:-)

Your resident hockey fanatic...

Nanci



11 ===   as you may notice, this is a state-of-the art
10 -|-   .sig.  whereas most .sig's only go up to 10,
09 -|-   this one can go up to 11.  why?  well, say
08 -|-   you're happily posting away at 10, but you
07 -|-   need that little extra push that will drive
06 -|-   you over the edge.  where can you go?
05 -|-   NOWHERE!  with this state-of-the-art .sig,
04 -|-   i can post as much as i like at 10, and
03 -|-   when i really need that extra something to
02 -|-   drive home a point, all i have to do is
01 -|-   reach down and slide this baby up to 11.
00 -|-   isn't modern technology wonderful?
From: boutell@cshl.org (Tom Boutell)
Newsgroups: rec.games.netrek
Subject: Re: Wait Que Solution????????
Date: 12 Aug 92 14:31:38 GMT
Organization: Cold Spring Harbor Laboratory

In article <1992Aug12.130112.8544@news.uiowa.edu> tabraun@icaen.uiowa.edu (Terry A Braun) writes:
>From tabraun@virgo.cca.cr.rockwell.com Wed Aug 12 07:53:33 1992
>Received: by icaen.uiowa.edu ( 5.52 (84)/1.1) id AA01804
>	on Wed, 12 Aug 92 07:53:28 CDT.
>Received: by virgo.cca.cr.rockwell.com (5.57/Ultrix3.0-C)
>	id AA14610; Wed, 12 Aug 92 07:54:33 -0500
>Date: Wed, 12 Aug 92 07:54:33 -0500
>From: tabraun@virgo.cca.cr.rockwell.com (Terry A. Braun)
>Message-Id: <9208121254.AA14610@virgo.cca.cr.rockwell.com>
>To: tabraun@icaen.uiowa.edu
>Subject: Wait Que Solution???
>Status: R
>
>
>This may be a totally irrelevant and stupid question, but how
>difficult would it be to implement something such that the
>people in the wait que could send messages to each other?
>I know next to nothing about how the wait que is set up or
>works so be nice if this question is not even worth asking.
>

Makes a lot of sense to me. Shouldn't be overly difficult to
arrange for either. It's just not a very significant chunk of
traffic. Keeping messages strictly to ALL is definitely a good
idea; making it a general chat facility would result in people
doing it for the sake of chatting... that's what IRC is for.
But kept minimal it's an excellent idea.

-- 
Tom Boutell, boutell@cshl.org

Clausthaler is the best non - alcoholic beer in the known universe.
Newsgroups: rec.games.netrek
From: mmoore@itchy.dsd.es.com (Michael Moore)
Subject: Re: Ged. . . how good is he?
Organization: Evans & Sutherland
Date: Fri, 14 Aug 92 08:06:56 GMT

In article <UeWorf200VpNIKmFYv@andrew.cmu.edu> "Joseph E. Beck" <jb8n+@andrew.cmu.edu> writes:
>
>>       You of course want to keep the pinnacle of CMU excellence in 
>>pristine tact, so you see all my assertions that these folks are not
>>any better than scores of others as attacks.
>
>Question:  If the CMU players are just as good as everyone else, why
>do they do so much better in the INL?
>


	Irrelevant question.  I am referring to the belief that CMU
houses the sum total of all netrek clue, that while there are
extremely good players out there, the very best are found at CMU.  To
consider a player from outside of CMU to be better than the best at
CMU is laughable, laudable, and ultimately arrogant.
	
	I would not argue that CMU has many more of the best players
than any other school.  This explains why they do better, because they
are not at large and nearly all their teams are composed of highly
skilled players.  Berkeley could field an equivelant team, if they
really worked at it. 

	-Michael (Ged... it's getting later...)

--
 ---------------------------------------------------------------------
|Michael Moore                      \  "The ships hung in the sky in  |
|Evans & Sutherland Employee         \ much the same way that bricks  |
|University of Utah Student          / don't."                        |
|Email      : mmoore@dsd.es.com     /                                 |
|Home Phone : (801) 359-6552        \                                 |
|Office     : (801) 582-5847 x 4721  \  -The Hitchhiker's Guide       |
 ---------------------------------------------------------------------
From: labc-4aa@web-2h.berkeley.edu (CS 60C Lab Assistant)
Newsgroups: rec.games.netrek
Subject: RE: CMU egos
Date: 19 Aug 1992 19:54:49 GMT
Organization: University of California, Berkeley
Distribution: world
NNTP-Posting-Host: web-2h.berkeley.edu
Originator: labc-4aa@web-2h.berkeley.edu


I tend to agree with Nanci that most
people assume that people with big
.CMU.EDU on their logins are jerks. 
Oh well... I really doubt that's true
there are some nice people at CMU.


Duck Dodgers


PS: EEK!!! is an Honorary Berkeleyite!!!!!