HDTenEightyP/NetNews huggingface dataset:
From: masten@beta.lanl.gov (David A. Masten)
Subject: Re: Thrust Master (FCS,WCS)
Organization: Los Alamos National Laboratory
Distribution: na
Date: Wed, 9 Sep 1992 04:38:45 GMT

In article <1992Sep8.220735.214178@ns1.cc.lehigh.edu> ry01@ns1.cc.lehigh.edu (ROBERT YUNG) writes:
>In article <1992Sep7.143931.21362@sparc4.ncu.edu.tw>, u439854@sparc20.ncu.edu.tw
> (im) writes:
>>Hi, Flighter gamer:
>>    If I want to have more fun in simulating flighting game, I should
>>have a good joystick. I heard Thrust Master, that include
>>FCS(Flight Control System(like a joystick)) and WCS(Weapon Control System).
>>
>>    I hope to hear some recommand about GOOD Joystick.
>>
>
>I don't have the Tmaster or the FCS, but I did handled them at a local
>Egghead. All I know is that they feel kind of cheap. Their bases are too light
>and button respose doesn't feel right. I have the CH flight stick and it feels
>a lot better than the FCS (of course it doesn't have all the buttons on the
>FCS). If their bases were heavier (make them metal!! :), and the buttons were
>programmable (that is, not just with DIP switches), then they might be good.
>

A somewhat different viewpoint:
I have the WCS.  The base might seem light, but it does the job.  It
doesn't get thrashed around, especially since you normally don't use
sudden hard movements with the throttle.  I have it sitting on my
mousepad which may keep it in place a bit better.  I think its great.
If you are a flight sim nut, you want one.  The button placement becomes
second nature real fast.  Really helps in dogfights, having the
airbrake, chaff, flare, etc right there.
Like Robert, I have the CH Flightstick, which I like but the throw is a
bit long, and the tension could be greater.  I also didn't like the
buttons on the FCS.  If you want to shell out $109, you can get the
metal based TM Pro!  As to making the buttons programmable, you can
shell out another $25 for a TSR which does that for the FCS, but not the
WCS.  Does this make sense?
Or you could shell out $75K for a used Mig21, whcih may be a deal after
all the moolah you spend to get the WCS, FCS, TSR's, Pedals, and 486-50
to play F#, AOTP, etc with.

Dave Masten
masten@beta.lanl.gov
>In summary, $90+ seem way too much for each once you see how it's made...
>Of course if MUST have that "in jet" feeling, I guess you have no other
>choice... :(
>
>-- 
> (%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%)
>  |  Off-campus address...                                          |
>  |     first alley down this street, left refrigerator box. :-)    |
>  |                                                                 |
>   \_(Robert) Bobby Yung_______RY01@Lehigh.Edu________X-0471_______/
Newsgroups: comp.sys.ibm.pc.games
Subject: Railroad Tycoon - Impossible routes.
From: adem1@cs.aukuni.ac.nz (Adam Edward         Demeter        )
Date: Wed, 16 Sep 1992 01:45:54 GMT
Organization: Computer Science Dept. University of Auckland
Summary: Needs fixing!

   I thought that railroad tycoon was a really good game and played it for ages,
   then i found out about the problem of impossible routes. I would have a
   railway running fine and then I would build a new extension and all my
   train routes would become impossible! Then the trains would all go the
   wrong ways and never deliver anything to the right place. In the manual
   it doesn't seem to be anything along the lines of impossible routes.
   If anyone knows how to fix this or what to avoid doing, please mail.

I can receive email but cannot send it so thanks in advance....
Adam.
From: rlwst8+@pitt.edu (Robert L Williamson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: LSL3 help
Keywords: Larry3
Date: 10 Sep 92 17:19:25 GMT
Organization: University of Pittsburgh

I don't know if u did this...but u do have to go to the board where the
man stands in front of the bar (where the cave is).  U will see some grass
on the ground.  Cut the grass and weave it into a skirt.  U then have to
go to the bathroom stalls and change into the skirt (grass skirt to be exact)
Then using ur knife, u carve the wood u have.  Then go back to the beach 
where the blonde is.  (u will sell her the sculpturfe for money).  Hope
this helps.


				Rob     
Newsgroups: comp.sys.ibm.pc.games
From: moe@rainier.lib.washington.edu (Joe Shippert)
Subject: Re: Out of This World - Need to Know.
Organization: University of Washington Libraries, Seattle
Date: Wed, 9 Sep 1992 15:52:31 GMT

I guess there may be spoilers here so:
^L
Hoped that worked
^L
In article <F9F3844255FF40933B@qut.edu.au> ITB650REID@redgum.qut.edu.au (ITB650REID@qut.edu.au) writes:
>I've downloaded and looked at the demo from ftp.ulowell.edu, and have one
>question - Is the entire games as cool as the demo ??????

Yes, in fact the rest of the game is even better than the demo. Problem is 
that there's not enough of it (the game). I finished this in 2 days. It 
would have been nice if there was more. Oh well...

>
>Also in the demo: after being chased by the cat and running into those
>huge clowns with the lasers, they shot the cat thing and then the prof.
>
>Is this cause of something I doing or not doing, or is it just the end of the
>demo??????

That's it! One of the things that made me buy the game was to see what
happens afterwards.


-- 
==============================================================================
moe@u.washington.edu
If you can't talk about it, point to it.
From: bayliss@skat.usc.edu (T.Drew Bayliss)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: How do you create Specialists in Civilzation? (keyboard)
Date: 14 Sep 1992 21:08:29 -0700
Organization: University Computing Services--U.S.C.
Distribution: na
NNTP-Posting-Host: skat.usc.edu

In article <1992Sep11.184550.4989@sco.COM> jasona@sco.COM ( Law abiding citizen ) writes:
>If you're like me and you HATE mice, you have to do a little digging to find
>i,jasona
>	- Spanish Inquisition (please, no monty python jokes)
Hmm. elaboration please? I havenet heard of this one.

>	- Ancient Astronauts (computer players have an _advanced_ unit before
>		they have the tech or anyone else in the game does)

I have seen barbarians with an armored unit. Cheap to buy them with a diplomat
..... btw, I love diplomats. I make one for each city as soon as I can,
they take no resources, do not affect happiness, the city square looks like
it has a military unit in it, and I can always sell something to get the funds
to buy off an attacking unit and make it attack it's former comrades.
 They have a thousand uses.... including two moves per turn. I highly recommend
them to the aspiring leader.....

drew
-- 
2Lt. T. Drew  Bayliss     UU UU     SSS CCCC University of Southern California
B.A. History. M.S.ED.      UU UU   SS    CC              UCS Remote Operations
The choice is very simple:  UU UU   SS    CC           UUCP: uunet!usc!bayliss
Life, Death, or Los Angeles. UUUUU SSS     CCCC     ARPA: bayliss@skat.usc.edu
Newsgroups: comp.sys.ibm.pc.games
From: X049RH@tamvm1.tamu.edu
Subject: Re: Gateway: Problem cracking the VR
Organization: Texas A&M University
Date: Tue, 8 Sep 1992 16:48:55 GMT

Try getting the bartender drunk.
Newsgroups: comp.sys.ibm.pc.games
From: le@wldwst.enet.dec.com (Le)
Subject: Re: FALCON3.0 OFT availability....
Organization: Digital Equipment Corporation
Date: 11 SEP 92 15:56:22    


In article <lb26ufINNagc@jethro.Corp.Sun.COM>, maf@Corp.Sun.COM (Mike Figueroa) writes...
> 
>Is it my imagination or has this software vanished...
>I've called all over the !#!$@#!$@ silicon valley
>from San Fran to San Jose and keep getting this,
>"we received some last week, but haven't gotten
>since"...
>Is it that popular?
> 
>If anyone knows where I can get my hands on 
>a copy, in the silicon valley,  please let me know.  
>I don't want to go through a mail-order house...
> 
>Thanks,
> 
>Mike.....
> 

Hi,

   Try calling Software Etc. in Easttridge shopping center in San Jose.
From: fishkin@parc.xerox.com (Ken Fishkin)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Darklands
Date: 2 Sep 92 18:08:10 GMT
Reply-To: fishkin@parc.xerox.com (Ken Fishkin)
Organization: Xerox PARC
Cc: derelict@netcom.com

In article <8vknzlk.derelict@netcom.com>, derelict@netcom.com (Daniel D. Miller) writes:
> Now, I really DO have to protest at that... you may not like it,
> but it's a GREAT game for persons like myself who like to wander
> around and explore, without being stuck in a straight, linear
> game like the Sierra ones, in which you can't do anything except
> what they want you to do at any moment...
    I couldn't agree more, but I would like to ask some help from
other Darkland experimenters on finding _a_ quest at the start
of the game. Apart from fighting thieves in town, which gets old
pretty quickly (in addition to not being very profitable), what
other quest-type things are there at the start? I've visited
the various suggested hirers (merchants, monks, baron, etc.), and
they always tell me there's nothing going on. The rumor mill is
always _totally_ empty. Am I trying to rush things too much? Any
advice appreciated!

-- 
Ken Fishkin	fishkin@xerox.com
From: maillet@mistral.imag.fr (Eric Maillet st.J.M.Vincent)
Newsgroups: comp.sys.ibm.pc.games
Subject: Problem with GODS
Date: 13 Sep 92 10:55:26 GMT
Organization: IMAG Institute, University of Grenoble, France


Psygnosis' Gods doesn't work on my IBM PS2 Mod30-286. After loading level 1,
the screen turns black and the game returns to its presentation (Renegade...).
The game perfectly works on an Olivetti 286... Friends of mine have the
same problems with GODS. Where is the problem ? (memory, devices...) I think
I tried out everything...

Thanks in advance for every clue !

Eric.


-- 
------------------------------------------------------------------------------
Eric MAILLET                           Magiste`re Informatique & Mode'lisation 
e-mail:maillet@alize.imag.fr                       LGI-IMAG (Grenoble, France) 
------------------------------------------------------------------------------
From: msf@skaro.as.arizona.edu (Michael Fulbright)
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima 7 Add-ons - How big?
Date: 10 Sep 92 23:03:44 GMT
Distribution: na
Organization: University of Arizona UNIX Users Group

I am setting up a FAT partition for U7 and i'd like to keep it
as small as possible. The main reason for this partition is
to run U7. The first installment takes about 21meg. I understand
that another installment called the Forge of Virtue is due
out this month, followed by the second part of Ultima 7. 

My question - does anyone have an idea as to how much space will
be req'd to store all three installments?

thanks
michael fulbright
msf@as.arizona.edu
From: johnnyb@wagner.cbs.umn.edu (John Buscher)
Newsgroups: comp.sys.ibm.pc.games
Subject: Battletech box set?
Date: 9 Sep 92 16:07:20 GMT
Distribution: na
Organization: College of Biological Sciences, U of MN


 Hiya,

	I was wondering about this box set of MechWarrior,Cresent Hawks,
and Cresent Hawks Revenge; has anyone bought it???? If so what mechs
does the set contain???  In my version (1.0) I found these mechs:

Locust
Jenner
Pheonix Hawk
Shadow Hawk
Rifleman
Warhammer
Maurader
BattleMaster

But I also found references in the code to:

Wasp
Griffin
Wolverine?

I was wondering does anyones MechWarrior have any of these mechs in it?

And which mailorder company did you get the boxed set from?

Maybe some of you programming gurus can fix it?
I'm an ignorant graphics and networking person and I only know that
POWERFUL programming language BASIC!! ok and a little C++.


					Still on the loose,

					Johnnyb
Newsgroups: comp.sys.ibm.pc.games
From: ggg@kepler.unh.edu (Gregory G Greene)
Subject: Re: WIZARDY 7 INFO HERE!
Organization: University of New Hampshire  -  Durham, NH
Date: Sat, 5 Sep 1992 15:03:32 GMT


[Sir-Tech's failure to get Wiz 7 out on time ]

>There is a point that software companies frequently advertise products well
>before they are due.  However... big deal.  You should expect it by now.
>Get excited, stoked, <insert adjective here> when you hear of an upcoming
>game, but don't expect to know when you're going to get the thing on your HD.
>
>Paul

	Sir Tech was advertising this game last year in August with a banner
   in the corner saying coming soon.  My definition of "coming soon" does
   not mean 13+ months of waiting.  I know that Software Companies have to
   advertise in advance but that is ridiculous.  Especially when Sir Tech
   has a message at the end of Wiz 6 saying that Wiz 7 will be out in the
   Fall of 91.  There must have been a severe break down in Sir Tech's inner
   communication for marketing to be that far off.  Either that or we can all
   look forward to Software companies advertising years in advance of a 
   products release.  By the way, I'm not just picking on Sir Tech.  Origin
   is just as guilty of it with the Strike Commander Ads last fall. 

							G.Greene
 
Newsgroups: comp.sys.ibm.pc.games
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: Network or Modem games?  Wanted!
Organization: University of Waterloo
Date: Sun, 13 Sep 1992 04:19:22 GMT

In article <15080@mindlink.bc.ca> Ian_Upright@mindlink.bc.ca (Ian Upright) writes:
>Does anyone know if there are any good network or modem games available?
>Commercial or Shareware?  I know there is Falcon 3.0 or something.. Is it
>any good?   What other commercial games can you play over the modem that
>were made recently?  (I'm not talking about Heilcoper Simulator or some
>dumb chess game over the modem..)  Is there any good shareware games out
>there?  I'd like to play a cool tank game over the network/modem.. I heard
>there might be some.. Any ideas?
>
>

Is Falcon 3.0 any good?  Just read back a couple hundred messages, and
look for subject lines such as "OFT", "Fighting Tiger", "F3", "Falcon",
etc.  Playing the game by yourself is very fun, playing two-player
allied over a modem is a blast, and I suspect a multi-player network
campaign would just be incredible.  (Don't have a LAN to use at the
moment.)

If you are looking to turn your network into a virtual warzone, then
consider Spectrum Holobyte's Electronic Battlefield Series.  Falcon
3.0 is the first title in the series, A-10 is supposedly nearing
completion, and an M1 Abrams and an AH-64 Apache simulator should
follow.  Any combination (?) of up to six (?) of these games can be
played over a network.

Phat.
Newsgroups: comp.sys.ibm.pc.games
From: aviz@lanai.cs.ucla.edu ()
Subject: Ultima 6 solve..
Originator: aviz@lanai.cs.ucla.edu
Organization: UCLA Computer Science Department
Distribution: usa
Date: Mon, 7 Sep 92 21:14:10 GMT

Can anyone please point me to an ultima 6 walkthrough/solve?

Thanks.

Please e-mail responses, so as not to generate unnecessary
bandwith... thanks.

Newsgroups: comp.sys.ibm.pc.games
From: etu@leland.Stanford.EDU (Eugene Lucian Tu)
Subject: Re: Chuck Yeager Rating
Organization: DSG, Stanford University, CA 94305, USA
Date: Mon, 14 Sep 92 05:28:42 GMT

In article <BuIwt2.BGH@watserv1.uwaterloo.ca> ptran@watserv1.uwaterloo.ca (Phat H Tran) writes:
>In article <1992Sep13.090345.9352@leland.Stanford.EDU> etu@leland.Stanford.EDU (Eugene Lucian Tu) writes:
>>>
>>>It's not impossible to pull +9.9 or more G's in an F-16.  I'm not sure
>>>about that -9.9 G's, but the limit of -3.0 (or was it -4.0) G's in
>>>3.0D is less realistic.  There is really no hard limit as to what G's
>>>you can pull.
>>>
>>
>>Actually the -3 to -4 G's was more realistic than -9 G's since aircraft are
>>generally built to withstand more +G than -G.  Pilots (well trained and
>>in good physical condition) can generally handle +9 G's and more for 
>>short periods of time; but far less -G's (blood vessels in the brain
>>don't like that too much, and it probably hurts alot more too).
>>
>
>But in 3.0D, the G readout hits a solid floor of about -4.0 or -3.0 G's.
>I thought that this was unrealistic because in real life, you can 
>pull (push?) G's more negative than that.  You can also pull G's 
>higher than 9.0  The sustainable and design G limits are 9.0 and -4.0
>or -3.0, but you can shoot above or below these specs in severe 
>situations.  I like the fact that OFT will now show you G readings
>outside of the design range.
>
>Phat.

This is true...you should be able to push beyond the Pilot's G-limit
(though not by much if you truly black-out or red-out).

BTW, I have read that the positive G-limit (and angle-of-attack) is
limited by the fly-by-wire system (the book reports +9 G's), but I 
wonder whether the pilot can disable this function in extreme
situations (dog-fighting for real, for example).  Many digital
control systems in aircraft have "electronic" limiters on the
aircraft performance...so there could conceivably be a "hard-limit"
to how many G's you can pull. (Come to think of it, I read that my
car is electronically limited to 122 MPH, though I've never tested
that out...yet :) ).

Eugene.


Newsgroups: comp.sys.ibm.pc.games
From: johnnyb@wagner.cbs.umn.edu (John Buscher)
Subject: Missing Mechs in Mech Warrior?
Organization: College of Biological Sciences, U of MN
Date: Thu, 10 Sep 1992 18:14:09 GMT


Hiya,

	Well forgive me if this duplicates somewhat an earlier post.
Sometime ago when I was cracking MY copy of Activision's Mechwarrior I
ran across several referances to a Wasp, Griffin and a Wolverine? in the
code. One place I remeber is in the part where you can buy extra ammo
for those reloads on extended missions. There were other references but
I forget exactly where. Now my version is 1.0 now are there other
versions out there and do they have the mechs I mentioned? Is this
something that could be added?(ie by altering a little code?)


					Sooner,

					Johnnyb

Newsgroups: comp.sys.ibm.pc.games
From: ins894r@aurora.cc.monash.edu.au (Aaron Wigley [Wigs])
Subject: Re: WC III, i.e. Trade Commander
Organization: Monash University
X-Newsreader: Tin 1.1 PL5
Date: Tue, 15 Sep 1992 00:14:37 GMT

Cedric Sims (c2s4027@tamsun.tamu.edu) wrote:
: >	I believe that the player will be based off a massive space station/
: >cargo ship.  You'll also be competing against some other cut-throat pilots
: >for business deals.
: >
: >Scott Werner
: 
: This sounds just like ELITE... Hummm?

Just like Gunship sounds like LHX, 
or F29 Retalliator sounds like F117?

Personally, I loved Elite on the C64, and I would like to see something
similar done with the graphics from WC. And a hell of an option on ship
designs, better if I can modify the designs myself.

(Do you people _really_ want to see my wishlist for such a game - 
I've been 'designing' it for several years now :-)

: Cedrico.

The Wigs of Oz,
Aaron Wigley
From: zander@ccwf.cc.utexas.edu (Aaron Rother)
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima 7 help
Date: 4 Sep 92 22:44:02 GMT
Organization: The University of Texas at Austin, Austin TX

I need a bit of help in U7.
A
Where the heck is Nicodemus?  I know, I know, 
he's in Yew somewhere.  I just can't seem to
find him.  Also, where is the jeweler in Britain.
I assume there is one because everybody in my party
keeps telling me so(when I double click on a jewel in
my inventory that is).

Any help would be appreciated.
Please e-mail me at the above address

Thanks,
Aaron
k
Newsgroups: comp.sys.ibm.pc.games
From: csci193b@cl2.cl.uh.edu (JAMES V., SANG-IN)
Subject: EOB II for sales
News-Software: VAX/VMS VNEWS 1.4-b1  
Reply-To: CSCI193B@cl.uh.edu
Organization: University of Houston - Clear Lake
Distribution: usa
Date: Tue, 8 Sep 1992 20:58:00 GMT

	I have Eye Of Beholder II for sale (5 1/4" + original box + manual).
I'm asking for $30 + $3 for shipping.  If anyone is interested in, please send
me an e-mail.  Here is my address -->  csci193b@cl.uh.edu.

 	Besides, I have two more games for sales those are Battle Chess II and 
Sargon IV (Chess) --> $10 each or $15 for both + shipping.

Thanks,

************************
** csci193b@cl.uh.edu **
************************
Newsgroups: comp.sys.ibm.pc.games
From: cooper@cos.com (Gary Cooper)
Subject: Re: Falcon Bugs (was Re: Flight sim news from CGW)
Keywords: SAM thrust flameout radar bug
Organization: Corporation for Open Systems
Distribution: usa
Date: Sun, 6 Sep 1992 02:36:09 GMT

>> When compounded by the fact that
>> nobody has ever called "Singer High!" like the manual says they are
>> supposed to

Thankfully (maybe...) this has been fixed in Falcon 3.01 (Operation
Fighting Tiger) - but now just about all you hear is "Singer High!" :>

SH has REALLY done a great job with OFT, btw, all those little "chatter"
messages have been digitized (well, most of them....)

One interesting bug I've noticed - when you've lost your engine, you can
land and roll back to base.  I rolled 100 miles once (on no engine !?!)
at 19 mph - took a while to get home.  I think, however, that it's fair
compensation for being able to dead stick a sick plane.... :> 

-- 
gary cooper (not the dead one)

                             Luddites Unite! 
Newsgroups: comp.sys.ibm.pc.games
From: ins866n@lindblat.cc.monash.edu.au (D.A. Svendsen)
Subject: Gods:question
Organization: Monash University
X-Newsreader: Tin 1.1 PL5
Date: Tue, 15 Sep 1992 01:57:03 GMT

In the second level, world two, I think (when you have to complete the
mosaic) there is a small room with a helmet and a mace(?) near
the ceiling.  There is also a thief here.  Anyone know how I can get
these items?  

===========================================================================
 Dean Svendsen - 2nd Year Comp Science    |   
  Monash University - Clayton Campus      | How much wood could a woodchuck  
   Melbourne, Victoria, 3192.             | chuck if a woodchuck could
                                          | chuck wood?  
 email:ins866n@lindblat.cc.monash.edu.au  |   
  or                                      |      - Guybrush Threepwood  
       ins866n@aurora.cc.monash.edu.au    |    Le Chuck's Revenge (Act I)  
===========================================================================
                  A day not wasted is a day wasted!!!

Newsgroups: comp.sys.ibm.pc.games
From: cosc1828@menudo.uh.edu ((COSC181S) 92F00762)
Subject: WANTED: Crack site(s)
Organization: University of Houston
Date: Fri, 11 Sep 1992 17:52:21 GMT

Does anybody know if there exits such ftp site(s).  I have several old games
and want to mess around.

Thanks

Q. Nguyen
From: bz556@cleveland.Freenet.Edu (Joshua E. Randall)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Cracks on Earl Weaver Baseball 2 and Hard Ball 3???
Date: 14 Sep 1992 17:11:12 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: bz556@cleveland.Freenet.Edu (Joshua E. Randall)
NNTP-Posting-Host: hela.ins.cwru.edu


In a previous article, bk158@cleveland.Freenet.Edu (Su-Cheong Mac) says:

>
>Does anyone has the cracks on Earl Weaver Baseball 2 and HardBall 3? 
>I hate code wheel! Especially 3 layered code wheel!!!

Yes, I have the fix for HB3.  I'll send it up soon.

-- 
Joshua E. Randall
bz556@cleveland.freenet.edu
My motto:  "So little time, so little to do."  --Oscar Levant
Newsgroups: comp.sys.ibm.pc.games
From: PAUL@pql840.bwi.wec.com (PAUL USER)
Subject: HELP WITH STARTFLIGHT II
Keywords: STARFLIGHT II
Organization: Westinghouse Electronic Systems Group, Baltimore, MD.
Date: Fri, 11 Sep 1992 16:53:54 GMT

HI, Thank you for responding.  I have been playing STARFLIGHT II for about 
three weeks and not getting very far.  Therefore, I am asking for any hints
that I can get.  (the bigger the hint the better)

Please respond If you can help me in any way. I don't want to play this game
forever and I am not very good at these types of games.



Thanks again,


PAUL
From: mm884030@LANCE.ColoState.Edu (Marek Marasch)
Newsgroups: comp.sys.ibm.pc.games
Subject: Looking for modem games
Date: 7 Sep 92 20:58:52 GMT
Organization: Colorado State U. Engineering College


	Hello.  I'm looking for a bunch of good modem games that my roommate
	and I can play with a null modem between our computers.  If you 
	have one and wanna uudecode it and mail it to me, or if you know
	of the location of some on ftp, please let me know.  ( I have some
	ftp sites with games, but don't know what works well over a null modem.
	)  also, I only have cga.

	Thanks.

	Marek
	mm884030@longs.lance.colostate.edu
Newsgroups: comp.sys.ibm.pc.games