HDTenEightyP/NetNews huggingface dataset:
From: ddrumm@amiganet.chi.il.us (Daniel Drumm)
Newsgroups: comp.sys.amiga.games
Subject: Re: Lure of the Temptress
Date: 23 Jul 92 00:44:55 GMT
Organization: Amiga Network Information Systems

Derek Maurer:
 
        I believe Lure of the Temptress comes on 4 disks. It is on par with
Cruise for a Corpse or Monkey Island 1. If you're sick of the glib Lucasfilm
games and want something a little more serious, this looks to rate as a damn
fine game. Although many of the puzzles seem to be mazes, which isn't my bag.
 
---------------------------------------------
Daniel Drumm
(ddrumm@amiganet.chi.il.us)   FIDO: 1:115/689
---------------------------------------------
Newsgroups: comp.sys.amiga.games
From: davereed@wam.umd.edu (Michael Robert Bromery)
Subject: Sonic Demo for Amiga of course
Organization: University of Maryland, College Park
Date: Sun, 26 Jul 1992 13:05:32 GMT

     Well, if this company would be the one to work on Sonic.(That's only
  if they could) I see only one main thing they would have to change
    about this demo that would convince me that thay could do the job.
    And that thing is to get the program so it can run with the 2.0 Roms
,   I haven't even seen the demo myself. It won't ru, it almost runs, but
    alas, I get that standard 800008 or something or other guru that 
    usually happens when I try to run software that didn't code to enough
    standards to run in 2.0. <sigh> Oh well, the one thing I always say,
    and probably some others, If it doesn't run under 2.0, screw it, hmm
    now where's my trashcan? 
          Well anyways, it would've been nice if I could see the demo.
         ---- Just my two cents before lots more people waste their time
               downloading the thing.       Michael --- 
Newsgroups: comp.sys.amiga.games
From: cdunn@esk (Colin Dunn)
Subject: Re: Robocop 3D for the Amiga or PC out?
Organization: University of Tasmania at Launceston
Date: Wed, 29 Jul 92 06:30:26 GMT

In article <fQp3yYb@quack.sac.ca.us>, chetc@quack.sac.ca.us (Chester L. Cuaresma) writes:
>
>subject says it all.  if it is out, how is the game?
>
>inquiring minds want to know!
>
>						Chet C.

I have the game on the Amiga. I thought it was great for a week or so, but it
is very limited and very repetitive, so I got bored of it within that small
space of time.

The whole game is 3-D with animation sequences in between the different sections
which are quite nicely done. The game IS fun, but as I said, it wears off in a
very short time, seeing as it isn't very hard.
-- 
-----------------------------------------\/-------------------------------------
..And remember, if you put a Tarantula  ||   Quote: Doug Anthony All Stars!
in your mouth and staple your lips shut, ||         Colin Dunn - EMail:
you're a flamin' idiot! - D.A.A.S.       /\  cdunn@pieman.compserv.utas.edu.au
Newsgroups: comp.sys.amiga.games
From: swalker@uts.EDU.AU (S Walker)
Subject: Formula One GP wing and brake settings
Organisation: University of Technology, Sydney, Australia
Organization: University of Technology, Sydney, Australia
Date: Wed, 22 Jul 1992 11:40:06 GMT
Summary: settings
Keywords: wing, brake, gears

Could players of Formula One Grand Prix mail me their front&rear
wing settings, brake balance and gear ratios for the following
circuits. If you could copy the table and insert the appropraite
values I would be extremely grateful. My reason for requesting this
information is that I often hear of people beating lap records
(qualifying AND race) by several seconds. I rarely get near these
records but I can win races. However with proper settings I beleive
I may just break those amazing records.

                WINGS                      GEAR RATIOS ( /64ths)
             Front   Rear      Brake     1    2    3    4    5    6   
--------------------------------------------------------------------
Pheonix    
Interlagos
Imola
Monaco

I thank you for you anticapted co-operation
   Scott

Newsgroups: comp.sys.amiga.games
From: cpw8034@zeus.tamu.edu (ALAN CHIPIN WEN (409)693-2924)
Subject: Amiga platform games suck... S-NES and Genesis is breathtaking.
News-Software: VAX/VMS VNEWS 1.41    
Organization: Texas A&M University, Academic Computing Services
Date: Fri, 31 Jul 1992 07:47:00 GMT


I don't believe this is happening again but...  a long while ago, I 
bought an 8bit NES system because the games were so much better than
my C64... then, I bought an 8bit Sega system because it seemed better
than a nintendo... (35 Nintendo and 10 sega games later) I sold them
all to get my hands on an amiga500.  Wow!  the games kicked the tar
our of any of those systems!

Today, I just rented Street Fighter II and a S-NES system for $15 on
3 days from Blockbusters Video... I am in total awe.  It is 
exactly like the arcade!!!!  I cannot tell them apart!!!!  I'm
not going to sell my Amiga for a S-NES but at the rate at how
poor the quality of games for the Amiga is goin... I might as well
buy one of these systems.

Does Final Fight compare to the arcade?  I'm asking since I don't think
they have Street Fighter II for the Amiga right?  *My thumbs are sore
for playing the game for 11 hours straight now... :)*

alan

Xref: sparky comp.sys.amiga.games:10951 comp.sys.ibm.pc.games:8024
From: ekolar@kiwi.ucs.indiana.edu (Erik S. Kolar)
Newsgroups: comp.sys.amiga.games,comp.sys.ibm.pc.games
Subject: CIV: Ratios - Help a beginner, please!
Keywords: civilization, civbeginner
Date: 29 Jul 92 07:10:47 GMT
Organization: Only Amiga Makes It Possible!

Having just put my first 20 hours into this game only to discover my nice
empire beginning to crumble from within, I have a few questions.

1) First off, is there a CIV FAQ list that someone can kindly direct me to?
2) I'm playing the Germans at the Warlord level, and everything seemed to be
   going excellent until the 1500s or so.  I was getting advancements fairly
   rapidly up to this point, but now they take like forever to happen.  I have
   probably 15 cities or more (last city name was Munich) plus quite a few 
   captured ones.  Average city size is about 6 or 7.  I'm up to atomic theory
   and medecine.
3) One thing is that I've been strapped for cash pretty much the whole game.  A
   friend of mine told me to keep my luxury rate at least 60% to keep my people
   happy all the time.  I did this for the few thousand years or so, having a
   6.2.2 ratio.  People musta liked it, they've been throwing me parties and
   building a grand old palace, but now they keep running the mayors out of
   town once I lowered the ratio in order to get needed improvements to prevent
   unrest.  The sad thing is, I'm sorta stuck because I'm fighting a one-front
   war against two enemies, and cannot generate any cash to restore the cities
   in civil disorder.  I've tried sending units in too but that doesn't work.
   These cities are usually size 8 or 9, and coastal in nature.
4) Basically I need to know what people feel is the best development ratio in
   the early stages of the game.  I've built many irrigation ditches, roads,
   mines, wonders (Library, Wall, Observatory, Gardens, Colossus, Pyramids,
   Oracle), etc. and kept relative peace throughout my reign, yet I still can't
   seem to make my cashflow begin to surge.  I've never had more than 300 in
   my treasury.

Heh...this is an extremely addictive game.  Someone mentioned Civ Anonymous - I
might be checking in soon because I start to forget such things as sleep!  :-)
-- 
-=+> Erik Scott Kolar                                      ,_,             <+=-
-=+> Internet:  ekolar@kiwi.ucs.indiana.edu               /oo \  _.-.      <+=-
-=+> Bitnet:  ekolar@iubacs                               <>__| /- O O     <+=-
-=+> DISCLAIMER:  The opinions expressed are my own.      |  U|    \|      <+=-
-=+> I do not speak for Indiana University or UCS.     "What is it, man?"  <+=-
Newsgroups: comp.sys.amiga.games
From: atul@Cadence.COM (Atul Srinivasan)
Subject: Re: FTL & Dungeon Master III
Organization: Cadence Design Systems, Inc.
Date: Wed, 22 Jul 1992 16:52:08 GMT

Hi,
	Are people who play/played CSB play from floppy.
Thats the only thing stopping me from playing CSB.
That damn grinding of the floppy drive.

Is there no HD installation out there ?

Please say there is .... whine whine

Atul
atul@cadence.COM
From: emao@wilbur.coyote.trw.com (Edward Mao)
Newsgroups: comp.sys.amiga.games
Subject: Amiga Games For Sale
Date: 23 Jul 92 22:23:36 GMT


I have the following games for sale.  
Price As marked or best offer.
If you want more than one I will consider giving a  discount

Please Add    $3 for Shipping per game:


  Battle Squandron      (original box and documentation)                $12
     Shoot-em-up 2 player simultaneous play

  Blasteroids           (original case and Documentation)               $12
     Shoot-em-up 2 player simultaneous play based on Arcade game 

  Eye of the Beholder   (original box and documentation)                $25
     Real Time Role Playing Game similar to Dungeon Master

  Bloodwych             (original box and documentation)                $20
     Real Time Role Playing Game similar to Dungeon Master.  can play
     2 players simultaneously

  Drakkhen              (original box and documentation)                $20
     Real Time Role Playing Game

  Gautlet II            (original box and documentation)                $15
     Like arcade game of the same name

  Gunship               (original box and documentation)                $20
     Helicopter simulation

  Risk                  (original box and documentation)                $15
     Like board game of the same name.

  Bards Tale II         (original box and documentation)                $20
     Role Playing Game. I will throw in Bards Tale 1 disk as well.

  Ogre                  (original box and documentation)                $15
     Large Tank(Ogre) vs various smaller tanks. (like board game of 
     the same name)


Please Reply to emao@wilbur.coyote.trw.com
or call me at (310) 812-2770.

Edward Mao
Newsgroups: comp.sys.amiga.games
From: mortene@Lise.Unit.NO (Morten Eriksen)
Subject: Re: Wing Commander Comming
Organization: Norwegian Institute of Technology
Date: Sun, 26 Jul 92 07:26:20 GMT

>>I've written custom blitter code [...] and its much faster!
>
>And will break with any chip revision other than the one
>you've written for.
Pah!! Bullshit! Commodore Amiga hasn't altered the addresses for the different
blitterregisters yet, from KS1.1 to KS2.0.

-Morten
From: Jason_Maskell@telepro.UUCP (Jason Maskell)
Newsgroups: comp.sys.amiga.games
Subject: Re: Reach For The Stars
Distribution: world
Date: 26 Jul 92 17:48:59 CST
Organization: TelePro Technologies

In a message dated Sat 25 Jul 92  5:16, Eachus@dr_no.mitre.org (robert I. E
wrote:


 EIE>      My kids and I just finished a game with Advanced Scenario
 EIE> and Enhanced Veterans (but just one).  The EVs seem to go after
 EIE> players one at a time, so co-operation is essential.  Unfortunately
 EIE> there is a bug in the games scoring...  At teh end of the game the

     Well, I've never tried the veterans, but I've noticed that the
computer plays like that - Never leaves any ships at home, makes TONS of
transports. It's playing style is very effective when you mimic it... Just
up the number of soldiers, and get your PDB's up to 250 or so... (Mk III of
course)..

 EIE> the winner immediately.)  Do any of you Aussies know the authors,
 EIE> and
 EIE> whether it might be possible to get a new release of the game?  Fix
 EIE> about a dozen bugs, double the size of the playfield, and it would
 EIE> be
 EIE> a hell of a game.  Right now we save frequently to RAD: and hope the

     Agreed.. It's a great game now, but way too buggy...

-- Via DLG Pro v0.995

---------------------------------------------------------------------------
     "Break it down......I SAID BREAK IT DOWN! Thank you."
                    -GWAR, Scumdogs of the Universe.

                           Jason_maskell@telepro.uucp
                      Telepro!Jason_Maskell@access.usask.ca
---------------------------------------------------------------------------
From: yurick@vaxb.llnl.gov
Newsgroups: comp.sys.amiga.games
Subject: Re: M.U.L.E. clone (Traders)
Date: 22 Jul 92 02:51:20 GMT
Distribution: na
Organization: LLNL_LIS

In article <1992Jul20.225057.8453@news.iastate.edu>, Marc N Barrett writes:
> 
>    What is the latest word on the availability of that M.U.L.E. clone called
> Traders?


  I ordered Traders around the end of May.  I was told it was supposed to be
released by the end of June, or the beginning of July.  Well, it's getting
close to the end of July, and I still haven't received my copy.  

  Also, there was someone on the net, a while back, who said that they were
going to write their own M.U.L.E. game.  (I can't remember who the person was,
however).  I was wondering if there was any progress with that endeavor?!?

Joe
-- 
*****************************************************************************
*  Joe Yurick         California U.S.A.       E-Mail : yurick@vaxr.llnl.gov *
*** My thoughts & views are rarely my own, much less that of my employer! ***
*****************************************************************************
               I think, therefore I am...an Amiga owner!
From: ake@dayton.saic.com (Earle Ake)
Newsgroups: comp.sys.amiga.games
Subject: Re: Game port extension cable needed
Date: 22 Jul 92 00:19:13 EDT
Followup-To: comp.sys.amiga.games
Organization: Science Applications Intl. Corp., Dayton, Ohio

In article <8963@travis.csd.harris.com>, mikem@travis.csd.harris.com (Mike McCole) writes:
> 
> Does anyone out there know where to obtain a PC game port (joystick port)
> extension cable?  I have never even heard of one my own self.  I need a eight
> or ten foot cable. 

	You might pick up a Digi-Key catalog.  I found an AMP 9 pin Male to
Female cable for $13.22.  It might or might not work.  The cable is
A7MFG-0910G-ND.  Digi-Key can be reached at 1-800-DIGI-KEY (344-4539).


Earle
_____________________________________________________________________________
             ____ ____    ___
Earle Ake   /___ /___/ / /     Science Applications International Corporation
  (EFA1)   ____//   / / /__                 Dayton, Ohio
-----------------------------------------------------------------------------
Internet: ake@dayton.saic.com  uucp: dayvb!ake  NSI-DECnet (SPAN): 28284::ake
Xref: sparky comp.sys.amiga.games:10830 rec.games.misc:16404
From: gchen@sdcc13.ucsd.edu (UNIX apprentice)
Newsgroups: comp.sys.amiga.games,rec.games.misc
Subject: Civilization CHEAT
Keywords: civilization, cheat, money, fund
Date: 27 Jul 92 00:05:14 GMT
Followup-To: poster

Several weeks ago CHBRIN5@nyx.uni-konstanz.de (Kai Hortmann) post an article
on comp.sys.amiga.games with subject as "Civilization stuff (LONG)"  In this
article he included a list of known quickest conquest of the world.  I was
surprised that someone could finish this game at 1000 BC.  I had no idea how
this mighty one could achieve such feat in lightning speed.  Being completely
puzzled, I took a look at some of my save files, and bingo!  Well, I am not
saying that this person modified the save file to make game playing easier.
I was rather frustrated at 1000 BC cuz I wasn't even close to half way through.
Under such circumstance I decided to try and see if I could forge some data.
Now I still can't finish the game at 1000 BC but it's sure much, much easier.

Don't you hate when you are several turns away from grand opening of your
J. S. Bach Cathedral and all of the sudden Zulu completes this wonder ?

Don't you hate when you see a group of enemy catapaults marching toward your
city and you only have a wimpy militia guarding the city while a phalanx is
being produced ?



Well, how about infinite supply of money so you can buy virtually anything
you want in ONE turn ?

Warning: junk this article if you don't want to know, now.



It happens that the game saves your money in 2 bytes, so 7FFF (hex) is the most
you can get, or 32767 in decimal.  Notice that 7F is MSB, or most significant
byte, and FF is LSB, or least significant byte.  Now, open one of your save
files, that is, civil[0123456789].sve, not the map files.

computer	     position of MSB		     position of LSB
		dec	hex	change to	dex	hex	change to
AMIGA		318	13E	   7F		319	13F	   FF
IBM		321	141	   7F		320	140	   FF

After the change, you should have 30000, the upper limit of fund allowed,
instead of 32767.  Also, after buying 10 wonders you might run short of fund
again, and you can always save your game and come back for a refill.  Oh, if 
you are really greedy and try FFFF, see how 2's complement works, heh.

And let's see.. how do I add 10 armor units in each city...

George Chen	gchen@ucsd.edu  		<sorry no awesome signature>
Newsgroups: comp.sys.amiga.games
Subject: Re: Lotus Turbo Challenge 2 help
From: adem1@cs.aukuni.ac.nz (Adam Edward         Demeter        )
Date: Tue, 28 Jul 1992 00:46:20 GMT
Organization: Computer Science Dept. University of Auckland

In <1992Jul27.023108.25252@latcs1.lat.oz.au> sondhu@latcs1.lat.oz.au (Paul Sondhu) writes:


>hello,

>Can anyone please mail me the passwords for the various levels
>on Lotus Turbo Challenge 2.

>thanks

>Paul


>-- 
>***************************************************
>*    Paul Sondhu  :    sondhu@latcs2.lat.oz.au    *
>***************************************************
See above...
From: abs0@coos.dartmouth.edu (Kelvin Leung)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wanted - Person to upload game demos onto FTP site.
Date: 28 Jul 92 23:10:30 GMT
Organization: Dartmouth College, Hanover, NH

h08f@alf.zfn.uni-bremen.de (Faroul) writes:

>mhr@aber.ac.uk (Michael Richards) writes:

>>Up for grabs to anyone who wants to put them onto an FTP site:
>>	Core Design's PREMIERE - platform game.
>>	Readysoft's GUY SPY - interactive cartoon.
>Just found on amiga.physik.unizh.ch (130.60.80.80) in /amiga/cdemo/

That's right.  Mike Richards sent them to me (uuencoded) and I uploaded 
them to the site.  All in all, thanks, Mike!

>	Faroul
>--
>		Henning Peters (h08f@alf.zfn.uni-bremen.de)
>	or	Faroul (in Nemesis or PaderMud)
>	****	P.O.S.T - People Of Slow Transport    ****

Yours Sincerely,
Kelvin


                                            ____________________________
 __________________________________________/ Undergraduate, Class of 94 \___ 
 ____________________________________________________________/_____\________
| Kelvin     /   Internet: Kelvin.Leung@Dartmouth.edu       ({o   o})       |
|   Leung   /       or     abs0@Coos.Dartmouth.edu        <  #  ^  #  >     | 
|__________/_______________________________________________(vvvvvvvvv)------|
| "Unless someone like you cares a whole |  Aaahhhh!!! It's a beast...      |
|  awful lot, nothing is going to get    |    ... no, no... it's a doll...  |
|  better.  It's not."                   |       ... what is it?            |
|               -- Dr. Seuss (The Lorax) | either way... it's here!!!       |
 ________________________________________^__________________________________ 
Newsgroups: comp.sys.amiga.games,alt.mud
From: positron@engin.umich.edu (Jonathan Scott Haas)
Subject: Re: Amiga MUD?
Date: Sat, 25 Jul 92 19:27:42 EDT
Organization: University of Michigan Engineering, Ann Arbor

In article <1992Jul25.193040.13912@ccu.umanitoba.ca> takeuch@ccu.umanitoba.ca (Travis L Takeuchi) writes:
>I have heard this title in passing several time. What exactly is MUD?
>

MUD stands for Multi-User Domain (or sometimes Multi-User Dungeon). A MUD
is a multiplayer game, usually run on a UNIX workstation, and allows players
from all over the world to telnet in to play and communicate with other players.
For more information, read the rec.games.mud hierarchy of Usenet newsgroups.
In particular, a MUD FAQ list and a list of active MUDs is periodically
posted to the moderated newsgroup rec.games.mud.announce.

-- 
__/\__  Jonathan S. Haas         | Jake liked his women the way he liked
\    /  University of Michigan   | his kiwi fruit: sweet yet tart, firm-
/_  _\  positron@engin.umich.edu | fleshed yet yielding to the touch, and
  \/                             | covered with short brown fuzzy hair.
From: aces@mcode.amdahl.com (Jeffrey D. Smith)
Newsgroups: comp.sys.amiga.games
Subject: Re: EOBII IS NOT FOR ME
Date: 27 Jul 92 18:18:56 GMT
Reply-To: jds30@amail.amdahl.com
Organization: Amdahl Corporation, Sunnyvale Ca.

In article <1886@sheoak.bcae.oz.au>, i897515@redgum.ucnv.edu.au (DERF) writes:
> 
> I have a problem too.
> I do not know what level I'm on, but I'm confronted with 8 mouths each
> with a corresponding riddle which hints at an item that must be placed
> in the mouth.
> 
> I've presently got seven mouths closed.
> 
> The first one I encountered is the last one left.
> 
> The riddle is " Items born of greed are what I need.
> 		one for each year, one less for fear"
Find a room behind a fake wall.  The room has a triangle niche
which transforms (permanently) any small item (a few exceptions)
into a rock.  Feed five rocks to the mouth.

> Solving this will assumably allow me to open the door that will lead on
> to the next level. Is this so? 
Yes.

> Also has one mouth always been closed as I do not remember putting an
> item in seven only six mouths. Will this mouth open when I close the last one?
No.

> I'm not finding many secret doors on these temple levels, and none in
> the wasp areas. Is this true or am I missing things?
Yes, there are not many secret doors.  Off the top of my head, I
remember the fake wall and a secret door opened by a button where
you'll find a cursed polearm called leech.  It is guarded by some
gas spores (fake beholders).

> Can I get the items from the trapped priest without trapping my party?
No.  It is a death trap for you.
Newsgroups: comp.sys.amiga.games
From: bgaynor@csi.compuserve.com (Beth Gaynor)
Subject: Infocom Treasures II
Organization: CompuServe Incorporated
Date: Tue, 21 Jul 1992 19:41:43 GMT

Well, I know that Lost Treasures of Infocom II has been spotted for
the Mac, but does anyone know when this is going to be available for
the Amiga?  I'm drooling to get my hands on it.

--Beth


-- 
Beth Gaynor
email: bgaynor@csi.compuserve.com

"Look ma, no sig!"
Newsgroups: comp.sys.amiga.games
From: aa395@yfn.ysu.edu (Perry Tarantine)
Subject: Re: EOBII General Question, no spoilers, etc.
Organization: Youngstown State University/Youngstown Free-Net
Date: Fri, 24 Jul 1992 12:10:04 GMT


i believe it depends on your con.
but resurrection won't drain 1 point of con each time it's used
but you still have to roll a system shock and resurrection survival
roll (again based on con)
also resurrection works on elves.
-- 
Perry Tarantine  aa395  /*/       ///     /*/ Amiga: Computer for the
SysOp of the RPG Sig   /*/       ///     /*/     Creative Mind.
Type "Go RPG" and     /*/    \\\///     /*/No. 1 complaint of comic strip chars
Join the Adventure   /*/      \XX/     /*/     "I don't have thumbs!"
From: yurick@vaxr.llnl.gov
Newsgroups: comp.sys.amiga.games
Subject: Re: @#%$#@% 4th map piece in MI2!!
Date: 29 Jul 92 01:53:49 GMT
Distribution: na
Organization: LLNL_LIS

In article <Bs427G.7I9@news.udel.edu>, don@chopin.udel.edu (Donald R Lloyd) writes:
> 
>      Can anyone give me a hint as to how to get to the map piece that's
> under the trap door in Rum's cottage in MI2?  After trying to get to it for
> quite a while and still only falling through the trapdoor out the hole in 
> the wall to the beach, I'm getting a bit frustrated.  Any suggestions?
> Don Lloyd  
  
  Don,
    If your PUSHING the brick to get into the trap-door, try PULLING it
instead.  Yes, I know...I was p'd off too.

Good luck,
   Joe
--
*****************************************************************************
*  Joe Yurick         California U.S.A.       E-Mail : yurick@vaxr.llnl.gov *
*** My thoughts & views are rarely my own, much less that of my employer! ***
*****************************************************************************
               I think, therefore I am...an Amiga owner!