HDTenEightyP/NetNews huggingface dataset:
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Newsgroups: rec.games.moria
Subject: Re: Doing fun things in wizard mode...
Date: 16 Sep 92 01:47:43 GMT
Organization: North Carolina State University

In article <GRABINER.92Sep15143906@zariski.harvard.edu>, grabiner@math.harvard.edu (David Grabiner) writes:
|> In article <1992Sep15.165243.27229@news.weeg.uiowa.edu>,   writes:
|> 
|> > The other day, just for fun, I started up a bogus character in Moria v.5.5.
|> >  
|> > On level 54, I did a 1000 object sampling that came up with such things as
|> > the following:
|> > A Two Handed Sword (No-Dachi) (DF) (4d4) (+5,+19) [+9] (+2 to Stealth)
|> 
|> > At level 54 again, 2500 object sampling:
|> > Two Handed Sword (Zwiehander) -- No ego, but stats of (+4,+22)
|> 
|> > Other goodies at various levels included:
|> > Two-Handed Sword (Zwiehander) (HA) (4d6) (+5,+18) [+3] (+2 to STR)
|> > Two-Handed Sword (Zwiehander) (+3,+23)
|> 
|> Note that these items were obtained in 5.5; the damage bonuses on
|> Zweihanders are 2.4 times as great in 5.5 as in previous versions,
|> because the average bonus is proportional to the weapon's maximum
|> damage.  If you try this in 5.4, you will not find such items.
|> 
|> > And one that made me laugh:
|> > A Broken Sword (HA) (1d1) (+10,+3) [+2] (+1 to STR)
|> 
|> This is the other side of the coin; the magical damage bonuses on broken
|> swords are only 1/10 what they were in 5.4.  Thus this broken sword had
|> no extra damage bonus beyond its natural -2 until it got an extra five
|> points for the HA.
|> 
|> --
|> David Grabiner, grabiner@zariski.harvard.edu
|> "We are sorry, but the number you have dialed is imaginary."
|> "Please rotate your phone 90 degrees and try again."
|> Disclaimer: I speak for no one and no one speaks for me.

-- 
I tried that, didn't get anything exceptional except for:

Ring of Speed (+1)
Ring of Speed (+1)
Ring of Speed (+1)
Ring of Speed (+1)
Ring of Speed (-2)
Ring of Speed (+1)
Ring of Speed (+1)
Ring of Speed (+1)
Ring of Speed (+1)

(This was at level 40, 1000 items.)  All just right in a row.  How come I
never find that many.  (Does IBM Moria use a real random number generator?)

Never had it happen again though...


+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  353 Tucker, Box 04780, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
Newsgroups: rec.games.moria
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: Newest Color Version....
Organization: North Carolina State University
Date: Sat, 12 Sep 1992 15:55:49 GMT

In article <1992Sep12.034146.15939@cs.aukuni.ac.nz>, epoo1@cs.aukuni.ac.nz (Edouard Poor) writes:
|> In <1992Sep11.135005.26879@ncsu.edu> mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS) writes:
|> 
|> >In article <roabennett.1.716201639@halls1.cc.monash.edu.au>, roabennett@halls1.cc.monash.edu.au (Andrew Bennett) writes:
|> >|> 
|> >|> In the latest Color Version of Moria (the one at kukulcan, mentioned in 
|> >|> the 13th Aug. article by David Grabiner), I noticed that when I loaded in a 
|> >|> Character from the previous Color version (5.1.x I think(?) I would have to 
|> >|> check... :(  all the doors were flashing on/off in white, and also Hidden 
|> >|> dors showed up as a whitish color on the walls....is this indicitive of the 
|> >|> version, or is it a problem with my save files??
|> >|> 
|> 
|> >Its not really a problem, more of an incompatability.  When you have a game in
|> >moria, you get a moria.sav file that is completely devoid of color
|> >information.  In Color Moria (Cmoria), there is a separate file color.sav
|> >where all the colors are stored.  When you move a character from non-color to
|> >color, the first thing you should do is change dungeon levels.  I've had games
|> >crash on me because of the messed up colors.  When you change levels, the
|> >program redraws the level from scratch and fixes all of the colors.
|> 
|> Can anyone tell me why it is nessessary to have a seperate color.sav file
|> in the first place? All the colours can be worked out from the existing
|> save file without having to store them anywhere special...
|> 
|> This is what happens in the Arc and Purple X ports...
|> 
|> Is there perhaps some extra colour info that is stored that we should
|> be storing as well?
|> 
|> Edouard


It's stored in a separate file so that the format of the base file is not
changed and can be used in any other 5.x version of Moria.

As to why the author didn't derive the colors from the existing save file is
that is it probably easier and quicker just to load and save the colors than
to derive them.
-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  353 Tucker, Box 04780, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
From: blosser_cy@lrc.edu
Newsgroups: rec.games.moria
Subject: LUSTY.TAMU.EDU, PORT # 2000 (M.U.D.)
Date: 10 Sep 92 01:30:06 GMT
Organization: Lenoir-Rhyne College, Hickory, NC

I know this isn't the appropriate newsgroup, but our network doesn't subscribe
to rec.games.mud. I just want to know if anybody out there plays LustyMUD. (on
lusty.tamu.edu, port # 2000) and if so, DOES ANYBODY KNOW WHY THE HELL I CAN'T
GET INTO IT???? I mean, our system crashed during the weekend but it's back on
line now and the only problem is I can't get into the MUD. Is it crashed? What
is wrong????

--thanks,

Christopher
Newsgroups: rec.games.moria
From: os9duane@gkcl.ists.ca (Duane DOUCET)
Subject: Help on running moria
Reply-To: os9duane@gkcl.ists.ca (Duane DOUCET)
Organization: Gas Kinetics and Combustion Laboratory (GKCL)
Date: Sat, 12 Sep 92 14:44:12 GMT


    I just finished compiling the latest version of umoria on the umips unix
machine I have an account on.  Problem is, the first thing moria tells me is
that the tabs have to be set 8 apart and then it spits me out.  Well, even
when I do set the tabs 8 apart with the "tabs" command, it still says and does
the same thing.  Can anyone offer any help?

                                               Duane Doucet
                                               os9duane@gkcl.ists.ca

Newsgroups: rec.games.moria
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: Newest Color Version....
Organization: North Carolina State University
Date: Fri, 11 Sep 1992 13:50:05 GMT

In article <roabennett.1.716201639@halls1.cc.monash.edu.au>, roabennett@halls1.cc.monash.edu.au (Andrew Bennett) writes:
|> 
|> Greetings and Salutaions One and all..
|> 
|> I have a quick question...
|> 
|> In the latest Color Version of Moria (the one at kukulcan, mentioned in 
|> the 13th Aug. article by David Grabiner), I noticed that when I loaded in a 
|> Character from the previous Color version (5.1.x I think(?) I would have to 
|> check... :(  all the doors were flashing on/off in white, and also Hidden 
|> doors showed up as a whitish color on the walls....is this indicitive of the 
|> version, or is it a problem with my save files??
|> 
|> I would like to play the latest version and was wondering what difficulties 
|> there would be in remembering information and stuff....
|> 
|> One other quick question...is there anyway of increasing your HP's 
|> permanently....I have a level 30 Mage, but not enough HP's! :(
|> 
|> Thanx for the info!
|> Later People!
|> 
|> Andrew Bennett.
|>  
|> 

Its not really a problem, more of an incompatability.  When you have a game in
moria, you get a moria.sav file that is completely devoid of color
information.  In Color Moria (Cmoria), there is a separate file color.sav
where all the colors are stored.  When you move a character from non-color to
color, the first thing you should do is change dungeon levels.  I've had games
crash on me because of the messed up colors.  When you change levels, the
program redraws the level from scratch and fixes all of the colors.

BTW:  When converting back to non-color (why?) you just need the moria.sav and
no conversion is necessary. 

-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  353 Tucker, Box 04780, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
Newsgroups: rec.games.moria
From: jsanders@symcom.math.uiuc.edu (John Eric Sanders)
Subject: Re: A funny thing happened to me at the alchemist....
Organization: Math Dept., University of Illinois at Urbana/Champaign
Date: Fri, 11 Sep 1992 18:47:26 GMT

In article <18qgcgINNiv3@phakt.usc.edu> formeza@phakt.usc.edu (The Owl) writes:
>So I was bartering with the alchemist, and all of a sudden (well actually when
>I went to buy something else) I get a message saying After a long barterring 
>session, you agree on a price. Was it something I did on the Keyboard by accident, or did that happen because I had made some good deals before?  
>
It is because of good deals you did before

If good_deals > bad_deals*3 + 20 you do not need to haggle anymore.
This is kept for each store.

Good_deals are transactions over 10? gp that the owner reaches Final
Offer.
Bad_deals are transactions over 10? gp that is not Final Offer.

These counters are reset when you are kicked out of the store.

-- 
 The Jester (John E. Sanders)       jsanders@symcom.math.uiuc.edu       
 I have finally discovered the method to my madness.  Unfortunately,    
 there is more madness to my method than method to my madness.          
Newsgroups: rec.games.moria
From: scot@jlc.mv.com (Scot Salmon)
Subject: Re: recommended character type???
Organization: John Leslie Consulting, Milford NH
Date: Sat, 12 Sep 1992 18:09:36 GMT

In article <18prdaINNqv7@agate.berkeley.edu> jbecker@ocf.berkeley.edu (Jane Becker) writes:
>
>p.s.  are skeletons, broken swords, etc. as useless as they seem?

We get this question every other day, it really should be in the FAQ.

They are useless, except that *anything* can be thrown for damage 1d1,
and broken swords, broken daggers, and filthy rags can be worn or
weilded and can have magic - I've heard of a Broken Sword (DF) and a +5
Filthy Rags, for example. As far as I know, shards of pottery and skeletons
are completely useless except for the fact that they're something to throw.

(oh, and one other plus: anything in your inventory can be fried/shattered/
stolen/zapped by certain monsters, so if you keep some junk in your pack,
there's a chance the monster won't get your good stuff.)

I'm sure someone will correct me if I'm wrong, it wouldn't be the first time.

-- 
                                          - Scot Salmon (scot@jlc.mv.com)
From: mwg@acsu.buffalo.edu (Matthew Glanville)
Newsgroups: rec.games.moria
Subject: Strength, Dexterity, and the amount of attacks.
Date: 7 Sep 92 17:21:46 GMT
Organization: UB


	Has anyone ever made some sort of a chart that deals with Strength
Dexterity, and the weight of the weapon, to see what kind of damage a weapon
is likely to do.  Whenever I play, I always try to use the weapon that causes
the most damage.  Some sort of chart would really be convienient to use.  I do
not have the ability to enter the wizard mode to find out.  So I am asking you 
guys that might.  As far as I know, the best damage can be done with a rogue
using a katana as soon as he reaches 18/90+ dex, and at least a 18/1 strength.
That is probably about the quickest class that can gain stats for this.  A
warrior usually doesn't have the dexterity to get many hits until he is at a 
very high level.  

Matthew Glanville                    
University at Buffalo


31st level rogue.  I just luv sneaking past AMHD's and stealing all the 
treasure that is hanging around them.  I am just lucky that I have a staff
of *Destruction* in case he wakes up.

 @ - Me                                    ####'####################
 i - Blubbering Icky Thing (yuck)          #...............i...?...#        
 D - Ancient Multi-Hued Dragon             #.....@.................#
 ! - Potion of Gain Experience             #.................."....#
 ? - Scroll of Mass Genocide               #.................D...|.+     
 ] - Ribbed Plate Armour (R) (-3) [28,+11] #.............!.....]...#
 " - Amulet of the Magi [+3] (+25)         #########################
 | - Two-Handed Sword (Zweihander) (HA) (4d6) (+10,+12) [+4] (+4 to STR)
 
AND THEN

The Ancient Multi-Hued Dragon breathes gas.

It happens ahh well........
From: rahayden@news.weeg.uiowa.edu (Silicon Avatar)
Newsgroups: rec.games.moria
Subject: weird message
Date: 14 Sep 92 00:10:15 GMT
Organization: University of Iowa, Iowa City, IA, USA

Hi, me again (heh)

I got a weird message a little bit ago.  I can't remember exactly what it
said, but it was something along the lines of:

you notice something strange about one of the things in your pack

well, or something like that.

Any idea what that means?  I had identified everything and nothing was any
different that normal except for a cat-o-nine-tails (+3,+9) and a Jewel
Enchrusted Crown (+0,+2).  Otherwise just normal assortment of staves and
wands and books and rings to sell back on top.

Thanks.  Sorry if all of my posts are becoming annoying.  I work all week
and the weekend becomes my two days to work on this :)
-- 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Robert Hayden                  | Black holes result    | My views do not 
 rahayden@UMAXC.WEEG.UIOWA.EDU  | from God dividing the | reflect the views
 AQ650@CLEVELAND.FREENET.EDU    | universe by zero      | of my employer.
From: Virginia.A.Reed@dartmouth.edu (Virginia A. Reed)
Newsgroups: rec.games.moria
Subject: recommended character type???
Date: 14 Sep 92 23:59:19 GMT
Organization: Dartmouth College, Hanover, NH

Oops - I forgot to mention that the ball and chain was DF...

:)
:):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):)
:)
Newsgroups: rec.games.moria
From: iggy@atlantis.uucp (Shawn Peacock)
Subject: Re: Way to Even Play
Organization: Atlantis Communications, Edmonton, Alberta, Canada
X-Newsreader: Tin 1.1 PL5
Date: Sat, 5 Sep 1992 01:31:39 GMT

  And Priests should not be allowed to use edjed weapons and Mages should not be allowed to use armour that contains metal....etc etc...I think that would be better.  What is the point in having different classes when the only real difference is this one can usee these spells and this one can use these prayers and this one can't use either?

-- 
Shawn Peacock
Internet: iggy%atlantis@cs.ualberta.ca		UUCP: uunet!atlantis!iggy
From: jcrowley@leotech.mv.com (Jon Crowley)
Sender: uucp@leotech.mv.com
Newsgroups: rec.games.moria
Subject: ring of speed at 1500 !!!
Date: Tue, 08 Sep 1992 20:48:00

HOORAY!!  I found a ring of speed (+1) at 1500 feet!  HOORAY!!!

[ crowd starts cheering and singing "halelulia, halelulia!" ]

Has andbody else done this?

  OLX 2.1 TD  No.. Taco Bell isn't the Mexican phone company!


 * Origin: Leo Technology (603)432-2517/432-0922 (HST/V32)
(1:132/189)
From: blosser_cy@lrc.edu
Newsgroups: rec.games.moria
Subject: YOU'VE A REAL DWEEB IN YOUR MIDST...
Date: 12 Sep 92 10:37:21 EDT
Organization: Lenoir-Rhyne College, Hickory, NC

From:	MX%"cteague@ra.cs.umb.edu" 12-SEP-1992 01:30:01.92
Subj:	Re: LUSTY.TAMU.EDU, PORT # 2000 (M.U.D.)

Charles F. Teague writes:

>You are getting worried about a MUD -- that is what's wrong.  

To which I respond:

Oh, how perceptive! You're damn right I'm worried about a MUD...wouldn't
you be worried if your MORIA program crashed, & you couldn't play it for
an entire week? (Maybe if you were a severe computer-game addict...hell,
I'm showing syptoms of withdrawal already!)

>Either lusty.tamu.edu is down for a while, and your MUD will be back up, 
>or it won't.  

Damn you're perceptive...as if I hadn't already figured that out!!! I was
just asking around, to see if anybody knew what had happened to the site.

>Why do you have to crosspost to a un-interested newsgroup?  

I used to play Moria for about 4 or 5 years before I got into MUD. I was 
a regular poster and subscriber to this newsgroup, then. I recall that a
lot of you here were considerate, & showed compassion when a fellow game
player was involved in a predicament...also, I believe there are quite a
few MUD players as well that read this newsgroup and since we don't have
access to the newsgroups devoted to the MUDs I opted to post on this one
instead.

Like I said, 95% of you are really cool people--but on occasion you'll have
a total fucking dweeb rise to the surface of the pond and spout out selfish
self-centered 'please don't bother me with your posts' bullshit. Hey it was
ONE post. If you don't like it, you didn't have to read it. You didn't have
to reveal your utter stupidity by bitching about it. 

>Are you THAT desperate for your MUD? 

Yes. 

>If so, try another MUD, but don't bother me about it...

I've been playing LustyMUD for a year and a half now and have grown quite
fond of it, + it'd take quite a while to get the gist of playing (as each
MUD is different), and besides, I don't wanna be a newbie again.

Sorry to bother you, 

Christopher

P.S.	Thanks again to those considerate enough (unlike this bastard) 
to respond to my plea for help...I *really* appreciate it!!!!

Newsgroups: rec.games.moria
From: rahayden@news.weeg.uiowa.edu (Silicon Avatar)
Subject: Re: weird message
Organization: University of Iowa, Iowa City, IA, USA
Date: Mon, 14 Sep 1992 01:43:11 GMT

dgreen@jarthur.claremont.edu (David Green) writes:

>In article <1992Sep14.001015.26824@news.weeg.uiowa.edu> rahayden@news.weeg.uiowa.edu (Silicon Avatar) writes:
>->Hi, me again (heh)
>->
>->I got a weird message a little bit ago.  I can't remember exactly what it
>->said, but it was something along the lines of:
>->
>->you notice something strange about one of the things in your pack

>I believe that the message you are referring to is:
>"There's something about what you are carrying in your pack..."

>->Any idea what that means?

>It usually means that something in your inventory has been noticed to be
>magical.  This item is then inscribed "{magik}," which inscription lasts until
>identification.

>->I had identified everything and nothing was any
>->different than normal except for a cat-o-nine-tails (+3,+9) and a Jewel
>->Enchrusted Crown (+0,+2).  Otherwise just normal assortment of staves and
>->wands and books and rings to sell back on top.

>If this is true, then I am wrong; however, everything else sounds like that's
>what you are describing...

Heh, ok, there was an unidentified wand in there that I identified as soon
as I did an 'i'.  Guess I didn't connect the two of them together.

Thanks

-- 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Robert Hayden                  | Black holes result    | My views do not 
 rahayden@UMAXC.WEEG.UIOWA.EDU  | from God dividing the | reflect the views
 AQ650@CLEVELAND.FREENET.EDU    | universe by zero      | of my employer.
Newsgroups: rec.games.moria
From: thanatos@iastate.edu (Bradley C Karsjens)
Subject: Re: Ring of Adornment
Organization: Iowa State University, Ames, IA
Date: Sat, 12 Sep 1992 01:55:08 GMT

Obviously, my previous article didn`t quite make it.

Is there any use for a ring of Adornment other than selling it back to the 
shop?

-- 
| Bradley C. Karsjens               |  "I know this ship like the  |
| internet: thanatos@iastate.edu    |   back of me hand! <oof>"    |
|                                   |  ---Montgomery Scott,        |
| netrek: Jean-Luc Picard           |     Star Trek V              |
Newsgroups: rec.games.moria
From: dgreen@jarthur.claremont.edu (David Green)
Subject: Re: *GASP*  What did I just find?
Organization: Harvey Mudd College, Claremont, CA 91711
Date: Sun, 13 Sep 1992 19:14:05 GMT

In some article rlbrinkl@eos.ncsu.edu (RAY LATHAM BRINKLEY) writes:
->The HA stands for Holy Avenger. The various abilities include: see invisible, 
->bonus to strength (in your case +1), bonus to AC (for you +3), triple damage
->vs. Evil, and sustain stat(which one depends, I think, on your AC bonus; which
->for you I don't know.).

Actually, it's only double damage versus evil, and treble damage versus undead.
The two are not cumulative.  The sustain stat is based not on AC bonus but on
the + to STR: +1 == sustain STR, +2 == sustain INT, +3 == sustain WIS, +4 ==
sustain CON.  So in this case, it's sustain STR.
-- 
dgreen@jarthur.claremont.edu				   David "Mishael" Green
		    Have you scritched your local Furry today?
***********************Who ordered the muon? -- I. I. Rabi**********************
	    Unix and the world Unix with you; VAX and you VAX alone.
Newsgroups: rec.games.moria
From: mauax@warwick.ac.uk (Brazil)
Subject: Moria on the Apple ][
Organization: Computing Services, Warwick University, UK
Date: Sun, 6 Sep 1992 23:57:47 GMT


When I heard that there was a moria version on the Apple ][, my heart jumped
for joy. Please Please could someone send me a 5.25" disk with it on. I know
it sounds like too much to ask but I simply must have it. e-mail me if
you're in any way interested. I'll try and find a way to pay you.


     /-------------------------------------------------------------------\
   /           Believe me I would love to let you know, but.....           \
 /---------------------------------------------------------------------------\
|                 I'm not at liberty to tell you anything.                    |
 \---------------------------------------------------------------------------/
   \             Brazil : mauax@lily.csv.warwick.ac.uk :)))                /
     \-------------------------------------------------------------------/
From: jac9@po.CWRU.Edu (Jason A. Cline)
Newsgroups: rec.games.moria
Subject: Amulet of the Magi
Date: 10 Sep 1992 23:53:07 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: jac9@po.CWRU.Edu (Jason A. Cline)
NNTP-Posting-Host: slc12.ins.cwru.edu

My 27th Level Human mage just found an Amulet of the Magi (+3) [+15] at
1300 ft while wandering around looking for stat gains and the question is:
What does it DO? I have figured out that the 3 is to AC probably and guessed
that it adds to searching or something but what does it do besides that?
or is that it and I just found something with a really hyped name?

Skol,
Bunky the 27th Lvl Mage
-- 
Jason Cline|  "I've been Dazed and Confused for so long it's not true,
jac9       |   Wanted a woman never bargained for you, Lotsa people talking,
"Bonzo"    |   Few of them know, soul of a woman was created below"
"I never killed anybody that didn't...deserve it." -Frank White 'King of N.Y.'
Newsgroups: rec.games.moria