HDTenEightyP/NetNews huggingface dataset:
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: RPG vs. Adventure?
Date: 13 Jan 93 01:10:58 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

petitc@nuge115.its.rpi.edu (Christopher Jon Petit) writes:

>tzs@carson.u.washington.edu (Tim Smith) writes:

>>What's the difference between an RPG and an adventure game?  Some of the
>>reviews posted here include both of these, while others seem to consider
>>adventure games to be RPGs.

> Caused me lots of problems too, until I realized this...

> An RPG works through its adventure by placing more of an emphasis on character
>growth and development rather than finding magical objects.  Adventure games
>(like Zelda: A Link to the Past) rely heavily on finding the right magical
>objects, and have litle, if any, character development and growth.

> Zelda 2, for example, I consider to be half Adventure, half RPG.  Great game.

> Zelda: A Link to the Past, I didn't like---it's only Adventure, no character
>growth.
	'Adventure' is used in different ways.  I always regarded it as 
referring to exploration/puzzle solving games like the original mainframe
'Adventure' and 'Zork' games.  I would classify games like ShadowGate,
Deja Vu, King's quest and the Lynx Dracula as this type of adventure.  Its
as though the name of the first defined the genera.  As for Zelda style games,
maybe they are "Adventure"'s due to similarity to a crude but fun Atari 2600
game of the same name!  Of course, this game tried to do with crude graphics
what the original adventure did with text, and added the element of action.

	I think that Role Playing game seems to be the definition of any game
that borrows heavily from the traditional paper and dice RPG's such as 
Dungeons and Dragons in terms of combat rules and charachter advancement.
Some games, like Y'sIII and Faxanadu are called RPG's even though they are just
platform games with more exploration and charachter advancement.  If 
exploration were the criteria, Super Mario World would qualify.  In fact, I 
think it has many more puzzles and places to explore than Y'sIII.  Mario even
advances, it's just that its all to easy for him to lose his powers.

	Eagerly awaiting "Fantasy Legend of Super Mario Kart II",
		Daniel.    ^RPG or adventure?! 
j

>-- 
>Your Lucky Number is 3.1415926 but must be played between 3 and 3:15 PM on
>January 11, 1993.
>"The greatest beauty in the world is beauty that is private."
>"Protect endangered species!  Contribute to the Exxon Supporter's Fund!"
From: smb@col.hp.com (Sam Bauer)
Newsgroups: rec.games.video
Subject: >>For Sale: Genesis Arcade Power Stick
Date: 4 Jan 1993 20:58:50 GMT
Organization: HP Colorado Springs Division
NNTP-Posting-Host: hpctdib.col.hp.com

The Genesis Arcade Power stick is very rugged with a metal base.  It also
has mega fire buttons.  I find that I prefer the pad type controllers to 
a real joystick, so it has not been used much.

Will sell for $35.  This price includes shipping.

-Sam

(719)-531-4460
smb@hpcsos.col.hp.com
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: [SNES] How bad is it to.......
Date: 5 Jan 93 21:29:18 GMT
Article-I.D.: clark.1993Jan5.212918.9489
Organization: Clark College, Vancouver, Wa.  USA

In article <5JAN199300303160@loyola.edu> mglicksman@loyola.edu (Michael `SLAM' Glicksman) writes:
>
>Can you damage a SNES by removing the cartridge without pushing EJECT
>first? I've just been pulling the game out(with power OFF) and I haven't
>noticed any trouble.

Naaaah, all the Eject does is dislodge the cartridge easier then pulling
it out, just make sure that power is off.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Game Bytes at CES!  Last chance!
Keywords: game bytes magazine
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Mon, 4 Jan 1993 21:17:13 GMT

--
Just a quick note to anyone wanting anything particular scoped out at
CES for coverage in our post-show report.  If you have a particular
item you would like checked out, let me know now.  I leave this
Wednesday night and must hear from you asap.  Send email if you're
interested.  Thanks.




-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | Read GAME BYTES Magazine!  Found    |
|  205-730-4019 - voice      | on ftp.ulowell.edu and              |
|  205-730-6445 - fax        | wuarchive.wustl.edu.  Check it out! |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
Newsgroups: rec.games.video
From: jlpicard@austin.ibm.com (Craig Becker)
Subject: SONIC II help!
Originator: jlpicard@woofer.austin.ibm.com
Date: Fri, 8 Jan 1993 17:49:36 GMT
Reply-To: jlpicard@austin.ibm.com
Organization: IBM Object Technology Products


Is there a trick or strategy to getting past the main bad guy 
(Robotnik or whatever his name is) at the end of the Casino 
level? I've only managed to do it once, and lost a bunch of 
lives in the process.

Thanks!

Craig
-- 
-- "You will have the tallest,    Craig Becker, Object Technology Products --
--  darkest leading man in               Internet: jlpicard@austin.ibm.com --
--  Hollywood."                     IBM TR: jlpicard@woofer.austin.ibm.com --
--   - Merian C. Cooper to Fay Wray               VNET: JLPICARD at AUSVM1 --
Newsgroups: rec.games.video
From: kristaz@bcarh792.bnr.ca (Krista Zeidler)
Subject: Ys I help Spoilers (was Re:[TG16/Duo] PCE -> Duo Converter & Advice Needed)
Reply-To: kristaz@bcarh792.bnr.ca (Krista Zeidler)
Organization: Bell-Northern Research Ltd.
Date: Thu, 7 Jan 1993 16:06:07 GMT


Damn - deleted the author. Sorry.

>On Ys Book I, how do I defeat the Bat Guy at the level 3 mines?  I've tried
>hitting him from every angle when he forms together but I do minimal damage
>compared to what he does to me.  I think I've found everything of value in
>the minesi and the shrine.

You must have missed something (helpful comment, isn't it).  What I found
out is that (as one of our books says) you are always powerful enough to 
defeat a boss by the time you are supposed to tackle him.  Have you
defeated the boss with the 3 boomerangs yet?  He is definitely easier, and
should give you the power you require if you haven't killed him yet.  If you
have already met him, I'm at a bit of a loss, but I'll think about it.


>Also, where is the Roda Tree?  I've also found the Roda seed but the guy in
>the bar who keeps asking for it still asks for it when I talk to him.  What
>gives?

In the field, outside the mine, is a large tree (much large than the rest). 
If you walk up to this and talk to it (just walk into it like you do people)
it will tell you about it's brother the Roda tree.  Downscreen from this location
(near a pond which is very useful to look into too) you will find another
large tree.  This is the Roda tree.  Make sure you talk to it. (This might
help you defeat the Bat Guy).


>Any info you have would be appreciated!

Hope this helps.

Krista


>---------------------------------------------------------------------------
>| Paul Norkus       ____________|_______________        Motorola Cellular |
>| (708) 632-7089    |   norkus@rtsg.mot.com    |    Arlington Heights, IL |
>---------------------------------------------------------------------------



Newsgroups: rec.games.video
From: kennehra@craft.camp.clarkson.edu (Rich"TheMan"Kennehan)
Subject: Penalty for early withdrawal of carts???
Organization: Clarkson University
Date: Tue, 12 Jan 1993 23:51:06 GMT



Hi.  It has long been taboo to remove your video game cartridges 
before turning the power off.  What I would like to know is what
happens when you remove the carts without turning off the power?  
What parts are damaged?  Thanks in advance!!!

- Rich
  kennehra@logic.camp.clarkson.edu
From: mac9167@tamsun.tamu.edu (Matt Costanza)
Newsgroups: rec.games.video
Subject: WANTED:Intellivision consoles
Date: 11 Jan 93 18:58:15 GMT
Organization: Texas A&M University, College Station, TX
NNTP-Posting-Host: tamsun.tamu.edu


I am looking to pick up a couple (2) Intellivision consoles.  I prefer they
be in the original box.  They must be in good working order.  If you have one
lying around the house or know of a place that sell's old systems, please
e-mail me.

-Matt


-- 
Matt Costanza             |  Texas A&M University   |       Amiga 2000
MAC9167@Tamsun.Tamu.Edu   |Computing Services Center|     GVP 030 40 Mhz.
Surfman@Andromeda.Tamu.Edu|  Problem & Change Mgmt  |    MSDOG Eat My Dust
                          |    Problems "R" Us      |
From: devasoft@cup.portal.com (David Michael Alves)
Newsgroups: rec.games.video
Subject: Re: Places to buy TurboGrafx Hu-Cards?
Date: Fri,  8 Jan 93 14:33:26 PST
Organization: The Portal System (TM)
  <1993Jan8.173252.15187@bnr.ca>


Turbo Technologies, Inc (TTI) is currently selling the following games
for $9.99:

Blazing Lazers
Bravoman
Military Madness
Psychosis
Super Star Soldier
Veigues Tact. Gladiator

Must be overruns or something, but games like Blazing Lazers and Military
Madness for just $9.99 is a great deal!

The phone # is 800-368-0054.

David Alves
Devasoft - 408/927-9645
devasoft@cup.portal.com
From: tominatr@ac.dal.ca
Newsgroups: rec.games.video
Subject: SNES/Genesis games for sale or trade
Date: 6 Jan 93 20:21:29 -0400
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

For Sale:

SNES:
-----

Magic Sword ............. $40
Super EDF ............... $30
Super Mario World (Super Famicom) .... $15
   (Free if you buy the first 2 and want it)

Genesis:
--------

Golden Axe
Golden Axe 2
Strider
Super Thunderblade
Afterburner 2
+ 1 more (can't remember the name)

All Genesis games are $25, or $125 for all 6.

I'm also interested in the following games for trades:

SNES:
-----

Magical Quest (Mickey Mouse)
On the Ball

Genesis:
--------

T2: The Arcade Game
World of Illusion
Streets of Rage 2



The games I want are new, so trades would be for multiple games.

    - Tom N.
Newsgroups: rec.games.video
From: lin@eecom.gatech.edu (Brian Lin)
Subject: Wanted to buy
Reply-To: lin@eecom.gatech.edu
Organization: School of EE, Georgia Institute of Technology, Atlanta, GA
Date: Mon, 11 Jan 1993 17:57:49 GMT


PCE 

1.  Macross (shooter) 
2.  Springgan Mark 2

SNES / SF

1.  The Legion of Mystical Ninja
2.  Gandam F-91

Please e-mail your price and condition of the game.  Thanks.

-Brian Lin
-----------------------------------------------------------------------
		   Georgia Institute of Technology
      School of Electrical Engineering, Atlanta, GA  30332-0250
		     E-MAIL: lin@eecom.gatech.edu
			PHONE: (404) 853-0630
From: hm002b@uhura.cc.rochester.edu (PRIMUS SUCKS!)
Newsgroups: rec.games.video
Subject: Re: [Genesis] Joysticks:  which to get?
Date: 5 Jan 93 18:18:43 GMT
Organization: University of Rochester (Rochester, NY)

In article <C0D8Ip.Gzu@csugrad.cs.vt.edu> janderso@csugrad.cs.vt.edu (Justin Anderson) writes:
>Can anyone out there suggest what joystick I should get for my Genesis?  I
>truly hate those annoying pad thingies, but I haven't had a chance to actually
>play with either of the joysticks that Sega offers.  Currently, I'm leaning
>toward the one with the big base with the stick in the left hand (how come
>joysticks are all left handed now?  I was just in an arcade today for the first
>time in years, and all the games were left handed...) and the buttons on the
>right, instead of the integrated stick/button thing.  But I don't have a good
>surface to put the stick on, so is either one easier to play with while holding
>it?
>
>Thanks,
>Justin
>
>-- 
>Justin Anderson			It's a dog-eat-dog world, and we're all just
>janderso@vtssi.vt.edu		different flavors of Alpo.  --Gaston
>Virginia Tech			"What's Cookin'", _Tales from the Crypt_
The Sega Arcade Power Sticks are really nice but the buttons on both of mine
are starting to stick and it is very annoying. I paid close to 50 bucks for
each stick so it kinda sucks to see them go, I am not looking forward to
busting out another 100 bucks for joysticks! Does anyone know how to fix
them? I have two, one of them is newer than the other and I can open that one
but the old one can not be opened it only has one screw on the back.
PS
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: Why are SMW graphics so cheezy?
Date: 5 Jan 93 21:22:39 GMT
Article-I.D.: clark.1993Jan5.212239.9289
Organization: Clark College, Vancouver, Wa.  USA

In article <1993Jan5.021511.4977@gallant.apple.com> jens_alfke@gateway.qm.apple.com (Jens Alfke) writes:
>
>Having read all the learned debate about the relative hardware merits of
>the SNES and the Genesis (I own a Genesis) I was very interested to see
>that the graphics for Super Mario World basically suck. The game play
>itself is pretty fun, and I envy the battery-backup feature (wish Sonic
>had that!), and Yoshi the dinosaur is pretty damn cute, but the graphics!
>They're flat, cartoony and lack depth. The characters are cardboard
>cut-outs, and the backgrounds are a single level of geometric shapes.

All the Mario Games are like that, its just what the Mario Video World
looks like (Cartoony, Flat, Etc.). Look at Super Mario Kart, the charaters
are basically the same (although its definitely not flat).

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
From: chris_russo@gateway.qm.apple.com (Christopher Russo)
Newsgroups: rec.games.video
Subject: Used game store?
Date: 12 Jan 93 18:31:46 GMT
Organization: Apple


Does anyone know of a store or chain of stores that specializes, or at 
least deals in used carts?  It seems like the market should be there.  
Carts are very reusable/reliable, people are probably very eager to turn 
in their old finished ones for different games.

I'm particularly interested in the USA/CA/SF area, but I'd be interested 
to hear if something similar is in use elsewhere.

On another note, I just got Ecco.  It seems to be an extremely well done 
game.
-----Christopher Russo
----- I admire a clever .sig message.  Wish I had one. <sigh>
----- day 408.974.6070
From: jjf@byron.u.washington.edu (Matthew Martin)
Newsgroups: rec.games.video
Subject: SNES GAMES FOR SALE
Date: 7 Jan 1993 19:52:26 GMT
Organization: University of Washington, Seattle
Distribution: usa
Reply-To: jjf@u.washington.edu
NNTP-Posting-Host: byron.u.washington.edu

I have the following SNES games for sale with instructions but NO BOX:

Final Fight
Rival Turf
Contra III
Castlevania IV
Smash TV
Super Ghouls N Ghosts
Darius Twin

Turtles IV, and Joe and Mac (from my previous post) have been sold and are
on their way 2nd day express mail.

All games listed are $25!!!  That's right, $25!!!  That includes 2nd day
express mail.  Send me a check for the $25, and your game will go out as soon
as possible!  

I have decided to lower Darius Twin to $15 including shipping!  All others stay at $25.

Please call Matt Martin at 206-632-9503.  Don't send me mail because someone else using my account may read it and trash it without telling me!
From: jas@ISI.EDU (Jeff Sullivan)
Newsgroups: rec.games.video
Subject: Re: Genisis Baseball Games
Date: 4 Jan 93 19:59:20 GMT
Organization: USC-ISI
In-reply-to: skelly@amiganet.chi.il.us's message of 31 Dec 92 22:19:28 GMT

In article <skelly.0mf0@amiganet.chi.il.us> skelly@amiganet.chi.il.us (Sean Kelly) writes:

>>>
>>>    I have all the Genesis baseball games and they all stink...  I am looking
>>>forward to Roger Clemens when that comes out though as it looks pretty
>>>decent...
>>>
>>
>>
>>Don't hold your breath.  I tried it ion SNES, and it stunk.
>>
>>I'm going to rent RBI 4 today, and comapre it to SNES Cal Ripken,
>>which is not bad (but the pitching is more simplistic than I like...)
>>
>>jas
>>--
>
>
>    Well that sucks!  How is Cal Ripken then?  I saw a couple screenshots of
>it in some mag and it looked OK too, but the ads for Roger Clemens looked
>better, although that doesn't say anything about the gameplay....

Well, I returned Cal Ripken.  It had good graphics, and decent
controls, but the gameplay wasn't thee.  Problems:

1.  All of the players have "mega-arms" that let them make a throw
from the wall to second without a bounce ON A LINE.  Really
unrealistic, and it throws off the gameplay, because you bash a liner
into the gap, and can't even make iut to second without getting gunned
down... no matter who's out there, or who's running!

2.  The pitching was too simplistic for my tastes.  Why can't any
games support the level of detail of old standards like Earl Weaver
(on Amiga) or Hardball on C-64?  These games had simple, but realistic
pitching.  (More than the "curve two ways by diddling the control pad"
method that all major baseball games seem to support these days.)

3.  No battery backup, and 20-character passwords to resume your
season.

4.  Too easy to pick off runners (I could reliably get runners about
75% of the time -- way too high!)

5.  No level select, so the game didn't seem like it'd have lasting
game play for me.

Other than that, it was pretty good, but those flaws were fatal for
me.

I liked RBI 4 better, but the fatal flaw it had was that the fielders
were too dumb for my tastes, and it made advancing runners too easy.

jas

--
--------------------------------------------------------------------------
Jeffrey A. Sullivan             | Research Scientist et al.
jas@isi.edu (Internet)          | Information Sciences Institute
72511,402    (Compuserve)       | University of Southern California
Newsgroups: rec.games.video
From: emuly@chinet.chi.il.us (brian schmidt)
Subject: Re: 1 used MGH for sale..
Organization: Chinet - Public Access UNIX
Distribution: usa
Date: Tue, 12 Jan 1993 15:42:41 GMT

In article <1iu80aINNkb4@shelley.u.washington.edu> tzs@carson.u.washington.edu (Tim Smith) writes:
>evermic@prism.CS.ORST.EDU (Mickey) writes:
>>Backs Up Sega and SNES carts...
>
>What is this for?  Do cartridges wear out, thus a backup is needed?
>Or is the idea to get the game in some form that can be disassembled
>so you can do fun things?  Or is this used to develop new games (e.g.,
>make a cartridge image with cross-development tools on a PC, and then
>download it -- I assume there is some sort of cartridge emulator so that
>you can run your backups).

What else would it be for?  To make copies of games people rent or
borrow from friends.  Please, no flames from owners unless, maybe
you have paid full price for every game you have an image of.


Newsgroups: rec.games.video
From: jch@cbnewsh.cb.att.com (jeffrey.c.halle)
Subject: [Gameboy]  Mario 6 Coins Hints Wanted
Organization: AT&T
Date: Mon, 4 Jan 1993 16:21:37 GMT
Followup: poster

I need a couple hints to finish getting everything.

There are two levels at the Pumpkin Zone and one at the Turtle Zone
that have no apparent way to get to them.  I've found the one on
the right at the Pumpkin, but have no idea about the other two.  How
do I get to these.

(I know they are not needed to win, but I want to do them for completeness.)

Any other hints about non-obvious things would be appreciated, also.
Thanks.

Jeff
Newsgroups: rec.games.video
From: bdwest@lims02.lerc.nasa.gov (ALIS)
Subject: Re: Help on Final Fantasy II
News-Software: VAX/VMS VNEWS 1.41    
Organization: NASA Lewis Research Center
Date:  5 Jan 1993 15:36 EST  

In article <1993Jan2.154433.16216@midway.uchicago.edu>, cal@gsbux1.uchicago.edu (Cal Lott) writes...
>Corby.E.Page@dartmouth.edu (Corby E. Page) writes:
> 
>>While we're on the subject, can someone tell me how to defeat the Queen
>>of the Land of the Summoned Monsters? I went to the blacksmith and got
>>my new sword forged (Excalibur or whatever), but I still get my butt
>>completely kicked because she can heal herself about 6000 points/round.
>>The Slow spell doesn't seem to affect her spellcasting abilities. How
>>do I beat her?
> 
>>thanks,
>>corby
> 
>	I don't think that there is any trick to the Queen-- you just
>have to dish out as much damage as possible. Make sure that Rydia is
>calling her Djinn, and that the white spellcaster has her heal spells
>ready. Slow will only be effective in that it will cause the Queen to
>waste one of her spell casts on a "Speed" spell to counter the slow.
> 
>	If your characters are strong enough, you can dish out enough
>damage to kill just about anything. If you think that the Queen is
>tough, wait until the end!
> 

Yes there is a "trick", have the White spell caster cast Wall ON the Queen 
that way your characters get the benefit of her heal spells.
From: duplain@rtf.bt.co.uk (Andy Duplain)
Newsgroups: rec.games.video
Subject: [Mega Drive] connecting to PC monitor
Date: 8 Jan 93 09:44:42 GMT
Organization: BT Customer Systems, Brighton, UK


	Using the information posted to this group by mikey@nrc.com, I built
	a Mega Drive to PC monitor converter cable last night (I don't have
	a MODEM port on my MD to butcher).  The 8-pin DIN plug I bought
	didn't fit correctly (without "adjustment" :-) so I looked at a
	Maplins catalogue this morning and discovered there are 2 types of
	8-pin DIN available: "8-pin DIN circular" (which I bought) and
	"8-pin DIN offset" (which the MD uses).
	
	Mikey is right when he says the image is superb, although I didn't
	experience the interference on sound or graphics that he describes
	(one thing I did do differently was to connect all the grounds
	together on the PC side i.e {Red,Green,Blue} ground pins to the
	normal ground pin) and I didn't (couldn't) plug two monitors into
	the MD (which I wouldn't recommend anyway).  The sound has to be
	piped from the 3.5" jack socket as no audio goes through to the
	monitor.
-- 
Andy Duplain, BT Customer Systems, Brighton, UK.           duplain@rtf.bt.co.uk
#define	DISCLAIMER      My views and opinions are my own, and not my company's
Newsgroups: rec.games.video
From: drand@spinner.osf.org (Douglas S. Rand)
Subject: Re: Genesis vs. SNES - processor speed 
Organization: Open Software Foundation
	<Cohen-060193104501@l30346.mdc.com>
	<1993Jan6.211138.17828@magnus.acs.ohio-state.edu>
	<C0Gtv9.G5o@ccu.umanitoba.ca>
Date: 7 Jan 93 11:41:32

In article <C0Gtv9.G5o@ccu.umanitoba.ca> umandru1@ccu.umanitoba.ca (John N. Andrusiak) writes:

   Assuming that the processor types already mention are correct, ie 68000
   and 65816, then I'll confirm that the 68000 is the superior processor.
   The 65816 is the processor that the Apple IIGS uses. It is a nightmare
   kludge, that is only surpased by the Intel 486 architecture. Anything
   I can thing of will be easier to run, easier to program and will run faster
   on a 68000. 

The 68000 is a wonderful processor.  It is almost certainly
architecturally superior to the 65816 (although the original 6516 was
not a bad machine).  This is not, however, a statement of performance.

I am not,  by the way,  saying that the 68000 in this use is not
superior.  I'm just irritated by the very sloppy thinking involved
in the various statements,  not just yours,  that periodically 
appear in this newsgroup.   It's a tremendous waste of time.

   If you want to know my credentials, I'm an computer engineering student
   with experience on both processors. 

I have two degrees in EE,  several years working in CPU design
and microcode which included benchmarking CPUs,  and more than 
nine years of commercial systems software.  *I* can still be wrong.
Remember that when you tout your credentials.


--
Douglas S. Rand <drand@osf.org>		OSF/Motif Dev.
Snail:         11 Cambridge Center,  Cambridge,  MA  02142
Disclaimer:    I don't know if OSF agrees with me... let's vote on it.
Amateur Radio: KC1KJ
Newsgroups: rec.games.video