HDTenEightyP/NetNews huggingface dataset:
Newsgroups: alt.games.sf2
Subject: Re: Field report on the triple DP
From: pntbllr@netlink.cts.com (Jesse Guest)
Date: Thu, 01 Oct 92 00:53:47 PDT
Organization: NetLink Online Communications, San Diego CA

fannicm@wkuvx1.bitnet writes:

> 	If you try it, you will find that Zangief's spin will protect
> him from *any* missile attack (Fball,Sboom,Torps).  They will just go
> right through you!
> 
> -----
> Master Hawk
> 666 Hellfire Lane

This is true, but it SHOULD knock bison out of the flaming torpedo.. i 
play bison and have found the only strategy that works against zangeif is 
a constant barrage of standing roundhouses.... can't torp him, cuz the 
spinning lariat knocks me out of it x/

--                    
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From: U58505@uicvm.uic.edu
Newsgroups: alt.games.sf2
Subject: Re: What Chun Li Says (Once and For All)
Date: 29 Sep 92 17:01:32 GMT
Organization: University of Illinois at Chicago

In article <BvBD7y.5tM@news.cso.uiuc.edu>, jpa20553@dcl-nxt01 (John Patrick
Aviles) says:
>
>v062r8ug@ubvmsb.cc.buffalo.edu (Norman Chan) writes:
>
>>I've forgotten the original article which brought up this question,
>>but I`ve read so many B.S. answers that I can't resist the urge to
>>settle the matter. Everyone the slightest bit versed in Chinese
>>{I was born in the U.S.) can hear that Chun Li says "Wo Da!"
>>in the program.
>
>
>
>Wo Da?  What the heck is this.  Man for all the times I've heard Chun Li
>say anything, it definitely doesn't sound like that.  You must have a
>hearing problem or you must be playing in one noisy arcade.
>
>>This means "I'll fight!" (She says more to me in
>>my dreams) in Official Chinese (Mandarin Dialect).
>
>What's the world coming to?  Fantasizing about virtual characters.  Man go get
>laid.  You need it badly.
>
>>Chun Li has a
>>very pretty name in the original chinese also, composed of the
>>characters for Lee (second most common surname in all of China) and
>>Chun (the season of spring). Poetically, her name means "Youthful Beauty."
>
>Oh boy who gives a shit here it's just a damn game.
>
>>Now: A little vain background info on the author of this article.
>>     This is my first attempt to post a news article of any kind.
>>     I`ve always played Chun Li for about a year now and I've only
>>     been unfaithful to her three times. I lost all three times!
>>     I can no longer tolerate derogatory comments and captious name
>>     calling. How can anyone be so cruel to a maiden as fair and
>>     virtuous as Chun Li? End of Speech.
>
>Who fucking cares if this is your first post.  Grow up man.  You act like
>this is some girlfriend of yours or something.  I'll whip Chun Li's ass
>until she begs for more.  Until then she's one fucking loser of a character.
>
>
>PS.  Yes this is a flame, and yes I hope there are responses to this flame and
>        lastly, I have no pity for anyone.

Duh.  Was it a flame?  Really?  I couldn't tell.  What the fuck is your
fucking problem you sorry ass piece of shit?

The X-Man
From: petitc@nuge102.its.rpi.edu (Christopher Jon Petit)
Newsgroups: alt.games.sf2
Subject: Realistic SF2 Sighted
Date: 4 Oct 92 15:02:51 GMT
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.


  With the advent of the ever-popular SF2:CE game, there arose purists, who
claimed that CE was 'unrealistic' with things like people jumping about 12 feet
in the air, and electricity, and so on.  So, to combat these rumors, Capcom has
released a realistic CE arcade game.  The differences from the 'unrealistic' CE
and the 'realistic' CE are as follows:

(1) Chun Li CAN throw her bracelets, but must go pick them up quickly, or the
other player can use them.
(2) Guile still has the Sonic Boom, but it's now called the Sonic Comb, and he
must also go run over and pick it up.
(3) When Zangief does his SPD, there's a 40% chance that it breaks the opponent's
back, defeating him permanently.
(4) When Blanka bites, it opens wounds that keep bleeding for some time, causing
additional power loss to the opponent.
(5) If Blanka uses electricity, someone can pour water on him and kill him.
(6) All characters can now only jump 1/3 their height in the air.
(7) All characters fall and jump at 'realistic' rates (e.g. take about no time to
jump or land) 
(8) If Ken/Ryu does an uppercut, it has a 30% chance of snapping the opponent's
neck (but it only raises 1/2 the characters' height in the air).
(9) If Chun Li, E. Honda, or Blanka do their 'rapid fire' repeat moves (Lightning
Kick, Hundred Hands, or Electricity, respectively), they are tired when it stops,
and can't do anything for a few seconds.
(10) Any throw has a 10% chance of breaking the opponent's back (Air Throws have
a 30% chance).
(11) All characters will get tired and become motionless when they do lots of
moves.

  Capcom predicts that this game will become THE video game for the 90's.

(Note:  This entire article smiley-captioned for the humor impaired :&) )

-- 
Trust:  A very precious social commodity, due both to high value and terrible
scarcity.
MATWDTM:  Mothers Against Teenagers Who Drink Too Much (failed name for MADD)
From: btdcs207@csd.brispoly.ac.uk (DOC)
Newsgroups: alt.games.sf2
Subject: Re: Ken is Japanese? Chun Li is Chinese?
Date: 1 Oct 92 10:43:25 GMT
Organization: Bristol Polytechnic, England


>(don't know why, but that's how they're all drawn).  If her eyes were small
>and he said her eyes were big, then that IMHO would be racist. 
					    ^
					    ^
Ignorance here, what does that IMHO mean ?
Organization: Junior, Design, Carnegie Mellon, Pittsburgh, PA
Newsgroups: alt.games.sf2
Date: Sat,  3 Oct 1992 01:52:57 -0400 
From: Kenichiro Tanaka <kt12+@andrew.cmu.edu>
Subject: Re: Help needed fighting Sagat as Chun Li...

On 02-Oct-92 in Help needed fighting Sagat ..
user Terence Spielman@eniac.s writes:

>The person I have the most trouble fighting is Sagat.  He is a royal
>pain in the butt.  For example, on level 3 I can get up to Sagat w/o
>losing a fight, but I inevitably lose at least once to Sagat,  Bison is
>a joke once I pass Sagat.  I don't even want to remember beating Sagat at
>level 7, I must have been lucky.

Even on level 7, Sagat is pretty easy to beat once you get the timing
down to jump over his tigerballs.

When the round starts, crouch immediately.  If he tigerballs and he's
within low roundhouse range, hit him.  If you're 1/3 - 1/2 of the screen
away from him, wait until he throws a few tigers, find the rhythm, and
jump at him as he fires a tigerball.

If he fires a high tigerball, hit him with this combo - flying
roundhouse, standing strong, standing fierce.  This will dizzy him.  Hit
him with the same combo again, and if you feel lucky, jump at him
immediately with a flying forward or a heel stomp to redizzy him.  If
you end up close enough to him, he'll almost always fall for a low
forward and get redizzied.  If not, you can get him most of the time by
jumping at him and immediately hitting the forward kick.  He'll try to
tiger uppercut but your forward will beat it.

If he fires a low tigerball, hit him with this combo - flying
roundhouse, low forward, low forward.  This will also dizzy him.  If you
pull down as soon as you jump, you will have charged long enough to hit
him with a spinning bird kick when he's dizzy.

One important thing about these combos is to stop immediately and go
into a defensive crouch if they don't work.

If Sagat doesn't cooperate by throwing tigerballs, poke at him with low
forwards until he goes into tigerball mode.  If he comes at you with the
knee, you can knock him out of it with the standing roundhouse.  Also,
if he misses with a tiger uppercut, throw, walk over to where he falls,
and start tapping the short kick button - he won't block (or maybe he's
trying to tigerball, I dunno) and you'll get at least two clean hits on
him.

Also, if he keeps jumping at you when you're in the corner, just walk
under him and fierce him.


Ken
From: zenman@cco.caltech.edu (William Zen)
Newsgroups: alt.games.sf2
Subject: Mortal Kombat
Date: 28 Sep 1992 18:47:52 GMT
Organization: California Institute of Technology, Pasadena
Distribution: world
NNTP-Posting-Host: punisher.caltech.edu


About Mortal Combat, I've just recently returned to the local arcade after
a few months absence and this is really the "Street Fighter III".  I mean
everyone has basically abandoned SF2 and are now playing Mortal Combat.
It seems really cool.  I put a quarter in and found myself clueless and
quickly got demolished by my opponent [brings back good old memories of
my first SF2 game].  If anyone out there is a master or even knows how to
do the moves, please email me or post some helps.  Thanks in advance.


		Will


		zenman@cco.caltech.edu
From: v131pt62@buffalo.edu (Sleepy)
Newsgroups: alt.games.sf2
Subject: Re: Ryu vs. Saget (SFII)
Date: 27 Sep 92 21:25:00 GMT
Distribution: usa
Organization: ME
News-Software: VAX/VMS VNEWS 1.41

In article <1a55n9INNoc1@usenet.INS.CWRU.Edu>, ba005@cleveland.Freenet.Edu (Stacey Armstrong) writes...
> 
>Hello, again.. I'm back..  I've finally been able to make it 
>everytime to the bosses, and most times to Vega.  Then I screw
>my timing up and loose to him.
> 
>BUT.. The subject of my message is Ryu Vs. Saget.  This guy has 
>been giving me more trouble lately, now that I can to him.  I
>have a hint here dealing with backflipping and roundhousing
>in my corner, but  it just is not working for me.
> 
>Can anyone share with me their ways to beat Sagat (whoops..sp)
>with Ryu?
> 
>Today I got him one round, he got me the next, and then he only
>had about an inch of energy left when he tiger uppercutted me.
>I get so close to winning, but then I blow it..
> 
>-- 
>Stacey Armstrong
>ba005@Cleveland.Freenet.Edu
> 
>"What is it man?" - Ren, "The Ren & Stimpy Show"

Sagat... The best way to win is be patient and wait for his tiger.
Began by crouching down and wait for him to tiger.  If he walks towards you,
be ready to block his jumping roundhouse.  If he tigers (up) near you, you 
can DP his hand or just crouching fierce.  Every time he tigers(up), stay down
and get ready to jump in with roundhouse.  You have to jump the moment he does
his tiger, and always jump at a longer distance. (since he'll have to strech 
out for his tiger)  Also, hit you roundhouse early.  If he does a tiger 
uppercut, you can knock him down.  If he doesn't, you'll still hit him because
he is taller the most character.  Another thing is don't ever play fireball 
with him.  Sometime he will get impatient and decide to jump, but most of time
he'll out tiger you. 

--------------------------------------------------------------------------------
This is not a signature file.  If it is, it would contain some sort of name,
phase, quotes, and pictures.  This is only a temp. file to replace my .signature
while I think of something interesting.  So, please ignore this message.  CTY
--------------------------------------------------------------------------------
Newsgroups: alt.games.sf2
From: dphantom@triton.unm.edu (darlene an  92sep02 lawry)
Subject: Re: Triple DP
Date: Sat, 26 Sep 92 20:28:11 GMT
Organization: University of New Mexico, Albuquerque

>Phantom or Darlene(whichever name you prefer),
>	It doesn't seem to me that you play Ken(or you even know how
>to use him).  You don't know how to do the 3-hit DP or combo 3 hit.
>You just got the moves from the person who posted them.  You probably
>didn't even hear about such things before people mentioned them a
>week ago.  Why did I say that?  All of your posts don't make any sense
>to me and the moves that you got from the other person are wrong(I'm
>not saying the other person doesn't know how to do the moves.  Maybe
>he just forgot to mention the details).  For the 3 hit DP, you need to
>release the fierce when the joystick is at the forward position the
>2nd time.  For the combo 3 hit DP, you need to add a fierce punch at
>the end. 
>	I don't understand why you keep arguing with Ken players(and
>other players) about 3 hit DP when you don't even know how to do
>neither of the moves you described.  You don't even know what's going
>on!  I guess you just like to argue.  How long have you been playing
>SF2 anyway?
>
>--
Gee, *I'm* the one who just likes to argue?

Like I just posted, I can do the 3 hit DP now.  I've been playing SFII
since it came out.  I'm not shabby...I might even be able to beat you
at your character of choice.  If my posts don't make sense to you, then
maybe it's because you won't get your head outta your ass long enough to 
read posts carefully.  Other people have gotten the 3 hit DP using this
or similar moves now.  I'm getting a flood of e-mail with people saying
"hey, I got the 3 hit DP!" after posting the moves that I was told by
the person who did it on me, so if it doesn't work for you, I don't care.
There's more than one way to do it...but all of the ones I've seen people
post so far have been similar.  I never vouched for the accuracy of what
I was told.  Was merely posting it because people asked me "can you find
out what move he used to do this?"  All I care about it the validity of
the experiment.

This whole experiment started from other people arguing about the 3 hit DP.
I added "well, it's been done on me..."  (which, of course, proves nothing).
So then, I posted something like "You know, we're going about this all wrong.
The way to tell if it's acting as a 3 hit DP or a combo is whether all 3
hits take damage offa you while you're blocking."  From there, I constructed
an experiment with a hypothesis, controlled environment, and got those
results.  So what if it was the other person doing the 3 hit DP's while I
watched the life bar at the top of the screen.  I really don't see that it
makes a difference...it's the results that count.

---Phantom

Newsgroups: alt.games.sf2
From: dphantom@triton.unm.edu (darlene an  92sep02 lawry)
Subject: Re: dhalism deficiency
Date: Sun, 04 Oct 92 07:37:29 GMT
Organization: University of New Mexico, Albuquerque

>>Welp, hardly ever play Dhalism, but Chun has the same weakness.  Usually step
>>forward and throw them when they land, or if they're too far away, just do
>>a standing block.  Other possibilities include jumping backward and kick/
>>punch, or perhaps a sac throw (which I never use, personally).
>
>Maybe it's me but Chun tactics do not work on D-man. These are
>two completely different characters. Chun is the fastest character
>and Dalsim is the slowest. How could they possibly be alike??
>(Not a flame just an observation) :)
>
>Mike B.
>NCSU

Because these are relatively universal moves...just that some work better
with certain characters than others.  For example, the step forward and
throw would not work as well with Dhalism as Chun Li because he's slower...
it might be better to just head butt, but even so it seems pretty dangerous
to me.  Blocking and (presumably) countering seems to work well with most
characters, so long as your timing and choice of attack is good.  And I've
had the jumping backward + punch used against me many times by Dhalism
players, and it seems to be rather effective.  So, the characters might not
be alike, but I was offering suggestions on tactics, not stratedgy.

---Phantom
Newsgroups: alt.games.sf2
Subject: Re: Guile combo (4 fierce)
From: pntbllr@netlink.cts.com (Jesse Guest)
Date: Tue, 29 Sep 92 00:15:04 PDT
Organization: NetLink Online Communications, San Diego CA

> I've restunned Computer Ryu using Guile's fierce, fierce, sonic boom
> combo many times but I don't believe that Ryu got out of the stun when
> I did the combo.  I've also restunned computer Zangief, dhalsim,
> and Balrog using Ken's fierce, fierce, fierce DP combo.  May be only
> the computer characters can be restunned(occasionally, of course). :)
> --
> ------
>  -----------------------------------------------------------------------
> | Chi Hang Tam                          |    henry_tam@dg.com           |
> | call me Henry...                      |    chi_hang_tam@dg.com        |
> |                                       |    "What a beautiful day!"    |
> |                                       |                               |
> |                               //|\\                                   |
>  ------------------------UUU-----O O-----UUU----------------------------
>                                   U 
>                                  \_/
>                         

um, i don't see how u can restunn with kens 'fierce, fierce, fierce DP 
combo.'  if u have already stunned your opponent, this combo will KILL 
them..

--                    
INTERNET:  pntbllr@netlink.cts.com (Jesse Guest)
UUCP:   ...!ryptyde!netlink!pntbllr
NetLink Online Communications * Public Access in San Diego, CA (619) 453-1115
From: robrod@csa.bu.edu (Roberto Rodriguez)
Newsgroups: alt.games.sf2
Subject: Super SF2 CE
Date: 5 Oct 92 19:29:10 GMT
Distribution: usa
Organization: Computer Science Department, Boston University, Boston, MA, USA
Originator: robrod@csa


Recently, I made a posting in which I stated my disbelief in the so
called Super SF2 CE.  Well, I spend all Sunday playing it.

I went to Toronto last weekend and got to play it.  It's
everything people in this newsgroup have posted it is.  It's a bit
chaotic but a lot of fun.  However, Chun li is way too poweful.  The players
opted it is 'illegal' to play her.

The Motherboard is definately not from Capcom as I got a peek at it. 
It's probably produced in Hong Kong (almost definetly, that's were the 
manager sayed he gets his stock).

At one end of the motherboard there were three sets of pins you can set
to 'on' or 'off'.  Does anyone know how you can use those?

It's a great game, and I'll go again to play it, if it's not brought
somewere around first.
Newsgroups: alt.games.sf2
From: mjk31124@uxa.cso.uiuc.edu (The Mikester)
Subject: Re: Fierce,roundhouse
Organization: University of Illinois at Urbana
Date: Tue, 29 Sep 1992 09:54:35 GMT

9109214g@lux.latrobe.edu.au (Gyre) writes:
>>
>>                 I hate idiots,
>>
>>             Alex Feely

>for your info there are only a very few machines in australia
>which have jab,strong,fierce,short,forward,roundhouse on the buttons.
>most aussies merely refer to them as light punch, med punch and strong
>punch (same for kicks).
>Don't be so narrow minded.
>--------------------------------------------------
>|  Derek Teoh  aKa  Gyre.                        |
>|  Email    : 9109214g@lux.latrobe.edu.au        |
>|  Internet : 9109214g%lure@lux.latrobe.edu.au   |
>--------------------------------------------------

My sentiments exactly, when I was in England last year the SF2 classic
games in some arcades only had THREE (count them) buttons!  You had to
press combo buttons (two at a time) to get it to do anything...  Needless
to say it was frustrating when you played a different machine and had to
get used to a different layout each time...

BTW:  I nicked a panel off one of the machines that has a kool synopsis
of each character and what their "Sure Killing Moves" are... offical
from Capcom... if anybody is interested I'll post it...

"i.e.   Guile:  USA_With icy cool, he assaults his opponents without restraint.
                His sommersault kick is particularly devastating.

        Sure Killing Technique:  (While facing right)

               'Sonic Boom' [aka. ring-o-light, boomerang, halo]

                hold O-- then --O and punch simultaneously

               'Sommersault Kick' [aka. razorkick, sissorkick, flashkick]
                               O
                hold  |  then  |  and kick simultaneously ...[etc]
                      O

        General:Jab(punch) and Short(kick):  worst damage    best  defense
                Strong     and Forward    :  avg   damage    avg   defense
                Fierce     and Roundhouse :  best  damage    worst defense"

These are offical from Capcom for all you die-hard SF2 fans... My remarks are
in the brackets...Everything else in quotes are from Capcom...

-the Mikester... (still working on my sig, email: mikester@uiuc.edu)
Newsgroups: alt.games.sf2
Subject: Re: Zangief questions....
From: mnor1@cs.aukuni.ac.nz (Mark Hiro           Norman         )
Date: Tue, 29 Sep 1992 22:48:51 GMT
Organization: Computer Science Dept. University of Auckland

In <ghosty.1oea@terapin.com> ghosty@terapin.com (Noah Hanna) writes:

>A different sort of Zangief question. I cant remember ever seeing a dizzied
>opponent getting SPDed, is there a reason, (my memory)?...

Well a stunned opponent is the most trivial to spd. Either walk up or
jump in, and take em for a ceiling inspection.

The thing is, when you have a stunned opponent you don't _just_ want to
spd them. It's COMBO time after all isn't it?
I suppose only a merciful Zangief would _only_ spd a dizzy.


-- 
Mark Norman           | My university doesn't let me send email.
mnor1@cs.aukuni.ac.nz | "We Hate It When Our Friends Become Successful..."
From: 2261as@gmuvax2.gmu.edu ( )
Newsgroups: alt.games.sf2
Subject: Re: Guile combo (4 fierce)
Date: 29 Sep 92 01:01:58 GMT
Organization: George Mason University, Fairfax, Va.

Are we talking Champ's Edition here?

The 4-fierce is 2nd nature to all of the Guilers around here 
So's kick,crouch strong razor.  And neither has restunned an
opponent.  The worst it's done is stun an opponent who may have
been going for the sac throw, or just threw a fireball.

Same deal with the Blanka-ers and that kick,crouch forward,bodyball

The restunn takes place every time in SF2 classic, but
no one around here has seen a restun in SF2:CE.

And the most successive hits seen in a combo is 
Ken's jump-punch, fierce, 2X DP.
or Guile's 3X fierce, double sweep, sonic.  But the sonic
always gets blocked.
Newsgroups: alt.games.sf2