HDTenEightyP/NetNews huggingface dataset:
From: kchoi@ux4.cso.uiuc.edu (Key-Young)
Subject: Re: Mail Offer
Organization: University of Illinois at Urbana
Date: Tue, 26 Jan 1993 22:45:43 GMT

ronaldm@rgm.com (Ronald Mendoza) writes:

>Okay, I'm offering to swap by mail with anyone.

>I have the Taiwan SF2 clone (similar characters), Violent Fighter, and the
>Korean SF2 clone (digitized graphics/sound).  Of the latter, I have the
>"Black Belt Edition," the "almost done" (7 characters) version, and the
>"Aerial Edition," with air moves and Zangief's new air piledriver.

>If you're interested, send me e-mail so we can work out the details.

>-Ron (ronaldm@rgm.com)

>*** PLEASE DON'T ASK ME TO MAIL/UUENCODE IT FOR YOU .. I DON'T HAVE THE
>    TIME OR RESOURCES .. STRICTLY SNAIL MAIL

Hey,
	I don't mind swapping with you for the Aerial edition but do all the
	characters work??
	Also, my Emailer doesn't recognize your email address so just write
	to me at:
	kchoi@ux4.cso.uiuc.edu

							 Later,
								Kyung Choi
From: LIPSCOJA@ctrvax.Vanderbilt.Edu (Andy Lipscomb)
Newsgroups: alt.games.sf2
Subject: Re: Hey look birdies
Date: 27 Jan 93 00:53:16 GMT
Organization: Vanderbilt University
X-News-Reader: VMS NEWS 1.24

> It seems to be a general consensus that when someone is starred, you
> should do a devastating combo to do more damage than a throw.  
> 
> Being a die hard Honda fan, I usually just threw (does plenty of damage
> anyway).  But now as I'm getting better with other characters, I was
> wondering what the best combo to do was when people were dizzied.  
> Best by terms of most damage, etc.  Or is it more situation-dependant?

As a Chun Li player, I have always thrown, as I cannot reliably do combos, and
they are not much more powerful than her throw.

  |   Andy Lipscomb
--+-- lipscoja@(ctrvax.vanderbilt.edu,vuctrvax.bitnet)
  |   Don't blame me, I voted Libertarian.
  |   disclaimer.standard
From: skillian@ux4.cso.uiuc.edu (Seth James Killian)
Subject: Re: A Story of Revenge, or Missed Him By That () Much
Organization: University of Illinois at Urbana
Date: Fri, 22 Jan 1993 22:03:32 GMT

julius@cco.caltech.edu (julius yang) writes:

	(boring battle sequence deleted)

>This guy can't believe it!  My god, his torpedo method completely failed
>to work!  What's a Bison to do?  More of the same, of course.  Heh heh.
>Well, to make a long story short, in a perfect world, of course I 
>eked it out again and squashed his Bison in the dirt, leaving him to
>trudge off and ponder his errant ways.  Well, it didn't work out that
>way--I missed a DP and wound up fiercing into a torpedo, and he killed me.
>He seemed pretty proud, too, that he had done so valiant a deed.  Well,
>like the net says, what can you do but walk away from Bisons like this.
	  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
	The net said this?  Of what net are you speaking of?  This net?
	God, I hope not.  What you CAN do (as opposed to walking away)
	is to go back in there and kick his ass.  Ken has some excellent
	ticks and you decided to take the moral highroad and get your
	fanny whipped.  Not to say you must tick Bison to win (especially
	against such an unimaginative opponent) but never accept defeat!

>So I stick around and watch him play computer Ryu and get trashed in
>about a minute.  The moral victory is mine, I suppose.

	This guy lost to the COMPUTER?  And you lost to him.  I see.
	But I am curious?  Of what moral victory do you speak?  The
	moral victory where you lost to an unskilled ticker?  Oh.
	Pardon my ignorance, of Avatar of selflessness.  What is the
	moral to this story?  People who apply a completely arbitrary
	set of morals to a videogame and feel selfrighteous about
	losing, SHOULD COME PLAY AT UIUC!  I would love to engage in
	a chivalrous and sporting bout of SF2 with you ole chap!  Maybe
	you could have a good cry afterwards, and feel superior on some
	mysterious higher plane of SF2 morality, but I'll be on the
	machine, and you'll be at the back of the line...

		Seth Killian

>For some reason, he didn't expect a forward flip or a backflip to end
>up in a hurricane kick, so often he'd try to punch or scissor kick me,
>and I would land and throw.  (Call me cheap or what you will, I suggest
>his cheaping was simpler to execute :) I guess people still aren't used
>to Ken/Ryu HKing other than from a vertical jump.

>Damn, I lost that third round by only a half inch of life, too.
>-- 
>=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
>julius yang                      "Fill me with your little babies!"
>julius@sandman.cco.caltech.edu        --"Peter's Friends", Kenneth Branagh
>julius@iago.caltech.edu
From: jbw@ponder.csci.unt.edu (WEST JASON BRUCE)
Newsgroups: alt.games.sf2
Subject: Re: BALROG: Three fist method
Keywords: survey
Date: 28 Jan 93 08:46:00 GMT
Organization: University of North Texas, Denton

This is about the "T-F" method:


    WHAT THE HELL DO YOU DO TO CROUCHING OPPONENTS?!!  Without the crounching
roundhouse punch Balrog is dead meat.

Ciao..
Newsgroups: alt.games.sf2
Newsgroups: alt.games.sf2
Subject: Cheap SF2 game
From: genyjf@lure.latrobe.edu.au
Date: Tue, 19 Jan 1993 14:17:46 GMT
Organization: VAX Cluster, Computer Centre, La Trobe University 

Hi, I was at wuarchive 7 hours ago, And while there I happend to notice a sf2
directory in the pub/msdos_uploads/games directory. I went in there and was
overjoyed to find a copy of what I thought was the new game. It said it was the
real game in the text file and so I got all 2.2 megs of it. I couldn't wait to
try it so I set my 2400 board piece of plastic and metal going to get it.
Altogether the 7 .lzh file took 5 hours to download.
	***READ FROM HERE IF YOU DON'T WANT TO GET BORED OF MY WINGING*****

I used lha on the files cause they weren't lharc files. It undid each one
causually stating "broken archive" at the end of each. I looked for a batch
file to run the program and found 2. They both induced a BAD COMMAND OR FILE
NAME message. Next I looked for EXE file, again 2. The first one was a file to
find a text string in any file and the second Displayed a Message saying HELLO
or something on my screen. There were thousands of other files which all looked
like they had something to do with the real game but I couldn't use any of
them. (there was no .re files) which are the important ones. NOW FINALLY the
question..........Did anyone else get ripped of by this bullshit excuse for a
SF2 game? I think the person who posted should check that he did the right
thing.

--------------------------------------------------------------------------------
GENYJF@LURE.LATROBE.EDU.AU|
--------------------------------------------------------------------------------
From: robm@turtle.ncsa.uiuc.edu (Rob McCool)
Newsgroups: alt.games.sf2
Subject: Re: More combo's
Date: 27 Jan 93 04:55:38 GMT
Organization: Feem Breep Glotz Brurple.
X-Newsreader: Tin 1.1 PL5

Marc R. Klenotic (bc676@cleveland.Freenet.Edu) wrote:
: 
: Do you know how many new articles there are daily?  About 40!
: Reading through the old ones is like looking for a needle in
: a haystack.  


Well, maybe if people would read the old ones there would be a few less new 
  ones daily.

(rest of post deleted for brevity)
: ******************
: *   -=bc676=-    *                --Encrypted
: *Marc R. Klenotic*                        Message--
: ******************

--
Rob McCool, NCSA STG System Administrator
robm@ncsa.uiuc.edu r-mccool@uiuc.edu robm@imsa.edu
It was working ten minutes ago, I swear...
Newsgroups: alt.games.sf2
From: changmi@ecf.toronto.edu (CHANG MICHAEL)
Subject: Re: ZANGS
Organization: University of Toronto, Engineering Computing Facility
Date: Thu, 28 Jan 1993 18:17:26 GMT

	With Zangief, when the Vega screaming eagles you, I find that just
before the eagle hits (about 2 cm) from your head, jab or use the lariat. It
works for me most of the time.
	
Newsgroups: alt.games.sf2
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: Uploading sf2-00?.lzh to wuarchive is _useless_. don't bother.
Organization: Indiana University
Date: Fri, 22 Jan 1993 18:30:13 GMT

In <1993Jan22.134614.1917@nuscc.nus.sg> law40003@nusunix1.nus.sg (TAN YEW KEONG) writes:

>epasls@kuhub.cc.ukans.edu wrote:
>: I'm not sure but I think the copyright laws are irrelevent since
>: jung-young-dug made the game himself and is not selling it.
>: the reason its being deleted is because the sysop doesn't give a fuck
>: about sf2 and thinks its a large waste of his disk space considering
>: how large the files are.
>: 
>: Later...

>Before fucking stupid assholes like this Doug `Fucker' McClendon spreads
>his seeds of stupid anarchy, let it be clear that SF2 is undoubtedly,
>clearly and unambiguously in breach of the copyright laws of the United
>States of America. (SF2 means the PC version which has been uploaded
>several hundred times to all the sites which are world writable).

>And, you stupid fuck Dog Fucker, he did not make the game `wholly' by
>himself. The names, character graphics, special moves, sounds, every
>fucking thing was copied. He only did the coding.

So, what about those stupid SNK Neo Geo clone games???  Seems like you could
have a suit there, too.  I'm not so sure about copyright laws, but names like
Ken and Ryu are not sole property of Capcom.  The graphics may look similar,
but are they directly copied?  I really don't know, so I'm putting my $0.02 in.
Newsgroups: alt.games.sf2
From: caine@uxa.cso.uiuc.edu (Dark Lord of the Sith)
Subject: Re: A Story of Revenge, or Missed Him By That () Much
Organization: University of Illinois at Urbana
Date: Tue, 26 Jan 1993 17:38:58 GMT

>>	How do you fake a FB or a DP?  I always thought if you made the stick
>>motion and pushed the button, you were committed and threw a PB or DP!

>	The FB fake is not so much the actual motion, although these are a 
>	part of it (for those who like watching hands).  It is more a matter
>	of conditioning your opponent to _think_ you are going to throw one.
>	I don't have much of a problem with this, because I throw a lot
>	of FB's in a match.  I try to make my pattern fairly obvious, so
>	the opponent will believe they can outguess me.  Then, something as
>	simple as a standing strong punch will get the opponent to jump in.
>	I know, this doesn't sound very effective, but it will work, especially
>	with HF, because of the lessened reaction time.  Just a little SF2 psych	and outguessing your opponent can be most of the match against someone   	who's really good.

That is another correct answer.  My fakes even work (or they used to) on this
guy :).  Many ways to fake, try the one best for you.

-- 
Caine Schneider
"Attack me if you dare, I will crush you!" -Ken
"I've got a bad feeling about this..." -Solo -Skywalker -Leia
--
From: bc676@cleveland.Freenet.Edu (Marc R. Klenotic)
Newsgroups: alt.games.sf2
Subject: Re: Ryu's stage
Date: 25 Jan 1993 00:23:54 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc10.ins.cwru.edu


The signs in Ryu's stage were omitted in the CHampion Edition. 
Since HYper Fighting is just a "chip add on" and it didn't
correct the problem, the signs remained gone.
####
1
-- 
******************
*   -=bc676=-    *                --Encrypted
*Marc R. Klenotic*                        Message--
******************
Newsgroups: alt.games.sf2
From: marine@ils.nwu.edu (Colette Marine)
Subject: Re: wanted SF2IBM's edition on WUarchive!
Organization: The Institute for the Learning Sciences
Date: Thu, 21 Jan 1993 06:42:54 GMT

***** Posting from a friend's account *****

In article <107637@bu.edu> shimkevi@acs.bu.edu (Sergey Shimkevich) writes:
>In article <C13DG1.Cqu@mach1.wlu.ca> lamx5870@mach1.wlu.ca (lewis lam) writes:
>>I really like to play this game. Would someone e-mail me, 
>>please....!!
>
Would someone please tell me how to get this game and any relevant files?  I
have next to no experience with downloading, unencoding, unzipping, or whatever
you need to do.  I'd really appreciate some help!

Thanks,
Jared D. Brame


Newsgroups: alt.games.sf2
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Ryu's stage
Organization: Indiana University
Date: Thu, 21 Jan 1993 15:09:19 GMT

Has anyone else noticed that on the HF edition, the signs that used to be on
Ryu's stage (wood, fire, wind, mountain, etc...) are missing??  Is this due
to clock speed or something?  The barrels are still there on the other stages.
Just wondering....
From: ct20+@andrew.cmu.edu (Clifford T. Tanaka)
Newsgroups: alt.games.sf2
Subject: Re: Balrog Kicks Major Ass on HF
Date: 27 Jan 93 04:34:46 GMT
	<1993Jan26.000725.3638@lclark.edu>
Organization: Junior, Physics, Carnegie Mellon, Pittsburgh, PA

I haven't tried Balrog on SF2-HF, but on the CE, I think Jumping
Roundhouse, crouching short, rushing roundhouse and standing roundhouse
is sometimes a combo.  Sometimes when I do it, it looks like the
roundhouse comes out fast enough so that it doesn't look like they have
time to block it(they may be trying DP and not block though), but
sometimes the roundhouse is slow in coming out.  For some reason, this
sometimes doesn't stun the opponent (I think it should be an automatic
stun- three fierce/roundhouse hits and a jab, come on!).  I think
probably the crouching forward has a better chance of stunning than the
rounhouse though.   I'm almost certain that a combo that comes out
consistently for me, rushing roundhouse then crouching roundhouse.  I
use it when Ken or Ryu DP and miss.
From: hoanga@nason109.its.rpi.edu (Alain Hoang)
Newsgroups: alt.games.sf2
Subject: Questions questions
Date: 27 Jan 93 01:46:02 GMT
Reply-To: hoanga@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.


	Okay, I've played this game for so long now and here I am, an on the 
verge non-tick master (but wouldn't mind learning how to tick) and I still
have questions.  But then again don't the best always question themselves??
their abilites, etc??  Well I dunno, you tell me on that since many of you
seem to have hit master level according to my ratings.  

	Anyways to the questions


1.  I have heard the big old argument on the tiger Knee of Sagat.  Well I have
    one thing to ask.   The moves of /  then O  is generally a consensus
    but I'm wondering just  ONE     O       /    thing.  Does this back then up
    move (similar to a Guile Jackknife) require any charging or some special
    timing?  Please inform me.  I WOULD like to know.  

2.  The FB trap of Ryu (Ryules!  Flame me if you want but I'm going back to Ryu)
    is a very nasty nasty item I have learned but am just wondering is Blanka
    almost non-susceptible to this move (In Hyper FIghter that is).  Becuz 
    the Blanka master I was fighting just hopped over them then started a 
    slugfest on my face (ouch!).  I was just wondering the effectiveness of 
    the fireball trap against certain characters.

3.  I've seen this and would like it confirmed.  Can you jump attack then 
    do an air Hurricane kick?  I've seem some guy trying to come in with a 
    flying short knee with Ken but at the last minute (BEFORE he landed) he
    went into an air Hurricane Kick.  Is this possible and if so what is the
    timing?

4.  Ryu's HK on the ground.  When is the time you do the move to hop over a
    FB from Ken/Ryu?  Last moment?  A certain distance?  Far distance (I doubt
    that).  I've been practicing the move and have sometimes jumped over Ken's
    fireballs and hit the guy that just stood there dumbfounded.  I also love
    using that move to knock out torpedo type attacks >:)  I love it when Blanka
    does the rolling steam train (again and again balls) and I HK at the last
    moment and then he goes sailing >:).  I love it.

5.  I'm going to try Balrog soon and just wondered how long does the 
    invincibility of the TAP last?  I wanna have an idea of its invulnerability
    length so I have an idea of what to do.

6.  Is Dhalsim's teleport bufferable like a DP?  I mean like you're down and
    someone jumps in to hit you just as you get up... can you buffer in the
    teleport and go poof?  

	Except for question 1, all the rest is assumed to be playing on the
Hyper Fighter.  

Thanx for the help if it comes, beforehand.

hoanga@rpi.edu
Alain Hoang
"There is always something new to learn."
From: jlehan@zeus.calpoly.edu (Joshua Michael Lehan)
Newsgroups: alt.games.sf2
Subject: Re: where SF2IBM???!!
Keywords: sf2IBM IBM vf Violent Fighter
Date: 27 Jan 93 04:55:26 GMT
Organization: California Polytechnic State University, San Luis Obispo


I have SF2IBM, as well as a hacked version of SF2IBM that is in ENGLISH
(kind of like those "fake turbo" chips you see everywhere...).  Still only
RYU and GUILE though.  I also have Stick Fighter ][, which has very poor
graphics (only stick fighters) but better characters and a better computer
opponent.  I also have the legendary VIOLENT FIGHTER! 

I've been trying to upload these, but have not succeeded.  Perhaps it's the
school's UNIX setup, or something else -- it can't seem to handle very large
(multi-megabyte) files like most of these SF2-clone games are.  I can
download all right, but can't upload.  I know the disk I upload to has
plenty of space and I have access to it, so it's OK there.  But I always get
my upload interrupted, aborted, or forgotten by the system -- I wind up with
only the beginning of the file there or nothing at all.

If I knew how to upload correctly, I would share ALL these games.  If some
person has any insights on how to do this, please share them with me.  Where
would be a good place to upload?  (maybe wuarchive.wustl.edu?)
From: julius@cco.caltech.edu (julius yang)
Newsgroups: alt.games.sf2
Subject: Re: Hey look birdies
Date: 27 Jan 1993 08:46:16 GMT
Organization: California Institute of Technology, Pasadena
NNTP-Posting-Host: sandman.caltech.edu

bodom@silver.ucs.indiana.edu (Brian Odom) writes:

>Anyone got any ideas for Dhalsim.  By FAR, he has the weakest throw in the 
>game.  It's damage is so piddly, it's robbery.  Seems liker everyone else's
>throw does about the same damage except for Dhalsim's (which seems to do less
>than a Ryu/Ken roundhouse sweep).  Is the double head butt better, than the
>throw (plus blocked fireball over fallen body)?

Yeah, in HF his throw doesn't do much damage anymore.  The range makes
up for it somewhat.  You know, what I've been doing to starred opponents
is this: double headbutt, either slide or jump and foot drill--they have
a 50% chance of guessing what I'll do and block the correct way.  If
they don't, another possible dizzy.  Half a combo is better than none
at all, I suppose.  So far I haven't been able to master the teleport,
so I've been reduced to the standard yoga fire forward kick routine
against Ken and Ryu.  Damn, they're hard to beat even with the teleport.
Doesn't anyone play INTERESTING characters anymore? :) <--big smiley
-- 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
julius yang                      "Fill me with your little babies!"
julius@sandman.cco.caltech.edu        --"Peter's Friends", Kenneth Branagh
julius@iago.caltech.edu          
Newsgroups: alt.games.sf2
From: tmorris@bruny.cc.utas.edu.au (Tim Morris)
Subject: Re: A Story of Revenge, or Missed Him By That () Much
Organization: University of Tasmania, Australia.
Date: Sun, 24 Jan 1993 14:41:03 GMT

julius@cco.caltech.edu (julius yang) writes:

>And also, I'd be interested in what you do when you all play Bison. Do
>you consciously avoid the torpedo, and if so, how do you adjust your game?

If you're playing an intermediate player, then back and forth torpedos
will usually win you the match.  That's unfortunate, but there you go.
Against expert players, this will get your clock cleaned, so you
have to change your tactics.  Let's say you're taking on a decent
Ken.

Crouch and charge.  Ken will either attack or throw a fireball.  All but
the most disciplined Ken's will throw a fireball, at least at first.  In
that case, a head stomp will hit - DON'T follow up with the superman
punch, bounce back to the other side of the screen.  After a few
FB's Ken will be forced to attack.  Don't counter a timed aerial 
attack with the torpedo, it won't work - instead, jump straight
up or back with roundhouse, to catch Ken in the air.  Remember the
blitz (scissor) kick, this is Bison's most powerful weapon.  If
your opponent is coming at you on the ground, use it, or fake then
use it.  Against masters, the torpedo is useful more as a surprise
attack - use it when it isn't expected!  (Of course, real masters
expect it all the time).

--
Tim Morris

Newsgroups: alt.games.sf2
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: Worldwide Guide to SF2 Etiquitte (Survey)
Organization: Indiana University
Date: Wed, 27 Jan 1993 06:12:54 GMT

In <kfNUR8C00WBKQ9VME0@andrew.cmu.edu> Kenichiro Tanaka <kt12+@andrew.cmu.edu> writes:

>One weird thing at CMU is that people _always_ give second rounds, even
>if they don't know if they're going to win.  This leads to some werid
>situations for sucky players like me.

So, what's the point of the first round, if it doesn't matter who wins it, 
since it will always be 1-1 after two rounds????????

>For instance, someone will give me second round and by some mistake,
>I'll win third round.  Oops.  Is it appropriate to apologize in this
>situation?  I dunno.

He's a dumbass for 'giving' you a round.  If you want, play like a dumbass the
first round, so you'll lose.  He'll give you second round.  Take second round
and be extremely bad about it (no combos, special moves, etc....)  Then
whomp his ass in the third round.  How boring it must be.  What's it like for
you guys to play the first round?  Or the second round??  Just practice???

>Or, if by some accident, I win first round, I feel extremely stupid
>"letting" my opponent have second round when I know that he can kick my
>ass with one hand.  Can you play Guile one handed, BTW?  Charging seems
>like it'd be really hard...

>The other day, I was playing a guy who smeared me first round and he
>accidentally killed me second round, too.  And he actually put in
>another quarter and gave me a free credit!  This is the same school
>where people have gotten beaten up for being cheap.  Go figure.


>Ken
Newsgroups: alt.games.sf2
From: skillian@ux4.cso.uiuc.edu (Seth James Killian)
Subject: Re: Worldwide Guide to SF2 Etiquitte (Survey)
Organization: University of Illinois at Urbana
Date: Thu, 21 Jan 1993 20:08:08 GMT

law40003@nusunix1.nus.sg (TAN YEW KEONG) writes:

>Seth James Killian (skillian@ux4.cso.uiuc.edu) wrote:
>: >>(3) Person is kicked out of arcade
>: >Never that I know of, it's just a game.
>: 	Happened to me before, twice.  Both times in the burbs and once at 
>: 	the Galaxyworld in Carol Stream.  Not by the local losers, they usually
>: 	called the manager and security guards to get me to leave...
>: 	Incidentally, I have actually gotten into two fights (the fist swingin
>: 	type) over SF.  Both of the guys were pretty small in comparison to me
>: 	(I'm about 6'2" and 190) but I guess they just assume that a pair of	
>: 	glasses is a sign that I can't fight...
>: 	I also once saw a guy get knifed in China town when I was a little
>^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
> 	younger.  The guy hadn't even been "cheap", he just kicked ass.  The
>:       ^^^^^^^^
>	moral?  Avoid Chicago's Chinatown SF2 scene...Scary stuff...
>: 
>: 		Seth Killian
>: 		           
>How much younger? Sf2's just been out for a year and a half right? 
>--
	I think it's been out a little longer like maybe two years, but the
	"younger" I was referring to means pre-college, which I now consider
	to be (arrogant?) younger.  Scary stuff at any age, IMO...

>_________________________________________________________________________
>Michael Tan Yew Keong | law40003@nusunix1.nus.sg | law40003@nusvm.nus.sg|
>Final Year Law student - OH GOD, IT'S BEEN A HELLUVA LONG TIME!!!       |
>________________________________________________________________________|