From: ccastks@prism.gatech.EDU (Kevin Stallard, esq.)
Newsgroups: rec.games.empire
Subject: New game starting
Date: 27 Sep 92 21:36:41 GMT
Organization: Georgia Institute of Technology


  It seems that there are enough people that want to play a one update/day
game, so I guess I'll start one.  The game will be 1 60 etu/update per day.
The update time will be determined by popular vote among those who decide 
to play, but I am leaning towards a mid-day update.  There are a few things
to remember about this game.

a) I am using standard MERC code with 2 modifications.
 Mod 1: I am using Pat Loney's loan code, this will make it so that when you
take someone's capital, you get ownership of all loans made to that country.
You may also use that SHARK command to buy overdue loans from other players.

 Mod 2:  There is a LIMITED market in this game that only allows the sale of
guns, shells, and petrol.  Trade is completely functional.

b) The world is composed of mostly continents with scattered islands.

  This means that there are NO start islands, if you must have an island, find
another game.  Sanctuaries are moderately spaced, but it will be difficult to 
surround sanctuaries due to the limited mobility in the starting sectors.
You will only have 60 mobility to begin with so use it wisely.

c) Materials are distributed using ore, if you get shafted with resources,
you have two choices, take someone else's country or do without.  I will
do my best to see that these resources are liberally distributed.

Here is the version info.

BSD Empire 1.1 patch level 5 (KSU distribution 1.04)

The following parameters have been set for this game:
World size is 128 by 64.
There can be up to 40 countries.
By default, countries use their own coordinate system.

An Empire time unit is 900 seconds long.
The next update is at Mon Sep 28 04:00:00.
The current time is Sun Sep 27 17:18:31.
An update consists of 60 empire time units.
Each country is allowed to be logged in 1000 minutes a day.
It takes 25.00 civilians to produce a BTU in one time unit.

A non-aggi, 100 fertility sector can grow 0.12 food per etu.
1000 civilians will harvest 1.3 food per etu.
1000 civilians will give birth to 5.0 babies per etu.
1000 uncompensated workers will give birth to 2.5 babies.
In one time unit, 1000 people eat 1.0 units of food.
1000 babies eat 12.0 units of food becoming adults.

Banks pay $375.00 in interest per 1000 gold bars per etu.
1000 civilians generate $8.33, uncompensated workers $3.78 each time unit.
1000 active military cost $83.33, reserves cost $8.33.

Happiness p.e. requires 1 happy stroller per 5000 civ.
Education p.e. requires 1 class of graduates per 4000 civ.
Happiness is averaged over 60 time units.
Education is averaged over 120 time units.
The technology/research boost you get from your allies is 1.04%.
Nation levels (tech etc.) decline 1% every 96 time units.
Tech Buildup is limited to logrithmic growth (base 2.50) after 1.00.

Options enabled in this game:
        ALLYHARBOR, SHOWPLANE, DROPANY, REJECTS, BMAP, AUTONAV, SCUTTLE, 
        CONVASAT, ABM, GRIND, SAIL, SHIPNAMES, NONUKESUB, BETTERABM, 
        RANGEEDIT, MISSDEF, SHIPSAM, BIND, UPDATESCHEDULING, MERC

The person to annoy if something goes wrong is Kevin Stallard
		(ccastks@hydra.gatech.edu).
You can get your own copy of the source by ftp'ing to empire.bbn.com


If you are interested in playing, send your country name, rep, and preferred
update time (you might also want to send me your e-mail address and skill level)to ccastks@prism.gatech.edu.  I will reply and send you the host and port information.  There is room for 40 countries so hurry up and sign up.  The game will
begin when I have at least 30 countries.


_____________________________________________________________________________
Kevin Stallard                   " There is a BIG difference between kneeling
Georgia Institute of Technology,   down and bending over."  
ccastks@prism.gatech.edu          - Philosophy on Religion