From: "Timothy J. Anderson" <ta10+@andrew.cmu.edu>
Subject: Re: PUBS: Publications worth reading? [Excellent list - B.J.]
Originator: hlab@milton.u.washington.edu
Organization: University of Washington
Date: Wed, 7 Oct 1992 14:10:58 GMT



Sanjay asks:
 
>Hi , I am relatively new here and I was wondering if I could get a
>list of recent (or older) publications on VR that are worth reading. I
>have Rheingold and also Cyberspace, and I flicked through VR
>playhouse. I know Linda Jacobson has a book out, the name however I
>cannot remember at this time. But any other publications which would
>be good reading I am interested in.
 
Here is a list of some overview-type items, including books, articles
and videotapes:
 
Barlow, John Perry. Being in Nothingness. Mondo 2000. June 1990; No. 2.
 
Barlow, John Perry. Life in the DataCloud: Scratching Your Eyes Back In.
  Mondo 2000.  June1990; No. 2.
 
Benedikt, Michael, Editor. Cyberspace: First Steps. Cambridge, MA: 
  MIT Press; 1991. Contents: Academy Leader by William Gibson--
  Old Rituals for New Space: Rites de Passage and William Gibson's
  Cultural Model of Cyberspace by David Tomas--Mind is a Leaking 
  Rainbow by Nicole Stenger--The Erotic Ontology of Cyberspace by 
  Michael Heim--Will the Real Body Please Stand Up?:Boundary Stories
  about Virtual Cultures by Allucquere Rosanne Stone--Cyberspace:Some
  Proposals by Michael Benedikt--Liquid Architectures in Cyberspace by
  Marcos Novak--Giving Meaning to Place:Semantic Spaces by Alan 
  Wexelblat--The Lessons of Lucasfilm's Habitat by Chip Morningstar & 
  F. Randall Farmer--Collaborative Engines for Multiparticipant 
  Cyberspaces by Carl Tollander--Notes on the Structure of Cyberspace 
  and the Ballistic Actors Model by Tim McFadden--Virtual Worlds: No 
  Interface to Design by Meredith Bricken--Corporate Virtual Workspace
  by Steve Pruitt & Tom Barrett.
 
Benedikt, Michael, ed. Collected Abstracts from The First Conference on
  Cyberspace. The First Conference on Cyberspace; 1990 May 4; Flawn 
  Academic Center, The University of Texas at Austin. Austin, TX: 
  University of Texas at Austin; 1990.
 
Binkley, Timothy. Camera Fantasia: Computed Visions of Virtual Realities.
  Millennium Film Journal. 1989; No. 20/21.
 
Conference on Virtual Reality (1991 : Menlo Park, Calif ). Virtual Worlds:
  Real Challenges: Papers from SRI's 1991 Conference on Virtual Reality. 
  Conference on Virtual Reality ; 1992; Menlo Park, Calif. Westport, CT:
  Meckler; 1992. 
 
Farmer, F. Randall. Cyberspace: Getting There from Here. Journal of 
  Computer Game Design. October 1988.
 
Fisher, S.; McGreevy, M.; Humphries, J.; Robinett, W. Virtual Interface
  Environment for Telepresence Applications. In Berger, J. D. , ed. ANS
  International Topical Meeting on Remote Systems and Robotics in Hostile
  Environments. 1987: pp. x-y. 
 
Fisher, Scott S. Virtual Reality Systems. Laurel, Brenda. The Art of 
  Human-Computer Interface Design. Reading, MA: Addison-Wesley 
  Publishing Co.; 1990. 
 
Fisher, Scott S.; McGreevy, M.; Humphries, J.; Robinett, W. Virtual 
  Environment Display System. In Crow, F.; Pizer, S. M., eds., 1986
  Workshop on Interactive 3D Graphics.  New York, NY: ACM; 1987: 77-87.
 
Fisher, Scott; Tazelaar, Jane. Living in a Virtual World. Byte. July
  1990: 215-221.
 
Hattori, Katsura. Jinko Genjitsukan No Sekai (= What's Virtual Reality?)
  Tokyo: Kogyo Chosakai; 1991. (In Japanese).
 
Hamilton et al, Joan O'C. Virtual Reality: How a Computer-Generated 
  World Could Change the Real World. Business Week. October 5, 1992; 
  No. 3286: 96-105.
 
HDTV & the Quest for Virtual Reality [VHS videotape]. Itasca, IL: ACM; 
  1990. 120 min. ACM SIGGRAPH Video Review, special issue 60. Text 
  includes script of tapes, speakers' biographies, production information
  and index. Part 1  covers HDTV. Part 2 provides a history of virtual
  reality and a look at current workstations.
 
Helsel, Sandra K.and Roth, Judith Paris, eds. Virtual Reality: Theory, 
  Practice, and Promise. Westport, CT: Meckler; 1991. Contents: 
  Informating with Virtual Reality by Michael B. Spring -- Artificial
  Reality: Past and Future by Myron W. Krueger -- The Metaphysics of
  Virtual Reality by Michael Heim -- The Emerging Technology of 
  Cyberspace by Randal Walser -- The Virtual World of HDTV by Bret
  C. McKinney -- Elements of a Cyberspace Playhouse by Randal Walser --
  Designing Realities: Interactive Media, Virtual Realities, and 
  Cyberspace by Joseph Henderson -- Fluxbase: a Virtual Exhibit by 
  Joan S. Huntley and Michael Partridge -- Virtual Reality Design: 
  a Personal View by Brenda Laurel -- Virtual Environments: Personal
  Simulations & elepresence by Scott S. Fisher -- Simulated World as
  Classroom: the Potential for Designed Learning within Virtual 
  Environments by David C. Traub.
 
ICAT '92 The Second International Conference on Artificial Reality and 
  Tele-Existence; JULY 1, 1992; Tokyo, Japan. Tokyo: ICAT at Japan 
  Technology Transfer Association (JTTAS); 1992.
 
Jacobson, Linda. Cyberarts: Exploring Art & Technology. San Francisco, CA:
  Miller Freeman, Inc.; 1992.Selected papers from the first and second 
  Cyberarts International conferences of 1990 and 1991. Topics include 
  virtual worlds, three dimensional sound, hyperinstruments, multimedia,
  and esthetics of technological art.
 
Lavroff, Nicholas.  Virtual Reality Playhouse (book with DOS diskette).
  Corte Madera, CA: Waite Group Press; 1992.
 
Rheingold, Howard. Virtual Reality. New York: Summit Books; 1991.
 
Stewart, Doug. Artificial Reality: Don't Stay Home Without It. Smithsonian.
  1991 Jan; 21(10).
 
Virtual Reality [VHS videotape]. 1990. 60 minutes. Includes: View (The
  Ames Virtual Environment Workstation) and Virtual Workstation fo
  Telepresence & Supervisory Control by NASA -- Artificial Reality at
  the UNC at Chapel Hill by Warren Robinette -- Head-Mounted Display 
  by University of North Carolina at Chapel Hill -- Virtual Lobby by
  John Rolf -- I ~m a Little Tea Pot  by VPL Research -- The Bolio
  Virtual Environment System by MIT Media Lab.
 
Virtual Reality Conference: Anaheim Convention Center, March 22, 1990.
  National Computer Graphics Association (U.S.). Conference  (11th ) 
  [VHS videotape]. Monterey Park, Calif.; 1990. 300 min.  Includes 
  presentations by  William Bricken, Mike Fusco, Eric Gullichsen, 
  Morton Heilig, Myron Krueger, Jaron Lanier, Brenda Laurel, James
  Orr, Wes Thomas, and Randall Walser.
 
Virtual Reality 91: Impacts and Applications: Proceedings of the First
  Annual Conference on Virtual Reality, held in London in June 1991. 
  London; Westport, CT: Meckler, 1991.
 

tim
  
Tim Anderson
Fine Arts Services Coordinator
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