HDTenEightyP/NetNews huggingface dataset:
From: magnus@thep.lu.se (Magnus Olsson)
Newsgroups: comp.sys.ibm.pc.games,rec.arts.int-fiction
Subject: Re: T-zero (Text adventure)
Date: 1 Sep 92 12:55:40 GMT
Organization: Theoretical Physics, Lund University, Sweden

In article <1992Sep1.123421.591@csc.canterbury.ac.nz> cctr120@csc.canterbury.ac.nz (Brendon Wyber, C.S.C.) writes:
>In article <1992Aug29.160721.15245@mintaka.lcs.mit.edu>, 
>nathan@brokaw.lcs.mit.edu (Nathan Glasser) writes:
>> 
>> On nic.funet.fi in the file /pub/msdos/games/adventure/tzero.zoo is the game
>> t-zero. The version is 1.04. According to the documentation file included with
>> the game, there is supposed to be a hints file called HINT.DAT included with
>> unregistered (as well as registered) versions of this game 1.04 and later.
>> This file is used by the hint feature of the game which gives hints when
>> requested. The file is not included.
>> 
>> I have not been able to find this game on any other internet site.
>> Archie lists only this one. Does anybody else have the hint file
>> that belongs with this game?
>> 
>
>Dispite what the documentation says, in the game itself, it says that you have 
>to be registered to get the Hint file. This I tend to believe instead of some 
>easily alterable text file that comes with the game.

I'm the person who uploaded the program to nic.funet.fi. I created the
zoo archive from a disk I received dircetly from the official British
distributor of the game. While it is possible that I've managed to
lose a file, I don't think it's very probable. I'll inquire, though.

Magnus Olsson                   | \e+      /_
Dept. of Theoretical Physics    |  \  Z   / q
University of Lund, Sweden      |   >----<           
Internet: magnus@thep.lu.se     |  /      \===== g
Bitnet: THEPMO@SELDC52          | /e-      \q
From: sxjcb@orca.alaska.edu (Jay C. Beavers)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Roland Scc-1
Date: 28 Aug 92 19:30:56 GMT
Followup-To: comp.sys.ibm.pc.games
Organization: University of Alaska Computer Network

In article <l9stseINNdgh@aludra.usc.edu>, bise@aludra.usc.edu (Daniel W.
Bise) wrote:
> 
> sxjcb@orca.alaska.edu (Jay C. Beavers) writes:

> Why is it that the SCC-1 crowd is having trouble coming to grips
> with the fact that they bought a new, bleeding edge device for
> which support is sparse? Can they seriously expect support for
> the SCC-1 to spring up overnight?

I think this may come from the idea that the SCC-1 has an LAPC 'emulation
mode' except that for pretty much all games purposes it isn't worth diddly.
 So, the end effect is that I have the best MIDI music I've never heard,
but I still feel like I'm fighting a bunch of musicians in Kilrathi
fighters in Wing Commander when all the sound effects sound like trumpets,
violins, etc.

______________________________________________________________________________
                                        |    jay@seaspray.uacn.alaska.edu
Jay C. Beavers                          |    sxjcb@orca.alaska.edu
University of Alaska Computer Network   |    sxjcb@alaska.bitnet
________________________________________|_____________________________________
From: johnwi@FtCollins.NCR.COM (John Williams)
Newsgroups: comp.sys.ibm.pc.games
Subject: FOR SALE>> King's Quest V $25
Date: 27 Aug 92 07:35:35 GMT
Organization: none


FOR SALE:
=========

KING'S QUEST V
Adventure game from Sierra! Tons of fun, good puzzles!
All-original everything. Perfect condition.

Asking: $25 obo (plus shipping)

Please e-mail all inquiries.
--
    ____________________________________________________________
   /  John W. Williams - NCR Microelectronic Products Division  \
  /                                                              \
 /  E-Mail: John.Williams@FtCollinsCO.NCR.com  -  "Life is Short, \
(  Usenet: uunet!ncrlnk!ncr-mpd!John.Williams  -  PLAY HARD !!!!"  )
 \             Disclaimer: Same 'ol, same 'ol  -  ---- ----       /
  \______________________________________________________________/
Newsgroups: comp.sys.ibm.pc.games
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: UW Box scenes
Organization: North Carolina State University
Distribution: usa
Date: Tue, 25 Aug 1992 19:57:11 GMT

In article <1992Aug24.224820.22243@cbnewsh.cb.att.com>, krh@cbnewsh.cb.att.com (kenneth.r.hackbarth) writes:
|> On the back of the box that Ultima Underworld comes packaged in
|> are a couple of scenes from the game.  One shows a dying lizard man
|> and the one below is a couple of Lurkers.  I thought I had been to
|> every part of the abyss and I don't remember these landscapes.  Do
|> these spots look familiar to anyone?
|> 
|> Ken Hackbarth
|> krh@cbnewsh.cb.att.com
|> 

Never trust the boxes to be exact.  On both Wing Commander boxes, the cockpit
was slightly different that the finished product.  Also, on both Eye of the
Beholder games (made by SSI), there were items that didn't exist in the real
game.

They probably printed the boxes, and then made changes to the program.
-- 
Mike Marcelais-Founder-Fourth Bryan Productions
From: rthorstr@doc.bmd.trw.com
Newsgroups: comp.sys.ibm.pc.games
Subject: PIPE DREAM CODE WHEEL
Date: 25 Aug 92 16:36:37 MST

PIPE DREAM CODE WHEEL --

One of my nephews or nieces has made off with half of the Code Wheel for
my copy of PIPE DREAM.  Can anyone give me the address of LUCAS FILMS
(the s/w producer) so I can try to get them to send me the missing part or
a new code wheel.

                                     Thanks,

                                     Rod T.

                                     EMAIL --> Rod_Thorstrom@oz.bmd.trw.com
From: wbruvold@weber.ucsd.edu (William Bruvold)
Newsgroups: comp.sys.ibm.pc.games
Subject: Realms: A short Review
Date: 29 Aug 1992 20:29:27 GMT
Organization: University of California, San Diego
Distribution: world
NNTP-Posting-Host: weber.ucsd.edu

_Realms_, by Virgin games is selling at the mall stores for 23.99.
The basic idea is that you have to unit the realms of your world
into one political unit by defeating the computer opponents armies
and cities while keeping your cities feed and your paid.  It is real
time movement system with a point an click interface.


Overall I would give Realms a C-.  
What the game suffers from is the idiot
opponent syndrome combines with a limited number of scernarios and a
awkward combat system that makes battles favor strategic advantage
and not tactics.  The Navies in the game are very stupid, making sea
travel difficult and time consuming.  
I also ran into mouse problems (using a Microsoft Mouse on my
machine), so much so that I had to switch to keyboard mode.
Graphics ok done, don't have soundboard so couldn't comment on that.
Scenarios not that different in terms of the strategic challenge
(excpet one, dwarf mountain) which is not listed in the manual and
can be fun if playing the heavily outnumbered dwarves.
So how bad was it?  Well after playing for 4 hours one night and
then 2 1/2 the next day I was ready to give it back and playing it
seemed like as much of a chore as editing my dissertation.  I fired
up Railroad tycoon instead.

By far the worst problem is that Realms is simply not engaging.
I figured out how to beat the machine by the second scenario and had
no problems after that----(SPOILER FOLLOWS)






















Critical in any game like this is developing your cities so they
produce lots of revenue which you can plug back into
armies/supplies/logistics.  The computer never did this.  Instead he
spends all the money on armies.  This leaves him vulnerable as soon as
you can start knocking his cities off and holding out with your own
from his sieges (which is easy because you have bought lots of food
for the graneries.  Overlord, another Virgin game, suffered from
exactly the same problem.
From: brinkley@cs.utexas.edu (Paul Brinkley)
Newsgroups: comp.sys.ibm.pc.games
Subject: Adventure, 550-point version
Date: 27 Aug 1992 14:52:04 -0500
Organization: CS Dept, University of Texas at Austin
Distribution: na
NNTP-Posting-Host: atacama.cs.utexas.edu

Spoilers may follow.


Great game; I think I know how to get each and every one of the treasures.
There's only one problem, however.  I keep running out of lamp power, and
I don't want to have to lose my coins for batteries.  Is there a way to
get the coins back, or get free batteries, or do I have to make my
travelling around the caves more efficient?  (Turns out you only use
turns for moving or using a magic word, such as "plugh".  Taking, dropping,
or throwing things doesn't take any time.)

Hints appreciated over outright spoilers. :)

Paul Brinkley
brinkley@cs.utexas.edu
From: adam@mentor.cc.purdue.edu (Adam)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Falcon3 Gun Range
Date: 3 Sep 92 00:36:09 GMT
Organization: Purdue University Computing Center

All this talk about using debug mode in Falcon made me realize I forgot how
to get into it!  Could someone help me out here?

Adam
Newsgroups: comp.sys.ibm.pc.games
From: blasius@gmd.de (Volker Blasius)
Subject: Re: Compuserve #
Organization: GMD, Sankt Augustin, Germany
Date: Fri, 4 Sep 1992 13:04:11 GMT

>>Does anyone know the 800 number for subscriptions to
>>Compuserve ?

Introductory Membership:   800-848-8199
Questions, Problems, etc:  800-848-8990

Volker
From: v128nkga@ubvmsb.cc.buffalo.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Dumb UW question (minor spoiler)
Date: 1 Sep 92 16:34:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41


	Hi, I just started playing UW, and I accidentally ate 
the toadstool (while trying to get used to the mouse interface w/o
using the icons).
	Later, when I got the rotworm stew recipe, I noticed that, to
my horror, the toadstool was one of the ingredients.
	So, is there any way that I can get another toadstool?  Or am
I doomed to starting the game over? (This might not be such a bad
idea, since I started with a lame-o paladin -- 2 mana points? gimme
a break!  I can't even cast a light spell!  In the manual it says that
they can both fight and use magic .. wrong!)
	Actually, on a different note, assuming that I do have to
restart the game, what class have you found to be the best for this
game?  What (generally) scores for attributes are attainable when
starting a character (ie what should I hold out for)?
	Thanks in advance,
				Later,
					Henry
Newsgroups: comp.sys.ibm.pc.games
From: tmkk@uiuc.edu (Khan)
Subject: Re: Commander Keen 5
Organization: University of Illinois at Urbana
Date: Thu, 27 Aug 1992 12:49:33 GMT


In article <1992Aug26.212741.1@cstp.umkc.edu> rdale@cstp.umkc.edu writes:
>
>In CK4 (or was it 6?), the cheat key was F10 with the letter key, but that
>doesn't work on 5.

It does on my copy... In fact, the same keys work on 4, 5, and 6.
From: tu@wk76.nas.nasa.gov (Eugene L. Tu)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Robosport Anyone play it?
Date: 23 Aug 92 22:34:12 GMT
Organization: NAS, NASA Ames Research Center, Moffett Field, CA

In article <177h2tINN5ln@agate.berkeley.edu> jaffray@sunkist.berkeley.edu (Alan Jaffray) writes:
>In article <mike.11.0@ftp.com> mike@ftp.com (Mike Chapman) writes:
>The game is probably interesting in multi-player modes, but is horribly
>lame in one-player mode.  I lost my first game against the hardest setting
>of the computer, and didn't lose anymore... thus I returned it.  It could
>be interesting with two players via network or modem, but you need 
>multiple copies for that.  (And if you're wondering about piracy, it has
>a serial number check, so you would need to pirate two different copies.
>Good luck.)  It's a cute little teams-of-robots war game, distinguished
>by the fact that you control what the robots will do for the next 10-15
>seconds during your turn and only then see what happens... you're fighting
>blind, but with plenty of time to be clever.
>
>-- Alan
I can't speak directly to the PC version, but on the MAC version there
was quite a bit of "customization" allowed.  Therefore, if you found
the single-player mode too easy (against the computer) when all things
were even, you could give the computer a distinct advantage (handicapping).
For example, you could take two rifle robots and go up against 8
missile/machine-gun toting computer robots, etc....

Seems like you could still make it a challenge IMHO.  There were some
other bugs with the MAC version...I wonder if they fixed it in the PC
version (specifically, there was a problem with the movie playback
feature.)

Eugene
Newsgroups: comp.sys.ibm.pc.games
From: mnfriedr@cip.informatik.uni-erlangen.de (Martin Friedrich)
Subject: Re: German Translations 
Organization: CSD., University of Erlangen
Date: Mon, 31 Aug 1992 13:53:08 GMT
Keywords: german, wolf 

>spianz is propably spione (spions, english grammar) and 
>means spys.

Forgive me, but it is really funny to read your guesses about the translations
*grin*

Actually the white say "Stirb" in a not quite correct pronounciation, which
means just "Die!" :-)

*giggle*

-Efchen
---
   /~\   |  Martin Friedrich                   IRC/MUD: Efchen 
  C oo   |  Postfach 1602           TAPPMud: Sir Efchen, Knight of Elvendar
  _( ^)  |  8520 Erlangen
   ~\    |  GERMANY           email:mnfriedr@cip.informatik.uni-erlangen.de
---------------------------------------------------------------------------
          Yes means no and No means yes. Delete all files? [Y]
Newsgroups: comp.sys.ibm.pc.games
From: liats3@cspyr1.cs.adfa.oz.au (LIANG TIAN)
Subject: HardNova
Summary: What now?
Organization: Australian Defence Force Academy, Canberra, Australia
Date: Fri, 28 Aug 1992 09:57:20 GMT

  Hi, I am in right in the middle of HardNova(playing as Stark). I have
the same problem as I did for a lot of RPG, what do I do now???
  At the moment, The Typhon are attacking the Rouyn mining colony. I am
tasked to help them. I went to the mining station and killed all the
aliens, but the head miner still doesn't register the fact, what should
I do?? Also, is there a way to kill Daimian Altron? I even kill Max
Sebastian  for him but when I returned, he still behaves in the same way. 
  I am now going around, killing the invaders, my crew is well-trained
so I am not too worried about getting killed. But I am stuck at this
stage. It is no use killing the Typhons because more will appear, as
with the Ariel fighters. Hope someone can help me out here, a few
hints and spoilers wouldn't go down too badly. Thanks.

/***********************************************************/
				Liang Tian Soon
				liats3@cspyr1.cs.adfa.oz.au
/***********************************************************/

Newsgroups: comp.sys.ibm.pc.games
From: int766m@lindblat.cc.monash.edu.au (S Malnovic)
Subject: Re: Ultima Underworld
Organization: Monash University
X-Newsreader: Tin 1.1 PL5
Date: Thu, 27 Aug 1992 02:20:34 GMT

Christian Rohrmeier (chris@inconel.engr.wisc.edu) wrote:
: Does anyone know where the ^%$^%!@# blade for the sword of Justice is
: on level 3????? I keep hearing about it being the south east, well by
: golly there ain't nothing in the south east... 
: 
: please help before I throw my computer out of the window.
: 
: -Chris

while running about in the SE corner, you should walk along a ledge 
on which there is a secret door. You should be able to see it on the
map ie the opening. Open the door and (which is in a wall covered with 
golden veins or something) throw the switch. This will empty a basin in
the area. Go to this basin, and enter the door which is about. Behind the 
door - in the area - you will find a shrine and the tip of the blade of 
justice.

Sascha

Newsgroups: comp.sys.ibm.pc.games
From: mellum@skyler.mavd.honeywell.com
Subject: Re: AOTP and its map
Organization: Honeywell Systems & Research Center
Distribution: na
Date: Mon, 31 Aug 1992 18:20:33 GMT

In article <1992Aug31.152556.8441@infonode.ingr.com>, ross@kaos.ingr.com (Ross Erickson) writes:
>>
> The 2nd patch disk _SHOULD_ be out by the end of September, so hang
> on.  It should also fix some frame rate problems too.  
> --
>
Forgive my ignorance, I just purchased AOTP about two weeks ago. Do they send
out the patch disks or do you have to request them? Do they send out notice?

ron 
Newsgroups: comp.sys.ibm.pc.games
From: mikka@sssab.se (Mikael Karlsson)
Subject: EOB II - The hidden glow - HELP
Summary: What's the item with the hidden glow?
Organization: Scandinavian System Support AB
Date: Wed, 2 Sep 1992 10:08:21 GMT

I need help. Which is the item with the hidden glow?
I need to feed it to the mouth that says:

"From the fiends from below, find the item with the hidden glow..."

I've fed all the other mouths, but I'm stuck on this one.

Thanks,

/Mikael










Newsgroups: comp.sys.ibm.pc.games,comp.sys.mac.games,comp.sys.amiga.games
From: ewadams@netcom.Netcom.COM (Ernest Adams)
Subject: Speak at the Computer Game Developer's Conference!
Date: Tue, 01 Sep 92 18:36:58 GMT
Organization: Netcom Online Communications Service

 
         COME SPEAK AT THE COMPUTER GAME DEVELOPER'S CONFERENCE!
 
The seventh Computer Game Developer's Conference will be held April 17-20,
1993 in Santa Clara, California. The CGDC is the premiere professional
conference of the computer game industry. Every year, it brings together game
developers from all over the world to exchange information and insights (and
business cards). If you have an idea, issue, or problem that you'd like to
share with your colleagues, the Board of Directors wants to hear from you.
 
The format can be a lecture; a panel discussion among two or three
knowledgeable speakers; a roundtable (an open discussion among a small
audience); or a seminar (a shorter lecture followed by open discussion). All
sessions should last about an hour, including a short period for Q & A in
seminars and panels.
 
Topics for talks might include design theory (new ideas about games), design
practice (war stories and how-to information), technical (the nuts and bolts
of writing game software), and business/legal (protecting and selling your
game designs). These are only guidelines, however. Above all, Conference
attendees are looking for SOLUTIONS: practical information they can use to
make their games better and their lives easier.
 
HOW TO SUBMIT A PROPOSAL
Write a one-page summary of your proposed talk, and mail, fax, or E-mail it to
one of the addresses shown below. A paragraph will do, but REMEMBER, THE
BETTER THE PROPOSAL, THE BETTER ITS CHANCES OF ACCEPTANCE. Please be as
specific as you can about the content of your talk, its format, and the
category (if any) into which it falls. If you want to do a panel, please list
the names of your proposed panelists.  Please get your proposal to us by
OCTOBER 15, 1992.
 
WHAT WE EXPECT FROM A SPEAKER
Speaking slots are limited, and we think long and hard about who to give them
to. When you agree to be a speaker, you're making a commitment to be there on
time, well-prepared, and to speak on the topic you've proposed. Also, we hope
you'll write a paper for the Proceedings, so that your ideas can reach people
unable to attend your talk.
 
ALL PROPOSALS MUST BE RECEIVED BY OCTOBER 15, 1992!
 
U.S. MAIL:                      Fax:            (415) 965-0221
Anne Westfall                   Internet:       ewadams@netcom.com
1440 Cedar Place                GEnie:          E.ADAMS10
Los Altos, CA 94024             CompuServe:     71170,161
Newsgroups: comp.sys.ibm.pc.games
From: wiegand@rtsg.mot.com (Robert Wiegand)
Subject: Re: 688 and Soundblaster
Reply-To: motcid!wiegand@uunet.uu.net
Organization: Motorola Inc., Cellular Infrastructure Group
Distribution: usa
Date: Thu, 27 Aug 1992 16:02:23 GMT

jac1@ra.msstate.edu (Jennifer Cox) writes:


>When you are playing 688 is the sonar analysis supposed to come
>through the soundblaster?

>I just installed my soundblaster and didn't know if I was supposed
>to he hearing something or not?

This game only uses the Soundblaster for the music in the introduction.
None of the game sounds play through the 'blaster.

I was very pissed when I found this out after buying it.

-- 
------------------------------------------------------------------------------
Robert Wiegand - Motorola Inc.
uunet!motcid!wiegand
Disclamer: I didn't do it - I was somewhere else at the time.
Newsgroups: comp.sys.ibm.pc.games
From: warren@apple.com (Chris Warren)
Subject: Re: Darklands
Followup-To: comp.sys.ibm.pc.games
Organization: Taligent.com
Date: Fri, 4 Sep 1992 19:53:57 GMT

In article <1ZiJqB4w165w@buscard.fidonet.org>, jferra@buscard.fidonet.org
(Jim Ferraiolo) wrote:
> 
> derelict@netcom.com (Daniel D. Miller) writes:

[stuff deleted]

> a good RPG when I see one, and believe me, after you play Darklands for a 
> while (took me 2 weeks to realize the above) you will hold the same 
> opinion..

[minor flame alert]

I played the game for a weekend and got a clue that this was the case.
But what really killed it for me was their stupid memory mananger that
kept running out of memory during combat... on an 8 meg machine!

I tried and tried to tweek EMS and XMS to the right proportion to make
it work, and it worked for a while, until I battled a demon.  At which
case It was impossible come up with a configuration that works.

My guess is they have memory leaks.

[major flame alert]

Why the hell does a combat scene eat anywhere near 8 megs?  I should
be able to start up the game right before the combat with the damm
demon and run the combat.  No, it crashes as soon as I start moving
towards the creature and it does its first attack.

And to think I was complaining about the sloppy programming in 
Ultima 7...

[end flame alerts]

Now I feel a little better.  (I don't feel the urge flame very often...)

BTW:  Is it me or does it seem like I have to screw with memory 
management much more this year than last year?  UW == EMS,
U7 == XMS, Kyrandia.

Also why do a lot of the current games not support a disk cache?
This seems like one of the first things they want to test and get
working if they want to not have lots o people complain about speed.


Ok, I'm in a bad mood today.

--Chris
Newsgroups: comp.sys.ibm.pc.games
From: krotz@rtsg.mot.com (Scott A. Krotz)
Subject: Falcon 3.0: Operation Fighting Tiger available now
Summary: operation fighting tiger out now
Keywords: falcon fighting tiger
Organization: Motorola Inc., Cellular Infrastructure Group
Date: Wed, 2 Sep 1992 04:42:53 GMT

Well, operation fighting tiger is out now - I picked it up at egghead
today for $25.  It requires falcon 3.0, and updates the version to 3.01.
It adds three new theaters of conflict: The kurile islands (Japan), Korea,
and Pakistan.  Here are some of the changes/new features:

new planes - can fly F16 or FSX (updated version of F16)
new enemies - Mig-31 foxhounds, Q-5 mirage 2000s, and UMF's (unmanned fighter's)
heavy AAA, dug in tanks, etc.
new weapons - AGM-84A harpon anti-ship missiles
new digitized sounds for old and new radio messages
new wingman commands
sky color changes for day/night, terrain color changes
new TWI codes to designate new kinds of radar
better more realistic ILS modes
more weather
improved debriefing
AVTR v1.1
missiles can be tracked in padlock mode
updated radar features
updated head to head mode
option to jettison stores
difficulty levels in campaign mode! Can set to easy, standard, or hard.  This
 affects the number/rate of resupplies and replacements, and the number and
 mobility of air defenses, and the number of bogeys.

among the new features are the inclusion of missions to destroy ships, suppress
enemy air defenses, reconnaissance, or beach assault.

I've installed it and played with it a little, and it seems pretty good so far!
It blows away any current campaigns/squadrons when you install, so finish
off your current campaigns before you rush out to get it!  Hope this is 
enough info for now...

Scott


Scott A. Krotz
krotz@rtsg.mot.com