From: d90-mla@nada.kth.se (Mats Lanner)
Newsgroups: rec.games.misc
Subject: Re: Falcon 3.0 advice: evasive maneuvers
Date: 9 Apr 92 10:20:29 GMT
Distribution: rec.games.misc
Organization: Royal Institute of Technology, Stockholm, Sweden

In article <REYNOLDS.92Apr5161522@park.bu.edu>, reynolds@park.bu.edu (John Reynolds) writes:
|> 1) Can anyone advise me on how to avoid incoming missiles?  Even turning
|> at blackout G's trailng flares and chaff (what's the difference
|> between these by the way?) with ECM active I get nailed more often
|> than my electronic counterparts!

I have been pretty succesful dodging missiles using afterburner and going vertical,
loose or gain (depending on your speed when you initiate the maneuvre) 2000-5000
feet and drop chaff in the beginning. Repeat this until you break lock or the
missile hits you :-(. I usually throw in a couple of high-G turns at the end of
each climb/dive.

Use chaff when you have a lock and launch warning (chaff is aluminum foil dumped in
large bundles to giva an enemy radar something to lock onto). Flares is good
against IR-guided missiles (frequent in mud missions).

|> 2) Also, how can I improve the accuracy of my sidewinder shots?  On
|> debreifing I usually see more "Reynolds released an AIM-9M"'s than
|> "Reynolds downed an X", yet the proportion is much better for my
|> computer controlled wingman!  Do I have to keep my target in the
|> targeting circle until the missile hits?  Are two missiles better than
|> one?  What is the best angle to shoot from with an AIM-9M?

Best angle for all missile launches is from right behind your enemy, or at least in
the rear 90 degrees sector. All the AA missiles are fire and forget so you don't
have to keep your target in the targeting circle. It sounds if you've got the A
patch of Falcon, get C which has much improved - although not perfect - debreifing.
You get a report on plane types (MiG-29, Su-27 etc) and number of them downed.

|> 3) I am unclear on how to switch targets.  When I hit "T" in padlock
|> view a red box appears around a plane, but even when I place that
|> plane in the targeting circle, it often missile doesn't lock on.  If I
|> hit "T" to try to lock on to it, I wind up looking at a different
|> target outside of the target circle.  What do I do to target the mig
|> I've just put into the target circle? 

Don't know about this one, I usually use padlock to get the bogey in front of me,
and the shift back to front view.

|> 6) Finally, how is the most reliable way to identify ground targets?  I
|> sometimes make it through the fray of battle only to wander around
|> unable to identify what I've come to destroy!

I use the following formula:
* Brown stuff on the ground = enemy
* Gray stuff on the ground  = friendly
If you look at the enemy and friendly forces on the report screen you'll see that
all but one of the enemy vehicles are brown.

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Mats Lanner                                      Royal Institute of Technology
d90-mla@nada.kth.se                              Stockholm, Sweden
<cool disclaimer>
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Newsgroups: rec.games.misc