From: Mark E Nielsen <mnielsen@magnus.acs.ohio-state.edu>
Subject: AD&D Cheatlist --- a dying breed
Organization: The Ohio State University
Date: Wed, 16 Dec 1992 18:48:50 GMT
X-Mailer: ELM [version 2.3 PL11]

Since these games are going out, as SSI has stopped production of new
games of these types, this will be one of the last times I post this
as is becomes unpopular.


Table of contents
1.General way to cheat at AD&D Games
2.Pools of Darkness
3.Eye of the Beholder I
     a.includes magic items numbers and special quests
4.Gateway to the Savage Empire


Check the end of the list to see if any major additions were made.
     The first part is for general AD&D games. After the general
AD&D games, there are cheats for specific games. This is made to make
the game more realistic and easier. If you cheat too much, the game
becomes useless. Or if you are fed up with the game and you just want to
end it quickly, then the cheating will make every battle extremly easy.

dec hex        dec hex        dec hex        dex hex
1   01         11  0B         21  15         31  20
2   02         12  0C         22  16         32  21
3   03         13  0D         23  17         33  22
4   04         14  0E         24  18         34  23
5   05         15  0F         25  19         35  24
6   06         16  10         26  1A         36  25
7   07         17  11         27  1B         38  26
8   08         18  12    28  1C         39  27
9   09         19  13         29  1D         40  28
10  0A         20  14         30  1E         41  29


For AD@D games 

1.Exp can be changed by saving a game before and after the battle
     and then comparing the *.sav files. This is better since 
     gaining levels through exp adds hit points and spells, etc.
     First convert your experience from dec to hex and compare the files
     and look for number that matches your experience.
      Note:Sometimes if the hex number ,for 
     example, is 1A 4F it could be reversed to 4F 1A.
 
2.Levels:same as exp.
     Except, you might want to gain levels by training and fudging the exp,
     since there might be some useen stuff which does not automatically 
     change if you just increase your levels by pctools.
     a.Exception, in Death Kinghts of Krynn and possibly Champions of Krynn
          , you can make everyone a cleric by changing the numbers
          on the third or fourth line in the .sav file. This gives them
          all of the spells. Actually you can make everyone a 
          Thief/Paladin/Ranger/Knight/Mage/Cleric. But you will not get
          the hit points, and you won't get the one mage spell per level.
 
3.Stats:Usually the stats are on the second line, they are easy to see.
     Each stats has two numbers, the first is the actual strength, and
     the second is the strength affected by potions, gridles, etc.
     Same for int, wis, etc.
     a.I cannot figure out how to get 18/00, but I know how to get a 19
          strength. So that is what I do. You can also get yourself
          a 25 strength, but it ruins the game.
From Paul----  the exceptional strength number (like 18/48) is immediately 
          following the other attributes (i.e. after charisma).
          Paul 

     b.An easy way to see the stats is too start your character with the
          same numbers for all of his/her stats, then use the 
          conversion chart, and then look for a long line of 
          that number (in hex).

 
4.Hit points:They are usually on the same line as the stats at the end.
  
5.Items:Never bothered changing them since you can use the game itself to
     copy items. You can change them, but it won't change the title of the
     weapon, just the abilities. So you have to know what you changed it to
     since the computer won't make the title change. Although you mat change
     the title (name) of the weapon also.
 
6.Using the computer to copy npcs or items.
     a.To copy items, save, add and resave your character and answer no
          if you want to overwrite it, then name him/her a different 
          name.
     b.Or what you can do is to copy the files of your good character to
          a bad character (in DOS). 
     c.Remove a character from the game. 
       Quit the game.
          Copy the files of an npc from an earlier game onto the
       character files of the character that you removed from the game.
          Then load the game and now your npc is where the other
          pc was. Then add the pc.
          ex.  Load game:
               REMOVE WHICH CHARACTER? Lord Soth.
               ADD WHICH CHARACTER? Lord Soth.
               REMOVE WHICH CHARACTER? Lord Soth.
               COPY LORD SOTH ONTO PREVIOUS LORD SOTH? No.
               SAVE AS WHAT FILE? Copy
               QUIT GAME? Yes.
               GAME NOT SAVED, QUIT ANYHOW? Yes.

          (assume the npc which left was from savegame A and the 7th 
          person in that group and the pc in the next savegame (savegame
          B) is the first     person in the group)

          d>cd save
          d>copy d:chrdata7.* d:chrdatb1.*
          d>start
          
          ADD WHICH CHARACTER? Lord Soth

          Summary of What you have done:
          1.You made a backup of Lord Soth in case you screwed things
               up called Copy. Then you copied an NPC from 
               savegame A to Lord Soth in savegame B. Which deletes 
               and replaces the NPC onto Lord Soth. Then what you did
               was to add Lord Soth or to add Copy (which is also Lord
               Soth). Now you added the NPC to the party permenently.

7.To get Dual classed NPC's.
     Most NPC's cannot be dual-classed. Therefore you must look at their
     stats and they must have a 17 or higher stat in the area for a certain
     class. To make any npc dual classed, just make all his stats 17 and
     then you can have a variety of classes to choose from.

Other fancy tricks and suggestions.

1.Save one game at a loaction that can identify items, assume it is savegame J.
      When you are in a position of having too many items, save the game, 
     copy ONLY the character files onto savegame J. Load savegame J and 
     identify the items and resave savegame J. Then copy the files back to
     the original savegame and drop the items you do not want. 
     You can also save a game where you are being killed or half your
     party is dead, and then copy it onto a "safe" game, heal them and copy
     them back to the dangerous game. There are three types of files
     possible, chrdat*.* files, savgam*  files, and the vault files.
     You only want to copy the chrdat*.* files to another game. 
     Examples :
     
     a.To copy the character's stats from savegame A to savegame B
          c>cd save
          c>copy c:chrdata*.* c:chrdatb*.*
     b.To copy the time and location of the characters in a game
          c>cd save
          c>copy c:savgama.* c:savgamb.*
     c.To copy the vaults (another way of copying items)
          c>cd save
          c>copy c:vaulta.* c:vaultb.*
     
2.In any game where the maximum level for non-humans is above or equal to the
     humans, always make them triple classed.
     Pools of Radiance, Curse of the Azure bonds (almost), Champions of 
     Krynn, Death Knights of Krynn, and EOB all apply.

3.Never ever ever have just a single class character. Make it triple or dual
     classed. Hard in the beginning, great in the end. If their levels
     are to low in the beginning, fudge them 1 or 2 levels up and then
     you should be set. People have been telling they can survive with
     single-class characters. That is okay.

4.You do not have to map out castles and such if they are small. If every
     path leads eventually to a dead end, constantly turn to either the
     left or right and you will map out the dugeon. Note:Even at a dead end
     you can still turn right or left two times to get out!!

5.For the game Pools of Darkness, if you have a fighter weilding the
     vorpal weapon and he changes class to a mage or cleric, the computer
     will unready the weapon, but it will not remove the vorpal ability 
     of your character. Thus with any weapons or his bare hands, he is
     a vorpal killer. Try not to wield a vorpal weapon or a special magic
     weapon in case it deletes the ability and replaces it with another 
     special   ability.

6.In any game that you play, the good stuff will always be the farthest thing 
     from you. Go to the farthest place in the game and start there and
     work backwards. Even though you might die there, you can get a bunch
     of good weapons and armor to kill the easier stuff. You also advance a
     lot quicker.

7.For Curse of the Azure Bonds, start all your characters out as females
     and fudge their stats to strength of 18/00, ("19" won't open doors).
     At some point in the game, someone is going to do something nice to
     one female. If you save the game before this happens, all you have
     to do to make it so all the females get the certain ability is to
     copy the files from a savegame AFTER the transformation has occured
     to the savegame BEFORE the transformation has occured.
     Don't read the next line if you don't want to know where it is.
     The female drows to your left as you enter into the drow caverns
     below the red tower give you the ability of immunity to something.    I
believe you first have to clear out a villiage (Hap?) that is
     very close to the red tower in order to get into the caverns below
     the red tower.
          a.When you get the Dust of Dissapearance, do not use it
     until you meet the 20 beholders or until the very end. Either that
     or copy the dust a couple of times.

8.In Champions of Krynn, when the stoackade gives you a job, go away and
     come back and he will give you more jobs. Complete these jobs and then
     head to the northeast where there is a hidden graveyard full of
     undead and such where a knight has to pass certain tests. 
     From one of the earlier jobs, you should have gotten a mace of
     Disruption (in a place that also has a graveyard in a human city).
     When you use the mace against the skeletenal dragons, you can
     disrupt them to peices.

-----------------------------------------------------------------------
     THIS NEXT PART IS ONLY FOR Pools Of Darkness.
 
 A:If you want permenant npc's copy them as described in the other
 cheatlist, but make sure you get the thief in the dragon world and
 make sure you get Sasha from the red tower. They are both double-class.
 Sasha you can make a magic-user/fighter.
Special Note:Any NPC can be dual classed. Just make their stats 17 for the
     class that requires a 17 in that ability.
 
 b:The highest ac you can get is -22. Make sure you steal the helm +4
 from one of the npc's in the beginning of the game. The other items
 are :
 
 6   +5 silver shield you steal from Vala in Secret of the Silver Blades
 -4  bracers ac2
 -8  ring of protection +4
 -12 18 dexerity
 -14 boots of speed
 -18 helm +4 from one of the male npc's early in the game
 -22 cloak of protection +4

 C:Vorpal hands
     1.Have two savegames, one where everyone wields a vorpal sword,
          and another where they do not. Then copy the character
          files of the savegame with them weilding the swords to
          the savegame that doesn't have them wielding the swords.
          Then NEVER wield the vorpal sword again. This will
          make any weapon (even bows) vorpalized. After this,
          you could wield the silver long sword +5 that you
          steal from Vala in Secret of the Silver Blades.
 
 D:The most powerful item in the whole game is the ring of blinking.
     If this is the only item you copy to give to your characters, it
     is enough to make the game winnable. You must give it to
     everyone or otherwise when something casts a spell at the one
     person you did not give the ring to, if the spell is an area
     effect, it will effect your whole party.
 
 E:Give to a magic-user/ranger the following items besides the armor
     listed above
 
 ring of blinking
 ring of electrical immunity
 stone of luck?
 a fine long bow
 hundreds of arrows
 1 or 2 good scrolls
 silver long sword +5
 a wand of fire, ice storm, or something else
     
     If you do not cheat, just have this person move away or cast
dimension door to get him away from the party. If he has an 18 dex, then
he is invincible if you also casted resist fire and cold on him.  
     When you are coming up to a major battle, hide your characters
behind a wall and make the clerics cast blade barriers at the entrance to
prevent anything from coming in. Then the only person that should be seen
by the monsters is the ranger/magic-user. Once he blinks, the monsters
cannot attack him. Then he can just kill them with spells or arrows.
If he looses more than half his hit points, make him retreat behind the wall
to the clerics who can heal him.
Also cast the following spells on him:  
resist fire
resist cold
protection from evil
bless
prayer
fire shield (usually cold)
haste
mirror image 
mind blank
globe of invulnerability (cast this spell last)

     If his hands are vorpalized through cheating, and you give him the
requested items above, then when he shoots arrows while hasted, he will
have about 3 or 4 shots each turn to lop someone's head off (if the monster
has a real head!). Also he can cast some nasty spells while being immune
to most of the spells.
-----------------------------------------------------------------------------
          THE NEXT PART IS FOR: Eye Of The Beholder Part I

     To start off, the ending really sucked so take your time to enjoy
the game. The special quests are hard enough, they are virtually impossible
to figure out and they are not even in the cheat book!!!!!!!! There will be
a list of special quests which someone was nice enough to post onetime at the
end of the list. The list of special quests won't be complete though. You
get the Wand of Silvas after you help someone in some way. This will add some
special effects if you use it against something really powerful.

        The first thing you should do is to create the following party.
fighter/mage/thief
fighter/cleric/mage
fighter/cleric/mage
fighter/cleric/mage
     If their levels are two low, increase them a couple of levels and
also make one of them a 7th level cleric so you can cast neutralize poison.
You can play the game with single class characters and win also.

A:To get more than one savegame
     1.Copy eobdata.sav
          and
          levels.tmp
       to another directory or disk

B:To fudge their levels, stats, and hit points.
     1.The characters are right in the beginning of the file eobdata.sav
          Their stats are 1 or 2 lines below their names. Make
          all their stats 18 and then there should be a line of "12"'s
          which is where your stats are. The first two 12's represents
          your real strength and your temporary strength. The next
          two numbers are the numbers that modify the 18 strength for
          fighters. These can go upto 64 in hex which is 00 in
          decimal-- ex. 18/00 strength is 12 12 64 64. The other 12's 
          will be the rest of the stats.
     2.To fudge levels, look for a number 62 1 or 2 lines below the stats.
          Right next to this number should be your levels. If not, then 
          make a triple classed
          character, remember his/her levels, and then look for 3 numbers
          that match that character's levels below his/her stats. There
          will be 1 to 3 numbers depending on how many classes that 
          character has.
     3.The hit points should be at the end of the stats.

C:To get different magical items and to get powerful magic items.
     Also, some of the key numbers to make the game easier.

     1.All items have the following format. They have code number and
          then a 01 or 00 after them.
     Example: hold person scroll is:   02 01
          adamite dart is:      23 00

     The items are below the stats. To find the exact location, do this,
     Get 4 or more of the same items, put them in the column of one
     of the characters, and then use pctools to find out where there
     is a repeating of numbers. There are two numbers for each item such
     as 3A 21. Remember that. You can go from 00 00 or 00 01 to
     FF 00 or FF 01. A lot of the numbers are repeats and some numbers
     don't represent anything at all.

D:A listing of most important items. This may or may not be correct since
     I believe I made some mistakes and I am not going to go back and
     figure it all out.

8C 00          Drow cleaver--- axe
E7 00          Slicer----     short sword
23 00          adamite long sword
31 00          Guinso---------     dagger
1A 00          adamite dart
49 00          Slasher--------     long sword 
50 01          Flicka---------     dagger
60 01          short sword
70 00          Backstabber----     dagger

4A 01          banded armor
E8 00          bracers

15 00          wand of cone of cold
40 01          wand of lighting
7E 00          wand of magic missle

17 00          ring of protection +2
18 00          ring of feather falling?
19 00          ring of protection +2?
B1 00          ring of feather falling
E9 00          ring of wizardy

0A 01          potion of extra healing
3B 01          "    " giant strength
74 01          "      "  speed
AE 01          "    " cure poison

05 01          scroll of Invisibility 10'
22 01          "    " "       "
25 01          "    " Armor
4C 01          "    " Hold Monster
78 00          "    " fireball

04 01          ruby key
07 01          drow key
0E 01          jeweled key
27 01          dwarf key
39 01          skull key
69 00          silver key
E0 00          key

E0 00          orange gem
7A 00          red gem

The stone stuff is not correct, I am either 1 or 2 numbers off.

43 01          stone orb
45 01          orb of power
99 01          stone scepter
9A 01          stone dagger
9B 01          stone necklace
9C 01          stone medallion
9D 01          stone holy symbol

62 00          holy symbol
61 00          spellbook
17 01          lockpick
03 01          rock-red
MF 01          scroll of cone of cold
BD 01          kenku egg

D:The next part are for special quests. This was from someone else and
not from me.

Recently people have asked for help on the twelve special
quests in EOB. I was one of these people, and I have generally
been completely ignored every time. I know some of the quests,
which I will now post the answers to. Would someone who has
found the rest of them PLEASE post them and add to the list.
Thank you.

Level 1 : There is a niche in the wall at a dead end near the
          bottom of the level. There are two scrolls in this
          niche. Remove the scrolls and place a dagger (obtained
          from killing kobolds) into the niche. When you remove
          the dagger, it will have been transformed into the
          magical dagger Ginsoo
Level 2:  There are four places on this level where there are
          daggers carved on the dungeon walls. If you take a
          dagger (you should have a large supply from level 1)
          and click it into the carving, the carving should take
          the dagger. Usually, this will also serve in opening a
          door or gate (although there are alternative ways to
          open these doors, etc.) When daggers are placed into all
          four carvings, the special quest for the level is
          finished and rations will appear on the floor next to
          each of the carvings
Level 3:  To open the passageway to level 4, it is necessary to get
          four gems from niches and place them into the empty left
          eye sockets of four stone faces on the walls. The special
          quest for this level is that once you have opened the
          passageway into the room with the stairs, you should go
          back and remove all of the gems. This will not close the
          passageway, you will be allowed to keep the gems, and two
          potions of giant strength will appear in the room with the
          stairs.
Level 4:  If you take the stairs down from L3, you will see a wounded dwarf
     at the corner. Let him join you. Then move forward and you'll see
     a chain after you make a turn. Pull the chain and .....
     Nothing will happen if you pull the chain without letting
     the dwarf joining you.
From,
     Chee Lo
From Mike M. 2) Secret Quest #4: What you must do is get the key from the 
     moving blocks area, restore the blocks so that it looks like a T 
     shaped area and then pull the chain:
From Mike L. The level 4 quest, I believe, requires you to not only have the 
     Dwarf along but to have gone around the "revolving door" at least once.
Level 5:  There is a small niche labelled pantry. There are also alot
          of rations scattered around the general area. When you agree
          to help the Dwarves, they give you even more rations. Place
          all of the rations (at least 4)in the niche and you have solved this 
          level's special quest.
Level 6:  Collect all of the Kenku eggs and place them in the room 
          labelled 'Nest'. When all of the eggs are in the nest, the
          special quest will have been completed and a secret door 
          will open in the back of the nest. There is a magical polearm
          which one of your fighters may enjoy. Also, once the quest is
          solved, keep the eggs. When you descend the stairs to level 7
          instead of fighting the Drow patrol, bribe them and give them
          the Kenku eggs. They will let you pass.
Level 7 : Place three stone portal keys in the three shelves (locations 62, 64,
        and 66 in the clue book) across from the portal doors in the large
        room on the south side of the level.  I used the stone daggar,
        stone necklace, and stone septer.  A scroll with a clue on it will
        appear in each of the shelves.

     On level 7, there is that one hallway with the three doors in it which 
     are opened by the gold levers on the wall.  These rooms contain a ring
     of wizardry,+3 bracers, and a +3 short sword named Slicer.  Has anyone
     figured out how to open more than one of these doors?  What is a ring 
     of wizardy good for, anyway?

From,
     Billy
     To solve this problem. Save the game before you enter one of the three
     doors and copy it. Load the game and get an item, save the game, and 
     then use pctools to find its code number. 
     Then copy the "copied" game (the game before you choose an item) back
     onto eobdata.sav and levels.tmp. Now you can choose another door
     and save the game and find its code number. 
     Once you know all three code numbers, you can make as many of those
     items as you want. Always keep the back up copy and call it a different
     file name. Read in the begining of this document under EOB to find
     out how to make extra savegames.
     From me, Mark

Level 8:    In the NE corner of this level, there is a 5x2 room with
         holes in the wall.  Put a dart in each hole (12 in all)
         and that is the quest.  Stepping on the pad gives you the darts
         back (ouch) - now they are magic.
From Steve

Level 9:    In the up-down-up part of the maze, just before you go up
         two floors to the 10-room room (see level 7 quest), there is
         a porion of the wall with something like "drow writing
         is writ here".  It is the same room as "one key for one gem".
         Throw a dart or a dagger at the "droe writing.." wall - it
         will go through and if you the follow it, you will get some orbs
         that can be used in the oracle of knowledge on level 4.
From Steve

Level 10:   Just past the place there you meet Shindia, there is a
         room with two portals.  This just north of the "thirteen"
         sign on the wall.  To the NE of this room, through a door
         there is a room where four mantis' guard 3 treasures in
         alcoves.  After having taken the treasure and been beaten up
         by the mantis' put a Knenu egg (??!) in each alcove (you need
         3 eggs).  This gives you the quest.  Four more mantis' come
         and beat you up and then you get some more treasure.
From Steve

Level 12: Use the Wand of Silvias to force Xanathar (the Beholder) into
          his own spike trap.
(Where it has no name, the above stuff was from Vince for the special quests)
Thank you,
Vince

In addition to the answers posted, I have definitively solved level 7:
In the "Portal Crossroads", i.e., the destination of the 4th and 5th
level portals, among others, there are three niches in the south wall.
Place a stone portal key in each of these, and a scroll containing a
clue will appear in each.  In my case, the clues were:
        a) The orb leads to great evil.
        b) Around the neck
           Made of gold
           The sign of dwarves
           You've been told.
        c) The light of the stars sparkles in the gem.  Follow one to
           see the other.

From,
     Dave

BACK TO MARK!
This next part is from me again.
E:Some fighting techniques that are big cheats!

        1.Always use doors to close your opponent in a room. You fire
                some arrows at the enemy and close the door on them
                before they can fire back. Using doors is a big cheat
                since you can rest after you close a door.

        2.Major cheat for the last battle
                When you get to the Beholder, retreat backwards without
                turning around and close the first door you go through.
                There is a glich, the beholder will not follow you through
                the door if you go forward, attack him, and retreat to
                heal yourselves. I was even able to make my fighter attack
                with two weapons without being attacked! If you only use
                one character to attack and you retreat real fast, the beholder
                will not have anytime to react and attack you. Plus when
                you close the door, you can heal yourself. it is impossible
                to die if you retreat yourself after each attack. One character
                may die, but it is impossible for all of them to die.

----------------------------------------------------------------------

THIS IS FOR THE GAME: Gateway to a Savage Empire

A:Party
     Create a Party of 4 f/m/c and 2 f/m/t triple classed
     characters. Then fudge all of their levels upto 3rd level
        so that they are not too wimpy. This is the only cheat you
     really have to do for the whole game if you want to win it.
     And it is not a big cheat either becuase you are just taking
     care of doing a lot of little fights.

B:Stats
     The Stats are on the second line of the *.sav files. 
     

C:Magician spells
     To enable your character to cast any type of spell, do this.
     Look at the *.sav files and find the places where there are a 
     string of "01" 's. Fill in the spaces between with "01"'s and 
     you will get more spells. It should be about in the middle of
     the screen when you use pctools.

D:Where to go and what to do.
     The is a city in the northwest part of the map, and in that area
     it is the most southern (I forget the name). It has 
     a scroll of haste, lighting bolt, dispel magic
     a scroll of stinking cloud, (something), (something)
     and a scroll of first level spells.

     Get these spells and copy them into your spellbook before you
     advance.
     There is also another city that has cleric scrolls. I forget
     what city it was.
E:Money
     On line 256 in the first couple of numbers, it represents
     gold, platinum, electrum, gems, jewelry. Also going backwards
     to the line before will give you some money. I don't know the exact
     location of the money stuff becuase I just filled everything in.

F:Weapons + armor
     the possible weapons and armor are

     Battle axe +1 you buy at the mage shop
     Dagger +1 you buy at the mage or cleric shop
     sword +3 you get from the meteorite ore
     sword +1 versus stone  which you get from someone to kill
          the stone creatures and which helps out a lot
          later on
     arrows +1 which you can buy from the shops

     crossbow +1 and bolts +1 
     composite bow +1

     +1 armor of something:very nice armor
     Bracers ac 4
     chainmail +1

     Wand of ice storm
     Wand of defoliation

G:Levels and experience
     Experience is not problem. You get a lot when you get going. I never
     bothered with it. 
     If you want to find where the levels are, create a triple classed
     character and then use the "find" command in pctools to find
     find the three levels. If the character was a 1/2/1 fighter/cleric/
     mage then looking at pctools would show 01 02 01 or some combination
     of 01 02 01.

H:Movement 
     It is possible to change your movement since I forced myself
     to carry a lot of gold by fudging the .sav files and it didn't
     change my movement. I couldn't add anymore stuff, but my movement
     stayed the same. Thus it is possible to change your movement if
     you fudge yourself. However, once
     your encumberance is high enough, you cannot add more so make
     sure you get what you want when you fudge. For example, let
     your character have nothing, save it and copy another character's
     items onto that character and also give him an infinite amount
     of gold. Then he can move at 12 while he carries a whole bunch.
     He can't carry anymore, so only drop from him what you must.

From mnielsen Thu Apr  2 14:47:51 1992
Subject: Tunnels and Trolls Cheatlist (fwd)
To: bit.listserv.game-l
Date: Thu, 2 Apr 92 14:47:51 EST
X-Mailer: ELM [version 2.3 PL11]
Status: OR

     When using pctools on the file ,each character
  has two pages of numbers. The first page has all the stats and the second page
  has other stuff that I am not sure about.
  There are four files, but all the characters stats and all the npc's are
  on one file called  cros.*
       * = 1,2,3,4, or 5 depending on what savegame you are editing.
  
  Here is the location for the stats of each character.
  
          Actual         Adjusted
  Strength     54        68
  Intelligence 56        70
  Luck         58        72
  Constitution 60        74
  Dexterity    62        76
  Charisma     64        78
  Speed        66        80
  
  Add          52
  Hits taken   29
  Food         
  Gold         32,33,34
  Silver       36,37,38
  Copper       40,41,42
  Age          26
  Exp          44,45
  
  On second page:
  
  Recorder number   492
  
     The second page has one number which is at the bottom lower
  right hand corner. It is the sum of all the numbers and if you want to
  cheat, when you make the changes, get the difference
  between the changes and add it to this number. Otherwise the game will crash.
  Also, you only take the remainder of the number you have. Only the
  first and second digits. 
     Example: You are adding two numbers together and the sum
          is 1 2E.
          Do not use the 1, only use the remainder 2E as the replacement
          for the original number.
     The number that records the sum of the characters stats is at 492.

     Another example:
               1.Let us say that adding all the differences equals 
               23 E3 1A in hex and the hex number at 492
               is 01.

               2.Add 01 to 23 E3 1A and the answer
               is 23 E3 1B.
               
               3.The new number at location 492 should be 
                    1B AND NOT 23 E3 1B.

                 
  Mail me is this sounds confusing.

 



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