HDTenEightyP/NetNews huggingface dataset:
From: jb8n+@andrew.cmu.edu (Joseph E. Beck)
Newsgroups: rec.games.netrek
Subject: Re: Mucus... how good is he?
Date: 14 Aug 92 06:17:21 GMT
	<1992Aug14.031249.8038@dsd.es.com>
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA


Ged:
>    I say also that I can hold my own with MUCUS.  
Fine, you sit alone in your private universe and believe this.  I've
played against you and I've played against MUCUS and like it or not,
I'd rather MUCUS were on my team.

> I never said this.  I hate to resurrect an old thread, but
>what I said was that I could hold my own with him (Balton).
Fine, you sit alone in your private universe and belive this.  No one
else seems willing to (at least no one who has spoken up).  

Sorry if these comments seem rude, but I'm tired of Ged telling us who
he can hold his own with.  He's as good as MUCUS out of a base and as
good a base as Balton!  Wow!  Why didn't I notice him earlier.  He
must be the best netrek player out there.  I don't know anyone else
who could make the claim of being as good as MUCUS and Balton.  Sorry.
we clueless CMU'ers will shut up now.

	joe
	Purple haze
From: mvanheyn@silky.cs.indiana.edu (Marc VanHeyningen)
Newsgroups: rec.games.netrek
Subject: Re: UDP performance criteria
Date: 23 Aug 92 15:31:47 GMT
Reply-To: mvanheyn@whale.cs.indiana.edu
Organization: Computer Science Dept, Indiana University

Thus said jgr@ecl.psu.edu (Jim Reisman):
>2)  Also, when playing netrek, at what settings do you
>normally have the UDP at?  I normally use fat UDP/ enforced
>state and weapons. Under what curcumstances should I change
>these settings?

I normally use fat for receiving; I haven't noticed a significant
additional problem with delay coming from it, though I haven't exactly
done extensive testing.

However, I use simple UDP for sending.  There's a simple reason.

Picard:	How many armies does the planet hold?
Data:	Five, sir.
Worf:	Seven enemy battleships are closing in with full torp spreads!
Riker:	Commence bombing.
Worf:	Bombs released.
Data:	The planet has dropped to two armies, sir.
Picard:	Transporter room, beam down 6 armies.
O'Brien:Acknowledged.  Energizing now...
Worf:	Oops, we're not bombing.  Re-sending bomb packet...
Riker:	No, dammit!  Re-Energize!
Data:	Plasma torp homing from starb...
GOD->ALL Terribly Embarrassed (F3+6) was fruitlessly toasted

Not my idea of a good time.
-- 
Marc VanHeyningen     mvanheyn@whale.cs.indiana.edu     MIME accepted
{ x Mostly Harmless | x >= Ensign ^ x <= Commodore }
"Real Klingons do not raise sheilds when attacking.  We prefer to
 feel the honor of battle directly on the hull."
From: ts2a+@andrew.cmu.edu (Thomas Omar Smith)
Newsgroups: rec.games.netrek
Subject: Concept
Date: 17 Aug 92 06:02:45 GMT
	<seXn1jO00VoxNAr18n@andrew.cmu.edu>
Organization: Senior, Mathematics, Carnegie Mellon, Pittsburgh, PA

I'm thinking about forming an at large team for the INL, but I'm going
to do it a bit differently if I do.

Instead of building a team to win the tourney, I'm going to build a
netrek farm team, consisting of relatively new netrekkers who want to
learn the game better and have problems getting onto teams.  No
admirals, rear admirals or commodores for us.  Commanders and Captains
and fleet captains will be our membership.  And instead of trying to
crush people, we will try to hone our techniques and become better team
players by fighting against the best there is to offer, and doing it as
best we can.  I'm sure there are a lot of people out there who would
like to be on a team, but aren't really sure they are qualified.  Well,
then you can join us.  You might not make the finals, but you may become
a better player for it.

Heck, maybe I'll form one completely on the CMU campus, so everyone can
get their chance to gloat over a CMU team.  But ideally, I want an at
large team of people who have some clue, and want to hone it.  Somebody
has to bring up the next generation, after all.



					Tom the non hacker
					Kemp in 96!
					"If patriotism is the last refuge
					of scoundrels,  Then environmentalism
					is the current refuge of totalitarians."
					Bob Jackson
Newsgroups: rec.games.netrek
From: rwd@CS.CMU.EDU (Randall Dean)
Subject: Re: SINL finals
Originator: rwd@ERNST.MACH.CS.CMU.EDU
Reply-To: rwd+@CS.CMU.EDU
Organization: School of Computer Science, Carnegie Mellon University
	<16iuhgINN12m@agate.berkeley.edu>
	<RWD.92Aug15100742@ERNST.MACH.CS.CMU.EDU>
	<MeXPBXO00Vom448_Y_@andrew.cmu.edu>
Date: Sun, 16 Aug 1992 05:54:53 GMT

In article <MeXPBXO00Vom448_Y_@andrew.cmu.edu> "Joseph E. Beck" <jb8n+@andrew.cmu.edu> writes:

>   I agree that if the number of games is increased to this range tie
>   breakers will not be important.  But better teams will not necessarily
>   have higher power ratings (assuming I understand your system), since
>   they have to play similarly ranked teams every game.  At the end of
>   the season there should be a lot of closely packed teams, since
>   they're playing evenly matched games all season.

The teams all being closely packed does not follow.  The actual
win/loss record would be irrelevant.  What would matter is power
ranking.  A 1500 pt team losing by 2 planets to a 1700 point team
would not have its ranking effected.  The first place team might
be 20w 0l with a ranking of 2000.  The second 10-10 from playing
half against 1 and losing and half against 3 and winning.  Team
3 could be 0-20 having played close matches with 1 and 2 all the
way but losing.  This is extreme but possible.  What matters is
how well you play against who.
From: tw1r+@andrew.cmu.edu (Timothy C. Worsley)
Newsgroups: rec.games.netrek
Subject: Re: Left Direction Harder?
Date: 22 Aug 92 21:13:05 GMT
	<86785@netnews.upenn.edu>
Organization: Carnegie Mellon, Pittsburgh, PA

>   I find it much harder to dogfight, ogg, or base left then any other
>   direction.  Anybody else have certain directions they dislike or prefer
>   over others?

	Let me handle this, Sunscreamer.

	You see, the Undertow Directional pull is always to the left.  Because
this doesn't affect torps, you tend to be whipped into them when
fighting left.  This is yet another reason why the Fed and Rom space is
sooo much better than the Kli or Orion space.
	

ZZnew guy
Newsgroups: rec.games.netrek
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Subject: Re: Enough of this misinformation (was Re:
Organization: School of Computer Science, Carnegie Mellon
Date: Sat, 15 Aug 1992 06:40:22 GMT

adc@tardis.msu.edu writes
> Please John, do us all a favor and start illegally posting RSA so CMU
> will cut your vauted little slip connection and boot you from the
> University.  Really, your right, no one really cares about RSA.
> Really, just ask the NIST.  ;-)

Haven't you been following?  I don't have to *post* RSA, I just have
to *read* it...

PS Any idea on what the "license to redistribute" actually *is*?
You've been there -- what's the deal?
Newsgroups: rec.games.netrek
Subject: Re: 3rd space planet taking
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Date: Wed, 12 Aug 92 14:35:41 GMT
Organization: School of Computer Science, Carnegie Mellon

Tom Holub writes
> First, addressing the factual inaccuracies:
> 
> The word is 'Lose' not 'Loose'.  Get it straight.

Kinda petty if you ask me.

> If you bomb a neutral planet, you can't refuel at them for the rest of
> THAT SHIP'S life, NOT the rest of the game; a piddling penalty.
True.
> It's EASY to run away from HAL.
True, but not easy to do anything in its space alone.

> Team players play the game.  DI scums try to get the galaxy overwith
> so they can do more bombing.

Team players play to win.  If this means taking third space to aviod an  
uncrackable LPS, then they take third space.

> [rest deleted]
>  -Mojo

Rob
aka Spaceace!
From: gc2n+@andrew.cmu.edu (Greg K Chung)
Newsgroups: rec.games.netrek
Subject: PLAYOFFS UPDATE: RS over GBO:  We're badder and better!
Date: 15 Aug 92 05:50:03 GMT
Organization: Freshman, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA



******************************

TEAM RANK SCUM WINS OVER THE GOOD, THE BAD, AND THE OGGLY IN OVERTIME AT GBO!

******************************


With this win, RS advances to the finals to meet AA!




(Despite the lag!)




WE WIN! WE WIN! WE WIN!

| o |
| o |  Received From: +gc2n@andrew.cmu.edu
| o |
From: rui@r-node.gts.org (Rui M. Pereira)
Newsgroups: rec.games.netrek
Subject: Re: Phaser lock ...
Date: 13 Aug 92 19:01:13 GMT
Organization: R-Node.Terra.Sol.Western-Spiral-arm.Milky-Way.Universe

mmoore@itchy.dsd.es.com (Michael Moore) writes:
>In article <YeW3EwC00WB20b2HkD@andrew.cmu.edu> Stephen Alexander Racunas <sr26+@andrew.cmu.edu> writes:
>>Beck, who is the very best at this, looks at the Galacitc but aims with the
>>cursor still on the tactical.  I tried this for a while, and, surprisingly,
>>it is very very effective.  There is only one problem. . . you must practice
>>at it or this skill deteriorates very rapidly.  Aiming with the cursor on the
>>Galactic is easier to learn, and an easier skill to upkeep.
>>
x >and then firing off my "best guess" phaser burst.  It works a good 
>percentage of the time, though people in DDs tend to make me phaser
>15 times in a row to no avail. :)
>

A Really great idea would be to have two cursors:  one on the galatic
map, and one on the tactical map.  The galatic cursor simply follows the
tactical cursor, so that the tactical cursor is the real mouse cursor.

-- 
 -=[Rui M. Pereira]=- <g0pereir@cdf.toronto.edu>|<rui@r-node.{pci.on.ca|uucp}>
 A bad sector disk error occurs only after you've done several hours of work
     without performing a backup.       - The Law of Computers -
From: rone@girtab.usc.edu (Ron Echeverri)
Newsgroups: rec.games.netrek
Subject: Re: SINL finals
Date: 15 Aug 1992 20:47:47 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: girtab.usc.edu


RS and AA will not play the finals.  Sigh.

FUCK YOU.

Get with the program.  If the 'Blazers and the Bulls just called it a tie,
there would be riots.  I don't care how Big your goddamn egos are, you guys
play the damn final game.  

You see, CMUers are arrogant and that is a point against you.  We respect
your talent a lot.  How can we not?  But when you guys start pulling this
"Oh, we're SO good, we don't want a winner or a loser since it's so OBVIOUS
CMU is just a cut or two above the rest."  So WHAT if you don't have your
starters?  Both teams are in the same situation according to the original
post.  So play with your subs!  THats' what subs are for!  Consider this
'garbage time' and put your "worst" players out.  But for the game's and the
league's sake, do NOT weenie out.

That's my say.  Don't follow up.  Just think about it, cut through my bullshit
and get to my point.  Then think about it again.

5150
Newsgroups: rec.games.netrek
From: fortony@sonne.cso.uiuc.edu
Subject: Re: NEW NETREK LEAGUE
Originator: fortony@murphy
Organization: University of Illinois at Urbana
Date: Thu, 20 Aug 1992 05:24:17 GMT

bcranton@wpi.WPI.EDU (Brian W. Cranton) writes:

[...long article about an AA farm league for netrek...]

>     The at-large league could be easily unbalance by good players from
>     a number of schools forming an "all-star team".  [personal side-note:  
>     this one already exists in the INL with CMU dominating the INL league 
>     lopsidedly]

ehh heheh hehehehHehHehHEhHEhehHEhhhehehHEHEHeheh

>                                   Brian
>                                   bcranton@wpi.wpi.edu
>                                  (DiodeLaser)


rear ensign sunscreamer
minister of truth, [deleted]
-- 
a b c d e f g h i j k l m n o p q r s t u v w x y z
Felix Sebastian Ortony	fortony@murphy.gis.uiuc.edu
Newsgroups: rec.games.netrek
From: rjones@dsd.es.com (Ray Jones - Perp)
Subject: NBR Proposal - Message Warp Key Addition
Reply-To: rjones@dsd.es.com
Organization: Evans & Sutherland Computer Corp.
Date: Fri, 21 Aug 92 15:35:17 GMT


In addition to having a key to warp the cursor to the message window, I
suggest this:

----------
If the mouse is warped by the key, it stays in the message window until
either the return or escape key is pressed.  
----------

I have been using thi sfeature some time now, and it's hosed me countless
times.  I hit the mesage key and begin typing.  I forget to hit 't' or the
player just died, or somesuch.  In any case, the keystrokes of my message
are all interpreted as commands, and I end up spending the next 30 seconds
trying to figure out just what I've done...

-- 
                                          rjones@dsd.es.com
From: rone@alcor.usc.edu (Ron Echeverri)
Newsgroups: rec.games.netrek
Subject: Re: One hockey suggestion
Date: 12 Aug 1992 22:48:43 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: alcor.usc.edu

In article <oeW3=pa00VpA0KNEdj@andrew.cmu.edu> "Jonathan R. Ferro" <jf41+@andrew.cmu.edu> writes:
>flan@starling.wustl.edu (Ian Flanigan) writes:
>> How 'bout instead of making it a time thing, just make sure that the
>> player comes in some distance away from the puck.  One idea might just
>> be to put the player at a random point on a circle with some radius
>> with puck at the center.
>This is how it has worked since nova.ksu started running.  Have you been
>paying attention?

When opposite players mutual (or happen to die simultaneously) they come back
many times too close for comfort.  Of course, they shoot each other, they
die again, they come back close again.  This is the problem.  Have YOU been
paying attention?

>rone@nunki.usc.edu (Ron Echeverri) writes:
>> Since in real hockey one penalty box is opposite the rink from the other,
>> Oris should show up on the left and Klis on the right of the faceoff line
>> (that is, oris show up around the left planet and Klis show up around the
>> right planet)
>Bzzt!  Wrong again.  Both penalty boxes are on the SAME side of the
>rink, one on each side of the scorer's booth.  It may or may not be the
>case that the BENCHES are on the opposite side from the penalty boxes.
>Regardless, this is a stupid idea.  Remember, this is a game, not a
>simulation.

Your point is?  THe problem is: people show up too close.  The solution:
have them come in on opposite ends of the faceoff line (if you make them
come in at opposite sidelines it becomes too exploitable).  What's so
stupid about that?

5150
more of a soccer fan than a hockey fan, but prefers netrek hockey over netrek
	soccer
Newsgroups: rec.games.netrek
From: mmoore@iguana.es.com (Michael Moore)
Subject: Re: the endless quest for the perfect keymap
Keywords: keymap
Organization: Evans & Sutherland
Date: Wed, 19 Aug 92 06:47:35 GMT

	Here's my keymap..  It's never steered me wrong.

qwertyu
 asdfghj
  zxcvbnm

w = warp 4	a = togg. shds	z = beam up	spc = det own
e = warp 6 	s = tractor	x = beam down	W   = war
r = maxwarp	d = pressor	c = cloak	J   = repair
t = lockon	f = plasma	v = det other  	'   = docking on
y = info	g = torp	b = bomb	


keymap -- w4e6r%tlyiausTdygtvd DWwJr'e

	-Michael (Ged)
-- 
 ---------------------------------------------------------------------
|Michael Moore                      \  "In silence, there is humility |
|Evans & Sutherland Employee         \  of spirit or what might be    |
|University of Utah Student          /  called a 'wise passiveness'." |
From: tw1r+@andrew.cmu.edu (Timothy C. Worsley)
Newsgroups: rec.games.netrek
Subject: Re: I will assault MUCUS(and he will not respond)
Date: 12 Aug 92 21:47:48 GMT
Organization: Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.netrek: 12-Aug-92 I will assault
MUCUS(and he.. Michael Moore@itchy.dsd. (2158)

> 	Where does this come from???  Since when do we make
> idols out of people who can't say a word that isn't degrading,
> derogatory, and annoying.  Why do we encourage the type of
> behavior . . .


Ever hear of David Letterman?

ZZnew guy
Newsgroups: rec.games.netrek
From: rjones@dsd.es.com (Ray Jones - Perp)
Subject: Warp vs Acclereation
Reply-To: rjones@dsd.es.com
Organization: Evans & Sutherland Computer Corp.
Date: Wed, 19 Aug 92 22:29:43 GMT

So, Ged and I were talking, and I said, "I wonoder what it would be like
if warp was your acceleration rather than your velocity."  (this idea has
been on here before, I think... I don't remember).

So I tried it out.  The changes are pretty basic, so it only took about 15
minutes.  I scaled it down a bit, as acceleration goes, because it was too
hard to control otherwise.  I also put the max velocity for all ships at
the equivalent of warp 15, and changed the orbit/docking code to
doTheRightThing.  

I suggest we coerce.. er... kindly ask some server god to do this, for a
day or two at least.  It is a far different game.  As far as I can tell, it
would take an hour to take a single planet with this.  There's a lot more
finesse involved that just "lock on and hit max warp."  You have two
options to kill someone... Match speeds (tedious.. not too easy), or joust
(not as effective).  There's a lot of jockeying for "front" when you're in
a battle.  If you can get up around warp 10 or above, the guy behyind you
will eat every torp you throw.  And you can slow to warp 0 (acceleration
0) and refuel/repair while he tries to catch up.  Vector torps might take
care of the runnerscumming, but I dunno if would be as much fun.

In any case, it *is* fun.  It's not netrek, bbut I'd like to try it out
with a few players anyway.

Any server god who wants the code changes, just drop me a line.  

-- 
                                          rjones@dsd.es.com
From: qarl@wuecl.wustl.edu (Karl Stiefvater)
Subject: Re: YAR.C (yet another reserved.c)
Organization: Washington University, St. Louis MO
Date: Thu, 20 Aug 1992 20:49:48 GMT

In article <1992Aug20.160431.15891@dsd.es.com> rjones@dsd.es.com writes:
> 3 - I *think* that the real problem right now is not that the binary is
> being cracked, but that reserved.c is available...

Yup.  I've got it.  Who doesn't?

- Karl


Newsgroups: rec.games.netrek
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Subject: Re: Bronco Lives
Organization: School of Computer Science, Carnegie Mellon
Date: Sat, 22 Aug 1992 00:26:13 GMT

botelle@widget.seas.upenn.edu (Justin Botelle) writes
> jch+@cs.cmu.edu (Jonathan Hardwick) writes:
> )botelle@pixmap.seas.upenn.edu (Justin Botelle) writes
> )) come to bronco... now
> )
> )But... but... it's soooo sloooooowwwwwwwww
> )
> )Treacle trek.  However did we play in this?
> 
> Hmmm..  I'm surprised by this.  I've always had better connections to bronco
> than rwd4.  Much.  Always.

Not lagged.  Not lost packets.  *Slow*.  As in, not quite enough MIPS
to go round in a full game.  I like the new "Terence Chang Memorial
Netrek" server motd, though :)
From: powell@cs.arizona.edu (Kevin R. Powell)
Newsgroups: rec.games.netrek
Subject: New NeXT binary for the SchadenServer
Date: 18 Aug 92 19:12:48 GMT
Reply-To: powell@cs.arizona.edu
Organization: Community Systems Laboratories

Well with the kind assistance of Ming Lewy, I now have a Next client for 
the SchadenServer (said properly in a deep booming echoing voice).  It is
ftpable on csl.biosci.arizona.edu (128.196.124.17) as anonymous.  In 
/wcs/misc.kev, the filename is sclient.next.tar.Z.  Given that I didn't
compile this myself and I don't have access to a NeXT, I can't help you
much if there are problems:-(.  I'll try to help if possible.

Kevin
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sun, 16 Aug 1992 03:28:45 -0400 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Unhappy

	I've been reading post after post about the INL, most of them flames,
and have become very unhappy with the whole poin.  I've been very
tempted to post a dozen or so flames, but have decided to try this post
instead.

	There seem to be two reasons to have the INL: to play fun, high-quality
games instead of normal pick-up games, and to vent some ego and
determine who are the best teams.
	The problems seem to arise when these two points conflict with
eachother.  For example, lsat season, when UDP was first introduced, it
was outlawed in order to keep scheduals fair.  While this makes sense on
its own, it ruined a lot of potentially great games.  
	Now two new questions are arising:

1) Should CMU be allowed more than 1 (or 2 or 3) teams next year, and
2) Should AA and RS be punished for not playing thier last game agaist
eachother.

	I would like to address both of these points.

1) From the perspective of a team sport, it makes sense to have only one
team from each school.  From the perspective of having a lot of good
games it makes more sense to allow multiple teams from schools which
want them and can field them.  If the INL chooses not to serve players
who want to play in quality games, then it will be time to replace it.

2) AA and RS chose not to play, not because they wanted to share in the
AllEncompassingGloryOfCMUExcelence (TM) but because it would have been a
BAD game.  The real game would have consisted of Rob, Greg, and myself
searching for CMU players who hadn't been on an INL team who could sub
for our players who were working, out of town, or sick (Val Ckurai had
to come in and play sick last night so that GBO would not out-number RS
8-7).  So, yes, the game could have been played, but it would not have
been a good game.

	I agree that there need to be rules to be followed if we are going to
have some sort of INL, but why does there have to be so MUCH emphasis on
the notion of champions?  The best games I played in this summer were
our scrimages against GBO (I couldn't play in the AA-RS game which was
reportedly awesome.).  
	Last night, when we dicided not to play the championship game today, we
did so realizing that it might upset some people.  Our way of anouncing
it probably upset more, and for that, I'm sorry, even though I didn't
post about it myself.  If the INL want to hand us both forfits, and let
GBO play 12 AM for the championship, I don't really care any more.  I
had my fun, and you can't take that away from me.  I respect 12 AM for
having had thier priorities right all along, and having fun with it all.
 As for GBO, I'm sure that many of us will play many of you in the fall.
 Perhaps you'd like a CMU-UCB clue game sometime before them?

ZZnew guy
Newsgroups: rec.games.netrek
From: cmlee@cory.Berkeley.EDU (Tom Chen-Ming Lee)
Subject: Re: inoffensive INL change
Organization: University of California, at Berkeley
Date: Tue, 18 Aug 1992 11:05:58 GMT

In article <QeXh6mq00Vp_Eoe25f@andrew.cmu.edu> tw1r+@andrew.cmu.edu (Timothy C. Worsley) writes:
>
>	I would like to suggest that the INL change its name to the
>INTERNATIONAL NETREK LEAGUE.  This would not only suggest that people
>other than collage students play, but also encourage play from abroad.

How about Invitational Netrek League, or INL for short?


- Iolo the Bard (just bored)

>ZZnew guy
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: 3rd space planet taking
Date: 12 Aug 92 23:45:26 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <1992Aug12.112907.12440@cis.ohio-state.edu> amueller@trout.cis.ohio-state.edu (andrew j mueller) writes:
>	                 Of course, if you just transfer armies and
>	DON'T BOMB...guardian robots never come out in the first place. 
>	This does use a LARGE amount of armies to take over 3rd race
>	space.

This is very easy to fix in the server.  Server dieties should look at the
relevant piece of code (look for "rescue(" calls); it's pretty obvious.

>Andy...bloodwing			e-mail   amueller@cis.ohio-state.edu

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
Organization: Freshman, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA