HDTenEightyP/NetNews huggingface dataset:
From: splin@cauchy.usc.edu (Sen-Pin Lin)
Newsgroups: rec.games.video
Subject: Re: Rental prices in your area?
Date: 2 Oct 1992 10:27:11 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: cauchy.usc.edu

drmcclin@uncc.edu (David R McClintock) writes:

>In article 26547@lester.appstate.edu, GRS00010@APPSTATE.EDU (Shannon R. Adams) writes:
>>	I am wondering what the average rental price is for games.
>>Here in the mountains of North Carolina, the only place to rent
>>a game is Blockbuster Video.  They rent out Genesis, SNES, and NES for
>>4 bucks for two nights.  They have a very limited selection for the
>>SNES.  This seems a bit high to me.  Please do not e-mail me.  My
>>mailer cannot handle too many messages and may bounce them.
>>
>>
> 
>Well here in little 'ol Charlotte, NC, it cost $4.25 for 3 nights of fun and entertanment. This is from Blockbusters also. This seems reasonably considering that
>if you don't like the game you have not wasted $50+ on a stupid game (and believe me
>I have rented some ass wippers). I can usually solve any game that I rent in the 3
>day period so why buy a game when once you solve it, you most likely will not play
>it that much anymore.  Sport games are the only ones worth buying and games like Sonic.


Sounds like that I am lucky to live in the L.A. area. Both Blockbuster and the
Wherehouse (a big chain store in the west, I think), plus numerous 
papa_and_mama video stores, have video game rental.
Blockbuster charges $4 for 3 evenings ($3 for Nintendo), the Wherehouse 
charges $1.5 per day.
I think the Wherehouse is the best place to rent, at least for me, since you
will seldom play the same game for 3 days. And for a bad game, one day is
an enough torture.

Well, I partially agree with David. I think sports games are the only ones 
worth buying AND THEN KEEPING for a long time. It's just fun to play
a sports game head to head with your friend and never feel repetitive.
There are some excellent games such as Zelda 3 that worth buying, play through
A FEW times, then trade it.

Ben
Newsgroups: rec.games.video
From: drmcclin@uncc.edu (David R McClintock)
Subject: Virtual REaltiy
Reply-To: drmcclin@uncc.edu
Organization: University of NC at Charlotte
Date: Sat, 3 Oct 1992 14:12:57 GMT


I can't wait to they come out with a Baseball Virtual reality!! I would assume that
the player coudl only bat and pitch (since fielding would be very hard to simulate) but these in themselves would be fun to do!

 


                    
   +-------------------------------------------------------------------+
   >                                                                   <
   >  Dave McClintock  -->    Internet: drmcclin@mosaic.uncc.edu       <
   >                                                                   <
   >                                                                   <
   > "Don't know, Don't care!"                                         <
   >                                                                   <
   >                                                                   <
   > Question: "What will I do when I graduate this spring             <
   >           and lose my account to the SUN SPARC workstations       <
   >           and internet???                                         <
   >                                                                   <
   > Answer: " ..........die a slow and painful death ....   :(  "     <
   +-------------------------------------------------------------------+
From: jens_alfke@gateway.qm.apple.com (Jens Alfke)
Newsgroups: rec.games.video
Subject: Re: Sonic The Hedgehog -- Cheats and chaos emeralds?
Date: 30 Sep 92 01:22:34 GMT
Organization: Apple Computer
X-Useragent: Nuntius v1.1.1d9
X-Xxdate: Tue, 29 Sep 92 02:22:18 GMT
X-Xxmessage-Id: <A6EE4F5A1E02140E@jensmac.apple.com>

In article <1a8vfqINN8om@darkstar.UCSC.EDU> 71189000,
cassiel@ucscb.UCSC.EDU writes:
>MY question is... what are you supposed to do at the end 
>of the Labyrinth Zone???????  I chase Robotnik up and up 
>and up and up, but I invariably wind up dying or drowning.  
>Any clues?

Yup. Just don't die or drown, keep climbing and you'll reach the end. You
don't have to beat up on the flying saucer in this zone. Sorta
anticlimactic, sez me.

--Jens Alfke
  Apple Computer
From: dxy3@po.CWRU.Edu (Dapeng Yang)
Newsgroups: rec.games.video
Subject: HELP!!!!! with INDY JONES & Atlantis
Date: 5 Oct 1992 17:53:52 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: thor.ins.cwru.edu


hi, dudes!

is there anyone who is playing IBM Indiana Jones and the Fate of the
Atlantis?  It is a very interesting game.  I am kinda stuck there in 
middle.  I have found the Lost Dialogue of Plato, and in Algeria right
now.  It is a "team" path, i.e. I am accompanied with Sophia.  But
the problem is I can not go any further because the only way to the new
site is to ride the balloon, and I can not make it go (although I got
the ticket form the beggar).  A knife seems to be prefect, and the 
knife-thrower is nearby.  Sophia will not cooperate,, so there is no way
to get any help from the knife-thrower, who is the only one that has 
done anything for me. 

a generous hint is greatly appreciated.  Please contact through

  dxy3@po.cwru.edu


 					Charles
From: DJF106@psuvm.psu.edu
Newsgroups: rec.games.video
Subject: SNES GAMES FOR SALE
Date: 29 Sep 92 15:53:42 GMT
Article-I.D.: psuvm.92273.115342DJF106
Organization: Penn State University

I WOULD LIKE TO SELL THE FOLLOWING SNES GAMES.  THEY ARE IN EXCELLENT CONDITION
AND INCLUDE THE BOX, MANUAL, ETC.  I WILL PAY FOR SHIPPING.  IF INTERESTED
PLEASE EMAIL DAVID  (djf106@psuvm.psu.edu)

CASTLEVANIA IV     $35     *****SOLD*****
SMASH TV           $35     *****SOLD*****
BASES LOADED       $35
DARIUS TWIN        $27

THANK YOU.
Newsgroups: rec.games.video
Subject: For Mitchel H., re: Pipe Dream
From: <SJSBH@CUNYVM.BITNET>
Date: Monday, 5 Oct 1992 08:15:48 EDT
Organization: City University of New York/ University Computer Center


   Sorry to post, but only way I can contact...

   Mitchel,

     I received your check..thanks..by now, you should have received
 the game. I mailed out 3 other packages, along with yours, and every
 one has received them. Please contact ASAP, and let me know status.

 Steve..

Newsgroups: rec.games.video,alt.games.lynx
From: rich@grebyn.com (Richard Lawrence)
Subject: Re: Review-o-rama (was Re: Sega - Ads?)
Organization: Grebyn Timesharing
Date: Wed, 7 Oct 1992 03:28:12 GMT

>feeling is that Gameplay is MORE important than graphics or sound alone. I
>don't care how flashy or cool the effects are, if the underlying game sucks
>rocks, the game overall will be rated low. It may get a little more of a push
>for having good sound and graphics, but it won't get too much in my book.

Then why rate it seperately? We're obviously at odds on this one, since
you consistently rate graphics and sound and I never do. I just don't
think it's necessary to rate the individual aspects, because enjoyment
of the game is the measure of its success. Thus I roll all of the above
into my rating.

The last game I can remember that I would be tempted to rate graphics
and sounds differentiated from gameplay was Gyruss in the arcades.

-- 
Rich Lawrence, Synoptics Systems Engineer  DOD#9630  rich@grebyn.com
     '92 Seca II "Yuri"  CI$:71101,2272  GEnie:R.LAWRENCE14
 "Garth, marriage is punishment for shoplifting in some countries."
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: Sega or Genesis (final response)
Date: 6 Oct 92 16:08:14 GMT
Article-I.D.: clark.1992Oct6.160814.13617
Organization: Clark College, Vancouver, Wa.  USA

In article <ld17tnINNmfl@news.bbn.com> oliveira@bbn.com (John Oliveira) writes:
>
>Look at my previous message,(article# 39519) it list some of the games that
>have great graphics, gameplay and excellent sound.
>Some of those games don't take and hour to beat other than the Turtles and
>Actraiser.

I guess I must suck, I can't beat Actraiser in an hour.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Newsgroups: rec.games.video
From: cjg@hayes.ims.alaska.edu (Chris George)
Subject: Re: Super Mario World...Special levels over...?
Organization: Mr T. Fan Club
Date: Tue, 6 Oct 1992 05:56:49 GMT

I was disappointed in this too.  When I heard of the world changing colors,
I was hoping for a more wild effect.  Though the monsters changing is quite
nice.  I like the turtles becoming Marios and losing their heads.  Still
makes for a good tripping game.

-cjg
Newsgroups: rec.games.video
From: djt2445@ritvax.isc.rit.edu
Subject: Re: [Gameboy]  FFL II -- How to use Magi?
Reply-To: djt2445@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Mon, 28 Sep 1992 20:19:51 GMT

In article <6672@transfer.stratus.com>, savoia@sw.stratus.com (Rick Savoia) writes:
>
>
>
>Now that I've managed to find some of these Magi
>and move on to the next level, how do I use the Magi?
>It seems I can equip my characters with them and use
>them, but when I equip them, they don't show up in the
>characters inventory at all and if I try to use them,
>my Gameboy just beeps at me and nothing seems to happen
>
>
>Rick
>========================================================
>Rick Savoia                     | I love the smell of
>savoia@watts.sqa.stratus.com    | a crash in the morning
>Rick_Savoia@vos.stratus.com     | It smells like victory
>========================================================

On a similar topic, how do I beat Apollo?
I am assuming it has something to do with the remaining magi, but can't
figure out how to use THAT one.
From: tominatr@ac.dal.ca
Newsgroups: rec.games.video
Subject: More SNES and Genesis games forsale!
Date: 26 Sep 92 13:26:47 -0300
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

For Sale:

SNES:

Darius Twin (No box) ............. $20
Super R-Type ..................... $25
Super Adventure Island ........... $40

Genesis:

Super Monaco GP .................. $20
Vapor Trail ...................... $30
Alien Storm ...................... $30

          - Tom N.
 
If you don't like a price, feel free to make an offer.
Organization: Penn State University
Date: Mon, 28 Sep 1992 18:41:41 EDT
From: <JPE1@psuvm.psu.edu>
Newsgroups: rec.games.video
Subject: Re: Genesis Cheat List


In article <92272.152934JPE1@psuvm.psu.edu>, <JPE1@psuvm.psu.edu> says:
>
>     A friend has asked me for a copy of the Genesis cheat list, but as I only
>have a hard copy, it is not convenient for me to send it.  Could someone
>email a copy to 00MWWICK@BSUVAX1.BITNET - please note that that is _not_ me!
>Thanks!

     Sorry for all those who tried to mail this address and it didn't work.
And thanks to the one who did send me the list which I've tried to forward.
These guys at Ball State all seem to change their name which then shows up
wrong in the "From" line of thier mail and I deduced incorrectly what the real
address should be...
     Again, sorry, and thanks!


-------------------------------------------------------------------------------
 John Emmer               "...reason has no dictatorial authority; its verdict
 Philosophy, Penn State    is always simply the agreement of free citizens..."
 JPE1@psuvm.psu.edu                       - Immanuel Kant, CPR, A738/B765
-------------- The Emmer Arcade: Amiga, Genesis, SNES, Vectrex ----------------
From: ttak@quads.uchicago.edu (toki  takeuchi)
Newsgroups: rec.games.video
Subject: NES -> Famicom Adapters??? etco
Date: 3 Oct 92 04:45:44 GMT
Reply-To: ttak@midway.uchicago.edu
Organization: University of Chicago Computing Organizations

I have the Twin Famicom.  I've had it for six years or so.
Anyway, I want to be able to play American NES games
on it.  I have a friend who has a Famicom -> NES adapter,
but I don't know if there is one that goes the other way.

Know where I can get one?  I rarely play my Famicom, but
occasionally, I wouldn't mind being able to go to
Blockbusters and renting a new game.

Please respond directly to ttak@midway.uchicago.edu

Kenji Takeuchi

Thanks.
Newsgroups: rec.games.video
From: bskendig@netcom.com (Brian Kendig)
Subject: Re: SNES capabilities
Date: Tue, 29 Sep 92 03:53:41 GMT
Organization: Starfleet Headquarters: San Francisco

spector@vax2.concordia.ca (Mitchell Spector) wrote (in article <28SEP199219112811@vax2.concordia.ca>):
>Please respond by mail, as I don't usally read this group.

Please post, too!  I'd be intersting in knowing what makes the SNES tick.  :)

     << Brian >>

-- 
_/_/_/       Brian Kendig  Macintosh Jedi           Live never to be ashamed
 _/_/   Starfleet Captain  Oracle Employee         if anything you do or say
  _/  Intrepid Adventurer  Saturn SL2 Owner    is published around the world
      bskendig@netcom.com  Wizard of Frobozz    -- even if what is published
    Princeton '92! BSE/CS  Writer/Actor/Singer                   is not true.
From: epasls@kuhub.cc.ukans.edu
Newsgroups: rec.games.video
Subject: Out of This World, Where are you?
Date: 27 Sep 92 11:54:49 CDT
Organization: University of Kansas Academic Computing Services

	Ok. I got a job this summer, and have about 600 dollars at my 
fingertips. I decided right there and then to expand my SNES video game library
, but decided I wouldn't settle for second rate games. I decided that the games
I wanted were the best ones. Out of this world I and II, which has the best
graphics that I've ever seen the SNES deliver. Also, Spindizzy Worlds,
On the ball, Super Star Wars, and Harley's Humongous Adventure top my list.
But these games have long eluded me. I plan on going to the mall, and checking
out all the electronics stores, but I bet I will still come up empty-handed.
	I know these games are real, because I've seen the pics in EGM. And
I've never known EGM to lie,(with the exception of the Sheng-Long prank) so
can anyone tell me where the hell these games are? 
	Also, I bought the ASCII pad. It feels great in your hands, and
the turbo switches aren't confusing as I thought they'd be. But I can't find
any games that seem like the ASCII pad would greatly enhance. I guess I could
try Raiden Trad, Super R-Type, or Darius Twin, but I really bought the ASCII
pad so I could dominate Axelay, another game that is in the mags but not the
stores. Someone fill me in.

			Deity
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: header files in TG-16 carts
Date: 4 Oct 1992 22:22:58 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <1992Oct5.034210.5845@blaze.cs.jhu.edu> arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee) writes:
>|Additional information: to copy a TG-16 game to work on a PC Engine with
>|copier, reverse the bit order; check for the first bytes to be 78 54 A9, the
>|letters NEC at offset 15 hex, and then change the F0 at offset 0B to an 80.
>

Can anyone suggest an easy way to reverse the bit order? Is there an UNIX
command that can accomplish this? Or is it necessary to write your own
program? Or is there a program available out there that already does this?
Any info would be appreciated.

-Teh Kao

Xref: sparky rec.games.video:19405 alt.games.lynx:740
From: slandrum@ntg.com (Stephen H. Landrum)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Atari Address Needed
Date: 28 Sep 92 21:14:50 GMT
Organization: New Technologies Group, Inc.  Palo Alto CA

In article <1992Sep25.125731.14280@eecs.nwu.edu> kaufman@eecs.nwu.edu (Michael L. Kaufman) writes:
>rjung@aludra.usc.edu (Robert A. Jung) writes:
>>  Lynx game news and tips:  (708) CRY-LYNX  (a.k.a. (708) 279-5969)
>
>I think this office has closed. Back when I was waiting for my free Batman
>cart, I tried calling this number to get some information. It has been weeks
>since they answered the number.

Atari Corp. has closed its Chicago and Texas offices.  The only office that
it has left in the US is in Sunnyvale CA.

Good luck!
-- 
Stephen H. Landrum                                        VOICE: (415) 813-8909
        Domain: slandrum@ntg.com           UUCP: ...netcomsv!ntg!slandrum
 USNAIL: New Technologies Group Inc. 2468 Embarcardero Way, Palo Alto CA 94303
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: Sega or Genesis (final response)
Date: 6 Oct 92 21:41:44 GMT
Article-I.D.: clark.1992Oct6.214144.23540
Organization: Clark College, Vancouver, Wa.  USA

In article <ld3oskINNf5d@news.bbn.com> oliveira@bbn.com (John Oliveira) writes:
>> >In article <1992Oct05.162453.67788@uvmark.uucp>, davem@uvmark.uucp (Dave Meeks) writes:
>
>> True, not all games suffer from slowdown.  But, even some of their best, like
>> SFII, do suffer from slowdown.  It is there biggest problem so far.  
> 
>I'm sorry but I haven't experience any slowdown with SFII!
>We play this game all the time and I yet to see any slowdowns.
>The only slowdown that I've seen so far is th slow-motion when you loose
>the fight, this is the same as the Arcade version.

Me too, I haven't seen any slow down except the end-round slow motion.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
From: neil@cs.hw.ac.uk (Neil Forsyth)
Newsgroups: rec.games.video
Subject: Re: Need development info for Sega GameGear or Lynx
Date: 1 Oct 92 08:49:26 GMT
Organization: Dept of Computing & Electrical Engineering, Heriot-Watt University, Scotland

In article <1992Sep30.130847.8352@nynexst.com>
rsilvers@powwow.nynexst.com (Rob Silvers) writes:
>I heard the development system for the Lynx is an Amiga.  Is this
>true?

I don't think it's true now. When the Lynx came out, Atari computers didn't
have 4096 colours like they do now but the Amiga did. Even although the
designers of the Amiga also designed the Lynx there is no overlap such that
the games could be test driven on the Amiga hardware. I believe the base Lynx
development system is now the Atari STE and soon the Falcon I guess. Two dev
systems exist. The larger Howard system allows debugging the cart as it runs
and the Mandy/ Pinky system which is just the cartridge emulator.
Contact Atari for more info.

+----------------------------------------------------------------------------+
! DISCLAIMER:Unless otherwise stated, the above comments are entirely my own !
! Neil Forsyth                                                               !
! Department of Computing and Electrical Engineering                         !
! Heriot-Watt University                                                     !
! Edinburgh, Scotland                                                        !
! United Kingdom            Email: neil@uk.ac.hw.cs, ..!ukc!cs.hw.ac.uk!neil !
! "'Have you got any?' he asked, expecting the answer no" - Monty Python     !
+----------------------------------------------------------------------------+
Newsgroups: rec.games.video
From: chengb@craft.camp.clarkson.edu (Bruce)
Subject: Re: [SFII] Ken/Ryu sound effects
Organization: Clarkson University
Date: Sun, 4 Oct 1992 22:48:07 GMT

dave@admiral.uucp (Dave Litchman) writes:

>>>	the dragon punch is SHO-RYU-KEN,  or "Flying Dragon Fist",
>>>The fireball is HA-DO-KEN, KEN=fist, but I don't know the rest.  Chun Li's
>>>helicopter kick is "Spin Bird Kick",  Ken's hurricane is a long japanese 
>>>phrase which I don't know the meaning of.
>>
>>Sho = Rising / Ryu = Dragon / Ken = Fist. Ha = Energy / Do = Wave / Ken = Fist.
>>Hurricane Kick: Tatsu Maki (Spinning Dragon / Hurricane) Sen Puu Kyak (Kick)

>I could be completely wrong (in fact, I probably am) but doesn't Ken mean
>(or also mean) "sword"? I mean, "fist" makes more sense in this context, but
>I'm just curious.

Well, the Chun Li's helicopter (hehehe) kick is called "Spin Turn Kick"
	Shuen = spin / Tsuan = turn / Tee = kick

- Bruce
--
/-------------------------------------------+----------------------------------\
|  chengb@craft.camp.clarkson.edu           | * Drama is life with the dull    |
|  chengb@redwood.cad.clarkson.edu (cc here)|    bits cut out.                 |
|  Home Phone: (315) 268-7798               |            - Alfred Hitchcock    |
Newsgroups: rec.games.video
From: tpordon@isis.cs.du.edu  (Tony Pordon)
Subject: Ultimate shooter...? (was Review: Axelay)
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Mon, 5 Oct 92 05:30:27 GMT

Tehkao wrote:


>
>... review deleted.

>A great review. Glad to know that there are others who can look beyond the
>nice graphics and realize that it's only a mediocre shooter. IMHO Super EDF,
>UN Squardron, Space Megaforce, Parodius, and Gradius 3 are all more fun to
>play than Axelay.


I guess opinions vary.  not to argue with you or anything, but how you
would judge Axelay depends on your criteria for judging all shooters.

Sure, the storyline in Axelay is weak, but then again, most shooters have
the same "shoot everything in sight/ save the universe from timely destruction"
plot.  Most of todays shooters must rely on visual effects and great musics
in order to succeed.  Very few shooters actually go beyond these compenents
and make a good story to go along with the eye-and-ear candy  (Thunderforce
4 comes to mind).  I suppose we'll all have to wait for the "ultimate" shooter,
one with exciting graphics, rocking music, a great storyline, and more than
6 measly levels =`)  Hey, at the end of TF4, it says, "to be continued...".
I wonder if TF5 is the ultimate shooter (perhaps on CD-ROM?)...


>>    Opinion: Fans of Xexex will be somewhat disappointed - intensity is 
>>constant at 75%. Konami should start work on translating Xexex for the CD-ROM.

>Hopefully on Mega-CD! :) Actually, I doubt that the slow processor of the
>SNES can handle Xexex's intensity.

Hey, I remember reading about Xexex's music on CD in last months Megadrive
Fan.  Is this an arcade shooter by Konami?  If so it should blow away
Axelay!  Does anybody have any info on this?

Ja mata...


						-Tony

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

   | |      \   I have gone out into the world to find myself.  /      | |
     ~~	      \   Should I get back before I return, please   /       ~~
  \___/		\         hold me until I get here.         /         \___/  
		  \_______________________________________/

     "I've had this ice-cream bar since I was a child...[sniff]...people
	always trying to take it from me!  [sob]   Why don't they just
	leave me...ALOOOOONE?!?!?!?!?!"
					-Ren
     "Hmmm... No, sir; I don't like it!"
					-Anonymous Horse
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

From: davek@hplsla.hp.com (Dave Kelley)
Date: Fri, 2 Oct 1992 15:39:57 GMT
Subject: SNES Zelda III HELP!
Organization: HP Lake Stevens, WA
Newsgroups: rec.games.video

Howdy video dudes,

I'm stuck in the last dungeon/castle (where Ganon resides, I presume) and
can not go any further.  My problem is that when I killed off the two
red-head skeletons in the room below the left-hand stairs in the entrance
hall, the key appeared on top of one of the torches.  I have tried everything
I can think of to get the key (boomerang, net, chain-n-hook, etc) but the
torch blocks me from obtaining the key.  Did Zelda's creators do this on
purpose to irritate the hell out of me or is this a bug or is it a puzzle?

I'm ultimately trying to get through a locked door near the bottom (of video
screen) of this level.  Can't find any other keys, although it seems that
I'm missing one (locked door between the above mentioned room and the room
at the bottom of the right-hand stairs in the entrance hall).

Any help or advice would be greatly appreciated,

DaveK
Newsgroups: rec.games.video