HDTenEightyP/NetNews huggingface dataset:
From: gregs@eskimo.com (Greg Sumner)
Subject: Re: Cursed Tins and Monsters with Artifacts
Organization: -> ESKIMO NORTH (206) For-Ever <-
Date: Sun, 22 Nov 1992 05:07:19 GMT

datta@durban.berkeley.edu (Ruchira Datta) writes:

>The kobold swings its long sword named Frost Brand - More -
>The kobold hits! - More -
>You die...

>Did this have anything to do with the cursed tin?  And how did a kobold
>on Dlvl 1 get Frost Brand?

>-- Ruchira

No, it looks like it just picked up Frostbrand in another room and
smote you with it.

It was incredible luck to have that weapon randomly placed in the
dungeon.  Even worse to have an enemy find it first...

-- 
Gregory Sumner       _   _                              
gregs@eskimo.com    (,) (,)    Look!  He has a new      
Seattle, WA            "       EMAIL address!           
                       O                                
Newsgroups: rec.games.hack
From: paul@seer.demon.co.uk (Paul Lynch)
Subject: Re: NeXT ports
Organization: P & L Systems
Date: Mon, 16 Nov 1992 18:56:10 GMT

In article <1992Nov15.212342.15507@u.washington.edu>  
angus@hardy.u.washington.edu (Angus the Demonchild) writes:
> I have recently been working on a NeXT, and I was wondering if anyone
> had successfully ported either Nethack of Umoria to a Mach platform.
> I am aware that the distibution sites have the sources availible, but
> I fear that porting one of these is just beyond my programming
> ability.

I recently built 3.0j on a NeXT.  I can't remember what I had to do, but  
it was one of the simplest builds I have ever done.

Paul
-- 
Paul Lynch
P & L Systems                   (NeXTmail) paul@seer.demon.co.uk
Tel: (0494)671501                      paull@cix.compulink.co.uk
Fax: (0494)680228                       76711.451@compuserve.com
Newsgroups: rec.games.hack
From: dif@bhprtc.scpd.oz.au (David Faulkner)
Subject: Re: Wish for 1st levl mage
Organization: BHP Steel, Sheet & Coil, Research & Technology Centre
Date: Wed, 18 Nov 92 22:09:57 GMT

madmax@cellar.org (Alex Strumpf) writes:

>d_jaracz@oz.plymouth.edu (David R. Jaracz) writes:
>
>> What do you think is the best wish for a 1st level wizard (or any
>> other character)
>> 
>> P.S. I still say a tinning kit!  ;) ;)

Thank god there are smilies after "tinning kit". Had me worried for a
minute.

The biggest weakness of wizards is their pathetic armor class. Therefore
the best wish for a first level wizard has to be:

  "blessed +2 gray dragon scale mail"

The other alternative is "blessed +2 speed boots".

>1-3 blessed scrolls of genocide are kinda nice. I love wiping out those 
>nymphs(always stealing my stuff and I have to chase 'em around <sigh>), o 
>types(especially when they come at you in packs <grin>), and those L's(unlike 
>the shaman types, the liches' spells are 90+% effective..well, at least 
>that's true in my case. :-) )  Also, x Wraith corpses can help you end those
>1st level blues. ;-)

Well, I don't want to be picky, but I think nymphs are far too useful
to genocide. Essential for removing balls and chains and cursed armor
or weapons. Provide potions and mirrors. Give you teleport intrinsic.
And going up a few XpLvls from Lvl 1 with wraith corpses is a sure way
to a quick death if you aren't prepared for it.

  -dif-
-- 
Dave Faulkner, Research Engineer                    (dif@bhprtc.scpd.oz.au)
BHP Coated Products Division, Research and Technology Centre
Port Kembla, New South Wales, Australia.
Newsgroups: rec.games.hack
From: misar@rbg.informatik.th-darmstadt.de (walter misar)
Subject: Re: YAFM
Date: Mon, 23 Nov 1992 12:20:40 GMT
Organization: TU Darmstadt

In article <92327.223414IO20444@MAINE.MAINE.EDU>, The Judge <IO20444@MAINE.MAINE.EDU> writes:
> This is a dumb question:
>    WHAT does YAFM stand for?  I knew once, but have forgotten...
> (Yellow Army For Machine-guns?
>  Yesterday's Aunt From Minnesota?
>  Young Ants Form Munchies?
>  I don't _know_....)
> Thanks....

YAFM stands for Yeti, Ape, Fungus and Mummie :)
Yet Another Funny Message.

-- 
Walter Misar
misar@rbhp56.rbg.informatik.th-darmstadt.de
From: angus@hardy.u.washington.edu (Angus the Demonchild)
Newsgroups: rec.games.hack
Subject: Re: NOT stuck on first level of hell
Keywords: stuck nethack hell
Date: 19 Nov 92 02:28:06 GMT
Article-I.D.: u.1992Nov19.022806.17820
Organization: University of Washington, Seattle

In article <1992Nov18.222224.10732@bhprtc.scpd.oz.au>
dif@bhprtc.scpd.oz.au (David Faulkner) writes:

>Another hint (which you may know already anyway)

>Instead of waiting for a scroll of teleportation, your time may be
>better spent searching for one.
>                                                   -----------
>Scrolls of teleport can sometimes be found in      |.........|
>the small secret rooms you get on most levels.     -.........|
>(The closed door is a secret door.) If you go      |.........|
>back through the dungeon you will probably find    --+--------
>some. You may also come across some undiscovered     ?
>level teleporters. A stethoscope would be an ideal
>tool for such a search. A ring of searching or a pick-axe would be handy
>if you don't have a stethoscope.

I'm sorry, you are incorrect.  There is *never* a door between the
spot one of these scrolls may be found and the adjacent room.  Well,
almost never.  They're not created that way is my point.  They can
only be reached reliably via digging or a controlled teleport.  Level
teleporters, on the other hand, are created in 'closets' like this.
  
>  -dif-
-- 
>Dave Faulkner, Research Engineer                    (dif@bhprtc.scpd.oz.au)
>BHP Coated Products Division, Research and Technology Centre
>Port Kembla, New South Wales, Australia.

Disclaimer:  I could be wrong.  It wouldn't be the first time.

another fine product from the house of angst
From: bandu@acsu.buffalo.edu (Jagath Samarabandu)
Newsgroups: rec.games.hack
Subject: Re: Unusual Death...
Date: 16 Nov 92 15:45:47 GMT
Organization: SUNY/Buffalo Electrical Eng.

In article <1992Nov16.123906.8677@cs.nott.ac.uk> rji@trellis.cs.nott.ac.uk (Rob Ingram) writes:
>Sounds like you learned a valuable lesson:
> #untrap those chests before you touch them!

Well, I've never been able to do this. I mean when I #untrap, it says you don't
see any traps on the box. But open it and *boom* gas, fire or electricity.

This happened to me twice, so I'm pretty sure about this. Any reasons why?

Bandu
Newsgroups: rec.games.hack
From: snelling@bnr.ca (Peter Snelling)
Subject: Re: ATHAME
Reply-To: snelling@bnr.ca (Peter Snelling)
Organization: Bell-Northern Research Ltd.
Date: Fri, 20 Nov 1992 14:39:50 GMT

In article <1992Nov20.125021.16185@dcs.qmw.ac.uk>, sgg@dcs.qmw.ac.uk (Shaogang Gong; RA;E211) writes:
>In <1eh67rINNj1t@crcnis1.unl.edu> ksoutor@unlinfo.unl.edu (kevin soutor) writes:
>
>>I'm just starting to play Nethack.  What's so big about this
>>item?
>
>
>i wonder too. i have heard people talking about how easy is to win the
>game if you play in wizard mode, with all the tricks. however, i have

To win with a wizard, not in wizard mode.  Wizard mode is a debug mode
in which winning is kind of irrelevant.  You get unlimited wishes, and
can just wish for the amulet and walk up the stairs on level 1.
(Normally you can't wish for a REAL Amulet on Yendor -- in Wizard mode
you can).

>won games in Knight, Priest, Samurai and Valkyrie (i know these are
>easy characters to play), but never get that far with wizard. i guess
>that i must have missed something here, yeah? any advice will be
>appreciated. 

<SPOILERS)










<Still trying to figure out how to get ^L in xrn>






The Athame isn't really all that special a weapon.  However it
has another neat feature: It can engrave very well without ever
becoming dull.

"So what?" you ask.  Well Engraving can be a huge help with wimpy
character.  If you engrave the word "Elbereth" (from Tolkien), 
monsters will not step on that space.

This allows you to stand on the space an not have any monsters attack
you.  There are a few things to watch out for.  Some monsters can
step on that space (I think all @ monsters).  They can also throw
things at you, and can also breath attacks at you.  You can also
rub the word out eventually if you stand on it and attack monsters.
-- 
Peter Snelling
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.hack
Date: Mon, 23 Nov 1992 22:13:58 -0500 
From: Joshua John Buergel <jbbb+@andrew.cmu.edu>
Subject: Re: Help, I'm a Beginer
	<1992Nov23.171244.6766@bmers95.bnr.ca>

>If you really can't find enough food, you could try playing a tourist,
>but this class is fairly difficult.

Or, you could take an archaeologist for a spin.  They are much easier
for a beginner to play, since they start out with speed and something
else (searching?), and have better stats.  They also start with 3-5 food
rations or so.  Finally, they also start with a pick axe (useful for
robbing vaults and other assorted purposes) and a tinning kit (get that
blessed up and you're in business).

Joshua Buergel - allroy@cmu.edu - jbbb@andrew.cmu.edu
"Anybody who thinks we overstepped the playground perimeter of lyrical
decency (or that the public has any right to demand 'social
responsibility' from a goddamn punk rock band) is a pure natural dolt,
and should step forward and put his tongue up my ass." - Steve Albini
Newsgroups: rec.games.hack
From: ianb@netcom.com (Ian Barkley)
Subject: Re: - in name??
Organization: The Order of Ancient Mysteries
Date: Thu, 19 Nov 1992 20:06:25 GMT

In article <1992Nov19.153458.13763@bmers95.bnr.ca> snelling@bnr.ca (Peter Snelling) writes:
>>In article <1992Nov18.005122.1408@netcom.com> ianb@netcom.com (Ian Barkley) writes:
>>>During a recent game, my character Sermil 'became a new man'. When asked for
>>>a new name, I didn't have any wonderful ideas, so I typed 'Sermil-ish', and
>>>then later saved. Now, how do I get back into the game? 
[...]
>It's actually really simple.  Nethack interprets the character
>following the final '-' as your class.  So, if you were a wizard,
>"nethack -u Sermil-ish-w" would work.
>
>>>Thanks, 
>>>-Ian
>>>P.S. please respond by e-mail, as I don't read this group.
>
>Don't have e-mail.  Maybe some kind soul will pass this on to you.
>
>-- 
>Peter Snelling


AH! Yes, that DOES work. How beautifully simple. 

Thank you,
-Ian
From: ianb@netcom.com (Ian Barkley)
Newsgroups: rec.games.hack
Subject: Re: - in name??
Date: 18 Nov 92 20:23:46 GMT
Article-I.D.: netcom.1992Nov18.202346.13104
Organization: The Order of Ancient Mysteries

In article <1992Nov18.005122.1408@netcom.com> ianb@netcom.com (Ian Barkley) writes:
>During a recent game, my character Sermil 'became a new man'. When asked for
>a new name, I didn't have any wonderful ideas, so I typed 'Sermil-ish', and
>then later saved. Now, how do I get back into the game? 
>"nethack -u Sermil-ish" says "unknown role I" and gives the start-up screen.
>Ditto on setting name in $NETHACKOPTIONS, or even $USER. This is a
>multi-user system, so I can't rename the data file, either. 
>I didn't see this in the FAQ. Any hints?

Note for everyone, since I've been getting a lot of mail with this:
nethack -u 'Sermil-ish' does NOT work. It shouldn't - this is a nethack
problem, not a shell one, and the same arguments will get passed to nethack
regardless of the quotes. I also tried nethack -u \'Sermil-ish\'; no, that
doesn't work either. Perhaps the programmers out there should program in a
way around this?

>Thanks, 
>-Ian
>P.S. please respond by e-mail, as I don't read this group.

-Ian
 ianb@netcom.netcom.com
Newsgroups: rec.games.hack
From: gregs@eskimo.com (Greg Sumner)
Subject: Best Armor poll
Summary: List your favorite stuff
Keywords: armor
Organization: -> ESKIMO NORTH (206) For-Ever <-
Date: Fri, 20 Nov 1992 01:24:55 GMT


With all the talk about armor setup, I'd like to get some opinions on
what's best.  Here's my votes:

Helm of Telepathy	For seeing monsters before they see you.
GDSM			Obvious reasons
Gauntlets of Power	Good at the early levels, for carrying and damage.
Boots of Speed		Hey, double attacks.
Cloak of Displacement	Is it better than invisibility?
Shield of Reflection	This seems to be very very rare.

Any other input?  If I'm invisible, I dump the cloak of displacement and
put on an elven cloak.

-- 
Gregory Sumner       _   _                              
gregs@eskimo.com    (,) (,)    Look!  He has a new      
Seattle, WA            "       EMAIL address!           
                       O                                
Newsgroups: rec.games.hack
From: dcb@wdl1.wdl.loral.com (Predecrement David)
Subject: Re: Wish for 1st levl mage
Organization: Gokuraku Videos
Date: Thu, 19 Nov 1992 18:35:58 GMT

snelling@bnr.ca (Peter Snelling) writes:
>
>I assume he meant wishing for wraith corpses, not reverse genociding
>wraiths.  I wonder why you wouldn't just wish for 3 blessed potions
>of gain level if you thought a few new levels were that important.

It depends on whether or not you're a gambler.  You really don't stand to
get more than 3 wraith corpses or 3 blessed potions of gain level in one
wish.  (And you may only get one item even if you wish for more anyway.)

If you wish for 3 cursed scrolls of genocide and get them, you stand you get
8 or so wraiths with each scroll.  If only half these wraiths leave corpses,
you will come out ahead...

--David "Never bothered to reverse genocide anything, myself..." Blume
+-----------------------------------------------------------------------+
| David Blume            | "These games aren't meant to be fun,         |
| dcb@wdl1.wdl.loral.com | "They're meant to be *played!*" Phil Requist |
+-finger acct. for prefs------------------------------------------------+
Newsgroups: rec.games.hack
From: scythe@byron.u.washington.edu (The Grim Reaper)
Subject: Quick question on finding the Wiz....
Organization: University of Washington, Seattle
Date: Tue, 17 Nov 1992 05:17:58 GMT

Quick question (slight spoiler ahead)-

Darwin the Archeologist is on his way to winning the game.
Using the apply mirror to self trick, I determined
that a powerful wizard lives "far below" when I was on level 34
and "below" on level 35.  So what level is he on?

Newsgroups: rec.games.hack
From: dif@bhprtc.scpd.oz.au (David Faulkner)
Subject: Re: A Cryptic Message.....
Organization: BHP Steel, Sheet & Coil, Research & Technology Centre
Date: Tue, 17 Nov 92 22:26:02 GMT

dmd39855@uxa.cso.uiuc.edu (huh?) writes:

>How bout this one:
>
>"Youre not going to get very far writing in the dust with your dust"

Engraving with a wand with 0 charges and it turns to dust while you are
engraving.

  -dif-
-- 
Dave Faulkner, Research Engineer                    (dif@bhprtc.scpd.oz.au)
BHP Coated Products Division, Research and Technology Centre
Port Kembla, New South Wales, Australia.
Newsgroups: rec.games.hack
From: rswa@DIALix.oz.au (Radio Spares)
Subject: Re: stuck in first level of hell
Organization: DIALix Services, Perth, Western Australia
Date: Mon, 16 Nov 92 00:42:17 GMT

In <1992Nov10.101701.12964@cs.ruu.nl> wgsiemel@cs.ruu.nl (Willem Siemelink) writes:

>P.S.  If you have no principles you can try by save and restore, saving when
>you succesfully pass a trapdoor, restoring when you fail (fall)

Sorry, I'd rather not play than play like that.  I'm getting so desparate
I actually started play Moria again on the weekend. Sigh.

Clark
From: angus@hardy.u.washington.edu (Angus the Demonchild)
Newsgroups: rec.games.hack
Subject: Re: dumb question
Summary: What to write with a magic marker
Date: 15 Nov 92 21:03:37 GMT
Article-I.D.: u.1992Nov15.210337.13302
Organization: University of Washington, Seattle

In article <1992Nov14.031920.12162@informix.com> hartman@informix.com
(Robert Hartman) writes:

>So ... I have a magic marker and I get a blank scroll.  Now I want
>to write on it.  Any suggestions as to what I might want to write?

What you will be able to write is dependant on two things; what
scrolls you have already identified (use '\' to find that out), and
how many charges the magic marker has.  You won't be able to write a
scroll you haven't identified (Calling one works as well as id'ing
it).  Nor will you be able to write a scroll that drains the m.m. of
more charges than it has.  There is a table about somewhere listing
the charges that each scroll requires; costs range between 4-30
charges and are *not* totally fixed.  Also, a blessed magic marker
always writes blessed scrolls, unless the scroll of blank paper is
cursed, in which case the scroll created will be uncursed.

The first scroll I would write is a blessed scroll of charging, for
recharging the m.m. when it runs low on charges.  After that, it
really depends on what you have and what you need.  I like to identify
*everything*, so I usually write lots of blessed scrolls of identify.
If you have say a +0 helm of brilliance or +0 gloves of dexterity, you
might want to write a few scrolls of enchant armor.

>-r
--
Disclaimer:  I could be wrong.  It wouldn't be the first time.

another fine product from the house of angst
From: rankin@eql.caltech.edu (Pat Rankin)
Newsgroups: rec.games.hack
Subject: Re: ATHAME
Date: 21 Nov 1992 17:18 PDT
Organization: California Institute of Technology
Distribution: world
Reply-To: nethack.rankin@eql.caltech.edu
NNTP-Posting-Host: eql.caltech.edu
News-Software: VAX/VMS VNEWS 1.41    

In article <By304o.4AJ@usenet.ucs.indiana.edu>,\
 ahabig@bigbang.astro.indiana.edu (Alec Habig) writes...
> What the heck IS an athame?  I've scoured many a dictionary looking for it,
> but have had no luck.

     I had the same question, and more or less assumed that it was some
sort of staff since only wizards got to have one.  (That was a bad assumption
since NetHack clearly treats it as a bladed weapon...)  It's actually a type
of dagger, sometimes (usually? always?) with a "wavy" blade.  3.1 will have
an entry for it in the database used by the '/' command:

"	The  consecrated ritual knife of  a Wiccan  initiate (one of
"	four  basic  tools,  together  with the  wand,  chalice  and
"	pentacle).   Traditionally, the  athame  is  a double-edged,
"	black-handled,  cross-hilted   dagger  of  between  six  and
"	eighteen inches length.
From: perlman@acsu.buffalo.edu (Scott H. Perlman)
Newsgroups: rec.games.hack
Subject: re Macintoch Nethack
Date: 22 Nov 92 19:11:04 GMT
Organization: UB

Thank you very much everyone who mailed me.

My freind now has access to the wonderful world of Hack.

I do not need the address any longer, so this is both a thanks and a plea
not to have my mailbox flooded.  Thanks all.
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.hack
Date: Mon, 16 Nov 1992 21:08:51 -0500 
From: Joshua John Buergel <jbbb+@andrew.cmu.edu>
Subject: Re: Losing intrinsic AC ?
	<4397@copper.Denver.Colorado.EDU>

>	Ok, we know you can get into a world of hurt if you make the gods angry.
>What all makes the gods angry?  I know a couple of things,but would still like
>to find out more. (if it hurts when you do that, DON'T DO THAT)  =)
> 
>- sacrificing the same color of unicorn as the alter. (does NOT make a
>difference if you are of a different alignment.)
>- killing peaceful monsters. (don't do this with a demon you have called by
>sacrifice [BAD IDEA])
> 
>I speak from experience about the comment on the second one.  Attacked a demon
>lord; he wasn't TOO bad, but the mob of demons HE summoned were.

It isn't a terribly good idea to pray on a non-coaligned altar
repeatedly.  I was playing, er, a wizard (I think?).  Any way, I found a
Lawful altar and wanted to change alighnment if I could.  Well, one sure
way to do that is to get your own god hacked at you (no pun intended)
and then sacrifice on a non-coaligned altar.  Okay, good enough, how
could I make my god angry?  Hmm.  Maybe praying on the non-coaligned
altar?  # pray.  "You sense that Ptah is offended."  (NOTE:  Ptah is NOT
my god.  Ptah is the lawful diety.  I failed to notice this.)  "Great,"
I think, under tha mistaken impression it is working.  # pray.  "You
sense that Ptah is offended."  # pray.  "You sense that Ptah is ofended.
-more-"  "Suddenly a lightning bolt arcs down! -more-" "You are fried to
a crisp! -more-"

@-W died on level three
Killed by holy wrath.

Moral of the story?  Three times is most definately NOT the charm. 
Ouch.  Funny though.

Joshua Buergel - allroy@cmu.edu - jbbb@andrew.cmu.edu
From: ralf@ark.abg.sub.org (Ralf Stephan)
Newsgroups: rec.games.hack
Subject: Re: need help debugging DOS net hack 3.0j (patch 10)
Date: 14 Nov 92 09:43
Organization: Not Very Ltd.

swatkins@copper.denver.colorado.edu (The Troll Master) writes:
> 
> how do you debug the program so that the magic whistle actually teleports you
> pet to the same room you are in???

If you have the impression that your magic whistle isn't working:
You need to be Wizard or at least Xp level 10 to use it...

--ralf
--
************************************************************************
Living on Earth may be expensive, but it includes an annual free trip
around the Sun.

Newsgroups: rec.games.hack
From: laruedm@ucsu.Colorado.EDU (David Larue)
Subject: Re: Best Armor poll
Organization: University of Colorado, Boulder
Date: Fri, 20 Nov 1992 23:40:26 GMT

 -=> Imho, Displacement is only better than
 -=> Protection in that you occasionally get an interesting message.

Don't forget it also causes every first hit from a monster to miss...I'd
call that handy...
From: sgg@dcs.qmw.ac.uk (Shaogang Gong; RA;E211)
Newsgroups: rec.games.hack
Subject: identifying
Date: 17 Nov 92 21:11:55 GMT
Organization: Computer Science Dept, QMW, University of London

hi there,

i remember that a while ago somebody mentioned about the intrinsic
ability for identifying objects when one plays in wizard mode. is that
really true? if so, how can i do that, i mean what extended command
would allow me to do that? is there anybody can help?

regards,

Sean

--
-----------------------------------------------------------
Shaogang Gong                    sgg@dcs.qmw.ac.uk
Computer Science Dept            Telex:     893750 QMCUOL
Queen Mary College               Fax:       +44 81 980 6533   
University of London             Tel:       +44 71 975 5230
Mile End Road
London E1 4NS
England
-----------------------------------------------------------
Newsgroups: rec.games.hack
Newsgroups: rec.games.hack
Subject: Need help with IBM PC nethack setup
From: <OJJMS@CUNYVM.BITNET>
Date: Friday, 20 Nov 1992 14:30:37 EST
Organization: City University of New York/ University Computer Center

I cannot execute the IBM executables for nethack which I got from linc.cis.
upenn.edu.

I've made FTP transfers in binary mode to a VM machine and then transferred
the files to a PC using Kermit as binary files. However, the PC will not
execute them .   I would appreciate any help.
Newsgroups: rec.games.hack
Newsgroups: rec.games.hack
Subject: Re: Wish for 1st levl mage
From: CS19240954R@LUST.LATROBE.EDU.AU (JENKINS, MICHAEL)
Date: Tue, 17 Nov 1992 07:44:36 GMT
Organization: La Trobe University
X-News-Reader: VMS NEWS 1.24

> 
> What do you think is the best wish for a 1st level wizard (or any
> other character)
> 
> P.S. I still say a tinning kit!  ;) ;)

Speed Boots for sure. (unless you get speed as an intrinsic at 7th.,eg.
                                                                    a Barbarian)

					Jenx..
From: swatkins@copper.denver.colorado.edu (The Troll Master)
Newsgroups: rec.games.hack
Subject: Re: Losing intrinsic AC ?
Summary: Asking what makes the gods angry?
Keywords: gods angry why?
Date: 16 Nov 92 09:34:10 GMT
Organization: University of Colorado at Denver


	Ok, we know you can get into a world of hurt if you make the gods angry.
What all makes the gods angry?  I know a couple of things,but would still like
to find out more. (if it hurts when you do that, DON'T DO THAT)  =)

- sacrificing the same color of unicorn as the alter. (does NOT make a
difference if you are of a different alignment.)
- killing peaceful monsters. (don't do this with a demon you have called by
sacrifice [BAD IDEA])

I speak from experience about the comment on the second one.  Attacked a demon
lord; he wasn't TOO bad, but the mob of demons HE summoned were.

ciao,
the troll.
Newsgroups: rec.games.hack