HDTenEightyP/NetNews huggingface dataset:
From: drb@druwy.ATT.COM (BurrittD)
Newsgroups: rec.games.pinball
Subject: Re: Pachinko Machines?
Date: 28 Aug 92 14:51:51 GMT

in article <1992Aug27.131420.11903@hubcap.clemson.edu>, daleg@hubcap.clemson.edu (Dale Geiger) says:
> 
> mattock@rand.org (Michael Mattock) writes:
> 
>>Pachinko is Japanese pinball.
> 
>>Does anyone know of a distributor for new or used pachinko machines in the U.S.?  I am especially
>>interested in pachinko machines built since 1980.  Any help would be appreciated.
> 
> While on the subject, what do these machines usually run for???
> 	Daleg@hubcap.clemson.edu

*********************** repost of said post ***********************

	DONT MAIL ME!!! patenaude@nhtima.enet.dec.com

*************************************************************************

I collect antique slot machines. However I also sell reconditioned
Pachinko Games. The games I sell are about 6 months old (look brand
new) are are right out of the pachinko parlors in Tokyo.

The reason they are only 6 months old is that people in the
Pachinko Parlos will only play a certain theme for a short time (about
6 months) and then want something different.

Several different themes are available including but not limited to:

Marilyn Monroe
Monster
Pirate 
Sumo Wrestler (Mr. Fall) (Currently sold out, but will be getting more in)
Skate Boarder (Currently sold out, but will be getting more in)
Waiter (Currently sold out, but will be getting more in)

These machines are electronic and when you hit the right combination
the character in the middle of the machine starts going nuts.
For example, the Monroe model is a doll that starts stripping.
The pirate has cannons that catch the balls and shoot them into 
a draw bridge. The monster catches balls and drops them in a hole.
The wrestler catches balls and throws them behind him, etc.

The machine also play music when certain targets are hit.

These machines are not toys, they are the actual games out of Japan.
They are very durable. They are wired for U. S. power.

The games cost $250.00 plus $15.00 shipping (UPS). 400 balls are included
with each machine (Yes, I also sell balls separately).  I can 
ship the games C. O. D.
The games weigh about 50 pounds and come with legs attached to them
so no special stand is required. The games come complete, no assembly
is required.

If you want more information call me at home (303) 465-4664
in the evenings. If I am not home please leave a message on the answering
machine.

-- Dave Burritt


--
__

    |\/\/\/|                        Roger Patenaude
    |      |                        Pinball Pathologist
    |      |                        "Specializing in Autopsies  
    | (.)(.)                         of Dead Pinball Machines"
    C      _)      /------------\  
    |  ,___|    ---| Don't Have |    make sure all replies go to;
    |    /         | A Cow Man! |       "patenaude@nhtima.enet.dec.com"
    /---\          \____________/
From: britt@Apple.COM (Joe Britt)
Newsgroups: rec.games.pinball
Subject: Hyperball
Keywords: want one!
Date: 19 Nov 92 20:47:15 GMT
Distribution: ca
Organization: Apple Computer Inc., Cupertino, CA

Does anyone here have a Hyperball they'd like to sell?

thanks!
From: ben@monmouth.edu (Bennett Broder)
Newsgroups: rec.games.pinball
Subject: Re: Old News About TAF
Keywords: old news
Date: 19 Nov 92 21:32:54 GMT
Organization: Monmouth College, W. Long Branch, NJ  07764

In article <smith.107@adlibv.adelphi.edu> smith@adlibv.adelphi.edu (Jim Smith) writes:
>I thought pinheads would enjoy this clipping from New York's Newsday, 
>Thursday, November 12, 1992, page 77:
>Bally / Midway's newest machine
>spotlights the first use of artificial
>intelligence in a coin-operated
>amusement game and features
>such attractions as an electric
>chair, a graveyard and train
>wrecks. Talk about family values.
>- John S. Saladyga"
>
>Artificial intelligence must be what Mr. Saladyga's brain features. 
>My question:  Which was the first AI-pin?  Funhouse?

No, the Addams Family is the first pin with artificial intelligence.
The only one, too, if I'm not mistaken.

The artificial intelligence refers to the "thing flips" shot.  The game
calculates the ball's speed as it heads to the little mini-flipper (by
timing how long the ball blocks the opto-sensor) and selects an appropriate
timing delay before firing the mini flipper.  The swamp and swamp millions
targets let the computer know if the shot was on the money, too high, too
low or way too low.  It uses this data to refine its timing tables so that
it will be more accurate next time.  In a sense, the game learns how
to make the shot.  If all the sensors in the game are working, and no one
does anything stupid like changing the playfield angle or moving the
game to a new location without telling the computer, the game should make
the shot about 70% of the time.  Which is much better than most human players
can do.
-- 

Bennett Broder               Monmouth College
                             Computer Services
ben@monmouth.edu             W. Long Branch, NJ 07764
From: s924105@yallara.cs.rmit.OZ.AU (Cameron Silver)
Newsgroups: rec.games.pinball
Subject: An interesting thing on FT
Date: 23 Nov 92 06:41:53 GMT


 was playing Tish Tales today and apart on doing suprisingly well, I found a
little bit of humanity in theruthless beast! This is what happened...
 
I was just playing .. and I can't remember how many balls I had locked ... But
I hit the ball right into the casters club, but it bounced out. I was very 
destressed about this as I find that a hard shot; as well as this, the ball was
head for a perfect center drain. I (hoplessly) followed the ball with my eyes,
and noticed that the machine was kind enough to turn the AutoCast back on!
 
Just goes to show, the the programmers at Bally/Williams do think about 'what
happens is the ball bounces out of the casters club' ... :-)
 
Cameron Silver

Newsgroups: rec.games.pinball
From: farris@rtsg.mot.com (Dan Farris)
Subject: Re: Flip-Out Finals ??
Organization: Motorola Inc., Cellular Infrastructure Group
Date: Sun, 22 Nov 1992 23:49:53 GMT

In article <LFS.92Nov19142025@damon.ccs.northeastern.edu> lfs@damon.ccs.northeastern.edu (Lyman F Sheats Jr.) writes:
>
>"A" Division Finalists
>
>John Ross:           2,134,309,680
>Lyman Sheats:        1,885,284,180
>Dave Hegge:          1,770,579,030
>Yoshihito Fujisana:  1,704,358,200
>Leonard Moscaritolo: 1,678,147,460
>Scott Forgaard:      1,590,090,290
>Dallas Overturf:     1,542,793,860 <- what a pathetic score, huh! :-)
>Rick Stetta:         1,497,304,704

>Some of my feelings on this tournament:
>
>I really think Rob and Mike could take lessons in running tournaments
>from either Steve Epstein or Doug Young.  Based on what these guys were
>trying to pull off this year at Expo, they've a lot to learn about
>competitive pinball and how seriously the players are about it.

I was very surprised that the head-to-head playoffs were set up on by a
random draw, rather than seeding according to qualifying score.  By luck,
Lyman and Dave had to face each other the first round!  And Yoshihito
was matched against John.  So, the top four qualifiers battled each other
right off the bat.  I watched Lyman beat Dave and I can tell you it was
an awesome matchup.  Dave went first and got the 500 million shot on the
very first ball.  He won that game, but lost the next two, as Lyman posted
some amazing scores under pressure.

Anyway, Rick did not have to face any of the top 4 qualifiers on his way
to the finals.  Pretty lucky, I think, considering he was the eighth
place qualifier.  Not to downplay his achievement, though, he played some
tremendous pinball under pressure.  In the semis, he was down about 700
million after two balls, but he came through with a third ball of about
1.4 billion!  That one ball was close to equalling his qualifying score!
 
This tournament was my first time seeing these players go at it, and I
was very entertained by their play.  Their ability to play at their peak
level, during the head-to-head playoffs was incredible.  Congratulations
to all of the qualifiers and thanks for the show.

-- 
Dan Farris                      Motorola, Inc.
farris@rtsg.mot.com             Radio Telephone Systems Group
+1-708-632-3103                 1501 W. Shure Drive
                                Arlington Heights, IL  60004
Newsgroups: rec.games.pinball
From: hlsw_ltd@uhura.cc.rochester.edu (Dave Hollinsworth)
Subject: Re: Auto-plungers
Organization: University of Rochester (Rochester, NY)
Date: Sun, 22 Nov 92 10:30:45 GMT

In article <kf3euMm00VouFYG1cv@andrew.cmu.edu> ps2i+@andrew.cmu.edu (Paul Leonard Sonier) writes:
>In particular, I've never really spent much time looking at the insides
>of a pin, but what about copying the transport that brings drained balls
>back to the plunger on the right side over to the left as well, and then
>pumping the balls up with a kickback sort of arrangement?

Ever seen Bally's Escape From the Lost World?  (1987)  It does exactly that.
Basically, when a ball drains, it can be sent either left or right.  There's
always one ball sitting below the left outlane (there's a gadget called a
"Ball Saver" there), and if you put the pinball from the playfield in this
thing, it'll kick 'em both out for instant multiball.  Also, if you get
multiball either of the other two ways, it'll just kick out the one that's
there, and replenish it when the first ball drains.

Just letting you know that it is in fact possible.

-- 
********  Dave Hollinsworth  *******  hlsw_ltd@uhura.cc.rochester.edu  ********
*Everybody got their Black&Decker, blood and fettucine everywhere. Shriekback,*
********  DISCLAIMER:  They're my opinions.  Are they yours?  *******"Go Bang"*
Newsgroups: rec.games.pinball
From: yyz@cbnewsf.cb.att.com (donald.w.coons)
Subject: Re: Flip-Out Finals ??
Organization: AT&T
Date: Wed, 18 Nov 1992 00:44:58 GMT

In article <lgj2tiINNi3g@exodus.Eng.Sun.COM> bradam@twobits.Eng.Sun.COM (Brad Martinson) writes:
>Okay, I plowed thru 100 articles that had accumulated since I dashed off 
>to Chicago, and still no-one has posted the final standings for Flip-Out
>'92.  (We left on Sunday before the finals began...)
>
>Great show - my first time there.  Nice tour of Premier Technology, good
>seminars, plentiful parts & vendors, not enough woodrails.  There ya have
>it in a nutshell :-)
>
>SOMEONE must have written down the final 16 and kept track of the standings,
>right?
>
>
>
I am not sure about the final 16, but I talked to Lyman Sheets today and he
told me Rick Stetta (who else) won the tournament. Lyman finished 3rd or 4th,
I forget which. Maybe Lyman or someone else can post the whole 16 finalists.

Don Coons
dwc@wnb3b2.att.com
Newsgroups: rec.games.pinball
From: smith@adlibv.adelphi.edu (Jim Smith)
Subject: Old News About TAF
Summary: not new blurb about TAF in NEWSDAY
Keywords: old news
Organization: Adelphi University Swirbul Library
Date: Thu, 19 Nov 1992 14:36:36 GMT

I thought pinheads would enjoy this clipping from New York's Newsday, 
Thursday, November 12, 1992, page 77:

"It's in the Family.
They're creepy and they're
kooky. They're altogether ooky.
They're The Addams Family, and
they're headed our way. The cast
of the hit movie has its name in
lights of another sort these days
- the flashing lights of pinball
machines. Williams
Bally / Midway's newest machine
spotlights the first use of artificial
intelligence in a coin-operated
amusement game and features
such attractions as an electric
chair, a graveyard and train
wrecks. Talk about family values.
- John S. Saladyga"

Artificial intelligence must be what Mr. Saladyga's brain features. 
My question:  Which was the first AI-pin?  Funhouse?
Newsgroups: rec.games.pinball
From: earl@rtsg.mot.com (Brent R. Earl)
Subject: Why no call? (or Chi Expo - Who won the raffles?)
Organization: Motorola Inc., Cellular Infrastructure Group
Distribution: na
Date: Sun, 22 Nov 1992 17:19:14 GMT

Well, my wife is still waiting breathlessly for Williams to call up and
ask what we are going to do with the FishTail or Getaway that we won
at the Chicago Pinball expo. (Since the expo has been over for more
than a week, her breathless waiting should have killed her by now...)

Anyone know who did win the Williams/Bally  affles?
From: s914534@yallara.cs.rmit.OZ.AU (Ut)
Newsgroups: rec.games.pinball
Subject: New Data East - STAR WARS
Date: 20 Nov 92 07:52:19 GMT


One of the arcades here in Melbourne just took delivery of a brand new Data
East pin - Star Wars. I assume its a new release as the roms were version 1.0,
and it had a few similar graphic effects taken from LW3. Something that may 
cause concern is the *renaming* of multiball to (argh) Tri-ball...
If no one has seen this pin I'll post a description (ie follow this article up),otherwise i'll go and have a few games of HSII!

	Ben
 
Newsgroups: rec.games.pinball
From: farris@rtsg.mot.com (Dan Farris)
Subject: Re: Cue Ball Wizard Rules sheet request
Keywords: side pocket
Organization: Motorola Inc., Cellular Infrastructure Group
Date: Fri, 20 Nov 1992 16:37:21 GMT

In article <1eei7vINNf59@spool.mu.edu> tock@studsys.mscs.mu.edu (roy tock            ) writes:
>I have a few ideas about CBW that are very likely erroneous; please confirm 
>their veracity.
>
>(1) The 'side pocket' target(s) are the green targets immediately *above*
>    the white targets in the center of the field.  (I've never seen targets 
>    *above* the ball's level before--wow!)

     TRUE.

>(2) These targets also shoot the 8-ball while in multiball mode and 9-ball 
>    mode.

     TRUE.

>(3) There is absolutely no shot that will hit these targets consistently;
>    you just shoot the ball toward the horseshoe and hope it bounces and 
>    hits one of the green targets.

     TRUE, if your operator has chosen not to install the white cue ball
     that rolls around on the playfield.  The brochure shows that the cue
     ball is an operator choice, but if it isn't installed, the game is
     nothing like it is supposed to be.  Immediately complain to the
     operator and refuse to put money in the game.
-- 
Dan Farris                      Motorola, Inc.
farris@rtsg.mot.com             Radio Telephone Systems Group
+1-708-632-3103                 1501 W. Shure Drive
                                Arlington Heights, IL  60004
From: ben@monmouth.edu (Bennett Broder)
Newsgroups: rec.games.pinball
Subject: Serial/Parallel port on TAF
Date: 23 Nov 92 21:08:59 GMT
Organization: Monmouth College, W. Long Branch, N.J.  07764

I wish I had thought to ask this question *last* week, before all of you
lucky enough to attend pinball expo got to chat with the Williams/Bally
design teams...

As many of you may know, the game program on recent Bally and Williams
pinball games supports I/O to an external device.  There are setting options
for baud rate, word size, etc on the adjustment menu, and a whole printing
menu for sending various game feature and earnings audit information to
this device.

Unfortunately, the game documentation say very little about this connection,
other than a reference to an optional board.  I admit that I haven't called
the distributor to get a price on the board, but I would hate to spend a
bunch of money on a board that might to little more than breakout an edge
connector on one of the circuit boards to DB-25 and Centronics connectors.

Does anyone know, or can anyone with contacts at Williams find out, what is
involved in making this connection?  (specifically on an Addams Family game)
Any help or insight would be much appreciated.

-- 

Bennett Broder               Monmouth College
                             Computer Services
ben@monmouth.edu             W. Long Branch, NJ 07764
From: s924105@yallara.cs.rmit.OZ.AU (Cameron Silver)
Newsgroups: rec.games.pinball
Subject: Re: pinball gallery progress
Date: 23 Nov 92 06:17:44 GMT

sands@apple.com (Michael Sands) writes:

>This is not directly pinball related but does have some content...

>Some of you may remember me asking what needs to be included in a pinball
>gallery.  I am remodeling my house to add a bedroom and managed to convice
>my wife to add space for my 30+ pinballs.  Many of you had helpful
>suggestions and some were more helpful than you could ever imagine.

Make sure the lighting is good. At so many places, the lights reflect off the
glass, and make the playfield impossible to see!!
 
Cameron Silver
From: stein@blotto.anl.gov (S. Joshua Stein)
Newsgroups: rec.games.pinball
Subject: Skateball schematics wanted
Date: 16 Nov 92 18:46:56 GMT
Article-I.D.: mcs.1992Nov16.184656.10574
Reply-To: stein@blotto.anl.gov
Organization: Sun Microsystems, Inc.

Anyone who has schematics/manuals for the Bally game "Skateball" please let me know. I
need these for a rehab.

<Josh>


---
!  __o             __o              + S. Joshua Stein             +
!  \<_       __e  -\<_              + Advanced Photon Source      +
! @/ O      -\<   O/ O              + Argonne National Laboratory +
!           0/ 0                    + stein@oxygen.aps1.anl.gov   +
Newsgroups: rec.games.pinball
From: ec@fc.hp.com (Edgar_Circenis)
Subject: Gottleib reset problems
Date: Fri, 20 Nov 1992 14:52:56 GMT
Organization: Hewlett-Packard Fort Collins Site
X-Newsreader: TIN [version 1.1.8 PL6]

I just had a set of Black Hole (system 80) boards repaired and managed to
fix a bunch of playfield problems myself, but now I'm seeing an intermittent
problem with my MPU board resetting itself at odd times (before or during a
game).

The displays go blank, all solenoids cease to operate, but any sound effects
in progress will continue indefinately.  This "outage" lasts anywhere from
10 seconds to forever.  Sometimes, power cycling the machine will fix the
problem, but not always.  Opening the slam tilt switch will usually do the
trick.

Now, I know that some of you are thinking it's a problem with the slam tilt,
but I've already checked that myself.  The slam tilt switch is working 
properly and the output of the inverter it is hooked to has the correct
logic level at all times. (of course, there still may be a problem)

The problem seems to be with the reset line to the 6502 and 6532 chips.  When
the machine is having problems, the reset line is pulsing.  I have traced this
all the way back to a one-shot chip in the reset circuitry.  The output of this
chip, which gets ANDed with other signals eventually forms the input to the
reset line for the processor.  Anyway, at odd times, the signal here starts
to fluctuate, while all others remain stable (at the correct logic level).

So, anyone else run into this sort of problem?  I'm assuming I've got a ground
fault on the input voltage to the MPU board to be causing a problem like this.
How do I find it?

Any help is appreciated.

Edgar

Newsgroups: rec.games.pinball
From: lfs@damon.ccs.northeastern.edu (Lyman F Sheats Jr.)
Subject: Re: Article: The Best Pinball Player... <LONG>
Organization: College of Computer Science, Northeastern University
Date: Thu, 19 Nov 1992 18:09:24 GMT

Sorry if this gets out more than once.  Hey, Re'my, how's that poll coming
along? :-)

oday@lobster.gsfc.nasa.gov  (Orin Day) writes:

>In article <BxvLr6.HIB@news.udel.edu> jeremym@ravel.udel.edu (Jeremy A  
>Moskowitz) writes:
>
>> SPORTS ILLUSTRATED November 16, 1992
>> Printed Without Permission
>> ....
>> Lyman Sheats, 26, a software developer from Wayland, Mass., stands
>> with one foot atop the other, hunched awkwardly over the machine....
>
>Faces in the Crowd, indeed.  Congrats on the SI clip!

Hey, thanks.  Were there any pictures with the article?  You don't know how
happy I am that they spelled my name right!  However, with my lousy luck, the
author of the article probably spelled my last name with 2 E's, and the OCR
software probably changed the second E to an A. :-)

It's a wonder I was able to even finish in the top four, considering how
"awkward" my style of play is. :-)

I haven't received my copy yet and I'm a little upset that the article is
going to appear *only* in special regional editions that *only* subscribers
will receive.  I guess pinball isn't quite there yet with all of the other
sports (like football, baseball, basketball, etc. :-) but I'm thankful it's
getting some coverage.

I'm also thankful that Rick finally got the coverage he deserves.  Anyone
who spends as much time, effort, money, and energy as he does on the sport
deserves to be recognized in such a fashion.

And hey, wasn't Rob Rosenhouse also mentioned? :-) :-) :-)  For someone
who seems to get NO press, all I can say is it's about time.  He deserves
it, too.

Question:

For those who were in NYC and happened to see Rick qualify, didn't he score
those 50 million points on Addams by touring the mansion?  I can't remember
him scoring any Triple Super Jackpots, not for the life of me.

I really hope this article gets some more people out to NYC next year.

--
Lyman F. Sheats Jr.
lfs@damon.ccs.northeastern.edu
From: arensb@kong.gsfc.nasa.gov (Andrew Arensburger - RMS)
Subject: Re: Dr WHo mini playfield
Organization: Goddard Space Flight Center
Date: Fri, 20 Nov 92 17:58:42 GMT

In article <15951@goanna.cs.rmit.oz.au> s914534@yallara.cs.rmit.OZ.AU (Ut) writes:
>I was playing this yesterday, and watched a few others play and no one could
>get the mini playfield to move - I lit up all the red lights near it but....

	For what it's worth, I had that same problem the other day:
mini-playfield up, no balls locked.
	Power-cycling the machine fixed it. It might work for you as well.

--
Andrew Arensburger            | Why can't I just say
arensb@kong.gsfc.nasa.gov     |     perl -e '$]++'
...!uunet!dftsrv!kong!arensb  | to upgrade to the next patch level?
Newsgroups: rec.games.pinball
From: iott@rtsg.mot.com (Joel K. Iott)
Subject: Re: Stereo
Organization: Motorola Inc.
Date: Tue, 17 Nov 1992 16:31:30 GMT

In article <20867@fritz.filenet.com> ung@fritz.filenet.com (Bill Ung) writes:

> [comments that he hasn't observed stereo on Data East machines]

Try playing Lethal Weapon 3 in a more quiet place, like a bowling alley.  It is
DEFINITELY stereo.  The easiest music to hear the stereo is the "Multiball
Ready" tune.  That tune is one of the most urgent I've heard in a long time, it
rivals Terminator 2 "Hurry up & Lock the ball" music.

On the new Bally release "Creature from the Black Lagoon" (now in beta-test, I
believe), there is an interesting sound effect.  It is produced when you have
already got the "KISS" sequence lit once.  Now, this effect sounds a LOT like
stereo, but I thought Bally/Williams were in mono.  Soooo, either they've gone
to stereo, or they're playing tricks with the tweeter/midrange speakers to give
the effect of stereo.  Perhaps they frequency-shift what would be the "left"
stereo channel up to the tweeter range, and shift the "right" stereo channel to
the mid-band frequency range.

>When I walk into a place, I usually, er, "bump into" the DE
>sound first:  "Come again!", "Ow, quit it!", "Shoot the Transporter"
>or "What Leo Wants, Leo Gets!".  As good as they sound, they're still
>a tad repetitive.

I would agree that a part of good sound design is making sure that voices
aren't heard too often, and aren't excessively annoying.

>|Personally I think manufactures would be better off using their resources
>|elsewhere on the games.
>|
>| - Darrin

I want it all!  Seriously, all entertainment is stereo these days - TV, movies,
radio, CDs, etc.  Why not pinball?  Yes, arcades are noisy and stereo may not
be appreciated in that environment.  But a lot of machines are in bowling
alleys or bars - which can be quiet.  One advantage of competition is that it
keeps the manufacturers improving their machines - like adding stereo.

> >I dunno, what HAS Gottlieb done since Class of 1812? 

Surfin' Safari     - a fun game, theme is Water Park & Animals
Operation Thunder  - not too fun, theme is Planes/War
Super Mario  Bros. - O.K, first Premier/Gottlieb dot matrix display
Cue Ball Wizard    - latest release, lots of special modes!

--
Joel
Newsgroups: rec.games.pinball