HDTenEightyP/NetNews huggingface dataset:
From: Mark.Astarita%p156.f156.n2605.z1@hourgls.fidonet.org (Mark Astarita)
Newsgroups: rec.games.video
Subject: Genesis--Short cuts/Cheat
Date: 3 Jan 93 06:09:43 GMT

-> I am new to the Genesis and just found out the most games have
-> modes where you can get extra lives or skip levels.  Like in
-> Sonic 1 at the title screen if you push up,down,left,right,up
-> down,left,right you will hear a sound and then you press the
-> 'A' button and start it gives you a menu to the rest of the levels.
-> I was wondering if anyone else knows of short cuts like these?
-> Is there an existing list out there and if not I would be interested
-> in maintaining one.  If anyone knows of some of these short cuts
-> please e-mail them to me.  Thanks!

William, if you can access a bbs, you might want to call The Video Game
Information Service at 201-509-7324, all speeds, all the time. The bbs
has the World's Largest Collection of Video Game Hints and Cheats,
approximately 800 text files, covering video games for all of the home
and handheld games. The collection takes up quite a few megs of disk
space, sort of hard to duplicate, but available to anyone with a modem
and a computer.

201-509-7324, multiline, all speeds, all the time.

Mark Astarita
1:2605/156@fidonet.org
71171.3677@compuserve.com


 * Origin: (1:2605/156.156)
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: TG16: Re: Fighting Street II
Keywords: .... 20 megs!
Date: 9 Jan 93 00:52:00 GMT
Article-I.D.: clark.1993Jan9.005200.17685
Organization: Clark College, Vancouver, Wa.  USA

In article <1993Jan8.193718.5251@sifon.cc.mcgill.ca> fongj@ee470.ee.mcgill.ca ( chun kwai jay  fong) writes:
>In article <1993Jan8.182217.9478@clark.edu> gsnow@clark.edu (Gary Snow) writes:
>>In article <1993Jan7.173307.6900@sifon.cc.mcgill.ca> fongj@ee470.ee.mcgill.ca ( chun kwai jay  fong) writes:
>>>In article <1993Jan6.215238.14476@clark.edu> gsnow@clark.edu (Gary Snow) writes:
>>>>>
>>>>>Do any of you guys happen to know when (or approximately when) this game will
>>>>>be out?
>>>>
>>>>I hear first quarter of '93.....
>>>
>>>Oooh, it is _now_ first quarter of '93...  :)
>>
>>Yeah, it is, and it will still be the first quarter until April 1st.
>>
>
>Unfortunately, but true.  Have there been any type of screen shots seen or any update
>news?  Or is it being kept a secret?

I haven't seen any, but then I don't pay that much attention to the PCE.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Newsgroups: rec.games.video
From: robl@PROBLEM_WITH_INEWS_GATEWAY_FILE (Rob Laddish)
Subject: Re: MATSUSHITA enters Videogames ?
Date: Thu, 7 Jan 1993 19:58:34 GMT
Organization: Division of the month club
X-Newsreader: TIN [version 1.1 PL8.1]

Jason Kratz (U28037@uicvm.uic.edu) wrote:
: In article <1993Jan7.011600.22853@ntg.com>, ewhac@ntg.com (Leo 'Bols Ewhac'
: Schwab) says:
: >
: >        The platform is called 3DO (pronounced "three-dee-oh").  It will be
: >unveiled at CES tomorrow, January 7.
: >
: >>Know anybody something anything more about it?
: >
: >        I should hope so.
: >
: >        I work for the company that invented it.
: >

: Ok Leo.  Tell us more about it :-)  By the way, are you the same Leo Schwab
: who writes those cool little hacks for the Amiga?

I think he's also the smae Leo that used to play empire on unicom.... The
3DO system sounds expensive (I heard around $700) but interesting. Hopefully
they have combined all the features of the existing systems and gone a little
farther for this price! How about some more info, or the press release from
CES?

rob
---------___----------------------------------------------------------
        /  /        Robert Laddish              AT&T:    707-577-3767
HEWLETT/hp/PACKARD  HP Santa Rosa, Ca.          Telnet:  1-577-3767
      /__/          mail stop 4USQ              robl@sr.hp.com           
----------------------------------------------------------------------
From: cj@eno.esd.sgi.com.esd.sgi.com (C.J. Silverio)
Newsgroups: rec.games.video
Subject: Re: SONIC 2 QUESTION...(CHAOS EMERALDS)
Date: 7 Jan 93 19:40:02 GMT
Reply-To: cj@sgi.com
Organization: SGI TechPubs

ANFBC@CUNYVM.BITNET writes:
|      Question:  How important are the Chaos Emeralds in completing
| the game?  I know if you go after them in the bonus stages, you
| lose rings when you return to the game ,which prevents high scores
| and continues.......

Not true!  Yeah, you lose all your rings, but THE LEVEL IS RESET
to its beginning state.  All the rings are back in place, for you
to re-collect. 

Try this strategy:  Go through Emerald Hill Act 1 until you get
100 rings & a one-up.  Then do a bonus stage and collect an
emerald.  When you re-emerge ringless, go back and get the 100
rings and the one-up again... thus giving you a total of four
extra guys, and an emerald for the level.

Repeat as often as you like, but keep an eye on the time.

---
C J Silverio	cj@sgi.com	ceej@well.sf.ca.us
"People call me feminist whenever I express sentiments that
differentiate me from a doormat or a prostitute." --Rebecca West
From: edn@hpldsla.sid.hp.com (Ed Neo)
Date: Mon, 4 Jan 1993 19:28:39 GMT
Subject: Lagoon - Final Confrontation
Organization: HP Scientific Instruments Division - Palo Alto, CA
Newsgroups: rec.games.video

	I rented Lagoon and got to I think was the final confrontation
	before I had to return it.

	My question was how do you defeat Thor?
	He has this circle of red and blue obstacles that prevent me
	from getting more than a couple of strokes in before I'm almost
	dead.  I managed to turn him into a bird but died before I could
	do anything.

	I only had the elixir and had already used up my ball of life, but
	don't think it would have made a difference.

	Does someone have a better strategy?

Ed Neo
Newsgroups: rec.games.video
From: troyer@nynexst.com (Tom Royer)
Subject: GG Sonic I Level Selection?
Organization: NYNEX Science & Technology Center
Posting-Front-End: GNU Emacs 18.55.2 of Tue Mar 20 1990 on oberon (berkeley-unix)
Date: 11 Jan 93 17:41:16

Just got the GG Sonic II level selection off the net and can't wait to try it out.  Has anyone
posted a level select for Sonic I?  Sorry if I missed it already..

-Tom Royer
 troyer@nynexst.com
From: phil@compnews.co.uk (Phil Male)
Newsgroups: rec.games.video
Subject: Re: Super Mario World Help Needed
Date: 5 Jan 93 00:12:27 GMT
Reply-To: phil@compnews.co.uk
Organization: Computer Newspaper Services, Howden, UK.
NNTP-Posting-Host: sage.compnews.co.uk
X-Newsreader: Tin 1.1 PL4

gpmcderm@tartarus.uwa.edu.au (Graham McDermott) writes:
: I am having trouble getting out of the forest of illusion, world 5 on
: Super Mario World. I have found the switch palace, and uncovered four
: stages and the ghost house. How do you get out though?
: 
: Is it the key in the third stage that I cannot get to? How do you get
: this key? (The key is down a pipe near the end of stage 3 and is
: surrounded by seemingly unbreakable blocks).

Grab a power up (Mushroom or whatever) and spin jump on the blocks.

: 
: AAAAARRRGGGHHH!!! Well, at least I have now gone back and found all the
: other secret areas and keys.
: 
: Any tips would be greatly appreciated.
: 
: GROO the Wanderer.
: 
: aka The Phantom Two-Fingered Typist

--

phil 
   ___/   /
   /_/)  /             Phil Male, Director, Information Systems
  / /_ '/  Computer Newspaper Services, The Bishops Manor, Howden, DN14 7BL
 / / ///    +44 43043 Tel: 1100 Fax: 1108/2022  email: phil@compnews.co.uk
Newsgroups: rec.games.video
From: drand@spinner.osf.org (Douglas S. Rand)
Subject: Re: Genesis vs. SNES - processor speed  
Organization: Open Software Foundation
	<1993Jan4.044740.17122@brtph560.bnr.ca> <C0BGzI.3oD@news.cso.uiuc.edu>
	<1993Jan06.044902.312248@sue.cc.uregina.ca>
	<1993Jan6.181122.12481@brtph560.bnr.ca>
Date: 6 Jan 93 16:05:40

In article <1993Jan6.181122.12481@brtph560.bnr.ca> andrewg@brtph346.BNR.CA (Krishna Kushwaha P205) writes:

   In article <1993Jan06.044902.312248@sue.cc.uregina.ca>,
   keeler@hercules.cs.uregina.ca (Jason Keeler) writes:
   |>Hi;
   |>
   |>A friend of mine and I are having a dispute:
   |>
   |>He says the processor in Genesis is superior to SNES.  I've heard the
   opposite
   |>is true.
   |>
   |>Anybody know for sure?
   |>
   |>...Jason

   Your friend is correct. The Genesis has a 8MHz 68000 which is a 32/16 bit CPU,
   the SNES has a 3.5 MHz 65816 which is a 16/8 bit CPU. The 68000 is much faster.

What is much faster?  What do you base this on?  You really cannot
compare such things in any straightforward fashion.  Mhz means
absolutly nothing.  Mind you,  I like 68Ks very much,  they are
very fine processors,  I own Macs,  but you just cannot make
blanket statements.  Even benchmarks can be quite misleading,  it
depends on what you are doing with the processors.

To give two extreme examples,  one processor might be blindly fast
at floating point,  while another is an ultra efficient data mover.
These will not be equally good in a video game system.

In any case,  I still find it dubious,  to say the least,  that
there is much significant difference in what the two can do at
the processor level for processing a video game.  Certainly the
proof is in the pudding,  and we have seen excellent games for
both systems and awful games for both system.



--
Douglas S. Rand <drand@osf.org>		OSF/Motif Dev.
Snail:         11 Cambridge Center,  Cambridge,  MA  02142
Disclaimer:    I don't know if OSF agrees with me... let's vote on it.
Amateur Radio: KC1KJ
From: bm074@cleveland.Freenet.Edu (David S Fung)
Newsgroups: rec.games.video
Subject: !!! SNES & SFC GaMe 4 Sale !!!
Date: 10 Jan 1993 22:32:43 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


My friends just have a couple more games for sale for SNES and SFC:

Zelda 3 (SNES)

Lagoon (SNES)

Joe & The Mac (SNES)

Soul Blazer (SFC)

Baseball Simulator 1.000 (SFC)

All of the GAme have box and instruction; except the baseball game don't have
box.

Also I have following game for Sale:

Magic Sword (SNES) w/ Box and instruction.

Super Ghost & Gholin (w/ box and maybe instruction)

Actrasier (SNES) w/box and no instruction.

Best offer got it!

Dave
Xref: sparky rec.games.video:26893 misc.forsale:34821 ne.forsale:5733 rec.collecting:9953
Newsgroups: rec.games.video,misc.forsale,ne.forsale,ba.forsale,rec.collecting
Subject: Atari 2600 For Sale w/ several games
From: glazier@isr.harvard.edu (Andrew Baker Glazier)
Date: Thu, 7 Jan 93 19:47:51 GMT
Organization: Harvard University, Cambridge, MA


PLEASE EMAIL RESPONSES!

2600, wall plug adapter, 1 joystick, touchpad, game/tv switch
and all games for $40

Yar's Revenge
Space Invaders
E.T.
Frogger
Missle Command
Jungle Hunt
Empire Strikes Back
Pac Man
Star Raiders
Defender
Berzerk
Dig Dug

-- 
"A horse! A horse! Somebody give me a horse, man, because|glazier@ 
I come to bury this dirtball, not to praise him. Whaddya |harvard.isr.edu
think I am? Whether it's nobler for the mind to make people suffer with all
these totally outrageous arrows arrows for a fortune, or what!" -- D.R.
From: ekrimen@wet.UUCP (Ed Krimen)
Newsgroups: rec.games.video
Subject: Lynx Accessories and Games for sale
Date: 11 Jan 93 19:25:52 GMT
Organization: Wetware Diversions, San Francisco

Barely used Lynx stuff for sale
 
Lynx Pouch -- $10
D-cell Battery Pack -- $10
Warbirds -- $25
Stun Runner -- $25
Checkered Flag -- $25
 
Everything comes with boxes and documentation in original, pristine
condition.  Shipping extra on all items.  Leave e-mail or call
415-751-3693.

-- 
   |||    Ed Krimen
   |||    ekrimen@wet.uucp
  / | \   E.KRIMEN (GEnie)
Newsgroups: rec.games.video
From: pearson@rtsg.mot.com (Paul A Pearson)
Subject: [GENESIS]: Steel Talons and Qix
Organization: Motorola Inc., Cellular Infrastructure Group
Distribution: rec.games.video
Date: Tue, 12 Jan 1993 15:58:52 GMT

Now that Christmas has come and gone and you've collected your new
games, I was wondering if anyone received/bought Steel Talons for
the Genesis.  If so, would you be kind enough to post a review of
the game.

I'm a big fan of combat sim/games and have LHX Attack Chopper currently.
I loved Steel Talons in the arcade, but I haven't heard much about
it here.  I saw it in Electronic Boutique here for $39.99.  Is it
worth it?  

I'd appreciate it if you could give me some clues about it's playability.
Perhaps you could even compare it to LHX.  Thanks in advance.

On a relatively unrelated note ... does anyone know if Qix (or a
reasonable facsimile thereof) was ever released for the Genesis?
If so, could you tell me who did it and where I might be able to
find it?  My wife is a big fan of the game, and I thought I'd try
to find it for her.

Thanks again.

-Allen
-- 
______________________________________________________________
Allen Pearson		email: pearson@rtsg.mot.com
Software Engineer	Motorola Cellular Infrastructure Group
Newsgroups: rec.games.video
From: berger@chaos.cs.brandeis.edu (David Berger)
Subject: Re: BUYING/SELLING on rec.games.video
Organization: Brandeis University
Date: Thu, 7 Jan 1993 22:45:19 GMT

mkleczka@gacvx2.gac.edu writes:




>Has anyone bought through rec.games.video and can tell me if it is safe?
>Can I trust the people out there selling or am I gonna get taken?
>Are there any safeguards I (and other buyers) can take?

>Matt

Safeguards are expensive.  The best one is COD, but that costs a significant amount.

I've bought a few things through the net, including two games.  One was from someone who lived
near me, so I paid cash.  The other, I mailed
off the check, and have yet to receive the game.  But I have been in contact with
the seller, and I'm
quite confident its on the way.
I've also bought a t-shirt from rec.music.phish, and
8 megs of rame from misc.forsale.computers
I've sold a bunch of CDs through the net, and also a few old pieces of
hard ware.  It is a little risky,m
but I have yet to get burnt.  Perhaps I'm being a bit naieve in trusting these people,
but I've done well so far.  And I don't mind paying abou t $20 for a game, when
I know when I get board of the game, I can sell it again for about the same.

-- 

					David
Newsgroups: rec.games.video,alt.games.video.classic
From: mfolivo@sactoh0.sac.ca.us (Mark Newton-John)
Subject: Re: Cinematronics: Anyone Know Where They Are?
Organization: Sacramento Public Access Unix
Date: Wed, 6 Jan 93 06:23:47 GMT


inemetronics has been out of business for YEARS. They last did
Space Ace back in 1985, and their collapse prevented the release of
Dragon's Lair II for years.

There may be a current holder of the copyrights, I do not have that
information through.


-- 
#############################################################
# Scaramento Public Access UNIX     sactoh0.SAC.CA.US       #  
#  (916) 649-0161, 722-6516 & 722-5068    E-Mail & USENET   #
################## default .signature file ##################
From: ssmith@aud.alcatel.com
Newsgroups: rec.games.video
Subject: SNES games on a Super Famicon
Keywords: SNES
Date: 4 Jan 93 15:59:58 GMT
Distribution: rec


        I was wondering if anybody knows how to get a SNES game to play on a
	SuperFamicon system.  My nephew in Japan has a SuperFamicon and wanted
	a SNES game because he said they were better.  But the SNES games
	wont play on a SuperFamicon system.  I have heard of adapters that
	would let a SuperFamicon game play on a SNES system but I have never
	heard of an adapter that would let a SNES game play on a SuperFamicon
	system.  Any help would be greatly appreciated.

	Thanks

	ssmith@aud.alcatel.com
From: chen@betty.esd.sgi.com (John Chen)
Newsgroups: rec.games.video
Subject: SNES Magical Quest for $45
Keywords: game for sale
Date: 4 Jan 93 19:14:28 GMT
Reply-To: chen@betty.esd.sgi.com (John Chen)
Organization: SGI, Inc.


	One SNES Magical Quest game, comes with box and menu,
	in brand new condition, $45 include US First Class mail.
	... paid 64.95 one week ago at Software ETC.

-John
From: garyg@warren.mentorg.com (Gary Gendel)
Newsgroups: rec.games.video
Subject: GEN: Help on World Of Ill.
Date: 4 Jan 1993 13:07:59 GMT
Organization: Mentor Graphics Corp. -- IC Group
Distribution: world
Reply-To: garyg@warren.mentorg.com
NNTP-Posting-Host: garyg.warren.mentorg.com
Keywords: Spoiler


OK.  I'm in the cards section, got to the dice and can't seem to get any farther.
Is there an order that you need to press the die?  I just seem to go round in
circles.  Thanks.


Gary


Newsgroups: rec.games.video
From: kmjoffe@acs.ucalgary.ca (Kenneth M. Joffe)
Subject: Re: Final Fantasy II (GB)
Date: Tue, 05 Jan 93 01:39:09 GMT
Distribution: rec
Organization: The University of Calgary, Alberta

You are way ahead of me.....could you give me hints on how to
beat Venus.
From: tzs@carson.u.washington.edu (Tim Smith)
Newsgroups: rec.games.video
Subject: Re: Genesis vs. SNES - processor speed
Date: 8 Jan 1993 12:07:56 GMT
Organization: University of Washington School of Law, Class of '95
NNTP-Posting-Host: carson.u.washington.edu

carleton@tecsun1.tec.army.mil (Daniel Carleton) writes:
>Another game type that might be hurt would be compute intensive games like
>Sim City, but unfortunately there was no Genesis version.
>To sum up, if a game needs computations that the SNES's spiffy co-processor
>chips cant do, it would be better implemented on the Genesis, assuming the
>programmers were equally skilled at both systems.

It is interesting to look at the history of computer chess.  In the early
80's, the best computer chess programs were running on 6502.  They beat
the 68000 programs.  They beat the VAX programs.  I think the best even
beat Cray Blitz, which ran on a cray.  Why?  Chess does not inherently
*need* 16 or 32 or 60 bits, and the programs were simply better.

Now, the programmers who produced these awsome 6502 programs are using
680x0 and 80x86, and so the 6502 is no longer kind of the chess world.

This is not to say that processor speed doesn't matter.  The current
killer chess machine, Deep Thought, throws a lot of custom hardware
at the problem.  The software is not as good as that on the best
microprocessor chess machines (according to the authors of Deep
Thought), but the speed is so much better (they reach about 7 or 8
full moves ahead in their search, minimum, in tournament play, compared
to maybe 4 for the micro programs) that they play really well (almost
drew former World Champion Anatoly Karpov).

In summary, for chess, and I think also for video games, programmer skill
is as important as or more important than processor speed or word size,
unless there is a fairly large difference between the processors.

--Tim Smith
From: arnieh@mthvax.cs.miami.edu (Arnaldo Horta)
Newsgroups: rec.games.video
Subject: Help with Ys I
Date: 11 Jan 93 08:40:34 GMT
Distribution: us
Organization: University of Miami Department of Mathematics & Computer Science
NNTP-Posting-Host: mthvax.cs.miami.edu

I am having a little problem with Ys I
POSSIBLE SPOILER

























I am in the Caves and I found the Boss there.  He seems to break up into
bats and then chases me around.  I can't seem to kill him.  Can anyone
help me with this???

Arnaldo Horta
arnieh@mthvax.cs.miami.edu
Organization: University of Illinois at Chicago
Date: Mon, 11 Jan 1993 23:31:29 CST
From: <U59985@uicvm.uic.edu>
Newsgroups: rec.games.video
Subject: Genesis Games for sale

I have 2 genesis games for sale.

John Madden Football (original) $25
NHL Hockey                      $25

Both are in excellent condition. Boxes, manuals, everything is in great conditi
on. Prices includes shipping.


Make an offer.

Thomas
U59985@uicvm.uic.edu
Newsgroups: rec.games.video
Subject: Sonic2 (Mystic Cave bug)
From: dehaney4905@mtroyal.ab.ca
Date: 7 Jan 93 10:09:29 MST
Organization: Mount Royal College, Calgary, Alberta

[Sega Genesis]
Another bug I haven't seen mentioned yet happens when you play with tails &
sonic (2p cooperative mode)..
This is what happened in my case (Mystic Cave)..
  A few steps into the game after lowering the drawbrige, there are two
  'pendulum-like' platforms swinging back & forth from chains. Tails (me at
  the time) had jumped onto the 2nd swing (just off of the screen), but then
  fell off & died (I think, because the next thing that happened is that I was
  brought back onto the screen). Now Sonic gets in sight of the 2nd swing
  except that there's ONLY a chain swinging back & forth.. No platform to
  jump onto!

In the Aquadic Ruin zone, there are stone 'columns' that fall down just in
front of you.. I actually got caught UNDER a few of them & it 'pushed' me
through the ground down to the next availible ledge without killing me..
I don't mind this (because I don't die if there's a ledge below me), but is
this SUPPOSED to happen?
 
My favorite music is from the Mystic Cave Zone!

P.S. ARE there codes for this one (yet)?

     :              ,&&&&..         ,,$$$$$$$$$,           +   .*.######       
    :        +     &&:..  ''       ;$'      '$$$:         /*.*.*.######!+###   
    %        :      ''&&&&&..      $:        $$$:       //*.*.*&*######!+##    
   .%        %            '&&&,    $     ,,,,,$$:      //######&######!!+##    
   %.       ,%.    |       ,&&.    ;$,,''   '$$:'     //######&'      `!+#     
   .%.     ,%:.    &.     ,&&...    $'       ,::  ___/(________________________
    ''%%%%%:''      '&&&&&&&..'     |       ,$'    Dehaney4905@MtRoyal.Ab.Ca
                      ~~~~~~' 
           "The faster you go, the shorter you are" - Einstein
Newsgroups: rec.games.video
From: kts@csulb.edu (Ken Sumida)
Subject: Re: Life support of 8-bit NES Games
Organization: Cal State Long Beach
Date: Thu, 7 Jan 1993 07:14:46 GMT

In article <1992Dec23.154509.9512@iccgcc.decnet.ab.com> bushs@iccgcc.decnet.ab.com (STEVE BUSH - DSP&P ENGINEERING - X4291) writes:
>This may seem like a stupid question, but does anyone know of a way for
>a NES 16-bit system to play an older NES 8-bit game?
>
>A friend of mine was wondering, and I really do not follow these sort
>of things very much. It seems possible that somebody somewhere might
>make some form of a adapter which would enable a 16-bit NES to play
>a 8-bit game.  Granted, you wouldn't reap the benefits of 16-bit 
>graphics and such, but it should would save any investment made already
>in 8-bit games.
>
>Any info would help....
> 

Bascially, SNES and NES are different game machine... even though the SNES CPU
is superset of 6502 that NES uses, the video chip in SNES can't emulate NES
video.   

kts@csulb.edu
From: jrh@cup.portal.com (John R Hoffman)
Newsgroups: rec.games.video
Subject: SNES Legend of Zelda for sale
Date: Sun, 10 Jan 93 19:15:45 PST
Organization: The Portal System (TM)
Distribution: usa

SNES Legend of Zelda for sale.  Box, manual, maps included.
Excellent condition.  $30.00 + shipping.

John Hoffman
jrh@cup.portal.com
Newsgroups: rec.games.video
From: marms@python.cs.unm.edu (Mike Arms)
Subject: Re: Hot games at Winter CES '93
Reply-To: sandia!marms@unmvax.unm.edu (Mike Arms)
Organization: Sandia National Laboratories
Date: Sun, 10 Jan 1993 23:48:04 GMT

v089l3s3@ubvmsb.cc.buffalo.edu (JER HORWITZ) writes:
>Super FX games will run $10 above normal cost, thus a 4-meg
>with SFX will run $50-60, 8-meg $60-65, 12/16-meg $75-85.

Thanks for the CES reviews, Jer.

I want to comment on the idiocy (sp?) of this SFX chip.  Why add $10 to
the cost of EACH new game that uses it?  Why not charge $15-$20 for a
SFX module (cartridge extender) that plugs into the regular cartridge
slot and an SFX-using cart plugs into the SFX module?  The SFX module
would only need to be about an inch tall and as wide as a normal cart.
The bus lines would pass thru so that the regular cart can make use of
them.  This seems so incredibly obvious to me (I have lots of hardware
& software experience; little in marketting :-).  With the right
design, the consumer need not eat an additional $10 cost on each new
SFX game, but rather once for the SFX module.  It is nice to see that
the SNES bus is hardware extensible.  Let's be sane about this Nintendo!

-- 
Mike Arms
Editor of Encounter magazine
uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
InterNet:  unmvax.unm.edu!sandia!marms   or   sandia!marms@unmvax.unm.edu
Xref: sparky rec.games.video:27349 alt.games.lynx:1539