HDTenEightyP/NetNews huggingface dataset:
From: bmrrnm@vmsa.technion.ac.il
Subject: LGOP2 - solution?
Organization: Technion, Israel Institute of Technology
Date: Thu, 5 Nov 1992 20:23:51 GMT

Hello Everyone,

  Does anyone has a full solution for "Leather Godesses of Phobos 2"?

Any help will be appriciated
Yair Moshe (bmrrnm@vmsa.technion.ac.il)
Newsgroups: comp.sys.ibm.pc.games
From: jwilbur@iat.holonet.net (Jay Wilbur)
Subject: Re: Spear of Destiny vs. Wolf3d
Organization: HoloNet (BBS: 510-704-1058)
Date: Fri, 13 Nov 1992 06:07:24 GMT

albion@csd4.csd.uwm.edu (Craig T Manske) writes:
: 
: Well... The two games are mostly the same.  You get the same types of weapons.
: You fight the same types of computer opponents (This is more or less a quite
: large add on level to Wolf3d).
: 
: There are a few differences.  You now get Ammo boxes, kinda like First aid
: kits compared to food.  And some of the graphics are different.  Other then
: that, it is more or less the same game.  OH....  SOD has STEREO sound.  If
: you have a stereo sound card you can wear headphones and hear what direction
: a door opened, or a guard is coming from, heh.

WOLF3D has stereo sounds as well.

-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@holonet.net      | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
Newsgroups: comp.sys.ibm.pc.games
From: med50002@nusunix1.nus.sg (CHEONG CHER CHEE)
Subject: Harpoon v1.32 patch?
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Sat, 7 Nov 1992 03:20:14 GMT

	Does anyone know if the patch for Harpoon v1.32 is out? It was
supposed to be out a few weeks ago. Would appreciate it if someone could
post it to an anonymous FTP site like wuarchive or the Harpoon site at
sunbane.engrg.uwo.ca. Thanks.
					David Cheong
					National University of
Singapore
Newsgroups: comp.sys.ibm.pc.games
From: dschmidt@athena.mit.edu (Denial Schmidt)
Subject: UW inventory bug workaround and UW2 info
Organization: the act or process of organizing or of being organized
Date: Sun, 8 Nov 1992 23:36:46 GMT


Okay.  As far as we know, there are two bugs with the UW object system.

1. You cannot have more than 40 items in one container.  THIS BUG IS
   FIXED BY THE UWFIX PATCH and newer versions of the game do not have
   this bug.  (Sorry, I don't have an exact version number handy.)

2. You cannot DROP an item in water.  THROWING is fine.  THIS BUG IS
   IN THE CURRENT GAME, although another patch is being made.  As far
   as we know, this bug is responsible for all the object system
   corruption problems (often, the corruption is not made apparent
   until later in the game).

So if you are careful not to drop anything in the water, you should be
fine.  (What happens is that the game simultaneously thinks the object
is destroyed and lets you keep it, causing all sorts of potential
havoc.)  Hopefully a new patch will be out soon.

Underworld II is currently in beta test - don't ask for a release date
please.  New features include:

the above bugs fixed :)
larger 3-D window
much more detailed creatures (the #1 complaint about Underworld I)
non-warping texture mapper (walls no longer bend when you get near them)
much more area to explore, people/creatures to talk to and fight, etc.
digitized sound effects throughout the game
more creatures, more spells, more traps
more cool environment things: frictionless ice, water with currents, etc.
a real plot which characters in the game react to: not just a "solve
  the eight puzzles" plot
more detailed 3-D objects (chairs, tables, beds, etc.) and more of them
larger and more detailed portraits
twice as much music as Underworld I
"and much much more".

  Disclaimer: I am speaking purely as
  myself and not as a representative
  of Blue Sky Productions.
From: zweldron@ruhets.rutgers.edu (Matthew Charlap)
Newsgroups: comp.sys.ibm.pc.games
Subject: Lemmings II? (was:Re: Lemmigs II won't be out until February 15?????)
Date: 8 Nov 92 18:05:35 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

THere's a lemmings II? Is this going to be just another set of boards (as with
oh, no! more lemmings!) or is it going to be different. If the latter, how 
is it going to be different?
--Matthew


-- 
This is a test of the .signature 
If this were a real .sig file, something else would be here.
From: sackett@csd4.csd.uwm.edu (Michael Scott Zimmerman)
Newsgroups: comp.sys.ibm.pc.games
Subject: Links 386 v 1.07
Date: 13 Nov 1992 16:05:48 GMT
Organization: Computing Services Division, University of Wisconsin - Milwaukee
Distribution: na
NNTP-Posting-Host: 129.89.7.4

  	Yep thats right, there is a 1.07 out.  I would just like to state that
	if you didnt have any video or sound problems before, dont get this 
	upgrade.  I had no problems until I installed it.  Then I got a bunch
	of abnormal termination errors.  Once I re-installed v 1.05 everything
	was great.  So, if you dont need it, dont use it.  It doesnt change
	any game play.

	Mike

Newsgroups: comp.sys.ibm.pc.games
From: dquock@fenris.claremont.edu (Daniel Quock)
Subject: Rise of the Dragon help please!
Organization: Harvey Mudd College, Claremont CA
Date: Mon, 9 Nov 1992 05:27:19 GMT

I'm playing Rise of the Dragon and have just tapped into Johnny's Vid-phone.
I've learned about the wherehouse and all but I can't get in.  What
am I supposed to do next?  Help!

Thanks in advance -
Daniel Quock

Newsgroups: comp.sys.ibm.pc.games
From: tomcat@cwis.unomaha.edu (Jeffrey S. Jo)
Subject: TRACON II areas
Organization: University of Nebraska at Omaha
Date: Mon, 9 Nov 1992 14:41:38 GMT



Does anyone happen to know of any anonymous FTP sites where I could find
other airport locations for TRACON II?  Thanks!!

--
 -----------------------------------------------------------------------------
|Jeffrey S. Jo                   |	         F-14D Tomcat                 |
|Computer Operations		 |             VF-142 Ghostriders             |
|University of Nebraska at Omaha |       United States Navy F-14 Tomcat       |
Newsgroups: comp.sys.ibm.pc.games
From: rcj41604@uxa.cso.uiuc.edu (Huh!?)
Subject: Re: Wolf 3D -- Officers say "Leon"!
Organization: University of Illinois at Urbana
Date: Tue, 10 Nov 1992 18:24:46 GMT

ittschir@techfak.uni-bielefeld.de (Tim Tschirner) writes:

>In article <1992Nov6.012255.15066@monu6.cc.monash.edu.au>, ins866n@lindblat.cc.monash.edu.au (D.A. Svendsen) writes:
>|> When they die, they say something like "Mein fromage!"  "My cheese!?"
>"My fromage" sounds like a german-french mixup and would mean something like

  For your educational enjoyment, they are saying "Mein Fuhrer!" 
   which, in americanese, is pronounced "mine furyer" approximitly, and
   means "my leader/lord/boss dude" and refers to, guess who...
   wrong, they mean the short guy called, whatits, Hitler.  8-)

    Huh!?  rcj41604@uxa.cso.uiuc.edu
Newsgroups: comp.sys.ibm.pc.games
From: jpehko@cs.joensuu.fi (Juha Pehkonen)
Subject: Re: Police Quest 3
Organization: University of Joensuu
Date: Thu, 12 Nov 1992 07:37:33 GMT

pgeltner@netcon.smc.edu (Peter Geltner) writes:
>In article <1992Nov11.191343.11249@mnemosyne.cs.du.edu> rpayne@nyx.cs.du.edu (Richard Payne) writes:
>>I am stuck on day five in the office using the computer. I have ploted all
>>the crimes and join them all together but nothing happens can any one help
>>
>>thank you
>>My mail address is rjp1@ukc.ac.uk

>I tried this for a while with numerous hints from others on the internet.
>I finally gave up and traded the game away.  It was NOT worth the
>aggravation!  Dumb idea from the programmers.  No more Police Quests for me.
>>

The game is full of bugs. Period.

Juha Pehkonen
jpehko@cs.joensuu.fi

P.S. You can always start all over and hope it works better :-)
From: tl@etek.chalmers.se (Torbj|rn Lindgren)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: MM4 MEGACREDITS
Summary: MM4
Date: 13 Nov 92 16:52:39 GMT
Organization: Chalmers University of Technology, Gothenburg, Sweden

>I found what I call an error in MM4.. To get tons of MegaCredits
>just go to the temple Yak and get them all, then leave and come back.. They
>are replaced when you re-enter.. 

Only true if you use Save-As, if you use Save it will be empty next
time you enters the Temple of Yak.

The same problem is in ALL of the game, if you use Save-As it won't
remember that you have mapped (and cleaned) anything since you last
Save. The solution is simple, don't use Save-As!
Newsgroups: comp.sys.ibm.pc.games
From: mikebo@timesink.chi.il.us (Michael Borowiec)
Subject: Re: Wolf 3d -Cheats
Organization: HAM Radio Station N9EUZ, Naperville, IL
Distribution: usa
Date: Sat, 7 Nov 1992 08:37:16 GMT

In article <BxAy46.os@ra.nrl.navy.mil> miner@hightop.nrl.navy.mil (Les Miner) writes:
>I've also seen the postings for cheats.  one says <TAB> N will let
>you walk through walls.  Well, I tried it and it did'nt work.  Is
>this a real feature, or am I just doing it wrong?
>
>BTW I do have the other keys mentioned.
>
>
I can't get TAB/N to work either. I believe this and TAB/O are disabled
in version 1.1. What a drag! Anyone know how to walk through walls in
version 1.1?
- Mike
From: dttgav03@uctvax.uct.ac.za
Newsgroups: comp.sys.ibm.pc.games
Subject: MARK- RE South Africa
Date: 13 Nov 92 17:56:34 GMT
Article-I.D.: uctvax.1992Nov13.155634.203265
Organization: University of Cape Town

Hello Mark

First things first. I am a birt of a hack at this computer business, and do not
know how to e-mail you directly back. I would apreciate it if you could tell me
how to, to make communication more direct and present less clutter on this
newsgroup.

Anyway, in the meantime I will try to gather as much data as I can to help you.
I am a fourth year (Just graduated myself) Marketing student at the University
of Cape Town, and well apreciater the desire to travel abroad. I will scan the
local newspapers and talk to some comp. sci. friends that may know a bit about
the industry (my opinion is that their is a lot of demand for technitians, but
not so much demand for programmers). I will check on this.

As to living expenses in Cape Town I can help you more.

I presume you are a batchelor:

(All prices in Rands, the local currency- R)

Rent per month	R370 (cheaper range) to R 600 (More expensive)
Food per month per person R250 (Not eating extravagantly, but not badly either)
Petrol R1.64 per litre (very expensive, the bloody government taxes petrol)
General taxes: Highest tax bracket = 45% income tax- If you can tell me the
exact figure you expect to earn, I can tell you the exact rate.

Thats all I can think of off the top. Please send back, and ask any specific
question you want answered- don't be shy to ask political stuff if you want to
know. As I said, in the meantime I will scan the papers and see which have your
specific job offers.

Gavin du Toit
P O Box 467
Somerset West
Cape Province
South Africa
7129
Newsgroups: comp.sys.ibm.pc.games
From: nicholas@next01csc.wam.umd.edu (Ronnie Simonds)
Subject: SUMMONING: That Darn Antidote Answer
Keywords: summoning, antidote
Organization: Workstations at Maryland, University of Maryland, College Park
Distribution: na
Date: Mon, 9 Nov 1992 17:10:14 GMT


Single most frequently asked question about Summonig... :)  not  
surprising, as it's a tough puzzle for early in the game, requiring you to  
do several non-intuitive things.  (The game so far has set you up to  
expect things to happen THIS way, and abruptly changes it on this puzzle.  
Ah well.)

The antidote is on Broken Seal 1, in the cavern beneath the spider/rolling  
ball maze.  First, find a guy named Lars (he's at the end of a passage  
marked with a skull- NOT the one telling you you need 'a gold key and  
dimaond to pass'.)  Kill him (he attacks you later anyway, and you need  
his gold key.  This is the first 'unusual' thing, as the game up til now  
has implied killing people without them attacking first is Not Good).

  Now go straight south from the skull guarding the passage to Lars;  
there's a door here (although it's hard to see) which must be Kano-ed  
open.  Inside, two hellcats guard a chest with a diamond in it.

Use the key on the hole next to the 'treasure room' skull; this reveals  
another small area with another hole.  Place the diamond in this hole, and  
voila! Treasure room.  Along with the antidote is a powerful Odin rune,  
and nice armor, along with a few other goodies.

Good luck, and keep an eye peeled for Warmonger. :)
From: hoyski@meaddata.com (David Hoy)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Out Of This World -- Help needed!!!
Date: 8 Nov 1992 13:43:56 GMT
Organization: Mead Data Central, Dayton OH
NNTP-Posting-Host: lake.meaddata.com
In-reply-to: mudrak@rintintin.Colorado.EDU's message of Fri, 6 Nov 1992 00:28:32 GMT

mudrak> I've been playing Out of this World for awhile now and am
mudrak> stuck.  ANY and ALL help would be very much appreciated. 

mudrak> The situation:: 

mudrak>    I've gotten to the roof of some building after my friend
mudrak> helped pull me up.  We run along to the right and get to
mudrak> a break between buildings.  He throws me across fine but 
mudrak> when he jumps across he doesn't make it, and ends up 
mudrak> grabbing some sort of cloth thing.  I've jumped into
mudrak> this "alley" an managed to land on some ledge on the left
mudrak> side.  I go all the way  to the left, see the guards running
mudrak> away and approach the door.  I move into the door, and after
mudrak> it opens I move away.  go back to the left one screen and up 
mudrak> the stairs.  From there I drop down into a room, kill the 

SPOILERS!!!!   SPOILERS!!!


	When you go up these stairs there's a guard on the other side
of a thick door. Jump over the stairs to the right so that the
stairwell is between you and the door. Then blow away the door but
don't shoot the guard. He'll roll some hand grenades but they'll go
down the stairs. Let him roll 3 or 4 then blow him away and do what
you were doing. From there it's pretty obvious how to proceed. Good
Luck.

mudrak> other guard, and drop into a lower room (via chute) and shoot
mudrak> the power line.  From here I get REALLY lost and stuck.  When 
mudrak> I go back to my friend he's gone, and I'm stuck.  
mudrak>    What am I missing???  Any walk throughs/spoilers would be
mudrak> fine.  I've just been stuck awhile and want OUT!!! 

mudrak> THANKS!!! 

mudrak> --George 
mudrak>   mudrak@rintintin.colorado.edu

--
Dave Hoy            | I can prove on my        | (513) 865-1871   
Mead Data Central   |  sliderule that I'm not  | Dist. App. Engineering
P.O. Box 933        |  a geek.                 | hoyski@meaddata.com
Dayton, Ohio  45401 |                          | uunet!meaddata!hoyski
Newsgroups: comp.sys.ibm.pc.games
From: jrsellec@socs.uts.edu.au (91066720 j r selleck)
Subject: Re: Civ Patches
Organization: Computing Sciences, Uni of Technology, Sydney.
Date: 12 Nov 92 13:09:30 GMT

aabdalla@pollux.usc.edu (AAA) writes:

>I know this has been asked before, but please answer it one more time:

>Can someone mail me ALL the civ patches (uuencoded of course), or let me
>know if they're on some ftp site (I already checked ftp.lowell and 
>wuarchive.wustl).

>Many thanks,

>AAA


No problemo...

I got Upgrades ver2, ver3 and ver4 as well as a nice littlre cheat
from
    ARCHIVE.UMICH.EDU   in the /msdos/games/civilization

Have fun !!!


--
jrsellec@syzygy.socs.uts.edu.au        James Selleck

  "There are, in fact, two things: science and opinion;
    the former begets knowlegde, the latter ignorance." - Hippocrates
Organization: Penn State University
Date: Thu, 12 Nov 1992 10:57:48 EST
From: <JCT3@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: HELP: Falcon 3.0 or Jetfighter II?

I'll be getting a new machine soon, and therefore will
need some new games in order to convince myself that I
was right in shelling out big bucks for the thing.  What
better way to do this than to buy a high speed, graphics
intensive shootemup?

So, which of these two games is better?  Or, if you only
have one, what are its strengths and weaknesses?


Thanks.


Jim Thomas
Penn State
Newsgroups: comp.sys.ibm.pc.games
From: jtf9s@poe.acc.Virginia.EDU ()
Subject:  Looking for *good* Robotwar game
Organization: University of Virginia
Date: Tue, 10 Nov 1992 15:55:07 GMT


	On a hunch, I downloaded WARBOT from Wuarchive.  As I expected,
this is a spin off from the old Apple ][+ game RobotWar by Muse (is
that company still around?).  In a fit of nostalgia, I tried Warbot.
It's okay.  Great for a 16 y.o.'s effort, but just not the same.
Program editor is really weak.  Just what in heck is that cream stuff,
anyway?  Etc, etc.  (B.B.B.W.W.W.)
	So, can anyone tell me what the best RobotWar game is available?
Why do you think its the best?  Where can I get it?  Is MUSE still out there?
Do *they* have a new version of Robotwar for the IBMPC?
	P.S.  Please withhold suggestions for PROBOTS.  I tried it (gak).
Interface and graphics were nowhere near the potential for a modern
IBM clone.

Thanks,
Jim

Newsgroups: comp.sys.ibm.pc.games
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: Incredible Machine Demo - Need help on L6
Organization: North Carolina State University
Date: Fri, 6 Nov 1992 22:39:02 GMT

In article <blasius.75.720969587@gmd.de>, blasius@gmd.de (Volker Blasius) writes:
|> >Spoilers ahead....
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
[Old answer deleted]
|> 
|> Hope you can understand this description...
|> 
|> Volker
|> 
|> ---
|> Origin: a maze of twisty little passages, all different (2:243/50.37)

Strange, I solved it a completely different way. (Numbers after each item is
how long it is.  1 is the shortest, 2 is one unit longer, etc, longest is the
biggest size, no number means don't change it.)


1:  Put conveyer (2) under the bowling ball.  Connect conveyer to perm. cage
    below it.
2:  Put ramp (1) sloping up next to it.
3:  Put ramp (2) connecting to ramp in step 2.
4:  Put mouse cage connecting to ramp in step 3.
5:  Put conveyer (1) next to cage.  Connect cage to conveyer
6:  Put ramp sloping up next to conveyer.
7:  Put see-saw next to last ramp.  Set it up so that it slops up.
8:  Tie the left (down) end of the sea-saw to the cage.
9:  Put ramp sloping up-right near the leftmost cage to push the balloon into
    the permanent cage.
10: Put conveyer on ledge, with one unit hanging over the end.
11: Put ramp sloping up-right directly above the lowest balloon.

Action:  Left balloon floats up and starts left cage.  Ball moves up ramp,
starting the second cage which pushes the ball up onto the sea-saw, flipping
it.  When it flips, the cage lifts.  The other balloon floats up, hits the
ramp and gets pushed right.  Startes the lower cage, and bounces off the cage
and the conveyer hanging off the ledge and bounces left over to the other
permenant cage, starting that.  All cages started, cat is free.

(Note, two of the permanent cages aren't connected to anything, the conveyer
on the ledge never gets started and you have (I think) 2 extra belts, and 1
extra conveyer that never get used.  You also never use the see-saw next to
the cage.  Hmmm.)


-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: kappa@yoyo.cc.monash.edu.au (Glenn Capuano)
Subject: Re: Civ is easy (hahahaha)
Organization: Monash University General Access Unix
X-Newsreader: TIN [version 1.1 PL6]
Date: Mon, 9 Nov 1992 02:10:40 GMT

> >by 2000 and win, I can also conquer the planet by 2000 and win.  I know it
> >is version 1 because you said you can destroy a city by removing all the 
> >people via settlers.  In version 2 and 3 you can't do that.
> >
> >Albion
> 
> At least in version 4 it's very possible to destroy a city by building
> a settler in a city with only 1 person in it.  I just did it twice
> last night.

	How can I tell what version of civilization I've got? I think it's
an earlier version because it's got the gametest cheat (Shift 1-8)

Regards,
	Glenn

Newsgroups: comp.sys.ibm.pc.games
From: brad@seas.gwu.edu (Bradford J. Crane)
Subject: Re: Wing Commander cheat? anyone?
Organization: George Washington University
Date: Tue, 10 Nov 1992 02:12:43 GMT

	The correct cheat for BOTH Wing Commander I and II is
wc Origin     or    wc2 Origin  

The capital letters are IMPORTANT! (no dashes, exactly as above)

Two interesting features are enabled:
1. You can destroy ALL ENEMIES by pressing		alt-del
2. You can destroy ENEMY FIGHTERS ONLY by pressing	alt-ins

Hope you have fun!

						Brad
						Cheatmeister
From: mxk7684@ultb.isc.rit.edu (M.X. Koon)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wizardry7 - HELP!!!!!!!
Date: 10 Nov 92 17:16:22 GMT
Organization: Rochester Institute of Technology
Originator: mxk7684@ultb

In article <1992Nov9.085414.8446@nuscc.nus.sg> law40003@nusunix1.nus.sg (TAN YEW KEONG) writes:
>Chua Kong Sian (ccecks@nuscc.nus.sg) wrote:
>: Doesn't the innkeeper in New City sell bananas?  I didn't buy any from
>: him, so I don't know if you can buy more than one bunch.  Just a
>: thought.
>: 
>: 
>Yes, he does sell bananas, but the problem is that the poor guy ate
>those too!
>--
Thanx for the help guys but I found more bananas at Dane.
From: poe@wharton.upenn.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: The Incredible Machine
Date: 11 Nov 92 16:37:21 GMT
Organization: University of Pennsylvania

Hello All.

I just got a hold of TIMDEMO.EXE, and I loved it!
Does anyone know if The Incredible Machine is available yet?
I'm especially curious to know if you can build your own scenes.

Thanks for any info!!
Phil
POE@WHARTON.UPENN.EDU
From: mzhang@eniac.seas.upenn.edu (Min Zhang)
Newsgroups: comp.sys.ibm.pc.games
Subject: Help with W7
Keywords: w7 hints
Date: 9 Nov 92 22:49:56 GMT
Followup-To: mzhang@eniac.seas.upenn.edu
Organization: University of Pennsylvania

I just started to play w7. Spend about 10 hours last weekend, I got to several different places which leave me a lot of questions.

1. How do you get in the prison in new city so I can get the gorn officer 
   out?
2. How do you get into arms of argus, the umpani guy always push me out, 
   He ask me who sent me, but I tried a few different things, but he won't
   let me in.
3. How do you find keys in gorn castle, I opened throne room armory. But I
   can't get in to the prison nor the outer sanctum. And there are a few 
   more  gate I can't open.
4. How do you get into the old city.
5. How do you get the "computer", the strange machine in Forbidden Zone, 
   to work.
6. I went to the T'rang city and the T'rang ruler send me to find the Boat
   map. Before he did that, he send me to a T'rang in new city and this
   guy asks me to kill Rodan Lewarx, the Umpani tracker, where is this 
   Rodan.
7. where can you get finger rod. 
8. I went to munkharama, and solve the bean puzzle and used the well coin,
   but is there anyone else in munkharama besides Brother Moser of the 
   land of dream.
9. How do I get into the land of dream.
10. How do I get into the area of groves, the endless man'o grove attacked
    me when I walked in.
Also, one of my bishop can't swim yet, so I can't search the statue in new
city and the chest in the dungeon.
11. How do I get to the underground level in Munkharama?

I killed, (I think two), NPC by mistake. A gorn lord who block my way to 
gorn castle, and a umpani named Tri-something, I don't remember. Does that
matter. Also, is there a way to get the unknow stone from the pyrimid in
the museum in new city without being diseased.

If any one can answer my or some of my question through email or posting 
on this news group, I will be appreciated.

Thanks in advance...
			mzhang@eniac.seas.upenn.edu    Min