HDTenEightyP/NetNews huggingface dataset:
From: seawasp@vm2.cis.pitt.edu (Sea Wasp)
Newsgroups: rec.games.frp.dnd
Subject: Re: Tarresque - Anyone killed one?
Date: 20 Aug 92 17:52:22 GMT
Organization: University of Pittsburgh
Originator: seawasp@pmax1.cis.pitt.edu

In article <1992Aug20.165601.4759@mcs.kent.edu> adray@Chaos.mcs.kent.edu (Adam Dray) writes:
>Just look at the damn thing.  It's a big joke really.  Some frustrated
>DM got sick of munchkin PCs running around killing everything, so he
>invented the ravenous terrasque.  It's nigh invincible.  How many PCs
>have a _wish_ available to finish it off?

	I think you mistake the difference between heroic gaming and munchkin/
monty haul. 

	I almost invented the Tarrasque independently, and quite possibly
taking it from the same source as the first GM who made one. While the name
"Tarrasque" is associated with a particularly savage dragon-like creature in
Earthly mythology, the creature itself as depicted in the monster's description
in AD&D reminds me, VERY strongly, of Doris Perischia's _The Fluger_. Though
the color's different, the attacks, the speed, the toughness, and so on
really remind me a great deal of the Fluger.

                                 Sea Wasp
                                   /^\
                                   ;;;
From: joniteig@flipper.pvv.unit.no (Jon Inge Teigland)
Newsgroups: rec.games.frp.dnd
Subject: Re: Tarresque - Anyone killed one?
Date: 20 Aug 92 10:59:57 GMT
Organization: University of Trondheim, Norway

u894793@bruny.cc.utas.edu.au (Timothy D Little) writes:
: 
: I'm interested in knowing if anyone has ever actually killed a Tarresque in a
: non-Monty Haul campaign.  Any stories?
: --
I can't say it's not a Mounty Haul campain, but a friend of mine says
he once killed one. He was a lvl 22 demigod paladin with 250 hp on a
quest given by Paladine (Well, that sounds Mounty Haulish to me, but
anyway). He managed to kill it in one round, whereafter a mage wished
the thing dead, but the critter took 200 hp from him the same round.
After this he MULTICLASSED to paladin-mage (reward from Paladine) and
retired as a babysitter for Paladines new kid, a diamond dragon (he
'won' the competition among the gods of making up a name for the kid.
He suggested it be named after himself (his last name was Brightstar)).

Jon Inge Teigland
From: educ@unixg.ubc.ca (Vicki Domansky)
Newsgroups: rec.games.frp.dnd
Subject: Re: Date for Gencon?
Date: 12 Aug 92 23:06:29 GMT
Organization: University of British Columbia, Vancouver, B.C., Canada

In article <Kevin_Bailey-120892154921@msdmac36.msd.anl.gov> Kevin_Bailey@qmgate.anl.gov (Kevin Bailey) writes:
>Hi Folks,
>
>Well, when is/was it this year??

It will be on the weekend of August 20-23rd.


-- 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Vicki Domansky <Morgaine>                               educ@unixg.ubc.ca
Education Computing Services                       v_domansky@mtsg.ubc.ca
U of B.C. Vancouver Canada                        usereduc@ubcmtsg.bitnet
Newsgroups: rec.games.frp.dnd
From: bret@technix.mn.org (Bret Indrelee)
Subject: Re: Paladins
Organization: Private System - Saint Paul, MN
Date: Tue, 18 Aug 1992 01:48:59 GMT

In article <1992Aug17.074501.5592@beaver.cs.washington.edu> tsang@cs.washington.edu (Donald Tsang) writes:
>In article <> kgieselm@ics.uci.edu (Kenneth Gregory Gieselman) writes:
>>Evil acts, characters, thoughts, etc., are not tolerated within the party.
>>More than one thief has gone with a broken nose, arm, etc., to study the path
>>to "the Light".
>
>Ooh, ooh, big nasty Paladin bullying the misguided youth.  Feh.
>
>Bullying should be right out ("Help!  Help!  I'm being Oppressed!"...).



Just another Paladin deserving of the title "The Holy Assassin."

Pay him with religious sanctity, heavenly rewards, and give him a mission.
Specialized abilities and training gives him the advantage he needs to take
out the worst of the churchs enemies.


If you were to try to design an assassin specifically to wipe
out demonic creatures, you would want to give them protection from evil.
No need for them to be sneaky, any demon worth his/her brimstone can
spot invisible creatures.  Give them a big nasty weapon, lots of hit points,
leadership ability so they can recruit helpers.

-Bret
-- 
------------------------------------------------------------------------------
Bret Indrelee               |   Pretend there is something profound
email: bret@technix.mn.org  |   written here.
Newsgroups: rec.games.frp.dnd
From: fraser@munta.cs.mu.OZ.AU (Fraser Wilson)
Subject: Re: Paladins
Organization: Computer Science, University of Melbourne, Australia
Date: Fri, 21 Aug 1992 03:21:04 GMT

ccoprdj@prism.gatech.EDU (Jorge Diaz) writes:

>Yes, but in medieval times, the church *was* the law.  Are you saying
>that the Inquisition executioners were doing what there god wanted
>them to do?  

Perhaps they were ... in any case, I'm sure you wouldn't presume to
speak for your god, unless you know something we don't.

Fraser.
Newsgroups: rec.games.frp.dnd
From: willimsa@unix1.tcd.ie (Gavin Williams)
Subject: Mapper
Organization: Trinity College, Dublin
Date: Tue, 18 Aug 1992 21:39:39 GMT


I remember reading that there was a map generator knocking around
somewhere called hex something.

Can someone tell me where it is ??


Thanks


Newsgroups: rec.games.frp.dnd
From: cb317@cleveland.Freenet.Edu (Stephanie J. Kessler)
Subject: Re: Gender in D&D
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)
Date: Fri, 21 Aug 92 21:59:46 GMT


Looking for female RPG players, eh?  Well, here is one!

I've been playing for about 2 years now, and DMing for about 6
months.  I have liked the genre a great deal for a long time, but
my boyfriend introduced me to the D&D world... I'm relatively new
to this Net, though I aam finding all sorts of ideas to use in my 
newest campaign that I am preparing to start soon.

I have found several other women round here who roleplay as well,
although I have read a lot about a lack of female players.
Fortunately for me, my 3 male players are willing to play either
sex of character... 
-- 
The United States is a nation of laws:  badly written and
randomly enforced.     Frank Zappa

cb317 @ cleveland.Freenet.Edu
From: gt6441c@prism.gatech.EDU (Jon Edwards )
Newsgroups: rec.games.frp.dnd
Subject: Deep Gnomes
Date: 21 Aug 92 23:54:37 GMT
Organization: Georgia Institute of Technology

I have been interested in playing a Svirfneblin for a long time.  I now
have the opportunity, and am looking for any resource info I can get.

I have read Salvatore's "Dark Elf Trilogy," but can find little else besides
1st ed's Fiend Folio.  Any takers?  I already have atleast two good 
backgrounds worked up (one is similar to Drizzt Do'Urden's though).  

Jon
From: swann@acsu.buffalo.edu (Stephen Swann)
Newsgroups: rec.games.frp.dnd
Subject: Re: Anecdotes... Death... How come?
Date: 13 Aug 92 23:54:32 GMT
Organization: UB

In article <4709@blue.cis.pitt.edu.UUCP> seawasp@vm2.cis.pitt.edu (Sea Wasp) writes:
>>is WAY powerful, and being more than 20th level is essentially unheard
>>of except in gods, demigods and soon-to-be-gods.
>
>	Well, in RoleMaster, 20th is powerful, but not even CLOSE to godly.

I guess all that this discussion adds up to, is: it's pretty meaningless
for us to be discussing "levels" out of context like this.  ;-)

>	Well, you're a low-power or low-experience giver. That's cool, lots
>of nice games can be had there.     .......
>If you had lots of interesting things to do, I wouldn't have a problem
>myself with taking 6-8 months between levels, but under most GMs I've
>seen that would be an intolerably slow moving game. 

Part of the reason they've advanced so slowly is that an awful lot 
of their time is spent pursuing "sub-plots" in my campaign.  This
involves lots of roleplaying, but doesn't earn them any adventuring
experience points - although it does gain them valuable information,
and generally make their lives more interesting and varied.

>I like to have my characters involved in significant events. I like to
>think that I might get to use a third or fourth or even fifth level
>spell before I graduate.

Once again, like the discussion of "levels" above, it's a matter of
how you rate significance.  Even though these guys' characters are
"only" 12th level, nevertheless they're very important people in my
campaign.  They are the highest level adventuring party currently
operating therein, and so they often get to partake in (or be the
cause of :-) all the greatest events.

>	I and my players like the epic fantasy feel; superior characters,
>deadly risks, diabolical villains, cataclysmic battles.

Well, the characters I mentioned above are key players in the Mitra
vs. Set confrontation, which is the linchpin of my campaign.  They
personally sacked the High temple of Set, and "slew" the undead priest
who had reigned there for 3 centuries (along with all his assorted
minions, demons and human followers).  That was their first really
"great" adventure, and that was back when they were 8th and 9th level.
I can't even begin to describe some of the stuff they've done since
then, and although it admittedly doesn't quite rank up there with
"saving the universe from being eaten for breakfast" most of it -is-
still pretty epic.  :-)

>	The highest level "worked him up from nothing" character I have
>is at present 14th heading for 15th (in the AD&D system;

That's more like it!  ;-)

-- 
Steve Swann                 |    Speak to me in many voices; make
swann@acsu.buffalo.edu      |      them all sound like one...  -BOC
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.frp.dnd
Date: Tue, 18 Aug 1992 19:33:23 -0400 
From: Alex Feely <af2e+@andrew.cmu.edu>
Subject: finding a game

hello, 

     I'm interested in finding an AD&D 2 game this year. would someone
please take me on thier campaign! call me at 362-1420, or try
af2e+@andrew.cmu.edu.
                                                                        
      Alex Feely
Newsgroups: rec.games.frp.dnd
From: marrou@cs.ucf.edu (Lance R. Marrou)
Subject: Re: Question
Organization: University of Central Florida
Date: Wed, 19 Aug 1992 13:52:07 GMT

marios@cc.uch.gr (Marios Chrysopoulos) writes:

>I have some questions about some of the non-weapon proficiencies that a
>character can have:
>1) A character using the tumbling proficiency get a bonus (-4 ?) AC. Can
>he use this proficiency regardind the armor he is using? That is can he
>wear plates and at the same time jump from here to there and perform
>tricks and stuff like that?

No, the plate mail is way too heavy.  I would only allow tumbling with
elfin chain (maybe).  Nothing else.

>2) Can a weaponsmith detect the magic cast on a weapon? That is if a
>weapon is enchanted maybe he could distinguish some differences between
>this weapon and other weapons? (Not anything about the magic, just some
>differences)

Not unless he happens to be a magic-user or a cleric and casted detect
magic on it!  He will probably note that the weapon is of superior
quality, but will not see the magic.

>3) Same question as 2 but for armorers.

Same answer as above.  

>And another question...would it be wise to let a 1st level dwarven
>player get a dwarven plate just because he says that his father was an
>armorer and he made it for him? I mean this is nice role play but
>dwarven plate?
This is obviously not right.  Is his father a king?  Is he one of the
richest dwarves around?  If yes to either, then the PC will probably not
go adventuring.  If no, then the father can't even afford that kind
of armor!  Sure, if the player finds the materials and pays the father
to make the armor (the father is wasting LOTS of time to make the armor
when he should be working hard to SUPPORT the rest of the family!).  I
would rule, however, that the player might get a free leather or even
ring mail armor (or something that is not very expensive.).
As an analagy, consider todays society and a Dad who sells Toyotas.
Would he just "give" his son/daughter a Ferrari on their way to college?
Not!!

--
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Lance R. Marrou
   Work   - Marrou@IST.UCF.edu
   School - Marrou@Eola.cs.UCF.edu
From: silber@m.cs.uiuc.edu (Ami A. Silberman)
Newsgroups: rec.games.frp.dnd
Subject: Re: Multi-Class Hit Points
Date: 18 Aug 92 21:15:38 GMT
Distribution: na
Organization: University of Illinois, Dept. of Comp. Sci., Urbana, IL

We always retained the fractions. We didn't split the CON bonuses either.
Basically, what we did was add up all the hit points the character would have
gotten if he/she had been single class, and divided by the number of classes.
Seemed to work out OK.
-- 
ami silberman - janitor of lunacy
	silber@cs.uiuc.edu
Newsgroups: rec.games.frp.dnd
From: rjr@titan.ucc.umass.edu (Richard J. Resnick)
Subject: Gender in D&D
Organization: University of Massachusetts, Amherst
Date: Fri, 21 Aug 1992 17:08:09 GMT

Hello, everyone.

I am a fairly frequent reader of this newsgroup, and am curious as to how many
female readers/posters we have on this group. It interests me that very few
D&D players are female (unless I can of course be proven wrong), and I was cu-
rious as to whether or not there are really any female players who read this
group.

I am currently running an internet campaign, where all seven of the party mem-
bers are male, and only one of them role-plays a female character. In previous
experience with D&D as well, I have found a real lack of female participation,
although female players have always added to any party I have ever gamed with.

Interested in what you all have to say about this... use email, or post. Thanks
in advance for the conversation.

Richard Resnick

*=====/=== ===^=====.==='========`============/==== = ^========~====/====^ =-=*
*        "I'll return your fire, if you take away your vultures..."           *
*                       - Prometheus, gaining leverage                        *
*===^==/=======\======= ===`====='===> ==========>====.===== =^=====/====*====*
                  Internet Address: rjr@titan.ucc.umass.edu



Newsgroups: rec.games.frp.dnd
From: hutch@hutch (Stephen Hutchison)
Subject: Re: Bastard DM From Hell Pt 2
Organization: Intel Corp., Hillsboro, Oregon
Date: Mon, 17 Aug 92 18:26:16 GMT

In article <4832@blue.cis.pitt.edu.UUCP> seawasp@vm2.cis.pitt.edu (Sea Wasp) writes:
>In article <phil.714031568@adam.adelaide.edu.au> phil@adam.adelaide.edu.au (Phil Kernick) writes:
[ lots-o-stuff arguing about a spellbook weighing 60 pounds - SW is agin' it,
  finds it highly unlikely; PK is in the unfortunate position of defending it.]

I read this thread starting from the beginning - nothing seemed to set a max size
for this book.  However, recall that the "weight" of an object is often inflated
to give its "encumbrance value" - the book may be huge, or it may act like a
loadstone, or it may just be tremendously clumsy ...  Since the BDMFH isn't
posting to the group, we can't ask...

Hutch
From: djdaneh@pbhyc.PacBell.COM (Dan'l DanehyOakes)
Newsgroups: rec.games.frp.dnd
Subject: Re: illusion of armour
Date: 12 Aug 92 18:50:30 GMT
Reply-To: djdaneh@PacBell.COM (Dan'l DanehyOakes)
Organization: Pacific * Bell, San Ramon, CA

In article <1992Aug11.164333.1@economics.adelaide.edu.au> ecrjbruce@economics.adelaide.edu.au writes:

>What would happen if a mage used a somewhat permanent illusion of armour on
>himself?  Would he effectively gain ac2 (for plate) if his opponents failed to
>disbelieve?  Would he gain a halfway bonus due to the fact that his opponents
>attack him in a different fashion then if he appeared to be wearing no armour?

I would imagine that he would be harder to hit (if the opponent believed) --
but that if they *did* hit, he'd take more damage, as they would swing hard
enough to do damage through armor, but there was no armor to absorb the
impact. . .

		My baby is a Martian,
		What can I do?
		I'm in love with a giant insect,
		I got them Exoskeletal Blues
			-- Visual Purple

Dan'l Danehy-Oakes, Net.Roach
My opinions do NOT represent Pacific Bell,
Professional Development, or anyone else.
But I'm willing to share.
Newsgroups: rec.games.frp.dnd
From: edb9140@sdf.lonestar.org (Ed Boling)
Subject: Re: 2nd Ed. Players Handbook errata?
Organization: sdf Public Access UNIX, Dallas--unrestricted free shell access
Date: Sun, 16 Aug 1992 15:24:22 GMT

I do not have ftp access either, could someone also email me the errata.

Thanks

EDB9140@sdf.lonestar.org

Newsgroups: rec.games.frp.dnd
From: j_herlih@oz.plymouth.edu (Axl)
Subject: Re: A really neat character!
Reply-To: j_herlih@oz.plymouth.edu (Axl)
Organization: Plymouth State College - Plymouth, N.H.
Distribution: usa
Date: Wed, 19 Aug 92 15:47:14 GMT

In article <1992Aug17.204322.12432@sei.cmu.edu> jbm@sei.cmu.edu (Jason Mahoney) writes:
>
>   I was wondering, does anybody have any ideas for a really neat character?
>For example, a quickling theif, or a dark elf necromancer, or perhaps a pixie
>magic user? Please stay within the rules for ADnD 2nd edition!!!
>
>
> ______   ___  ___  _________          e-mail me at: jbm@sei.cmu.edu
>   ----\    / /    /------              aka "Chevy Van Halen"
>        \  / /----/              "WAHHHHHHH WHEEEEEEEEEEEEE RAOUUUUUUU WAH WAH
>         \/ /    /                WAH WAH WEEeeeee......Yeah!"-Eddie Van Halen


How bout a changeling thief?  I've had alot of fun working him up to
10th lv so far.  Just don't let anyone know what your true form is,
and you're all set. :)


-Axl

Newsgroups: rec.games.frp.dnd
From: wilsonm@vaxb.acs.unt.edu
Subject: Re: High STR & small weapons (was: Re: Optional Specialization Ruling
Organization: University of North Texas
Date: Mon, 17 Aug 1992 15:19:23 GMT

> In article <1992Aug11.064640.23910@beaver.cs.washington.edu>, tsang@cs.washington.edu (Donald Tsang) writes:
>>>an 18-something strength (not unheard of) and you have a killing
>>>machine of gargantuan proportions. All at first level too!
>>
>>18/xx strength in a Swashbuckler always seemed... wrong.
>>
>>(besides, 18/xx strength and dart specialization is sicker)
> 
> Our group had also noted that an 18/xx STR with sword-dagger (or darts) is
> much better than a 2-handed sword, since you get the STR bonus twice.  Our
> solution: STR bonus + specialization (if any) can not exceed maximum base
> damage of the weapon (neglect magical bonuses here).  So, it's better (and
> more theatrical) for the 18/00 fighter against a giant to use a 2-handed sword 
> (3d6+6) than two daggers (1d3 + 3)x2.  And it makes sense that the high-STR
> characters would be the ones using large weapons, even if they are slower.
> So far, this house rule seems to be balanced.
> ('Course, if you want the 18/xx fighters with darts to act like MX missile
> launchers....)

I have been looking for a solution for this before.  My first level 
characters are wading through my campains!  I will try you idea and see how it
turns out.
From: andy@ccwf.cc.utexas.edu (Tim Lynch's Imaginary Friend)
Newsgroups: rec.games.frp.dnd
Subject: Re: Psionic-problem
Date: 15 Aug 92 15:04:37 GMT
Organization: Leapers For a Better Yesterday

kjetilgr@ifi.uio.no (Kjetil Granlien) writes:

[deleted; the gist is that he has a psionicist who tries to go into an
insubstantial form, pass "into" somebody, and rematerialize with his
sword inside them]

Easy solution.  Treat it just like teleport (*); if he or any of his
equipment materializes inside something, he dies.  In fact, I wouldn't
even let him draw his sword while gaseous (or whatever).

(*) I don't want to restart the debate on what exactly DOES happen when
    you teleport inside a solid object; the PH wording has always been
    enough for me without gory details.

Essentially, I agree with you; as described, the power is a transport
power, not a combat one.  But that's just MO.

-- 
--Andrew Hackard                            Keisha J. Gray Memorial .sig:
  andy@ccwf.cc.utexas.edu            "Should old acquaintance be forgot...nah."

I'm not UT.           Bert 'n' Ernie '92: We have lots of practice at spelling.
From: seawasp@vm2.cis.pitt.edu (Sea Wasp)
Newsgroups: rec.games.frp.dnd
Subject: Re: The cure for Liches
Keywords: lich
Date: 18 Aug 92 01:45:50 GMT
Organization: University of Pittsburgh
Originator: seawasp@pmax1.cis.pitt.edu

In article <1992Aug17.230552.4470@aio.jsc.nasa.gov> kjenks@gothamcity.jsc.nasa.gov writes:
>In article <14518@borg.cs.unc.edu> taylorr@debussy.cs.unc.edu (Russell Taylor) writes:
>>	While furiosly attempting to save his skin from the impending
>>assault of a giant sword-wielding Lich, Lamdor [cast Anti-Magic Shell]

>Now, if your DM has magical creatures utterly dispelled by this spell,
>it becomes much too powerful.  You can kill deities that way.  Any
>Elemental is instantly extinguished.  Any undead is instantly
>destroyed.  Any god becomes just a guy with lots of hit points.

	*Ahem*

	NOT if you use The Primal Order (TPO)(from Wizards of the Coast) for
your deities. Primal, the power that the deities use, makes magic look
like nothing. You can't affect a primal-based being that way.

	TPO allows you to make gods that WORK like gods. Without being just
GM-fiat "the god looks at you. you die.".


	In my campaign, there have been a few cute ways of killing 
Liches:

	Dispel Magic (and one hell of a lucky roll on that dispel)

	Resurrection

	Handshake (from a creature which was inherently anti-magical and
shut off any magical item or creature on contact... Killing it was the
party's problem immediately afterwards...)


                                 Sea Wasp
                                   /^\
                                   ;;;
From: pbuchert@vipunen.hut.fi (Patrick I Buchert)
Newsgroups: rec.games.frp.dnd
Subject: Anti-paladins
Date: 19 Aug 92 20:31:49 GMT
Organization: Helsinki University of Technology, Finland



  
			Hoi!


    I am writing to ask you all on your opinion about anti-paladins
and more specifically what their abilities should be.
  I know that there has been an article on DRAGON,but I
don't have any idea on what issue.

  First and foremost,the aligment,what it should be??
IMO it should be LE,because A-P follows his God obediantly and 
absolutely (Wouldn't you agree ?) and I just don't think it is
so easy that you just reverse Paladin.

 And then the abilities :

  Cause wounds/Lay hands

  Detect Good 

  Protection from Good

  Turning/command of undead
 
  Immune to fear & disease

  Cause disease (Someone proposed this to me,but I don't know...)

  +2 on saves

  unholy sword..

  warhorse (somehing special)  and priest spells + the rest.


 Anything you would like to add or drop ??

I would also give A-P somekind of honor code (from that the LE part)
maybe on the lines of cavaliers code,adjusted according to his God.
     
 Any info,how to handle Anti-Paladin,I would appreciate..






&B
From: kc@soda.berkeley.edu (Kwei-Cee Chu)
Newsgroups: rec.games.frp.dnd
Subject: Re: High STR & small weapons (was: Re: Optional Specialization Ruling
Date: 18 Aug 1992 23:52:04 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu
Summary: What goes around comes around

In article <1992Aug17.091923.1@vaxb.acs.unt.edu> wilsonm@vaxb.acs.unt.edu writes:
>> In article <1992Aug11.064640.23910@beaver.cs.washington.edu>, tsang@cs.washington.edu (Donald Tsang) writes:
>> 
>> Our group had also noted that an 18/xx STR with sword-dagger (or darts) is
>> much better than a 2-handed sword, since you get the STR bonus twice.  Our
[Stuff deleted]
>I have been looking for a solution for this before.  My first level 
>characters are wading through my campains!  I will try you idea and see how it
>turns out.
>
Well, obviously, if the players can do it, so can the DM.  NPC's are
potentially the most dangerous enemies players can face in a game.
If survival dictates different fighting styles, trust me, people (and
monsters) will adapt.  Alternately, emphasize things other than combat
- like politics - real fun (evil laugh).  Give them something that they
just can't walk up to and kill.  If you want to be really nasty, there
is a trap that involves two parallel mirrors of opposition...

Kwei-Cee Chu