HDTenEightyP/NetNews huggingface dataset:
From: s106275@ee.tut.fi (Anssi Saari)
Newsgroups: bit.listserv.games-l
Subject: Re: Help with ARJ
Date: 6 Jan 93 17:29:16 GMT
Organization: Tampere University of Technology, Computing Centre
Distribution: world
NNTP-Posting-Host: ee.tut.fi

In <9301061042.AA08433@hela.INS.CWRU.Edu> "John J. Zmaczynski" <ck599@CLEVELAND.FREENET.EDU> writes:

>I was using arj to compress several directories of files with the
>recurse subdirectories command (-r), and though it put the files
>that I wanted into the .ARJ file, it doesn't uncompress them into
>directories.  Is there something special I need to do?  I tried
>using the -r while extracting, and it didn't seem to work.

You need to give the -jf switch for arj to store the tree structure as well.

Anssi
-- 
Anssi Saari s106275@ee.tut.fi                
Tampere University of Technology 
Finland, Europe
From: 92636828s@csghsg5a.bitnet
Newsgroups: bit.listserv.games-l
Subject: Spelljammer AD&D
Date: 5 Jan 93 11:44:56 GMT
Organization: University of St.Gallen, Switzerland

Hi,
are there any other captains spelljamming through Realnspace?
Early in the game "stinking cloud" is the most useful spell against
very strong enemies like umber Hulks.
-- 
\_\_                 \_\_       ** The world's biggest Rush fan **
  \_\_                 \_\_
    \_\_                 \_\_           David-Michael Lincke
      \_\_                 \_\_      Hochschule St. Gallen HSG
        \_\_                 \_\_
          \_\_\_\_\_\_\_\_\_   \_\_  email: 92636828@csghsg5a.bitnet
					    92636828@alpha.unisg.ch	
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Newsgroups: bit.listserv.games-l
Date:         Tue, 12 Jan 1993 11:49:03 NFT
Reply-To:     Turgut Kalfaoglu <TURGUT@FRORS12.BITNET>
From:         Turgut Kalfaoglu <TURGUT@FRORS12.BITNET>
Subject:      Re: Your Re: OS/2 gripes
              11 Jan 93 09:50:46 -0500 from <ADAMETZ_DAL@CCSUA.CTSTATEU.EDU>

Good Ol' Dave: I probably found out about the SET commands either from
the online help, or from the OS2 FAQ file, available from listserv@blekul11
among other places.

I dont know how they implemented the 3.1 mode support, but it's there,
and it works.

Sure, windows is used on more machines, but considering how much Microsoft
has advertised for it, it's no wonder. Besides, it's been around for many
years.

Btw, if you dont like the PM interface, go get Norton Desktop for OS/2.
It's out.   -turgut
Newsgroups: bit.listserv.games-l
From: dacba@aud1.aud.auc.dk (Carsten Bukholdt Andersen)
Subject: ZX Spectrum "Snapshots" (.SNA)
Organization: Computing Centre, University of Aalborg
Distribution: bit
Date: Mon, 11 Jan 1993 14:58:49 GMT

Hi,

I'm using the ZX Spectrum emulator for msdos (PJPP) and I'm looking
for games. I can't generate the snapshot files myself. I know they
are out there! But where? I've tried quite a few sites but I haven't
found any. I'm primarily looking for Ultimate games (I've got
Sabre Wolf), Penetrator, Jet-Set Willy and other *GOOD* games!

Could someone, please help me?

Thanx in advance,

Carsten.
Newsgroups: bit.listserv.games-l
From: jnlong@magnus.acs.ohio-state.edu (Jeffrey N Long)
Subject: Re: Spelljammer AD&D
Organization: The Ohio State University
Date: Tue, 5 Jan 1993 12:41:42 GMT

In article <1993Jan5.114456.349@csghsg5a.bitnet> 92636828s@csghsg5a.bitnet writ
es:
>Hi,
>are there any other captains spelljamming through Realnspace?
>Early in the game "stinking cloud" is the most useful spell against
>very strong enemies like umber Hulks.
>--
>\_\_                 \_\_       ** The world's biggest Rush fan **
>  \_\_                 \_\_
>    \_\_                 \_\_           David-Michael Lincke
>      \_\_                 \_\_      Hochschule St. Gallen HSG
>        \_\_                 \_\_
>          \_\_\_\_\_\_\_\_\_   \_\_  email: 92636828@csghsg5a.bitnet

>                            92636828@alpha.unisg.ch
I'm spelljamming right now.  I like the game as much as the other ssi games 
that I've played.  The combat feels exactly like AD&D encounters.  One problem 
that I've found is that the mage that is running the Helm, can never have any 
spells ready for combat, anyone figure out a way around this?  One more 
thing...what is the point behind this game anyway?

Jlong
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
X-VMS-To: in%"games-l@brownvm.brown.edu"
Newsgroups: bit.listserv.games-l
Date:         Mon, 4 Jan 1993 15:32:00 CST
Reply-To:     GREGSTER <LUSKG@GBVAXA.UWGB.EDU>
From:         GREGSTER <LUSKG@GBVAXA.UWGB.EDU>
Subject:      VGA Planets

In a previous article, IN%"rahayden@NEWS.WEEG.UIOWA.EDU" "R Andrew Hayden"
 wrote:
>Message sent: Mon, 4 Jan 1993 17:00:22 GMT.
>
>**********************************************************
>  ANNOUNCEMENT  ANNOUNCEMENT  ANNOUNCEMENT  ANNOUNCEMENT
>**********************************************************
>
>I am going to be hosting a VGA Planets Game.  Of course, this
>requires 10 players to play with.


Could someone please tell me if this game (VGA Planets) is shareware or not,
and if it is indeed shareware could you please tell me where to find it via
anonymous FTP, archie was no help at all, thanks in advance.





*************************************************************************
*Gregory M Lusk * Student (God help me) & Self Proclaimed Computer Geek *
*************************************************************************
*Place of learning: The University of Wisconsin at Green Bay (UWGB)     *
*************************************************************************
*Adresses(internet) -LUSKG@gbms01.uwgb.edu     *     Give Me an IBM     *
*                    LUSKG@gbvaxa.uwgb.edu     *       or Give Me       *
*                    906842GL@gbvaxa.uwgb.edu  *         DEATH!         *
*************************************************************************
*  Not ready reading drive A  Abort, Retry, Fail, Smack the damn thing  *
*************************************************************************
From: laboiss@VNET.IBM.COM
Newsgroups: bit.listserv.games-l
Subject: (no subject given)
Date: 11 Jan 93 17:29:18 GMT
Reply-To: laboiss@VNET.IBM.COM
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU

LIST
Newsgroups: bit.listserv.games-l
From: asimard@emr1.emr.ca (Andre Simard)
Subject: ftp site for solutions, maps, FAQ, etc ?
Organization: MPS, Energy Mines & Resources, Canada
Date: Wed, 6 Jan 1993 14:14:31 GMT

There were some posts about a couple of sites containing these in the past.  
Could someone sumarize those sites to me either by mail or as a post here 
please?

Also would it be a good thing to have an automatic post of this summary like 
once a month?

Thanks

-- 
Andre Simard
asimard@emr1.emr.ca
----------------------------
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Newsgroups: bit.listserv.games-l
Date:         Mon, 4 Jan 1993 13:30:38 -0400
Reply-To:     Kim Osborne <kao@UNBSJ.CA>
From:         Kim Osborne <kao@UNBSJ.CA>
Subject:      wiz 7

Help! I have been stuck here a while so any help would be appreciated! I
am on crypt island and seem to have covered all of it but I cannot find
the astral domina. I am just jumping from room to room. Help! Aso, I have
yet to see master xheng cause I don't know the answer to the question
about dreams. Anyone? Thanks!
                              Kim
                             <kao@unbsj.ca>
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
X-VMS-To: RCCW21::IN%"games-l@utarlvm1.bitnet"
X-VMS-Cc: BTS
MIME-version: 1.0
Content-type: TEXT/PLAIN; CHARSET=US-ASCII
Content-transfer-encoding: 7BIT
Newsgroups: bit.listserv.games-l
Date:         Wed, 6 Jan 1993 14:26:53 -0500
Reply-To:     BTS%RCCW22@RTI.BITNET
From:         BTS%RCCW22@RTI.BITNET
Subject:      UUII availability

>On Wed, 6 Jan 1993, Todd wrote:
>
>>      Does anyone know when underworld II is coming out, and will it be on
>> CD-ROM?
>
>        Underworld II was due out last december; Software Etc. is
>expecting it any day.  My guess is that it will be available on CD-ROM
>some time in the future; it was not available for pre-ordering as of
>december.

Hi,
A couple of people have posted on USENET comp.sys.ibm.pc.games that they
got it Tuesday 01/05/93, but I obviously don't have any way to confirm whether
A) this is true or B) I am rumormongering. Oh what the hell...the rumors
also say UUII requires 13 megs HD space and 2 meg RAM.

But, I put it on pre-order last night with Chips & Bits, and as part of the
pre-order deal they offered to ship it free. They expect it any day now.
Guess it's time to clean off some space on the old hard drive.

Regards,
Brian
BTS@RCC.RTI.ORG
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Newsgroups: bit.listserv.games-l
Date:         Tue, 12 Jan 1993 02:29:00 GMT
Reply-To:     "Tansin A. Darcos & Company" <0005066432@MCIMAIL.COM>
Comments:     <Parser> W: TO field duplicated. Last occurrence was retained.
From:         "Tansin A. Darcos & Company" <0005066432@MCIMAIL.COM>
Subject:      WILLY.ZIP - A Game

About a month ago on one of these lists I mentioned a game that I have
called Willy The Worm.  This is a game in which a user has to dodge
cannon balls dropping from above.

The major interest in this game was because the program is very fast,
and is written entirely in the Pascal language and includes source.
This game has been referred to as similar to Donkey Kong.

Unfortunately my list of names was deleted by the system so I do
not have the list of people who wanted this program archive.  I
promised to send out a copy of the archive via E-Mail to anyone who
wanted a copy of it.  I would also send them a copy of UUDECODE if
they did not have it, so that they could decode the file.

Anyone wanting a copy of Willy the worm, please send me another
message if you sent one before, or send me a new message if you
did not request it.  As the system sometimes chops mail headers,
specifically include an address to E-Mail the archive file to.

Thank You,
Paul Robinson
TDARCOS@MCIMAIL.COM
(If you are interested, the REPLY or ANSWER command in response to
this message is probably sufficient.)
/s
Organization: Rohm and Haas Company
Date: Fri, 8 Jan 1993 12:50:32 EST
From: <MAH76X@rohvm1.rohmhaas.com>
Newsgroups: bit.listserv.games-l
Subject:    Duke Nuke Em


Howdy again folks.  A friend brought over the shareware game Duke Nukem.
I've gotten pretty far, but now seem to be stuck.  In the corridor before
entering the level the sign says it is before the secret bubble zone and
there is no turning back now.  However when I get there, I can't get
anywhere.  The one place that looks like I can get to doesn't allow me to
jump quite that high.  Has anybody ever played this game, and gotten past
it?

Thanks for any help!
Joe Doheny
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Newsgroups: bit.listserv.games-l
Date:         Mon, 4 Jan 1993 16:22:31 EST
Reply-To:     Andy Mavrias <andym@550SHERB.LAN.MCGILL.CA>
From:         Andy Mavrias <andym@550SHERB.LAN.MCGILL.CA>
Subject:      Stunt Island film

Hi there,

        I forget who, but someone gave an excellent review of Stunt
Island, and mentioned uploading a film sequence and run-time to (I think)
wuarchive. It no longer seems to be there. If anyone knows where I can
find it, or if the original sender can re-send it, I would greatly
appreciate it.

Thanx! L8r!
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X-Envelope-to: GAMES-L@BROWNVM.brown.edu
Content-transfer-encoding: 7BIT
Newsgroups: bit.listserv.games-l
Date:         Mon, 4 Jan 1993 19:43:03 +0100
Reply-To:     Ivan Clement <clement@NEXTAP.UNIV-LYON1.FR>
From:         Ivan Clement <clement@NEXTAP.UNIV-LYON1.FR>
Subject:      question in french

Qui a cree le mot bureautique en septembre 1976, a la convention
informatique du sicob ?
(le mot, c'est 'BUREAUTIQUE')

D'avance merci

           Ivan Clement

clement@biomserv.univ-lyon1.fr
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Resent-Subject: Star Control II (possible spoilers)
Newsgroups: bit.listserv.games-l
Date:         Mon, 4 Jan 1993 10:11:54 EST
Reply-To:     Mike Perry <KYL118@URIACC.URI.EDU>
Comments:     Resent-From: Mike Perry <KYL118@URIACC.URI.EDU>
Comments:     Originally-From: Mike Perry <KYL118@URIACC.URI.EDU>
From:         Mike Perry <KYL118@URIACC.URI.EDU>
Subject:      Star Control II (possible spoilers)

(This message was already sent to the list but didn't have a subject line.)
----------------------------Original message----------------------------
I have a few questions about Star Control II.

        1.  I found out about a Shofixti pilot who survived the war from a Meln
orme merchant at Alpha Centauri.  All attempts to get this pilot to join me hae
 failed.  I have tried all the possible initial responses when I first meet him
 and when I go into combat and try to retreat like the Melnorme suggested I don
't know how to end the combat.

        2.  The VUX admiral ZEX at Alpha Cerenkov told me he had some Shofixti
females and would give them to me if I brought him a creature.  The clue he gav
e me about the "snake-like creature who swallowed the elephantine beast" led me
 to the constellation Serpentis.  The yellow star mentioned in the clue led me
to Gamma Serpentis which just happens to be the home system of the Yehat, a
former ally turned Ur-quan combat thrall.  The only inhabited world in that sys
tem is the homeworld which leads me to believe that the creature I am to
get is the Yehat queen.  How do I get this creature or am I wrong in my conclus
ion?

        3.  The Zoq-Fot-Pik gave me a clue as to the source of the Slylandro
probes.  I have searched in all systems indicated by this clue and haven't foun
d it.  Could somebody please clarify the Zoq-Fot-Pik's clue?  They say that the
 source of the probes lies on a line which includes their homeworld and Epsilon
Muscae.  Is it inbetween those two worlds or one the other side of one of them?
Any help, as specific as desired, will be appreciated.  (Actually I don't mind
dealing with the probes, since they are an easy 550 RU, but I will have to deal
with them more permanently in the future.)

                                  Novaflash
From: ellerman@NORFOLK.NADN.NAVY.MIL (Ens Alexander W Ellermann)
Newsgroups: bit.listserv.games-l
Subject: MUD
Date: 12 Jan 93 19:08:28 GMT
Reply-To: Ens Alexander W Ellermann <ellerman@NORFOLK.NADN.NAVY.MIL>
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
X-Mailer: ELM [version 2.3 PL11]

Thought I'd try this MUD business and telnetted to 132.194.10.1.
I tried to log in as anonymous & it wouldn't take me.  How would I log
in & what would my password be to start MUDing?
                                              Alex
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
X-Mailer: ELM [version 2.3 PL11]
Newsgroups: bit.listserv.games-l
Date:         Wed, 6 Jan 1993 17:57:54 +0100
Reply-To:     "Pawel Swierczynski (J.Sobczyk)" <s133798@IA.PW.EDU.PL>
From:         "Pawel Swierczynski (J.Sobczyk)" <s133798@IA.PW.EDU.PL>
Subject:      Re: Dune2

Mark wrote:
>
> I just started playing this game and was wondering if anyone else has
> tried it and what you think o. Also so stradigy tips for the third
> mission where you have to destroy the other houses base would be very
> helpful. I am playing house Harkonnen and can't seem to take over
> house Ordos.
> Thanks,
> Mark
>

I finished DUNE II yesterday. Well, it was very difficult ( I played
Atreid House ) especially with those awful Harkonnens.

At the begining defend your installation and build:
windtrap, radar, rafinery->harvest, light factory, heavy factory.
I think you don't have rocket launcher on this level, do you?
Produce only combat tanks and place them in the line, so they
all can shoot at the incoming enemy. Support your defence system
with walls. Build more hervesters ( 2-3 per rafinery ) and protect
them from sandworms. You can order your tank to shoot at the sandworm.
Built as many tanks as possible and send those not involved in defence
to any solid-rock place near the enemy base. Then simply order all of them
to attack some installation inside enemy base. Send all newly produced
tanks to support your attack.
Ok, this was easy.

Next levels will bring you sophisticated defence installations,
new weapons including fremen troops (only Atreid), missiles (Harkonnen),
saboteurs (Ordos), siedge tanks, tracked missile launchers, sonic tanks etc.
new base buildings like pallace, starport, high-tech factory, research centre
and more.

The basic idea remains the same:
defend your base,
fortify,
produce weapons,
attack enemy.


Paul.
From: ap143@cleveland.Freenet.Edu (Alan Hier)
Newsgroups: bit.listserv.games-l
Subject: Indy Jones -- PLEASE HELP
Date: 7 Jan 1993 23:42:49 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: ap143@cleveland.Freenet.Edu (Alan Hier)
NNTP-Posting-Host: slc10.ins.cwru.edu



  
PLEASE help!!  I am STUCk in Indy and the Fate of Atlantis.  On the team and 
fists paths, I am stuck in crete with the mural.. I set up the transit, etc,
but I don't know what to do!  And, on the wits path, i am stuck in the cave
with the scale model!  I can open the first door with the skeleton with
orichalum, but that's it.  How do I get out?  And is there any way to get to
the pulley near Steinhart?  Thanks in advance... Please E-Mail me...
-- 



                  
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Newsgroups: bit.listserv.games-l
Date:         Mon, 11 Jan 1993 00:27:48 -0600
Reply-To:     "M. Scott Hoppe OTC - 203 D. Boyd" <msh@TE6000.OTC.LSU.EDU>
From:         "M. Scott Hoppe OTC - 203 D. Boyd" <msh@TE6000.OTC.LSU.EDU>
Subject: Re: OS/2 2.0 GRIPES

Uh, actually -- all you need to keep OS/2 from opening anything but what's in
the startup folder is a line in the CONFIG.SYS file.  The reason for it opening
the programs at bootup which were opened when OS/2 was shutdown, was for
convenience.  I didn't like it much either, but many users do.  To stop it,
I believe the line is:
SET STARTUP=STARTUPFOLDERSONLY

     <:=--=:><:=--=:><:=--=:><:=--=:>\|/<:=--=:><:=--=:><:=--=:><:=--=:>

            msh@te6000.otc.lsu.edu                  -=( Scott )=-

     <:=--=:><:=--=:><:=--=:><:=--=:>/|\<:=--=:><:=--=:><:=--=:><:=--=:>
                        Star Trek IV: The Voyage Home
                   Scotty:  "Ah, a keyboard... How quaint."
      _\|/__\|/__\|/__\|/__\|/__\|/__\|/__\|/__\|/__\|/__\|/__\|/__\|/_

                        Note: One Planet is all you get.
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Newsgroups: bit.listserv.games-l
Date:         Mon, 4 Jan 1993 06:51:06 -0400
Reply-To:     Kim Osborne <kao@UNBSJ.CA>
From:         Kim Osborne <kao@UNBSJ.CA>
Subject:      wiz 7

Hi ! I am curently stuck on crypt island. I have been all over but I
cannot find the astral domina! I solved one puzzle that I thought  would
lead to her but it did not. Also, I have yet to go to the place of dreams
a nd meet master xheng. What did I miss? Any help would be greatly
appreciated!
             Kim
             <kao@unbsj.ca>
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Newsgroups: bit.listserv.games-l
Date:         Thu, 7 Jan 1993 20:31:05 EST
Reply-To:     TDARCOS@MCIMAIL.COM
From:         "Paul Robinson, Contractor" <FZC@CU.NIH.GOV>
Subject:      Availability of PKZIP 2.04 on FTP sites

The latest release of the PKZIP compression software
for 80x86 PCs is now available from PKWARE, as
PKZIP version 2.04.

In the GAMES-L conference, a user by the ID code of
KYL142@uriacc.uri.edu asked when we could find
PKZIP 2.04 on an FTP server.

Despite the fact that chances are excellent that
you can call up any one of thousands of BBSs from
any one of 650,000,000 convenient locations
world wide, chances are that it will not appear
on FTP servers for a while.

Why?  There is code in the program to password
protect archives, i.e. encryption.  The U.S. Government
takes the position that computer programs containing
encryption allegedly require export licenses on
the same level and terms as exporters of
fully automatic machine guns.

Whether this opinion would withstand constitutional
challenge under the first amendment is something I
am not going to speculate on either way.  I figure
that the general export laws (anything legally
downloadable from a BBS falls under the no-permit
required class of material) do not apply but most
system managers are relatively timid.

This is the reason that WSMR-SIMTEL20.ARMY.MIL will
not carry programs with encryption.

Until there is a "non encryption" version available,
PKZIP version 2.04 will generally not appear on
FTP sites even though anyone from a restricted country
could use a telephone and download it from a BBS.
That makes no sense, but who expects the government
to make any sense?
---
Paul Robinson -- TDARCOS@MCIMAIL.COM
These (uninformed) opinions are mine alone.  No one
else is (stupid enough to be) responsible for them.
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Newsgroups: bit.listserv.games-l
Date:         Tue, 5 Jan 1993 09:54:45 NFT
Reply-To:     Turgut Kalfaoglu <TURGUT@FRORS12.BITNET>
From:         Turgut Kalfaoglu <TURGUT@FRORS12.BITNET>
Subject:      Re: Win NT

On Mon, 4 Jan 93 22:13:22 EST you said:
>   From what I understand from a friend of mine who BOUGHT that Win NT
>Development Toolkit CD, the Win NT code is BETA code only, and includes

That is correct -- NT has been delayed again, as everyone who is used to
Microsoft, expected.

>   On the NOW front, there's OS/2 2.0.  Which runs ALMOST every DOS and
>WINDOWS program out there.  The few exceptions are for techical reasons,
>most of which would violate the system integrity.

I use OS/2 2.1beta every day, and have no problems running DOS games,
and windows programs like winword, corel draw and designer.

I am very happy with OS/2.   Regards, -turgut

PS: I have no affiliation to IBM or Microsoft, in fact I work for a
research organisation.
From: lewis@unpsun1.cc.unp.ac.za (Greg Lewis)
Newsgroups: bit.listserv.games-l
Subject: Addresses
Date: Tue, 12 Jan 1993 15:02:14 GMT
Organization: Univeristy of Natal, Pietermaritzburg, RSA
NNTP-Posting-Host: pc022.cc.unp.ac.za
Summary: Games

Hi, I am wanting to get hold of a couple of address for servers that have 
demo games on them. could anyone with addresses and procedures on how to 
access please e-mail me.

Greg Lewis
Newsgroups: bit.listserv.games-l
From: hmls@helios.rz.tu-clausthal.de (Lutz Schroer)
Subject: Re: The Incredible Machine
Organization: Techn. Univ. Clausthal
X-Newsreader: Tin 1.1 PL5
Date: Thu, 7 Jan 1993 17:03:35 GMT

Sean Dunstan (RPG118@URIACC.URI.EDU) wrote:
> Where can I get this game?  Is there an anonymous ftp site?  Please mail
> or post.  Also, is there an ftp site for mac and/or apple //e games?

There's a DEMO version of this game on wuarchive.wustl.edu in the
directory /mirrors/Games/Demos. Don't know the name, just take a look and
you'll find it.


-----------------------------------------------------------------
     Lutz Schroer              e-mail:hmls@sun.rz.tu-claustahl.de
     Osteroeder Str. 6
     W-3392 Clausthal-Zellerfeld      | Switch off your mind
     (Federal Republic of Germany)    | and let the heart decide.
--------------------------------------+--------------------------
  

Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Newsgroups: bit.listserv.games-l
Date:         Thu, 7 Jan 1993 10:29:45 CET
Reply-To:     Erik J Duncan <SIV91040@NOBIVM.BITNET>
From:         Erik J Duncan <SIV91040@NOBIVM.BITNET>
Subject:      Re: ftp site for solutions, maps, FAQ, etc ?

On Wed, 6 Jan 93 14:14:31 GMT Andre Simard said:
>
>There were some posts about a couple of sites containing these in the past.
>Could someone sumarize those sites to me either by mail or as a post here
>please?

 Try FTP.UWP.EDU and look for the ROMULUS directory.
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Newsgroups: bit.listserv.games-l
Date:         Fri, 8 Jan 1993 08:53:19 EDT
Reply-To:     ICEMAN@BRUFPB2.BITNET
From:         ICEMAN@BRUFPB2.BITNET
Subject:      Future Wars again.

Hi...
  I'm stuck again in this excellent game.I got inside the croughon ship, but I
can't manage to take off.  I've already taken the garment and put on the videoc
amera.What do I have to do next??Please help me, my bitnet address is ICEMAN@BR
UFP2, thanx in advance.
Newsgroups: bit.listserv.games-l