HDTenEightyP/NetNews huggingface dataset:
From: wabe@ftp.com (Joshua Bluestein)
Newsgroups: comp.sys.ibm.pc.games
Subject: Kyrandia -- Small Spoiler, Hint Request
Date: 9 Sep 92 21:53:28 GMT
Organization: Clarkson University
Nntp-Software: PC/TCP NNTP

I've been playing Kyrandia for a little while now, and enjoying it
quite a bit.  Unfortunately, I'm stuck...I'll put a Ctrl-L in just as
a halfhearted attempt to save those who care from spoilage.



In the Labyrinth -- I've gone everywhere I can with the berries.
There are two rooms in the maze that are too far away to reach from
any direction (that I've found).

My guess is that I need to find the (mumble) that completes the
altar, but I've tried most everything I can imagine without any
success. 

What I'm looking for is a hint -- not necessarily a flat-out answer,
just a pointer in the right direction...

Oh, please...

Josh
Newsgroups: comp.sys.ibm.pc.games
From: cooper@cos.com (Gary Cooper)
Subject: Re: **PLEA to FALCON 3 aces**
Organization: Corporation for Open Systems
Distribution: na
Date: Thu, 10 Sep 1992 01:47:03 GMT

In <7rcngsg.hchong@netcom.com> hchong@netcom.com (Hoi Chong) writes:

>Mr/Ms Aces,

>How many of you are using the neck-controlled-by-enemy-movement mode? 

Padlock mode - I only use it to dodge missiles, if I use it during
a dogfight, I usually wind up flying into the ground. 
-- 
gary cooper (not the dead one)     "Non Dignis Sum!" - Waynus and Gartus 
Newsgroups: comp.sys.ibm.pc.games
From: jld@datascope.com (Jay L. Davis)
Subject: Re: Planet's Edge: Worth getting?
Organization: Datascope Corp.
Date: Tue, 8 Sep 1992 22:00:37 GMT

In article <1992Sep3.194730.15882@leland.Stanford.EDU> fud@leland.Stanford.EDU (Fred Lide Cheng) writes:
>Keywords: 
>
>Has anyone out there played Planet's Edge?  I'd appreciate some opinions
>on whether or not it's worth getting?
>

It is very good. It is not a normal adventure but a free flowing one where
there are multiple solutions to problems and no strict order in which to
do things. If you like adventures like Startflight 1 & 2, then you will like
this.

---Jay Davis



Newsgroups: comp.sys.ibm.pc.games
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: Games Machines and Local Bus?
Organization: University of Waterloo
Distribution: na
Date: Wed, 9 Sep 1992 02:50:21 GMT

In article <1992Sep8.222821.23336@newshost.lanl.gov> masten@beta.lanl.gov (David A. Masten) writes:
>In article <1992Sep8.152618.12411@terminator.cc.umich.edu> jlarke@css.itd.umich.edu (Jason Larke) writes:
>>
>>The increase in speed with a 486 will *not* be large unless you go
>>local bus. I don't know Falcon, but the faster ISA cards (Speedstar Plus)
>>are pushing the limits of the ISA bus. For more speed, you need EISA or
>>local bus. Speed should at least double and may be as much as 5x ISA
>            ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
>Before  everyone runs out  to get a local bus card:
>
>I tested a  486/33+local bus vs a 386/33 (yes 386) with a Diamond
>Speedstar Plus.  The 486 was only about 33-50% faster in framerate
>in Falcon 3 according to the pause-tab debug command value.
>

I think that the poor performance would be due to lousy implementation.
I've heard of some local bus machines being blazingly fast, and others
being disappoingtingly slow.  All local bus machines are faster than
ISA boxes, but an apparently large proportion aren't as fast as local
bus should be.  

Phat.
From: benyob@bray1a.its.rpi.edu (Brett R. Benyo)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: SSI AD&D games
Date: 13 Sep 92 19:15:02 GMT
Organization: Rensselaer Polytechnic Institute, Troy, NY

In article <1900i5INNrnu@usenet.INS.CWRU.Edu> bz556@cleveland.Freenet.Edu (Joshua E. Randall) writes:
>
>Hmm...I'm feeling ornery so I think I'll ignite a flame war.  First, let me
>preface the following by stating that I do not believe in the acronym "Role
>Playing Games". 

Obviously the remark of an ignorant person.

> That out of the way, those SSI games suck big time.  EGA
> graphics--get real!  And pitiful interface.

The SSI games are some of the best games that I have ever played.  Dark Queen
of Krynn, Gateway to the Savage Frontier, Treasures of the Savage Frontier, and Pools of Darkness, all support VGA.  The combat in far more realistic than the
 ridiculous combat in Eye of the Beholder (a very sad game).  

>A much better series is the Eye of the Beholder series.  Cool VGA 3-D
>graphics (a la Wolfenstein), realtime combat, and great sound.

Great sound?!?!?!?  Are we talking about the same game?  Cool graphics?
The Eye series sucked big time!!  

>
>-- 
>Joshua E. Randall
>bz556@cleveland.freenet.edu
>My motto:  "So little time, so little to do."  --Oscar Levant


*******************************************************************************
Like I always say, theres nothing an agnotic can't do if he doesn't know
whether he believes in anything or not.

Brett Benyo    Email - benyob@rpi.rpi.edu

I didn't expect the Spanish Inquisition...
*******************************************************************************
From: ri09+@andrew.cmu.edu (Robert W. Igo)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: BOYSNAKE has arrived!!!
Date: 15 Sep 92 19:02:23 GMT
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

I'm late reading these messages, and I'm sure there have been many
flames, but let me say:

MUAAAHHAHAHAAAA!!  What a fool...

[******************************** Bob Igo ********************************]
"It ACTUALLY worked...." --Colin Baker as Dr. Who
[************************** ri09+@andrew.cmu.edu *************************]
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.ibm.pc.games
Date: Fri, 11 Sep 1992 11:58:31 -0400 
From: David Reeve Sward <dsa3+@andrew.cmu.edu>
Subject: Electronic Arts to buy Origin Systems


	SAN MATEO, Calif. (UPI) -- Electronic Arts said Thursday it has agreed
to buy interactive video game producer Origin Systems Inc. in a stock-
swap deal for $35 million.
	Electronic Arts said it will exchange 1.3 million shares for all
outstanding securities of Origin, of Austin, Texas.
	Origin was founded in 1983 by Robert and Richard Garriott to
capitalize on the popularity of Richard Garriott's Ultima series of
fantasy role-playing games. It currently has 160 employees and has
published more than 30 titles for home computers and compact discs.
	Origin posted pre-tax profits of $3.2 million on sales of $13 million
in its fiscal year ended Feb. 28. Its ``Ultima VII: The Black Gate'' is
currently on best-seller lists of software retailers.
	Origin will be operated as a wholly owned subsidiary and Robert
Garriott, president and chief executive officer of Origin, will continue
in this role and become a vice president of Electronic Arts. Richard
Garriott, senior vice president/creative director of Origin, will
continue in this role and become an executive producer of Electronic
Arts.

Newsgroups: comp.sys.ibm.pc.games
From: ins132g@aurora.cc.monash.edu.au (Mike Battersby)
Subject: Re: Where are the Assembly '92 demos now?
Organization: Monash University
X-Newsreader: Tin 1.1 PL5
Date: Sat, 5 Sep 1992 13:20:19 GMT

Ben Rudiak-Gould (benrg@ocf.berkeley.edu) wrote:
: By the time I found out about them, they were gone from wuarchive's
: incoming directory.
: The only ones I've been able to find (using Archie) are Unreal and
: Cronologia.

Most, if not all, of the assembly 92 demos are now at nic.funet.fi
in the directory /pub/msdos/games/demos (I think thats it.. its
definitely games/demo(s) but exactly where thats from I'm not 100%

regards

--
         .-----------------------------------------------------------.
         | Mike Battersby  |  ins132g@aurora.cc.monash.edu.au        |
         |-----------------------------------------------------------|
         | 'Female?' The Cat looked at Lister.                       |
         | 'Is that "female" as in "soft and squidgy"?' - Red Dwarf  |
         `-----------------------------------------------------------'

Newsgroups: comp.sys.ibm.pc.games
From: kak1@cypress31.cray.com (Kevin Kramer)
Subject: Re: What is your best Links386 score?
Originator: kak1@cypress31
Organization: Cray Research, Inc.
Distribution: comp
Date: 9 Sep 92 09:04:45 CDT


In article <1992Sep9.014017.8416@cos.com>, cooper@cos.com (Gary Cooper) writes:
> With mulligans: -20
> W/O Mulligans: -7 (unfortunately, I wasn't recording :<) 
> -- 
> gary cooper (not the dead one)

For Harbour Town:  -7  (I see a pattern here)
For Torry Pines : -10  (but this is a much easier course)

the others I can't remember so they must have not been to good.
btq, I never turn the mulligans on, I find myself to tempted to
use them.

Now all I have to do is remember to record these dumb things!
We have to start utilizing out directory out there on wuarchive.
I see they just "cleaned house" lately, oh well we will just 
have to put some more recorded games out there.

As for the other post comparing Links to Jack Nickelous (sp?)
Signiture Golf.  I say there is no comparison.  I am not
trying to start a flame war here, it just was much more
fun for me to play links then it was for me to play Jack.
The swing mechanism was much more intuitive (at least for me)
and of course links graphics are gorgeous!  As for building
courses that is just not for me, I don't have the patience.

I see that they are putting links onto a CD to be released 
sometime next year.  I may have to go out and get that CD-ROM 
unit I have wanted for the past two years.

Kevin
From: wilfred.wong@cutting.hou.tx.us (Wilfred Wong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Thrust Master (FCS,WC
Date: 10 Sep 92 03:30:00 GMT
Reply-To: wilfred.wong@cutting.hou.tx.us (Wilfred Wong)
Organization: The Cutting Edge - Houston, TX - 713-466-1525

Once ry01@ns1.cc.lehigh.edu (ROBERT YUNG) wrote:

RY>I don't have the Tmaster or the FCS, but I did handled them at a local
RY>Egghead. All I know is that they feel kind of cheap. Their bases are too lig
RY>and button respose doesn't feel right. I have the CH flight stick and it fee
RY>a lot better than the FCS (of course it doesn't have all the buttons on the
RY>FCS). If their bases were heavier (make them metal!! :), and the buttons wer
RY>programmable (that is, not just with DIP switches), then they might be good.

Yes, for a $90+ product, they do feel kind of cheap. Although, the
'standard' version are a little light, their wide base helps keep the
stick from moving. Buttons feeling are alright, IMO. And yes,
Thrustmaster DO make a PRO version of FCS w/ metal base. Guess what, it
is about $150 (retail price?). I've also heard they will also put out a
WCS PRO with 30+ programmable buttons. However, no confirmation yet as
of today.

RY>In summary, $90+ seem way too much for each once you see how it's made...

Agree ! But if you are a flight sim nut, I guess you will buy just about
anything to make it better.

RY>Of course if MUST have that "in jet" feeling, I guess you have no other
RY>choice... :(

Ditto.

Wilfred Wong
The Cutting Edge BBS
Houston, TX
InterNet: wilfred.wong@cutting.hou.tx.us
---
 . SLMR 2.1a . Nothing is so smiple that it can't get screwed up.
                      
Newsgroups: comp.sys.ibm.pc.games
From: isc30108@nusunix3.nus.sg (AMBAT SASI S/O PALISSERY P)
Subject: Re: Indy & Fate of Atlantis Hint Wanted (maybe spoilers)
Organization: National University of Singapore
Date: Thu, 10 Sep 1992 00:18:09 GMT

at887@cleveland.Freenet.Edu (Scott Butler) writes:
: there a specific reason why I need to keep Sternhart preoccupied while
: I attempt to get the door open? 
: 
: Anxiously awaiting some hints...
: Scott

yes, u need to loosen the so-called symbol with kerosene.
now u know y u need to keep the prof preoccuppied.
i think i'd kill ur fun if i told u more.
so there.

sasi.
From: bz556@cleveland.Freenet.Edu (Joshua E. Randall)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Solitaire request
Date: 10 Sep 92 03:55:10 GMT
Reply-To: bz556@cleveland.Freenet.Edu (Joshua E. Randall)
Organization: Case Western Reserve University, Cleveland, OH (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


In a previous article, noel@crs.cl.msu.edu () says:

>Hello, all.  Hope this is the right newsgroup for this:
>
>My mother wants a solitaire game that she can play on her PC.  Does anyone
>know of an ftp site that would have one, or does someone know of a source
>where I can get a share or freeware version of one?
>
>Thanks in advance

This isn't exactly what you may want, but anyway...

Sierra has started producing the "Hoyle" line of games.  These are EGA
computer implementations of classic card games such as Klondike (a kind of
solitaire), Hearts, Bridge, Cribbage, etc.

Or you could buy Windows just for the solitaire application....

-- 
Joshua E. Randall
bz556@cleveland.freenet.edu
My motto:  "So little time, so little to do."  --Oscar Levant
From: Joel_Murray@mindlink.bc.ca (Joel Murray)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Falcon 3.01 f3maps & falcnr??
Date: 13 Sep 92 00:37:14 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

> kulance@kuhub.cc.ukans.edu writes:
> 
> Msg-ID: <1992Sep11.120220.42902@kuhub.cc.ukans.edu>
> Posted: 11 Sep 92 17:02:19 GMT
> 
> Org.  : University of Kansas Academic Computing Services
> 
> 
> Hello,
>         I was wondeing if the programmers who came up with the f3maps and
> falcnr have updated to include the changes in Operation:Fighting Tiger?

Yes, they have, and both are available on Compuserve (for the moment).  I don't
know where they're available via FTP.

> I guess the question is do they need revision?

Yes, they do, although I can't be specific as to the reason.

--

       Joel Murray / Vancouver, British Columbia  /  Canada, Eh?
       Joel_Murray@mindlink.bc.ca               CIS:  73200,3117

Ligneous and petrous projectiles can potentially fracture my osseous structure,
but pejorative appellations will forever remain innocuous.
From: dhawan@ada.seas.ucla.edu (Rohit Dhawan)
Newsgroups: comp.sys.ibm.pc.games
Subject: Help needed with Might and Magic 3:  The Isles of Terra
Date: 9 Sep 92 06:33:00 GMT
Distribution: comp.sys.ibm.pc.games
Organization: SEASnet, University of California, Los Angeles

Hi, everyone!!  I got the game about a  month ago and I really like it.  It is 
however, somewhat frustrating trying to solve the riddles that they've put in 
there.  I need help with the password to the dungeons of the two wizards.  Also
if anyone could tell me how to kill the minotaur, I'd be VERY thankful.  If you could, please, e-mail me or post a reply on the net I'd appreciate it.

Thank You, in advance.

P.S.  my e-mail address is dhawan@seas.ucla.edu
From: nsoloway@agsm.ucla.edu (Natalie Soloway)
Newsgroups: comp.sys.ibm.pc.games
Subject: Getting locks on helos......
Summary: still no locks
Keywords: helos that won't go down!
Date: 12 Sep 92 04:00:58 GMT

Well I tried it before and I just tried it again and still I can not
get locks on helos with a sidewinder... I'm no dummy in this game
(I've only been playing the damn game every day since its release date
and have mastered some portions of the sim winning one campaign so
far). As some of you suggested before I tried to turn off my radar and
switch to sidewinder IR missles but still no dice. For the people that
said this works I think you better check up on it again! :-) 

ITS JUST NOT FAIR THAT YOUR WINGMEN FIRE MISSLES AT HELOS AND HIT THEM!!!

(I've seen it happen many times over and over!!!!!)  BOOOOOOOOO  HISSSSSS!!!:-(


Adam Soloway
From: holland@dutiws.tudelft.nl (Gerhard den Hollander)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: PRINCE of P. Level 12.
Keywords: To get past yourself just put down your sword.  All you have to do is hit the down arror key, then
Date: 5 Sep 92 08:32:13 GMT
Organization: Delft University of Technology

In article <996@aos.brl.mil> zurawski@vampire.brl.mil (Scott Zurawski) writes:
>run through him.  Thats all there is to it.
>
>Scott Zurawski@vim.brl.mil
>
>That C code code could come in handy!!!
Here it is,
usage compile, type fake params,
prince will load,
type ^L (thats hold down the ctrl key and hit the L,
prince will now load it's save file,
and there you go.
#include <stdio.h>
#include <stdlib.h>
#include <process.h>

FILE *p;

main(int argc,char *argv[]){
	if(argc==2){
		p = fopen("c:/fun/games/prince.sav","w");
		fprintf(p,"%c%c%c%c%c%c%c%c",
			99,0,66,02,atoi(argv[1]),0,99,0);
		fclose(p);
		return(spawnl(P_WAIT,"c:/fun/games/prince.exe",NULL));
	}
	if(argc==9){
		p = fopen("c:/fun/games/prince.sav","w");
		fprintf(p,"%c%c%c%c%c%c%c%c",
		atoi(argv[1]),
		atoi(argv[2]),
		atoi(argv[3]),
		atoi(argv[4]),
		atoi(argv[5]),
		atoi(argv[6]),
		atoi(argv[7]),
		atoi(argv[8]));
		fclose(p);
		return(spawnl(P_WAIT,"c:/fun/games/prince.exe",NULL));
	}
	printf("Time,0,66,02,Level,0,Lives,0");
	return 0;	
}
From: steveg@dowjone.UUCP (Steve Good)
Newsgroups: comp.sys.ibm.pc.games
Subject: Games for Sale/Trade
Date: 8 Sep 92 19:46:59 GMT
Distribution: usa
Organization: Dow Jones, Inc., Princeton, NJ

Games for sale, including original disks & docs, prices do not include shipping.

$18	Links
$20	Kings Quest V
$20	Castles
$15	Realms
$7	Midevil Warriors

Fantasy wargamers special: Castles, Realms, and Midevil Warriors for $36
including shipping.


Games I am interested in trading for are:
Solitaires Journey
Indianapolis 500
Overlord
Castle of Dr. Brain
From: joee@adios.brl.mil (Joe Eisenmeir )
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Elite
Keywords: Elite 
 Can anybody tell me how to find the docking bay?   The manual I have(original)
 is all garbled  - game instructions, novel (for document check), more 
 instructions,  more instructions ,etc, etc. It says ' Learn to fly'  is
 on page 32.  I don't h
Date: 8 Sep 92 12:18:23 GMT
Organization: U.S. APG, MD.


 Joe
From: marshall@force.ssd.lmsc.lockheed.com (Bob Marshall)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: LINKS 386 PRO
Date: 8 Sep 92 00:40:31 GMT
Reply-To: marshall@force.ssd.lmsc.lockheed.com
Organization: LMSC, Sunnyvale, California

In article <Bu6usr.2Do@news.cso.uiuc.edu>, cs125b64@sumter.cso.uiuc.edu (cs125 student) writes:
>rmg53668@uxa.cso.uiuc.edu (Ryan M. Grant) writes:
>
>>>you can force links 386 into 1024X768 and 800X600 mode.
>>                         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>>>the upgrade instructions tell you all.
>
>>What does this mean.  Are only 640x480 pixels used, or is res enhanced?
>
>I have since heard that only 640x480 pixels are used.  Does this mean you see
>a small(er) box of graphics with a black border?  Is this information correct?

Yes, you simply see a smaller graphics box. With version 1.05 they have filled
in the remaining area with colored "tiles" that say "LINKS 386 PRO". I don't
see that the increased resolution display is all that desirable.

=============================================================================
Bob Marshall                     \\     "It ain't age
Lockheed Missiles & Space Co.     \\     That makes me look this way
Sunnyvale, CA                      \\    It ain't the years, boys,
marshall@force.ssd.lmsc.lockheed.com\\   It's the miles"
"I tell the truth 'cept when I lie"  \\     - Chris LeDoux
=============================================================================
Newsgroups: comp.sys.ibm.pc.games
From: lachlan@dmp.csiro.au (Lachlan Cranswick)
Subject: Re: Larry 1 ( enhanced ) - help please!
Organization: CSIRO Division of Mineral Products, Melbourne, AUSTRALIA
Date: Sat, 12 Sep 1992 16:19:07 GMT

rho@tartarus.uwa.edu.au (Richard Ho) writes:

>I'm stuck at the stage where I need a bottle of wine.
>I played the first one, so I know I need to ring up some place and order
>it, but I can't remember where I got the number from! I tried ringing up
>the number in the original Larry, but it doesn't seem to work.
>Can anyone help me??

>Rich.
>Mega-dude. ;)


Have you tried listening to the radio
in the Wedding suite?
-- 
  Lachlan Cranswick  -  CSIRO             _--_|\  lachlan@dmp.CSIRO.AU
  Division of Mineral Products           /      \     +61 3 647 0367
  PO Box 124, Port Melbourne 3207        \_.--._/ 
  AUSTRALIA                                    v
From: langlais@cg-atla.UUCP (Ken Langlais)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: SQ4: help wanted for Roger in tulnnel with laser beams
Date: 10 Sep 92 18:30:39 GMT
Organization: Agfa Compugraphic Division, Wilmington, Mass. USA

In article <1992Sep10.103804.11981@vms.eurokom.ie>, mdewinter@vms.eurokom.ie writes:
> hi,
> Regards,
> Guy.

	Just punch in numbers. You will notice that the laser beams will
	rotate. Keep doing this until they line up. Now walk through.

			Ken
Organization: Ministry of Education, Computer Center NETNEWS system V2.3
Date: Tuesday, 8 Sep 1992 23:49:21 EST
From: <PTYWANG@TWNMOE10.BITNET>
Newsgroups: comp.sys.ibm.pc.games
Subject: Can't run CD-ROM game LOMM, Help!

I just bought a CD-ROM game LOMM.  But nothing showed up on my screen when
I run it according to the menu instruction.  Help!

I have same problem with other two games like INTERACTIVE STORYTIME 1 & 2.
(DOS version).  Any help and advice will be highly appreciated.

I have no problem at all when I run KING QUEST 5 or Where in the world is
Carmen Sandiego or The Case of the Cautious Condor or Barney Bear goes to
School with the same system.

Philip    PTYWANG@TWNMOE10
Newsgroups: comp.sys.ibm.pc.games
From: halvorsen@nbivax.nbi.dk
Newsgroups: comp.sys.ibm.pc.games
Subject: Help me with DQK: Tombs of Kristophan
Date: 6 Sep 92 16:53:48 GMT
Organization: Niels Bohr Institute and Nordita, Copenhagen

Im am stuck in the tombs of kristophan. I have been teleported into h the
section where yuo seem to be in a never ending hall with small rooms 
I think i got all the tresure in the rooms but i cant find a way out!
Any help would be apereciated:-.
Newsgroups: comp.sys.ibm.pc.games
From: warren@apple.com (Chris Warren)
Subject: Re: Wizardry...late again!!
Followup-To: comp.sys.ibm.pc.games
Organization: Taligent.com
Date: Tue, 15 Sep 1992 21:08:44 GMT

In article <1992Sep15.002859.29622@newshost.unh.edu>, ggg@kepler.unh.edu
(Gregory G Greene) wrote:
> 
> In article <1992Sep14.181725.17182@ichips.intel.com> smintz@sedona.intel.com (Stephen Mintz exp 11/92~) writes:
> >
> >I called Sir Tech today, and was told that it has been pushed back again, it
> >should be out the end of next month (Oct).... Thanks again, Sir Tech!!!! :(
> 
>   Gee, what a surprise.  Sir-Tech is at least being consistant.  Endlessly
>   saying it will be out by the end of the current month, then endlessly
>   saying it has been delayed until the end of next month.

If this goes on much longer, we'll have gone through two versions
of Ultima Underworld before it comes out...

--Chris
From: ACS110@psuvm.psu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Indy 4 - I don't have the eel?
Date: 11 Sep 92 18:06:28 GMT
Organization: Penn State University

You will find another eel in the Outer ring of atlantis somewhere.

Good luck.
|o|________________________________________________________________|o|
|o| Andy C. Saylor               ::                                |o|
|o| Penn State University        :: E-Mail:   ACS110@PSUVM.PSU.EDU |o|
|o|::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::|o|
|o| REAL Programmers don't use documentation.                      |o|
|o|   If it was hard to code it should be hard to read and damned  |o|
|o|   near impossible to modify!                                   |o|
|o|________________________________________________________________|o|
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA