From: asdyp@acad2.alaska.edu
Newsgroups: bit.listserv.games-l
Subject: Re: Gunship 2000 Help
Date: 17 Apr 92 04:27:52 GMT
Article-I.D.: acad2.1992Apr17.002752.1
Organization: University of Alaska

In article <199204132307.AA15744@harvey.gte.com>, hatzm%oscar.dnet@GTE.COM (Mike Hatz) writes:
> Well, I finally managed to get my dumb butt promoted to 2LT in GS2000.  The
>  problem
> now is getting myself promoted past that and getting some medals.  My WOs are
>  getting
> their promotions pretty regular.  Even on missions where we toast the primary
>  and
> secondary targets not much seems to come of it in a positive way.  I am flying
>  with
> almost all the weenie switches on and against the dirtball enemy level of
>  difficulty.
> 
> Can someone give some tips on kicking some ass?

Never forget that an Apache is not a flying tank.  Leave the serious killing
for the real armour and concentrate on the mission you have been assigned. 
Fly every leg of a mission at 20' and max power.  The game won't let your
overtorque any of the helos, but the autopilot defaults to about 80% power. 
Tell it to piss off and fly the ship yourself.  

Make full use of your platoon now that you have one.  Send out a light section
of Kiowas to scout while you follow and select targets individually.  

Your electronic friends will fly much better if you are not leading them
directly, so always give individual orders to each of your ships and let them do
their jobs themselves.  Having said that, trust your most senior pilots with
the most critical missions and always fly ass-and-trash yourself.

Don't try to follow your buddies when they go hill-hopping.  You do not have
the SA in GS2000 you need to skim down the slope of a hill safely.

Practice masking and unmasking from hills (buildings are better) to kill those
persistant menaces. 

> How long do campaigns usually last?

Five to ten missions.  I've never heard of one taking more than maybe a dozen,
but I guess they could last for a while if you don't kick ass.
  
> There have been some seriously weird configurations suggested by the armorer for
> recon missions and such.  Why?  Stuff like Blackhawks for doing recon with.
>  Should
> you fly the lightest aircraft you can?

The armourer is high.  He just got out of a rehab clinic and already fell off
the wagon.  Don't listen to a word that bozo tells you.  Select your OWN
armament based on your OWN experience.  Flares are much better than Chaff as
heat-seekers are usually fired from point-blank range and radar can be fished
with jammers.

Blackhawks suck for recon.  Fly recon with Kiowas with Cobras or Apaches for
support.  For a two-part with recon included, make a section of mixed gunship &
scout.  Give the scout orders to fly at med speed, low alt over the target area
while the gunship follows alternating high-speed NOE with landing (sprint &
drift).  I guarantee that those SAMS will light up for a slow, high Kiowa and
your gunship can prosecute them for you.  

> Is there a penalty for blowing the crap out of everything when you are on a
>  recon mission?

Yeah, there are less friends in the playground next time you want to play.
 
> What is a realistic rank to retire at 50 missions at?  Right now I'll be lucky
>  to make Captain.

After 50 missions it is not unrealistic to be a General.  My first game I had a
Major after 20 or so missions.  Of course, that was with three campaigns. 
There must be some sort of consideration for successfully completed missions
and campaigns, as well as awards and medals when it comes to promotions.  I was
jumped to 2LT from CW2, completely skipping the senior warrant ranks.

> ==============================
> 	 Mike Hatz
>    GTE Government Systems
>  Colorado Springs, Colorado
>   hatzm%venus.dnet@GTE.COM
> ==============================

_____
David Prentice
asdyp@acad2.alaska.edu
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU