HDTenEightyP/NetNews huggingface dataset:
From: fjt@well.sf.ca.us (Frederick John Truck)
Subject: FISEA 93
Organization: Whole Earth 'Lectronic Link
Date: Thu, 15 Oct 1992 00:01:42 GMT




From fisea93 Tue Oct 13 21:02:49 1992
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id AA23876; Tue, 13 Oct 92 21:02:48 -0500
Date: Tue, 13 Oct 92 21:02:48 -0500
From: fisea93 (Roman Verostko - MCAD)
Message-Id: <9210140202.AA23876@noc.msc.net>
To: roman@msc.net
Subject: CALLSHRT.ASC
Status: R

Call for Participation:

ELECTRONIC ARTS SYMPOSIUM, FISEA 93. Fourth International
Symposium on Electronic Art.  November 3-7, 1993,
Minneapolis, Minnesota, USA; 4th in the series begun at
Utrecht in 1988. Current research, theory and practice on
the use of electronics in the arts, with an emphasis on "the
art factor". Addresses works by visual artists, performers,
musicians, and those developing new electronic formats.
Call for submissions: papers, panels, courses/workshops,
poster sessions, arts exhibitions include electronic
theater, on line and sound/performance arts. Participants:
artists, scientists, arts critics, curators, educators, and
others interested in the use of electronics in the arts.
Participating institutions: Mpls College Art & Design
(Host), Walker Art Center, U of Minn School of Music,
Minneapolis Institute of Arts. For guidelines address: FISEA
'93, Minneapolis College of Art & Design 2501 STEVENS AVE S,
MPLS, MN 55404-4343, USA.  Phone: 612.874.3754, FAX:
612.874.3732, fisea93@mcad.edu Program Chair: Roman
Verostko,  roman@mcad.edu  Phone: 612.825.2720
Newsgroups: alt.artcom
Organization: Rohm and Haas Company
Date: Fri, 2 Oct 1992 08:44:52 EDT
From: Antonis Papadourakis <NABXAP@rohvm1.rohmhaas.com>
Newsgroups: alt.artcom
Subject:    test

This is a test.  Please ignore.
Newsgroups: alt.artcom
From: news@athena.mit.edu (News system)
Subject: Test
Organization: Massachvsetts Institvte of Technology
Date: Sat, 10 Oct 1992 19:31:46 GMT



Testing
From: scot.art@f634.n712.z3.fido.zeta.org.au (Scot Art)
Newsgroups: alt.artcom
Subject: Test (Please Ignore).
Date: 8 Oct 92 17:46:14 GMT
Organization: Fidonet. Gate admin is fido@socs.uts.edu.au

Original to: Anwar@Bnr.Ca

 a>  Please Ignore this posting.

OK. :) scot@asstdc.oz.au


--- Maximus/2 2.01wb
 * Origin: System-X (3:712/634)
Newsgroups: alt.fan.richh,alt.butt.harp,talk.bizarre
From: thf2@ellis.uchicago.edu (Citecheck Hell)
Subject: Why Richh should read soc.penpals
Reply-To: thf2@midway.uchicago.edu
Organization: University of Chicago Computing Organizations
Date: Mon, 12 Oct 1992 01:52:48 GMT

(Note the use of tabs in "Killer"'s .signature line.)

In article <bpw2001-111092212608@129.1.248.110> bpw2001@andy.bgsu.edu (Brian Patrick Wofford) writes:
>Hey,
>	 My name is Brian, but you can call me Killer. I'm a freshman at Bowling
>Green
>State University.	I'm looking for female pen pals to have intellectual
>conversation and bs with.  All replies welcome.  Only qualifications are
>you must be somewhat intelligent and be able to have and argument.
>
>																																						Killer


-- 
ted frank | thf2@midway.uchicago.edu 
also at quibeaux@uchicago.edu | standard disclaimers
the university of chicago law school, chicago, illinois 60637
ajax crypto-analyzer -- warning! remove all chicken bones first
Newsgroups: alt.games.torg
From: bchoinsk@nyx.cs.du.edu (Burton Choinski)
Subject: Magic Costs in Aysle
Organization: University of Denver, Dept. of Math & Comp. Sci.
Distribution: alt.games.torg
Date: Tue, 13 Oct 92 14:05:40 GMT

Did anyone catch my request for ideas on spell costs in Aysle, or did
the posting go into limbo?
    -- Burton
Newsgroups: alt.games.torg
From: hudson@dragon.cpe.ulowell.edu (Kevin Maurice Hudson)
Subject: Vehicle Repair Rules
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Wed, 14 Oct 1992 18:01:11 GMT


Why not just use the First aid chart for the difficulty?  For an
unwounded vehicle start with a base time of 15 (15 minutes) and
subtract the level of success.  For a wounded vehicle start with a
base of 18, add twice the number of wounds, and subtract the success
level.  Thus for 7 wounds the total time to repair would be 32 (1
month).

--
hudson@dragon.cpe.ulowell.edu		uhqfba@qentba.pcr.hybjryy.rqh
Kevin Hudson, Systems Manager		Xriva Uhqfba, Flfgrzf Znantre
Center for Productivity Enahncement	Pragre sbe Cebqhpgvivgl Ranuaprzrag
University of Massachusetts Lowell	Havirefvgl bs Znffnpuhfrggf Ybjryy
From: cpearce%nemesis@nemesis.acs.unt.edu (Chris Pearce)
Newsgroups: alt.games.torg
Subject: Test
Date: 16 Oct 92 21:35:58 GMT
Organization: University of North Texas
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
X-Gatemail-Version: 1.0b


-- 
Chris Pearce -- cpearce@nemesis.acs.unt.edu
Newsgroups: alt.games.torg
From: smooge@jupiter.nmt.edu (Stephen Smoogen)
Subject: YEEEEEE HAAAAA!!!!!!!!
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Tue, 13 Oct 1992 02:46:04 GMT


	Wow I have a life again!!!! My dearest love BMW is back!!!
All praise his highlord ship Jean-Mal... ooops Clay Luther for
being able to summon a bridge and revitalize his stelae (he's doing
much better than Baruuh Kaah :)

	Thanks Clay... I dont know how you did it, but thanks!!!

Stephen Smoogen
-- and you thought you had a pitiful life :)
Newsgroups: alt.games.torg
From: "Colin J. Wynne" <cwynne@liberty.uc.wlu.edu>
Subject: Re: Burnt Out GM who needs help with New Adventure IDEAS
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Tue, 13 Oct 1992 19:45:00 GMT

On Wed, 14 Oct 1992, Steve Stelter wrote:

> The PCs, therefore, must first sneak into Uthorion's HQ and steal the hourglass
> and then travel to Tharkold, the only place where medical technology is
> advanced enough to allow the cloning of a human being from ashes (at least,
> that's how I see it).

Or, bring him to your friendly neighborhood Occultist(tm).  Frankly,
Occult ritual is what came to my mind first.  This adven also sounds like
a good place for a gypsy/spirit-medium.

CJW

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  =====  Colin J. Wynne                     Washington & Lee University  =====
  =====  cwynne@liberty.uc.wlu.edu              Lexington, Virginia      =====
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
     |   ...the Father, the Son and the Holy Ghost would never throw      |
     |   the Devil out of Heaven, as long as they still needed him as     |
     |   a fourth for bridge.                                             |
     |                             -- from New Libertarian Notes, #19     |
     ----------------------------------------------------------------------


Newsgroups: alt.games.torg
From: jogle@zia.aoc.nrao.edu (Jim Ogle (Ks. Jim))
Subject: Re: Vehicle Repair Rules
Organization: National Radio Astronomy Observatory, Socorro NM
Date: Mon, 12 Oct 92 21:48:14 GMT

In article <mumble> albert@chain.ssctr.bcm.tmc.edu (Rick Jones) writes:

>In article <grumble> jogle@zia.aoc.nrao.edu (Jim Ogle (Ks. Jim)) writes:

>>A KO result cannot be repaired On The Fly (obviously not, since On The
>>Fly means the vehicle is moving and if its KO'd it can't move.)  So we
>>have to go to Field Repair.  Field Repair is a macro skill use
>>(minimum time one hour) and in this case the difficulty is 14 (base 8
>>plus one per shock point plus 3 for the KO).  To repair the KO
>>requires 10 result points, meaning that a skill value of 24 is
>>necessary!  Assuming the average Ord mechanic will have a skill of 10,
>>even a team of six combining (for a +4 bonus) still needs to roll of
>>31+ to sucessfully get the vehicle to start again!!!
>
>	Well, a KO means that the engine is disabled, which requires
>serious repair work, and fixing it in an hour should be almost impossible.
>(Unless you've got MacGyver, who's gotta be P-rated).  Are there any 
>bonuses for extending the repair over a longer period of time?

My problem is that serious damage to the engine should count as a
wound, not as a KO condition.  A KO should be a temporary problem that
disables the vehicle, but not badly enough that you have to take it to
Mr. Goodwrench for any chance of getting it working again (working on
your car in the driveway should not count as being in the shop, so it
would have to count as field repair.)

There are no published rules concerning getting a bonus for increasing
the amount of time you work on the vehicle, but the reverse does exist
(a +3 to DN for every time value shaved off the required time) so just
reversing that rule should work.

>>I don't even want to discuss how difficult it will be to repair the
>>other vehicle (which took a grand total damage of 7W KO 20)....
>
>	Well, at that point, it sounds like the beastie's scrap metal.

Yeah, but it's not just a car, its a Nile Gizmo-ized Car and Dave will
probably kill me if I tell him he cannot repair it.  (I hadn't planned
on turning it into scrap metal, but the villains were Up and got lucky
with their dice rolling.)

I have some rough ideas worked out for new repair rules.  I'll go over
them, flesh them out a bit, and should have something to post
tomorrow.

-- 
Kansas Jim (Jim Ogle, TORG guru)                               /|
jogle@aoc.nrao.edu (NRAO-VLBA, Socorro New Mexico)           o| |-
"I'd be apathetic if I cared."                              /| \|
From: smooge@jupiter.nmt.edu (Stephen Smoogen)
Newsgroups: alt.games.torg
Subject: Re:  A Yawn and a Stretch
Date: 13 Oct 92 16:17:57 GMT
Organization: University of North Texas
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
X-Gatemail-Version: 1.0b

So what was the problem with BMW (and I had just about talked my boss
into allowing glasya off campus access so I could interact with the
net... oh well that extra 100 dollars a month would of been a drain on
our science account. However I could of tried to put Godnet on her...
However getting Stirling Colgate to agree to a game machine instead of
a research machine would of been impossible... "But Stirling... by 
using the godnet, I can get talk to all these computer scientists who
can help me with coding bugs.... " naah he'd never believe it.)

Anyway back to the original point, oh mighty HighLord Clay, what did the
Nile Mathmeticians do to BMW.

the Smooge

ps I did like the story at the end... It reminds me slightly of a pulp
science fiction story I read when I was a kid.
From: usenet@transfer.stratus.com (Mr. Network News)
Newsgroups: alt.games.torg
Subject: Re: The homosexuality thing...
Date: 7 Oct 92 16:04:18 GMT
Reply-To: Dave_Wetzel@vos.stratus.com
Organization: Dave_Wetzel

In article <1ar15oINNeil@usenet.INS.CWRU.Edu> axg20@po.CWRU.Edu (Ashwath 
Ganesan) writes:

> 1. I'm not homophobic, folks... I have no personal hang-ups whatsoever
> about homosexuality, and thank you to T. Erik Browne for understanding
> that ;)

Sorry, I may have read a bit into the original post.

> 2. Maybe I was a bit... hmm, hyberbolic in saying that homosexuality
> can't exist.  Shall we say that it would be so strongly frowned
> upon that it would be /apparently/ non-existent... meaning 'in the
> closet' so to speak.  

That's more like it.  Of course (as someone else pointed out), even 
heterosexual activity (beyond kissing that is) would be "in the closet" 
too.

> While the social axiom can't dictate actions, it has a mjor effect on 
> attitudes... which is what would cause this shunning of homosexuality.

Well, except that social axiom tends to be a bit fuzzy on these kinds of 
issues.  Some societies what were otherwize "primative" (Sparta, Roman 
empire, feudal Japan) accepted homosexuality better than we do today.  At 
what soc level does homosexuality become tolerated?  And why would the 
Roman Empire, which otherwize would have a relatively low Soc axiom get a 
higher Soc axiom that the US in Core Earth?

But I think that's more a problem with the concept of a Soc axiom than any 
particular application of it.  (which is why Tharkold has that bizzare: 
Soc 20 for military organization, but Soc 11 for all other purposes.)

--------------
Dave_Wetzel@vos.stratus.com
From: s903609@minyos.xx.rmit.oz.au (ACE)
Newsgroups: alt.games.torg
Subject: Storm Knights in Australia
Date: 11 Oct 92 08:08:00 GMT
Organization: RMIT Computer Centre
NNTP-Posting-Host: minyos.xx.rmit.oz.au

Greetings,
	  I live in Melbourne, Australia, and am looking for a group of gamers
already involved or starting a TORG adventure that needs another player. ME !
I'll do it ! I have the system, and some stuff, and would now like to find a
group in Melbourne other than the ones I am already involved in to play with.

			       ACE
                   s903609@minyos.xx.rmit.oz.au
	        " How deep is the ocean ? " - Eric
" No Silicon Heaven ? But where would all the calculators go ? " - Kryten
      " Smoke me a kipper, I'll be back for breakfast." - Hero Rimmer
Engineering : The art of using something without actually understanding it.
Newsgroups: alt.games.torg
From: Colin Smith <csmith@gucis.cit.gu.edu.au>
Subject: What happened?
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Tue, 13 Oct 1992 05:38:11 GMT


	Hey, guys, what happened to the list?  I thought I'd been disconnected
	(!) completely.  It just went DEAD for two weeks ... still, not like
	I wasn't busy with my mail from two other lists (some UK connection
	on the Shadowrun list decided to freak out and send everyone error
	messages at the rate of one a minute for a few hours ...)  What
	exactly happened here?

    - Colin Smith
    - <csmith@gucis.cit.gu.edu.au> - Griffith University, Nathan, QLD, AUST.
    - 4th year Computing and Infotech, and getting sick of it.
    - "If you're creative, then get stuffed."
        - TISM, obviously talking about .sig files
From: cluther@morticia.cnns.unt.edu (Clay Luther)
Newsgroups: alt.games.torg
Subject: TEST
Date: 13 Oct 92 19:46:48 GMT
Organization: University of North Texas

This is a test to make sure the gate software is up (news->mail).

-- 
Clay Luther
cluther@morticia.cnns.unt.edu
From: tbrowne@jarthur.claremont.edu (T. Erik Browne)
Newsgroups: alt.games.torg
Subject: Re: Mechanical repair
Date: 12 Oct 92 20:42:59 GMT
Organization: Harvey Mudd College, Claremont, CA 91711

In article <2801396198@dwetzel.mis.stratus.com> Dave_Wetzel@vos.stratus.com writes:
>In article <1992Oct8.151057.11420@mnemosyne.cs.du.edu> 
>bchoinsk@nyx.cs.du.edu (Burton Choinski) writes:
>
>> Well, that's what the world book had listed -- Scholar (Mechanical).
>> I personally have added a Technical skill to my game to cover these 
>things.
>> My brother's character has Air vehicles and Technical (Aircraft Mech).
>> 
>> Combining the two skill sets was too much for me to swallow, but that is
>> beside the point.  
>
>Torg is not exactly what I'd call high realism...  Be careful what you 
>split up.  Character's aren't given enough starting skill adds to have a 
>rich, full-bodied skill list.
>
>Anyway, I kinda' thought that scholar(Mechanic) would be a generic repair 
>skill.  So where Land Vehicles lets you repair land vehicles; 
>scholar(mech) would let you repair land, air, and/or sea vehicles (and 
>probably radios, tv's, etc).
>
>just my guess...

Okay, I've checked the books, and my memory was right, it is Scholar
(mechanical eng.) <= quoted directly.  Now for my character, I always
assumed that it was the ability to fix stuff, since a realm runner would
need to know how to fix stuff, and science already covers figuring out how
stuff works.

Also, in "Before the Dawn", when the players are disarming the Infernal
Machine, the Knights can use : science; weird science; air, land or water
vehicle repair; scholar (engineering); alteration magic; etc.  This almost
implies that there are separate repair skills.  But I also look at the skill
lists in the rulebook, and the vehicle skills allow you to drive, pilot, or
REPAIR the vehicle type.

I look back on all this, and I can't understand the use of Scholar
(mechanical eng.).  The appropriate vehicle skill covers the mechanical
aspects of the vehicle, and Science is what is used for understanding
stuff.  In fact, since I have really built up the background of my character
as I go along, and if Scholar (mechanical eng.) is just the book learning of
mechanical engineering, then it is completely out of character for my Realm
Runner to have two adds in it.

Oh well.
>
>--------------
>Dave_Wetzel@vos.stratus.com

-------------------------------------------------------------------------------
T. Erik Browne                          | Harvey Mudd College
tbrowne@hmcvax.claremont.edu            | Claremont, CA  91711
tbrowne@jarthur.claremont.edu           | Best college west of Upland
-------------------------------------------------------------------------------
Sorry.  No .sig today.
Newsgroups: alt.games.torg
From: clay@vortech.com (Clay W. Luther)
Subject: subscribe
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Tue, 13 Oct 1992 16:19:03 GMT



---
Clay W. Luther                               clay@vortech.com
Software Engineer                            Vortech Data, Inc.
Office (214) 994-1377                        Fax (214) 994-1310

Well, it had been 987 years in outer space time when I got back.
Couldn't seem to find any of my friends to tell my interesting
stories to.

Newsgroups: alt.games.torg
From: bpostow@edvac.oberlin.edu (Brian Postow)
Subject: Re: Homosexuality in the Nile
Organization: Oberlin College Computer Science
	<1992Oct5.174849.1246@muddcs.claremont.edu>
	<2801150025@dwetzel.mis.stratus.com>
Date: Thu, 8 Oct 1992 01:29:31 GMT
X-Posted-From: edvac.cs.oberlin.edu
NNTP-Posting-Host: sol.ctr.columbia.edu


>   I still don't see how you can say an action can't exist because it no-one 
>   wrote about it in pulp novels.  No one wrote about bowel movements either, 
>   but presumably they occur.
>
I for one heartily disagree with this. I believe that infact Bowel
movements do NOT occur in the Nile unless they are cinimatically
necessary.

B-)

>   --------------
>   Dave_Wetzel@vos.stratus.com

--
Brian Postow :: The Pasta Knight -- That noodleheaded Knight in shiny armour
			 	    |"Is the glass half full or empty
pessimist, existentialist,	    |	I ask her as I fill it"
advanced murphologist 		    |"It doesn't really matter, 
"pessismism for a better tomorrow"  |	Pretty soon your bound to spill it"
				    |	the Indigo Girls
From: jogle@aoc.nrao.edu (Ks. Jim)
Newsgroups: alt.games.torg
Subject: Re: Ninja points (do they really exist?)
Date: 16 Oct 92 21:51:36 GMT
Organization: University of North Texas
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
X-Gatemail-Version: 1.0b

Dave W. replies:

> > Why doesn't he share in group powers?  Just because he can't do
> > monstrously well on a Reality roll doesn't mean he can't contribute in
> > some manner.
> 
> Admittedly, part of the reason is he is a bit stand-offish.  With the 
> exception of Kayla, Corey, and Major Havoc he really doesn't have any 
> friends.  The others he refers to as "co-workers" (and some as potential 
> threats/weaknesses).  

That makes sense.  I was hoping that it wasn't the same reason very
few characters in my game buy into a shard's power ("What a stupid
power!  It's useless!  I'm not wasting my Possibilities on that!").
8-(

> I might be confused, but don't you have to make a reality roll to use the 
> "group powers"?

Some do but I don't think all of them require it.  Shift Possibilties
(I think) just has everyone plunk a PP down and then everyone rolls a
die.

> > My biggest complaint is that the three extra attribute points a ninja
> > gets is the cheapest (one skill has a restriction on it, no adventure
> > cost) and easiest to gain (learn a skill!) enhancement package in the
> > game and outside of the 'clashing cosm' setting of the main TORG
> > campaign the one restriction doesn't exist!
> 
> That's a good point.

It's also the only 'enhancement package' a character can gain after
character creation.  All you have to do is learn a new skill!  Sure,
it should be difficult to locate a teacher for ninjitsu and then
convince him to teach you, but if you can do that, one year passes and
you've got three extra attribute points!

I wonder if Tharkoldu gain attribute points in a similar manner (they
have to gain them somehow!)

Kansas Jim (jogle@aoc.nrao.edu)
From: pact_ltd@uhura.cc.rochester.edu (Peter A. Schott)
Newsgroups: alt.games.torg
Subject: Re: Test
Date: 13 Oct 92 20:10:49 GMT
Organization: University of North Texas
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
X-Gatemail-Version: 1.0b


	It seems to be working fine down this end, Clay.  (I even got the
return message.  Yay!!!!!)	By the way, thanx for geting morticia back
on-line. 
-- 
Pete Schott                    pact_ltd@uhura.cc.rochester.edu

Funny how just when you think life can't possibly get any worse
it suddenly does.
From: cpearce%nemesis@nemesis.acs.unt.edu (Chris Pearce)
Newsgroups: alt.games.torg
Subject: Re: A Yawn and a Stretch
Date: 13 Oct 92 16:06:44 GMT
Organization: University of North Texas
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
X-Gatemail-Version: 1.0b

> The Black Marble Wombat has patiently tracked down and utterly obliterated
> the four Nile Mathemagicians who were responsible for the temporary
> interuption in communication. 

[ ... ]

> Once cut down, the priests would descend on the
> bodies with sharp traingular pieces of metal called O-o and slice away the
> warm moist bones.  With these, they would build singular boxes into which
> they would place their pregnant women and carry them to the top of a
> mountain where existed peculiar rocks that gave of a blue glow.  They would
> leave the women in the boxes near the rocks for an hour.  Most would die,
> but those that survived produced the most horrible monstrousities.  These
> deformed and hideous offspring were worshipped as gods.

The Nile Empire without William S Burroughs is like a hot fudge sundae
without pickles.

> Clay W. Luther                               clay@vortech.com

-- 
Chris Pearce -- cpearce@nemesis.acs.unt.edu
Newsgroups: alt.games.torg
From: clay@vortech.com (Clay W. Luther)
Subject: Morticia Up
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Tue, 13 Oct 1992 21:43:52 GMT

>        It seems to be working fine down this end, Clay.  (I even got the
>return message.  Yay!!!!!)     By the way, thanx for geting morticia back
>on-line. 
>-- 
>Pete Schott                    pact_ltd@uhura.cc.rochester.edu

Really, do not thank me.  I am just a "cheerleader" for Morticia now.  The
person who has worked so hard to bring Mort back on-line is Todd Hall, the
current sysop of the machine.

He has been under a lot of pressure from other sources, yet he still is doing
me the favor of letting me run the list, and other personal stuff, on
Morticia even though I no longer work there.

It might be a very good idea if the members of the list express their
thanks to hall@morticia.cnns.unt.edu.



---
Clay W. Luther                               clay@vortech.com
Software Engineer                            Vortech Data, Inc.
Office (214) 994-1377                        Fax (214) 994-1310

Well, it had been 987 years in outer space time when I got back.
Couldn't seem to find any of my friends to tell my interesting
stories to.