HDTenEightyP/NetNews huggingface dataset:
From: bewillia@rodan.acs.syr.edu (Maj. Devon McKnight)
Newsgroups: rec.games.mud
Subject: Re: New News Group: rec.games.mud.diku (PLEASE)
Date: 11 Apr 92 01:43:41 GMT
Article-I.D.: newstand.1992Apr10.214342.4121
Organization: Syracuse University, Syracuse, NY

In article <53617@hydra.gatech.EDU> gt9398b@prism.gatech.EDU (Chris 'Hollywood' Boggs) writes:
>
>  Fellow Diku Players, Immortals, Gods, and Imps,
>
>   Tired of wading through the Mush, Lp, Muse, and other stuff? I am. I've
>seen a rec.games.mud.lp group. Why not start a rec.games.mud.diku? I'm all
>for it. We could avoid all the Bruce stuff too.
>                                                      Dikus till I Die,
>                                                                   Chris

	And whilst we're at it, create a rec.games.mush and/or a rec.games.
muse. I'm tired of reading about LP's and Diku's. And I'm sick of the Bruce
stuff as well. 

			MUSHes till I die,
				- Devon.
Newsgroups: rec.games.mud
From: hayes@boa.cis.ohio-state.edu (Patrick Hayes)
Subject: Realms - Vortex' email address?
Originator: hayes@boa.cis.ohio-state.edu
Organization: Ohio State Computer Science
	<1992Apr7.012047.18506@dartvax.dartmouth.edu>
Date: Tue, 7 Apr 1992 03:57:21 GMT

Sorry for the noise.

If anyone knows Vortex' address (or if he's reading) Merien wants to get
a hold of him. Her address is mcwilll@sluvca.slu.edu.

---PCH
From: dead@phantom.com (Bruce Fancher)
Newsgroups: rec.games.mud
Subject: Re: Copyrights
Date: 11 Apr 92 03:31:08 GMT
Organization: Phantom Access (TM), node: MindVox

In article <1992Apr5.212610.10734@husc3.harvard.edu> thong@husc10.harvard.edu (Theodore Hong) writes:
>I know a thread went around before about DragonLance copyrights and
>TinyKrynn, but I was interested in knowing about the legal status of
>places like TrekMUSE or PernMUSH.  MU*s based on themes from fiction without
>a corresponding RPG wouldn't seem to have TinyKrynn's defense that they
>are merely on-line versions of the roleplaying game...

	Trek, Pern, Krynn, etc based MU*s may be in violation of copyright
law.  But who is going to bother to sue?  Since none of these systems 
charge money for use, no damages can be shown.  Each of these muds actually
promote what they are copying.  For example someone not a fan of Anne
Mcaffery might go ahead and buy her books after player Pern.  I myself find
all of these knock-offs pathetic and boring but any publisher would no
doubt be please at the free publicity.


-- 
Phantom Access (TM) node: MindVox
From: 00ajpayne@bsu-ucs.uucp
Newsgroups: rec.games.mud
Subject: Repost (kinda)  2 areas for Dikus....
Date: 13 Apr 92 03:21:37 GMT

Howdy...
I posted about a week and a half ago...........

About two areas that I and my friend made............


These are highly versiatile areas and can be modified to fit ANY DikuMUD.

I did recieve some posts I could not respond to them....

Mainly because they were a public access post and other things to that

effect....

Please if you want these areas....
e-mail me.......
with an address...

-J
00ajpayne@bsuvc.bsu.edu

about My area.....

It is 170 rooms....31 mobs and 32 objects......

It takes up over 100 vax blocks....close to 150......

It is an arctic area......

it has Barbarians, Eskimos, Arctic Wolves, Ice devils, Frost Giants.......


If you are interested please write me.......
From: goehring@mentor.cc.purdue.edu (Scott Goehring)
Newsgroups: rec.games.mud
Subject: Re: All right already
Date: 9 Apr 92 13:28:47 GMT
Article-I.D.: mentor.GOEHRING.92Apr9082847
	<32359@darkstar.ucsc.edu> <1992Apr8.214119.21564@sbcs.sunysb.edu>
Reply-To: goehring@mentor.cc.purdue.edu
Organization: Purdue University Computing Center
In-reply-to: jorichar@csws15.ic.sunysb.edu's message of 8 Apr 92 21:41:19 GMT

jorichar@csws15.ic.sunysb.edu (Joel Richard) writes:

>AMEN! There is no need (nor the bandwidth) to warrant a
>rec.games.mud.announce, r.g.m.code or ANYTHING of the sort. As close
>as I can tell, there are 60 to 100 messages posted here each day...

Actually, 60 to 100 messages a day is rather large (and also an
overestimate of rgm traffic; my estimate is 20-40 a day).  However,
rgm.announce's purpose is *NOT* to split bandwidth.  It is instead to
increase signal/noise ratio.  There is plenty of justification for
low-bandwidth low-noise groups.

>I don't feel that that is enought to warrant 6 subdivisions of this
>group.

I don't care what else is done, but I would much like to see an
.announce group.  The rest of the splits are irrelevant in my mind,
and probably unnecessary.

>I'm currently waiting on information from my sysop about creating a
>new [group]

You don't do anything to create the group; Dave Lawrence
(tale@rpi.edu) sends out all newgroups for groups voted for in the
standard hierarchies.  Read news.announce.newusers for more
information on the RFD/CFV procedure for proposing a change to the
news hierarchy.
--
I do not feel that teaching sex education in schools without teaching a
religions perspective is advocating promiscuity any more than I think that
teaching nutrition is advocating either obesity or severe dietary restriction.
	-- Kathleen Gagen (gagen@bgsu.edu)
From: goehring@mentor.cc.purdue.edu (Scott Goehring)
Newsgroups: rec.games.mud
Subject: Re: "worst" mud?
Date: 6 Apr 92 14:06:49 GMT
Reply-To: goehring@mentor.cc.purdue.edu
Distribution: rec.games.mud
Organization: Purdue University Computing Center

fihsu@athena.mit.edu (Hsu I-wei) writes:

>I would like to know which mud(any type) is the most "evil" mud.

Well, just looking at my list, I'd have to say that (EVIL!)Mud would
have to be the most "evil" mud out there.  Just look at the name.

:)
--
What a terrible thing to have lost one's mind.  Or not to have a mind at all.
How true that is.
		-- Vice President Dan Quayle
From: bgmoser@triton.unm.edu (The Southern Rocker)
Newsgroups: rec.games.mud
Subject: One last note on Christian in MU*'s
Date: 15 Apr 92 21:04:03 GMT
Article-I.D.: lynx.5azj=xd
Organization: University of New Mexico, Albuquerque



One last note, and then maybe i'll shut up :)
this is mostly to Jeff, the original poster inquiring about
Christian MUDS:

Jeff, 
	To protect my identity, i will say i do play a 
Christian character on one MUSE i am on but so far
if anyone has noticed, there have been no complaints about
him. :)

Later
"The Southern Rocker" Brian
From: barry@chezmoto.ai.mit.edu (Barry Kort)
Newsgroups: rec.games.mud
Subject: Looking for E-Mail Address for Richard Bartle
Date: 7 Apr 92 22:51:15 GMT
Distribution: rec
Organization: MicroMuse

I can no longer reach Richard Bartle at the last E-Mail address I had for
him -- Richard@tharr.UUCP.  Does anyone know his current E-Mail?  Many thanks.

Barry Kort
barry@michael.ai.mit.edu
Newsgroups: rec.games.mud
From: aa687@cleveland.Freenet.Edu (Keith Ammann)
Subject: Re: Christian MUDS, are there any?
Reply-To: aa687@cleveland.Freenet.Edu (Keith Ammann)
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)
Date: Thu, 16 Apr 92 14:35:38 GMT


Ummm ... this might seem like a dumb heathen question, but ...

Why do you NEED a "Christian MU*"?  Is it ...

- to meet and converse with other Christians (in which case try Usenet or,
  better yet, a local RL fellowship)

- to have a MU* environment where you won't find any non-Christians (which
  I personally find rather elitist and judgmental, and which I'm sure a few
  folks would even find offensive)

- to have a MU* environment set in the Old Testament or something (which
  would be -very- interesting, actually, except for the fact that by playing
  in it you'd effectively be rewriting Biblical history, unless all the
  players were little more than spectators to events)

- to have a MU* environment designed to promote virtue, generosity, and
  monotheism (in which case you're being quite biased in calling it a
  Christian MU*, since other religions such as Judaism and Taoism support
  these same principles; of course, this bias might help you turn this
  into Possibility #2 above depending on your marketing strategy)

- to escape the "un-Christian" nature of MU*s with pantheons or non-human
  sentient beings (also rather elitist and judgmental)

- to have a MU* in which evil modes of play are actively discouraged, which
  to me seems the best idea of the lot -- simply stop giving characters
  experience points or building rights if their alignment shifts away from
  good.

I guess it's a bit hard for me to understand why anyone would believe that
Pern, Rhostshyl, Star Trek, or the typical MUD environment is somehow
antithetical to Christianity.  I think that for one to assume that a
Christian player will be so hopelessly bored, uncomfortable, or put off
by these milieux that he needs a special MU* created for members of his
faith is to severely underestimate the capability of Christians to deal
with things that the Bible neglects to mention.  Call me crazy, call me a
sinner, but don't call me late for dinner.

					Yours ob'tly,

					KA

					(Totlh Kitlh vav-'Adtuk Dusakhla''a'
					and others)

-- 
I throw it all away  (Don't talk to me no more)
The more I think, the less I've got to say  (I don't remember you no more)
About these poison years, it's just a memory
                                                aa687@cleveland.freenet.edu
Newsgroups: rec.games.mud,alt.fan.furry
From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Subject: Re: The letter that Bruce sent....
Followup-To: net.followup
Organization: Johns Hopkins University CS Dept.
Date: Wed, 8 Apr 1992 07:39:03 GMT

In article <1992Apr8.031529.11411@noose.ecn.purdue.edu> coram@ed.ecn.purdue.edu (Kevin C Coram) writes:
>If that letter "re-posting" was accurate, I'd say he got what was coming to
>him.

Bruce was _not_ thrown off of FurryMUCK for sending that letter.  The letter
came _after_ he was thrown off.

Just a correction...

	--Jiro the multi-titled
--
"Do you know what to do with peons?  Pee on them, obviously...." --Random

Ken Arromdee (UUCP: ....!jhunix!arromdee; BITNET: arromdee@jhuvm;
     INTERNET: arromdee@jyusenkyou.cs.jhu.edu)
From: v058kb3k@ubvmsd.cc.buffalo.edu (Michael H Cole)
Newsgroups: rec.games.mud
Subject: Volunteers are needed for article on Mudding
Keywords: Article, Mud
Date: 13 Apr 92 15:07:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

I have been watching Muds and this newsgroup for a long time, and I have noticed
that Mudding has really developed it's own sort of pop-culture, it's own slang
lingo, flames etc. 

A real underground social scene has evolved around mudding, everyone has to
admit that, it is one of the most widely accessed computer services I know 
off.

I am doing an article on Muds and mudding for our school paper, and I am looking
for folks who would like to offer some of their ideas and experiences around
mudding, I am primarilly interested in the social aspects, but anything is 
apprectiated. Please e-mail me if you'd like to help out.

Thanks, 
Mike
Newsgroups: rec.games.mud
From: griffon@iastate.edu (Tamber)
Subject: Re: Spliting rec.games.mud (Was: New News Group: rec.
Organization: Iowa State University, Ames, IA
Date: Thu, 9 Apr 1992 09:31:03 GMT

In article <32363@darkstar.ucsc.edu> beeman@cats.ucsc.edu (Adam Beeman) writes:

>Show your support for rec.games.mud.announce.
>Also rec.games.mud.diku and rec.games.mush might be good ideas, too.
>Can we do all three of these in one vote?

>-Adam / Buddha@TMI
>
Well, here's my support:    **SUPPORT** **SUPPORT** **SUPPORT** **SUPPORT**


*laugh*

>

[.sig DELETED]



-- 
"It is a dream. But through belief, the dream is reality. The reality
lives, dependant only upon a nourishment of belief, without which, no
reality can exist."	<- - - -> #*#*#|&|*#*#*	Tamber, PixieMud Elder,
 Email to GRIFFON@IASTATE.EDU	,.,.,.,.,.,.,.	    Dream Legend.
Newsgroups: rec.games.mud,alt.fan.furry
From: yduj@lucid.com (Judy Anderson)
Subject: Re: GET A LIFE!
Keywords: mud,lp,lpmud,diku
Organization: Lucid East, Sharon MA
Date: Mon, 13 Apr 92 01:42:51 GMT

In article <1992Apr12.202710.6125@muddcs.claremont.edu> dgreen@jarthur.claremont.edu (David 'Mishael' Green) writes:
>In article <73771@netnews.upenn.edu> lwl@eniac.seas.upenn.edu (Lydia Leong) writes:
>>If you're mainly interested in programming and building, I'd suggest
>>a Tiny-style MUD of some sort - MUCK, MUSH, or MOO, probably. Most
>>MUSHes have unrestricted building; MUCKs and MOOs usually require some
>>kind of programmer bit (to get it, you have to demonstrate some 
>>competence with that system).
>
>I can't speak for MOO...

MOO doesn't have a builder bit, however it does have a programmer bit.
Programmer bits don't allow as much power as mucker bits on mucks, but
I think that's mostly due to the structure of the permissions system
on MOO; you can do rather a lot with a programmer bit on MOO.  What
you're prevented from doing in MOO is simply destroying other people's
work by mistake (or intentionally), undetectable spoofing, and other
nasty stuff.

Judy Anderson yclept yduJ     yduJ@lucid.com    'yduJ' rhymes with 'fudge'
    [ LambdaMOO is lambda.parc.xerox.com 8888 / 13.2.116.36 8888 ]
   Join the League for Programming Freedom, league@prep.ai.mit.edu


Newsgroups: rec.games.mud
From: michael@iastate.edu (Michael M. Huang)
Subject: Re: How to solve all quests by being a prick!!
Organization: Iowa State University, Ames IA
Distribution: na
Date: Fri, 17 Apr 1992 15:49:45 GMT

In <1992Apr17.012550.3926@iscsvax.uni.edu> rubel0455@iscsvax.uni.edu writes:

>How fucking rude!!! Who is this asshole and why is he doing this? 
>How to solve the Quests??? Did this guy get booted off or something?
>Well if he didnt I'd suggest doing it...

>Flame if you want...

>XENO

Please note that this "XENO" is not the same Xeno of Vincent's Hollow 
(I am sick of trying to respond via Email ;)  The Xeno of Vincent's 
Hollow is of higher calibre in typing and use of vocabulary.  He is
also a way better programmer.  Please note that the "greater" Xeno is
from Iowa State University, and not University of Iowa.

Thank you.

-michael
 Vincent's Hollow

-- 
==============================================================================
Michael M. Huang					 <michael@IASTATE.EDU>
3107 West St. Apt. E	#include <disclaimer.h>	  ISU MIND, VH3-LIB SIG -&-
Ames, Iowa, 50010	(515) 292-3752		  PV Student Development Group
Xref: sparky rec.games.mud:4782 alt.mud.lp:218
From: mholmes@lonestar.utsa.edu (Mark L. Holmes)
Newsgroups: rec.games.mud,alt.mud.lp
Subject: Re: HOW TO DO ONE OF TOP MUD'S QUESTS
Date: 12 Apr 92 03:18:05 GMT
Organization: University of Texas at San Antonio

In article <1992Apr11.566.4433@eos.ncsu.edu> sderlang@eos.ncsu.edu (Steve Erlang) writes:
>
>How to do one of Top Mud's Quests:
>
>
>Elvis: Kill Bob, get his pirate costume. Swim out to the
>
>Next Week: Merlyn Quest

Gee whiz, might be useful if there were a Top Mud to play on...

Mark
Newsgroups: rec.games.mud
Subject: Re: rec.games.mush (was: new kind of mud!)
From: jyaus@eagle.wesleyan.edu
Date: 6 Apr 92 16:58:09 EST
 <1992Apr2.121028.29429@newstand.syr.edu> <1992Apr2.132750.866@newstand.syr.edu> <1992Apr4.185411.11006@sbcs.sunysb.edu>
Organization: Wesleyan University

In article <1992Apr4.185411.11006@sbcs.sunysb.edu>, 
jorichar@engws8.ic.sunysb.edu (Joel Richard) writes:
> In article <1992Apr2.132750.866@newstand.syr.edu> 
> jmoulton@mothra.cns.syr.EDU writes:
>>Sorry, I'm babbling. But I do like the rec.games.mush idea. Anyone else have
>>feelings on it? I know it was discussed before, but I don't think anything 
>>more was done about it.
> 
> Hey Mikey, he likes it. I'm sick of reading all this crap about people 
> looking for their favorite lp/diku/aber/whateverMUDs that are down or 
> missing or whatever. 
> 

Well... there IS already rec.games.mud.lp; if you do see LP-related babble,
tell 'em to scram.
 
However, I wonder whether there is really enough traffic to justify r.g.mush. 
R.g.m doesn't get all THAT much on its own, and a lot of it isn't code-related,
such as the old VR-RL "it's a game" dispute going on right now.

> M'chel@TinyTIM -- foof.dorm.clarkson.edu 5440 ... GO THERE. :)

 B'jack@TinyTIM -- foof.dorm.clarkson.edu 5440 ... He's right. Go there.


________________________________________________________
   /|         |\
 | |   _   _ |/   .     jyaus@eagle.wesleyan.edu
  | |  /|  /  |/\        jyaus@wesleyan.bitnet
  \|_/\/\/\_/| \_ .
   /|                   "Love is a many-splintered
   \|                       thing." - Andrew Eldritch
________________________________________________________

Newsgroups: rec.games.mud
From: s1986494@phobos.ucc.umass.edu (Monty Python)
Subject: Adversary
News-Software: VAX/VMS VNEWS 1.41    
Organization: University of Massachusetts, Amherst
Date: Sat, 11 Apr 1992 21:58:00 GMT

does anyone know what happened to Adversary DikuMud and/or when it
will be back up?

			Thanks
			Christie from Adversary
Newsgroups: rec.games.mud
From: santi@phylo.life.uiuc.edu (Santiago Zorzopulos)
Subject: Re: Clean some old news to clear the news board
Organization: University of Illinois at Urbana
Date: Thu, 9 Apr 1992 17:43:54 GMT

QTB100@psuvm.psu.edu (CUONG) writes:


>     I dont know how you guys feel, but i'm pretty annoyed by having to press
>pagedown like over 13 times just to get to the latest news.  Will someone
>clean the board up?  I also support Chris' idea about splitting the
>rec.games.mud news into 3 or 4 different groups.  Sometimes, i have to look
>over all the news just to pick out what is to read.  And most of the time,
>there's nothing interesting except a few news.
>    WEll, as i was saying, either clean the board up, or split rec.games.mud
>into smaller groups.

Just type '$' instead. ;-)
From: Jesse.Taylor@bbs.oit.unc.edu (Jesse Taylor)
Newsgroups: rec.games.mud
Subject: Reorg stuff
Date: 16 Apr 92 19:20:29 GMT
Organization: Extended Bulletin Board Service

I say split it into
	rec.games.mud.diku (Gee... I wonder)
	rec.games.mud.tiny (Hell... I've never seen a tiny mud, but hey!)
	rec.games.mud.announce (announce new muds, movements on old sites, etc.)
	rec.games.mud.{source||code} (mods on code and sites where code can be found.}
	rec.games.mud.general (petitions and other blech)

Just my 2 coins (Dikus rule)

--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  bbs.oit.unc.edu or 152.2.22.80
Xref: sparky rec.games.mud:4913 alt.mud.lp:225
From: mike@lonestar.utsa.edu (Mike D. Thornton)
Newsgroups: rec.games.mud,alt.mud.lp
Subject: Re: HOW TO DO ONE OF TOP MUD'S QUESTS
Date: 14 Apr 92 20:38:31 GMT
Organization: University of Texas at San Antonio

In article <santi.703047051@phylo> santi@phylo.life.uiuc.edu (Santiago Zorzopulos) writes:
>
>     Posting exact directions relating to quests and puzzles destroys all the
>fun and adventure of discovering them yourself. 

Plus the fact that this quest has been around for almost, if not more,
than a year, and it appears on other muds.

-- 
          If you don't make mistakes, you don't make anything.
                                                      --Unknown
--
     Michael Thornton      mike@lonestar.utsa.edu     UT San Antonio
From: vaughnl@jacobs.CS.ORST.EDU (Luke Vaughn)
Newsgroups: rec.games.mud
Subject: Re: Copyrights
Date: 13 Apr 92 22:23:03 GMT
Distribution: usa
Organization: CS Dept. Oregon State University, Corvallis, Oregon.

In article <1992Apr11.033108.3597@phantom.com> dead@phantom.com (Bruce Fancher) writes:
>	Trek, Pern, Krynn, etc based MU*s may be in violation of copyright
>law. [STUFF DELETED]  
>I myself find all of these knock-offs pathetic and boring but any publisher
>would no doubt be pleased at the free publicity
>
>
>-- 
>Phantom Access (TM) node: MindVox

I can NOT belive that such stupid people exist. I do not know the status of 
Krynn or Trek, BUT the god of PernMUSH did state in this news group soon after
the original post that Anne McCaffrey was aware of and approved of PernMUSH, yet
it seems obvious that this person, who doesn't even have the decency to post in 
their own name, either didn't read that post or choose to ignore it.

Also I am guessing that this person probably has not taken a very good look at
these MU*'s, some of them are very well done(I can't say all cause I have not
seen all of them), and IMO better done than some MU*'s that have no previous
basis. As for boring, I can recall many times on the MUS*'s I play on that
things were quite exciting. Just come to ONE(1) firelizard hatching on PernMUSH
and find that out for your self if you dare.

[Yes this was a bit of a flame BUT I think it was earned]

-Luke Vaughn
-vaughnl@jacobs.cs.orst.edu
From: map9386@hertz.njit.edu (manuel a perez eet stnt)
Newsgroups: rec.games.mud
Subject: Any ALBANIANS out there?
Date: 10 Apr 92 16:56:24 GMT
Distribution: usa
Organization: New Jersey Institute of Technology, Newark, N.J.
Originator: map9386@hertz.njit.edu



   Hi,

   I was wondering if there are any ALBANIAN DIKUMUD PLAYERS OUT THERE?


   If so, I was wondering if one of you could send me a list of items with stats, wich I so desperately need!



Thank you...


-Quckmaster-
From: alansz@cogsci.Berkeley.EDU (Alan Schwartz)
Newsgroups: rec.games.mud
Subject: Re: Christian MUDS, are there any?
Keywords: Hello?
Date: 17 Apr 92 09:39:03 GMT
Article-I.D.: agate.sm6bnINNdjs
Organization: University of California, Berkeley
NNTP-Posting-Host: cogsci.berkeley.edu

In article <sm0oeINNd3g@agate.berkeley.edu> bhchan@soda.berkeley.edu (Billy H. Chan) writes:
>to turn any MUD (willingly, of course)
>into a Christian MUD.
>2)  Quests to kill evil monsters and daemons already exist (I think) so 
>	that part isn't hard.
>3)  Killing good creatures will impose a negative xp.  Or better yet, a
>	good players against evil players type mud, where player killing
>	is fine as long as they oppose you...in which case, a good character
>	reaching 20th would be Saint, evil 20th would be Demon. (how's that
>	for an interesting twist? and player killing would be legal too!)
>
>What do you think?

I'm not Christian, so not speaking from experience here, but wouldn't
modern Christians (as opposed, perhaps to their Crusader forebears)
look more approvingly on "turning the other cheek" rather than doing 
any killing at all? Or perhaps even trying to help those evil monsters
see the light?


The demon stabs you.
You turn the other cheek.
The demon slashes your face.
You humbly submit, chanting psalms.
The demon kills you.
Congratulations, you are now a holy martyr. Do you wish to re-enter
the game?

	- Alan


----
Alan Schwartz                    | Disclaimer: I represent no one
alansz@cogsci.berkeley.edu       |
UC Berkeley                      | "Life is what happens to you while
Cognitive Science/Women's Studies|  you're busy making other plans"
                                 |          - J. Lennon
Newsgroups: rec.games.mud