HDTenEightyP/NetNews huggingface dataset:
From: ejo@kaja.gi.alaska.edu (Eric J. Olson)
Newsgroups: rec.games.video
Subject: Re: Zelda III help ! -- spoiler ?
Date: 5 Oct 92 18:59:10 GMT
Article-I.D.: raven.1992Oct5.180008.19634
Organization: Citizens for Boysenberry Jam Fans

In article <5041@othmar.lulea.trab.se> sture@lulea.trab.se (Sture Jonsson) writes:

>1) Where is the 'lift 3' 'powerglove' ? I suppose I need it to get to the
>   blacksmiths helper (I suppose he is the one with a frogface, behind some
>   'darkgrey' heavy rocks just south of the village of Outcasts).

It's the treasure in one of the darkworld dungeons; 5 or 6, I think.
Just keep going, you'll get it eventually.

>2) How do I get the 'superbombs' ?

I just played Zelda again and it was very much on my mind because I
wanted what you can get after you have it; as a result I kept going
back to the bomb shop (your house, but in the darkworld).  I'm pretty
sure you can't get it until you've solved all 7 (well, the first 7)
underworld dungeons.

>3) In the light world, in the south west corner of lake Hylia, there is a cave
>   (a bomb must be used to see it). When I go in there, all I see is a one-way
>   door that I cannot open. The (obvious ?) question is: Where is the other
>   opening ?

I'm not sure exactly where you are; is this the blue cave?  There's
another entrace right outside.

>4) Some guy (if I get my hands on him again ! ) told me 'A true hero jumps in
>   the well near the blacksmiths shop' (in the light world). I did so and some
>   monster took away half my magic power ! (or at least that's how I understand
>   it). So.... how do I get it back ?

Actually, it gave you twice as much magic power (we think); it's a
little confusing, but seems to be helpful.

>If you want to help me, please reply by e-mail.

If you want help, read the group.

Eric Olson <ejo@kaja.gi.alaska.edu>
From: sytrimble@inland.com (The Big T)
Newsgroups: rec.games.video
Subject: Re: Opinions Wanted: Genesis or SNES?
Date: 29 Sep 92 16:11:59 CST
Distribution: usa
Organization: Inland Steel Company; East Chicago, IN

Here is the scoop. I have owned both and sold both and now am planning to
get another SNES.  

	Genesis - faster clock
		- C.D. unit already out.
		- average games on the whole

	SNES    - slower clock
		- better graphics
		- better games
		- better sound
		- C.D. drive talked about but no evidence of it.

	No matter what anyone who is biased to 1 system tell you these
are the facts and the stuff that really matters.  I have notice people posting 
less about Genesis then they used to.  Seems like it is less popular then it 
used to be.

		There you go.




-- 
Tim Trimble          /\       "Poobie Bear..."                                 
Inland Steel        /  \      Internet:  SyTrimble@Inland.com
East Chicago, IN    |  |      UUCP:      ...!uunet!Inland!SyTrimble    
219 399 4029        |  |      The Rock                          
                    |  |
                   
                   ONE WAY
Newsgroups: rec.games.video
Subject: Double Dragon (Genesis)...bad news
From: <SJSBH@CUNYVM.BITNET>
Date: Thursday, 1 Oct 1992 14:52:21 EDT
Organization: City University of New York/ University Computer Center

    Rented Double Dragon last night...thank the heavens I only blew $4
instead of 50+. The characters look anorexic, movement is choppy, and
graphics are pathetic. Both me and my sons agree that the gameboy versions
are "vastly superior", and probably longer!
    I own both Genesis and SNES (plus a whole lot more), and it seems to
me that if the Genesis wants to hold on to some popularity, they better come
up with a blockbuster----real fast, or at least games that are well done.
I get games that we all enjoy, regardless of the game system it is on. However,
I am renting, enjoying and buying more SNES. Have no desire to start flame war.
Just my opinion on the current crop of video games on the market today, and the
future releases based on dealers, magazines, and calls to companies. TTI is
doing a hell of a job trying to pump back interest in the TG-16. The DUO is
looking better everday.

Steve....

Newsgroups: rec.games.video
From: revans@uspi2.Prime.COM (Robbin Evans)
Subject: Re: SNES: Super Mario World
Organization: Prime Computer, Inc.
Date: Mon, 28 Sep 1992 18:38:39 GMT

In article <BvAu0q.DL@python.cs.unm.edu>, marms@python.cs.unm.edu (Mike Arms) writes:
> chennu@pdx168.NoSubdomain.NoDomain (Srinivas Chennupaty) writes:
> >The red dot indicate alternate paths which you can reach if you find the
> >key & the keyhole (which are usually pretty close together).
> >The first one is in Donut plains 1. However there is a catch -22 here.
> >In order to reach the secret exit you need to have visited donut plains2
> >& found the secret exit there ( no key needed) & get to th green switch 
> >palace. After you do that go back to donut plains1 you will find a long 
> >column of green blocks leading up to the keyhole & key
> 
> I don't believe that this is true.  I was able to fly up to the key
> using a cape before I had found the Green Switch Palace.  I did this
> when I started over from scratch for one save slot (I had a lot of 
> experience with it beforehand :-).
> 

You don't have to have completed any of the switch palaces to be able
to finish the game; doing them just makes the game easier.  My girlfriend
managed to complete all 92 other exits without having done any of the
four switch palaces; you just need to be creative about flying (sometimes
with blue yoshi) or finding vines in blocks.  Some of the castles were
really a pain (especially with the stomping parts and not getting any
power-up items in the palaces).

/Robbin
revans@uspi2.prime.com
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: MGHs for sale
Date: 27 Sep 1992 20:51:15 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <0elYVty00VBN48hWAR@andrew.cmu.edu> Chinarut Ruangchotvit <chinman+@CMU.EDU> writes:
>If you are interested in purchasing a Multi-Game Hunter and would like
>more info, please e-mail to this account.

Could you please tell me if the Hunter can play PC Engine games? If not
do you know what systems can? 

BTW, do you have a copy of the copier FAQ you can send me?

Thanks...
tehkao
From: jjermani@bonnie.ics.uci.edu (John W. Jermanis)
Subject: First game off SF genre
Newsgroups: rec.games.video
Reply-To: jjermani@ics.uci.edu (John W. Jermanis)
Organization: Univ. of Calif., Irvine, Info. & Computer Sci. Dept.
Date: 30 Sep 92 04:59:49 GMT

Following in tradition of the first scrolling kick and punch game (I
think it's Kung Fu Master IMHO) what was the first game where two
martial arts guys duke it out.

I remember Karate Champ as a solid two out three falls, with challenge
format (fighting the bull, etc.)
I remember Yie Are Kung Fu having the multiple enemy types (Fan, Blues, etc.)

Comments?

John Jermanis  --- jjermani@bonnie.ics.uci.edu
From: Corby.E.Page@dartmouth.edu (Corby E. Page)
Newsgroups: rec.games.video
Subject: EE people, help please.
Date: 29 Sep 92 02:59:30 GMT
Organization: Dartmouth College, Hanover, NH
X-Posted-From: InterNews1.0a5@newshost.dartmouth.edu

I am enrolled in a VLSI course, and our project for the term is to
design a CMOS circuit (size: 1000-8000 transistors). I'd love to choose
a project that is vidgame related but I can't think of anything off the
top of my head. I own a SNES and a Genesis, and I'd be willing to take
apart either for the sake of the project. Thanks much for any
suggestions!

corby
corby@dartmouth.edu
From: neilw@informix.com (Neil Williams)
Newsgroups: rec.games.video
Subject: Re: EGM ads: PRICES FOR GAMES NOT EVEN RELEASED
Date: 2 Oct 92 00:26:31 GMT
Organization: Informix Software, Inc.

In article <BvDCs5.MHB@acsu.buffalo.edu> v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz) writes:
>In article <1992Sep29.195842.7856@ac.dal.ca>, tominatr@ac.dal.ca writes...
>> 
>>I saw an ad for a place called Chips 'n' Bits.  They advertised
>>Sonic 2 for $49 and Streets of Rage 2 for $54.  They also listed
>>games like Strider 2 and Super Battletoads, all with prices.
>> 
>
>Well, believe it or not, a friend of mine ordered Street Fighter 2 on 
>advance order from them, and actually received it at a low promised price,
>although it was several days after it came to local stores. Their price
>was $54 or something like that... I was somewhat surprised that they
>delivered a 16-meg title at that price, and SoR2 being 16-megs also,
>they might just do it again...

In EGM of all places, they admitted that SF2 is 16-meg of code,
which is compressed to fit onto an 8-meg cart.

Therefore, SF2 shouldn't cost more than any other 8-meg cart 
for hardware reasons, anyway.

--Neil

-- 
Neil Williams: neilw@informix.com

Seen on my last trip on United: "If you are seated in an exit row 
and can not (sic) read this card... please notify a crew member."
From: andyf@yama.uk.sun.com (Andy Fox)
Newsgroups: rec.games.video
Subject: Re: Opinions wanted on various carts.....
Date: 30 Sep 92 08:59:10 GMT
Reply-To: andyf@yama.uk.sun.com
Organization: "Sun Microsystems, Mt. View, CA."
NNTP-Posting-Host: yama.uk.sun.com

In article 32204 jarnis@mits.mdata.fi (Jarno Kokko) writes:-

In article <1992Sep28.182728.7127@clark.edu> gsnow@clark.edu (Gary Snow) writes:
>>In article <1992Sep27.204830.9747@prime.mdata.fi> jarnis@mits.mdata.fi (Jarno Kokko) writes:
>>>
>>>SuperSWIV is AWESOME blaster for SNES. Beats super-good amiga version
>>>hands down. I didn't really expect much from it, but boy I was happy
>>>to be proven wrong. Get this immediately..
>>
>>Pardon my ignorance, but the above acronym mean nothing to me, just what
>>game are you talking about?
>>
>>Gary
>>
>>-- 
>>-----
>>Gary Snow
>>uunet!clark!gsnow  or  gsnow@clark.edu


>SWIV = Special Weapons In<something> vechile. SWIV was an awesome
>blaster for amiga, but this SUPER version for SNES really beats
>it hands down. 

I don't want to disagree or anything, but I'm going to anyway,
but I always thought that SWIV was short for SilkWorm IV (four), after the
original horizontal scrolly, SilkWorm, which has had several computer incarnations as
well as the original arcade version.

Basically SWIV and Super SWIV are overhead, vertically scrolling versions of the
original horizontally scrolling coin-op.

If I remember correctly, the original had an armoured jeep and a helicopter blasting
the crap out of everything that moved......pretty similar to Super SWIV, n'est pas.

Cheers for now,

Andy Fox.

***************************************************************************************
Disclaimer: Of course these are my opinions. Nobody else's are mine to give.***********
***************************************************************************************
Newsgroups: rec.games.video
From: kennehra@craft.camp.clarkson.edu (Rich"TheMan"Kennehan)
Subject: Re: SNES development systems
Organization: Clarkson University
Date: Wed, 30 Sep 1992 18:53:07 GMT



Finally!  A technical question!!!  

Ok, your chances of getting a development system for the SNES is just
about zero.  As far as I know, getting a development system requires
several months of signing contracts and business deals with nintendo,
and they are NOT going to sell a development system (which can run as
much as $50,000)  to a private citizen.  You gotta be in a big company
in order to get one.  I want to learn how to program my own SNES games
just as badly as you do, believe me!  The only course left to us
non-corporate types is backwards engineering.  If you can, take a few
courses in Computer Engineering and electronics, as well as some logic
circuit design courses.   I know its a SUCKY way to go, but its the
ONLY way you're going to figure out how to program the SNES.  You're
going to have to learn circuit design to the point where you know how
to build that SNES to PC adapter yourself, unless you are extremely
lucky and happen to talk to a hardware pirate that is willing to share
his info and skematic diagrams with you.  I would suggest finding out
some Pirate BBS's and checking those out for hardware hackers.

SOME THINGS THAT YOU ABSOLUTELY NEED TO KNOW IN ORDER TO PROGRAM THE
SNES:

1) A very good working knowledge of both 8086 assembler (IBM) and
   Apple IIGS assembler 

2) Courses in electronics, circuit design, VSLI.  you need to know how
   to solder, use multimeters, oscilloscopes, logic analyzers.
   (oscilloscopes cost about $500.00)

3) A "game bit" to unscrew your nintendo games.  You can buy these
   special screwdrivers mail order for about $10 a piece.  I forget the
   place.

4) You'll need to know how to design expansion cards for your ibm.
   Think about it, you'll probably need a doctorate in computer 
   engineering to do that.

Sooo there you are.  I know the task seems nearly impossible, but if
you're really really serious about programming SNES games, I suggest
you change your major to computer engineering (if you're not one
already)  I'm a computer science major myself.  I'd go computer 
engineering, but I'd have to spend 2 more years in college. (I'm a
senior now)  Thanks for reading.

- Rich
  kennehra@logic.camp.clarkson.edu
From: dauria@csa.bu.edu (David DAuria)
Newsgroups: rec.games.video
Subject: nescopy.zip?
Date: 2 Oct 92 20:04:00 GMT
Distribution: usa
Organization: Computer Science Department, Boston University, Boston, MA, USA
Originator: dauria@csa


    I don't know if anybody else saw this,  but on the ftp site
wuarchive.wustl.edu
there is a file called nescopy.zip in the directory /pub/MSDOS_UPLOADS.
Basically,  it's instructions to build a nes cartridge copier that runs
off an MS-DOS computer and also the program to run the thing.  Now 
after seeing this I have quite a few questions for anybody that may
have tried building it already.  
1  Was it difficult to build?
2  Did this thing actually work?
and for those that got it to work,  How well did it work?

I'm sure this would beat buying a cartridge copier for the nes.(I'm not
sure if any exist but if they do they must cost quite a few dollars)
I'm just curious if this project would be do-able by someone with limited
experience in electronics

I don't really care if you e-mail me or post but I think posting would be
better.(I'm assuming others would be interested)

David D'Auria
dauria@csa.bu.edu
Newsgroups: rec.games.video
From: drmcclin@uncc.edu (David R McClintock)
Subject: Re: WANTED: Sonic the Hedgehog cheats, hints,
Reply-To: drmcclin@uncc.edu
Organization: University of NC at Charlotte
Date: Sat, 3 Oct 1992 13:38:48 GMT

In article 8242@hellgate.utah.edu, galt%peruvian.utah.edu@cs.utah.edu (Greg Alt) writes:
>I'm planning on renting a (Genesis?) and sonic this weekend for some 
>intense game playing.  Basically, I'm writing a game for PC compatibles,
>and I want to see what makes Sonic a good game, and I might look for
>some good effects, though I want to stay away from making a rip-off of
>anything.  Anyway, I want to be able to see as much of the game as 
>possible, without having to get good at it.  Please email me with your
>hints, tricks, cheats, etc.
>
>Also, I want to rent possibly 2 more games, what are good suggestions?
>The Tazmanian Devil game looks interesting, but I haven't really seen
>much.  I'm looking for games that are very cartoonish, nothing that
>is anything like SFII.
>
>I'll post a summary later.  Oh, also, if there is a Sonic FAQ, then I'd
>like that.



If you want GOOD cartoonish games then get Tazmania and Quackshot for Genesis. Both
of these games are fun and easy.  They have some unique ideas and nive graphics.
Tazmania is very funny to watch and listen too. There is a cheat for Sonic to goto
any level but I forgot it. Someone will tell you though.

                    
   +-------------------------------------------------------------------+
   >                                                                   <
   >  Dave McClintock  -->    Internet: drmcclin@mosaic.uncc.edu       <
   >                                                                   <
   >                                                                   <
   > "Don't know, Don't care!"                                         <
   >                                                                   <
   >                                                                   <
   > Question: "What will I do when I graduate this spring             <
   >           and lose my account to the SUN SPARC workstations       <
   >           and internet???                                         <
   >                                                                   <
   > Answer: " ..........die a slow and painful death ....   :(  "     <
   +-------------------------------------------------------------------+

Newsgroups: rec.games.video
From: W.O. Khan <Charles_Laine@CCIS.BAYLOR.EDU>
Subject: Re: First side-scrolling game.
Organization: Baylor University
     <1992Sep28.153458.6402@monster.saic.com>
     <1992Sep28.225954.1@camins.camosun.bc.ca>
X-Useragent: Nuntius v1.1a2
Date: Mon, 5 Oct 1992 20:53:06 GMT
X-Posted-From: lainec.baylor.edu
NNTP-Posting-Host: sol.ctr.columbia.edu


Newsgroups: rec.games.video
From: drmcclin@uncc.edu (David R McClintock)
Subject: Re: Sonic The Hedgehog -- Cheats and chaos eme
Reply-To: drmcclin@uncc.edu
Organization: University of NC at Charlotte
Date: Mon, 28 Sep 1992 14:38:20 GMT

In article mkwsRB1w165w@ersys.edmonton.ab.ca, mforget@ersys.edmonton.ab.ca (Michel Forget) writes:
>Hi.  Does anyone happent o know what the Chaos Emeralds are used for in Sonic
>The Hedgehog for the Genesis?  They seem to have no purpose, yet the game keeps
>track of how many you have.  Any ideas?
>
>Also, I would like to locate cheats for Sonic The Hedgehog.
>
>Are there any?  Does anyone have them?
>
>Replies in E-Mail would be preferred, but I'll take what I can get...:)
>
>
 You have to get all the Chaos emerals to get the FULL final ending of the game.
I have done it, and it is no big deal.  There are cheats for the game, but I don't 
know them,  just heard about them.


                    
           Dave   <--------------> drmcclin@mosaic.uncc.edu
                     <>      <>
                       
                         <               "Don't know,

                    \__________/                      Don't care!"  

                        
Question: "What will I do when I graduate this spring
           and lose my account to the SUN SPARC workstations
           and internet???
 
  Answer: " ..........die a slow and painful death ....   :(  "
From: btribble@terapin.com (Bobby Tribble)
Newsgroups: rec.games.video
Subject: Re: ANNOUNCE: New VR Arcade System
Date: 29 Sep 92 17:36:06 PST
Organization: BBS

In article <damatt01.717689185@starbase.spd.louisville.edu>,
damatt01@starbase.spd.louisville.edu (David A. Mattingly) writes:
>The "Reality Rocket" is modular in design. Arcade owners can use
>this technology to load different adventures into the machine as
>they are developed. In the current adventure, Wolfenstein-VR, the
>hero (game player) explores a World War II castle filled with
>secret passages, hidden treasures, and enemy soldiers in an effort
>to assassinate Hitler.
>
>
>Suggested Retail: $39,995
>

Well hell, I'm buying one today then! :)  Interesting how they got the
Wolfenstein license though...I wonder if this is multi-players...Shoot your
buds!  I'd still like to see a VR Boxing or fighting game where you can duke it
out with another player...

Bobby Tribble  |8')
-=-=-=-=-=-=-=-=-=-=-
btribble@terapin.com
From: carleton@tecsun1.etl.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: SNES: Which Games have the Most Lasting Value?
Date: 3 Oct 92 04:47:36 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

petitc@nuge102.its.rpi.edu (Christopher Jon Petit) writes:


> The header says it all.  In your opinion, what game(s) for the SNES provide
>the most lasting value for the money?  (Specific titles and general opinions
>appreciated).

> Personally, I find that RPG's tend to have a good lasting value, if they're
>done well.
	I always thought of RPG's not having replay value, mainly because
much of the fun is in discovering things and solving riddles.  Despite this,
I have played Final Fantasy II and Zelda III repeatedly.
	Final Fantasy II has an RPG-style combat system, but you have to react
in real time.  This adds a great deal to the fun factor.  Also, the monsters
have unique strengths/weaknesses that make it interesting to figure out how
to beat them.  For instance you may have an encounter where some of the monsters
are weak to fire, but the others are HEALED by fire.  Some techniques for beating
certain monsters I figured out after having completed the game once.
  Often I find myself wanting to play just to hear the music again.
	The downside of this game is that until close to the end, the game
is very linear with a rigid storyline.  The story is entertaining, but it 
may annoy people who like to explore on thier own.

	Zelda III's arcade action qualities give it much replay value for 
and adventure/RPG game.  It also has a wide variety of enemies that require
many different stratagies to fight well against.  It also lets you wander around
aaimlessly if you want and there are numerous little goodies to find in 

odd place that you would certainly have missed if you just went with the story.

	Leaving the subject of RPG's, I thing that Street Fighter II is the most
re-playable game.  Each fighter has so many different moves, and the opponents
are varied enough that it takes quite a while to master all different comb-
inations.  Besides, if you figure out all of the computers patterns,  you can
allways challenge your friends.  It's much more interesting as a two-player 
game.
From: eabu233@orion.oac.uci.edu (Danette Powell)
Newsgroups: rec.games.video
Subject: Re: (Genesis) Castle of Illusion help needed (follow-up)
Date: 3 Oct 92 00:58:33 GMT
Distribution: na

Thanks to everyone who replied!  I was finally able to finish the 
game and see the ending.  I was actually kind of sad to have finished
it, though, since it's such a great game!

--Danette
From: bill@tredysvr.Tredydev.Unisys.COM (Bill Jordan)
Newsgroups: rec.games.video
Subject: Re: First side-scrolling game.
Date: 2 Oct 92 14:13:35 GMT
Organization: UNISYS Corp. Tredyffrin, PA

In article <1992Sep30.183844.17887@infonode.ingr.com> drudetb@infonode.ingr.com (Ted B. Drude) writes:
> [ deleted ]
>
>It had the gamiest-looking graphics you ever saw. I think it was black
>and white raster display with a colored piece of plastic over it (ala Space
>Invaders),  but I may be wrong. I loved it!  Wish I could buy one now!
>
>(Along with a Reactor!)
>
>- Ted Drude

Reactor? Hmmm. Is that the nuclear reactor game where you had to contain
the reaction to the center of the screen with a rotating type of paddle?
I could never get the hang of the machine, but I could listen to that
music (noise?) for hours!

billj.
bill@tredysvr.tredydev.unisys.com
From: fgodfrey@MAILBOX.SYR.EDU ("Francis N. Godfrey")
Newsgroups: rec.games.video
Subject: Re: Amidar for Atari2600
Date: 5 Oct 92 23:58:50 GMT



>From: fgodfrey@rodan.acs.syr.edu (Francis N. Godfrey)
Newsgroups: rec.games.video
Subject: Re: Amidar for Atari2600
Followup-To: 
Distribution: na
Organization: Syracuse University, Syracuse, NY
Keywords: 



Thanks to all who provided help and other items for Amidar...




-------------------------------------------------------------------------------
Francis N. Godfrey |Computing_CENSORED_CENSORED_    |"Don't Tell Them
Syracuse University|Micro CENSORED_CENSORED_CENSORED| Anything!"-Marsh L. Law
FGODFREY@SUVM.BITNET"Disclaimers are useless, No.1"!|fgodfrey@rodan.acs.syr.edu
----------------+This space currently being re-evaluated+----------------------
Newsgroups: rec.games.video
From: scolin@a.cs.okstate.edu (SMITH COLIN JAMES)
Subject: Kid Chameleon (Genesis)
Organization: Oklahoma State University, Computer Science, Stillwater
Distribution: na
Date: Fri, 2 Oct 92 21:40:41 GMT

Does anybody have any cheats/hints/etc for Genesis Kid Chameleon?  It's
a great cart, but I would like to see more than my feeble skills will allow!

Colin Smith
scolin@a.cs.okstate.edu

Newsgroups: rec.games.video