HDTenEightyP/NetNews huggingface dataset:
From: davem@uvmark.uucp (Dave Meeks)
Subject: Re: Sega or Genesis (final response)
Date: Mon, 05 Oct 92 16:24:53 GMT
Organization: Vmark Software, Inc.

In article <BvnFCL.LtC@acsu.buffalo.edu> v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz) writes:

>recently, for more than a year. Sega has gotten into a
>poor gameplay, moderately impressive graphics rut.
>
>For good visuals, good sounds and good gameplay, you can't
>beat the SNES. If you hate Nintendo, you're immediately
>unable to judge the situation for a young child. 
>


Hey Jer... Which SNES games are you talking about???  Which SNES games have
the good graphics, good sounds and good gameplay???  Ones without damaging
slowdown???  Ones that don't take an hour to beat???  Which ones??
Not necessarily a flame, just trying to find out which ones I should
be getting, as I find most of the SNES games to be terrible.  I agree
that the Genesis has a lot of so-so games, but they have had some very
good games come out as well...  
-- 
David T. Meeks                    ||" We are jigsaw pieces, aligned on the 
VMark Software, Inc.              ||  perimeter edge, 
uvmark!davem@merk.com             ||  interlocked through a missing piece"
davem%uvmark@merk.com             ||" ...This world is totally Fugazi"
From: tominatr@ac.dal.ca
Newsgroups: rec.games.video
Subject: More games for sale (SNES & Genesis)
Date: 26 Sep 92 20:01:02 GMT
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

Sorry for the extra post:

2 more games for sale:

SNES:

Legend of the Mystical Ninja ...... $40

Genesis:

Ghouls 'n' Ghosts ................. $20

       - Tom N.
Newsgroups: rec.games.video
From: tryder@nyx.cs.du.edu (Trevathon Ryder)
Subject: [Genesis] Games still for sale.
Keywords: games
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Mon, 28 Sep 92 20:16:31 GMT


 
 Genesis Games
 -------------
 
   Air Diver
   Altered Beast
   Super Monaco GP
   Saint Sword
   Arnold Palmer Golf
   Super Hydelide
 
   $25 each (Canadian, thats probably $22 or so US)
 
 
  $270 for a Sega Genesis, 2 controllers, the above games PLUS NHL Hockey.


   tryder@nyx.cs.du.edu


Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video
Date: Fri,  2 Oct 1992 15:13:01 -0400 
From: Jameson Shawn Daugherty <jd4m+@andrew.cmu.edu>
Subject: Lynx carts for trade update

Hello,
	Thanks to all that have responded to my offer.  I had no idea that so
many people wanted to trade Bill & Ted.  I have gotten rid of Awesome
Golf, Shadow of the Beast, and Viking Child.  I still have the following
games left to trade:
Xenophobe
Electrocop
Robosquash
Blockout

All boxes and manuals are included, and if you wish to make a trade, the
box & manual for your game should also be included.  I'm looking for
Toki
Steel Talons
Klax
Paperboy
Rygar
Hydra
Turbo Sub
Crystal Mines II
Scrapyard Dog

I will consider trading 2 of the 3 bottom games on the top (games I
have) list for 1 of the top 2 games on the other (games I want) list.
Any questions? Please send e-mail if interested. Thank you,
Shawn
From: demon@desire.wright.edu (Stupendous Man)
Newsgroups: rec.games.video
Subject: Toejam & Earl: Trixie's Island (endgame)
Date: 30 Sep 92 22:04:53 GMT
Organization: Demonic Possesions, Inc.


	Is there anything special about it, besides the fact that it exists?

Brett                                                      
_______________________________________________________________________________
Proconsul Computer Consulting                                        CHA-CHING!
Better, Cheaper, Faster					       (Pick any two :)
Disclaimer:								   NOT!
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video
Subject: Re: EGM ads: PRICES FOR GAMES NOT EVEN RELEASED
Date: 29 Sep 1992 18:38:19 -0700
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <1992Sep29.195842.7856@ac.dal.ca> tominatr@ac.dal.ca writes:
>I was looking through the current EGM and was wondering something:
>
>I saw an ad for a place called Chips 'n' Bits.  They advertised
>Sonic 2 for $49 and Streets of Rage 2 for $54.  They also listed
>games like Strider 2 and Super Battletoads, all with prices.
>
>How can they price a game that isn't even available yet?

  Chips 'n Bits already knows how much the games will cost, even if Sega (and
Nintendo, and Atari, etc.) haven't delivered them. The companies regularly
send out list of upcoming games to the distributors, and these lists include
both "Wholesale price" (how much money it'll cost you to buy this from us) and
"suggested retail price" (how much you should charge Joe Joystick for it for a
reasonable profit).

  No big secret. Only real question is whether C&B is charging "suggested
retail", or (more likely) they're charging less.

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
Newsgroups: rec.games.video
From: planger@rtsg.mot.com (Paul A. Langer)
Subject: SNES: Honda's Knee Bash
Organization: Oompa Loompa Preservation Society, INC.
Distribution: usa
Date: Wed, 30 Sep 1992 14:37:50 GMT




Greetings,

  I have been able to perform almost every move of every player
except for Honda's knee bash! How do you do this?? If someone
has a FAQ listing moves for the characters I would appreciate
a copy. 

Thanks!   


-Paul

-email: planger@mailbox.fwrdc.rtsg.mot.com
        planger%mcdmail1.fwrdc.rtsg.mot.com@mot.com

-Opinions expressed herein are not necessarily those of my employer.

Newsgroups: rec.games.video
From: bdwest@lims01.lerc.nasa.gov (ALISIA WEST)
Subject: Re: Greensleeves in PSII
News-Software: VAX/VMS VNEWS 1.41    
Organization: NASA Lewis Research Center
Date: 29 Sep 1992 12:53 EST  

In article <1992Sep21.215348.5640@constellation.ecn.uoknor.edu>, eric@geoblue.gcn.uoknor.edu (Eric Pyle) writes...
>	What is the use of Green Sleeves in Phantasy Star II?
>    I tried them and they always were ineffective.
> 
>				Eric


I believe it is suppose to be one of the techniques the Biologist uses, 
forget the name.  But, your right, they never work.
>
From: brackney@author.ecn.purdue.edu (Larry J Brackney)
Newsgroups: rec.games.video
Subject: Re: Mario Mouse? (Ideas)
Date: 1 Oct 92 19:35:00 GMT
Organization: Purdue University Engineering Computer Network

In article <BvGGvu.D1w@python.cs.unm.edu> sandia!marms@unmvax.unm.edu (Mike Arms) writes:
>For the SNES, we have the basic gamepad controller (or joystick), the 
>lightgun, and now the mouse.  Some company is bound to pick up on the
>possibilities.

   Konami tried to do this on the NES with their lightgun/helmet and Laser
Invasion cart.  Neat idea, but it just didn't work - maybe the technology
wasn't there at that point.  I like the idea of two players interacting
with different controllers though.  Who knows, maybe something will come
of it...

   - larry

--
/  Larry J. Brackney      | E-Mail: brackney@mn.ecn.purdue.edu              \ 
|-------------------------| S-Mail: 3116 Hilltop Dr.  W. Lafayette IN  47906 |
|  Mechanical Engineering | Phone : (317)-463-1602 (Home)                    |
\  Purdue University      |         (317)-494-6552 (Office)                 /
From: dhavill@rucs2.sunlab.cs.runet.edu (Adrian Havill)
Newsgroups: rec.games.video
Subject: my previous multiple post (Magician Lord)
Date: 28 Sep 92 01:52:02 GMT
Organization: Radford University

Spare the flames about my Magician Lord post... I didn't do it to be
on purpose... wrestling with a new bloody newsreader. :) My apologies.
-- 
+-------------------------------------------+ Adrian David Havill
| "I have no meaningful quotes." -- me.     | dhavill@rucs2.sunlab.cs.runet.edu
+-------------------------------------------+ my opinions are not RU's
Newsgroups: rec.games.video
From: jdl47513@uxa.cso.uiuc.edu (Jason Lowe)
Subject: [LYNX] Alternative to AC adapter?
Organization: University of Illinois at Urbana
Date: Mon, 28 Sep 1992 04:58:52 GMT
Keywords: AC adapter

I was wondering if there is an alternative to the Atari Lynx AC adapter.
None of the places close by carry the adapter accessory (that I know of..)
I read the FAQ, and saw that it takes 9V DC @ 1 A.  I went to Radio Shack
and the closest they had was 9V @ .8 A..  I don't even know if the plug
will fit the Lynx.  Is the pin for the Lynx nonstandard?  Any info appreciated!


-- 
Jason Lowe      |   //      | Lynx | "Leave everything to me!"
stimpy@uiuc.edu | \X/ Amiga |  Up! |     -- Powdered Toast Man

Newsgroups: rec.games.video
From: machala@spdc.ti.com (Chuck Machala)
Subject: Re: [SNES] Index/Reviews of Games
Organization: TI Semiconductor Process and Design Center
Date: Mon, 28 Sep 1992 19:04:09 GMT

drmcclin@uncc.edu (David R McClintock) writes:


>Anyone have an thoughts/reviews for Roger Clemens' MVP Baseball or Super Bases Loaded 
>III?

>MY reviews:

>Ninja Turtles IV ---- Fun, very good game, but TOO EASY.
>Bart's Nightmare ---- sucks

Super Bases Loaded - SUX ROX. I bought it and rarely play it. I always win. 

MVP Baseball - Bought it at Babbages this weekend and returned it the next 
    day. When will these people ever learn that it takes more than exhibition
    2 player or single player league to make a good baseball game. Look at
    Baseball Stars for god's sake. You can have multi-player league, trade
    players, build up teams, etc... Why do they bother coming out with the
    same damned baseball game five times a year. The only thing that looks
    different is the graphics. It's a waste of peoplepower (PC). 
    To summarize: The only good baseball game for NES is Baseball Stars. 
      There are no good baseball games for SNES. Wait for Super Baseball Stars.
      (MVP is better than SBL, though).

--
Reg:    "All right. But apart from the sanitation, the medecine, education,
        wine, public order, irrigation, roads, the fresh water system, and
        public health... What have the Romans ever done for us?"   LoB
Chuck Machala - Semiconductor Process and Design Center - Texas Instruments
Newsgroups: rec.games.video
From: dave@admiral.uucp (Dave Litchman)
Subject: Re: [SFII] Ken/Ryu sound effects
Organization: The Admiral's Unix System & The Grid BBS
Date: Fri, 02 Oct 1992 08:20:13 GMT

In article <BvCGxw.6Dt@acsu.buffalo.edu> v089l3s3@ubvmsd.cc.buffalo.edu (Jeremy B Horwitz) writes:
>In article <1388@tecsun1.etl.army.mil>, carleton@tecsun1.etl.army.mil (Daniel Carleton) writes...
>>>	Does anybody know what Ken/Ryu is saying when they use the dragon
>>>punch? 
>> 
>>	the dragon punch is SHO-RYU-KEN,  or "Flying Dragon Fist",
>>The fireball is HA-DO-KEN, KEN=fist, but I don't know the rest.  Chun Li's
>>helicopter kick is "Spin Bird Kick",  Ken's hurricane is a long japanese 
>>phrase which I don't know the meaning of.
>
>Sho = Rising / Ryu = Dragon / Ken = Fist. Ha = Energy / Do = Wave / Ken = Fist.
>Hurricane Kick: Tatsu Maki (Spinning Dragon / Hurricane) Sen Puu Kyak (Kick)

I could be completely wrong (in fact, I probably am) but doesn't Ken mean
(or also mean) "sword"? I mean, "fist" makes more sense in this context, but
I'm just curious.


-- 
"Dammit Jim, I'm a free man, not a number!"
----------------------------------------------------------------------
"Ray, when somebody asks you if you're a god, you say YES!" -- Winston Zeddmore
From: tominatr@ac.dal.ca
Newsgroups: rec.games.video
Subject: SNES & Genesis games 4 sale!
Date: 6 Oct 92 00:19:07 GMT
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

For Sale:

For SNES:

Super Adventure Island ......... $35
Rival Turf ..................... $35

For Genesis:

Ghouls 'n' Ghosts .............. $20
Space Harrier 2 ................ $20

If you don't like a price, feel free to make an offer.

        - Tom N.
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.video
Subject: Re: Road Rash!
Date: 29 Sep 92 14:20:25 GMT
Distribution: usa
Organization: NASA GSFC

In article <1992Sep28.235535.23423@newshost.unh.edu>, jss@oin.unh.edu (Spectre) writes:
> 
> In article <1992Sep27.210156.19631@yang.earlham.edu> irac@yang.earlham.edu writes:
> >	Anyway I blather on. Is Road Rash II out. I must purchase it!
> >
> 	Is this true?  Is there a sequel coming!!!!  I can use another one!
> 
> HAPPY HAPPY....JOY JOY!!!
> 

Well, Road Rash II deserves HHJJ, but the new season of Ren & Stimpy gets
an UNHAPPY UNHAPPY....SAD SAD!!!  (have you compared any of the new episodes
to any of the first seasons?  It's deplorable -- I've stopped watching!
SAD SAD.)

Anyway,

Hopefully RR2 will make fighting a more important part of the game.  As it
is with RR1, the best way to win a race is to not touch anyone.  The only
reason for fighting is because it's fun, but it is to the detriment of
your race.  Still, even if you don't fight anyone, the game is a blast
if for nothing but the wrecks!

Steve
From: kennehra@craft.camp.clarkson.edu (Rich"TheMan"Kennehan)
Newsgroups: rec.games.video
Subject: Re: nescopy.zip?
Date: 4 Oct 92 16:56:27 GMT
Distribution: usa
Organization: Clarkson University



Hi.  I'm the guy who put nescopy.zip on that site.  I got it off the
newsgroup "rec.games.programmer."  That file is very fresh, so no I
don't think anybody has built one yet.  You'll need "Cshow" to look
at the skematic diagrams.  Good luck!

- Rich
Newsgroups: rec.games.video
From: cs318b63@ibmb5.cs.uiuc.edu (JOHN T KANE)
Subject: Sonic Cheats Wanted
Reply-To: cs318b63@ibmb5.cs.uiuc.edu (JOHN T KANE)
Organization: Materials Research Lab
Date: Tue, 6 Oct 1992 01:03:22 GMT

I'm writing on begalf of a freind, could someone send me the cheats that
allow you to get to any level???

Thanks.



Newsgroups: rec.games.video
From: stuart@guest.ads.com (Stuart Crawford)
Subject: Release date for BioHazard Battle
Organization: Advanced Decision Systems, Mountain View, CA 94043, +1 (415)
	960-7300
Date: Tue, 29 Sep 1992 20:51:05 GMT


I called Sega USA and was told only that it will be released before Christmas.
Anyone have more details?  They *did*, however, tell me that the Mega-CD will
definitely be released in November.

Anyone know what plans [if any] there are for releasing ThunderForce IV in the
US?  Thanks,

Stuart
From: brackney@author.ecn.purdue.edu (Larry J Brackney)
Newsgroups: rec.games.video
Subject: Turboduo review forthcoming
Date: 7 Oct 92 01:22:15 GMT
Organization: Purdue University Engineering Computer Network


   Well, I just got my Duo out of the box and hooked up.  I've only been
able to goof with it for a half hour or so, but I like it so far.  I'm
planning on conducting more research this evening, and filing a full report
tomorrow.  ;-)

   My only complaint so far - no RF connector.  Your ONLY option for hooking
up the Duo is A/V (RCA) connectors.  Until I figure something out, I'm stuck
w/ disconnecting my LD player whenever I want to play with the Duo.  Not
a design feature IMO.

   More later.

   - larry

--
/  Larry J. Brackney      | E-Mail: brackney@mn.ecn.purdue.edu              \ 
|-------------------------| S-Mail: 3116 Hilltop Dr.  W. Lafayette IN  47906 |
|  Mechanical Engineering | Phone : (317)-463-1602 (Home)                    |
\  Purdue University      |         (317)-494-6552 (Office)                 /
From: v062nm65@ubvmsb.cc.buffalo.edu (Chris J. Randall)
Newsgroups: rec.games.video
Subject: Super Smash T.V. (Genesis)
Date: 26 Sep 92 14:13:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

I saw this last night at our local electronics boutique, and was wondering if
anyone had played this version yet?  I got a look at the instruction manual,
and the firing sequence went something like this:
	
	A button : fires in front of you
	B   "    : fires behind you
	C   "    : locks the firing direction

graphics looked ok, but this arrangement of firing seems really lame.  Any
comments?







Chris
From: daq@hpfcso.FC.HP.COM (Doug Quarnstrom)
Date: Tue, 29 Sep 1992 20:33:16 GMT
Subject: Re: Lynx sucks (NFL football)
Organization: Hewlett-Packard, Fort Collins, CO, USA
Newsgroups: rec.games.video

In rec.games.video, jonke@kong.gsfc.nasa.gov (Steve Jonke - 522) writes:

> I don't know, do you really want versions of games that exist on other
> systems?  NFL Football may suck and that may mean that sports games on
> portable are a tough thing to do, but the Lynx still has the most original
> and fun games around in an overall sense.  In fact, the fact that Lemmings
> is comming for the Lynx is much more discouraging to me then the fact
> that NFL football may be bad.  Lemmings is available on just about every
> system -- wouldn't you rather see an original title?
> 

No, I wouldn't.  I would rather see lots of old titles that I found
fun or some new titles that I find fun.  Whether or not they are
original is irrelevant.  As far as I am concerned, Lemmings is
the most promising sounding title to be announced for the Lynx
in a long time.  If I want to play on a non-portable system, there
are all sorts of fun games.  As of right now, the selection of
genres on the lynx is extremely limited.  There is not a single
good war game out.  

doug
Newsgroups: rec.games.video
From: dhavill@rucs2.sunlab.cs.runet.edu (Adrian Havill)
Subject: Magician Lord [NEO GEO]
Organization: Radford University
Date: Sun, 27 Sep 92 23:56:19 GMT

Is there an effective way of dealing with the amphibatrons in stage 5?
(Frightful Underpass) It seems that their transformation from frog to
full grown is based on some pattern, but it seems random. Also, I can't
find where the boss is on this stage. Any hints as to getting through this
stage would be appreciated!
-- 
+-------------------------------------------+ Adrian David Havill
| "I have no meaningful quotes." -- me.     | dhavill@rucs2.sunlab.cs.runet.edu
+-------------------------------------------+ my opinions are not RU's
Newsgroups: rec.games.video
From: bennetta@fraser.sfu.ca (Jason Patrick Bennett)
Subject: Re: NHLPA Hockey '93 Review (LONG)
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Fri, 2 Oct 1992 19:03:42 GMT

I have a few questions that I hope the reviewer can answer for me.  First of
all, I was under the impression that, unlike NHL Hockey, NHLPA Hockey does NOT
have the full teams logos (ie. Chicago BLACKHAWKS vs. Vancouver CANUCKS). 
Instead, it's just "Chicago vs. Vancouver" and although the team colours may
be the same, there's no team logo on the players' jerseys.  Am I wrong on this
score?

Also, from look at an ad for the game, they said "and you can even play for the
trophy" rather than "YOU CAN PLAY FOR THE STANLEY CUP!!" as was said for NHL
Hockey.  I'm assuming (and I sure hope I'm wrong) that "Stanley Cup" is never
even mentioned as the prize for winning the finals.  Could you please clarify
these points in a follow-up?  Many thanks...

Jason

-- 
Jason Patrick Bennett     "The little girl had the making of a poet in her
Simon Fraser University    who, being told to be sure of her meaning before
Burnaby, B.C., Canada      she spoke, said: 'How can I know what I think 
bennetta@sfu.ca            till I see what I say?'"  --Graham Wallas
Newsgroups: rec.games.video
Subject: Re: Sonic The Hedgehog -- More questions...
From: demon@desire.wright.edu (Stupendous Man)
Date: 30 Sep 92 17:04:04 EST
Organization: Demonic Possesions, Inc.

In article <1992Sep30.014516.26138@nevada.edu>, tommy@nevada.edu (Greg Hjelstrom) writes:
> One time in the Labyrinth zone act 3 I think I actually killed that robot
> dude.  Has anyone ever done this or is my memory faulty (more likely).
> I think if you go up that passage way perfectly you can hit him several 
> times before he runs away.  Anyway has anyone else done this?

	Yup.  No additional effect (beyond seeing the ship explode).

Brett                                                      
_______________________________________________________________________________
Proconsul Computer Consulting                                        CHA-CHING!
Better, Cheaper, Faster					       (Pick any two :)
Disclaimer:								   NOT!
From: anamr@cats.ucsc.edu (Ana M Rodriguez)
Newsgroups: rec.games.video
Subject: Outrun special ending...
Date: 6 Oct 1992 06:06:07 GMT
Organization: University of California, Santa Cruz
NNTP-Posting-Host: am.ucsc.edu


In the October issue of Mega Drive Fan - there is a mini book insert.

The book contains hints and tricks for various Sega games.  There is
a trick to get a special ending in Outrun.  The problem is my Japanese
isn't good enough to read many Kanji, so I am stuck.
 
Does anyone know the special ending trick...
 
Also in Trouble shooter, there is a trick to get Mason. one of the 
characters in the game to jump up & down on the Super Famicom 
entertainment unit bit image.  Looks cool!!
 
Now I know where most of these funky tricks come from!  Japanese game
mags...
 

Newsgroups: rec.games.video
From: scolin@a.cs.okstate.edu (SMITH COLIN JAMES)
Subject: Re: Sonic The Hedgehog -- More questions..
Organization: Oklahoma State University, Computer Science, Stillwater
Date: Thu, 1 Oct 92 14:55:51 GMT

In article <BvEvpL.Byx@python.cs.unm.edu> sandia!marms@unmvax.unm.edu (Mike Arms) writes:
>exuhag@exu.ericsson.se (James Hague) writes:
>>David Isaacson writes:
>>>
>>>There isn't much to say but keep trying. You don't actually bash
>>>Robotnik at the end of the Lab. Zone, just keep following him (without
>>>dying :) )to get through with the zone.  The worst part is that if you
>>>die part way through, you have no coins to protect you
>>                                   ^^^^^
>>
>>Heh.  And people don't think Mario and Sonic are similar...
>
>Well, yes, there are Coins in both Mario and Sonic.  But they're major use
                      ^^^^^
There are no coins in Sonic; those are RINGS!

  --Colin
From: rjking@acsu.buffalo.edu (Randall J. King)
Newsgroups: rec.games.video
Subject: SNES Mario question
Date: 6 Oct 92 19:22:38 GMT
Organization: UB

Where are the !-switches on 'worlds' 2 and 3?  I can't seem to find them.
It's driving me CRAZY!!!!!

signing off from the satelite of love.....           ___   _____  ___
	                                    |\  /|  |   \    |   /   \   |  / 
rjking@acsu.buffalo.edu                     | \/ |   \       |       /   | /
v050qrq3@cc.buffalo.edu	                    |    |    \      |    --<    |<
                                            |    |     \     |       \   | \
push the button Frank...                    |    |  \___|    |   \___/   |  \
From: neilw@informix.com (Neil Williams)
Newsgroups: rec.games.video
Subject: Re: EGM ads: PRICES FOR GAMES NOT EVEN RELEASED
Date: 2 Oct 92 22:11:46 GMT
Organization: Informix Software, Inc.

In article <BvHux4.7Dq@acsu.buffalo.edu> v089l3s3@ubvmsd.cc.buffalo.edu (Jeremy B Horwitz) writes:
>In article <1992Oct2.002631.21863@informix.com>, neilw@informix.com (Neil Williams) writes...
>> 
>>In EGM of all places, they admitted that SF2 is 16-meg of code,
>>which is compressed to fit onto an 8-meg cart.
>> 
>>Therefore, SF2 shouldn't cost more than any other 8-meg cart 
>>for hardware reasons, anyway.
>
>?? What issue was this? Curiously enough, they made a comment that the
>cart's info was packed into "2 8 Meg Chips" but I opened the cart and it
>contained only 1 RAM chip. BUT... game copier systems read the game as
>16 megs. Not 8.

I believe it's in user mail or the Doctor's column in the latest
October issue.  A reader had opened up his cart and found only
8-meg worth of chips in there.

If it's 16-meg of code compressed, the the game copier systems
must be uncompressing it - the decompress must be coded into the
cart in some transparent method.

--Neil

-- 
Neil Williams: neilw@informix.com

Seen on my last trip on United: "If you are seated in an exit row 
and can not (sic) read this card... please notify a crew member."