From: mancinis@mentor.cc.purdue.edu (steven mancini)
Subject: SRUN I: Questions from the Minotaur
Keywords: shadowrun, srun
Organization: The Labyrinth
Disclaimer: I am still using Shadowrun I rules with mild incorporations
	    from SR II. When answering questions, please state if your
    	    responses are opinions, or if they are derived from rules
	    in the books. If the latter, a citation would be *greatly*
	    appreciated.
							-Minotaur
Date: Mon, 9 Nov 1992 21:27:28 GMT


1. Does an illusion that is seen through disappear or can it still
   be a visual impairment. If not can an illusion protect a person(s) 
   from a combat spell? (An illusion of a solid black wall that disables
   the 'line of sight' requirement- even though the mage knows the image
   to be false, it may still block their vision).

2. Our group has just had another magically active "awaken" on them. The
   female ork in question is a sorceror adept. While trying to add spice
   to the team, I came up with an idea, I considered making her a spider 
   shaman. Naturally our group has yet to have an insect totem player;
   but I was wondering what sort of problem this can cause; afterall, she
   can never summon a spirit, nor a queen. She cannot access astral, etc.
   In effect, I believe that adept status has removed the potential
   disruption an insect shaman *could* cause. Anyone have any thoughts
   on the matter? For those of you who agree that this is not too dis-
   balancing, what sort of Advantages/Disadvantages/Environment/??
   would you proscribe to Spider?

3. Reference: Street Samurai Catalog pg. 20
   Item: Browning Ultra Power
   	"has a revolutionary chamber recycling system that moves a
 	 new round into the chamber twice as fast..."
   Question: Would this weapon then be able to Burst Fire if you were
	     to add the all-too-common Reactive Trigger since it would
	     be thenn capable of *at least* 3 bullets? Or does this imply
	     that you could fire 2 shots of 2 so that the Power is +1 ?

4. How do you folks resolve mages who have increased reactions spells
   locked who subsequently de-activate them *after* initiative is rolled?
   Right now I am unsure of whether the mage would reroll initiative, lose
   all his/her actions after it is off, roll his new reaction and subtract
   the number of actions used from the number gained from the second roll,
   etc..

5. Do dice allocated from fetish foci, or normal foci, receive the penalties
   the magician does from damage, etc. For example, if a mage has taken
   Moderate Stun, he/she is now at +2, then he/she yanks out a fetish foci
   to incorporate into a combat spell. The target number is a base 4 
   (victim's willpower =4) but is +2 due to stun, would thedice thrown for
   the foci also be at +2?
						-Minotaur

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| Steve Mancini (a.k.a. The Minotaur) | mancinis@mentor.cc.purdue.edu   |
|    Grad Student {Dazed & Confused}  | mancinis@vm.cc.purdue.edu       |
|    Political Science Department     | phi@sage.cc.purdue.edu 	        | 
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-- 

+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
| Steve Mancini (a.k.a. The Minotaur) | mancinis@mentor.cc.purdue.edu   |
|    Grad Student {Dazed & Confused}  | mancinis@vm.cc.purdue.edu       |
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