HDTenEightyP/NetNews huggingface dataset:
From: mdong@polyslo.csc.calpoly.edu (Michael Russell Dong)
Newsgroups: comp.sys.mac.games
Subject: Re: Minotaur Question
Date: 18 Nov 92 23:37:02 GMT
Organization: Cal Poly State Univ,CSC Dept,San Luis Obispo,CA 93407

In article <1edig0INN544@usenet.INS.CWRU.Edu> mem10@po.CWRU.Edu (Milton E. Moskowitz) writes:
>
>Hi!
>	Have a silly Minotaur question - I've been playing it on my
>Friend's computer when he's at class, and I'm pretty stuck here...  
>	I'm playing a one-player exploration game...  But how do you defeat
>the "Bill the Pincushion" opponent.  I've got weapons, and I've selected
>them so they're the current weapon, armor, spell, item, etc., but he just
>will not die!  I'm taking hit after hit after hit and he still stays!  
>	Also, the Stalkers - how can you hit them?  And at the Armagetton
>(sp) round -- I can't ever kill anything, and I just lose and then I get no
>kills in my plus column for stats, but I keep racking up the defeats. 
>Anyone have any suggestions they could spare?  Thanx much!
>-- 
>Milton E. Moskowitz         mem10@po.CWRU.edu       IRC Operator Warlock
>"We close our eyes and the World has turned around again.  
> We close our eyes and dream and another Year has come and gone." -Boingo
>"Happy Happy... Joy Joy" "I'll teach you to be happy!" -Ren and Stimpy

You can't win in one player mode.  In fact, the only way to quit is to kill yourself or do a [y]ell and type "quit"  Regarding the Stalkers, you can't kill them.  However, you can avoid damage by using one of the magic items...


-- 
________________________________________________________________________
Internet: mdong@polyslo.csc.calpoly.edu / "Don't take everything you see 
          mdong@trumpet.calpoly.edu     \  on TV seriously."             
          mdong@eros.calpoly.edu        /        -- Danny Boy Quayle(e?)
From: doron@tavdac.ENET.dec.com (Doron Angel)
Newsgroups: comp.sys.mac.games
Subject: Re: Hellcats
Date: 16 Nov 92 18:27:37 GMT
Organization: Digital Equipment Corporation

In article <51.2b076ebf@ivgate>, Bryan.Klassen@theboard.omahug.org (Bryan Klassen) writes...
>Has anyone played Hellcats over the Pacific on the Machintosh?  I was wondering
>if it was a good game or what?  
> 
>
 Hellcat is GREAT!. I am playing it on Quadra950 and 17 inch sony monitor, and
I like it. The sounds are very real, (no in stereo though), and the refreshing
rate is very high. Next version (2.0), should allow network players to fly
togther/against each other. Mostly recomended!!!

>
>Also, what other dogfighting games are good?
> 
Falcon. The last available version version is 2.2.1 (B/W). Reading through the
lines in this newsgroup, I understand that version 2.5 (color) should be out in
December 1992, but probably will be available in March 1993. After playing
Hellcat in color (up to 256 colors), you wont like the B/W falcon. So, just fly
the F4F until the Color F16 is out.

********************************************************************************
|                                                                              |
| Who am I?............................. Doron Angel                           |
| Where am I working?................... Digital Equip. Corp. (SSDU) Israel    |
| What's my phone # ?................... 972-52-593003                         |
| Where am I living?.................... 25B. Bnei Benjamin St. Herzliya ISRAEL|
| What's my phone # at home?............ 972-52-504529                         |
|                                                                              |
***********************************^^^^^^^^^^***********************************
Newsgroups: comp.sys.mac.games
Distribution: world
From: Francis_C._Yu@bmug.org
Organization: BMUG, Inc.
Date: Sun, 22 Nov 1992 15:21:57 PST
Subject: Re: Spectre Hack

There are several Spectre tank editors available at sumex-aim, such as
SpectreEdit.  They usually allow you to increase the armor of the tank
to an extraordinary amount, and do the same to ammo and speed.

There is also an editor that allows you to change the spectre world map,
but I can't remember the name of that editor.

***************************************************************************
             From Planet BMUG, the FirstClass BBS of BMUG, Inc.
              The above message was gatewayed via PostalUnion
***************************************************************************
The message contained in this posting is entirely the poster's personal
opinion.  Any possible, real or perceived, (dis)similarities with the
views held by BMUG, are purely coincidental.
***************************************************************************
Newsgroups: comp.sys.mac.games
From: tblackma@gn.ecn.purdue.edu (Marauder)
Subject: Re: Graphics performance of Leyte Gulf (compared to original Hellcats)
Organization: Purdue University Engineering Computer Network
Date: Mon, 23 Nov 92 04:45:24 GMT

In article <1992Nov23.033044.12870@athena.mit.edu> thewho@plume.mit.edu (Derek Fong) writes:
>Hey HotP fans who have already gotten there hands on Leyte Gulf!
>
>How does the frames per second of the new scenarios compare with the original
>version of Hellcats?  Do all of the new details (moving targets, etc) slow
>down the graphics?
>
I personally think that the frame rate is a little faster in Leyte Gulf
than in the original.  The new stuff doesn't really take away much speed.

>If someone has a machine of comparable speed to mine (SE/30 with Lapis
>Colorserver PDS-30/17) and could comment on their thoughts of performance,
>I would appreciate it...as a reference, I think the graphics performance on
>the original hellcats is fine on my machine, but I want to be sure that it 
>can handle the added complexities of the new scenarios.
>
My roomate with his CX runs it very nicely, with your PDS video, it should run
better than a stock SI.  
The phone for Mac's Place is: 1-800-367-4222.

>thanks in advance,
>Derek

Happy Hunting......
Tom
-- 
tblackma@gn.ecn.purdue.edu--------------------------Thomas Blackman
Paint em all, let the judges sort em out.          Go team Tippmann
Newsgroups: comp.sys.mac.games
From: justin@mik.uky.edu (Justin Sullivan)
Subject: Re: Net Trek 2.0  (again!!)
Reply-To: justin@mik.uky.edu
Organization: University Of Kentucky, Dept. of Math Sciences
Date: Thu, 19 Nov 1992 14:14:00 GMT

David Alten writes
> OK, here we go again.
> 
> I uploaded NetTrek to mac.archive.umich.edu, and here's what I got:
> (also posted on comp.binaries.mac and sumex-aim.stanfor.edu)
> 
> ==========
> 
> Mike:  (michael.dautermann@umich.edu) the moderator for umich.
> I'm not sure if I would want to archive NetTrek 2.0, regardless
> of the commotion about it on c.s.m.games.  It's a pretty old, b/w
> program.  It has been supersceded (sp?) by NetTrek 3.0, which is
> color, is much more stable, and is available commercially.
>  
> What do you think, guys?  I'd vote not to archive it.

Well, don't worry.. I just added it myself a minute ago. It's now on
mac.archive.umich.edu as /mac/game/space/nettrek2.0.cpt.hqx.
(I archived it, so it's safe to say I think it was a good addition)
Newsgroups: comp.sys.mac.games
From: goodnuff@phoenix.Princeton.EDU (David Wayne Goodnuff)
Subject: Re: Wicked SpaceWard Ho Idea
Originator: news@nimaster
Organization: Princeton University
Date: Tue, 17 Nov 1992 04:17:01 GMT

Hello all, a few questions.  In Spaceward Ho V2.01, how can I cheat
(using Res-edit) in the previous version, I could go in and change my
metal and money but now I can't find them, everything seems encrypted.
Also How do I hook this up for two side by side macs (a classic I & II)?
and How does that affect play?  Thanks!
-=|=- -=|=- -=|=- -=|=- -=|=-
-David Goodnuff-
goodnuff@phoenix.princeton.edu
From: 00mddwyer@leo.bsuvc.bsu.edu
Newsgroups: comp.sys.mac.games
Subject: Armor Alley Suggestions(see last post)
Date: 18 Nov 92 07:47:55 GMT
Organization: Ball State University, Muncie, In - Univ. Computing Svc's

See the last post, sorry...
Newsgroups: comp.sys.mac.games
From: IYI4DTN@MVS.OAC.UCLA.EDU (Gann Matsuda)
Subject: Re: WHAT is UP with LucasArts?
Date: 18 Nov 92 22:53:40 PST

In article <7908@lib.tmc.edu>, on 19 Nov 1992 01:22:31 GMT,
sdean@thesis1.med.uth.tmc.edu (shervin c dean) writes:

>
>Dudes!
>
>WHAT is the deal with new-named LucasArts and their promised "fall release"
>of Mac versions of Indy/Atlantis and Monkey Island II? I've noticed the
>questions posted to them on AOL...with no response. A surprising development,
>as I found them quite responsive to questions I had re Monkey Island over
>the summer.
>
>Furthermore, does anybody know their aol/internet address? I tried sending
>a message to them at lucasfilm@aol.com and lucasarts@aol.com. and got
>bounced both times.
>
>Any info would be appreciated.
>
>Peace.
>
Indiana Jones and the Fate of Atlantis has been released.  I got a
review copy last week.  The Secret of Monkey Island II should be
released in January, 1993 (at least that's what LucasArts is saying...)

Gann Matsuda
Assistant Sysop
Macintosh Forum
National Videotex Network

INTERNET: iyi4dtn@mvs.oac.ucla.edu
NVN: GMATSUDA
AOL: GMatsuda
GEnie: G.MATSUDA
Organization: What?  Here?
X-Subliminal-Message: You want to send me lots of cash (unmarked 20's)...
X-ObObnoxious-Message: Just look at your damn self!
X-Notquiteassubliminal-Message: SEND ME MONEY, DAMBIT!  :)
Date: Thu, 19 Nov 1992 09:27:42 EST
From: Dave <JDO103@psuvm.psu.edu>
Newsgroups: comp.sys.mac.games
Subject: Re: Missions at Leyte Gulf (now shipping Mac's Place)

In article <354@snll-arpagw.llnl.gov>, dfclark@snll-arpagw.llnl.gov (clark dean
f) says:
>
>Query: How do you pronounce Leyte?

Lay-Tay.
From: robg@Apple.COM (Rob Griffiths)
Newsgroups: comp.sys.mac.games
Subject: Lemmings - 26 Tricky help?
Date: 17 Nov 92 07:08:51 GMT
Organization: Apple Computer Inc., Cupertino, CA

OK, after 86 levels, I'll admit it.  I'm stuck.  First time I've come
across a level that appears basically impossible.

Hit -n- now if you don't want to know anything further.  But if
you think you can help, please read on :-).



OK, if you're reading this, then you've (hopefully) been through this
level.  It's called Triple Trouble, and has Lemming "feeders" at the
left bottom, top middle, and right bottom of the screen.  The exit
is floating in the middle of the screen, surrounded by diggable rock.
Ring a bell yet?

The left and right side Lemmings drop in and are trapped between steel
and a column...the top lemmings fall off the rock, unless you dig down 
into it quickly.

Here's what I've tried so far...digging a small hole on the left and right
sides, to hold the Lemmings while I work with one or two.  Using the loners,
I build stairs up to the middle.  Problem is that there just don't appear
to be enough builders to make this work (10 total).  Argh.

So, how do you (a) hold everyone in place, (b) build a structure to/from
the middle, and (c) free everyone you've been holding?  If you'd like to
jump back and refresh your memory, then access code is GLGIJLLGHN.

All help appreciated!
-rob.

-- 
Rob Griffiths    "And the future will be better tomorrow" - Dan Quayle
robg@apple.com   PP-ASEL-IA, looking for clouds .... B52s/REM/Erasure!

Newsgroups: comp.sys.mac.games
From: walker@eplrx7.es.duPont.com (Scott Walker)
Subject: Gretzky Hockey Demo
Organization: DuPont Central Research & Development
Date: Fri, 20 Nov 1992 19:51:42 GMT

In the Wayne Gretzky Hockey Demo, is there any way to play any other team
besides the Canadiens?  Why else would they include all those other teams
if you can't play 'em?  I've tried moving files around, but all I can do
is delete the Canadiens team all together.  It would be fun playing against
Bobby Orr...

******************************************************
Scott C. Walker
walkersc@esvax.dnet.dupont.com

+++The few opinions I express are not the opinions of my employer.
"What's settled down?  Settled down is you get married and then you buy a
house.  You can get a wood house, a plaster house or a stucco house.  
Oh, how you can get stucco!"  - David Lee Roth, on Rockline, stolen
from Groucho Marx.
******************************************************
Newsgroups: comp.sys.mac.games
Distribution: world
From: Douglas_J._Kiang@fourd.com
Organization: 4th Dimension BBS
Date: Wed, 18 Nov 1992 18:23:13 EST
Subject: Re: My biggest question about 3-in-Three

I believe the incorrect one is:

<<Of low importance : BACK GROUND>>

I can give you the answer if you want it but I wouldn't want to spoil your
fun. So, I'll stick in a spoiler:


<SPOILER>


























Of Low Importance: BACK BURNER

Hope this helps.
********************************************************************
System: fourd.com                                Phone: 617-494-0565
Cute quote:  Being a computer means never having to say you're sorry
********************************************************************

Newsgroups: comp.sys.mac.games
From: deitrich@ux1.cso.uiuc.edu (Dave Deitrich)
Subject: Anyone seen "Screaming Metal?"
Organization: University of Illinois at Urbana-Champaign
Date: Tue, 24 Nov 1992 02:11:56 GMT

Greetings!

Anyone out there ever heard of a demo called "Screaming Metal?"  It's a 
really cool quicktime video (I think) that I saw at a lab once.  Anyone
happen to know if it's on an ftp site somewhere?  Yes, I am aware that the
thing is several megs large.  Thanks much in advance!

--
Dave Deitrich                             Manager, CCSO Oregon Computing Site
deitrich@ux1.cso.uiuc.edu                and One o' the Guys in charge of JACK
------------------------------------------------------------------------------
  CCSO and I have this deal; I don't represent them and they don't fire me.

Newsgroups: comp.sys.mac.games
From: hyw@philabs.philips.com (Huay-Yong Wang)
Subject: New games info wanted
Organization: Philips Laboratories, Briarcliff, New York
Distribution: na
Date: Sun, 15 Nov 1992 19:12:47 GMT

I am thinking about getting a bunch of games that are on sale
at my local EggHead store. Comments about the quality and
playability of these games will be greatly appreciated. I hate
those chunky PC graphics especially the games made by Sierra
like King Quest V and would like to stay away from them.
These games should have support for 640x480 res or larger, color, 
quadra-cache compatible and system 7 compatible. 
 
1) Harpoon Signature Edition $52
Does this contain the latest Harpoon master game (version 1.2?)

2) Heaven and Earth (Puzzle game)

3) Lexicross
Silly game show type. But my wife likes it.

4) Chris Crawford's Battle of the Bulge(sp?) Dirt cheap $14

5) Command HQ

Thanks

- Huay-Yong
Xref: sparky comp.sys.mac.games:11499 misc.forsale.computers.mac:955 comp.sys.mac.wanted:10738
From: hongyu@gandalf.rutgers.edu (shih@zodiac.rutgers.edu)
Newsgroups: comp.sys.mac.games,misc.forsale.computers.mac,comp.sys.mac.wanted
Subject: Mac games for sale--King's Quest V and RoboSport still available!
Date: 19 Nov 92 17:31:57 GMT
Followup-To: comp.sys.mac.games
Organization: Rutgers Univ., New Brunswick, N.J.

I have many games want to sell.
Railroad Tycoon--$25-------out
King'QuestIII----$15-------out
king'sQuest v----$25
Omega------------$15-------out
SimAnt(color)----$25-------out
RoboSoprt--------$25
SimCity graphic sets--$15 for each set
Most of the game with original box , manuals and registrationcard.
each order please+$ forUPS ground shipping(if you want first class is OK). I would like to sell them in the price I list

If you want it, please email to      shih@cancer.rutgers.edu
Newsgroups: comp.sys.mac.games
From: d88-jwa@dront.nada.kth.se (Jon Wtte)
Subject: Re: New games info wanted
Organization: Royal Institute of Technology, Stockholm, Sweden
Date: Sat, 21 Nov 1992 16:28:23 GMT

In <1992Nov20.081254.116820@bmug.org> Aaron_Tuller@bmug.org writes:

>>those chunky PC graphics especially the games made by Sierra

>Just so you know Sierra games are 640x480, are Sys7 compatible, and Quadra
>compatible and are really cool!

Well, SpaceQuest IV is only 320x200. You can of course make
it larger by doubling the pixels, but that makes for a 640x400
window with very chunky graphics, and it's slower, so I rather
use the hardware zoom in my graphics card.

Now, Out of This World is cool; the polygon system makes scaling
easy, and the 640x400 window is very smooth on a Quadra-level
machine with built-in video. It's slower over NuBus though :-(

Cheers,

							/ h+

-- 
 -- Jon W{tte, h+@nada.kth.se, Mac Hacker Suedoise (not french speaking) --

 -- I don't fear death, it's dying that scares me.
Newsgroups: comp.sys.mac.games
From: joes@princeton.edu (Joe Studholme)
Subject: Re: Mac game developer seeks advice
Originator: news@nimaster
Organization: Freeside Computing, Inc.
Date: Mon, 16 Nov 1992 23:18:17 GMT

As a fellow Mac game developer, I can offer you my two cents (which is
about what you can expect to make, btw :>)

Your questions fall into two categories. The first three are
impossible to answer until you decide whether or not to
try to sell your game as a commercial product. If this is
going to be shareware, then you can do whatever you like and it
won't matter....so let's pretend that you're going to go commercial.


[1] Do I need to support black and white?

      If you don't, you cut your potential market in half.
	     
[2] Can I make System 7 a requirement?

      You'd be surprised how many users still don't use system 7.
      If you're aiming at faster color Macs, you can might get
      away with this - but your publisher won't like it.

[3] Is a game window the size of a Classic's screen big enough?

     Depends on whether you support B&W. There are no color screens 
     the size of a Classic window, obviously.


Your next questions:

[4] Do you buy Mac games?

     Someone does. Mac game sales have been growing steadily with the
     growth of the installed base. The market is still around 10%
     of the PC market, though.

[5] What are your feelings on copy protection?

    I'm afraid that your publisher will insist on some form of protection.

[6] What types of games do you like?

    Me, I'm a developer. I never have time to actually *play* any games
    anymore - kind of the devil's bargain if you ask me. 

Notes.
   An arcade game with ,um, unprofessional graphics might be a hard sell to
a game publisher, although if they like the basic idea they may be
willing to use their in-house artists to make it ready for market. Check
out the competition and see what other folks have done.

  best of luck,

 -Joe Studholme
  joes@princeton.edu
From: jason@retina.anatomy.upenn.edu (Jason Ehrlich)
Newsgroups: comp.sys.mac.games
Subject: Re: Pax Imperia/Spaceward Ho -- which one?
Date: 21 Nov 92 02:23:22 GMT
Distribution: na
Organization: Dept. of Neuroscience, U. of Pennsylvania

Having played quite a number of betas of Pax, I can say what it's
shaping up to be. The latest beta is very close to completion, except
for the computer-players. It's got GREAT sound, it can be as
complicated as one feels like. With Expert mode games can take a
really long time and get very involved. Great stuff.

I find it most similar to Avalon Hill's (Advanced) Civilzation, if
you're looking for comparison to a board game. Pax will be great when
it finally ships, which I am fairly certain will be before Christmas.

(Not shipping it before then would be, well, suicide basically.)

jason
Newsgroups: comp.sys.mac.games
From: sbeitzel@netcom.com (Stephen Beitzel)
Subject: Re: Problems with MacSokoban 2.0 and System 7?!?
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Sat, 21 Nov 1992 04:33:50 GMT

In article <1992Nov20.182838.16600@netcom.com> lemay@netcom.com (Laura Lemay) writes:
>
>I downloaded MacSokoban 2.0 from info-mac last week, and started
>playing it on my mac at work (quadra 700, system 7.0.1).
>
>Early this week, I started seeing random problems...if you leave the
...[long description of nastiness deleted]
>
>Has anyone had similar problems to this with Sokoban?  I believe that
>this is a system 7 problem -- I've also been running the game on my
>system at home (system 6) with no problems whatsoever.  It may also be
>a quadra problem -- although I haven't tried it on other system, we

I am using an SE with system 7.1, and have played MacSokoban on it since it
came down the pipe, about a month ago, right?  I haven't experienced these
difficulties.  Similarly, I played with it a lot on a MacPortable running
system 6.0.7 and had no problems.  I would suggest that it's a problem with
the chips > 68000 or, as you say, a Quadra problem.

-- 
Stephen Beitzel        | "Jack the sound barrier.   | Disclaimers are for 
<sbeitzel@netcom.com>  | Bring the noise."          | sucks; these opinions
<sbeitzel@wet.com>     | - Neal Stephenson          | belong to EVERYONE!
From: goebel@pacific.cps.msu.edu (Chris J Goebel)
Newsgroups: comp.sys.mac.games
Subject: Lemmings
Date: 20 Nov 92 13:38:25 GMT
Organization: Dept. of Computer Science, Michigan State University


I have been playing with the "lemmings" demo and addition
to thinking it was a great game, I had a few questions.

In the _real_ game:

1)What kind of level selection do you have.  I did not particularly
  enjoy the "tedious" level in the demo and would want to avoid
  the huge time-sink such levels represent.  Is it possible?

2)Are there any Keyboard equivelents for selecting a lemming type?
  It would be really handy to be able to point with one hand and
  select the next lemming type with the other.

3)Can you build your own "lemming lands" such as in OIDS?

4)Where do you reccomend getting it from?  The demo mentions
  getting it directy for $60 (with t-shirt) and I am willing
  to forgo the t-shirt for the cheapest price possible.


Thanks alot,

Chris
(goebel@cps.msu.edu)
Newsgroups: comp.sys.mac.games