From: at731@cleveland.Freenet.Edu (Troy L. Nothnagel)
Newsgroups: rec.games.frp.misc
Subject: Re: SRII PhysAds v. ANDRE
Date: 28 Jan 1993 06:19:25 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: at731@cleveland.Freenet.Edu (Troy L. Nothnagel)
NNTP-Posting-Host: hela.ins.cwru.edu


In a previous article, Chris Freisenbruch (read ANDRE) says:

>OK, kids.  Here he is.  The one, the only:  ANDRE THE ASS-KICKING TROLL.
>I am the player of said troll, and I must apologize for any mistakes that
>my GM, Dave Hyatt has made in posting my character, as he did not have all
>my stats with him. ANDRE has a BODY of 15, a QUICKNESS of 9, a STRENGTH of
>14, a CHARISMA of 5, an INTELLIGENCE of 5, and a WILLPOWER of 4.  Only the
>quickness and strength have not been raised with karma. His EDGED WEAPONS

(That's a lot of karma, as you use the ratings including cyberware when
determining karma cost)

>skill is 7, not 9 (I had added two dice from a level 2 Synthacardium--but
>my GM ruled it out), and he does a 16D with his combat axe.  His hugeness
>derives from the following Cyberware and Bioware:  Titanium Bone Lacing,
>a Smartlink in his right hand, and Wired Reflexes (level 2).  On Order is
>a Chemical Analyzer in his tongue.  There goes all but .05 of his essence.
>A Cerebral Booster (level 2), a Damage Compensator (level 4), Enhanced
>Articulation, Muscle Augmentation (level 4), a Pathogenic Defense (level 6),
>a Suprathyroid, a Synthacardium (level 2), and Tailored Pheromones (level 2).

Okay, so your GM lets you rape ShadowTech at will during character
generation? 

>He ain't got much BODY left, either.  His REACTION is 13, and he gets 3d6
>iniative dice--a max of 31 on initiative.  With his EDGED WEAPONS skill of 7
>and a combat pool of 8, he gets fifteen dice.  It's all pretty simple.  ANDRE
>has plastered high level adepts, elementals, trolls, werewolves, and vampires
>with some regularity.  In fact, in sample combats with force 15 fire
>elementals, ANDRE has won 2 out of 3 times, whether he has attacked or

Using your skill of 4?  (That IS your Willpower, after all.  When
attacking spirits, that's all you get.)  And gee, says here (p.142) that
you can't even use combat pool dice.  It's first action would be (at the
latest) 41.  It attacks using 15 dice, you get 4.  Good luck.

>counterattacked.  Trying to reduce a 16D damage code is ... difficult,
>to say the least.  (Please note that he was only using his WILLPOWER dice to
>attack the elementals)  Combat rules are adhered to stictly in our campaign.
>I realize that his WILLPOWER is ANDRE's weakest attribute, and that a good
>mage could do a number on him, as could a vampire or werewolf of it could
>only hold him down long enough (low, low essence).  And yes, ANDRE would make
>a crunchy snack for a Western Dragon. But then, who wouldn't?  Gee, I kinda
>forgot about that amazing physical adept that was posted earlier.  Why, with
>his 40+ successes, he could probably take down Ditka, or da Bears even.  That
>mewling little dragon would make a nice snuggle toy for him, too.  Get a clue,
>numbnuts.  You get your shaman buttbuddy to tag along, and I'll have my
>friend's Grade 1 Initiate Wolf Shaman back me up (he's a member of our party),
>and the two of us will go to town on you porchmonkeys.  Reallistically adjust
>your physical adept and I'll come out and play with you, one on one.  And maybe
>I'll have a few magic tricks up my sleeve, too.  Just to clear things up.  Bye
>bye for now.

"Reallistically adjust your physical adept"? <ahem>  Oh, and did I
mention that when Andre DOES take damage, a target number of 12 is
needed to cast a TREAT on him, and a 14 for a HEAL?  Good luck with
that.  (And btw- cyberware that increases body doesn't help when it
comes to reducing healing time.  Good luck with that, too.)

>                             Yours truly,
>                             Chris Freisenbruch
>                             Rice University
> 
>