HDTenEightyP/NetNews huggingface dataset:
From: cmeadows@nyx.cs.du.edu (Chris Meadows)
Subject: Re: Btech to Rifts
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Thu, 21 Jan 93 21:04:29 GMT

In article <727614013.AA00560@abcbcafe.fidonet.org> Steve.Lamb@f1369.n203
z1.fidonet.org (Steve Lamb) writes:
>Jerry,
>
>Tuesday January 19 1993 14:02, Jerry Han wrote to All:
>
> JH> Railguns ARE higher tech.  Or, at least better.  It has been proven
that
>a
> JH> slug moving at relativistic velocities will do more damage to a giv
n
> JH> piece of armour than a laser shot will.  (Unless you want to use th

>main
> JH> gun, but that's a different story.  (;-) )
>
>    Yuppers!
>
> JH> Other examples of higher technology- cybernetics and bionics are
> JH> non-existent in the Robotech World.  Computer technology is better.
> JH> Armour is better.  Miniturization is better.  (Consider what Rifts
> JH> engineers could do if they had access to Protoculture!  They're bui
ding
> JH> fusion reactors that fit in Cyclone armour for God's sake!)
>
>    Another good example.
>
> JH> I'll just restate what I've said- if a Robotech character, brought 
nto
>a
> JH> Rifts world wants access to that Higher Tech, he/she/it's got to ea
n
>it.
>
>    Heh...  The way I see it...  Rifts IS the same world as the Robotech
>Earth. So if a character went from Robotech to Rifts it's not a dimensio

>shift, it's a time shift...  And *NO* conversion is needed.
>
>
>Steve C. Lamb, SysOp of Abcb Cafe     | "Wherefore art thou Ushiko-san!?

>Abcb Cafe 1:203/1369@Fidonet.org      |                    -- Umao-san
>    Data: (916) 363-1424              | "Wherefore art thou Umao-san!?"
>cm644@cleveland.freenet.edu           |                    -- Ushiko-san
>abcbcafe!foxx@csusac.ecs.csus.edu     |   From Kimagure Orange Road

WRONG.  Check the conversion book.   Rifts is the same world as 
BEYOND THE SUPERNATURAL, a couple of hundred years in the future.
Robotech is plainly a different dimension.

--
Chris Meadows  | Robotech/RIFTS/Palladium fanfic author/editor                  
CHM173S@SMSVMA | They Might Be Giants about Star Trek aliens:                   
CHM173S@VMA.SMSU.EDU   | "Everybody wants prosthetic foreheads                  
CMEADOWS@NYX.CS.DU.EDU | on their real heads!"
From: avalon@stein.u.washington.edu (Prince Charming)
Newsgroups: rec.games.mecha
Subject: Re: Robotech vs. ?
Date: 27 Jan 1993 01:59:33 GMT
Organization: University of Washington, Seattle
NNTP-Posting-Host: stein.u.washington.edu

In article <C1G8AJ.wC@rice.edu> swaim@owlnet.rice.edu (Michael Parks Swaim) writes:
>In article <1993Jan23.083203.25031@ncsu.edu> bjbisset@eos.ncsu.edu (BILLY JOE BISSETTE) writes:
>>
>>    When has the Enterprise ever fired more than one phaser?
>
>"Best of Both Worlds" and "Yesterday's Enterprise" both come to mind.
>
>-- 
>Mike Swaim            | "101 Dalmations? Yeah I saw that."
>swaim@owlnet.rice.edu | "You Did! REALLY? The same film?
>Disclamer: I lie      | Let's stop driving! We must get out and jump
>up and down and up and down and dance around and around!" Matt and Delerium

All weapons can go off at once (meaning all phaser arrays can be fired at once and
all photon torpedo tubes can fired at the same time). Most of the power is directed
toward the shields as that is generally where it is needed. Why are they rarely 
fired at once? Because they generally don't *NEED* too! :)

Avalon
From: kevinob@access.digex.com (K. O'Brien)
Newsgroups: rec.games.mecha
Subject: Re: LAMs (Was: Re: BTECH:Song)
Date: 27 Jan 1993 19:40:34 -0500
Organization: Express Access Online Communications Service, Greenbelt, Maryland USA
NNTP-Posting-Host: access.digex.com
Keywords: Battletech

In article <1993Jan15.115200.16079@netcom.com> lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex) writes:
>In article <1j2nk6INNct9@jhunix.hcf.jhu.edu> probe@jhunix.hcf.jhu.edu (Prabal Nandy) writes:
>>    Clan LAMS.... Clan LAMS.... 

> In any case, Sam [Lewis] is rather bitter about the
> subject (Quote: "LAMs (May they rust in hell!!!)...") ...

In the interests of ease of speech in the heat of battle, I propose that from 
now on, Clan LAMs be referred to as simply:

CLAMs!


(unfortunately, this will inevitably lead to some poor Inner Sphere 
Mechwarrior, in shock and suprise, to exclaim:

"Oh, no!  We're being attacked by a full star of CLAMS!!!"


Maybe I'd better punch out now before the retaliation....


Kevin O'Brien
gryphon@access.digex.com
26th CAAN Marine Regiment (The Ducks of Recba)
The reports of our demise were greatly exaggerated....
From: Scott.Lampman@f1369.n203.z1.sac.ca.us (Scott Lampman)
Sender: postmaster@abcbcafe.sac.ca.us
Newsgroups: rec.games.mecha
Subject: Robotech vs. ?
Date: Mon, 25 Jan 1993 16:15:43 -0800


BJB>    When has the Enterprise ever fired more than one phaser?

     Vs the Borg...




BJB>    And I don't know how in the world you got the idea that the SDF-1
BJB>main gun is a sonic weapon, or that it is anything like the wave

     Like I said, look else were for that info, I've only read the tail end of
it.  It's more like the damage factor.....



BJB>    Yep, I remember the episode.  That ship was very low tech.  The
BJB>SDF-1 outclassed it majorly.  (yah don't mess with reflex weaponry 8)
BJB>) And several of the pro-SDF-1 arguments have pointed out that it is
BJB>the sheer size of the barrage that would do the damage.  The
BJB>navigational deflecters will handle it about as well as if the
BJB>Enterprise were trying to go through a super-dense asteroid belt
BJB>filled with mines.  Those shields would be under A LOT of pressure,

     And very wimply mine at that.

BJB>if they actually held, they would(considering how realistic Star Trek
BJB>is, lets make that "should"...)be pumping out massive heat and
BJB>radiation.  The Enterprise would be cooked.  And if one Veritech can
BJB>make it through when those shields go on the fritz, you can write off
BJB>the Enterprise as a pile of scrap.

     Not really.  The SDF-1's weapons (not including the main gun) are like
.22 cal round, and the NNC-1701D's shield are like a 40ft thick steel wall... 
I know that stats for both ships like I know that back of my hand, and have
tryed to think of a way that the SDF-1 could win in a fight vs. the Enterprise
for 3 years now.  I've come up with the same thing over a over again.  The
SDF-1 would die.  You have to remember that in Macross, the SDF-1 is the good
guy, and always came out on top.  I this battle, there are no good guys, so
the anime rule would not be around.  Also, this big main gun takes 10 minutes
to charge, and 10 minutes to recharge, IF it recharges at all.  And you keep
forgeting, the NNC-1701Delta can take out the SDF-1 from 2.5 millon km away,
for anti-matter is stronger then nukes.  And a nother thing, the SDF-1's main
shield is made to withstand nukes, not photons, for there are none in uses
were thay come from.

 
     AND if the Enterprise gets to down and out on it's luck, it could always
try to beam some ANTI-MATTER on to the ship, and BOOM!


BJB>    Unless the SDF-1 has the luck that I did in my last BattleTech
BJB>game, it could take out the Enterprise with one battleship tied
BJB>behind its back...

>... Get a life, before you losse it.

BJB>We've already lost it, Fox cancelled "Get A Life" a little while
BJB>back... BTW: If you're going to write it so much, learn how to spell
BJB>"lose"

     It's called a tag line my friend, and thanks for pointing out the
misspelling.

... Get a life, before you lose it.
                             ^ see, it's fixed!  :)
From: jrob@ecst.csuchico.edu (Gillis the Humble)
Newsgroups: rec.games.mecha
Subject: Re: BTECH: Mech spreadsheet
Date: 25 Jan 93 18:52:39 GMT
Organization: California State University, Chico
NNTP-Posting-Host: flambe.ecst.csuchico.edu

How can you print out 'mechs made with this?  I can only seem to print

out the info, but not in the spreadsheet format.

					Cable
Newsgroups: rec.games.mecha
From: stxtnt@rs733.GSFC.NASA.Gov (Nigel Tzeng)
Subject: Re: ARROW IV
Organization: Goddard Space Flight Center, Greenbelt, Md, USA
	<1jcg64INNivg@jhunix.hcf.jhu.edu> <17JAN199319352374@elroy.uh.edu>
	<C12oJy.AHF@news.cso.uiuc.edu>
Date: Thu, 21 Jan 1993 22:33:51 GMT

In article <C12oJy.AHF@news.cso.uiuc.edu> dv52151@uxa.cso.uiuc.edu (RedSwordTarga) writes:

[stuff deleted]

>   Gee, that means you are firing at Long Range vice short range. Your C3
>   isn't hindered by ECM, it is useless. So for 1 ton / mech, the Clans
>   can attack your slow 'Mech that carries a very rare weapons system with
>   a horde of little fast 'Mechs.

I dunno...is it official that ECM can jam C3 in TAG mode?  Either way
if they play the ECM stuff it really doesn't matter.  Just put a TAG
on everything...a one ton weapon with the damage potential of an
artillery piece and no heat.

Christ...I wish someone would just give FASA a decent set of ECM rules
instead of the ECM kills everything in range nonsense.  It's rather
odd that CENTURION is a tank game where while tanks are supreme they
don't go out of their way to braindead everything else like the
proposed BTech vehicles go last rule (IMHO truly bogus).  Infantry is
even useful in CENT...the only thing they fudged was the grav vs
non-grav hit charts...and that's not too bad.

>   Axly

Nigel
--
Nigel Tzeng
.sig under construction
From: edmonds@cs.ubc.ca (Brian Edmonds)
Newsgroups: rec.games.mecha
Subject: Re: [Btech] Engines....Hmmmm.
Date: 23 Jan 1993 12:34:27 -0800
Organization: Computer Science, University of B.C., Vancouver, B.C., Canada
Distribution: world
NNTP-Posting-Host: cobra.cs.ubc.ca

lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex) wrote:
>fannicm@wkuvx1.bitnet (Master Hawk) wrote:
>>Engines
>>   The non-linear system used by the BT publishers to determine engine rate
>>for each size strikes me as odd.  For example, a 10 rated engine weighs .5
>    ][t may be odd, but it's intentional.  The non-linear BT engine
> table is what gives the designs variety.
Seems to be a decent reason.  My question is:  is there a simple 
formula that given the engine rating you can calculate the tonnage?  
This would be very nice to work into the mech design spreadsheet (sc) I 
made.  Also, is there a simple formula for the internal structure 
points? 

PS:  I'm glad my AS7-J at least raised someone's ire. :)  Note however 
     that I did make a few mistakes on it.  Some day if I'm looking for 
     more punishment I may post the recalculated (with the above 
     spreadsheet) version.  If I get the above data, and if there is 
     interest, I may also post the spreadsheet (sc uses such a nice 
     ascii save format). 

------------------------------------------------------------------------
Brian Edmonds (MSc CompSci)                            edmonds@cs.ubc.ca
From: Steve.Lamb@f1369.n203.z1.sac.ca.us (Steve Lamb)
Sender: postmaster@abcbcafe.sac.ca.us
Newsgroups: rec.games.mecha
Subject: Locust revamp
Date: Mon, 25 Jan 1993 05:37:18 -0800

Gillis,

Saturday January 23 1993 22:35, Gillis the Humble wrote to All:

 GtH> BTW:(again) So you may have to allocate some of the free 10? wow,
that's
 GtH> harsh!

    WHHHHHAT!?  Who's rules have you been playing by?  You've ALWAYS had to
allocate ALL HEAT SINKS until that rule came into effect.  The Merlin in the
1st ed. has 15 heat-sink allocated.  An arror on FASA's part (like the MANY
printing errors in 3rd ed.) since it was supposed to have 18.  However, here's
a nice set of text from that book...  (Pg. 40, para. 2, last line)

"The 'mech's 18 heat sinks are divided amung all 8 hit locations on its body"

    Now imagine trying to get a 100-ton mech with it's obvious fire-power....
And trying to place the crits for all the weapons AND heat-sinks!  My original
Terminator had FULL armor, jump-jets, as many heat-sinks I could carry, a
decent engine...  and I still had to "bend" the rules to make it fit.

    All to be blown away by a head shot.  Another rule they should eliminate.
A 10-ton mech can have the same armor as a 100-ton mech on the head.  I don't
THINK so.  Also alternative areas for pilots.  I love Mekton for that.  Blow
of the head to find out...  The pilot is in the heavily defended torso... 
Along with his back-up sensors.  Gee, all those wasted called shots and rounds
of ammo...  TOO BAD.


Steve C. Lamb, SysOp of Abcb Cafe     | "Wherefore art thou Ushiko-san!?"
Abcb Cafe 1:203/1369@Fidonet.org      |                    -- Umao-san
    Data: (916) 363-1424              | "Wherefore art thou Umao-san!?"
cm644@cleveland.freenet.edu           |                    -- Ushiko-san
abcbcafe!foxx@csusac.ecs.csus.edu     |   From Kimagure Orange Road
From: taia_a@kosmos.wcc.govt.nz (Second Genyosha)
Newsgroups: rec.games.mecha
Subject: Re: AS7-J Atlas recalc
Date: 29 Jan 1993 00:32:48 GMT
Organization: Wellington City Council (Public Access), Wgtn, Nz
Distribution: world
Reply-To: taia_a@kosmos.wcc.govt.nz
NNTP-Posting-Host: kosmos.wcc.govt.nz

In article <1k4p1eINNijc@jhunix.hcf.jhu.edu>, probe@jhunix.hcf.jhu.edu (Prabal Nandy) writes:
>   Actually, I wasn't aware that the Clan used or refit Atlases....
>      /| ________________   |probe@jhunix.hcf.jhu.edu|  Lord of the Flies 
>O|===|* >________________>  |probe@jhuvms.hcf.jhu.edu|  1st MPC Division
>      \|                    | nandy@scivax.stsci.edu |  Colony Mechworks
>  Velox - Durus - Infestus  |  nandy@fos.stsci.edu   |  Colony World Myops

 The Clan use very poorly designed Secondary Garrison meks, that basicly use
Clan weapons in old 3025 mek chassis'. They still use SSHS (Single Strength
Heat Sinks)! You can find them in the various sheet books for Lights, Mediums,
Heavys and Assaults. They aren't much to look at and since the Clan weapons are
lighter in terms of tonnage, there are a lot of tons used.

 	The TR 3055 meks are another matter entirely. There is mention of an
Atlas II in the Jade Falcon Clan sourcebook and another in the Star League
sourcebook. I guess that these are not Omnimeks :) Maybe we can get some stats
on these in the TR 3060? :)

This has been....
 Tony Taia                 (Chu-sa of the Second Genyosha)
 TAIA_A@kosmos.wcc.govt.nz  **Join the DCMS see the Inner Sphere and kill it**
3055-3067: So little time, so many Clan meks to kill! Pussycats -1/2 price :)
**Noone knows what I know, so you know that what I know is only mine to know**
Newsgroups: rec.games.mecha
From: lewism@vccsouth29.its.rpi.edu (Michael C. Lewis)
Subject: Re: BTech over the net?
Organization: Rensselaer Polytechnic Institute, Troy, NY
Date: Tue, 26 Jan 1993 04:34:29 GMT


>Has anyone out there thought of creating a computer BTech game playable over
>the internet, where people from all over the world could simultaneously

None involving a graphical interface if thats what your looking for.
Xtank, a completely unrelated game, will become playable over the net
soon I think.  I mention this because it may (or may not) also incorporate
3D graphics, similar but much worse than the btech simulator center.
-- 
"Your future hasn't been written yet.  No-one's has.  So make it a good one."
-Dr. Emmet Brown
Newsgroups: rec.games.mecha
From: kgnome@cs.concordia.ca (MATIS stephane)
Subject: Re: Question for Stephane or anyone who can answer....
Organization: Computer Science, Concordia University, Montreal, Quebec
Date: Wed, 27 Jan 1993 13:59:24 GMT

In article <1993Jan27.064450.3623@netcom.com> lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex) writes:
>    |\|ow, if they'd gone into a partnership with PARAMOUNT, we'd soon
> be seeing Star Trek Centers....  Or with LucasFilm and we'd see Star
> Wars Centers.  Actually, since LucasFilm has done partnerships with
> Disney before (Star Tours, etc.) there's still a good chance we'll see
> Star Wars Centers.  Anyone care for an X-Wing/TIE Fighter/Death Star
> live action battle?

	Sorry to burst the bubble, but Lucas has gotten together with
McDonnel Douglas' simulations group and has announced a TIE Fighter
simulation ala BTech Center. It's ready and I belive soon to be
shipping. For more info, scan this months Video Game rags ...

>-- 
>   _______________________________________________________
>  /         -= Lunatic Johnathan Bruce E'Sex     (:      /
> /  lunatic@netcom.com  GEnie: LUNATIC  CI$: 76170,672  /
>/______________________________________________________/


+---------------------------------+   ___     ___       ___
| Stephane I. Matis               |  /   \_BATLLETECH  /\__\ Viva NeXT! 
| E-Mail : kgnome@cs.concordia.ca |  \___/   \___/     \/__/ NeXTSTEP 3.0!
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From: edmonds@cs.ubc.ca (Brian Edmonds)
Newsgroups: rec.games.mecha
Subject: Re: [Btech] Engines....Hmmmm.
Date: 24 Jan 1993 12:57:07 -0800
Organization: Computer Science, University of B.C., Vancouver, B.C., Canada
Distribution: world
NNTP-Posting-Host: cobra.cs.ubc.ca

lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex) wrote:
>    |\|ope.  There's no formulas for either, you have to use lookup
> tables.  A pain, isn't it?  Wouldn't be the same game if it were
> truly based on formulas, though.
Well, I did manage to come up with linear formulas (with a few special 
cases) for the IS points based on tonnage.  I graphed the engine rating 
vs. tonnage function, and the curve looks very familiar, but I haven't 
been able to fit it quite right yet.  Note that a few (<10) special 
cases where a formula is off by 1/2 ton or so is ok, as I can easily 
accomodate them.  Any curve fitting mavens out there? :)

------------------------------------------------------------------------
Brian Edmonds (MSc CompSci)                            edmonds@cs.ubc.ca
From: prisoner@shakala.com (The Prisoner)
Newsgroups: rec.games.mecha
Subject: 7th Street Games's "Mecha"
Date: 23 Jan 93 08:05:03 GMT
Organization: Shakala BBS (ClanZen Radio Network) Sunnyvale, CA 408-734-2289

Anyone out there play it? 

I haven't had a chance to read it (Since a friend borrowed my Book and I 
haven't seen it since :), but I was wondering if anyone out there played 
it, and their thoughts & comments. I hear a lot of talk about this or 
that, but nothing really on 7SG's stuff lately.

To Quote the Teacher from Ferris Bullers Day Off:
"Anyone? Anyone?"
:)

Be Seeing You.
                                        -Th  Prisoner
(with a LOT of Line NOise.)
ick.

------------------------------------------------------------------
The Prisoner  - prisoner@shakala.com 
Shakala BBS (ClanZen Radio Network) Sunnyvale, CA 408-734-2289
From: Steve.Lamb@f1369.n203.z1.fidonet.org (Steve Lamb)
Newsgroups: rec.games.mecha
Subject: Locust revamp
Date: 20 Jan 93 08:17:54 GMT

All,
    I just got the Battletech v3.0 set, and love the one new rule....  #
heatsinks = <enige rating>/25 need not be allocated.  YEAH!  Remember, coming
from v1.0 this is a a godsend.

    Anyway, my two revamps of the Locust.  In the age of redicoiusly stupid
mechs (about anything outside the basic game rules qualifies) the locust
became quickly obsolete no matter how it was revamped.  So here's my entries
for the locust under the set rules ONLY!

SL-Locust-1M3

    This modification is rather simple, and probably was thought of already.
The locust can WALK faster than most mechs can RUN.  Placing machine-guns on
it is a waste of good tonnage.  remove the machine-guns and ammo and replace
with two more Medium lasers.  If it walks...  *NO* heat build-up and it's
combat effective range damage jumps from 5 to 15.  If a Locust is close enough
to use machine-guns, it's TOO close!

SL-Locust-1P1  (Mini-Marauder)

    This locust is called the mini-marauder for one reason.  It sports a PPC
on the left torso.  The medium-laser, machine-guns, ammo, and all but ONE ton
of armor have been stripped.  Since when it is playing with the heacies it's
dead in one shot ANYWAY this gives it the chance, AND the range to do some
damage. If it's up against some of it's brethen it will whollop them something
fierce! This mech is EXCELLENT for sneak attacks and quick retreats. Obviously
not a front-line mech by a long shot!

    OK, so, there's three mods...

SL-Locust-1A1  (Sniper)

    Same as the SL-Locust-1P1 except the PPC is replaced with an AC/2 and the
ammo is in the center torso.  Like I said before, this mech can walk faster
than most mechs can RUN.  A smart cookie can take down a BM with this puppy.
Stay out of PPC range and play sniper.  Have this sucker hiding WAAAAAY back
and it becomes your ace in the hole when their heavies have more armor than
yours. (PING!)   (PING!)   <snicker>

    So go ahead, point out that being in a mech with little or no armor is
suicide.  And I'll point out two things in return.  1:  Being in a Locust
anywhere NEAR heavies is suicide ANYWAY and...  2: I'm the dude who took a
lowly Romulan vessel and beat the Excelsior.  Remember, boys and girls, if
they can't find you, they can't shoot you, and if they can't shoot you, who
needs shields? And if you don't run with shields up...  It's considered
suicide... But you can also FIRE when cloaked.  <EVIL GRIN>  Fire from 1 hex
away... Awesome damage and next round, if you keep your movement up, they have
to guess which arc you are in.  :)

Steve C. Lamb, SysOp of Abcb Cafe     | "Wherefore art thou Ushiko-san!?"
Abcb Cafe 1:203/1369@Fidonet.org      |                    -- Umao-san
    Data: (916) 363-1424              | "Wherefore art thou Umao-san!?"
cm644@cleveland.freenet.edu           |                    -- Ushiko-san
abcbcafe!foxx@csusac.ecs.csus.edu     |   From Kimagure Orange Road
Newsgroups: rec.games.mecha
From: kgnome@cs.concordia.ca (MATIS stephane)
Subject: Re: Quick Comment about CP2020, and feelings about the logan (was:Re: Robotech RPG)
Organization: Computer Science, Concordia University, Montreal, Quebec
Date: Thu, 21 Jan 1993 13:26:18 GMT

In article <1993Jan21.044751.14183@ncsu.edu> bjbisset@eos.ncsu.edu (BILLY JOE BISSETTE) writes:
>  And what the heck, even some Battletech comments:  I like FASA as much as I
>like the Robotech RPG.  I've come to the conclusion that BattleTech requires
>a REAL suspension of disbelief.  You have to disregard irritating thing like
>rules for designing mecha, cause the stuff that exist didn't follow them.  Not
>to mention, a lot of things don't even look like what you would think from the
>descriptions.  BTW, did FASA actually come up with any mecha on their own, or
>were they all taken from anime?  I could go on, but I'd rather get some sleep..

	I'm not on the net to protect FASA, but I have to say this :

	Yes, there are 'Mechs that were drawn originally by the FASA
	artists. 

	Of course, the only problem is that they are stuck with stuff
that is outdated by Anime standards... I think you should see the
Japanease edition of the game to understand what I mean. Obviouslly, the
Japanease origin of the whole genre escapes the grasp of most artists
here anyways , and they all end up cloning the Far East.

	Please, no offense, but Mecha is genral are out of reach for the
everyday artists ... execpt the few (very few) exceptions.

	I look forward to someone prooving me wrong, send me scanned
images .... whatever, showing that you have as good, or better grasp of
the Mecha art than our compatriots in the Land of the Setting Sun.

+---------------------------------+   ___     ___       ___
| Stephane I. Matis               |  /   \_BATLLETECH  /\__\ Viva NeXT! 
| E-Mail : kgnome@cs.concordia.ca |  \___/   \___/     \/__/ NeXTSTEP 3.0!
| "It Just Works..." - Steve Jobs |      \___/   
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