HDTenEightyP/NetNews huggingface dataset:
From: lyn@matt.ksu.ksu.edu (Myself)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: HELP: Might and Magic II
Date: 28 Aug 1992 22:10:24 -0500
Organization: Kansas State University
NNTP-Posting-Host: matt.ksu.ksu.edu

tjo3s@galen.med.Virginia.EDU (Thomas John O'Shaughnessy) writes:

>A friend of mine is stuck at the end of Might and Magic II.  She is at a 
>point in the game were she must decode an anagram in a short period of time.
>Does anyone know the solution to the final anagram or know were I can 
>find a solution file for this game.

>				Thanks,
>				Tom

  Well, I do not remember the anagram (I believe it had something to do with
Terra, + MM3 is 'Isles of Terra - check it out!), but to infinitly (read until
power runs out, 3000 yrs from now :-}  ), hit the 'hold' key. It should not be
disabled. Amazing how many people forget it is there. Not responsible for major
screw-ups, etc.,

	
-- 
This was brought to you by Myself(lyn@matt.ksu.ksu.edu) who is all things here.
Head of Synergy Systems, a non-official group of aspiring hackers creating and
distributing software for the common good. Head office:Terra, Sol system. We
Flames accepted-and returned with interest and intelligence compounded.
Newsgroups: comp.sys.ibm.pc.games
From: swartzjh@NeXTwork.Rose-Hulman.Edu (Jeff H. Swartz)
Subject: Ultima Underworld
Organization: Rose-Hulman Institute of Technology
Date: Fri, 4 Sep 1992 15:15:44 GMT


I tried to install Ultima Underworld under OS2 and it won't work.  The  
first two screens come up, but then it goes into the introduction, it  
starts speaking and the screens turns blank and stays blank.  It works  
fine if I boot DOS instead of OS2, but I was hoping someone would have  
some ideas on what sort of DOS settings could be doing this in OS2.  Any  
information is appreciated.  By the way, the music does continue playing  
when the screen blanks.



			Jeff Swartz
Newsgroups: comp.sys.ibm.pc.games
From: jrs@netcom.com (John Switzer)
Subject: Ultima VII V3.4 for sale
Date: Thu, 03 Sep 92 15:58:48 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Distribution: usa

I've got version 3.4 of Ultima 7 on 3.5" disks that I'd like to 
sell for $35 (you pay in advance, I ship it UPS Blue 2-Day when I 
receive your check) 

or

$40 (UPS ground COD cash or money order). Everything is in great 
condition, except for a couple of tack holes in the cloth map where I 
nailed it to the wall, and some brown water marks on the quick reference 
card. The card and map are in great condition otherwise, as is the 
rest of the game.

Supposedly, Origin's add-on module for U7 is now shipping, so get your
bug-free (yeah, right, but at least it's more bug free than v 3.0) version
of U7 at less than half list price. 

Email me at jrs@netcom.com. 
-- 
John Switzer               | 50 years from now, nobody will
                           | remember Candace Bergen or Murphy
74076.1250@Compuserve.com  | Brown, but every school kid will
jrs@netcom.com             | be taught about President Quayle.
From: hchong@netcom.com (Hoi Chong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: F117a -- miscellaneous ramblings
Date: 29 Aug 92 04:18:43 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

From article <1992Aug28.180211.1348@bcrka451.bnr.ca>, by norm@bnr.ca (Norm MacNeil):
> Pressing "SHIFT-Z" accelerates the time and "SHIFT-X" decelerates the time.  Also,
> if your "Opponent Level" is "Elite", I doubt that you'd be able to get in and out
> without a bunch of planes on your tail.  Once the radars pick you up, you'll get
> a bunch of "F4E taking off from ..." or whatever - i.e., they scramble right away.
> 
> BTW, Hoi Chong mentioned about downloading fixes.  The only one I have received
> so far was a voice enhancement from some guy - it put in "Cleared for TakeOff", 
> etc.  Where are you downloading fixes from?   The MPS BBS?  Just wondering whether
> it was worth it to dial into their BBS for anything?

I downloaded the file from MPS BBS.  If anyone has to give me the EXACT
procedure to upload to wuarchive, I would gladly do it.  The file is called
F11704.ZIP.
Newsgroups: comp.sys.ibm.pc.games
From: jdm57406@uxa.cso.uiuc.edu (Jason D. Marshall )
Subject: newcomer has questions about U7 V3.4!!!
Organization: University of Illinois at Urbana
Date: Thu, 3 Sep 1992 20:36:52 GMT
Keywords: Ultima

   O.K here's the deal: I bought U7 a few months ago.  I am not sure
   what version i have, (don't have it at school with me), buy i've noticed
   bugs similar to ones described here (ie red screen and disappearing key)
   I just recently hooked to this news net.
   Could someone fill me in on where to get the updated versions?
   I haven't put in TOO much time on the game, so i'm willing to restart
   if necessary.

   I heard rumors of ftp sights, etc.
   Anyone with information PLEASE e0mail me at:

			       j-marshall@uiuc.edu
			       thanks!
From: cstudly@athena.mit.edu (Todd Sterling Anderson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Pool of Darkness
Date: 4 Sep 92 00:00:20 GMT
Organization: Massachusetts Institute of Technology


	The mac version of pool of darkness just came out.  Hopefully, the
game is similar enough so that someone can answer the following questions
for me. 

1.  In the Dragon Aerie, where is the fourth key.  I picked up a copper
key before coming to the Aerie but it doesn't seem to help.

2.  When fighting Glazerbu inside the heart of Monander, how does one
confront him?  Currently, he causes the heart to beat and flushes me
away.

	thanks,

	todd anderson
	cstudly@athena.mit.edu
Newsgroups: comp.sys.ibm.pc.games
From: ckchiu@cucs11.cs.cuhk.hk (Chiu Chong-kan)
Subject: Out of This World : CRACK ?
Organization: Faculty of Engineering, The Chinese U. of Hong Kong
Date: Tue, 25 Aug 1992 16:24:10 GMT

Can anyone tell me how to remove the "paper-based protection" (the code wheel) of this game ?  I need to fish out the wheel every time I play the game and it just wastes my time !!!  I HATE code wheel !!!!!!!!!!!!


-------------------------------------------------------
Code wheel cannot protect the product from illegal distribution.
If one copy the game, he will also photocopy the wheel !
-------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: masten@beta.lanl.gov (David A. Masten)
Subject: Re: **PLEA to FALCON 3 aces**
Organization: Los Alamos National Laboratory
Distribution: na
Date: Sat, 29 Aug 1992 00:03:33 GMT

In article <roeschmf.714980377@craft.camp.clarkson.edu> roeschmf@craft.camp.clarkson.edu (Martin F. Roesch) writes:
>hchong@netcom.com (Hoi Chong) writes:
>
>>Mr/Ms Aces,
>
>>How many of you are using the neck-controlled-by-enemy-movement mode? 
>>Thanks. 
>
>  If you're referring to the Padlock mode, I use it exclusively.  It's
>the only way to dogfight iin my opinion.  It does take some practice to
>get used to, so try it in Red Flag to get the hang of it.
>

Padlock may make it *too* easy (provided you don't run into the ground
while using it).  Case in point:

Flew against Gavin in direct connect 2-player duel.  Tried an immelman
after our initial head to head pass.  He was in padlock, never lost
sight of me, and quickly got on my tail.  Put me away with gun shots.
OK, it was a dumb maneuver!  But with padlock, you never lose sight, so
it never pays to try to be cute and lose your opponent.  Further, I
don't think it's worth a damn to turn off your radar when close.
Normally, you might want to do this when outside his radar so he doesn't
see you with the TWI.  But with padlock...

Speaking of which, I returned the favor with a gun kill on him.  I think
he got one missile kill on me (before the first pass.  Shame on you
Gavin!).  Isn't it a tad strange that with these hi-tech fighters, the
only legit kills we got were with guns?

Anyway, for those interested in 2-player mode.  It is great fun.  We
couldn't get it to work by modem.  It would be slow as hell anyway.
Even by direct connect, half the time the machines lost each other, so
there were a ton of reboots.  Best flight IMO (after my gun kill!) was a
two player allied in a Panama campaign.  I flew CAS, Gavin flew CAP.
You can communicate a whole lot better with a live wingman sitting next
to you.  Now flying a combined pilot/WSO would be a blast.

Dave Masten
masten@beta.lanl.gov
Newsgroups: comp.sys.ibm.pc.games
From: mnfriedr@cip.informatik.uni-erlangen.de (Martin Friedrich)
Subject: Re: Ultima 3 - Where is Exodus?
Organization: CSD., University of Erlangen
Date: Fri, 4 Sep 1992 16:37:39 GMT
Keywords: Exodus

lidz@quads.uchicago.edu (adam lidz) writes:

>Interestingly enough, you don't even need to talk to the Time Lord.
>I did it by trial and error.  Put in the first card, if it was wrong, have
>another character do it.  Keep this up until you get the first one.  Have your
>cleric heal the whole party to life.  And so on.  

VERY interesting...does it make fun? Anyway, you may possibliy have a cleric,
who does not have the resurrection spell.
*shrug* I just don't think this is the nice way to solve an Ultima :)

>By the way, you should have seen it on the Atari ST (Back when I had one of them), with a "Tweety Board"  The music was incredible.  The game was up there with
>International Karate + and Leatherneck. . .

Bah, C64-music lives! ;)

-Efchen
---
   /~\   |  Martin Friedrich                   IRC/MUD: Efchen 
  C oo   |  Postfach 1602           TAPPMud: Sir Efchen, Knight of Elvendar
  _( ^)  |  8520 Erlangen
   ~\    |  GERMANY           email:mnfriedr@cip.informatik.uni-erlangen.de
---------------------------------------------------------------------------
          Yes means no and No means yes. Delete all files? [Y]
Newsgroups: comp.sys.ibm.pc.games
From: norm@bnr.ca (Norm MacNeil)
Subject: Re: F117a -- miscellaneous ramblings
Originator: norm@bcrks122
Reply-To: norm@bnr.ca
Organization: Bell-Northern Research Ltd.
Date: Thu, 27 Aug 1992 13:35:41 GMT


In article <1992Aug27.031421.29481@jhunix.hcf.jhu.edu>, plecs_b@jhunix.hcf.jhu.edu (Michael B Plecs) writes:
> I played F117A for a little while -- and I must say, I was terribly
> disappointed.  I had been playing F19 for quite some time, and was really 
> looking forward to an upgraded version.  
> 
> To my dismay, all they seemed to upgrade were the graphics.  (And sound)
> One of my MAJOR gripes about the game is the control resolution.  I tap the
> down arrow, and the nose of the plane shoots up 10 degrees.  That was something
> I expected them to fix in F117.  

Since I have a joystick I never saw this problem.
 
> Also, I always thought the runways were too small.  

And you can seem to land in about 100' - gimme a break; whenever I see landings
on CNN or whatever of fighters, it looks like the runway's about 2 miles long!

> I mean, it's still a good game, but I was disappointed that MicroProse didn't
> bother to actually upgrade the GAME when going to F117A.  Same game with new
> graphics does not a new, better game make.  

If so, F19 should also be a good game as well.  Also, which version do you have?
I have the VGA version and have not seen the EGA version so the EGA might not be
as "polished" as the VGA.

BTW, to Charles (I believe), I found the Desert Storm or Persian Gulf Theater
is where you can get pickups/dropoffs.  Also, I have, too, slammed into a hill
that I didn't see.  I believe it was that you hit it on the side (i.e., you were
flying parallel with it and the side of the hill "came up to meet you" so to
speak.  That happened to me a couple of times - once when I was a Captain -
bummer.

  Norm.
-- 
+-----------------------------------------------------------------------+
 Norm MacNeil                     Phone: (613) 763-7497
 CAD Operation Tools Development    Fax: (613) 763-3317
 Bell-Northern Research Ltd.      EMail: norm@bnr.ca.BITNET (INTERNET)
 #include <disclaimer.std>       "Roller bladers do it in-line!"
From: lyn@matt.ksu.ksu.edu (Myself)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: OGRE
Date: 1 Sep 1992 20:01:28 -0500
Organization: Kansas State University
NNTP-Posting-Host: matt.ksu.ksu.edu

OGRE: Origionaly by Steve Jackson Games (computer game by Origin)
	2 sides, player vs computer
	Layout determined by player before game, or random
	Played on a hex grid
	Interactive

OMEGA:  Origionaly by Origin
	up to ~14 tanks, on 2 teams
	Tanks are programed by player, or loaded from pre-made files
	HIGHLY flexible
	Pascal-like language
	player on an 8-way grid
	~8 terrain types
	semi-interactive (interrupt of playing possible,
		but mostly just 'run the tank' )
	Blah,blah,blah.......

  I am sitting here with the manuals in front of me, so......


-- 
This was brought to you by Myself(lyn@matt.ksu.ksu.edu) who is all things here.
Head of Synergy Systems, a non-official group of aspiring hackers creating and
distributing software for the common good. Head office:Terra, Sol system. We
Flames accepted-and returned with interest and intelligence compounded.
From: rcg1597@rigel.tamu.edu (GUYNN, RICHARD CARL)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: WC Playability at Fast Clock Speeds
Date: 2 Sep 1992 18:19:00 GMT
Distribution: comp.sys.ibm.pc.games
Organization: Texas A&M University, Academic Computing Services
News-Software: VAX/VMS VNEWS 1.41

In article <1992Sep2.132530.27633@csx.cciw.ca>, hcp@csx.cciw.ca (H.C. Pulley) writes...
>In article <1992Sep1.214424.6131@klaava.Helsinki.FI> jliukkon@klaava.Helsinki.FI (Juha-Matti Liukkonen) writes:
>>>>I can't tell you how my heard bleeds for all you poor souls with 486-50's
>>>>that are just too fast to play WC.  Boo hoo hoo.
>>>>
>>>>The game seemed fine to me when I played it on a "mere" 386-33.
>>>>
>>>	I can't imagine what it's like on a 486-50...mine is WAY too fast on
>>>my 386-33...
>>
>>Hmm. I played WC I with a streamlined 386/40 (cache model). A bit tricky

	Has no one tried changing the frame speed?  I have a 386/40c64 that ran 
the game waaay too fast in the default mode, but runs it perfectly well for my 
tastes on the 6frames/sec setting.

-Rick
Newsgroups: comp.sys.ibm.pc.games
From: eaglei@carina.unm.edu (Steve Hockemeier EECE)
Subject: Re: Death Knights of Krynn..Bug or corrupt file? (Answer!)
Date: Tue, 25 Aug 92 17:50:04 GMT
Organization: University of New Mexico, Albuquerque

To all of you who replied to me about this....THANKS!!

The answer to the question of why Death Knights and Champions and perhaps other
SSi games may not work correctly lies in DOS 5.0.  If one boots up with 
DOS 3.3, then the problems vanish. Why this does this, I don't know, but
now I can play several of the SSI games without any problems

Thanks again !
Steve.
Newsgroups: comp.sys.ibm.pc.games
From: alexees@wam.umd.edu (ALEXANDROS G. HOBSON)
Subject: Carl Lewis Track Challenge
Organization: University of Maryland, College Park
Date: Mon, 31 Aug 1992 05:40:56 GMT

An opinion on this game would be appreciated...
Are there any similar products coming out soon?

Thanks in advance.

-Alexander
 alexees@wam.umd.edu

Newsgroups: comp.sys.ibm.pc.games
From: kak1@cypress31.cray.com (Kevin Kramer)
Subject: Re: HELP: Suggestions About Buying Links 386 Pro
Originator: kak1@cypress31
Keywords: nethack, ftp, sites, archie
Organization: Cray Research, Inc.
Distribution: na
Date: 31 Aug 92 12:51:43 CDT


In article <1453@newsserver.cs.uwindsor.ca>, braithw@cs.uwindsor.ca (BRAITHWAITE GEORGE       ) writes:
> I have a 386-33 with 2 megs RAM and a VGA capabilities.  Is Links 386 Pro worth buyin g now. 
> our should I wait until I upgrade my memory and my video card?  I thinking about buying it this week.
> What changes have been made to the game?  Can I still use al> l of my old courses? 
>  
>      Thanks in advance,
>      George

I played it on a 25 mhz 386 DX and 2 megs RAM, and it played pretty good.  You could have the texture
on and put it on max,med,min resolution, but you had to turn the panoramicc (sp?) view and the clounds 
off and put the bitmaps in the lowest resolution otherwise it was very slow.  I could play 18 holes in
about 45 mins (but this is more a statement about my game play)

You can convert your old courses, and they look quite good.  Some greens seem to get a little hilly
(especially Firestone)  BTW, you need SUPER VGA not regular VGA.

I think it is well worth the purchase.  I would get some more RAM if I were you, I just recently went
from 2 to 8 meg and it is great, and only cost around $250 bucks total.

Kevin
From: shawn.mccullar@gate.micromed.com (Shawn Mccullar) 
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: To who put U7_V34 in
Date: 26 Aug 92 10:23:00 GMT
Reply-To: shawn.mccullar@gate.micromed.com (Shawn Mccullar) 
Distribution: world
Organization: Micro-Medic Network Gateway - +1 408 280-1610 - Public access BBS



   .. From The Pen of: RON DIPPOLD  (08-24-92 At 32) .....................
   .                                                                     .
   . It's just  a patch to  be applied  to  the real Ultima  7, which is ..
   . almost 20 megabytes, it's not the  full game. In addition, Ultima 7 ..
   . won't even begin to  run on an AT, or in 1  Mb of RAM. And finally, ..
   . if it _had_ been the full version  of Ultima 7 there, it'd be quite ..
   . blatant piracy.                                                     ..
   .......................................................................


Whew!! Thanks, Ron,  I thought I was going  crazy! (Someone ACTUALLY asking
to download the real game from the net!)

.[ Shawn McCullar ].[ San Jose, CA ].[ New Dimensions - 408-274-5550 ].
.[ Over 11,000 .GIFs; 600+ .MODs; IBM PD/SW ]..[ 14400 V32BIS/V42BIS ].

---
 . SM 1.06 *0016 . If Marriage is outlawed, only outlaws will have inlaws!
                                                                         
PCRelay:NEWDIM -> #97 RelayNet (tm)
4.11              New Dimensions; 408-274-5550; 2 Gigs; MCI!
                              
Xref: sparky comp.sys.ibm.pc.games:11902 misc.forsale.computers:32074 ba.market.computers:4265
From: alee@angelo.amd.com (C. Alex Lee)
Newsgroups: comp.sys.ibm.pc.games,misc.forsale.computers,ba.market.computers
Subject: 486-33 EISA Mother Board for sale
Summary: 33MHz 486 EISA mother board for sale
Keywords: 486 33MHz EISA mother board
Date: 3 Sep 92 22:26:41 GMT
Followup-To: ba.market.computers
Distribution: na
Organization: Advanced Micro Devices, Santa Clara, CA

Brand new 486 EISA Mother Board::
	80486DX 33MHz
	256K Cache
	Intel chip set (really!?)
	6 EISA + 2 ISA slots
	expandable to 64MBytes of RAM, it has ZERO DRAM as it is,
	can accept 265KB/1MB/4MB SIMMs.
	Award BIOS
	This is a full-size mother board,
	comes with complete manual and EISA configuration program,
	and a 1-year warranty.

Price:  $900  with  CPU
        negotiable if you want it without the CPU

Call (408) 739-9368

***  Posting for a friend.  Call him directly.  ***
--
	Alex Lee
	Advanced Micro Devices, Inc., Sunnyvale, Calif.
	E-mail:     alee@brahms.amd.com
	Voice mail: (408)749-5926
From: lidz@quads.uchicago.edu (adam lidz)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima 3 - Where is Exodus?
Keywords: Exodus
Date: 3 Sep 92 20:11:00 GMT
Reply-To: lidz@midway.uchicago.edu
Organization: University of Chicago Computing Organizations

Interestingly enough, you don't even need to talk to the Time Lord.
I did it by trial and error.  Put in the first card, if it was wrong, have
another character do it.  Keep this up until you get the first one.  Have your
cleric heal the whole party to life.  And so on.  

By the way, you should have seen it on the Atari ST (Back when I had one of them), with a "Tweety Board"  The music was incredible.  The game was up there with
International Karate + and Leatherneck. . .
From: matlick@cpsin3.cps.msu.edu (Jeffrey S Matlick)
Newsgroups: comp.sys.ibm.pc.games
Subject: Microleague Baseball 4
Date: 30 Aug 92 04:19:55 GMT
Reply-To: matlick@cpsin3.cps.msu.edu (Jeffrey S Matlick)
Organization: Dept. of Computer Science, Michigan State University
Originator: matlick@cpsin3.cps.msu.edu



     Anyone have Microleague Baseball 4?  Or Microplay's new Baseball sim
(can't think of the name right now...)?

   Any comments (please), email me at 
	matlick@cpsin3.cps.msu.edu


		Thanks in advance,

			J.
From: ben@spcvxe.spc.edu (Ben Cohen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Battletech Simulator...
Date: 28 Aug 92 01:58:33 GMT
Reply-To: ben@st.canard.spc.edu
Organization: St. Peter's College, USA

In <1992Aug27.142053.1@vax1.umkc.edu> nenglish@vax1.umkc.edu writes:
>This sounds like the arcade above the Baja Beach Club in downtown Chicago.

Having been there fairly recently, I might be able to provide some more info:
   It's the "BattleTech Center" in North Pier Mall, which is out towards
Lake Michigan, just north of the water arc. A single session is 10 minutes
in an advanced Inner Sphere 'Mech. Prices range from $6.00 per session
(during the week, daytime) to $8.00 per session (weekend and Friday nights).
   There are four mech possibilites (Thor, Loki, Madcat, Vulture) each with
four variants (only three for the Vulture).  Each mech has different
weaponry, armor and speeds. There are a _lot_ of options in the cockpit, and
the simulators do have some occasional nasty bugs. [If you go, ask about the
"stuck pedals" and "throttle wraparound". It's important to know about if
you're going to play seriously.]
   As a last comment, if you want to play for real, it's worth it to buy the
handbook before you step into a cockpit. You learn a _lot_ more about the
'Mech if you read through it first.
   All in all, though, it's a blast. Personally, the next time I'm in
Chicago, I'm gonna plunk down $100.00 and tell them that I want to play
until the money runs out. :-)
   The Claw, 10 mission veteran,
-- 
Ben Cohen		ben@st.canard.spc.edu, ...!rutgers!spcvxb!ben
St. Peter's College	Jersey City, NJ  USA -or- 40-42-57 N/74-03-54 W
   You can't kill a man born to hang! -- Dick's Last Resort, Chicago
Newsgroups: comp.sys.ibm.pc.games
From: msimmons@ec.uwa.oz.au (Michael Simmons - mgmt_staff)
Subject: Re: "U7: Forge of Virtue" shipped
Organization: University of Western Australia
Date: Wed, 2 Sep 1992 02:03:13 GMT

hytu@mundil.cs.mu.OZ.AU (Ho Yin Thomas UN) writes:


>	I called Origin today and the woman said Ultima VII : Forge of
>	Virtue was shipped yesterday (8-31-92).  Has anyone got it ?
>	It seems that they released the game in time.

>	It's strange that they don't call Forge of Virtue Ultima VII Part II.
>	They call The Serpent Isle Ultima VII Part II instead.  Is there
>	any signification for this ?

Do'es it include the latest version of the Ultima VII game engine (V3.4 or
greater). I have Forge of Virtue on order and want to know if I still need
to send my buggy Ultima 7 V3.1 disks back to Origin. I have stop playing since
I heard that the new versions give corruption error messages soon after loading
the old versions saved games.(ie I will have to start again!!). I have verified
that this occurs with the U7_V34.zip file/patch on wuarchive.wustl.edu.
I have seen lots of bugs on my v3.1 including bits of buildings missing and
multicolored voids.
Come on Origin this is not good enough!
Sure you had to fill those 70000 back order's for Ultima 7 before people lost
interest, but lets get it right from now on.
From: jliukkon@klaava.Helsinki.FI (Juha-Matti Liukkonen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: WC Playability at Fast Clock Speeds
Date: 1 Sep 92 21:44:24 GMT
Distribution: comp.sys.ibm.pc.games
Organization: University of Helsinki

>>I can't tell you how my heard bleeds for all you poor souls with 486-50's
>>that are just too fast to play WC.  Boo hoo hoo.
>>
>>The game seemed fine to me when I played it on a "mere" 386-33.
>>
>	I can't imagine what it's like on a 486-50...mine is WAY too fast on
>my 386-33...

Hmm. I played WC I with a streamlined 386/40 (cache model). A bit tricky
with the keyboard, but flies like a dream with a joystick. 386/33 gets a
bit sticky for my taste in the bigger scenes... Haven't tried it in a
486 yet, though. Might be interesting.

-- 
               Juha Liukkonen, aka jliukkon@cc.helsinki.fi
       University of Helsinki, Dept. of Paranormal Investigations
           "Trust me, I know what I'm doing." - Sledge Hammer