HDTenEightyP/NetNews huggingface dataset:
From: bpn@po.CWRU.Edu (Brian Nelson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: old favourite
Date: Thu, 15 Oct 1992 17:56:56 GMT
Organization: Case Western Reserve University
NNTP-Posting-Host: b62102.student.cwru.edu

In article <1bjhh0INN8tk@escargot.xx.rmit.OZ.AU> mike@kittyhawk.aero.rmit.OZ.AU (Mike Paul) writes:
[Stuff about Gyruss deleted]
>Is this game available on the pc ?? 
>
>regards
>	Mike
Hell, is Galaga available? I love that game, even today....

Brian Nelson
bpn@po.cwru.edu
From: VEILLEUX@MAINE.MAINE.EDU (Troy D. Veilleux)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Dagger of Amon Ra help request
Date: 12 Oct 92 22:13:13 GMT
Organization: University of Maine System

HELP! HELP! HELP! HELP!
How do I get to talk to ziggy, is there a pass word?  How do I get the dress fr
om LoFat to wear to the museum?  Please respond a.s.a.p.
                                                Thanks in advance,
                                                Troy D. Veilleux
                                                U. Maine
From: swaim@owlnet.rice.edu (Michael Parks Swaim)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: mouse wont work...DARKLANDS
Date: 11 Oct 92 02:07:22 GMT
Organization: Rice University

In article <1992Oct9.063813.14929@morrow.stanford.edu> MA.MXG@forsythe.stanford.edu  writes:
>Just brought home DARKLAND and installed it on my 386.  Did the
>opening fine, but the mouse is frozen on the 1st menu.  I know that
>it works outside the game.  No keys on the keyboard work.  I'm using
>386MAX to free up memory, which the manual says should work.  What
>should I try?
  What mouse driver are you using, and how much memory do you have available?
You might want to boot with a minamal configuration. I have to on my
system.


-- 
Mike Swaim            | Canada will become the next world power
swaim@owlnet.rice.edu | and they will work to ENSLAVE all the nations
Disclamer: I lie      | of your planet. -Ricardo
Cthulhu in '92! The stars are right!
Newsgroups: comp.sys.ibm.pc.games
From: swarren@convex.com (Steve Warren)
Subject: Re: Powermonger - what the hey?
Date: Wed, 7 Oct 1992 22:43:54 GMT
Organization: Engineering, CONVEX Computer Corp., Richardson, Tx., USA
Keywords: Powermonger
X-Disclaimer: This message was written by a user at CONVEX Computer
              Corp. The opinions expressed are those of the user and
              not necessarily those of CONVEX.

In article <1992Oct06.140816.27993@rchland.ibm.com> BillSeurer@vnet.ibm.com writes:
                              [...]
>To get extra captains you have to convinve one to join you.  By looting
>towns you will never get this.  I think that spying is more useful in the
>two player mode than in computer vs. human.  I have never found trading
>usefual at all.
>
>I have had up to 90 men in one group but they were quite hard to keep fed.
                              [...]

One trick that works is that as you conquer each town, recruit everyone
and then partially disband.  This leaves you with the strongest fighters.
Go around to all of the small towns doing this, and stocking up on the food.
Then male one last recruiting trip through all of your conquered towns
just before attacking that huge fortress town.  You can feed lots of men
if they are only in your army for a few minutes.  As soon as you start
running low on food you can partially disband again.


As far as capturing a captain, you have to defeat his army without killing
him.  This takes some effort to accomplish, but it is worth it.  Spying
is great (when you send your captain to the biggest enemy town) because
then you can see where all of the enemy men from that town are on the
map of the territory.  You can just wait until they are out running around
and then take the town and steal all of their food.  This works great.
Recruit whoever is still home, and then run away before the big army gets
back.
-- 
            _.
--Steve   ._||__    Welcome to the World's First GaAs Supercomputer
  Warren   v\ *|    -----------------------------------------------
             V  
Newsgroups: comp.sys.ibm.pc.games
From: ins866n@lindblat.cc.monash.edu.au (D.A. Svendsen)
Subject: Re: small, insignificant EOB2 question..
Organization: Monash University
X-Newsreader: TIN [version 1.1 PL6]
Date: Thu, 8 Oct 1992 01:21:24 GMT






It seems to offer protection against aerial servants.  At least, when I
used it, I was not confronted by any in a place that normally is teeming
with them.  Or perhaps it was just coincidence?


===========================================================================
 Dean Svendsen - 2nd Year Comp Science    |   
  Monash University - Clayton Campus      | How much wood could a woodchuck  
   Melbourne, Victoria, 3192.             | chuck if a woodchuck could
                                          | chuck wood?  
 email:ins866n@lindblat.cc.monash.edu.au  |   
  or                                      |      - Guybrush Threepwood  
       ins866n@aurora.cc.monash.edu.au    |    Le Chuck's Revenge (Act I)  
===========================================================================
                  A day not wasted is a day wasted!!!

Newsgroups: comp.sys.ibm.pc.games
From: egp41980@uxa.cso.uiuc.edu (M)
Subject: Quest for Glory 3-importing characters question
Organization: University of Illinois at Urbana
Date: Tue, 13 Oct 1992 17:43:40 GMT

Has anyone managed to import a fighter/mage into the game as a fighter?
I ask this because no matter what I do at the end of 2, I always end up
having to solve it as a mage. Even when I kill the last guy with the 
thief solution I wind up as a mage. Therefore, I was just wondering if
someone else had any luck importing the above multiclass character or
if QG3 is just being bitch and won't let me do it.

Alternately, has anyone been able to crack those saved character files?
They seem to be encrypted in some manner.  If there was a character editor
of some sort for these files could you let me know?  

Thanks.


-- 
===============================================================================
\  Emery Puskas                                     egp41980@uxa.cso.uiuc.edu/
  \"On second thought, let's not go to Camelot, 'tis a silly place."       /
 /*************************************************************************\
Newsgroups: comp.sys.ibm.pc.games
From: tjg2946@ritvax.isc.rit.edu
Subject: Re: Thanks to everyone who emailed me encoded wolf's ep. 1-6!!
Reply-To: tjg2946@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Sat, 10 Oct 1992 19:32:00 GMT

Er....

	I guess that is the best way to get yourself busted.

Wolf 1-6 is not shareware, they are commerical (or whatever ID call it).
And ID software routinely check this section quite often, so.... Expect
a fed at your door.
From: cl129502@ulkyvx.louisville.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: U7 on 386SX 25 ?
Date: 9 Oct 92 14:59:01 GMT
Organization: University of Louisville

In article <1992Oct9.115416.22379@dcs.warwick.ac.uk>, nwalczak@dcs.warwick.ac.uk (Nick) writes:
> Yo,
> 
> I am about to get a 386SX 25Mhz 'cos I can't afford anything better.  I
> have seen U7 in shops and have heard talk of it on this group but will it run
> fast enough on my machine for me to be able to play it properly?
> 
> If it is like the older Ultima games, ie: it doest run in real time, does
> speed necessarily matter?
> 
> -Nick

Definitely, DO NOT WASTE YOUR MONEY ON U7!!!  With a 386SX/25, it won't run
fast enough.  Believe me, because I bought it for my 386SX, and found it to be
completely unplayable.  The movement was slooooooooow and VERY jerky, and it
just seemed like everything went in slow motion.  I seriously wouldn't advise
it unless you don't mind waiting forever for your party to walk alcross the
screen.

Jude Greer
cl129502@ulkyvx.louisville.edu
cl129502@ulkyvx.bitnet
From: ehchua@tartarus.uwa.edu.au (Eu Hin Chua)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Mech101.zip:Stunning Success!
Date: 15 Oct 92 07:01:28 GMT
Article-I.D.: uniwa.1bj508INNdic
Organization: The University of Westrn Australia
NNTP-Posting-Host: tartarus.uwa.edu.au


	I agree! I had lots of fun designing my own mutant-mechs and
testing them out against the more standard designs included in the game
;) However, as someone else has previously stated, the lack of AI
detracts slightly from the gameplay. Also, I'm hoping that we'll be able
to create larger conflicts, with more than 8 mechs, when the next
version is released.
	Still, I _did_ have a lot of fun with it!


	Eu Hin Chua
	University of Western Australia
	Perth,WA,Oz
From: rdippold@qualcom.qualcomm.com (Ron Dippold)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: PKZIP?! Help! I'm confused!
Date: 9 Oct 92 18:17:35 GMT
Organization: Qualcomm, Inc., San Diego, CA

law40003@nusunix1.nus.sg (TAN YEW KEONG) writes:
>I got a new PKZip v 3.05 - it has 486 instr set recognition capability,
>uses the 486 processor cache (8K) and is about 40% faster than PKZ1.1 in
>certain tasks. I have tried this out, and it actually works okay.

>Now, somebody tell me what is happening. It has -AV correct for
>everything, PKWare's messages are all over the shop, it has PKZipFix and
>ZIP2EXE built into PKzip.exe.

Uh oh, PKZip 3.05 is a known hack, and I believe some of them are
infected with a virus.  Does anyone have the warning from PKWare?
-- 
A bachelor is a selfish, undeserving guy who has cheated some
woman out of a divorce.   -- Don Quinn
Newsgroups: comp.sys.ibm.pc.games
From: wanderer@athena.mit.edu (Opus)
Subject: Re: PKZIP?! Help! I'm confused!
Organization: Massachusetts Institute of Technology
Date: Wed, 7 Oct 1992 22:11:05 GMT

In article <1992Oct7.001338.29626@netcom.com> jrs@netcom.com (John Switzer) writes:
>
>This isn't quite correct - PKWARE is advertising version 2 of PKZIP, but this 
>is a commercial product only - not shareware, and thus you shouldn't see it 
>on BBSes or the net.

sure it's correct, they're advertising something they're not done making
yet.....


Newsgroups: comp.sys.ibm.pc.games
From: tjg2946@ritvax.isc.rit.edu
Subject: Re: Wing Commander: Strategies
Reply-To: tjg2946@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Sat, 10 Oct 1992 19:43:36 GMT

Hey, that reminded me....

Anyone got the patch for the WC2SO2 transfer program bug?

Send it to me please!  I am dying to see my "1,000" kills or so highlighted
and I hope that Origin will have a special part which either the Admrial
see your kills amount and say "Huh, what the #$&#($& my goodness, geez god
man, why are you only a Colonal?  You should be a 5 star general now!"

(GRIN)

Newsgroups: comp.sys.ibm.pc.games
From: gnome@netcom.com (Andy Perrine)
Subject: MM4:Tomb of Terror Question...
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Mon, 12 Oct 1992 01:55:20 GMT

Where the heck is the key to the Tower of High Magic? I assume that
it is in the Tomb of Terror, but for the life of me I can't find
it...

-Andy
From: ajb8886@ritvax.isc.rit.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: WC I Runs SLOOOOOOOOOW on '486
Date: 12 Oct 92 21:54:13 GMT
Reply-To: ajb8886@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology

In article <sauron.718766221@femto.engr.mun.ca>, sauron@femto.engr.mun.ca (Patrick Ryan) writes:
>I just installed WC I on a '486 33MHZ, and it's CRAWLING!  Is it
>incompatible with HIMEM, EMM386, DOS 5, or just '486'es in general?
>
>--
>   ,---, ,---, ,-----, /  Of course I said it!  Do you / sauron@ / o o
>  /   / /   /    /    / think  MUN  even acknowledges / femto.  /   v
> /---` /---/    /    / my existence, let alone allow / mun.ca  /   `-'
>/     /   /    /    / me to speak for them?/chris@zeus rented this space

None of the above.

I would strongly suspect that your VGA card is either an 8 bit card
or a 16 bit card set to 8 bit mode.

With my Speedstar 24X, WC I is so fast as to be hopelessly unplayable
on my 386-40.  With my old ATI VGA Wonder, it played passably well.

On a friend's 386-33 with an 8 bit VGA card, it played at an impossibly
slow, XT-like crawl.

Alex
From: johnwi@FtCollins.NCR.COM (John Williams)
Newsgroups: comp.sys.ibm.pc.games
Subject: FOR SALE>> Indy 4 $30
Date: 14 Oct 92 06:24:03 GMT
Organization: none


FOR SALE:
=========

Lucas Films Graphic Adventure Game - INDY 4: The Fate of Atlantis

This game is a lot of fun, good puzzles, interesting deviations from
other Lucas games.  It's fairly obvious how popular it is by the
amount of talk it generates on the net.

Asking: $30 (+ $3 shipping)

Please e-mail replies.
--
    ____________________________________________________________
   /  John W. Williams - NCR Microelectronic Products Division  \
  /                                                              \
 /  E-Mail: John.Williams@FtCollinsCO.NCR.com  -  "Life is Short, \
(  Usenet: uunet!ncrlnk!ncr-mpd!John.Williams  -  PLAY HARD !!!!"  )
 \             Disclaimer: Same 'ol, same 'ol  -  ---- ----       /
  \______________________________________________________________/
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: W7
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Thu, 8 Oct 1992 14:31:35 GMT

>>> it's been out here in Portland since today, Monday the 5th
>>> mark
>>> ps  haven't gotten it yet tho
>>i was wrong
>>it was supposed to be here but they haven't received it yet
>>jeez!
>>mark
>
>	It's hopeless.  Software Etc. just moved the release date to Oct. 15
>   ( It was previously the 3rd ).  Tack on another month to that date atleast.
>   I bet we'll be discussing the release date of Wizardry 7 in 2Q93.  
>
Whaddya talkin' about??  Wiz 7 is shipping right now!  I expect to be
playing it tonight!

-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|

Newsgroups: comp.sys.ibm.pc.games
From: u8011613@cc.nctu.edu.tw ()
Subject: Re: Downloading from FTP to PSUVM
Organization: National Chiao Tung University
X-Newsreader: TIN [version 1.1 PL6]
Date: Tue, 13 Oct 1992 11:28:01 GMT

Hi ! 

   When you use FTP command to download some non - text files from Network ,
You must set the transfer type --> Bin  before You began to download , because
if you didn't set the Bin type , the FTP command will send your file(s) in 
7 - bit per byte . when you set it , FTP will transfer files in 8-bit per byte .


   So , Try it again ! 

                                       Farmer Tien

                                     1992.10.13.  from Taiwai  
Newsgroups: comp.sys.ibm.pc.games
From: tomcat@cwis.unomaha.edu (Jeffrey S. Jo)
Subject: IBM games for sale
Organization: University of Nebraska at Omaha
Date: Fri, 9 Oct 1992 22:11:44 GMT



IBM Games for Sale:
  $15	Lightspeed by Microprose................VGA, 640K, 3.5" and 5.25"
  $10	F-19 Stealth Fighter by Microprose......VGA, 384K, 3.5" and 5.25"
  $10	Top Gun: Danger Zone by Konami..........VGA, 640K, 3.5" head to head
  $10	Strike Aces by Accoloade................VGA, 640K, 5.25"

$3 s/h...email to tomcat@cwis.unomaha.edu


--
|Jeffrey S. Jo                   |	         F-14D Tomcat                 |
|Computer Operations		 |             VF-142 Ghostriders             |
|University of Nebraska at Omaha |       United States Navy F-14 Tomcat       |
|tomcat@cwis.unomaha.edu         |              Fighter Squadron              |
Organisation: ECP-Paris France
Date: Friday, 16 Oct 1992 00:49:47 EDT
From: <DEJEAN@FRECP12.BITNET>
Newsgroups: comp.sys.ibm.pc.games
Subject: Civ:obvious bug in V1.0

I'm playing Civilization (a fantastic game I can't get rid of) and I've
already managed to end the game successfully in Emperor mode with 141%
I'm now playing an Emperor-level game on Earth with the Babylonians, and
have smashed all the other civilizations except 2 cities, reaching in 1850
Future Tech. 60. Strangely, all my cities have Mass Transit and Recycling
Centers for those with a Factory, and each turn each city creates one
pollution square, causing golbal warmings, despite the settlers I sent
to clean up that pollution. The worst is that in the "Demoraphics" option
in World menu, it is said that my civilization produces 00 tons of poll.
each turn, and I'm very upset, because my overall score if I launch
the spaceship would have been more than 200% without that unexplainable
pollution.

Is this normal ? I've already played a game with Earth & Emperor and did not
notice any problem. Is is another "cheat" the program makes to harden the
game (of this I doubt) ?
Any help or advice would be appreciated. Thanks.

Charles Dejean (DEJEAN@FRECP12.BITNET)
Newsgroups: comp.sys.ibm.pc.games
From: rhidding@esk.compserv.utas.edu.au (Robert Andrew Hidding)
Subject: Re: Lode Runner
Organization: University of Tasmania at Launceston
Date: Thu, 8 Oct 92 05:20:46 GMT


I remember seeing Lode Runner many years ago. 
Can anyone mail a copy to me ?       


		Thanks, Rob.
Newsgroups: comp.sys.ibm.pc.games
From: int694l@lindblat.cc.monash.edu.au (PW Douglas)
Subject: Converting SBPRO sounds to amiga format
Summary: Converting SBPRO sounds to amiga format
Keywords: Converting SBPRO sounds to amiga format
Organization: Monash University, Melb., Australia.
Date: Wed, 14 Oct 1992 06:34:54 GMT

I have various programs that convert a digitized sound from SBPRO into
amiga format but I was wondering how you get to copy them or use them on the 
Amiga.  I mean once you have the Amiga version of the sound how do you copy
it onto an Amiga formatted disk so that it can be used with SoundTracker etc?
Any help would be appreciated.

Paul Douglas  -  int694l@lindblat.cc.monash.edu.au

Newsgroups: comp.sys.ibm.pc.games
From: mkohlhaa@silver.ucs.indiana.edu (mike)
Subject: Links at Bountiful Week 1 Results
Organization: Indiana University
Date: Fri, 16 Oct 1992 00:36:51 GMT

Due to myriad problems, I have decided to cancel the Bountiful Open.  I
apologize for the inconvenience to many of you, but I was running into
one problem after another, and hosting the tournament was fast becoming
a VERY huge hassle.  I have had alot of problems dealing with the files
that I received.  Many of them were problems from the uudecode/encode 
process.  

Also, it's raining here. ;-)

I again apologize for the inconvenience, but I would encourage anyone else
with time on their hands to initiate a tourny.

By the way, no flames, especially from the annoying CMICK.

Mike


-- 

					-- Mike
From: HCM100@psuvm.psu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: SIMCITY Crack
Date: 12 Oct 92 12:54:26 GMT
Organization: Penn State University

OK, I finally got fed up with the damned code sheet for SIMCITY.  I don't
need YACS (Yet another code sheet) cluttering up my desk.  Is there an
FTP site with a crack for this to override the code?

Thanks.

*  Hans C. Masing        |  "When you go in for a job interview, I  *
*  HCM100@PSUVM.psu.edu  |   think a good thing to ask is if they   *
*  Penn State MIS Dept.  |   ever press charges." - Jack Handey     *
From: bigbro@netlink.cts.com (Kenneth Sullivan)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: CIV:  how to maintain my level of discovery?
Date: 15 Oct 92 22:38:35 GMT
Organization: NetLink Online Communications, San Diego CA

mperry@waikato.ac.nz writes:

> In article <1992Oct11.093045.789@ccds3.ntu.edu.tw>, yy@stdank.as.ntu.edu.tw (
> > 	I think the best way to acquire any knowledge is exchange it
> > with other country, and develop the knowledge that other country not
> > research. Then you can change it to others. And you can have more
> > tax rate or luxury rate to satisfy your people.
> 
> I was having a quiet game at prince level. I started on a continent with one
> other nation which I quickly over ran. By 1200 AD I had mapped the world and
> established embassies with over nations. By this stage I had one very major
> problem. On the continent next door was three nations, Germany, Aztec, Romans
> They were all at peace with each other and developing different areas of tech
> When one nation developed a tech it shared it with its nieghbors, effectively
> doubling all three nations tech increases. I couldn't use a diplomat to buy
> thier cities at 5000+ each, and cannons don't work well against fortified
> riflemen. As I was so far behind with tech I couldn't trade any tech with the
> I tried stealing tech (about 30 diplomats produced and almost as many tech
> stolen). About 1450 someone made the manhatten project, they had all the nuke
> technology, and my stealing of tech from all three nations lead to them being
> at war with my democracy. At this stage I quit with 11 Million population.
> 
> The graph at the end showed my country holding its own until about 0 AD when
> all three nations started improving at almost a vertical line. Of the nations
> the germans/aztecs/romans where closely bunched at the top, I was 4th at 
> 2/3 the strength, and the other nations fell away at the bottom of the graph.
> 
> Has anyone got a stratregy to get around the other nations linking up for so
> much tech transferal?

Yes indeed, past cheaftain level, one needs to be cery dominant in all 
respects, including milatary.  I use a three phase system, which works 
well, although in Emporer it is very hard.  Under despotism, grow, 
conquer, and think.  Get huge armies of chariots(catapults for last two 
levels) and storm the continent, thrashing all but one or two token enemy 
cities.  Than switch to monarchy(or communism if spread all over the 
earth) and build up infrastructure, and work towards rail roads.  The 
enemy will start to get uppity, but use barracks trained milatary to 
suppress them.  Eventually, right before or after railroads, switch to 
democracy, and build rails out to the enemy, so you can keep your 
milatary in the cities.   The most important thing to do is to divide(and 
conquer original huh?) hope this helps

--                    
INTERNET:  bigbro@netlink.cts.com (Kenneth Sullivan)
UUCP:   ...!ryptyde!netlink!bigbro
NetLink Online Communications * Public Access in San Diego, CA (619) 453-1115
From: AscoltA@dsd.trw.com (AscoltA)
Newsgroups: comp.sys.ibm.pc.games
Subject: Prince of Persia problem
Date: 16 Oct 92 18:03:05 GMT
Organization: Comm Services

I'm having a problem with this game.  If I am in mid jump when the screen 
shifts to the next screen I die because I have to let up on the keys.  I had 
originally thought it was because my computer is too slow but after reading 
some problems people have with other games I'm beginning to think it might 
be memory or something else.  I have a 386SX/16, DOS 5.0, no memory 
management except 386EMM, Oak SVGA card but a VGA monitor, 4M memory, no 
cache setup.  All suggestions are welcome.

Denise Dickson
Ascolta
From: law40003@nusunix1.nus.sg (TAN YEW KEONG)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: MM4-help wanted   (in Nightshadow)
Date: 16 Oct 92 17:22:30 GMT
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]

Ketil Thomassen,o92b (ketilt@edb.tih.no) wrote:
: On what hour do I set the three sun-watches?
: 
:
Spoiler























set at 9 - read the messages!

Then fight the dracula at night.

I need info though. What are the coordinates for the places you get
MegaCredits? Where is the book Tito the elf priest is seeking?

Please tell me - your help is much appreciated!

Thanks in advance!!!!! 
Newsgroups: comp.sys.ibm.pc.games