HDTenEightyP/NetNews huggingface dataset:
From: lerner@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: Is there ANY competition in Denver?  Any at all?!?
Date: 28 Dec 92 00:43:33 CST
Organization: University of Kansas Academic Computing Services

Seriously!  I went to about four arcades in the Denver area, and
everyone sucked.  Talk about crutches, I got called a "fucking
cheap-ass" every time I hit someone who was dizzy!  At one place, I
was called cheap (among other names not suited for family consumption)
every time I threw someone, but it was alright for them to throw me!
Even with this, there was one place I got beat (three times), because
the joysticks weren't even as tall as my thumb, and I had no crouch
(makes it pretty hard to do any special moves except sonics).  I'll
probably be back sometime, so if there is any arcade worth visiting,
will someone please tell me?

-Michael Lerner
Newsgroups: alt.games.sf2
From: positron@engin.umich.edu (Jonathan Scott Haas)
Subject: Newbie Question
Date: Thu, 31 Dec 92 23:01:42 EST
Organization: University of Michigan Engineering, Ann Arbor

Question from someone who's new to SF2:

How do you break a hold? Whenever I am playing
my friends, neither they nor I can escape holds
like Honda's Bear Hug or Dhalsim's Noogies. But
the computer seems to break out of them quite
easily. What's the trick?

-- 
__/\__  Jonathan S. Haas         | Jake liked his women the way he liked
\    /  University of Michigan   | his kiwi fruit: sweet yet tart, firm-
/_  _\  positron@engin.umich.edu | fleshed yet yielding to the touch, and
  \/                             | covered with short brown fuzzy hair.
Newsgroups: alt.games.sf2
From: ccteng@uxa.cso.uiuc.edu (Meow-Meow Teng )
Subject: Help Wanted for SFII of SNES
Organization: University of Illinois at Urbana
Date: Sun, 27 Dec 1992 22:39:15 GMT

I have heard from my friends that the SFII of SNES
can have the same character to fight each other.
Wolud anybody tell me how to do that? Thanks!

-- Teng(ccteng@uxa.cso.uiuc.edu)
Newsgroups: alt.games.sf2
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: Good (and bad) of ticking[please read]
Organization: University of Illinois at Urbana
Date: Thu, 31 Dec 1992 10:06:23 GMT

jnishina@nyx.cs.du.edu (John Nishinaga) writes:

>This is one thing I have to warn you renegade cheapers about (listening Ming?).
>Don't cheap (hit - throw) unless it's "OK" with your opponent.  There are too
>many people just waiting to beat up cheapers, maim 'em, kill 'em, etc.

Today, I played at a no-throw arcade.  I played Ryu by their rules.  O won
every game except when one of the players used Bison to jab/throw me.  I
guess my timing was off that day (it was also the Hyper fighter edition)
and I lost the game.  Okay, it doesn't matter.  So I came back as Ryu and
toss Bison all of the screen.  (I love listening to people furiously tapping
the buttons and STILL get thrown... When will they learn?)  So after that,
it's all out war on the new guy (me).  Most of the time, they didn't have
a chance to throw, because they couldn't get in.  And when they did, they
got counter-thrown.  Well, when they finally figured they couldn't beat
me by THEIR rules or by their definition of CHEAP, they turned of the
machine and all left.  (These were a bunch of scrawny runts smaller than
me... And I'm not that big).

Oh well, playing against Bison isn't all that interesting anyway.  So I
just join in the other game next to me.  No big deal.  It's just another
affirmation of my opinion that most No-Throwers are just whiners and
sore-losers.

So far, I haven't aggravated anyone into beating me up yet :-).  I sort
of have this peaceful Zen aura around me which somehow protects me :-).

>John Nishinaga - jnishina@nyx.cs.du.edu
-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
If you have nothing good to say, sit down, shut up, and post to USENET.
Newsgroups: alt.games.sf2
From: jbw@ponder.csci.unt.edu (WEST JASON BRUCE)
Subject: Re: What's wrong with Honda?
Organization: University of North Texas, Denton
Date: Tue, 22 Dec 1992 11:10:30 GMT

In article <1992Dec17.192002.23939@hellgate.utah.edu> larsen@hellgate.utah.edu (Steve Larsen) writes:
>: >  While it is true that Honda can't defend the sweep if he jumps, he can beat
>: >this quite easily.  Just stand about3 inches away.  If you opponent throws
                        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
                                      1

>: >a fireball, roundhouse sweep him.  This is more effective if you sweep him
>: >while he is preparing the fireball, because then you don't take any damage;
>: >however, even if he already threw the fireball, you will trade damage in
>: >your favor.

[Seth says the fireball/trip v. Honda is uncounterable]

>  Well, you may think that this is a "dumb" solution, but I can guarantee
>you that it will make your opponent think twice about throwing fireballs
>carelessly.  Once you have at least slowed the flood of fireballs, you have
>a good chance of getting in.  Why do you say that Honda can't get in on 
>Ken/Ryu?  I don't really have a problem with it.  Now I suppose that
>all the Ken/Ryu players here must suck, just because YOU don't think that
>Honda can get in on a good Ken/Ryu (I will admit that it is pretty hopeless
>against Guile, and marginal against Blanka).  Did I say that Honda was
>better than Ryu?  No, I don't think so.  Did I say that a master Honda could
>beat a master Ryu?  Nope.  All I said was that the one trap described above
>could be countered, and explained how.  My folley was in presupposing that I
>could ever hope to impart any knowledge on the omniscience SFII God.  Sorry
>I tried to tread on your hallowed ground, oh master, please excuse.
>
>Steve

1:  And how do you expect to do that?  You start about 5 inches away.  Ryu
  jumps back as a first moves.  If you jump toward him you will get tripped
or DPed.  If you don't you are now set up for the trap - which is done from
ATLEAST 6 INCHES AWAY.  You cannot kick him - you cannot get in.  Period.
>
>
>
>
>
>
>
From: ar903@cleveland.Freenet.Edu (Robert Taylor)
Newsgroups: alt.games.sf2
Subject: Re: Ken vs Ken in SF2?
Date: 26 Dec 1992 07:49:47 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: ar903@cleveland.Freenet.Edu (Robert Taylor)
NNTP-Posting-Host: slc4.ins.cwru.edu


In a previous article, camp5@csbina.csubak.edu () says:

>That reminds me of something weird I saw once. I started up on a SFII classic
>and went to the character selection screen. Chun Li was pink!! All the other
>characters were their normal non-CE colors, but Chun Li in the little box
>-and- the close-up, was garbed in pink instead of blue! 
>	Hmm. Was this a strange chip or a bug, or what? 
>

I guess you went for CE to Classic, Chun- Li is pink in the classic
it's not a bug, or fucked up chip.

>Also there's a way to fool the SNES into fighting against your character
>consistently. It might work on the arcade, but you'd need about $2.00 or
>maybe $3 to get it to work, and it probably wouldn't... but maybe someone
>should try it(?).
>					
>

-- 
french hawk
ar903@cleveland.freenet.edu
International Snack Professionals
702-594-7322
Newsgroups: alt.games.sf2
From: ratinox@splinter.coe.northeastern.edu (Richard Pieri)
Subject: Re: Turbo edition
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Reply-To: Rent-a-Lemming <ratinox@meceng.coe.northeastern.edu>
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Distribution: usa
Date: Fri, 25 Dec 1992 03:01:34 GMT

>>>>> On Tue, 22 Dec 92 04:08:22 GMT, prock@teetot.acusd.edu (The Prock)
>>>>> said:

Prock> M. Bison
Prock> 	The only thing I found was a reduction in the number of times 
Prock> 	that the torpedo will hit.  I think the max is two, maybe three.

He's also a hair slower on certain moves now, just enough so that he's not
quite so devestating when you're stuck in a corner.

Overall, Turbo/CE is about 20-30% faster than CE.

Me? I'll stick with the "classic" :-)

--Rat
||||| | | | |  |  |  |   |   |    |    |    |   |   |  |  |  |  | | | | | |||||
Northeastern's Stainless Steel Rat          ratinox@meceng.coe.northeastern.edu
Sleep with one eye open/Gripping your pillow tight...
Exit: Light/Enter: Night/Take my hand/We're off to Never-Never Land
                                                     --Metallica, Enter Sandman
From: bigdave@texas.tdd.sj.nec.com (David Sweeney  x2987)
Subject: Re: Hyper Fighter (Was: Re: Turbo edition)
Organization: NEC-AM TDD, San Jose, California
Distribution: usa
Date: Tue, 22 Dec 1992 23:45:23 GMT

alex@hardy.ipac.caltech.edu (Alex Werner) writes:
>
>So where di you play it? Are there any machines in the L. A. area that
>anyone knows about? Sounds like I definitely need to try it out :)
>Are there any changes to Ken and Ryu besides the mid-air hurricane kick?

For anyone in the SF Bay Area, I played at Golfland in Sunnyvale.  They
had three of them set up.  The Golfland in Blossom Hill has one as well.
As arcades go, Golfland is pretty crappy, but it's the only place that I
can find any good competition.  As for the LA area, there's a great arcade
in Hermosa Beach--the 5th Street Arcade.  Games always in good condition,
very few screaming brats.  No idea if they have it, but they've always
been good about getting new games first.  Small place, but very well run.

On a more nationally relevant note, the computer characters have gotten 
nastier.  The computer Blanka does combos now (jumping fierce, standing
strong, crouching roundhouse) and computer Ryu/Ken does the fierce/fierce
DP combo regularly.  Pretty scary, but a lot more interesting!  It's nice
to actually have to play on the defensive once in a while against the 
computer.  And no, Ken and Ryu seemed about the same other than the 
midair HK (and the new colors).


-- 
Dave Sweeney     bigdave@tdd.sj.nec.com
Newsgroups: alt.games.sf2
From: tmorris@bruny.cc.utas.edu.au (Tim Morris)
Subject: Re: Let's play Smash the Lexus
Organization: University of Tasmania, Australia.
Date: Mon, 21 Dec 1992 16:59:28 GMT


>Speaking of bonus stages, the flaming barrel stage with Blanka can be
>done pretty quickly as well.  Destroy the first barrel with several 
>knee butts, then walk forward until you touch the next barrel.  Press
>standing strong to destroy four barrels at once, and fierce or roundhouse
>the rest.  I've done it with 28 sec. left on the clock.

That's okay, but remember Guile can complete it using that funny backwards
roundhouse with 32 seconds left!

--
Tim Morris

Newsgroups: alt.games.sf2
From: cw21219@uxa.cso.uiuc.edu (Crying Freeman)
Subject: Re: Good (and bad) of ticking[please read]
Organization: University of Illinois at Urbana
Date: Wed, 30 Dec 1992 17:16:01 GMT

lerner@kuhub.cc.ukans.edu writes:

>In article <C01tK4.7DA@news.cso.uiuc.edu>, el27166@uxa.cso.uiuc.edu (This Space for Rent) writes:
>> epasls@kuhub.cc.ukans.edu writes:
>> 
>> The only uncounterable tick is Dhalsim's noogie of death in Classic.  All
>> else are reversible.

>I thought you could magic-throw forever.

"Technically" it's not a tick... The original net definition of a tick is
a hit when the opponent is blocking, and then a throw...

I think in TCE, Blanka's jumping attack then bite can't be countered by
certain characters... 

>> -- 
>> Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
>> If you have nothing good to say, sit down, shut up, and post to USENET.

>-Michael Lerner
-- 
 Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
 			| Internet: c-wang@uiuc.edu
From: prock@teetot.acusd.edu (The Prock)
Newsgroups: alt.games.sf2
Subject: Dhalsims Teleport
Date: 2 Jan 93 00:53:09 GMT
Distribution: usa
Organization: usd

Well I don't know if this is popular knowledge but
the teleport can be done either direction, not just the direction
that your facing.  Of course with either set of kick or punch 
buttons.  I'm not sure but I think that this determines which
side of your opponent that you appear on.

Also Vega's back flip has been removed.  
As well as Zangiefs short knee move.

Any other moves which have been removed?
From: camp5@csbina.csubak.edu
Newsgroups: alt.games.sf2
Subject: Re: turbo sf2
Date: 24 Dec 92 18:32:39 GMT
Distribution: alt
Organization: California State University, Bakersfield

In article <1992Dec20.4580.4620@dosgate>, mark.longridge@canrem.com (mark longridge) writes:
> Well, this is what I get for being cocky.
> 
> After finishing SF2 on original and CE versions six consecutive
> times on one quarter I encounter a Black-Belt CE machine which
> the operator told me was on MAXIMUM difficulty.
> 
> I put in my 50 cents and defeat (with some difficulty) the first
> seven warriors without losing. Match #8 was against Ryu, and
> I always play Chun Li. On non Black Belt machines I can beat
> 95% of all human opponents, losing only to master Guile, Ken
> and Ryu players. Against the best Guile player I know I can
> only win 1 of 5 matches.
> 
> Anyway, the computer Ryu does all super fast fireballs, and
> immediately Dragon Punches me if I jump in over them. If
> I use the flying short the computer Ryu takes it and sac
> throws me! It felt like I was playing a human master. I
> couldn't even jab-jab-throw him, as he would counter throw.
> 
> After all that I'm not playing Black Belt edition. I can't
> beat the machine at the hardest setting on Black Belt.
> And, after weeks of trying I am finally admitting that a master
> Guile or Ken/Ryu will win more more often than not against
> a master Chun Li player.

I can't stand the Black Belt edition! I played a hacked SF-II:CE the other
day (maybe Black Belt, maybe something else.. the one where Blanka turns
into Ryu, 30% speedup, fireballs go really fast and really slow). It was
Bison v. Bison (if the other person is Bison, I pick Bison because it
allows me to cheat as easily as they can, which is what it boils down to
over here). He knocked me down once, and just did a slide over and over.
I couldn't block it!!!! He slid me into a corner and just kept that up
until I died. (Over 15 times I counted) How fun. Well, I had fun watching
a Chun Li player lightning-led him to death 6 matches in a row... what a 
'master' =)
	Is there any way around the roundhouse slide to death?
> 
> Just for reference my stop scores (without continues) are:
> 
> SF2 original:   726,000
> SF2 CE:         860,000
> Super NES:      910,000
> 
> ...all using Chun Li. I organized a tournament on Coin-op SF2
> and Super NES SF2 and this guy Mike (incredible player)
> destroyed all comers with Guile. Not even the best Ken players
> could beat him in a single match. Perhaps I should start
> learning Guile...
> --
> Canada Remote Systems  - Toronto, Ontario
> World's Largest PCBOARD System - 416-629-7000/629-7044
Newsgroups: alt.games.sf2
From: jnishina@nyx.cs.du.edu (John Nishinaga)
Subject: Re: Good (and bad) of ticking[please read]
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Wed, 30 Dec 92 22:38:51 GMT


jbw@ponder.csci.unt.edu (WEST JASON BRUCE) writes (in partial):
 
>In article <1992Dec29.165407.45953@kuhub.cc.ukans.edu>
>epasls@kuhub.cc.ukans.edu writes:
>
>>I've seen fistfights over ticks. People take SF2 seriously. It's more than a
>>game now.  All I can say is watch the short kicks and throws, because it
>>makes people mad, and if someone can't beat you in SF2, they can beat you for
>>real.
>
>    WHAT?!!?  Are you serious?  You'll get arrested *real* quick if you pulled
>that in an arcade here.
 
Really?  I rarely see police hanging around arcades.
 
>But that would be sooo much fun - it would just add to the pleasure.  Not only
>do you get to kick the guys ass in a game - but then you get to kick his ass
>in real life.
 
In a materialistic society, many people get upset when they "lose" a quarter.
There are also "people" who enjoy fighting so they look for any excuse to get
into one.
 
>The only problem with good old fashioned fighting these days is those damn
>guns.  It used to be you learned a martial art and could walk around at night
>without a problem - now you have to worry if the guy you just cut off on the
>freeway has a gun.  And now, according to you, we have to worry about if the
>guy we play SF against has a gun.
 
This is one thing I have to warn you renegade cheapers about (listening Ming?).
Don't cheap (hit - throw) unless it's "OK" with your opponent.  There are too
many people just waiting to beat up cheapers, maim 'em, kill 'em, etc.
 
>    What is this world coming to?  People fighting over SF, total losers
>posting absurdities.
 
Shit happens, eh?
--
John Nishinaga - jnishina@nyx.cs.du.edu
Newsgroups: alt.games.sf2
From: jnishina@nyx.cs.du.edu (John Nishinaga)
Subject: Re: Good (and bad) of ticking[please read]
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Thu, 31 Dec 92 05:59:11 GMT


dphantom@triton.unm.edu (darlene an  92sep02 lawry) writes (in partial):
 
>>This is one thing I have to warn you renegade cheapers about (listening
>>Ming?). Don't cheap (hit - throw) unless it's "OK" with your opponent.  There
>>are too many people just waiting to beat up cheapers, maim 'em, kill 'em,
>>etc.
>>
>>John Nishinaga - jnishina@nyx.cs.du.edu
>
>You know, if I didn't know better, that sounds like a threat.
 
My intentions were far from a threat, but merely humble advice.  I have gotten
close to fighting (getting myself maimed really badly) on a number of occasions
because of that lame "cheap" mentality that exists with a lot of people.  To
top it off, those instances weren't even about ticking!  (Stupid things like
Fireball - Dragon Punch.)  Isn't LA a wonderful place?
 
>Whether your opponent is being "cheap" is all subjective, anyways.  Not
>ticking is a courtesy, not a right...and one that I appreciate if my opponent
>will do for me, but if not, oh well.  What's next, you deciding that if I do a
>throw of any kind, even if your dizzy, that it's OK for you to beat me up just
>because I didn't make sure it was OK for me to use throws?  That's stupid. 
>Who the hell are you or anyone to threaten anybody about how the game should
>be played?  That sort of behavior has nothing to do with game play, and your
>condoning it makes me sick.
 
I don't think many people condone it but it still exits, and I just happen to
live with it.  For this simple reason, I don't tick unless it's OK with the
other person (I ask); I don't talk shit, bitch, whine, etc.
 
In short, don't tick on a stranger and think before you say something.
 
>It doesn't make them a stud, and it doesn't make it right.  People with that
>limited mentality will never amount to anything more than a loser.
 
But do they care what you think?  Not really.  Unfortunately, you still have to
deal with them.  At least, I have to. :)
 
What do I think about what's cheap and what isn't?  As far as I'm concerned,
nothing is "cheap," on SF2:CE and SF2:HF.  SF2 (classic) is a little different
with Guile's Super Throws and Handcuffs, but what does it really matter?  Not
really -- nobody is forcing you to "waste" that quarter. :)
--
John Nishinaga - jnishina@nyx.cs.du.edu
Newsgroups: alt.games.sf2
Subject: Re: Mortal Combat
From: aed005@marshall.wvnet.edu
Date: 29 Dec 92 23:44:14 -0500
Organization: Marshall University

In article <es6awB1w165w@mind.ORG>, rgray@mind.ORG (Rodney Gray) writes:
> does anyone have a complete moves list for Mortal Combat.
> i know this is not exactly the appropriate place to post this
> message but i couldn't find anyplace else...any assistance would 
> be greatly appreciated.

Yeah, I've got all the special moves and fatalities in an issue of EGM. 
However, it is a bit long, so tell me your one or two favorites and I'll tell
you what I know about them.  Well, I guess I can give you a COUPLE right now:
Raiden's Fatality is Forward (x3), back (x3), high punch.
Scorpion's Fatality is: Hold block, press up twice.

For each of these you need to be about 2-3 inches away from your opponent.


                               Ted
Newsgroups: alt.games.sf2
Subject: LOSER AS
From: genyjf@lure.latrobe.edu.au
Date: Sun, 3 Jan 1993 14:13:43 GMT
Organization: VAX Cluster, Computer Centre, La Trobe University 

Ok, Somebody please help out a real loser at this game. What exactly is the 
definition of ticking. Is it all forms of throwing? or what?. Also How do I do
the special moves of Handcuffing and all that? Please help.

Andrew,

--------------------------------------------------------------------------------
GENYJF@LURE.LATROBE.EDU.AU|Don't try to finger me cause what it says ain't true
--------------------------------------------------------------------------------
     
Newsgroups: alt.games.sf2
From: tmorris@bruny.cc.utas.edu.au (Tim Morris)
Subject: Re: Blanka's Electricity Trap?
Organization: University of Tasmania, Australia.
Date: Mon, 21 Dec 1992 05:21:52 GMT


>	I myself have been able to throw Blanka out of electricity.  Not the jump/off the wall throw, but just talk up to an electricified Blanka and throw him.  Worked the first time and the second, failed on the 3rd, 4th and 5th..
>	Can anyone do that perfectly here?  It's a move that just looks cool.  But does anyone know the timing for this?

If you look at Blanka carefully, you can see the electricity pulsing in a
regular pattern.  My guess is you have to throw him while the electricity
is at its weakest.

Newsgroups: alt.games.sf2
From: jbw@ponder.csci.unt.edu (WEST JASON BRUCE)
Subject: Re: Good (and bad) of ticking[please read]
Organization: University of North Texas, Denton
Date: Thu, 31 Dec 1992 10:26:31 GMT

In article <1992Dec29.211940.45965@kuhub.cc.ukans.edu> lerner@kuhub.cc.ukans.edu writes:
>In article <C01tK4.7DA@news.cso.uiuc.edu>, el27166@uxa.cso.uiuc.edu (This Space for Rent) writes:
>> epasls@kuhub.cc.ukans.edu writes:
>> 
>> The only uncounterable tick is Dhalsim's noogie of death in Classic.  All
>> else are reversible.
>
>I thought you could magic-throw forever.

    Also Guile's jab to death - and many many more ;)  But that was Classic.

>
>
>> -- 
>> Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
>> If you have nothing good to say, sit down, shut up, and post to USENET.
>
>-Michael Lerner


Newsgroups: alt.games.sf2