HDTenEightyP/NetNews huggingface dataset:
From: etxfln@eos.ericsson.se (Fredric Lonngren)
Subject: i486 internal cache and SB problems
Reply-To: Fredric.Lonngren@eos.ericsson.se (Fredric Lonngren)
Organization: Ericsson Telecom AB
Date: Thu, 28 Jan 1993 11:53:21 GMT

I just got a 486/33 and have discovered some problems with a couple of
games ( ie WC2 ). After a while the sound gets wierd and then everything
hangs. If I disables the 486s internal cache this problems dissapears, but 
at the cost of speed. It crawls at about 1/4 of the original speed. I've 
tried to slow down the processor by other meens but that does not help, so
it is the internal cache that is the problem. 
Does anyone know some other way around this? 
-- 

     --  F   r   e   d   r   i   c       L   o   n   n   g   r   e   n  --
   ==== Ericsson Telecom AB    Email : Fredric.Lonngren@eos.ericsson.se ==== 
-====== EO/ETX/TX/VH           Memo  : ERI.ETX.ETXFLN                   ======-
   ==== 126 25 STOCKHOLM       Voice : + 46 8 719 5226                  ====
     -- SWEDEN                 Fax   : + 46 8 719 5557                  --
From: mary@wam.umd.edu (Mary Louise Cassidy)
Subject: Re: Was there ever a STAR WARS for the PC?
Organization: University of Maryland, College Park
Date: Thu, 28 Jan 1993 08:24:09 GMT

The Amiga has nice versions for all 3 SW arcade games...but yeah..the
Coleco cart is better then the Mac or IBM ports of
Star Wars..but not as good as the Ami version!  I loved the Super Zaxxon
DataPack on ADAM!!
From: wscc90r@ecs.soton.ac.uk (Wilson Chiu)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: X-wing
Date: 25 Jan 93 08:39:20 GMT

In <4660@sicsun.epfl.ch> guglielmetti@elia.epfl.ch (Philippe Guglielmetti) writes:

>Remember that computing power is not all. You can do most of the work (3D
>rendering) by using optimized graphics accelerators. In the PC world we
>have only 2D (drawing) accelerators, but Silicon graphics and similar
>machines with a z-buffer, transparency buffer and hard-wired Phong

							      ^^^^^	

							      Gourad ?


>shading are still too expensive. Remember that a PC still has to use the
>CPU for each pixel moving around. There's a lot to do in the area of
>low-cost graphics accelerators instead of just increasing the CPU power 
>(and bus bandwidth...).
>Have a look of what a 7Mhz 68000 based Amiga can do and you'll undertand
>that adding a blitter and hardware sprites can make some (2D) games look
>better than on the latest 486.
>Bye
>              _#      **MMp     g#00   `N##0"    _agN#0P0N#           _#L
>             g##       jN##    j##F     J##    _dN0"      "          g##L
>           _#]##      _0 ##L  jN##F     ###   g#0"                 _03##L
>          gE_j##      #  0## jF ##F    j##F  j##     ______       gE_j##L
>        _0"""N##     d"  J##L0  ##F    0##   0##     "9##F"     _0"""5##L
>      _gF    ]##    jF    ##0   ##F    ##F   `##k     d##     _gF    j##L
>    _g#_    _j##L__g#__   ]N  _j##L_ _d##L_   `#Nh___g#N'   _g#_    _j##L_
>   `""""    """""'""""'    "  """""" """"""      """""""   `""""    """"""
From: gchen@sloth.Reed.Edu (Marco de Messed Up Dude)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: HELP: SC2 (Spoilers)
Date: 26 Jan 93 22:14:45 GMT
Article-I.D.: reed.1993Jan26.221445.7779
Organization: Reed College, Portland, OR

In article <45104@ucbvax.BERKELEY.EDU> beran@wizzle.Berkeley.EDU (ibidem)  
writes:
> 
> 	I'm playing SC2 and I'm really stuck.  I've gotten The Utwig Bomb,  
The
> Caster, and the Enhanced warp pod that takes me to Quasi Space.  I've  
got the
> Shiofixti as allies, along with the Supox, Pkunk, Arilou, Thraddash,  
Utwig, and
> the Orz.  I had the Spathi as friends.  I've bought everything I can  
except
> some odds and ends that the Druudge have.  I would like a gentle nudge  
into
> what to pursue next.  I'm in late Feb- early March of '59. I have also  
gotten
> rid of the Thraddash.  The Pkunk are on their way to the Yehat and The  
Utwig
> and Supox are battling the Ur-Quan.  I've stopped s the probes as well.
> Thanks in advance,
> Greg Beran

sounds like you were stuck where i was
you have to get something for the Chenjensu and Mrmrmrmr(sp?)
and to do that you have to talk with the Syreen
that should lead you there
Betelguese
mark
Newsgroups: comp.sys.ibm.pc.games
From: avedon@leland.Stanford.EDU (Roger Edmond Avedon)
Subject: Re: Want solution for Out Of This World
Organization: DSG, Stanford University, CA 94305, USA
Date: Sun, 24 Jan 93 19:06:57 GMT

There's a complete solution to Out of This World in the 
Romulus shadow on Wuarchive, and hence, on Romulus as well.

Your frustration is understandable.

Roger


Newsgroups: comp.sys.ibm.pc.games
From: ftw33616@uxa.cso.uiuc.edu (.)
Subject: Re: Star Control II: Question (Spoilers)
Organization: University of Illinois at Urbana
Date: Tue, 26 Jan 1993 19:53:42 GMT

dmerrill@cdc.hp.com (David Merrill) writes:

>Peter Sarrett (peter@techbook.com) wrote:

>I also have trouble against the Yehat ships, but I solved that by not fighting them.

With helbourne cannons, and ATS, they're no problem.  they may shield one or
two shots, but stock up on shivas, and just about any race is no problem.

ilraths are too boring to fight, tho.  kohr-ahs are a pain, but no problem.
From: gt3493c@prism.gatech.EDU (SCHNETZER,KAREN JOAN)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: UW2 speech
Date: 23 Jan 93 12:18:08 GMT
Distribution: usa
Organization: Georgia Institute of Technology

In article <C1AGx4.2rA@amd.com> arenzana@angelo.amd.com (Romeo Arenzana) writes:
>Hi, I've installed Underworld 2 but I'm not sure if there's supposed to be
>digitized speech at the beginning. [...]I

You'd think there would be speech in the intro of UW2 since there was 
some in the intro of UW (WHAT SAYEST THOU??)  In this game, however,
it appears they saved the speech for certain spots during gameplay.

Be patient, I'm sure you'll get a good blast of speech eventually...

    -Bill Baker, gt3493c@prism.gatech.edu
Newsgroups: comp.sys.ibm.pc.games
From: Gavin Adams <gavin.adams@lso.mts.dec.com>
Subject: Re: Legal Discussion
X-Xxmessage-Id: <A78AD297F901BA16@godzilla.jdola.lanl.gov>
X-Xxdate: Tue, 26 Jan 93 11:35:51 GMT
Organization: Digital Equipment Corporation
X-Useragent: Nuntius v1.1.1d13
Date: Tue, 26 Jan 1993 18:36:19 GMT

In article <C1FJwJ.MJn@news.rich.bnr.ca> Larry Truesdale,
larryt@crchh80c.NoSubdomain.NoDomain writes:
>Typical lawyer, the disclaimers were longer than the subject matter.
>-- 
>+------------------------------------------------------------------------
----+
>| LARRY W. TRUESDALE                 INTERNET ADDRESS: larryt@bnr.ca       
  |
>|                                                                          
  |
>| Work:  (214) 684-4790     BUSINESS ADDRESS:            RESIDENTIAL
ADDRESS: |
>| Home:  (214) 442-7074     Bell-Northern Research       Mr. Larry
Truesdale  |
>| Pager: (817) 667-6846     Post Office Box 833871       Post Office Box
1574 |
>| Fax:   (214) 684-3711     Richardson, TX 75083-3871    Wylie, TX
75098-1574 |
>| Data:  (214) 442-1035     Mail Station D0112                             
  |
>| ESN:   (444) 684-4790                                                    
  |
>+------------------------------------------------------------------------
----+

Typical geek... the .sigs got more numbers then a 'Vegas Keno game. :)

--- Gavin
Visualize Whirled Peas!
Newsgroups: comp.sys.ibm.pc.games
From: ah275@yfn.ysu.edu (Pawel Mlynarski)
Subject: Microleague Soccer
Organization: Youngstown State/Youngstown Free-Net
Date: Fri, 22 Jan 1993 14:57:07 GMT


	Has anyone played this game yet?  I'm in a desperate need 
of a good soccer game, therefore i wonder if this could be it.
	Is it worth bying? ..and how does it compare with other
soccer games like GOAL or SOCCER2.  Every opinion is greatly 
appreciated.

Pawel~
Newsgroups: comp.sys.ibm.pc.games
From: hchong@netcom.com (Hoi Chong)
Subject: Re: More: 3DBENCH.ZIP 
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Fri, 22 Jan 1993 23:03:42 GMT

From article <1993Jan22.173715.244@leland.Stanford.EDU>, by avedon@leland.Stanford.EDU (Roger Edmond Avedon):
>>> 486DX50 EISA with 256K cache, Orchid Paradise 2S EISA           27.7 FPS
>>
>>Orchid makes a Paradise card?  When will Paradise come out with a Orchid 
>>card? 
>>> 
> 
> Sorry!  Orchid PRODESIGNER 2S EISA...but you all know what I meant.
> 
> Does that guy really have a  P5 system already?

Yes, and with a FPS of over 300, it looks mighty suspecious.  Could our
alleged FPS champ please provide more details about the alleged winning
machine?  Thanks.
From: x86baumstark@gw.wmich.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Wizardry 7 Maps and things?
Date: 25 Jan 93 22:46:56 EST
Organization: Western Michigan University

	In nyctalinth there is an underground area where there are savant 
guards frozen.  I thought about casting cure paralysis but I don't have it yet.
Is there something I'm supose to do here or isn't it essential to the game.

Also in Dane tower I got to the map too late and someone else got it first.

	I have the following maps does anyone know which ones I still need 
and where I might find them.

crypt,fools,legend,crystal,dragon,temple,serpent and boat.  ?


Newsgroups: comp.sys.ibm.pc.games
From: skfong@cuse1.se.cuhk.hk (Fong Siu Kit)
Subject: Re: Minesweeper
Organization: Faculty of Engineering, The Chinese U. of Hong Kong
Date: Wed, 20 Jan 1993 12:40:49 GMT

On the 486 machine in my office, my best times are

Beginer: 5
Intermediate: 26
Expert: 85

My second best time is 87 (I made it several times).

Once I nearly made 79 for the expert game.  The case was that 
there were only two closed square with one mine left, and I clicked the
wrong square and 79 was the time shown when it happened.

SK Fong
From: robear@access.digex.com (Robear)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Harpoon II / Harpoon GOLD
Date: 26 Jan 1993 11:51:27 -0500
Organization: Express Access Online Communications, Greenbelt, MD USA
NNTP-Posting-Host: access.digex.com

In article <JcdXrASNBh107h@billapc.UUCP> baustin@billapc.UUCP (Bill Austin) writes:
>
>Having bought (some time ago now) the 'Signature Edition' 1.31 version
>I feel cheated that they would have the gall to mention the 'GREAT'
>documentation/Reference material on the box and then have it NOT be
>included and/or even available.  The on-line reference material isn't
>bad, but you can't read it AWAY from the PC like a real book.
>If you feel as I do, complain (as I did)

So, I guess they should reprint the Harpoon reference books, and 
include them with the game, just so you can avoid making a trip 
to the store??!!!  Great...It would only add 20-30 dollars to the price...

Go out and buy the ref books, if you want print media!  Geez, we pay 
enough for these games already, without stupid reprints thrown in.  The info is
already available.  For about 10 or 12 dollars.  Go to it.

	David Pipes
From: ronerwin@carson.u.washington.edu (Ron Erwin)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Has anyone heard of Rail Baron?
Date: 22 Jan 1993 18:15:58 GMT
Organization: University of Washington
NNTP-Posting-Host: carson.u.washington.edu

lestrade@Ra.MsState.Edu (John Patrick Lestrade) writes:

>A friend is looking for a railroad simulation (Rail Baron?).  Is it PD?
>Does anyone know where to get it?
>thanks

The Railroad Tycoon - available at most software outlets.  A friend of mine loaned it to me, but it wasn't my type of game.

    
ronerwin@u.washington.edu
Newsgroups: comp.sys.ibm.pc.games
From: hchong@netcom.com (Hoi Chong)
Subject: Re: Strike Commander
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Thu, 21 Jan 1993 16:27:55 GMT

From article <C16s66.JKr@ccu.umanitoba.ca>, by demo2@ccu.umanitoba.ca (CC demo userid):
> The problem with Strike Commander is that hype over it started more than a
> year ago.  Origin is digging a rather deep hole for itself, since the
> longer a game takes to make, the more players will expect from it. 
> Considering how long it's taking, it better be THE GREATEST GAME WE'VE
> EVER PLAYED, or there'll be hell to pay.

Well, seems it is Falcon 3.0 all over again.  Hopefully it well be good
enough to replace Falcon 3.0!
From: dvasilef@silver.ucs.indiana.edu (David Vasileff)
Newsgroups: comp.sys.ibm.pc.games
Subject: FPS Football Patch to v1.02
Date: 27 Jan 93 00:25:31 GMT
Organization: Indiana University


	If someone out in CA or with a high-speed modem could download
the patch program from Sierra's BBS and then upload it to Wuarchive it
would be appreciated by everybody.

	The patch program is about 535kb, which would be very
expensive downloading long-distance at 2400 baud.

David
Newsgroups: comp.sys.ibm.pc.games
From: bes38869@uxa.cso.uiuc.edu (The Bard Duelak   )
Subject: Re: 3dbench results (was Re: 3DBENCH.ZIP uploaded)
Organization: University of Illinois at Urbana
Date: Fri, 22 Jan 1993 06:24:00 GMT

>In article <1jnnf6INNhpt@darkstar.UCSC.EDU>, mintz@orchid.UCSC.EDU says:
>>
>>Here's the systems posted so far, plus my 386/33 with the Orchid card.
>>
>>486DX2/66 with 256k cache, VESA local bus Cirrus Logic card  43.4 FPS
>>486DX2/50 0k , VLB Zeos NCR77C22E+                           33.3 FPS
>>486DX/50 w/ ET4000 ISA card (8 bit)                          28.3 FPS
>>486/33 ET4000-based Local Bus (no-name):                     26.6 FPS
>>486DX2/50, 0k L2 cache, Diamond SS24X ISA 16-bit:            24.3 FPS
>>486/50 256k cache, Fahrenheit 1280-1M                        17.5 FPS
>>386/40 with 16-bit ET4000 card                               16.3 FPS
>>386DX/33, 64k cache, Orchid Prodesigner II (16 bit)          12.8 FPS
>>486SX/C, NEC Prospeed, 25 Mhz, VGA on m-board, LCD Color VGA 12.0 FPS
>>386DX/33 MHz, 256k cache, ATI VGA Wonder, Rapid Cad chip set 11.3 FPS
>>386DX/33 with 128k cache, Trident-9000 card                  10.6 FPS
>>486/33 with 256k cache, Paradise VGA (8-bit)                  9.8 FPS
>>386/33 with 64k cache, Trident VGA-1M                         8.2 FPS
>>386-25 w/ 512k Western Digital-Paradis VGA & Software cache:  7.4 FPS
>>386SX-20 NEC Powermate, 0k cache, Paradise VGA                6.4 FPS
>>286/12 NEC Powermate, VGA on m-board                          4.7 FPS
>>IBM PS/2 Model 55 SX (80386 SX/16 MHz) with Ahead VGA         3.6 FPS
>>8088 with 8-bit ATI Integra (16-bit, 8-bit slot) ;)           0.5 FPS

>486/50 DX with 256k cache, ATI Ultra (ISA)                    25.6 FPS
>(interstingly, i get 25.0 when running Qemm 6, and 25.6 without.)


> -- Jeff Wolfe                        "May the forces of evil become
> Inet: wolfe@ems.psu.edu (prefered)    lost and confused on the way to
> PSU Earth & min sci                   your door."  -Carlin

386DX @ 40Mhz 64K cache & Trident 8900 w/ 1Mb                    13.8 FPS

--   Blair 
-- 
|Blair Sandberg, student in | "If paper feathers are all it takes to fly,dont| 
|   Microbiology, at the    | you think we'd have heard about it before?"... | 
|  University of Illinois   | - "It takes an uncommon mind to think of these | 
| bes38869@uxa.cso.uiuc.edu | things, Hobbes."          -- Calvin and Hobbes | 
Newsgroups: comp.sys.ibm.pc.games
From: crayfe2@inel.gov (John Metzner)
Subject: Re: 3D benchmark
Reply-To: crayfe2@inel.gov (John Metzner)
Organization: Cray Research, Inc. 
Date: Fri, 22 Jan 93 17:51:49 GMT

My entry.

 486DX2/66 with 256k cache, VESA local bus Cirrus Logic card  43.4 FPS
 486DX2/50 0k , VLB Zeos NCR77C22E+                           33.3 FPS
 486DX/50 w/ ET4000 ISA card (8 bit)                          28.3 FPS
 486/33 ET4000-based Local Bus (no-name):                     26.6 FPS
 486DX/50 256k cache ATI Ultra (ISA)                          25.6 FPS
 486DX2/50, 0k L2 cache, Diamond SS24X ISA 16-bit:            24.3 FPS

 486/33, 128k cache, ET4000 1MB, AT bus                       20.4 FPS
 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 486/50 256k cache, Fahrenheit 1280-1M                        17.5 FPS
 386/40 with 16-bit ET4000 card                               16.3 FPS
 386/40 128k cache  Trident 8900C SVGA  (1Mb)                 14.2 FPS
 386/40 64k cache Trident 8900 1Mb                            13.8 FPS
 386DX/33, 64k cache, Orchid Prodesigner II (16 bit)          12.8 FPS
 486SX/C, NEC Prospeed, 25 Mhz, VGA on m-board, LCD Color VGA 12.0 FPS
 386DX/33 MHz, 256k cache, ATI VGA Wonder, Rapid Cad chip set 11.3 FPS
 386DX/33 with 128k cache, Trident-9000 card                  10.6 FPS
 486/33 with 256k cache, Paradise VGA (8-bit)                  9.8 FPS
 386/33 with 64k cache, Trident VGA-1M                         8.2 FPS
 386-25 w/ 512k Western Digital-Paradis VGA & Software cache:  7.4 FPS
 386SX-20 NEC Powermate, 0k cache, Paradise VGA                6.4 FPS
 286/12 NEC Powermate, VGA on m-board                          4.7 FPS
 IBM PS/2 Model 55 SX (80386 SX/16 MHz) with Ahead VGA         3.6 FPS
 IBM PS/2 Model 50 (286 system, I think)                       2.6 FPS
 8088 with 8-bit ATI Integra (16-bit, 8-bit slot) ;)           0.5 FPS             

John Metzner, Cray Research, Inc., crayfe2@inel.gov

It ain't my disclaimer..........hit 'n'!!!!





========== long legal disclaimer follows, press n to skip ===========

Neither the United States Government or the Idaho National Engineering
Laboratory or any of their employees, makes any warranty, whatsoever,
implied, or assumes any legal liability or responsibility regarding any
information, disclosed, or represents that its use would not infringe
privately owned rights.  No specific reference constitutes or implies
endorsement, recommendation, or favoring by the United States
Government or the Idaho National Engineering Laboratory.  The views and
opinions expressed herein do not necessarily reflect those of the
United States Government or the Idaho National Engineering Laboratory,
and shall not be used for advertising or product endorsement purposes.
Newsgroups: comp.sys.ibm.pc.games
From: primus@netcom.com (Robert keng)
Subject: Gus and UW2: Help needed...
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Sun, 24 Jan 1993 23:12:03 GMT

Hi all:

		I am having problems getting SBOS 1.22 to work with UW2.
Has anyone been successful using SBOS (what version?) to get sound from UW2,
both music and SFX? What are the ideal settings? Please, let me know...

-Rob

primus
primus@netcom.com
From: john@rathe.cs.umn.edu (John Dassow)
Newsgroups: comp.sys.ibm.pc.games
Subject: UW - that wacky blade, minor spoilers
Date: 20 Jan 93 00:37:06 GMT
Distribution: all
Organization: Rathe, Inc.


	OK, I've killed Tybor, I have all three keys of Virtue and I've got all
	the Talismans except half of one.  The sword blade.  I know the blade
	is in a room in the SW corner of LV, I've seen it with Bird Sight.  Now
	how the heck do I get to it?  Thanx.


											 -John Dassow
Newsgroups: comp.sys.ibm.pc.games
From: rlt20429@uxa.cso.uiuc.edu (Robert L. Thomas)
Subject: Re: WC2: How to nail that Depot?
Organization: University of Illinois at Urbana
Date: Thu, 21 Jan 1993 00:36:08 GMT

Save all your torpedoes until you take the depot out.  Use your guns on the
tankers.  Also when attacking the depot first kill the tanker with it, then
the base it self (takes 2 to 3 torps for base).  The big thing is take out
ALL the fighters first and do so far from the base as possible, you don't
need the 'ack ack' fire AND fighters at the same time.  Also if you want to
be cute send doomsday home and solo it, I got 11 kills for that mission alone.
Hope this is of help, I have seen problems   with this mission before, thats 
why i'm posting rather then mailing :-)

RT
Organization: Middle East Technical University - Computer Center
Date: Sunday, 24 Jan 1993 10:53:55 TUR
From: <C67555@TRMETU.BITNET>
Newsgroups: comp.sys.ibm.pc.games
Subject:    Where Can I find the Best SOCCER Game ?

I am looking for a soccer game.
If you know any soccer game, please send me a message to the address below.
Also please inform me about how can I reach the supplier.

Hakan GUNAYDIN
C67555@TRMETU.BITNET

Hakan GUNAYDIN
P.K. 146 KIZILAY
Ankara  06425
TURKEY


All responses will be appreciated.....

Thanks
Newsgroups: comp.sys.ibm.pc.games
From: andy@ivy.unisys.com (Andy Sulon)
Subject: 4Sale BoD,ToW,DII
Organization: Paramax Systems, Ivyland, PA
Distribution: usa
Date: Tue, 26 Jan 1993 16:39:13 GMT

	I have the following games for sale. All are in excellent
	condition. Price includes shipping in US.

	Battles of Destiny		$23
	Theatre of War			$22
	Dune II				$25

	Please respond by mail...

	andy@ivy.paramax.com

Newsgroups: comp.sys.ibm.pc.games
From: kuip@sus.edu.eur.nl (F. Kuiper)
Subject: Indy 3 (Last Crusade) : help wanted
Summary: need help
Keywords: indy 3
Organization: EUR
Date: Tue, 26 Jan 1993 12:23:35 GMT

Hi, 

I'm stuck at the end of Indy 3. I'm in the temple at the first 'test'.
( The penitent man is humble before god ). Everytime Indy figures out
he has to kneel he gets cut into little pieces !
I made it once, but then made a stupid mistake on the second test, I don't
know how I did it that time though. (pure luck ?).

Thanks in advance,

Friso
(kuip@sus.eur.nl)

Newsgroups: comp.sys.ibm.pc.games
From: gilmour@binah.cc.brandeis.edu (Jeffrey R. Gilmour)
Subject: Re: 3dbench results (was Re: 3DBENCH.ZIP uploaded)
Reply-To: gilmour@binah.cc.brandeis.edu
Organization: Brandeis University
Date: Sat, 23 Jan 1993 17:22:32 GMT

Adding to the list:
 
486DX2/66 with 256k cache, VESA local bus Cirrus Logic card  43.4 FPS
486DX2/50 0k , VLB Zeos NCR77C22E+                           33.3 FPS
486DX/50 w/ ET4000 ISA card (8 bit)                          28.3 FPS
486/33 ET4000-based Local Bus (no-name):                     26.6 FPS
486DX2/50, 0k L2 cache, Diamond SS24X ISA 16-bit:            24.3 FPS
486/50 256k cache, Fahrenheit 1280-1M                        17.5 FPS
386/40 with 16-bit ET4000 card                               16.3 FPS
386DX/33, 64k cache, Orchid Prodesigner II (16 bit)          12.8 FPS
386DX/33, 64k cache, Trident 8900 1Mb                        12.5 FPS
486SX/C, NEC Prospeed, 25 Mhz, VGA on m-board, LCD Color VGA 12.0 FPS
386DX/33 MHz, 256k cache, ATI VGA Wonder, Rapid Cad chip set 11.3 FPS
386DX/33 with 128k cache, Trident-9000 card                  10.6 FPS
486/33 with 256k cache, Paradise VGA (8-bit)                  9.8 FPS
386DX/40, 64k cache, Paradise VGA 8-bit 256k video            9.7 FPS**
386/33 with 64k cache, Trident VGA-1M                         8.2 FPS
386DX-25 (no cache), Trident 8900C 1Mb                        7.8 FPS
386-25 w/ 512k Western Digital-Paradis VGA & Software cache:  7.4 FPS
386SX-20 NEC Powermate, 0k cache, Paradise VGA                6.4 FPS
 
=>386SX-16 Celebrity Premier, 0k cache, Ahead VGA-1M          5.0 FPS
 
286/12 NEC Powermate, VGA on m-board                          4.7 FPS
IBM PS/2 Model 55 SX (80386 SX/16 MHz) with Ahead VGA         3.6 FPS
8088 with 8-bit ATI Integra (16-bit, 8-bit slot) ;)           0.5 FPS
 
 
Interesting, my Celebrity is faster than the IBM PS/2.

___________________________________ 
|__/~~~~~\__/~~~~\__/~~~~\__/~~~~\_|/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
|____/~\____/~\_____/~\_____/~\____|\                                          /
|____/~\____/~~~\___/~~~\___/~~~\__|/   T h i s   S p a c e   f o r   R e n t  \
|____/~\____/~\_____/~\_____/~\____|\                                          /
|__/~~~\____/~~~~\__/~\_____/~\____|/       GILMOUR@BINAH.CC.BRANDEIS.EDU      \
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Newsgroups: comp.sys.ibm.pc.games
From: dmsilev@athena.mit.edu (Daniel M Silevitch)
Subject: Re: 3DBENCH.ZIP uploaded
Organization: Massachusetts Institute of Technology
Date: Thu, 21 Jan 1993 02:47:02 GMT

In article <C161Gq.123@utdallas.edu> goyal@utdallas.edu (MOHIT K GOYAL) writes:
>>486/33 ET4000-based Local Bus (no-name):	26.6 FPS
>>
>and mine:
>386/40 with 16-bit ET4000 card                  16.3
>
>
486DX/50 w/ ET4000 ISA card (8 bit)             28.3

Daniel Silevitch                           dmsilev@athena.mit.edu
Massachusetts Institute of Technology

Newsgroups: comp.sys.ibm.pc.games