HDTenEightyP/NetNews huggingface dataset:
From: jhammond@acpub.duke.edu (John Kirk Hammond)
Newsgroups: rec.games.netrek
Subject: Dogfighting.
Date: 10 Sep 92 22:12:58 GMT
Organization: Duke University; Durham, N.C.

Hey guys!  The past few weeks, when I am queued at Bronco, I have been
compiling a dogfighter's manual for the CA.  This is mainly because I
have gotten numerous queries from some experienced players about
teaching them some dogfighting tactics (?).  I guess they consider me
a 'good dogfighter'.  Well, I actually read through the whole thing
last night after I accidentally kicked myself outa the Side Salad
game.  It is quite long, and is in outline form...it looks like it
covers everything that I have learned about dogfighting and
escorting...it will probably be done in maybe a week, since I don't
play netrek for more than 5 or 6 hours a week now.

I won't bother the bandwidth and your time by posting it to rgn.  If
however, you want a copy to read or laugh at or burn, mail me and I'll
send ya a copy when I get it finished.

I would also like feedback on similar tactics from people who read my
'lil concoction.
Feel free to flame me on anything I say or have said :).

Where are the clued games anymore?? *sniff*

Lance
Newsgroups: rec.games.netrek
From: stanford@leland.Stanford.EDU (Scott Stanford)
Subject: trouble with .xtrekrc
Keywords: fucked
Organization: botanist society
Distribution: usa
Date: Sat, 5 Sep 92 20:46:22 GMT

Hello all - I'm making an .xtrekrc file, but I get a few error
messages that I can't make go away.  Here's what we have so far:

#Scott's .xtrekrc file

keymap:			q00)-!=@aDtTrRDeRrgleE


Initially, it doesn't like the ")".  When I source .xtrekrc, it
replies "Too many )'s."

So I got rid of that portion [q00)] to do some further testing.  The
next reply to source .xtrekrc was "keymap:: Too many arguments."  I
got the same response to the next few commands:


showstats:		on

reportkills:		off

keeppeace:		on


I tried a few things:  spaces, tabs, colons, but that would usually
just give me the "<foo>: Command not found."

I'm working on a SPARCstation, using the netrek out of
gs69.sp.cs.cmu.edu, if that helps.


Any assistance would be greatly appreciated!

Scott
stanford@leland.stanford.edu


P.S.  Anyone know offhand the size of the screen I'm using (XxY) for
putting the various windows on the screen?
-- 
Scott Stanford                 (;@~)  (`@<)   
                             |\____________/| 
stanford@leland.stanford.edu |  \/  \/  \/  | 
                              \___/\__/\___/  The BIG FACE is your friend.
From: malkor@IASTATE.EDU (Jason D Bowles)
Newsgroups: rec.games.netrek
Subject: beginner UN-luck
Date: 14 Sep 92 05:15:30 GMT
Reply-To: malkor@IASTATE.EDU (Jason D Bowles)
Organization: Iowa State University

just wanted to stop by and give encouragement to those gracious(dumb?),
persistance(stupid?) netrek beginners who are presently getting blow out of
their respective underwear, shoes, ect. by "veteran" players.

YOU WILL GET BETTER, BUT ONLY IF YOU KEEP PLAYING!!!!  I know from experience
(2.5 hrs, 65-69 wins, 180-200 losses), that this is most certainly true.  Here
at Iowa State we have some "beginners" who could blow the aft-tube off just
about anybody--needless to say, when I started, two weeks ago, my butt wuz grass
and they wuz the lawn mower!!!  but I AM getting better.  I'm getting higher and
higher kills/game ratios every time I uplink.  so don't worry, you and me
both(respectively) will get there.  (I hope!!!)




                                                           malkor =|:)
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Fri, 11 Sep 1992 15:59:18 -0400 
From: Greg K Chung <gc2n+@andrew.cmu.edu>
Subject: Re: HELP! what's wrong w/ my binaries

Excerpts from netnews.rec.games.netrek: 10-Sep-92 HELP! what's wrong w/
my bi.. cool@iplmail.orl.mmc.com (269)



> Tried to start my binaries and received the
> following messages:

>   X Error:  BadValue
>   Request Major code 89 ()
>   Request Minor code 0
>   ResourceID 0x59bd4
>   Error Serial #48
>   Current Serial #53



> HELP!!!!! anybody have any idea why this is happening???



>  - Cool



Someone asked this before.

The cause of this is that you have somehow changed the default color
map, and now the xtrek client can't get the colors it wants.

The solution:  do not run things that bring up GIFs etc. onto the root
background, especially xview...

Greg

Newsgroups: rec.games.netrek
From: Marc.Ringuette@daisy.learning.cs.cmu.edu
Subject: Sturgeon scout strafing
Organization: The Ohio State University Department of Computer and Information Science
Date: Thu, 10 Sep 1992 16:42:00 GMT

I played a game last month on sturgeon.cs.washington.edu which had
reached the middle-game phase with both teams bombed fairly flat.
I soon began ranting SCOUTS ARE GOD, SCOUTS ARE GOD, SCOUTS ARE GOD
on the team board.  The reason being, scouts can "strafe" enemy planets
to zero or one army.  You get a scout with a kill and 2 armies, strafe
a planet to 0 or 1 armies, take it, and it immediately TURNS AGRI.  

No one else in the game had noticed this, so I madly took planets in my
scout, ended up with a planets rating of about 10, and got them down to a
couple of planets really quickly.  I would be interested in seeing how an
expert game would work on sturgeon.  It would be very dynamic - two armies
and a planet is history, every planet an agri, etc.  

Has anyone seen an expert game on sturgeon?  Want to put one together?



sluggo
From: tundra@sam.ksu.ksu.edu (Daniel Gene McDaniel)
Newsgroups: rec.games.netrek
Subject: Re: Reserved.c and INL At-large teams (unrelated)
Date: 10 Sep 1992 16:56:30 -0500
Organization: Kansas State University
Distribution: world
NNTP-Posting-Host: sam.ksu.ksu.edu


In article jasonp@cunix4.Prime.COM (Jason R. Pascucci) writes:

>-- About the Reserved.c
>Who is currently in charge of handing out the reserved.c file?
>(I have a copy, but I won't hand it out unless I either
>get no response, or get permission.)
>
>I would like to give my copy of the reserved.c to the people running 
>the KSU chaos server, whose no borg policy (splattered all over 
>their motd) is being broken left and right, and they
>claim they can't do anything about it because they don't
>have the standard reserved.c module. 
>
>I would be less pissed if these were half clued borg-players, but 
>I shouldn't be able to dogfight a borg at my (#$*%&*$#%&) 
>varying 100-1900ms lag and *WIN*. Ever. If they were clued,
>and just blowing me out of the sky (which happens occasionally), 
>I just grumble and go away (as I've done in the past), but I 
>really can't stand this. 
>
>Steele/OggMe

We like Borg Weenies, they paint "KILL ME" on the side of their ships.

I can`t say I'm pure I flew my modified client there last night while
you were there as a matter of fact, don't you just love the annoying
message it sends back when you do a borg check. :)
Sigh alas it does nothing else... But it attracts borg haters :)
Tink.... Tink.... Boom!!!
There is only on true Borg, a human one!

I think the NBR should read your a list of messages from your .xtrekrc
file, to radio at people.   Well Have to wait and see maybe... :)

--Quack Quack!

===============================================================================
--Tundra/Dan | "I know that :) means a smiley and :P is someone stickin' their
     aka     |  tongue out, but how do you do the face for someone  laughing 
    ED209,   |  their ass off?"
Sitting Duck |            --Antony Chen
===============================================================================
From: felix@ocf.berkeley.edu (Felix Ling)
Newsgroups: rec.games.netrek
Subject: Re: _Long_ response to post...
Date: 14 Sep 1992 22:50:28 GMT
Organization: U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: earthquake.berkeley.edu

In article <JIVE.92Sep14142954@spanky.ssc.gov> jive@spanky.ssc.gov (Jim Ivey) writes:
>
>In article <8ehAUsS00VpNNO9FAg@andrew.cmu.edu> Kevin Michael Bernatz
><kb32+@andrew.cmu.edu> preaches:
>>   As any good player knows, dogfighting ability means squat!  All
>
>     Ah... the mystical 'good player'.  I love it when people make
>statements like this, in order to develop a base for their argument.
>Thanks for speaking out for all the 'good players' out there, Kevin.
etc.etc.

Okay, I agree with pretty much all of what you bring up (and I must say that
you did a fine job of shredding his argument, but did you have to be that
condescending?)  Just wanna point out that while dogfighting skills are
quite necessary to be a useful player, you don't have to be especially
good at dogfighting to be especially productive (which is probably something
close to what Kevin meant to say).

Take me, (Havok) for example.  I'm a real cruddy dogfighter (my highest
non-galaxy-chaos ratio is .85), and I have always been a real cruddy
dogfighter (as Gaiden pointed that out to me more than once, though worded
somewhat differently).  However, I do think I'm a good team player, sort of.
I scout bomb when nobody is doing it (i.e. almost always).  I can escort
(det till I die, basically).  I can take planets (repeatedly scout dump
armies on an agri in third space for an hour or two).  I can ogg (keep
running at a guy until someone else notices that he has 40+ kills and kills
him for me).  I can, ummm, post important football scores to the ALL window?
I can, uh... crack somewhat funny jokes on the ALL window so that the enemy
starts laughing and forgets to play for a few moments?

Well, maybe I'm not such a good example.  Forget I ever said anything.

>     Jim Ivey
>     Ensign FillInTheBlank

Felix Ling
Commodore Havok 

Well at least I'm more valuable to my team than Mike Cofer.
--
   Pulaski walked to the Turboshaft doors, stepped in, and plummeted down
ninety-nine floors, yelling, "Dammit, Jean-Luc!  I'm a doctor, not a
skydiver!"  She landed with a resounding thump and croaked, "I've fallen,
and I can't get up!"
   "She's dead, Jean-Luc," announced Dr. Beverly Crusher.
				-excerpt from "Still Looking for Things"
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Newsgroups: rec.games.netrek
Subject: Where do the UCBers play now?
Date: 8 Sep 92 16:51:59 GMT
Organization: School of Computer Science, Carnegie Mellon


Where do y'all play?  I've been looking all over for the regulars.  Bigdog  
is desolate now adays.  No more bezier, calvin has the lag from hell,  
sturgeon has the mods from hell.

WHERE DO YOU PLAY?  I WANT TO KILL YOU!!!  Nah...just teasing.

Rob
aka Spaceace!
Newsgroups: rec.games.netrek
From: ahabig@bigbang.astro.indiana.edu (Alec Habig)
Subject: Re: beginner UN-luck
Organization: Indiana University Astrophysics, Bloomington, IN
Date: Tue, 15 Sep 1992 09:46:15 GMT

In this dogfighting debate, no-one's mentioned an important point about
dogfighting :

	IT'S FUN!!!

And since netrek is a game played to have fun (it is, isn't it????), "silly"
dogfighting will always have some place in it.

	Entropy

PS - it is a good thing to practice for newbies, simply because it's the single
best way to learn how your ship handles.  Not to the exclusion of everything
else, of course, but don't slam it so bad.
From: bharat@shadow.Eng.Sun.COM (Bharat Mediratta)
Newsgroups: rec.games.netrek
Subject: System defaults bug/fix
Date: 8 Sep 92 04:02:58 GMT
Reply-To: bharat@shadow.Eng.Sun.COM
Organization: Sun Microsystems
NNTP-Posting-Host: shadow


Here's a bug w/ fix in the bronco.final server release.
I'm running on a Sunergy machine under 4.1.3.  I like
to edit the .sysdef file with vi while the server is
running, in order to change some of the defaults on the
fly.  I noticed that when you save the file, the daemon
immediately picks up on that fact and can, in fact, re-read
the defaults before (apparently) they are fully saved.  So
you wind up with incorrect system default settings.  I modified
my server to re-read the defaults file after about half a 
second (?) to make sure that the defaults are read in properly.
I've hacked my daemonII.c file up a lot, so I can't give
a good diff, but I'll fake one...the +'s represent lines that
have been added:


		-Bharat

daemonII.c:
--
+ #define REREAD 5
move()
{
	.
	.
	.
+   static int defaultsUpdate = -1;

    if (++ticks == dietime) {/* no player for 1 minute. kill self */
	.
	.
	.
    }

+   if ((defaultsUpdate > 0) && (ticks-defaultsUpdate) > REREAD)
+     {
+       readsysdefaults();
+       defaultsUpdate=-1;
+     }

    if (update_sys_defaults()) 
	{
		.
		.
		.
                pmessage("Loading new server configuration.", 0, MALL, "GOD->ALL");
 
+               defaultsUpdate = ticks;
	}
--

---
    /\        Bharat Mediratta
   \\ \       Graphics Continuation Group
  \ \\ /      
 / \/ / /     
/ /   \//\    SUN Microsystems, Inc.	
\//\   / /    Mailstop: MTV18-218
 / / /\ /     2550 Garcia Avenue, Building 18
  / \\ \      Mountain View, CA 94043
   \ \\       Phone:  (415)336-4347, FAX:(415)336-5471
    \/        Email:  bharat.mediratta@eng.sun.com
From: dpassage@eden.CS.Berkeley.EDU (David Paschich)
Newsgroups: rec.games.netrek
Subject: Re: Changes for Netrek...
Date: 15 Sep 92 01:41:44
Organization: Organization?  Who cares?  You just gotta say "Go Bears!"
	<1992Sep14.232348.15029@colorado.edu>
NNTP-Posting-Host: eden.cs.berkeley.edu
In-reply-to: sherod@news.Colorado.EDU's message of Mon, 14 Sep 1992 23:23:48 GMT

In article <1992Sep14.232348.15029@colorado.edu> sherod@news.Colorado.EDU (Scott Herod) writes:

   Andy McFadden writes
   |> The main problem I see is that you can do the Netrek version of The Play.
   |> (For those who aren't from Cal or Stanfurd, The Play was a field-long kickoff
   |> return in which the ball was handled by about half the Cal team.  They kept
   |> passing it backward whenever they were about to be tackled.  The cool part
   |> was when they nailed the Satanfurd band guy... :-) ).

   Starting to show your age Andy.  Wasn't that back in '82 or something?
   Actually I watched that game.  It was the greatest end I have ever seen.
   I wonder how long it took to unrap the trombone from around that guy?

Well actually, around Big Game time that play gets replayed
continuously around here.  I was in the 6th grade when it happened and
hadn't even heard of Cal, but boy can I tell you about The Play.

David Paschich
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: Johnny Mac
Date: 9 Sep 92 20:57:17 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <715983401.18468.0@unix7.andrew.cmu.edu> stimpy+@cmu.edu (Rick) writes:
>After watching him at the US Open this  week, I've decided that John
>McEnroe would make a great netrek player. I'd love to see his outbursts
>on the ALL board. And his flames on this bboard.

Oh swell.  Just what we need: MUCUS McEnroe.

>--Rick

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
Newsgroups: rec.games.netrek
From: bathurst@noaapmel.gov (Bill Bathurst)
Subject: Would you believe laggU genocided Maryland in a scrimmage game (:
Organization: NOAA/PMEL, Sand Point Way, Seattle, WA
Date: Sat, 12 Sep 1992 05:29:51 GMT


Unbelieveable (:  They did have the following since the team was short:

Hector
Freekill
Wreck
Azusa

I would like to thank Freekill, Wreck and Hector for helping pull together
a bad team and beat some clue into them.  Much thanks!!!  They are Gods!
I want to grow up and be like them (:
  
Conquer! Fri Sep 11 21:08:51 1992

  The galaxy has been conquered by the Romulans:
  The Romulans:
      Cookie Monster (R0) with 8 planets and 69 armies.
               Azusa (R1) with 7 planets and 90 armies.
              Hector (Re) with 7 planets and 61 armies.
            FreeKill (Rf) with 6 planets and 27 armies.
            Bismarck (Rb) with 3 planets and 6 armies.
        Ether Knight (R3) with 2 planets and 10 armies.
               Wreck (R2) with 0 planets and 12 armies.
             requiem (R9) with 0 planets and 9 armies.
  The Federation:
              Stress (F5) with 18 planets and 62 armies.
             Abacaxi (F8) with 5 planets and 50 armies.
                Kang (F7) with 4 planets and 41 armies.
              Gamera (Fc) with 0 planets and 102 armies.
           Zen Ogger (F4) with 0 planets and 54 armies.



--
Bill Bathurst				Internet:	bathurst@noaapmel.gov 
NOAA/PMEL				Phone:		(206) 526-6765

Newsgroups: rec.games.netrek
From: danny@cs.su.oz.au (Danny)
Subject: INL entry
Organization: Basser Dept of Computer Science, University of Sydney, Australia
Date: Mon, 14 Sep 1992 04:44:28 GMT

(I don't know who's organising the INL, but I presume they will read this)

I would like to enter an Australian team for the INL (International Netrek
League :-).  Our team name is undecided as yet.

Ping times to our home server are around 600ms from bigdog, 700ms from CMU.
CMU managed to beat us on our home server so it's not impossible!

Danny.
Newsgroups: rec.games.netrek
From: renegade@IASTATE.EDU (Travis D Gruver)
Subject: TEST
Reply-To: renegade@IASTATE.EDU (Travis D Gruver)
Organization: Iowa State University
Date: Wed, 9 Sep 1992 19:53:48 GMT

TEST!


Newsgroups: rec.games.netrek
From: brianh@pdx031.intel.com (Brian Holscher)
Subject: Amiga or IBM client.  Does one exist?
Organization: Intel Corp., Hillsboro, Oregon
Distribution: rec.games.netrek
Date: Wed, 9 Sep 1992 06:11:24 GMT

	I would like to play netrek from home.  We have it running at work
and I would like to play late at night and on weekends without driving into
work.  We have 9600 baud connections with work, so this is what I am
thinking.  I port the client to run on my Amiga from home (Lots of graphics
work and I should get the enhanced graphics chips).  To communicate with
the server, the Amiga client would communicate in some yet to be defined
protocol with another program running on my workstation.  This program
would translate this protocol and do the socket communications with the
server.

Before, I begin this task, I would like to know if anybody has done
something similar.  For example, has somebody done this for an IBM, Mac, or
other non X-Windows machine (I am not saying you can't run X on these
machines - no flames please).  Has anybody ported the client to an IBM or
Amiga?  I would be interested on using their the source code as a starting
place.

Also, I would like to know if anybody thinks I will have a problem with the
possible 9600 baud bottle-neck.

Lastly, is anybody is interested in this, if I can get it to work, I might be
willing to release it to the public domain if there is enough interest.

Brian Holscher
brianh@ichips.intel.com
Newsgroups: rec.games.netrek
From: artc@iplmail.orl.mmc.com (cool)
Subject: HELP! what's wrong w/ my binaries
Organization: MMC
Date: Thu, 10 Sep 1992 17:50:11 GMT


Tried to start my binaries and received the
following messages:

  X Error:  BadValue
  Request Major code 89 ()
  Request Minor code 0
  ResourceID 0x59bd4
  Error Serial #48
  Current Serial #53



HELP!!!!! anybody have any idea why this is happening???



 - Cool
From: srt@aero.org (Scott "TCB" Turner)
Newsgroups: rec.games.netrek
Subject: Re: INL proposal:  Coaches
Date: 7 Sep 1992 17:26:50 GMT
Organization: The Aerospace Corporation, El Segundo, CA
NNTP-Posting-Host: aerospace.aero.org

(Justin Botelle) writes:
>The two extra slots would be for coaches, one for each team (duh).  They
>would not fly a ship, nor be able to see anything that any of their team
>mates could not see.  They would, of course, message (and quite frequently).
>
>One possibility for allowing what they can see would be to have them see
>the galactic that every team member sees, and be allowed to switch to 
>different tacticals of the (same team) players very easily.
>
>I feel that this would give an advantage to teams who can not play in the
>same room (loudly).

I've long thought that this would be a good addition to pick-up
netrek.  Let the first two people in the queue be coaches for the two
teams.  Not only would this promote teamwork, I think it would be very
valuable for the individual player who was "coaching" as well.

					-- Scott T.
From: bellew@eniac.seas.upenn.edu (Douglas V Bellew)
Newsgroups: rec.games.netrek
Subject: Re: lag stuff, was (Re: Clued games?)
Date: 15 Sep 92 03:40:40 GMT
Organization: University of Pennsylvania


>He's a weenie who uses a borg. You can tell because he hits you with his
>phasors when you're cloaked on his first shot, and never misses after that.
>Borg sign sure enough.

Surely you jest... Are you seriously saying that anyone who phasor locks
you on the first shot is a Borg?  I mean, I say I can do it about 25% of
the time straight from tactical... probably 50-60% from the galactic, 
and that's out in open space... around a planet... 70-80% isn't unheard 
of for me on a good day.  All on the first shot... Not that difficult.
Try actually shooting at the ??'s  maybe you'll find that you can hit 
them too. (Hint: change galactic updates to "frequently" this helps a lot)

You might find that you thinking helps a bunch too... If he hits you, it
was "luck" or "a &*^^** Borg"... when you scarf up that protected planet
it was "gee I'm good"  I used to think that way... now I just curse a whole
lot and go ogging to soothe my nerves.  

Borgs indeed.

The only way that you can tell someone's a borg is to call for them...
and sometimes not even then, so why not just play on non-borg servers?

Remember: you've once you're dead... you can't be truely killed...
	
	Doug

	Vampyre
	guest!
	undead

Newsgroups: rec.games.netrek
From: rjones@dsd.es.com (Ray Jones - Perp)
Subject: Re: iastate
Keywords: the reality
Reply-To: rjones@dsd.es.com
Organization: Evans & Sutherland Computer Corp.
Date: Fri, 11 Sep 92 19:08:14 GMT

In article <btd.716233531@pv7413.vincent.iastate.edu>, btd@iastate.edu (Benjamin T Dehner) writes:
>	And what are your words to me?  Petty mewlings to impotent gods from
>the mouths of insects?  Long have I waited and watched, trapped in this
place,  
>imprisoned by malevolent fate.  But the day of my awakening is coming; I
shall  
>rise up to claim what is mine.  I shall arise in fury at the arrogance of
>your pathetic kind to claim mastery over my world.  You who should prostrate
>yourselves at the mere knowledge of my greatness?  Your very existence
                                                -^-
>is the final insult to my long imprisonment in this place?  I shall come
                                                         -^-
>to claim my revenge crush you to the nothingness from which you came.
Even the 
>wind shall not speak of your passage, for that too will be destroyed. 
>
>
>Cthulhu

This person needs two things.

Assertiveness training (he's supposed to be a God, after all.)

A better fill-column setting.

-- 
                                          rjones@dsd.es.com
Newsgroups: rec.games.netrek
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Subject: Re: clue imbalance
Organization: School of Computer Science, Carnegie Mellon
Date: Tue, 15 Sep 1992 16:52:54 GMT

I said:
> Bye bye foghorn, hello sturgeon.  Maxkill of 1101.00 (took out 1000
> hosers in a DD_ATT whilst waiting for a supposed "clue game" to turn
> up, then refitted to a cruiser, went over to a wall and plasma'd
> myself.  Wheee.  Amused god, too :->). 

Ooops.  That should be flint, not sturgeon.  Apologies to both gods
for mixing up their unique servers.  Of course, maybe I should now try
scumming to 1000 kills on sturgeon as well... 

Jonathan H.