HDTenEightyP/NetNews huggingface dataset:
From: Jim Ogle (Ks. Jim) <jogle@aoc.nrao.edu>
Subject: Re: Errr.... (Possible spoiler for TGMR)
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Sat, 19 Dec 1992 03:05:18 GMT

Carl writes:

> > The PCs aren't supporting the heroes actions.  The PCs are taking down
> > the Victorians' bridge (the easy way, with a stelae) while the heroes
> > are taking down TGM's bridge (the hard way, the bridge itself).  The
> > PCs may live, the heroes all die.  Now, which do you want to do?
> 
> Take down TGM's bridge, of course.  Though their flesh perishes their
> story will be told forever and ever and they will be immortal.

Unless they fail, in which case their story will still live on, but
probably not in the way they'd wish....

> The lightweights taking the easy way out will be a footnote at best.

Better a footnote than nothing at all!

A truly energetic GM could probably construct the mission to take out
the Gaunt Man's bridge...whether he'd find any players willing to go
through it is another matter altogether! 8-)

Something WEG said back when they started the Character Collection
contest is that every character submitted was going to be going on a
mission from which they wouldn't return...I wonder if they're still
planning on having everyone they published in the CC sacrificed to
take down the Gaunt Man's bridge, or if it will just be the "winners"?
(If that's the prize, I don't think I want to win, thanks anyway!)

Kansas Jim (jogle@aoc.nrao.edu)
Newsgroups: alt.games.torg
From: "Colin J. Wynne" <cwynne@liberty.uc.wlu.edu>
Subject: RE: How to remove an orroshian stelae
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Mon, 14 Dec 1992 06:26:24 GMT

On Mon, 14 Dec 1992, the Smooge wrote:

> Ok this is the module we go in for revenge of the Gaunt Man to come
> out.  The problems we have seen so far Brian is that since we are in
> front of Heketon(he is a part of every stelae) any amount of
> possibilities are going to be cancelled by heketon. So it would seem
> that an eternity shard at a stelae is not going to be that useful.

Well, Smooge, I know that the person making the Last Ditch Effort will
have all his p-points coutered, but what about the people co-ordinating? 
Can p-points spent on co-ordination be countered?  And, if not, don't the
co-ordinations with the reality skill work like co-ordinations for group
powers -- meaning, every success level on the co-ordination is +1 to the
total of the primary reality skill being used?  If that is the case,
SHards will be very useful -- if used by the right person.

CJW


>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  =====  Colin J. Wynne                     Washington & Lee University  =====
  =====  cwynne@liberty.uc.wlu.edu              Lexington, Virginia      =====
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<


Newsgroups: alt.games.torg
From: Telestro ip Wandrun <"scotty: :baileyt"@kirk.msoe.edu>
Subject: RE: Magic vs. Tech
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Tue, 15 Dec 1992 15:20:24 GMT

[ Lots of tech vs. magic deleted ]

Sounds reasonable to me.  Try reading the "Incompleat Enchanter" stories, where, 
in at least one of the woulds that they visit, magic is mentioned as being based 
on that very thing- using spell components that symbolize the process to cast 
the spell.  At one point, the protagonist reduces the size of another's nose by, 
among other things, melting a beeswax relica of the nose.  No scalpel, nothing 
having to do with making sure all the blood vessels line up, or whatever.

Another example would be flight.  To do it in tech, you have to have propellers, 
a motor to drive them, (fixed) wings to provide lift, etc.  To do it in magic, 
you need to have a feather.  Poof!  You're flying!


> (BTW, the idea is taken from 'The Science of the Concrete,' by Claude
> Levi-Strauss, a linguistic anthropologist.)
  ^^^^^^^^^^^^
Are you sure there isn't a joke in here somewhere?

-+-+-+-+-+-+-+-+-+-+-+-+-\                     /-+-+-+-+-+-+-+-+-+-+-+-+-
 ___                     |  #define TECH 33    | "Sufficiently advanced
  | elestro ip Wandrun,  |  #define MAGIC 0    |  technology is
 aka Tim Bailey          |                     |  indistinguishable from
 baileyt@kirk.msoe.edu   |    (at tech 33,     |  magic."  -Clarke's Law
-+-+-+-+-+-+-+-+-+-+-+-+-/  who needs magic?)  \-+-+-+-+-+-+-+-+-+-+-+-+-

Newsgroups: alt.games.torg
From: Rick Jones <albert@crick.ssctr.bcm.tmc.edu>
Subject: RE: Errr....
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Tue, 15 Dec 1992 16:09:39 GMT

> JHK, you are somewhat correct.  For those that read the fine print in the
> Character Collection, you will note that the five winners in the CC are going
> on their own adventure in Revenge.  They are headed to take out the Gaunt Man's bridge
> along with a very 'special' guest star popping up.  (oooh, won't they just hate not
> knowing  heh heh).  The player character adventure involves the removing of a stelae that
> supports the Victorians' bridge.

	That shows me to post to the list without reading all of my mailbox.
Sigh.   Anyway, folks can color me stupid, but I couldn't find out the 
winning entries.  Who won?
	BTW, I'm really looking forward to module.

-- 
Rick Jones				Systems Support Center
albert@bcm.tmc.edu			Baylor College of Medicine
Voice: 713-798-7352			standard disclaimers apply
One jump ahead of the slowpokes, One skip ahead of my doom. - Aladdin
From: corleyj@helium.gas.uug.arizona.edu (Jason D Corley )
Newsgroups: alt.games.torg
Subject: TorgMUSH Messages
Date: 16 Dec 92 04:03:58 GMT
Organization: University of Arizona, Tucson

Townsend, Captain of Her Majesties Brigade, speaks:

1. Mr.Ho!  My site got locked out of TorgMUSH tonight right
as we were discussing Night and Day.  Its a great idea and its
a pity you can't get the @dolist to work.  You probably had
the right idea in giving control over to The.Gaunt.Man
(that's what wiz...um...High Lords are for, right?)  I hope
to see you on next semester!

2. Irgy!  Can you check my bulletin board (tm) to see if it
was updated to the latest version?  I didn't have time to check
before that portion of the net went down.

3. The.Gaunt.Man! Remember, I have an underground site for you to
link to and a gigantic HQ that needs a street or something to link
to.  Mr.Ho and I had an idea that the PCs of TorgMUSH shouldn't know
Singapore had been invaded.  If you can get a hold of him, I suggest
you do so.  He has a lot of good ideas and needs help on his Night
and Day system.  Also, if you want to look over the HQ, the entrance
is at #927.  I think I +mailed you the number of the Tunnel.
One last thing, vile scum from out the deep, you & the other HLs should
think about how axioms and combat are going to be run (if any) and
get those systems in ASAP.  They really affect what we are building.

4. Everyone else! See you after break, and remember, the only really
good reason to use a flintlock gun is for atmosphere...but what
atmosphere!!!

	Yours,
	Townsend, Cptn, H.M.B.
	aka Jason
	The Doc Mobius Will Never Die Society
Newsgroups: alt.games.torg
From: fiacha@jupiter.nmt.edu (Michaael Cantrell)
Subject: magic theories
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Tue, 15 Dec 1992 21:51:32 GMT


i've noticed several posts to this group about magic and wanted to post some 

info/fyi stuff.  i'm not real proficient with this system yet so i can't call up
old posts.  but here goes.

someone spoke about being able to shrink noses with with beeswax models and

someone else (i think) mentioned the theory of contagion.  off the the top of 

my head... the thoery of Contagion says that once a part of , always part of


make that: once a part of >something<, always a part of something.  this theory is what all sympathetic magic is based upon, including "core earth" voodoo.

	there are other theories/laws which apply to magic but i can't think of

them right off.  However, Aleister Crowley's Magick in Theory and Practice 

describes magic as a Newtonian force and all magic is mostly a matter 

action/reaction in a nonconservative system.  Actually, if you can handle the 

plodding style and discard all the blatant garbage, the book makes pretty 

good research material, especially for those orrorshians and other occultits 

	>occultists<

types, both PCs and NPCs.

	If anybody _really_ wants to know more, mail me or post a query.

Cordially, someone with too much time on his hands...
Newsgroups: alt.games.torg
From: gdavis@ccwf.cc.utexas.edu (Grant R. Davis)
Subject: WEG on GEnie
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Sat, 19 Dec 1992 06:22:08 GMT

Where are they on GEnie? I finally got access, but couldn't find any RPG BBS.
(Battletech is great, though!)

The Grant Man
Newsgroups: alt.games.torg
From: smooge@jupiter.nmt.edu (the Smooge)
Subject: infiniverses
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Fri, 18 Dec 1992 00:48:29 GMT


Well still havent gotten one in December, the last one I had was #28, but
I did mail off 26,27,28. I put in that Los Angelos had been nuked, that
the Eastern and Western Lands had connected, and that while Ardinay had
been kidnapped by WOD, all of england had been freed from darkness (the
party has been constantly fighting for this.)

the Smooge
Ebenezer Smooge that is.
Newsgroups: alt.games.torg
From: hudson@dragon.cpe.ulowell.edu (Kevin Maurice Hudson)
Subject: Removing a Stelae in Orrorsh
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Mon, 14 Dec 1992 20:41:10 GMT

==> On Mon, 14 Dec 1992 15:27:35 +0500 (EST), "Colin J. Wynne" <cwynne@liberty.uc.wlu.edu> said:

  CJW> On Mon, 14 Dec 1992, Kevin Maurice Hudson wrote:

> No one's mentioned the possibility of the Storm Knights developing
> their own Occult ritual ....

  CJW> Another possibility -- but the base DN for the event would
  CJW> still be something gross - like Heketon's Reality skill, or
  CJW> Occult Skill, or Corruption value.

Yes, but they can do it without interference fom Heketon.  Except in
their quest for the information and any materials that they will need.
They can spend and use cards to their content as long as Heketon
doesn't have someone there to mess things up.  They can work together
to get the necessary total needed.  When they get to the stelae, all
they need to do is to survive touching the object to the stelae and
then it becomes a normal stelae for them to remove.

--
hudson@dragon.cpe.ulowell.edu		uhqfba@qentba.pcr.hybjryy.rqh
Kevin Hudson, Systems Manager		Xriva Uhqfba, Flfgrzf Znantre
Center for Productivity Enahncement	Pragre sbe Cebqhpgvivgl Ranuaprzrag
University of Massachusetts Lowell	Havirefvgl bs Znffnpuhfrggf Ybjryy
Newsgroups: alt.games.torg
From: smooge@nmt.edu (the Smooge)
Subject: Superworld...
Summary: Cosm???
Keywords: Bored as hell...
Organization: New Mexico Tech
Date: Sun, 13 Dec 1992 01:16:48 GMT

Agggghhhh I am bored!!!! No godnet, no godnet, and once more no
godnet!!!  Oh well... At least I can spend today reading news... but
no one is posting any news either. Well I can go up to War Games West
on Monday and pick up the Gaunt Man Returns. But if they still havent
seen the Character Collection, they wont have the Gaunt Man either.
I would even try a new .sig but I am to brain dead to create one....
major sigh....

Well how about a new post anyone done any work on a superhero cosm?
I have some axioms and world laws but nothing truly fleshed out.

SuperCosm
Axioms
Magic:  6
     Magic is possible, but powerful mages spend a long time studying.
Tech:  24
     Technology on average has advanced beyond CE normal
Sprt:   9
     Spiritual nature is the same as core earth.
Socl:  22
     Man can attain larger organizations that can exist for longer and
stronger than the UN.

World Laws:
	Law of SuperAxioms: This world law will go as a sort of law of
wonders/action. While Midgard has these axioms, other worlds may have
a much higher(lower) tech/social/magic/spiritual axioms.
	Law of SuperPowers: This world law gives the character at
creation to buy superpowers using skill adds... the cost and other
things are still in the air because we have too many bugs.

Here is UltraMan a sad Superman Second Edition Clone.

Dex: 27
Str: 45
Tou: 34
Per: 20
	Scholar(planet Helion) 21, Scholar (newspapers) 21
Min: 25
Cha: 15
	Persuasion 20 Charm 22
Spi: 11
	Faith(Truth, Justice...) 14, Intimidation 17

Here is ULTRAMAN a sad Superman First Edition Clone.

Dex: 47
Str: 82
Tou: 67
Per: 25
	Scholar(planet Helion) 30, Scholar (newspapers) 30
Min: 37
	Science 40
Cha: 11
	Persuasion 20 Charm 20
Spi: 11
	Faith(Truth, Justice...) 14, Intimidation 17
	

Here is NightMouse a very sad Batman Clone.

Dex: 20
	Unarmed Combat 23, Martial Artist 30, Mellee Weapons 23,
Manuever 23, Dodge 25, Running 23, Swimming 23
Str: 15
	Lifting 18, Climbing 18
Tou: 15
Per: 18
	Scholar (Criminals) 24, Evidence Analysis 24, Lang (W/S) 20, Trick 24
Min: 18
	Science 24, Test 24, Willpower 27
Cha: 17
	Charisma 20, Persuasion 20, Taunt 24
Spi: 17
        Intimidate 24


Well that is about it... Sigh... have a good day.

Ebenezer...
-- 
Ebenezer Smooge						| Sig virus Trojan
smooge@jupiter.nmt.edu 					| Use one! It will
-- The clouds are always darkest before the Storm. --   | save your life.
Newsgroups: alt.games.torg
From: jgreene@mta.ca
Subject: Re: Funerals?
Reply-To: jgreene@mta.ca
Organization: Mount Allison U, Sackville, N.B. Canada 
Date: Fri, 18 Dec 1992 18:29:21 GMT

Todd Leistra writes:
>
>
>Nope our party has never had a funeral but they really didnt get along too well
>so a dont think they would risk life and limb to take a body out from some 
>Kanawa Building or from Ilmound Keep.  I think its a good idea though to take
>the body if you think you are a friend of that character, even though it puts
>you at more of a risk.  
 
	I certainly agree with that statement.  It would, in fact, be nice to
see a personal stake subplot or something similar to become involved, where
the goal is to see that the body is safely returned for funeral services.  In
the campaign I plan to start after Christmas, I hope such occurs if I should be
mean enough to kill off a SK or two (heh heh).  Another possible problem,
though, could be a death in the living land, where a corpse becomes fertilizer
before one can even get the digging done.

>                     (i wonder why my elf monk didnt get a funeral??)
	I dunno, why don't you ask him?

Jason N. Greene
	"I taketh all the world's pea soup, and spit in it!"

Newsgroups: alt.games.torg
From: "Colin J. Wynne" <cwynne@liberty.uc.wlu.edu>
Subject: Merry Christmas!
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Tue, 15 Dec 1992 19:33:07 GMT

My finals are done and I'm off for a few weeks.

My Christmas wish to you guys is to make sure that I don't get locked out
of my mail for exceeding memory quotas while I'm gone.  :)

Happy (#insert<appropriate_holiday.h>), and a Happy New Year to you all!

Colin

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  =====  Colin J. Wynne                     Washington & Lee University  =====
  =====  cwynne@liberty.uc.wlu.edu              Lexington, Virginia      =====
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
     |                   If A==B, and B==C, then A==C, 			  |
     |		     except where void or prohibited by law.		  |
     ----------------------------------------------------------------------


Newsgroups: alt.games.torg
From: jgreene@mta.ca
Subject: Re: Superworld...
Reply-To: jgreene@mta.ca
Organization: Mount Allison U, Sackville, N.B. Canada 
Date: Tue, 15 Dec 1992 19:22:42 GMT

the Smooge writes:

>Here is NightMouse a very sad Batman Clone.
>
>Dex: 20
>	Unarmed Combat 23, Martial Artist 30, Mellee Weapons 23,
>Manuever 23, Dodge 25, Running 23, Swimming 23
>Str: 15
>	Lifting 18, Climbing 18
>Tou: 15
>Per: 18
>	Scholar (Criminals) 24, Evidence Analysis 24, Lang (W/S) 20, Trick 24
>Min: 18
>	Science 24, Test 24, Willpower 27
>Cha: 17
>	Charisma 20, Persuasion 20, Taunt 24
>Spi: 17
>        Intimidate 24

	I'm sorry, but this doesn't reflect what Batman represents.  He is NOT
superhuman (he only seems that way), so giving him attributes this high is
nuts.  Sure his skills are UNBELIEVABLY high, and all stats likely to be around
13 each, but that's the point of Batman.  He's just so highly trained that he
seems like a superhuman being.  BTW, you forgot to give something like an 25
stealth value.  Since I haven't seen him ever lift anything like trucks or
trees, his lifting value is unjustified (even considering the limit values,
take a good look at the power push table and see what he can effectively do
with a PP).  Remember a hero like Batman is a highly trained HUMAN, not
superhuman.  If you let his attributes exceed normal human limits, then you'vs
got to say the same about all his traditional enemies, who are likewise not
described as superhuman either (Joker, Two-face, Catwoman, Penguin, etc.).
Don't know about you, but I haven't seen any comic where these guys throw
trucks around unaided either.  Note these enemies have fought Batman hand to
hand on occasion, and though inferior, are certainly not getting their necks
broken by him.  They too are human (though some are borderline).
	I'm very scared WEG will get the idea to implement this munchkin cosm.
It will do severe damage to the rule structure.  The problem is how can one
play a superhero character, and not be unbeatable compared to the "normal"
SK's?  The whole appeal to superheroes is that they DO have abilities and stats
 in excess of human norms.  A balancing GM either has to reduce the character's
power, or throw all game balance out the window.  Look at the nile heroes with
some powers such as super-attributes and growth, and remember that this is the
tip of the iceberg in terms of superhero potential.
	In short, not every possible gendre need be, or should, be represented
in torg.  Superheroes do not belong in torg, or soon DD's with that mere 200
toughness are gonna get creamed by something or other.  Nile empire heroes
are the closest to superheroes that should be permitted in the game.

Jason N. Greene
	"Leave the tights at the cleaners and get some cyberware."

Newsgroups: alt.games.torg
From: xoanon@carina.unm.edu (timothy k istian soholt)
Subject: Re: The stupid Bastards!!!
Date: Fri, 18 Dec 92 23:02:22 GMT
Organization: University of New Mexico, Albuquerque

smooge@jupiter.nmt.edu (the Smooge) writes:

>Ok its the third attempt to go to the local gaming store in Abq yesterday
>(the first two times were by Dave Oakes and Kansas Jim) and bloody bastards
>still havent got the character collection in!!!!!!! However they did have
>the Gaunt Man return at the warehouse... so I will be getting my copy
>in the mail today...

As of Thursday, December 17th, Wargames West had at least one copy of
the Character Collection and at least two copies of TGMR. (I would've
bought TGMR, but, miracle of miracles, FASA actually published some-
thing ahead of schedule so I picked up a copy of the SHADOWRUN 2nd
Edition _Grimoire_ instead. On the off chance someone else on a.g.t 
is interested, they had lots of copies of that.)

Newsgroups: alt.games.torg
From: Rick Jones <albert@crick.ssctr.bcm.tmc.edu>
Subject: Re: Questions about the GMR.
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Wed, 16 Dec 1992 19:40:04 GMT

> Spoilers!!!

> 
> Ok I have a few questions about actions in the gaunt man returns...
> 
> 2) It would seem that WEG has a different view of talismans and hard
> points. I had thought they were quite rare, however every realm base
> the party will encounter has a large hardpoint that has been built
> there. They all have spirit values of around 6 and large ranges. Also

	That seems consistant with previous WEG modules.  In the Possibility
Chalice, you couldn't swing a cat without it landingh in a Kanawa 
hardpoint.  Der High Lords haf veys.....
> 
> The man who wrote this module was genuinely evil!!! My hat is off to
> him! 

	Good.  He wrote the forcoming "Interview with Evil", the 
biography of the Gaunt Dude.  People were worried after Cry Havoc
that he might cheese out the GM.  He joked on GEnie about having to
shower for a week after writing GMR and a month after IWE.

> train in new skills during the module. I personally give a party of
> veterans a 40% chance of survival. IE send more storm knights :) :).

	My party flat out doesn't want to play this adventure. (This
is a suprise, maybe.)   I'm offering them the opportunity of playing
new characters for this adventure (of course, they won't be as powerful
characters, so the new ones will die much more easily, mwah-hah-hah!)

> ps there are no flying cars or men in armor in this adventure.

	And I was soooo looking forward to them.... ;-)
> Ebenezer Smooge
> 


-- 
Rick Jones				Systems Support Center
albert@bcm.tmc.edu			Baylor College of Medicine
Voice: 713-798-7352			standard disclaimers apply
One jump ahead of the slowpokes, One skip ahead of my doom. - Aladdin
Newsgroups: alt.games.torg
From: Jim Ogle (Ks. Jim) <jogle@aoc.nrao.edu>
Subject: Re:  WEG on GEnie
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Sat, 19 Dec 1992 06:44:23 GMT

All the RPG stuff (as well as computer games) can be found in the
SCORPIA area.  Note that SCORPIA is not part of the free service area;
there is an hourly charge for accessing it.

WEG has its own category in Scorpia, so you won't find TORG or any
other WEG game in the RPG category (#2).  If I remember correctly,
WEG's category is #17 (though I can't say that for sure).  I haven't
been able to log on for several weeks so I don't know how many TORG
topics there may be now (there were five or six different ones when I
was last on.)

Kansas Jim (jogle@aoc.nrao.edu)
Newsgroups: alt.games.torg
From: "James H. Kiley" <jkiley@andy.bgsu.edu>
Subject: Errr....
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Mon, 14 Dec 1992 20:37:16 GMT


	Just got Brian's description of what Revenge is 'really' about.
	Whoops.
	Official retraction.  Guess it's not about what I said it was...

	jhk


Newsgroups: alt.games.torg
From: bgardner@hamp.hampshire.edu
Subject: Queries on Modular ideas...
Organization: Hampshire College
Date: Wed, 16 Dec 1992 23:20:21 GMT

Quick question...
If some one had a campaign that they thought would make a really good
modular... or even a campaign idea... where would they write to see if
WEG liked it as well...
I'm asking for a querry adress basically... I know what to do for fiction
stories et al.... but not modular type things...
If any one know a response would be greatly apreciated.  Either a post
or a personal letter would be wonderful.  My email adress is:
bgardner@hamp.hampshire.edu
Thanks in advance for your time.

-----------------------------------------------------------------------------
"If there truely was a god... would why would he have bothered?"
-----------------------------------------------------------------------------
					-Schmoo