Newsgroups: rec.games.board
Date: Mon, 16 Nov 1992 04:40:04 -0500 
From: Erik Lauer <el0g+@andrew.cmu.edu>
Subject: Re:A&A - I think the AXIS may be able to :)

>Two notes:
>1: I played no Russia Attack rules this time.
>2: By taking africa, I meant Egypt.
>
>I did the following in damage:
>83 IPC damage vs. UK first turn
This is a strange figure.  I don't see the UK building BB's, so when I
lose 2 of them, I don't feel as bad as if I lost 16 inf.  The Germans
always blow at least 1 away (sometimes they are too busy with other
plans to trash the other).

>(wow)
>19 IPC damage vs. Russia first turn

Same deal here, you killed the two russian naval units.  I bet russia
would have gladly traded those for 4 inf, probably for 3 inf.

>(yes, folks, 102(!!) damage first turn!)

Yep, the first turn has a lot of attrition.


>Damage sustained:
>20 IPC (sub, fighter)
>(I did get a LITTLE better than average luck, but not really)
>-No Russia to attack, so... guess why I smashed everything else?
>-Figure about two men more lost, on average-would raise to 26 loss for me)
>

>Territory taken:
>Caucasus(2 I and a tank there)-small force. JUST enough to split Russia's
>attack force.  ONLY men in range of russia(germany pieces).
>Russia pulled it ALL (almost) into Karelia. left one or two guys in Caucasus.

Well, if your turn leaves units to be crushed, in a way that should be
thought of as part of your losses.

>All tanks retreat to germany and S europe.
>(they now have to choose: E europe, Ukraine, Caucasus, AND fortify Russia
>due to other German move)

Gee Joe, I guess the Russians take E europe, and as much other stuff as
they can.  Cuts your main army off!

>Fr. west and eq. africa
>Egypt
>Syria - THE key, IMO- allows use of Suez canal, if Egypt is also tak, on turn
>two.

Woah, getting ahead here.  You mean if you still hold it when turn 2
comes around.  The British might use their India force to take it back.

>Total IPC collected: 40(wow!)
>
>Tank in Syria, Egypt, and a fighter and 2 men in other African territories.
>(one lone man in S. Africa to fend for itself- heh)
>
>That tank in Syria allows attack vs Caucasus if retaken(and 1 or two pieces
>left there-good odds, IMO, OR can attack US or UK positions in Asia
>OR can take land in Russia (heh)
>
>Looks like a REAL 3-front war on Russia.
>
>Two turns to re-build Allied atlantic fleet, and move units into attack
>position(invade) bought for AXIS.
>
>Germany still has MOST of its starting pieces, and has inflicted
>MASSIVE damage at little loss to itself to the Allies.

Sure, but is about to be smushed by the Russians.  Boy, you should talk
to the guy with the "programmed allied victory", he was assuming the
Germans retreat, and give up E. Europe.  He had this "innovation" of the
Russians taking E. Europe under theses conditions, and winning the game.

>Note: Germany builds transport(s?) in S. europe.
>ONLY plane that can anything against the AXIS fleet is the UK bomber,
>(but they have to us it to kill that sub and trans. in the UK)
>well, possibly not, but, the only place that they could land would be 
>Gibraltar.  They would be nailed the next turn.(heh)
>So, Germany sends 1 A and 2 I to Africa, as well as using that fighter it has
>there :) the next turn.
>
>*NOTE#2*: By taking Syria, the Russian fighters and the UK planes cannot
>land ANYWHERE and remain safe.(Russia's fighters are useless, btw)
>
>Seems that the AXIS income should be about 70 by the end of turn one.

Pretty close, though by the time the Germans get their next move they
will have lost a lot of stuff!

>Joe
>P.S. sub and transport are in UK.  Better send in those fighters...
>Bomber? where to?  IPC raid or do something else. heh. love to see them sweat.
>:)


Erik
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Newsgroups: rec.games.board