From: edcrwfrd@unlv.edu (Edward Crawford)
Subject: Re: Supremacy
Organization: UNLV
Date: Thu, 30 Jul 92 04:04:15 GMT

In article <1992Jul29.174826.16443@CSD-NewsHost.Stanford.EDU> vadim@cs.stanford.edu writes:
>
>too much money as originally written), and found one that works fairly well.
>Each turn, at sell/buy phase, all participating players roll 2d6 to
>determine order (roll off ties).  Then the top player picks ONE resource
>to trade in (be it grain, oil, or minerals), and carries out the 
>transaction in that resource.  Then the next player gets one resource, and
>so on (may have multiple rounds if one players sells/buys more than one
>even after everyone else has done so).  This eliminates all of the money 
>going to a lucky roller, spreading it out more evenly.

Finally! someone posting about Supremecy! :) The Best way to solve
the market problems is to get Fortuna and play with the MegaSupremecy
rules.... MegaSupremecy has it so you can only do one of your
three choices too sell at a time, then everyone else goes, then you
can do your second, till your third and final turn. And Fortuna
makes everything unpredictable, Minarals can be at a billion when you
decide, but even if you go first, if you get the right Fortuna card,
it could become only 1 million.

>
>As far as encouraging combat goes, this is not usually a problem.  Whoever
>looks particularly strong is usually attacked by one or more of the weaker
>players, and the chain reaction from that usually gets things rolling.
>
>The problem we have had is with the 12-nuke rule.  Once the 11th cloud is
>placed on the board, all nukes become relatively useless; and if someone 
>with a nuke is about to be eliminated conventionally, they can set off the
>nuke (in their own country) to blow up the world.  We have come up with
>some possible solutions, but none have worked too well.  If anyone has
>found a good cure, I'd love to hear about it!
>
>-Vadim			vadim@cs.stanford.edu

About Nukes, Playing with resource deck two and Neutron bombs and
KSats makes the game less nuke happy usually. With resource deck 2
play the set up where it is possible to have NO Nukes and LSTARS that
way searching for Nukes and LStars becomes more of a risk (if there
is none) and more costly. (Although if you there are nukes and no
lstars....) With Neutrons and KSats 2 important things happen
1 Neutrons dont count to Nuke Winter and 2: Silos are introduced.
No silos, no launch and with Unconvential forces, you can easily
destroy silos. Also the best way to avoid nuke forces is by
yourself not building them, or at least concentrate on building
Lstars. This generally is one of the best ways to win the game 
as well... If you have nuke happy friends (like me) nukes
are what they build and use... Since they usually only
have limited resources (MegaSupremecy and Resource Deck
2 makes it possible to start with No minerals) they usually
Sacrafice LStars... SO when someone else wants to nuke them,
offer to champion them for a price, a steep price. Also
most lstars gives you a good advantage in combat, and with
12 lstars nukes are a minor problem.. (and with KSats you can
have 12lstars AND 12KSats for a total of 24 Sats, although KSats
are expensive and not very effective) Please Email me for more
info and stuff!