From: aha@meryl.csd.uu.se (Anders Hallberg)
Subject: Re: Rolemaster Character Creation Aid: What would you expect from it?
Organization: /home/ida/d87/aha/.organization
	<1992Jul24.154339.13202@burrhus.harvard.edu>
Date: Wed, 29 Jul 1992 12:39:01 GMT

In article <1992Jul24.015215.18694@pacifier.rain.com> michael@pacifier.rain.com (Michael Smith) writes:
>>I have begun the tedious task of writing a character creation aid for
>>Rolemaster.

>	Sir, thou art truly a hero of our times.  May the Gods bless you
>and your race to the nth generation.

  I have written such a program.  It is on version 0.7 (meaning no
comments and still a bug or two to find) now and I haven't touched it
for a long while since we don't use RM any more.  You might want to
have a look at it Michael.
  It includes the following:
-	Race and class selection.
-	Stat generation,  and allocation.
-	Skill selection and editing of the character skills.
-	A skill library with creation and editing possibilities.
-	Creation and editing of races, classes and stats.  New classes 
	can have the skill costs copied from old classes making it easy 
	to add the classes from RMC whatever.
-	A raise level function which rolls for stat improvement, more 
	hit points, learning spell lists etc.
-	Skill lists.  Sets of skills which can be added to a character in one
	action.
-	Two kinds of record sheets.  One long 'normal'-looking and one short
	for the GM.  
-	Sorting functions to sort the skills in different ways.  
-	Only warnings when you do something 'illegal'.  This is for the GMs 
	conveniance.  A player can cheet if he wants to.  If the GM doesn't 
	trust his players he'd better watch them creating their characters.

Our GMs NPCs tended to get very difficult to handle once he started
using this program.  Suddenly they were equipped with loads of exotic
skills which they used against us.
  I can mail you a copy if you want to Michael.  In fact I have been
looking for someone to unload this to since I don't have the time to
take care of it any longer.  Any volunteers?

	/Anders Hallberg (aha@meryl.csd.uu.se)


A sample character (took about 5 minutes to create):

Foo
Rogue 5
Common Man
A short description of a rogue goes here.

                      Temp   Pot     Devp     Stat   Race  Total
Constitution            92    92      8.7       12      0     12
Agility                 90    90      8.4       10      0     10
Self-Discipline         73    85      6.8        4      5      9
Memory                  66    67      6.3        2      0      2
Reasoning               92    92      8.7       12      0     12
Strength                98    98    39/13       21      5     26
Quickness               96    96                17      0     17
Presence                55    55                 0      0      0
Empathy                 45    45                 0      0      0
Intuition               90    90                10      0     10
Comeliness              43    43                 0      0      0

Spell points: 0
       AT/DB: 9 / 17
        Hits: 60


                                Stats    Cost  Rse Rks Rkb Stb Lvb Sp1 Sp2 Total
Broadsword                    P ST/ST/AG 2/5     2  12  54  21  15   0   0    90
Thrown Dagger                 P AG/ST    3/8     2   8  40  18  15   0   0    73
Climbing                      P AG       3/7     1   7  35  10  10   0   0    55
Swimming                      P AG       2/5     0   1   5  10  10   0   0    25
Riding                        P EM/AG    2/5     1   6  30   5   5   0   0    40
General Perception            P IN/IN/RE 1/3     1  10  50  11   0   0   0    61
Disarm Trap                   P IN/AG    2/5     1   6  30  10  10   0   0    50
Picking Locks                 P IN/RE/AG 2/6     1   6  30  11  10   0   0    51
Stalk & Hide                  P AG/SD    1/3     1   6  30  10  10   0   0    50

                                Stats    Cost  Rse Rks MnP MxP             MaPen
Maneuver in Rigid Leather     P          1/*     0  15   5  50                 5

                                Stats    Cost  Rse Rks Con Rol Lvl Bas     Total
Body Development              P CO       2/5     2   8   9  40   5  54        60

                                Stats    Cost  Rse Rks Rkb Stb Lvb Sp1 Sp2 Total
Brawling                      S RE/IN    1/5     1   6  30  11  15   0   0    56
Appraisal                     S RE/ME    2/4     1   6  30   7   5   0   0    42
Trading                       S RE/EM    2/4     0   4  20   6   0   0   0    26
Drug Tolerance                S CO/SD    2/6     1   6  30  11   0   0   0    41
First Aid                     S SD/EM    2/6     1   6  30   5   0   0   0    35
Streetwise                    S PR/IN    1/3     1   8  40   5   5   0   0    50
Duping                        S PR       1/4     1   5  25   0   0   0   0    25
Gambling                      S ME/PR    1/4     2   9  45   1   0   0   0    46
Bribery                       S PR/RE    2/4     1   6  30   6  10   0   0    46

Short version of the record sheet.  Skills sorted on 'total':

Foo                       Common Man                Rogue 5
A short description of a rogue goes here.

CO   AG   SD   ME   RE   ST   QU   PR   EM   IN   AP    Spell points: 0
92   90   73   66   92   98   96   55   45   90   43           AT/DB: 9 / 17
12   10   9    2    12   26   17   0    0    10   0             Hits: 60

Broadsword............90  Stalk & Hide..........50  First Aid.............35  
Thrown Dagger.........73  Streetwise............50  Trading...............26  
General Perception....61  Gambling..............46  Swimming..............25  
Brawling..............56  Bribery...............46  Duping................25  
Climbing..............55  Appraisal.............42  Maneuver in Rigid L....5  
Picking Locks.........51  Drug Tolerance........41  
Disarm Trap...........50  Riding................40