HDTenEightyP/NetNews huggingface dataset:
Newsgroups: comp.sys.ibm.pc.games

Could someone please tell me where I can go to get my fighter turned
back into flesh after he's been turned to stone.  Thanks.

Steve.
----------

Father Rulae in New City and Brother Moser in Munkharama sell various
Cure potions. I think Cure Stone is one of them. Father Rulae will also
Cure Stone himself but his medical fees are rather high. It's better
to quit and reload when something like this happens to a character.

			   Danny Low
    "Question Authority and the Authorities will question You"
	   Valley of Hearts Delight, Silicon Valley
	     HP CPCD   dlow@pollux.svale.hp.com
Newsgroups: comp.sys.ibm.pc.games
From: mdouglas@netcom.com (Hokh'Ton)
Subject: Re: Screwed by Ultima Underworld
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Sun, 8 Nov 1992 21:06:51 GMT

andrew@frip.WV.TEK.COM (Andrew Klossner) writes:

>>>This patch won't fix the problem the original poster was having.  I had the
>>>same problem near the end game and I had the patch.

>>	The patch *does* fix the problem. However, as ORIGIN has pointed out,
>>the patch will *not* work on an already corrupted save-game file.

>I'm the original poster, and I'm here to tell you that the patch does *not*
>fix the problem.  I applied it, wiped out save*/*.*, started over ... and
>saw the "inventory corrupt" and "screen freezes, must reboot" problems.
>(As I said in the original post.)

>Now, does anybody have a *real* solution?

>  -=- Andrew Klossner (andrew@frip.wv.tek.com)

	I'll ignore the smart-ass comment/dismissal re: *real* solutions, and 
attempt to help. Did you follow any of the other suggestions, such as not
placing more than 8 items in a sack, and not putting one sack inside another?
Also, you should never place an item in a closed container. Open the container
first. I realize how easy it is to do this without thinking. I catch myself at
it all the time. According to Origin, one problem might be that the program's
"inventory full" message is not triggered when an item is moved to a closed 
sack, leading the player to assume that he/she possesses the item when in fact
he/she does not. You might also try stowing some of your sacks, packs, etc.
*before* moving to a different level. Hope some of this info helps.

-- 




	Hokh'Ton	:	The Crystal Wind is the Storm,
  mdouglas@netcom.com	:	 and the Storm is Data,
Michael Douglas-Llyr	:	  and the Data is Life.
			:		---Player's Litany (The Long Run)
From: franklir@helium.gas.uug.arizona.edu (Ryan J Franklin )
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Problem with U6 - Wisps
Summary: No 8th level spells after talking to Wisps
Keywords: Ultima 6, Wisps, spells
Date: 9 Nov 92 16:49:01 GMT
Organization: University of Arizona, Tucson, AZ

In article <BxGEyy.4uv@mentor.cc.purdue.edu> elkinsps@mentor.cc.purdue.edu (Paul Elkins) writes:
[ Problem getting 8th level spells even after talking to the Wisps in U6
  deleted ]
>     Don't worry about the spell, it's unimportant to finishing the game. I
>played U6 about a year ago and while I learned of the spell and had it, I
>also seem to remember getting advice never to use it. The reason why is 
>obvious once you do use it. I think the designers just put it in there to
>sidetrack and frustrate game players. Oh, yeah, I think that's what was so
>important, DON'T USE THE SPELL.

Yeah, good advice, but that's not what the original poster or the guy who
followed-up were talking about.  It would seem that you need to get the
Armageddon spell, then go back to talk to Xiao, who should agree to sell
you eighth level spells.  She doesn't.  The game won't recognize when you've
talked to the Wisps and gotten the spell, so you can't get ANY 8th level
spells other than Resurrect and Armageddon.  
 
Personally, I always thought it was a bug, and I've been meaning to call
Origin to ask whether there's a fix for it.  And while they're at it, a 
fix for the spellbook bug (where you can scan forward to 8th level, but
once you do, you can only scan backwards to 5th).  Anyone know if these
ARE bugs?  And if a fix was ever released?
 
	-- Ryan Franklin
	   franklir@gas.uug.arizona.edu
Newsgroups: comp.sys.ibm.pc.games
From: stwombly@cs.ulowell.edu (Stephen P. Twombly)
Subject: Willing to trade copies of games...
Organization: University of Massachusetts at Lowell Computer Science
Date: Thu, 12 Nov 1992 17:40:21 GMT

I am willing to trade copies of games for other games....
here are the ones I am willing to trade..

Konami NFL Football
Lemmings
F19 Stealth Fighter

All include instructions and copy protection solutions.

Send me a list of what you would be willing to trade and we'll talk....

email stwombly@cs.ulowell.edu

Newsgroups: comp.sys.ibm.pc.games
From: andreas@appel012.hydromech.uni-hannover.de ()
Subject: Re: CIV:  help w/ cheat keys PLEASE!
Organization: RRZN
X-Newsreader: Tin 1.1 PL4
Date: Wed, 11 Nov 1992 17:22:30 GMT

bprk_ss@uhura.cc.rochester.edu (Brian Park) writes:
: Hello,
: 
:    To all you Civ Emperors out there, I was wondering if you could let me
: know what the cheat (?) keys in Civilization are.  For instance, I've read
: about shift-1-8 and alt-5-6 (I think?), but I haven't gotten either of these
: to work.
: 
--
Try shift 1-6 and then click with the mouse onto an enemy city.
______________________________________________________________________________

Andreas Dunker                  andreas@appel012.hydromech.uni-hannover.de
In der Steinriede 7             andreas@veeble.han.sub.org
D-3000 Hannover 1
West Germany                    2B  |  ! 2B  (W. Shakespeare)
______________________________________________________________________________
Newsgroups: comp.sys.ibm.pc.games
From: sci30139@nusunix1.nus.sg (TAN CHYE HEE)
Subject: Re: Underworld virtuous ring problem
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Fri, 13 Nov 1992 01:43:53 GMT

Scott Bilas (scottb@iastate.edu) wrote:
: I'm having one problem on solving Ultima Underworld.  I've solved all of the
: rest, but there's still one thing that I need to win, ONE THING -- the Ring
: of Humility.  Now, I did everything that I'm supposed to do, flipping the
: switches in the right order in that room and all that (whatever I learned
: from that knight gemstone guy), but no ring.  I assume that it's supposed to
: appear right in the middle on that little platform...  I did search the rest
: of the room, but still nothing was there.
: Is this a bug in the game or am I doing something wrong?  A frienf of mine has
: the cluebook and I did everything as it said...  This is the one, final thing
: standing in the way of winning after weeks of work.  Thanks in advance!
:
Spoiler follows:










You must not stand anywhere near the centre of the room for the Ring of
Humility puzzle to be successfully completed.

Get out of the room and walk around a bit, then try again later. This
time, try to stay as close to the walls as possible while moving around
to flip the switches.



	Gilbert

 
Newsgroups: comp.sys.ibm.pc.games
From: shadow@r-node.gts.org (Jay Chu)
Subject: Re: Fatal Challenge
Organization: R-node Public Access UNIX Information System (416-249-5366)
Date: Sat, 07 Nov 1992 03:03:37 GMT

In article <1992Nov3.230111.6146@gw.wmich.edu> 837robot@gw.wmich.edu writes:
>In article <1992Nov03.234841.4977@r-node.gts.org>, shadow@r-node.gts.org (Jay Chu) writes:
>> I saw this game called Fatal Challenge running in a computer store today.
>> 
>> I tried to play it but didn't know any of the keys except the arrow keys.
>> 
>> How do I kick and punch and do those wicked spins and fire balls and....?
>
>Is it a new version of it ?
>Are there more than 2 characters in it ?
>As you know, the Demo version has only 2 of them.
>

Is it a demo?  I don't know, but it has Guile v.s. Guile and pretty
good sound effects.

-- 
        ______                shadow@r-node.gts.org
       | |__| |   If it's there and you can see it       - it's real
       |  ()  |   If it's there and you can't see it     - it's transparent
       |______|   If it's not there and you can't see it - you erased it!
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: technews@iitmax.iit.edu (Kevin Kadow)
Subject: WANTED: Sopwith/Sopwith2 info
Followup-To: comp.sys.ibm.pc.games
Summary:  how can I use the multiple players options? or get real docs?
Keywords:  PLEASE HELP!!
Organization: Technology News, IIT, Chicago, IL
Date: Fri, 13 Nov 92 08:07:44 GMT

I have SOPWITH2, and it lists both network and serial multiplayer options,
but crashes with a "error NAMEDEV dictionary device not found" when I try
to use these options.

	I really like the game, but it would be much improved with a human
opponent. The last time I posted this request I got a bunch of mail from
people wanting to know what answer I got, but no real information...
-- 
  Where it is a duty to worship the sun, it is pretty sure to be a crime to
    examine the laws of heat.  (Morley)

technews@iitmax.iit.edu                           kadokev@harpo.iit.edu
                         My Employer Disagrees.
From: imb@oasis.icl.co.uk (Ian Brown)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Elite Plus, Tribble
Date: 5 Nov 92 09:33:40 GMT
X-Newsreader: Tin 1.1 PL5

orion okotu auld (oauld@ponder.csci.unt.edu) wrote:
: In <Bx5n8t.8G9@cs.vu.nl> patrick@cs.vu.nl (Laarhoven P) writes:
: 
: 
: If you remember the Star Trek episode in which the Tribbles were sold to
: the crew, they didn't turn out to be worth their while either.  It's not
: a matter of your computer lying to you; it's a matter of you being suckered
: by a savvy trader.  (It happened to me, too, playing the original version
: of the game.  Except that they were called trumbles or something.)
: 
:                               --Orion
:  
Elite first appeared on the BBC micro (ACORN) back 79/80 I think, with
just four missions no asteriods miners or any other funnies!
Newsgroups: comp.sys.ibm.pc.games
From: chuckg@meaddata.com (Chuck Greenwald)
Subject: Watch for Electronic Arts buy 2 get 1 offer!! 
Organization: Mead Data Central, Dayton OH
Date: Thu, 5 Nov 1992 17:01:36 GMT

Electronic Arts has a coupon offer out (I've only seen it in
Software ETC. so far) where if you buy two of the following
16 games, you get a third game from the same list for $5 S&H.

Birds of Prey
Car and Driver
Grand Slam Bridge II
Great Naval Battles
Star Legions (due in NOV)
Lost Files of Sherlock Holmes
John Madden Football II
Magic Candle III
Megafortress MegaPack
Tegal's MERCENARIES (due in NOV)
Patriot
Spelljammer
PowerMonger
The Summoning
Theatre of War
V for Victory

You need the coupon, $5US (check or money order, US or Canadian bank),
and original store receipts for the two games (MUST BE PURCHASED BETWEEN 
11/1/92 and 1/15/93).  Order to be postmarked by 1/15/93.
-- 
-------------------------------------------------------------------------
Chuck Greenwald                     |   chuckg@meaddata.com  
Mead Data Central                   |   (513) 865-1020

Newsgroups: comp.sys.ibm.pc.games
From: jay@Cadence.COM (Jay Blackwood)
Subject: Re: WC or WC2?
Organization: Cadence Design Systems, Inc.
Distribution: na
Date: Tue, 10 Nov 1992 05:32:10 GMT

s914534@yallara.cs.rmit.OZ.AU (Ut) writes:

>Ok, simply which game should I buy - Wing Commander I or II?
>Whats the difference? Which has better sound/graphics/gameplay etc etc
>Email your opinion today!

The quality of the graphics does not change between the two.
The play is virtually identical.

WC2 allows speech, if you buy the optional speech package.

WC2 is supposed to have better compensation for CPU speed.

My personal preference is for WC2.

jay blackwood
jay@cadence.com
Newsgroups: comp.sys.ibm.pc.games
From: jwilbur@iat.holonet.net (Jay Wilbur)
Subject: Re: SoD & Wolf3d, What Gives?
Organization: HoloNet (BBS: 510-704-1058)
Date: Tue, 10 Nov 1992 14:17:27 GMT

johnsonchris@bvc.edu writes:
: Hey, what's the deal here.  I thought that Spear of Destiny was a direct 
: descendant of Wolf3d.  Are all the levels different, or are two different 
: companies trying to sell the program.  For in the new December CGW (Which 
: graced my PO Box today) I see an ad for Spear of Destiny in the front 
: cover, yet near the back there is ID selling Wolf 3d.  I know SoD is 
: different in some respects, but different enough to consider two companies 
: selling the (nearly) identical game.  Jay, anyone?
: 
: And that must be some pretty rough competition there (both companies 
: selling the game)..

Wolf3d is in shareware and you can only get it directly from Apogee.  SOD
is commercial and you can get it in any cool software store. 

As for the two being different...of course it's different.  New levels,
new sounds, new bad guys, new goals...

-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@holonet.net      | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
Newsgroups: comp.sys.ibm.pc.games
From: dpipes@spica.srg (Dave Pipes x4552)
Subject: Re: Stunt Island SB & QEMM issues
Organization: just me
Distribution: usa
Date: Fri, 13 Nov 92 13:32:15 GMT
Followup-To: comp.sys.ibm.pc.games

In article <1du4h5INN8r8@male.EBay.Sun.COM> wag@georwell.EBay.Sun.COM writes:
>In reference to Ron Dippold's comments about QEMM and Stunt Island, I had
>the devil's own time getting SI to run _without_ QEMM... You see SI does NOT
>like QEMM (or any other EMM type memory manager that uses DMA) they interfere
>with the SOUND BLASTER and  both the animation and the sound suffers.
>
>The funny thing is, on the box Disney recommends an EMM type manager and
>the SB (I have a Pro) BUT in the instruction manual (Excellent by the way)
>you find out "The Rest of the Story." Appologies to Paul Harvey.
>
>I'm not bitching too much. I did get it to work with much creative trimming
>of the config.sys file. But now I must use this "custom" version as it does
>not support the rest of my system so configured.
>
Rick,
     Can you tell us what exactly happened when you used QEMM?  I use it
with SI and an original Sound Blaster, and the only problem is that the
sound is slightly fuzzy.  One thing I *have* done is to disable the joystick
port on the card.  Are you using your joystick port?

	David Pipes
robear@digex.com
Newsgroups: comp.sys.ibm.pc.games
From: tommi@gurdilo.informatik.rwth-aachen.de (Thomas Stockheim)
Subject: Re: W7 Help in Gorn Castle
Organization: Rechnerbetrieb Informatik  /  RWTH Aachen
Date: 11 Nov 92 13:10:12 GMT

stoeter@vanilla.fmi.uni-passau.de (Armin Stoeter) writes:

>Keywords: 

>Hi !

>Played Wiz for several days and made it to the Gorn Castle. There i talked to the king and got the temple scroll. But in the room where i found the chest with
>the temple scroll there is a button on the wall. If pressed, you find another
>room behind, and there also seems to be a treasure chest.
>But when i enter this room most of my characters get silenced and there are 
>4 groups of 5 or 6 spectral ravens. I don't know, how to fight these tough 
>creatures. So tell me please, if you got a trick or perhaps do you know what 
>goodies are in the chest.

I think the room you are talkin about is behind a secret door of the inner 
sanctum, am I right ? The birds are tough for low-level Characters, but I
think there is nothing important in the chest (Some good armour, I think
robes+1, and a medaillon.) You can leave the place and return later, when
one of your characters knows a spell like Nuclear Blast or Death Wish, that
could help. Or you could try to use a lower difficulty level, and try to
enter severall times until none of your spellcasters is silenced.
	
>Thanks, Armin

Newsgroups: comp.sys.ibm.pc.games
From: mdipietr@esk.compserv.utas.edu.au (Michael Umberto Di Pietro)
Subject: Re: Basketball game of choice
Organization: University of Tasmania at Launceston
Date: Fri, 6 Nov 92 11:24:20 GMT



You've got to get TV SPORTS BASKETBALL..... it beats

Lakers v Celtics hands down....



		Mike

Newsgroups: comp.sys.ibm.pc.games
From: u9259236@cc.uow.edu.au (Leslie Shing Chi Tong)
Subject: Re: Wolf3D episode 6 lvl 6
Organization: University Of Wollongong
Date: Thu, 12 Nov 92 06:40:19 GMT

Take it easy mate,the war is over 50 years ago
Newsgroups: comp.sys.ibm.pc.games
From: mbendic@oyster.micro.umn.edu (Michael Bendickson)
Subject: Re: street fighter II demo wanted !!
Organization: University of Minnesota, Minneapolis: Under Grad Workstation Lab.
Distribution: usa
Date: Tue, 10 Nov 1992 18:34:12 GMT

In <1992Nov10.143928.4183@mnemosyne.cs.du.edu> rwirthli@nyx.cs.du.edu (Ralph Wirthlin) writes:


>Bzzt, wrong!   There *is* a demo of Spear of Destiny out (you only get
>two levels).  It looks remarkably similar to  Castle Wolfenstein.
>I downloaded it directly from Software Creations (Home of Apogee)

>P

Sorry for my babbling then.  Since it was named as some sf2 clone and was
really Spear of Destiny, I assumed that somebody was trying to pull a fast
one... and maybe they were.

--
===============================================================================
 Michael Bendickson	                               University of Minnesota
 E-Mail: mbendic@mermaid.micro.umn.edu		       Institute of Technology
===============================================================================
From: J056600@LMSC5.IS.LMSC.LOCKHEED.COM
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civ..Question
Date: 13 Nov 92 17:51:59 GMT
Organization: Lockheed Missiles & Space Company, Inc.

In <1992Nov13.131127.28996@jupiter.sun.csd.unb.ca>:

>I have played Civ for a while and I was wondering what the little
>box which surrounds my settlers is.  That is where my settler tried to make
>a forest, instead, the little box appeared and did not go away.  Is this
>a man-made forest?  Has anyone seen this?  Does anyone know what I'm talking
>about?  If so, please e-mail. Thanks

It sounds to me like you hit "F" with your settlers to create a forest, but
hitting "F" makes the settlers build a fortress.  Plains need to be "M"ined
if you want to turn them into forest.


Tim Irvin
****************************************************************************
Don't blame me, I voted Libertarian.
From: 889kim@gw.wmich.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Wanted : out of this world
Date: 10 Nov 92 23:35:42 EST
Organization: Western Michigan University

I am looking for 'OUT OF THIS WORLD'.
If you have one to part, please let me buy it.

Drop a email with your offer.

Thanks
Newsgroups: comp.sys.ibm.pc.games
From: sa6904623@ntuvax.ntu.ac.sg
Subject: Re: DQK Lighthouse
Organization: Nanyang Technological University - Singapore
Date: Tue, 10 Nov 1992 01:10:48 GMT

You can't get past the locked door on level 11.

If you do note carefully, you will find yourself on different sides of the pit
trap on level 10.

What you really need to do is to explore carefully level 10.  Search for an
elven lady on the level.  You might have to play around with the lever that
disables the teleporters (found much lower down, perhaps level 4 or 5).

After you have found the elven lady, she will give you a clue as to where to
go.

I will not spoil your game any further.  Good luck!

Kenneth "Automan" Tan

Newsgroups: comp.sys.ibm.pc.games
From: thail@seas.gwu.edu (Samuel R. Posten)
Subject: wiz gorn castle secret door!
Organization: George Washington University
Distribution: usa
Date: Tue, 10 Nov 1992 05:52:23 GMT

How the heck do I get all the Damn spectral birds!!!!!  I've tried
different tactics for an hour, even using fire bombs etc.  argh!!!
are they undead?  can they be klled that way?

Sam
From: parker@ccwf.cc.utexas.edu (Bryan Parker)
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima 7: Plot questions
Date: 11 Nov 92 23:49:06 GMT
Organization: The University of Texas at Austin, Austin TX

Questions about Ultima 7 plot!  Possible spoilers to follow...


Ok, I went to Minoc and (indirectly) killed Owen.  E & A have flown the coop.
Gee what a surprise.  So I'm searching the Artist's Guild and I find some 
very incriminating stuff lying about in someone's trash can.  The thing is, 
no one ever seems to go to their room, so I can't figure out WHO it is!  And
even if I knew whose room it was, there's probably nothing I could do about
it anyway.  The evidence I'm talking about is alot of gold and some star-
bursts.  What is a starburst?  What's it do?  Worth stealing?  I think there
was another object or two, but I can't remember.  (poison dagger?)  Anyway, 
whose room is this?!?  It just bugs the hell out of me...
 
OK... I'm off the Jhelom... I tell De Snel about the serpentine dagger... he
attacks me.  Ok, I kill him.  No problem.  Maybe I should have a trained a 
bit more first, though... ah well.  Anyway, it seems that NO ONE CARES!  Am 
I now supposed to assume that De Snel had something to  do with the murders?
No one even realizes that he's dead.  It's very frustrating having everybody
go on about how cool De Snel is when he's lying in a pool of blood at my 
feet.  OK, so if De Snel is involved... there are still alot of questions to
answer!  (I haven't yet talked to Sprellic, maybe he has some insight)  This
De Snel thing is really bugging me.

One last thing.... WHERE can I get magic weapons???  It seems like the only 
place to get them is to steal them from the armouries!  Nobody sells 'em and
I've only been able to find one! (MageBane)  The juggernaut hammer looks really
interesting and I'd *LOVE* to have a magic axe!  Oh, I found a lightning whip
too... I guess that's a magic weapon, but I haven't gotten a chance to use it
yet.  How good is it?  Better than wielding a MageBane?  Hmmm... 

Please e-mail!  Thanks in advance!

	Bryan

Newsgroups: comp.sys.ibm.pc,misc.forsale.computers,misc.forsale
From: cpv1@crux1.cit.cornell.edu (Curtis Paul Van Tassell)
Subject: For sale: Paradox 4.0
Summary: For sale: Paradox 4.0
Organization: Cornell Information Technologies
Date:  7 Nov 92 17:32:43 GMT

For sale:  Borland Paradox 4.0

This software will be sold to the highest offer received in
the next week (or so).

Respond to:
   Curt Van Tassell	
   cqvj@cornella.bitnet
   (607) 255-2843 (work)
   (607) 272-7303 (home - before 10 pm eastern please)


Xref: sparky comp.sys.ibm.pc:851 comp.sys.ibm.pc.hardware:29658
From: greg@mobius.viewlogic.com (Gregory Larkin)
Newsgroups: comp.sys.ibm.pc,comp.sys.ibm.pc.hardware
Subject: Question about S100 based PC
Date: 12 Nov 92 16:00:41 GMT
Organization: Viewlogic Systems, Inc.
Originator: greg@mobius


Hi there,

I have an S100 bus based PC.  It's main processor is
an 8088.  I would like to add a hard disk to it, and
I was wondering if there are any manufacturers that
still make S100 HD controller cards?  For what it's
worth, the machine is a 4.77Mhz Zenith Z100 (ca. 1985).

Thanks for any help!

-- 
              Greg Larkin, Software Engineer, Waveform Analysis
                 Viewlogic Systems, Inc.  Marlboro, MA 01752
                            greg@Viewlogic.COM
From: rnichols@cbnewsg.cb.att.com (robert.k.nichols)
Newsgroups: comp.sys.ibm.pc.hardware
Subject: Re: Disk-mapping problems?
Summary: Turn off disk cache
Keywords: harddrive, disk mapping
Date: 11 Nov 92 04:54:02 GMT
Organization: AT&T

In article <1dluq7INNh0i@moe.ksu.ksu.edu> mikesch@phys.ksu.edu (Michael Schulz) writes:
>When I ran Norton Utilities Caklibrate on my harddrive, (123 meg IDE), It said that my hard drive had diskmapping problems , and calibrate would not run on that drive.  Does anyone no how I can fix this problem.  I am not as concerned about not being able to run calibrate, as I am about the fact that ihave bad disk mapping.
...

You'll have to turn off disk caching for the drive.  If you're running
SMARTDRV, the command "SMARTDRV C-" is sufficient -- it's OK if the
program is loaded, so long as it's not caching the drive you're trying
to test.  For other caching programs, you'll have to RTFM.

BTW, on an IDE drive, CALIBRAT will (wisely) refuse to test or change
the interleaving.  Changing the interleave factor is a low-level
formatting function and should not be attempted on IDE drives.
CALIBRAT will perform a surface analysis, however.

Bob Nichols
AT&T Bell Laboratories
rnichols@ihlpm.ih.att.com
Newsgroups: comp.sys.ibm.pc.hardware