HDTenEightyP/NetNews huggingface dataset:
From: osyjm@cs.montana.edu (Jaye Mathisen)
Subject: From the statboy:  SINL standings as of 8/13/92, evening...
Organization: CS
Date: Fri, 14 Aug 1992 01:37:47 GMT



I think I have all the corrections incorporated...

Seems to me there's enough 4-0 teams and 3-1 teams to run the playoffs...
Assuming 12AM are really gone.



12 AM == 12M, Hell's Bagels == HB, Muppet Attack == MA, Team Crackpot == CP,
The Commanders == TC, Team Rankscum == RS, Lagg U == LU,
The Good, The Bad, and the Oggly == GBO,  Sons of Dorothy == SOD
Arrogant Assholes == AA, Conforganized Disfusion == CD, Golden Bears == GB
Gashouse Gorillas == GG



     12M  HB   MA   CP   TC   RS   LU   GBO  SOD  AA   CD   GB    GG    w/l
     --- |--- |--- |--- |--- |--- |--- |--- |--- |--- |--- |--- | --- | ---
12M       12M  12M  CP   12M                                            3/1
HB   12M                 TC   RS                                        0/3
MA   12M            CP   TC*            GBO                             0/4
CP   CP        CP                                 AA              CP    3/1
TC   12M  TC   TC                                 AA                    2/2
RS        RS                                      AA   RS   RS          3/1
LU                                           LU   AA        GB          1/2
GBO            GBO                           GBO        GBO GBO         4/0
SOD                                 LU  GBO             CD        GG    0/4
AA                   AA  AA   AA    AA                                  4/0
CD                            RS        GBO  CD             GG          1/3
GB                            RS    GB  GBO                       GB    2/2
GG                   CP                      GG         GG  GB          2/2
-- 
 Jaye Mathisen, COE Systems Manager                (406) 994-4780
 410 Roberts Hall,Dept. of Computer Science
 Montana State University,Bozeman MT 59717	osyjm@cs.montana.edu
From: sfd@neuromancer.metaphor.com (Scott Drellishak)
Newsgroups: rec.games.netrek
Subject: Re: Sound in the client
Date: 20 Aug 92 22:57:29
Organization: Metaphor Computer Systems
	<714214927.3587.0@borman.res.andrew.cmu.edu>
NNTP-Posting-Host: bezier.berkeley.edu
In-reply-to: Rick's message of Wed, 19 Aug 1992 05:02:07 -0400 

In article <714214927.3587.0@borman.res.andrew.cmu.edu> Rick <stimpy+@cmu.edu> writes:
>Excerpts from rec.games.netrek sfd@neuromancer.metaphor.com 17-Aug-92:
>
># So, what other messages should their be?
>
>How about...
>doing! -- the sound of picking up a wall kill.

You can't get kills for killing a member of your own team.

>bwap!  -- the sound of taking a planet out of tmode with no punishment.

[gasp]!  God forbid somebody should steal your DI by such a Criminal Act.

>zoinks!  -- the sound of a base refitting to a scout, but keeping dockers.

Does this still happen?  When and how can you do it?  I just tried it,
and all dockers were booted.

>AWwwww. -- the sound of someone not getting promoted due to low defense.

If you can't keep a defense above 0.8, you don't deserve to be
anything but a Lt. Cmdr.  If you want to ogg your way to admiral, play
on bronco -- oops, no more bronco.

>*giggle* -- the sound of HAL coming in as a SC, or AS, or DD.

Hmm...I've been intending to make HAL come in only as warp 4 starbases...
would this make you feel better?

>wrrrwrrrwrrrrwrrr -- the sound of a warp 7 DD gaining fuel, yet overheating.

And then blowing the shit out of you anyway.  Is there anybody else out
there who thinks that the new cooling rates make DD's too powerful?

>and finally:
>*LAUGH* *LAUGH* *LAUGH* -- the sound of people talking about bezier's 
>server code.

I love you too.  Might I suggest you play somewhere else?  And contemplate
the following koan:  "Don't bite the hand that feeds."
--
/--------------------------------------------------------------------------\
| Scott Drellishak   sfd@neuromancer.metaphor.com                          |
|         "It's Log!  It's Log!  It's big, it's heavy, it's wood!          |
|          It's Log!  It's Log!  It's better than bad -- it's good!"       |
\--------------------------------------------------------------------------/
From: rone@alcor.usc.edu (Ron Echeverri)
Newsgroups: rec.games.netrek
Subject: Re: SOLUTION TO FILLING UP ALL SERVERS
Date: 16 Aug 1992 14:58:37 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: alcor.usc.edu

In article <Bt2zMv.8t7.1@cs.cmu.edu> jch+@cs.cmu.edu (Jonathan Hardwick) writes:
>So I think no wait queue would be a bad idea.  A smaller maximum wait
>queue size might be better.  Or the being-hacked-on way for people on
>the wait queue to talk to each other.

Makes sense.  Perhaps the Q should be limited to 6 people, to add on in case
of a major ghostbust or whatnot.

5150
tired of seeing so many empty servers
From: josh@cqs.washington.edu (Josh Hayes)
Newsgroups: rec.games.netrek
Subject: Re: The BEST in the WORLD!!!
Date: 21 Aug 92 20:47:50 GMT
Organization: University of Washington

kumeda@beach.csulb.edu (ANDY KUMEDA) writes:

This again? Sigh....I wonder if anyone's mind has been changed
by the mucus/ged/justin/aggghhhhHHHHH!!!! "debate"...well anyway:

>  * Best planet-taker

Hmm. This is a toughie. Generally-known person: Yea Boy!!!! is
awfully good at this, but I haven't seen him play in months.
Locally, panther is a truly irritating planet scum. Also coming
to a server near you...

>  * Best dog-fighter in 
>      SC - who dogfights in a SC if they don't have to?
>      CA - Vampyre is very good at this. Again, most players
	    don't dogfight much as it's a waste of time.
>      AS - you must be kidding
>      DD - Me! HOO HOO HA HA HA HA - just kidding....
>      BB - Luri is very good with the larger ships (BB and SB)
>  * Best SB - Wreck was tremendous the last time I saw him doing SB
>  * Best SC bomber - Spaceace! is great in a scout.
>  * Best ogger - Certainly mucus is good, but Spaceace! is better,
		  in my view.
>  * Best * scum - Hard to know what is intended here. My vote for
		   most IRRITATING player is Loki, under his various
		   aliases. Mostly a calvin player.
>  * Best overall player - hmm. Who makes you jump for joy when s/he
joins your team? Who makes you cringe when s/he joins the other team?
In my limited experience, I'd say Spaceace! is that person for me,
though of course there are a dozen or so who really strike fear into
my lowly Captain's heart.

doctor

--
Josh Hayes, Quantitative Sciences HR-20 U of Washington
josh@mowgli.cqs.washington.edu             206 685-2793
Exclaimer: Hey!           Plan: Birth School Work Death
From: botelle@eniac.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Re: SINL PLAYOFF UNOFFICIAL RANKING
Date: 16 Aug 92 04:22:43 GMT
Organization: University of Pennsylvania

In article <seXOv9G00Vom0488JS@andrew.cmu.edu) jb8n+@andrew.cmu.edu (Joseph E. Beck) writes:

)How does this sound:
)
)First criteria:            wins-loses
)
)First tie breaker:         games against each other
)Second tie breaker:        games against common opponents 
)Third tie breaker:         at large teams win tie-breakers at this point
)Fourth tie breaker:        team with more difficult schedule 
)Fifth tie breaker:         most planets taken
)Sixth tie breaker:         least planets lost
)Seventh tie breaker:       coin toss

I think 4 and 7 should be nixed.

)The only question I have is if it goes to the seventh tie breaker who
)gets to flip the coin? :-)

Then they have to play.  Regardless.

)What does everyone think of this?  
)
)	joe
)	Purple haze

Justin
Organization: Sophomore, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sat, 22 Aug 1992 23:56:10 -0400 
From: "Robert W. Hill" <rh3b+@andrew.cmu.edu>
Subject: Re: SINL finals (long...sorry :-))
	<16scimINNcav@agate.berkeley.edu>

Excerpts from netnews.rec.games.netrek: 19-Aug-92 Re: SINL finals
(long...sor.. Tom Holub@soda.berkeley. (399)

> In article <oeYF24q00awG46rYEi@andrew.cmu.edu> jb8n+@andrew.cmu.edu
> (Joseph E. Beck) writes:
> )
> )...  I don't think there was any malice in the RS/AA
> )collaboration.  They couldn't field full teams so postponed the game.

> First of all, they didn't postpone the game, they declared it a tie.
> My question is, would they have attempted to do that if Rankscum had
> lost to the Ogglies?  I doubt it.
>  -Tom


I told Amazing that a game would be practically impossible within 2
weeks before the RS-GBO game.  If they would've won, we probably
would've had to have forfiet the game.

Rob
aka Spaceace!
From: mehlhaff@soda.Berkeley.EDU (ERic Mehlhaff)
Newsgroups: rec.games.netrek
Subject: Re: Wait Que Solution????????
Date: 13 Aug 92 21:48:27 GMT
	<59635@mimsy.umd.edu>
Organization: The U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: soda.berkeley.edu
In-reply-to: leonard@mimsy.umd.edu's message of 12 Aug 92 15:35:35 GMT

In article <59635@mimsy.umd.edu> leonard@mimsy.umd.edu (Leonard Dickens) writes:


   >>How difficult would it be to implement something such that the
   >>people in the wait queue could send messages to each other?
   >
   >This is possibly in the suggested enhancements of the Official NBR.

   Nope.  There is a tmode-queue change, but nothing like this.  The
   problem here is that the server would have to be hacked too in order
   to accept messages from non-players... using either the ALL board, or
   the warning facility would probably be the easiest way to adapt the
   current client and server to do this.


Having just finished hacking in the T-mode queue stuff, I can comment on 
this.

It's probably not too hard tomake these changes, so that people on the
wait queue can send messages.  relevant problems include:

mapping message windows while you're waiting.  Tweaking client to send
   and receive messages at this time.

Players on the wait queue have no ID's to send to.  I suppose you could
   deem them as all on the INDEPENDENT team, and send mesages amongst
   each other as a group.  Identifying them by queue position is tricky.
   less so if you're using my new queue code, but still a pain.

All in all not too bad.  But is it really worth the effort?

ERic mehlhaff, self-appointed NBR server hacker!
--
ERic mehlhaff					Hoser at large
mehlhaff@soda.Berzerkeley.EDU
mehlhaff@ocf.berkeley.EDU
From: osyjm@cs.montana.edu (Jaye Mathisen)
Newsgroups: rec.games.netrek
Subject: Re: Quite unhappy
Date: 17 Aug 92 00:30:17 GMT
Organization: CS

In article <59697@mimsy.umd.edu> jerryw@cs.umd.edu (Jerry Wieber) writes:
>
>I have a hard time with teams who are short a person or two, and then
>scum the net for the best available player, rather than using their
>local player base for subs.  I believe this was the key difference
>between the Spring INL and the SINL.
>
>The council should discuss this....

And where, exactly, do you suggest us At-large teams scrounge up local players?
At-large teams don't have local players, that's what makes them at-large...

When we scrounged  for players against GBO, we took the first people we
could find on any server that would come to the game.  We didn't huddle
around for 10 minutes trying to only find bored CMU admirals from other INL
teams, we took whoever came.  Heck, one of the subs, I never ever got the 
name of, but as far as I know, it wasn't a well-known "netrek personality"...

Perhaps the whole intercollegiate concept should be scrapped, and it should
just become an "international" or "interstate" or inter-something netrek
league, and all the players for every team would be drafted...
-- 
 Jaye Mathisen, COE Systems Manager                (406) 994-4780
 410 Roberts Hall,Dept. of Computer Science
 Montana State University,Bozeman MT 59717	osyjm@cs.montana.edu
Newsgroups: rec.games.netrek
From: fortony@sonne.cso.uiuc.edu
Subject: Re: Mucus... how good is he? 
Originator: fortony@murphy
Organization: University of Illinois at Urbana
Date: Fri, 14 Aug 1992 00:40:58 GMT

hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:

>Michael Moore writes
>> 	Well, you and FillInTheBlank both seem to agree here.  Where
>> we differ is that I don't consider MUCUS to be the best.  In all
>> the time I have played with him and against him (and its been quite
>> a lot) I have never considered him any more a threat than the
>> above.  And rarely does he surprise me.

>Now let me get this straight, you consider d'spayre to be as deadly as  
>mucus?  You obviously either think too much of d'spayre, or too little of  
>MUCUS.  I would always rather have MUCUS on my team than d'spayre.  (no  
>offense intended...i could've used many others from ged's list)  MUCUS  
>rarely surprises me. He is constantly annoying to play against in every  
>way.  He can do most everything well, in a game.  Which i can't say about  
>most of the players on your list.

The thing that's happening here is that Ged is using a different ruler
than Spaceace, and the two are wondering why their numbers are different.

A Long Time Ago, I said that I'd rather have another me on my team than
a MUCUS PIG.  "But Felix," many said, "you suck."  And at the time, it
was true.  Some may say that it's still true.  Still, my playing style --
which is congruent with Ged's -- involves what I will now document as
the Clone Philosophy of Netrek.

THE CLONE PHILOSOPHY OF NETREK:  individual skills are not as important
as team skills.

By this I mean: I scoutbomb pretty well when I'm not off taking planets.
But as a raw planet taker, as Spaceman Spiff has noted, I'm as predictable
as the rising of the sun.  You can set your watch by me.  You can ogg me
off a planet with a sleep 30; course agri; fire torps.  I might as well be
mounted on rails.  My schedules are published in *advance*.  But if my team
needs information, scoutbombing, point defense, or just someone to fly out
there and look scary, I'll do it when it needs to be done.

A lot of players on Ged's list -- including all the 12AM listed, and
especially including D'Spayre -- fall into this category.  They might not
be able to beat MUCUS PIG up, but they sure can orchestrate and interact
with each other well enough to get the win.

By this I am not intending to say that MUCUS is a DI scumming moron who
can do nothing but ogg.  But, in the grand scheme of things, Ged on a team
with 7 newbies is Ged plus seven players.  MUCUS PIG on a team with 7
newbies is MUCUS PIG plus seven newbies.

>I'm not sure about that, either.  I think it is a combined persona, skill,  
>and in-your-face playing style.

Unlike Ged, I find the persona kinda boring.  I agree, though, that it
detracts from team play when it gets overused.

The CMU players seem to place most of their trust in individual skill.
This is interesting to me.

>Rob
>aka Spaceace!
-- 
a b c d e f g h i j k l m n o p q r s t u v w x y z
Felix Sebastian Ortony	fortony@murphy.gis.uiuc.edu
Newsgroups: rec.games.netrek
Newsgroups: rec.games.netrek
Date: Tue, 18 Aug 1992 11:16:22 -0400 
From: "Joseph E. Beck" <jb8n+@andrew.cmu.edu>
Subject: Re: SINL playoffs
	<fortony.714083158@murphy>


>And in case you're wondering, yes, it IS the fate of Team CP to
>suffer through sunscreamer posts for their questionable sportsmanship.

Promise us you'll write the game summaries for whatever team you're on
next year?  What does everyone think about making this an INL rule?

	joe
	Purple haze
Newsgroups: rec.games.netrek
From: wk5w@mtaac.bme.Virginia.EDU (William Thang Katz)
Newsgroups: rec.games.netrek
Subject: Corrections
Date: 16 Aug 92 16:03:41 GMT
Organization: University of Virginia
Originator: wk5w@mtaac.bme.Virginia.EDU

> 
> Spreading confusion and FUD, wk5w@luca.bme.Virginia.EDU writes:
> 
> # Drewski spent 1.73 hours in the SB: 72 kills, 3 losses.
> 
> If you don't see the problem with this statement, you need to go
> back to remedial arithmetic. Also, your planet stats have the
> planet given for destroying a core planet left in...
> 
> --Rick

Yes ... Hector pointed it out to me.  However, my fault was in blindly
taking the stats you forwarded me.  Below is the info on Drewski from
the server.  How would you interpret the SB hours: 1.73 message?

Ensign Drewski                 maxkills: 4.41 Last login: 8/14/92 22:18:49
    kills:     1 losses:     3 (0.33) bombed:     0 planets:     0 hours:   0.11
t   kills:    33 losses:    20 (1.65) bombed:    21 planets:     0 hours:   0.50
SB  kills:    72 losses:     3 (24.00) hours:   1.73 maxkills: 56.46
Bombing:   0.56 Planets:   0.00 Offense:   1.52 Defense:   1.16 DI:   1.03

Also could you elaborate on your last sentence about "your planet stats have
the planet given for destroying a core planet left in..."?

>)But I think your argument is a little lacking... if each team should
>)have its own subs all the time, then 12AM would have lost horribly in
>)the playoffs.  To have enough players, 12AM would have had to have been
>)Thirty-Two Angry Men once upon a time...
> 
> The only sub that 12AM had, that I know of, was SpaceGhost.
> 
> Since I had not played on any SINL team, and had given at least 7 days
> notice, I should be considered a lately added member.
> 
>)Greg,
>)Team Rank Scum
>
>Justin
>Team:  The Eight Hectors

Actually, SpaceGhost is and will be (for Fall) an Angry Man.  He ain't
heavy, he's my teammate!

-D'Spayre/Unknown Ogger
From: wk5w@luca.bme.Virginia.EDU (William Thang Katz)
Newsgroups: rec.games.netrek
Subject: 12 AM verdict, MUCOUS, etc.
Date: 14 Aug 92 05:34:51 GMT
Organization: University of Virginia
Originator: wk5w@luca.bme.Virginia.EDU

Greetings all.  Twelve Angry Men will indeed play in the play-offs.
If just to keep out another CMU team :-)
SpaceGhost has joined 12 AM just as rjones and Ged have departed.
Hector will probably be subbing for us.  I have prescribed a
series of psychotropic drugs which will let him temporarily
achieve that blissful state of complete, overriding ANGER that
only we Angry Men are blessed to feel.

I have risen to Captainship after crippling or scaring off my
challengers in true Angry (and Klingon) fashion.
What is that old Klingon proverb:  ARRCH TOOT BLOO .. HUUUUUM.
Roughly translated from the Klingon, it means "get away from my
throne or I'll stomp on your head, rip out your guts, pulverize
your genitals ... slowly ..., break both knees, and feed my lizard 
with your eyes."
(Yes ... the Klingon language is truly concise for the important
 things in life.)

I am currently incubating the rusty crowbar in an optimal bathing
solution to guarantee that it will be TRULY rusty when we need it.

Some other matters ...

First, what's all the fuss about MUCUS.  He's swine and we all know
it.  MUCUS ... now what comes after that ... MUCUS .... P I G!
Also, isn't it supposed to be MUCOUS since MUCUS is a noun and
MUCOUS is an adjective? 

MUCUS PIG vs. D'Spayre/Unknown Ogger.  Hmmmm.
Well even I have to admit that I'd be reluctant to take his place
at any of the servers.  I feel I'm good, but having started this
March (or was it April?), I think I haven't reached the end of
my learning curve.  Also, playing CMUers at CMU machines is a real
bitch.  At 160ms average lag, I can handle the routine player.  But
dogfighting a good local with that much lag differential is tough.

I do agree with Ged that courtesy should be shown in general.
People say that it's just a game, but in football games (or any
team sport) where I come from, if some guy dishes out a tenth of
the grief MUCUS dishes out, he'll be eating the football.  It's
just that in this technocratic era, we are all much more prone
to saying impolite things just because the recipient is not
in front of us.  

That said, I just want to say WE'RE GOING TO KICK GBO'S BUTTS AND
MAKE THEM LIKE IT!!!!!!   GRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR

Oh ... sorry.  I mean we'd like to win in a sportsmanly fashion
against our worthy adversaries.

D'Spayre/Unknown Ogger
Ex-Vice Minister of Truth
Captain-until-deposed
Twelve Angry Men (and one pissed-off Hector)
From: dpassage@eden.CS.Berkeley.EDU (David Paschich)
Newsgroups: rec.games.netrek
Subject: Re: Sound in the client
Date: 17 Aug 92 02:10:40
Organization: Computer Scientists Against the Oppression of Crutons
NNTP-Posting-Host: eden.cs.berkeley.edu
In-reply-to: sfd@neuromancer.metaphor.com's message of 17 Aug 92 00:49:20

In article <SFD.92Aug17004920@bezier.neuromancer.metaphor.com>, 
	sfd@neuromancer.metaphor.com (Scott Drellishak) writes:

   SHIP_EXP	a ship explodes on your tactical map.
   BASE_EXP	a starbase explodes on your tactical map.

The sounds for both of these have got to be samples of random Berkeley
WEB netrekkers saying "Doosh!"

David Paschich

Newsgroups: rec.games.netrek
From: tedebear@leland.Stanford.EDU (Theodore Chen)
Subject: Re: embarrassing moments during a game
Organization: DSG, Stanford University, CA 94305, USA
Date: Fri, 14 Aug 92 19:47:55 GMT

In article <BszKpH.FD4@cs.psu.edu> petonak@chem.psu.edu (Paul Petonak) writes:
>In article <3cB303WJ59ed00@amdahl.uts.amdahl.com>, fadden@uts.amdahl.com (Andy McFadden) writes:
>|> In article <4eVllwu00awCNgxIFd@andrew.cmu.edu> nm0w+@andrew.cmu.edu (Nanci Ann Miller) writes:
>|> >*  Finally managing to get enough coordination to take the
>|> >last enemy planet, and just as you are about to beam down,
>|> >realizing that you are at peace.... (See Bill Nagy :-) )
>
>How the heck did you get the kill?
>

this happened to me.  sneaked up to the roms' last planet in the middle
of a battle.  frantically tried to beam down armies as roms approached
and opened fire.  when the torps went through me, i went over to the
war window and without thinking, declared war on the roms.  of course,
i was stuck orbiting Rom for 10 seconds while the planet fired on me.
to my amazement, the roms didn't fire at me again.  i guess they must
have thought i was one of them since their torps went through me before.
sure must've been surprised when i took their planet.

how did i get kills?  it was a 3-race war.

-teddy
gryphon
res judicata
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sat, 15 Aug 1992 21:56:59 -0400 
From: "Joseph E. Beck" <jb8n+@andrew.cmu.edu>
Subject: Re: SINL PLAYOFF UNOFFICIAL RANKING
	<16hgqrINNlpm@agate.berkeley.edu> <keX7ne600awPI7eIxg@andrew.cmu.edu>
	<16ifadINNt29@agate.berkeley.edu>
	<Bt1EtG.7zn.1@cs.cmu.edu>


>it's also no accident that no sport has ever let sorry-assed
>sentimentalism ("yes, they lost, but they tried harder") decide who
>goes to the playoffs.

You haven't looked at the NFC east versus the NFC central lately 
have you? :-)

Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Fri, 14 Aug 1992 13:17:36 -0400 
From: "Joseph E. Beck" <jb8n+@andrew.cmu.edu>
Subject: Re: SINL PLAYOFF UNOFFICIAL RANKING


>I have discussed with Mojo the ranking for the Playoffs and #1 and #2
>spots were decided by planet count in games.  I understand people might
>get frustrated that GBO had the easier game schedule, but as in life
>that's where chance takes you.

I have a suggestion:  next year how about we use a system based on the
quality of the opposition.  As it stands now you get a double bonus by
playing easy teams:  you have a better record *and* you've taken more
planets.  Basically, Arrogant Assholes got hosed because they had to
play CMU teams, and GBO didn't.  It shouldn't make much difference,
since the teams that deserved to make the playoffs did IMHO (except
perhaps the 12 Angry Men, who played surprisingly well considering 
they're at large).  But during the INL I'd hate to see a team not 
make it simply because they were "unlucky".  

	joe
	Purple haze
 
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA