HDTenEightyP/NetNews huggingface dataset:
From: jwilbur@iat.holonet.net (Jay Wilbur)
Subject: Re: KEEN WATCH: The U is Toast
Organization: HoloNet (BBS: 510-704-1058)
Date: Tue, 6 Oct 1992 22:27:13 GMT

mscott@charm.urbana.mcd.mot.com (Mark Scott) writes:
: |> jwilbur@iat.holonet.net (Jay Wilbur) writes:
: |> >STEELEKM@APPSTATE.EDU (*Kenneth Steele) writes:
: |> >: I just received a flyer from Apogee today for the Keen
: |> >: series.  The flyer contained a couple of newsworthy
: |> >: points.
: |> >: 
: |> >: 1)  Concerning the original 6 Keens, they have apparently
: |> >:     been redone: "All six games contain completely
: |> >:     redesigned graphics and new locations"
: |> 
: |> >Billy's exploits.  Then we looked at the sales figures for Keen 4-6 and
: |> >the sales figures for Wolf3d and and said "Billy who?"  We decided to
: |> >further develop  the 3d tech at that point.
: |> 
: |> >The official word on the next Keen game: Don't hold your breath.
: -- 
: 
: I'm sorry to hear that. I love Keen 4 & the 6-demo, but the first 3 are 
: definitely not on the same par. I was even think of calling Apogee to see if 
: they'd let me trade Keens 1-3 back in on the full Keen 6 or something.
: 
: Since the apparent success of Wolf3D, (which I am personally repulsed by)
: I'd like to see Commander Keen in a 3D series. To me, that would be the 
: ultimate Id game! How about it Jay? Has anyone already suggested this?

Our next game WILL be the ultimate Id game (until the one after that:),
but it won't be Keen.  Keen would be so hard to do in 3D with all the
pogoing going on.  Besides, all that "cute" bores us to tears.

If your repulsion for Wolf3D comes from all the violence then you may not
even want to look at the name for our next game.  The working title is
DOOM and its story will lean towards the darker side of sci. fi./fantasy.


-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@orac.holonet.net | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
Newsgroups: comp.sys.ibm.pc.games
From: randall-joshua@CS.YALE.EDU (Joshua Randall)
Subject: Re: Strike Commander?
Organization: Yale University Computer Science Dept., New Haven, CT 06520-2158
Date: Mon, 28 Sep 1992 17:56:07 GMT

In article <1992Sep28.145701.22395@alw.nih.gov> gregh@alw.nih.gov (Gregory Humphreys) writes:
>There have been zillions of posts about it, but WHAT directory is it IN on
>wuarchive???????

Dude!  Get with it!  wuarchive.wustl.ed in /pub/MSDOS_UPLOADS/strike.zip

Better grab it quick before the Piracy Police (TM) delete it.



-- 
Joshua E. Randall			randall-joshua@minerva.cis.yale.edu
From: albion@csd4.csd.uwm.edu (Craig T Manske)
Newsgroups: comp.sys.ibm.pc.games
Subject: MPG-NET I have the software, and have been on.
Date: 3 Oct 1992 08:12:37 GMT
Organization: Computing Services Division, University of Wisconsin - Milwaukee
Distribution: world
NNTP-Posting-Host: 129.89.7.4
Keywords: MPG-NET,mpgnet,mpg
Originator: albion@csd4.csd.uwm.edu

Ok, I have the software for MPG-NET.  The first time I saw their product
was at Gen-con '91 (Gen-con, for thoes who don't know, is the worlds
larges gaming convention, held in Milwaukee WI) at this time the whole 
system was in development, and because of the high rate they charged,
I had no intrest.  But this year when I saw the booth they had set up
at Gen-con (I shouldn't say booth, but should say HUGH display) I had
to give it a hack.  And since they were offering 10 free hours, I signed
up.  Well, the software took some 6 weeks to get to me (They said because
they made some last minute upgrades *shrug*), and when I installed the 
Drakterm (their graphical interface) I noticed that it took up some 8 - 10
meg on my hard drive *sigh*.  Well I said I'll give it a try anyway.
I connected in throught the internet (login.mpgn.com), and found the 
menu system on the board very hard to use.  That's 2 downers.  I then
continued to enter the game.  The graphics are very impressive, but SLOW.
If you don't have a 386 and a fast drive don't use the vga term.  From 
experiance in multi-player interactive computer games, this seemed a bit
complex.  I can see why they gave the 10 free hours away, it takes you that 
to figure out how to just talk to another player :).  So after this I 
downloaded the software for the space combat game, little to my knowledge
I needed a 386 *sigh*.  There went 2 hours.   All in all, the games seem
nice, but if you don't have a 386/486 with a 19 or less ms drive, don't
bother.  And with the $3 they want per hour I can play a local text version
for 6 hours.  This is my opinion, if you think you will like it, give it a 
try, but it is expencive.  

They also have some other games, a tactical war simulator, Railroad Tycoon
type of game, and a bunch more coming soon.  

Albion

My spelling is atrocious, so don't bother flaming.  If you want more info 
on this send email to albion@csd4.csd.uwm.edu
From: Malcolm_Mackay@mindlink.bc.ca (Malcolm Mackay)
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima VII - "I have a bad feeling"
Date: 28 Sep 92 02:32:35 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

I just started to play this game and after getting bit by the Ultima
Underworld inventory bug I am very suspicous of Origin games.
It seems that sometimes, at seemingly random locations, after saving a game
someone in my party says "I have a bad feeling". Everything seems okay
after, but after experiencing UW and Ultima VI bugs it made me wonder,
especially as I only get the message after saving a game.
I have the latest version, 3.4, which I sent away to Origin to get. Do I
need to worry, or am I being paranoid.

Thanks for any info.

Newsgroups: comp.sys.ibm.pc.games
From: josh@areyes.com (Joshua Klobe)
Subject: Battletech stuck in map room NEED HELP!
Organization: Areyes, Inc.
Distribution: usa
Date: Wed, 7 Oct 1992 01:51:27 GMT

  I went to the inventor's hut and he fixed my disk for me. So I
went to the cache and went through that terrible thing of finding
the card. Then I went to the map room and I'm stuck. Please help!
It would be very appreciated. Thanks beforehand.
-- 
Joshua Klobe		uunet!areyes!josh		(203) 847-6003
			josh@areyes.com

Newsgroups: comp.sys.ibm.pc.games
From: smintz@sedona.intel.com (Stephen Mintz exp 11/92~)
Subject: Re: CD-ROM Games (was Ultima Underworld/Wing Commander on CD-ROM)
Originator: smintz@alamo
Organization: Intel Corporation
Date: Thu, 1 Oct 1992 21:48:32 GMT


Speaking of CD Rom Games, is it true that 7th guest is already finish and just
waiting for holloween to be released? If it is, then we might actually have a
game without bugs...
:)
Stephen
Newsgroups: comp.sys.ibm.pc.games
From: stellis@nyx.cs.du.edu (Steve Ellis)
Subject: Hardball III
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Sun, 4 Oct 92 04:28:46 GMT

Looking for copy of Hardball III.  Contact me for details.

Steve Ellis
stellis@nyx.cs.du.edu
From: zweldron@ruhets.rutgers.edu (Matthew Charlap)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Dark Sun AD&D Series from SSI, When?
Keywords: SSI AD&D Dungeons and Dragons release date
Date: 4 Oct 92 17:47:20 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

uzun@crash.cts.com (Roger Uzun) writes:
>Does anyone know when SSI intends to release its Dark Sun game
>for the PC, or Amiga?  It is advertised in Computer Gaming
>World, it is the latest and greatest of the AD&D TSR games
>from SSI.
The Official Summer '92 products update says this about Dark Sun:Shattered 
Lands:

Available for IBM in September (well, we know that date has passed)
Available for Macintosh in Ferbuary '93

Not currently slated for release on the Amiga
Newsgroups: comp.sys.ibm.pc.games
From: g89s9058@oliver.sun.ac.za (Shae-Guevara)
Subject: Leisure Suit Larry III
Organization: Rhodes University, Grahamstown, South Africa
X-Newsreader: Tin 1.1 PL5
Date: Tue, 29 Sep 1992 11:22:42 GMT

Can  someone  please  tell  me  what  I do with the 20$ or the
orchids  -  I  am  lost  for  what  to  do  and have just been
wondering around - my score is really low, 485.

PLEEEESSSE help!

Thanks
Barry

--
Mail me at: g89s9058@hippo.ru.ac.za

"May the dwarfs be with you."
From: janderso@csugrad.cs.vt.edu (Justin Anderson)
Newsgroups: comp.sys.ibm.pc.games
Subject: To Joe Shippert
Date: 2 Oct 92 01:29:39 GMT
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA

Joe,
	Sorry, I lost your email address.  I got the Wizardry games from you.
Please email me.

Justin
janderso@vtssi.vt.edu
Newsgroups: comp.sys.ibm.pc.games
From: holdren@sumter.cso.uiuc.edu (Uther Pendragon)
Subject: Re: small, insignificant EOB2 question..(spoiler)
Organization: University of Illinois at Urbana
Date: Tue, 6 Oct 1992 19:11:20 GMT

In article <2134@grivel.une.edu.au> scavanag@neumann.une.edu.au (Steven  
Cavanagh) writes:
> 
> I'm going through EOB2 again, and I've just come across something I
> didn't find out the first time:
> 
> what does the "mystic defense" cast by the starfire scepter do?
> 
> Cav.
[SPOILER ALERT!]



















The mystic defense is defense against Dran Draggore's fire attacks.
Cast this while you're fighting him, then if you get caught by his
breath, all of your characters won't be char-broiled.
--
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Brian J. Holdren	a.k.a. Uther Pendragon
email to:	holdren@uxa.cso.uiuc.edu
NeXTmail:	holdren@sumter.cso.uiuc.edu
	"I win again, Lews Therin."

Xref: sparky comp.sys.ibm.pc.games:15025 rec.games.programmer:4000 comp.sys.amiga.games:13494
From: fletcher@netcom.com (F. Sullivan Segal)
Newsgroups: comp.sys.ibm.pc.games,rec.games.programmer,comp.sys.amiga.games
Subject: Networked Games (was Re: wishlist for the ultimate role-playing ...)
Date: 29 Sep 92 18:37:23 GMT
Article-I.D.: netcom.lv+phlr.fletcher
Organization: bottom up!

>Since it's going to be networked, how about letting characters steal from
>each other? You can't do this in a single-player game (what's the point?--
>you play all the characters anyway...), but it would allow for more 
>interesting player interaction--especially if you can leave one party to 
>join another.  Loyalty and comradeship become very important.

Speaking of networking, just how networked are you planning to be.  Is
this going to be run through an IRC'ish server, or a local telephone pool
like portal, or a games conference like Genie, or just two players at 
a time?

How do you handle lost connections.  Do the characters check in to the 
nearest Inn and go to sleep, or do they stay in the wilderness, defenseless.

How much data needs to be transferred for each game turn?  And who archives
the database?

>
>And why (in the Bard's Tale series, anyway--the only one I've played 
>extensively) do the dungeon creatures always seem to be lugging around
>gold and treasure chests? I don't think I've ever seen a pack of wolves

While I don't agree with the "realism is paramount" argument, it was nice
that back in the days of Temple of Apshai, you found "things", not "gold".
Things could be sold off in town for gold, or could be used directly if
they applied.  

Recent games like EOB, or Dungeon Master allow you to find things, but
since there is no outside world to interact with, you are stuck using them
or dropping them.


--
                           -F. Sullivan Segal
_______________________________________________________________
 _
/V\  E-Credibility:  (n -- ME) The unguaranteed likelyhood that
 '   the electronic mail you are reading is genuine rather than
someone's made up crap.
_______________________________________________________________
Mail to: fletcher@netcom.com
Newsgroups: comp.sys.ibm.pc.games
From: plecs_b@jhunix.hcf.jhu.edu (Michael B Plecs)
Subject: Wolf3D v1.1 Editor-- please re-upload!
Organization: HAC - Johns Hopkins University, Baltimore
Date: Mon, 28 Sep 1992 15:16:39 GMT


Well, what with Monday morning maintenance on wuarchive and nic.funet.fi, 
I can't find any traces of WOLF11ED.LZH.  Could someone please re-upload it?

Thanks a bunch,
LC
Newsgroups: comp.sys.ibm.pc.games
From: kasycz@geod.emr.ca (Ray Kasycz)
Subject: Re: Good Sub sims (or any)
Organization: Dept. of Energy, Mines, and Resources, Ottawa
Date: Wed, 30 Sep 1992 16:03:04 GMT

m91pma@tdb.uu.se (Patrik Manlig) writes:


> I came to think of one more sub simulation: Das Boot. You are in command of
>a german u-boat during WWII. I can't say very much about how good the game is,
>since I haven't played it myself. Anyone that would care to tell us more?

Wolfpack by BroderBund (kinda neat)
688 Attack Sub by Electronic Arts (older but alright)
Silent Service II by MicroProse (quirky on faster machines)

>-- 
> m91pma@bellatrix.tdb.uu.se        /Patrik Manlig
> "Show me the Devil, and I'll show him HELL!"
--
Ray Kasycz                                          
Geodetic Survey of Canada           \                            \
Ottawa, Ontario, Canada              \  Towards Better Gaming...  \
Internet: kasycz@geod.emr.ca          \                            \
From: ccdvu@uqvax.cc.uq.oz.au
Newsgroups: comp.sys.ibm.pc.games
Subject: Re:Key-disk... It's back again!!
Date: 2 Oct 92 12:44:11 AEST
Organization: University Of Queensland


dpn2@po.CWRU.Edu (Damien P. Neil) says:

>In a previous article, hchong@netcom.com (Hoi Chong) says:
>
>>It is quite obvious that you are not a serious gamer, one that buy many
>>games each month.  I have bought close to a hundred PC games so far, do 
>>you know how messy my table is with so many manuals and key-disks?  Some
>>games even demand both key disk AND manual protection! 
>>
>>The way I see it is that I paid my dues, bought enough games, shell out
>>enough hard-earned money, THAT I SHOULD NOT BE BOTHERED WITH KEY DISK
>>AND SUCH!
>
>Agreed. Completely. You should not. But if companies don't do this, you
>will not have that hundred PC games...or at least not good ones. The reason
>that companies use protection on their games is because of pirates. Is it
>fair that those of us who are not pirates should be forced to go through
>the annoyance of copy protection? No. But it is also not fair for a company
>to spend a huge amount of money to produce a game, distribute it, and
>discover that soon everyone has it, everyone loves it, and no one BOUGHT
>it! As long as there is piracy, we will have copy protection.

And we all know that as long as there is copy protection, there will be 
crackers amongst us, there will be crack patches, and cracked software....

The battle between the 'copy-protectors' and 'unprotectors' are forever on,
as long as there is copy-protection.

Just thought I 'd let you know my opinion.

David
Newsgroups: comp.sys.ibm.pc.games
Subject: Manual needed
From: johnny@futon.SFSU.EDU ()
Date: 4 Oct 92 17:08:55 PDT
Distribution: world
Organization: San Francisco State University

Anybody has a complete manual of the game Leisure Larry Suit Part III?
I cannot finish this by myself ...
Thanks and waiting for help from:
jchow@sfsuvax1.sfsu.edu
From: jgreen@csugrad.cs.vt.edu (John Green)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: wishlist for the ultimate role-playing adventure? [poll]
Date: 1 Oct 92 02:23:12 GMT
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA

My thoughts about automapping -

It's 100% necessary.  It doesn't have to be available at the start, but there
should be some way for the character(s) to get a skill/item to automap.  I
intensely dislike the drudge-work of step-map-step-map-... of non-automapping
RPGs.

John Green
jgreen@csugrad.cs.vt.edu
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: Problem on ScreenShot in GameByte #5
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Mon, 28 Sep 1992 21:36:07 GMT

>I got the 5th issue of GameByte from ulowell. It looks great but I 
>encounter a problem in screenshot viewing. The palette of screenshot
>of Darkseed, Links 386 Pro, The 7th Guest, and An interview with
>Damon Slye of Dynamix seems to be mess up. I can see the outline of 
>the picture but the colors are all mixed up. The configuration of
>my machine is 486-33, 8M RAM, Trident 8900 (1M RAM). Anyone has
>the same problem?

The only problem we had was with Paradise video cards which is being
resolved now (hopefully in time for the next issue if we could get
Paradise to return phone calls).  The Darkseed graphic was just a
screwup on my end.  Sorry.  The pallette registers just don't work
properly with our viewer when viewing a .pcx file yet work fine with
.gif.  We'll ensure that is never going to happen again.

The other pictures you refer to however, are SVGA pictures which
require, of course, a SVGA adapter.  You say you have a Trident 8900
with 1 MB RAM so this should work.  In fact, this is the very card
that our programmer uses!!  I know it works on his machine too.  Could
it be your board has an old video bios perhaps?  I can't offer much in
the way of help like this, but your config should have no problem.  

Any others out there?
-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|

Newsgroups: comp.sys.ibm.pc.games
From: topcat@hardy.u.washington.edu (Thanh - Vincent)
Subject: Cheats for ShadowKnights,Slordax,Stormlord?
Reply-To: topcat@u.washington.edu
Organization: University of Washington, Seattle
Distribution: usa
Date: Sun, 27 Sep 1992 20:58:50 GMT

Newsgroups: comp.sys.ibm.pc.games
From: FREE1178@vmd.cso.uiuc.edu
Subject: FALCON versions....HELP!
Organization: C.C.S.O.
Date: Sun, 4 Oct 1992 03:08:18 GMT

Hi everyone.  I bought the original falcon 3.0 back when it first came
out last year.  In fact I had one of the first ones sold from the store
I bought it from.  Anyway.  I see all these references to new versions.
Can somebody help me out?  What is F3 OFT, etc? How many updates have
there been?  Can I get these updates if I send in my registration card?
(Yes I didn't send it in.  I may kick myself for that yet.)  help me out
please
 
 
-- Toucan
From:  (Greg Baicher)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Mystifyed! : Eye of the Beholder II
Date: 1 Oct 92 16:56:04 GMT
Followup-To: comp.sys.ibm.pc.games
Organization: Apple

> Game stage reached: Dungeon level 2 (the level with the guard and
> 		    prisoner cells), and
> 		    Temple of Darkmoon 1st level (the 3 teleporters
> 		    level).
> 
> 	   Problem: 1]	I have no idea how to proceed to either the
> 			lower level of the dungeon or to the next
> 			higher level of the Temple.
	
-->There is a wall that can be smashed open if you hack at it.  This is on
the Guard level in an area where pressure plates trip fireballs.
> 
> 		    2]	After entering the teleporter (1st Temple lvl.)
> 			that takes you into the closed skull room with
> 			the three precious blue, red and green stones
> 			how on earth do you escape from the room? It
> 			(obviously) seems to me that the soft floor in
> 			the center has something to do with it. But
> 			having tried every trick with the mouse I could
> 			think of, I still haven't discovered it's secret.
> 
-->Put all the gems in one niche.  This opens one of 4 doors.  You will
only be able to open 1 of the doors, so you might try them all by
restarting each time until you decide which one you want.  You will find a
seed that needs to be planted.  I wonder where?!
-The Captain.
Newsgroups: comp.sys.ibm.pc.games
From: edg@Ingres.COM (Ed Goldman)
Subject: Re: Links 386 -- Week 2 results
Reply-To: edg@Ingres.COM (Ed Goldman)
Organization: Ask Computer Systems Inc., Ingres Division, Alameda CA 94501
Date: 28 Sep 92 23:32:11 GMT

In article <1992Sep28.175431.3611@unixg.ubc.ca> twong@civil.ubc.ca (Thomas Wong) writes:
>
>Can anyone with Links 386 Pro confirm that it works fine under OS/2
>before I go out and buy it? (ie. does it use DPMI for 386 code)
>Thanks.
>

As far as I can tell it does NOT work under OS/2.  It uses the Pharlap DOS
extender.  After much fiddling I got it to where I can take a tee shot
(shot guage moves VERY fast), but it fails on the next screen redraw.

However, it is a GREAT game.

-edg-
Newsgroups: comp.sys.ibm.pc.games
From: randall-joshua@CS.YALE.EDU (Joshua Randall)
Subject: Re: Worthless Incendiary Posting
Organization: Yale University Computer Science Dept., New Haven, CT 06520-2158
Distribution: na
Date: Tue, 6 Oct 1992 02:53:21 GMT

In article <BvoCGC.Lys@cs.psu.edu> mchen@groucho.cs.psu.edu (Michael Chen) writes:
>IMHO, flaming people to all of USENET about some harmless joke in their
>signature is pretty stupid.  

I agree, which is why I told the Dan Quayle detractor to shut up.  He was the
one flaming someone over a .sig joke, not me.

And it wasn't posted to all of Usenet, only North America.  :-)
-- 
Joshua E. Randall			randall-joshua@minerva.cis.yale.edu
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: oneill@cs.ulowell.edu (Brian 'Doc' O'Neill)
Subject: Re: tads110.zip - Where can I get it??
Originator: oneill@bigmax.ulowell.edu
Organization: University of Massachusetts at Lowell Computer Science
Date: Mon, 28 Sep 1992 13:39:16 GMT


In article <tad2.717629642@Ra.MsState.Edu>, tad2@Ra.MsState.Edu (Terry A. Donaghe) writes:
|> Does anyone know where I can get tads110.zip?  It's supposed to be
|> a text adventure game creating tool.  It USED to be at ftp.ulowell.edu.
|> 

It _is_ at ftp.ulowell.edu...in msdos/Games/TextAd...

It is just one of dozens of files I have been scanning and moving...which
is why you haven't seen an announcement yet...

=======================================================================
Brian O'Neill - Systems Manager, Computer Science 	 (508) 934-3645
University of Massachusetts at Lowell
Internet: oneill@ulowell.edu		Moderator, comp.binaries.ibm.pc
Xref: sparky comp.sys.ibm.pc.games:14781 rec.games.misc:17578
From: mechalas@gn.ecn.purdue.edu (John P. Mechalas)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: Re: tads110.zip - Where can I get it??
Date: 27 Sep 92 23:13:37 GMT
Organization: Purdue University Engineering Computer Network

In article <tad2.717629642@Ra.MsState.Edu> tad2@Ra.MsState.Edu (Terry A. Donaghe) writes:
>Does anyone know where I can get tads110.zip?  It's supposed to be
>a text adventure game creating tool.  It USED to be at ftp.ulowell.edu.
>
>
>Any help will be greatly appreciated.

Try msdos.archive.umich.edu in the games/adventure directory.  tads.zip
is there.

-- 
John Mechalas                                          "I'm not an actor, but
mechalas@gn.ecn.purdue.edu                                 I play one on TV."
Aero Engineering, Purdue University                     #include disclaimer.h
Newsgroups: comp.sys.ibm.pc.games