HDTenEightyP/NetNews huggingface dataset:
From: jdpierc@mirkwood.hayward.ca.us (Jerry D. Pierce)
Subject: SNES: Wing Commander for trade
Followup-To: poster
Organization:  Bellerophon Consulting
Distribution: usa
Date: Sun, 10 Jan 1993 04:04:01 GMT


I bought Wing Commander last week for the SNES, and although
it's pretty well done, it's just not what I was looking for...
(Even though I've made it as far as the Rostov sector)

Anybody be interested in trading some other SNES game(s) for it?

   Jerry D. Pierce
   jdpierc@mirkwood.hayward.ca.us
-- 
=========================================================================
"Ah, that would be the fate WORSE than the fate worse than death.  That
 must be _pretty_ bad." - BlackAdder
=========================================================================
From: smb@col.hp.com (Sam Bauer)
Newsgroups: rec.games.video
Subject: >>For Sale: [Genesis] Arcade Power Stick - $30
Date: 11 Jan 1993 22:02:45 GMT
Organization: HP Colorado Springs Division
NNTP-Posting-Host: hpctdib.col.hp.com

Like new.  Has seen little use.  I prefer "pad" type controllers.
price ($30) includes shipping.

 
EMail at smb@hpcsos.col.hp.com or call 1-719-531-4460 (days).

Sam Bauer, Colo. Sprgs CO.
Newsgroups: rec.games.video
From: sully@bnr.ca (Tim Sullivan P215)
Subject: John Madden '93 "slowdown" removed?
Reply-To: sully@bnr.ca
Organization: Bell-Northern Research, RTP, NC
Date: Tue, 12 Jan 1993 23:23:36 GMT

   Did someone actually say that the delay in John Madden '93 when
punting has been removed?  I believe I read a post stating that
none of the bugs or slowdown were present in their John Madden '93
Genesis cart.

   If this is the case, it's time to head on back to Babbagge's for
and updated copy.  I still haven't gotten used to that damn delay.  It
drives me nuts!

   - Sully.
From: dmurdock@sc9
Newsgroups: rec.games.video
Subject: Sega CD or SNES?
Date: 6 Jan 93 03:38:35 GMT
Organization: Intel Corporation, Santa Clara, CA USA




	Please help a fool part himself from his money.  I am currently
	debating between getting a CD unit for my genesis or spending
	the $299 on an SNES & some good carts.  I am mostly interested
	in sports, rpg & strategy(Master of Monsters etc) carts, none of
	which are currently avail for the cd unit.  Instead of pushing
	games with grainy video footage why not use the huge storage
	potential of the cd to create more complex games?  If they released 
	a cd version of John Madden which let you play out a season while 
	storing full stats for you team or gave you a budget & let you put
	your own team together I would buy the CD unit tomorrow.  I know 
	what is out for the SNES, but need info on whats planed for the
	CD unit in the next 3 months.  Any insight/comments would be most
	helpful.  Thanks in advance

	-Doc 
	
Newsgroups: rec.games.video
From: grover@emunix.emich.edu (Grover Thomas)
Subject: SFX chip (was Re: Hot games at Winter CES '93)
Organization: Eastern Michigan University
Date: Mon, 11 Jan 1993 15:50:32 GMT

In article <1ireh2INNdri@shelley.u.washington.edu> tzs@carson.u.washington.edu (Tim Smith) writes:
>
>There could also be technical reasons for putting the chip in the cartridge,
>depending on how the chip is implemented.  I can imagine the chip being
>customized to a specific game or group of games, and new games that need
>different functions getting slightly different chips -- if it is a special
>purpose microcoded processor, for example, I could imaging there being
>different microcode for different games.

I was just thinking of another technical point:  What about those game
copiers that are lurking about.  With this new hardware actually in the
cartridge, it seems it would also make a dandy copy-protection, at least
for awhile, since (I would suspect) game copiers do not have any way
(yet) to emulate this SFX chip.
-- 
 __                                                                        __
(__)  Grover Thomas                   InterNet:  grover@emunix.emich.edu  (__
(__)      "I am the terror that flaps in the night!  I am the"            (__) 
(__)           "metal key on the sardine can of justice."  -Darkwing Duck (__)
Newsgroups: rec.games.video
From: ejd@cimage.com (Ed Driscoll)
Subject: Re: Why are SMW graphics so cheezy?
Organization: Cimage Corp., Ann Arbor, MI
Date: Tue, 5 Jan 93 15:26:20 GMT

In article <1993Jan5.021511.4977@gallant.apple.com> 
jens_alfke@gateway.qm.apple.com (Jens Alfke) writes:
  >Having read all the learned debate about the relative hardware merits of
  >the SNES and the Genesis (I own a Genesis) I was very interested to see
  >that the graphics for Super Mario World basically suck. The game play
  >itself is pretty fun, and I envy the battery-backup feature (wish Sonic
  >had that!), and Yoshi the dinosaur is pretty damn cute, but the graphics!
  >They're flat, cartoony and lack depth. The characters are cardboard
  >cut-outs, and the backgrounds are a single level of geometric shapes.

Well, I don't speak for Nintendo or anything, but I think the Mario
game graphics are SUPPOSED to be cute and cartoony.  It's part of the
game's flavor.  It wouldn't be the same game with some sort of hi-tech
digitized-footage plumber and "realistic" backgrounds.  Although they
are both excellent, I personally think that the SMW graphics are better
than Sonic's -- I like the "cartooniness" and the colors seem much less
washed-out than Sonic's.

If you want to see some very flashy, detailed, non-cartoony graphics, try
Super Castlevania IV or Super Contra III.

-- 
Ed Driscoll
Cimage Corp.
ejd@cimage.com
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: Why are SMW graphics so cheezy?
Date: 8 Jan 93 18:28:34 GMT
Article-I.D.: clark.1993Jan8.182834.9850
Organization: Clark College, Vancouver, Wa.  USA

In article <1993Jan5.080213.7328@rdg.dec.com> bishop@rutile.enet.dec.com (Lewis Bishop) writes:
>
>I also think that SMW is packaged because this is THE Nintendo game to have. It
>has a vast user base that enjoy it, so why not include it. Also you have to 
>remember that it was packaged with the OLD SNES (like Altered Beast with the
>Genesis - now there's a dire game). Streetfighter II is in with the new bundles
>i believe (someone correct me if i'm wrong).

Only in England (I'm Sure), and Europe (I think), not in the states.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
From: peterb@compnews.co.uk (Peter Brooker)
Newsgroups: rec.games.video
Subject: Sonic 2: How to kill Dr. Robonik(The end bit)
Date: 12 Jan 93 13:59:24 GMT
Organization: Computer Newspaper Services, Howden, UK.
NNTP-Posting-Host: fennel.compnews.co.uk
X-Newsreader: Tin 1.1 PL4

Yep i lost nearly 39 lives when i first got there...anyway on to killing the big
guy he is sooooo easy when you get him sussed. Right here goes, if you watch his
 pattern Dr.Robonik jumps into the robot and then it rises, he takes two steps f
orwards and then a half step, he then prepares himself to lift off. At this
point his spiked fingers are out of the way jump onto his belly. This is one hit
now you must zoom to the left and wait, a target appears and locks onto you wait
 until it goes red and zoom to the left. You will see one of his spiked arms fir
ed at you, don't worry stay on the right until the target locks onto you then zo
om to the left (seems complex but happens realy quick) now walk right and he tak
es two steps forward then a half step then prepares to lift off, you hit him ano
ther hit.....etc... carry on for about 8 or 9 hits and booomm..(a big smile appe
ars and a sense of relief flows through your body).

This is to all who are stuck on the big bad dude. Any other help for Sonic I or
II just mail me..:)

Till then have fun...

--
 
    \_\_\_  \_\_\_
     \_  \_  \_   \_   Peter Brooker (CNS)                        __o
      \_\_\_  \_\_\_    Computer Newspaper Services Ltd         _`\<,_
       \_      \_   \_   Infomation System Operations          (*)/ (*)
        \_      \_\_\_

		      Comin' from the unpolitically correct
                        half of this world refered to as
			       The ProjectZ!
Newsgroups: rec.games.video
From: nathan@inmos.co.uk (Nathan Sidwell)
Subject: Re: xmris V3.00 available
X-Newsreader: TIN [version 1.1 PL8]
Date: Mon, 11 Jan 93 16:38:21 GMT

xmris V3.01 is available by ftp from export.lcs.mit.edu, it
is in contrib/xmris.3.01.tar.Z

there is also a patch in alt.sources to convert from 3.00 to 3.01

nathan
--

Nathan Sidwell  INMOS UK |                 | nathan@inmos.co.uk       DoD#0390
From: tzs@carson.u.washington.edu (Tim Smith)
Newsgroups: rec.games.video
Subject: Re: SNES Zelda III Adv. Question, & some hints for other players.
Date: 9 Jan 1993 10:16:55 GMT
Organization: University of Washington School of Law, Class of '95
NNTP-Posting-Host: carson.u.washington.edu
Keywords: SNES Zelda III Question

tbarnes@teknowledge.com (Terry A Barnes) writes:
>As I recall, this fairy will improve your shield and armor.  If you throw in an
>empty bottle she will fill it with the green magic liquid.  There are also
>other ways to obtain improved items, so the fairy may have no effect.  There is
>another fairy later which can improve your sword and arrows.

She'll improve your boomerang, too.

--Tim Smith
Newsgroups: rec.games.video
From: zmed0b@trc.amoco.com (Michael)
Subject: Re: Genesis [Multi-player idea???]
Originator: zmed0b@zircon
Organization: Amoco Production Company, Tulsa Research
Date: Wed, 6 Jan 1993 18:26:00 GMT


In article <mike.28.0@ftp.com>, mike@ftp.com (Mike Chapman) writes:
>    I've seen alot of posts about Genesis multi-player games with massive 
> slowdowns. (Sonic 2/ Road Rash 2).  I was wondering if any of the Genesis 
> developers ever thought of connecting two genesis' (Someone said like a lynx 
> up mode (tm))  Well if you had two genesis next to each other couldnt you
> run a special cable form the second controller port between them so they 
> could "communicate"  You then could have multiplayer mode with two genesis, 
> albiet you'd need two tv's two genesis etc... This is just a quick idea I 
> got, do people think it's workable?  Just an idea...
> 
> 
> Mike Chapman
> mike@ftp.com
> 
> 6 months from now, there probably will be 3 games with this option... :) :)
> So I say this is my idea copyright me!  (As long as noone else thought of 
> it first... heheh)
> 
> 

I know that Sega is supposed to be working on a modem-play option.  The logic
for your idea is basically the same technology.  Many PC games have modem-play
or serial-port connections.  Your idea has merit.  Good idea!

-------Mike---------
Organization: University of Illinois at Chicago
Date: Tue, 12 Jan 1993 01:25:04 CST
From: <U36940@uicvm.uic.edu>
Newsgroups: rec.games.video
Subject: Looking for Street fighter2 SNES

If anybody wants to sell or trade Street Fighter2 for SNES or Star WArs for
Snes, please email me.
                                                 Thanx
                                                 HB
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Codes and Special Moves for Black Hole Assault
Keywords: Hidden Pong game
Date: 6 Jan 93 06:52:43 GMT
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

To add new life to your copy of BHA gathering dust, here are some neat codes
and how to perform special moves.

At the name entry screen, enter the names AZY and FOMA. Then when you select
Operation BHA, picking the name AZY will bring you to the "secret" game, 
Black Ball Assault, which is like Pong.

Picking FOMA will bring you to a debug screen which lets you view the visual
intermissions.

Here are the speical moves for the characters. Since this info was taken from
a Japanese magazine and I don't have the game, I can't really match the moves
with the robots' English names. I will try to describe the robots as well as I
can so you can try to identify them.

(U,D,L,R,UL,UR etc are joystick motions. UL is up-left, and so on)
(Assumes the robots are facing right, reverse the controls if facing left)

Blue CAM (Cyquest?)
Uppercut: D, DR, R + Punch
Hammer Knucke: R, DR, D, DL + Punch

Red CAM (Orion?)
Uppercut: DL, R + Punch
Elbow Smash: R, DR, D + Punch

Robot with a tail (looks like an ostrich)
Head Butt: R, DR, D + Punch

Bulky large powerful-looking purple robot(the one with the slashing claw)
Upper Claw: D, DR, R + Punch
Jumping Hammer Claw: DL, UR + Punch

Another bulky purple taller robot with big eyes
??: L, R + Punch
??: DL, R, DR, D + Kick

Thin purple robot 
??: D, DR, R, UR + Kick
Hammer Knuckle: R, DR, D, DL + Punch

Short fat green robot
Uppercut: DR, R, UR + Punch
Rolling Kick: D, DL, R + Kick

Tall thin purplish red robot with one big eye
Uppercut: D, DR, R + Punch
Long Head Butt: L (hold for awhile to charge), R + Kick

Hope you guys can figure this out...

-Teh Kao
Newsgroups: rec.games.video
From: gsnow@clark.edu (Gary Snow)
Subject: Re: Hot games at Winter CES '93
Keywords: CES games hot
Organization: Clark College, Vancouver, Wa.  USA
Date: Mon, 11 Jan 1993 21:02:48 GMT

In article <93011019488@genesis.nred.ma.us> nugget@genesis.nred.ma.us (Ralph Barbagallo) writes:
>In article <1993Jan10.024955.10314@netcom.com> tm@netcom.com (Toshiyasu Morita) writes:
>>There weren't that many hot games at CES this year. The best three I think were:
>>
>>
>>StarFox - polygon flight simulator for the SNES, runs pretty fast - very hot.
>>
>>Bubsy - sideways scrolling game with an animal hero, like Sonic - pretty cool.
>>
>>Monsters - (I'm a bit biased, because I worked on it) Three-quarter perspective
>>game, one or two players run around and shoot monsters. 50+ levels.
>
>  Star Fox is that Super FX chip game right?  If so, do you know how much
>it will cost?  Or is the Super FX chip a seperate unit?

Its going for about US$79 in Japan right now, so you can base it on that.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Newsgroups: rec.games.video
From: S096049@UMRVMA.umr.edu
Subject: SNES : Mystic Quest Question
Date: Sat, 9 Jan 1993 22:36:41 GMT
Organization: Univ of MO - Rolla


        I just bought Final Fantasy Mystic Quest for SNES and I've gotten to
Falls Basin with Pheobe.  Inside here I'm stuck.  There are no doors to go
through or to blow open.  I can't get up on the higher ground.  I've tried
everything to no avail.  I need help!!!!!

Plaese respond directly to this address (not the same as the sender)

                  S096049@umrvma.umr.edu

         thanks
                      Jay aka Meta
From: v089l3s3@ubvmsb.cc.buffalo.edu (JER HORWITZ)
Newsgroups: rec.games.video
Subject: Re: Hot games at Winter CES '93
Keywords: CES games hot
Date: 10 Jan 93 16:57:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <93011019488@genesis.nred.ma.us>, nugget@genesis.nred.ma.us (Ralph Barbagallo) writes...
>In article <1993Jan10.024955.10314@netcom.com> tm@netcom.com (Toshiyasu Morita) writes:
>>There weren't that many hot games at CES this year. The best three I think were:
>>
>>
>>StarFox - polygon flight simulator for the SNES, runs pretty fast - very hot.
>>
>>Bubsy - sideways scrolling game with an animal hero, like Sonic - pretty cool.
>>
>>Monsters - (I'm a bit biased, because I worked on it) Three-quarter perspective
>>game, one or two players run around and shoot monsters. 50+ levels.
>>
>>
>>
>>Toshi Morita
>>tm@netcom.com
>>
> 
>  Star Fox is that Super FX chip game right?  If so, do you know how much
>it will cost?  Or is the Super FX chip a seperate unit?
> 
>------
>  Ralph A. Barbagallo III
>  nugget@genesis.nred.ma.us
Super FX games will run $10 above normal cost, thus a 4-meg
with SFX will run $50-60, 8-meg $60-65, 12/16-meg $75-85.

[ -> Jer Horwitz ] [INTERnet Game Consultant]
Newsgroups: rec.games.video
From: lin@eecom.gatech.edu (Brian Lin)
Subject: Dragon Slayer, please help.
Reply-To: lin@eecom.gatech.edu
Organization: School of EE, Georgia Institute of Technology, Atlanta, GA
Date: Tue, 12 Jan 1993 16:57:48 GMT

Hi,  my questions are:

1.  Chapter 2:  Someone in Grimwulf (Wyngard) told me of a Crystal
    in Cave Krys that would let me talk to the Seeker.  I can't find
    it in Cave Krys.  Where is it?  Also the same person told me about
    White Mount outside of the city being magical, what is it?

2.  Chapter 3:  I am looking for the key to open the Tomb.  According
    to the pirate, the key can be found around the harbor of Port 
    Noir(??).  I have looked everywhere inside and outside of the
    city.  What is wrong?

Thank you.

-Brian 
-----------------------------------------------------------------------
		   Georgia Institute of Technology
      School of Electrical Engineering, Atlanta, GA  30332-0250
		     E-MAIL: lin@eecom.gatech.edu
			PHONE: (404) 853-0630 

Newsgroups: rec.games.video
From: tjd28@cas.org ()
Subject: Re: Sonic2 Codes (Sega Genesis)
Organization: Hapless Hackers Corp. Columbus, Ohio
Date: Thu, 7 Jan 1993 14:43:59 GMT

In article <1993Jan5.124526.3010@mtroyal.ab.ca> dehaney4905@mtroyal.ab.ca writes:
>
>       I havn't seen any posts yet. Are there acutally codes for this
>       (Sega Genesis).
>
>"We couldn't think of a quote, so this is what we wrote" - SAMO c/o 91
> Dehaney4905@MtRoyal.Ab.Ca

One of the gaming mags has an interview with some Sega bigwigs
about the making of Sonic2 and they said that there are no
level selects in any of the Sonic2 games (Genesis, Game Gear or the
soon to be released CD Version.)

Trav
From: drdowns@bach.udel.edu (David R. Downs)
Newsgroups: rec.games.video
Subject: [Genesis] Which is better Lotus Turbo Challenge or The Duel?
Date: 10 Jan 93 16:11:52 GMT
Article-I.D.: news.C0nBns.I3x
Organization: University of Delaware

I would like to here opinions on Lotus Turbo Challenge by Electronic Arts vs 
The Duel Test Drive II by Ballistic, both on the Genesis platform.

Thanks for any and all replies.

David
-- 
E-mail: drdowns@brahms.udel.edu   | U  | 20 Conover East | H  | David R. Downs
          downs@cis.udel.edu      | of | Newark DE 19711 | om | RD 2 Box 173 B
       downs@freezer.cns.udel.edu |  D | (302) 837-1969  |  e | Milton DE 19968
Computer & Information Science ** My opinions don't reflect those of the U of D
From: brett@hp-ptp.ptp.hp.com (Brett Hanna)
Date: Thu, 7 Jan 1993 22:08:10 GMT
Subject: _Defender_of_Rome_ question?
Organization: HP Pacific Technology Park - Sunnyvale, Ca.
Newsgroups: rec.games.video

	
	Can anyone give me an encapsulated explanation of the rules,
	strategy, and controller functions of _Defender_of_Rome for
	the Genesis system. The local blockbuster carries the game
	for rent but some irresponsible youth lost the directions
	and the store is not allowed to photocopy them.
	
	Thanks
Organization: University of Illinois at Chicago
Date: Tue, 12 Jan 1993 01:20:29 CST
From: <U36940@uicvm.uic.edu>
Newsgroups: rec.games.video
Subject: Games for Trade . . .

I have several Genesis carts for trade and some computer games for PC's:
Sega Genesis:
Faery Tale Adventure
Herzog Zwei
Sword of Vermillion
Tommy Lasorda Baseball

IBM PC's:
Eye of the Beholder 2  <-GONE
Martian Memorandum.
JET FIGHTER 1 ( SORRY NO BOX )

I AM LOOKING FOR CLOUDS OF XEEN, Streetfighter 2 for SNES,SUPER Star Wars for
SNES, Are interested, please e-mail me. Thanx

                                         HB
P.S. I ALSO HAVE EMULASER,A POSTSCRIPT PRINTER EMULATING PROGRAM,WHICH I WOULD
LIKE TO TRADE FOR EITHER STACKER 3.0 OR SUPERSTOR PRO.
From: lestrade@Ra.MsState.Edu (John Patrick Lestrade)
Newsgroups: rec.games.video
Subject: Re: Why does my SOnic 2 screen flash and warp me?
Date: 11 Jan 93 14:46:28 GMT
Organization: Mississippi State University

marms@python.cs.unm.edu (Mike Arms) writes:
>Did you read the instruction manual?  (Silly question as most of us
>don't. :-)  In the competitve mode, there are two more types of 

oops.  thanks, Mike.

--
John Patrick Lestrade        
cnesta::lestrade                       Let's try again in '96!
lestrade@ra.msstate.edu
From: jknife@desire.wright.edu
Newsgroups: rec.games.video
Subject: Re: Race Drivin' for the SNES
Date: 6 Jan 93 15:39:30 EST
Organization:  Wright State University 

In article <1993Jan5.210754.8856@clark.edu>, gsnow@clark.edu (Gary Snow) writes:
> In article <1993Jan4.135648.10572@hemlock.cray.com> kak1@birch02.cray.com (Kevin Kramer) writes:
>>
>>Has anyone out there tried the Race Drivin' game for the SNES.  I love this
>>game in the arcade, but I am pretty sceptical that it will be any good on the
>>SNES.
> 
> Its not even worth a rental....none of the current console systems
> (SNES, Genesis, TG16, etc.) do filled polygon graphics very well
> (they're slow).
> 

	The best version of Hard Drivin' (the prequel) on ANY home system is
that for the Atari Lynx.  Check it out!

	Joe
Newsgroups: rec.games.video
From: marms@python.cs.unm.edu (Mike Arms)
Subject: Re: Some Genesis Reviews Wanted!!
Reply-To: sandia!marms@unmvax.unm.edu (Mike Arms)
Organization: Sandia National Laboratories
Date: Mon, 11 Jan 1993 00:35:52 GMT

rauser@fraser.sfu.ca (Richard John Rauser) writes:
>   Well, Sonic 2 was a dud, World of Illusion was a dud...the two big
>ones I was counting on to breathe new life into my Genesis! Is it just
>me, or do almost all of Sega's new games SUCK due to incredible lack
>of challenge? I breezed through the first two of World of Illusion's five
>levels in half an hour!!!

Sonic 2 a dud?  Well, compared to what it could/should have been, Yes.
To meet the hype surrounding it, it should have had a terrific two
player cooperative mode and a fantastic two player competitive mode.
They clearly fell flat on both of these.  But if you completely forget
about the 2 player modes and focus on the 1 player game(s), I find it
to be very good.  A nice extension to the original Sonic game having
more varied levels, the new Spin Dash move (cool!), Tails, and a neat
1 player two character mode.  I have enjoyed it a lot and even enjoy
the 2 player competitive mode a bit with my son.  Yes, you can make it
through a lot of levels in Sonic 2 before the challenge increases a lot.
This IMHO is how it should be.  My 6-year old son still has problems 
with Sonic 1 Marble Zone, the second zone!  He can blast thru Green Hills
in nothing flat and has a ball doing it.  Then comes Marble Zone where
one wrong move means death.  Thank god for the Level Select.  Sonic 2
on the other hand has a nice difficulty ramp.  He can do all of the
initial levels up to Metropolis Zone (although he still has trouble with
the Casino Zone Robotnik).

>   And am I the only person who loved Sonic 1 and hates Sonic 2????

Probably.  :-)  Sonic 2 is still a fun Sonic game.  Easily as good as
Sonic 1, IMHO.  In what ways is it poorer than Sonic 1 to you, Richard?

>and does anyone have any info at all on Razorsoft's 
>upcoming "Vampire Killer" for the Genesis

It is made by Razorsoft.  That should be enough to say "Beware".

-- 
Mike Arms
Editor of Encounter magazine
uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
InterNet:  unmvax.unm.edu!sandia!marms   or   sandia!marms@unmvax.unm.edu
Newsgroups: rec.games.video