HDTenEightyP/NetNews huggingface dataset:
From: seanm@romulus.rutgers.edu (Sean Marrinan)
Newsgroups: alt.games.sf2
Subject: SF2IBM UUNCODED AT UNLV
Date: 23 Jan 93 19:24:36 GMT
Organization: Rutgers University

Whom ever sent me the uuencoded files of sf2 from UNLV,  I would
appreciate it greatly if you would resend them.  Sorry, but i had a
problem with a corrupted mail file.  I solved the problem but lost the

programs.  Once I receive them I will gladly fill any one else's
request for them by email.

seanm@romulus.rutgers.edu
From: bc676@cleveland.Freenet.Edu (Marc R. Klenotic)
Newsgroups: alt.games.sf2
Subject: Re: The pristine SFII arcade machine (survey)
Date: 26 Jan 1993 23:55:08 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc4.ins.cwru.edu


Once I played a SF][ Classic where you couldn't jump.  Still, though
no one played me.  The malls by us have joysticks that are so loose
doind a Sheng Long is near impossible, but one arcade near school
has joysticks in mint for HF!  They've been like that since the arcade
got CE.  The Classic joysticks finally broke after 2 years.  I'd
say its either a good joystick or good repairing.

not relating to this at all...Don't you hate when people won't
play you.  They sit there and let me finish the damn game before
they'll play.  Little do they know I'll be back in five minutes
and reclaim the machine!
-- 
******************
*   -=bc676=-    *                --Encrypted
*Marc R. Klenotic*                        Message--
******************
Newsgroups: alt.games.sf2
From: lhuynh@reed.edu (Galen Huntington)
Subject: SF2 NEW CODES: EXPLAINATION!!!!
Organization: Reed College, Portland, Oregon
Date: Thu, 21 Jan 1993 12:18:27 GMT

I received several email asking abou the new Game Genie
code I posted a few days ago. Those codes or for a 
game enhancer called the "Game Genie." 

You can buy a Game Genie at any Software/SNES store. It
should run about $49.95 + tax.

There is also another game enhancer for the SNES called
"Pro Action Replay" which supposively let you play
the bosses without f**king up the screen. It cost about
$75.00.

Danny

-- 
-------------------------------------------------------------------
Internet: lhuynh@reed.edu              
(503) 771-3747                             Hey man.....
-------------------------------------------------------------------
From: epasls@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: Re: Uploading sf2-00?.lzh to wuarchive is _useless_. don't bother.
Date: 25 Jan 93 23:15:43 CST
Organization: University of Kansas Academic Computing Services

In article <1k1uguINNp10@usenet.INS.CWRU.Edu>, bc676@cleveland.Freenet.Edu (Marc R. Klenotic) writes:
> 
> The Graphics for Street fighter ][ IBM are copied DIRECTLY
> off of the SNES version.  You can tell by such things as 
> Guile will not flip when he jumps.  Subtle differences between
> the arcade and SNES version.
> -- 
> ******************
> *   -=bc676=-    *                --Encrypted
> *Marc R. Klenotic*                        Message--
> ******************
-- 

Gee, you just now noticed that sf2ibm doesn't contain EVERY image.
Hell, it barely has half of them.  It is quite possible, and mayber
probable, that he got the images off of snes, but you cant make that
deduction from the lack of 1 image.  Just my .02, ignore if you disagree.


Later...

/----------------\
| Doug McClendon   \
| DMC@Planet.Pinball \-----\
| epasls@kuhub.cc.ukans.edu \
| C.C.=Perfection            \---\
| Pain=Happiness=Sadness=Pleasure \--------\
| "Give up on life, life's given up on you" \
|      -Keith James, 1992|                  | 
\-------------------------------------------/
Newsgroups: alt.games.sf2
From: warman@eagle.sangamon.edu (Stan Warman)
Subject: Re: Location of SF2!!!
X-Newsreader: TIN [version 1.1 PL6]
Organization: Sangamon State University
Date: Fri, 22 Jan 1993 02:45:18 GMT

Brian Odom (bodom@silver.ucs.indiana.edu) wrote:
> In <M931176.93Jan21113304@csservera.scs.usna.navy.mil> m931176@csservera.scs.usna.navy.mil (Casper     20) writes:
> 
> 
> >For some reason, my system does not recognize the address
> >ftp.latech.edu   Is this correct, and if so could someone post the
> >numeric IP address for this site?  (Yes, I do have a name server
> >here but it just won't recognize this site).  Thank You.
> 
> try doc.engr.latech.edu and see if it works.
> ftp.latech.edu is just aliased to doc.engr.latech.edu

I was just on at ftp.latech.edu and the pub/msdos/sf2 directory
was there, but permission to download or even read it was denied.
Another site bites the dust.


     "An argument isn't just saying 'no it isn't'".
     "Yes it is". "No it ISN'T!" - Monty Python
 
      Stan Warman: Microcomputer Specialist
           Sangamon State University
           warman@eagle.sangamon.edu
Newsgroups: alt.games.sf2
Subject: Re: Fwd: SF2 V1.90
From: i921648@redgum.ucnv.edu.au (The Almighty)
Date: 25 Jan 1993 23:20:14 GMT
Distribution: inet
Organization: University College of Northern Victoria (Bendigo)
NNTP-Posting-Host: redgum.ucnv.edu.au

In article <727556077.2028.0@diadem.weh.andrew.cmu.edu> "Robert W. Igo" <gryphon+@CMU.EDU> writes:
>"Normal" sf2.bat
>----------------
>sf190 sf2file.cfg
>cls
>
>"Normal" sf2file.cfg
>--------------------
>  rbk.484 hbk.452 bbk.492 gbk.472 kbk.452 cbk.452 zbk.432 dbk.452
>  484 452 492 472 452 452 432 452
>  ryu.ide  honda.ide  blanka.ide  guile.ide  ken.ide  chunli.ide  zangief.ide dalsim@.ide
>  ryu.seq honda.seq blanka.seq guile.seq ken.seq chunli.seq zangief.seq fdalsim.seq
>  ryu.key honda.key blanka.key guile.key ken.key chunli.key zangief.key fdalsim.key
>  ryu.mdi  honda.mdi blanka.mdi guile.mdi  ken.mdi  chunli.mdi  zangief.mdi  guile.mdi
>
>"Super" super.bat
>-----------------
>sf190 fssf.cfg
>cls
>
>"Super" fssf.cfg
>----------------
> rbk.484 hbk.452 bbk.492 gbk.472 kbk.452 cbk.452 zbk.432 dbk.452
> 484 452 492 472 452 452 432 452
> ryu.ide honda.ide blanka.ide guile.ide ken.ide chunli.ide zangief.ide dalsim@.ide
> fryu.ssf fhonda.ssf fblanka.ssf fguile.ssf fken.ssf fchunli.ssf fzangief.ssf fdalsim.ssf
> sryu.key shonda.key sblanka.key sguile.key sken.key schunli.key szangief.key sdalsim.key
> ryu.mdi honda.mdi blanka.mdi guile.mdi ken.mdi chunli.mdi zangief.mdi balog.mdi
>


I also followed this method of fixing dalsim. But BUT although this
stops the "spaz" it  still isn't a proper playable dalsim.  Mosst of his
moves are pretty stuffed.  Eg.  Jumping up and down, - he does a yoga
flame.. disappears.. another  yoga flame...appears yoga flame...

etc.. and back on the ground...

But it does allow you to move hime across the screen jump,float in the
air...

I think it is just a case of calling the wrong sprites for the wrong
actions.... 

Although I am in the midst of "TRYING" to fully restore dhalsim..(Which
may not be possible) if anyone out  there manages to get Dhalsim working
correctly please let me know....

Vic. :)0
Newsgroups: alt.games.sf2
From: mkelly@brahms.udel.edu (Michael Joseph Kelly)
Subject: sf2 IBM
Organization: University of Delaware
Date: Thu, 28 Jan 1993 09:28:15 GMT


    could someone please send me the first file to sf2?  I have the other 6, butmy machine messed up the first one.




																			Mike


Newsgroups: alt.games.sf2
From: caine@uxa.cso.uiuc.edu (Dark Lord of the Sith)
Subject: Re: Questions questions
Organization: University of Illinois at Urbana
Date: Thu, 28 Jan 1993 02:01:13 GMT


>	P.S.  Just today on a CE machine, I went through TWO of computer Ryu's
>	fierce FB's in the same short HK.  One on the way up, and one on the
>	way down.  In all my years :) of HKing, I have never before seen this,
>	and it will probably be tough to duplicate.  Perhaps this will lend some
>	credence to the "invincible on the way down too" theory of HK...

This is possible against computer Sagat or any human idiot who like throwing
only high tigers.  I've gone through two high tigers at once several times.
Like seven or eight times.  I used the short HK to do, and I never hit him
with it, but it looks like a trick that you'd plan.


-- 
Caine Schneider
"Attack me if you dare, I will crush you!" -Ken
"I've got a bad feeling about this..." -Solo -Skywalker -Leia
--
From: ee52fjb@sdcc15.ucsd.edu (D.D.)
Newsgroups: alt.games.sf2
Subject: Uploading sf2-00x.lzh
Date: 22 Jan 93 05:39:26 GMT
Organization: University of California, San Diego

ok, I sure have received a lot of request..
sf2-001.lzh to sf2-007.lzh will be upload and emailed at
the 22nd. This is because some people have suggested this day.

D.D.
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: BALROG: Three fist method
Organization: University of Illinois at Urbana
Date: Fri, 22 Jan 1993 02:09:00 GMT
Keywords: survey

One of the reasons the "Three fist method" and the "Three foot method" are
appropriately named is because each (normal) person has only two feet and
two fists!

Similarly, we're faced with the problem of pressing six buttons with only
five fingers.  It's not too bad when you only need to press one button at
a time, but gets kinda hairy when you need to press four buttons at one time
or five buttons within a short amount of time (during combos).

I think about the six-fingered man in _The Princess Bride_ and what a
wonderful Balrog player he would have been.

Well, if you REALLY want to do the three foot method, take off your shoes
and socks and place hold down two of the kick button with your toes.
Hold the short kick button with your thumb.  Now you have free and easy
access to all of the punch button!

Of course, we expect SFIII to be built with foot pedals for the kick attacks.
Better yet, have a turning bar stool which you need to twist around 360
degrees as you sit on it to do the SPD.  I shudder to think what butt motions
would be necessary to perform Honda's Buttofuoco attack.

-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
If you have nothing good to say, sit down, shut up, and post to USENET.
From: cculia@inode.com
Newsgroups: alt.games.sf2
Subject: THE NEW SF2 FOR IBM;
Date: 27 Jan 93 14:30:17 EST
Reply-To: cculia@inode.com
Distribution: world
Organization: inode BBS, NYC's Best Usenet Access (212-679-9146)

 -=> Quoting Tang-nelson@cs.yale.edu to News <=-

 Ta> There seems to be two modes:  a regular (Classic) one, and a
 Ta> Turbo-esque mode.  In this pseudo-Turbo mode, every character has a
 Ta> question is:  does anyone know how or where to activate/de-activate
 Ta> this mode? 
 Ta> Okay, enough babbling.  Back to your regularly scheduled whatever.


  I doubt very much that there is a pseudo-Turbo mode.  The IBM version of
Street Fighter II ( I got it too and my version has Dhalsim working also ) is
very poor.  They couldn't even manage to put in Balror, Vega, etc.  Why would
they stick in a 'secret' turbo mode that no one knows about?

  If you do, however find out how it's done, let me know!  :)

 
... A feature is a bug with seniority.
--- Blue Wave/QWK v2.10
#! rnews 6
Newsgroups: alt.games.sf2
From: rkasseba@cwis.unomaha.edu (Roger Kassebaum)
Subject: Re: SNES Bosses from a magazine
Organization: University of Nebraska at Omaha
Date: Thu, 28 Jan 1993 04:45:25 GMT

Well this may sound cheap...but I was so excited to see it that I just
opened the wrapping...(I was going to buy it :) and well i was 
dissapointed to see that it was a Game Genie code...but...I did 
contemplate this...if you can play the bosses...then that means Capcom
DID program in the moves for the bosses...which means Capcom INTENDED
for the bosses to be played...but Capcom is not a part of Galoob (that
makes Game Genie) so i figure...LoGICALLY there has to be a way...
 
This mystery is really making me mad...I want to play the bosses!!!
 


          ______       _____
---------/     /      /      /     /
--------/_____/      /____  /_____/    I ask, "Let us contemplate our
-------/ \     /   /     / /     /                existance..."
------/   \   /___/ ____/ /     /

Marcus Graham
Internet :: rkasseba@cwis.unomaha.edu
Newsgroups: alt.games.sf2
From: skillian@ux4.cso.uiuc.edu (Seth James Killian)
Subject: Re: A Story of Revenge, or Missed Him By That () Much
Organization: University of Illinois at Urbana
Date: Tue, 26 Jan 1993 16:31:26 GMT

cvafy006@vmsb.is.csupomona.edu (Daniel Rouse, Jr.) writes:

>In article <C1Ft3C.Iy9@news.cso.uiuc.edu>, caine@uxa.cso.uiuc.edu (Dark Lord of the Sith) writes:
>> 
	[Ken v Bison strategy deleted]

>	How do you fake a FB or a DP?  I always thought if you made the stick
>motion and pushed the button, you were committed and threw a PB or DP!

	The FB fake is not so much the actual motion, although these are a 
	part of it (for those who like watching hands).  It is more a matter
	of conditioning your opponent to _think_ you are going to throw one.
	I don't have much of a problem with this, because I throw a lot
	of FB's in a match.  I try to make my pattern fairly obvious, so
	the opponent will believe they can outguess me.  Then, something as
	simple as a standing strong punch will get the opponent to jump in.
	I know, this doesn't sound very effective, but it will work, especially
	with HF, because of the lessened reaction time.  Just a little SF2 psych	and outguessing your opponent can be most of the match against someone   	who's really good.

		Seth Killian

>-- 
>Signed,

>Daniel Rouse, Jr.
>Sophomore, Computer Engineering 
>California State Polytechnic University, Pomona (Cal Poly, Pomona)
>Email: cvafy006@vmsb.is.csupomona.edu

>And now...the moment we've been waiting for.  GamePro magazine and EGM
>magazine proudly present:  The Arcade Champion!
Newsgroups: alt.games.sf2
From: milkman@next06pg2.wam.umd.edu (Elliott H. Kim)
Subject: SNES control config.
Reply-To: milkman@wam.umd.edu
Organization: Workstations at Maryland, University of Maryland, College Park
Date: Fri, 22 Jan 1993 22:39:30 GMT


There are people who leave the defaults as is and there are those of us  
that like to reconfigure the controls for optimum performance.

I would like to share some of my favorites and some of my friends as well.

L.PUNCH B  
M.PUNCH L      
H.PUNCH Y    
L.KICK  A  
M.KICK  R  
H.KICK  X  

For ease of posting, the above config will be referred to as BLYARX.
 
This one is my main one, when I use Ken/Ryu, Zangief.  It is similar to  
the Mortal Kombat layout, with punches on one side and kicks on the other.

If you want to be true to the arcade, YRXBLA or YLXBRA works well.
There is a general consensus among my friends that the L and R buttons are  
not so easy to reach in the heat of battle.  YRXBLA is simply an  
adaptation of the defaults.  
It's acceptable to reconfig your controls when switching characters where  
I play.  For Guile, I place his M.Kick at A so it's BLYRAX for Guile.  For  
Blanka , I find that LBYRAX is effective and for Honda, LYBRAX works for  
me.  Since Chun Li's kicks are awesome, LRYABX works well.  

The reasoning behind this is simple.  Ease of reach for the most used  
buttons.  Most people around here in Maryand use jabs and fierces the  
most, especially for Ken/Ryu.  Guile's fierce Kick on the ground leaves  
him vulnerable so the forward or middle kick is more effective. 

I would like to hear from y'all about your favorite control configs as  
well as SNES etiquette for SFII.
Newsgroups: alt.games.sf2
From: caine@uxa.cso.uiuc.edu (Dark Lord of the Sith)
Subject: Re: More combo's
Organization: University of Illinois at Urbana
Date: Tue, 26 Jan 1993 00:57:24 GMT

>) I won't even bother with correcting this, except by saying two things:
>) 
>) 1.) This is WRONG!
>) 2.) The two methods commonly used have been posted a million times!  

>#define FLAME
>Thank you for being so helpful.  Maybe you could try being helpful, like
>telling this guy the *right* way to do it, or if helping him directly
>is beneath you, then give him a pointer to where to look!
>#undef FLAME

Hey, I have no problem with being helpful! :-)  The reason for this was
to point out that is wrong, and give the guy an idea of where to find this
information.  I don't feel that I flamed him, either.  Does it look like a 
flame?  Sure, it may have been cold and heartless... so what!  At least
I didn't jump all over him and shove insults down his throat.  I assure you,
if I flame someone, it is for them to see, not the prying eyes of this
newsgroup.  Just for the record, the correct way was put in a reply to the
orignal post, it is just that I had not gotten to reading it yet.  

On to more important things.

Does anyone realize how cool the standing/close forward is for Ken and Ryu?
Finishing someone off with this move should be the ultimate compliment.  The
animation is so smooth.  I'm trying to figure out a three hit combo with it.
Here it is:

1.  Flying Fierce (or your favorite non-weak attack)
2.  Standing Close Forward
3.  Dragon Punch/Fireball/Hurricane Kick

On classic, those combinations should work, but on CE, there are no HK combos,
so use a DP instead.

BTW, does anyone know if you can interrupt a standing close roundhouse with
a DP?  The axe kick is the kick in question, and if possible, it could produce
four hits.  If no one knows, I'll try it myself.

-- 
Caine Schneider
--
"Attack me if you dare, I will crush you!" -Ken
"I've got a bad feeling about this..." -Solo -Skywalker -Leia
From: norman@edison.seas.ucla.edu (Norman C. Lee)
Newsgroups: alt.games.sf2
Subject: sf2.00*.lzh
Date: 24 Jan 93 20:31:12 GMT
Organization: SEASnet, University of California, Los Angeles


	I have sf2.00[2-7].lzh, and I'm assuming that there isn't a *001.lzh.  But I can't seem to unpack it.  What did everyone out there who did unpack it use?  I keep on getting "Sorry, cannot extract this method, skipped." 
						norman
BTW, I did use lharc.
From: ee52fjb@sdcc15.ucsd.edu (D.D.)
Newsgroups: alt.games.sf2
Subject: sf2-00X.lzh files
Date: 23 Jan 93 14:50:46 GMT
Organization: University of California, San Diego

Finally!
Sorry for the delay people, but I should have e-mail ALL THE PEOPLE
that had requested me for sf2-00x.lzh files. It took a while to send
them (200+ line of script), and I had trouble with my connection.
That's why it took me this long just to send them.
I also uploaded to TWO ftp sites. It was surprising to me that some
other ftp sites would not even allow me to upload.
Well, here are the two sites to which I uploaded sf2-00x.lzh files:
network.ucsd.edu  under anime/new/

csula-ps.calstatela.edu ...under pub/incoming
Get them while they last.....who knows how long...*shrug*


D.D.



Newsgroups: alt.games.sf2
From: caine@uxa.cso.uiuc.edu (Dark Lord of the Sith)
Subject: Re: BALROG: Three fist method
Organization: University of Illinois at Urbana
Date: Fri, 22 Jan 1993 02:29:33 GMT
Keywords: survey

el27166@uxa.cso.uiuc.edu (This Space for Rent) writes:

>One of the reasons the "Three fist method" and the "Three foot method" are
>appropriately named is because each (normal) person has only two feet and
>two fists!

>Similarly, we're faced with the problem of pressing six buttons with only
>five fingers.  It's not too bad when you only need to press one button at
>a time, but gets kinda hairy when you need to press four buttons at one time
>or five buttons within a short amount of time (during combos).

>I think about the six-fingered man in _The Princess Bride_ and what a
>wonderful Balrog player he would have been.

>Well, if you REALLY want to do the three foot method, take off your shoes
>and socks and place hold down two of the kick button with your toes.
>Hold the short kick button with your thumb.  Now you have free and easy
>access to all of the punch button!

>Of course, we expect SFIII to be built with foot pedals for the kick attacks.
>Better yet, have a turning bar stool which you need to twist around 360
>degrees as you sit on it to do the SPD.  I shudder to think what butt motions
>would be necessary to perform Honda's Buttofuoco attack.

"You think you're a funny guy!" -Addam's Family Pinball

Try doing the HK, or the whirlwind kick on this thing.  Better, yet
go take yoga lessons to learn to play Dhalsim.

Caine Schneider :-)

-- 
"Attack me if you dare, I will crush you!" -Ken
"I've got a bad feeling about this..." -Solo -Skywalker -Leia
--
From: khc@doc.ic.ac.uk (Kung Hang Cheung)
Newsgroups: alt.games.sf2
Subject: Question on SF2 CE
Date: 28 Jan 1993 11:16:56 -0000
Organization: Department of Computing, Imperial College, University of London, UK.
Distribution: world
NNTP-Posting-Host: motmot.doc.ic.ac.uk



	I hope someone out there could answer my questions which I've
got for a long time!!!


i)	Could anyone tell me how to get the Head Stomp for M. Bison??
Becuase I am confused by two different lists of character's moves in
the newsgroup.  These are the moves for head stomp I got:

1) head stomp          :  | ,  /, 0 + any kick button
                          0   0            

2) head stomp 	       :  | or /, 0 + any kick button
			  0   0   |

ii)	Since I am not a combo user, I wanna know what should be the 
first hit for the 3 hit DP???  Is it a close crouch fierce or a close
standing fierce?? 


Thanks in advance!!!!
				
							Ken
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: Dhalsim stratagy guide needed 
Organization: Indiana University
Distribution: na
Date: Wed, 27 Jan 1993 21:26:54 GMT

In <1993Jan27.205727.7856@daffy.cs.wisc.edu> millette@snake15.cs.wisc.edu (Robert Millette) writes:

>Well the title basically says it: I WANT A STRATAGY GUIDE FOR DHALSIM.

>Can anyone out there in NetLand email me one, please, please, PLEASE?

>Thanx in advance.

>Rob

For which edition???  It varies GREATLY with Dhalsim.  Although, I haven't
written one yet for HF.  :(
Newsgroups: alt.games.sf2
From: chanj@rs6425.ecs.rpi.edu (Julian Van Chan)
Subject: codes
Summary: Can someone out there email me a list of sf2 codes for game genie.
Keywords: Game Genie
Date: Mon, 25 Jan 1993 19:54:57 GMT

can someone e-mail me sf2 codes for the game genie.
Like codes for the bosses or no charge time.
thanks.

chanj@rpi.edu

Newsgroups: alt.games.sf2