HDTenEightyP/NetNews huggingface dataset:
From: twolf@cs.utah.edu (Tom Wolf)
Subject: Re: Prompt
Date: 15 Apr 92 14:16:04 MDT
Keywords: combat, prompt
Organization: University of Utah CS Dept

In article <1992Apr15.095856.20315@pasteur.Berkeley.EDU> cmlee@cory.Berkeley.EDU (Tom Chen-Ming Lee) writes:
>
>
>Hi all combat MUD's out there, got an idea for ya.
>
>The use of prompt to display hit points and all that is neat indeed.
>Take it further, offer a mini-menu prompt during combat would be even
>better.  
>
>For example:
>
>< 300h > kill bazz
>You slash Bazz very hard.
>Bazz massacres you to pieces.
>
>< 200h (K)ick (B)ash (F)lee > b


This is a good idea for fighters, would take more thought for mana users.
The best prompt I have seen is (was???) on Sequent. Not only did it show
you your vitals, but you could have it show your experience, the status of
your opponent, and your leader's status. It was fun watching your experience
change during a battle. An example of how it looked was.


< 100h 100m 50v edone=hurt lich=awful 500000exp>



Edone
From: ngervae@next.com (Nik Gervae)
Newsgroups: rec.games.mud
Subject: Re: Sejnet!!!
Date: 10 Apr 92 23:32:05 GMT

In article <10APR92.00351453@vax.clarku.edu> nwang@vax.clarku.edu writes:
> In a previous article, h309@quads.uchicago.edu (Tri-Ryche) wrote:
> >In article <1992Apr9.011805.1@acad3.alaska.edu> fsnav@acad3.alaska.edu  
writes:
> >  You sound as if out of breath and slowly dying! *grin*

                                                     ^^^^^^
It may not be a smilie, but I'd still say this counts as friendly bantering.   
Joke, joke.

> > 
> >- Blah Blah
> 
>    Whether she knows how to write in English is none of you business, she 
> posted the message here just to inform us Sejnet might be able to come back.
> If you want some insult, here is one: did anyone tell you how to type?  It is 
> "gold" not "golg".

See above.  :-)

--
Nik Gervae
Software Publications
ngervae@next.com
Organization: Fifth yr. senior, Philosophy, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.mud
Date: Thu, 16 Apr 1992 01:46:06 -0400 
From: Moonchilde <jtraub+@cmu.edu>
Subject: Re: Yet Another Mud Reorganization Proposal

Oh no.. Bruce has spoken in favor of it.. we're doomed.. doomed I say.

Feh!.,. bruce, go away!


--Moonchilde
Xref: sparky rec.games.mud:4884 rec.games.mud.lp:1516
From: scg@mentor.cc.purdue.edu (Scott Goehring -- Mudlist Administrator)
Newsgroups: rec.games.mud,rec.games.mud.lp,alt.mud
Subject: Administrators of record needed
Date: 14 Apr 92 00:13:37 GMT
Reply-To: scg@mentor.cc.purdue.edu
Followup-To: rec.games.mud
Organization: Society for the Prevention of National Mudding Associations

I still do not have mail addresses for the administrators/implementors/
head wizards/etc of the following muds.  If you have any useful information
regarding any of the below sites, please send me mail.

Scott

--------

AQ01 Wiley Mud (diku) coyote.cs.wmich.edu 141.218.40.40 2345
DJ63 LadLand (aber) lesti.hut.fi 130.233.224.21 6715
NJ66 LurkMud (lp) romulus.ehs.uiuc.edu 128.174.74.24 2345
LL51 (unnamed) (diku) muselab.ac.runet.edu 137.45.32.2 4123
SM30 Mustang MUD (aber) mustang.dell.com 143.166.224.42 6715
WK05 GaTrekMush (mush) foo.cad.gatech.edu 130.207.84.31 1701
MB71 Tyrann (aber) muselab.ac.runet.edu 137.45.32.2 6715
QY26 KREMLIN (lp) ub.d.umn.edu 131.212.32.6 6969
PK22 WanderLand (unter) amber.ecst.csuchico.edu 132.241.1.43 4201
SH99 Finnegan's Wake (lp) maxheadroom.agps.lanl.gov 192.12.184.10 2112
ZP86 QUEST! (diku) faraday.ee.utulsa.edu 129.244.56.67 4000
CA32 UnMUD (aber) loligo.cc.fsu.edu 128.186.2.99 6715
RF30 WolfMud (aber) b.cs.wvu.wvnet.edu 129.71.11.2 6969
NA20 Longhorn (aber) lisboa.cs.utexas.edu 128.83.139.10 6715
VE27 Temple (aber) bigboy.cis.temple.edu 129.32.32.98 6715
LF21 5th Dimension (lp) gauss.ifm.liu.se 130.236.50.9 3000
BW51 Abermuck I (aber) fert1.fe.psu.edu 146.186.62.131 6969
NM73 Test Epic (diku) mccool.cbi.msstate.edu 130.18.104.2 9000
--
You're damn right we need a rational code of morality and ethics.  But not
much progress can be made in that direction while we've still got a majority
ranting about gods, devils, souls, and absolute morality, and using an ancient
book written by ignorant nomads as a guide.  -- Doug Graham (dgraham@bnr.ca)
Organization: Penn State University
Date: Friday, 10 Apr 1992 09:51:23 EDT
From: Eric Adams OC DRAGON <EDA104@psuvm.psu.edu>
Newsgroups: rec.games.mud
Subject: Adversary...

Humm...i heard someone say that Temple wouldn't be coming back up cuz the crash
ed and all...and someone couldn't get on for a day or so...well...i would like
to think the following..i would really like to think that abaddon and entreri h
adn't just spent about 2 weeks rewriting the code just so they could stick in t
heir pockets and say wow...neat...humm further more...i would like to say to th
ose who ejaculated it so rapidly....MY GOD...its down for a day..END OF THE WOR
LD?!?!?!?!?!?!? yeah right.....the computer is down at temple..stop jumping to
conclusions ppl...games go down all the time...because the computer crashes....
its not the end of the mud :)
                                Gambit of Adversary
From: 00ajpayne@bsu-ucs.uucp
Newsgroups: rec.games.mud
Subject: TWO areas just looking for a MUD!!!!
Date: 8 Apr 92 01:22:55 GMT
Article-I.D.: bsu-ucs.1992Apr7.202255.5802

Hey I have an area that someone or someMUD may want......

The Arctic Empire is for levels 10-30.  
It has smaller "sub areas"
Eskimo Village, Barbaian Village, Frost Giant Caves, Ice Caves, and
	The Ice Wastelands.....

My friend has an area also

Camelot is for levels 25-40.
It has smaller "sub areas"
Camelot (the castle), Swamp of Sadness, Under the Lake, Dark Forests, 
and Green Giant Caves.......

Both of these Areas were created for a DikuMUD that has 50 mortal levels.

These areas are BIG:
Arctic Empire, for World, Mobs, Objects, and Zone = 138 Vax blocks
	I will even throw in a map at 6 extra block cost....

Camelot, for World, Mobs, Objects, and Zone = 145 Vax blocks
	He will throw in a map for 6 extra blocks also....

(My map is better) ;)

We will alter our areas to fit any mud, just give us, the maximum MORTAL
level, and maximum Bonus for Weapons, etc.

Also, the maximum exp and gold each mob can be worth...if you care....

Thank you For Your Time......

-Jay
on Judy Mud (Vikki, Zaap, Danger Mouse, Zestress, Pauly Shore, Deathlock,
	     Ian St. Ian)
on other muds (Pauly Shore, Tarquin, Vikki)

and James
on Judy Mud (Sherlock, Arthur, Merlyn, Ice Cube)

on other muds (Sherlock, Merlin, Luna)

Thank you for your time..........

NO SIG-MAN!	
Newsgroups: rec.games.mud,alt.fan.furry
From: sterling@netcom.com
Subject: Re: PETITION:  REINSTATE BRUCE ON FURRYMUCK
Date: Sun, 05 Apr 92 23:05:01 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 

In article <1992Apr5.201425.3642@oz.plymouth.edu> patstew@oz.plymouth.edu (Pat Steward) writes:
>At the request of WHOM?  All we've seen is negative postings -- Who
>are these people who are supporting your petition?

People who know better than to participate in a pointless flame-war.  People
who had the sense to realize the posting was not a call for public discussion
or for you to voice your opinion, and to respond via email if they supported
it.  People who wouldn't touch this newsgroup with a ten-foot ethernet cable.

People smarter than you, in other words.  (And possibly smarter than myself.)

Bruce

-- 
--- sterling@netcom.com - sirbruce@gnu.ai.mit.edu - bwoodcoc@isis.cs.du.edu ---
Yes.  We fuck.  Often, and with great enjoyment of the act.  We aren't married,
we use birth control, we use interesting little toys on occasion.  We moan like
beasts in heat.  Life is *great*.  -- Bryant, ref. to Erin, on alt.brother-jed.
From: gt6525c@prism.gatech.EDU (gt6525c GALLATY,DAMON JAKOB)
Newsgroups: rec.games.mud
Subject: Discussion on news.groups
Date: 13 Apr 92 14:00:53 GMT
Organization: Georgia Institute of Technology

Just as a side note, if we can't agree on anything else, let's agree
that posts to news.groups about the possible split contain either
rec.games.mud or r.g.m. somewhere in the subject header. 'Twould make life
much easier for those of use interested in following the discussion.
(Plus saving us the time of wading through that "rec.arts.manga"
 stuff!)

Just a suggestion...

-- 
"Have you ever danced with the Devil by the pale moonlight?
 I ask that of all my prey. I just like the sound of it..."  - the Joker
************************************************************************
Damon Gallaty                                E-mail: dgal@cad.gatech.edu
From: cg108fai@icogsci1.ucsd.edu (Steerpike)
Newsgroups: rec.games.mud
Subject: Re: splitting rgm
Date: 17 Apr 92 18:23:28 GMT
Organization: University of California, San Diego

In article <mumble> lindercs@HYDRA.ROSE-HULMAN.EDU writes:

>	Well, I have now been reading this group for a while and would like to
>propose one split that would cut traffic more than half in this group.  Here it
>goes:
>Rec.games.mud.should.we.split

Bwahahaha! What a funny guy. Did you make that one up yourself, or
are you rec.games.frp inspired?

Just wondering,
steerpike@ucsd.edu
Newsgroups: rec.games.mud,news.groups
From: h309@quads.uchicago.edu (Tri-Ryche)
Subject: BRUCE - THAT DICKWEED!!!!
Reply-To: h309@midway.uchicago.edu
Organization: Mindcrime 
Date: Tue, 7 Apr 1992 18:36:25 GMT

  What the hell's going on? 50-60% of posts dealing with that Bruce dickweed??
I'll tell you this Bruce, no on, i repeat NO ONE wants to hear about you,
so you can do us all a favor by typing 'u' now.

  By the way, you can go to hell, loser.
From: alansz@cogsci.Berkeley.EDU (Alan Schwartz)
Newsgroups: rec.games.mud
Subject: Re: about the reorganization
Date: 16 Apr 92 17:48:39 GMT
Article-I.D.: agate.skelnINN65o
Organization: Institute of Cognitive Studies, U.C. Berkeley
NNTP-Posting-Host: cogsci.berkeley.edu

In article <16APR199211135352@zeus.tamu.edu> jmd9888@zeus.tamu.edu (DURHAM, JAMES MICHAEL) writes:
>
>JUST DO IT!!!!!!!!
>Stop this thread, if you want a new group just do it!

What you may not be aware of is that to "just do it" requires a certain
process which explicitly *includes* discussion of the proposed
split. I can understand if you're getting tired of it. Try adding
the subject "reorganization" or "rec.games.mud" to your
kill file, maybe.


----
Alan Schwartz                    | Disclaimer: I represent no one
alansz@cogsci.berkeley.edu       |
UC Berkeley                      | "Life is what happens to you while
Cognitive Science/Women's Studies|  you're busy making other plans"
                                 |          - J. Lennon
Newsgroups: rec.games.mud
From: slqtr@cc.usu.edu
Newsgroups: rec.games.mud
Subject: Re: Mudlist
Date: 9 Apr 92 21:32:33 GMT
Article-I.D.: cc.1992Apr9.153233.54345
Organization: Utah State University

@argh!!!!!  You scan a board and scan it again; and when your sure about
something, you post.  I just found the mudlist posted way back....
 
But I'll ask this, how frequently is the Mudlist Posted here?

See you on the flip side!
-- 
Brad James / Xenocrates | slqtr@cc.usu.edu |
         ___    ___   _____  _____   ____  | Imagine you've got this large
  /\    /      /        |    |      /      | round bath made of Ebony...
 /--\  |    -  |   -    |    |---   \___   |
/|UU|\  \___|  \___|  __|__  |____      \  | Where From? Harrod's was Destroyed
 |][|                                    | | by the Vogons....
_|][|___________________________________/  | -Restruant at the End of the Univ.
From: george@hub.cs.jmu.edu (george galang)
Newsgroups: rec.games.mud
Subject: adding an instruction to the parser
Date: 12 Apr 92 18:28:10 GMT
Organization: James Madison University

By the way..  I didn't post this, and those of you who might answer
would need to know this.  I am using a 3.0 parser.

--
George Galang @ Nowhere in the entire free world
Administrator of my destiny
From: sander@engin.umich.edu (Scott D Anderson)
Newsgroups: rec.games.mud
Subject: Re: A Battle Tech or ShadowRun Type Mud. Do they exist?
Date: 4 Apr 92 03:47:12 GMT
Article-I.D.: engin.kRh+0F
Distribution: usa
Organization: GodNet

In article <53509@hydra.gatech.EDU> gt9398b@prism.gatech.EDU (Chris 'Hollywood' Boggs) writes:
>
>     Guys,
>
>  Are there any Battle Tech or ShadowRun (CyberPunk, CyberSpace) Muds out
>there anywhere? I mean Mud.....Not MUSH or MUSE. I've been looking around
>for awhile and havent been able to find one much less a good one. Any help
>would be appreciated.

GodNet MOO is currently looking for beta testers, and will open soon
after we get the kinks worked out. GodNet is loosely based on the TORG
CyberPapacy source books, and the setting is inside the net itself
(no meat involved ;)

The rpg system is unique to my knowledge, and should be quite fun
to play. The mud has both social and rpg aspects, both intertwined. 
Players will have to think before they hack and slash :)

send mail to legate@morticia.cnns.unt.edu for more details (and read the
previous article posted by Clay Luther on this newgroup)

>* "Life's a Bitch,    | Christopher R. Boggs [ gt9398b@prism.gatech.edu] 

Baal, Duke of Hell, Wizard on GodNet

-- 
CHOOSE          CHEAP                   Scott Anderson
  TWO:         /     \                  sander@engin.umich.edu
              /       \                 Entropy at its finest:
          FAST---------EASY            "Spam, spam, spam! Wonderful SPAM!"
Newsgroups: rec.games.mud
From: pcsg8264@uxa.cso.uiuc.edu (Preston Craig Smith)
Subject: TinyFugue Docs?
Summary: Need dem docs.
Keywords: TinyFugue
Organization: University of Illinois at Urbana
Date: Thu, 16 Apr 1992 02:19:32 GMT

Can someone let me know where I can ftp the documentation for TinyFugue
1.4.17 beta?

Thanks
Newsgroups: rec.games.mud
From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Subject: Re: Not a Game/Not Real Life (Was Re: Net-Sex)
Followup-To: alt.fan.muds
Organization: Johns Hopkins University CS Dept.
Date: Tue, 7 Apr 1992 19:02:16 GMT

In article <ym2t8hb@rpi.edu> tevonp@aix.rpi.edu (Peter Kaine Tevonian) writes:
>Ok, lets get this straight RIGHT NOW, Storm you sniveling worm! I am not 
>now, nor have I EVER BEEN sensitive. Do you understand, little man? If I
>EVER here words, nay, ACCUSATIONS to the contrary from you again, I will
>be FORCED to shoot you. Maybe even with the Woodlock pistol. Got it?!

Did poor Storm hurt little Kaine's feelings? Aww....

	Jiro of the multiple titles
--
"Flaming, being a social activity, should be limited to Tiny players, because
 we're so damn good at it." -- Hurin (or his player, dunno which)

Kenneth Arromdee (UUCP: ....!jhunix!arromdee; BITNET: arromdee@jhuvm;
     INTERNET: arromdee@jyusenkyou.cs.jhu.edu)
Newsgroups: rec.games.mud
From: bs205@cleveland.Freenet.Edu (John Ehrman)
Subject: I need E-mail addresses
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)
Date: Tue, 14 Apr 92 22:55:31 GMT


I need E-mail address for the implementors on some Diku Muds 
becasue a guy I know is thinking of settting up one.. (that is if
he ever goes Internet) Well, thanks in advance
Newsgroups: rec.games.mud
From: jmoulton@mothra.cns.syr.EDU (Yer mom)
Subject: Re: What's up with SpellBound?
Organization: Syracuse University, Syracuse, NY 
Date: Wed, 8 Apr 92 10:08:14 EDT

In article <53468@hydra.gatech.EDU> gt6525c@prism.gatech.EDU (gt6525c GALLATY,DAMON JAKOB) writes:
>I hate to bring this thread up again, but...
>
>1) Is SpellBound up?
>2) Who can logon?
>
>Just wondering...
>
>-- 
>"Have you ever danced with the Devil by the pale moonlight?
> I ask that of all my prey. I just like the sound of it..."  - the Joker
>************************************************************************
>Damon Gallaty                                E-mail: dgal@cad.gatech.edu

It's around, but kinda on vacation for a bit. The code is being redone and 
stuff. Everything is fine--no db loss or any other such bad thangs. We're in
the process of moving soon, so right now it's not at a permanent site...
kinda at an `in-between` site right now. As soon as it`s all fixed and set,
the wizzes, either myself or someone else, will post and let ya know. Hopefully
it will be soon....:^)

Jade
From: banks@cs.hw.ac.uk (Lorna Banks)
Newsgroups: rec.games.mud
Subject: Re: All right already
Date: 9 Apr 92 13:50:56 GMT
Organization: Dept of Computer Science, Heriot-Watt University, Scotland

In article <9204080539.AA15241@mail.cis.ohio-state.edu> FURRJK@vtvm1.cc.vt.edu (Joel Furr) writes:
>I propose:
>
>rec.games.mud.adventure (to encompass diku, lp, and aber)
>rec.games.mud.code (to encompass all requests for code, etc)
>rec.games.mud.tiny (to encompass moo, mush, muck, and Bruce)
>
>SOMEONE RUN A CALL FOR VOTES, DAMMIT.

I agree. Thus,rec.games.mud (this newsgroup) remains for anything that won't
go into any of the above.

-- 
Grendel the ancient muddy witch			{banks@cs.hw.ac.uk}
----*
Newsgroups: rec.games.mud
From: rsnyder@fergie.dnet.ge.com (Bob Snyder)
Subject: Re: Newsgroups and the like.
Organization: GE Aerospace, Advanced Technology Labs, Moorestown, NJ
	<1992Apr13.174759.24236@cs.rose-hulman.edu>
Date: Wed, 15 Apr 1992 16:27:59 GMT

>>>>> In article <1992Apr13.174759.24236@cs.rose-hulman.edu>,
>>>>> brombadc@HYDRA.ROSE-HULMAN.EDU (Dave Brombaugh) writes:

Dave> In article <GOEHRING.92Apr13085845@mentor.cc.purdue.edu>,
Dave> goehring@mentor.cc.purdue.edu (Scott Goehring) writes:
>
>Alt.mud should not exist.  It was a precursor to rec.games.mud, and is
>supposed to be gone.  Some sites alias it to rec.games.mud.

Dave> It does, however, and as a separate entity.


>Alt.mud.lp should not exist.  It was a precursor to rec.games.mud.lp,
>and is supposed to be gone.  Some sites alias it to rec.games.mud.lp.

Dave> It also does, and as a separate entity as well.  Does this mean
Dave> we should call up someone at the main Usenet and tell them to
Dave> cancel these newgroups?

Someone at main usenet?  Interesting thought.  Usenet is a anarchy.
There is no main usenet.  There are general guidelines for the
creation of groups in the mainstream hierarchies (like rec), but alt
is free for whoever can be persuasive on alt.config (or knows RFC1036
:) )

There is also the fact that there is a news administrator out there
that has set up his news software so that if it recieves a rmgroup
control message, it automatically issues a countermanding
newgroup.....

--
Bob Snyder          rsnyder@fergie.dnet.ge.com, or rsnyder@atl.dnet.ge.com
Computing Services  ^^^^^^^^^^^^^^^^^^^^^ if it bounces, try ^^^^^^^^
GE Aerospace, Advanced Technology Labs  (609) 866-6672 FX: (609) 866-6397
Newsgroups: rec.games.mud
From: santi@phylo.life.uiuc.edu (Santiago Zorzopulos)
Subject: Re: What does 3d3 +0 +0 means?
Organization: University of Illinois at Urbana
Date: Mon, 13 Apr 1992 05:37:10 GMT

bk158@cleveland.Freenet.Edu (Su-Cheong Mac) writes:


>I am a newbie just enter the world of mud. Sometimes someone says
>something that I don't understand. For example, someone says that
>my weapon is 2d2 +0+0, his sword is 3d3 +2+2. What does it means?
>Is there any introductory guide? I am muding on a dikumud.

>Thanks in advance.

In AdB +C/+D, A is the number of dice, B is the number of sides on the dice,
C is the +tohit modifier, and D is the damage modifier.  +tohit means it's
easier to hit someone while wielding the weapon, and the damage modifier
is added on to the dice roll for damage.
From: jfoster@mcl.mcl.ucsb.edu (Joe Foster of Borg)
Newsgroups: rec.games.mud
Subject: Mud list!?
Summary: I want my MUDlist!
Keywords: I want my MUDlist!
Date: 7 Apr 92 21:07:29 GMT

Does anyone know what happened to the MUD list posting that  used
to arrive every Friday? It never arrived here at mcl.ucsb.edu.

Thanks!

Joe Foster of Borg
jfoster@mcl.ucsb.edu
Borg@AfterFive, Time Traveller, a few other places.
(WHY did the sysadmin frag my client program and my tiny.worlds file!??)
From: sderlang@eos.ncsu.edu (Steve Erlang)
Newsgroups: rec.games.mud
Subject: How to do Merlyn's quest on Top Mud
Date: 15 Apr 92 15:44:59 GMT
Reply-To: sderlang@eos.ncsu.edu (Steve Erlang)
Distribution: na
Organization: None


Merlyn: Kill the frost witch in the frost witch castle,
located in the english forest. Get the pendant from the knight
in the frost witch castle. Challenge the black knight to a joust
in Camelot. Kill the knight, enter the nearby castle. Get the
filigree cross from maid marian. Locate the demon spawn's cave
in Sherwood forest, and kill the demon spawn. Get the
ice key, go back to the frost witch castle, and unlock
the basement door with the key. Kill some monster that
guards the Excalibur sword. Pull excalibur from the
stone. Wield excalibur. Find the giant spider's lair in the 
sewer near Camelot. Kill the giant spider and get the hourglass.
Kill the Yeti in the straggle mountains and get past
him. Enter the temple and kill morgause. During the
battle with morgause, smash the hourglass. Take the 
holy grail and give it to Merlyn, who's in the english
forest. 

Next Week: Sand Goblins (incredibly easy!!!.... NOT)
From: n8743196@henson.cc.wwu.edu (Jeff Wandling)
Newsgroups: rec.games.mud
Subject: Re: All right already
Date: 8 Apr 92 06:44:19 GMT
Article-I.D.: henson.1992Apr8.064419.14000
Organization: Western Washington University

FURRJK@vtvm1.cc.vt.edu (Joel Furr) writes:

>So we're agreed we need new groups.

>I propose:

>rec.games.mud.adventure (to encompass diku, lp, and aber)
>rec.games.mud.code (to encompass all requests for code, etc)
>rec.games.mud.tiny (to encompass moo, mush, muck, and Bruce)

>I don't see as we need a rec.games.mud announce since these can be
>announced in .adventure and .tiny.

>That's my $.02 worth.  NOW:

>SOMEONE RUN A CALL FOR VOTES, DAMMIT.

We're in no hurry.

In an effort to fine-tune r.g.m, try this on for size--

rec.games.mud.announce           --- Announcements and new users FAQL's.
                                     (moderated)

rec.games.mud.design             --- Esthetics of game design. No code.

rec.games.mud.internals          --- Existing parser discussion, Bandwidth,
                                     Load averages, Issues about the "driver"
                                     that are unseen by players & wizards

rec.games.mud.programmer         --- Object programming, LPC, 
                                     TinyC, MushC, MuckC..(you know what I mean)

rec.games.mud.admin              --- Issues related to administrative roles in
                                     mud.

rec.games.mud.{milieu|adventure} --- Elements of playing any mud.

Alias r.g.m to r.g.m.m. Axe r.g.m.lp. And never let a specific mud get it's
own group. There lies dragons. 

-- 
	Jeff Wandling   <jeff@cs.wwu.edu>
Newsgroups: rec.games.mud
From: jgm@ais.org (jim miller)
Subject: Re: split of rec.games.mud
Organization: Ann Arbor Information Society
Date: Tue, 14 Apr 92 00:07:00 GMT


santi@phylo.life.uiuc.edu (Santiago Zorzopulos) writes:
[in response to Felix Ortony]

>>To be fair, this massive mental affliction has apparently migrated to a
>>chosen few other non-diku net.charlatans.  But it seems especially prevalent
>>in the ranks of the dikuMUDders, who by very nature have a much higher
>>cluelessness per capita than people who actually interact with other humans.
>
>     It sounds to me like you're calling a group of people stupid based
>solely on the evidence of what MUD they like to play.  There's enough
>racial and sexual discrimination in the world, and no one needs
>bullshit about which MUD players you like and which ones you hate.


*applause*
Well said, in two sentences, and much more direct than I've ever been
in the long posts I've written replying to this guy over the past year.


Newsgroups: rec.games.mud,news.groups