HDTenEightyP/NetNews huggingface dataset:
From: AS.RAS@forsythe.stanford.edu (Rose Sage)
Newsgroups: comp.sys.mac.games
Subject: Is _Fool's Errand_ still available?
Date: 20 Nov 1992 15:15:32 -0800
Organization: Stanford University
Distribution: net
NNTP-Posting-Host: morrow.stanford.edu

Now that I've conquered _3 in Three_, does anyone
know where I can buy a copy of _Fool's Errand_?
All the stores and catalogs say that it is out
of production, but I would love to get ahold of a
copy.  So, does anyone have a copy that they are
tired of and would like to sell, or know of where
I can buy a copy?   Or, does anyone have any
suggestions for games similar to _3 in Three_?
Brain teasers and word puzzles?  (no crosswords
need apply!)

Rose Sage (formerly Rosemary Switzer.  Any jokes about
  the name change, such as "It's about thyme", will
  be cheerfully ignored.)
AS.RAS@FORSYTHE.STANFORD.EDU
FISS, 857 Serra, Stanford University
(415) 723-1733
Newsgroups: comp.sys.mac.games
From: af733@yfn.ysu.edu (Ryan James Smith)
Subject: Re: Wayne Gretzky Hockey Demo
Organization: Youngstown State University/Youngstown Free-Net
Date: Wed, 18 Nov 1992 00:57:52 GMT


The controlls are simple but the game is hard.  If you put the
cursor over one of your team mates and clike, you become that
player.  Where ever you point the cursor, the player will skate
there.  Click to shoot or pass(which ever direction you are 
facing.

It says there is a color demo available, has any one seen it on
any ftp site?
-- 
<===============================================================>
Ryan(Ryno) Smith   |"So other than that, Mrs. Lincolin, how 
af733@yfn.ysu.edu  | was the play?"
<===============================================================>
From: jvessey@husc10.harvard.edu (Jonathan Vessey)
Newsgroups: comp.sys.mac.games
Subject: Bane patch
Date: 16 Nov 92 20:31:42 GMT
Article-I.D.: husc3.1992Nov16.153143.17506
Organization: Harvard University Science Center

I know somebody just asked for this recently, and I'm sorry I'm doing it
again, but I lost his address. Does anyone know of a patch to get by the
Magic Words section in reloading a saved game in Bane of the Cosmic Forge?

I did buy the game (actually, I bought it from someone over the net, so he
could probably vouch for me, or else I could give you a couple answers to
prove it if that's an issue), but a>I'm worried that in the clutter of my 
desk at college and on the trips between home and school that it might get
lost and b>the black on red effect really doesn't work for me - it's annoying
to look at and hard to tell the various shapes apart. So, if anyone knows of
such a patch or where I might look to get it, I'd be quite grateful. Thanks

Jon

-- 
						Jon Vessey
                                                jvessey@husc.harvard.edu
From: thewho@plume.mit.edu (Derek Fong)
Newsgroups: comp.sys.mac.games
Subject: Phone number for Mac's Place and status of backorder
Date: 23 Nov 92 03:26:28 GMT
Organization: CMPO at MIT

Sorry if this is a FAQ, but can someone post the phone number of Mac's
Place?  Also, what is the current wait for the Leyte Gulf scenarios?  Are
only pre-orders shipping or has Graphic Simulations given them enough to 
keep up with demand.

Thanks,
Derek



******************************************************************************
*  DEREK FONG                         *	EMAIL:    thewho@plume.mit.edu       *
*  Dept. of Physical Oceanography     *		  thewho@darla.whoi.edu      *
*----------------------------------------------------------------------------*
* Bldg 54-1511A			      * Clark Laboratory 317		     *
* Massachetts Institute of Technology * Woods Hole Oceanographic Institution *
* Cambridge, MA 02139	    	      * Woods Hole, MA 02543		     *
* (617) 253-2922		      * (508) 457-2000 x2814		     *
******************************************************************************
Newsgroups: comp.sys.mac.games
From: c164-aa@po.berkeley.edu (Paul DuBois)
Subject: Pax Demo Q's
Organization: University of California, at Berkeley
Distribution: usa
Date: Sat, 21 Nov 1992 13:13:05 GMT

So how does one build ships?  When I try and build even a lowly scout,
the stats say I need ~50 units of Shipyard and ~50 of Factories.
However, in the column that lists current resources, both of these
are zero.  Building more on the planet doesn't seem to help.


--
Paul DuBois				    Permanent: pld@soda.berkeley.edu
  If you call this a short .sig, you oppose its reality.  If you do not call
  it a short .sig, you ignore the fact.  Now what do you wish to call this?
Newsgroups: comp.sys.mac.games
From: brownc@p4.cs.man.ac.uk (Christopher C. Brown)
Newsgroups: comp.sys.mac.games
Subject: HELP ME!!! Leisure Suit Larry 5
Date: 19 Nov 92 15:32:31 GMT
Organization: Dept Computer Science, University of Manchester, U.K.

OK. I GIVE UP!!!

After I pay the bouncer $500, how do I wrestle Lana (I think she's called... I had a touch
of amnesia I think, although I'm not quite sure... )

All I do is stand like a d**k in the corner of the ring, while she prances back and forth
in front of me calling me names and daring me to get into the ring.

I am in the ring!!!!

HELP!!!


 - Chris Brown
Newsgroups: comp.sys.mac.games
From: ray@xrt.dfrf.nasa.gov (Jeff Ray)
Subject: Re: Lemmings Copy Protection ARRGGHHH!!!
Followup-To: comp.sys.mac.games
Organization: NASA (Dryden)/Woodside Summit
Date: Thu, 19 Nov 1992 21:09:55 GMT

In article <1992Nov19.185248.13569@leland.Stanford.EDU>,
mckay@leland.Stanford.EDU (Ruth Isabella McKay) wrote:
> 
> What is the story with the program eventually stopping asking for a copy
> prtotection lookup number ? Do you have to play the game 50 times first ?
> I have played it a lot, but maybe by trashing the game and reloading it
> I have reset the counter and eventually it will stop asking me ?
> 
> Ruth

I wasn't counting, but I don't think it was more than three or four times.
I'm wondering about it's mechanism, though.  I imagine it is watching it's
own location on the hard drive, so if someone copies it, it would start
asking for the password again.  I'm wondering what happens the next time
I run SpeedDisk...

Anyway, assuming this copy protection scheme is indeed written to shut
itself
up, I applaud it.  It's better than the "send in the reg card, get an
unlock
code" scheme, since I don't have to wait six weeks for the code.

I submit that, like HotP, this will be another test of the Net's oft-spoken
opposition of piracy, since there isn't any real need to patch this.  Who's
gonna be first?  :)

(I can see the flamers heating up...)

Jeff Ray
Newsgroups: comp.sys.mac.games
From: sathomas@athena.mit.edu (Stephen A Thomas)
Subject: Re:  Star Wars debate over!
Organization: Massachusetts Institute of Technology
Date: Fri, 20 Nov 1992 15:22:42 GMT

cokin@aludra.usc.edu (Darren Cokin) writes:

>In case your new to this thread:
>A month or so ago, after a wave of posts, I called Broderbund to find out
>if they minded people giving away Star Wars, since it has been discontinued
>and you can't buy it anywhere.  I talked to a very nice woman who said she
>would ask the lawyer and get back to me the next day.  After a few days I
>called her and she said wait a few more days.  I eventually got sick of 
>calling and running up my phone bill, so I posted asking someone else to do
>it.  I gave the number to a couple people that asked, but no one ever posted
>the answer.  
>
>Well now a month and a half later this woman leaves a message on my machine.
>The answer is no.  You can not distribute this game, even though you can't buy
>it.  She said if I wanted more info I should call her, but she's been out all
>day.  If I ever get in touch with her and she has something interesting to
>say I'll post it.
>
>So, I'm not going to be posting this game to sumex like I said I would.
>But I'm not going to delete it either.  Flame me for piracy if you want to,
>but there is no other way to get this game.  I do not feel my posession of
>this game is wrong.  I'm not hurting or stealing from anyone.  If someone out
>there were still selling it then maybe I'd feel differently.  Also, no one 
>bother asking me to mail it to them.  I won't.

Sounds like the lawyer is the one who screwed it for us.  Lawyers have a way of
saying "no" no matter how logical something seems (my wife is a lawyer) because
they are always busy protecting their asses against the slightest possibility of
something happening in the future.  Maybe they think you'll stub your toe on the
disk you save the game on and will sue them!

Darren, why should anyone flame YOU for piracy?  It seems more like Broderbund
should get the flames (including this one) for their unwillingness to accomodate
a market.  I think that something like this probably falls under the same shadowy
category as out of print books.  Students on college campuses photocopy them all
the time, and there are companies in East Asia that make a killing reprinting
these books without a copyright.  Technically its wrong, but people do it
because they want the use of those books.  Isn't it also wrong to let something 
useful just fade away?

Anyhow Broderbund is just hurting themselves, because we'll remember this the
next time they try to market something.


STEVE THOMAS

MIT Aero/Astro
From: brl@kopasker.is (Bjorgvin Runar Leifsson)
Newsgroups: comp.sys.mac.games
Subject: Re: Pools of Darkness help
Date: 22 Nov 92 16:04:32 GMT
Organization: Primary School of Kopasker, Iceland

ck31+@andrew.cmu.edu (Christopher Bruce Kidwell) writes:

>I'm stuck on level 10 of the Red Tower.  The spectral servant
>asks who is calling, but no name that I give it makes it
>respond.  It just raises an eyebrow and tells me to get out.
>Any hints?

>Chris Kidwell
>ck31@andrew.cmu.edu

You just have to come back later.  Eventually Marcus will be in and you can
then fight him.  Don't remember if there is anything special you have to do
in the meantime to make him available, but I suggest you look everywhere on
level 10 as there are more things to do there than on the lower levels.

Bjorgvin R. Leifsson
brl@kopasker.is
From: cokin@aludra.usc.edu (Darren Cokin)
Newsgroups: comp.sys.mac.games
Subject: Re: Is there something like SpaceWars for the Mac?
Date: 19 Nov 1992 18:24:26 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <24077@hacgate.SCG.HAC.COM> fisher@lyra.hac.com (Dave Fisher) writes:
>Does anyone know of a two person "Space Wars" type game for the Mac?
>(Wherein two little ships zip around on the same screen, each controlled
>by a separate player, shooting each other etc.)

It's called SpaceTag.  It's on sumex-aim.stanford.edu.  I don't recall if
there is a 2 player mode or not, but it is a verison of Spacetag.


>If not, what about some recommendations for good two player games where
>both players play at the same time, on the same Mac?  (i.e. not network/modem
>games).

4D Boxing.  It's a DOS port, and sells for around $25 dollars.  Also Super
Tetris has several 2 player modes (for network, or one machine).  Besides
board games I don't know any other multiplayer games that work on one machine.
Oh, wait, there's the shareware OrbMazes if you have a 13" monitor.  
Probably lots more I'm just not thinking of.



                                                         Darren
From: cwood@cs.utexas.edu (Charlie Wood)
Newsgroups: comp.sys.mac.games
Subject: looking for shareware FROGGER-like game
Date: 19 Nov 1992 18:59:46 -0600
Organization: CS Dept, University of Texas at Austin
NNTP-Posting-Host: needmore.cs.utexas.edu
Keywords: game frogger

I'm looking for a shareware version of Frogger (or some equivalent game)
for a friend of mine. For some reason, the only game she's interested in
is Frogger. Go figure. Anyway, she has a Classic II, so it needs to be
teeny-weenie-screenie b&w.

Any help would be much appreciated.

Charlie Wood
cwood@cs.utexas.edu


Newsgroups: comp.sys.mac.games
From: cfranz@iiic.ethz.ch (Christian Steffen Ove Franz)
Subject: Re: BlockOut for the Mac???
Organization: Dept. Informatik, Swiss Federal Institute of Technology (ETH), Zurich, CH
Date: Thu, 19 Nov 1992 16:27:15 GMT

In article <1efc85INN5iv@aludra.usc.edu> cokin@aludra.usc.edu (Darren Cokin) writes:
>In article <1ecrf2INN6e0@usenet.INS.CWRU.Edu> jmt8@po.CWRU.Edu (James M. Trela) writes:
>>
>>I believe it is called WellTris...I have seen it but I can't
>>	remember where...
>
>Welltris and Blockout are different games.  Both are takes on Tetris, but
>they have little in common with each other.  In blockout the falling pieces
>are 3d.  In welltris the peices are 2d, and fall down the sides.
>
>A friend of mine with a mac plus has Blockout on her machine.  It's quite
>old, b&w only, and I don't know if it's sold anymore.  I forget the name of
>the company.
>
>Both Blockout and Welltris are commercial games, but I think there is a 
>Welltris demo floating around.  If your interested check sumex and umich,
>

There is a PD/Shareware game called 3Tris (I think) that is exactly what
you were talking about. Color, 3D blocks to drop etc. It ran on my cx and
on the fx I was trying it out. Way too hard for me, so I deleted it, although
it *looked* nice. 

If there is demand, I can look if I can look if I can get hold of it and
post it to sumex.

>
>                                                     Darren

Cheers,
Christian.
-- 
-----------------------------------------------------------------------------
Christian S. O. Franz                 |                   cfranz@iiic.ethz.ch
ETH Zuerich, Swizerland               |
From: ba079@cleveland.Freenet.Edu (Jerry J. Howard)
Newsgroups: comp.sys.mac.games
Subject: Spectre Hack
Date: 20 Nov 1992 20:19:04 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


Does anyone know how to edit Spectre to make the tank more powerful?
I heard that it was possible. Thanks!


Jerry Howard    usr2746a@tso.uc.edu
Newsgroups: comp.sys.mac.games
From: burgess@epas.utoronto.ca (A. Burgess)
Subject: Re: Problems with MacSokoban 2.0 and System 7?!?
Organization: University of Toronto - EPAS
Date: Mon, 23 Nov 1992 15:31:56 GMT

I've been playing MacSokoban 2.0 on my mac IIcx for months without
noticing any of the problems you describe.  So it's probably not the
game *by itself*, but might be a problem with the Quadra, or with some
init you've got loaded at work (BTW, I'm running Sys. 7.0).
Perhaps the network software you're running (if any) is getting messed with.

My $0.02

Tony Burgess
From: cosc184z@menudo.uh.edu (David Alten)
Newsgroups: comp.sys.mac.games
Subject: Net Trek 2.0  (again!!)
Date: 18 Nov 1992 20:53:56 -0600
Organization: University of Houston
Distribution: world
NNTP-Posting-Host: menudo.uh.edu

OK, here we go again.

I uploaded NetTrek to mac.archive.umich.edu, and here's what I got:
(also posted on comp.binaries.mac and sumex-aim.stanfor.edu)

==========

Mike:  (michael.dautermann@umich.edu) the moderator for umich.
I'm not sure if I would want to archive NetTrek 2.0, regardless
of the commotion about it on c.s.m.games.  It's a pretty old, b/w
program.  It has been supersceded (sp?) by NetTrek 3.0, which is
color, is much more stable, and is available commercially.
 
What do you think, guys?  I'd vote not to archive it.

==========

David (me):  (cosc184z@menudo.uh.edu)
Aha!  Well, I didn't know there was a 3.0 commercial version.  (I never played
NT, and hardly play games anyway.)
 
But still.  How much is 3.0?  2.0 is shareware $25.  Yeah, it's g/w, but so
what?  Is 2.0 that buggy?  When I tried it (to see if worked OK under sys 7)
I didn't experience _any_ crashes whatsoever.  (But I doubt you could say
I tested it thoroughly.)  BTW, if you register for 2.0, can you get 3.0??
 
Hmmm..... I _did_ get over a dozen requests for me to e-mail it to them, so
I don't see why it shouldn't be on anonymous FTP.
 
Oh, well.  I posted it to comp.binaries.mac (by request because several people
only had local FTP access) and sumex (oh no!!!  :) ).
 
I personally don't care, but.....
 
.....why not let the trekkies (he he he) decide??  Some kind of vote or
something like that.  Just an idea.......    :)
 
We'll just see how it works out.....

======

The future is in your hands!!  (I saw this above a urinal in the men's room!!)

Mail flames, comments, etc. to ----> michael.dautermann@umich.edu
:-)

Later,

David Alten
cosc184z@menudo.uh.edu
HE KUER!!
 
-- 
David Alten
cosc184z@menudo.uh.edu
HE KUER!!

Newsgroups: comp.sys.mac.games
From: Colin C. Law <claw@spacsun.rice.edu>
Subject: BlockOut for the Mac???
X-Xxmessage-Id: <A72F2AB62001F936@spac-at1-54.rice.edu>
X-Xxdate: Tue, 17 Nov 92 05:03:18 GMT
Organization: Space Physics Dept. - Rice University
X-Useragent: Nuntius v1.1.1d12
Date: Wed, 18 Nov 1992 05:05:04 GMT

After just rediscovering BlockOut on a friend's ibm-clone (you remember
it, the 3-d tetris down a well with either all flat or bizarre shaped pieces)
I was wondering if it was ever made into a Mac game.

Any info would be most appreciated.

thanks,
colin

---
Colin Law
claw@spacsun.rice.edu
Newsgroups: comp.sys.mac.games
From: ins739l@lindblat.cc.monash.edu.au (William Fang)
Subject: Re: Apple building a games machine?
Organization: Monash University
X-Newsreader: TIN [version 1.1 PL6]
Date: Mon, 23 Nov 1992 23:56:10 GMT

seanmcd@ac.dal.ca wrote:
: I read in some games magazine (i think it was sierra's...) that apple was
: constructing some sort of 'games machine' a la Nintendo...
: 
: has anyone heard *anything* along these lines? i haven't since i read this;
: maybe the guy just made it up.
: 
: however, it would make sense in this way: give the guys who work on the 
: Apple ][ and the ][GS something to do! After all, doesn't the SNES use
: the same chip as the IIgs?

Are we talking about the Motorolla MC68000 chip?  It's also used in the
early Macs and Amigas, Atari ST... 

Although an American based game system would be nice, have you ever thought
of how big Nintendo and Sega are?  They dominate games and hold the rights
to lots of neato games.  They generally do not give those rights to competing
platforms.  Without lots of killer games, nobody in their right mind would
buy an Apple game machine.  [I don't consider the Mac as a game machine, so
I'm not bashing Apple products]

Unless America passes some restraint of trade or something against the 
Japanese, they will lock away the right of conversion to lots of titles.
It is like how they own the copyrights to lots of American music nowadays...

Regards,

Jim Fang
FAQ maintainer for comp.sys.amiga.games
                   comp.sys.amiga.introduction
From: jahnke@biosci.arizona.edu (Jerome Jahnke)
Newsgroups: comp.sys.mac.games
Subject: Re: HELP: Lunatic Fringe
Date: 18 Nov 92 20:08:23 GMT
Organization: Biology Learning Center

In article <4820@equinox.unr.edu>, essary@pyramid.unr.edu (Bill Essary) writes:
> 
> 
> Is it possible to destroy the large enemy base in Lunatic Fringe?  I
> have played for quite awhile (level 40) and have not been able to destroy
> the base.
> 
> Any help would be appreciated.
> 
> Bill Essary
> essary@cs.unr.edu
> 

I remember Ben Haller saying that there was not time to complete that portion.
I think what he had in mind was to accelerate one of the asteroids (remember
the warning NOT to) into the Alien Base. But as we all know we can't and it
won't.

Jer,
----
Jerome Jahnke
Biology Learning Center
University of Arizona
jahnke@biosci.arizona.edu or +1 (602) 621-3820
From: msung@eniac.seas.upenn.edu (Michael L Sung)
Newsgroups: comp.sys.mac.games
Subject: Re: Minotaur
Date: 18 Nov 92 04:43:24 GMT

Why does everybody keep saying the person who finds the first magic weapon
has such an advantage?  This is true, but remember, there are TWO magic
weapons in a two-player game, and one guy can't get both.  When you play
more guys (three and four) more magic weapons show up like Ojun's Spear
(something like that) and Thor's Hammer.

Besides, magical weapons have their limitations.  You can always rust them
and if you cast a NEGATE MAGIC, the weapons are rendered ineffective and
you can use a good 'ole broadsword to hack the hell out of your opponent.

Playing for magic is still the best strategy.  You can screw up your
opponents most effecitvely through dazes and lethargies.  And the mirror
paralyzes your opponent while you can get all the good stuff in the maze. 
Play the high-lore character!  With 45 lore, the 10 extra points for the
lexicon of wisdom, and the extra 13 by stepping on the proper rune, you
can kick anybody's hide by shadowgating them to you can casting about 8-12
spells.  Easy!  (And if they negate magic on you, you can always run!)

msung@eniac.seas.upenn.edu
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: comp.sys.mac.games
Subject: Re: Star Wars debate over!
Date: 21 Nov 92 00:25:56 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX
X-Disclaimer: This article was posted by a user at Ericsson.
              Any opinions expressed are strictly those of the
              user and not necessarily those of Ericsson.

In article 104802@ultramac.uucp, starsabre@ultramac.uucp (JT August) writes:
>
>Think about it.  If a company is no longer
>in existance, and no one picked up the rights to a programme as the previous
>holder vanished, who is going to care if it is copied for free.  Now
>programmes still availble and/or supported by fully active companies will be
>guarded religiously, sa they should be.  But if I cannot get a programme by
>purchasing it in any legal way, shape, or form, I am not going to look at it
>and sigh a goodbye.

Something to keep in mind is that "dead" games are often
brought back to life.  It looked like the Infocom games
were gone forever, but then out of the blue Activision
re-released all of the games in the two Lost Treasures
packages.  On the PC, Maniac Mansion (which is 5 years
old) was just re-released in a similar "oldies but goodies"
set.  And there are several classic games which have been,
or are going to be, updated to modern standards.

Moral:  It is not up to you to decide the fate of games
you do not hold the copyrights for.

--
James Hague   
exuhag@exu.ericsson.se
Newsgroups: comp.sys.mac.games
From: dtshirle@zeno07.math.UWaterloo.ca (Dieter Shirley)
Subject: Re: Rise of the Dragon - Is there any way to save the girlfriend???
Organization: University of Waterloo
Date: Thu, 19 Nov 1992 19:58:24 GMT

In article <1992Nov18.022436.1019@dunix.drake.edu> kjt001@dunix.drake.edu (Devil Bunny!) writes:
>Is there any way to save Karen in Rise of the Dragon?  I've tried
>shutting  off the power and ripping out the wires in the janitor's
>room, but she still dies...

Yeah, a friend of mine has the hint book, you take the wires and use them on
the collar.
(Good game, but a bit short...)

>Thanks in advance for any help!
>
>-kevin
>
No problem,

-dete

-- 
"Sorry, can I interrupt you for a moment, Peter, and say that the sofa has
just vanished."
"So it has.  Well, that's one mystery less..."  
                                               - dtshirle@napier.uwaterloo.ca