HDTenEightyP/NetNews huggingface dataset:
From: mjhwa@flauta.engr.ucdavis.edu (Jarhead)
Newsgroups: alt.games.sf2
Subject: ...
Date: 20 Nov 92 15:50:39 GMT
Organization: College of Engineering - University of California - Davis


In article <BxwCJH.Ltn@usenet.ucs.indiana.edu> bodom@silver.ucs.indiana.edu (Brian Odom) writes:
>Someone's gonna get hit sometime or another in a fight.  How can you say if
>I get hit by a jab then I'm lame?  All that needs to happen is for you to 
>mistime a fireball and you're dead.  He was allowed to get close because he
>got there, that's why.  If I'm so fucking lame, I'd like to see you stop me 

Firstly I didn't say *you* were fucking lame, I said the "player".  If you wish
to categorize yourself as such, then so be it.  "...because he got there, 
that's why."  Because the player is lame, that's why.  No screaming eagle shit.
Re-read what you just wrote.

>from getting close.  I'm you're so fucking good, then could a Zangief get close
>to you?  I guess not since you don't let people in that close, so you'd get
>2 perfects EVERY time.  I guess that no one gets that close.  You must be
>undefeated.  If I happen to throw you, you fall down and I'm close to you.
>I guess you're never been thrown, so by default I'm lame.

[bullshit deleted]

>So, I take it that you're so FUCKING good that you make it a point not to
>let opponents get close.  So you block everything.  I guess you never lose,

Does a player have to be FUCKING good to make it a point not to let opponents
get close?  I think the effort is present even amongst the beginners.
Yeah, that's right boy, you just keep guessing.

>unless time runs out, I suppose.
>
>Brian T Odom

I never said I block *all* hits, I said I block.  I never said it was success-
ful or not.  I never said no one gets that close, I said I do my best not
to let opponents in that close.  I only said this puss-ass-jab shit *never*
happened to me because I was *cautious*, not perfect.  If you threw me, who
said I can't block the jabs or counter the move when I get up (provided I'm
not stunned)?  Are you reading the fucking posts or are you using the force?
We are having a communication problem and you seem to like to put words into
people's mouths.  I'll make it simple: 1) All you can do is just block.  
2) If the player is "so good", why is he using such an *impressive* combo 
(i.e. jab-jab-jab-jab...)?

Try and understand the gist of my argument.


_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
_/"That's a joke cuz I'll never be broke...       _/    mjhwa@engr.ucdavis.edu_/
_/when I die there'll be bullets-n-gunsmoke."     _/         mjhwa@ucdavis.edu_/
_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
Newsgroups: alt.games.sf2
From: v069qryr@ubvmsb.cc.buffalo.edu (Aaron T. Breen)
Newsgroups: alt.games.sf2
Subject: Re: SFIII:  Ideas
Date: 17 Nov 92 18:03:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <d4w1sc-@rpi.edu>, petitc@rpi.edu writes...
> 
>  How about it?  What are your ideas for SF3?
> 
>  Personally, I came up with:
> 
>  SFIII: The Time Warriors
> 
>  Characters are from different time periods, and hence, have totally unique
>fighting styles.  Some of the characters would be:
> 
>   Ryu (He's still in here)
>   Guile (Ditto)
>   Lancelot (Has a sword and shield---former for special attacks, latter for
>blocking)
>   Og (Caveman---uses sheer power to win)
>   Mericus (Roman Soldier---can do ramming attacks and fun things like that)
>   Robin Hood (Has a bow + unlimited arrows for missile attacks, is very
>agile, not-so-powerful)
>   Luke (from the movie---has a NASTY lightsaber attack)
>   Hyperion (A demigod from distant future---can shoot lightning bolts and do
>electricity like Blanka)

  Sounds to me like there's too much of a similiarity between these ideas
  and World Heroes (NEO-GEO), with a little Mortal Kombat stuck in there 
  for good measure. Good ideas, but they'd be difficult to pull off, considering
  character copyrights and so on......

+------------------------------+---------------------------------------------+
|     Aaron Trevor Breen       | "I took the money, I spiked your drink,     |
|       "The  Dazzler"         |  You miss too much these days if you stop   |
|------------------------------+  to think.                                  |
|V069QRYR@UBVMS.CC.BUFFALO.EDU |  You led me on with those innocent eyes,    |
+------------------------------+  And you know I love the element of         |
                               |  surprise.                                  |
                               |  And in the garden I was playing the tart,  |
                               |  I kissed your lips and broke your heart.   |
                               |  You, you were acting like it was the end   |
                               |  of the world."                             |
                               |         "Until The End Of The World"- U2    |
                               +---------------------------------------------+ 
Newsgroups: alt.games.sf2
From: jstrachman@vax.clarku.edu
Subject: countering ticks with Sagat
Organization: Clark University
Date: 16 NOV 92 20:20:49 GMT

jab DP just as you are getting up.
it ain't easy, but it works.  practice it.

-Zephyr
Newsgroups: alt.games.sf2
From: bigdave@texas.tdd.sj.nec.com (David Sweeney  x2987)
Subject: Re: To all EXPERT or good Sagat players....
Organization: NEC-AM TDD, San Jose, California
Date: Wed, 18 Nov 1992 21:56:16 GMT

In article <1kx1!sl@rpi.edu> hoanga@rpi.edu writes:
>	Can anyone please post a list of combos or place your ideas on combos
>that you believe to work well?  I don't mean just guessing out of blind air I 
>mean you have a theory on WHY this combo works and its effectiveness.  Ones
>I'm particularly looking for are ones with a tiger knee.
>
>	So far these are the ones I've figure out.......
>
>jab-tigeruppercut 2hit combo (hey even if it is a jab it takes off more!)
>flying roundhouse-fierce hit
>flying short-standing short

I've just recently started playing Sagat, but this combo's proven to 
be pretty reliable:

flying roundhouse - standing strong - tiger knee

The computer seems to be a real sucker for a tiger knee, even on 
higher difficulty settings.  Much of the time, you can walk up to a fallen
computer opponent and tiger knee them across the screen.  Takes some of the
fun out of it, but at least it gets you past Blanka! :-)

Speaking of Blanka, I just started using the flying fierce-standing jab-ball
combo recently.  It doesn't do as much damage as his standard flying fierce-
standing strong-crouching roundhouse/forward combos, but it sure looks
impressive!  Are there any more effective combos involving a ball that anyone
knows about?

--
Dave Sweeney     bigdave@tdd.sj.nec.com
RFD:  alt.games.sf2.flame
Newsgroups: alt.games.sf2
From: mhen@nodisk.webo.dg.com (Mat Hen)
Subject: Re: Racism in SF2?
Date: 19 Nov 92 18:15:34
	<1992Nov16.220549.18599@dartvax.dartmouth.edu>
Organization: NSDD, Data General Corp.

>>>>> On 16 Nov 92 22:05:49 GMT, Corby.E.Page@dartmouth.edu (Corby E. Page) said:

> In article <1992Nov15.235400.19644@midway.uchicago.edu>
> alee@ellis.uchicago.edu (Steele Alloy) writes:

>> Hmmm, could there be perhaps a bit of racism in SF2? On the CE version,
>> when it goes the demo version, it will show a blond white guy facing
>> a black guy (who can only be seen by his back). The blond guy then
>> punches out the black guy, and then "Street Fighter II" appears on the
>> screen... Could this be a bit of racism?

> I certainly think so. The first time I saw this I was very surprised
> and looked closer. As the white guy punches out the black guy a crowd
> of 50 or so onlookers, ALL WHITE, lift their hands in the air and cheer
> enthusiastically. It looked just like a Rodney King incident, except
> that the white guys weren't wearing police uniforms.

> corby


Oh, come on guys!  I don't know how you thought of that!  I've never
thought of that as an implication of racism.  The first time I saw it,
my first reaction was that it was cute and it looked pretty fun to
play.  Please don't make something out of the blue.  It's a game and
we should just have fun.

--
------

Mat Hen		


Newsgroups: alt.games.gb
From: aoo@po.CWRU.Edu (Akinwale O. Olugbile)
Newsgroups: alt.games.gb
Subject: 2600 quarterly magazine...
Date: 24 Nov 1992 03:27:24 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: aoo@po.CWRU.Edu (Akinwale O. Olugbile)
NNTP-Posting-Host: slc5.ins.cwru.edu

I was asked by an FOAF to find out where or how to get a magazine called
2600 quarterly and information on any underground bbs sys's in the
Dayton-Cincinati area. If anyone has any info reply to aoo@po.cwru.edu.
thanks...!!

ciao
-- 
One can only truly appereciate moderation until they have experinced excess!
Games without frontiers, War without Tears<==Peter Gabriel
I see you lying to me... Death to the weakling! Wealth to the strong!
disclaimer:===> This is all a lie and I don't believe a word of it......!!!
From: ep_s001@ceres (Squibb G C)
Newsgroups: alt.games.gb
Subject: New game
Date: 20 Nov 1992 11:55:40 GMT
Organization: Kingston University
NNTP-Posting-Host: ceres.kingston.ac.uk
X-Newsreader: Tin 1.1 PL4

	Well i have the hardware and dis space but its a sun with system 5.
	I have the software for the server but it wont compile... sob
	If anyone can help I WILL START A NEW GAME....
	Contact me at :-

		GEOFF@DRAGON.KINGSTON.AC.UK
From: ep_s001@ceres (Squibb G C)
Newsgroups: alt.games.gb
Subject: omega
Date: 18 Nov 1992 09:18:04 GMT
Organization: Kingston University
NNTP-Posting-Host: ceres.kingston.ac.uk
X-Newsreader: Tin 1.1 PL4

Help
	I am trying to get a reponse from gag@henson.cc.wwu.edu
who runs Galaxy Omega.... my turns keep getting rejected and i have no
other way to reach him... This is black_demons from Omega. If you
read this please mail me at geoff@dragon.kingston.ac.uk
From: cedelle@yin.irisa.fr (Alain Cedelle)
Newsgroups: alt.games.gb
Subject: Re: ARGH!
Date: 18 Nov 92 19:58:00 GMT
Organization: IRISA, Rennes (Fr)
News-Software: VAX/VMS VNEWS 1.41

In article <40959@sdcc12.ucsd.edu>, cs177wai@sdcc5.ucsd.edu (Christopher Fodor) writes...
>I cannot use pandora.sdsu.edu for reasons I don't even want to go
>into.
> 

 Yep, too bad. This adds an item to my list of GB miscellaneous problems:
  "The game that dies before the first update"

 As i was able to connect, for some minutes, last friday, i was quite surprised
by the size of your universe:
 There was 12 systems within a distance of 50k from my system, and the most
distant system was at 120k. 
 Isn't this quite small !! ?? 
 In the (few) GB's i played before, i was used to find 3-4 systems inside the 
50k range, and the most distant ones at more than 250k ...

 Isn't a 'small' galaxy like yours an other advantage for Meso podding ?

a.c. (The Techie ;)
Newsgroups: alt.games.gb
From: steve@chama.eece.unm.edu (Steve Jorgensen-S)
Subject: Re: Running a game, and all that.
Date: Fri, 20 Nov 92 19:49:57 GMT
Organization: University of New Mexico, Albuquerque

In article <1992Nov19.180735.2355@nwnexus.WA.COM>, ninja@halcyon.com (Jonathan Roy) writes:
|> vaitkus@lexmark.com (Keith Vaitkus) writes:
|>  - Are people having a harder time getting permissions to run games?
|>  - What sort of problems come up later?  Are people starting games,
|>  - only to get canned by some "higher up" that finds out later (or
|>  - changes his/her mind) and squashes this cyber-space rebellion?
|>  - "Games are fun -- and therefore cannot be (a) a serious activity
|>  - and (b) must be a waste of $$".
|> 
|> There seems to be an ample supply of gods around, so it must be that
|> there aren't as many sites willing to run a game. Why there would be
|> less now than last year, I have no idea.
|> 
|> The #1 problem that comes up after a game has started is database
|> corruption, and the whole game dying. :) It takes an agreesive
|> backup plan to keep a corrupted database from disrupting gameplay
|> too much.
|> 
	Well, I want to run a game, and actually have permission, my biggest
	problem is that I don't have the time to run the game..  However,
	I'll probably get something going during Xmas break here to go into
	the following semister.  It will be a VERY slow game though.

					Steve
-- 
----------------------------------------------------------------------------
Steven Jorgensen           |  Come sweet slumber and shroud me in thy purple
steve@chama.eece.unm.edu   |  cloak; huh, doesn't even rhyme. -Max Headroom
The Khoros Group           |
University of New Mexico   |  DISCLAIMER: Anything said in this message is
Albuquerque, NM 87131      |  just my own warped view of reality
----------------------------------------------------------------------------
            "Khoros is a trademark of the University of New Mexico"
Xref: sparky alt.games.gb:1304 news.answers:4016
From: koffleva@darkwing.uoregon.edu (A Ghost Walking in the Shadows)
Newsgroups: alt.games.gb
Subject: Re: Alt.games.gb (Galactic Bloodshed) FAQ  [Part 1 of 2]
Date: 21 Nov 1992 23:07:31 GMT
Organization: University of Oregon Network Services
NNTP-Posting-Host: darkwing.uoregon.edu


>Where can I get the HAP source? I cannot find it on scam, and morticia
>appears to have nothing related to gb now...

If absolutely necessary, I have Hap source in my account and I can
find some means to get it to you. (email, or anon ftp).

>
>Thanks,
>-Robert Lentz
>--
>r-lentz@nwu.edu
>
>


(--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--)
)  Evan Koffler                   ( GB and reality are mutually        (
(  GB II Client Coder             ) exclusive!!!! - Vers. 2.2.8 6/9/91 )
)  (Keeshans@GB/HAP)              (--==--==--==--==--==--==--==--==--==(
(  koffleva@darkwing.uoregon.edu  ) PPPUUUUURRRRRRRRRRRR!! - Tribbles  )
)  koffleva@oregon.uoregon.edu    (==--==--==--==--==--==--==--==--==--(
(  ekoffler@cie.uoregon.edu       ) LW: type "help fire" - me & Feepie )
)==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==(
(       For information about the GB II mail server send mail to       (
)   koffleva@darkwing.uoregon.edu with the subject of SEND HELPFILE    (
(--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--)
Newsgroups: alt.games.gb
From: vaitkus@lexmark.com (Keith Vaitkus)
Subject: Re: Alt.games.gb (Galactic Bloodshed) FAQ  [Part 2 of 2]
Followup-To: alt.games.gb
X-Disclaimer: These views are the poster's and not necessarily those of Lexmark
Organization: Lexmark International
Date: Wed, 18 Nov 1992 14:19:04 GMT

This is cruel and unusual punishment! Posting the FAQ when there are no games
starting! 


I was very much looking forward to Feep's World -- It was to be my triumphant
return to gb. Alas, all did not go according to plan. So now, off to make
new plans....

I wanted to post this e-gram to spur some discussion about the trials and
tribulations of running gb games. There seemed to be more games running a 
year ago, at least it seemed so to me. Are people having a harder time
getting permissions to run games? What sort of problems come up later? 
Are people starting games, only to get canned by some "higher up" that
finds out later (or changes his/her mind) and squashes this cyber-space
rebellion? "Games are fun -- and therefore cannot be (a) a serious activity
and (b) must be a waste of $$"

Due to this perceived lack of reliable game servers, I am considering trying
to get my company to sponsor one. However, the powers that be are corporate
types, and correspondingly conservative. Are there any suggestions as to
arguments I can make in favor of running gb? I love games, but I have
found that many people do not share my enthusiasm - to say it mildly.
There is also a university here, which I can try if all else fails,
but I imagine the situation will be the same.

"Why the @#$% should we 'waste' computer resources and $$$ on a game?"
--The burden of proof is on me.

What kind of hardware resources are required? Will the diety need root
access? Would it be feasible to run a game 5pm to 7am during the week,
and all day weekends? What kind of network/cpu load are we talking? 
Could it be dietied across the net? (ie by someone not physically
at the hardware site.) etc.



Also, I have noticed some adds in Computer Game magazines for commercial
modem-connected game servers. Has anyone tried any of these? The adds
make them sound much like mud's, but are there any like gb? Do people
think a gb-clone would work on such a modem-system? Any ideas on
what hardware one would need for a good implementation? Would any
of you pay to play one? 


*whew* I'm out of breath! A good sign to stop here. I look forward to
hearing the stories of gb-diety vets. 





--

---------------------------------------------------------------------------
                                              /\    Keith Vaitkus
                                             //\\   
                                            ///\\\  Lexmark International
                                            \\\///  email: vaitkus@lexmark.com
                                             \\//   voice: (606) 232-4382 
                                              \/

Newsgroups: alt.games.gb
From: lentz@reber.astro.nwu.edu (Robert A. Lentz)
Subject: Re: Alt.games.gb (Galactic Bloodshed) FAQ  [Part 1 of 2]
Organization: Northwestern University, Evanston, IL
Date: Sat, 21 Nov 1992 22:08:52 GMT

In article <1992Nov16.175020.9648@u.washington.edu> ingram@milton.u.washington.edu (Doug Ingram) writes:
>Archive-name:  alt-games-gb/part1
>
>1-1  What is HAP?
>-----------------
>...
>
>1-2  Where can I get the client and/or server code?
>---------------------------------------------------
>	Use anonymous ftp to reach one of these sites:
>
>scam.berkeley.edu (128.32.138.1) in /src/games/gb directory;
>morticia.cnns.unt.edu (129.140.4.5) in /pub/gb directory;
>129.24.24.10 (machine is in Australia) in /pub/dist/GB directory
>...

Where can I get the HAP source? I cannot find it on scam, and morticia
appears to have nothing related to gb now...

Thanks,
-Robert Lentz
--
r-lentz@nwu.edu


Newsgroups: alt.games.gb
From: rlewis@isi.edu (Roger Lewis)
Newsgroups: alt.games.gb
Subject: GB game back up
Date: 22 Nov 92 04:23:33 GMT
Reply-To: rlewis@venera.isi.edu (Roger Lewis)
Distribution: alt
Organization: USC-Information Sciences Institute


The 15 player game that I organized is starting back up.
I believe we'll continue where we left off before the machine
was yanked from the net.  We should start updates again on Monday 
23-Nov-92.

Newsgroups: alt.games.gb
From: ingram@dirac.phys.washington.edu (Doug Ingram)
Subject: Re: Running a game, and all that.
Organization: University of Washington
Distribution: na
Date: Thu, 19 Nov 1992 22:58:05 GMT

ninja@halcyon.com (Jonathan Roy) writes:

>vaitkus@lexmark.com (Keith Vaitkus) writes:

> - This is cruel and unusual punishment! Posting the FAQ when there
> - are no games starting!

>Yes it is, isn't it? :) Maybe the next FAQ will take various
>GB 5.2 stuff into account.. Not all of the current FAQ information
>is still up to date. :)

	Please, please, please...if you see something in the FAQ
that it is out of date, send me an update so that I can append the
text to the relevant part.

Thanks,
Doug Ingram -- Fnebish Legion // ingram@u.washington.edu
Newsgroups: alt.games.gb
From: ninja@halcyon.com (Jonathan Roy)
Subject: Re: Running a game, and all that.
Organization: The 23:00 News and Mail Service
Distribution: na
Date: Fri, 20 Nov 1992 02:47:26 GMT

Doug Ingram -- Fnebish Legion // ingram@u.washington.edu writes:
 
 - Please, please, please...if you see something in the FAQ that it is
 - out of date, send me an update so that I can append the text to the
 - relevant part.
 
I just meant general stuff, like deserts are no longer as big or
resource heavy as they once were... 15K res seems common now in 5.2,
and they are small. I had a desert generated once that was over half
ice... And land too... It was only 1/3 or so desert!  

Don't re-write the FAQ until 5.x is more settled however...

I still think a techie is harder to play than a meso. :)



-- 
  F F  Jonathan Roy, Vice President, Free Access Foundation.    GEnie: J.ROY18
   A   Mail faf@halcyon.com for information, or FTP to halcyon.com:  /pub/faf/
  F F  "A server is a terrible thing to waste."    Internet: ninja@halcyon.com
 "Everything that has transpired has done so according to my design." - _RotJ_
From: itlm063@chip.ucdavis.edu (D)
Newsgroups: alt.games.gb
Subject: Where is Fodor's Game at ?
Date: 20 Nov 92 16:23:43 GMT
Organization: Computing Services, UC Davis
Originator: itlm063@chip.ucdavis.edu

Can someone please email me or post the PORT and HOST to the game
Feep is running ?

I have emailed him several times and gotten no responce.
Feep if you see this please get back to me, this is the race Pain

-D
.
From: newtocm@wkuvx1.bitnet
Newsgroups: alt.games.gb
Subject: MK
Date: 23 Nov 92 14:36:04 CST
Organization: Western Kentucky University, Bowling Green, KY

Does anyone have info on Mortal Kombat?

Charles Newton
Newsgroups: alt.games.gb
From: varneyml@wckn.dorm.clarkson.edu (Mike Varney)
Subject: Clarkson Server back running....
Organization: Clarkson University
Date: Thu, 19 Nov 1992 20:26:29 GMT

The server running at Clarkson is back up (the machine has been reconnected
to the net).  All players should look for mail from rlewis@isi.edu regarding
the next update time.

							Mike
Xref: sparky alt.games.gb:1303 news.answers:4015
From: bruce@waumbek.cs.dartmouth.edu (Bruce Johnson)
Newsgroups: alt.games.lynx
Subject: Re: BATTLEWHEELS: new lynx game info
Date: 23 Nov 92 04:46:08 GMT
Organization: Dartmouth College, Hanover, NH

My last post was a little unclear concerning the test cartridge availability.
They are currently being produced (circuit board and all).  The cartridge is a
neat little circuit board with one chip on it (the program ROM).  It isn't in
a case like the real cartridges, rather it is an actual 'beta test' board.
It fits just like a regular cartridge however.  Anyway, anyone who obtains
a purchase order and has put down a deposit for the cartridge will be mailed
their copy of BATTLEWHEELS and a manual as soon as the cartridges arrive back
from the factory.

ENJOY...

BRUCE
From: aoo@po.CWRU.Edu (Akinwale O. Olugbile)
Newsgroups: alt.games.lynx
Subject: 2600 quarterly magazine
Date: 24 Nov 1992 03:28:37 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: aoo@po.CWRU.Edu (Akinwale O. Olugbile)
NNTP-Posting-Host: slc5.ins.cwru.edu


I was asked by an FOAF to find out where or how to get a magazine called
2600 quarterly and information on any underground bbs sys's in the
Dayton-Cincinati area. If anyone has any info reply to aoo@po.cwru.edu.
thanks...!!

ciao
-- 
One can only truly appereciate moderation until they have experinced excess!
Games without frontiers, War without Tears<==Peter Gabriel
I see you lying to me... Death to the weakling! Wealth to the strong!
disclaimer:===> This is all a lie and I don't believe a word of it......!!!
From: hc@doc.ic.ac.uk (Henry Chung)
Newsgroups: alt.games.lynx
Subject: Gates of Zendocon
Date: 18 Nov 1992 10:43:48 -0000
Organization: Department of Computing, Imperial College, University of London, UK.
Distribution: world
NNTP-Posting-Host: oak26.doc.ic.ac.uk

In response to John Patrick Lestrade <lestrade.722027871@Ra.MsState.Edu> :

Try entering 'ZETA', since this is the code of the last level.
I completed this game the day I bought it, it took me an entire day of
constant playing. There are some tough levels, and no, I don't think 
there is any short cut!!!

-- 
------------------------------------------------------------------------------
You have been contacted by : Henry Chung               EMAIL : hc@doc.ic.ac.uk
       'Sorry, but you shall have no stupid quotes from me'-John Bailey
------------------------------------------------------------------------------