HDTenEightyP/NetNews huggingface dataset:
From: trhera@uta.fi (Henri Rantanen)
Newsgroups: comp.sys.amiga.games
Subject: Civilization - a great game, but...
Date: 7 Sep 92 12:23:28 GMT
Organization: University of Tampere, Finland

About Civilization...
 The idea is great, but the game has so many bugs that sometimes it can get 
really annoying... First of all, at least my version (original) has gfx-
bugs and sometimes even crashes. Is there any 100% version available? Also,
I have completed it using the 3 first levels so far, and after the latest game
which was Prince-level, I got about 1800 civilization points, rating was 111%,
the population was 80+ million. 

-- 
       // //     //     //  //=//       
 ==>  //=//  // //  // //  //=//  <==   E-Mail trhera@uta.fi
     // //  //=//  //=//  // >>        
 ----------------------------------------------------------------------------
From: stewartm@bfield.uucp (Stewart Mckinnon)
Newsgroups: comp.sys.amiga.games
Subject: Re: Black Crypt and Eye of the Beholder II..
Date: 12 Sep 92 10:20:11 EST
Organization: Bakers Field BBS

In article <37784@sdcc12.ucsd.edu>, djohnson@cs.ucsd.edu (Darin Johnson)
writes:
>Black Crypt lets you remap the movement keys to something more logical.
>I don't know if EOB allows this.
>-- 
>Darin Johnson
>djohnson@ucsd.edu
>  - Grad school - just say no.

No, EOB II doesn't do this. Black Crypt is FAR superior to EOB II in this, and
many other ways.

*****************************************************************************
*   "What other computer is there?"                                         *
*   "Amiga Users.....we march to a different drummer."                      *
*****************************************************************************
Newsgroups: comp.sys.amiga.games
From: skaski@mits.mdata.fi (Samuli Kaski)
Subject: DUNE - HELP!!! (DAY 092)
Organization: Microdata International Telecomm Service, Helsinki, Finland
Date: Tue, 8 Sep 1992 22:59:43 GMT

Ive played dune a lot for the last two months and yesterday
i discovered a new problem in DUNE.
Like stated in the Subject im currently playing day 092/365 of the game
and CHANI (paul's girlfriend) has been captured by the harkonnes.
My problem is not that she has been captured but its beacause i cant
do anything to save her! exp. I send 6000!!!!! men w/o krys + laser guns
to fight 0002!!! harkonne's troops and the fights ALWAYS end to my death.
So what's wrong? Howcome can't i win a battle that ive always won
b4 without an doubt?

   _.,..,
  ^     
 ||| by: 
 ||| Samuli Kaski [skaski@mits.mdata.fi or 2:220/501] 
 `-'
From: yurick@vaxr.llnl.gov
Newsgroups: comp.sys.amiga.games
Subject: Re: Monkey II HELP!
Date: 15 Sep 92 00:35:37 GMT
Distribution: comp
Organization: LLNL_LIS

In article <1992Sep14.161756.9787@infonode.ingr.com>, mcclend@infonode.ingr.com (William D McClendon) writes:
> Hey 'netters!
> 
> Help me out if possible!  I have been all over and I cannot find what I need
> to use to distract the crowd at the spitting contest!  What do I need?
> If I try to move the flags, I get a message that makes it clear I must
> somehow distract them.  Any Suggestions?
> 
> Thanks in advance!
> 
> Bill

Bill,
  Try the ship's horn, from the gift shop.

Joe
-- 
*****************************************************************************
*  Joe Yurick         California U.S.A.       E-Mail : yurick@vaxr.llnl.gov *
*** My thoughts & views are rarely my own, much less that of my employer! ***
*****************************************************************************
               I think, therefore I am...an Amiga owner!
From: aces@mcode.amdahl.com (Jeffrey D. Smith)
Newsgroups: comp.sys.amiga.games
Subject: Re: Dungeon Master Under 2.04
Date: 14 Sep 92 16:55:42 GMT
Reply-To: jds30@amail.amdahl.com
Organization: Amdahl Corporation, Sunnyvale Ca.

In article <1992Sep14.150226.17337@aio.jsc.nasa.gov>, jib@icarus.jsc.nasa.gov (J. I. Blackshear Jr.) writes:
> I need some help with the origional DM...not playing but running it...
> everything went ok until I upgraded my system to 2.04 and now the game runs
> only 1 out of 5-6 tries and then it usually barfs out after a little while
> (30-40 minutes).  Is there an upgrade to 2.04?  Or do I have another probles?
> BTW if I boot with 1.3 WB It acts the same.
Yes, send your original disk(s) to Faster Than Light (FTL) in San Diego
(their mailing address is in the manual), and include a brief note that
explains that you need to upgrade to V3.6 to support WB 2.04.  They
will send to you as many new disks as you sent to them.  Free, they
even pay the return postage.

They are still working on a fix for Chaos Strikes Back.  CSB V3.3 has
a blank screen on WB 2.04.
Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: Sierra vs Dyanmix (1)
Organization: York University, Toronto, Canada
Date: Sat, 5 Sep 1992 17:19:41 GMT

In article <1992Sep4.144246.15529@gtephx.UUCP> bakerj@gtephx.UUCP (Jon Baker) writes:
>In article <1992Sep4.064313.4296@newshub.ariel.yorku.ca>, cs902125@ariel.yorku.ca (SHUK C YIP) writes:
>> Recently I bought Robin Hood (Sierra) and Nova 9 (Dynamix). Both games
>> are made use of EHB 64 colors mode. The following is my conclusion:
>> Sierra should fire all their Amiga programmers and hire Dynamix
>> programmers instead.
>
>Good suggestion Mr. Yip.  They already did.  Sierra owns Dynamix.
>I have been comforted to see that it is not Sierra's intention to
>shut down Dynamix.  I agree that they produce superior products to
>Sierra.
>

If Sierra owns Dynamix, why the programming technique is such a large
different?
From: Richard_Cavin@fcircus.sat.tx.us (Richard Cavin)
Newsgroups: comp.sys.amiga.games
Subject: hunter
Date: 11 Sep 92 21:24:35 GMT
Organization: The Flying Circus BBS, San Antonio, TX
X-NewsSoftware: BBX-UMB 0.23 (Sep 11 1992)



I recently purchased Hunter along with Corporation and Supremacy in the
Adventurers game pack. I could never get Hunter to work. It would load
the title screen and then the floppy would start clunking and say
insert gamedisk. I tried all sorts of things to get the game to load. I
have a stock 500 with 512K memory inside (total 1 meg), a GVP series 2
with HD and 4 megs of ram. Some of the things I tried:

Boot game with GVP totally disconnected from 500...
Boot game with DF1: disconnected...
Boot game in PAL mode.
Used degrader in every way I COULD think of...

I purchase a lot of Europeon games and my machine works just fine in
PAL. The only thing I did not do was remove my 512k memory expansion
from my 500. Oh, my WB is 1.3 with the 8372A. Luckily my dealer took the
product back but i'm still interested in getting Hunter in the future.
Any ideas would be greatly appreciated.

Richard



-- 
Richard_Cavin@fcircus.sat.tx.us
Newsgroups: comp.sys.amiga.games
From: ac463@yfn.ysu.edu (Rich Yauman)
Subject: Re: AmigaWorld LIES about Amiga Links
Organization: Youngstown State University/Youngstown Free-Net
Date: Sat, 5 Sep 1992 05:02:31 GMT


My two cents worth on this issue is the fact that the original post
, that claimed that Amiga World lied about LINKS was misquoted.
The post claimed that AW said links was written for the Amiga rather
than being just another MS-DOS port,  what the article actually said
was that the Amiga LINKS was   REwritten instead of being a port. 

(Obviously I am Paraphrasing and not quoting)
Secondly the article compaired Amiga LINKS to the IBM LINKS, in fact
it stated it was a VGA based IBM.  They were not comparing it to
the new Pro version that was released for High end machines.

-- 
 Rich Yauman ac463@yfn.ysu.edu  /  Only AMIGA USERS make it possible  /
------------------------------ /              ^^^^^                  /
If at first you don't succeed /_____________________________________/
Force it. If it breaks, it needed replaced anyway. -a Murphy's Law /
From: gbradley@uks197.Berkeley.EDU (Gary Bradley)
Newsgroups: comp.sys.amiga.games
Subject: BUBBLE BOBBLE (was: Re: Platform Games)
Date: 15 Sep 92 16:26:49 GMT
Reply-To: gbradley@uks197.Berkeley.EDU (Gary Bradley)

ins750t@aurora.cc.monash.edu.au (Jim Giannakis) writes...

> Why should we avoid Bubble Bobble? It's definitly one of MY favorite Amiga
> platform games.... Anyway, here is my list : 

   You must be kidding, right? Or else have never played BB anywhere
else? I am a BIG BIG fan of BB the game (I still play it in the arcades
when I can find it), I used to own a Sinclair Spectrum and BB was one of
the games I played most. I mean I love the game. Then I got an Amiga and
thought, aha I'll get BB, I'm bound to like it. WRONG! It is extremely
unplayable, I have found. Far too hard.
   Exactly the same story applies to The New Zealand Story.
   For both games I can finish them in the arcade version, but can get
nowhere in the Amiga port.

+---------------------+------------------------------------------+
| Gary Bradley        |   "You receive a love letter from me and |
| ORACLE Corp, UK     |                  you're f*cked forever!" |
| Edinburgh, SCOTLAND |        - Frank Booth ("Blue Velvet")     |
+---------------------+------------------------------------------+
| "God damn the censor man"                                      |
+----------------------------------------------------------------+
Newsgroups: comp.sys.amiga.games
From: aces@mcode.amdahl.com (Jeffrey D. Smith)
Newsgroups: comp.sys.amiga.games
Subject: Re: Might & Magic III
Keywords: games amiga roll playing
Date: 9 Sep 92 19:46:15 GMT
Reply-To: jds30@amail.amdahl.com
Organization: Amdahl Corporation, Sunnyvale Ca.

In article <BuBKGG.13D@fc.hp.com>, koren@fc.hp.com (Steve Koren) writes:
> I have some questions for anyone who's gotten farther in this game than
> I have.  My characters are all level 11 and 12, currently (3 at 11, and
> 3 at 12).
You and I are at about the level.  I only use my original 6 characters.
I don't employ hirelings. My characters are around 12 & 13, and they
are pretty tough, at least for the first island.  Remember to equip
bows, because you have an infinite supply of arrows.  Ranged weapons
are crucial to defeating many of the bad guys.

>   * I find *lots* of jewelry.  I haven't found any use for this stuff.
I think you can sell the jewelry only at a blacksmith shop.

>   * Certain keys are required for entering certain dungeons or areas.
>     In some cases, I have found apparently identical keys.  For example,
>     I have, I believe, 3 yellow keys of the same description.  Do I need
>     them all?   Once again, backpack space is scarce and I'd rather drop
>     the ones I don't need if in fact only one is really needed.
Gee, I've never found more than one key of a particular color. I
don't know what to advise here.

>   * Is there any way to stop my armor from becoming broken in battles
>     with particularly nasty monsters?  Do some types of armor get broken
No, that's a random variable in combat.  Certain spells will lessen your
vulnerability to getting hit, but the chance is still nonzero.

>     less easily than others?
Yes, because some armor is stronger than others.  Gold and platinum
are the best metal, and obsidian is the best mineral.  A general rule
of thumb is that the more expensive material is the better stuff.

> This game seems to be rather large in scope.  Even though I have played
No kidding!

> it quite a bit and have level 11 and 12 characters, I have the feeling
> that I've only seen about 10 or 20% of what there is to see.  I haven't
Just check the color map that came with the game.  The play area is huge
and there are many underground areas, castles, and towns which are not
represented to scale on the map.

> even been to most of the islands, and there are still plenty of monsters
> which can obliterate my party rather easily.  Lots of stuff to explore
> in this game.  If you like FRP games, give this one a try.  Its sort of
> in a generation "between" Bard's Tale, and Dungeon Master, but even
> though it doesn't have all the latest features, it is still lots of fun.
I still prefer the Dungeon Master real time engine.  I don't like timer
pop monsters like Bane Of The Cosmic Forge (another HUGE 3-D style game),
nor the "freeze time" special effects of Black Crypt.  They are still
very good games.
From: cm182s182@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.games
Subject: PD Games
Date: 3 Sep 92 23:04:53 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]
X-BBS-Software: EXCELSIOR! v0.95f

The best....  Battleforce (aka MechForce)!!!!!!!!!!!!!!!!!!!!!!!!!!!!
 
Skeksis - Me transmitte susrum, Caledoni
From: steve@jetslag.cam.org (Steve Perkins)
Newsgroups: comp.sys.amiga.games
Subject: Re:  Civilization - a great game, but...
Date: 10 Sep 92 16:14:31 GMT
X-Original-Date: Thu, 10 Sep 92 11:42:37 EST

>> And finally, a challenge to any hacker. Come up with a patch that 
>> eliminates that 10 minute dirge in the beginning of the game. Did the 
>> programmer really think this was cute after the first time?
>
> Agreed. It is annoying.

If you're talking about the credits, then the Amiga Technical Suppliment
page 10 has a list to get you past these without viewing them.

--
Steve Perkins
steve@jetslag.cam.org
From: wdao@aludra.usc.edu (Walter Dao)
Newsgroups: comp.sys.amiga.games
Subject: Psygnosis and games
Date: 9 Sep 1992 00:05:17 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu


It is recognised that most of the Psygnosis games are unplayable,too hard,or 
even crap on disk. 
But a sure winner would be to produce a disk containing ALL the anims (boot 
anim and the anim shown when one wins at the game and any anim that is played
in between the stages -if there is such thing-) of ALL the games. 

Many times I have just loaded the game just to watch the very nicely done 
animation and forget about the game itself. 

					Walt

Newsgroups: comp.sys.amiga.games
From: bosman@fwi.uva.nl (Dr.D)
Subject: Re: * Dungeon Master - any ideas on how to map??? *
Organization: FWI, University of Amsterdam
Date: Fri, 11 Sep 1992 12:31:15 GMT

Talking about DM and CSB. After I played DM , I thought well..
now I can use my MASTER chars in CSB and kill eveything in sight
easily. NOT! I actually had to create a new party. 
(yes..I did find the hidden chars :)
But..is it just me? I mean..I had masters in all classes..some double
masters. And still they were really weak compared to created chars
from CSB. 

-- 
|bosman@fwi.uva.nl_   //     | Honest Officer , had I known my health      |
|-----------------\\ //AMIGA | stood in jeopardy I would never had lit one.|
|  PE no.1         \\/       |             -MAXIM (of the Hells Angels)-   |
|__________ Quickly Scotty,beam me up.There is no ox..y..ge..._____________|
From: Berry_Shin@lppl.mi.org (Berry Shin)
Newsgroups: comp.sys.amiga.games
Subject: Re: Has anyone played Red Zone yet ?
Distribution: world
Date: 5 Sep 92 11:42:13 EST
Organization: Les's Place BBS

In a message dated Sat  5 Sep 92 10:04, Alexr@capella.eetech.mcgill.ca (ale

wrote:

 A> If so, your thoughts, please. I have to be honest though. I will buy
 A> it
 A> (it should be in on monday the 7th of Sept.) if I don't get a reply
 A> (and
 A> a negative one at that !). I also have an RCS 68040 accelerator and
 A> will
 A> see if their ad's claims are close to the truth ("...takes advantage
 A> of
 A> your accelerator..."). Anyhow, if someone else doesn't, I will reply
 A> to
 A> my own question (?!). What am I doing here...

 A> Alex.

Yes, I have played it.  Quite honestly, it's a huge disappointment. 
Graphics are bad (even worse than Team Suzuki, IMHO), the motorcycle is
impossible to control...heck, even the sound is only average.  The game
does take advantage of an accelerated computer..although this
characteristic is not enough to redeem the game.  Don't purchase it.  I
would recommend either Cycles or Team Suzuki instead.

-- Via DLG Pro v0.992

Berry_Shin@lppl.mi.org.
Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: New Game from Team-17
Organization: York University, Toronto, Canada
Date: Wed, 16 Sep 1992 01:49:59 GMT

If you love Street Fighter II type game, don't expect too much from US
GOLD. A new game from Team-17 (author of Project-X) will be out soon. I
hope this will become the game of this year.
Newsgroups: comp.sys.amiga.games
Subject: E-O-B - GAIN A LEVEL!                                                           
From: SPIDER-II@BEIZ.mediatex.ch (071223979: FD SG, ffentl. VTX-Station)
Date: 14 Sep 1992 17:18:51 CET
Organization: MEDIAtex AG, CH-8807 Freienbach/SZ

I kill Monsters to gain a Level for my
Members... but it goes tooo long! Have
any Person here a Cheat or Hint, to
make it faster ?


(Hint: I kill Kenkus and Dark-Elfes)










|B                                    B|
|E           CH: VTX *3600#           E|
|I           D:  BTX *28881#          I|
|Z                                    Z|
Newsgroups: comp.sys.amiga.games
From: abend@python.cis.ohio-state.edu (dan edward abend)
Subject: Re: Air Support
Organization: The Ohio State University Dept. of Computer and Info. Science
Date: Sat, 12 Sep 1992 18:48:07 GMT

>Anyone know when Psygnosis's Air Support is coming out?

In a letter I got from Psygnosis on Sept 1, it stats that Air Support
will be shipping around Sept 10 so you should expect it on your dealer's
shelves early next week.

Dan Abend (abend@cis.ohio-state.edu)				AMIGAphile


Newsgroups: comp.sys.amiga.games
From: Dale@sol.cs.wmich.edu (Dale Gee)
Subject: Re: WANTED - games for children 6-7 years old
Organization: Western Michigan Univ. Comp. Sci. Dept.
Date: Wed, 9 Sep 1992 12:43:22 GMT

In article <6SEP92114856@ds.huji.ac.il> iris@ds.huji.ac.il writes:
>Dose anyone can give me a list of games sutible for childrens 6-7 years 
>old?
>Games from FTP sites will be great.
>
>Thanks Iris Harpaz
>Iris@ds.huji.ac.il
>

I have 7 & 5 year old.  We have only been able to find Sorry.  
As far as I can tell there really isn't any games  for young children on
the Amiga platform.  We may have to purchase another platform so our children
can access to a computer with the proper software.

I will keep your adress and if something comes up I will let you know.

Dale
Newsgroups: comp.sys.amiga.games
Subject: Re: PSYGNOSIS
From: Ikki@BEIZ.mediatex.ch (0642210101: Fernmeldedirektion Olten)
Date: 14 Sep 1992 18:42:37 CET
Organization: MEDIAtex AG, CH-8807 Freienbach/SZ

In an Article from the yesterday (or so)
Haavard(at)Dont.know.where (sorry, but
I didn t see any node) wrote:

-What about Lemmings? I had hours of fun
-with that game (or something like that)


HOURS????? My computer was terrorising
me during DAYS -EEHH- I mean NIGHTS!!

Greetings.....

Internet:Ikki(at)BEIZ.mediatex.ch



|B                                    B|
|E           CH: VTX *3600#           E|
|I           D:  BTX *28881#          I|
|Z                                    Z|
Newsgroups: comp.sys.amiga.games
From: 10667547@eng2.eng.monash.edu.au (JIMMY FANG)
Subject: Re: F29 Retaliator
Organization: Faculty of Engineering, Monash University 
Date: Mon, 14 Sep 1992 04:30:50 GMT

In article <BuF6rI.IAr@cen.ex.ac.uk> PVossler@exua.exeter.ac.uk (P.J.Vossler) writes:
>From: PVossler@exua.exeter.ac.uk (P.J.Vossler)
>Subject: Re: F29 Retaliator
>Date: 11 Sep 92 21:23:40 GMT
>In article <cm182s182.04ms@pdrome.UUCP> cm182s182@pdrome.UUCP (Clayton Miner) writes:
>>
>> All ready available, had my copy for about a year.  I agree that it is fun, 
>> but I have a few quibbles, primariliy with the UNGODLY fuel consumption.  If 
>> you really want this game, and I *do* suggest you get it as it is very 
>> responive (for a game on a 68000 to animate that fast...I was impressed!), 
>> call TENEX Computer Express, 56800 Magnetic Drive, Mishawaka, IL, 46545-7481
>
>Is this the same verion that I received with my A500 several years ago ? Do
>you still get engine fires shortly after takeoff ?
>--

I never had engine fires on my F-29 unless I had been hit by machine guns or 
missiles with my original copy.  I tried to play copies of my originals and 
the engines did catch on fire after take-off.  Something wrong with your 
original disks? :) :)

The problems that I had was that the missile tracking screen (when you 
toggle your mini-displays) didn't work properly.  Also, a few of the other 
displays didn't work either :(  I was extremely annoyed when I saw my 
friend's pirated version did work, but the cheats didn't.  Well I made sure 
I got an "update" via my friend.

Has anyone finished the last mission in the European theatre?  I can't lock 
onto the little missile and always end up having been nuked.

While I'm on the subject, there was a mission where there were planes on 
the radar, but nothing was visible.  All I saw were a whole heaps of 
missiles being fired at me when I was using the satellite view!  Has anyone 
else had this bug? 

>Phil Vossler, Dept of Physics,	|	Email:p.j.vossler@ex.ac.uk >

Regards,


Jim Fang - Bachelor of Economics (3) / B.E (3) .-_|\        Snail Mail
Monash University - Clayton, VIC, Australia   /     \       POA Box 539
InterNet  10667547@eng2.eng.monash.edu.au     \_.-._/       Brentford Square
 E-Mail:  kroddos@yoyo.cc.monash.edu.au            o     // Victoria 3131
          ece950aec3@vx24.cc.monash.edu.au       AMIGA \X/  Australia
--------------------------------------------------------------------------
SOCIALIST: someone who has nothing and wants to share it with everyone.
Organization: Middle East Technical University - Computer Center
Date: Wednesday, 9 Sep 1992 10:35:09 TUR
From: <E66821@TRMETU.BITNET>
Newsgroups: comp.sys.amiga.games
Subject: Re: DUNE - HELP!!! (DAY 092)



In article <1992Sep8.225943.27691@mits.mdata.fi>, skaski@mits.mdata.fi (Samuli
Kaski) says:
>
>Ive played dune a lot for the last two months and yesterday
>i discovered a new problem in DUNE.
>Like stated in the Subject im currently playing day 092/365 of the game
>and CHANI (paul's girlfriend) has been captured by the harkonnes.
>My problem is not that she has been captured but its beacause i cant
>do anything to save her! exp. I send 6000!!!!! men w/o krys + laser guns
>to fight 0002!!! harkonne's troops and the fights ALWAYS end to my death.
>So what's wrong? Howcome can't i win a battle that ive always won
>b4 without an doubt?

   First of all you have to use your troops in espionage to locate her..
   And not 6000 men but 60000 men also can nothing do without krys+laser guns.
   But 6000 men with weirding modules or atomics may do fine ... And you have
   to consider their ability also. They should be expert and highly
   motivated .. And don't forget to motivate your troops with your presence
   during battles..

>
>   _.,..,
>  ^
> ||| by:
> ||| Samuli Kaski [skaski@mits.mdata.fi or 2:220/501]
> `-'
>
      Alp .
From: rcaslis@hydra.acs.uci.edu (Russell Caslis)
Subject: Re: Psygnosis
Newsgroups: comp.sys.amiga.games
Organization: University of California, Irvine
Date: 6 Sep 92 23:23:23 GMT

In article <0eeZvGa00iVgA1i4Eb@andrew.cmu.edu> rb6t+@andrew.cmu.edu (Robert Everett Brunskill) writes:
>Skesis Writes:
>I have two Psygnosis favorites:  Bratticas (The first game to be
>realesed under the Psygnosis title) and Deep Space (Flight Sim in
>space).  Both were pretty cool once I learned to control them.  I've
>even won at Bratticas which probably has one of the most complex control
>systems ever designed.  The only thing used is the mouse, and there is
>something for every button-push combination (some of which aren't stated
>in the rules).  Although I never really got very far in Deep Space I
>still thought it was fun to fly around and blast what I could.
>

I've solved deep space... still one of my favorites.  You end up going against
the "mothership" -- it's the death star!  It's HUGE!

I have two things against this game, however.
1) If you use the pause function, the sound routines get confused and repeat
   the last sound, over & over until the end of the game.
2) The drawing tends to get bogged down.  Esp. in the end, where you have the
   mothership, 20-50 alien ships & what they fire at you.
3) The on-board navigation is almost useless.

The game is neat though.  I've found several bugs, such as haveing NEGATIVE
energy.


--
Russ Caslis
rcaslis@uci.edu