HDTenEightyP/NetNews huggingface dataset:
From: cm182s182@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander Demo [thoughts]
Date: 3 Sep 92 22:55:50 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]
X-BBS-Software: EXCELSIOR! v0.95f

It seems that dithering is something very popular in Europe right now.  Saw 
some screen shots from the Tornado simulator and there was a lot of pointless 
and ugly dithering in this one as well...
 
:(
 
Skeksis - Me transmitte susrum, Caledoni
From: stewartm@bfield.uucp (Stewart Mckinnon)
Newsgroups: comp.sys.amiga.games
Subject: Re: Dungeon Master/Chaos Strikes Back/WorkBench 2.0
Date: 9 Sep 92 10:01:21 EST
Organization: Bakers Field BBS

RE: Screen always blank.....

Odd. However, the version I am using is 3.0 (I think) There may be some small
discrepency between the 2 versions. Have you contacted FTL? I found them to be
VERY helpful. They might be working on fixes for some versions.

*****************************************************************************
*   "What other computer is there?"                                         *
*   "Amiga Users.....we march to a different drummer."                      *
*****************************************************************************
From: Berry_Shin@lppl.mi.org (Berry Shin)
Newsgroups: comp.sys.amiga.games
Subject: Fighter Duel and A3000
Distribution: world
Date: 5 Sep 92 02:14:37 EST
Organization: Les's Place BBS

Ok, this regards the new Fighter Duel Pro demo and my amy 3000.  This demo
won't run, it locks up a few seconds after the interior cockpit view is
shown.  I am concerned in that the original Fighter Duel demo refused to
run, as did the game itself...I am a big flight simulator fan, and from
what I have heard, this is the best there is for the Amiga.  Has anyone
else with an A3000 encountered a similar problem?  I have booted with a
"bare" workbench disk to minimize background program interference.  I'm
beginning to think that the problem is hardwar related.  Here's my
configuration:

A3000 16Mhz

6 Megs Ram (4 Fast, 2 Chip)

120M Quantum Hard Drive

(By the way, the computer is only about 6 months old)

Thanks in advance!

-- Via DLG Pro v0.992

Berry_Shin@lppl.mi.org.
Newsgroups: comp.sys.amiga.games
Subject: EOB I -Spoilers Wanted
From: <EDG102@psuvm.psu.edu>
Date: Sat, 12 Sep 1992 18:06:51 EDT
Organization: Penn State University

I know this net has already seen every EOB spoiler there ever was, But I just
started playing it, and rather than ask fourteen questions everytime I get
stuck, could someone just tell me where I might find a walk-thru..?
(I checked risc.ua.edu, they don't have one...)
Thanks
Eric
Newsgroups: comp.sys.amiga.games
Subject: Re: BLACK CRYPT HELP
From: dprebyl@vax1.umkc.edu
Date: Wed, 9 Sep 1992 20:36:43 GMT
Organization: University of Missouri - Kansas City

In article <65496@cup.portal.com>, Minotaur@cup.portal.com (Frank - Swilling) writes:
>>       -AMIGIAN DAVE-
>>
>>"IF WE CALL OURSELVES AMIGIANS, AND IBM USERS: CLONIES, THEN WHAT DO IBM USERS
>>CALL AMIGA USERS?"
> 
> Some of us call ourselves Amigans, and some say Amigoids, but I don't think
> I've ever heard the term "Amigian" before.
> 
> Frank
> Minotaur@cup.portal.com

I think Amigian is right...maybe I heard it wrong or am spelling it wrong.
I'll get back to you on it...Anyway I think it sounds neat!!!
From: cm182s182@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.games
Subject: Re: F29 Retaliator
Date: 12 Sep 92 12:15:39 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]
X-BBS-Software: EXCELSIOR! v0.960

Phil Vostler writes
 
Do you still get engine fires shortly after take off?
 
To be honest, I have never gotten an engine fire at all.  I take off, throttle 
down to 80% and go out and hit practise targets or just fly around for the 
pure hell of it.  What circumstances lead to the engine fires?  What version 
aer you using (Electronic Arts packaging or the original Ocean NTSC release)?
 
Skeksis - Let me get this straight.  I'm driving a 91 Geo and he's driving a 
'93 Vette and you want me to drag?  What are you, some kind of optimist?
Newsgroups: comp.sys.amiga.games
Subject: Re: Civilization - a great game, but...
From: grayfish@oneb.almanac.bc.ca
Date: Wed, 09 Sep 92 08:42:37 PDT
Organization: The Old Frog's Almanac, Nanaimo, B.C.
Summary: It is building a map

> I'm getting my clock cleaned. I get up to about 1M people at about year 1AD,
> and then things sort of stagnate. I always end up with about 600K people, and
> a rating of Nero. What's the secret of building a civilization up from the
> 6 cities/1M people part?
> 
> Also, on the easiest level, the game will frequently hang when I select
> "CHANGE" from the city menu. Its at the part just when its supposed to
> get advice from my councellors. I have a saved game, in fact, that will
> consistently hang a machine.
> 
> And finally, a challenge to any hacker. Come up with a patch that eliminates
> that 10 minute dirge in the beginning of the game. Did the programmer really
> think this was cute after the first time?
> 
> TomK@cup.portal.com
> Tom Krotchko

The "Dirge" at the beginning is when the computer is building a new map, if 
you press a key at the beginning of it, it will not take as long,but it 
still takes awhile. The only way to fix it is to buy a  accelerator card
(or go get yourself a cup of coffee, and wait in another room so that you 
don't have to listen to that awful music). I bought my game just last week
and I have the same problem as you, when I change what I am building in the 
city(usually the treimes, my hard drive locks up and I have to reboot.)

Graham Fisher

           grayfish@oneb.almanac.bc.ca (Graham Fisher)
     The Old Frog's Almanac  (Home of The Almanac UNIX Users Group)    
(604) 245-3205 (v32)    <Public Access UseNet>    (604) 245-4366 (2400x4)
        Vancouver Island, British Columbia    Waffle XENIX 1.64  
Newsgroups: comp.sys.amiga.games
From: cadwallader@forty2.enet.dec.com ()
Subject: Re: LEANDER - Help needed with level 1.4
Reply-To: cadwallader@forty2.enet.dec.com ()
Organization: Digital Equipment Corporation
Date: Fri, 11 Sep 1992 15:27:09 GMT


Copy-protections ARE sometimes not appreciative of all drives, i.e. the
range of possible head mis-alignments from one end of the scale to the 
other...

Another possibility, when games (read disks) are sent through the mail,
sometimes packages are x-rayed for security - this can severely affect the
`integrity' of data on the media, I have actually had this with a game
sent mail order before...

								- JIM CAD*
From: Tick@cup.portal.com (Tyler G Lund)
Newsgroups: comp.sys.amiga.games
Subject: Re: Re: LEANDER - Help needed with level 1.4
Date: Sat, 12 Sep 92 10:34:23 PDT
Organization: The Portal System (TM)
  <65490@cup.portal.com> <329@nsq.uucp>

>
>Hmm, that's wierd.  I guess if you are playing from a backup of your original,
>this might happen, but I've never had the original disk have the table lights
>lock up, and I've played the game QUITE a bit!
>
>I know that the table lights DID lock up on the pirated version.  Maybe your
>drive is slightly out of alignment?  These copy protection schemes can be very
>timing sensitive.
>

Well, I have an A3000 and some of the newer floppy drives. The copy protection
fails on Pinball Dreams ALL the time. from not loading a table to lights
locking up...etc. If I plug in my OLD (very old! :) ) external floppy and run
disk 2 from that, the CP hardly ever fails. I really hope they work on this in
the upcoming Pinball Fantasies. It looks GREAT and I love Pinball Dreams, but 
I think if its not 100% A3000 compatable and HD installable I might not buy
it. 

  Oh yes, and I can't back the damn thing up, so I'm running from the
originals. (grumble) 

---------------------------------------------------
Tyler Lund                       "SPOOOOON!"
Portal: Tick                             -the TICK
Usenet: Tick@cup.portal.com
---------------------------------------------------
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: comp.sys.amiga.games
Subject: Re: STREET FIGHTER II
Date: 6 Sep 92 06:04:11 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149


  US Gold is bad...but not THAT bad.  Remember Sports A Roni for the c64?
That was pretty good... sorta.
 _____________________________________________________________________
(                              (                                      ) 
 )  Ralph A. Barbagallo III     ) Co-Editor of                       (   
(         -----                (                M I N D  S T O R M    )     
 ) nugget@genesis.nred.ma.us    )                                    (   
(                              (  THE Newsletter for high-end gamers! )  
 ---------------------------------------------------------------------
 MindStorm-9474 Fallson Ct., Blue Ash, OH  45242   (ed. Aaron Buckner)

  
Newsgroups: comp.sys.amiga.games
From: tw5232@albnyvms.bitnet (Teddy Wang)
Subject: Authors of Omega???
Reply-To: tw5232@albnyvms.bitnet
Organization: University of NY at Albany
Date: Fri, 11 Sep 92 02:15:54 GMT

Does anyone know the e-mail addresses for the authors of Omega???  The game was
really awsome (v1.61) when I could get it to run...  But know that I have
KS2.04 and a 68040, it never comes up.  Does anybody have a newer version, or
the source so that I could recompile and debug on my 68040 using 2.0???

Teddy

     ////////                                         twang@csc.albany.edu
       //                                             twang@thor.albany.edu
      //                                              TWANG@ALBNYVMS.BITNET
     //  eddy Wang                                    TW5232@ALBNYVMS.BITNET
    //   Computer Art and Animation at SUNY Albany
         New Illusions      Albany, NY                  "Increase the Peace..."
Newsgroups: comp.sys.amiga.games
Subject: Re: New Delphine game demo
From: <K50CC@CUNYVM.BITNET>
Date: Saturday, 12 Sep 1992 09:51:57 EDT
Organization: City University of New York/ University Computer Center

I already mailed you,but forgot to let everyone else know...The demo is
called Flashback and is Another World/Out Of This World part 2!!!!
I can truthfully say this,since scenes from the demo match pics of OOTW 2
for Genesis in Electronic Gaming Monthly(I think) this month.
Gotta get it!
L8r!
KLAZAR
Newsgroups: comp.sys.amiga.games
From: graham@venus.iucf.indiana.edu (JIM GRAHAM)
Subject: Continuum-HELP
News-Software: VAX/VMS VNEWS 1.3-4   
Reply-To: dolmen!jgraham@moose.cs.indiana.edu
Organization: Somewhere in Bloomington, Indiana
Distribution:  na
Date: Wed, 9 Sep 1992 18:07:51 GMT

I've just purchased the Amiga version of Continuum.

The problem I'm having is that I can't seem to get to any of the
"OPTIONS" menus that are supposedly available during game play.

In the MessyDos version, you only have to press the ESC key, but 
on the Amiga, the ESC key seems to be useless.

Am I missing something or did the programmers actually get lazy
and leave out the options on the Amiga version? 

Jim Graham 

        -> ->Disclaimer: I do not speak for my company. <- <-
                          Neither do they speak for me.
 ______________________________________________________________________
| Internet: graham@venus.iucf.indiana.edu                              |
|           dolmen!jgraham@moose.cs.indiana.edu                        |
| BBS:      The PORTAL DOLMEN BBS/ParaNet ALPHA-GAMMA (sm) (9:1012/13) |
|            (812) 334-0418, 24hrs.                                    |
|______________________________________________________________________|
From: scopjam@thor.cf.ac.uk (Paul McCarthy)
Newsgroups: comp.sys.amiga.games
Subject: TDQK
Date: 9 Sep 92 18:48:26 GMT
Organization: University of Wales College of Cardiff, Cardiff, Wales, UK
X-Mailer: Cardiff Computing Maths PP Mail Open News Gateway


HHeeeeellllppppp........ again

I'm stuck on level 11 of The Dark Queen of Krynn, I cant open/unlock
the door I've tried KNOCK FORCE and PICK, none of these work.

Am I missing an item a key? - I've been 
 told it,s under the porch (what is, a
key, where's the porch?)

ADVthanksANCE

Paul
Newsgroups: comp.sys.amiga.games
From: graham@venus.iucf.indiana.edu (JIM GRAHAM)
Subject: Yet another Continuum question
News-Software: VAX/VMS VNEWS 1.3-4   
Reply-To: dolmen!jgraham@moose.cs.indiana.edu
Organization: Somewhere in Bloomington, Indiana
Distribution:  na
Date: Wed, 9 Sep 1992 18:11:38 GMT

I would like to install Continuum on my harddrive.

I would assume this is possible, since the disk itself is not
copy protected. 

However, the messydos version comes with an "install" program,
but the Amiga version does not.

Has anyone had success in doing this?

Jim Graham 

        -> ->Disclaimer: I do not speak for my company. <- <-
                          Neither do they speak for me.
 ______________________________________________________________________
| Internet: graham@venus.iucf.indiana.edu                              |
|           dolmen!jgraham@moose.cs.indiana.edu                        |
| BBS:      The PORTAL DOLMEN BBS/ParaNet ALPHA-GAMMA (sm) (9:1012/13) |
|            (812) 334-0418, 24hrs.                                    |
|______________________________________________________________________|
From: dlewis@sandia.UUCP (Dave Lewis )
Newsgroups: comp.sys.amiga.games
Subject: EOBII & SciFi Games
Date: 4 Sep 92 13:28:54 GMT
Organization: Sandia Natl Labs, Div. 9224

I'm right at the end of EOBII (I just have to kill Dran which seems pretty
difficult) and I've been thinking back on how I liked the game (especially
since I'm seriously considering just quiting right where I am). Did anyone
else feel that this game was entirely too linear? Anyway, is it worth the
effort it takes to kill Dran? Does anything interesting happen after that?

Before EOBII, I finished playing Hard Nova. Not as pretty a game for
certain, but somehow I enjoyed it more. It was the first really major
adventure game I'd played to completion and first is always somehow "best."
The reason I broght this up was that I'd like to do another SciFi game
next and I'm looking for advice on which one to try. I've heard people talk
about "Deuterous" (sp) and "Millennium". Could anyone who has played
either one of these send me a short description and evaluation. Pointers
to other SciFi games are welcome as well.

BTW: hard disk install and ability to play nice with my GVP 68030 are
essential!

Thanks In Advance

-----------------------------------------------------------------------------
David Lewis
It is inevitable that we shall eventually become indistinguishable from our 
machinery! OR Computers, Martial Arts, and RPGs are better than Sex, Drugs, 
and Rock n'Roll! Well ... Maybe not better than Sex!
uucp:      ...{ucbvax | gatech}!unmvax!sandia!dlewis
InterNet:  unmvax.unm.edu!sandia!dlewis   or   sandia!dlewis@unmvax.unm.edu
-----------------------------------------------------------------------------





Newsgroups: comp.sys.amiga.games
From: wally@mik.uky.edu (walter francis)
Subject: Already stuck in Black Crypt.
Organization: University of Kentucky
Date: Sat, 12 Sep 1992 08:33:25 GMT

I should have waited and posted my post earlier tonight now so I could
put it all in one, but that's okay..

I am on the third level, and I can NOT get past one of the invisible  
nasties..  I've got all the equipment from the first two floors, I am
shielding/protecting my two front characters, healing them when necessary,
and casting spells such as Quake and "normal" spells (My magician and
Cleric are level 2 spellcasting), but I can't kill this beast.

And there's MORE of them..  :(

Did I miss something necessary to kill them?  I am using Ogre (Sword?),
two war hammers, and throwing knives for weapons.

I have 1 1/2 characters completly dressed..

Yet I can't stay alive very long..

Thanks for your help.

(I killed the broken .sig..  :)
Newsgroups: comp.sys.amiga.games
From: gandalf@camelot.bradley.edu (Frank Salata)
Subject: gods level 4
Organization: Bradley University
Date:  9 Sep 92 19:30:13 GMT


I need some help for gods level 4.  Does anyone have any suggestions on how
to kill the guardian at the end of this level?  I noticed that I have to
kill the snake things to hurt it, but there is too much stuff coming at me,
and I can't move around anywhere without getting hurt.  I've gotten him
down to about half way, but I used 3-4 lives in the process.

Or, if you have any hints for world 2 on level 4.  I can get past world1
and then world 3 without losing any lives, but on world 2 I usually end up
losing 2-3 lives getting thru it.

Thanks
gandalf@camelot.bradley.edu

Newsgroups: comp.sys.amiga.games
From: mx8@crux1.cit.cornell.edu (Eric Lane Beyer)
Subject: Re: ELITE 2 (HIGH FRONTIER)
Organization: Cornell Information Technologies
Date:  7 Sep 92 03:33:14 GMT

 	Didn't ELITE 2 already come out for the PC?  I've seen it in software stores....

	Eric Beyer
	elb1@cornell.edu

Newsgroups: comp.sys.amiga.games
From: charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV)
Subject: Re: Hints for _Faery Tale Adventure_
Organization: Clemson University
Date: Tue, 8 Sep 1992 18:36:12 GMT

cadwallader@forty2.enet.dec.com () writes:
>It will really help if you say what you have done, where you are stuck etc...
>this game is BIG... how many golden idols have you found?

You don't have to have all of the idols to win, if you play it right...
Have you tried "sharpening your sword" on the turtle, so to speak?

As far as I can remember, you only *need* one special object to win.

-- 
+ Rick __     + EMAIL:charlet@hubcap.clemson.edu +   //\          + /|\ It's +
|      /aylor | IRC  : Tomalek / The Romulan     | \X/--\miga 500 |  J rainy |
+-------------+----------------------------------+----------------+----------+
+"If you love her, she'll dump you faster than you can blink an eye..." #@?! +
From: aces@mcode.amdahl.com (Jeffrey D. Smith)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wizardry
Date: 10 Sep 92 22:43:25 GMT
Reply-To: jds30@amail.amdahl.com
Organization: Amdahl Corporation, Sunnyvale Ca.

In article <1992Sep10.161408.388@selway.umt.edu>, sh666@selway.umt.edu (Wolverine) writes:
> Well... supposedly Crusaders is gonna be on the shelves of my local
> computer store on the 17th!!!  Looking forward to MANY sleepless nights
> ahead.  Did anyone read the rewiew in the new PC Strategy?  Don't have
> it with me, but it went a little something like this..
> 
> ..All of Bane and all of its endings amount to little more than a starter
> dungeon when compared to Crusaders..
> 
> WOW!  Sounds interesting.  David Bradley (the designer) also said that
> he 'fully expects no one to find all the secrets hidden within the game.'
> Oh well... just thought I'd let you know.  From the way this sounds
> Crusaders is gonna need its own group (comp.sys.games.wizardry.addict).
> Anyone heard anything else?
> 
>			W O L V E R I N E
Has the background been improved?  I was very disappointed seeing
stone walls EVERYWHERE, on Giant Mountain, in the enchanted forest,
the river styx.  I also disliked seeing BLACK when looking out over
the valley.  There should've been some realistic backgrounds and
scenery.  I hope they improved the logic of the game, and have a
comprehensive compendium book.

My fab 6 have been through two of the BANE endings, and they are
VERY TOUGH (the temple of RAMM gives plenty of experience points).
From: ddrumm@amiganet.chi.il.us (Daniel Drumm)
Newsgroups: comp.sys.amiga.games
Subject: Ashes of Empire
Date: 9 Sep 92 08:02:47 GMT
Organization: Amiga Network Information Systems

Anybody played this one? It looks alot like Midwinter II, which I HATED. If you
have played this one, could you post a mini-review. Tks.
 
---------------------------------///
Daniel Drumm                    ///
ddrumm@amiganet.chi.il.us   \\\///
-----------------------------\XX/
From: Manjit_Bedi@mindlink.bc.ca (Manjit Bedi)
Newsgroups: comp.sys.amiga.games
Subject: Need help EOB 1 - level 7 and on
Date: 8 Sep 92 00:43:12 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

I am having some trouble in Eye of the Beholder 1. I have made it down to
level 7 where the Drow are.  I have picked up all the stuff that I can find
on the level.  I cannot get into any of the rooms with closed doors.  I
have one Drow key but to use it, I have go to down to level 8 and take
some different stairs up to level 7 this puts me by a door which I can open.
This door leads to a room but of course this room's door is closed.  I am
currently in possesion of the stone dagger, amulet, necklace and sceptre.
Am I missing something?  I have gone back and forth up and down to level 1
looking for anything that I could have missed.  I know how to use the portals.
I have gone around by the closed door examining the nearby walls for buttons
to open the doors but I have found none.

I have also tried the pit that leads to level 8 where there is a room with a
hell hound in it but this again gets me no where.  There is a teleport in
the room but it puts me in area that I already have access to on level 8.

And also when I take the stairs down to level 9 from 8, I endup in a trap of
some kind.  I am surrounded by four walls and I cannot get out.  Is this a bug?
I have had the system crash on me when I exit the game back to Amiga DOS
sometimes.  The game says it is version 1.0 on the title screen.
I would appreciate some clues as how to get on with the game.

Thanks

--
        Manjit Bedi
                ( Manjit_Bedi@mindlink.bc.ca or manjit@inde.bc.ca )
From: Harv@cup.portal.com (Harv R Laser)
Newsgroups: comp.sys.amiga.games
Subject: Re: MonkeyII on 512K?
Date: Thu, 10 Sep 92 18:12:38 PDT
Organization: The Portal System (TM)

>I want to buy Monkey II, but can I play with 512K, and/or 2 drives?
>-- 
>.___........................................................................._
_
>.
>: /ed Boardman - Ball State University    :00TDBoardman@Leo.BSUvc.BSU.edu __//
/


The sticker on the front of the box says the game requires ONE MEG
of RAM. By the way, the game comes on ELEVEN disks and is hard drive
installable and codewheel protected. You COULD play it on a 2-floppy
system but it's more fun from a hard drive. They should ship the thing
on a CD ROM. sigh...

Harv
Newsgroups: comp.sys.amiga.games
From: music@moravian.edu (Steve Heller)
Subject: Re: Ultima 6 - Anyone played it?
Date: Fri, 11 Sep 92 16:31:30 EDT

In <kefsvtG00XQUEgzFBO@andrew.cmu.edu> Sean Michael Goller <wipeout+@CMU.EDU> writes:

>I've seen the demo for Ultima 6, don't look too shabby. Pretty much the
>same as the IBM version (Since Origin STILL wants to produce EXACTLY the
>same game on every system they produce for....so they won't produce for
>the older systems like my apple II...jerks).........Has anyone actually
>gotten and/or played this on the Amiga? How is it? Worth getting?

I played it through. It's even bigger than Might&MagicIII. And it's by
far the best Ultima yet, both in game play and in story line. However,
there are some problems. I had a hard time getting used to the
overhead view and figuring out which character was which. The game is
ponderously slow on a stock 68000 machine but moves right along on a
68030. The area is so vast that it takes months of real-time to
complete (even using certain cheat keys). All-in-all, despite a few
complaints and problems getting comfortable with it I found it to be
well worth the time and money I put into it. BTW: It does NOT
multitask (or I should say that background prcesses may run but you
can't change screens like you can with M&M3). Make sure you get the
NTSC version and that you get the manual (my copy had neither and I
had to special order the manual and re-order the game). 

	Steve
-- 
*-------------------------------------------------------------------------*
#   "Who let all this riff-raff into the room?!?" - The Surrogate Band    #
# Work: music@moravian.edu  <#!AMIGA!#>  Home: moravian.edu!vortex!lothar #
#           [ All opinions are strictly MY OWN! Hands off! ]              #
*-------------------------------------------------------------------------*