HDTenEightyP/NetNews huggingface dataset:
From: Steve_Hartley@mindlink.bc.ca (Steve Hartley)
Newsgroups: comp.sys.mac.games
Subject: Educational/Games/Kids
Date: 1 Sep 92 17:26:33 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

I'm looking for an educational game for a very young child(5 years). I'm on a
Quadra with a 16" colour monitor, any suggestions?
Newsgroups: comp.sys.mac.games
From: pyke@cbnews.cb.att.com (james.m.pyke)
Subject: SH dies on powerbook
Organization: AT&T
Date: Tue, 1 Sep 1992 15:40:39 GMT

I recently purchased a powerbook 140 2/20.  2 megs of HD is used for VM.

When I run SH 2.x (not sure what version), sometimes when I update a turn,
the program will quit and I will get an error of type 1.  The update is saved
OK and all I have to do is reopen the saved galaxy, but it is somewhat annoying.

Is this caused by lack of RAM, using the VM, lack of system space?  Any 
suggestions out there?

BTW I have ordered a 6 meg RAM card, will this help?

Any help would be most appreciated.


					-Jim Pyke
From: Paco Ojeda <Paco_Ojeda_Gonzalez@macmailgw.dfci.harvard.edu>
Newsgroups: comp.sys.mac.games
Subject: Looking for game
Date: 2 Sep 1992 16:34:40 GMT
Organization: Thinking Machines Corporation
Distribution: world
NNTP-Posting-Host: macdrf_43.dfci.harvard.edu
X-UserAgent: Nuntius v1.1.1d9
X-XXMessage-ID: <A6CA6720FF014F9B@macdrf_43.dfci.harvard.edu>
X-XXDate: Wed, 2 Sep 92 17:42:08 GMT

A couple of years ago, I remember running into a "question and answer"
type game in which you would guess the identity of an animal by answering
"yes" and "no" to questions like "Does it have wings?" The nice thing
about it is that you could interact with the program and add clues, thus
increase the size of the question database.

Does anybody know the name of this game and whether it is around on the
sites or not?

Many thanks1

	Paco Ojeda

    *****************************************************
    ** Paco Ojeda-Gonzalez                             **
    **                                                 **
    ** Paco_Ojeda_Gonzalez@macmailgw.dfci.harvard.edu  **
    *****************************************************
Newsgroups: comp.sys.mac.games
From: rjr@titan.ucc.umass.edu (Richard J. Resnick)
Subject: Re: Mac Space Shuttle Games ???
Organization: University of Massachusetts, Amherst
Date: Tue, 1 Sep 1992 20:24:26 GMT

>Does any one know of a good Macintosh Space Shuttle game?
>It would be nice to have the rough cost of such a 
>game and a list of stores that might stock it.

	There was a game put out a long time ago, called Orbiter. It wasn't
	a bad game, to tell you the truth. I found it to be pretty realistic.
	I can't remember who put it out, but it might be worth looking for.

>Would a PowerBook (100) screen be up to running a 
>game with complicated graphics?

	Not too complicated, although those things don't suck. Orbiter, for 
	one, would probably run fine on it.

	Richard

*=====/=== ===^=====.==='========`============/==== = ^========~====/====^ =-=*
*        "I'll return your fire, if you take away your vultures..."           *
*                       - Prometheus, gaining leverage                        *
*===^==/=======\======= ===`====='===> ==========>====.===== =^=====/====*====*
                  Internet Address: rjr@titan.ucc.umass.edu
From: klaus@rniwd.rni.sub.org (Klaus Schnathmeier)
Newsgroups: comp.sys.mac.games
Subject: Spaceship Warlock: How to end the game
Date: 26 Aug 92 18:22:44 GMT
Organization: Rhein-Neckar-Informationssystem (Walldorf)


You have saved earth, you have returned and you are
standing on the podium to speak to the crowd...
Is this the end of the game ?

NO, it is NOT!

There is one single step left. You wanna know how to
stop talking ?  Well, I won't give you the solution,
just a hint. Try to say the "right" things. If you
praise your people or damn the enemy, the crowd will
applaud and you will raise in their opinion. Say
something bad about earth (or about the authors of
the game) then you will fall back again. If you have
collected enough "points" by saying enough "good"
things then people will let you proceed.

It's just that easy, isn't it ?

-- 
Klaus Schnathmeier <klaus@rniwd.rni.sub.org>
Newsgroups: comp.sys.mac.games
From: conty@cbnewsl.cb.att.com (OtakuRoach)
Subject:  Faster than a speeding Zero! (was Re: Air speed in Hellcats)
Organization: AT&T Bell Laboratories
Date: Thu, 3 Sep 1992 23:08:50 GMT

In article <y3ln4##.bskendig@netcom.com>, bskendig@netcom.com (Brian Kendig) writes:
> 
> Zeroes are faster than you are,

This is simply not true.  Zeros are more maneuverable, but a Hellcat
running away will be faster.  Time and time again I've been able to
outdistance a couple of pesky Zeros in "Bomb Base" until I'm far
enough from the enemy base to attack them without worrying about the
base's AAA.  This is how you do it:

- Throttle all the way up, no flaps.  Run back to the carrier or secondary
  base.

- This is the trick:  Zeros won't fire at you until they have a good target.
  So you don't give it to them.  Watch the enemy on radar.  When it is RIGHT
  BEHIND YOU, turn 20 degrees or so into the direction the zero came from.
  That is, if the zero came from the left, veer left, and vice versa.  Keep
  doing this until you've outrun the zero, then resume straight-n-level
  flight to your base.  If you keep going at full throttle, the Zero can't
  catch you.

> Another handy trick: The zeroes can turn faster than you can, unless
> you drop your flaps when you go into a tight turn (and raise them
> again as you're coming out of the turn!).

Just a small recommendation: don't do this if you have a target to protect.
Your airspeed will drop by about 60 MPH if you use the flaps, speed which
will be crucial if you're going to chase a bogie headed straight for your
carrier/cruiser/base.  A cleaner way to do tight turns is to use the rudder,
<shift>-Z and <shift>-X.  If you don't want to use the <shift> key, use
<caps lock>, you still can use all the other keys in that mode.
-- 
			    E n r i q u e  C o n t y
			The Incredible Man-with-no-Life
			      jester@ihlpl.att.com
		    Disclaimer: You're not dealing with AT&T
Newsgroups: comp.sys.mac.games
From: sasrdt@pasha.unx.sas.com (Randall D. Tobias)
Subject: HotP on a IIsi running 7.0
Originator: sasrdt@pasha.unx.sas.com
Date: Thu, 27 Aug 1992 14:01:25 GMT
Organization: (none)


... no cache cards or anything (though I do have a FPU).  Will it
work smoothly enough?  MS Flight Simulator has been something of a
disappointment.

Perhaps performance on different systems is a part of those famed
FAQ's ...
-- 

Randy Tobias          SAS Institute Inc.     sasrdt@unx.sas.com
(919) 677-8000 x7933  SAS Campus Dr.         72450.2545@compuserve.com
(919) 677-8123 (Fax)  Cary, NC   27512-8000  norat@aol.com

 ... just my $(-exp(2*sqrt(-1)*arcos(0))/(((2**(2 + 1)) - 1)**2 + 1)).

Newsgroups: comp.sys.mac.games
From: brunner@crchh447.bnr.ca (James Brunner)
Subject: Re: cbzone/MacBzone (from the cbzone author)
Reply-To: brunner@crchh447.bnr.ca (James Brunner)
Organization: Bell-Northern Research, Richardson, Tx
Date: Mon, 31 Aug 1992 15:02:22 GMT

In article <1992Aug31.115011.20311@neptune.inf.ethz.ch>, cfranz@iiic.ethz.ch (Christian Steffen Ove Franz) writes:
|>
|> And my criticism also goes out to the two who started this by posting
|> an accusation without bothering to look for proof.
|>

Sounds like these two have promising futures as reporters for the national
enquirer!
-- 
---------------------------------------------------------------------------
Jim Brunner - (brunner@bnr.ca)
All opinions are my own and have nothing whatsoever to do with BNR, NT,
NTI, Bell Canada, or any of the BCE corporations or affiliates.
From: trwagner@bronze.ucs.indiana.edu (Ted Wagner)
Newsgroups: comp.sys.mac.games
Subject: HOtP FAQ's/Tips HAS BEEN POSTED TO SUMEX!
Date: 28 Aug 92 20:23:58 GMT
Organization: Indiana University



	Well, everyone, HOtP tips has been posted!  FTP sumex-aim!

I got this update from a very reliable source.  ;-)

>It's in /info-mac/game...I saw it in this morning's Info-Mac Digest. The
>file is called 'hellcats-over-pacific-tips.txt'.


	Have fun!

Ted
-- 
         Swallowing your pride rarely leads to indigestion.
         A hard thing about business is minding your own!
-trwagner@bronze.ucs.indiana.edu   &    trwagner@kiwi.ucs.indiana.edu-
----------------------------------------------------------------------
From: jsuker@orion.oac.uci.edu (Johnathon Suker)
Subject: Re: cbzone/MacBzone My last words on it...
Newsgroups: comp.sys.mac.games
Date: 28 Aug 92 21:35:39 GMT

randy@caesar.iaf.uiowa.edu (randy frank) writes:
>	To this end I have decided to drop all support of
>MacBzone.  I will once again post a serial number and access
>code for anyone who wants to dink with it, but I want to have
>nothing to do with the program whatsoever. Don't bother sending
>shareware fees, I don't want them.
>The numbers once again:
>Serial: 5000
>Access code:48406914

>Randy Frank

I do not wish to become entangled in this mess and to be truthful I have only
scan through most of this thread.  I donnot agree/disagree with anything said
and only wish to suggest something.  Seeing as you do not wish to support this
program any longer (and from the amount of flames you have recieved it seems
as though it may be rather popular) would you consider posting the source 
code for the program.  I think that my appease the people angry at you and 
also let others (who are interested in the program) continue to develope,
bug fix, whatever.  You may also include something like the TopSoft copying
agreement (or the Free Software Foundation's).  If you would like more info
about TopSoft's copy agreement ftp syrinx.kgs.ukans.edu or email me back
and I will send you a copy.

				TopSoft member and champion of free code
						Johnathon Suker


Johnathon Suker                   |
University of California, Irvine  | If I was human I believe the proper 
Univeristy Library                | response would be, Go To Hell. If I was
jsuker@UCI.EDU                    | human.           Spock - ST:TUC
-------------------------------------------------------------------------------

--
Johnathon Suker                   |
University of California, Irvine  | If I was human I believe the proper 
Univeristy Library                | response would be, Go To Hell. If I was
jsuker@UCI.EDU                    | human.           Spock - ST:TUC
Newsgroups: comp.sys.mac.games
From: csmith@blackplague.gmu.edu (Blackplague)
Subject: Re: PoP instructinos to Sumex?
Followup-To: comp.sys.mac.games
Organization: George Mason University-IDO
Date: Mon, 31 Aug 1992 15:00:43 GMT

In article <1992Aug31.105055.12656@samba.oit.unc.edu>,
Rich.Rubel@bbs.oit.unc.edu (Rich Rubel) wrote:
> 
> This is so ridiculously simple, it's no wonder no one thought of it before.
> Can someone who owns PoP type up the controls in a TeachText file and
> submit them to Sumex?  That way no one else will need to request the
> controls to run the demo...
> Just an opinion...


No.  This would be a defacto infringement upon the publishers copyright to
the manual.  I doubt that the wonderful gentiles running sumex would be
willing to harboor something of that nature.

Remember, it is not just the game that is copyrighted.

Blackplague
Newsgroups: comp.sys.mac.games
From: rrichar1@cc.swarthmore.edu (Robert Richardson)
Subject: Patches
Organization: Swarthmore College
Date: Fri, 4 Sep 1992 14:11:28 GMT

If anyone out there has patches for Pools Of Darkness, Hellcats, or
anything else, I would be interested in having them.  The Hellcats CP is
only annoying because it is complex if you want to switch machines, and I
hate having to keep game manuals around after I know how to play.  
BTW, what happened to those patchlists someone or other was posting a few
months ago?  That was an interesting service.  Thanks...

														-Robert-
From: rob_hawley@taligent.com (Rob Hawley)
Newsgroups: comp.sys.mac.games
Subject: Re: Air speed in Hellcats
Date: 4 Sep 92 20:32:44 GMT
Followup-To: comp.sys.mac.games
Organization: Taligent Inc.

In article <9209031058.aa05671@Paris.ics.uci.edu>,
kanderso@mabillon.ICS.UCI.EDU (Kenneth Anderson) wrote:
> 
> I just bought Hellcats over the Pacific last night and I love it. So far,
> all I've been doing is the flight school mission in an attempt to increase
> my skills.  So far, I am having problems landing, and shooting the drones that
> fly around the area.  My problem: airspeed.  I'm going too damn fast.  I
> fly right by a drone, and I'm going to fast when I try to land, either causing
> me to crash, or miss the runway by several hundred feet.
> 
>

Being able to land a plane in Microsoft Flight Simulator makes it easier
here. What I would try doing is the following. 

Practice controlled descents where you keep the speed between 80 and 100
knots and the rate of descent at about 400 ft/min. Control your airspeed
using the pitch of your nose.  Control the rate of descent using power. 

Once you master this you now can handle approaches.  Start your approach
about a mile away.  That will give you time to get lined up with the
runway.  Descend to about 200 feet at between 5 and 10 seconds to
touchdown.  At that point bring your nose up to fly almost level.  This
will drop your airspeed and cut your rate of descent.  You want to try to
touch down near the end of the runway at about 100 ft/min travelling 60-80
knots. Remember to use your flaps or you will stall.


Regarding fighting the zeros.  I agree with another responder that I am 
able to catch them although it takes time and the suggestion to "give up on
1/2 way" observation may be a good one.  In dogfights at the low grades (I
have only made it to Lt.) the zeros seem to be easy to beat by out turning
them.  Cut your throttle and apply flaps then turn as hard as you can.  I
vary this with some loops, + and - G turns, and some other maneuvers
(Falcon is good training for these). Another observation is that the zeros
dogfight in three dimensions.
Newsgroups: comp.sys.mac.games
From: hayes@granite.ma30.bull.com (Patrick Hayes)
Subject: Re: HOTP speed
Organization: Bull HN Informations Systems Inc.
Date: 27 Aug 92 10:56:01 GMT

poncelet@doc.bmd.trw.com writes:
>Does anybody run Hellcats with an aftermarket accelerator?
>Does it work at all?  Help very much?
I've got a Mac II (no FDHD yet) upgraded with a 50Mh powercache, works just
fine. I can't tell you how much the powercache speeded up HOTP though, I've had
the powercache longer.

>Gene_Poncelet@oz.bmd.trw.com
P.Hayes@cediag.frlv.bull.fr
Newsgroups: comp.sys.mac.games
From: trwagner@bronze.ucs.indiana.edu (Ted Wagner)
Subject: Re: HOtP FAQ/Tips has been sent to Sumex
Organization: Indiana University
Distribution: usa
Date: Thu, 27 Aug 1992 14:12:52 GMT

In article <1992Aug26.223003.19284@mixcom.com> John.Hirsch@mixcom.mixcom.com (John.Hirsch) writes:

>could you tell me where on Sumex I could find it (directory/filename)?
>


	Hmmm.   A lot of people have e-mailed me asking where it was at
in Sumex.  Well, I have no clue.  I only e-mailed it to them.  No
one has told me, from Sumex, where it was put or anything.  I am not sure
of there turn-around....it could be until next week before it is actually
placed in a directory.
	Sorry I don't anything more.  I have been ftping to see where
it was at too.

-- 
         Swallowing your pride rarely leads to indigestion.
         A hard thing about business is minding your own!
-trwagner@bronze.ucs.indiana.edu   &    trwagner@kiwi.ucs.indiana.edu-
----------------------------------------------------------------------
From: cd127@cleveland.Freenet.Edu (Javier Diaz)
Newsgroups: comp.sys.mac.games
Subject: Re: Name of new, color, OGRE-like war game?
Date: 4 Sep 1992 03:42:41 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc5.ins.cwru.edu


That game could be CommandHQ by Microprose. If you could give a more
coplete explanation of what the game looks like I might be able to 
confirm if it is.

Javier D.

Newsgroups: comp.sys.mac.games
From: K_LEPA@unhh.unh.edu (Kristen   Lepa)
Subject: Re: Software Copyrights - Color Colony
Organization: University of New Hampshire
Date: Tue, 25 Aug 1992 21:55:54 GMT
X-News-Reader: VMS NEWS 1.12

In <1992Aug25.214337.14402@newshost.unh.edu> K_LEPA@unhh.unh.edu writes:

> I posted to a .legal.computers group and asked about distributing the color
> upgrade of The Colony, since there was some talk about the legality of it...
> Here is another reply:


From:	SMTP%"sberger@sedona.intel.com" 24-AUG-1992 16:05:31.05
To:	K_LEPA@unhh.unh.edu (Kristen   Lepa)
CC:	
Subj:	Re: Copyright on software...

From: sberger@sedona.intel.com (Scott Berger)
Date: Mon, 24 Aug 1992 13:04:34 -0700
Message-Id: <9208242004.AA14499@hippo>
To: K_LEPA@unhh.unh.edu (Kristen   Lepa)
Subject: Re: Copyright on software...


In article <1992Aug23.033005.23257@newshost.unh.edu>, you write:
> still in effect).  How can we find out who officially holds the copyright, 
> so that we could ask permission to distribute the upgrade among ourselves?
> This would, of course, only go to people who really own the game, since
> there is a complex copy-protection system.


	Well, you need to find out how Mindscape went out of business.
If it was by a bankruptcy, then the assets of the company were
sold at some point to cover creditors debts. Find out where the
bankruptcy was processed, and check the court records to see who
bought the assets (a matter of public record).
Newsgroups: comp.sys.mac.games
From: taihou@chromium.iss.nus.sg (Tng Tai Hou)
Newsgroups: comp.sys.mac.games
Subject: Good Mac games store within Cupertino Inn?
Date: 3 Sep 92 02:26:48 GMT
Organization: Institute of Systems Science, NUS, Singapore
Originator: taihou@chromium

I will most probably be in Cupertino next week. I'll be staying
at the Cupertino Inn. Can someone kindly point me to good Mac
games stores around this region? Preferrably within walking
distance.

I already have most of the games released before May 92. Would like
to have BattleChess CD etc...

Thnks in advanced.

Tai Hou
Singapore
From: pkent@neumann.une.edu.au (Phillip Kent)
Newsgroups: comp.sys.mac.games
Subject: POP
Date: 26 Aug 92 04:44:09 GMT

Levels 1 & 2 of Prince of Persia were all right
but how do you get through level 3 ?

Thanks in advance!

Phillip Kent.
email: pkent@neumann.une.edu.au.
Newsgroups: comp.sys.mac.games
From: pjb4288@ultb.isc.rit.edu (Pete - Toonatic - Boulay)
Subject: SimEarth copy prot. needed
Originator: pjb4288@ultb
Organization: Rochester Institute of Technology
Distribution: na
Date: Thu, 27 Aug 1992 02:46:14 GMT

Hi...

   As posted awhile back, but with Pirates, my kids got to my manual for
SimEarth and mutilated it beyond belief. The fact that we have a German
Shepard puppy didn't help either...:(

Can someone send me the stats needed to start a new game??????

Thanx in advance,
Pete
Pjb4288@ritvax.isc.rit.edu
-- 
Peter J. Boulay --17 Split Rock Road-Pittsford, NY 14534-The ToonAddict!
Email should be sent only to PJB4288@ritvax.isc.rit.edu
Disclaimer: You don't like what I'm writing? Oh well.
"Well shut my mouth wide open!"- Tiny Toons HISMV
Xref: sparky comp.sys.mac.games:8860 comp.sys.mac.programmer:14962
From: scottb@netcom.com (L'etat des mortes)
Newsgroups: comp.sys.mac.games
Subject: Re: Knights of the Air & LC w/12"RBG
Date: 4 Sep 92 19:02:06 GMT
Organization: Netcom - Online Communication Services (408 241-9760 guest)

In article <1992Sep4.173543.26428@access.usask.ca> dobro@skorpio.usask.ca (Michael Dobrohoczki) writes:
>I am thinking of purchasing Knights of the Air and want to know how (or if)
>it runs on a LC 4/40 with a 12"RBG monitor? Also is it system7 freindly? 
>Sorry if this is a FAQ.
>
>Thanks in advance, 
>
>dobro@skorpio.usask.ca
>Mike Dobrohoczki
>Computer Science
>University of Saskatchewan, Canada

What is this?  Is this something new?  Or is it old?  

*I* have never heard of this before, does anyone know what this is and who
puts it out?

Scott
scottb@netcom.com
From: jjk@astro.umd.edu (Jim Klavetter)
Newsgroups: comp.sys.mac.games
Subject: New Empire Master Demo
Date: 30 Aug 92 22:10:46 GMT
Distribution: usa
Organization: U. of Maryland @ College Park, Astronomy

There is a new version of EM demo out (I think it is 2.5.2).  Here is
what the original header said:

	This is the latest demo version.  I will send you the demo docs
	separately.  I want to send this out as widely as possible in
	about a couple of weeks, so this is the thing I would like
	tested as much as possible in the near future.  Comments are
	especially invited on the "crippled" features: I want enough
	disabled to encourage people to buy the game, without being so
	obnoxious that I turn people off.  This is a fine line and
	can't be perfect, I realize.  Notice the new feature for
	turning color off at turn 50.  This allows people to see that
	it works, but not really use it.  Comments?

I will assume it is in the regular places, but if it isn't contact me
and I can make a copy available to you.

jjk@astro.umd.edu also for Athabasca and Reudi
Jim Klavetter
Astronomy
UMD
College Park, MD  20742
From: jtgorman@cs.arizona.edu (J. Taggart Gorman)
Newsgroups: comp.sys.mac.games
Subject: Re: copywright & Piracy
Date: 31 Aug 92 22:09:00 GMT
Reply-To: jtgorman@cs.arizona.edu (J. Taggart Gorman)
Organization: Organization?  We don't need no steenking organization!
Discliamer: Upon my being captured or killed, my professors will
            disavow any knowledge of me, my statements, and/or
            my mission.


In article <1992Aug31.122321.9224@cerberus.ulaval.ca>,
Citizen arseno@phy.ulaval.ca (Henri H. Arsenault) writes :
>
>> So why don't you just ask for the crack so you won't have to enter the
>> words from the "#$%$#@**$## manual"?  We will gladly send them to you or
>> post them.
>> 
>Thanks! Could you give me the crack for Command HQ, that I just bought?
>Henri

  Sure!

  Use ResEdit to open CODE segement 7.
  Find offset 000F0C.
  Change the words at 000F0C and 000F0E to 4E71.

 That's all!

|--------------------------------|    "If you were happy all of your life,
|      J. Taggart Gorman Jr.     |     you wouldn't be human - you'd be a
| jtgorman@caslon.cs.arizona.edu |     game show host."
|--------------------------------|             Winona Ryder, in _Heathers_
Newsgroups: comp.sys.mac.games
From: bskendig@netcom.com (Brian Kendig)
Subject: 4D Boxing won't run on a Quadra 700?!
Date: Wed, 26 Aug 92 19:10:20 GMT
Organization: Starfleet Headquarters: San Francisco

The game "4D Boxing" ran great on a Quadra 900, but on the two Quadra
700's I've tried it on, the game will completely hang the machine as
soon as you try to start a fight.

The machines were booted with the shift key down (no extensions
loaded), and caches were turned off.

Any ideas?

     << Brian >>

-- 
_/_/_/       Brian Kendig  Macintosh Jedi           Live never to be ashamed
 _/_/   Starfleet Captain  Oracle Employee         if anything you do or say
  _/  Intrepid Adventurer  Saturn SL2 Owner    is published around the world
      bskendig@netcom.com  Twin Peaks Junkie    -- even if what is published
    Princeton '92! BSE/CS  Writer/Actor/Singer                   is not true.
Newsgroups: comp.sys.mac.games
From: janolov@cdg.chalmers.se (Jan-Olov Lantto)
Newsgroups: comp.sys.mac.games
Subject: Games for Trade
Date: 28 Aug 92 07:36:35 GMT
Reply-To: janolov@cdg.chalmers.se
Organization: Chalmers University of Technology

I have the following games which I would like to trade for other games. All my
games include original box, disks and manuals.

   3 in Three                 by Miles Computing   B/W and Color
   4th & Inches               by Broderbund        B/W
   Bane of the Cosmic Forge   by SirTech           B/W and Color
   Curse of the Azure Bonds   by SSI               B/W and Color
   Panzer Battles             by SSG               B/W and Color
   Puzzle Gallery             by Miles Computing   B/W and Color
   RoboSport                  by Maxis             B/W and Color
   Rommel                     by SSG               B/W and Color
   SimCity                    by Maxis             B/W
   TaskMaker                  by XOR               B/W

I am interested in all sorts of games. Just send me an email and make me an
offer.
Newsgroups: comp.sys.mac.games