HDTenEightyP/NetNews huggingface dataset:
From: humor@gnu.ai.mit.edu (The Ever-Mirthful Man of Mayhem)
Newsgroups: alt.games.sf2
Subject: Re: SF2 moves/tricks/hints/strategies/everything
Date: 6 Nov 1992 01:59:17 GMT
Organization: /etc/organization
Distribution: alt
NNTP-Posting-Host: hal.gnu.ai.mit.edu
Originator: humor@hal.gnu.ai.mit.edu

In article <MDAHN.92Nov2013051@speedy.hellgate> mdahn%speedy.hellgate@cs.utah.edu (Myron D. Ahn) writes:
>I would appreciate it if you guys would send me any SF2 moves/etc. (see
>subject line) files that you have.  I'll post a list of all the
>different files that I get.
>
>-Myron

I'd also like to get any available lists on SFII moves and combos, etc.

Thanx in advance,
	
-Jer
-- 
My Father Always Believed That  |"On Screen!"       | The Acquisition
Laughter Is The Best Medicine	|"Which one, sir?"  | of Information
I Guess That's Why Several Of Us|"What?! Ummm..the  | is an 
Died of Tuberculosis! :-)	| first one..."	    | Advantageous Inquisition!
Newsgroups: alt.games.sf2
From: larsen@hellgate.utah.edu (Steve Larsen)
Subject: Re: SNES SF2 modify.
Organization: University of Utah CS Dept
X-Newsreader: Tin 1.1 PL4
Date: Tue, 10 Nov 92 08:52:51 GMT

dxp6591@ritvax.isc.rit.edu writes:
: 
:  Hi I am from Winnipeg. I am at Rochester Institute of Technology in
: New York for Applied Computer Technology that is my major. so anyway.
: Bit is the smallest element of data representation. Bit is zero or one as 
: write like 010010. A bit is not a character or letter. A byte is a character
: or letter is represented by a string of 8 bits. 00000001 is byte or 8 bits.
: There are 256 ways to combine the 1s and 0s if you have 8 places to mix them
: with . For example....
: 
: 00000001
: 00000010
: 00000100
: 00001000
: 00010000
: 001000000
: 01000000
: 10000000
: 00000011
: 00000110
: 
: If you still don't understand . I will explain more example and details.
:   
:                                           Daylin Pillay


Ok, what is this, a joke?
Newsgroups: alt.games.sf2
Subject: Re: Ticking!!! The FINAL definition and end to arguments!
From: Dan Karipides <DK6TOPER@MIAMIU.BITNET>
Date: Tuesday, 10 Nov 1992 14:24:35 EST
Organization: Miami University - Academic Computer Service

In article <1992Nov9.044637.5612@mercury.unt.edu>, west@ponder.csci.unt.edu
(Bruce West) says:
>
>  This is to all the people who say "everything is fair", etc etc.
>
>DEFINITION OF TICKING:
>
>   When people call something a tick, here is what they *Really* mean.
>Something that is *very* easy to do, but takes master or near-master skill
>to eascape.
>
>
>   It's not "impossible".  It's not annoying.  It's just that many consider it
>not a "true outcome" to a battle.  If you assume that the winner of a battle
>is supposed to be the best, and be the most skilled, then ticking counters
>this premise.  Therefore, people call this cheap.  Cause less skilled
>players beat infinitely "better" players.  So, this is the fundamental        .
>question
 
There are times (IMHO) where in a master vs. master fight, where "ticking"
must be used.  Using your definition of a tick, an example would be Ryu/Ken
executing a crouching short kick, followed by a throw.  This is usually hard
for a non-experienced player to get out of (in my experience) and it thus a
tick by your definition.
 
However, if this was ALL you did against a master (or even an experienced)
player, you would be counter-thrown all day.  The idea is that you must
mix it up.  For example, keep doing short kicks and never go for the throw.
When you opponent tries to counter, you should get several shots in.  Or,
two shorts followed by a dragon (jab).  Again, when you opponent tries to
counter throw, he/she will be nail by the dragon.  However, if THIS was all
you did, you opponent would keep blocking.  So sometimes go for the throw.
 
So, as I see it, the match becomes a guessing game--one of anticipation.
This is as it should be.  This is my reasoning as to why "ticking" is fair.
I don't agree that anyone can beat an infintely better player using ticking.
I'll admit I had my problems with Bison and the cheesepedo when SFIICE first
came out.  But now that I can counter it, I'm not worried about beginners who
do nothing but the torpedo.  (Bison masters, who mix it up, on the other
hand....)
 
                                                    -Dan
Newsgroups: alt.games.sf2
From: Zoid@mindlink.bc.ca (Dave Kirsch)
Subject: RE: New bugs for classic SF2?
Organization: MIND LINK! - British Columbia, Canada
Date: Mon, 9 Nov 1992 19:01:34 GMT

In article <9NOV92.02353629@vax.clarku.edu>, jstrachman@vax.clarku.edu
writes:
>+ Interesting.  I have not been able to magic throw when the opponent is out
>+ of range of the updside down kick.  You can do it on the car stage,
>+ because the car is close.
>
> How do you magic throw on the car stage?

The following assumes you're on the left:

Standing roundhouse four times to bash away the left side.
Forward flip and forward kick in the air to bonk once on the right side.
Forward flip again to land on the right side.
[Now on right side] Move toward the car and do three more standing
roundhouses.
Now, here's how to do it:

Move the joystick to offensive crouch (down and left, 'cause we're on the
right side of the car) and hit roundhouse.  Guile starts doing the double
crouching sweep.  Immediately after hitting the roundhouse, move the joystick
to defensive crouch to charge for a sonic boom.  Hold it there while Guile
does the crouching roundhouse.  Right after he finishes doing the crouching
roundhouse, pull the joystick forward (toward the car) and hit a punch
button.  He'll do a sonic boom (because you charged while doing the
roundhouse).

Ok, so now you know how to do sonic booms during the car stage.  Now the
magic throw is just an extension of that.  After charging during the
crouching roundhouse, pull the joystick forward and wait a bit like you do
when you do the magic throw.  Then hit roundhouse+fierce just like when you
do a normal magic throw against an opponent.  Guile will magic throw if
you've timed it right.

There doesn't have to be another player on the screen either.  Looks weird
when Guile is doing the throw motion with no one there.  On a two player
game, you'll cause the other player to fall over, even if he's way over on
the other side of the screen.
--
 /// Dave 'Zoid' Kirsch         | Surrey, BC |Internet:              __
 MIND LINK! Communications Corp.|   CANADA   |  zoid@mindlink.bc.ca  \/
From: alex@crystal.ipac.caltech.edu (Alex Werner)
Newsgroups: alt.games.sf2
Subject: Re: Ken/Ryu stuff
Date: 11 Nov 1992 21:17:49 GMT
Organization: California Institute of Technology
NNTP-Posting-Host: crystal.ipac.caltech.edu

Interestingly enough, the best Bison player I ever played against didn't use
the cheesepedo or scissor kick or head stomp at all (except he would
head stomp to get out of the fireball trap). He just used the standing
kicks, varying the tempo and the strength of the kick enough to make him
very hard to DP, and he would do it through a fireball and trade damage.

As for bison on classic, I personally think that vega on classic, with his
mondo damage and speed, was the most powerful SF character ever...

Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: alt.games.sf2
Date: Thu,  5 Nov 1992 17:10:23 -0500 
From: "Robert W. Igo" <gryphon+@CMU.EDU>
Subject: Newbie Chun-Li question

Hi.  I'm new to the group, so if this is a FAQ, please just refer me to
it.  I'd like to know strategies to beat any character with Chun-Li. 
She seems to be the most straightforward of the characters, and IMHO the
easiest to effectively use, but I still get beaten easily by Blanka, and
Ken/Ryu (damn uppercut...).  Can anyone offer strategies?  Thanks!

[******************************** Bob Igo ********************************]
"I'm entitled to my opinion." -Vila
"It is your assumption that we are entitled to it as well that is irritating."
 -Avon
[**************** gryphon+@cmu.edu ***** ri09+@andrew.cmu.edu ************]
From: minnierl@NeXTwork.Rose-Hulman.Edu (Richard L Minniear)
Newsgroups: alt.games.sf2
Subject: Help
Date: 12 Nov 1992 17:44:55 GMT
Organization: Computer Science Department at Rose-Hulman
Reply-To: minnierl@NeXTwork.Rose-Hulman.Edu (Richard L Minniear)
NNTP-Posting-Host: o231-20.nextwork.rose-hulman.edu

I just baught SF2 for the SNES. Could someone please tell me the code to  
play the same person.  Also I heard that there was a code were you could  
be the bosses.  If this is true I would also like that one please.  Thank  
you.
Newsgroups: alt.games.sf2
From: dphantom@triton.unm.edu (darlene an  92sep02 lawry)
Subject: Re: Chun Li's helicopter kick
Date: Tue, 10 Nov 92 04:58:01 GMT
Organization: University of New Mexico, Albuquerque

In article <1diempINN4ps@usenet.INS.CWRU.Edu> ar903@cleveland.Freenet.Edu (Robert Taylor) writes:
>
>To do the helicopter kick:
>
>Charge down or defensive crouch then up and punch at the SAME time.
>

Making a couple corrections here--should be kick, not punch. 
And you roll the joystick up to the foward or defensive position, not
straight up or anything like that.

---Phantom
From: lerner@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: How do you get out of Vega's jab-jab tic
Date: 8 Nov 92 06:10:10 GMT
Organization: University of Kansas Academic Computing Services

Allright, all you people who say you can get out of all tics, how do
you get away from Vega's standing jab, walk in jab, repeat ad
infinitum with maybe a throw in there sometimes?  I can get out of
most other tics with a counter-throw or razor-kick/DP, but you never
stop blocking this one.  I suppose if I were a total Ken or Ryu stud,
I could maybe get a DP in there, but I can't even do that.

-Michael Lerner
Newsgroups: alt.games.sf2
From: jeff.beaty@rose.com (jeff beaty)
Subject: Re: VEGA AGAIN
Organization: Rose Media Inc, Toronto, Ontario.
Date: Wed, 11 Nov 1992 22:11:16 GMT
X-Gated-By: Usenet <==> RoseMail Gateway (v1.70)


Date Entered: 11-11-92 17:00


D(|->>Well, I have concluded that Vega is a homosexual male...it is obvious,
D(|->>he is waaaaay to feminine.
D(|->>
D(|->
D(|->Oh goodie, just what we need--a flame war on steotyping homosexuals in the SF2
D(|->forum.

Don't think I did any sort of stereotyping...Had I said "All males 
with long braided hair who scream, wear a Freddy Krueger glove, a 
Jason hockey mask, and jump off walls throwing and slashing people in 
a video game are gay"  Is that your version of a stereotypical 
homosexual?  It is apparent that anyone who took this little joke 
seriously has little or no sense of humour...BTW, you were the only 
one.

Sigh.
---
   RoseReader 1.70 R002497: Will a Tagline ever be available?
   RoseMail 2.00 : Usenet: Rose Media - Hamilton (416) 575-5363
Newsgroups: alt.games.sf2
From: ftw33616@uxa.cso.uiuc.edu (.)
Subject: All you'd ever want to know about Capcom_sf2_ibm_demo.zip
Organization: University of Illinois at Urbana
Date: Tue, 10 Nov 1992 10:13:04 GMT


It's a fake.  
It's actually a pirated copy of Castle-Wolfenstein 3-d, by ID.
(one of the games from 2-6.  it's called 'Spear of Destiny').

It has as much to do with Street fighter as a yo yo.

Thank you very much.
Newsgroups: alt.games.sf2
Subject: RE: SNES SF2 modify.
From: aleung@uwpg02.uwinnipeg.ca
Date: 5 NOV 92 18:55:36 CST
Organization: University of Winnipeg

Did you use the version that I taught you before?
Alan.
Newsgroups: alt.games.sf2
From: mlm@mrcnext.cso.uiuc.edu (Michael McCool)
Subject: Re: Ken/Ryu stuff
X-Newsreader: Tin 1.1 PL5
Organization: CSO Resource Center
Date: Fri, 6 Nov 1992 07:36:44 GMT

Bruce West (west@ponder.csci.unt.edu) wrote:
: 
:    Give me a break!  I'm soooo tired of hearing this crap, cheesepedo, etc.
: Designed him to beat everyone?  How braindead are you?  ANY half decent
: Ken/Guile/etc can beat the hell out of Bison.  Besides the fact that he can't
: get out of corners.

Let's see, he moves the fastest of anyone.  His moves are the easiest to
do, and take less charging time.  His foot slides are fast, and his throws
have incredible priority.  I'd say he's made to have an advantage.  Wouldn't
you?  

In any case, any half decent player can beat the hell out of a Bison
who doesn't know jack.  The ones who do the same thing over and over, that
is.  The ones that vary it a lot?  I have problems, I guess you don't.

:    Fireballs easily elliminate his torpedo.  

Great if you're Ryu or Ken or Guile.  Miss one?  Ooops.  Have fun blocking
the next and taking damage!  Keep in mind that part of our argument was
exactly that Ryu/Ken/Guile are not the only characters in the game.

:    His head stomp is easy to counter.  

No argument here.

:    Bison sucks unless his moves are *well placed*.  Which, by definition,
: mean it takes a good player to be effective with him.  Bison is simply a
: very powerful character for beginniners since his moves are easy to learn.
: But to be consistently succesful with him is tough to say the least.
: 

Tough?  I dunno.  The third time I took Bison on Champion I got up to the
7th computer match.  And I'm not all that great either.  Bison has a lot
of ticks, which I took advantage of, and which the Bison "Masters" try to.

In any case, ANY character sucks if their moves are not well placed.  Missing
attacks is deadly.  It's supposed to be.  My point is that Bison has a lot
of things stacked in his favor, and has a lot of very good combinations.
(See the umpteen odd notes entitled "New 5 hit combo for Bison".)  He has 
speed, he has good moves, when well placed, as you said, and he has good 
priorities.  Yes, you have to figure out the moves, but you have to do that
with anyone.  And I don't think it takes as much skill to be a Bison master
as it does for just about any other character.

: 
: Ciao.....
: 
:                                                      - Jason
	--MLM
--
 ____
/ oo \  Mike McCool 
\ .. /  mlm@mrcnext.cso.uiuc.edu
 ||||   
 \__/   "Well, you're certainly in touch with your anger."  --Frank Drebbin
Newsgroups: alt.games.sf2
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: Supercharged SF2:CE
Organization: Indiana University
Date: Sun, 8 Nov 1992 00:09:29 GMT

In <7NOV92.22033595@vax.clarku.edu> jstrachman@vax.clarku.edu writes:

>In a previous article, jcherney@envy.reed.edu (Joel Alexander Charney) wrote:
>>My God!  I walked into the game room, and saw a sticker on the SF2:CE  
>>machine.  It said "Super Charged."  It blew me away, literally!  The fast  
>>fireball is BLINDINGLY fast, and the slow one creeps along.  The whole  
>>machine is faster, moves charge up faster, and throw ranges are REALLY  
>>extended.  Anyone else seen this?

>yes, everyone has seen this by now.

except for those in the Bloomington, IN area
(like me!!!)
-- 
Brian T Odom
Newsgroups: alt.games.sf2
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: New bugs for classic SF2?
Organization: Indiana University
Date: Thu, 12 Nov 1992 03:29:59 GMT

In <6916@news.duke.edu> lanier@acpub.duke.edu (Dustin Lanier) writes:

>In article <17282@mindlink.bc.ca> Zoid@mindlink.bc.ca (Dave Kirsch) writes:

>>Interesting.  I have not been able to magic throw when the opponent is out of
>>range of the updside down kick.  You can do it on the car stage, because the
>>car is close.

>> /// Dave 'Zoid' Kirsch         | Surrey, BC |Internet:            

>In the car stage??  What, do you throw the car?? Jeez, I've never been able 
>to do a magic throw, I don't have any idea what it even looks like, but I
>can't see how it would be something that you could do on the car.

NO NO NO!!!  You don't throw the car!

the magic throw on the car stage has nothing to do with being able to magic
throw.  (If that's the case, the Zangief could do his SPD).

Guile does a magic throw, but throws nothing.

A magic throw looks like a shoulder throw.  No difference.  On the car stage,
if you do a magic throw, Guile will execute a throw, but throw nothing.
Otherwise, Guile will execute a shoulder throw and his opponent will fall down.
-- 
Brian T Odom

"We are all manufacturers -- some make good, others make trouble, and still
others make excuses."
Newsgroups: alt.games.sf2
From: cyu@athena.mit.edu (Erorppn Xrzavgm)
Subject: Re: Ken/Ryu stuff
Organization: Massive Institute of Technology
Date: Thu, 12 Nov 1992 06:32:44 GMT

>I believe the original poster meant that a master Bison
>will defeat a master of equivalent skill no matter what character they happen
>to be using.

I still can't see how a master Bison can approach a master Ryu who's not stupid
enough to throw fireballs like a predictable robot.  About the only thing Bison
can do when Ryu fireballs is defend.  He can't attack or he'll get dragon
punched since Ryu's recover time now is near nil.  The only way you can jump in
on a Ryu is to anticipate his fireball.  But a Ryu master won't let you do that.
He'll throw in all kinds of fakes and stuff to lure Bison to jump or headstomp,
then nail him.

(At least, this is what happens to me when I'm on the receiving end of Ryu's
fireballs.)
Newsgroups: alt.games.sf2
From: dphantom@triton.unm.edu (darlene an  92sep02 lawry)
Subject: Re: VEGA AGAIN
Date: Wed, 11 Nov 92 06:56:47 GMT
Organization: University of New Mexico, Albuquerque

In article <1992Nov10.231555.19717@rose.com> jeff.beaty@rose.com (jeff beaty) writes:
>
>Date Entered: 11-10-92 18:12
>
>
>Well, I have concluded that Vega is a homosexual male...it is obvious, 
>he is waaaaay to feminine.
>

Oh goodie, just what we need--a flame war on steotyping homosexuals in the SF2
forum.

Sigh.
From: tom_r@kosmos.wcc.govt.nz
Newsgroups: alt.games.sf2
Subject: Problems with Violent Fighter
Date: 6 Nov 1992 03:56:12 GMT
Organization: Wellington City Council (Public Access), Wgtn, Nz
Reply-To: tom_r@kosmos.wcc.govt.nz
NNTP-Posting-Host: kosmos.wcc.govt.nz

Hi, I managed to get Violent Fighter but am unable to play it, It gets to the copy protection and after that it crashes.
Can anyone help?

R.Tom
Newsgroups: alt.games.sf2
From: inde7ia@elroy.uh.edu (DAVID J. ROBERTSON)
Subject: Help with Dhlasim vs Balrog and Vega (SNES)
News-Software: VAX/VMS VNEWS 1.41    
Organization: University of Houston
Date: Thu, 5 Nov 1992 22:06:00 GMT

Anyone have any good strategies against Balrog and Vega on
the higher difficulty settings on the SNES?  Against Balrog
I tend to do a lot of foot-drill and throws, but he keeps 
blocking me and slamming me with a punch.

  Against Vega, What should you do against the Screaming Eagle?
I tend to just Mummy to get far away from him.  If I block,
he sometimes does his Bend over backwords throw, and othertimes
he just hits me while blocking and jumps on the wall again.
--

   David Robertson  
   Inde7ia@JETSON.UH.EDU

Newsgroups: alt.games.sf2
From: mddeitch@socs.uts.edu.au (Mark Deitch)
Subject: SFIII - The Final Victory
Reply-To: mddeitch@socs.uts.edu.au
Organization: University of Technology, Sydney
Date: 13 Nov 92 01:12:32 GMT

 Interesting new machine in Chinatown. It actually has a sticker posted
 in the inside frame, saying Street Fighter III - The Final Victory, it
 seems to have ALL of the new features of the other, so-called hacked
 SF2 CE's put into one. It is by far the best SF2 CE I have seen,
 you fight up to 3 different characters in a fight, they change as they
 start to lose. Ryu's dragon punch, goes the WHOLE screen, you can do
 repetitive fireball's, Honda is a schiz, he moves like lightning, and
 hsi 100 hand slap releases 2 fireballs. Zangiefs lariat releases a 
 fireball, Blanka rolls off at a 45 degree angle, and his electric also 
 releases a fireball. The actual walking of each character is sped up,
 but the jumping is just as slow as normal, which still allows for 
 normal combinations, the hurricane kick is the fastest move you will 
 ever see. Vega, releases a fireball as he rolls back, and Balrog
 somehow learnt to punch low, rather than just run up and punch over your head.
  This version settles the debate though, RYU is by far the best character
  in this version, NOONE, no matter how good can stand a chance against
  him.

--------------------------------------------------------------------------------

	      ** Mark **           --         University of ????????, Sydney
       mddeitch@socs.uts.edu.au    --          Bachelor of Applied Science,
         There can be only one     --               Computing Sciences,
             ** Deitch **          --                  Undergraduate

Newsgroups: alt.games.sf2
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: Blanka freezes Vega
Organization: Indiana University
Date: Fri, 6 Nov 1992 05:04:11 GMT

In <5NOV92.17091444@vax.clarku.edu> jstrachman@vax.clarku.edu writes:

>This is OLD.  Just do a jab ball in the beggining of the round, then
>go into electricity.  Vega'll shake and he won't move until you stop shocking.

>-Zephyr

Also, against computer Blanka, at the beginning of the round, jump up and
roundhouse Blanka, then start shocking.  Blanka won't move and you win the
round when time runs out.

P.S.
Has anyone figured out exactly what causes the computer Dhalsim freeze?
I'm sure you all have seen it.
-- 
Brian T Odom
Newsgroups: alt.games.sf2
From: 003695s@ace.acadiau.ca (STEPHANE ANDRE SAVOIE)
Subject: Guile Ticking?
Organization: Acadia University
Date: Fri, 13 Nov 1992 01:11:35 GMT


	Hey, does anyone know any good ticking maneuvers for Guile?
	I've got some players at the local arcade who do nothing but tick, 
and I'm not good enough to counter them yet, but hey, fight fire with fire, 
right?
	BTW, could someone kindly e-mail me a list of Guile'c combos, please?

KID ANARKY
From: ken.lu@canrem.com (ken lu)
Newsgroups: alt.games.sf2
Subject: snes sf2 modify.
Date: 6 Nov 92 22:41:30 GMT
Reply-To: "ken lu" <ken.lu@canrem.com>
Distribution: alt
Organization: Canada Remote Systems


S+>MGD2 does stands for Mult-Game-doctor-II
S+>not that Mega Drive II crab,

S+>I just got messed up,
S+>sorry guys...


S+>ps: You can only do handcuffs w/ guile in the super famicon version
S+>    i have, if you have a MGD2, and want that version, Email me.
S+>Sam

Hi ! Sam .... Please email it to me. Thanks
also will like you to verify this.
I read it on Fidonet today.
*******************************

 Ah, yes - A new Amiga/IBM patch has just been released that will turn
your SFII copier file into Champion Edition (Play the Bosses) or a
Champion Edition (Turbo/Black Market/Black Belt) game.

 There is one catch, you have to have a 32mbt copier, (No the patched
version isn't 32mbts but about 20 mbts) or you can play it on a 16 mbt copier,
but all the backround graphics (except the 3 boss levels) will
be gone.


****************************

If you have the patch please email to me. Thanks in advance.

TTYL
____________________________________________________________________________
           ||/|/|/|
           |      |
           |      |
           | (o)(o)      _____________________________________
           C      _)    /    Ken Lu                           \
            | ,___|    /     Fidonet:     1:229/15             \
            |    /    \      UseNet:      Ken.Lu@canrem.com   /
           / ____|     \     CompuServe:  70261,166          /
          /       |     \___________________________________/
_____________________________________________________________________________
---
 ~ DeLuxe} 1.21 #1074 ~ Now using Qmail DeLuxe}...and loving it!
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
Newsgroups: alt.games.sf2,rec.games.video.arcade
From: zippy@cs.brandeis.edu (Patrick Tufts)
Subject: SF2: Chun-Li Strategy guide wanted
Organization: Brandeis University
Distribution: usa
Date: Thu, 5 Nov 1992 18:30:27 GMT

The subject line says it all.  Please reply via email.  If there's
interest, I'll summarize and post.

--Pat
Newsgroups: alt.games.sf2