HDTenEightyP/NetNews huggingface dataset:
From: jmp14@vulture.cs.uofs.edu (John M Petren)
Newsgroups: rec.games.video
Subject: Re: [Genesis] Sports talk baseball : BUG????
Date: 1 Sep 92 15:11:05 GMT
Organization: Department of Computing Sciences

In article <1992Aug21.093934.28798@comp.lancs.ac.uk>, marc@comp.lancs.ac.uk (Marc Goldman) writes:
|> I recently got Sports Talk Baseball, and to start with i was very
|> impressed, particularly as a 2 player game.
|> 
|> Then we began to notice a major bug (it took a while as we were both bad
|> at the game to start with so the situation didnt occur).
|> 
|> What happened was that if we had runners on bases and the batter was
|> caught then the runners were got out regardless of where they were (ie
|> even safe on a base), the game seemed to think the runners were still on
|> thier original bases.
|> 
|> This happens in both one player and two player games.
|> 

     Hmmm... by the "batter being caught", do you mean he popped out?  Or did he ground out?
     Could be a bug, but if the batter pops out, the runners have to stay on their original
     bases until the actual catch is made, then they can try to advance.

     Something cool I found is that if their is a runner on second, and the batter hits a
     routine single, once the runner makes it to third, the CPU always throws home, giving
     the batter an automatic double.  This is useful since it eliminates the chance of an
     inning ending double play.
  
     Also, due to the computers fast fielding, I have hit into a number of triple plays,
     since I'll line out to shortstop with two runners on and I have no chance of getting 
     them back on base in time.

						John Petren

|> --------------------------------------------------------------------------------
|>       **     **      *  ****** ***    *   |             On the net,
|>      ** *    **     *** **     ** *   *   |     no-one can hear you scream!
|>     **   *   **     *** ****   **  *  *   |-------------------------------------
|>    **     *  **     *** **     **   * *   |  email   marc@comp.lancs.ac.uk
|>   **       * ******  *  ****** **    **   |      marc@computing.lancaster.ac.uk
|> --------------------------------------------------------------------------------
Newsgroups: rec.games.video,alt.games.lynx
From: conty@cbnewsl.cb.att.com (Conty III)
Subject: Re: Atari Corp. posts another loss
Organization: AT&T Bell Laboratories
Date: Tue, 1 Sep 1992 21:19:55 GMT

In article <1992Sep1.173006.29024@ntg.com>, slandrum@ntg.com (Stephen H. Landrum) writes:
> 
> It was announced last week that Atari Corp. lost over $40,000,000 for
> the second quarter.  First quarter losses were $14,000,000.
> 
> Atari Corp. is the maker of home computers and game consoles, not to
> be confused with Atari Games (maker of coin-op games).

For those unfamiliar with them, Atari Corp. (the one losing millions) is
the company that manufactures the Lynx, and has announced the mythical
Falcon and Jaguar machines.

-- 
			    E n r i q u e  C o n t y
			The Incredible Man-with-no-Life
			      jester@ihlpl.att.com
		    Disclaimer: You're not dealing with AT&T
Newsgroups: rec.games.video
From: wdm@world.std.com (Wayne D Michael)
Subject: Re: Final Fight (False codes from Prodigy, inc SF2 boss code)
Keywords: two player code
Organization: The World, via PC Pursuit from Fullerton CA
Distribution: na
Date: Thu, 27 Aug 1992 15:21:41 GMT

scottw@pdnfido.fidonet.org (Scott Weintraub) writes:

>So, there is no code?  I thought a few people here said it was possible.

There MAY be a code, but the "blood-type" code is a hoax.

Capcom denies the existance of a "boss" code. I believe them.


-- 
Wayne Michael
wdm@world.std.com
Newsgroups: rec.games.video
From: aa399@cleveland.Freenet.Edu (Len Stys)
Subject: JAGUAR game controller - M.I.S.S.?
Reply-To: aa399@cleveland.Freenet.Edu (Len Stys)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Thu, 27 Aug 92 22:51:14 GMT



This is the rumored Jaguar controller:

  Atari also has new analog joysticks for the 
'enhanced controller' ports.  They have a joystick, 3 fire buttons, and a 
12-key keypad.  Atari is emphasizing using the new controller ports to 
developers rather than using the mouse/joystick 9-pin ports.


What do you all think???

I was thinking of something like this (Make it Simple Stupid!)

         
              \
              |
              |
            __________________________
           |         R S              |
           |  ||     e e              |
           |==  ==   s l  Op1[]  CO   |
           |  ||     = =  Op2[] BO OA |
           |__________________________|


             8-Directional Joypad
             Reset
             Select
             Option 1
             Option 2
             A, B, C

Or if someone has seened the new Jaguar, what is your opinion of it?


-- 
 
Newsgroups: rec.games.video
From: galt%peruvian.utah.edu@cs.utah.edu (Greg Alt)
Subject: Re: game copiers
Date: 28 Aug 92 02:54:33 MDT
Followup-To: rec.games.video
Reply-To: galt%peruvian.utah.edu@cs.utah.edu
Organization: University of Utah, CS Dept., Salt Lake City

In article <=9cn_!a.louis@netcom.com>, louis@netcom.com (Louis Chui) writes:
>to anyone copying a game onto the disk.) The problem I have is that the
>logic/reasoning behind this validation processes seems to be extremely
>scary - if company A over-priced its product then it's okay to steal from
>company A. (Most of the bank still charges 19.8% APR on VISA cards, if
>the above mentioned logic is valid, every VISA card holder should go out
>and rob the bank.)

But there is a difference between piracy and what we would usually call
"theft".  If I steal $1,000,000 from a bank, the bank sudden has $1,000,000
less than they had before I stole it.  If I pirate a $50 game, the company
that produces the game lost a $50 sale--that does not mean that the company
suddenly had $50 of their money go away.  And it is not even really $50.
By getting a copy, there is no retail markup, there is no cost for a box
or for documentation, sales, or shipping, and I pay for the disk.  So really,
the company loses a sale for the amount of wholesale minus all of those 
other expenses.  

Also, using your analogy, is the videogame company any worse off if I 
pirate their game compared to just not buying or copying it?  Either 
way, the company misses out on a sale.  


----
"Dwayne Dibly?!" - The Cat (I've seen 5th season.  Have you?)
----
From: "david shadoff" <david.shadoff@canrem.com>
Newsgroups: rec.games.video
Subject: why are game copiers
Date: 3 Sep 92 01:25:45 EST
Reply-To: "david shadoff" <david.shadoff@canrem.com>
Distribution: rec
Organization: Canada Remote Systems

In message <1992Aug26.205250.18126#regina.cs.uregina.ca>,
vipin@regina.cs.uregina.ca (vipin) writes:

>Suppose you do have a cartridge that has gone bad.  Can you send it to the
>manufacturer and get a replacement? Do some game companies not do that for
>a small fee?

For a small fee... interesting concept.  Any fee is sometimes too large.
Not to mention that many companies have gone bankrupt, and stocks are
always limited on games when they are produced - there is no guarantee
that you will be able to find a replacement.

 - Dave
 
 /===================================================================\
|    David Shadoff       |  Usenet:  david.shadoff@canrem.com         |
 \===================================================================/
---
  DeLuxe 1.21 #7291  Now the angels wanna wear my red shoes.
--
Canada Remote Systems  - Toronto, Ontario/Detroit, MI
World's Largest PCBOARD System - 416-629-7000/629-7044
Newsgroups: rec.games.video
From: poret_jc@jhunix.hcf.jhu.edu (Jay C Poret)
Subject: Bill and Teds Excellent Adventure for trade (LYNX)
Organization: HAC - Johns Hopkins University, Baltimore
Distribution: usa
Date: Tue, 1 Sep 1992 21:29:02 GMT

Dudes,
I have Bill and Teds Excellent Adventure for trade.  Any takers?

Jay
From: asprouse@n3igw.pgh.pa.us (Andy Sprouse)
Newsgroups: rec.games.video
Subject: Super NIntendo
Keywords: HELP Final Fight
Date: 26 Aug 92 04:50:51 GMT
Organization: Sprouse Consulting, Oakmont, Pa.


HELP I can't beat the guy with the arrow gun. What do I do?

-- 
Andy Sprouse            Oakmont, Pa.         asprouse@n3igw.pgh.pa.us
Newsgroups: rec.games.video
From: vgriscep@wam.umd.edu (VGR (Craig Pell))
Subject: Re: WANTED: Tempest for Atari 7800
Organization: University of Maryland, College Park
Date: Tue, 1 Sep 1992 02:37:17 GMT

In article <1992Aug28.103454.24703@zip.eecs.umich.edu> grover@emunix.emich.edu (Grover Thomas) writes:
>
>I always thought tempest on a 2600 would make good use of those old
>Indy 500 driving paddles that only seemed to work on that one game.

That's an excellent idea.  And it would explain why Atari used to sell
the Driving Controllers separately, in addition to their being packaged 
with Indy 500.  :-)

   VGR

Champion:  "Huh?  Perez ... you're a woman!"
Perez   :  "So was my mother.  Strap in, Commander..."

						 - Atari Force mini-comic #1
From: penfold@dworkin.ccs.northeastern.edu (Karl J von Lauderman)
Newsgroups: rec.games.video
Subject: Re: Sonic Labyrinth Zone Question
Date: 26 Aug 92 14:56:54 GMT
Organization: College of Computer Science, Northeastern University
Originator: penfold@sun3140d.ccs.northeastern.edu

In article <1992Aug24.194807.25916@gallant.apple.com>, jens_alfke@gateway.qm.apple.com (Jens Alfke) writes:
> 
> Now that I've successfully made it through the Labyrinth zone, there's
> one question that's still nagging me. There seem to be two ways to go
> through the first act: when I emerge from the water onto the final plain,
> there's another pool to my left. It's clearly the exit to another tunnel,
> but where on earth is the entrance? I've searched for it all through the
> act, but can't find it anywhere.
> 
> --Jens Alfke
>   Apple Computer
> 

	This has been asked before, and should probably be a FAQ. 
	There is a part in this zone where you are out of the water, on a
cliff just above the water level, with water stretching to the right as far as
you can see. The only thing you can do is go down into the water.  When you
get to the bottom of the water, there is a button to your LEFT which opens
a door to the left. Go in there and collect the rings. When you come out,
you would normally continue to the right, but don't. There is a rising platform
next to the button, which smashes you into spikes if you ride it. However, if
you stand on this platform at the rightmost edge, so that sonic is standing on
one foot and teetering, you can ride up without hitting the spikes. Do this,
jump straight up when the platform stops rising, so that you are on the surface
above it, and continue going up the landscape until you are out of the water.
If you did it correctly, you will see a small platform has magically appeared
just above water level. Jump onto it and it will carry you across the water
to another ledge. Make sure to jump onto the ledge right away because the
platform sinks as soon as it gets there. 
	Remember, the platform only appears if you go into the small room
with the rings mentioned above. If it still doesn't appear, try releasing the
other rising platform on the sea bottom before riding the one near the button. 

.-  .--        .-     Karl J. von Laudermann               | Disclaimer: The
|  /    __  __ |      penfold@dworkin.ccs.northeastern.edu | views and opinions
|    \    \/   |  ___ -------------------------------------+ expressed herein
|     \        |      are mine, and yours too. You just may not realize it.
Newsgroups: rec.games.video
From: grover@emunix.emich.edu (Grover Thomas)
Subject: Re: Why are game copiers illegal
Organization: Eastern Michigan University
Date: Fri, 28 Aug 1992 10:31:09 GMT

In article <1992Aug27.205302.4435@leela.cs.orst.edu> hartja@atlantis.CS.ORST.EDU (-= Souther N. =-) writes:
>This whole arguement is stupid and a waste of bandwidth.

I think it's extremely interesting.  And I'd rather read through this than
another "Street Fighter II is so cool" message that seems to pervade the
net lately.
  
>These game copiers ARE legal in the US of A even tho they can be used for 
>illegal purposes.  

Alright!  Somebody makes a stand!  I think at this point it is just a
matter of some company getting guts enough to market these products
and avoiding the iron-crushing grip of Nintendo and Sega.
Nintendo has been known to flex some muscle against toy stores who
don't display their wares prominantly enough (by not shipping them
best-selling game cartridges) and would certainly do the same thing
if they began selling cartridge-copying devices.
-- 
 __                                                                        __
(__)  Grover Thomas                   InterNet:  grover@emunix.emich.edu  (__
Newsgroups: rec.games.video
From: daver@raker.cc.gatech.edu (David Rosenbaum)
Subject: Re: real game controllers
Reply-To: daver@cc.gatech.edu
Organization: Georgia Tech College of Computing
Distribution: na
Date: Wed, 2 Sep 1992 21:17:33 GMT

In article <1992Sep1.000906.10800@otto.lvsun.com> joe@otto.lvsun.com (Joe  
Barger) writes:
> 	What is the deal with the home systems today I mean when you
> 	look back at the Atari 2600 you could get any type of controller
> 	you wanted (I.E. Joystick, Paddle, Steering, Trackball) 
> 
> 	I would really love to see some games with dedicated steering
> 	controllers.  I loved playing Warlords with paddles and would
> 	purchase it again with the proper controller. Are all the game
> 	designers DUMB "follow the leader" make a copy of it. Shure I 
> 	want copys!!!!!!!!!! but of classics not another side scroller
> 	or shooter. 
> 
> 		MISSLE COMMAND  Warlords   Defender  Robotron
> 	WWF :)  All recreated with the game player in mind to give it
> 	great FEEL all the games today lack feel 
> 
> 		Feel: a sensation of active control over the outcome.
> 
> 	not memorize pattern get further playback memmory pattern 
> 	get further mindlessness
> 
> 	desperatly seeking reinovation (is that a word)
> 
> 	How do you feel???

Well, my personal favorite in that bunch is Defender, which was
by far my most severe arcade addiction ever.  The "feel" component that was
critical in Defender was the concept of thrust.  Thrust made Defender
seem real in the sense of simulating some laws of physics, and it made the
game very challenging.  The SNES shooters of today that I've seen have much
better graphics, but they lack Defender's realism.  For example, in 
UN Squadron and Super Earth Defense Force, your plane/ship just moves
at a constant speed (from the screen's point of view) in the direction
you point it while things scroll by.  This situation in no way simulates
any real phenomenon I can think of.  And in these games you can't turn
around.

Another thing I liked about Defender was that it was both destructive
and constructive.  You blasted things, but at the same time you saved
lives.

I'd definitely buy a "classic games" cartridge if it had Defender in it.
But then again, I'd be really impressed to see a modern shooter using
Defender's motion model.  Or some other game paying a similar amount of
attention to simulating physics and making the interaction more involving.

DR
Newsgroups: rec.games.video,misc.forsale
From: jimsa@microsoft.com (Jim Sather)
Subject: Genesis Games For Sale
Date: 25 Aug 92 23:03:44 GMT
Organization: Microsoft Corporation

I have the following Genesis games for sale.  All offers will be considered,
especially those wanting several games.

Super Monaco GP             - $30
Strider                     - $35
Golden Ax                   - $25
Tommy Lasorda Baseball      - $25
Cyberball                   - $20
Whiprush                    - $20
After Burner II             - $25
Ghouls and Ghosts           - $25
Altered Beast               - $15
Super Hangon                - $20
Lakers vs. Celtics          - $25
Arnold Palmer Golf          - $25
ESWAT                       - $20
Insector X                  - $20
Super ThunderBlade          - $15
Michael Jackson Moonwalker  - $25
ThunderForce II             - $20

In Addition I have the following Master System games for sale

Ghost Busters               - $10
Miracle Warriors            - $10

-Jim
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: rec.games.video
Subject: Supermagicoms Seized!
Keywords: .......!
Date: 2 Sep 92 12:56:17 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149


  Hey, I just heard that Nintendo has some sort of warrant out on Super
Magicoms so they can be seized at Customs and destroyed....!  Apparently,
several importers have gotten their supplies confiscated with little
chance of a refund.  Currently, if this is true, I think Nintendo is only going after Super Magicoms.  The prices on these will surley go up!  



 _____________________________________________________________________
(                              (                                      ) 
 )  Ralph A. Barbagallo III     ) Co-Editor of                       (   
(         -----                (                M I N D  S T O R M    )     
 ) nugget@genesis.nred.ma.us    )                                    (   
(                              (  THE Newsletter for high-end gamers! )  
 ---------------------------------------------------------------------
 MindStorm-9474 Fallson Ct., Blue Ash, OH  45242   (ed. Aaron Buckner)
From: winders@aux.support.apple.com (Scott Winders)
Newsgroups: rec.games.video
Subject: Re: Strategies/Special Moves for Street Fighter 2
Date: 1 Sep 92 17:22:53 GMT
Followup-To: rec.games.video
Organization: Apple Computer, Inc.

In article <87580@netnews.upenn.edu>, spielman@pender.ee.upenn.edu (Terence
P. Spielman) wrote:
> 
> Hey netland:
> 
> Could somebody (anybody) mail me a strategy guide and o special-move
> list for Street fighter 2?  I bought the SNES version and usually play
> as Chun Li (sp?).   I've seen people play her in the arcade and have her
> literally LAND (hop) on (off) peoples heads.  I've done this once by
> accident and could not repeat it.  Couls anybody tell me the proper way
> to do this?  In particular, I am interested in strategies/moves for
> Chun Li, but any and all other info would b appreciated as well.
> 
> Please email me because
> 1) I don't often read this group and don't have time to search through it
> for a response
> 2) I'm sure this topic has been covered before, and would probably waste
> bandwidth with repeat info.
> 
> Thanks!

I am interested as well!!!

Scott Winders
winders@aux.support.apple.com

"My opinions are my own, not my employer's"
Newsgroups: rec.games.video
Subject: Re: SF2...Player vs. Player
From: tdunn@ecst.csuchico.edu (Tim Dunn)
Date: Wed, 26 Aug 1992 15:23:06 GMT
Organization: California State University, Chico

Eric Liu writes:
>I have a code to use player vs. player....

Can you post it or mail it to me? I assume you mean so that both sides
can use the same character, right?

-- 
It's easier to fight for one's principles than to live up to them.
From: ddurant@blublaze.sw.stratus.com (Dave Durant)
Newsgroups: rec.games.video
Subject: Using hand-helds to make a VR machine.
Summary: Info wanted
Date: 31 Aug 92 02:31:46 GMT
Organization: Stratus Computer, Software Engineering

Can somebody send me some info on the Lynx? 

I was talking to a friend about making a virtual reality machine and 
the idea of using two handheld games came up. It'll probably never get
build but I'd appreciate any/all info/comments (sans flames) anyway.

Info I'd like:
	General - cpu type, what kind of hardware graphics support functions
	it's got, screen specs, how much memory, usable multi-player-cable 
	bandwidth, etc..

	Multi player stuff - how the games talk to each other. Could a PC (or
	whatever) control 2 Lynxs' or is it information only i.e. they tell 
	each other what they're doing but can't tell each other what to do.

	Cost - what's a used one go for?

	Development - usual questions..

	Anything else useful.

Thanks,
-Dave  (dave_durant@vos.stratus.com)
Newsgroups: rec.games.video
From: jastriet@nyx.cs.du.edu (Julie Strietelmeier)
Subject: Game Machines
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Distribution: na
Date: Thu, 3 Sep 92 19:47:21 GMT



Hello All,
I'm new to this newsgroup (as of today). I have a Sega Genesis and a
GameBoy. I have a little extra jingle in my pockets this month and am
thinking about buying another hand held game machine. What are the
comments out there concerning the Lynx, TurboExpress and the Game Gear?
Or, should I wait for the color Gameboy?

s
Xref: sparky rec.games.video:17714 alt.games.lynx:514
From: Laird Popkin <laird@think.com>
Newsgroups: rec.games.video,alt.games.lynx,comp.sys.atari.st
Subject: Re: Lynx Batman 2 MILLION SELLOUT!!!! (Re: Lynx review! KUNG FOOD)
Date: 31 Aug 1992 18:01:22 GMT
Organization: Thinking Machines Corporation
Distribution: world
NNTP-Posting-Host: tiffin.think.com
X-UserAgent: Nuntius v1.1.1d9
X-XXMessage-ID: <A6C7D6BE37033590@tiffin.think.com>
X-XXDate: Mon, 31 Aug 92 19:01:34 GMT

In article <1992Aug30.013652.14542@athena.cs.uga.edu> Kristopher Johnson,
kjohnson@castor.cs.uga.edu writes:
>In article <1992Aug29.215013.21200@mnemosyne.cs.du.edu>
jyoung@nyx.cs.du.edu 
>(Jeff Young) writes:
>>
>>Atari news saying that people bought out over 2 MILLION
>>Batman Returns game very fast!! Batman coupon said 'only good
>>for while Batman game stocked' so many people lost out on offer.
>>BUT Atari has good heart so they will mail Batman game to people 
>>when their factory finished making more copies!

[deleted]

>That can't be right.  Do you mean that 2 million copies of BATMAN RETURNS
>have been sold or do you mean that brisk sales of BATMAN RETURNS have
brought
>the total number of Lynx cartridge sales to 2 million?  I can believe the
>latter, but not the former by a long shot.

Atari's sold more than 2 million Lynxes, so I don't believe that there
were fewer than 1 game sold per Lynx, especially since most Lynxes sold
have included a bundled game or two (which would count as 'sold' since
people paid for them).  Remember, Batman Returns is sold not only by
itself (and reported selling pretty well) but is also given away with
every Lynx sold for the past few months, with a big movie tie-in, so I
could see 2 million copies of the game sold.  In a way it's surprising,
since it's not that great a game, but I guess that movie tie-ins and
run-around-and-kill-thugs games with "bosses" at the end of every level
both sell well, so a (for Atari) highly promoted game that fits that
combination ought to do well.
From: savoia@sw.stratus.com (Rick Savoia)
Newsgroups: rec.games.video
Subject: [Gameboy] Final Fantasy Legend Help
Date: 25 Aug 92 19:13:23 GMT
Organization: Stratus Computer, Inc.



Well, I'm on the 16th Floor and I'm wondering...
Is there any use for things like p-swords, l-swords,
saws and such?  They don't seem to be useful on any
of the monsters no matter what type I use them on.  
I just started this level and what a change for the 
10th floor.  The monsters are really hard to kill and
all the weapons are much more expensive.  Any hints as
to the usefulness of some of these weapons would be appreciated.


Thanks,
Rick

========================================================
Rick Savoia

savoia@watts.sqa.stratus.com
rsavoia@beirut.sqa.stratus.com
Rick_Savoia@vos.stratus.com

========================================================
Newsgroups: rec.games.video
From: berry@ssd.kodak.com (Mike Berry)
Subject: SNES mario question
Originator: berry@crestone
Organization: Eastman Kodak
Date: Wed, 26 Aug 92 15:34:45 GMT



Just qurious, in the forest of illusion there is one spot that
looks like there should be a screen you can enter, but it is empty
and just goes on to other screens around.  Is there something
there??? and is there a secret exit I haven;t found yet that will
put an entrance there?? 


Thanks to all

mike
berry@ssd.kodak.com