HDTenEightyP/NetNews huggingface dataset:
From: adhir@wam.umd.edu (Al Dhir)
Subject: Re: 3D bench: DOS vs. OS/2
Organization: University of Maryland, College Park
Distribution: na
Date: Sun, 24 Jan 1993 21:41:11 GMT

In article <1jnjfq$q1o@agate.berkeley.edu> dmillar@ocf.berkeley.edu (Derek Millar) writes:
>
>I was curious to see just how much OS/2 2.0 might slow down DOS games, so I
>downloaded the 3dbench program and applied it to several combinations of
>DOS settings typically used with games.  The results follow:
>
>DOS Settings		Fullscreen	Windowed
>------------		----------	--------
>default			11.4 fps	9.7 fps
>HW timer on		6.7 fps		5.8 fps
>Video Retrace off	11.9 fps	10.1 fps
>both of above		7.1 fps		6.0 fps
>previous + no idle	7.1 fps		6.4 fps
>	detection
>
>All sessions were run under the following conditions:
>	- no paging occurred during execution
>	- session ran in foreground the entire time
>	- only other process running (besides the WPS) was 1 fullscreen
>	  OS/2 session, which was just sitting at the command line.
>	- used ET4000 800x600x256 driver from the service pack for
>	  windowed DOS sessions.
>
>For comparison, the results under DOS 5 were 15.6 fps in both real mode
>and v86 mode.
>
>The tests were run on a 386/40 with a 64k cache, no-name motherboard,
>and Orchid Prodesigner IIs video card (16-bit ET4000).
>

Interesting...I did the same thing on my 486/50eisa with Orchid PDIIs EISA.
In DOS alone I get about 28.5, under OS/2 in a DOS box (tried both REAL DOS
in a VDM and an OS/2 box) I consistently get about 25.5.  Not much difference.
I also tried it in a window, and this was the strangest of all...I got 33!
But it was obviously slower so something wierd was going on.



-- 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Al Dhir                      			   Technical Consulting Staff
 Internet: adhir@cygnus.umd.edu	  	 University of Maryland, College Park
 Bitnet:   adhir%cygnus.umd.edu@Interbit      (301) 405-1500 * (301) 405-3014
From: jsciv@polaris.async.vt.edu (Joseph Cochran)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: ***** Proposed RFD:  revision 1 -- please examine
Keywords: RFD split group
Date: 24 Jan 93 09:39:14 GMT
Organization: Escape from Blacksburg, VA

In article <1993Jan24.024612.21445@itsmail1.hamilton.edu> nrabinow@itsmail1.hamilton.edu (Nancy Rabinowitz) writes:
>I had thought that we had decided to skip .simulation and instead use
>.flight-sim
>
>Mike

	My apologies.  I went back through the last few messages, and it
does appear that the consensus is for .flight-sim, so I will revise that
yet again.  

	As a side note (and while I'm typing), I would like to post only
one more revision, and the I will post this to news.announce.newgroups,
at which point, we will have begun the first formal step.  Thanks to
all who have given their input, and keep speaking up.  Unless it's 
decided that the RFD is way out in left field, I'll post the final revision
on Monday, and the post to the news.* on Wednsday, January 28.
					*--Joe--*
					jsciv@polaris.async.vt.edu
From: stu@Warren.MENTORG.COM (Stu Brown)
Newsgroups: comp.sys.ibm.pc.games
Subject: Stunt Island Book - Is It Worth Buying?
Date: 25 Jan 1993 16:05:53 -0500
Organization: Mentor Graphics -- IC Group, Warren, NJ, USA
NNTP-Posting-Host: stu.warren.mentorg.com

Has anyone bought the book that Disney advertises with the Stunt
Island docs? Is it worth buying, or is the user's manual just as good?
-- 
Stuart Brown
Mentor Graphics Corporation
I.C. Group, Warren NJ
stu@warren.mentorg.com or uunet!sdl!stu
From: jch@netcom.com (Jack Hwang)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: 3D-Bench Updated List (01/25/93)
Date: 25 Jan 93 17:24:10 GMT
Organization: Netcom - Online Communication Services (408 241-9760 guest)

In article <1993Jan25.160452.21703@newshost.lanl.gov> masten@beta.lanl.gov (David A. Masten) writes:
>In article <C1EE0L.77L@news.iastate.edu> wity@iastate.edu (Senopati Pamungkas) writes:
>>
>>I have been receiving lots of 3dbench scores, so I decided to post the 
>>updated list twice a week.  Here is the current list (01/25/93)
>
>(List deleted for brevity's sake)
>
>Thanks for volunteering to keep track of this.  Maybe I won't have to
>sift thru 100 old results to see someones new one now!
>
>Time for some analysis?
>
>First a question:  The 3dBench graphics appear to be 320x200x256,
>correct?  If so they should be pretty relevant to games, but I have
>doubts at the high end.  Why?
>
>I've tested VLB and ISA cards in the same Gateway2000 486DX/33 and
>see only about a 10-15% improvement with the VLB cards.  When I say
>test, I mean both 3DBench AND games that give framerate indications
>(Falcon3, F15III, World Circuit).  Note for the 33, the two methods
>are in pretty good agreement. 
>
>But looking at the 3DBench results for 50 and 66 mhz machines (DX2
>or DX), we see HUGE benefits from VLB or LB.  Why there and not in
>33's?  I submit that at the high framerates these machines are capable
>of, the slow AT bus eventually becomes a bottleneck.  However, it
>appears to be the case only at fps>25 or so.  But there, IT AIN'T
>IMPORTANT, as no game will give that framerate (and if it does, it
>really doesn't matter as 25fps is plenty smooth).

It is apparent for high speed CPU, it can jam the bus more often than
low speed ones.  For 33MHz, the difference between VLB and ISA might
not be too much.

But I think this frame rate is only a benchmark.  It will not be the
real frame rate in the real games.  Since the game companies are creating
games with high details to reality, it will eventually meet the
bottleneck on CPU power instead of grahic card speed.
 
>I'll still get a VLB when I upgrade as it only costs a few $$ more.
>But I don't expect it to perform 60% or so better than a non-VLB
>for the same CPU.  
>
>Can anyone test there DX2/66 (or 50) with both a VLB and ISA board
>on an actual game and tell us what they find??
>
>Otherwise the results are fairly obvious:  stick with your ET4000,
>unless you plan on running Windoze a lot.
>
>Dave
>masten@beta.lanl.gov

Yes, get a VLB.  I am glad to find my new PC(3 days) top at the 486/33
ranks with 27.0 FPS.  It was hard to decide what to get when I upgraded
from the old AT.  Now looks like I made a good decision.

BTW, get an accelearte card anyway.  Even a DOS-slow S3 card can perform
good if it is a VLB card like the Diamond Stealth 24X.  You would need
to run Weedoow anyway.

Jack
From: starr-daniel@yale.edu (Daniel Starr)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: 3D-Bench Complete List
Date: 24 Jan 1993 20:43:32 -0500
Organization: Yale University Science & Engineering UNIX(tm), New Haven, CT 06520-2158
NNTP-Posting-Host: minerva.cis.yale.edu

In article <1993Jan24.215121.6700@wam.umd.edu> adhir@wam.umd.edu (Al Dhir) writes:
>In article <C1Bwoy.32H@news.iastate.edu> wity@iastate.edu (Senopati Pamungkas) writes:
>> 
>>486 DX2/66, ET4000 EISA/VL-BUS                                  47.6 FPS
>
>This is BS.  There is no ET4000, local bus or not, which will perform like
>this.  Either the card type is wrong, or the number is wrong.
>
>Whose was this?  Info please...
Sorry, but *BZZZZT*.  Wrong.  ET4000 is the absolute fastest DOS card there
is, and that score is well within the 486DX2/66 VLB set.  I have 43.4
with a Cirrus Logic, Gateway 2000's have been getting 45-49, and "No. 54"
on Compuserve's FSFORUM has 48.1 with an ET4000 and a noname motherboard.

You're probably thinking of Windows/accelerators/etc... it's true that
an ET4000 shows rather poorly *in Windows* against those.  But it is
as good or better than anything *in DOS*.  Check out, for example, the 
last 3 or so PC Magazines, all of which include various video benchmarks
for various machines.  Invariably, *in DOS*, the Tseng ET4000's do
better than everything else.  *In Windows*, other cards and chipsets can
be an order of magnitude faster, but for DOS performance the Tseng is
well-nigh unbeatable.

"It's one hell of a piece of BS if PC Magazine, Compuserve, and everyone
else duplicate it!"

-- 
This is NOT a .sig virus do NOT copy me into your .sig file  This is NOT
* Daniel Starr                   *   Ta twn thewn erga                 * 
* dstarr@minerva.cis.yale.edu    *   Hoi psukhwn twn anthrwpwn logoi.  *
a .sig virus do NOT copy me into your .sig file This is NOT a .sig virus
From: whitmi@solb1.essex.ac.uk (Whitton M)
Newsgroups: comp.sys.ibm.pc.games
Subject: Microprose Harrier/Golf and SF2
Date: 26 Jan 93 22:52:41 GMT
Reply-To: whitmi@essex.ac.uk (Whitton M)
Organization: University of Essex, Colchester, UK

Does anyone know of the existance/whereabouts of cracks for Harrier Jump Jet,
and/or Microprose Golf.  I like Microprose games, (the last 3 I've bought
have been Microprose games), but I can't stand having to get the damn box
of the shelf, and fibble with a manual everytime I want to play them.

I have the crack for F1GP, and it makes things so much easier, so please,
anyone, save me that 3 mins it takes me everytime I want to play a game!

I've tried ftp.uwp.edu already.

Thanx in advance...

Just out of interest, is SF2 on the PC shareware or PD?  I keep seeing it
on wuarchive, but am never quick enough to catch it.  I keep seeing it
on sale for other formats, but never on the PC, (not that I'd buy it),
if its shareware/PD and someone has a version, could they please email
it to me, thanx also.

Matthew "Penguin" Whitton---whitmi@sx.ac.uk
From: garton@jeeves.ucsd.edu (Simon Garton)
Newsgroups: comp.sys.ibm.pc.games
Subject: UW2 : help for Killorn Keep
Date: 23 Jan 93 04:31:13 GMT
Organization: University of California, San Diego


How do I get down to levels beyond two ? Altara keeps telling me
to go kill the listener on 4 , and I can't get below 2. How
about someone who has completed the game, uploading gifs of all
the maps to wuarchive ? (severe cheat, but we could check we've
been everywhere we're meant to have been ....)

Simon
From: mgm2731@zeus.tamu.edu (Mike 'Vogon' Margolis)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: 3dbench results (was Re: 3DBENCH.ZIP uploaded)
Date: 21 Jan 1993 21:54 CST
Organization: Texas A&M University, Academic Computing Services
Distribution: world
NNTP-Posting-Host: zeus.tamu.edu
Summary: Posted results sorted in descending order
Keywords: VGA, 3dbench, fast, zoom-zoom
News-Software: VAX/VMS VNEWS 1.41    

Here's the systems posted so far, plus my 386/40 with the STB WindX

486DX2/66 with 256k cache, VESA local bus Cirrus Logic card  43.4 FPS
486DX2/50 0k , VLB Zeos NCR77C22E+                           33.3 FPS
486DX/50 w/ ET4000 ISA card (8 bit)                          28.3 FPS
486/33 ET4000-based Local Bus (no-name):                     26.6 FPS
486DX2/50, 0k L2 cache, Diamond SS24X ISA 16-bit:            24.3 FPS
486/50 256k cache, Fahrenheit 1280-1M                        17.5 FPS
386/40 with 16-bit ET4000 card                               16.3 FPS

386/40, 64k cache, STB Wind/X				      13.1 fps

386DX/33, 64k cache, Orchid Prodesigner II (16 bit)          12.8 FPS
486SX/C, NEC Prospeed, 25 Mhz, VGA on m-board, LCD Color VGA 12.0 FPS
386DX/33 MHz, 256k cache, ATI VGA Wonder, Rapid Cad chip set 11.3 FPS
386DX/33 with 128k cache, Trident-9000 card                  10.6 FPS
486/33 with 256k cache, Paradise VGA (8-bit)                  9.8 FPS
386/33 with 64k cache, Trident VGA-1M                         8.2 FPS
386-25 w/ 512k Western Digital-Paradis VGA & Software cache:  7.4 FPS
386SX-20 NEC Powermate, 0k cache, Paradise VGA                6.4 FPS
286/12 NEC Powermate, VGA on m-board                          4.7 FPS
IBM PS/2 Model 55 SX (80386 SX/16 MHz) with Ahead VGA         3.6 FPS
8088 with 8-bit ATI Integra (16-bit, 8-bit slot) ;)           0.5 FPS

Does anyone know of a similar program that benchmarks graphics speed while 
running windows. That was one of the main reasons why I bought a windows 
accelerator board (the STB Wind/X). If there is such a program, it would be 
interesting to compare a similar table made under windows. The local bus and S3 
cards should outperform all of the others in a GUI environment. I remember that 
my old Trident SVGA card ran windows pretty slowly.

 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 |   Michael G.Margolis      | "... Well, who would hold a price        |
 |   MGM2731@sigma.tamu.edu  |    On the heads of the innocent children | 
 | 			     |      If there's some immortal power      |
 |   Rush, "Roll the Bones" -->      To control the dice? ..."          |
 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Newsgroups: comp.sys.ibm.pc.games
From: russell@cerberus.bhpese.oz.au (Russell Sparkes)
Subject: Re: Humans level 22 - HOW?
Organization: BHP, Newcastle, Australia
Date: Wed, 27 Jan 1993 02:12:58 GMT

elliott@oliafd.shel.isc-br.com (Elliott Kleinrock) writes:

>In article <1993Jan22.212407.7989@nntp.hut.fi> s36503e@taltta.hut.fi (Samuli Olkkonen) writes:

>>Hi!
>>How do I get down a ladder with a wheel, without dying? How do I lose
>>the wall, one human on the block doesn't do it. In other words, how do
>>I get through this level?

>Jump off the wheel before it goes down the ladder, it takes practice and 
>dosen't always work.  Some blocks take more than one human, also note that a 
>wheel counts as a human for weight.
>	- Elliott

You don't have to jump, you can push wheels around. if you are walking when
you hit the action button, you will push the wheel instead of jumping on
it.
     russell.
-- 
Russell Sparkes, BHP Information Technology, Newcastle, Australia
Bits: russell@cerberus.bhpese.oz.au         Voice: +61 49 40 2132
"Say it with flowers - Give her a triffid" - not me.
From: v130r92d@ubvmsd.cc.buffalo.edu (Mark R Miller)
Newsgroups: comp.sys.ibm.pc.games
Subject: Game For Sale
Date: 28 Jan 93 22:51:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41


Would anyone like to buy the Space QUest 1 VGA update?

I am selling it for $20 including postage if interested leave e-mail.

MArk
Newsgroups: comp.sys.ibm.pc.games
From: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Subject: Re: Archon III
Originator: bkpipa@c00547-106ps.eos.ncsu.edu
Reply-To: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Organization: North Carolina State University, Project Eos
Date: Mon, 25 Jan 1993 16:52:11 GMT


Archon 3

I had it on my C64 too. It was AWFUL! Looked like it was done in BASIC.
Never could figure it out. (I don't think it was worth figuring
out any way).

Can't wait for Archon Ultra or Archon 2000 or whatever.

Brian
-- 
| Brian Pipa              |
| bkpipa@eos.ncsu.edu     |   
| NCSU - Raleigh, NC USA  |   
Newsgroups: comp.sys.ibm.pc.games
From: holland@ug.cs.dal.ca (Shane A Holland)
Subject: Re: Humans level 9
Summary: Spoiler ! 
Organization: Math, Stats & CS, Dalhousie University, Halifax, NS, Canada
Date: Mon, 25 Jan 1993 00:14:47 GMT

In article <QfMm_TC00iUzE40ehP@andrew.cmu.edu> David Reeve Sward <sward+@CMU.EDU> writes:
>I'm back!  Now, I can't seem to solve this level.  In fact, I don't even
>know where the exit square is.  I've attacked the dinosaur (should I?)
>to no avail with both spears that I could get to (the third is behind
>the 'saur).

  Ok, I think I remember this level from your description.  You need to 
kill the dinosaur.  But you need 3 spears to do that.  So you have to
"distract" the dinosaur with a Human and while he is eating that Human
you run past the dinosaur with another Human.  Once past you can get the
thrid spear and kill the dinosaur.  Remember you have to hit the dinosaur
with all three spears (I think I left that out before).

  Good luck....

        Shane


-- 

-----------------------------------------------------------------------
holland@ug.cs.dal.ca maurack@ac.dal.ca

Newsgroups: comp.sys.ibm.pc.games
From: jwilbur@iat.holonet.net (Jay Wilbur)
Subject: Re: Spear of Destiny problems
Organization: HoloNet National Internet Access BBS: 510-704-1058/modem
Date: Thu, 21 Jan 1993 14:37:11 GMT

pedroza@mccloud.austin.ibm.com (t c b o 1) writes:

<stuff deleted>

:   Well, I noticed that after I unloaded my EMS drivers and started
:   wolf3d, it was pausing a lot so I just quit the game and rebooted
:   with the drivers loaded.  As long as I have EMS configured, I
:   haven't noticed any pausing for either SOD or Wolf3d.
: 
:   I just noticed posts about fixes for the registered version.  I have
:   noticed that my version of Wolfenstein 3D does lock once in a while
:   (not very often) and I just now noticed something else (after I
:   FINALLY bought a sound card).  I don't remember the level or episode
:   but when I was fighting about 10 of the guys in white, they would
:   disappear/reappear when I would run around and/or strafe.  Hmmm.  At
:   first I was a bit puzzled as to where they all went.  Then I would
:   move again and voila! there they are again!  Very interesting.  Do I
:   need the fix?

This has nothing to do with the addition of the sound card.  The problem
is that there are too many sprites on the screen and the engine does not
make logical decisions on which to draw and which not to draw.


-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@idsoftware.com   | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
Newsgroups: comp.sys.ibm.pc.games
From: sci30139@nusunix1.nus.sg (TAN CHYE HEE)
Subject: Re: wiz7: Old city
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Tue, 26 Jan 1993 04:55:28 GMT

Jeff Kotula (kotula@camax.com) wrote:
: AAAAUUGH!
: 
: I've found the entrance to Old City and everyone in New City has told me
: about it, but I can't find a way in.  I've searched over and over, even
: using detect secrets and I can't find a doorway, ladder, or anything.
: 
: Help!
: 
: (Thanks)
: -- 
: -------------------------------------------------------------------------------
: jeff                |   	A:  Socrates was a man.
: kotula@camax.com    |   	B:  All men are mortal.
: Camax Systems, Inc. |		C:  All men are Socrates.

--
Talk t Prof Wunderland in New City about archives.


----------------------------------------------------------------------

			Gilbert Tan Chye Hee
		      sci30139@nusunix1.nus.sg
Newsgroups: comp.sys.ibm.pc.games
Subject: Lemmings 2 Demo doesn't work
From: rstolle@eis.calstate.edu (Randy W. Stoller)
Date: Wed, 27 Jan 1993 03:32:30 GMT
Organization: Calif State Univ/Electronic Information Services

The Lemmings 2 demo on wuarchive seems to be missing a file.  When I try
to run it from DOS it says it's missing a file, and when I run it from
Windows using the pif file it trys to run GK.EXE, a file not included in
the zip file.

Newsgroups: comp.sys.ibm.pc.games
From: rdippold@qualcom.qualcomm.com (Ron Dippold)
Subject: Re: Battle Chess 4000
Organization: Qualcomm, Inc., San Diego, CA
Date: Mon, 25 Jan 1993 22:57:04 GMT

brich@gauss.math.fsu.edu (Bill Richmond) writes:
>	Has anyone played this? Is it any good? Please let me know...

It's Battlechess done in SVGA with science fiction type characters and
animation.  They're pretty hilarious.  It doesn't play chess very
well, although it's better than the original.  If you liked the
original Battle Chess you should love this one.  SVGA and a soundcard
help. 
-- 
A husband is living proof that a wife can take a joke.
Newsgroups: comp.sys.ibm.pc.games
From: flick@cwis.unomaha.edu (John Anderson)
Subject: Shadow President-Popularity Cheat?
Organization: University of Nebraska at Omaha
Date: Fri, 22 Jan 1993 22:40:43 GMT

I have played all the scenarios and had to maintain a rather peaceful
attitude.  I was wondering if there was a cheat somewhere that will
keep my popularity above 50% whilst I become a powermonger.  Any info
would be greatly appreciated.

--
|  John Anderson                      | The views expressed are usually   |
|  U. of Nebraska at Omaha            | my own, and occasionally someone  |
|  Omaha, Nebraska, USA               | other than myself...but they are  |
|  Internet: flick@cwis.unomaha.edu   | usually %100 correct!             |
Newsgroups: comp.sys.ibm.pc.games
From: Malcolm_Mackay@mindlink.bc.ca (Malcolm Mackay)
Subject: Re: Has anyone actually finished The Summoning?
Organization: MIND LINK! - British Columbia, Canada
Date: Mon, 25 Jan 1993 03:01:44 GMT

> John Lemke writes:
>
> Msg-ID: <1993Jan21.195156.1514@sal.wisc.edu>
> Posted: Thu, 21 Jan 1993 19:51:5
>
> Org.  : Space Astronomy Lab, Madison, WI
>
> In article <1993Jan18.061727.27789@netcom.com> lenny@netcom.com (Lenny
> DiCicco) writes:
> >
> >  I solved it a while back, and yes, if you don't have all the white
> pearls
> >from previous levels you are screwed and can't complete the game!  So
> >if you already wasted one or lost them you might as well start back at an
> older
> >save or quit.
> >
> In a recent Scorpia article, she says two things about this:
> 1)  Event Horizon was at work on a patch to put all pearls needed into the
> citadel.  Anybody know anything more?
> 2)  My reading of her discussion of this left me thinking that I only need
> to hold onto one of the pearls from Broken Seal 4; the Citadel contains
> n-1 pearls, with n required. (n=10?).  I used up two pearls underground,
> one by mistake.  Have I goofed in forging ahead?
>
>    -- john lemke



In the citadel you need 10 pearls, 5 white and 5 black. There is no problem
finding 5 black pearls, but apparently there are only 4 white pearls.
I entered the citadel with 2 white pearls so I didn't have any problems of
course.

Newsgroups: comp.sys.ibm.pc.games
From: macros@bach.udel.edu (Frank Cecil Morgan)
Subject: Re: MM4: What is your party combination?
Organization: University of Delaware
Date: Thu, 28 Jan 1993 08:30:45 GMT

 hmm my favorite party was
dwarven fighter
human ranger
elf soceror
elf druid
humacleric
elf thief
.

Newsgroups: comp.sys.ibm.pc.games
From: seurer@rchland.vnet.ibm.com (Bill Seurer)
Subject: Re: 3D Bench
Date: Mon, 25 Jan 1993 18:59:33 GMT
Reply-To: BillSeurer@vnet.ibm.com
Disclaimer: This posting represents the poster's views, not necessarily those of IBM
Organization: IBM Rochester

IBM RISC System/6000 model 320 ... 33.3 to 34.4 fps (I ran it twice)

That's running the PC simulator under AIX and X-Windows.  Only a
few other processes were running in the background.  The simulator
pretends to be an 80286 (with some 80386 instructions) and has
a "generic" VGA.  The 320 is the slowest of the original RISC System/6000
line.

Hey, someone asked about "real" hardware and simulators.  :-)
-- 

- Bill Seurer     Language and Compiler Development      IBM Rochester, MN
  Internet: BillSeurer@vnet.ibm.com    America On-Line: BillSeurer@aol.com
From: ors101@page.anu.edu.au (Robert John Orsi)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wiz7 - Crusader Test 2 HELP PLEASE !
Date: 27 Jan 1993 00:43:14 GMT
Organization: The Australian National University, Canberra
Distribution: world
NNTP-Posting-Host: 150.203.15.28
Keywords: Wiz7 - Crusader Test 2 HELP PLEASE !


What is the answer to the second Crusader test in City of Sky?

For those of you that have worked it out, tell me how you worked it 
out.


Thanks.
From: nherbers@uceng.uc.edu (Nicholas Anthony Herbers)
Subject: Re: Help:MM4-Clouds of Xeen
Organization: University of Cincinnati
Distribution: comp
Date: Sat, 23 Jan 1993 23:09:49 GMT

You can't get to the Darkside until you buy Might & Magic: The Darkness of 
Xeen.  I'm not sure when this game will be available... hopefully soon.
Xref: sparky comp.sys.ibm.pc:1109 comp.sys.ibm.pc.programmer:803 comp.sys.ibm.pc.hardware:37050