HDTenEightyP/NetNews huggingface dataset:
From: oreillym@tartarus.uwa.edu.au (Michael O'Reilly)
Newsgroups: rec.games.programmer
Subject: Re: Advice needed for fastest sort algorthm
Date: 13 Nov 1992 12:39:15 +0800
Organization: Home
NNTP-Posting-Host: tartarus.uwa.edu.au
X-Newsreader: TIN [version 1.1 PL6]

Warwick Allison (warwick@cs.uq.oz.au) wrote:
: oreillym@tartarus.uwa.edu.au (Michael O'Reilly) writes:
: >No it won't. The running time of the algorithm is N * M, where N is
: >the number of items of data, and M is the radix width.
: 
: >1/2 a seconds thought will reveal to you that M is a constant, and
: >thus the running time is.... O(n).
: 
: BOGUS!  M is NOT a constant.  Sure, for values between 000 and 999
: it is the constant 3, and for values between 000000 and 999999 it
: is the constant 6 [assuming decimal radix sort, for simplicity].
: and for values in the range 000000000 to 999999999 it will be 9.

The whole idea of the radix sort is that it sorts data of a constant
width. So for a list of data of CONSTANT WIDTH!!! It will run in
O(n). The real running time is N * data width. If I sort numbers on a
32 bit machine, it will be 32N, regardless of what my numbers are (as
long as they fit in 32 bits), and regardless of how many there are. It
certainly doesn't increase of the log of the numbers. Sorting 50
numbers will take exactly twice as long as sorting 25 numbers. The
time taken to sort is linear.
 
: ie. for a range of R values, M = log R.  Now, I suggest that for
: general purposes, R will be larger than N.  For example, R will
: be 2^32 (ie. integers), while N will be, say 10000000.

Try sorting 50,000 numbers in the range 0-7 (yes, this is a real case.
Sorting unique numbers is NOT realistic). The running time is 3 *
50,000 not, 50,000 * 16. Here's the really neat bit. If I sort 100,000
of these numbers it will take 100,000 * 3, not 100,000 * 17!!!!

In other words, the sort time is LINEAR on the number of numbers, NOT
NlogN on the numbers. If I sort twice as many numbers it will take
EXACTLY twice as long.

: Basically, what it boils down to is that you MIGHT be able to
: do better with a Radix sort, provided your data only has a small
: range, but Radix sort is NOT in general better than Quicksort,
: or Merge sort.

Sigh. Who said it was?? Radix sort is a niche algorithm. If you are
sorting long of fixed length bit strings, it will run in O(n), and
will run faster than a quicksort. (before you open you mouth again,
why don't you run some tests to check this for yourself. If so a
little trivial math and work out expected operation counts.)

It is not any good for sorting strings, or any other general data. If
you want to sort 50 numbers in 0-255 it will run in 50 * 8 * c1. If
you use a quicksort it will run in 50 * 6 * c2.

c1, c2 being constants dependant on impementation. Now look at some
code for these algorithms, and work out relative values of c1, c2.
(i.e. look at number of intstructions in inner loop, and instruction
costs). Quicksort is approx 3 - 20 times more expensive. (depending on
how expensive you rate a function call). So for this particular app, a
radix sort will run faster.

: Warwick
From: feiges@snake30.cs.wisc.edu (Howard Feiges)
Newsgroups: rec.games.video
Subject: Nintendo (NES 8-bit) games wanted
Date: 6 Nov 92 03:58:09 GMT
Organization: /usr/lib/news/rn/organization


Hello there - its Howard Feiges here

recently, I purchased a nintendo (8-bit) entertainment system...

anyways, I am now in search for cartriges...   If you have
ANY cartriges you want to sell, please let me know...  but I am
looking for these cartriges in particular:

Super Mario Bros  2/3
Techmo superbowl II
Donkey Kong
Donkey Kong Junior

Super off road (or any other 4-player games...)

Basically any nintendo version of actual arcade games...  

Or just anything else you have laying around that you would like to
trade for cash.........

Please get in touch with me.... and thanx

Howard Feiges

feiges@bc.cs.wisc.edu

TPK
From: holmes7000@iscsvax.uni.edu
Newsgroups: rec.games.video
Subject: Sonic spoilers wanted
Date: 11 Nov 92 18:37:56 -0600
Organization: University of Northern Iowa

I just bought the Genisis with Sonic and was wondering if someone could give me
any spoilers for the game or codes.

Thanx,

BKSH









Newsgroups: rec.games.video,comp.sys.atari.8bit
From: darkwing@cis.umassd.edu (Curtis H. Wilbar Jr.)
Subject: Re: old atari carts, (400/800) Now answer with new question
Organization: University of Massachusetts Dartmouth
Date: Tue, 10 Nov 1992 15:08:08 GMT

In <1dca6nINNjme@usenet.INS.CWRU.Edu> aa700@cleveland.Freenet.Edu (Michael Current) writes:


>In a previous article, buxton@whitewater.chem.wisc.edu (buxton) says:

>>In article <1992Nov4.215529.3015@bmers145.bnr.ca> kennyy@bnr.ca (Kenny  
>>Yan) writes:
>>> In article <RINGO.92Nov3155308@grand-cayman.icad.com>,
>>>  ringo@icad.com (Amy Gorin) writes:
>>> > 
>>> ...
>>
>>For those interested in the cartridge that fit in the right side I have  
>>...

>Monkey Wrench II works in the left slot, I believe.

>>Now for a really obscure question.  The Atari 400/800 series had a series  
>>of custom graphics/sound chips.  One was the Pokey, and another was the  
>>CTIA  which was succeeded by the GTIA in early 1982.  Why was the GTIA  
>>better, and what could it do that the CTIA could not?
>>Eric
>>

>As far as I know what GTIA provides is 3 new graphics modes (9, 10, and 11
>from BASIC).  One is 16 shades of 1 color, one is 16 colors of the same
>brighness, and one is a mix, 8 colors/brightness - all in a resolution
>somehwhere between gr.7 and gr.8.  Does GTIA add anything else?

>(Note I've cross-posted this to comp.sys.atari.8bit, where the 8-bit Atari
>experts are.)
>-- 
>         Michael Current, Cleveland Free-Net 8-bit Atari SIGOp
>Carleton College, Northfield, MN, USA / UUCP: ...!umn-cs!ccnfld!currentm
>      Internet: currentm@carleton.edu / Cleveland Free-Net: aa700

GTIA also reversed the artifacting of GR8 mode..... it reversed the color
effects of odd/even pixels... This will affect colors in games such as
Hard Hat Mack (which I'm not sure was written for CTIA or GTIA artifacting).

Other than that, I think that is the extent of the changes... If I'm wrong
someone correct me....

 -- Curt

darkwing@cis.umassd.edu
Newsgroups: rec.games.video
From: vgriscep@wam.umd.edu (VGR (Craig Pell))
Subject: Re: Classic Atari Things
Organization: University of Maryland, College Park
Date: Tue, 10 Nov 1992 00:25:40 GMT

In article <1992Nov9.063409.4554@news.Hawaii.Edu> gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu) writes:
>	Any classic Atari video gamers get their issue 13 of the
>"2600 Connection" yet?  #12 was September/October, and it's already a
>week into November.  The previous issues usually arrived within the
>first few days of the new month (like the 2nd or 3rd).
>	dunno, maybe I just can't wait for the new one to arrive... =^)

I believe Tim likes to wait until he has a healthy amount of material before
sending out a new issue.  I'm rather grateful.

>	Also, is Ted Drude's Classic Atari Digest still around last
>issue I got was number 6, dated early September.  Is it dead, or just
>extremely slow in the past weeks, I know I haven't had much to say
>recently.

It's still around.  It's not a digest;  it's a mailing list.  (Functions
a lot like a newsgroup.)

   VGR
From: eaeg160@orion.oac.uci.edu (Andy Wu)
Subject: Help on Guile VS Bison on SNES
Newsgroups: rec.games.video
Distribution: usa
Date: 6 Nov 92 05:30:08 GMT

Maybe this is too easy Guile VS Bison on the SNES, but I just can't figure Bison out.  On the arcade, I kick his butt all the time, but on SNES, whenever he jumps, he stick his leg out which will hit me when sonic kick is executed.  Then there's his crazy, relentless scissor kicks, which just drive me up the wall
(and against the corner).  Any consistent techniques to defeat Bison on Level 7 will be much appreciated.

Thanks,

	Andy
--
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Andy Wu                     The Three R's--REDUCE, REUSE, RECYCLE
eaeg160@orion.oac.uci.edu
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
From: eaeg160@orion.oac.uci.edu (Andy Wu)
Subject: Contra III for sale or trade
Newsgroups: rec.games.video
Distribution: usa
Date: 12 Nov 92 01:26:58 GMT

I have Contra III for sale or preferably to trade.  It's in excellent condition comes with original box, manual, etc..

Please Make best offer if interested.

Thanks,

	Andy
--
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Andy Wu                     The Three R's--REDUCE, REUSE, RECYCLE
eaeg160@orion.oac.uci.edu
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Newsgroups: rec.games.video
From: stc7@cunixb.cc.columbia.edu (Steven T Chiang)
Subject: Re: Bigger SNES Games Coming?
Reply-To: stc7@cunixb.cc.columbia.edu (Steven T Chiang)
Organization: Columbia University
Date: Tue, 10 Nov 1992 05:30:21 GMT

In article <BxHHn6.ApD@beach.csulb.edu> kts@beach.csulb.edu (Ken Sumida) writes:
><lots of stuff deleted....>
>
>As I understand it, SNES allows up to 2Mbyte (16Mbits) of ROM space directly,
>that is, memory mapped from 0 to 00200000h.  (of course, with cleaver trick,
>SNES can be tricked to access more ROM but that would require

	Actually, that's not quite correct.  The banks are only 32k,
so it takes however many banks of memory (2 megs /32k)...

	With 64k continous banks, that opens the possibility of 32
mbit cartridges, in the same number of banks.  The 65C816 has a 24 bit
address bus, so it can address more than 4 megs of memory...

Steven Chiang                  Order - DreamGrafix:  The ONLY 16/256/3200
stc7@cunixb.cc.columbia.edu       color paint program for the Apple IIGS.
America On_Line:  DWS Steve
Genie:  S.Chiang4              Apple IIGS Forever!
From: george@ucs.ubc.ca (George Chow)
Newsgroups: rec.games.video
Subject: Re: Does SNES ruin my TV?
Date: 9 Nov 1992 18:53:36 GMT
Organization: University Computing Services, UBC, Canada
NNTP-Posting-Host: swiss.ucs.ubc.ca

In article <1deu12INNc2f@network.ucsd.edu> hirota@tigger.sdsc.edu (Bryan Hirota) writes:
>This is just for anyone who is concerned.  All of the Sony TVs sold in
>the United States are manufactured here.  Zenith manufactures all of 
>theirs in Mexico.

My 34" Sony XBR was manufactured in Mexico. Of course, I'm in Canada
but...

>Also, sony purchases approximately 70% of their parts from US suppliers.
>
>Later.
>
>Bryan Hirota

George

Newsgroups: rec.games.video
From: gfm@hal.gnu.ai.mit.edu (George Francis McBay)
Subject: Re: [SNES] Super Play Action Football
Organization: /etc/organization
Distribution: usa
Date: Wed, 11 Nov 1992 23:28:10 GMT

In article <1992Nov10.213129.8622@leland.Stanford.EDU> etu@leland.Stanford.EDU (Eugene Lucian Tu) writes:
>and, the game's claim that it includes college teams like
>PURSUE (PURDUE?), STANDARD (STANFORD?) and Northern California (CAL?).
>OK, I know they didn't get endorsements from the NCAA (or NFL) to 
>include the real names...but this just seemed like the beginnings
>of a rip-off to me (or at least false advertising).  By the way,
>do these teams have stats like the real ones?

	You should check out Super Dunkshot Basketball (by Sculptured Software,
who did Super Star Wars and Roger Clemens MVP)  The team names are all NBA
rip-offs, like the Boston Celeries, the Miami Beat, New York Kicks, etc!
They even copy their logos, for example, the Boston logo is almost identical
to the real one, except the lepricaun is replaced with a celery stick.
The players are also faked: Bard (Bird), Lewise (Lewis), Gumble (Gamble), 
Daxler (Drexler), etc, etc! I thought it was pretty funny myself.

Newsgroups: rec.games.video
From: ehrhart@rchland.vnet.ibm.com (Jeffrey Ehrhart)
Subject: Re: Sonic
Date: Thu, 12 Nov 1992 15:15:37 GMT
Disclaimer: This posting represents the poster's views, not necessarily those of IBM
Organization: IBM Rochester

In article <H.C&3a8B2lVDk@longus.north.de>, hank@longus.north.de (Derk Haendel) writes:
|> Hi!
|> 
|> A friend of mine has problems with SONIC on the Mega Drive. He got stuck
|> in the Labyrinth-Zone 3. He couldn't get the monster.
|> 
|> Can someone mail me a solution for Sonic or give me a hint?
  All you have to do is climb up the wall before drowning.  You don't have to
even hit Dr. Robotnik at all.  Just avoiding the spears and fireballs and not
drowning is the trick.  Good luck.  I've only done it once and I had 11 sonics
at the time!!!     Remember this:  at the title screen Up, Down, Left, Right,
(bell sound) A+Start  ---->  Level Select.

-- 
Jeff Ehrhart
From: holmes7000@iscsvax.uni.edu
Newsgroups: rec.games.video
Subject: General Questions
Date: 7 Nov 92 17:09:39 -0600
Organization: University of Northern Iowa

Sorry if I seem stupid but does mega drive games play on the genisis or do you
have to have a adaptor or even a different system.  Also is there anybody that
wants to sell their super nintendo already.  E-mail me if you do.  Also where
can you get cart copiers or are they illegal?  Also does anybody know if the
weird tricks like Guile's handcuff move or his magic throw work on the SNES?

                             -Thanx,  Brando

Newsgroups: rec.games.video
From: marms@python.cs.unm.edu (Mike Arms)
Subject: Re: LYNX GAMES FOR TRADE
Reply-To: sandia!marms@unmvax.unm.edu (Mike Arms)
Organization: Sandia National Laboratories
Date: Fri, 13 Nov 1992 18:55:43 GMT

ostrouch@rapnet.sanders.lockheed.com writes:
>LYNX games for sale or trade::
> I would rather trade, or make me an offer::
>games included are::: viking child, Electrocop, Todds adventure in slime world,
>and rygar.....

I can't seem to e-mail to Mike at his address above.  

I'd like to trade you for Viking Child and Rygar.  I have Gates of Zendocon, 
Road Blasters, or Robotron 2084 for trade.  Games have manuals.  Please reply 
via e-mail.  Thanks.   

--
Mike Arms
Sandia National Laboratories
uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
InterNet:  unmvax.unm.edu!sandia!marms   or   sandia!marms@unmvax.unm.edu

-- 
Mike Arms
Editor of Encounter magazine
uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
InterNet:  unmvax.unm.edu!sandia!marms   or   sandia!marms@unmvax.unm.edu
Newsgroups: rec.games.video
From: curtis@eos.ncsu.edu 
Subject: INFO! Btech, Po-Mo...
Originator: curtis@c00090-100lez.eos.ncsu.edu
Reply-To: curtis@eos.ncsu.edu 
Organization: North Carolina State University, Project Eos
Date: Thu, 12 Nov 1992 00:34:07 GMT


Hi.  I'm doing a research/thesis project on popular culture concerning gaming 
based around the FASA Battletech gaming system and all of the associated
media/materials/systems that surround it.  Any information 
concerning:

	The VR battletech,
	Battletech MUDS, etc,
	GENIE's new Btech simulator game,
	Battletech newletters, groups, etc,
	Anything concerning the Btech novelizations,	
	Any battletech software/shareware,
	FTP sites, 
	resource listings, 
	newsgroups,
	and anything related that comes to mind

would be excellent.  Thankyou.

curtis@eos.ncsu.edu
--
Newsgroups: 
Distribution: world
Followup-To: 
From: curtis@eos.ncsu.edu (Abba Jones)
Reply-To: curtis@eos.ncsu.edu (Abba Jones)
Organization: Project EOS - North Carolina State University
Newsgroups: rec.games.video
From: tax@cuchmc.chem.columbia.edu (georgiadis)
Subject: ZELDA I-HINT NEEDED
Organization: Center for Biomolecular Simulation, Department of Chemistry,
	Columbia University
Distribution: rec.games.video
Date: Mon, 9 Nov 1992 07:02:32 GMT


i am trying to find the red ring. I'm open to suggestions.

thanks in advance.


TAXMAN
Newsgroups: rec.games.video
From: "louis ghinis" <louis.ghinis@canrem.com>
Subject: snes wholesale
Reply-To: "louis ghinis" <louis.ghinis@canrem.com>
Organization: Canada Remote Systems
Distribution: rec
Date: 6 Nov 92 00:35:08 EST

Does anyone work at the retail end selling the snes games.  I got
information on purchasing snes games to resell them for example they say
cost $51 canadian for zelda iii.  Consumers already sells it for $55.
Is it really only a $4-8 profit margin for the games or are these prices
unreleastic at the wholesale level?  If so it appears the distributor is
just trying to rip the public off by gobbling up the profit and leaving
a small profit margin for the retailer.  Can anyone verify this info or
is it true?  How much is a REALISTIC profit margin $30-35?


  Louis
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
From: chan4@husc10.harvard.edu (Derek Chan)
Newsgroups: rec.games.video
Subject: Re: Turbo Duo availability
Date: 6 Nov 92 02:06:51 GMT
Article-I.D.: husc3.1992Nov5.210653.17151
Distribution: usa
Organization: Harvard University Science Center

In article <1dbv1oINNese@SUNED.ZOO.CS.YALE.EDU> naiman-jeffrey@cs.yale.edu (Jeffrey Naiman) writes:
>The Turbo Duo is not (at this moment) available at J&R Music World. Anyone
>have a number of a place which does?
>
>- Jeff Naiman

Okay, I posted the number for J&R.  Sorry that it's out now.  I guess people
called and got it.  I had to call Chips & Bits to order it for $289 ($10
cheaper, not including the $10 shipping which = $299 which = the J&R
price before shipping and handling).  Okay, the number for Chips & (N') Bits
is:

1-800-753-GAME

Later.

I hope that they still have some.  From what I heard, they're selling like 
hotcakes.

-- Derek
From: cirop02@elm.circa.ufl.edu (David Isaacson)
Newsgroups: rec.games.video
Subject: [TG16] Does anyone know...?
Date: 12 Nov 1992 16:53:21 -0600
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu

Does anyone know of a car battery adapter that puts out 10.5v so I can
use my TG16-CD in my car? It's an odd voltage to try to find and yet
it seems like it wouldn't be to hard for companies to make considering
they usually go every 1.5volts. But for some reason they all skip from
9 to 12 volts and leave out 10.5 :(

Post and/or Email,
thanks,
-- 
David Isaacson		Unix:	  cirop02@elm.circa.ufl.edu
				  Fhawk@nerix.nerdc.ufl.edu
			VAX:	  Fraenhawk@maple.circa.ufl.edu
			Freenet:  ca574@cleveland.Freenet.Edu
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: Desert Strike GENESIS
Date: 9 Nov 92 03:19:16 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

drmcclin@uncc.edu (David R McClintock) writes:


>Does anyone have the codes for Desert Strike for the Genesis? I got pas the first 3
>levels last time I rented it (about 5 months ago) and would rather skip them this time
>and work on the last world to finish the game since I am in a bind for time. I want to
>get the most out of this rented cart.

Final code: Nuclear storm: BTTTKLZ
Embassy City: TLEHOAX- The most challenging level (That's why I remember the
code so well)
I don't remember the other one.  BTW they change depending on the score you
have.  These will start you where left off.
Newsgroups: rec.games.video
From: tryder@nyx.cs.du.edu (Captain Apollo)
Subject: [SNES]  -->  MECHWARRIOR  <--
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Sat, 7 Nov 92 00:16:55 GMT




   I recently saw pictures for the new SNES version of 
Mechwarrior.  the graphics look great!  It appears to be
taking on the styling of the Battletech simulator in
Chicago (not Activisions old PC Mechwarrior).  From the pics
alone I  know I'm going to BUY it!!!
 
 
 
  ||\_      Trevor Ryder              Rick@RobotechMUSH
  // o\_    tryder@nyx.cs.du.edu      Rand@BattletechMUSE
 ||  ___\                             Rand@StarWarsMUSE
 ||   \     "Aren't you a little
 ||____|          short for a Stormtrooper?"  - Leia (Star Wars)
(_______)   Radio Free Arcadia BBS:   (604) 765-0785   1:353/200
From: ez006392@hamlet.ucdavis.edu (   )
Newsgroups: rec.games.video
Subject: SNES: TMNT IV for SALE
Date: 6 Nov 92 22:57:07 GMT
Distribution: usa
Organization: Computing Services, UC Davis
Originator: ez006392@hamlet.ucdavis.edu

I am selling Turtles in Time for the SNES for $30.
Please e-mail me if interested.  Would prefer to sell it locally.

				-T.C Chen
				 TCCHEN@UCDAVIS.EDU
From: evermic@prism.CS.ORST.EDU (Mickey)
Newsgroups: rec.games.video
Subject: GameGear System 4 sale - New Condition
Date: 7 Nov 92 21:14:26 GMT
Article-I.D.: CS.1992Nov07.211426.2513
Organization: CS Dept, Oregon State University

Game Gear System - $125 + shipping
 - comes with Sonic
 - comes with battery pack/ac adapter (50 dollar value!)
 - comes with small Sega carrying bag.
 - all boxes, manuels etc.
 - brand new condition - I have used less than 3 charges of the battery pack
 - I'll ship  overnight if you want.  

-MIC
(503) 753-3947
evermic@prism.cs.orst.edu
From: v089l3s3@ubvmsd.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video
Subject: Dan and Rob's Bogus Adventure
Date: 7 Nov 92 03:10:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

Dan and Rob!

Sorry, my VAX here refuses to E-mail you, Dan... I tried,
tho. Let's talk games here!

-> Jer
Newsgroups: rec.games.video,alt.games.lynx
From: Stephen Jonke <jonke@kong.gsfc.nasa.gov>
Subject: Re: Game Gear vs. Lynx / recommendation wanted
X-Xxmessage-Id: <A729339FC8055C5D@joe.gsfc.nasa.gov>
X-Xxdate: Fri, 13 Nov 92 15:27:43 GMT
Organization: NASA Goddard Space Flight Center
X-Useragent: Nuntius v1.1.1d12
Date: Fri, 13 Nov 92 15:27:48 GMT

In article <1dufkaINNntm@agate.berkeley.edu> Alex Di Ricco,
c60b-4gi@e260-1b.berkeley.edu writes:
>Are you sure that the game gear can't have a vertical perspective?
>It seems that all that would have to be done to do this would be to
>program the game to play "sideways" on the screen.

Technically it could, but how well do the controls adapt to this orientation? 
The Lynx works pretty well, and you can flip the screen to fit your own
prefence in control
arrangement -- I believe that flipping is hardware controlled (not absolutely
certain, though), such that game developers get this feature free of charge
and thus all games have
it.  With the GG the programmer would need to program that feature in and thus
you'll
probably never see such an option.

Steve
------------------------
jonke@kong.gsfc.nasa.gov
------------------------
From: rjking@acsu.buffalo.edu (Randall J. King)
Newsgroups: rec.games.video
Subject: Cartridge copiers?
Date: 10 Nov 92 20:46:57 GMT
Article-I.D.: acsu.BxIpqA.48A
Organization: UB

I have heard alot about cartridge copiers.  What are they, how do they work,
and how do I see about getting one :).  BTW: This is for a SNES.

Any info will help,
chao.

signing off from the satelite of love.....           ___   _____  ___
	                                    |\  /|  |   \    |   /   \   |  / 
rjking@acsu.buffalo.edu                     | \/ |   \       |       /   | /
v050qrq3@cc.buffalo.edu	                    |    |    \      |    --<    |<
                                            |    |     \     |       \   | \
push the button Frank...                    |    |  \___|    |   \___/   |  \ 
Newsgroups: rec.games.video