HDTenEightyP/NetNews huggingface dataset:
From: thom@cs.mun.ca (Thomas Clancy)
Subject: Re: Games Free
Organization: CS Dept., Memorial University of Newfoundland
Date: Sat, 2 Jan 1993 18:45:49 GMT

nugget@genesis.nred.ma.us (Ralph Barbagallo) writes:

>  Let's put 2 and 2 together here... hmm 0 day files... ELITE? Gee...
                                          ^^^^^^^^^^^
>I wonder what that could be?  Possibly a good source for fish disks... NOT!
>------
>  Ralph A. Barbagallo III

Now, I realize what the origional poster was getting at, and forgive my
ignorance with this question, but what is/are "0 day files"?

 Does this mean there are no files during the day?
 Does it mean files stay online for less than day?
 etc;

I never heard that saying before. As for the reference to ELITE, is not
ELITE a BBS/software package name? ie: The same person who wrote the 
ALL AMERICAN for the 64/128? [Nick Smith?].
From: cox_m@kosmos.wcc.govt.nz
Newsgroups: comp.sys.amiga.games
Subject: Re: Flashback: need help!
Date: 24 Dec 1992 22:28:26 GMT
Organization: Wellington City Council (Public Access), Wgtn, Nz
Reply-To: cox_m@kosmos.wcc.govt.nz
NNTP-Posting-Host: kosmos.wcc.govt.nz

In article <BzrzC5.B9K@sci.kun.nl>, erics@sci.kun.nl (Eric Schmeddes) writes:
>I seem to be having some trouble getting off the planet before it blows...
>Did you get further than I? If so, could you give me some hint as to where to
>find a space-ship or teleport or whatever?
>
>Thanks.
>
>  O yes, a Merry Christmas and a Happy New Year!
>
>/Eric Schmeddes.

Go up the lift which give the anim sequence (the one just to the left of the
room with the beating "heart"), then run as far as you can right (keep jumping
over holes and falling floors). Three (I think) screens right of a save point,
there's a screen with a big piece of machinery/scenery on it. About the middle
of this screen there is a lift which is hidden behind the machinery (well,
perhaps not hidden, but tricky to spot). So, stand about the middle and make
like you're using a lift. Then sit back and watch (the guy who writes these
games sure believes in leaving himself open for sequels :-)
 
Martin.

Newsgroups: comp.sys.amiga.games
From: Jeff_Holinski@mindlink.bc.ca (Jeff Holinski)
Subject: Re: Wing Commander Amiga
Organization: MIND LINK! - British Columbia, Canada
Date: Fri, 1 Jan 1993 23:39:35 GMT

I would think it would be pretty simple for the computer to seperate the
various types of objects in a space battle. Anything that has a radar lock on
you and is chasing you is probably bad. ;^) Anything without a friendly
transponder is the enemy. Any enemy too small for a human is probably junk.
The computer screens out these and the pilot looks at what's left.
From: ggiles@cie.uoregon.edu (Gregg Giles)
Newsgroups: comp.sys.amiga.games
Subject: Re: Adventures of willy beamish
Date: 29 Dec 1992 20:11:29 GMT
Organization: University of Oregon Campus Information Exchange
Distribution: world
NNTP-Posting-Host: cie.uoregon.edu

In article <John_Putra.03xr@edtng.Kenosha.WI.US> John_Putra@edtng.Kenosha.WI.US (John Putra) writes:
>Hi!
>I bought the adventures of willy beamish for $15 this morning, and I cannot
>seem to get it to work. It loads and loads and loads for about five
>minutes, and then just STOPS. I try pounding on the keyboard, and stomping
>on the mouse, but it just Stops. Has any one else had any trouble with this
>game??? For the record, I am running an A2000 with th odl agnus, and 3 megs
>of ram, a2090a Harddrive controller, and that is about it.

   Did you install it to a hard disk, or are you trying to run it from the
distribution disks? (It shouldn't make any difference, except that if you're
running it from disks, they might be bad... maybe.) As I recall, it takes
about a minute or so before the Dynamix logo screen comes up when running from
disks - less from hard disk (the ONLY way to play this game).
   Yeah, my tagline doesn't mention I also worked on an Amiga version of this
game. Poor Germans. <Grin>

-- 
-------------------------------------------------------------------------------
Gregg Giles (Dynamix, Inc.)               "Infinite Laser Dog" Development Team
All opinions expressed are my own.          ggiles@cie.uoregon.edu, BIX: ggiles
Willy Beamish (MS-DOS CD-ROM, Sega-CD), Space Quest V (MS-DOS), A10 1.5 (Amiga)
From: dleslie@phakt.usc.edu (David Leslie)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander Amiga
Date: 28 Dec 1992 23:48:31 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: phakt.usc.edu

In article <1992Dec28.121719.25583@gn.ecn.purdue.edu> sacke@gn.ecn.purdue.edu (Jeff Hanna) writes:
>Not to pick nits here, but there is no such thing as proportional control in
>a spacecraft.  Either a maneuvering thruster is on, or it is off--strictly
>a digital control system. Having analog support for Wing Commander might
[stuff deleted]
>Now, having support for 2 button digital sticks (ala Flashback) would be
>quite nice.
>Jeff Hanna

I don't want to beat a dead horse, but of course there is proportional
control in a spacecraft. As the amount of thrust as measurable and
controlable.

But the real point is that all amiga games should support analog and
2 buttons(at least!). Aside from falling behind in graphics, speed,
(I guess these have been fixed with aga) the Amiga has always been
behind in control devices!  The annoying thing is that we have had the
capability to use good contollers from day 1, and haven't..

 /  Amiga  ///    |  U.S.C. Trojans  | O Bar  | David Leslie        \
|         ///     |     Fight On!    | E O    |                      |
|     \\\///      |        --        | Meu    | dleslie@usc.edu      |
 \     \XX/ A1000 |     Go Kings!    | Lar!   |                     /
Newsgroups: comp.sys.amiga.games
From: hassink@cs.UAlberta.CA (Hassink Brian John)
Subject: Realms by Virgin?
Organization: University of Alberta, Edmonton, Canada
Date: Tue, 22 Dec 1992 22:34:40 GMT

Anybody care to elaborate on this game? It looks interesting, but
I'd like to hear some other opinions before slapping down my money.

Brian
hassink@cs.ualberta.ca
From: Schneider@cup.portal.com (Mike ---- Schneider)
Newsgroups: comp.sys.amiga.games
Subject: PD Neighbours games
Date: Tue, 22 Dec 92 19:27:41 PST
Organization: The Portal System (TM)
Distribution: world

Does anyone know of an FTP site which has the Public Domain game
Neighbours which was featured in the 1/93 Amiga Format pg. 229?
Thanks!!!
Newsgroups: comp.sys.amiga.games
From: bscott@nyx.cs.du.edu (Ben Scott)
Subject: Armour-Geddon help request
Summary: Tips and advice wanted, plz. email 
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Distribution: usa
Date: Sat, 26 Dec 92 00:53:49 GMT

I've just started playing Armour-Geddon lately - I've had it for about a
year but it doesn't run on my 3000 and it didn't occur to me to try it on my
1000 until this month... anyway, it's a great game, but I'm having a few
problems getting the hang of things.

Most of the time, the experience gained during my misspent youth (in arcades
and in front of my C-64) makes learning most games fairly straightforward.
And after a day or two of practice, I'm able to handle most of the basic
tasks in Armour-Geddon well enough (I have yet to manage to retrieve a
hovercraft, since the enemy choppers keep knocking it away from the
lift...).  But there are things that the manual doesn't explain.  Like what
the symbols on the intelligence map mean.  Or what direction is up on the
main map.  And how you're supposed to pick up resources.  And why the enemy
progress indicator doesn't seem to slow down no matter how many power lines
I take out.  Well, lots of other stuff.

Actually the manual leaves a lot to be learned but I've picked up quite a
few things by luck.  I don't have time to play it much but I've been putting
in a few hours at a shot, two or three times a week.  I don't want to get
burned out on the game before I finish it. 

Anyway, don't bother posting replies; I don't read this group at all.  But
if you have any tips, strategies or so forth, please Email me.  I'll no
doubt have more specific questions, and I can share a trick or two that I've
learned in return.

.                            <<<<Infinite K>>>>

--
|Ben Scott, professional goof-off and consultant at The Raster Image, Denver|
|Internet bscott@nyx.cs.du.edu, or call the Arvada 68K BBS at (303)424-6208.| 
|"Don't tug on that - you never know what ][The Raster Image IS responsible |
|it might be attached to." Buckaroo Banzai][for everything I say! | *Amiga* |
From: Steven_Hurdle@amusers.UUCP (Steven Hurdle)
Newsgroups: comp.sys.amiga.games
Subject: Re: Are EA and SSI really dropping support for the Amigas?
Distribution: world
Date: 27 Dec 92 00:12:38 PST
Organization: AmUsers - The Amiga Users Group of Victoria BC

In a message dated Fri 25 Dec 92  2:44, Jsg@ccs.northeastern.edu (jonas S G
wrote:

 JSG> In article <1992Dec22.024824.1@fnala.fnal.gov>
 JSG> traynor@fnala.fnal.gov writes:

>Is it true that Electronic Arts and Strategic Simulations are dropping
Amiga
>support?  I'd really like to know since this will influence a decision on
>whether to get an Amiga 1200 or an IBM ValuePoint.

 JSG> I certainly hope it's not true, given the reputation Deluxe Paint
 JSG> has as one
 JSG> of the Best Paint Programs around. If you do get the Amiga 1200
 JSG> series and
 JSG> you want a copy of Deluxe Paint 4, be sure to get the version which
 JSG> supports the AGA chips.

SSI isn't fully dropping Amiga support, but may stop actively porting all
products according to some people here on the nets.  SSI has been strangely
silent on the matter it seems.

Electronic Arts is definitely not leaving anytime soon, sort of.  It seems
they're not actively marketing Amiga product in North America anymore
though some sources suggest that some things in best-selling categories
will still reach our shores (RPGs mostly, probably) but they're still
making games and distributing them in Europe, as the recent releases of
Road Rash and Desert Strike prove.  If they port NHL-PA then you KNOW it
will be marketed in Canada at least, where this is DEFINITELY the hottest
cart on ALL consoles its available on (we're Hockey mad here, you know! :).
But Electronic Arts U.K. will still be making product and most people I
think have available a route of ordering wares out of Europe (many dealers
can do it, and there's always British mail-order) so there really shouldn't
be much trouble in getting them for most people.  And as I said, it seems
they'll still be marketing at least some of their product here.  About the
only product that EA will specifically mention regarding continued
distribution/marketing/support in N.A. is Deluxe Paint.

 JSG> I would not get an IBM ValueAnything, but an Intel based machine...

 JSG> I would suggest the Amiga 1200 HD over the Amiga 1200. I have had
 JSG> experience
 JSG> with two floppy drive based AmigaDOS 1.3 systems, but by the time
 JSG> 2.04 came
 JSG> out I had long since switched to a Hard Drive based Amiga.


-- Via DLG Pro v0.995

Steven Hurdle <==> The Swindler                [public replies only please]
Writer of "Virtual Rumours", a rumour/news column in some club newsletters.
Coming to you from Victoria B.C., the Bahamas of Canada:  via SupraFAX!!!!!

                     "Give me AGA, or give me DEATH!!!"
Newsgroups: comp.sys.amiga.games
Subject: Re: Stuck on FLASHBACK		I am on the second level performing job #4: Stop the reactor core
From: cox_m@kosmos.wcc.govt.nz
Date: 30 Dec 1992 23:38:04 GMT
Reply-To: cox_m@kosmos.wcc.govt.nz
Organization: Wellington City Council (Public Access), Wgtn, Nz
NNTP-Posting-Host: kosmos.wcc.govt.nz

In article <1992Dec30.140139.5675@walter.bellcore.com>, pgoudas@thumper.bellcore.com (Paul Goudas) writes:
>from exploding.  Well I can make it down to the reactor room with 12 seconds
>to spare, but can't seem to stop the explosion.  I tried instering the card
>that I was given but nothing.  


You need to be way to the right of the terminal when you attempt to jab in the
card. That is, the furthest point to the right where the game still puts up
that little icon on screen to tell you there's something there :-) For some
reason, it won't accept it any further left.
From: dan@dunaad.co.uk (Dan Hunter)
Newsgroups: comp.sys.amiga.games
Subject: Curse of Enchantia-Please help me!!!!
Date: 28 Dec 92 16:17:07 GMT
Organization: Johnson Hunter Limited


Hi, my friends got really stuck in CotE and desperately needs help, here
is his message:
 I have entered the temple in the ice world,and have collected
everything(i think, like the shard of ice and sun tan lotion)If i look out
of the window i see a brown creature waving and i have nnnnonnnow idea what
to do next could someone help please(gamesmaster!!!)
thanks in advance.
See ya,
DAN

-- 
          DD      AAAAA   NN     N
          D  D   A     A  N N    N
          D   D  AAAAAAA  N  N   N
          D   D  A     A  N   N  N
From: jconklin@terapin.com (John Conklin)
Newsgroups: comp.sys.amiga.games
Subject: Re: Global Effect: Always freezing over!
Date: 2 Jan 93 03:20:45 PST
Organization: BBS

In article <19115@mindlink.bc.ca>, Jeff_Holinski@mindlink.bc.ca (Jeff Holinski)
writes:
>Actually ploution isn't enough to make a stable eco-system. If you pollute
>enough to warm the planet your enviromental rating goes way down and you have
>no power to make any changes. The message of the game seems to be "All life
>is doomed no matter what!"
>
>

True, but at least you get more than 5 minutes to play!
Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: Wing Commander Amiga
Organization: York University, Toronto, Canada
Date: Thu, 24 Dec 1992 06:21:29 GMT

In article <72171@cup.portal.com> RayTrace@cup.portal.com (Ray William Kulberda) writes:
>From what I've heard Wing Commander Amiga is just as fast as the IBM version

Certainly, 16 colors is a lot faster than 256 colors.

>and has GREAT music.  But in one Euro-Mag they said the graphics were good
>but there was noticeable crosshatching.  I've been playing it on an IBM and

HA,HA... I think this magazine must be THE ONE. Mindscape paid them the
money. As I mentioned before, how can WINGS COMMANDER in 16 colors can
get much higher marks in review (above 90%) than NOVA 9 in 64 + HAM.
(only 53%). Remember, they also rated LINKS at around 53%.

>I would mind loosing some of the graphics quality for the speed of my A3000
>(and sound too!!).  So I guess it's out then? for the amiga.

You will loose MUCH MUCH MUCH graphics detail than IBM version. Take a
look at WINGS COMMANDER demo before you invest any money.
From: dleslie@phakt.usc.edu (David Leslie)
Newsgroups: comp.sys.amiga.games
Subject: Re: SEGA Genesis on Amiga?
Date: 26 Dec 1992 23:02:47 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: phakt.usc.edu


The game I would most like to see on the amiga is a port of NHLPA Hockey.
It is the best sports game I have ever played, and if they port it as
well as J.M. Football, an amiga version would be a big treat!

 /  Amiga  ///    |  U.S.C. Trojans  | O Bar  | David Leslie        \
|         ///     |     Fight On!    | E O    |                      |
|     \\\///      |        --        | Meu    | dleslie@usc.edu      |
 \     \XX/ A1000 |     Go Kings!    | Lar!   |                     /
Newsgroups: comp.sys.amiga.games
From: jxyb@crystal.lanl.gov (Jeffery S Brown)
Subject: Re: A1200 - the story, two weeks after
Keywords: 1200 hd hard disk
Organization: Los Alamos National Laboratory
Date: Mon, 21 Dec 1992 18:14:17 GMT

I hope this isn't a dumb question, but ...

Will the A1200 be able to run A500 programs and thus retain the investment in
A500 software??

Does anyone know if Commodore is planning an exchange incentive program for the
A1200 (like A500 go toward purchase of A1200)??

Will A500 SCSI disk drives and controllers work on a A1200??
From: crystal@glia.biostr.washington.edu (Crystal)
Newsgroups: comp.sys.amiga.games
Subject: Bill's Tomato Game Demo
Date: 29 Dec 92 23:32:05 GMT
Organization: University of Washington
NNTP-Posting-Host: glia.biostr.washington.edu

My long-awaited demo disk from Psygnosis finally arrived!!  (Thanks to slowness
of Xmas season mail)             

But I can't get it to boot or load without a guru.  :<  I've tried PAL, I've
tried degrader; I've tried booting the disk directly.  *sniff*
 
I have 2.04, 1mgAgnus/2mg FRAM and a 2000.  Is it my setup or did I get a 
bad disk?  

Thanks...
Crystal
  ;>

Newsgroups: comp.sys.amiga.games
From: mdoerner@magnus.acs.ohio-state.edu (Mike R Doerner)
Subject: Flashback again! (stuck)
Organization: The Ohio State University
Date: Wed, 30 Dec 1992 05:12:55 GMT

O.K. I'm at the "4th" level of Flashback where I have just gotten the taxi
ride to the next set of screens. The fisrt screen has a save console where
I have saved my game. On this same screen are two narrow ledges, on of which 
has an mechanical "tank." How do you kill this blasted tank? I have tried
climbing up both sides of this set of ledges, dropping down on it, rolling
under it, jumping over it. I have even tried going onto the next set of
screens (where the two "electro-balls" are) but I can't progess beyond this
screen because I haven't killed that blasted tank. I notice a narrow ledge
in this next screen also, but it's up way too high to be reached from this
screen and too far away from the other screen. So what do I do???
-- 
Mike Doerner | doerner.1@osu.edu | mdoerner@magnus.ircc.ohio-state.edu
----------------------------------------------------------------------
          You can't hug you children with nuclear arms,
              but you can sure keep 'em warm!!!
From: aj639@cleveland.Freenet.Edu (Michael Cox)
Newsgroups: comp.sys.amiga.games
Subject: Alien Breed
Date: 2 Jan 1993 12:33:33 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: aj639@cleveland.Freenet.Edu (Michael Cox)
NNTP-Posting-Host: slc10.ins.cwru.edu


Does anyone have a cheat for the old Alien Breed that gives me unlimited keys
or unlimited credits?  The keys are the only !@#$%^ thing that prevents me
from getting too far!!!!!!!

Mike
-- 
Okay, look for AmoNER #6 on: ux1.cso.uiuc.edu in /amiga/amoner
nic.funet.fi in /pub/amiga/programming/amos  AND wuarchive.wustl.edu
Je suis venu ici pour macher du chewing-gum et pour botter des fesses.
Et maintenant, je n'ai plus de chewing-gum . . .
From: shogun@tension.UUCP (Jay Brown)
Newsgroups: comp.sys.amiga.games
Subject: Re: Are EA and SSI really dropping support for the Amigas?
Date: 25 Dec 92 10:03:51 EST
Organization: High Tension BBS

Yes, EA is dropping Amiga support stateside.  The AGA version of DPaint is 4.5,
and  I'd suggest getting a 1200 sans hard drive.  It still has the IDE
cpontroller, and a space for a 2.5 inch internal jobbie.  
                JAy Brown

==============================================================================
IBM MAKES IT IN BULK...MACINTOSH MAKES IT POPULAR, BUT ONLY AMIGA MAKES IT     
                           POSSIBLE.
==============================================================================
From: johnb@terapin.com (John Bierwagen)
Newsgroups: comp.sys.amiga.games
Subject: Flashback
Date: 1 Jan 93 15:54:55 PST
Organization: BBS

Bleh! I'm stuck in the first section of Flashback, the jungle section. It seems
I need a "gravity belt" to jump down to New Washington. Can anyone tell me
where I can get the 500 credits to pay off the old coger?
From: Mike_Noreen@arkham.bbs.bad.se (Mike Noreen)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander Amiga
Date: 27 Dec 92 12:38:39 GMT
Reply-To: Mike_Noreen@arkham.bbs.bad.se (Mike Noreen)
Organization: Arkham Asylum, Stockholm, Sweden
OD-Comment-To: Osma_Ahvenlampi

> I'd take high frame rate over high resolution in animation any time. Of 
course,
> if you could get both, it would be great, but...

Not that Wing Commander Amiga has got a high frame rate... Atleast not on my 
A3000. And the resolution is so low, that it is hard to read the text on the 
instruments in the cockpit.
As for resolution and framerates; I have a PD-game (offender) which runs 60 
fps in hires-lace, and even on my old A500, there were lots of games with 
higer framerate than WC (like, for instance, Pinball Dreams or Robocod) does 
on my A3000 - and PinBall Dreams and Robocod had more colours.
WC could have been good. Even at its present sorry state, there is quite a bit 
of feeling in it. It's just very badly programmed - in fact, it reminded me of 
my old C64 so much I had to reinstall A64 and play Uridium for a while.

--- Xenolink 1.0 Z.3
From: ggiles@cie.uoregon.edu (Gregg Giles)
Newsgroups: comp.sys.amiga.games
Subject: Re: Sierra definitely ISN'T gone!!!
Date: 24 Dec 92 14:07:53 GMT
Article-I.D.: pith.1hcg7pINNnqb
Organization: University of Oregon Campus Information Exchange
NNTP-Posting-Host: cie.uoregon.edu

In article <1992Dec24.063348.4263@newshub.ariel.yorku.ca> cs902125@ariel.yorku.ca (SHUK C YIP) writes:
>
>Yes! How about Dynamix?

   Dynamix is OUT OF THE AMIGA MARKET. How do I know? Because I worked on all
of the Amiga versions of Dynamix games, that's how. I have 13 Amigas gathering
dust in a back room, waiting to be sold. There aren't even RUMORS of us getting
back into the Amiga market. Dynamix is out of the Amiga market. Gone. Out.
Fini. Memorex. History. No more. Past tense. Only a memory. That's all folks.
(Getting the idea, yet?)

-- 
-------------------------------------------------------------------------------
Gregg Giles (Dynamix, Inc.)               "Infinite Laser Dog" Development Team
All opinions expressed are my own.          ggiles@cie.uoregon.edu, BIX: ggiles
Willy Beamish (MS-DOS CD-ROM, Sega-CD), Space Quest V (MS-DOS), A10 1.5 (Amiga)
Newsgroups: comp.sys.amiga.games
From: jbw@ponder.csci.unt.edu (WEST JASON BRUCE)
Subject: Black Crypt - QUICK QUESTION PLEASE!!!
Organization: University of North Texas, Denton
Date: Sat, 26 Dec 1992 12:00:19 GMT

I'm stuck at the question:


"Who is the Druid champion?"  or something.  I keep saying DakRaven but that
doesn't seem to work.  WHAT DO I TYPE??


Thanks, in advance.

Ciao...


                                            - Jason

PLEASE RESPOND (by mail)

Newsgroups: comp.sys.amiga.games
From: mdoerner@magnus.acs.ohio-state.edu (Mike R Doerner)
Subject: Flashback (stuck)
Organization: The Ohio State University
Date: Thu, 31 Dec 1992 21:04:34 GMT

I'm stuck on level 4 of FLASHBACK. I have just taken the taxi ride to the
next set of screens. I save my game at the console, and then I try to kill
that tank stiiting on that narrow ledge. I CAN'T KILL THAT BLASTED TANK! HOW
DO I KILL IT?!? Also, when/how does the iron gate open in the iron gate open
in the next screen. Thank You.
-- 
Mike Doerner | doerner.1@osu.edu | mdoerner@magnus.ircc.ohio-state.edu
----------------------------------------------------------------------
          You can't hug you children with nuclear arms,
              but you can sure keep 'em warm!!!
Newsgroups: comp.sys.amiga.games
From: thom@cs.mun.ca (Thomas Clancy)
Subject: FOR SALE/TRADE *WWF WRESTLEMANIA*
Organization: CS Dept., Memorial University of Newfoundland
Distribution: na
Date: Sat, 26 Dec 1992 20:15:55 GMT

Title says it all [most of it] 8-)
 
 WWF Wrestlemania for sale or trade. Used probably 2 or 3 times.

  Great graphics, pick your choice of either Hulk Hogan, Ultimate
  Warrior or the Bull dog [I think that's his name]. Insult each
  other first, then climb into ring. Allows one to leave ring and
  pick up a chair etc; again, great graphics/colors etc;

This game is for a PAL screen, though it CAN be played with a normal
NTSC machine [ie:WITHOUT a patch the bottom 2 inchs of the screen
are cut off, you can still see all the RING]. With a PAL Patch one 
gets the full view.

Comes complete with all documentation, boxes and [I think] registration
card.

2 Diskettes

Thomas