HDTenEightyP/NetNews huggingface dataset:
From: 2frvooze@kuhub.cc.ukans.edu
Newsgroups: comp.sys.amiga.games
Subject: Re: Ultima6 and A500 HD's
Date: 14 Apr 92 22:20:39 CDT
Organization: University of Kansas Academic Computing Services

In article <faYE02Qx0f3u01@JUTS.ccc.amdahl.com>, swt10@ccc.amdahl.com (Scott Tyree) writes:
> Well folks Origin Systems will more than likely *never* get my money
> again. I just got off the phone with "technical support". The upshot is
> that an Amiga 500 with a GVP Impact Series II HD is *NOT* supported by
> Ultima VI. They have no intentions of ever supporting such a
> configuration since the European market apparently doesn't have GVP HD's.
> 
> As you can tell I'm mad as H*LL about this! This is the ONLY program that
> I have found that doesn't work on the GVP HD. The woman on the phone also
> told me that they don't expect to be porting many more of their games to
> the Amiga since they don't sell well. When they put out cr*p like this
> what do they expect.
> 
> Maybe if every A500+GVP owner called and told how stoopid this makes them
> look that maybe they would hire someone to port then thing that knew a
> little about the AmigaOS. You can call Origin at (512) 328-0282 and maybe
> we can turn them around!
> 
> Scott Tyree
> swt10@juts.ccc.amdahl.com
> 
> Note: The above are not the opinions of Amdahl Corp. They are mine, all
> mine.

Hmmm...wouldn't happen to know if this applys to A2000 GVP owners too?

Don't you kind of have to go *out* of your way to make a game not
run off an HD?  Sigh....;-(

David Poland
2frvooze@kuhub.cc.ukans.edu


Newsgroups: comp.sys.amiga.games
From: ac463@yfn.ysu.edu (Rich Yauman)
Subject: Re: misc MM3 questions...
Organization: Youngstown State University/Youngstown Free-Net
Date: Fri, 17 Apr 1992 05:29:30 GMT


Swimming is learned in the caverns under the first town "FOUNTAINHEAD"
one clue swimming as well as pathfinding and mountaineering will
NOT do you any good unless at least TWO people learn them.  When you
have pathfining and mountaineering make sure to walk in every tree and 
and mountain spot to find all sorts of treasures.
-- 
From: mikep@hpmwtd.HP.COM (Mike Powell)
Date: Sat, 11 Apr 1992 03:43:23 GMT
Subject: VISIONARY.... who's got it?
Organization: HP Santa Rosa Site (NMD MTA MWTD). - Santa Rosa, Ca.
Newsgroups: comp.sys.amiga.games

	
	Hey....  was wondering why I have never seen any mention of
	VISIONARY here in c.s.a.games.....

	Doesn't anyone own this one?????


	I understand that it has it's roots in TACL.... ( I think I got that
	right...).  Is this true?

	Opinions on this program?????

	Thanks,   -Mike-
From: jason@edsi.plexus.COM (Jason White)
Newsgroups: comp.sys.amiga.games
Subject: Re: OUT OF THIS WORLD -- NEED HELP!!
Date: 17 Apr 92 13:18:43 GMT
Article-I.D.: edsi.1992Apr17.131843.23638
Organization: Enterprise Data Systems Incorporated, Appleton WI


This game makes me mad. :)

I am on the level after you zots yourself to replenish your gun, 
and blow up those 3 walls. The level is just so big! Where do I 
go! What do I do? Do I go to the screens with the falling rocks 
and the things that come up out of the ground and get you? The 
hardest way I have seen? 

Probably. :)

If I AM right, though, how do I get away/rid of those slimy things 
that jump up and grab you?
-- 
Jason White                 | I am Amiga
jason@edsi.plexus.COM       | hear me roar!
                            |     /
SYSOP of Commodore Kingdom  |   \/
Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: A10 Tank Killer 1.5 Now Available For Amiga
Organization: York University, Toronto, Canada
Date: Thu, 9 Apr 1992 05:07:33 GMT

I heard that Dynamix use HAM for still screen and 64 colors Extra Half
Brite for play field. Is it true?

If it is true, CONFIGURATION, Dynamix! We've finally found one company
which really hears our voice. 
Xref: sparky comp.sys.amiga.games:6903 comp.sys.mac.games:4893 rec.games.misc:12253 rec.games.programmer:2026
From: ddt@ccwf.cc.utexas.edu (David Taylor)
Newsgroups: comp.sys.amiga.games,comp.sys.mac.games,rec.games.misc,rec.games.programmer
Subject: Seeking questions for interview with Richard Garriott
Date: 14 Apr 92 20:25:52 GMT
Article-I.D.: ut-emx.70311
Reply-To: ddt@ccwf.cc.utexas.edu (David Taylor)
Followup-To: comp.sys.amiga.games
Organization: The University of Texas at Austin, Austin TX
Originator: ddt@tigger.cc.utexas.edu

"Ultima 7: The Black Gate", the long-awaited adventure game produced by
Origin Systems, is coming out Easter Weekend.  Within the next two or three
weeks, I will hopefully be interviewing Richard Garriott (aka "Lord Brittish"),
depending on when he gets back from Europe for "The Daily Texan," and with
their permission, I will reprint the interview for the Usenet.

I am looking for questions from fans, PC/Amiga/Mac owners, and game
programmers to ask Richard Garriott.  Although we do not have room for credits
in the "Texan" article, I will mention your name in the Usenet reposting if one
of your questions was used.

The easiest way to submit questions is to write ddt@ccwf.cc.utexas.edu, but I
can also take questions at my home phone- (512) 459-4957 (leave a message if
I'm not there) or by mailing to:

  David Taylor
  1100 Reinli #111
  Austin, TX  78723

Thank you very much for your help....

-Dave.
-- 

: "Alone or in pairs, rolls down the stairs, rolls over the neighbor's dog.  :
:    What's good as a snack, and fits on your back? It's Log, Log, Log!      :
:      It's Looo-og, It's Looo-og, it's big, it's heavy, it's wood!          :
:       It's Looo-og, It's Looo-og, it better than bad- it's good!"          :
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.amiga.games
Date: Wed, 15 Apr 1992 21:28:27 -0400 
From: Marcus Augustus Alzona <ma23+@andrew.cmu.edu>
Subject: Hardware

Hi all.

Until I graduate & have enough money to get an advanced Amiga system, I
only have an A500 to use.  Right now, I have the CPU, an external
floppy, a 1084, and a SCSI 20meg HD that I use with someone else's Mac.

What I want to know is if it would be worth it to get an interface for
the HD to use with my Amiga - being that I only have AmigaDos 1.2 or
1.3(I have no clue anymore - the old one - I bought it in the summer of
1988)?

I plan to use the A500 for a terminal(maybe DNet) to the local campus
network, and for some games maybe(I would want to install them on the
HD).  Should I bother with the $$ for a HD interface?  Would it be worth
it?  If so, which one should I get?

Also, what games would work with a HD?  (Not that I have a lot of room anyways)

Marcus

-------------------------------------------------------------------------------
Marcus Caesar Augustus Alexander Laurence Hamelin Alzona
mars+@cmu.edu, ma23+@andrew.cmu.edu, malzona@sei.cmu.edu,malzona@frc.ri.cmu.edu
CMU Mudge A210, 1000 Morewood Ave Box 3010, Pittsburgh, PA 15213, (412)268-4449

+-=* Dance about the room to the sounds of "Happy Fun Ball" with Marcus *=-+
+-=* Tuesdays from 1pm-3pm this Spring only on WRCT Pittsburgh 88.3 FM  *=-+
From: warda@vax.oxford.ac.uk
Newsgroups: comp.sys.amiga.games
Subject: Neuromancer on HD??
Date: 12 Apr 92 11:10:26 GMT
Organization: Oxford University VAXcluster

Hello,

Has anyone ever managed to get Neuromancer onto a HD?  I've tried the method 
which works for EA's F18-Interceptor, namely substituting all references to 
df0: to an ASSIGNED directory on the HD (NEU:), but although it loads the game
OK, it seems to lock when I step outside the Chatsubo and it tries to load the
next scene.  It wants the NEU: disk in df0:   Obviously, I've missed some 
piece of code which looks to df0: somewhere.  It's a tremendous game, but I'm 
bored waiting for the constant disk accesses.  Anyone?

Bill Bennett

WARDA@UK.AC.OXFORD.VAX
From: torstenk@techfak.uni-bielefeld.de (Torsten Klein)
Newsgroups: comp.sys.amiga.games
Subject: Re: ULtima 6 POrt
Date: 17 Apr 92 15:15:16 GMT
Organization: Universitaet Bielefeld, Technische Fakultaet.

In article <ARG.92Apr17143143@gs2.first.gmd.de>, arg@first.gmd.de (Arnulf Guenther) writes:
|> In article <32496@frog.UUCP> jcc@frog.UUCP (Jim Chagnon) writes:
|> [...and so on ]
|>    >aba`a^a\aZaXaVaaaPaNaLaJaHaFaDaBa@
[..]
|> Really?  And I thought, it was Sanskrit. ;)
|> By the way:  Several people used the acronym NPC in conjunction
|> with role playing games like Ultima 6 and Eye of the Beholder.
|> For what does it stand?

It simply stands for "non-player-character" and denotes a character
which isn't controlled by the player but the computer. The term first
appeared in Dungeons&Dragons, I think.

read you later,
	torsten
-- 
torsten klein---------------------|email: torstenk@techfak.uni-bielefeld.de-
ag angewandte informatik----------|phone: 2933 (internal)-------------------
technische fakultaet -------------|$HOME-phone: 05232-2409------------------
universitaet bielefeld, frg-------|office: M5-120---------------------------
----------------------------------------------------------------------------
"Beware of bugs in the above code; I have only proved it correct, not
tried it."
                -- Donald Knuth
Organization: Penn State University
Date: Monday, 13 Apr 1992 14:07:20 EDT
From: <TEW105@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.games
Subject: Re: BB NOT Compatible, was rE: Of BridgeBoards and things
 <1992Apr11.004723.3401@gbrmpa.gov.au>

Willy Bemish and Heart of China are from the same company, which is now
owned by Sierra, but I don't think that they we're designed using Siera's
programs that are used with KQV, etc.
+L8R+                                +I know I should think about giving, think
HonuS  internet: TEW105@psuvm.psu.edu|about helping out, think about living,
+---+  bitnet:   TEW105@psuvm        |but I can't seem to rescure myself. -Live
Disclaimer: +------------------------+---------------------------------------+
  The big wigs at PSU wish they could come up with opinions as good as mine!
From: Christopher_Denney@a68k.denver.CO.US (Christopher Denney)
Newsgroups: comp.sys.amiga.games
Subject: Grow&GetBigger
Distribution: world
Date: 9 Apr 92 21:41:41 MST
Organization: The Arvada 68K BBS- Westminster, CO

I, and my freinds, love a good GGB game (computer type or not) but since
I/we have not been able to play Reach For The Stars (not working w/WB2.0)
we seem to leave the poor Amiga alone wilst playing games on weekends. I
have heard of a game called Armada2525 (or some such) that supposedly
originated on the Amiga in Europe. Does any gamer out there know of any
such and where I might get it??? << grow and get bigger games are those
games with some kind of economics (??) allowing the differing players to,
well , grow. perhaps get bigger. Like increasing Tech. or ability. that
sort of stuff>>

             Thanx CD

-- Via DLG Pro v0.991
From: aampe2aa@saga.oih.no (AAMOT PER AXEL)
Newsgroups: comp.sys.amiga.games
Subject: Re: OUT OF THIS WORLD -- NEED HELP!!
Date: 10 Apr 92 10:39:29 GMT
Organization: Oslo College of Engineering

In article <1992Apr9.155301.4920@ac.dal.ca> stealth@ac.dal.ca writes:

>I am stuck on Out of this World as well.  I only have been playing for a very 
>short while, but i cant get anywhere.  It is really disappointing to get the 
>game and discover that I am stuck on the third screen.  Anyway, I jump past the 
>critters after getting out of the water and then there is this big black 
>monster thingy.  It kills me and thats that...
>Any suggestions?
>Steve

Don't jump past the critters, kill them instead. Then when you face the
black monster, run left , run, run, run and jump !
This should get you going!
 +-----------------------------------+
   |I believe in a life before death ! | +
   +-----------------------------------+ |
    -------------------------------------+
      |   |                     |   |
From: aampe2aa@saga.oih.no (AAMOT PER AXEL)
Newsgroups: comp.sys.amiga.games
Subject: CSB - Solution
Date: 9 Apr 92 10:18:09 GMT
Organization: Oslo College of Engineering

Hello World!
Does anybody out there have a solution to CSB or know of a ftp-site where
such a solution is? 
	Thanx.
 +-----------------------------------+
   |I believe in a life before death ! | +
   +-----------------------------------+ |
    -------------------------------------+
      |   |                     |   |
From: arioch@amiganet.chi.il.us (Johnathan Alabastar)
Newsgroups: comp.sys.amiga.games
Subject: Ultima V hack
Date: 5 Apr 92 18:46:10 GMT
Organization: Amiga Network Information Systems


    Greetings.  I've heard that there's some kind of U-V hack out that tries
to allieviate that attrocious keyboard interface in that game.  I bought the
original <as I bought U-3 and U-4 and loved them in spite of the poor keyboard
response> hoping it'd be at least as good as the prior two, but no such luck. 
The keyboard response time in U5 renders the game completely unplayable in my
opinion.  If someone has this hack, could you either UU or ASC encode it and
mail it to me at arioch@amiganet  ?  It would be MUCH appreciated.  Also,
how's Ultima-6's interface?  Did Origin Systems realize they screwed up on 5?
                         Arioch
From: cooper@milton.u.washington.edu (Ken Cooper)
Newsgroups: comp.sys.amiga.games
Subject: Magic Pockets Hint Wanted
Date: 14 Apr 92 18:58:34 GMT
Reply-To: cooper@u.washington.edu
Distribution: na
Organization: University of Washington, Seattle


    In the Magic Pockets manual it states that there is a secret way of
teleporting from the first section of a 'world' to the first section of one
of the other 'worlds'.  I have pretty thoroughly checked the 1st level
(section 1 of Caves) and have been unable to find out how to teleport to
one of the other worlds.  I have also looked around in level 6 (section 1
of Jungle) and haven't found a way of teleporting there either.  Anyway,
I would appreciate it if one of you can tell me if these teleporters exist
and, if they do, how do you utilize them.  Please respond by EMAIL :-)

Ken Cooper
Applied Physics Laboratory
University of Washington
cooper@u.washington.edu
Newsgroups: comp.sys.amiga.games
From: lhoward@javelin.sim.es.com (Larry Howard)
Subject: Opinions on specific games *WANTED*
Summary: Help me purchase some good games.
Keywords: Games, Opinions
Organization: Evans & Sutherland Computer Corporation
Date: Fri, 10 Apr 1992 20:27:31 GMT

I am in the mood for buying Amiga game software, and have narrowed my
picks down to 14 (really narrowed down huh?).  What I am really
interrested in is:
	1.  Are they fun, and for what age group(s)?
	2.  Are they hard drive installable?
	3.  Do they work with WB >2.0?
	4.  Do they run on >68000 machines?
     Optional:
	5.  Do you have a copy that you would like to sell?


Here are the games:
	1.  Reach for the Stars - SSG
	2.  Panzer Battles - SSG
	3.  Red Storm Rising - Microprose
	4.  Centruion: Defender of Rome - EA
	5.  Stellar Crusade - SSI
	6.  Action Stations - RAW Entertainment
	7.  Lord of the Rings - Interplay
	8.  SimAnt - Maxis
	9.  SimEarth - Maxis
	10. Third Reich - Avalon Hill
	11. Might & Magic III - New World
	12. Merchant Colony - Merit
	13. Final Conflict - Merit
	14. Hoyle's Book of Games I, II, III - Sierra

Any help and information would be greatly appreciated and help me in
saving money on stupid and useless programs like I've done before.

Thank you,
Larry

-- 
lhoward@javelin.sim.es.com       130.187.198.13             (801)582-5847 
Larry Howard   Evans & Sutherland Computer Corp.  Salt Lake City, Utah

Don't forget, economics is the science that made astrology respectable.
Newsgroups: comp.sys.amiga.games
From: rjlov@ecr.mu.oz.au (Richard_James LOVEJOY)
Subject: Fighter Duel
Organization: Computer Science, University of Melbourne, Australia
Date: Fri, 10 Apr 1992 01:51:59 GMT

	Hi there. I was wondering if it is possible to play Fighter Duel
with a 1000 against a 3000. Does it still work OK? And is there a PAL
version which uses the whole screen?
	Please reply by email.
	Thanks
		Richard

|---------------------------------------------------------|      ///
| Richard Lovejoy, Sci/Elec Eng, Melbourne Uni, Australia |     ///
| Email: rjlov@ecr.mu.oz.au or rjlov@munagin.mu.oz.au     | \\\///
|---------------------------------------------------------|  \XX/
Organization: Ryerson Polytechnical Institute
Distribution: na
Date: Friday, 10 Apr 1992 20:26:41 EST
From: Elio Martinho <ADVI8732@RyeVm.Ryerson.Ca>
Newsgroups: comp.sys.amiga.games
Subject: Re: Orbiting in Tobias Trek

HI there.  Sorry I can't quote the original message but to orbit a planet in
Tobias Trek you've got to put the three lined thingamajig BETWEEN THE PLANET
AND THE CIRCLE AROUND THE PLANET and keep it there until you are told that
you've reached orbit, then just click the mouse and you are now orbiting the
planet!
Happy trekking!

-Pav. (a.k.a Elio Martinho).

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
* PPPPPP      A    V       V * 'Never leave for tomorrow what you can do today*
* P     P    A A    V     V  * my friend.  DO IT!  And if you like it you can *
* PPPPPP    A   A    V   V   * do it again tomorrow!'                         *
* P        AAAAAAA    V V    * - From the B.C.I Student Council Bulletin Board*
* P       A       A    V     * (Pav A.K.A Elio Martinho)                      *
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
From: caw@miroc.Chi.IL.US (Christopher A. Wichura)
Newsgroups: comp.sys.amiga.games
Subject: Re: misc MM3 questions...
Date: 16 Apr 92 01:13:05 GMT
X-NewsSoftware: Amiga GRn V1.28 2/25/92 (Beta) by Mike Schwartz

In article <1992Apr15.034746.21639@news.ysu.edu> ac463@yfn.ysu.edu (Rich Yauman) writes:
>
>I have MIght and Magic three and here's an idea of what to do with
>that jewelry and ancient jewelry if you are running out of room.

Having finished the game, I never once had to use the jewelry (either type).
I did you trick of giving it to a hireling that stayed in the inn for most of
the game, but never had to go back for it and eventually discarded it.

>My questions are is the ancient Fizban of misfortune worth anything?

They will be very, very bad for you if you try to use a Quatloo Coin while
holding one (in other words, discard them immediately).

>Does anyone know the dungeonpassword for castle whiteshield?

I had some trouble with this one, too, and got help on it.  Take the names
off of the four statues and pull out any letters that occur in the name
"Whiteshield".  Now put them together in the order specified on the first
statue.

Note that there are some VERY powerful monsters in that dungeon (need to
really be at least level 20 or so to survive -- at about level 60 you can
kill them with one hit, though :->).

-=> CAW

--

Christopher A. Wichura                Multitasking.  Just DO it.
caw@miroc.chi.il.us  (my amiga)                          ...the Amiga way...
u12401@uicvm.uic.edu (school account)
Organization: Freshman, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.amiga.games
Date: Tue,  7 Apr 1992 21:53:31 -0400 
From: Joshua Paul Smith <jsbt+@andrew.cmu.edu>
Subject: DO THEY EXIST !!!!!!!!
	<56608@cup.portal.com>

Has anyone ever seen Amiga versions for these games:
Megazone,Bombjack,Ataxx,Pandor's Palace.
 Please E-mail me if you know anything about them.


                                                                    -Josh-
From: rickan@maccs.dcss.mcmaster.ca (Mark Rickan)
Subject: First *24-bit* Game
Organization: Department of Computer Science, McMaster University
Date: Mon, 13 Apr 1992 03:47:08 GMT

In article <43625@mentor.cc.purdue.edu> coxjason@sage.cc.purdue.edu (Jason Cox) writes:

>I think if game developers started supporting better graphics cards for the
>Amigas (like the VT, GVP's Impact Vision, etc...) The higher graphics game
>market would begin to grow...
>As it is, I've never heard of a 24-bit game. Why not?

I guess it was inevitable, but Centaur Development and Opal Technology have
collaborated to produce "King of Karate", which they claim to be the first
24-bit game for the Amiga. The game will be bundled as part of the OpalVision
package, a real-time graphics coprocessing and video effects system for both
PAL and NTSC. The board is scheduled to be available in May and lists for
$999.00 U.S. OpalVision will be available in both internal and external
configurations, making it cross-platform compatible with all Amiga systems.

According to the April issue of .info, the game utilizes the graphics overlay
features of the board, producing all backgrounds while the Amiga is used to
animate large-scale, detailed characters. .info describes the game as a demo
of how OpalVision can be used in conjunction with the Amiga and mentions that
the effect is "like nothing that we've ever seen on the Amiga before." The
article includes a screen shot on p.10.

Cowabunga dude!

Mark

P.S. Anyone for a 24-bit version of Street Fighter II?

-- 
 -------------------------------------------------------------------------
 = Mark Rickan                         ...!uunet!utai!utgpu!maccs!rickan = 
 = DCSS, McMaster University               rickan@maccs.dcss.mcmaster.ca = 
 ------------------------------------------------------------------------- 
Newsgroups: comp.sys.amiga.games
From: matt@gbrmpa.gov.au (Matt Crowd)
Subject: Re: BB NOT Compatible, was rE: Of BridgeBoards and things
Organization: Great Barrier Reef Marine Park Authority
Date: Sat, 11 Apr 1992 06:41:17 GMT

>>Still, I'd rather have the seperate box, there are a lot of strange things
>>that can happen with the BB.
>>
>>Willy Beamish runs but Heart of China doesn't? strange, both games come
>>from the same company, and were released using the same "Sierra-game-generater"
>>
>>matt.
>
>Thats odd, Heart of China runs fine on my Bridegboard, prehaps its your VGA
>card.
>
>Also, id much rather have just one box then 2 cluttering up my limited desk
>space, and no I dont have room for another desk.  The bridgeboard is the
>only way to go for me and ALOT of others.
>

You've had better luck then me then! I had a TSeng ET4000 and it didn't work.

matt.
Newsgroups: comp.sys.amiga.games
Subject: Re: 3-D Car racing game
From: dujourdh@uni2a.unige.ch
Date: 16 Apr 92 11:54:52 +0200
Organization: University of Geneva, Switzerland

In article <1992Apr4.101633.17796@ifi.uio.no>, larshaug@ifi.uio.no (Lars Haugseth) writes:
> 
> In article <THE.92Apr2150210@alize.AMIGA>, THE@AMIGA (AMIGAMAN) writes:
>> 
>>  Hi, man,
>> 
>>  There one game which approximate your description. It's Hard drivin' II.
>> 
>>  You must know hard drivin, is one of the best 3d car racing games. The version
>> number 2 is the same as the one, expect the rapidity (the 2 is faster) and the
>> tracks. In effect hard drivin one is only in one track instead Hard drivin' 2 is
>> one five trakcs. And you can also easely create your own track like with a track
>> toy (I hope that you can understand the las two words because i've not find 
>> something else to traduce the french word "jeu de circuit 24").
>> I hope this can help you, mail me if you want more information.
> 
> Don't listen to this guy, unless you've got a 68030-25MHz or better. Because
> on a standard Amiga500 this two games really *suck*! Incredibly slow, and
> the vector graphics bugs a lot too. No, try 'Stunt Car Racer',
> 'Indianapolis 500' or 'Formula 1 Grand Prix' instead.
> +-----------------------------------------------------------+
> | Lars Haugseth			                            +-+
> | Dept. of Informatics,		      <larshaug@ifi.uio.no> | |
> | University of Oslo, Norway				    | |
> +-+---------------------------------------------------------+ |
>   +-----------------------------------------------------------+

this man is right too, i've got an pc and an amiga 500, and there's an
incredible difference of rapidity between these machines ! whatever, i think
that nothing worth better than indianapolis 500!....
From: rmast@cs.vu.nl (Mast RN)
Newsgroups: comp.sys.amiga.games
Subject: Re: Action Replay III cheats ??? (got any ?)
Date: 13 Apr 92 12:06:06 GMT

Is there a way to upgrade action replay II to action replay III, or is the
hardware concept different? I own a II bought from a friend and it contains
several bugs.
Does de action replay III work with HardDisk?