HDTenEightyP/NetNews huggingface dataset:
From: dschlott@linx.UUCP (Dale Schlott)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: ASDG - Never Again
Distribution: world
Date: 23 Dec 92 20:34:33 EST
Organization: None.

In article <72282@cup.portal.com> pk-asdg@cup.portal.com (Perry S Kivolowitz) writes:
> Dale,
> 
> I'm sorry you feel the way you do. 
> 
I have good reason to feel the way I do. Let me explain. I found
the Epson ES-300C scanner for $899 without software. I also found
it going for $1399 with your software. After a quick demo at the
store I went with your software which cost me an extra $500. I did
this because I trusted ASDG and the software looked very good. I
also purchased ADPro because of comments that you posted in this
group recommending it over Imagemaster.
(note that I realize the $500 is what I paid and not your price)

I am upset because for $500 I got scanner software that does not
work and for another $200+ I received ADPro which, in 'my opinion'
has a long way to go if it's going to catch Imagemaster.

> I'm also sorry you did not register your ADPro with us (which 
> apparently  you haven't). 

I will register it shortly. As far as my posting this to a public
forum. Well, there is a reason. I'm sure that ASDG has received many
calls from people with 040's since your scanner software was released.
(I received EMail from some of them today) The calls have obviously
gone unanswered. This is the best way I know to get a company moving.
Believe me, I would not have said a word (on the net) if I thought that
these problems were new. Your tech support person verified that the 040
problems were known and had not been fixed. (this was on Tue 12-22).

> As for the information you received from our technical support
> staff, are you  sure you  spoke  to  *our*  technical  support 
> department. The reason I ask, is that you can't get through to
> them  unless  you're  registered (the  receptionist will  even
> register you on the phone), and as I  said before, you are not
> to be found in our records.
> 
Your receptionist did not even ask me what product I was calling
about let alone say anything about registration. I called the number
listed at the end of chapter 3 in the manual. Maybe I didn't
get the correct receptionist.

> Anyway, do  contact us  again after  the  holidays, and after
> your registration can be found or authenticated I'm sure your
> 040 problems will be solved.
> 
I will. Thanks. 

> Happy Holidays

-- 

    Dale Schlott                 linx!dschlott@vela.acs.oakland.edu
    Pontiac, MI
    USA
From: Twin-Peaks@fbi.amigans.gen.nz (Dale Cooper)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: RSI demo maker
Date: 22 Dec 92 14:17:48 PST
Distribution: world
Organization: Federal Bureau of Investigation (Twin Peaks)

In article <1992Dec17.142533.992@ghost.dsi.unimi.it>
ghidoni@ghost.dsi.unimi.it (fabio ghidoni) writes:
>This post is only to know if there is an internet site
>where I can download the RSI demo maker, and the other programs
>by RSI (vector object editor, vectorballs editor, font editor etc.)
You sound really inthusiastic and I don't really want to spoil your fun,
but RSI DemoMaker is NOT as good as it first appears.  I don't even think
they Beta-tested it by the looks of the code they used.  There are bugs,
and then there are BUGS!  A friend of mine has a B2000 with 1MB CHIP and
9MB Fast/Slow mem when trying to run it, RSI DemoMaker says "Sorry, not
enough memory".  Cummon, gimme a break.  Oh well, I suppose it's not to bad
once you spend 20 to 30 hours on it, whilst cautiously avoiding intermitant
GURU's and crashes.

>Thank you very much.
No problems.  The latest one I have is RSI v1.1+, if they bring out a later
version, THEN I might be interested in it.

--
 Amiga500 (DCTV, HP550C, 28mHz 68040, 2400bps, WB2.04, 7MB RAM, 105MB HD)
    running Windows 3.1+ as a BACKGROUND TASK faster than a 25mHz 486!
 (pinch of salt required)  ** QUOTE OF THE DAY ** (pinch of salt required)
Reporter: "Sir, how do you justify producing a FALSE multi-tasking windows
              environment and calling it TRUE multi-tasking?"
   Designer: "Well most PC users don't even know what multi-tasking is!"
Newsgroups: comp.sys.amiga.graphics
From: jredders@iastate.edu (John Reddersen)
Subject: PPShow3.0a?
Organization: Iowa State University, Ames IA
Date: Sat, 2 Jan 1993 23:18:59 GMT

Somebody mentioned PPShow3.0a in one of their messages here.  The latest
version I can find is PPShow2.3, so is there a newer version and if so,
where can I ftp it from?  Also, does anyone know where I can find
View3.2?

Thanks for the help!
(P.S. I have checked with archie and still couldn't find it)
                               ___   __           ___    _
.----------------------.      ///\\  |\\   /| || //  `  /\\
|    John Reddersen    | __  ///  \\ | \\ /|| ||(( __  /  \\
| jredders@iastate.edu | \\\///--- \\l  \/ ll ll \\_ll/--- \\
`----------------------'  \XX/------------------------------\\
    "Science, like nature, must also be tamed with a view
               towards its preservation"-RUSH
(Ignore the following stuff, I'll fix it now, but I forgot before I
started the message and can't fix it...)

-- 
                               ___   __           ___    _
----------------------.      ///\\  |\\   /| || //  `  /\\
|    John Reddersen    | __  ///  \\ | \\ /|| ||(( __  /  \\
| jredders@iastate.edu | \\\///--- \\l  \/ ll ll \\_ll/--- \\
From: jbickers@templar.actrix.gen.nz (John Bickers)
Newsgroups: comp.sys.amiga.graphics
Subject: DL files
Date: 29 Dec 92 21:27:11 PST
Organization: TAP

    Does anyone know the format of DL files? It's a PC animation file
    format created by some Italian guys. I've got DLVIEW 2.1 for the
    PC, and a sample file, but the documentation that comes with the
    program doesn't describe the file format.
--
*** John Bickers, TAP.                   jbickers@templar.actrix.gen.nz ***
***    "Radioactivity - It's in the air, for you and me" - Kraftwerk    ***
From: snolan@postmaster@hq.af.mil (Scott D Nolan)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: Re:ADPro
Date: 29 Dec 92 13:23:07 GMT
Reply-To: snolan@marge.hq.af.mil
Organization: 7th Communications Group

What does it cost to upgrade from the original "The Art Department"
to the current AdPro?  I am probably not financially ready to do so
yet, but I want to before april and hope to estimate the cost soon.

Thanks in advance... 

snolan@marge.hq.af.mil

==============================================================

Even if you are on the right path,
If you just sit there you will get run over.

			- will rodgers
From: Blue-Knight@bknight.jpr.com (Yury German)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: 30 fps:  Yeay or nay? 
Distribution: world
X-NewsSoftware: GRn 1.16f (10.17.92) by Mike Schwartz & Michael B. Smith
Date: 30 Dec 92 05:00:25 GMT
Organization: Blue Knight Productions

In article <1992Dec29.023929.6787@mnemosyne.cs.du.edu> nwickham@nyx.cs.du.edu (Neal Wickham) writes:
> 
> Someone at my local Commodore store is insisting that software will be 
> developed that will allow 30 fps in 640 X 400 HAM8 mode.  Who is right? 
> He seems very sure about it.  
> 

	Its already developed. All it needs is a viewer like VIEW3.X to
view the HAM8 images. On a 4000 it should be 60FPS not 30 though...
ALthough 30 FPS sounds like a very realistic number on the 1200 though.

-- 
    _____________________________________________________________________
   |                                                                     |
   | Yury German                  Blue-Knight@bknight.jpr.com            |
   | Blue-Knight Productions      GENIE: Blue-Knight                     |
   | (718)321-0998            ** Graphic Design and Video Productions ** |
   |_____________________________________________________________________|

Newsgroups: comp.sys.amiga.graphics
From: shf@well.sf.ca.us (Stuart H. Ferguson)
Subject: Re: Babylon 5
Organization: Whole Earth 'Lectronic Link
Date: Wed, 30 Dec 1992 08:46:32 GMT

In <jwalkup.2yxx@terapin.com> jwalkup@terapin.com (Jeff Walkup) writes:
>Hmm... here in S.F. I don't think we're getting Babylon 5...
>I've seen the promos for "Time Trax", the new "Kung Fu" (snore), and
>"Star Trek: DS9", on the same channel that has ST:TNG (not Fox), but
>nothing about Babylon 5 anywhere.

If the station in question is KBHK, broadcast channel 44, cable channel
12, then I have news for you.  You have been seeing Babylon 5 clips but
they have been calling it Deep Space Nine.

KBHK has been running a long spot where they say they're going to be a
great station when they grow up and try to prove it by showing their
line-up of new series including: Time Trax, Kung Fu, The Untouchables,
and Deep Space Nine.  They show a set of very fast clips from the shows
to give the ad an MTV-ish sort of feel.  But if you look at the clips
closely they are clearly from Babylon 5!  The recent Cinefantastique
which covers B5 in great detail has pictures of two of the alien
characters, DeLin and G'Kar, both of which are featured prominently in
KBHK's ad.  If you look at the clips in slow motion you can even catch
a glimpse of the B5 station itself.  All the shots with the lovely
lensflare -- that's all LightWave animation!  In fact the only clips
that are really from DS9 show the spikey roundish space station
(reminds me of K-7 somehow).

I have heard that KBHK will probably carry B5, but they are not promoting
it yet since it is only as a two-hour movie.  They can sell a lot
more advertising time on a series, so they want to plug them strongly.
I won't try to speculate why they think it's a good idea to plug DS9,
the flagship of their new line-up, with clips that will not even appear
in the show -- which are, in fact, from a potential rival.

Footnote:  If you feel inclined to call the station about this, please
be smooth.  If B5 goes to series it will be a huge boost to the Amiga,
so we want to let the station know that people are interested in B5, but
not nasty people.  We want them to think that NICE people want to see
B5.  Nice people who watch their ads and buy their sponsors products . . .
-- 
		Stuart Ferguson		(shf@well.sf.ca.us)
			Prepare to Surge to Sublight Speed!
Newsgroups: comp.sys.amiga.graphics
From: baer@qiclab.scn.rain.com (Ken Baer)
Subject: Re: Anjon & Assoc. (Playmation distributor) Goes Belly Up
Summary: WRONG!
Organization: SCN Research/Qic Laboratories of Tigard, Oregon.
Date: Thu, 24 Dec 1992 18:07:01 GMT

In article <19921223100710ESRLPDI@MVS.OAC.UCLA.EDU> ESRLPDI@MVS.OAC.UCLA.EDU (Ivan Ivanick) writes:
>Just a note of caution for anyone inclined to send them checks or
>other forms of payment -- the LA Valley Business News had a Chapter 7
>Bankruptcy listing for Anjon & Associates, who'd taken over distribution
>of Animation:Journeyman & the Playmation upgrade in both Amiga & Windows
>versions.  My (limited) understanding is that Chapter 7 is full
>liquidation of assets, not reorganization under court protection.

Anjon & Associates is NOT in bankruptcy.  In fact, their financial
situation is better than ever.  They are not only still doing business
and destributing Will Vinton's Playmation, they are gearing up to
distribute the new Macintosh version.  

>Lest this be taken as a "bad omen", Jon Desveaux never seemed to have
>much in the way of business sense, although he certainly had a fine
>sales hustle down.  He pushed pretty hard -- went to Siggraph, Australia
>and a whole bunch of conventions all over the place.

He actually has quite a bit of business sense.  Not only has he been
putting a lot into doing a wide variety of high profile trade shows like
SIGGRAPH and COMDEX, but has also helped us demonstrate the software to
important clients like Nintendo, PIXAR, Apple, and Microsoft.  In fact,
in 2 weeks they will have a booth at MacWorld.

>Also note this is only the distributor; Hash is still doing business.

Cineplay Interactive also distributes Playmation.

>Ivan Ivanick   esrlpdi@mvs.oac.ucla.edu
>bearer of bad yule tidings

Please check your facts before posting misleading information like this.
If you have any doubts, call them at 1-818-566-8551.  

Have a nice Christmas.


-- 
 \_       -Ken Baer.  Programmer/Animator, Hash Enterprises
<[_]   Usenet: baer@qiclab.UUCP / AppleLink: KENBAER / Office: (206)573-9427
 =# \,  "We're not hitchhiking anymore, we're RIDING!" - Ren Hoak.
From: dschlott@linx.UUCP (Dale Schlott)
Newsgroups: comp.sys.amiga.graphics
Subject: ADPro
Distribution: world
Date: 25 Dec 92 19:38:51 EST
Organization: None.

In article <17.1763@OR.CL-HH.comlink.de> o.roehrig@cl-hh.comlink.de writes:
> 
> Learn to use masks and you can use all operations on portions of an
> image.
> 
Masks? In ADPro2? Are you sure? I have read the manual cover to cover
and spent hours playing around with the program. I've never come across
any mask operation. Are you sure your not confusing ADPro with Imagemaster?


> Ottmar Roehrig
> 
> Zerberus:  O.ROEHRIG@CL-HH.ZER | UUCP: ottmar@ajberl.adsp.sub.org
> DE: O.ROEHRIG@CL-HH.COMLINK.DE |       or@mcshh.hanse.de
-- 

    Dale Schlott                 linx!dschlott@vela.acs.oakland.edu
    Pontiac, MI
    USA
Newsgroups: comp.sys.amiga.graphics
From: bhovey@news.ccutah.edu (The Spikester)
Subject: FTP location of older Eric Schwartz anims?
Organization: University of Utah Computer Center
X-Newsreader: Tin 1.1 PL3
Date: Sat, 2 Jan 93 03:51:30 GMT

Does anyone know where I can find older Eric Schwartz animations on the
Internet?  I lost most of the older ones along with my HD.  It seems like
most of the newer ones are located at wuarchive and other locations, but
I can't seem to find the older ones.

Brian Hovey
bhovey@cs.weber.edu
From: dickie@schaefer.math.wisc.edu (Garth Dickie)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: Morphplus suggestion & question
Date: 30 Dec 92 19:36:07 GMT
Organization: Univ. of Wisconsin Dept. of Mathematics

dyer@nrlvx1.nrl.navy.mil (Doug Dyer) writes:

>I hope asdg is listening....

>also, anyone gotten the free upgrade for morphplus that addresses easier
>animation creation?

Nope, it hasn't yet been shipped.

It will be very soon now (january)
 - joe porkka
Newsgroups: comp.sys.amiga.graphics
From: barrett@iastate.edu (Marc N. Barrett)
Subject: Re: Tandy Unveils 16-Million-Color CD-ROM Multimedia system
Organization: Iowa State University, Ames, IA
Date: Sat, 26 Dec 1992 21:30:15 GMT

In article <1992Dec26.163903.14404@mpifr-bonn.mpg.de> mlelstv@specklec.mpifr-bonn.mpg.de (Michael van Elst) writes:
>In <BzuMFo.JnI@news.iastate.edu> barrett@iastate.edu (Marc N. Barrett) writes:
>>Amiga.  These discs have the data in a custom format, which would require
>>ports to the Amiga of large amounts of software or even parts of operating
>>systems to use this data.  And discs like these make up the bulk of CD-ROM
>>discs that are available.
>
>A quick look through the CD-ROM catalog in the local bookstore proves this
>wrong. While there is a large number of disks in proprietary formats most
>disks hold files in standard formats using either the ISO or Mac HFS filesystem.

   I am not making myself clear here.  Just because the data on a disc is 
accessable by an Amiga CD-ROM drive, does not mean that an Amiga could do
anything with that data.  For instance, you might have a CD-ROM disc in 
ISO format which contains data for an interactive hypertext reader on the 
disc.  You would not be able to do anything with the data, even if the format
was technically readable by an Amiga.

---
| Marc Barrett -MB-  |  email: barrett@iastate.edu
--------------------------------------------------
From: spence@cbmvax.commodore.com (Spencer Shanson)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: World of Commodore Toronto
Date: 24 Dec 92 18:03:14 GMT
Organization: Commodore, West Chester, PA

In article <bn.01co@mndcrme.uoknor.edu> bn@mndcrme.uoknor.edu (Bo Najdrovsky) writes:
>3.0 has nothing to do with the general improvement of the OS. It's a

Unfortunately, this is a popular misconception. True, the primary goal of 3.0
was to provide AA support in the OS, but many extra features are included in
3.0, some as a result of the AA support. To list but a few:

Palette sharing.
Double buffering.
Interleaved BitMaps.
Improved BootMenu.
Attached screens.
Memory pools.
Directory-caching File System.
Datatypes.

I'm sorry if you don't consider these to be a 'general improvement of the OS'
;-)

>--
>---------------------------------------------------------------------------
>|  Bo Najdrovsky  bn@mndcrme.uoknor.edu bn@okcforum.uoknor.edu|    //	  |
>|							      |   //	  |
>|      "I remember now, I remember how it started..."         | \X/ AMIGA |
>---------------------------------------------------------------------------


-- 
---------------------------------------------------------------------------
Spencer Shanson - Amiga Software Engineer     | email: spence@commodore.COM
                                              | or uunet!cbmvax!spence
All opinions expressed are my own, and do not | Bix: sshanson
(necessarily) represent those of Commodore.   | I want a tube of
                                              | orange Smarties!
Newsgroups: comp.sys.amiga.graphics
From: val@news.ccutah.edu (Val Kartchner)
Subject: Re: OpalVision questions
Organization: University of Utah Computer Center
X-Newsreader: Tin 1.1 PL3
Date: Wed, 30 Dec 92 21:40:03 GMT

val@news.ccutah.edu (Val Kartchner) writes:
:      I'm going to be getting a 24-bit display device soon.  I have a few
: questions about the OpalVision main board:

After having read the add again and the postings in this thread, I have some
more questions:

	6) Will one of the add-on modules allow me to add a higher resolution
	   output in the future (i.e.: up to 1280x1024) with a VGA, SVGA, etc.
	   monitor?

	7) What is the "VLSI graphics coprocessor" that is used?  Is it a
	   340x0 or some other standard graphics coprocessor?

	8) If I want to write software that will take advantage of a
	   coprocessor in Amiga, is there a "friendly" way of doing this?
	   Will I be able to run programs on the graphics coprocessor
	   when it isn't busy doing other things?  Is multitasking even
	   planned for in a future release of the software?  (I realize
	   that any coprocessor which you may have used will not be 680x0
	   compatible.  I'm willing to write my own code if it is capable
	   of running it.)

P.S.: Some of the posting of the "Opalvision Newsletter" was garbled.
      Could someone repost it?
--
|================== #include <disclaimer.h> ==================///=============|
| "AMIGA: The computer for the creative mind" (tm) Commodore /// Weber State  |
| "Macintosh: The computer for the rest of us"(tm) Apple \\\///   University  |
|== "I think, therefore I AMiga" -- val@csulx.weber.edu ==\///= Ogden UT USA =|
Newsgroups: comp.sys.amiga.graphics
From: ummuir05@ccu.umanitoba.ca (John Derek Muir)
Subject: BBlank for 3.0 - Last line of screen GONE!
Keywords: SCREEN BLANK BORDER
Organization: University of Manitoba, Winnipeg, Canada
Date: Sun, 27 Dec 1992 23:33:14 GMT


I'm using BBlank now with 3.0, and before I was using BlackBorder; both
programs made the border of the screen black.  I have a large screen; 720 x
480, and both programs remove the last line on the bottom of the screen,
effectively giving me 720 x 479, but all the programs I have use the 480th
line anyways...

Is this just a problem that I'll have to live with or is there a solution?

John

-- 
----------------------------------------------------------
  John D. Muir                 ummuir05@ccu.umanitoba.ca
  University of Manitoba       Faculty of Engineering
  Winnipeg, Manitoba, CANADA
Newsgroups: comp.sys.amiga.graphics
Subject: Re: Where do I find a *flexible* Gfx-Ripper ?
From: rcbi110@marshall.wvnet.edu
Date: 22 Dec 92 10:09:31 -0500
Organization: Marshall University


>>could someone tell me if there are any other good gfx-rippers out there,

> Try Screen_Jaeger.  It's fair.  Speaking of rippers, I need a good


I dug out screen jaeger the other day.  It works very well except for one big
problem:  It won't let you change the modulo.  That is important for pictures
that are stored with each line's data all together (I forget what the nickname
of this format is) instead of the ordinary format of one whole plane then the
next whole plane, etc.

((   ||  /\\ \\  / /\\  ((      R. Alan Monroe       ((   STOP             ((
 )) _// /--\\ \\/ /--\\  )) rcbi110@muvms3.wvnet.edu  ))  TALKING...        ))
((              _       ((                           ((       START        ((
 ))  ||  /\\  //  ||_/   ))    Pinkwater Rules!       ))      CHALKING!     ))
((  _// /--\\ \\_ || \  ((            :^)            ((               -CMB ((

Newsgroups: comp.sys.amiga.graphics
From: mlelstv@speckled.mpifr-bonn.mpg.de (Michael van Elst)
Subject: Re: AGA anim speed
Organization: Max-Planck-Institut f"ur Radioastronomie
Date: Mon, 28 Dec 1992 12:46:26 GMT

In <lgibb.0fqd@burner.com> lgibb@burner.com (Lance Gibb) writes:
>If the chipset is capable of 7mb/sec, and assuming someone writes a page flipper that will take full advantage of that, AND assuming that SCSI II is indeed available early next year - we should be able to EASILY get 30fps animations from a 4 bitplane/hires/interlaced/overscan animation.  DCTV uses those specs and a FULL overscan/interlace pic in DCTV takes up an average of 150k.  30fps would only require the chipset to handle 4.5mb/sec.

You wouldn't page flip but directly DMA to a double buffer in chip memory.
You'd also need a disk that delivers 4.5MB/s which is hard to find, you
can use 2 disks though if you can split that data onto both drives.

>Are there other limiting factors that I might be overlooking here?  I am very excited about SCSI II and full 30fps animations and am saving my money for such a setup.

Well, you can have that with smaller resources. Look at the JPEG board(s)
that can compress/decompress in realtime.

>Lastly, just what is a DSP?  I know it stands for Digital Signal Processor and is primarily used for sound, but what exactly does it do?  And how would it be used in a video application?

A DSP has nothing to do with sound in the first place. It is a specialized
math engine which is optimized to run small algorithms on huge amounts of
data. This is indeed needed in real-time processing of audio signals but
can be used for nearly anything which needs heavy number crunching.

BTW, todays DSPs deliver about 100 MFLops peak (and average at about half that
speed). A lowly 25MHz 68040 does about 4-5 MFLOPs.

There are also dedicated DSP chipsets which are 3-5 times as fast but
which can't be programmed freely (f.e. Sharp has a chipset which handles
FFTs and convolutions). The MPEG chipsets can also be seen as a DSP for
a fixed application.

Regards,
-- 
Michael van Elst
UUCP:     universe!local-cluster!milky-way!sol!earth!uunet!unido!mpirbn!p554mve
Internet: p554mve@mpirbn.mpifr-bonn.mpg.de
                                "A potential Snark may lurk in every tree."
From: jdp@caleb.UUCP (Jim Pritchett)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: ASDG - Never Again
Date: Fri, 01 Jan 1993 17:51:16 GMT
Distribution: world
Organization: is sometimes desirable

In article <dschlott.03zp@linx.UUCP>, Dale Schlott writes:

> In article <72242@cup.portal.com> blackbelt@cup.portal.com (Ben - Williams) writes:
> > Dale,
> > 
> > Considering your message re scanner support, you'll be happy to know that
> > we're on the verge of releasing scanner support (beginning with the ES300)
> > in Imagemaster. 
> > 
> > Ben
> 
> Great news! I'll be looking forward to it.
> 
> BTW how do we send mail to you guys on portal? I tried blackbelt@cup.portal.com
> but it bounced! (user unknown)

A lot of mail going to/through portal bounces (user unknown.)  I don't know why.
Portal postmaster has not responded at all.  Unfortunately, some domain addresses
get routed through portal (and bounce.)  Does anyone know how to get portal to
fix this?


                                                Jim Pritchett


UUCP:  rwsys.lonestar.org!caleb!jdp
 or    utacfd.uta.edu!rwsys!caleb!jdp
Newsgroups: comp.sys.amiga.graphics