From: wwallace@ucrengr.ucr.edu (wayne wallace)
Newsgroups: rec.games.frp
Subject: Re: Champions - Using weapons
Date: 27 Jul 92 07:20:28 GMT
Organization: University of California, Riverside

In article <10597182.52.712209564@eng2.eng.monash.edu.au> 10597182@eng2.eng.monash.edu.au (JASON BELL) writes:
>>This does not invalidate making up a rule to keep the session going, but
>>whenever you have to make up a rule, find the rules answer after the game.
>>Often, it will be quite logical and easy to insert. Also, when gaming with
>>other GMs, you won't be surprised to find that the steel girder that does
>>an extra 8 dice in your game, does no more than (very large heavy weapon
>>looks good here. DEF 6, BODY 12) 18d6, and can ONLY do 18d6 if YOUR
>>CHARACTER can do 18d6. As for CV penalties, treat it as an unfamiliar weapon
>>in a heroic game. (ie -3 OCV)
>
>>Wayne
>
>Yes, I do know that rule.... ( I have been playing ever since the game came 
>out)
>unfortunately it does not describe the situation of something such as:
>
>a very big piece of paper (VERY BIG) say 0 DEF and 10 BODY
>If I hit someone with this (assume I have 50 STR) I won't be doing 10D6 
>damage.
>This is just an extreme case. The point is (without just saying "ok you do 
>an extra 4D6 with the girder (not that this is bad, I do it myself)") that 
>sometimes you need to have some form of reference for the damage that 
>objects can do. i.e. should DEF be more important than BODY, etc.

DEF vs. BODY doesn't really matter. Each allows another 1d6 damage; of course
DEF allows long-term use of an object to do damage. And allowing another
4d6 MAKES NO SENSE! Using an object can only grant the ability to ignore
damage shields and stuff you don't want to touch, or to hit many people
at once. (A steel I-beam is prolly 2 to 4" long, so it'd make a good AE cone
effect, or if you hurl it, AE line.) The only other possibility is taking
a pointy thing, like, say, a javelin, and using it as a free killing attack.
(Of course, it'll prolly break, but you DID want to kill the thug, right?)

In short, items don't cause MORE damage, they provide a means to avoid
certain attacks, and hit several people at once.

As for the 10 body paper, no single THIN piece of paper, even a 10 foot by
10 foot piece has more than 1 body. If it is really thick (I've never seen
three-dimensional paper. IE thicker than the 70lb paper we used to produce
the Guildsman's cover.) just assume the brick rolls it up into a cylinder
and whacks someone, or just gives them a REALLY nasty paper cut!!!!

Moral: There's always a way to make a weapon out of anything, even if it
only does 1d6 damage. Exception: Rate some stuff as 0 DEF 0 BODY that takes
1 BODY to destroy, thus it can't cause damage, or go so far as saying something
is tough to destroy but can't be used as a weapon. Of course, that's treading
into the territory of variant rules, which I NEVER do unless the rules don't
cover it, or the effects don't change. (EX: the only sword a certain AD&D
kit can use is a short sword (1d6, 1d8). The player wanted a broad sword
(2d4, 1d6+1). I didn't care. I can always add another HP to the monsters in
my dungeon. Number inflation is always fun. If everyone whines about being
restricted to 12d6 attacks, multiply the points the characters have spent
by 5, so they can roll 60d6 attacks, or 15d6 killing attacks, and record
the damage to their 50 BODYs, after comparing it to their 120 PDs and 200
STUNs.)

>Mephisto.
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