HDTenEightyP/NetNews huggingface dataset:
From: ts@chainsaw.ecn.purdue.edu (Thomas Ruschak)
Subject: Re: Rank by Committee? (Re: Attack of the Cookie Monster)
Organization: Purdue University Engineering Computer Network
Date: Fri, 6 Nov 1992 15:35:44 GMT

In article <1992Nov3.061511.7739@ncsu.edu> jecoleb@eos.ncsu.edu writes:
>
>I'm not much for the rank by COMMITTEE thing, even though I've only 
>bothered to take two characters to Commander or higher on bronco (I tend to
>name-scum constantly); while the current promotion scheme has its flaws,
>a committee scheme has favoritism and blackballing written all over it.
>

	Hello. I'm no netrek player.. I've played xtrek & some netrek, and I'm
sure I'm not 'clued'.. Anyway, I've been reading the group & all the wrangling
over ranks, and I was thinking....

	Why don't you pick say 3 experts with a lot of time to play Xtrek, and
make them the initial Admirals of your Internet Rank Board.

        Pick 3-4 people you can trust, at least initially. They give a
'starting rank' to everyone that applies. If you want to change ranks, you
ask the organizers (the organizers can be more than 3-4 after the initial
ranks are given out) to give you a 'rank game'. They find players for 2 teams
of size X, where X is a good size for a game.. (I don't know, as I don't play
:-) One side has X players of the rank you want to achieve, and the other has
X-1 + you. You play the game until one side wins, or time expires, or whatever.
If your side wins, you must be good enough to compete at that rank, so you get
it. If your side loses or ties, you don't get it... This scheme takes a bit of
scheduling work from the organizers, and counts on people playing honestly in
the 'rank' games, but from the traffic here it doesn't seem an insurmountable
problem...

        You'd probably want to put a max on the number of 'rank games' you
could ask for in a certain time period, to save the sanity of the organizers.

        Probably dumb.. oh, well, I thought I'd toss it out...

Tom
From: jh@heel.CS.Berkeley.EDU (Jack Hsu)
Newsgroups: rec.games.netrek
Subject: Dogfight division championship results
Date: 11 Nov 1992 04:54:06 GMT
Organization: University of California, Berkeley
Distribution: world
NNTP-Posting-Host: heel.cs.berkeley.edu


Well, the lag made it non-playable for many, but everyone was sporting
enough to continue.


Here are the results:


West Division:
-------------
Time of game: Tue Nov 10 20:02:45 1992
#contestants: 8
  #1:        R. Daneel* (R7),12.50      #2:     pteroducktyl* (F0),11.00      
  #3:     Passing Wind* (K6),10.00      #4:     Hell Peacock* (O1),9.00      
  #5:        HoldMyOwn* (R2),8.50      #6:             Gaia* (R3),6.50      
  #7:   FillInTheBlank* (F4),5.00      #8:   skud the great* (K5),5.00      

R. Daneel is the undisputed champion here. He, together with pteroducktyl,
Passing Wind, and Hell Peacock will represent the West to compete in the
World Series on Thursday.

Surprisingly, FillInTheBlank who many thought might win ended up a
disappointing 7th. Lag maybe? What about his psychic powers...?



East Division:
-------------
Time of game: Tue Nov 10 20:28:57 1992
#contestants: 8
  #1:           Balton* (R7),12.00      #2:      psycho feta* (O0),11.50      
  #3:              Ged* (K2),9.00      #4:        Spaceace!* (R8),8.50      
  #5:            ryche* (F3),8.00      #6:          Warlock* (K4),7.00      
  #7:           Gamera* (O1),4.50      #8:         Porkchop* (O6),4.00      

The lag on arcadia was unplayable for many, so the game was moved to
bigdog. Lots of unexpected results here. ryche, who appeared so dominating
in the preliminary round, finished only 5th. Balton was not at all
impressive during the preliminaries, finished slightly ahead of
psycho feta to win the division.

Balton, psycho feta, Ged, and Spaceace! will represent the East for
the World Series on Thursday.


----------------------------------------------------------------------

Suggestion: For the next dogfight competition, move the East division
to a Eastern server. If anyone is interested in holding the next
tournament, mail me and I will give you the source code for the server.

----------------------------------------------------------------------

Thursday World Series: 7pm on bigdog.cs.berkeley.edu. I know, lag is
bad for the Easterners. I'll try to find a machine on a better net.

----------------------------------------------------------------------

-Jack
Newsgroups: rec.games.netrek
Date: Fri,  6 Nov 1992 13:42:26 -0500 
From: Michael Juster <MrYuk+@CMU.EDU>
Subject: Re: How Not To Pick A Captain (was Re: more exodus bashing; also call for scrimmages)
	<1992Nov5.161736@IASTATE.EDU>

Excerpts from netnews.rec.games.netrek: 5-Nov-92 Re: How Not To Pick A
Capta.. exodus@IASTATE.EDU (440)

>  This damn Newgroup has been bashing IAstate long before I
> started posting this year

Of course it has.  It's in IOWA.  That's almost as bad as Kansas.  :-)

-Mike
Admiral chi - Bronco, RWD4, Discovery and now Sturgeon
Newsgroups: rec.games.netrek
From: isae@IASTATE.EDU (ISU Boy !!!!!)
Subject: Re: more exodus bashing; also call for scrimmages
Reply-To: isae@IASTATE.EDU (ISU Boy !!!!!)
Organization: Iowa State University
Distribution: na
Date: Fri, 6 Nov 1992 10:11:07 GMT

>	What the hell is "cwru" anyway?

 Case Western Reserve University.

>>
>>--
>>       Mike Neuman                mcn@b62103.student.cwru.edu

>Wyvern
>wyvern@iastate.edu

-Rony
 isae@IASTATE.EDU
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: Ship Weapon Stats
Date: 6 Nov 92 01:26:01 GMT
Distribution: na
Organization: Amdahl Corporation, Sunnyvale CA

In article <geyKa5G00awFEudVNI@andrew.cmu.edu> tw1r+@andrew.cmu.edu (Timothy C. Worsley) writes:
>DD:
>Plasma: 85 Pts

Nope, just 75.  DD plasmas are almost worthless; they do less than two CA
torps.  Only time they're good is for defending planets.  Some people will
argue that that's the only time plasmas are good at all, but I'd rather not
start into that.

Many people get this wrong because all the other plasma damage ratings match
the shield strength of the ship in question (except SB!!).

>SB:
>Phaser: 130 Pts

Nope, only 120.  The advantage of SB phasers is the recharge time, not the
max damage.  However, since phaser damage decreases linearly in standard
Netrek, it is a pretty big "owie".

>ZZnew guy

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
Newsgroups: rec.games.netrek
From: isae@IASTATE.EDU (ISU Boy !!!!!)
Subject: Re: another berkeley client question
Reply-To: isae@IASTATE.EDU (ISU Boy !!!!!)
Organization: Iowa State University
Date: Mon, 9 Nov 1992 11:30:32 GMT

In article <BxDxEt.Itr@ncifcrf.gov>, diachun@ncifcrf.gov (Justin Diachun)
writes:
> In article <721184022.3950.0@backwater.bh.andrew.cmu.edu> stimpy+@cmu.edu
(Rick) writes:
> >ok, one more disturbing thing about the client.
> >It seems to have a bug in x11window.c.  I don't know where or what
> >it is, but I suggest you more clueful people try to discover it.
> >
> >Once in a while, it seems to hose your X server. You get really
> >nasty "lag" when it happens. Usually, quitting the client and
> >coming back in will fix it. I'm not sure why it happens. It
> >usually occurs if you start up another application that pops a
> >window on top of the client. But that doesn't always make the
> >bug happen. In fact, out of all the times I've used the client,
> >I've only gotten the bug twice. Other people have gotten it more
> >often. Last night, 3 different people got the bug at different times
> >of the night. Using different machines, and on different servers.
> >At first, you think its just bad lag, but it doesn't stop. And other
> >people playing on the same server experience nothing.
> >I'm not sure if it'a a core leak, or allocating too much memory, or
> >what.
> >
> >I was wondering if anyone outside of CMU has gotten this bug.
> >Or, anyone not on a dec.
> >
> >--Rick
> >"Bronco Netrek Server. You will never find a more wretched hive of
> >scum and villainy." -- Admiral Kenobi (aka Terence Chang)
> 
> 
> I had this happen once or twice on a sun4.  I thought it was just lag,
> but your description of it is exactly what I had.  I believe I had
> just popped up a window, which rings a bell.  Since my local
> connection sometimes gets hosed, I figured that was the case, but I
> guess not...
> 
> Does this happen at CMU if you get a zephyr?  That must really suck.

  Arrghhh!!!!!!!!!!!!!!!!!
  Now I know what the hell was happening to me when I was playing an INL game!
  Geez, I still remember the freezes! I thought it was the SLOW zephyr thingy!
  Grrr....!!!!!!

  I was not there when TOFW played HB last time, could it have been this?
  Just wondering, you know! no intention to bring the past up.
 

> 
> 
> Helix
> -- 
> ___   ____   ____   ____   ___________________   ____   ____   ____   _
> \  \ / \  \ / \  \ / \  \ /      Helix        \ / \  \ / \  \ / \  \ / 
> /\  \  /\  \  /\  \  /\      Justin Diachun    \  /\  \  /\  \  /\  \  
>   \__\/  \__\/  \__\/  \   diachun@ncifcrf.gov  \/  \__\/  \__\/  \__\/

-Rony aka Gajah Mada
 isae@IASTATE.EDU
Newsgroups: rec.games.netrek
From: ahabig@bigbang.astro.indiana.edu (Alec Habig)
Subject: Another weird rank question
Organization: Indiana University Astrophysics, Bloomington, IN
Date: Sat, 7 Nov 1992 09:46:06 GMT

All this talk of getting rank in wierd ways has got me thinking.

What would happen if :

Lt. Commander Clueless scums a few planets, finally getting his ratings just
above 3.

GOD->ALL: Cmdr. Clueless(doofus@ia^h^hsomewherestate.edu) joining the game.

Clueless, mighty pleased with himself, flys off to scout bomb for a while.  Of
course, this causes his ratings to slide, they are now below 3.

Later on, his ratings have not improved, but he hours-scums enough to qualify
for Captian on 2xDI.  Would he get promoted, since he did make Cmdr. on single
DI?  Or would the server look and say "ratings below 3, nope, you gotta get
4xDI and will never go any farther".

	Alec
	(Entropy)
From: mcp@cs.umd.edu (Mike Polek)
Newsgroups: rec.games.netrek
Subject: Re: RSA gobbledygook
Date: 13 Nov 92 03:54:21 GMT

In article <BxKrHu.LL3@usenet.ucs.indiana.edu> ahabig@bigbang.astro.indiana.edu (Alec Habig) writes:
-Just upgraded to AIX 3.2 today, and thought "hey, this is a good chance to
-upgrade to a real client.  At the same time, I'll be able to not worry about
-being locked out of a new RSA server".
-
-Bzzzzt.  Wrong thought.
-
-I'm a US citzen all the way through, yet am in Italy now so am not allowed to
-have "secure" stuff.  I knew this starting out.  What I didn't know was that it
-applied to binaries too.  I can understand  (sort of) the government not
-wanting to give oue source code that people could use to write stuff the NSA
-couldn't crack, but executables?  Come on.
-
-	Alec
-	(Entropy)


I don't see the problem. All ya hafta do is keep an account somewhere
here in the US. (Or buddy up to a freshman 8^) )  Then you can
play netrek, and your machine can even be nearly local to the
server, right? No netlag!... All those X packets flying across the
net won't cause a problem, right? Nah...

Remember, the graphics aren't classified... just the code and binaries.
Keep the binaries here in the States, but play from an Italian display.
:)


Zen Ogger
Newsgroups: rec.games.netrek
From: mehlhaff@soda.berkeley.edu (ERic MeHlHaFf)
Newsgroups: rec.games.netrek
Subject: Re: another berkeley client question
Date: 11 Nov 1992 03:04:55 GMT
Organization: The Dis-Orginization
NNTP-Posting-Host: soda.berkeley.edu

In article <721289700.7018.0@unix9.andrew.cmu.edu> stimpy+@cmu.edu (Rick) writes:
>Anyway, the Berkeley.client.tar.Z on ocf.berkeley.edu code has
>that bug in it, although Mehlhaff does have the fix for it.
>I'm not sure if his compiled clients have the bug or not.
>

The newest sun4 client binary should have the fix. the rest probably
don't. I'm about to release a new mess-o-clients anyway, so things should
be fixed soon.
-- 
ERic mehlhaff					   mehlhaff@soda.Berzerkeley.EDU
mehlhaff@ocf.berkeley.EDU         "Life? Don't talk to me about life..." -Marvin
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: NBR Proposal:  Password Change
Date: 9 Nov 92 21:31:43 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <1992Nov8.030819.29305@leland.Stanford.EDU> tedebear@leland.Stanford.EDU (Theodore Chen) writes:
>what if your password happens to be somebody else's character?
>my proposal: type "change" at the password prompt, which will allow
>you to change the password in the manner that justin proposed.
>(prompt for old password, etc.)

I think you missed the point (that's okay, I almost did too).  You type
"password" for your login, NOT your actual password.  This means that anyone
who plays with login "password" would be shut out.  Bummer.

>-teddy

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
Newsgroups: rec.games.netrek
Subject: Re: SBs and TMNT
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Date: Fri, 13 Nov 1992 03:08:09 -0500 
 <1992Nov12.065914.22159@leland.Stanford.EDU> <Qf0eJn_00awJ4nYVAi@andrew.cmu.edu><92Nov12.161709est.12070@roll.db.toronto.edu>
Organization: Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.netrek: 12-Nov-92 Re: SBs and TMNT
Huaiqing Wang@db.toronto (150)

> >	I know of only two married netrekers, Scoutmaster and CrackPot. 

> Wait a minute! Didn't Justin Boutelle claims that he is married?


	I forgot.  A number of people, including Justin. have reminded me.

ZZnew guy
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Thu, 12 Nov 1992 22:47:57 -0500 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: ARF-MOO client
	<sf0ee_u00awJMnYVkU@andrew.cmu.edu>
	<BxMI8C.252.1@cs.cmu.edu>

Excerpts from netnews.rec.games.netrek: 12-Nov-92 Re: ARF-MOO client
Scott Draves@CS.CMU.EDU (807)

> unless we stop this crap now, more and more little improvements are
> going to be made, then chaos will break out, and people will start
> using what we would now call borgs in regular play, and before you
> know it netrek will be completely changed.  mark my words.


	This has sort of been my point all along.

ZZnew guy
From: sjsmith@cs.umd.edu (Stephen Joseph Smith)
Newsgroups: rec.games.netrek
Subject: Re: sunscreamer's How to be a Scoutbomber, part 2
Date: 6 Nov 92 13:51:20 GMT
Organization: Dept. of Computer Science, University of Maryland at College Park

bagel@ccwf.cc.utexas.edu (Prime Wordsmith for Hell's Bagels) writes:
>FillInTheBlank	O,D,F+,L,A	don't give away kills

I don't know how FillInTheBlank got an F+, "fights very well," on this
list.  Which is not to say I don't know *why* FITB got an F+, because he
*does* fight very well.  But how can he possibly do it with the infamous
lag which he experiences?  He literally has to react to your moves *before*
you make them.  I just think Jim is psychic.

- Gamera
Newsgroups: rec.games.netrek
From: palane@iastate.edu (Paul A. Lane)
Subject: Re: The use of profanity
Organization: Iowa State University, Ames IA
Date: Thu, 12 Nov 1992 16:09:49 GMT

In <1992Nov11.232356.10236@wixer.cactus.org> rhodesia@wixer.cactus.org (Felix S. Gallo) writes:

>As opposed to just an illiterate fool? (cf. "alot", "responsibilty")

No. Jest won hoo knedes too get a speeling chekker. :)
Newsgroups: rec.games.netrek
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Subject: Very old no-profanity rule at rwd4
Organization: School of Computer Science, Carnegie Mellon
Date: Sat, 7 Nov 1992 02:23:46 GMT

josh@cqs.washington.edu (Josh Hayes) writes
> Gosh, kids, there's a new no-profanity rule at rwd4. 

New?  When was the last time you read the motd?

> If I were the paranoid type, I'd say some weenie on the opposing
> team was looking for an excuse to bump off an opposing clue.
> As it is, I suppose some weenie on one of the teams was just
> being a weenie.

Well, it could have been one of precisely two people.  I wouldn't call
either of them a weenie.  The ejections I've seen on rwd4 have been
due to cluelessness (warp 0 newbies), verbal obnoxiousness (repeated
swearing, esp. if directed at one individual), or netrek weeniedom
(eg cloak-docking on your SB and trying to get it killed).

> In all seriousness, I can see a rule banning messages that are
> intended to offend from the board.  But of course, the REALLY
> offensive messages are generally sent person-to-person, and
> I could send something like
> 
> Rd-->Ka  May your dick rot and fall off. Die, fucking rat bastard.
> 
> And then what? Would I be ejected? No, not unless Ka has the
> privilege to do that (and I'd be pretty stupid to send the
> server god a message like that). In short: this rule is STUPID.

Erm, bollocks.  Engage brain before posting.  All Ka has to do is
complain to the server god via eg a talk connection.  If the server
god is (a) there and (b) in the mood, he looks at the message log, and
POOF, you're out. 

> Ejecting someone for messages like
> 
> Rd-->ALL  Ka is a fucking idiot!
> 
> is one thing, but for a complaint about my OWN client? Pish and
> tosh. And with no warning at all? Weenie city. 

I agree.  I've never seen someone ejected under the circumstances you
describe.

> I can just see
> some little shriveled up server-weenie, pounding away at the
> keyboard, "take THAT, you, you BEAST!". 

Boy, you really are paranoid, aren't you?

> I am curious as to what precipitated this change, too. Anyone
> want to enlighten us on it?

I dunno if I can remember that far back.  I think it pre-dates the
bronco-style ignore features being included in rwd4's code.  

Spaceman "was ejected from the game" Spiff
From: trown@ecst.csuchico.edu (Nick Trown)
Newsgroups: rec.games.netrek
Subject: Re: Dogfight division championship results
Date: 12 Nov 92 04:42:27 GMT
Article-I.D.: charnel.1dsnbjINN29h
Organization: California State University, Chico
NNTP-Posting-Host: hairball.ecst.csuchico.edu

In article <f7sV03ETb9LZ00@amdahl.uts.amdahl.com> fadden@uts.amdahl.com (Andy McFadden) writes:
>In article <BxKI3A.DMq.2@cs.cmu.edu> hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:
>>> Thursday World Series: 7pm on bigdog.cs.berkeley.edu. I know, lag is
>>> bad for the Easterners. I'll try to find a machine on a better net.
>>
>>Actually, if we get lag like we did on monday, things will work great...no  
>>need to move around.  If we get lag like we did on wednesday, nothing will  
>>make much difference at your end, i'm afraid..:-(.
>
>How's the east coast connection to the new server at CSU Chico (guzzler)?
>Nick?

Lag? What's lag? I don't have lag to guzzler :). However, for comparison when I
ping bronco I get: min/avg/max = 84/93/118. Which isn't bad when it's from the
west coast to the east coast. The advantages of having a fast T1 connection
and running it on a hp730 (~70 MIPS).

So check guzzler out. If you have a RSA client and want a fast server, 
especially if you're on the west coast. It's listed on the metaserver.

guzzler.esct.csuchico.edu    port 5858

>
>>> -Jack
>
>>Rob
>>aka Spaceace!
>
>-- 
>fadden@uts.amdahl.com (Andy McFadden)
>[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]

Nick Trown
Netherworld
Server God of Guzzler
From: echeverr@scf.usc.edu (5150)
Newsgroups: rec.games.netrek
Subject: Re: Lag (a server plug)
Date: 7 Nov 1992 05:19:35 -0800
Organization: Illuminus Cartel
Distribution: usa
NNTP-Posting-Host: girtab.usc.edu
Keywords: server fast no-lag

In article <95S303rTb8WY00@amdahl.uts.amdahl.com> ctrown@amdahl.uts.amdahl.com (Christopher Trown) writes:
>     Lag, we all hate it, but what to do?  All you west-oast calvin players
>know what I mean.

No i don't.  Of course, calvin is my local server. :-)

>     So, you should all go out and get your favorite RSA client, (yes, I said 
>RSA) and play some netrek on this server.  ESPECIALLY you west coast players.

I wouldn't mind having to keep two different clients in my home directory,
but the RSA clients available are STRIPPED.  I mean those things are old...
the cursor won't warp to message if you hit 'm' and the O menu is missing
a few options.... can someone PLEASE PRETTY PLEASE WITH SUGAR ON TOP compile
some nice up to date RSA clients?

5150
the netrek world will thank you
From: blojo@xcf.berkeley.edu (Jon Blow)
Newsgroups: rec.games.netrek
Subject: GB vs TWNN
Date: 7 Nov 1992 07:59:10 GMT
Organization: XCF
NNTP-Posting-Host: xcf.berkeley.edu

Well, the GB vs TWNN game just ended.  the result was something like
12-7-1, TWNN victory.

This was the absolute worst game I've played with this team this
season.  I'm not going to give any details (someone else probably
will), but it felt like everyone on our team was playing down and
just being lame.

  -Jon (Hell Peacock)
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Mon,  9 Nov 1992 10:09:35 -0500 
From: "Joseph E. Beck" <jb8n+@andrew.cmu.edu>
Subject: Re: SB: how to get rid of glue-oggers?
	<1992Nov9.123656.7877@cis.ohio-state.edu>
Distribution: rec.games.netrek


>>I took my first base the other day and got messed up with guys locking and
>>orbitting on me. How can I get rid of them so that I can shoot them down
>>properly thereafter? (without having the full impact of their hull ex-
>>ploding under my nose)
>>
>>Thanks, Joel

I'll assume you're referring to people who do this and *cloak*.  The
way to handle that is to move away from them, and tractor a teamate.
Then fire behind you and you'll kill them and take less damage from
their explosion since they're further away.  You use the tractor to
increase your speed so they fall behind you for an instant.

	joe
	Purple haze
From: pjw@eniac.seas.upenn.edu (Streaker)
Newsgroups: rec.games.netrek
Subject: Re: SBs and TMNT
Date: 10 Nov 92 19:23:51 GMT
Organization: University of Pennsylvania

In article <1992Nov10.173541.25848@cis.ohio-state.edu) mdm@stegosaur.cis.ohio-state.edu (Michael Moore) writes:
)In article <JIVE.92Nov10101545@spanky.ssc.gov) jive@spanky.ssc.gov (Jim Ivey) writes:
))     Perhaps you should focus on a different mantra my child.
))     *edit* *edit *edit*
)
)	Why does Jim remind me of Splinter?  I think I might be
)hallucinating, but has anyone actually SEEN him?  It would explain
)how he dogfights with such deadly accuracy through the muck and 
)sludge of the internet lag.  And does anyone have a really hard 
)time with these matchups? 
)

HA HA HA, I can explain his deadly accuracy trough the muck and sludge
of interent lag.....simple, he doens't have any :)  It is a sly disguise 
to let people think he is really good...he's NOT!!!!!!  Just ok :)

)	<)shiver<)
) 
)	-Michael )Ged(    

Phillip
aka Veep
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: Others aside from netrek
Date: 11 Nov 92 23:42:00 GMT
Distribution: na
Organization: Amdahl Corporation, Sunnyvale CA

In article <BxKLHK.n3t@ecf.toronto.edu> chuong@ecf.toronto.edu (CHUONG HAN HSING) writes:
>I'm curious if anyone knows of a RPG (such as D&D) client and server.

Witness the first stage of MUD addiction...

Save yourself.  Throw out your net connection and pray at the Temple of Bav[*].

[*] ObVerser.

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
Newsgroups: rec.games.netrek
Subject: Re: Dogfight division championship results
From: tvangod@ecst.csuchico.edu (Skud the Great)
Date: 12 Nov 1992 07:30:26 GMT
Organization: California State University, Chico
NNTP-Posting-Host: pigface.ecst.csuchico.edu

>> Thursday World Series: 7pm on bigdog.cs.berkeley.edu. I know, lag is
>> bad for the Easterners. I'll try to find a machine on a better net.

>> -Jack




i have news for ya, lag kinda sucked for westerners too.  
im just about 200 miles upstate from u.

458 packets lost durning the match....ahhhhh..had several freezes...sigh

didn't much matter i sucked that night. :>

lets do it again......

Skud the great.
aka Jack the Ripper.