HDTenEightyP/NetNews huggingface dataset:
From: che755v@vaxc.cc.monash.edu.au
Newsgroups: rec.games.board
Subject: Re: Advanced 3rd Reich
Date: 20 Aug 92 18:43:07 +1000
Organization: Computer Centre, Monash University, Australia

Tags:
      JB - Jon Baker
      SM - demon@desire.wright.edu (Stupendous Man)
      TK - exukozi@exu.ericsson.se (Tom Koziatek)

TK> It wasn't that absurd. Prior to the Lusitania, there was a lot of Pro-German
                                        ^^^^^^^^^
Didn't the sinking of the Lusitania occur in the First World War ?? (Or am I
confused)

TK> sentiment in the US. Had Hitler curbed his maniacal tendencies a bit, and
                         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
But he did order his submarine commanders not to fire on US warships in the
Neutral Zone declared by the US.  He was very anxious not to offend the
Americans by a direct incident.

TK> Britain made a few anti-US mistakes, we could have entered on the opposite
TK> side. What would the US reaction to say, a British sub sinking the Lusitania ??

SM>      For those with the investigative bent, a scanning of NY Times papers
SM> from the late 30s and early 40s will reveal considerable pro-German letters.
SM> It took the sinking of merchants and a Coast Guard cutter to really inflame
SM> the natives to anti-German feelings.
SM>      Now the thing is, Germany was perfectly in its rights in sinking ships
SM> bound for England.  Especially after we not-so-under-the-table started aiding
SM> England.

One of the amazing things (to me) is that when a German sub did sink a US
destroyer, with the loss of 115 lives, the US still refused to budge (they
jumped at much less after the Gulf of Tonkin incident!)

JB> Perhaps a reader who was born before 1930 could enlighten us on the issue of
JB> American sentiment in 1941.  But, as I've interpreted it, America entering
JB> the war on the side of the Germans was not a real possibility.  America had
JB> a strong isolationist sentiment at that time, and I think the pro-German
JB> camp was more interested in having America NOT help the British, and in
JB> general NOT enter the war; more or less, let Hitler and Germany have their
JB> way in Europe.

I'd also be interested to hear from someone who was born in the US before
1930 and who can remember what opinion was like before Pearl Harbour.

On another note (while we are talking about the US entering the war) I am
lead to believe that the Australian government was very worried in the
latter stages of 1941 that a Japanese attack concentrating solely on
British possesions (esp. Australia!) [and perhaps the Dutch East Indies??]
would not provoke US involvement.  Consequently they were relieved (as
Churchill is supposed to have been) when news of the attack on Pearl
Harbour came.  After that they went into fright all over again when they
heard how devastating the attack had been.

Peter D. Thomas
Centre for High Resolution Spectroscopy and Opto-Electronic Technology
Monash University, Clayton, Victoria, Australia
Newsgroups: rec.games.board
From: spectre@wpi.WPI.EDU (Christopher Jachimowicz)
Subject: Re: Magic Realm
Organization: Worcester Polytechnic Institute
Date: Thu, 13 Aug 1992 13:11:31 GMT


The conversation on MR has interested me as I have been toying with the idea
of purchasing this type of game.  What has kept me from buying it is a copy
of another game of similar style called DOMAIN.  I don't know much about it,
but noticed that all the box literature was in both English and German.

Has anyone played?
Can you compare/contrast it to Magic Realm?

-- 
Christopher S. Jachimowicz             |  "If there is no room for the sky in
Assistant Dean for Student Activities  |   a man's soul, how can he understand
Worcester Polytechnic Institute        |   what a pigeon is?"
spectre@wpi.wpi.edu                    |                  -White Reveries-
Newsgroups: rec.games.board
From: paul@monet.uwaterloo.ca (Paul Sommers)
Subject: Re: Longest Day - Errata info wanted
Organization: University of Waterloo
Date: Wed, 19 Aug 1992 15:35:02 GMT

Articles and errata for The Longest Day appear
in the following issues of The General:

Vol 19#1
    19#2
    22#3
    27#3

I think there are a couple other issues as well.

-Paul Sommers
 paul@monet.uwaterloo.ca

-- 
Paul Sommers               | "Television.  Drug of the nation.
paul@monet.uwaterloo.ca    |  Breeding ignorance and feeding radiation"
University of Waterloo     | 
Waterloo, Ontario, CANADA  |    -Terminal City Ricochet
Newsgroups: rec.games.board
From: mitton@dave.enet.dec.com (Dave Mitton)
Subject: Re: Other 1830 questions
Reply-To: mitton@dave.enet.dec.com (Dave Mitton)
Organization: Digital Equipment Corporation, Littleton MA
Date: Fri, 21 Aug 1992 18:59:25 GMT


In article <41944@skye.dcs.ed.ac.uk>, db@dcs.ed.ac.uk (Dave Berry) writes:
>From: db@dcs.ed.ac.uk (Dave Berry)
>Newsgroups: rec.games.board
>Subject: Re: Other 1830 questions
>Date: 20 Aug 92 17:03:59 GMT
>Reply-To: db@dcs.ed.ac.uk (Dave Berry)
>
>bruno@csd4.csd.uwm.edu (Bruno Wolff III) writes:
>>If you already own two trains can you trade one in for a diesel?
>
>No.  You can only buy a train if you have space for it.  There's no
>way to dump trains (except when they become obsolete), so you can't
>"trade one in".  You have to sell the old one to a friendly company,
>if you have one.

	Well this is completely wrong.
For one, as I pointed out in earlier mail, the limit is 2 trains per corp.
starting with the purchase of the first 5-Train.  Trading in a Train for
Diesel doesn't violate that limit.  As the transaction of the Trade-in
never leaves the RR with more than two trains.

And Secondly, there is nothing stopping you from purposely buying more
trains that you do have room for.  The excess train(s) must be returned
to the Bank Pool with no compensation to the RR.  See Rule 21.0, para 2,
4th sentence. 

"A Corporation with excess trains must immediately return the surplus to the
Bank.  No payment is made for them but they may be re-sold by the Bank as an
alternative to whatever other trains are on offer if they are of a type still
in use.  Re-sale is at face value"

You can just push out your obsolete trains this way.  This rule leaves
it to the RR to decide what to return to the Bank.

Furthermore, as Alan Applebaum pointed out in his "Bed of Steel" General
article... this can be used to screw other players.  Combined with the rule
that says that a  Corp. must buy the cheapest Bank train availible, before
dipping into the President's cash. By causing a soon-to-be obsolete train to
show up in the Bank just before another cash-poor Corp needs to buy a train,
you can cause him to waste money on that train, and be in trouble again when it
quickly becomes retired.

	Dave Mitton.

Newsgroups: rec.games.board
From: hannu@polaris.utu.fi (Hannu Pajunen)
Subject: Re: Other 1830 questions
Organization: University of Turku
Date: Mon, 17 Aug 92 19:09:12 GMT

In article <1992Aug17.170004.24126@uwm.edu> bruno@cerberus.csd.uwm.edu writes:

>So far so good. However there are no rules for how the competitive auction
>is to take place.

Geez! Haven't you been to an auction, or seen one in the movies??

You just make bids raising the earlier bid by at least $5. Every
eligible bidder may shout his/her bid when ever (s)he wants to.
When there has been a while (e.g. 30 seconds) with no bids, the
highest bidder gets the private company.

Hannu


Newsgroups: rec.games.board
From: dresnick@athena.mit.edu (David I Resnick)
Subject: Re: Interested in TITAN variants...
Organization: Massachusetts Institute of Technology
	<1992Aug17.160141.7292@samba.oit.unc.edu>
Distribution: usa
Date: Mon, 17 Aug 1992 17:55:31 GMT

In article <1992Aug17.160141.7292@samba.oit.unc.edu> Steve.Zwanger@bbs.oit.unc.edu (Steve Zwanger) writes:

  >Greetings!
  >
  >I've been playing TITAN for a few years but am fairly new to this newsgroup.
  >If anyone has developed (or knows of any) TITAN variants that they would
  >be willing to share with me, I would greatly appreciate it.

Given 6 players, bughouse Titan is an amusing variant.  You
and a partner play on two different boards.  When you kill a stack,
your partner may bring the dead stack on in either his starting
tower, or in any other tower if his tower is occupied by another
players stack.  He must use his OWN stack markers, and may chose to
destroy a stack if he doesn't introduce it.  If he has stacks queued
(you can only enter one stack per turn!), he must either introduce or
destroy stacks in the order received.  If your Titan dies, you are
eliminated as is your partner.  Usually this gives away so many points
that it ends the game (not really a perfect resolution, but thats
life).  It is really surprisingly fun...

A few other notes.  Only one set of pieces is used, but dead pieces
are still available for recruiting.  We've never played with more than
6 players, so this works well.  With more than 6, something else would
have to be tried.  This game has several interesting implications - it
makes you more aggressive, since losing an attack stack is much more
palatable if it means that your partner gets a nice stack in return
in addition to the points (partners SHARE point totals!).
--
       David Resnick                           dresnick@athena.mit.edu
Newsgroups: rec.games.board
Subject: Re: Third Reich Glitch???????
From: demon@desire.wright.edu (Stupendous Man)
Date: 14 Aug 92 13:54:19 EST
 <1992Aug12.140804.3393@desire.wright.edu> <13AUG199215055363@vxcrna.cern.ch>
Organization: Demonic Possesions, Inc.

In article <13AUG199215055363@vxcrna.cern.ch>, casper@vxcrna.cern.ch (CASPER,DAVI./PPE) writes:
> In article <1992Aug12.140804.3393@desire.wright.edu>, demon@desire.wright.edu (Stupendous Man) writes...

[analysis of attack on Spain/Portugal]

>>	Now you're getting the picture.  Portugal falls no matter what.  The
>>armor always races for Madrid.
> 
> But as I say, in this case you take a big 1-1 on Madrid if the Spanish set-up
> properly, or else face a longer campaign.

	Well, I guess the point is I'm not afraid to make lots of 1-1 attacks
:).

> I will admit that doing Iberia on a double turn could be a good idea, however.

	I've always used Iberia as an objectives-grab and an attempt to lure
more German land forces west.
	In a two player game, it's not essential that the western allies invade
France at all.
	If you catch an Axis player by surprise, and (s)he doesn't handle it
well, you have the oportunity to cut off a lot of German forces.

	One could argue that master players won't make that mistake, but I
usually don't play that caliber of player/game.  Our games are always for fun,
and we're not BRP counters or statisticians.

	So for us the activity of trying and invasion of Iberia, or a British
takeover of Scandinavia or Russian thrust into the middle east are all great
ways of playing "what if".

	We usually dispense with limiting rules (restrictions on placement,
etc.) for this reason.  It's not "by the book" 3R, but that's the way we like
to play....

Brett                                                      
_______________________________________________________________________________
Proconsul Computer Consulting                                        CHA-CHING!
Better, Cheaper, Faster					       (Pick any two :)
Disclaimer:								   NOT!
From: palmerp@math.orst.edu (Paul A Palmer)
Newsgroups: rec.games.board
Subject: Re: unknown game
Date: 19 Aug 92 01:52:28 GMT
	<1992Aug14.005130.27832@kronos.arc.nasa.gov>
	<cummings.713756193@milton>
Reply-To: palmerp@math.orst.edu
Distribution: rec.games.board,world
Organization: Dept. of Math, Oregon State University

In article <cummings.713756193@milton> cummings@milton.u.washington.edu (Michael Cummings) writes:

   >In article <HARRES.92Aug13141308@sundance.uwyo.edu> harres@sundance.uwyo.edu (John M. Harres) writes:

   >>+-------+-------+
   >>| O O O | O O O |
   >>| O O O | O O O |
   >>+-------+-------+
   >>
   >>The O's are bowls in the wood surface.  He also knows it is played with beans.

   >The game is called "Oh Wa Ree".  I think there are some other names for it.
   >You might be able to find the rules in a book on (ancient) games.

	   There are many games that use this setup.  Others are called Kalah
   and Mancala.  I can't think of any others offhand.

Ayo is another. I've seen Oh Wa Ree written Awari, too. I think Mancala is
sort of generic term for this group of games.

I have a xerox of a short book that talks about Ayo. The details are:

Ayo: A Popular Yoruba game
Chief A. O. Odeleye, M.Sc. Econ., M.N.I.M.
Oxford University Press 1977
ISBN 0 19 575402 6

Also, there is apparently a program for Awari (different rules than Ayo) in
David Ahl's "101 Basic Computer Games".

--
Paul Palmer
Department of Mathematics     	E-mail: palmerp@math.orst.edu
Kidder Hall 368
Oregon State University, Corvallis, Oregon 97331-4605
Newsgroups: rec.games.board
From: dci@cs.washington.edu (Donald Chinn)
Subject: Re: Another JUNTA question
Organization: Computer Science & Engineering, U. of Washington, Seattle
Date: Tue, 18 Aug 92 21:06:52 GMT

In article <1992Aug18.200804.4416@CSD-NewsHost.Stanford.EDU> vadim@cs.stanford.edu writes:
>
>There is a problem that occurred several times in our Junta group:
>When someone declares a coup, the bank is closed...  Knowing this,
>whoever thinks s/he is in the lead towards the end of the game will
>simply declare a coup the last turn (or two or even three), thus
>keeping everyone else's money from joining their Swiss bank accounts.
>They get shot due to their failed coups, but next turn, their
>"younger siblings" take over, draw a coup excuse, and we're off
>again.  This is both a big time suck and a bit annoying.  Has
>anyone solved this problem?
>

My recollection of the rules is a bit rusty, but isn't there a banking
phase after the coup (basically, the banking phase gets shifted to
the end of the turn) ?  There is one circumstance that there is absolutely
no banking turn (that doesn't use a card).  I think it has to do with
the Minister forcing the budget.

-- Donald
From: Bruce_Harper@mindlink.bc.ca (Bruce Harper)
Newsgroups: rec.games.board
Subject: Re: Advanced 3rd Reich - reps
Date: 13 Aug 92 00:29:51 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

ULTRA, a newsletter devoted to A3R (and unrelated to Avalon Hill) has
representatives in various areas. The idea is that these representatives will
know who has subscribed to ULTRA in their area, and can therefore find people
opponents.

The system can't be expected to work very well immediately, simply because
people are just starting to subscribe to the newsletter.  Of course the
representative should keep track of who calls and put them in touch with either
where possible.
From: djh@siesoft.co.uk (Duncan Head)
Newsgroups: rec.games.board
Subject: Re: wrg ancients
Date: 19 Aug 92 10:05:25 GMT
Organization: Siemens Nixdorf Information Systems Ltd.
X-Newsreader: Tin 1.1 PL4

mathers@sibelius.trl.oz.au (Steven Mathers) writes:
: 
: Are there any good references out there for learning tactics? 
:

Subscribe to one or other of the specialist societies.

I would recommend the Society of Ancients, a UK-based group which
still has pretantions to being an international society, despite 
a decline in non-UK membership over the last few years.

The latest (July) issue of the journal Slingshot, the Society's bi-
monthly magazine, has two good articles on tactics, one (by a UK-
based Australian, I think) specific to WRG 7th, the other (by a
Swedish gamer) more general, but leaning towards WRG. I'm biased, 
as a long-standing member and former editor of the Society, but I still
thinbk every ancient or mediaeval player should belong.

1992 subscription was twelve pounds fifty, in the UK (no, I don't
know what that is in Oz dollars, nor what overseas postage adds!).
Contact the Treasurer, Bill Thurlow, 15 Longfleet Rd, Poole, Dorset
BH15 2HN, UK.

I assume the majority of readers of this group are in the Aztec continent.
They might find the North American Society of Ancinet and Mediaeval
Wargamers more useful, though I get the impression that group is just
about exclusively interested in WRG games, whereas the Society of 
Ancients takes a broader view.

Duncan Head
From: Patrick_Andrew_Barnes@cup.portal.com
Newsgroups: rec.games.board
Subject: Re: Axis & Allies, some Q and A.
Date: Thu, 13 Aug 92 01:06:44 PDT
Organization: The Portal System (TM)

Well, Josh, that was certainly an intersting post.  You asked for comments
or questions.  Most of your post was devoted to how the Allies can win.  The
Allies already almost always win.  Your short comments about an Axis win
depend on having an idiot for a Russian player.  What about having the Axis
win against competent Allied players?

As far as tournaments, at the local conventions in Southern California, they
use a bidding system where players bid a number of IPC's that they will give
to the Axis with which to purchase extra units for the privilege of playing
the Allies.  If the tournaments you described don't include some sort of
bidding structure or something to even out the sides, then I don't see how
it would work.  The game is too unbalanced to have enough Axis players win
in the first round to advance to the second.  
Newsgroups: rec.games.board
From: jlbraddy@IASTATE.EDU (Jason Braddy)
Subject: WH40K--Avatar's weapon
Reply-To: jlbraddy@IASTATE.EDU (Jason Braddy)
Organization: Iowa State University
Date: Tue, 18 Aug 1992 16:03:00 GMT

I have two questions about the Suin Daellae (sp?):

1) Can the Avatar throw it?  How far?

2) How many wounds does it cause?  One wound from a magical weapon the size of
   a tree sounds kind of silly.

Thanks in advance,
Jason Braddy
jlbraddy@iastate.edu
Newsgroups: rec.games.board
From: sbyrom@magnus.acs.ohio-state.edu (Stephen E Byrom)
Subject: Monopoly
Keywords: patch, Monopoly
Organization: The Ohio State University
Date: Thu, 13 Aug 1992 16:05:47 GMT

Does anyone know how to get by the protection scheme for Monopoly when it asks
for a certain word from the manual to continue the game.  I lost my manual and
I do not know of anyone else who has the game.  Is there a patch I could get
ahold of?  Any help would be appreciated.

                                                                 Steve

Please email to sbyrom@magnus.ircc.ohio-state.edu.
Newsgroups: rec.games.board
From: goudswaa@fraser.sfu.ca (Peter Goudswaard)
Subject: Re: Axis & Allies, some Q and A.
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Thu, 13 Aug 1992 17:56:31 GMT

Patrick_Andrew_Barnes@cup.portal.com writes:

>I just thought of something.  This has never come up in a game I've played,
>and I wonder how it is handled.  I have always played that when a carrier is
>involved in combat, any planes it is carrying are assumed to be launched and
>take part in the combat as well.  I'm not sure if that is actually specified
>in the rules or not, but I would assume it is a fairly common assumption
>among A&A players.  During noncombat movement you may land planes on other
>players' carriers.  If that other player then moves the carrier into combat
>on the next turn, are your planes allowed to participate?  Or must they
>remain on the carrier and take part in the combat since they would be
>attacking on another player's turn?  I would assume it is the latter, but
>I'm not sure.

I've always played the rule that any allied planes on your carrier are
NOT allowed to participate in an *attack*.  Unfortunately, when this
occurred, the side with the carrier always won the battle with little
or no loss, so the question of "can I take my allies' plane on my
carrier as a casualty if it's not involved in my attack?" remained
unanswered.  I don't have a rule book at my desk, and I don't think
that it is covered anyway, but I probably would say that Yes, I could
take the plane as a casualty, because (1) in combat, aircraft on carriers
were no less at risk than in the air, and (2) if you land your plane
on MY carrier, it is my (unflyable) property until you fly it away, so
I can decide its fate.

If my comments conflict with the rules, please disregard my comments,
I'll stand corrected.

-- 
                                   _________                     _________
P*.*                              |         |      __/^\__      |         |
                                  |         |      \     /      |         |
         Peter Goudswaard         |         |   _/\_\   /_/\_   |         |
         goudswaa@sfu.ca          |         |   >           <   |         |
         pgoudswa@cue.bc.ca       |         |    >_________<    |         |
                                  |_________|         |         |_________|

         Or if you feel really lucky:  peterg@quesnel.education.gov.bc.ca
Newsgroups: rec.games.board
From: bas@phys.uva.nl (Bas de Bakker)
Subject: Re: 1830 "first" stock round
Organization: Institute for Theoretical Physics, Amsterdam, the Netherlands
Date: Sat, 15 Aug 1992 17:05:22 GMT

>>>>> On Fri, 14 Aug 1992 20:07:50 GMT, paul@sierra.com (Paul Stratton) said:

>>If there are outstanding unresolved bids on private companies at the end of
>>a stock round, do they carry over to the next stock round?

ps>The first stock round keeps going until all the private companies are bought
ps>.  You can't buy public companies until they are all sold.  The price on
ps>a the least expensive private company drops $5 for every lap around that
ps>it is not bought.  You cannot continue play until all private companies
ps>are bought.

Sorry, but this is NONSENSE. Only the SVN&RR drops $5 if noone buys
it. If the SVN&RR is sold and everybody passes, revenue is paid for
each company that has been bought. After this, another stock round
begins with the bids of the previous round carried over.

>So far this has only happened once. What we played is that the bids still
>applied in the following stock round and that stock could be sold.

Bids still apply, but stock cannot yet be bought until all private
companies have been bought.

Bas de Bakker.
Newsgroups: rec.games.board
From: carbon@bnrmtl.bnr.ca (Peter Carbon)
Subject: Dune by Avalon Hill
Summary: anyone out there have it?
Organization: Bell Northern Research Montreal, Canada.
Date: Mon, 17 Aug 92 14:13:32 GMT

Hello everybody,

 I'm looking for the Avalon Hill game Dune based on the popular novel
by Frank Herbert. If anyone has it and is willing to part with it please
email or call me, I'd be willing to buy it from you. Thanks in advance,

 Peter Carbon

+----------------------+----------------------------------------------+
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| stop# 033  Dept 6s25 | phone: (514) 765-7702                        |
| BNR Canada, Montreal | fax:   (514) 761-8503                        |
| 16 Place du Commerce | ESN:   852-7702                              |
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