HDTenEightyP/NetNews huggingface dataset:
From: u8901744@cs.uow.edu.au (Daniel Robert Farnan)
Newsgroups: rec.games.board
Subject: Re: BTECH: What's new?
Date: 29 Jul 92 06:02:20 GMT
Organization: Dept of Computer Science, Wollongong University, Australia

>From: taia_a@kosmos.wcc.govt.nz

> Due to the remoteness of New Zealand, we are behind in getting the
> latest from FASA. It took me a year to get a copy of "Lost Destiny"!
> As a friend of mine is going to the States shortly, I want to know
> what I can order there that is new for BTECH!
> FYI I know about the Vehicle Sheets, TR 3055, Outbound and Solaris 7.
> But are the following available....
> Comstar sourcebook
> Jade Falcon sourcebook
> Bloodright
> Reinforcements 3?
> I heard about "Natural Selection" by Stackpole?
> is there anything else?


	Over here in Australia, I have recently bought "Natural Selection" and
_seen_ the Jade Falcon sourcebook (alas, poor wallet, thy once fat and sleek
appearance has disappeared...). I've been told by my local dealer that he'll
have the Comstar sourcebook "as soon as it comes out in the States" (yeah,
sure, pal).

	"Bloodright" has been out in Australia for many, many months.

	I have to agree with Stephane's POV on these books - if you _really_
want to know the latest about the Inner Sphere according to FASA, buy them,
but don't waste your money otherwise.


--------------------------------------------------------
Daniel Farnan,	InterNet: u8901744@wraith.cs.uow.edu.au
Wollongong Uni

Found on a wall in New Zealand: "Australia Sux"
Found underneath it, in smaller print: "New Zealand Nil"
--------------------------------------------------------
From: rbr@well.sf.ca.us (Bob Rossney)
Newsgroups: rec.games.board
Subject: Re: SEARCHING FOR STOCKMARKET WESTERN PULISHING
Keywords: STOCKMARKET
Date: 26 Jul 92 17:58:07 GMT
Organization: Whole Earth 'Lectronic Link

In <1992Jul26.130742.8949@uoft02.utoledo.edu> scimatec1@uoft02.utoledo.edu writes:


>SEARCH FOR STOCKMARKET WESTERN PUBLISHING

>I would like to find a copy of a game called stockmarket published about 20
>years ago by western publishing company.  The game has a long bar that goes
>through the middle of the game board that represents the current market.  Game
>is played by moving in and out of various company blocks where stocks split or
>were surrendered.



I believe that Gamescape, in San Francisco, has a copy of this in their
"collectible games" section.  Be forewarned:  they charge $50 for a copy
of Philmar's edition of Diplomacy, so it won't come cheaply.

Robert Rossney
rbr@well.sf.ca.us
Newsgroups: rec.games.board
From: blakhole@howlin.cs.unlv.edu (John Howe)
Subject: More on mounting maps
Reply-To: blakhole@howlin.cs.unlv.edu (John Howe)
Organization: UNLV Computer Science and Electrical Engineering
Date: Wed, 22 Jul 92 01:07:21 GMT


If you are going to mount maps using any form of rubber cement
you should also get some wax paper to help you in placing the
map on the surface you will mount it on.

As was posted earlier, just spray both the map and board surfaces
and let them dry until they are tacky THEN place enough wax paper
over the board to cover ALL of the rubber cement.  Next take the
map and place it GENTLY on the wax paper (rubber cement side down).

Allign the map on the board in the manner that you like best and,
holding the map in place (GENTLY!), remove the wax paper one sheet
at a time.  Now press the map onto the board (a rolling pin works
very nicely here!) and you are done.  No muss, little fuss.

By the way , rubber cement will not stick to wax paper unless you
press very hard and even then it will not bond to the paper very
well.

I used this method years ago to bond some Star Wars posters to 
heavy card stock and they are still well bonded today (wherever
they are in my closet  :-) )

John Howe
From: mst@vexpert.dbai.tuwien.ac.at (Markus Stumptner)
Newsgroups: rec.games.board
Subject: Re: AH - Panzer Blitz
Date: 29 Jul 92 19:55:01 GMT
Organization: DB and ES Subdivision, TU Vienna

From article <1992Jul29.124003.1@cubldr.colorado.edu>, by gregory_b@cubldr.colorado.edu (Brian Gregory):
> to the Pb game.  IMHO, there are better systems for more accurate simulation
> of the trials and tribulations of tactical warfare:  You CAN fairly 
> accurately simulate how Churchill or Monty thought and fought looking at 
> a board that covers most of europe with systems that exist in WWII, WiF,

Pardon?  Both WiF and WW2 have nothing to do with tactical warfare.
More modern, and IMHO, better games than PB and PL that deal with WW2
armored warfare at approximately the same scale would be the Tank
Leader series by West End Games (heartily recommended, if you don't
start with the first of these, Eastern Front Tank Leader - it does
have some rules bugs), or the series put out by The Gamers, starting
with Bloody 110 (I've never seen these, but from what I heard about
them they're fairly good, if intricate).  They're certainly more up to
date, especially in terms of simulating command control issues, than
PB or PL are, and thus present a more lifelike picture from the
commander's point of view.


-- 
Markus Stumptner                                mst@vexpert.dbai.tuwien.ac.at
University of Technology Vienna                 vexpert!mst@relay.eu.net
Paniglg. 16, A-1040 Vienna, Austria             ...mcsun!vexpert!mst
From: frank@hippias.ss.uci.edu (Frank Gilson)
Subject: Re: BTECH-InterestingCombatResult
Newsgroups: rec.games.board
Organization: University of California, Irvine
Date: 29 Jul 92 05:49:42 GMT

In article <2191@sjfc.UUCP> pl1605@sjfc.UUCP (Patrick Ludwig) writes:
>Is there anyone interested in starting a new game
>of Empires in Arms in the Rochester, NY area?
>
>One of my roommates and I love to play but have trouble
>finding enough other people.  If you would like to join 
>us, drop me a line or give us a call at 647-9451 (ask
>to speak to either Pat or Alex).
>
>
>Thanks,
>
>--Pat
Well, Pat, I can't reach you via email, but I have the phone numbers
of several Rochester area people interested in the Napoleonics period.
There may be interest in EIA, but certainly in Avalon Hill's Napoleon's
battles miniatures wargame.
Email me.
frank@aris.ss.uci.edu
-- 
...adrift in a sea of indecision...
......sapped of all will and motivation......
.........without hate, without love, just frustration.........

Newsgroups: rec.games.board
From: roan@convex.com (Russell Roan)
Subject: VG's Lee vs. Grant Question
Organization: Engineering, CONVEX Computer Corp., Richardson, Tx., USA
Distribution: na
Date: Thu, 23 Jul 1992 15:04:39 GMT
X-Disclaimer: This message was written by a user at CONVEX Computer
              Corp. The opinions expressed are those of the user and
              not necessarily those of CONVEX.

	I have some confusion regarding the issue of "passing"
vs. "yielding" initiative in VG's _Lee vs. Grant_.

	Is a yield equivalent to a pass?  For example, suppose 
player A wins the initiative roll in the action cycle, and yields
initiative to his opponent.  Does that mean that player A can not
move any of his leaders for the remainder of the action cycle,
or does it simply mean that play proceeds normally as if player
B had won the initiative roll.

	If so, consider the following situation:  A wins initiative
and yields to B.  B doesn't want to do anything, so he passes.  Does
this mean that player B may not move any leaders for the remainder
of the action cycle, or is this equivalent to the "two pass"
situation which ends the action cycle?  (i.e., player B may only
activate a leader or pass;  he may not yield?)

				Thanks,

				Russ
-- 
Russell Roan
roan@convex.com
Vox: 214-497-4841
"Those who are about to flame salute you."
Newsgroups: rec.games.board
From: bas@phys.uva.nl (Bas de Bakker)
Subject: Re: Diplomacy - Time for an Update?
Organization: Institute for Theoretical Physics, Amsterdam, the Netherlands
Date: Mon, 27 Jul 1992 17:31:17 GMT

>>>>> On Sun, 26 Jul 92 00:41:33 GMT, bz556@cleveland.Freenet.Edu (Joshua E. Randall) said:

jer>Isn't it about time for Avalon Hills to update some parts of Diplomacy?  I
jer>refer particularly to the Rulebook and the Gamer's Guide.  The Rulebook was
jer>last updated over 10 years ago, and the Guide is vintage at 15 years!

[many comments deleted]

IMHO, there's nothing wrong with the current rulebook. Why update
something that is good, even if it's 10 years old ? The rules are
few, precise, and very complete.

The Gamer's Guide is being updated right now ! I'm not sure what the
schedule is, but the new Guide should be released sometime this year.

Bas de Bakker.
Newsgroups: rec.games.board
From: bas@phys.uva.nl (Bas de Bakker)
Subject: Re: AH's _The_Longest_Day (TLD)
Organization: Institute for Theoretical Physics, Amsterdam, the Netherlands
	<0095DF6B.D02A1000@abby.chem.ucla.edu>
Date: Thu, 23 Jul 1992 17:14:48 GMT

>>>>> On 22 Jul 92 21:22:47 GMT, doug@abby.chem.ucla.edu said:

d>The Longest Day sounds like a good game, but I get the awful impression that
d>even laying the map(s?) out on the floor of a decent sized room wouldn't
d>give enough room.... is this the case?  How big IS this monster?

Let me think.., the box is 11" x 14". There are six boards folded in
two (so 22" x 14") and a smaller one. Now some crude ascii:

+--------+                      This is a very rough picture of the
|        |                      board, with the Cherbourg peninsula in
|      	 |                      the upper left corner.
+-+------+------+------+--+     I think the box cover claims the board to
  |      |      |      |  |     be 44" x 55", but as you can see it's a
  |      |      |      |  |     bit irregular.
  |      |      |      |  |
  |      |      |      |  |
  +--+---+------+------+--+
     |          |         |
     |          |         |
     +----------+---------+

Besides the board, there are also three game cards which are 33" by
14" each. These are used for various things such as the turn record
and off-board strategic movement. You will want to put these somewhere
as well as there are counters on them.

It is a lot, but a decent sized room should be enough. Finding a table
is a bit of a problem. Of course, all this only holds for the campaign
game and the invasion scenario. The other scenarios use only part of
the board and the game cards.

Because of transportation costs, I paid about US$100 for the game and
I do not regret it at all. One warning though, the rules are a bit
incomplete. It is essential you get the additions and clarifications
that have been published in the General. (Although most of these are
now shipped with the game as an extra rules sheet.)

Bas de Bakker.
Newsgroups: rec.games.board
From: c9036991@cc.newcastle.edu.au (UNFORGETTABLE ... IN EVERY WAY . AND FOREVERMORE .. THATS HOW WELL STAY)
Subject: Re: BTECH Scenerio
Organization: University of Newcastle, AUSTRALIA
Date: Wed, 22 Jul 1992 23:41:02 GMT

In article <1992Jul21.170133.17952@admiral.uucp>, dave@admiral.uucp (Dave Litchman) writes:

	[Stuff deleted]
 
> In the battle I staged, I made sure that every round I was in a position to
> fire, I was in the Atlas' read arc, because 1, the armor is thinner there
> (relatively) and 2) all he can bring to bear from that position are his two
> read mounted ML's, or, if he torso-twists, one of the lasers in either arm.
> Also, I always traveled the 10 hexes necessary for a +4 to-hit modifier, and
> stayed 8 hexes away at all times. So, if he fired his MLs at me, he'd need a
> 12 to hit if he did nothing but stand there, and if he moved at all he couldn't
> hit me, period. I didn't allow him to bring his front arc weapons to bear, but
> if he had managed it, He still would have needed 12's for his AC/20 and SRM6,
> with a minimum of 10 for the LRM20 (if he somehow managed to get the LRM20 to
> bear on me without him having to move). I usually needed to roll 10's to hit
> with my paired ML's (I do love that Steiner Locust!) but I was rolling 10's a
> lot more often that he rolled 12's. He did manage to hit me twice, one hit the
> armnor soaked up, the other resulted in an internal, but no crit, while I just
> whittled his rear armor down until I got enough CT/Rear crits to drop him.

	I would assume then that there were no other players on the board 
	other than your Locust and the Atlas?

	You have to remember that the Locust would have to get in behind the 
	Atlas first so it would have to be a suprise attack or bad initiatve
	on the half of the atlas?

	But i agree with you, in a scenario i played, my Charger was bearing
	down on an Archer, and from out of nowhere a Locust got behind me,
	the Charger pilot was not impressed, he had no rear armour left by 
	the time that another of my mechs (another Locust) arrived to save
	the Chargers butt!
 
>  
> 
> -- 
> "Dammit Jim, I'm a free man, not a number!"
> ----------------------------------------------------------------------
> This is a copy of the mnemonic signature virus. Remember to copy it into
> your .signature file later. Join the fun! 
-- 


	This is just a test .sig
	I suppose i should make it bigger, but i cant be bothred.
	All the ideas expressed are mine and therefore MUST be correct
	I will allow you to be wrong in your ignorance however.

	C9036991@wombat.newcastle.edu.au 
	C9036991@cc.newcastle.edu.au
Newsgroups: rec.games.board
From: smpod@mars.lerc.nasa.gov (Stefan)
Subject: Re: Canadian Wargames Journal
News-Software: VAX/VMS VNEWS 1.41    
Organization: who knows
Distribution: na
Date: 21 Jul 1992 11:36 EDT  

In article <STONE.92Jul20192518@gershwin.cs.unc.edu>, stone@gershwin.cs.unc.edu (Donald Stone) writes...
>Subscriptions are $12.50 per year (4 issues) and $23.00 for two years.
>Cleverly, this is US or Canadian dollars (thus covering the extra postage).

How good is it?
From: dunger@lamar.ColoState.EDU (Dallace Unger)
Newsgroups: rec.games.board
Subject: Re: Abstract of Command #17
Date: 22 Jul 92 15:23:40 GMT
Distribution: rec
Organization: Colorado State University, Fort Collins, CO  80523

In article <SCANNELL.92Jul21113303@bubba.ma30.bull.com> P.Scannell@bull.com writes:
>Command #17 is out.
>
>Game section:  Game is "Gettysburg: Lee's Greatest Gamble."  Full
>map, about 190 counters.  16 pages of rules (not counting front cover
>illo and designer's notes.)  Units are brigades.  Map apparently (per
>designer's notes) covers larger area than most Gettysburg games, but I
>haven't dug any out to compare them.  Command control may make units
>quite intractable.

The map is larger then most Gettysburg game because it includes the
area east of the battlefield where the cavarly fought on the third day.

Having just looked over the ratings on some of the units I have to
disagree with the apparent ratings.  It maybe that I was mis-reading it,
but it appears that the Iron bridage was ranked as a better unit then
the Texas brigade.  Anyone else have a comment?

Dallace Unger
Newsgroups: rec.games.board
From: stone@gershwin.cs.unc.edu (Donald Stone)
Newsgroups: rec.games.board
Subject: Re: VG's Lee vs. Grant Question
Date: 23 Jul 92 20:05:28 GMT
Distribution: na
Organization: UNC Department of Computer Science
In-reply-to: roan@convex.com's message of 23 Jul 92 15:04:39 GMT


In article <1992Jul23.150439.15552@news.eng.convex.com> roan@convex.com (Russell Roan) writes:

   From: roan@convex.com (Russell Roan)
   Date: 23 Jul 92 15:04:39 GMT

	   I have some confusion regarding the issue of "passing"
   vs. "yielding" initiative in VG's _Lee vs. Grant_.

	   Is a yield equivalent to a pass?  For example, suppose 
   player A wins the initiative roll in the action cycle, and yields
   initiative to his opponent.  Does that mean that player A can not
   move any of his leaders for the remainder of the action cycle,
   or does it simply mean that play proceeds normally as if player
   B had won the initiative roll.

Caveat:  I don't have the rules here so this is from memory ...

The second interpretation is correct.  If player A yields, then player B must
execute an action, or pass.  If he passes, then he may no longer perform
actions this action phase (i.e.  it is just like player B getting the
initiative, except that he may not yield).

Don Stone (stone@cs.unc.edu)
--
Donald Stone (stone@cs.unc.edu)
From: jlb@ccs.itd.umich.edu (Jeff Bailey)
Newsgroups: rec.games.board
Subject: Shattered States
Summary: Looking for Description
Date: 23 Jul 92 20:28:05 GMT
Distribution: na
Organization: Campus Computing Sites, University of Michigan-Ann Arbor
Originator: jlb@diddley.ccs.itd.umich.edu

I've seen a boardgame called Shattered States (manufacturer unavailable)
that, while very expensive, bore some resemblance in workings to Illuminati
and looked interesting.  Could someone who's played this please give me their
opinions of it?  Thanks in advance!

-- 
-- Jeff Bailey, jlb@ccs.itd.umich.edu (Open 24 Hours a Day!)
Standard disclaimer - If you wanted U/M's views, you came to the wrong place. 
"The owner of the game deals and plays first." -- Nuclear War/Escalation
Newsgroups: rec.games.board
From: drevik@utkvx4.utk.edu (Drevik, Steve)
Subject: Looking for STARFIRE rules
News-Software: VAX/VMS VNEWS 1.41    
Organization: University of Tennessee Computing Center
Date: Sun, 26 Jul 1992 17:11:00 GMT

I have the originial STARFIRE rules set, aand
I wish to find the expansion sets (fighters, etc).
I have heard that it is out of print, so I am posting 
to anyone who may have a set.  Please respond via
e-mail to the abovelisted account.  Thanks.


Newsgroups: rec.games.board
From: scannell@bubba.ma30.bull.com (P Scannell)
Subject: Abstract of Command #17
Reply-To: P.Scannell@bull.com
Organization: Bull HN, Worldwide Information Systems, Billerica, Mass., USA
Distribution: rec
Date: 21 Jul 92 11:33:03

Command #17 is out.

Game section:  Game is "Gettysburg: Lee's Greatest Gamble."  Full
map, about 190 counters.  16 pages of rules (not counting front cover
illo and designer's notes.)  Units are brigades.  Map apparently (per
designer's notes) covers larger area than most Gettysburg games, but I
haven't dug any out to compare them.  Command control may make units
quite intractable.

Historical section: articles on Gettysburg (of course), disease prevention
in the Union Army, Lee and Sherman (comparing command styles, tied into
remarks from Schwarzkopf about who he learned from studying), military
aspects of The Coming War With Japan (not a book excerpt, but by the
authors of same), Poland '39 and the attempted rescue of the hostages in
Iran (illustrated with Iranian commemorative stamps.)
--
 == Pat Scannell                      Bull HN Information Systems Inc. ==
 == (508) 294-2190                    300 Concord Road   MA30-826A     ==
 == P.Scannell@bull.com               Billerica, MA 01821              ==
Newsgroups: rec.games.board
Subject: MetaGaming
From: harres@sundance.uwyo.edu (John M. Harres)
Date: 29 Jul 92 09:43:48
Distribution: rec.games.board,world
Organization: /usr/users/harres/.organization

I was wondering if anyone knew the names of the following games from
MetaGaming?

MicroGame 8
MicroGame 10

Weren't MicroGames 1 and 2 Ogre and G.E.V. before Steve Jackson sued them?

They also released two bookshelf-format games, of which I can remember only
Godsfire.  I remember the other one being called something like Stellar
Conquest.

Lastly, if anyone wants to sell any of the above-mentioned games (I'm only,
interested in the MetaGaming versions of Ogre and G.E.V.) send e-mail to
harres@sundance.uwyo.edu.


--
-------------------------------------------------------------------------------
       John Harres       |   Sherlock Holmes observed that once you have
                         |   eliminated the impossible, then whatever remains,
  Systems Programmer II  |   however improbable, must be the answer.  I,
  University of Wyoming  |   however, do not like to eliminate the impossible.
harres@sundance.uwyo.edu |    -- Dirk Gently
From: v077mdph@ubvmsb.cc.buffalo.edu (John of Gaunt)
Newsgroups: rec.games.board
Subject: Re: Diplomacy - Time for an Update?
Date: 27 Jul 92 06:13:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1992Jul26.004133.25745@usenet.ins.cwru.edu>, bz556@cleveland.
Freenet.Edu (Joshua E. Randall) writes...

>Isn't it about time for Avalon Hills to update some parts of Diplomacy?  I
>refer particularly to the Rulebook and the Gamer's Guide.  The Rulebook was
>last updated over 10 years ago, and the Guide is vintage at 15 years!

	Just the fact that the rules are old is no reason to update them.  Flaws
or changes are reasons for updates.  There is only one flaw that I know of, and
there haven't been any changes necessitating an update.

>There are a few situations which could use a bit more emphasis in the
>Rulebook (such as Support, and when it is cut).  Mainly, though, there
>ought to be a general revision for clarity--some of the writing is
>downright legalistic, and this makes it hard for beginners to understand.

	This is true.  For the most part, Avalon Hill should concentrate on
improving the writing, rather than changing the game.

>The Gamer's Guide, while still worthwhile, is woefully outdated.  It is
>heavily geared towards Postal diplomacy, and makes no mention of E-mail
>gaming (obviously, it couldn't; in 1977 there were barely any public
>computer networks).  It was also written before the 1982 Rules update, so
>there are a few minor conflicts.  It promotes Diplomacy Clubs a bit too
>heavily (this goes along with its Postal orientation).  Finally, over the
>last decade and a half, new Openings have developed, and the relative
>strength of the great powers may have shifted (although not by much,
>probably--it's hard to imagine that Italy will ever be a big winnner).

	This is another good point.  However, new openings and shifts in power
don't necessitate a rewrite.  Poor writing and flaws do.
	Italy is not a loser.  Italy doesn't win a lot of games, but how often
have you seen Italy eliminated?  This country has an important place in the
development of any game, and its central position gives it the potential to have
a significant effect on the outcome.

>If this is coming off sounding somewhat like a flame of AH and Diplomacy,
>then please excuse me, for that is not my intention.  My intention is to
>start a thread and explore the possibilities for an update.  Perhaps an
>unofficial one exists (spawned by E-mail gaming) already; if so, I'd like
>to know about it.

	E-mail Diplomacy has all sorts of new stuff to offer the player who has
only played face-to-face or by mail.  I know from experience, but I'm not going
to post details.  Substantive rules changes improving the game don't really
exist, though.  There are VARIATIONS, rather than IMPROVEMENTS.

>Joshua E. Randall

Snoopy
Newsgroups: rec.games.board