HDTenEightyP/NetNews huggingface dataset:
From: kalex@quip.eecs.umich.edu (Ken Alexander)
Subject: Character Magstripes
Organization: University of Michigan EECS Dept., Ann Arbor
Date: Tue, 29 Sep 1992 23:46:20 GMT

In article <1992Sep29.201150.5231@ncsu.edu> mrburges@eos.ncsu.edu  writes:
>   For the next SF to have the lasting effects that SFII and CE have had
>on the gaming market, it is going to have to incorporate many new ideas.
>The writers and programmers better think long and hard before coming out
>with SFIII. If they don't, it will just be another sequal(or should that
>be threequel). 

I like the idea of having make-your-own characters.
One way to do it would be a points system, for example: you start with
100 points and a character with very bland basic moves (straight punch,
straight kick).  You can use those 100 points to buy moves from a list 
of several hundred.  Trick variations of regular moves would be fairly
inexpensive (such as guile's backfist, or vega's roundhouse slide),
but special moves like dragon punches would cost a lot.  Different 
character speeds would also have different point prices.  Certain 
combinations of moves would be disallowed, and others would cost extra
when used in the same character.  As you add moves, your character's 
physique will be altered to accommodate those moves, so every character
will look different.  Your opponent won't know what moves you have until
you use them, though if your character appears with a Zangief-like 
upper body, he'll have a hint about what to expect.  When a new player
joins in, he'll have the option of creating a new character on his card,
and the game will go into new-character-programming mode, with scrolling
lists of pictures of moves, etc.

The problem with this method is storage.  The machine would have to 
accept memory cards or something, so that you could take your characters
with you from arcade to arcade.  This isn't that farfetched, because 
there already exist arcade games with cartridge slots.  However, you
would still need a method of distributing and selling the blank cards.
I think that simple magstripe cards would be sufficent for such a 
purpose, and the machine could easily read them and write them.
A new card might cost $2-$3. 

-Ken

Newsgroups: rec.games.video.arcade
From: drudetb@infonode.ingr.com (Ted B. Drude)
Subject: Re: WANTED: Reactor
Organization: Intergraph Corporation, Huntsville, AL.
Date: Thu, 1 Oct 1992 02:59:22 GMT

In article <1992Sep30.192731.9113@elroy.jpl.nasa.gov> ian@gomez.Jpl.Nasa.Gov (H. Ian Novack) writes:
>In article <1992Sep30.185024.18469@infonode.ingr.com> drudetb@infonode.ingr.com (Ted B. Drude) writes:
>>Does anyone know where I can find a working (or even broken) Reactor ?
>Actually, it was made by Gottlieb.

Thanks for that info!  I knew it was one of the old pinball companies, 
but wasn't sure which one.

Does ANYBODY have a Reactor,  even if it's not for sale?

- Ted Drude
Newsgroups: rec.games.video.arcade,rec.games.video
From: alumni106@camins.camosun.bc.ca (Max Sterling)
Subject: Re: First side-scrolling game.
Organization: Camosun College
Date: Mon, 28 Sep 1992 07:39:52 GMT

In article <1992Sep27.221847.29875@ncsu.edu>, jecoleb@eos.ncsu.edu (have clue, will travel) writes:

> First game with a timed end, vs. computer: Starship I, Atari '77.
[...] 
> Go for it, prove me wrong, check those dates.  I love it. ;)  The above, as

OK, fine! I WILL prove you wrong! Starship I came out in 1976! :-) 
Actually, I was VERY surprised when I saw it. Before then, I figured the 
first VIDEO arcade game was Space Invaders in 1978. Mata ne.

                                                           -=]> Max <[=-

+-----------------------------------------------------------------------------+
|Kup- "This reminds me of the time when my   +-> Kup- "You ever SEEN a Regulan|
|      my platoon was stranded on Regulan IV;|         Metal Monger, lad?"    |
|      there we were, only SEVEN HUNDRED of  |   Hot Rod- "Uh, no,..."        |
|      US, against THREE WHOLE REGULAN METAL |   Kup- "TRUST me! We were      |
|      Mongers!"                             |         outnumbered!           |
|Hot Rod- "Seven HUNDRED of YOU? Against     +--------------------------------+
|          THREE of THEM? Aw, come on, Kup!"-+ alumni106@camins.camosun.bc.ca |
+-----------------------------------------------------------------------------+
Organization: University of Illinois at Chicago
Date: Monday, 28 Sep 1992 13:24:59 CDT
From: <U55909@uicvm.uic.edu>
Newsgroups: rec.games.video.arcade
Subject: Re: A 386 mathcing SFIIs graphics, etc. * LAUGH *
 <1a5iadINN1ms@darkstar.UCSC.EDU> <1992Sep28.001913.9096@mercury.unt.edu>
 <1992Sep28.033647.17154@reed.edu> <1992Sep28.001331.1@camins.camosun.bc.ca>

Let me get this straight.  The IBM can't make EVEN a DESCENT version of SFII, I
have both(386 & SNES) you're a LITTLE(not!) off!  I might be wrong, but I think
you're on of those "Amiga-lovin" IBM-bashing types.  To think the SNES can outd
o my computer in anything is preposterous!  Sound, 'cause of its chip..yes.
But anything else...you're crazy!  The only reason I even bought it (SNES) is f
or those kill-everything stress relieving games.  If I want awesome graphics I
go to my computer or to the arcade!
From: breaker@pdnfido.fidonet.org (Guy Sisalli)
Newsgroups: rec.games.video.arcade
Subject: Re: The first video game (Was: First side-scrolling game.)
Date: 1 Oct 92 18:51:34 GMT
Organization: The Source for Source Pub Access Unix

In article <l!+pq3h.bskendig@netcom.com> bskendig@netcom.com (Brian Kendig) writes:
>Other notable early video games:
>
>A two-player (or one player versus the computer) race-car game with a
>steering wheel and gas pedal for each player, and a simple overhead
>view of a track to race around.  (This was the obvious ancestor of
>_Sprint_.)
>

This was was called...ta daaa, Sprint!! :)  (Sprint 2 came out later with
computer opponents and more tracks. Then they colorized it, added the 
outragous "twists" to the track, raised the resoultion, added stereo sound, and
a thrid player. "Super Sprint" was born. THe last thing they did was get rid of
a steering wheel, make it a stand up, and call it "Championship Super Sprint" toget the poor suckers to play it. 

While I'm on the subject, is anyone selling a Super Sprint in good condition
for less than $600(the highest quote I got, hey! I'm 15 years old...and poor!
:)


-- 
This opinion is mastered to Dolby "B" standards for flame reduction. Decrease
flame responce when reading on non-Dolby equipment.             ///
USENET:  breaker@pdnfido.fidonet.org                        \\\/// 
-------------------------------------------------------------\XX/-------------
Newsgroups: rec.games.video.arcade
From: C572105@mizzou1.missouri.edu (Oliver Ilagan)
Subject: Re: <None>
Organization: University of Missouri
Date: Mon, 5 Oct 1992 04:02:34 GMT
X-Posted-From: mizzou1.missouri.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

This is just a test.
 
 
Newsgroups: rec.games.video.arcade
From: mkelly@brahms.udel.edu (Michael Joseph Kelly)
Subject: dhalsim guide
Organization: University of Delaware
Date: Mon, 28 Sep 1992 05:49:11 GMT

  Could someone either post or email a guide to playing Dhalsim.  I'm currently playing with Zangief or Honda right now, and I want a little more of a challenge.  
                                              -mike

Newsgroups: rec.games.video.arcade,rec.games.video
From: alumni106@camins.camosun.bc.ca (Max Sterling)
Subject: Re: First side-scrolling game.
Organization: Camosun College
Date: Tue, 29 Sep 1992 06:59:54 GMT

In article <1992Sep28.153458.6402@monster.saic.com>, robert@monster.saic.com (Robert W Mangum II) writes:
> In article <92271.232929JPE1@psuvm.psu.edu> <JPE1@psuvm.psu.edu> writes:
>>     It's not exactly puch-kick, but Jungle Hunt is the first side-scrolling
>>game that I remember (or at least according to the timeline provided by my
>>less-than-adequate memory...).  Man, did I put a lot of quarters in that one...
> 
> 
> If you're just looking for the first side scroller, I think it is Scramble.
> 
> Robert Mangum

I think you guys are forgetting the obvious: Defender! Mata ne.

                                                    -=]> Max <[=-

+-----------------------------------------------------------------------------+
|Kup- "This reminds me of the time when my   +-> Kup- "You ever SEEN a Regulan|
|      my platoon was stranded on Regulan IV;|         Metal Monger, lad?"    |
|      there we were, only SEVEN HUNDRED of  |   Hot Rod- "Uh, no,..."        |
|      US, against THREE WHOLE REGULAN METAL |   Kup- "TRUST me! We were      |
|      Mongers!"                             |         outnumbered!           |
|Hot Rod- "Seven HUNDRED of YOU? Against     +--------------------------------+
|          THREE of THEM? Aw, come on, Kup!"-+ alumni106@camins.camosun.bc.ca |
+-----------------------------------------------------------------------------+
Newsgroups: rec.games.video.arcade
From: bcasper@eos.ncsu.edu (BRIAN  CASPER)
Subject: Re: Starblade and DL2: Time Warp
Originator: bcasper@c00100-100lez.eos.ncsu.edu
Reply-To: bcasper@eos.ncsu.edu
Organization: North Carolina State University
Date: Tue, 29 Sep 1992 14:38:32 GMT


In article <20898@drutx.ATT.COM>, bdm@druwa.ATT.COM (Brian Millham) writes:
|>in article <1992Sep26.010250.15312@wam.umd.edu>, vgriscep@wam.umd.edu (VGR (Craig Pell)) says:
|>
|>>     This gives me an idea.  Many groups compile comprehensive lists;  for
|>> instance, alt.tv.tiny-toon has a list of all stations known to air the show,
|>> along with the times.  Well, why not do something like this for rare games?
|>> I mean, sure, we have the VAPS, but those tend to be private collectors.  We
|>> need a list of locations where we can *play* these awesome games!!
|>
|>What's wrong with listing people on the VAPS who are willing to
|>allow people over to their houses to play?  My games are there to
|>play!  It may not be quite as convenient as just walking into an
|>arcade, but I bet that most VAPS members would be willing to make
|>arrangements for people to come over and play.

I always sort of assumed that if I was going to be in the neighborhood of
someone who is listed in the VAPS, that I could drop them a line ahead of
time and stop by to play their games.   Otherwise, what is the point of
being listed?  Anyone in coming to the Raleigh area should give me a call.
I've got a BattleZone, Asteroids Deluxe, Dig Dug, and Tron sitting in my
apartment in working condition.

-- 
-- 
Brian Casper                |   "I like to study psychologists.  It gives
bcasper@eos.ncsu.edu        |    good insight into what rats are thinking."
  Pinball Consultant        |     -  Dr. Oscar Wesler
Xref: sparky rec.games.video.arcade:7685 rec.games.video:19326
From: jjermani@bonnie.ics.uci.edu (John W. Jermanis)
Subject: Re: First side-scrolling game.
Newsgroups: rec.games.video.arcade,rec.games.video
Reply-To: jjermani@ics.uci.edu (John W. Jermanis)
Organization: Univ. of Calif., Irvine, Info. & Computer Sci. Dept.
Date: 28 Sep 92 06:45:31 GMT

In article <1992Sep27.221847.29875@ncsu.edu> jecoleb@eos.ncsu.edu writes:


>>	hmm... when did Kung-Fu Master come out?

  If this is the cheesy game with a 5-story house and the 5-bosses for
each floor, than this is probably it.  This game is almost certainly
older than Double Dragon.  Boy that was a cheesy game.

John Jermanis
Newsgroups: rec.games.video.arcade
From: robert@monster.saic.com (Robert W Mangum II)
Subject: Re: VAPS Membership Monthly Posting
Keywords: owners of arcade video games
Reply-To: robert@monster.saic.com (Robert W Mangum II)
Organization: SAIC, McLean, VA
Distribution: na
Date: Wed, 30 Sep 92 19:42:13 GMT

In article <1992Sep29.201414.26969@cbnewse.cb.att.com> ofoz@cbnewse.cb.att.com (steven.s.ozdemir) writes:
>A few days ago, an article or two referred to the VAPS list.  In the article,
>the suggestion was made to contact the below owners about playing games at
>their house.  I would like to discourage this, since VAPS was created with
>privacy in mind.  Some of the below people do not want to be contacted in any
>way (even about strategies for playing the game)!!!

I'm afraid I don't understand this.  If someone doesn't want to be contacted
in any way, why tell the world about his games?  I didn't submit my games
to the VAPS list at first, because I thought that bragging about what games
I had was silly.  Then I realised that other people with the same games I
have may be able to benefit in some way by talking with me.  That is why
my games are in the VAPS list.  Offering to let other people play your games
is another good reason for the VAPS.  But why be included if you don't want
to be contacted?
 __________________________________     ____________________________________
(                                  )   (                                    \
 \   Robert W Mangum II           (_____)    Email:  robert@monster.saic.com \
  )  1005 Hertford Street          _____     Work:   (703) 318-4548           )
 /   Herndon, VA  22070           (     )    Home:   (703) 709-8022          /
(__________________________________)   (____________________________________/
From: 2261as@gmuvax2.gmu.edu ( )
Newsgroups: rec.games.video.arcade
Subject: Re: Street Fighter I
Date: 4 Oct 92 01:52:55 GMT
Organization: George Mason University, Fairfax, Va.

Ah yes, Street Fighter.  Probably the only reason I gave SF2
a second glance.

Ahem.  the characters:

Ryu:  player one
Ken:  Player two

Japan
Retsu:  Japanese KungFu master (yes japanese)
Geki:  wore ninja costume, hurled stars + had claw

USA
Joe:  kickboxer (some say Tae Kwon Do)
Mike:  boxer(no gloves) three punches,you're out

China
Lee:  (no relation to Chun) looks like a ShotoKan practicioner
Gen:  uses an old for of Te'  rather artistic for a computer cell

England
Birdie:  this guy's a wimp, NOT
Eagle:  Count Eagle it seems.  fights w/ 2 baatons

Thailand
Adon:  this guy kics butt, i'd like to seem him in SF3
Sagat:  You thought he was powerful in SF2, play SF and see how
powerful he use to be.  Still has the eyepatch.  
Quick Quiz:  who gave Sagat that scar?
From: criess@mrj.com (Chuck Riess)
Newsgroups: rec.games.video.arcade
Subject: Tempest Wanted (DC area)
Date: 30 Sep 92 17:37:18 GMT



Hello,

I'm looking for a Tempest is nice condition in the DC area or
at least driving distance (under 6 hours).  I'll pay between
$300-$400 based on condition.

Thanks

Chuck

--------------------------------------------------------------------- 
Chuck Riess                     It is far more difficult 
MRJ Inc.                        to create than to destroy.
criess@mrj.com                 
---------------------------------------------------------------------
From: U55909@uicvm.uic.edu
Newsgroups: rec.games.video.arcade
Subject: Re: BattleTech Center adress & phone #
Date: 1 Oct 92 15:35:22 GMT
Organization: University of Illinois at Chicago

I just checked out the Virtuality place across from the B'tech Center.  Was the
re already an article about it???  It looks pretty damn cool, didn't have time
to play it yet, but planning on going tomorrow to play a few times.  If anyone
is interested, I'll post a little mini-review.  From what I found out, it costs
$4 for about 4 minutes,, also they got stand-up as well as sit-down versions,
with a choice of games to play on each one(sometimes).
                                                      ---Shawn---
From: sichen@norton.uwaterloo.ca (Simon Chen)
Subject: Re: MK: SOYNA COMBOS WANTED
Organization: University of Waterloo
Date: Wed, 30 Sep 1992 15:15:06 GMT

In article <1992Sep26.172321.43374@kuhub.cc.ukans.edu> epasls@kuhub.cc.ukans.edu writes:
>
>    Ive been an avid Sonya player since the game came out if you know any 
>awesome combos for her please post them.

Here's a nice combo for Sonya that works quite well...

	Do a jump kick at the opponent, if it is not block, they get knocked
down.  Then do the leg grab immediately, you can grab your opponent before he
falls down.  The only person this doesn't work well against is Quan Lui, 'cause
he usually falls beyond you're leg grab range.  Basically, after you knocked
down your opponent with any move, do a leg grab immediately (if within range).
I just find that jump kick works best... 8)

	Versus the computer, you can defeat them in 10 seconds if it decides 
not to block, i.e.  Jump kick, leg grab, jump kick, leg grab, jump kick...
That's all you need to defeat them... 8)
Newsgroups: rec.games.video.arcade
From: jimh@pacdata.uucp (Jim Harkins)
Subject: Re: The first video game (Was: First side-scrolling game.)
Organization: Pacific Data Products
Date: Thu, 1 Oct 1992 00:30:18 GMT

Funny nobody has mentioned this game.  Right next to pong in my arcade was
a 1 or 2 player game.  Each player got a rocket that started at the bottom,
and above were asteroids that went from the left side of the screen to the
right, and from the right to the left.  They didn't bounce, each direction
was independant.  The idea was to get your ship to the top of the screen
without being hit by a rock.

So, does anybody else remember this?  And do any of you want to guess my age?

jim

-- 
I will not refer to the ideologicaly challenged as 'braindead.'
--------------------------------------------------------------
Jim Harkins                         [ucsd|uunet]!pacdata!jim
Pacific Data Products               jim@pacdata.com
--------------------------------------------------------------
From: stimpy@genesis.nred.ma.us (dave doumani)
Newsgroups: rec.games.video.arcade
Subject: Re: Mortal Kombat
Date: 30 Sep 92 00:30:20 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149

In article <1992Sep29.183905.15527@galileo.cc.rochester.edu> wa2cs252@troi.cc.rochester.edu (Guardian) writes:
>I am pretty decent player using Jonny Cage, but I do have a little trouble in
>beating my friends who use Raiden. Does anybody have any good suggestions?
>Does anybody have any good combos? Does anybody in my area what to get together
>and play a little MK or SFII:CE.
>
>-Dave
>
You can do the repeated leg sweep to Raiden and he'll never get up..
Xref: sparky rec.games.video.arcade:7714 rec.games.video:19398
From: zippy@cs.brandeis.edu (Patrick Tufts)
Newsgroups: rec.games.video.arcade,rec.games.video
Subject: Re: The first video game (Was: First side-scrolling game.)
Date: 28 Sep 92 20:05:21 GMT
Organization: Brandeis University

The first video game was Space Wars, a two player vector game.
Players could fire, thrust, and turn.  A star in the center of the
screen caused ships' courses to bend (gravity, doncha know).

The game was originally a hack on one of the PDPs (8? 11?) at MIT.

I do not know if Space Wars was the first *coin-op* game, but the MIT
version is the earliest video game I've heard of.

--Pat
From: philb@cats.ucsc.edu (Philip Brown)
Newsgroups: rec.games.video.arcade
Subject: Re: Character Magstripes
Date: 30 Sep 1992 00:35:21 GMT
Organization: University of California, Santa Cruz
NNTP-Posting-Host: as215-ws-3.ucsc.edu


kalex@quip.eecs.umich.edu (Ken Alexander) writes:

>The problem with this method is storage.  The machine would have to 
>accept memory cards or something, so that you could take your characters
>with you from arcade to arcade.  This isn't that farfetched, because 
>there already exist arcade games with cartridge slots.  However, you
>would still need a method of distributing and selling the blank cards.
>I think that simple magstripe cards would be sufficent for such a 
>purpose, and the machine could easily read them and write them.
>A new card might cost $2-$3. 

Not even. All the computer has to do is give you a code with the
infomation on it compressed so that it makes sense to it, and uses the
minimum chars possible.
you can fit a lot of information into a 10-char string
(speaking about character details, that is)

-- 
  --------------------------------------------------
"How do I love sea? Let me count the waves.." |philb@cats.ucsc.edu
P.Anthony, "The Colo(u)r of her panties"      |philb@soda.berkeley.edu
Newsgroups: rec.games.video.arcade
From: rob@occs.cs.oberlin.edu (Rob Chauncey)
Subject: Longest Playing Time
Organization: Oberlin College Computer Science
Distribution: rec.games.video.arcade
Date: Tue, 6 Oct 1992 03:12:34 GMT
X-Posted-From: occs.cs.oberlin.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

Well, since there seems to be a call for it, let's hash out what our
best games and playing times are...

I would have to say that 1942, Time Soldiers (remember that?), and
Road Blasters are my best.  I won the T-Shirt for beating RB, and I
did it on 2 quarters...Took me about 2 hours.  My favorite game to
play is probably Kick 'n' Run, a silly Japanamation soccer game, since
I have this rival in NY and we compete for the top score all the
time...Anyone who has played it...Ever score more than 38 goals?  Let
me know...

--
+---------------------------------------+
|Rob Chauncey - - - - - - - - - - - - - |
|rob@occs.cs.oberlin.edu- - - - - - - - |
+---------------------------------------+
Newsgroups: rec.games.video.arcade
From: grigsby@occs.cs.oberlin.edu (Spiral Death Trap)
Subject: Re: How good is Blaster?
Organization: Oberlin College Computer Science
Distribution: usa
Date: Sat, 3 Oct 1992 22:03:35 GMT
X-Posted-From: occs.cs.oberlin.edu
NNTP-Posting-Host: sol.ctr.columbia.edu


Speaking as a proud owner of a Blaster game in near mint condition,
I say "BUY IT NOW."  I have seven videos (sdoon to increase to ~20)
and it is right up there with Tempest and Robotron for sheer
sweat-value.  Playing it on difficulty 9 is almost like meditation
if you're good enough (I can get 4+ million and still play the
damn thing).  

Besides, it's so damn rare that if you change your mind you'll never 
find another one.  Note the number of people who love it and that I'm 
the only person on the VAPS known to have one.

PS: Does it have the  'heavy-use cabinet'?  If it does, 
jump on that sucker NOW.  THe cabinet is one huge piece of
molded plasic, round, with cutouts for the monitor and control panel
and coin doors.  Looks way cool (the marquee wraps around the top)
and is totally indestructible, not to mention being svery light.

I'd pay several jundred for it, even close to $4-500 if it was in
nice shape.  You just won't find another one. -- that is, unless
my source can get one.  (Anyone in the Bay/LA area want one? Or
anyone outside willing to pay shipping?  I can check.) // g
Newsgroups: rec.games.video.arcade
From: sichen@bode.uwaterloo.ca (Simon Chen)
Subject: Re: MK: Good way to throw
Organization: University of Waterloo
Date: Tue, 6 Oct 1992 13:44:22 GMT

In article <Bvopzz.CI0@usenet.ucs.indiana.edu> shulick@navajo.ucs.indiana.edu writes:
>
>Ok, I've noticed a few things:
>If you get close and just hit lowpunch, most of the time it just punches.
>If you hold lowpunch, it will throw, but not always.
>
>I've found a way to throw almost every time.  You have to rotate the joystick
>in the direction you move.  For instance, Sub-Zero and Scorpion grab the enemy
>and roll onto their back to throw them.  So I get up close to the enemy, hold
>down lowpunch and QUICKLY after holding lowpunch, do:  --O  \   |   /  O--
>                                                             O  O  O
>                                                    (if facing right)
>
>It may be needless, but it does seem to work quite well.  I assume that with
>Raiden, since he throws them overhead, you'd do:
>                                        O  O  O
>                                  --O  /   |   \  O--
>

Throwing is not really that complex.. for all characters, you just have to
push the joystick in the direction of the opponent, get close, then push the
low punch button.  You don't have to rotate the joystick at all... 8)