HDTenEightyP/NetNews huggingface dataset:
From: Dale_Adams@gateway.qm.apple.com (Dale Adams)
Newsgroups: rec.games.video
Subject: Re: Mac monitor with SNES/Genesis? (was Re: COMPUTER MONITOR?)
Date: 12 Jan 93 14:06:00 GMT
Organization: Apple Computer, Inc.,  Cupertino, CA


 In article <1993Jan9.104327.1@csbina.csubak.edu> camp5@csbina.csubak.edu 
writes:
> How could you hook up a SNES or Genesis  to an Apple Macintosh color 
> monitor?  It is 640 x 480 resolution and has grounds for each color. If I 
> could do it the picture would be INCREDIBLY good... each pixel is clear in 
> this resolution, so imagine a 320 x 200 picture!   Any ideas, guys?

Sorry, but this isn't going to work.  Apple's color displays for the 
Macintosh work at a single scan rate which is much different (i.e., 
faster) than the video timing used by standard television.  They simply 
will not sync to the video signal produced by a SNES or Genesis video 
game.  For the same reason, they won't sync to an NTSC video signal (such 
as put out by a VCR or laserdisc player) either.  All you'll get on the 
display is garbage.

- Dale Adams
  Apple Computer, Inc.
From: mkleczka@gacvx2.gac.edu
Newsgroups: rec.games.video
Subject: LYNX games FOR SALE
Date: 11 Jan 93 15:18:51 -0600
Organization: Gustavus Adolphus College, St. Peter, Minnesota


For sale:

The following Lynx games:

Ninja Gaiden  $25
Klax          $25
Warbirds      $25
California Games  $15

Prices include shipping.

I will consider trades for certain Genesis games also.

Matt
From: tominatr@ac.dal.ca
Newsgroups: rec.games.video
Subject: Peripherals wanted
Date: 11 Jan 93 16:14:08 -0400
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

WANTED:

Triton Toys GameMaster Joystick (Programmable)

High Tech Systems Game Pilot

E-mail if you wish to sell.

      - Tom N.

Newsgroups: rec.games.video
From: 910680p@axe.acadiau.ca (JOHN PERRIN)
Subject: sonic I : genesis
Organization: Acadia University
Distribution: all
Date: Mon, 4 Jan 1993 16:15:56 GMT

Would someone send me the faq with the sonic secret codes.
                               thanks in advance,
                                 Perrin
From: v089l3s3@ubvmsb.cc.buffalo.edu (JER HORWITZ)
Newsgroups: rec.games.video
Subject: Re: MATSUSHITA enters Videogames ?
Keywords: Hi, first I wish everyone a happy new Year.
Date: 5 Jan 93 15:58:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1ibkf4INNqd6@fbi-news.Informatik.Uni-Dortmund.DE>, hellmann@troja.informatik.uni-dortmund.de (Dirk Hellmann ) writes...
>I read in an Magazin that Matshushita (know as Panasonic and 
>Technics) will enter the videogamesmarket. Together with Electronic
>Arts, who wrote the games, he'll want to enter the market with
>a totally new console with outstanding features (Best Graphic,
>Sound you ever see).
>Know anybody something anything more about it?
>                                                y.s. Dirk
> 
>-- 
>+-----------------------------------------------------------------+
>|                      \\|//  /----------------\            \_\_\_|
>| Dirk Hellmann         O O   | You can't feel |              \_\_|
>| Junggesellenstr. 5     |    | the beating    |                \_|
>| 4600 Dortmund 1       \_/ --\----------------/                  |
>| GERMANY                                                 e-mail: |
>|                      hellmann@avalon.informatik.uni-dortmund.de |
>+-----------------------------------------------------------------+
The system is known as 3DO, supposedly in the $500-700
range. Your description is pretty much what I've heard,
total, although I recently heard that the big feature
would be 3-D manipulation of Objects (hence 3DO) including
digital mapping and the like...

We'll know for sure after CES.

[ -> Jer Horwitz ] [INTERnet Game Consultant]
Newsgroups: rec.games.video
From: abraham@micromed.com (Abraham Roots)
Newsgroups: rec.games.video
Subject: Final Phantasy II
Date: Sun, 10 Jan 93 14:07:03 PST
Organization: Micro-Medic BBS - +1 408 279 5240 - Public Access

I have a question, after getting the Dark Crystal in the locked cave in
the underworld when you try to exit you have to fight the "evilwall", how
do you beat it??

FIGHT THE EVIL FACE WITH FIGHTERS AS YOU WOULD ANY OTHER MONSTER EXCEPT
USE WALL ON ONE OF YOUR CHARACTERS IF IT HASN'T ALREADY AND THE WITH
MAGIC USERS YOU CAST ATTACK SPELLS ON YOUR "WALLED" MAN TO REFLECT THEM
BACK ON THE EVIL FACE.  CAST HEAL ON THE EVIL FACE, AFTER IT HAS WALL
AND THEY WILL REFLECT ON YOU.  ALSO YOU SHOULD HAVE THE "BAHUMUT" SPELL
OF THE CALLER, THIS WILL WORK TO. HOPEFULLY YOU ARE AT ABOUT LEVEL 45 MIN

--
abraham@micromed.com (Abraham Roots)
From: criess@mrj.com (Chuck Riess)
Newsgroups: rec.games.video
Subject: [Genesis] Ex-Mutants Review Anyone?
Date: 7 Jan 1993 11:52:42 -0600
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu



Hello,


Has anyone played Ex-Mutants for Genesis??  Is it any good??


Also, is there an ftp site or some way of getting reviews of the
various Genesis games??



Thanks

-- Chuck
From: drwagner@pinkfloyd.oracle.com (David Wagner,,,)
Newsgroups: rec.games.video
Subject: Re: Genesis vs. SNES - processor speed
Date: 7 Jan 93 00:47:51 GMT
Reply-To: drwagner@pinkfloyd.oracle.com
Organization: Sun Microsystems, Inc.
X-Disclaimer: This message was written by an unauthenticated user
              at Oracle Corporation.  The opinions expressed are those
              of the user and not necessarily those of Oracle.

Your friend is right - the Genesis processor is just over twice as fast. Off
the top of my head, the Genesis run at ~7.68 MHz, whereas the SNES runs at
~3.52 MHz.

- Dave
From: dcutter@oregon.uoregon.edu (dann cutter)
Newsgroups: rec.games.video
Subject: Looking to buy some SNES games!!! or sega Genisis
Date: 11 Jan 93 01:54:50 GMT
Article-I.D.: fp1-st-a.dcutter-100193175714
Followup-To: rec.games.video
Distribution: world
Organization: Stellar Enterprises
NNTP-Posting-Host: fp1-st-affairs-19.uoregon.edu

Hi! It was just my birthday (yippy(not)) and I got some money for food and
stuff. So of course I intend to buyt games with it. SO.... If anybody is
selling games for the SNES or is willing to sell their Genisis, please
email me. Give me the price and condition, and I will repond to all offers.
Also I have CastleVania Iv to trade as well.

_______________________________________________________________
Dann Cutter  Stellar Enterprises* / dcutter@oregon.uoregon.edu
Newsgroups: rec.games.video
From: luoni@jasper.mlb.semi.harris.com (Perry Luoni)
Subject: Re: SNES: Super Mario World Level Select?
Date: Fri, 8 Jan 1993 21:36:49 GMT
Organization: Harris Semiconductor, Melbourne FL

In article <1993Jan8.194620.23536@afterlife.ncsc.mil> ctkosti@afterlife.ncsc.mil (Chris Kostick) writes:
>In article <C0G8w5.E8J@python.cs.unm.edu> sandia!marms@unmvax.unm.edu (Mike Arms) writes:
>>ctkosti@afterlife.ncsc.mil (Chris Kostick) writes:
>>>The subject says most of it. Is there a level select sequence for SMW?
>>
>
>My problem is the saving. It only saves every three(?) levels. So if I
>progress to Morton's Castle and get spiked to death every time or crushed
>by Morton, then I have to start over again at Donut Plains 3. It's
>annoying as heck to have to do that. Is there something that will save me
>at the castle?
There is no level select that I know of but you can go back and do the
castle again to save the state.  Just go to any castle that you have
beaten and press the left and right buttons (on the end of the controller)
and you can redo the castle and save the state.  Works for me. :-).  Wait
till you get to tubular level. It is very hard.  Of course there is always
game genie for SNES.
Newsgroups: rec.games.video
From: markpet@microsoft.com (Mark Peterson)
Subject: [C[C[C[C[D[D[D[D[D[D
Date: 05 Jan 93 17:32:21 GMT
Organization: Microsoft Corporation
Summary: WANTED: John Madden 93' for SEGA GENISIS 
Followup-To: markpet@microsoft.com
Distribution: usa


I was unlucky at christmas and did not get John Madden Football 93'.  If you didand want to sell it I'am in the market.  Price is negotiable.  I would also
appreciate any tips on the best sports games for the SEGA.


Newsgroups: rec.games.video
From: jbaker@gmuvax2.gmu.edu (John Baker)
Subject: Genesis: Arcade Power Stick vs. Power Clutch (REVIEW)
Keywords: Re: [Genesis] Joysticks:  which to get?
Organization: George Mason University, Fairfax, Virginia, USA
Date: Sat, 9 Jan 1993 21:12:08 GMT

I have tried both of the above joystick-type controllers for the
Sega Genesis, and would like to share my opinions.

The Arcade Power Stick is the official Sega product, wheres the Power
Clutch is made by a third party.  I found both for $39.99 at Toys "R" Us.

Both feature an arcade type joystick, 3 play buttons with auto-repeat
features, and a start button.  On both, the joystick is on the left,
with the buttons, therefore, on the right.  Other than that, I found the
two rather different.

The Power Stick is noticeably larger and heavier.  It has a sleeker,
contoured appearance which I found more comfortable.  It also has a
slightly taller stick with a slightly larger ball.  The buttons, too,
have a larger diameter.  They are set in a recess so that they do not
stick up as high as on the Power Clutch.

On the Power Stick, there are three conveniently placed toggle buttons
to individually toggle the auto-repeat.  This is important for when you
need to quickly turn auto-fire on and off.  There is one slider to adjust
the repeat rate for all 3 buttons.  On the Power Clutch, there are no
toggle buttons.  Instead, there are 3 dials which allow you to turn on
and adjust the repeat feature for each button individually.  Thus it is
not as easy to toggle the feature.  Also, I have never needed
individual tuning of the repeat rates.

Finally, the Power Clutch has one additional feature which I have not
tried: a slow button.  I would guess that this rapidly toggles the start
button, as many games use this as a pause button.

Either choice is, IMO, a big improvement over the standard control pad,
and a must-have for any serious Genesis player.

----------------------
John Baker
jbaker@gmuvax2.gmu.edu
Newsgroups: rec.games.video
From: cam@athena.mit.edu (Daniel Cameron Daly)
Subject: snes: gunforce
Organization: Massachusetts Institute of Technology
Date: Thu, 7 Jan 1993 01:04:53 GMT

We just got done playing Gunforce on the SNES.  It took 40 minutes from when
we turned it on until we had finished it on the normal level.  Finished.
Done.  Nothing left.  This was one of the most pathetic, trivial games I
have ever played.  Of course, we have played through and finished all the
Contra games on the hardest level, but don't let that fool you.
Gunforce should be avoided at all costs.  The control is awkward, graphics
unimpressive and sound...I'm not sure if there was any music, the effects
were blah.  Flicker and slowdown everywhere.  Go play Contra III over again
instead of getting this turkey.  I feel bad for having rented it.


--
Cam Daly                                Phone: (617) 225-7880
22F1                                    Internet: cam@athena.mit.edu
550 Memorial Dr                         "He who fights and runs away,
Cambridge MA 02139                       lives to nuke the site from orbit"
Newsgroups: rec.games.video
From: pierre@mari.acc-admin.stolaf.edu (Anthony J Pierre)
Subject: SNES super mario world forest of illusion question
Organization: St. Olaf College; Northfield, MN
Date: Tue, 12 Jan 1993 04:15:49 GMT



HEy guys, how do i get out of the forest of illusion?! i have been tryiong 
for days, but still no luck.  i found a switch palace (blue i think) but
i think i need a damn red one, where the hell is it?

vin
From: dcb@wdl1.wdl.loral.com (Predecrement David)
Newsgroups: rec.games.video
Subject: Re: SONIC 2 QUESTION...(CHAOS EMERALDS)
Date: 7 Jan 93 20:13:30 GMT
Organization: Gokuraku Videos

ANFBC@CUNYVM.BITNET (Tony......Black American Prince) writes:
>       Question:  How important are the Chaos Emeralds in completing
>  the game?  I know if you go after them in the bonus stages, you
>  lose rings when you return to the game ,which prevents high scores
>  and continues.......
       ^^^^^^^^^

The only way I've ever gotten continues is through the Chaos Emeralds.  How
else do you get them?

Also, in the GG Sonic 2, the phamplet says that sometimes "Continue" will
turn up from the spinning sign.  Has anyone ever achieved that?  How?

--David
+-----------------------------------------------------------------------+
| David Blume            | "I got killed by monsters."                  |
| dcb@wdl1.wdl.loral.com | -- Why my roommate screamed out of nowhere.  |
+-----------------------------------------------------------------------+
Newsgroups: rec.games.video
From: m301@sci.kun.nl (m3 course)
Subject: SEGA GENESIS for sale
Summary: I am selling the Sega Genesis with 6 games.
Keywords: SEGA GENESIS for sale
Organization: University of Nijmegen, The Netherlands
Date: Mon, 4 Jan 1993 22:07:56 GMT

I am selling the Sega Genesis with 6 games :
Alex Kid
Batman
Sonic
Desert Strike
John Madden Football
Bonanza Bros

Price : 450 dutch guilders
offers at : m301@sci.kun.nl

Newsgroups: rec.games.video
From: berger@chaos.cs.brandeis.edu (David Berger)
Subject: IBM Games forsale/trade
Organization: Brandeis University
Date: Tue, 5 Jan 1993 20:22:20 GMT

I have the following IBM games for sale or trade.  Essentially,
they are lieing around the house doing nothing.  I would love
to sell them or trade them for ANYTHING INTERESTING.  If
you have something interesting (not IBM software) please make
a suggestion.  Things that could be intereting would be Sega Genesis
stuff, T-Shirts, hardware, posters, blank tapes, blank disks,
a 286 motherboard, a joystick, kitchen sinks, anything you can think
to offer that might be interesting.
 
Sorcerian  Sierra                                     $15
        AD+D action game
        5.25 and 3.5
        Req EGA/VGA
        Supports Adlib/Roland/Game Blaster
        Original Box and Documentation
 
Liesure Suit Larry II  Sierra                         $15
        Original Box and documentation
        5.25 inch disks
 
Dragon Wars  Interplay                                $15
        Bard's Tale Type Game
        5.25 and 3.5  Original Box and Documentation
 
Indy 3 Action Game  LucasFilm Games                   $10
        Indiana Jones and the Last Crusade
        5.25 inch, original box, documentation
 
2400 AD  Origin Systems                               $10
        5.25 inch
        Complete box and documentation
 
Pool of Radiance  SSI                                 $10
        AD+D game
        5.25 inch Original Dox and packaging
 
Balance Of The Planet                                 $10
        5.25 inch
        Environmental Game
        Original Box and Documentation
 
Baal   Psygnosis                                      $10
        5.25 inch Original Disks and Documentation
 
Wibarm  Broderbund                                    $10
        5.25 Original Disks and Documentation
 
Total Eclipse  Spotlight                              $10
        5.25 inch
        Vector Graphics adventure
        Original Box and Documentation
 
Centerfold Squares                                    $10
        5.25 inch
        Original Disks and Documentation, no box
 
Space Racer   Broderbund                              $10
        5.25 inch
        Original Box and Documentation
 
Rick Davis's World Trophy Soccer  Virgin              $5
        Original 3.5 inch disk, no docs or box.
 

-- 

					David
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: TG16: Re: Fighting Street II
Date: 5 Jan 93 20:44:50 GMT
Article-I.D.: clark.1993Jan5.204450.8195
Organization: Clark College, Vancouver, Wa.  USA

In article <1993Jan5.180107.24051@ccd.harris.com> rmills@controls.ccd.harris.com (Richard C. Mills) writes:
>
> Actually, I read that this would be coming out for the TG16 SCD, and we
>should see it within 3 months.  Now, I'm not saying it's true, just what
>I read.  I am curious though why some people are saying it will never
>be out over here?

Because that is what was announced by Capcom and Turbo Tech.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
From: din@gradient.cis.upenn.edu (Clarence Din)
Newsgroups: rec.games.video
Subject: Toys R Us TG-16 Stuff
Date: 11 Jan 93 19:13:05 GMT
Distribution: na
Organization: University of Pennsylvania

I checked my "local" Toys R Us (how many of you actually live within
walking distance of a Toys R Us anyway?) at the Roosevelt Mall in
N.E. Philly.  Parasol Stars was selling for $9.98 (beats Elbo by one
penny - wow :) ).  R-Type was $29.98.  All other games were not that
competitively priced.
---------------------------------------------------------------------------
Clarence K. Din
Information Systems Specialist III, Dept of Chemistry, Univ of Pennsylvania
din@gradient.cis.upenn.edu
---------------------------------------------------------------------------
Too many toys (D-50+M-EX, U-220, SR-16, TurboDuo, SNES, Mac IIsi, HP48SX)
and too little time!
Newsgroups: rec.games.video
From: victor@mote.Berkeley.EDU (Victor Wang)
Subject: [QUESTION] SNES SVHS Cable
Organization: University of California at Berkeley
Date: Wed, 6 Jan 1993 04:03:06 GMT

I know many people out there has the SVHS cable for their SNES.
I just want to know if I hook up my SNES to the SVHS video and from the
video to the SVHS TV will it work the same way as you have a SVHS cable
for SNES?  How do you know if you have got more pixsole on the screen?
Do you just look at the TV closly and you can see it or it just the
matter of how the graphic looks.  I did hook up my SNES as the way I
just discribed above and it looks some kind of better this way.
Please reply to victor@ucme.berkeley.edu if anyone can help me!
Thankx!

Andy Chien
From: mikami@Apple.COM (Eiichiro Mikami)
Newsgroups: rec.games.video
Subject: Help make Genesis video cable
Date: 5 Jan 93 22:26:53 GMT
Organization: Apple Computer Inc, Cupertino, CA


   I'm trying to make a video cable for the Genesis and I can't
seem to find a DIN-8 connector that fits. I tried Radio Shack
and Fry's Electronics.  The layout of the pins looks OK but the
pin diameter itself seems to be too big. Any suggestions?


thanks


Eiichiro Mikami
mikami@apple.com
From: tominatr@ac.dal.ca
Newsgroups: rec.games.video
Subject: Thunderforce 4 wanted
Date: 9 Jan 93 13:56:31 -0400
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

WANTED for Genesis:

Thunderforce 4

E-mail if you wish to sell.

     - Tom N.

Newsgroups: rec.games.video
From: jbaker@gmuvax2.gmu.edu (John Baker)
Subject: GENESIS: Interested in a POWERBALL competition!?  (East Coast)
Organization: George Mason University, Fairfax, Virginia, USA
Distribution: na
Date: Sat, 9 Jan 1993 20:38:41 GMT

As avid Powerball fans, we are interested in holding a Powerball
championship in the Washington DC or Baltimore area.

If case you are unfamiliar, let me introduce you to the game.
It is, IMO, the best two-player sports-type game for the Genesis.
It is sort of a non-stop tackle soccer, divided into 4 periods.  An
average game lasts 15 minutes; however, this can be changed.  There are
many teams you can select from with differing abilities in various
categories, including: Speed, Kicking, Tackling, Stamina, and
Acceleration (time to fully charge a kick or tackle).  Scoring can be
either a goal for 1 pt (thrown in) or touchdown 3 pts (run the ball in).
Play can be human vs. human, human vs. computer, or human vs. computer
in a tournament with passwords.

It is intense, bone-crunching action: tackling, passing, running, kicking.
It is top-view, scrolling, with "radar" showing the positions of all 11
players on each team.  There are no "guaranteed" plays as you find
in many other sports games, such as many (most?) versions of football.  
It has no annoying distractions, such as the pick-up items you find in
Speedball 2.

Some warnings, however; if you play with the control pad, your thumb
will become very sore.  The Power Stick is much better, and IMO is a
must-have for any serious Genesis owner.  Also this game does not allow
for much luck; it tends to bring out the competitive nature in the players.
Someone who is better will consistently win, but appropriate teams may be
chosen as a sort of "handicap".

As you improve, you can develop new "plays" or patterns for moving the
ball in for a goal or touchdown, and for blocking opponents' progress.
In any given sitution, you have a variety of options:  For example,
do I pass or dodge and keep running?  In a scramble for the ball,
do I tackle my opponent or grab the ball and run?  Do I throw the ball
in for a goal or try to run it in for a touchdown?  It all depends on
your strengths, playing style, and opponent.

The graphics are not particularly fancy.  You have a clear view of the
playing field.  Although the game is fairly fast-paced, the scrolling is
quite smooth.  You can use "radar" as well as field patterns to
determine your field position.

It was released in '91 by Namco.  We found it for $28 used.  I have not
seen it at Toys "R" Us; however, I hear that Babbages has it for $49.99.

If anyone is interested in a one-day competition, please let me know.
We would love to set this up.  Please e-mail or call!

Thanks,
John Baker
jbaker@gmuvax2.gmu.edu
(703) 941-6840 (evenings please)
Newsgroups: rec.games.video
From: markpet@microsoft.com (Mark Peterson)
Subject: MGH Info Wanted
Date: 06 Jan 93 18:43:36 GMT
Organization: Microsoft Corporation
Followup-To: markpet@microsoft.com 
Distribution: all

I'am looking for information on MGH or Super Magicom/Super Magic Drive.

I would appreciate any info about how they work, where to get them, how
much they cost, and how reliable they are.

Thanks ALOT

markpet@microsoft.com
From: skelly@amiganet.chi.il.us (Sean Kelly)
Newsgroups: rec.games.video
Subject: Re: Any MGH Owners Out There?
Date: 7 Jan 93 13:16:41 CST
Organization: Amiga Network Information Systems

In article <1idu5eINNra3@aludra.usc.edu>, tehyang@aludra.usc.edu (Teh Kao Yang)
writes:
>In article <skelly.0mvx@amiganet.chi.il.us> skelly@amiganet.chi.il.us (Sean
Kell
>y) writes:
>>systems ONLY!  While it is not illegal to own one, it is illegal to have in
>>your possession, a copy of a game that you do not own. 
>
>>those of you that are wanting to run out and buy one and then go to your
local
>>video store and rent evey game in sight and copy them - most new games have 
>>copy-protection now and your copy will not work.
>
>Are you getting paid by Nintendo or Sega to say this? Just wondering....
>
>-Teh Kao
 
 
 
      No, I am not getting paid by either.  Only reason I posted this is
because some of the people that had been asking about the devices have been
rather "open" in their discussion as to what they wanted to do with them. 
Seeing as how this is a public echo people that work for Sega or Nintendo may
read the message and get rather upset at that particular person.  Basically,
the "morale" of the message was to shut up about it if you plan on using the
device illegally...  8-)

%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%
%   Sean Kelly - Sysop Amizon BBS (312)594-1146                         %
%   Always looking for classic video games for the following systems:   %
%                                                                       %
%  Atari 2600-Atari 5200-ColecoVision-Atari 5200-Intellivision-Vectrex  %
%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%
From: bantz7128@iscsvax.uni.edu
Newsgroups: rec.games.video
Subject: >>>Genesis and Games for Sale<<<
Date: 5 Jan 93 17:10:50 -0600
Organization: University of Northern Iowa

Genesis SYSTEM for Sale
Includes:

GENESIS Base System
One controller
Sonic the Hedgehog
Streets of Rage 2
Bulls vs. Lakers and the NBA Playoffs
Joe Montana '93

Only one month old!   Like new condition on all of the above...
$300 value

Selling for $200 plus shipping.
Reply via e-mail if interested...if not then thanks for reading!

Steve
Newsgroups: rec.games.video