HDTenEightyP/NetNews huggingface dataset:
From: hellmer@tang.megatek.com (Mike Hellmer CAE account)
Newsgroups: rec.games.video
Subject: SNES Games For Sale
Date: 9 Oct 92 00:26:44 GMT
Organization: Megatek Corporation, San Diego, California



I have the following games for sale.

ALL GAMES ARE NEW AND IN THEIR ORIGINAL FACTORY SHRINK WRAP. (This is the 
remaining inventory of Micro Marketplace.)

I will pay shipping on all orders shipped to the 48 states. I will ship 
anywhere else, but I may ask for a couple dollars more.

Drop me a line if interested.

Mike Hellmer
hellmer@megatek.com


Super Nintendo Games                       PRICE
_________________________________________ ______
Contra III ..............................  47.00
Drakkhen [Action/Adventure] .............  48.00

-- 
Mike
Xref: sparky rec.games.video:19933 alt.games.lynx:791
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Review-o-rama (was Re: Sega - Ads?)
Date: 6 Oct 1992 22:45:24 -0700
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <1992Oct7.032812.29323@grebyn.com> rich@grebyn.com (Richard Lawrence) writes:
>Robert Jung originally wrote:
>>[My] feeling is that Gameplay is MORE important than graphics or sound
>>alone.
>
>Then why rate it seperately?

  Why not? Just because it's rated doesn't mean it has equal weight. As I
wrote in another message, rating things like graphics and sound do help in
certain cases: two games that are very close in gameplay, or people who do
want a showcase game with great effects.

 For trivia buffs, here's Rob's secret game-rating-formula-o-matic: Take the
"Gameplay" score.  Double it. Add the "Graphics" and "Sound" scores. Divide by
4. Round to the nearest 0.5 value, IN FAVOR OF Gameplay.  EXAMPLE: Gameplay 6,
Graphics 8, Sound 7.5 ==> 6 + 6 + 8 + 7.5 = 27.5. Divided by 4, this becomes
6.875, which rounds DOWN (towards Gameplay) to 6.5...

>I just don't
>think it's necessary to rate the individual aspects, because enjoyment
>of the game is the measure of its success. Thus I roll all of the above
>into my rating.

  One thing I always shoot for is to write enough stuff in a review that a
reader can draw their own conclusion. I might say that I liked such-and-such a
game, but I hope to give a reader enough background to draw a different
summary: "Oh, shoot, RAMPART doesn't let you skip levels or play with three
people? I'll pass on it, then." A review is one big IMHO, and personal ratings
are very personal. People might not agree with me, but I hope to give them
enough facts sprinkled throughout to help them draw their own conclusions and
save $20/$30/$40/$50.

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
From: tominatr@ac.dal.ca
Newsgroups: rec.games.video
Subject: DRAGON'S FURY wanted for GENESIS!
Date: 11 Oct 92 19:48:12 -0300
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

WANTED:

Dragon's Fury for Genesis.

Send e-mail if you wish to sell.

     - Tom N.
From: pvine@tazmanian.prime.com (Paul Vine )
Newsgroups: rec.games.video
Subject: For Sale Atari 2600 + Carts
Date: 13 Oct 92 16:54:00 GMT
Distribution: usa
Organization: Computervision, Bedford MA

2600 with 2 joysticks, pair paddle controllers, power pack,
tv/game switch, Asteroids, Pac Man, Combat, Space Invaders,
and your choice of 1 other.       $25 postpaid

2600 as above but without carts   $18 postpaid.

carts  $2 each plus shipping  1-3 $2  4-6 $3  >6 $4

asteroids
astroblast
atlantis
battlezone
bezerk
canyon bomber
centipede
circus atari
combat
defender
demon attack
donkey kong
empire strikes back
e.t.
frogger
haunted house
human cannonball
kangaroo
laser blast
missle command
ms pac man
pac man
pitfall
q*bert
riddle of the sphinx
seaquest
solar fox
space invaders
street racer
vanguard
venture
warlordS
yars' revenge
 
 
Please reply through email to pvine@tazmanian.prime.com
Newsgroups: rec.games.video
From: sully@bnr.ca (Tim Sullivan P215)
Subject: Re: SNES: NCAA Basketball
Keywords: NCAA 
Reply-To: sully@bnr.ca
Organization: BNR, Inc. Research Triangle Park, NC
Date: Sun, 11 Oct 1992 17:27:43 GMT

In article <1992Oct9.133008.19787@lmpsbbs.comm.mot.com>, denton@ssd.comm.mot.com (Perry Denton) writes:
|> My only gripe so far would be with the difficulty level on conference
|> play.
|> I'm new to this game (5 games played so far), but I slaughtered 
|> NC State 
|> using North Carolina 100-40.  Maybe NC State had a poor team last 
|> year.

NC State wasn't spectacular last year, but they were alright.  They
definitely didn't have ANY trouble with the Tar Heels last year though!!
:)

This game doesn't have individual players' names or stats does it?
I think it's probably against NCAA rules, except for those players that
have since left the college ranks.  Are any of the players
'recognizable' or are they just generic b-ballers?

- Sully.
From: v089l3s3@ubvmsd.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video
Subject: Street Fighter II: Racist? No.
Date: 15 Oct 92 01:45:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

The following is quoted w/o permission from "AFP-Jiji", int.
stuff on the subject.

ETHNIC VIDEO GAME
San Francisco (AFP-Jiji) -
	The hottest selling video game in the United States pits  
opponents of different ethnic backgrounds against one another
in a brutal no-holds-barred fight that ends with the loser
lying bludgeoned and bloody on the ground.
	But against a backdrop of racial tension in U.S. cities,
"Street Fighter II" has stirred debate over whether it is
simply a reflection of real life or could be construed as
incitement to violence.
	"It's a very destructive influence," said Charles Espalin,
director of counseling programs for the Los Angeles school
district. Many of his students were involved in the riots
that erupted in Los Angeles in late April after the Rodney
King verdict.
	"I could see where that could really generate some terrible
events, if you have one group of kids attacking another simply
because they are different," Espalin said.

- E o T -

After reading this in Japan, I wrote an angry letter containing
among other arguments the concept that "perhaps we should ban
boxing or Sumo competitions because they pit opponents of
different ethnic backgrounds against each other."

Ideas?
From: conty@cbnewsl.cb.att.com (E. Kontei)
Newsgroups: rec.games.video
Subject: Re: Street Fighter 2 racist ???
Date: 16 Oct 92 18:02:20 GMT
Organization: AT&T Bell Laboratories

In article <machala.719249756@delphi>, machala@spdc.ti.com (King Mosher) writes:
> Corby.E.Page@dartmouth.edu (Corby E. Page) writes:
> 
> >Soon we will have a wave of postings from wild-eyed Street Fighter II
> >fanatics who desperately profer rationalizations for why Street Fighter
> >II isn't racist. But you are absolutely correct -- the representations
> >of Dhalsim and Blanka (we don't even find out until the end that Blanka
> >was once human) are inexcusably derogatory, and these representations
> >usually encourage racist comments from white fratboys up here who play
> >the game.
> 
> give it a rest you politically correct piece of shit.

You realize, of course, that you just helped Mr. Page's argument by acting
in a manner that makes it easy to classify you as a "wild-eyed Street Fighter
II fanatic".

> there is nothing wroing with the representations portrayed in sf2.

Well, Mr. Page said something about "racist comments from white fratboys",
so maybe he HAS a point.

> They are cartoon characters, nothing more, and are not a reflection
> of society.

Why aren't "cartoon characters" a reflection of society?  I say they can
be, just like anything else.


Aside:  I don't see SFII as being racist.  You can play any character out
of several ethnic backgrounds, and the settings are supposed to be
picturesque (like the scenes in Vegas, with all the dancers jumping around
in the middle of the street!).

The one big problem I see with SFII (and Mortal Kombat) is that the entire
purpose of the game seems to be to:
- play against another person
- use several hand-to-hand techniques to pummel him to the ground

Yes, I know there's a "storyline" to the game, if you play in 1-player mode.
But I seriously have to ask:  how many of you would still play SFII if
you could not play AGAINST other players?  Very few, I bet.
-- 
			    E n r i q u e  C o n t y
			The Incredible Man-with-no-Life
			      jester@ihlpl.att.com
		    Disclaimer: You're not dealing with AT&T
Newsgroups: rec.games.video
From: c60a-oe@danube.Berkeley.EDU (jian he)
Subject: SNES GAMES FOR SALE
Organization: University of California, at Berkeley
Distribution: usa
Date: Mon, 12 Oct 1992 20:55:06 GMT


Street Fighter II
Castlevania IV
Rival Turf

If interested, make me an offer and we will talk about the price.
Xref: sparky rec.games.video:20372 alt.games.lynx:856
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: STREET FIGHTER II
Date: 14 Oct 92 23:22:41 GMT
Article-I.D.: clark.1992Oct14.232241.11131
Organization: Clark College, Vancouver, Wa.  USA

In article <1992Oct14.200055.1110@ncsu.edu> jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH) writes:
>|>
>|>Well gee, lucky you, but not all of us have access to ALT groups!
>|>
>|>Gary
>|>
>	Get someone to e-mail it to you or something.  If you can't get
>e-mail for some reason there's always the telephone/snail mail route.
>This area IS for Lynx stuff only.

Well actually this is also posted to rec.games.video, which means that
this is for Video Games Stuff Only.

Gary
-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Newsgroups: rec.games.video
From: logan@gimlet.herndon.va.us (Jim Logan)
Subject: Re: No SNES SFII Boss Code: Proof?
Date: Sun, 11 Oct 1992 18:31:10 GMT
Organization: (None)

In article <1992Oct11.081151.334@nwnexus.WA.COM> ericee@halcyon.com (Eric Engvall) writes:
#   I've looked through the SNES SFII rom images and have found nothing to
# suggest a boss code. In fact, the way some of the text tables are laid
# out suggest there is no suprises at all left. If there is intrest, and
# no legal objections, I'll post the text from the rom images. 
# 

Please do!  How did you get the ROM image?

			-Jim
-- 
Jim Logan
logan@gimlet.herndon.va.us     ...There's no place like $HOME.
uunet!gimlet!logan
From: machala@spdc.ti.com (King Mosher)
Newsgroups: rec.games.video
Subject: Re: Street Fighter 2 racist ???
Date: 16 Oct 92 15:35:56 GMT
Organization: TI Semiconductor Process and Design Center

Corby.E.Page@dartmouth.edu (Corby E. Page) writes:

>In article <farant.1w3u@terapin.com>
>farant@terapin.com (Faran Thomason) writes:

>> The most grotesque seems to be
>> Dhalsim, with skulls around his neck and Blanka who is probobly the worst. In
>> fact the Brazil scenerey is probobly the most offensive. There anglo's on the
>> side lines taking pictures while there darker skinned people in a hut who
>> resemble monkeys!!!

>Soon we will have a wave of postings from wild-eyed Street Fighter II
>fanatics who desperately profer rationalizations for why Street Fighter
>II isn't racist. But you are absolutely correct -- the representations
>of Dhalsim and Blanka (we don't even find out until the end that Blanka
>was once human) are inexcusably derogatory, and these representations
>usually encourage racist comments from white fratboys up here who play
>the game.

>I play Street Fighter II and enjoy it. And the game does have a large
>cross-cultural appeal (I play mostly with Asian and Black students up
>here). But that doesn't change the fact that the representations in SF
>II are demeaning and uncivilized. The representions may even reflect
>more on US society than Capcom -- if Capcom felt that realistic,
>anti-racist representations of characters would cause the game to sell
>better in the US, they would have put them in.

>corby

give it a rest you politically correct piece of shit. there is nothing
wroing with the representations portrayed in sf2. they are cartoon
characters, nothing more, and are not a reflection of society.
--

     Just because I'm paranoid doesn't mean they're not out to get me.

Chuck Machala-Semiconductor Process and Design Center-Texas Instruments/Dallas
From: v68@vax5.cit.cornell.edu
Newsgroups: rec.games.video
Subject: PC-Engine games for sale at low price
Date: 16 Oct 92 16:14:39 EDT
Distribution: rec
Organization: Cornell University


PC-Engine Games for sale

Card Games:
1)  Dragon Saber          (shooter)   $15
2)  Final Soldier         (shooter)   $10
3)  Saint Dragon          (shooter)   $10
4)  Ordyne                (shooter)   $8
5)  Legend of Hero Tonma  (action)    $10
6)  Legendary Axe II      (action)    $10
7)  Bonk's Revenge        (action)    $8
8)  Power Eleven          (sports)    $15
9)  F1 Circus             (sports)    $10
10) Out Run               (sports)    $8
11) Okinawa               (war game)  $8

Super CD game
1) Lady Phantom           (war game)  $20

All games come with box and manual, in good condition.  Please add $3 dollars
for shipment.  If you buy 4 games or above, I will pay for shipment. 
Interested please send mail to v68@cornella.cit.cornell.edu
From: eaeg160@orion.oac.uci.edu (Tse-Hung Wu)
Newsgroups: rec.games.video
Subject: Snes Game, Actraiser for sale
Date: 16 Oct 92 07:19:26 GMT
Article-I.D.: news.2ADE6CFE.1190
Distribution: usa
Organization: University of California, Irvine

I have the game Actraiser game for sale.  Make best offer.

Thanks

	Andy Wu

eaeg160@orion.oac.uci.edu
From: jonathan@comp.lancs.ac.uk (Mr J J Trevor)
Newsgroups: rec.games.video
Subject: Genesis games for trade/sale
Date: 14 Oct 92 08:53:25 GMT
Organization: Department of Computing at Lancaster University, UK.


I have the following games for trade/sale:

F1 Grandprix (jap)
Master of Monsters
Columns
Olympic Gold
Tazmania

Im looking for Genesis and SNES games. Ill offer $$$ if for unequal
trades.

Make me an offer!

Thanks


-- 
___________
  |onathan   Phone: +44 524 65201 x3793 Address:Department of Computing
'-'________    Fax: +44 524 381707              Lancaster University
            E-mail: jonathan@comp.lancs.ac.uk   Lancaster, Lancashire
From: exuhag@s09a05.com (James Hague)
Newsgroups: rec.games.video
Subject: Re: Review-o-rama (was Re: Sega - Ads?)
Date: 7 Oct 92 13:42:28 GMT
Reply-To: exuhag@s09a05.com
Organization: Ericsson Network Systems, Richardson, TX
X-Disclaimer: This article was posted by a user at Ericsson in North America.
              The opinions expressed are strictly those of the user and
              not necessarily those of Ericsson.

Teh Kao Yang writes:
>
>I guess I'll throw in my $0.02 about this idea that graphics and sound are
>not important to make a video game good.  I am really glad that people like
>Mr. Hague didn't have that much say in the evolution of video games over the
>years (no offense, Mr. Hague :)). We would still be playing with pong and
>Atari 2600s. I think video games are much more than pure tests of reflexes
>and hand-eye coordination. If that were so, there would be no need for fancy
>graphics or sound at all.

Heh. :-)

Video games *aren't* just tests of hand-eye coordination.  But they
*are* games, whether thinking or action oriented.  At the risk of
repeating myself:  you watch movies, you listen to music, but you
*play* video games.  That's the big difference.  Everything comes
down to the play.  And you play to have fun.  All this philosophy
is pretty silly, actually.
 
You will almost never find a game about which people say "this
game is incredible, but the graphics suck" and even if they do
say such things it won't stop them from playing.  Similarly, if
I originally wrote Xevious and I used Pong-style graphics, then
I'd have been a complete idiot.  Blocks just aren't enough to
get the "flying through alien defenses" concept across to the player.
That's the goal.  Asteroids has graphics that work for Asteroids.
Assault has graphics that work for Assault.  Both a great games
and I can still get very involved in playing either of them.

I'm only "arguing" the following:

* You can't separate graphics and sound from a game and rank them
  independently.  And even if you try to it doesn't matter--gameplay
  completely overwhelms everything else.

* Video game reviews, in general, place too much emphasis on
  such rankings.

* Many games try to do well in the audio/visual categories at the
  expense of everything else.

This is all from personal experience and nothing else.  I really
appreciate nice graphics.  I've also been hooked on countless
games which look awful (Lynx APB, for example).  I've played
bad games with bad graphics.  I've played beautiful looking
games which were awful.  I've beeen to Hollywood.  I've been
to Redwood.  I've been a miner for a heart of gold...

--
James Hague   
exuhag@exu.ericsson.se
From: elton@cbnewsb.cb.att.com (elton.huang)
Newsgroups: rec.games.video
Subject: news of Zelda IV ?
Date: 7 Oct 92 20:38:23 GMT
Organization: AT&T

Zelda III is great, definitively the best game I've ever played.
Is there any news for Zleda IV ?

I would imagine Zelda I and II (of NES of course) would be nice too. 
Could any kind so give some review ? I also am puzzled that I couldn't
find any of Zelda I and II in Toys'R'Us and haven't tried other 
stores.

Thanks,

Elton
From: rusbasan@expert.cc.purdue.edu (Bob Rusbasan)
Newsgroups: rec.games.video
Subject: Re: SF2 comming to Genesis!
Date: 8 Oct 92 22:28:53 GMT
Distribution: usa
Organization: Purdue University Computing Center

In article <7054@blue.cis.pitt.edu.UUCP> djmst19+@pitt.edu (David J Madura) writes:
>In article <Bvs4Kn.CJu@mentor.cc.purdue.edu> rusbasan@expert.cc.purdue.edu (Bob Rusbasan) writes:
>>Incidentally, people have pointed out that the SNES doesn't appear
>>to have the pinout to support six buttons...and yet, it does have six
>>buttons, and they all work.

>The SNES control pad information is read out SERIALLY by the snes
>hardware. The number of pinouts does not always correspond to the number
>of buttons/actions. They could just have easily multiplexed the data
>also.

Thanks for the "correction," but if you had read my article you would have
seen that was my *point*.  Someone said that the Genesis, based on the
pinout, could not support enough buttons for SF II.  I replied that
based on the pinout, the SNES could not support as many buttons as it
*does*, so obviously it's not as simple as that.  I also noted that
Sega has stated the Genesis could support ten buttons or more.

-- 
   =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  / Bob Rusbasan                  |     Dance to the tension       \
 /  rusbasan@expert.cc.purdue.edu |      of a world on edge         \
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Newsgroups: rec.games.video
From: hughes@yingyang.ral.rpi.edu (Declan Hughes)
Subject: Smash TV, Five Question Marks ?
Organization: Rensselaer Polytechnic Institute, Troy NY
Distribution: na
Date: Wed, 14 Oct 1992 21:17:28 GMT


 I have collected many keys (more than 10) but I cannot find more than
two big question marks. What must I do to find "three more" ?

Declan
hughes@ral.rpi.edu
Newsgroups: rec.games.video,alt.games.lynx
From: woodcock@crchh427.NoSubdomain.NoDomain (Gregg Woodcock)
Subject: [GB,Lynx]: Gameboy Game Pack Storage Cases found!
Reply-To: bn202@cleveland.freenet.edu
Organization: Bell-Northern Research, Richardson, Texas
Date: Tue, 13 Oct 1992 18:19:02 GMT

As everybody knows, the Gameboy storage cases are *perfect* for
holding Lynx games piggybacked in a "69" to protect them while
not in use.  Today I ran across them for sale!  Here is the scoop:

Name: Game Pack Storage Case
Part Number: P.N.21648
UPC Code Number: 45496 58010
Price: $1.25 (may vary)

These are probably available from Nintendo directly if you
get their number from the back of any Nintendo product manual
and call them.

It even comes with a 90-day limited warranty (I wonder why).
-- 
THANX...Gregg   bn202@cleveland.freenet.edu   woodcock@sdf.lonestar.org
ESN 444   day 214.684.7380   night 214.530.2495   *I buy used Vectrex stuff!*
From: edwong@acs.nntp-read.bu.edu (Edward Wong)
Newsgroups: rec.games.video
Subject: Zelda III (SNES) HELP!!!
Date: 14 Oct 92 06:22:57 GMT
Distribution: rec
Organization: Boston University Information Technology Boston, MA USA

I got some questions to ask you guys,
1.  I only have 2 bottles, where can I get the rest.
2.  Where do I find the cape?  How do I use it?
3.  Inside the dark castle, I see this hole, but the path is seperated, I
can't walk thru, how?
Please help me!!!!
Thanks.
--
8)
  _               _     | user's name:  Edward Wong
 |_ |\ \   / /\  |_) |\ | ARPA:     edwong@acs.bu.edu	
 |_ |/  \^/ /==\ | \ |/ | UUCP:     acs.bu.edu!edwong
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: SFII and unrealistic moves.
Summary: are there any real moves like the Dragon Punch?
Keywords: SNES SFII dragon punch
Date: 16 Oct 92 17:49:37 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.


	I know that uppercuts are real, but is there any martial art where
a jumping uppercut is used?   Also, Guile hase a move (Rounhouse kick moving
towards opponent) where he flips upside-down as he kicks.  Is this a real 
move, or just something to look cool?  Most of his other moves (other than
the specials) seem to be realistic.
Xref: sparky rec.games.video:19990 misc.forsale:28098
Newsgroups: rec.games.video,misc.forsale
Subject: BIG GENESALE!!!
From: Louis Pagan <LAPBH@CUNYVM.BITNET>
Date: Wednesday, 7 Oct 1992 16:12:51 EDT
Organization: City University of New York/ University Computer Center


I WOULD LIKE TO SELL THE FOLLOWING(GENESIS)GAMES:

                                       CONDITION
COLUMNS                                  GOOD
DESERT STRIKE                            MIND
GOLDEN AXE                               GOOD
LAKERS VS CELTICS                        "  "
MARBLE MADNESS                           MIND
MARVELLAND                               "  "
MIGHT & MAGIC                            GOOD
MS PACMAN                                MIND
NHL HOCKEY                               "  "
QUACKSHOT                                "  "
ROAD RASH                                "  "
SHADOW DANCER                            "  "
SPIDERMAN (MD) W/ENGLISH MANUAL          "  "
STREETS OF RAGE                          "  "
TOEJAM & EARL                            "  "
TOMMY LASORDA                            "  "
WINGS OF WOR                             "  "

MAKE ME A OFFER WITH S/H INCLUDED.

THANX.





-------
 _______________________________________________________________________
                                                                       
      00       THE CUNY/CO BUDGET  (212) 794-5466    I                 
      /\                                              WANNA            
   /\/ ^\/\    ON INTERNET: LAPBH@CUNYVM.CUNY.EDU      BE              
   \/\ ~/\/    ON BITNET:   LAPBH@CUNYVM                BURIED         
      \/                                                 WITH MY       
    ///\\\     HAPPY HALLOWEEN, SHADOW                    "LYNX"       
_______________________________________________________________________
Newsgroups: rec.games.video