HDTenEightyP/NetNews huggingface dataset:
From: marc@comp.lancs.ac.uk (Marc Goldman)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: More reviews on John Madden II
Date: 26 Aug 92 09:03:39 GMT
Distribution: comp.sys.ibm.pc.games
Organization: Department of Computing at Lancaster University, UK.

In article <PICASSO.92Aug25113905@bass.bu.edu> picasso@bass.bu.edu (David Ondzes) writes:
>
>	I have read only 1 review on John Madden football II, by Arnoldo
>Horta; and he didn't not like the game at all. I have waited a long time
>for this game to come out and would like to hear other peoples oppions about 
>the game. It sounds like it has alot of very nice features.

You aren't the only one who has waited a long time for this game.

What i was hoping for in JM2 was a copy of the Genesis game with
improved managerial aspects, stats and leagues.

What we got instead was very sad.

The game has got leagues, stats, player fatigue, injuries and even
playmaking tools.

What it hasnt got is playability, a good user interface, good graphics.

The joy of the Genesis verison was how easy it was to control your team,
call plays and generally enjoy playing football on a computer. As well
as it looking and sounding great.

The translation whilst adding features needed on the Genesis version
falls completely flat on it's face, and i cant recommend this game at
all.

My advice is to put the $60 that this game cost towards a Genesis and
JMF92. 

Marc
 
--------------------------------------------------------------------------------
      **     **      *  ****** ***    *   |             On the net,
     ** *    **     *** **     ** *   *   |     no-one can hear you scream!
    **   *   **     *** ****   **  *  *   |-------------------------------------
   **     *  **     *** **     **   * *   |  email   marc@comp.lancs.ac.uk
  **       * ******  *  ****** **    **   |      marc@computing.lancaster.ac.uk
--------------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: chuck@cco.caltech.edu (Charles M. Higgins)
Subject: U7 question (SPOILERS)
Organization: California Institute of Technology, Pasadena
Date: Mon, 31 Aug 1992 06:47:13 GMT

    (Previous question cancelled - the answer should have been obvious!)

  Can anyone give me a lead on finding the Throne of Virtue in the dungeon
on Avatar Isle?  I have searched the whole place, but not found it.

        Thanks,
           Chuck Higgins, Caltech EE
Newsgroups: comp.sys.ibm.pc.games
From: cmclark@dri.com (Chip Clark)
Subject: Re: Ultima VII and DR DOS, help!!!!
Keywords: Ultima7, drdos
Reply-To: cmclark@drivax.mry.novell.com
Organization: Desktop Systems Group/Novell, Monterey CA/USA
Date: Wed, 2 Sep 92 19:45:30 GMT

sdyck@ccu.umanitoba.ca (Sheldon Dyck) writes:

]Has anyone been able to get Ultima7 to work with Dr. Dos? If so could you
]please show me a copy of your config.sys and autoexec.bat. Mem tells me
]that i have 590K and ultima7 has that I have less than 560,000 bytes!
]Help!!???


Use Hidos.sys NOT emm386.sys - This is stated in the Ultima7 manual - because
of the voodoo EMs memory manager.   

Don't use SuperPCK - Doesn't work with Ultima7

And it will run with SuperSTOR - but not recommended.

For more assistance - email your config.sys and autoexec.bat to 
drdos@novell.com and thell them chip sent you.



_____________________________________________________________________
                   |                                                |
Chip		   |	"I can not tell what you or other men	    |
cmclark@novell.com |	think of this life; but for my single self, | 
		   |	I had as leif not be as live to be          |
Technical Support  |	in awe of such a thing as I myself."        |
Desktop Systems    |		- Cassius  Julius Caesar  I ii      |
---------------------------------------------------------------------
For More DR DOS support contact drdos@novell.com - 
   Please include your serial number
From: dbr@ocf.berkeley.edu (Daniel Rosler)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Falcon 3 choppers from hell
Date: 31 Aug 1992 07:01:57 GMT
Organization: U. C. Berkeley Open Computing Facility
NNTP-Posting-Host: monsoon.berkeley.edu

>>I'll verify the super choppers from hell.  I've seen them doing 1000
>>knots according to ACMI, and yes in real play they had shot ahead of my
>>F16.  My favorite is still the 400+ knot SAM vehicle.  It started with
>>two others and blasted ahead to "greet" me.  

I've seen trucks move about 400kts too.  I pull in behind one at 350 kts
and watch it pass me up. 

Last night a chopper matching my speed of 650 kts pulled in behind me at
30,0000+ feet and gunned me to death.  I couldn't shake him.  Damn they're
good. :)
-- 

-----------------------------------------------------------------
Dan Rosler                       Internet: dbr@ocf.berkeley.edu
Because you never get a third chance to make a second impression.
-----------------------------------------------------------------
From: joker@diku.dk (Morten Christian Holmgreen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: WC Playability at Fast Clock Speeds
Date: 4 Sep 92 00:20:44 GMT
Distribution: comp.sys.ibm.pc.games
Organization: Department of Computer Science, U of Copenhagen

>	Has no one tried changing the frame speed?  I have a 386/40c64 that ran 
>the game waaay too fast in the default mode, but runs it perfectly well for my 
>tastes on the 6frames/sec setting.

>-Rick

Yep, and it works fine, but ONLY in WCII, not in WCI where this feature
is non-present (at least in the version I have...).

Christian
-- 
M. Christian Holmgreen / joker@diku.dk / mochmch@uts.uni-c.dk
student, University of Copenhagen, Dept. of Computer Science
"Human errors can only be avoided if one can avoid the use of humans"
From: smithjd@wkuvx1.bitnet
Newsgroups: comp.sys.ibm.pc.games
Subject: EOBII crack needed
Date: 24 Aug 92 17:11:41 CDT
Organization: Western Kentucky University, Bowling Green, KY

This probably has been requested a number of times but I would like
the Eye Of the Beholder II crack if someone could email that to me.

					Thank you,
					Jason Smith
					SMITHJD@WKUVX1.BITNET
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Flight sim news from CGW
From: Tony Bruno <BRUNO@NDSUVM1.BITNET>
Date: Friday, 28 Aug 1992 18:57:38 CDT
 <16il84INNc3@agate.berkeley.edu><1992Aug15.164640.8554@newshost.lanl.gov><1992Aug28.001139.10295@news.Hawaii.Edu>
Distribution: na
Organization: North Dakota Higher Education Computer Network

-- Regarding "real Pilot" input on F3 --

I've had my pilot's license now for 2 years, but time and money have conspired
to keep my total time to just over 125 hours.  However, I used to be an
Air Force RAPCON Air Traffice Controller stationed at Ramstein AB, Germany,
where I controlled -- you guessed it -- F-16Cs.  I figure my input is as
useless as anyone else's.  :)

Falcon is outstanding.  It is, without exception, the *best* modern jet
aircraft simulation available on the market today.  I bought it initially
for a 386SX 20 with math - co, and I was dissapointed with it.  The frame
rate was dissapointingly slow, and 10 megs of hard drive space was a lot to
give up when 40 was all I had.  Still, the detail and depth made up for
this important short-coming, and I kept playing.  Since that time I have
moved to a 486 33, and IMHO, F3 is a masterpiece.  NOTHING compares.

Its flight characteristics, are excellent.  However, the constraints of
working on a desktop micro show.  The effect of loading is sporadic and
unrealistic; it's either overloaded or not.  Fuel consumption rates are
also unrealstic.  I've escaped too many bad situations by diving to the deck
and maintaining AB stage 5 for upwards of eight minutes.  Try doing THAT
in a real Falcon.

As far as other inputs, Falcon is very impressive.  Yes, the stick is
sensitive, but it only takes a few minutes and a bit of added concentration
to keep the bird under control.  The only thing that bites the major
Oscar Meyer Weenie is the displays.  It's like riding a rocket and looking
out a porthole.  Padlock is a neat concept (and useful, when learned), but
mastering it took me nearly as long as it took me to learn the sims
systems.  As a result, SA suffers greatly.

The one part of the sim that shines is the modem connect.  A friend and I
have flown a few missions together and it really brings life to
the game.  Sure, at 2400 baud it takes ~ 15 minutes to fully connect,
but once connected, flight is flawless.  I can see *no* speed difference.
And watching my wingman's butt (and vice versa) is a trip.

So, all in all, this formely disgruntled Falcon owner is extremely happy.


Tony Bruno ud118950@ndsuvm1       " 'My Country right or wrong' is like
Communications specialist           saying 'My Mother drunk or sober.' "
University of North Dakota          -- G. K. Chesterton
(701)-772-2599
From: linet2@mentor.cc.purdue.edu (Lord Eugster)
Newsgroups: comp.sys.ibm.pc.games
Subject: Request for Info on various games
Date: 3 Sep 92 14:39:07 GMT
Organization: Purdue University Computing Center

I am requesting some info about several games, please mail me because I may
or may not skip over responses in the newsgroup.

KYRANDIA
--------
1.  Will it run on my system?  (IBM PS/2 Model 50Z, 10MHz 286, Roland MT-32,
    VGA, Mouse, Base 1 Meg Ram + 512k Above Board, 40 Mb hard drive)
    Will it be playable?  I heard some people have problems setting the game
    up.
2.  How much is it?
3.  How much does the game resemble the "Kings Quest" series by Sierra?
4.  Does it support Roland music?

DARKLANDS
---------
1.  Will DarkLands run on my system (system specs above in Kyrandia Question
    #1)?  If so, will it be sluggish as hell?
2.  Is it fun?  I really enjoyed Knights of Legend, which was basically
    "all-combat" and virtually no story, because it was exteremly detailed.
3.  How much is it?
4.  There are reports of lots of bugs... are the bugs serious or are there
    ways around them?
5.  Any copy-protection?  I hate the HyperSpeed copy protection.  Civ wasn't
    too bad, but still annoying.
6.  Does the game support Roland music and what is the quality of its sounds.

WIZARDRY 7 (I THINK, IN ANY CASE, THE NEW ONE)
----------------------------------------------
1.  Will it run on my system?  Will it be playable?
2.  When will it be avaliable?  (I live in Indiana, and I usually go to
    Indianapolis to get software, so if anyone is in the Indy area, your
    repsonse would be greatly appreciated- From my experience, it takes
    1 month after software reaches other major cities for the software to
    reach here).
3.  Does it require previous Wizardries?  (I have none)
4.  (MOST IMPORTANT QUESTION)  Is it fun?

MIGHT AND MAGIC 4: THE CLOUDS OF XEEN
-------------------------------------
1.  Will it run on my system?
2.  When will it be avaliable?

Thanks for taking the time to read this.  My 286 can't run the recent
Ultima series (VII and Underworld).  I really enjoy the Ultima series, but
I am sure there are other good RPGS out there (I really liked Might and Magic
III).  I hope to upgrade to a 486-33 or 486-50 soon, but for now, I'll have to
live on my 286.

Lord Eugster
Newsgroups: comp.sys.ibm.pc.games
From: edc413tsys@vx24.cc.monash.edu.au
Subject: RE: extra tracks from Stunts
Organization: Computer Centre, Monash University, Australia
Date: Mon, 24 Aug 1992 03:54:43 GMT

Newsgroups: comp.sys.ibm.pc.games
Distribution: global
Subject: RE: Stunts - extra trax sites
Summary: going to re upload file to wuarchive
Keywords: stunts tracks

I FTP'd a lot of stunts trax to wuarchive.wustl.edu a while back, along with a  few other ppl.  However, as someone has already pointed out, those files have 
been blasted.  I will archive all of the files and send them in the near future.

Keith  

ksmith@monu6.cc.monash.edu.au
From: savoia@sw.stratus.com (Rick Savoia)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Gamebyte
Date: 2 Sep 92 17:34:59 GMT
Organization: Stratus Computer, Inc.

In article <$garyf.3.0@SASB.BYU.EDU>, $garyf@SASB.BYU.EDU (Gary B. Fitzgerald) writes:
> Does anybody know of an FTP site that has all of the Gamebytes in it.  I can'
> t seem to find site that contains them all.  In fact, I'm having a hard time 
> locating any of them.  Any help would be appreciated.  Thanks.


Ok.  I'll bite (byte? :),  What is Gamebytes?

Rick
========================================================
Rick Savoia                     |	This
savoia@watts.sqa.stratus.com    |	Space
rsavoia@beirut.sqa.stratus.com  |	For
Rick_Savoia@vos.stratus.com     |	Rent
========================================================
Newsgroups: comp.sys.ibm.pc.games
From: moe@rainier.lib.washington.edu (Joe Shippert)
Subject: Wing Commander III wishlist
Organization: University of Washington Libraries, Seattle
Date: Tue, 25 Aug 1992 18:36:44 GMT


I am halfway through the whole WC series for the second time and I was 
thinking of things I'd really like to see in future games. Anyone want 
to start a new thread?

For Wing Commander III I wish for:

- more fighters than I can count. I mean, 4 or 5 fighter per game just 
  doesn't satisfy my need for variety.

- the ability to fly bigger ships. I loved the Broadsword! Big and fat. 
  I would like to try to fly a couple of those corvettes.

- how about a rear view mirror? Or maybe some way to look around you a la
  Red Baron?

- the ability to choose what you look like. Okay, so maybe Bluehair is
  our hero and the story is following his career. I want it to follow MY
  career.

- some sort of interaction out side the cockpit. I'd like to have at least 
  two options of what I'm saying to other characters. Maybe I'm looking 
  for more role playing than action.

Any other ideas? Anyone heard when/where/if Wing Commander III is comming
along?



-- 
==============================================================================
moe@u.washington.edu
If you can't talk about it, point to it.
Newsgroups: comp.sys.ibm.pc.games
From: act@softserver.canberra.edu.au (Cyclops)
Subject: Re: U7 question (SPOILERS)
Organization: University of Canberra
Date: Mon, 31 Aug 92 22:43:54 GMT

chuck@cco.caltech.edu (Charles M. Higgins) writes:
>  Can anyone give me a lead on finding the Throne of Virtue in the dungeon
>on Avatar Isle?  I have searched the whole place, but not found it.



When you find the throne of many changes you need to experiment with sitting
on it and each time checking around.  There are three basic scenes that happen
and two others. The first of these two will need you to check the NE corner
of the outer square loop; you need to also find an item or two in one of the
main three scenes.  Just keep wandering around in the area. BTW visit the room
off the NW corner, zap the guy and search his room too. When you have visited
the throne of voitue then the fifth scene will be accessible after a bit more
change sitting.


-- 
Renrut Werdna			Probable-Possible, my black hen,
				She lays eggs in the Relative When.
				She doesn't lay eggs in the Positive Now
act@ss.canberra.edu.au		Because she's unable to postulate how
Newsgroups: comp.sys.ibm.pc.games
From: jfe@alchemy.tn.cornell.edu (Brian Chung)
Subject: Re: U7 Forge of Virtue-- info??
Organization: Alchemy International
Distribution: na
Date: Fri, 4 Sep 1992 19:22:05 GMT

In article <65251@cup.portal.com> JMoylan@cup.portal.com (John Thomas Moylan) writes:
>according to Origin, it is out, and should be in store next week.  They are'
>also accepting direct order(I was quoted a price of $29.95 on AOL). It also
>is supposed to include the patched to update Ultim VII to v3.4 ...

	Nope.  It is out and in the stores.  I got mine yesterday from
my local Electronic Boutique for $20.99.  I haven't run it yet, though.
It comes along with the v3.4 of U7 that supposedly fixes most of the
problems.  However, when you upgrade your U7 executable, your old
saved games no longer work.               

-- 
T. H. Brian Chung                      | IRC nick: Idaho
Internet: jfe@alchemy.tn.cornell.edu   | You can find me sitting at my desk
Bitnet: jfe@cornella                   | drinking Earl Grey tea.
DECnet: lns62::thc                     | 
Newsgroups: comp.sys.ibm.pc.games
From: brown-sh@news.cis.ohio-state.edu (shawn c brown)
Subject: EOB I
Organization: The Ohio State University Department of Computer and Information Science
Date: Wed, 26 Aug 1992 02:27:46 GMT

	I have a few questions about EOB I that I hope you can help me with...
First, on the 3rd level (the one with the fat green guys (Kuo-Toa?)), I'm
having trouble with the room that has just 3 keyholes and nothing else.  Up
to this point, I've picked every lock I could.  I have 2 keys, but I can't find
a third one.

Second, on the same level, I found some black holes in the walls.  Later on I
find the jewels to put in the eyes.  Am I supposed to remove them after I've
gotten into the room and put them in these holes or what??

Thanks,
	Shawn Brown
Newsgroups: comp.sys.ibm.pc.games
From: jgallego@tid.es (J. Javier Gallego)
Subject: Maniac Mansion - Help
Reply-To: jgallego@tid.es
Organization: Telefonica I+D
X-Newsreader: Tin 1.1 PL4
Date: Wed, 26 Aug 1992 08:51:02 GMT

I don't know how to repair the wires that are in a room in the third floor.
Any help will be wellcome
From: johng@cc.usu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: B17 FLYING FORTRESS -Review
Date: 31 Aug 92 00:09:24 GMT
Organization: Utah State University

B17 FLYING FORTRESS


Short Review ( I have been spending most of my time playing DarkLands which
                I purchasesd at the same time, see review above so I have not
                played b17 long so these opionons might change, there just
                 my intial impressions.)

MANUAL
The usaully excellence manual that we have come to expect from Microprose, its
big and informative as well as giving  a history of the bomber ( oy you must
please excuse the typoes, I'm on a lold terminal with not error correction)
As well as a reference card and technical supplement.

SOUND
The sound on the Roland is good, the opening music seems to fix the theme of
the era, and sounds of the machine guns and flak were realistic, and the engine
noise I thought added to the game, overall sound at least on the Roland was
done well. I haeve a soundblaster Pro, but have not testesd it as of yet.

GRAPHICS
I think the graphics are pretty good, the update  it fsat thats fast. I'm
playing on a 486 33 though. NDSand the polgon graphics are clean and very well
drawn, the entreranl oops the enteral view s are nicly done. i think the
graphics are some of the better I have seen in a simulator, acecpt for maybe
Aces of the Pacific.

GAME PLAY AND CONTROLS
This is where the game shines to me, its great! you can take on realistic
damage, you can have your wings fall, blow up if the engines on fire to long
and control all your crew members, the ground detail is good as you would
expect for a bomb simulator. You can adjust certain details for slower
computers, also control how good the fighters and how heavy thje flak is. you
fly in a group of 6 bombers at least thars been the numbers for all the
missions I have flown. Triying to shoot own planes is fun. Joystick seemed to
work well, and you cn use the mouse for keyboard or menu selections.

SUMMURY

Overall seems like a really good sim! I have only played it for about 7 hours,
but really like the options you have, and the way flak seems to make oyour ship
bounce, flying the bomber seems sluggish, but then again its not a fighter, I
had a fire in one of my engines the the extishur did not put out, so I diverd
to put it out m, but I dived to hard and my wings got ripped off. It neat to go
to a outside view and whatch your men parachute out. The details seem a bit
higher then on previous MPS ganmes. Basicaly if you been looking for a good
bombing sim this would be my chose so far. I will say more when I have played
it longer.

Johnny W. Georgi
Newsgroups: comp.sys.ibm.pc.games
From: tvilla@tartarus.uwa.edu.au (Tim Villa)
Subject: Re: Problem with WC2
Organization: University of Western Australia
Date: Thu, 27 Aug 1992 06:27:21 GMT

If you have the original disks (hmmm??) try reinstalling!

THIS DUMB HINT WAS BROUGHT TO YOU BY ME
Newsgroups: comp.sys.ibm.pc.games
Subject: Darklands
From: ppugliese@pimacc.pima.edu
Date: 31 Aug 92 18:26:59 -0700

Does anyone if 'Darklands' *really* needs a '386 to run (like Ultima 7)
or if it will on a '286 (sigh) with expanded memory (like Ultima UW)?

thanks,    PHIL
Organization: Ministry of Education, Computer Center NETNEWS system V2.3
Date: Tuesday, 1 Sep 1992 14:39:05 EST
From: <CYCUS089@TWNMOE10.BITNET>
Newsgroups: comp.sys.ibm.pc.games
Subject: STRIKE COMMANDER NEEDED!!!!

Hi! everybody!

    I am interested in IBM PC games,I like all kinds of games.
Do anyone have the news of STRIKE COMMANDER? PLS E-mail me where could I
get it! Thanks in advance. Look forward to your replys.


                                        Eric Chang
*************************************************************************
Chung Yuan Cristian University     MSG ID:CYCUS089@TWNMOE10
No.22 Pu-rehn Li ,Chung Li
32022 Taiwan, R.O.C.
*************************************************************************
Newsgroups: comp.sys.ibm.pc.games
From: norm@bnr.ca (Norm MacNeil)
Subject: AOTP Memory Problem! HELP!!!! 
Originator: norm@bcrks122
Reply-To: norm@bnr.ca
Organization: Bell-Northern Research Ltd.
Date: Tue, 25 Aug 1992 17:01:43 GMT


Just got AOTP but can't get it to run - it says I need 610,000 bytes of conv.
memory but I can only seem to get about 606,xxx bytes free.

Specs:
  486-33
  DOS 5.0
  Stacker 2.0

Config.sys:
  DEVICE=C:\CONFIG.SYS
  DEVICE=C:\EMM386.EXE 1536 RAM
  DOS=HIGH,UMB
  FILES=40
  BUFFERS=30
  SWITCHES = /W
  DEVICEHIGH=<stacker stuff here> /EMS ...
  DEVICEHIGH=<stacker swap-drives stuff here>

The only thing in conv. memory is MSDOS (about 13.8K), HIMEM (1.0K), SYSTEM
and STACKER (45K).  One thing that bothers mem is that it doesn't appear as
if DEVICEHIGH=<stacker stuff> has put STACKER in upper memory.

What did I miss?

Any info would be muchly appreciated,
  Norm.

-- 
+-----------------------------------------------------------------------+
 Norm MacNeil                     Phone: (613) 763-7497
 CAD Operation Tools Development    Fax: (613) 763-3317
 Bell-Northern Research Ltd.      EMail: norm@bnr.ca.BITNET (INTERNET)
 #include <disclaimer.std>       "Roller bladers do it in-line!"
Newsgroups: comp.sys.ibm.pc.games
From: nadine@stat.tamu.edu (Nadine Miller)
Subject: HELP: Prophecy of the Shadow / 4 Crystals of Trazere
Summary: Need help with Prophecy of the Shadows and 4 Crystals of Trazere
Keywords: Trazere, SSI, Prophecy
Organization: Texas A&M University, College Station
Distribution: na
Date: Mon, 31 Aug 1992 02:07:02 GMT

Prophecy of the Shadow:

Who is supposed to recieve the Vellum Scroll in Prophecy?  I seem to be
stuck--I can't get the library open, nor the keep.  No one seems to be
giving me any new information.  Any hints would be appreciated.  I have
managed to complete all the stuff on Bannerwick, and have done the mines, 
the desert city, and the torlock on the big island.  I have been to all 
the cities and talked to everyone, even Malice.

Trazere:

I am stuck on one of the early levels in the Dark Tower, I think it is level
2 or 3.  The room contains a bunch of damage runes on the upper edge with a 
turret pointing at them.  On the left are 4 doors, each with a monster behind
them.  On the right are three square pillars.   Behind one of these is a damage
rune.  I have managed to set off a damage spell on this rune, but nothing 
happens.  I would appreciate any info on this.

Thanks a bunch,

=Nadine=
*frustrated at every turn*
nadine@stat.tamu.edu
Newsgroups: comp.sys.ibm.pc.games
From: vernon@iadpsa.safe.ia.gov ( Mark Vernon - DSB )
Subject: WCII
Keywords: Wing Commander II, WCII, WC@
 
 Just a quick question, how many missions does the "Winning" path of WC2 
 have. I have played the "losing" path (about 15 missions) but my second
 time through i am on my 25th mission. Just wondering how much further I
 had to go. Thanks for any responses in advance. 
Organization: Iowa Department of Public Safety
Date: Wed, 2 Sep 1992 14:22:32 GMT

                       Mark Vernon - DPS