HDTenEightyP/NetNews huggingface dataset:
From: kgnome@cs.concordia.ca (MATIS stephane)
Newsgroups: rec.games.board
Subject: Re: BTECH - machine gun mechs
Keywords: mechs BattleTech machine guns rules
Date: 14 Sep 92 12:08:30 GMT
Organization: Computer Science, Concordia University, Montreal, Quebec

From: hal@HQ.Ileaf.COM (Hal Wadleigh)

> Check all those massive machine gun 'mechs for legality.  A magazine can feed
> no more than two weapons and must be at least 1/2 ton minimum.  I doubt that
> those munchkin machine gun purcupines follow this rule.  Also remember that a
> 'mech can jump no farther than it can walk.
> 
> These are the most frequently-ignored rules.  It's great fun in a game against
> a munchkinner to let him put his 'mech on the board, then restrict it to the
> rules.  Jumping farther than a walk results in an uncontrolled fall of the
> number of levels of the jump.  The number of WORKING machine guns is limited to
> four times the number of tons of M.G.Ammo (and must be chosen at the time of
> first firing).


Not that I like "munchkin" 'Mechs, but I don;t think that there are any
reall rules that you just mentioned. Correct me if I'm wrong with both
book and page numbers.


Roll!       ___      +---------------------------------------------------+
Over!   __ ( . )      From        : Stephane I. Matis
      _/__\(___)      Internet    : kgnome@cs.concordia.ca
    / /\\[==]//\ \    Working for : Monenco Systems Group 
   /_/  |THOR|  \_\   Working  at : Newfoundland Offshore Contractors 
  [00] _//==\\_ [00]  Writing for : Mecha*Press and FASA's BattleTech
      / _/--\_ \      		    Dream Pod 9
     |__|    |__|     "It Just Works... " - Steve Paul Jobs, CEO NeXT
     (__]    [__)     "Clam Warships are landing on Toycod !" - Anonymous
    [_=_]    [_=_]   +---------------------------------------------------+
From: gbradley@uks197.Berkeley.EDU (Gary Bradley)
Newsgroups: rec.games.board
Subject: JUNTA - questions about exile
Date: 14 Sep 92 16:36:16 GMT
Reply-To: gbradley@uks197.Berkeley.EDU (Gary Bradley)

Hello,

   Can any Junta players out there suggest why someone would want to go
into exile at all? I mean the chances of execution on return are very
high. you can bribe you're way back in because the Minister would just
have you killed and take ALL your money. What is the point? Why go into exile?

   Secondly, the rules state that a player who successfully returns from
exile (i.e doesn't get killed) resumes any positions he held when he
left. What if he left several turns ago and the powers that be have
radically changed? Does he still automatically regain his original position?

     Thanx in advance,            GB


+---------------------+------------------------------------------+
| Gary Bradley        |   "You receive a love letter from me and |
| ORACLE Corp, UK     |                  you're f*cked forever!" |
| Edinburgh, SCOTLAND |        - Frank Booth ("Blue Velvet")     |
+---------------------+------------------------------------------+
| "God damn the censor man"                                      |
+----------------------------------------------------------------+
From: bkdavis@eos.ncsu.edu (B K DAVIS)
Subject: One the best mechs is...
Originator: bkdavis@c00060-100lez.eos.ncsu.edu
Reply-To: bkdavis@eos.ncsu.edu (B K DAVIS)
Organization: North Carolina State University, Project Eos
Date: Sat, 5 Sep 1992 09:57:54 GMT


While flipping through the 3025 readout I happened to gaze upon a mech that 
I believe is the best heavy mech for 3025 that a person could have.
I am talking about the Grasshopper. I will take that baby up against
ANY other mech 75 tons and down. Hell maybe even against a an assault mech or
2 depeneding. It packs a punch. You can very easily modify it into a mech 
to be EVEN more feared.



Brian
aka
Brebane
p.s.
WHAT THE HELL HAPPANED TO BTECH MUSE ????
From: taia_a@kosmos.wcc.govt.nz
Newsgroups: rec.games.board
Subject: Re: BTECH Re: Arrow IV
Date: 16 Sep 92 13:18:42 NZST
Organization: Welligton City Council, Public Access.
NNTP-Posting-Host: kosmos.wcc.govt.nz

In article <BuMMEz.3Io@news.cso.uiuc.edu>, dv52151@uxa.cso.uiuc.edu (Axly) writes:
> taia_a@kosmos.wcc.govt.nz writes:

>>> Mech pilots are both more expensive and more difficult to train and if
>>> the inner sphere has a good supply of anything it is people.
>> Yes and we don't retire our pilots after 5 years. Morgan Kell and Yoringa
>>Kurita were just getting into their prime in their mid-30s.

> Yeah, but the Clan Pilots get better and better with every generation.
> Natasha Kerensky has 0/0 targets after a LONG service career. Her 
> granddaughter (sort of) Ranna has 1/0 targets right now. Personally,
> I have no desire to see her after 50 years of service. OUCH!
> Axly

 Important point here! The Clans considered "Nasty" too old to pilot a mek
or to command. She had to go beyond and preform better than any other in
a "Trial of Combat"(?) killing 5 meks(?) the details escape me....:(
 The Clans see themselves as short-lived for combat, five years or so.
 This sort of age-bias will take time to overcome. I personally think
that the Clans and the Inner Sphere have things to share. But like
Kipling said "East is east and west is west and never the twain shall met".

 Anyway the mechwarrior RPG allows only 0/0 type skills. My Battalion
commander uses his xp (etc) to advance his other skills and not piloting
or gunnery any more. BTW this is my first character from the ol' 3025 days.

 I still think that the Clans will have a tougher fight on their hands
next time round. But I can wait for it. I'm not prepared to buy everything
yet for Battletech for financial reasons :(

FINAL POINT: People lets remember that others lack our fine tastes in Btech.
 So lets remember to put in those BTECH: etc in the headers :)

This has been....
 Tony Taia
  TAIA_A@kosmos.wcc.govt.nz, tai-shu@kauri.vuw.ac.nz
3068: The surrender of the Clans to the Draconis League :)
From: dv52151@uxa.cso.uiuc.edu (Axly)
Newsgroups: rec.games.board
Subject: Re: BTECH Re: Arrow IV
Date: 15 Sep 92 15:40:39 GMT
Organization: University of Illinois at Urbana

lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex) writes:

> 
> B) Treat each elemental as a separate unit, in which case each elemental
>    takes 20 points of damage, and you've wiped out the entire point with
>    one shot.

Artillery (Arrow IV being an artillery weapon primarily) does area damage.
Everything in the hex takes damage. Yes, if you drop an Arrow IV on a
point of elementals, it will wipe them out.

Axly
Newsgroups: rec.games.board
From: kabreuer@cip.informatik.uni-erlangen.de (Klaus Breuer)
Subject: BTech: MechWar: Update to 0.2b Release available
Organization: Student Pool, CSD, University of Erlangen, Germany
Distribution: rec.games.board
Date: Sat, 12 Sep 1992 16:18:08 GMT


Hi all!

You know the feeling when you 'just quickly add one more feature'
and - unwittingly - introduce a major bug?

Well, blush, it happened in my MechWar program - you're not able
to select any of your weapons...

I've left a (small) file named mechup.zip on 131.188.1.43 in
/pub/pc/incoming.  

It contains:  MECHWAR.EXE (allowing you to select weapons, and supports
                           Pulse lasers, LB-X, Ultra ACs, ECM, and some
                           other additional features)
              MINES*.*    (The Mines Sprites missing in mech02b.zip)

If you're interested, you can quickly download the file - note, though,
that it is strictly an upgrade and can't run on its own.

The mech02b.zip has, of course, been updated as well...

Have fun, and please give me plenty of feedback...

Ciao,
Klaus

Newsgroups: rec.games.board
From: m91kgh@tdb.uu.se (Karl-Gunnar Hultland)
Subject: Re: BTECH: it's own group? <just a comment>
Organization: Dept. of Scientific Computing, Uppsala Univ.
Date: Thu, 10 Sep 1992 07:35:33 GMT

obrien@netcom.com (Robert O'Brien) writes:
: To introduce myself, I'm a regular reader of this board who has
: "btech" "battletech" and now "b-tech" in my killfile.
: 
: Dont turn off to me just yet, though!  I don't object to BTECH in any
: significant way.  I just am not interested in it.  
: 
: However, I do have to OK my killfile when it gives me a list of what it
: wants to kill, and the BTECH volume might justify a group.  I'm no authority
: on how much it ought to be, or how well it's working now as part of this
: group.  
: 
: I have NO PROBLEM with continuing as I have.  I'm just popping in with this
: note (which I wont read ;-) to say: if there's a CFV someday, email me
: and I'll vote for it. (my killfile would probably kill the CFV! -
: maybe it already has???)


As it is now battletech is discussed in two groups

rec.games.frp.misc (and in reg.games.frp)
rec.games.board

As it is really both a RPG and a boardgame I think it could warrant a
group of its own. Not due to volume of course, only a few postings a
day and not very difficult to kill if you really want to, but instead
as a mean of getting all posts in one place. Besides I have a feeling
that it would be discussed more with a newsgroup of its own.



			Karl


-- 

Karl-Gunnar Hultland              Vox Dei, Vox Populi
m91kgh@bellatrix.tdb.uu.se
Newsgroups: rec.games.board,rec.games.frp.marketplace
From: mowen@nyx.cs.du.edu (Guinny)
Subject: Space Marine Figures to Trade
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Date: Fri, 11 Sep 92 05:31:03 GMT

I've recently started collecting Space Marine armies,
but since I really don't like the idea of Orcs in
a futuristic scenario, I don't really want to keep
the Orc or Chaos figures I've got.  Therefore I'm
looking to swap these for Eldar or Space Marine
models.  Any takers?  

The figures I want to swap are the basic Orcs from the
game, and the Chaos pieces from the Battle Group set
(at least that's what I *think* it's called).  They
are unassembled and still on the sprues, (except for
4 stands of Orcs) so I'd prefer straight swaps of
entire sprues (much easier to post).

(If anyone's interested, I've also got the Imperial
forces from the Battle Group set which I wouldn't
miss if I had something instead of them)

One last point : I live in the UK, so swaps in this
country would be easier, but I won't rule out
ones from overseas.

Thanks,

	Guinny
--
			  |  In the beginning, the universe was created.
	Guinny		  |  This had made a lot of people very angry and
			  |  has been widely regarded as a bad Move.
   			  |				       TRATEOTU
From: bruno@cerberus.csd.uwm.edu (Bruno Wolff III)
Newsgroups: rec.games.board
Subject: Re: Titan -- non-game-altering house rules
Date: 15 Sep 92 23:35:51 GMT
Reply-To: bruno@cerberus.csd.uwm.edu
Organization: University of Wisconsin - Milwaukee
Originator: bruno@cerberus.csd.uwm.edu

From article <1992Sep15.185532.13057@delfin.com>, by gordon@delfin.com (Gordon Hua):
> In article <1992Sep14.185636.7814@uwm.edu>, bruno@cerberus.csd.uwm.edu (Bruno Wolff III) writes:
> |> You have a good chance of either mutualling or killing off most of his units.
> |> Probably he will have to recruit a tower creature after the battle instead of
> |> a warlock. Also if your units are cen cen lio gar ttn ang, he won't get an
> |> angel for the battle. This could leave him in a precarious situation.
> 
> 
> Your plan seems to be to either to get a mutual or to cripple the hoser.
> But generally, if the game has four or more players, the hoser is also 
> hosed.  He can kill one of your legions, during the combat, he has to use
> his tower creature to shield his titan and warlock from your creatures, 
> letting you pick them off, or else he commits the warlock and titan, then
> you expect to kill the warlock and one or two tower creatures.
> If he attacked your angel legion, he HAS to protect his titan, else you fly
> the angel next to the titan and try for a mutual - angel vs titan.  At best
> the hoser can expect to have a weak legion - his original angel legion, and
> a legion crippled for recruiting purposes.  I think the long term prospects
> of the hoser is very poor.  Admittedly the hosee prospects are much worse.:)
> In a game where this maneuver was tried, I would want to be one of the other
> players and be able to pick up the easy kills from the survivor.
>  
If he attacks the Angel stack he is probably not going to get his moneys
worth out of the attack. So as long as you are not too predictable you are
probably safe.
When attacking the hoser should not hold his Warlock back. He should use it
to attack something with a firepower superiority so as to get his angel on
the board quickly. Warlocks and Guardians are meant to be used in battles
since they don't contribute a lot to recruiting. Your highest level creatures
may be held back in battles that you have a big advantage in, but should be
used immediately in battles where things are not that rosey.
Newsgroups: rec.games.board
From: heinlein@matt.ksu.ksu.edu (The tired one)
Newsgroups: rec.games.board
Subject: Board games for sale.
Date: 13 Sep 92 20:58:05 GMT
Organization: Kansas State University
NNTP-Posting-Host: matt.ksu.ksu.edu


I am going through my closet, and have some older board games that
need to find a good home.

this will be done in an auction-type format, where you can bid, and I will
let all bidders know what the top current bid is on each item.

Since i've just started looking at what I have stored away, here are
a few items to buy:

Napoleon, Avalon Hill Games, excellent condition, 15$ min bid.

1776, Avalon Hill Games, two copies combined due to some parts
	lost in one of them, 20$ min bid for both the full game and
	the extra parts. Game in excellent condition.

Third Reich, Avalon Hill Games, excellent condition, 15$ min bid.

Luftwaffe, Avalon Hill Games, very good condition, 15$ min bid.

HeroQuest, Games Workshop, only played a couple of times, nearly
	in mint condition, except for box, which is worn from
	storage.  Min bid $15.

questions, bids, to heinlein@matt.ksu.ksu.edu

Mike

-- 
Gee, I finally made a .sig file. Isn't it grand?
Chris Green is way cool. :)   My idols are camels.  OH! You wanted sarcasm,
well, just go read my .plan then. :)  - Mike Monthey heinlein@matt
Newsgroups: rec.games.board
From: m91kgh@tdb.uu.se (Karl-Gunnar Hultland)
Subject: Re: BTECH- machine gun mechs
Organization: Dept. of Scientific Computing, Uppsala Univ.
Date: Fri, 11 Sep 1992 07:09:17 GMT

elm4252@zeus.tamu.edu (MOORE, ERIC LEE) writes:
: a munchkin mech to me is anything that you would not normally
: see without common sense.  the line between munchkin and 
: bad allocation is pretty easy.  FASA's poorer designs are
: victims of bad allocation.  i love running across mechs that 
: have two hatchets or outragous speeds.  with hatchets, i can
: outgun them and those with speed i can out armor them.  i 
: do not see maxing armor as bad.  as a matter of fact, any
: mech i design or redesign, gets the max armor possible as
: a base just like the cockpit and gyro.  the mech is incomplete
: if it does not have it. 

I seem to recall a rule saying you could only use one hatchet on a
mech. As I don't have the rules with me at work I can't give you page
numbers, but I think it's in there somewhere.

: if i was playing in the solaris campaigns, i think that it would
: be a bit different.  the way it is set up, most of the combat is 
: at real short ranges that favors the high recycle rates that 
: short range weapons have.  a 25 ton mech armed with just a 
: large laser, would probably have his head handed to him by
: stingers and wasps because they have a higher recycle rate than
: he does.  on the open field, i would say that the 25 ton mech
: has a better than 50% chance of killing the wasp or stinger.

My players play a Mechwarrior campaign where mechcombat is resolved
using the Battletech rules and when they are in the arena they use a
specially modified 'mech. But as they are lazy and don't really like
to roll 20+ to hit rolls every round they only have ~10 MG on their
designs. So in my campaign the players have set an informal boundary
on the designs used. If they would start to use more MG their opponents
would do likewise thus I think they won't.


			Karl
-- 

Karl-Gunnar Hultland              Vox Dei, Vox Populi
m91kgh@bellatrix.tdb.uu.se
Newsgroups: rec.games.board,rec.games.frp.misc
From: nicholso@pioneer.arc.nasa.gov (Melvin H. Nicholson YBH)
Subject: Re: Clay O'Rama
Organization: NASA Ames Res. Ctr. Mtn Vw CA 94035
Date: Thu, 10 Sep 92 23:50:33 GMT

staats@athena.mit.edu (Dick) writes:
>What is this famed Clay O'Rama?  (Am I <shudder-shudder> the only person in the
>world yet not to play this game?)  :-0
>
>Thank you in advance,
>
>Rich
>
>P.S. Could anyone give a synopsis of rules, price, etc.?  ;-)  RCS

Rules: few to none.  Just get an arbiter with a keen sense of justice
and cool-ness.  Other than that any rules you make up should do.

Price: cost of one can of play-doe per player, plus a massive clean-up
effort afterwards.

Mel

(if there are "real" rules to this game, I'd love to see them too --- so
are they postable?)

Newsgroups: rec.games.board
From: casper@vxcrna.cern.ch (CASPER,DAVI./PPE)
Subject: Re: A3R : Canadian Ship Builds
News-Software: VAX/VMS VNEWS 1.41    
Organization: European Organization for Nuclear Research, CERN
Date: Wed, 9 Sep 1992 14:40:00 GMT

In article <1992Sep4.154628.15779@gtephx.UUCP>, bakerj@gtephx.UUCP (Jon Baker) writes...
>I have a simple question about British ships built in Canada.  I don't
>have the rules with me, so I can not quote rule #'s.  Basically, UK is
>allowed to build 2 factors per turn in Rosyth, and 1 per turn in Canada
>(possibly increased to 2 by a variant).  Ships that are reconstructed
>are placed on the board immediately.  Obviously, ships built in Rosyth
>are placed in Rosyth.  Where are ships built in Canada placed?

In the US box.  See 4.91.


Dave Casper
CERN - Geneva
casper@vxcrna.cern.ch

Newsgroups: rec.games.board
From: lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex)
Subject: Re: BTECH Re: Arrow IV
Date: Tue, 15 Sep 92 09:41:17 GMT
Organization: Netcom; Renegade User

In article <1992Sep15.152737.1@kosmos.wcc.govt.nz> taia_a@kosmos.wcc.govt.nz writes:
>BTW: Arrow question.
> Does artillery inflict damage equally on all units in a hex.
>  eg 5 elementals 20 points each?
>
> Just asking, post/reply/mail as you see fit.

    ___
     |here's no official rule on it.  At least, not until someone asks
 Sam Lewis.  I never use Arrow IV, myself, so I'm not going to bother.
 
    ]['d say either:
 
 A) Treat the whole point as a single unit, as per Compendium p. 46.
    This would make one elemental take 20 points of damage, and the rest
    take nothing.
 
 or
 
 B) Treat each elemental as a separate unit, in which case each elemental
    takes 20 points of damage, and you've wiped out the entire point with
    one shot.

    \_/
     |our choice (for now).

-- 
   _______________________________________________________
  /         -= Lunatic Johnathan Bruce E'Sex     (:      /
 /  lunatic@netcom.com  GEnie: LUNATIC  CI$: 76170,672  /
/______________________________________________________/
Newsgroups: rec.games.board
From: bcannard@hppcb36.mentorg.com (Bob Cannard @ PCB x5565)
Subject: Re: JUNTA and COUP
Originator: bcannard@hppcb36
Date: Mon, 14 Sep 1992 02:34:01 GMT
Organization: Mentor Graphics 
Keywords: 
Followup-To: 


In article <la>, rnlee@sdcc3.ucsd.edu (Profess'nal Agitator) writes...
> 
>1.  Is Junta still in print?  If not, who carries it?

Funny you should ask, this very day I picked up a brand new copy in my
local games shop... guess it's in print...
-- 
bob_cannard@mentorg.com       "Gotta run, this six-foot balloon's after me..."
Newsgroups: rec.games.board
From: elliott@halley.est.3m.com (Scott J. Elliott)
Subject: Re: Conquest - Anyone know this one?
In-reply-to: minnotte@stat.rice.edu's message of Thu, 10 Sep 1992 17:17:23 GMT
Organization: 3M Company, 3M Center, Minnesota, USA
Date: Fri, 11 Sep 92 14:43:52 GMT

From what I remember, the two player game has no center places, just
two Islands for two players. Our group enjoyed the 4 player game
often.

I had heard of a new 2 player version out with expanded piece sets,
but called Benge and could not find a place to order it, even from
him. Poor marketing. 

Scott
Newsgroups: rec.games.board
From: njs@cbnewsh.cb.att.com (nicholas.j.sauer)
Subject: Grand Portage and Merchant Prince
Organization: AT&T
Date: Mon, 14 Sep 1992 18:59:13 GMT
Keywords: Discovery Games


I recently purchased a couple of issues of Pheonix magazine from a friend
of mine.  I like reading the old game reviews and future releases notes.
It was kind of funny to see the reviewer knock down Dune as a poor game.
On the other hand, he did peg Magic Realm as a "worth the learning process"
game.

Anyway, the question I have for the rgb population came from the future
releases notes.  They mentioned that Discovery games (who put out Source
of the Nile and its suppliment Tributary) was working on two new products
called Grand Portage and Merchant Prince.  I am pretty certain that neither
of these games actually saw print by Discovery.  However, I was curious if 
anyone knew whether there were "playtest kits" that might have been in the
playtest loop for these projects, or whether they were released by another
company under a different title.  Source of the Nile is one of my all time
favorite board games, so I would like to look at any other games these 
designers did.  Thanks in advance.

Nick Sauer




Newsgroups: rec.games.board
From: m91kgh@tdb.uu.se (Karl-Gunnar Hultland)
Subject: Re: BTECH - machine gun mechs
Organization: Dept. of Scientific Computing, Uppsala Univ.
Date: Wed, 9 Sep 1992 21:33:24 GMT

hal@HQ.Ileaf.COM (Hal Wadleigh) writes:
: Check all those massive machine gun 'mechs for legality.  A magazine can feed
: no more than two weapons and must be at least 1/2 ton minimum.  I doubt that
: those munchkin machine gun purcupines follow this rule.  Also remember that a
: 'mech can jump no farther than it can walk.
: 
: These are the most frequently-ignored rules.  It's great fun in a game against
: a munchkinner to let him put his 'mech on the board, then restrict it to the
: rules.  Jumping farther than a walk results in an uncontrolled fall of the
: number of levels of the jump.  The number of WORKING machine guns is limited to
: four times the number of tons of M.G.Ammo (and must be chosen at the time of
: first firing).

Please give me page and rulebook where you read that. I have
never seen a limitation like that. But IF you are right
then FASA has some illegel designs too ...

From the solaris box:

JUGGERNAUT 90 TON    16 MG  2 tons of ammo
PALADIN    60 TON     7 MG  1 ton ammo
CUDGEL     80 TON    10 MG  1 ton of ammo
ONSLAUGHT  75 TON     6 MG  1 ton ammo

This shouldn't be the first time designs are in error
but in this case I think you are wrong...

(on your statement of jumpjets I agree with you fully)


			Karl
-- 

Karl-Gunnar Hultland              Vox Dei, Vox Populi
m91kgh@bellatrix.tdb.uu.se
Newsgroups: rec.games.board