HDTenEightyP/NetNews huggingface dataset:
From: ggiles@cie.uoregon.edu (Gregg Giles)
Newsgroups: comp.sys.amiga.games
Subject: Re: Sierra vs Dyanmix (1)
Date: 8 Sep 92 15:39:44 GMT
Article-I.D.: nntp.1992Sep8.153944.11256
Organization: University of Oregon Campus Information Exchange

In article <1992Sep7.020911.28680@newshub.ariel.yorku.ca> cs902125@ariel.yorku.ca (SHUK C YIP) writes:
>
>In Nova9, when I paused the game, I saw some information about the
>programmers. What is AMIGA QUALITY CONSULTANT for? (You're the one in
>this group) Does Sierra also has this group to maintance the quality of
>the game?

   It's actually "Amiga Quality Assurance" in the credits. Sierra and Dynamix
have their own QA departments. I wasn't really all that fond of Nova 9, simply
because many of the things that did get into the MS-DOS VGA version didn't get
into the Amiga version (ie: backgrounds, music, certain effects, etc). But 
those I've seen so far seem to like it - took me a bit off-guard. <Grin>


-- 
----------------------------------------------------------------------------
Gregg Giles (Dynamix, Inc.)                 BIX: ggiles 
All opinions expressed are my own.          Internet: ggiles@cie.uoregon.edu
----------------------------------------------------------------------------
Newsgroups: comp.sys.amiga.games
From: r3kls@VAX1.CC.UAKRON.EDU (Kevin L Sheller)
Subject: Othello
Organization: The University of Akron, Akron, Ohio
Date: Sat, 12 Sep 1992 17:31:05 GMT

To the guy who wanted a tough Othello game:

  Centerfold Squares plays a pretty mean game of Othello. Sheesh. Maybe that's
'cause ya get mad, froth at the mouth, and make dumb, desperate moves, but
hey - I never liked Othello 'til this game came out! 
 
  (It's pretty old. Good luck in finding it!)

					Kevmo
From: kudart@kuhub.cc.ukans.edu
Newsgroups: comp.sys.amiga.games
Subject: re: first AGA game
Date: 14 Sep 92 20:29:20 CDT
Organization: University of Kansas Academic Computing Services

It seems to me that we might see some AGA games that are ports from the IBM
world simply because it would take less work to alter the VGA graphics to AGA
modes and the games would be praised in all of the Amiga literature.

Newsgroups: comp.sys.amiga.games
From: jarnis@mits.mdata.fi (Jarno Kokko)
Subject: Re: Pinball Fantasies: Pinball Dreams II
Organization: Microdata Oy, Helsinki, Finland
Date: Mon, 7 Sep 1992 22:37:38 GMT

In article <1992Sep7.161048.14982@news.uit.no> borgen@stud.cs.uit.no (Borge Noest) writes:
>
>Welcome to Party Land
>
>...it's time for Pinball Fantasies: Pinball Dreams II.
>Check out the demo I've sent to amiga.physic. Looks great, or what!
>
>Note: You need 1 Megabyte to play (I believe (the file is 700K)). You probably
>also need to be in PAL. Returns to the system after your time is up.
>-- 
>|/// borgen@stud.cs.uit.no (Boerge Noest) | Amiga B2000			 \\\|
>|//  Box 218, 9001 Tromsoe, Norway	  | Remember to :-) when needed	  \\|
>|/   The worlds northermost university	  | Life is worth living.	   \|
>	_Tilbyr News/email til hele Nord-Norge: Ta kontakt_

You are late. I sent it to Nic.funet.fi on sunday morning. :-)

anyway, it's also available there. .lha packet lenght is under 300k

   ____________
 _| .signature |______________________________________________________
|                                                                     |
|  -------- Jarno Kokko --------  |  Borg: Prepare to be assimilated  |
|   --- jarnis@mits.mdata.fi --   |        by the Borg.               |
|    ---- Vantaa, Finland ----    |  Worf: Prepare to eat phasers.    |
|_____________________________________________________________________|
From: stewartm@bfield.uucp (Stewart Mckinnon)
Newsgroups: comp.sys.amiga.games
Subject: Re: * Dungeon Master - any ideas on how to map??? *
Date: 9 Sep 92 09:56:28 EST
Organization: Bakers Field BBS

RE: The best characters in DM......

Well, in my mind, there's no 'best characters'. Not if you want to have the fun
of bringing the character's weak points up in the game. I found that I had good
results using HALK, CHANI, BORIS and SONYA. By the end of the game, I had HALK
up to 3rd level MASTER Priest/Wizard and weak little BORIS up to EXPERT
fighter, and others. This is particularly enjoyable to me - especially after
playing the game through the first 6-8 times (been through DM and CSB about 28
times)

*****************************************************************************
*   "What other computer is there?"                                         *
*   "Amiga Users.....we march to a different drummer."                      *
*****************************************************************************
Newsgroups: comp.sys.amiga.games
From: jrowson@nyx.cs.du.edu (Jonathan Rowson)
Subject: Black Crypt
Summary: Can't beat the Soultaker
Keywords: Pearls,Orbs,Soultaker,Medusa
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Wed, 9 Sep 92 23:18:26 GMT


I need the help of all you netgods out there! I can't seem to pass a
certain point in BC! I finished the Major Ram Demon, got Vortex and the
Doom Hammer, as well as a nice assortment of other goodies! (possesion
protection for everyone for example) but can't kill the soultaker! But,
that's not al of my problems, because there is a spot on the Medusa level
where I need to get to (last Eye key is there to get to the Mirror Shield

and it's blocked by a teleporter in the floor. I can't find a button to
deactivate it, and I'm stuck!!! Can someone help me?! PLEASE!?! I'm also
stuck on level 13 (the one with the tree creatures that open doors). I
can't seem to finish that level either!!! What am I missing? 

Thanks for all your help!!!

Jonathan Rowson


Sorry, but I didn't warn about spoilers, because I don't now how! This is
my first real Usenet post....
Newsgroups: comp.sys.amiga.games
From: stewartm@bfield.uucp (Stewart Mckinnon)
Newsgroups: comp.sys.amiga.games
Subject: Re: FTL? What is next? Anyone know?
Date: 9 Sep 92 09:50:19 EST
Organization: Bakers Field BBS

In article <robtu.715321442@mexia>, robtu@itx.isc.com (Rob Tulloh) writes:
>After Dungeon Master and Chaos Strikes Back, anything from FTL
>is a must purchase for me. Anybody know what is next? I heard
>sometime back that the next game was not a dungeon game. What
>gives? I can hardly wait, especially if the next release is as
>good as the 2 I mention. Do they have any other published titles
>for the Amiga?
>
>Inquiring minds want to know!
>
>Cheers!
>
>Rob Tulloh
>--
>INTERACTIVE Systems Corp.         Tel: (512) 343 0376 Ext. 116
>9442 Capital of Texas Hwy. North  Fax: (512) 343 1414
>Arboretum Plaza One, Suite 700    Net: robtu@itx.isc.com
>Austin, Texas 78759

I share your enthusiasm! The last rumours that I heard was that it would,
indeed, be a DM-style game with interface - but, alas - not a third installment
of the Chaos Saga :-( However, it is rumoured to be some type of space theme.
Just rumours, y'know... :-)

As far as I know, there are only the 2 DM games from FTL.

*****************************************************************************
*   "What other computer is there?"                                         *
*   "Amiga Users.....we march to a different drummer."                      *
*****************************************************************************
Newsgroups: comp.sys.amiga.games
From: barrett@karazm.math.uh.edu (Dan Barrett)
Subject: The most AWESOME game ever?
Reply-To: amiga-reviews@math.uh.edu
Organization: UH Dept of Math
Date: Mon, 14 Sep 1992 19:46:38 GMT


	Did you just play the most FANTASTIC game ever?  Was it so much FUN
that you couldn't unglue your EYEBALLS from the screen for TWELVE HOURS?

	Or did you just play the most STUPID game ever?  Was it totally
BORING, with the LAMEST graphics you've seen in ten years, and less
playability than MOLDY CHEESE?

	Or maybe you just played a very POPULAR game -- everybody's
talking about it in comp.sys.amiga.games.  Did you like it?  Hate it?
Have mixed feelings?

	Then tell the whole world about it!  Send in a "mini review" or a
"full review" to comp.sys.amiga.reviews.

	Look at all the fabulous benefits you get as a reviewer for
comp.sys.amiga.reviews:

	o	Your review will be PERMANENTLY ARCHIVED and available for
		everybody to read!

	o	Your review will travel all over the WORLD!

	o	Your name will be FAMOUS in the Amiga community for AT LEAST
		5 WHOLE MINUTES!

	You don't have to be a great writer to send in a review.  In
addition, if English is not your first language, I am willing to help you
with English spelling and grammar.

	For review guidelines, write to:

		amiga-reviews-requests@math.uh.edu

or look in comp.sys.amiga.reviews, where they are posted on the first day
of every month.  Send your reviews to:

		amiga-reviews-submissions@math.uh.edu

	Remember:  everybody loves a good review.  So if you write a
good review, everybody will love you!  (Or something like that. :-))

---

   Dan Barrett, Moderator, comp.sys.amiga.reviews
   Send reviews to:	amiga-reviews-submissions@math.uh.edu
   Request information:	amiga-reviews-requests@math.uh.edu
   General discussion:	amiga-reviews@math.uh.edu
From: hribnak@nucleus.cuc.ab.ca (Jim Hribnak)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander Demo [thoughts]
Date: 10 Sep 92 22:43:35 GMT
Organization: The Nucleus 16 Lines 403-531-9353 -CNet Amiga-

I do have a hard drive on my A2000..  I ran this demo on a friends A3000, didnt
figure it was worth running on my A2000..  besides an accellerator is out of
the question for me..  I am selling my Amigas.. getting a 486/33, 64k Cache, 8
megs RAM, 210 meg HD, SVGA card with 1 meg, .28 SVGA monitor, supra 14.4 modem,
2 floppies... foir the  cost of a 50 Mhz accellerator.. so I am not bothering
to upgrade my 2000.. not for what I can get now!
From: u9050912@golum.riv.csu.edu.au (Jason J. Strudwick)
Subject: New Delphine demo
Organization: Charles Sturt University - Riverina, Wagga Wagga, NSW, Australia
Date: Sun, 13 Sep 1992 23:51:39 GMT

Is the new Delphine game demo available on ftp anywhere?
From: scst97@csc.liv.ac.uk (Mr. I.K. Goddard)
Newsgroups: comp.sys.amiga.games
Subject: Pinball Fantasies
Date: 11 Sep 92 13:52:26 GMT
Organization: Computer Science, Liverpool University
X-Newsreader: Tin 1.1 PL5

I downloaded the pinball fantasies demo from wustl.wuarchive, and
unarchived it.  However, I found that wouldn't run on my Amiga 500
with 1meg(1/2 chip 1/2 fast)(PAL), WB1.3.2, and a fat Agnus.  The
error message was something like 'not enough free store'.  I used
avail to check the amount of memory available, and it seemed ok.  I
know it's a huge program, but I thought that 1meg was enough.

Am I doing something really daft, like having too small a stack.  I
don't think it's the downloading process as I download ftp stuff quite
a lot, and I've also checked the archive integrity(if that does any
good).

Has anybody downloaded the demo with a machine of roughly equivalent
specification, and got it working?  Alternatively, does anyone know
what I have done wrong.

I assumed that I just ran the unpacked file gamedemo.exe!

--
			     << Derek The Bat >>
                           -.    [deedy boppers]    .-
                       _..-'(       [deleted]       )`-.._
-------------------------------------------------------------------------------
   Hubba,  |Ian Goddard, Dept. of C.S., Liverpool University,
   Hubba!  |                                  scst97@uk.ac.liverpool.compsci
-------------------------------------------------------------------------------
Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: Nova 9
Organization: York University, Toronto, Canada
Date: Thu, 10 Sep 1992 19:27:37 GMT

In article <Bruce_Johnson.0hlc@a68k.denver.CO.US> Bruce_Johnson@a68k.denver.CO.US (Bruce Johnson) writes:
>
>It's this level I'm on now, it is a puzzle level, and I love it's design. 
>Got some of it done, but this HUGE killer Electric Man comes out after me,
>now I have figured out the blue crystal on this one, and I just don't know
>how to even touch this guy..
>

The puzzle on this level is hard to solve. I can't totally comprehend it
even I have a complete walkthru. For the Electric Man, you have to shoot
the power station instead.
From: csirigna@thunder.LakeheadU.Ca (csirigna)
Newsgroups: comp.sys.amiga.games
Subject: Re: Monkey Island II
Date: 10 Sep 1992 19:47:03 GMT
Organization: Lakehead University, Thunder Bay, Ont., Canada


I found out what part of the game he is stuck at.  His is in the third part 
and is stuck here.  He doesn't know what to do.  He doesn't know how to open 
the locks to the big door and also, the door to the jail.  Is he missing 
something important.  What does he need for this part of the game?

Carmine Sirignano
csirigna@thunder.lakeheadu.ca
From: jib@icarus.jsc.nasa.gov (J. I. Blackshear Jr.)
Newsgroups: comp.sys.amiga.games
Subject: Dungeon Master Under 2.04
Date: 14 Sep 92 15:02:26 GMT
Reply-To: jib@deltahp.jsc.nasa.gov
Organization: Barrios Technology @ NASA/JSC; Houston

I need some help with the origional DM...not playing but running it...
everything went ok until I upgraded my system to 2.04 and now the game runs
only 1 out of 5-6 tries and then it usually barfs out after a little while
(30-40 minutes).  Is there an upgrade to 2.04?  Or do I have another probles?
BTW if I boot with 1.3 WB It acts the same.



-- 


                                             Jim Blackshear
                                             jib@bonnie.jsc.nasa.gov
Newsgroups: comp.sys.amiga.games
From: 10667547@eng2.eng.monash.edu.au (JIMMY FANG)
Subject: Gregg Giles! --> come to comp.sys.amiga.advocacy please
Organization: Faculty of Engineering, Monash University 
Date: Thu, 10 Sep 1992 04:29:41 GMT

I thought you might be able to add some further light on how software 
companies operate.

Look under "Critical mass getting bigger?" and see if you can add some
insight into why or why not software companies would support AA chip set 
Amigas.

As someone who has some inside knowledge, you would have the most 
credibility and insight.



Jim Fang - Bachelor of Economics (3) / B.E (3) .-_|\        Snail Mail
Monash University - Clayton, VIC, Australia   /     \       POA Box 539
InterNet  10667547@eng2.eng.monash.edu.au     \_.-._/       Brentford Square
 E-Mail:  kroddos@yoyo.cc.monash.edu.au            o     // Victoria 3131
          ece950aec3@vx24.cc.monash.edu.au       AMIGA \X/  Australia
--------------------------------------------------------------------------
SOCIALIST: someone who has nothing and wants to share it with everyone.

Newsgroups: comp.sys.amiga.games
From: music@moravian.edu (Steve Heller)
Subject: Re: Might & Magic III
Keywords: games amiga roll playing
Date: Wed, 9 Sep 92 21:36:09 EDT

I also recommend that you visit the pyramids as soon as you can.
There's important clues down there that will help you at some pretty
tough spots in the later game. 

BTW: I kept all my notes in a file on my drive and ran an editor in
the background the entire time I played the game. This makes adding
notes (essential to solving the game, although there aren't as many as
in say an Ultima game) and then finding them very quick and painless.
The full multitasking of this game made it an even greater pleasure to
play. (PS: I never found ANYONE to buy the jewelry!)

	Steve Heller
	music@moravian.edu
-- 
*-------------------------------------------------------------------------*
#   "Who let all this riff-raff into the room?!?" - The Surrogate Band    #
# Work: music@moravian.edu  <#!AMIGA!#>  Home: moravian.edu!vortex!lothar #
#           [ All opinions are strictly MY OWN! Hands off! ]              #
*-------------------------------------------------------------------------*
From: doerrhb@expert.cc.purdue.edu (Heath Doerr)
Newsgroups: comp.sys.amiga.games
Subject: Black Crypt Walkthrough
Keywords: wanted!
Date: 14 Sep 92 21:18:53 GMT
Organization: Purdue University


         I've seen a lot of articles posted resently about Black 
     Crypt.  Has anyone bothered to compile them all into one big
     Black Crypt hints and tips file?  Or even better,  does anyone
     have a complete walkthrough of the game?  If so, I sure would
     like a copy.  

                               Thanks,

                               Heath
   
-- 
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|_|     |~\     SLA ECON CQ SWB505 doerrhb@expert.cc.purdue.edu      //
| |eath |_/oerr "With great power also comes great responsability" \X/
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
From: seifert@gn.ecn.purdue.edu (Michael S. Seifert)
Newsgroups: comp.sys.amiga.games
Subject: Re: Flight Sims Inferior on Amiga?
Date: 5 Sep 92 02:09:13 GMT
Organization: Purdue University Engineering Computer Network

In article <7799@hq.hq.af.mil> aedwards@saf2 (A1C Aaron Edwards) writes:
>seifert@gn.ecn.purdue.edu (Michael S. Seifert) writes:
>: 
>: Fighter Duel?  This is a poor example of an amiga flight simulator and should
>: not be used in the same breath as Falcon 3.0.  Although the null modem play
>: (its one saving grace) makes for a lot of fun, the lack of graphics is 
>: reminiscent of old C-64 sims.  Ever since F-18, things have gotten
>: gradually worse on the Amiga.  I can only hope F-15 SEIII, which is suppose
>: to be ported to the Amiga by early next year will be as good as expected...
>: 
>: ---------------------
>: Mike Seifert, supra-genius
>
>I want to see FALCON 3.0 get the 28 frames per second that FIGHTER DUEL sports!
>FALCON 3.0 may have graphics, but it's more of a game than a simulator!  
>
>Aaron


You've got to be joking... just got to be....

I could program a simulator with 28 frames a second, if I leave out all the
scenery.  I do like Fighter Duel, but I'd slap my grandmother if that would
get Spectrum Holobyte to port Falcon 3.0 or the upcoming A-10 simulator to 
the amiga.  (I won't go so far as to buy an IBM clone to play it though...
I'm got my limits)  I think its pretty funny when I start to hear my
fellow amigans brag on the DOS machines graphics and say so what.  How
I do miss the mid 80's.

Another points--FIGHTER DUEL HAS NO COMPUTER OPPONENT to speak of.  It
really, really, truly is pathetic.  28 frames a second, that's all they
could get?

mike seifert, supra-genius
Organization: University of Illinois at Chicago
Date: Wednesday, 9 Sep 1992 23:41:34 CDT
From: Jason Kratz <U28037@uicvm.uic.edu>
Newsgroups: comp.sys.amiga.games
Subject: Re: installing Loom on HD
 <1992Sep8.111610.21791@rdg.dec.com>

In article <1992Sep8.111610.21791@rdg.dec.com>, cadwallader@forty2.enet.dec.com
() says:
>
>What do the instructions they give say? What did you do? What happens now?
>i.e. Do you get an AmigaOS error etc.?
>
>I ask since methods for 1.3 should work fine under 2.0 also!
>
>                                                                - JIM CAD*
I created the Loom drawer just like the instructions said.  The next
step was to copy the Loom and Room icons from Disk one into the drawer.
This was supposed to be done WITHOUT opening the Loom drawer that I had
just created.  When I tried to copy the Loom icon from DF0 the computer
gave me the error message "File not of correct type" or something like
that.  I then decided to open the Loom drawer on the HD and try it
again.  This time both the Loom icon and the Rooms drawer from DF0 disk
1 copied.  I then tried to copy the Rooms drawer from DF0 disk 2 but it
gave me the error message that the drawer already existed.  The last
problem is that when I double-click on the Loom icon it asks me to
insert disk one into DF0.  I tried several things but none worked.  I
figured that what would work with 1.3 should work with 2.0 as the game
works fine when played off of DF0.  Any suggestions?

Jason
From: Fred_M_Hamilton@cup.portal.com
Newsgroups: comp.sys.amiga.games
Subject: Re: Pinball Dreams (Steel Wheel)
Date: Mon, 14 Sep 92 20:25:15 PDT
Organization: The Portal System (TM)
Distribution: world
  <1992Sep14.193326.17250@nynexst.com>


>Hi, I finally got Pinball Dreams (the first one) and I
>noticed that even after reading the instructions, nothing
>lights up on my Steel Wheel table.

They've fixed it.  I wrote a letter to 21st Century Entertainment
in NY complaining about several bugs, and they told me that they had fixed
it, and all I needed to do was show my dealer their letter and they would
exchange it for the new version.

The new version fixes all bugs (including the Steel Wheel bugs) except for 
an EXTREMELY annoying one:  Playing Ignition sometimes resets the ENTIRE
high score table.  

By the way, nothing on the box indicates that it is the old or the new
version, but the new disks say "AMIGA NTSC DISK 1/2" instead of
"AMIGA DISK 1/2".

So call your dealer and/or write 21st Century.

-Fred
From: gbradley@uks197.Berkeley.EDU (Gary Bradley)
Newsgroups: comp.sys.amiga.games
Subject: NUCLEAR WAR - anyone?
Date: 14 Sep 92 17:25:48 GMT
Reply-To: gbradley@uks197.Berkeley.EDU (Gary Bradley)


   Don't laugh. I know it's old. I know it's been panned by the critics,
but I still enjoy a game of Nuclear War every so often. I have 2
questions regarding the game.

1) What effect does altering the yellow face in the 4 windows where the
faces of your opponents appear have on the game?

2) What does the number mean that appears in the same 4 windows and
changes on every turn?

    Thanx in advance,       Gary

+---------------------+------------------------------------------+
| Gary Bradley        |   "You receive a love letter from me and |
| ORACLE Corp, UK     |                  you're f*cked forever!" |
| Edinburgh, SCOTLAND |        - Frank Booth ("Blue Velvet")     |
+---------------------+------------------------------------------+
| "God damn the censor man"                                      |
+----------------------------------------------------------------+
Newsgroups: comp.sys.amiga.games
Subject: Re: A500 DEAD IN US!!!!!
From: <K50CC@CUNYVM.BITNET>
Date: Tuesday, 15 Sep 1992 09:37:58 EDT
Organization: City University of New York/ University Computer Center

In article <2ab4d90c.8cc58c.1@BEIZ.mediatex.ch>, Ikki@BEIZ.mediatex.ch
(0642210101: Fernmeldedirektion Olten) says:
>
>But they continue to produce the
>Amiga 500plus I hope, don t they?
>Another Idea is to "change" your A 500
>for a CDTV with Keyboard, Trackball-mous
>e, external Disc Drive for a lower price
The 500Plus doesn't exist in the U.S.,so that's the problem.

L8r!
KLAZAR
From: Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth)
Newsgroups: comp.sys.amiga.games
Subject: Re: Lure/Temptress - Am I Stuck?
Distribution: world
Date: 7 Sep 92 14:08:48 CST
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Mon  7 Sep 92 11:34, Cadwallader@forty2.enet.dec.com
wrote:

 C> Hi,
 C>  I've been playing the excellent Lure of the Temptress. Without giving
 C> too much away I have just passed the part with the dragon successfully
 C> but
 C> now find that the character who helped me is "stuck". They seem to be
 C> trying
 C> to go through one of the cavern doors which is shut and just keep
 C> getting a
 C> "?" over their head. I cannot talk nor give anything to them, and they
 C> remain in the same place. I can't open the door now because I've done
 C> the
 C> bit it relates to. 
Hmmm. I just recently passed the same part... No doubt this probably
happened because you told her to go to one room, do something, then return,
and now she's trying to walk through a closed door...
I have a feeling you'll have to do it again. The puzzle's not too hard; the
most annoying part is the combat, which is more an annoyance than anything
else. (I killed the critter the first time through...)

-- Via DLG Pro v0.992

- be zorch, daddi-o --------------- paul (raccoon) trauth ----------------
--------------------------------------------------------------------------
Internet -> paul_trauth@agwbbs.new-orleans.LA.US        \\\///\\\///\\\
Usenet   -> rex!agwbbs!paul_trauth                      \\\///\\\///\\\
--------------------------------------------------------------------------
  "eagles may fly, but a weasel will never get sucked into a jet engine"