HDTenEightyP/NetNews huggingface dataset:
From: jew5001@zeus.tamu.edu (WILLIAMSON, JOHN EDWARD)
Subject: COVOX soundmaster
News-Software: VAX/VMS VNEWS 1.41    
Organization: Texas A&M University, Academic Computing Services
Date: Fri, 14 Aug 1992 20:14:00 GMT

I made the mistake of purchasing the COVOX soundmaster.  I am
satisfied with the voice recognition ability and the ADLIB
combatibilty.  BUT I have yet to find a single game or application
that will allow it to play in the SOUNDBLASTER mode using the
SMulator that comes with the card.

Can someone outthere point me to ONE ****ing game with digitized
voices that this card will work with in the SOUNDBLASTER configuration?

John W.

JEW5001@ZEUS.TAMU.EDU

Newsgroups: comp.sys.ibm.pc.soundcard
From: gregh@alw.nih.gov (Gregory Humphreys)
Subject: Any soundcards for sale?
Organization: National Inst. of Health, DCRT, CSL
Date: Thu, 13 Aug 1992 15:11:20 GMT

I'm looking to pick up another low end soundcard, (SB compatible) like
the Thunderboard or the SB itself.  Software not necessary.  If anyone has 
one for sale, please email me and lemme know.  Thanx.


-- 
Greg Humphreys
gregh@alw.nih.gov - National Institutes of Health

diplomacy, n : The art of saying "nice doggy" until you can find a rock.
From: jms20@po.CWRU.Edu (John M. Sully)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: Assembly'92 Demos
Date: 15 Aug 92 22:49:00 GMT
Reply-To: jms20@po.CWRU.Edu (John M. Sully)
Organization: Case Western Reserve University, Cleveland, OH (USA)


In a previous article, amigo@milton.u.washington.edu (The Friend) says:

>
>	Just wondering if anyone knows if there's a FTP site for the
>Assembly'92 demos? The first one released is definitely the best demo
>done on a IBM-class machine, and some of them blow anything to date away
>(Amiga demos even). Its called "Unreal" and is a whopping 2.4 megs, lasts
>>5 mins. Its on wuarchive (128.252.135.4) in the uploads area. Hopefully
>we'll see more!
>

What's the file name?  I looked in the uploads area but didn't see
anything that looked like it...

Thanks,
John
-- 
| John M. Sully                    |                                       |
| Computer Science                 |      Natural Blonde --                |
| Case Western Reserve University  |        Please Speak Slowly...         |
| jms20@po.cwru.edu                |                                       | 
Newsgroups: comp.sys.ibm.pc.soundcard
From: c60a-ab@volga (Vlad Lyubovny)
Subject: thunderboard...
Organization: University of California, at Berkeley
Date: Mon, 17 Aug 1992 21:24:04 GMT

I am looking to buy a new soundcard, probably a thunderboard.  I basically 
want an 8 bit soundcard that records well and is soundblaster compatible.  I 
have done a bit of research on it, and it seems that it records at 44.1 Khz 
and has "pseudo stereo (????) , if anybody has a thunderboard, can you leave
me some info on it and possibly explain "pseudo stereo".    Overall this card
seems to be a much better deal than the soundblaster that records at only
22 Khz.  ANy comments.......






    
















































Newsgroups: comp.sys.ibm.pc.games
From: query@casbah.acns.nwu.edu (Samuel Green)
Subject: Re: >> Multi-player Civilization <<
Organization: Northwestern University, Evanston Illinois.
Date: Thu, 13 Aug 1992 17:16:07 GMT

	I did reply, and the mail daemon said that there was no address...
	If whoever it is could post to the net, unless they are just
talking about empire, it would be appreciated.  Or, if they could leave a
valid e-mail address, that would be usefull too. For some reason, though, I
think the post about a true multiplayer civilization, "written by a great"
or whatever, is most probably horseshit.  Well, time will tell.
	Sam
From: ncl@philabs.philips.com (Nai-Chi Lee)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: MONKEY2 crack?
Date: 20 Aug 92 12:54:32 GMT
Organization: Philips Laboratories, Briarcliff Manor, NY.

In article <10703306.40.714278414@eng2.eng.monash.edu.au> 10703306@eng2.eng.monash.edu.au (JAMES VINCENT) writes:
>Is there a crack for monkey island2 ?
>My friend lent me his game and my dog ate the code-wheel!
>If don't find a new way in, I owe him $70.

Oh come on, there is no such thing as a code-wheel for Monkey Island II
--
	"I Left the key disk at my parent's house"
	"My one-year-old likes to hide the manual"
	"Dog ate the code-wheel"
	"..."
From: arnieh@mthvax.cs.miami.edu (Arnaldo Horta)
Newsgroups: comp.sys.ibm.pc.games
Subject: John Madden II
Date: 21 Aug 1992 01:25:43 -0400
Organization: University of Miami Department of Mathematics & Computer Science
Distribution: us
NNTP-Posting-Host: mthvax.cs.miami.edu

Well, I just bought John Madden II for the PC and boy am I dissapointed!
The game mechanics are almost identical with those of the original John
Madden for the PC.  However, the forst thing that you notice is a bug!
The game is mouse driven, and when you move the mouse, pixels vanish
from the screen!  

The game says that it supports sound cards, but that support is limited.
I set the game for an Ad Lib (I have a Sound Blaster Pro), and while
some music comes from the board, the program reverts to the speaker for
some sounds.

When it is time to play, more bad news follows.  The view is a 3d (sort
of) one which scrolls when you are looking for a receiver.  This is an
improvement over the old one.  Also, mouse control is better then the
joystick in the original.  

At least in this version, both 3-4 and 4-3 defenses are included in the
package.  However, while you can control the quarterback and whoever
else gets the ball, you can not control anyone on defense!

The graphics are mediocre at best.  While better that the original, the
ey are not smooth at all.

All in all, I think that this is a horrible rendition of football.  Even
if you are a pure strategy football fanatic, I think one can do better
then this!  I guess I will have to wait for Front Page Sports:Football
by Dynamix or the new NFL Challenge!  I hope that the Electronics
botique will take this back!      

Arnaldo Horta
From: ri09+@andrew.cmu.edu (Robert W. Igo)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Put all solutions, etc on anonymous ftp sites?
Date: 12 Aug 92 11:47:11 GMT
Article-I.D.: andrew.4eWKeze00WCT86FIBf
	<1992Aug12.165308.23822@bcrka451.bnr.ca>
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.comp.sys.ibm.pc.games: 12-Aug-92 Re: Put all
solutions, etc .. David S. 1342678@bcrka28 (446)

> There are  already hints and solutions databases on the net. The
> one that I usually use is risc.ua.edu. However, it doesn't seem to be
> updated in a timely fashion.

> You might want to see if you can work out a deal with risc.ua.edu.
> At a minimum you should collect the files from that database and put
> them in yours.

> I think the overall idea is a good one. GO for it.

> ------------------------------------------------------------
> John Andrusiak

I wish the FAQ could magically appear whenever people needed it. 
Anyway, as I have announced and as it has appeared on the net, I have a
site for cheats, cracks, and hints.  Romulus.mercury.andrew.cmu.edu. 
Please read the README files and have fun!



[******************************** Bob Igo ********************************]
"Make it sew." --Captain Jean-Luc Picard | "I'm very dangerous when I don't
"It ACTUALLY worked...."                 | know what I'm doing...."
--Colin Baker as Dr. Who                 | --Tom Baker as Dr. Who
---------------------------------------------------------------------------
"Like I've always said: There's nothing an agnostic can't do if he really 
doesn't know whether he believes in anything or not." --Monty Python
[************************** ri09+@andrew.cmu.edu *************************]
From: knutson@mcc.com (Jim Knutson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Falcon Bugs (was Re: Flight sim news from CGW)
Keywords: SAM thrust flameout radar bug
Date: 17 Aug 92 20:51:09 GMT
Distribution: usa
Organization: MCC, Austin, TX

There's also a bug with your wingmen being able to see, target, and
attack ground targets much sooner than you can.  I could live with his
eagle eyes, but why are his missles so much better at locking on than
mine?

-- 
Jim Knutson
knutson@mcc.com
cs.utexas.edu!milano!knutson
Wk: (512) 338-3362
From: mst@vexpert.dbai.tuwien.ac.at (Markus Stumptner)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Fire Brigade by PANTHER GAMES : is it out for the PC?
Date: 17 Aug 92 19:21:44 GMT
Organization: DB and ES Subdivision, TU Vienna

From article <1992Aug17.182314.3184@usenet.ins.cwru.edu>, by bx916@cleveland.Freenet.Edu (Ross W. Starkey):
> the back of the box).  I would like to know if PANTHER GAMES puts this
> or any other game out for the PC.

Yes.  *Do not buy it under any circumstances!* The PC version of the
program contains two beautifully engineered bugs that complement
themselves so as to make it utterly unplayable.

1.  It crashes for lack of memory, sometimes only a few turns after
starting.  The more decisions you make (on supply, orders, combat...),
the sooner it crashes.  Apparently some of the memory used for
displaying all those dialog boxes is not reclaimed.

2. On loading a saved game, you *always* get warm weather, regardless
of what weather was like on this turn when you saved the game.  During
winter, you usually have snow or freezing weather.  If you restart a
saved game, because of this you invariably get muddy ground
conditions.  So you basically have the choice to either crash, or get
bogged down in the mud after saving and restarting (which in itself is
a fairly time-consuming process, since saving kicks you out into DOS,
and of course on restarting you may look up the copy protection codes
again).

I spent weeks on this game, trying to whittle down the amount of
memory used by DOS and mouse driver, till I realized it was no use and
I gave up in frustration.  I wrote Panther Games a letter describing
the phenomena in detail.  (Can't have been the only one who did that,
either.)  The only response to my complaints I ever got from them was
a letter informing me about their wonderful upcoming game products.

I bought this game about one and a half years ago, at least two years
after it came out.  I had to order it, so I'd guess it was the last
version.  If they hadn't fixed it by then, they sure won't have it
fixed now.
-- 
Markus Stumptner                                mst@vexpert.dbai.tuwien.ac.at
University of Technology Vienna                 vexpert!mst@relay.eu.net
Paniglg. 16, A-1040 Vienna, Austria             ...mcsun!vexpert!mst
Newsgroups: comp.sys.ibm.pc.games
From: ggg@kepler.unh.edu (Gregory G Greene)
Subject: Re: Wolf 3D Cannibalism
Organization: University of New Hampshire  -  Durham, NH
Date: Wed, 19 Aug 1992 00:46:47 GMT

In article <92231.130752IBUJAM@ASUACAD.BITNET> <IBUJAM@ASUACAD.BITNET> writes:
>Regardless of whether you "eat the skeletons" or "drink the blood", I
>have to beleive that whoever wrote this code must be one chip short of
>a full meg. Apogee has done some wonderful work in the PC gaming arena. I
>only hope that they use better judgement in the future; Wolf 3d is morally
>indefensible.

	Hey, who made you the comp.sys.ibm.pc.games.censor.  If you don't
  like Castle Wolfenstein 3d, DON'T PLAY IT.  

							G.Greene
From: dhw10@RUTS.ccc.amdahl.com (David H. Wang)
Newsgroups: comp.sys.ibm.pc.games
Subject: aces of the pacific patch
Date: 19 Aug 92 16:11:35 GMT
Reply-To: dhw10@RUTS.ccc.amdahl.com (David H. Wang)
Organization: Amdahl Corporation, Sunnyvale CA


Could somebody please inform me to where I could find the patch to
Aces of the Pacific.

Thank you.

Dave
Newsgroups: comp.sys.ibm.pc.games
From: osicoop@bwdls138 (Doug Gould)
Subject: Re: Wing Commander Anachronisms!
Organization: Bell Northern Research, Ottawa, Canada
X-Newsreader: Tin 1.1 PL3
Date: Fri, 14 Aug 1992 16:14:53 GMT

wayne@eng.umd.edu (Wayne C. McCullough) writes:
: In article <92225.170645MBS110@psuvm.psu.edu> Norman St. John Polevaulter <MBS110@psuvm.psu.edu> writes:
: >In article <1992Aug12.135732.16606@eng.umd.edu>, wayne@eng.umd.edu (Wayne C.
: >McCullough) says:
: >
: >>But of COURSE they could breath on the take off deck... After all, acording
: >>to origin, in the 27th century, space will be filled with Air of some sort,
: >>I mean, SOMETHING has to slow the ships down, keep a minimum speed!
: >
: >No, no, it's not the air that's slowing the ships -- it's all that space
: >junk! Ya know, those little spinning bits of metal that Origin threw in
: >so you'd have some reference to look at and prove to yourself your ship
: >is actually moving. Apparently the war's been going on so long that the
: >entire universe has been filled to a constant density with bits of destroyed
: >spacecraft...
: 
: Hmmm... Let's think about that for a minute or two, shall we?
: 
: In the majority of small vessels, the SR (Spacial Resistance) will
	<discussion of space-flight-deceleration dynamics>
: 
: W

Interesting... But IMO you're all wrong!;) It's the "Inertial Dampeners"
on your ship.  These are also responsible for the graceful swoops and turns
you and the Kilrathi can perform in the void (not much of a void but
it's still *mostly* empty space).

--
Doug Gould 
Newsgroups: comp.sys.ibm.pc.games
From: brian@calvin.ee.cornell.edu (Brian Kelley)
Subject: Re: GAMEBYTES file sizes...
Organization: Cornell Space Plasma Physics
Date: Fri, 14 Aug 92 01:34:10 GMT

In article <1992Aug13.062744.9360@monu6.cc.monash.edu.au> s1070627@giaec.cc.monash.edu.au (Brett Paterson) writes:
>Now don't think I'm knocking this magazine, because I really think it's great,
>but i'm starting to feel that the size of each mag is getting bigger and 
> bigger
>
>    eg  Issue #1    321514
>              #2    505921
>              #3    829432
>              #4    988549 + 110161 = 1098710 !
>
>Now to those people who are making this, I hope you aren't thinking of going
>over 1.2 or 1.44 meg, as I don't feel like splitting files just to take them
>home (I get them at Uni.).
>Another reason is the time it takes for those people with modems, and the
>amount of room these files are starting to take on hard disks.  (I dont think
>I could justify using megabytes of room, just for a magazine.)
>
>
>     +---------------------------------------------------------------------+
>    / Brett Paterson                  | "Um.. A vow of silence, that's   //
>   / Leongatha 3953.                  |  quite an interesting thing..    //
>  / Victoria, Australia.              |  ..Tell me about it.            //
> / <s1070627@giaec.cc.monash.edu.au>  |  -Lord Percy to Lord Whiteadder//
>+---------------------------------------------------------------------+/

	I agree that the Gamebytes file sizes are getting prohibitivly
large.  I have had troubles in the past placing large archives on 1.2 meg
diskettes.  Because of this problem, I wrote a small utility that splits
the files for downloading then joins them again for unarchiving.  
	I have the C code for a unix executable that splits the files and
a msdos .exe file that rejoins them.  It works with any file.  I have found
it much more useful than zipslit.
	The only current problem is that all the files to be joined have
to be on the same disk, but I am writing a fix that will turn this into
creating and joinging multi-disk files, joining a large file from several 
floppies for example.
	If anyone is interested, e_mail me for details.

Brian Kelley
brian@calvin.ee.cornell.edu
Newsgroups: comp.sys.ibm.pc.games
From: claude@spc9.jpl.nasa.gov (Claude A. Felizardo)
Subject: Re: Two player games via modem/serial link...
Organization: Jet Propulsion Laboratory, Pasadena, CA
Date: Thu, 20 Aug 1992 07:02:28 GMT

In article <BEDERS.92Aug19120036@wip-sol.dfki.uni-sb.de> beders@wip-sol.dfki.uni-sb.de (Jochen Bedersdorfer) writes:
>In article <1992Aug17.180238.26592@gandalf.ca> mcrw@hobbit.gandalf.ca (Mark Woodward) writes:
>
>   Just curious to see how many games out there supported 2 player
>   over serial/modem links?
>
>   I know of the maze/robot one (mega255.zip) on wuarchive and mention
>   of future support in Scorched Earth.
>
>   So anyone got others?
>
>
>I know the following linkers:
>Populous from Bullfrog
>Falcon 3.0
>SimCity
>HardDrivin 2
>
>:)ochen

Excuse me?  SimCity can be linked between computers?

---------------------------------------------------------------------
Claude A. Felizardo           Jet Propulsion Laboratory, M/S:525-3684
claude@spc6.jpl.nasa.gov      4800 Oak Grove Dr,  Pasadena, CA  91109
Newsgroups: comp.sys.ibm.pc.games
From: bp664@cleveland.Freenet.Edu (Grover Thomas)
Subject: Indiana Jones: Fate of Atlantis
Reply-To: bp664@cleveland.Freenet.Edu (Grover Thomas)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Sat, 15 Aug 92 15:15:55 GMT


I'm having a bit of trouble in the jungle of Tikal.  There is a cliff
with a tree, but a big snake is wrapped around it.  How do I get
across?

I have five items: The magazine, whip, rag, coal, and old mayonnaise.

Also, the old guy in Azores won't talk until I find something to trade
with him.  What does he need?  Any help is appreciated.
-- 
 __                                                                   __
(__) Grover Thomas            InterNet: grover@emunix.emich.edu      (__)
(__)                               or   bp664@Cleveland.Freenet.edu  (__)
From: Ashley.Kleynhans@f54.n7101.z5.fidonet.org (Ashley Kleynhans)
Newsgroups: comp.sys.ibm.pc.games
Subject: HELP!!: Conquest of the Longbow (Robin Hood)
Date: Fri, 14 Aug 92 14:12:02 GMT
Organization: FidoNet node 5:7101/54 - Depths of Insanity, Alberton

SL ->I'm stuck at the ancient oak in Sherwood forest.
SL ->The green man that lives in the oak wants answers to his
SL ->riddles.
SL ->How do you get the answers?

You have to figure them out yourself, unfortunately they are not 
given to you anywhere in the manual...
 
I have figured out some of the answers:
 
HONEY, COMB, FEATHER, LEATHER, BEEHIVE.
 
Hope it helps.
Cheers.
--  
INTERNET: Ashley.Kleynhans@f54.n7101.z5.fidonet.org
via:  THE CATALYST BBS in Port Elizabeth, South Africa.
       (catpe.alt.za)   +27-41-34-1122 HST or +27-41-34-2859, V32bis & HST.
Newsgroups: comp.sys.ibm.pc.games
From: mellum@skyler.mavd.honeywell.com
Subject: Int/ext views in AOTP problems
Organization: Honeywell Systems & Research Center
Date: Tue, 18 Aug 1992 19:06:23 GMT

Sorry if this is a FAQ, but I'm new to this group. Does anybody else have
problems switching from cockpit view to outside the aircraft view? Mine seems
to work sometimes. But if I switch, it's tough to get it back to the original
view. It's as if the program doesn't know what to do with the enter key. If
ENTER is pressed the plane's simulation stops (outside world continues) and by
moving the joystick I get all the internal views (like joystick 'B' botton is
depressed). Is this a problem with the game or my computer? BTW the computer is
a 386-40. Any help would be appreciated.

Ron
Newsgroups: comp.sys.ibm.pc.games
From: husen@barracuda28.Berkeley.EDU (Eric P. Husen)
Subject: Ultima Underworld help
Keywords: UW Ultima
Reply-To: husen@barracuda28.Berkeley.EDU (Eric P. Husen)
Organization: Motorola Inc., Cellular Infrastructure Group
Date: Thu, 13 Aug 1992 17:31:47 GMT


Hello,

	I have been playing Ultima and can't seem to figure out what
Garamon is talking about.  He wants me to find something of great magical power
and virtue to help defeat the big bad baddie.  I'm pretty sure it has something
to do with the Artifacts of Caribus but no assortment of words I say seem to 
work.

	Also, how do I get through the door in the NW of level seven?  I've been
using the roaming sight spell to find areas I can't get to.  There seems to be
a small part that is all interconnected between level 3 down to level 7.  Is access gained through the door on level 7?  How do I get this darn door open?!?!



Thanks much,

Eric Husen
Newsgroups: comp.sys.ibm.pc.games
From: oliver@clustrol.informatik.rwth-aachen.de (Oliver Meyer)
Subject: Re: Indy 4 -- God I hate this game... (* spoiler *)
Organization: Rechnerbetrieb Informatik  /  RWTH Aachen
Date: 17 Aug 92 10:32:51 GMT

jknepley@nyx.cs.du.edu (Ranseus (Jim Knepley)) writes:


>I've uncovered the statues of the bull's head and tail and used the
>surveying instrument to peer through the horns.  This points almost
>directly to a door.  Problem is, I can't tell which door it is!  The one
>I suspect (on the right side of the dig site, immediately to the left of
>three red pillars) doesn't seem to be correct.

Hi!

Try not to look for a door and don't look _through_ the horns. Peer the 
right one once and the left one once. One from the head and one from the 
tail. Get the cross? Fine.

Bye
oliver@messua.informatik.rwth-aachen.de
From: beders@wip-sol.dfki.uni-sb.de (Jochen Bedersdorfer)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: LHX Attack Chopper <-> Soundblaster Bug
Date: 19 Aug 92 10:03:05 GMT
Organization: DFKI Saarbruecken GmbH, D-W 6600 Saarbruecken
In-reply-to: gunthar@milton.u.washington.edu's message of 17 Aug 92 23:19:55 GMT


>   Has anyone figured out a way to run LHX Attack Chopper
>	   with the soundblaster card consistently ???

Turn off the turbo switch (if you have one).

:)ochen
--

 _______________________________
/                               \
| Jochen Bedersdorfer            |
| E-Mail: beders@dfki.uni-sb.de  |
\_______________________________/
                 
Newsgroups: comp.sys.ibm.pc.games
From: dpipes@spica.srg (Dave Pipes x4552)
Subject: Release Dates
Organization: just me
Date: Wed, 19 Aug 92 12:46:51 GMT
Followup-To: comp.sys.ibm.pc.games

In article <1992Aug14.113609.1@cc.newcastle.edu.au> phth1@cc.newcastle.edu.au writes:
<stuff elided>
>
>I would also like to say that I would rather see the release of
>Strike Commander delayed than see a rerun of Falcon 3.0 (A C D E ...)
>The same goes for Fighting Tiger! But why push such ridiculously
>optimistic release dates in the first place??
>
>Cheers all.
>
>Tony Dyson
>University of Newcastle
>Australia
>

Ahhh...You're at University...You know all those business majors who think
that technical types are all hopeless geeks and seem to spend their time
looking for fashionable clothes and avoiding basic math?  The ones who use
calculators to do simple addition and think that compound interest is when
you are dating two at once?

Well, these weasels get to determine when a product release date will be,
based on what they think the customer wants to hear.

I went to a games con once with MicroProse in attendance.  It was July,
and their rep promised that a game would be out that Fall, Christmas at the
latest.  In another corner of the booth was a very uncomfortable looking guy
who kept glancing at the marketing droid and assuring peopl that the game
would not be out until Spring at the very earliest.

When asked, the marketing droid smiled at the programmer from across the
booth and stated that the techies were always pessimists, and to be sure to
be ready for a Christmas release.  Needless to say...

		David Pipes
robear@digex.com
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Copying and piracy
From: rdale@cstp.umkc.edu
Date: Sat, 22 Aug 1992 18:34:19 GMT
Organization: UM - Kansas City, Computer Science

> which they have not paid, and Highway Robbery, when software companies
> charge honorable users 2x or 3x the actual value of a product to recoup
> their losses from the 50% or 66% piracy rates suffered by their products. I
> like neither form, nor will I indulge in either form, nor will I associate

	I just got the newest PC World in the mail, and it had some great
	utilities for Windows.  Unfortunately, they were from $60-$150.
	No way on Earth am I going to pay $60 for a single *utility*.
	Some of these companies put out a program which is a screen
	blanker and put a $99 tag on it.  FORGET IT!  I can go shareware
	for a tenth of that!

	Yes, I understand there is overhead, rent, salaries, packaging,
	etc., etc., etc., but those companies won't make that up on a
	single-function program which costs the major portion of a
	guy's paycheck!