HDTenEightyP/NetNews huggingface dataset:
From: jvessey@husc8.harvard.edu (Jonathan Vessey)
Newsgroups: rec.games.hack
Subject: Help with the Wiz
Date: 28 Sep 92 05:35:44 GMT
Article-I.D.: husc3.1992Sep28.013545.15898
Organization: Harvard University Science Center

I haven't played my version of Mac Hack for awhile, for one main reason (well,
two, I guess if you count the overwhelming amount of homework I've had as a 
reason, too). The reason is that my character can't make it past the Wizard of
Yendor. I managed to kill him and get the amulet, but he's harassing me
incessantly on the way up. I know about the potion of paralysis trick (and
would try it in a second if I hadn't dropped the dang potion way back when I
was carrying to much). Any other hints on dealing with this guy? I have to
admit, my character is sort of underdeveloped for this part of the game, I
think: my previous character had gained wishes from water demons on levels 1
and 2 then left a bones level when he died. The current character got 2 more
wishes from demons, then came across the bones level. So, at about level 4,
she had Stormbringer, Boots of Speed, GDSM, and (I think - I've since lost it)
a Helm of Brilliance. With the speed, armor, and damage I did with these items,
it was fairly easy to storm down to the castle - which fell to my ring of
conflict. I managed hell reasonably intact, but am having a tough time with
the wizard of the way up. Any pointers? If it helps, I have about all the
instrinsics, too. I know there's a way to do this, but I haven't found it yet.

Thanks for any help!

-- 
						Jon Vessey
                                                jvessey@husc.harvard.edu
Newsgroups: rec.games.hack
From: sread@kipling.webo.dg.com (Steve Read)
Subject: Re: fake amulet?
Date: 6 Oct 92 09:59:10
	<1992Oct6.025724.8691@u.washington.edu>
Organization: NSDD, Data General Corp.

>>>>> On 6 Oct 92 02:57:24 GMT, angus@hardy.u.washington.edu (Angus the Demonchild) said:

Angus> In article <1992Oct5.201435.10345@uoft02.utoledo.edu>
Angus> jsteiner@anwsun.phya.utoledo.edu (jason 'Think!' steiner) writes:

>so, how do you tell which level of hell the -real- amulet is on?
...
Angus> That's simple enough.  Just remember this: the Wizard has the Amulet.
...

and to find the wizard's level there are tests...

which we won't go into, but there are also tests for "do I have the
real AOY", my favorite being will it go into a bag of holding (yes == fake)
and my least favorite being the Wizard is after me...

But are reports that the wizard will sometimes steal an unidentified
cheap plastic imitation and leave you with the real thing correct?
--
----------------------------------------------------------------------
s. e. read | sread@kipling.webo.dg.com | data general corp | nsdd onsd
-------------------------< cogito ergo sim >--------------------------
From: wasallee@RWASIC24.AUD.ALCATEL.COM (}Bill Sallee)
Newsgroups: rec.games.hack
Subject: Amulet in Hack??!!
Date: 29 Sep 92 14:36:44 GMT

> ov@head-cfa.harvard.edu (Olaf Vancura) writes:

>Does anyone know whether the "Amulet of Yendor" really exists in the
>original version of Hack -- NOT NetHack...

>I used to play this game much as NetHack was not available.  But I 
>became dubious that there even was an amulet and stopped playing.  

I played this game in the early 80's. Until it got to be to easy to
win.  OLD HACK SPOILERS FOLLOW:

























The Amulet of Yendor in hack was usually located on Level 26.  It was always
a maze level and the Amulet was always located under a boulder. 

The best way to get the Amulet was to use a potion of object detection.
Note the " and then see which boulder it was under.  To get it you had
to dig from the wall outside the boulder, then push the boulder out of
the way and get the amulet.  
         _________________  ________
         ________________'|<-dig here and push
                         ||

Hope this helps.
 
Bill Sallee  wasallee@rwasic24.aud.alcatel.com
From: sgg@dcs.qmw.ac.uk (Shaogang Gong; RA;E211)
Newsgroups: rec.games.hack
Subject: Giantslayer
Date: 4 Oct 92 19:58:59 GMT
Organization: Computer Science Dept, QMW, University of London

How good is a +0 long sword named Giantslayer? is it better than a
Excalibur? can anybody help?

Sean

--
-----------------------------------------------------------
Shaogang Gong                    sgg@dcs.qmw.ac.uk
Computer Science Dept            Telex:     893750 QMCUOL
Queen Mary College               Fax:       +44 81 980 6533   
University of London             Tel:       +44 71 975 5230
Mile End Road
London E1 4NS
England
-----------------------------------------------------------
Newsgroups: rec.games.hack
From: katkere@crim.eecs.umich.edu (Arun L. Katkere)
Subject: Re: bear traps
Reply-To: katkere@engin.umich.edu
Organization: University of Michigan EECS Dept., Ann Arbor, MI
Date: Wed, 30 Sep 1992 22:09:36 GMT

In article <1992Sep30.215817.9770@zip.eecs.umich.edu>, katkere@crim.eecs.umich.edu (Arun L. Katkere) writes:
|> In article <1992Sep30.183503.11957@msi.com>, bill@snoopy (Bill Poitras) writes:
|> |> Jeremy Corley (n9046319@rowlf.cc.wwu.edu) wrote:
|> |> : 
|> |> : 	How do I get out of a bear trap?  I always seem to get
|> |> : caught in them and I have only gotten out when I had some way
|> |> : to teleport.
|> |> 
|> |> "If at first you don't succeed..."
|> |> 
|> |> Eventually, trying to move out of a bear trap will set you free.
|> |> 
|> |> --
|> |> +-----------------+-------------------------------+-------------------------+
|> |> | Bill Poitras    | Molecular Simulations Inc.    | Tel (408)522-9229       |
|> |> | (bill)          | Sunnyvale, CA USA             |                         | 
|> |> |                 | FAX (408)732-0831             | bill@msi.com            |
|> |> +-----------------+-------------------------------+-------------------------+
|> |> 
|> MINOR SPOILER?
    NOT!

|> 
|> Try [YUHJKLBN]. In my version (3.0i) these commands always get me out
|> of a pit/bear trap. (Bug in nethack?) I have seen this in some of the
|> previous versions too.
|> -arun
[YUHJKLBN] commands just try to move in the specified direction until
you escape from the trap. I hadn't seen the huge change in time 'til
now.
-arun

-- 
+-----------------------------------------------------------------------------+
| Arun Katkere                      |   The University of Michigan AI Lab     |
| katkere@engin.umich.edu           |   147 ATL, 1101 Beal Avenue             |
| O:(313)763-1563 | R:(313)761-9462 |   Ann Arbor, MI 48109-2110              |
+-----------------------------------------------------------------------------+
Newsgroups: rec.games.hack
From: h8915726@hkuxb.hku.hk (Chris Lo)
Subject: What to polymorph?
Reply-To: h8915726@hkuxa.hku.hk
Organization: The University of Hong Kong
X-Newsreader: Tin 1.1 PL4
Date: Thu, 1 Oct 1992 06:03:09 GMT

Hello,

	Let say I've got a ring of polymorph and a ring of
	polymorph control, what should I change to? I tried
	the dragons, like black, blue, red, white...Is there
	any other that is MORE powerful?

--
Chris Lo
University of Hong Kong
H8915726@hkuxa.hku.hk
From: dwivian@helena.stat.uga.edu (Dwivian Unterschreiber)
Newsgroups: rec.games.hack
Subject: RS6000 3.0.j bug?
Date: 2 Oct 92 03:15:24 GMT
Organization: University of Georgia Statistics Department

I'm having a problem with my 3.0.j executable on the IBM RS6k, in that
save files have a tendency to corrupt (the kitten picks up a blessed
iguana, for instance, while you're wearing a +3 . ).

Any suggestions, or locations for better source?

Mail, please, as my news reader is just as flakey as my save files...

-- 
Dwivian Unterschreiber           |              dwivian@marie.stat.uga.edu
(
   I'm a stealth .signature virus!  Copy me into your .sig quietly!
                                                                        )
Newsgroups: rec.games.hack
From: akuma@netcom.com (Steven E Barnes)
Subject: BUG: Bag of Holding disappearing
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Thu, 1 Oct 1992 07:45:11 GMT


I was playing a game, using the IBM 3.0j version.  Since
I was having difficulty carrying things, I went to the next
level, dropped my gold, and my bag of holding.  I then went
back up one level.

While wandering around, I found a pile of stuff.  It was
the contents of my bag of holding.  I could examine the
pile, but I couldn't pick anything up!  Going back down,
I found my bag of holding had disapeared.

-steve
Newsgroups: rec.games.hack
From: gordon@osiris.cso.uiuc.edu (John Gordon)
Subject: Priests know cursed/blessed state?
Organization: University of Illinois at Urbana
Date: Mon, 28 Sep 1992 04:18:46 GMT


	I have heard, and have read in the guidebook and the spoiler file,
that priests have the ability of knowing the blessed/cursed state of items.
However, I was playing a Priest a while ago, and he did not know the state
of every item.  For instance, I was walking around in a potion shop and
some of the potions would say blessed/cursed/uncursed, but others would
just say "You see a glowing potion".  Do Priests only know the state of
*some* items?

---
John Gordon                        My incredibly witty saying has been 
gordon@osiris.cso.uiuc.edu         Politically Corrected into oblivion.
Newsgroups: rec.games.hack
From: gordon@osiris.cso.uiuc.edu (John Gordon)
Subject: Ouch!  You bump into a door.
Organization: University of Illinois at Urbana
Date: Mon, 28 Sep 1992 04:20:54 GMT


	What quality (or lack thereof) makes you bump into doors?  Initially
I thought it would be Strength, but I have noticed that door-bumping happens
a lot with Healers, but Wizards are not any stronger, and they don't seem to
bump very much.  Any hints?

---
John Gordon                        My incredibly witty saying has been 
gordon@osiris.cso.uiuc.edu         Politically Corrected into oblivion.
From: dashiell@NADC.NADC.NAVY.MIL (A. Kaniss)
Newsgroups: rec.games.hack
Subject: robbing shops
Date: 6 Oct 92 13:25:22 GMT

My character made it into a wand shop and after killing two
mimmics and unfortunately my dog got temporarily
lucky.  How it happened was this way.  I figured the
shopkeeper would have al  alot of magic resistance and
resistance to many of the destructive wands.
So all my barbarian had before he entered the shop was
a wand of teleport.  So I teleported the shopkeeper.  Walked out of
the shop no problems with I might add more than a few wands.
So many cops so little time!

jude <dashiell@nadc.nadc.navy.mil>
p.s. this has the advantage of causing the
shopkeeper have to figure out how to get back to his shop
rather than you having to figure out where all
the stuff you teleported out of his shop was
sent.
Newsgroups: rec.games.hack
From: subbarao@tex.Princeton.EDU (Kartik Subbarao)
Subject: Rodney's more powerful than I thought!
Reply-To: subbarao@fc.hp.com (Kartik Subbarao)
Organization: putchar('I'); for (i = 0; i < 3; i++) putchar('E');
Date: Wed, 30 Sep 1992 02:58:11 GMT

I hadn't played nethack for a few months or so, so I sat down one evening
and cranked up a good character. A Knight, 17th level or so, had basically
all the intrinsics EXCEPT teleport control (boy, do I regret that now), AC
-29! (+1 Black DSM, +3 Cloak of Mag. Res, +4 Shield of Refl, +3 helm of
brilliance, +7 & +4 Rings of protection, +2 leather gloves, and some
shoes). I had a +5 Excalibur, and pretty much slew everything in a few
blows.

Hearing the good news in the castle level that ``The wizard of Yendor is
below your feet'', I figured I'd take him right now. Originally, I planned
to max out my stats and get some other good Armor (I had St: 18/45, but the
other stats were not so hot).

For a while, I was whaling on the guy, getting him down to 36 hit points.
(I had a stethoscope too :-)) Then he teleported away, and when I saw him
again, he split into *TWO* wizards, and summoned some pets... I guess I
should have taken evasive action earlier, but oh well. Finally, reading a
scroll of teleport while confused, I got back a few levels up, but he
followed me, tracked me down, and with ten HP left (but still my fabulous
AC of -29), I saw this happen:

The invisible Wizard of Yendor hits--more--(of course, that didn't make any
difference, I was invisible and had the intrinsic see invisible)

Alas:

 No  Points     Name                                                   Hp [max]
  1     383569  K++-K died on dungeon level 20 [max 29].               -   [80]
                Killed by the invisible Wizard of Yendor.


I guess the moral of this story is, don't get too brazen, and don't
powertype on the Wizard of Yendor...

Some other weird things that happened which I didn't realize was possible
is that the wizard cursed my unicorn horn, and when I applied it I became
sick. And my Excalibur even became cursed! Is there any way to be protected
from people cursing you? Apparently it doesn't fall under magic
resistance...

	-Kartik
From: bpn@po.CWRU.Edu (Brian Nelson)
Newsgroups: rec.games.hack
Subject: Re: Stormbringer
Date: Mon, 5 Oct 1992 13:34:41 GMT
Organization: Case Western Reserve University
NNTP-Posting-Host: b62102.student.cwru.edu

In article <1apdsgINN2f0@usenet.INS.CWRU.Edu> dpn2@po.CWRU.Edu (Damien P. Neil) writes:
>From: dpn2@po.CWRU.Edu (Damien P. Neil)
>Subject: Re: Stormbringer
>Date: 5 Oct 1992 12:53:36 GMT
>
>In a previous article, gregs@polari.online.com () says:
>
>>     "blessed +3 Hawaiian shirt"
>
>What is the use of this? I had thought that Hawaiian shirts only made
>shopkeepers raise prices for you.
>
>Thanks in advance!
>-- 
>+-------------+------------------+---------------------------------+
>| Damien Neil | dpn2@po.cwru.edu | Case Western Reserve University |
>+-------------+------------------+---------------------------------+
If the shopkeeper can't "see" the shirt (if it is under armor or a cloak),
he will not raise your prices.  The shirt can be worn under armor, so
it is a nice way to better your armor class.

Hope this helps
From: mikegan@yoyodyne.WPI.EDU (Michael K Ganley)
Newsgroups: rec.games.hack
Subject: Stormbringer
Date: 28 Sep 1992 06:48:25 GMT
Organization: Worcester Polytechnic Institute
NNTP-Posting-Host: yoyodyne.wpi.edu


	What is the best way to get this weapon early in the game?  When I
get a Wand of Wishing, how do I best wish for this?  Ya know that whole
thing about blessed rustproof +5 etc...  And what of all the talk about
other artifacts, Hand of Elbereth and That Mj.??? thing?  I've played this
game for months and I've never found any of that stuff?  You probably
have to go through one of those long procedures to get any of this stuff.
	Is there anyone out there who won this game without any prior
knowledge of special tricks and procedures or Spoilers of any kind???
(now there's a lot of "any's")
	That would be very impressive.
Newsgroups: rec.games.hack
From: skaven@milton.u.washington.edu (William Gilliland)
Subject: Re: The funniest message in the game
Organization: University of Washington, Seattle
Date: Tue, 6 Oct 1992 01:49:12 GMT

In article <1992Oct5.232647.27585@schaefer.math.wisc.edu> leduc@schaefer.math.wisc.edu (Robert Leduc) writes:
>For the benefit of some of us who type too slowly, could someone please
>post (with appropriate ^L) what this funniest message of the game is?
>
>RL
>

I will do it, since I didn't think it was too funny...










































Doing that so many times isn't very fruitful.

Newsgroups: rec.games.hack
From: dcb@wdl1.wdl.loral.com (Predecrement David)
Subject: Bastardized NetHack Sources (was Re: New items...)
Keywords: license
Organization: Tomobiki-cho
Date: Mon, 28 Sep 1992 18:50:19 GMT

nethack.rankin@eql.caltech.edu explains that I may distribute my bastardized
version of NetHack.  Yea!  OK.  Here is a summary of my changes:

+ Smart pets. (Pets won't walk directly into your path)
+ Confirm walking into water.
+ Can ID and wish for "rustproof" things.
+ Spellbooks completely re-hashed.
  (Wizards and Priests get perks.  Spells learned forever. More expensive.)
+ Arrows do proper if shot from a bow.
+ Many artifact changes:
  - Stormbringer now a long sword, regenerates you if it draws life.
    No friendly or safe-pet warnings if you wield Stormbringer
  - Glossporina = shocking long sword (protects from drain level)
  - Characters get artifact of their alignment by #dipping a long sword
  - All artifacts have special hit messages.
+ Any character may get Priest's "enchantment perception" ability.
+ Eating certain monsters may affects stats. (Minotaur / Lich / Unicorn)
+ Only throwing real gems to unicorns will affect your luck. Glass never will.
+ Many MacOS changes 
+ "Big" level much more common.

Anybody who wants, can have my modified sources.  Anybody with a mac, can
have my executable.  I think it's a fun twist.

--David
+---------------------------------------------------------------------------+
| David Blume            | Minami: "Yeah.  Always, always, always!"         |
| dcb@wdl1.wdl.loral.com | Kazuya: "Yeah..."   --"Touch" in the KOR Movie   |
+-finger acct. for prefs----------------------------------------------------+

Newsgroups: rec.games.hack
From: scythe@byron.u.washington.edu (The Grim Reaper)
Subject: Re: fake amulet?
Organization: University of Washington, Seattle
Date: Tue, 6 Oct 1992 04:45:19 GMT

Much to my surprise, I found there was actually a point to carrying around fake
Amulets of Yendor.  Apparently, the Wizard is also fooled by them.
I was making a break for the stairs, and he went and stole the Amulet.
Except he stole the fake one instead =)


--------------------+-------------------------+
HIC IACET ARTVRVS   + The Grim Reaper         + 
IN INSVLA AVALONIA  + SCYTHE@U.WASHINGTON.EDU +
REX QVONDAM REXQVE  + ----------------------- +
FVTVRVS             +                         +
--------------------+-------------------------+
Newsgroups: rec.games.hack
From: prknoerr@cip.informatik.uni-erlangen.de (Peter Knoerrich)
Subject: How about funny message guessing?
Organization: CSD., University of Erlangen
Date: Thu, 1 Oct 1992 20:05:11 GMT

Well, many people keep me laughing with their descriptions
of funny messages being a fan of those myself, but how
about doing it the other way around? I'll try to remember
some more funny messages, because the following one isn't
THAT difficult to guess, but how do you think you could
produce a message like:

Segmentation fault -- core dumped.

(and I don't speak of "kill -SEGV" :)

					Bye, Peter
---
-------------------------------------------------------------------------
The BOFH says:  "Yes means no and no means yes.  Delete all files? [Y] _"
Peter Knoerrich,           email: prknoerr@cip.informatik.uni-erlangen.de
Newsgroups: rec.games.hack
From: dalton@nevada.edu (William Tiberis Felis)
Subject: I want a <something> of tame monster.  Help!
Organization: NCC 1701-F USS Enterprise
Date: Mon, 5 Oct 1992 21:46:28 GMT

I stumbled into a trap door and when I went back to get my kitten it was wild.
I want my pet back.
From: dcb@wdl1.wdl.loral.com (Predecrement David)
Newsgroups: rec.games.hack
Subject: Re: Thrones & Dlvl - spoilers
Date: 29 Sep 92 19:46:35 GMT
Organization: Tomobiki-cho

asweatma@crc.ac.uk (A.K. Sweatman) writes:
>LINK@DMSWWU1A.UNI-MUENSTER.DE writes:
>> 
>> If you save your game in the same manner as above, you can test by trial and
>> error, if the next level is the one you want to play. If not, try another.
>> The only fixed level in every special game is the castle.

... and the oracle level.  ... and the rogue level.  ... and the big level.
... and the Medusa level.  ... and the Wizard level. ... and the tower level.

>Isn't that cheating?  :)

Youbetcha.

--David
+-----------------------------------------------------------------------+
| David Blume            | "These games aren't meant to be fun,         |
| dcb@wdl1.wdl.loral.com | "They're meant to be *played!*" Phil Requist |
+-finger acct. for prefs------------------------------------------------+
Newsgroups: rec.games.board
From: ganderso@unlinfo.unl.edu (gary anderson)
Subject: A&A / CONQUEST OF THE EMPIRE *for sale*
Organization: University of Nebraska - Lincoln
Date: Sun, 4 Oct 1992 05:05:42 GMT


I've got a punched-but-unused copy of CONQUEST OF THE EMPIRE and
an unpunched/mint copy of AXIS & ALLIES I'd like to sell.

Could someone give me an idea of their value -- or make me an
offer I can't refuse?

Thanks!

Gary Anderson
ganderso@unlinfo.unl.edu



Newsgroups: rec.games.board
From: mitton@dave.enet.dec.com (Dave Mitton)
Subject: Re: another 1830 question
Reply-To: mitton@dave.enet.dec.com (Dave Mitton)
Organization: Digital Equipment Corporation, Littleton MA
Date: Tue, 29 Sep 1992 18:17:51 GMT


In article <6422@blue.cis.pitt.edu.UUCP>, rar+@pitt.edu (Richard A Rubin) writes:
>From: rar+@pitt.edu (Richard A Rubin)
>Newsgroups: rec.games.board
>Subject: Re: another 1830 question
>Date: 28 Sep 92 20:14:56 GMT
>
>Also on the "granularity" note are these questions about stock sales.
>
>a. A player has more than 70% of a stock in the  orange zone. The price
>rises above the zone.  Must he sell all his extra shares, or only enough
>to bring the price down to the orange zone.
>
>b.  Similarly, for the yellow zone and excess certificates.  The price
>rise requires the sale of several (if he must meet the limit).  However,
>the sale of one will put the stock back in the yellow zone-- Is this
>enough?

	About the only thing that is really "atomic" is the ability to
sell multiple shares of the same company at the same current market price.
Even that is potentially optional, given the answer in the General Question
Box, on the issue of sales to raise cash for a train.  Usually one doesn't
try to loase money. ;-)

	So I would say to the above is that you only have to do, what you have
to do.  If selling a small number of shares gets you out of trouble, then
that should be okay.

	Just my opinion.
	Dave.
From: osterbar@ucunix.san.uc.edu (Andrew Robert Osterburg)
Newsgroups: rec.games.board
Subject: Empire in Arms Questions
Date: 29 Sep 92 03:23:39 GMT
Distribution: usa
Organization: University of Cincinnati


	I'm looking for any information out there on EIA variants.  So
if anyone know which General the 1792 variant was in, and any others
please send any info you have. 

  Thanks

AO
Andrew Osterburg
osterbar@ucunix.san.uc.edu 
Newsgroups: rec.games.board
From: gyugyi@leland.Stanford.EDU (Paul Gyugyi)
Subject: Empire Builder / NIPON RAILS
Organization: DSG, Stanford University, CA 94305, USA
Date: Mon, 28 Sep 92 05:23:11 GMT

I just saw Nipon Rails in a store around here (Game Gallery).
It uses the same rulews as empire builder and is set in Japan.
It comes in a tube (no puzzle board) and the cover label says
it is the first of a series of exotic settings, and some blurb
about helping you learn geography, etc.  Anyone seen any others
in the series?  


-- 
Paul J. Gyugyi
Grad student, control systems, Stanford University
(and an avid LEGO collector)
gyugyi@earthsea.Stanford.EDU
Newsgroups: rec.games.board
From: kabreuer@cip.informatik.uni-erlangen.de (Klaus Breuer)
Subject: BTECH: MechWar: BugFix 1.01 avail Sigh
Organization: CSD., University of Erlangen
Distribution: rec.games.board
Date: Tue, 29 Sep 1992 17:31:50 GMT

Hi!

Grumble - Murphy is alive and well and living in my PC...

MechWar 1.0 had a serious bug in the conflict loader.
MechWar 1.01 (minus that bug) can be found at
131.188.1.43 in /pub/pc/incoming as  mech101.zip

Note: There are lots of old versions floating about, make sure 
you get the right one :)

Sorry about that *geez* I'm loosing sleep over this!

Ciao,
Klaus
---
Klaus Breuer, Rudelsweiher Str. 6b, 8520 Erlangen, Germany
** "Geez, I need a _reason_ for everything?" --Calvin 
** "Should I or shouldn't I? -- Too late, I did!" --Hobbes