HDTenEightyP/NetNews huggingface dataset:
From: areid@mary.fordham.edu (Darin Reid)
Subject: To the guy in Cleveland who saw 2600's in the Odd Lot...
Organization: Fordham University
Date: Tue, 5 Jan 1993 11:55:00 GMT
News-Software: VAX/VMS VNEWS 1.41    
Distribution: usa
X-Posted-From: mary.fordham.edu
NNTP-Posting-Host: sol.ctr.columbia.edu


Would you mind buying me one and shipping it to me?
- Darin

_____________________________________________________________________________
  Areid@Mary.Fordham.Edu  ||  Dreid@Nyx.Cs.Du.Edu  ||  reid@dsm.fordham.edu
-----------------------------------------------------------------------------  
  Bitnet:areid@fordmulc
Newsgroups: alt.games.video.classic
From: jdglasse@phoenix.Princeton.EDU (Jeffrey David Glasse)
Subject: Re: ORIC-1
Originator: news@nimaster
Organization: Princeton University
Date: Tue, 5 Jan 1993 20:13:30 GMT


What the heck is an Oric?

-jeff
From: kjohnson@csugrad.cs.vt.edu (Keefer)
Newsgroups: alt.games.video.classic
Subject: Re: GALAGA cheat
Date: 12 Jan 93 19:55:20 GMT
Organization: VA Tech CS Dept., Blacksburg, VA, USA

This was the cheat as I remember it from a Joystick magazine YEARS ago...

You must keep one of the 2 blue/yellow aliens on the EXTREME LEFT side.
Therefore, don't shoot during the last entrance formation.  Let him go
keep coming down, and after about 5-20 minutes depending on nothing in
particular, it would stop shooting.  Let it come down a couple more times
(I'd say 5 to be safe) then waste it.  There!  No more shooting.  If you
are playing 2-player, and player 1 dies out, then they start shooting for
player 2.  I've tried this (once) AND IT DID WORK.  I almost started
trying it the other day, but I got tired after about 6 minutes and just
went on.  I don't know if there's different ROMs out or not, but I have
done it before.

later,
keefer
-- 
|//----------------------\\|  Do your  |My power is beyond your understanding!|
|/     Keith  Johnson     \|  eyes  a  |        - Skeletor                    |
|\CS Major--Pinball addict/|favor- PLAY|Understand MY power!                  |
|\\----------------------//| PINBALL!! |        - Jake Johansen               |
Newsgroups: alt.games.video.classic
From: j_herlih@oz.plymouth.edu (Axl)
Subject: Re: remember when?
Organization: Plymouth State College - Plymouth, NH.
Date: Thu, 7 Jan 93 18:14:08 GMT

In article <1ihnuiINNium@uwm.edu> alanchem@csd4.csd.uwm.edu (Alan Scott Olson) writes:
>In article <86280@ut-emx.uucp> sill@zoe.as.utexas.edu (Daniel Sill) writes:
>>hello all,
>>
>>just a little rememberance for games past...
>>
>>vanguard
>>pleiades
>>
>>just thought i'd stir up a few memories for everyone
>>else who is getting old (heh heh)
>
>The names ring a bell...but could some kind soul provide a description
>to stir the memory a bit more?
>
>Thanks -
>
>-Alan
	Hummm....wasn't Vanguard the game where you flew a spaceship
thru mazes, and you could shoot in 4 directions?  As for Pleiades, I
can't recall.  It does ring a bell, tho...
--
-Axl @)-->--- 
 j_herlih@oz.plymouth.edu - "There can be only one"
From: pck@acsu.buffalo.edu (Philip C. Kilinskas)
Newsgroups: alt.games.video.classic
Subject: Arcade game "Blaster"
Keywords: blaster, williams, arcade
Date: 6 Jan 93 04:32:17 GMT
Organization: UB

Hi, 
	I was amazed to see that someone actually remembered the Williams
arcade game Blaster;  it was an amazingly fun 3-d game that was a little 
reminiscent of Robotron.  I'm very interested in acquiring one, and I'd like 
to know if anyone has any suggestions where I should start, or if anyone knows
of one for sale.

Thanks,
Phil
____________________________________________________________________________
pck@acsu.buffalo.edu /  "Our days are like grass..." - Psalms 103:51
Your eyes are weary from staring at the CRT.  You feel sleepy.  Notice how
restful it is to watch the cursor blink.  Close your eyes.  The opinions
stated above are yours.  You cannot imagine why you ever felt otherwise.
Xref: sparky alt.games.video.classic:1275 rec.games.video.arcade:9996
From: j_herlih@oz.plymouth.edu (Axl)
Newsgroups: alt.games.video.classic,rec.games.video.arcade
Subject: Re: Biggest Flash in the Pan
Date: 7 Jan 93 18:10:38 GMT
Organization: Plymouth State College - Plymouth, NH.

In article <1993Jan7.085927.13981@news.acns.nwu.edu> glover@casbah.acns.nwu.edu (Eric Glover) writes:
>Had to be Dragon's Lair.  --The game that launched and *crash* lnaded the
>Lase age of video games. It was great to watch but really stupid, and it
>set the stage for even more lock step, do this or die in this order, pay
>for for more cartoon games.
>
>Dumb. Dumb. DUMB.
>And people paid 50 cents a pop for this crap and studios everywhere tried

	Yeah, I remember this part...only where I was at back then, it
was a $1.25 a game!  And 10-15 people were always lined up to play it.
In about a month it was deserted...definitely got my vote for Flash In
the Pan.

>their hardest to bring out Lasers as fast as they could carve them Atari's
>firefox, Bally [I think] Bega's Battle and a whole host of crap.
>
>The only two lasers that were worth anything were Mach 3, a lame but okay
>game and StarRider a nice idea, just way too expenisve game.
>
>
--
-Axl @)-->--- 
 j_herlih@oz.plymouth.edu - "There can be only one"
Xref: sparky alt.games.video.classic:1357 rec.games.video.arcade:10103
From: chinm@aix.rpi.edu (Mang S. Chin -- Kid Klaxon)
Newsgroups: alt.games.video.classic,rec.games.video.arcade
Subject: WH moves request
Date: 12 Jan 93 17:27:24 GMT
Organization: Rensselaer Polytechnic Institute, Troy, NY


Is there a mostly-complete or complete moves list for World Heroes out
there?  ANY help appreciated.

MSC
Newsgroups: alt.games.video.classic,rec.games.video.arcade
From: charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV)
Subject: Re: Names of some games (was Re: Worst Video Game Ever?)
Organization: Clemson University
Date: Wed, 6 Jan 1993 03:49:10 GMT

julius@cco.caltech.edu (julius yang) writes:

>Every played Blasteroids?  Two ships, could combine so that one was a 
>turret on the other, and had special powers.  Shot at asteroids, alien 
>ships, a la Asteroids.  Much much better than the original.

It's hampered by the "energy bar" concept.  If they'd left that out it would
be "much" better.

-- 
+ Rick __     + EMAIL:charlet@hubcap.clemson.edu +   //\          + /|\ It's +
|      /aylor | IRC  : Tomalek / The Romulan     | \X/--\miga 500 |  J rainy |
+-------------+----------------------------------+----------------+----------+
+ "Every Girl Already Has A Boyfriend" --- Murphy's Law Of Dating...         +
Newsgroups: alt.games.video.classic
From: grover@emunix.emich.edu (Grover Thomas)
Subject: Early Nintendo (was Re: Worst Video Game Ever?)
Organization: Eastern Michigan University
Date: Thu, 7 Jan 1993 19:27:53 GMT


>All of the games were pretty much state-of-the-art for their times.  Donkey
>Kong is generally credited as one of the first platform games - it didn't
>scroll, but it had many of the same general concepts found in today's platform
>games.  Donkey Kong, Jr. was much the same, but the playability was increased a
>good couple of notches.  Mario Bros. was a good game too.  I'd love to get a
>few of my old friends together and play it again...

The Atari 7800 version of Donkey Kong Jr. has all 4 levels (I think there
were only 4), and is actually quite good, for a platform game.  Donkey
Kong is an OK port, but only has 3 levels, and I believe there is even
a 7800 Mario Bros. cartridge lurking around out there somewhere...

-- 
 __                                                                        __
(__)  Grover Thomas                   InterNet:  grover@emunix.emich.edu  (__
(__)      "I am the terror that flaps in the night!  I am the"            (__) 
(__)                "the ring that lines your tub."        -Darkwing Duck (__)
Newsgroups: alt.games.video.classic,rec.games.video.arcade
From: dhavill@rucs2.sunlab.cs.runet.edu (Adrian Havill)
Subject: Re: Worst Video Game Ever?
Organization: Radford University
Date: Sat, 9 Jan 1993 17:47:47 GMT

In <wfHEsZm00XQU8jY0Y4@andrew.cmu.edu> wipeout+@CMU.EDU (Sean Goller) writes:
>Excerpts from netnews.alt.games.video.classic: 6-Jan-93 Re: Worst Video
>Game Ever? by Jeff Miller@CS.ColoState 
>>Ah, but if I remember correctly, FireFox is the only videogame ever to have
>>a headphone jack! (Or am I confusing it with a different game?)(
>
>Nope. Sega's deluxe edition of After Burner has a headphone jack, and I
>think deluxe G-LOC does too. (After Burner with digital headphones is
>EXCELLENT! Ya get funny look though.. :)

There are many more with headphone jacks-- you just have to be willing to
look for them. Although in no ways a classic, all the Neo Geo MVS's have
headphone jacks (but with no volume and at a deafening level), and there
are a few other machines out there as well.

This is a great feature for playing all those games that owners turn down
their audio so as to be inaudible.
Newsgroups: alt.games.video.classic
From: vgriscep@wam.umd.edu (VGR (Craig Pell))
Subject: Re: Telegames?
Organization: University of Maryland, College Park
Date: Sat, 9 Jan 1993 06:28:46 GMT

In article <skelly.0n43@amiganet.chi.il.us> skelly@amiganet.chi.il.us (Sean Kelly) writes:
>
>     Telegames CLAIMS alot but has a huge "out of stock" problem.  The prices
>on SOME of the games isn't that bad for a die-hard collector though.  I mean if
>you want Word Feud for ColecoVision from another collector you would probably
>pay $25-30 minimum anyway as many of them are VERY hard to find.
> 
>     I had all these titles on my "complete" list, although I don't own many of
>them.  I put them in my "list" for Christmas that my relatives DEMAND and was
>sad to find out that Telegames was out of most of them.  They said they were
>"on order" which is pretty damn funny considering the games aren't made
>anymore!!  Who in the world are they gonna order them from!  HAHHAHAHA
> 
>     Anyway, any of the titles listed as "Telegames" are made by them and are
>usually in stock if you want them.  They also write stuff for the Atari Lynx
>which keeps them going I assume....

Well, I wouldn't say that.  Quite a few of the 2600 games I recently ordered
are out of stock.  I assume "order more" means the games are all kept in a
warehouse;  in fact, I learned from them that shipments tend to come from
the (one of many?) warehouse itself.  I also learned, while talking to someone
at Telegames, that they authorized to manufacture games, and not just their
own games, "Bogey Blaster" and "Universal Chaos."  Which makes sense, con-
sidering absolutely nobody manufactures 2600 games anymore, and the rights
would do no one else any good.
-- 
      | $000C35FA                  <>-----=------------------------=----=----<>
 VGR  | (1812 Overture)            | "The size of the brain is no measure of  |
      | I GIVE UP                  | its capacity."   - Mr. Jonathan Frisby   |
      | YOU MUST BE A  VIDEO WHIZ  <>-----=---------=------------------------<>
Newsgroups: alt.games.video.classic
From: medwards@qualcom.qualcomm.com (Matt Edwards)
Subject: Telegames?
Organization: Qualcomm, Inc., San Diego, CA
Date: Wed, 6 Jan 1993 00:21:52 GMT


I just got a catalog from Telegames USA today.  It's full of
old colecovision and atari games, as well as lots of newer
stuff (nintendo, genesis, lynx, etc).  

There was an insert with the catalog, and they were selling a bunch
of coleco carts I've never seen, and nobody else had them on
any 
'lists' they had sent to me for the 'complete coleco list'.  
They are:

tomark the barbarian
slurpy
robin hood
work fued
face maker
juke box


I noticed in the catalog that telegames sells their own version
of the colecovision (for $39.95!) with a built in game.  I also
see that some of the games they sell are by 'telegames'.  
Are they making new stuff still for their unit?  Or what?

BTW - most of the stuff in the catalog is expensive.  They have
TONS of stuff I don't have for the coleco, lots of rare stuff,
but they want $30.00 a cart for it.  But if you REALLY need a 
copy of 'tapper' for the coleco or something equally obscure,
they'll have it.  

BTW2 - they didn't have very many atari 2600 carts for sale.  
(Maybe 50?)  I was kinda bummed.

Ribbit
Xref: sparky alt.games.video.classic:1243 rec.games.video.arcade:9968
From: abraham@micromed.com (Abraham Roots)
Newsgroups: alt.games.video.classic,rec.games.video.arcade
Subject: Re: Biggest Flash in the Pan
Date: Wed, 06 Jan 93 10:55:45 PST
Organization: Micro-Medic BBS - +1 408 279 5240 - Public Access

millerje@CS.ColoState.EDU (Jeff Miller) writes:

> >The ULTIMATE flash-in-the-pan game:  TIME TRAVELLER!!
> >
> >Trademarking the word "holographic" and using it for the coin-in-the-bowl
> >illusion has to be the most blatant piece of videogame bullshit ever.
> >The illusion was ugly and hard to look at, and had absolutely nothing to
> >do with the game play.  There were basically two moves: shoot left, or
> >shoot right.  A truly BAD game.
> 
> I agree 100%.  To this day, I can stand on my head and I still don't see any
> true 3D effect.  Maybe it's just me...
> 
 
I agree with bolth of the above, and to make it worse for the first 2 or 
3 weeks people around you could help not putting their hands in the bowl 
and attempt to touch it (but, to say one kind word for it, I would love 
to see a "time cube" on a few other games =)


-- 
abraham@micromed.com (Abraham Roots)
Xref: sparky alt.games.video.classic:1203 rec.games.video:26595
From: portuesi@tweezers.esd.sgi.com (Michael Portuesi)
Newsgroups: alt.games.video.classic,rec.games.video
Subject: Re: Pitfall 2 map!
Date: 5 Jan 93 21:13:27 GMT
Followup-To: alt.games.video.classic,rec.games.video
Organization: Silicon Graphics, Inc.  Mountain View, CA


In article <1993Jan4.201347.17408@hellgate.utah.edu>, galt%peruvian.cs.utah.edu@cs.utah.edu writes:
> If anyone is interested in a map of Skate Boardin' (for the 2600), I have 
> one that I could type in.

I have Skate Boardin' for the 7800.  Are the maps for both
the same?  I'd be interested in seeing the map if they are.

--
Michael Portuesi   Silicon Graphics, Inc.   portuesi@sgi.com
From: donovan@titan.ucc.umass.edu (Sean Donovan)
Newsgroups: alt.games.video.classic
Subject: Crazy Climber
Date: 7 Jan 1993 14:59:50 -0500
Organization: University of Massachusetts, Amherst
NNTP-Posting-Host: titan.ucc.umass.edu

Does anyone remember this game?  It was my all-time favorite.  You maneuvered a
man up the side of a building and had to dodge flowerpots, closing windows,
birds, etc.
	Would anyone have a copy of the 2600 cartridge they would like to sell?
It was only available to members of the Atari video club (or something like
that).  Even though it only used 1 joystick instead of the arcade version 2, it
was a really good game!

	-Sean.

  ------------------------------------------------------
  Sean Donovan               donovan@psych.umass.edu  
  Department of Psychology
  University of Massachusetts
  ------------------------------------------------------

Newsgroups: alt.games.video.classic
From: snark@deadguy.engin.umich.edu (Mark Van Antwerp)
Subject: Great games for Apple II
Date: Wed, 06 Jan 93 17:23:49 EST
Organization: University of Michigan (CAEN)
Keywords: Apple
Originator: snark@deadguy.engin.umich.edu


Speaking of classic games/classic computers...   Would anyone like
to sell/trade some classic Apple II games?  I'm looking for *good*
action games and Infocom games.

Send me mail...

         -snark
Newsgroups: alt.games.video.classic
From: vgriscep@wam.umd.edu (VGR (Craig Pell))
Subject: Re: Early Nintendo (was Re: Worst Video Game Ever?)
Organization: University of Maryland, College Park
Date: Sat, 9 Jan 1993 06:32:21 GMT

In article <1993Jan7.192753.27217@zip.eecs.umich.edu> grover@emunix.emich.edu (Grover Thomas) writes:
>
>The Atari 7800 version of Donkey Kong Jr. has all 4 levels (I think there
>were only 4), and is actually quite good, for a platform game.  Donkey
>Kong is an OK port, but only has 3 levels, and I believe there is even
>a 7800 Mario Bros. cartridge lurking around out there somewhere...

7800 Mario Bros. is pretty good.  It is very faithful to the coin-op, and
every bit as much fun to play with a partner.  Although I admit its timing
is a little off, but since the coin-op has vanished from the face of the
earth (when was the last time you saw one?), no one's going to know.

If you want a good laugh, pick up 2600 Mario Bros. some time.  Personally, 
I love having both;  I delight in plugging in one, and then the other,
just to marvel at the difference.  And it makes me love my 7800.  :-)
-- 
      | $000C35FA                  <>-----=------------------------=----=----<>
 VGR  | (1812 Overture)            | "The size of the brain is no measure of  |
      | I GIVE UP                  | its capacity."   - Mr. Jonathan Frisby   |
      | YOU MUST BE A  VIDEO WHIZ  <>-----=---------=------------------------<>
From: grover@emunix.emich.edu (Grover Thomas)
Newsgroups: alt.games.video.classic
Subject: Game appeal (was Re: Mr. Do.)
Date: 7 Jan 93 19:35:31 GMT
Organization: Eastern Michigan University

In article <C0Gv9D.LI4@cs.columbia.edu> haupt@cs.columbia.edu (Marcus E. Haupt) writes:
>
>I loved this game both at the arcade and in the comfort and security
>of my own home. BTW: does anyone know the story of why a funny little
>guy with a big cap was running around bonking things and shooting
>bouncing powerballs?

I dunno, but I preferred the crazy, meaningless games of yesterday, when
you didn't need a specific 'purpose' or 'goal'.  Many games today seem
to be the Quarter-eating kind where there is a distinct End to the game,
and no possible way to reach it without dumping in $$$ for more
continues (a la "Teenage Mutant Ninja Turtles" games, etc...)

Those old wacko arcade and home-video titles seemed much more original,
not afraid to try something different.  And many were truly "different".
-- 
 __                                                                        __
(__)  Grover Thomas                   InterNet:  grover@emunix.emich.edu  (__)
(__)      "I am the terror that flaps in the night!  I am the"            (__) 
(__)            "cholesterol that clogs your arteries."    -Darkwing Duck (__)
Newsgroups: alt.games.video.classic
From: medwards@qualcom.qualcomm.com (Matt Edwards)
Subject: KLOV and other lists?
Organization: Qualcomm, Inc., San Diego, CA
Date: Wed, 6 Jan 1993 23:32:55 GMT


Am I alone in thinking it would be a good idea to post all those
cool lists to this group?  I tend to avoid rec.video.games.arcade now
as all they ever seem to talk about is Mortal Kombat and SF II (ick).
It seems like they would fit right in here, along with the
preservation society list :)

Ribbit
From: sill@zoe.as.utexas.edu (Daniel Sill)
Newsgroups: alt.games.video.classic
Subject: remember when?
Date: 7 Jan 93 14:59:51 GMT
Organization: McDonald Observatory, University of Texas @ Austin

hello all,

just a little rememberance for games past...

not all were great, but i played them all in the good old
high school days (early early eighties)...


phoenix
tron (regular and the disk game)
quix
vanguard
rush-n-attack
beserk
gunsmoke
pengo
pleiades

just thought i'd stir up a few memories for everyone
else who is getting old (heh heh)

daniel sill
  
 
 
-- 

**********************************************************
* "You can't have everything...where would you put it ?" * 
**********************************************************
From: skelly@amiganet.chi.il.us (Sean Kelly)
Newsgroups: alt.games.video.classic
Subject: Re: Coconuts
Date: 5 Jan 93 15:53:35 CST
Organization: Amiga Network Information Systems

In article <1993Jan4.134824.3122@peanut>, niceswangern@bvc.edu writes:
>I don't know if anyone cares, but has anyone ever played "Coconuts" on the 
>Atari 2600?  It was made by some little company - I don't remember who.  
>The idea was real basic - you get to control a little guy on the ground 
>while a monkey on top of one of two trees throws coconuts to the ground and 
>tries to hit you.  It was actually kind of fun.
>
>                               Nate N.
>                               Somers, Iowa, U.S.A.
 
 
    Coconuts was made by Telesys.  Not a bad game actually, and relatively hard
to find these days.  I have a couple copies of it if you are looking for one..

%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%
%   Sean Kelly - Sysop Amizon BBS (312)594-1146                         %
%   Always looking for classic video games for the following systems:   %
%                                                                       %
%  Atari 2600-Atari 5200-ColecoVision-Atari 5200-Intellivision-Vectrex  %
%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%
Newsgroups: alt.games.video.classic,rec.games.video.arcade
From: millerje@CS.ColoState.EDU (Jeff Miller)
Subject: Re: Worst Video Game Ever?
Date: Wed, 06 Jan 1993 03:36:32 GMT
Organization: Colorado State University, Computer Science Department

>	I would nominate FireFox.  Laserdisc game.  visuals were too fast
>	to get any kind of look at, sound was pretty much nonexistant (a 
>	"whoosh" sound sometimes) and gameplay was "stuff in quarters
>	sit for a minute, die".

Ah, but if I remember correctly, FireFox is the only videogame ever to have
a headphone jack! (Or am I confusing it with a different game?)(


-- 
 _____________________________________________________________________________
|                                                                             |
| "Nuke the unborn gay whales!" |  millerje@cs.colostate.edu  |  Jeff Miller  |
|_____________________________________________________________________________|
Newsgroups: alt.games.video.classic
From: rossi@opal.cs.tu-berlin.de (Oliver Rosenkranz)
Subject: Re: SEVEN CITIES OF GOLD
Content-Type: text/plain
Content-Transfer-Encoding: 8bit
Organization: Techn. University of Berlin, Germany
Mime-Version: 1.0
Date: Thu, 7 Jan 1993 19:06:01 GMT

murray@husc10.harvard.edu (Brendan Murray) writes:

[nothing]

I don't know what Brendan want to say about SEVEN CITIES OF GOLD but
for me SCOG is on of the best games ever written for the 8 bit computers.
Okay, the graphics could be a little better, but graphic and sound effects
isn't all. I love it. I haven't played it for maybe three years but last
week I put the dust of it and in my floppy drive.
I created a new world and chose a higher level. I'm still playing it today
and there may be weeks (just an hour per day) of fun and entertainment
to solute this game.

bye
--==rossi==--
If you want to have some tips, write me a MAIL (I don't read this newsgroup
regularly). Perhaps I can help you with it...

rossi@cs.tu-berlin.de
Oliver Rosenkranz



Newsgroups: alt.games.video.classic,rec.games.video.arcade
From: kalex@quip.eecs.umich.edu (Ken Alexander)
Subject: Re: Biggest Flash in the Pan
Organization: University of Michigan EECS Dept., Ann Arbor
Date: Wed, 6 Jan 1993 01:40:16 GMT

In article <1993Jan5.215930.8546@dms.agames.com> grigsby@dms.agames.com (Spiral Death Trap) writes:
>I'm trying to remember what arcade games made the biggest splash when they
>were introduced but turned out to be worth very little.  Some nominations 
>for Most Overrated Game:
>
>Zaxxon -- [...]
>Astron Belt -- [...]
>Pac-Man Jr. -- [...]
>
>Anyone else got some nominations?  THe game should have been hot shit at
>both the trade shows and magazines, and may have even sold a bunch based
>on hype or one week of field test earnings, but turned out to be junk.
>Thus Spy Hunter II doesn't count even though it may be THE WORST video 
>game ever, but no one ever really thought otherwise.

The ULTIMATE flash-in-the-pan game:  TIME TRAVELLER!!

Trademarking the word "holographic" and using it for the coin-in-the-bowl
illusion has to be the most blatant piece of videogame bullshit ever.
The illusion was ugly and hard to look at, and had absolutely nothing to
do with the game play.  There were basically two moves: shoot left, or
shoot right.  A truly BAD game.

Newsgroups: alt.games.video.classic,rec.games.video.arcade