HDTenEightyP/NetNews huggingface dataset:
From: nstehle@mari.acc-admin.stolaf.edu (Nathan W Stehle)
Subject: Re: Sega CD Rom
Organization: St. Olaf College; Northfield, MN
Date: Sun, 24 Jan 1993 17:48:41 GMT

In article <C1BrFx.E6H@news.cso.uiuc.edu> egp41980@uxa.cso.uiuc.edu (M) writes:
>kucerarj@kucerarj.test.rose-hulman.edu (Ryan J Kucera) writes:
>>You might have seen CD-Rom systems for IBM's for under $200, but they  
>>don't have nearly have as big of a buffer as the Sega CD has.  The Sega  
>>has 700kbytes of memory just for live video and sound.  There is also  
>>memory for generating sound and other features.  Don't forget there is  
>>another motorola 68000 running at 12.5 MHz.  All CD-Rom drives on IBM's  
>>are just for reading data off a disk NOT for specifically playing games
>
>Yeah, but I can get a meg of ram for $40 retail, and 68000s can't be going
>for more than that per chip. Also, the Sega cd has a slow access time of
>somewhere around 800 ms or so (this is from some EGM table so it may be 
>wrong) so they could probably get their drives for pretty cheap. Plus, since
>it takes around $2 to press a disc and that music cd and classics cd together
>can't be worth more than $5, and since most of that Sherlock Holmes disc is
>just raw data and graphics from the Turbo  version porting that to the 
>Genesis would be relatively simple. Thus, we're looking at $180 for the cd
>player (from above), $80 for chips, and $10 for software which equals $270.
>This if you bought everything except the software at retail price, and they've
>gotta be getting some bulk discount. They shouldn't be charging more than
>around $250 for the player alone, does that mean that the software they
>provide is worth $50? I think not.

Well, there's one problem with this thinking.  The Sega CD player also has
custom hardware chips for hardware scaling and rotation.  Not to mention the
storage memory for saving games and RAM buffer for loading games.  I would
have to say the software released is worth $50.  Regardless of what you think
of the games, they would cost a great deal more in the stores.  Sega is not
a non-profit organization.  Let's see...  $20 for SoR (used), Revenge of
Shinobi ($30 new), Columns ($20 ?), and Golden Axe ($10).  Then there's 
Sherlock Holmes ($50, at least), and Sol Feace ($60 I saw it for this at
Babbabges').  This gives a total of $190!  Cut htis is half (for a good deal
on all these used except SoR) and it's still $85.  Regardless of what it
cost Sega, this is what would be charged retail.  Keep in mind, there are
numerous middle-men (or women) invoolved raising prices.

Nathan
From: tzs@stein.u.washington.edu (Tim Smith)
Newsgroups: rec.games.video
Subject: Re: SNES Newbie - More Super Mario World Questions (Donut Plains)
Date: 23 Jan 1993 06:35:45 GMT
Organization: University of Washington School of Law, Class of '95
Distribution: usa
NNTP-Posting-Host: stein.u.washington.edu
Keywords: Super Mario World, Donut Plains

Here's something you can do in many SMW areas when you are stuck: fly
through them.  You can basically skip Donut Plains 1 this way.  This
at least lets you play in other areas.  You can come back and go through
the normal way later (and find the second exit).

--Tim Smith
From: rhardcor@csd4.csd.uwm.edu (Randy Hardcorn)
Newsgroups: rec.games.video
Subject: Re: Games and girlfriends
Date: 26 Jan 1993 15:20:48 GMT
Organization: University of Wisconsin - Milwaukee
Distribution: world
NNTP-Posting-Host: 129.89.7.4

I just thought I would add my two cents worth for this discussion. My
girlfriend has a great understanding when it comes to me playing video
games. Sometimes it bothers her, but not too often. She loves to play Sonic
and especially Sonic 2 with me. I think that its great to get her involved,
otherwise you will get annoyed with her constant complaining that you don't
spend enough quality time with her. You just have to find a balance between
video games, and other things.

P.S. I usually play games alone when she is at work... less complaining then!

Later,

  --Randy

--
"Go over MY head again.... and I'll have yours on a platter."
         -- Starfleet Cmdr. Ben Sisko    Star Trek: DS9
From: shimkevi@acs.bu.edu (Sergey Shimkevich)
Newsgroups: rec.games.video
Subject: Re: Any thoughts on Gradius III?
Keywords: Gradius, Super CD
Date: 27 Jan 93 20:21:25 GMT
Organization: Boston University, Boston, MA, USA

Speaking of Gradius, has anyone played the new PC Engine Super CD version?

//////////////////////////////////////////////////////////////////////////////
// Ryan: What is it to you, demon?       //// Sergei Shimkevich             //
// Lune: It is Sir, Demon to you, worm!  //// shimkevi@acs.bu.edu           //
// -Phantasy Star III                    //// shimkevich@A1.tch.harvard.edu //
Organization: University of Maine System
Date: Thursday, 21 Jan 1993 15:25:36 EST
From: Eric Beenfeldt <IEE470@MAINE.MAINE.EDU>
Newsgroups: rec.games.video
Subject:    SNES: SUPER MARIO KART WANTED


    Well, the title says it all. If you have it to sell, E-mail a price.

Cheers,

Dan
From: tehyang@phakt.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: Sega CD Rom
Date: 22 Jan 1993 13:07:29 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: phakt.usc.edu

In article <1993Jan22.145141.138438@lexmark.com> songer@lexmark.com (Christopher Songer) writes:
>In essence Sega is telling its graphics designers: You can choose
>64 crayolas of 512. Nintendo is telling its graphics designers:
>You can choose 512 of 32000. The SNES titles have looked and will
>contine to look better than both the SegaCD and Genesis titles.
>It would be quite disappointed to buy a SegaCD an find that 
>Prince of Persia looks better on a $90 system than my $400
>system.

Please don't just use Prince of Persia as the sole basis of your judgement
that SNES will always look better. It was programmed by JVC, not one of the
better 3rd party programmers and they did a totally rushed and horrible job.
In fact I think this SNES color superiority is overblown a bit. I have yet
to play a SNES game where I thought "Boy, the Genesis can never look that 
good." For example Turtles on the Genesis looks much better than the SNES 
version. Dolphin on the Genesis shows that it is capable of great looking
realistic graphics. There were graphics in Side Pocket that looked almost
photo-quality. I heard that Out of this World looks better on the Genesis.
But I guess it's true that on the average games on the SNES look more 
colorful. But if you look at the newer and best Genesis games available I
think they match up pretty well with the SNES graphics wise. Also the Genesis
games by Wolfteam have really awful color. Those guys need to get an artist.
In case you want to raise the SNES Ghouls n' Ghost as an example, remember
that the SNES version is 8 meg v.s. the Genesis 5 meg, and came out 2 years
later.

-Teh Kao
From: was@afe11.larc.nasa.gov (Washito Sasamoto)
Newsgroups: rec.games.video
Subject: death valley rally for sale [snes]
Date: 25 Jan 1993 14:25:16 GMT
Organization: NASA Langley Research Center, Hampton, VA  USA
Distribution: usa
NNTP-Posting-Host: afe11.larc.nasa.gov
Originator: was@afe11.larc.nasa.gov

hi all.  i've got a copy of road runner's dvr for sale.  it is
about a month old.  definitely a tough game.  includes box,
manual, cover...  i'd like $45 (shipping included) for it.
Newsgroups: rec.games.video
From: nathan@inmos.co.uk (Nathan Sidwell)
Subject: Re: Sonic 2 Level Select
X-Newsreader: TIN [version 1.1 PL8]
Date: Mon, 25 Jan 93 13:28:00 GMT

Robert A. Jung (rjung@aludra.usc.edu) wrote:
: In article <C1CEo9.I6I@constellation.ecn.uoknor.edu> eric@geoblue.gcn.uoknor.edu (Eric Pyle) writes:
: >       Did the person get this from a gaming
: >	magazine or something? I have only heard that there was
: >	NO secret level select for Sonic ][.

This is/was of course true but unverifiable. Before the select was known,
nobody knew if there was a secret level select. Now, there is no _secret_
level select, so its still true.

nathan
--

Nathan Sidwell  INMOS UK |                 | nathan@inmos.co.uk       DoD#0390
From: s2600@apache.dtcc.edu (SMITH)
Newsgroups: rec.games.video
Subject: Street Fighter Turbo
Date: 26 Jan 1993 11:02:32 -0500
Organization: Delaware Technical & Community College
Distribution: world
NNTP-Posting-Host: apache.dtcc.edu
Summary: New moves

I am interested in finding out the new joystick patterns to do the new moves
on the SF2 Turbo edition.  Does anyone know them?

Thanks
Smither
From: pwwisnes@csugrad.cs.vt.edu (*** Censored ***)
Newsgroups: rec.games.video
Subject: Quick Quackshot Question
Date: 28 Jan 93 15:22:52 GMT
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA

I've waddled my way through game to the end (The Hideout).  How do you
defeat the boss there?  Also, are there any cheats that lets you skip
some levels.  I'm tired of playing for an hour just to get to a new
place.

Thanks,
Paul

-- 
----------------------------+-------------------+-----------------------------
                            |                   |
Paul Wisneskey              | +------+  ======= |
pwwisnes@csugrad.cs.vt.edu  | |      |          | lim (College) = 2 * (B.S.) 
Newsgroups: rec.games.video
From: gsnow@clark.edu (Gary Snow)
Subject: Re: Desert Strike:  SNES or Gen
Organization: Clark College, Vancouver, Wa.  USA
Date: Thu, 21 Jan 1993 21:20:12 GMT

In article <1jfonlINNfoq@gap.caltech.edu> whl@cco.caltech.edu (Windsor W. Lin) writes:
>The subject line says it all.  Can someone pls comment on which version
>of Desert Strike by EA is better?  Now with more games released on
>multi-platforms, it's hard to decide which one to get (intellignetly).

They are both pretty good, but I bought the one for my SNES instead of 
my Genesis, because it looks and plays better.

Gary
-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Newsgroups: rec.games.video
From: abbott@ms.uky.edu (Joel Abbott)
Subject: Re: [SNES] [Zelda: LTP] Red Mail/Magic Cape
Organization: The Jimi Hendrix Fan Club
Date: Mon, 25 Jan 1993 15:47:11 GMT

petitc@vccnw03.its.rpi.edu (Christopher Jon Petit) writes:
>  The Magic Cape---well, remember that really odd looking grave that you need
>the Titan's Mitt to lift rocks to get into?  Well, Dash Attack the gravestone.

speaking of getting the cape... there is this sign a little north of
the town of outcasts near the base of the mountain.  it says,

	"i'll give a piece of heart to anyone who wears the cape."

well, i have the cape, and i tried to wear it and read the sign and
what not, but i can't seem to get anything to happen.  am i missing
something?

-- 
Joel Abbott, DoD#272 -> abbott@ms.uky.edu, abbott@ukma.bitnet, uunet!ukma!abbott
i'm a puter nerd, and i'm ok.  i work all night, and i sleep all day...
From: seand@ctron.ctron.com
Newsgroups: rec.games.video
Subject: test
Date: 22 Jan 93 21:37:29 GMT
Reply-To: seand@ctron.ctron.com ()
Organization: Cabletron Systems INc.
Originator: seand@ctron

this is a test!!!!
From: slee@csulb.edu (Steve M Lee)
Newsgroups: rec.games.video
Subject: About TG16 for sale (hgm@nesu.edu please read)
Date: 22 Jan 93 19:12:43 GMT
Organization: Cal State Long Beach

Original post from hgm@nesu.edu:

>For Sale:
>NEC TurboGrafix 16 base unit
>
>Includes: 
>
>1 Controller (almost new)
>Power Supply
>RF Cable
>
>3 Games
>-------
>Devil's Crush -- Great Pinball Game 
>Bonk's Adventure -- Platform game -- really enjoyed it 
>Keith Courage -- Another platform game -- so-so
>
>The games come with jewel boxes and instructions. Keith Courage is missing
>the little vinyl sleeve for the game (no major loss). 
>
>Everything works fine. I don't have the instructions or packing for the base
>unit -- but it's pretty easy to figure out. 
>
>The Terms:
>
>I'm asking $40.00 obo for the entire package, but I will certainly consider
>trades. Specifically, I'll do a TG16 + $$ for a used SNES base unit.
>Shipping can be negotiated as part of the deal; I don't anticipate it
>costing more than $4.00. If you are in the RTP area, I can probably deliver 
>it to your door.          

I'm interested in the system.  If you still got it, how about if I send
you a check for $45?

Sorry to post, but my email to your address bounced.
Is there another email address I can reach you at other than
hgm@nesu.edu?


SLee (Steve)
slee@csulb.edu
Newsgroups: rec.games.video
From: tclark@hptc.mentorg.com (0)
Subject: Re: ALT.GAMES.SUPER-NES
Date: Thu, 28 Jan 1993 19:14:53 GMT
Organization: Watsamatta U
Keywords: 
Followup-To: 

In article <rauser.728092228@sfu.ca>, rauser@fraser.sfu.ca (Richard John Rauser) writes:
|> 
|>    Also, I think alt.games.super-nes is a better name than alt.super.nes
|> or alt.games.snes, both of which have been proposed.
|> 
|>    Discussion???
|> 
|>  

Well, I 'm not sure what the difference is between alt.anything and 
rec.anything, but maybe it should be called rec.games.video.snes. Also
I would like to publicly re-state my objection to subdividing this group.
While dividing the group does provide a way to "focus" the discussions, it 
also dilutes any discussion of games that are common to more than one system.
Furthermore, I doubt very much that it will end the eternal discussion
of which is better SNES or Genesis, you will only tend to get more biased
opinions depending on which group you are reading.

Cheers



-- 
T C

e-mail: tony_clark@mentorg.com
Newsgroups: rec.games.video
From: edr@bigboy (Edr)
Newsgroups: rec.games.video
Subject: Rayxanber II cheats?
Date: 27 Jan 93 00:17:15 GMT
Organization: Temple University

Does anyone know of any cheats/easter eggs for the pc-engine CD-Rom
game Rayxanber II?  I have had this for some time but have never
gotten past level 4.  Any tips would also be appreciated.  Thanks.

--

Edward F. Rishel
terishel@mcs.drexel.edu
  or
edr@bigboy.cis.temple.edu
From: soward@slow.inslab.uky.edu (John Soward)
Newsgroups: rec.games.video
Subject: Re: SNES: post-Zelda questions
Date: 22 Jan 93 00:20:42 GMT
Reply-To: soward@slow.inslab.uky.edu (John Soward)
Organization: University Of Kentucky, Dept. of Math Sciences

Tim Smith writes
-> Speaking of knocking items out of trees, what are those red things that come
-> out of some trees?  They act like hearts.  They look like tomatoes -- but
-> tomatoes seem to be a silly thing to eat to restore life!  Does anyone know
-> what their official name is?
-> 
-> --Tim Smith

	I think they are apples.

Somewhere in the manual it mentioned something about "effectively cutting your  
magic consumption in half" bu setting your magic usage to 50%...how is thes  
possible? (It is mentioned where is talks about the magic containers)

--
    ________________________________________________________________________
   /   'The midnight sun will burn you up" -The Cure, Piggy in the Mirror  /
  /         soward@ms.uky.edu | soward@inslab.uky.edu (NeXT Mail)         /
 /_______________________________________________________________________/
From: shimkevi@acs.bu.edu (Sergey Shimkevich)
Newsgroups: rec.games.video
Subject: Re: Sega CD Rom
Date: 21 Jan 93 20:11:22 GMT
Organization: Boston University, Boston, MA, USA

In article <472010c9b@ofa123.fidonet.org> Scott.Thomas@ofa123.fidonet.org writes:
 
>Let's examine your argument here:
 
>1.  Sega is not Nintendo.  They are not the ones that stated "we are gonna
>bring you a 32 bit CD-rom for under $200 bucks."  I knew they were lying
>through their teeth.  CD mechanisms are not cheap.  The Sega CD is a very
>advanced, and quality product.  Just the cd-plyaer options alone warrant the
>price.  It is fully programmable and has 8x oversampling.  I have went to my
>local audio/video store to match it to a regular player, and was surprised to 
>see a normal player with these options run well into the 280+ range.  Now if
>you take into account that it also plays CD+G, and is a CD-Rom unit, $300
>bucks American is quite a value. 

Then why is Sega developing Genesis 2 and Sega CD 2 (smaller and cheaper
versions of the original units), in fact Sega CD 2 is the CD unit that will
be released for the UK and Europe (around March, if I remember correctly).

>Granted Sol-Feace sucked rocks, but that is
>Wolf Team.  I like Sherlock, and it was nice to have a classics disk, since it>had 2 games on their that I didn't own.

Granted, Sol Feace was an average shooter, but I don't mind 'em.
Wolfteam is a good company and I liked most of their games.

>2.  Night Trap is a very good game.  If you had actually played it before
>giving judgement you would know this.  I own Night Trap and still get hours of>play from it.

I played Night Trap (an acquaintance of mine has bought a Sega CD) and 
didn't like it at all. In fact, I tried out all the Sega CD games and
decided to wait for 6 months or so.

>3.  Well the list that I got from a friend that went to the CES showed
>something like 20 new games to hit the market in the next 3 months.  Not
>including the 50 or so that was shown in EGM.

The release schedule in Sega Visions doesn't look too exciting. The only
titles I might be interested in are Road Avenger and Final Fight. Then again, 
there will be Final Fight 2 for the SNES.

>4.  You know why Nintendo has suddenly decided to not release a CD-rom?  No,
>it is not becasue they are smart, it is because they never intended to release>one in the first place.  They KNEW that they could not produce a 32 bit cd-rom>that was CD-I compatible for under $200 bucks. 

They could always do some price dumping.

>--- Maximus 2.01wb

Are you "Kevin.Kline"? Just curious...

//////////////////////////////////////////////////////////////////////////////
// Ryan: What is it to you, demon?       //// Sergei Shimkevich             //
// Lune: It is Sir, Demon to you, worm!  //// shimkevi@acs.bu.edu           //
// -Phantasy Star III                    //// shimkevich@A1.tch.harvard.edu //
From: tt3x@vax5.cit.cornell.edu
Newsgroups: rec.games.video
Subject: Code conversion/format for SNES Pro Act & Game Genie
Date: 25 Jan 93 18:19:29 EST
Distribution: rec
Organization: Cornell University


	Does anyone know of a program that will convert codes between the
Pro Action Replay and the Game Genie for the SNES?  Better yet, does anyone
have information describing the format of both products so that I could
write a program to do this conversion?

Thanks,
Bobby Li
tt3x@vax5.cit.cornell.edu
Newsgroups: rec.games.video
Subject: SFII for Sega Genesis (NOT!!)
From: dehaney4905@mtroyal.ab.ca
Date: 22 Jan 93 08:07:08 MST
Organization: Mount Royal College, Calgary, Alberta

I've been holding out on this question for a while.. I doubt that SFII
will ever be on the Sega Genesis.. but WhY!? They have it for the Ibm,
Atari, SNES, Game Genie... why not Sega!? (This would save alot of sega
people from having to buy a SNES just for one Game.. well.. for SFII 
freaks like Me)...

LeiGh!
  ________________________________ _____    __________________________________
  ~~~~~~`-------------------=====(.-~'  \   )======-------------------'~~~~~~~
      ######.*.   + .......---====`~~)   \_/=====---....... +   .*.######
  ###MM######.*.*.*\    ____..--==\~{:{:""  :==--..____    /*.*.*.######+@####
   ##MMM#####*+*.*.*\\~~     ..--_/\ :"""  '\_--..     ~~//*.*.*M*######+@###
   ##MMM######+######\\ .--~~  .-  { ""    }  -.  ~~--. //######M######++@###
    #MM       `#######\\    .-~   {~|_{|:_:~}   ~-.    //######M'       +@##
                       \\_-~     {{ / /|\ \ }}     ~-_//
                        )\     o(O(O  ~~~  O(O(o     /(
                    /MMMMMM#M####%#%%%%;%;;;;;"!!!!::"::""\
             /MMMMMMMMMM#MMM##M####%#%%%%;;!;!!!!::":::"::"::"""\
      IgUana TUng! STUD.loc My elbow went del Fuego! -Samohi c/o [1991]
Organization: Sponsored account, School Of Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video
Date: Sun, 24 Jan 1993 11:22:39 -0500 
From: Patrick Jason Soo Hoo <ps3g+@andrew.cmu.edu>
Subject: Re: Final Fantasy II ???
	<1jnbbtINNl6d@travis.csd.harris.com>

On 21-Jan-93 in Re: Final Fantasy II ???     
user Richard D. Piasecki@trav writes:

>Well, its been several days since I posted the first message complaining about
>Final Fantasy II, and, so far, a lot of people have responded agreeing
with me.
>So, my next most obvious question is, if so many people agree that the game is
>not all that great, why the hell is it always given somewhere between 4 and 5
>stars in every review I've seen in this newsgroup?? Who likes this game???

I liked it, although it got kind of tedious after a while.  Given the
selection available for the SNES (english versions only), sad to say
that it's probably the best RPG currently available.

>I gonna hold my breath while I wait for one of the Ultimas to come out for
>the SNES. Anyone know when that's gonna happen??

Ultima VI has been out for the Super Famicom for about a year already;
does anyone know if there are plans to make this available in english? 
You have to watch out, though; they're squeezing a game that was what,
eight megabytes (?), into an eight megabit cartridge, so it's bound to
be a more limited game in some sense.

>I agree. That's the main reason I could never stand Bard's Tale. Every time
>I took two steps, I was attacked my something a lot stronger than me, and so,
>I was never able to get far enough into the game to make it interesting.

Yeah, definitely.  I wouldn't mind fighting so much, if either: 1)
combat is interesting and fun, or 2) there's an option to have the
computer fight the battle for you.  Bard's Tale had neither.  :(

>Are these games available for the SNES?? If so, where?

Final Fantasy V is currently being translated, I think, and will
probably be released under a different name here.  I hope they do a
better job translating FFV than they did FFII:

Tellah:  "You spoony bard!"

still cracks me up.  :)

I don't think Romancing Saga is gonna be translated.  It's copyrighted
1991, so you'd think they'd have translated it by now if they were going
to do it...

pat
From: cw21219@uxa.cso.uiuc.edu (Crying Freeman)
Subject: NEW game copier for sale
Organization: University of Illinois at Urbana
Date: Tue, 26 Jan 1993 01:09:38 GMT

I have a friend who is selling two new game copiers.
Email for more info...
-- 

Newsgroups: rec.games.video
From: S112397@UMRVMA.umr.edu
Subject: Re: [SNES] [Zelda: LTP] Gossip Shop and Crystal Ball in Ice Palace
Date: Tue, 26 Jan 1993 05:08:26 GMT
Organization: Univ of MO - Rolla

xxxxxxxxx
xxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

>I have been playing Zelda: Link To The Past for some time now, and have
>gotten all the way to the fifth dungeon but I have two questions:

>Where is the Dark World Gossip Shop the Fortune Teller keeps telling about?  I
>have searched the entire Dark World and can't find it.

>Where is another crystal ball switch in the fifth dungeon?  I can get to the
>second to last room but I need to push down the right block to cover the tile
>that will open the door.

> Thanks in Advance,

>--
>Richard Hoffman        Taligent Project Office/IBM            (512) 838-0732
>1529 Ben Crenshaw
>Austin, TX 78746       "Life is a gamble at terrible odds;
>(512) 327-9232         if it were a bet you wouldn't take it"  (Tom Stoppard)
Sorry if this is a little late.
On the 5th dungeon you need to go up to the level above the the blocks and
fall down a pit to the block then push the block down to the switch and then
.., well you can figure it out from here. (or alternetively, you can skip
this dungeon go on to the next until you get the cane of S???? and use that
to create the block) and remeber looking in the mirror teleports you to the
start of the dungeon(i.e. where you came in)
Sam Groves