HDTenEightyP/NetNews huggingface dataset:
From: bill@west.msi.com (Bill Poitras)
Newsgroups: rec.games.hack
Subject: Re: Dev team, please read!
Date: 21 Jan 93 18:30:22 GMT
Reply-To: bill@west.msi.com
Followup-To: comp.sys.amiga.advocacy
Organization: Molecular Simulations, Inc.
X-Newsreader: TIN [version 1.1 PL8]

Dan Zerkle (zerkle@toadflax.cs.ucdavis.edu) wrote:
: ...and I was looking forward to it, too!  I'm wondering what they're
: doing with MS-DOS.  I remember all the fun with overlays when 3.0
: first came out.  Of course, with the way NH grows, my 6 meg Amiga may
: start having trouble by the time 3.1 gets here....

Why do have to buy more RAM?  Oh thats right, AmigaDOS doesn't have
virtual memory and demand paging, I forgot. :-)

I'm sorry, I couldn't resist.  There was a lengthy discussion in
comp.sys.amiga.advocacy (to which Followup-To: has been set to) about how
the Amiga has no use for VM+DP.

: --
: Dan Zerkle  zerkle@cs.ucdavis.edu  (916) 756-5170

--
+-----------------+-------------------------------+-------------------------+
| Bill Poitras    | Molecular Simulations Inc.    | Tel (408)522-9229       |
| (bill)          | Sunnyvale, CA USA             |                         | 
|                 | FAX (408)732-0831             | bill@west.msi.com       |
+-----------------+-------------------------------+-------------------------+
Newsgroups: rec.games.hack
From: snelling@bnr.ca (Peter Snelling)
Subject: Re: Ideas for a later version of nethack
Reply-To: snelling@bnr.ca (Peter Snelling)
Organization: Bell-Northern Research Ltd.
Date: Thu, 21 Jan 1993 16:50:08 GMT

In article <20JAN199319093162@eql.caltech.edu>, rankin@eql.caltech.edu (Pat Rankin) writes:
>In article <9301201757.AA18649@hrt216.brooks.af.mil>,\
> Sten M. Drescher <smd@hrt216.brooks.af.mil> writes...
>>       I think that the cloak-armor-shirt layering should work the same
>> as the weapon-glove-ring layering.  Either both of them should require
>> you to do everything explicitly, or neither of them should, IMVHO.
>
>     The difference is the amount of time such actions take.  Rings,
>weapons, gloves, and cloaks all can be manipulated within one turn's worth
>of elapsed time.  (Note I didn't say that you can actually manipulate
>more than one of them in a single turn, although that's what the game does
>on your behalf.)  Body armor takes multiple turns' time, and if you are
>attacked during that period, your reduced armor class due to lack of cloak
>should be because you explicitly removed that cloak.  There's no way to
>be attacked while putting on or removing a ring, only before or after...
>

I think if you were going to implement this, you'd have to give the 
user a warning.  You say remove shirt, the game responds:
   Temporarily remove cloak and armor?

Setting up a function that let you remove your cloak armor and shirt,
and then replace your cloak and armor might not be too hard, but I think
you'd better at least warn people that for a turn they'll be standing 
their in their shorts.

(No, I'm not planning to write this)
-- 
Peter Snelling
Newsgroups: rec.games.hack
From: dif@bhprtc.scpd.oz.au (David Faulkner)
Subject: Re: Gold Vault (***spoilers***)
Organization: BHP Steel, Sheet & Coil, Research & Technology Centre
Date: Wed, 27 Jan 93 00:43:06 GMT

In article <1993Jan22.155127.20104@infodev.cam.ac.uk> ojwb1@cl.cam.ac.uk (O.J.W. Betts) writes:

> I got into a gold vault by the secret door and teleport trap. Then
> the gaurd arrives, and leads me out and dissappears. I find that I
> am in one of the 'cupboards' off a room, but there is no door, not
> even a secret one (search a *lot* and tried kicking 'til my legs
> hurt). Luckily my one unidentified scroll was teleport (YES), but
> I'd have been unhappy if this wasn't the case. Is there an unobvious
> way to escape? (ie not pickaxes or wands of digging...)

No. You just have to wait until a dwarf or rock mole digs you out (make
sure you are not invisible). Pray to keep from starving to death.

I was once trapped almost as badly, with NO way of digging or
teleporting.
I was in a bit of HP trouble, and being chased by a ghost.
I ran down a corridor, and came to the end of it. Repeated massive
searching revealed it went no further.      -------
Unfortunately, now the ghost was            ......|
between me and the only exit.               ......-######## @
I did not have a decent weapon, and         ......|
every attempt to hit the ghost was:         -------

You miss. You miss. You miss. You miss. You miss. You miss. You miss. 
 You miss. You miss. You miss. You miss. You miss. You miss. You miss. 

I was soon starving, however praying kept me from immediate death. After
a couple of thousand turn, I did actually get dug out (although I had to
drop most of what I had to get through the passage), by a rock mole.

  -dif-
-- 
Dave Faulkner, Research Engineer                    (dif@bhprtc.scpd.oz.au)
BHP Coated Products Division, Research and Technology Centre
Port Kembla, New South Wales, Australia.
Newsgroups: rec.games.hack
From: jl16@crux2.cit.cornell.edu (Who the hell am I?)
Subject: err problems with nethack3.1
Organization: Cornell Information Technologies
Date: 29 Jan 93 00:49:25 GMT

I've run into a problem compiling nethack 3.1
it does compile..
and it gets as far as being able to run it.
however..
after selecting a character it gives the 'dungeon collapse' message
*ponder*
I'm running it on a ultrix 
any idea what's up with it?

Newsgroups: rec.games.hack
From: jl16@crux2.cit.cornell.edu (Who the hell am I?)
Subject: errr nevermind
Organization: Cornell Information Technologies
Date: 29 Jan 93 00:55:24 GMT

*ack* I just figured out what I botched..
didn't mv the dat/quest.txt and the dat/dungeon files over to the right 
directory *sigh* :)
From: demon@desire.wright.edu (Not a Boomer)
Newsgroups: rec.games.hack
Subject: Chain letter distribution for NH 3.1
Date: 26 Jan 93 22:21:05 GMT
Organization: ACME Products


	Anyone want to set up an email-tree to facilitate distribution of NH
3.1?

	That is we get ten people who will download the UUencoded files from
linc.  They will mail them to about 10 people each, and so on.  The ten 
initial people can post "I'll do it" type messages, then sign up 10 people.
	As you get on someone's list, post you own "I'll do it message" and get
10 people.

	This should reduce the wear and tear on linc.

	If you have anonymous FTP you can use that instead of email (allow your
ten to login to your machine).

	I'll be glad to email the uuencoded files to ten people.  Send me your
address.

Brett (demon@desire.wright.edu)
________________________________________________________________________________
	"There's nothing so passionate as a vested interest disguised as an
intellectual conviction."  Sean O'Casey in _The White Plague_ by Frank Herbert.
From: harlick@plains.nodak.edu (Ryan Harlicker)
Newsgroups: rec.games.hack
Subject: Nethack-- for Unix?
Summary: Where?
Date: 26 Jan 93 15:08:36 GMT
Organization: None is Needed or Wanted

Hi,
	I've been seeing posts about ports of this variant of nethack and
was wondering if someone has the src which has unix makefiles in it.  I
tried downloading the nhmm3.zip source from nic.funet.fi but it seems to
have weird makefiles.  So I guess what I need is a pointer to the src
for unix.

Thanks,
Ryan Harlicker
harlick@plains.nodak.edu
harlick%prototype@plains.nodak.edu
From: bpn@po.CWRU.Edu (Brian Nelson)
Newsgroups: rec.games.hack
Subject: Re: Getting into the castle
Date: Thu, 28 Jan 1993 15:50:56 GMT
Organization: SCWRUed
NNTP-Posting-Host: b62102.student.cwru.edu

In article <C1KJDK.J7y@dcs.ed.ac.uk> rxb@dcs.ed.ac.uk (Ray Barry) writes:
>From: rxb@dcs.ed.ac.uk (Ray Barry)
>Subject: Getting into the castle
>Date: 28 Jan 93 14:39:19 GMT
>I've just had a thought, would it be possible to dig down from the level above and
>find yourself in the middle of the castle ? By now though, you should have all the
>things you need to enter the castle by the usual methods, but I suppose you could
>always wish for them once you'd cleared the castle ?
>
>Ray

Nope.. It would appear that digging a hole in the floor on the level above 
the castle always puts you somewhere to the left of the castle... before you 
go to the drawbridge... Nice try tho...


Note: this _is_ nethack, not computer hacking.... duh.

"So when I die, the first thing I will see in heaven is a score list?"
1st Law of Hacking:  leaving is much more difficult than entering.
2nd Law of Hacking:  first in, first out.
3rd Law of Hacking:  the last blow counts most.
4th Law of Hacking:  you will find the exit at the entrance.

Brian Nelson
bpn@po.cwru.edu
Newsgroups: rec.games.hack
From: cfs@cowpas.waffle.atl.ga.us (Charles Stephens)
Subject: Re: NetHack 3.1
Organization: COW Pastures
Date: Wed, 27 Jan 1993 17:44:29 GMT
X-Newsreader: Tin 1.1 PL4

simpsong@dns0.bham.ac.uk (Glyn Simpson) writes:
: Izchak Miller (izchak@linc.cis.upenn.edu) wrote:
: > We are happy to inform you that NetHack 3.1 was just submitted to
: > comp.sources.games for distribution.  In about a week, a copy of the
: > code, as well as binaries for some small machines, will be placed in a
: > new directory on linc.cis.upenn.edu, pub/NH3.1, for ftp access.  The
: > 3.0 code will be removed from pub/NH3.0 (but it will remain on the
: > comp.sources.games archive sites indefinitely).
: 
: Well, "real soon" does mean real soon ! Its going to be an agonising week
: waiting for the sources to appear.....
	
	I was trying to find them too, and I logged into ftp.uu.net in 
the usenet/comp.sources.games directory.  Lo and behold a file named
nethack31.tar.Z  but it was only 189K, then a dir'd again, 389K!  WOW
I said,  I am getting it hot!  It is on ftp.uu.net in that directory
if you don't want to wait for the multipart-takes-forever-may-lose-some
distribution.

-- 
Charles Stephens
cfs@cowpas.waffle.atl.ga.us
"And they say USENET is worthless..."  --Unknown
From: dcb@wdl1.wdl.loral.com (Predecrement David)
Newsgroups: rec.games.hack
Subject: Re: NetHack 3.1
Date: 28 Jan 93 19:34:18 GMT
Organization: Gokuraku Videos

norm@cfctech.cfc.com (Norman J. Meluch) writes:
>skydiver@bluemoon.use.com (Ashley Taft) writes:
>>I think it's time to put a big, communal kiss on the shoes of all the 
>>people on the Dev Team.  Don't ya'll agree?
>
>That is until you die from some fatal bug in the new source code right? :-)

Hey, the vicious CoreDump will always be one of the critters in the NetHack
bestiary.  If you can't stand the heat, get out of the kitchen. :-)

--David
+-----------------------------------------------------------------------+
| David Blume            | "I got killed by monsters."                  |
| dcb@wdl1.wdl.loral.com | -- Why my roommate screamed out of nowhere.  |
+-----------------------------------------------------------------------+
Newsgroups: rec.games.hack
From: jl16@crux2.cit.cornell.edu (Who the hell am I?)
Subject: if this helps any...
Organization: Cornell Information Technologies
Date: 29 Jan 93 00:51:57 GMT

if this helps any.. here's the logfile
930128 1546 0 -1 0 1 0 -50 AM jl16,panic
(this was with the 'panic dungeon collapse')

Newsgroups: rec.games.hack
From: dif@bhprtc.scpd.oz.au (David Faulkner)
Subject: Re: Holy water question?
Organization: BHP Steel, Sheet & Coil, Research & Technology Centre
Date: Fri, 22 Jan 93 02:52:23 GMT

dpn2@po.CWRU.Edu (Damien P. Neil) writes:

>In article <1993Jan21.025159.5716@bhprtc.scpd.oz.au> dif@bhprtc.scpd.oz.au (David Faulkner) writes:
>>>I once turned a potion of water into holy water by dipping it into a
>>>fountain.
>>
>>This is not possible (unless maybe in real old version?).
>
>Why not? One of the possible effects of #dipping is to bless the object 
>being dipped. (I think.) If so, you could end up with a potion of holy water.
                ^^^^^^^

Thou thinkest wrong. One possible effect is uncursing of cursed objects,
but it does not bless uncursed objects.

  -dif-
-- 
Dave Faulkner, Research Engineer                    (dif@bhprtc.scpd.oz.au)
BHP Coated Products Division, Research and Technology Centre
Port Kembla, New South Wales, Australia.
Newsgroups: rec.games.hack
From: snelling@bnr.ca (Peter Snelling)
Subject: Re: Luck and helm of opposite alignment
Reply-To: snelling@bnr.ca (Peter Snelling)
Organization: Bell-Northern Research Ltd.
Distribution: na
Date: Fri, 22 Jan 1993 16:53:30 GMT

In article <1993Jan22.000144.25241@oucsace.cs.ohiou.edu>, gbernath@oucsace.cs.ohiou.edu (Gregory Bernath) writes:
>Does wearing/removing a helm of opposite alignment have any effect
>on your luck?  The spoilers say you get -3 luck if you change gods.
>Is this just for getting changed at an altar, or can the helm do it
>too?

The helm doesn't decrease your luck.  I just tried this is Wizard
mode.  Good question though.
>-- 
>Greg Bernath          gbernath@oucsace.cs.ohiou.edu

-- 
Peter Snelling
Newsgroups: rec.games.hack
From: jas@stud.hsn.no (JOHN-ARILD STRM)
Subject: *.sit-files/*.tar-files
Keywords: Help !!!!!!!
Organization: Nordland College
Date: Tue, 26 Jan 1993 10:44:27 GMT

Can someone tell the packer that pack's .sit-files and where I can find the 
packer/unpacker. I also wonder about the same about .tar-files.

Please write soon !


			John-Arild
From: seth@cie.uoregon.edu (Seth Scott)
Newsgroups: rec.games.hack
Subject: Re: How to get potions of water
Date: 23 Jan 1993 21:06:14 GMT
Organization: University of Oregon Network Services
NNTP-Posting-Host: cie.uoregon.edu
X-Newsreader: Tin 1.1 PL5

This "dipping in moat" idea sounds grand, but is there any way to do it, 
besides falling in and teleporting away?  And in the castle, you can't 
teleport... 

Oh, and something I've always wondered:  in 3.0j (Mac), how does one rename
that minotaur that one charmed?  I've been dying to see

"Junior hits the Wizard of Yendor --more--
 Junior hits the Wizard of Yendor --more--
 Junior butts the Wizard of Yendor --more--
 Junior hits the Wizard of Yendor --more--
 The Wizard of Yendor is destroyed!"

 Did I mention that my favorite pet is a hasted, invisible minotaur (or five)?
:)


Newsgroups: rec.games.hack
From: snelling@bnr.ca (Peter Snelling)
Subject: Re: I have 3.1 !
Reply-To: snelling@bnr.ca (Peter Snelling)
Organization: Bell-Northern Research Ltd.
Date: Thu, 28 Jan 1993 19:39:12 GMT

In article <1k8se4INN50l@rs6000.bham.ac.uk>, simpsong@dns0.bham.ac.uk (Glyn Simpson) writes:
>I've just got hold of version 3.1 - 2.6Mb of compressed tar file. It
>uncompressed ok, but only got to the third file before an unexpected
>EOF character occured, and *destroyed* the archive. I advise you to
>al, take a copy before you try to extract the files - it took quite a while
>to pull the stuff off ftp.uu.net - i'm glad i didnt have to do it again !
>

I had the same problem trying to untar it -- it died on the third file
or so.  Someone here found a workaround -- rename the tar file to
something else (eg: fred.tar) and it works.  Strange but true.

-- 
Peter Snelling
Newsgroups: rec.games.hack
From: snelling@bnr.ca (Peter Snelling)
Subject: Re: Two Artifacts in one shop!!
Reply-To: snelling@bnr.ca (Peter Snelling)
Organization: Bell-Northern Research Ltd.
Date: Tue, 26 Jan 1993 16:03:36 GMT

In article <C1FnzD.Mrr@dartvax.dartmouth.edu>, abdab@dartmouth.edu (Adam Milligan) writes:
>In article <1993Jan22.164840.1043@bmers95.bnr.ca> Peter Snelling,
>snelling@bnr.ca writes:
>>level 2.  In this game, potions of object detection were glowing
>>(!!!) so I found all sorts of glowing potions and got (I think)
>>2 wishes.  I also found a magic lamp (cursed, but that was fixed
>
>huh?  how do you get wishes from glowing potions?  my spoiler mentions
>nothing about this...
>
[Unreadable sig deleted]

There is a 1/13 chance that a glowing potion will contain a djinni.  
If the potion is blessed, he will always grant you a wish.  This is 
great if glowing potions happen to be common potions like object
detection.  (If the potion is cursed, he'll attack.  If the potion
is uncursed, it varies).

Similarly, there's a 1/13 chance that smoky potions contain ghosts.

-- 
Peter Snelling
Newsgroups: rec.games.hack
From: dcr@mail.ast.cam.ac.uk (Derek C. Richardson)
Subject: NH 3.1 X11 interface
Reply-To: dcr@mail.ast.cam.ac.uk
Organization: Institute of Astronomy, Cambridge
Date: Thu, 28 Jan 1993 17:51:47 GMT

I just wanted to say that the X11 interface to NH 3.1 is great!
Very slick indeed. Many, many thanks!

Derek
-----------------------------------------------------------
| Derek C. Richardson    | Tel: (0223) 337548 x 37501     |
| Institute of Astronomy | Fax: (0223) 337523             |
| Cambridge, U.K.        |                                |
| CB3 0HA                | E-mail: dcr@mail.ast.cam.ac.uk |
-----------------------------------------------------------

Newsgroups: rec.games.hack
From: "michael kitts" <michael.kitts@canrem.com>
Subject: wow below 26
Reply-To: "michael kitts" <michael.kitts@canrem.com>
Organization: Canada Remote Systems
Distribution: rec
Date: 25 Jan 93 08:19:51 EST

Hello,

   I am playing Nethack on the Amiga, version 3.0j. I have a small text
file with some hints etc in it. On part claims that there is a Wand Of
Wishing on every level below the 26th. It is hidden under a rock surrounded
by three walls. I three games I have been to every level up to 40 and in
my current game I have been to every level up to 50. So far I have not
found a single WOW on any of them!  When I come upon a rock with three
walls I zap either a wand of digging or striking at it and push the rock
to only find nothing below. Am I doing something wrong or is the hint file
wrong?

Mike Kitts
Father O' 24th Level Wizard (7 Wraith corpses + 6 potions of gain level)

--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
From: scimitar@suction.acme.gen.nz (Robert Singers)
Newsgroups: rec.games.hack
Subject: Re: NH++ NH-- NH- NH+-+-+ AAARGH!
Keywords: nh++ nh--
Date: Wed, 20 Jan 93 16:05:02 +1300
Organization: Barbed Wire Cat Productions

mike@shell.portal.com (Michael Bruce Tepin) writes:

> Does anyone know if Nethack Minus Minus is available for OS/2 2.0 and where
> it might be available for FTP?


Yeah, Yeah, modify it for OS/2 somebody.  OS/2 apps are 
inherently more fun than dos apps.  Nethack was the first 
OS/2 app I got :-}

Robert Singers               | Nothing I say or do should be taken as
scimitar@suction.acme.gen.nz | a reflection of any form of reality or
                             | consensual hallucination.
** It's not my spelling (much) that's faulty.  It's this keyboard! **
Newsgroups: rec.games.hack
From: jl16@crux2.cit.cornell.edu (Who the hell am I?)
Subject: re:nethack3.1
Organization: Cornell Information Technologies
Date: 29 Jan 93 01:54:50 GMT

It rocks. 
`nuff said.

Newsgroups: rec.games.hack
From: gregs@eskimo.com (Greg Sumner)
Subject: Re: Bones files and trickery
Organization: -> ESKIMO NORTH (206) For-Ever <-
Date: Tue, 26 Jan 1993 06:59:05 GMT

sweet@skat.usc.edu (Rob Sweet) writes:


>	What does the code say about Bones files?  I had been collecting and 
>ZIPPING bones files and then UN-ZIPPED the whole bunch of them into my
>default directory.  When going down to a new level (5 or 6 usually) I have
>often gotten the dread "Funny ... this level is not as I remember it" 
>message and I am killed by trickery.  After erasing ALL the bones files,
>(just to be sure), this problem seems to have disappeared.  I have not 
>hacked at any of the level or save files.  I am running 3.0j on an XT/clone.

I have only seen this message when I renamed a bones file from one level
to another.  I guess the problem could be the source of your bones files.
I know different compiles are not compatible with each other's SAVE files,
so maybe the bones files are not either.

I guess as a rule of thumb, only use legal bones files?

-- 
Gregory Sumner  *  gregs@eskimo.com
Yoyodyne Propulsion Systems, Inc.
Seattle, Wa.
From: bill@west.msi.com (Bill Poitras)
Newsgroups: rec.games.hack
Subject: Re: Another new item idea...
Date: 25 Jan 93 19:42:34 GMT
Reply-To: bill@west.msi.com
Organization: Molecular Simulations, Inc.
X-Newsreader: TIN [version 1.1 PL8]

Jeffrey Bassuener (jeffwb@camelot.bradley.edu) wrote:
: Just recently, after another stupid death due to drowning, I thought of
: a tool(?) that would make the game easier...  scuba gear!  It would
: be expensive if found in a shop, you would have to have a certain
: dexterity to use it correctly, and it would have a limited time to use 
: it before it runs out of air.  A scroll of charging would have the 
: effect of restoring the air in the tanks...  

There is an AD&D magic item called a helm of under water action.  That
allows the user to breath underwater, and also attack without penalties.
Something like scuba gear (wouldn't that be a type of helmet/cloak?)
wouldn't give the attack bonus.  Ever try to swing underwater?
Underwater combat would be very interesting.

--
+-----------------+-------------------------------+-------------------------+
| Bill Poitras    | Molecular Simulations Inc.    | Tel (408)522-9229       |
| (bill)          | Sunnyvale, CA USA             |                         | 
|                 | FAX (408)732-0831             | bill@west.msi.com       |
+-----------------+-------------------------------+-------------------------+
Newsgroups: rec.games.hack
From: cmeadows@nyx.cs.du.edu (Chris Meadows)
Subject: Looking for the current version(s) of Hack
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Distribution: na
Date: Sat, 23 Jan 93 04:47:17 GMT


I have been keeping an eye on this group, looking for the faq list,
but haven't found it.  Thusly am I forced to ask, WHERE IS THE CURRENT
VERSION(S) OF HACK????!!!!  I'm out of my MIND wanting to see what's
been incorporated.  Would someone PLEASE tell me ftp sites, directories,
and file names, for both 3.0j and Hack++?  I want to try them both out,
ASAP.

Thanx!

--
Chris Meadows  | Robotech/RIFTS/Palladium fanfic author/editor                  
CHM173S@SMSVMA | They Might Be Giants about Star Trek aliens:                   
CHM173S@VMA.SMSU.EDU   | "Everybody wants prosthetic foreheads                  
CMEADOWS@NYX.CS.DU.EDU | on their real heads!"                                  
Newsgroups: rec.games.hack
From: pawlak@vxdesy.desy.de
Subject: Re: Expanding the Game
Organization: (DESY, Hamburg, Germany)
Date: Mon, 25 Jan 1993 16:20:59 GMT

In article <1993Jan25.080740.14582@ucsu.Colorado.EDU>, cuffell@spot.Colorado.EDU (CUFFELL TIMOTHY MICH) writes:
>>
>>          (2) an "identify" message.  This is different from the
>>	      identify scroll in that the number of IDs is always one.
>>	      Also, the ID made may be on an item not in the character's
>>	      possession.  For example, such a message might be
>>
>>                 " tiger-eye ring = conflict "
>>
>>
> I don't like the Post-it note, but it does give me an idea.  What if these
> sorts of thing just showed up as inscriptions?  After all, this is all ready
> a part of the game, and quite under used as far as I am concerned.
> 
You may get in problems if such inscription gets into a bones file.
The next guy to reach that level will be misled a bit ;-)

Michal (pawlak@vxdesy.desy.de)

PS. Some time ago I used to engrave a few words about my equipment every time
I entered a new level - this made sorting through these ghost piles a bit
easier. I decided since, that it costs more work the returns, and probably
is a mild case of abuse - so I don't do it any more.
-- 
Sorry, no .sig this time. Better luck next message!
Newsgroups: rec.games.hack
From: cfthb@ux1.cts.eiu.edu (Howard Black)
Subject: Re: How to get potions of water
Date: Fri, 22 Jan 1993 14:36:36 GMT
Organization: Eastern Illinois University
Keywords: Water

In article <1993Jan21.225141.21549@stortek.com> busser@stortek.com (Rick Busser) writes:
>
>Is there any way to make potions of water from a fountain, sink or moat?
>Is there any way to turn potions into potions of water?

    #dip the potions into fountains or a moat, but make sure you're
levitaing for the latter or you'll drown.  The advantage to the latter,
though, is that moats don't dry up.
-- 
   ******************************************************************
     Howard Black                             cfthb@ux1.cts.eiu.edu
     Department of Chemistry                  Eastern Illinois Univ.