HDTenEightyP/NetNews huggingface dataset:
From: lachlan@dmp.csiro.au (Lachlan Cranswick)
Subject: Re: Lemmings level 23
Organization: CSIRO Division of Mineral Products, Melbourne, AUSTRALIA
Date: Tue, 15 Sep 1992 09:36:55 GMT

ggurman@cory.Berkeley.EDU (Gail Gurman) writes:

>In article <68091@hydra.gatech.EDU> gt5584e@prism.gatech.EDU (Edward Deering Boykin) writes:
>>HELP!!!!!!!!!!!!
>>I am on Lemmings tricky level 23 (code lfmcejlffs). HGow do you solve this 
>>level? Any help would be appreciated.

>I'm stuck on the same level but my code is NNICEKNFFL. Do these codes
>work for everyone?

>Gail

The solution to this level should be
put in the FAQ.

To get you lemmings into the pit, make the first 5 to 8
lemmings climbers and floaters.  Then make the next lemming a horizonal
digger.  When he tunnels into the block, make
another lemming a vertical digger so the remaining lemmings
are trapped.  Then make either a horizontal or diagonal digger
to get them safely down to the bottom of the pit.  
(Most people do not have a problem getting to this stage)

To get them to the exit -

just as one of the climbers is getting near the exit,
make him into a diagonal digger, then quickly turn
him into a builder.  This turns him around.  Then make him
into a diagonal digger.  If you do it right, he should dig
down to the pit such that the rest of the lemmings can climb
out.

elm me if this doesn't work for you.
-- 
  Lachlan Cranswick  -  CSIRO             _--_|\  lachlan@dmp.CSIRO.AU
  Division of Mineral Products           /      \     +61 3 647 0367
  PO Box 124, Port Melbourne 3207        \_.--._/ 
  AUSTRALIA                                    v 
Newsgroups: comp.sys.ibm.pc.games
From: masten@beta.lanl.gov (David A. Masten)
Subject: Won my first F3 OFT Campaign!
Organization: Los Alamos National Laboratory
Distribution: na
Date: Mon, 7 Sep 1992 22:00:40 GMT


Pakistan, 8 days.  About 130 sorties and 130 credited kills.  Doesn't
give you the F15 CAP kills, or credit for crashed enemies.  I'd figure
about an average of 6+ enemies per flight.   Sometimes a good deal
more.  I'd still like to see less bogeys/mission.

Used easy campaign, cadets, recruits, low weapon effectiveness.  SAM
radar and complex flight.  I suspect everyone else will find it much
easier to win campaigns now.

Easy campaigns gives you more resupplies which kept me airborne.  But
was always fairly close to running out of fuel, so don't plan on 8
sorties per mission.

Defensive screens and scrambles seemed easiest.  SEAD and anything
involving bombing were hardest.  Also real sick of long range B52
escorts. Never got one of the new 'recon' missions.

A few more system hangs than before, but nothing catastrophic.  Never
had system crash in a mission.  Maybe once lost digitized voices.


Off to Kurile!

Dave Masten
masten@beta.lanl.gov
Newsgroups: comp.sys.ibm.pc.games
From: jenkinch@ucs.orst.edu (Charley Jenkins)
Subject: Indy4 - Please Help Me!
Keywords: Indy 4
Organization: University Computing Services - OSU
Date: Mon, 14 Sep 1992 17:11:28 GMT

How do you get Sophia out of the dungeon in Atlantis.

I have taken care of the guard, but she won't
come out of the cell.

She wants a rock, but I don't have one.

Please E-Mail me.

Thanks in Advance!


Charley Jenkins

jenkinch@ucs.orst.edu


Xref: sparky comp.sys.ibm.pc.games:12149 comp.sys.amiga.games:12540
From: epp@mala.bc.ca (Lorne Epp)
Newsgroups: comp.sys.ibm.pc.games,comp.sys.amiga.games
Subject: Re: Nova 9
Date: 6 Sep 92 17:34:08 -0700
Organization: Malaspina College

In article <1992Sep5.171154.17431@newshub.ariel.yorku.ca>, cs902125@ariel.yorku.ca (SHUK C YIP) writes:
> In article <1992Sep5.040329.13466@nntp.uoregon.edu> ggiles@cie.uoregon.edu (Gregg Giles) writes:
> 
>>>I need help for Nova 9 from Dynamix.
>>>1. How can I kill the big boss "dinosaur" at level 3? (Sauria planet)
>>
>>   You must shoot him in the mouth several times. It's really tricky. I
>>think it's the hardest level.
>>
> It is impossible. When it's mouth opened, it would fire 5 missile. There
> is no way to get rid of this.
> 
Difficult, but not impossible.  If you shoot into his open mouth soon
enough, he won't fire his missiles.  You have to get right up close to do 
this (approach him from the side).

Better yet, use the invincibility shield, and the items that improve your 
shots and let you fire several at once.  You still have to get up close
and hit his open mouth, but it's easier with the items.

----------------------------------------------------------------------
Lorne Epp                                               epp@mala.bc.ca
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: Links386 putting?
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Sat, 5 Sep 1992 18:43:00 GMT

>This is true. 8 MB is "recommended", but it will work with as little as 2 MB
>(although the performance would be dismal). I have 4 MB and it seems to be
>marginally adequate.

I have 9 MB on a measly 386/20 and once the objects get loaded into
memory the first time (first whole) the redraws just blaze along very
quickly.
>
>>Does this swapfile operate OK on a compressed drive?
Yes, I use Links 386 on a Stacker'ed drive and it works just fine.

-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|

Newsgroups: comp.sys.ibm.pc.games
From: guckes@math.fu-berlin.de (Sven Guckes)
Subject: Re: Wuarchive
Originator: guckes@medusa
Organization: Free University of Berlin, Germany
Date: Tue, 15 Sep 1992 18:30:50 GMT

rlwst8+@pitt.edu (Robert L Williamson) writes:
>I was wondering what the full name of the wuarchive site is.
>I can't seem to connect to it (i tried wuarchive.wust1.edu because i
>thought i read that in one post earlier).
>If anything does anyone know the itp number?

$ arp wuarchive.wustl.edu
wuarchive.wustl.edu (128.252.135.4) -- no entry
$

Sven@where.are.my.glasses | The Meach told me not to do it.
Newsgroups: comp.sys.ibm.pc.games
From: cooper@cos.com (Gary Cooper)
Subject: Re: Falcon 'Fighting Tigers' Info
Organization: Corporation for Open Systems
Distribution: usa  
Date: Sun, 6 Sep 1992 02:56:17 GMT

I got OFT - and it IS truly amazing!  The "kill" messages (ie
"smoked a bogie") have been digitized, the graphics have been 
improved (The ground is more "colorful"), the fsx is a real treat
(I just loooooove launching Harpoons wellll out of range of any
enemy retaliation :>).

The ca. 120 page manual not only tells about all of the new stuff, but
give excellent explanations about some of the stuff not mentioned in teh
first manual.

Hey Dave - can't tell you whether or not the numbers of enemy fighters
in a campaign have been realistically set, because I've only flown in 
the Kurile Island campaign - and Russia at least has an excuse for a
never ending flow of fighters, no? 
-- 
gary cooper (not the dead one)

                             Luddites Unite! 
Newsgroups: comp.sys.ibm.pc.games,comp.sys.amiga.games
From: ggiles@cie.uoregon.edu (Gregg Giles)
Subject: Re: Nova 9
Organization: University of Oregon Campus Information Exchange
Date: Sun, 6 Sep 92 20:03:28 GMT

In article <1992Sep5.171154.17431@newshub.ariel.yorku.ca> cs902125@ariel.yorku.ca (SHUK C YIP) writes:
>
>>>4. Is there any cheat mode for this game? (or special technique)
>>>Thanks in advance.
>>
>>   Yes. :-)
>>
>Please, Please, Please tell me! Infinite energy, shield or what? I can't
>pass level 3 even I play it over and over again.

   That would be cheating. I'm not gonna' tell ya'. <Nyah><Nyah><Nyah><Grin>
Seriously, they really aren't that hard to figure out. You just have to try
every possible key combination, and then figure out what you just pressed did.
They are several cheats available on all worlds. Additionally, each world does
have a preset password. 

-- 
----------------------------------------------------------------------------
Gregg Giles (Dynamix, Inc.)                 BIX: ggiles 
All opinions expressed are my own.          Internet: ggiles@cie.uoregon.edu
----------------------------------------------------------------------------
From: Gordon_Wong@mindlink.bc.ca (Gordon Wong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Beverly Hills 90210 Computer Game
Date: 14 Sep 92 02:41:09 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

There's supposed to be a BH 90210 game to be released soon. Does anybody know
what kind of game it is?
From: grantham@ocf.berkeley.edu (Jon Grantham)
Newsgroups: comp.sys.ibm.pc.games
Subject: I put 2 more Links386 games on wuarchive
Date: 12 Sep 1992 12:04:26 GMT
Organization: U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: planecrash.berkeley.edu


I stuck recorded games of mine on Barton Creek & Bountiful on wuarchive.

I got both of them in the mail today, and have been enjoying them a lot,
especially Barton Creek.  To me, it has a lot more character than Harbor
Creek.  Hey, any course that gives me my first two eagles can't be all bad.

Anyway, I'm the first to admit I'm not a great computer golfer.  Both games
are on the amateur level and from the white tees.  They have their high and
low points, and so-so scores.

Jon
From: dhawan@crowe.seas.ucla.edu (Rohit Dhawan)
Newsgroups: comp.sys.ibm.pc.games
Subject: TEST
Date: 6 Sep 92 22:33:27 GMT
Distribution: comp.sys.ibm.pc.games
Organization: SEASnet, University of California, Los Angeles

this is a test.
This is only a test.
I am conducting this test to check the level of my posting skills.
Hopefully, they will be adequate.      
Newsgroups: comp.sys.ibm.pc.games
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: F3 Missions
Organization: University of Waterloo
Date: Sat, 12 Sep 1992 05:42:19 GMT

Okay... after my raving about Falcon 3.0's campaign engine, I now have
found something that really annoys me.  The ALO/ATO keeps on ordering
me to destroy targets that I've already bombed to smithereens.  I'm
playing the Panama campaign at the moment, and in an earlier CAP mission,
I decided to take along a few bombs to take out a certain pestering
SAMsite.  I was successful, and noticed that in subsequent flights over
that area, I received much fewer SAM locks.  But then, when I was given
the mission of buckling a runway near that site, the computer assigns
that still-inoperable SAMsite as a secondary target.  I ended up
destroying the runway, but my 2nd flight dropped their bombs on a dead
target, and thus wasn't credited for anything.  And, now, just
yesterday, I was ordered to bomb the same runway and SAMsite again!
I flew to the targets and saw that they weren't even under repair, so
I aborted the mission and reassigned my flights to attack another base
off to the east.  Well, we totally destroyed that area, but were told
that our mission was a failure, I guess because we did't go after the
targets the boss had in mind.

I wonder if my efforts were for naught.  I believe that targets in 
Falcon 3.0 are quite functional... Destroy a radar installation, and
the enemy can no longer detect your ingress, buckle a runway and 
they won't be able to get as many MiGs into the air, etc.  So, even
if I don't get credited for my kills, I think I've lightened the threat
for future missions.  Anybody know otherwise?

Phat.
From: James_Hung@mindlink.bc.ca (James Hung)
Newsgroups: comp.sys.ibm.pc.games
Subject: Falconer & Falcon OFT
Date: 9 Sep 92 06:22:52 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

So what's the official word:  does Falconer work with the OFT upgrade for
Falcon 3.0?  Sure would be nice to "replenish" downed planes when the going
gets tough!


James
From: jaguar@outb.wimsey.bc.ca (Jeremy Reimer)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima Trilogy II
Date: 9 Sep 92 17:14:11 PDT
Organization: Wizard Online

On Wed  9-Sep-1992  5:11p, Stiletto wrote:
St> Hi people,
St> 
St>     I have a question about the Utlima series.  I have been wanting
St> to start playing Ultima again (I haven't played since Ultima III!),
St> and when I looked in the game catalogues, they not only have Ultima
St> 5,6,7 but also Ultima Trilogy and Ultima Trilogy 2.  Is Ultima Trilogy
St> 2 the same as Ultima 4,5,6 in one volume or is it the three packages
St> of Ultima 4, 5, and 6 just sent at the same time?  Any input from
St> anyone who knows would be greatly appreciated!  I really want to
St> try them out. (It'll probably keep me busy for months...)
St> 
St>                       Thanks,
St>                           Josh.
St>                           <jag20439@uxa.cso.uiuc.edu>
St> 

The Ultima Trilogy is Ultimas 1,2 and 3.  The other two you mention seem to be referring to the same product, Ultima: The Second Trilogy: IV:V:VI.  If you can look for a box that says "Special limited edition: Includes three cloth maps from the original releases"  That's what I got, and the maps are great.  


Look for my reviews of all the Ultima games in this newsgroup, in rec.games.misc (I've posted 1-3 there already) and in future issues of Game Bytes.  

--- Via UCI v1.02 (C-Net Amiga)

Newsgroups: comp.sys.ibm.pc.games
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: Getting locks on helos......
Organization: University of Waterloo
Date: Mon, 14 Sep 1992 11:07:31 GMT

In article <92257.231841FWR100@psuvm.psu.edu> <FWR100@psuvm.psu.edu> writes:
>As anyone in Afghanistan will tell you, heat-seeking missiles are _very_
>effective against helicopters :)
>

Well, in Falcon 3.0, heat seekers are blind to choppers, and that was what 
I was basing my opinion on.  I know, it's stupid of me to extrapolate the
behaviour of a game to the real world.  Slap me on the head, somebody.

>A jet helicopter engine really isn't too much different in concept from a jet
>airplane engine.  The exhaust temerature is very high, and will attract heat
>seeking missiles.  Take a look at the design of the Apache - IR suppressors on
>the back of the engines, an IR jammer, and flare dispensers.  Avoiding IR
>missiles is a big concern for helicopters.
>
>Regarding Falcon 3.0 and helicopters  (assuming OFT and HFR radar)...
>
>The sidewinder in Falcon 3.0 will not lock onto a helicopter, no matter what
>you do.  The AMRAAM needs radar lock to fire.  If you don't have radar lock,
>it won't track the target.  Practice with the guns.
>
>The sidewinder seeker follows the locked radar target.  This helps the missile
>aim at the target you are locked onto (lock on the MiG, not your wingman).  If
>the radar is being jammed, turning it off lets the missile scan for the first
>hot object it finds.  There is no way to change the target the missile is
>locked on to, except selecting another weapon and coming back.
>
>-Frank

I guess the consensus is that IR missiles should easily lock onto choppers,
whereas radar missiles should have a bit more trouble.  Falcon 3.x, and,
consequently, I, have things "bass-ackwards", as Dave would say.

Phat.
Newsgroups: comp.sys.ibm.pc.games
From: marshall@force.ssd.lmsc.lockheed.com (Bob Marshall)
Subject: Re: Links 386 Pro questions and observations
Reply-To: marshall@force.ssd.lmsc.lockheed.com
Organization: LMSC, Sunnyvale, California
Date: Mon, 7 Sep 92 21:36:20 GMT

In article <phda05g@fido.asd.sgi.com>, pdc@lunch.wpd.sgi.com (Paul Close) writes:
>What does it mean when the "swing" circle is half green?  They don't mention
>this in the manual.

The swing circle is half-green when the address mode is "chip". You can
override this if you like by setting the address mode to "straight"; 
sometimes it is better to take a full swing with a loft wedge, say, than
to chip with an 8-iron.

>What do the little plusses around the outside of the "swing" circle mean?

On flat greens I've found that the plus signs seem to indicate 10 yards.
I.e., if the green is flat and I am 25 feet from the whole, if I click
a little more than halfway between the second and third plus signs the
ball should go in the hole, assuming I've aimed right. On non-flat greens,
you just have to get used to making the necessary adjustments.

>Now I just have to wait for new courses, and hope I can afford them!  Can
>someone who bought the Bountiful Golf Club course post a review?

I bought the Bountful course for the original LINKS game, but I have
not yet bought it for LINKS 386. I found it to be a beautiful course, with
the mountain backdrops. I'm sure it's even more beautiful in the LINKS 386
version. I found the greens to be very difficult on the Bountiful course
(very uneven). I did enjoy the Bountiful course more than the Torrey Pines
course that came with the original LINKS.

>P.S. Where the heck is Harbour Town????

Hilton Head, South Carolina. A beautiful part of the country.

=============================================================================
Bob Marshall                     \\     "It ain't age
Lockheed Missiles & Space Co.     \\     That makes me look this way
Sunnyvale, CA                      \\    It ain't the years, boys,
marshall@force.ssd.lmsc.lockheed.com\\   It's the miles"
"I tell the truth 'cept when I lie"  \\     - Chris LeDoux
=============================================================================
From: thompson@plains.NoDak.edu (Bill Thompson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Game for sale
Date: 7 Sep 92 17:50:35 GMT
Article-I.D.: plains.20196
Distribution: na
Organization: North Dakota Higher Education Computing Network

Hi, I have a game I would like to sell.  I bought it about a week ago and just
can't seem to get into it enough to enjoy it.

MegaTraveller 2   is the game.  Includes manuals, registration cards, etc.  I
		  only used the disks once to install on my HD.  It also has
	  	  in the box MegaTraveller 1 with the manual, registration and
		  proof of purchase.

$25 gets it all and I will pay shipping in the US.  Will also take in trade
Out Of This World or DUNE.

Email me if you want a synopsis of the game..


Thanks .......Bill


+-----------------------------------------------------------------------+
|                Internet :   thompson@Plains.NoDak.EDU                 |
|                    UUCP :   uunet!plains!thompson                     |
|                      Bitnet :  THOMPSON@PLAINS                        |
+-----------------------------------------------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: isc30108@nusunix3.nus.sg (AMBAT SASI S/O PALISSERY P)
Subject: Re: HugoII-HHHEEEEEEELLLLLLLLLPPPPPP!!!!!!!
Organization: National University of Singapore
Date: Sun, 13 Sep 1992 10:36:16 GMT

spissinger@urz.unibas.ch writes:
: Hi, I'm playing Hugo II and stuck very early.
: How can Penelope leave the room behind the bookcase?
: Where is the key, goddamm hell!!!
: 
: Thomas

use the dumb waiter on the wall left of table.

sasi.
<sheesh it's an adventure game - try everything !>
From: bca44236@uxa.cso.uiuc.edu (Racter)
Subject: Two things I'd like to have...
Organization: University of Illinois at Urbana
Date: Thu, 10 Sep 1992 00:28:24 GMT


Number one:  Can anyone out there give me areview on a game called Utopia.
I reckon that it is suppose to be some type wargame.  Any input would be
appreciated.

Number two:  With the front page of my manual torn off, I am not able to
enter the serial code I need for installation for Robosport for Windows. 
Do not think that I am pirating...cause I still need my manual to enter in
that annoying three icon thing at the beginning of installation.

What I need is one of the following:

	1. A crack to take the serial number out of the installation process.
	2. Someone to share their number with me.

Likie I said, I am not pirating. I legitimately bought the game. Thanx

							-Racter

:wq
From: adem1@cs.aukuni.ac.nz (Adam Edward         Demeter        )
Newsgroups: comp.sys.ibm.pc.games
Subject: Bureaucrasy:Doesn't anyone know where the negative check is?
Summary: PLease i need to know!
Date: 15 Sep 92 02:47:23 GMT
Organization: Computer Science Dept. University of Auckland

I have had help from email replies, but some things remain unsure.
SPOILERS AHEAD....
























I learned to get money, you had to deposit a negative check.
WHERE IS THIS CHECK?
I have tried the check cashing department, but they just ask you for the check
staright away..
Can someone please send a blow by blow answer on how to finish this.

I can receive email , but ccannot send it (SOB, SNIFF)
So thanks in advance...
Adam.
Newsgroups: comp.sys.ibm.pc.games
From: mechalas@gn.ecn.purdue.edu (John P. Mechalas)
Subject: Re: Chuck Yeager Rating
Organization: Purdue University Engineering Computer Network
Date: Mon, 14 Sep 92 14:12:02 GMT

In article <BuK0Fs.Bzw@watserv1.uwaterloo.ca> ptran@watserv1.uwaterloo.ca (Phat H Tran) writes:
>In article <1992Sep13.165128.21039@gn.ecn.purdue.edu> mechalas@gn.ecn.purdue.edu (John P. Mechalas) writes:
>>
>>Real F-16's are partially computer-controlled.  The plane won't let the
>>pilot pull negative G's that would cause unconscoiusness.  After all,
>>what good is a maneuver if you don't live through it?
>
>Even with fly-by-wire, there should not be a concrete limit, either
>negative or positive.  Sometimes it's better to risk unconsciousness
>or structural damage to avoid a tenacious missile than to play it safe
>and be blown to bits. 

I do believe there is a means of overriding the G-limiting circuits, so if
you are in combat, say, you can do more intense maneuvering.  What the
designers of the game had in mind, however, is beyond me...
-- 
John Mechalas                                          "I'm not an actor, but
mechalas@gn.ecn.purdue.edu                                 I play one on TV."
Aero Engineering, Purdue University                     #include disclaimer.h
Xref: sparky comp.sys.ibm.pc.games:12080 rec.games.misc:17173
From: gt4598c@prism.gatech.EDU (gt4598c Robert Nowicki)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: Dark Queen of Krynn Raising levels help.
Date: 5 Sep 92 17:18:15 GMT
Followup-To: comp.sys.ibm.pc.games
Organization: Georgia Institute of Technology

I have a question, I am just entering the series at this game and have 
started at the level 11 characters you make. The question is : Can you 
raise your characters in the game because I haven't been able to get 
back to a Training hall as of yet. I am at the underwater level and all
of my characters can be raised.

E-mail to gt4598c@prism.gatech.edu

Any help will be appreciated.

Rob
-- 
Robert Nowicki, College of Computing.              
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt4598c
Internet: gt4598c@prism.gatech.edu
From: pb1p+@andrew.cmu.edu (Peter Glen Berger)
Newsgroups: comp.sys.ibm.pc.games
Subject: WC I question
Date: 9 Sep 92 13:21:47 GMT
Organization: School of Computer Science, Carnegie Mellon, Pittsburgh, PA



Okay.  I give.

How do I save the Ralari I'm supposed to protect without cheating.



------------------------------------------------------------------------
Pete Berger		       ||  ARPA:     peterb@cs.cmu.edu
Professional Student	       ||            Pete.Berger@andrew.cmu.edu
Univ. Pittsburgh School of Law ||  UUCP: ...!harvard!andrew.cmu.edu!pb1p
------------------------------------------------------------------------
"You will _croak_ you little clown, when you mess with President Brown!
 California Uber Alles! California Uber Alles! Uber Alles, California!"
------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games