HDTenEightyP/NetNews huggingface dataset:
From: jjaslow@stipple.seas.upenn.edu (Jason (Jazzie) Jaslow)
Newsgroups: rec.arts.startrek.tech
Subject: Re: Data
Date: 16 Dec 92 21:26:27 GMT
Distribution: na
Organization: University of Pennsylvania

In article <SVT=R7_@engin.umich.edu> picard@engin.umich.edu (Ronald V Picard) writes:
>I'm preparing a paper and would like to use Data as an example.
>Has anyone compiled what we know about him technically?  We've 
>gotten snippits here and there, but I've never kept track.  I'm
>looking for his total memory capacity, access speed, any info on
>how he thinks...
>
>Also, does anyone have his exact definition of friendship (the
>one Troi repeated later)?  It was something like your visual 
>input patterns are imprinted on my visual system...your actions
>can be anticipated, and even missed when absent.
>
>Thanks in advance,
>Ron Picard

Read my sig.

-------------------------------------------------------------------------------
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Jason T. Jaslow  a.k.a  Jazzie, Jaz, Jazzman	      Senior Consultant-Mac Lab
University of Pennlylvania			      Towne Engineering Library
School of Engineering and Applied Science--'95        At Work: (215) 898-7266
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On Internet:	jjaslow@eniac.seas.upenn.edu

At School: (215) 222-0519	3934 Spruce St.   Philadelphia, PA  19104
At Home:   (908) 972-3753	3 Toronto Court   Marlboro, NJ	    07746
-------------------------------------------------------------------------------
If you see a bunny,		As I experience certain sensory input patterns,
With a nose thats runny		my mental pathways become accustomed to them.
Don't think its funny,		The inputs eventually are anticipated, and
Because its not!		even missed when absent.   -Lt. Cmdr. Data
-------------------------------------------------------------------------------
                  Infinite Diversity in Infinite Combinations
-------------------------------------------------------------------------------
Newsgroups: rec.arts.startrek.tech
From: David_Woodsworth@mindlink.bc.ca (David Woodsworth)
Subject: Re: Gaining momentum from shuttlebay
Organization: MIND LINK! - British Columbia, Canada
Date: Sun, 13 Dec 1992 23:16:15 GMT

> Christopher Jon Petit writes:
>
>   Isn't the E. always in a weak warp field (because of the Impulse
> Engines---
> they generate a non-propulsive one to reduce the mass of the ship.  So,
> maybe
> the reduced mass can be pushed easier---but yes, it does seem really silly
> that a burst of air can move the E. that quickly.

No, it seems reasonable to me.  Remember that during the first US space walk
(many years ago) Ed White used a small hand held gun to move around in.  Just
a quick burst of air was enough to get his mass moving.

The main shuttle bay is supposed to be about the size of a football field.
Depressurizing it (in my opinion) could move the ship just enough to avoid
the collision.


--
I'm confused.

                   david_woodsworth@mindlink.bc.ca
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.arts.startrek.tech
Subject: Re: Scale 1/1 1701A-impossible dream?: -)
Date: 18 Dec 92 23:09:06 GMT
Article-I.D.: clark.1992Dec18.230906.20947
Organization: Clark College, Vancouver, Wa.  USA

In article <1992Dec18.135628.18914@abo.fi> MLINDROOS@FINABO.ABO.FI (Marcus Lindroos INF) writes:
>Hm, any idea what it would cost? A saucer 140 meters across would be a
>significant building, about the size of a basketball/hockey arena - the roof on
>top of
>it anyway. Montreal had to pay $21 million to install a retractable roof over
>their Olympic Stadium in 1987... A full-scale "mockup" of the Enterprise saucer
>without any rooms or facilities inside might cost about that much. Disney
>reportedly take in some $1000 million annually, so it wouldn't be difficult for
>them to finance the construction of our own NCC-1701-A:-)

Why not, they financed the construction the the Disney Theme Park in France,
whats another large building to them.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Newsgroups: rec.arts.startrek.tech
From: mart4678@mach1.wlu.ca (Phil Martin u)
Subject: Re: Holodecks
X-Newsreader: TIN [version 1.1 PL6]
Organization: Wilfrid Laurier University
Date: Sat, 19 Dec 1992 01:48:37 GMT

John_Bafford%Laughing_Dragon@uu0570.foggybottom.com wrote:
: How can someone get hurt within the holodecks? I thought it was all holograms
: and stuff.
: Foggy Bottom - your FirstClass Mac connection in Washington, DC

First, the holograms in the holodeck have the properties of matter. They are
supposedly a 'special kind of energy' unique to the holodeck that is converted
into a 'special kind of matter' that is also unique to the holodeck. If you
pick up a 'holo-stone' and try to take it out with you, it dissapears at the
door. Does anyone remember the episode where Data is matching wits with 
Moriarty, who decides to try to leave the holodeck?

I am not a diehard Trekker, but I do remember hearing in a few episodes that
the holodeck is supposed to protect its users from any real danger. In O'Brien's
kayaking program, a few bruises would likely be allowed, since to take them
away would seriously hamper the realism of the experience. And I imagine 
Worf's 'calisthenic' program allows a few cuts and bruises, too. It seems
like the user can select the amount of danger to which they wish to be 
exposed, within preset limits. Every time someone is seriously hurt in the
holodeck, everyone gets that 'oh my god, the main computer just went for a
crap again' look and starts running around calling engineering trying to find
out what's going on.

Hope this helps,

Phil "it's only a TV show" Martin.

Newsgroups: rec.arts.startrek.tech
From: petitc@vccnw07.its.rpi.edu (Christopher Jon Petit)
Subject: Re: Handicapped on TNG
Date: Fri, 18 Dec 1992 02:21:05 GMT

sweet@ug.cs.dal.ca (garth r sweet) writes:


>	Having just seen the TNG episode "Too Short a Season" it seems
>that people do indeed need "wheelchairs" in TNG, they don't seem to have
>wheels, rather they hum and float, but they do exist. The Enterprise
>even seems to handle them well except they didn't show Jameson moving
>around much in it to really tell for sure. The chair sure seemed nice
>though except it was very bulky. 

  Would someone tell me why nobody bothered to use the neural stimulators for
him (the ones they offered to let Worf use when he broke his back)?


-- 
Now on sale, in Aisle 5 of the Divine Supermarket---Lives, and Clues.  Buy
yours now and avoid the rush!  They make great Christmas gifts!
Cynicism is only realism projected into the future.
If your fondest wish is to fly, don't draw up plans for flippers.
Newsgroups: rec.arts.startrek.tech
From: rwmech@uumeme.chi.il.us (Robert W. Mech)
Subject: Re: How to Kill a Borg
Organization: UUMEME Public Access Xenix
Date: Sat, 12 Dec 92 10:01:53 GMT


I still think that one of the most effective weapons that they could use 
against anyone would be the transporter.  They are always worried about 
blowing stuff up, why not just dematerlize it, and just forget to 
bring it back?  In the inital borg episodes, they were able to beam onto
the ship and back, and I remember that in the ST movies, they beamed
huge wales and water without a major problem.  Why not just lock
onto areas of the ship, and just start beaming away.  Poof! your enemy is
gone and just think, if they were smart, the could just reassemble the
matter into the holding tanks for the replicators and recycle the enemy!
As for "shield" the whole point is to take them by suprise, they were able
to beam onto the borg ship, if they were smart they would have just 
started doing that with all the transporter bays on the enterprise, beaming
and phasers could do some real nasty damage.

-- 
:*: rwmech@uumeme.chi.il.us | Owner/Adminstrator UUMEME Public Access Xenix :*:
I am a christian, therefore I can kill anyone in the name of my religion and
be absolved for doing it.
-------------------------------------------------------------------------------
Newsgroups: rec.arts.startrek.tech,rec.arts.startrek.misc,rec.arts.startr
From: cmeadows@nyx.cs.du.edu (Chris Meadows)
Subject: Question about Tricorders
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Date: Sat, 12 Dec 92 01:26:20 GMT


Hello.  Tricorders are among my favorite little "toys" on Star Trek:
the Next Generation, and I was wondering a few things about them.

1) What is the etymology of the word "tricorder"?  Were the first 
   tricorders specifically set up to record three things, for example?

2) How is the word properly pronounced, TRI-corder or tri-CORD-er?

3) Do any of the books have a "tricorder designs throughout history"
   section, detailing designs of tricorders since their invention up
   through the present?

4) Have tricorders been used in any of the movies?

5) Are there any plans to change the design of the tricorders cur-
   rently used on Star Trek: The Next Generation?

6) Where did the idea for the tricorders come from--who thought it
   up, and what inspired him?


I'm interested in anything to do with tricorders, really, and think
that whoever makes those Star Trek action figures really should make
a line of phasers and tricorders that would light up and make noises
when various buttons are pressed.  I know I'd buy several of them.  :)

Thanks...

--
Chris Meadows // CHM173S@SMSVMA // CMEADOWS@NYX.CS.DU.EDU
   "If blood be the price of admiralty, then I've just bought me 
    a naval commission."  -- Corwin, SIGN OF THE UNICORN, Roger Zelazny

Newsgroups: rec.arts.startrek.tech
From: jsbell@acs.ucalgary.ca (Joshua Bell)
Subject: Re: Warped Computers
Date: Fri, 11 Dec 92 21:11:31 GMT
Organization: The University of Calgary, Alberta

In article <1992Dec10.003958.10967@monu6.cc.monash.edu.au> lxandr@yoyo.cc.monash.edu.au (Alexander Lindsay) writes:

>	1) What the hell is "Flaming"? Is it removing an article from the
>	   newsgroup?

Flaming is basically comments beyond polite discussion. For
example, if I wrote, "Read the bloody FAQ you (*&#(&@#$# idiot!",
that would be a flame. :)

>	2) If the computer(s?) in ST:TNG are all in a warp field, how does
>	   info pass through the barrier/envelope/field?

My kingdom to someone with the text of the TNG:Tech Manual in
ASCII. :)

The Tech Manual doesn't say. Since things can smoothly enter and
leave normal propulsive Warp fields with ease, the optical feeds
probably just 'slow' to normal c when leaving the 3350
millicochrane field distortion. Given that the signal is FTL on
one end at a c on the other, there will be a massive bottleneck,
so I would speculate that the signal is 'stretched' before
leaving the field, so it comes out as a reasonable rate on the
other end. 

>	2a And on this warped computer, since it is sped up, wouldn't it
>	   break down a hell of a lot?

Well, the physical computer doesn't age faster, so not in the way
that you mean. I imagine it does take a good deal of maintanance,
however.

>	2b AANNDD what would it be like for the starship if the warp field
>	   went down? Aha, some speculation would be appreciated.

We're seen that things leaving a Warp field just slow down to
sublight as the nested subspace distortion fields dissociate.
Now, if one engine on the big E stopped suddenly, that would be a
Bad Thing, as each half of the ship would be moving at a
different speed, and the ship would be sheared apart.

>	3) On a different subject, what happens to the air that someone
>	   teleports into? Where's the sonic boom or crack as the air is 
>	   suddenly displaced by a teleportee? And where is that strange
>	   sound you ALWAYS get with a teleport generated fron?

The sound, one can speculate, is the Annular Confinement Beam
falling into place around the transportee. There are two stages
to the beam. The first surrounds the transportee, and basically
forms the edge of the transport area. The secound is used to
dissociate the transportee, and move them to the new location.

If the first beam is 'porous' as the transportee fades out,
allowing vacated space to fill with air, there will be no 'pop'
of air once the beam is disengaged. If the beam gradually expands
to encompass the transportee on tbe beam-in end, it can 'push'
the air aside slowly.

Joshua
|         A shimmering net undulating like an infinite borealis.             |
|                                                  - Chapterhouse: Dune      |
|                                                                            |
| jsbell@acs.ucalgary.ca  Academic Computing Services, University of Calgary |
From: lord@tradent.wimsey.bc.ca (Jason Cooper)
Newsgroups: rec.arts.startrek.tech
Subject: BUSSARD RAMSCOOPE
Date: Mon, 14 Dec 92 18:02:56 PST
Organization: TradeNET International Trade Corp.

Ooops, wrong spelling.  Anyways, just a little post to mention that I'm 
still looking for any help I can get on the Bussard Ramscoop.  If you 
think you even MIGHT be able to help (this comment especially directed ad 
the physics buffs that I KNOW exist on this net), then please leave me 
mail...

                                                Jason Cooper
Newsgroups: rec.arts.startrek.tech
From: pksuk@rodan.acs.syr.edu (Peter K. Suk)
Subject: Re: Time Travel 2
Organization: Syracuse University, Syracuse, NY
Date: Fri, 11 Dec 92 11:36:09 EST

In article <1992Dec9.172426.3704@liberty.uc.wlu.edu> 
cwynne@liberty.uc.wlu.edu (Colin J. Wynne) writes:

>The idea of quantum time, or minimum time, or Planck time, is based upon
>the fact that light is the medium of exchange of information.  The minimum
>time is the time it takes a photon to travel the diameter of an electron. 
>Any shorter duration can convey no usable information. 
>
>CJW

Electrons have a DIAMETER!?  What is it?  Can I fly to Stockholm with you?
:)

And what are you going to tell all of the electrons that are flying
around in my computer?  Are they unemployed?  :)

	--Peter Kwangjun Suk
Newsgroups: rec.arts.startrek.tech
From: gtoal@pizzabox.demon.co.uk (Graham Toal)
Subject: Re: ropes in TNG?
Organization: Cuddlehogs Anonymous
Date: Mon, 21 Dec 1992 02:41:23 GMT

In article <1ar2rsr@rpi.edu> petitc@vccnw01.its.rpi.edu (Christopher Jon Petit) writes:
: Hahaha!  Is THAT a commando team?  If that's the way 'commandos' work in the
:future, it's no wonder people are saying that Starfleet's dying.

Ever notice how when they go into dangerous situations they draw phasers
*after* they transport?  The obvious strategy for survival would be to
beam in, phasers drawn, in a circle facing outwards, and in a crouch
position.

G
From: shiva@pro-smof.cts.com (System Smof)
Newsgroups: rec.arts.startrek.tech
Subject: Re: Universal translaters-
Date: 19 Dec 92 19:59:28 GMT
Article-I.D.: pro-smof.1992Dec19.135928.6783
Organization: The SMOF-BBS: Science Fiction Online Since 1985 [512-467-7317]

pierce@admiral.uucp (Clinton Pierce) writes:

>So, if the UT just taps the brain waves, why couldn't it just provide
>translation on their thoughts ("Failure" = "And the Walls Came Down").  
>The concept of failure was common, just the words to describe it.

It has been established that some races are resistant to telepathic
communications, such as the Ferengi, for example. It may be the case that
Darmok's people were similarly resistant, which would hamper the operation of
the Universal Translator.
 ____________________________________________________________________
/                                |                            |      \
|SMOF-BBS 512-467-7317 PCP=TXAUS |"The World's First Online   | __|__ |
|    Proline:  shiva@pro-smof    | Science Fiction Convention"| \_|_/ |
|    Internet: wixer!pro-lep!pro-smof!shiva@cs.utexas.edu     |   |   |
\________________________________|____________________________|______/

==============================================================
Newsgroups: rec.arts.startrek.tech
From: petitc@vccnw04.its.rpi.edu (Christopher Jon Petit)
Subject: Re: Replicator
Date: Fri, 18 Dec 1992 13:54:20 GMT

harris@scorch.apana.org.au (Michael Brown) writes:

>drew@tcom.stc.co.uk (Scooby Doo) writes:

>|	As for the E=mc^2 equation... Has anyone actually worked out
>|how much energy would have to be converted into matter to make say
>|a chicken mcnugget?

>   One hell of a lot of it . And have you  ever  considered  how  much
>   energy  would be released when someone is transported . A mans mass
>   by  the  speed  of  light  squared.  It  would  be one huge nuclear
>   explosion. Silly things those transporters. 
>   And why on earth do they need  messy  antimatter  reactors  .  They
>   could project themselves accross space if they just put the  output
>   of the transporter system into the engines . Break down a few kilos
>   of any matter you have lying about, and you're fueled !.

  Um, I looked in the TM and it said NOTHING about energy<->mass conversion.
It said that they break down matter into its quantum components, move them,
and reassemble them at the other end.  Nowhere is matter converted into energy.
Only the bonds are broken.


-- 
Now on sale, in Aisle 5 of the Divine Supermarket---Lives, and Clues.  Buy
yours now and avoid the rush!  They make great Christmas gifts!
Cynicism is only realism projected into the future.
If your fondest wish is to fly, don't draw up plans for flippers.
From: Bob Skinner <bskinner@ucsd.edu>
Newsgroups: rec.arts.startrek.tech
Subject: Re: LOOKING FOR TOS OR TNG FUTURE HISTORY BOOK
Date: 15 Dec 1992 22:39:01 GMT
Organization: UC San Diego
Distribution: world
NNTP-Posting-Host: cul91-54.ucsd.edu
X-UserAgent: Nuntius v1.1.1d12
X-XXMessage-ID: <A7539D75A5015B36@cul91-54.ucsd.edu>
X-XXDate: Tue, 15 Dec 92 14:34:29 GMT

In article <1992Dec10.143221.31919@watson.ibm.com> ,
annie@whoville.manassas.ibm.com writes:
[request for information on Star Trek chronology book]

The complete bibliographic citation is:   Goldstein, Stan.  Star Trek
Spaceflight Chronology, by Stan Goldstein and Fred Sternbach.  New York:
Wallaby Pocket Books, c1980.  ISBN 0-671-79089-7.  192pp.  Original price
$8.95 (it has been out of print for years).   

To quote from the back cover: 
"The publication of this book initiates an exciting and necesary project: 
to provide Star Fleet Academy Cadets with a concise illustrated history of
their home planets, spaceflight, evolution and development.  So, Cadets
from
Earth, welcome to the history of your planet's two and a half illustrous
centuries in space--years filled with extraordinary achievement, darkened
by
great tragedy, marked by countless marvels and perils.  The future will be
made by you who read this chronology.  Learn the past to make the future. 
Live long and prosper!"   

IMHO, in spite of what the back cover might imply, the book was well
done.  
After the Chronology's publication, a number of
authors built on material from it .  For example, Margaret Bonanno, in her
author's preface to Strangers from the Sky, writes "Every Federation
schoolchild knows that Earthmen's first encounter with alien life was the
result of the voyage of the UNSS Icarus to Alpha Centauri in 2048." 
Although Bonanno doesn't acknowledge the source, it was surely the page
long
description (p.65) of the encounter from the chronology.  Not that the
Chronology was faultless, even as regards the Star Trek Universe as it was
promulgated in the late 1970's.  For example, the authors do not mention
Col. Green.

In any event, other authors and scriptwriters in later years, presumably
unaware of the existence of such an extensive timeline, introduced their
own
dating of individual events, with the result that what might have been the
foundation of a reasonably coherent and workable chronology for the Star
Trek universe was largely forgotten.
Newsgroups: rec.arts.startrek.tech
From: petitc@vccsouth04.its.rpi.edu (Christopher Jon Petit)
Subject: Re: Holodecks
Date: Thu, 17 Dec 1992 22:43:08 GMT

John_Bafford%Laughing_Dragon@uu0570.foggybottom.com writes:

>How can someone get hurt within the holodecks? I thought it was all holograms
>and stuff.

 Because any objects that might be touched/felt are made solid so that the
illusion of reality is complete.  Also, if you ask to do something really
straining (e.g. go spinning around in a tornado), the forces you experience
will be simulated, but you can get bruises from any program---remember the
part in the TNG episode where the crew loses its memory where a girl got a
sprained ankle from doing some cloud diving?


-- 
Now on sale, in Aisle 5 of the Divine Supermarket---Lives, and Clues.  Buy
yours now and avoid the rush!  They make great Christmas gifts!
Cynicism is only realism projected into the future.
If your fondest wish is to fly, don't draw up plans for flippers.
Newsgroups: rec.arts.startrek.tech
From: harris@scorch.apana.org.au (Michael Brown)
Subject: Re: Replicator
Organization: Craggenmoore public Unix system , Newcastle , Oz
Date: Thu, 17 Dec 1992 23:05:29 GMT

drew@tcom.stc.co.uk (Scooby Doo) writes:

|	As for the E=mc^2 equation... Has anyone actually worked out
|how much energy would have to be converted into matter to make say
|a chicken mcnugget?

   One hell of a lot of it . And have you  ever  considered  how  much
   energy  would be released when someone is transported . A mans mass
   by  the  speed  of  light  squared.  It  would  be one huge nuclear
   explosion. Silly things those transporters. 
   And why on earth do they need  messy  antimatter  reactors  .  They
   could project themselves accross space if they just put the  output
   of the transporter system into the engines . Break down a few kilos
   of any matter you have lying about, and you're fueled !.
-- 
 .-------------------------------------------------------------------------.
 |             Michael  Brown  at Craggenmoore Public Access Unix          |
 |     harris@scorch.apana.org.au             Good Luck on your mission.   |
 |"Mother please, is it just a disease, that has them breaking all my laws.|
 |    Check if you can disconnect the effect and i'll go after the cause. "|
 `--------------------------------------------- Peter Gabriel -------------'
Newsgroups: rec.arts.startrek.tech
From: petitc@vccnw02.its.rpi.edu (Christopher Jon Petit)
Subject: What Speeds Really Correspond to Warp Factors
Date: Mon, 14 Dec 1992 23:07:25 GMT

  Well, I finally figured out, after much mathematical calculation, exactly
what speeds each Warp Factor corresponds to.  So, without further ado, here
they are:


  First of all, a quick summary of how I determined the speeds:

  The faster that the Enterprise travels, the greater danger that the writers
want to show.

  With that in mind, we have...


Warp 1:  Typical cruising speed---the writers don't need the Enterprise
anywhere in a real hurry.

Warp 2:  A bit quicker---the writers need to show that it's more than routine,
but not really dangerous/life threatening.

Warp 3:  Fairly quick---something's happening which might turn dangerous, but
isn't dangerous yet.

Warp 4:  Even quicker---something's happening that's a bit dangerous and could
possibly turn life threatening.

Warp 5:  Real fast---something's happening that's dangerous and a bit life
threatening.

Warp 6:  VERY fast---something's happening that's pretty dangerous and life
threatening to some extent.

Warp 7:  SPEEDY---something's happening that's a serious threat to life and
is very dangerous.

Warp 8:  Inhumanly quick---something's happening that could endanger an entire
planet.

Warp 9:  Pushing it---something's happening that could endanger the Federation,
or worse yet, the Enterprise itself.

> Warp 9:   We need out NOW---something's happening that is endangering either
the Federation or the Enterprise-D.

-- 
Now on sale, in Aisle 5 of the Divine Supermarket---Lives, and Clues.  Buy
yours now and avoid the rush!  They make great Christmas gifts!
"I may not agree with what you say, but I will defend to the death your right
to say it."  - Voltaire.