HDTenEightyP/NetNews huggingface dataset:
From: arioch@ccwf.cc.utexas.edu (Brett Hurt)
Newsgroups: rec.games.mud.diku
Subject: A relatively new mud...
Date: 16 Aug 92 08:41:44 GMT
Organization: The University of Texas at Austin, Austin TX

Hi there is a relatively new mud on the scene that I wanted to post about,
that is doing incredibly well.  In just 1 1/2 months we have gotten over
2000 registered users.  We have almost 5000 rooms to explore, with 5 more new
areas being built.  We have a metaphysician, although we call him the
DungeonMaster (this allows single-classed characters to trade exp points for
stats, hitpoints, freedom from hunger/thirst, mana, etc.  We have a multiclass
system... you can be up to 3 classes (4 upon request)... We have over 115
spells, skills (including polymorph, resurrection, dodge, berserk, astral
walk, and many many more).  And we have a really nice playing environment,
all of our users seem to be very friendly, and helpful.
 
Anyways, if you would like to give it a try the number is 
telnet louie.cc.utexas.edu 4000
or
telnet 128.83.135.4 4000
 
Thanks,
Brett
(tell them i sent you)
Newsgroups: rec.games.mud.diku
Subject: PLEASE READ:VMS DIKU WANTED:
From: cvafysbc@vmsb.is.csupomona.edu
Date: 20 Aug 92 21:05:56 PST
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: cvafysbc

   Hello all. This the first time I have ever used this board; the info looks
really interesting on the whole!  I have come here with a request: I need
DIKU source for VMS.  I know thats a lot to ask for, but I know that it has
been done before on the late Sejnet.  I believe that only low level
communication modules are needed.  I would appreciate any correspondance
on this.  I would really like to get a VMS DIKU up and running!
   Thank you for your time.

CVAFYSBC@134.71.220.1
(the name itself is too hard to type... :)
From: fsmar@acad3.alaska.edu
Newsgroups: rec.games.mud.diku
Subject: Re: Results of best diku survey
Date: 20 Aug 92 01:05:12 GMT
Article-I.D.: acad3.1992Aug19.170512.1
Organization: University of Alaska Fairbanks

In article <1992Aug18.201647.13829@umiami.ir.miami.edu>, dan@umiami.ir.miami.edu writes:
> In article <1992Aug18.173901.10521@ra.msstate.edu>, jfr2@Ra.MsState.Edu (Jackie F. Russell) writes:
> 
>> Well since the results were my mud as the winner by OIOOOOOH one vote :)
>> you can see the great mud that won the coveted best diku award at :
>> sneezy.cc.utexas.edu 7900
> 
> 	Do take SneezyMUD seriously folks. It's an excellent Diku 
> implementation with a lot of time and work put into it. SneezyMUD has come up 
> with some interesting and unique ideas that set it apart from other DikuMUDs. 
> There are plenty of different areas currently open, with more on the way. The 
> gods are very cool and always around to help if you need it. It is well 
> maintained and generally a nice environment to play in. The best thing about it 
> is the type of players it attracts. Everyone is really nice and high levels are 
> usually very willing to help out newbies. It's cool, it's fair, it's the thing 
> to do! SneezyMUD :)
> 
> Dan a.k.a. Mindcrime


        I might take sneezy seriously, if I didn't know so much of the code
its using.  As it is..  I'll try not to laugh to hard.
Newsgroups: rec.games.mud.diku
Subject: Eltanin (whatsup?)
From: jhosee@zeus.calpoly.edu (Jeffrey Yang Ho-See)
Date: Fri, 21 Aug 1992 22:34:58 GMT
Distribution: usa
Organization: California Polytechnic State University, San Luis Obispo

Does anyone have a clue with what's going on with Eltanin's Diku?
It's been down for 3 days, and Miikka said he might shut it down
on the 21st (he's going home he said). So has it really been shut
down? Anyone know ? *sigh* I am going into withdrawal already
(been 3 1/2 days w/o MUD).

- Jeff
Newsgroups: rec.games.mud.diku
From: gse9k@holmes.acc.Virginia.EDU (Scott Evans)
Subject: Re: shortest path my foot
Keywords: tintin snowy annoyance ;)
Reply-To: thrash@virginia.edu (Scott Evans)
Organization: or lack thereof
Date: Wed, 12 Aug 1992 14:02:40 GMT


>> /***************************************************************/
>> /* path.c file - find shortest path between 2 room on dikumuds */ 
>> /* call init_path() from db.c at boottime                      */
>> /* Coded by Gutz and Snowy in about 3 minutes                  */
>> /* This file is public domain ofcoz...                         */
>> /***************************************************************/


Ack!  I didn't see this get posted, it must not have made it to
our site.  Could someone repost it or mail it to me?  I'd like
to get a look at it.  Thanks.


scott
Newsgroups: rec.games.mud.diku
From: st1dg@rosie.uh.edu (Wilkinson, Damon E.)
Subject: Viemud: Whatever did we do to thee?
News-Software: VAX/VMS VNEWS 1.41    
Organization: University of Houston
Date: Tue, 18 Aug 1992 01:38:00 GMT



RIP. *SNIFF*
Mantarr the Eternal 19th lvl Mage.W
From: jfr2@Ra.MsState.Edu (Jackie F. Russell)
Newsgroups: rec.games.mud.diku
Subject: Re: Results of best diku survey
Date: 18 Aug 92 17:39:01 GMT
Organization: Mississippi State University

Boy there must be some smart folx out there...Just kidding.

Well since the results were my mud as the winner by OIOOOOOH one vote :)
you can see the great mud that won the coveted best diku award at :
sneezy.cc.utexas.edu 7900

As for the comment abou tthe name.....a lot of muds use their machine name as 
the mud name. I decided to do this also.

As for the mud....we pride ourselves on having the best playing environment
around. Our gods are friendly, but not too friendly as to help you too much.
We have 6 new areas in the works. We have two excellent coders(including myself)which are constantly working on code....

But as i see it, what makes a mud is the gods and players. This is why i think
all of you will like our mud. I can sit here all day and tell you about our
5000 rooms and 123 spells, and multiclass and stuff like that. But i think
if you try our mud you will stay because of the great playing environment.

for those of you who need an internet number the number is 128.83.135.8 7900.

See you at SNeezyMUD!

Brutius the composer of the symphony of destruction.
From: root@austin.ibm.com
Newsgroups: rec.games.mud.diku
Subject: Sloth
Date: 18 Aug 92 21:14:17 GMT
Organization: IBM Austin
Originator: root@tara.austin.ibm.com


	Does anyone know what happened to Sloth???

     	A lonely character
-- 

--------------------------------------------------------------------------------
Jeff Messing
IBM AIX Commo Device Drivers  VNET: AUSVMQ(JMESSING)
From: jfr2@Ra.MsState.Edu (Jackie F. Russell)
Newsgroups: rec.games.mud.diku
Subject: SneezyMUd is BACK!!!!!
Date: 23 Aug 92 03:06:37 GMT
Distribution: usa
Organization: Mississippi State University


SneezyMUD is back!! We are currently at dumbo.cc.utexas.edu 7900.
In two months we have over 2500 registered players, lot of cool gods,
and lots of cool players. Multiclassing, 11 new areas, 2 already in,
and 9 on the way.

Other features.

A new idea coming VERY soon.

Something new and exciting is coming to SneezyMUD to addict you card
and games enthusiasts! We are VERY close to finishing our CASINO. It
will contain tables where players can play poker and blackjack against
other players and/or the house. Also it will contain a row of slot 
machines, 2 or 3 craps tables, and of course a roulette wheel. 

We feel like this will be a refreshing break from the rigors of killing
big monsters for hours at a time!

So stop by, and see us at SneezyMUD SOON!!!!

Brutius the Belittler.
From: robert@diku.dk (Robert Martin-Legene)
Newsgroups: rec.games.mud.diku
Subject: Re: Flipper.....what did we do to you?
Date: 13 Aug 92 19:56:21 GMT
Organization: Department of Computer Science, U of Copenhagen

jacobus@mentor.cc.purdue.edu (Kirsten C. Jacobus) writes:


> I have been trying to get on the diku at flipper.pvv.unit.no 4000. I have
> never had problems in the past getting on, but now I find that it says I
> am connected, but then it immediately says connection closed by foreign
> host. I am sorry to waste bandwidth on this, but I don't know who to contact
> to see if maybe somehow our site has been locked out. Please respond to me
> by email if you know. -thanks 

> Angelica (the unhappy healateer.:( )

If your site is banned, you will get a message stating it, before the
connection is being closed.
  If your disconnects have been over a 5 minute period and you then have
given up, you might have been 'lucky' to try connecting when the game
was about to boot, but due to errors not known by non-wizards, crashed
again, booted again etc, until helped by an imp. That actually happened
a few days ago.
  Today it's worse. There have been a playerfile crash. All my chars are
gone. But somehow, my friends chars haven't been deleted. I guess there
will be no mudding for me today :(

Greeting from Null@Flipper.DikuMUD

-----------------------------------------------------------------------------
          robert@diku.dk           |      Department of Computer Science
       Robert Martin-Legene        |    University of Copenhagen,  Denmark
-----------------------------------------------------------------------------
                 The wheel was invented 2000 years b.c.
                 Today, 4000 years later, it's still round.
Newsgroups: rec.games.mud.diku
From: hawks@seq.uncwil.edu (part-time criminal)
Subject: Re: Results of best diku survey
Organization: Univ. of North Carolina @ Wilmington
Date: Thu, 20 Aug 1992 18:56:20 GMT

fsmar@acad3.alaska.edu writes:

>In article <16175@ucdavis.ucdavis.edu>, ccjason@hamlet.ucdavis.edu (Jason Gabler) writes:
>> 	Here are the figures for the Best ( and worst :) Muds around.
>> 
>> 	My personal vote has been cast for ApocalypseII, and is included.  Sneezy
>> 	seems to be the winner.  I really should try it.  But just the name begged
>> 	me not to take it seriously :)
>> 
>> 	WIth in the vote count ties, the muds are listed alphabetically, so as to
>> 	show no bias.


>  As far as I can tell you have a whole 26 responses... of maybe ..
>how many players are there?  400, or so?

   Like this person says, 26 responses.  It really isn't worth considering.  The
number is too low.  I have played several Dikus as well as been an implementor.
Quite a few out there are basically similar that all they have done is added
new spells, new classes and a few handy commands to ease play.  These changes
are quite easy but time consuming.  I have been quite impressed though with
what I have seen of Armeggedon(sorry if its mispelled).  From the little I have
seen it looks like I might even start playing again.  I think its quite 
impressive that they actually have your stats stationary at the bottom of the
screen.  The combat system there is alot more realistic.  I hear, and the imps
there can correct me if I am wrong, but I hear they have it setup to where you
can join a clan of other players and as a clan you can build your own fortress
and run your own shops.  If this is true it sounds great!  As one of those Imps
who just added classes and new spells and new commands, I think changes like
this are the ones to be admired.  I think the Dikus that will be successful in
the future are the ones that make changes like this and will be the Dikus that
set new standards.  
   In closing I would like to say even if the mud is just new spells, classes
and commands the implementors should be appreciated for the hard work that they
are putting into the mud in an attempt to satisfy the mudders needs.
-- Dave
Newsgroups: rec.games.mud.diku
From: diku@billroth.wu-wien.ac.at (VieMud)
Subject: VIEMUD is BACK!!! 
Organization: Wirtschaftsuniversitaet Wien
Date: Fri, 21 Aug 1992 19:51:28 GMT

To all mudders that are interested!

We had some responsibility problems the last two weeks with VieMud, but are
glad to be back again!

Sorry to all our players that tried to spend some time with us, and couldn't
get a connection. 

Ah, by the way - the timer limits are set to new values - much longer of 
course! :-) 

We hope to see you all back soon!

The Administrators!!!
From: 4grodner_t@spcvxb.spc.edu
Newsgroups: rec.games.mud.diku
Subject: Re: Eltanin (whatsup?)
Date: 23 Aug 92 01:11:57 GMT
Distribution: usa
Organization: St. Peter's College, US

In article <1992Aug21.223458.116125@zeus.calpoly.edu>, jhosee@zeus.calpoly.edu (Jeffrey Yang Ho-See) writes:
> Does anyone have a clue with what's going on with Eltanin's Diku?
> It's been down for 3 days, and Miikka said he might shut it down
> on the 21st (he's going home he said). So has it really been shut
> down? Anyone know ? *sigh* I am going into withdrawal already
> (been 3 1/2 days w/o MUD).
> 
> - Jeff

 yeah !!! same here :(
 ANYONE please let us know what's going on... PLEASE! (i kinda liked
 this MUD)

 Tom
From: fsmar@acad3.alaska.edu
Newsgroups: rec.games.mud.diku
Subject: Re: Results of best diku survey
Date: 20 Aug 92 01:01:21 GMT
Article-I.D.: acad3.1992Aug19.170121.1
Organization: University of Alaska Fairbanks

In article <16175@ucdavis.ucdavis.edu>, ccjason@hamlet.ucdavis.edu (Jason Gabler) writes:
> 	Here are the figures for the Best ( and worst :) Muds around.
> 
> 	My personal vote has been cast for ApocalypseII, and is included.  Sneezy
> 	seems to be the winner.  I really should try it.  But just the name begged
> 	me not to take it seriously :)
> 
> 	WIth in the vote count ties, the muds are listed alphabetically, so as to
> 	show no bias.


  As far as I can tell you have a whole 26 responses... of maybe ..
how many players are there?  400, or so?
Newsgroups: rec.games.mud.diku
From: reward@eos.ncsu.edu (Robert E. Ward)
Subject: Re: Results of best diku survey
Followup-To: /dev/null
Originator: reward@c00100-100lez.eos.ncsu.edu
Keywords: blah blah blah
Reply-To: reward@eos.ncsu.edu (Robert E. Ward)
Organization: North Carolina State University, Project Eos
Distribution: usa
Date: Thu, 20 Aug 1992 19:12:58 GMT



  Oh really?  I never knew that 2+1 > 3.  That's new to me.
Who cares anyways... a sample of this size isn't a good
representation anyways,  but I didn't have to tell most people that.

-Rob (Taz ?!)
Newsgroups: rec.games.mud
From: c9107215@cc.newcastle.edu.au (So right, this night could be dynamite)
Subject: looking for a site
Organization: University of Newcastle, AUSTRALIA
Date: Tue, 18 Aug 1992 10:12:50 GMT


Yeh yeh... just another guy looking for another site for another mud..

BUT PLEASE, dont be another to say no.. I have a wild new theme, mudlib,
and lots of enthusiasm, plus a few devoted coders all just needing somewhere 
to call home.... I really really hope that someone out there can provide a 
site for this mud, please, if you are interested in helping to run a mud, and 
you have a site, please contact me...

I am running low on places to turn

Scott
From: wizz@symphony.cc.purdue.edu (Wiz)
Newsgroups: rec.games.mud
Subject: Re: A relatively new mud...
Date: 17 Aug 92 00:03:53 GMT
Reply-To: wizz@symphony.cc.purdue.edu (Wiz)
Organization: Purdue University


	Might we have a name for this wonderful mud?

--
*******************************************************************************
**    Robert Wiseman                 ******** When you reach the end of your **
**    wizz@symphony.cc.purdue.edu    ********  Rope, tie a knot and hang on  **
*******************************************************************************
Newsgroups: rec.games.mud
From: mattc@leland.Stanford.EDU (Matthew William Clarke)
Subject: mud-bots
Originator: mattc@leland.Stanford.EDU
Keywords: ai julia bot cyborg mud
Organization: DSG, Stanford University, CA 94305, USA
Date: Sat, 22 Aug 92 23:00:27 GMT

Does anyone know where I might pick up a copy of the source
for Julia (a mud-bot described in the FAQ), or source code for
any other mud-bots?   I would also be interested in any bots that
used any type of ai-style routines in their code.   I know that some
MUD clients can be programmed, that is NOT what I am looking for.
If you have any information, please e-mail me.

thanks
mattc@leland.stanford.edu
From: westhome@milton.u.washington.edu (Ellen R. West)
Newsgroups: rec.games.mud
Subject: Re: World of Two Moons
Keywords: Elfquest
Date: 14 Aug 92 20:18:46 GMT
Article-I.D.: u.1992Aug14.201846.853
Organization: University of Washington, Seattle

Shade and sweet water..all lost elves and trolls and a few stray humans
are welcome..

Two Moons 
An ElfQuest theme mush
Is back in operation at:
 
rodan.cs.utexas.edu  4201
128.83.139.31  4201



Savah
From: florian@wvnvms.wvnet.edu
Newsgroups: rec.games.mud
Subject: Dragonsfire Muse
Date: 22 Aug 92 22:55:19 GMT
Organization: West Virginia Network for Educational Telecomputing


 
   ___   ___   ___    ___   ___        _  ___    ___   _  ___   ___
  /   ) /   ) /   )  /   ' /   )  /|  /  /   '  /   ' /  /   ) /     /
 /   / /___/ /---/  / __  /   /  / | /   ---   /--   /  /___/ /--   /
/___/ /  \_ /   (_ /___/ /___/ _/  |/  .___/ _/    _/  /  \_ (___  .
                                                 ___     ___
                              /|  /|   |   |    /   '   /
                             / | / |   |   |    ---    /--
                           _/  |/ _|   (___)  .___/   (___
 
   Are you a dragon enthusiast?  Love Anne McCaffery?  The Idea of
   flaming thread from the sky astride a dragon?  Well then, this is the
   Muse for you!  Friendly, personaly, and down right fun!
 
Chezmoto.ai.mit.edu 4444

*******************************************************************************
* Florian A DeRoth     *Florian@Wvnvms.Wvnet.edu *  I am Worzal, and I too    *
* Sci-Fi Writer        *  Cis: [70742,1316]      *   wear the lens!           *
* Extrodinaire         *                         *       -Worzal, Lensman     *
*******************************************************************************
  And Occasionally Gerran!
Newsgroups: rec.games.mud
From: CNSE57@maccvm.corp.mot.com (Joe Yackee)
Subject: cnse70
Organization: Motorola
Date: 18 Aug 1992 16:01:55 CDT

------------------------- Original Article -------------------------
Newsgroups: rec.games.mud.lp,rec.games.mud
From: pem@Prag.DoCS.UU.SE (Per-Erik Martin)
Subject: The World of Mizar
Organization: Student
Distribution: rec
Date: Fri, 14 Aug 1992 13:31:48 GMT


The World of Mizar, delial.DoCS.UU.SE (130.238.8.40) 9000, is back
again after the summer break.

--
 |\/|\/|\/| Per-Erik Martin,
 |  |  |/\| Department of Computer Systems, Uppsala University,
 |/\|  |  | Email: pem@minsk.DoCS.UU.SE
Newsgroups: rec.games.mud
Subject: MUD beginner
From: rlunt@elaine.ee.und.ac.za (RUSSEL LUNT : FOURTH)
Date: 12 Aug 92 14:29:13 +0200
Organization: Electronic Eng., Univ. Natal, Durban, South Africa
Keywords: How do I
Summary: I need in fast

The name is Dingbat, an' I need some info on ye MUD.  As an outsider how do 
I enter a MUD (and I'm NOT referring to the numeric address and port number 
of the site).  What should I do (please tell every step) from the dos prompt 
until I'm in the scenario of my choice.

Running out of ideas.
Dingbat out.
Rlunt@elaine.ee.und.ac.za
From: garvey@skybridge.SCL.CWRU.Edu (Heather Garvey)
Newsgroups: rec.games.mud
Subject: A new MUSH!
Date: 23 Aug 92 01:47:43 GMT
Organization: Smith Undergrad Lab, CWRU, Cleve. OH
X-Post-Machine: colima.scl.cwru.edu


	A (semi) new MUSH is now publically open to the Internet!

	AcademyMUSH is currently running TinyMUSH 2.0, p4 and we'll
hopefully be upgraded to patchlevel 7 by Monday. 

	There is no real theme, so build whatever you wish! We'd 
love some large areas to be built. Any building does not have to 
have an academic basis to it. We feel learning to program in MUSH 
is educational enough. :)  

	AcademyMUSH is sponsored by Cleveland Freenet's Academy One,
an affiliation of middle/junior high/high schools, most local to Cleveland.
Since everything came together finally at the end of the school year
and since it is registration only, I decided to wait until I got back to
advertise at large! :)

	There is no real theme, so build whatever you wish! We'd love
some large areas to be built. Any building does not have to have an 
academic basis to it. We feel learning to program in MUSH is educational
enough! :) All we ask is that you keep all profanity/obscenity behind
locked doors and between willing players. We *are* trying to attract
schools and teachers! :)

	We have Tinytalk and Tinyfugue available to MicroMUSE and AcademyMUSH
on the Cleveland Freenet.  If you have a Freenet account, though, PLEASE
send mail from wherever you telnet in from. Only people who ALREADY
HAVE Internet access are allowed to use the clients, as the modem lines
here are VERY scarce and The Network People(TM) don't want people playing
games over the modems unless they are part of Academy One.

	To register, send:
	1) Your Name
	2) Your Character Name
	3) A Temporary Password
	4) The E-mail Address You Prefer (if different)

	To: xx248@cleveland.freenet.edu


		-- Chayla, Goddess 
--
	" ...dealing with Free-Net makes me very angry  | Heather "Moose"
and gives me thoughts of breaking things and torturing  | Garvey, Biochem 93'
small animals. "   --  Bruce Ikenaga <bxi@po.cwru.edu>  | <hlg@po.cwru.edu>
Newsgroups: rec.games.mud,rec.games.mud.misc
From: priss@glia.biostr.washington.edu (Lisa)
Subject: AnimeMUCK needs Builders
Summary: Builders needed to work on AnimeMUCK
Keywords: Builders, Anime, MUCK
Organization: University of Washington
Date: Thu, 13 Aug 1992 05:28:14 GMT


Well, AnimeMUCK is currently on a temporary site, but we still need a permament
site.  However, the good news is, it is up for building.  But we have to limit
ourselves to how many people can build.  Right now, we are looking for some
people who like anime and also have some building experience on MUCKs.  If you
want to build on AnimeMUCK, please mail to the following people:
 
        diecph@ucunix.san.uc.edu - Subject: AnimeMUCK building
        priss@glia.biostr.washington.edu - Subject: AnimeMUCK building
 
Please send us your Character name, What Anime you are familiar with, and how
much experience you have with MUCKs.  Thanks and please inform us if there is
a permament site we can use.

Newsgroups: rec.games.mud,rec.games.mud.diku,rec.games.mud.admin
From: mforbes@gmuvax2.gmu.edu (Michael L Forbes)
Subject: Re: ALL MUDDERS - PLEASE READ ME - IMPORTANT - LIFE AND DEATH : )
Organization: George Mason University, Fairfax, Va.
Date: Thu, 20 Aug 1992 06:44:33 GMT

I too am looking for a site....
I'm just starting on my diku, so its relatively small, and
at least until sometime later next year (by which time I'll be running
off my computer at home, not a public machine) my mud is invitation
only, so I don't see it taking too much room for player file,
etc.... I'm also keeping the worldsize down as far I can realistically do that....
I know diku still takes an appreciable amount of memory to run, which is
why I am not running it on either of the 2 accounts I do have....
if anyone knows where I can find a good site for this endeavor, please 
email me, address is mforbes@gmuvax2.gmu.edu  or danc@jacobs.cs.orst.edu
thanx! :)
-danc
.

Newsgroups: rec.games.mud