HDTenEightyP/NetNews huggingface dataset:
Newsgroups: rec.games.netrek
From: wang@db.toronto.edu (Huaiqing Wang)
Subject: Re: Was that the real PIG BOY? (+ others)
Organization: Department of Computer Science, University of Toronto
Date: 10 Jan 93 00:54:15 GMT

Hmmm, I have always been accused of being a big-time name scum. Heck, I even
own "MUCUS PIG" (note no spaces after) on netrek.cs.mcgill.ca. :) So I guess
George can either ogg me to death so I will give him the passwd or he will
have to settle for the illegimate name "MUCUS PIG ". :) :)

On a serious note, I used, oh, more than 10 character names on various
servers. I have maybe 4-5 on bronco alone. But I feel I don't want to be
known by some name, but by my (lack of) clue level and (zero) skill.

Hmm, I guess I have to get a few more characters to beat ensign for the
most character name owned. :) :)

	-- Paper Boy!, Newbie, me, KillMePlease, Rafix, Rabbit Hunter,
           OgScum + any case variation such as "newbie" "Me" or whatever.
 

Newsgroups: rec.games.netrek
From: osyjm@cs.montana.edu (Jaye Mathisen)
Subject: From the coUnCiLbOy: INL Council position openings.  Please read.
Organization: CS
Date: Thu, 7 Jan 1993 18:07:18 GMT


INL Council position openings.

As you may or may not be aware, Ben Polk (Washout), and Rob Hill (Spaceace!)
have resigned as INL Council members.  This has created two openings that
need to be filled.  (The INLC wishes to thank Rob and Ben for their
service during the fall 92 season.)

The INL Council has two openings starting now.  The procedure for replacing
them will be as follows:

Criteria:

Selection will be by popular vote, subject to the following limits.

Only 1 representative from any school/company present on the council at a time.

If 2 people from the same school/company win the election, then the person
with the most votes will be selected as 1 representative, and the other
representative will be the largest vote-getter that was not from an
existing represented school or company.

If either of the newly elected representatives will bring about multiple
representation of a school/company because of an already existing 
representative from that school/company, a run-off election between the
two members will be held.

---
Nominations:

1)  Nominations will be accepted by sending a message with a Subject of
'INLC Nomination of "nominee"' to 'inl-nominations@cs.montana.edu'. (nominee
should be replace by the name of the person you are nominating.).

The body of the message should include the persons real name, and a
recognizable Netrek alias if you know it.

2)  Self-nominations are certainly acceptable.  

3)  The body of the message can, and probably should contain a brief
description of why you feel you, or your nominee would be a good representative.
These "descriptions" will be packaged up and posted to r.g.n at the start
of the voting period.

4)  Nominations MUST BE RECEIVED AT THE ABOVE MENTIONED EMAIL ADDRESS BY
11:59 pm (Mountain time) 1/14/92.

---

Voting:

1)  1 person, 1 vote.  Please try to not change your vote too often, just to
simplify bookkeeping.

2)  Votes should be sent to:  inl-votes@cs.montana.edu, where they will
be archived and re-broadcast to the entire INL council.  Votes that are not
sent to inl-votes and archived, WILL NOT BE COUNTED.

3)  The voting period will open 1/16/92 at 12:01 am, or upon the posting
of the FINAL list of nominees to rec.games.netrek by myself or another
INL council member, whichever is earlier.

4)  Voting will close 1/22/92 at 11:59 pm.  Votes received after that
time will be discarded.
-- 
 Jaye Mathisen, COE Systems Manager                (406) 994-4780
 410 Roberts Hall,Dept. of Computer Science
 Montana State University,Bozeman MT 59717	osyjm@cs.montana.edu
Newsgroups: rec.games.netrek
From: explorer@iastate.edu (Michael Graff)
Subject: Re: Cluechecking on servers - get the twinks!
Organization: Iowa State University, Ames IA
Date: Fri, 8 Jan 1993 16:15:50 GMT

In <1993Jan8.072557.13702@cs.nott.ac.uk> nlc@trellis.cs.nott.ac.uk (Neil L Cook) writes:

>Repeat after me: Netrek is not Star Trek. Star Trek the Next
>Generation is not Star Trek. Hence STNG fans are clueless newbies, and
>i never did like the first series what was so good about startrek its
>just a show for sad losers who dress up in silly costumes unlike us
>netrek players who just spend all night playing a game when we could
>be getting a life and drinking more beer and why did they get rid of
>tasha yar she was the best actress by far no i didnt just enjoy her
>for her body no not deanna troy either honest and what is patrick
>stewart doing for gods sake hes a shakespearean actor and hes wasted
>in such an undemanding role and why did they get rid of tasha yar?

Wow.  Did you at least breathe while saying all that?  That's nine lines
of text there without even a `,'.  ;)
-- 
--
Michael Graff    Iowa State University Computation Center      Project Vincent
215 Durham                voice: (515) 294-4994           explorer@iastate.edu
Ames, IA  50010           fax:   (515) 294-1717           gg.mlg@isumvs.bitnet
Newsgroups: rec.games.netrek
From: ahabig@bigbang.astro.indiana.edu (Alec Habig)
Subject: Re: sorry about confusion, MOO client uploaded.
Organization: Indiana University Astrophysics, Bloomington, IN
Distribution: usa
Date: Mon, 11 Jan 1993 22:25:17 GMT

Great!  This post made me so happy, that I went out, grabbed this client, and
went ogging (which I really need practice at).

Thanks for the compilation,
Alec

Newsgroups: rec.games.netrek
From: mkagalen@lynx.dac.northeastern.edu (michael kagalenko)
Subject: Big Question (tm)
Organization: Northeastern University
Date: Sun, 10 Jan 1993 23:19:03 GMT



Is there way to play XTreck from the PC conected to the host machine via
Ethercard ? I've read FAQ & it says that there're some hacks coming
Thanks a lot. Later,
Mike
From: markiel@callisto.pas.rochester.edu (Andrew Markiel)
Newsgroups: rec.games.netrek
Subject: Re: Changing the alignment of an altar???
Date: 11 Jan 93 21:13:50 GMT
Organization: U(r) AstroTheory Group

In article <1993Jan10.231943.9388@colorado.edu> sherod@newton.Colorado.EDU (Scott Herod) writes:
>
>I think you are mistaken here.  I checked the source.  To ogg a same-
>alignment alter you must have a Helm of Change Alignment.  However, you
>must check that it is responding.
>
>Mad DDogg

You forgot to mention that to get a Helm of Change Alignment, you have
to get 5 kills and then refit at your home planet (or your starbase).
You can activate it either by using the options menu (only the newer
clients have this option) or by sending yourself the message
#use helm
note that the effects are not reversible, except by getting 5 more
kills and refitting to get a new Helm.

Hope this helps,

-Grey Elf
markiel@callisto.pas.rochester.edu
From: paulsen@eniac.seas.upenn.edu (Brian Paulsen)
Newsgroups: rec.games.netrek
Subject: SB's updates/sec
Date: 11 Jan 93 23:05:32 GMT
Organization: University of Pennsylvania

>In <104313@netnews.upenn.edu> paulsen@eniac.seas.upenn.edu (Brian Paulsen) writes:

>>People must really have my name in a kill file :)

By the way, I also have a quick change to put SB's at 10 updates/sec while
keeping other ships at 5 updates/sec.  Send me mail if you want it.

Brian
Newsgroups: rec.games.netrek
From: ahabig@bigbang.astro.indiana.edu (Alec Habig)
Subject: RSA client request
Organization: Indiana University Astrophysics, Bloomington, IN
Date: Sun, 10 Jan 1993 12:37:42 GMT

Hello all you server gods,

I'd like to make a request for you to put in an RSA key.  The AIX v3.2 client
in pittslug.sug.org does not work on any servers (well, except for borg
servers).  It is not reserved.c blessed for those servers which aren't RSA, and
does not seem to be in the key lists of any of the RSA servers.

Two requests :  Please put in the key!  This client is vanilla bronco (as far
as I can tell, of course - the author could have snuck in some slimey back
doors, but I doubt it).

Also, could the author recompile the sucker with reserved.c (so the -o option
works for those benighted old style servers).  I can't do it myself, as our AIX
machine's system disk is too small for the X development libraries :( (and I
don't have reserved.c anyway).

	Thanks,
	Alec
	(Entropy)
From: hadley@cad.ics.uci.edu (Tedd Hadley)
Subject: Re: Changing the alignment of an altar???
Newsgroups: rec.games.netrek
Organization: UC Irvine Department of ICS
Date: 11 Jan 93 23:20:33 GMT

In <1993Jan11.220837.1793@ncsu.edu> jecoleb@eos.ncsu.edu (have clue, will travel) writes:


>This reminds me...  why hasn't anyone been complaining about people scumming
>to Admiral on bronco via the kicking-the-sink trick?  Those Black Pudding 'bots
>just aren't powerful enough to prevent third-space sink-scumming, IMHO.

   Hmm, y'know, a netrek-nethack hybrid would be fascinating game.  Stick
   a maze in there like xtank, add a bunch of additional icons for "monster"
   ships, a few extra weapons to emulate spells and wands, burnt-out hulks
   lying around waiting to be scavanged for weapons/supplies/etc.. it almost
   sounds workable.  A hell of a lot of work, tho.

++
   Tedd Hadley (hadley@uci.edu)
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Newsgroups: rec.games.netrek
Subject: Re: New INL season
Date: 12 Jan 93 15:28:42 GMT
Article-I.D.: cs.C0qyzv.CLv.2
Reply-To: hill@norman.vi.ri.cmu.edu
Organization: School of Computer Science, Carnegie Mellon

Brian Paulsen writes
> Finally, would anybody like to scrimmage TWNN this upcoming weekend?
> Preferably on Saturday - there are some *awesome* football games on 
> Sunday :)

I can get a CMU team together if you want to rock.  It'll definitely have  
to be on saturday 'cause I ain't missing the football games on sunday :).

> God, I miss INL flame-wars :)

You would :).

Rob
aka Spaceace!
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: INL Server Q:
Date: 13 Jan 1993 04:51:38 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <8fIcJdK00WB70gCpIM@andrew.cmu.edu> gc2n+@andrew.cmu.edu (Greg K Chung) writes:
)
)We need blessed binaries to play on normal servers.  These binaries
)come from an elite few who compile them for everyone else.
)
)So what is the reasoning for not compiling the INL server for all
)architectures?  Surely it would help ensure a more level playing field
)(or maybe not).

It's more difficult.  The client doesn't need any support files, 
but the server needs a whole bundle.  Jaye Mathisen was considering
compiling one that used /tmp for all the files; the problem with that
is that some systems clean /tmp rigorously, and others have disk
quotas on stuff in /tmp.  There are other ways, but it's still a 
problem.

The other problem is that it's difficult for any one person to 
get access to many different architectures; at least, this has been
true of the people who have been interested in being the server hack
(there have been a total of 3 people who have applied for the job).
 -Tom
From: nlc@trellis.cs.nott.ac.uk (Neil L Cook)
Newsgroups: rec.games.netrek
Subject: Re: Cluechecking on servers - get the twinks!
Date: 8 Jan 93 07:25:57 GMT
Organization: Communications Research Group

In article <1993Jan7.155555.62539@cc.usu.edu>, sl7sg@cc.usu.edu writes:
|> [STNG SCHEME deleted]
|> 
|> 		Comments?
|> 
|> 
|> 			-Lynx

This is marvellous, I demand the INL council put it into INL 4.0
immediately. In fact, I think all servers and clients should be
changed to accurately reflect all the changes to the Startrek universe
in the Next Generation. We could have Q popping up instead of iggy,
Borgs etc. And every so often, a message from Deanna Troy stating the
bleeding obvious, e.g. say you kill someone, Troy->ALL I sense death., or
Troy->ALL I feel Joy, great Joy.

If this is not put into netrek, I will resign from the INL council.

Neil.

Repeat after me: Netrek is not Star Trek. Star Trek the Next
Generation is not Star Trek. Hence STNG fans are clueless newbies, and
i never did like the first series what was so good about startrek its
just a show for sad losers who dress up in silly costumes unlike us
netrek players who just spend all night playing a game when we could
be getting a life and drinking more beer and why did they get rid of
tasha yar she was the best actress by far no i didnt just enjoy her
for her body no not deanna troy either honest and what is patrick
stewart doing for gods sake hes a shakespearean actor and hes wasted
in such an undemanding role and why did they get rid of tasha yar?
From: trown@ecst.csuchico.edu (Nick Trown)
Newsgroups: rec.games.netrek
Subject: GUZZLER = CALVIN
Keywords: Calvin's Database
Date: 11 Jan 93 21:46:50 GMT
Organization: California State University, Chico
NNTP-Posting-Host: cscihp.ecst.csuchico.edu


	Due to the graduation of Dan King (the Calvin server god) the calvin
server will be going down very soon. I wish him good luck in the future. 

	With Tedd Hadley's help I have gotten the calvin database for guzzler.
This means that guzzler now has all the player stats that used to be on calvin.

Guzzler is on the metaserver but here is the address for everyone:
Name:     guzzler.ecst.csuchico.edu
Address:  132.241.1.117
Port:     5858

	The guzzler server is the bronco code with RSA features. The server
also has these modifications:

	god message logging so players can get ahold of god.
	minimal clue hours on Thursday. Doorstop uses a version of this.
	t-mode scumming checking.

At the present time it will be accepting both the reserved.c method and the
RSA scheme. I am planning to make guzzler fully RSA at the end of feb. For
RSA clients you can find some clients at pittslug.sug.org and many popular 
berkeley clients at ocf.berkeley.edu.

Guzzler is running on a HP 730 running at approx. 76 MIPS. We have a T1
connection to the rest of the world. Here are some ping times:

	Calvin:
		6 packets transmitted, 6 packets received, 0% packet loss
		round-trip (ms)  min/avg/max = 36/37/39

	Berkeley: (crown)
		6 packets transmitted, 6 packets received, 0% packet loss
		round-trip (ms)  min/avg/max = 34/39/54

	Bronco:
		6 packets transmitted, 6 packets received, 0% packet loss
		round-trip (ms)  min/avg/max = 81/86/93

	Thanks everyone! enjoy!

Nick Trown
Netherworld
Server God of Guzzler
From: sjsmith@cs.umd.edu (Stephen Joseph Smith)
Newsgroups: rec.games.netrek
Subject: Scattered Pops in INL
Date: 7 Jan 93 04:10:41 GMT
Organization: Dept. of Computer Science, University of Maryland at College Park

I don't know how a scattered pops vote would go in the INL council: first,
I don't yet know how I'll vote; second, we don't yet know who will be *on*
the INL council at the time of the vote.

However, I imagine the proposal will have a *much* better chance of passing
if 99% of the bronco-based netrek servers had the code, rather than 1 or 2
(bronco and maybe rwd4?)

Is the scattered-pop code bundled for easy modification to servers such as
discovery, doorstop, etc.?  Have the server gods there considered
instituting scattered pops?  Have they rejected scattered pops for some
reason?

Additionally, I'd like to know everyone's opinions on:
	Do scattered pops make netrek more, or less, strategically rich?
	*Why* is a 10-second or 1-second or 100-millisecond granularity
better than a 40-second granularity?

- Gamera
Newsgroups: rec.games.netrek
From: gdearing@magnus.acs.ohio-state.edu (Gregory D Dearing)
Subject: Re: Cluechecking on servers - get the twinks!
Organization: The Ohio State University
Date: Fri, 8 Jan 1993 02:34:22 GMT

In article <1993Jan7.155555.62539@cc.usu.edu> sl7sg@cc.usu.edu writes:
>
>	While these clueless twinks fumble around trying to figure out what
>happened, they will be (unbeknownst to them, if they don't read) sending
>messaged to all, such as (in a nasal voice);
>	etc.  They will mostlikely give up in frustration, and leave, but at
>least those cluefull ones will get a kick out of it.  Also, this will at *all*
>times, even out of t, unless there is a waiting list.  If there is a waiting
>list, they will be ejected instead.
>
>		Comments?
>
>			-Lynx

I'd normally take this as a joke...but something makes me think he
really wants comments:

It's a stupid idea which will only retard the learning curve of these
newbies.  At least on doorstop, they are just kicked off and might
try another server that doesn't boot them.  At your server, they'll
wander around, being even bigger targets than they usually are, all
the while thinking that it's part of the game.

At the very best, it will be impossible to have good "clue" games
as long as one of these guys is around spreading free kills.

I wouldn't play there and, IMO, it's a big waste of your time and
effort.

-- 
Greg Dearing
Email: Dearing.2@osu.edu
From: jh@heel.CS.Berkeley.EDU (Jack Hsu)
Newsgroups: rec.games.netrek
Subject: Re: Clue game tonight
Date: 12 Jan 1993 23:26:03 GMT
Organization: University of California, Berkeley
Distribution: world
NNTP-Posting-Host: heel.cs.berkeley.edu

Bigdog.cs.berkeley.EDU will be running the INL server tonight at
6:30pm PDT for the clue game. Port numbers are 4444 and 5555.
See you then.

-Gaia

Newsgroups: rec.games.netrek
From: dbld@oz.plymouth.edu (d^2)
Subject: Sometimes you just gotta wonder....
Reply-To: dbld@oz.plymouth.edu (d^2)
Organization: Plymouth State College
Date: Fri, 8 Jan 93 15:55:23 GMT

Actually saw ghost show up on MetaServer...I was overjoyed!!! A close site
(basically on my loop)....I immediately hopped on got a wait queue of 1.

Now, I have never seen anyone ever play ghost so I was again overjoyed and
watched my wait queue of 1 never change.  Over the time I began to become
a little frustrated....so the inevitable telnet to 2591 to see what was what.

Trying 132.177.131.238...
Connected to ghost.unh.edu.
Escape character is '^]'.
<>=======================================================================<>
  Pl: Rank       Name              Login      Display          Ratings   DI
<>=======================================================================<>
  F0: Ensign     Fathead           holmejo    32.191.255.127    0.00     0.00
  R1: Ensign     Pulver            holmejo    lab9.duc.auburn   0.00     0.00
  F2: Ensign     guest             jsin       Paradise.JANET.   0.00     0.00
  R3: Ensign     iscum93           jimhsu     W20-575-57.MIT.   0.00     0.00
  F4: Ensign     jdb               jdb        sabal.cis.ufl.e   0.00     0.00
  R5: Ensign     GRK               gunupati   sal-sun56.usc.e   0.00     0.00
  R6: Ensign     malic             hiller     retzlaff.llnl.g   0.00     0.00
    : Ensign     malic             hiller     retzlaff.llnl.g   0.00     0.00
    : Ensign     malic             hiller     retzlaff.llnl.g   0.00     0.00
    : Ensign     GRK               gunupati   sal-sun9.usc.ed   0.00     0.00
    : Ensign     guest             siuling    dewey.cc.utexas   0.00     0.00
    : Ensign     guest             siuling    dewey.cc.utexas   0.00     0.00
    : Ensign     guest             siuling    dewey.cc.utexas   0.00     0.00
    : Ensign     pet               petonic    HAL.COM           0.00     0.00
    : Ensign     Grimmy            c60c-1gg   e260-1a.Berkele   0.00     0.00
    : Ensign     elric             wmperry    raisin.ucs.indi   0.00     0.00
  Rj: Ensign     Junar             Robot      Nowhere           0.00     0.00
<>=======================================================================<>
  Feds: 3   Roms: 5   Kli: 0   Ori: 0
<>=======================================================================<>


What in the hell is this?  ghost is a modified server, I know that, but
sometimes you just gotta wonder what Bob is doing down there.

Now I know why I never play at ghost. :/

Tallon

PS: Still sitting with 1 in the wait queue.  *sigh*
Newsgroups: rec.games.netrek
From: jecoleb@eos.ncsu.edu (have clue, will travel)
Subject: Re: misconceptions
Reply-To: jecoleb@eos.ncsu.edu
Organization: The Ghost Of Christmas Past Society
Date: Sun, 10 Jan 1993 23:08:14 GMT


hde+@cs.cmu.edu (Herbert Enderton) writes:
>A little true/false test, with answers:
..with commentary from a Teaching Assistant.

>1) One kill isn't enough to start taking planets.  FALSE
AS Junkies unite!
 1a)  Whenever you see an enemy planet with armies, bomb them.  FALSE
 There's nothing more annoying in the world than a well-meaning newbie bombing
planets from 5 to 4 with a CA when you're extremely low on armies, while
my AS is screaming, "DON'T BOMB ALD..."  
 Not to mention:  AS + 1 kill + planet at 5 == at LEAST a neut.
                  AS + 1 kill + planet at 4 == diddly-squat, esp. if an agri.
  
>2) It's important to protect your starbase.  FALSE
Usually false but situational.  In an average pick-up game, usually VERY false
unless it's one of a number of specific situations.

Note: "protecting starbase" != "scumming a kill off of your starbase."

>3) Torpedos are better than phasers.  FALSE
ObOgger: Well, I'm usually at point-blank before I fire ANYTHING, so it's 
rather moot in my case. ;)   However, a good phaser-locker on cloakers will
ruin my day almost every time, whereas a torper has to get VERY lucky to
do more than touch me.

>4) Dying with armies is worse than not picking them up.  FALSE
This one should be tattooed on the back of the neck of anyone in a LPS or
core-planet situation.  If a planet being attacked has armies, PICK THEM UP.
That way, your planet is no worse off than 4, while leaving 'em there and
gambling on destroying the attacker FIRST can get you bombed all the way down
to 1. Bad karma.

 4a)  Running away while carrying armies is better than going for the
 planet, trying to drop and dying.       FALSE

If you're carrying, you're going to be ogged OFTEN and HARD unless you're 
playing somewhere that's relatively clueless (ObBigmax).  Therefore, running
away does NOT enhance your survival chance, and it certainly doesn't do much
towards taking the planet.  Unless it's CLEARLY a no-chance situation (4
enemies plus a starbase sitting on the planet, with your AS carrying 6),
better to drop (or try to, anyway) and die.  If you drop at least one army,
that's more productive than eating them or dropping them back off on one of
your own planets.

 5)  You can be productive and effective without reading messages and acting
 on them.     FALSE
 'Nuff said?

				---Commodore Video Sex Pope, NCSU
				---"Newbies 'R' Us."

--
     jecoleb@eos.ncsu.edu      \\              To KLH:
 "I don't know where you took   --=--      Love ya, Katya!
 me, but I didn't want to leave."   \\  have clue, will travel.
       ---------------------------------------------------
Newsgroups: rec.games.netrek
From: exodus@IASTATE.EDU
Subject: RE: Clue game
Reply-To: exodus@IASTATE.EDUIn article <1it2hc$qjq@agate.berkeley.edu>, turin@soda.berkeley.edu (Jimmy Reza de la Turin) writes:
Organization: Iowa State University, Ames IA
Date: Tue, 12 Jan 1993 01:11:38 GMT

> 
> >PhaserPractice    
> >One               
> >delbaeth
> 
> What da fuck?????
> 
> Since when is One considered clue?
> 
> he sucks, plain and simple.
> 
> if he plays.. i don't want him on my team.
> 
> 
> Duck Dodgers



 that's a real sh*tty thing to post on RGN, duck.
Maybe you should have mailed him?


 

Newsgroups: rec.games.netrek