HDTenEightyP/NetNews huggingface dataset:
From: mem10@po.CWRU.Edu (Milton E. Moskowitz)
Newsgroups: comp.sys.mac.games
Subject: Re: PoP is TOO EASY!!
Date: 15 Sep 1992 15:59:11 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: mem10@po.CWRU.Edu (Milton E. Moskowitz)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, esteban@apollo.hp.com (Steven Fernandez) says:

>I have to disagree. There are two type of gamers. Those that like to
>spend hours solving puzzles and those that like a simpler game. I fall
>into the later category. POP whas one of the first games that was
>short enough to keep my interest till the finish. I loved it. I can see
>how more experienced players would get bored with it.

	I think you're right about the two types of gamers, but here's the
question.  Is POP a game you could go back to and still enjoy the same
amount as you did the 1st time?  I don't think so, and here's why -- there
are some tricks, that you had to figure out.  You know them all already! 
I've gone back and played it again a few times, but not in a while.  It was
GREAT the 1st time around, but then got VERY boring VERY quickly.
	I can, however, think of a good way to re-vitalize it.  (If there
are any Br0derbund people out here, any chances)?  How about Br0derbund
producing a GOOD, graphically done Level Builder.  That way - you can make
your OWN levels, and transfer with a friend!  Like how people are now
uploading Bolo levels?  Like how you can make your own in OIDS.  If we
could make our own, and deposit 'em on sumex or mac.archive, or whatever -
it would re-vitalize the game, and get people buying the level editor, too!
If no Br0derbund people are here, or are unwilling, are there any
programming guru's who could make a good level editor for this bugger? 
Maybe make one and then sell to Br0derbund.  
	Just thinking outloud to my keyboard.  Until Laterness...
-- 
Milton E. Moskowitz         mem10@po.CWRU.edu       IRC Operator Warlock
"We close our eyes and the World has turned around again.  We close our
 eyes and dream and another Year has come and gone" -Boingo
"Even Paranoids have enemies" -John Hale  "Oh Great Wizard..." -Michelson
Newsgroups: comp.sys.mac.games
From: rroberts@magnus.acs.ohio-state.edu (Ross Allan Roberts)
Subject: Re: Spectre Network (crack) help Wanted.
Organization: The Ohio State University
Date: Sun, 6 Sep 1992 23:55:53 GMT

>>	My roommate recently purchased Spectre for his Mac and we love the game.
>>We have access to a mac lab on our campus and would like to play against each
>>other..

>I've meet the makers of Specter- they worked hard, they're nice people and
>you want to steal from them?

So instead you advocate penalizing the purchaser, who would be forced to
buy a whole second copy just for that once-a-month 2-player game.

If you move and need to borrow someone's truck to haul stuff, what would
your response be if the person said 'You should buy your own, 'cause that
would be stealing...'   ?

I, too, think a 2-preson limit on some games whould be allowed. I should
be picking up my 2nd Mac soon, and don't think it's realistic to have to
purchase a whole second copy for my personal use. I already bought the
rights to the software.
>They and everyone else in the world don't deserve to be ripped off.

The voice of morality... you obviously have never done anything of this
sort in your life.

NOTE: I am NOT advocating piracy.... I just get tired of pious and
hypocritical responses.

 #############################################################################
#Ross Roberts (rroberts@magnus.acs.ohio-state.edu)|'85 IT200, '81 MX100       #
#DoD#0340, still patiently awaiting the 6ooF2...  |'88 Warrior, '85 ATC250R   #
 #---------------------4-stroke good, 2-stroke gooder!---------------------- #
          Today's Lyric:'Why does it hurt when I pee?': Frank Zappa
 #############################################################################

Newsgroups: comp.sys.mac.games
From: howard@locus.com (Howard Moskovitz)
Subject: Where is POP Demo?
Reply-To: howard@locus.com (Howard Moskovitz)
Organization: Locus Computing
Distribution: usa
Date: Tue, 08 Sep 1992 19:35:06 GMT

I have seen a lot of talk about a demo version of
Prince of Persia but have not been able to find it
either on sumex or wuarchive. Can someone point me to
where it lives or mail be a binhexed copy?

Thanks in advance,
Howard



++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ ||    ||\    /||             Howard Moskovitz              +
+ ||    ||\\  //||  \---\      Locus Computing Corporation   +
+ ||<<>>|| \\// ||  /---/      Inglewood, CA 903010   U.S.A  +
+ ||    ||  \/  ||                                           +
+ ||    ||      ||             howard@locus.com              +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Newsgroups: comp.sys.mac.games,comp.sys.mac.programmer
From: russotto@eng.umd.edu (Matthew T. Russotto)
Subject: Re: NON-QUICKDRAW GAMES
Date: Mon, 07 Sep 92 16:51:14 GMT
Organization: College of Engineering, University of Maryland, College Park

In article <MHALL.92Sep6135523@occs.cs.oberlin.edu> mhall@occs.cs.oberlin.edu (Matthew Hall) writes:
>
>Thank you for the information about drawing directly to the screen-
>now the next question.
>In 16 or 32 bit color, it's easy to draw the exact colors you want on
>screen just by filling in the RGBColors.  However- in 8 or 4 bit mode,
>you have to deal with palettes.  First of all, how do you assign a
>palette or color table to the screen.
Palette:  Use the Palette Manager to assign a palette to your window,
and call ActivatePalette.  Use pmTolerant entries with a tolerance of
$0000.

Color Table:  SetEntries.  This is rather unfriendly to any other
programs, running, and when used in index mode generates ugly
artifacts during the switch, at least on the Apple TFB cards.

>You could just change the
>GDevices pmtable, but would that change the devices actual CLUT?
No, that would just make a mess on your screen.

> And
>if you set the colors by means of a palette, how do you get the
>correct indicies to write?  Conceivably, many machines might not be
>running the system software to support pmTolerant+pmExplicit, right?

You use PMForeColor and PMBackColor.  If you need to draw directly to
the screen for speed or whatever, you can either make your own lookup
table with Color2Index, and use it, use PMTolerant + PMExplicit if it
is supported, or use SetEntries directly (and risk messing up other
programs)
-- 
Matthew T. Russotto	russotto@eng.umd.edu	russotto@wam.umd.edu
Some news readers expect "Disclaimer:" here.
Just say NO to police searches and seizures.  Make them use force.
(not responsible for bodily harm resulting from following above advice)
From: shieh@austin.ibm.com
Newsgroups: comp.sys.mac.games
Subject: Speed of V for Vic vs. Harpoon
Date: 4 Sep 92 13:45:38 GMT
Organization: IBM, Austin
Originator: shieh@racerx.austin.ibm.com


I've got an old, old SE and I'm too cheap to upgrade.
I've got Harpoon, and some bug patches from 360, but
I don't play it much anymore because of the tiny, tiny
graphics and the slow, slow time.  Now, I've written
simulation programs before, so I understand the slowness
as me poor little 68000 is grinding away on stats.  Can
anyone who has V for Victory AND Harpoon tell me if they
run about the same speed?  If so, I don't think I'll get
V for Vic.

			Thanks,
			(e-mail if you wish)
				Johnny
-- 
The views expressed are my own.  They do not represent IBM.
Johnny Shieh (shieh@racerx)	Worker Bee, AIX Field Quality (level 3)
VNET:     SHIEH at AUSVMQ	Internet: shieh@aixwiz.austin.ibm.com
Phone:(512) 838-3357		tie line 678-3357
Newsgroups: comp.sys.mac.games
From: trent@mailhost.hsas.washington.edu (Sigfried Trent)
Subject: Re: Wiz 7 ... when?
Followup-To: comp.sys.mac.games
Organization: Academic Services, UW
Date: Mon, 14 Sep 1992 16:33:50 GMT

In article <1992Sep11.165444.7466@ac.dal.ca>, tominatr@ac.dal.ca wrote:
> 
> When will Wizardry 7 be coming out for the Mac?
> 
>        - Tom N.

I called macs place who had it listed in their catalog and they
said that the manufacturers said it would be out in January.


"We live in an age when lemonaid is made with artificial flavoring and
dishwashing soap is made with real lemons"    Alfred E Newman
Xref: sparky comp.sys.mac.games:9061 comp.sys.mac.programmer:15319
From: jtgorman@cs.arizona.edu (J. Taggart Gorman)
Newsgroups: comp.sys.mac.games
Subject: Re: Command H.Q. question (and Spoiler)
Date: 9 Sep 92 19:40:02 GMT
Reply-To: jtgorman@cs.arizona.edu (J. Taggart Gorman)
Organization: Organization?  We don't need no steenking organization!
Discliamer: Upon my being captured or killed, my professors will
            disavow any knowledge of me, my statements, and/or
            my mission.


In article <1992Sep8.123021.18745@cerberus.ulaval.ca>,
Citizen arseno@phy.ulaval.ca (Henri H. Arsenault) writes :
>It is my impression that command HQ cheats at the highest level (Mars, God
>of War). I attacked Hong Kong with two aircraft carriers and a couple of 
>cruisers, and a constant stream of armies. In addition I had a couple of
>planes bombing from nearby cities. The computer replaced the units in the city
>faster than I could destroy them. The same thing happened in London in another
> game. I had to switch the game to a lower level before I could take the city.

  I have noticed this too.

  Kinda makes me mad, as I can beat the 4th level computer, but I refuse to
play an oppenent that cheats.  Maybe I might win once in a while, but just
the thought of playing against a cheater keeps me from trying.

|--------------------------------|    "If you were happy all of your life,
|      J. Taggart Gorman Jr.     |     you wouldn't be human - you'd be a
| jtgorman@caslon.cs.arizona.edu |     game show host."
|--------------------------------|             Winona Ryder, in _Heathers_
Newsgroups: comp.sys.mac.games
From: mhz7c@poe.acc.Virginia.EDU (Mark H. Zollinhofer)
Subject: Space Quest IV Help
Organization: University of Virginia
Date: Mon, 7 Sep 1992 18:31:04 GMT

I am stuck, once again, in this game.

I got all the way up to the mall but I cannot find a way out
without getting killed.

When I got there I picked up the ATM card.  Then I went to the
Big and Tall store to buy me some new pants and shoes.  Then I
went and worked at the Burger place so that I could get some
money to buy a dress.  When I got enough money then I went and
bought the dress and got the money out of the bank.  I went to
the software store and got the SQIV hint book.  Then I went to
RadioShock and bought a plug for my laptop computer.  But I
cannot find anything to do after that.

Someone please e-mail me and tell me what to do.

Thanx
*ZOLLIE*
(MHZ'S SON)
--
|   Mark H. Zollinhofer          *****  Quotable quote:                 |
|   619 Highland Ave.              |     "There's no need to take God   |
|   Charlottesville, VA 22903      |      seriously." -Lot's wife       |
|   internet: mhz7c@virginia.edu   |                  (Gen 19:26)       |
From: cstudly@athena.mit.edu (Todd Sterling Anderson)
Newsgroups: comp.sys.mac.games
Subject: POOL OF DARKNESS HELP WANTED>>>
Keywords: I am currently on the plane of Monander and am trying to kill
Date: 7 Sep 92 05:56:10 GMT
Organization: Massachusetts Institute of Technology

the demon Tanetal.  The problem is that he triggers the heart to beat
whenever we approach him.  We are swept away without being able to engage
him.  How do we engage this demon??  I have already found the huge
cornucupia in the heart, but I have no idea how to use or how to
trigger its use.


please write to me directly,

todd anderson
cstudly@athena.mit.edu
Newsgroups: comp.sys.mac.games
From: hy7919@thor.albany.edu (HONG-HSEE YUAN)
Subject: WANTED! Help!
Organization: State University of New York at Albany
Date: Thu, 10 Sep 92 17:31:40 GMT

	Sometime ago there is a go-like game. You play with computer in a
19x19 grid (GO frame). You win by place 5 consecutive moves(can be horrizontally
vertically,or diagnally). It was contaminated by a virus. I dumped it without
writing down the name. Could somebody out there tell me its name and where I
can find it at some ftp sites. Thanks in advance!


hong
Newsgroups: comp.sys.mac.games
From: rjacks@austlcm.sps.mot.com (rodney jacks)
Subject: Re: Diamonds v2.0
Organization: Motorola Inc, Austin, Texas
Date: Fri, 11 Sep 1992 14:36:31 GMT

In article <18pm3oINN7d5@aludra.usc.edu> cokin@aludra.usc.edu (Darren Cokin) writes:
>I played the shareware version of this game on a friends computer, and enjoyed
>it.  It's a great game.  Does anyone know if the new (commercial) version 
>supports the LC's 12" monitor?  The shareware version required 13".  If it
>does, how's the speed on an LC?  What are the new features?  If someone
>could post a review, that would be great.
>
>
>                                           Darren
>

Yes it does, as well as B/W.  The 2.0 version also includes many new
levels and the level editor.  I believe you can get it through
MacWarehouse or directly from Varcon Systems 800/266-6700.  The
game is shipped in a cool velvet "Diamonds" bag too.

Can't say how fast it is on an LC since I haven't played it on
one.

-Rodney
***********************************************************************
**  Rodney Jacks                                                     **
**  Motorola Inc, Austin, Texas                                      **
**  E-mail:  rjacks@austlcm.sps.mot.com                              **
**  Riker asks Worf what he thought of commanding the _Enterprise_   **
**  "Comfortable chair."     ST.TNG _The Emissary_                   ** 
***********************************************************************

Newsgroups: comp.sys.mac.games
From: brod@jessica.stanford.edu (Brodie Lockard)
Subject: Re: Game Publisher Numbers
Keywords: info
Organization: Academic Information Resources
Date: Thu, 10 Sep 92 07:45:21 GMT

Activision's # is 310-207-4500.


Brodie Lockard      brod@jessica.stanford.edu
Newsgroups: comp.sys.mac.games
From: patlin_s@cubldr.colorado.edu
Subject: Re: Mac Games releases (Was: Wiz 7 ... when?)
Organization: University of Colorado, Boulder
Date: Wed, 16 Sep 1992 03:52:06 GMT

In article <1992Sep15.163715.21903@gvl.unisys.com>, dave@prc.unisys.com (David Lee Matuszek) writes:
> In article <m8vnn6.scottb@netcom.com> scottb@netcom.com (L'etat des mortes) writes:
...
> Simple.  You're expecting too much of people.  Just about everybody
> knows the acronym RTFM, but why do you suppose we have such an acronym
> in the first place?  Riiight...

OK, I'll bite... let me guess: Read the F***** manual?

>> As always, thanks to all who read and enjoy my listing.
> 
> Er...WE thank YOU.

Yeah, this is a great service.  I read it every time you post it
(at least the update), and I apreciate it.

Scott.
Newsgroups: comp.sys.mac.games
From: kjt001@dunix.drake.edu (Kevin Tieskoetter)
Subject: Re: Fwd: Electronic Arts to buy Origin Systems
Organization: Drake University, Des Moines, Iowa, USA
Date: Fri, 11 Sep 1992 15:29:01 GMT

>> Does this provide any glimmer of hope for future Ultima Series Mac
>> games now that Origin is soon to be under Electronic Arts?


no. electronic arts is just as much anti-mac-publishing as origin was.

-kevin
From: IO92668@MAINE.MAINE.EDU
Newsgroups: comp.sys.mac.games
Subject: CDrom reviews wanted for Warlock&Virtual Valerie
Date: 12 Sep 92 18:34:07 GMT
Organization: University of Maine System

I am upgrading from my LC to a IIci and buying a new NEC CDR-74
cd-rom drive.  I am also spending a little extra on buying the
battle chess enhanced cd, and Spaceship Warlock.  I am also looking
at virtual valerie as well.  I have pretty much decided on the first
two but am undecided on V.Valerie.

I would be thankful if anyone out there that has any of these cd-rom
games e-mailed reviews of what they liked and diskliked.
Thanks in advance.  Mention what you are using for hardware also.

Mark Leaman
io92668@maine.maine.edu
Newsgroups: comp.sys.mac.games
From: scott.keller@um.cc.umich.edu (Scott Keller)
Subject: drakmyth castle
Date: Mon, 14 Sep 92 12:03:42 EDT
Organization: u of mi
Distribution: usa

hi.
does anyone have a working copy of the game drakmyth-castle?
i thought i'd search the internet before DL'ing from AOL and
archie told me 3 places to look.
i didn't find it at two of those and the third wouldn't open with
compactor or extractor. (damaged file)
please tell me if it's available anywhere!
scott
email to scott.keller@um.cc.umich.edu
From: patlin_s@cubldr.colorado.edu
Newsgroups: comp.sys.mac.games
Subject: Re: Secret of the Silver Blades Help!!!
Date: 6 Sep 92 21:49:38 GMT
Organization: University of Colorado, Boulder

In article <67758@hydra.gatech.EDU>, gt0299d@prism.gatech.EDU (Curtis N. Sayre) writes:
> I created my party, and when I wanted to begin adventuring, the game asked for
> a word out of the Advernturer's Journal as the copy protection scheme.  No
> Problem.  I whip out the book, and answer the first question.  The game asks
> for another word.  Again, I find the word and type it in.  Again, the game comes at me, asking for a third word, which I supplied in short order.  It is at thispoint that the game dumps me back to the finder!  I've tried this about 15
> times, all repeating the same pattern.  I've tried using all caps, I've tried 
> using the enter key rather than the return key.  I've tried using caps where
> the word in the journal was capitalized.  No luck in getting to the game.
> 
> WHAT AM I DOING WRONG?  IS IT ME, OR IS THE GAME DEFECTIVE?  ARRRRGH!  I was 
> REALLY looking forward to starting this game this weekend, too.  Please, please
> please, please either e-mail me a crack or tell me what I'm doing wrong ASAP.
> Maybe I can still salvage some computer gaming this weekend...

I'm posting this because the last several times I've used the "reply" command
to send e-mail rather than the follow up command to post, the message has come 
back to me.

I think the problem that you are having is due to the fact that the bold faced 
title must be considered in determining which word is the nth word of a 
paragraph.  This is slightly un-intuitive, I suppose.

I will try to e-mail as well, but I have my doubts...

Scott.
From: cem@Apple.COM (Carles Moylan)
Newsgroups: comp.sys.mac.games
Subject: SSI's No Greater Glory (Civil War game)
Date: 9 Sep 92 19:30:27 GMT
Organization: Apple Computer Inc., Cupertino, CA

Has anyone played SSI's new Civil War game, "No Greater 
Glory"?  If you have, please post a review!  I'm itching to 
buy it, but after being burned a few times in the past (not 
by SSI) I like to see an impartial review before plunking 
down my dough...

Charlie
From: dmm@head-cfa.harvard.edu (David Meleedy)
Newsgroups: comp.sys.mac.games
Subject: Re: Incompatibility between Shanghai II(1.4) and Superclock 3.9
Date: 8 Sep 92 23:40:33 GMT
Organization: Smithsonian Astrophysical Observatory
X-Useragent: Nuntius v1.1a2

Speaking of Superclock 3.9 incompatibilites, I found one with Superclock
and Ishido.
Apparently whenever Superclock is turned on and you try to fire up
Ishido, you get
an error -50 or something like that in Ishido, and it won't start up....
From: dmagagno@mcs.drexel.edu (David Magagnosc)
Newsgroups: comp.sys.mac.games
Subject: Re: Hellcats Enemy Infiltrators
Date: 14 Sep 92 13:30:55 GMT
Distribution: usa
Organization: Drexel University

In article <1992Sep12.004418.15571@mixcom.com> John.Hirsch@mixcom.mixcom.com (John.Hirsch) writes:
>In <1992Sep11.184651.21567@athena.mit.edu> sathomas@athena.mit.edu (Stephen A Thomas) writes:
>
>>I read a posting here that said that someone flamed Lt. Cmdr. Herbert and sunk
>>the carrier in the Deul and was courtmartialed and executed.  I've gotten Herbert
>>and the carrier with two bombs (same tactic as with getting the enemy carriers,
>>put the bombs on the hangar deck from behind) but the worst I've gotten is a
>>warning for destroying US property(if you reload on the Island and get the
>>cruiser before the enemy you do get dishonorably discharged)  What am I doing
>>wrong?(Rather a philosophically interesting question)
>
>  Yes, that would be me.  It was the crowning achievement in my variation of
>Hellcats which I call "Psycho Hellcats". I've only done it once, though, so
>perhaps you don't always get executed when you kill Herbert and the carrier.
>I think I also bailed out of my plane (after it was shot), thus destroying
>even more "friendly units" I'll have to investigate further.
>

Gosh, I "won" Psycho Hellcats the second time I tried it (the first was
at the Flight School, but they don't seem to get upset at all about little
things like bombing the tower, the hangar, the command headquarters (?),
the dock at the lake, or strafing the boats and the little building off the
end of the runway.  I "won" in the Flying Fortress mission, quite easily
by shooting down the bomber and coming back to take out the runway, and
the AAA battalions.

More recently, I flamed the bomber before it took off -- just for the
heck of it, and because I wanted to see if you could bail out right away
and I wanted the bomber to _move_ so I could take off.

D. Magagnosc
-- 
496620796F752063616E207265616420746869732C20796F752063616E206265636F6D65206120
636F6D70757465722070726F6772616D6D657220616E6420676574206120676F6F64206A6F622E
From: tedr@athena.cs.uga.edu (Ted Kalivoda)
Newsgroups: comp.sys.mac.games
Subject: Re: Dungeons of Doom
Date: 10 Sep 92 13:36:05 GMT
Organization: University of Georgia, Athens

In article <1992Sep8.191951.28740@dartvax.dartmouth.edu> ack@coos.dartmouth.edu (Andy J. Williams) writes:
>Whatever became of Dungeons of Doom? It was a pretty cool game... been years
>since I have seen it...anyone?
>
>-A
>--
>Andy J. Williams    |  AndyJW@dartmouth.edu      |  echo "Hello."
>Manager, Computer   |  AOL:AndyJW, ALink:A0192   |  setenv NAME 'Inigo Montoya'
>Resource Center     |  CIS: 70254,3235           |  user>kill -9 my ppid
>Dartmouth College   |  603-646-3989 (w)          |  Prepare to vi.

Yeah, whatever happened to this game.  With a little work, it could become
quite a game.

tk
Newsgroups: comp.sys.mac.games
From: hshubs@eff.org (Howard Shubs)
Subject: Re: Dungeons of Doom
Originator: hshubs@eff.org
Organization: The Electronic Frontier Foundation
Date: Wed, 9 Sep 1992 02:17:51 GMT

ack@coos.dartmouth.edu (Andy J. Williams) writes:

>Whatever became of Dungeons of Doom? It was a pretty cool game... been years
>since I have seen it...anyone?

I've been trying to play it for the last few days.  Darned if I can survive
very long, though.   Does this game have an end, or is it like Hack?
-- 
Howard S Shubs      hshubs@eff.org      I don't represent the EFF,
The Denim Adept     hshubs@BIX.com      but I do agree with them.
From: cr@cs.strath.ac.uk (Chris Reid)
Newsgroups: comp.sys.mac.games
Subject: Diplomacy beta testers wanted
Date: 14 Sep 92 11:24:54 GMT
Organization: Univ. of Strathclyde, Glasgow, UK

Hi all,
	I'm looking for beta testers for a Diplomacy-like game. It adheres
to the rules of Diplomacy, so anybody with Diplomacy knowledge can play it.
It is a multi-player implementation, real time. It's been tested quite a bit
already, but now it's time for a 'real' test. As a purist, I am looking for
testers in the following countries, other countries may follow later:

	Austria/Hungary
	France
	Germany
	Italy
	Russia
	Turkey

Players from other countries will be considered if I don't get a candidate
from any of the countries above.

Requirements: 


	a) You need a Mac with at least 1MB FREE memory
	b) Your Mac must have MacTCP installed
	c) You must be able to compromise on a date/time (weekends most likely)

Interested? Drop me a line! Mail me at: cr@cs.strath.ac.uk

PS: you do not have to be fluent in English!!!! It will be fun if some of us
do not speak English fluently as it's more realistic.