HDTenEightyP/NetNews huggingface dataset:
From: ry01@ns1.cc.lehigh.edu (ROBERT YUNG)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: U7 on 386SX 25 ?
Date: 14 Oct 92 03:48:22 GMT
Organization: Lehigh University

In article <1992Oct9.105901.1@ulkyvx.louisville.edu>, cl129502@ulkyvx.louisville
.edu writes:
>In article <1992Oct9.115416.22379@dcs.warwick.ac.uk>, nwalczak@dcs.warwick.ac.u
k (Nick) writes:
>> Yo,
>>
>> I am about to get a 386SX 25Mhz 'cos I can't afford anything better.  I
>> have seen U7 in shops and have heard talk of it on this group but will it run
>> fast enough on my machine for me to be able to play it properly?
>>
>> If it is like the older Ultima games, ie: it doest run in real time, does
>> speed necessarily matter?
>>
>> -Nick
>
>Definitely, DO NOT WASTE YOUR MONEY ON U7!!!  With a 386SX/25, it won't run
>fast enough.  Believe me, because I bought it for my 386SX, and found it to be
>completely unplayable.  The movement was slooooooooow and VERY jerky, and it
>just seemed like everything went in slow motion.  I seriously wouldn't advise
>it unless you don't mind waiting forever for your party to walk alcross the
>screen.
>
>Jude Greer
>cl129502@ulkyvx.louisville.edu
>cl129502@ulkyvx.bitnet
>

No way! I have a lowly 386SX/16, and I've enjoyed the game all the way to the
end! The game is not that slow if you have a large disk cache (mine's 2mb with
Super-PCKwik), and a fast VGA card (so I've heard). Also, I just used the
Avatar character alone. This speeds up the game A LOT! The other characters
are only good by hauling booty, back stabbing, and non-stop whining. I was
using version 3.0 too.
   Maybe I'm a Ultima freak, or the sounds from my SB/Roland combo sounded
   good, but despite my slow computer, I've had lots of fun! I'm working on
   Forge of Virtue now. Now ask me about UW on an SX...AAARRRRGGGHHH!!!!! :)
-- 
       /~~~~~~~~~~~~~~~~~~~~~~~ILAN~~~~~~~~~~~~~~~~~~~~\
       \___(Robert) Bobby Yung_______RY01@Lehigh.Edu___/
Newsgroups: comp.sys.ibm.pc.games
From: jcowling@ophelia.UVic.CA (Scowling Jim Cowling)
Subject: Kyrandia:  Labyrinth
Organization: University of Victoria, Victoria, BC, Canada
Date: Wed, 14 Oct 92 06:07:33 GMT

I'm in the Labyrinth.  I've found three rocks, the emerald cavern, the
chasm, the moon altar, and the cavern of twilight.  What in god's name am I supposed to do now?  What goes in the Moon Altar?  Where are the other rocks?
From: sfield@ocf.berkeley.edu (Stephen M. Field)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ulitma 7:Penumbra?
Date: 10 Oct 1992 19:42:14 GMT
Organization: U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: sandstorm.berkeley.edu

In article <1992Sep23.113506.202882@uctvax.uct.ac.za> dttgav03@uctvax.uct.ac.za writes:
>I am trying to get to speak to Penumbra in Moonglow, but cannot put the right
>item down after the hammer.

SPOILER FOLLOWS, BEWARE:
first:

hammer
second:

gold ring
third:

lockpick
fourth:

spindle of thread
fifth:

some other form of gold.

Keep it up

Newsgroups: comp.sys.ibm.pc.games
From: mudrc@uxa.ecn.bgu.edu (Daniel R. Crowson)
Subject: Re: MM4 Question + I found a bug
Organization: Educational Computing Network
Distribution: comp.sys.ibm.pc.games
Date: Sun, 11 Oct 1992 20:01:39 GMT

In article <-ayzsw_@rpi.edu> berked@aix.rpi.edu (Daniel Leon Berke) writes:
>Someone asked a little while ago how to get more gems... Well, I've run out
>and am in dire need of lots.  Is there a "gem mine" or something like there
>was in MM3 (or was it 2?)?  Or perhaps there is a file byte offset?!?
>

I had this same problem too....  I eventually found a bunch.  You might
find that you don't need as much strength as you thought you did...

>I also found a rather cute bug... it is not critical by any means, but still
>rather funny.  Try casting Lloyd's Beacon and select "return" before you ever
>set it (i.e. the first time the spellcaster casts this spell).  NWC didn't
>initialize the spell to have a default location to return to, so the game 
>dumps to dos with some error message.  Of course, one you set a position with
>the spell, everything works as it should.
>

My friend had this same problem.  When I first got the spell, it was set
to Vertigo?  I don't remember where I got it.  Did you buy it?  I know I
didn't.

>I got hit with the map reset bug in the Tomb of 1000 Terrors... it was rather
>annoying but when I realized that it reset the objects (including Megacredits)
>it turned out to be somewhat helpful...
>

  I can't wait for the Dark Side now!


---------------------------------------------------------------------------
        Dan Crowson                     |    mudrc@uxa.ecn.bgu.edu       
        Computer Science Student        |    crowsond@vax3.siue.edu     
        Western Illinois University     |    Hacker --> IRC             
___________________________________________________________________________
From: ms@terapin.com (Benjamin Craycraft)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wiz7 : some early questions.
Date: 13 Oct 92 04:33:07 GMT
Organization: BBS

In article <1992Oct11.201538.9549@reed.edu>, gchen@envy.reed.edu (Mark
Aranethes Jinglewood Chen) writes:
>> The following questions will be spoilers for some people:
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> ^
>> 
>> If you have several bane positions, the game is supposed to give you a
>> different start.  Has anybody tried that?  I got started not far from  
>Dane
>
>i came with my Bane party right in front New City same as with a new party
>
>> I am stuck in Gorn's castle without keys.  The only special items i  
>picked are
>> brushes and a plate.  What can i do with them?  Does monkey have a key  
>(and in
>> that case how do I get in).
>
>yeah, i'm stuck in the same place
>
>mark

   You need to buy bananas in the inn in New City to give to the monkey.
Newsgroups: comp.sys.ibm.pc.games
From: thail@seas.gwu.edu (Samuel R. Posten)
Subject: wiz 7 gorn castle
Originator: thail@seas.gwu.edu
Organization: George Washington University
Date: Wed, 14 Oct 1992 19:07:49 GMT

What the heck am I supposed to tell ulgar?  I've tried telling him
boerigard sent me, that the dartean alliance is broken, his name, the
astral dominae, to no effect.
  ARGGGGHGh.
Sam


Newsgroups: comp.sys.ibm.pc.games
From: mayos@aix.rpi.edu (Stephen David Mayo)
Subject: Re: Wiz7 : some early questions.
Organization: Rensselaer Polytechnic Institute, Troy, NY
Date: Thu, 15 Oct 1992 16:39:48 GMT

Well if your stuck in the gorn castle with no keys, lots of locked gates, the
palte nad brushes heres a hint on what to do.. 
 
Warning: pretty big spoiler clue!
 










Find the blood stained floor and search.  This should give you some time to 
reflect upon your situation.
 
I have finished all of the locations shown on the map, so if someone wants
a hint, spoiler, or just wants to shoot it about the game e-mail me!
   
   Steve
From: glaz@eniac.seas.upenn.edu (Alexander Glazamitsky)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: STACKER
Keywords: STACKER
Date: 9 Oct 92 00:45:45 GMT
Organization: University of Pennsylvania

In article <21069@plains.NoDak.edu> Unknown@plains.NoDak.edu (Unknown) writes:
>Just out of curiosity what new games (EOBII, UW, MM3 and 4, WCI and II ...)
>will and wont work with stacker.  I would like to put together a list of what
>games will and wont work with STACKso anyone in netland let me know.  
>Even if the games are realitivly old.
>
>Jason Eide
>eide@plains.nodak.edu
> 

I played UW, EOB 2 and MM4 without problems on a stacker partition
Newsgroups: comp.sys.ibm.pc.games
From: farmer@henry.ece.cmu.edu (Alan A. Farmer)
Subject: WC1 joystick patch request
Keywords: WC 1 patch
Organization: Electrical and Computer Engineering, Carnegie Mellon
Date: Tue, 13 Oct 1992 14:07:45 GMT

Could some kind soul put the Wing Commander 1 joystick bug patch on
wuarchive or tell me where to find it?  It's not on ftp.ulowell.edu,
or known to archie either.

As for speed problems on 486 machines, try at-slow3.arc on wuarchive
/mirrors/msdos/at.  Works great on my 486-33!  You can pretty much set
the game speed to whatever you like.
From: ry01@ns1.cc.lehigh.edu (ROBERT YUNG)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: U7 on 386SX 25 ?
Date: 14 Oct 92 04:14:20 GMT
Organization: Lehigh University

In article <1992Oct12.210352.15795@chiton.ucsd.edu>, rec@coquina.ucsd.edu (Richa
rd Currier) writes:
>In article <1992Oct12.130444.2640@dcs.warwick.ac.uk> nwalczak@dcs.warwick.ac.uk
 (Nick) writes:
>>impression I get from reading the aforementioned is that SPEED is not
>>really an issue, it is memory capacity and possibly hard disk speed too.
>>I get the feeling that slow downs are due to disk access.   Am I
>>right?  Any comments?
>>
>Thats right. The most important thing is expanded memory. The best upgrade for
>U7 and other disk intensive games is 8 Mb or more of expanded memory, Dos 5.0
                                                      ^^^^^^^^
>running a disk cache. The more disk you can cache the smoother the game will
>run. It looks like games are going to be getting bigger and bigger as time
>goes on so memory is the answer.

Don't you mean EXTENDED memory, since this is the only kind U7 can use. In
order to get expanded memory, you need a memory manager and since U7 hates
other memory managers....
-- 
       /~~~~~~~~~~~~~~~~~~~~~~~ILAN~~~~~~~~~~~~~~~~~~~~\
       \___(Robert) Bobby Yung_______RY01@Lehigh.Edu___/
Newsgroups: comp.sys.ibm.pc.games
From: 10642633@eng2.eng.monash.edu.au (PETER GILLESPIE)
Subject: Re: Help needed for Ultima Underworld (spoilers)
Keywords: underworld, Ultima
Organization: Faculty of Engineering, Monash University 
Date: Mon, 12 Oct 1992 05:00:42 GMT

In article <1b5cjnINN8me@agate.berkeley.edu> sfield@ocf.berkeley.edu (Stephen M. Field) writes:
>From: sfield@ocf.berkeley.edu (Stephen M. Field)
>Subject: Re: Help needed for Ultima Underworld (spoilers)
>Date: 10 Oct 1992 01:45:27 GMT
>Keywords: underworld, Ultima
>In article <1992Sep17.002910.6567@bnr.ca> bcash@crchh410.BNR.CA (Brian Cash) writes:
>>How do you get to the area in the south part of the Frog Lake?
>>I still don't understand the levers and buttons.
>
>Well, I'm not quite sure yet, but there are two clues I'm going
>on
> 1) One of the scrolls near the graves of Crux Ansata says something
>    like, "To pass into the unseen, jump through the seen". I assume
>    this relates to raising the SE corner and jumping, but I don't
>    _know_.
> 2) One of the knights says, "The bullfrog puzzle has a simple sol'n
>    but there is more than meets the eye in that place." Again, I
>    _think_ this relates to 1).
>
>What I do know is that the top button raises one of the squares,
>depending on the position of both levers. And the bottom one lowers
>a square.
>
>BTW, the wand resets the maze.
>
>Not much help, but maybe.
>
>Steve

****
The 'Island' is an 8 by 8 grid with the levers choosing the coordinates
The switches will lower or raise the current coordinate and the surrounding 
coordinates in a pyramid like effect.
If you swim around the moat you should be able to see a door on your
auto-map which can't be seen otherwise. (Same wall as the viewable door.)
Its near the ceiling. Best to use the fly spell to enter it.
If you can't get in throw some items at the wall to convince the program
that you have found it. They will dissappear through the facade.

PEG>>>
****
From: scst88@csc.liv.ac.uk (Mr. P.D. Want)
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima Books Wanted
Date: 9 Oct 92 13:34:28 GMT
Organization: Computer Science, Liverpool University

Keywords: 


Hi,

Does anyone have The Official Book Of Ultima (Shay Addams) for
sale or are able to get one for me?
I live in the UK and am a big Ultima fan (Completed IV,V currently on VI)
but have not seen a copy in this country at a reasonable price.
If anyone can get hold of a copy in good condition cheaply for me
I will be eternally grateful. I am also interested in the clue books
IF they give a full guide to the various Ultimas they cover i.e. maps,
secret stuff, special items ,characters etcc...

Thanks in advance.

Paul.
Newsgroups: comp.sys.ibm.pc.games
From: peterlew@bnr.ca (Peter Lew)
Subject: Re: OOTW - How do you jump?
Reply-To: peterlew@bnr.ca (Peter Lew)
Organization: Bell-Northern Research Ltd.
Date: Wed, 14 Oct 92 18:32:59 GMT

I also had this problem. I couldn't figure out how
to jump with a keyboard but I did manage to jump
with a joystick (works better anyway). It's the other 
button!! On my Gravis joystick I just kept adjusting 
the button selector, eventually one of the other
button settings will make you jump.

Peter Lew

IP Address under construction
Newsgroups: comp.sys.ibm.pc.games
From: dexb8836@mach1.wlu.ca (Luis De barros u)
Subject: Monkey Islands I and II
X-Newsreader: TIN [version 1.1 PL6]
Organization: Wilfrid Laurier University
Date: Wed, 7 Oct 1992 21:06:35 GMT



	I was wondering if anyone still remenbers the original Monkey Island. 
I desperately need a clue to pass the scene inside the giant monkey head.
Every time I enter the monkey head I get into all these screens which keep      changing. The "friendly" cannibals mentioned a certain head that would guide    me through that hellish maze. Does anyone know anything about this?! Where do   I get that guiding head? 




        
	I'm also having some dificulty with the second part, Monkey Island II. 
Thanks to this bulletin section I finally made it to the Cottage at Phatt
Island. I hope that someone out there in the digital world can answer these:
	
	- How do I win the contest with that pirate? I keep dumping my grog in to         the tree but the guy just won't give up.

	- What's the significance of that beam of light that hits the wall?

	- How do I get the ladder from the library? I think Guybrush needs it to
	  climb into the hole in the beach.

	- What am I supposed to do in the crypt?

I would greatly appreciate any help from any hardened PC games veteran.   

By the way, I would like to thank a bunch of people who gotten me through some
games by posting their answers, questions and cheats.


       ********** Lightning Lewis **********


" When the world is running down, you make the best of what still around. "
		( Sting )
From: mussher@alsvid.une.edu.au (Mark Ussher)
Newsgroups: comp.sys.ibm.pc.games
Subject: CASTLE WOLFENSTEIN (Episodes 1 - 6 - Original disks & Manuals
Date: 9 Oct 92 04:07:37 GMT
Organization: University of New England - Northern Rivers (Lismore)

I am selling the ORIGINAL disks of castle wolfenstein (ALL SIX EPISODES!!).
I bought them for $70 Australian & am willing to part with them for around
$50 Australian (this price is negotiable).
E-mail me for more info!

mussher@alsvid.une.edu.au
-- 

+-----------------------------------------------------------------------+
|    Mark A. Ussher              Internet:  mussher@alsvid.une.edu.au   |
|    University of New England, Northern Rivers (Lismore) NSW Australia |
From: Charlie_Hutchins@mindlink.bc.ca (Charlie Hutchins)
Newsgroups: comp.sys.ibm.pc.games
Subject: Gravis Ultrasound
Date: 15 Oct 92 21:50:00 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

I've read that the Gravis Ultrasound is finally out.  I'm just curious, has
anyone heard the board yet?  What does it sound like?  From the specs it
looks like it should sound awesome...
From: ks108@cus.cam.ac.uk (K. Shen)
Newsgroups: comp.sys.ibm.pc.games
Subject: UW Help!
Date: 14 Oct 92 02:24:31 GMT
Organization: U of Cambridge, England

Hi!

I have been playing Ultima Underworld, and I have found all the rune stones
except for the one representing the letter "K" (I don't have my manual with
me in the office, so I don't know the proper name for it). Do you know
where I can find it? In a hint file I got from an ftp site, it said the
stone is found on level 6 (I think, again it is at home). I didn't find it
there. Dr. Owl gave me the stone for "f", and I got the Vas stone at level
6 as well. Can someone kindly tell me where to find the "K" stone? Thanks
in advance! Please reply to me by mail if possible.

Cheers,

Kish Shen

e-mail address:

kish@cs.bris.ac.uk or

ks108@cus.cam.ac.uk
From: chan4@husc10.harvard.edu (Derek Chan)
Newsgroups: comp.sys.ibm.pc.games
Subject: Bubble Bobble Crack -- Please!!!
Date: 7 Oct 92 06:27:16 GMT
Article-I.D.: husc3.1992Oct7.022717.16134
Organization: Harvard University Science Center

Thanks.
Newsgroups: comp.sys.ibm.pc.games
From: 10642633@eng2.eng.monash.edu.au (PETER GILLESPIE)
Subject: Re: <None>
Organization: Faculty of Engineering, Monash University 
Date: Mon, 12 Oct 1992 04:47:47 GMT

In article <1992Oct5.223446.43613@kuhub.cc.ukans.edu> kulance@kuhub.cc.ukans.edu writes:
>From: kulance@kuhub.cc.ukans.edu
>Subject: <None>
>Date: 5 Oct 92 22:34:46 CDT
>In article <31469@goofy.Apple.COM>, (Greg Baicher) writes:
>> In article <sds.718084322@chaos.cs.brandeis.edu>, sds@chaos.cs.brandeis.edu
>> (Dong Sung Shin) wrote:
>>> 
>>> 
>>> 
>>> Ok... I've gotten up to level 4, I think, y'know-- the level where you
>>> enter the cave?.   I blasted the bottom of the lake supports, and
>>> outran the flood.  Then I crossed the ex-waterfall.  I helped the Big
>>> Guy (y'know, the guy who says My tuba--- pale, looks like he's on
>>> steroids or something) by shooting the hanging lamp.
>>> 
>>> Now here's the question, after I get past the big guy by kicking him
>>> in the groin and then shooting him with the laser, I go right and I am
>>> killed by two big guys coming from the left and the right.  I have
>>> tried to get by them 102 times now (yep, I've counted) and I'm
>>> beginning to get a tad annoyed.  How do I get by these two crazy
>>> mishugina???
>> 
>> ->Well, the guards come into the room at different times.  So run in to
>> close ->to the middle of the room.  Then put up a forcefield in front of
>> you.  Turn ->around and put up a forcefield behind you.  Turn around and
>> blast the guy in ->front.  Then deal with the one behind.  You will have to
>> reinforce your ->forcefields during the battle.
>
>	Actually it's a lot easier if you stop just before the point near the
>middle of the room that triggers the two goons to come out.  Make a forcefield
>to you RIGHT, walk thru the field (triggering the guards) and immediately make
>another 'field to the right.  That will give you time to take 'em out.
>
****
Its even easier running to the right side and stopping so that your gun 
pokes through the guys shield (Don't get too close) shoot then keep running.
****
>>> 
>>> Question 2, how do I get by the big guy who is behind the three doors
>>> without getting fried by either his lasers or those "grenade thingies"
>>> (same level)????????
>>> 
>
>	If this is the place I think it is, all you need to do is stand next to
>the doors so they open.  The goon throws a grenade, you back up and the doors
>close.  The grenade bounces off the closed door and returns to sender.  BLAM!
>and you didn't have to waste any blaster power.
>
>> ->Shoot out the three doors.  When a grenade comes at you, jump it.  Then
>> if ->the guard shoots a huge plasma bolt, duck.  Then put up a forcefield
>> and ->blast him.
>> ->-The Captain.
>>> AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRRRRRRRRRRGGGGGGGGGGHHH!!!!
>>> 
>>> I'd be most appreciative to anyone who gives me a solution for one or
>>> both of these problems.... Thank you in advance.
>>> 
>>> PS.  once again,
>>> AAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRGGGGGGGHHHHHHH!!!!
>>> 
>>> My email address is    sds@chaos.cs.brandeis.edu    :)
>
>Later,
>Pauly
>
Newsgroups: comp.sys.ibm.pc.games
From: news@massey.ac.nz (USENET News System)
Subject: Wiz 7 & DRDOS problems (me too)
Organization: DSIR, Palmerston North, New Zealand
Date: Fri, 16 Oct 92 00:22:16 GMT

Bad news...

It would seem that Wiz 7 is incompatible with DRDOS 6's memory management. 
Even though mem reports 624kb free ram Wizardry aborts with a not enough 
memory message. I think the amount of memory Wizardry actually sees is the 
amount reported after turning low memory access off (memmax -l). In my case 
this works out to be 589,000 bytes or about 1000 bytes short of the required 
amount.

I hate supporting a monopoly but it looks like Wiz 7 will have to be DOS5 
hosted on my machine... Please correct me if I'm wrong!

Dale Ogilvie
Newsgroups: comp.sys.ibm.pc.games
From: c89matlo@odalix.ida.liu.se (Mattias Lonnqvist '92)
Subject: Alter Ego?
Keywords: Alter ego
Organization: CIS Dept, Univ of Linkoping, Sweden
Date: Thu, 15 Oct 1992 21:41:22 GMT

Anyone out there who happens to know if Alter Ego exists for the PC?
I loved the game on my C64, and I'd really like to know if it exists
for my PC.

		/Mattias

--
 _____________________________________  _______________________________
| Computer Science                    ||  Mattias Lonnqvist            | 
| Linkoping Institute of Technology   ||  c89matlo@und.ida.liu.se      |
|-------------------------------------'`-------------------------------|
|Also possible to reach via fidonet - 2:204/416, Forumnet - 80:461/110 |
|     IntlNet - 57:4604/0     or    57:4604/100   , VirNet - 9:463/602 |
`----------------------------------------------------------------------'
From: BETTYJ@MAINE.MAINE.EDU (Betty Johnson)
Newsgroups: comp.sys.ibm.pc.games
Subject: MM4 cloud areas, HELP needed
Date: 14 Oct 92 12:22:45 GMT
Organization: University of Maine System

I am unable to stay in the cloud areas in the Witches Tower.  I cast Levitate,
teleport to the cloud area and promptly fall out killing my sorcerer.  What
am I doing wrong?  Is there another spell or special item that I need?  Thanks
in advance.
From: rdippold@qualcom.qualcomm.com (Ron Dippold)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: PKZIP?! Help! I'm confused!
Date: 8 Oct 92 19:05:57 GMT
Organization: Qualcomm, Inc., San Diego, CA

law40003@nusunix1.nus.sg (TAN YEW KEONG) writes:
>Where in internet can we find PKZip 2.0+++?
>Can anyone give me an ftp address where I can get the real PKZip 2.0+++,
>rather than the hacked PKZip 1.93A? Please? Pleeeuzeee?

Sorry, it's not officially out yet.  The only thing you could find
would be the hacked versions.  They keep promising "soon..."  rest
assured that as soon as it comes out it will generate a fantastic
amount of traffic on the net.

>Thanks a million. May your god give you enough virility to sire a
>thousand children!

I am busy testing this.
-- 
I'm so broke, I'm po'.  I can't even afford the last two letters
From: mckinney@cs.utexas.edu (Durwood Y. McKinney)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: "Christian" games ?
Date: 10 Oct 1992 12:58:07 -0500
Organization: U Texas Dept of Computer Sciences, Austin TX
Distribution: world
NNTP-Posting-Host: cash.cs.utexas.edu

In article <16197@mindlink.bc.ca> Jeremy_Reimer@mindlink.bc.ca (Jeremy Reimer) writes:
>Hmmm.. Christian games...  I know a few of those..

Hey, don't forget my personal favorite, "breed 'til we all starve"!

Ken McKinney
From: brown@dgaust.dg.oz (Fred Brown)
Newsgroups: comp.sys.ibm.pc.games
Subject: Cluebooks & why are they so expensive ?
Date: 14 Oct 92 03:09:20 GMT
Organization: Data General Australia, Melbourne


Yet another reason to thank $#@*ing pirates !!! How else are software
producers supposed to recover their losses ?