HDTenEightyP/NetNews huggingface dataset:
From: Robert Link <link@lcopt.physics.fsu.edu>
Subject: Re: Caspar Babbage (was Illusions outside...)
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
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Date: Mon, 7 Sep 1992 14:59:47 GMT

	Is it a contradiction at all??????  From a game mechanics POV, I'd
	have to say it's a contradiction just because that makes magic even
	grosser otherwise.  Just stay in Aysle and design really powerful
	spells with huge ranges, and you will never deal in contradictions.
	
	
  Remember that spells with huge ranges AND huge effects are hellishly 
difficult to design.  Furthermore, the range penalty for targeting a spell
of destruction (the kind I assume you were referring to) has got to be
obscene.  Lastly, there's always whatever wierd effects the GM might wish to
ascribe for combat passing through an intervening reality storm. . .


-rpl

Internet:		link@lcopt.physics.fsu.edu
Snail-net:	        PO Box 61519
			Tally, FL 

"Abstinence is a good thing, if practiced in moderation."

Newsgroups: alt.games.torg
From: "Colin J. Wynne"  <WYNNE.C@fs.sciences.WLU.EDU>
Subject:      Ord Gods?
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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Date: Sun, 6 Sep 1992 18:21:20 GMT

Somebody yesterday (I'm not sure who, but think maybe it was Jim, the
non-Kansas version) was talking about predestination for gods and
that gods were worse than ords because they couldn't avoid their own
future (Ragnarok, Armageddon, what-have-you).

I thought it was an interesting idea, but gods are all grossly P-
Rated, because they can contribute p-points to direct invocations of
their own free will, if they think it is necessary, or worthwhile.
That's in the rulebook, so it kinda puts some holes in the 'worse-
than-ords' theory.

CJW

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
==  Colin J. Wynne                      wynne.c@fs.science.wlu.edu  ==
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
|      "If computers get too powerful, we can organise them          |
|            into a committee -- that will do them in."              |
----------------------------------------------------------------------
Newsgroups: alt.games.torg
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Date: Fri, 11 Sep 92 17:28:03 -0400
From: hudson@edu.ulowell.cpe.dragon (Kevin Maurice Hudson)
Reply-To: torg@edu.unt.cnns.morticia (Torg Mailing List)
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To: torg@edu.unt.cnns.morticia
Subject: Thr Rocket Spell....
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Actually, no.  The spell specifically states that gravity is turned
into heat.  This heat propells you, not air pressure.  Air pressure
..
From: jas@ISI.EDU (Jeff Sullivan)
Newsgroups: alt.games.torg
Subject: Re: New rules cludge
Date: 11 Sep 92 17:32:09 GMT
Organization: USC-ISI
In-reply-to: mly@sei.cmu.edu's message of 9 Sep 92 21:37:39 GMT

In article <1992Sep9.213739.8981@sei.cmu.edu> mly@sei.cmu.edu (Michael Yacht) writes:

>Ok, yet another rules cludge from the mikester here.  Lately I have been 
>fuystrated with the combat system.  I find it silly that:
>
>"I'm harder to hit, I have a dodge of 22, but when I get hit, WHAMMO!"
>
>That is silly...so I got my new cludge:
>
>Choose the LOWER of the two for the damage bonus on a weapon:
>a) The bonus # that you got from rolling
>b) The amount over the number needed to hit  IE:  If JimBob rolls a 22 on his 
> die, yielding a +8 bonus to hit.  He gets a hit-total of 20, the villian had
> a dodge of 16.  He would get a +4 bonus to damage, not the +8 since the hit-
> total minus the dodge total was SMALLER than the effect bonus from the 
> initial die roll
>
>Gonna test it out for the first time tonight.  We'll see how it goes.  My 
>biggest concern is that it will slow down play, but we'll see.
>


This is our house rule, which we've gone over to from the PowerPush
system.  It's faster and easier to do, and it preserves all of the
niceties of any such desired system.

jas
--
--------------------------------------------------------------------------
Jeffrey A. Sullivan             | Research Scientist et al.
jas@isi.edu (Internet)          | Information Sciences Institute
72511,402    (Compuserve)       | University of Southern California
From: gdavis@ccwf.cc.utexas.edu (Grant R. Davis)
Newsgroups: alt.games.torg
Subject: Re: Guns *sigh*
Date: 7 Sep 92 03:01:49 GMT
Organization: The University of Texas at Austin, Austin TX

Does anyone know Greg Porter's email address, so we can ask him about this?

The Grant Man
gdavis@ccwf.cc.utexas.edu

"This is good[beer]. Remind me to take this world."-Lost Destiny
From: burt@ptltd.com (Burton Choinski)
Subject: Re: Guns *sigh*
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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Date: Tue, 8 Sep 1992 13:08:46 GMT

Well, Right now I am just going back to using the straight numbers, unless 
people out there have cranked out better/more consistant ones.  I hate it,
but until I can figure something out that's what I got.
       -- Burton
Newsgroups: alt.games.torg
From: cpearce%nemesis@nemesis.acs.unt.edu (Chris Pearce)
Subject: Re: Silk?!?
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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Date: Thu, 10 Sep 1992 17:45:20 GMT

> Silk? This character wouldn't happen to be a roguish type from
> Aysle who has his fingers in half the financial dealings on the 
> planet, would he?

No, Silk is Rick Jones' character in Michael Gersten's Torg email game.
Silk is an FBI agent with a nasty attitude, so I've gathered. If an
actor were to play him, it would probably be James Woods.

Taztor is Clinton Wolf's character. He's an Edeinos who Silk has addicted
to Twinkies. :)

Reg is my character. He's a pesky kid who is always getting in over his head.

I'm curious about Edo Glik and Gaddi. They are Rick Pim's character and Tim
Whalen's character (but I'm not sure which). I feel quite sure they were
in the first scene, but I'm unsure what characters they were. True to the
Nile, the first scene was hectic and quite confusing. I feel pretty sure
that Edo and Gaddi know who I am by now, though.

I'm having a great time in the game... how about everyone else?

-- 
Chris Pearce -- cpearce@nemesis.acs.unt.edu
Newsgroups: alt.games.torg
From: Jim Ogle (Ks. Jim) <jogle@aoc.nrao.edu>
Subject: Re: New rules cludge
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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Date: Wed, 9 Sep 1992 23:17:50 GMT

Colin writes:

> On 9 Sep 1992, Michael Yacht wrote:

> > "I'm harder to hit, I have a dodge of 22, but when I get hit, WHAMMO!"
> 
> This is my recollection of K.J.'s house rule on the matter, which I liked
> very much.  Use the Power Push of the difference between base attack and
> defense scores as a modifier to effect value.

[example deleted]

> Jim, correct me, please, if I have misremembered.

Essentially correct - I actually divide by three instead of using the
table simply because its faster to do the math in my head but it gives
the same result.


Kansas Jim (jogle@aoc.nrao.edu)
Newsgroups: alt.games.torg
From: smooge@jupiter.nmt.edu (Stephen Smoogen)
Subject: Re: Illusions outside Aysle
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Date: Fri, 4 Sep 1992 23:48:34 GMT

I made good old Caspar Babbage Possibility rated which is how he survived
the ordeal in prison.. and how he cast a long range contradiction spell.

(I just had him as a core earth transformed by the axiom wash...

the Smooge
Newsgroups: alt.games.torg
From: cluther@morticia.cnns.unt.edu (Clay Luther)
Subject: Re: My summer vacation
Organization: University of North Texas
Date: Mon, 14 Sep 1992 17:17:07 GMT

Jim Ogle (Ks. Jim) <jogle@aoc.nrao.edu> writes:

>Well, unless you're in Santa Fe you have to really look off the beaten
>path for places that serve food like that.  But Dairy Queens and other
>fast food joints are everywhere (heck, if you go down the main drag in
>Socorro you'd think there was nothing but fast food places to eat at.)

I have since learned that we were "supposed" to go to La Posta in Old
Messilla.  Sigh.

>But if you ever decide to come through again, be sure and let someone
>know!

The next trip will probably start by flying to Sante Fe, then driving
through the four corners and ending up in the Grand Canyon.  Expect to spend
about 5 days on that, and fly out of Flagstaff, presuming Flagstaff has an
airport.  I reckon *if* we do this we could drop by Socorro.

One thing I noticed....I've been taking Dallas' "natural beauty" for
granted.  After driving through the desolate beauty of southern New Mexico
and west Texas, where the only green things alive grow sharp pointy spines,
it was almost shocking to return to Dallas' grassy, tree speckled hills. 
One does not think Dallas is a very pretty place when one spends one's life
here, but a trip through New Mexico deserts will quickly correct that.

>Kansas Jim (jogle@aoc.nrao.edu)
-- 
Clay Luther
cluther@morticia.cnns.unt.edu
Newsgroups: alt.games.torg
From: bpostow@occs.cs.oberlin.edu (Brian Postow)
Subject: pure zones
Organization: Oberlin College Computer Science
Distribution: alt
Date: Sat, 12 Sep 1992 17:35:14 GMT
X-Posted-From: occs.cs.oberlin.edu
X-Posted-Through: sol.ctr.columbia.edu

what is the deal with pure zones? no, this is not a standard question.
what I meen is, are there any CE pure zones? actually I would tend to
believe that any area of CE that doesn't have any stellae around it
would be automatically pure, what is there to make it unpure?? if not,
what kind of zone is your standard CE zone. or, equally interesting
is, what kind of zone are the actual cosms? like marketplace, terra,
gaia, etc?

--
Brian Postow :: The Pasta Knight - that noodle head in shiny armour

Didn't your parents tell you not to talk to strangers?
	And I'm STRAAANGER than you are!
Newsgroups: alt.games.torg
From: bchapman@spartan.ac.BrockU.CA (Bruce Patrick Chapman)
Subject: Re:  Spell Design of Feather Fall
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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Date: Fri, 11 Sep 1992 04:25:52 GMT

Hey I was just thinking. There is a TORG spell that plays with gravity "rocket"
The designers feel that if you have no gravity pulling on you  you shoot upwardsbecause the air around you is heavier than you are. How does this effect featherfall.

BTW In that case a more effective spell might now be one that slowed your fall
but one that got rid of the force of impact when you hit.

	B.P. Chapman with no signature file.


Newsgroups: alt.games.torg
From: gt7219a@prism.gatech.edu (Christopher Michael Lawyer)
Subject: Re:  On 2nd Chances and discos
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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Robert Link writes:
>Sounds reasonable to me,
>After all, it isn't much of a second chance if your still hosed

Agreed.  I think that *was* how we played.  I think what the
original poster was saying however, was that he played the second
chance, rolled again, and *still* managed to roll a one.

Like rolling a one twice in a row or something I think.

Chris Lawyer

ps to Robert.  I will be back in Tampa this week.

Newsgroups: alt.games.torg
From: Robert Link <link@lcopt.physics.fsu.edu>
Subject: Re:  Spell Design of Feather Fall
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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Date: Sat, 5 Sep 1992 01:44:58 GMT

	
	Keep in mind that you will probably want a cast time of 0 (1sec) so
	the state path should be kept low to keep the process max low.
	
	
  I'd remind you that in 1sec, you fall *at least* 9.8 m, which is a pretty
killer fall, especially when you consider that the caster has some reaction
time associated with the time it takes to notice that one is falling, decide
to cast the spell, etc.  (For reference:  if you fall about 2-2.5 m, you 
probably won't notice that you've fallen until after you're already on the 
ground--this corresponds to about 2/3 of a second reaction time).
  The practical upshot of this is that you might be better to go the impressed
spell route, as they seem to make better allowance for spells that are 
released practically instantaneously. . .

-rpl

Internet:		link@lcopt.physics.fsu.edu
Snail-net:	        PO Box 61519
			Tally, FL 

"Abstinence is a good thing, if practiced in moderation."

Newsgroups: alt.games.torg
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Date: Fri, 11 Sep 1992 21:41:10 -0400
From: "Joseph G. Louderback" <jgl2p@EDU.Virginia.phys.landau5>
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Kevin Hudson writes 

>Actually, no.  The spell specifically states that gravity is turned
..
Newsgroups: alt.games.torg
From: "Colin J. Wynne"  <WYNNE.C@fs.sciences.WLU.EDU>
Subject:      Re: Ord Gods?
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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"James H. Kiley" <jkiley@andy.bgsu.edu> writes:

> Yeah, this is what I see and frankly it bugs the piddle out of me.
> I don't think that these Darkness Devices should be able to change
> Gods, and yet by tampering with the Spirit axiom as well as the
> religion that's what they do.

Why not?  Some people have spoken of Apeiros and the N.O. as the
gods' gods.  If so, then why shouldn't one creation of the N.O. (a
DD) be able to confront a lesser god?  Give a DD some credit.  It's a
nasty thing!

CJW

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
==  Colin J. Wynne                      wynne.c@fs.science.wlu.edu  ==
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
|      "If computers get too powerful, we can organise them          |
|            into a committee -- that will do them in."              |
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From: bfbear@com.gwinnett.penn (Penn Collins)
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Date: 12 Sep 92 00:08:58 GMT
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I am running a 'James Bond' style Nile hero...(I know sublety in Nile is kinda
redundant) but the character just returned from his honeymoon (he married
..
Newsgroups: alt.games.torg
From: Jim Ogle (Ks. Jim) <jogle@aoc.nrao.edu>
Subject: Re: Discontinuous Realms (was Re: GenCon Report)
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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Grant writes:

> Sorry, I meant the Nippon's ex-bridge in LA.

I don't think there ever was a bridge in LA; there certainly are no
Nippon stelae around the LA area so dropping a bridge there would have
been a waste of time.  They did use dimthreads in the Torg comic book,
might you have been thinking of that?

Kansas Jim (jogle@aoc.nrao.edu)
Newsgroups: alt.games.torg
From: "James H. Kiley" <jkiley@andy.bgsu.edu>
Subject: Re: Gods (he says, as he steps into the fray)
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Date: Tue, 8 Sep 1992 21:43:20 GMT

*As the crowd goes wild, chanting, Chris, Chris, CHRIS*


That works for me.  
Like you would not believe, in fact.
A couple of quandries with it, though...
What about 'chatting with God'?  How does God respond in a 'personal' 
conversation if he's a purely passive entity?
And, the fun one,
How about prophecy?
[I think I have an answer for the prophecy one, as I think about it.  The
Possibility of the faithful community gets more steered toward the
'prophecy', as it becomes self-fulfilling.]

J
Newsgroups: alt.games.torg
From: "James H. Kiley" <jkiley@andy.bgsu.edu>
Subject: Re: Gods (my, what a presumptuous argument!!)
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On Tue, 8 Sep 1992, David Oakes wrote:

> [colin's (wynne@fs.science.wlu.edu) "quantum gods" deleted]
> 
[snip]
> (again, i have twisted colin's intent beyond all recognition, 
>  but this is my post, so i can say whatever i want...)
> 
> this is just my pet theory, but "reality" as we know it
> is not just aperios, being infringed upon by the NO,
> but is rather the fringe where the two meet, 
> that grey area between "do anything" and "do nothing"
> 
> aperios embodies EVERYTHING, so why bother?
> its all there, what you do, what you dont do, and everything else as well
> it is just as "uncreative" (as in thought/intent) as the NO
> 
> possibility energy is the potential for anything,
> but its use is realization of one "reality" over the (infinite) others
> (synergy in action - reality is much more than the sum of its parts,
>  namely aperios and the nameless one...)
> 
> dave "to truely create, one must destroy - aperios CANT" oakes 


I like this theory a lot.
Gosh, what a waste of bandwidth this post is.  But somebody had to say so. :)

Jimbo
Newsgroups: alt.games.torg