HDTenEightyP/NetNews huggingface dataset:
From: gion@chopin.udel.edu (Timothy C. Gion)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wing Commander: Hint book reviews wanted
Date: 7 Oct 92 14:31:35 GMT
Organization: University of Delaware

I used to fly at full speed until I started playing the Special Operations 
I... in this one you usually have so many wingmen (about 4) that you're 
guarenteed to ram somebody... which usually results in death on the earlier 
missions because you're flying epees or modified ferrets or something... also
this keeps me away from them, so they don't fire ME up... personally I rather
not have wingmen... they rarely help the situation...

when you're flying Broadswords, it's definitely beneficial to switch views when
you're fighting the fast ships because you can line up the shot better with
the turret guns, and they tend to stay in your sights because they're trying
to blow you away... you can really eliminate them quickly this way...

I haven't decided whether or not full guns or single guns are best yet... I 
tend to alternate... I guess it depends on how good of a shot you are...

when protecting ships, I always engage the ships attacking the ships I'm 
supposed to protect... if you chase one of the ships, the others will usually
toast the ships you're supposed to protect... 

the only missiles I use with any real success are the darts... the other 
missiles take too long to hit (if they hit)... they won't even hit immediately
if you're at point blank range...

sorry I didn't quote.... I didn't think I would need to, but I was wrong..
heh..

-- 
Timothy Gion AKA  /     \     University of Delaware - Computer Science
                 -Merdion-                     ^                   
                  \     /                      \ fixed that sp error!
Newsgroups: comp.sys.ibm.pc.games
From: "steven baldassarra" <steven.baldassarra@canrem.com>
Subject: f/a-18 engineering
Reply-To: "steven baldassarra" <steven.baldassarra@canrem.com>
Organization: Canada Remote Systems
Distribution: comp
Date: 15 Oct 92 04:38:28 EST

  Hullo, Mark.

MS>  Newsgroup: comp.sys.ibm.pc.games
MS> Message-ID: <1992Oct8.203454.23446@saifr00.cfsat.honeywell.com>
MS>    Subject: F16 cockpit coming soon

MS>Honestly, if what you're interested in is a simulation of a flight
MS>environment, you would be much better off by buying yourself a
MS>surplus flight helmet (preferably one that doesn't fit perfectly),
MS>a sun lamp (to get your head nice and toasty), and a pair of Nomex/leather
MS>flight gloves (soak `em with sweat/oil/hydraulic fluid for that
MS>crisp but slick feel). Put your monitor a little above coffee table height.
MS>Get about 4-5 of those concrete slabs you see at the garden section of
MS>your local K-Mart, top `em with the thinnest cheap cushion you can find.
MS>(That's your "ejection seat".) Wipe the mask out with denatured alcohol
MS>(smells nice), and clamp a rag soaked in JP-4 (kerosene will do) on the end
MS>of the oxygen hose, and strap that puppy on `till it leaves a ring on your
MS>face that lasts for hours. Turn the sun lamp on and point it at your head.
MS>Now you're doing it like the big boys!

MS>The rest of that shit (side consoles, sub-woofers, etc.) is strictly
MS>for show, and won't do a damn thing toward giving you that "there
MS>I wuz" feel.

MS>Please note: I'm not kidding (much).

  Have you ever signed up and went to one of those programmes that let the
designers of the USAF aircraft to work as members of ground crew of the
aircraft for a week or two?

  BTW, is it true that during a catapult shot, the Hornet pilots take their
hands off the controls and let the autopilot take over the take-off?
---
  DeLuxe 1.21 #6922  Enemy lock on! I'm hit! Flame out! Eject-i-n-g-!
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
From: tmp16@nuscc.nus.sg (temporary account for courses)
Newsgroups: comp.sys.ibm.pc.games
Subject: HELP : Rex Nebular
Date: 16 Oct 92 10:44:25 GMT
Organization: National University of Singapore

Hi,
   I'm not getting anywhere in this game after exiting from the
underwater cave. Currently, I have a burger, shield modulator, blowpipe,
darts, 2 bones and a twinkifruit. Incidently I've got rid of the fat
slob that keeps on sitting on and squashing me, but unable to progress
any further.

1. How do I operate the teleport properly ?
2. How do I go to the hut north of the village, where Rex is being
assaulted by a woman ?

Any suggestions are welcome. Thanks.

-- 
-------------------------------------------------------------------------------
Kenneth Ban                       
Dept. of Biochemistry        	    
Faculty of Medicine
From: grantham@jif.berkeley.edu (Jon Grantham)
Newsgroups: comp.sys.ibm.pc.games
Subject: Links 386:  USENET Open -- Week 3 Update
Date: 8 Oct 1992 18:21:22 GMT
Organization: U.C. Berkeley Math. Department.
Distribution: world
NNTP-Posting-Host: jif.berkeley.edu
Originator: grantham@jif.berkeley.edu


Name          E-mail address                  Score R1 R2 R3 R4 Tot Filename
Joerg Bashir  jbashir@ub.d.umn.edu             -36  63 57 57        jbashir.rec
Mike ?        mkohlhaa@silver.ucs.indiana.edu  -36  62 59 56        mkohl3.rec 
John Ferrell  jwf10@juts.ccc.amdahl.com        -34  61 59 59        harbferr.rec
Kevin Kramer  kak1@cray.com                    -29  60 63 61        kevin2.rec
Mark Chapin   mchapin@cse.unl.edu              -26  61 63 63        markcha1.rec
Craig Mick    cmick@silver.ucs.indiana.edu     -25  63 64 61        cmickwk3.rec  
B. Marshall   marshall@force.ssd.lmsc          -23* 64 66 60        marshal3.rec
              .lockheed.com
Jeff Krusz    krusz@krypton.mankato.msus.edu   -20  67 63 64        krusz3.rec
Paul Meehan   pcmeehan@vax1.tcd.ie             -17  67 67 62        paul3gam.rec
Grant Fisher  t9014123@phillip.edu.au          -16**72 62 63        grantht3.rec
H. Whitley    whitley@sunscm1.dseg.ti.com      -11  69 66 67        wk3harla.rec
R. Techmanski rich@berlioz.nsc.com              -9  69 67 68        richt3.rec
Paul Wiemans  wiemans@kub.nl                   -13  72 65 63        paulw3.rec
D. Edmundson  darran@chaos.phys.sfu.ca          -5  68 72 68        darran3.rec
Paul Close    pdc@lunch.wpd.sgi.com             +4  75 70 72        pdc3.rec
Peter Brown   brownp@dg-rtp.dg.com              +8  83 74 64        peter3.rec
 
Adam Goldberg goldberg@iastate.edu               E  71              
D. Guglielmin drguglie@acs.ucalgary.ca          +4  73 73           
Don Roberts   droberts@suna0.cs.uiuc.edu        +5  75 72             

*  beginner
** played as amateur in Week 1

As you can see, now that I have the new valid files, we have a tie at the top
of the leader board, making the final week oh-so-important.

The Week 3 games are available on wuarchive.wustl.edu as
/pub/MSDOS_UPLOADS/week3.zip

Don't forget to get me the Week 4 games by Friday!

Jon
-- 
Jon Grantham					grantham@math.berkeley.edu
From: mwh@csd.cri.dk (Michael Wraa-Hansen)
Newsgroups: comp.sys.ibm.pc.games
Subject: U4+U5 copy protection (followup)
Keywords: Ultima,copy protection
Date: 7 Oct 92 11:27:06 GMT
Organization: Computer Resources International A/S

Thank you very much for your answers - it's very nice know that one
has cunning backup in the net community.

Removing copy protection for the Ultima series:
===============================================
With special copy programs some have been able to get around the
protection scheme for U5. I didn't get the name of the copy tool.

Ifthi Jainudeen (imj00@charon.amdahl.com) kindly directed me to look
at ftp.uwp.edu:/pub/msdos/romulus/cracks which has a lot of 
information on how to remove copy protection from games.
There you can find:
	ultima4.unp  Contains info on unprotecting U5(?!?)
	ultima5.unp  Contains info on unprotecting U5
        nev-0692.zip According to Ifthi this should contain info on
		     unprotecting both U4 and U5, but my first
		     impression (I have just browsed the doc files)
		     is that a lot of games are covered but not the
		     ones in question.
		     It appears to be a shareware program.


Ultima IV objective (please correct me I if I am wrong) - very small spoiler:
=============================================================================

Lord British, Vesper and the seer provide sufficient information on
what to do when starting the game.

Your stats in each virtue must be raised by actually doing something
(kill evil monsters, help poors, etc) and avoid doing bad things (kill
innocent people, lie to someone, etc).

The seer will monitor your stats and explicitly tell you when to go to
each shrine.

The people of the city (and the shrine) of each virtue will tell you
in more detail what to do to comply with each specific virtue.

-Michael Wraa-Hansen/mwh@csd.cri.dk
Newsgroups: comp.sys.ibm.pc.games
From: david@ajfcal.uucp (David Field)
Subject: AMON RA PROBLEM
Keywords: help
Organization: Crafield Digital
Distribution: comp
Date: Fri, 9 Oct 1992 03:49:01 GMT

  
  
                            What is the answer to the 
                            riddle that I'm
                            supposed to solve????????                             "ROOM YOU LEAVE WITHOUT
                               "ROOM YOU LEAVE
                               WITHOUT ENTERING"!!!
                               
                               
                               
                                           PEACE SELLS...BUT WHO'S BUYING?
From: parker@ccwf.cc.utexas.edu (Bryan Parker)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Might & Magic IV is OUT!
Date: 11 Oct 92 06:04:45 GMT
Organization: The University of Texas at Austin, Austin TX

In article <1992Oct2.152228.59388@cc.usu.edu> slf8n@cc.usu.edu writes:
>Might & Magic IV is OUT!!!
>I have a copy in my hand, it says on the box that you need 2 megs to play it.
>
>I'd I don't know about anybody else but I've been looking forward to this
>game since I played MM3!
>
>Johnny Georgi

Question... why does everybody seem so excited over Clouds of Xeen?  And can
you really call this a SEQUEL?  Might and Magic III came out just over a
year ago, right?  What kind of advances in the game can occur in that time?
As computer game sequels go, it seems MM4 was very quick to come out... and
no wonder, it uses the same game engine!  Doesn't this seem kind of... well,
cheesy?!?  It's more like an add-on module to MM3... like Forge of Virtue.
More of the same game.  Not that this is all bad, but it just doesn't seem
like an actual sequel.


Newsgroups: comp.sys.ibm.pc.games
From: PAUL@pql840.bwi.wec.com (PAUL USER)
Subject: HELP ON "CODE NAME ICEMAN" GAME
Organization: Westinghouse Electronic Systems Group, Baltimore, MD.
Date: Fri, 16 Oct 1992 20:57:50 GMT

Thank you in advance for your reply.  I know that this game is old, but I 
just got around to playing it.  I currently have encountered two 
problems; 1) I don't know how to read the CIA code (it does not match the 
manual) and 2) The damn sub (after going through the ice) keeps on sinking 
me.  I would like any help you can give me.

Thanks again, 
Paul   
Xref: sparky comp.sys.ibm.pc.games:16811 comp.sys.apple2:21934 comp.sys.ibm.pc.misc:13582
From: ftit@campine.engin.umich.edu (Sergej Roytman)
Newsgroups: comp.sys.ibm.pc.games,comp.sys.apple2,comp.sys.ibm.pc.misc
Subject: Re: The Prisoner
Date: 12 Oct 92 07:08:28 GMT
Organization: University of Michigan Engineering, Ann Arbor
Originator: ftit@campine.engin.umich.edu


In article <1bb6dkINN3tk@master.cs.rose-hulman.edu>, Julian (NB Forever) writes:
|This is an old one, but does anyone remember the game called The Prisoner?
|It was around about 10 years ago, and I was wondering if there's any way
|I could get a copy of it. The copy I have is busted. It was a great game,
|kind of ahead of it's time in some ways, and one of the best thinking 
|games, It was like a Stone Age King's Quest.
|
|If you know anything about this, send me mail at:
|
|waldbyjf@nextwork.rose-hulman.edu

Or better yet, post to the newsgroup!  I heard about this game before
I got my ][+ (will it run on the beastie?) and it sounded pretty neat.

Are there copyrights still in force that would prevent the game from
being put in the public domain or emailed?

--
-----------------------------------------------------------------------
|  ftit@engin.umich.edu   |   "... a stainless steel rat in the       |
|    (Sergej Roytman)     |  ferroconcrete wainscoting of Internet"   |
-----------------------------------------------------------------------

Say no to four-line .sigs.
From: parker@ccwf.cc.utexas.edu (Bryan Parker)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: What kind of speakers is everyone using?
Date: 7 Oct 92 20:35:10 GMT
Organization: The University of Texas at Austin, Austin TX

In article <1992Sep30.173418.4492@ichips.intel.com> smintz@sedona.intel.com (Stephen Mintz exp 11/92~) writes:
>
>I have some Altec Lansing ACS-300, of whom I can't say enough good thing
>about...what kind of speakers are the rest of you gamers using, or are you all
>using your stereos?
>Hearing is half the pleasure!!

I am using a miniature, 9-V battery operated amplifier which I bought from
Radio Shack for about $6.99.  

A friend of mine has his SB piped through his stereo amp to a couple computer
speakers he got.  (pricey)

His gets louder than mine does.  Other than that, I don't notice a real big
difference.


Newsgroups: comp.sys.ibm.pc.games
From: mccullou@cae.wisc.edu (Mark McCullough)
Subject: Re: Harpoon Designer's Series
Organization: College of Engineering, Univ. of Wisconsin-Madison
Date: 8 Oct 92 12:30:42 CDT
Originator: mccullou@sun-16.cae.wisc.edu
Keywords: harpoon


In article <1992Oct8.153740.1991@ramsey.cs.laurentian.ca>, abigail@ramsey.cs.laurentian.ca (Shawn Abigail) writes:
|> 
|> I got the advance upgrade notice from 360 (a little too late because
|> I was away for the summer :( ), but it left me confused.  It
|> indicated that I could upgrade to version 1.3 for a certain price,
|> upgrade to the designer's series for a little more, and upgrade to
|> the designer'd series with some new senario disks for a bit more
|> than that.  I would like to know, what is the difference between
|> Version 1.3 and the Designer's Series?
|> 
|> Shawn Abigail
|> abigail@ramsey.cs.laurentian.ca
|> 
|> P.S. - I have some senarios that I want to upload to the net.  Does
|> anybody know a good site for me to post these?
|> 

The designers series gives you 12 new scenarios per battleset, sets up
the battlesets to allow new units, and new bases.  That is what gives
you the ability to use the B-52 in Iceland, or the F-22, or
the Grippen, etc.

1.3 is an upgrade that upgrades the mostly the sensor modeling.  Very nice
and useful.  Weapon use is upgraded, and unlike most posts, I have
had fewer crashes with 1.3 than 1.2, but I use huge scenarios, like
one scenario with NATO having a fleet of 50+ ships, and USSR having
at least two fleets centered on a Kalinin.
:)M^2
From: dlou@sdcc3.ucsd.edu (Dennis Lou)
Newsgroups: comp.sys.ibm.pc.games
Subject: sf2 on wuarchive?
Date: 16 Oct 92 20:31:03 GMT
Article-I.D.: sdcc12.39614
Organization: University of California, San Diego


Anybody know what the file 'sf2clone.arj' is on wuarchive?  It's 2.5
megabytes so I can't transfer it to my Sun's floppy disk.  I'm having
my room mate transfer it to his ethernet connected PC, but I am
not certain how well that will work.


-- 
Dennis Lou             || "But Yossarian, what if everyone thought that way?"
dlou@ucsd.edu          || "Then I'd be crazy to think any other way!"
[backbone]!ucsd!dlou   |+====================================================
dlou@ucsd.BITNET       |Steve Jobs and Steve Wozniak went to my high school.
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@qualcom.qualcomm.com (Ron Dippold)
Subject: Re: KEEN WATCH: The U is Toast
Organization: Qualcomm, Inc., San Diego, CA
Date: Mon, 12 Oct 1992 01:56:32 GMT

benrg@ocf.berkeley.edu (Ben Rudiak-Gould) writes:
>jwilbur@iat.holonet.net (Jay Wilbur) writes:
>>Then we looked at the sales figures for Keen 4-6 and
>>the sales figures for Wolf3d and and said "Billy who?"  We decided to
>>further develop  the 3d tech at that point.

>This is my problem with Wolf3d.  It has apparently been a runaway success
>despite being an astoundingly bad game.  People seem to love it, though,
>and it's almost always for one (or more) of these reasons:

Gosh, you know, after your brilliant expose, I and the thousands of
others who have enjoyed Wolf 3D have suddenly seen the error of our
ways.  We are just as incapable of comprehending the difference
between "It's a bad game" and "I don't like it" as you are.

Amazingly enough, when the graphics algorithm used in Wolf 3D was
first posted, it didn't spoil the enjoyment one whit.  See, although
the algorithm is fairly simple, there's a difference between knowing
it, implementing it, and implementing it in an enjoyable game.  Why,
just look at at _all_ the games using similar or similar appearing
high-speed 3D technology.  Ummm.  Gee, Wolf 3D, possibly Ultima
Underworld (more complex, but slower), Corporation (ditto), and for
those of us who remember it, Wayout.

You don't like the game, you don't like it.  Fine.  But "bad game" is
just your snobbery.

I'm not toally unsympathetic, however.  Being at Berkeley, you should
have options not open to the rest of us.  Perhaps you could depress
Wolf 3D sales by bringing insensitivity charges against anyone who
dared to play it.
-- 
The flush toilet is the basis of Western civilization.  -- Alan Coult
From: bs428@cleveland.Freenet.Edu (John J. Brassil)
Newsgroups: comp.sys.ibm.pc.games
Subject: NFL by Konami bug
Date: 14 Oct 92 13:15:43 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


No, it's not by "Konami bug".  Perhaps I should've put quotes around
the first three words.  
I bought this game through the newsgroup, so I thought I would post
this bug report/question here as well.  The documentation says that
modifications to offensive and defensive plays affect only those
plays available on page 2 of the playbook.  This is true for the 8
plays you can change on offense.  Buuuut, it also says the 8 
first-page plays for both offense and defense are supposed to be the
same for all the teams.  Problem is, the four "page two" plays you 
can change for defense are also in the corresponing slots on page
one (e.g., the 2,4,6 and 8 positions on the numeric keypad.)  If you 
modify those plays on page 2, it changes them on page 1 as well.
In fact, the way it is set up, there are four defensive plays which
are common to all teams (the page one 1,3,7,9 plays) and four more
plays which are different for each team (I actually only looked at
the Dolphins, Bills, Raiders, and Broncos) that are on both page
one and two in the 2,4,6,8 positions, and can be changed from page two.
A look at one of the files in a editor shows version 1.00.  The game
was orginally purchased in May of this year. Does anyone have or
know of a patch to this problem?
Muchos Danke Schoen,
John
******** GO Dolphins! Five and Oh! **************
-- 
*****************************************************************
*                                                               *
* What's all this then?       jbrassil@mgmserv1.mgm.saic.com    *
*                                                               *
Newsgroups: comp.sys.ibm.pc.games
From: church@fraser.sfu.ca (Mike James Church)
Subject: Re: Top Scores !!!!
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Wed, 14 Oct 1992 00:12:12 GMT

liuwu@acuson.com (Wu Liu) writes:

>riazm@tamsun.tamu.edu (Riaz Mohammad) writes:
>>We have some top scores for Windows Mine Sweeper and Tetris for Windows.
>>On mine sweeper, our timins are:
>>				Beg: 6 secs.
>>				Exp: 138 secs.

>My personal bests are for minesweeper are:

>	Beginner	 5 seconds
>	Intermediate	26 seconds
>	Expert		90 seconds
>-- 
>Wu Liu                          Software Engineer, User Interface Group
>liuwu@acuson.COM                Acuson

My personal bests are for minesweeper are:

	Beginner	 2 seconds
	Intermediate	 6 seconds
	Expert		12 seconds

<wink>

And my car's faster than yours.  I am dubious about those times.  I
used the program MINEHELP.EXE which is a VERY cool program that will
solve minesweeper for you.  It soved it fast.  But I have trouble with
a few of the above scores.  Except for mine.  Heh, heh.


    _______                                  
   /   _   \_                __                    
 Mike | |__| |__   __ _ ____|  |__       
   |  |  _|     ) |  | / _\ _\    )________________                  
   |  |_|  | |  |/   |  |  (__ |  |    /\     |    |     
   \_______/_|__|_/__|__\____/_|__|__ |  | __ |    |
    church@sfu.ca           |    | \ \    / / |    |
                            |    | /________\ |    |
                            |____|_____][_____|____|
From: jrs@netcom.com (John Switzer)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Spellcasting 301 walkthrough wanted
Date: 16 Oct 92 16:16:39 GMT
Article-I.D.: netcom.1992Oct16.161639.18826
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

In article <Bw7Crq.E08@mentor.cc.purdue.edu> jwbutler@mentor.cc.purdue.edu (J.W.) writes:
>A walkthrough to this game posted to the net would be GREATLY appreciated.
>
>I have gotten past the weightlifting, but have no clue as what to do next!!!

I haven't seen any walkthrus posted on the commercial services yet, but 
after the weightlifting, the Judge assigns the next contest - the big party 
on Sunday night. You need to have the best-looking babes there. Thus, go
exploring and map the surroundings. You'll find some of the things you have
thrown off the carpet, and be sure to investigate what the stores have for 
sale.
-- 
John Switzer               | Why am I voting for Clinton? Because... 
                           | Bill Gates: 36, CEO Microsoft, $6 billion
74076.1250@Compuserve.com  | Me: 36, Tech Writer, 1978 Diesel Rabbit
jrs@netcom.com             | Screw the nerdy rich! (at least 'til I get there)
Newsgroups: comp.sys.ibm.pc.games
From: leonardo@yoyo.cc.monash.edu.au (Gary Holland)
Subject: Anyone know any FTP's with game hints?
Organization: Monash University, Melb., Australia.
Date: Fri, 9 Oct 1992 03:42:42 GMT

Anyone who knows any FTP addresses where I could find some came hint to
games such as Ultima Underworld could you please mail me.
	Thanks,
	Gary Holland
From: gt0519b@prism.gatech.EDU (PETTY,DARIN LAROL)
Newsgroups: comp.sys.ibm.pc.games
Subject: Civ: startup batch
Date: 15 Oct 92 18:21:59 GMT
Organization: Georgia Institute of Technology

Has anybody figured out a way to start civ from a batch file (or something
akin) so that you don't have to type in the display and sound options
every time?  Yes, I know it isn't that big a chore, but I tried, and it's
bugging me.

thanks.
-- 
PETTY,DARIN LAROL (404) 872-3928               |   ...they call this a 
uucp: ...!{allegra,amd,hplabs,seismo,ut-ngp}   |   muddle puddle tweetle 
	!gatech!gazelle!darin                  |   poodle beetle noodle 
ARPA: darin@gazelle.gatech.edu                 |   bottle paddle battle.
Newsgroups: comp.sys.ibm.pc.games
From: dexb8836@mach1.wlu.ca (Luis De barros u)
Subject: Monkey Island II
X-Newsreader: TIN [version 1.1 PL6]
Organization: Wilfrid Laurier University
Date: Tue, 13 Oct 1992 16:59:42 GMT



		Hello, I'm stuck on Dinky Island. I was able to give the parrot a  
	of crackers for the exchange of directions. Well I only had to crackers 
	and only got as far as to the pile of rocks and the greedy parrot expects 
	another cracker or something.
		Could someone please tell in that wide electronic world there how tpo get
	past that part?

	

	I would like to thank everybody for the hints that they gave me for my     
	previous problems in the original monkey island and the tricky parts in the
	second.

	

	Once again thanks to everybody for their help!!

	

	******* Lightning Luis ******


	"It may seem a millions miles away but it gets a little closer every day."
		( Sting )