HDTenEightyP/NetNews huggingface dataset:
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: New EA Games for Genesis
Date: 12 Sep 1992 17:31:11 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

Just got a flyer today from EA describing their new Genesis games coming
soon. There was John Madden '93, NHLPA Hockey '93, Powermonger, Shadow
of the Beast 2, LHX Attack Chopper, Galahad, Lotus Turbo Challenge,...

but the big surprise was Road Rash 2!!! It features 2 player head-to-head
combat/racing, using split screens! Can't wait for this one!

-Tehkao
Newsgroups: rec.games.video
From: ric@microware.com (Ric Yeates)
Subject: Re: [LYNX] Games for sale...
Summary: Thank you for your support.
Organization: Microware Systems Corp., Des Moines, Iowa
Distribution: usa
Date: Fri, 11 Sep 1992 21:26:18 GMT

Netlanders,

Thank you for all the offers to buy my Lynx games.  I have sold them all
(assuming everyone pays). I sent E-mail to the accepted offers.

I must have made the prices too low. Next time I'll know.

Thanks again,
Ric

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ric Yeates                                             Microware Systems Corp.
  "I found these opinions on the floor, so I don't think they belong
                                                              to Microware."
                         1. Grease Generously
                         2. Wax Philosophically
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Organization: University of Illinois at Chicago
Date: Tuesday, 15 Sep 1992 00:17:21 CDT
From: Orlando Carnate <U51261@uicvm.uic.edu>
Newsgroups: rec.games.video
Subject:    Contra III codes please!

Does anyone know any codes for Contra III? Thanks in advance.

-Orlando
Newsgroups: rec.games.video,
Subject: More games for Trade
From: Raul Romero <ROMBH@CUNYVM.BITNET>
Date: Wednesday, 9 Sep 1992 22:30:00 EDT
Organization: City University of New York/ University Computer Center

Hi Everybody again

  My friend would like to trade Castlevania 4 and Gradius 3. They do not have
the Manual or Box. If you have anything to offer send me the name of the
game and your phone number and I we have him call you.


Raul
From: carleton@tecsun1.etl.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: Need Help in Zelda 3 (Super NES)
Date: 8 Sep 92 00:35:02 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

wm@cs.wm.edu (Weizhen Mao) writes:

>Hi, To all out there:
>    I cannot find the Ether Medallion after I finished the level 5.
>According the small booklet coming with the game, the medallion
>should be on the top of Death Moutain. But I tried for a week, I 
>could not find the Ether Medallion. Can someone help me? Thanks a lot.
	It does not appear as a medallion.  If you use the Book of Mudora
to translate the green stone tablet on the causeway west of the tower,
you will get the medallion.  For that matter, NONE of the medallions
appear as medallions; two more are found the same way as Ether, and another
is given to you by a creature you might find later.
Organization: Junior, IM - MCS/CIT Track, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video
Date: Wed,  9 Sep 1992 14:26:02 -0400 
From: "Michael J. Viola" <mv1e+@andrew.cmu.edu>
Subject: Sega Genesis stuff 4 sale

I have the following games for sale. All comes with instruction and boxes.
 
Shadow Dancer
Two Crude Dudes
Wonderboy in Monsterland
Heavy Nova
Evander Holyfield Boxing
Bull vs Lakers
Road Rash
 
Asciiware power clutch sg joystick and Sega Genestick Joystick
Prices aren't set so make me an offer. Reply to this address or call x4637

Newsgroups: rec.games.video
From: astlc@acad2.alaska.edu (Tom Claydon)
Subject: SMW: Where is the Red Switch Palace?
Organization: Anarchy Incorporated
Date: Sat, 5 Sep 1992 02:43:26 GMT

 Help! 
 
 A friend & I are stuck in Super Mario World. We can't go any further until
we find the Red Switch Palace and the Forest of Illusion 4. The FOI 4 doesn't
show up on my screen, so I guess I've missed something somewhere. 
 
 And where the heck is the Red Switch Palace?

 Thanks for the hints in advance!

-- 
Tom Claydon, Electronics Tech.
University of Alaska Anchorage
BITNET: astlc@alaska.bitnet
INTERNET: astlc@acad2.alaska.edu
Xref: sparky rec.games.video:18264 misc.forsale:25688 misc.forsale.computers:32540 comp.sys.atari.8bit:4578
From: moon!cyberden!phbill@well.sf.ca.us
Newsgroups: rec.games.video,misc.forsale,misc.forsale.computers,comp.sys.atari.8bit
Subject: Re: 2600 Galaga
Date: 8 Sep 92 22:42:10 GMT
Organization: Indescribable Creations

vgriscep@wam.umd.edu (VGR (Craig Pell)) writes:

> Huh.  I found the 7800 Galaga of poor quality.  As a game by itself, it's
> lots of fun, but compared to the coin-op, it stinks.  Very few of the skills
> usable in the coin-op work on the 7800 version.  So I imagine the 2600 versio

Like what?  Don't tell me you cant be captured or something!  Why hasn't 
it been made on the XEs!? ;)  

PhBill: Bill Kendrick               |||  1200 Cyberden BBS (+1 415 472-5527)
Moon!Cyberden!PhBill@Well.SF.CA.US / | \ 2600 North of San Francisco California
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: sega/snes (Becoming a developer)
Date: 14 Sep 92 13:34:25 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX

Teh Kao Yang writes:
>
>I called up Sega asking about becoming a developer, and they told me that
>they only sell the developers kit to companies. They recommended that if I
>want to write a game I should do it on a PC in 68000 assembly, and then
>send the disk to Sega for evaluation.

I think the reason Sega only sells to companies is that writing a professional
quality game takes a _tremendous_ effort.  Forget about the fact that you'll
need artists and musicians, just the game design and programming will take
at *least* six months for a single person working full-time.  It will take
a lot longer if you come up with a new idea and don't just set out to clone
an already existing game.  Remember that even "old and simple" games took
a long time to write.  Choplifter on the Apple II took Dan Gorlin over a
year, and that's not even a very graphically spectacular game.

>If this sounds too intimidating, then just programming on PC and then sending
>your game to Sega might be the way to go. It makes sense, after all. If you
>just want to create a game but not worry about selling it, you can just
>do it on a PC and then if Sega likes it, they'll take care of the rest. No
>need for you to waste your money on a developer's kit and then making a
>bad game.

I don't follow.  I thought the whole point behind the developers' kit was to
get _documentation_, etc.  How can you write a Genesis game on if you don't
know how the Genesis works internally?

--
James Hague   
exuhag@exu.ericsson.se
Newsgroups: rec.games.video
From: davem@uvmark.uucp (Dave Meeks)
Subject: Genesis games for Sale/Trade (Update)
Date: Wed, 09 Sep 92 18:38:09 GMT
Organization: VMark Software, Inc.


Well, due to all the responses I have received for the games, I have decided
to post an update to the people involved, so they can see where the games 
stand, similar to the "auction" that occurred awhile back.  Here is the list
of games available and the current price...  I will take any updates until
this weekend, and get things done on Monday....


Air Diver  	$15
Altered Beast 	$15
Centurian     	$25 (Brett Schultz)
DeCap Attack	$18
Desert Strike	$30 (William J. Forde)
Fatal Rewind	$18 (William J. Forde)
Fire Shark	$15 (William J. Forde)
GhostBusters	$15
Ghouls N Ghosts	$20 (Dan Tseng)
Golden Axe II	$20
Jordan vs. Bird	$25
Lakers vs Celts	$20
NHL Hockey	$30 
Mercs		$20
Pac-Mania	$18
Road Rash	$28 (Perry Denton)
SpiderMan	$23
Streets Of Rage	$25 (Dan Tseng)
Super HangOn	$15
Thunder ForceIII$21 (Jim Hsu)
Trouble Shooter	$20
Winter Challenge$25


If you see a game you want, and are willing to pay more than the currently
offered price, or have something to trade, either Genesis or SNES games,
send me e-mail...

As a Note...  There have been some people who have offered trades for the 
games denoted with a "*".  These trades are also being considered as well..

All games come in original packaging with instructions and are in excellent
condition.  

============================================================================
David T. Meeks                    ||" We are jigsaw pieces, aligned on the 
VMark Software, Inc.              ||  perimeter edge, 
uvmark!davem@merk.com             ||  interlocked through a missing piece"
davem%uvmark@merk.com             ||" ...This world is totally Fugazi"
============================================================================

-- 
David T. Meeks                    ||" We are jigsaw pieces, aligned on the 
VMark Software, Inc.              ||  perimeter edge, 
uvmark!davem@merk.com             ||  interlocked through a missing piece"
davem%uvmark@merk.com             ||" ...This world is totally Fugazi"
Newsgroups: rec.games.video
From: xepo@csd4.csd.uwm.edu (Scott R Violet)
Subject: SNES for sale
Originator: xepo@csd4.csd.uwm.edu
Organization: Computing Services Division, University of Wisconsin - Milwaukee
Distribution: usa
Date: Tue, 8 Sep 1992 22:42:20 GMT


Hi,
	Due to the continued cost of an education I have decided to
try and sell my SNES.  I would like to get $150 for it, this will
include shipping anywhere in the US.  I love the thing, and it has
worked perfectly for me, but there are just other things that I need
the money for.  It comes with two joysticks, Super Mario World, and
Street Fighter II.  It is only about 2 months old, and has performed
flawlessly.  If this price is to outrageous for what it comes with,
well then I guess start up the flame guns.  I will entertain any
reasonable prices that I see.
Thanks,
-- 

		-Scott Violet (xepo@csd4.csd.uwm.edu)
Newsgroups: rec.games.video
From: jarnis@mits.mdata.fi (Jarno Kokko)
Subject: Re: Super Star Wars vs. Arcade Star Wars
Organization: Microdata Oy, Helsinki, Finland
Date: Wed, 9 Sep 1992 23:30:29 GMT

In article <SS.92Sep7111622@wpi.WPI.EDU> ss@wpi.WPI.EDU (Scott Streeter) writes:
>>>>>> On Mon, 7 Sep 1992 04:47:58 GMT, cw21219@uxa.cso.uiuc.edu (Crying Freeman) said:
>
>cw21219> Is this game already out? I guess it just must be the stores
>cw21219> I go to, but I hardly ever see any new games here... :(
>
>It's release date is November.
>
>--
>                        Scott Streeter
>                        ss@wpi.wpi.edu

And I just completed it today... Great game. VERY long, but not too
hard to complete, like some other games...

   _______________________________   _   _   _   _   _   _   _   _  
  / / / /                   \ \ \ \                                 .
 / / / /    Jarno Kokko      \ \ \ \  Latest wares for SNES: Super  .
 \/ / / jarnis@mits.mdata.fi  \ \ \/  Star Wars, Mario Karting,     :
  \/ /    Vantaa, Finland      \ \/   Spider-man & The X-Men        :
   \/ - Amiga, SNES & Magicom - \/                                  |
    \___________________________/  - CONSOLE COPIERS FOREVER! -     |
                           |________________________________________|
From: tdunn@ecst.csuchico.edu (Tim Dunn)
Newsgroups: rec.games.video
Subject: Re: Slowdown on street fodder 2
Date: 14 Sep 92 20:36:49 GMT
Organization: California State University, Chico

Gary Snow writes:
>>Ken and Ryu, they can fire slow moving fireball...its a tactic they use
>I missed the message, HOW???

If we're not talking about the fancy tricks here, the fireball is faster
the 'stronger' the punch button you use.  Same for Sonic Booms (and I'd
imagine tiger's).  The jab is the slowest, and the fierce is the fastest.
-- 
	ARIES (Mar 21 - Apr 19)
You are the pioneer type and hold most people in contempt.  You are
quick tempered, impatient, and scornful of advice.  You are not very
nice.
From: carl@bain3.bain.oz.au (Carl Sandland)
Newsgroups: rec.games.video
Subject: HELP ME I'M ON ANOTHER PLANET..
Date: 7 Sep 92 06:35:24 GMT
Organization: Bain & Company, Sydney, AUSTRALIA
X-Newsreader: Tin 1.1 PL5


	Help me...I live in Australia and have a SNES, how many carts do you
think are available over here?? FIVE, yes only five, and one of those is 
bundled with the machine(SMW).

	Reading this newsgroup makes me a bit peeved, apparently Nintendo
really suck as far as letting titles come out here, maybe we're not a rock
solid market, but if they're gonna flog SNES hardware then they ought to
facilitate the software side.

	Anyway, I have two queries:

	1) do USA/UK carts work on our machines ?

	2) is anyone willing to sell me some by mail order, what import
restrictions/duty tax apply ?? Can anyone supply good volume at close to
retail price ?? what IS retail price in US$, here they go for $90AUS...

	thanks..
From: ravikm@austin.ibm.com (Ravi K Mandava)
Newsgroups: rec.games.video
Subject: TAZMANIA and STRIDER (G) for sale
Date: 4 Sep 92 13:33:15 GMT
Reply-To: piobe!ravikm@ibmpa.awdpa.ibm.com
Organization: IBM Austin
Originator: ravikm@piobe.austin.ibm.com


I've the following Genesis games for sale:
		
		Tazmania		$35 OBO	(2-3 weeks old)
		Strider			$20 OBO (2 months old)

Both come with original manuals and boxes and are like-new (as they were
seldom played).

Thanks.
-- 
*******************************************************************************
Ravi K Mandava		email:	piobe!ravikm@ibmpa.awdpa.ibm.com
*******************************************************************************
Newsgroups: rec.games.video
Subject: Re: Genesis Tidbits
From: demon@desire.wright.edu (Stupendous Man)
Date: 15 Sep 92 14:23:19 EST
Organization: Demonic Possesions, Inc.

In article <1992Sep14.220323.24741@ichips.intel.com>, achiang@sedona.intel.com (Albert Chiang) writes:
> 
> 
> I read in one of the technical marketing journals that Sega was choosing between
> the Motorola 68000 and Intel 80186 as its microprocessor. A win meant seven
> million units (per year?).

	80186 is a dog, and is only used now for comm chips and board-level
processors.

	Since Apple and UNIX boxes need high volumes of 68xxx series chips,
that helps bring down the price for SEGA.  Plus the 68000 code will run without
modification on 68020,030, and 040 chips.

	There is no such migration path for the 65816 chip that SNES uses.

Brett                                                      
_______________________________________________________________________________
Proconsul Computer Consulting                                        CHA-CHING!
Better, Cheaper, Faster					       (Pick any two :)
Disclaimer:								   NOT!
From: paulw@hpmcaa (Paul Walrath)
Newsgroups: rec.games.video
Subject: Re: SNES Mario WORLD HELP!!! and spoilers
Date: 15 Sep 92 00:44:01 GMT
Article-I.D.: hpmcaa.1992Sep15.004401.11839
Distribution: usa
Organization: HP Cardiology Business Unit - McMinnville, OR
X-Newsreader: Tin 1.1 PL4

Just stomp the koopas, grab them, throw them up in the air, so that
they land on top of Bowser.  After bowser gets hit six times, you win.
From: rodal@reznor.cmw.ltn.dec.com (A Software Hooligan)
Newsgroups: rec.games.video
Subject: Re: SNES: Zelda 3 - Turtle tactics needed
Date: 9 Sep 92 22:16:53 GMT
Reply-To: rodal@reznor.cmw.ltn.dec.com (A Software Hooligan)
Distribution: usa
Organization: Digital Equipment Corporation


>Thanks to everyone who responded to my query for bottle locations.
>Unfortunately, I *still* can't knock off the 3-headed turtle, even


Ok, I did it with only one bottle of magic also, An easy way
to "start again" is there is a little ledge you can get to
when in the turtle rock dungeon. You can get there only through
the dungeon. What you can do is if you run out of stuff
going through the dungeon, get on this ledge, use your mirror
get into the light world (on a similar ledge) jump down, use
your whistle, refill you jugs, and climb back up death mountain
in the light world. Jump back down to the ledge you were on.
Then enter the dark world through you little "hole" that you
always leave when you come back from the dark world. You will
be back in the dungeon, right near the end and able to try to
kill the monster again. On Top of this, if you "visit" this little
ledge before you enter the boss's room, and use the mirror
in the bosses room. You don't go back to the beginning of the dungeon,
you go back to that ledge. A good way to cut down number of lives used
trying to defeat a boss.


Anyway, The only hint I can give you is you must be:

	a) Missing the bosses head (is it making that noise evertime?)
	b) Hitting the fire coming out of it's mouth (mayby it blocks the ice)
	c) I had a hard time with him because the ice was so slow that
	   I tended to miss, but thats the fun. I also HIT HIM
	   STRAIGHT ON, NOT FROM THE SIDE. maybe thats the problem.....


dunno, keep hacking, You will NOT be able to do anything until you have
frozen the fire head and melted the frozen head, so don't ever try.



		gud luk
	

			dave
Newsgroups: rec.games.video
From: louis@netcom.com (Louis Chui)
Subject: Re: Evidence that modifying code is illegal
Date: Fri, 11 Sep 92 17:02:48 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 

In article <92255.071315DXB132@psuvm.psu.edu> <DXB132@psuvm.psu.edu> writes:
>In article <1992Sep9.181048.14141@gallant.apple.com>,
>jens_alfke@gateway.qm.apple.com (Jens Alfke) says:
>
>>I said:
>>>>Modifying the machine code of a
>>>>game is a copyright violation.
>
>>ON Technology says in more plain English: "You agree not to modify the
>>program or provide it to others."
>
>For some reason this makes me laugh. ON Technology is telling me that
>I agree? They don't even know me. :-)
>

Just a minor point. You do agree to the agreement on the box if the
agreement is printed on a place visible without breaking the shrink-wrap,
your action of breaking the shrink-wrap means that you've read the 
"shrink-wrap" license agreement and agreed to it. However, this law does
not apply if the licensing agreement is inside the package where you can't
read it before you break the wrapping. The sole action of breaking the
shrink wrap means that you agreed to the "shrink-wrap" licensing agreement,
(Maybe that's why it's called shrink-wrap license :) but in the case of
video game carts, I doubt how many 8-year kid will even read the manuals
let alone the license agreement before they start playing the game.

Just FYI.



-- 
Louis Chui 
Internet address: louis@netcom.COM   ( home )
                  louisc@lsil.com    ( work )
Newsgroups: rec.games.video
From: marshall@force.ssd.lmsc.lockheed.com (Bob Marshall)
Subject: GENESIS:Streets of Rage for Sale
Reply-To: marshall@force.ssd.lmsc.lockheed.com
Organization: LMSC, Sunnyvale, California
Date: Sat, 12 Sep 92 00:35:55 GMT

I have Streets of Rage for Genesis for sale. $25/OBO. I will pay for
shipping within the U.S.

Bob Marshall
marshall@force.ssd.lmsc.lockheed.com

=============================================================================
Bob Marshall                     \\     "It ain't age
Lockheed Missiles & Space Co.     \\     That makes me look this way
Sunnyvale, CA                      \\    It ain't the years, boys,
marshall@force.ssd.lmsc.lockheed.com\\   It's the miles"
"I tell the truth 'cept when I lie"  \\     - Chris LeDoux
=============================================================================
Newsgroups: rec.games.video,misc.forsale,misc.forsale.computers,comp.sys.atari.8bit
From: ichamiel@nyx.cs.du.edu (Itay Chamiel)
Subject: Re: 2600 Galaga
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Wed, 9 Sep 92 18:04:40 GMT

Gyruss was released for the Atari 800 line of machines. I know, since 
I have it.

-Itay

Newsgroups: rec.games.video
From: mjack@sumax.seattleu.edu (Boner)
Newsgroups: rec.games.video
Subject: Which Gaming System is good?
Keywords: video gaming
Date: 14 Sep 92 01:16:20 GMT
Organization: Seattle University, Seattle, WA


  Hi gamers,
  I really want to bye a Gaming System but can't figure out which is the best
one... So I need your suggestions on this... What is the best Gaming System?
  Is it Sega Genesis, Super NES, or Turbo 16?  Your help will appreciated..

   Thanks alot....

   Boner...

  E-mail granted.......

Newsgroups: rec.games.video
From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Subject: Re: rec.games.video Frequently Asked Questions
Organization: Johns Hopkins University CS Dept.
Date: Tue, 15 Sep 1992 20:23:39 GMT

In article <BuMx90.6Gp@acsu.buffalo.edu> v089l3s3@ubvmsd.cc.buffalo.edu (Jeremy B Horwitz) writes:
>>-- Shouldn't the Master System and Game Gear have the same number of colors?
>With a lower resolution, more colors can be displayed with the Z-80.

Um, I don't understand this.  Shouldn't the two systems have the same number
of colors with the same resolution?

>>-- Does the TG-16 really have 482 colors, and a 512x262x482 mode?  And
>>wouldn't the existence of this mode, combined with the Turbo Express
>>resolution, mean the TE can't _really_ play all TG-16 games?  (Is this the
>>Supergrafx's mode?  What _is_ the Supergrafx's mode, anyway?)
>The color number is correct, based on the fact that some of the 512 colors are
>transparent. It's somewhat questionable about the resolution, although NEC
>does claim that they found such a mode possible with a limited palette.

Hm...  any sources?

>>-- What's the deal with the SNES/SF compatibility?  Any authoritative sources?
>Turns out that TMNT4 DOES work on US systems.. this was confirmed by Geo Games,
>and was perhaps a result of the guy in Japan believing I was European, not
>American, and the UK version locks out US/Japanese carts for sure. 

What about Super Adventure Island having Master Higgins appear upside down?
Was that correct?

>> Mega-CD:   
>>(The excuse for incompatibility, as reported in EGM, is that current games
>>don't use music or footage from licensed properties, but CDs will, and
>>licensing might only apply to limited geographic areas.  Needless to say,
>>current games _do_ use music, and at least digitized pictures from, licensed
>>properties.  Nor do the compatible PC Engine/TG CD's seem to have this sort of
>>problem.  Nor do regular music CDs or laser discs, for that matter).
>This is BS. Don't reprint it.

Um, what about it is BS?  Sega did say that, and it _is_ true that current
games already use music and pictures from licensed properties....
--
"the bogosity in a field equals the bogosity imported from related areas, plus
the bogosity generated internally, minus the bogosity expelled or otherwise
disposed of."  -- K. Eric Drexler

Ken Arromdee (UUCP: ....!jhunix!arromdee; BITNET: arromdee@jhuvm;
     INTERNET: arromdee@jyusenkyou.cs.jhu.edu)
Newsgroups: rec.games.video
From: gsnow@clark.edu (Gary Snow)
Subject: Re: cd rom game market
Organization: Clark College, Vancouver, Wa.  USA
Distribution: rec
Date: Tue, 15 Sep 1992 16:19:43 GMT

In article <Sep.14.18.01.14.1992.28729@remus.rutgers.edu> pearl@remus.rutgers.edu (Starbuck) writes:
>In article <1992Sep14.165052.26836@clark.edu> gsnow@clark.edu (Gary Snow) writes:
>
>> Who told you a CD ROM is "UNCOPYABLE"......whoever did doesn't know what they
>> are talking about.
>
>Well then how about "very hard to copy"..
>
>Please insert disk #781...

Not really necessary with the advent of cheap $30 120meg 3.5 inch optical
disks.....not to mention the 5.25 inch variety....:-)

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Newsgroups: rec.games.video