HDTenEightyP/NetNews huggingface dataset:
From: eugenehs@aludra.usc.edu (HEUGE aka Eugene Hsu)
Newsgroups: rec.games.mud
Subject: Just a thought...
Date: 2 Sep 92 03:24:11 GMT
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu


Just a quick few thoughts.   

	1)  Haven't you noticed that your typing speed has increased
	    dramatically from the time you started to mud?

	2)  For those who have tried Ultima Underworld : what would
	    you think if the graphical interface was improved in 
	    MUD to that extent or greater.

These are just some thoughts coming from a Multimedia class I am taking
at USC this semester.  Virtual reality and the such are topics of the
day.  

P.S.  Anyone at Caltech see Miikka running around with a loose computer?
      8)   I kinda miss Eltanin.... 

Any ideas about VR for the MUD discussion to bring forth?
-- 
Eugene P. Hsu 
eugenehs@aludra.usc.edu			eph3205@ultb.rit.edu
Univeristy of Southern California	Rochester Institute of Technology
Electrical and Biomedical Engineering 	a.k.a. H  E  U  G  E
From: gdscott@matt.ksu.ksu.edu (Geoffrey D Scott)
Newsgroups: rec.games.mud
Subject: MUD ADDRESSES WANTED
Date: 3 Sep 92 08:21:00 GMT
Article-I.D.: matt.185l2cINN8ia
Organization: Kansas State University
NNTP-Posting-Host: matt.ksu.ksu.edu


 I am realitively new to the MUD world, but I would be interested in mud 
Addresses that meet the following criteria:
Multi classes, Multi-races, and they must have Quests, I also feel that they  
Need to give new characters either money to buy starting equipment, or start
with some basic equipment.   Geez sounds like I am being picky, but the games 
that just start you with now info, no equipment and no money or goals are not
as fun as those who have Quests that you must solve...nuff siad, my speech 
for the day....thanks in advance for replys. Send them private or post, 
either is fine with mE.
Newsgroups: rec.games.mud
From: mjr@hussar.dco.dec.com (Marcus J. Ranum)
Subject: Re: Muds in Pascal
Organization: Digital Equipment Corporation, Washington ULTRIX Resource Center
Date: Tue, 1 Sep 1992 02:49:19 GMT

>Will a Pascal Mud be slower than a C Mud?

	Nobody answered this stupid question because most people
realized that it's unanswerable.

	If you're a better pascal programmer than a C programmer, it
will probably be faster and less buggy than if you wrote it in C.
	If you're a C wizard and don't know pascal, it'll probably
be faster if you write it in C.
	If you're a terrible programmer, it could suck rocks no
matter what you write it in.
	If you're a master programmer, it will be zippy quick no
matter what you write it in.

	Grasshopper, it's not the language, or the compiler - it's
the programmer that matters.

mjr.
From: florian@wvnvms.wvnet.edu
Newsgroups: rec.games.mud
Subject: RE: Just a thought...
Date: 2 Sep 92 09:23:57 GMT
Organization: West Virginia Network for Educational Telecomputing


  Oh yes!  Ultima Underworld was a superb game(and I detest Ultima)..
  MU* raised to that level would wonderful, though if you're not careful
  You're likely to lose something in the translation.  MUDs cast along
  The lines of todays VR programs(VRS, and Rebd386..ect..ect) with much
  better resolution would be wonderful, however that then brings up a 
  big problem.  Graphics dat will consume alot more bandwidth than text.
  I personally am very new to all this Virtual Reality stuff( though
  I've been doing it for years.  Pac-man to Street Fighter 2 :) )
  I'd love to play around with it myself, however my equipment is 
  sorely inadequate for ANY task.. :)

*******************************************************************************
* Florian A DeRoth     *Florian@Wvnvms.Wvnet.edu *  I am Worzal, and I too    *
* Sci-Fi Writer        *  Cis: [70742,1316]      *   wear the lens!           *
* Extrodinaire         *Can you Guess my Talent? *       -Worzal, Lensman     *
*******************************************************************************
I need a new sig.  :P
Newsgroups: rec.games.mud
From: Jesse.Taylor@bbs.oit.unc.edu (Jesse Taylor)
Subject: Re: HEY YOU LOSERS GET A F**KING LIFE YOU STUPID DWEEBS
Organization: Extended Bulletin Board Service
Date: Mon, 31 Aug 1992 20:27:53 GMT

In article <9208290545.AA07953@ucbvax.Berkeley.EDU> mudloser@nolife.geek writes:
>HEY WHY DON'T YOU GO OUTSIDE AND DO SOMETHING ACTIVE?  ALL YOU DWEEBS
>EVER DO IS LIE AROUND YOUR COMPUTER TERMINALS AND SPEND ALL DAY TALKING 
>TO GUYS (NO GIRLS PLAY MUD, THE SOCIAL EXCUSE FOR PLAYING MUD IS BULL SHIT)
>GO OUTSIDE, SMELL THE AIR, REALIZE THAT NO ONE IS TRULY HAPPY IF THEY WASTE
>ALL THIER TIME PLAYING MUD.  GET A CLUE THEN GET A LIFE!
	Hey! Typing is active! Man, I can thumb-wrestle you into oblivion!
:) FYOI, I don't "lie around" on my computer terminal since 1) I don't
lie, and 2) my computer is a nifty Iris, unlike you and yer stupid ucbvax.
VAX/VMS sux! :). The social excuse for playing muds is not bullshit, since
shit doesn't go through telnet very well... nah, you just contradicted
me.. Oh well. And girls do, indeed play mud... Hey wait, how would you (or
me, or someone else) know who's *really* running that 550th level
Half-Ogre Mage? :). Outside?! Air?! SMELL?! I don't know the meaning of
the word(s)! :).
	Allright. Your second-to-last sentence is, indeed, valid, unlike
the rest of your post, you no-life, bullshit, stupid person-wannabe. I
admit that no-one can be truly happy playing muds all the time. Not until
they make it full VR. :)

>SOMEONE WHO IS VERY SUPERIOR TO YOU
>sg

HAHAHAHAHAHA! Listen, Mr. "My Computer Sucks and it Doesn't Even have
Lower Case", it's people like you who make my day with your crap! Go back
to your dirty apartment and dream on about getting a real existence or a
worthwhile job, cuz' nobody in their right mind would put up with you and
your damnable attitude!

JT "I thought *I* was good with the BS, but I LOOVE listening to an
expert. Keep talking."

Go ahead. Flame me. See if I care. :P

Note: I origionally intended to reply to this in a sane, non-insulting,
no-cursing manner, but I got a bit carried away... Oh well, I needed to
rebel a little. :)

--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  bbs.oit.unc.edu or 152.2.22.80
From: wngai@bonnie.ics.uci.edu (Wayne Ngai)
Subject: Re: hey mudloser you should read this! <----ENOUGH OF THIS ALREADY!!!
Newsgroups: rec.games.mud
Reply-To: wngai@ics.uci.edu (Wayne Ngai)
Organization: Univ. of Calif., Irvine, Info. & Computer Sci. Dept.
Date: 3 Sep 92 06:44:15 GMT

In article <EedOWoG00VpG42_107@andrew.cmu.edu> Andre Khromov <ak3b+@andrew.cmu.edu> writes:

	Couldn't you people just stop this??  I'm sure the original
guy (the real loser) who posted this got the god DAMN message.  So
please stop this already!

thank you!

Wayne
wngai@bonnie.ics.uci.edu
Newsgroups: rec.games.mud
From: iwoehr@nyx.cs.du.edu (Ivan Woehr)
Subject: Diku Builder
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Thu, 27 Aug 92 01:55:06 GMT

	Hi! I have heard of Diku Builders - separate programs apparently, but
I am not able to find them on piggy. Can anyone either tell me an FTP site
or mail me a builder?

	Thanks!

--
                   _  ------        --      --    _NOTE CHANGE OF #1 ADDRESS!
   /X\*Ivan Woehr*( ) --  --        ----  ----   ( ) Reply to: VVV
  //_\\            X  ------ARTICLE -- ---- --AN  X  1> iwoehr@nyx.cs.du.edu
\X/   \\MIGA ONLY (_) --            --  --  --   (_) 2> kessner!burner!iwoehr
From: donini@masg1.epfl.ch (Pier Donini)
Newsgroups: rec.games.mud
Subject: : The Return of ... MUME
Date: 4 Sep 92 13:27:17 GMT
Organization: Ecole Polytechnique Federale de Lausanne

: Mana:Burning> look
: Halls of Mandos
:   Greater than any mortal can grasp are these halls, Mandos, which also
: often their lord is called. Even though all mortal spirits are summoned to
: these caverns after their death, this place is never filled, but enlarged as
: ages pass. The caves are filled with dimness and echoes, and the black walls
: are clad with the tapestries woven by Vaire, the Weaveress, depicting every
: event of History and Time. The only source of light is a single bowl in the
: middle of the cavern, containing a few drops of the pale dew of Telperion.
: Here is sorrow, there is relief, but everwhere in the halls of Mandos is
: peace.
:    In one end of the largest cavern, the throne of Mandos is to be seen.
: A large bulletin board is mounted on a wall here.
: A large grey fountain is here.
:
: Mana:Burning> ex
: Obvious exits :
: Down  - Bree's central square
:
: Mana:Burning> 
: Manwe Sulimo blows a cool wind of Hope from the Sea... 
: Your mind clears! MUME returns ! 
: 
: >
:


We said, in our previous postings, that our machine (lbdsun4.epfl.ch) had
some hardware problems. Because their importance is greater than expected 
we have decided to move MUME to another machine.

For the next 2-3 weeks the temporarly address of Mume is:
  - disun8.epfl.ch 4000 (128.178.79.56)

Then we'll come back on our lovely Sparc2:
  - lbdsun4.epfl.ch 4000 (128.178.77.5)


For those who still ignore what is MUME (Multi User in Middle Earth), i'll just
say that it's a strongly modified diku (well, not a 'diku' anymore, but his 
ancestor was DikuMudI) based on Tolkien's tales and MERP (Middle Earth Role 
Playing Game)  system.

So, elven, dwarvish, hobbit and human folk, this is the end of the 
'Two Dark Weeks'... 

-- Manwe



Keywords: 
Xref: sparky rec.games.mud:8649 rec.games.mud.diku:300
From: fedurchk@romulus.rutgers.edu (azril)
Newsgroups: rec.games.mud,rec.games.mud.diku
Subject: SeaMud
Date: 4 Sep 92 19:20:02 GMT
Followup-To: rec.games.mud
Organization: Rutgers Univ., New Brunswick, N.J.


 
Does anyone out there know what happened to SeaMud??  It was 
running at lily12.uwaterloo.ca 8888 aka 129.97.16.13 8888. The 
server crashed several days ago and the mud never came back 
up, so I was wondering is its down for good or what??
 
                                        Bob Fedorchak
                                        Taziar/Nevian
-- 

 --------------------------------------------------------------------------
 |   "Its just up the road. Biggest thing in the world. Can't miss it."   |
 |                                                                        |
 |			-- Generic reply to a request for directions      |
 --------------------------------------------------------------------------
Newsgroups: rec.games.mud
From: mouse@thunder.mcrcim.mcgill.edu (der Mouse)
Subject: Re: tell me?
Organization: McGill Research Centre for Intelligent Machines
Date: Fri, 28 Aug 92 09:03:28 GMT

In article <BtLq97.60K@acsu.buffalo.edu>, v116qhth@ubvmsd.cc.buffalo.edu (I'm not evil...I'm just good looking) writes:

> What is the deference between rec.games.mud and rec.games.mud.lp?

Neither one defers to the other, as far as I can tell.  I would presume
that r.g.m.lp should defer to r.g.m, if the issue ever comes up.

					der Mouse

			    mouse@larry.mcrcim.mcgill.edu
Newsgroups: rec.games.mud
From: mwb2c@kelvin.seas.Virginia.EDU (Mark Wesley Brunkhart)
Subject: Re: Muds in Pascal
Originator: mwb2c@kelvin.seas.Virginia.EDU
Organization: University of Virginia
Date: Tue, 1 Sep 1992 01:02:26 GMT



    Hmmmm....I started a nice big arguement with my posting...yet no one
has answred my question...Sure people have wrote my nice confusing letters
saying no in one paragraph and yes in another...what am i to think?!?
Will a Pascal Mud be slower than a C Mud?  Or is it that C is just much better
for doing large scale things (such as a Mud) than Pascal is?!?  Is C better
for everything?!?  Or just big projects?!?  Basic is rather....how could i put
it....BLARGGHHHHHH....and i realize most people agree....

  So could i get some answers here?!?

thanks...

Zeek....

Newsgroups: rec.games.mud
From: daum@ee.ualberta.ca (Tanya Louise Daum)
Subject: Re: GodNet
Organization: University Of Alberta, Edmonton Canada
Date: Thu, 27 Aug 1992 16:29:13 GMT

Being friends with on of the wizards there I guess I can say something :-)

GodNet went down because the MOO task was using too much CPU resources at checkpoint times.  From what I hear, the disk based version of LambdaMOO to be released at the end of September (hopefully) should solve this problem and GodNet should (hopefully) resume service.

-- 
  All political States expropriate all saying: "PAY, OBEY, PRODUCE, and
  CONFROM to my almighty will, and I will make you `happy.'"

  Comrade @ LambdaMOO				     daum@bode.ee.ualberta.ca
Newsgroups: rec.games.mud
From: mortoncp@NeXTwork.Rose-Hulman.Edu (Christopher P Morton)
Subject: Re: Does anyone know what happend to Gods of War?
Organization: Rose-Hulman Institute of Technology
Date: Wed, 2 Sep 1992 16:18:53 GMT


In article <1992Sep2.154650.20940@cs.rose-hulman.edu>  
mortoncp@NeXTwork.Rose-Hulman.Edu (Christopher P Morton) writes:
> 
> Well, It's nice to see that GOW is still alive somewhere.  I too just  
got  
> back from summer vacation and am wondering when GOW will be back up.  
> Anybody know if it'll be like a week or a month or a couple of days, or  
> what?
> 
> Well, if any of you fellow GOWers want to chat, I'm always willing to  
> talk.
> 
> Warning:  I've spent my summer writing new areas (five of them).  Some  
of  
> which are survivable. ;) 
> 
> --  Sarek, Tanin, and Brym    aka   mortoncp@nextwork.rose-hulman.edu

Well, I just checked again.  GOW is up, but not for long at any one time.   
Also, most old chars (anyone below 22nd) is gone.  This is annoying, but  
should provide some entertainment in trying to re-train.  Happy MUDding!

- Sarek
From: woodr@atlantis.CS.ORST.EDU (ray wood)
Newsgroups: rec.games.mud
Subject: Re: How would you like your Mud, Sir?
Date: 2 Sep 92 15:23:28 GMT
Organization: Computer Science Outreach Services - Oregon State University

In article <1992Sep2.032419.19842@murdoch.acc.Virginia.EDU> mwb2c@kelvin.seas.Virginia.EDU (Mark Wesley Brunkhart) writes:
>
>   I am writing thsi note to find out if people like muds that are all slash
>kill die die.  Or if they like a more complex thinking mud.  Do you like your
>mud to have 100 levels until u become a god? Or 24? Or 30?  Do you like muds
>with weapons being 2d20? or more around 4d6? Do you like a mud with so much
>armor  your ac is -200? or do you like having ac that is -40/10 ac=-4
>Do you like muds with alot of powerful items? and monsters?
>
>Zeek ...the one and only!

Here, you are making a very large, very common, and very incorrect assumption.
I don't like muds that are slash kill die die at all.  I don't like muds
that have levels, nor muds that let you become a wizard simply from fighting
monsters.  I don't like muds that have ANY weapons coded in.

In short, I don't play diku, LP, or Aber.
And I don't like it when people assume that I do.
From: tundra@wyatt.ksu.ksu.edu (Daniel Gene McDaniel)
Newsgroups: rec.games.mud
Subject: Re: MUDS IN PASCAL
Date: 30 Aug 1992 23:46:06 -0500
Organization: Kansas State University
Distribution: world
NNTP-Posting-Host: wyatt.ksu.ksu.edu


I see can we code in C?

===============================================================================
--Tundra/Dan | "I know that :) means a smiley and :P is someone stickin' their               |  tongue out, but how do you do the face for someone  laughing                 |  their ass off?"
             |            --Antony Chen
===============================================================================
Newsgroups: rec.games.mud
From: djs55750@uxa.cso.uiuc.edu (the man )
Subject: Idea man ready for action......
Organization: University of Illinois at Urbana
Date: Thu, 3 Sep 1992 23:51:32 GMT

  Ok, here's my situation/deal thing.  I am an avid mud-aholic with oodles of
  new ideas for monsters, areas, and the like.  Unfortunately, I really don't
  have much programming experience in anything but BASIC.  So, is there a way
  a guy like me can get his ideas into a mud. I'm not talking about starting
  my own and all that, I just mean that if anyone has a new mud, and needs an
  idea man or a creator or wiz or Imp or whatever, would it be possible for a
  guy like me to y I wanted?  People are always asking for programmers,etc.
  I would love to be one, but have no idea what it entas that is my
  question...what do i have to do and where do i sign?!

						Python
Newsgroups: rec.games.mud
From: gpw@jomby.caltech.edu (Glenn Wyne)
Subject: Eltanin information
Organization: California Institute of Technology, Pasadena
Date: Tue, 1 Sep 1992 21:40:46 GMT

For anyone who is interested, Eltanin won't be back, due to a variety
of reasons, among them some very disturbing security breaches and also
because of the need for that hardware to be put to use elsewhere.
I have saved the /mud filesystem, and have been told that it is very
likely that accomodations will be made within a month or two for the
MUD to be run by the students in the student houses on some sort of
similar hardware.  To all affected people, don't blame me!  The choice
was not mine, and whomever screwed around may unfortunately have screwed
all the others (as usual).

-----------------------------------------------------------------------
gpw@antares.caltech.edu    ||    gpw@cco.caltech.edu    ||   Glenn Wyne
-----------------------------------------------------------------------
Newsgroups: rec.games.mud
From: mjr@hussar.dco.dec.com (Marcus J. Ranum)
Subject: Re: <None>
Organization: Digital Equipment Corporation, Washington ULTRIX Resource Center
Date: Mon, 31 Aug 1992 05:34:47 GMT

>  Your comments about BASIC led one to believe that you thought
>  basic is a better language for writing MUD servers in.  That is ludicrous.
>  I suppose you could do it but because of Basics coding style it would be
>  intollerably slow.  C is perhaps the best language because it is native to
>  UNIX(Unix was written in C) and it is also more widely supported across 
>  platforms.

	I implied that BASIC is a good environment for quick prototyping
and quick application development. That's a hard position to argue against.
Certainly nobody would want to develop a mega-application in BASIC,
unless it was one of the modern BASICs. I suspect from your remarks about
"poor programming style" that you're not familiar with some of the newer
BASIC inter/pilers. They're pretty damn impressive, and that's no lie.

	C is a terrible language for large-scale applications development,
since it requires a high level of mastery and discipline - a level which
is often quite expensive in terms of project lead times and development
cost. Definitely, low-level routines, crafted by a C expert, and linked
into a higher level language such as a modern BASIC or something like
that would be workable.

	C's being "native to UNIX" is an interesting historical point,
but doesn't make any difference, unless of course you *LIKE* having
to wade through the countless variations of UNIXes in order to get
your portable C to compile and run. (Yes, I know how to write portable
C, and I can state categorically that it is more labor and expertise
expensive than it should be) - perhaps C is a good language for
writing MUDs - my initial reaction was a more general reponse in
terms of programming practices and software development. It's OK
to write a MUD in C because there's likely no customer ship date,
no requirement for quality control, and nobody really cares if it
limps along, leaking memory at every step, crashing on alternate
Wednesdays, and what have you. I've been dealing with real world
programming too long for that to hold any appeal for me.

	BTW, the assertion that C is always faster is laughable.
Especially when you consider that many of the MUD servers out there
are absolute dogs performance-wise because they lose or fragment
memory, and have shoddy implementations of common algorithms,
which any higher-level language might already support or might
obviate the need for. I can write fast memory allocation code in
C if I want to - I've been doing it for a while - but I get TIRED
of it. If you want to write a MUD, why should you have to write
your own memory manager, buffered I/O library, database library,
symbol table routines, etc, etc - doesn't that seem frightfully
silly to you?

mjr.
From: djohnson@cs.ucsd.edu (Darin Johnson)
Newsgroups: rec.games.mud
Subject: Re: Inter-MUD communication.
Date: 25 Aug 92 19:43:19 GMT
Organization: =CSE Dept., U.C. San Diego

>Because Gentleman, and Ladies(sorry for the above) muds will not
>survive unless there is way to moderate telnet usage space on the drives
>and schools that run these muds,  IRC is allowed at many places muds are
>not.

Sorry, but muds are generally not banned because of telnet usage space.
They are usually banned because all the teminals get taken up, or
there is an increase in network traffic, etc (all of the problems
would still be there if irc were used and as popular).

Besides, IRC is a pain in the butt to use if the system manager hasn't
set it up for you.  Imagine 50 people at a site all building their own
clients (hopefully not servers, which is what I ended up doing first
time I read the instructions) - the administrators would ban IRC for
sure if that happened.  Now if you could run IRC with telnet, or a
simple client...
-- 
Darin Johnson
djohnson@ucsd.edu
    "I wonder what's taking Guybrush so long..."
From: rang@bonnie.ics.uci.edu (Jyan-ken)
Newsgroups: rec.games.mud
Subject: Re: HEY YOU LOSERS GET A F**KING LIFE YOU STUPID DWEEBS
Date: 31 Aug 92 17:02:00 GMT
Reply-To: rang@ics.uci.edu (Jyan-ken)
Organization: Univ. of Calif., Irvine, Info. & Computer Sci. Dept.

In article <9208290545.AA07953@ucbvax.Berkeley.EDU> mudloser@nolife.geek writes:
>HEY WHY DON'T YOU GO OUTSIDE AND DO SOMETHING ACTIVE?  ALL YOU DWEEBS
>EVER DO IS LIE AROUND YOUR COMPUTER TERMINALS AND SPEND ALL DAY TALKING
>TO GUYS (NO GIRLS PLAY MUD, THE SOCIAL EXCUSE FOR PLAYING MUD IS BULL SHIT)
>GO OUTSIDE, SMELL THE AIR, REALIZE THAT NO ONE IS TRULY HAPPY IF THEY WASTE
>ALL THIER TIME PLAYING MUD.  GET A CLUE THEN GET A LIFE!

Anyone who has to post something like this for his own amusement probably
doesn't have a life he/she could admit to be living. Girls DO mud..(some of
them I know do too much when they get access to the net) and to be really
happy, you do what feels right to do..But  person would know this if they
did go outside and looked at what people were doing..(I'm ssuming this
person is some avid modem user..)

>
>SOMEONE WHO IS VERY SUPERIOR TO YOU

Well, just meeting you and having "heard" what you said, you didn't convince
me..nd I bet you didn't convince nyone else either..WHAT A PUTZ!

>sg

Jyanken
From: emp@HEBREW.CC.COLUMBIA.EDU
Newsgroups: rec.games.mud
Subject: Well-known MU* needs site: TinyTIM
Date: 2 Sep 92 18:04:39 GMT
Reply-To: emp@hebrew.cc.columbia.edu

Hello all you out there in MU*-land, it's time for another "looking for
a site" posting.  But this time it's an old, established MU*, one with a
large clientelle and a long history.  TinyTIM, one of the oldest
still-running TinyMU*s (now a MUSH), has lost its site and is
desparately seeking a BIG machine to run on.  Temporary sites welcome as
well, every little bit helps.

TIM's DB is very large, due to its age, so we're really looking for a
SUN station (preferably) with something like 80-100M of disk space
available (if possible on a local disk to avoid NFS delays), and at
least 32M RAM (to avoid incredible amounts of swapping).  Anyone with
any ideas, please send email to the above address
(emp@hebrew.cc.columbia.edu), or contact me, Empedocles, on TNG TrekMuse
(or various other places, but that's where I'm most likely to be found).


Thanks for any and all help, hope to see TIM back up soon!

Empedocles

P.S. Yes, if you're going over the header with a fine-toothed comb
you've probably worked out that this was a forged posting, but the
address is real, as is the problem; I just can't post from that address.
Cope.
Newsgroups: rec.games.mud