HDTenEightyP/NetNews huggingface dataset:
From: BF9ASANU@MIAMIU.BITNET
Newsgroups: rec.games.video
Subject: WANTED: Atari 7800 console.I'm looking for an Atari 7800 console with joysticks, power adapter, and
Date: 1 Sep 92 14:39:15 GMT
Organization: Miami University - Academic Computer Service

RF hookup.  Must include everything you need to get started.  Willing to
dicuss price, please Email with your offer.  Thanks.
Newsgroups: rec.games.video
From: bovine@engin.umich.edu (Mitchell Rohde)
Subject: Re: game copiers
Date: Thu, 27 Aug 92 19:32:27 EDT
Organization: University of Michigan Engineering, Ann Arbor

  I do NOT feel that $60-$70 for a game is "worth" it....

 in fact, I really have to stretch to actually break down and
 buy a game for my pc for $45 or so... and that only for a game
 like Ultima that requires thinking and has a total playing time
 of 3-4 weeks in actual man-hours to complete it....

 I would NOT spend $60 for a Super Mario Bros. 15 or some dumb stuff like
 the majority of the games...

 It used to be bad in the old days when I paid $30 for an atari 2600 
 game....

  and it made headlines in the papers when PAC MAN the cartridge 
 came out....
  and Hudsons had early boxes of them for $75 a piece...

 now the dumb Neo-Geo owners pay $160 for a game...
 PLEASE! 

  And as to the guy who was estimating costs for the memory, do not
 consider what we pay for a meg simm as comparable to what nintendo
 does.... I doubt the memory has to be that fast... and they probably
 only pay $2 or so a meg.... we are MASSIVELY ripped off for memory in the
 home pc market...
.
Newsgroups: rec.games.video
From: rnakhwa@us.oracle.com (Rajesh Nakhwa)
Subject: [SNES/SF] Games for Sale
Organization: Oracle Corporation, Redwood Shores CA
Distribution: usa
Date: Thu, 27 Aug 1992 17:42:23 GMT
X-Disclaimer: This message was written by an unauthenticated user
              at Oracle Corporation.  The opinions expressed are those
              of the user and not necessarily those of Oracle.


I have the following 2 games and connector for sale all in good condition
(all come in their original boxes; games also come with manuals, etc.):

SNES Zelda III: A Link to the Past  - $33.95 or best offer

Super Famicon (SF) prince of Persia - $37.95 or best offer

SF to SNES adaptor (allows you to play SF cartridges on a SNES) - $9.95 obo.


All prices INCLUDE shipping!  E-mail me at: 	rnakhwa@us.oracle.com
Thankx!


"I am so happy!" -- The Ren & Stimpy Show
From: hartja@atlantis.CS.ORST.EDU (-= Souther N. =-)
Newsgroups: rec.games.video
Subject: Re: Super Nintendo CD-ROM
Date: 29 Aug 92 06:17:26 GMT
Organization: Computer Science Outreach Services - Oregon State University

00mjstum@bsu-ucs.uucp (Matthew J. Stum) writes:

>>Ok, people listen carefully, this is NEW HOT info that was just confirmed from
>>Nintendo themselves.  The Super Nintendo CD-ROM project has been pushed back to
>>a late August '93 release date.  This is because of a new chip development that
>>would allow the SNES CD to produce true 3 dimensional images.
>                                    ^^^^^^^^^^^^^^^^^^^^^^^^^
>Gosh, that means I won't be able to use my TV to play SNES CD games, eh?
>My TV only displays 2D images...

>Toungue firmly in cheek,
>Matt

>-- 
>Matt Stum                    Gwydion ap Myrddin       Ball State University
>00mjstum@leo.bsuvc.bsu.edu   Shire of Afonlyn, MK     Muncie, IN  USA

   You guys, please dont flame me for bring new information to the group.  I was
   quoting what the Nintendo Consumer Service person told me.  Please get a liife
   if flaming people is all you have to do in your boring life, or go to a diff-
   erent news group.


<\_________________________________________________________________________/>
/ \  hartja@jacobs.cs.orst.edu   .    SNES will be King of the Universe   / \
\ /  Souther N. / Jason Hart,    .   with the MD as Queen and the PCE as  \ /
/ \  Corvallis, Oregon  97330    .   the best court gesture in the land.  / \
\ /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ /
/ \  "Asphinctersaiswhat?" / Wayne Campbell     /X/    "Bite me!" / Drac  / \
\ /  "We...working...200 units...over a fifth overheated" / Lawrence Chiu \ /
/ \  "Beware all you UserNet dweebs - the Quartermann is watching" / ???  / \
\ /_______________________________________________________________________\ /
</                                                                         \>
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video
Subject: Re: SNES SF2: Why didn't they wait?
Date: 26 Aug 1992 19:23:43 -0700
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <9bpyh8#@rpi.edu> petitc@rpi.edu writes:
>  Why didn't the people at Capcom wait until they could make the SF2 cartridge
>SF2:CE?  It can't be that hard, if you already have the SF2 stuff, to modify
>it.

  Why give for free (SF2:CE on the SNES) what most people will gladly pay
_another_ $70+ for? This way, you pay twice -- once for SF2 SNES, and another
time for SF2:CE SNES.

  This is IMO the biggest reason why there isn't a "Play the bosses" code on
the SNES version of SF2. Anyone who says otherwise is (probably) lying.

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
From: v089l3s3@ubvmsd.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video
Subject: Thunder Storm FX
Date: 2 Sep 92 16:46:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

I got Thunder Storm FX this AM from Japan Video Games for my
Mega-CD. Although I saw it in Japan as a demo and didn't think
it was "amazing", I decided to buy it when it came out because
I was bored out of my skull. [Playing SF2 and Prince of Persia
only offers so much variety. :)]

So, unlike other times I bought games, I wasn't shaking as I
opened the package (from excitement, not some debilitating
disease). I popped it in the CD player and watched the opening
demo I had seen in Japan -- this time, with "binoral" sound
as Wolfteam calls it. The game is totally cool -- a much 
improved Laserdisk translation. Unlike the Dragon's Lair games
of old where you merely moved left or right on a hairline of
your life, this game gives you a targeting scope, at some times
you are sighting and nuking enemies, at others, you're
controlling the flight yoke. It's a better balance than Lair
or Space Ace. 

The graphics update is very good, generally, the sound is awesome
(headphones and speakers make it dynamic) and it's all in 
English. Voice narration, as well. For M-CD owners, a must-buy.

Graphics: 85% - The M-CD has a limited palette for full motion
video, and it shows occasionally. At other times, it doesn't.
At least Wolfteam did a great job retouching the digitized
shots.
Sound: 95% - Voice narration on each mission, neat (really) music
and cool explosion effects make it cool. Only the Genesis' FM
sound chip effects are mediocre.
Play: 85% - It's not SF2. The action isn't every-second, in yer 
face, but it's better than any Laserdisc anime-style I've ever
seen or played. Cool mix of Laserdisc stuff and targeting
computer style.
Overall: 89% Darn good.
-> Jer
From: sandy@beeker.cs.umass.edu (Sandy Wise)
Newsgroups: rec.games.video
Subject: Empire Strikes Back Help Plea
Date: 4 Sep 92 17:03:37 GMT
Reply-To: wise@cs.umass.edu
Organization: Organization?  I thought entropy would take care of that...

I asked this a few weeks ago and got no reply, so I don't know if my
question ever got out...  If it did, sorry for being redundant...

Does anyone know how to get past the 3rd level boss (the Super ATST)
in Lucasfilm's "The Empire Strikes Back"?  Please tell us... I'm sick
of dying and want to get on with the game!
        /s
--
Alexander Erskine Wise /\/\/\/\/\/\/\/\/\/\/\/\ Software Development Laboratory
/\/\/\/\/\/\/\/\/\/\/\/\/\/\ WISE@CS.UMASS.EDU /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
\/\/\ This situation calls for large amounts of unadulterated CHOCOLATE! /\/\/\
From: sean%fuggles.utah.edu@cs.utah.edu (Sean Igo)
Newsgroups: rec.games.video
Subject: Bally Videocade
Summary: what is it?
Date: 2 Sep 92 16:25:21 GMT
Organization: University of Utah CS Dept

I found two cartridges for the "Bally Videocade" (I think - I don't have
the carts with me to be sure) in a secondhand store. They looked like
tape-cassettes, about the same dimensions and with hollows in the top like
cassettes' write-protect tabs. Does anyone out there know about the system
these belong to? I would appreciate email about it.

Sean
Newsgroups: rec.games.video
From: jennifer@jato.jpl.nasa.gov (Jennifer Schlickbernd)
Subject: Re: NES Car Racing games
Reply-To: jennifer@jato.jpl.nasa.gov
Organization: Jet Propulsion Lab - Pasadena, CA
Distribution: "na"
Date: Sat, 29 Aug 1992 00:35:42 GMT

Hi, Micro Machines is excellent, particularly as a two player.

-- 
Jennifer Schlickbernd                     Jet Propulsion Laboratory
jennifer@jato.jpl.nasa.gov or elroy!jato!jennifer@csvax.caltech.edu
72466.3413@compuserve.com  Voice:(818) 354-1167
From: ericc@Apple.COM (Eric Castle)
Newsgroups: rec.games.video
Subject: Genesis Game Genie is cool!
Keywords: Game Genie, Genesis
Date: 1 Sep 92 19:26:42 GMT
Organization: Apple Computer Inc., Cupertino, CA

Well I finally found the Game Genie for the Genesis here in the SF Bay Area
at Toys R Us. It is definetly worth the $59 price. I was finally able to 
finish Thunderforce 3. I powered my way thru using the codes for infinite
lives and "power ups don't go away when you die". The gist of this is that
I didn't have to worry about dying and I got to keep any weapon I ever found.
I like it! :-) I finally got to see some of the levels I've never seen before
and also the end of the game. Now before people start saying how playing that
way ruins the game; maybe for some people, but not for me. Now I'll be able
to figure out strategies to get thru the levels and bosses instead of having to
get there and die 8 million times before I 've memorized all the patterns. The
Game Genie will also let me see levels in other games that I've never been able
to get to before, in which case the cart is gathering dust in a closet. Now 
these carts have new life. Plus the Game Genie also has codes to make the game
more challenging if you want. The booklet that comes with the Game Genie has 
codes for a lot of games. 

I have to comment on the ending in Thunderforce 3. The ending text of the 
story was translated so poorly into english that it was almost incomprehensable.
I can't believe that the Japanese version was written that poorly, so it must 
be the translation. Whats with these companies anyway. Did they think no one 
would ever make it to the end of the game and therefore they could put in 
broken english that made little sense? Has anyone else seen the ending to 
Thunderforce 3?  AAARRRRGGGG!!!

Eric Castle
ericc@apple.com
Newsgroups: rec.games.video
From: rrk@vixen.uucp (24115-kutz)
Subject: football game: SNES & Genesis
Organization: Bellcore, Livingston, NJ
Distribution: usa
Date: Wed, 2 Sep 92 13:16:51 GMT
Keywords: American football

Given that one has both systems, SNES and Genesis, what is the
best American football simulator to buy?  The football game I
play now is Gridiron on the Atari ST, and I've played it more
that any other game; it's excellent.  However, I've become very
familiar with its eccentricities, and no matter how I handicap
myself, I know that one pass-play (either #10 or #12) can
get me out of trouble.  So I'm ready to find another.  I need
a game where the computer is a challenging opponent, since for
almost all games I'll be playing against the computer.

Randy Kutz

Randy Kutz    Bellcore       ..!bellcore!vixen!rrk
                            or rrk@vixen.cc.bellcore.com
Newsgroups: rec.games.video
From: ss@wpi.WPI.EDU (Scott Streeter)
Subject: Re: [SNES] Magic Sword Wanted
Organization: Worcester Polytechnic Institute, Worcester, MA 01609-2280
Distribution: usa
Date: Thu, 3 Sep 1992 12:32:06 GMT

>>>>> On Wed, 2 Sep 1992 16:39:35 GMT, rnakhwa@us.oracle.com (Rajesh Nakhwa) said:


rnakhwa> I would like to purchase a used copy of SNES Magic Sword.  If
rnakhwa> yours is in good condition, please e-mail your price
rnakhwa> to:	rnakhwa@us.oracle.com

This game just came out didn't it? Go to the store and buy it....

--
                        Scott Streeter
                        ss@wpi.wpi.edu
Newsgroups: rec.games.video,alt.games.lynx
From: malay@sae.com (Bob Malay)
Subject: Kung Food
Reply-To: malay@sae.com
Organization: Template Software
Date: Mon, 31 Aug 1992 16:59:31 GMT


Seems to me that Kung Food has the "sound" and "look" and "feel" of Slime World - 
did the same programmers work on this project? The graphics are very, very good!

Bob Malay
From: rusbasan@expert.cc.purdue.edu (Bob Rusbasan)
Newsgroups: rec.games.video
Subject: New _Electronic Games_ Magazine
Date: 27 Aug 92 20:13:06 GMT
Distribution: usa
Organization: Purdue University

One of the best video games magazines around has been _Video Games &
Computer Entertainment_.  The only two things I really don't like about
this magazine are that it focuses more on computer games than video
games, and that it is not exactly timely.  If and when they do get around
to covering a particular video game issue, however, their coverage is 
usually the best around.

The quality of the magazine probably had a lot to do with the fact that
Arnie Katz, Bill Kunkel, and Joyce Worley (known as "KKW") were on the 
staff.  These three have covered the video game industry for a number
of magazines for more than a decade.  In the early eighties, they worked
for a magazine called _Electronic Games_, which I feel was of much higher
quality than most of the garbage that's out there today.  The famous
"Game Doctor," who usually writes an excellent column, is always
associated with them (and probably is one or more of them).

KKW quit _VG&CE_, and they now work for the company that publishes 
_Electronic Gaming Monthly_ and a host of other magazines, most of
them ugly trash.  The Game Doctor's column has appeared in at least two
of these magazine, and I kind of figured that KKW's purpose would be to 
help improve the quality of EGM, whose only good feature is that it 
has a much shorter lead time than most video game magazines.

Lately, however, I've been hearing about a new magazine that Sendai
will be putting out called, just like KKW's old one, _Electronic Games_.

I have a few questions.  First, does anyone know why KKW quit VG&CE?
Second, could someone fill in the details about the new _Electronic
Games_?  Third, when will the first issue of _Electronic Games_ come
out?

I am very interested in this magazine.  When you take the fact that
Sendai's magazines seem to cover the whole industry so there didn't seem
to be any need for them to introduce a new one with the fact that
the name of the new magazine is the same as KKW's old one, it would
seem to be logical to conclude that KKW struck a deal where they would
have almost complete control over their own magazine.  I hope this is
the case...  If anyone has any information about this situation, please
post it.

-- 
   =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  / Bob Rusbasan                  |     Dance to the tension       \
 /  rusbasan@expert.cc.purdue.edu |      of a world on edge         \
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Newsgroups: rec.games.video
From: primus@netcom.com (Robert keng)
Subject: Re: Neo Geo
Date: Thu, 03 Sep 92 07:46:16 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 

elee9sv@rosie.uh.edu (92H01722) writes:
:       I am considering selling my Genesis in order to get a usede NEO GEO.
: I know that the games cost about twide as much, but they are also twice as
: good(from a graohics point of view). What do you think>?
: 
: ------HUZZUH! I am STILL Zoltan, KING of the Gypsies!-----
:

		Graphics and audio wise, Neo Geo games are much better than
your average SNES/Genesis/Turbo games. BUT, the games also costs twice as
much (around 100-150)  as your average SNES/Genesis/Turbo games (50-70). 
If you can afford it, or if there are places around where you live that rents
or sells used Neo Geo games, I'd say go for it (well, you might want to rent the
system and a few games first and see if it matches your taste).

		I think the reason why Neo Geo games looks better at home is 
because the sound systems and screens that they hook them up with in the 
arcades really doesn't do the system justice (in another words, they suck sh_t)
The screens are either too small or the contrasts/color/H-V hold is messed up,
and the speakers are nothing but a couple of tweeters and most of the times, 
the volume is not turned up (at least, this is true at most arcades here in
the bay area that have the Neo Geo MVS). Hook it up to a good 19 or 27 inch
TV and a decent/good stereo system and you'll see a BIG, BIG difference.
I have my Neo Geo connected to my Sony Trinitron (25 inch)/Panasonic stereo
system in my room and I love it (so does my brother and his friends. They 
frequent my room on a daily basis now that I have the Neo Geo)...


Hope this helps..



primus
primus@netcom.com
From: conty@cbnewsl.cb.att.com (Conty III)
Newsgroups: rec.games.video
Subject: Re: Megadrive games slower on Genesis?
Date: 2 Sep 92 15:41:08 GMT
Article-I.D.: cbnewsl.1992Sep2.154108.15048
Organization: AT&T Bell Laboratories

In article <1992Sep2.125745.4381@mintaka.lcs.mit.edu>, gfm@Gnu.ai.mit.edu (George Francis McBay) writes:
> In article <1992Aug27.203340.14177@aio.jsc.nasa.gov> curtw@euler.jsc.nasa.gov (Curt Wiederhoeft) writes:
> >  I just bought my first Megadrive game (Steel Empire), and I'm experiencing 
> >some severe slowdown on my Genesis machine. I've been told that there's no
> >internal difference between the systems
> 
> 	Well here is a possible solution:
> 
> 		They are not totally the same, the MegaDrive gives off
> PAL signals (TV video standard in Europe) instead of the NTSC which we
> use here,

Uh-uh.  MegaDrive is NTSC in Japan, but PAL in European countries.

BTW, STEEL EMPIRE is available in the US from Flying Edge, and it has
a severe slowdown problem (must be all those propellers).

-- 
			    E n r i q u e  C o n t y
			The Incredible Man-with-no-Life
			      jester@ihlpl.att.com
		    Disclaimer: You're not dealing with AT&T
From: carleton@tecsun1.etl.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Genesis Game Genie and Master of Monsters.
Summary: Are there codes for Master of Monsters?
Date: 2 Sep 92 02:46:25 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.


	Master of monsters is a game which could gain much from customization.
Can this be done with Game Genie or Action Replay.  Modifying the turn limit
is the first thing that comes to mind.  Another cool thing to do would to 
allow monsters from Campagn mode to be used in map mode, and be able to other-
wise customize monster selection.  Modifying the game save area could even
let players start with monsters already on the map.
Newsgroups: rec.games.video
From: keene@apache.dtcc.edu (Michael Keene)
Subject: Re: [SNES] SFII : missing moves?
Summary: Zangief too
Organization: Delaware Technical & Community College
Date: Wed, 26 Aug 1992 12:50:36 GMT

In article <1992Aug25.230318.8591@msi.com> bill@msi.com writes:

>I started this thread complaining how E. Honda could do a knee smash or
>jump karate chop.  I still to this day cannot do them.  When I use the
>roundhouse button to do the knee smash, I end up doing the bear hug.  And
>no matter which punch button I use, when I'm in the air, I can't do the
>overhead karate chop in a jump.
>

I don't think they're possible.  They were taken out of the game, apparently.

Zangief is missing a move as well.  The one where he spins the opponent 
around and delivers a back suplex. (Similar to Guile's)

In the arcade, this was accomplished by getting close and pressing
strong kick.  On the SNES/SFC version, it performs a power-bomb just like 
the roundhouse.

Other than those, I don't think anything else is missing.  Pretty good, but 
I wonder why they couldn't squeeze those moves in.  I would have passed on 
all the special endings for the different levels if they could keep ALL the
moves.

But I'm not complaining.  I haven't touched the arcade machine in 2 months.
Saved hundreds of dollars so far. :-)

-Mike    (keene@apache.dtcc.edu)
From: dcutter@oregon.uoregon.edu (dann cutter)
Newsgroups: rec.games.video
Subject: Ultima help S-NES
Date: 23 Aug 92 17:38:41 GMT
Organization: Stellar Enterprises

Has anyone played Ultima 5 or 6 yet, who has access to the net(that last
bit was probably retorical)? Please e-mail me and tell me how they are? I
have played 4 for the NES; it was okay as long as you didn't get into a
fight, and then it took forever. DEVELOPERS - TAKE NOTE: there is a reason
Zelda III is so cool; try to make games (Ultima 7 - Origin(hint hint)) with
the same design at least... otherwise it just hell to play. 

_______________________________________________________________
Dann Cutter  Stellar Enterprises* /
dcutter@oregon.uoregon.edu
Newsgroups: rec.games.video
From: jwilbur@iat.holonet.net (Jay Wilbur)
Subject: Re: Neo Geo
Organization: HoloNet (BBS: 510-704-1058)
Date: Mon, 31 Aug 1992 18:30:33 GMT

btribble@terapin.com (Bobby Tribble) writes:
: In article <1992Aug30.234054.4580@ecst.csuchico.edu>, tdunn@ecst.csuchico.edu
: (Tim Dunn) writes:
: >>I know that the games cost twice as much, but they are also twice as
: >>good (from a grachics point of view). What do you think?
: >
: >I dunno about that. I've looked at N/G a lot at the arcade, and they
: >just don't seem to be all that great. They're definitely better than
: >8-bit NES, but I don't know if the huge price differential justifies
: >what I feel to be a marginal improvement in graphics.
: >
: 
: I've heard that when you play it at home, without all the "outside
: interference" of the arcade, the experience is a lot better. If you basically
: don't like the games, though, I don't it will do anything for you. I don't have
: a Neo, so I don't really know...
: 
: Bobby Tribble  |8')

One BIG problem that I have with my NG is that all the games are set up to
replay with the drop of a coin.  At ome all you have to do is press a
button to replay.  You'll find yourself finishing these 200.00 games in
about a half hour.

-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@orac.holonet.net | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
From: nhowland@kitty.ksu.ksu.edu (Neal Patrick Howland)
Newsgroups: rec.games.video
Subject: SNES Game for sale or trade
Date: 25 Aug 1992 15:57:37 -0500
Organization: Kansas State University
NNTP-Posting-Host: kitty.ksu.ksu.edu
Keywords: SNES game sale trade

I have Lagoon for the SNES.

Please send any offers to buy it or trade.
All offers considered.

Neal Howland
nhowland@matt.ksu.ksu.edu

Newsgroups: rec.games.video
From: ss@wpi.WPI.EDU (Scott Streeter)
Subject: SNES: Super Star Wars
Organization: Worcester Polytechnic Institute
Date: Sun, 30 Aug 1992 01:02:22 GMT


In the latest issue of Nintendo Power there were screen shots of Super
Star Wars. This game looks great. It will have digitized sounds right
from the movie for realism. When Luke finds Han and Chewie you can
assume those chrectors and play them. There will also be a password
feature.



-- 
                        Scott Streeter
                        ss@wpi.wpi.edu