HDTenEightyP/NetNews huggingface dataset:
From: howard@sinoda.ultra.COM (Howard Simonson)
Newsgroups: rec.games.video
Subject: Re: Why walk throughs?
Date: 17 Aug 92 16:55:20 GMT
Reply-To: howard@ultra.com
Organization: Ultra Network Technologies

In article <l8terdINNhin@aludra.usc.edu>, rjung@aludra.usc.edu (Robert A. Jung) writes:
|> In article <1992Aug16.191729.1112@random.ccs.northeastern.edu> penfold@dworkin.ccs.northeastern.edu (Karl J von Lauderman) writes:
|> 
|>   The thing is, nowadays players EXPECT secret codes in their games, and the
|> designers feel obligated to put them in. Is that silly or what? It makes the
|> whole thing kind of stupid -- why not forget the codes, and choose "invincible
|> play" as an option from an easily-accessible menu? Maybe someday someone will
|> market a video game with no "game" at all, but lots of codes for players to
|> discover...
|> 

Oh give it a rest.  I'm not big on invincibility or special powerups, but
show me a game without level select and I'll show you a game that'll quickly
collect dust on my shelf.  Maybe y'all have oodles of time to toy with these
games, or maybe you're all just so talented and coordinated that any new game
takes about an hour to finish, but some of us find an hour or two a *week* to
squeeze in a little game time, and having to go through from the beginning is
just a death sentence for a game.  I want to get further, reach some goal,
see the ending, just as much as anyone else.  If I ever find a level select
code for Marble Madness, maybe I'll stick it back in the Genesis and give it
some more play.  Till then, I'll stick with Sonic or Shove It or NVRAMers
like Phantasy Star.

Now as for codes to discover, I kinda treated that as the sub-game in
Shove It, in that one quickly notices the level passwords are Southern
California names like "Malibu" and "Pasadena" with a few special chars
thrown in to make it hard.  Not that I'd use them to pass up any of the
levels, the fun in that game is the problem solving that goes on.
-- 
-------------  ----   ----   ----  ----  -----  -----  -- ---------------------
|J -------- |  |   \  |   \  |     |       |    |   |  || |
|  |/\=== | |  |   /  |   /  |     |       |    |   |  || |
|------------- |---   |---   ---   ----    |    |   |  || |    This space
||A          | |      |\     |        |    |    |   |  || |
||    /^\    | |      | \    |        |    |    |   |     |
||   /   \   | |      |  \   ----  ----    |    -----  [] |     for rent.
||  / /|\ \  |____________________________________________|
||  L/_|_\J  |                                            |
-|    )|(    | EM: howard@ultra.com/VM: (408)922-0600 x228|____________________
 |    ---   V| Ultra Network Technologies*101 Daggett Dr*San Jose*CA*95134-2132
 ------------- [ My disclaimer is on file in the main office ]
From: arnieh@mthvax.cs.miami.edu (Arnaldo Horta)
Newsgroups: rec.games.video
Subject: Re: SNES: Zelda help needed
Date: 20 Aug 1992 15:54:10 -0400
Organization: University of Miami Department of Mathematics & Computer Science
Distribution: fl
NNTP-Posting-Host: mthvax.cs.miami.edu

In <1992Aug18.150052.20603@informix.com> dougf@infmx.informix.com (Doug Fielder) writes:

>Help!  I'm stuck in Zelda 3 in the Dark World.  I need to get into 
>castle 6 or 7, I'm not sure, but it's the one that's made of ice in
>the southeast corner of the Dark World.  I can't find an entrance,
>and it's been about 2 months since I last played, so I don't remember
>if anyone told me what I'd need, so I'm looking to the net for help.

>How do I get into the ice castle in the Dark World?????

Just use the mirror to enter the light world.  In front of the cave are
2 rocks.  Under one of them is a gate to the dark world.  When you use
it, you will be in the castle.

Arnaldo Horta

Newsgroups: rec.games.video
From: bill@snoopy (Bill Poitras)
Subject: Re: SFII endings?
Reply-To: bill@msi.com
Organization: Molecular Simulations, Inc.
X-Newsreader: Tin 1.1 PL5
Date: Thu, 20 Aug 1992 17:55:35 GMT

Nick Flor (flor@cogsci.ucsd.EDU) wrote:
: In article <l952ioINN2je@cash.cs.utexas.edu> woody@cs.utexas.edu (James Woodgate) writes:
: 
: Here are my "cheesy" strategies for beating M. Bison.  I just can't fight
: him by reacting because he moves too fast.  Thus, low variability
: pattern recognition.
: 
E. Honda:
When backed into the corner, here are a few things:
  If he does a jump kick at you, a fierce will almost always hit him
  If he tries to head stomp you, as soon as he stomps you, do a head
    butt, you will almost always hit him as he lands.
  If he does 2 front kicks in a row, if you time it right he either trys
    to stomp you, which a flying sidekick takes care of, or he blocks,
    setting you up for a series of flying sidekicks.  If you are lucky, one
    of them hits him.  If you are even luckier, you can throw him when you
    land.

:    After a head stomp or when M. Bison is halfway or more across the screen,
:        do the projectile thing (fierce projectile)

  If a head butt hits, then you should be able to jump in on him.  He
    either blocks, hits (possibly setting up for a throw)  or tries 
    to cheesepedo you, which you usually will knock him out of.

This makes for a pretty interesting game.
--
+-----------------+-------------------------------+-------------------------+
| Bill Poitras    | Molecular Simulations Inc.    | Tel (408)522-9229       |
| (bill)          | Sunnyvale, CA USA             |                         | 
|                 | FAX (408)732-0831             | bill@msi.com            |
+-----------------+-------------------------------+-------------------------+

Newsgroups: rec.games.video
From: wdm@world.std.com (Wayne D Michael)
Subject: Re: SF2 codes (same player vs.  & advance to bosses )
Organization: The World, via PC Pursuit from Fullerton CA
Date: Sat, 15 Aug 1992 18:20:40 GMT

jrbell@aurora.cc.monash.edu.au (Jason Bell) writes:

>I can't get mail through to you, so I just wanted to ask you for the
>code to SF2. Do you have precise instructions for getting it to work? For
>instance, which controller, when you have to do it, etc... BY the way, this
>is for the Super Famicom.

 
=================================================================== 
Here is how to do the "player vs. player" code for the SNES, 
1. Hit RESET. 
2. As soon as the CAPCOM logo shows up, very quickly hit 
DOWN, R-BUTTON, UP, L-BUTTON, Y, B.
 
You must complete this code before the CAPCOM logo fades away. 
If you here a chime, it worked, if not, go back to step 1 and try again.
 
The code the Super Famicom version is; 
DOWN, R-BUTTON, UP, L-BUTTON, Y, B, X, A
 
======================================================================
Here is how to go directly to the bosses, without losing a round;

When fighting a non-boss, just press start on the 2nd controller,
select the character you are now fighting to be player 2. Kill this
character off, and you will advance to the next round.

>Thanks in advance,
>-Jason
-- 
Wayne Michael
wdm@world.std.com
From: set@matt.ksu.ksu.edu (Toaster Man)
Newsgroups: rec.games.video
Subject: MGH info WANTED
Date: 14 Aug 92 09:05:52 GMT
Article-I.D.: matt.16h06gINNt5a
Organization: Kansas State University
NNTP-Posting-Host: matt.ksu.ksu.edu

Could someone please give me some info on the MGH.. Where to obtain one,price,etc 

please email set@cis.ksu.edu

Steve
From: steveskr@milton.u.washington.edu (Steve Skrzyniarz)
Newsgroups: uw.forsale,rec.games.video
Subject: Atari 7800 carts for sale
Date: 18 Aug 92 09:35:50 GMT
Distribution: na
Organization: University of Washington, Seattle

I have the following 7800 carts for sale; all are new in the box with
instructions and inserts:

 - Ballblazer
 - Choplifter
 - Crossbow
 - Dig Dug
 - Donkey Kong 
 - Donkey Kong Jr.
 - Galaga
 - Realsports Baseball
 - Robotron 2084
 - Xevious

Price : $6.00 per game
From: vpilich@hughes.hacgate.UUCP (Vladimir Pilich)
Newsgroups: rec.games.video
Subject: Help needed! for Super Mario World
Date: 13 Aug 92 14:42:02 GMT
Distribution: na
Organization: Hughes Aircraft of Canada Limited, Calgary AB

Well I seem to have plateaued. I've been playing Super Mario World on
the SNES, and I guess that I'm just not good enough to get past 
certain levels.

1) I find it almost impossible to get across the Butter bridge. I've gotten
pretty close a couple of times, but invariably I die. I've even tried flying
across, and I get very close, but not close enough.

2) How do you get into the Yellow Switch Palace? I'm assuming that in here
is the switch to activate the outline blocks in the Donut Plains. I need
these to reach the key in the first screen in the Donut Plains.

3) How do you beat Lemmy in his castle? It's difficult enough to get to 
him, and everytime that I do I eventually get killed. What is the method of 
killing him? Also does anybody know where the first door in Lemmy's castle
goes. I've never been able to activate the power block and make it to the door
before the time runs out.


Any help at all would be appreciated, because otherwise, I think I'll go nuts!!

Email or post.

Thanks in advance.
Xref: sparky rec.games.video:16887 misc.forsale:23514 pa.forsale:770 pa.wanted:107
From: asprouse@n3igw.pgh.pa.us (Andy Sprouse)
Newsgroups: rec.games.video,misc.forsale,pa.forsale,pa.wanted
Subject: Lynx for trade
Date: 13 Aug 92 03:08:05 GMT
Followup-To: poster
Distribution: na
Organization: Sprouse Consulting, Oakmont, Pa.


Hi all I have a lynx for trade with the following.


Lynx classic
Sun visor
AC Adaptor
Gates of Zetcon
Lynx Carring case

Will Trade for Sega Game Gear with sonic and Ac Adaptor


             	FOR TRADE ONLY!!!!!!

-- 
Andy Sprouse            Oakmont, Pa.         asprouse@n3igw.pgh.pa.us
Newsgroups: rec.games.video,alt.games.lynx
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Subject: Re: Atari solves the blinking pixel problem [Lynx]
Organization: NASA Goddard Space Flight Center
Distribution: usa
Date: Thu, 13 Aug 92 14:29:31 GMT

In article <1992Aug11.012931.14801@eecs.nwu.edu>, kaufman@eecs.nwu.edu (Michael L. Kaufman) writes:
> 
> Could you post just what games exibit the problem, and where to look to see if 
> your system has it?
> 

Here's some games I know that have it (there are others, but I can't remember
which offhand!):

Chip's Challenge (the worst case, and really still not that bad)
APB - look below and to the left of your car
RoboSquash - lower left hand corner
Xenophobe - look on title screen for blinking pixel (only on title screen)

NOTE: recently I bought a new Lynx that had a broken pixel that remained on
and bright green all the time -- if your Lynx exhibits this problem it is
NOT the blinking pixel problem and you should return the Lynx for replacement.
A broken pixel is very annoying and remains on regardless of the game.  The
blinking pixel problem is a different pixel for different games and many games
do not exhibit it at all.  The blinking is very faint and you probably won't
notice it unless you are looking for it.  You will definitely notice a
broken pixel, however.

Steve
Newsgroups: rec.games.video
From: achiang@sedona.intel.com (Albert Chiang)
Subject: Sega of America / Konami 
Originator: achiang@sedona
Organization: Intel Corporation, Santa Clara, CA USA
Date: Thu, 13 Aug 1992 16:59:09 GMT


Hi All,



I don't think that this was mentioned before, but I heard that Konami is licensed
to produce Genesis games. Expect to see Turtles out by Christmas.

What good titles are out from Konami? Is this good news for Genesis owners?



AC
-- 
Albert Chiang                       |       Hate is Contagious....      |
achiang@sedona.intel.com            |       So is a Smile   :)          | 
Newsgroups: rec.games.video
From: dru@meaddata.com (Dru Henke)
Subject: [Genesis] Might & Magic: Gates to Another World
Organization: Mead Data Central, Dayton OH
Date: Tue, 18 Aug 1992 21:43:59 GMT

I recently purchased this game and I really love it!  However, there are a
few things that confuse me.  Any light that you can shed would be
appreciated (please try to avoid outright SPOILERS though).

1) How much of the manual is meant to be read?  I don't want to spoil the
   game for myself, and the manual isn't neatly divided into
   instructions/hintbook sections.  If I read the manual cover-to-cover
   will it ruin the game?

2) Is it possible to increase a character's stats?  When a battle with a
   monster drains stats, can they be restored?  What are the max stat
   values?

3) Do you usually stick to the same six characters (not incl. hirelings)
   during the game?

Thanks in advance!

Dru



--
Dru Henke                         Good leaders being scarce,
dru@meaddata.com                  following yourself is allowed.
From: cg@cbnewsf.cb.att.com (charles.gavinelli)
Newsgroups: rec.games.video
Subject: Wanted: Mike Ditka Power Football
Keywords: Respond by mail
Date: 14 Aug 92 21:00:51 GMT
Article-I.D.: cbfsb.1992Aug14.210051.23534
Distribution: usa
Organization: AT&T


I'm looking for a used copy of Mike Ditka Power Football.

If the box is in good shape and the instructions are included,
please drop me an e-mail message.

Let me know if your price includes postage.


Charlie
From: ULDBEV@ubvm.cc.buffalo.edu (Beverly Vander Kooy)
Newsgroups: rec.games.video
Subject: SNES Zelda help
Date: 19 Aug 92 12:52:49 GMT
Organization: University at Buffalo

Sorry, but I need some hints again!  How do you get a "bigger" bomb?
Where do you get the cape?  We have 3 crystals presently.
 
Thank you.
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: Why walk throughs?
Date: 15 Aug 92 16:16:04 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX

I've come to realize that there are two major classifications of video games:
games and puzzles (yes, I know, you've heard it all before).  I consider
anything which you can write a walkthrough for to be a puzzle.  If you have
to talk in terms of strategies and practice, then it's a game.  Both are viable
forms of entertainment, but I happen to prefer games.  Sadly, they aren't
en vogue these days, and are few and far between.

IMO the whole concept of "video gaming" has completely gone down the tubes
(how's THAT for being negative :-)  Video game cartridges are the equivalent
of coloring books--only they are disguised as Real Games to make someone feel
powerful when he has finished coloring in Funtime Bear's picnic scene.

The recent Klax discussion shows the joys of true games.  Ditto for almost
all discussion in rec.games.pinball.   Once again, I'm not knocking video
puzzles.  But they have reached the point there they are almost a hilarious
parody of the whole gaming industry--with every game having "top secret"
cheats and people complaining if they can't finish a game during a single
night's rental.  It really IS funny :-)

--
James Hague   
exuhag@exu.ericsson.se
Newsgroups: rec.games.video
Subject: Nintendo GAME BOY for sale
From: schmidt2@husc10.harvard.edu (Gary Schmidt)
Date: 19 Aug 92 14:04:18 GMT


	I'm selling a Nintendo Game Boy which is slightly over a year old
but in excellent condition. I also have the six following games which I
could possibly sell separately but would like to sell all together in a
package deal:


		Tetris
		Teenage Mutant Ninja Turtles: Fall of the Foot Clan
		Alleyway
		F-1 Race
		Bugs Bunny Crazy Castle
		Bomber Boy

I'm seeking somewhere in the vicinity of $100-110 for the entire package,
but feel free to make me an offer. I'll pay shipping and handling. Please
respond via e-mail.
From: jim@jagubox.gsfc.nasa.gov (Jim Jagielski)
Newsgroups: rec.games.video
Subject: Re: GENESIS: Castle of Illusion/Fantasia opinions wanted
Date: 14 Aug 92 16:11:34 GMT
Reply-To: jim@jagubox.gsfc.nasa.gov (Jim Jagielski)
Distribution: rec
Organization: NASA/Goddard Space Flight Center

tml@druhi.ATT.COM (Tim Larison) writes:

>I want to buy a Disney fan a Sega Genesis video game as a gift,
>and I saw these two titles in the video store.

>Any opinions on these two games?  Which game is better?

In my opinion, Castle of Illusion is _much_ nicer than Fantasia.

-- 
    Jim Jagielski               | "This is supposed to be a happy occasion.
    jim@jagubox.gsfc.nasa.gov   |  Let's not bicker and argue about who
    NASA/GSFC, Code 734.4       |  killed who."
    Greenbelt, MD 20771         |
From: pat@ocf.berkeley.edu (Patrick Horio)
Newsgroups: rec.games.video
Subject: SFC version of SFII for sale $50 !!!
Date: 21 Aug 1992 20:32:17 GMT
Organization: U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: locusts.berkeley.edu

I have the Super Famicom (Japaneses) version of Street Fighter II
for sale at $50.  This is the original unedited version released in
Japan and comes with original packaging and instructions, etc. all
in perfect condition.  If you are interested, please reply to me
at pat@ocf.berkeley.edu ...
Newsgroups: rec.games.video
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Subject: TG-16 CD/Super CD questions
Organization: NASA Goddard Space Flight Center
Distribution: usa
Date: Fri, 14 Aug 92 14:20:39 GMT

I'm considering buying a TG-16 CD system, but I really don't know much about
the system.  Would someone plus send me a copy of the TG-16/CD FAQ (if such
a thing exists) and/or answer the following questions:

What's the screen area of the system (i.e. xxx by yyy pixels)?

What's the color resolution -- number of colors on screen at one time and
how many total colors to choose from?

What's with all the comments that the TG-16 is a psuedo 16bit system?

Are there a lot of games that support the memory save feature of the
turbo booster plus (or whatever it is called)?

What's the difference between the CD and Super CD?

If I buy the ridiculously big boxed CD for a TG-16 that I see in stores for
$150, is that the Super CD?

I've read that the original CD had some long delays due to CD access time.
Is this true and if so does Super CD solve (or at least improve) the problem?

What about the game Pomping World makes it neccessary to release it on
CD?  Does it have something over the arcade game?

Steve
From: carleton@tecsun1.etl.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: ViRMUD
Date: 15 Aug 92 16:02:23 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

gorrie@hercules.cs.uregina.ca (Dennis Gorrie) writes:

>Is anyone working on Virtual Reality Multi User Dungeons yet?  Would
>anyone care to comment on any of the VR games they've seen first hand?
>One that impressed me was the Battle Tech Center in Chicago; it consists
>of several cockpits (using networked Amiga's) for what some consider to be
>the ultimate shoot-em-up. 

>Who knows what various defense dept and VR labs are playing with at this
>very moment?

	The Army has SIMNET, a simulator system developed with DARPA funds.
It is a network of tank/truck/A10/helicopter simulators that allow all
players(oops-trainees) to fight in a virtual environment.  The simulators
are mock-ups of vehicle cockpits or turrets with CRT's at the windows.
The army uses them for teaching group tactics.  There are also computers for
adding vehicles to the scenario without needing simulators.  One operator can
control several semi-autonomous vehicles.  The system has been in use for 
four or five years.  Pity that you have to join the army to play!
Newsgroups: rec.games.video
From: pulkka@june.cs.washington.edu (Aaron Pulkka)
Subject: PC: Out of this World - Help Needed
Followup-To: rec.games.video
Keywords: pc game
Organization: University of Washington Computer Science
Date: Thu, 20 Aug 92 22:10:22 GMT

Greetings,

	Thanks for the help in LSL 3 ... now I have another question about a PC
adventure game that I am stuck in.  "Out of this World," has me stumped.  It is
a difficult game to describe where I am, but I will give it a shot.  After
escaping the underground caverns with my humanoid cohort, I save him from
momentary capture.  With his help I jump over a gaping hole, which he can't quite
jump.  I jump down the hole, grab ahold of something, and swing to safety.  After
killing two nasty guards I get to the point that I am now stuck.

	After walking through an empty screen I get to a screen where shots are
being fired at me from off screen.  There are stairs leading up and an exit on the
left.  I take the exit on the left and see three guards running away.  Two make
it through a closing gate, leaving the third trapped.  When I approach the 
unarmed third guard, he presses a button which locks a door in front of him.
Since it also closes a door above, I take this opportunity to go back to the
screen with the stairs, go up, kill a guard, go down and kill another guard, go
down and shoot a power line dead.  Now I can go back up, right, down, left, to
the screen with the trapped, unarmed guard.  But I am completely stuck.  If I kill
the guard, I get blasted by laser fire.  If I walk up to the guard, I get
slammed to the ground and beaten to death.  There seems to be no other exits or
anything that I can shoot or interact with.

	Can someone please help me get unstuck?  I love this game, but can't
stomach doing the same screen over and over and over without getting any farther.

	Thanks in advance,

	Aaron

-- 

Comp Sci & Engr Dept       +--------------\	aaron@hitl.washington.edu
Univ of Washington, FR-35  | Aaron Pulkka  >	 aplus@c3po.ee.washington.edu
Seattle, WA 98195          +--------------/	pulkka@cs.washington.edu
Organization: Penn State University
Date: Fri, 21 Aug 1992 11:44:07 EDT
From: <JMH131@psuvm.psu.edu>
Newsgroups: rec.games.video
Subject: NES game sale UPDATE 2

 GAME/DESCRIPTION/SELLING PRICE HOPED FOR/CONDITION
 --------------------------------------------------

 8 Eyes/Falconry fantasy action/$15/Good
 Astyanax/Teen fantasy action/$10/Good
 Bionic Commando/Futuristic military adventure/$15/Good
 Crystalis/Fantasy adventure/$16/Good
 Dragon Warrior/Fantasy RPG/$10/Good
 Dungeon Magic/Fantasy RPG/$15/Good
 AD&D Heroes of the Lance/Dragonlance fantasy adventure/$30/Good
 Ironsword/Fantasy action/$8/Missing box and manual
 Metal Gear/Futuristic military adventure/$10/Missing manual
 Snake's Revenge/Futuristic military adventure/$13/Good
 Ultima:  Quest of the Avatar/Fantasy RPG/$40/Good+notes
 Wizards and Warriors/Fantasy action/$14/Xeroxed instructions
 ------------------------------------------------------------------------------
 ------------------------------------------------------------------------------
 First come, first serve.  Prices open to haggling.  Each game ordered will be
 sent separately in an 80 cent Ambassador padded envelope with $1.45 amount of
 postage stamps, so include an extra $2.25 in the prices of above games.
 Checks only, please.  Contact me via e-mail if you are interested.
--John.



Newsgroups: rec.games.video
From: price@uclapp.physics.ucla.edu (John Price)
Subject: [SNES] Super Mario World help sought...
Reply-To: price@uclapp.physics.ucla.edu
Organization: UCLA Particle Physics Research Group
Date: Thu, 20 Aug 92 08:00:30 GMT

Hi all:

I'm not looking for too many spoilers; be vague if you can - I'd like to be 
able to say that I did *most* of the work... :)

Anyway, I'm looking for the "second" (i.e., not obvious) exit from the 
following areas:

	Donut Plains 2
	Vanilla Ghost House
	Cheese Bridge Area
	Forest of Illusion 1
	Forest of Illusion 3
	Forest of Illusion 4
	Forest Ghost House

I've found one exit for each of these (i.e., I've been able to go on), but 
I'm close to the point when this will be a lot harder.  I've found the 
yellow and red switch palaces; I think there's a green one too.  Any 
"vague" help will be appreciated...

           John Price * * * * price@uclapp.physics.ucla.edu
           Where there is no solution, there is no problem.