HDTenEightyP/NetNews huggingface dataset:
From: Koa@cup.portal.com (Ken Alan Feliciano)
Newsgroups: comp.sys.amiga.games
Subject: Re: games for sale...
Date: Sat, 25 Jul 92 21:38:44 PDT
Organization: The Portal System (TM)

All of these have boxes and manuals:
Eye Of The Beholder
Black Crypt
Bane Of The Cosmic Forge
Ultima V
Questron II
Corporation

$10 each or all for $50.  I'm cleaning and they're in the way...
Buyer pays shipping.  Or, if local to Santa Clara, CA, you can pick them 
up during the day...
Xref: sparky comp.sys.amiga.games:10974 comp.sys.ibm.pc.games:8091
From: poon@topcad.ucsd.edu (Wang Poon)
Newsgroups: comp.sys.amiga.games,comp.sys.ibm.pc.games
Subject: Re: CIV: Ratios - Help a beginner, please!
Summary: Any anti-addiction strategy?
Keywords: civilization, civbeginner
Date: 29 Jul 92 19:17:58 GMT
Followup-To: comp.sys.amiga.games

In article <1992Jul29.174259.11082@beaver.cs.washington.edu>, louns@cs.washington.edu (Michael Lounsbery) writes:
> 
> The worst thing about Civ is that there's ALWAYS something interesting I'm
> working on that will only take a turn or 2 to see to fruition.  I can keep
> this "just one more turn" thinking all the way until 5AM if I'm not careful.
> 
> Michael Lounsbery
> louns@cs.washington.edu

	I can't agree more with what you have described here.  One more turn
then one more turn, one loses track of time, especially when you are playing
in a lab with no window.

Paul
Paul Poon
Dept. of Electrical & Computer Engineering
U. of California, San Diego
please reply to: poon@ece.ucsd.edu
From: hrothgar@wiz.outb.wimsey.bc.ca (Roger Van Eysinga)
Newsgroups: comp.sys.amiga.games
Subject: Re: FDuel FUp
Date: 23 Jul 92 20:19:33 PDT
Organization: Wizard Online

Well I can't help you with the screen or you manual problems but the secret to getting off the deck is not to pull back the stick too far. look on page 26 of your manual and you will see the dashboard layout. find the angle of attack indicator right in the middle. When you are pulling back on the stick watch the little arrow that slides up the scale, and center your stick before it reaches the top. when the arrow reaches the top your wings are in a stall and you will crash. You can tell this condition beca




use a beeping sound will be heard. If you hear this sound push forward on the stick until the arrow leaves the red zone at he top of the indicator and the beeping stops.

--- Via UCI v1.02 (C-Net Amiga)
From: abs0@coos.dartmouth.edu (Kelvin Leung)
Newsgroups: comp.sys.amiga.games
Subject: Two new demos available for downloading.
Date: 28 Jul 92 00:03:42 GMT
Organization: Dartmouth College, Hanover, NH

Hi all,

	Two new (game) demos are available for you to download at
wuarchive.wustl.edu, amiga.physik.unizh.ch or ftp.ludd.luth.se 
(whichever is closest to you)

They are:    

1) Guy Spy  
	A ReadySoft product.  Similar to Space Ace and Dragon Slair,
but allow user to have "complete" control of the animated character.

2) Premiere
	An European game which requires PAL Amiga to run.  It doesn't
work with my A2620 though, so Amiga3000 owners should watch out.  Not
a very attractive demo, but if you are looking for yet another 
platform game demo, feel free to download it.

I would like to thank Mike for uuencoded them for me.

Yours Sincerely,
Kelvin


                                            ____________________________
 __________________________________________/ Undergraduate, Class of 94 \___ 
 ____________________________________________________________/_____\________
| Kelvin     /   Internet: Kelvin.Leung@Dartmouth.edu       ({o   o})       |
|   Leung   /       or     abs0@Coos.Dartmouth.edu        <  #  ^  #  >     | 
|__________/_______________________________________________(vvvvvvvvv)------|
| "Unless someone like you cares a whole |  Aaahhhh!!! It's a beast...      |
|  awful lot, nothing is going to get    |    ... no, no... it's a doll...  |
|  better.  It's not."                   |       ... what is it?            |
|               -- Dr. Seuss (The Lorax) | either way... it's here!!!       |
 ________________________________________^__________________________________ 
Newsgroups: comp.sys.amiga.games
From: kfisher3@mach4.wlu.ca (kevin fisher U)
Subject: Amiga Nethack??
Summary: Where?
Organization: Wilfrid Laurier University
Date: Fri, 31 Jul 92 11:44:17 GMT
Keywords: amiga, nethack

Hi all:

Could someone please e-mail me the ftp address where I can find the latest
version of Amiga Nethack???

Mucho appreciato,

-Kev 


-- 
Kevin Fisher  ><>    UUCP:kfisher3@mach4.wlu.ca             Tiger-Tiger!
Physics & Computing '92 at WLU  - - "I can't handle it!"
		We're gonna have a ball tonight,
			Down at the Globe.."  - - BAD II
Newsgroups: comp.sys.amiga.games
From: kenward@cs.sfu.ca (Kenward Chin)
Subject: Aces of the Pacific
Organization: CSS, Simon Fraser University, Burnaby, B.C., Canada
Distribution: na
Date: Wed, 22 Jul 1992 19:14:39 GMT

Does anyone know of a release date for this game?  Alternatively, does
anyone know if Dynamix even is going to release this one for Amigas?

(Secondly, has anyone with Red Baron and loads o' memory ever tried loading
all the disks into RAM before playing?  If so, what kind of speed increase
do you get?  Just curious...)

Kenward Chin, Period Flight Sim Pilot.
-- 
Disclaimer: Since transmission of this article is by imperfect methods, there
	    may well be discrepancies between what is above and what was
	    intended.  Therefore, please edit this article to read as you
	    wish.
Newsgroups: comp.sys.amiga.games
From: brenner@crab.tat.physik.uni-tuebingen.de (Martin Brenner)
Subject: Re: More Z-Machine Woes...
Organization: TAT (Theoretical Astrophysics Tuebingen), U. of Tuebingen, FRG
Date: Fri, 31 Jul 1992 11:37:31 GMT

kentd@FtCollins.NCR.com (Kent Dalton) writes:

>Kurt> Now that I've managed to get ZMachine running, by getting rid of
>Kurt> Term, is there any way to get the files for AMFV, Nord&Bert,
>Kurt> Trinity, and Bureaucracy to run?  I keep getting "Wrong Z-Machine
>Kurt> version" errors.  I'm running it under 2.0 with the CLI, and the
>Kurt> command "zmachine trinity.dat".

>In general, ZM will not run interactive fiction plus games. (If the game
>has graphics and/or sound it is IF+, but I believe some later text-only
>Infocom games had some advanced features which made them IF+) The only
>Infocom games I have on my machine are the LTOI collection and Leather
>Goddesses and all of the vanilla text games in that collection work.

>Since I have none of the titles you list above (what's AMFV??), I have
>now way of knowing if they even have gfx, etc. If they do have graphics,
>etc, forget about using them with ZM.

They don't have graphics, but they use special cursor positioning and
bold/reverse etc. commands which are obviously unknown in the Version 3
interpreter which is what Zmachine is.

AMFV is "A Mind Forever Voyaging".

>BUT, if some of them are text only (which I believe at least trinity and
>beuracracy are... ) here is what is going on: The first thing ZM does
>when loading a story file is read a header consisting of the first 64
>bytes or so of the file. The very first byte of that header is used to
>determine the version of ZIL the data file is, if it requires the
>wrong version ZM assumes that the file is not a vanilla ZIL file and
>exits with the "Wrong version" error. I.e. The version of ZIL ZM can
>interpret and the version of ZIL in this file are different. 

Trinity and Bureaucracy both use extended cursor positioning and text
rendering.

>You can fool ZM into thinking that the file is the correct ZIL version
>by changing the first byte of the file to that which ZM expects: 3.  I
>don't know anyone who has tried it, and don't know how well it would
>work. (I suspect it will either fail completely or it will run for a
>while and then hit a new opcode it doesn't understand and puke.) IF you
>do try it work only on a copy of your datafiles. I can't guarantee that
>it will work, I can't even guarantee it won't format your hard disk.

>Also, if you do try it, let me know how it turns out and I'll document
>the issues involved.

You can do that, of course.. I have patched the source of my Amiga
interpreter to ignore the version, and the interpreter simply does a
core dump when it encounters an illegal op code (the right thing to
do, probably :-)

Happy hacking,
-Martin
--
Martin Brenner, Institut f. Theoretische Astrophysik, Universitaet Tuebingen
brenner@tat.physik.uni-tuebingen.de    <Deepthought the Nightfall Sourcerer>
From: JPE1@psuvm.psu.edu
Newsgroups: comp.sys.amiga.games
Subject: Re: PD Catalog.
Date: 29 Jul 92 17:00:16 GMT
Organization: Penn State University

In article <simonr.712420434@bruce.cs.monash.edu.au>, simonr@cs.monash.edu.au
(NAME) says:
>
>If any has a PD catalog for the Amiga I would be very grateful.

      I'm not sure where you are or if it's available there, but I find the
Amazing Computing _Guide to the Commodore Amiga_ very helpful in this respect.
It even has a complete list of commented Fred Fish contents listed
alphabetically by title and indexed by disk.  Here is it available in most
chain bookstores.


-------------------------------------------------------------------------------
 John Emmer               "...reason has no dictatorial authority; its verdict
 Philosophy, Penn State    is always simply the agreement of free citizens..."
 JPE1@psuvm.psu.edu                       - Immanuel Kant, CPR, A738/B765
------------- The Emmer Arcade:  Amiga, Genesis, SNES, Vectrex ----------------
From: gbradley@uks197.Berkeley.EDU (Gary Bradley)
Newsgroups: comp.sys.amiga.games
Subject: Re: Shadowlands
Date: 24 Jul 92 11:26:46 GMT
Reply-To: gbradley@uks197.Berkeley.EDU (Gary Bradley)

alangton@laurel.ocs.mq.edu.au (Andrew Langton) writes...

I'm up to a part in ShadowLands on level 2 where my path is blocked by a pit. 
Nearby was a coin slot, I put a coin there and a plate appeared saying
"Cast some
light on the problem."  Well, I've tried casting light on all my PC's, each
holding torches, tried throwing torches into the pit, over the pit, placing the
torches on the walls, EVERYTHING I can think of, but it still don't work :( 
Could someone please tell me what I'm doing wrong?
Andrew

++++++++++++++++++++++++++

   Cast a fireball straight across the pit. It will hit a
light-sensitive shield in the furthest wall of the room that you can get
into. That removes the pit. It will help you later in the game if you
always think of fireballs as alternative light sources.

+---------------------+------------------------------------------+
| Gary Bradley        |   "You receive a love letter from me and |
| ORACLE Corp, UK     |                  you're f*cked forever!" |
| Edinburgh, SCOTLAND |        - Frank Booth ("Blue Velvet")     |
+---------------------+------------------------------------------+
| "God damn the censor man"                                      |
+----------------------------------------------------------------+
From: BRUCE.SMITH@OFFICE.WANG.COM ("Bruce Smith")
Newsgroups: comp.sys.amiga.games
Subject: Sega Arcade PowerStick
Date: 30 Jul 92 00:17:02 GMT
Organization: Mail to News Gateway at Wang Labs

Following discussions in this group about joysticks supporting two buttons,
I purchased a Sega Arcade PowerStick.  Now this is one expensive joystick,
in a land where joystick prices start at $10 (Australian) this baby costs
$90.  It's a nice stick but mine doesn't seem to support the second button
function.  Do I have to hack it?  or is it supposed to do two button
support out of the box?
Anyone else have one?
Thanks in advance.
Bruce Smith.
From: cicero@hotcity.COM (Andreas Locicero)
Newsgroups: comp.sys.amiga.games
Subject: Bitmap Brothers (SUMMARY)
Date: 21 Jul 92 22:38:42 GMT
Organization: BBS


          A couple of weeks ago, I posted an inquiry for information about
          games by the Bitmap Brothers.  Here's a summary of what I found:

          The Bitmap Brothers are from England and they seem to be very
          highly regarded as game designers.  They have produced 8 games
          to date and are preparing a 9th.  The games are:
          Xenon
          Xenon II
          (Classic Shoot-em-ups)

          Speedball
          Speedball II
          (Futuristic Sports Games)

          Cadaver
          Cadaver II
          (Arcade-style Adventure games)

          GODS
          Magic Pockets
          (Platform Games)

          They are supposedly getting ready to release The Chaos Engine, a
          new adventure game.

          Some of these games are available as domestic releases; some you
          can get from an importer, such as Sideline Software.

          I want to express my thanks to everyone who took the time to
          answer my post!


          Thanks! :>  



























^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

A.J. LoCicero >> cicero@hotcity.com

This message comes to you from beautiful Morgan Hill, California, U.S.A.:
The front line in the war against Suburbanization!
From: stewartm@bfield.uucp (Stewart Mckinnon)
Newsgroups: comp.sys.amiga.games
Subject: Re: FTL & Dungeon Master III
Date: 28 Jul 92 10:27:53 EST
Organization: Bakers Field BBS

In article <6714@stan.xx.swin.oz.au>, h8eg083@stan.xx.swin.oz.au (Darren Gower)
writes:
>
>>I cannot wait for their new game. Whatever it is, I'm quite sure it will be
>>worth the money - and the wait. Way to go FTL!!!!!
>
>The only thing that peeved me about DM I & II was the obvious lack of
>amiga-izing. It was 16 colors and seemed to use the processor rather
>than the custom chips judging by the speed (reeks of an ATARI port,
>or a multi-platform code design). For its time though,
>both were great games (I'm replaying Chaos now!). And as you pointed
>out in your article, it is GREAT to see a company devoted to the
>satisfaction of their clientelle [spel] rather than solely their
>hip pockets.
>
>I hope, though, that whatever is next takes full advantage of the amiga.
>Otherwise, with the current crop of stuff out their (eg: Black Crypt),
>they won't have a competitive product.
>
>
>regards,
>Darren.
>-- 
>Darren Gower                         | "Lifes Fantasy - to be locked away
>Internet: h8eg083@stan.xx.swin.oz.au |  and still to think you're free"
>          tse@phoenix.pub.uu.oz.au   | -Ronnie James Dio
>-------------------------------------+---------------------------------------

I think you'll see this next game from FTL taking full advantage of all the
Amiga's features. To compete with Black Crypt, and EOB (although I feel that
both DM and CSB are superior to EOB 1 and 2) this new game would need to be:
(1) HD installable  (2) have a much larger dungeon/game area (which I predict
it WILL)  (3) Taking advantage of all aspects of colour, blitter, copper, # of
bitplanes - perhaps utilizing the extra-halfbrite mode (as Black Crypt did) It
appears that the general opinions of the rumour mill :-) indicate that this
will be a space game, with a DM interface. Perhaps along the lines of Captive?
Perhaps several dungeons - each on a diffent planet - that would require the
completion of each dungeon, before getting to transport to the dungeon on the
next planet? Speculation, I know, but it will be interesting to see......

*****************************************************************************
*   "What other computer is there?"                                         *
*   "Amiga Users.....we march to a different drummer."                      *
*****************************************************************************
From: evermic@prism.cs.orst.edu (/X.BiSON)
Newsgroups: comp.sys.amiga.games
Subject: Re: SimEarth?
Date: 24 Jul 92 06:49:12 GMT
Article-I.D.: CS.1992Jul24.064912.20846
Organization: Oregon State University, Computer Science Dept

In <13687@mindlink.bc.ca> Manjit_Bedi@mindlink.bc.ca (Manjit Bedi) writes:

>I happened to be at the local dealership that I frequent and I was told that
>SimEarth is on the new list from their distributer.  This would mean the game
>is
>available in store here in about 2 weeks.

Came out today, expect it soon on dealers shelves.  Both Lo-Res and Hi-Res 
versions.  Also out... MegaTraverler II...looks alot better than the first!

/X\.BiSON
.
Newsgroups: comp.sys.amiga.games
From: lishka@dxcern.cern.ch (Christopher Lishka)
Subject: Re: Euro hackers.
Organization: CERN European Lab for Particle Physics
Date: Tue, 21 Jul 1992 12:15:20 GMT

In <Brq54K.IEv@DMI.USherb.CA> vailm00@DMI.USherb.CA (MARC VAILLANCOURT) writes:

	>   Wait a minute, are you telling me that there's NO European
	>manufacturer of HD interfaces? All A500 interfaces are made
	>in little Amiga USA market?  As for the HD drives themselves,
	>they should cost about the same thing all over the world.

There probably are several manufacturers.  The 2gig DEC DSP5200 disks
we bought at work are manufactured in Germany.

What you are likely missing is the amazing power of a Value-Added-Tax
(VAT).  Electronic items which are dirt cheap in the U.S. are
downright expensive here.  Add to that a smaller market in general
plus border laws (i.e. from France to Switzerland), and prices rise
fairly fast.  Why do you think the European Economic Community has
fought hard for free trade over borders?

I am in a strange position, as I work for a U.S. university group here
at CERN (a European center of physics research).  I get to compare
prices between European suppliers and U.S. suppliers all of the time.
Believe me, there *IS* a difference!  Just today I was pricing Apple
PowerBooks and discovered a $1000 difference between CERN prices and
our university's prices.  Computers *are* generally much cheaper in
the U.S.

Of course, the wine and restaraunts are a lot better over here! ;-)
You win some, you lose some....

						.oO Chris Oo.

-- 
                                                           Christopher Lishka
 Never drive a car when you're dead...			   PPE Division, CERN
				-- Tom Waits		  lishka@dxcern.cern.ch
							     vxaluw::lishka
Newsgroups: comp.sys.amiga.games
From: ludde@hemul.nada.kth.se (Erik Lundevall)
Subject: Re: Euro hackers.
Organization: Royal Institute of Technology, NADA
Date: Tue, 21 Jul 1992 13:40:39 GMT

In <BrpEyL.7uD@DMI.USherb.CA> vailm00@DMI.USherb.CA (MARC VAILLANCOURT) writes:

>  Gee.. why are HD a luxury for Amiga owners in Europe and not for a PC
>or Mac owner? HD are dirt cheap right now. If Europeans stopped buying
>clumsy A500 & A600, they'd see it's much easier and cheap to buy a
>hardrive, because no external case is needed, no new power supply is
>needed, no expensive 2.5"HD (for the A600HD) are needed.

>  Tell me if I'm wrong, but I thought that most people living in European
>countries such as France, UK, Sweden, etc.. have about the same salary
>as people in USA or Canada, right? Are people in Europe still buying
>8086 and Mac+ or what?

The prices are not the same as in the US. In some countries it might be in the
same level, in others it is definitely more expensive. If you go to a computer
store here in Sweden an A2000 costs around $1100 (no monitor, no HD),
an A3000/25/52 costs $3000-$3600 (no monitor). (VAT included in prices)
When I was in Germany a few months ago I bought a Quantum 105 Mb HD for about
half the price I would have to pay here. 
I have bought a major part of my software collection from the US, because it
is often much cheaper. But that depends on the support also, of course.

I guess the average age of an Amiga user in the US is a bit higher in the
US than in at least some parts of Europe, and thus are more likely have a job
which get them some money to spend on computer stuff.

The salaries are probably a bit different, but that is not all. The taxes, 
generel price level etc can be quite different. Being in a small country,
the market is not so big which makes the prices go up a bit.
We also have a 25% VAT on almost everything here in Sweden, which does not make
things cheaper...

>	Marc

-- 
-Erik Lundevall       ludde@nada.kth.se | uunet!cbmvax!cbmehq!cbmswe!adder!ludde
                   
Your fault. Core dumped.
From: h08f@alf.zfn.uni-bremen.de (Faroul)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wanted - Person to upload game demos onto FTP site.
Date: 28 Jul 92 15:26:05 GMT
Organization: Univ. Bremen, Informatik

mhr@aber.ac.uk (Michael Richards) writes:

>Up for grabs to anyone who wants to put them onto an FTP site:
>	Core Design's PREMIERE - platform game.
>	Readysoft's GUY SPY - interactive cartoon.
Just found on amiga.physik.unizh.ch (130.60.80.80) in /amiga/cdemo/

	Faroul
--
		Henning Peters (h08f@alf.zfn.uni-bremen.de)
	or	Faroul (in Nemesis or PaderMud)
	****	P.O.S.T - People Of Slow Transport    ****
Newsgroups: comp.sys.amiga.games
From: u9050728@cs.uow.edu.au (Shane Kelvin Richards)
Subject: Re: Wing Commander I ?
Organization: Dept of Computer Science, Wollongong University, Australia
Date: Tue, 28 Jul 1992 07:19:31 GMT

abs0@coos.dartmouth.edu (Kelvin Leung) writes:


>FisKer@cup.portal.com (Scott M Martin) writes:

>>The game is scheduled for a Sep. '91 release. It's likely that the two
>>Secret Missions data disks will be converted onto the Amiga. And the
>>author wants to tackle the sequel: "I'd like to do Wing Commander II, but
>>I really don't see how you can do it on a floppy."  I guess it's time
>  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

>how big is Wing Commander II anyways?  Ultima 6(Amiga Version) comes
>with 3 disks.  And if U6 comes with 3 disks, I don't see why WC2 have to
>be packed into 1-2 disks.

>>for European programmers to start thinking about - gasp - using that
>>brand new invention called the hard disk drive......

>I think so too... look at Heart of China... geez... Dynamix gave you
>9 disks... (am I glad I have space in my HD)

	Wing Commander II installed on the IBM (with the extra digitised
sound disks) took approx 17-18meg.

-- 
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
Shane Richards
u9050728@cs.uow.edu.au
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
From: Peteroo@cup.portal.com (Peter Niel Olafson)
Newsgroups: comp.sys.amiga.games
Subject: Re: Infocom Treasures II
Date: Fri, 24 Jul 92 15:07:53 PDT
Organization: The Portal System (TM)

Lost Treasures II will not be released for the Amiga. That's despite what he 
1992 Activision/Infocom/Disc Company catalogue says. The reason: Two of 
the games (Border Zone and Mines of Titan) were never ported to the Amiga,
and Infocom can't see creating a special LT II - 2 set. Too bad.
From: "lam bui" <lam.bui@canrem.com>
Newsgroups: comp.sys.amiga.games
Subject: falcon 3
Date: 28 Jul 92 15:58:09 EST
Reply-To: "lam bui" <lam.bui@canrem.com>
Distribution: comp
Organization: Canada Remote Systems

Anyone knows when Falcon 3 for the Amiga will comes out?

--
Canada Remote Systems  - Toronto, Ontario/Detroit, MI
World's Largest PCBOARD System - 416-629-7000/629-7044
From: courtney@sequent.com (Courtney Powell)
Newsgroups: comp.sys.amiga.games
Subject: Re: Coolest endgame sequence (was: FCoT)
Date: 26 Jul 92 18:55:58 GMT
Article-I.D.: sequent.1992Jul26.185558.2272
Organization: Sequent Computer Systems Inc.

Myself, I think the ending to Monkey Island II was one of the best I've seen. 
Granted, some could say it was a little flakey plot-wise, but personally, I
loved it. Same goes for Monkey Island I. 
However, if we're talking action-games only here, I'd perhaps say Robocod as
well. (Although it was so sweet I nearly tossed the biscuits all over my 
keyboard!)
	A little off-beat question for you here: Which mail order company can
provide the cheapest GVP Series II 250 meg drive? Creative Computers? Tenex?
I know Tenex sells it for $899.. is that beatable? 

-Cabel M. Sasser