HDTenEightyP/NetNews huggingface dataset:
From: c8835943@cc.newcastle.edu.au
Subject: Legends NEW SPELLS - Crown of Avalon
Organization: University of Newcastle, AUSTRALIA
Date: Fri, 6 Nov 1992 03:24:39 GMT

	This is a list of NEW SPELLS for Crown of Avalon, they may apply to
other LEGENDS Modules. I am playing a game in Australia so we may be behind, so
if anyone knows what these spells do and the casting details (especially for 
the Summoner, Illusionist and Enchanter) it would be appreciated. Reply to
rec.games.pbm and I will find your replies..

	Could someone either repost the Legends-Monster List Part 2 to 
rec.games.pbm or to me direct at c8835943@cc.newcastle.edu.au   if it exists

				Signed The Mouse.(Tim Budden)


     Spell #ID  Arcane Level     Spell

	301     Wiz     3       Summon Ghost Warriors
	305     Pri     5       Create Knowledge Gem
	310	Wiz     4       Dragonfury Flame
	311	Wiz	4       Circle of Flames
	312	Sor     3 	Icemage Wrath
	313	Sor	4	Fortress of Ice
	314	Sor	4	Rite of the Icemage
	315	Sum	5	Summon Shadowdrake Familar
	316	Dru	6	Create Power Point
	317	Dru	5	Dragonfire
	318	Dru	4	Word of Paralysis
	319	Enc	3	Create Enchanted Silverbow
	320	War	3	Create Bearaxe
	321	Wiz	4	Word of Return
	325	Ill	5	Mass Terror
	326	Wiz	5	Shell of Invulnerability
	327	Enc	6	Create Stone Golem Warriors
	328	Enc	7	Create Vorpal Sword
	329	Sum	4	Magic Recovery
	333	Enc	6	Create Power 5 Elven Longbow
	335	War	3	Eye of the Archer
	336	Wiz	4	Frostfire
	337	Wiz	8	Eldar Magnus Tram
	338	Sum	3	Summon Wargriffon
	339	Wiz	9	Dragonfury
	340	Sor	5	Eye of the Dragon
	341	Enc	5	Create Power 3 Elf Light Chain
	342	Enc	6	Create Power 4 Elf Light Chain
	343	Ill	3	Rite of the Illusionist
	344	Ill	3	Shadow Image
	345	Sum	6	Ritual of Klanvrothe Davuraq
	346	Sor	6	Aura of Tyrannos
	347	Sum	5	Summon Chaos Warrior
	348	Sum	20	Close Dimensional Portal
	349	Sor	4	Vranthan Doch Nagsh
	350	Dru	2	Clear Normal Forest
	351	War	3	Inflame Arrows
	352	Dru	5	Bless Forest
	353	Sum	3	Summon Sprite Familiar
	354	Enc	6	Convert Silver to Mithril
	355	See	4	Siren of the Seer
	356	Sum	5	Summon Spirit Knights
	357	Sum	4	Summon Hellblast
	358	Wiz	4	Increase Walls
	359	Pri	6	Divine Reincarnation
	360	Wiz	4	Rubystar Fire
	362	Enc	4	Dark Enchanted Soldiers
 	363	Enc	4	Evil Enchanted Soldiers
	364	Enc	4	Greater Enchanted Soldiers
	366	Enc	8	Create Cloud Castle
	367	Enc	7	Lightning Bolt
	368	Enc	5	Create Rod of Lightning
	369	Sum	12	Summon Legendary Fortress
	370	Wiz	9	Rite of the Starmage
	371	Enc	8	Enchant Dark Hero Soldiers
	372	Wiz	5	Summon Starfire
	373	Sor	6	Balrog Fireblast/Fear
	374	Wiz	8	Rite of the Dark Mage
	400	Pri	7	Tyrannos Fire
	401	Enc	4	Create Bloodsword
	450	Enc	4	Create Sword of Om
	500	Enc	8	Olhmahi Power Word
From: pasquale@diku.dk (Morten Larsen)
Newsgroups: rec.games.pbm
Subject: Re: PBM Magazines?
Date: 13 Nov 92 09:01:54 GMT
Organization: Department of Computer Science, U of Copenhagen

hack@arabia.uucp (Edmund Hack) writes:

>In article <1992Nov10.155729.21299@news.acns.nwu.edu> 
>>
>>        Flagship                        Similar to Paper Mayhem.  Reviews,
>>        Alan Tabor                      their own PBM rating system.  Big
>>        3860 14th Ave.                  in the UK, separate US edition.
>>        Oakland, CA 94602
>>
>>I don't know how much a Flagship subscription costs.
>>
>Flagship will send you a free issue if you write to them at that
>address.

Is there a UK (or other european) subscription address for Flagship? Are there
really no-one out there who knows what a subscription costs?

Morten Larsen

No fancy .sig
From: siegrist@elde.epfl.ch (Mark Siegrist)
Newsgroups: rec.games.pbm
Subject: play by e-mail game
Date: 11 Nov 92 15:30:09 GMT
Organization: CRPP-EPFL


   RMPM is a game where players wander around a 25 by 25 board, trying
to land on a space occupied by another player. There is no luck involved;
everything is based on your skill at planning your attack and avoiding others.
 
The second phase of the game involves setting up businesses that affect
the game on spaces where you have had encounters. Businesses can do
anything you can get the other players to agree on, at any price that
they are willing to pay.

   Interested?
   
   Send an e-mail to siegrist@elde.epfl.ch for more information
From: kjp@cvcgccv.ic.ac.uk (Mr K.J. Pankhurst)
Subject: New galaxy game starting up soon
Keywords: galaxy, space, exploration, destruction, pbem
Organization: Imperial College (Dept. of Civil Engineering)
Date: Tue, 10 Nov 92 10:13:27 GMT

Hi,

A new galaxy pbem game will be starting up soon. Contact me if you want to
join in. I will be taking about 50 players. One of them will be Russell
Wallace, allowing him to prove how good he really is, after his unfortunate
death in my other game that I am running.. However, I am willing to take people 
of all abilities. Just mail me at:

k.pankhurst@ic.ac.uk

Galaxy is a game of interstellar war for several players. You are the leader ofyour race. You start off by sharing an area of the galaxy with a number of
other races and your objective is to become its sole occupant. This is done
by occupying planets, colonizing them and and building to carry your goods
and colonists around the system and to bring down your mortal enemies.

Kev

P.S. For all those worried about the mail problems that have been occuring 
at my end. I have been told these have been solved, but I will not be starting
the game until I am sure everything is fine. This will assure that nobody
has problems sending in orders.
-- 

********************************************************************************

A consultant is a person who borrows your watch, tells you what time it
is, pockets the watch, and sends you a bill for it.

********************************************************************************
Kevin J. Pankhurst, Civil Engineering, Imperial College, London SW7 2BU.
kjp@cv.ic.ac.uk
From: bc@fccn01.fccn.pt (Luis Miguel Sequeira)
Newsgroups: rec.games.pbm
Subject: BattleTech PBeM
Date: 13 Nov 1992 10:06:58 -0600
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu

Mark O'Leary (Mark.OLeary@newcastle.ac.uk) writes:

>Re. SFACS and Battletech.
>
>Why not combine them both?   
>Let the gladiator earn the right to enter 'mech school' after a minimum number
>of wins in the naked hand-to-hand arena...
>Then either treat mechs as more expensive weapons, or implement a version of 
>the mech rules from 'tech (if they arent watching you 8) ) for the advanced 
>game.
>
>This solves the problem of 'where do fighters go' once they've won a few of the
>basic 'asteriod arena fights'.
>
>Just a thought.

So you propose an extended arena game, where fighters are promoted to
MechWarriors?

My "original" idea was thinking it upside down: consider the Galaxy.
Each player is a mercenary unit. He/She starts with his lance of 4
'mechs, and 4 MechWarriors. If they do well in battle, their stats
improve. They gain fame, glory & money, and with this, they are able
to get better contracts. Soon the lance grows...

But I thought of placing the emphasis on the global economical game,
and not on the battlefield ("arena") itself. The "atomic" unit in the
game would be the 'mech, and not its MechWarrior (but the MechWarrior
would still exist!). That is, players develop their merc units by
improving their 'mechs, and not by buying "expensive weaponry" for
their MechWarriors...

Why so? Well, I must say (and I risk here my head, with all those
DM-fans around) I don't care much for arena-type PBeMs... this may be
a cause of prejudice, I admit...

	- Luis Sequeira


  _________________________________________________________________________
 /
/
    _/     _/     _/  _/_/_/     Computer scientists do it byte by byte.
   _/     _/_/ _/_/ _/
  _/     _/ _/  _/  _/_/_/       God created Law and Order from Chaos,
 _/     _/     _/       _/       but Chaos was created by computer
_/_/_/ _/     _/  _/_/_/         scientists.

  bc@fccn.pt                              Luis Miguel Sequeira
                                  Laboratorio Nacional de Engenharia Civil
  Phone 351-1-8482131 Ext. 2752   Centro Informatica/Grupo Sistemas Centrais
  "Don't call me, I'll call you"  Av. Brasil, 101 - 1700 Lisboa, Portugal
                                                                          /
_________________________________________________________________________/
From: mauricia@bu.edu (Anthony Mauricia)
Newsgroups: rec.games.pbm
Subject: Re: DM: Help with fighting my slasher
Date: 12 Nov 92 19:21:16 GMT
X-Newsreader: Tin 1.1 PL5

Jim Smith (jas@rdii.com) wrote:
: I have some questions on the best way to keep my new slasher alive,
: so I thought I'd ask here.  Here is the info:
: 
: 11-4-9-15-17-15-13 SL
: is RIGHT HANDED
: is INTELLIGENT
:  nothing short of a genius at keeping her foes off balance and in trouble
:  does a lot of little things well
:  makes very clever attacks
:  rarely makes mistakes
:  is always thinking ahead
: is INCREDIBLY QUICK and ACTIVE
: is HIGHLY COORDINATED
: is VERY FRAIL-even a single blow can devastate her
: can only carry a VERY LITTLE WEIGHT in armor and weapons
: is INCREDIBLY QUICK and ELUSIVE on her feet
:  making even dangerous opponents look harmless
: does GREAT DAMAGE with every blow
: 
: I plan on fighting her in ALE-L.  For weapons, I was going to use
: SC/DA against light and medium armor and BA against heavy armor, with
: an SH as a backup.  (That keeps her carry weight down to 9 which is her
: limit I think.)  I was thinking that as frail as she was, it was crucial
: for her to get in fast and furious, so I was thinking 10-10-5-HE-HE-x-x
: for the first minute.  As far as training, I was going to train CN
: a couple times before training skills.
: 
: My questions are:
: 
: 1) Is she better off without the dagger; i.e. will she fight better
:    weilding the SC 2-handed rather than using the dagger off-handed?
: 2) Is the BA a good idea against heavy armor or will it slow her down
:    too much and make her too tired.
: 3) What is a good breakdown for light, medium and heavy armor?
: 4) What do I do with minutes 2-6?
: 5) What do I do for desparation?
: 6) Should I use the Slash tactic or will it slow her down too much?
: 7) Should I train a few skills before training CN?
: 
: I would appreciate any advice, especially from David since he is the
: Sultan of Slash.  Thanks in advance for any help.
 

Jim, I'll try to answer your questions in order. 1) I would go with the SC 2-handed because you get an attack bonus when you do so. 2)I personally don't like using weapons I'm don't have the strength for, unless it is like one point or so, so I would stick with the SC. 3-5)ask Dave. 6)No. 7)Your warriors have a learning bonus during the first five fights(they also have a higher % of dying), so wait until after the first five to raise stats, plus with those stats you shouldn't be that far off Init.

-Tony (aka. Horrible)
(18,45,54)
From: wool8657@mach1.wlu.ca (john woolsey 9209 U)
Subject: Re: Perhaps a FAQ, but...
Organization: Wilfrid Laurier University
Date: Wed, 11 Nov 1992 16:49:34 GMT

In article <1992Nov10.170739.2231@gacvx2.gac.edu> phygod72@nic.gac.edu (Phil ) writes:
>Is there a listing out there that has the locations of various PBM systems on  
>the net?  (Perhaps an FTP site)...
>If not, I'm looking for a BattleTech PBM system (it'd be tough to do, but I  
>want it!!!)
>Phil Miesle

I am currently working on an arena combat simulator, but I may progress on
to a second game in the near future. What kind of battletech simulator would
you wish???
From: burgesmw@cnsvax.uwec.edu
Newsgroups: rec.games.pbm
Subject: Illegal to make Battletech PBeM?
Date: 13 Nov 92 11:46:59 -0600
Organization: University of Wisconsin Eau Claire


   I don't think that it is illegal to make a game designed after the
Battletech system if it is not for profit.  Most copyrights are there to keep
people from making money off of a product they did not design.  There was a
Battletech MUD game (that is supposed to be back soon) and it is said that it
follows Battletech very closely.  As I said, there is also a computer game that
was designed using the Battletech system, as a Shareware program (I believe). 
As long as there is no money involved, I do not think FASA would mind.  Of
course, we are not talking about a large volume of people and we are to
insignifigant to matter.  8)

Matt
-- 
BURGESMW@cnsvax.uwec.edu
From: bc@fccn01.fccn.pt (Luis Miguel Sequeira)
Newsgroups: rec.games.pbm
Subject: Contact lost...
Date: 13 Nov 1992 10:49:09 -0600
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu

If anyone can contact Nicolas Schaefer at

	schaefer@fokus.gmd.berlin.dbp.de 

please tell him that I can't reach his address from here! Mail
invariably bounces back with messages of ``Unknown Address''...


Perhaps someone is able to find an alternate address?

Thanks!

		Luis Sequeira



  _________________________________________________________________________
 /
/
    _/     _/     _/  _/_/_/     Computer scientists do it byte by byte.
   _/     _/_/ _/_/ _/
  _/     _/ _/  _/  _/_/_/       God created Law and Order from Chaos,
 _/     _/     _/       _/       but Chaos was created by computer
_/_/_/ _/     _/  _/_/_/         scientists.

  bc@fccn.pt                              Luis Miguel Sequeira
                                  Laboratorio Nacional de Engenharia Civil
  Phone 351-1-8482131 Ext. 2752   Centro Informatica/Grupo Sistemas Centrais
  "Don't call me, I'll call you"  Av. Brasil, 101 - 1700 Lisboa, Portugal
                                                                          /
_________________________________________________________________________/
From: randall-joshua@yale.edu (Joshua Randall)
Newsgroups: rec.games.pbm
Subject: Diplomacy Replacement Needed
Date: 7 Nov 1992 14:27:30 -0500
Organization: Yale University Science & Engineering UNIX(tm), New Haven, CT 06520-2158
Distribution: world
NNTP-Posting-Host: minerva.cis.yale.edu

Please help!

Washington Judge game "Pillbug" needs a replacement for Turkey.

Game is Standard, White Press Only (Partial Allowed).

Don't let Turkey go Civil Disorder!

Thank you.
-- 
Joshua E. Randall                       randall@minerva.cis.yale.edu
Newsgroups: rec.games.pbm
From: jpole@world.std.com (Jamie C Pole)
Subject: BattleTech PBeM Development...
Keywords: PBeM
Organization: The World Public Access UNIX, Brookline, MA
Date: Fri, 13 Nov 1992 15:25:18 GMT

Luis,

  I'd definately like to help with the development/programming of this
thing...  Just let me know what you need...



						Jamie




jpole@world.std.com
From: jozborne@ersys.edmonton.ab.ca (John Osborne)
Newsgroups: rec.games.pbm
Subject: Summoning Familiars
Date: 9 Nov 92 22:46:02 GMT
Organization: Edmonton Remote Systems #1, Edmonton, AB, Canada

I used to believe that there was actually some sort of other variables 
involved in getting a familiar, other than pure chance.  But that was 
when I had single digit data.  But after talking to alot of people plus 
my own "summoning experiences" this is simply not the case.

It is totally random.  MG was too lazy to do anything interesting like 
that.


John Osborne              jozborne@ersys.edmonton.ab.ca 
Newsgroups: rec.games.pbm
From: hack@arabia.uucp (Edmund Hack)
Subject: Re: PBM Magazines?
Organization: Lockheed ESC, Houston
Date: Thu, 12 Nov 1992 21:26:35 GMT

In article <1992Nov10.155729.21299@news.acns.nwu.edu> 
    skrenta@casbah.acns.nwu.edu (Rich Skrenta) writes:
>desj@ccr-p.ida.org (David desJardins) writes:
>> On this subject (at least I think it is this subject, although I didn't
>> get the whole posting), does anyone know if there is any problem with
>> Flagship magazine?
>
>My subscription is fine.  Just got the latest one last week.

Me too.  There was a changeover in the US business office this year,
however.  It may have caused a few things to fall through the cracks.
>
>Here's subscription info for the two major PBM magazines:
>
>        Paper Mayhem                    Consistent quality, game ratings,
>        1518 Adams Street               reviews, and player surveys, lots
>        Ottawa, IL 61350-4770           of ads for neat pbm's.
>
>        US: $24/year Canada/Mexico: $31
>        Europe: $51  Australia: $57

I have a somewhat different view of Paper Mayhem.  I find the articles
very superficial, badly edited, poorly laid out and barely a step above
a fanzine.  I found, at most, one or two meaty articles per issue.  A
lot of very obscure, very small games get covered quite a bit, with
major releases by the bigger PBM companies slighted.  What the magazine
needs is a more professional editorial staff.  However, it does have a
lot of coverage of obscure games.  I also dislike the fiction (if I want
fiction, I'll buy Asimov's or Analog which is much better in quality
than they have), I have little interest in the GM supplied game blurbs
("The Snarf Alliance is making big gains in SuperFantasy HeadStomp game
5, but the BigBig Federation is slowing them") and the letters section
has bordered on libelous at times.
>
>        Flagship                        Similar to Paper Mayhem.  Reviews,
>        Alan Tabor                      their own PBM rating system.  Big
>        3860 14th Ave.                  in the UK, separate US edition.
>        Oakland, CA 94602
>
>I don't know how much a Flagship subscription costs.
>
Flagship will send you a free issue if you write to them at that
address.  The magazine is well edited and professionally typeset and
laid out.  I find the articles to be meatier and easy to read than Paper
Mayhem.  The industry happenings columns are very current and have
analysis in them, as opposed to the "print the GMs press release" that I
find in PM.  There is also a good column of player input and comments of
what is good and bad in the games they are in.
-- 
Edmund Hack - Lockheed Engineering & Sciences Co. - Houston, TX
hack@aio.jsc.nasa.gov - I speak only for myself, unless blah, blah..
NAR 12256 TRA 2004 (dang, 3 too late, Hal.....)
Newsgroups: rec.games.pbm
From: sms35849@uxa.cso.uiuc.edu (Scott M. Stortzum)
Subject: DM: New topic - tactics
Organization: University of Illinois at Urbana
Date: Wed, 11 Nov 1992 04:44:01 GMT

Well, of my guys that like tactics, nothing unusual, i.e. a Basher who
likes high-medium-decise, a TP who likes very low-low-parry (he does best
going 10-8-8 Lunge w/ his longsword, a master in attack helps too), etc..

I believe the info was a initiative check is done every time a crit dodge 
occurs, regardless if the decise tactic was used or not.

BTW, I used your strategy (8-10-7 Responsiveness) with my 6-2-1 LU in a 
bloodfeud, he trashed a 4-1-2 ST w/50 points (he had 29) in 1 minute, and 
used it again to beat another bloodfeuding warrior, this time a 9-4-1 LU
who had 94 recog.  He got the jump, and won in a minute.  He went from 44  
points to 62, for beating someone over 2x the recog.  I can't understand this 
damn Gladitorial Commission.  Look for him as a TV in the init class, his 
name is Sidesplitter (105 att, 95 init -started 85 att, 65 init) :-)

Sorry to ramble,

Scott

Newsgroups: rec.games.rpg,rec.games.frp.dnd,rec.games.frp.marketplace
From: cs202144@umbc8.umbc.edu (cs202144)
Subject: Re: Wanted: AD&D Rogue's Gallery
Organization: University of Maryland, Baltimore County Campus
Date: Wed, 11 Nov 1992 18:46:22 GMT

>Wanted: AD&D Rogue's Gallery. Make me an offer. Mail to pbest@caen.engin.
>        umich.edu.
>

What exactly is the market value for this? I have a copy, but don't know if I
should even consider selling unless I can get something good for it!

Newsgroups: rec.games.programmer
From: intruder@pioneer.unm.edu (David Aaron Kennedy)
Subject: forgot filename for developing kit
Date: Mon, 09 Nov 92 21:10:15 GMT
Organization: Space and Planetary Image Facility
Summary: tp6vga.zip		
Distribution: Rec.games.programmer a
Keywords: Pascal, Vga, Programming 


 sorry forgot the filename "tp6vga.zip" later
From: cyberman@toz.buffalo.ny.us (Cyberman)
Newsgroups: rec.games.programmer
Subject: Re: Text adventure langua
Date: 13 Nov 92 04:22:05 GMT
X-Maildoor: WaflineMail 1.00r


    Joseph Rivera entitled a message as 'Text adventure languages',
   on the 11-11-92  22:06 to All.
 JR> Path: toz!ub!csn!news.den.mmc.com!jrivera
 JR> From: jrivera@den.mmc.com (Joseph Rivera)
 JR> Newsgroups: rec.games.programmer
 JR> Subject: Text Adventure Languages
 JR> Message-ID: <1992Nov11.220608.8644@den.mmc.com>
 JR> Date: 11 Nov 92 22:06:08 GMT
 JR> Sender: news@den.mmc.com (News)
 JR> Organization: Martin Marietta Astronautics, Denver
 JR> Lines: 7
 JR> Originator: jrivera@kola
 JR> Nntp-Posting-Host: kola

 JR> I am interested in writing a text based adventure game and I would
 JR> like some opinions on the different adventure systems (i.e. ADL vs
 JR> ADVSYS). Flexibility and ease of use are my main concerns.

    You might want to look at Oasys this seems to be a very
    intresting compilor.  I am consider modifying it for a
    graphical enviroment.

                Stephen Cyberman@Toz.Buffalo.NY.US
             Mangled on Thu  11-12-1992  at 19:59:47

... Removal of this tagline is prohibited by law.
--- Blue Wave/QWK v2.10
                                                                                           
Newsgroups: rec.games.programmer
From: intruder@pioneer.unm.edu (David Aaron Kennedy)
Subject: Turbo Pascal 6.0 VGA Developer's Kit
Date: Mon, 09 Nov 92 21:08:39 GMT
Organization: Space and Planetary Image Facility
Summary: How to program the SVGA/MCGA in Turbo Pascal 6.0/7.0	
Distribution: Rec.games.programmer a
Keywords: Pascal, Vga, Programming 


  Well here it is the one and only graphic developers kit.

Included in the kit is a full screen paint program,
a sprite editor, a pallette changer etc. etc. etc. 


I am uploading it on wuarchive.wustl.edu in the /pub/MSDOS-UPLOADS

I will also include the procedures and functions and send mail to
intruder@pioneer.unm.edu for the units complied in tp 7.0

good luck with this
dave Kennedy

Newsgroups: rec.games.programmer
From: colin.buckley@rose.com (colin buckley)
Subject: Epic...
Organization: Rose Media Inc, Toronto, Ontario.
Date: Thu, 12 Nov 1992 10:46:40 GMT
X-Gated-By: Usenet <==> RoseMail Gateway (v1.70)


Date Entered: 11-12-92 05:42
SL>BTW, be watching for Epic MegaGames new releases!

Why?  Are they distributing one of yours?  I think Epic's games are
no competition for Id or pure Apogee games so far.  Jill wasn't all that
impressive, so what if it was VGA the game had no background and the
sprites were tiny.  Only a few actually looked good.(the Rainbow bird being one)
I played Cosmo longer than any shareware game I've tried (which is basically
all.  I've been researching) so it's probably my favorite (A favorite shareware
game, yea right...)  Although, I hated Cosmo himself.  The dual backgrounds
and semi diagonal movement (via Staircase method) were cool, but the real
fun was collecting all the objects which were arranged in semi circle patterns,
so you picked up all the objects in one jump (which is nothing new really.)

Kilo had nothing on Galatix either.

Epic has outstanding Adlib, I mean SB only FM music though!  They should
toss the CMF drivers though, or maybe the Adlib market is small...

Tim used to brag so much about Jill before it came out in RIME's game design
conference, I'm sure Apogee and Id, which also used to participate in that
conference, (All three are long gone or silent upon success.) had a good laugh
once they saw it.

Epic's games are better than MoraffWare's crap though....

Anyways, just my opinions.  It's trivial whether I can do better or not.
.----------------------------------------------------.
| Colin Buckley                                      |
| Toronto, Ontario, Canada                           |
| InterNet: colin.buckley@rose.com                   |
|                                                    |
| So Eager to Play, So Relunctant to Admit it...     |
`----------------------------------------------------'
---
   RM 2.00 : RoseNet<=>Usenet Gateway : Rose Media 416-733-2285
Newsgroups: rec.games.programmer