From: dac@prolix.pub.uu.oz.au (Andrew Clayton)
Newsgroups: comp.sys.amiga.games,comp.sys.amiga.misc
Subject: Re: Reach For The Stars
Date: Mon, 27 Jul 92 02:57:32 GMT
Reply-To: munnari!labtam!eyrie!prolix!dac
FollowUp-To: comp.sys.amiga.games,comp.sys.amiga.misc
 <1b602ecc.ARN21bd@prolix.pub.uu.oz.au> <1992Jul23.223427.7489@trl.oz.au>
Keywords: 
Organization: More like Dis~, really.

In article <1992Jul23.223427.7489@trl.oz.au>, Soh Kam Hung writes:

> dac@prolix.pub.uu.oz.au (Andrew Clayton) writes:
> 
> >And you don't have to worry about excess population!  It just
> >gets removed [hurrah!] and your economy isn't trashed.
> 
> I use the extra population to pacify enemy planets and colonise
> marginal ones in strategic places.  If I have 200 Mark IV ships, I
> decimate enemy populations and colonise those planets myself.

Yes, well, by the time you have enough resources to have >50Mk
IV's, you're pretty well invincible! :-)

> What is your general strategy?  I haven't yet beat the Enhanced
> Veterans, though I've managed to outdo them on production at the
> start.  To do this, I usually spend as much as possible on Technology,
> Ship and Navigation research in that order.

My general strategy is to pour money into Ind Tech, and set up
base on a nearby system with multiple planets, and develop them
all at once, generating funds from my primary system.  Except
that the inbuilt computer-player hate-factor works hugely against
me, and the damned computer opponents turn up on my doorstep,
with non-stop battle fleets.  It's very annoying :-). I tried to
cripple the computer players by limiting transport ships and mk I
and II ships to one and two hex movements, but they still come
and get me!

Worst thing is that when I feel I'm getting somewhere, either the
program crashes, or I get trounced AND THE SAVE GAME FUNCTION
doesn't work! :-(

I'm going to call them today. Right now! 

{Their answer: "We have heard some people have problems, but not
		all people running 2.04 have these problems. If you send us a
		note with details of what hardware cofiguration you are running,
		then when we find out what the problem is, we'll send you out a
		new version of the program"}

> I notice that the computer players tend to explore star systems with
> one ship before returning with an armada, so I usually reinforce
> threatened planets with as many ships and PDBs as possible.  I normally
> win such encounters, and then I strike back at the enemy planet
> nearby.  However, this strategy doesn't seem to be sufficient to win
> the game.

Finding where the enemy *IS* is a problem, since without nav tech
you can't go more than one planet from an established base.  It's
all new to me, this advanced scenario, and I'm not a suitable
person to glean clues from.

I was rarely able to beat normal veterans on my Apple ][+, I
don't like my chances of beating Enhanced veterans, since they
get so much more resources than human players.

Playing with other humans is a pain, because of the time factor -
waiting for your turn, single player input, having to hide your
production/plans from the other players. 

Time. I need more time! :-)

> Hung
> Soh, Kam Hung, Network Management Research,     |  h.soh@trl.oz.au  

Dac
--
munnari!labtam!eyrie!prolix!dac      David Andrew Clayton.           // _| _  _
  prolix!dac%eyrie@labtam.oz.au      Canberra, Australia           \X/ (_](_](_
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prolix!dac@sserve.cc.adfa.oz.au            . . I am.             +61 6 290 2215