HDTenEightyP/NetNews huggingface dataset:
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.moria
Subject: Re: Bug in Purple X 5.5.0
Date: 5 Nov 1992 05:09:47 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
Distribution: world
NNTP-Posting-Host: soda.berkeley.edu

In article <8644@dirac.physics.purdue.edu> dtrindle@bohr.physics.purdue.edu (D. J. Trindle) writes:
)My name is D. J. Trindle, and. . .I play Moria. . . .[Applause]
)
)Just found an obscure bug in the brand-spanking-new-extra-spiffy-
)Purple-X-Mac-Moria Port.  Here's how to tickle it:
)
)Step 1:  Roll up a priest.  Name him Smog II.  Make sure that he
)has a pathetic Strength score, like, say, 8.
)
)Step 2:  Find a Ring of Speed (+1) at 800 feet.  Be clever enough to
)identify it rather than selling it to the shop.  Put on on.  Quickly.
)
)Step 3:  This is the easy part.  Overload yourself so you're slowed
)down.  Basic necessities of life plus a couple of staves will do it.
)
)Step 4:  Save the game.  Once you're back, you will be back up to 
)"Fast" speed until you do something to make the game check your
)encumbrance, i.e. dropping something, picking up something, eating
)something, filling your lamp, &c. ad nauseam.  
)
)That's it.  Have fun until 5.5.1 when this'll be fixed.
)
)Herr X:  A most excellent port, the bug notwithstanding.  Keep up
)the good work!


This is not a bug in the port, this is a bug in Moria itself.  In fact,
Moria has a bunch of speed bugs that I really need to document and
post. 

Try this:

Get a weak character (STR 3 or 4).  Gnome mages work well.
Buy lots of iron spikes, food rations, picks, whatever, until you 
  are over your weight limit.
Go outside the shop and drop an item heavy enough to put you back
  under your weight limit.
Move off the item.
Move back on the item; the game will ask you "Exceed your weight limit
  to pick up 27 iron spikes? [y/n]"
Answer 'y'.  You will *not* be slowed down.
Drop the 27 iron spikes.  You will speed up.  Have fun.

This is for umoria 5.4 and 5.5, compiled on an Apollo UNIX (BSD 4.3) cluster.
This is not the only speed bug, however; if you are slow, and throw an
item that brings you under your weight limit, you will not be sped up.
There are others.
 -Tom
Newsgroups: rec.games.moria
From: arsmith@lamar.ColoState.EDU (Alan Smith)
Subject: Re: Great Swords, well Pretty Good Swords.
Date: Sun, 08 Nov 1992 11:30:19 GMT
Organization: Colorado State University, Fort Collins, CO  80523

In article <1992Nov8.044131.24140@ncsu.edu> mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS) writes:
>In article <Nov08.035036.72192@yuma.ACNS.ColoState.EDU>, arsmith@lamar.ColoState.EDU (Alan Smith) writes:
>|> Some of you may remember that I've been toying around with the idea of making
>|> a Great Sword (GS) class of ego weapon.

But I didn't.  This is slightly important.

>|> I'm going to play around with the flags and see if I can't get it to:
>|> emit light (preferably starlight)
>|> See invisible
>|> Free action
>|> heroism
>|> Sustain stats (as many as I can get)
>
>Here are the flags you need (add 'em up, there in hex)
>
>Can't do heroism and light without a hack.

Yeah.  Arrgh!  I was hoping not to have to dork around with torches any more.
(Sting glowed, why can't Gynsoo?)
>
>See Invisible   0x01000000L
>Sustain Stat    0x00400000L  (stat sustained is in P1)
>Free Action     0x00800000L

I eventually went for see invisible, free action, and either slow digestion
or stealth.  I forget which.

>Resist Fire     0x00080000L  (Now my suggestions)
>Resist Cold     0x00200000L
>Resist Acid     0x00100000L
>Resist Lightn.  0x02000000L

Resists should be an armor thing, not a weapon thing.

>Slow Digestion  0x00000080L
>Regeneration    0x00000800L

Pick one.  Regeneration kinda cancels out SD.

>(all above numbers thanks to the file constant.h in the umoria5.5
>distribution.)
>
Yep.  They're all TR_THING_OTHERTHING flags.  About halfway down.

I went into wizard mode and took a 27th level ranger and a 31st level ranger
down to about level 70.  Then really went to town on the creatures there.
Took out an emporor lich with the help of only a few frost balls.
Totally ripped on several wights and a (plain) quasit.

Mister B kinda surprised my 27, though.  (Can you say blinded and toasted to
a crisp?)  Don't think I even got any licks in.  :*(

Bigal the forgetfull.  Hey did you know that MAX_WIN_MON = 2!  (That means
that there can be *two* balrogs)

Newsgroups: rec.games.moria
From: 002369c@ace.acadiau.ca (WILLIAM FREDERICK CUSTANCE)
Subject: RE:another question
Organization: Acadia University
Date: Thu, 5 Nov 1992 16:28:26 GMT

Actually it doesn't stand for resist lie,
it stands for resist LICH. They have absolutely no effect on you.
Lucky you! K-(.
   


Newsgroups: rec.games.moria
From: mmedina@halcon.dpi.udec.cl (Mario Medina C.)
Subject: What is Silver Crown for?
Date: Thu, 5 Nov 1992 09:57:40 GMT
Organization: Universidad de Concepcion, Concepcion - Chile
X-Newsreader: Tin 1.1 PL5

	Hi!

	I'm rather new to Moria, playing v5.4 in my PC and version 5.5 in Unix. I've just found a Silver Crown (+0, +0), identified it, and Pandurias, my Half-Orc Rogue, is wearing it now. My question is, what good is it?

	Also, I'm wondering what kind of characters should I play? Should I stick with mages, as everybody seems to be doing?
	
	Please answer by direct-mail, as I'm not sure If this message will get across (News software used down here being rather quirky)


	Mario Medina C.
	mmedina@renoir.die.udec.cl
	(no .sig, thanks)

Newsgroups: rec.games.moria
From: arsmith@lamar.ColoState.EDU (Alan Smith)
Subject: Re: Questions?
Date: Mon, 09 Nov 1992 02:58:41 GMT
Organization: Colorado State University, Fort Collins, CO  80523

In article <1992Nov8.193743.9530@wuecl.wustl.edu> sad2@cec2.wustl.edu (Sean Aaron Dickman) writes:
>In article <Nov08.031932.60016@yuma.ACNS.ColoState.EDU> arsmith@lamar.ColoState.EDU (Alan Smith) writes:
>>The Great Evil was Morgoth.  Or Sauron.  Maybe we should throw HIM in (as an
>>option) on the next version of moria.
>	Sure, I can see it now:
>
>	"After months of hacking your way down into the bowels of Angbad (sp?)
>you enter the living room of Mr. Bad himself: Morgoth.  Needless to say Morgoth
>didn't get into his current position by doing stupid things like let you come
>into his presence without his having some kind of backup.  Indeed, 1000 or so
>of his closest personal friends are here to welcome you.
>
>	'Hello Mr. (or Ms.) Adventurer, I would like to introduce you to some
>buddies of mine:  Lots o' Balrogs (big ones too, not the whimpy Moria Mr. B),
>Dragons, Demons and a dog from hell (whom you can't kill unless you happen to
>be named Huan and you are a really BIG wienierdog).
>
>	Sauron might be possible, but not very likely!
>
Yeah, I was hashing that through with somebody and he decided that Sauron would
be a better choice.  Have like 80d250 hp.  Invisible, summon evil/undead, 
buncha other stuff.  One tough muther.

As I recall, Morgoth squished Fingol under his heel.  (Or was it Fingolfin?
I forget)
>
>"And as their mascot the gods chose a really BIG wienierdog named Haun, who
>said the gods have no sense of humor?"

Huan was a Hound, not a wienerdog.  And he could talk.  I'd like to see a 
schauzer do that.

Bigal the Frosty.
Newsgroups: rec.games.moria
From: b-cripe@cunixb.cc.columbia.edu (Richard Cripe)
Subject: <-- Having trouble compiling source code.
Reply-To: b-cripe@cunixb.cc.columbia.edu (Richard Cripe)
Organization: Columbia University
Date: Fri, 6 Nov 1992 00:34:28 GMT

I was trying to compile the unix version of moria and got the following errors:

/f/ui/cripe/test/umoria/unix>cc unix.c
undefined                       first referenced
 symbol                             in file
_stdscr                             unix.o
_turn                               unix.o
_wgetch                             unix.o
_yyparse                            /lib/libc.a[libmai.o]
ld fatal: Symbol referencing errors. No output written to a.out

Has anybody seen this before and could help me?

AdThanxVance!

--Rick!

Newsgroups: rec.games.moria
From: arsmith@lamar.ColoState.EDU (Alan Smith)
Subject: Re: Which weapon?
Date: Thu, 12 Nov 1992 07:02:26 GMT
Organization: Colorado State University, Fort Collins, CO  80523
Keywords: HA or SU

In article <2460@grivel.une.edu.au> dmclaren@neumann.une.edu.au (Debra.) writes:
>I have a 33rd level priest with a problem.
>He has 18/100 DEX and wants to know which 
>weapon he should weild...
>Dagger (HA) (1d4) (+6,+5) [+1] (+3 to STR)
>Lucerne Hammer (SU) (2d5) (+7,+10)

If this is a stilletto dagger, than it won't make *that* much difference which
one you use.

I'd take the HA (It has See Invis, and I believe Free Action) and swap off
to the Hammer if things got too heavy.  (You see a green dragon "Ooop, time
to switch weapons!")

>He has 18/100 STR with the HA dagger and 18/84 
>with the SU hammer.
>
Bigal The Frosty.
From: mjb@acsu.buffalo.edu (Matthew J. Bernhardt)
Newsgroups: rec.games.moria
Subject: Proposal: Beefing up "Holy Word" IV
Date: 9 Nov 92 14:52:17 GMT
Organization: UB


	The latest wave of discussion has abated, so yet another update is in
order.
	Two interesting arguments were advanced:

	1. Holy Word would not be useful enough.

	2. Holy Word should be made available at a lower level.

	My feeling is that these points would best be settled empirically; not
until the game has seen some playing experience with the new Holy Word could
they be settled one way or another.

	So, here's the proposal again:

Changes to Holy Word:

	- Reduce the failure rate by 10-15%, from around 80% now.

	- Add the following powers (right now Holy Word Dispels Evil, Removes
Fear, Cures Poison, and Restores 1000 HP):
	Call Light, Prayer, Protection from Evil, Remove Curse, Sanctuary, 
Turn Undead, and Randomly Restore a Stat.


	Any more comments or suggestions?  If not, let's put this on the 
Suggestions List.


-- 
Matt Bernhardt
University of Buffalo            If it is to be, it is up to me.
mjb@acsu.buffalo.edu
Newsgroups: rec.games.moria
Subject: Re: Which weapon to use?
From: mneylon@jupiter.cse.utoledo.edu (Michael Neylon)
Date: 7 Nov 92 00:45:35 EST

jvessey@husc8.harvard.edu (Jonathan Vessey) writes:
: My question is an easy one. My 31st level priest has the following weapons.
: Which one should he use?
: 
: Bastard sword (SD) (3d4) (+4,+6) {1 hit a round, weights 14 lb.}
: Mace (HA) (2d4 I think) (+5,+6) [+1] (+1 to STR) {1 hit, 12 lb} (wimpy HA, eh?)
: Dagger (Stilleto) (SA) (1d4) (+6,+9) {2 hits, 1.2 lb.}
: 
: My strength is 15 and my dexterity is 13. The way I've been doing it lately
: is keeping the HA in hand while wandering and using it against evil or undead
: creatures. I use the SA against everything else (more attacks) and the SD
: against dragons. Is this the best strategy (I can spare the slots) or should
: I just chuck one of them? Is my current plan the most advantageous one in
: terms of damage? What's the multiplier for using a SD against dragons?

I would walk around with the SA dagger, and use that for general purpose
killing.  In your alt weapon slot, keep the HA avail for Liches and stuff..
Finally, keep the SD in you pack unless needed.  Damage is x4 base damage
(so total damage is 4x(3d4)+6 or 18-52 pts.

-- 
Michael Neylon   aka Masem the Great and Almighty Thermodynamics GOD!
      //         | Senior, Chemical Engineering, Univ. of Toledo
  \\ // Only the |   Summer Intern, NASA Lewis Research Center
\  \X/   AMIGA!  |         mneylon@jupiter.cse.utoledo.edu           /
From: jhf@acsu.buffalo.edu (jfletch)
Newsgroups: rec.games.moria
Subject: detecting magic items
Keywords: magic items
Date: 11 Nov 92 19:46:58 GMT
Organization: UB


   Here's an idea to help balance the game as far as detecting magic.  Since
warriors are better fighters, and therefore better at judging the effectiveness
of a weapon, they should have a better chance of detecting whether a weapon
is magical or not.
   I have never seen the code, so I don't know how difficult this would be to
inplement.  But, I figure this would slightly offset the mages ability to 
identify.  Even priests can determine if something is damned by wielding
it and then using remove curse if need be.

just a thought, yes I do have a few of them...
--Jeff
Newsgroups: rec.games.moria
From: tob@world.std.com (Tom O Breton)
Subject: Re: Bring Back the Kill Sheet!
Organization: The World Public Access UNIX, Brookline, MA
Date: Fri, 6 Nov 1992 20:31:46 GMT

Dale:

>dispatch it ---- then want to find out what the level or experience
>points were for it.  But it's gone.....how do I recall its information?

With monster memory, type /<character>, where character is the appropriate
letter. For instance, you slay a jelly, type /J

Then you can "recall those details".

Drawback: You have to scroll through all the tougher monsters to get to the
one you want. (They are *almost* entirely arranged by descending XP for
killing 'em.)

An improvement might be to pick from a menu of monsters of that type.

        Tom

-- 
The Tom spreads its huge, scaly wings and soars into the wild sky...      
up...       up...     out of sight...   (tob@world.std.com)
Newsgroups: rec.games.moria
From: 002369c@ace.acadiau.ca (WILLIAM FREDERICK CUSTANCE)
Subject: King Masem
Organization: Acadia University
Date: Thu, 5 Nov 1992 16:48:45 GMT

By all means, continue...perhaps write a book...I think a book with this 
type of material would sell, but then again, I also think that a movie, made 
entirely of a game, would def. sell, if it was cut, and made to look like 
the user never stopped playing. Just imagine, a 10- part miniseries or moria:
The Quest Continued...I think I would be inclined to buy it, and watch it. 
Imagine some of the hints you could get from watching it. And for any game, 
think of the possibilities...$$$...if and only if people would buy this kind 
of garble.
Are you guys and gals familiar with The Immortal? If so, wouldn't you like 
to see the whole thing on a T.V. or a CD? If it was properly edited, it 
probably wouldn't be longer than 2 hours.
Has this type of thing ever been done?
What do ya think?
From: x90baker99@gw.wmich.edu
Newsgroups: rec.games.moria
Subject: Scores
Date: 12 Nov 92 15:19:48 EST
Organization: Western Michigan University

To clean out your scores file....

1. Go to where it is in your directories

2. Type cat > score

3. Crtl-D

And you have just cleaned out your scores file....


Penny



is there anybody out there.....?
From: jvessey@husc8.harvard.edu (Jonathan Vessey)
Newsgroups: rec.games.moria
Subject: Which weapon to use?
Date: 7 Nov 92 01:48:33 GMT
Article-I.D.: husc3.1992Nov6.204834.17187
Organization: Harvard University Science Center

My question is an easy one. My 31st level priest has the following weapons.
Which one should he use?

Bastard sword (SD) (3d4) (+4,+6) {1 hit a round, weights 14 lb.}
Mace (HA) (2d4 I think) (+5,+6) [+1] (+1 to STR) {1 hit, 12 lb} (wimpy HA, eh?)
Dagger (Stilleto) (SA) (1d4) (+6,+9) {2 hits, 1.2 lb.}

My strength is 15 and my dexterity is 13. The way I've been doing it lately
is keeping the HA in hand while wandering and using it against evil or undead
creatures. I use the SA against everything else (more attacks) and the SD
against dragons. Is this the best strategy (I can spare the slots) or should
I just chuck one of them? Is my current plan the most advantageous one in
terms of damage? What's the multiplier for using a SD against dragons?

Thanks a lot,
Jon
-- 
						Jon Vessey
                                                jvessey@husc.harvard.edu
Newsgroups: rec.games.moria
From: bgreen@iastate.edu (Brian Green)
Subject: Newbie!  (Not another one!)
Summary: Just someone telling you all he's out there!
Keywords: new help
Organization: Iowa State University, Ames IA
Date: Wed, 11 Nov 1992 16:43:12 GMT

Hello!

I'm new to Moria.  I play the Unix version of Moria 5.5.  To tell the truth,
I like the game!

To summarize my opinions:

I prefer priests to mages.  Actually I think Paladins rock!  I've never tried
a Ranger though..........

I think that in v5.5, gold is a lot harder to come by.  I played the previous
version of Moria for Unix, and was loaded down with gold.  Now, I'm luck to
get about 500 or so for a small foray down to 200'.

Now for a couple of questions:

I read through some old articles, and people talked about Bards.  Is this still
a class?  If so, what are the conditions necessary in order to create one?

Most people seem to shy away from missle weapons, why?

Well, hope to hear from you all soon!  Have fun and in M.C Hammer's immortal
words (snicker)   'Let's go deeper!'

	Brian Green.
        Email:  bgreen@iastate.edu
	Aliases:  Rogue on the MUD Highlands. 
		     (Lords rule.....if we ever get our guild back!)

Newsgroups: rec.games.moria
From: petitc@nuge113.its.rpi.edu (Christopher Jon Petit)
Subject: Re: godlike characters
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Fri, 13 Nov 1992 14:30:52 GMT

In article <A3224@M4.maus.de>, Ekkehard_Kraemer@m4.maus.de (Ekkehard Kraemer) writes:
|> That's easy. Just need enough speed items. When you are at a speed of +3,
|> you're practically invincible.

  NOT against the Balrog you're not!  The Balrog (New Improved) is unaffected
by your speed items, and always moves 2 speed ranks ABOVE you, no matter what
you do.

-- 
Trust:  A very precious social commodity, due both to high value and terrible
scarcity.
MATWDTM:  Mothers Against Teenagers Who Drink Too Much (failed name for MADD)
From: ksoutor@unlinfo.unl.edu (kevin soutor)
Newsgroups: rec.games.moria
Subject: Latest Mac Version?
Date: 5 Nov 92 21:42:24 GMT
Organization: University of Nebraska--Lincoln
NNTP-Posting-Host: unlinfo.unl.edu

Can anyone tell me the FTP site for the latest version of Moria for 
the Macintosh is?  My friend has a Mac IIci: loads of speed, hardrive 
and great color.  Thanks!

--
       Kevin Soutor        | "Buzzards gotta eat, same as worms!" |
 ksoutor@unlinfo.unl.edu   |               -- Outlaw Josey Wales  |
From: tpodbury@metz.une.edu.au (Troy Podbury)
Newsgroups: rec.games.moria
Subject: Re: Question about AMD,Ancient Grenn Dragons
Date: 5 Nov 92 05:52:48 GMT

In article <1992Nov2.125432.3134@cs.tu-berlin.de>, brose99@opal.cs.tu-berlin.de (Norman Brose) writes:
> So how much damage can they inflict with a single breath?

Sorry I don't have exact figures but they are lots and lots more.

> Is this damage reduced by armour (my AC of 74 might make a difference)?

I am pretty certain that armour class doesn't reduce the damage of gas
attacks.
From: bell@advtech.uswest.com (George Bell)
Newsgroups: rec.games.moria
Subject: Re: Game balance
Date: 10 Nov 92 18:21:00 GMT
Article-I.D.: advtech.1992Nov10.182100.2191
Organization: U S WEST Advanced Technologies

In article <BxH4Jn.L0p@acsu.buffalo.edu> mjb@acsu.buffalo.edu (Matthew J. Bernhardt) writes:

>Bottom line: a
>mage can detect everything on the screen, a priest cannot.

Oh yeah?  How about the worst dude in the dungeon, Mr. B himself????????
A mage cannot detect him without a staff of detect invisible, and with no
speed items, you need to do a detect invisible about every tenth turn.
How long will your staff last at this rate?  A mage will be spending
a lot of mana recharging his staff.

When my ranger was at 2500' w/o speed items or said staff, he was killed
3 times by "bumping" into Mr. B.  My priest has cleverly avoided such
a fate with his "Detect Evil" spell.

               George Bell
Newsgroups: rec.games.moria
From: cgarnett@unix.amherst.edu (Craig Garnett)
Subject: Re: HELP HELP HELP HELP HELP
Organization: Amherst College
X-Newsreader: TIN [version 1.1 PL6]
Date: Mon, 9 Nov 1992 23:13:24 GMT

The "Can't open blah/blah/blah/scores" message seems to pop up if
the file protection on the scores file isn't set right. Either that, or
someone deleted your scores file.

-C
From: lunchb@atlantis.CS.ORST.EDU (Ben Lunch)
Newsgroups: rec.games.moria
Subject: Just A Thought....
Summary: Well, what about Resist Acid?
Date: 11 Nov 92 18:40:43 GMT
Article-I.D.: leela.1992Nov11.184043.29198
Organization: Computer Science Outreach Services - Oregon State University


 Just a thought ..... shouldn't Resist Acid protect from hallucinations?

 Ben
 lunchb@atlantis.cs.orst.edu
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.moria
Date: Sun,  8 Nov 1992 23:49:13 -0500 
From: David Reeve Sward <sward+@CMU.EDU>
Subject: Re: godlike characters

Excerpts from netnews.rec.games.moria: 9-Nov-92 Re: godlike characters
by Julie Lim@pecan.cns.udel 
>         I'll post her stat sheets if someone tells me how to nab them from 
> the game.

shift-c, f
From: ksoutor@unlinfo.unl.edu (kevin soutor)
Newsgroups: rec.games.moria
Subject: FTP Help Request
Date: 10 Nov 1992 16:54:42 GMT
Organization: University of Nebraska--Lincoln	
Distribution: world
NNTP-Posting-Host: unlinfo.unl.edu

Need a Moria/Computer guru to help me with FTPing Moria on my friend's
Mac IIci using Kermit.  He is not directlyu linked into Internet.  Any
responses will be appreciated.

--
       Kevin Soutor        | "Buzzards gotta eat, same as worms!" |
 ksoutor@unlinfo.unl.edu   |               -- Outlaw Josey Wales  |
Newsgroups: rec.games.moria
Subject: Re: Gas attacks...
From: David Reeve Sward <sward+@CMU.EDU>
Date: Fri,  6 Nov 1992 07:53:40 -0500 
Distribution: world
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.moria: 5-Nov-92 Gas attacks... by
Phantom@girtab.usc.edu 
> I noticed in a prior post, the formula for breath attack is somthing like
> 1/3*(dragon's HP)  Is that the dragon's CURRENT hitpoints?  Or is it what
> he/she/whatever started with?  If it is the first, does that mean the
strength
> of the breath attack gets weaker as the monster dies?

Yes, current.  If you hurt the monster before it can breathe, you won't
get as injured from the breath...
From: Ekkehard_Kraemer@m4.maus.de (Ekkehard Kraemer)
Newsgroups: rec.games.moria
Subject: Re: godlike characters
Date: Wed, 11 Nov 92 17:49:00 GMT
Organization: MausNet (Mitglied im IN e.V.)
X-Gateway: MausGate/News 1.14B/hb

Hi!

j>Is there anybody out there that is playing the game to go real deep
j>and
j>not kill the Balrog?  Is there someone at say 4000 feet?  WHen the
I was at 8000ft and deeper for a long time, and boy, it got sooo booooring.

j>Balrog comes they just belch and he is scared?  That is my goal.  I
That's easy. Just need enough speed items. When you are at a speed of +3,
you're practically invincible.

MbG, Ekkehard
---
MbG means "mit besten gruessen", is !*NOT*! oxford english, and could be nicely
translated as "that's all, folks!" 8-) ... <- this line because there's enough
to do WITHOUT explaining it over and over and o.....

... and tim booked two.