HDTenEightyP/NetNews huggingface dataset:
From: geoff@pmafire.inel.gov (Geoff Allen)
Date: Tue, 22 Dec 92 22:39:47 GMT
Organization: Roller Coaster fanatic with no hope for a cure
Subject: Re: Idea for a game - any takers?
Summary: 
Followup-To: 
Distribution: world
Organization: Roller Coaster fanatic with no hope for a cure
Keywords: 


This idea for a game (you design the coaster and then ``ride'' it) is
being brought out by Disney for the (aackk, pffft) MS-DOS world.  I
don't know if it's being done for windows or plain DOS, but I'd imaine
you'll want a 386 or 486 to run it.

It was supposed to be ready for Christmas, but recent discussions on
rec.roller-coaster indicated it's slipped to something like March.

Geoff ``It definitely won't run on my ancient SE'' Allen

--
Geoff Allen          \  Please remain seated and keep your hands and arms
uunet!pmafire!geoff   \  above your head at all times.  Enjoy your ride.
geoff@pauling.inel.gov \
Newsgroups: comp.sys.mac.games
From: sevans@andy.bgsu.edu (Stephen W. Evans)
Subject: Re: Genie SVGA Defined
Organization: Bowling Green State University B.G., Oh.
Date: Mon, 21 Dec 1992 17:41:53 GMT

taihou@suliman.iss.nus.sg (Tng Tai Hou) writes:

>Don't jump on me yet. Wait and read.
>The latest issue of CGW (Computer Gaming World), January 1993,
>has an advert from Genie. It boasts of an Air Warrior net-game.
>Now, versions of the Genie Air-Warrior has been around for quite
>some time, including a color version. So why is this ad so special?
>First, it is about the MSDOS version. And it calls this version the
>first flight simulator to run in 640x480x256 color resolution on
>a personal computer!!! Explicit enough was the term SVGA!!!

>So for once, we have a real definition of SVGA. For another, it sure
>is ticklish to hear this "great" news about the first 640x480x256 color
>flight simulator. Obviously, these folks, including those at CGW,
>haven't seen a Mac, or Hellcats (which can fill your entire screen,
>whatever the resolution).


Dont worry.. those of us Mac users that play Air Warrior on GEnie are
gleefully harping on the PC users that they are finally getting the
resolution the WE have had all along!!  And soon all the other snazy 
features of SVGA AW will be ported to a mac Version also.  They also
didn't mention that Mac AW has a 1024x768 mode as well!!!!
-Steve
From: lchang@uoft02.utoledo.edu
Newsgroups: comp.sys.mac.games
Subject: Re: rogue, moria, nethack clones on mac?
Date: 23 Dec 92 11:29:44 EST
Organization: University of Toledo, Computer Services

In article <Bzo70n.4v7@iapa.uucp%mailhost.ecn.uoknor.edu>, ctrbdo@iapa.uucp%mailhost.ecn.uoknor.edu (bryan d oakley) writes:
> As an old rogue, moria and nethack player who is in the process of
> buying a mac (performa 600 if you must know), I would like to know if
> there are versions of these games available for the mac.  I'm a bare
> bones kinda guy who thinks some of the fancy graphics just slows the
> game down.  Barring the genuine article(s), what is a suitable
> replacement?  If I don't wander around in a dungeon once in a while I
> lose touch with reality (or When I wander around in a dungeon I lose
> touch with reality or ... er, um, ah, hmmm... :-)


	Well, there's a really nice port of UMoria 5.5 available
on sumex-aim as... umoria-55, I think. It's actually Purple X's Moria 1.0,
but the versions are identical as far as I can tell, except for a more
interesting use of color.

Sonya
lchang@uoft02.utoledo.edu
Newsgroups: comp.sys.mac.games
Distribution: world
From: Ron_Hunsinger@bmug.org
Organization: BMUG, Inc.
Date: Mon, 21 Dec 1992 02:40:06 PST
Subject: Re: Prince of Persia

>Level 11 contains a potion you can get and return from, if you managed to
>get out of Level 2.

Huh?  How do you get TO level 11 without getting out of level 2?


**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
**** this posting does not in any way reflect BMUG's official views.

Newsgroups: comp.sys.mac.games
From: jim@bilpin.co.uk (JimG)
Subject: Re: New World address?
Organization: SRL Data
Date: Sun, 27 Dec 1992 17:21:15 GMT


I've had some correspondence with New World over the last couple of months, and
their address is:
20301 Ventura Boulevarde, Suite 200,
Woodland Hills, California 91364, USA
Tel (818) 999-0607  Fax (818) 593-3455
They're fairly prompt in replying to letters.
They don't quote any email address on their stationery, so either they don't
have one, or they don't want people contacting them by that method - I
presume.
-- 
    Another Fine Product from <jim@bilpin.co.uk> {JimG : Hatfield, England}
From: khoros@nmr-z.mgh.harvard.edu (user for Khoros)
Newsgroups: comp.sys.mac.games
Subject: Re: PoP Fighting Question
Date: 30 Dec 92 12:59:37 GMT
Article-I.D.: nmr-z.1992Dec30.125937.29548
Organization: Mass General Hospital CIPR

Hello:
I realize, there were several answers regarding easy access.
There is another way, though: use zero on numeric part
of your keyboard instead of shift - you won't have any
troubles,

For me personally, it is more convenient to use the numeric pad
anyways.


*****
All disclaimers apply
*****
From: craparotta@frside.enet.dec.com (Joe Craparotta)
Newsgroups: comp.sys.mac.games
Subject: Maelstrom Resedit Hacks
Date: 25 Dec 92 19:07:52 GMT
Organization: Digital Equipment Corporation

Does anyone have hack's for Resedit and Maelstrom Ver 1.03??

Thanx.....

Joe Craparotta	Craparotta@level.dec.com
		--or-- ...!decwrl!level.dec.com!craparotta
		--or-- craparotta%level.dec@decwrl.dec.com

discalimer: The above are my Personal views and do NOT represent those of my 
EMPLOYER.. They don't listen to me anyway.. :-))
Newsgroups: comp.sys.mac.games
From: macarthu@ee.ualberta.ca (Thomas MacArthur)
Subject: Pax HElp!
Organization: University Of Alberta, Edmonton Canada
Date: Wed, 30 Dec 1992 09:32:04 GMT

I kjnow this may seem like a very stupid question, but since it's such a complex game (and it runs sooo slow..) I was wondering if anyone knew how to make my little fighters shoot at the computer.  Is it because my fighters never get
close enough?  Or am I just missing something?!
From: lmorimot@sdcc13.ucsd.edu (Lauren Morimoto)
Newsgroups: comp.sys.mac.games
Subject: Presto Studios' The Journeyman Project
Keywords: CD-ROM Game
Date: 28 Dec 92 22:08:50 GMT


	Hi Everyone,
I have just seen the most delightful game on the market! If you like
adventure games, like i do the long awaited "The Journeyman Project"
is going to have it's opening day at MACWORLD in SF! It is over
400mgs of grcphics, adventure and fun. I first saw the demo on the
VX games disk and was blown away. So i gave them a call and got a
personal sneak preview of the game. IT IS GREAT. I ordered one right
there! If by chance you though that SpaceShip Warlock (which i own)
was fun to play,this game blows it out of the water and it is 4 
times as big and everything was render in
MACROMIND 3D and ELECTRIC IMAGE.
The people at Presto were also very nice. So that is why i am
putting in this plug for them.
If you are any kind of gamer or just love great graphics adventure
games you must get The Journeyman Project!

Give them a call at 619 689-4895 or send them E-mail to APPLELINK under PRESTO
and if i were you i go to your local store and take a look at the
demo on the GAMES disc.

Thank
L.morimoto ;)
Organization: University of Maine System
Date: Monday, 28 Dec 1992 11:00:51 EST
From: Jon Carr <IO91748@MAINE.MAINE.EDU>
Newsgroups: comp.sys.mac.games
Subject: Re: XMAS Lemmings Demo, Level 3

In article <5ZVDwB4w165w@qed.cts.com>, dfab@qed.cts.com (Dan Fabulich) says:
>
>I'm fairly new to Lemmings and I've tried for several days to complete
>this level.  Am I missing something obvious?  I've been having trouble
>crossing a fairly large gap close to the end of the level.
>
>------------------------------
>dfab@qed.cts.com (Dan Fabulich)  or  qed!dfab
>The QED BBS -- (310)420-9327

Build up to the stalagmites (tites? Hanging down), then bash through
to the other side.  But you must pick diagonaly down in order to build
out one more time then float your lemming to safety.  However, you must
turn him around and build a ramp up to where he came out (the others
will not survive that fall).

I wont tell you any more than that, I don't want to spoil all of your
fun, now do I.


    -----> Jon                                   Jon Carr
    -----> IO91748@MAINE.BITNET                  36 Forest Ave
    -----> IO91748@MAINE.MAINE.EDU               Orono, ME 04473
    How about those 17-0-1 Black Bears!!!  M-A-I-N-E GO BLUE!!!!
Newsgroups: comp.sys.mac.games
From: brucew@hilbert.coe.northeastern.edu (Bruce Wilson)
Subject: Football Game
Keywords: football
Organization: Northeastern University
Date: Wed, 23 Dec 1992 18:44:58 GMT

Does anyone have a recommendation for a good football game (American football)
for the Mac?  On a related note, is it possible for two players to play
against each other on a Mac game (i.e., with dual mice), or does the
single mouse port preclude simultaneous competition?

Thanks, Bruce Wilson
From: a_willisgt@ccsvax.sfasu.edu
Newsgroups: comp.sys.mac.games
Subject: Re: Q - SimCity w/ Terrain Editor
Date: 28 Dec 92 15:19:14 CST
Organization: Stephen F. Austin State University

In comp.sys.mac.games, hhtra@usho21.hou281.chevron.com (T.M.Haddock) writes:
> 
>  We got SimCity Supreme v1.4c w/ Terrain Editor v1.2 (?) for Christmas.
>  It's great and everyone fights for time.  
> 
>  But I have a few questions:
> 
>  1) When I select the Game Level EASY in SimCity I get $20,000 but when
>     I create an EASY map with the TE and then run it under SimCity it
>     only gives me $10,000.  Is this a known bug?  Any fix?
>     (MEDIUM and HARD level Maps created with the TE get the correct
>      amounts, $10,000 and $5,000, respectively.) 

  Never noticed this. If you're dead-set on creating maps with the Terrain
Editor, then you might pull a utility called SimCity Bank down from Sumex (or
Michigan). It allows you to change your funds to almost any amount you could
want. Caveat: it's no fun building a megalopolis in ten years, so don't go
giving yourself a billion bucks. 

  Alternatively, you could create the map in SimCity, then edit it with the
Terrain Editor. Just don't select 'clear unnatural objects' once you've built
your city up... :/

>  2) Does placing Rail Tracks between sections connect them subway-like
>     or do you have to run continous Tracks around the sections?

  It's my understanding that rails provide transportation in exactly the same
way as roads do - only more expensive, no traffic problems, and no pollution.
They'll serve any and every zone which they run adjacent to.   

>  3) What Secrets/Tricks are there to be tried?

  Run - don't walk - to your favorite bookstore and grab a copy of 'The SimCity
Planning Commission Handbook' (ISBN 0-07-881660-2). It provides a beautiful
beginner-level introdution to urban planning - about all that's required for
SimCity. I never realized what stupid mistakes I was making until I read this
book. Example: Multiple seaports are a waste of money. I figured, two seaports,
greater potential for export, better for local manufacture - WRONG! The program
only checks to see if a seaport exists. Multiples are a waste.
 

Happy Planning! 

Ty Willis
Stephen F. Austin State University
a_willisgt@ccsvax.sfasu.edu
Newsgroups: comp.sys.mac.games
From: Michael.Malloy <Michael.Malloy@mixcom.mixcom.com>
Subject: Xmas Lemmings Level 4
Organization: Milwaukee Internet Xchange BBS, Milwaukee, WI U.S.A.
Distribution: usa
Date: Mon, 21 Dec 1992 19:53:58 GMT


Has anyone been able to complete leve 4 of the Xmas Lemmings demo. If so, any
hints would be appreciated.
-- 

Michael.Malloy@mixcom.com
Whitefish Bay, Wisconsin         "Truth is a Virus"                           *                                          
Newsgroups: comp.sys.mac.games
From: kuryakin@bcstec.ca.boeing.com (Rick Pavek)
Subject: Re: Maelstrom.... thumbs down
Organization: Boeing
Date: Mon, 21 Dec 1992 18:33:27 GMT

In article <aggie-191292152759@wealthy.ocean.fsu.edu> aggie@wealthy.ocean.fsu.edu (I R A Aggie) writes:
>you, when people don't whine and moan and bitch and piss in their
>beer over *TRIVIAL* things. And that's what most of the trash passing
>here *IS*. 
>

I agree.  So what if the game is an 'old' concept...

I enjoy it.  Many of the 'old' games are better concepts than some ot
(of) the new 'stuff' that gets developed today.

I wish somebody would update a few of the older titles.  I'd like to see
MazeWars, Ogre, and Shufflepuck Cafe rereleased in System 7 color with
all the bells and whistles.

Gee, imagine what you could do with ShufflePuck Cafe and a network connection...might be a technical challenge to get that working with a modem and appletalk
network, but being able to play a real opponent would be trick.

Rick
-------

-- 
Rick Pavek                       | Never ask a droid to outdo its program.
kuryakin@bcstec.ca.boeing.com    |           
Seattle, WA                      |   It wastes your time
                                 |          and annoys the droid.  
Newsgroups: comp.sys.mac.games
From: cremer@herky.cs.uiowa.edu (Jim Cremer)
Subject: Xmas lemmings help: extraction
Date: Mon, 21 Dec 1992 23:07:46 GMT
Distribution: usa
Reply-To: cremer@herky.cs.uiowa.edu (Jim Cremer)
Organization: U of Iowa, Iowa City, IA


Sorry to post this to the whole net, but we have little experience with
this stuff and were looking for some help
extracting the Xmas lemmings demo.  (we were able to extract the regular 
lemmings demo)


The file comes as xmaslemmingsdemo.sit.hqx. 
After applying Binhex4.0 or StuffIt we're left with XMasLemmings.SFX
(or something similar - the .SFX part is correct at least)

Problem is we don't know what to do with that file.  Double clicking
on it fires up StuffIt but then we can't figure out anything else to do.

Other files, of the form, say, xxx.cpt.hqx, we've been able to handle
with no problem.

Any help for the ignorant?

Thanks, 
Jim Cremer
Newsgroups: comp.sys.mac.games
Distribution: world
From: Aaron_S._Friedman@bmug.org
Organization: BMUG, Inc.
Date: Thu, 31 Dec 1992 23:21:52 PST
Subject: Re: 3-in-3:  Mind Your P's and Q's.  Help please!

Move a Q, move a P, move the first Q again, the rest you can figure out.

**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
**** this posting does not in any way reflect BMUG's official views.
From: hm002b@uhura.cc.rochester.edu (PRIMUS SUCKS!)
Newsgroups: comp.sys.mac.games
Subject: Re: Moonbase, anyone??
Date: 29 Dec 92 21:21:04 GMT
Distribution: na
Organization: University of Rochester (Rochester, NY)

In article <29DEC199209373296@lims02.lerc.nasa.gov> inthalw@lims02.lerc.nasa.gov (Magnus) writes:
>Geetings,
>
>I was in a local software store the other day and saw a game called 
>Moonbase. (Yes, it's a Mac game). I don't recall ever hearing anything 
>about it. It appears to be something like Sim-City but using a moon colony. 
>I was wondering if anyone has played this game and could give me a small 
>review and give it either a thumbs up or a thumbs down rating.
>
>Thanks in advance for any input! Please respond via e-mail. (Or post if you 
>think there would be general interest).
>
>Magnus
Moonbase is not a good game, it is below average ** stars out of 5. It is a
CHEAP SimCity rip-off. If you guys think Andrew Welch did a cheap hack job
(e.g. copy Haller) you should see what a real rip-off is. MoonBase is a
simplified SimCity that takes place on the Moon, the play is basic and the
graphics are not good, it will not run on a PowerBook but it does run on my
colour SE/30. Don't buy it save you money and buy SimCity Supreme.
From: an780@cleveland.Freenet.Edu (Travis Grundke)
Newsgroups: comp.sys.mac.games
Subject: What should Apple do to the Mac to make it better for games?
Date: 31 Dec 1992 03:44:13 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: an780@cleveland.Freenet.Edu (Travis Grundke)
NNTP-Posting-Host: thor.ins.cwru.edu


 Okay, since the arguments over sprits, slow games, etc. seems to have
taken a big presence here lately <grin>, what SHOULD Apple do in its next
batch of Macintoshes (dream dream dream, dream a little dream) to make the
Macintosh "More adept" to running games?  For one, I just saw a demo
running of the new "SegaCD", and actually, the implementation is pretty
good. The thing which cought me the most was the speed at which things run
(I'm not talking about access time, I'm talking animation/graphics/video)
on the Genesis/CD combination. Also looking at Amiga games (evil words,
almost as much as the dreaded PC/Microsoft!) and doing a little research,
some things which I've learned and picked up seem to be that Apple should
ideally implement a GRAPHICS BLITTER co-processor. (Hell, if a $800 Amiga
1200 at 14mhz can have one and run faster than a IIsi/IIvx, why not the
Mac?) The blitter really takes away a lot of the graphic processing work
from the processor (so I understand, techies can correct me) and re-directs
it straight to the monitor ("Blitting it" so they say...). This frees up
the CPU to handle other calls from the program such as I/O and basic frame
direction. It also is great for when you've got lots of video on screen
and/or animation.

 Any other ideas from others out there?

-- 
Travis Grundke               | For more information on MacGames Digest, the 
Contributing Editor,         | #1 source for reviews and news and changes in
MacGames Digest              | the Macintosh gaming industry, please contact
an780@cleveland.freenet.edu  | us at this E-mail address. (c) 1992/1993 MGD
Newsgroups: comp.sys.mac.games,rec.games.int-fiction
From: ccw@prefect.cc.bellcore.com (wood,christopher)
Subject: The origional "Dungeon"...
Organization: Bellcore, Livingston, NJ
Date: Tue, 22 Dec 92 23:39:25 GMT
Followup-To: poster
Keywords: help

I finally got around to downloading the mac version of the old, old
"dungeon" game... from the days before "Zork" had numbers after it...

----------------------- Sopoilers may follow... -----------------------
 

Anyway, I am 12 points shy from the final total of 585; I seem to have
all the treasures (I counted 28 in the case): I got the emerald, the
stamp, coin, and crown from the volcano (and burned out the torch), the
pearl necklace, the tin of spices and the crystal sphere from the well,
I've killed the thief, I have the egg and the clockwork canary, and the
chalice, I've been to the tomb of the unknown implementor. I've got the
gold card from the puzzle by the thief's lair, I got the ruby, the
statue, and the pot of gold from outside, the coffin, the chest, the
trident, the grail, and the painting just lying around in the dungeon,
the diamond, the bracelet, and the figurine from the coal mine, the
bills and the portrait from the bank; the coins from the maze, and two
others I can't think of right now.

I couldn't make the Cyclops run through the wall.  He would fall asleep
after he drank, but if I don't give him a drink, his tongue bulges out,
but that's all.  Hmmm, maybe if I feed him the garlic as well...

Gentle hints preferred...

Chris

-- 
Chris Wood     Bellcore     ...!bellcore!prefect!ccw
                         or ccw@prefect.cc.bellcore.com

Newsgroups: comp.sys.mac.games
From: Dmitry Boldyrev <dmitry@chemistry.chem.utah.edu>
Subject: Technical Question about Maelstorm. IMPORTANT!
Organization: University of Utah
X-Useragent: Nuntius v1.0
Date: Tue, 29 Dec 92 19:18:36 GMT


Hi Folks,
I've got a maelstorm today..
Interesting things:
Andrew doesn't use sprites! If you'll take a look
on moving images, you'll see it.
Is it true that Andrew paid for their pictures?
If Yes,
Why doesn't he used POV or any other Ray-Tracing programs to
draw his pictures? -It's easy! 
Try! 
I've tried to draw some images for my programs.. It seems very cool!
Newsgroups: comp.sys.mac.games
Distribution: world
From: Leslie_L._Shafer@bmug.org
Organization: BMUG, Inc.
Date: Thu, 24 Dec 1992 01:18:36 PST
Subject: Re: Pax Imperia Poppycock

I dont know about this stomping on Changeling.  As far as I know, people as of
RIGHT NOW are playing Pax Imperia.  They bought these games from the publisher
themselves and got them next day air from Changeling.  The other copies are
being shipped (next day freight?) to the mail order houses.

Also, the dudes from Changeling sincerely apologized for not being able to
include Network play in this first version of the game.  They have included
coupons for a free upgrade to version 1.2 which should implement the feature. 




**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
**** this posting does not in any way reflect BMUG's official views.
From: hhtra@usho21.hou281.chevron.com (T.M.Haddock)
Newsgroups: comp.sys.mac.games
Subject: Thanks!   Was Re: PoP Fighting Question
Date: 29 Dec 92 23:44:32 GMT
Organization: Chevron

In article <1992Dec29.144307@usho21.hou281.chevron.com>, hhtra@usho21.hou281.chevron.com (T.M.Haddock) writes:
|>  Just got Prince of Persia.  For the kids, of course.  ;)
|>  But, there is a slight problem when it comes to fighting.
|> 
|>  After killing the first couple of guys on Level 2, the STRIKE keys 
|>  tend to work only some of the time.  When this starts to happen, a
|>  funny little symbol starts building in the upper right hand corner
|>  of the display on or just above the Menu Bar.  It takes about 4 or
|>  5 keys strokes to complete and sorta looks like a small "u" with a
|>  tiny arrow that moves up and down whenever a STRIKE key is pushed.
|> 
|>                    ____ 
|>                    \  /                
|>                 __  \/  __          __ ____ __
|>                  |      |            | \  / |
|>                  |______|            |__\/__|
|>            
|> 
|>  When this happens, the Prince just freezes and gets slaughtered.
|>  After "Push Any Key to Continue" and the level is resumed, the
|>  Prince will only take "careful" steps even though the SHIFT key 
|>  is not being held - sorta like all the previously inactive SHIFT/
|>  STRIKE key strokes were saved up and are being used here.
|> 
|>  I have an MAC LC with an NEC 3FGx 15" monitor.  The PoP image
|>  doesn't quite fill all of the available display space. 
|>  The PoP version number is 1.0
|> 
|>  Any help would be appreciated.
|> 
|>  Thanks in advance.
|> 
|>  TRAVIS
|>  hhtra@hou281.chevron.com
|>  

 The answer is   -  Disable the EASY ACCESS Extension.

 Thanks to all that replied!

 TRAVIS
From: faulkner@gauss.math.fsu.edu (Wendy Faulkner)
Newsgroups: comp.sys.mac.games
Subject: 3 in Threee Question
Date: 21 Dec 92 18:58:32 GMT
Organization: Math Dept., Florida State University

I've been trying to figure out one of the last puzzles on 3 in Three.  
I get to the room where you have to fill in the words from all teh
different
puzzles, and the 3 wqords that I got from the lifts, reverse mistake and
confuse don't seem to be correct and I was wondering if someone
could help me and tell me the correct words.  Thanks
Wen

-- 
***************************************************************
*       Wendy "I said 4 NOTRUMP DAMNIT" Faulkner              *
* Organization:  Giggling and Bridge Club of Sylwia and Wendy *
*       Math Department, Florida State University             *
From: hhtra@usho21.hou281.chevron.com (T.M.Haddock)
Newsgroups: comp.sys.mac.games
Subject: Re: Loom - Dragon's Lair Spoilers
Date: 29 Dec 92 20:13:12 GMT
Organization: Chevron

In article <Bzyx6w.J3p@imag.fr>, iron@imag.fr (Francois Menneteau) writes:
|> In article <1992Dec24.025535.15860@ultb.isc.rit.edu> smt1179@ritvax.isc.rit.edu writes:
|> 
|> To anyone who has played Loom:
|> 
|> I have a small problem... too
|> 
|> I am in the black dragon lair, and I cannot see how to leave it.
|> Please HELP







SPOILERS


















In article <1hpvs7INNcnt@rave.larc.nasa.gov>, Stev@graph.larc.nasa.gov (Stev) writes:
|> Turn the gold to straw, set the straw on fire.  The dragon leaves and reveals 
|> a tunnel behind where he was. Happy Loomin'
|> 
|> Stev >>> "BUT HOW!?"

 Better yet...

 Use the same draft that you use to frighten away the shepards.
 This draft turns YOU into whatever your opponent is afraid of.
 In the Dragon's Lair, this turns YOU into fire!

 TRAVIS 
 hhtra@hou281.chevron.com