HDTenEightyP/NetNews huggingface dataset:
From: kalex@quip.eecs.umich.edu (Ken Alexander)
Subject: Re: Mortal Kombat comic book
Summary: spoilers
Organization: University of Michigan EECS Dept., Ann Arbor
Date: Sun, 24 Jan 1993 01:49:48 GMT

Summary spoilers of the Mortal Kombat Comic Book follow.
This book can be obtained by sending $3, payable to "Midway Manufacturing",
to:
   Mortal Kombat Comic Book
   1340 W. Irving Park Rd. Suite 414
   Chicago, IL 60613

$12.45 to the same address will get an MK t-shirt.


*** SPOILER WARNING ***







[Long Ago]  Shang Tsung enters to Shaolin Martial Arts Tournament,
and immediately becomes grand champion.  Unknown to the Shaolin hosts,
Shang Tsung steals the souls of those that he defeats in order to 
maintain eternal youth.  Later, the Shaolin monk Kung Lao defeats him.
In a few years, Shang Tsung summons an outworlder, Goro, who defeats
Kung Lao.  Shang Tsung alienates the Shaolin from their own 
tournament and takes over.

[500 years later, modern China]  Liu Kang obtains permission from
his Shaolin masters to try to retake the tournament.

[2 weeks later, Hong Kong]  Movie star Johnny Cage leaves for the
tournament, much to the worry and frustration of his agent.

[Meanwhile]  Sonya and her special forces pals are pursuing Kano and
his Black Dragon cohorts.  Kano gets away by leaping onto the ship
which is taking Cage and Liu Kang to the tournament.  Kano asks Cage
for his autograph, and Sonya's group follows in another boat.

[Mountains of Japan]  Shang Tsung summons the thundergod Raiden and
invites him to the tournament.  Raiden calls him a "peasant sorceror"
but agrees to compete on Shang's terms.

[On the ship]  Kano and his thugs are tormenting Cage, but with the
help of Liu Kang, Cage fends him off.  Secretly watching them is 
Sub-Zero, possibly a stowaway.  Scorpion appears behind him, much to 
his amazement.  Scorpion threatens to kill him, but not until the 
tournament; Sub-Zero replies that Scorpion is a fool for not killing
him right now when he had the chance.

[On Shang Tsung's island]  Shang Tsung welcomes the participants, and
his guards bring the captured Sonya and her team.  Goro yells,
"Let the tournament begin!"


Then there are 8 bios.  Very brief summaries:

Liu Kang is a 24 yearold fisherman and Shaolin monk from China.

Johnny Cage is John Carlton, a 29 yearold actor from California.

Kano is a 35 yearold member of the Black Dragon criminal organization,
wanted in 35 countries.  He was orphaned as a child in Tokyo.

Sonya Blade is a 26 yearold U.S. Special Forces lieutenant from Texas.

Raiden is a 7' 350 lb thunder god incarnation.

Sub-Zero is a 32 yearold Lin Kuei ninja assassin residing in China.

Scorpion would be a 32 yearold ninja, if he weren't a revenant from hell.

Goro is a 2000 yearold 8'2" 550 lb prince of Kuatan, 4th astral plane of
the Shokan outworld.

[No bio of Shang Tsung given.]

Xref: sparky rec.games.video.arcade:10248 alt.games.sf2:6559
From: bk405@cleveland.Freenet.Edu (Mark E Hartman)
Newsgroups: rec.games.video.arcade
Subject: Reptile on MK.
Date: 23 Jan 1993 19:26:48 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
	I have been playing MK ALOT lately and the idea of having to
Reply-To: bk405@cleveland.Freenet.Edu (Mark E Hartman)
NNTP-Posting-Host: hela.ins.cwru.edu

have the machine on diff. level 5 isn't it.  The reptile still appears
for clues on easy settings.  Most people around this area don't have
a clue about the reptile.  Someone (who can play better than I can)
never even knew there was a reptile.  I think these people need to
get a computer! :)  Anyway, I'll let you know what I find out about the
reptile and post it as soon as I hear about it.


-- 
	Mark Hartman		mhartman@umcc.ais.org
	Kalamazoo, MI		bk405@cleveland.freenet.edu
	" Fish On! "  - Primus -
Newsgroups: rec.games.video.arcade
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: MK: Can you get Goro?
Organization: Indiana University
Date: Mon, 25 Jan 1993 01:48:22 GMT

In <1993Jan24.204043.3082@eskimo.com> victim@eskimo.com (Tony Garton) writes:



>sounds like a load of bull to me, but I operate MK's and can check this
>out.  I tried to get the lizard man but no go so far.  Williams says he
>DOES exist, and his appearance is random after 'certain conditions'.  I
                                   ^^^^^^
>would not want to play Goro anyway, he has some serious drawbacks and
>can always be beat if you know how.  Tseng Tsung of the other hand would
>be great!

So, does that mean there is no sure way to get to Reptile consistently?
From: grigsby@dms.agames.com (John Grigsby)
Newsgroups: rec.games.video.arcade
Subject: Star Wars X/Y Monitor
Date: 26 Jan 93 19:23:07 GMT
Organization: Atari Games Corporation

From: grigsby@dms.agames.com (Spiral Death Trap)
Newsgroups: rec.games.video.classic
Subject: Star Wars Vector Monitor
Distribution: world
Organization: Patchy, at best


Losing deflection is not always because of the power transistors.  Both
times I have lost it in one of my monitors it has been due to the Molex
connectors that come from the first stage of X/Y amplification and go _to_
the power transistors.  The solder joints get old and crack, much like
power supplies and other stuff on old Williams games.  This is even easier
to fix -- pull out the board, look under, and resolder the pin.  No parts
needed.

If you have a Wells monitor (the kind with a neck board on the tube) these
connectors are at right angles next to each other on the leftish side of
the deflection board, about halfway back.  I'm not sure where they are on
an Amplifone (no neck board, just wires coming out) but it ought to be
similar.

Very occasionally the 'preamp' transistors can fail but I've never had
this happen myself.  They're the ones with the little black plastic looking 
heat sinks.  You never know.

// g
Newsgroups: rec.games.video.arcade
From: rfunche1@cc.swarthmore.edu (Risharde Funches)
Subject: Re: Mega Man 2
Followup-To: rec.games.video.arcade
Organization: Computing Center
Date: Tue, 26 Jan 1993 00:57:15 GMT

In article <1993Jan25.164503.4980@ll.mit.edu>, urbano@ll.mit.edu (John
Urbano) wrote:
> 
>  I recently bought a copy of Mega Man 2 for Nintendo, and I've 
> defeated all 8 of the robots, and am now going after Dr. Wily
> himself.  The Dr. Wily section seems to have 5 parts to it, but
> I'm stuck in the first part.  I've just climed up a ladder, and 
> there is another ladder way off to my left, but there is nothing
> but space in between (no ground to walk on).  No matter what I do
> using the air sled, elevator or levitation platforms, I can't get
> to that next ladder.
> 
>  Anyone help would be greatly appreciated.
> 
>  My email address is  urbano@ll.mit.edu
> 
>  Thanks.
> 

You definitely need to use the elevation platforms.  You just have to use
them very quickly, and you have to get at the end of the platform when you
use the next one.
From: breaker@src4src.linet.org (Guy Sisalli)
Newsgroups: rec.games.video.arcade
Subject: Re: Space Lords
Date: 22 Jan 93 02:37:26 GMT
Organization: The Source for Source

OK, here's how team play works:

When you move the icon of your ship over to team play, it will be blue. If
you notice, it is in a blue box with three skulls. Next to this box is an
identical box with 4 skulls, and it's red. The skulls mean no player is
occuping this spot and it will be computer controlled. If you move the
yoke left, you will go to the red box. These are the teams. You can have
the other players all join team play as well, choosing sides as they feel
fit. When the game begins, the blue team kills all the red team ships, and
the red team kills all the blue team ships. Simple(And deadly. Don't expect to
get out of that thing alive! These are all fully capable ships like yours,
complete with nukes, hyperspace, and a full tank of energy(not that wimpy
"3-shots-and-u-go-boom" crap))

One more thing. If you die, and have any ships left you will be dumped to the
main menu. I don't suggest jumping right back into team play unless it has
been discussed. Around here, the general concencus is that once you're dead,
you're out of the battle. NO REENFORCEMENTS.

-- 
This opinion is mastered to Dolby "B" standards for flame reduction. Decrease
flame responce when reading on non-Dolby equipment.             ///
USENET: breaker@src4src.linet.org                           \\\/// 
-------------------------------------------------------------\XX/-------------
Newsgroups: rec.games.video.arcade
From: mdchaney@fractal.ucs.indiana.edu (M Darrin Chaney)
Subject: Re: Reptile (again)
Organization: Indiana University, Bloomington
Distribution: usa
Date: Mon, 25 Jan 1993 14:56:28 GMT

In article <106329@netnews.upenn.edu> fhuang@be.seas.upenn.edu (the PSYCLEPATH) writes:
>
>   It's for real. I was a bit skeptical before, but after beating his
>ass three times I think it's safe to say that _I_ believe Reptile exists.
>For all doubters out there, no lie, Reptile exists. Don't believe it if 
>you don't want to, but believe it when you reach him or see someone else 
>do it. Oh also, I didn't think it was that hard to beat him either (I got
>flawlesses on 3 of the 6 round I fought with him).

Here's the other question.  What kind of moves does he have?  People have
said Scorpion+SubZero, but that was months ago when it was a bunch of
rumors.

	Darrin
-- 
M Darrin Chaney, Senior Database Programmer, University Computing Services, IU
mdchaney@indiana.edu             1000 E 17th St.             Work: (812)855-5492
mdchaney@iubacs.bitnet           Bloomington, IN 47408       Home: (812)333-6311
"I want- I need- to live, to see it all..."
Newsgroups: rec.games.video.arcade,alt.games.sf2
From: blaikie@ug.cs.dal.ca (LUKE BLAIKIE)
Subject: Re: SFII -- is there a FAQ&A file?
Keywords: Street Fighter II FAQ
Organization: Math, Stats & CS, Dalhousie University, Halifax, NS, Canada
Date: Thu, 21 Jan 1993 20:17:14 GMT



Could someone please mail this FAQ and a strategy guide???

(I don't get alt.games.sf2 unfortunately)

thanks in advance

blaikie@ug.cs.dal.ca
Organization: The American University - University Computing Center
Date: Wed, 27 Jan 1993 04:31:12 EST
From: Patrick Barton <PB5329A@auvm.american.edu>
Newsgroups: rec.games.video.arcade
Subject: Re: MK - Mortal Kombat Moves

I would also appreciate a complete list of moves for MK...thanks a lot...
patrick

"If it weren't for disappointment, I wouldn't get any appointments.."-TMBG
From: keatesm@cs.man.ac.uk (Martin Keates(MSC RJH))
Newsgroups: rec.games.video.arcade
Subject: Re: Gals' Panic--"Legit" or Not?
Date: 25 Jan 93 18:26:30 GMT

vgriscep@wam.umd.edu (VGR (Craig Pell)) writes:

>Easy.  The minuses are all within the girl's silhouette.  The pluses are all on
>the outside.

No, no, no. I knew that.
What I want to know is why do some moves change the meter, and others don't?

Martin.

BTW, it's fun watching people trying to play the game by covering 80% of
the entire screen, and ending up with a patch of just silhouette which is
impossible to do when there's loads of creatures whizzing about.
From: bushwick@mind.ORG (Pete Rittwage)
Newsgroups: rec.games.video.arcade
Subject: Re: No Reptile, but something else.
Date: 26 Jan 93 17:55:05 GMT
Organization: Fortress Development HQ

l2wang@mobius01.math.uwaterloo.ca (  Lei Wang  ) writes:

>   Did you know that you could do moves AFTER you die?
> 

Yes, I do this all the time, when i'm beaten that is, which is getting 
rarer and rarer.  I distinctly remember uppercutting Cage when he walked 
up to do the fatality on me.  Great fun!  It also creates some weird 
match endings-- If you are both on "danger" and your opponent gets the 
last shot to kill you, you can hit him after death, and the machine seems 
to just randomly pick the winner.  I first noticed this after some pretty 
close matches between me and my roomate, where we were suprised at the 
outcome of specific matches.

+-----------------------------------------------------------------------+
| Rittwage,   | UUCP: bushwick@mind.org         | Only AMIGA makes it   | 
| Peter James |       gt3871a@prism.gatech.edu  | possible!  (cliche)   |
+-----------------------------------------------------------------------+
|    Junior CS student, Georgia State University, Atlanta, Georgia !!   |
| Home of the 1996 Summer Olympics, Super Bowl XXIIX (or is it XXVIII?) |
|   as well as the 1992-1994 National League Champion Atlanta Braves !  |
+-----------------------------------------------------------------------+
| "Get your girl in the mood quicker,                                   |
Newsgroups: rec.games.video.arcade
From: king@rtsg.mot.com (Steven King, Software Archaeologist)
Subject: Get Nintendo outta here!
Reply-To: king@rtsg.mot.com
Organization: Motorola Inc., Cellular Infrastructure Group
Date: Wed, 27 Jan 1993 15:28:10 GMT

I've been seeing an extraordinary number of postings related to NES,
SNES, and the home Sega machines lately.  I think it's a good time to
remind people that this newsgroup is rec.games.video.ARCADE, and is
supposed to be a discussion of coin-operated arcade games.  Home
machines belong in rec.games.video.

Thank you for your support.

-- 
-------------------------------------------------------+-----------------------
There has never been an unexpectedly short debugging   |      Steven King
period in the history of computers.                    |   Motorola Cellular
                             (Steven Levy, "Hackers")  |   king@rtsg.mot.com
Newsgroups: rec.games.video.arcade,alt.games.sf2
From: marine@ils.nwu.edu (Colette Marine)
Subject: Re: Turbo SF2 - changes
Organization: The Institute for the Learning Sciences
Date: Fri, 22 Jan 1993 08:19:54 GMT

***** Posting from a friend's account *****

In article <C1526n.E04@panix.com> sieh@panix.com (Nutella) writes:
>In article <C148GG.AvM@panix.com> sieh@panix.com (Nutella) writes:
>>Basically, if you want to teleport behind your opponent, it's the DP move
>>plus all punch buttons.  To stay in front of your opponent, it's a reverse
>          ^^^^^
>>DP plus all punch bottons.
>             ^^^^^
>Stupid.  My mistake.  I meant to say all 3 KICK buttons, not Punch buttons.

Actually, the three punch buttons will work, too (found out by accident).

Jared D. Brame



Newsgroups: rec.games.video.arcade
From: djbarnes@eos.ncsu.edu (DONALD JAMES BARNES)
Subject: Re: NINTENDO dual arcade cabinets...
Originator: djbarnes@c00388-346dan.eos.ncsu.edu
Reply-To: djbarnes@eos.ncsu.edu (DONALD JAMES BARNES)
Organization: North Carolina State University, Project Eos
Distribution: na
Date: Thu, 21 Jan 1993 16:46:38 GMT


In article <81015@hydra.gatech.EDU>, gt4695b@prism.gatech.EDU (gt4695b liu, billy (sirtimer)) writes:
> Xref: taco rec.games.video.arcade:12721 sci.electronics:46951
> Path: taco!gatech!prism!gt4695b
> From: gt4695b@prism.gatech.EDU (gt4695b liu, billy (sirtimer))
> Newsgroups: rec.games.video.arcade,sci.electronics
> Subject: NINTENDO dual arcade cabinets...
> Message-ID: <81015@hydra.gatech.EDU>
> I have a dual NINTENDO arcade cabinet that's currently being used
> for Cyberball 2072.  I have been wanting to convert this into a two
> game cabinet with two pc boards and two power supplies.  However,
> i have no idea how to separate the output on this dual monitor system
> into each individual game.


It's really easy to do.  Right now, you simply have a single logic board
hooked up to two monitors in parallel.  All you have to do is use the ouput
of the logic board to find out which wires are the red, green, blue, sinc,
and ground.  Sinc is usually white or gray, ground is black, and the others
are their own color.  Then, find where they are connected to the monitors.
You will need to mark the wires on the monitors with what they are hooked up
to because Nintendo does not use the standard color scheme for the input into
their monitors.  Then just cut them apart from each other and you have two
monitors with two distinct inputs.  If you want, I can also get you the exact
pinout for the input into the invertor board on the monitor.  Just let me know.

******************************************************************************
                         |
Donald Barnes	         |     	"You can think about it, but don't
djbarnes@eos.ncsu.edu    |
N.C. State University    |			do it."--Smokey
                         |
******************************************************************************
From: jjm4_ltd@uhura.cc.rochester.edu (Why not?!)
Newsgroups: rec.games.video.arcade
Subject: The Art of Fighting
Keywords: movelist
Date: 25 Jan 93 15:04:38 GMT
Organization: University of Rochester (Rochester, NY)

Could someone please post or send me the move list for
Neo-Geo's Art of  Fighting

thanks in advance.

jjm4_ltd@cc.rochester.edu
Organization: Kyr's Condom Cantina
X-Subliminal-Message: Memory is Divine Punishment
Rationale: Hack and Slay!!
Date: Sun, 24 Jan 1993 19:11:04 EST
From: <JRK135@psuvm.psu.edu>
Newsgroups: rec.games.video.arcade
Subject: Re: MK:SubZero combo escape?

No.
Maybe.
Probably.
Any other questions?
Newsgroups: rec.games.video.arcade
From: Alexander M. Rosenberg <alexr@apple.com>
Subject: Re: Who let the reptile loose? The sequel.
X-Useragent: Nuntius v1.1.1d17
Date: Fri, 22 Jan 1993 01:43:56 GMT
X-Xxdate: Thu, 21 Jan 93 01:44:21 GMT
X-Xxmessage-Id: <A784917517020C7C@mtdew.apple.com>
Organization: Hackers Anonymous

In article <6DHqXB3w165w@mind.ORG> Pete Rittwage, bushwick@mind.ORG writes:
> We have a large-screen version (projection) here at school.  However, it 
> seems to just be a converted (and beaten up) old SF2 game.  It's a bit 
> too dark, as you can only see the characters and nothing else on screens 
> such as Goro's Lair.  But it IS turned up nice and loud, and you can hear 
> things you couldn't (or _I_ couldn't) before, such as the crowd's oooing 
> and ahhhing when you uppercut, etc.  It is still a version 3 though, so I 
> don't think they necessarily coincide.  It also has two block buttons, 
> but no matter what anyone says, THEY BOTH DO THE SAME DAMN THING.  I have 
> argued with people endlessly about this down at the Student Center.  They 
> claim I am somehow cheating just because they can't play.

The "kit" version of Mortal Kombat was released this month. All "kit" boards
should have shipped with ROM version 4.0, as it was completed before the "kit"
release.

Prior to this month, Mortal Kombat was only sold as "dedicated," which means
that it comes in a new custom cabinet.

Since Mortal Kombat is a JAMMA game, it can be put in virtually any cabinet
using the existing wiring harness. This would explain why there are two block
buttons on your machine, as Street Fighter II required six buttons per player,
and Mortal Kombat only requires five.
---------------------------------------------------------------------------
-  Alexander M. Rosenberg  - INTERNET: alexr@apple.com      - Yoyodyne    -
-  330 Waverley St., Apt B - UUCP:ucbvax!apple!alexr        - Propulsion  -
-  Palo Alto, CA 94301     -                                - Systems     -
-  (415) 329-8463          - Nobody is my employer so       - :-)         -
-  (408) 974-3110          - nobody cares what I say.       -             -
Newsgroups: rec.games.video.arcade
From: an3652@anon.penet.fi
Subject: Reptile.
Organization: Anonymous contact service
X-Anonymously-To: rec.games.video.arcade
Date: Sun, 24 Jan 1993 04:41:56 GMT


Get a grip people, one person reading this whole stupid group is telling you
people all of this crap about "poof then Reptile appears and gives you a
helpfull hint".... I think you should take someone's advice about Liu Kang's
dragon fatality and try tapping out "I am a naive idiot" on the block 
button to get to Mr. Reptile... 
	This is  one of those rumors that goes up there with the Satanic
Crest symbol.. It just doesn't die. Give it a rest - Let go.
Hey man, it'll all be okay.
-------------------------------------------------------------------------
To find out more about the anon service, send mail to help@anon.penet.fi.
Due to the double-blind system, any replies to this message will be anonymized,
and an anonymous id will be allocated automatically. You have been warned.
Newsgroups: rec.games.video.arcade
From: kevinc@austin.ibm.com (Kevin A. Calman)
Subject: Midway Sea Wolf for sale
Originator: kevinc@capital.austin.ibm.com
Date: Wed, 27 Jan 1993 02:12:17 GMT
Organization: IBM Corporation, Austin, TX.
Keywords: Sea Wolf Midway


Due to relocation, I have a recently acquired Sea Wolf game by Miday that
I must dispose of. It is a circa 1976 monochrome raster videogame of a 
hunter submarine simulation. While the video and mechanics are in 
good working order, there is a logic problem that prevents operation. 
Included is a full set of instructions and schematics. It is located in 
Kingston, NY and preference will be given to local inquirys. 
Respond directly. Price $50.
Organization: University of Illinois at Chicago
Date: Mon, 25 Jan 1993 13:30:02 CST
From: <U59090@uicvm.uic.edu>
Newsgroups: rec.games.video.arcade
Subject: Re: Mega Man 2

This is really pretty easy once you get the hang of it.  You have to remember t
hat Mega Man can stay on a surface even though up to 3/4 of his body is off the
 surface.  Use the levitation platforms (item 1) and let one drop when you
nudge MM 3/4 of the way off the ladder.  Drop a platform and do the same thing
Newsgroups: rec.games.video.arcade
From: wrp1@ra.msstate.edu (William R. Payton)
Subject: Re: Fatal Fury 2 "moves"
Organization: Mississippi State University
Date: Sat, 23 Jan 1993 15:22:40 GMT

But the question is:  What about the SUPER-DUPER moves?!?

Big Bear's Flame
Little man's astral slam (leaves stars behind, comes down with explosion)
Joe's super tornado (can't be jumped)
Andy's body flame jump
Kim's fast fists/kick attack

I'm sure there are more...If someone knows, moves would DEFINITELY be useful,
especially against Billy Kane with his cheese-stick...


  "Treat him in the usual manner.  Train him for the games.  Let him hope
   for a while, then blow him away..." -MCP, from Tron

Newsgroups: rec.games.video.arcade
From: "Peter S. Han" <pshan@silver.ucs.indiana.edu>
Subject: Re: GAMES FOR SALE: SNES (UPDATE)
Organization: Indiana University
Date: Tue, 26 Jan 1993 05:01:24 GMT

I have follwing SNES games for sale:

>Contra III:The Alien War...........................$30.00  SOLD
>The Legend of Zelda: A Link to the Past............$30.00  SOLD
>F-Zero.............................................$25.00  SOLD
>NCAA Basketball....................................$30.00  SOLD
Super Ghouls'n Ghosts..............................$25.00
>Super Mario Kart...................................$35.00  SOLD
>UN Squadron........................................$25.00  SOLD

ADD: I HAVE ALSO THESE GAMES FOR SALE:

>Final Fight........................................$25.00  SOLD
>Super Smash T.V....................................$25.00  SOLD
Super Tennis.......................................$25.00
Super Soccer.......................................$25.00

The prices of these games don't include the shipping fee.  All the games are
in good condition.  All of them have the instructions and the boxes.

Please E-mail me if you are interested.

* BECAUSE THERE ARE TOO MANY OFFERS, I COULDN'T REPLY TO EVERYONE.  SO I POST
  THIS UPDATE TO THE NEWSGROUP.

Peter
pshan@silver.ucs.indiana.edu
Newsgroups: rec.games.video.arcade
From: icsu0260@cs.montana.edu (Eric)
Subject: Re: MK - Mortal Kombat Moves
Organization: Montana State University, Dept. of Computer Science, Bozeman MT 59717
Date: Thu, 28 Jan 1993 17:50:19 GMT

I would also like a list of available moves.  Purhaps this would make a nice
addition to the FAQ?
-- 
icsu0260@caesar.cs.montana.edu
C.S. student, Montana State University
Newsgroups: rec.games.video.arcade