From: ward1@husc8.harvard.edu
Newsgroups: rec.games.frp.archives
Subject: Shadowrun FAQ: General
Followup-To: rec.games.frp.misc
Date: 14 Sep 1992 08:31:03 -0400
Organization: UUNET Communications
Distribution: world
NNTP-Posting-Host: rodan.uu.net

                   ****************************************
                   *              SHADOWRUN               *
                   *      Frequently Asked Questions      *
                   *               General                *
                   ****************************************

Post Name: ShadowFAQ -- General
As of: July 1, 1992
Version: 0.4
Compiled by: Wordman (ward1@husc.harvard.edu)

This post and those like it (which are posted all at once, at the 
beginning of every month) are meant to answer some FAQ (frequently asked 
questions) about Shadowrun and to suggest some house rules which hope to 
fix some of Shadowrun's deficiencies.

Entirely new rules systems and/or long, radically different rules are 
not included in these posts, for the sake of brevity, if nothing else.  
So, you will not find, for example, rules for martial arts or new types 
of spirits in these posts.

The house rules were put together from the posts of the people posting 
to rec.games.frp, rec.games.cyber and flashlife.  They are divided into 
separate posts by category:
   armor -- armor gets its own category.
   combat -- guns, melee and initiative
   decking -- matrix, decking, deckers, decks
   magic  -- sorcery, phys ads, enchanting, conjuring
   mechanics -- dice, metahumanity, misc.
   general -- this post, intro and questions about real world stuff

At the beginning of each of these posts is an outline of what the post 
contains.  Generally, each entry in a post starts with the general FAQ, 
then attempts to answer the question under vanilla Shadowrun rules, if 
applicable.  Following this are house rules relating to and/or answering 
the question or concern.

Many of the house rules go very well with other house rules. The intent 
of these posts is to modularize each house rule into simple components 
which may be mixed and matched.
 
CHOICES:
Where two very similar house rules existed, either the more complex of 
the two was used, or two sub-variant were listed.  Some subtleties were 
left out to cut down on the length of these posts.

FEEDBACK:
The vanilla answers to some FAQs may be in error or dispute.  Usually an 
SR rule is specific as to meaning, so conflicting interpretations of a 
rule should be rare.  If you disagree with a vanilla answer, mail 
ward1@husc.harvard.edu and state your alternate case.  Please note that 
this is if you disagree with the listed vanilla INTERPRETATION of a 
rule, not the rule itself.  An attempt was made to give vanilla answers 
in the way which seemed to be consensus when disscussed on rec.games.frp

If you disagree with a posted house rule, please do NOT send mail to 
ward1@husc.harvard.edu.  Just don't use it.

If you have a house rule that seems reasonable, please post it to 
rec.games.frp.  If it is general enough, it will find its way onto these 
lists.


PERSONAL NOTE FROM THE COMPILER:
My apologies for not including the names of the authors of the house 
rules.  I feel that this had more cons than pros (not the least of which 
was, quite honestly, my having to keep track of who did what).

I do not necessarily agree with or use the house rules in these posts.  
I have attempted to take my opinions out of these posts all together, 
but I'm sure they seep in anyway.  Again, my apologies.

Enjoy,
Wordman
ward1@husc.harvard.edu

*******
G1: When is Shadowrun II coming out?
*******
Shadowrun II was released during Gen Con of 1992. Gaming stores should be
getting it in any day now.

*******
G2: Where can I get the Neoanarchist's Guide to Everything Else?
*******
This net.book (not to be confused with the FASA product "The 
Neoanarchist's Guide to Real Life, which is in production) is compiled 
by Jerry Stratton and contains SR articles of every description. 
Available by anonymous ftp from teetot.acusd.edu in rpg/shadowrun.
Submissions can be sent to jerry@teetot.acusd.edu.  The current issue
of NAGEE is number 3.

*******
G3: What other SR resources exist on Internet?
*******
Flashlife: Send name and email address to flashlife-request@kpc.com
CyberRPG: (mailing list of rec.games.cyber postings)
Bunch o' stuff: archive-server@vertas.com  Send a mail message with a
     body of "send help" on one line and "send index" on the next
Jayhawk: Mary Kuhner's fiction at ftp.white.toronto.edu
     /pub/frp/shadowrun/jayhawk
Discussion Group: shadowrn@hearn.bitnet

*******
G4: What are all the Shaowrun products currently out?
*******
RULES & TECHBOOKS:
Shadowrun
GM's screen
Grimore
Paranatural Animals of North America
Rigger Black Book
Shadowbeat
Shadowtech
Sprawl Sites
Street Samurai Catalog
Virtual Realities

SOURCEBOOKS:
Seattle Sourcebook
London Sourcebook
Neoanarchist's Guide to North America
Native American Nations (volumes 1 & 2)

RUNS:
Bottled Demon
DNA/DOA
Ivy and Chrome
Dragon Hunt
Dreamchipper
Elven Fire
Harlequin
Mercurial
Total Eclipse
Universal Brotherhood

FICTION:
2XS
Changling
Choose Your Enemies Carefully
Find Your Own Truth
Into the Shadows
Never Deal with a Dragon

RUMORS: (These have all been mentioned as being in production, but the 
validity of such claims is unknown).
Denver Sourcebook
Harlequin II
map pack
Neoanarchist's Guide to Europe
Neoanarchist's Guide to Real Life
Paranatural Animals of Europe