HDTenEightyP/NetNews huggingface dataset:
From: ins866n@lindblat.cc.monash.edu.au (D.A. Svendsen)
Subject: Re: EOBII-HELP!!!!
Organization: Monash University
X-Newsreader: TIN [version 1.1 PL6]
Date: Thu, 15 Oct 1992 01:43:41 GMT

Jeffrey D. Smith (aces@mcode.amdahl.com) wrote:
: In article <92283.150335EXG106@psuvm.psu.edu>, EXG106@psuvm.psu.edu writes:
: > I am at the 8 amgic mouths and have closed all but one:  the one that says
: > that it wants something made of greed and something about one for every year, > "and one less to fear."
: > What does it want?
: There is a fake wall on that level somewhere.  Behind the fake wall
: is a plaque which mentions "greed" and a tringular niche.  Put a 
: small item in the niche; it will transform into what the mouth
: wants.  You may need to do this several times.  You will not get
: back what you transform.

If memory serves (and it probably doesnt) the fake wall is near the trapped
priest.


===========================================================================
 Dean Svendsen - 2nd Year Comp Science    |   
  Monash University - Clayton Campus      | How much wood could a woodchuck  
   Melbourne, Victoria, 3192.             | chuck if a woodchuck could
                                          | chuck wood?  
 email:ins866n@lindblat.cc.monash.edu.au  |   
  or                                      |      - Guybrush Threepwood  
       ins866n@aurora.cc.monash.edu.au    |    Le Chuck's Revenge (Act I)  
===========================================================================
                  A day not wasted is a day wasted!!!

Newsgroups: comp.sys.amiga.games
From: d89-rbi@dront.nada.kth.se (Ron Birk)
Subject: Lotus III, no link ?!?
Organization: Royal Institute of Technology, Stockholm, Sweden
Distribution: comp.sys.amiga.games
Date: Wed, 7 Oct 1992 23:32:12 GMT

I heard some very bad rumors about the game Lotus III, that
the link option, allowing one to link two computers together
for up to four simultanious players, have been removed in
the final release version.

Can someone confirm this rumor or am I totally wrong about
it? (I sure hope so!)

-------------------------------------------------------------------------------
Ron Birk, Krogarv. 11, 14552 Norsborg.  E-Mail: d89-rbi@nada.kth.se
Royal Institute of Technology, Stockholm, Sweden
Projects: PlaySID (Amiga), FanGog (Mac), MonkeyBase (UNIX)
From: aces@mcode.amdahl.com (Jeffrey D. Smith)
Newsgroups: comp.sys.amiga.games
Subject: Re: EOB II help!
Date: 7 Oct 92 13:49:29 GMT
Reply-To: jds30@amail.amdahl.com
Organization: Amdahl Corporation, Sunnyvale Ca.

In article <1992Oct7.055334.17690@cam.compserv.utas.edu.au>, cdunn@pieman.compserv.utas.edu.au (Colin Dunn) writes:
> In article <1992Oct6.104434.1@cc.curtin.edu.au>, skiddgj@cc.curtin.edu.au writes:
> >Hi all
> >
> >I am at the bit where there are about 8 magic mouths. I have managed to 
> >close all but two.
> >
> >One says something to the effect:
> >	Natures beauty is my meat, tiny and red is such a treat.
> 
> 	For this one you need a red gem, found on the level you're on.
> 
> >the other:
> >	From the fiends. From below. Find the object with the hidden glow.
> 
> 	This one wants a cursed weapon, and not a dagger either. There's
> 	a cursed halbard (I think??) on the level you're on that'll do fine.
Uh, I thought this mouth wanted the mantis idol.
Newsgroups: comp.sys.amiga.games
From: oahvenla@galactus.cs.hut.fi (Osma Ahvenlampi)
Subject: Re: Sierra drops Amiga support
Keywords: Sierra On-Line dropped
Organization: Helsinki University of Technology, CS lab
Date: Sun, 4 Oct 1992 19:24:15 GMT

In <jncppnf@lynx.unm.edu> kbos@carina.unm.edu (Kurt "Some Guy" Bose) writes:

>In article <gU8Mr*Qg0@birdland.UUCP> uunet!tension!birdland!andy writes:
>>I just got back from a software convention and met Roberta Williams, author
>>of the King's Quest series. Number six was just released. A Sierra PR person
>>told me the company was dropping Amiga support with the release of 
 (.. stuff deleted..)
>Are you certain that that isn't just 500 support?  The information I had from
>Ken Williams was that Amiga support was going to be centered on the accelerate
>Amigas with hard drives and improved OS. (read: A3000 and above).  The product
>were to be compatible, but nigh unusable on the A500, etc., in order to nudge
>support for the high end to a better level.  With news of a new low-end system
>it would be very surprising for Sierra to reverse itself now...

If the latter is true, I wouldn't even consider playing them (well, I have an
A500, but let's say theoretically.. :).. It really tells something about the
software scene (especially that of PC's), the programs get bigger and bigger 
and bigger, without any real improvement. Okay, I admit there's helluva lot
graphics in Sierra games, that's basically what they're about (don't tell me
they are good adventures, please..), and that graphics needs a large and fast
place to keep them on and load from. And I admit it's easier to write a nice
environment on 2.0 and up, though with a bit of work it or near it could be
done on 1.3. But where do those games need A3000? All that animation is simple
to do on A500. All you would need is a bit of optimisation, but I guess that's
just too hard... Really, look at them. And then look at some real Amiga game or
a good port. Do you see a difference? I knew you did. It wouldn't be so
difficult to write the routines from start on Amiga, even more so as they are
almost the same on all Sierra games (so it would be done just once), but they
are just very dirty ports from PC.
The point is: Sierra games do need a hard drive, but not more than a 7 MHz
68000. If it's slow, it's dirty. If it's dirty, don't use it. I wouldn't.

PS. Check out the latest Ultimas! They're slow even on a 33 MHz i486! Where
is all that power wasted?
--
Osma Ahvenlampi  -  oahvenla@niksula.cs.hut.fi
My opinions are mine, and though someone else may share them, that's not my
fault. You may freely agree or disagree with me, I don't much care.
Newsgroups: comp.sys.amiga.games
From: keithh@bnr.ca (Keith Hanlan)
Subject: Re: Bane of the Cosmic Forge endgame query (SPOILERS)
Organization: Bell-Northern Research Ltd., Ottawa
Date: Wed, 7 Oct 1992 19:26:22 GMT

In article <1992Oct6.234104.27855@bcars6a8.bnr.ca> keithh@bnr.ca (Keith Hanlan) writes:
>Having heard of some interesting alternate endgames for BotCF, I am
>interested in going back to take a look. BUT! I can't for the life of me
>remember the password that the squeeky voice demands from behind the gate
>protecting the Forge. Help. I can't even remember where I learned the
>password the first time through - although I suspect that it had something
>to do with the defeat of the Vampire.

OK, with help from Amanda (Thank you Amanda!)  I got back to the
forge room again.  (It had been almost a year!)

I also noticed that my characters now had a "CF" attached on their
review screens.  What is the significance of this?  Anybody know?

SPOILER ALERT


Having killed Bela, I was able to get to the rocket ship.  I
noticed that there was another gate leaving this room but I
couldn't get to it.  So I took the ship and wound up back in the
forest.  I fought my way back through the temple to get to the
rocket room to try this gate but I had no key that would work.
Has anybody been through?

Thanks,
Newsgroups: comp.sys.amiga.games
Subject: E.O.B. 1 ... ANY PROBLEMS(!)                                                    
From: SPIDER-II@BEIZ.mediatex.ch (071223979: FD SG, ffentl. VTX-Station)
Date: 6 Oct 1992 16:12:37 CET
Organization: MEDIAtex AG, CH-8807 Freienbach/SZ

1. What i can make with a paladin ?

2. What for spells can make a magician?
   (please write all spells...)

3. In Level 11 i cannot find the
   special quest!

4. If i go with the prince of dwarfes to
   level 5, then i become a info for
   a "secret passage"... where is it?

5. I have found a mysterious item called
   "mouse pointer" ... is that an error
   or what (level 9, by the gem-to-key
   machine) ?!      Thanks!

|B                                    B|
|E           CH: VTX *3600#           E|
|I           D:  BTX *28881#          I|
|Z                                    Z|
Newsgroups: comp.sys.amiga.games
From: eyvind@Lise.Unit.NO (Eyvind Bernhardsen)
Subject: Re: Anyone played Zool?
Organization: Norwegian Institute of Technology
Date: Sat, 10 Oct 92 05:28:41 GMT

peterw@cs.man.ac.uk (Peter Wake) writes:

>the box.  I didn't buy - too expensive.  Maybe in a couple of years
>on budget...

Aren't you being a bit pessimistic?  Most games seem to come out on budget before
they're actually released these days :)

-Eyvind (eyvind@lise.unit.no)

PS:  Zool is a GREAT game!  I bought it the minute it came out (no, really, I got
it from the delivery guy just as he was walking in :), and it works fine on my
2mb chip A500Plus (for the Americans among you, the A500Plus is the one with the 
ECS and 2.04)
From: fletcher@rtf.bt.co.uk (Catherine Fletcher)
Newsgroups: comp.sys.amiga.games
Subject: Text Adventure games on Amiga Format
Date: 8 Oct 92 11:31:34 GMT
Organization: BT Customer Systems, Brighton, UK

Hello

Does anybody know if there are any ports of PC text adventure games to the
Amiga?  I am thinking of the shareware games in particular.

Also have they made an Amiga version of LTOI for the Amiga?  At the moment
I don't know of any text adventure games for the Amiga and I really... (cough
cough) need... (tremble, cough) ...one.

-- 
-- 
 Catherine 
 _____________________________________________________________________________

    "Anyone who calls a spade a spade should be compelled to use one"
    Oscar Wilde
 _____________________________________________________________________________
From: yurick@vaxr.llnl.gov
Newsgroups: comp.sys.amiga.games
Subject: Re: Stuck on Monkey Island II, need hints.
Date: 8 Oct 92 07:30:26 GMT
Distribution: comp
Organization: LLNL_LIS

In article <etxastt.718476089@kk294>, etxastt@kk294.ericsson.se (ETX-TT-K Stenkvist Anders) writes:
> I'm stuck in the first part where you're supposed to make a woodoo-doll of
> Largo. I've got three ingredients: a bone, a tupe and some spit. The last
> one should be some clothings. I've tried to make a mouse trap with 
> box ,cheese squigglies and stick but it doesn't work ( and I can't see why 
> it should help either ). 
> 
> 	Any HINTS greatly appreciated.
> 		
> 		Anders
> 

You WILL need the rat...later.  Anyway, to get a piece of clothing, try to get
Largo to take something to the dry cleaners.  

Good luck,
Joe
-- 
*****************************************************************************
*  Joe Yurick         California U.S.A.       E-Mail : yurick@vaxr.llnl.gov *
*** My thoughts & views are rarely my own, much less that of my employer! ***
*****************************************************************************
               I think, therefore I am...an Amiga owner!
From: aces@mcode.amdahl.com (Jeffrey D. Smith)
Newsgroups: comp.sys.amiga.games
Subject: Re: Black Crypt - The last mirror key
Keywords: Black Crypt
Date: 15 Oct 92 13:04:37 GMT
Reply-To: jds30@amail.amdahl.com
Organization: Amdahl Corporation, Sunnyvale Ca.

In article <1992Oct14.034056.23807@monu6.cc.monash.edu.au>, thanatos@yoyo.cc.monash.edu.au (Jamie Cameron) writes:
> I've managed to fight my way down to level 24 of Black Crypt, and have
> reached the area where the Medusa is, a creature that takes great pleasure
> in annialating my party , and is impervious to all attacks. I suspect that
> I need to get all three mirror keys, to open the three doors, but the last
> key, the one at location 5,21 has stopped me. Right before it, at 6,21
> there is a pressure plate that teleports my party away as soon as I step
> on it. I have time to see the key, but not enough time to grab it!
Yes, rather annoying, isn't it?

> The hint book is no help, as I cannot find any reference to any switch that
> de-activated the teleporter, so here's the question - does anyone know how
> to get the key?
To get the key you must have gone down the nearby pit first.  Otherwise,
you won't find the tiny button just a few steps away around the corner
that deactivates the teleporter.

> Thanks in advance.
You're welcome.
From: mehlhaff@soda.Berkeley.EDU (ERic MeHlHaFf)
Newsgroups: comp.sys.amiga.games
Subject: Re: Yet more civilization questions
Date: 16 Oct 92 03:00:51
Organization: The Dis-Orginization
	<brianc.718478996@pv322b.vincent.iastate.edu>
	<1992Oct9.090507.29288@unibi.uni-bielefeld.de> <67798@cup.portal.com>
NNTP-Posting-Host: soda.berkeley.edu
In-reply-to: TomK@cup.portal.com's message of Thu, 15 Oct 92 15:39:40 PDT

In article <67798@cup.portal.com> TomK@cup.portal.com (Tom R Krotchko) writes:


   I played past the retirement year last night, and after you make every
   scientific discovery, you start discovering things called "future advance 1",
   I continued with this until I got up to 14 with no end in sight.

   Is there any value to these "future advances"?


They add to your score if you win the game after discovering them. If you play
past retirement, they have no value.
Basically, you get 5 victory points per civilization advance.

There's a very good book on civilization out there. It was writtten for the PC, 
but the game's virtually identical.



Amusing hacks for those of you who like to cheat:  Hex editing the first block
of the civil?.sve files will let you give yourself up to 30,000 money.  The 
accounts are all at about 0x147, but it changes around +-10 depending on which
civilization you are.
But doing this makes the game _really_ boring.


Hell, I messed with this only after winning a game at Emperor level with a
261% rating.  I know its possible to do better, but it gets _real_ tedius
when you've got the world more or less developed.

--
ERic mehlhaff					Hoser at large
mehlhaff@soda.Berzerkeley.EDU
mehlhaff@ocf.berkeley.EDU
From: djohnson@cs.ucsd.edu (Darin Johnson)
Newsgroups: comp.sys.amiga.games
Subject: Re: EobII-Help PLEASE!
Date: 12 Oct 92 20:19:06 GMT
Article-I.D.: sdcc12.39386
Organization: =CSE Dept., U.C. San Diego

>(Always explore every
>inch of every level and keep many saved game positions.)

Hmm, then maybe you know what the "in case of emergency button" does?
-- 
Darin Johnson
djohnson@ucsd.edu  --  Toy cows in Africa
Newsgroups: comp.sys.amiga.games
From: spaceman@kauri.vuw.ac.nz ("Too Tall" Jones)
Subject: Re: Anyone played Zool?
Organization: Spaceman Services Centre, Victoria Uni. of Wellington, NZ.
Date: Thu, 8 Oct 1992 19:45:23 GMT

In article <BvsyA0.8In@gabriel.keele.ac.uk> u0g78@keele (Kharanth elMorak) writes:

>   Can anyone tell me the _absolute_ minimum configuration to play it.
>   On my KS1.2 A500, with 4.5Meg RAM (0.5 of which is chip) it gets as far as
>   displaying 'press fire to start' then crashes, guru 3, or 4.
>   Is it a problem with my machine, or with the game??

It runs fine on my KS1.2 512Kchip/512Kother machine.

brendan.

--


             _____
            (____ p a c e m a n  @  k a u r i . v u w . a c . n z
            _____)
Brendan  Jones   /   10  Summit  Road.  Lower  Hutt.  NZ    /  +64 O4 567 934O
Newsgroups: comp.sys.amiga.games
From: lionel@cs.city.ac.uk (Lionel Tun)
Subject: Re: Pirates what do you do
Keywords: need advice
Organization: City University, London
Date: Mon, 12 Oct 92 12:12:25 GMT

In article <9228609.5567@mulga.cs.mu.OZ.AU> natalie@ecr.mu.oz.au (Natalie SIMMANCE) writes:
>
>What do you do when some-one offers you pirate software

I would advise contacting the writers of the software being
pirated, as they would be most likely to be interested in
taking up the issue.



As piracy is a crime which hurts all Amiga users, I also
would welcome ideas to combat it.

--
Lionel Tun   (lionel@cs.city.ac.uk)
Vision Group, City University, London, EC1V 0HB. 071-477 8000 x 3889
From: Vincent.Weijsters@p107.f1.n100.z60.wlink.nl (Vincent Weijsters)
Newsgroups: comp.sys.amiga.games
Subject: Re: Lotus III, no link ?!?
Date: Fri, 09 Oct 1992 02:55:25 -0100

In a message of 8 oct Ron Birk wrote:

 RB> I heard some very bad rumors about the game Lotus III, that
 RB> the link option, allowing one to link two computers together
 RB> for up to four simultanious players, have been removed in
 RB> the final release version.
 RB> Can someone confirm this rumor or am I totally wrong about
 RB> it? (I sure hope so!)
 RB> --------------------------------------------------
 RB> -----------------------------
 RB> Ron Birk, Krogarv. 11, 14552 Norsborg.  E-Mail: d89-rbi@nada.kth.se
 RB> Royal Institute of Technology, Stockholm, Sweden
 RB> Projects: PlaySID (Amiga), FanGog (Mac), MonkeyBase (UNIX)
 
And I can indeed confirm that in the final game release the serial link option
is removed. Perhaps they didn't have enough speed to accomplish it ? I have
played some self defined circuits in which there was a significant speed 
decrease due to high levels of scenery & objects.

Greets
Vincent

InterNet: 
Vincent.Weijsters@waterland.wlink.nl
/*
** I was born alive, isn't that punishment enough? (Gorefest)
*/
Newsgroups: comp.sys.amiga.games
From: aa395@yfn.ysu.edu (Perry Tarantine)
Subject: Re: Archon...
Organization: Youngstown State University/Youngstown Free-Net
Date: Thu, 15 Oct 1992 18:43:53 GMT


I've seen a patch on GEnie for 1.3.
-- 
Perry Tarantine  aa395  /*/     ///   /*/ Amiga: Computer for the
SysOp of the RPG Sig   /*/     ///   /*/     Creative Mind.
Type "Go RPG" and     /*/  \\\///   /*/ Your mother was a hamster
Join the Adventure   /*/    \XX/   /*/and your father smelt of elderberries
Newsgroups: comp.sys.amiga.games
From: ggg@kepler.unh.edu (Gregory G Greene)
Subject: Re: Harpoon - WB3.0
Organization: University of New Hampshire  -  Durham, NH
Date: Sat, 17 Oct 1992 01:09:00 GMT

>>  Will the newes version (I was told it is 1.3.1) work on Kick 2.x and
>> above? I did own the game and sold it after I got my Kick 2.x because of
>> the serious set patrol bug. I would like to get a copy of Harpoon if it is
>> finaly going to work. Enjoy...
>
>        As far as I know, the Amiga version has not been updated. I heard
>something a while ago that the next Amiga version will be Harpoon 2.0, but
>I'm not sure how accurate this is.

	Harpoon 2 for the IBM ( due late next year ) is supposed to have 
   SVGA ( 640x480x256 ) graphics.  If 360 is going to make an Amiga version
   I wonder if they'll support the AGA machines?  Hopefully by then CBM
   will have released an affordable AGA machine.

							G.Greene


>           Bull@vaxc.cc.monash.edu.au  OR  bull@monu1.cc.monash.oz
>                    DOD# 251  '84 VF 750   Closet Ducatisto
>             Disclaimer. If you love your llama, let it lambada.
Newsgroups: comp.sys.amiga.games
From: maroosma@cs.ruu.nl (Martijn van Roosmalen)
Subject: Lure of the Temptress
Date: Fri, 16 Oct 1992 10:29:56 GMT
Organization: Utrecht University, Dept. of Computer Science

Can someone help me with LotT?
I freed Goewin and now I'm walking around in the village.
Where can I find that book of the monks?
What else can I do?

-- 
-------------------------------------------------------------------------------
Martijn A. van Roosmalen (maroosma@praxis.cs.ruu.nl)
Department of Computer Science,Department of Artificial Intelligence.
Utrecht University. The Netherlands.
From: borgen@stud.cs.uit.no (Boerge Noest)
Newsgroups: comp.sys.amiga.games
Subject: Re: Arcade Classics
Date: 12 Oct 92 19:01:38 GMT
Organization: University of Tromsoe, Norway

In article <gkropf.08kw@bfield.uucp> gkropf@bfield.uucp (Gary Kropf) writes:
>As far as the game Zaxxon goes there is one out that is PD and is very, very
>good.  It's called Hate.

Hate (C) Gremlin Graphics. I doubt they have released it as PD.

>                 *         Gary Kropf  C/O BakersField BBS    *
-- 
|/// borgen@stud.cs.uit.no (Boerge Noest) | Amiga B2000			 \\\|
|//  Box 218, 9001 Tromsoe, Norway	  | Remember to :-) when needed	  \\|
|/   The worlds northernmost university	  | Life is worth living.	   \|
	_Tilbyr News/email til hele Nord-Norge: Ta kontakt_
Newsgroups: comp.sys.amiga.games
From: brianc@iastate.edu (Brian J Cerveny)
Subject: Re: Pinball Dreams Highscore at Nightmare?
Organization: Iowa State University, Ames IA
Date: Mon, 12 Oct 1992 23:00:14 GMT

In <1992Oct12.150050.28601@unibi.uni-bielefeld.de> hoover@math22.mathematik.uni-bielefeld.de (Uwe Schuerkamp) writes:

>Hi folks,

>I'd like to hear about your pinball dreams highscores, especially the
>Nightmare one. If you've got the others handy, I'd like to hear of
>them, too.

Personally, I've only gotten 97 million, which really isn't very much. 
My brother, on the other hand, has the top two scores of 984 million
and 669 million, respectively.  Wondering how he does it?  He just keeps
doubling his score.  That racks up points VERY quickly. 

Oh, and if he doesn't have 65 million on his first ball, he restarts.
-- 
   // Brian J. Cerveny (brianc@iastate.edu)
 \X/  Disclaimer:  The views expressed above are my own.  So there.
From: hoover@math22.mathematik.uni-bielefeld.de (Uwe Schuerkamp)
Newsgroups: comp.sys.amiga.games
Subject: Pinball Dreams Highscore at Nightmare?
Date: 12 Oct 92 15:00:50 GMT
Organization: Math MadHouse Bielefeld, Germany


Hi folks,

I'd like to hear about your pinball dreams highscores, especially the
Nightmare one. If you've got the others handy, I'd like to hear of
them, too.

Thanks in advance,
	hoover
-- 
"All this traffic choking our towns freaking me out bringing me down 
Knocking down houses  build more  lanes--once was a problem now it's
insane"                       ---Luka Bloom, 'The acoustic motorbike'
Uwe 'Hoover' Schuerkamp           hoover@mathematik.uni-bielefeld.de
From: peterw@cs.man.ac.uk (Peter Wake)
Newsgroups: comp.sys.amiga.games
Subject: Re: Anyone played Zool?
Date: 9 Oct 92 16:07:46 GMT
Organization: Dept Computer Science, University of Manchester, U.K.

>I got the demo version of Zool to work perfectly every time with my
>A3000/16MHz 6MB (2 of which are GraphicsMem) by:
>
>         1.  Boot up with Kickstart 1.3
>         2.  Use degrader to force into PAL/NOFASTMEM/PRIVILEDGE
>
>Has the actual game been released yet?  What compatability?

It seems to have been out here (UK) for about a week.  I've read
the box.  I didn't buy - too expensive.  Maybe in a couple of years
on budget...

Anyone want to post a review?
--
Peter Wake
From: Tick@cup.portal.com (Tyler G Lund)
Newsgroups: comp.sys.amiga.games
Subject: Re: HELP : Shadow of Beast III
Date: Fri, 16 Oct 92 11:38:18 PDT
Organization: The Portal System (TM)

>Hi,
>   I am stuck at a rather early stage of the game, where there's a
>monster chucking barrels down onto water , after the water trap. There's
>a table that can be pushed around but I can't seem to get past the
>water. Any hint ( or outright spoilers ) welcome.
>
>Thanks
>
ok.. you asked for it...

OUTRIGHT SPOILER WARNING!!!!
















first push the table into the water. Next, kill the green guy. Just kneel at
the ledge and fire away until he dies. Jump over the hole and , avoiding the 
barrels, push the 'fragile' tampoline left, into the hole. Jump into the hole, 
landing on top of the trampoline, which is on top of the table floating in the 
water.
walk off the right side of the trampoline and land on the table. This is a bit 
tricky, but you want to end up standing on the table. Next, destroy the trampol
ine
sending splinters flying everywhere. now just jump from platform to platform al
l
the way to the right. 
 
---------------------------------------------------
Tyler Lund                       "SPOOOOON!"
Portal: Tick                             -the TICK
Usenet: Tick@cup.portal.com
---------------------------------------------------
Newsgroups: comp.sys.amiga.games