HDTenEightyP/NetNews huggingface dataset:
From: floyd@hubcap.clemson.edu (erik taylor)
Subject: Re: Twilight 2000 bug fix
Organization: Clemson University
Date: Wed, 16 Sep 1992 00:03:29 GMT

jld@datascope.com (Jay L. Davis) writes:

>In article <1992Sep8.034742.28748@kirk.bu.oz.au> webbc@bu.oz.au (Chris Webb) writes:
>>
>> I have got to mission 43 and fed up with the bugs - is there a patch
>>available and could someone tell me where it is ?
>>Thanks !
>>
>>(Twilight 2000 is fun if repetitive)
>>
>>
>>Chris.
>>


>>^ Chris Webb                      E-Mail webbc@kirk.bu.oz.au    ^
>>^ P.C. Support, Bond University   Phone +61 75 951425           ^
>>^ Gold Coast, QLD 4229 Australia  Fax   +61 75 951456           ^

>There is a patch available from the company direct. Just call the
>tech support number listed in the documentation and they will send
>it for free. If I remember right, mission 43 is were the game locked
>up and will not allow you to continue. Get the patch and you can
>continue (you don't have to restart).

>---Jay Davis
Could i get some information of this game?  I saw it in the store and it
looked interesting.  Is it good?
                                   Thanks..
From: ronm@wspcrd.PeachtreeCityGA.ncr.com (Ron Mantle )
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Sailing Wargames
Date: 14 Sep 92 14:43:49 GMT
Reply-To: ronm@wspcrd.PeachtreeCityGA.ncr.com (Ron Mantle)
Organization: NCR WSPC Peachtree City, Georgia

I have tried to reply to this earlier but I think it bombed.
so here I go again.

Try Anceint Art of War AT Sea by ???????(boderlun, bodrbound)
This is an old EGA game but the game play is fantastic!!!!
It is Strickly a Sailing Ship War simulator. In the game you fight 
campains against a chosen enemy(you have 6 to choose from). You have 
many squadrons of 1-3 ships and you can control any of them while the 
computer controls the rest. you can change which one you control at any
time. I can post more info if it requested. but believe me if you like
sailing war games(I do) this is a must have.

-- 
  |  Ron Mantle, NCR CORP-WSPC RD  |    Phone: 404/487-7000 ext. 7480     |
  |  Test Program Development      |           VoicePlus     626-7480     |
  |  200 Highway 74 South          |      FAX: 404/487-7089  VP 626-7089  |
  |  Peachtree City, Ga.  30269    |  Ron.Mantle@PeachtreeCityGA.NCR.COM  |
Newsgroups: comp.sys.ibm.pc.games
From: cstudly@athena.mit.edu (Todd Sterling Anderson)
Subject: Pool of Darkness Question
Organization: Massachusetts Institute of Technology
Date: Thu, 10 Sep 1992 21:12:13 GMT

	I have just completed killing the three bad guys:  Throne,
Kalistes, and Tanetal.  I now have to find the gate of Bane and
find the missing Sasha.  I have been searching on how to proceed, but I
have yet to find the next thing to do.  Any help would be greatly
appreciated??

	todd anderson
	cstudly@athena.mit.edu
Newsgroups: comp.sys.ibm.pc.games
From: ganderso@unlinfo.unl.edu (gary anderson)
Subject: FTP sites for FLIGHT SIMULATOR scenery?
Organization: University of Nebraska - Lincoln
Date: Tue, 15 Sep 1992 13:57:34 GMT

Anyone know an (anonymous) FTP site that has some FLIGHT
SIMULATOR scenery --i.e., done with the Scenery Designer?

Thanks.

Gary Anderson
ganderso@unlinfo.unl.edu


Newsgroups: comp.sys.ibm.pc.games
From: mmwang@adobe.com (Michael Wang)
Subject: Re: Secret doors in W3d
Organization: Adobe Systems Incorporated
Distribution: usa
Date: Thu, 10 Sep 1992 22:23:06 GMT

In article <1992Sep10.190011.11234@wam.umd.edu> mmeltzer@wam.umd.edu writes:
>
>I know that it says behind the walls in the castle, but does that mean ANY  
>wall, or is it only behind the paintings (etc.).
>
>I did find one behind the wall in the first floor elevator room, so I'm  
>assuming that the secret walls are anywhere, but  how are you supposed to  
>find them?  Search every single segment of wall in the whole castle?

Yeah, you're supposed to search every wall segment. What I usually do
is run down a wall (i.e. face the wall at a diagonal and move forward)
while holding down space (open). This seems to catch most of them.

-- 
Michael Wang
mmwang@mv.us.adobe.com
From: rlwst8+@pitt.edu (Robert L Williamson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wuarchive
Date: 15 Sep 92 16:11:31 GMT
Organization: University of Pittsburgh

I was wondering what the full name of the wuarchive site is.  I can't seem to connect to it (i tried wuarchive.wust1.edu because i thought i read that in one post earlier).  If anything does anyone know the itp number?
Newsgroups: comp.sys.ibm.pc.games
From: derelict@netcom.com (Daniel D. Miller)
Subject: UMORIA4 (Version 5.5)
Date: Tue, 08 Sep 92 07:36:30 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Summary: Looking for UMORIA sources
Keywords: UMORIA

I rrecently saw a new version of UMORIA on comp.sources.games.
I didn't grab the sources at that time because there were 39
parts, but I would like to find them now... ARCHIE doesn't
show this new version anywhere... 

Does anyone here know how to find sources that were previously
presented in a news group???
Newsgroups: comp.sys.ibm.pc.games
From: atreyus@lascar.puc.cl (Marcelo Vasquez)
Subject: Problem with Underworld...      
Organization: Pontificia Universidad Catolica de Chile
X-Newsreader: Tin 1.1 PL5
Date: Mon, 14 Sep 1992 14:37:54 GMT








hi 
Gamers: I know this maybe has been discussed (I always get late to parties) I have UW running in my 486 with qmm386 6.0. I started having problems with the inventory but I saw the patch file and use it. After that I can go to sleep (not me the paladin I am using) if i try to sleep, the system hangs and then hasta la vista baby, neither ctrl-alt-del works. Does anybody have an answer to my dilema?
Thanks for any help ypu can give me. 

PS: I tried eliminating AMM and use emm386 but the same problem happens. Also I started a new character after I installed the patch

thanks


Marcelo Vasquez
atreyus@lascar.puc.cl
From: eam3@po.CWRU.Edu (Eric A. Meyer)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Birds of Prey - PC version is available
Date: 8 Sep 1992 16:00:21 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: eam3@po.CWRU.Edu (Eric A. Meyer)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, ggg@kepler.unh.edu (Gregory G Greene) says:

>	I just got it Dave.  Haven't played it much yet, first thing I did
>   was fly the SR-71, just couldn't resist.  Anyways, the amazing thing about
>   BOP is that it only takes up 423K of HD space.  Thats unbelievable in
>   todays market of mega huge games.  I really am not looking for it to be
>   super accurate with all the flight models and other stuff that Falcon 3.0
>   players rave about.  I just want it to be a fun game to play.

   PLEASE let us know if this game is any good....the fact that it simulates
40 planes and takes up less than 1/2 megabyte makes me a little skeptical,
but what do I know?  Anyway, if the game is worthwhile, I'll buy it.
   Details!  Gotta have those details....
   Thanks.

		-EMeyer

-- 
"Unstable condition--a symptom of life       | Eric A. Meyer (eam3@po.CWRU.edu)
 In mental and environmental change          |  Alumnus,  Beta Nu of Theta Chi
 Atmospheric disturbance--the feverish flux  |---------------------------------
 Of human interface and interchange-"  -N.P. |    "What do you think, sirs?"
Newsgroups: comp.sys.ibm.pc.games
From: lachlan@dmp.csiro.au (Lachlan Cranswick)
Subject: Re: Help-Joystick erratic with Red Baron
Organization: CSIRO Division of Mineral Products, Melbourne, AUSTRALIA
Date: Sat, 5 Sep 1992 07:06:42 GMT


If you fill in your rego card and
complain about the joystick problem
Sierra will send you a patch disk to
fix this problem.
-- 
  Lachlan Cranswick  -  CSIRO             _--_|\  lachlan@dmp.CSIRO.AU
  Division of Mineral Products           /      \     +61 3 647 0367
  PO Box 124, Port Melbourne 3207        \_.--._/ 
  AUSTRALIA                                    v
From: mkaschke@oasys.dt.navy.mil (Martin Kaschke)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wolf3d Cheat Help
Date: 10 Sep 92 13:29:10 GMT
Reply-To: mkaschke@oasys.dt.navy.mil (Martin Kaschke)
Distribution: usa
Organization: Carderock Division, NSWC, Bethesda, MD


HELP!!! I lost the paper that had the info on it on how to get into
"cheat mode" on wolf3d... I have versions 1.0 and 1.1 .  Thanks,
							   Martin
Newsgroups: comp.sys.ibm.pc.games
From: jechawke@unix2.tcd.ie (Lone Rider)
Subject: New Apogee Games?  ?
Organization: Trinity College, Dublin
Date: Mon, 14 Sep 1992 12:58:24 GMT

Hi there.
Does anyone know if there are any new Apogee games out over the summer ?
(ie Have they done anything since Wolf3d ? )
(I've been away for a while )

thanx,

--
        When confronted by a difficult problem, you can solve it more easily by reducing it to the question, "How would the Lone Ranger have handled this?"
Newsgroups: comp.sys.ibm.pc.games
From: fisheric@mentor.cc.purdue.edu (Eric Fisher)
Subject: Indiana Jones Atlantis
Organization: Purdue University Computing Center
Distribution: USA 
Date: Fri, 11 Sep 1992 14:00:12 GMT

Does anyone know how to get past the part in Crete with the transit?  I set it
on both of the statues, but can't find where to go.
From: David_Woodsworth@mindlink.bc.ca (David Woodsworth)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Looking for good spy games
Date: 15 Sep 92 09:11:08 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

> Ron Mantle writes:
> 
> Try Covert Action by Micro Prose

Will do.  Thanks,

David

--
The preceeding opinions are shareware and yours to try for 30 days.  If you
wish to continue using them after that time, please send $10.00 CDN to:

                  david_woodsworth@mindlink.bc.ca

Newsgroups: comp.sys.ibm.pc.games
From: wunner@nova.tat.physik.uni-tuebingen.de (Guenter Wunner)
Subject: Re: RR Tycoon - strategy suggestions, please!
Organization: TAT (Theoretical Astrophysics Tuebingen), U. of Tuebingen, FRG
Date: Mon, 14 Sep 1992 17:41:02 GMT

sasdrf@daedalus.unx.sas.com (Dave Frederick) writes:

>So, playing at Investor level with complex economy and cut-throat
>competition, I seem to be having troubles. I get off to a reasonable
>start, so I assume that I'm choosing a nice site to begin a railroad.
>I try to gobble up a significant portion of my own stock early, before
>I start making money (the one time I didn't do this, I was bought out
>by a competitor rather early). Then I try to get out of debt before
>I go after the competition. Unfortunately, by this time at least one
>of the computer railroads is some behemoth that is too big and costly
>to buy out, and too strong to beat at a rate war. What to do?
[...]
>Any answers, tips, or suggestions would be greatly appreciated (other
>than the "edit the save file and give yourself megabucks", [...]
	   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Easier! Just change to the world map and hit Shift-4 (the key for the $
sign) to get more money.
Short but sweet and by Lukas Wunner.

        *** Lukas Wunner, Hustadtring 143, 4630 Bochum, West-Germany ***
      *** lukas@trillian.tp1.ruhr-uni-bochum.de / lukas@134.147.160.21 ***
    *** "To err is human, but to really fuck things up takes a computer" ***
Newsgroups: comp.sys.ibm.pc.games
From: webbc@bu.oz.au (Chris Webb)
Subject: Twilight 2000 bug fix
Organization: ITS, Bond University
Date: Tue, 8 Sep 1992 03:47:42 GMT

 I have got to mission 43 and fed up with the bugs - is there a patch
available and could someone tell me where it is ?
Thanks !

(Twilight 2000 is fun if repetitive)


Chris.

-- 
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
^ Chris Webb                      E-Mail webbc@kirk.bu.oz.au    ^
^ P.C. Support, Bond University   Phone +61 75 951425           ^
^ Gold Coast, QLD 4229 Australia  Fax   +61 75 951456           ^
From: bartels@sweetpea.jsc.nasa.gov (Jeff Bartels 283-4167)
Newsgroups: comp.sys.ibm.pc.games
Subject: Goodbye Ultima Underworld!
Date: 4 Sep 92 20:22:03 GMT
Organization: McDonnell Douglas Space Systems Company

I finished it yesterday. Today, I am lonely. What will I do without new places to
explore? What will I do without the soundtrack playing to me through my
headphones? Alas, goodbye my fine game!
From: grantham@ocf.berkeley.edu (Jon Grantham)
Newsgroups: comp.sys.ibm.pc.games
Subject: Links 386 -- The First USENET Open
Date: 10 Sep 1992 22:02:45 GMT
Organization: U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: planecrash.berkeley.edu


Hi.  I've decided to try this once & see how it works.  If you are interested
in playing in the USENET Open, send me email before Sunday midnight PDT.
The tournament will be played in 4 rounds, standard scoring.  No cut to
make.  1 round every week...save your game, uuencode it & e-mail it to me
(I was going to have us ftp it to wuarchive, but this way people can't see
each other's games & can't overwrite games, accidentally or on purpose.)
I'll post results at the end of the week & put a zip of everybody's
recorded games on wuarchive.  Harbour Town, black tees, no gimmies or
mulligans, play at beg/ama/pro as you like.  Don't keep playing 'til you
get a good round...play once & e-mail
it, no matter how painful it is.  Feel free to ask any questions.  

Jon

By the way, I'm not playing, just presiding.
Newsgroups: comp.sys.ibm.pc.games
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: Falcon 3.0: Operation Fighting Tiger Notes
Organization: University of Waterloo
Date: Sat, 5 Sep 1992 06:40:12 GMT

In article <Bu36Dq.1qE@news.cso.uiuc.edu> rmg53668@uxa.cso.uiuc.edu (Ryan M. Grant) writes:
>I have never asked for this before, but I am now.  I want Fighting Tigers for
>free.  Not from a netter, from Specholo.  This is a bug fix.  Bug fixes are
>free, cause I paid for a program and they still have to deliver one that 
>works right.  Maybe they are still afraid of the Russians/Iraqis getting the 
>game?
>

Fighting Tigers is hardly a bug fix.  How can you call it such when it
adds so many new features to the game?  A maintenance patch isn't supposed
to add new jets, new RADARs, new avionics, new ordnance, new theatres,
etc.

Falcon 3.0 has been extremely playable ever since the D patch.  It's
no longer a game that doesn't work.  

>OK OK fine, leave out the fightn tiger datafiles, and make it free then, but
>damn it!  I am not going to pay for version E!  I may wait a while, 'eh? 
>Oh well, who wants a program that doesn't work right anyaway?

You won't have to pay for version E!  A new patch will soon be released
that will fix all the bugs that have been squashed in Fighting Tiger.
It just won't include all the new goodies.

Phat.
From: CDF1@psuvm.psu.edu (Carl Fago)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Falcon G Limits (was Re: Chuck Yeager Rating)
Date: 14 Sep 92 19:25:36 GMT
 <BuIwt2.BGH@watserv1.uwaterloo.ca>
 <1992Sep14.052842.23553@leland.Stanford.EDU>
 <BuKF7n.Kt4@watserv1.uwaterloo.ca> <92258.115527FWR100@psuvm.psu.edu>
Organization: Penn State University

In article <92258.115527FWR100@psuvm.psu.edu>, <FWR100@psuvm.psu.edu> says:

>The fly-by-wire system in the F-16 will try to prevent the pilot from doing
>anything which may break the aircraft.  The design limits are +9G and -3G.
>The +9G is mainly to keep the wings attached to the plane (Should this be
>adjusted to keep within ordinance paramaters???).The -3G limit is more a
>pilot limitation than an aircraft limitation.

They are both pilot limits and not plane limits.  I think the plane can
handle 12G loading but can't remember where I read this.

In state of the art fighter design the pilot is now the limiting component.

 *-=Carl=-*  INTERNET - cdf1@psuvm.psu.edu    | Be wary of strong drink.     |
             DELPHI - WULFGAR  GEnie - C.FAGO1| It can make you shoot at tax |
 Carl Fago   State College, PA                | collectors -- and miss!      |
Newsgroups: comp.sys.ibm.pc.games
From: x89werner6@gw.wmich.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: WC III, i.e. Trade Commander
Date: 11 Sep 92 13:23:22 EST
Organization: Western Michigan University

In article <18qgkkINNcpi@usenet.INS.CWRU.Edu>, bz556@cleveland.Freenet.Edu (Joshua E. Randall) writes:
> 
> In a previous article, jaguar@outb.wimsey.bc.ca (Jeremy Reimer) says:
> 
>>From the ending of SO2 I think we can assume the action will pick up right where it left off when WC III begins.  Sure, 35 is a little old to be flying the top-of-the-line fighters, but I read a book where an air General (retired) who was an old WWII vete
>>
> Gaaaaaaaah!  You could have at lest put "minor spoiler" in the header! 
> Back, foul best, I don't want to know anything about the Plot of SO2 or
> especially WC3.
> 
> <pant, pant>
> 
> Thanks anyway.
> 
> Joshua E. Randall
> bz556@cleveland.freenet.edu
> My motto:  "So little time, so little to do."  --Oscar Levant

	According to Origin this is not the case.
	WC III has been tentatively titled as Trade Commander.  They are 
taking the game in a whole new direction.  You'll be a rooky pilot who just
inherited an old tub and has to go out and earn a living.
	The game will not be linear as in the previous games.  The player 
gets to choose what profession to follow:  trader, fighter jock, special
ops for the Confederacy, spy for the Kilrathi, explorer, etc.  As you make
more money and your skills improve you'll be able to upgrade your ship
(whether it be a trader or a fighter).
	I believe that the player will be based off a massive space station/
cargo ship.  You'll also be competing against some other cut-throat pilots
for business deals.
	I got this info from a flyer handed out by Origin at last month's
Origin/Gencon convention.  If it hasn't been thrown away I'll post the 
article/ad in this newsgroup.

Scott Werner
From: grantham@jif.berkeley.edu (Jon Grantham)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Links 386 -- The First USENET Open
Date: 10 Sep 92 23:59:44 GMT
Article-I.D.: agate.18onhgINNm7q
Organization: U.C. Berkeley Math. Department.
NNTP-Posting-Host: jif.berkeley.edu

To follow up my own posting...it has been suggested to me that, due to
disparity in skill levels, I should have separate divisions for beginner,
amateur & pro.  I'll do that if I get enough response to make it worthwhile.
(If we just have 2 people in each division, I'll lump everybody together).
So let me know when you respond which division you'd want to be in.

This way people with +5 averages (or higher) don't have to worry about being
crushed by those who are consistently well under par.  (I'd hope nobody
would worry too much about this -- it's just for fun.)

Jon
-- 
Jon Grantham					grantham@math.berkeley.edu
From: bcrowder@ecst.csuchico.edu (Bryan Crowder)
Newsgroups: comp.sys.ibm.pc.games
Subject: WANTED U7 & UW
Date: 12 Sep 92 00:20:51 GMT
Organization: California State University, Chico


	Willing to pay a resonable price for Ultima 7 and Ultima UnderWorld.
	Games must be in good condition and include all documents.

	Please e-mail me at bcrowder@cscihp.ecst.csuchico.edu
Newsgroups: comp.sys.ibm.pc.games
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: FALCON 3 + OPFT getting locks on HELOS and direct conec. question
Keywords: FALCON 3
Organization: University of Waterloo
Date: Tue, 8 Sep 1992 02:54:50 GMT

In article <nsoloway.715903083@uclagsm> nsoloway@agsm.ucla.edu (Natalie Soloway) writes:
>For some reason I have never been able to lock up helicopters in
>Falcon 3. I thought maybe they would fix it in Operation Flying Tiger
>but apperantly not. Come on SH! How come your wingman can get locks on
>Helos and not the player? Has anyone  else had the same problem?

I don't think heat seekers will lock onto choppers since they don't
have hot jets.  I've been successful at locking onto them with AMRAAMS.

>Another bug which has never been mentioned or fixed in the direct
>connection mode is the fact that one cannot pick the pilots to fly as
>your wingmen. The computer picks it for you and won't accept any changes.
>It is no real big deal for people who like to fly only one or two
>missions and don't take their campaign seriously. This poses a problem
>when you fly over 3 or 4 missions with the same wingies. They tend to
>get fatigued and decide to crash after a while... PLEASE SH!!!!!!

A campaign was never really meant to be played fully in multi-player
mode, since whatever accomplishments you've made will be lost when you
disconnect.  You have to do a bit of file swapping to continue from
where you left off.

As for wingmem getting fatigued, use Falconer as a half-way measure to
revitalize them.

Phat.
From: x89werner6@gw.wmich.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Electronic Arts to buy Origin Systems
Date: 15 Sep 92 12:49:51 EST
Organization: Western Michigan University

In article <192l2mINNda7@mizar.usc.edu>, gmhunter@mizar.usc.edu (Guy Michael Hunter) writes:
> In article <BuKv59.79D@immd4.informatik.uni-erlangen.de> mnfriedr@cip.informatik.uni-erlangen.de (Martin Friedrich) writes:
>>>> continue in this role and become an executive producer of Electronic
>>>> Arts.
>>I don't believe a word of this. I don't have any idea why Origin 
>>should do this.
> 
> The benefits for Origin are many. They no longer have to play CEO,
> they remain autonomous, they get EOA's distribution (but I pray
> their manuals don't become those EOA clone manuals), and the
> Garriot's become wealthy mutli-millionaires. Not a bad deal.
>
I hate to break this to you, but they already are multi-millionaires.
If I remember right Richard Garriot is worth about $17 million (or was
that how much his home is worth?  I can't remember)
They don't need any help from EA to earn lots of money.

Scott Werner
 
> .--------------------------------------------------------------------.
> | Daniel W. Bise           direct replies to: gmhunter@mizar.usc.edu |
> | USC BArch (finally!)                     71601.1752@Compuserve.com |
> | Sysop, The Patchbay BBS           818-441-3965, South Pasadena, CA |
> | WC3.5+Tomcat! E-mail-->Win3.1,ATM+TT Fonts,MIDI,Soundcards,GraphiX |
> `--------------------------------------------------------------------'
From: art.milburn@gate.micromed.com (Art Milburn) 
Newsgroups: comp.sys.ibm.pc.games
Subject: RIME->Internet message
Date: 7 Sep 92 14:18:00 GMT
Reply-To: art.milburn@gate.micromed.com (Art Milburn) 
Distribution: world
Organization: Micro-Medic Network Gateway - +1 408 280-1610 - Public access BBS

Hi, Dan!

It's me again!  Let me know if you get this message.  Use New Dimensions
and/or Internet to reply.
---
 . SLMR 1.05 . Go to Hell for the company; Heaven for climate - M Twain
                                                                       
PCRelay:NEWDIM -> #97 RelayNet (tm)
4.11              New Dimensions; 408-274-5550; 2 Gigs; MCI!
                              
Newsgroups: comp.sys.ibm.pc.games
From: derelict@netcom.com (Daniel D. Miller)
Subject: CORRECT bugfix for Dark Queen of Krynn
Date: Sun, 06 Sep 92 03:31:27 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Keywords: Bugfix Dark Queen Krynn

Regarding the corrupted bugfix for Dark Queen of Krynn:
Sorry about that... I forgot about binary mode...
It's fixed now, and uploaded as DQKFIX.ZIP now,
to avoid confusion... I downloaded it again and tested
it this time, and it works fine!!
 
I'll get it right the FIRST time in the future...
 
	1 confused derelict

Newsgroups: comp.sys.ibm.pc.games