HDTenEightyP/NetNews huggingface dataset:
From: d9bertil@dtek.chalmers.se (Bertil Jonell)
Newsgroups: rec.games.frp,rec.games.frp.misc
Subject: Re: Sci-Fi Suggestions
Date: 4 Sep 92 12:59:10 GMT
Organization: Chalmers University of Technology

In article <13912@chalmers.se> d9bertil@dtek.chalmers.se (Bertil Jonell) writes:
>2. It will become obsolete in february 92 when GDW erases and starts over(2)

and

>(2) GDW is doing an inhouse revision of Traveller called Traveller the New Era
>    sheduled for release in february next year.
  
  As the readers with a high bonus in Perception doubtlessly have discovered and
those with +25 in reasoning have deduced, the first sentence is incorrect:
february 93 is the correct date.

-bertil-
--
"It can be shown that for any nutty theory, beyond-the-fringe political view or
 strange religion there exists a proponent on the Net. The proof is left as an
 exercise for your kill-file."
"This is the famous Hasan B Mutlu-trigger, insert it in your .sig file today!"
From: v124jw4y@ubvmsd.cc.buffalo.edu (Benjamin R Pierce)
Newsgroups: rec.games.frp
Subject: Re: Dangerous Journeys
Date: 25 Aug 92 23:19:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1992Aug25.160320.24898@iadpsa.safe.ia.gov>, vernon@iadpsa.safe.ia.gov (	Mark Vernon - DSB	) writes...


> Maybe but it's still true. EGG is a self-important twit.



Yeah, but at least he was OUR self-important twit.  The current president of TSR
isn't even a gamer; she was brought in to turn a profit, hence TSR's current
increasingly (IMHO) mercenary attitude.  Granted, the company's never been the
most easygoing group businesswise, but they play _extremely_ hard ball these
days.  In addition, they seem to have chosen to cater to new gamers (most new
TSR products seem, again IMHO, to be written for someone around twelve.) 
Businesswise, this is a sound move; a lot of older gamers move on to other 
pastimes (like work :), so it makes sense to cater to younger gamers, but it
still irks me that they seem to have abandoned the older generations of gamers 
almost entirely.


                                                        --Ben
Xref: sparky rec.games.frp:25092 rec.games.frp.misc:4969
From: leifmk@Lise.Unit.NO (Leif Magnar Kj|nn|y)
Newsgroups: rec.games.frp,rec.games.frp.misc
Subject: Re: QUESTION: Looking for "women's" rpg.
Date: 4 Sep 92 14:41:06 GMT
Organization: Norwegian Institute of Technology


 In article <1SEP199219180059@rosie.uh.edu>, lib1p@rosie.uh.edu (Tammy Stark Blandino) writes:
 > >This past summer I was reading "Cosmopolitan" or "SELF" or one of those
 > >conteporary women's magazines, and there was this article about a young
 > >woman who was dissatisfied with many of the fantasy role-playing games
 > >because they were too violent and were very male-oriented by nature.  She
 > >wrote her own fantasy rpg, and I guess it was published, and she displayed
 > >the game at GenCon and it was pretty successful.  The game supposedly is
 > >not combat-oriented, although I think it said that it still is a minor
 > >aspect of the game.  If anyone knows what game this is and where I could
 > >find it, please send email or post to the group.
 > > 
 > Ditto
 > 
 > Tammy
 > lib1p@jetson.uh.edu
 > 

Sounds very interesting.  Although I'm a male myself, even I sometimes tire of
non-stop violence (and what violence I use, as a GM, is very realistic, gritty,
dangerous, and non-glorifying).  Let's have more info on this game.  Who knows,
it could help bring more women into gaming (which is sorely needed).

Leif
leifmk@lise.unit.no
From: bcd@fang.att.com (Brendan Dwyer)
Newsgroups: rec.games.frp
Subject: Re: Gygax (was Re: Dangerous Journeys:Question)
Date: 31 Aug 92 12:23:40 GMT
Organization: AT&T Tax Systems Development, Maitland FL

From article <Btt3uF.3CL@mentor.cc.purdue.edu>, by dart@mentor.cc.purdue.edu (Dartanyan the Witchling):
> In article <1992Aug30.072324.26864@fang.att.com> bcd@fang.att.com (Brendan Dwyer) writes:
>>arrogant asshole much like the rest of the TSR crew.  The only exception
>>was Ernie Gygax, who was nothing more than a grinning idiot.  Just my 
>>opinion.
> 
> 	You mean Ernie Gygax is a seperate entity?
> 	I always assumed that he did not in fact exist, as the names i have
> seen written were E. Gary Gygax and Ernie G. Gygax.  I know Gary claimed him
> to be his "brother" but I just figured it was a way for him to get away with
> the arrogance of giving himself "special thanks" in the foreword of the DMG,MM,
> & PHB.
> 
> 					D
He was introduced as Garys son and was probably 18-22 years old at the 
time ('78).  Gary was supposed to give a seminar on AD&D but after
a few opening comments which included the memorable statement;
"If you change any of the rules you're not playing AD&D."
he turned the seminar over to his son Ernie and some guy from the TSR
staff.  I got the impression Gary had something better to do than talk to
the 50+ people who showed up to hear him speak.  Ernie seemed to have a
very limited knowledge of the game and spent most of his time grinning.


Blackwolf
Xref: sparky rec.games.frp:25081 rec.games.frp.misc:4827
From: d9bertil@dtek.chalmers.se (Bertil Jonell)
Newsgroups: rec.games.frp,rec.games.frp.misc
Subject: Re: T$R, Inc.
Date: 2 Sep 92 14:49:09 GMT
Followup-To: rec.games.frp,rec.games.frp.misc
Organization: Chalmers University of Technology

In article <EecgekS00WA1438bUI@andrew.cmu.edu> rb6t+@andrew.cmu.edu (Robert Everett Brunskill) writes:
>Uh, guys remember TSR is now a _business_, ie their goal is to make a
>profit.  Blaming TSR for trying to turn a profit and not trying to
>simply do fun stuff for humanity is like accusing the local gocer of
>trying to make a profit and not trying to feed the hungry.

  I'm not blaming TSR for trying to turn a profit, but I do critizise the
way they go about turning a profit. I also think that their internal
organization is too hierarchical, too prone to infighting(*) and thus inhibits
creativity and rewards sloppy (but fast) work.

>Rob Brunskill  Aka "The Phantom"

-bertil-
(*) The method of having an editor with the right to cut and change tasked by
    the management to keep tabs on the actual writer seems designed to foster
    conflicts, as does the "st valentines day" method of choosing what products
    to put on the planning shedule.
--
"It can be shown that for any nutty theory, beyond-the-fringe political view or
 strange religion there exists a proponent on the Net. The proof is left as an
 exercise for your kill-file."
"This is the famous Hasan B Mutlu-trigger, insert it in your .sig file today!"
From: asparrow@mcs213f.cs.umr.edu (Angelia Sparrow)
Subject: Re: Looking for "women's" rpg.
Date: Thu, 3 Sep 1992 15:11:31 GMT
Distribution: usa
Organization: University of Missouri - Rolla

The main problem with the thread is that
rpg's are power fantasies for the powerless.

I've never been on a campaign where the women had
any greater ambition that to fill out DD platemail.

I think your long term campaign idea is neat tho'.

On the same area:  I write fantasy fiction.  I will
be sending a few fragments to the net soon, and wonder
if anyone is interested.  The most powerful person in
the world is female. But some of the least powerful
are as well.

Angel, who needs to get busy with that rewrite
Newsgroups: rec.games.frp
From: oroboros@acca.nmsu.edu (The Wyrm Ouroboros)
Subject: Re: SR: * Knights
Keywords: SR;ShadowRun;Shadow Run;SRun
Organization: The Lord Knights
Date: Wed, 26 Aug 1992 10:52:26 GMT

>I apologize to Maestro, as well as to all members of the Lord Knights and
>Death Knights, for a mistake made by my colleague, Beast.
>I am sorry for the hostilities caused over this minor over-sight.
>
>-HotWire, speaking for Predator

  >>>>>[ Hostilities?  What hostilities?  That skink and I are having fun.
	I actually think we are the two that work best together -- him
	doing his stuff, me doing my stuff.  Insults are just our little
	way of making sure the other don't get too uppity.  K-ching! ]<<<<<
						-The Wyrm Ouroboros
Newsgroups: rec.games.frp
From: cm182s182@pdrome.UUCP (Clayton Miner)
Newsgroups: rec.games.frp
Subject: WANTED: 1st Edition Paranoia (and discussion)
Date: 22 Aug 92 23:00:28 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]
X-BBS-Software: EXCELSIOR! v0.95f

RE:  Paranoia

1.)  I found that I prefered the first edition to the second.  I prefered 
     the skill tree in the first edition.
 
2.)  I just let the players wander around in the Alpha Complex trying to 
     fullfill their mission.  If they want to blow each other way so be it,
     but I find it to be more fun to encourage them to work together in the
     face of a degrange computer that called everyone "Dave" and takes EVERY-
     THING literally.
 
3.)  I don't use modules...sorry
 
Skeksis
From: gt9405b@prism.gatech.EDU (Lord Goodgulf the Ma-a-a-agical Wizard)
Newsgroups: rec.games.frp
Subject: Re: WANTED: 1st Edition Paranoia (and discussion)
Date: 27 Aug 92 13:36:52 GMT
Organization: Georgia Institute of Technology

In article <l9oeolINNlk5@aludra.usc.edu> rjung@aludra.usc.edu (Robert A. Jung) writes:
>  Personal preference here, but I would rather have players bite the big one
>while doing something psuedo-productive. If all you want is for them to shoot
>each other to itty-bitty pieces, try CAR WARS the card game, or NUCLEAR WAR
>(which turns 'em into radioactive itty-bitty pieces  B-).

    No, no, no, no.  It's not the same thing at all.  Players mindlessly
shooting each other isn't the attraction.  Players shooting each other for
totally valid and paranoid reasons (well.....paranoid IS valid) in interesting
ways (i.e., so they don't get caught) is the attraction.
                                    Lord Goodgulf the Wizard

-- 
Lynn Richard Akers
"Before I became Vice President, I couldn't even spell potatoe-head.  Now I are
 one."      - Things Quayle never said......but could have 
uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt9405b          Internet: gt9405b@prism.gatech.edu
Newsgroups: rec.games.frp,rec.games.frp.dnd
From: johnf@apollo.hp.com (John Francis)
Subject: Role-Playing Gaymes
Date: Tue, 1 Sep 1992 16:16:08 GMT
Organization: Hewlett-Packard Corporation, Chelmsford, MA

psavoie@terranet.cts.com (Pierre Savoie) writes:
        [ . . . .]
>Of course, they'll insist on these [gay] themes for tournament AD&D modules,
>which by their nature would be R-rated at least, and TSR couldn't stop them. 

Come on, Pierre, you know better than that!  TSR owns the trademark "AD&D",
and could stop *any* module from using that name if they wanted to.

TSR won't allow their trademarks to be associated with any R-rated productions
(well, R-rated for sex, anyway), either homosexual or heterosexual.  There is
nothing anyone can do about this, and as it is not discriminatory against
homosexuals I don't see how any gay rights activist could find it offensive.

Now if we got to a storyline where a paladin was asked to rescue the lover
of an NPC, and the lover turned out to be of the same sex as the NPC, there
would be a good opportunity for roleplaying. TSR probably wouldn't go for it ..

>One more reason not to join the RPGA...

Who needs any more reasons?
-- 
John Francis                                johnf@apollo.hp.com
Seen passing on the net:  Spotted Owl - the *other* white meat!
From: holmes@mentor.cc.purdue.edu (Krishgan)
Newsgroups: rec.games.frp
Subject: Re: SR: Astral Contacts
Date: 25 Aug 92 16:48:25 GMT
Organization: the Night Crafters Associated Press

Concerning Astral Contacts...

->>>>>[Hello Nightfall...I think you should be aware of a variety of 
  different choices concerning what -exactly- defines an Astral Contact.

  Normally in SR rules, the term -Contact- does indeed refer to an individual
  or entity through which you draw certain information/resources from.  In
  the SR rules that I have encorporated, an Astral Contact is a very powerful
  form of spirit, similar to a Free Spirit, but on a level above and beyond
  them.

  They are NOT more powerful than Totems, but they could easily resemble
  the descriptions of Gods of Old (like Zeus or Odin).  Wordman and Rat
  both have their ideas, and another guy named Rai has his as well.  Keep
  looking into it, and you may get the idea...]<<<<<
    -Keith
Newsgroups: rec.games.frp
From: buzzsaw@csd4.csd.uwm.edu (Michael Elias Campbell)
Subject: Re: Dangerous Journeys
Organization: Computing Services Division, University of Wisconsin - Milwaukee
Date: Sun, 30 Aug 1992 01:37:23 GMT

In article <1992Aug29.040726.6857@pimacc.pima.edu> ppugliese@pimacc.pima.edu writes:
>In article <1992Aug29.020516.4519@uwm.edu>, buzzsaw@csd4.csd.uwm.edu (Michael Elias Campbell) writes:
>>  I would suggest that you go down to the local game shop and pick up
>>  the second issue of _The Gamer_ magazine. In it there is an interview with
>>  EGG, where he discusses things that a lot of people (like yourself) have
>>  misinterpreted--like his divorce. Make sure your brain is in gear before
>>  engaging your mouth next time.
>
>You might consider taking your own advice! Now, of course, there's no rea-
>son for EGG to be less than truthful in this interview woule there? After
>all he's never shown any inclination towards ulterior motives has he?
>
>DON'T MAKE ME LAUGH, clown! You may have fallen for his spiel but that does-
>n't mean the rest of us hav!
>
>
>
  If you had bothered to read said article before you suffered from a sudden case of diraeha of the mouth, you would understand what I was trying to say. But
  Noooooooooo, you resort to standard role-player operating procedure, and
  belch forth whatever crap your sad little mind strains to generate. 


  After reading such insightful commentary such as your drivel, it is no 
  wonder that role-players make me vomit.



Xref: sparky rec.games.frp:24925 rec.games.frp.dnd:3050 rec.games.frp.misc:4450
From: dart@mentor.cc.purdue.edu (Dartanyan the Witchling)
Newsgroups: rec.games.frp,rec.games.frp.archive,rec.games.frp.dnd,rec.games.annonce,rec.games.frp.misc
Subject: Re: D&D Characters wanted
Keywords: AD&D, and, characters, wanted
Date: 26 Aug 92 09:21:27 GMT
Organization: Purdue University Computing Center

In article <1992Aug24.062441.29760@pdnfido.fidonet.org> wolfman@pdnfido.fidonet.org (aram mirzadeh) writes:
>I  am currently gathering old powerful Dungeons & Dragson 
>Characters.  Characters from old campaings, that are 
>either too powerful, or have past on to other planes.  Or 

	This is the disclaimer.  This is written in Jest.
Hovever, if you fel the need to actually USE this joke character, feel free in some
other state.


	Nik H. Cnum.

	Lycanthropic Weredragon Vampire Half-Ogre Half-Elf Cambion
	Level 5000 Cleric/Paladin/Mage/1st Ed Bard/Psionicist Monk

	20596 hp

	All Stats 25

	Equipment:
	
		All Ioun Stones (plus a few)
		Eye of Vecna
		Teeth of Delvhar Nar
		+84 Elven Platinum Dragonskin Armour
		Holy Symbol of DM
		Glasses of Clark Kent
		Throne of the Gods
		Baba Yagas Bathtub
		Trinket of Lumm the Mad
		That Big Piano
		The Death Star
		Hand of Vecna
		Ring of Rule Immunity
		Multi-action +93 charged focused Neutrino rifle w. smartgun
			adapter and psionic link
		Everfull bag of Spell Components
		Head of "wimpy barbarian" he killed (Thor)
		Boots of Mercury
		Cape of Flying, Water Breathing, Fire-Immunity, Astral Travel
			and summoning Earthquakes
		Belt of Thoth (answers all questions perfectly accurately
			corectly)
		Crotch of Vecna
		Girdle of Quasar Dragon Strength
		Toe of Vecna
		Bag of Holding Anything (with "pet" Tarrasque inside eating
			corpses of 3 Tiamats he slayed for its dinner)
		Wand of Asmodai
		Spleen of Vecna
		Ring of Summoning and Controlling Cthulus
		Bracers of Godhood
		Pet Spider Goddess (Lolth)
		+72 Intelligent, obediant sword of everything slaying, soul
			stealing, and dragon breath projection
		Dagger in boot.


	That's it.  Tryoing to make him more powerful.  Think I'll go out and buy
some modules and suck up all the magic itens in them,
		
	(joke, folks, joke)

			
				D
Xref: sparky rec.games.frp:24924 rec.games.frp.dnd:3048
From: dart@mentor.cc.purdue.edu (Dartanyan the Witchling)
Newsgroups: rec.games.frp,rec.games.frp.dnd
Subject: Re: Halfling Thieves
Date: 26 Aug 92 08:53:12 GMT
Organization: Purdue University Computing Center


	Last person stated that halfling thieves were an unusual character
combination.  i am afraid that I and Bilbo must disagree.
	Sorry, but Halfling Thief, to me, is synonymous with Hobbit Burglar,
and as such, has been around a lot longer than D&D.

	As far a racial stereotypes go, heres a question: do female dwarves
have beards?
	I know that if you foloow the typical Gygaxian philosophy the answr is yes,
but I don't.  I have always gotten the impression that a Famale Dwarf could
be just as good looking as a human one, albeit shorter and larger-than-normal
busted.
	And, if female dwarves DID have facial hair, fo rwhatever reason, 
would they not have discovered peroxide and razors by now?
	Which would blow the gygaxian theory (of how male dwarves tend to hit
on human and elven women because their women are all ugly and hairy) out of the
water.

	PS: I am interested in some very original fantasy gaming worlds,
even just rough ideas, to drop into crystal spheres for an BIG spelkljammer
campaign.  i am already going to be including all 3 of my worlds, all the published
fantasy worlds I can get my hands on, all TSRs worlds, as well as all the rolemaster
fanbtasy wordls, several of the GDW worlds (including using Boot Hill and Space
1889 together (converted) as a spelljamming society in and of themselves)
	I need interestinf ideas, but not as wacked out as some of the things
the books have come up with. (no slugs living on the heads of slowly running beasts)

				thanks ahead,

					D

(ps, if you reply, and you like, I will do a nice edited up summary description
of these worlds.  What would be really cool is to get a thing going along the lines
of all those SR/TORG/etc mags that keep updates on their worlds, with a big updating
of SJ accessible worlds.  Unofficial, of course, especially with the victorians
of S1889 involved (as well as martians))

	my goddess, look at how all those _of_s lined up!

					D
From: carolyns@cityzen.UUCP (Carolyn's Fingers)
Newsgroups: rec.games.frp
Subject: Question On Vampire: The Masquerade
Date: Wed, 26 Aug 92 02:43:33 EDT
Organization: City Zen Radio 1990/2000 FM, Orlando, FL

  I just purchase Vampire a day ago, and have been going over the rules 
quite a bit.  Myself and a few friends have gone over making characters 
(I really like the system thus far) and I am going over the rest a second 
time before attempting an actual 'session'.  One thing that struck me was 
something concerning the Frenzy.  Hopefully someone can clear this up...

  I read that when adding Willpower in to help stop a character's own 
Frenzy, that they may add one Willpower point.  But in the example on 
pages 124-125, (125) the player "Lisa" adds -3- Willpower points as a 
last desperate measure.  Did I just read something wrong?

  Many thanks.  Not that it'll have lasting tremours through our upcoming 
games, but it's just something I noticed... :)

- Erik


carolyns (Carolyn's Fingers)
"I would never want to do that to you, to take you far and leave you 
 stranded... I would never wish this much on you - when what you have 
 might be enough."  - "Drive That Fast," Kitchens of Distinction.
Xref: sparky rec.games.frp:24946 aus.games.roleplay:347
From: bmahony@neumann.une.edu.au (Vic Rattlehead)
Newsgroups: rec.games.frp,aus.games.roleplay
Subject: Renegade Legion Products.
Date: 26 Aug 92 03:43:08 GMT
Followup-To: rec.games.frp


Hi.
 I am a relatively new gm to RL
 I'm looking for any info on products available...
 I have got the rpg. Legionaire, and have seen both Interceptor, and Leviathan
battle simulators. I have heard of a module (i think) called 'Golden Medusa'
does anyone have any info on it..OR any info on any products/modules/aides
I am in desperate need of any vehicle/equipment books
If anyone even has some home grown rules/info please send it...
IM DESPERATE..(grin)
oh well...
thanx

Newsgroups: rec.games.frp,rec.games.frp.archive,rec.games.frp.dnd,rec.games.annonce,rec.games.frp.misc
From: appel@xcf.Berkeley.EDU (Shannon D. Appel)
Newsgroups: rec.games.frp
Subject: Re: T$R, Inc.
Date: 31 Aug 92 03:22:30
Organization: csua
NNTP-Posting-Host: soda.berkeley.edu
In-reply-to: wes@echo.canberra.edu.au's message of 31 Aug 92 03:39:44 GMT

In article <wes.715232384@ise> wes@echo.canberra.edu.au (Wes Nicholson) writes:
->>    ...say hello to AD&D, 3rd edition, coming in 1994.  Or so the rumour goes
->>from GEN CON.
->What? I spent a week at TSR before Gencon, and never heard boo
->about this. The most interesting thing I saw/heard were two letters
->about whether or not gay gamers should be encoureaged/tolerated. It's
->amazing how bigotted gamers on both sides of that argument can be.

Actually, I heard the same exact thing several months ago.  According
to that source, they've bought out Steve Jackson Games, and are
planning to release AD&D3 as a multi-genre system, using many of the
licenses that SJG owns.

Shannon
From: cm182s182@pdrome.UUCP (Clayton Miner)
Newsgroups: rec.games.frp
Subject: Re: Dangerous Journeys:Question
Date: 30 Aug 92 11:53:49 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]
X-BBS-Software: EXCELSIOR! v0.95f

I remember those damn restrictive 'guidelines' that bastard put on EVERY 
freaking product that anyone wanted to market for D&D and AD&D after the games 
became popular.  Anyone else remember the time when D&D was just a bear and 
pretzles game with no following that EGG said we could do with what we liked 
and we had to because we COULDN'T run down to the corner gaming store and bake 
shop to BUY everyhting we needed to become instant referees???
 
Skeksis
Newsgroups: rec.games.frp
From: palmerc@abulafia.b21.ingr.com (Christopher M. Palmer)
Subject: Re: Frizbeterians
Organization: Intergraph
Date: Thu, 27 Aug 1992 15:43:00 GMT

In article <27AUG199207454081@rosie.uh.edu> lib1p@rosie.uh.edu (Tammy Stark Blandino) writes:
>
>Actually anybody who lumps pagans and satanist together knows
>nothing about either.  How can we expect them to know about
>gamers and have the snap not to through them all together?
>

Just as a note of explaination (I DO NOT subscribe to this viewpoint),
most Christian religions believe that any non-Christian (or in some
cases, any religion that is not their subsect of Christianity) is
Satanic.  This includes Moslems, Buddhists, Hindus, Pagans, Wiccans,
Frisbeetarians, or whatever.  This comes from the strictly polarized
view of (most) forms of Christianity -- either you worship God through
Christ or you worship Satan.  Satan works to destroy Christianity by
manifesting himself in many forms.  Non-Christian religions are
actually worshipping the Christian Satan in a disguised form.
Atheists and agnostics are worshipping Satan by denying Christianity
(Satan doesn't care whether you are religious or not, he just doesn't
want you to believe in Christ).  People who sit home on Sunday
mornings and watch the Three Stooges are worshipping Satan in the form
of televisions and the media.  Role players are worshipping Satan by
indulging in mock magical and clerical fantasies about different
deities.

This is not a universal statement.  I am a Christian who accepts
different manefestations of God.  I am also a gamer and know several
gamers who are much more devout that I am (and who also fall into the
above characterization).  The above statement is crucial in
understanding the viewpoint of many Christian organizations,
fundamentalist or not.  While you may (or probably) don't agree with
it, the lumping of atheists, Pagans, Wiccans, and FRP gamers as
Satanists is not born out of pure ignorance of their beliefs and
activities, but out of a fundamental belief clause.


-- 
|  Christopher M. Palmer          # There are two kinds of fool.  One says,   |
/  Intergraph Corporation         # "This is old, and therefore good." And    \
\  Huntsville, AL                 # one says, "This is new, and therefore     /
|  palmerc@abulafia.b14.ingr.com  # better."                                  |