HDTenEightyP/NetNews huggingface dataset:
From: appelo@dutiag.tudelft.nl (C.J. Appelo)
Subject: *** NET PC GAMES TOP 100 * VOTE! ***
Organization: Delft University of Technology
Date: Tue, 5 Jan 1993 17:53:06 GMT

It's been more than a day since the first Top 100 was published,
and the votes are arriving steadily. Keep the flow going! Read the
first edition of the new Top 100 (posted yesterday) and vote for
all your favourite games! Don't forget you're making history here!
Newsgroups: comp.sys.ibm.pc.games
From: atoenne@mpi-sb.mpg.de (Andreas Toenne)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: UW2 Arrghhhh!!
Date: 11 Jan 1993 13:36:26 GMT
Organization: Max-Planck-Institut fuer Informatik, Saarbruecken
Distribution: world
NNTP-Posting-Host: mpii02013.ag2.mpi-sb.mpg.de

In article <1822@emoryu1.cc.emory.edu>, labdg@emory.edu (Diego) writes:
|> So, I think perhaps I'll try the NEXT shipment of UW2 disks they
|> get here.   

I suggest you try cleaning/adjusting your floppy drives first.
The chance of four different sets of professional written disks being
bad is *very* small.

	Andreas
-- 

	Andreas Toenne			Voice: 	x49 681 5846272
	Max-Planck-Institut		Office:	x49 681 302 5363
	fuer Informatik			e-mail:	atoenne@mpi-sb.mpg.de

	Im Stadtwald
	6600 Saarbruecken, Germany
Newsgroups: comp.sys.ibm.pc.games
From: kimes@cbnewsc.cb.att.com (Kit Kimes@AT&T/NCR)
Subject: Re: Gravis, 486 and games
Organization: AT&T
Date: Thu, 7 Jan 1993 19:53:04 GMT

From article <1992Dec27.223701.1@lure.latrobe.edu.au>, by genyjf@lure.latrobe.edu.au:
>                                                              Ok I recently got 
> a 486sx-33 with a opti motherboard (I think) I had a gravis-pc-gamepad and It 
> was my favorite possesion. For some reason it wont work with some games (alot
> of them Apogees sorry to say) It wont work properly with Wolfenstein or 
> Commander Keen. I have the registered version of both these games and needless
> to say am pretty pissed. It works with some games but not all. The only game
> that it works on (that I can remember) is Prince of persia. Has any one else
> had this problem or can anyone from gravis or Apogee/ID help me. Please help
> because I love it so much. Can anyone if not help give me the email address of
> any gravis personel. I live in Australia so I havent written to them yet. Can 
> Somebody please help meeeeeeeeeeeeeeeeeeeeeeeeeee.
 
Andrew,

I have a similar problem with the Gravis GamePad.  I just bought it about a
week ago and haven't tried it on too many things.  I was playing Apogee's
Secret Agent Man with a joystick and was anxious to try it with the GamePad.
What I found was that most of the time it comes up in the game running to
the right.  The way I fix it is to hit F1, C (for calibrate) and then hold
the GamePad to the right while I hold down the space bar for a few seconds.
Sometimes it takes several tries before the pad works correctly, but I have
always gotten it to work eventually.

Incidently, I have a lowly 286 with EGA and no sound card, so I don't think
your setup is the problem.  I don't know why it acts as it does.  As I am
sure you are aware Apogee tries to sense if you have a joystick or not when
it loads the game and they say you shouldn't have to calibrate if the
joystick was inserted when the game loaded.  They lie!  Oh, one other
thing.  I missed one step above.  After you hit F1, you have to hit J
first.  That tells the game you want to use the joystick.  It is NOT
automatically active, even if it was plugged in.  At least that has been
my experience with the GamePad.

Kit Kimes
AT&T Resource Link (under contract to NCR)
Naperville, IL
...!att!iwcs!kimes (kimes@iwcs.att.com)
Newsgroups: comp.sys.ibm.pc.games
From: u7931050@cc.nctu.edu.tw (Vampire Chang)
Subject: Unprotect Civilization
Organization: National Chiao Tung University
X-Newsreader: TIN [version 1.1 PL6]
Date: Thu, 7 Jan 1993 01:46:57 GMT




         ==========================================
              Crack Program For  Civilization 
         ========================================== 
crack written by the Mooncrow 
 
This is a quick and simple unprotect for Microprose's CIVILIZATION game. 
The unprotect will remove that annoying request at 3000BC for information 
regarding the requirement to achieve some randomly selected technology. 
 
FILE: CIV.EXE (mine is date stamped 12/03/91) 
 
Look for the following hex byte sequence: 7D 05 CD 
It should start at hex offset 276D. 
 
Change the "7D" to "EB" and save the modified file. 
 
This patch changes the JGE instruction to a JMP and makes the program assume 
that you have already answered the "protection" question. 
 
One additional benefit from this unprotect is that you can use the SAVE GAME 
feature as soon as you have completed the first move in the game. 
 

Newsgroups: comp.sys.ibm.pc.games
From: Jeremy_Reimer@mindlink.bc.ca (Jeremy Reimer)
Subject: Re: GAMES THAT SHOULD BE COOL BUT SUCK!
Organization: MIND LINK! - British Columbia, Canada
Date: Tue, 12 Jan 1993 09:36:29 GMT

> Michael Borowiec writes:
>
> Msg-ID: <1993Jan11.035654.7255@timesink.chi.il.us>
> Posted: Mon, 11 Jan 1993 03:56:5
>
> Org.  : HAM Radio Station N9EUZ, Naperville, IL
>
> Do all 256 color action games SUCK THE BIG ONE?
>
> I just brought _Comanche - Maximum Overkill_ back to Egghead. Game
> play was cool, the 256 color graphics were nice BUT the game CLUNKS
> ALONG with a screen refresh only once a second! 'Scuze me, but on a
> 386/25 w/8MB, THIS SUCKS! I picked up F15 Strike Eagle III thinking
> this had to be better, but there's the same CRAPPY one frame per sec
> animation! What gives? Can't someone design a 256 color game that's
> worth a SHIT?!


[stuff deleted]

>
> My friends laugh at what I consider acceptable and state-of-the-art
> in PC games. How can I argue since they play Super Nintendo and SEGA
> Genesis games with supercharged graphics processors? These game
> machines cost less than $150... When will someone mass produce a
> "Video Game Blaster" card with a DECENT graphics processor AND
> integrated Sound Blaster AND joystick port(s).


I don't know how "supercharged" a flight sim fan would consider SNES and SEGA
to be--- take a look at Falcon for the TurboGrafx-16 (previewed in CGW
October 92)  It looks HORRIBLE!  Uses all of about 8 colours at a pathetic
resolution.

If all you want to do is chunk around stupid hedgehogs on a 2D world, fine.
Real gamers blast Kilrathi and MiGs at far more than 1 frame per second
(sounds like you have a slow video card or something)  I recommend getting at
least a 386DX/33 with a static RAM cache though--- a less than $200 upgrade
and it more than doubles the speed of your 25DX when doing graphics intensive
games.

Actually, the idea of taking a PC and adding some gaming graphics hardware is
not new.  You can buy such a beast in Japan (read about it in a gaming mag,
the name escapes me)  Apparently the major titles were re-written to use the
hardware.  This seems to be pointless these days what with 486-50's with
local bus IDE hard drives and local-bus video going for around $2500 or so.
Let's face it, that's TOO much speed for any game currently on the market.




--
Jeremy_Reimer@ |"It turned out, as N-Man discovered later, that the black
mindlink.bc.ca | boat hadn't been after him at all.  It was full of riotous,
---------------| unemployed former James Bond villains enraged at the fall
aka THE JAGUAR!| of Communism in the Soviet Union."
---------------|
Stealth Sig#69 |  --From "N-Man #3: N-Man on Holiday"

Newsgroups: comp.sys.ibm.pc.games
From: kdk@sae.com (David Kiker)
Subject: Re: TECHHELP: Dune 2 - Digitized Speech
Organization: Template Software
Date: Thu, 7 Jan 1993 16:08:04 GMT

When I first installed Dune2 I did not get digitized
Speech.

This was because I was not using the default Interupt
7 on the soundblaster card.

Fortunatly, this can be fixed.

Just put the following line in your autoexec.bat
(or just execute it)

SET BLASTER=A220 I7 D1 T3

Where A is the address (default is 220 I think)
Where I is the interrupt (default is 7 I think)

I don't know what D and T are for

THEN YOU MUST rerun the dune2 setup. This
solved my problem. (And thanks to the person
who posted this a while ago!)

A quick question:
In the early scenerions (1-3) can you control your
carryall? It flys my harvester in when I build
a refinery and it has even picked it up from
a spice harvest on its own. Can I control it?

Another question:

How do you prevent your harvester(s) from being
eaten by worms without watching them all the 
time?
Newsgroups: comp.sys.ibm.pc.games
From: rsrodger@wam.umd.edu (Yamanari)
Subject: Re: THIS NEWSGROUP IS TOO FRIGGIN' BIG!!!!!!!!
Organization: University of Maryland, College Park
Date: Tue, 12 Jan 1993 16:41:07 GMT

In article <29596@oasys.dt.navy.mil> lewis@oasys.dt.navy.mil (William Lewis) writes:
> >comp.sys.ibm.pc.games.hints
> >comp.sys.ibm.pc.games.for.sale
> >comp.sys.ibm.pc.games


	None of these would probably make any real world difference.  People
	selling SW will still post for sales on the wrong group
	because they'll have it in their heads that they'll never sell it
	otherwise.  Likewise, people asking for hinst will probably crosspost
	because they know that more people read the main (reviews, commenst)
	group than the hints group.


>I agree with you! I haven't been doing much reading here for a couple
>of day's and there was somthing like 850 new articles.  I never even
>saw the voting post on the proposed split (just the results). When's
>It gonna happen, the masses are massing.


	As a suggestion, why not use a kill file (please, no flames
	like "I don't have one!!").  I have, for instance, the word
	"spoiler" (and all caps permutations), "hint", "sale", etc. 
	Plus, I have the names of the most verbose (and, to me, uninteresting)
	threads--Ultima, UW, golf, Out of this World, OOTW, etc.. 

	It works great--65 new, 30 to 35 left after my killfile guts it.


-- 
      Blaming "society" for your problems is like blaming clouds for rain.
 ---  boycott == coercion == censorship == closed mindedness == cowardice  ---
	      "Psalms 23:1  The LORD is my shepherd; I shall not want."  
		Shepherds are for sheep.   -----      Pain teaches.
Newsgroups: comp.sys.ibm.pc.games
From: pprior@magnus.acs.ohio-state.edu (Paul A Prior)
Subject: Re: Falcon3.0 help   Pirated???
Organization: The Ohio State University
Date: Sun, 3 Jan 1993 18:47:19 GMT

In article <726066906.AA00000@therose.pdx.com> Jonathan.Wright@f374.n105.z1.fidonet.org (Jonathan Wright) writes:
>* In a message originally to All, Jim Knutson said:
>
>>The manual is over 300 pages long, so don't count on getting
>>a copy.  However, you could probably get some info from the
>
>Ha!  300 pages?  It must be a bug list, then!  I guess Spectum Holybyte
>devotes about 150 pages to "In Case of Difficulty" strategies...
>
>BTW, I've never met a game that needed the manual.  Just keep pressing
>keys...

Actually it is 341 pages long plus last minute additions.  It is probably
the best written manual I've ever seen.  You don't need it to just
"play" the game, but Falcon is much more than a game and if you want to
explore the game to its potential you'll need the manual (unless you
happen to be an Air force pilot already.

-- 
--------pprior@magnus.acs.ohio-state.edu----(614) 621-8240----------------
Paul A. Prior    Ban anchors, not reef tanks    Nuke Gay Whales for Jesus  
3rd year medical student 		        
The Ohio State U. College of Medicine   Tobacco Kills- Please don't smoke!
Newsgroups: comp.sys.ibm.pc.games
From: rjs@citi.umich.edu (Robert J. Skrobola)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Twilight 2000 bug fix
Date: 8 Jan 1993 22:09:25 GMT
Organization: Center for Information Technology Intergration, University of Michigan
Distribution: world
NNTP-Posting-Host: bodwin.citi.umich.edu

In article <WIGGINS.93Jan8122431@flashflood.cs.odu.edu>, wiggins@flashflood.cs.odu.edu (Samuel E Wiggins) writes:

|> Up to that point, though, I thought the game was great.  The sound effects are
|> cool out of my PAS-16 doing the Soundblaster sounds.  The combat is sweet, I
|> think.  There're plenty of weapons and a few vehicles to choose from.  The only
|> thing I don't like is the number of small missions you have to do.  Kinda gets
|> old doing little, piddly ones -- if you're like me, you enjoy lots of big, gory
|> battles against impossible odds.  Oh yeah, and the graphics and animation are
|> pretty good.  I only wish there was sound inside the vehicles like there is
|> when you're outside the vehicles or in battle.  Overall, I like the game alot.
|> BTW, in case you haven't figured this out: turn "show buildings" off or you
|> won't be able to find doors on the backs of buildings.  (Dang thing had me
|> going for hours til my girlfriend suggested it; needless to say she was happy
|> at my expense for the next few days...)

Shows how stupid I am. I just got really good at walking into the backs of 
buildings at the right place... :) That is, after much trial and error...
			Rob

-- 
-----------------------------------------------------
Rob Skrobola      Institutional File Server Project
Normal Disclaimer: I speak only for myself
-----------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: haston@leland.Stanford.EDU (Zachary Charles Haston)
Subject: Four Crystals of Trazere
Organization: DSO, Stanford University
Date: Wed, 6 Jan 93 00:43:53 GMT

Is there a walkthrough to this game somewhere?  I'm stuck again.  I've
looked at my limited list of ftp sites for games (risc.ua.edu,
wuarchive.wustl.edu, ftp.ulowell.edu, and archive.umich.edu).

I would greatly appreciate any solutions file for this game.  Furthermore, I
would like to know of any other places to look for solutions than those
listed above.

						Thanks in advance,
						Zack
From: elliott@oliafd.shel.isc-br.com (Elliott Kleinrock)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: GAME BYTES: ARJ compression.  O.K.?
Keywords: game bytes magazine
Date: 6 Jan 93 22:06:22 GMT
Organization: Olivetti Advanced Finance Development

In article <bgilbert.16.726346145@vines.colostate.edu> bgilbert@vines.colostate.edu (Brian Gilbert) writes:
>In article <1993Jan6.011656.20486@b11.b11.ingr.com> ross@kaos.b11.ingr.com (Ross Erickson) writes:
>>My question is, does anyone vigorously object to my continuing to use
>>ARJ for future editions of the magazine?  I'm also considering sending
>>up each issue as a self-extracting ARJ so the program itself wouldn't
>>be necessary to have to extract the magazine.  Any thoughts on the
>>matter?  

>As long as ARJ program is availible for anonymous FTP I don't see a problem.
>Anybody know if it is availible?

It is in garbo.uwasa.fi   /pc/arcers/arj230ng.exe
	- Elliott

	elliott@oliafd.shel.isc-br.com
	...!{ philabs | yale | oliveb | decvax | iscuva }!oliafd!elliott
From: RICK@MAINE.MAINE.EDU (Rick Thibeault, UMPI)
Newsgroups: comp.sys.ibm.pc.games
Subject: Indy F. of Atlantis help
Date: 4 Jan 93 13:23:45 GMT
Organization: University of Maine System

I am at the site with the mural.  I have found the transit,
Bull's head, horns and tail.  How do I find the entrance to the
secret room (I think).  Sophia keeps saying that we need to find
out what the mural means, but I think that we already know what
it means.  I just can't figure out how to use the transit properly.
I use it with either the bull's head or tail and then use it again,
but I don't see anything with the transit of significance.

Also I used the fish on a string, but so far it only points to Sophia.
Any suggestions would be appreciated.  Thanks.
Newsgroups: comp.sys.ibm.pc.games
From: ivan@solan.unit.no (Ivan Andreas Uthus)
Subject: TECHHELP: Dgitized sound on UW I
Organization: Norwegian Institute of Technology
Date: Tue, 12 Jan 93 13:51:40 GMT

I've got a problem with the speech in UW.  I use a Galaxy NX soundcard that is SB
compatible, but my printer is using IRQ 7, so I had to set it to IRQ5.  I did
this in the file UWSOUND.EXE.  But when I start the game, All I hear is the music
and "At last"  Then the speech disappears, and I can barely hear it in the
background.  I HAVE set the BLASTER-environment variable in my batchfile, with
IRQ5, but it doesn`t seem to help...

Please e-mail me any answers..

Ivan Uthus
ivan@solan.unit.no
From: csnyder@bobcat.ent.ohiou.edu (Chris Snyder  UNDER-ECE)
Newsgroups: comp.sys.ibm.pc.games
Subject: FPS Football Not Working, Stuck in help mode(?)
Summary: Need Help With FPSF
Date: 9 Jan 93 00:14:01 GMT
Organization: College of Engg. & Tech., Ohio University, Athens, Ohio


        A friend of mine just bought Front Page Sports Football and is having
a problem with it. When ever he gets into the program at the main menu the
program acts as if the HELP function is stuck on. Whenever the mouse is over
a menu box the help screen pops up. This prevents him from playing the game.

        Things I have tried to help him fix the situation is stipping down
autoexec and config.sys files to have only what is needed. No go. Removed
the mouse and mouse driver completely. No go. Reinstalled it. No go. Borrowed
another original copy and installed it. Still did not work. This means it is 
a hardware problem. I don't know any of the specifics about his machine other
than it is a 25 MHz 386 (or maybe 486) 4M ram, 1M SVGA video card (Symtec)
175M HD, IDE MS-Mouse. That is about all I know.

        Is there anyone who has had a similar problem and has been able to
fix it, my friend would be very gratefull. Please post or Email me.

Thanks in advance.

                                Chris...

                                CSnyder@Bobcat.Ent.OhioU.Edu
Newsgroups: comp.sys.ibm.pc.games
From: law40003@nusunix1.nus.sg (TAN YEW KEONG)
Subject: Dune2
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Sat, 9 Jan 1993 07:22:37 GMT


The Ordos end-game was a little better than the Atreides one, being a
little more Machiavellian, true to character. But playing Ordos was pure
shit, contrary to my earlier post. The Diviator could only turn him into
an Ordos for a few seconds, and then he would whack me again. And the
Deviator had no destructive firepower! I had to use Siege tanks all the
way, since my starport became unreliable as a source of missile
launchers.

The Harkonen was fun, but not as powerful as the Atreides Sonic Tank
technique. The Mentat is a really fierce fellow and very amusing. 
The end game is the most impressive of all when the Trooper zapped the
Bene Gesserit and the Emperor. Wow!

by the way, one interesting feature in dune 2. When you are at the
mentat screen or when the Mentat is congratulating you, move your mouse
pointer around the eyes, and the eyes will follow the pointer. Not only
that, the facial expressions will change also, depending on how
difficult it is for the mentat to follow the pointer. It can blink too!
This is what I call attention to detail. Also, I will most probably get
the next WestWood game without much investigation - it's bound to be
good after a masterpiece like Dune 2.

--

_________________________________________________________________________
Michael Tan Yew Keong | law40003@nusunix1.nus.sg | law40003@nusvm.nus.sg|
Final Year Law student - OH GOD, IT'S BEEN A HELLUVA LONG TIME!!!       |
________________________________________________________________________|
From: derry@trident.usacs.rutgers.edu (Paul Reed S.)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wiz 7 (yeah, more questions...)
Date: 11 Jan 93 03:59:38 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

First off, let me say thankyou to all those who e-mailed me.  I'd
still be stuck in Gorn castle if it wasn't for the help.. :-]

Well, don't mean to be a leech, but.....

-- What exactly do I do with the Phoonzang statue in Munk-O'-Rama?
I've tried using the moonstone, but nothing happens. Hmmph!

-- Can I get back into the graveyard in Nycallith? I've gotten out of
the dungeon underneath (still don't know what to do with those gooey sacs),
but I don't know if I've accomplished what Murkatos wanted me to.
( I can't recall seeing the name Vilet Kanebe on any of the gravestones )

-- I got to the control computer in New City, but I can't do anything with 
it.  The Savant Controller took a piece of it with him.  It just is blank.

-- What is the rubber white bear for?  

This game is making me bonkers!!!!!!

Thanks y'all.
From: rpfaff@umiacs.umd.edu (Ray Pfaff)
Newsgroups: comp.sys.ibm.pc.games
Subject: Stunt Island in OS/2
Date: 12 Jan 93 16:23:26 GMT
Distribution: usa
Organization: UMIACS, University of Maryland, College Park, MD 20742

One of my friends says that there is a way to get Stunt Island to 
run under OS/2.  I must have missed this; can someone pass it on to
me?
Also has anyone out there gotten Terminator 2029 to work under OS/2?
Newsgroups: comp.sys.ibm.pc.games
From: Alexx@world.std.com (Alexx S Kay)
Subject: Re: UW2 Arrghhhh!!
Organization: The World Public Access UNIX, Brookline, MA
Date: Mon, 11 Jan 1993 18:38:21 GMT

Has anyone got UW2 to work reliably with Stacker?  I can't play for 30 minutes
without getting a crash :(

Alexx

Alexx@world.std.com
"The living dead don't NEED to solve word problems."    -- Calvin
Newsgroups: comp.sys.ibm.pc.games
From: ee_aronl@uxmail.ust.hk (Happy Aaron)
Subject: Re: SimCity locks up
Organization: Hong Kong University of Science and Technology
X-Newsreader: TIN [version 1.1 PL8]
Date: Fri, 8 Jan 1993 02:18:38 GMT

Andreas Toenne (atoenne@mpi-sb.mpg.de) wrote:
: Hello all,

: this is probably a stupid problem but I hate it.

: I tried to install the DOS version of SimCity on my computer and when I
: run the install.exe on the *original* disks in drive A: the computer
: locks up hard. Cold boot time! If I do the installation by hand then simcity
: itself locks up in the same style. No single pixel of output.

: Has any1 experienced the same problem? Maybe it is related to DOS 5.0?
: Should I apply the loadfix?

: 	Any help will be appreciated.

: 	Andreas

: P.S. SimCity for Windows is buggy crap. For me it crashes with protection
: violations every 5 minutes.
: -- 

: 	Andreas Toenne			Voice: 	x49 681 5846272
: 	Max-Planck-Institut		Office:	x49 681 302 5363
: 	fuer Informatik			e-mail:	atoenne@mpi-sb.mpg.de

: 	Im Stadtwald
: 	6600 Saarbruecken, Germany

	I have the same problem before also. But all I had to do is to
remove my SoundBlaster and the installation will go smoothly. Do you have
a SB?

Aaron Liao
--
+-----------------------------,,    ,,----------------------------------------+
| Liu Pak Wai (Aaron Liao)   <<    <<                                         |
|  ee_aronl@uxmail.ust.hk     >>    >>                                        |
+-----------------------------''    ''----------------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: law40003@nusunix1.nus.sg (TAN YEW KEONG)
Subject: Re: Aren't you worried?
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Sun, 10 Jan 1993 09:37:37 GMT

In Britain, with the Computer Misuse Act, it would be illegal
(technically) to alter the content or the function of any program
(cracking) without the copyright holder's consent. 

Why I put `technically' is because there has been no litigation in
Britain on this section of the act (section 3). 

A possible defence (in fact, the only defence I can think of) is implied
authorisation (ie It is understood that the license owner (the user) is
authorised to alter the program in the way the license owner did because
of custom, trade practice or pure impossibility of using the program
without such alteration etc.)

--

_________________________________________________________________________
Michael Tan Yew Keong | law40003@nusunix1.nus.sg | law40003@nusvm.nus.sg|
Final Year Law student - OH GOD, IT'S BEEN A HELLUVA LONG TIME!!!       |
________________________________________________________________________|