HDTenEightyP/NetNews huggingface dataset:
From: jarnis@mits.mdata.fi (Jarno Kokko)
Subject: Re: axelay availability
Organization: Microdata Oy, Helsinki, Finland
Date: Sat, 29 Aug 1992 20:26:48 GMT

In article <1992Aug27.143813.9833@athena.mit.edu> cam@athena.mit.edu (Daniel Cameron Daly) writes:
>I was looking through this newsgroup a few days ago when I read an article
>describing all the SNES games out or coming in the near future.  One
>of the mentioned games was Axelay, which got favorable reviews from EGM
>and elsewhere.  A later article stated that axelay was already available,
>but according to EGM and the local stores it isn't due out until
>October.  If the individual who posted that it was already out would please
>let me know where the saw it, or at least what country they saw it in, I
>would appreciate it.
>
>Cam Daly
>cam@athena.mit.edu
>

I don't know how slow the stores are in the states, I have owned it
for over a month, and I suppose it's a copy of a Japanese cart (yes, I'm
a proud owner of a Super Magicom)

   ____________
 _| .signature |______________________________________________________
|                                                                     |
|  -------- Jarno Kokko --------  |  Borg: Prepare to be assimilated  |
|   --- jarnis@mits.mdata.fi --   |        by the Borg.               |
|    ---- Vantaa, Finland ----    |  Worf: Prepare to eat phasers.    |
|_____________________________________________________________________|



Newsgroups: rec.games.video
From: lewine@mirage.rtp.dg.com (Eric Lewine)
Subject: NES and MANY GAMES for sale
Date: Tue, 25 Aug 92 18:47:05 GMT
Distribution: usa
Organization: Data General Corporation, Research Triangle Park, NC

Here's an updated list of the NES stuff I have for sale:

Reply to:

Eric Lewine
lewine@dg-rtp.dg.com
(919)-493-4592

----------------------------------------------------

The system comes with 2 controllers and cables.
All prices include shipping.

system:			$50 (includes a FREE game of your choice)
games:			$15 each OR 5 for $65

Some categorizations may be wrong, I haven't played all the
games.

*** Sports ***
--------------
Ice Hockey      
Hoops           - 1, 2 players (or 2 on same team) 2-on-2 basketball
Goal		- 1, 2 players (or 2 on same team) soccer
Double Dribble

*** Armed Forces-type shooters ***
----------------------------------
Metal Gear
Thundercade
Commando
Cobra Command
Guerrila War
Iron Tank
1943
Operation Wolf - based on arcade game
Skyshark

*** Run, jump and shoot type ***
--------------------------------
Code Name: Viper
Ikari Warriors II
Batman
Heavy Barrel
Platoon
Indiana Jones and the Temple of Doom
Rescue: The Embassy Mission
The Adventures of Bayou Billy
Strider
Teenage Mutant Ninja Turtles

*** Ninja type fighting games ***
----------------------------------
Bad Dudes
P.O.W.
Ninja Gaiden
Double Dragon

*** Miscellaneous: racing, adventure, strategy, ... ***
-------------------------------------------------------
Paperboy         
Gunsmoke
Cobra Triangle        - this is a unique boat racing/obstacle course game
Guardian Legend
Silent Service        - sub commander strategy game 
Defender of the Crown
Skate or Die          
Shadowgate            - dungeons and dragons type
Road Warrior
Elevator Action       - based on arcade game
Breakthru
Newsgroups: rec.games.video
From: dskim@eng.umd.edu (Daeshik Kim)
Subject: D&D (Genesis) for sale
Date: Sun, 23 Aug 92 17:58:48 GMT
Organization: Univ. of Maryland, College Park

It's 3 days old; I`m done with it.
I paid $70+ including tax; I want $50 including shipping
($20 for 3 days was quite a cost for me though).
-- 
	Daeshik Kim	H: (703)273-1517 O: (703) 689-5878
	/PN=Daeshik.Kim/O=SprintIntl/ADMD=Telemail/C=US/@Sprint.com
	dskim@eng.umd.edu
Newsgroups: rec.games.video
From: marms@python.cs.unm.edu (Mike Arms)
Subject: Re: mega[bits|bytes] (was: ? Digitized Speech on SNES?)
Reply-To: sandia!marms@unmvax.unm.edu (Mike Arms)
Organization: Dimsdale Brothers Extortion Agency
Date: Wed, 2 Sep 1992 21:24:25 GMT

din@gradient.cis.upenn.edu (Clarence Din) writes:
>marc@comp.lancs.ac.uk (Marc Goldman) writes:
>>Most cartridge games are 1 megabyte at the most with a rare few being 2
>>megabytes. On the SNES i can only think of streetfighter 2 which is
>>supposedly that big.
>
>Isn't SF2 supposedly 12 megabits, which is 3 megaBYTES?

The standard accepted definition for a byte today is 8 bits.  SF2 is 
16 megabits = 2 megabytes.  12 megabits is 1.5 megabytes.  

-- 
Mike Arms
Sandia National Laboratories
uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
InterNet:  unmvax.unm.edu!sandia!marms   or   sandia!marms@unmvax.unm.edu
From: hellmann@avalon.informatik.uni-dortmund.de (Dirk Hellmann )
Newsgroups: rec.games.video
Subject: Re: Why are game copiers illegal
Date: 27 Aug 1992 12:53:36 GMT
Organization: CS Department, Dortmund University, Germany
Distribution: world
NNTP-Posting-Host: styx

	THEY ARE ILLEGAL BECAUSE THE GAMES HAVE AN COPYRIGHT!!!
A game is made by an company. This company own the name the program
the outfit and everything on and in it. Espacially the right to make
copy of the program (cartright). Same as illegal as copying books,
CD's and computer programms. To copy books is a little bit compli-
cated and the result is readable but it is nicer to have the book
at home (Most times books are so expensive that this would be
imposible!!). To copy CD's is easier but you make copys on MC and
the quality last a bit. But both have in common that the one who
use an photocopier and the one who buy empty MC to put music on,
pay for it a little more as they would pay normally cause a part of
the money you pay goes back to the company.
	The videogames industrie does not have such a philosophie.
From a videogame you can make hundreds and thousends of copies and
the quality does not lack. Instead of buying a game you make a copy
of it. You steal it. And do noy say: 'I only want to try the game,
if the game is good I buy it'. Most of them does not do it. They
say: 'Hey this game is great and I get it for nearly nothing.
And this is greater, I go on like this'.
	This is bad. It is illegal and if you go on the video-
companies does not produced good games any more.


                                             only my opinion
                                                     y.s. Dirk
-- 
+-----------------------------------------------------------------+
|                      \\|//  /----------------\            \_\_\_|
| Dirk Hellmann         O O   | You can't feel |              \_\_|
| Junggesellenstr. 5     |    | the beating    |                \_|
| 4600 Dortmund 1       \_/ --\----------------/                  |
| GERMANY                                                 e-mail: |
|                       hellmann@troja.informatik.uni-dortmund.de |
+-----------------------------------------------------------------+


Newsgroups: rec.games.video
From: merlyn@digibd.com (Merlyn LeRoy)
Subject: Re: *SEGA CHEATS LIST*
Organization: DigiBoard Incorporated, Eden Prairie, MN
Date: Wed, 02 Sep 1992 15:42:46 GMT

>TOEJAM & EARL
Spoilers:


>( Level 0 ) You start the game on level one, which appears to consist 
>solely of two islands in the water.  However, if you jet ski, fly, or 
>ride an inner tube to the lower left part of level one, you will find 
>another island with a hole in it.  Fall down the hole to level zero, 
>where you can be healed (in the hot tub) and receive and extra life 
>(by drinking lemonade).

Also when you leave level 0, you return to the highest level you've visited.

There is another island on level one in the upper-right corner
which has six presents on it; it is under the tile on the extreme right and
one tile below the top.  These are all the hidden islands on level 1.

You can get 2-3 presents from Santa if you sneak up on him; you must
sneak while he's rummaging through his bag, and stand still when he
looks up.  Do this until you touch him and he drops some presents when
he leaves.

---
Merlyn LeRoy
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: Old games for today (was Re: Old games on
Date: 3 Sep 92 13:37:53 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX

Robert A. Jung writes:
>
>XEVIOUS		Nintendo Entertainment System

For the record, this version of Xevious is awful.

Other modern versions (i.e. Nintendo era) of classic games:

QIX                    Atari Lynx

DONKEY KONG            Nintendo Entertainment System

DONKEY KONG JR.        Nintendo Entertainment System

POPEYE                 Nintendo Entertainment System

MARBLE MADNESS         Nintendo Entertainment System
                       Nintendo GameBoy
                       Genesis

Q*BERT                 Nintendo GameBoy

A bad trend is to "modernize" the classics with currently popular
video game trappings.  Ultimate Qix for the Genesis comes to mind,
as does Super Spy Hunter.  Additionally, many of these new versions
don't have the same feel as the original.  NES Xevious looks like
Xevious, but it isn't the same game...

Ever notice how the NES versions of classic games are really hard
to find?
                       
--
James Hague   
exuhag@exu.ericsson.se
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: Too much me-too for the Lynx? (was Re: Lyn
Date: 31 Aug 92 14:18:14 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX

Robert A. Jung writes:
>
>Stephen Jonke writes:
>
>>Is it just me, or are there others who think the recent release of many
>>Sega-esque games for the Lynx is more then a bit disturbing?  
>
>  I have to disagree here. While I don't think a Lynx library of nothing but
>beat-em-ups and space shooters is great, I also don't think that having them
>present is A Bad Thing.

But once Atari realizes that the formula games sell ten times better than
everything else, they may start pushing for that sort of game.  It is the
unfortunate truth that the masses do not always have the greatest of taste
(Achy-Breaky Heart, anyone?).  I'm not that worried...yet.

>  And who says the Lynx is guaranteed to lose if it tries to compete with
>"games for the masses"?

It will probably be a more popular system if it does.  But it will also fall
into the pool of mediocrity which most other video game systems are already in.
It is discouraging to see a system with as much potential as the Genesis
dragged down by endless targeting of repetition-happy sixth graders.

>Besides, sometimes I *WANT* more shooters and whatnot on
>my Lynx, you know? When you really need to disengage the brain and just unwind,
>RAMPART is _not_ the way to go.

Who says that "mindless" action games have to follow the Sega/Nintendo formula?
Robotron doesn't fall into the "scroll along and beat-up a boss" trap.  Neither
do many other games I can think of (not necessarily for the Lynx).  Actually,
I've found that most Genesis shooters are not the mindless fluidity I would expect;
they have too much pattern memorization and allow little finesse.

--
James Hague   
exuhag@exu.ericsson.se
From: rusbasan@expert.cc.purdue.edu (Bob Rusbasan)
Newsgroups: rec.games.video
Subject: Re: Old games for today
Date: 3 Sep 92 16:03:38 GMT
Organization: Purdue University Computing Center

In article <1992Sep3.133753.9004@exu.ericsson.se> exuhag@exu.ericsson.se writes:
>Robert A. Jung writes:
>A bad trend is to "modernize" the classics with currently popular
>video game trappings.  Ultimate Qix for the Genesis comes to mind,
>as does Super Spy Hunter.  Additionally, many of these new versions
>don't have the same feel as the original.  NES Xevious looks like
>Xevious, but it isn't the same game...

I couldn't agree with this more, and it really bothers me when they
try to modernize a classic game.  Space Invader '91 on the Genesis is
another example of this.

I don't have a problem with adding things to the game, but PLEASE LET
US PLAY THE GAME EXACTLY AS THE ORIGINAL WAS!  Add all the huge bosses,
mega powerups, and other rubbish that you want, but let us simply
select "Classic Mode" in the Config Screen and play the old game.  I
know they could have done an exact copy of Space Invaders on the Genesis,
and I would have loved it and bought it, but I didn't care for SI'91.

I don't know how well classic games sell, but I have yet to hear one
person say they bought one because it was "better" than the original,
and I have heard many people bitch that they hated all of the extra
"features" that were added.  Game companies, wise up!

-- 
   =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  / Bob Rusbasan                  |     Dance to the tension       \
 /  rusbasan@expert.cc.purdue.edu |      of a world on edge         \
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Newsgroups: rec.games.video
From: wdm@world.std.com (Wayne D Michael)
Subject: Re: Code to play bosses in SF2 for SNES??
Organization: The World, via PC Pursuit from Fullerton CA
Date: Sun, 23 Aug 1992 20:48:09 GMT

tominatr@ac.dal.ca writes:

>Is there a code which allows you to play thye bosses in the
>SNES Street Fighter 2?

>If so, e-mail me please!

>        - Tom N.
NO
-- 
Wayne Michael
wdm@world.std.com
Organization: University of Illinois at Chicago
Date: Wednesday, 2 Sep 1992 01:20:32 CDT
From: <U20565@uicvm.uic.edu>
Newsgroups: rec.games.video
Subject: Re: real game controllers
Distribution: na

In article <1992Sep1.000906.10800@otto.lvsun.com>, joe@otto.lvsun.com (Joe
Barger) says:
>
>        What is the deal with the home systems today I mean when you
>        look back at the Atari 2600 you could get any type of controller
>        you wanted (I.E. Joystick, Paddle, Steering, Trackball)
>
>        I would really love to see some games with dedicated steering
>        controllers.  I loved playing Warlords with paddles and would
>        purchase it again with the proper controller. Are all the game
>        designers DUMB "follow the leader" make a copy of it. Shure I
>        want copys!!!!!!!!!! but of classics not another side scroller
>        or shooter.
>
>                MISSLE COMMAND  Warlords   Defender  Robotron
>        WWF :)  All recreated with the game player in mind to give it
>        great FEEL all the games today lack feel
>
>                Feel: a sensation of active control over the outcome.
>
>        not memorize pattern get further playback memmory pattern
>        get further mindlessness
>
>
>        desperatly seeking reinovation (is that a word)
>
>        How do you feel???
>
>--
>******************************************************************************
>*
>     Joe Barger (joe@otto.hn.com {psivax,jimi, mirror}!otto!joe)
> The odds get even You name the game The odds get even The stakes are the same
>                        You bet your LIFE!   RUSH

Sure, why not rerelease a 16 bit version of PONG. Wouldn't that be exciting....
Come on! Those games are great in our memories, leave them that way. I have
found that once you are exposed to today's games it is very difficult to
appreciate the games you once loved. And more than once I have foolishly
thought that if I setup my old Commodore 128 to play some of the games I
once had fun with, they would be just as exciting.

All I can say is the last time was just that, the LAST TIME. I'll leave those
games in my memories.....

I agree with your point about specialized controllers. They're fun.
Problem is that even back in the days of Colecovision, not enough games took
advantage of the special controllers. Justifying their cost was difficult.
The steering wheel controller for the Colecovision was probably utilized by
one game, the one it came with. What was it called again? "Turbo?" I agree
they're fun, but often times it is hard to justify their cost for ONE game.
Would you buy the new CAPCOM controller to play Street Fighter 2? Just one
of them runs $150 by reports of someone else on the net. But you can use it
as your general controller, it's not a one game controller.

Mario Pacheco
Xref: sparky rec.games.video:17713 misc.forsale:24914
From: steveskr@milton.u.washington.edu (Steve Skrzyniarz)
Newsgroups: rec.games.video,uw.forsale,misc.forsale
Subject: Atari 7800 games for sale (New)
Date: 30 Aug 92 02:59:09 GMT
Distribution: na
Organization: University of Washington, Seattle

The following Atari 7800 games are for sale; all are brand-new in the box
with instructions and inserts:

  Ballblazer
  Choplifter
  Crossbow
  Dig Dug
  Donkey Kong Jr.
  Galaga
  Realsports Baseball
  Robotron 2084
  Xevious

Price: $6.00 apiece
From: lqd@cbnewsk.cb.att.com (dat.q.le)
Newsgroups: rec.games.video
Subject: TG-16 games for sale
Date: 4 Sep 92 19:29:36 GMT
Article-I.D.: cbnewsk.1992Sep4.192936.2633
Distribution: usa
Organization: AT&T




TG-16 Games for sale:
	
	Gun Boat $30
	Bonk's Revenge $22
	Bonk's Adventure $20

All for $70. 
Prices include shipping via USPS. E-mail if interested.
From: ken@isgtec.com (Ken Newman)
Newsgroups: rec.games.video
Subject: Re: Why are game copiers illegal
Date: 3 Sep 92 17:08:26 GMT
Organization: ISG Technologies Inc., Mississauga Ontario

> I take it you mean in the exact same way the PC game market collapsed when they
> stopped using copy-protection? (sarcasm) 
> Even in the worst case, pirating will only be as bad as for the PC market.

Possibly, but this is a lame argument. The PC market DOES lose huge amounts
of money to piracy. It's just that the market is so huge, that they can
still make a living. I read somewhere that for every legit copy of
WordImperfect, there were something like 20 pirate copies. I call that
lost revenue. I bet if this weren't the case, WordImperfect would 
cost $50.

> What I am concerned about is people that are 100% innocent going to prison
> or having to pay ridiculous fines.
> You are basically saying that I should be punished (I assume you mean either
> prison time or large fines) for posessing a copier even if I only use it for
> backups.  And I fully intend to build a 2600 cartridge copier, legal or not. 

I did not say that everyone who owns a copier should go to prison. What
I was implying was that the extreme minority who would use copiers for
legitimate purposes IMO should do without so that the vast majority who
would just rip off games can't do so. If you want to build your own device
for legitimate purposes, that's fine, just don't market it. As I tried
to say before, I don't think the loss of cartridge backup is too major.

--

ken@isgtec.com   [ ...!uunet.ca!isgtec!ken ]  Ken Newman
Newsgroups: rec.games.video
From: dalessio@rtsg.mot.com (Mario D'Alessio)
Subject: Games For Trade - Various Systems
Summary: Games For Trade - Various Systems
Keywords: games for trade genesis gameboy nintendo nes sega
Organization: Motorola Inc., Cellular Infrastructure Group
Distribution: usa
Date: Tue, 25 Aug 1992 22:49:13 GMT

I have the following games for trade:

Sega Genesis (All have case and instructions)
---------------------------------------------
Alex Kidd In The Miracle World
Cyberball
James Pond 1
Lakers vs. Celtics
John Madden '92 (Brand new, never opened)

Gameboy
-------
Rescue of Princess Blobette
- This is the Japanese version of the game. When I traded
  for it, the guy never told me that one needs to be able
  to read Japanese to play it. So, if you can read Japanese
  and want this, I'll take almost anything for it. Also, it
  has no instructions, but I have the English version so I
  can photocopy the docs.

Nintendo NES (None have original box)
-------------------------------------
Castlevania I
Disney Adventures *
Double Dragon *
Othello
Pac-Man *
Super Pitfall               * = No Instructions. If I find them
Total Recall *                  I'll send them along.


Due to some mail problems, please reply to the address in
my signature. I will reply to everyone who responds, so if
you don't get a reply from me assume I never got your
message. Then, feel free to call me.

Thanks.

Mario


************************************************************
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* *                ||    \----.________.----/            * *
* *  __/\__      __||____/ /_    `--'                    * *
* *  \RUSH/     |___         \   Mario D'Alessio         * *
* *   |/\|          `--------'   dalessio@rtsg.mot.com   * *
* *                                                      * *
* *    Work: (708) 632-2323  9am to 6pm Central Time     * *
* ******************************************************** *
************************************************************
From: tdunn@ecst.csuchico.edu (Tim Dunn)
Newsgroups: rec.games.video
Subject: Un Squadron (was Re: Recommendations for good SNES shooters?)
Date: 31 Aug 92 20:05:04 GMT
Organization: California State University, Chico

Herb Lam writes:
>I like UN Squadron, too.   However, I have the hardest time beating 
>the stealth bomber with my the first fighter.  Even when I earn enough
>to buy the second figher, I still have problems beating the stealth.

Hmm, it's pretty easy in the arcade version. Set your finger on jamming
the fire button all you want and avoid the missiles. Remember that they
come in waves and that you can't fire through the floating mines.

With the A-10, you can dodge up while the bomber is down and the down-
gun will do some damage. In fact, I don't even bother to take a special
weapon with that -- trying to decide on the shot slows me down... just
plain ol' (mega powered-up) firepower and some good dodging.

This really should go in r.g.v.arcade, but I'm having trouble with that
damn VTOL from hell (the one that spews all the fighters...) I can get
through up to the fortress on one quarter, but after that, I get hit
a lot more.... (kinda figures, the game one gets harder.)
-- 
How much does it cost to entice a dope-smoking UNIX system guru to
Dayton?
		-- Brian Boyle, UNIX/WORLD's First Annual Salary Survey
From: carleton@tecsun1.etl.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Capcom, Strider, & Genesis.
Keywords: what about Strider
Date: 2 Sep 92 02:39:38 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.


	If CAPCOM is not supporting genesis, why was Sega able to have 
Strider.  The title screen says 'Reprogrammed by Sega'.  What's to stop
Sega from liscencing SFII and Final Fight?