HDTenEightyP/NetNews huggingface dataset:
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: Need Hint/Spoiler in Kyrandia.
Keywords: Hint, Spoiler, Kyrandia.
Organization: York University, Toronto, Canada
Date: Thu, 24 Dec 1992 06:31:56 GMT

In article <1992Dec24.000613.18660@wam.umd.edu> mfirooz@wam.umd.edu (Mark Firoozfar) writes:
>Hi,
>	I am having a bit of trouble with the Birthstones Quest in Kyrandia.
>I have all the Gems, and I have tried many, and most of the logical colors
>of seasons to complete this bit.  But it is taking me for ever to find the
>right one, and Having only a 2drive system, the constant loading and swapping
>of disks is driving me nuts.  Here's the scoop: I am placing these gems in
>sensible orders starting from summer in the bowl on the marble altar.  Can
>someone give me a hint what gems I should use or better what order should 
>I place them?  Thanks in advance.
>
>Mark.
>
>mfirooz@wam.umd.edu
>
>
>
Read the manual and you will get the hints.
From: mani@raunvis.hi.is (M'ani Thorsteinsson)
Newsgroups: comp.sys.amiga.games
Subject: Flashback: The Heart Failure..Help!
Date: 26 Dec 92 02:51:59 GMT
Distribution: comp


    Could someone please give me a hint on what to do when I reach the 
"Beating Heart" just after I come off the loooong anim lift. I run in 
on the next screen, guns`a blazin`, knock of three Blob-sentries, climb
up on the first ledge on the left and pump a few rounds into the heart
(closing the door behind me). After doing the same on the other side,
the heart has stopped beating, but a pulse remains at the top of the
screen. The great question is therefore; how do I proceed? How do I open
the two doors on the next screen to the right? Do I use the mice?
   (By the way I am using the French version)
         

            Merry Christmas and a happy news year!
        
                                         Hakon Heldavalla.
From: Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth)
Newsgroups: comp.sys.amiga.games
Subject: Patch for Populous on >68000?
Distribution: world
Date: 21 Dec 92 21:10:15 CST
Organization: The Amiga GateWay BBS * New Orleans, La.

So i decided to dig out Populous, the original version, today, mostly
because a friend has the (gasp) IBM version of it. And discovered that it
bombs on my system, which, since the last time i ran Populous, has acquired
an '010 and a hard drive.

Has anyone ever found or created a patch to let Populous work on anything
besides a 68000? Much as i'd like to prove to Mike just who the supreme
diety is, i'm not going to perform brain sugery on my Amiga just to do
that!

(BTW, looking at the manual for the IBM port pissed me off: THEY get
KEYBOARD equivalants! @#$%!)

-- Via DLG Pro v0.995

- be zorch, daddi-o --------------- paul (raccoon) trauth ----------------
--------------------------------------------------------------------------
Internet -> paul_trauth@agwbbs.new-orleans.LA.US        \\\///\\\///\\\
Usenet   -> rex!agwbbs!paul_trauth                      \\\///\\\///\\\
--------------------------------------------------------------------------
  "eagles may fly, but a weasel will never get sucked into a jet engine"
From: TomK@cup.portal.com (Tom R Krotchko)
Newsgroups: comp.sys.amiga.games
Subject: Re: A-Train
Date: Tue, 29 Dec 92 18:47:42 PST
Organization: The Portal System (TM)
  <1992Dec29.163238.4484@sol.ctr.columbia.edu>
  <1hqajlINN6mj@shelley.u.washington.edu>

>>
>>: The box does state that it will work on:
>>: A500, A600, A1000, A2000, A2500, A3000, A4000.

>How many companies go to the effort of providing both a LoRes and HiRes
>version of their games ?  Thanks Maxis !

There is a 4000/1200 bug though; the high resolution version will not
allow the OS to promote. Meaning...guess what...FLICKER! Note this
is the only Maxis game that has ever done this. I'm assuming its a
bug.

I've left a message (and next a FAX) for Maxis. The graphics (even
though flickering) are outstanding. This is a 1st rate (with the
bug noted) port all around.

Darned expensive though.

TomK@cup.portal.com
Tom Krotchko
From: oahvenla@snakemail.hut.fi (Osma Ahvenlampi)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander Amiga
Date: 28 Dec 92 21:09:18 GMT
Organization: Helsinki University of Technology, Finland
Distribution: inet
	<1992Dec28.121719.25583@gn.ecn.purdue.edu>
NNTP-Posting-Host: lk-hp-4.hut.fi
In-reply-to: sacke@gn.ecn.purdue.edu's message of Mon, 28 Dec 92 12:17:19 GMT

In article <1992Dec28.121719.25583@gn.ecn.purdue.edu> sacke@gn.ecn.purdue.edu (Jeff Hanna) writes:

>In article <37186@sophia.inria.fr> colas@opossum.inria.fr (Colas Nahaboo) writes:
>>3) I would like ALL the bells and whistles of the PC version (keyboard
>>   shortcuts, analog joystick)

>Not to pick nits here, but there is no such thing as proportional control in
>a spacecraft.  Either a maneuvering thruster is on, or it is off--strictly
>a digital control system. Having analog support for Wing Commander might
>make it like the PC version, but it would be wrong.  Think of it this way:
>"The Amiga version is more realistic than the PC version."

Since we're picking nits, how can you say Wing Commander and realistic in the
same sentence? WC is a shoot-em-up flight "simulator" turned space game. There
is nothing even remotely realistic about it. What the hell are those after-
burners doing in a SPACESHIP, for finagles sake? Even more, the readouts claim
that these ships are ion drive. Ion drive is a low thrust, high velocity thing,
giving you high end velocity/drive fuel weight ratio, but that takes BIG
reactors, and even then, acceleration in centimeters per second squared, not
those 4 G figures WC ships seem to have...
Now that I've said it, I'd like to add that a realistic space game wouldn't be
too interesting... Not much maneuvering, and weapons controlled by computers..
--
Osma Ahvenlampi  -  oahvenla@snakemail.hut.fi
You mean you can see into my mind?  *  Yes.  *  And?  *  It amazes me how you
manage live in anything that small.   [The Hitch-Hiker's Guide To The Galaxy]
From: harry@elfuerte.fipnet.fi (Harri Pesonen)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander Amiga
Date: 29 Dec 92 04:11:43 GMT
Organization: Fipnet, Helsinki, Finland
X-NewsSoftware: GRn 1.16f (10.17.92) by Mike Schwartz & Michael B. Smith

In article ??? cs902125@ariel.yorku.ca (SHUK C YIP) writes:
> 
> HA,HA... I think this magazine must be THE ONE. Mindscape paid them the
> money. As I mentioned before, how can WINGS COMMANDER in 16 colors can
> get much higher marks in review (above 90%) than NOVA 9 in 64 + HAM.
> (only 53%). Remember, they also rated LINKS at around 53%.

You would rate a 24 bit still picture as a 100% game, would you?

-- 
    Harri Pesonen               harry@elfuerte.fipnet.fi
    Helsinki, Finland, EC?      Markka is floating...  1 USD = 5.1 FIM
From: app@shamash.cdc.com (CDII Advanced Pkg/Processes)
Newsgroups: comp.sys.amiga.games
Subject: Doodlebug
Date: 26 Dec 92 04:26:48 GMT
Distribution: comp
Organization: Control Data Corporation, Arden Hills, MN

Well, after hearing several people recommend Doodlebug, I went out and bought
the Amiga Power magazine so I could give my kids the game for Christmas.  The
trouble is, the disk is apparently bad ;(.  I get a disk validation error
while it is trying to load.  

I tried disconnecting all my peripherals as the magazine suggested but still
no luck.  Could it be that it won't work on a 1 meg NTSC A500 with 1.3 rom?
It would be a hassel to send away to Europe for a replacement as I'm in
the U.S.A.  Is it on an ftp site somewhere?  I don't know if it is copy
protected, but it is a demo isn't it?

Any help would be appreciated.  Thanks.

Mike Lundberg
app@shamash.cdc.com
or: michael.s.lundberg@cdev.com

Newsgroups: comp.sys.amiga.games
From: hemenovr@news.weeg.uiowa.edu (michael anthoney)
Subject: Flashback
Organization: University of Iowa, Iowa City, IA, USA
Date: Sun, 27 Dec 1992 10:36:34 GMT

Could someone please list all the Flashback codes? You can e-mail them to me if you don't want to post them. 
don't want to post them. Thanks in advance!!!
From: Peteroo@cup.portal.com (Peter Niel Olafson)
Newsgroups: comp.sys.amiga.games
Subject: Re: Are EA and SSI really dropping support for the Amigas?
Date: Thu, 24 Dec 92 07:26:34 PST
Organization: The Portal System (TM)

Yes, SSI has pretty much expunged its lits of planned Amiga ports. Pretty
much everything has been called off: Matrix Cubed, Prophecy of the Shadow,
Great Naval Battles and Dark Sun. However, they have indicated they will
review Amiga ports on a case-by-case basis -- which I interpret as a willing
ness to go back into the market if the 1200 picks up. However, and its a fair
sizeable however, they are -importing- stuff from Europe at a good rate:
Cyber Empires (Steel Empire) has been oiut a month or two and Legends of 
Valour will be out in Feb/March and they're looking at others. (Flashback
is not among them; SSI's deal with Delphine apparently extends to the IBM ver
only).
EA hasn't said -any- thing has pertains to the Amiga, and has releases 
slated through spring and summer: Desert Strike in Feb/March, Syndicate
(from Bullfrog) in April and Labyrinth during the summer.
Make that "lits" into "list," wouldya? :->
From: wdao@aludra.usc.edu (Walter Dao)
Newsgroups: comp.sys.amiga.games
Subject: Epic player needs help ...
Date: 2 Jan 1993 23:40:43 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu


I am reposting this message since the very first time nobody replied. 

What am I supposed to do in the very first mission ? The doc says to "clear a
path thru the mine field" and to "destroy the deep space tracking station".
what does that mean ? destroy all the mines in 122 seconds is impossible. 

help.


					Walt
Newsgroups: comp.sys.amiga.games
From: wbralick@afit.af.mil (Will Bralick)
Subject: EoBII ... No Way Back 
Organization: Self-similar
Date: Wed, 30 Dec 1992 17:38:48 GMT


Help me, help me....

I am stuck on the ``No Way Back'' level of Darkmoon (the level with 
all the Margoyles).  I have found the stairs to the Giant Ants and  
found one Darkmoon Key.  Now, where is the other Darkmoon Key and
how the heck do I get to the next level?

Oh, one other thing... I was not able to find any secret passages 
behind those spooky bat statues on the priests' level of the temple ... 
any suggestions?

Oh, and before I go ... How do I get past the lips on the priests' 
level?

Oh, ... oh never mind ;-)


AtDhVaAnNkCsE

-- 

Will Bralick			          Speaking _only_ for myself.

Standard disclaimers apply.            Void where prohibitted by law.
From: harry@elfuerte.fipnet.fi (Harri Pesonen)
Newsgroups: comp.sys.amiga.games
Subject: Re: Putty
Date: 29 Dec 92 04:11:41 GMT
Organization: Fipnet, Helsinki, Finland
X-NewsSoftware: GRn 1.16f (10.17.92) by Mike Schwartz & Michael B. Smith

In article ??? Richard_Cavin@fcircus.sat.tx.us (Richard Cavin) writes:
> 
> Anyone got any hints, cheats for Putty? Just picked up the game Saturday
> and once I get to the Technofear (Level 3) levels it gets real tough.

No hints, but could you tell me how can I pass the first level if I have
completed it already?

And how can I install it on hard drive...

And how can I make backup copies...

-- 
    Harri Pesonen               harry@elfuerte.fipnet.fi
    Helsinki, Finland, EC?      Markka is floating...  1 USD = 5.1 FIM
Newsgroups: comp.sys.amiga.games
From: graham@venus.iucf.indiana.edu (JIM GRAHAM)
Subject: Colony...I'm stuck.
News-Software: VAX/VMS VNEWS 1.3-4   
Reply-To: graham@venus.iucf.indiana.edu
Organization: Indiana University Cyclotron Facility, Bloomington, Indiana
Distribution:  world
Date: Sat, 2 Jan 1993 06:05:10 GMT

I've been playing a game called "The Colony" by Mindscape.

I am stuck.

I have managed to don the life-support suit, and I _think_ I've pretty
thoroughly examined everything in the ship, but I can't seem to
go outside the ship without dying as soon as I open the airlock.

I thought that this was the purpose of the life-support suit, but
I guess I was wrong.

Does anyone have a "clue"?

Thanks, 

Jim Graham 

        -> ->Disclaimer: I do not speak for my company. <- <-
                          Neither do they speak for me.
 ______________________________________________________________________
| Internet: graham@venus.iucf.indiana.edu                              |
|           dolmen!jgraham@moose.cs.indiana.edu                        |
| BBS:      The PORTAL DOLMEN BBS/ParaNet ALPHA-GAMMA (sm) (9:1012/13) |
|            (812) 334-0418, 24hrs.                                    |
|______________________________________________________________________|
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander Amiga
From: cox_m@kosmos.wcc.govt.nz
Date: 31 Dec 1992 21:48:21 GMT
Reply-To: cox_m@kosmos.wcc.govt.nz
Organization: Wellington City Council (Public Access), Wgtn, Nz
NNTP-Posting-Host: kosmos.wcc.govt.nz

In article <1992Dec31.040557.25168@cs.uoregon.edu>, keith@sisters.cs.uoregon.edu (Keith Steiger) writes:
>In article <OA92-901-232_3ed511c6@piraya.bad.se> Mike_Noreen@arkham.bbs.bad.se (Mike Noreen) writes:

>Umm... err....  Have you ever thought of the problems of getting a computer
>to tell the difference between friendly spacecraft, enemy spacecraft,
>missiles, and random space junk?

Well the current military have pretty much covered that with the FOFT systems
haven't they. Simplicity itself to upgrade it to a laser based system rather
than a radio one. :-) (Theoretically of course). Space junk would be slightly
trickier, but then since we're talking hypothetically decades into the future I
figure recognition of objects via computer wouldn't be too hard. Maybe an
extreme extension of Apple's Newton "writing recognition" type technology.
After all, if you're fighting a war you'd have a pretty good idea of what the
enemy looked like, even if not their capabilities. :-) As for missiles, well
the Patriot system can (almost :-) ) get that right. 'Twouldn't be so hard to
upgrade that...

Disclaimer : all that is completely hypothetical and theoretical. Oh, and no
flames re:Patriot and/or military please. This is a *games* base after all :-)

Martin.

Newsgroups: comp.sys.amiga.games
From: jbw@ponder.csci.unt.edu (WEST JASON BRUCE)
Subject: Black Crypt HELP!!! [PLEASE - I'm STARVING!!!!]
Organization: University of North Texas, Denton
Date: Fri, 25 Dec 1992 07:57:03 GMT

    I've mapped out the 1st level and a lot of the 2nd.  I've gotten the ogre
blade and stuff like that.  But there is a major problem in my exploration --
IM STARVING!!!

    Where the hell do I get/make/find FOOD!?!?!  I've found a few fountains -
but all my food is long gone.  Now everyone is dying faster than I can heal.
Is Black Crypt essentially timed in this way?  If so it sucks.

So, HOW DO I GET SOME STUFF TO EAT?!?!?!


And, any other tips you have to throw in would be great.


Thanks a mil, in advance.

Ciao...


                                                 - Jason


BTW:  Please respond by mail.
From: rcaslis@hydra.acs.uci.edu (Russell Caslis)
Subject: Re: Shadow/BeastIII
Newsgroups: comp.sys.amiga.games
Organization: University of California, Irvine
Date: 27 Dec 92 23:45:09 GMT

In article <1992Dec27.224220.7515@dunix.drake.edu> cad002@dunix.drake.edu (Christopher Drake) writes:
>  I'm having a problem with shadow of the beast 3.  On the third world,
>how do you get the block across the three marbles?  Is it possible to
>get more marbles down there or what?  I've tried everything.  Please
>respond by either posting or e-mailing.  Thanx in advance.
>

You just have to put the marbles the right distance apart.  Put one right next
to the little drop, put the next one about 2 "roles" away from it, etc.  Then,
when the block moves onto just two of the marbles, push the third one past the
other two and start over.

What I want to know is how to kill the snake-like creature just past the area
with the marbles (You'll know what I mean very soon).



--
Russ Caslis
rcaslis@uci.edu
From: markc@compnews.co.uk (Mark Cooper)
Newsgroups: comp.sys.amiga.games
Subject: Re: SEGA Genesis on Amiga?
Date: 29 Dec 92 17:48:42 GMT
Organization: Computer Newspaper Services, Howden, UK.
NNTP-Posting-Host: cassia.compnews.co.uk
X-Newsreader: Tin 1.1 PL4

Hmm... Short of getting a hardware emulation system, the only way that this seems feasible (correct me if I'm wrong) is something that I read about a group of hackers who produced a mechanism for copying a cart's ROM to disk - they called it a "back-up" system, so whether if the resulting disks can (somehow) be used on a Genesis/Megadrive, or if the resultant code can be used on an Amiga is anyone's idea.

--
Mark Cooper, (CNS)
From: Daniel.Abels@f353.n633.z3.fidonet.org (Daniel Abels)
Newsgroups: comp.sys.amiga.games
Subject: Lemmings2 - how do I unpack it?
Date: Sun, 27 Dec 1992 20:11:10

To unpack type...

DMS write df1:lemm2-d.dms df0: noval

To pack a disk type...

DMS read df1:*filename* from df0: low 00 high 79 noval nozero

This might help ya!

 * Origin: Amiga Central - Amiga At It's Best !  03-376-7375 (3:633/353)
From: jconklin@terapin.com (John Conklin)
Newsgroups: comp.sys.amiga.games
Subject: Re: New version of DM on HD? (Was: re: FTL)
Date: 21 Dec 92 04:45:11 GMT
Organization: BBS

In article <1992Dec16.190428.10866@vax.oxford.ac.uk>, warda@vax.oxford.ac.uk
writes:
>>>Well, DungeonMaster was just recently re-released by Psygnosis. They took
>>>the disk protection off (so you can install it on a hard drive!), and
>>>spiced up some of the graphics in the game. I'm not sure whether FTL was
>>>bought out by Psygnosis or if they just sold DM to them...
>>>
>> 
>> Hmmm... kind of makes you wonder. 
>> 
>> As far as DM... Psygnosis makes the game HD installable?
>> You must be kidding! What could they have done to spice up the graphics?
>> I thought the original game was fine.
>> 
>
>Yeah, well they took the protection off alright - the disks are normal DOS, 
>but I couldn't HD install it.  The program has internal loading routines 
>hardwired for df0:  If you run it from an HD, it requires that the master 
>disk be inserted in df0:  The initial code loads OK from HD, but 90% of the 
>code gets loaded from the floppy, so it's a bit of a waste of time, really. 
>I tried the FREECOPY hack on it, but it wasn't having any of it :-(
>
>If I missed something obvious, and somebody knows how to get it running 
>from HD, that would be superb!  Although I'm onto CSB now.  I haven't 
>messed with this too much - perhaps a binary editor search and replace for
>df0: in the executables? 
>
>
>   Bill Bennett                           JANET: warda@uk.ac.oxford.vax    
>   CRC Growth Factors Research Group   Internet: warda%vax.oxford.ac.uk  
I have seen several PD hacks for Dungeon Master to make it HD installable, and
a few for Chaos Strikes Back, and I KNOW of one of each that work... but they
DO require the disk be in DF0: for protection checks or something... but the
actual file access is from the HD.

Also, the remark about Psygnosis actually making something HD installable is
VERY true... until now!!! This tid-bit is as definite as it can be considering
the game is question is still in development, but Lemmings II: The Tribes will
be HD installable! Also, I didn't know that Psygnosis had gotten their hands on
DM. Can anytone confirm this as fact?
From: jtee@ac.dal.ca
Newsgroups: comp.sys.amiga.games
Subject: FTPing HELP!!!
Date: 22 Dec 92 12:28:31 -0400
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

	I'm having some trouble ftping.  For the last two months now,
I've tried and learned everything from getting demo files, downloading
them, and then needing to uncompress them.  The LhA and DMS files I need
are on some ftp site fish disk directories, but they seem to be protected
by their own compression.  NEverthless, I was told that they would
be self-executable.  Now, I've run into a new problem.  My modem program
states that in xmodeming files, it will add extra "cushioning" bits of
characters at the end.  To make the file and "object" there is a program
built into the modem program from some public domain program called
"fixobject"  When I fixobject, I enter system cli and with the disk in 
the drive, I type fixobj df1:<name of file> df0:<destination file> but
whatever I do, whatever variation of this, I get the error
"<downloaded file> is not a load file"  Now that I'm stuck once again,
can anyone help me?  - or is it time to get another modem program?

	James
	JTEE@ac.dal.ca
From: rdixon@pentagon-ai.army.mil (Roger Dixon)
Newsgroups: comp.sys.amiga.games
Subject: Mindcraft drops too!
Date: 29 Dec 92 19:51:22 GMT
Organization: U.S. Army Artificial Intelligence Center, The Pentagon


Talked to a sales rep from Mindcraft (makers of Rules of Engagement and
Breach 2) yesterday.  It seems that they are joining the growing list
of organizations who will no longer do Amiga ports of their games.  They
stated that unless there was a significant shift in the Amiga market (and
in their case finding more Amiga programmers), they would no longer port
their software.  This included finishing their already declared port of
Seige.

It is hard not to wonder on the real future of our machine as vender after
vender pulls their support.
-- 
********************************************************************
* Roger Dixon             rdixon@pentagon-ai.army.mil              * 
* (703) 325-2587          PERSCOM OPMD Knowledge Engineering Group *
********************************************************************
From: snolan@postmaster@hq.af.mil (Scott D Nolan)
Newsgroups: comp.sys.amiga.games
Subject: Re: BattleForce/Ralph Reed
Date: 31 Dec 92 13:35:02 GMT
Reply-To: snolan@marge.hq.af.mil
Organization: 7th Communications Group

In article <Alan_Davis-301292094625@alsmac.educ.ualberta.ca>, Alan_Davis@crame.educ.ualberta.ca (Alan R. Davis) writes:
|> My son would like a copy of BattleForce.  Is the version that appeared on
|> Fish disk 273 the most recent one available.  Is there a mail address
|> (email or otherwise) for the author.  I believe it is Ralph Reed.

I am using MechForce v3.80 (bug fix from 3.79 to work on WBv2.04).
I got it from Ralph Reed directly.  The registration is worth it,
just for Factory and Warrior, which turn the game into a game system
with campaigns and developing characters and units, a map editor...

Ralph changed the name from BattleFort, to BattleForce, to MechForce
some time ago...  Use Archie or Aquarium to find the latest
MechForce (not BattleForce) if you want to test it before registering.

The address that v3.80 gives when you pull down "about" menu:

Ralph Reed, PO Box 1497, Eglin AFB, FL, 35242

Hope this helps!

Scott Nolan
snolan@marge.hq.af.mil

============================================================

Tyson's Corners Mall:  Proof positive that capitalism works,
			despite government!

			- Scott Nolan
From: Steven_Hurdle@amusers.UUCP (Steven Hurdle)
Newsgroups: comp.sys.amiga.games
Subject: Re: Amiga 1200
Distribution: world
Date: 25 Dec 92 01:35:46 PST
Organization: AmUsers - The Amiga Users Group of Victoria BC

In a message dated Fri 18 Dec 92  5:24, Jjf@byron.u.washington.edu (matthew
wrote:

 J> OK< now, let's breaky away from all these AGA games, and talk about
 J> the 1200.  WHERE IS IT?? When is Commodore gonna get off of its butt
 J> and release it in the states???? Thanks

Just north of you here, in Victoria BC, the local stockist's had A1200s for
over a week now.

Well, that's not quite true.  They've had them in... and they've gone out
within hours.  They had 2-dozen on backorder before the first batch
arrived.  In the one batch of 6 that has so far come in, all sold
immediately once word got out.

If you want one that badly, maybe take a trip north?  :)

-- Via DLG Pro v0.995

Steven Hurdle <==> The Swindler                [public replies only please]
Writer of "Virtual Rumours", a rumour/news column in some club newsletters.
Coming to you from Victoria B.C., the Bahamas of Canada:  via SupraFAX!!!!!

                     "Give me AGA, or give me DEATH!!!"
Newsgroups: comp.sys.amiga.games