From: deloura@noaapmel.gov (Robert DeLoura)
Subject: Re: ranma 1/2 cheat
Organization: NOAA/PMEL, Sand Point Way, Seattle, WA
Date: Mon, 14 Dec 1992 22:41:34 GMT

In article <92349.130130CTLCC@CUNYVM.BITNET> <CTLCC@CUNYVM.BITNET> writes:
> ok here is a cheat that will allow you to see any animation on the
> scd version of ranma 1/2. go to the password part in the beginning
> of the program and select either all male ranma or all panda.
> i believe that is 111 and bbb. i forget. i know it is all male ranma and all
> panda. top middle and bottom. then hit select,down and || at the same time.
> do this a number of times if  the first time doesn't work. what should come
> up is a white screen with a menu. this menu will allow you to see any
> animation male/female versions and fight at any level. ok?
> best of luck, and BTW: Ranma is really a good game.

Yes, it's the all-male Ranma and the all-panda one.  I think "111" and "BBB"
are correct.  However, you don't press II to perform it.  Set the password
to either of the above, and then press DOWN (and hold it), SELECT (and hold
it), and then press and release I.  Then you can let go of everything.  That
will get you to the cheat menu.  (The game tells you how to do this once you've
defeated King in the extended Old Maid game after beating Happousai).

Once you reach the menu, you can hit SELECT to pull up a red-colored options
screen, which allows you to set your number of lives ("credits"), among other
things.  It also lets you set the game to one of three different modes.

NORMAL mode is the way you usually play.  Animated sequence, fight, eyecatch,
repeat.

DEBUG mode allows you to pick one option from the cheat menu, and then returns
you to the menu afterwards.  (So you could watch one eyecatch, one animated
sequence, or fight one opponent, and then you'd return to the menu afterwards.)

SPECIAL mode disables the animated sequences, the eyecatches, and the Old Maid
games with King every couple of rounds.  You just do the one-on-one fighting
sequences, one after another.

A few passwords you might find useful or amusing....

D-6-5 (Kouchou, Kunou, Mousse) will take you to the 2nd battle of Part 8, where
you fight Kouchou, Kunou, and Mousse (makes the password easy to remember) one
after another.

F-7-C will take you to the final battle against Happousai.  As they say in
Smash TV, "Good luck!  Yooouuu'lllllll need it!"

(For the rest of these, I don't remember the number/letter of the picture, so
you'll just have to know which character I'm referring to by the names I use.)

Guide-Guide-Guide brings up a short piece with the Chinese Guide holding a
PC Engine controller and talking to you.  I'm not sure what it's for --
probably what the game does if you try to play it on a non-3.0 CD system card.

Kunou-Kunou-Kunou brings up an even shorter piece where Kunou yells at you and
attacks your TV screen with his wooden sword.  This one drops you back to your
"CD Rom System 3.0...." title screen, but with a slight modification....

Shampoo-Shampoo-Shampoo brings up a menu for her restaurant.
Ukyou-Ukyou-Ukyou does something similar.

If you know of any other amusing little things about this game, please let
me know.

----- Potential spoilers for the final battle follow....

If you have trouble beating Happosai at the beach, or at the end of the
game, here are a few fighting tips.

You need a speed advantage, and good jumping range.  Play Ranma-chan (the
female Ranma).

His Happodaikarin (the round firecracker he throws at you) lands wherever you
were standing when it left his hands.  Jump/roll immediately when he throws it,
so you don't get caught by it.  On the beach stage, he's vulnerable for a good
period of time after throwing it -- enough for you to get in three crouching
kicks.  In the final match, he has almost no delay time after throwing it, so
don't try to get in on him after he throws one.

A backflip (Jump button from a defensive crouch position) will protect you
from the fireballs he sometimes throws at you (his charged move).  Jumping
straight up is usually good as well.

On the beach scene, he usually only does his "flaming jump" once.  In the final
match, he always does it twice in a row, so be ready to avoid the second one
if you manage to dodge the first one.  (He goes from low to high, then from
high to low).

My technique for the final battle is:

	Never attack Happousai on the ground.  He almost always throws you if
	you hit him more than once at a time.

	Hold down button II at all times.  Lure Happousai into jumping while
	he's close to you, then jump into the air and meet him with your
	Tenshin Amaguriken (the fast-hands move).  Immediately press the II
	button down again after your move finishes, to charge for your next
	attempt.

	When he slowly walks towards you while charging his fireball move
	(watch his energy bar, you can see when he's doing it), walk towards
	him and then leap straight up over the fireball when he throws it.

	If he approaches while your Amaguriken isn't charged, do backflips to
	buy yourself some time, or jump over him and backflip in the other
	direction.  Try to use fully-charged ones (energy bar flashing, not
	just brown) if you can.

	After you connect with this about a half-dozen times, Happousai will
	stand back and throw a Happodaikarin.  He usually backs off before
	doing it.  Let him.  Just stand there, charging your Tenshin
	Amaguriken (or backflip to get a little farther away first, but keep
	holding that II button down!).  When he throws, leap forward.  You'll
	get past it before it explodes.  Keep charging your move.  He'll
	throw a second one.  Backflip twice to get away from it.  Then he'll
	jump at you.  Meet him on his third jump (or just guess when to jump)
	and nail him with the Tenshin Amaguriken in mid-air.  Hold down the II
	button again to recharge it, and avoid him for a bit.  He'll go back
	into Happodaikarin-throwing mode again.

	When he's weak enough, he'll come after you again instead of using
	the Happodaikarin.  Avoid him with jumps and backflips, and meet him
	in the air with Tenshin Amagurikens when you have the chance.

	After a few successful hits, the background color will change, letting
	you know that you can now use the Hiryuu Shoutenha to finish him off.
	Keep holding down that II button, and use those backflips to stay away
	from him.  Once your energy bar starts flashing, the game's as good as
	over.  Just wait for him to come close and let him have it.  He may
	even jump into it if you fire it off a bit too early.

------
Robert DeLoura
deloura@noaapmel.gov

Newsgroups: rec.games.video