HDTenEightyP/NetNews huggingface dataset:
From: lday@rchland.vnet.ibm.com (Leland Day)
Subject: Re: Legends: Silvercoat
Date: Tue, 29 Sep 1992 19:56:15 GMT
Disclaimer: This posting represents the poster's views, not necessarily those of IBM
Organization: IBM Rochester

Dani,
  Blood of Silvercoat will grant you enchanted status, but most people don't use
it this way.  Just put it in your item possesion slot and don't activate it.  It
will give you a number of bonus's in terms of const, strength, and some other
stuff I don't remember right now.  If you activate you lose these advantages but
get enchanted.  

Leland

P.S.  This is all from memory so while I believe it is correct don't take it as
gospel.
From: itlm013@elroy.ucdavis.edu
Newsgroups: rec.games.pbm
Subject: Re: Duelmasters: Various Comments and Questions
Date: 29 Sep 92 20:52:33 GMT

In article <1992Sep28.220742.20546@jade.tufts.edu>, gharris@jade.tufts.edu (George W. Harris) writes:
|> 
|> 	Okay, okay, here you go.  The TP in question was 

|> 	9-17-10-17-13-13-5

A 5 DF TP?  Ick!

|> 	The DF is probably the killer, here, but I didn;t know what to 
|> do with such a low DF warrior.  Since I was given the 17 CN, I thought I'd
|> go the TP route.  I asked here, but the only other suggestion I got was a 
|> PL or PS, but since I'd played a total of about four turns then, I wasn't
|> up for such a non-intuitive (to me anyway) style.

I wonder where I was at when this discussion was going on.  Low DF characters
make wonderful BA's, ST's, and LU's.  TP's?  Well, no...

In Lapur, I have a TP who's currently 4-0 with 8 parry skills and no expert
rating.  His stats?

11-15-10-17-17-7-7.  Now there's a low DF Total Parry who's _got_ to go! :)

|> 	Anyway, his comments were V Int (that's all), Slightly uncoordinated,
|> can take a LOT, cannot carry a lot.  In his first fight I sent him out in ring
|> with a SH and ME, but he didn't have the DF to handle the combo (big surprise),
|> and went down in two minutes to a lunger with a SS, and failed to learn any-
|> thing.  That was when I decided I'd experiment with low-DF TPs in some other
|> century, and DAed him.

Looks like a good decision.  The only time's I've ever had success with low
WL TP's was when they had high DF, like 13-17.  With that exact design, a PS
running like a ST probably would have done better.

|> 	Oh, by the way in the DA I sent him out Polish Florentine (two shields)
|> (which he also didn't have the DF to handle) (another big surprise), which 
|> didn't seem any more effective, but who could tell in the DA.  Anyway, I was
|> wondering if anyone else used that tactic: a shield on each hand, that is.
|> Seems like it might work well for scum.

2 Shields for a TP?  Practically SOP (Standard Operating Procedure).  I'm
surprised you haven't run into that since you started playing.

|> >	9-9-13-4-12-15-8
|> >>>
|> >>>	I was thinking 10-9-13-5-17-17-13, make him an offensive type like
|> >>>a striker, and train his ST up first fight.  Whaddaya think?
|> >>
|> >>I like him, although  I think that I would go with 12-9-13-5-17-17-11 ST
|> >>and train ST to 13 the first fight so he can use the WH.  There isn't
|> >>really much difference between DF 11 and DF 13, and the added weapon
|> >>selection is more important than a couple extra skills.
|> >
|> 
|> 	I decided to go with the ST, since I've already gotten a couple of
|> lungers, and what to diversify a little.  Oh, by the way, even with the
|> ST at 13, the WT is still a little low for WH

Low WT doesn't hurt you nearly as much as a low DF or ST (I think...that's
been my experience anyway), especially considering you only something like
a 7 WT to use it anyway.

Trump
dfcleary@ucdavis.edu
Organization: Johannes Kepler University Linz - Computing Center
Date: Wednesday, 30 Sep 1992 22:09:46 CET
From: <K331280@ALIJKU11.BITNET>
Newsgroups: rec.games.pbm
Subject: re: Silvercoat+Grenade

Hi Guys |

1: Blood of Silvercoat:
   You will get the same status as the Runemaster spell ID 186 gives to
   a character. But if you have it in use the character will get +10 Dex,
   +20 Con, +5 Influence, +3 Magic and Special Resistance and you will
   regenerate +1 SP and save 2 SP. Limits: You dont have to be a Nagashun
   believer or a Child of Chaos-Status.

2: Grenade:
   I dont know about this special item, but I once found another weapon, that
   gives the user a special attack of 2000 |||

3: The Illidary:
   Do you know his combat values ? I think that eaven a army of 1000 elite
   soldiers is not able to kill him.
Ok that was all for today - I am looking forward to hear from you

Yours Mike |
From: mep@phoenix (Marko Poutiainen)
Newsgroups: rec.games.pbm
Subject: Beyond the Stellar Empire
Date: 5 Oct 92 15:54:57 GMT
Organization: University of Oulu, Finland
X-Newsreader: TIN [version 1.1 PL6]



--

- Marko Poutiainen
  mep@phoenix.oulu.fi

                 -- You thought YOU are funny --
From: dshaffer@andromeda.rutgers.edu (Donald A Shaffer)
Newsgroups: rec.games.pbm
Subject: Newbie question on galaxy
Summary: question
Date: 30 Sep 92 14:37:00 GMT
Organization: Rutgers Univ., New Brunswick, N.J.


  Please pardon this complete newbie to the game of galaxy :) but I was 
wondering if you experienced galaxy players would give me some advise.  Is 
it generally better to arm ships with one big gun, or to arm a ship with many
smaller guns.  for example, which would inflict more damage(after figuring in
the percentage to hit and all that) a ship with one attach that has a weapon of
20 or a ship with 5 attacks with weapon of 6
  Also, I have suggestion for planet production.  Why not make it that instead
of having a planet produce just one item(ships, cap, etc), the player could set
a percentage of the production of different things such as use 50% of 
production on ships, 20% on cap, and etc.
                                        Don shaffer
                                        dshaffer@andromeda.rutgers.edu
From: desj@ccr-p.ida.org (David desJardins)
Newsgroups: rec.games.pbm
Subject: Re: Newbie question on galaxy
Date: 5 Oct 92 20:31:18 GMT
Organization: IDA Center for Communications Research, Princeton

M.D. O'Leary <Mark.OLeary@newcastle.ac.uk> writes:
>>> [Is] it generally better to arm ships with one big gun, or to arm a
>>> ship with many smaller guns.
>>
>>This will probably be a controversial question.
>
>Judging by the response, not really. 8)
>But, then again, players are jealous of their unique designs.

I think it is right that people don't want to publish their opinions of
ship design principles because they hope to retain an advantage in the
games they are playing in.

One way to get some discussion, or at least information, flowing would
be for gamemasters to publish information about what ships were built in
past games.  It seems entirely fair to me for this information to be
public once the game is over.

So how about it?  Can either of the people who have run games to
completion publish fleet compositions for some of the large battles
which occurred in those games?

                                        David desJardins
From: gl8f@fermi.clas.Virginia.EDU (Greg Lindahl)
Newsgroups: rec.games.pbm
Subject: Re: Programming a PBM game: What language is best?
Date: 28 Sep 92 14:18:43 GMT
Organization: Department of Astronomy, University of Virginia

In article <Bv9Ksn.Jnr@news.cso.uiuc.edu> sjs28257@uxa.cso.uiuc.edu (Steve Stelter) writes:

>I guess the subject line says it all, really.  A friend and I have gone
>completely insane and have decided to write our own PBM game, and we're
>wondering if there are any computing languages out there that are ideally
>suited to this sort of thing.

Use a language that you are comfortable with. Other people are going
to tell you about the languages that they like, and this advice will
probably be useless for you. Writing a PBM game isn't that different
from writing other sorts of programs.

My personal favorite? Perl.
Newsgroups: rec.games.pbm
From: dani@netcom.com (Dani Zweig)
Subject: Re: Legends-North Island
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Fri, 2 Oct 1992 17:31:16 GMT

jozborne@ersys.edmonton.ab.ca (John Osborne):
>How many people will be joining the North Island campaign anyway?  There 
>was talk earilier of creating a Usenet faction.

A number of people responded with answers ranging from 'maybe' to 'yes'
when this question first came up.  I know that a fair number of organized
groups will be going into the campaign, so it would be nice not to go
in at a disadvantage.  Also, it would especially nice to be in email
contact with other players.  I'm hoping that there's enough interest to
go in as a faction (or at least a potential faction).  If there isn't, it 
would still be worth going in as an alliance.  If we could get fairly
rapid agreement on where (and on which side) to go in, we could probably
ask MG to put us all in one region.  Is it worth trying to make any
plans before the module is actually sent out?

-----
Dani Zweig
dani@netcom.com

  The surface of the strange, forbidden planet was roughly textured and green,
  much like cottage cheese gets way after the date on the lid says it is all 
  right to buy it.--Scott Jones


Newsgroups: rec.games.pbm
From: adler@hal.gnu.ai.mit.edu (Philip Adler)
Subject: Re: Duelmasters: Need some help!
Organization: Battleaxe Inc.
Date: Mon, 5 Oct 1992 19:31:34 GMT

In article <00961A1C.14D7ECA0@abby.chem.ucla.edu> ben@abby.chem.ucla.edu writes:
>I have a Warrior in Aman-Tae (63)
>PR -- 10-13-5-17-17-5-17 w./ 6 Wit comments.  He's 0-4.  (love that long
>term potential...)
>
>Ben Hitz

Ah, yess, the OTHER Dollaterai clone. Well, Ben, you remember what's
happened to every previous attempt to clone the (not necessarily)
great one. They're all dead. Mwahahahaha... Besides, I still think
you started with 2 more points on this one than I did :) (just
kidding, they're in con, which you seem to have switched with
strength, to your obvious detriment.) If you think it'll help,
I'll send you D's strategies.

Erias Talon
BattleAxe Inc. (53)
From: gharris@jade.tufts.edu (George W. Harris)
Newsgroups: rec.games.pbm
Subject: Re: Duelmasters: Various Comments and Questions
Date: 28 Sep 92 13:59:02 GMT
Organization: Tufts University - Medford, MA
Originator: gharris@jade.tufts.edu

In article <1a3p87INN3ir@gap.caltech.edu> johnjohn@cco.caltech.edu (John White) writes:
>In article <1992Sep26.195752.4141@samba.oit.unc.edu>  
>George.Harris@bbs.oit.unc.edu (George Harris) writes:
>>In article <1a0880INNod8@gap.caltech.edu> johnjohn@cco.caltech.edu (John  
>White) writes:
>>>More info!  More info!  What style did she fight, and what was the fight  
>>>like?
>>
>>	Well, you asked for it...
>>
>>   <info deleted>
>
>Ok, but what size was Tula?  This is the stat that "implies" the most about  
>a warrior.  Above size 12, and you're probably going to see warriors that do  
>normal to good damage.  Was she well suited to SC?  With those two pieces of  
>information, you can make an intelligent guess as to the damage capabitlity  
>of your opponent...

	Good point...Yikes, she's a midget--5'3".  She is, however, well-
suited to her weapons.  Still, with a size like that, she's going to have
to get lucky to hurt someone in chainmail.

>The armor and weapon selection also imply someone who doesn't seem to have  
>the best grasp on what to use.  A slasher with a shield?  Why?  Planning to  
>get hit?  Looks like you've just experienced the feeling of out-managing  
>someone...
>
>What's Tula's record, and if it's easy enough to find out, what are the  
>quality of the opponents that she's (he's?) beaten an lost to?  The number  
>of fights can give you a really rough guesstimate as to skill level...

	Well, Tula was just 0-1, which could explain a lot.  Her loss comes
against a warrior whose current record is 3-1, now a low challenger initiate.
So she's not exactly what I'd call a dangerous opponent...

>John White
>johnjohn@cco.caltech.edu
--
gharris@jade.tufts.edu          "She had ever chance for happiness, ever 
George W. Harris                chance in the world, and stomped ever one 
Dept. of Mathematics            of them chances down in the dirt like a 
Tufts University                bug."   _The Devil's Dream_
From: putaala@zombie.oulu.fi (Miikka Putaala)
Newsgroups: rec.games.pbm
Subject: PBeM Server Programs for UNIX?
Date: 6 Oct 92 12:45:24 GMT
Organization: /home/otol/putaala/.organization


I believe there really are some PBeM server sources for UNIX but
have not found out where. If anyone could send me *any* pointers
for such programs I'd greatly appreciate his/her act of mercy :-).


--
    _____________________________________________________________
	 Miikka Putaala        Tatunkuja 6 90540 Oulu Finland
      mputaala@cecilia.pulp.nullnet.fi mputaala@phoenix.oulu.fi
			Phone. 358 (81) 362430
From: mcsdc1ts@dct.ac.uk
Newsgroups: rec.games.pbm
Subject: Quest Talk
Date: 28 Sep 92 16:33:32 GMT
Organization: Dundee Institute of Technology

Calling out to all Quest players 


	START TALKING!!!!!!!!!


Watch this space!!!!!!!!


Replies Please!!!!!!!!

Tim
Newsgroups: rec.games.pbm
From: mep@phoenix (Marko Poutiainen)
Subject: Beyond the Stellar Empire
Organization: University of Oulu, Finland
X-Newsreader: TIN [version 1.1 PL6]
Date: Mon, 5 Oct 1992 16:40:21 GMT


I screwed the last one, but is there anyone playing BSE ?
BSE is great fun and probalply best PBM-scifi-RPG (phew!). And it's
big, something round Monster Island I guess. There is however the 
chance of using Special Actions, which allows the player to do 
what ever he wants, because those orders are hand-modified. 
--

- Marko Poutiainen
  mep@phoenix.oulu.fi

                






















Xref: sparky rec.games.pbm:2647 rec.games.board:9433
From: Eric_S_Klien@cup.portal.com
Newsgroups: rec.games.pbm,rec.games.board
Subject: Diplomacy Standbys
Date: Fri,  2 Oct 92 00:16:42 PDT
Organization: The Portal System (TM)
Distribution: world

**********************************************************************
  I NEED STANDBYS  I NEED STANDBYS  I NEED STANDBYS  I NEED STANDBYS 
**********************************************************************
 
              I have almost run out of standby players.
 
I need help in getting all Diplomacy games on Usenet running 
smoothly.  Please volunteer if you can.  
 
                                                            Eric Klien
From: crip@eebbs.isis.org (Garth Werner)
Newsgroups: rec.games.pbm
Subject: Re: DM: A Hollow Ween?
Date: Sat, 03 Oct 92 14:07:44 EST
Organization: Electronic Encounters BBS

sms35849@uxa.cso.uiuc.edu (Scott M. Stortzum) writes:

> I think that I'll send 5-7 living warriors and 4 dead guys.  Of my dead guys,
> sentimental favorites (One was a champion who died).  This is the most I've e
> 
> Garth, how did Solder of Fortune do at the F-t-F?  Has anybody received a F-t
        
        No sign of a tourney newsletter yet?  Not even anything in the 
back of the newsletters.  I did get TV certificates from RSI if that 
counts as a sign of anything.

        I think Solder ended up finishing 5-3 or something like like.  I 
had the priviledge of beating him in round 6, with a single shot from my 
midget dagger wielding striker.  I did teach him his 120th skill though.  
Talking to Steve D. who runs him last night, I seem to remember him 
saying something to the effect that he is now Primus eligible though.

        Catch ya round

        Garth

**************************************************************************
                        *
Garth Werner            *       Remember:
(613)-733-3958          *               You can tune a piano
Ottawa, Ont, Canada     *                 But you can't tuna casserole!
crip@eebbs.isis.org     *
**************************************************************************
From: itlm013@fella.ucdavis.edu
Newsgroups: rec.games.pbm
Subject: Re: Duelmasters: Various Comments and Questions
Date: 27 Sep 92 07:40:34 GMT
Organization: Trump Gladiatorial Enterprises

In article <1992Sep25.202758.14137@samba.oit.unc.edu> George.Harris@bbs.oit.unc.edu (George Harris) writes:
>
>	Well, just got a turn report back.  I'd tried to send a waste out with
>a scimitar, but thanx to my questionable penmanship (which has already
>butchered two of my warriors' names) she went out with a shortsword.  Arrgh!
>The strange thing is, she won, and learned 4 skills (!!) to boot.

If she'd lost, you could have appealed the fight on grounds of the
error in weapon selection (I've never heard of RSI failing to grant an
appeal - unless they gave you what you requested).

4 skills?  Pretty darn good!  But I wouldn't try the SH again. :)

>	Alos, generally what kind of armor would you run a lunger in?  I've
>been thinking of experimenting with sending them out there back-ass naked 
>except for a brain-bucket, but I thought I'd see if anyone else thought I'd 
>be insane to do that.

I generally run (ran?) my lungers in ALE/L because it doesn't seem to
affect their speed at all, and if it does it's more than offset by the
added damage they can take.  RSI claims that ARM gives the best prot-
ection for the weight, but in my book it's ALE.  Any armor is _miles_
better than no armor.

>	Well, I just DA'ed a TP of mine after one fight.  I think there is a
>factor called luck, and his was all bad.  I sent him in with a 17 WT, and he
>comes back with no wit comments, none!  Then I send him into a fight.  He
>fails to parry a single blow, and then learns...nothing.  Not a single skill,
>and him with a 17 WT.  I geuss not even great stats gaurantee a good warrior.

Occasionally a high WT roll-up will take longer to make into a good
warrior.  One fight isn't really enough time to decide if a character is
good or not.  I have a 9+-??-9-17-17-3-17 PL who started out 0-4, and has
won his last 4 (before being retired).  Don't give up on a 17 WT so soon.

Although 0 WT comments is almost never a good sign.  A TP?  Are you sure
that wasn't an AB you were running? :)

>	Anyway, now I have a nice new roll-up to play with, and I thought
>I'd see what you all thought.  He's definitely a dixie, but what flavor?
>
>	9-9-13-4-12-15-8
>
>	I was thinking 10-9-13-5-17-17-13, make him an offensive type like
>a striker, and train his ST up first fight.  Whaddaya think?

I like him, although  I think that I would go with 12-9-13-5-17-17-11 ST
and train ST to 13 the first fight so he can use the WH.  There isn't
really much difference between DF 11 and DF 13, and the added weapon
selection is more important than a couple extra skills.

>	Well, see ya across the sands, 

Maybe in a little while. 

Donald Trump
itlm013@judy.ucdavis.edu

(Note the new e-mail address...CHANGE IS GOOD!  Just keep telling
yourself that...)
Xref: sparky rec.games.pbm:2665 rec.sport.football.misc:442
From: box@koh-sun8.usc.edu (Montgomery Box)
Newsgroups: rec.games.pbm,rec.games.frp.misc
Subject: A question on running a PBeM game...
Date: 1 Oct 1992 17:16:02 -0700
Organization: University of Southern California, Los Angeles, CA
Distribution: world
NNTP-Posting-Host: koh-sun8.usc.edu


Hello.

	I'm thinking of starting a RoleMaster PBeM game, but had a few questions
for some people with experience.  There are two areas that I would like to see 
how other people handle in their games, long conversations and combat. If other 
GMs/DMs/etc. could tell me how they manage these two areas without large amounts 
of lagtime, I would appreciate it.

Thanks in advance
Monte Box
box@usc.edu
From: crip@eebbs.isis.org (Garth Werner)
Newsgroups: rec.games.pbm
Subject: DM:  A Hollow Ween?
Date: Wed, 30 Sep 92 20:52:03 EST
Organization: Electronic Encounters BBS


        A friend of mine really objects to that name, so I had to use it. 
 Just heard over the phone that tourney info is out, but I haven't seen 
it first hand.  Two tournaments of course, the standard mail in version, 
plus as a spooky bonus, the second tournament of the Dead.  

        For those who don't have the details yet, the cut-off date was 6 
Sept, and the Due Date for tournament strategies is 28 Oct.  I am 
assuming that like the last TOD, TV's will be ressurected, with TC's 
going straight to ADM.  TC prize for the regular tourney is the 
ressurection of 1 dead character.  So the spirits will soon be out in 
full force. 

        I still have to look at budgetting for this one, but I figure 
about a dozen entries in the dead tourney, from which I only think 2 have 
a shot at TV status, and then another dozen entries into the regular 
tourney, my lowest total in years.

        What are everyone else's plans.

        Garth

**************************************************************************
                        *
Garth Werner            *       Remember:
(613)-733-3958          *               Although Time Flies like an arrow
Ottawa, Ont, Canada     *                       Fruit Flies like bananas!
crip@eebbs.isis.org     *
**************************************************************************
From: swh0@ns1.cc.lehigh.edu (STEPHEN WILLIAM HUMINSKI)
Newsgroups: rec.games.pbm
Subject: LOOKING FOR AN ADD PBEM
Date: 26 Sep 92 22:45:08 GMT
Organization: Lehigh University

I am looking for a AD&D PBEM to join.  I would appreciate any info or help.
Thanks in advance.
-- 
                    o
                    |-}             -->         (O)     Steve "Stew" Huminski
                   /\                                   SWH0 @Lehigh.edu
From: baj@acfcluster.nyu.edu
Newsgroups: rec.games.pbm
Subject: Re: Legends-North Island
Date: 5 Oct 92 21:49:01 GMT
Organization: New York University

In article <1992Oct2.173116.24398@netcom.com>, dani@netcom.com (Dani Zweig) writes:
> ask MG to put us all in one region.  Is it worth trying to make any
> plans before the module is actually sent out?
> 
  One can always make tentative plans.  I've heard that the Elves are the
bad guys in NIC.  Also, according to what I've been told, the MAPS for NIC
have been received and are going to the printers.  (The maps were supposedly
being made in Australia because MG had a friend or acquaintance there.)


 B-)
From: Henri_Hayim_Farhi@cup.portal.com
Newsgroups: rec.games.pbm
Subject: re: Silvercoat+Grenade
Date: Thu,  1 Oct 92 09:56:07 PDT
Organization: The Portal System (TM)

Thanks for all the info you guys have been posting. I will attempt to collate
some stuff and list it when I can (email access is at work, legends stuff
is at home, understandably..)
Any of you in ROTI5 or COA9?
Henri