HDTenEightyP/NetNews huggingface dataset:
From: hsiaoe@aix.rpi.edu (Eric Hsiao)
Subject: Mantis opinions?
Organization: Rensselaer Polytechnic Institute, Troy, NY
Date: Sun, 13 Sep 1992 20:53:51 GMT

Anyone have any opinions on Mantis, the new game from Paragon/Microprose?
The intro sequences are nice, but do you think the actual game play is
worse/as good/better than Wing Commander 2?
                - Eric

-- 
| Internet: hsiaoe@rpi.edu         > Read GIF News - a freely copied news  < |
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From: johnsonchris@bvc.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: UW HELP!
Date: 13 Sep 92 12:58:20 CDT
Organization: Buena Vista College, Storm Lake, IA

In article <8268@dirac.physics.purdue.edu>, saxena@maxwell.physics.purdue.edu (Virendra K. Saxena) writes:
> 
> 	HELP!! I installed UW and when I try running it, I got a message saying
> 	Resource or internale error.  Code A006(Somewhere along those lines
> 	actually), help!!!!!
> 
     I had this same problem too.  It happened when I dumped my 386-16, and 
got a 386-40.  The probem is in your config.sys.  The STACKS must equal 20, 
and the BUFFERS=20 I think.  One of those two will fix it.
 
--CLJ

"SPOOOOOOOONN!!"  - Tick

Newsgroups: comp.sys.ibm.pc.games
From: pettypi@gaul.csd.uwo.ca (Carl Pettypiece)
Subject: Re: WANTED: Crack site(s)
Organization: Computer Science Dept., Univ. of Western Ontario, London, Canada
Date: Sat, 12 Sep 1992 04:28:36 GMT

>-Dave datta@cs.uwp.edu: Don't come in again like that! It isn't funny
>and I can pay someone else to make your mistakes. 
>	-Unknown voice on Mike Oldfield's Five Miles Out album.

Yeah, a Mike Oldfield fan!!  Are we the only two??  (-:

-- 
---------------------------------------------------------------------------
Carl Pettypiece (pettypi@gaul.csd.uwo.ca)        Disclaimer:  Hell, I don't
Department of Computer Science                   even know if these are MY
University of Western Ontario                    opinions!
Newsgroups: comp.sys.ibm.pc.games
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: Electronic Arts Buys Origin!?!
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Date: Mon, 14 Sep 1992 17:55:43 GMT

In article <1992Sep11.141913.12455@magnus.acs.ohio-state.edu> vanfosse@magnus.acs.ohio-state.edu (Andy VanFossen) writes:
)In article <rdippold.716204214@cancun> rdippold@cancun.qualcomm.com (Ron Dippold) writes:
)>I've heard of news from Origin that they will be becoming parts of
)>Electronic Arts in a stock swap.  Any confirmation?  Ross?  Would they
)>still operate independently (I hope I hope...)?
)
)This is true.  Just picked it up from the UPI feed.  Reportedly, Origin will
)become a subsidiary of EA with Robert Garriott (sp?) becoming a VP and Richard
)becoming an executive director.  The report said that Origin will continue
)doing what it has always done.
)
)How will this effect Origin's operations/support/etc...?  Opinions anyone?

I'm hoping that it will, as a minimum:

1) Improve the quality of disks shipped.  (I've had two problems
where I've had 'bad' sectors on the shipped disks that would read correctly
after a large number of retries from the DOS 'retry' prompt  from Origin - U7
and Wing Commander. I've never had a problem with anyone else's disks.  I
suspect they are/were using low-grade disks or copying machines.)

2) Allow people to get through when the call about problems!  (I've never
been able to get through to Origin, the phone is always busy.
From: fcrossen@ccvax.ucd.ie
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civilization cheat mode wanted !!
Date: 11 Sep 92 15:27:17 GMT
Organization: University College Dublin

In article <1894@grivel.une.edu.au>, jjuanyse@neumann.une.edu.au (El pescador ) writes:
> ...
> 		Could someone send me a copy of the civilization cheat mode
> keys please. I Just got the game and they will be useful for developing new
> skills.
> ...

The cheat is <SHIFT-5> followed by <SHIFT-6> followed by <T>.
Then click on any part of the screen and you can see cities and units 
again.

One problem... if you have a version other than v1, this will not work.

Fran...

Newsgroups: comp.sys.ibm.pc.games
From: hchong@netcom.com (Hoi Chong)
Subject: Re: Beverly Hills 90210 Computer Game
Date: Mon, 14 Sep 92 07:00:48 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 

From article <1992Sep14.040331.8125@gn.ecn.purdue.edu>, by mechalas@gn.ecn.purdue.edu (John P. Mechalas):
> In article <15106@mindlink.bc.ca> Gordon_Wong@mindlink.bc.ca (Gordon Wong) writes:
>>There's supposed to be a BH 90210 game to be released soon. Does anybody know
>>what kind of game it is?
> 
> Stupid, maybe?

Eh... what's one plus one?  Three? 
Newsgroups: comp.sys.ibm.pc.games
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: Darklands
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Date: Wed, 9 Sep 1992 03:59:01 GMT

In article <1992Sep2.180810.25001@parc.xerox.com> fishkin@parc.xerox.com (Ken Fishkin) writes:

)    I couldn't agree more, but I would like to ask some help from
)other Darkland experimenters on finding _a_ quest at the start
)of the game. Apart from fighting thieves in town, which gets old
)pretty quickly (in addition to not being very profitable), what
)other quest-type things are there at the start? I've visited
)the various suggested hirers (merchants, monks, baron, etc.), and
)they always tell me there's nothing going on. The rumor mill is
)always _totally_ empty. Am I trying to rush things too much? Any
)advice appreciated!

Hmm - I found I got quests in my home city, long before I was ready for
them.

If you are attached to your current game, visit some different cities.
(you can start a new game as well).

As far as getting starting cash - I found alchemy could be very profitiable
with the right formulas.  (Not sure if the quickstart characters had
any profitable  ones, though).  Also, if your town has a university, they
sell new alchemical formula's *cheap* (relatively - about 1florin) though it
is tough to find (you need a pretty good int+per to have a good chance at
finding the university alchemist.  Sell some of the more expensive/useless
alchemical potions to get starting capital to buy ingreedients to make
more potions.

You need a town that has *all* the ingreedients for a profitable formula
to make easy money with alchemy, however.  This may mean exploring, depending
on how you start out.

The biggest cheat is to make sure every character starts out with equipment,
stealing it from the pre-generated characters if necessary - this saves
a lot on equipping expenses.  Alternatively, make everyone spend some time
as a soldier (haven't tried this) to get at least some minimal starting
equip, or use the pregen characters which are all equipped.


Newsgroups: comp.sys.ibm.pc.games
From: knutson@mcc.com (Jim Knutson)
Subject: Re: Why Should Anyone Buy Falcon 3.0/OFT?
Organization: MCC, Austin, TX
Date: Wed, 9 Sep 1992 20:49:40 GMT

In article <Bu31FF.yn@watserv1.uwaterloo.ca> ptran@watserv1.uwaterloo.ca (Phat H Tran) writes:
>The campaigns are also extremely well-done.  According to the manual,
>Falcon uses a strategic engine to figure out what the enemy will do
>and what your future missions will be, based on the current status of
>the theatre.  It's akin to the computer playing a wargame, and you're
>one of its pieces.  But that doesn't mean you have no free will in the
>game.  Though you are given a mission objective, you are free to 
>take out targets of opportunity along your path, or assign a flight or
>two to take care of the situation in another part of the theatre.  The
>landmark features seem to be very functional.  Take out a SAM site
>and you will put it out of commission for the next several missions
>until it is repaired, for example. 

There may be an engine figuring out the strategy of mission selection,
but I don't think I would run my campaign that way if I had a choice.

For instance, what's the rationale behind assigning only 2 F-16s for
an escort.  Why not 4, or 6, or 8?  Why not let me determine the number
of flights and aircraft in each flight?

Actually, the main reason for me wanting to change this number is the
suicidal selection of missions the engine makes.  Who in their right
mind sends a measley 2 F-16s on an escort mission through the middle
of SAM alley on the way to a major enemy air field which has 4 or more
aircraft flying CAP?  Shouldn't there be a wild weasel flight tagging
along or at least have had wild weasels make an earlier pass through
the area?  Shouldn't you have secured at least some air superiority
before you send in those big slow bombers?

Hopefully, OFT will fix some of these mission selection problems.
Maybe Falcon 3.1 will let you do your own campaign mission selection
as an option so you can play general as well.

-- 
Jim Knutson
knutson@mcc.com
cs.utexas.edu!milano!knutson
Wk: (512) 338-3362
From: Ashley.Kleynhans@f54.n7101.z5.fidonet.org (Ashley Kleynhans)
Newsgroups: comp.sys.ibm.pc.games
Subject: complete scores in sierra games?
Date: Sat, 05 Sep 92 16:32:00 GMT
Organization: FidoNet node 5:7101/54 - Depths of Insanity, Alberton

Hi Carl,
 
Here is how the points are awarded in Larry 2:
 
Get dollar bill (3), Get passport (5), look through knothole (1),
Buy lottery ticket (3), Scratch lottery ticker (-2), Get Grotesque 
Gulp (5), Pay for Gulp (3), Show lottery ticket to receptionist (10),
Sit in Green Room (1), Win on "Dating Connection" (20), Get cruise 
ticket (6), Win $1,000,000 spin (12), Get $1,000,000 bill (7), Get 
blue bikini (5), Buy swimsuit (3), Buy sunscreen (9), Look at jogger 
(1), Sit and get styled (3), Talk to clerk at music store (7), Show 
Passport (9), Take fruit (3), Eat fruit (-2), Get sewing kit (6), 
Use sunscreen first time (must be in swimsuit) (3), Get bikini top 
from pool (7), Use sunscreen after swimming (3), Sunbathe (lounge 
chair) (3), Get wig (3), Get spinach dip (2), Eat spinach dip (-5),
Throw switch on bridge (8), Get in lifeboat (2), Lifeboats launched 
(5), Wear sunscreen (5), Wear wig (5), Throw away spinach dip (2),
Drink Grotesque Gulp (5), Catch fish with sewing kit (10), Pick 
flower (3), Sit in restaurant waiting area (1), Be shown to your 
table (1), Take cheese knife (3), Become blonde (3), Get bikini 
bottom (4), Wear bikini (5), Take soap (2), Put soap in bikini top 
(12), - I could not get this to work so I used the money instead...
Take matches (2), Light matches at wrong time (-2), Get body waxed 
(3), Walk past KGB (12), Wear leisure suit (after cliffs) (6),
Give flower to Krishnas (7), Show passport (5), Get bobby pin in 
food (3), Buy insurance (3), Look at barber (3), Get hair done (3),
Pour out hair rejuvenator (-2), Get suitcase with bomb (5), Bomb 
explodes (15), Buy ticket (5), Get pamphlet (11), Show ticket (3),
Get airsick bag (5), Use airsick bag at wrong time (-2), Give 
pamphlet to man in next seat (8), Wear parachute (smoking section) 
(4), Open parachute in plane (-3), Pour hair rejuvenator on exit 
lock (-5), Pick lock with bobby pin (5), Open emergency exit (6),
Cut parachute harness (8), Get stick (4), Crawl under bush to avoid 
killer bees (6), Put stick in snake's mouth (10), Cross swamp (5),
Swing on vine (6), Take vine after crossing river (4), Take sand (3),
Take ashes (6), Propose to Kalalau (10), Talk to her father (25),
Throw vine across limb (11), Spread ashes or sand on glacier (10),
Pour hair rejuvenator on glacier (-5), Put airsick bag in bottle (5),
Light bag (5), Drop bottle into crevice (10), Vanquish Dr. Nonookee 
(30).
 
Maximum Score: 500 points.
 
I hope this helps.
 
Cheers.
--  
INTERNET: Ashley.Kleynhans@f54.n7101.z5.fidonet.org
via:  THE CATALYST BBS in Port Elizabeth, South Africa.
       (catpe.alt.za)   +27-41-34-1122 HST or +27-41-34-2859, V32bis & HST.
From: huhta@crs.cl.msu.edu (Chris Huhta)
Newsgroups: comp.sys.ibm.pc.games
Subject: U7 Cheat FAQ Needed! Help!
Date: 8 Sep 92 21:37:56 GMT
Distribution: comp
Organization: Michigan State University

I was wondering if anyone would post a FAQ on the use of the U7 Cheat Editor.
I need to modify my characters, and I cannot figure out how to use all of the
commands in the cheat editor.  Could someone post the object codes, etc. for
this and other information on ceat editor functions and what they mean.  Or is
a FAQ on the subject available via FTP?  If so, where? Thanks.

huhta@crs.cl.msu.edu
From: rotcrees@halls1.cc.monash.edu.au (TRISTAN CREES)
Subject: PKZIP versions and FAQs
Keywords: PKZIP, FAQ
Organization: Halls of Residence, Monash University 
Date: Mon, 7 Sep 1992 05:02:20 GMT

Hi, I've tried to Pkunzip a couple of files using Pkzip 1.10 only to be told
"Warning I don't know how to handle xxxx".  I think this is because 1.10 is 
a relatively *old* version. I've looked on ulowell and wuarchive but I can't 
find a later version. 

My Question: Can anyone tell me where to get later versions of Pkzip ?

(Related question: What has happened to the FAQ postings?)

Thanks in advance,
Tristan Crees
(Monash University, Australia)

Sig file? What Sig file?
Newsgroups: comp.sys.ibm.pc.games
From: cooper@cos.com (Gary Cooper)
Subject: Re: Chuck Yeager Rating
Organization: Corporation for Open Systems
Distribution: na
Date: Sat, 12 Sep 1992 01:40:26 GMT

>>I liked CYAC a lot.  Great for medium machines like 12-20 mhz.  Gets you
>>up and flying in no time.  Very nice plane graphics.  Great dogfighting
>>fun.  More than acceptable flight model (I'll let others differ).  Easy
>       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
>I have to agree with this also.  I think its better that Falcon 3.0 for
>just a plain flight sim, and 'feel' of the plane.

I must disagree totally ( and I feel Dave will too) the flight model
in CYAC comes nowhere NEAR being as accurate as F3 (The only one
that does is FS4).  There was absolutely NO angle-of-attack representation
in CYAC, and AoA is the heart of flying.  AoA is, in the most basic
sense (the def is "the angle between the chord of the wing and" I'm
guessing/paraphrasing here "the vector of forward momemtum") is when
your nose and your plane are pointing/going in differing directions.
(ie - when your nose is above the horizon, while the plane is loosing
altitude).

Back to the original question - the only sims which have kept my 
attention for more than, say, one hour for every dollar I've spent
on them are FS4, Red Baron, and Falcon 3.0 (which is rapidly approaching
pennies per hour! :>) 

-- 
gary cooper (not the dead one)   
         "We're losing oil pressure on the starboard engine"
    "On the plus side, all the pretty little lights on the instrument
                             panel are working"      - Wings 
Newsgroups: comp.sys.ibm.pc.games
From: mechalas@gn.ecn.purdue.edu (John P. Mechalas)
Subject: Re: Tech HELP: SuperStor, compression, and games
Organization: Purdue University Engineering Computer Network
Date: Tue, 15 Sep 92 23:22:37 GMT

In article <BuMynw.8B3@news.cso.uiuc.edu> cgk26737@uxa.cso.uiuc.edu (C G Kolar) writes:
>i am about 10 days away from installing SuperStor v2.0 on my
>  system, but i have heard a nasty rumor that i would like to 
>  find out more about.  i have been told that on-the-fly compression
>  programs do not work well with large games.  my own experience with
>  PkLite has shown this to be true with some games -- leading to 
>  occasional hangs that went away if the files were stored uncompressed.
>
>i would like to know whether this is true with a product like
>  SuperStor (Stacker stories would be appreciated as well).  if so, 
>  then i will have to go to considerable trouble reformating and 
>  partitioning the disk before installing the software. 

I ran Space Quest IV with Stacker....SQ4 has some awfully large overlay
files where the bitmaps are stored.  It worked fine.  If you are really
worried about compression, don't compress all of your disk.  Leave about
5Mb for uncompressed files.  Then if anything won't work with your real-time
compression software, put it on the uncompressed section.
-- 
John Mechalas                                          "I'm not an actor, but
mechalas@gn.ecn.purdue.edu                                 I play one on TV."
Aero Engineering, Purdue University                     #include disclaimer.h
Newsgroups: comp.sys.ibm.pc.games
From: wunner@nova.tat.physik.uni-tuebingen.de (Guenter Wunner)
Subject: Re: Apogee's e-mail adress ??
Organization: TAT (Theoretical Astrophysics Tuebingen), U. of Tuebingen, FRG
Date: Sat, 5 Sep 1992 11:22:17 GMT

root@rnivh.rni.sub.org (Torsten Leibold) writes:

>I'm looking for a way to contact Apogee Software via e-mail, 'cause
>I have problems ordering the WolfPak from Germany.
>Perhaps, anyone knows whether I can send an eurocheque to Apogee for
>payment or whether they only accept credit cards or cash.

>Thanks in advance !

>Bye,
>  Torsten.

Tach, Torsten!
Du brauchst gar nicht die E-Mail Adresse von Apogee. Die haben
naemlich auch einen deutschen Vertrieb! Er ist glaub ich in Karlsruhe
oder so. Die genaue Adresse findest du in einem der neueren
Katalog-Executables die fast allen Apogee Spielen beiliegen.
Hoffentlich hilft diese Info.
Bis dann,
	Lukas.
Newsgroups: comp.sys.ibm.pc.games
From: day_c@cs.uwa.oz.au (Dead nose!)
Subject: WOLF3d - Joystick trimming!
Organization: Dept. Computer Science, University of Western Australia.
Date: Wed, 9 Sep 1992 04:50:57 GMT

	I know there are a lot of Wolf3D players out there, so does
anybody know if there is some way to adjust the sensitivity of the
joystick. The default movements is just too huge too target accurately.
	Another thing, sometimes the joystick backwards direction will
not work, varies between reloads.
	HELP PLEASE!

	Craig,

EMAIL : day_c@kultarr.cs.uwa.oz.au
From: spissinger@urz.unibas.ch
Newsgroups: comp.sys.ibm.pc.games
Subject: How good is DARKSEED??????!!!!!!!!!!!!!!
Date: 10 Sep 92 12:54:23 MET
Organization: University of Basel, Switzerland

Hi,

I'm thinking about buying DARKSEED, but before I'd like to know how good it is.
Can anybody tell me, please????

Thomas
Newsgroups: comp.sys.ibm.pc.games
From: hchong@netcom.com (Hoi Chong)
Subject: Re: Thrust Master (FCS,WC
Date: Thu, 10 Sep 92 16:31:44 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 

From article <10585.171.uupcb@cutting.hou.tx.us>, by wilfred.wong@cutting.hou.tx.us (Wilfred Wong) :
> Once ry01@ns1.cc.lehigh.edu (ROBERT YUNG) wrote:
> 
> RY>I don't have the Tmaster or the FCS, but I did handled them at a local
> RY>Egghead. All I know is that they feel kind of cheap. Their bases are too lig
> RY>and button respose doesn't feel right. I have the CH flight stick and it fee
> RY>a lot better than the FCS (of course it doesn't have all the buttons on the
> RY>FCS). If their bases were heavier (make them metal!! :), and the buttons wer
> RY>programmable (that is, not just with DIP switches), then they might be good.
> 
> Yes, for a $90+ product, they do feel kind of cheap. Although, the
> 'standard' version are a little light, their wide base helps keep the
> stick from moving. Buttons feeling are alright, IMO. And yes,
> Thrustmaster DO make a PRO version of FCS w/ metal base. Guess what, it
> is about $150 (retail price?). I've also heard they will also put out a
> WCS PRO with 30+ programmable buttons. However, no confirmation yet as
> of today.

Looks like they might be selling a COMPLETE cockpit (with chair and
instrument panel) soon.  $500 (with FCS, WCS, RCS, etc in, of course) 
sounds decent, but with their pricing record, I am afraid they would probably
ask for $999!

> RY>In summary, $90+ seem way too much for each once you see how it's made...
> 
> Agree ! But if you are a flight sim nut, I guess you will buy just about
> anything to make it better.

The WCS is worth the money IMHO.  But a programmable PRO version would
be much much better.

When are you guys starting to sell RCS (rudder control system) from
Thrustmaster?  My friend already got one direct from them for $150.
Newsgroups: comp.sys.ibm.pc.games
From: masten@beta.lanl.gov (David A. Masten)
Subject: Re: Red Baron
Organization: Los Alamos National Laboratory
Distribution: na
Date: Mon, 7 Sep 1992 00:59:02 GMT

In article <5538@blue.cis.pitt.edu.UUCP> rlwst8+@pitt.edu (Robert L Williamson) writes:
>Hey folks I realize these kinds of things piss you off but does anyone 
>have a copy of Red Baron they could send me.  I have looked everywhere 
>for it and I can't seem to get a copy.  Any help would be greatly
>appreciated.

Uh oh.
In the futile hope of preventing another fascinating discussion on
everyones favorite subject:

Maybe he means to sell  yeah right).

Rob, if you can't find it in a store, try mail order.  Here's a couple
I've had no probs with:

Chips and Bits (800) 753-4263  RB $34
Zero's and One's (800) 788-2193  RB $40
From: savoia@sw.stratus.com (Rick Savoia)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Gamebyte 2 and 3
Date: 11 Sep 92 13:56:18 GMT
Organization: Stratus Computer, Inc.

In article <1992Sep10.224805.118726@ns1.cc.lehigh.edu>, ry01@ns1.cc.lehigh.edu (ROBERT YUNG) writes:
> In article <1992Sep8.221751.19840@PA.dec.com>, le@wldwst.enet.dec.com (Le) write
> s:
> >Hi all,
> >
> >   Can some kind person please email me gamebyte issue numer 2 and 3? I
> >would really apreciate it.
> >
> >Thanks
> >
> How about someone mentioning what's in Gamebyte 2 - now, so I won't waste time
> downloading stuff I don't want to know. THANKS!
> 


How about telling those of us who don't know, what Gamebyte is?
I've seen it being talked about and asked before but never got 
an answer.

Thanks,
Rick
========================================================
Rick Savoia                     |	This
savoia@watts.sqa.stratus.com    |	Space
rsavoia@beirut.sqa.stratus.com  |	For
Rick_Savoia@vos.stratus.com     |	Rent
========================================================
From: widow@camelot.bradley.edu (Shaun Burnett)
Newsgroups: comp.sys.ibm.pc.games
Subject: Joysticks (was Falcon 3, OFT, FCS/WCS)
Summary: flight sticks are for flyind joysticks are for games
Date: 9 Sep 92 15:32:39 GMT
Distribution: na
Organization: Bradley University


>Also, for people who have had the FCS for awhile....I seem to wear out
>joysticks rather quickly (I've tried both Gravis and Kraft Thunderstick).
>After some time, the "play" in the joysticks neutral point triggers
>"jumps" in the joystick response (most easily noticed when calibrating
>the joystick in Falcon). In other words, if I slightly move the joystick
>around the neutral point, the input to from the joystick jumps around 
>quite a bit.  My questions is does this happen to the FCS as well?...
>or is it a better built joystick that will last long enough to warrant
>the cost. (I don't think I'm excessively violent with joysticks BTW).

	When I originally purchased a joystick, I went with the Kraft
	Flight Stick since I had Chunk Yeager's Flight Sim.  The next
	games I played were WC and some non-flying games.  While
	the flight stick was okay with WC, it sucked with the
	non-flying games.  I thought it was just worn out since it use
	to be okay for all the games I played.

	I then got a Gravis and everything was fine until I started
	playing Falcon 3.  It was almost impossible to control the
	game.  So I pulled out the Kraft flight stick (over a year
	old), dusted it off and hooked it up.  Since then I've only
	recalibrated the flight stick once in Falcon 3.

	So I'd say flight sticks are for flying and joysticks are for
	action games.


Shaun Burnett		    |	"You can't survive on a new planet with a
widow@camelot.bradley.edu   |	soul full of hope and fresh air you know."
OS/2--Happy Happy Joy Joy--OS/2		-  Dr. Who (Tom Baker)
Newsgroups: comp.sys.ibm.pc.games