From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: Ken/Ryu stuff
Organization: Indiana University
Date: Mon, 16 Nov 1992 21:01:06 GMT

In <BxtMMF.5u5@news.cso.uiuc.edu> el27166@uxa.cso.uiuc.edu (This Space for Rent) writes:

>bodom@silver.ucs.indiana.edu (Brian Odom) writes:

>>The way I counter tickers is a little different because I find it much easier
>>to REVERSE throw.  While in the block position (the short sweeps), when I see
>>a throw coming, I pull the joystick from crouch block to back defense and hit
>>fierce.  (With Zangief, all you do is push fierce because he can throw from 
>>the defensive crouch position).  This is much easier than pulling the joystick
>>all the way over towards your opponent, plus your joystick is still in a 
>>defensive position.

>This will not work on a decent ticker.  At least it doesn't work on me. 
>If Zangief is the type who can't SPD and just taps strong or fierce while
>in defensive crouch, I can short, short, throw him until he's dead...
>EVERYTIME!  Really!  If you want to get out of it, you'd better learn to
>time your button presses.  As I sometimes say, "It's not how many times
>you hit the button, nor even how hard you hit it.  It's when you hit it
>that matters."

I didn't say start pounding on the buttons.  Of course, you'll get thrown if
you do that.  I throw them backwards rather than throwing them forwards; that's
all.

>As for people ticking Zangief.  You can try it, but chances are you'll
>get SPD-ed if you're playing anyone decent.

How true, how very, very true.

>>>I am lost on the Bison thing. I would like to know how to Get outta the peedo 
>>>also. Someone please post

>>So would I.  I got flamed for my anti-Bison posts a while back saying how a 
>>Bison master will beat anyone and how strong that damn cheesepedo is.
>>I can counter all the "kids"; those who just cheese and roundhouse slide.

>>The problem is when I jump, and then I land i must block that cheese, and 
>>then I can't do anything but block the barrage of attacks following.

>Hmmm... the Bison's around here hit you while you're in the air if you
>jump back.  Letting the other character land lets him DP Bison or otherwise
>escape.  There's an easy counter for this:  Don't jump back.  Always jump
>straight up or forward.  You can sometimes kick Bison out of the torpedo
>with a jumping straight up roundhouse kick (done it with Blanka and Ryu).
>Don't jump forward if you're far away.  You won't be able to kick Bison
>out of his torpedo from too far away.  Just walk towards Bison.  There's
>a critical distance when you get to the center of the screen when Bison
>will have to decide to torpedo or scissor kick you.  If you get too close,
>it can be dangerous for Bison.  I usually do something silly to cross
>this magic distance (like a short hurricane kick or jab dragon punch or
>both, one after the other).  If you don't get mauled after that, then it
>should be safe to jump in.

>My favorite is when they torpedo you while you're in the corner and you
>jump straight up, land and crush them with a deadly combo :)  This works
>very well against Blanka's too :).

The Bisons over here never jump unless they're in the corner and you're jumping
towards them.  They'll kick you out of the air (jump back + charge), then 
prepare for the barrage of attacks.  If the Bisons over here get off one 
scissor kick, it's tough for you to attack again because you'll be blocking for
a long time.  
-- 
Brian T Odom

"We are all manufacturers -- some make good, others make trouble, and still
others make excuses."