HDTenEightyP/NetNews huggingface dataset:
From: dej@qpoint.ocunix.on.ca (David Jones)
Newsgroups: comp.sys.amiga.tech,comp.sys.amiga.programmer,comp.sys.amiga.applications,comp.sys.amiga.misc
Subject: Re:  HDMem vs GigaMem for virtual memory on Amigas?
Distribution: world
Date: 2 Oct 92 20:43:46 EST
Organization: Dejital Software

In article <35504@cbmvax.commodore.com> chrisg@cbmvax.commodore.com (Chris Green) writes:
>In article <1992Sep30.165503.23440@ifi.unizh.ch> blatter@ifi.unizh.ch (Martin A. Blatter) writes:
>>GigaMem can manage up to 1 GB of virtual memory. It works on a
>>per-program basis, this means you can continue to use programs
>>that are incompatible with virtual memory while GigaMem is running. 
>>You can individually set memory priorities and settings for each 
>>program.
>>
>	Does it work on a 2620 (68020+mmu) card?
>	Does it work on the 040?

Does it work if I Forbid() and then page fault?  Disable() and page fault?

(i.e. if my Forbid() gets broken and whatever I was trying to mutex with
the Forbid() gets un-mutexed, then it don't work.)

I've heard of GigaMem, but I'd be interested in seeing exactly what
restrictions are placed on programmers because of it.  I am writing a
shared library, and I don't want to deny appliction programmers use of
my library if they want to use GigaMem.

--
 David Jones, 6730 Tooney Drive, Orleans, Ontario K1C 6R4 CANADA
       email: dej@qpoint.ocunix.on.ca    Fido: 1:163/109.8
 AMIGA: Advanced Multimedia with Interactive Graphics and Audio

Newsgroups: comp.sys.amiga.tech,comp.sys.amiga.programmer,comp.sys.amiga.applications,comp.s
From: cschneid@avalon.physik.unizh.ch (Schneider Christian)
Subject: Re: HDMem vs GigaMem for virtual memory on Amigas?
Organization: Informatik Club d. Universitaet, Zuerich
Date: Fri, 2 Oct 1992 11:23:27 GMT

In article <wkDZRB1w165w@micromed.com> diskount@micromed.com (don hirschfeld) writes:
>Does GigaMem require 2.04 or can it be used with 1.3 WB?

It works with 1.3 and takes advantage of the additional features of 2.x

Yes, it runs on a A2620 board

- Chris


-- 
-- 
Chris Schneider - cschneid@amiga.physik.unizh.ch BIX: hschneider IRC: cschneid
The goal of science is to build better mousetraps. The goal of nature is to
build better mice. - Human beings were created by water to transport it uphill.
Newsgroups: comp.sys.amiga,comp.sys.amiga.tech,comp.sys.amiga.introduction,comp.sys.amiga.applications,comp.sys.amiga.hardware
From: traynor@fnalo.fnal.gov
Subject: Changing fonts and font sizes on WB 1.3 (Amiga 1000)
Organization: Fermi National Accelerator Lab
Date: Tue, 29 Sep 1992 00:40:05 GMT
X-Posted-From: fnalo.fnal.gov
NNTP-Posting-Host: sol.ctr.columbia.edu

Hello--

I have recently purchased an Amiga 1000 for a friend with Workbench 1.3.  On
my 2.0-based Amiga 500 I know I can change font sizes and types by going 
into Preferences and changing the fonts.  Can I do this on 1.3, and if so, 
how?  It would be very helpful to do so, and to be able to do it in programs
as well.  Please reply directly via e-mail.  

Thank you again for your time.

					-Mike Traynor



-- 
NNN  NN DDDD    Mike Traynor (ND '86)(Rice '93?) |||     Amiga 500 owner   ///
 N N N   D  D   Fermilab PO Box 500 MS 221 E683  |||     Only Amiga makes ///
 N  NN   D  D   Batavia IL, 60510               //|\\    it possible  \\\/// 
NN   NN DDDD    (708) 879-6095 [ans. mach.]    /// \\\                 \XX/
Xref: sparky comp.sys.amiga.graphics:6543 comp.sys.amiga.hardware:16454
From: ch41@prism.gatech.EDU (ch41 ch41 )
Newsgroups: comp.sys.amiga.graphics,comp.sys.amiga.hardware
Subject: animation controler
Keywords: animation
Date: 5 Oct 92 12:50:21 GMT
Followup-To: poster
Organization: Georgia Institute of Technology

I am looking to purchase an animation controller for the Amiga to work
with Lightwave 3D.  I am looking at several different ones and would
like anyones comments on these, especially those persons who happen
to own any of them.  I am looking at the following:

	1) BCD 200A from BCD Associates
	2) Personal SFC from Nucleus Electrontics
	3) VAC 120 from United Media
	4) An unkown controller from VideoMedia (I can't remember the
	   the actual name)

I have heard good things about the Personal SFC, but would like to hear
about the other three, particualarly the one from VideoMedia.  They have
made animation controllers for the high-end market for several years.

Please resond via e-mail if it's easier.  Thanks!!

-- 
Claye K. Hart
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!ch41
Internet: ch41@prism.gatech.edu
Newsgroups: comp.sys.amiga.graphics
From: johnh@jhunix.hcf.jhu.edu (John J Humpal)
Subject: Re: POV ray tracer
Organization: HAC - Johns Hopkins University, Baltimore
Date: Wed, 30 Sep 1992 14:16:57 GMT

In article <LioVRB1w165w@micromed.com> diskount@micromed.com (don hirschfeld) writes:
>wdao@aludra.usc.edu (Walter Dao) writes:
>
>> 
>> On amiga.physik, there is a version of a raytracer called "POV ray tracer"
>> Does it need any kind of special hardware ? (like needs a 68030) How fast
>> is it compared to DKB tracer ?
>
>From what I saw on the comp.graphics newsgroup, POV and DKB are the same 
>prgram, just a newer version. I would say that anything less than a 030 
>would crawl with most raytrace programs. I tried POV on a 396-33 PC and 
>still it crawled!

	PoV on my 50 MHz 030 also crawls, but you can generate some
very nice images with it.  It has very nice procedural textures.

-- 
-John

John J. Humpal -- johnh@jhunix.hcf.jhu.edu -- short .sig, std. disclaimer
Newsgroups: comp.sys.amiga.graphics
Subject: ECS modes
From: wsimpson@uwpg02.uwinnipeg.ca
Date: 28 SEP 92 10:32:02 CST
Organization: University of Winnipeg

Does anyone know if the ECS graphics modes are supported by any
paint programs?
1280X200
640X400
(above both noninterlaced)
In looking for a multisync monitor to support these modes plus
the old ones, what specs are needed?

Thanks for any help

Bill Simpson
From: spence@cbmvax.commodore.com (Spencer Shanson)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: Is SuperHiRes Deinterlaced in AGA Lisa?
Date: 28 Sep 92 21:52:15 GMT
Organization: Commodore, West Chester, PA

In article <BusJ96.Jpt@immd4.informatik.uni-erlangen.de> orknorr@cip.informatik.uni-erlangen.de (Oliver Knorr) writes:
>What I don't understand is why we absolutely need 8 bitplanes in every
>possible resolution - is this a new "design principle" for Amiga chips?

Because we need at least 8 bitplanes to compete with VGA. I don't even want to
imagine the flames we would have received if we launched a new chip set that
couldn't even manage 640x480x8.

>With the ECS you could trade in bitplanes for resolution, why not with
No you couldn't. You couldn't ask for a 1280x480x1 at 60Hz mode.

>the AA chipset? I understand it's quite difficult to gain bandwidth,
>because you have to make substantial changes not only to the chips but
>also to chip mem and the chip mem bus, but I can't imagine it being so
>hard just to add the 17.5ns pixel clock for 1280x400x4. With only

Not being a chip or hardware engineer, I cannot say how hard it is to add a
17.5ns clock to the chip set. But bear in mind that AA is just an extension to
ECS, which already had the 35ns counters.

>>Spencer Shanson - Amiga Software Engineer     | email: spence@commodore.COM
>
>---
>      ///          Amiga Release 2 - They made it. Better than ever. 
>     ///
>\\\ ///   Oliver Knorr, St. Johann 6, W-8520 Erlangen, Tel. ++49 (0)9131 46363
> \\X//    INTERNET: orknorr@cip.informatik.uni-erlangen.de  /  FIDO: 2:2400/83


-- 
---------------------------------------------------------------------------
Spencer Shanson - Amiga Software Engineer     | email: spence@commodore.COM
                                              | or uunet!cbmvax!spence
All opinions expressed are my own, and do not | Bix: sshanson
(necessarily) represent those of Commodore.   | Weebles Wobble, but
                                              | they don't fall down.
From: mikep@hpmwtd.sr.hp.com (Mike Powell)
Date: Tue, 6 Oct 1992 00:41:54 GMT
Subject: Re: Re: WANTED: A NICE 2D-morphing package
Organization: HP Santa Rosa Site (SRSD MWTD)
Newsgroups: comp.sys.amiga.graphics

	

	Perry....  

	The differences you mention (between the owl and the child)
	are minor.  It doesn't show off morphing all that well.

	If you were to show a horse turning into a bird, or a piece of
	toast turning into a camcorder.... that would be another story.

	I'm going to be getting morph software soon, so I'm looking
	closely at all available packages...  and the owl > child
	images don't convey any great sophistication or power...  not
	that the software is lacking power or sophistication, but that
	it is not apparent in the advertisement visuals, and after all,
	it's all about visuals.

	I spent a considerable amount of $$ for TAD, used it about
	three times, then went with some PD/Shareware tools instead, that
	performed better in the areas that I required. I want to be sure 
	that I'll have some POWERFUL software that won't be outclassed
	by PD or shareware a few weeks after buying it.  I really need
	to see morph examples that really push the limits of the software.
	An as like that would help me much more.

	The one thing I was amazed with was how much a white owl looks
	like a baby!

	I don't intend to sound over-critical... and I appreciate ASDG's
	continued efforts of Amiga software/hardware development, but I
	thought you might want to know what a potential customer was
	looking for....

	Thanks!

	-Mike-

Newsgroups: comp.sys.amiga.graphics
From: artist1@rdrc.rpi.edu (Artist # 1)
Subject: digiview under 2.0 (on a 3000)?
Date: Wed, 7 Oct 1992 03:59:21 GMT

Any ideas on how to use Digiview on a 3000? 

i get a guru-type message syaing that the device cannot access the 
parallel port.

please mail me at 
artist1@rdrc.rpi.edu
.
Thank,

David Blair
From: christ@cie.uoregon.edu (Christian G. Smith)
Newsgroups: comp.sys.amiga.graphics
Subject: Inexpensive Scanners/Digitizers...
Date: 27 Sep 92 16:49:15 GMT
Article-I.D.: nntp.1992Sep27.164915.15237
Organization: University of Oregon Campus Information Exchange


  I have about $300 to blow on a scanner/digitizer.  I have an Amiga 2000 with
4 megs of ram, with KS2.  After a cursory look in Amiga World, I came up with
two possibilities:
 
  Golden Image handscanner $199
  Sharp JX-100             $349
 
  I assume the handscanner is a greyscale scanner, and has all the standard
problems that goes with that (digitizing images bigger than the scanner, 
moving it at the proper speed).  The Sharp claimed to be 18 bit, 200 dpi.
  200 dpi sounds pretty lame, and they didn't mention the dimensions it could
handle, but it's beginning to look like a better bet than the Golden Image.
 
  Does anyone out there have either of these items, or can they share any
information on them (like, the Sharp is so cheap, is it an old model?)?
 
  Also, if anyone can recomment scanners (preferably HAM) I wouldn't mind
calling LD BBSes to download samples of it's work.
 
  Thanks,
 
-christian

-- 
  When in danger: beat off.                                       
Xref: sparky comp.sys.amiga.graphics:6372 comp.sys.amiga.hardware:16044
From: jerry@cs.mcgill.ca (Gerald (Jerry) KUCH)
Newsgroups: comp.sys.amiga.graphics,comp.sys.amiga.hardware
Subject: Re: CBM Discusses Future Amigas
Date: 26 Sep 92 14:35:59 GMT
Organization: McGill University, Montreal, Canada

In article <KETIL.92Sep25224922@spurv.ii.uib.no> ketil@ii.uib.no writes:
>In article <copes.717400147@marsh> copes@cs.curtin.edu.au (Simon Cope) writes:
>
>
>   Thats right.  The 040 was as fast as any risc chip when it came out.  Expect
>   the next Motorola chip in the line to be as fast as any risc chip around now.
>   And you get all the nice instructions as well.  Just about any architectural
>   tricks they can pull in a risc chip for speed can be done in a cisc chip as 
>   well.  The 040 averages an instruction every 1.3 clock cycles, which is how
>   they get 19.2 mips out of one at 25Mhz.  A good risc chip today gets 1 per
>   clock cycle.  They're not that far behind.
>
>Er...I thought the fastest RISC chips actually executed *several*
>instructions per cycle?

It's still typical to find CPI that on average are 1 or slightly above.  The
Cypress SPARC implementation claims 1.5 CPI in their propaganda for in-
stance.

>
>--
> = Ketil Malde                     In real life:  ketil@ii.uib.no =
> = Nuke the whales!                    Honk if you love unicorns! =


-- 
 Jerry Kuch (jerry@cs.mcgill.ca) ---- PUT YOUR HAND INSIDE THE PUPPET HEAD.
 "I was wrong to play God.  Life is precious, not a thing to be toyed with.
  Now take out that brain and flush it down the toilet."
                  --- M. Burns  "Treehouse of Horror II"
From: paulg@weird.miami.fl.us (Paul Griswold)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: Port of "GL" for the Amiga?
Date: 27 Sep 92 14:42:28 GMT
Organization: Weird BBS [Amiga] (305)553-3207 S. Miami, FL USA


If you are looking to replace your Indigos... look at the Vivid 24 for the Amiga....

The flyer that they just faxed to me states that the Indigo will do 4.2 MFLOPS at a price of $27,000, the Vivid 24 and an Amiga 3000 RETAIL price is $12,325 and the Vivid board does 160 MFLOPS when fully populated.

Paul Griswold

--- Via UCI v1.02 (C-Net Amiga)
From: pk-asdg@cup.portal.com (Perry S Kivolowitz)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: Re: WANTED: A NICE 2D-morphing package
Date: Tue,  6 Oct 92 07:13:38 PDT
Organization: The Portal System (TM)
Distribution: world

Mike Powell,

Your points are well taken. I'll dig up some quality images of things
which are not at all alike and give it a whirl. 

Re: owl and baby looking alike - is it that they really look *that*
much alike - or is it that the morph is so clean that the transition
is smooth enough to make them appear that similar? 

In other words, is it possible that the MorphPlus morph was so clean
it made the morph ``look easy.''?

Be on the look out at FTP sites for batcmp.lha - a side by side
comparison morph with ours - and another companys. Also look for
TPOPT - the power of positive thinking.
Xref: sparky comp.sys.amiga.graphics:6397 comp.sys.amiga.hardware:16076 comp.sys.amiga.tech:82
Newsgroups: comp.sys.amiga.graphics,comp.sys.amiga.hardware,comp.sys.amiga.tech
Subject: Re: Toaster on A4000????
From: tdenbo@dwp.la.ca.us (Tom Denbo)
Date: 28 Sep 92 00:41:12 GMT
Followup-To: comp.sys.amiga.graphics
Distribution: na

spoon1@cwis.unomaha.edu (Jonathon B. Witherspoon) writes:

>There is no way at this time for the toaster to work in the A4000
CBM didn't give NewTek a A3000 until 2 weeks before the announcement, I
doubt if relations between them has improved with the A4000!
--
       //     Tom Denbo                   111 No. Hope St.  Rm 732
      //      PD&C Workstation Support    Dept. of Water and Power
    \X/       (213) 481-3376              Los Angeles,  CA   90051   
===================== INTERNET: tdenbo@guru.dwp.la.ca.us  =====================
From: u911661@bruny.cc.utas.edu.au (Mad Mal)
Newsgroups: comp.sys.amiga.graphics
Subject: MPG ..... is there an Amiga viewer?
Summary: ?????
Keywords: MPG Mpeg
Date: 26 Sep 92 13:33:03 GMT
Organization: University of Tasmania, Australia.

I have been blessed with viewing a couple of mpeg's on a 386 and was wondering
if there is such a viewer for the Amiga....

NB the show on the peecee was brilliant...

Mal.


--
Anybody who claims to know everything knows nothing, as anybody who knows           anything knows that nobody can know everything.                                                                  
<-- Me, otherwise known as:                                                                                                                                     Snail Mail: 4 Ben Street                     u911661@bruny.cc.utas.edu.au                   Wes
t Hobart                                                                     Tasmania,                                                                       Australia. 7000
Newsgroups: comp.sys.amiga.graphics,comp.sys.amiga.hardware,comp.sys.amiga.misc
From: 8800529@hydra.maths.unsw.EDU.AU ()
Subject: Blanking the half line that is flickering
Organization: school of Mathematics UNSW
Date: Wed, 30 Sep 1992 08:36:05 GMT

	Is there a way to blank the half line that flickers on to of the
screen. I have an A3000 and I am running off the deinterlacer on a simple
SVGA monitor. Qmouse vesion 2 is will not work given it's based on earlyer
WB2.0. Also scrolling is worce through the deinterlacer given it does bitplane
shifts (Cpublit can sort of fix) but now the Deinterlacer stuffs up on vertical
scrolling. And another peice of help and I would be grateful. I onec had a
program that interlaces the pointer rather than having a chunky one. Something 
like lacepointer. Any clues as to it's wereabouts ?
`Thanks in advance
		George
From: salnick@dejavu.spk.wa.us (There is no substitute for displacement...)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: Curious note on Digitizing...
Date: 4 Oct 92 14:42:53 GMT
Organization: Not Organized

In article <86.2acce3ae@ivgate> Larry.Clevenger@mtask.omahug.org (Larry Clevenger) writes:
>From: Larry.Clevenger@mtask.omahug.org
>
>Hoi Chummers!
>
>I have a curious question...  And am not sure if it has been asked before.
>
>I have Digi-View v3.0 (Amiga 500, 1MB) currently with v1.2 WB
>
>My question is:
>  Is there a way to directly digitize with DV from my Laserdisk player?
>  (Pioneer Model CLD-990)
>
>Am wondering, for there are some interesting anime scenes I'd like to try and
>grab onto computer format for some obscure means.
>
>  -=LC=-

Sure!  I do this kind of thing all the time - my video sources include 
all of the following:

      o Off the air
      o VCR (VHS)
      o VCR (Beta)
      o Video Camera
      
The only thing that the digiview needs in order to be able to digitize 
successfully is a stable image.  Of course, if the object is stable, and 
the camera is fixed (ie the 'standard' digiview stand), the image is 
stable.  One of my VCRs (the Beta) has a great 'freeze' feature - it 
produces a frozen frame off the air or off of tape with no tears, 
flickering, etc.  I feed any video source I might want to digitize 
through this VCR, and use the 'freeze' feature.

bob

--
RW Salnick, Spokane,WA  |  Home: salnick@dejavu.spk.wa.us
  Amiga 1000, WB 1.3    |  Work: mfgsys!salnick@kaiser.spk.wa.us
      WA9BVE            |
Newsgroups: comp.sys.amiga.graphics
From: pooler@vccsouth17.its.rpi.edu (Robert Peter Poole)
Subject: Re: POV ray tracer
Organization: Rensselaer Polytechnic Institute, Troy, NY
Date: Wed, 30 Sep 1992 14:42:21 GMT


>From what I saw on the comp.graphics newsgroup, POV and DKB are the same
>prgram, just a newer version.

Not exactly.  Persistence of Vision is based on the code for DKBtrace 2.12, but
the scene description language is radically different, there are many new
primitives (including primitives for things that you had to specify explicitly
as high-order polynomial shapes under DKBtrace, thereby speeding rendering
time), new texture maps, etc. etc.  It's best not to compare POV to DKB, since
POV has so many optimizations and new features that it really is a whole new
raytracer in its own right.

Not to start a raytracing holy war -- after all, there are better commercial
packages available.  (And a few commercial packages that are worse!)  But the
good ones all cost much bux, and most are specific to one platform or another.

Rob Poole

P.S.  I am not affiliated with the POV development team in any direct way,
although I did twank with the code a bit when I found a problem with it (which
has since been corrected).
From: robertk@taoami.lerctr.org (Robert Kesterson)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: GVP's Cinemorph/Mirage
Distribution: world
X-NewsSoftware: GRn 1.16e (7/4/92) by Mike Schwartz & Michael B. Smith
Date: 26 Sep 92 08:32:21 CDT
Organization: Not an Organization

In article <66516@cup.portal.com> JEFF-G@cup.portal.com (Jeff - Griffin) writes:
> Are Cinemorph and Mirage actually the same program? (Cinemorph was debut' at
> WOC Pasadena - Mirage was reviewed in Oct. AW).
>
> The October AmigaWorld, while giving a fair review of GVPs' 'Mirage' morphing
> package (fair enough to lean me toward it rather than the others), did not
> mention hardware (RAM: and/or Accelerator) requirements. Are 2megs/32bit &
> 4megs/16bit & a 68020 'adequate'?
>
> Please post any/all comments here for everyones' edification!
>
> Jeff Griffin,

They are not the same thing.  They are two seperate tools.  (But they can work
very well together.)

Your system setup should be fine.
--

=====================================================================
 Robert Kesterson             "First learn computer science and all
 robertk@taoami.lerctr.org    the theory.  Next develop a programming
                              style.  Then forget all that and
                              just hack."        -- George Carrette
From: peterk@cbmger.de.so.commodore.com (Dr Peter Kittel Germany)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: looking for old EA graphics demo
Date: 25 Sep 92 16:24:42 GMT
Reply-To: peterk@cbmger.de.so.commodore.com (Dr Peter Kittel Germany)
Organization: Commodore Germany

In article <39010001@hpcuhe.cup.hp.com> hcmutt@hpcuhe.cup.hp.com (Harry Muttart) writes:
>> I've been trying to find an old Electronic Arts program that
>> demonstrates some cool graphics routines on the amiga.  I originally
>> thought it's title was kaleidoscope but I'm not sure.  
                          ^^^^^^^^^^^^ correct

>The demo disk that you are thinking of came with the original Amiga 1000
>back before V1.2 started shipping.  I do not believe that this disk is
>runnable on a later-than AmigaDOS v1.1.  

Then receive some relief and let me tell you it ran on my A3000. It's
some time since then, perhaps I had to run NoFastMem, but anyway.

>But the effects were VERY cool.
>Dan Silva (Mr. Deluxe Paint) was listed as the author.  I think that the
>name was "Polyscope", and there may have been ads for EA Amiga games on
           ^^^^^^^^^ also correct
>the disk, as well.
>
>If someone were to update this to work with the AGA chipset, that could
>be a really hot demo!

Oh yes! Didn't yet try Kaleidoscope on an A4000 either. But I myself
always tried to achieve similar effects. One of these programs is on
Fish 162 in SetPALorNTSC, named TDemo. The sad fact is you practically
can't run it on an A4000 (does not use AA chips yet of course), because
this machine is simply way too fast :-) :-(. But when modifying this
for AA, it should come down to more reasonable speed again. (I did not
include any wait facility, because it was too slow for my taste on any
machine below an 030, so I grabbed every cycle I could get...)

-- 
Best regards, Dr. Peter Kittel  // E-Mail to \\  Only my personal opinions...
Commodore Frankfurt, Germany  \X/ {uunet|pyramid|rutgers}!cbmvax!cbmger!peterk