HDTenEightyP/NetNews huggingface dataset:
From: yufan@cs.keele.ac.uk (Yufan Hu)
Newsgroups: rec.games.go
Subject: Does xgospel still work with the new server?
Date: 5 Jan 93 17:04:19 GMT
Reply-To: yufan@cs.keele.ac.uk
Organization: Keele University

It seems that xgospel stopped working after the go server updated.
Does anybody have a patch to make it work or is there a now version
available?

Thanks.


---
-Yufan
Newsgroups: rec.games.go
Subject: Q: Go software for the Mac
From: jjstrout@miavx1.acs.muohio.edu (Joe Strout)
Date: 11 Jan 93 12:26:48 -0500
Organization: Miami University, Oxford, OH

	I'm looking for Go software for the Macintosh.  I remember seeing some 
a year or two ago, but I didn't have a Mac at the time so I didn't keep it. 
I've looked for a FAQ both here and in news.answers with no luck.  If this info
is in the FAQ, could someone please post it or mail it to me?  Or if you have a
recommendation (whether or not in the FAQ) I'd appreciate hearing it.

						Thanks,
						Joe

<<             /////       Joe Strout                                     <<
 >>           | @ @        Miami University                                >>
<<            c  _)        Oxford, OH 45056                               <<
 >>            \ o         jjstrout.miavx1.acs.muohio.edu                  >>
Newsgroups: rec.games.go
From: niekd@cs.kun.nl (Niek van Diepen)
Subject: AGA President Bob High dead
Summary: Bob High (AGA President) died in a rafting accident in Chile
Keywords: AGA High
Organization: University of Nijmegen, The Netherlands
Date: Tue, 12 Jan 1993 16:26:36 GMT

A big loss for the American Go Association and the world of go in
general:
Bob High, the AGA President since last summer, and Secretary before
that, died this weekend (Jan 9-10) in a rafting accident in Chile.

Bob has been active on so many things that I won't try to mention them
all, lest I forget something. For me most visible: he contributed to
the AGA Journal (the "High Notes", and various go songs), and he was
active in the rules reform. Also, Bob was a very enthousiastic link
to Japan, visiting several World Amateur Go Championships, some at
his own expense, and to Europe, where he visited the latest European
Go Congress in Canterbury. He will be missed by many of his friends
all over the world.

Niek van Diepen, Secretary European Go Federation

P.S. I am posting this on request of Ken Koestler of the AGA, who does
not have access to this newsgroup himself.
From: ng@dcs.ed.ac.uk (Neil Ghani)
Newsgroups: rec.games.go
Subject: Installation problem
Date: 11 Jan 93 14:24:51 GMT
Reply-To: ng@dcs.ed.ac.uk (Neil Ghani)
Organization: Laboratory for the Foundations of Computer Science, Edinburgh U

Dear go players

I have tried to install the program xigc but come up against certain problems.
In particular i can uncompress the files ok. i can also get the commands
    
              xmkmf
              make depend
	      make

to work. However on typing
 
              make install 

i get the reply

      install: /usr/local/bin/X11R5/xigc: Read-only file system

and if i try to run the program something pops up and then quickly disappears.
Any ideas as to what i'm missing?

Apologies for stupidity - please reply directly

Neil
Newsgroups: rec.games.go
From: mbrownel@alchemy.chem.utoronto.ca (Mark Brownell)
Subject: Kanuck Kwestions Kirin Kount
Organization: University of Toronto Chemistry Department
Date: Mon, 4 Jan 1993 19:02:10 GMT


Mr. Davies writes...

>...A team, won in all four rounds to finish with perfect scores, for
>which they received the perfect reward: a year's supply of Kirin beer.

I'd be interested in knowing just how many cases "a year's supply of
Kirin beer" is in Japan. Up here in beer-swilling Canada that's an awful
lot of suds! 

Mark B. (Onan)
mbrownel@alchemy.chem.utoronto.ca
From: osman@hannah.enet.dec.com ("Eric, dtn 235-8439, DSG1-2/D8  12-Jan-1993 1439")
Newsgroups: rec.games.go
Subject: rules question
Date: 12 Jan 93 19:39:21 GMT
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X-Apparently-To: rec.games.go.usenet


Here's your situation:

 
|
| O O O
| # # O O O O
| O # # # # O
| . O O . # O
| O O O # # O
| O O # . # O
+-------------
 
The white group on the outside is alive.  The question is,
is the inner white group or black group dead? 


I think about it like this:

1)	# takes, and says atari, and board looks like this:
 
|
| O O O
| # # O O O O
| . # # # # O
| # O O . # O
| O O O # # O
| O O # . # O
+-------------

2)	O avoids capture by taking, but nothing's in atari, board looks like:
 
|
| O O O
| # # O O O O
| . # # # # O
| # O O . # O
| O O O # # O
| O O . O # O
+-------------

3)	We assume rest of board is settled, so # says PASS, board looks like:
 
|
| O O O
| # # O O O O
| . # # # # O
| # O O . # O
| O O O # # O
| O O . O # O
+-------------

4)	O takes and says atari, board looks like:
 
|
| O O O
| # # O O O O
| O # # # # O
| . O O . # O
| O O O # # O
| O O . O # O
+-------------

5)	# takes to avoid being captured.  Board looks like:

|
| O O O
| # # O O O O
| O # # # # O
| . O O . # O
| O O O # # O
| O O # . # O
+-------------

6)	O can only pass, so we still have:

|
| O O O
| # # O O O O
| O # # # # O
| . O O . # O
| O O O # # O
| O O # . # O
+-------------

7)	# wants to take, but by superko rule, he's not allowed to, because it
	would repeat the original position !  So, # is forced to pass.

8).  O must pass because if O takes, it's illegal by superko rule since we'd have
position 4 again.  Hence game is over because
we have 3 passes in a row, with O passing last.  But who wins this game that is
over ?  If they agree it's a seki, there's no problem.  However, if # claims O
stones are dead, O says "prove it".  Now by the "contested area" rule, # must
resume play.  But # can't do anything without violating superko rule, so # is
forced to agree that it's seki.  However, perhaps O claims that the # stones
are dead.  # says "prove it".  So, O must do something.  But O can't take, because
we'll have position 4) again, so O is forced to agree it is seki.


Conclusion:	It's seki, and seems to be accounted for by the superko and
		3-pass rule.

/Eric
Newsgroups: rec.games.go
From: mikesh@microsoft.com (Mike Sheldon)
Subject: Rules Question
Date: 11 Jan 93 03:48:05 GMT
Organization: Microsoft Corporation
Distribution: usa

We came up with the following situation during a game:

|
| O O O
| # # O O O O
| O # # # # O
| . O O . # O
| O O O # # O
| O O # . # O
+-------------

The white group on the outside is alive.  The question is,
is the inner white group or black group dead?  We get into
the following cycle:

Black takes the upper ko.  White takes the lower ko.  Black
plays elsewhere.  White takes the upper ko.  Black takes the
lower ko.  White plays elsewhere. ...

Eventually, the rest of the board was decided, but we
couldn't decide if this situation were seki or not.  We decided
to continue playing to find out.

Our question is about the end-of-game rule.  If both players
pass and they cannot agree on the territory in the diagram
above, what happens?  Is the person who passed second forced
to make a play?  Or is the first one forced?

You eventually get into a bizarre situation in which both
players, because they are unable to pass, are forced to make
some move outside of this corner, even to the point of filling
in their own territory.

The outcome in this corner may depend on which end-of-game rule
is used.  (This happened in our game.)  We are wondering how
other people deal with this problem.

Thanks a lot,

-- Mike & Hew
From: smg6@po.CWRU.Edu (Stanley M. Golem)
Newsgroups: rec.games.go
Subject: Re: Rules Question
Date: 12 Jan 1993 02:05:41 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc4.ins.cwru.edu


That's an interesting problem.  The GO: International Handbook and
Dictionary, p. 18 (dia. 6), defines as seki a situation that is the
same except that each group has an eye.  Since the capture of a stone
in this diagram results in an atari, I imagine the problem defaults
to the case in the book.

Max Golem, 5-dan
--
From: yang@titan.ucc.umass.edu (HUAYONG YANG)
Newsgroups: rec.games.go
Subject: Re: electronic magazine (Re: GO World in trouble)
Date: 5 Jan 1993 16:35:37 -0500
Organization: University of Massachusetts, Amherst
NNTP-Posting-Host: titan.ucc.umass.edu

In article <1993Jan5.200413.23030@klaava.Helsinki.FI> olounela@klaava.Helsinki.FI (Olli Lounela) writes:
>
>I second this.  Please do not make us poor non-gurus dig out the proper
>use of TeX, and please do not make it postscript, for besides the fact
>that some people may have no access to ps, I at least would prefer
>reading it on-line. 

I don't like TeX or postscript either.

>
>IMHO, a new feature in mgt is preferable to a shell script which would
>be usable in Un*x only anyway. 
>

If a shell script is easy to port to other systems than UNIX, that is
fine.

bn 2k
Newsgroups: rec.games.bridge
From: rudy@netcom.com (Rudy)
Subject: Re: Preemptive jump shifts
Organization: Netcom - Online Communication Services (408 241-9760 guest)
Date: Sat, 9 Jan 1993 16:23:27 GMT

In article <1993Jan9.100317.21728@smds.com> rh@ishmael.UUCP (Richard Harter) writes:
>In article <C0KFDq.Bts@irvine.com> adam@irvine.com (Adam Beneschan) writes:
>>A couple of posters lately have said they use 1D-2S as a forcing raise
>>in diamonds, forgoing the preemptive jump shift in that case.  This
>>raises a question that I'm really interested in hearing about.  Does
>>the net think that preemptive jump shifts (with no interference) are
>>useful?  Why or why not?

I find that jumps to the three level (unless I'm playing some extended
version of Bergen raises) are useful as invitational.  Playing 2/1 as
absolute game force there is too much weight on the forcing 1NT, and
you'd like to have ways to unload some of the responses off of it.

Over 1Major, we play that 3C,D(and H over S) is the hand that would bid
2C,x,3C playing 2/1 not absolute game force.  Good 6 card suit, no
support for opener's major.  We also play this over 1D for clubs.

>Compare
>the sequences 1S-!NT-2C-2D and 1S-3D.  In both cases the responder is
>weak, but the hand patterns are different and it is best if the opener
>knows it.

I don't see how these two sequences show much difference.  Both show
hands that want to be left alone in diamonds.  (Unles you play Bart:))

The problem is that the opener doesn't always leave the 2 and 3 level open
for the responder.  Compare 1S-1N-2D-3C?  That's weak, so with the 
invitational hand responder is stuck bidding 2N.
From: mbrgw@s-crim1.dl.ac.uk (R.G. Walters)
Newsgroups: rec.games.bridge
Subject: Re: How many ways?
Date: 12 Jan 1993 17:37:43 -0000
Organization: Daresbury Lab., Warrington, U.K.
NNTP-Posting-Host: seqnet.dl.ac.uk

>>At adverse vulnerability, you hear LHO open 1 spade, and quickly find yourself
>>bounced into this seven club contract:
>		   ^^^^^^
>>S  Q 7 6                    (Well, not quite - they chickened out of the
>>H  K 9 8                     sacrifice and let us play in 6C)
>>D  A Q 7 5 3
>>C  K 8                       How do you play on a small diamond lead?
>>
>>S  -                         What about a low heart lead?
>>H  A 7 6 5 4                 
>>D  2                         Is there more than one way to play the hand?
>>C  A Q J 10 4 3 2
>>
>Ah! An interesting hand. The only cards missing are the AK spades, QJT hearts
>and K diamonds. [relevent cards, that is]
>Are you asking how to play 6C or 7C?

I did indeed mean 7C. I never said it was a good contract!
> 
>I'll assume the latter first.
>Even with the diamond finesse you only have 11 tricks. If diamonds
>are 4-3 you can set up a 12th, but you will still need to find a 
>squeeze against LHO. You must hope he has 3+ hearts, AK spades and Kxx or Kxxx
>in diamonds. The latter are quite probable in view of the opening bid.
>
>On a diamond lead, take the finesse, A diamonds, diamond ruff. Club
>to dummy, diamond ruff high.
>Run all the trumps, and cross to the K hearts, cash the diamond...
[end position deleted]
>If LHO had 3 hearts and AK spades he has been squeezed.
>
>I don't see another line in 7C.
>
>In 6C, you have two choices; play to set up the hearts, or play
>to set up the diamonds, or some combination of both. I prefer the
>latter.
>
>Win A diamonds, diamond ruff. Club to board, diamond ruff. 
>If K diamonds comes down, you have an easy 12 tricks, regardless of
>hearts. Otherwise, draw trumps, and DUCK a heart. Now you make if
>hearts are 3-2 or LHO started with 4 hearts [he gets squeezed once
>more].

That's how I played it in 6C (phew! I did _something_ right in the match! :-)
>--
>Bob Silverman

But what about on a heart lead?

Robin Walters.
From: braams@MFDD2.CIMS.NYU.EDU (Bastiaan Braams)
Newsgroups: rec.games.bridge
Subject: Re: What's your call?
Date: 4 Jan 93 14:40:28 GMT
Reply-To: braams@cims.nyu.edu
Organization: Courant Institute, New York University

In article <C0Cp8D.CnG@deshaw.com> baseggio@deshaw.com (Franco Baseggio) writes:
>Flt B swiss, early round, white on white.  You, south, hold
>KT965
>AQ5
>A
>KT93
>
>South  North
>1S     1N
>2C     4S
>?
>
>1N was forcing, but limited to 12 HCP.  4S means that North was going
>to make a balanced 3 piece limit raise, but liked your 2C bid.

For Slam, Partner should have the HK and no values in diamonds.  If
you happen to be cue-ing first and second round controls interchangeably
you'll find out by bidding 5C.  If Partner responds 5D, sign off in 5S.
If Partner responds 5H, bid 6S and hope.  If Partner bids 5S, pass.
Hope for one of the following hands to make the slam a 50-50 chance.
 AJx     QJx     A8x
 Kxxx    Kxxx    Kxxx
 xxxx    xxx     xxxx
 QJ      AJx     Ax
Partner could be one point stronger and the slam could be an excellent
proposition: S-AQx in case 1, C-AQx in case 2, S-AJx or H-KJxx in case 3.
On the other hand, Partner could be lacking S-J in case 1 or 2 and have
the D-Q instead, and 6S will have little chance.  And you could go down
in 5S if partner has diamond values instead of heart values.
Perhaps you should only proceed over 4S if you're up against a stronger
team, and you want to create a swing.       -- Bas Braams
Newsgroups: rec.games.bridge
From: maceache@fox.nstn.ns.ca (Tim Maceachern)
Subject: Re: Reading List?
Keywords: books
Organization: NSTN Network Operations Centre, Nova Scotia, Canada
Date: Tue, 5 Jan 1993 13:50:48 GMT

davidm@questor.Rational.COM (David Moore) writes:

>baseggio@deshaw.com (Franco Baseggio) writes:

>>In article <1i87nnINNpv@im4u.cs.utexas.edu> varvel@cs.utexas.edu (Donald A. Varvel) writes:
>>>   b. It's hardly a beginner's text, but Kantar's Defensive Bridge Play
>>>      Complete, "the big red book," is required reading for intermediate
>>>      players.  There are books by Kantar and Kelsey on defense that are
>>>      good after you've gotten through the big red book a time or two.
>>>
>>Do other netters concur that "the big red book" is required reading?
>>Also, does anyone know where the Kelsey defense book (what is it
>>called?) is sold?  I've never seen it.

>I have not read Kantar's book, but I have read a number of Kelsey's, and
>his original "Killing Defense at Bridge" is the bridge book on defense in
>my view. It is not for the beginner, since it assumes a knowledge of
>basic technique. It is also somewhat oriented to Acol - or at least
>natural bidding. It is also oriented rather more to teams than pairs, since
>the goal is usually to defeat the contract rather than avoid giving away
>overtricks. 

>The book heavilly emphasises counting.

I am currently reading Frank Stewart's book "Complete Guide to Defence" or
something like that.  I find it quite good.  I have Kelsey's "More Killing
Defence" but have been unable to get a copy of "Killing Defence" anywhere.
Is it available at mail-order bridge shops?  I think the print run ran out.

*******************************************************************
*         Tim MacEachern         * Tim_MacEachern@hawk.nstn.ns.ca *
*     Software Kinetics Ltd.     *  or maceache@hawk.nstn.ns.ca   *
* Dartmouth, Nova Scotia, Canada *                                *
*           Opinions expressed are the author's only              *
*******************************************************************
From: taylor@foraker.tivoli.com (Eric Taylor)
Newsgroups: rec.games.bridge
Subject: Computer Bridge and the Law
Date: 11 Jan 93 15:40:22 GMT

Should a computer bridge game allow a player to make
an insufficient bid?

Are insufficient bids part of the game or are all of the
rules regarding them merely an attempt to control the
damage caused by them?
Newsgroups: rec.games.bridge
From: altus@leland.Stanford.EDU (Steve Altus)
Subject: Bob S. (was Re: Arggggh!)
Keywords: true, ouch
Organization: DSG, Stanford University, CA 94305, USA
Date: Fri, 8 Jan 93 01:04:20 GMT


i just want to use up a tiny bit of net resources to say that i 
think you people who are harshing on Bob are insane, and if you
REALLY want to see flames then i'm sure someone can be persuaded to 
give you an example.  

for some reason the complaints always come from the same people 
who not only ******censored by flame-prevention authority*******
but also don't take enough care to make sure the hands they post
contain 13 +- 0.9 cards (when they follow a 12 with a 14 within
a couple of days, you can't pass it off to bad luck)...



oh no, i hope i didn't just ignite the 10-zillionth "Bob debate"

maybe i should just abort this article now...



okay fine, i better include some bridge content...  IMPS, both red,
1C-p-1S to you (partner acts very aggressively at the one level) 
you hold:   ---, AQ9xxxx, AQTxx, x   (0-7-5-1 if i miscounted x's)


your call?  (your methods are that 2C and 2S are both natural, 1NT
shows the unbids without enough strength to double and is nonforcing,
4S is natural, and 3C and 3S are asking for a notrump stopper in that
suit...4C is undefined...   and would your answer change if you 
had 2C or 2S available to show a very distributional 2-suiter?)


--steve altus



Newsgroups: rec.games.bridge
From: dagibbs@quantum.qnx.com (David Gibbs)
Subject: Re: Competing with 7-5 (was Re: Bob S.)
Date: Fri, 08 Jan 93 22:13:52 GMT
Organization: Quantum Software Systems, Ltd.
Keywords: true, ouch

In article <1993Jan8.010420.22398@leland.Stanford.EDU> altus@leland.Stanford.EDU (Steve Altus) writes:
>okay fine, i better include some bridge content...  IMPS, both red,
>1C-p-1S to you (partner acts very aggressively at the one level) 
>you hold:   ---, AQ9xxxx, AQTxx, x   (0-7-5-1 if i miscounted x's)
>
>
>your call?  (your methods are that 2C and 2S are both natural, 1NT
>shows the unbids without enough strength to double and is nonforcing,

How about 2NT?  Since Double shows values, but less shape, 1NT shows
shape but not values, 2NT still hasn't been given a meaning.  Using
it to show extreme shape might be a good idea.  (As in a "My hand
is shapely and I REALLY MEAN IT.)

-David
(dagibbs@quantum.qnx.com)
From: pynq@quads.uchicago.edu (Jeremy Mathers)
Newsgroups: rec.games.bridge
Subject: Re: Bob S. (was Re: Arggggh!)
Keywords: true, ouch
Date: 8 Jan 93 20:26:54 GMT
Reply-To: pynq@midway.uchicago.edu
Organization: D. J. Dougherty & Associates

In article <1993Jan8.072402.17534@smds.com> rh@ishmael.UUCP (Richard Harter) writes:
...
>To put it politely, Bob's posting style cannot be recommended as a
>positive model for "Winning Friends and Influencing People On Usenet".

Disagree.  Bob's style makes it clear that he is not out to win friends
or influence slugs like you.  I admire that.

************************************************************************
After all, all he did was string together a lot of old, well-known
quotations.
		-- H. L. Mencken, on Shakespeare

	- pynq@quads.uchicago.edu, who is still costing the net
	  hundreds, if not thousands, of dollars, every time he posts -
************************************************************************
Newsgroups: rec.games.bridge,comp.binaries.ibm.pc.games
From: reuber@world.std.com (kent b reuber)
Subject: Re: Bridge program demo available for ftp
Organization: The World Public Access UNIX, Brookline, MA
Date: Wed, 6 Jan 1993 22:32:22 GMT

nathan@brokaw.lcs.mit.edu (Nathan Glasser) writes:


>I have placed a copy of the demo version of Bridge 7.0 by Artworx Software, a
>commerical bridge game for IBM-compatible computers, on wuarchive.wustl.edu in
>the /pub/MSDOS_UPLOADS directory, under the name br7.zip (and also br7.txt).
>This can be accessed via anonymous ftp. The demo is "playable", but see below.

I certainly hope it's better than version 6.0. The Mac version of this
game occasionally doubles its partner, then if everyone passes this bogus
double it says "Everyone Passes. Redeal..." I downloaded a MicroBridge
Companion demo for the Mac that seems to bid an play more sensibly, and
allows you more freedom in conventions. Artworks Bridge 6.0 plays only
strong two bids. MicroBridge Companion will allow weak 2's and also
unusual no-trump bids, etc.

>In my opinion this is yet another bad bridge game, but form your own opinions.
>It sounds like it might be similar to a "Goren" program mentioned in the past
>in that it has sound card support to make the players speak, though the demo
>does not do this. The demo is playble, but there's only one hand you can play,
>and you can see just how horrible computer bidding and play can be by watching
>what it does on that one hand.

MicroBridge Companion demo will at least allow you to play 1 of 20 hands.

If anyone knows of any other good Mac Bridge games I'd be very interested.

-- 
reuber@world.std.com          
reuber@cdv.eri.harvard.edu  
Newsgroups: rec.games.bridge
From: sgm@sgfb.ssd.ray.com (Steven G. Myerson)
Subject: Re: Bob S
Keywords: FAQ
Organization: Raytheon Submarine Signal Division
Date: Mon, 11 Jan 1993 21:13:00 GMT

In article <1993Jan8.155235.24897@cbnewsi.cb.att.com> reha gur writes:

* And now some bridge....
* playing 2/1 GF (no inverted minors, limit raises in minors,
* invitational NT over minors (2N = 11-12, 3N = 13-15))
* 
* MATCHPOINTS, vul vs not vul.
* partner opens 1d - pass to you:
* 
* your hand: A x x / A K / K J x x / x x x x
* 
* what is your bid? 

Since you've already eliminated 2D and 3D,
that leaves 3N or 2C.
You don't have the hand that should be led up to (no tenaces),
and your clubs are ratty.

My vote is 2C, because I'm not sure I want to be in 3N,
but partner might not move over 3N, but will bid some more over 2C.

Steve Myerson (sgm@sgfb.ssd.ray.com)
Newsgroups: rec.games.bridge
From: rconway@vax1.tcd.ie
Subject: **wanted bridge on mac/pc*****
Organization: Trinity College Dublin
Date: Thu, 7 Jan 1993 09:57:16 GMT



Any bridge games for mac and/or pc

Newsgroups: rec.games.bridge
Newsgroups: rec.games.bridge
Subject: Re: Arggggh!
From: avir@chen.bgu.ac.il (Avi Roy Shapira)
Date: Tue, 12 Jan 1993 22:51:35 GMT
Organization: Ben Gurion University, Beer Sheva, Israel

We had problems with our news server over the last couple of weeks, and
I didn't get to read most of this thread until today. Our server puts
messages in a wierd order, and I didn;t get to Nick's post until after
I read most of the wild exchanges on the net.

I can't believe how Nick's entertaining and well written post degenerated into
this flame war. 28! messages, and I probably missed one or two.

Have mercy!

Avi

--
Aviel Roy-Shapira, M.D.         Ben-Gurion University Medical School
Dept. of Surgery A.             POB 151, Beer Sheva, Israel
avir@chen.bgu.ac.il             AVIR@BGUVM.BITNET