HDTenEightyP/NetNews huggingface dataset:
From: int766m@lindblat.cc.monash.edu.au (S Malnovic)
Subject: Re: Dumb UW question (minor spoiler)
Organization: Monash University
X-Newsreader: Tin 1.1 PL5
Date: Wed, 2 Sep 1992 00:59:17 GMT

v128nkga@ubvmsb.cc.buffalo.edu wrote:
: 
: 	Hi, I just started playing UW, and I accidentally ate 
: the toadstool (while trying to get used to the mouse interface w/o
: using the icons).
: 	Later, when I got the rotworm stew recipe, I noticed that, to
: my horror, the toadstool was one of the ingredients.
: 	So, is there any way that I can get another toadstool?  Or am
: I doomed to starting the game over? (This might not be such a bad
: idea, since I started with a lame-o paladin -- 2 mana points? gimme
: a break!  I can't even cast a light spell!  In the manual it says that
: they can both fight and use magic .. wrong!)
: 	Actually, on a different note, assuming that I do have to
: restart the game, what class have you found to be the best for this
: game?  What (generally) scores for attributes are attainable when
: starting a character (ie what should I hold out for)?
: 	Thanks in advance,
: 				Later,
: 					Henry
RE: toadstool. There are infact a vast number of green mushrooms throughout the
game .. ie you will definitely find more port and mushrooms and even rotworms
on level 3 or 4 ... just look around for them. leave no door unexplored.

The category I am using is a Druid. Probably one of the best in the game.

Before creating a Character, you can always create a few, and see what sort
of figures are possible. Another thing is that character figures are not
purely random, but pseudo random. ie if in the same class, then characters
will repeat every time you start your selection process. That means you
could select druid class, note the different figures for each character
as you go along making and rejecting more characters, and once you got a good
idea of what you want, you can restart the game and go through same procedure
till you get the one druid with the figures you want.

Sascha

ps if you want a document with spoilers, mail me, or see if you can find
it around the system somewhere.

Newsgroups: comp.sys.ibm.pc.games
From: mmortime@cs.tamu.edu (Michael C Mortimer)
Subject: Re: Theater of War
Keywords: PAS-16
Organization: Computer Science Department, Texas A&M University
Distribution: usa
Date: Thu, 27 Aug 1992 02:17:23 GMT

Which sound option did you select? The SBP or regular SB option?
We have found that Pro Audio Spectrum cards can be a bit flaky at
times.  Try using the SBP option on config, if that doesnt do it,
try the SB v2 option. If both fail, give us a call and let us know.

 Mike Mortimer
 Three-Sixty Pacific
 Technical Support Dept.
 (409) 776-2187
From: etxstfr@helix.ericsson.se (Stefan Frick)
Newsgroups: comp.sys.ibm.pc.games
Subject: Crack for C.Y.A.C doesn't work?
Date: 27 Aug 92 13:07:58 GMT
Reply-To: etxstfr@helix.ericsson.se
Organization: Ericsson Telecom, Printed Circuit Mfg.


Does it really work? I picked it up some days ago from both
csd4.csd.uwm.edu and romulus.mercury.andrew.cmu.edu and they
had exactly the same size, but stored under different names.
Anyway, I unzipped it and put 'YEAGER.COM' in the 'COMBAT'
directory just as the instructions said.
Started the game and..... guess what?

"WHAT'S THE CLIMB RATE IN FEET OF A ME-110"

When I ended the game it said:
"Cracked by Fabulous Furlough"

Sorry, 'Humble Guys', but it doesn't seem to work!
So it's back to the good'ol (almost worn-out) manual....

-Stefan
Newsgroups: comp.sys.ibm.pc.games
From: brudiakg@nyx.cs.du.edu (Ben Rudiak-Gould)
Subject: Re: Commander Keen 5
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Sat, 29 Aug 92 07:50:10 GMT

rdale@cstp.umkc.edu writes:


>Okay, I was playing a friend's Commander Keen 5 the other day -- finished
>it in about an hour and a half on the hardest level -- and now want to
>know if there are any cheat keys.

SPOILERS AHEAD


>In CK4 (or was it 6?), the cheat key was F10 with the letter key, but that
>doesn't work on 5.

Yes, it does.  The procedure is the same in all three episodes.  Be sure you
press A, 2, and ENTER simultaneously first, though.

-- 
Ben Rudiak-Gould
brudiakg@nyx.cs.du.edu
Newsgroups: comp.sys.ibm.pc.games
From: jeroen@cs.few.eur.nl (Jeroen Thur)
Subject: Re: supaplex game
Organization: Erasmus Universiteit Rotterdam
Date: Tue, 1 Sep 1992 18:13:50 GMT

I am nearing the end but I get stuck at level 110 (111 levels). There's a
part with gravity which I can't pass. When do you use the (red) bomb? Is
it to blow a way to another part of level 110?

HELP!!!

Jeroen (jeroen@cs.few.eur.nl)
Newsgroups: comp.sys.ibm.pc.games
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: Darklands
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Date: Tue, 1 Sep 1992 21:50:59 GMT

In article <1992Aug31.182659.6866@pimacc.pima.edu> ppugliese@pimacc.pima.edu writes:
)Does anyone if 'Darklands' *really* needs a '386 to run (like Ultima 7)
)or if it will on a '286 (sigh) with expanded memory (like Ultima UW)?
)
)thanks,    PHIL
)

I believe the manual said it would run on a 286 with expanded memory, so
it doesn't _really_ need a 386.

Performance on a 16Mhz 386 was somewhat pokey, though, at least as far as
the 'menu system' goes (IMO), so I'm not sure how much luck you'll really
have on your 286.
From: joe@adp.bad.se (Johan Olde )
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Super VGA games
Date: Fri, 28 Aug 92 00:54:26 GMT
Distribution: world
Organization: Amazing Discoveries Publishing, Uppsala, Sweden

avik@icase.edu (Avik Banerjee) writes:

> 	how may svga games are out there now? what i have so far is
> 	links 386 and grandmaster chess.

And Tristan from AmTex plus Microsoft Golf (for Windows) not to mention
PGA Tour Golf and of course Theatre of War, from Electronic Arts...

__________
Johan Olde


-- All opinions expressed are almost certainly not anyones but my own --
joe@adp.bad.se (Johan Olde ) 
Amazing Discoveries Publishing, Sweden PH:+46-18-555903 FAX:+46-18-509646
The Totally Amazing Excellent Discoveries BBS:+46-18-505755
Newsgroups: comp.sys.ibm.pc.games
From: blasius@gmd.de (Volker Blasius)
Subject: Re: Dunjin - working copy anywhere?
Organization: GMD, Sankt Augustin, Germany
Date: Mon, 31 Aug 1992 13:33:40 GMT

The game is maintained by the author on leif.thep.lu.se; get it there.

Volker
From: mmwang@adobe.com (Michael Wang)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: DARKLANDS short review
Date: 2 Sep 92 21:22:43 GMT
Distribution: na
Organization: Adobe Systems Incorporated

In article <1992Sep2.163238.17356@lmpsbbs.comm.mot.com> bhv@areaplg2.corp.mot.com (Bronis Vidugiris) writes:
>You might get the impression from this post that Darklands is a good combat
>simulator.  Unfortunately, the menu based system for moving around the cities
>is * slow* on a 16mhz 386.  (I suspect it's disk related - the time to
>load in the picture files. The manual recommends against using the disk
>caching programs, so I haven't tried.)

The docs recommends not using Smartdrive with some memory managers in
some configurations. I'm using Super PC-Kwik with QEMM 6.0 and I haven't
noticed any problems that I can attribute to the disk cache. And the game
does run faster with it installed.


-- 
Michael Wang
mmwang@mv.us.adobe.com
Newsgroups: comp.sys.ibm.pc.games
From: jnpotts@iastate.edu (James N. Potts)
Subject: UW: Where is Mani rune on 1st level?
Organization: Iowa State University, Ames IA
Date: Mon, 31 Aug 1992 00:17:53 GMT

I was told that there is a Mani rune on the 1st level, but I haven't come
accross it.  Where is it at?

Thanks.

-- 
_____________________________________________________________________
James N. Potts          |  "To err is human.  To get multiple UAE's 
jnpotts@iastate.edu     |   requires MS Windows."
tabp6@isuvax.iastate.edu|                      - Me
From: egg@dstos3.dsto.gov.au
Newsgroups: comp.sys.ibm.pc.games
Subject: Original SQ 1 Crack needed
Date: 3 Sep 92 15:50:27 GMT
Organization: Defence Science and Technology Organisation

Does anyone have a crack for the original SPACE QUEST I which is now
commonly found in department store bargain bins ?
Newsgroups: comp.sys.ibm.pc.games
From: s1070627@giaec.cc.monash.edu.au (Brett Paterson)
Subject: PARRALELL port games links, not SERIAL.
Organization: Monash University College Gippsland, Churchill, 3842, Australia
Date: Tue, 1 Sep 1992 00:56:09 GMT


I just got a Data Link Cable which connects LPTx to LPTx, not COMx to COMx,
so I was wondering if there were many games out there which let you link this
way.  I have Populous by Bullfrog, but and I see it supports datalink, but
I haven't used it yet, so i'm still not sure if this means COM to COM, or
LPT to LPT?  I use this cable mainly with LapLink 3, which lets you transfer
through parralell ports.

    Any Ideas would be appreciated.

     +---------------------------------------------------------------------+
    / Brett Paterson                  | "Um.. A vow of silence, that's    //
   / Leongatha 3953.                  |  quite an interesting thing..    //
  / Victoria, Australia.              |  ..Tell me about it."           //
 / <s1070627@giaec.cc.monash.edu.au>  | -Lord Percy to Lord Whiteadder //
+---------------------------------------------------------------------+/
 //////////////////////////////////////////////////////////////////////

CLAIMER:  The views expressed here are all my employers, and if anything I
          say offends anyone in anyway, then it is all my employers fault.
From: lewchuk@cs.UAlberta.CA (Michael Lewchuk)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Another WCII Anachronism
Date: 29 Aug 92 18:25:09 GMT
Article-I.D.: menaik.lewchuk.715112709
Organization: University of Alberta, Edmonton, Canada

dwong@terapin.com (Don Wong) writes:
>Ever wonder how almost every time you blow up a Kilrathi ship, the little tiger
>dude has time to flip on his radio and tune it into your frequency and scream
>into it to let you know you've nailed him?  Why doesn't he just eject and get
>the hell out of there?

Because Kilrathi ships do not come with ejection systems.  Actually, this
is not true.  Prince Thrakath's personal fighter (super-gothri?) does have
an ejection system.  Standard Kilrathi fighters, however, do not.

					Michael Lewchuk
					lewchuk@cs.UAlberta.CA
Newsgroups: comp.sys.ibm.pc.games
From: kak1@cray.com (Kevin Kramer)
Subject: Re: Links386 putting? 
Keywords: Links386.
Organization: Cray Research, Inc.
Date: 27 Aug 92 12:39:53 CDT

In article <BtnItt.GIA@watserv1.uwaterloo.ca> gcumming@watserv1.uwaterloo.ca (Greg Cummings - Computing Services) writes:
>A friend and I have been playing the original LINKS for some time now and have
>found the entire game is in the putting. Both of us have had low scores (>60)
>and all that has determined that kind of score is the putting. It is no more
>difficult to sink a 25-50 foot putt than a 5-15 foot putt.
>My question. Is the the putting on LINKS386 the same as the original LINKS.
>
>Thanks. 

The putting has become much more difficult (IMO) it takes 3 steps instead of
the 2 on the original Links.  It is done just like a regular shot, and if
you miss the mark at the bottom of the swing then the ball will be way off
line.  Makes it much more of a challange, but I still have sunk putts of over
60 ft there just alot harder to do.

Kevin
Xref: sparky comp.sys.ibm.pc.games:11343 comp.sys.ibm.pc.soundcard:1524
From: jferra@buscard.fidonet.org (Jim Ferraiolo)
Newsgroups: comp.sys.ibm.pc.games,comp.sys.ibm.pc.soundcard
Subject: Re: More Assembly'92 Demos
Keywords: Assembly'92
Date: Sat, 29 Aug 92 17:58:15 EDT
Reply-To: jferra@buscard.fidonet.org (Jim Ferraiolo)
Organization: The Business Card (BBS), Lawrence, MA - Data: 508-682-5329

amigo@milton.u.washington.edu (The Friend) writes:

> 
> 	I should note that RGBDEMO.ZIP is not an old demo - confused
> it with a few others in the pile. The info on it should read:
> 
> 	rgbdemo.zip - "Black Glass II" by Renaissance (an international group)
> 
> 
> 	Another demo of the rubberized vector animation:
> 
> 	rubroo.zip  - demo for a new vector animation program
> 
> 
> 
> 
> 							--> Mike

Renaissance is straight out of NY you know.. They aren't really 
international but their demos are quite good..


-----------------------------------------------------------------------------
   The Business Card (BBS), Lawrence, Massachusetts - Data: (508) 682-5329
   SysAdmin:  murph@buscard.fidonet.org / ...!ulowell!wizvax!buscard!murph
Newsgroups: comp.sys.ibm.pc.games
From: roeschmf@craft.camp.clarkson.edu (Martin F. Roesch)
Subject: Re: **PLEA to FALCON 3 aces**
Organization: Clarkson University
Distribution: na
Date: Fri, 28 Aug 1992 05:39:37 GMT

hchong@netcom.com (Hoi Chong) writes:

>Mr/Ms Aces,

>How many of you are using the neck-controlled-by-enemy-movement mode? 
>Thanks. 

  If you're referring to the Padlock mode, I use it exclusively.  It's
the only way to dogfight iin my opinion.  It does take some practice to
get used to, so try it in Red Flag to get the hang of it.

    Marty
      roeschmf@craft.camp.clarkson.edu

From: rauchfuss@hpfcso.FC.HP.COM (Brian Rauchfuss)
Date: Thu, 27 Aug 1992 22:12:43 GMT
Subject: Re: "Cracking" - What is Illegal about it?
Organization: Hewlett-Packard, Fort Collins, CO, USA
Newsgroups: comp.sys.ibm.pc.games

In comp.sys.ibm.pc.games, csmith@blackplague.gmu.edu (Blackplague) writes:
> 
> Actually, you are wrong.  Many software licenses include the following
> line.
> 
> >You may not:
> >b. modify, translate, reverse engineer, decompile, disassemble,
> >cerate derivative works based on, or copy (except for the the 
> >backup copy) the program or the accompanying documentation;
> 
> So, if the license that accompanies a piece of software includes this line
> or one like it, Cracking (even for personal use) is strictly forbidden.  As
> for the posting of methods of cracking software, this is quite legal in the
> United States.
> 
> Blackplague

Of course, I never signed a contract which said this.  The line "Opening
this software package is an agreement to the terms of this license." is very
iffy, if it is ever tested in a court of law the judge would likely throw it
out.

BDR
Newsgroups: comp.sys.ibm.pc.games
From: venaas@siri.unit.no (Stig Venaas)
Subject: Re: Posting Links386 Pro Recorded Games
Organization: University of Trondheim
Date: Wed, 26 Aug 92 11:23:04 GMT

I managed to get the ball in the hole from more than 200 yds. I've
saved the stroke if someone wants it.


-- 
Stig (venaas@siri.unit.no)
Newsgroups: comp.sys.ibm.pc.games
From: jccompto@eos.ncsu.edu (JAMES C COMPTON)
Subject: Re: Some Civilization questions
Organization: North Carolina State University
Date: Fri, 4 Sep 1992 00:29:51 GMT

In article <1992Sep1.175320.486@esd.dl.nec.com>, west@esd.dl.nec.com (Mike West) writes:
|> Based on all of the praises being heaped on the game, I finally went
|> out and bought it.  After playing for a little while I have some
|> questions:
|> 
|> 1)  How do you activate ships!?  If I put a ship (tri) into sentry
|>     mode (while it waits for its cargo to be produced), the only
|>     way I have found to activate it is to move a unit into it.
|> 

If you have a mouse: click on the unit then click within the box that 
pops up.  If you don't have a mouse, I don't know; but there's a way!



|> 2)  If you have a fortified unit sitting in a city, how do you
|>     activate it?  If I click on it in the city window, nothing
|>     happens.  If I press the 'A' key, my cursor goes away and I
|>     can do nothing until I press escape, but the units status
A
>     does not change.  What am I doing wrong?
|>

I just click on it within the city window like you said.  When I click on 
it the grey border that was around it (if fortified), or the white haze
that covered it (if sentried) disappears.  I can use it before the end
of the turn, although not necessarily immediatly.
 
|> 3)  How much should I have saved up if I want to use a diplomat
|>     to subvert (or whatever it is called) a city?  I realize it
|>     is probably pretty random, but it would be nice to have a
|>     ballpark figure.

It isn't random.  Figure on 200+.  The actual number depends on the distance
from the capital city (further=cheaper) and (I think) on the amount of gold  
that they have.  Move onto the city and choose "Incite a revolt". The computer
will give you the amount and you can choose if you want to go through with
it or not.  "Subvert" costs twice as much, but you can do it without starting
a war (ie subversion doesn't break the peace treaty).
I recommend the book "Sid M. Civ OR Rome on 640K a day" this'll give all of 
the formulas, including ones you never cared about (life expectancy, etc).



Chris Compton
 

 

Newsgroups: comp.sys.ibm.pc.games
From: pwb@aerg.canberra.edu.au (Paul Blackman)
Subject: Re: Wolf3d V1.1+ Cheat, anyone????
Organization: University of Canberra
Date: Thu, 3 Sep 92 06:13:25 GMT

Since you now all that secret stuff I thought I'd ask something.

In episode 2, level 8 (I think)
after goning through many many many secret passages,
killing the big guy with the key, and going through
more secret passages I came across a room with a message
in the corner. It said (roughly)

"Call Apogee and say 'AARGWOLF'"

After leaving this room and pushing another piece of wall
the wall blocked my only passage out of the area I was in.
Luckily I saved the position before entering the room at all
and reloaded it. Carefully avoiding being trapped again.

Have you or anybody seen this?
What is it for?

Paul...   (pwb@aerg.canberra.edu.au)  
Newsgroups: comp.sys.ibm.pc.games
From: widow@camelot.bradley.edu (Shaun Burnett)
Subject: Re: Falcon3 Gun Range
Organization: Bradley University
Distribution: na
Date:  2 Sep 92 02:34:44 GMT

In <1992Sep01.144954.23429@srg.srg.af.mil> dpipes@spica.srg (Dave Pipes x4552) writes:

>     I was wandering around in the "free view" debug mode and followed a 
>road from west of Las Vegas way up north to a gun range.  Is this site used
>by any of the training scenarios?  Anyone else find any neat places to check
>out?  I also found the large "Falcon" logo nearby.

	How do you get to this debug mode?


Shaun Burnett		    |	"You can't survive on a new planet with a
widow@camelot.bradley.edu   |	soul full of hope and fresh air you know."
OS/2--Happy Happy Joy Joy--OS/2		-  Dr. Who (Tom Baker)
From: lyn@matt.ksu.ksu.edu (Myself)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Where can I get games?
Date: 26 Aug 92 16:41:37 GMT
Organization: Kansas State University
NNTP-Posting-Host: matt.ksu.ksu.edu


   One other option to use is the gopher file system. It is not nearly as large
as the archie system, and I belive it is only in the US (could be wrong), but
its size it useful when you need less than 1000 different sites. To use it,
login to boombox.micro.umn.edu as 'gopher', or obtain and compiler a local
access gopher client. Help is available on alt.gopher, or comp.infosystems.gophe
for those who need it. Happy hunting,
-- 
This was brought to you by Myself(lyn@matt.ksu.ksu.edu) who is all things here.
Head of Synergy Systems, a non-official group of aspiring hackers creating and
distributing software for the common good. Head office:Terra, Sol system. We
Flames accepted-and returned with interest and intelligence compounded.
Newsgroups: comp.sys.ibm.pc.games
From: smintz@sedona.intel.com (Stephen Mintz exp 11/92~)
Subject: Re: Wing Commander III wishlist
Originator: smintz@alamo
Organization: Intel Corporation
Date: Tue, 25 Aug 1992 21:42:46 GMT


Here is some more idea, planetary fly-bies...I hate the planet just alway hanging
out there, and see the star streak in hyper jump...that would be cool, and a
chance to attemp a patch repair on the fly in case of ship damage...also scan ala
Battlestar galactica, like when there fighter scaned, also flying though ring
system would be cool, and if you got battle damage to your computer, you might
have to attempt a manual landing on the carrier...that would be neat!!
Stephen
Newsgroups: comp.sys.ibm.pc.games
From: genea@geneapcSanDiego.NCR.com (Gene Anderson)
Subject: Game companies are you here?
Reply-To: genea@geneapcSanDiego.NCR.com (Gene Anderson)
Organization: NCR Engineering and Manufacturing, San Diego, CA
Date: Thu, 27 Aug 1992 19:24:11 GMT

Just curious to find out if Microprose, Sierra
and other game company reps tune in to see what's
being said about their stuff.

Would like to hear who replies.

thanks,

Gene W. Anderson
computer engineer at NCR
reply genea@raider.sandiego.NCR.COM
Newsgroups: comp.sys.ibm.pc.games
From: wright@lims01.lerc.nasa.gov (Ted Wright)
Subject: New Thrustmaster products
Keywords: FCS WCS
Organization: NASA Lewis Research Center
Date: Tue, 25 Aug 1992 18:43:33 GMT

I have seen references to a "WCS Pro" (a fancier version of the 
weaponscontrol system) on a bulliten board. They say that this thing has 30 
or 60buttons and is programmable via software (instead of PROMS). Is there
such a beast?

Is there any difference between the FCS and the FCS Pro other than
the metal construction?
From: johng@cc.usu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: HELP!!! Please! Laura Bow II Spo
Date: 26 Aug 92 17:08:31 MDT
Organization: Utah State University

Please, if anyone knows the answer to my question to how to get the key out of 
the painting in the musuem in act 3 please e-mail me, I have been stuck for
days and would like to finish before darlklandzs by microprose comes out.
please,
thanks
Johnny Georgi
From: donham@dbldog.enet.dec.com (Perry Donham)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wing Commander Anachronisms! A biggie !!
Date: 26 Aug 92 13:12:28 GMT
Reply-To: donham@super.enet.dec.com
Organization: Digital Equipment Corporation, Education/Training



Based on recent experience in WCI Secret Missions, I've determined that all
of the objects floating around in space are coffins...

Perry Donham
Info Design & Consulting
Newsgroups: comp.sys.ibm.pc.games
From: int515y@lindblat.cc.monash.edu.au (Mr N.K. Tran)
Subject: Re: F-15 III (a few tidbits)
Organization: Monash University
Date: Thu, 27 Aug 1992 13:13:05 GMT

In article <Btn4v5.Lt9@watserv1.uwaterloo.ca> ptran@watserv1.uwaterloo.ca (Phat H Tran) writes:
>In article <roeschmf.714894562@craft.camp.clarkson.edu> roeschmf@craft.camp.clarkson.edu (Martin F. Roesch) writes:
>>eam3@po.CWRU.Edu (Eric A. Meyer) writes:
>>
>>>   The article I read stated that the emphasis would be on dogfighting
>>                                                            ^^^^^^^^^^^
>>   Come ON, Microprose!  The F-15E Strike Eagle is a GROUND ATTACK plane,
>>not a dogfighter!  It has the capability, but they didn't put that back
>>seat in just so you could impress the brass with free rides.  If it's 
>>anything like F-117, I shudder to think what this "simulation" will be
>>like.  "Bandit at 12 o'clock, 3 miles.  Firing cannon...  Good Kill! Good
>>kill!"  Gimme a break...
>>   I'm starting to get a mental picture of what this might be like.  MPS
>>comes up with a new graphics engine, decides to put out a new version of 
>>F-15SEII and call it a simulation.  If that is the case, I'll try it, but
>>it will most likely end up going back to the store.  
>
>I hate Microprose for what they're doing!  They're always giving us
>the icing without the cake, as far as their flight sims go.  I'd
>probably still buy F-15 SE III for its looks, but would likely come
>back to Falcon 3.0 when I want to fly a real simulation.  
>
>Phat.

YES! YES! YES! YES! YES!!!!!!!!!!!!!!!!!!!!!
Please oh please oh please give us a *real* combat sim!
Give us enemy AI that actually gives you the impression that it's 
ever passed Ground School!
Give us enemy sams that can actually do the job they were built for!
Give us a game that isn't geared purely at the lowest common denominator,
and his eight-year old kids.
(Give us ... Give us .....Falcon 3?      )

*please?*

	 

	Khiem	Tran.
===========================================================
Nguyen Khiem Tran			KingPin Lead
int515y@lindblat.cc.monash.oz.au
===========================================================