HDTenEightyP/NetNews huggingface dataset:
From: imeslsl@Msu.oscs.montana.edu (LEPRICAN~~~)
Subject: The Game of RAILROADING (update)
Reply-To: imeslsl@Msu.oscs.montana.edu (LEPRICAN~~~)
Organization: Montana State University
Date: Tue, 22 Dec 1992 23:20:36 GMT

OK, so you guys are interested.  You also want more info.  Here it is:


Brochure info:

C&O/B&O - The Game of
RAILROADING.  Authentic
game based on the actual
combined systems of
the Cheasapeake & Ohio and
Baltimore & Ohio railroads.
Players compete against each
other as well as the elements
(floods, derailments, collisions,
mountain slides, etc.) to earn the
most revenue.  Contains 97 real-life trains
...perfect game for model railroad buffs.
It's better to switch than fight...
	engineered at $7.98


What it looks like:

About 9x12x3 inch box, one long side open, with another simmilar
box inside it.  Paper glued to the outsides of the box are still
mostly intact.  Some is peeling near corners, and a little is worn
through on the edges, but I don't think any is missing.

Inside is a little 1-2 inch tall box, completely apart at each
verticle edge, (held now with a rubber band) holding two map boards,
each composed of four about 9x12 inch boards which ford into a square.
These are placed end to end to make a roughly 18x48 inch playing surface.
Between these boards (in great condition) are 97 counters and 2 blank
counters, 40 cargo chips, 24 (I think) situation cards, two timetables,
an instruction booklet with lots of historical background, another
instruction pamphlet, a business reply card, an Avalon Hill 1969
brochure and possibly something else which I can't remember.

All of this is in great condition, except for the worn box.


What I'm going to do:

I'm going to sell to the highest bidder on Jan. 15, 2 days after our
classes start, and I'm assuming most others', too.  Since I am leaving
tonight (Dec, 22) I will not be reading mail for a week or two, at the
soonest.  You all may wish to discuss your bids amongst yourself, or
post them or something, since I won't be able to let you all know the
current bid.  Or, when I get back, you can all bid at the last minute
or whatever.  I will do business with the person who e-mails me the
highest bid.  (I hope there is no confusion now...)

Peter Wotruba has opened bidding at $30.00

{-;
	Leprican~~~
From: ngm@cee.hw.ac.uk (Neil Milne)
Newsgroups: rec.games.board
Subject: 1830
Date: 21 Dec 92 17:00:59 GMT
Organization: Dept of Computing & Electrical Engineering, Heriot-Watt University, Scotland

Can someone mail me the name of the company that sells 1830, if it is still
sold that is. Also the price if you know!

--
Neil G Milne    RA    Dept. of Computing and Electrical Engineering
JANET:ngm@uk.ac.hw.cee | OTHER:ngm@cee.hw.ac.uk | or... eeengm@uk.ac.hw.clust
-------------------------------------------------------------------------------
Did anyone see where that small black screw went...?
From: wyattw@tekig1.pen.tek.com (Wyatt A Webb;629-1592;92-835;tekig1.pen)
Newsgroups: rec.games.board
Subject: A&A variant: The World at War  Deluxe?!
Date: 21 Dec 92 21:35:06 GMT
Distribution: rec.games.board
Organization: Tektronix - Application Software Development

Hi, all!

Well, I haven't even finished updating my hand made map for the World at
War variant when I see that there's a World at War Deluxe!!

I bought the former from Games On Call mail-order for $8 and the new one
is $17 and described as:
Axis & Allies variant and accessory pack. Folio format [as opposed to
boxed]

When I called to ask Games On Call about the difference they didn't know
(or at least the fellow I talked to didn't).  I suppose I could call
Xeno, but I'd rather not make a long distance call if someone here knows
the difference. 

The back of my rulebook has part number XEN 001.  According to the Games
On Call listing, the new one is XEN 002.

Anyone know the difference?  What are the "accessories"?

Thanks for any info...

Please post the answer as several others have said they purchased this
and they'd probably like to know as well...

Later,
	
	-Wyatt
--
=====================================================================
|   wyattw@tekig1.pen.tek.com	|  			 	    |
|     Engineers are better	|       "I'm all ears!"		    |
|	   by design		|  		-Ross Perot 	    |
+-------------------------------+-----------------------------------+
|       Disclaimer: My opinions were bought at a garage sale	    |
=====================================================================
From: dalamb@qucis.queensu.ca (David Lamb)
Newsgroups: rec.games.board
Subject: Talisman FAQ?
Date: 1 Jan 93 17:29:00 GMT
Organization: Computing & Information Science, Queen's University at Kingston

I've been reading this board for about a month after having been away for a
year, and wondered: has anyone been maintaining a Talisman FAQ (Frequently
Asked Questions)?  If not, I'd like to start one; I've got facilities here for
posting it periodically, and making it available via anonymous FTP and via a
mail archive server.

The things it would cover are:
  - Real FAQs (questions that keep recurring)
  - Interpretations of ambiguities in the rules and on the cards.
  - Comments on strengths, weakneses, and playing strategies for particular
    characters (e.g. Dwarf can try to go for quick win via craft route).
  - House rules (e.g. what people do about the constant spell-casting via
    "always have spell" characters).
  - New characters and cards people have developed.

If you like this idea (and if there's no current FAQ), please e-mail your
suggestions for contents to dalamb@qucis.queensu.ca.  Unless someone points
out an existing FAQ, I plan to put together my current collection of Talisman
interpretations etc., plus all the contributions y'all send, sometime in
mid-January.
From: Xorg@cup.portal.com (Peter Ted Szymonik)
Newsgroups: rec.games.board
Subject: Re: Across Five Aprils
Date: Sat, 26 Dec 92 09:31:52 PST
Organization: The Portal System (TM)

Agreed on all points :-)

Peter Szymonik
xorg@cup.portal.com
Newsgroups: rec.games.board
From: nwave@phoenix.radonc.unc.edu (Ninth Wave)
Subject: Dragon Pass/Chaosium
Organization: Radiation Oncology, NCMH/UNC, Chapel Hill, NC
Distribution: usa
Date: Thu, 31 Dec 1992 17:43:07 GMT

Now that my son is ten, I have "rediscovered" all my old Chaosium board games
(three editions of White Bear/Red Moon!). First a couple of questions about
Dragon Pass:
1) concerning melee casualties - CF losses are taken from a stack top-down.
Does this mean that if I lose 12 CF in a battle and my stack has a super-
hero (20CF) as the topmost unit with three 4CF units stacked beneath it, then
this stack suffers no losses?
2) The Dragon Pass unit The Twins is a spirit that is not bound to a magician.
Do The Twins act in all respects as other disembodied spirits?
3) Can skirmishers fight twice in a given combat phase: i.e. on the attack,
make a missle attack in the missle fire phase and than use their CF in the
melee phase; and on the defense use defensive missle fire and then apply
their CF to the defensive counterattack?

And now some general questions about Chaosium:
1) I have Nomad Gods, first edition: was there ever a second edition? an
errata sheet? (lots of errata needed, but the game is wonderfully imagina-
tive).
2) For years Chaosium talked about Shadows Dance as the link between
WB/RM and NG: did it ever appear as a standalone or as an expansion? [Dragon
Pass has several rules covering NG areas such as support and chattel property;
perhaps the DP rules are sufficient?]
3) Then there was the third game of the trilogy, Masters of Luck of Fate; 
anyone know its fate?
4) Is Greg Stafford still in the game business? How about Krank, Edhara,
Church, Oliff, Willis, Turney, Johnson and the other Chaosium people?
5) I have numerous odd counters from Greg Stafford: lunar boats, dhows,
wooly mammoths, walktapi, etc. Any rules for these units?

I've always thought that Stafford et al brought more imagination into the
world of gaming than any other group I'm familiar with.And though I don't
think Avalon Hill's production values are necessarily an improvement, it is
good to see DP and Elric in print. Perhap AH could be persuaded to reissue NG?

-- Larry Margolese-Malin   nwave@radonc.unc.edu   (919) 929-8894
From: bruno@cerberus.csd.uwm.edu (Bruno Wolff III)
Newsgroups: rec.games.board
Subject: Re: Titan rules addenda/errata
Date: 30 Dec 1992 20:51:57 GMT
Organization: University of Wisconsin - Milwaukee
Distribution: world
Reply-To: bruno@cerberus.csd.uwm.edu
NNTP-Posting-Host: 129.89.7.46
Originator: bruno@cerberus.csd.uwm.edu

From article <1hqff6INNfte@life.ai.mit.edu>, by joltman@cookie-crisp.ai.mit.edu (T. Andy Frakes):
] 
] Right.  This shouldn't be much of a problem in friendly, leisurely games, but
] it would be something to watch for in a tournament.  I'm still not sure where
] the rules allow for a 'mutual,' though  I'm sure that the other players may
] object to such an event in cases where the the attacker and/or defender are
] sucking for stack markers and the result cannot be achieved reliably through
] normal play (as can deals with particular pieces or time losses).  Any help here?
] 
The two parties involved in a battle can agree to mutual elimination. Once you
start fighting the battle you may still be able to manage it, but there is no
100% guarenty.
From: cremer@apple.com ($mike cremer)
Newsgroups: rec.games.board
Subject: WANTED: Dune (AH)
Date: 31 Dec 92 06:59:03 GMT
Followup-To: rec.games.board
Distribution: usa
Organization: Apple Computer, Inc.

Anyone have a copy of AH's Dune board game in good condition they'd be
willing to part with?  I'll cover p&h.  Please reply via email to
cremer@apple.com.

........................................
$mike cremer
cremer@apple.com
From: Xorg@cup.portal.com (Peter Ted Szymonik)
Newsgroups: rec.games.board
Subject: Re: Command Magazine etc
Date: Sun,  3 Jan 93 18:20:22 PST
Organization: The Portal System (TM)

COMMAND is definitely a decent magazine and like S&T, it does have its ups
and downs.  This magazine is definitely catering to the Military History
crowd.  The articles are generally good, but not nearly the in-depth
analyzes of S&T issues of old.  The games also tend to be highly superficial
and just a step or two above standard beer-&-pretzels fare,

Peter Szymonik
xorg@cup.portal.com
From: larryn@col.hp.com (Larry Neal)
Newsgroups: rec.games.board
Subject: Re: A&A world at war expasnsion-Japan 1st move
Date: 22 Dec 1992 23:09:06 GMT
Organization: HP Colorado Springs Division
NNTP-Posting-Host: hpcstc11.col.hp.com

Well I felt that since the US and the Brits could share
a territory then they could also help defend it.

If the British player moves a unit to the W. US then 
Japan must declare war on Britain in order to disloge
the unit since it is "sharing" the space with the US
units.

However, I cannot find any rule (other than the US/Britain
combined forces rule) that specifically addresses this
issue. 

ah well, now I have to decide whether or not to buy the
new map...

Larry
Newsgroups: rec.games.board
From: iwatters@cix.compulink.co.uk (Ian Watters)
Subject: Any games in 1650 - 1750 Europe?        
Cc: iwatters@cix.compulink.co.uk
Reply-To: iwatters@cix.compulink.co.uk
Date: Thu, 31 Dec 1992 20:46:00 +0000

>Are there any strategy or diplomatic games for Europe in 1650 to 1750?

Not AFAIK.

The nearest I can remember was _Mercenary_, a 70s UK-designed game that was
taken over by Fantasy Games Unlimited for its second edition.  It covered
1494-1560 and was big on things like your expensive armies becoming obsolete
with new inventions.

There was also a game _Holy Roman Empire_ in an early _Wargamer_, but again,
I think it stopped before 1650.

  //\/\/  iwatters@cix.compulink.co.uk

>>>MATRIX version  1.21e
Newsgroups: rec.games.board
Subject: SFB: mobile base question.
From: stephanf@sasb.byu.edu (Stephan's ordinary guy)
Date: 28 Dec 92 12:24:58 -0700
Distribution: world
Keywords: sfb

I don't have R1 yet and I need to know something about Mobile bases.
How many SparrowHawk-H's does it take to setup a Mobile Base?
Yeah, I know it sounds like a lightbulb joke but this is mostly serious :-).

What it is, is that I am trying to design a scenario involving a Romulan 
relief convoy going relieve a devestated planet. The convoy will include 
about 4 Large and 2 small frieghters and some SPH's for the Mobile Base 
components, and they will be escorted by a Seahawk-B, SEE, SEC, and a couple 
of Snipe-P's. This probably will change as I develop it more. And it will be 
interdicted by an Andro force, probably an Infestor.
Thanks bunches.
From: bp14+@andrew.cmu.edu (Benjamin L. Peal)
Newsgroups: rec.games.board
Subject: TO: Roger Leroux
Date: 23 Dec 92 21:50:54 GMT
Organization: Carnegie Mellon, Pittsburgh, PA


  I couldn't remember your email address, so I figured I'd post here.
  Did you get my check for Ace of Aces: Wingleader?  I sent it on Dec. 2
  and I'm wondering what the holdup is.
  
  - Ben Peal
  bp14+@andrew.cmu.edu
From: Steve.Zwanger@launchpad.unc.edu (Steve Zwanger)
Subject: A&A: Best allied strategy if Russia can attack 1st turn
Organization: University of North Carolina Extended Bulletin Board Service
Date: Fri, 25 Dec 1992 17:52:36 GMT

A friend of mine has challenged me to an Axis & Allies game in early
January, and was cocky enough to offer to take the Axis without the
benefit of a no-1st-turn-attack rule for Russia. Given that Russia
may attack the first turn, what strategy should I follow as the Allies?
E-mail only please, as I know there was a recent discussion about
A&A and I don't want to clutter the net with rehashing it.

Thanks!
Steve
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
Newsgroups: rec.games.board
From: gordon@delfin.com (Gordon Hua)
Subject: Re: Squad Leader information wanted
Keywords: scenarios, AFV counters,  help!
Reply-To: gordon@delfin.com
Organization: Delfin Systems, Sunnyvale CA
Date: Mon, 21 Dec 1992 20:44:36 GMT



In article <1992Dec18.204757.9464@oclc.org>, jmb@oclc.org (James Blight) writes:
|>   1) We have scenarios 1-40 from Squad Leader and the expansions and a booklet
|>      of scenarios 91-100 from GI Anvil of Victory.  We were wondering where
|>      scenarios 41-90 are and how to get our hands on them.
|> 

I don't have the games with me, but if I remember correctly, scenarios 1-12
came with SL, the others came with the expansions, the highest numbered 
scenario I believe is 47, you can check by looking in the rules in GI.  
SL had a group of rules associated with each scenario.  Scenarios 101-110 
were sold as additional scenarios for COI, 201-210 for COD.  91?-100 were, 
I think, called rogue scenarios, were originally supposed to be the ones 
for GI, until they changed the boards in that expansion game.  Their might
have been a 300 series of scenarios for GI :-)  There are no scenarios 48-90.


|>   2) We bought a lot of SL and ASL stuff in one large package.  There are
|>      apparently some AFV counters missing or incorrect.  Specifically, for
|>     scenario 3B with some Russian T-34s and German Sturmgesutz IIIs.  Some
|>     kind soul was nice enough to email me a description of scenarios 3 & 9
|>     but we cannot find the counters for the AFVs.  Could someone please email
|>     me the stats for the AFVs in this scenario?  If these matches the one we
|>     got the the counters are missing.  The STGIIIs both had the 105mm howitzwer
|>     and the 75mm(?) guns.....

The missing tank (and probably artillery) counters may have been discarded
because they were replaced in the COI expansion.  I think you have two 
choices here.  You can either play pure original SL, use the appropriate
COI counters but ignore the extra symbols, and use the SL CRT.  The other 
choice is to go ahead and use the COI armor rules and counters, playing the 
scenario as if it were a COI scenario.



Gordon
Newsgroups: rec.games.board
From: iwatters@cix.compulink.co.uk (Ian Watters)
Subject: Re: good three-player games             
Cc: iwatters@cix.compulink.co.uk
Reply-To: iwatters@cix.compulink.co.uk
Date: Fri, 1 Jan 1993 20:15:00 +0000

>Another good 3-player game is Bar-Lev, by ... Conflict Games? Heck,
>it's John Hill, the guy who did Squad Leader.

Yep, Conflict.  GDW did the second edition which (a) changed the map so you
no longer needed sunglasses to look at it <grin>, (b) split the combat value
in two, so armour had a big attack value, but tiny defence, for example, and
(c) took half the fun out of the game.

  //\/\/  iwatters@cix.compulink.co.uk

>>>MATRIX version  1.21e
From: bp14+@andrew.cmu.edu (Benjamin L. Peal)
Newsgroups: rec.games.board
Subject: Up Front Errata
Date: 31 Dec 92 15:16:47 GMT
Article-I.D.: andrew.UfEthzy00WB_8CP1MD
Organization: Carnegie Mellon, Pittsburgh, PA


  Now that my Marsh terrain question has been answered, is there any other
  Up Front errata I should know about?
  
  
  - Ben Peal
  blep+@cmu.edu
From: dittmare@gtewd.mtv.gsc.gte.com
Newsgroups: rec.games.board
Subject: Re: Cosmic Entounter
Date: 23 Dec 92 13:29:17 -0800
Organization: GTE Govt. Systems, Electronics Def. Div.

You're in luck.  The VERY next board over is REC.GAMES.BOARD.CE, in which CE
stands for Cosmic Encounters.  I even saw the FAQ today.  That should be the
best source of information for you.

If you want my quick review - GREAT GAME.  I don't like all the complications
added (moons, lucer, et al) - the simple game is really enjoyable.

Enjoy,

Eric
From: schlatt@durban.berkeley.edu (mark schlatter)
Newsgroups: rec.games.board
Subject: Six Day Race and Past Lives
Date: 29 Dec 1992 23:16:05 GMT
Organization: U.C. Berkeley Math. Department.
NNTP-Posting-Host: durban.berkeley.edu

Having seen Six Day Race mentioned in several top ten lists, I took a
look at it at my local game store and was surprised by how simple it
looked.  Can someone explain to me how complex a game it is in terms
of strategy?

Also, my wife recently saw a copy of the Avalon Hill game Past Lives,
and being an historian, was somewhat interested by it.  Can anyone
give a minireview?  (It looks like an attempt to cash in on
reincarnation buffs.)

Feel free to respond via email....


						mark schlatter
					  schlatt@math.berkeley.edu
Newsgroups: rec.games.board
From: rob@dosequis.eng.ohio-state.edu (Rob Carriere)
Subject: Re: SFB: mobile base question.
Keywords: sfb
Organization: The Ohio State University Dept of Electrical Engineering
Date: Mon, 28 Dec 1992 23:23:41 GMT

In article <stephanf.25.0@sasb.byu.edu> stephanf@sasb.byu.edu (Stephan's
ordinary guy) writes: 
>I don't have R1 yet and I need to know something about Mobile bases.
>How many SparrowHawk-H's does it take to setup a Mobile Base?
>Yeah, I know it sounds like a lightbulb joke but this is mostly serious :-).

An MB is made from two special MB pods plus up to four other pods (four is
normal; some restrictions apply to the choice of the pods).

Since the rules say a SPH can carry 2 pods, it takes from 1--3 SPHs, depending
on whether you want a minimal configuration or a full MB.

Hope that helps,
SR
---
Newsgroups: rec.games.board
From: hancock@csulb.edu (Don Hancock)
Subject: Guild of Adventure Gaming
Organization: Cal State Long Beach
Distribution: usa
Date: Thu, 31 Dec 1992 00:56:43 GMT

Could somebody please post or email me the phone
number of the Guild of Adventure Gaming.


Thanks.

Don
Newsgroups: rec.games.board
Subject: Re: SFB: Andro opinions
From: dlfrost@miavx1.acs.muohio.edu
Date: 31 Dec 92 22:12:46 -0500
Organization: Miami University Academic Computer Service"

In article <wb9omc.725745451@dynamo.ecn.purdue.edu>, wb9omc@dynamo.ecn.purdue.edu (Duane P Mantick) writes:
> lerouxm@prism.CS.ORST.EDU (Markie Mark) writes:
> 
>>In article <1992Oct26.100622.8424@ac.dal.ca> s666@ac.dal.ca writes:
>>>
>>>    Is it just me, or does everyone else feel that the Andros were
>>>really screwed over by the Captain's Edition changes? Does anyone out
>>>there actually use Andros any more?
>>>
>>>Sean Dzafovic
> 

 They did go overboard in reducing the Andros power.  The Andros ships in duels
where tough to beet but they are easy (easier) prey in fleet battles.  Plus a
fighter squadron is an Andros worst nightmare.



> 
> The andromedans were a totally ludicrous addition to SFB in the first place.
> I would have been happier if they had admitted they screwed up and outright
> *removed* them from the whole gaming system.
> 
> Anything that knocks the andros down a peg is OK by me......
> 
> Duane
> 

  If anything should be removed from SFB, it should be the statis field
generator.  Even after doomsday, there are so many loopholes on how a small
ship can destroy a larger ship in a single impulse. But the SFG is still my
favorite weapon, even if it is too powerful.



					Dennis

----------------------------------------------------------------------------
-   dlfrost@miavx1.acs.muohio.edu     !   Wickedness is a myth invented by -
-   df0dsanu@miamiu.aps.muohio.edu    !   good people to account for the   -
-   dlfrost@apsvax.acs.muohio.edu     !   curious attractiveness of others.-
-   dlfrost@apssrv.acs.muohio.edu     !                                    -
----------------------------------------------------------------------------
From: joltman@cookie-crisp.ai.mit.edu (T. Andy Frakes)
Newsgroups: rec.games.board
Subject: Re: Titan rules addenda/errata
Date: 31 Dec 1992 14:49:56 GMT
Organization: MIT Artificial Intelligence Lab
Distribution: world
NNTP-Posting-Host: cookie-crisp.ai.mit.edu

In article <1992Dec30.232338.23078@ll.mit.edu>, shoham@ll.mit.edu (Daniel Shoham) writes:
|> BTW, as for agreeing to a mutual: since players can agree on the losses that
|> will be incurred in a battle (instead of fighting it), simply agreeing that
|> ALL creatures would be lost constitutes a mutual.
|> 
|> 
|> Dan Shoham               shoham@ll.mit.edu

The difference I was referring to was that, through cooperation and normal
play, players can achieve the result of 'dealing for losses' whether it is
allowed or not (the winner neglects to bring the appropriate pieces onto the
board and the loser concedes).  An agreement for a mutual cannot be achieved
through normal play since it would rely on dice rolls and both players would
have to try to kill each other during the same half-turn.  Therefore, a
special rule must be present for such an agreement to be made (unless all the
other players allow it, but you can do just about anything in Titan if every-
one allows it).

================================================================
=             T. Andy Frakes (joltman@ai.mit.edu)              =
=                                                              =
= This user does not believe in smiley faces.  Insert your own =
================================================================
Newsgroups: rec.games.board
From: imeslsl@Msu.oscs.montana.edu (LEPRICAN~~~)
Subject: The Game of Railroading
Reply-To: imeslsl@Msu.oscs.montana.edu (LEPRICAN~~~)
Organization: Montana State University
Date: Mon, 21 Dec 1992 20:22:01 GMT

I have a slightly worn copy of Avalon Hill's 1967(?) Game of Railroading.
It has 2 large map boards, 2 train schedules, a rules/history book,
90 some counters for trains and 40 cargo chips, about 24 event cards,
and a few of old old brochures, buiseness reply cards, etc..
It's all packed in a nice bookshelf box.
Anyone interested in something like that?
e-mail me: sum1els@gnu.ai.mit.edu

	Leprican~~~
Newsgroups: rec.games.board