From: tsang@cs.washington.edu (Donald Tsang)
Subject: Re: Champions:  Some Mental Questions, sort of!
Organization: Computer Science & Engineering, U. of Washington, Seattle
Date: Mon, 31 Aug 92 23:43:58 GMT

In article <1992Aug31.151309.58535@cc.usu.edu> sl859@cc.usu.edu writes:
>I have a couple Champions questions... 

>Firstly, if I have a character with a Multipower
>how much do I spend to increase the power points one point?
>
>ie.  Multipower, Magic    60 point total
>[list of powers deleted]  ^
>			  How much experience does it take to increase
>                         that to 61, for example???

I suggest you reread the section in the rulebook.  To summarize, the
base Multipower Active Point Reserve costs as many points as you want
in the reserve, and each slot costs 1/5 or 1/10 what the full power
would (multi- and ultra- slots, respectively).

So to increase the reserve to 61 would cost 1 point.  To allow a single
power to use that extra reserve might cost more, however.

A more concrete example:

25  Multipower, 25 point reserve        Active
 4 m 4d6 Energy Blast                   0 - 20
 2 u 12" Flight                           24
 1 u Force Field, 5 PD, 5 ED              10

Obviously, you can run EB and FF at the same time (your EB is limited
to 3d6 in that case), but if you use your flight, you will only have
one reserve point left (25 reserve, 24 used by flight), and that's not
enough for either the EB or the FF.

Increasing the reserve to 29 points would allow you to have five
reserve points left when flight is active, so you could do (oh boy)
1d6 of EB.  However, your maximum Flight would still be 12", because
all you paid was the 4 points to increase the MP reserve to 29.


>Also, Can mind control be used to tell people things they might not
>ordinarily be able to do conciously, 
>
>like go to sleep, unconscious, be hungry, heartburn, stress headaches
>things that are not necessarily physical or intellectual but subconcious
>commands???

It would depend on the special effects, but I would say, generally, no.
For control (especially long-term control) over autonomous functions,
I suggest Transformation.

Another suggestion would be to implement a house rule: extend the table
to +30: control over the body's autonomous functions.  But that could
lead to Trouble (with a capital T, that rhymes with P, which stands
for...) if someone says "Have a Heart Attack".


>Also, Can you use telekinesis to throw people around, and how many points
>need to be spent to throw a person 6 stories(sp?) for example...

Yes.  Look at the throwing rules.  You need the same TK strength as
you would need normal strength.  If you wanted to _lift_ the person,
all you need to be able to do is carry him (and prevent him from
breaking your TK grip on the way up, of course).

>Can you force peoples eyes shut or mouths closed with it?  If I want
>to make my friend fly do I have to pay some strange amount of points or
>can I just pick him up with telekinesis?  I know that in some cases in
>comics they dont let a power affect organics, but you could still lift
>the carpet under them...

The last sentence fairly clearly defines a Special Effect that might
be considered a small limitation.  Reread that section, too.  You
would certainly need the "Fine Work" version of TK to close someone's
eyes, and if the person weren't already grabbed, the OCV penalty would
be -10 or more (it's like -8 just to hit the head...)

>Finally, What does it take to stake a vampire.  For example, if I am attacked
>by Stalker (Well known Assesinos in the play book)  and lets say I have 
>50 telekinesis can I rip out a lovely white picket fence surrounding the
>graveyard I happen to be in and stake him through the heart?  What type of
>manuever is this and how can I do it?   I mean I don't have to actually 
>club him down to a certain point and then apply the stakes do I?  That would
>be stupid...  But maybe that's how it works.

This is another case of letting the situation define the effects.
The obvious answer to your TK question is: it's a ranged attack with
a weapon with which the character probably doesn't have Proficiency,
and further is an Aimed Shot to the Chest.

Use the optional Hit Locations chart to figure the OCV penalty for
the aimed shot, then subtract up to 3 (if you feel like it) for the
"weapon of opportunity", and then take standard Range Modifiers.
And even if it hits him, it has to penetrate, and maybe he's wearing
a bullet-proof vest?  :-)

Good luck.  It's probably easier to club him unconscious, and then
stake him in Noncombat.


-- 
Donald Tsang                    "Ho!  Haha!  Guard!  Turn!  Parry!  Dodge!
tsang@june.cs.washington.edu     Spin!  Ha!  Thrust!"
..!uw-beaver!june!tsang                       -- Robin Hood Daffy