HDTenEightyP/NetNews huggingface dataset:
From: ekrimen@wet.COM (Ed Krimen)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Lynx (II) system with games and accessories for sale
Date: 23 Nov 92 06:14:12 GMT
Followup-To: rec.games.video
Distribution: na
Organization: Wetware Diversions, San Francisco

FOR SALE
 
 
Pre-owned Lynx Game System including:
 
Lynx (II) unit, complete with box, manual, and anything else that
came with it.
 
Three games, Stun Runner, Checkered Flag, and Warbirds.
All of them include their boxes, manuals, and anything else that came
with them.
 
Atari D-cell battery pack, complete with box.  It doesn't come with a
manual.
 
Atari Lynx Pouch, complete with box.  It doesn't come with a manual
either, but if you can operate Velcro, you should do all right. :^)
 
The reason I'm selling it is that I never play it.  I never have time
or much interest to.  Guess I'm not much of a game player. :^(  I
often lose at tic-tac-toe. :^)
 
Everything has *BARELY* been used.  You will never find a system that
has been kept in better condition.
 
$200 for the whole lot.  I'll pay shipping on pre-paid purchase if
shipped in U.S.
 
Send e-mail or call me at 415-751-3693.
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: sega CD forsale (U.S. version)
Date: 17 Nov 92 18:24:04 GMT
Article-I.D.: clark.1992Nov17.182404.18493
Organization: Clark College, Vancouver, Wa.  USA

In article <1992Nov16.213753.44728@uvmark.uucp> palmer@uvmark.uucp (Filaman) writes:
>>
>>You're selling those for more then it would cost me to just walk into
>>the local Toys-R-Us and pick one up.....
>
>If you walked into your local Toys R Us, it would cost you $299.99 plus
>tax, so why is $300 more? Surely, you're not referring to the 1 cent,
>pre-tax difference.

Sorry, but theres no sales tax in Oregon.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Newsgroups: rec.games.video
From: mfleeter@gn.ecn.purdue.edu (Michael S Fleeter)
Subject: For Sale or Trade:  Sports talk 93
Organization: Purdue University Engineering Computer Network
Date: Mon, 23 Nov 92 04:08:10 GMT

FOR SALE OR TRADE:  JOE MONTANA SPORTSTALK FOOTBALL 93

I am interested in trading this game for a SNES game.
I am interested in :  Super Star Wars
                      F-Zero
                      Turtles in Time
                      any offers

or I would sell it outright if I don't get any offers.

Please make an offer.  I'd also trade it for Genesis games.

Mike
mfleeter@gn.ecn.purdue.edu

Newsgroups: rec.games.video
From: mikean@comm.mot.com (Mike Andorfer)
Subject: Calling all Warsong players (GEN)
Organization: Motorola Land Mobile Products Sector
Date: Wed, 18 Nov 1992 19:30:31 GMT
Keywords: warsong, genesis

Hello all,

In the third (or fourth, can't remember offhand) level
of Warsong for the Genesis, in the lower right-hand corner
of the playing field is an object that appears to be a
dead/prone body.  Is there any purpose/significance to 
this?

I've only been playing for a short time, so maybe this
shows up again later on?

BTW, this has to be on of the best strategy games available
for the Genesis -- a must buy for the strategists out there
in netland! (IMHO).

Either send me email or post replies.

Mike.



-- 


Mike Andorfer		Go Badgers!
Motorola, Inc.
mikean@comm.mot.com
(708) 576-4338

--
From: brackney@author.ecn.purdue.edu (Larry J Brackney)
Newsgroups: rec.games.video
Subject: Re: Sega CD the early days...
Date: 16 Nov 92 14:38:24 GMT
Article-I.D.: noose.1992Nov16.143824.8689
Organization: Purdue University Engineering Computer Network

tehyang@sal-sun122.usc.edu (Teh Kao Yang) writes:
>sug6@amber.uchicago.edu writes:
>>  Assuming the SegaCD sells well, what do you think the odds are that the Duo 
>>games will be ported to the SegaCD?  Which ones may or may not make it?
>>Sherlock Holmes appears to be making it practically everywhere (I now
>>have two copies), so I was just curious.  
>
>The thing is that there are not that many Duo games that are good enough 
>to be worth porting to the Sega CD. Most Duo games don't have full-motion 
>video, PCM sound, or scaling and rotation. Porting Duo games over to the Sega
>CD will be akin to porting NES games over to the SNES. Unless programmers
>change the games dramatically to improve them, they will appear substandard to
>CD games made exclusively for the Sega CD.

   You really confuse me, Teh.  A week ago, you were expounding on the virtues
of the Duo.  This week, I guess the machine of choice is the Sega CD system.
I won't waste bandwidth arguing your reasons why the Duo is inferior, Enrique's
done a fine job in my opinion.  I would like to address what I consider a more
serious problem with your criticism.

   James Hague and others have made the point before - Isn't the quality of
a game more than the sum of the number of PCM channels and swell graphics
effects?  These things are nice, but they won't keep you coming back to the
game time and time again.  Case in point: folks on the net are ALREADY trying
to get rid of Night Trap.  (It's only been out for four days!)

   I sold my Sega and bought a Duo because I got tired of seeing the same
worn out games over and over on the Genesis.  That was not a decision I made
lightly, since I had three years tied up in that system.  In my estimation,
the Duo/PCEngine, has a fresh assortment of games that Sega could learn a
lot from.  Thus far, the Duo hasn't let me down.  TTI's releasing new SCD
games, and there is an existing library of cheap games to choose from too.
(Galaga '90 and Drop Off are two personal favorites for under $15.)

   If Sega starts releasing some new, innovative games, I'll consider
"crossing lines" again.  Until then, I'm happy with my SNES, Duo and Lynx.

   - larry

--
/  Larry J. Brackney      | E-Mail: brackney@mn.ecn.purdue.edu              \ 
|-------------------------| S-Mail: 3116 Hilltop Dr.  W. Lafayette IN  47906 |
|  Mechanical Engineering | Phone : (317)-463-1602 (Home)                    |
\  Purdue University      |         (317)-494-6552 (Office)                 /
Newsgroups: rec.games.video
From: hesprich@seas.gwu.edu (David G. Hesprich)
Subject: Re: Cobra Command [GEN-CD] first impressions
Keywords: COBRA COMMAND SEGA CD CD-ROM
Organization: George Washington University
Date: Tue, 17 Nov 1992 04:57:15 GMT

The opening sequence is intact from the arcade version as far as I can tell,
in fact the entire game seems to be true to the arcade version.  I'll have to
say that the previously stated estimate of 3 frames per second is a bit off...
it's not THAT jerkey, more than smooth enough, I thought.  (there is a reduced
frame rate and a cut of palette colors from the arcade version, but IMHO it
doesn't affect gameplay and it is still a VERY impressive and fun game.
Especially if you like it in the arcade)

One of the best arcade conversions I've ever seen.

-DH.



Newsgroups: rec.games.video
From: ostrouch@rapnet.sanders.lockheed.com
Subject: Re: TURBO-DUO/ $30 OFF PROMATION
Organization: Lockheed Sanders, Inc.
Date: Wed, 18 Nov 92 14:45:49 GMT

In article <1992Nov16.122344.1@rapnet.sanders.lockheed.com>, ostrouch@rapnet.sanders.lockheed.com writes:
> Hi all ye video netters........& tg-16 junkies....
>  
> Has anyone heard of a sales promotion from tti for 30 bucks off the duo?
> I called several weeks ago (tti) when i got the mailing about sending in your
> existing tg-16 for 50 bucks off a duo, and said this is hard to do when you
> want to make the duo a present, and some gal told  me that there is going to be
> a 30 dollar off promotion. Elec boutique and babages up here has not heard of
> it..... How about you netters??????     also what is the phone no for tti
> i had it but cant find it!!!!!!!!!!
>  Any input much appreciated.... MIKE O~~~~~~~~~~~~~~~~~~
> 
Hi again after making a few phone calls, i found out some info that might
be interesting to anyone looking to buy a turbo-duo.
A outfit called Turbo-Zone (800 995-9203) will give you a fifty dollar credit
if you send in your old tg-16 unit, so thats a duo fro $250.....
note: Turbo Zone is not connected with TTI.......
Then i called tti promation dept (310 348-4738) about this $30 off deal i heard
about, and the said at least on the west coast, Jack In The Box, and Hawaiian
Punch are offering a $30 dollar off coupon for the turbo-duo......
*****HELP*****  Does anyone know of this $30 off deal or better yet, could
someone out west send me one?????????
Also just FYI i got another phone no. for tti repair center(800 366-0136)
they were very helpfull.....One more question does anyone know if you can get
systems from places like bre, game dude, or chips&bits for a better price?
Im going to call today and will post it if i find out anything....
Much thanks for your time.. Any inut much appreciated.~~~~~~~~~~~~~~~~~

>MIKE O~~~~~~~~~~~~~~~~~~~E-MAIL OR POST~~~~~~~~~~~~~~~ 
> 
> 
> 
> 
> 
> 
Newsgroups: rec.games.video
From: Stephen Jonke <jonke@kong.gsfc.nasa.gov>
Subject: Re: Sega CD the early days...
X-Xxmessage-Id: <A72EF39731015C5D@joe.gsfc.nasa.gov>
X-Xxdate: Tue, 17 Nov 92 00:08:07 GMT
Organization: NASA Goddard Space Flight Center
X-Useragent: Nuntius v1.1.1d12
Date: Wed, 18 Nov 92 00:08:10 GMT

In article <1992Nov17.162102.679@noose.ecn.purdue.edu> Larry J Brackney,
brackney@author.ecn.purdue.edu writes:
>IF you liked Devil's Crush, you'll LOVE Time Cruise.  (Sorry Steve, I guess
>you'll have to wait a bit longer for the ultimate video pin!  ;-) )

Well, Pinball Jam on the Lynx is damn close -- certainly a heck of a lot
closer then Devil's Crush....

Steve
------------------------
jonke@kong.gsfc.nasa.gov
------------------------
Newsgroups: rec.games.video
From: is410434@umbc2.umbc.edu
Subject: CAN YOU USE EARPHONES WITH GAME GEAR ???
Organization: University of Maryland Baltimore County
Date: Wed, 18 Nov 1992 23:43:03 GMT

greetings,

this may be a DUMB question, but can any of you game 'gearers' tell
me if you can use earphones with game gear like you can with game boy ??
i would like to purchase one, but i like to travel and would rather not
disturb others on the plane/train/bus/dairy truck or whatever.  i caught
a glimpse of a game gear box but didn't see any mention of this (maybe
i didn't look hard enough !) audio action is as exciting as the visual part
(in my opinion), and i wouldn't want to miss out . . .

				Thanks in advance,
				donna
				is410434@umbc2.umbc.edu
From: fred@cc.ysu.edu (Fred Ullom)
Subject: Help with Y's III, please
Organization: Youngstown State University
X-Newsreader: Tin 1.1 PL4
Date: Wed, 18 Nov 1992 13:47:56 GMT


Hi,
We're at what we think is the final boss dude. On Galbalan's Island after
we've ascended the spiral staircase and he took away Elena to be exchanged
for the 4 statues. He's turned into thiss ugly dude in the air who's 
throwing little balls at us and occasionally comes down to the ground and
zaps a lightning bolt. We've got everything in our equipment but the last
ring.

How do we beat this dude?    

Did we miss the last ring somewhere? (like in the maze).
--
------------------------------------------------------------------------        
Fred S. Ullom                                                                   
Handweaver of tartan cloth and member of the House of Gordon
tacon019@ysub.ysu.edu                                                           
Youngstown State University                                                     
------------------------------------------------------------------------        
Newsgroups: rec.games.video
From: dave@admiral.uucp (Dave Litchman)
Subject: Re: Atari Jaguar rumor of the week
Organization: The Admiral's Unix System & The Grid BBS
Date: Sun, 22 Nov 1992 03:20:53 GMT

In article <1992Nov19.181647.5775@netcom.com> albertw@netcom.com (The Email Otaku) writes:
>In article <1ef4kfINNi33@aludra.usc.edu> rjung@aludra.usc.edu (Robert A. Jung) writes:
>>
>>2. The Jaguar was not running any games, but Jaguar games were running on an
>>    Atari Falcon computer, using the Jaguar's new *18*-button controllers...
>
>
>[counting fingers...] Ooops...8 fingers too short, anyone have 8 fingers I
>can borrow?  18 buttons? Sheesh.  Think all those Street Fighter combo
>moves you can make. ^_^

Oh, please. 18 buttons my... uh, foot. What you get is 3 action buttons, plus
a 12 key numeric keypad, and maybe 3 option-type buttons, similar to the Lynx's
setup. What is it with Atari and keypads on joysticks? First the 5200 (or was
is the 7800?) and now the Falcon/Jaguar.


-- 
"Dammit Jim, I'm a free man, not a number!"
----------------------------------------------------------------------
"Ray, when somebody asks you if you're a god, you say YES!" -- Winston Zeddmore
From: ss@wpi.WPI.EDU (Scott Streeter)
Newsgroups: rec.games.video
Subject: Re: Super Star Wars level select?
Date: 22 Nov 92 20:53:39
Organization: Worcester Polytechnic Institute, Worcester, MA 01609-2280
NNTP-Posting-Host: wpi.wpi.edu
In-reply-to: v089l3s3@ubvmsb.cc.buffalo.edu's message of 21 Nov 92 15:58:00 GMT

>>>>> On 21 Nov 92 15:58:00 GMT, v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz) said:

v089l3s3> News-Software: VAX/VMS VNEWS 1.41

v089l3s3> In article <1575@tecsun1.tec.army.mil>, carleton@tecsun1.tec.army.mil (Daniel Carleton) writes...
> 
>	I know it's a bit soon, but could anyone post a level select
>code if one exists?  I would like to be able to play the vehicle
>segments without always going through the whole game.  BTW what I
>have seen of the game, I really like.  The controls on the
>landspeeder a rather interesting to try and master.  The first
>run-jump-shoot area strongly reminds me of the Kassandora act I from
>Act raiser, but this time I get to shoot!  Any way to get a sound
>test option is also desired. 

v089l3s3> Hold down all four buttons and hit start... or is that
v089l3s3> select and start...? Well, try them both. Keep on 
v089l3s3> doing it (if it works at all, it should work the first
v089l3s3> or second time, bringing up a sound test screen) over
v089l3s3> and over, and it'll give you codes...

v089l3s3> If you get the other codes to work, let me know.

I found the codes

5 continues XBBAY

Light Saber YYXXABXA

I tried the codes at varius places with no luck though. Also the last
sceen says "Find the rest yourself" so hopefully a Level Select can be
found. I played for 3-4 hours and managed to get to the Death Star
hangar bay. Any hints on killing the Imperial Defense droid?


--
 Scott Streeter                             Visit the Star Wars Archive at
 ss@wpi.wpi.edu                             wpi.wpi.edu       130.215.24.1
Newsgroups: rec.games.video
From: shanega@athena.mit.edu (Shane G. Artis)
Subject: Re: NHLPA Hockey '93 [SNES]
Organization: Massachusetts Institute of Technology
Date: Wed, 18 Nov 1992 06:22:52 GMT


Can anyone tell me if the SNES version of NHLPA Hockey '93 is
correctly updated for the '92-'93 season?  More specifically, is
Lindros playing for the Flyers?  The Sega version isn't accurate in
this regard, but maybe they had time to make the SNES version better.

E-mail would be preferred since it's hard to keep up with this group.
Send any rumors, facts, or hearsay to shanega@athena.mit.edu.

Regards,

Shane
From: phbob@ritcsh.csh.rit.edu (Phbob)
Newsgroups: rec.games.video
Subject: TG16 - updated cheats wanted esp for Cadash
Date: 16 Nov 92 01:45:15 GMT
Organization: Computer Science House @ RIT
Originator: phbob@nick.csh.rit.edu

I just recently got Cadash and after being frustrated by the game I 
turned to the TG16 cheat file that was posted a number of months ago.
Of all the games listed....no Cadash.  This got me thinking to see
if there was an updated version of the list that included the
newer games that have been released since the list was last published.

anyone....anyone???


-- 
------------------------------------------------------------------------
    Just because I'm a film major         |      < Net-address >       
 doesn't mean I'm a Spielberg-wanna-be....|                          
       I'm a Lynch-wanna-be!              |  phbob@nick.csh.rit.edu
From: davem@uvmark.uucp (Dave Meeks)
Newsgroups: rec.games.video
Subject: Re: SNES: review wanted -- Roger Clemens MVP baseball
Date: 21 Nov 92 16:31:35 GMT
Distribution: rec
Organization: VMARK Software, Inc.

In article <22902@venera.isi.edu> jas@ISI.EDU (Jeff Sullivan) writes:
>
>Title sez it all... anyone tried it?
>

Yep...  hated it..  The NES version sucked and this one sucked, but cost 
more...  Bad graphics, game play, etc...

>jas
>--
>--------------------------------------------------------------------------
>Jeffrey A. Sullivan             | Research Scientist et al.
>jas@isi.edu (Internet)          | Information Sciences Institute
>72511,402    (Compuserve)       | University of Southern California


-- 
David T. Meeks            || "New shadows tugging at the corner of his eye
VMark Software, Inc.      ||  Jostling for attention as the sunlight flares
uvmark!davem@merk.com     ||  Through a curtains tear, shuffling its beams
davem%uvmark@merk.com     ||  As if in nervous anticipation of another day"
Newsgroups: rec.games.video
From: Edison Carter <ec@nrc.com>
Subject: Genesis Color upgrade paths....
X-Xxmessage-Id: <A72E77096701CA7A@homer.nrc.com>
X-Xxdate: Tue, 17 Nov 92 18:16:41 GMT
Organization: Network 23
X-Useragent: Nuntius v1.1.1d12
Date: Tue, 17 Nov 1992 18:12:54 GMT

Heres a thought...what would be involved in upgrading the Sega's color
abilities...I mean, would it be possible, to add a special cartridge
upgrade in the cart slot to provide the Genesis with more colors?? Then
have the software on the CD-ROM.....Just brain stormin'...is it
possible??? Or are the lines that are passed to the cart slot..JUST
ROM/DATA lines??
Newsgroups: rec.games.video
From: meekins@tortoise.cis.ohio-state.edu (Tim Meekins)
Subject: Re: Is Nintendo/Capcom Hiring?
Organization: The Ohio State University Dept. of Computer and Info. Science
Date: Sun, 15 Nov 1992 21:40:00 GMT

In article <1992Nov13.223039.1490@cbnewsl.cb.att.com> conty@cbnewsl.cb.att.com (E. Kontei) writes:
>In article <n+s15x#@rpi.edu>, petitc@nuge112.its.rpi.edu (Christopher Jon Petit) writes:
>> In article <kennehra.721680121@craft.camp.clarkson.edu>, kennehra@craft.camp.clarkson.edu (Rich"TheMan"Kennehan) writes:
>> |> 
>> |> 
>> |> Hi.  I'm a senior Comp. Sci. Student and I'd like to find out if
>> |> Nintendo or Capcom is hiring.  I'd love to program/design video games
>> |> for a living!!!
>> 
>>   Dude, I hate to break this to you, but you know what the most important
>> skill seems to be for a games programmer?
>> 
>>   Is it the ability to create cool ideas? NO!
>>   Is is the ability to make fun and playable games?  NO!
>> 
>>   It's the ability to make the most money for the company, and in this venue,
>> you'd better be a darned good artist, since graphics is all that matters for
>> the masses anyways.
>
>You're talking about different things.  There are the following job
>categories:
>
>- Game designer:  responsible for the game concept.  This includes the
>  type of game, interface, what will you see in the game and how to defeat
>  it, etc.
>
>- Game artist:  responsible for the graphics, music, and sounds of the game,
>  as well as directing whatever "cinema sequences" are needed.
>
>- Game programmer:  actually write the code for the game.  Experience in
>  assembly-language programming or C (and ESPECIALLY experience in real-time
>  system development) is highly recommended.

Change that to: Experience in 65816 assembly language. Period. You also should
have some experience writing games in assembly or at least writing graphics/
animation in assembly language. If you're serious about programming on the
SNES, go buy a used Apple IIgs and start learning the 65816.

Or, you can become an artist. Be sure to have a portfolio of regular art
and computer art. Your art should consist of not only still images, but 
some animations (sprite animations will do.)

You won't get hired as a designer typically.

TIM MEEKINS                    Ask me about GNO/ME! - MultiTasking on a IIGS!
meekins@cis.ohio-state.edu     Procyon, Inc., 11738 Aqueduct Drive
AOL: GNO Tim2 (@aol.com)       Littleton, CO 80127   (303) 933-4649
                          
      "Computers aren't intelligent, they just think they are."

Newsgroups: rec.games.video
From: andre@nojack (Andre LeBlanc)
Subject: Turbo CD upgrade
Organization: University of Alberta, Edmonton, Canada
Date: Mon, 16 Nov 1992 23:22:30 GMT

In article <1992Nov15.002138.8304@kong.gsfc.nasa.gov> Stephen Jonke  
<jonke@kong.gsfc.nasa.gov> writes:

 
> The total cost will be the same as the Duo (but you don't get any of the  
games
> packed with the Duo.) 

Awwwww balls!!!  Is this true??  Up until now I was under the impression  
that the games would come with it.  First the stupid packaging of the new  
hucard games, and now this.  *sigh*
--
Andre LeBlanc, Support Analyst       |  andre@nojack.ucs.ualberta.ca
Computing and Network Services       |  (NeXTmail welcome)
352 Gen Serv Bldg, Univ of Alberta   |  Phone: (403) 492-9338
Edmonton, Alberta, Canada, T6G 2H1   |  Fax:   (403) 492-1729
Newsgroups: rec.games.video
From: "david shadoff" <david.shadoff@canrem.com>
Subject: new info! was re: seg
Reply-To: "david shadoff" <david.shadoff@canrem.com>
Organization: Canada Remote Systems
Distribution: rec
Date: 17 Nov 92 19:01:56 EST

In message <1e2gd6INN1of#aludra.usc.edu>, tehyang@aludra.usc.edu
(Teh Kao Yang) writes:

>I opened a Sega CD, and removed the large, clearly marked EPROM on the
>circuit board from its socket. Good thing it was only socketed, not soldered.
>I then replaced the EPROM in my Mega CD with the Sega CD EPROM. Then I screwed
>everything back together, turned on my Mega CD, and..... the Sega CD logo comes
>spinning onto the screen! All Sega CD games work now on my Mega CD. I tried
>the opposite, putting the Mega CD EPROM into the Sega CD, and the Sega CD also
>turned into a Mega CD!
>(*WARNING* Don't try this without knowing what you're doing... you could
>erase the EPROM or worse... )

>I was really surprised that all the rom bios was stored on that one EPROM!
>This is good news. The compatibility problem is no longer insurmontable. All
>one really needs to switch between the 2 systems is copies of both EPROMS.
>It is conceivable for some hardware hacker to construct a double socket, and
>a switch to select between the EPROMS. I'm sure someone will come up with
>something similar in the future.

Say.... Did you consider checking the differences between the ROM's ?
I bet they're more similar than you expect... By the way, what were
the part identification numbers (they indicate what size of ROM they
are...) ?

 - Dave
 
 /===================================================================\
|    David Shadoff       |  Usenet:  david.shadoff@canrem.com         |
 \===================================================================/
---
  DeLuxe 1.21 #7291  Yesterday's news is tomorrow's fish & chip paper.
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044