From: stv@unislc.uucp (Steve Spencer)
Subject: Re: Random Rolls
X-Newsreader: TIN [version 1.1 PL6]
Organization: Unisys Corporation SLC
Date: Fri, 22 Jan 1993 17:36:32 GMT

: 
: ... not for acting class practice or a challenge.

Well now, I see why we seem to have a disagreement here. Clearly,
if you are not in it for acting practice (read that: role playing),
or challenge, then there are definitely going to be some flames headed
your way.

: If I want a challenge, I'm a particle physicist: there's lots of nasty
: problems out there to be solved. Yes: I want my character to be "my"
: character. This is fun. I get to construct a concept and follow it
: through its evolution, controlling the process according to my desires
: and whims.

Okay, so here you have stated NOT ONLY that you don't want a challenge
in your role playing... oh wait... you stated above that you don't do
acting practice (role playing)... Well, so what ever in the hell you 
want to call it that you do, not only do you state here that it needs
to follow your every desire and whim, but I am already beginning to see
that you aree DEFINITELY the right person to be preaching to us about 
it (NOT!)

: My characters are neither conventional, nor predictable, nor optimized,
: nor anything else people seem to think point-allocated characters are.
: Where these misconceptions come from, I sure as hell do not know.
:
Well I think I know where many of these misconceptions come from, they 
come from post like yours where people state that they do not enjoy
a challenge, or acting in their role playing.

: 
: True, in real-life. However, in a game with challenges that all of
: the player characters must face, some of which may be deadly, it is
: no fun if some characters have their survival and usefulness almost
: guaranteed, while others suffer through being useless and peripheral.
: Giving everyone the same potential for ability, usefulness and
: survival is a fair way of ensuring that no PC ends up dead, ignored
: or overshadowed. This is more fun for the players. Although finding
: "n" people who are, overall, "equal" in real-life is unlikely, as
: long as the system handles real-life situations well, this can be
: ignored in the name of fun.

I'll buy that.

: 
: >It's a lame argument
: >and a lame excuse for designing a point allocation system.  Get some
: >real role-playing ability.
: 
: Thanks, I have lots.
: 

HA, Ha, hahahahaha, I may have a misconception about your ability to 
roleplay, but if I do, it is due to your own statements, and lack of 
forethought in what you post!

: >Note:  This post was only intended to insult Kromm.  If anyone else is
: >       insulted, apology quickly rendered.
: 
: Curious I should be singled out, considering the number of targets
: you would have had during the points vs. random rolls debate that
: raged here for years. What did I say? Just curious . . . I don't
: really care.
: 
: -Kromm.
: 

Well then let me tell you why I singled your postg out to throw flames at...
I personally play random dice systems. BUT I fully agree with the merits
of diceless systems, and I have no doubt that I would thouroughly enjoy
playing them. And I feel that thoughtless, stupid posts like your own
hurts the cause of diceless systems more than it helps them. I want to
jump to the defense of diceless systems, and say that I truely hope that
not all of its players agree with your "NO challenge, no ACTING" theory.
You need to stop and think next time before you speak in defense of
something that's a lot better off without your help.


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| It's the sputter of a raindrop. It's the sunlight on my face |
| My mind's eye into other realms. It's my paradise escape.    |
| Steve Spencer	SLC, Utah 	stv@unislc.slc.unisys.com      |
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