HDTenEightyP/NetNews huggingface dataset:
From: gbradley@uks197.Berkeley.EDU (Gary Bradley)
Newsgroups: comp.sys.amiga.games
Subject: Re: Old games recommendations
Date: 26 Jan 93 18:17:31 GMT
Reply-To: gbradley@uks197.Berkeley.EDU (Gary Bradley)

In article <C1Ar4H.3FI@panix.com>, sherman@panix.com (Sherman Chan) writes:
|>Tenex (and some of the Software Etc's around here) are selling some
|>games cheap, and I'd like to hear some opinions on these before I plunk
|>down some cash for a bunch of these.  
|>
|>Turrican (InnerPrise) $9.99
|>The Plague (InnerPrise) $7.99
|>Sword of Sodan (InnerPrise) $9.99
|>AquaVentura (Psygnosis) $14.88
|>Ork (Psygnosis) $14.88
|>Amnion (sp?) (Psygnosis) $14.88
|>
|>So can anyone recommend any of these games?  Email or posting will be fine.
|>

   YEP! At that price, Turrican is a steal. Buy it now!!!! Avoid AquaVentura.
              
+---------------------+------------------------------------------+
| Gary Bradley        |   "You receive a love letter from me and |
| ORACLE Corp, UK     |                  you're f*cked forever!" |
| Edinburgh, SCOTLAND |        - Frank Booth ("Blue Velvet")     |
+---------------------+------------------------------------------+
| "God damn the censor man"                                      |
+----------------------------------------------------------------+
Newsgroups: comp.sys.amiga.games
From: tmc@spartan.ac.BrockU.CA (Tim Ciceran)
Subject: Chaos Engine
Organization: Brock University, St. Catharines Ontario
Date: Sat, 23 Jan 1993 01:19:56 GMT

Anyone happen to know the status of Chaos Engine from the Bitmap Brothers?
From the screen shots it looks quite impressive, but I've yet to see any
reference to it elsewhere.
From: simonart@vnet.ibm.com
Date: Tue, 26 Jan 93 11:59:05 FWT
Newsgroups: comp.sys.amiga.games
Subject: Re: Cheat mode for Leatherneck
News-Software: UReply 3.1
            <19930126.015146.151@almaden.ibm.com>

In <19930126.015146.151@almaden.ibm.com> simonart@vnet.ibm.com writes:
> Somebody (I forgot his name and I deleted the question|) asked for a
> Cheat mode for LEATHERNECK. I found these infos in old magazines and
> files:
>
> Start  the game  and  type CUTHBERTNECT,  then  press F3  key.  This
> give you protection  from enemy fire  but NOT from  your team-mates'
> bullets. To return to normal, press F3 once again.
>
> Another source says you have to type: CUTH-BERTNECT
>
> I don't have the game and I don't know if this is correct|

I was typing wrong|  You have to type CUTHBERTNECK  or  CUTH-BERTNECK.
Note the final K instead of final T

 Dominique
From: csi059@cch.coventry.ac.uk (Sandman)
Newsgroups: comp.sys.amiga.games
Subject: Re: New RACING game - No Second Prize
Date: 27 Jan 93 12:43:15 GMT
Organization: Coventry University

In article <1993Jan25.172526.10076@walter.bellcore.com> pgoudas@thumper.bellcore.com  writes:
>> So what about Team Suzuki?? Once the control method is grasped THIS game can't
>> be beat. Second only to F1GP.
>
>	Team Suzuki was ok, but the controlling was too difficult.  I never
>cared much for F1GP - although it is a good game.  Check out Vroom - This was
>also great.
>
>
	Well, it took me AGES to master the controls on Suzuki,but it was well
worth it. I find it to be more realistic than No Second Prize, although NSP
does have a really cool intro and great music and better graphics. Not so much
of a simulation in my opinion, but what the hell do I know!



-- 
      ()                                   
      /\                /                 
     /  )  __.   __  __/  ____  __.   __   
    /__/__(_/|__/ <_(_/__/ / <_(_/|__/ <_  SANDMAN - ANDY - csi059
From: neilam@spider.co.uk (Neil McGill)
Newsgroups: comp.sys.amiga.games
Subject: Gods Trainer Level
Date: 21 Jan 93 10:44:08 GMT
Distribution: uk
Organization: Spider Systems Limited, Edinburgh, UK

Anyone know how to activate the trainer mode on gods, if indeed there is
one. Apparently there is one on the atari version.

Also, anyone know where the key is found for the door, which I believe is
for the third section(level,world?) at the start of the game.

Thanks


-- 
   NeilMcGill				                                      
   neilam@spider.co.uk #8^)
From: cluster@fs1.mcc.ac.uk (General Access)
Newsgroups: comp.sys.amiga.games
Subject: Pinball Dreams CHEATS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Date: 21 Jan 93 16:32:22 GMT
Organization: Manchester Computing Centre

Okay its time for a few cheats.Just type the following while watching the 
instructions:-

	EXTRA BALLS - Gives you 5 balls
	DIGITAL ILLUSIONS - Stops your ball falling off the screen!!
	VACUUM CLEANER - Wipes all Hi-Scores
	

For more cheats mail me ,nhughes@mh1.mcc.ac.uk
From: rees@csa.bu.edu (David Rees)
Newsgroups: comp.sys.amiga.games
Subject: Ultima V won't work.  Any suggestions?
Date: 27 Jan 93 22:29:32 GMT
Organization: Computer Science Department, Boston University, Boston, MA, USA
Originator: rees@csa


    Hi all.  I just purchased Ultima V from someone and can't seem to get it
to run properly.  I have an Amiga 2000 with an 80 meg Seagate HD, two 
3.5" drives, and a Microbiotics ram board with 5 megs on it. I'm also running with WB 2.04.  I put in the Boot/Play/Underground disk and turn on the computer.
The game starts loading and begins playing music.  It then asks for the
Dungeon/Intro disk.  I insert this and it loads some more and eventually 
comes up with "Origin Presents"  and then flips to the initial menu screen.
However, this screen only blinks on for a second and you can't choose anything
Anyway, I put this disk in and it loads up the play screen.  However, in the
keyboard command section, it repeatedly says either pass, or What? and won't
accept any keyboard commands.  I have gotten it to stop this after a while,
but it still won't take any commands.  The mouse does work however, allowing
you to move your man around on the screen, but that's it.  Any help with
this problem would be appreciated.  Does anyone have a similar system that
it works on?  Thanks.
         ---Dave Rees  (rees@cs.bu.edu)

p.s.    Would Keith Radley drop me a mail message please?
Newsgroups: comp.sys.amiga.games
From: koren@fc.hp.com (Steve Koren)
Subject: Re: thoughts on AGA flight sims
Date: Tue, 26 Jan 1993 19:44:30 GMT
Organization: Hewlett-Packard Fort Collins Site
X-Newsreader: Tin 1.1.3 PL5

 (PAACC@CUNYVM.BITNET) wrote:

>  I saw Comanche-Maximum Overkill for the IBM in a store one-day. Absolutely
> fantastic graphics. Looked like what you could get by crossing Scenery Animator

Yeah, I saw this on my friend's clone.  It looks pretty nice, although
it was slightly slow on his system unless you had it in the reduced
resolution mode.  The game itself seemed simplistic (more like a
shoot-em-up), but it definitely provides that the technique is viable.

I was trying to envision how they do this.  A friend of mine thinks that
they have a big array (1000x1000 cells x 2 bytes/cell?) storing the
elevation and color for each point of the terrain, and then use this to
generate the display.  If so, it means the technique might not be very
extensible to huge world sizes because of the size of the array
required, unless you do something funny like swap terrain off the disk
while you are flying (and sparse arrays probably would slow you down too
much to be useful).  I think the game wraps its terrain to try to
compensate for a small world size.

Anyway, I tried a simple thing on my 4000 in SASC:

  1) Generate a big array

  2) For each point in 32000 pixels (half a 320x200 screen), compute the
     intersection of a vector and the terrain elevation.  I didn't use
     real terrain, just random data, but I don't think that will matter
     since i was just trying to see how fast it went.

I guess my algorithm must be poor compared to theirs, because I was only
able to get down to about 4 seconds per 32000 terrain intersection tests
on a 68040, and that's _without_ setting pixels corresponding to the
results, or anything else fancy.  Maybe they have some specialized
techniques for optimizing this; if so, its not clear to me what they
are.  If there was a radically faster method (and apparently there is),
I'd probably try to write something similar for the Amiga, at least as a
demo for someone else to build a simulator from.  My sort of "dream
simulator" has the terrain of Comanche, the realism of Falcon 3.0, the
multiple aircraft and high sound quality from Birds of Prey, runs in
640x480, and is user extensible in terrain, aircraft, weapons, and enemy
tactics.  Oh, and maybe supports x-specs.

Anyway, I don't believe that the 486 is what is making the difference in
speed on the clones - my 68040/25 based ami has a pretty good track
record of running the same C code faster than my friend's 486/33, so I
don't think its a horsepower problem on the Amiga's part.

  - steve
From: dolson2@uwsuper.edu (DARYL L. OLSON)
Newsgroups: comp.sys.amiga.games
Subject: HELLLP! Might and magic I
Date: 27 Jan 93 22:17:44 GMT
Organization: University of Wisconsin - Superior, Wisconsin
NNTP-Posting-Host: 137.81.10.157

I've been playing Might and magic I (on the sega unfortunately) and I'm 
trying to do the clerics jurors quest.  I have the admit 8 pass, coraks soul,
all clerics, and I can't get past the blasted barrier in corak's cavern.
How the heck do I get to the body?  This is driving me nuts!!!!!!!

Please just tell me how......

THanks
Dar
From: PAACC@CUNYVM.BITNET
Newsgroups: comp.sys.amiga.games
Subject: Re: ORK (Psygnosis)
Date: 22 Jan 93 12:57:24 GMT
Organization: City University of New York/ University Computer Center


In article <PMITTS.93Jan20101305@aton.aton.abo.fi>, pmitts@aton.aton.abo.fi
(Peter Mitts INF) says:

        If you like Ork try to get hold of the somewhat older
        Killing Gameshow, also from Psygnosis.

        This game features, in my opinion, much better grafx, sound
        and gameplay. It is basically the same kind of game, though...
        I was a little surprised when Ork was released to see such
        similar game...


--
-----

                Peter Mitts, 2nd lieutnant USS Edelweiss
                      -=( pmitts@aton.abo.fi )=-

             "Ramirez was a fool! I took his life and raped
              his woman before his blood was even cold!"

                           - Highlander
  Killing Game Show? I got a demo of the thing and can't get anywhere. It might
 be just bad arcade skills on my part but it's hell.
Paul Abreu
From: barnabas@terapin.com (Colin Smith)
Newsgroups: comp.sys.amiga.games
Subject: New AGA games? When?
Date: 23 Jan 93 01:47:51 PST
Organization: BBS

Hi all you game fans out there. I've been reading threads about new flight sims
that will use the AGA chips. Will there be other games comming out for the
1200/4000 besides flight sims? I havn't heard much at all except that some new
games are under devolopment. Can anyone confirm this? Please respond. Thanks in
advance.
Newsgroups: comp.sys.amiga.games
From: "al longtin" <al.longtin@canrem.com>
Subject: wing commander flames and
Reply-To: "al longtin" <al.longtin@canrem.com>
Organization: Canada Remote Systems
Distribution: comp
Date: 26 Jan 93 17:25:44 EST


Dear Psycho..

 We appreciate how you never got beyond the 64.. There are a number of
Pc owners who never got beyond a 64, hence why they are pc owners. Amiga
users on the other hand, and many will agree, that the 64 was a good
machine.. It is where many of us had our start in computerdom. The 64
may have been a slow and small machine, but it was once called the Realm
of Impossibility, since alot of the good demos had code that seemed
impossible on this feeble machine.

 Alot of the Euro Amiga users cannot understand why Pc owners are so
full of themselves.. Since the Pc has no existance in Euro Land. I truly
beleive it is all about advertising.. In NA, we are told since little
kids that the PC is the only computer.. And when we are old enough to
buy a machine, we don't even consider others.. When in fact, the Amiga
is a better all around machine. I'm sorry that Commodores marketing has
confused you.. It confused alot of feeble minded individuals. Find a
friend with an amiga (find a friend for that matter) and let them show
you what it can do. We could all label the Ibm as an Office Machine, or
Office Pet.. Whatever.. Since many of the users of Ibms are office
related. Intelligent individuals can look beyond advertising, and see it
for what it is. IT can do alot more than that, right? I'm sure you would
be the first to defend it. As we are the first to defend our computers.
Anyways, to listen to corporate adverting is to show the shallowness of
your character.. It is not just a games machine. It can do anything that
your ibm can do.. I've seen Ibemers preaching the gospel on computers,
and how they are the best.. For once I'd wish you would just shut your
mouth and go find your own conference. Hence, all the 'fuck offs' you
recieved.

 You must be really stupid to walk into a specialized computer
conference and start flaming that particular computer. What do you
expecdt to acheive? Do you actually beleive that anyone is going to sell
the computer and buy an Ibm? Please.. Don't talk to us about Wing
Commander and how it is better on the ibm. When your computer can run a
TRUE WINDOWS ENVIORMENT without loads of memory and software costs, then
you can compare your bloody machine to mine. Till then, maybe you should
phone Ibm and tell them how to make a better machine.. Switch to
Motarolla chips, put windows into roms.. Heck, just take a look at the
Amiga and put an Ibm sticker on it.

Al
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
From: mac9167@tamsun.tamu.edu (Matt Costanza)
Newsgroups: comp.sys.amiga.games
Subject: Games For Sale..Priced to Move..
Date: 26 Jan 1993 00:15:37 -0600
Organization: Texas A&M University, College Station, TX
NNTP-Posting-Host: tamsun.tamu.edu

I have some games that I need to sell.  All are in the original box and
priced to move.



The Gold of the Aztecs		$10.00

Bo Jackson's Baseball (hard drive installable)	$18.00

City Desk 2.0 (Excellent DTP 1.3 only)	$15.00

Pit-Fighter	$10.00

Ferrari Formula One (1.2 version)  $8.00


If you are intrested in any of the above, please e-mail me.
-- 
Matt Costanza             |  Texas A&M University   |       Amiga 2000
MAC9167@Tamsun.Tamu.Edu   |Computing Services Center|     GVP 030 40 Mhz.
Surfman@Andromeda.Tamu.Edu|  Problem & Change Mgmt  |    MSDOG Eat My Dust
                          |    Problems "R" Us      |
Newsgroups: comp.sys.amiga.games
From: davereed@wam.umd.edu (Michael Robert Bromery)
Subject: Re: Wing Commander Amiga (Public Note)
Organization: University of Maryland, College Park
Date: Sat, 23 Jan 1993 17:21:46 GMT

  Hmmm. About Ultima Underworld II and stuff, those are good questions.
I didn't even know of a sequel to the original Ultima Underworld myself.
Those are probably further down the production line. They only mentioned the
current working stuff like Wing Commander 2, Ultima Underworld, and 
Ultima 7. I would probably say that they couldn't have started on the ones
you just listed because they need to finish the engines for these first.
You can't have Underworld II before they finish the engine for the first
one. Strike Commander needs routines from Wing Commander 2 -- plus a couple
of extras. You just have to be patient on those last 3 games.

 --- Hope this helps.

    -- Mike Bromery.

Newsgroups: comp.sys.amiga.games
From: tscott@morgan.ucs.mun.ca (Tony Scott )
Subject: Re: Gunship 2000 demo
Organization: Memorial University of Newfoundland
Date: Fri, 22 Jan 1993 19:03:32 GMT

I assume this is the demo that comes with the January issue of "One
Amiga"???  If so, then you probably also have a working copy of Psycho
Santa?  I recently bought this magazine (yesterday) and Psycho Santa
absolutely refuses to work.  I get as far as the intro screen and
everything freezes.

So, if you possibly could, and wouldn't mind doing it, could you
compress it and upload it somewhere, please?  It would be much
appreciated!
 
Thanx!

-- 

       Tony D. Scott                   |  "Everything you know is wrong"
       tscott@morgan.ucs.mun.ca        |                U2
       Industrial Engineering          |           Don't Panic!
Newsgroups: comp.sys.amiga.games
From: dlittle@sscvx1.ssc.gov (DENNIS LITTLE)
Subject: Re: Black Crypt
News-Software: VAX/VMS VNEWS 1.4-b1  
Organization: Superconducting Super Collider Laboratory
Date: Wed, 27 Jan 1993 19:15:00 GMT

In article <C1Gsvt.5up@acsu.buffalo.edu>, horn@acsu.buffalo.edu (Christopher Hor writes...
>Ok, I'm on the third level or so, and I'm a bit stuck.  How do I get past
>the skull glyph?  I can't run through it, and if I walk I die.  The potion
>of invulnerability will keep one of my characters alive, but that can't be
>the solution.  Also, I got the Mask of Truesight, but it doesn't seem to
>change anything with the unseen ones.  Any help?
> 
>Chris
> 
>--
>| Christopher Horn             //   Internet:  horn@acsu.buffalo.edu         |
>| CS@Buffalo                 \X/      Bitnet:  horn@sunybcs.bitnet           | 
>|StandUpForWhoYouAreStandUpForWhoYouAreStandUpForWhoYouAreStandUpForWhoYouAre|
>-- 
>| Christopher Horn             //   Internet:  horn@acsu.buffalo.edu         |
>| CS@Buffalo                 \X/      Bitnet:  horn@sunybcs.bitnet           | 
>|StandUpForWhoYouAreStandUpForWhoYouAreStandUpForWhoYouAreStandUpForWhoYouAre|

Try putting the mask of true sight on some of the other people.  I
don't remember for sure who gets it, but if you have it on the right
person, the beasts will show up as yellowish work looking things.

me
From: larsen@fy.chalmers.se (Fredrik Larsen)
Newsgroups: comp.sys.amiga.games
Subject: Indy IV
Date: 21 Jan 93 13:49:09 GMT
Organization: Chalmers Univ. of Technology, G|teborg, Sweden


I'm stuck in the labyrinth at crete. I can't get all three stature heads
from the shelf with out closing the gate. 

           Fredrik
From: ccjy@bristol.ac.uk (APATHY=)
Newsgroups: comp.sys.amiga.games
Subject: Re: Gods Trainer Level
Date: 22 Jan 93 12:11:56 GMT
Distribution: uk
Organization: University of Bristol, England

In article <1993Jan21.104408.4778@spider.co.uk> neilam@spider.co.uk (Neil McGill) writes:
>Anyone know how to activate the trainer mode on gods, if indeed there is
>one. Apparently there is one on the atari version.
>
Well there is a cheat but only for special editions.
The ALCHEMY version of gods had a password of 'sorcery' that would make you
infinite in energy.

Though this doen't work on all copies of gods.

My friend

U4ia....was a GODS addict.
From: bull@vaxc.cc.monash.edu.au
Newsgroups: comp.sys.amiga.games
Subject: Re: Harpoon on 2.0?
Date: 22 Jan 93 20:27:04 +1100
Organization: Computer Centre, Monash University, Australia

d90eridy@odalix.ida.liu.se (Erik Dyrelius) writes:
> Hi!
> Is there someone out there who has got a patch to Harpoon for KS2.0
> Seems to be ALMOST working.

        I don't know of a patch, but I use a ROM switcher, so I don't
need one. If there is a patch, I'd like to know about it too.

        Has anyone seen the Designer Series for the Amiga yet, I've
heard it was coming out, but haven't seen it.

           Bull@vaxc.cc.monash.edu.au  OR  bull@monu1.cc.monash.oz
                    DOD# 251  '84 VF 750   Closet Ducatisto
             Disclaimer. If you love your llama, let it lambada.
Newsgroups: comp.sys.amiga.games
From: davereed@wam.umd.edu (Michael Robert Bromery)
Subject: Re: Wing Commander flames and fun
Organization: University of Maryland, College Park
Date: Mon, 25 Jan 1993 06:16:35 GMT

     Well, the theory I was trying to involve in my last post to you was
that this kind of thing belongs in advocacy and not in comp.sys.amiga.games.
Remember I said again and again that my post was a review about the game, I 
made fair statements about it, I had no intention to turn it into a flame
war. Why does everything have to become a flame war?? I can't write one single
innocent post on this thing without rash comments. This is not comp.sys.amiga
.games. This is comp.sys.amiga.flames in my opinion and I won't stand for this
kind of stuff on this newsgroup. If you want to talk IBM, I would say this is
not the newsgroup for you. People need benchmarks to know speed, I could only
compare Wing commander justfully with other ports of it. By the way, 256 colors
does not a game make. But if all you can do is turn down the machine in this
newsgroup, I'd say (like a popular line from Raiders of the Lost Ark), "You're
digging in the wrong place!"

     Now for a constructive part of my post. I tried the Gunship 2000 demo, but
that copy crashes my system after a few minutes. Looks fun with a nice frame
rate, but does anyone know the commands to select a new target, or do something
other than move around, select, and fire? I got some pretty wicked views, some
are new to me and I'm still not sure what to call em. I just name some,
David Letterman's thrill cam 1 and David Letterman's thrill cam 2 and so on.

   -- The Mikester
    Email: davereed@wam.umd.edu
From: Mark_Lewis@panam.wimsey.bc.ca (Mark Lewis)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander
Distribution: world
Date: 20 Jan 93 20:13:48 PST
Organization: Commodore Computer Club / PaNorAmA

leo hoban ---- what version of opus are you using and where do you have w/c
installed.i have opus 4.0 and w/c both in the work partition on my hd and
there is no interference between the two.

-- Via DLG Pro v0.995
From: marko@email.sp.paramax.com (Mark Oldfield)
Newsgroups: comp.sys.amiga.games
Subject: Beast III Disks?
Date: 22 Jan 1993 06:11:27 -0600
Organization: Paramax -  Eagan, MN
NNTP-Posting-Host: email.sp.paramax.com

Should the intro disk that came with my NTSC version of Shadow of the
Beast 3 load on it's own?  The manual talks about Disks 1-3 but no
mention of this intro disk.  My intro disk does not load and I have no
disk labeled "3".  I apologize
if this has been answered before but I'd really like to know if I got a
defective Intro disk.  My wife bought it for me for Christmas from B.
Dalton Software etc. and since they no longer sell or demo Amigas, they
have no idea.

Thanks in advance.

- Mark Oldfield 

Newsgroups: comp.sys.amiga.games
From: mlc9g@Virginia.EDU ("Matt Condon")
Subject: Re: New Game Standards***
Organization: University of Virginia
Date: Wed, 27 Jan 1993 20:55:30 GMT

justin@hybris.UUCP  writes:
> 
> And IBM/Clone makers don't feel the same way??  Try to buy a decent IBM,
> and multitask on it, have 3 megs of ram, a 120meg HD (scsi) for under
> $950 (what I paid for my main Amiga 500 equipment, NEW!!).  I would
> say that you can get a better deal from Commodore for less money than
> you can IBM.  A person can get a new 2000 for about $600.  $600 won't
> get you a used 286.
> 

That's all well and good, but let's face it... the software
simply isn't in the Amiga market anymore.  We can blame anyone
we feel like...  Commodore's design department for not keeping
up with the times, Commodore's advertising department for not
making the Amiga well known and visible, pirates for shrinking
an already small market, ex-Pres. Bush's dog, Millie, for not
giving the Amiga an official endorsement, whatever...  The
problem is that companies have been dropping out of the Amiga
market left and right, and it's not showing any sign of
stopping any time soon.  I can't go in the local software
dealer's store now...  It depresses me way to much to see all
of the great new IBM titles on the shelves, and the fact that
there isn't even any Amiga software there.  AGA is all well and
good, but it's too little too late, and the Amiga market is
essentially dying.

It's great to be able to get a quality computer for a low
price, but if you can't get any software for it, does it matter
how inexpensive the hardware was?
From: kludge@carson.u.washington.edu (is a kludge)
Newsgroups: comp.sys.amiga.games
Subject: Re: Gunship 2000 demo
Date: 23 Jan 1993 00:31:20 GMT
Organization: University of Washington
NNTP-Posting-Host: carson.u.washington.edu

Ok I finally put the demo on wuarchive...

wuarchive.wustl.edu systems/amiga/incoming/games GunShip_2000_demo.lzh

To change display settings, hit (p)ause then (c)onfig.



Newsgroups: comp.sys.amiga.games