HDTenEightyP/NetNews huggingface dataset:
From: s2842276@titan.ucc.umass.edu (Wanderer)
Subject: Re: Newbie on Blitzing
Organization: the Elves of Briton
Date: Mon, 6 Apr 1992 16:31:56 GMT

b9px@vax5.cit.cornell.edu writes:
> And who wouldn't get bored with a game if it took you 
> over a year just to get reasonably proficient?

   why on earth should it take you a year to get proficient?
   most people I know get proficient after one game. Not that
   they've mastered it. Just that they've learnt the rules.

   Empire is very easy to learn, not to hard to get good at, 
   difficult to become very good at, and impossible to master.
   Basically the better you get the harder it becomes to get 
   better at it.

   I agree with Tarl's solution though, set up the code yourself and
   just experiment, and then join a newbie blitz game, and see what
   it's like when you're doing things interactivly with other people.

   Then when you join a game with better players, you'll find that most
   of the 'better' players are willing to help you out, answering
   questions. Just be prepared to be labeled fodder, if you ask a real
   silly question, in fact be prepared to be labeled fodder if you ask 
   *any* questions! (like a Broke country askin' why he can't attack).
   :*) :*) :*)

   there should be an empire FAQ posted every so often...
   and I don't mean stuff like "what's a btu?" but I suppose
   "what's che?" would be valid. In general read the info files, they're
   right 80%-90% of the time...

   (info innards? is that right? no....)

*--*
the Elf
From: tarl@sw.stratus.com (Tarl Neustaedter)
Newsgroups: rec.games.empire
Subject: UB game follies
Date: 7 Apr 92 04:28:33 GMT
Organization: Stratus Computer, Inc.

> [Massive Deity Misconduct]

Wasn't this the game that was advertised as being in the tradition
of the Harvard games?

If so, a fitting end. Died where it was born - a flame war.
-- 
         Tarl Neustaedter	tarl@sw.stratus.com
         Marlboro, Mass.	Stratus Computer
Disclaimer: My employer is not responsible for my opinions.
From: tedrick@triangle.Berkeley.EDU (Tom Tedrick)
Newsgroups: rec.games.empire
Subject: Re: BBN EMPIRE I (that f*cking game :-)
Date: 15 Apr 1992 06:42:38 GMT
Organization: University of Communism at Berkeley
NNTP-Posting-Host: triangle.berkeley.edu
Keywords: BBN, Destruction, No Sleeping...

->Once again I am called upon to give you the details of the carnage that is
->taking place in the contest of endurance known to many as BBN EMPIRE I, 
->but to those that are playing in it...fondly call it "That @#$%@% GAME!"

"That @#$%@% GAME!" is right!!! Whoever comes out on top in this
madness definitely deserves the right hand seat next to his majesty
in Hell. This is worse than fighting a land war with EE ...

(course, that's what he had in mind :-)
From: genn@quads.uchicago.edu (David L. Genne')
Newsgroups: rec.games.empire
Subject: Of cabbages, and FaaKings...
Date: 7 Apr 92 23:32:42 GMT
Article-I.D.: midway.1992Apr7.233242.29011
Reply-To: genn@midway.uchicago.edu
Organization: University of Chicago Computing Organizations

Well, Faa was true to his word.  He left me my country.

Actually, I *earned* this.  My loyal subjects rebelled just as he turned his
country into Lake_Faa.  And so here is my "map #":

                              . . . .
                             . . . . .
                            . . . . . .
                           . . . m . . .
                            . . . . . .
                             . . . . .
                              . . . . 

Isn't that lovely!!!!   

:-)


			David L. Genne'
			General_Products
			(NOT a fully-owned subsidiary of the Diety)
From: oysteint@ifi.uio.no (ystein Tvedten)
Newsgroups: rec.games.empire
Subject: Re: Making territories useful
Date: 11 Apr 92 21:23:01 GMT
Organization: Dept. of Informatics, University of Oslo, Norway
Originator: oysteint@sognsvann.ifi.uio.no


In article <kue0f8INNe7p@news.bbn.com>, evil@bbn.com (Dave Nye) writes:
> 
> I'm too busy Kicking ASS... 
> 

Kicking ASS ? where =)


Valinor
Newsgroups: rec.games.empire
From: loney@ariel.lerc.nasa.gov (Patrick Loney)
Subject: xemp (3.0)
News-Software: VAX/VMS VNEWS 1.41    
Organization: :The state of being organized
Date:  6 Apr 1992 11:08 EST  

I am running xemp with no real major problems and then, overnight, I get
the following problem.  The program starts up and gets through the
map # and the dump #.  then is does the ship * and I get the following
message.  "Signal Caught" and "Floating Point Exception".  I know this
is kind of vague message, but does anybody have a solution?

Also, has anybody got this to work with hcl-Exceed/W?

Pat Loney
Newsgroups: rec.games.empire
Subject: World Shape
From: aronson@ece.arizona.edu (John Aronson)
Date: 16 Apr 92 00:03:42 MST
Distribution: world,local
Organization: U of Arizona Electrical and Computer Engineering

	Hi to everyone. I'm officially delurking myself in this newsgroup. Can
anyone answer a question I've had for a while? I'd like to know why empire
worlds are set up like toruses. I know this usually doesn't pose a problem 
visualizing your map because if you are in the center then what happenes at the
edges doesn't matter much. But stil why not have a more earth-like map?
	For example, imagine sector 0,0 was the top, left sector of a map. 
Then if you went north of that, you could go to 64,0(other side of the world
but still on the top ring), instead of 0,64(the bottom of the map). Or if you 
wanted to be more sophisticated, then have a map that gets narrower at the top 
and bottom. Or else the simplest solution would be to prevent north/south 
beyond the northern and southern limits. 

John Aronson
(no sig)
Newsgroups: rec.games.empire
From: evil@bbn.com (Dave Nye)
Newsgroups: rec.games.empire
Subject: Re: Making territories useful
Date: 11 Apr 1992 15:12:40 GMT
Organization: War Lord and Imperial Emperor of THE Evil Empire
Distribution: world
Reply-To: evil@bbn.com (Dave Nye)
NNTP-Posting-Host: archive.bbn.com

In article <54274@hydra.gatech.EDU>, ccoprmd@prism.gatech.EDU (Matthew DeLuca) writes:
|> In article <1992Apr11.125049.25777@nic.umass.edu> s2842276@titan.ucc.umass.edu (Wanderer) writes:
|> 
|> >Well more to the point the census command is the one that needs modification.
|> >What I'd like is to be able to do a "cens 1" and have it show me 
|> >everything with terr set to be 1, I know I could do this with
|> >"cens * ?te=1" but "cens 1" is a bit more intuitive, and less typing.
|> >(for that matter "ce 1" is even less typing...)
|> 
|> What would we do with realms, then?  As it is, 'cen #1' does realm 1, and 
|> it goes from there.  What would we gain by replacing that with territories, 
|> and having to type 'cen * ?realm=1' to get realms?
|> 
|> >Perhaps we could see this added to empire 2.1?
|> 
|> I certainly hope not. :-)
|> 
|> -- 
|> Matthew DeLuca                      "Being next to Dorsai is a slow form of
|

	I hope not either... Write an alias for eif...what is it..umm

alias ce1  "cen * ?te=1"  

	Besides..I never use the damn things anyway..

I'm too busy Kicking ASS... 

-=TheEvilOne


-- 
===============================================================================
===   =========   =======================              David Lee Nye          =
===   =========   =======================       BBN-DSS Systems Administrator =
===         ===         ===         =====       evil@bbn.com, dnye@bbn.com    =
===   ===   ===   ===   ===   ===   =====            evil@gnu.ai.mit.edu      =
===   ===   ===   ===   ===   ===   =====       BBN, Inc., Cambridge, MA      =
===         ===         ===   ===   =Inc=  My employers computer, MY opinion. =
===============================================================================
From: nlc@marian.cs.nott.ac.uk (Neil L Cook)
Newsgroups: rec.games.empire
Subject: Re: MercVII after two weeks.
Date: 8 Apr 92 13:48:13 GMT
Organization: Communications Research Group

>P.S. the worst joke teller award goes to Fraidh!  He dared to mock my king,
>king Belgarion.  The ceremony starts in 5 seconds.
><Leader of Fraidh came to the stage to receive his pretty little gold
>medal with the inscription: If it's a bad joke, it has to be from Fraidh>
>Blam-BLAM-BLAM-Blam
>Oops, I'm sorry but it seems someone had a vendetta against Fraidh.  Must be
>the quote Fraidh wrote
>"All countries near me shall cede half of their territory to me.  Failing to
>do so will be considered hostile and shall be invaded"
>-AK

Ah, methinks someone doesn't quite get the joke. However, I must admit
that I am an awful joke teller, and I humbly apologise to Belgarion,
the orb-wielding overlord of Riva. I bow down before his majesty and beg 
his forgiveness. May I be punished in the 7 hells for my misjudgement and
overall unworthyness,


NOT!

See you in hell Bel! (hey it rhymes!) :)

Fraidh
Newsgroups: rec.games.empire
From: lexier@fraser.sfu.ca (Lyle Lexier)
Subject: University of Boston EMPIRE game is back up.......
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Tue, 7 Apr 1992 03:50:04 GMT


In case you didn't know, the empire game is back up.  Hurray!!!
I know that it is up, I was just on.

-- 
--------------------------------------------------------------------------------
|  Lyle Lexier        | There should be no discrimination against any person   |
|lexier@fraser.sfu.ca | for his/her race, sex, or sexual orientation.          |
--------------------------------------------------------------------------------
From: 00pwgrice@bsu-ucs.uucp
Newsgroups: rec.games.empire
Subject: apple logies.
Date: 7 Apr 92 02:37:07 GMT


	First, I have been chastized firmly ( but politely) for my earlier
posting. I want to extend a group appology to all. I thought that this was 
a later edition of the game I had been playing on the local Vax mainframe.
	Secondly, I wish to appologize to those who have mailed me messages.
I would reply, but I haven't figured out the mail functions of this network
yet.
	Third ( and last ), could someone send me any liturature on this game
that you may have hanging around in an old text file somewhere. To be honest,
your game sounds a heck of a lot more interesting than the one I'm playing.

							Phil Grice
							
Newsgroups: rec.games.empire
From: s2842276@titan.ucc.umass.edu (Wanderer)
Subject: MercCode with Market, Trade, and Loans (was Re: SPC Empire)
Organization: the Elves of Briton
Date: Fri, 17 Apr 1992 07:13:41 GMT

    CC100DR@GITVM1.GATECH.EDU writes:
    >     A little info on the game that hasn't been mentioned:
    >        No trade or market for the test (mainly because I haven't
    >           figured out how to get it back in there yet :) It's
    >           something stupid that I'd never think of doing, like
    >           uncommenting it or something :)

No even worse...


			  ***ATTENTION***

For all people using Merc Code, it was decided that using Market and Trade
options are contrary to the merc belief of the ideal game and therefore 
were banished into deity control only. if you are using Merc code and want
to also use trade and or market (or even loans!) you need to modify the file 
empmod.c in EMP/player/ where there will be several lines of the form...

"sell <COMM> <SECTS> <NUM> <NUM>",      1, SCT,  sell,  GOD,
"set <TYPE> <LIST> <PRICE>",            1,SHP,   set,   GOD,

which basically says that the commands are for deities only. You need
to replace them with the following types of lines...

#ifdef MARKET
"sell <COMM> <SECTS> <NUM> <NUM>",      1, SCT,  sell,  NORM,
#endif

#ifdef TRADE
"set <TYPE> <LIST> <PRICE>",            1,SHP,   set,   NORM,
#endif

and then add the options "TRADE" and "MARKET" to EMP/h/options.h 
you should probably also modify EMP/player/commands/ver.c so that
it properly reflects the options included.

if you want loans as well, then you need to modify EMP/player/command/offe.c
and replace the #ifdef MERC with a #ifndef LOAN or #ifdef NOLOAN

if you don't want to bother with all of this, but do want MERC code (which
I reccomend highly), and do want Market/Trade/Loans etc as options, then 
send me e-mail, I have all the work done already, and if you act NOW, I'll
also send my new decl.c for free (declare war/neut/hos/all/fodder cnum)!!!

If you want the full set of CARNAGE mods ask me about them too, as I have
no problem distributing the code I humbly modified, and I have a very easy
to use install program written too...

    >     Game info, for those that missed it: 128X64 world, 1 48 ETU update
    >day at 1900 EST, standard, right out of the ftp site Merc code, linear
    >for the test game. Host: spcvxe.spc.edu  Port: 1617  If you want to play 
    >haven't sent me anything yet, send it to empire@spcvxe.spc.edu

    > Wyrd (is that "weird" or "wired" ??? :)

I always thought it was more closely pronounced "wurd"
like Wyrm but with a d.

*--*
the Elf
From: klf1305@tarkas.tamu.edu (Kelly Fergason)
Newsgroups: rec.games.empire
Subject: Buffalo game?
Keywords: n
Date: 12 Apr 92 00:39:12 GMT
Distribution: na
Organization: Texas A&M University


	Anybody know anything about this?  I cannot connect to
the game, but the machine is apparently up.


Kelly Fergason
h2s

Newsgroups: rec.games.empire
From: wang@ibma1.cs.uiuc.edu (Eric Wang)
Subject: Re: ships/planes and tech levels
Reply-To: wang@ibma0.cs.uiuc.edu
Organization: University of Illinois at Urbana-Champaign
Date: Tue, 7 Apr 1992 15:31:56 GMT

ken@cs.UAlberta.CA (Ken Huisman) writes:

>Zepplins were used to bomb London in WW1 up to 1916 - Before 1916 there
>were almost no means of shooting them down.  ...  By 1916 however,
>fighters with incinary(SP?)  bullets had been deployed and the Zepplins
>were easily shot ... down.  You can read all about this in a book
>called "The history of Strategic Bombing" (forget the author name).

I didn't know this -- I concentrated on WWII aerial warfare during my
formative years.  Thanks for the reference.  (BTW, it's "incendiary" :
"3. designed to kindle fires (an ~ bomb)".)  Zeppelins weren't used for
anything in WWII.  :-)

>Other things mentioned in that book include such interesting facts
>that, according to a French study during WW1, less than 1 of 4 bombs
>dropped from planes hit the target ...

1 in 4 was good by WW2 night-bombing standards.  The US did considerably
better with their high-altitude daylight bombing, but they lost a lot of
bombers doing it.

Eric Wang
wang@ibma0.cs.uiuc.edu
From: vvirrank@cc.Helsinki.FI (Ville Virrankoski)
Newsgroups: rec.games.empire
Subject: Re: xemp ships problem
Date: 14 Apr 92 07:16:48 GMT
Organization: University of Helsinki, Finland

In article <1992Apr13.120756.25565@cs.nott.ac.uk> nlc@vulcan.xtel.co.uk (Neil Cook) writes:
>
>I use xemp, and for some reason it keeps thinking my ships have been
>lost/sunk.
>
>However, when I use ships *, they are still there, and I can move them manually.
>However, I can't get xemp to realise that they are still there!
>I have tried removing the save files, but it just doesn't work...
>Anyone else had this problem?
>Help!

What version of xemp are you using? In versions 3.?? there was trouble
with ship names: If any ship has a name, then every ship after that is not
recognized.

>
>Neil Cook

Ville Virrankoski
From: keith@acsu.buffalo.edu (Hawk)
Newsgroups: rec.games.empire
Subject: T'would appear.
Date: 8 Apr 92 02:36:27 GMT
Organization: UB


It would appear that I have an opening in the UB game. 
Interested parties mail me for details.

		LOF
From: b9px@vax5.cit.cornell.edu
Newsgroups: rec.games.empire
Subject: Newbie on Blitzing
Date: 6 Apr 92 02:20:23 EST
Distribution: rec
Organization: Cornell University


I've played a grand total of 3 games of empire- all blitz.

As long as all players are Newbies, then noone gets taken over
quickly-  In fact, we all got tired and wanted to go home and
to bed before any major wars started; just doing economics was
hard enough... 

In fact, I don't see how you'll ever get good at empire w/o playing
multiple games.  And who wouldn't get bored with a game if it took you 
over a year just to get reasonably proficient?

-Brian Shelden
bshelden@sunlab.cit.cornell.edu
From: gordons@coopsol.com (Gordon Storga)
Newsgroups: rec.games.empire
Subject: Re: Empire as a BBS door...
Date: 14 Apr 92 23:26:54 GMT
Organization: Stay Awake Software

<3344@daily-planet.concordia.ca> ag_atki@pavo.concordia.ca (ANDREW G. ATKIN) said:
>
>  I was wondering if anyone out there would know of an empire version
>that could be played on MS-DOS as a BBS door.  The player would call
>the BBS by modem, activate the door (swap to DOS) and play...after running
>out of mobility or BTU (whatever), would log-off and let the next player
>call.  (one player at a time)...

I was told that my GS Empire can be used as a BBS door.  I've never tried
it myself, but a guy told me he set it up on his BBS using CTTY.  It
worked fine for him.  If you have FTP check ftp.pitt.edu under
software/general, I think, unless it's moved again.

>  If there isn't a package out there, is there one I could try to port?
>There is a PC empire version out there but I don't know if it's suitable
>as a door.  I read about it in the user's manual but I can't find an FTP
>site.  It would be nice to bring multi-player empire to those without
>Net access...

The version you want is version 1.48.  Look for my name in the opening
credits - Gordon Storga.  If you can't find it by ftp, drop me a line and
I'll let you know how to get it via snail mail.


Gordon
-- 

The opinions expressed are my own, and not the beliefs or opinions
of whatever company you think I work for.  So there, thhhbbbt!
Message to Kodak:  Freedom for Dan Bredy.
From: madpit@athena.mit.edu (Douglas R. Pitters)
Newsgroups: rec.games.empire
Subject: Re: The REAL story. WOOO!
Date: 8 Apr 92 03:39:16 GMT
Organization: Massachusetts Institute of Technology

In article <53773@hydra.gatech.EDU>, ccoprmd@prism.gatech.EDU (Matthew DeLuca) writes:
|> In article <53753@hydra.gatech.EDU> ccoprfm@prism.gatech.EDU (Monte Freeman) writes:
|> 
|> >  This is the first time I've ever needed asbestos gloves to read r.g.e. :)
|> 
|> Sign of a real newbie...should have been here for the big Tourney debates. :-)
|> 
	Or the Sinergy spiel.  :-)

This game affected 8 or 9 people, and it seems to be all everyones talking about

Please wake me when it's over.........



			The Saint
From: keith@acsu.buffalo.edu (Hawk)
Newsgroups: rec.games.empire
Subject: Oh, by all means, GP... Let's do it!
Date: 7 Apr 92 22:17:10 GMT
Organization: UB

Newsgroups: rec.games.empire
Subject: Re: the UBuffalo game ends early
Summary: 
Expires: 
Followup-To: 
Distribution: 
Organization: UB
Keywords: 

In article <1992Apr6.021438.24096@midway.uchicago.edu> genn@midway.uchicago.edu writes:
>After reading this, it occurred to me that I had been cheated right out of
>the game.  My country (General_Products) had been taken over by LOF, all
>50+ sectors in one update.  Not impossible, but: I never received a single
>bulletin telling me I had lost a sector, the newspaper did not show any
>sectors lost to LOF, my 41 planes never intercepted anything, etc.
>I guess I know now what happened.  This goes beyond small fixes done to a 
>country - I was robbed of mine.

	Oh, yes. You get paved in an update by superior forces, and then
whine that you were cheated. Right. I'm *SURE* that's what I did..

Oh, yes.. When all your military is on the coast and there is virtually
NONE in the interior of your island.... Yep. I must have cheated.

Ask anyone how many BTU's it takes to paradrop on an undefended sector.

And do you want to know what happened to your telegrams? And News?

When the quota of the deity country goes over the limit (which is what
happened), News does not write, and telegrams are sent but not received.

You want your country back? OK. You can have it back. I'll leave it the 
way I left it. Bombed into rubble.

>
>Perhaps Land_Of_Faa should be banned from *all* future games.
>He can't play fair, and his caustic announcements are not his saving grace. :(
>

	Oh, my, yes! Let's ban me for life. Let's go against everything that
this country stands for, like that silly idea of innocence until proven
guilty. And if you can't stand getting flamed on anouncements, then keep
your yap shut. It was all in jest. I suppose I cheated in the insult war too.


>
>				David L. Genne'
>									
					Chris Keith
Xref: sparky rec.games.empire:1477 vmsnet.sources.d:311 vmsnet.sources.games:231
From: Kari.Hurtta@Helsinki.FI (Kari. E. Hurtta)
Newsgroups: rec.games.empire,vmsnet.sources.d,vmsnet.sources.games
Subject: BSD Empire Client for VMS, part 0/8
Date: 12 Apr 92 18:21:01 GMT
Followup-To: vmsnet.sources.d
Organization: University of Helsinki

Archive-name: empireclient_110/part0
Author: Kari.Hurtta@Helsinki.FI (Kari E. Hurtta)
Product: Empire Client for VMS
Version: 1.10

		Empire Client for VMS
		---------------------
		(c) Kari Hurtta, 1991, 1992

Author:		Kari Hurtta (hurtta@cc.Helsinki.FI)

Version:	Empire Client version 1.10
		Empire Tool version 1.10

Environment:	VAX/VMS with Multinet TCP/IP

Description:	This is Empire client for BSD Empire 1.1

		In this client is two parts - normal
		client part, where player talk with Empire Server
		and toolkit -part (Empire Tool), where client helps
		maintenance your empire. Mainly Empire Tool
		helps to moving things around empire with
		Empire Tool's autoexplore, autodistribute, 
		move, automove and collect -commands.

		Empire Tool don't handle ships or planes.
		Empire Tool don't able develope your empire.

FTP location:	host hylka.Helsinki.FI
		directory PUBLIC_DISK:<PUBLIC.VAX.GAMES-ETC.EMPIRECLIENT>

		Wait about 2-4 weeks that this version arrive to public_disk !!
		(Look from file READ.MORE what version is there)

Bugreports to:	Kari.Hurtta@Helsinki.FI
		hurtta@cc.Helsinki.FI
		HURTTA@FINUH.BITNET
From: cammarta@bucknell.edu (aaron cammarata `93)
Newsgroups: rec.games.empire
Subject: Question to Dieties.
Date: 16 Apr 92 19:01:04 GMT
Distribution: world
Organization: Bucknell University, Lewisburg, Pa.


	Howdy fellow Dieties.  I'm currently running the Fodder Frenzy here at
Bucknell University, a weekly blitz game starting on Sundays.  I'm using stock
code, and my question is this:  What numbers do you send as command line
arguments to get a useable world with lot's of 50-100 sector start islands.
I can't seem to balance them enough to get start islands at the proper distance
and of the right size.  So what do YOU use?  Help!
	
-- 

					Aaron


==================================================================================
cammarta@bucknell.edu|     "Life is pain, Highness.
                     |         Anyone who says differently is selling something."
        DT2B         |                     "The Princess Bride"
==================================================================================
From: srn@cs.su.oz.au (Stephen Robert Norris)
Newsgroups: rec.games.empire
Subject: Re: the UBuffalo game ends early
Date: 7 Apr 92 23:33:37 GMT

s2842276@titan.ucc.umass.edu (Wanderer) writes:

>Well it appears the UB has come to a close, and just before i was going
>to quit too... I didn't even have the chance to send out my *final* 
>announcement. I suspect that the deity shut the game down just so that 
>people would NOT be able to find out why the game ended so suddenly.

	The game is back up now.

	Stephen


Stephen Norris - CS4.  srn@minnie.cs.su.oz.au
                       steven@extro.ucc.su.oz.au
From: cjm5628@tarkas.tamu.edu (cjohn mace)
Newsgroups: rec.games.empire
Subject: Re: Tamu game
Keywords: nn
Date: 11 Apr 92 05:04:40 GMT
Organization: Texas A&M University

In article <12219@tamsun.tamu.edu> klf1305@tarkas.tamu.edu (Kelly Fergason) writes:
>
>	The tamu game is back up.  Everybody can come play now.
>	We will discuss the future of the game in announcements.
>	
>	There will be no update on Saturday, April 11.  This is
>	to give time to contact everybody.
>
>Kelly Fergason

The host is tarkas.tamu.edu (128.194.17.21) and the port is 1617,
the game now updates at 6pm instead of 5pm, and it is up now.  As
he said, there will be no update tomorrow.

cjohn mace