HDTenEightyP/NetNews huggingface dataset:
From: brad@NeoSoft.com (Brad Morrison)
Subject: Re: Virtua Racing
Organization: NeoSoft Communications Services -- (713) 684-5900
Date: Fri, 18 Dec 1992 21:53:01 GMT

In article <1992Dec18.132152.11974@rtsg.mot.com> king@rtsg.mot.com writes:

>The no-L "Virtua Racing" machine I know is a twin-seater, so two can
>race.  The seats are not adjustable and there are no hydraulics.  The
>other machine is a single-seat cockpit with all the bells and
>whistles:  BIG cabinet, BIG monitor, seat adjusts forward and backward,
>and is connected to hydraulics to simulate g-forces going around
>curves.  It's this single-seat game that I originally saw and
>originally thought was "Virtual-with-an-L Racing".  Different versions,
>perhaps?  I'll have to go back and check the single-seater.

We have a two-seater in Houston, at Dave & Buster's.  INCREDIBLE.  Best
racing, ever.  Real VR look&feel, everything but the goggles.  From the
message displayed when the other unit has a full credit, but yours is
waiting for you to pump in more change, it looks like several of them can
be wired together.  As the tanned beauty with "VR" tan-tattoo is displayed,
you are reminded that more competitor*s* are needed.  If more than two
can be linked, I predict that Virtua Racing will supersede Final Lap II
as the most popular 6-seater.
-- 
Brad Morrison        | ...These lovers of esoterica seem to derive a great
morrison@paranet.com | deal of intellectual satisfaction out of not quite
(713) 467-3100       | understanding what they are doing.
From: eugenehs@phakt.usc.edu (HEUGE aka Eugene Hsu)
Newsgroups: rec.games.video.arcade
Subject: MK it's not really very fun
Date: 16 Dec 92 22:19:55 GMT
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: phakt.usc.edu

Just finishing up this semester and finals I keep seeing many
posts concerning MK.

Analysis :

MK isn't very complex.  When combinations are posted to the
net we see only limited possible moves.  I have played the 
game occasionally and although the graphics are nice to look
at and the sounds quite good, the gameplay just doesn't feel
like it's there. 

MK as well as SFII have a certain idea for things :  that idea 
is ... if one thing occurs (jumping attack) than you do another 
thing (DP or special attack).  The difference I see is that SFII
has more possible reactions for each action.  I may be incorrect
in this point but timing seems to control most success in SFII while
position and the fact that your opponent is holding the block button
controls MK success.  

Well if you disagree with this small post feel free.  I am just stressed
over finals and flames don't matter much at the moment.

=HEUGE=


-- 
=>   Eugene Hsu  (aka HEUGE)          The University of Southern California   <=
=<   eugenehs@aludra.usc.edu          Electrical and Biomedical Engineering   >=
=>      "...when you have the remote, nothing on TV looks good, but when      <=
=<           someone else has the remote, EVERYTHING looks good..."           >=
Newsgroups: rec.games.video.arcade
From: ofoz@cbnewse.cb.att.com (steven.s.ozdemir)
Subject: Demolition Derby
Organization: AT&T
Distribution: na
Date: Tue, 15 Dec 1992 14:55:12 GMT
Keywords: mid 80's game

Demolition Derby was a four player, cocktail game where you'd crash into 
each other in an arena with four other drone cars.  There were no foot
pedals.  Only a forward and reverse lever.  I don't remember having many
sounds????  Also during intermission, a scantily clad female congradulates
you on winning this round.  How did the game play change at the higher levels?

Does anybody remember this game?  When was the last time you saw it??
From: scheung@ccwf.cc.utexas.edu (Stephen Cheung)
Newsgroups: rec.games.video.arcade
Subject: Re: Moves needed for Mortal Combat
Date: 14 Dec 92 13:08:05 GMT
Reply-To: scheung@ccwf.cc.utexas.edu (Stephen Cheung)

Sonya
    Leg Throw           joystick down + bottom 3 buttons
    Flying Punch        joystick towards, away, then high punch
    Circle thing        joystick towards, away, low punch
    Fatality            two towards, two away, block.

    Combo ( vs. all computer characters except Goro )
        walk towards opponent, leg sweep.  If you trip them, keep leg sweeping.
        If they block, then you should block and crouch.  The computer will
        use its throwing attack.  After it misses, do a leg throw.  Repeat.
        This combo works best on harder level characters because they always
        follow the pattern.  
        When fighting Shang Tsung, always jump towards him.  This keeps him 
        from throwing fireballs.

--------------------------------------------------------
 Steve Cheung - scheung@ccwf.cc.utexas.edu
 ------------------------------------------------------
  Hope it helps!
In article <6k0qf6h@lynx.unm.edu>, joker@triton.unm.edu (The Evil
Tou-Fu) writes:
|>
|>	Could somebody please mail me a list of moves for 
|>Mortal Combat including the fatalities?
|>			
|>					Thanks a bunch.
|>
|>-- 
|>----------------------------------------------------------------------
---------
|>Jeff Shi                  |  University of New Mexico, Albuquerque, NM
|>joker@triton.unm.edu      |  Sacred cows make great hamburgers...
|>----------------------------------------------------------------------
---------
           
Newsgroups: rec.games.video.arcade
From: skoester@magnus.acs.ohio-state.edu (Scott A Koester)
Subject: Virtua Racing Head to Head....
Organization: The Ohio State University
Date: Mon, 14 Dec 1992 04:51:48 GMT


   I just talked to the guy that runs IMHO opinion one of teh best arcades in 
the state of Ohio...he just got Virtua Racing a few days ago and he is the only
person to have it in the state of Ohio. He told me that this Tuesday he is 
getting another one and is going to put them side by side and have HEAD TO HEAD
Virtua Racing. Pretty bad....he'll have the only two in the state of Ohio. For 
any of you who live in Columbus OH, the arcade is called The Flamingo and is on
High Street about a block before Lane. Enjoy..I know I did and will and this 
Head to Head looks to be cool.




Scott Koester
From: ah292@cleveland.Freenet.Edu (Robert Krynak)
Newsgroups: rec.games.video.arcade
Subject: Re: Which are your FAVORITE arcade games?
Date: 16 Dec 1992 06:14:49 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: ah292@cleveland.Freenet.Edu (Robert Krynak)
NNTP-Posting-Host: slc4.ins.cwru.edu


In a previous article, jmangold@eagle.wesleyan.edu () says:

>5. that racing game with the vector graphics and shows an instant replay of
>	your crash.  Similar to "stunt car driver" on the PC.
>
Hard Drivin or Race Drivin

Newsgroups: rec.games.video.arcade
From: tl@ray.fi (TonyK Lindstr"om)
Subject: Re: MK: Cage's nut punch & Which is the best player?
Keywords: n
Organization: Finnish Darts Organization
Date: Wed, 16 Dec 1992 08:06:48 GMT

>In article <roycel.724375229@extro.ucc.su.OZ.AU> roycel@extro.ucc.su.OZ.AU (Royce Lithgo) writes:
>
>>I tried playing cage for the first time last night.  I loved his slide
>>kick, but couldn't get the hang of the nut punch - I was unable  to hit the
>>opponent - and instead kept getting hit myself!  When should you strike with
>>this move??

Nut punch? You mean when he goes down with his feet in a 180 degrees angle?
That particulary move will NOT work against another Cage or Sonya..
but it works well against all other opponents, though it is important to block
immidiately after the punch to avoid getting hit after it.


-- 
   /* Finnish Darts Organization - Pa"kki Darts (-)--==-  tl@ray.fi *\
  /_Tony  Lindstro"m:    T20,T19,D25  -  T20,T19,D25  -  T20,T19,D25!_\

Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video.arcade
Date: Fri, 11 Dec 1992 11:57:35 -0500 
From: Greg K Chung <gc2n+@andrew.cmu.edu>
Subject: Re: MK: A non-player's thoughts
	<1992Dec10.194806.6373@gallant.apple.com>

alexr@apple.com (Alexander M. Rosenberg) writes:
> 
> This is exactly why I wonder about Cage's "nut punch."
> 
> And on a different note, why is it that everybody seems to believe that
> Kano's head butt is a special move? _All_ the characters do something
> different when you do a close high punch.

Personally, I find the close high punches (Sonya's elbow smash,
SubZero's backfist, etc) are utterly useless.  They are far too slow
compared to normal punches and don't seem to do much damage.  

Is there any particular use for it?


On a side note:  Having finally been able to do a Cage double
fatality, I was wondering:  Instead of doing a second fatality, how
about trying another move (nut punch?).  It might be possible to get
in an extra move or two after the fatality, just like you can often
get extra moves in before a fatality. . .It would make for an
interesting scene!
From: tonychan@aludra.usc.edu (Air Trojan)
Newsgroups: rec.games.video.arcade
Subject: Space Ace..
Date: 16 Dec 1992 19:54:48 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

Anyone know of someone selling a Space Ace Machine? Actually, someone who lives
in the Sacramento, CA area...A friend of mine is desparately obcessed with that
game......





Newsgroups: rec.games.video.arcade,alt.games.sf2
From: stormoen@plains.NoDak.edu (Michael D. Stormoen)
Subject: Re: Street Fighters kick Mortal Kombatant's butts!
Date: Sat, 12 Dec 1992 02:00:53 GMT
Organization: North Dakota Higher Education Computing Network

In article <BELBOZ.92Dec4142012@hoe.frc.ri.cmu.edu> belboz@frc2.frc.ri.cmu.edu (Barry  Brumitt) writes:
>    Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
>			   | Internet: c-wang@uiuc.edu			
>Wow. That's one of the more pathatic dicussions about video games I've
>ever heard...
>"No! Superman is *stronger* than Mighty Mouse."

Wrong Again, Superman is dead, Mighty Mouse is not!

>Barry Brumitt                        belboz@frc2.frc.ri.cmu.edu

M.Stormoen                            stormoen@plains.nodak.edu

Newsgroups: rec.games.video.arcade
From: psarrisd@woods.ulowell.edu
Subject: was MK: Dragon fatality...
Organization: University of Lowell
Date: Thu, 17 Dec 1992 03:52:08 GMT

> Didn't SOMEthing in your head say "Turns into a dragon?  That can't be
> right."  I mean come on.. Oh, BTW, a golden rule: Believe half what you

> see and none what you hear.  Of course, it seems that people have
                                  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
> started to believe in Reptile.  Which, by the way, I almost had..  I got
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
> a double flawless + fatality on the bridge.. Went wild on the buttons
> and joystick, but nothing happened.  Maybe I should've just tried
> block+down-d

I've posted many times on this subject.  Am I the ONLY one on the net who has
seen this guy??  Apparently so.  I had also listed what I believed the method
was to get Reptile (I have gotten him once myself, and have seen one other 
person get him).  It has nothing to do with joystick motion after the
fatality.  If you *still* care to believe that, then it's your choice....
I had posted long ago that I had gotten 2x+fat. on the pit at least 5 times
with no dice.  I seriously believe that you must have scrolled through the
players first (both times, two players had been playing before).  WHen I got
Reptile, it was versus Raiden on the last single-match, pit screen.  

Well, believe what you want.  I could be speaking bullshit very easily.  I just
find it *odd* that no one else has done this!!  I have not yet seen one other
person actually *see* or *get* Reptile on the net... scary but true.

My intent is not to be hostile here... it just strikes me odd how people are
so eager to cut others down.  If someone says they saw a ridiculous event,
don't jump down their throat.  Doesn't mean you have to believe in it!  I don't
expect anyone to believe that I had seen Reptile, because it seems like no one
else has.  And I have no proof except for my word.

(and when, three months from now, everyone knows how to do it...  people like
me are forgotten, the ones who actually FIGURE IT OUT IN THE FIRST PLACE!) =)

Newsgroups: rec.games.video.arcade
From: brs@cs.brown.edu (Brian Stormont)
Subject: Re: Which are your FAVORITE arcade games?
Organization: Dept. of Computer Science, Brown University
Date: Thu, 17 Dec 1992 04:10:00 GMT


Hey wow! Someone else who likes Pigskin!

Seems to sit in a corner in my local arcade and noone plays it (but me).

With all this talk about game buying, I was just thinking about asking the
arcade if they'd want to part with it.

Just once I got incredably lucky and [;ayed the whole game on just one
quarter (err.. token). Could never do it again. I thought it ,ust have
been some sort of bug...

Other favorites:

SPY HUNTER!
SPY HUNTER! (get 2 votes because its so good)
Space Lords (the new atari 3d space war game)
Lethal Enforcer (or something hokey like that) where you shoot at screen with gun
Legend of Cage (ok. so its probably long gone....)
PigSkin
<>  (That claymation Dinousaur game where you eat cavemen...i forget the name)

(others don't make the list because even though they ,ay be great games,
(like cyber bowl) they cost too much to play (I hate the feed the machine
games) so I don't play 'em. Spy Hunter was a great example of good value
game. Of course, don't know how the arcade owners feel about such things...

Has any arcade experimented with the idea of selling tickets for say,
an hours worth of play. I realize it might be hard to enforce. Ideally,
you would want something like the British subway system with those nice
magnetic encoded cards that expire once you get to your destination (or
the time expires). Of course, all the machine would have to have card readers...
'nuff rambling.
From: ah292@cleveland.Freenet.Edu (Robert Krynak)
Newsgroups: rec.games.video.arcade
Subject: Re: Which are your FAVORITE arcade games?
Date: 17 Dec 1992 05:33:08 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: ah292@cleveland.Freenet.Edu (Robert Krynak)
NNTP-Posting-Host: slc4.ins.cwru.edu


In a previous article, brs@cs.brown.edu (Brian Stormont) says:

><>  (That claymation Dinousaur game where you eat cavemen...i forget the name)
>
Trog.

Newsgroups: rec.games.video.arcade
From: kalex@quip.eecs.umich.edu (Ken Alexander)
Subject: World Heroes: "Official" Moves
Summary: sticker on the machine.
Organization: University of Michigan EECS Dept., Ann Arbor
Date: Mon, 14 Dec 1992 02:10:27 GMT

A World Heroes machine near me has a sticker on the front containing
the official from-the-company moves list.  I got several requests for
this, so here it is.

I'm sorry, but this moves list only has 2 moves for each character.
Most characters actually have more.  Don't blame me; I'm just reporting
what was on the sticker.  This list should still be worth something,
at least for the real names of the moves.

In the list below, a semicolon (';') is used to indicate charging time.


                    W O R L D    H E R O E S

Hanzou (Fuuma) - IGA ninja (Fuuma ninja), Japan.

   Koryu Wave (Enryu Wave):      -o    /   \   +  A
                                      o     o 
   
   Rettkou Zan (Rettpu Zan):      |   -o  +  A
                                  o

   [Items in parens are names for Fuuma instead of Hanzo.
    Note important difference between the Koryu Wave and an SF2
    dragonpunch.  Missing:  hurricane kick.]

Dragon -  martial artist, China.

   Hyaku Retsu Punch:   A continuously.
   Dragon Kick:         o-  -o  +  B

   [Note dragon kick doesn't require charging.  Dragon is too powerful.]

Janne - fencer, France.

   Ohra Bird:     o-  ;  -o  +  A
   
   Flash Sword:   |  ;  o  +  B
                  o     |

   [Missing: slap, sliding kick, flip slam.]

J. Carn - fighter, Mongolia.

   Mongolian Dynamite:  |  ;  o  +  A
                        o     |

   Mouko Hakyoku Do:   o-  ;  -o  +  A

   [Missing: slide, headbutt.]

Muscle Power - wrestler, USA.

   Muscle Bomb:   o-  ;  -o  +  A
   Tornado Breaker:   [counterclockwise circle]  +  A

   [The circle is drawn as 3/4 of a circle, starting from upwards and
    ending to the right.  Direction DOES matter, unlike Zangief's SPD.]

Brocken - soldier, Germany.

   Grenade Launcher:   o-  -o  +  A

   Hurricane Arm:     |   -o   \   +  A
                      o         o

   [The hurricane arm motion is written exactly as they had it.
    Missing: flying attack, electric shock, flip kick...]

Rasputin - magician, Russia.

   Fireball:     |  \   -o  +  A
                 o   o 

   Accelerator Spin:    |    /   o-  +  B
                        o   o

   [Note that fireball can be done in the air.]
From: Jarett.Weintraub%bbs@jptcs.com (Jarett Weintraub)
Newsgroups: rec.games.video.arcade
Subject: Re: Which are your FAVORITE arcade games?
Date: 14 Dec 92 08:04:53 GMT
Reply-To: Jarett.Weintraub%bbs@jptcs.com (Jarett Weintraub)
X-Posting-Software: UniBoard 1.10a S/N 202921

In message <1g6f03INNeqv@usenet.INS.CWRU.Edu>
dated 10 Dec 92 03:53:39 GMT
aa399@cleveland.Freenet.Edu (Len Stys) writes:

> 
  
> If you had to choose 10 arcade games that are your favorite,
> what would they be?
> 
> I'm talking about games that you can find in the arcade now,
> not some games we've seen come and go five years ago.
> 
> I'm just curious to know and I'm sure it would be interesting
> to everyone else.
> 
> Thanks.
> 
> Len
> 
Hmm, now there's an interesting question. SFIICE, of course; just for starter
s. Are pinball machines and classic games allowed? Well, I don't care if they
aren't. I'm gonna include them in MY list.
 1) SF II CE.
 2) Gyruss
 3) Bubble Bobble
 4) Black Knight 2000
 5) 1984 (is that the right name? I don't remember anymore)
 6) Sea-Devil
 7) Terminator (pinball, not shooting game)
 8) Cybertron
 9) Cyberball 2072
10) That dumb game by Nintendo that came in a two-screen case w/ duck hunt,
where you had to shoot the paper bad-guy targets (gee, my memory is going!)

Note: this is in no specific order. BK2000 is probably my all time favorite.
:P
From: gt7303b@prism.gatech.EDU (Troy Lee)
Newsgroups: rec.games.video.arcade
Subject: Fuuuuuuuuzzzie Blanka.
Date: 13 Dec 92 19:04:39 GMT
Organization: Georgia Institute of Technology


   As far as Blanka's electricity goes, the only time I seem to use it
is right after I knock someone down.  Then I get fairly close and take
a couple of clicks of energy off.  If you are too close then you can
get thrown out of it, and most Blanka's tend to do just that with this 
strategy.  Now I back up JUST A BIT and then I'm out of the throw range.
However I think you'll find that most players who have developed the habit
of throwing Blanka out of the electricity will not notice the small difference
in distance, and depending on just how determined they are to make the 
throw work, they will be repeatedly fried.  I was doing this a lot
right before we got the screwed up version in, and it was working very well.
   The only other time It seems to come in handy is against Vega's who
like to use the backflip (rare).  Just ball ahead of them and turn on the
electricity.  If you're anywhere in Vega's stopping range, then he's fried.
  

Troy

-- 
Troy Lamar Lee
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt7303b
Internet: gt7303b@prism.gatech.edu
Newsgroups: rec.games.video.arcade
From: shulick@navajo.ucs.indiana.edu (Sam Hulick)
Subject: MK: Another great loophole discovered
Originator: shulick@navajo
Reply-To: shulick@navajo.ucs.indiana.edu
Organization: Vallen Software
Date: Thu, 17 Dec 1992 05:52:17 GMT


(this is MK version 2)
If you're using Sonya against the computer sub-Zero, you can keep
sweeping him over & over again, but do it fast.  What he tries to do is
the slide.. but SOnya's sweep is so fast, he can't pull it off. :)  Try
it, it's great.  Thanks to a friend of mine for showing me this cheat.

-- 
    // Amiga 3000   ___ \ Sam Hulick: shulick@indiana.edu (NeXTmail OK!)
   // 68030 25 MHz /__/\ \ My opinions wear combat boots.  Or whatever.
\\// OS 2.04       \__\/ / "Walk!  Not bloody likely.  I am going in a
 \/                     / taxi."  --George Bernard Shaw
Newsgroups: rec.games.video.arcade
From: borker@nevada.edu (DAMIAN BLESS)
Subject: Re: Which are your FAVORITE arcade games?
Organization: University of Nevada System Computing Services
Date: Wed, 16 Dec 1992 05:44:21 GMT

Bah, I gotta put mine in too...
1)Defender
2)Robotron
3)Stargate
4)Galaga
5)Zookeeper
6)TAF (Pinball)
7)Missile COmmand
8)Gauntlet
9)1941
10)Hyperball

Newsgroups: rec.games.video.arcade
From: skillian@ux4.cso.uiuc.edu (Seth James Killian)
Subject: Re: Blanka Combos 
Organization: University of Illinois at Urbana
Date: Sat, 12 Dec 1992 00:56:06 GMT

owen@cs.tulane.edu (Jonathan Owen) writes:



>    Blanka has one major three hit combo.  Here it is:

>    Jump in with Fierce punch, standing strong (don't move joystick) and
>    follow it up with a low forward.  Sometimes dizzy, sometimes not but it 
>    does do damage and can't be reversed.  Another weaker combo is jump in
>    roundhouse, low forward, roll. But a good Ken, Ryu and Sagat can uppercut

	You can substitute a crouching roundhouse for your final forward,
	it does slightly more damage.  Or, for embarassing the opponent, do
	the same fierce claw, standing strong and end it with the standing
	roundhouse!  Still a combo (timing is slightly different) but looks
	funny to see that silly backflip kick.  There are endless other 
	variations of Blanka combos, but this one will do the most damage.

		Seth Killian

>    the roll. May be good in the corner.
Newsgroups: rec.games.video.arcade
From: mdchaney@fractal.ucs.indiana.edu (M Darrin Chaney)
Subject: Re: MK: A non-player's thoughts
Organization: Indiana University, Bloomington
Date: Mon, 14 Dec 1992 16:00:44 GMT

In article <8f_AVz200WB9Q7Uqw8@andrew.cmu.edu> Greg K Chung <gc2n+@andrew.cmu.edu> writes:
>Personally, I find the close high punches (Sonya's elbow smash,
>SubZero's backfist, etc) are utterly useless.  They are far too slow
>compared to normal punches and don't seem to do much damage.  
>
>Is there any particular use for it?

Yeah, there is a use for SubZero's backfist.  If you mess up on the fataility,
the game taunts you by doing a wimpy backfist instead of pulling the other
player's head off...

	Darrin
-- 

mdchaney@iubacs mdchaney@bronze.ucs.indiana.edu mdchaney@rose.ucs.indiana.edu

"I want- I need- to live, to see it all..."
Newsgroups: rec.games.video.arcade