From: holmes@mentor.cc.purdue.edu (Krishgan)
Newsgroups: rec.games.frp.misc
Subject: SRUN: Vehicular Tactical Computers (P1)-
Keywords: Shadowrun, SR, SRUN, SHADOWRUN
Date: 30 Jul 92 17:13:41 GMT
Organization: the Night Crafters Associated Press

*******************************************************************************
*                                                                             *
*  The following material has been inspired by the game scenarios played out  *
*  in the Greater Lafayette Indiana region by a number of Shadowrun players.  *
*  All material should be considered as entertainment value and game session  *
*  inspiration.  I do hope you enjoy it...                                    *
*                                                                             *
*  Jonathon K. Henry (Keith)   >>> the Reflex <<<                             *
*                                                                             *
*******************************************************************************

->>>>>[How's it going folks.  Reflex and Olaf are having an arguement on how
  best to encorporate Tactical Computers, ECM, ECCM, Vehicular Sensors, and
  Orientation Systems into one object (like a plane or car).  This is what
  Reflex told -ME- to use, so I thought I would put it out to ya'll and see
  how ya think about it...]<<
    -Dapper Dan<11:31:43/7-30-61>

  Tactical Computers and ECM/ECCM/Sensors-

     Let us assume that we are using a Vehicular TacCom for this arguement.
  For the purposes of -lockon test- we use the Sensors of the Vehicle + the
  Rating of the TacCom (lets say a Military level 4) + the Intelligence
  of the Pilot.

     The maximum number of targets that can be kept track of is equal to the
  Pilots Intelligence (lets say 4 again) + the Rating of the TacCom (4) + the
  rating of the AutoPilot (lets say 4 again, ok, so I'm boring today!!).
  This takes into play the ability of the APilot to keep track of its
  surroundings and the goings on therein.

     Now for the lockon test.  Lets first of all assume that the opposing
  vehicle is NOT using any sort of ECM/ECCM system.  There is a variable target
  equal to the signature, with a range depending on the power of the TacCom.
  Ok, lets be nice, and just say its maximum range is still Shotgun, which it
  isn't if you are in a big vehicle, like an assault chopper.  Out of the
  above mentioned 12 dice (the sensors for the thing is a 4 too), the likely
  hood of 5-6 success is possible.

     Now what can these, lets just say 6 dice, do for the Rigger in control.
  Effectively, they add towards the Control Pool total of the rigger in 
  question.  This relates to the ability to guide weapons, evade targets
  and/or obstacles, and to potentially "project" the trajectories and motion
  of all the assumed in targets.

     Things get more complicated when ECM/ECCM is encountered of course.

  ECM/ECCM & Electronic Warfare-

     Lets say we have someone who is operating the Sensors and/or Navigational
  operations of a Vehicle (like the Navigator for the "MBT Stonewall).  This
  makes things a bit more interesting.  First of all, the Sensors have to
  actually defeat the ECM of the vehicle that the lockon is being attempted
  upon.  So we have the following...

      Offensive                 Defensive

	Sensors   4               ECM       3
	ECCM      3
	Operator  6               Operator  9

     Ok, in the above situation, the ECM vs. the ECCM test results in the
  ECCM failing to defeat the ECM of the target.  Therefore, the Sensors are
  rolled against the ECM of the target.  This results in 2 successes over
  the ECM.  Therefore, in the above lockon procedure, there is only two (2)
  dice to the test, and not the entire four (4) of the sensors.

     Now then for the operator.  In the above example, the operators skill
  in Electronic Warfare has been included.  The operator decides to try and
  bolster the ECCM function of the system, and so adds in his 6 extra dice
  for skill against the ECM rating.  The defensive operator puts forth his
  skill of 9 (can we say SPECIALIZED!?!) against the ECCM system for the
  attacker.  Now for arguement, we'll say there is no change.

     However, what is the defender were to have managed to restrain say,
  maybe three (3) of his dice from his skill, into the Sensors vs. ECM test,
  and thus dropped the number of successes to one (1).  That would mean
  only 1 extra die into the lockon test.  And if NO successes would have
  generated at all, then lockon fails entirely.

     Basically, the skill of Electronics/Electronic Warfare becomes a sort
  of "Sensors/ECM" pool to draw from.
     
  Intelligent Firepower-

     In this case, we are of course referring to Missiles and things with an
  Intelligence rating of their own.  For this purpose, the Intelligence 
  attribute of the missile is added to the lockon test (NOT the ECM/ECCM 
  test!!!) to determine the level of success.  If the ECM/Sensors test does
  NOT produce any comparative lockon, then the missile simply will not hit
  its target when fired (if it is fired at all).

  Vehicular Tactical Computers-

     These things are REALLY nice, and often supercede most of the known 
  AutoPilots that exist.  Many often work in tandem together, allowing a
  completely self-sufficient unit to work to even greater efficiency.  They
  come in a WIDE range of both level and power/range.

     TC = Tactical Computer
          Type                         Cost              Level/Rating
     Security I                 =   195,000 Nuyen             1
     Security II                =   650,000   "               2
     Security III/Military I    =   975,000   "               3
     Military II                = 1,150,000   "               4,1 CF
     Military III               = 1,565,000   "               5,2 CF
     Military IV                = 2,210,000   "               6,2 CF
     Military V                 = 2,975,000   "               7,3 CF

     This of course is for the basic machinery and hardware of the equipment,
  and DOES NOT include integration with an already existing AutoPilot of a
  vehicle.  If integration is to occur, increase the cost listed above by
  a percentage equal to the APilot rating X 10%.  For example, if a TC Lvl 3
  were to be integrated into vehicle with an APilot of rating 5, then the 
  cost of the TC would increase by 50%.

     If a TC is NOT integrated with a vehicles APilot, then it doesn't have
  the ability to locate and/or track motion.  This results in a +2 to ALL
  lockon checks for the system.

     A Vehicle TC doesn't really take up any CF until you get to the higher
  and/or Military levels of TCs'.  Then you have the second number that is
  listed above with the Level/Rating column.  TC's can be made to a smaller
  specification, with the same level of CF reduction costs as per those used
  for Sensors/ECM/ECCM purposes (see the Rigger's Black Book for details).

->>>>>[Doesn't it just make your mouth water....????]<<<<<
    -Dapper Dan<12:20:15/7-30-61>
Newsgroups: rec.games.frp.misc