HDTenEightyP/NetNews huggingface dataset:
From: wunner@nova.tat.physik.uni-tuebingen.de (Guenter Wunner)
Subject: Re: Lucasfilm 5-pack Classic Games review! 
Organization: TAT (Theoretical Astrophysics Tuebingen), U. of Tuebingen, FRG
Date: Wed, 18 Nov 1992 15:16:18 GMT

ftw33616@uxa.cso.uiuc.edu (.) writes:

>Okay, Well, I went out and got the Lucasfilm classic games package.
>Who wouldn't, right?   At a bargain price of $41, you get -

>	The secret of monkey island - which, imho, is worth the $41 alone.
>	Loom - nice game, but short.
>	Indy and the last crusade 

>and two older games - (too bad they use the pc honker)
>	
>	Maniac Mansion
>	Zak mccrackin and the alien mindbenders - This game is.... WEIRD.


>So, there you go.  at an average price of $8 a game, go out and get
>yourself a 6 pack.

>Now, a comment on Monkey Island -

>	Yes, this game rules.  It still does.  Even with less then 1/2 the
>disk space usage, and less resolution, this game still holds it own (perhaps
>even surpasses) it's successor.

>	However........ They Changed it!!!   AIGH!  Well, okay.  They really
>sharpened up the graphics.  Looks rather nice.

>	But darn it, did they have to digitize the graphics?  did they have
>to make the close up faces digitized?  AIIIIGH.  Man, it really hacks me off.
>It's cute, but they don't even look better than the old graphics!  The sword
>master has a cute pair of earrings, sure, but what is the point?  does it
>really add anything to the game?

>	I was quite proud of the fact that Monkey Island could easily
>stand head to head with any of the 'better' digitized graphical games, that
>used at least twice as much disk space, and then they go out and digitize
>away things.  bummer.

>	Also, it ruins the part in Monkey island II where you say, "hey...
>this looks familiar".  cuz now they look _exactly_ the same.  GRRRRRRR.

>	


>Remember.... Everytime you pirate a game, a fairy dies.


>				- Frank Wang
>				  ftw33616@uxa.cso.uiuc.edu

Well, your descriptions (earrings, etc.) sound familiar! Perhaps you
played the EGA version of the game. I played Monkey1 VGA and liked it
a lot. I can't imagine how the EGA version must have looked like -
awful, I suppose. I think Monkey1 is one of the best adventures on the
market; it is even better than Monkey2. And one of it's major
advantages were its nicley drawn VGA graphics.
	Lukas.

        *** Lukas Wunner, Hustadtring 143, 4630 Bochum, West-Germany ***
      *** lukas@trillian.tp1.ruhr-uni-bochum.de / lukas@134.147.160.21 ***
    *** "To err is human, but to really fuck things up takes a computer" ***
From: bshields@tartarus.uwa.edu.au (Bill Shields)
Newsgroups: comp.sys.ibm.pc.games
Subject: UW Note: ***SPOILERS*** in my previous posts!
Date: 22 Nov 92 18:17:44 GMT
Organization: The University of Western Australia
NNTP-Posting-Host: tartarus.uwa.edu.au

Sorry if I gave away information some people wouldn't
want to know.  I'll remember in future...

Happy Gaming!
Later...
From: daly@ecs.umass.edu (Bryon Daly, ECE dept, UMass, Amherst)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Scorched Earth 1.2 Sucks The Big One
Date: 22 Nov 92 17:33:41 GMT

In article <1992Nov22.042402.20751@ns1.cc.lehigh.edu>, mas4@ns1.cc.lehigh.edu (MICHAEL ANTHONY STRAUSS) writes:
> It has too many bugs in the damn thing that I switched back to 1.1.  The bugs
> were posted in a previous letter.  Also more weapons weren't there like I
> expected.  All in all it just ate shit.
> 
> -Stimpee


JEEZ!  Give the poor guy a break!  He comes out with a minor release to fix a
few bugs and make a few changes, and you have to jump all over him, because
it's not up to your snobby high expectations.  How much did you pay for
this game?  Nothing, probably.  And even if you did register, how much do you
expect the guy to do for a measly $15?

Come on, people!  The author wrote a high-quality game that tops some
professional games (have you seen Sierra's tank battle? - junk compared to SE)
and has made it available for us to play, asking for only a small donation in
return.  If you don't like the game, don't play it...but he doesn't certainly
doesn't deserve the shit you're giving him...

Some people...Sheesh!

-Bryon
Newsgroups: comp.sys.ibm.pc.games
From: clements@bow.Princeton.EDU (John Brinckerhoff Clements)
Subject: Re: VGAPLANETS NEW GAME <-----    *READ!*
Organization: Bubble Headed Foo Foo Inc.
Date: Sun, 22 Nov 1992 20:54:08 GMT

In article <1992Nov22.150303.3154@daimi.aau.dk> u912078@daimi.aau.dk (S|ren Erland Vest|) writes:
>
>Anyone wanting to play, must e-mail me BEFORE Nov 30th, stating their top 3 
>priority races, together with their password (this will be destroyed). 
>
  Clearly I know not whereof I speak, but _why_ do you need people's
passwords?  

just wondering...

john clements
21, poople snarf

Newsgroups: comp.sys.ibm.pc.games
From: shanks@saifr00.cfsat.honeywell.com (Mark Shanks)
Subject: Re: Are we gonna live in a mice kingdom?
Organization: Honeywell Air Transport Systems Division
Date: Mon, 16 Nov 92 16:04:16 GMT

In article <1992Nov16.051945.28682@midway.uchicago.edu> achatche@midway.uchicago.edu writes:
 
> Unfortunately, us smart folks just aren't a big enough market :(
>	Andrew Hatchell
>
Us smart folks ain't got no good English neither. :> :> :> :>

Mark (don't flame me, I'm just having a little fun) Shanks

Newsgroups: comp.sys.ibm.pc.games
From: edb973rsys@vx24.cc.monash.edu.au
Subject: KQ6 near the very end
Organization: Computer Centre, Monash University, Australia
Date: Tue, 24 Nov 1992 02:44:53 GMT

Hi all....

<LIKELY TO SPOIL ANYONE NOT NEAR END>





I think I am very, very close to completing KQ6. I just entered the castle
using the more difficult method by using the magic paint spell on the castle
walls. Now, I've given the hankie to the ghostly boy, been past the secret
door to listen to the guard dogs, princess Cassima (gave her a dagger), Abdul's
dastardly plot and also got the magic word "ZEBU". I also gave the correct
magic lamp to Jollo. After this, I entered the treasure room.

As soon as I exit the treasure room, wedding music starts. I go upstairs but am
stopped by Captain Saladin who promptly runs me through. Now, what do I give
to this dog in order to pass him???

Dennis
From: pdc@lunch.wpd.sgi.com (Paul Close)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Stunt Islands Bug... (The sea is red)
Date: 18 Nov 1992 21:14:01 GMT
Organization: Silicon Graphics, Inc., Mountain View, CA
Reply-To: pdc@sgi.com (Paul Close)
NNTP-Posting-Host: lunch.wpd.sgi.com
Originator: pdc@lunch.wpd.sgi.com

Don A.B. Lindbergh (dabl2@nlm.nih.gov) writes:
>>Oh, and I'm annoyed- this game wants total control of LPT1, so it won't run
>>under OS/2. I'd like to find some programmer & shoot him/her- I'm *NOT* using
>>the Disney Sound Source (I've got a SB) so there's no reason for it to do that.
>>       Tom Sorensen
>
>Yes!  I just got off the phone with Disney 818-841-3326 (took a long time for
>them to answer the phone...) because "Rocketeer" does the same thing...
>Sucks!  I hate it when something won't run under OS/2...

I think it's looking for the soundblaster.  The default is IRQ7, which is
shared with LPT1.  When I configure it to not use soundblaster, it doesn't
complain about LPT1.  Then it locks up the system a little while later!!!
Blah :-(
-- 
Paul Close	     pdc@sgi.com	   ...!{ames, decwrl, uunet}!sgi!pdc

			No fate but what we make
From: drendel@adcalc.fnal.gov (Brian Drendel, Fermilab Accelerator Operations)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Patch for Wolf3d (on wuarchive)
Date: 17 Nov 92 23:13:40 -0600
Organization: Fermi National Accelerator Laboratory
Distribution: na
NNTP-Posting-Host: adcalc.fnal.gov

In article <1895@usdsd1.DaytonOH.NCR.COM>, dwolf@usdsd1.DaytonOH.NCR.COM (Don Wolf) writes:
> A friend of mine has a registered copy of Wolf3d, but there is a bug in
> it.  The elevator on the 1st floor of the 1st level that is meant to 
> take one to the 10th floor (secret floor) simply takes one to the 2nd
> floor.  Does a patch exist to fix said bug?  How does one go about getting
> it?  By mail to Apogee or Id?  From an FTP site?  Please e-mail with any
> help you might have in this area.
>                       Thanks in advance,
>                               Don
> -- 
>  Don Wolf               NCR Corporation  PCD-3                 (513) 445-4739 
>  Systems Architecture   1700 S. Patterson Blvd             VOICEplus 622-4739 
>  USG Data Services Div  Dayton, Ohio     45479  dwolf@usdsd1.DaytonOH.NCR.COM 
-- 



        You can find the patch that fixes Wolf3D so that the secret elevator
 takes you to the bonus level on wuarchive.wustl.edu.  Look in the 
 /mirrors/msdos-games/Apogee directory. The file name is called w1patch.zip.


    .                             *                . 
                  .        `  .                       :
*                                           ___________________________________
                    _*_                    ( | Fermilab Accelerator Operations/
          ______=---   ---=_____            ----------------------------------
        (((   Brian E. Drendel   )))             /    /                    .
          =======##_____##====\    \      +     /   /           *
.	             *         \    \          /  /               
               	 	        \    \--------/-/--------------------       . 0
      `                        | Decnet:   DRENDEL@ALMOND.FNAL.GOV /      .
                            )==| Internet: ALMOND::DRENDEL       /  .
    +	  	.	       | Bitnet:   DRENDEL@FNALAD      /
                                \------------------------------           *
.
       *                             +         `        @              





Newsgroups: comp.sys.ibm.pc.games
From: rrogers@minnie.imd.nrc.ca
Subject: Re: VF1 and SODDEMO Again
Organization: NRC-Institute for Marine Dynamics
Date: Fri, 20 Nov 1992 10:59:34 GMT

In article <1992Nov19.203011.29521@ncsu.edu>, bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA) writes:
> 
> How about putting the SOD demo back on wuarchive?
> 
> PLEASE?
> -- 
> ==================================================================
> | Brian Pipa              | Oh fruddled gruntbuggly,             |
> | bkpipa@eos.ncsu.edu     |   thy nacturations are to me....   |
> ==================================================================
> 

	As I said in the original post, I am not able to uncompress
the zip files.  This may be because I am not using the correct program
to do this or that the files got corrupted when they were downloaded.

	If I can get these files uncompressed, I will recompress them
using pkzip ver 1.1 and upload them.  Otherwise, I would just be uploading
garbage.

							Rick

Note: To those readers who missed the original post:

	The files: VF1.ZIP and SODDEMO.ZIP
        The source: wuarchive.wustl.edu
        The transfer method: Binary

        The problem: Pkunzip (1.1 & 1.93a) and unzip50 will not
                     uncompress these files.

	The errors: pkunzip says to use pkzipfix (which did't work)
                    unzip50 says there are byte strings missing at the
                    end of the file.

        Also note: zip file sizes were the same as indicated in the
                   directory listing on wuarchive.
Newsgroups: comp.sys.ibm.pc.games
From: obrien@netcom.com (Robert O'Brien)
Subject: Re: Wolfenstein music ...
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Sun, 22 Nov 1992 02:13:37 GMT

In article <1992Nov19.085054.1918@ccsvax.sfasu.edu> z_rasmusseam@ccsvax.sfasu.edu writes:
>While we are on the subject of Wolf3d's music, there is one lvl of episode 4
>I think that has what sounds a whole heck uva lot like morse code?  Anybody
>else notice that?  Any good boyscout care to give it a listen?  I'll track the
>episode down later...
>  --  Adam

How 'bout a ham operator?   Actually, I'll transcribe the hint book, since
I never wrote it down... and my $10 for the book was WELL spent...

to big bad wolf    de little red riding hood     eliminate hitler 
imperative     complete mission within 24 hours     out

(as the hint book mentions, non-hams may not know "de" means "from")
	cq, WA6RGA

Newsgroups: comp.sys.ibm.pc.games
From: clements@roof.Princeton.EDU (John Brinckerhoff Clements)
Subject: Re: Reorg: Suggestions for possible subgroups?
Organization: the Marlin Fitzwater Trio
Distribution: world,local
Date: Tue, 17 Nov 1992 04:20:11 GMT

In article <1992Nov16.205017.8215@maths.tcd.ie> ratava@maths.tcd.ie (Michael McCarthy) writes:
>
>A "for-sale" group would be great as well.
>
>I don't agree that a good kill-file will eliminate most of the volume. 
>I get very tired going through 100/150 articles AFTER my kill file
>has gone through it. The problem is, that most of the volume is made
>up of people who don't use naming conventions, and who usually ask FAQ's

  This may be irrelevant for most of you, but for those on UNIX systems
the threaded news reader "trn" is fabulously useful.  Not only does it
group articles with common subject matter together, allowing you to move
back and forth in the "tree" of responses to a given post (alone worth
the price of admission) you can scan subject headers and kill them
nearly as fast as you can read them.  To go through a hundred messages
(assuming I don't want to reply to any of them) takes a minute, give or
take a few seconds.  "trn": check it out.  Tell 'em Marlin sent you.

john clements
21, thistle pooper

Newsgroups: comp.sys.ibm.pc.games
From: nrabinow@hamilton.edu (Nancy Rabinowitz)
Subject: PQ 3 City Map
Organization: Hamilton College - Clinton, NY
Date: Mon, 23 Nov 1992 21:16:25 GMT

I uploaded the file PQ3PENT.ARJ to wuarchive.wustl.edu in the directory
pub/MSDOS_UPLOADS.  This should fix the problem with the city map not
doing anything when you draw the pentagram.  Let me know how it works as
I haven't tried it because the bug never happened for me.

Mike


-- 
Mike Rabinowitz     Internet address--nrabinow@hamilton.edu or
				      darkknite@delphi.com
		    CIS Address--70732,2072      GEnie--M.Rabinowit1

Newsgroups: comp.sys.ibm.pc.games
From: mmwang@adobe.com (Michael Wang)
Subject: Re: Help with Star Control ][
Organization: Adobe Systems Incorporated
Distribution: usa
Date: Fri, 20 Nov 1992 21:28:28 GMT

In article <1992Nov19.223419.8169@samba.oit.unc.edu> David.White@launchpad.unc.edu (David White) writes:
>
>Hi, Sara.  I might be able to help you tomorrow (when I have my list of
>people/places/things with me.)  Till then, what's the coordinates of the
>rainbow planet you found - I haven't seen any.  Does the trader pay well
>for it?

He gives you 500 credits for each location. Talk to the Shofixti. He
will tell you abot one rainbow planet.

-- 
Michael Wang
mmwang@mv.us.adobe.com
From: bradleyt@spot.Colorado.EDU (Todd Bradley)
Newsgroups: comp.sys.ibm.pc.games
Subject: Falcon 3: OFT patch won't work
Date: 19 Nov 92 22:04:17 GMT
Organization: University of Colorado, Boulder

I've been trying to install OFT onto my Falcon 3.0d
installation, but the patch program fails when it
tries to update the file AIRVARS.  I've tried rein-
stalling the whole thing from scratch, but I still
have this problem.

I would be forever grateful if someone would send me
a known working copy of AIRVARS.  It's only about
8 k, I think, so it won't be too big of a deal to
upload.  Thanks.

Todd.

-- 
| Todd Bradley -- Official Microsoft Spokesman
| You are in a twisty maze of opinions, all different.
|
| "Trust me."
Organization: Penn State University
Date: Mon, 23 Nov 1992 22:06:29 EST
From: Mike Jung <MDJ102@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: SoundBlaster Pro vs. Pro Basic

Would someone kindly differentiate between these two sound cards?  The Pro
Basic went on sale at a local store, and I was contemplating picking one up
($132), if it's better than the Thunderboard.  Yet, the Pro is still
something like $200.  What's the difference?  Thanks.
Newsgroups: comp.sys.ibm.pc.games
From: c2s4027@tamsun.tamu.edu (Cedric Sims)
Subject: Re: Looking for MULE
Organization: Texas A&M University, College Station
Date: Wed, 18 Nov 1992 13:41:59 GMT

In article <1992Nov16.014859.2728@bvc.edu> johnsonchris@bvc.edu writes:
>In article <s915074.721866455@otto>, s915074@otto (Vitor TEN) writes:
>> Does anyone know if and where I can get a game called MULE for the pc.
>> 
>Good luck..  I would like to find a copy of that game too, if anyone has it 
>for sale.  But then, there's still a big debate over whether the game 
>actually came out for the IBM.  I know I used to have it on the C-64, but 
>had to give it up when I sold the old beater.  There are various rumors 
>that a new version will be released next year (and definate (nearly) plans 
>have been made for a Genesis version.)
>
>Again, good luck.. 
> 
>--CLJ
>

I do have the original version of MULE for the IBM. It's on a 360K
disk and is self booting (ie. the computer boots from the 360
to run).  I had to use a special program to copy it to a 720K disk
because my new system boots from the 3 1/2" drive.

The game is in CGA (very bad color), but the play is GREAT! A little
fast, but the turbo switch on the computer helps.

So, all rumors aside, MULE for the PC DOES exist.

Good luck,
Cedrico.

-- 
-------------------------------------------------------------------
 Cedric J. Sims                               Texas A&M University
                                         Computing Services Center
 cedrics@tamu.edu                          (SELL)  Room 216 Teague
Newsgroups: comp.sys.ibm.pc.games
From: ngoldber@nyx.cs.du.edu (norm goldberg)
Subject: World circuit demo
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Date: Sun, 22 Nov 92 19:11:02 GMT


 Well, i took things into my own hands called the Microprose BBS( long
distance i might add) and downloaded the demo for the 386. It is simply
awaesome. You can throw away Indy500,Bill elliot,Andretti,Grand prix
unlimited,they are atari 2600 games by comparison. If you got a slower
386,you should downgrade the detail level by one to get the demo to run
smoothly. For you true race fans out there you will recognise the track as
IMOLA, that is how good the detail is!! This demo allows you to view an
entire race from any number of competitors or camera angles. I can hardly
wait the 10 days or so in which this will be out!!

 As a good NET samaritan,i uploaded the Demo to wuarchive.wustl.edu via
ftp. It can be found in the pub\MSDOS_UPLOADS\demos directory as
Gp386.zip_world_circuit_demo_for_386. If you got a 286 you can get the
286 demo at the microprose bbs at 1-410-785-1841. No need to thank me.


Newsgroups: comp.sys.ibm.pc.games
From: sci30139@nusunix1.nus.sg (TAN CHYE HEE)
Subject: Re: Wiz7 - Confused?
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Distribution: world,local
Date: Mon, 23 Nov 1992 05:19:39 GMT

Paul Richards (PAULR@hacks.arizona.edu) wrote:
:
Spoilers follow:














 
: Second: the dreams area.  I've reached the black door (having exhausted all the
: other areas in there) and when I go in, after saving, I'm totally stuck.  I
: found that I CAN suck on the pipe, giving a different message that when I just
: randomly pick a place.  Do I need something else in there?  Or is it, as the
: Brother told me, a useless are?  I get the impression that Xen Xheng is in
: there somewhere, as well as a "secret school" of some sort, which the Brother
: with the potions told me about.
: 
:
Merge the pastilles with the pipe. Then smoke.



	Gilberrt
From: pcrossma@cs.ulowell.edu (The Gillrocker)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wolfenstein: Spirit (Spear) of Destiny DEMO
Date: 15 Nov 92 20:14:18 GMT
Organization: University of Massachusetts at Lowell Computer Science

Someone uploaded the SOD demo to wuarchive on Friday, and guess what....
at midnight the entire MSDOS_UPLOADS directory got deleted.

This has to stop...are you listening at wuarchive....
Don't delete everything once a week!!!!!!!  why don't you just delete what
is over a week old...(i.e. write a script)

Can whoever has this demo PLEASE PLEAS PLEASE upload it to wuarchive.  I would
LOVE to have it until I can get the game for myself.

On a lighter note...
I called all over the Boston, MA area to find SOD, and no one knows about 
Spear of Destiny.  However, I talked to a guy at a local Egghead, and he
talked to me about Wolf3d for like 15 minutes...he wouldn't shut up.

He said that the game is really titled "Wolfenstein:  Spirit of Destiny"
and it would be in the stores on December 9, 1992.  Anyone heard anything 
other than this???  Or...if you know how I can get it before then....
TELL ME!!!!!!!!!!!!!!!!!!!!!!!!!!
I NEED MORE WOLFENSTEIN!!!!!!!!!!
KILL KILL DIE DIE....AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!

So, if someone could be so inclined to re-upload the SOD demo...I would love
to see it.

				Thanks, 
-- 
 _ __ A straight _ line __ may be the shortest distance between two points, 
' )  ) but it is//by no/  ) means the most interesting. -- Dr. Who
 /--' __.  . . //     /    __  _____    _   ______  __.  ____  pcrossma@ulowell
/    (_/|_(_/_</_    (__/ / (_(_) \_)__/_)_/ / / <_(_/|_/ / <_ .ulowell.edu
Newsgroups: comp.sys.ibm.pc.games
From: k044477@hobbes.kzoo.edu (Jamie R. McCarthy)
Subject: Wolfenstein's game 6, level 2: secret passages
Organization: Kalamazoo College
Date: Mon, 23 Nov 1992 03:05:06 GMT

Level 2 of game 6 has the long corridors around the outside of a square.
It's not particularly noteworthy except that there's a section which,
you can see, has lots of treasure and extra lives and so on, but which
is ostensibly unreachable.

Once, I happened to find a lot of secret passages in the red brick area
of the level.  Unless my memory's playing tricks, I was wandering around
there for quite a while, and ended up pushing enough blocks to lock
myself in with no escape.  Now, when I go back, I can only find two
secret blocks, and the second one doesn't lead anywhere.

What's the story?  How do I get back?  Is there anything in there, like
maybe the way to the extra lives?
-- 
 Jamie McCarthy      Internet: k044477@kzoo.edu      AppleLink: j.mccarthy
 "I don't think we should have to have them wandering the streets
  frightening women and people."                            - Pat Buchanan
From: cole_d@kosmos.wcc.govt.nz
Newsgroups: comp.sys.ibm.pc.games
Subject: CIV
Date: 20 Nov 1992 01:25:21 GMT
Organization: Wellington City Council (Public Access), Wgtn, Nz
Reply-To: cole_d@kosmos.wcc.govt.nz
NNTP-Posting-Host: kosmos.wcc.govt.nz

Ok well this has probably been asked millions of times before but
how do you keep your money levels up, I've just got the game and after
a while of playing my money level just drops and stays down where all
my cities loose the temples, city walls etc.

Any tips and stratagies (what to build, what too develop etc) please email
to me so I can have a look any thing will doo.

David

Email 
 Cole_D@kosmos.wcc.govt.nz

Newsgroups: comp.sys.ibm.pc.games