HDTenEightyP/NetNews huggingface dataset:
From: kar5@po.CWRU.Edu (Kevin A. Roll)
Newsgroups: comp.sys.amiga.audio
Subject: Amiga as MIDI sample player?
Date: 29 Sep 1992 20:28:18 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: kar5@po.CWRU.Edu (Kevin A. Roll)
NNTP-Posting-Host: hela.ins.cwru.edu


I am looking for software to turn my Amiga into a MIDI-controlled sample
player. Specifically, I should be able to load a bank of samples and
assign MIDI channels and notes to them. Pitchbending and panning would be
icing on the cake. Anyone know of such a beast?


-- 
AMIGA///|   Zeta Psi    |  WRUW 91.1 FM   | 
    /// |---------------|   Rat's Nest    | Yeah, whatever.
\\\///  | New Ministry  |   Wed 2-5 AM    |
 \XX/   |   Album !!!   | Industrial/Talk |
Newsgroups: comp.sys.amiga.audio,rec.audio,comp.sys.amiga.misc
From: dkm@col.hp.com (Dave K. Martin)
Subject: Re: Availability of CD+G discs for CDTV etc. List??
Date: Tue, 6 Oct 1992 20:26:02 GMT
Organization: HP Colorado Springs Division

Is it possible to see the graphics from a CD+G disc using a CD-ROM drive 
and the Xetec software on an Amiga system or does it require code from 
the CD-TV rom to display?

Dave Martin -dkm@col.hp.com
From: 8800529@hydra.maths.unsw.EDU.AU ()
Subject: Re: Open Letter to Dave Haynie!
Organization: school of Mathematics UNSW
Date: Wed, 7 Oct 1992 00:25:22 GMT

In article <1992Oct5.194632.16271@mpifr-bonn.mpg.de> spz@specklec.mpifr-bonn.mpg.de (S.P.Zeidler) writes:
>In <35530@cbmvax.commodore.com> daveh@cbmvax.commodore.com (Dave Haynie) writes:
>>I can understand the CD ROM and tape backup, but nobody needs 6 hard drives.
>>Larger drives go faster, so if you're really performance concerned, you'd
>>dump the smaller drives or at least set them up as scratch drives.
>
>Why should this be so ?
>Given an A4k, 3 Z3 SCSI-II cards and a Ethernet card, you can have
>a decent dedicated fileserver for rather cheap.
>Always assuming that the soft gets better soon *bitchbitch*.
>
>BTW, we do have machines here that have >10 disks of the order of 1GB
>and larger on them, and I have no problem whatsoever to fill that space
>in less than a day. In fact I spend most of my time devising ways
>_not_ to fill that amount of diskspace.

	What the hell do ya do ? Draw big icons ? :-)


>
>regards,
>	spz

	George
From: gblock@csd4.csd.uwm.edu (Gregory R Block)
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: A4000
Date: 30 Sep 1992 00:06:29 GMT
Organization: University of Wisconsin - Milwaukee
NNTP-Posting-Host: 129.89.7.4

fheitkamp@desire.wright.edu writes:
: 	Maybe more AGA compatible games will show up simply because the PC 
: 	games they'll be porting from will be 256 colors.  Doesn't make a
: 	whole lot of sense but...

You mean because if they're going to make the games use the OS
anyways, AGA support will be near-brainless.  ;)

Greg

--
(: (: (: (: Have you overdosed on smileys today?  Why NOT!?! :) :) :) :)
(: 	"Yeah, if improving the system is screwing the user base,     :)
(:	 you all need to be screwed more often." -Dave Haynie	      :)
(: (: (: (: (: (: (: (: (: (: (: (: (:) :) :) :) :) :) :) :) :) :) :) :)
Newsgroups: comp.sys.amiga.advocacy
From: etxansk@garbo.ericsson.se
Subject: Re: REAL FALCON 030 SPECS
Originator: etxansk@garbod20
Organization: Ericsson
Date: Thu, 1 Oct 1992 09:15:57 GMT

iank@microsoft.com (Ian Kennedy) writes:

>> [stuff deleted]
>>
>Well considering the ST is only doing one thing at a time I certainly
>hope it goes faster considering the CPUs on the stock machines run 
>at about the same speed (I believe the ST is slightly faster).

 So, does anyone know what's a reasonable capacity loss in a multi-
tasking system? (Running one task, compared to a single-task system
running one task.) 

>Now, take your ST and do the canonical Amiga Multitasking Competition
>Test attempt the "ray trace in the background while transfering a file at
>14.4KBPS while editing a text file while running a compile of GNU EMACS
>in the bacground" thing. Now who's slow?

 The Amiga OS is no doubt more sophisticated than its ST counterpart, but 
the single task performance comparison is still relevant. If I can save
time by using the ST for 68000 development, that'll be my development
machine. There are lots of things that can't be done on the ST, but
what I've been trying to get at is that the better bus design in the Amiga
doesn't necessarily mean that it always runs faster. 

 I think the original thread was that some people believe that the
Falcon will be held back by its bus design, and that the not-yet-
available-but-hopefully-we'll-se-it-in-'93 low-end Amiga won't. I
_do_ have doubts about that.

>>	Its a pity the machine with the best hardware comes out worst eh?

>Hardly. I've seen that joke of a GUI on the ST. You mean you actually like
>using what looks like MS-DOS for the 68000 with GEM thrown on top? I hope the
>Falcon's interface gets a facelift. I think it would be a real riot if
>they released this "Multi-TOS" and still had the old crusty "I'm a GEM-DOS
>port" look.

 I've never heard of this before. Is the Amiga Workbench considered better
than the GEM desktop by non-biased users?

 Anders Skelander
From: gblock@csd4.csd.uwm.edu (Gregory R Block)
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: A4000
Date: 26 Sep 1992 18:26:58 GMT
Organization: University of Wisconsin - Milwaukee
NNTP-Posting-Host: 129.89.7.4

ggiles@cie.uoregon.edu (Gregg Giles) writes:
:  I could see arcade games doing this, but not adventures - that would require
:two sets of art (one 32 color set, another a 256 color set). I suppose one cou
:use palette tricks on 256-color art to display it on a 32-color screen, but it
:probably wouldn't look to good (unless the 256-color screens were designed wit
: such tricks in mind).   

Again, having two sets of art is done all the time on IBM systems.
For instance, take a look at Sierra's stuff.  Etc...

: IMHO, with regard to adventures, you'll see EHB adventures for some time yet,
: and when the AGA base grows large enough to support, then you'll see 256-colo
: adventures on the Amiga.

I tend to agree, a bit.  However, I imagine that it'll happen when a
low/mid-range AA is available for a short time whether it sells like
lightning or not--it's expected that eventually AA will make its way
into the good majority of the market, and therefore will make
compatibility a selling point for the now, and a necessity for sales
in the future.

Greg

--
(: (: (: (: Have you overdosed on smileys today?  Why NOT!?! :) :) :) :)
(: 	"Yeah, if improving the system is screwing the user base,     :)
(:	 you all need to be screwed more often." -Dave Haynie	      :)
(: (: (: (: (: (: (: (: (: (: (: (: (:) :) :) :) :) :) :) :) :) :) :) :)
From: Per_Salmi@augs.se (Per Salmi)
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: AGA compatible graphics board
Date: 6 Oct 92 00:14:38 GMT
Organization: Amiga User Group - Sweden
X-Newsreader: TIN [version 1.1 PL6]

Trevor Elbourne (Supr. Hell) BE (trevore@vast.unsw.edu.au) wrote:
: A group of electrical engineers & computer scientists here at UNSW have begun 
: designing a ZorroII, AGA compatible graphics board. The board itself will support
: resolutions up to 1280x1024 in 24-bit. It will be totally system call compatible
: with AGA and ECS, so that HAM modes etc will be supported, which will mean rewriting 
: of certain libraries (definately graphics.library and maybe layers.library and 
: intuition.library). When a AGA HAM8 screen is opened, the board will actually open
: a true 18-bit screen and the library will handle the details. The aim of
: the project is to make it fast and cheap -- affordable by everyone, not just
: those who have a spare $3000 lying around. Another aim is to make it forward
: compatible with anything else C= release in the future, this will involve
: updating libraries and should mean you will never need to replace the board itself
: (unless C= decide to support 2Kx2K resolutions, but this does seem unlikely).

Will it be some kind of AGA 'super emulator' for A3000 and A2000 then?
Sounds really nice! How expensive do you think it is going to be compared to the available third-party graphic boards that we can buy today?


--
***************************************************************************
* Per Salmi         * Voice: +46-13-172267            * - Fusion Forty -  *
* BJKG. 15B:12      * BBS:   +46-13-172333 (AUGS BBS) *                   *
* S-58251 Linkoping * e-mail: per_salmi@augs.se       * the SPARC killer! *
* SWEDEN            * FidoNet: Per Salmi 2:204/404.0  *                   *
***************************************************************************
From: grr@cbmvax.commodore.com (George Robbins)
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: Things that make you go hmmmm.
Date: 25 Sep 92 18:30:05 GMT
Reply-To: grr@cbmvax.commodore.com (George Robbins)
Organization: Commodore, West Chester, PA

In article <23SEP199210443561@rosie.uh.edu> cosc18il@rosie.uh.edu (92F10027) writes:
> In article <1992Sep22.213843.2679@nmsu.edu>, dleland@dante.nmsu.edu (LELAND) writes...
> >brycerw@brandonu.ca writes:
> > 
> >>Just one more point.  I can see a lack of chip ram on this new machine, when
> >>limitted to 2M.
> > 
> >Wrong. The press release for the A4000 says it can address 16 meg of chip
> >ram. End of argument.
> > 
> > 
> That is correct.  I read that, too.  So what's the big deal with chip-ram?
> You all know there's going to be 3rd party chip-ram boards out there.  That's
> another thing to put in those 'unused' zorro III slots...

Are you being funny or just confused?

CHIP RAM - the stuff accessible to the Amiga custom chips for video, audio
	and copper purposes is limited to 2M-bytes by the Alice chip
	implementation.  It's on a SIMM, with the possibilities being either
	1 M-byte or 2 M-byte, so 3-rd part chip ram boards seem unlikely.

FAST RAM - the stuff accessible by the processor that doesn't suffer from
	chip DMA contention and supports faster cyles.  You get SIMM sockets
	on the board that support up to 16 M-byte - not an infinite amount,
	but more than then 90th percentile of folks will need with the
	realtively memory efficient Amiga software.

ZORRO III RAM - you can put some hundereds of Megabytes of this out on the
	expansion bus, given high enough density memory cards.  If you can
	afford to use up this  kind of memory capacity, you might as well
	by a leading edge risc box to pump it and some VM software (unix)
	to use it efficiently. 8-)
	
> 
> And besides, I heard there was a built-in 800K sound buffer in the 4000.
> No need to waste chip-ram on samples anymore!

There is no special audio buffer - where did you get this from? 

Newsgroups: comp.sys.amiga.advocacy
From: wallmann@backus.pu.informatik.th-darmstadt.de (Natuerlich!)
Subject: Re: REAL FALCON 030 SPECS
Date: Sat, 3 Oct 1992 19:49:04 GMT
Organization: MSD software vault #9 @THD

In article <1agv53INNdmq@uwm.edu> gblock@csd4.csd.uwm.edu (Gregory R Block) writes:
>Chris_Millar@lppl.mi.org (Chris Millar) writes:
>: Very limited amount of memory for the Falcon's DSP?  Oh, ok, pal...
>: Obviously you don't realize that the 32Kwords of StaticRAM available to the
>: DSP is FOUR TIMES the amount available to the DSP on the NeXT's.....
>
>I'm sure that's been realized.  But 32Kwords isn't a whole bunch now,
>is it?
>
>Greg
Hey Greg, it's called a signal processor, not a signal storer. That means you
get input, possibly save a piece of it for analysis, and write it as output
and then forget it. You don't run a desktop on it, you don't run a complete
raytracer on it (maybe the raytracing engine you could put in there) and
you don't compile C on it. the 65K maxes out at 65Kwords for each of the three
address spaces anyhow. 

Also the recurrent theme in this newsgroup (wishful thinking BTW) that the
65K is not a powerful chip, is bullshit. There are obviously better (and much
more expensive chips) but that chip still cooks. Especially with 30+Mhz!

Nat!
-- 
 -----   Email: wallmann@backus.pu.informatik.th-darmstadt.de  -----
                "Bang that bit that doesn't bang"                 
 Album of the month: "Psalm 69" Ministry
From: daveh@cbmvax.commodore.com (Dave Haynie)
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: FACTS? (was: Re: REAL FALCON 030 SPECS)
Keywords: n
Date: 5 Oct 92 22:08:19 GMT
Reply-To: daveh@cbmvax.commodore.com (Dave Haynie)
Organization: Commodore, West Chester, PA

In article <fqgzxng@rpi.edu> danaf@rpi.edu writes:
>In article <35376@cbmvax.commodore.com>, daveh@cbmvax.commodore.com (Dave Haynie) writes:

>|> ...  And we're talking about GNU Emacs, resident compilers, "Assign 
>|> INCLUDE: RAM:INCLUDE", megadiskbuffers, multiple Pro-Pages, Pro-Draws, 
>|> and PageStreams, POST, etc.  

>Agreed, FAST RAM is not a problem. But I'd LOVE to know how you get all that on
>a 2 meg CHIP RAM machine! Do you know something you're not telling us!?!?

Like I said before, I've had PageStream, Pro-Draw, a couple of rlogins, etc. up
on a Moniterm driven system (eg, big screens) and still had over 1MB of Chip
RAM left over.  I think the question shouldn't be what special stuff I have,
but instead what you're doing to waste all that Chip RAM.  Just how many custom
screens do you really need?  Does that recoverable RAMDisk live in Chip RAM? 
Do you really need three screens with nude Samantha Fox on them going all the 
time?  I suppose anyone running 1.3 may already have their answer...

>(Rumor time: Dave's got 4 megs CHIIIP RAAAM. Dave's got 4 megs CHIIIIP RAAAAAM.)

NOT!



-- 
Dave Haynie Commodore-Amiga (Cool Advanced High-End Systems You Can't See Yet)
 "The Crew That Never Rests"  {uunet|pyramid|rutgers}!cbmvax!daveh   BIX: hazy
              "I got a pocket full of kryptonite" -Spin Doctors
From: martin@TIGGER.STCLOUD.MSUS.EDU
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: The A4000 little-review
Date: 2 Oct 92 21:25:48 GMT
Reply-To: martin@TIGGER.STCLOUD.MSUS.EDU
Organization: St. Cloud State University, St. Cloud, MN

In article <david.02xz@ariane.cam.org>, david@ariane.cam.org (David Lebel) writes:
>   Another sad thing to note here; there's no flickerFixer in the A4000, so
>even  if  you  activate  the  Mode  Promotion in IControl preferences, some
>programs  will  force  15khz displays (the most "notorious" was DeluxePaint
>IV).   Also,  for  the same reasons, to obtain a "flickerfixed" screen, you

WHAT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

NO FLICKER FIXER!!!!!

WHY!!!!!

I finally thought it was settled by the 3000's release that the amber
chip was gonna be a permenant family resident (or at least her children)

WHY take it out???? yet another cost cut??  Please someone tell me that Dave
here is wrong....please...please....


Jim Martin

"was" questing for an A4000....may settle for the 3000 though now.


-------------------------------------------------------------------------------
  Omega? NO!, Ameega?, NO!!, Ahmaga?, NOOOO!!!!!! A-M-I-G-A!!  jeeze...where
                   have you been living....in the USA? :)       
           Jim Martin   MATRIX -- If it's made, we sell it. Almost.
A4000 Coming SOON!!, Real soon.                 MARTIN@TIGGER.STCLOUD.MSUS.EDU
-------------------------------------------------------------------------------
From: Eric_J_Rainbolt@cup.portal.com
Newsgroups: comp.sys.amiga.advocacy
Subject: Anti MS-DOS T-Shirts
Date: Thu,  1 Oct 92 19:34:35 PDT
Organization: The Portal System (TM)

Well, it's looking pretty good.  I let my mailbox fill for
a week, and there seems to be 20 people interested.  I intend
to use all the suggestions the people have given, and turn
them over to the professional artist at the silk screening
shop.

The only problem is that the minimum order is 24, so I am
going to wait one more week, and let my mailbox fill
again.  Hopefully we can get a few more good souls.

I do not intend to make a profit, just enough to cover
expenses.  My satisfaction comes from just spreading the
word...

T-Shirt Theme:  "Friends don't let friends use MS-DOS."    
Newsgroups: comp.sys.amiga.advocacy
From: tmc@spartan.ac.BrockU.CA (Timothy Matthew Ciceran)
Subject: Additional Machines Coming 
Organization: Brock University, St. Catharines Ontario
Date: Wed, 30 Sep 1992 04:13:50 GMT

In article <1992Sep28.115147.9813@qdpii.comp.qdpi.oz.au> davidme@qdpii.comp.qdpi.oz.au (David Meiklejohn) writes:

>I agree that, to round out the Amiga market, we need a mid-range model
>with an '020 or 30 (I say forget the '020, myself), with AGA, selling for
>under $1500 or so.  Such a machine would replace the A2000, and I believe
>that Commodore will be introducing one shortly.

At the recent unveiling of the A4000, CBM Canada confirmed to dealers that
two machines would be released between now and Christmas. One was identified
as the A1200, however no additional details concerning hardware specs,
pricing or availability were made.

Upcoming venues include: the Fall Comdex and WOC Toronto. Let the speculation
begin :).

Newsgroups: comp.sys.amiga.advocacy
From: jerry@connection.prospect.com (Jerry Shekhel)
Subject: Re: Its a sad sad day...
Organization: Molecular Simulations, Inc.
X-Newsreader: TIN [version 1.1 PL6]
Date: Tue, 6 Oct 1992 20:33:45 GMT
X-Posted-From: connection.prospect.com
NNTP-Posting-Host: sol.ctr.columbia.edu

Hans_Bergengren@p1.thulos.bbs.bad.se (Hans Bergengren) writes:
>
>Does Microsoft think that a powerful CPU is an excuse for writing
>slow and bulky code?
>

Does Hans think that being in an advocacy newsgroup is an excuse for posting
statements which have absolutely no basis in fact?

>
>Is it efficient to have to own at least a 386DX-33 with
>gobs of RAM just to do simple stuff at a decent speed? Why is Windoze NT so
>bl**dy big?
>

Is it efficient to have to get a college education just to post the same 
nonsense that has been relayed here countless times already?

Last time I checked, my 386sx-16 ran Windows just fine.

>
>   /  /
>  /--/
> /  /B - No Mr. Nice-Guy Anymore...
>

--
+-------------------+-----------------------+--------------------------------+
| Jerry J. Shekhel  | Molecular Simulations | Time just fades the pages      |
| Drummers do it... | Inc.  Waltham, MA USA | in my book of memories.        |
|    ... In rhythm! |     (617) 890-2888    |              -- Guns N' Roses  |
+-------------------+-----------------------+--------------------------------+
|           ...! [ princeton mit-eddie bu sunne ] !polygen!jerry             |
|                            jerry@polygen.com                               |
+----------------------------------------------------------------------------+
From: daveh@cbmvax.commodore.com (Dave Haynie)
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: A4000 at WOC
Date: 5 Oct 92 22:33:32 GMT
Reply-To: daveh@cbmvax.commodore.com (Dave Haynie)
Organization: Commodore, West Chester, PA

In article <1992Sep27.214737.13748@news.th-darmstadt.de> wallmann@backus.pu.informatik.th-darmstadt.de (Natuerlich!) writes:
>In article <1992Sep25.175523.20771@klaava.Helsinki.FI> lindblad@klaava.Helsinki.FI (Jarkko Lindblad) writes:

>>Well, Dave Haynie said that it is/was roughly 25 to 50% of the speed of
>>Amiga blitter. Somehow I usually trust him...

>For your 'normal' operation scrolling windows and the like, the speed of
>both is limited by the buswidth, which in comparison between the A1000 and
>the ST is really the same. Now taking into consideration that the ST runs
>10% faster anyhow... 

So far, so good.  But you're talking about blitter bandwidth, not CPU bandwidth.
In the ST, the blitter and the CPU have to share the same bus, so you only 
get one active on the bus during any given bus cycle.  The Amiga blitter, on
the other hand, runs its cycle on the chip bus in half the time of an Amiga
68000 cycle, or just a little more than half the time of an Atari blitter cycle.
The Amiga blitter can access 16-bits once every 280ns, the Atari blitter once
every 500ns.

>The hardware design is like this if both want to access the bus, 50% go to 
>the blitter and 50% to the CPU 

True.  However, unless your 68000 has executed the STOP instruction and it
waiting for an interrupt (this actually happens in the Amiga OS, though based
on our experiences with logic analyzers, few other OSs), it wants 90% of the
68000 bus, on the average, assuming no wait states.  Not only that, but you
don't know which 90% -- it wasn't until the 68040 that the arbitration protocol
was changed to let the system know when the CPU actually wanted cycles.  Because
of this, the Atari blitter does a block of cycles, then gets off -- it has to
assume, unless told otherwise, that the 68000 wants cycles (eg, I understand it
can be programmed not to let the 68000 back in until its done).

>I'd only do this if I was as clueless as you...

Now looks like a good time.

-- 
Dave Haynie Commodore-Amiga (Cool Advanced High-End Systems You Can't See Yet)
 "The Crew That Never Rests"  {uunet|pyramid|rutgers}!cbmvax!daveh   BIX: hazy
              "I got a pocket full of kryptonite" -Spin Doctors
From: ralph@bugend.edvina.se (Staffan Vilcans)
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: Its a sad sad day...
Date: 5 Oct 92 15:32:38 GMT
Organization: Bugend BBS

danaf@bray1a.its.rpi.edu (Frank R. Dana Jr.) writes:

> |> We don't have to.  The PC clone makers have become innovative and made it
> |> so a system can be upgraded by just replacing the CPU card or just adding
> |> a CPU to a special motherboard socket.
> 
> WOW! A "CPU slot"!!! Geez, what a great idea! Why didn't Jay and R.J. think o
> that one??? You PC guys have all the luck.

Well, it does have a small disadvantage...
When you count on how much it cost with that motherboard, and the 
uppgrade, you find that it's cheaper to get an ordinary motherboard and 
later on replace it in whole.

Well, it was a nice idea anyway...

              _#      **MMp     g#00   `N##0"    _agN#0P0N#           _#L
             g##       jN##    j##F     J##    _dN0"      "          g##L
           _#]##      _0 ##L  jN##F     ###   g#0"                 _03##L
          gE_j##      #  0## jF ##F    j##F  j##     ______       gE_j##L
        _0"""N##     d"  J##L0  ##F    0##   0##     "9##F"     _0"""5##L
      _gF    ]##    jF    ##0   ##F    ##F   `##k     d##     _gF    j##L
    _g#_    _j##L__g#__   ]N  _j##L_ _d##L_   `#Nh___g#N'   _g#_    _j##L_
   `""""    """""'""""'    "  """""" """"""      """""""   `""""    """"""
Newsgroups: comp.sys.amiga.advocacy
From: raist@rmece02.upr.clu.edu (Ricardo Hernandez | 802-36-4453)
Subject: Re: Its a sad sad day...
Organization: UPR-Mayaguez--ASEL Lab
Date: Fri, 02 Oct 1992 14:23:15 GMT

In article <xhlzdyl@rpi.edu>, danaf@bray1a.its.rpi.edu (Frank R. Dana Jr.) writes:
|> In article <1992Sep28.201732.19672@msi.com>, bill@snoopy (Bill Poitras) writes:
|> |> Frank R. Dana Jr. (danaf@bray1a.its.rpi.edu) wrote:
|> |> : Yep, sorry! Like if you wanted a 486 in your 386 IBM, you'd need a new mother-
|> |> : board. Get used to it.
|> |> 
|> |> We don't have to.  The PC clone makers have become innovative and made it
|> |> so a system can be upgraded by just replacing the CPU card or just adding
|> |> a CPU to a special motherboard socket.
|> 
|> WOW! A "CPU slot"!!! Geez, what a great idea! Why didn't Jay and R.J. think of
|> that one??? You PC guys have all the luck.
|> 
|> }8)
|> 

    And not only that, but also that PC CPU slot is specific.  That is,
upgrade from 486DX @ 25 to 486 DX2 66 or just (two clone makers so far) to
a 586.  In the Amiga is plug whatever you want!

|> |> --
|> |> +-----------------+-------------------------------+-------------------------+
|> |> | Bill Poitras    | Molecular Simulations Inc.    | Tel (408)522-9229       |
|> |> | (bill)          | Sunnyvale, CA USA             |                         | 
|> |> |                 | FAX (408)732-0831             | bill@msi.com            |
|> |> +-----------------+-------------------------------+-------------------------+
|> 
|> -- 
|> /////////////////////////[[[[[[[[[[]]]]]]]]]]\\\\\\\\\\\\\\\\\\\\\\\\\
|> (718)             (212)                        (516)             (518)
|> =======Amiuser============Frank R. Dana, Jr.============Doc Ami=======     
|> --------My opinions rarely reflect those of any sane person,----------
|> 	   living, dead, or undead... that's gonna CHANGE.


 - Raist