HDTenEightyP/NetNews huggingface dataset:
From: cs490sc@mentor.cc.purdue.edu (MAFIA)
Newsgroups: comp.sys.ibm.pc.games
Subject: CIV: selling improvements
Date: 22 Jul 92 18:31:58 GMT
Organization: Purdue University Computing Center

In article <1992Jul22.173938.4727@beaver.cs.washington.edu> louns@cs.washington.edu (Michael Lounsbery) writes:
>This took me a while to figure out, even with the manual.  Click on the red
>dot that appears next to the building in the upper right of the city
>display. You can only sell one improvement per turn.

Ok, but how does one access the second page (if there is one) of city
improvements using the keyboard-only interface?  I assume with a mouse,
you would just click on the 'more' button.  With keyboard-only, however,
there doesn't seem to be a way to get at the second page.  I've searched
the manual for the answer, but haven't found it yet.  Thanks_in_advance!
Newsgroups: comp.sys.ibm.pc.games
From: evw2@po.CWRU.Edu (Eric V. Wong)
Subject: Thrustmaster products
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)
Date: Tue, 28 Jul 92 22:00:49 GMT


Hi,
 
I am soliciting opinions on the two Thrustmaster products, the
Weapons Control System, and the Flight Control System.  What's
an average price, and how do they stand up to hard use?
 
For reference I am quite happy with my Kraft Thunderstick, but
those products sure look neat.

Thanks in advance.
-- 
evw2@po.cwru.edu  Case Western Reserve University
                  Department of Neurosciences
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: e422sk@tamuts.tamu.edu (Kalara Sunny)
Subject: Arkanoid II wanted
Organization: Texas A&M University, College Station
Date: Sat, 25 Jul 1992 15:21:39 GMT

Arkanoid I has become my SO's favourite game. Eventhough we have not
been able to go beyond round 10 in Arkanoid I, she feels adventurous
enough to try Arkanoid II.

Does anybody have Revenge of Doh for sale by anychance?

I think Taito, the publisher of arkanoid, has joined the big hard drive
in the sky but if any of you know some alternate place of getting it I
hope you will share it with me

Thankyou

-Sonny
Newsgroups: comp.sys.ibm.pc.games
From: ins132g@aurora.cc.monash.edu.au (Mike Battersby)
Subject: HELP WANTED: Spellcasting 101
Organization: Monash University
X-Newsreader: Tin 1.1 PL4
Date: Fri, 24 Jul 1992 04:35:18 GMT

<SPOILERS>





















I've gotten to the end part of spellcasting (well I assume its the
end part) where you are in the room with joey rottenwood (excuse the
lack of capitals here) and the device. I've given him the popular
book, and I now have 3 turns to create a whale, open the ekslaksia
spell box and cast ekslaksia. BUT, the whale creating knocks my 
spellbook out of my hands, and I dont have enough turns to pick it
up again.. Cna someone help?

--
         .-----------------------------------------------------------.
         | Mike Battersby  |  ins132g@aurora.cc.monash.edu.au        |
         |-----------------------------------------------------------|
         | 'Female?' The Cat looked at Lister.                       |
         | 'Is that "female" as in "soft and squidgy"?' - Red Dwarf  |
         `-----------------------------------------------------------'

Xref: sparky comp.sys.ibm.pc.games:8136 comp.sys.amiga.games:10989
From: pbu@drsrv1.hmi.de (pbu)
Newsgroups: comp.sys.ibm.pc.games,comp.sys.amiga.games
Subject: Please help : Arthur(Infocom)
Date: 29 Jul 92 11:41:31 GMT
Followup-To: comp.sys.ibm.pc.games
Organization: Hahn-Meitner-Institut Berlin GmbH


 I have blossomed the sprig and awakend the lady in the lake, but when I 
take the gauntlet and throw it a Lot, I end up on the field of honor and 
keep getting killed after 3 or 4 moves.
Now, how do I defeat Lot? - Spoilers welcome, since there is Gateway 
waiting on the TO-DO Stack .

	Frank (Hoffmann-f@vax.hmi.dbp.de) 
.

Newsgroups: comp.sys.ibm.pc.games
From: jeb@fig.citib.com (James E. Bergman)
Subject: Wolfenstein 3D
Originator: jeb@vulture
Reply-To: ibism!jeb
Organization: Citibank IBISM
Date: Wed, 22 Jul 1992 18:00:41 GMT



I had posted this question before but only received one response which didn't exactly answer my question.

On Episode 4 Level 2, there is a room that is enclosed by columns.
There is apparently a special way to proceed through secret doors in the "Red Brick" room which I cannot figure out.

Does anyone have a definitive answer?

Thank you,

James Bergman
From: x90robot@gw.wmich.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: ??? Anyone have the FATAL CHALLENGE ???
Date: 29 Jul 92 11:28:52 EST
Organization: Western Michigan University

Hi,

Do you know a games called FATAL CHALLEGE ?
I just found its demo from ftp.ulowell.edu a couple months ago.
It looks superb for an arcade type games for IBM.
Anyone have it ?

Recently I ordered the games, almost 3 weeks I guess, but I have not
received anything from him(the maker).  I wonder, do anyone who already
have it had to wait that long?

Thanks,

Rudy F. Robot.
From: bise@girtab.usc.edu (Daniel W. Bise)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: POWERMONGER - what gives? (strategy help requested)
Date: 30 Jul 1992 08:37:19 -0700
Organization: University of Southern California, Los Angeles, CA
Distribution: na
NNTP-Posting-Host: girtab.usc.edu

In article <92212.084640U38339@uicvm.uic.edu> ALAN C. FUSCO, Ph.D. <U38339@uicvm.uic.edu> writes:
>Also there are little stories happening all over the place. Click on any
>individual. They have a name and job. The grow old and die. They have a live.
>Following some of these stories is fascinating.
>There is a lot in this game. I find it well worth the money.

Not that fascinating when your only way of interacting with these 
people is to annihilate or just subdue them. They're more like the
sheep except they have resumes.

.--------------------------------------------------------------------.
| Daniel W. Bise                   "My life must be a beta version!" |
| USC BArch (finally!)                           bise@girtab.usc.edu |
| The PATCHBAY BBS (818)441-3965           71601.1752@CompuServe.com |
| 14KHST/V.32-->WC3.5,Tomcat! Mail,Win3,TTFonts,PC Soundcards/GrafiX |
`--------------------------------------------------------------------'
From: yung@r-node.gts.org (Amos Yung)
Newsgroups: comp.sys.ibm.pc.games
Subject: Help: Out of this world
Date: 26 Jul 92 14:14:41 GMT
Organization: Public Access UNIX Information System

Hi all. I am stucked on level 4 (code LBKG) where you recharge your weapon.
What should I do to cross the damn bridge? I keep falling off and died.
The jump key just doesn't seem to be responding.  
-- 
----------------------------------------------------------------------------
Amos Yung          | Macintosh Jr.: The power to crush the other kid.
yung@r-node.gts.org| 
----------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: dyfl@mullian.ee.mu.OZ.AU (Daniel Y Lam)
Subject: New game -- High Command
Summary: A request to Compuserve users
Organization: Computer Science, University of Melbourne, Australia
Date: Tue, 28 Jul 1992 00:53:34 GMT

Apparently there is new game out called "High Command".  In an ad it
is described as a "military, economic, and political simulation of
World War II in Europe".

The ad also says that there is a demo availabe on Compuserve, which
can be got by: Go GAMPUB; choose Libraries then Other Publishers,
then search for HICOM.

Perhaps some Compuserve user out there who is interested can download the
demo and upload it to an ftp site somewhere?

Thanks!

-- 

	Daniel Lam
	Melbourne, Australia

In my opinion, the opinions expressed here are my personal opinions.
--

	Daniel Lam
	Melbourne, Australia

Newsgroups: comp.sys.ibm.pc.games
From: int694l@lindblat.cc.monash.edu.au (PW Douglas)
Subject: OOTW/Another World Start Solution
Summary: OOTW
Keywords: OOTW Start Soln
Organization: Monash University, Melb., Australia.
Date: Mon, 27 Jul 1992 01:52:26 GMT

To get past the tiger: SPOILER.






















When you first meet the tiger, edge towards him slowly and as soon as he moves
run bloody quickly to the left.  Keep running through several screens until 
you reach the vine.  Jump on the vine (you will swing out and back) then jump
off the vine back to the original screen with the pool.  Keep running now to
the right (the tiger will still chase) back to the screen where you were first 
chased and see what happens.
Dougo 
Monash Uni                         - int694l@lindblat.cc.monash.edu.au
Vic. Australia
Organization: University of Illinois at Chicago
Date: Saturday, 25 Jul 1992 11:16:30 CDT
From: ALAN C. FUSCO, Ph.D. <U38339@uicvm.uic.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject:    Games for Sale

I am cleaning out my older games. These were all FUN to play but I will never
play them again-- so out they go.

Make me an offer:

older games:
  Renegade Legion
  Red Lightning
  Univ. Military Simulator + expansion disk
  Buck Rogers - Countdown to Doomsday
  Hard Nova
  Music Construction Set
  Chessmaster 2000
  Wasteland
  Sentinel Worlds I
  Strike Aces
  Mines of Titan
Newer Games
  Buck Rogers - Matrix Cubed
  Wiz 7 - Cosmic Forge
  Space 1889
Newsgroups: comp.sys.ibm.pc.games
From: lintner@convex.com (Mitchell Lintner)
Subject: Joystick Question
Keywords: Joystick IBM Commadore
Organization: Engineering, CONVEX Computer Corp., Richardson, Tx., USA
Distribution: comp
Date: Thu, 23 Jul 1992 17:51:33 GMT
X-Disclaimer: This message was written by a user at CONVEX Computer
              Corp. The opinions expressed are those of the user and
              not necessarily those of CONVEX.

Does anyone knowif there is any difference between joysticks made for use
on a Commadore and an IBM other than the connector? I have an Epyx joystick
that I bought for my Commadore right before it died that I really like. I
would love to use it on my PC if I could make it work.
From: kdd0@ns1.cc.lehigh.edu (KEVIN DAVID DRUCKER)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: CIV: United Nations
Date: 22 Jul 92 14:01:13 GMT
Organization: Lehigh University

In article <1992Jul21.123404.21001@cs.ruu.nl>, wishnu@cs.ruu.nl (Wishnu Prasetya
) writes:
>Hi there!
>
>Also I still don't get it, some of you say to acquire
>industrialization at 1AD, or even buying enemies cities early in the
>game. I have tried hard, buy I never manage to get Battle Ships before
>1700 AD, even with Great Library, and I never seem to have enough cash
>overflow to buy cities of substantial importance before I get my rail
>road.
>
>-Jade-
>

 The best strategy I have seen and used for acquiring technology is to set your
 tax rate to zero and put everything into science production.  Maximize trade
 through roads and manipulating city production.  DON'T build anything which
 requires financial support until you have atleast 12 to 15 cities.  By this
 time you should have developed the republic.  Also, I never irrigate (expect
 plains with horses) until a few turns before I plan to switch to republic, it
 saves my settlers for creating roads and cities.  I go straight from
 despotism to republic (usually).  Occasionally I'll use monarchy if I steal
 it or find it through a village (ancient scrolls).


-- 

+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
|     Kevin D. Drucker  -=>  kdd0@lehigh.edu  -=>  kdd0@ns1.cc.lehigh.edu     |
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
From: kdd0@ns1.cc.lehigh.edu (KEVIN DAVID DRUCKER)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: CIV: questions on how to micro-manage the cities
Date: 27 Jul 92 13:03:22 GMT
Organization: Lehigh University

In article <1992Jul23.014415.10586@nic.umass.edu>, s9874203@titan.ucc.umass.edu
(s9874203) writes:
>
>A case taken from one of my games (btw, I play civ3 at emperor level):
>At this time I have 5 cities with pop. 10, 10, 6, 5, 3 respectively.
>I switch the luxury rate to 0%, 20%, 40% and have the rest trade all
>converted to cash to see what I can get. In the following table, the
>total cash, resources, and food generated by 5 cities are given:
>
>option luxury rate     cash    resources       food
>  1    0%              48      38              73
>  2    20%             42      41              77
>  3    40%             37      41              86
>
>(natually, the less luxury rate is, the more entertainers I have to
>avoid civil disorder.)

    Have you won a game from this point?? In my experience if you only have 5
    cities each of significant size (as you say you have) then you've forsaken
    expansion for the sake of city developement and you're going to get
    crushed by one of the expansionistic civ's.  Without a larger city base
    there is no way to keep up with tech advances.
-- 

+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
|     Kevin D. Drucker  -=>  kdd0@lehigh.edu  -=>  kdd0@ns1.cc.lehigh.edu     |
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
Newsgroups: comp.sys.ibm.pc.games
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: Falcon 3.0 Red Flag, Loch Ness Monster
Organization: University of Waterloo
Date: Thu, 30 Jul 1992 07:12:01 GMT

In article <jtabaska.712419333@beagle> jtabaska@boulder.Colorado.EDU (Jack Tabaska) writes:

>Actually, I think that the campaigns are better training than
>Red Flag.  After running a Red Flag mission several times, you
>figure out the best way to do it, and then you have to make up
>a whole new mission.  During the campaigns, though, you never
>know what to expect.  Keeps you on your toes.

Have you looked into F3Maps?  It has a Red Flag mission generator which
brings the element of the unexpected into your training missions.  It
also lets you train in the other three theatres instead of just at Nellis.
F3MAPSD was on wuarchive.wustl.edu, in MSDOS_UPLOADS, the last time I 
looked.

Phat.
From: x90robot@gw.wmich.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: PRINCEofPERSIA: megahit problem & crack
Date: 29 Jul 92 11:31:46 EST
Organization: Western Michigan University

Hi folks ...

Recently I bought a Prince of Persia games; it's a fun one.  However there are
two major problems in it :

1. The MEGAHIT cheat mode does not work on it.  I found that it is the version
   1.3; does it has anything to do with it ?
   Do you have any clue to make the MEGAHIT feature work ?
   Will changing the Prince.Exe file with the other version's work ? (that's
	what I suspected to be the problem.)

2. I'm tired of doing the passkey procedure (drinking the right potion).
   Do you guys know how to crack that password ?

Thanx,
Rudy F. Robot.
Newsgroups: comp.sys.ibm.pc.games
Subject: Sound Source emulate SoundBlaster?
From: mscott@charm.urbana.mcd.mot.com (Mark Scott)
Date: 20 Jul 92 13:59:04 GMT
Reply-To: mscott@urbana.mcd.mot.com
Organization: Motorola Computer Group, Urbana Design Center
Keywords: sound source soundblaster

-- 

I realize the probable stupidity of this question, but is there any way
via a TSR or something to allow the Disney Sound Source to "emulate" a
SoundBlaster or AdLib card? I have a couple of games that support the 
SoundBlaster and would like them to come through my Sound Source if 
possible. If there was a way, the Disney Sound source would be a very
good low cost, low-end alternative.  Anyone got any brilliant ideas?


thanks

 Mark
From: novanet@ac.dal.ca
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Star Trek 25th: Help with Starship fights
Date: 28 Jul 92 21:01:19 -0300
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

In article <7860@sirius.ucs.adelaide.edu.au>, zebee@ucs.adelaide.edu.au (Zebee Johnstone) writes:
> cb062@cleveland.Freenet.Edu (Ira C. Smith) writes:
> 
> 
>>      Usually, I accelerate to about 6 or 7 for attacking. Once
>>I get them in my viewscreen, i press 'v' for a full view. Next
>>I hunt them down firing bothe my torpedoes and photons at the
>>same time. If I get damaged badly, I accelerate to about 9 and
>>go into a tight turn. they usually fire like crazy but rarely 
>>if ever hit me. After I fixed I go back to the original procedure.
> 
> I've also found that getting them in your sights and then hitting
> the reverse key can help.  They stay in the sights longer.

It really helps if you use your mouse - I have found that joystick and keyboard
just don't cut it in the battle scenes. Also, has anyone else out there found
that the battle scene in the first scenario (the mock battle) is much harder 
than the real ones? I always lose that one, but I can win the others!
From: a481@mindlink.bc.ca (J.D. Frazer)
Newsgroups: comp.sys.ibm.pc.games
Subject: Police Quest 3: HELP!
Date: 28 Jul 92 02:31:59 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

Could some kind soul email a hint as to where I should look for the detective
kit?

I'll mail you a dead hamster and six jello sculptures in return.

Many thanks.

--
J.D. Frazer, a481@mindlink.bc.ca, (Vancouver, B.C., Canada)
-----------------------------------------------------------
*BRRRRAPPAPPAPPAPPAPPAPPAPPAPP!*
"MEIN LEBEN!" <thud>
"You shoulda thought about that when you signed up, buddy." - Valaria

Newsgroups: comp.sys.ibm.pc.games
From: sg@cbnewsh.cb.att.com (stephan.gross)
Subject: Game for Sale or Trade
Organization: AT&T
Distribution: na
Date: Fri, 31 Jul 1992 12:37:55 GMT
Keywords: Star Trek 25th Anniversary


  I'm selling "Star Trek - 25th Anniversary".  Comes on 5 1/4" disks.
Supports most sound boards.  Original manuals and box.  Complete walk-
through included.

 Price is $25 + $3 shipping.

  Trades welcome.  How about Indy 4, OOTW, Spellcasting 201, or ?

-- 

                      Steve Gross    (...att!homxc!sg or sg@ATT.COM.HOMXC)


Newsgroups: comp.sys.ibm.pc.games
From: cb062@cleveland.Freenet.Edu (Ira C. Smith)
Subject: Re: ALT.GAMES.ORIGIN (was Re: ALT.GAMES.ULTIMA???
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)
Date: Thu, 30 Jul 92 17:01:15 GMT


   Ok, Ok.  How 'bout this. A comp.sys.ibm.pc.games.origin (whew)
news group. What does everyone think.
-- 
Chris Smith )))))))))))))))))))))))))))))))))))))))))))))))))))))
Purdue University          | Cleveland Freenet
School of Mech. Engr.      | just a member
ismith@mn.ecn.purdue.edu   | cb062@cleveland.Freenet.Edu
Newsgroups: comp.sys.ibm.pc.games
From: Kathleen Bedard <mistress@zooid.guild.org>
Subject: Re: Fish Evolution Sim
X-To: SIMON GARTON
Organization: The Zoo of Ids
Date: Thu, 30 Jul 1992 02:54:00 GMT

SG>From: garton@jeeves.ucsd.edu (Simon Garton)

SG>>Somewhere I read about a company coming out with some software for PCs that
SG>>emulates a fish tank.  This program put a new twist to the idea by allowing
SG>>the fish to mate and evolve.  Colors and behavior change into new combinatio

SG> yeah : I was the program you are referring to at the artificial
SG>life conference in New Mexico in June 1992. I forget the exact
SG>name for the moment : I have it in my notes somewhere. Its by a
SG>Russion author (Flash of light !!! its called Elfish) and
SG>is going to be distributed by Maxis (Sim*.*)

I recently saw a review of this game in PC Games August/Sept 92 - Here's
the article:

The company that brought you SimCity, SimEarth, and SimAnt is about to
expand its creative focus from land to sea.  Maxis Software's (Orinda,
CA) _Elfish_ is the new brainchild of Alexey Pazhitnov and Vladimir
Pokhilkko, designers of Tetris.

Preliminary reports note that as in Maxis' other life simulations,
Elfish lets you play God and produce totally unique animal forms, this
time of the aquatic variety.  The program contains detailed animated
graphics images of hundreds of fish species.  You'll mate different
types of fish or make them evolve; you can populate your seas with
existing species, or for faster breeding you can pick and choose
anatomical parts to build your own marine-life form. For details contact
Maxis at (415)-254-9700.

Kathleen

---
 * SLMR 2.1a * 
Newsgroups: comp.sys.ibm.pc.games
From: nyh@gauss.technion.ac.il (Nadav Har'El)
Subject: Re: Game classics?
Organization: Technion, Israel Institute of Technology
Date: Sun, 26 Jul 1992 12:51:06 GMT

In article <1992Jul23.061829.1736@pasteur.Berkeley.EDU>, c60a-zg@volga.Berkeley.EDU (Martin Guerrero-LabA) writes:
> What games would you people out there consider classics?  Perhaps those
> which influenced you and/or the game industry.  Perhaps even a cult
> classic of sorts.  You pick the games...
> 
> My classic list:
> 1) Wizardry -- One of my all time favorites
> 2) Infocom's Zork Series -- how many people started adventuring around
> 			    the lands of Zork?
> 3) SimCity -- Does this deserve classic ranking?
> 4) Lode Runner -- Now don't tell me you haven't played this game.  Say,
> 		  does CGA ring a bell in anyone's head?
> 5) Civilization -- too early to tell, but is it?
> 
> Remind me if I forgot anything.
> 

6) Lemmings - great graphics, and also requires much tought
7) Blockout - this is an old but great 3D tetris - I love it.

-- 
Nadav Har'El                         | ######  ########     # | <-- Sorry if
Email: nyh@gauss.technion.ac.il      |      #       #       # |    you can't
Department of Mathematics, Technion  |      #       #       # |    read Hebrew.
Israel Institute of Technology       | ########     #  ###### |    Nadav. ;)
From: thompson@kuhub.cc.ukans.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Sorry, U7 questions (2)...
Date: 30 Jul 92 15:14:02 CDT
Organization: University of Kansas Academic Computing Services

Hello all,

First, I finally broke into the passage ways that connect the Baths,
the Fellowship Hall, and the House of Games in the Buccaneer's Den.
While perusing through torture chamber, past the dragon, and down to
where the bloody skull is sitting on the pedastal, I saw the Fellowship
member cooped up behind the iron bars.  But no matter how much I tried,
I couldn't talk to him.  I kept clicking and clicking and clicking.
Is the guy just scared or what?  I would really like to get some info
out of him.

Also, I went to the Isle of the Avatar to the gate to the Hall of the Codex
(something like that), and I don't have the key.  Where do I find the key
to get in this structure.  I have reason to believe Hook may be inside.

Thanks,


-- 
------------------------------------------------------------------------------
|  Charles A. Thompson               |  thompson@ukanvm.cc.ukans.edu         |
|  CS Student, University of Kansas  |  thompson@ukanvax.cc.ukans.edu        |
|  and _avid_ SkiBum.                |  OS/2 2.0 is for YOU!!!               |
------------------------------------------------------------------------------
|  LOOK FOR RECIPE PRO(tm), AN INTERACTIVE RECIPE DATABASE FOR WINDOWS WITH  |
|  AN EASY TO USE, INTUITIVE QUERY.  COMING SOON TO YOUR LOCAL WINDOWS BBS,  |
|  FTP SITE, OR SHAREWARE DISTRIBUTION HOUSE.                                |
------------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: acura@cbnewsi.cb.att.com (james.r.feeney)
Subject: ULTIMA7 Upgrade
Organization: AT&T
Distribution: usa
Date: Mon, 27 Jul 1992 17:16:33 GMT

I just received my upgrade of U7 from Origin. It took about a week from when
I sent it out. I just wanted to share some info they included with the new
version.

They call the upgrade "Version 3.4". They explain that the "version 2.2"
you see on the top of the installation menu is just that; the instalation
version. To find out the game software version you must type the letter
"V" during the game. A scroll will appear with the version number. They
said the old versions are 3.0.

They also said that they strongly suggest beginning the game again. If you
bring in any old save files from the older version it is likely that the
"fixes" won't work (luckily, thanks to the net, I didn't start mine yet).

That's it. I'll be starting it up and checking for the "disappearing key"
problem.

Jim Feeney
 
Newsgroups: comp.sys.ibm.pc.games