HDTenEightyP/NetNews huggingface dataset:
From: hongyu@gandalf.rutgers.edu (Henry)
Newsgroups: comp.sys.mac.games
Subject: Civilization
Date: 8 Jan 93 04:25:27 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

I just called MacConncetion tonight and they told me that the Civilization 
in MacConnection will be available at mid-Jan.
Anyone out there got the game from MacConnection ?
From: woodside@bnr.ca (Kevin B. Woodside)
Newsgroups: comp.sys.mac.games
Subject: Re: Empire Master
Date: 7 Jan 93 21:32:59 GMT
Organization: Northern Telecom Canada
X-Xxdate: Thu, 7 Jan 93 21:35:41 GMT
X-Useragent: Nuntius v1.1.1d12

In article <1993Jan7.170631.25624@dms.agames.com> Pete Lipson,
lipson@dms.agames.com writes:
>  Also it's dissapointing to have no color in the world map.
>
>  The game looks like it has potential, but I have enough doubts about it
>so that I don't want to send in my shareware fee just to see if the full
>game has enough documentation to get me into actual play (as opposed to
>diddle-and-experiment mode).
>
>  Am i missing something?  I'd like to hear from fans of this game.....


I am a satisfied player of Empire Master.  The version I purchased a few
weeks ago was V2.6, and I believe that many of the problems you mention
are corrected.  As for the documentation, I purchased it via mail order,
and it is more than adequate.  Perhaps it would be a good idea for Chris
Eliot to post a better demo version!!

Kevin

_
       *              _________________________________      __
** **  ****  Northern | INTERNET : woodside@bnr.ca    | | / |  \ |    |
******  **   Telecom  |_______________________________| |/  |__/ |    |
**  **  **   Canada   |"The above opinions are my own,| |\  |  \ | /\ |
**  *** ****          |not those of Northern Telecom."| | \ |__/ |/  \|
**  **   **  (Ottawa) |_______________________________|
Newsgroups: comp.sys.mac.games
From: heyes@dadev.cebaf.gov (Graham Heyes)
Subject: mombasa board game...
Organization: Continuous Electron Beam Accelerator Facility
Distribution: comp.sys.mac.games
Date: Mon, 4 Jan 1993 18:47:43 GMT

Hi,
	I have a game called mombasa which I have had
for a long time, I think I got it of an archive. 
I have never played it myself but my wife thinks it is
great so I was thinking that probably I should be honest
and pay the shareware fee, or at least get the latest
version since the one I have crashes at regular intervals.

Anyway what I would like to know is what is the latest
version of the game, I think I have version 1.1. 
Also does anyone have a current paper mail or E-mail 
address for the author. I wrote a few months ago and 
heard nothing so maybe he has moved. I tried an "archie"
search to see if I could find a later version, 1.1 is in
a couple of archives but maybe the game went commercial
and changed it's name.

	thanks for any help,

		Graham Heyes
Newsgroups: comp.sys.mac.games
Subject: help: Railroad Tycoon
From: <AMFRAGER@MIAMIU.BITNET>
Date: Monday, 11 Jan 1993 13:15:21 EST
Organization: Miami University - Academic Computer Service

Help, Please!   I need help with how to win at Railroad Tycoon.  I can't seem t
o get enough money early enough in the game to build and buy stock at the same
time.  I know there's a good formula for starting games out there.  What is it?
????   Please help, thanks!!!!
From: andrem@pyrtech.mis.pyramid.com (Andre Molyneux)
Newsgroups: comp.sys.mac.games
Subject: Railroad Tycoon problems
Date: 7 Jan 93 20:20:25 GMT
Reply-To: andrem@pyrtech.mis.pyramid.com (Andre Molyneux)
Distribution: usa
Organization: Pyramid Technologies, Mt. View, California.


I received a copy of MicroProse's Railroad Tycoon for Christmas and have
been having a few problems with it on our LC with 12" color display.

The first problem:  We can't start a new game.  What happens is that the
game fills in the map, and then goes to the copy-protection screen (where
you have to identify the locomotive you are shown).  The moment you select
(click with the mouse or use the cursor keys) a train name, the system hangs.
Sometimes it displays a large flickering box, sometimes it doesn't, but it
always hangs.

What's interesting is that it doesn't do this when you are loading a
saved game (such as the tutorial).  You still have to go through the
same copy-protection scheme, but in this case it works.  Once I found
this out I tried loading the game on the SE/30 I have at work (where it
works fine) and started and saved several different games, which I then
transferred to the LC at home.

I'm not sure what rev of the game I've got (it doesn't show a version in
the "get info" box).  Has anyone else encountered this and found a way
around it?  A patch that totally defeats the copy protection would probably
be the most desireable fix.

Secondly, has anyone run into a "station limit" while playing this game.
My wife had expanded from the west coast to Milwaukee, and when she
attempted to build a terminal was told "terminal limit exceeded". When
she removed one of her other stations it allowed her to build, but then
funny things started to happen (the name of the station she removed appeared
on a different station, and that station's name moved somewhere else; the
station information screen got messed up as well).

Neither the manual (written for the PeeCee version) nor the technical
supplement (for the Mac) mentions a station limit.

Thanks for any info.

Andre
Newsgroups: comp.sys.mac.games
Subject: Beyond Dark Castle help (yeah, I know its ancient)
From: stern6@husc10.harvard.edu (Michael Stern)
Date: 6 Jan 93 21:45:04 GMT
Distribution: na

So I dug out my old copy of BDC and discovered I had gotten better at it in
the five years or so since last I touched it. I got to the top of the Dark
Knight's chambers and discovered one hole in the walkways which seems
too long to jump over. I certainly fall through each time. Does anybody
know what to do?

Thanks a billion,
Stern
Newsgroups: comp.sys.mac.games
From: jmunkki@vipunen.hut.fi (Juri Munkki)
Subject: Re: Yet Another MacWorld Games Report(LONG)
Reply-To: jmunkki@vipunen.hut.fi (Juri Munkki)
Organization: Helsinki University of Technology
Date: Wed, 13 Jan 1993 03:05:20 GMT

In article <82J903uPc8aw00@amdahl.uts.amdahl.com> jsp@pls.amdahl.com writes:
>Jeez, why are software patents any more evil than any other kind of
>patent?

The only problem with software patents is that computer science is so new
that it's still possible to patent some things that are fairly obvious or
necessary basic techniques for implementing a wide variety of stuff.

RMS mentioned that Lotus has a patent on intelligent re-calculation in a
spreadsheet. The only problem with that was that the patent was so general
that it seemed to cover all applications where you had a bunch of formulas
and only a few values changing at a time.

Once we reach a point when it is actually hard to come up with something
new to patent and old patents have expired, life will be easy again and
programmers won't have to worry so much about unknowingly using a patented
technique.

I doubt that Ben Haller was aware that the LZW compression algorithm was
patented when he implemented it to compress the graphics in Solarian II.
I knew that it was patented, so I used Huffman encoding to compress the
sounds in Arashi.

Just recently, I heard that Bresenham's algorithm has been patented. I'm
not sure if this is true, but it's certainly possible and could cause a
lot problems. (Although I know an alternative that would work just as fast
for Arashi.)

I'm all for shortening the lives of software patents. Five to seven years
would sound reasonable to me. The length could be prolonged once we reach
a plateau in the amount of new software inventions that emerge.

I'm also worried that Eric Parker will patent his polygon rendering
algorithm and that it will turn out to be the same that I used. I sent
a note describing my algorithm to the Rend386-list, but I'm not sure if
that's enough to protect my right to use the algorithm in case someone
patents it. This is a case where a solution that first looks like slow
and less than optimal turns out to work wonderfully in some cases. It's
not much more complicated than Apple's Region patent and in some ways
it's very similar, so I fear that it may be patentable.

The bottom line is that as long as software patents can cause problems
to unsuspecting programmers, they are a problem. We've been talking about
how hard it is to encourage new people into programming, because programming
can be so tedious. If you require programmers to know about every single
active patent before they are allowed to write code, you'll severely limit
the amount of people who will be interested in programming.

-- 
  Juri Munkki					       Windsurf: fast sailing
 jmunkki@hut.fi					      Macintosh: fast software
From: ang@ccwf.cc.utexas.edu (Christopher Ang)
Newsgroups: comp.sys.mac.games
Subject: DQoK Help (spoilers)
Date: 9 Jan 93 01:39:35 GMT
Distribution: comp.sys.mac.games
Organization: The University of Texas at Austin

Hi all,

Well, I managed to get myself to the abyss and am having a problem finding my
way out. I can't seem to find out what I need to do here. I've rescued Rastilin
and followed him to the Dark Queen but she got away. Can someone point me
in the right direction so I don't have to wander aimlessly forever.

Thanks,
--
Chris
"It is not I who am crazy. It is I who am mad." - Ren Hoek
Newsgroups: comp.sys.mac.games
From: night@halcyon.com (Brent Olson)
Subject: Rise of the Dragon...walthrough?
Summary: Rise of the Dragon walkthrough??
Keywords: Looking for walkthrough for Rise
Organization: Northwest Nexus Inc. (206) 455-3505
Date: Tue, 12 Jan 1993 06:14:19 GMT

Subject says it all really.

I am looking for a walkthrough for this game,
or at least a LOT of hints.  I've no idea if
I'm even on the right track so far.

Basically, here are things I don't know:

	1) Where do you use the 3-wire tap
		doo-hicky.

	2) Fortune cookie says what?

	3) Medical kit for what?

	4) Why it's so slow?

Anyways, I've been playing this game off and
on for about 3 days, and it just doesn't grab
me the way Kings Quest 5 did.  I just want to
cheat and get through it so maybe I can sell
it to buy Kings Quest 6 when released.

Send a stamped-self-addressed stamped envelope to:

	night@halcyon.com

Thanx in advance.
From: yjc@po.cwru.edu (Jerome 'TofuSoft' Chan)
Newsgroups: comp.sys.mac.games
Subject: Ray Tracing
Date: 5 Jan 93 05:49:55 GMT
Followup-To: comp.sys.mac.games
Organization: The Tofu Society of Singapore
NNTP-Posting-Host: yjc-slip.dialin.cwru.edu

Please check out the graphics util section of the umich archive site. There
are about 3-4 ray tracing applications.

MacRayShade
RTrace-1.0-app
Vort
POV

Have a nice day!
Write great Mac Application!

---
 The Evil Tofu
Newsgroups: comp.sys.mac.games
From: james@wrs.com (James Moore)
Subject: Civilization on a Plus - anyone tried it yet?
Reply-To: james@wrs.com
Organization: Wind River Systems
Date: Thu, 7 Jan 1993 21:56:24 GMT

Has anyone tried playing Civilization on a Plus?  Is it playable, or
is it too slow?

-- 
James Moore                            /|\                        james@wrs.com
Wind River Systems                     \|/                  Alameda, California
	 "Half of what he said meant something else, and the other half
			  didn't mean anything at all"
Newsgroups: comp.sys.mac.games
From: winkels@lri.jur.uva.nl (Radboud Winkels)
Subject: Re: Empire Master
Organization: Social Science Informatics
Date: Mon, 11 Jan 1993 09:53:10 GMT

I have been playing EM for quite some time now and realy enjoy the game.
The documentation you get when you register is certainly enough to handle
most of your problems/questions. Newer versions of EM have nice extra
features as well. It is definetly worth its shareware fee IMHO!

Radboud

--

    \\//    _    ____  _     Radboud Winkels
    //\\   | |  |  _ \| |    Dept. of Computer Science & Law
    \\//   | |  | |_| | |    University of Amsterdam
Newsgroups: comp.sys.mac.games
From: jkkuchar@athena.mit.edu (James K. Kuchar)
Subject: craps
Organization: Massachusetts Institute of Technology
Date: Tue, 5 Jan 1993 13:46:02 GMT

I'm interested in playing craps on the Mac. Does anyone know of good casino
game software with craps?

Thanks in advance,


Jim Kuchar
jkkuchar@athena.mit.edu

Newsgroups: comp.sys.mac.games
From: pmichals@teal.csn.org (Paul Michals)
Subject: Re: Prince of Persia
Organization: Colorado SuperNet, Inc.
X-Newsreader: Tin 1.1 PL4
Date: Thu, 7 Jan 1993 22:07:36 GMT

casgrain@ERE.UMontreal.CA (Casgrain Philippe) writes:
: Dave @Shields Library/Systems Dept. (Dave Blizard) writes:
: 
: >Help!  Can anyone give me any clues on how to beat the "mirror-image" foe?
: >Everytime I beat him, I kill myself!  Should I avoid him altogether?
: >Any help would be appreciated.
: 
: Then don't kill him ;-)
: Philippe
: --
: Philippe
:  
: ----- Any of the above information may be partially or completely false -----
: ------------------- Then again, it just might be true -----------------------

When you climb up to step on the plate to raise the last gate you should see
a sword laying on the ground (you can't get to it) where your twin later
appears. The laying down of arms will you a clue as how to approach your
evil twin.


                         | 
                  /\    -o-
     /\          /  \    | /\
    /  \    /\  /    \    /  \/\               
   /    \  /  \/      \  /   /  \            
  /  /\  \/    \       \/   /    \                 
 /  /  \/\\     \       \  /      \   
/  /   /  \  P.R.Michals  /        \
  / living a mile high in Colorado  \                               
                 at
          pmichals@csn.org

Newsgroups: comp.sys.mac.games
From: erwin@trwacs.fp.trw.com (Harry Erwin)
Subject: Civilization
Keywords: bugs
Organization: TRW Systems Division, Fairfax VA
Date: Sat, 9 Jan 1993 20:40:12 GMT

Well, I turned on EvenBetterBusError (available from Apple) and guess
what! Civ blew off immediately. It's using some bad handles...

Cheers,
-- 
Harry Erwin
Internet: erwin@trwacs.fp.trw.com

Newsgroups: comp.sys.mac.games
From: keving@cory.Berkeley.EDU (Kevin Gong)
Subject: Beta testers wanted for Polyominoes 4.0
Organization: University of California, at Berkeley
Distribution: usa
Date: Thu, 7 Jan 1993 09:20:27 GMT

I need a few people to help me test Polyominoes 4.0.  If you are interested,
send me e-mail, including the type of Mac and system you have.  Thanks,

  kevin (keving@cory.berkeley.edu)

---------------------------------------------------------------------------
Polyominoes is a very interesting strategy game in which you try to put the 
last piece on the board.  The pieces can be flipped or rotated in any manner.  
With Version 4.0, you can use any of the over 30 different boards, or create 
one of your own using the Board Editor.  It's you against the computer (or you 
against another person).  You can also try to place all the pieces on the 
board, or 'span' the board with the fewest number of pieces.  You can use 
pentominoes, tetrominoes, or trominoes.  The computer keeps track of all of 
your best efforts.

Polyominoes is ShareWare, $7.00 registration fee.
Newsgroups: comp.sys.mac.games
From: erwin@trwacs.fp.trw.com (Harry Erwin)
Subject: Re: Civilization?
Organization: TRW Systems Division, Fairfax VA
Date: Mon, 11 Jan 1993 13:02:34 GMT

Civ has some interesting bugs, primarily involving handle management.
Apparently there are some consequences for the resource files it opens
(including the codefile, the civ resources, and the System file.) First of
all--the handle management problem involves the dereferencing of invalid
(specifically 0) handles. If you install EvenBetterBusError (from Apple),
you'll blow off very rapidly. This means that they are accidently using
low memory for temporary storage. It involves at least two handles, since
I blew off once because they had overwritten one handle's data with
another handle's data. It's also apparently at least one large handle
because of some other problems where they overwrote a good chunk of low
core with handle data. That one showed up when both the codefile and my
System file became damaged. (I had to reinstall... 8().

So be forewarned.

Cheers,
-- 
Harry Erwin
Internet: erwin@trwacs.fp.trw.com

Newsgroups: comp.sys.mac.games
From: bgohari@wam.umd.edu (Babak Gohari)
Subject: New Mac Games Listings
Organization: University of Maryland, College Park
Date: Wed, 13 Jan 1993 04:52:58 GMT

Fellow mac gamers:
Seeing how the latest attempt to a mac games listing seems to have failed,
I would not mind doing a weekly version, much like Scott (scottb@netcom.netcom.com) used to do.  I don't want to waste my time though, so if I get at least
15 emails saying "go ahead", I'd do it.  If not, oh well...

I'm on vacation from the 15th to the 20th, so I'll let everyone know what
happened on the 21st or something.  Until then...

-Bob

P.S.  I found out what Phantom and Dragonsphere are, the new games that are
being done by Microprose.  Both are action graphics adventure games (i.e.
Monkey Island, Indy, The "Quest" series, etc.).  Phantom is supposed to be
based on the Phantom of the Opera, and Dragonsphere is supposed to be a
medieval sorcery/magic/knights/dragons/etc game.  Both are *WAY* in the
future, so don't hold your breath.  It's just that I mentioned them before,
and now I'm just explaining what they are.
From: driver8@night.Corp.Sun.COM (Albert Handa)
Newsgroups: comp.sys.mac.games
Subject: Strategy game wanted
Date: 5 Jan 1993 16:57:02 GMT
Organization: Sun Microsystems, Inc.
Distribution: world
Reply-To: driver8@night.Corp.Sun.COM
NNTP-Posting-Host: night.corp.sun.com

There was a MAC game that came out a while back, that was a military simulation
game.  You could fight one of four scenarios, including Napoleanic.  Also, you could
custom make a scenario with different armies.  I'd like to get a used copy of it,
or trade for it, if I have a game the person would want.

Thanks,

Al
Newsgroups: comp.sys.mac.games
Subject: Prince of Persia level 12
From: fortune@local.host
Date: 7 Jan 93 17:18:01 -0600
Reply-To: fortune@local.host
Organization: Organization, City, State, etc.

I am having trouble with fighting the mirror-image twin in level 12.  I feel
like I've tried everything, but I get nowhere.  If I kill him, I die and if I
run past him before he draws his sword, he comes into the next screen with me
and kills me.  I've been trying to think of how to get through this for about a
month now and have finally given up.  Any solutions would be welcomed.

Angie Fortune
Moorhead State University
Accounting student
fortune@mhd1.moorhead.msus.edu
From: cshotton@oac.hsc.uth.tmc.edu (Chuck Shotton)
Newsgroups: comp.sys.mac.games
Subject: Re: Yet Another MacWorld Games Report(LONG)
Date: 12 Jan 1993 17:03:41 GMT
Followup-To: comp.sys.mac.games
Organization: Academic Computing

In article <1993Jan12.002132.11902@gallant.apple.com>, alexr@apple.com
(Alexander M. Rosenberg) wrote:
> 
[Stuff about Lunicus deleted]
> 
> He's invented some new techniques which I (and others) have encouraged him to
> patent.

Why? Why do you want to take algorithmic techniques that can help advance
the state of computer software (Mac games) and lock it away where nobody
can use it?

Software patents are evil. They discourage competition and innovation,
increase the cost of software due to licensing costs, and generally stifle
the industry. IMHO, you are doing yourself a disservice when you encourage
this practice.

--_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Chuck Shotton                      |    
Ass't Director, Academic Computing |       "This space for rent."
UT Health Science Center Houston   |  
cshotton@oac.hsc.uth.tmc.edu       |         
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Newsgroups: comp.sys.mac.games
From: flanagan@dms.agames.com (Bob Flanagan)
Subject: Fool's Errand - help needed
Organization: Atari Games Corporation
X-Newsreader: TIN [version 1.1 PL6]
Date: Wed, 6 Jan 1993 16:52:13 GMT


	I just recently got back to finishing a game of Fool's
Errand that I started ages ago.  However, I am stuck at the
last 2 puzzles (I think).  I have finished the Sun's map and
arranged it.  I now have 10 of the 11 clues answered.  The one
I don't have is the series of words stacked on one-another:


			???
		    ?????
		        ?????
		      ????
		        ????...

	I have no idea how to find the words necessary.

	I also do not know how to find the other 4 treasures
that are necessary to complete the last puzzle.

	Any help would be appreciated.


		Thanks,

			Bob
-- 

***********************************************************
Bob Flanagan	   	   EMAIL: 	flanagan@agames.com
Atari Games Corporation	   or netcom.com!agames.com!flanagan
Newsgroups: comp.sys.mac.games
From: purg@opal.cs.tu-berlin.de (Peter Purgathoefer)
Subject: Monkey Island - argh!!
Content-Type: text/plain
Content-Transfer-Encoding: 8bit
Organization: Techn. University of Berlin, Germany
Mime-Version: 1.0
Date: Thu, 7 Jan 1993 16:37:06 GMT

Well, well...

I hate this. I am (resp. we are) struck in Monkey Island. 

We are currently for the first time on LeChucks
ghost ship. I think, our aim is to get the antiroot.

I already have picked up the bottle from the sleeping
ghost pirate. What not?

Please don't call me a spoiler. It's only a game.

Don't post answers, email them to me.

purg@cs.tu-berlin.de

Thanx in advance, peter

Newsgroups: comp.sys.mac.games
From: richarje@lars.acc-admin.stolaf.edu (JT)
Subject: Looking for Bard's Tale Series
Organization: St. Olaf College; Northfield, MN
Date: Tue, 12 Jan 1993 21:15:33 GMT


Hi!  I'm new to the newsgroup, and I really am only looking for two things:
	BARD'S TALE II and BARD'S TALE III
for the mac.  If anyone has copies that they want to sell, or knows where I can
get these, I would really in debt to you.  Email me a response

Thanks,
JT
richarje@stolaf.edu


Newsgroups: comp.sys.mac.games
From: Colin Law <claw@spacsun.rice.edu>
Subject: Re: playmaker football
X-Xxmessage-Id: <A771AEDDB101F93C@spac-at1-60.rice.edu>
X-Xxdate: Thu, 7 Jan 93 15:56:45 GMT
Organization: Space Physics Dept - Rice University
X-Useragent: Nuntius v1.1.1d15
Date: Thu, 7 Jan 1993 15:59:14 GMT

In article <00966365.17877B40@abby.chem.ucla.edu> , doug@abby.chem.ucla.edu writes:
> In article <93004.234158BXT3@psuvm.psu.edu>, BXT3@psuvm.psu.edu writes:
> >
> >BTW- I saw Playmaker Football 2.0 advertised in the latest MacWarehouse catalog
> >      for $15.  Is this for real!!!???
> >
> 
> Take a closer look at the catalog.  Nowhere does it say that it is version
> 2.0... my guess is they're selling off the old version.

Take a closer look again...the index says PlayMaker Football 2.0 - Color is on page
96
of my latest catalog where it then lists the price as $15.  Easiest thing to do is
of course
to just call them up and ask.

colin
------
colin law
claw@spacsun.rice.edu
From: wyattw@tekig1.PEN.TEK.COM (Wyatt A Webb)
Newsgroups: comp.sys.mac.games
Subject: Re: Panorama mode in Leyte Gulf
Date: 8 Jan 93 00:09:13 GMT
Organization: Tektronix, Inc., Beaverton,  OR.

In article <1993Jan7.214153.2824@gallant.apple.com> jwo@apple.com writes:
>I would like to see the panorama mode in Leyte Gulf.  I have a 21"
>color monitor and a 12" monochrome.  Even when I set both resolutions
>to 4 bit, the Panorama Mode menu item is never enabled.
>
>Any Ideas?
>
>Thanks.
>
>-Jamie
>
>jwo@apple.com

Yeah...  I don't own it, but I seem to remember that you need 3 monitors
to do this.  Ah, an excuse for yet another monitor...

	-Wyatt
--
=====================================================================
|   wyattw@tekig1.pen.tek.com	|  			 	    |
|     Engineers are better	|       "I'm all ears!"		    |
|	   by design		|  		-Ross Perot 	    |
Newsgroups: comp.sys.mac.games