HDTenEightyP/NetNews huggingface dataset:
From: malterer@kirk.fmi.uni-passau.de (Christian Malterer)
Subject: hints on DUNE needed
Organization: University of Passau, Germany
Date: Mon, 31 Aug 1992 15:31:56 GMT

if anybody out there ever played DUNE .. i need enlightenment :)

i conquered half of arrakis and kicked the harkonnen off their fortesses...
only 3 heavily armed ones with elite crack soldiers are left just in front of
the harkonnen castle (harkonnen have 38000 soldiers left).
and the thing is .. i cannot conquer them ... i have 31000 fremen troups of
which 3/4 are expert in army armed with weird weapons, laser guns and 2 a-bombs
and i send 10000 fremen against one of their fortresses without any chance...

the questions i have ... do i find anywhere MORE fremen (i read the book some
years ago and when i remember i should have at least some 100000 more of them;)
second ... how can i call a worm in the desert and unite the fremens.. they
stop working when southern and northern fremens are in the same sietch ... hmm
i think i should can use a worm against the harkonnens in battle too like in
the book ... and drunk my share of spicewater ;)
third can anyone give me any hints to things i didnt ask but have to know *8)

many thanks in advance.....

ps: normally i cannot stand movie inspired games but i cannot help myself ..
        i HAVE to bash out their harkonnen brains and p*#$(&#$#$&#$^#$ ;) grin

        ciao
                        Chris


          - The way to a man's heart is through his stomach and up - 
-------------------------------------------------------------------------------
             tabi ni yamite   yume wa kare no wo   kake meguru
    Auf kranker Reise- ueber die welken felder- laeuft weiter der Traum!
malterer@kirk.fmi.uni-passau.de              malterer@acrux.fmi.uni-passau.de
	SystemAdministration	root@acrux.fmi.uni-passau.de
Newsgroups: comp.sys.ibm.pc.games
From: rogopp@auto-trol.com (Roger Opperman)
Subject: Darklands Review 
Organization: Auto-trol Technology Corporation
Date: Sun, 30 Aug 1992 21:03:26 GMT

I like it a LOT better than the recent Ultimas.  The combat (IMHO)
is much easier to control.  There is at least one pervasive plot --
the elimination of witchcraft from Germany.  I've actually managed
to infiltrate a Dark Sabbath but I keep getting my butt kicked in
the final battle.  This is aggravating since I have no trouble with
any of the other fights ....

The details mentioned in a previous post are essentially correct.
You choose destinations in the city via a text menu and have
free-form movement in the countryside.  Every city is slightly 
different: although they all have slums, a castle, a market, and
a town hall some may have universities or monasteries.  The goods
produced in each city vary in quality and type as well.

More options open to you as you become more successful.  At the
beginning, clerks are rude and you can't get audiences with im-
portant people.  As you become well known, you get more and more
sub-missions from local governments and international concerns
like the big banking houses (and clerks become VERY respectful).  
Your prestice can also go negative and you will have to avoid the
guards and the local militia ...

The 'magic' system is based on alchemy and religion.  You can
purchase/find ingredients and use them to make 'potions' that
have assorted combat effects.  For instance, one called 'Thunderbolt'
is obviously a grenade and the ingredients are exactly what you
would expect.  Players can also call on saints to get misc. effects,
some of which are combat oriented and some of which are not.  For
instance, one saint lets the party walk on water for 24 hours 
(very handy when bridges over the Rhine are 2 days journey apart). 
There is a "Divine Favor" stat that starts at 99 and goes down 
every time you invoke a saint; it recovers slowly over time or
you can pray, attend mass, or confess to expedite the recovery (your
Virtue skill affects the rate).

Overall the game reminds me a lot of Pirates.  You can just wander
around and hack and slash or you can make use of available information
to get better results.  If the subplots continue to become more 
interesting as my fame improves, I will be really pleased.  If not,
it is still reasonably fun.

Email if you want more details or hints.  If anyone has a scheme for
beating the high priest at the Witches Sabbat, I'd REALLY like to 
hear it.




-- 

Roger Opperman
rogopp@auto-trol.com
Auto-Trol Technology Corporation
From: mjordan@ccwf.cc.utexas.edu (Marc Jordan)
Newsgroups: comp.sys.ibm.pc.games
Subject: Thanks for Trek info...
Date: 30 Aug 92 00:54:26 GMT
Reply-To: mjordan@ccwf.cc.utexas.edu (Marc Jordan)
Organization: The University of Texas at Austin, Austin TX
Originator: mjordan@happy.cc.utexas.edu

Thanks for all the help with the Harry Mudd mission.  Too many responses
for individual thanks.


-- 
Marc Jordan
mjordan@ccwf.cc.utexas.edu
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: Merlin <mnielsen@magnus.acs.ohio-state.edu>
Subject: stone answered
Organization: The Ohio State University
Date: Wed, 2 Sep 1992 09:05:12 GMT
X-Mailer: ELM [version 2.3 PL11]

	I got the answer to the dark queen of krynn answered.
I found the stone.
Newsgroups: comp.sys.ibm.pc.games
From: mmwang@adobe.com (Michael Wang)
Subject: Re: Dragon Strike cheat?
Organization: Adobe Systems Incorporated
Distribution: usa
Date: Tue, 25 Aug 1992 19:19:04 GMT

In article <+yanskd@lynx.unm.edu> eaglei@carina.unm.edu (Steve Hockemeier EECE) writes:
>Ok, maybe I'm just not the Dragon flyer of the nineties, but geese, the game
>is none to easy (or I just suck at the game). Anyways, does anyone have some
>kind of cheat or something so I can get to the scenerios after the white
>dragon (3 or more) when I'm trying to join the Knight of the swords?  It
>could be that the program was not meant for me, but it's still fun and I'd
>like to get closer to the end of the game. Any help or suggestions would be
>appretiated.

It has been quite a while since I played the game but here are some tips
that I remember.

* Learn to use your lance. I found it very difficult to knock down
  opponents with my dragon's breath on the later levels so I practiced
  a lot with the lance.

* Watch your six. Most of my deaths in the beginning came from dragons
  dropping on top of me or breathing at me from behind. Learn to switch
  views quickly and practice dodging away from breath attacks from behind
  while looking backwards.

* Altitude is your friend. As I mentioned above, I died a lot from attacks
  from above. Learn to disengage yourself from a battle (which basically
  entails running away while dodging breath attacks) so that you can gain
  some extra height and then swoop back down on your opponents.

The game, however, does seem to be a tough one, and I found many of the
later levels very difficult. Though I don't have the specific details
anymore on how to cheat in the game, if you have a hex calculator and
are handy with a disk editor with Norton Utilities, you shouldn't have
any problem hacking the save game files if you know what to look for.
To be specific, write down the hit points for both you and your dragon
in any particular game and also write down the number of healing potions
you have. Convert those numbers to hex values and search through that
particular saved game file until you find a section with all those
values clustered together. I found increasing the number of healing
potions the most useful since hit points can only go to 255 (if memory
serves me), but 255 healing potions is effectively worth much more than
255 hit points.


-- 
Michael Wang
mmwang@adobe.com
From: mussher@alsvid.une.edu.au (Mark Ussher)
Newsgroups: comp.sys.ibm.pc.games
Subject: EOB][ HHHHHHHHHEEEEEEEELLLLLLLLLLPPPPPPPPP!!!!!!!!!!
Date: 26 Aug 92 10:01:51 GMT
Organization: University of New England - Northern Rivers (Lismore)

I need some help with Eye of the Beholder 2.

I'm on level 5/6 (this where you can't rest....bummer huh!)
& I can't find the second MOON-KEY. It must be here somewhere!
	THANX in advance.....
-- 

+-----------------------------------------------------------------------+
|    Mark A. Ussher              Internet:  mussher@alsvid.une.edu.au   |
|    University of New England, Northern Rivers (Lismore) NSW Australia |
From: rhein@decserv1.eecs.wsu.edu (Rick Hein)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: MECHWARRIOR and GENIE
Date: 26 Aug 92 22:39:07 GMT
Organization: Washington State University

You need to get your account authorized before you can down load the 
MechWarrior files. This takes about 2 days if you can't get in after
the two working days gifve them a call at the number they provide when
you try to log in (call during working hours), and they will help you 
get your account going. After you are in type m1135 and you should be at 
the MPC roundtable and just follow the menus from there. I have played 
the game and it is fun however calling long distance and getting charged
$6.00 an hour runs the bill up in a BIG hurry. Calling at 9600 baud doesn't
help either because if you are in an area that supports it the charge is 
something like $30.00 hour, I don't know if they charge the extra $6.00
an hour for playing though.
From: peters@CS.ColoState.EDU (eric peters)
Newsgroups: comp.sys.ibm.pc.games
Subject: wolf patch
Date: 26 Aug 92 03:02:47 GMT
Organization: Colorado State University, Computer Science Department

having just got the 6 level version of wolf3d (1.1), i wondered if the 
patch on wuarchive (pretty sure its there) will patch the 6 level game...
it worked on the shareware one i know... also, does it only patch the 
secret level on mission 1, or are there other bugs?

thanks


-- 
Eric Peters   
peters@CS.Colostate.EDU
From: dmatiske@vyasa.helios.nd.edu (david matiskella)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: "Cracking" - What is Illegal about it?
Date: 26 Aug 92 18:05:26 GMT
Reply-To: dmatiske@vyasa.helios.nd.edu (david matiskella)
Organization: Univ. of Notre Dame

In article <1992Aug25.132653.7149@hellgate.utah.edu>, galt%peruvian.utah.edu@cs.utah.edu (Greg Alt) writes:
|> In article <csmith-230892143125@cyrano.gmu.edu>, csmith@blackplague.gmu.edu (Blackplague) writes:
|> 
|> You are assuming that shrink-wrap licenses are legally binding just because
|> they are written on the box.  And even if the licenses are binding, they 
|> are only binding for adults.  If a minor buys it and opens it, it is not
|> binding.
	While it is debatable about how enforceable shrinkwrap liscences really are I fail to see what be a minor has to with the enforcability of the liscense. 
Their are plently of instances of minors being arrested for software piracy.
	
Xref: sparky comp.sys.ibm.pc.games:11037 comp.sys.ibm.pc.soundcard:1422
From: mir@opera.chorus.fr (Adam Mirowski)
Newsgroups: comp.sys.ibm.pc.games,comp.sys.ibm.pc.soundcard
Subject: Re: Sound blaster with prince of persia
Date: 26 Aug 92 12:12:09 GMT
Reply-To: mir@opera.chorus.fr (Adam Mirowski)
Followup-To: comp.sys.ibm.pc.games
Organization: Chorus systemes, Saint Quentin en Yvelines, France

In article <VZ3yPB3w164w@jwt.UUCP>, bbs-garfield@jwt.UUCP (David Eison) writes:
%% alex@crystal.ipac.caltech.edu (Alex Werner) writes:
%% 
%% > I just started playing Prince of Persia again, after not playing it for a 
%% > logn time, and I now have a sound blaster pro, but the digitized sounds aren'
%% > working at all... I get the adlib music, but no sound. Is there sound? 
%% > if so, how can I get it? thanks...
%% > 
%% 
%% Yes, there is excellent digitized sound.  I have a regular sound blaster, 
%% and never had a problem with it... It's either in the install, if there 
%% is one, or else one of those darn command line switches.. <G> Check the 
%% docs.

So the command switches *are* documented. They weren't in my French
manual! Anyway, you can get their names by looking at the end of the
executable; there is "adlib", "gblast", etc.

However, if PoP doesn't properly detect a SoundBlaster, but for example
an Adlib only, it plays the sound effects through the internal speaker
- simple beeps - because they are necessary for the game. If you don't
have any sound effect at all, it could be more serious problem than a
failed autodetection.

-- 
Adam Mirowski,  mir@chorus.fr (FRANCE),  tel. +33 (1) 30-64-82-00 or 74
Chorus systemes, 6, av.Gustave Eiffel, 78182 Saint-Quentin-en-Yvelines CEDEX
From: root@rnivh.rni.sub.org (Torsten Leibold)
Newsgroups: comp.sys.ibm.pc.games
Subject: Apogee's e-mail adress ??
Date: 31 Aug 92 18:09:24 GMT
Organization: Rhein-Neckar-Informationsdienst Viernheim

I'm looking for a way to contact Apogee Software via e-mail, 'cause
I have problems ordering the WolfPak from Germany.
Perhaps, anyone knows whether I can send an eurocheque to Apogee for
payment or whether they only accept credit cards or cash.

Thanks in advance !

Bye,
  Torsten.

-- 
  +-------------------------------------------------------------------------+
  |     Torsten Leibold, Hard- und Software, Viernheim, West Germany.       |
  |   UUCP: torsten@rnivh.rni.sub.org  ..!unido!orfeo!rnihd!rnivh!torsten   |
  +-------------------------------------------------------------------------+
From: rapchun@filter1.llnl.gov (David A. Rapchun)
Newsgroups: comp.sys.ibm.pc.games
Subject: Please!!! Cracks Needed
Date: 2 Sep 92 16:00:06 GMT
Reply-To: rapchun@filter1.llnl.gov
Organization: Lawrence Livermore National Laboratory

I need cracks for OOTW and HB3 if anyone has them.  Thanx.
Newsgroups: comp.sys.ibm.pc.games
Subject: Gunship 2000, Is there a patch out there?
From: weaverd@ucunix.san.uc.edu (Dana M. Weaver)
Date: Mon, 31 Aug 92 08:44:13 GMT
Organization: University of Cincinnati

I just got Gunship 2000.  (love it so far... except...) I've just started
a campaign (with the usual 4 flunkies).  However I've discovered that they are
nearly worse than useless!  they refuse to fire weapons when we are formed up
, and couldn't rescue a platoon if thier lives depended on it (and it usualy
does). 

Anyway, on to the request... A while back when the game was, relatively, new
people were discussing these same problems.  I believe that there was also
a patch released to fix these same.  The problem is that I can't find it 
ANYWHERE!!!  I've looked high and low.  From Ulowell to Wuarchive... 

Any help would be GREATLY apreciated... (GS 2000 is a good bit harder when I
have to use mentaly deficient pilots!)

Thanx for the help (which I hope is forth coming...)
-- 
*****************************************************************************
* weaverd@ucunix.san.uc.edu  *        "Look!  An invisible barrier!"        *
* bg250@cleveland.freenet.edu*            "ore wa neko ja nai!"             *
* dana.weaver@bbs.oit.unc.edu*"Whats Marvel Frozen? Aura Battler Ice cream?"*
Newsgroups: comp.sys.ibm.pc.games
Subject: Acroymns
From: cvadrshe@vmsb.is.csupomona.edu
Date: 3 Sep 92 22:38:23 PST
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: cvetp034


Just out of curiosity, does anyone know what the following means:

INC, THG, FLT, TDT, TRSI, RZR, etc.

Since this IS the PC games group I'm just curious who reads it.


Newsgroups: comp.sys.ibm.pc.games
From: jeroen@cs.few.eur.nl (Jeroen Thur)
Subject: Re: supaplex game
Organization: Erasmus Universiteit Rotterdam
Date: Wed, 2 Sep 1992 18:45:40 GMT

jeroen@cs.few.eur.nl (Jeroen Thur) writes:

>I am nearing the end but I get stuck at level 110 (111 levels). There's a
>part with gravity which I can't pass. When do you use the (red) bomb? Is
>it to blow a way to another part of level 110?

Well, I almost completed it now but I can't get the last 2 infotrons. They're
below two rocks which can't be pushed away and I don't know how to blow them
away.

Any help??

Jeroen (jeroen@cs.few.eur.nl)
Newsgroups: comp.sys.ibm.pc.games
From: aliev@mars.ibioc.serpukhov.su
Subject: Maniac Mansion: Russian one needs help !
Organization: Institute of Cell Biophysics
Date: Thu, 3 Sep 1992 04:06:10 GMT

Hi people:
	I wonder if it's possible to change characters while playing
	Maniac Mansion. Of course, I could change it myself by
	modifying SAVEGAME, but I'm looking for a normal way to do it.

P.S.
	Please don't email to me: my boss will be VERY angry if he sees
	a email message from one he does not know. Just POST your answers
	in this Newsgroup.
P.P.S.	Hope you understand me as I'm from Russia... Sorry for mistakes.

 						Denis Locust.


Newsgroups: comp.sys.ibm.pc.games
From: stevep@ims.com (Steve Poulsen)
Subject: Re: U7 : Mysteries remain
Organization: Integrated Measurement Systems, Inc.
Date: Fri, 28 Aug 1992 14:27:11 GMT

In article <1992Aug27.110521.29845@cis.ohio-state.edu>, lavigne@spaghetti.cis.ohio-state.edu (david lavigne) writes:
|> >The buildings you find at the tops of mountains are actually rooms within
|> >dungeons that lie under the mountains.  The only access to these buildings
|> >is by fighting your way through the dungeons.  It's usually worth the effort!
|> >
|> TRUE.
|> But the One NE of Britain has a bridge between two buildings, that I have not
|> seen while inside the dungeon in that area. Have you been in this area, if  so,
|> how did you get to the bridge.

I don't remember being on that bridge.  This dungeon, if I remember correctly,
was full of teleports.  It may be possible to get into those rooms without
going "outside".

-Steve-

--
Steve Poulsen, Integrated Measurement Systems, Inc.  Beaverton, OR  USA
Voice: 503-626-7117   Fax: 503-644-6969   Fidonet: 1:105/31.6
INTERNET: stevep@ims.com   Compuserve: [70262,3115]
Newsgroups: comp.sys.ibm.pc.games
From: jnpotts@iastate.edu (James N. Potts)
Subject: UW: Levers room, 1st level
Organization: Iowa State University, Ames IA
Date: Mon, 31 Aug 1992 00:19:36 GMT

What do the levers do when you get them in the correct position?  How will I
know if I have them right?

Thanks.

-- 
_____________________________________________________________________
James N. Potts          |  "To err is human.  To get multiple UAE's 
jnpotts@iastate.edu     |   requires MS Windows."
tabp6@isuvax.iastate.edu|                      - Me
Newsgroups: comp.sys.ibm.pc.games
From: waardenb@cs.utwente.nl (Jerry van Waardenberg)
Subject: Re: Epic
Keywords: Help
Organization: University of Twente, Dept. of Computer Science
Date: Fri, 4 Sep 1992 09:39:18 GMT

In article <dave.715528800@wambenger>, dave@cs.uwa.oz.au ([David Bailey]) writes:
|>  Could anyone give me a few tips on playing Epic?!
|> 
|> Even the first few levels are presenting difficulties
|> at the moment!.
|> 
|> Thanks in advance.
|> 
|> -- 
|> Dave
|> 	U.W.A.	Western Australia.

Just blast everything away! The first levels are really not that difficult!

Maybe there is someone who can help me:

At one level you have to destroy a Rexxon mothership that is being defended
by Vanguard ships. The only way to destroy this ship is to hit the 'ion valve',
at least that's the message the computer gives me each time I hit the ship. It
is quite difficult to find the valve, but I managed to find itand hit it with the
cobalt weapon. But... NOTHING HAPPENED! What am I doing wrong?

Jerry
Newsgroups: comp.sys.ibm.pc.games
From: bmesmer@occs.cs.oberlin.edu (Carl Muckenhoupt)
Subject: complete scores in sierra games?
Organization: Oberlin College Computer Science
Distribution: comp
Date: Mon, 31 Aug 1992 16:40:33 GMT
X-Posted-From: occs.cs.oberlin.edu
X-Posted-Through: sol.ctr.columbia.edu

I know I'm not the only perfectionist out there. Can anyone help me with
the following games? I am willing to help on others in return, and I've
played almost every game Sierra nad its imitators have made.

Robin Hood - missing 175 points (but it's out of over 7000 so it's not as
  bad as it sounds)
Quest for Glory 2 - missing 3 points as fighter only(!)
Larry 2 - missing 3 points
Codename: Iceman - missing 5, I think.
PQ2 - I've forgotten how many, it's been so long since I looked at it, but
  I may as well list it here for completeness' sake.
Les Manley 1 - I know it's not Sierra but it might as well be.
Thanks in advance!

--

Carl Muckenhoupt        bmesmer@occs.cs.oberlin.edu
		    HAVE YOU FORGOTTEN SOMETHING?
Newsgroups: comp.sys.ibm.pc.games
From: bryce@sdf.lonestar.org (Bryce Hamm)
Subject: Conquests Of Camelot Help!
Organization: sdf Public Access UNIX, Dallas--unrestricted free shell access
Date: Sun, 30 Aug 1992 02:16:31 GMT

HELP!!! I need a hint file for Conquests Of Camelot
if anyone has some TXT file with some hints/help for
Conquests Of Camelot (By SIERRA!!!-the best of course!)
Please Mail Me the file!! PLEASe.. i have made it pretty
far, but i am stuck, hehe for the last year.. thanx.

my adress
is      bryce@sdf.lonestar.org

Newsgroups: comp.sys.ibm.pc.games
From: dpipes@spica.srg (Dave Pipes x4552)
Subject: Re: Falcon 3 choppers from hell
Organization: just me
Date: Tue, 01 Sep 92 12:37:59 GMT
Followup-To: comp.sys.ibm.pc.games 

In article <1992Aug31.174556.5516@almserv.uucp> smith@ur-guh.com writes:
>
>I was hit by one of those F3CFH's last night -- took me by surprise, to
>say the least, but I had it all recorded for posterity. When viewing the
>ACMI "video", I noticed that the two choppers were -really- fast and also
>behaved essentially like SAMs (IR-types?); they both had supreme vertical
>velocity, then appeared to home in on my tail. Terminal velocity (small
>pun there) was 754 knots -- altitude was ~38,000 feet.

I wonder if they *were* SAMS...Maybe the image assigned when the SAM is
fired is occasionally a helicopter.

>Russ "Hooked" <Smith@ur-guh.com>

	David Pipes
From: IO81144@MAINE.MAINE.EDU
Newsgroups: comp.sys.ibm.pc.games
Subject: Powermonger and Wing Commander I/+secret oper for sale
Date: 3 Sep 92 22:27:39 GMT
Organization: University of Maine System

I'm looking to sell powermonger or WCI with SO.  Both are on 31/2" and
come with boxes and complete manuals.  Looking for $25 for each, shipping
is included.  Might possibly take trade, especially for global conquest.
(just love those civilization type games)
Brian Scheller
Newsgroups: comp.sys.ibm.pc.games
From: hsiaoe@aix.rpi.edu (Eric Hsiao)
Subject: Looking for Road & Track Demo
Organization: Rensselaer Polytechnic Institute, Troy, NY
Date: Mon, 31 Aug 1992 22:33:25 GMT

I'm looking for the demo of a racing game called Road & Track.  I saw a demo
disk at EB for $3, and it claimed to have SVGA graphics.  If anyone has this
demo, could you send it up to wuarchive or another site?
            Thanks,
             Eric
-- 
| Internet: hsiaoe@rpi.edu         > Read GIF News - a freely copied news  < |
| Bitnet: userHA6G@rpitsmts.bitnet > magazine in .GIF file format.  Color  < |
| To get GIF News, FTP to here:    > articles on reviews of programs,      < |
| netserv1.its.rpi.edu /pub/misc   > games, industry news, IBM, Amiga, etc.< |
From: Mike_Benna@mindlink.bc.ca (Mike Benna)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Star Control II when?
Date: 28 Aug 92 05:00:02 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

> tsthomas@happy.colorado.edu writes:
> 
>         Does anyone know the release date of Star Control II???

I spoke to the producer of the program this evening (she is also my producer)
and she told me they were planning for the end of September.
--
     ---> Mike Benna, Vancouver, B.C., Canada
          MindSpan Technologies Corp. - Video Game Design and Development
INTERNET: Mike_Benna@mindlink.bc.ca