HDTenEightyP/NetNews huggingface dataset:
From: kpearce@magnus.acs.ohio-state.edu (BULLDAWG)
Subject: Re: BULLDAWG'S POSTS (was: Re: Bloodbath 1 1/2)
Organization: The Ohio State University
Date: Fri, 16 Oct 1992 20:02:23 GMT

In article <1992Oct16.002605.13842@ccu.umanitoba.ca> roholdr@ccu.umanitoba.ca (R Ross Holder Jr) writes:
>In <1992Oct15.161653.12132@magnus.acs.ohio-state.edu> kpearce@magnus.acs.ohio-state.edu (BULLDAWG) writes:
>
>[Quoted material deleted.]
>
>
>This is all very pretty, but I've noticed that this user tends to use
>news for things that could be handled by e-mail.  There was recently
>another case of this when he wanted to tell the Deity of a game that he
>was withdrawing, later indicated he forgot the Deity's e-mail address.
>While certainly possible, one hardly needs the Deity's address to send
>her/him e-mail.  There is a "reply" function on most newsreaders.

Jeez.  Where do these guys materialize from?  Kinda of like trying figure out a 
conversation without actually being in on it.

The diety in this case, BloodBath, was extremly hard to get ahold of.

>
>It's important to use news for what it's intended; likewise with e-mail.

Good god!  *slap* really?  Hmmmm.  So what do you think it is intended for?

>Failure to do so results in users becomming less inclined to take interest
>in what you as the poster of an article have to say.  I may take interest
>in something someone says, but if 1 of every 5 articles posted is related
>to some personal matter that would be more appropriately dealt through
>e-mail, I might not bother reading it.

Gee wiz.  Some of us know how to read the subject line and use "n"

}:)


>
>--------------------------------------------------------------------------------
>R. Ross Holder, Jr.    INTERNET: roholdr@ccu.umanitoba.ca   (Winnipeg, Manitoba)
--->>> Department of Philosophy     -     OLC Team     -     The University of Manitoba

I knew it!!!  A philosophy type.  Only that kind would be so arrogant as to
publically atempt to chastize others.  *thhhhptt*  A raspberry for you dude.


>--------------------------------------------------------------------------------
>-- 
>--------------------------------------------------------------------------------
>R. Ross Holder, Jr.    INTERNET: roholdr@ccu.umanitoba.ca   (Winnipeg, Manitoba)
>Department of Philosophy     -     OLC Team     -     The University of Manitoba
>-------------------------------------------------------------------------------

And he duplicates his sig twice!!!!   Oh the horror!!

Ken
LSF

kpearce@magnus.acs.ohio-state.edu
            __          _____       ________
           / /\        //  __\     / /_____/\
          / / /       //  ( |||   / /\_____\/
         / / /        \\  \      / /_/___
        / / /           ))  )   / /_____/\
       / /_/__           )) )  / /\_____\/
      /______/\    |||__|| /  / / /
       \_____\/    \\____/    \_\/  (tm)

where I work, not where I play.
From: mytelka@codon9 (Daniel Mytelka;612 Barker;x2-5110)
Newsgroups: rec.games.empire
Subject: Re: Making research meaningful
Date: 8 Oct 1992 01:56:15 GMT
Organization: University of California
NNTP-Posting-Host: codon9.berkeley.edu

In article <1992Oct8.004514.19747@paramount.nikhefk.nikhef.nl> hjpoell@paramount.nikhefk.nikhef.nl (Henk Poell) writes:
>Dan Mytelka, aka Langerhans,  mytelka@codon9.berkeley.edu () writes:
>
>)The most reasonable way seems to be just fixing the empire code such that
>)research, as it is presently defined, becomes a necessary commodity. The
>)obvious way to do this is to make plague a lot more than a minor nuissance.
>)I believe that the following modifications would accomplish this.
>
>Why? Aren't your opponents enough nuissance? I mean: the only effect plague
>has on the game is to make you waste some time avoiding some moves... It
>doesn't effect strategy, it's just a feature waiting to be taken out of the
>game.


Now hold on a sec, here. This was originally posted (albeit a bit delayed)
in response to some suggestions on how to make research more useful, and
put a counterbalance on tech production. I'm not arguing that research is
or should be the key facet of empire, I just feel that there should be 
something to counterbalance tech production.

>
>Research isn't needed for balancing technology. More tech means less cash
>means a small army. So you can choose between long term and short term
>power. Isn't that good? 
>

This is utter bullshit. It was somewhat true before start islands, but
now when most games have start islands, there is no longer a playoff. Building
a large army early is pointless against competent opponents; building tech
is the only way to play.

>
>If you make plague that bad, the only strategy except a few updates before
>the end of the game is to make research and see that every sector has enough
>mob/eff to avoid it. What's the fun of that? 

[Lots of drivel deleted]

Excuse me? I talking about making plague something that has to be kept in
mind instead of something which plays no significant part in the game. I am
not saying that if a sector develops plague, your country is dead. Plague
can be gotten rid of, but it is a lot more costly, so it becomes necessary
to play off that potential expense against the expense of building research.
I'm suggesting that people actually try to avoid getting plague. Radical,
isn't it?
>
>
>Henk Poell aka Vulgaria.

Dan Mytelka, Langerhans (mytelka@mendel.berkeley.edu)
From: sowings@ocf.berkeley.edu (Sanford Owings)
Newsgroups: rec.games.empire
Subject: Warehouses and distribution
Date: 15 Oct 1992 19:01:11 GMT
Organization: U.C. Berkeley Open Computing Facility
Distribution: world
NNTP-Posting-Host: tornado.berkeley.edu

Hello.  I was reading rec.games.empire the other day when I noticed
someone talking about distributing to warehouses.  I was wondering
how this works.  In a couple of my games, I set dist paths and
thresholds to a warehouse for one update to move food around but
after the update I switched everything back.  I was wondering what
happens when you leave it that way?  Do dist thresholds have to be
set in the warehouses or will a deand in one warehouse pull resources
from the other?  
Perhaps, if you feel that it's justified, post to the net, since 
other people may have the same ??.  
And by the way, what SORT of land units do people want to see?

Soon to see me on public games... *8)
VAliant

           //  Internet:  sowings@ocf.berkeley.edu  |
   +      ||________________________________        |
  +|%%%%%%++________________________________>       |
   +      ||          Prince Valiant                |
           \\   Sanford Owings, Cybermage (tm)      |  There IS only one. 
Newsgroups: rec.games.empire
From: ranald@athena.mit.edu (Gregory L Yantz)
Subject: Re: Some REALLY SERIOUS gripes about empire
Organization: Massachusetts Institute of Technology
Date: Wed, 14 Oct 1992 09:24:51 GMT

Hee hee, told you so. I knew what this would become. :(
Please somebody get L-of-F a date. PLEASE.

Greg DAK/Ministry (ret)

"He's seeing monsters,he's losing his mind and he feels it going"
                  -from a sample used by Skinny Puppy
Newsgroups: rec.games.empire
From: tjm@hrt213.brooks.af.mil (Tim Miller)
Subject: Space, info sought.
Organization: AL/HRTI, Brooks AFB
Distribution: rec
Date: Thu, 15 Oct 1992 22:09:23 GMT


	I just downloaded 'space' from ncgia.ucsb.edu and am having
trouble with the GC program within that package.  Seems it likes to dump
core at line 295 of gc.c.

	System is a SPARCII, OpenWin3 and SunOS 4.1.3.  Any suggestions?

	as a side note, I can't get xconq5.5 to accept user input.  Am I
missing patches for either of these?

-- Cerebus <tjm@hrt213.brooks.af.mil>
From: ccastks@prism.gatech.EDU (Kevin Stallard, esq.)
Newsgroups: rec.games.empire
Subject: Bloodbath Game registration closed...
Date: 9 Oct 92 23:51:36 GMT
Organization: Georgia Institute of Technology


  I am closing registrations for my (second attempt at a...) new game.
The countries I have registrations for are:

Silvanesti        Ansalon         Braxi        Sadness       Cacaland
HELL              Gaultheria      KillerJoe... Fyff          .
Ionica            Consolidated    Gloom        Morphis       Shine
Soxland           TOG             XOX          ThrashZone    Neverland
Midgard           Undead          Graceland    Paenne        LSF
Thule             Brotherhood     Dweebsville  Iest          Plagarist
kubecja           X               Psychoworld  Oenone        Space_Inc
Spudland          Tanlorn         Brigadoon    Grunk         Megalomania

If you aren't on here and have sent me a registration, let me know BEFORE
SUNDAY.  There will be no waiting list this time, as the last one was never
needed.

Gamehost is wlheye.jsei.ucla.edu
Gameport is 6913

1 60 etu/update per day

The rest of it is in version.  You may logon as Visitor (rep: Visitor) and
check your connection and version info.
Later
  Lord Mac

Newsgroups: rec.games.empire
From: anorris@theory.TC.Cornell.EDU (Andrew Norris)
Subject: Re: Plague Ships
Organization: Cornell Theory Center
Date: Thu, 15 Oct 1992 21:06:55 GMT

OK, you have just had plague break out. So you load up a freighter
with stuff from the plague sectors (via a harbour of course) and
set sail for the enemy. They capture your ship and bring the goods
back to their land. Do they get the plague from this?

		Andrew N.
From: koschuet@tom.rz.uni-passau.de (Dirk Koschuetzki)
Newsgroups: rec.games.empire
Subject: autodist ... where  ???
Date: 7 Oct 92 12:09:17 GMT
Organization: University of Passau, Germany

Hello,

Where may I find the autodist utility ???

Thanks in advance

Dirk
From: smithw@col.hp.com (Walter Smith)
Newsgroups: rec.games.empire
Subject: Re: Christmas Mods list...
Date: 9 Oct 92 13:11:17 GMT
Organization: Colorado Springs IT Center

v069myl2@ubvmsb.cc.buffalo.edu (Jennifer N Manning) writes:
> 3)  Fixed Tradeships (according to Chainsaw code)
> 	Instead of just scuttling the tradeships in an allyharbor, why not
> have ships be able to sail back and forth?  
> Why bother?- once again, slightly more realistic and probably not too difficult
> to code.

<Note: sales pitch follows...>

Bill Frolik's HP-Corvallis mods have a sector "x", a "trade center".  It
functions somewhat as a harbor and an airport.  Can't build planes or
ships there, but you can sail in/out and fly in/out.  Trade centers can
be "opened" to other countries, so they can sail in and buy/sell commodities
automatically, depending on bid/sale prices/thresholds in the trade center.
You can sail an ore ship full of iron over to your iron-starved neighbor,
unload however much he'll buy, and see if he has any gold you'd want to
buy.  Just keep sailing back and forth, buying and selling.  If only
ore ships could be deleted and their function merged into the cargo
ship, you could trade iron for lcm with the same ship...:-)

> 4)  Sneak attack (Amendment to Slow_war in Chainsaw)
> 	Slow_war is entertaining and all, but I think for a slightly higher
> fee, you should be able to either a)attack immediately or b) hide your 
> war declaration until you actually attack.

Hmm...I think I agree with Jennifer.   Hitler didn't give any 2-update
warning to the Poles or French...

Walter Smith
smithw@cs.itc.hp.com
Newsgroups: rec.games.empire
From: gregoryj@athena.ecs.csus.edu (John Gregory)
Subject: Empire Games?
Organization: California State University, Sacramento
Distribution: rec.games.empire
Date: Fri, 9 Oct 92 16:57:55 GMT

I just got here.  It sounds like fun, but where can you get a list or
find out where some games are?

Later daze,
			Dragonmaster (a.k.a. gregoryj@athena.csus.edu)
  
Newsgroups: rec.games.empire
From: ts@chainsaw.ecn.purdue.edu (Thomas Ruschak)
Subject: Re: Christmas Mods list...
Organization: Purdue University Engineering Computer Network
Date: Sat, 10 Oct 1992 20:39:34 GMT

In article <1992Oct10.161006.2333@mnemosyne.cs.du.edu> kmrobert@nyx.cs.du.edu (K.M.Roberts) writes:
>
>	Tom= I personally love slow war... but anyways...
>I would say Sneak attack should coast appr. 2 or 3 times regular dec of
>war but also appr. 1/2 yer btu's!  This way the attacker CAN attack
>w/o warning but still won't be able to get much more than a foothold...
>it is VERY hard to attack w/o warning and thus it would NOT be a full
>scale attack...  Usually just a tactical strike or a beachhead to get
>an advantage...

	I'm glad you like Slow War.. I made it so that I could take a day
off from a game without being wiped out :-)

	Anyway, if you make surprise attacks too cheap, no one will do anything
else -- and I think this is too cheap. The BTU thing helps, but still, do it in
the early morning or some other deserted time, and it doesn't matter that
much.

	I'd say either make it expensive or just not use SLOW_WAR...

Tom
Newsgroups: rec.games.empire
From: fsjfz@acad3.alaska.edu
Subject: Re: autodist ... where  ???
Organization: University of Alaska Fairbanks
Date: Wed, 7 Oct 1992 21:51:35 GMT

In article <koschuet.718459757@rz.uni-passau.de>, koschuet@tom.rz.uni-passau.de (Dirk Koschuetzki) writes:
> Hello,
> 
> Where may I find the autodist utility ???
> 
> Thanks in advance
> 
> Dirk

at ucbvax.berkeley.edu
 
ftp anonymously, and cd through /pub/games/empire/bsd
 
the program is acutually in a file called civmvr.tar.Z - when you uncompress
and untar it, you find that there are three utilities there, civmover,
distributor, and accountant.  All of which i think can be useful (especially
accountant)
 
Now a question:
i've gotten all three utilities to compile, but when i try to actually run
either civmover or distribute on a NeXT i get a `Bus error.'

By looking at the verbose option, i can narrow down the error to two
occaisions:
 
Civmover gives the error just after ``Too many civs, so move some.'' appears.
This is after it has examined several sectors from the dump file.
 
Distributor gives the same error just after ``looking at sector 0''.
 
i'm not a programmer, so i'm kind of fumbling blindly along.  Is there
something obvious i'm not doing correctly?
 
(from Empire, dump # >dump
 exit Empire, run one of the two programs,
 then (theoretically) exec the output file from in Empire)
 
Accountant works fine from inside Empire.
 
James Zuelow
FSJFZ@acad3.alaska.edu

Newsgroups: rec.games.empire
From: st1dg@rosie.uh.edu (Wilkinson, Damon E.)
Subject: Chainsaw MOds et al.
News-Software: VAX/VMS VNEWS 1.41    
Organization: University of Houston
Date: Sat, 10 Oct 1992 06:17:00 GMT


After reading this news group for all of 4 months -
My infinite wisdom has shown me one thing -
aall this tak is cheap.
er.. talk.
why doesnt wsomeone just do these mods - a of them or none 
as to their choice - then run a game?
If they work, great - if they don't, then we al lknow about it -Same way we
found out that baby nuke sucks.
IF you have your own idea about mods - earn to code them.

my 2 cents worth -
ve 
A=ehm -aakla 

ps - my l key doesnt like to cooprerate - sorry -

Newsgroups: rec.games.empire
From: cashman@silver.ucs.indiana.edu (Geoff Cashman)
Subject: Re: TYRO I LEGALITY (was: EMPIRE AT UMANITOBA or something like that...)
Organization: Indiana University
Date: Sat, 10 Oct 1992 21:18:49 GMT

In article <1992Oct9.233841.18176@ccu.umanitoba.ca> roholdr@ccu.umanitoba.ca (R Ross Holder Jr) writes:
>It would appear I've tired poor Mr. Cashman out.  

DON'T start a flame war, mister.  I could have *easily* started
one before, and I didn't. I kept my posts reasonable and to the
point. I *strongly* suggest you cut the crap.

>He'd tell you it was my
>pig-headedness; I favour the words sober reasoning, 

Is that a fact?  I told you countless times that (and the net) that
you would never bend to my way of thinking on the topic...Would you
please tell me WHY I should continue to waste my time when it is
as obvious as fingers on a hand that you just keep resaying your
arguments, taking nothing said in rebuttal as sincere?

>but essentially we
>agreed to disagree.

No, I simply agreed that you would never bend to my way
of thinking on the topic, nor I to yours.  Subtle difference.

>Anyway, after it all I decided that I would make an innocuous inquiry -
>after all I'm not the Diety and had nothing to lose so I did.  It turns out

*gasp* you actually asked someone about *gasp* policies?  

>that it is the policy of the Computer Services Department at the University

I thought you told me there ISN'T a policy there, or didn't your
defense of the student show you that before?  Hrm....

>[blah blah blah]
>
>This information was obtained by way of pam@ccu.umanitoba.ca.  It is as
>I predicted though - they'd really rather not be bothered.  Sigh...it's
>good to know that I haven't lost all my marbles - and that sometimes I'm
>even right.

And wrong...but you'll never ever admit that.


As to the obvious flame response in this post,
1) apologies to the net, but I think I tried very hard to prevent it
   in this thread.
2) Mr Holder, take it to e-mail.  Do not expect to blast someone on the
   net and simply have the person go "Oh gee, ok, shucks".


		- Geoff Cashman
From: camelsho@matt.ksu.ksu.edu (   James A Seymour   )
Newsgroups: rec.games.empire
Subject: BloodBath (pid=22327) <-- Please Kill It!
Date: 14 Oct 1992 18:16:39 -0500
Organization: Kansas State University
Distribution: world
NNTP-Posting-Host: matt.ksu.ksu.edu

I have been asked to forward this request here for reasons
of security. :-)

anyway, could somebody that can please kill  BloodBath (pid=22327)
The standard telnet kill procedure was already tried several 
times with no luck.

thanks, james
Newsgroups: rec.games.empire
From: umzach18@ccu.umanitoba.ca (Robert Zacharias)
Subject: TYRO I -> RESTART TIME (Reposted)
Organization: University of Manitoba, Winnipeg, Canada
Date: Wed, 14 Oct 1992 08:37:30 GMT


In the earlier article the world size was stated incorrectly.  It
should read 128x64 and the percentage land mass is 55%.

Sorry for the mistake.


ROB

Newsgroups: rec.games.empire
From: roholdr@ccu.umanitoba.ca (R Ross Holder Jr)
Subject: TYRO I LEGALITY (was: EMPIRE AT UMANITOBA or something like that...)
Organization: University of Manitoba, Winnipeg, Canada
Date: Fri, 9 Oct 1992 23:38:41 GMT

It would appear I've tired poor Mr. Cashman out.  He'd tell you it was my
pig-headedness; I favour the words sober reasoning, but essentially we
agreed to disagree.

Anyway, after it all I decided that I would make an innocuous inquiry -
after all I'm not the Diety and had nothing to lose so I did.  It turns out
that it is the policy of the Computer Services Department at the University
of Manitoba to permit games or diversions on the mainframe provided that
there is no substantial inteference with the smooth operation of the system.
(Is there an echo in here?)  As concerns Empire at the University of Manitoba
specifically, we are authorized to run the game provided we do it using
whatever resources have been allocated to us via the disk-space quota.  The
University wants nothing to do with games - i.e. we can't go crying to them
if something goes wrong...it's our responsibility to keep the game running
on our own.

This information was obtained by way of pam@ccu.umanitoba.ca.  It is as
I predicted though - they'd really rather not be bothered.  Sigh...it's
good to know that I haven't lost all my marbles - and that sometimes I'm
even right.

-------------------------------------------------------------------------------
R. Ross Holder, Jr.  INTERNET: roholdr@ccu.umanitoba.ca  (Winnipeg, Manitoba)
       Department of Philosophy                The University of Manitoba
-------------------------------------------------------------------------------
-- 
-------------------------------------------------------------------------------
R. Ross Holder, Jr.  INTERNET: roholdr@ccu.umanitoba.ca  (Winnipeg, Manitoba)
       Department of Philosophy                The University of Manitoba
-------------------------------------------------------------------------------
Newsgroups: rec.games.empire
From: turowski@newshub.sdsu.edu (Hank Turowski)
Subject: PC Client 
Organization: San Diego State University, College of Sciences
Date: Mon, 12 Oct 1992 21:50:29 GMT

I could use some help. Im trying to get into a game of Empire, but am forced (due to disk space limitations) to run a PC client on my machine at home. Im having a great deal of trouble with it. The FTP site didnt have any kind of documentation on the client, and none was included in the file. If anyone knows about
it PLEASE mail me. Or is there a way I can play without a client? Like I said,
Im new here, so please forgive the stupid questions. 

turowski@sciences.sdsu.edu
From: ccoprdj@prism.gatech.EDU (Jorge Diaz)
Newsgroups: rec.games.empire
Subject: Re: Some REALLY SERIOUS gripes about empire
Date: 14 Oct 92 12:18:25 GMT
Organization: Georgia Institute of Technology

In article <Bw2v9L.5ML@nic.umass.edu> elf@titan.ucc.umass.edu (Wanderer) writes:
>fein@acsu.buffalo.edu (L. Fein) writes:
>>To sum up, my ignorant, inexperienced friend, things are the way they are
>>in Empire because (with a few exceptions) they work.

>Owen Reynolds (Barbary Coast), is one of the better (and more experienced)
>players around.

Actually, he *isn't* one of the most experienced players around.  He's
only been playing for about 1.5 years.  Which is pretty amazing, because
he *is* a damn good player.

>He's also a much better player then you'll ever be, but then again, so am I.

HAHAHAHAHAAAAA!!!  Mikey, you crack me up.  Really. :-)

-- 
Jorge Diaz                       | "I want you to remember, Clark... in all
Georgia Institute of Technology  |  the years to come, in your most private
Office of Information Technology |  moments...my hand at your throat.  I want
ccoprdj@prism.gatech.edu         |  you to remember the one man who beat you."
Newsgroups: rec.games.empire
From: joed@mozart.cbs.umn.edu (Joe Dalsin)
Subject: Broken Throne
Organization: U of MN Herbarium
Date: Fri, 16 Oct 1992 22:21:26 GMT

For those who like Broken Throne or just want to try it out.

It is set up at mozart.cbs.umn.edu

It set up as a 2 player game with 4 second updates.

All you need is btclient (read previous artilce by author of BT)
-- 
/////////////////////////////////////////////////////////////////
//  You can't trust big business so brew it at home.
//                                        
//  Joe Dalsin                     %_%%%______                   
Newsgroups: rec.games.empire
From: gregoryj@athena.ecs.csus.edu (John Gregory)
Subject: Empire Games?
Organization: California State University, Sacramento
Distribution: rec.games.empire
Date: Fri, 9 Oct 92 17:03:57 GMT

Empire sounds like fun, but where can you get a list or find out about
some games?

Later,
  
	Dragonmaster  (gregoryj@athena.csus.edu)
Newsgroups: rec.games.empire
From: fsjfz@acad3.alaska.edu
Subject: Re: YEAH! YEAH! YEAH!
Organization: University of Alaska Fairbanks
Date: Wed, 7 Oct 1992 07:02:23 GMT

In article <6OCT199220591579@acad3.alaska.edu>, fsjjp@acad3.alaska.edu (Whatya Want?  Get Screwed) writes:
> 
>         BTW, Wanderer,  The game wasn't announced on the net.  The
>         Deity didn't want to any top players in it.  No, I'm not at 
>         the bottom, nor do I claim any place in fame ..
> 
Jeez, James.  Stop trying to make it look like you were cheated out of
something.  The game wasn't posted to the net because it's a *local* game.

1) it was for Alaska newbies, all of which Mark talks to face to face, or local
e-mail.  Remember how you found out about it?
2) it is the first test of this code.  Why have all the big national players in
a little game where your fleets can randomly disappear?

So no, nobody can pull an archive on r.g.e to find the announcement.  That
doesn't make Mark a bad guy.

If you can't log in to play empire, why can you log in to type all these
posts?  Not to mention that you logged in every day while you were supposedly
``gone'' and unable to.  (you're still gone, but your posting ability is
unharmed, and just how did you know Mark changed the rep on your country? By
logging in to Empire perhaps?)

Let's take this to ua.flame, where it belongs.

> 
> Stuart_Hall
> aka Corwin
> #include BITNET <FSJJP@ALASKA.BITNET>
> #include EMAIL <FSJJP@ACAD3.ALASKA.EDU>

James Zuelow  (Voor)
FSJFZ@acad3.alaska.edu
Newsgroups: rec.games.empire