HDTenEightyP/NetNews huggingface dataset:
From: wgns@troi.cc.rochester.edu (C. Wiggins)
Newsgroups: comp.sys.mac.games
Subject: Hellcats
Date: 15 Aug 92 03:49:31 GMT
Organization: University of Rochester - Rochester, New York

Hey, something's wrong with my copy of Hellcats.  A while ago I temporarily
removed it from my hard drive to make room (this was after fixing it with
the protection-unlocking code).  Well, I've got the room for it again, and
I re-installed it, but the unlock code doesn't seem to work anymore!  (I
know the 0's look like O's.)  Has anyone else had this problem?  Is there a 
patch out there someone could give me?  I haven't called the company yet,
but I suppose that's the next thing to try.  

Thanks,

Chris
From: TOM@SLACVM.SLAC.STANFORD.EDU
Newsgroups: comp.sys.mac.games
Subject: Re: New Hellcats Scenarios - when?
Date: 13 Aug 92 22:47:48 GMT
Organization: Stanford Linear Accelerator Center

Ditto, and will it have net-play!

                                 Tom
Newsgroups: comp.sys.mac.games
From: mlarson@bach.udel.edu (Michael Larson)
Subject: Re: New Hellcats Scenarios - when?
Organization: University of Delaware
Date: Thu, 13 Aug 1992 20:54:39 GMT

In article <56753@mentor.cc.purdue.edu> pava@mace.cc.purdue.edu (Robert S. Unoki) writes:
>Subject says it all - when is the new scenario(s) going to be available
>and through whom?
>
>rob
>-- 
>Rob Unoki		 		Public Affairs Video Archives
>pava@mace.cc.purdue.edu		   Work: 317-494-9630  Home: 317-497-4290

  They were available at MacWorld last week, so I assume they should be
  "released" soon.

_______________________________________________________________
Michael E. Larson | mlarson@bach.udel.edu | larson@ee.udel.edu
 University of Delaware - Department of Electrical Engineering 
_______________________________________________________________
-- 
_______________________________________________________________
Michael E. Larson | mlarson@bach.udel.edu | mlarson@ee.udel.edu
 University of Delaware - Department of Electrical Engineering 
_______________________________________________________________
From: robert@hccw.com
Newsgroups: comp.sys.mac.games
Subject: Minotaur - bizarre problem
Date: 20 Aug 92 11:07:48 PDT
Organization: Health Care Computer Works, Las Vegas, Nevada

  I've recently purchased Bungie Software's Minotaur.  Excellent game,
but only if you have someone to play.  There is no one-player mode where
you can fight anything (just explore).  When playing someone over a modem,
it is great fun (and fast at 2400).
  A couple days after I bought the game, it suddenly stopped working on
my IIx.  We would dial, connect, and talk over the modem line with no
problems at all.  But, when we start the game, it *consistently* freezes
after a few seconds.  The phone connection is NOT lost.  It seems to
have gotten confused.  To my knowledge, nothing on my system has been 
changed.  I've tried it with no inits, system 6, system 7, and I've 
increased the memory for the application.  I've tested the modem by
uploading/downloading to a BBS.  I've reinstalled the game from the
original disk too.
  I called technical support (helpful people there), and they hadn't
heard of this problem before.  They called my system and it still
froze.  They called the system I'm playing against and it worked 
(so the problem is on my side).
  I've seen no line noise while in the "chat" mode.
  The only thing unusual between the time it worked and the time it
didn't is that I've recently had an alarm installed that does use
the phone lines.  I don't see how that could affect it without 
affecting my other modem uses...
  Technical support is sending me a newer version, but I'm not 
convinced the problem is with the program (it did work before).
  I'm running on a Mac IIx with 8 Megs RAM, Quicktell 2400 baud
modem/fax.

Any suggestions would be helpful,
-- 
Robert Duran Jr.                Internet: robert@hccw.com
Programmer/Analyst              Proverbs 10:9
Health Care Computer Works
Las Vegas, NV
Newsgroups: comp.sys.mac.games
From: torkel@sics.se (Torkel Franzen)
Subject: Re: Might and Magic II
Organization: Swedish Institute of Computer Science, Kista
Date: Wed, 19 Aug 1992 07:33:54 GMT

In article <1992Aug18.193935.1@cubldr.colorado.edu> patlin_s@cubldr.colorado.
edu writes:

   >A very sad note came up on my screen saying that there has been a resource
   >error and that I must contact them.  Then the game bombed.

   >Presumably, it will continue to bomb until somehow fixed, to my utter
   >chagrin.

  I've seen this idiotic message a few times and ignored it. It seems
to be a bug that strikes seldom and haphazardly. In my experience it
detracts only marginally from the playability of the game.
From: claudio@dcs.qmw.ac.uk (Claudio S. Nascimento;E303)
Newsgroups: comp.sys.mac.games
Subject: FOR TRADE: Indiana Jones and the Last Crusade
Date: 15 Aug 92 12:43:12 GMT
Organization: Computer Science Dept, QMW, University of London


Hi,

I have "Indiana Jones and the Last Crusade" for trade.
It is complete with box, manuals, etc.

I would like to trade it for any of the
following games:

        "Secret of the Silver Blades"
        "Monkey Island"
        "Mutant Beach"

I will consider trading for another game on the same style as the
above, i.e. FRP or adventure.

Send replies to   claudio@dcs.qmw.ac.uk



-------------------------------------------------------------------
Claudio Nascimento             | ARPA/Internet: claudio@dcs.qmw.ac.uk
Dept. of Computer Science      | JANET: claudio@uk.ac.qmw.dcs
Queen Mary & Westfield College |
Mile End Road                  |
LONDON, E1 4NS                 | Office phone:  071-975 5249
ENGLAND                        | Fax:           081-980 6533
From: hank@waffle.sns.com (hankdtank)
Newsgroups: comp.sys.mac.games
Subject: OIDS compatablity
Date: 23 Aug 92 08:09:47 GMT
Organization: Systems'n'Software, Fremont, CA  94539-6669

Following the advice of many other Macintosh users, I went down to a local 
computer store and bought the game OIDS.  Now I am having a great time with 
the game and with the many levels I happen to find.
 
The question I now have is with the compatability of the game.  I have 
System 7.0% on a Mac IIsi.  I am only able to play the game when I start the 
computer while holding down the shift-key.  Are there any incompatabilities 
with specific INITs and CDEVs?  How about with 32-bit addressing and Virtual 
Memory?  I don't know if this means anything, but the OIDS demo works fine 
when I don't hold down the shift-key.  The OIDS verison I have is 1.3.

Thanks in advance!

----
hank@waffle.sns.com  (hankdtank)
Systems'n'Software Free Public Access BBS --- (510)623-8652
From: golub@casbah.acns.nwu.edu (Robert Golub)
Newsgroups: comp.sys.mac.games
Subject: System 7 compatable SimCity version?
Date: 19 Aug 92 21:24:53 GMT
Organization: Northwestern University, Evanston Illinois.

Could anyone tell me the *earliest* version of SimCity that was System 7
compatable?

Thanks in advance!

-Rob

-- 
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Robert M. Golub, M.D.           Division of General Internal Medicine
222 E. Superior                 Northwestern University Medical School
Chicago, IL 60611               E-mail: golub@nwu.edu    Voice: (312) 908-8630
From: whitmore@iastate.edu (Kurt D Whitmore)
Newsgroups: comp.sys.mac.games
Subject: Re: Game publishing --> copy protection <-- is it even worth it?
Date: 22 Aug 92 18:47:45 GMT
Organization: Iowa State University, Ames IA


 I'm just up in Ames at ISU and I have ALOT of input about this.

 Get ahold of me and we can arrange a meeting.


	Kurt


-- 
_______________________________________________________________________
      Kurt D. Whitmore            |        Whitmore Technical Publications
   whitmore@iastate.edu           |                1003 N. Hyland
   Iowa State University          |                Ames, Ia 50010
From: mcmath@csb1.nlm.nih.gov (Chuck McMath)
Newsgroups: comp.sys.mac.games
Subject: Re: ATTENTION: Macintosh Games Release List readers
Date: 18 Aug 92 13:33:16 GMT
Followup-To: comp.sys.mac.games
Organization: MSD

Scott:

Glad to see your post, as I was looking for your address.  I was in CompUSA
yesterday, and saw nothing new for the Mac, as usual, but when I was
looking at a game box for the PC, I noticed the words "Screen shots are IBM
VGA or Macintosh displays".  Hmmm, I said, perhaps this portends the
(imminent) release of a Mac game?

The game was 'Quest For Glory 1: So You Want To Be A Hero?'  from Sierra. 
It appears that Sierra has redone the graphics so they are VGAish.  Looks
like they used the same artists as were used in Kings Quest V, or at least
the same techniques!

Don't know if you have it on your list, but you might want to add it as
rumored if it ain't!

chuck

P.S. Saw Heaven & Earth and the Legend of Kyrandia for the PC yesterday. 
As usual, they keep getting more while we starve to death!

|- chuck mcmath - mcmath@csb1.nlm.nih.gov - MSD, Inc. ------------|
|- National Library of Medicine - National Institutes of Health --|
|- Bethesda, MD 20894 -  !aixelsyd evah uoy siht daer nac uoy fI -|
|- "Hey batter, hey batter, hey batter, swing" - Anon. -----------|
From: wilsona@cpva.saic.com
Newsgroups: comp.sys.mac.games
Subject: Re: Command HQ for sale
Date: 19 Aug 92 21:23:33 GMT
Organization: Science Applications Int'l Corp./San Diego

In article <11607.2a922968@cpva.saic.com>, wilsona@cpva.saic.com writes:
> I've got a copy of the new game Command HQ from Microprose for sale. It
> comes with all docs and box.
> 
> Will anyone give me $25 for it? (I'll pay for US shipping)
> 
> Send mail to WILSONA@CPVA.SAIC.COM
> 
> Al

The game has been sold. About 3 hours, not bad!

Al
From: jtgorman@cs.arizona.edu (J. Taggart Gorman)
Newsgroups: comp.sys.mac.games
Subject: Re: ------------ANY info on a game like Axis & Allies
Date: 15 Aug 92 04:02:39 GMT
Reply-To: jtgorman@cs.arizona.edu (J. Taggart Gorman)
Organization: Organization?  We don't need no steenking organization!
Discliamer: Upon my being captured or killed, my professors will
            disavow any knowledge of me, my statements, and/or
            my mission.


In article <BsvFGw.3Kq@acsu.buffalo.edu>,
Citizen v065hjku@ubvmsd.cc.buffalo.edu (Jason Osborne) writes :
>I am a long-time fan of the board game Axis & Allies, but have never seen
>it in computer format.  Has anybody else seen it, commercially or
>otherwise?  I would be very grateful for any information!

  Axis and Allies does not exist for the Mac, but check out Command HQ.  It's
along the same line - world wide warfare and a strategic scale in various
time periods (WWI - WWIII).

|--------------------------------|    "If you were happy all of your life,
|      J. Taggart Gorman Jr.     |     you wouldn't be human - you'd be a
| jtgorman@caslon.cs.arizona.edu |     game show host."
|--------------------------------|             Winona Ryder, in _Heathers_
Newsgroups: comp.sys.mac.games
From: urban@cobra.jpl.nasa.gov (Michael Urban)
Subject: re: SimCity Modules
Reply-To: urban@cobra.jpl.nasa.gov (Michael Urban)
Organization: Jet Propulsion Laboratory, Pasadena, CA
Date: Thu, 20 Aug 1992 15:18:07 GMT

Thanks, to all the people who sent me a reply to my query about
SimCity modules (yep, they are just pretty pictures and renames).  I
have thought about the matter some more since I posted the original
message, and have decided that while it would have been very easy to
allow some of the aspects of the SimCity situation to be parametrized,
there is more to simulating, say, a medieval village growing to a town
or city than just fiddling a modern U.S. city's variables.  As one of
the SimCity books points out, the modern U.S. city's rectilinear
layout is an innovation largely due to the development of land by
railroad companies.  A medieval town, on the other hand, grew around a
castle on a hill, or a trading town at a crossroads, or a harbor, or
whatever.  The model there is roughly concentric circles, with
considerable variation due to terrain (the medieval engineers had very
little ability to change the lay of the land).  The problems faced by
these towns were war, plague, and famine, not unemployment,
congestion, and excessive commutes.  Any medieval game would have to
address the relationship between the town and the surrounding
agricultural land, the need to build city walls somewhere, a
needed water supply, sewage, and so on.

A medieval SimCity would be really neat and picturesque -- and
potentially very educational -- but it would be fundamentally
different from the SimCity on which we have all spent so many
mesmerized hours.

	Mike Urban

	urban@cobra.jpl.nasa.gov
From: shieh@austin.ibm.com
Newsgroups: comp.sys.mac.games
Subject: Fools Errand HELP!
Date: 17 Aug 92 14:32:17 GMT
Organization: IBM Austin
Originator: shieh@racerx.austin.ibm.com


Someone help please put me out of my misery.
I'm down to the last 5 puzzles after working
on this thing off and on for the last 2 years.
Okay, I had to cheat by writing programs to solve
some of the string manipulation puzzles.  But now
I'm stuck at "The Book of Toth" and the one called
"Justice".  Can anyone offer a strong hint?


			Thanks,
				Johnny
				(shieh@aixwiz.ibm.com)
-- 
The views expressed are my own.  They do not represent IBM.
Johnny Shieh (shieh@racerx)	Worker Bee, AIX Field Quality (level 3)
VNET:     SHIEH at AUSVMQ	Internet: shieh@aixwiz.austin.ibm.com
Phone:(512) 838-3357		tie line 678-3357
From: B437807@vmtecqro.qro.itesm.mx (Huh?)
Newsgroups: comp.sys.mac.games
Subject: Some Questions i have for everyone
Date: 18 Aug 92 20:53:40 GMT
Organization: Instituto Tecnologico de Monterrey, Campus Queretaro


 
     Well, this is the first time i write to this newsgroup, i just got my
LCII and i have some questions about some games and appl.
First, all i have used is Pc compatibles, so almost every computer game
ive played is for this machine, so please understand if i make any
outrageous comment, ok?
 
     Ive seen the Orange386 card, but as far as i know it is a NuBus card,
and my LCII doesnt come with any NuBus slot, so: Is there any way in
Earth i can run that card with the slots in my machine, any kind of
adaptor or software i could use, or is the card banned for me until i
buy a better machine??
 
     In case i cannot use this card, how far cand SoftAT manage with VGA
based games or whats the best it can do?? since my last adquired games
are Another World (or Out of this World) and Dune, both of which i would
just LOVE to see in Macintosh, ive seen Out of this world in the list,
but i dont have any kind of refrences about it, on Dune, if anyone knows
if it will be released some day, please lemme know; anyway, what i
wanted to know, in case someone has played them or something like them
in softAT, please tell me what can i expect to happen, ive heard the
graphics are slow as hell, can it be still playable, or does it affetc
considerably the final result?
 
     What are the Defaults Soft At needs (RAM, HD Space, I dont know),
cuz i wouldnt like to go there and know i cant run it.
 
     I saw the MacMud, but i dont have MacTCP, and i dont have any way to
get it, since i am in Mexico, and macintosh got here a year or so ago,
is there any Shareware version or something i could use just to run that
program? i use now NCSA telnet, Host access disk and Maybe will be able
of using TCP Connect II, but i dont know if any of these can be used as
MacTCP.
 
     What are the minimun requirements to run A/UX in a macintosh?
 
     Thanks for all, and in advance, ill be waiting for response.....
 
                                                                   --->On
From: IYI4DTN@MVS.OAC.UCLA.EDU (Gann Matsuda)
Newsgroups: comp.sys.mac.games
Subject: Re: Prince of Persia question
Date: 14 Aug 92 07:41:53 GMT

In article <jpugh-090892213835@90.20.3.203>, on 10 Aug 1992 04:40:13 GMT,
jpugh@apple.com (Jon Pugh) writes:

>
>In article <1992Jul30.035259.8699@newshost.unh.edu>, K_LEPA@unhh.unh.edu
>(Kristen   Lepa) wrote:
>>
>> My boyfriend just got Prince of Persia for the IBMd he wants to know:
>> how do you avoid your shadow getting the potion?  Is there a way to
>> avoid the shadow altogether (and the mirrir?)  I appreciate any help
>> (but please, to save my account space, don't respond after this
>> message is two of three days old)
>
>Hey, I would like a tip about this too.  I've gotten past this level but I
>feel like I missed something.
>
>Jon
>

There is no way to get that potion before your "mirror image" does.
And remember...the keyword, as far as your "double" is concerned,
is "mirror."  That's a hint for later on in the game... :-)

Gann Matsuda
Games Sysop
GEnie Macintosh User's Group Roundtable
Newsgroups: comp.sys.mac.games
From: jyp@swarm.wustl.edu (Jerome Plun)
Subject: Looking for opinions about Warlords
Keywords: Warlords, opinion.
Organization: Washington University in St. Louis, MO
Date: Wed, 19 Aug 1992 03:17:03 GMT

  I have seen several postings about the game Warlord and read a short 
description about it.  Before rushing out and purchasing it, I would like
to know a few things about the playability of the game, namely:

  1) How easy is it to play in B/W (powerbook), i.e., is color used as a
redundant or primary source of information?
  2) How much screen space is needed?
  3) How are handled the searchs for artifacts (Ultima III-like grid, 
Wizardry 3D, other)?

  Finally, if there is an interesting (read lengthy) review of the game or
a demo version, could I get some pointers to these?

  Thanks.  Jerome

-- 
Jerome Plun            []  Is it a crime to want something else?
jyp@swarm.wustl.edu    []  Is it a crime to believe in something different?
Washington University  []  
St Louis, MO           []  "Smalltown England", New Model Army, Vengeance
From: c60a-tb@volga (Paul DuBois)
Newsgroups: comp.sys.mac.games
Subject: Re: More Information on MacinPlay Digest- the New Mac Games Magazine!
Date: 21 Aug 92 03:53:05 GMT
Organization: University of California, at Berkeley

an780@cleveland.Freenet.Edu (Travis Grundke) writes:


> Well folks, here's the rundown on the new Macintosh Games Magazine-
>MacinPlay Digest:

(advertisement deleted)

>Thank you, we look forward to hearing from you!
>Dean Davis
>Editor - MacinPlay Digest.

Look, I think this is enough.  One or two commercial adverts on the net
I can stand, but this is getting pretty ridiculous.
From: poncelet@doc.bmd.trw.com
Newsgroups: comp.sys.mac.games
Subject: HOTP speed
Date: 14 Aug 92 12:04:48 MST

 
So what do you do to make Hellcats run as fast as it can
on your compromise computer?  Have you run out of money
chasing technology?  Can't afford a Quadra, or even more
memory?  This is what I've been able to find out running on
my LC.
 
1.  Sys7 is slower than Sys6.  Frame updates are more jerky
when I run Hellcats under 7 so I start the computer up
with 6.0.8 which is on an external HD.  I hold down
Cmd-Opt-Shft-Delete (with the caps lock off) so I can start
with the external disk and not fool with set startup.
A software sys switcher such as Blesser can accomplish
the same thing if you need to have both systems on the
same disk.
 
2.  When running Sys6 I don't run multifinder.  Not real
sure if this helps.
 
3. Of course only minimimal inits which conserves memory
and may free up the processor a little depending on which
inits you don't run.
 
4.  I looked into using a ramdisk, but when I checked
for disk activity I found that Hellcats doesn't seem to
read the disk very much if at all during play.  It sure
starts up quickly from a ramdisk though.
 
5.  Can't say whether a large or small disk cache helps
or not.  Probably can't hurt but if the program doesn't
access the disk during play not sure what advantage any
disk cache is?
 
6.  I routinely change the detail level to the lowest
level (Cmd-1) when in dogfights.  It doesn't affect the
other planes but not displaying all the ground detail
sure speeds up the action.
 
Does anybody run Hellcats with an aftermarket accelerator?
Does it work at all?  Help very much?
 
Gene_Poncelet@oz.bmd.trw.com
Newsgroups: comp.sys.mac.games
From: jpugh@apple.com (Jon Pugh)
Subject: Re: Gravis Mousestick question...
Date: Mon, 17 Aug 1992 06:00:40 GMT
Organization: Apple Computer, Inc.
Followup-To: comp.sys.mac.games

In article <9208141806.aa15540@Bonnie.ics.uci.edu>,
jgreene@Bonnie.ICS.UCI.EDU (Kevin Greene) wrote:
> 
> Is this the Joystick to buy for the mac, and is it worth the $58?
> Also, Does the joystick emulate a mouse (ie, can you use it with anything)
> or does the program have to specially support the joystick...
> Any info appreciated... Please email if possible.

I believe that the Gravis joystick has completely lived up to my
expectations and needs.  I only use it for games, but then, that's why I
bought it.

It will work as a mouse, but it sucks for that.  It works fine while you
are trying to get the game started though.

It works with ANY program.  It is completely programmable with three
buttons that can be configured to be any key.  You can even make double and
triple clicks be different things, but I find that to be a bit much.  Most
of the time I want response over options.

The cool thing about the programmability was illustrated when I got
Hellcats. It came with a joystick settings file.  I didn't like the way
they made the 2 buttons on the base be flaps and gears.  I changed them to
throttle controls and that worked very well for me. (Always adjust the
throttle! You don't drive with the gas all the way down all the time, do
you?)  I really like the way it can be configured just how you like it.

Jon
From: Derek_Juntunen@abcd.Houghton.MI.US (Derek Juntunen)
Newsgroups: comp.sys.mac.games
Subject: Re: What's wrong with MacinPlay? (was Re: csmg own gaming...)
Distribution: world
Date: 22 Aug 92 11:16:28 EST
Organization: Amiga BitSwap Central Dispatch

I don't see anything wrong with this mag being postal.
I think the purpose is so that people w/o a modem can
get access to it.

-- Via DLG Pro v0.995
Newsgroups: comp.sys.mac.games
Subject: Re: accelerators for flight simulators?
From: t303grey@att2.vax1.mankato.msus.edu (Go Endo)
Date: 13 Aug 92 02:00:45
Distribution: usa
Organization: /usr3/t303grey/.organization
In-reply-to: dsouth@uoft02.utoledo.edu's message of 10 Aug 92 14:48:07 ESTLines: 30


  For all those FS lovers here is some hints to increase paformance.
  I have IIsi.

  I. Turn off EVERYTHING but 7-up (I don't know if shift key will disable 7-up
	or not).

  II. Buy video card. (I bought Microne Xceed Macro Color 30).
	If you decided to go for NuBus based video card, skip 3.

  III. Buy cache card. (I bought Logitech 64K cache).

  IV. Buy Math chip with dual slot PDS adapter. (I bought Logitech).
	If you like NuBus, I don't think there are dual slot adapter.

  V. Buy A LOT OF ram. (I have 5-meg but soon to be upgraded).

  VI. Create RAM disk with "AppDisk" or "RamDisk+". Copy MS-FS and System to it
	If you are running System 7 find out how to quit Finder.

  VII. Run MS-FS in 16 color mode.

  VIII. No earth pattern, No clouds, No engin sounds, no Dynamic Scenery, No
	Weather Generater.

This should give you a performance close to Hellcat.
But if you follow all the step above, it might get cheaper to get Private Pilot
License from FAA.......

						DevilCat