HDTenEightyP/NetNews huggingface dataset:
Newsgroups: bit.listserv.games-l
Date:         Tue, 14 Apr 1992 12:44:58 -0400
Reply-To:     "Mike Hatz" <hatzm%9.22.dnet@GTE.COM>
From:         "Mike Hatz" <hatzm%9.22.dnet@GTE.COM>
Subject:      Re: Gunship 2000 Help
X-To:         GAMES-L@IBM1.CC.Lehigh.EDU%5173.dnet@gte.com

Thanks for the awesome help info:

<<Mike-
<<It doesn't sound like you are doing too bad. Here are some hints that may
<<help:
<<9) There are definite differences in AI between Gunship versions. Which one
<<do you have? The latest is .06. If I remember right, .03 and .04 had the
<<hardest ememy AI.

The person who posted this didn't give a name but thank you very much!

Also how can you tell what version you have and what is MicroProse BBS#?  They
 would
have the upgrades right?

==============================
	 Mike Hatz
   GTE Government Systems
 Colorado Springs, Colorado
  hatzm%venus.dnet@GTE.COM
==============================
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Organization: Nucleo de processamento de Dados-UFSC/BRASIL
Newsgroups: bit.listserv.games-l
Date:         Mon, 6 Apr 1992 17:13:34 BRA
Reply-To:     90132386@BRUFSC.BITNET
From:         90132386@BRUFSC.BITNET
Subject:      Space Quest II

Anybody knows what is the code in the end of this game?
Or, how can I read Vohaul's hand, if it's not in my sight right now?




                                      Rodrigo Duarte Silva
                                     90132386@BRUFSC.BITNET
Organization: North Dakota Higher Education Computer Network
Date: Tuesday, 7 Apr 1992 19:14:01 CDT
From: <UD178394@NDSUVM1.BITNET>
Newsgroups: bit.listserv.games-l
Subject: Re: Twilight 2000

This is in response to whoever said that using the auto. char.
generator was a good idea.... WRONG!!!!!!!!!!!!!!!!!!!!!!
Sure it saves time, but dude, your stats will totally suck.
I always created my own char, and never took anything less
a 43 or so, and then, only if that char was gonna be
my rifleman or heavyweaponist.  Otherwise, I took anything
between 46 and 50(Yes, I have rolled a 50 before, in fact,
four people in my party got 50's... I made these my doctor,
mechanic, pilot, and a super-duper linguist who knows all but
8 or 9 of the languages(he also just happens to be my leader
GGGGRRRRIIIINNNN!!!!))
Anyways, that's all I got to say 'bout this....
Live long and reproduce...
Tony//THE mud addict!
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X-Mailer: Pegasus Mail v2.2 (R4b).
Newsgroups: bit.listserv.games-l
Date:         Mon, 6 Apr 1992 14:03:23 EDT
Reply-To:     Brett Lang <BLANG@CBACC.CBA.UGA.EDU>
From:         Brett Lang <BLANG@CBACC.CBA.UGA.EDU>
Subject:      Lemmings 26 Tricky: Solved!
X-To:         GAMES-L@brownvm.brown.edu

To all of you who helped me get past 19 Tricky and onwards into
Lemmingdom......Thank you very much.....

Many of you also mentioned that 26 Tricky was giving you problems....
so rather than reply individually, I thought I'd use the list (sorry
to all you people who already solved it or who don't play
Lemmings...though you should; it's great!).

Anyway..... Spoiler ahead...read it at your own risk! (Although it
might not be the only or best solution, it worked for me).








*****************Look out below---Spoiler*******************
Ok.....when the little boogers drop out at 99 get ready to build
bridges....

Once they take a couple of steps after they hit the ground try to do
as follows:  Let the first lemming go by (I've got plans for him).
Make the next 20 lemmings into bridge builders (or as close to the
next 20 as you can get.....)  Try to get the builders to build all
pretty much in the same place (there's a reason for this).

When the first little lemming gets to the pillar, make him a basher
and clear a way through the pillar and onto home....

Any lemmings that you miss as builders will walk over the bridges and
head towards the pillar.  If they get to the pillar before the basher
is finished, they'll turn around.  However, if the builders built
their bridges all in one place, the result is a big fat bridge with
many blocks stacked on top of one another.  This big "wall" will turn
any lemmings that bounced off the pillar back around and onto home.
When the builders are finished they'll just turn into walkers and go
onto home.  The rest of the lemmings will spill out and walk over the
bridge onto home.

It may take a couple of times since there are two weak points:

1) A lemming may slip through when you make builders and they'll
bounce back before the big bridge is thick enough to make them turn
around.

2) Sometimes in the frenzy, a builder or lemming turns around on the
bridge (I still haven't exactly figured out why...)  If this happens,
it's pretty much over....Nuke it and start again......

Remember 100% is needed...but this strategy worked for me on the
third attempt (once I figured out what I wanted to do....)

Good luck and let me know if it works OK or if y'all find something
better!


Brett
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Newsgroups: bit.listserv.games-l
Date:         Mon, 6 Apr 1992 14:55:16 CST
Reply-To:     Francisco Ibarra <ZC360421@VMTECMEX.BITNET>
From:         Francisco Ibarra <ZC360421@VMTECMEX.BITNET>
Subject:      Unsubscribme please

Please unsubscribme

zc360421@vmtecmex.cem.itesm.mx
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Newsgroups: bit.listserv.games-l
Date:         Mon, 6 Apr 1992 07:47:54 MST
Reply-To:     Ska Killer <IH23@UTEP.BITNET>
From:         Ska Killer <IH23@UTEP.BITNET>
Subject:      Willy and u7

I downloaded the Willy Bemish and Ultima 7 demos last night, but either
them won't unzip. They say they don't know how to unzip certtain files.
For instance they don't understand how to unzip 16k.snd* in u7. What
does this mean and how do I unzip them? Thanks in advance.

-Noah
From: ppugliese@pimacc.pima.edu
Newsgroups: bit.listserv.games-l
Subject: Re: defragmenters
Date: 15 Apr 92 08:28:04 GMT

In article <92105.225223WCHE@POLYVM.BITNET>, WCHE@POLYVM.BITNET writes:
> Have any of you used a defragmenter?  Have you ever seen it screw something
> up?  I was just wondering if defragment programs can shuffle around every-
> thing without messing up something.
> 
> 
> 
>   Nope....  I've never have any prblems with SPEEDISK from my Norton
> Utilities V.6.1, or with any other files that comes with it.  :)
> 
> 
> William

Don't use Norton's SPEEDISK on a partition that has been compressed by
SuperStor. It will jumble everything up & will mess up the Norton area
on the disk (ONLY the Norton area). Use the Diskopt utility that comes
with SuperStor instead.

PHIL
From: csp55@seq1.keele.ac.uk (THE VAMPIRE)
Newsgroups: bit.listserv.games-l
Subject: Wingmen /etc (Falcon 3)
Date: 12 Apr 92 22:19:40 GMT
Organization: University of Keele, England


 Thanks for repplying on my questions ..... 

Well , I now have another problem ..... 

I manage to land ( using autopilot ) and 7 out of 10 times my wingman 
crashes on me  resulting both of us to die ....... 
Well ...I am open to suggestions ... 

By the way I think that there was a discussion about some mission disks
Has anybody heard anything ???? 

I could not find any references about these topics in the manual , and
english is my second language and I have a little difficulty in
understanding words and phrases like : 

 What does the wingman mean when he says something about 
    1. "watch the CANOPY when you .... " 
    2. "I 've got a SPIKE " 

Thanks again ... 

Gino.
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Date:         Thu, 9 Apr 1992 16:36:42 CST
Reply-To:     Maureen <C09615MM@WUVMD.WUSTL.EDU>
From:         Maureen <C09615MM@WUVMD.WUSTL.EDU>
Subject:      Qu-Qu-Question.....

Hello....

this may sound like a dumb, computer illerate question, but the letter below
refers to a driver.....what *is* a driver, and if anyone has ever heard
of a packet driver, what are packet drivers?  I work in a computer lab and
know our software pretty well, but am pretty much a novice in the
hardware department.... This question may sound ignorant, but I ask because I
don't wish to remain that way :)

Thanks to all who have helped me out in the past....this list is one of
the friendliest and most responsive I've tried, and one of the only ones I've
stayed on for any significant length of time....

Maureen, sometimes known as Mari ---*

Here's the letter I refer to:

    I have a 386, 4megs of ram, dos 5, SuperStor, Wing Commander 2, and a LARGE
 headache. I am using SuperStor to expand my harddrive, but it's driver eats al
ot of memory. I have played with himem, emm386.exe, and dos=high,umb for days a
nd I can't squeeze out the memory to run WC2...I 583K and I have about 579 thou
.  my memory is extended.... Any ideas or solutions would be greatly appreciate
d!!!!!!!!!!!
From: herd@lut.fi (Markku Herd)
Newsgroups: bit.listserv.games-l
Subject: EOB 1 (Maybe 2 too)
Date: 14 Apr 92 10:58:12 GMT
Organization: Lappeenranta University of Technology, Finland


  I have a slight problem with the Eye of Beholder game. I can't figure
out if and how you can change the marching order of the party, for
example if a guy in the front line is unconscious/dead.

Thanks,

Markku Herd ( herd@lut.fi )
Newsgroups: bit.listserv.games-l
From: smsmith@magnus.acs.ohio-state.edu (Stephen M Smith)
Subject: Re: Subject: Soundcards
Organization: The Ohio State University
Date: Fri, 10 Apr 1992 22:02:23 GMT

Danny Sui-Kit Leung <dannyl@SFU.CA> writes:
>
>    I've seen a soundcard (SB/PRO I think) that was attached to a pair of truly
>miniscule speakers (5 watts I think). Can soundcards drive speakers any bigger
>than that? Can I use my stereo reciver to boost the signal and power, say, 100
>watt speakers? 

Yes.

> This would require that the soundcard can be treated as a tape
>deck or CD input. IS this possible?

Yes.  The SB comes with audio jacks to plug directly into a stereo
amplifier.  Or you can plug headphones directly into the card and
blast your ears without the need for an amplifier.  Headphones will
give you the best sound, of course, but if you have an awesome 
stereo then you're in great shape too.

SS
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Newsgroups: bit.listserv.games-l
Date:         Thu, 16 Apr 1992 20:06:33 MDT
Reply-To:     con_jpc@LEWIS.UMT.EDU
From:         JASON CURNOW <con_jpc@LEWIS.UMT.EDU>
Subject:      UW hex codes..
X-To:         games-l@brownvm.brown.edu

I've got a whole list of the different hex codes to edit your player
file that someone on Prodigy threw together.  If someone wants them,
mail me directly and I'll get it to you.  (Can change skills, carrying
weight,abilities, etc..  No name, character classes, etc. tho.).

- Jason
con_jpc@lewis.umt.edu
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Newsgroups: bit.listserv.games-l
Date:         Thu, 9 Apr 1992 07:47:48 MDT
Reply-To:     Clandestine <IH23@UTEP.BITNET>
From:         Clandestine <IH23@UTEP.BITNET>
Subject:      UW-Demo

I finally got the demo dowloaded. It took 6 hours! Now (I was expecting
this) when I run it it says "Out of EMS" memory. I already ran the
configure execute. I have a 386sx running at 20mhz and have 2meg of RAM.
What should I do to get it to run? Thanks in advance.

-Noah
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Newsgroups: bit.listserv.games-l
Date:         Thu, 9 Apr 1992 18:21:22 LCL
Reply-To:     Stokas Panagiwths <CADZ01QP@GRTHEUN1.BITNET>
Comments:     Warning -- original Sender: tag was LISTMAN@GRTHEUN1
From:         Stokas Panagiwths <CADZ01QP@GRTHEUN1.BITNET>
Subject:      Re: UW-Demo

>
>
> I finally got the demo dowloaded. It took 6 hours! Now (I was expecting
> this) when I run it it says "Out of EMS" memory. I already ran the
> configure execute. I have a 386sx running at 20mhz and have 2meg of RAM.
> What should I do to get it to run? Thanks in advance.
>
> -Noah
Just rename your config.sys and autoexec.bat files (leave only the mouse driv
er.) and reboot.
in the service of the "good old times"
From: yuqian@bvc.edu (Suicidal Freshman)
Newsgroups: bit.listserv.games-l
Subject: Re: Wingmen /etc (Falcon 3)
Date: 15 Apr 92 20:48:01 CDT
Organization: Buena Vista College, Storm Lake, IA

In article <2524@keele.keele.ac.uk>, csp55@seq1.keele.ac.uk (THE VAMPIRE) writes:

> I could not find any references about these topics in the manual , and
> english is my second language and I have a little difficulty in
> understanding words and phrases like : 
> 
>  What does the wingman mean when he says something about 
>     1. "watch the CANOPY when you .... " 

This line is seen quite frenquently after "Guns! Guns! Guns!"  Your wingman is
after an enemy with guns (close range), and the enemy pilot "Punched out"
(eject), and if you have seen Top Gun you know what they were reffering to, but
that kind of incident never was a problem, cause the canopies are at least
hundred feet away when you can eject.  The ejecting circuit will check.  Just a
nice line in the heat of the battles.  Oh by the way, canopy is the windshiel
on the fighter (F-16 is famouse for its one piece canopy).

>     2. "I 've got a SPIKE " 

Some unidentified radar is illuminating you and your wingman.

SF
bvc

-- 
******************************************************************************
* #$!#$^%!^&%#%$^@#^#!$%%$#%$!^$&@*^#(&$()%&*%%&$^$#@$@#$#@^&$&^$&$^^%$#$%%# *
*----------------------------------------------------------------------------*
*                yuqian.bvc.edu		    the Suicidal Freshman            *
******************************************************************************
Organization: North Dakota Higher Education Computer Network
Date: Sunday, 12 Apr 1992 18:09:53 CDT
From: <UD178394@NDSUVM1.BITNET>
Newsgroups: bit.listserv.games-l
Subject: Underworld

This letter isn't really 'bout much in particular, It's just that as of
'bout 30 minutes ago, if finally got all 8 talismans and have levels
1-6 COMPLETELY mapped and am 'bout halfways done with 7 <I'm taking the
privelege of patting myself on the back as I write this letter>!!!
The two insignificant questions I do have are this...
1->Does anyone know if it's possible to successfully complete the game
if you are a full-fledged member of the knights of the Crux??  I dropped
the writ of Lorne somewhere between the 2nd and 6th level and have no
desire to go looking for it if there's no need since I'm already
a squire....
2->Anyone out there know for a fact just how many levels there are?
I know that your mapper goes all the way down to 99th level but is
there actually that many levels??  I'm having doubts about how many
levels there actually are cuz I'm on 7 and I've seen someone on 8th
and these levels are really f#cking intricate... i.e. if you think
levels 5 and 6 are a pain to map, you're in for a hell of a shock
on the next few levels
Oh well, I just got done playing UW for the last 2 days straight
and my eyes have gotten so crossed I have to be facing away from
my monitor so that I can see what's on the screen....
Tony//Addiction(A-dic-tion). See underworld, LPmud.
Newsgroups: bit.listserv.games-l
From: E1.BEH@forsythe.stanford.edu (BEHROOZ TOFIGHRAD)
Subject: GAMES/JOYSTICK/VGA
Organization: Stanford University, California, USA
Date: Sun, 12 Apr 1992 21:16:23 GMT

Hello everyone,

  Does anyone know where I can find some  Games using Joystick
  for an IBM 386 with VGA for a 6 years old (boy), for the
  best reply will send you a bonus T-SHIRT.
  (please specify FTP site, file names and whether you have
  played the game and what you think of it).

Thanks,
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Newsgroups: bit.listserv.games-l
Date:         Wed, 8 Apr 1992 22:39:52 -0400
Reply-To:     "Scott Stephen Simecek / Computer Operations / Ext 5559"
              <simeceks@RCW004.DNET.BP.COM>
From:         "Scott Stephen Simecek / Computer Operations / Ext 5559"
              <simeceks@RCW004.DNET.BP.COM>
Subject:      Leather Goddesses of Phoebos II
X-To:         games-l@brownvm.brown.edu

Howdy gamers,
     I've seen LGOPII at the local game shop and wondered if anybody
had picked it up yet. (I probably will next week when the paycheck
arrives)  Any comments on the games would be appreciated.

Thanks,
		Mezhead


Bitnet : ADMSS916@KSUVXA
Internet : SIMECEKS@RCWCL1.DNET.BP.COM

"I'm on the porch cuz I lost my house key
 Pick up my book I read Bukowsky"
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Newsgroups: bit.listserv.games-l
Date:         Thu, 9 Apr 1992 15:57:11 LCL
Reply-To:     Skapetis Lefteris <LEFTERIS@GREARN.BITNET>
Comments:     Warning -- original Sender: tag was LISTMAN@GREARN
From:         Skapetis Lefteris <LEFTERIS@GREARN.BITNET>
Subject:      Gunship 2000

  Does anyone have the codes (or knows where i can find them)
that Gunship 2000 needs to run??????????

Thanks in advance
Lefteris
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X-Envelope-to: games-l@brownvm.bitnet
X-VMS-To: IN%"games-l@brownvm.bitnet"
Newsgroups: bit.listserv.games-l
Date:         Tue, 14 Apr 1992 22:46:00 EDT
Reply-To:     KCOAKLEY@DREW.BITNET
From:         KCOAKLEY@DREW.BITNET
Subject:      UW HELP-(*possible spoiler*)

Um, I feel pretty stupid, but I can't for the life of me find the half
of the sword anywhere on level 3.  Any hints would be greatly
appreciated  (I prefer just hints first, then, if I'm still stuck,
I'll post again)

tanks a billion!

phaedrus
Newsgroups: bit.listserv.games-l
Date:         Wed, 8 Apr 1992 10:59:37 EDT
Reply-To:     Steve Wilcoxon <CWP01002@PACEVM.BITNET>
From:         Steve Wilcoxon <CWP01002@PACEVM.BITNET>
Subject:      Twilight: 2000 characters...

Anybody have any idea how initiative is figured out for the character???
I have some characters with 5's and 6's, but others with 1's or 2's and there
doesn't seem to be ANY common factors (that I can find anyway)...
It's really annoying to have a super-linguist as leader who only has an
initiative of 1 (if you get wounded for even 1 point of damage initiative
drops to 0 (in other words no more actions period in combat!!!))...

Thanks in advance...


                                                    Twilight


The Crystal Wind is the Storm, and the Storm is Data, and the Data is Life.
  --  The Player's Litany
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X-Envelope-to: GAMES-L@BROWNVM.BITNET
X-VMS-To: IN%"GAMES-L@brownvm"
Newsgroups: bit.listserv.games-l
Date:         Wed, 8 Apr 1992 08:35:00 EST
Reply-To:     XIANGJ@WABASH.BITNET
From:         XIANGJ@WABASH.BITNET
Subject:      X-mas lemming

Hi, I just got the demo for xmas lemming. But,I don't have the code for it so
that I can't choose level. would anyone who has the code send it to me or tell
me where can I get it? Thank you in advance.
Please send to me personally. I do not belong to this list.

                                                          Jiayan Xiang
                                                          Xiangj@wabash.bitnet
Newsgroups: bit.listserv.games-l
From: rannie@vaxr.sscl.uwo.ca
Subject: Ultima IV
Organization: Social Science Computing Laboratory
Date: Sat, 11 Apr 1992 15:57:47 GMT

Can anybody out there help? I just purchased the second ultima trilogy
and I'm near completion of ultima four. I'm stuck with the word of 
passage down on the 8th level of the abyss.  I've tried every combination
of the three syllables, but it still won't let me go. WHAT IS THE WORD
OF PASSAGE???  I'm looking forward to start ultima 5, but I promised myself
I won't until 4 is over and done with, so help is greatly appreciated.

Thanks in advance to all those who reply
Mike
 
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Newsgroups: bit.listserv.games-l
Date:         Mon, 6 Apr 1992 10:59:00 EDT
Reply-To:     Steve Wilcoxon <CWP01002@PACEVM.BITNET>
From:         Steve Wilcoxon <CWP01002@PACEVM.BITNET>
Subject:      EOB III demo...

Didn't anyone else figure it out???
prof.li.ol.a --> pril.fo.ol.a --> april.fool
299.140.10 --> 01.04.1992

It's an April Fools!!!!!!!!!!!!!!!!!!!!!!!!!!!!


                                                    Twilight


The Crystal Wind is the Storm, and the Storm is Data, and the Data is Life.
  --  The Player's Litany
Newsgroups: bit.listserv.games-l
From: vandendo@qucis.queensu.ca (Christian Vandendorpe)
Subject: Re: SPECTRUM EMULATOR
Organization: Computing & Information Science, Queen's University at Kingston
Date: Fri, 17 Apr 1992 19:08:07 GMT

In article <GAMES-L%92041311120558@GREARN> Stokas Panagiwths <CADZ01QP@GRTHEUN1.BITNET> writes:
>To anyone who asked me...
>  The SINCLAIR (tm) Spectrum Emulator is a program who...emulates the Speccy.
>But it has a problem. A major file is out of the package (copyrights etc).

I am not sure what emulator you are referring to, but I'm beta testing
an emulator from a guy in Norway and it works GREAT!! I have been playing
many of my favourite games on it.


Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Newsgroups: bit.listserv.games-l
Date:         Fri, 10 Apr 1992 12:57:46 MDT
Reply-To:     con_jpc@LEWIS.UMT.EDU
From:         JASON CURNOW <con_jpc@LEWIS.UMT.EDU>
Subject: Re: Underworld
X-To:         games-l@brownvm.brown.edu

Here's the answers to the questions asked earlier.

Bullfrog puzzle -- When you push one of the two buttons, it moves the
floor up or down, depending on the button you push.  The levers control
what piece of floor in the room moves.  It takes a while to figure out,
but you'll get it eventually.

Maze if Silas -- There are two secret doors (Or is that three?) in the
maze - One of these contains a passageway to the grave.  (You will need
to play with the buttons to get through the door)

To do the Bullfrog puzzle, you need a silver ring that you find on that
level.  It lets you do super-jumps.  Very nice.    Good luck!

- Jason Curnow
con_jpc@lewis.umt.edu
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Organization: European Space Agency
Newsgroups: bit.listserv.games-l
Date:         Mon, 6 Apr 1992 08:25:29 CET
Reply-To:     "W.H.Morrison" <WMORRISO@ESOC.BITNET>
From:         "W.H.Morrison" <WMORRISO@ESOC.BITNET>
Subject:      Re: un-LZHer

On Sun, 5 Apr 92 15:23:28 CDT John Zmaczynski said:
>I need to know where I can find an FTP site with a decompressor of .LZH
>files.  Or if someone can send me a copy of one, I'd also be grateful.
>
>/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
>|                       John J. Zmaczynski                       |
>|----------------------------------------------------------------|
>|  Internet:			|  Slow Mail:			 |
>|    johnz@saintjoe.edu         |    P.O. Box 703 SJC		 |
>|				|    Rensselaer, Indiana 47978   |
>|----------------------------------------------------------------|
>| "If you want to look smart, hang around with dumb people."     |
>| 					   - Mighty Mouse        |
>\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

   The archiver/unarchiver you need is LHArc. It's available for IBM and Amiga
that I know of, and can be obtained grom most ftp sites.
                              Regards
                                     Bill
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X-VMS-To: IN%"games-l@brownvm.bitnet"
Newsgroups: bit.listserv.games-l
Date:         Sat, 11 Apr 1992 21:49:00 EDT
Reply-To:     SCHANG@DREW.BITNET
From:         SCHANG@DREW.BITNET
Subject:      Re: KING QUEST V

In article <tfilt202339@drew.edu>, STUH090%SAUPM00.bitnet@VTVM2.CC.VT.EDU writes
   :
>    Hello guys...i'm playing KING QUEST V and i'm having trouble finding a
> way out of the witch forest...the witch's magic didn't affect because of
> the nicklace. Any ideas that may help ??
>
>              Thanx in advance....Hesham (Mustang)


Do you have the bottle from the desert?

-Shadowmage
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