HDTenEightyP/NetNews huggingface dataset:
From: lsnyder@mango.ucsb.edu (Snyder)
Newsgroups: rec.games.hack
Subject: Re: Spoilers & Sources...
Date: 14 Aug 92 03:22:42 GMT
Organization: Wabbit Hunters of Amerwica

In article <BP6cPB1w165w@halcyon.com> bgodot@halcyon.com (Buck Godot) writes:
>
> I'm trying to get the Spoilers and Source code,  via a non-ftp meathod, 
>as the copies I got don't want to unpack...
> 
> is there anywhere I can call, using a v.32bis modem, and simply download 
>them onto my IBM-compatible compuer?

I would love to get them too, but the quota system in the lab won't let me.
I have the spoilers because someone (Hench?) packed them into my mailbox 
(Yes, the su loved that one).  Send me the number to download source to PC.
Thanks in advance.

------------------------------------------------------------------------------
This note prepared by Lowell "I'm never obnoxious" Snyder.  The opinions 
expressed here do not represent the opinions of any employers or organizations 
to which I am affiliated (and are probably not even mine to begin with!).
Newsgroups: rec.games.hack
From: franklin@ug.cs.dal.ca (NO CARRIER)
Subject: What pray tell is a system shock?
Organization: Math, Stats & CS, Dalhousie University, Halifax, NS, Canada
Date: Sat, 15 Aug 1992 23:38:24 GMT


I was polymorphing when all of a sudden I died for what seemed like no
reason. What the heck is a system shock? there was nothing in the room.
Feel free to mail...
   steve
-- 
aasdSteveFranklin-Subliminal Psychology Major.ks;dlasBlueJaysRULEkasdfeahsdbfl
sd;lfaswoq[eBuyMeAQuadra!!!mbnZMXCNdfsba;KdSPAMiuroqiyetIBMSuxiweuryth'ewr;mxn
qpuepriuPartyOneqtuj;,n.,xnc,kjasFlameMeNot!;lkj;lkgkjd;askElvisLivesjhfquweru
zx.cfranklin@ug.cs.dal.ca,sk;t;lrut[Superboy@ac.dal.cav.zx,Physics!eq3rwkh;oHA
From: bkelly@slate.mines.colorado.edu (Miles Messervy)
Newsgroups: rec.games.hack
Subject: Telenetable Nethack
Date: 15 Aug 92 06:26:44 GMT
Organization: Colorado School of Mines

Just curious, but there isn't a nethack game the world can telenet to
anymore, is there?

Brian

-- 
                                                 /      -      -      -      \  
"The problem with most self made men is that            Miles  Messervy 
they worship their creator."       - Unknown       bkelly@mines.colorado.edu
                                                 \      -      -      -      /
From: dashiell@NADC.NADC.NAVY.MIL (A. Kaniss)
Newsgroups: rec.games.hack
Subject: uploading files
Date: 12 Aug 92 20:29:10 GMT

Does anyone know if it's possible to upload a file onto
the official nethack site that's nethack related?

jude <dashiell@nadc.nadc.navy.mil>
From: tswingle@oucsace.cs.ohiou.edu (Tom Swingle)
Newsgroups: rec.games.hack
Subject: Re: Djinni's
Keywords: Magic lamps and glowing potions
Date: 23 Aug 92 02:48:50 GMT
Organization: Ohio University CS Dept,. Athens

In article <3uHuPB1w165w@halcyon.com> bgodot@halcyon.com (Buck Godot) writes:
>> 
>> >Do genie's only appear from glowing potions (whatever that happens to 
>> >be in your game) ?  If so, that's a big drag if the glowing potion 
>> >turns out to be poison or hallucination.
>> 
>> Yep, them's the breaks.
>> 

Ahh, yes, but how wonderful a game can be when the glowing potion is a potion
of object detection--probably the most common potion in the game, thanks to
nymphs, with no adverse effects when blessed and drunk, and not such a useful
potion that if the djinni pops out that you mind "losing" the effect of the 
potion in exchange for a wish (i.e., if it were a potion of gain level, you 
would probably still be happy for the wish, but at the same time you would lose
the effects of a heckuva nice potion).

Now for a related question with a possible spoiler...

Can you wish for 3 blessed glowing potions and get a djinni out of any (or all)
of them?  I don't know the probability of getting a djinni from a glowing
potion, but such freaks of chance could happen that you could get a djinni out
of more than one of them.  The dev team seems to have eliminated other ways of
getting wishes from wishes by making wands of wishing and magic lamps obtained
from wishes useless.  I was wondering if they had eliminated this possibility
too.
-- 
"The problem you are experiencing is  |  "To be sure of hitting the target, 
not with the network nor with the     |  shoot first and, whatever you hit, 
station.  Please adjust your set."    |  call it the target." 
More ramblings from: tswingle@oucsace.cs.ohiou.edu/tswingle@bigbird.cs.ohiou.edu
Newsgroups: rec.games.hack
From: trav@wixer.cactus.org (traveller)
Subject: another dumb question
Organization: Real/Time Communications
Date: Sun, 16 Aug 92 23:53:30 GMT

<hoping this goes through this time, second posting attempt>

Onan the Barbarian is kickin serious tail! Ring of teleport control,
teleport intrinsic, Red Dragon scale mail, blessed +2 Stormbringer and
the clincher, a ring of conflict. But, being a barbarian, he's not
overly intelligent. And down around level 20 he started "noticing that
it is unnaturally quite." Being used to hearing the creatures of the
land at night, or the rage of battle, this confuses him, and he thinks
if only he could understand what it meant, he'd not have to worry about
it anymore. In the meantime, he'll just keep looking for another passle
of gremlins hangin out right next to an altar. Morrigan was very pleased
last time this was discovered. <mjollner is the only evil artifact i can
think of that Onan isn't lugging around>

-- 

trav@wixer.cactus.org  |   In Austin, Tx:
     The Traveller     |      The city that made being a slacker an
                       |      acceptable alternative lifestyle.
Newsgroups: rec.games.hack
Subject: Re: Excalibur
From: chris@astro1.phya.utoledo.edu (C. Strom)
Date: 21 Aug 92 04:49:05 EST
X-Newsreader: Tin 1.1 PL4

wcsbeau@alfred.carleton.ca (OPIRG) writes:
: I've just played several games games with a valkrie.  For the first
: several games, I would wait until I got to xlvl 5, and then dip my
: longsword in a fountain to get Elbereth.  Each time, it worked on the
                                 ^^^^^^^^
First of all, you don't get "Elbereth" by dipping a long sword in a 
fountain, you get "Excalibur."

: first try.  On the last game I played, however, I dipped it in
: fountains over and over, starting at xlvl 5 until I died (approx xlvl
: 11).  I never got Elbereth.  The only thing I could think of was that
: the longsword was blessed.  Perhaps the 'Murkey hand' didn't feel like
: blessing it again.  Any ideas?

^L  (possible spoiler ahead)






























The chances of having your long sword blessed to become Excalibur are
only 1 in 6, even at high levels... so when you kept #dipping, you just
never got lucky in that one game.

: Also, what is a wand of undead turning good for?   I've never been
: able to get any percievable effect from one.

Okay, just point one at undead and zap away..  they Run Away! Run Away!
It's much like turning undead in AD&D.. the undead move away from you.

--
      christopher strom
    department of physics and astronomy
  university of toledo
chris@astro1.phya.utoledo.edu

Dyslexic agnostics are Waiting for Gdo.
Newsgroups: rec.games.hack
From: bill@snoopy (Bill Poitras)
Subject: Re: another dumb question
Reply-To: bill@msi.com
Organization: Molecular Simulations, Inc.
X-Newsreader: Tin 1.1 PL5
Date: Mon, 17 Aug 1992 20:11:40 GMT

t9114145@phillip.edu.au wrote:
: Mjollnir is a _lawful_ artifact. There are only 3 evil:
: 
: Stormbringer (broadsword)
: Grimtooth (orcish dagger)
: Cleaver (axe)

There are not evil artifacts, only lawful, neutral and _chaotic_

--
+-----------------+-------------------------------+-------------------------+
| Bill Poitras    | Molecular Simulations Inc.    | Tel (408)522-9229       |
| (bill)          | Sunnyvale, CA USA             |                         | 
|                 | FAX (408)732-0831             | bill@msi.com            |
+-----------------+-------------------------------+-------------------------+

Newsgroups: rec.games.hack
From: robertl@luciano.Stanford.EDU (Robert Lodenkamper)
Subject: Re: Sacrificing
Organization: Stanford University
	<RBoqPB1w165w@halcyon.com>
Date: 19 Aug 92 01:31:46

In article <RBoqPB1w165w@halcyon.com> bgodot@halcyon.com (Buck Godot) writes:

    (won the game with the other day, got on the score list to, just dropped 
   down to level two in wisard mode, stockpiled +10 everything, and a wand 
   of wising with 127 charges... barely made it tho... lost my speed boots 
   to a scroll of destroy armor, and got my WoW stolen by a nymph, who, 
   search as I might never re-appeared... (nearly starved to death, I stayed 
   on that level so long...)

Truly a gripping adventure.  Thank you for sharing it.

- Bob
Newsgroups: rec.games.hack
From: jeff@dirac.physics.sunysb.edu (Jeff Althoff)
Subject: Re: How can i get better AC from priests ?
Organization: Institute for Theoretical Physics, SUNY at Stony Brook
Date: Tue, 18 Aug 1992 22:48:43 GMT

In article <1992Aug18.175630.11203@news2.cis.umn.edu> amundsen@molbio.cbs.umn.edu (Craig Amundsen) writes:
>In article <markus.714154068@colores> markus@colores.informatik.rwth-aachen.de (Markus Steinberg) writes:
>>Which is the correct sum i must give him, to receive an AC bonus ?
>>
>>markus@andrej.informatik.rwth-aachen.de
>
>Please let us newbies know what the answer is
>
spoiler...



400* (your current level)


-- 
--------------------------------------------
Jeff Althoff    jeff@max.physics.sunysb.edu
Newsgroups: rec.games.hack
From: claudius@leland.Stanford.EDU (Nelson Lu)
Subject: Re: another dumb question
Organization: DSG, Stanford University, CA 94305, USA
Date: Mon, 17 Aug 92 06:08:28 GMT

In article <1992Aug16.235330.2823@wixer.cactus.org> trav@wixer.cactus.org (traveller) writes:

>Onan the Barbarian is kickin serious tail! Ring of teleport control,
>teleport intrinsic, Red Dragon scale mail, blessed +2 Stormbringer and
>the clincher, a ring of conflict. But, being a barbarian, he's not
>overly intelligent. And down around level 20 he started "noticing that
>it is unnaturally quite." Being used to hearing the creatures of the
>land at night, or the rage of battle, this confuses him, and he thinks
>if only he could understand what it meant, he'd not have to worry about
>it anymore. In the meantime, he'll just keep looking for another passle
>of gremlins hangin out right next to an altar. Morrigan was very pleased
>last time this was discovered. <mjollner is the only evil artifact i can
>think of that Onan isn't lugging around>

(The character's name is interesting; I assume he hasn't run into many
succubi lately? :-))

"They say that life makes things noisy."

When you realize that it is unnaturally quiet, that means that there is a
morgue on the level.  A morgue, in case you don't know it, contains bundles
of undead creatures, which can be quite a help in experience if you can
survive it.

The Rabbit of Seville hits! -more-
You feel perplexed. -more-
You feel vexed. -more-
You feel next. -more-
The Rabbit cuts your mop. -more-
The Rabbit shaves your crop. -more-
From: lrfox@silver.ucs.indiana.edu (linda ream fox)
Newsgroups: rec.games.hack
Subject: Amiga NetHack Question
Date: 15 Aug 92 03:30:15 GMT
Distribution: usa
Organization: Indiana University



How much RAM do you need to run NetHack on an Amiga?  I have one meg. and
everytime I try to play a saved character I'm told that there isn't enoug
space in RAM for the levels.  Since I'm only three or four levels down with
when this happens, I assume itakes four or five megs at least to run the game
all the way through.

It's a great game, but I'm getting tired of this and the "Not Enough space on 
disk for levels" or "Dungeon Collapses" messages and I'm about to wipe the floppies.

    L. R. Fox
From: tswingle@oucsace.cs.ohiou.edu (Tom Swingle)
Newsgroups: rec.games.hack
Subject: Re: Graphics based hacks
Date: 23 Aug 92 02:34:18 GMT
Distribution: rec.games.hack
Organization: Ohio University CS Dept,. Athens

In article <1992Aug19.173356.19734@ncsu.edu> mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS) writes:
>Well, its not Amiga graphics, but there is a program that I wrote
>called CHRHACK that alters the default font so that the symbols used
>in the game are 'graphic' based.  (Like realistic dungeon walls, altars
>that look like altars, etc.)  It should be available at places like
>wuarchive, and it was posted to comp.binaries.ibm.pc about three months
>ago.
>

This was a very nice program, BTW.

It took advantage of the fact that certain objects in the game could be 
specified to be represented by different characters with the GRAPHICS command
in the configuration.

I thought that it would be even nicer, though, if everything could be redefined
to be represented by different characters--you, monsters, objects, etc.  Then,
you could have everything changed by a program like this to look different by
using some otherwise unused character to represent them (usually the ones above
chr(127)).

It would require some cooperation from the programmers, either from the dev
team or by some ambitious third party to allow this; you can't simply define
every 'k' to look like a kobold, because then the messages would be unreadable
since they contain such characters too.  You would definitely need an option to
define these things away from characters already being used for other purposes.

I think a separate command in the configuration should be used for this... the
GRAPHICS command could be used for what it is now, and a new command could be
used for this modification.  Otherwise, the GRAPHICS command line might get
painfully long.

I wanted to try this, but all I have is Turbo C 2.0, which doesn't support
overlays, which you need to put all the neat features in.  
-- 
"The problem you are experiencing is  |  "To be sure of hitting the target, 
not with the network nor with the     |  shoot first and, whatever you hit, 
station.  Please adjust your set."    |  call it the target." 
More ramblings from: tswingle@oucsace.cs.ohiou.edu/tswingle@bigbird.cs.ohiou.edu
Newsgroups: rec.games.hack
From: nyh@gauss.technion.ac.il (Nadav Har'El)
Subject: Re: Tourists make the world go 'round (was Re: Best classes)
Organization: Technion, Israel Institute of Technology
Date: Thu, 20 Aug 1992 11:12:33 GMT

In article <1992Aug19.184224.2284@tamsun.tamu.edu>, wrr3118@tamsun.tamu.edu (Rick Russell) writes:
> In article <91JqPB2w164w@cellar.org> madmax@cellar.org (Alex Strumpf) writes:
> >Why bother kicking the chest with a priest chr.?  just <minor spoiler 
> >follows..>
> ...
> >Just have the priest force the lock with his mace.(the A can also do this 
> >with the bullwhip)  Which is why(I agree with you on this point) I don't 
> >worry as much about losing hp and wounding legs with A & P as I do with W,T,
> >etc. 
> 
> Sigh. Tourists have credit cards, which can be used to unlock chests
> without messing around with forcing or what-have-you. Takes about 1/10
> the time, and makes much less noise.

AND, abusing your credit card causes a 'system shock' which kills you immidiately
> 
> As a side note, who thinks tourists are the most fantastic characters
> ever? I love tourists, because:
> 
> 1) They start with lots of food, so they won't starve before reaching
> the nutrient-rich lower levels of the dungeon.

Yes. that's good, but of no use if you can't fight.
> 
> 2) The ever-useful credit card and infinite-charges expensive camera
> are fantastic.
yes.
> 
> 3) Who else starts with a nifty, impressive-looking Hawaiian shirt?
> NOBODY!
Wow! An Hawaiian shirt with AC 10, and which makes shop keepers cheat you! How great!!!
> 
> 4) Tourists usually have a pretty good distribution of abilities.
> Constituition and Charisma are usually high; intelligence and strength
> are good, dex and wisdom occasionally cause problems.
> 
> 5) If they find a shop early in the game, they can instantly become kick-ass
> characters, because most start with about 800 gp!
Again, if you don't hide your shirt you will end up paying more then a different class will
pay
> 
> Well, I've raved enough for now.
> 
> >madmax@cellar.org
> >PREFERRED mailpath: madmax%cellar@tredysvr.tredydev.unisys.com
> >
> >"There's no point in being grown up if you can't be childish sometimes."
> >
> >Doctor Who, ROBOT
> 
> -- 
> # Rick Russell    | TAMU Meteorology   | wrr3118@tamsun.tamu.edu (Internet) #
> # "Snow Goons are bad news." - Calvin  |                                    #

-- 
Nadav Har'El                         | ######  ########     # | <-- Sorry if
Email: nyh@gauss.technion.ac.il      |      #       #       # |    you can't
Department of Mathematics, Technion  |      #       #       # |    read Hebrew.
Israel Institute of Technology       | ########     #  ###### |    Nadav. ;)
Newsgroups: rec.games.hack,rec.games.moria,rec.games.misc
From: JROGERS@vm.poly.edu
Subject: Re: Omega
Organization: Polytechnic University
Date: Fri, 21 Aug 92 12:53:50 EST

In article <1992Aug21.161812.15745@beaver.cs.washington.edu>
peg@cs.washington.edu (Peter Granger) writes:
 
>
>
>I am looking for answers to some questions on Omega. I know that the
>hack and moria newsgroups are supposed to be about Hack and Moria
>(respectively), but I also figured there is a good chance that people
>here would know something about Omega.
>
>If this bothers anyone severely, let me know and I'll keep my postings
>in rec.games.misc.
>
>Question 1: Is Omega still a "live" game? The version I have, I picked
>up somewhere around spring of '89, and it's version 0.75. It's
>crawling with bugs, including some that make the entire program crash.
>Without these, it might be a decent game. What is the most current
>version, and where can it be acquired?
******* Omega075 is the latest version I have been able to find.
If you ever find a newer one, let me know.
>
 
>Question 2: What does one do with the Holy Symbol of Set? My character
>is a senior priest of Odin, and has been told he must acquire the Holy
>Symbol of Set before advancing further. I've got the symbol (3 of
>them, actually) plus the body of Kharst. I can sacrifice the Symbol to
>Odin, and then get the message that my character needs to acquire the
>Holy Symbol of Set before he can advance. Sacrificing it didn't do any
>good. Is this just another of the game's ubiquitous bugs, or does
>something special need to be done?
**************
I have not done that one, but with other similar advancement
requirements, I put the item in my weapon hand then talked
.  Try sacrificing something else while holding one of the item.
 
Newsgroups: rec.games.hack
From: jeff@dirac.physics.sunysb.edu (Jeff Althoff)
Subject: Re: 'nother neophyte question
Organization: Institute for Theoretical Physics, SUNY at Stony Brook
Date: Tue, 18 Aug 1992 22:47:31 GMT

In article <1992Aug18.172536.13138@galileo.cc.rochester.edu> esot@troi.cc.rochester.edu (Eric Sotnak) writes:
>  I have a blessed magic marker (58) and 6 blank scrolls (ala w. of
>cancellation).  So, I tried writing a scroll of genocide by writing
>"genocide".  The result was a message to the effect that "you don't know how
>to write that."  So what do I need to do?  I also have the option of
>blessing the blank scrolls.  Would that help?  What other scrolls might be
>good to create?
>

spoilers...

Generally you can only write scrolls that you have identified.
There is a small probability that you can write a scroll that you 
have not identified yet. The probability is higher for a wizard. 
Someone once posted explicit info on this from the source code --
I'll see if I still have it.

Other nifty scrolls: enchant armor, enchant weapon, (blessed) remove curse,
(cursed) teleport, taming (if you like pets), (blessed) scare 
monster (for low-level chars)....etc....

Jeff.
-- 
--------------------------------------------
Jeff Althoff    jeff@max.physics.sunysb.edu
Newsgroups: rec.games.hack
From: cuffell@spot.Colorado.EDU (CUFFELL TIMOTHY MICH)
Subject: Re: How can i get better AC from priests ?
Organization: University of Colorado, Boulder
Date: Tue, 18 Aug 1992 23:35:38 GMT

In article <1992Aug18.175630.11203@news2.cis.umn.edu> amundsen@molbio.cbs.umn.edu (Craig Amundsen) writes:
>In article <markus.714154068@colores> markus@colores.informatik.rwth-aachen.de (Markus Steinberg) writes:
>>Hello,
>>
>>almost every time i give money to a priest, he will bestow a blessing on
>>me, so i get a kind of magic mapping.
>>Which is the correct sum i must give him, to receive an AC bonus ?
>>
>>Please mail soon to
>>
>>markus@andrej.informatik.rwth-aachen.de
>
>Please let us newbies know what the answer is
>
>
>-- 
>                  Craig Amundsen (amundsen@molbio.cbs.umn.edu)
>
>
>                           <Insert Standard Disclaimer>

400 * current level. (Yours, not the dungeon)
From: water@david.wheaton.edu (Paul Waterman)
Newsgroups: rec.games.hack
Subject: WHERE IS 3.1?!?!?!?
Date: 22 Aug 92 04:54:38 GMT
Organization: Wheaton College

An open note to the Dev Team and anybody else who might be interested
(since I'm in a manic, self-centered, egotistical phase right now,
please forgive what I am about to say - I'm not in my right mind):

WHERE THE H-E-DOUBLE-HOCKEY-STICKS IS VERSION 3.1?

It has now been one year and six months since the last patch level of
verion 3.0 was released, and what, four years (?) since version 3.0 was
first released!  Where is this long promised, long "close-to-finished-
but-we-can't-tell-you-when-we're-going-to-release-it-because-it's-a-
secret" version of Nethack?

I seem to recall a message from a Dev Team member at one point (I can't
for the life of me remember who it was or even if it was e-mail or on
the net) intimating that the daily exchange of information between the
Dev Team members was in excess of 1 megabyte.  If this were the case,
the Dev Team should have been able to either A) expand the game by
3000%, making it the first truly artificially intelligent computer game,
B) expand the documentation to the size of the Encyclopedia Britannica,
or C) send an *awful* lot of notes back and forth to the effect of 
"Wouldn't it be cool if we could do X?," and "Yeah it would, can you
program that?," and "No, can you?"

Come on guys!  HAVE YOU ALL DIED?!?!?

WE WANT NETHACK 3.1!  At the very least, I'd like some kind of message
posted "officially" by the Dev Team telling us what is taking so 
darned long, and giving us at least an *idea* of when we can expect
version 3.1!  (Next month?  Next year?  Next century?)

Anyways, my wife is bodily wrestling me off my soapbox and to the ground
right now, muttering something about "Stupid obnoxious nethack addict"
and "Get the Dev Team mad and I won't get *my* next fix," so I'll end
this message while I still can.

PLEASE, tell us something?

	  - Paul
-- 
------------------------------. 
| Paul Waterman (708) 682-5085 |  WCST Spoilers        ------------------
| water@wheaton.wheaton.edu    |  817 College Ave, #1  --------------------
`------------------------------'  Wheaton, IL 60187    ----------------------
From: z_falkrg@ccsvax.sfasu.edu
Newsgroups: rec.games.hack
Subject: Re: weird scroll message
Date: 13 Aug 92 10:26:36 CST
Organization: Stephen F. Austin State University

>From: trav@wixer.cactus.org (traveller)
>Date: Thu, 13 Aug 92 07:09:19 GMT
>
>i read a scroll just now and got the message "you feel materially poor"
>does anyone know what this was? i didn't lose any gold and didn't nitce
>any possessions missing afterwards..
>
>trav
>
>-- 
>
>trav@wixer.cactus.org  |   In Austin, Tx:
>     The Traveller     |      The city that made being a slacker an
>                       |      acceptable alternative lifestyle.


	You found a scroll of gold detection and read it on a level with no
gold piles on it.

z_falkrg@ccsvax.sfasu.edu
Newsgroups: rec.games.hack