From: duncanj@snoopy.umd.edu (James Duncan)
Subject: GURPS: GURPS FAQ version 2.1 Part 1 of 8
Followup-To: rec.games.frp.misc
Organization: University of Maryland, College Park
Date: Wed, 6 Jan 1993 19:06:44 GMT


Part 1 of 8 of GURPS FAQ

 GURPS Frequently Asked Questions 	Ver. 2.1 	5 Jan 1993

	Next distribution date: 7 Feb 1993

	Introduction (+Part 1 of 8+)
        ------------

The GURPS Frequently Asked Questions list will be updated as needed
and posted once per month to the rec.games.frp.archive newsgroup.
Follow-ups should be directed to rec.games.frp.misc (or when
appropriate to rec.games.frp.advocacy).

The GURPS FAQ will be announced in the rec.games.frp.announce
newsgroup. 

 	Jim Duncan 

 Send suggestions, comments, additions to duncanj@umd5.umd.edu
 
--------------------------------------------------------------------------

Key
---
% = Seeking input.
* = New FAQ entry.

Table of Contents
-----------------
(+Part 1 of 8+)

Introduction 

(+Part 2 of 8+)
 General 
 -------
  GN1: What is GURPS?  	
  GN2: What is required to play GURPS? 
  GN3: What GURPS books are available?  
  GN4: Is there a GURPS electronic mailing list?
  GN5: Does Steve Jackson games publish a magazine for GURPS?
  GN6: Does Steve Jackson games have a BBS? 
  GN7: Where can I get GURPS Errata, SJ Games catalogs, and other
       GURPS information?	

(+Part 3 of 8+)
 Basic 
 -----
  B1: Does the Running skill affect Dodge score or Initative?
  B2: Why do you need to buy off Disadvantages?  Do you need to
      buy off disadvantages gained in game play?
  B3: Can you dodge a burst of automatic-weapon fire? How?
  B4. What is the "Blow-thru" rule? How does it work?
  B5: Are there any mass-combat rules for GURPS?
* B6: The language rules given in GURPS Basic give unrealistic results
      for high IQ characters. Are there any better language rules for GURPS?  
* B7: The fire arm rules in GURPS Basic have several problems, are
      there more expanded rules elsewhere?
* B8: When do death rolls need to be made?
* B9: How do you speed up GURPS Combat? 
%B10: Starting Point costs for different genres. 
 
(+Part 4 of 8+)
  Conversion 
  ----------
  CN1: General
  CN2: Weapons 
  CN3: Battletech
  CN4: Hero/Champions
  CN5: Cyberpunk 2020 (R.T. Games)
  CN6: Traveller
  CN7: Harn
  CN8: Call of Cthulu  
% CN9: Story Path: Vampire, Werewolf, ect. (from White Wolf Games) 
%CN10: Corps

(+Part 5 of 8+)
  Fantasy 
  -------
   F1: How should clerical magic be handled?
  
(+Part 6 of 8+)
  Science Fiction 
  ---------------
  SF1: Where are Battlesuits (power armor) described?
  SF2: Is there a GURPS compatible miniatures/boardgame starship system.
  SF3: Will GURPS Autoduel ever be revised?
  SF4: Are robots covered in any GURPS book.
% SF5: How do the beam weapon rules work?
 
  Cyberpunk
  ---------
  CP1: How should netrunning be handled?
  CP2: The GURPS Cyberpunk source book doesn't contain any specific
       world setting. Is there a GURPS cyberpunk world sourcebook?  
  CP3: Where can I get stats for GURPS Cyberpunk equipment and cyberware?
  
(+Part 7 of 8+)
  Horror 
  ------ 
* H1: How do you scare players?
* H2: What is chainsaw damage in GURPS? (ala "Texas Chainsaw
      Massacre")?
  
  Illuminati
  ----------
  % [Input requested for this topic]

(+Part 8 of 8+)
  Supers
  ------
  SU1: Are there any adventures available for GURPS Supers?
  SU2: Is there a conversion system between Champions and GURPS?
  
  Martial Arts
  ------------
  MA1: Can Kicking be improved?
  MA2: Can a Martial Artist use techniques not covered under their
       particular art/style.
  MA3: Is there a defense against Arm Lock?
* MA4: Unarmed martial artist vs. armed fighters (melee weapons).

End of Part 1 of 8 of GURPS FAQ


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