HDTenEightyP/NetNews huggingface dataset:
From: cdunn@esk.compserv.utas.edu.au (Colin Dunn)
Subject: EOBII - Polished Shields
Organization: University of Tasmania at Launceston
Date: Thu, 13 Aug 92 02:21:47 GMT

Could someone help me please?

I am stuck just before the medusa level. I have 4 of the mirrored shields
needed to get into this level, and know where there is a fifth but I can't get
at it, because when I enter the area that it's in, I get trapped because I
need a dagger-looking-key to get through the end of it. These seem to be
the big boss's personal rooms, with heaps of those winged things with the
elephant trunks.

Basically I'd like to know what I've missed. I can't find either the sixth
sheild, or the dagger-looking-key, so I'm stuck. What I'd really like is
for someone to tell me where either or both of these items are.

Thanks in advance: Colin.
-- 
-----------------------------------------\/-------------------------------------
..And remember, if you put a Tarantula  ||   Quote: Doug Anthony All Stars!
in your mouth and staple your lips shut, ||         Colin Dunn - EMail:
you're a flamin' idiot! - D.A.A.S.       /\  cdunn@pieman.compserv.utas.edu.au
From: breaker@pdnfido.fidonet.org (Guy Sisalli)
Newsgroups: comp.sys.amiga.games
Subject: Wing Commander
Date: 12 Aug 92 13:46:38 GMT
Organization: The Source for Source Pub Access Unix

I just saw a demo of Wing Commander, and I am outraged!! All in all, the animation is great. The problem is there are NEVER more than 16 colors on screen at
once!! SIXTEEN!! Whats wrong with 32?!? It's not like there would be a slowdown
or something!!! Could someone shed some light on this or is this just a matter
of stupidity?
From: pbaker@tbag.tscs.com (Pete Baker)
Newsgroups: comp.sys.amiga.games
Subject: Re: Ishar - don't buy!
Date: 15 Aug 92 23:05:26 EST
Organization: Tampa Bay Amiga Group

I agree with you that what you purchased did not take a very common problem into account.  BUT, there are many versions of a program called PAL-Boot available that allow you to boot your system (including custom boot blocks)
1 PAL mode   1Meg Agnus
2 PAL mode   1/2Meg Agnus (kill chip)
3 NTSC mode  1 Meg
4 NTSC mode  1/2 Meg

you boot the system with this disk... remove it and insert your game disk, then just select option 1-4.  

This file is available VIA FTP from this bbs or probably one in your local area.

Regards

--- Via UCI v1.02 (C-Net Amiga)

  _
 { }   pbaker@tbag.tscs.com        |      Tampa Bay Amiga Group
( V-)  tbag!pbaker@uunet.uu.net    |    813-889-9467  813-889-9465
"|Y|"  pbaker@tbag                 |      1200+ Files (PD & XXX)
_|||_  --> Pete Baker, Director    |           YES.. We FTP
From: ken@isgtec.com (Ken Newman)
Newsgroups: comp.sys.amiga.games
Subject: Re: Dark Queen of Kyrnn (Amiga)
Date: 16 Aug 92 15:03:38 GMT
Organization: ISG Technologies Inc., Mississauga Ontario

In article <713935272.F00002@csource.oz.au> Andrew.Morison@f550.n635.z3.fidonet.org (Andrew Morison) writes:
>     I have just obtained a copy of Dark Queen of Kyrnn and was wondering if
>  anybody else out there has it to.
>     Does anyone have the journal entries that they can upload to a board or if
>  any are available. Please leave the Boards name and number or upload to Empire

Try buying a copy, idiot, instead of "obtaining" one. Pirates are not
welcome here, get lost.

--

"Things should be as simple as possible, but no simpler."   - Albert Einstein

ken@isgtec.com   [ ...!uunet.ca!isgtec!ken ]  Ken Newman
From: gcl0@ns1.cc.lehigh.edu (# Texas Stalker #)
Newsgroups: comp.sys.amiga.games
Subject: Amiga Virtual Reality
Date: 20 Aug 92 04:21:49 GMT
Organization: Lehigh University

Hi all,

     I was walking by the arcade today and saw two machines with
     helmet type goggles attached to them.  These two machines
     are connected together and they are the cock-pit type with a
     joystick to your right for cotrol and other stuff I don't remember.
     2 large monitors were also present for the people not playing to
     see what was going on.

     I saw the attendant taking $5 from a person and then pulled out
     a keyboard and pressed F5 to start a new game.  It was an
     Amiga 2000 keyboard with the name scratched off, but the two
     Open and Closed Amiga were still there.  I was tempted to rest
     the machine to see if it's booting off the harddrive or something
     else, but decided not to.  The two machines have the cpu in them
     with the keyboard coming out of the back, and apparantly they're
     also linked so you can play a 2 player version.

     Has anybody seen or have any info about this?  BTW, this arcade
     was at the Lehigh Valley Mall in Allentown, PA.

     George


     
Newsgroups: comp.sys.amiga.games
From: 10667547@eng2.eng.monash.edu.au (JIMMY FANG)
Subject: Re: ARRRGHHH!
Keywords: I could do with some help.
Organization: Faculty of Engineering, Monash University 
Date: Mon, 17 Aug 1992 06:24:14 GMT

In article <BsxIvH.J8I@news.cso.uiuc.edu> sprackle@rel8.ncsa.uiuc.edu (David Spracklen) writes:
>From: sprackle@rel8.ncsa.uiuc.edu (David Spracklen)
>Subject: ARRRGHHH!
>Date: Thu, 13 Aug 1992 15:54:51 GMT
>Keywords: I could do with some help.

>I have beat my head against the wall long enough.  Here's a really old one.
>How do you get past the dragon in "The Pawn" (by Rainbird).  I think I am
>supposed to feed him some heads but I can't figure out how.

Trying shining the WHITE at shadows. The gist is that there are goblins in 
the shadows and the dragon will see them and munch them instead of you.

>
>I am also curious about how to get past a group of zombies in the garden maze
>in "Uninvited."  They never go away no matter how many times I enter their area.

There's an amulet somewhere that you can use to scare away the zombies.
I **THINK** it's in the small room, in the safe, behind the painting.

-Jif
Newsgroups: comp.sys.amiga.games
From: lhoward@javelin.sim.es.com (Larry Howard)
Subject: Re: Yet More Civilization Problems...
Organization: Evans & Sutherland Computer Corporation
Date: Thu, 13 Aug 1992 19:10:12 GMT

carl@bain3.bain.oz.au (Carl Sandland) writes:

>kbos@carina.unm.edu (Kurt Bose of Biscayzee) writes:
>> Today I bought Civ, but when I installed on the HD, the script locked up on
>> Disk 2...it made *really* nasty sounds, and wouldn't install properly, so I
>> just copied the disks to the HD and tried to run it.  Big mistake.
>> 
>> I tried to run it off HD then, only to get the request to "Insert Disk 8 into
>> any drive", or some such.  Pretty tough, considering I have only four disks...
>> I'm getting a *tad* miffed, here...
>> 
>	Add the following statements to your startup-sequence script:

>	assign CIV1: dh0:whereveryouputit
>	assign CIV2: as above
>	assign CIV3: as above
>	assign CIV4: as above

>	reboot, and you won't get that insert disk 8 garbage...have fun

>	OH, thanks heaps to Microprose for not saying this ANYWHERE in the
>docs....

This information is included in the installation script that will add it
to your s/startup-sequence file if you want it to.  If you reply no, it
tells you that you will need it.  I figure that's good enough.  If
you've owned an Amiga with a hard drive for more than 3 weeks, you'll
already have done this numerous times.

BTW,
After talking with Microprose, it seems that the crashing that occurs
when exiting "seems to dissapear after a while" and no one knows why.
Instills a lot of confidence in me that's for sure!

Larry

-- 
lhoward@javelin.sim.es.com       130.187.198.13             (801)582-5847 
Larry Howard   Evans & Sutherland Computer Corp.  Salt Lake City, Utah

Don't forget, economics is the science that made astrology respectable.
From: colas@bagheera.inria.fr (Colas Nahaboo)
Newsgroups: comp.sys.amiga.games
Subject: Re: Dune - anyone know if its any good??
Date: 18 Aug 92 07:28:32 GMT
Organization: Koala Project, Bull Research France

In article <ping.0235@ping.actrix.gen.nz>, ping@ping.actrix.gen.nz (Peter
Ingham) writes:
|> From the cover this looks like an adventure-style game.
|> I loved the books, is the game any good???

YES! I like it VERY much.
But it is not an adventure game. more like a "defender of the crown/kingdom
game" with adventure threw in.
I do not have the time to write a full review, but:

- graphics are VERY nice. A gal was in charge of just designing the pallette
  effects alone, and it shows, you get splendid sunsets and dawn scenes
- music is good
- HD installable, but VERY workable from floppies
- fast even on a base A500

But the main point is:
- playability: In my opinion it score very high.. the user interface is very
intuitive, and you get freedom to do what you want. This game is easy, but this
means that you wont have to roam through pages of documentation (you can play
without the doc, it is so intuitive), and you can really enjoy the game.
Some people might argue that it is too easy, so beware it may not give you
enough challenge. It is a bit like millenium 2.2: very nice simple game, you
will finish it soon, depending on how you play: I finished it in 2 days with a
very agressive warfare, and now I am replaying it, musing more with the story
and the "ecology" part of the game.

- atmosphere. Now THAT is very good too! You really get the feeling of "being
there" on dune.

This game is so good you couldn't beleive it is a PC port... but then the
programmers behind it are talented guys...

PS: I bought civilization too, but this thing is so ugly and badly designed
interface-wise that I didn't find the nerve to play it. A game should be 
fun, not a chore! This won't happen with dune.

PS: DUne 2 is in the works.

-- 
Colas Nahaboo, colas@sa.inria.fr, Bull Research Koala proj. Wool&Gwm Architect
Pho:(33) 93.65.77.70(.66 Fax), INRIA, B.P.93 - 06902 Sophia Antipolis, FRANCE.
From: hpesonen@vipunen.hut.fi (Harri P Pesonen)
Subject: Re: Yet More Civilization Problems...
Reply-To: hpesonen@vipunen.hut.fi (Harri P Pesonen)
Organization: Helsinki University of Technology
Date: Fri, 14 Aug 1992 15:11:22 GMT

In article <1992Aug13.191012.27651@javelin.sim.es.com> lhoward@javelin.sim.es.com (Larry Howard) writes:
>carl@bain3.bain.oz.au (Carl Sandland) writes:
>BTW,
>After talking with Microprose, it seems that the crashing that occurs
>when exiting "seems to dissapear after a while" and no one knows why.
>Instills a lot of confidence in me that's for sure!

It is true that it doesn't crash every time, but it has not dissappeared.
I tried enforcer, and it told that Workbech is the dying process.  On
the second run (with enforcer) it didn't crash at all.  Microprose 
should have tested Civilization on A3000 with enforcer and mungwall.
-- 
Harri Pesonen, Helsinki, Finland, Europe?
From: djohnson@cs.ucsd.edu (Darin Johnson)
Newsgroups: comp.sys.amiga.games
Subject: Re: BLACK CRYPT help please
Keywords: BC
Date: 17 Aug 92 19:01:16 GMT
Article-I.D.: sdcc12.36927
Organization: =CSE Dept., U.C. San Diego

go down to level 4 instead of killing them.  you will eventually get
something to unlock the door at the end of the hall in level 3,
which will give you something to make the unseen ones visible,
-- 
Darin Johnson
djohnson@ucsd.edu
    Macintosh - you can buy better, but you can't pay more!
Organization: The Leader Desslok School of Diplomacy
Date: Wed, 19 Aug 1992 23:33:57 EDT
From: Norman St. John Polevaulter <MBS110@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.games
Subject: Re: Best Games
 <1992Aug19.153223.9342@newshub.ariel.yorku.ca>

Oh, now you've done it. All right, autopilot on, and in no particular order:

1. Turrican
2. Turrican 2
3. Damocles (Mercenary II)
4. Starglider II
5. Flames of Freedom (Midwinter II)
6. F/A-18 Interceptor
7. Zork Zero

...With honorable mentions for Xenon, Interphase, other Infocom games, and
W*ng C*mm*nd*r on the IBM PC.

My most important criterion for games is longevity. Even if you've managed
to solve it, there should still be reasons to go back and play it again.
Second, it should be challenging but not infuriating; ie, spend enough time
with it and you WILL be able to overcome the obstacles and win. Third,
it's got to draw you into the story (hmm, maybe I should make that the
first criterion, but anyway...) And fourth, variety! Many different places
to see and things to do are a help. Combine these four and you've got a
winner, in my book.

(And note graphics and sound were nowhere mentioned... they certainly
can help with all four criteria, but by themselves they can't make a game!)

[Your blood pressure just went up.]       Mark Sachs IS: mbs110@psuvm.psu.edu
       DISCLAIMER: If it ain't money, Penn State doesn't care about it.
   "Ladies and gentlemen, I've suffered for my music! Now it's your turn!"
From: 9122069g@lux.latrobe.edu.au (Tri Darkstar)
Newsgroups: comp.sys.amiga.games
Subject: Black Crypt - Soulkeepers Area
Summary: Help
Keywords: z-key, lost, where now
Date: 14 Aug 92 01:46:37 GMT
Organization: La Trobe University
X-Newsreader: Tin 1.1 PL4

I have found the z-key and got through that door, but I haven't found
any thing else after that.  I ran through and push all the buttons I can
find and got to the other door (don't have a key), but can't find
anything else!! HElp....

Also can anyone tell me what these items do: Ring of Location, Nether
Staff, Wizard Blade?? 

--
Tri Darkstar                 *****
Order of the Star             * *
9122069G@lux.latrobe.edu.au    *
From: a324amid@cdf.toronto.edu (Rudy Amid)
Newsgroups: comp.sys.amiga.games
Subject: Re: Deuteros Help!
Date: 13 Aug 1992 01:51:56 -0500
Organization: University of Toronto Computing Disciplines Facility
NNTP-Posting-Host: cs.utexas.edu

jarnis@mits.mdata.fi (Jarno Kokko) replied:
>
>Build one more orbital and land bases for all of them and you'll get   
>a nice attack from the Methanoids and the game starts to roll on again.
>If you can't build land bases yet, have you repaired the land base     
>that is on the moon?

  I did and you have just reminded me to load up a saved game that I have
right before the Methanoids attack. :-)  I want to see how I do against
them without any real preparations.

  Peter Wake from Manchester UK has given me some advice on how to survive.
I've been recruiting admirals and VERY slowly stockpiling raw materials
for weapons.

  Btw, what is the significance of Helium, Deuterium, Hydrogen, and Paladium?

-- 
!Rudy Amid               ///
a324amid@cdf.toronto.edu///
amid@r-node.gts.org    ///
Netrek/IRC: Radix   \\X//
From: wchucky@ocf.berkeley.edu (Chuck Woo)
Newsgroups: comp.sys.amiga.games
Subject: Re: Football games
Date: 14 Aug 92 23:58:08 GMT
Distribution: world
Organization: U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: planecrash.berkeley.edu

In article <1992Aug14.195857.22683@mintaka.lcs.mit.edu> gfm@hal.gnu.ai.mit.edu (George Francis McBay) writes:
>In article <2677@nlsun1.oracle.nl> gbradley@uks197.Berkeley.EDU (Gary Bradley) writes:
>>|>With football season approaching anybody have any suggestions about 
>>|>computer football games.  Any possibility of someone releasing TV
>>|>Sports 2?
>Anyways, as far as I know, most Amiga football games
>are really bad (In fact most amiga sports games, with the exception of Soccer
>, are really bad)

what's John Madden, then, swiss cheese?  :) 
anyway, it's supposed to be _really_ good (it's an action-type sim), and
the demo is very indicative of this...

-- 
---------------------------------------------///
Chuck Woo      wchucky@ocf.berkeley.edu     ///
(bubba buh boo dee do buh boo dee do..) \\\///
-----------------------------------------\XX/
Newsgroups: comp.sys.amiga.games
Subject: Re: ELITE 2 (HONEST)
From: Ikki@BEIZ.mediatex.ch (0642210101: Fernmeldedirektion Olten)
Date: 21 Aug 1992 11:23:58 CET
Organization: MEDIAtex AG, CH-8807 Freienbach/SZ

Elite 2 will come out on nearly all
systems? GREAT! I can t wait for the
Archimedes-Version. (For those who don t
know: An Archimedes is a Computer, and
NOT something eadible!!)
Elite 1 was released recently on the
Archie; the curious thing is, it was NOT
converted by Braben!! A programmer-group
took the job, and add some little featur
es. We could call it "Elite 1.5"
Ok, I don t say more, cuz here it s an
Amiga-rub.
You in Finnland you can wait 2 weeks for
the new issue of "The  One". We in Switz
erland can wait forever, cuz it never
appeared until now! Argh!!   Greets.....

|B                                    B|
|E           CH: VTX *3600#           E|
|I           D:  BTX *28881#          I|
|Z                                    Z|
From: djohnson@cs.ucsd.edu (Darin Johnson)
Newsgroups: comp.sys.amiga.games
Subject: Re: BC is hard !!!
Keywords: BC, Black Crypt
Date: 19 Aug 92 19:04:43 GMT
Organization: =CSE Dept., U.C. San Diego

>I don't want my *next* adventure game ruined by such posts, so I thought
>I'd get in early!

I apologize.  I had thought I sent some hints to someone via reply,
but to my surprise, I noticed it posted the next day...
-- 
Darin Johnson
djohnson@ucsd.edu
  - Luxury!  In MY day, we had to make do with 5 bytes of swap...
From: pbaker@tbag.tscs.com (Pete Baker)
Newsgroups: comp.sys.amiga.games
Subject: Re: Empire 2.3w - Brand new?
Date: 15 Aug 92 22:57:55 EST
Organization: Tampa Bay Amiga Group


On Sat 15-Aug-1992 10:54p, David Wright wrote:
DW> 
DW>         Unless Chris has released a version I didn't know about (which I
DW> doubt, since he is busy working on a different game), there was no
DW> release of Amiga Empire called "2.3w". 

I Beta-Test for Chris Cowan and the C-Net Amiga Version of Empire...The last Version that was released to public was 2.0

Be careful of what you have there... many Virus programmers will take old versions of popular files and games and edit them to look just a little bit different.   Word to the wise....

--- Via UCI v1.02 (C-Net Amiga)

  _
 { }   pbaker@tbag.tscs.com        |      Tampa Bay Amiga Group
( V-)  tbag!pbaker@uunet.uu.net    |    813-889-9467  813-889-9465
"|Y|"  pbaker@tbag                 |      1200+ Files (PD & XXX)
_|||_  --> Pete Baker, Director    |           YES.. We FTP
Newsgroups: comp.sys.amiga.games
From: cython@ais.org (Tim Devlin)
Subject: Re: Dune - anyone know if its any good??
Organization: UMCC
Date: Mon, 17 Aug 1992 23:05:15 GMT

In article <ping.0235@ping.actrix.gen.nz> ping@ping.actrix.gen.nz writes:
>From the cover this looks like an adventure-style game.
>
>I loved the books, is the game any good???
>
>
>
>Cheers
>
>    Peter S. Ingham              ping@ping.actrix.gen.nz
>    Lower Hutt,  New Zealand     3:771/220.5

I have it on my 386, and it's got great graphics and music.  Gameplay is
VERY simple...prehaps too simple for some.  Overall id say it is worth
picking up if you are into Dune in anyway.
 
Tim

Newsgroups: comp.sys.amiga.games,aus.computers.amiga,aus.games,comp.sys.amiga.misc,comp.sys.mac.games,comp.sys.ibm.pc.games
From: stu5s11@bcrka280.bnr.ca (David Simmons 1342678)
Subject: Re: Put all solutions, etc on anonymous ftp sites?
Keywords: games solutions ftp amiga
Reply-To: stu5s11@bnr.ca 
Organization: Bell-Northern Research, Ottawa, Canada
Date: Wed, 12 Aug 1992 16:53:08 GMT

There are  already hints and solutions databases on the net. The
one that I usually use is risc.ua.edu. However, it doesn't seem to be
updated in a timely fashion.

You might want to see if you can work out a deal with risc.ua.edu.
At a minimum you should collect the files from that database and put
them in yours.

I think the overall idea is a good one. GO for it.

------------------------------------------------------------
John Andrusiak
From: michel@spxtech.qc.ca (Michel Lanthier)
Newsgroups: comp.sys.amiga.games
Subject: F-18 Interceptor rescue pod ??
Date: 18 Aug 92 17:14:20 GMT
Organization: Securiplex Technologies Inc., Montreal, Canada
X-Bytes: 96


     Here is a quick question:

     How can I use the rescue pod during the rescue mission ?
Newsgroups: comp.sys.amiga.games
From: kirsten@morgan.ucs.mun.ca (Kirsten Starcher)
Subject: Looking for two games
Organization: Memorial University of Newfoundland
Date: Sun, 23 Aug 1992 03:28:01 GMT

I'm wondering if there's an Amiga version of either Mille Bornes (also called
Milestones) or some slot machine game... anyone know of anything available on
ftp?? 

Thanks.

------------------------------------------------------------------------------
Kirsten Starcher		"All I want is that second of time
kirsten@morgan.ucs.mun.ca        and a few square inches inside of your mind."
							- Joyful Noise
This post brought to you by the letters f, y, v, and the number i.
------------------------------------------------------------------------------
From: cat@ucscb.UCSC.EDU (Catherine and occasionally Dan)
Newsgroups: comp.sys.amiga.games
Subject: Black Crypt help (again)
Date: 13 Aug 92 19:39:51 GMT
Distribution: usa
Organization: University of California, Santa Cruz
NNTP-Posting-Host: ucscb.ucsc.edu


Well, I tried posting this last week, but I got no replies, so maybe it
didn't post properly.  Let's try again:

I'm stuck on the underwater level in Black Crypt.   I can't seem to get
around the pillars in the upper right to get at the last pearl and (I think)
key.  The cluebook isn't much help.  Can anybody help me?!

Dan
From: cm182s182@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.games
Subject: Best Games
Date: 22 Aug 92 22:26:51 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]
X-BBS-Software: EXCELSIOR! v0.95f

It may be an oldie, but one of my favourites is the old Psygnosis game Deep 
Space.  I am only a casual star-jockey, but it is fun.  Let's include 
FirePower and Team Yankee in there to!
 
Skeksis
Newsgroups: comp.sys.amiga.games
From: hassink@cs.UAlberta.CA (Hassink Brian John)
Subject: Re: : Wolfenstein3D // VR on Amiga
Organization: University of Alberta, Edmonton, Canada
Date: Thu, 20 Aug 1992 18:17:27 GMT

perry@vaxb.acs.unt.edu writes:

>Hey -
>	I am suprised that no-body else has picked up on this.
>Virtual Reality Studio by a company called DoMark (released w 
>Accolade) is out for the Amiga.  Not bad, IMHO.  Mind you,
>it is in low-res, no bit-mapped surfaces or anything like that,
>and no special mouse, or helmet; but, is is a full featured editor,
>runs smoothly (on my A3000), and there is a "finishing program" (for
>lack of a better phrase) that will make your designed world into a freely
>running PD program (oh yeah - you can design the interface).  Mind you
>all, VirtualRealityStudio is not quite wolfenstein quality, but
>then again, VRS dosen't really need to.  You can build w it, it's got
>it's own little mickey mouse programming language for special
>effects, etc.  All in all, worth my $70...
>	Oh YEAH!  It also comes with a video tape (O-yay-O-yay just
>what to show friends who then can't figure out why you didn't just
>show them what you have done with the software).
>- BPG
>	(did any of that make sense?)

*sigh* 
This is really getting annoying. So many software producers are tagging
the VR label onto their products without considering what VR really is.
The concept of VR is to be able to interact with anything and evrything
in an artificially generated environment. The helmet and data glove are
just the beginning of this type of interaction. Games that have 3d polygon
graphics and let you crudely move around are not VR games. Anybody see
"Lawnmower Man", that was a terrible excuse for a movie which tried to
cash in on VR and totally misrepresented it. All I'm saying is that the
consumer should not be pulled in by products which employ the same 3d
graphics techniques that have been around for years simply because the
VR label has been slapped on it for attraction value.

Brian Hassink
hassink@cs.ualberta.ca
From: daq@hpfcso.FC.HP.COM (Doug Quarnstrom)
Date: Fri, 21 Aug 1992 16:59:58 GMT
Subject: Civilization Question
Organization: Hewlett-Packard, Fort Collins, CO, USA
Newsgroups: comp.sys.amiga.games


If you establish a trade route to the computer, does
that help HIS trade as well as yours?


Newsgroups: comp.sys.amiga.games