HDTenEightyP/NetNews huggingface dataset:
From: imj1@cunixa.cc.columbia.edu (Imad M Jureidini)
Subject: Re: F-15 Strike Eagle III
Reply-To: imj1@cunixa.cc.columbia.edu (Imad M Jureidini)
Organization: Columbia University
Date: Sat, 19 Dec 1992 23:58:44 GMT

>> 
>> This is me again.  I forgot to mention I was using the sbos TSR while running 
>> the program (I have a Gravis Ultrasound).  I tried again without, and the 
>> animation was better.  I still didn't think it was good enough though...
>
>Just curious, how much slowdown did SBOS caused?  If you are a consumate
>gamer, is the slow down enough not to buy Gravis? 

The fact is I erased the game.  I might have not if I had realised the TSR was
causing the slowdown.  The frame rate is more or less divided my two.  But I
would not use that as an argument against buying a Gravis Ultrasound.  If the
Ultrasound were supported in its own mode, then the game would be fine.  I 
noticed the fact that F15 III even supported the PAS/16, which might be a sign
that Microprose will maybe one day support the GUS one day.
To sum up, I would say that the Ultrasound is not what you want if you want to
play the current version of F15 III.
I use the GUS with many other games, and the slowdown is usually not as 
noticeable though, which is why I am happy with it.  Since F15 III is not a 
great game, I am not too annoyed, but if Strike Commander was slowed down a
lot by the Ultrasound, then I might consider getting something like an LAPC.


*******************************************************************************
* imj1@cunixa.cc.columbia.edu			    Imad "Hexabyte" Jureidini *
*     The Ultimate Knight, Grand Priest of the Secrets of the Undefined.      *
*******************************************************************************
Newsgroups: comp.sys.ibm.pc.games
From: jeremy@cheetah.inmos.co.uk (Jeremy Thorp)
Subject: Re: Finding Enemy in FALCON 3 !
Organization: INMOS Limited, Bristol, UK
Date: Tue, 15 Dec 1992 11:24:08 GMT

In article <1992Dec13.164322.10423@scorch.apana.org.au>, jimgar@scorch.apana.org.au (Jim Garner) writes:
|> haineskb@uhura.aston.ac.uk (KB HAINES) writes:
|> 
|> |I think there may be something wrong with my version of Falcon, because I
|> |have been court-martialled for shooting friendly units - this doesn't happen
|> |in real life - just ask the British Army units who were in the Gulf.
|> 
|> The craft you shot down must have had IFF. You don't get
|> court-martialled otherwise. Does anyone know whether the British
|> planes had IFF?

American pilots attacked (with missiles) and destroyed British Warrior armoured personel
carriers (killing a number of British soldiers). The Warriors didn't have IFF, they had a
symbol (a `V' I think) painted on them to identify them as `friendly'.

On a lighter note, in Falcon 3, I have been caught martialled for shooting down an F117. I
was in a dogfight with lots of planes, and I fired a missile at the wrong one - I was
careless.

-- 
Jeremy Thorp, INMOS Ltd, 	|	jeremy@inmos.com
1000 Aztec West, Almondsbury, 	|	jeremy@inmos.co.uk
Bristol, BS12 4SQ, UK.		|	
Tel.  +44 454 616616    Fax. +44 454 617910
The above is the personal opinion of the author,
and does not necessarily reflect INMOS policy.
Newsgroups: comp.sys.ibm.pc.games
From: Malcolm_Mackay@mindlink.bc.ca (Malcolm Mackay)
Subject: Battles of Destiny - mini review
Organization: MIND LINK! - British Columbia, Canada
Date: Tue, 15 Dec 1992 05:54:27 GMT

There have been a few questions asking about Battles of Destiny. I've played
the game for about 15 hours, here are my first impressions.

As has been mentioned before this is basically Empire++. The major change
from Empire is a much greater variety of units, approximately 20 types.
Most types do have a use from my experience. Another nice addition is
variable map size. Some maps are only about one screen in size, others are
up to about 5 by 5 screens (I think).

Graphics are very subpar, so is sound. If you've played Lost Admiral, by the
same company (QQP) you know how bad the graphics look. In fact the graphics
are even worse than Lost Admiral because everything is much smaller. Ships
in particular are so small that they often look alike.

The computer opponent is of moderate ability. Certainly not as good as Lost
Admiral but way better than Perfect General. Combat results have a fairly
large random factor so this might be one reason the A.I. isn't as good as
in Lost Admiral. There are 9 levels of A.I., I have played up to level 7.
There is certainly a noticable difference in levels (unlike Perfect
General). The computer opponents (there can be up to 4 players) also seem
to attack human players in preference to other computers (or maybe it
just seems that way). With 2 or 3 high level computer players I'm sure the
challenge will be sufficient.

My biggest disappointment with this game is the scoring history. Not anywhere
near as good as Lost Admiral (and Conquered Kingdoms looks even better).
There is only one chart, not scoring for each senario. Also although
there are two campaigns (easy and hard) they are simply a number of games
strung together with no connection between the games. I have won the easy
campaign and all I got was a text message telling me to go on to the hard
campaign.

Overall I am not sorry I bought this game, but I wouldn't necessary
recommend it to others until Empire Deluxe comes out. Battles has a very
rough feel to it and for me there is not enough incentive to play, with the
poor scoring history and campaigns.
From: fishkin@parc.xerox.com (Ken Fishkin)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: FPS Football Player Ratings, etc
Date: 18 Dec 92 19:39:05 GMT
Organization: Xerox PARC

In article <1992Dec18.143902.5589@apgea.army.mil>, wrsauerw@apgea.army.mil (William R. Sauerwald <wrsauerw>) writes:
> 	1 for DI of OL and DL?  I guess you've never had a lineman jump
> offside at a key moment in the game ?  Same for DB, pass interference can
> ruin a great defensive series...
    Agreed - it appears that one can come up with a reason for virtually
every stat to be important for virtually every player. Perhaps a simple
addition is really the best evaluator?

> watch out for fair catch interference.  This happens way too often.  When
> your player is close, and the other team has called for a fair catch, take 
> control of your player and move him away.
    Yes, this works for me too.

>   I don't suffer from the once a game problem, but then again I don't punt
> too often (Dallas is the best team in the NFL, with the best QB :)  ).
> It does however happen far too often, considering my team has never blocked 
> even one.
    I've blocked 1, and never had one blocked. I usually kick at an angle
of 50-55, so I don't know why.
    BTW, I also don't punt much. I don't believe this game is balanced
if you know much about football strategy. I'm only in week 6, but my
team is 6-0, with an average score of 41-15.

>  Now for my question.  How come I've never had an interception?  Granted, Troy
> Aikman is God :), but even the Messiah himself would surely throw the ball 
> away once or twice and get picked off.
    Absolutely. Interceptions in general seem way too uncommon. How many
times have you seen a ball thrown to a receiver with defenders standing
all over him, sometimes even getting to the target zone before him, and
the receiver still calmly makes the catch. My QB has only been intercepted
once in 6 games, and I've only made 1 interception myself, against teams
that routinely pass 40+ times per game.

-- 
Ken Fishkin	fishkin@xerox.com
From: ry01@ns1.cc.lehigh.edu (ROBERT YUNG)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Strike Commander Video Demo
Date: 17 Dec 92 19:34:48 GMT
Organization: Lehigh University


>Origin is going to release two versions of Strike Commander, one on
>regular floppies, and the other on CD-ROM.  The floppy version is
>going to be released before Christmas, and the CD-ROM version will be
>released a month later(as I was told by an Origin Rep. on Compuserve).
>
>Roland

Before X-mas?! HACK! WHEEZ. With a week left, you may be right, but I don't
think so. :)
-- 
================================== ILAN ======================================
  Query: In Nick's "Salute your shorts" show, what does Z.Z.'s name mean??
==================(Robert) Bobby Yung_______RY01@Lehigh.Edu===================
From: roveda@ccwf.cc.utexas.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Finding Enemy in FALCON 3 !
Date: 12 Dec 92 11:51:17 GMT
Organization: The University of Texas at Austin, Austin TX

In article <1992Dec8.134705.20863@aston.ac.uk> haineskb@uhura.aston.ac.uk (KB HAINES) writes:
>
>Jim Harkins (jimh@pacdata.uucp) wrote:
>: 
>: Someone else claims the enemy are always brown, friendlies are always green.
>: He's obviously never fought a Mig.
>: 
>: jim
>: 

Mr. Harkins doesn't even bother to read his posts carefully before 
downplaying other Falcon3.0 pilots.  If he had, he would realize that
someone else (i.e. me) was talking about GROUND FORCES. I believe it 
holds except for one enemy SAM launcher which has a shade of green.
I do wonder, however, how is it obvious to play several campaign games
			        ^^^^^^^
and never come across a MIG? :>

					Roberto Roveda
					roveda@ccwf.cc.utexas.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: HELP! Problems installing FALCON: OFT!!!
From: Tony Bruno <BRUNO@NDSUVM1.BITNET>
Date: Sat, 12 Dec 1992 01:51:58 CST
Organization: North Dakota Higher Education Computer Network

There I was, a happy camper, holding my very own copy of Falcon 3.01:
Operation Fighting Tiger in my hot little hands.  I ran it home, followed
the instillation procedures, typed "Falcon3"...

...and it locked up my computer.

No pressure.  Followed troubleshooting guides included.  Reinstalled Falcon 3.0
under a vanilla CONFIG.SYS and AUTOEXEC.BAT, and tried the manual patch.  Typed
FALCON3...

...and it STILL locked up.

Okay.  No pressure.  Called the technical supprt line.  "Please try your call
again in several days."  Okay, *now* I'm a little miffed.  Run it back to
Radio Shack.  Exchange?  SURE!  Run back the new copy, start the procedure...

...and still it locks up my machine.

So, here's the problem.  I'm running a Packard Bell Legend 933 (486 33),
OAK SVGA card (YUCK!!!), Kraft Thunderstick, Soundblaster (basic), 8 Megs
of RAM, 4 Megs EMS.   I HAVE to run it off of a Falcon 3.0 vanilla "bootmice"
disk, so the config.sys and autoexec are not a factor.  EVERY TIME I TRY TO RUN
Falcon 3.01, it just locks up my computer.  I verified that my 3.0 disks were
fine by installing just 3.0 and running it.  No probs.  Even patch "d" ran with
no problems.  But slap on OFT and it's done.  Nothing happens.

HELP!!!!!!

Any information would be helpful.

Tony Bruno
Bruno@vm1.nodak.edu



Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.ibm.pc.games
Date: Fri, 18 Dec 1992 09:44:06 -0500 
From: "Robert W. Igo" <gryphon+@CMU.EDU>
Subject: Re: Crack help

Excerpts from netnews.comp.sys.ibm.pc.games: 17-Dec-92 Crack help Simon
Garton@jeeves.ucsd (64)

> someone set up a crack site : anybody know where it is ?

It's in the FAQ, which was just posted recently.  ftp.uwp.edu
/pub/msdos/romulus is the mirror of the old romulus site.

> Simon


[********************************* Bob Igo ********************************]
"I'm entitled to my opinion." -Vila
"It is your assumption that we are entitled to it as well that is irritating."
 -Avon
[***************************** gryphon+@cmu.edu ***************************]
Newsgroups: comp.sys.ibm.pc.games
From: pgeltner@netcon.smc.edu (Peter Geltner)
Subject: Re: is xeen only a demo
Organization: Santa Monica College, Santa Monica, CA
Date: Mon, 14 Dec 1992 16:18:18 GMT

In article <1992Dec14.110643.28674@pegasus.com> tleylan@pegasus.com (Tom Leylan) writes:
>I see people chatting about xeen once in a while and they all seem to
>be playing it.  Is the xeen demo only a demo with nothing to do but
>watch ?  I downloaded it but "sit and vegetate" mode seems to be all
>that it has...
>
Just buy The Clouds of Xeen from your friendly software store.  Then you
will be able to play it.>
-- 

Peter Geltner   Administrative Dean of Computing
                Santa Monica College
                Santa Monica, California 90405
From: paul@NeoSoft.com (Paul Hutmacher)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Do *NOT* split this newsgroup!!!
Keywords: split
Date: 13 Dec 92 17:29:54 GMT
Article-I.D.: NeoSoft.Bz7KLv.Mru
Organization: NeoSoft Communications Services -- (713) 684-5900

Why is it always the ones with the most backward tools yammering about
splitting things up so it can be more convenient for them?  Either read
news more often, read less news, or upgrade your software.  It's that easy.

It's not that hard to deal with actually.
-- 
Paul Hutmacher                Houston, Texas               paul@NeoSoft.Com
Newsgroups: comp.sys.ibm.pc.games
From: tpp@cbnews.cb.att.com (thomas.p.pschar)
Subject: Re: Falcon 3.0 vs WingCommander II
Organization: AT&T
Distribution: usa
Date: Thu, 17 Dec 1992 18:23:19 GMT

In article <BzD49B.3K0@watserv1.uwaterloo.ca> schao@monet.uwaterloo.ca (Stewart Chao) writes:
>: In article <Bz99pv.6G7@news.udel.edu>, David L Caldwell writes:
>: > I'm in the market for a good Jet fighter game.  The two most talked about
>: > games are Falcon 3.0 and WingCommander II.  What are the strengths and
>: > weaknesses of each?  I have a 386DX/25 with 8Mb (630k available to DOS),
>: > Thunderboard and Joystick, how well will they run on my system?  Do they
>: > use any goofy copy-protection schemes?  Any and all information and
>: > opinions are welcome.
>
>I've played both Falcon 3.0 and Wing Commander (I not II).  
>
>Falcon 3.0 is most detailed and complete military fighter simulator.  There is
>both an action (flying) and tactical part to Falcon.  In campaign mode you
>need to plan your missions.  Careful planning can make live a lot easier when
>you are flying.  There have been many criticism about the flight model of 
>Falcon, but it more than makes up for it in detail.  (Like watching a fire
>fight between ground troops, and little men running from a burning truck.)
>
>Wing Commander is not a jet fighter game.  Traditional dogfighting manuavers
>do not apply to it.  It is excellent game, but it is game.  The joystick 
>does not work like an aircraft.  When you move the joystick to the right, 
>the nose of craft moves right, in a aircraft the plane would bank right.  This
>takes a bit of time to get use to if you play a lot of flight simulators.
>The graphics are excellent.  
>
>Stewart


You ARE flying in space, mind you.
And there is no up or down. And not many ailerons on that spaceship...



Tom

-- 
+----------------------------------+------------------------------------------+
|Tom Pschar - AT&T CAOSS Dev. Team | "Fifteen is my limit on Schnitzengruben!"|
|           It is very dark.  You are likely to be eaten by a grue.           |
+-----------------------------------------------------------------------------+
jhsegal
Newsgroups: comp.sys.ibm.pc.games
Subject: War Boat Simulator
From: jhsegal@wiscon.weizmann.ac.il (Livian)
Date: Tue, 15 Dec 1992 11:45:00 GMT
Organization: Weizmann Institute of Science, Computation Center

I would like to receive some recomandations of Missile Boat simulators,if
something like that exists. Anyway,I want some marine simulators(NOT submarines)
Thank you very much
Livian
jhsegal@wiscon.weizmann.ac.il
From: mzhang@eniac.seas.upenn.edu (Min Zhang)
Newsgroups: comp.sys.ibm.pc.games
Subject: summoning help
Keywords: white knight
Date: 15 Dec 92 17:49:42 GMT
Followup-To: mzhang@eniac.seas.upenn.edu
Organization: University of Pennsylvania

For all those people who passed white knight level, how do I get to the white 
knight. I know where he is, but I don't know how to get to him.
	Any help will be appreciated.
							Min
	mzhang@eniac.seas.upenn.edu


Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: Review of *Gateway* Requested
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Distribution: usa
Date: Tue, 15 Dec 1992 01:26:55 GMT

In article <1992Dec13.053022.25599@cbnewsm.cb.att.com>, beowulf@cbnewsm.cb.att.com (john.a.foley) writes:
>Okay, this game makes a lot of top 10 and or
>top 25 lists and so on.  Is it really that good?
>How does it work?  What's the fun part--the concept,
>the battles, the journeying, the spaceships, whatever?
>Are there games like it that are BETTER?

Best to check out our 3 reviews in Game Bytes, was it #5??
-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | Read GAME BYTES Magazine!  Found    |
|  205-730-4019 - voice      | on ftp.ulowell.edu and              |
|  205-730-6445 - fax        | wuarchive.wustl.edu.  Check it out! |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
From: jester@ac.dal.ca
Newsgroups: comp.sys.ibm.pc.games
Subject: Sherlock Holmes ... Stuck at a dead end
Date: 20 Dec 92 22:44:55 -0400
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

We seem to bee stuck on Sherlock holmes.  We've reached a point where there seems 
seems to be nothing new to do.  We have yet to find Blackwood or Sarah's boyfriend
boyfriend, or her sister.  We've found the Opra house, chemist, morque, flower
ladey, rugby field, tabaco shop, Sarah's flat and Scotland yard.
	We don't know where to go from here....
	Any help would be appreciateded..
From: fishkin@parc.xerox.com (Ken Fishkin)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: FPS Football Player Ratings, etc.
Date: 18 Dec 92 22:12:32 GMT
Organization: Xerox PARC

In article <1992Dec18.132709.19864@icf.hrb.com>, wpb@icf.hrb.com (William P. Bown) writes:
> draft and really do an all around comparison of your choices.  Where do you
> make tradeoffs and other decisions before taking player A over player B.
    My (very hacky) way is the following.
    Say I am looking at a set of N players.
    foreach attribute, each player gets
	+1 point if their value is at the high end
	-2 points if their value is at the low end.

Then I just see whose got the highest value. This method rewards players
who are consistently good - you do lose out on players with 2 outstanding
stat and 3 poor ones, but that's not so bad.

-Ken
Newsgroups: comp.sys.ibm.pc.games
From: jks4675@ritvax.isc.rit.edu
Subject: Dune II Review
Reply-To: jks4675@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Fri, 18 Dec 1992 16:13:27 GMT

This game is one of the best I've ever played on a PC.

   You start out by picking a house (Atreides, Harkonnen, or Ordos {Not in 
the Herbert Book}]. A Bene Gesserit will explain each of the houses, which
have differing strengths and weaknesses.

   After selecting a house, a Mentat acts as online help. He explains
orders for the scenario (I don't know how many there are..right now, I'm 
on number 6) and you take it from there. Point and click interface with
wonderful VGA work..if using OS/2, remember to set VIDEO_ONDEMAND_MEMORY
to off. 

   Sound support is incredible. Using a Gravis Ultrasound board (nice!!!)
in SB Pro emulation, everything works. The crews report to you with 
digitized voices (ie, "Acknowledged", etc) so the sound actually helps
you play the game. If you don't have sound support, the screen flashes a
message.

   There are lots of weapons, gadgets, and such. The basic idea is to build
a settlement using $$$ made from spice harvesting and destroy the other
factions. You start out with a construction yard and work up from there.
You can buy equipment from CHOAM if you have a starport, develop new
weapons, etc.

   On the whole, I can't say enough good things. My roommates and me haven't
given my computer a rest since installing it five days ago.

   As for copy-protecting, the game lets you play a simple scenario and
asks for info from the docs (like the first Dune game).

   This game is a winner any way you look at it. While it bears only
slight resemblence (sp??) to the first game (and therefore the book)
I don't think diehard Herbert fans will care..they won't have time because
they'll be too busy playing.

  Oh yeah...Change the phrase "My roommates and me..." to "My roommates
and I..."

-----------
Jeff
Newsgroups: comp.sys.ibm.pc.games
From: bishopjl@infonode.ingr.com (John L Bishop)
Subject: Re: Falcon 3.01.1 High Fidelity Flight Model bug (?)
Organization: Intergraph Corporation, Huntsville, AL.
Date: Mon, 14 Dec 1992 14:00:43 GMT

In article <1992Dec11.184237.11772@convex.com> garee@convex.com (Scott Garee) writes:
>In article <4666@execu.execu.com> dont@execu.execu.com (Don Thompson) writes:
>
>>	Although the F-16 is, I believe, a Fly by Wire aircraft, It is
>>	not inherently unstable. This characteristic belongs to the F-19
>>	( the Wobbley Goblin ), both of the ATF prototypes, and most
>>	notably of all, the X-29 forward swept wing prototype.
>
>Nope, the F16, F18, F117, YF22, and YF23 are all dynamically unstable
>aircraft.  The center of gravity is way aft and the control surfaces are
>shaped to allow the aircraft to change attitude rapidly.  The computers
>adjust the positions of these surfaces many times per second to keep the
>aircraft stable.
>
>Also, someone mentioned hydrazine.  That is used in spacecraft, not
>airplanes.  It is far too deadly to be used in civilian areas.  A
>human can detect it at about 5 parts per million, it is lethal at 3.
>
>Trying again... (sprinklers armed)

Unless you have specific information to the contrary, I extremely doubt your
assertion that the F-16 and F-18 are dynamically unstable.  I would agree that
they have been designed to exhibit dynamically neutral (or slight positive) 
stability.

Most jet aircraft have standby generators that are powered by ram air.  For
a good example of this kind of generator, just look at the ECM pods on an
EA-6B sometime....  

			John
-- 
Standard Disclaimer:  These are my comments, and not necessarily my employer's.
That's my story, and I'm sticking to it!
John L. Bishop, Tech. Manager, Intergraph Corp.     bishop@jlb911.b17a.ingr.com
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Subject: MISC: Group Split Update
Organization: Qualcomm, Inc., San Diego, CA
Date: Mon, 14 Dec 1992 19:50:34 GMT

Okay, so what we've got since last time....

People seem to like the name .announce more than .info.  We just need
to make the charter broad enough to cover what it needs to carry.
.announce does give it more of an "official" feel.

There seems to be some support for a .sports group...  This should
actually be a fairly clean split, if you make it clear whether
"fantasy" sports are covered - i.e. what about Speedball?

.strategic is superior to .strategy - .strategy could cause confusion
that it is a group for strategies for games, and those belong in their
respective newsgroups.  Still debate on whether puzzle games belong in
.strategic.  They really don't make up much traffic, so it may not be
that bad to keep them in .misc.

Some support for a forsale group, but again this is low traffic.
Something has to be left for .misc.  If one is created, it might best
be called .marketplace - games for sale and games wanted.

Now what have I missed?
-- 
There are still parts of Wales where the only concession to gaiety is a striped
shroud. -- Gwyn Thomas
From: tsornas@dec5.ulb.ac.be (Thierry Sornasse)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Darkseed by Cyberdreams
Date: 16 Dec 92 16:57:18 GMT
Distribution: world
Organization: Free University Brussels  - Belgium -  Department of Molecular Biology
Keywords: dark, seed, darkseed, cyberdreams

Hi boy,

How do you feel with your headake ?

I don't know were you are in the game, so it will be stupid to tell you more than you want to know.
Just some hints:
1) The binocular are ther just for the fun (as many object in this story)
2) Did you encounter some problem with electricity ? Maybe you can try to protect yourself.

Good game

Thierry "Michael Dawson" Sornasse
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc