HDTenEightyP/NetNews huggingface dataset:
From: 910427m@axe.acadiau.ca (JASON MATTHEW MCDONALD)
Subject: Re: Players/GM's   (potential spoiler)
Organization: Acadia University
Date: Tue, 26 Jan 1993 15:40:59 GMT



>I don't know who it was that once did this, but it WAS a good idea...

>In the subject lines of your articles, I think a designation for GM
>only should apply to certain topics.  I, for one, have players that
>read this newsgroup, and I'll be running TGMR... at some point.
>I don't particularly WANT the players to read things like...

>"...fail a perseverence check, like when they meet the Gaunt Man..."

>No flames intended -- I just think there should be fair warning.

I'm sorry, I beleive that you are talking to/about me.  I accept full 
responsibilty for any fun hereby lost in the module.  I assumed that by the 
title of the module that players would have a idea that they would meet the 
big guy himself. But alas I beleive that I have done it again.  I've 
toldthe events of the module.  excuse me while I add spoiler to the subject 
line.  From now on I'll try to look at things as a player, and not a GM 
when posting 'Things Man Was Not Ment To Know'. 

Oh yeah, I take no offense to the letter. I'm guilty, and I congratulate you 
on your restraint of Flame-Potential.  A lesser man would Char-Broil me in 
an instant.  Thank you for the Netiquette.

>Oh, and if anyone really wants an interesting game and happens to own
>a Genesis, check out Chakan: The Forever Man.  Chakan looks EXACTLY 
>like the Gaunt Man (at GenCon two years ago, Chakan's creators --RAK
>Graphics-- and WEG were postitioned next to each other.  Imagine my
>surprise at finding  (I thought) a HUGE Gaunt Man portrait!)

>=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
>King Rat                       | "You got the power (Ha ha ha ha ha ha ha!)"
>Josh Geurink, C.V.E.           | "You got the might (No way!)"
>_C_ertified _V_ampire _E_xpert | "Get ready for battle (Give me your money!)"
>geurink@ccwf.cc.utexas.edu     | "Defeat the Black Knight!"
>`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'
     ______________________________________________________________
   /|    ________________    ________ |   Jason "Toast" McDonald   |
  | |       /  ___  ___ ____    /     |   910427m@axe.acadiau.ca   |
  | |      /  /  / /__//___    /      |   Acadia University,       |
  | |     /  /__/ /  / ___/   /       |   Wolfville, Nova Scotia   |
  | |--------------------------------------------------------------|
  |/______________________________________________________________/
                                              (c) sigfiles inc.

Newsgroups: alt.games.torg
From: SHERIS@EARLHAM.BITNET
Subject: Random Stuff and Strangeness
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Sun, 24 Jan 1993 17:29:00 GMT

I asked some of these questions to Kansas Jim, but he didn't elaborate on
his answers, and I was wondering if anyone had differing opinions:

1) What happens when a SK in orrorsh fails a perserverence check
in a situation where there is no horror nearby and there is no
combat occouring? (i.e.--discovering a gruesomely killed body in an
empty warehouse)  K.Jim said that you apply the power of fear as normal,
taking away cards, markig for death, etc., but if that is the case,
which horrors fear points do you use?  The big baddie that you are gearing
up to fight in the end?  And besides, many of the POF effects do not have much
effect outside of combat.  taking cards, for example, is useless, because
in noncombat, new cards are recieved as soon as ones are used/lost!  As is
the roll again--there is nothing there to use it.  Marking for death...well,
yeah, but it doesn't seem right...at any rate, perhaps the characters
should roleplay as if they are scared shitless if they fail, and are allowed
to act brave if they succeed?

2) In the akashan airlift, I understand that the SGs basically lifted out
all the edeinos out of the easternland because of the LB "erupting upwards".
I assume this pissed a lot of people off, like the delphi council, and I am
wondering about the aftereffects, and if in fact ALL the edeinos left, and
if so, are they all in S.America learning that not all technology is "dead"?
Or were they just dropped off at California?

3)  Any one heard anything on the Tokyo book? Seen it?

4)  When is the next realm update due?

Thanks for your time....


                                Glory Card, Glory Card, Hallejuah!

                                        Isaac Sher
                                        Co-Convener of Anime-Earlham!


Newsgroups: alt.games.torg
From: Telestro ip Wandrun <"scotty: :baileyt"@kirk.msoe.edu>
Subject: RE: Players/GM's
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Mon, 25 Jan 1993 21:06:06 GMT

Josh, CVE spake:

> I don't know who it was that once did this, but it WAS a good idea...
> 
> In the subject lines of your articles, I think a designation for GM
> only should apply to certain topics.  I, for one, have players that
> read this newsgroup, and I'll be running TGMR... at some point.
> I don't particularly WANT the players to read things like...

[ stuff I didn't read :) deleted ]

> No flames intended -- I just think there should be fair warning.

Which players might you be taking about, there Josh?  <g,d,r>

Seriously, I agree.  I don't want to ruin my enjoyment(?) of the module!  But in 
my quest to read every message that is not strictly GM information, my eyes may 
accidentally rest upon words like "meet", "Gaunt", and "Man".  Looks like I'll 
be losing another charater.... :)

-+-+-+-+-+-+-+-+-+-+-+-+-\                     /-+-+-+-+-+-+-+-+-+-+-+-+-
 ___                     |  #define TECH 33    | "Sufficiently advanced
  | elestro ip Wandrun,  |  #define MAGIC 0    |  technology is
 aka Tim Bailey          |                     |  indistinguishable from
 baileyt@kirk.msoe.edu   |    (at tech 33,     |  magic."  -Clarke's Law
-+-+-+-+-+-+-+-+-+-+-+-+-/  who needs magic?)  \-+-+-+-+-+-+-+-+-+-+-+-+-

BTW, for those emoticon-impaired, <g,d,r> means "grin, duck and run".  I haven't 
seen this used on Internet, so I'm not sure if its made its way over here yet.
Newsgroups: alt.games.torg
From: Jim Ogle (Ks. Jim) <jogle@aoc.nrao.edu>
Subject: Re: From the horse's mouth...
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Thu, 21 Jan 1993 09:32:52 GMT

The Pasta Knight writes:

> some of it makes sence... the thing w/ the point blank is
> consistant... but this poss negation thing still bothers me... but
> even above that: negating a PP on a SNIPER????? ack!!!

You can only negate the snipers PP if you know he's attacking - if
your unawares, you can't negate it.  You can negate the damage he
causes though.


Kansas Jim (jogle@aoc.nrao.edu)
Newsgroups: alt.games.torg
From: cpearce@nemesis.acs.unt.edu (Chris Pearce)
Subject: Re: guns, falling, and object TOU (long)
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Tue, 26 Jan 1993 18:57:20 GMT

> Nietzsche has a .4 spirit axiom.  (God is dead - Nietzsche)
> God imposed a .4 social aziom upon Nietzsche.  (Nietzsche is dead - God)

What do you do about Neitzsche is God - The Dead?

-- 
Chris Pearce -- cpearce@nemesis.acs.unt.edu
Newsgroups: alt.games.torg
From: clay (Clay Luther)
Subject: Administravia
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Fri, 22 Jan 1993 23:14:40 GMT

Jupiter.nmt.edu appears to have gone offline for over a week now.

The following addresses were removed from the mailing list:

fiacha@jupiter.nmt.edu (me)
bhendrix@jupiter.nmt.edu (Benson Hendrix)
oakes@jupiter.nmt.edu (says it)


---
Clay W. Luther                                 clay@vortech.com
Software Engineer                             Vortech Data, Inc
Office (214) 994-1377                        Fax (214) 994-1310
                             Also cluther@morticia.cnns.unt.edu

Well, it had been 987 years in outer space time when I got back.
Couldn't seem to find any of my friends to tell my interesting
stories to.

Newsgroups: alt.games.torg
From: burt@ptltd.com (Burton Choinski)
Subject: Re: GIZMO:  How does one build a Rocket Ranger Suit?
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Wed, 27 Jan 1993 13:31:34 GMT

I'll be very interested in your worksheet/spreadsheet/whatever when you
finish it.

Nice design, although in my game no RR worth his wings would use such a
monstrosity...protective armor ain't "Macho" enough (NOTE: I actually
enforce this...the best my players from the cosm can usually justify is
a +1 leather bomber jacket :), and any RR uses a Jetpack.
     -- Burton
From: jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH)
Newsgroups: alt.games.torg
Subject: Re: GIZMO:  How does one build a Rocket Ranger Suit?
Date: 27 Jan 93 23:01:02 GMT
Reply-To: jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH)
Organization: North Carolina State University, Project Eos
Originator: jmkaraka@c00008-118dan.eos.ncsu.edu


|>As far as the -3 bonus modifier assesed against attacks targeting the 
|>suit instead of the wearer, I don't have a clue why this is here.  This
|>may be one of the places that the suit diverges from the "normal" rules.
|>No other gizmo I am aware of has this property (though it would be nice
|>if they did!).
|>
|>In fact, since the suit completely encases the wearer, I find it hard to
|>imagine an attack *not* affecting the armor!
|>
|>
	I took this to be the difficult of targeting the specific systems
of the suit.  F'r instance: a hole through the window of a car will not
affect it's performance much (the driver's nerves are another matter), one
that tunnels through the engine would tend to cause some damage.

	-john-
From: albert@crick.ssctr.bcm.tmc.edu (Rick Jones)
Newsgroups: alt.games.torg
Subject: Re:  Infiniverse #30 (spoilers)
Date: 27 Jan 93 23:29:25 GMT
Organization: University of North Texas
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
X-Gatemail-Version: 1.0b

> 
> Rick writes:
> 
 
> 
> > 	MY big gripe is that WEG was all set to say that the elections
> > were going to be called on account of Delphi, and now there's a new 
> > President.
> 
> They did say that they'd been called!  That's my big gripe.  Bad
> enough they ignore things they wrote two or three years ago, this was
> published less than a year ago!

	This can be easily explained away if they included something 
along the lines of this in Infiniverse:

	The 1992 elections, which were originally suspended for the duration
of the Possibility Wars, were reinstated after a Texas billionaire's
whirlwind grass-roots campaign created such a public relations stink 
that the elections were re-instated.  
	Although a new presindent was elelcted  Nov 3, how much power 
he actually has (and how much remains in the hands of the Delphi Council
remains to be seen).

-- 
Rick Jones           	"Calvin, can you tell us what Lewis and Clark did?"
albert@bcm.tmc.edu      "No, but I can recite the secret superhero origin of
Systems Support Center	each member of Captain Napalm's Thermonuclear League 
Voice: 713-798-7352  	of Liberty."  - Calvin & Hobbes
From: gdavis@ccwf.cc.utexas.edu (Grant R. Davis)
Newsgroups: alt.games.torg
Subject: Infiniverse #30 (spoilers)
Date: 27 Jan 1993 19:58:06 GMT
Organization: The University of Texas at Austin, Austin TX
Distribution: world
Reply-To: gdavis@ccwf.cc.utexas.edu (Grant R. Davis)
NNTP-Posting-Host: donald.cc.utexas.edu
Originator: gdavis@donald.cc.utexas.edu



Did anyone notice the mention of the election of a new President
in one of the dispatches? Does this mean that Quartermain is out of power? 
Who's controlling the Delphi Council?

The Grant Man
gdavis@ccwf.cc.utexas.edu

"I think the entire administration agrees that no decision has been made yet"
-George Stephanopoulos


Newsgroups: alt.games.torg
From: hutch@ibeam.intel.com (Steve Hutchison)
Subject: Re: guns, falling, and object TOU (long)
Organization: Intel Corp., Hillsboro, Oregon
Date: Sat, 23 Jan 1993 00:42:04 GMT

wolf@cheshire.oxy.edu (Clinton Richard Wolf) writes:

>In article <C16oAE.4G1@ibeam.intel.com> hutch@ibeam.intel.com
> (Steve Hutchison) writes:
>>
>>Clint, demonstrating that he's spent too much time in Living Land and
>>completely lost his Tech axiom....  *-)

> Oh, no. Not you. Who let you on this newsgroup? It was Rick, wasn't it? Rick
>told you, didn't he? DIDN'T HE?!?!?

Invisible Incendiary never tells.  Sets fire, sometimes, but never tells.

> I can't stand it. It's a conspiracy against law abidin', Lanala lovin' tree
>huggers, it is... oh, fergit it. Look, I'm just gonna watch this leaf awhile.
>At least it isn't into weight/velocity ratios... yet...

It's all a conspiracy, true, but it's the trees and rocks and other alleged
inanimate objects that are in on it.  They all have to grow very very large
or very very small and warp themselves in strange directions in order to
keep us alleged mobile, motile organisms fooled about the nature of the
world.  They get very good at it - growing quite large in one direction while
shrinking in another, because two creatures are moving and both can see them?

What?

Surely you knew this already.

Hutch (iI)
Newsgroups: alt.games.torg
From: wolf@cheshire.oxy.edu (Clinton Richard Wolf)
Subject: Re: guns, falling, and object TOU (long)
Organization: Occidental College, Los Angeles, CA 90041 USA.
Date: Sun, 24 Jan 1993 08:08:21 GMT

In article <C1A7A4.GIu@ibeam.intel.com> hutch@ibeam.intel.com (Steve Hutchison) writes:
>wolf@cheshire.oxy.edu (Clinton Richard Wolf) writes:
>
>>In article <C16oAE.4G1@ibeam.intel.com> hutch@ibeam.intel.com
>> (Steve Hutchison) writes:
>>>
>>>Clint, demonstrating that he's spent too much time in Living Land and
>>>completely lost his Tech axiom....  *-)
>
>> Oh, no. Not you. Who let you on this newsgroup? It was Rick, wasn't it? Rick
>>told you, didn't he? DIDN'T HE?!?!?
>
>Invisible Incendiary never tells.  Sets fire, sometimes, but never tells.
>
 Except when the stars are right. And Nietzsche behowls the moon...


>> I can't stand it. It's a conspiracy against law abidin', Lanala lovin' tree
>>huggers, it is... oh, fergit it. Look, I'm just gonna watch this leaf awhile.
>>At least it isn't into weight/velocity ratios... yet...
>
>It's all a conspiracy, true, but it's the trees and rocks and other alleged
>inanimate objects that are in on it.  They all have to grow very very large
>or very very small and warp themselves in strange directions in order to
>keep us alleged mobile, motile organisms fooled about the nature of the
>world.  They get very good at it - growing quite large in one direction while
>shrinking in another, because two creatures are moving and both can see them?
>
>What?
>
>Surely you knew this already.
>
 As surely as I know right from back, descendance from transcendensce, and ex-
postulation from copulation. But that's astride the joint. And focused into
the eye of the technicolor Cow, who watches in the night by the light of a Mil-
ler Light, and waits for the Clippers to score a point.

 And don't call me Shirley.

-- Clint, who will/has explained all the above in the previous/next post, which
          is, of course, entirely as false as this has been, and should be dis-
          regarded, in truth.
 

Newsgroups: alt.games.torg
From: Rick Jones <albert@crick.ssctr.bcm.tmc.edu>
Subject: Re: Infiniverse #30
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Mon, 25 Jan 1993 21:18:14 GMT

{yeah, so it's late and I'm cleaning out my mailbox}

> February-
> 	Creatures of Tharkold: "From a world where inflicting pain is
> the greatest pleasure known come creatures of nightmare, agents of
> destruction whose only common trait is a love of bloodshed.
	Sounds like some professors I had in college.  Or IRS agents.
{Template Idea: Transformed IRS Agent, quote: "The only two sure things
in life are death and taxes."}

> News:
> Lance and Laser have released the following new TORG miniatures:
> ravagon, various Storm Knights, Nippon gospog, techno-demon, and "many
> more".  

	I have yet to see anything other than Mobius and Pella Ardinay 
in our area, and I wasn't impressed with either.  It would be nice if 
a store other than the one 45 minutes out of town carried them, though.

-- 
Rick Jones           	"Calvin, can you tell us what Lewis and Clark did?"  	
albert@bcm.tmc.edu      "No, but I can recite the secret superhero origin of
Systems Support Center	each member of Captain Napalm's Thermonuclear League 
Voice: 713-798-7352  	of Liberty."  - Calvin & Hobbes
Newsgroups: alt.games.torg
From: Jim Ogle (Ks. Jim) <jogle@aoc.nrao.edu>
Subject: Re:  spell and shapeshifter
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Thu, 21 Jan 1993 09:51:35 GMT

Genichi Nishio writes:

> How do you think about spells cast on a shapeshifter?
> 
> Recently I created a spell that attacks target's Mind and causes
> mental damage, just like Mana spells in Shadowrun.
> This spell made werewolf an endengered species.
> So a werewolf storm knight thought to cast Retual of Mind Preparation
> spell on himself to raise his Mind value.

If the two spells are of similar types, there's also the question of
the Principle of Definition (only having one spell of the same arcane
knowledge active on you at one time).  If the attack spell also uses
the Folk knowledge then it may either completely overpower the Ritual,
getting rid of it, or the Ritual would offer complete protection from
the attack spell.

> Assume the werewolf storm knight casts the spell on himself in human form
> (before shapeshifting), and then shapeshifts into wolf form.
> What will happen on his heightened Mind value ?
> 
> Recalculate new Mind value from spell's effect total and wolf's Mind value?
> Or, spell will cease to work because wolf is not "folk"?
> Let me know what do you think.

I would say that the spell has no effect on the werewolf form, since a
werewolf would fall under the Enchanted knowledge (maybe even Entity)
and not Folk.  Now, if the werewolf had a form of the Ritual that went
through Living Forces instead of Folk then I would say that the
spell's effect would be on both the human and the werewolf forms of
the character.

I'd probably have the result carry over instead of the spell's effect
total though, since the werewolf form would be getting a free ride off
of it; for example, the spell as written in the rulesbook has an EV of
15.  If the werewolf has a Mind of 8 in human form, he'll get 7 result
points (assuming no bonus on the roll) for a +3.  The same EV compared
to the werewolfs Mind of 5 would get a +4 result, making the werewolf
smarter than his base human form and almost as smart as his boosted
human form.  But if the result (+2) was just carried over, then he's a
smarter werewolf but he's still not above his normal human levels.

Kansas Jim (jogle@aoc.nrao.edu)
Newsgroups: alt.games.torg
From: Rick Pim <RICK@QUCDNEE.BITNET>
Subject: Re: GIZMO:  How does one build a Rocket Ranger Suit?
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Wed, 27 Jan 1993 15:18:00 GMT

> are  norm@hpfcso.FC.HP.COM (Norman Gee)

>I will take a stab at it, but a disclaimer is perhaps in order first:
>In a conversation I had with Ed Stark (of WEG, who is the gizmo-guru),
>Ed told me that the R.R. Battlesuit did not completely conform to the
>Gizmo rules as they exist in the Nile Empire source book.
   sigh. i suppose it was too much to hope for that they would have.

when i scratched my head over it a while back, the biggest stumper i
could see was the lack of adventure cost. is there any way (short of a
piece of eternium in each suit) of building a RR suit as described in
the sourcebook with no adventure cost?

rp
From: cwynne@liberty.uc.wlu.edu (Colin J. Wynne)
Newsgroups: alt.games.torg
Subject: Testing...
Date: 26 Jan 93 18:18:06 GMT
Organization: University of North Texas
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
X-Gatemail-Version: 1.0b



>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  =====  Colin J. Wynne                     Washington & Lee University  =====
  =====  cwynne@liberty.uc.wlu.edu              Lexington, Virginia      =====
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
Newsgroups: alt.games.torg
From: Jim Ogle (Ks. Jim) <jogle@aoc.nrao.edu>
Subject: Re: GIZMO:  How does one build a Rocket Ranger Suit?
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Wed, 27 Jan 1993 22:53:55 GMT

Norman replies to my post:

> > Tell him we want a gizmo book and we want it now!  8-)
> 
> This actually came up in our conversation -- Ed said he had been working
> on it, but was pulled off onto another project. (Shatterzone, I believe).
> He hoped to get back to it after this current project, but I'm not going
> to hold my breath.  

Sigh.  I fear they may be spreading themselves too thinly these days.

>> > Since there is no operating difficulty specified, any boosters attached to
> > > any system must be properly compensated.

>>Although the -1 Dexterity penalty and the fatigue penalty could be interprete
> > as due to boosters that have not been compensated for.
> 
>This is a valid point, but given that the armor is fully enclosed and weighs a
> fair amount, any penalties from uncompensated boosters I would add to the
> normal dexterity/fatigue cost for armor.  But again, this is just my opinion.

Well, I was just trying to come up with some reason for the penalties
that could be explained by the gizmo mechanics instead of just saying
"its heavy stuff, so you're penalized".

> > It could be just an adventure cost of 1 if there is only one booster (with
> > a +2 rating).
> 
> (?)  My reasoning for the adventure cost is as follows:
>      Mega-Sight Power: System limit: 10,  Adventure Cost 1.   
>       (Normal adv. cost is 3 if a player takes this power.  When in a gizmo,
>        powers in a system cost 2 less, hence the cost of 1).

Whoops - got it confused with another vision power that have a normal
adventure cost of 2 (0 for a gizmo).  Never mind.

> The questions that were not asked (thanks!) which should be answered:
> 
> 1) How much does it cost to *build* one of these suckers?
> 2) What is the repair difficulty?
> 3) How long does it take to build?

4) Where the heck does the -3 bonus for attacking the suit come in?
Who does it work?  When do you use the suits Toughness and when do you
use the wearer's Toughness, where do the armor adds fit in, etc etc.
This whole field needs a definite answer.

5) Are the fatigue and Dex penalties due to anything in the gizmo
mechanics or was it just added for balance/realism/some other reason? 

Kansas Jim (jogle@aoc.nrao.edu)
Newsgroups: alt.games.torg