From: nicholso@pioneer.arc.nasa.gov (Melvin H. Nicholson YBH)
Subject: Re: Titan
Organization: NASA Ames Res. Ctr. Mtn Vw CA 94035
Date: Tue, 1 Sep 92 23:35:54 GMT

amrk@troi.cc.rochester.edu (Andrew Markiel) writes:
>nicholso@pioneer.arc.nasa.gov (Melvin H. Nicholson YBH) writes:
>>duelge@schaefer.UUCP (Jason Duelge) writes:

>>>4.  Are there any interesting home rules that have been developed?  Is
>>>there a way to play by mail?
>I have heard of some. There was a post maybe a year ago giving some "added"
>creatures, i.e., an additional level above the current top creatures. I never
>played it enough to see if it worked. I'll look around and see if I can find
>where I put the article.
>>Yes.  There are several PBeM games in progress.
>I'd be interested in this, and perhaps other people. Could you give more
>information?

The contact adress I have is npfulger@cs.tamu.edu.  Here are the PBeM
rules he sent me.
=======================================================================
PBEM TITAN - INSTRUCTIONS, CHARTS, AND MAPS

Written for PBEM by Randy Pacetti, adopted by Nathan Pfluger

RULES OF ORDER
1. This is meant to be a somewhat fast-paced game to keep things moving.
Please cooperate and be considerate to your fellow players who are waiting
for their turns.  You are encouraged to send split orders ahead of time
and/or conditional orders based on the die roll or strike result.
2. The GM is not here to teach you the game or to coach your play.  To be
fair to everyone, the GM will not volunteer information about your options
or their consequences.  This is not to say that the GM is unfriendly or
uncaring.  The GM will cheerfully answer any question on the rules.
3. We are here to have fun.  Good sportsmanship is encouraged.  This was
highlighted in the first game when one player made a non-obvious typo in
his battle maneuvers, and did not notice it until after his opponent's
reply.  The second player responded that he was surprised at the move, that
it probably was a typo, and that the first player should correct his move.
Truly heartwarming.
4. The GM will not allow players to hang themselves with obvious typos or
obvious oversights in conditional orders.  These would not occur in FTF
Titan, and should not occur here.  The GM will ask for clarification.
Please proofread your orders.
5. Unless given specific reasons to the contrary, the GM reserves the right
to make "the only obvious choice" for a player in a battle to speed things
up.  This is rarely done, and only in really clear-cut situations.
6. The GM will make typos and mistakes.  Players are encouraged to point
these out so they may be fixed.  Players who are nasty about it will get
poor die rolls. :-)

POINTS OF EMPHASIS
1. A battle only lasts 7 rounds.  The attacker loses at that point.
2. Once you start to negotiate a battle settlement, you no longer have the
option to flee for half points.

PLAY SEQUENCE
Masterplay
1. Player sends legion splits, specifying legion marker used
1a. To speed play, player may include conditional orders with his splits
2. GM sends die roll
3. Player moves legions and specifies recruiting and first attack to resolve
4. Resolve each battle in sequence

Battle
   (If fourth phase, Defender reinforces now or never)
1. Defender sends reinforcement and maneuver orders to GM
2. Defender sends strike orders to GM
3. GM resolves combat and sends back results
4. Repeat 2 and 3 as necessary
5. GM sends results to Attacker
6. Attacker sends strike orders to GM
7. GM resolves combat and sends back results
8. Repeat 6 and 7 as necessary
   (If first defender has been killed, Attacker may summon Angel now or never,
    unless he wins by agreement or concession)
9. Attacker sends summoning and maneuver orders to GM
10. Attacker sends strike orders to GM
11. GM resolves combat and sends back results
12. Repeat 10 and 11 as necessary
13. GM forwards results to Defender
14. Defender sends strike orders to GM
15. GM resolves combat and sends back results
16. Repeat 14 and 15 as necessary
17. If seventh phase has just completed and defenders remain, Attacker
	is eliminated

FORMAT OF ORDERS
Any format is acceptable as long as the GM does not have to struggle to
understand it.  A shorthand format has been developed, and its use is
encouraged.  The GM will issue all results in something resembling this
format.  The use of either generic (Bk01) or descriptive (Rose) terms
are acceptable.

SAMPLE SHORTHAND ACTIONS (the slash is for: What you use / What you get)
Bk01(Rose) Bk02(Hand) Cen Cen Ogr
	Black legion 1 splits off legion 2 containing 2 Centaurs and 1 Ogre
Bk02(Hand) P105 Cen/Lio
	Black legion 2 moves to Plains 105, where Centaurs are used to
	recruit a Lion
Bk03(Eye) Ang/Mo5000 Wbe/Gia
	Black legion 3 Tower-teleports to Mountain 5000 using an Angel, where
	Warbears are used to recruit a Giant
Bk01(Rose) Ttn/J5 *
	Black legion 1 Titan-teleports to Jungle 5; *resolve this attack first

MASTERCHART
BRUSH (B)
2 Gargoyle	4*3
2 Cyclops	9-2
  Gorgon	6*~3

PLAINS (P)
2 Centaur	3-4
2 Lion		5-3
  Ranger	4*~4

MARSH (Ma)
2 Ogre		6-2
2 Troll		8-2
  Ranger	4*~4

JUNGLE (J)
2 Gargoyle	4*3
3 Cyclops	9-2
2 Behemoth	8-3
  Serpent	18-2

DESERT (D)
3 Lion		5-3
2 Griffon	5*4
  Hydra		10~3

SWAMP (S)
3 Troll		8-2
2 Wyvern	7*3
  Hydra		10~3

WOODS (W)
3 Centaur	3-4
2 Warbear	6-3
  Unicorn	6-4

HILLS (H)
3 Ogre		6-2
2 Minotaur	4~4
  Unicorn	6-4

TUNDRA (Tu)
2 Troll		8-2
2 Warbear	6-3
2 Giant		7~4
  Colossus	10-4

MOUNTAINS (Mo)
2 Lion		5-3
2 Minotaur	4~4
2 Dragon	9*~3
  Colossus	10-4

TOWER (To)
  Centaur	3-4
  Gargoyle	4*3
  Ogre		6-2
Demilords
  Guardian	12*2	requires 3 of any single type of creature
  Warlock	5~4	requires Titan

LORDS
  Angel		6*4	every 100 points
  Archangel	9*4	every 500 points
  Titan		X-4


DEPLETABLE UNIT COUNTS AND STANDARDIZED ABBREVIATIONS
18 Angel	Ang
 6 Archangel	Arc
18 Behemoth	Beh
25 Centaur	Cen
10 Colossus	Col
28 Cyclops	Cyc
18 Dragon	Dra
21 Gargoyle	Gar
18 Giant	Gia
25 Gorgon	Gor
18 Griffon	Gri
 6 Guardian	Gua
10 Hydra	Hyd
28 Lion		Lio
21 Minotaur	Min
25 Ogre		Ogr
28 Ranger	Ran
10 Serpent	Ser
28 Troll	Tro
12 Unicorn	Uni
21 Warbear	Wbe
 6 Warlock	Wlo
18 Wyvern	Wyv
   Titan	Ttn

STANDARDIZED LEGION MARKER NAMES
BLACK (Bk)
Axes Eye Die Feather Hand Lightning Pumpkin Rose Scorpion Skull Spearhead
Tombstone

BLUE (Bl)
Anchor Bat Candle Cloud Egg Foot Fountain Moon Octopus Padlock Tornado Trident

BROWN (Br)
Antlers Bell Chest Figurehead Hook Hourglass Paw Ram Scroll Spider Tankard
Wheel

GOLD (Gd)
Caduceus Claw Coins Crown Horn Lamp Pyramid Rings Scarab Scimitars Sun Wheat

GREEN (Gr)
Cauldron Dagger Diamond Fish Fleur Frog Grapple Harp Lobster Olive Scales Snake

RED (Rd)
Cross Eagle Fist Gong Heart Jester Lizard Shield Spiral Star Sword Torch


THE MASTERBOARD
                     ______    ______    ______    ______
                  __/J  125\__/B  123\__/S  121\__/P  119\__
                 /  \      / @\      / @\      / @\      /  \
                /    \    /    \    /    \    /    \    /    \
               /M  126\_@/P  124\_@/M  122\_@/B  120\_@/D  118\
               \_____@/  \______/  \______/  \______/  \@_____/
             __/@B 127\__/W   25\__/T  400\__/J   19\__/M 117@\__
            /  \      /  \      / @\      / @\      /  \      /  \
           /    \    /    \    /    \    /    \    /    \    /    \
          /D  128\__/J   26\_@/B   24\@_/P   20\_@/H   18\__/B  116\
          \_____@/  \_____@/  \______/  \______/  \@_____/  \@_____/
        __/@P 129\__/@M  27\__/H   23\__/D   21\__/B  17@\__/P 115@\__
       /  \      /  \      /  \      /@ \      /  \      /  \      /  \
      /    \    /    \    /    \    /    \    /    \    /    \    /    \
     /B  130\__/T  500\__/S   28\_@/M   22\_@/W   16\__/T  300\__/J  114\
     \_____@/  \_____@/  \_____@/  \______/  \@_____/  \@_____/  \@_____/
   __/@M 131\__/@B  31\__/@P  29\__/t 4000\__/P  15@\__/M  13@\__/B 113@\__
  /  \      /  \      /  \      /  \      /  \      /  \      /  \      /  \
 /    \    /    \    /    \    /    \    /    \    /    \    /    \    /    \
/S  132\__/H   32\__/W   30\__/m 5000\@_/m 3000\__/S   14\__/J   12\__/M  112\
\_____@/  \_____@/  \_____@/  \_____@/  \@_____/  \@_____/  \@_____/  \@_____/
/P 133@\__/J  33@\__/D  35@\__/t6000@\__/@t2000\__/@H   9\__/@W  11\__/@S 111\
\      /  \      /  \      /  \      /@ \      /  \      /  \      /  \      /
 \    /    \    /    \    /    \    /    \    /    \    /    \    /    \    /
  \__/B  134\__/P   34\__/M   36\__/m 1000\__/M    8\__/B   10\__/P  110\__/
     \@_____/  \@_____/  \@_____/  \______/  \_____@/  \_____@/  \_____@/
     /J 135@\__/T 600@\__/H  37@\__/P    1\__/@D   7\__/@T 200\__/@B 109\
     \      /  \      /  \      / @\      / @\      /  \      /  \      /
      \    /    \    /    \    /    \    /    \    /    \    /    \    /
       \__/M  136\__/B   38\__/S   42\_@/W    2\__/P    6\__/M  108\__/
          \@_____/  \@_____/  \______/  \______/  \_____@/  \_____@/
Terrain   /B 137@\__/W  39@\__/M   41\__/B    3\__/@J   5\__/@D 107\
B = Brush \      /  \      / @\      /@ \      / @\      /  \      /
D = Desert \    /    \    /    \    /    \    /    \    /    \    /
H = Hills   \__/P  138\__/J   40\@_/T  100\_@/H    4\__/B  106\__/
J = Jungle     \@_____/  \______/  \______/  \______/  \_____@/
m = Mountains  /D 139@\__/B  141\__/P  101\__/M  103\__/@P 105\
M = Marsh      \      /@ \      / @\      / @\      / @\      /
P = Plains      \    /    \    /    \    /    \    /    \    /
S = Swamp        \__/M  140\_@/S  142\_@/B  102\@_/J  104\__/
T = Tower           \______/  \______/  \______/  \______/
t = Tundra
W = Woods

@ = Entry Point for Lining up Maps for Battle
(Donated by Glenn Host)

THE BATTLELANDS

                                         _______
                                        /35     \        BRUSH
                                       /         \
                               _______/           \_______
                              /24     \           /45     \
                             /         \         /         \
                     _______/           \_______/           \_______
                    /13     \           /34     \           /55     \
                   /         \         / Bramble \         / Bramble \
           _______/           \_______/           \_______/           \
          /02     \           /23     \           /44     \           /
         / Bramble \         / Bramble \         /         \         /
        /           \_______/           \_______/           \_______/
        \           /12     \           /33     \           /54     \
         \         /         \         /         \         /         \
          \_______/           \_______/           \_______/           \
          /01     \           /22     \           /43     \           /
         /         \         /         \         / Bramble \         /
        /           \_______/           \_______/           \_______/
        \           /11     \           /32     \           /53     \
         \         / Bramble \         /         \         /         \
          \_______/           \_______/           \_______/           \
          /00     \           /21     \           /42     \           /
         /         \         /         \         /         \         /
        /           \_______/           \_______/           \_______/
        \           /10     \           /31     \           /52     \
         \         /         \         / Bramble \         /         \
          \_______/           \_______/           \_______/           \
                  \           /20     \           /41     \           /
                   \         /         \         /         \         /
                    \_______/           \_______/           \_______/
                            \           /30     \           /
o bottom of dune             \         / Bramble \         /
v bottom of cliff             \_______/           \_______/
" bottom of slope                     \           /
# bottom of wall                       \         /
                                        \_______/


Bramble
- Native: Gar Cyc Gor Beh Ser
- A non-native character is slowed
when entering a bramble hex.
- A native character defending in a
bramble has the strike-number needed
to hit it increased by 1 if attacked
by a non-native character.
- A non-native character striking
out of a bramble hex has its skill
factor reduced by 1.
- A native character defending in a
bramble has the strike-number needed
to hit it increased by 1 when it is
the target of a rangestrike from a
non-native character (except Warlock).
- A non-native rangestriker loses a
skill-factor for each intervening hex
that contains bramble.  Bramble in
the rangestriker's hex has no effect
on rangestrike, and the defender's
hex is not considered an intervening
hex.

                                         _______
                                        /35     \      DESERT
                                       / Sand    \
                               _______/           \_______
                              /24     \           /45     \
                             /         \         / Sand    \
                     _______/           \_______/           \_______
                    /13     \           /34     \           /55     \
                   /         \         / Sand    \         / Sand    \
           _______/           \_______/           \_______/           \
          /02     \           /23     \           /44     \           /
         /         \         /        o\         / Sand    \         /
        /           \_______/          o\_______/           \_______/
        \           /12     \          o/33     \           /54     \
         \         /         \        o/ Sand    \         /o        \
          \_o_o_o_/           \_______/           \_______/o          \
          /01     \o          /22     \           /43 o o \           /
         / Sand    \o        /        v\         /o        \         /
        /           \_o_o_o_/          v\_______/o          \_______/
        \           /11     \o          /32 v v \           /53     \
         \         / Sand    \o        /         \         /         \
          \_______/           \_______/           \_______/           \
          /00     \           /21     \           /42     \           /
         / Sand    \         /o        \         /         \         /
        /           \_______/o          \_______/           \_______/
        \           /10 v v \           /31     \           /52     \
         \         /         \         /         \         /         \
          \_______/           \_______/           \_v_v_v_/           \
                  \           /20     \          o/41     \o          /
                   \         /         \        o/ Sand    \o        /
                    \_______/           \_o_o_o_/           \_______/
                            \          o/30     \           /
o bottom of dune             \        o/ Sand    \         /
v bottom of cliff             \_______/           \_______/
" bottom of slope                     \           /
# bottom of wall                       \         /
                                        \_______/

Sand
- Native: Lio Gri Hyd
- Entry slows non-flying non-native
creatures.

Dune
- Native: Lio Gri Hyd
- A native character adds two dice when
striking down across a dune.
- A non-native character loses one die
when striking up across a dune.
- A strike made across non-dune hexsides
cannot carry-over up across a dune
hexside.
- A rangestrike may cross a single dune
only if the rangestriker or target
occupies the hex to which the dune is
connected.
- A rangestrike may cross two dunes only
if the rangestriker and the target occupy
those dunes' hexes.

Cliff
- Non-flying characters may not cross
cliffs.
- Characters cannot strike across a cliff.
- Adjacent characters separated by a
cliff are not in contact with each other.
- A rangestrike may cross a cliff only if
the rangestriker is atop the cliff and the
target is not at the base of the cliff,
and vice versa.
- A rangestrike may cross one cliff before
or after any number of slopes provided the
rangestriker or the target occupies the
hex atop the cliff.
- A rangestrike may cross a cliff/dune
combination only if the rangestriker or
the target occupies the dune's hex and the
other occupies the cliff's hex.


                                         _______
                                        /35     \      HILLS
                                       /         \
                               _______/           \_______
                              /24     \           /45     \
                             /        "\         /"        \
                     _______/          "\_______/"          \_______
                    /13     \           /34 " " \           /55     \
                   /         \         /         \         /         \
           _______/           \_______/           \_______/           \
          /02     \           /23     \           /44     \           /
         /         \         / Tree    \         /         \         /
        /           \_"_"_"_/           \_______/           \_______/
        \          "/12     \"          /33     \           /54     \
         \        "/         \"        /         \         /         \
          \_______/           \_______/           \_"_"_"_/           \
          /01     \           /22     \          "/43     \"          /
         /        "\         /"        \        "/         \"        /
        /          "\_______/"          \_______/           \_______/
        \           /11 " " \           /32     \           /53     \
         \         /         \         /        "\         /"Tree    \
          \_______/           \_______/          "\_______/"          \
          /00     \           /21     \           /42 " " \           /
         /         \         / Tree    \         /         \         /
        /           \_"_"_"_/           \_"_"_"_/           \_______/
        \          "/10     \"         "/31     \"          /52     \
         \        "/         \"       "/         \"        /         \
          \_______/           \_______/           \_______/           \
                  \           /20     \           /41     \           /
                   \         /"       "\         /"        \         /
                    \_______/"         "\_______/"          \_______/
                            \           /30 " " \           /
o bottom of dune             \         /         \         /
v bottom of cliff             \_______/           \_______/
" bottom of slope                     \           /
# bottom of wall                       \         /
                                        \_______/

Slope
- Native: Ogr Lio Min Uni Dra Col
- A non-flying, non-native character is
slowed when moving up across a slope.
- A native character adds one die when
striking down across a slope.
- A non-native character loses a skill-
factor when striking up across a slope.
- A rangestrike may cross one or two
slopes only if the hex atop at least
one slope is occupied by either the
rangestriker or the target.
- A rangestrike may cross three slopes
if the rangestriker or the target is
directly atop the first slope and the
other is atop the third slope.
- A rangestrike may cross a slope or
slopes before or after crossing a cliff
if the rangestriker or target occupies
the hex atop the cliff.
- A Warlock's rangestrike is exempt.

                                         _______
                                        /35     \      JUNGLE
                                       /         \
                               _______/           \_______
                              /24     \           /45     \
                             / Bramble \         /         \
                     _______/           \_______/           \_______
                    /13     \           /34     \           /55     \
                   / Tree    \         /         \         / Bramble \
           _______/           \_______/           \_______/           \
          /02     \           /23     \           /44     \           /
         /         \         /         \         /         \         /
        /           \_______/           \_______/           \_______/
        \           /12     \           /33     \           /54     \
         \         /         \         / Bramble \         / Tree    \
          \_______/           \_______/           \_______/           \
          /01     \           /22     \           /43     \           /
         / Bramble \         / Bramble \         /         \         /
        /           \_______/           \_______/           \_______/
        \           /11     \           /32     \           /53     \
         \         /         \         / Tree    \         /         \
          \_______/           \_______/           \_______/           \
          /00     \           /21     \           /42     \           /
         /         \         /         \         / Bramble \         /
        /           \_______/           \_______/           \_______/
        \           /10     \           /31     \           /52     \
         \         /         \         /         \         /         \
          \_______/           \_______/           \_______/           \
                  \           /20     \           /41     \           /
                   \         / Bramble \         /         \         /
                    \_______/           \_______/           \_______/
                            \           /30     \           /
o bottom of dune             \         /         \         /
v bottom of cliff             \_______/           \_______/
" bottom of slope                     \           /
# bottom of wall                       \         /
                                        \_______/

Bramble                                 Unit            Damage
- Native: Gar Cyc Gor Beh Ser
- A non-native character is slowed
when entering a bramble hex.
- A native character defending in a
bramble has the strike-number needed
to hit it increased by 1 if attacked
by a non-native character.
- A non-native character striking
out of a bramble hex has its skill
factor reduced by 1.
- A native character defending in a
bramble has the strike-number needed
to hit it increased by 1 when it is
the target of a rangestrike from a
non-native character (except Warlock).
- A non-native rangestriker loses a
skill-factor for each intervening hex
that contains bramble.  Bramble in
the rangestriker's hex has no effect
on rangestrike, and the defender's
hex is not considered an intervening
hex.

Tree
- Entry forbidden to all non-flying
creatures.  A flying creature cannot
end his move in a tree hex.
- Rangestrike may not pass through
a tree hex (except Warlock).

                                         _______
                                        /35     \      MARSH
                                       /         \
                               _______/           \_______
                              /24     \           /45     \
                             /         \         /         \
                     _______/           \_______/           \_______
                    /13     \           /34     \           /55     \
                   /         \         / Bog     \         /         \
           _______/           \_______/           \_______/           \
          /02     \           /23     \           /44     \           /
         / Bog     \         /         \         /         \         /
        /           \_______/           \_______/           \_______/
        \           /12     \           /33     \           /54     \
         \         /         \         /         \         /         \
          \_______/           \_______/           \_______/           \
          /01     \           /22     \           /43     \           /
         /         \         / Bog     \         / Bog     \         /
        /           \_______/           \_______/           \_______/
        \           /11     \           /32     \           /53     \
         \         /         \         /         \         /         \
          \_______/           \_______/           \_______/           \
          /00     \           /21     \           /42     \           /
         /         \         / Bog     \         /         \         /
        /           \_______/           \_______/           \_______/
        \           /10     \           /31     \           /52     \
         \         /         \         /         \         /         \
          \_______/           \_______/           \_______/           \
                  \           /20     \           /41     \           /
                   \         /         \         / Bog     \         /
                    \_______/           \_______/           \_______/
                            \           /30     \           /
o bottom of dune             \         /         \         /
v bottom of cliff             \_______/           \_______/
" bottom of slope                     \           /
# bottom of wall                       \         /
                                        \_______/

Bog                                     Unit           Damage
- Native: Ogr Tro Ran Wyv Hyd
- Entry forbidden to non-native,
non-flying characters.  A flying
non-native character may not end
its move on a Bog hex.

                                         _______
                                        /35     \      MOUNTAINS
                                       /         \
                               _______/           \_______
                              /24     \           /45     \
                             /         \         /"        \
                     _______/           \_______/"          \_______
                    /13     \           /34 " " \          "/55     \
                   /        "\         /"        \        "/         \
           _______/          "\_______/"          \_______/           \
          /02     \           /23 " " \           /44     \           /
         /        "\         /         \         /        "\         /
        /          "\_______/           \_"_"_"_/          "\_______/
        \           /12 " " \          "/33     \"          /54 " " \
         \         /        "\        "/ Volcano \"        /         \
          \_______/          "\_______/           \_______/           \
          /01     \           /22 " " \           /43     \           /
         /         \         /        v\         /"        \         /
        /           \_"_"_"_/          v\_______/"          \_"_"_"_/
        \          "/11     \"         "/32 " " \          "/53     \
         \        "/         \"       "/         \        "/         \
          \_"_"_"_/           \_______/           \_______/           \
          /00     \           /21     \           /42 " " \           /
         /         \         /"       "\         /"       v\         /
        /           \_"_"_"_/"         "\_______/"         v\_______/
        \          "/10     \v          /31 " " \          "/52 " " \
         \        "/         \v        /         \        "/         \
          \_______/           \_"_"_"_/           \_______/           \
                  \           /20     \"          /41     \           /
                   \         /"        \"        /        "\         /
                    \_______/"          \_______/          "\_______/
                            \           /30     \           /
o bottom of dune             \         /"        \         /
v bottom of cliff             \_______/"          \_______/
" bottom of slope                     \           /
# bottom of wall                       \         /
                                        \_______/

Slope
- Native: Ogr Lio Min Uni Dra Col
- A non-flying, non-native character is
slowed when moving up across a slope.
- A native character adds one die when
striking down across a slope.
- A non-native character loses a skill-
factor when striking up across a slope.
- A rangestrike may cross one or two
slopes only if the hex atop at least
one slope is occupied by either the
rangestriker or the target.
- A rangestrike may cross three slopes
if the rangestriker or the target is
directly atop the first slope and the
other is atop the third slope.
- A rangestrike may cross a slope or
slopes before or after crossing a cliff
if the rangestriker or target occupies
the hex atop the cliff.
- A Warlock's rangestrike is exempt.

Cliff
- Non-flying characters may not cross
cliffs.
- Characters cannot strike across a cliff.
- Adjacent characters separated by a
cliff are not in contact with each other.
- A rangestrike may cross a cliff only if
the rangestriker is atop the cliff and the
target is not at the base of the cliff,
and vice versa.
- A rangestrike may cross one cliff before
or after any number of slopes provided the
rangestriker or the target occupies the
hex atop the cliff.
- A rangestrike may cross a cliff/dune
combination only if the rangestriker or
the target occupies the dune's hex and the
other occupies the cliff's hex.

Volcano
- Entry forbidden to all except Dragons.
- Dragons add two dice (+ slope bonus)
when striking from a volcano.
- A Dragon in the volcano increases the
strike-number of any rangestrike directed
against it by 1.
- A Dragon adds two dice to any rangestrike
made from a volcano.

                                         _______
                                        /35     \      PLAINS
                                       /         \
                               _______/           \_______
                              /24     \           /45     \
                             /         \         /         \
                     _______/           \_______/           \_______
                    /13     \           /34     \           /55     \
                   /         \         /         \         /         \
           _______/           \_______/           \_______/           \
          /02     \           /23     \           /44     \           /
         /         \         /         \         /         \         /
        /           \_______/           \_______/           \_______/
        \           /12     \           /33     \           /54     \
         \         /         \         /         \         /         \
          \_______/           \_______/           \_______/           \
          /01     \           /22     \           /43     \           /
         /         \         /         \         /         \         /
        /           \_______/           \_______/           \_______/
        \           /11     \           /32     \           /53     \
         \         /         \         /         \         /         \
          \_______/           \_______/           \_______/           \
          /00     \           /21     \           /42     \           /
         /         \         /         \         /         \         /
        /           \_______/           \_______/           \_______/
        \           /10     \           /31     \           /52     \
         \         /         \         /         \         /         \
          \_______/           \_______/           \_______/           \
                  \           /20     \           /41     \           /
                   \         /         \         /         \         /
                    \_______/           \_______/           \_______/
                            \           /30     \           /
o bottom of dune             \         /         \         /
v bottom of cliff             \_______/           \_______/
" bottom of slope                     \           /
# bottom of wall                       \         /
                                        \_______/

                                         _______
                                        /35     \      SWAMP
                                       /         \
                               _______/           \_______
                              /24     \           /45     \
                             / Bog     \         /         \
                     _______/           \_______/           \_______
                    /13     \           /34     \           /55     \
                   /         \         /         \         /         \
           _______/           \_______/           \_______/           \
          /02     \           /23     \           /44     \           /
         /         \         / Tree    \         / Tree    \         /
        /           \_______/           \_______/           \_______/
        \           /12     \           /33     \           /54     \
         \         /         \         /         \         /         \
          \_______/           \_______/           \_______/           \
          /01     \           /22     \           /43     \           /
         /         \         /         \         /         \         /
        /           \_______/           \_______/           \_______/
        \           /11     \           /32     \           /53     \
         \         / Bog     \         / Bog     \         / Bog     \
          \_______/           \_______/           \_______/           \
          /00     \           /21     \           /42     \           /
         /         \         / Tree    \         /         \         /
        /           \_______/           \_______/           \_______/
        \           /10     \           /31     \           /52     \
         \         /         \         /         \         /         \
          \_______/           \_______/           \_______/           \
                  \           /20     \           /41     \           /
                   \         /         \         /         \         /
                    \_______/           \_______/           \_______/
                            \           /30     \           /
o bottom of dune             \         / Bog     \         /
v bottom of cliff             \_______/           \_______/
" bottom of slope                     \           /
# bottom of wall                       \         /
                                        \_______/

Bog                                     Unit            Damage
- Native: Ogr Tro Ran Wyv Hyd
- Entry forbidden to non-native,
non-flying characters.  A flying
non-native character may not end
its move on a Bog hex.

Tree
- Entry forbidden to all non-flying
creatures.  A flying creature cannot
end his move in a tree hex.
- Rangestrike may not pass through
a tree hex (except Warlock).

                                         _______
                                        /35     \      TOWER
                                       /         \
                               _______/           \_______
                              /24     \           /45     \
                             /         \         /         \
                     _______/           \_#_#_#_/           \_______
                    /13     \          #/34     \#          /55     \
                   /         \        #/         \#        /         \
           _______/           \_#_#_#_/           \_#_#_#_/           \
          /02     \          #/23     \           /44     \#          /
         /         \        #/         \         /         \#        /
        /           \_______/           \_#_#_#_/           \_______/
        \           /12     \          #/33     \#          /54     \
         \         /        #\        #/         \#        /#        \
          \_______/          #\_______/           \_______/#          \
          /01     \          #/22     \           /43     \#          /
         /         \        #/        #\         /#        \#        /
        /           \_______/          #\_______/#          \_______/
        \           /11     \           /32 # # \           /53     \
         \         /        #\         /         \         /#        \
          \_______/          #\_______/           \_______/#          \
          /00     \           /21 # # \           /42 # # \           /
         /         \         /        #\         /#        \         /
        /           \_______/          #\_______/#          \_______/
        \           /10     \           /31 # # \           /52     \
         \         /         \         /         \         /         \
          \_______/           \_______/           \_______/           \
                  \           /20     \           /41     \           /
                   \         /         \         /         \         /
                    \_______/           \_______/           \_______/
                            \           /30     \           /
o bottom of dune             \         /         \         /
v bottom of cliff             \_______/           \_______/
" bottom of slope                     \           /
# bottom of wall                       \         /
                                        \_______/

Wall
- A non-flying character is slowed
when moving up across a wall hexside.
- Any character gains a skill-factor
when striking down across a wall.
- Any character loses a skill-factor
when striking up across a wall.
- Any rangestrike loses a skill-factor
for each wall that it crosses going up.
- A rangestrike may cross a single wall
only if the rangestriker or the target
occupies the hex to which that wall is
connected.
- A rangestrike may cross two walls
only if either the rangestriker or the
target occupies the tower's center hex
and neither one occupies a hex directly
beneath the outer walls.
- The Warlock's rangestrike is exempt.

                                         _______
                                        /35     \      TUNDRA
                                       /         \
                               _______/           \_______
                              /24     \           /45     \
                             / Drift   \         /         \
                     _______/           \_______/           \_______
                    /13     \           /34     \           /55     \
                   /         \         /         \         /         \
           _______/           \_______/           \_______/           \
          /02     \           /23     \           /44     \           /
         /         \         / Drift   \         / Drift   \         /
        /           \_______/           \_______/           \_______/
        \           /12     \           /33     \           /54     \
         \         /         \         /         \         /         \
          \_______/           \_______/           \_______/           \
          /01     \           /22     \           /43     \           /
         /         \         /         \         /         \         /
        /           \_______/           \_______/           \_______/
        \           /11     \           /32     \           /53     \
         \         / Drift   \         / Drift   \         / Drift   \
          \_______/           \_______/           \_______/           \
          /00     \           /21     \           /42     \           /
         / Drift   \         / Drift   \         /         \         /
        /           \_______/           \_______/           \_______/
        \           /10     \           /31     \           /52     \
         \         /         \         /         \         /         \
          \_______/           \_______/           \_______/           \
                  \           /20     \           /41     \           /
                   \         /         \         / Drift   \         /
                    \_______/           \_______/           \_______/
                            \           /30     \           /
o bottom of dune             \         /         \         /
v bottom of cliff             \_______/           \_______/
" bottom of slope                     \           /
# bottom of wall                       \         /
                                        \_______/

Drift
- Native: Tro Wbe Gia Col
- A non-native character is slowed
when entering a drift hex.
- A non-native character suffers one
hit of damage at the start of each
strike phase it spends in a drift hex.

                                         _______
                                        /35     \      WOODS
                                       /         \
                               _______/           \_______
                              /24     \           /45     \
                             /         \         / Tree    \
                     _______/           \_______/           \_______
                    /13     \           /34     \           /55     \
                   /         \         /         \         /         \
           _______/           \_______/           \_______/           \
          /02     \           /23     \           /44     \           /
         / Tree    \         /         \         /         \         /
        /           \_______/           \_______/           \_______/
        \           /12     \           /33     \           /54     \
         \         /         \         /         \         /         \
          \_______/           \_______/           \_______/           \
          /01     \           /22     \           /43     \           /
         /         \         / Tree    \         / Tree    \         /
        /           \_______/           \_______/           \_______/
        \           /11     \           /32     \           /53     \
         \         /         \         /         \         /         \
          \_______/           \_______/           \_______/           \
          /00     \           /21     \           /42     \           /
         /         \         /         \         /         \         /
        /           \_______/           \_______/           \_______/
        \           /10     \           /31     \           /52     \
         \         /         \         /         \         /         \
          \_______/           \_______/           \_______/           \
                  \           /20     \           /41     \           /
                   \         /         \         /         \         /
                    \_______/           \_______/           \_______/
                            \           /30     \           /
o bottom of dune             \         / Tree    \         /
v bottom of cliff             \_______/           \_______/
" bottom of slope                     \           /
# bottom of wall                       \         /
                                        \_______/

Tree
- Entry forbidden to all non-flying
creatures.  A flying creature cannot
end his move in a tree hex.
- Rangestrike may not pass through
a tree hex (except Warlock).

---------------------
|############################################################################|
| Nathan Pfluger            Work: (409) 845-8865        401 SW PKWY #401     |
| npfluger@cssun.tamu.edu   Home: (409) 696-1646        College Station, TX  |
|############################################################################|