HDTenEightyP/NetNews huggingface dataset:
From: dpn2@po.CWRU.Edu (Damien P. Neil)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: STRUCTURE OF THIS NEWSGROUP
Date: 3 Oct 1992 21:12:10 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: dpn2@po.CWRU.Edu (Damien P. Neil)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, jtf9s@poe.acc.Virginia.EDU (Phantom) says:

>
>     Having read this newsgroup for several months now, I would
>like to offer a modest suggestion.  Each time I scan this group,
>I must wade through myriad subject titles about games that I
>have no interest in, at all, to find the 5 or 6 that pique my
>interest.  Would it be possible to get the 'powers that be' to
>split this group up into sub-groups by game manufacturer and game,
>e.g.,
>		comp.sys.ibm.pc.games.microprose.civilization, or
>		comp.sys.ibm.pc.games.origin.ultima7
>
>If there are no substantive objections how would this be accomplished?
>Thanks for your bandwidth

I vote a definate and absolute NO. It is ludicrous to create newsgroups
dedicated to a single game. For example: c.s.i.p.g.origin.ultima7. In less
than a year, ultima 8 will be out, rendering the newsgroup obsolete. The
same goes with any game. Does anyone think that there will be as much
discussion on Civ in a year from now as there is now? I think not.
Newsgroups should only be created to allow discussion of topics that will
have some lasting interest -- not come and go as new games are released.
-- 
+-------------+------------------+---------------------------------+
| Damien Neil | dpn2@po.cwru.edu | Case Western Reserve University |
+-------------+------------------+---------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: cep@sage.cc.purdue.edu (CRAIG PFEIFER)
Subject: Re: CHEAT: CIV available
Followup-To: CIV Cheat 
Keywords: CHEAT CIV
Organization: Purdue University Computing Center
Date: Wed, 7 Oct 1992 04:13:09 GMT

In article <kasycz.718400977@ngis> kasycz@geod.emr.ca (Ray Kasycz) writes:
>the simcity madness. I would like to offer up two well behaved cheats that
>I scammed off a third party. One gives you $30k and the other lets you edit
>everything under the sun and play God. They both work with the saved game 
>file. I have also included the doc check answers for legit owners who have
>either not patched their executable or who hate looking up the one question
>after move No.50 . Do not let this file fall into enemy hands!
>
>The cheats come zipped up in a uuencoded file of about 43K . Post here or
>E-Mail me if your interested and I'll try and rifle it off...
>Ray Kasycz                                          
jj
   I'm interested! How can I go about getting it? FTP?

       Craig Pfeifer    cep@sage.cc.purdue.edu 
-- 
/-----------------------------------------------------------------------------\ |                             | "We are young despite the years,              |
|   cep@sage.cc.purdue.edu    |  We are concerned,                            |
|   Craig Pfeifer, Purdue U.  |  We are hope despite the times."  - R.E.M.    | \-----------------------------------------------------------------------------/ 
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: randall-joshua@CS.YALE.EDU (Joshua Randall)
Subject: Re: Opinions Wanted-->New IBM Releases
Keywords: Opinions, new games, new releases, reviews
Organization: Yale University Computer Science Dept., New Haven, CT 06520-2158
Date: Mon, 28 Sep 1992 17:48:50 GMT

In article <1992Sep27.220123.1@vmsb.is.csupomona.edu> tatakamoto@csupomona.edu writes:
>     There has been a small rush of new IBM game releases in the last
>week or two (or in some cases in the list, a month).  None of these games
>has been discussed either in c.s.i.p.g. or r.g.m., at least as I type
>this post.
>     So what I'd like to do is ask you all what your first impressions
>and subsequent opinions of these games are.  What you like, what you don't
>like, bug reports, anything you can think of to share.
>     Here's the list:
>     1.  Cyber Empires (SSI).

Looks like a remake of the old game "Steel Empire" by some unknown Euro-group
(aside:  why can't Europeans ever code a decent game?).  Your basic Risk-like
"take over the planet" game, except your soldiers are Cybernetic (or as the
Europeans would have it, "CybOrnetic") robots.  A fairly mindless but enter-
taining game.

>     7.  Pit Fighter (Domark).

I have a fairly decent EGA version that's almost exactly like the arcade game.
What can I say?  You fight a bunch of guys until you win or die.

>     9.  Quest for Glory 3 (Sierra).

Who needs a review for this?  All Sierra games are the same.

>    10.  Spellcasting 301 (Legend).

This has been discussed, you must have missed it.

-- 
Joshua E. Randall			randall-joshua@minerva.cis.yale.edu
Newsgroups: comp.sys.ibm.pc.games
From: sphillip01@cc.curtin.edu.au
Subject: Re: Star Control II Info Wanted...
Organization: Curtin University of Technology
Distribution: world,local
Date: Wed, 30 Sep 1992 08:03:12 GMT

In article <Sep.29.18.32.20.1992.18413@andromeda.rutgers.edu>, dshaffer@andromeda.rutgers.edu (Donald A Shaffer) writes:
> tswanson@mrsvax.mis.arizona.edu (QUIS CUSTODIET IPSOS CUSTODES.) writes:
> 
>>Hey,
> 
>>Got a flyer from Accolade on Star Control II, and it sounded kinda'
>>interesting.  I think its due out this week.  Does anyone have any info or
>>impressions of the game?  If anyone has it, I'd like to hear about it.
>>I never played the first one, does that matter?
> 	Flyer!  could you mail me what it says? Please?
>         And if anyone else has information give it to me too, please.
>>Any info appreciated.
>         ditto

Me too, me too !!! Thanx in advance ...

Trevor Phillips

+-------------------------------------------------------+----------------------+
| Internet: SPHILLIPS10@cc.curtin.edu.au                | Curtin University of |
|           SPHILLIP01@cc.curtin.edu.au                 |      Technology      |
| Bitnet: SPHILLIPS10%cc.curtin.edu.au@cunyvm.bitnet    |                      |
| UUCP  : uunet!munnari.oz!cc.curtin.edu.au!SPHILLIPS10 |    Trevor Phillips   |
+-------------------------------------------------------+----------------------+
| "... and thank you for bringing up such a painful subject. While you're at   |
| it, why don't you give me a paper cut and pour lemon juice on it ..."        |
|                             - Miracle Max, from The Princess Bride           |
+------------------------------------------------------------------------------+

Newsgroups: comp.sys.ibm.pc.games
From: pbn@sssab.se (Tomas Ahl)
Subject: Re: Prince of Persia 
Posting-Front-End: Winix Conference v 92.05.15  1.20 (running under MS-Windows)
Date: Tue, 22 Sep 1992 09:25:38 GMT

You ask:
>please HELP!!!  I have joined with my shadow and searched the entire 
level.
>I cannot seem to find a way to level 13 or whatever comes next.  If some 
>kind
>soul could point me in the right direction I would be extremely thankful.

Just go left up there, the steps will appear under your feet when you step 
on them.

>thanks in advance.

Hope this helps. 

	/Tomas 

-- 
If everything else fails try either of:
    tomah%sssab.se@sunic.sunet.se
    pbn@isy.liu.se                (Yes, it will reach me 'by relay')
    pbn@lysator.liu.se            (Yes, that's me too)
Newsgroups: comp.sys.ibm.pc.games
From: nousek@astro.psu.edu (John A. Nousek)
Subject: Re: GAME BYTES: New article types wanted!!
Organization: Department of Astronomy and Astrophysics, Penn State University
	<uprao.717901063@mcl>
Date: Thu, 1 Oct 1992 15:38:34 GMT

The use and convenience of keeping GameBytes small enough to fit on
a floppy is that I can download it off the Internet at work on my
Sun and then take it home to where I have time to read it on my
IBM clone game machine.

Please keep IBM software and/or documentation small enough to fit
compressed on a 1.44 Mb floppy as that remains the most portable
interchange medium.
	John Nousek
From: mmwang@adobe.com (Michael Wang)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: V for Victory is OUT!!
Date: 5 Oct 92 20:09:06 GMT
Distribution: na
Organization: Adobe Systems Incorporated

In article <1992Oct05.142246.25068@srg.srg.af.mil> dpipes@spica.srg (Dave Pipes x4552) writes:
>     I posted a detailled review of this on rec.games.board, but I didn't
>save a copy and it has expired at my site.  You might be able to find it
>there at your site, though.  Here's the short review - email me at
>robear@digex.com if you have questions.
>
>     This is a board game.  It is on a computer, but it is a standard
>hex based board game, so if you don't like those, you won't like this.
>However, if you like board games, you will *love* this.  It is the first
>one I have seen to take full advantage of the computing power and graphics
>available nowadays.  

I've played this game a lot on the Mac, and the biggest gripe I have 
is that the computer opponent is very weak. I don't know if the PC
version is any better, but on the Mac, the computer does a very poor
job of defending objectives, and if you let it play the Allies, it
does a very poor job of attacking. I'm hoping their next game will
have a better computer player.

-- 
Michael Wang
mmwang@mv.us.adobe.com
Newsgroups: comp.sys.ibm.pc.games
From: news@massey.ac.nz (USENET News System)
Subject: Re: WC II Fixes?
Organization: DSIR, Palmerston North, New Zealand
Date: Tue, 29 Sep 92 05:21:55 GMT

In article <1992Sep29.001116.6090@tamsun.tamu.edu> jmr5125@tamsun.tamu.edu (James Reed) writes:

>A very long time ago I seem to recall seeing people discussing patches to 
>Wing Commander II.  Now that I actually have my hands on a copy, it's very
>annoying that it won't run with my SB Pro...  So, is there a patch to fix this
>problem, and if so, where can I get it.

>jmr5125@tamsun.tamu.edu

I just recieved my copy of WCII (mail order from very far away) about a 
month after I ordered it. I was disappointed to discover that the program 
only supports IRQ7 for the SoundBlaster, when my SBPro is necessarily 
limited to IRQ5. Why don't they just make the IRQ selectable? I thought as I 
quickly scanned the Quick install section of my (rather mediocre) 
documentation. Sigh... I guess I can live without speech or music, get that 
install disk in the drive and lets shoot something!

Data error reading drive A:
abort, retry, fail?

Arrggghhhhh!!!
From: brad@slammer.UUCP (Brad Isley)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: falcon 3.01 modem pla
Date: 4 Oct 92 23:42:28 GMT
Article-I.D.: slammer.1992Oct04.234228.1240
Distribution: comp
Organization: Just me & my computers

In article <1992Oct2.224745.43533@kuhub.cc.ukans.edu> kulance@kuhub.cc.ukans.edu writes:
>In article <1992Oct2.3211.5777@dosgate>, "steven baldassarra" <steven.baldassarra@canrem.com> writes:
>>   Hullo, Tim.
>> 
>> M3>to no B52's surviving. I have also seen my B52's crash on landing. This
>> M3>is real anoying if you've just busted a gut to save them thoughout an
>> M3>entire mission.
>> M3>Idea's comments anyone???
>> 
>>   End the mission after the B-52Gs have dropped their bombs onto their targets.
>
>Hi,
>	As of version 3.01 it is not an automatic failure of a missionm if the
>B-52's don't make it back, (actually they don't even have to hit the target). 
>From my understanding the only requirement is the B-52's make it to the target
>and get bomb release.

Well... I'm playing 3.01 in the Korea campaign and have had 3 out of 3
failed B52 escort missions.  All 3 failed because the moron jerk-off B52
pilots crashed into the runway at the end of the mission.  The last mission,
I almost ended it just before they touched down, but I just had to give
those assholes one more chance to land the damned planes.  Boy, was I pissed.
Spend an hour busting my ass keeping up with them and taking the heat off,
then they crash.  Wow.  This is fun.
-- 
emory!slammer!brad   (Brad Isley)
+1 404 841-4169 Work			 Nopottopeein: "Howzit Goink?"
+1 404 925-9663 Home			  The gang: "Fine, just fine."
Newsgroups: comp.sys.ibm.pc.games
From: le@wldwst.enet.dec.com (Le)
Subject: CLOUDS OF XEEN
Organization: Digital Equipment Corporation
Date:  3 OCT 92 14:42:34    


    The new Might & Magic is now out. They are not calling it MM4 this time,
    just MM:CLOUDS OF XEEN. This game looks like it's going to be very
    large, it comes with 5 HD 3.5" disk, a thin manual, game map, and a large 
    but very nice box. The reason the box is large is because they included 
    a Computer Game Review magazine in it, this is the issue that has two or 
    three pages preview of the game that was done about 3 months ago. 

    Now a little bit about the game, it needs 15 meg on the hard drive, 1
    meg of expanded mem along with about 583K for the game to run. It supports 
    SoundBlaster Pro, yes the music is in stereo. Sound effect is a little 
    better than MMIII. Everything about the interface is very much like
    MMIII except there is now a new feature call autonote. Autonote will make 
    note of important location for you, for example if you see a well that 
    will temporary increase stats of your party members, autonote will list 
    the location of that well for later reference. Another new (I think) 
    feature is an item quest list, this is a list of the items that you need 
    to go on quest to get in order to complete other quests. There are limited
    speech in the game, NPCs of temples, tavern, banks, guild... will greet 
    you in speech, but very short, like "How can we help you", "Where to", 
    "hello travelers"...

    Players have the options of starting the game as adventure or warrior,
    the latter will deal with more monsters. you can create your own party
    members or start the game with 6 that was already created by the game.
    All the monsters that I've encountered so far are not that tough,
    perhaps it is so because I used the party that was created by the game
    (couldn't wait you know). Monster are all new in this game, and the 
    animations are very nice. I'm about prox 6 hours into the game, and 
    haven't encountered any thing that hang my system yet ;-). I loved MMIII 
    and it looks like I'm going to spend a lot of time with this one.

    That's about it. If you liked MMIII like I did, get this one.

    P.S

      According to the article, if you have XEEN and it's sequel (sometime
    next year I guess) on the same harddrive, the two games will kind of 
    interlock to give you a third and extra ending (or was it quest? It's
    been a while since I read that magazine). 


Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: SIMCITY - I WANT IT
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Tue, 29 Sep 1992 18:41:19 GMT

>Sigh... is seems that I cannot send a single post without getting a flame.
>What I mean is the following:
>
>1) I live in Chile
>2) In Santiago de Chile, local computer stores DON'T sell many games - I 
>haven't found SimCity at any store...
>
>3) what I have tried to ask in this group is if there is an international
>store or mail store or something like that that will allow me to buy Simcity
>outside USA and get it by mail. Do you know anyone?

Miguel,

Try the following, I believe they have International shipping:

Disk-Count Software - 1-908-396-8880
Chips & Bits - 1-802-767-3033

or send a fax to:

Chips & Bits - 1 -802-767-3382

-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|

Newsgroups: comp.sys.ibm.pc.games
From: smb@col.hp.com (Sam Bauer)
Subject: >>For Sale: Ultima Books
Date: Fri, 2 Oct 1992 17:36:47 GMT
Organization: HP Colorado Springs Division

ULTIMA BOOKS FOR SALE	

************* Ultima: The Avatar Adventures  **************
400 pages, soft cover

Coverage of Ultima IV, V, and VI, with some tips for Ultima VII
and Ultima Underworld.  This book includes maps, tables, etc.  
Each games is covered in the form of Avatar Journal Entries 
which are well written, enhances the game story quite a bit.  At
the end of each "journal" is a quick and dirty solve section with
maps, etc.

********* Ultima Master: Mystery, Magic, Strategy *********
370 pages, soft cover.

This book covers Ultima I through VI.  Each game is covered with
information to orient the player (e.g. what is the goal of the game
overall? how have the combat, player, and non-player systems been
changed/improved over the previous game? how should your character
behave?).  Also this book gives you a loose strategy guide in steps
which vary in explicitness.  Also for each game is a narative written
by a character who has played the game.  The narative is always an
enjoyable read, and is sometimes the only place to find specifics about
how to achieve a particular goal.  

NO maps are provided with this book, and it is far from a spoiler book.
It helped me play through faster, but did not ruin the game by taking 
away the discovery aspect of each game.

*******************************************************************
Each book is slightly worn, but in good condition (not great or excellent),
though they were partially worn before I bought them.  It seems
as though they get a lot of attention on the store shelves.  I have not
marked on any pages.

I will sell each book for $13 (less than one stinking hint book costs)

I will pay shipping.  

EMail at smb@col.hp.com or call 1-719-531-4460 (days).

Sam Bauer, Hewlett Packard CTD, Colo. Sprgs CO.
Xref: sparky comp.sys.ibm.pc.games:16042 comp.sys.amiga.games:13732
From: f1toyl@uta.fi (Topi Ylinen)
Newsgroups: comp.sys.ibm.pc.games,comp.sys.amiga.games
Subject: Civ: Esko Aho's government effect
Date: 6 Oct 92 14:01:56 GMT
Distribution: comp
Organization: University of Tampere, Finland

First of all, thanks to everyone who helped me. I simply did not realize
maintaining all those City Improvements cost me THAT much every turn!
And I had systematically built each one of the City Improvements as soon
as I discovered them to all of my cities... a good thing i did not do the
same with wonders! :=)

--
*****************************************************************************
TOPI YLINEN		f1toyl@kielo.uta.fi
=============================================================================
The brotherbeat to any bull-eyed bulbomasons with an applemeter of
blunderblood in his veins... the philo-oxidative paygreen pathofinder,
a terror firmly tiger-belted in a toad-twisting taxbus.
*****************************************************************************  
Newsgroups: comp.sys.ibm.pc.games
From: med2062@ultb.isc.rit.edu (M.E. Donnaruma)
Subject: Civilization Debug mode...
Originator: med2062@ultb
Organization: Rochester Institute of Technology
Date: Mon, 28 Sep 1992 15:03:12 GMT

      This is my second request for the debug keys for Civilization. If
anyone knows of them, please email me. thanks,

     Mark


Newsgroups: comp.sys.ibm.pc.games
From: m91pma@tdb.uu.se (Patrik Manlig)
Subject: Re: Good Sub sims (or any)
Organization: Dept. of Scientific Computing, Uppsala Univ.
Date: Mon, 28 Sep 1992 19:47:30 GMT

 I came to think of one more sub simulation: Das Boot. You are in command of
a german u-boat during WWII. I can't say very much about how good the game is,
since I haven't played it myself. Anyone that would care to tell us more?

-- 
 m91pma@bellatrix.tdb.uu.se        /Patrik Manlig
 "Show me the Devil, and I'll show him HELL!"
Newsgroups: comp.sys.ibm.pc.games
From: marine@ils.nwu.edu (Colette Marine)
Subject: Re: Need help with Spellcaster 101
Organization: The Institute for the Learning Sciences
Date: Fri, 2 Oct 1992 04:34:47 GMT

***** Posting from a friend's account *****

In article <1992Sep30.163106.1694@netcon.smc.edu> pgeltner@netcon.smc.edu (Peter Geltner) writes:
>Spoiler Alert
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>I don't know what to do next.  I solved the maize and have the surfboard, but
>I don't know how to operate the surfboard.  I set the dials, but all it does
>is fizzle.  I don't know what to do with the talisman. I think that I have
>been everywhere in this location.  Thanks.
>

Put the board in the water by the dock, get on it, set the dials, push the 
button, and you're off.

Legend's 900 number says the talisman protects you when the university gets
ransacked, but if I remember correctly, you get it as part of the description
of the sacking...so, it does nothing.

Good luck,
Jared D. Brame
From: lukas@giane.cs.umass.edu (Christopher Lukas)
Newsgroups: comp.sys.ibm.pc.games
Subject: ultima vii assistance
Keywords: I have been playing for a while, but am am stuck on an integral part.
Date: 28 Sep 92 16:58:11 GMT
Organization: University of Massachusetts, Amherst

I talked to the gypsy and she told me to find the wisps and talk to them
about the time lord, but I can't talk to the damn wisps.  I've tried the
seance spell and every other damn thing I can think of, but no luck.

???

- Christopher Lukas
clukas@cs.umass.edu

Newsgroups: comp.sys.ibm.pc.games
From: larrow@novell.com (Les Arrow)
Subject: Bane Crack Needed
Organization: Novell, Inc.
Distribution: usa
Date: Tue, 29 Sep 1992 17:31:34 GMT

Does anyone have the crack for Bane of the Cosmic Forge? I hate looking
up those cryptic symbols in that little red book.

Thanks.

--Les
From: kw@doc.ic.ac.uk (K. Wong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: MM4
Date: 6 Oct 1992 21:13:14 +0100
Organization: Department of Computing, Imperial College, University of London, UK.
NNTP-Posting-Host: oak7.doc.ic.ac.uk

	Er..., am I right in thinking that some people have finished MM4 
already?!?!? ARRGGGHH! It's not EVEN out yet in this (back-water) place! I HATE
it when this happens! Not just with MM4, but also with ATrain, Falcon 3.0,
and a whole bunch of others which for some dumb reason take about 3 months
to cross the Atlantic! Not surprised by the amount of piracy here. It's not
just an issue of cost here, but also of availability! Heck, why would anyone 
(apart from me, who has a bit of money to fling) wanna spend about #40 (about
80 US) for a game that won't even be here for 2 months when they can have it
now? Damn, I don't even know why I bother buying games! I coulda got a beta
of xeen about 3 months ago! I coulda even got an alpha if there were any!!
(The # above is pounds which is at almost 2 dollars, and most games cost in
pounds what they cost in the States. A-Train is #39.95!)

>I know that the wonderful bit-mapped graphics and big worlds need space, but I
>can't understand why they need 15 megs and up.  This is getting WAY out of 
>hand.  Things like sound files (the digitized effects and such) can usually be
>compressed to hell, but aren't... Just a little gripe from an underpowered
>power user.

	It is a bit ridiculous nowadays! Remember back in the old days on
the Apple ][ when games could actually fit on ONE side of a 120k disk? And
a lot of the games were actually better than the crap you get now! What ever
happened to those good 'ole days?

==============================================================================
" There is no right, there is only POWER! "
				- Ashen-Shugar,A Darkness at Sethenon

Hadoken! -Ken
Newsgroups: comp.sys.ibm.pc.games
From: bryanwu@cs.tamu.edu (Chuan-Yuan Wu)
Subject: Looking for Dungeon Master (DM) maps
Organization: Computer Science Department, Texas A&M University
Date: Sun, 27 Sep 1992 15:40:19 GMT



I remember someone post a poscript map of dungeon master.  Could someone
please help me find the map or email it to me?  I just bought a IBM pc 
version of dungeon master, it is a great game.  I looked into some archive
side, but all i can find is amiga version map.  I can't extract them,
because i don't have an amiga.

Thanks in advance
				Chuan-Yuan Wu