HDTenEightyP/NetNews huggingface dataset:
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.video
Subject: Re: NHLPA Hockey '93 Review (LONG)
Date: 5 Oct 92 17:24:57 GMT
Organization: NASA GSFC

In article <bennetta.718052622@sfu.ca>, bennetta@fraser.sfu.ca (Jason Patrick Bennett) writes:
> 
> I have a few questions that I hope the reviewer can answer for me.  First of
> all, I was under the impression that, unlike NHL Hockey, NHLPA Hockey does NOT
> have the full teams logos (ie. Chicago BLACKHAWKS vs. Vancouver CANUCKS). 
> Instead, it's just "Chicago vs. Vancouver" and although the team colours may
> be the same, there's no team logo on the players' jerseys.  Am I wrong on this
> score?
> 
> Also, from look at an ad for the game, they said "and you can even play for the
> trophy" rather than "YOU CAN PLAY FOR THE STANLEY CUP!!" as was said for NHL
> Hockey.  I'm assuming (and I sure hope I'm wrong) that "Stanley Cup" is never
> even mentioned as the prize for winning the finals.  Could you please clarify
> these points in a follow-up?  Many thanks...
> 

All the above are true.  What's really bizarre is the comparing the covers of
NHL Hockey and NHLPA Hockey.  Note that in the original the photograph on
the cover was selected such that team names/logos are visible and that the one
player who's name should be visible has had the name air brushed out.  Also
note that the faces of the players seem blurred and indistinguishable --
almost certainly done with an air brush.  Now, looking at NHLPA and you'll
see that the exact opposite is true.  The picture is selected so that names
are clearly visible and faces are very crisp and disguinshable and all the
team logos and names have been airbrushed out!

All in all, though, having the players names is much more important then
having the team names and logos -- I don't follow professional hockey, so
I recognize some player names, but I wouldn't know them by their numbers
alone.  In NHLPA when I look at the team rosters their are names for each
number and I know that Wayne Gretzky is supposed to be a great player.  I
suppose they could have payed both the NHL and the NHLPA to use both team
names/logos and player names, but that would have upped the price and really
isn't all that relevant.

Steve
From: eaeg188@orion.oac.uci.edu (Owen Lee Ivory)
Subject: Re: [SNES]: Super Mario World
Newsgroups: rec.games.video
Organization: University of California, Irvine
Date: 30 Sep 92 06:01:33 GMT
Distribution: usa

In article <1992Sep28.143218.11535@linus.mitre.org> ads@harbor.mitre.org (Alexas D. Skucas) writes:
>
>There is an advice block in Choclate Island 2 that says
>depending on the coins one has, or the time remaining,
>the ending of that world will change and the second exit
>will be found.  I have found several "endings" but none
>of them has led to the second exit, which I assume goes
>to the Chocolate Secret and Wendy's castle (because that's
>where the pipes are on the screen).  
>
>If you can help me solve this little puzzle, please send
>e-mail.  Thanks
>
ok unless someone has already responded and this is then just rehashing 
old trash.. here is what i found...
1) if you pass section one(blue firebreathers) fast you go to a broken
   plain area... have to jump over drops and if you can make it through 
   this fast enough.. you can then make it to a "secret" area.
   Here you need to kill the football players that shoot balls.
   p.s. really helps if you have all switches turned on.  Get key and goto
   pipe.
2) if you get all the coins possible in section 1(blue firebreathers)
   (really helps to hit "hidden" box just right of spring) and pass the level
   rapidly... you get to a section where they give you a wing and make you fly
   to get coins.

SPOILER ALERT.... READ NO FARTHER IF YOU DONT WANT TO SPOIL YOUR MARIO FUN!!

As a side note.. since you really asked this question to pass the chocolate 
island area you need to find the key in the next red dot.  It is beyond the
the white tape.. you need to figure out how to get beyond the tape to get
ok so i spoiled the game for sorry.
From: tehyang@phakt.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: Release date for BioHazard Battle
Date: 29 Sep 1992 22:42:14 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: phakt.usc.edu

In article <STUART.92Sep29125105@guest.ads.com> stuart@guest.ads.com (Stuart Crawford) writes:
>
>I called Sega USA and was told only that it will be released before Christmas.
>Anyone have more details?  They *did*, however, tell me that the Mega-CD will
>definitely be released in November.
>
Sorry I don't know anything about the release date of Bio-Hazard, but I'd
just like to take this opportunity to say that most of the objects in the
game are RAY-TRACED! They look simply amazing. 

-Tehkao
From: rjc@cogsci.ed.ac.uk (Richard Caley)
Newsgroups: rec.games.video
Subject: Re: waxing nostalgic (was Re: Sonic The Hedgehog...)
Date: 3 Oct 92 13:23:34 GMT
	<1992Oct1.154013.245@exu.ericsson.se>
Organization: Human Communication Research Center
In-reply-to: exuhag@exu.ericsson.se's message of 1 Oct 92 15:40:13 GMT

In article <1992Oct1.154013.245@exu.ericsson.se>, James Hague (jh) writes:
jh> My idea of a game:  [deleted, go back and find it].

Herzog Zwei (which I have probably spelled wrong) and Populous are
abou the best open-ended games I've seen. Lots of possibilities and
weird things to try.

Sonic is a bit limited, but _very_ silly. I think that looking for a
great challenge in it is daft. Buy some beer (Duvel is good :-)), get
in a couple of friends and just go at it. Watch the hedgehog's face.

--
rjc@cogsci.ed.ac.uk			_O_
					 |<
Newsgroups: rec.games.video
From: ALI00MHS@UNCCVM.UNCC.EDU (Mark Sullivan)
Subject: ATARI 5200 & 2600 FIRE SALE!
Organization: UNC Charlotte
Date: Thu, 1 Oct 1992 21:34:55 GMT

I posted this stuff a week ago, and after considering offers on small
groups of carts, controllers plus carts, etc., I realized: I JUST WANT
TO GET RID OF THIS STUFF!
So, here's the deal.  I'm only selling the 5200 stuff in a group,
and the 2600 stuff in a group, but I'm dramatically lowering my
asking prices.
 
ATARI 5200
4-port console with Pac-Man cart and 2 joysticks (neither is fully
operational)
Atari 5200 Trak-Ball controller
Wico Command Control joy stick
--both of these are fully functional; taken together, you've got a
working joystick and a trak-ball.
25 Atari 5200 carts: Ballblazer, Baseball, Berzerk, Buck Rogers,
Centipede,
Countermeasure, Decathlon, Defender, Dig Dug, Galaxian, Joust, Kangaroo,
Mario Bros., Missile Command, Moon Patrol, Ms. Pac-Man, Pengo, Pitfall,
Pole Position, Qix, Soccer, Space Dungeon, Space Invaders, Super
Breakout,
and Tennis.
$75 (plus shipping) takes it all, or make an offer on the works.
 
ATARI 2600
2 joysticks: an Atari original, and a Wico Command Control (fire button
on the base or the stick) -- both work.
12 Atari 2600 carts: Asteroids, Demon Attack, Double Dunk, Ice Hockey,
Jr. Pac-Man, Kaboom, Midnight Magic, Pole Position, Space Invaders,
Stampede, Tennis (Real Sports), and Yar's Revenge.
$24 (plus shipping) for everything, or best offer (on everything!)
 
 
Mark Sullivan
ali00mhs@unccvm.uncc.edu
Newsgroups: rec.games.video
From: sanborn@berlioz.nsc.com (sanborn)
Subject: SNES Smash TV question/help
Organization: National Semiconductor Corporation
Date: Mon, 5 Oct 1992 13:51:25 GMT

A friend was telling me recently that he was reading a magizine
which was giving SNES Smash TV tips. At any rate he said that there
was a keypad sequence that you could hit to bring up a screen that
would allow you to play any room or any level directly. I already
know the trick for bring up the sound test and credit/live screen.
If anyone know the sequence for bringing up this screen please
email it to me rather than posting it. Something has happened to my
news feed and I'm only getting about 5% of the normal volume of 
articles. Thanks for the help.

C.Sanborn (sanborn@berlioz.nsc.com)

-- 

ROT13 .sig >> Znqr ln ybbx! Uzzz, whfg jung jrer lbh rkcrpgvat? :-)

Newsgroups: rec.games.video
From: cam@athena.mit.edu (Daniel Cameron Daly)
Subject: snes games for sale
Organization: Massachusetts Institute of Technology
Date: Wed, 30 Sep 1992 21:03:52 GMT

I am selling the following two games:

Rampart:	$45
Contra III:	$35

anyone intersted in buying them can contact me at:
cam@athena.mit.edu   

They are in perfect shape of course, including instructions and boxes if
desired.  First or best offer gets them.  Postage will be split unless
it is overseas.


--
Cam Daly                                Phone: (617) 225-7880
22F1                                    Internet: cam@athena.mit.edu
550 Memorial Dr                         "He who fights and runs away,
Cambridge MA 02139                       lives to nuke the site from orbit"
From: ed_medeiros@vax.muskingum.edu
Newsgroups: rec.games.video
Subject: Genesis Games under $20
Date: 30 Sep 92 00:12:48 GMT
Organization: Muskingum College

Genesis games for under $20 plus shipping and handling.

The titles include:
Joe Montana Football 1
John Madden Football 1
The Immortal
Last Battle
Golden Axe
Final Zone
Rambo 3
Zoom!
Zany Golf
Budokan: The Martial Spirit
Strider
Faery Tale Adventure
Air Diver
Ghouls 'N Ghosts
Arnold Palmer Tourament Golf
Spiderman (no instructions, but self explanitory)

Do have some others, such as RPGs and Streets of Rage for higher prices, e-mail
me for the prices.  All others are $20 plus postage and handling.




Ed Medeiros
Newsgroups: rec.games.video
From: drmcclin@uncc.edu (David R McClintock)
Subject: Re: Sega - Ads?
Reply-To: drmcclin@uncc.edu
Organization: University of NC at Charlotte
Date: Sat, 3 Oct 1992 13:59:38 GMT

In article 2186@bvc.edu, johnsonchris@bvc.edu () writes:
>Kind of an off the subject post here, but who else has seen Sega's new 
>advertising campaign?  You know, the really strange ads with the 
>WELCOMETOTHENEXTLEVEL thingy.  Anyone else like them?  I know Sega is a 
>little behind when it comes to the amount of games, etc, but I sure do like 
>their ads better than boring old Big N's.
>
>--CLJ

I have seen these adds and they are pretty good.  They give you a VERY fast glimps at
there better games.  I wish they would slow it down at bit so I could ACTUALLY identify
the games.  They give you just enough to want to see more. I want to see one one
the new CD player next.

                    
   +-------------------------------------------------------------------+
   >                                                                   <
   >  Dave McClintock  -->    Internet: drmcclin@mosaic.uncc.edu       <
   >                                                                   <
   >                                                                   <
   > "Don't know, Don't care!"                                         <
   >                                                                   <
   >                                                                   <
   > Question: "What will I do when I graduate this spring             <
   >           and lose my account to the SUN SPARC workstations       <
   >           and internet???                                         <
   >                                                                   <
   > Answer: " ..........die a slow and painful death ....   :(  "     <
   +-------------------------------------------------------------------+

Newsgroups: rec.games.video
From: chengb@craft.camp.clarkson.edu (Bruce)
Subject: Help in SFII Championship Ed. character moves
Organization: Clarkson University
Date: Sun, 4 Oct 1992 22:51:53 GMT

Well, I missed it in earlier posts.  Can someone please mail me
the list of moves for all character (or most) in the Street Fighter II
Championship Edition?

Thanks,
Bruce
--
/-------------------------------------------+----------------------------------\
|  chengb@craft.camp.clarkson.edu           | * Drama is life with the dull    |
|  chengb@redwood.cad.clarkson.edu (cc here)|    bits cut out.                 |
|  Home Phone: (315) 268-7798               |            - Alfred Hitchcock    |
Newsgroups: rec.games.video
From: gordon@osiris.cso.uiuc.edu (John Gordon)
Subject: Re: (Genesis) Castle of Illusion help needed (again :-)
Organization: University of Illinois at Urbana
Distribution: na
Date: Sat, 26 Sep 1992 05:59:13 GMT

eabu233@orion.oac.uci.edu (Danette Powell) writes:


>Hello everyone!

>I am stuck on another boss again, this time the pirate-like guy (right
>after the clock level) who swings the knife at you.  I didn't have
>any marbles left, and couldn't figure out how to jump on him or what
>else to try.  Any suggestions?

	Spoilers:


	Let him walk up close to you.  He will get a smile on his face,
then try to bop you.  Jump on his head when his arm is in position to hit
you, so he can't fend you off.
Organization: Penn State University
Date: Mon, 28 Sep 1992 11:35:48 EDT
From: <DJF106@psuvm.psu.edu>
Newsgroups: rec.games.video
Subject: SNES GAMES FOR SALE

I WOULD LIKE TO SELL THE FOLLOWING SNES GAMES.  THEY ALL ARE IN MINT CONDITION
AND INCLUDE BOX, MANUAL, ETC.  I WILL PAY FOR POSTAGE.  IF INTERESTED, PLEASE
SEND EMAIL TO DAVID (djf106@psuvm.psu.edu)

DARIUS TWIN        $27.00
CASTLEVANIA IV     $35.00
SMASH TV           $35.00
BASES LOADED       $35.00

THANKS.
Newsgroups: rec.games.video
From: jarnis@mits.mdata.fi (Jarno Kokko)
Subject: Re: Opinions wanted on various carts.....
Organization: Microdata Oy, Helsinki, Finland
Date: Wed, 30 Sep 1992 09:15:27 GMT

In article <1992Sep28.182728.7127@clark.edu> gsnow@clark.edu (Gary Snow) writes:
>In article <1992Sep27.204830.9747@prime.mdata.fi> jarnis@mits.mdata.fi (Jarno Kokko) writes:
>>
>>SuperSWIV is AWESOME blaster for SNES. Beats super-good amiga version
>>hands down. I didn't really expect much from it, but boy I was happy
>>to be proven wrong. Get this immediately..
>
>Pardon my ignorance, but the above acronym mean nothing to me, just what
>game are you talking about?
>
>Gary
>
>-- 
>-----
>Gary Snow
>uunet!clark!gsnow  or  gsnow@clark.edu


SWIV = Special Weapons In<something> vechile. SWIV was an awesome
blaster for amiga, but this SUPER version for SNES really beats
it hands down. 

   ____________
 _| .signature |______________________________________________________
|                                                                     |
|  -------- Jarno Kokko --------  |  Borg: Prepare to be assimilated  |
|   --- jarnis@mits.mdata.fi --   |        by the Borg.               |
|    ---- Vantaa, Finland ----    |  Worf: Prepare to eat phasers.    |
|_____________________________________________________________________|

Newsgroups: rec.games.video
From: uzun@crash.cts.com (Roger Uzun)
Subject: SNES Goerge Foreman Boxing, is it any good?
Date: 4 Oct 92 03:48:18 GMT
Keywords: Boxing George Foreman SNES

Is SNES George Foreman Boxing any good, I am thinking of
renting it, or Magic Sword.  Any comments on these SNES
games.

-Roger
--------------------------------------------------------------
bix: ruzun
NET: uzun@crash.cts.com
Newsgroups: rec.games.video
From: jarnis@mits.mdata.fi (Jarno Kokko)
Subject: Re: Dragon Warrior 5?
Organization: Microdata Oy, Helsinki, Finland
Date: Wed, 30 Sep 1992 14:02:29 GMT

In article <92092928052@genesis.nred.ma.us> nugget@genesis.nred.ma.us (Ralph Barbagallo) writes:
>
>  Dragon Warrior 5 has been finished in Japan for the SFC... I think Enix
>is waiting to release Dragon Warrior 4 for the NES just to quickly finish
>off the NES series.  The ad says something like go through Dragon Warrior 4
>to meet up for the next challenge in 5 or something like that.  Kinda sounds
>rushed...
> _____________________________________________________________________
>(                              (                                      ) 
> )  Ralph A. Barbagallo III     ) Co-Editor of                       (   
>(         -----                (                M I N D  S T O R M    )     
> ) nugget@genesis.nred.ma.us    )                                    (   
>(                              (  THE Newsletter for high-end gamers! )  
> ---------------------------------------------------------------------
> MindStorm-9474 Fallson Ct., Blue Ash, OH  45242   (ed. Aaron Buckner)
>
>  

This game is already out for SNES. It's a copier file, but I expect
it to be out as a cart in japan also..
From: 02106@chopin.udel.edu (Samuel Ross)
Newsgroups: rec.games.video
Subject: Atari 2600 carts are sold!!!
Date: 1 Oct 92 02:43:06 GMT
Distribution: usa
Organization: University of Delaware

Journey and Riddle of the Sphinx have been sold.  Thanks for all the
replies.  


Sam
02106@brahms.udel.edu
Newsgroups: rec.games.video
From: jmtech@board8.uucp (Jim Montoya)
Subject: Renovation Products Update!
Keywords: Sega, CD, Japanese, SNES
Organization: board8
Date: Tue, 6 Oct 92 04:22:23 GMT

This is JM, your connection to Renovation products a divison of Telenet
Japan...
 
As of October 2nd. Renovation Products has moved!!
 
The old address was: 987 University Ave.
                     Suite 10
                     Los Gatos, CA  95030
                     (408)395-8375


The new address is:  4655 Old Ironsides Dr.
                     Suite 265
                     Santa Clara, CA  95054
                     (408)982-2700
               Fax:  (408)982-2710

Please update your databases with the new address...
 
Any questions regarding a Renovation product can be mailed my way.
 
New Products: A new Tennis game for the SNES will soon be available.
The game was coded in Italy.  Should be pretty good.  It is nice to
see that the rest of the world is making its way to the US Video Game
market.
 
For you Valis fans: SNES Super Valis IV has been sold to another company
we shall have to wait and see when it will resurface.  Looks cool, lots
of colors.  
 
The Cobra Command Sega CD game from Telenet, has been sold by Renovation
to Sega of America along with a few other titles.  Look for Telenet
software included with the Sega CD unit.
 
Retailers are reporting a lack of interest in Japanese RPG type games.
Retailers are requesting more domestic titles.  I think I feel my
brain starting to grow mold :)  Us Japanese game Otaku's need our
Anime & Manga characters.
 
Forward your input to me...
 
JM - President of SC Anime Club

Newsgroups: rec.games.video
From: drmcclin@uncc.edu (David R McClintock)
Subject: Re: ** Sonic has rings, NOT coins!! **
Reply-To: drmcclin@uncc.edu
Organization: University of NC at Charlotte
Date: Fri, 2 Oct 1992 13:48:36 GMT

In article 2378@exu.ericsson.se, exuhag@exu.ericsson.se (James Hague) writes:
>Jamie Paul CURMI writes:
>>
>>'nuff said.
>
>Oh, I know.  I just thought it was interesting how someone confused
>the game elements of Sonic and Super Mario Bros--with lots of people
>claiming that Sonic has absolutely nothing in common with SMB and all.
>
>For the record, I like SMB and it is still a good game.  Sonic is
>impressive and fun to mess around with, but there isn't any inspiration
>to play it the way it was intended (plow through all the levels in
>sequence) since that clashes with what makes the game fun.
>
>--
>James Hague   
>exuhag@exu.ericsson.se


I must diagree with you James. I have played and finished both Super Mario Brothers and
Sonic, and I must say that Sonic is the Better game.  Both of these games were alot of
fun, but Sonic has better graphics, NEW ideas, and was just fun to play!  Super Mario
had more hidden stuff and you could move to any world that you solve as much as you wanted and you could save your game, but it was basically the same old Mario in a
more colorfull world.  But as I said before I LOVED both of these games and look forward to the next version of each. 

           Sonic just is the better of the two (SEGA finally made a great game)!

 
                    
   +-------------------------------------------------------------------+
   >                                                                   <
   >  Dave McClintock  -->    Internet: drmcclin@mosaic.uncc.edu       <
   >                                                                   <
   >                                                                   <
   > "Don't know, Don't care!"                                         <
   >                                                                   <
   >                                                                   <
   > Question: "What will I do when I graduate this spring             <
   >           and lose my account to the SUN SPARC workstations       <
   >           and internet???                                         <
   >                                                                   <
   > Answer: " ..........die a slow and painful death ....   :(  "     <
   +-------------------------------------------------------------------+
From: johnbr@master.CNA.TEK.COM (John Breeden )
Newsgroups: rec.games.video
Subject: Zelda I help
Date: 1 Oct 92 23:30:31 GMT
Organization: Tektronix, Inc., Beaverton,  OR.

This is probably a dumb question, but how do you make the rafts move in 
Zelda I?  A special item, I assume.

Help!

John Breeden
johnbr@master.cna.tek.com
From: rodal@reznor.cmw.ltn.dec.com (A Software Hooligan)
Newsgroups: rec.games.video
Subject: Re: Zelda III help ! -- spoiler ?
Date: 5 Oct 92 19:03:42 GMT
Article-I.D.: sousa.1876
Reply-To: rodal@reznor.cmw.ltn.dec.com (A Software Hooligan)
Organization: Digital Equipment Corporation



>>2) How do I get the 'superbombs' ?
>
>I just played Zelda again and it was very much on my mind because I
>wanted what you can get after you have it; as a result I kept going
>back to the bomb shop (your house, but in the darkworld).  I'm pretty
>sure you can't get it until you've solved all 7 (well, the first 7)
>underworld dungeons.


You have to complete through level 6 to get the super bombs. (so says
the nintendo game counsler) (sp?)


	
dave
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: SNES capabilities
Date: 29 Sep 92 16:11:45 GMT
Article-I.D.: clark.1992Sep29.161145.29791
Organization: Clark College, Vancouver, Wa.  USA

In article <28SEP199219112811@vax2.concordia.ca> spector@vax2.concordia.ca (Mitchell Spector) writes:
>

......Some stuff deleted......

>  Lastly, what kind of sound chip is in the SNES? It sounds like it's capable
>of freeform synthesis. How many voices does it have?
>
>I hope these questions aren't inappropriate for this newsgroup.. :)
>
>Please respond by mail, as I don't usally read this group.

No, please respond by posting, I am sure there are others like me who would
like to know also.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Organization: Penn State University
Date: Tue, 6 Oct 1992 11:10:41 EDT
From: <DJF106@psuvm.psu.edu>
Newsgroups: rec.games.video
Subject: SNES GAMES FOR TRADE

Hi, I would like to trade the following SNES games:

SUPER BASES LOADED
DARIUS TWIN
U.N. SQUARDON

SNES games that I want:

F-ZERO
TOP GEAR
KRUSTY'S FUNHOUSE

My games are in mint condition with box, manual, etc.  The  games that I get
in trade should be in the same condition.If interested in trading, please
contact David at djf106@psuvm.psu.edu
Newsgroups: rec.games.video
From: gfm@hal.gnu.ai.mit.edu (George Francis McBay)
Subject: Re: Need development info for Sega GameGear or Lynx
Organization: /etc/organization
Date: Tue, 6 Oct 1992 15:22:29 GMT

In article <1ad9k1INNjfc@early-bird.think.com> laird@think.com (Laird Popkin) writes:
>I believe that the Genesis' development platform is also the Amiga, but I
>don't know any details.

	I'm not sure if it still is, but it was at one time.  Sega of America
used to run small ads in the back of "Amiga World" magazine looking for
Amiga programmers and other game designers to develop games on their "networked
68030 based Amiga 2000 systems" (Thats more of a paraphrase than a quote)