HDTenEightyP/NetNews huggingface dataset:
From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Subject: Re: PC Engine Game List II
Organization: Johns Hopkins University CS Dept.
Date: Fri, 11 Sep 1992 17:43:09 GMT

In article <1992Sep10.033200.26095@blaze.cs.jhu.edu> arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee) writes:
>                              HU   Road Runner Lost Labyrinth

This should be "Lode Runner"....
--
"the bogosity in a field equals the bogosity imported from related areas, plus
the bogosity generated internally, minus the bogosity expelled or otherwise
disposed of."  -- K. Eric Drexler

Ken Arromdee (UUCP: ....!jhunix!arromdee; BITNET: arromdee@jhuvm;
     INTERNET: arromdee@jyusenkyou.cs.jhu.edu)
From: daq@hpfcso.FC.HP.COM (Doug Quarnstrom)
Date: Mon, 7 Sep 1992 16:31:13 GMT
Subject: Re: [SNES] I suck at SFII!
Organization: Hewlett-Packard, Fort Collins, CO, USA
Newsgroups: rec.games.video

In rec.games.video, daver@raker.cc.gatech.edu (David Rosenbaum) writes:

> 
> All comments are welcome.

I was pretty awful as well.  My girlfriend DOES play the
game, and she beat me 50% of the time, even though I 
am usually MUCH better at video games.  So it clearly
takes a good deal of practice to improve to the point
where you are actually good.

doug
From: din@gradient.cis.upenn.edu (Clarence Din)
Newsgroups: rec.games.video
Subject: TG-16 Stuff for SALE
Date: 11 Sep 92 20:36:10 GMT
Organization: University of Pennsylvania

Turbografx-16 Hu-cards and CD's for sale or trade:
-------------------------------------------------

Dungeon Explorer	$12
Super Star Soldier	$18
Final Zone (CD)		$30
Y's Book 1 and 2 (CD)	$25

All four for $77!!!

Shipping is included in the above prices.
Most notably, I would like "It Came From the Desert" for trade,
but people wanting the package deal get top priority.
---------------------------------------------------------------------------
Clarence K. Din
Programmer/Analyst II, Language Analysis Center, University of Pennsylvania
din@gradient.cis.upenn.edu
---------------------------------------------------------------------------
  "I have my toys (D-50 w/M-EX, SR-16, TG-16 with CD-ROM, SNES, Genesis,
   HP48SX) and you don't!  Nyah!!!"
Xref: sparky rec.games.video:18340 alt.games.lynx:612
From: dlobbia@sdcc13.ucsd.edu (Dominic Lobbia)
Newsgroups: rec.games.video
Subject: Re: Beware EGM
Summary: that name thing
Date: 12 Sep 92 04:21:19 GMT



Michael Jenkinson, mjenkins@alfred.carleton.ca, in article 37073 writes:
>I just heard the funniest thing. I called Die Hard to get info on the
>release of Super buster brothers and I got to talk to this really 
>cool guy named Dave Halveroon who told me about how he and one of the
>people at the store, Andy, are Quartermann's suppliers for info
>until now...  whenever you saw "terry akii" and "Sam rye" listed
                                 ^^^^^^^^^^       ^^^^^^^
>in the column, it was them, and some other times too. Now, Die Hard

Hmmm....
	Terry akii = Teriyaki?
	Sam Rye    = Samauri?

Funny, I never noticed that before...

--Dominic Lobbia
dlobbia@sdcc13.ucsd.edu
Newsgroups: rec.games.video
From: kolstad@cae.wisc.edu (Joel Kolstad)
Subject: Re: Re: Why are game copiers illegal
Organization: U of Wisconsin-Madison College of Engineering
Date: 5 Sep 92 00:51:50 CDT

In article <1992Sep04.025349.18761@admiral.uucp> dave@admiral.uucp (Dave Litchman) writes:
>Ok, well, videocameras have a 'right' use as you put it, filming animals in
>the zoo, among other things.

Yes... but remember not to take a picture of any PERSON in that picture i
you ever want to show that film to your friends!  (If your buddies bring
beer, it's probably techinally a "public performance" -- in which case you
have to go up and get photo releases from everybody!!!)

Just kidding, of course.  We're back to the old "nobody in their right mind
would attempt to prosecute" sort of situation.

>What is the 'right' use for a game copier? There is none. The only use for
>a game copier is just that, copying games. 

Bzzt.  Nope... how many times do we have to repeat this?  Cartridge
backup and game hacking are both quite legal, and I feel that "game
evaluation" ought to come under fair use.  Pirating is illegal and (to me)
morally corrupt... it really is too bad that that survey showed 86% of
people using game copiers for such purposes.

I'd be willing to bet that at least half of the "dubbing boom boxes" sold in
this country are primarily used for copyright infringement...  This is
obviously wrong too, but I don't think that means we should ban them, just
as I don't think game copiers should be banned.

						--Joel Kolstad
From: carleton@tecsun1.etl.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: SNES Zelda III help needed
Date: 15 Sep 92 16:08:53 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

logan@gimlet.herndon.va.us (Jim Logan) writes:

>I am still stuck trying to get to the last room in the dungeon
>with the second pendant.  The last room is right next to me, and
>the room I'm in looks bigger on the map than it does when I am
>walking around.  I've noticed that if I throw pots to the left
>that they disappear instead of break.  I've tried all of my tools
>and I've walked around all of Hyrule looking for powerups and
>hints.  What gives?!   

	Have you tried lighting all of the lamps?
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: Lynx Developers Kit & EPROMs
Date: 8 Sep 92 13:23:07 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX

paranoid@mentor.cc.purdue.edu (paranoid) writes:
>
>I was just thinking... Would it be possible to use the Lynx developer's kit
>to make a game, then take the code and burn that into an EPROM? From there,
>(Here's where things get sketchy...) soldering the EPROM to oh, say, an old
>game card's metal contacts, in order to play the game you made on any Lynx?
>
>If so, it would be incredible. Making games like Klax might be out of the
>question but you could transfer Amiga IFF's and sounds with ease (Being part of
>the kit, right?) and perhaps a small calculator.. Lots of things. And, hey..
>if quite a few people do this, they could release their programs for the
>Lynx in the public domain, for others to download and burn their own EPROMs.

Why?  If you want to dink around with sounds and stuff then just do it on
your Amiga or another computer.  As for games, they take a hell of a long
time to develop:  six months or more of FULL-TIME work (and six months is
a low figure).  No one is going to blow $5000 for a development kit and then
spend massive amounts of time writing games for free--not to mention that
no one will ever play your games.

Oh, and you'd have to get around the non-disclosure agreements you sign
in order to get the developers' docs.

--
James Hague   
exuhag@exu.ericsson.se
From: marc r stephens@um.cc.umich.edu (Marc Stephens)
Newsgroups: rec.games.video
Subject: Re: The Imortal (Genesis) Help
Date: 8 Sep 92 13:00:22 GMT
Article-I.D.: engin.2Yq-d3-
Organization: University Of Michigan Medical School
X-Useragent: Nuntius v1.1.1d9
X-Xxmessage-Id: <A6D21C6F65012477@no-name-medlib.med.umich.edu>
X-Xxdate: Tue, 8 Sep 92 09:01:35 GMT

Yep, you got it! Someone else sent me the solution earlier and it worked,
it opens the exit for the level so yer dude can go on to the next.  
What is wrong with my e-mail address? Other people have been able to get
to me using it. Maybe something was wrong on your end? 
Pax,
Marc

marc r stephens@um.cc.umich.edu

The opinions expressed here are not those of the University of Michigan
Medical School,  it's staff , students, or faculty. They are not even the
opinions of Marc Stephens. They *are* the opinions of the voices in
Marc's head.
Xref: sparky rec.games.video:18623 rec.games.misc:17342
From: mjack@sumax.seattleu.edu (Boner)
Newsgroups: rec.games.video,rec.games.misc
Subject: Genesis Game Genie
Keywords: Where?
Date: 15 Sep 92 17:46:16 GMT
Distribution: na
Organization: Seattle University, Seattle, WA


   Hi Gamers,

   I just saw the Sega Genesis Game Genie on commercial. It is that
one that you can have unlimited life, power, and etc. Anyways, does
anybody know if it is out yet, or when will it be out.
   E-mail if possible.....
 
   Thankx...

    Boner......
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.video
Subject: Re: Atari Messe, Lynx eproms.
Date: 14 Sep 92 17:39:04 GMT
Distribution: usa
Organization: NASA Goddard Space Flight Center

In article <190o4uINNj6t@aludra.usc.edu>, rjung@aludra.usc.edu (Robert A. Jung) writes:
> 
> 
>   I believe it's horizontally-oriented, like "other" video pinball games. The
> screen scrolls up and down to follow the ball, and during multiball, a pointer
> keeps track of the other ball when it goes off-screen.
> 

Hmm, I somewhat dissapointed by this.  It seems like a feature of the Lynx
is being squandered.  With a vertically oriented pinball game, you could
fit the entire playfield on the screen, or at least with minimal scrolling.
The dimensions seem just about right.  If the screen needs to scroll, it
will be nearly impossible to set up shots and that's what pinball is all
about.

Steve
Newsgroups: rec.games.video
From: cw21219@uxa.cso.uiuc.edu (Crying Freeman)
Subject: Atari Lynx Star Wars
Organization: University of Illinois at Urbana
Date: Sun, 6 Sep 1992 00:37:23 GMT

I was wondering how this game was? Star Wars was my
favorite game for a long time. Also, how much would it cost
to buy the boards, cabinet etc for the game and where
could I get them from? Thanks.

-- 
 Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
 			| Internet: c-wang@uiuc.edu			
			| AKA Che-Yuan Wang
Organization: Penn State University
Date: Sat, 12 Sep 1992 21:03:57 EDT
From: <JPE1@psuvm.psu.edu>
Newsgroups: rec.games.video
Subject: Re: New EA Games for Genesis

In article <18u24fINNd6j@aludra.usc.edu>, tehyang@aludra.usc.edu (Teh Kao Yang)
says:
>
>Just got a flyer today from EA describing their new Genesis games coming
>soon. There was John Madden '93, NHLPA Hockey '93, Powermonger, Shadow
>of the Beast 2, LHX Attack Chopper, Galahad, Lotus Turbo Challenge,...
>
>but the big surprise was Road Rash 2!!! It features 2 player head-to-head
>combat/racing, using split screens! Can't wait for this one!
>
>-Tehkao

     Yes - I was very excited by that one too!  The graphics look to be better,
and it says they have added, in addition to the two-player simultaneous mode,
"all new tracks, new weapons and unbelievable jumps and road hazards" - sounds
like it could be really great!
     For those who might be interested, "Galahad" is the anticipated port of
the Psygnosis title known as "Leander" in its computer incarnation.  It seems
like they hadn't quite made up their minds what to call it or how to package
it yet when they made this flyer - it's shown with two different covers, one
titled "The Legend of Galahad" and the other "Young Galahad", though the des-
cription of the game is the same in both cases.
     Looks like some good stuff on the way from EA!   I'll certainly have
my eyes (and credit card) out for Road Rash II...


-------------------------------------------------------------------------------
 John Emmer               "...reason has no dictatorial authority; its verdict
 Philosophy, Penn State    is always simply the agreement of free citizens..."
 JPE1@psuvm.psu.edu                       - Immanuel Kant, CPR, A738/B765
-------------- The Emmer Arcade: Amiga, Genesis, SNES, Vectrex ----------------
Newsgroups: rec.games.video
From: ss@sparkplug.WPI.EDU (Scott Streeter)
Subject: SNES Spiderman/X-Men
Organization: Worcester Polytechnic Institute
Date: Wed, 9 Sep 1992 13:39:33 GMT

Thought I saw it mentioned this game was out. Could someone post 
a review of it....

-- 
                        Scott Streeter
                        ss@wpi.wpi.edu
Newsgroups: rec.games.video
From: tpehrson@javelin.sim.es.com (tim clinkenpeel)
Subject: Re: Wanted: Bible-based NES/SNES games
Reply-To: tpehrson@javelin.sim.es.com
Organization: Evans & Sutherland Computer Corporation
Distribution: na
Date: Tue, 15 Sep 1992 00:18:09 GMT

akwong@gundam.Eng.Sun.COM (Anthony Wong) writes:
[original poster wants bible games for SNES, someone suggested 'smash tv' as
 it is likened unto the christian good times of the spanish inquisition]

>The original poster asked a fair question. If you can only come back with this
>type of reply, then why bother?!

i wondering the same of you.  a sarcastic response is inappropriate (sez
you); however, a flaming response is completely ok (again sez you)?  practice
what you preach, bozo.

> If you have other religious beliefs then that is only between you and your
> deity.

other than what?  what types of video games to play?  the bible, the koran and
dianetics all say nothing on that topic.

>I thought this group was for the
>discussing of home video gaming, not religion bashing!

hmmpf.  i, too, 'thought this group was for the discussing of home video
gaming,' not for religion supporting!

>I am not on the side of any TelEvangelists, so don't call me a religious
>fanatic.

ok, jesus freak.

>Flames to /dev/null or alt.people.who.think.they.can.reply.with.stupidity...

how silly.

>By the way, I would try a Christian bookstore.  They may be able to help you
>with the game(s) you are looking for.

either that or you can pick up a copy of 'hate thy neighbor, for he is
not likened unto thee.'

>"My religious beliefs only determine what games I play, not yours."

brainwashing is a game?  wheeee!!


-- 
\clinkenpeel: aberrant analytical cynical agnostic idealist.  i exclusively /
/represent myself.  i do not offend anyone; however, some morons choose to  \
\offend themselves.  judge only those who you would have judge yourself.  i /
/don't practice what i preach - i'm not the type of person i'm preaching to.\
Newsgroups: rec.games.video
From: palmer@uvmark.uucp (Filaman)
Subject: Genesis Games For Sale
Date: Mon, 14 Sep 92 18:21:49 GMT
Distribution: usa
Organization: VMark Software, Inc.

I am selling the following Genesis games:

John Madden '92   - $30
NHL Hockey        - $30
Strider           - $25
Altered Beast     - $10

Thunderforce III  - SOLD
Ghouls and Ghosts - SOLD

Please add $2 to each game for shipping.
No counter offers please.
-- 
 _____   _   _       __    _    _    __    _    _     Palmer Chappelle
| ____) | | | |     /  \  |  \/  |  /  \  |  \ | |    VMark Software, Inc.
| __)   | | | |__  | || | | |\/| | | || | | |\\| |    uvmark%palmer@merk.com
|_|     |_| |____) |_||_| |_|  |_| |_||_| |_| \ _|    USRSA Certified Stringer
From: v089l3s3@ubvmsd.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video
Subject: What the fuck?
Date: 11 Sep 92 00:48:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

I was just using my VAX account 5 minutes ago when the preceding
message filled my screen! Who the hell is Michael Jenkinson?
Someone posted a message using his name and my account. How does
that happen? Perhaps I should back up a little - I was logged
on in the newsreader and my screen paused for several seconds,
I hit return and nothing happened... Then, my newsreader skips
to the "rec.games.video" section, slowly types "p" and then
buffers that message in at top speed. 

In short, I am in no way responsible for the contents of that
message, and cannot delete it because the system says that it
wasn't posted by me -- but it has my name on it. If anyone
knows "Michael Jenkinson", please ask him how his post got on
my account.

Sorry for the obscenity - I'm just a little pissed!

-> Jer
From: rjc@cogsci.ed.ac.uk (Richard Caley)
Newsgroups: rec.games.video
Subject: Re: BREAK UP THIS GROUP NOW!!
Date: 9 Sep 92 20:38:58 GMT
	<1992Sep9.010546.22826@newross.Princeton.EDU>
Followup-To: dev.null
Organization: Human Communication Research Center
In-reply-to: ristad@elan's message of 9 Sep 92 01:05:46 GMT


a) Stop shouting.

b) If your so keen on the idea, stop jawing and get on with it. 

At least if someone extracts their digit and starts the process this
silly argument will be transfered to news.groups and most of the real
volume problem of this group will go away.

--
rjc@cogsci.ed.ac.uk			_O_
					 |<
Newsgroups: rec.games.video
From: jarnis@mits.mdata.fi (Jarno Kokko)
Subject: Re: Super Star Wars vs. Arcade Star Wars
Organization: Microdata Oy, Helsinki, Finland
Date: Sat, 5 Sep 1992 21:42:39 GMT

In article <1992Aug31.183232.17954@ecst.csuchico.edu> tdunn@ecst.csuchico.edu (Tim Dunn) writes:
>Jarno Kokko writes:
>>I just heard that it's out as a copier file somewhere, 
>
>What's a copier file?
>-- 
>If you give Congress a chance to vote on both sides of an issue, it
>will always do it.
>		-- Les Aspin, D., Wisconsin

Where have you been for the last 100 years? I think everyone in  this 
newsgroup should know about the console copier systems (MGD2 and Magicom for 
example)

I have now played Super Star Wars quite much, and I can only say:
IT IS *VERY* good. Mostly a platform game, a bit like HOOK, but there
are some really cool levels with FZerosque Mode 7 effects. I DEFINITELY
recommend this to anyone who likes Star Wars or platform shooters.

   ____________
 _| .signature |______________________________________________________
|                                                                     |
|  -------- Jarno Kokko --------  |  Borg: Prepare to be assimilated  |
|   --- jarnis@mits.mdata.fi --   |        by the Borg.               |
|    ---- Vantaa, Finland ----    |  Worf: Prepare to eat phasers.    |
|_____________________________________________________________________|
From: gmii@ocf.berkeley.edu (German Mendoza)
Newsgroups: rec.games.video
Subject: Honest Joystick for Sale
Date: 9 Sep 1992 20:04:53 GMT
Organization: U. C. Berkeley Open Computing Facility
Distribution: na
NNTP-Posting-Host: lightning.berkeley.edu

I have an Honest Joystick which works w/ SNES,Genesis,Turbo16, and Neo Geo.
I've owned it for over a month and I'm looking to sell it for $70 including
shipping.

email if interested or if you have a question.

Thanks

German Mendoza
gmii@ocf.berkeley.edu
From: asl00@ccc.amdahl.com (Andrew Lee)
Newsgroups: rec.games.video
Subject: Re: 2600 Galaga
Date: 9 Sep 92 19:29:04 GMT
Reply-To: asl00@JUTS.ccc.amdahl.com (Andrew Lee)
Organization: Amdahl Corporation, Sunnyvale CA

In article <1992Sep9.132323.4107@exu.ericsson.se> exuhag@exu.ericsson.se writes:
>Ted B. Drude writes:
>>
>>Speaking of Tempest and Galaga,  did Gyruss ever make it to any Atari
>>platforms other than the 5200?  I just got a copy for my 5200 and I'm
>>very impressed.  What kind of controllers did the original coin-op use?
>
>Gyruss was also released for the Atari 800 and 2600.  The 800 version
>looks the same as the 5200 version, as you might imagine.  The 2600
>verion is passable.  Both are by Parker Bros.
>
>The coin-op had a funny sorta joystick which only moved left and right.
>It looked like a joystick, but it didn't feel exactly like one.  Great
>controller, IMO.  I'm a total Gyruss fanatic--none of the home versions
>would stop me from buying the coin-op if I had a chance.  (Does anyone
>know what happened to Centuri?)
>
>--
>James Hague   
>exuhag@exu.ericsson.se

Have you ever checked out the C64 version?  It seemed to be VERY close
to the arcade.  I have the 5200 version but have yet to check it out
because I only recently found it.


Andy
-- 
----------------------------------------------------------------------------
Andrew Lee                             
<asl00@juts.ccc.amdahl.com>
(408)746-8561
----------------------------------------------------------------------------
Newsgroups: rec.games.video
From: awalsh@mta.ca (Andrew Walsh)
Subject: SNES Bart's Nightmare
Reply-To: awalsh@mta.ca
Organization: Mount Allison U, Sackville, N.B. Canada 
Date: Fri, 11 Sep 1992 18:36:07 GMT

Here is a brief review.

This is by far the best Simpsons game available on any home system.
The graphics are very well done. Basically, Bart falls asleep while
doing a project and in his dream, the pages fly out the window and he
goes after them. First, you are on the street, trying to find them. 
There you must contend with an angelic Lisa who turns you into a frog,
old women, Principal Skinner, Bullies, the School Bus, the head of
Jebediah Springfield, and other things. When you find a paper and 
jump on it, you must choose between two doors of different colors.
The colors lead to the following:

Green - You are Bartzilla, trashing a city with fireballs and lasers
        The graphics are sharp here but the gameplay takes some 
        getting used to. At the end you face Momthra and King Homer.
Blue - You are Bartman. With your trusty slingshot you shoot down 
       missiles, Hang gliders, and Many bosses. Better gameplay here.
       The Barney boss on the flying pink elephant is hilarious.
Yellow - They fight, they fight, fightfightfightfightfight, fightfight
         fight, fightfightfight, The Itchy & Scratchy Show! Perfectly
         catches the mood. You basically wham Itchy & Scratchy with 
         Hammers, Plunger Guns, Fire Extinguishers, shaken Pop cans.
         This is the most fun level.
Orange - Indiana Bart in the Temple Of Maggie. Nothing special, you jump 
         on pillars and try not to get hit.
Red (?) - Bart swims in Toxic Waste and deals with Blob-like creatures
          you dispose of a la Dig Dug while catching the Power Plant
          Mascot. NICE background.

After you lose all your energy, you wake up. The grade you get is
based on the number of pages you get and your score.

The graphics and sound are first rate all the way, a HUGE step from
the horrible NES versions. I'd actually consider buying this rather
than renting it. On 1 to 10, give 'er a 9.

******************KT           Andrew Walsh           KT******************
*          ___   *       Mount Allison University       *   ___          * 
*   ______/0  \  *            <awalsh@mta.ca>           *  /  0\______   *
*  /          |  *    {There's only two songs in me,}   *  |          \  *
*  -------|\/|~  *     {And I just wrote the third.}    *  ~|\/|-------  *
*       /-|/\|-\ *                - TMBG                * /-|/\|-\       * 
*  OPUS FOR PREZ *   <Be cool or be cast out.> - RUSH   *  OPUS FOR PREZ *
******************Warning : This sig will self-destruct.******************
From: carleton@tecsun1.etl.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: What a vicious gaming market!
Date: 14 Sep 92 13:38:39 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

stgpkdh@st.unocal.com (Kevin Hammel) writes:

>vtrinh@ee.ubc.ca writes:

>>The 68000 has a 32-bit architecture, ie the internal registers are 32
>>bits long, but its data bus is only 16 bits long.  So you really can't
>>call it a 32-bit system.

>It is interesting to note that the 65816 has an 8 BIT data bus, 16 bits internal, but Nintendo
>calls the SNES "16 bit".

	A Z-80 chip has 16 bit registers, so is a Game Gear or Master System
a 16 bit machine??
Newsgroups: rec.games.video
Subject: Re: What a vicious gaming market!
From: demon@desire.wright.edu (Stupendous Man)
Date: 14 Sep 92 12:01:05 EST
Organization: Demonic Possesions, Inc.

In article <18s7cpINNdvf@ftp.UU.NET>, sef@kithrup.com writes:
> In article <1992Sep11.150254.4061@desire.wright.edu> demon@desire.wright.edu (Stupendous Man) writes:
>>> want it to happen again.  However, I've read that Hudson Soft is closest
>>> to producing a 32-bit system.  
>>	Announcing a 32 bit system and delivering one are two different things. 
> 
> Given that the Genesis uses a 68000, why didn't Sega advertise it as
> a 32-bit system?  That's always confused me...

	The processor is 32 bits, but the data bus is only 16 bits.

Brett                                                      
_______________________________________________________________________________
Proconsul Computer Consulting                                        CHA-CHING!
Better, Cheaper, Faster					       (Pick any two :)
Disclaimer:								   NOT!
Newsgroups: rec.games.video