HDTenEightyP/NetNews huggingface dataset:
From: etxstfr@helix.ericsson.se (Stefan Frick)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: FALCON 3 + OPFT getting locks on HELOS and
Date: 8 Sep 92 07:05:47 GMT
Reply-To: etxstfr@helix.ericsson.se
Organization: Ericsson Telecom, Printed Circuit Mfg.

In article 715903083@uclagsm, nsoloway@agsm.ucla.edu (Natalie Soloway) writes:
>For some reason I have never been able to lock up helicopters in
>Falcon 3. I thought maybe they would fix it in Operation Flying Tiger
>but apperantly not. Come on SH! How come your wingman can get locks on
>Helos and not the player? Has anyone  else had the same problem?

----stuff deleted-----

If you try the autopilot in Instant Action, you can just sit back and watch
the show. That autopilot is one hell of a gunner! It downed two choppers
with the M61... I'll never come close to that...

If you don't like the autopilot, do like Phat, use AMRAAM instead of heat-seeking
missiles.

-Stefan

--------------------------------------------------------------------
| Stefan Frick                  | Email: etxstfr@helix.ericsson.se |
| Ericsson Telecom              | Phone: +46-11-241098             |
| Box 72                        | Fax:   +46-11-241207             |
| S-601 02 Norrkoping           |                                  |
| SWEDEN                                                           |
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Newsgroups: comp.sys.ibm.pc.games
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: HELP! POOLS-OF-DARKNESS
Organization: North Carolina State University
Date: Thu, 10 Sep 1992 16:05:12 GMT

In article <1992Sep10.100844.890@ccsvax.sfasu.edu>, z_clarkmj@ccsvax.sfasu.edu writes:
|> 
|> HELP! I'm at the point where all the cities have vanished. Where do
|> I go to train? Where's heeling places? How do I get to limbo?
|> Where can I store my items so they won't get lost through limbo?
|> 

SPOILERS***********************************************************




























1):  Where to Train:

Go to the city/castle thing in the north-west corner of the screan north of
Zhentil Keep.  A training center is inside there, to the left of the plaza
where you have a nice fight with some giants. 

2)  Where to get healing:

Well, you've got clerics I assume, use them.  If your looking for a safe place
to rest, however, in the same building, there are a lot of 'private' rooms to
the left and right, just as you enter the place.  If you kill the group of
monsters in a private room, it becomes yours for the rest of the game.  You
can rest and learn spells safely in there.

3)  How do I get to Limbo?

Not until later in the game.  It'll be obvious when you get to that point.

4)  Where can I store my items so they don't get nuked in Limbo.

When you're about to enter Limbo, Elminster will appear and give you a place
to keep weapons.  

Note:  The following items will *NOT* be destroyed when traveling through
limbo.

   * Anything non-magical (should be obvious)
   * Ring of Blinking
   * Vorpal Sword
   * Ring of Wizardry (From Secret of the Silver Blades)

That was all that I noticed.  (I tried by saving, then going into limbo with
all my stuff, and looking to see what was destroyed.)

BTW:  It's a very difficult game compared to other SSI games.

-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  353 Tucker, Box 04780, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: jac1@ra.msstate.edu (Jennifer Cox)
Subject: Re: Won my first F3 OFT Campaign!
Organization: Mississippi State University
Distribution: na
Date: Thu, 10 Sep 1992 03:45:49 GMT

masten@beta.lanl.gov (David A. Masten) writes:


>The colors are definitely richer.  Greens and blues are a lot prettier.
>I didn't think it was any faster in frame rate, and some tests I did
>indicate it is the same as patch D (see following post).  It may be
>faster if you choose easy campaigns as the engine may have to keep track
>of less planes.  This is a total guess.  In fact, I found one mission
>where the frame rate dropped to an agonizing 4 fps (if you believe the
>'debug' option.

What is the debug option?  

But anyway....OFT was worth the money.  

Does anyone else know of any other "goodies" like the mission screen?

Thanks..
Jennifer

Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: Dynamix Pinball for Windows ?
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Thu, 10 Sep 1992 17:11:36 GMT

>	Is this game out yet?  I contacted Chips and Bits on GEnie, and the rep
>said it was supposed to be shipping in August, but I haven't seen it listed
>anywhere else...
>                               ////
It won't be shipping until near the end of October.  It looks pretty
good though.  We (Game Bytes) have a few screen shots of it that we'll
be using in the next issue (#6).

-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|

Newsgroups: comp.sys.ibm.pc.games
From: smsmith@magnus.acs.ohio-state.edu (Stephen M Smith)
Subject: Darklands:  Roland LAPC-1 + Soundblaster = only Roland  : -(
Organization: The Ohio State University
Date: Sun, 13 Sep 1992 23:43:21 GMT

Anybody get Darklands to work with BOTH the Roland and the Soundblaster???

During the install in Darklands, the directions say that if you
have both a Roland and a Soundblaster you will be able to choose
the Roland and then be given options to use the Soundblaster too.
But this doesn't work for me.  Hence I get NO special effects and
NO digitized voice when I use the Roland because the game refuses
to acknowledge the SB's existence.  If I configure it for the SB
then I get effects and voices, but no Roland music.

Any suggestions?

P.S.  I haven't yet installed the ver. 5.1 patch, but since the
configuration routine is in the install.exe file I doubt that it
would help.

Steve Smith
Newsgroups: comp.sys.ibm.pc.games
From: mfrazer@scott.skidmore.edu (Matthew Frazer)
Subject: Re: WC I:  Impossible Mission??
Organization: Skidmore College, Saratoga Springs NY
Date: Thu, 10 Sep 1992 20:15:28 GMT

Agreed, It took more than a few tries to complete this one, but the
key was ramming. Ramming seems to work best if you use the jets to
head on then just before you hit turn so as not to die. Ususlly this
results in a kill, and depending how badly shot up you are it can have
no ill effects to your internal syatems or cripple you to a flying tin
can.

--

===============================================================================
"Diane..as we know from experiments  | I do not have insomnia! I just forget 
conducted on GI's during the Korean  |             to sleep.
War, sleep deprivation is a one way  | Matt Frazer, mfrazer@skidmore.edu
ticket to temporary psychosis, and   | 5 Stevens Way Durham NH 03824
I'm working on a three day jag."     | Skidmore College Saratoga Springs 
-FBI Special Agent Dale Cooper       |          New York 12866
===============================================================================
                              Be Seeing You!
===============================================================================
From: benrg@ocf.berkeley.edu (Ben Rudiak-Gould)
Newsgroups: comp.sys.ibm.pc.games
Subject: Where are the Assembly '92 demos now?
Date: 5 Sep 1992 11:31:53 GMT
Organization: U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: earthquake.berkeley.edu

By the time I found out about them, they were gone from wuarchive's
incoming directory.

The only ones I've been able to find (using Archie) are Unreal and
Cronologia.

Thanks!

--
Ben Rudiak-Gould
benrg@ocf.berkeley.edu
Newsgroups: comp.sys.ibm.pc.games
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: Falcon G Limits (was Re: Chuck Yeager Rating)
Organization: University of Waterloo
Date: Tue, 15 Sep 1992 04:02:56 GMT

In article <92258.115527FWR100@psuvm.psu.edu> FWR100@psuvm.psu.edu writes:
>The fly-by-wire system in the F-16 will try to prevent the pilot from doing
>anything which may break the aircraft.  The design limits are +9G and -3G.
>The +9G is mainly to keep the wings attached to the plane (Should this be
>adjusted to keep within ordinance paramaters???).The -3G limit is more a
>pilot limitation than an aircraft limitation.
>
>There should be no problem with the control system maintaining these limits.
>If the A/C hits >9 G's the computer has to "let up on the stick" a bit to lower
>the G's.  This is a essentially a one input, one output problem.Reducing the
>elevator reduces the G's.  (Airspeed changes are slow compared to G and
>elevator changes).
>

I think a better way of maintaining the G limit is to predetermine what
elevator movements would pull the maximum G at various speeds, and then
scale the controls accordingly so that when you yank back on the stick,
you are telling the elevator to attain a certain percentage, up to 100,
of the maximum setting that would pull 9.0 G's.

However, even with this method, it is quite possible to pull slightly
more than 9 G's, I believe.  I don't think there can exist an 
absolutely concrete G floor or ceiling.  There is bound to be some
overshoots, and the readouts should reflect this.

>The problem with removing the G limits is: what would thenew G limits be?
>9.5G?  10?  None?  The limits are there to protect the airplane.  If you avoid
>a missile but break a wing,you're still going on a parachute ride.
>

Sometimes, if you're faced with certain destruction, it is better to risk
structural damage.  The airframes of planes are overengineered to sustain
G's higher than their specs, I would imagine.

Phat.
Organization: Penn State University
Date: Tue, 8 Sep 1992 11:21:14 EDT
From: <HCM100@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Falcon 3 on 386sx?
 <1992Sep8.062355.2043@ericsson.se>

In article <1992Sep8.062355.2043@ericsson.se>, etxstfr@helix.ericsson.se (Stefan
Frick) says:
>If you create a special boot-disk for Falcon with the included config.sys and
>autoexec.bat w/o any TSR's it should run flawless. (except for the built-in   s
>bug
>of course...)
>
>I've also managed to get it to run without this startup-disk, but then w/o the
>ems-setting which of course makes Falcon rather quiet....
>
>
>-Stefan
>


I never bothered with a boot-up disk for Falcon 3.  I let QEMM have it's way
with my 8MB, and left it alone.  Everything works, sound, soundblaster, etc..
Maybe I was lucky... ;-)

Except for the built in bugs (I'm still running an ORIGINAL, not even an A
patch), it'sworked great.  Watch, now when I get home it'll crashcrashcrash.


See Ya.

Hans C. Masing | HCM100@PSUVM.psu.edu  | Penn State University MIS Dept |
Callsign STINKY

If a kid asks where rain comes from, I think a cute thing to tell him is
"God is crying."  And if he asks why God is crying, another cute thing to
tell him is "Probably because of something you did."  - Jack Handey
From: emct46@castle.ed.ac.uk (J H Dempsey)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Keen4
Date: 8 Sep 92 10:14:01 GMT
Organization: Edinburgh University

The cheat codes published in this group on Commander Keen dont work for
me.  When I try
them I get nothing. Could someone let me know how to get them to work.
The codes in question are the alt+2+enter all down at the same time.
From: u2116318@csdvax.csd.unsw.edu.au
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Kyrandia - the Gate - HALP!
Date: 12 Sep 92 21:40:56 +1000
Organization: University of New South Wales

In article <rdippold.716202512@cancun>, rdippold@cancun.qualcomm.com (Ron Dippold) writes:
> Spoilers, spoilers, I'm at the gate, if you haven't gotten there you
> may not want to read this...
> 
> 
> 
> Okay, I'm at the gate, I can turn invisible, but none of the objects I
> have work as the gate key!  Which object should I be using?  Or if
> that's a red herring, how do I open the gate?
> 
> (The pegasus sequence was great...)

you must get the key from the cave first ( the end of the cave)
> 
> -- 
> There's at least one fool in every married couple.
-- 
+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+
|   _--_|\    | name      -  Anthony Choi    			  |
|  /      \   | position  -  student            		  |
|  \_.--\_* <-- school    -  University of New South Wales        |
|        v    | e-mail    -  u2116318@csdvax.csd.unsw.EDU.AU      |
+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+
From: mm884030@LANCE.ColoState.Edu (Marek Marasch)
Newsgroups: comp.sys.ibm.pc.games
Subject: WANTED: info about Modem games
Date: 6 Sep 92 16:25:16 GMT
Distribution: usa
Organization: Colorado State U. Engineering College


	My roommate and I just hooked up a null modem cable between our
	computers.  We are looking for games that we can play between the
	two.  

	I only have CGA, so that limits us a lot.

	If you have any modem games (PD) available that are good, please
	uudecode them and mail them to me.  Otherwise, please post any info
	you have, about games we can buy, etc... 

	Thanks.

	Marek


_____________________________________________________________________________
	"Just because you're you doesn't mean I'm not." 
	   /\  /\    /\  /\      /  \/\    /\    /  \            
	  /  \/  \/\/  \/  \  /\/    \ \/\/  \  /    \           
	 /    \   \/    \   \/  \     \/ /    \/      \    /\/\  
	/      \/\/      \  /    \     \/      \       \___####__
	Marek Marasch     \/   mm884030@longs.LANCE.ColoState.Edu
_____________________________________________________________________________
Newsgroups: comp.sys.ibm.pc.games
From: u8801941@cs.uow.edu.au (Tran Cuong Nguyen)
Subject: [HELP] games at ftp sites
Organization: Dept of Computer Science, Wollongong University, Australia
Date: Fri, 11 Sep 1992 04:28:39 GMT

Can anyone tell me any ftp sites that stored games ( Australia, if possible)?
Thanks.

-- 

... I still working on my .signature
From: adam@mentor.cc.purdue.edu (Adam)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: WC I:  Impossible Mission??
Date: 10 Sep 92 04:38:35 GMT
Organization: Purdue University Computing Center

In article <18mh6sINN4sg@usenet.INS.CWRU.Edu> bz556@cleveland.Freenet.Edu (Joshua E. Randall) writes:
>
>OK all you WC aces, let's here it.
>
>Is it possible to save that Ralari?
>
>I have *never* met, even on Usenet, anyone who has actually done it.
>
>Did Origin actually make a mission you cannot finish?

No, it's not impossible... damn hard, but not impossible.  I have to admit
it's got to be one of the top 3 hardest missions in the whole series.
The methods I used involved VERY accurate shooting (heated up guns will
easily lose the mission), and ramming.  Yes, sounds pretty dumb, but
I've found ramming the Kilrathi to be very effective.  It inflicts
huge damages if you're moving fast enough and you should be able to stand
two or three hard hits in the early stages of the battle (before your
shields get hit much).  Go heavy on the burners too.  Don't waste time
on any enemy ships that aren't actually firing on the Ralari.  If you
can't destroy them quick enough, smash into them or do something else to
make them disengage the escort.  It'll take patience, but you'll get it.

Adam
From: tomcat@cwis.unomaha.edu (Jeffrey S. Jo)
Newsgroups: comp.sys.ibm.pc.games
Subject: GS2000 Disk
Date: 9 Sep 92 20:58:36 GMT
Organization: University of Nebraska at Omaha


	What's this I hear about a scenirio disk for Gunship 2000?  When
did it come out and what does it do?  I haven't seen it at any of the 
software stores I usually go to.
				thanks!
				Jeff


-- 
|Jeffrey S. Jo                   |	         F-14D Tomcat                 |
|Computer Operations		 |             VF-142 Ghostriders             |
|University of Nebraska at Omaha |       United States Navy F-14 Tomcat       |
|tomcat@cwis.unomaha.edu         |              Fighter Squadron              |
Newsgroups: comp.sys.ibm.pc.games
From: blave@netcom.com (David W. Blevins)
Subject: Re: Which Falcon 3.0 version?
Date: Fri, 04 Sep 92 21:48:50 GMT
Organization: Netcom - Online Communication Services (408 241-9760 guest)

So I'd like to know why SH took out the Loch Ness Monster that you could
see in the opening animated sequence ("Good Kill, Good Kill") in the 
"Operation: Fighting Tiger" release...

Blave.
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Release Dates
From: tatakamoto@vmsb.is.csupomona.edu (Teri Takamoto)
Date: 12 Sep 92 21:07:23 PST
Followup-To: comp.sys.ibm.pc.games
Distribution: world
Organization: California State Polytechnic University, Pomona
Keywords: Release dates, 2Q93
Summary: What does 2Q93 mean?
Nntp-Posting-User: tatakamoto

In article <mcmath-110992095027@mcmathmac.nlm.nih.gov>, mcmath@csb1.nlm.nih.gov (Chuck 'Amnesia causes.... uh, I forget' McMath) writes:
> When I was skipping thru this list and came upon these lines:
> 
> Links Course Designer				Access Software		2Q93
> Mech Warrior 2					Activision		2Q93
> 
> 
> I interpreted the number as the year 2093.  And thought 'hmm, how about
> that, a realistic release date!

     2Q93 probably means "2nd quarter of 1993".  But the way things have
been going in the industry lately, maybe 2093 might be "realistic" after
all B-).
-- 
--------------------------------------------------------------------------
|  Teri Takamoto        California State Polytechnic University, Pomona  |
|  Senior Computer Operator                   Computing Resource Center  |
|  tatakamoto@csupomona.edu               (this .sig is *not* quotable)  |
--------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: B17 review
Organization: University of Waterloo
Date: Sat, 12 Sep 1992 06:21:35 GMT

In article <1992Sep11.180414.1266@parc.xerox.com> fishkin@parc.xerox.com (Ken Fishkin) writes:
>
>DOCUMENTATION
>    The usual excellent Microprose manual. Fully 50% of it is taken
>up with a historical discussion.
>

I find that manuals with a high historical vs. game play discussion ratio
usually accompany "small" games.  Aces of the Pacific is an example.
All that side chatter inflates one's impression of the game.

The 350 pages of Falcon 3.0's manual, OTOH, has almost no historical
fluff, and yet hasn't even covered the game as completely as most 
would have liked.  Now, THAT impresses me.

Phat.
Newsgroups: comp.sys.ibm.pc.games
From: wunner@nova.tat.physik.uni-tuebingen.de (Guenter Wunner)
Subject: Re: hospital in Police Quest 3
Organization: TAT (Theoretical Astrophysics Tuebingen), U. of Tuebingen, FRG
Date: Sat, 5 Sep 1992 10:58:39 GMT

gong@znev02.desy.de (Gong Su) writes:


>Hi there,
>   Does anybody know where is the hospital (Lytton General) in Police Quest 3?
>I'm stucked at having to drive there myself 'cause I don't know the address.
>In the early stage of the game driving to hospital is done automatically.
>Thanks.

>gong@znev02.desy.de

Well, well, what have we here? You need the manual to find the
locations of e.g. the hospital. There's a map included in it which
shows all locations. You'll find it on page 14/15. The hospital is
built on the 4th Ave between Fig and Peach. This would be 200W and 60N.
Cheers,
	Lukas.
From: zander@ccwf.cc.utexas.edu (Aaron Rother)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima 7 help
Date: 6 Sep 92 14:58:20 GMT
Organization: The University of Texas at Austin, Austin TX

A few days ago I posted a question on Ultima 7 regarding, among other
things, where I could find the jeweler in Britain.  Well, it turns out
I knew where he was SUPPOSED to be, but he wasn't there. I don't mean
he was out to lunch or something, he wasn't there.  His sign wasn't there
his display cases weren't there, even his door wasn't there...nothing.

I assume this is a bug and seeing as how I've never read anything about
this particular bug, I thought I'd let everyone know about it.

Forgive me if this is redundant.

Aaron
n
From: ebazergh@gmuvax.gmu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Megafortress - B-52 Simulator
Date: 14 Sep 92 15:10:23 -0500
Organization: George Mason University, Fairfax, VA.


Does anyone out there play MegaFortress? Do you have any hints, tips,etc
which could enhance this game for me? Are there any extra missions/areas of
engagement available? Are there any patches? Do you know of any FTP sites for
these?

Thanks for you help!

Eric

EBAZERGH@GMUVAX.GMU.EDU
From: kcjaget@eos.ncsu.edu (Kevin Jaget)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Falcon 3.0/OFT sound problem with IFF and engines
Date: 12 Sep 92 22:02:40 GMT
Reply-To: kcjaget@eos.ncsu.edu (Kevin Jaget)
Distribution: na
Organization: N.C. State University (The REAL University of North Carolina)
Originator: kcjaget@c00068-100lez.eos.ncsu.edu



>In article <1992Sep12.012853.17408@walter.cray.com>, 
>lrg@crud.cray.com (Lee Gordon) writes:


>Help!!!  I just recently (like yesterday) picked up OFT for
>Falcon 3.0.  [...]

>The only problem that I have is that the IFF indicator, missile
>launches and engines do not make any sounds.  I get the digitized
>voices, gun sounds, sidewinder growl, and flyby noises, but everything
>else is silent.

>	-Lee


	Yep, I had that problem too (before I got my PAS16 working, 
anyway...).  The only way I could find to get it to work was to 
follow the instructions in the book for getting sound with a machine 
with no EMS (even though I have 8meg ... :-( ). I think the setup
was something like no radio messages, sound to PC speaker, and only 
missle sounds.  It is in the manual under the Falcon 3.01 section (again,
don't hold me to that, but I think it's right).  You don't get the 
digitized radio messages, but then again, IFF is more important, IMHO.

	On a similiar note, does anyone have problems with the game
freezing for a few seconds in the middle of a digitized sound playback
(with a soundcard, that is).  It doesn't always happen, and I don't think
it does anything to the game (other than distract the pilot), but it is 
annoying.  I'm using a 486-33 with 8megs RAM and a PAS-16 (using the SB 
options in Falcon).  The setup works fine with all of my other games,
so I don't think that it is a problem with IRQ's, but then again...

					Kevin
-- 
  Kevin Jaget                              Mail: kcjaget@eos.ncsu.edu

"The inherent flaw in all forms of govenrment is that at some point,
 people must be involved."
Newsgroups: comp.sys.ibm.pc.games