HDTenEightyP/NetNews huggingface dataset:
munnari.oz.au!sol.deakin.OZ.AU!news.cs.uow.edu.au!cs.uow.edu.au!bhprtc.scpd.oz.au!dif
Newsgroups: rec.games.hack
Subject: Re: Name that tune
From: dif@bhprtc.scpd.oz.au (David Faulkner)
Date: Sun, 15 Nov 92 23:32:55 GMT
Organization: BHP Steel, Sheet & Coil, Research & Technology Centre

cah@tyr.JPL.NASA.gov (Allen Halsell) writes:

>In article <BxKA43.85F@acsu.buffalo.edu>, v094px3a@ubvmsb.cc.buffalo.edu (Brian Mauger) writes:
>> In article <6341@sersun1.essex.ac.uk>, ajn@essex.ac.uk writes...
>> >Ever play mastermind?
>>
>> This didn't work for me.  No matter what I played on my horn, it just said "A
>> strange sound issues out of the horn", or something like that.
>
>This is what happens to me, too, and I've tried a LOT.  Sometimes I
>actually get the tune in advance, but I don't recall that I've ever
>had this work correctly.  Maybe someone could post a blow-by-blow
>spoiler ...

O.K. SPOILER, BLOW BY BLOW!!!

First of all, it DOES work. However, you must be standing close to the
drawbridge. I can't remember exactly which squares, but when you are
close enough you will know, because you will get the messages below.
Be careful too, won't you >;->.

When you play your instrument, and it askes "Improvise? (yn)" you must
answer NO.

Then you will be asked "What tune do you play (5 notes)?"
As we all know, musical notes go from A to G, so entering other letters
of the alphabet will not be very useful.

Entering five letters from A to G, you may then hear "gears turn" and
"tumblers click". For those that have never played Mastermind, one of
these means you have played a correct note, but in the wrong place. The
other means you have played the right note in the right spot. (I will
leave it to you to work out which is which). With some trail and error
and a bit of logic you can then work out what note goes where. When you
get all 5 notes in the right places, the drawbridge will drop.

  -dif-

-- 
Dave Faulkner, Research Engineer                    (dif@bhprtc.scpd.oz.au)
BHP Coated Products Division, Research and Technology Centre
Port Kembla, New South Wales, Australia.
From: sgg@dcs.qmw.ac.uk (Shaogang Gong; RA;E211)
Newsgroups: rec.games.hack
Subject: Re: ATHAME
Date: 20 Nov 92 12:50:21 GMT
Organization: Computer Science Dept, QMW, University of London

In <1eh67rINNj1t@crcnis1.unl.edu> ksoutor@unlinfo.unl.edu (kevin soutor) writes:

>I'm just starting to play Nethack.  What's so big about this
>item?


i wonder too. i have heard people talking about how easy is to win the
game if you play in wizard mode, with all the tricks. however, i have
won games in Knight, Priest, Samurai and Valkyrie (i know these are
easy characters to play), but never get that far with wizard. i guess
that i must have missed something here, yeah? any advice will be
appreciated. 

thanks.
--
-----------------------------------------------------------
Shaogang Gong                    sgg@dcs.qmw.ac.uk
Computer Science Dept            Telex:     893750 QMCUOL
Queen Mary College               Fax:       +44 81 980 6533   
University of London             Tel:       +44 71 975 5230
Mile End Road
London E1 4NS
England
-----------------------------------------------------------
From: davidw@yang.earlham.edu
Newsgroups: rec.games.hack
Subject: Re: Help, I'm a Beginer
Date: 23 Nov 92 22:14:31 GMT
Organization: Earlham College, Richmond, Indiana

Names truncated (sorry):

> The dog/cat will kill monsters for you (a mixed blessing since you don't
> get the Experience, but valuable if you are wimpy), they steal stuff from 
> shops, and they normally don't step on cursed articles.  Some people like
> having several pets, others will abandon their pet right away.  It's up
> to you.

How do you get more than one pet?

>>//\\//\\atthew
>>\\//andergrift
> ---
> Peter Snelling

David Weis
davidw@yang.earlham.edu
Newsgroups: rec.games.hack
From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Subject: Re: Incredible.  Simply.
Organization: Johns Hopkins University CS Dept.
Date: Wed, 18 Nov 1992 19:54:27 GMT

In article <Bxw9ux.C3u@cs.columbia.edu> vh@cs.columbia.edu (Vasileios Hatzivassiloglou) writes:
>There are only two
>things that can protect you from level drain attacks, and that is wielding
>Excalibur or Stormy. Now, you can get Excalibur easily (and rustfree), and
>you don't want the level drain attack of Stormy on lower levels (to be able
>to get these intrinsics) and you don't care about it on higher levels.

Stormbringer makes no difference in what intrinsics you can get.
--
"the bogosity in a field equals the bogosity imported from related areas, plus
the bogosity generated internally, minus the bogosity expelled or otherwise
disposed of."  -- K. Eric Drexler

Ken Arromdee (UUCP: ....!jhunix!arromdee; BITNET: arromdee@jhuvm;
     INTERNET: arromdee@jyusenkyou.cs.jhu.edu)
Newsgroups: rec.games.hack
From: gregs@eskimo.com (Greg Sumner)
Subject: Re: Best Wish for 1st level Mage: the TRUTH
Organization: -> ESKIMO NORTH (206) For-Ever <-
Distribution: rec
Date: Sat, 21 Nov 1992 23:56:57 GMT

dcb@wdl1.wdl.loral.com (Predecrement David) writes:

>>  Wish first and foremost for a ring of LEVITATION.  If you have this
>>already, get a ring of conflict too.

>Following your defensive line of thinking, I would wish for the ring of
>conflict or shield of reflection first, then ring of levitation for
>wizards.  The athame trick is not of much use against #breath-ing monsters
>(even gazing monsters) without either reflection or conflict.

I have always considered the Ring of Levitation to be the most valuable
object in the game.  But it isn't much use until the very very deep levels,
especially Hell and the Castle.

I would not wish for one unless you get to the castle level and still
have not found it.
-- 
Gregory Sumner       _   _                              
gregs@eskimo.com    (,) (,)    Look!  He has a new      
Seattle, WA            "       EMAIL address!           
                       O                                
Newsgroups: rec.games.hack
From: "steve ginter" <steve.ginter@canrem.com>
Subject: more obscure messages
Reply-To: "steve ginter" <steve.ginter@canrem.com>
Organization: Canada Remote Systems
Distribution: rec
Date: 15 Nov 92 22:05:57 EST

Try to guess this one:

"You hear a door being unlocked and opened."

-Steve
---
  SLMR 2.1a  Nothing is so smiple that it can't get screwed up.
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
Newsgroups: rec.games.hack
From: nemesis@pcuf.fi (Ville Salo)
Subject: Re: Wish for 1st levl mage
Organization: PCUF
Date: Sun, 15 Nov 1992 11:31:15 GMT

Weapons first! You will get exp.points & hit points easily if you have a 
good weapon. And it is sooooo satisfying to kill Gray Dragon and...Zzzap!
From: s892341@minyos.xx.rmit.oz.au (Matt=Goodall)
Newsgroups: rec.games.hack
Subject: Re: More 3.1 suggestions
Date: 18 Nov 92 04:29:53 GMT
Organization: RMIT Computer Centre
NNTP-Posting-Host: minyos.xx.rmit.oz.au

rji@nyquist.cs.nott.ac.uk (Rob Ingram) writes:

>|> 	A look command similiar to Moria would be nice, also when a wand
>|> is out of charges and you haven't identified it yet having the computer
>|> declare it (empty) would also save some of my characters. Bags of holding
>|> and other containers should be changed so that you can see all the items
>|> in them and choose what to take out by class of object.
>|> 
>What does the Moria look command do? There are look (at the current square)
>and specify object commands to see all discovered areas. 

A moria look allows you to glance in an arc and receive a description of all
thats there with the cursor flashing on the object seen. 
  ....o......
  .....d.....
  .....@.....

you see your dog named fido -more-
you see a goblin -more-

would be quicker than using the / to look at everything

>One of the main qualities of wands is that you do not know how many charges
>they have unless you identify them, sow how would you know an empty wand unless
>you zap it and nothing happens?

I said once you get the Nothing Happens message the game marks the wand as empty

i a wand of polymorph called empty

>I agree that there could be a better way of accessing bags (and chests) than
>simply going through the whole list of items.

>|> New Classes: (D) Dwarf: Lawfull, all the dwarven items at the start
>|> Stats: str:14 int:10 wis:12 dex 12 con:17 chr:10
>|> has a pickaxe, very good armor.
>|> Intrinstics: searching, poison res?, stealth (7th).

>I don't think the dwarf should have too much armour, maybe just the cloak,
>boots and possibly hat. Dwarvish mithril would probably be a bit much
>to start with.

The idea was to cross the Knight with the Arc and get something that only
has middleing fighting ability but can survive.

>|> (M) Minstrel: Neutral, leather armor, plumed hat, staff, musical instrument.
>|> Stats: str:12 int:15 wis:13 dex:15 con:12 chr:16
>|> can use the instruments very well (perhaps identify them by using them)
>|> Legend lore.
>|> Intrinstics: stealth (7th)

Matt

-- 
Matt Goodall
s892341@minyos.xx.rmit.oz.au
Famous last words: "Who's the bitch with the spiders?"
Newsgroups: rec.games.hack
From: rswa@DIALix.oz.au (Radio Spares)
Subject: Re: Stuck in first level of hell
Organization: DIALix Services, Perth, Western Australia
Date: Mon, 16 Nov 92 00:46:18 GMT

In <1dpd5qINNbet@usenet.INS.CWRU.Edu> bbw@po.CWRU.Edu (Benjamin B. Winter) writes:
>OR. . . The infallable way of getting past the castle:
>The VERY TOP ROW of the level is also vunerable to digging. Ya know, that
>wall that runs all along the top... Grab your pick axe and go to.

Well I never knew that. There's hope yet. Now all I've gotta do is find
a pickaxe.  ;-)

It's a shame I couldn't get the Umber Hulk to chew it out for me.

Clark


Newsgroups: rec.games.hack
From: snelling@bnr.ca (Peter Snelling)
Subject: Re: Cursed Tins and Monsters with Artifacts
Reply-To: snelling@bnr.ca (Peter Snelling)
Organization: Bell-Northern Research Ltd.
Date: Fri, 20 Nov 1992 14:48:04 GMT

In article <1ei49aINN9n@agate.berkeley.edu>, datta@durban.berkeley.edu (Ruchira Datta) writes:
>I was just starting up a Priestess (I hadn't even encountered any monsters
>yet), and I found a cursed tin.  I was curious as to whether "cursed" is
>synonymous with "rotten" when referring to tins, so I decided to eat the
>contents of the tin.  After the usual difficulty with opening it, I got
>
>It smells like kobolds.  Eat it? [yn]
>	(Naturally not.)
>You discard the open tin.
>
>Before I could make another move, a kobold appeared in a doorway next to
>me, and I got something like
>
>The kobold swings its long sword named Frost Brand - More -
>The kobold hits! - More -
>You die...
>
>Did this have anything to do with the cursed tin?  And how did a kobold
>on Dlvl 1 get Frost Brand?
>
>-- Ruchira

I don't think it had anything to do with the tin.  I think it was just
bad luck.  Incredibly bad luck.  Almost unbelievably bad luck.

There is a chance of finding an artifact like Frostbrand just lying
on the floor (quite a small chance).  I think this is probably what
happened.  It was lying on the ground, a kobold found it before you
did, and picked it up and used it.  I think that's the unluckiest 
death I've heard of in a long time.

If you'd managed to kill the kobold, you would have felt very lucky
at finding a great artifact on level 1.  But such is life in 
nethack.
-- 
Peter Snelling
Newsgroups: rec.games.hack
From: wolfson@regatta.sps.mot.com (Stephen Wolfson)
Subject: Re: NeXT ports
Organization: SPS
Date: Thu, 19 Nov 1992 22:12:11 GMT

In article <1992Nov16.185610.797@seer.demon.co.uk> paul@seer.demon.co.uk  
(Paul Lynch) writes:
> In article <1992Nov15.212342.15507@u.washington.edu>  
> angus@hardy.u.washington.edu (Angus the Demonchild) writes:
> > I have recently been working on a NeXT, and I was wondering if anyone
> > had successfully ported either Nethack of Umoria to a Mach platform.
> > I am aware that the distibution sites have the sources availible, but
> > I fear that porting one of these is just beyond my programming
> > ability.
> 
> I recently built 3.0j on a NeXT.  I can't remember what I had to do, but  
> it was one of the simplest builds I have ever done.
> 

The Next compiles nethack ok if you pick the OS to be Berkley 4.3,
it will run in a terminal shell.  I compiled it under 3.0.
Newsgroups: rec.games.hack
From: picker@ee.ualberta.ca (Derek Pickering)
Subject: The Wiz ain't no Wiz...
Reply-To: picker@ee.ualberta.ca (Derek Pickering)
Organization: University of Alberta Electrical Engineering
Date: Mon, 16 Nov 1992 17:17:41 GMT

OK:

I can get to the wizard but what do I do with him then?
I tried attacking him (dumb move) and I got wiped.

How do I get the Amulet and escape to the endlevel?
(preferably without him chewing my ass all the way there!)

-- 
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$  Derek Pickering         $ - The subtilest lie is the truth.   $
$ picker@bode.ee.ualberta  $             (Honest!)               $
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Newsgroups: rec.games.hack
From: "steve ginter" <steve.ginter@canrem.com>
Subject: mysterious msg.
Reply-To: "steve ginter" <steve.ginter@canrem.com>
Organization: Canada Remote Systems
Distribution: rec
Date: 20 Nov 92 15:17:28 EST

>From article <9NOV199219452147#elroy.uh.edu>, by elee8zr@elroy.uh.edu (Rit, Vi
>ent):
>> After reading a scroll, I got "your nose twitches".
>> I was not halucinated/confused/stunned/blind...
>>
>> What is that scroll? I cannot find the message in the spoilers.

>cursed scroll of detect food?
>either that or thee wasn't any food on the level.

Scroll of gold detection with no gold on level.

-Steve
---
  SLMR 2.1a  We all live in a yellow subroutine.
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
Newsgroups: rec.games.hack
From: nemesis@pcuf.fi (Ville Salo)
Subject: Re: Wish for 1st levl mage
Organization: PCUF
Date: Sun, 15 Nov 1992 11:28:24 GMT

Hmm...blessed +3 long sword named Frost brand...THE best weapon?? Dont 
think so...But always keep in mind that some people prefer using Snickersnee
only because it is a Katana. Some weapons are fun to use, some players like
the messages (Stormy...) 
 
18/** & blessed Mjollnir kicks ass...
Newsgroups: rec.games.hack
From: dmd39855@uxa.cso.uiuc.edu (huh?)
Subject: Re: A Cryptic Message.....
Organization: University of Illinois at Urbana
Date: Sun, 15 Nov 1992 18:54:14 GMT

How bout this one:

"Youre not going to get very far writing in the dust with your dust"

'nother neat one I ran across yesterday playing a Valk... looks like Ill win
the game with this one... First time for me w/o restoring bakcups saves files.

-Dan
Newsgroups: rec.games.hack
From: skaven@carson.u.washington.edu (The Missionary of Montlake)
Subject: Re: YAFM
Organization: University of Washington, Seattle
Date: Mon, 23 Nov 1992 21:55:08 GMT

In article <2b0d862cwnr070@ark.abg.sub.org> ralf@ark.abg.sub.org (Ralf Stephan) writes:
>Just got this:
>
>"It contains a decaying green substance."
>
>How?
>

The tin contained rotten spinach.  A *big* bummer.

Bill
From: rji@trellis.cs.nott.ac.uk (Rob Ingram)
Newsgroups: rec.games.hack
Subject: Re: Unusual Death...
Date: 17 Nov 92 10:43:03 GMT
Organization: Communications Research Group

In article <BxtFsC.4oH@acsu.buffalo.edu>, bandu@acsu.buffalo.edu (Jagath Samarabandu) writes:
|> In article <1992Nov16.123906.8677@cs.nott.ac.uk> rji@trellis.cs.nott.ac.uk (Rob Ingram) writes:
|> >Sounds like you learned a valuable lesson:
|> > #untrap those chests before you touch them!
|> 
|> Well, I've never been able to do this. I mean when I #untrap, it says you don't
|> see any traps on the box. But open it and *boom* gas, fire or electricity.
|> 
|> This happened to me twice, so I'm pretty sure about this. Any reasons why?
|> 

I guess its something to do with your ability to search, but I don't know
the exact factors that define this ability. I think DEX has something to
do with it, anybody know of anything else?
Also it may work like ordinary searching, you have to do it a few times to
be sure, but this is just a guess.

			Rob.

-- 
_______________________________________________________________________________
|                       | Rob Ingram                                          |
|  By request.          | University of Nottingham                            |
|  Englands Finest.     | Department of Computer Science                      |
|                       | Nottingham, UK.                                     |
|_______________________|_____________________________________________________|
|                       |      "Women: Can't live with 'em, can't get them    |
|  rji@cs.nott.ac.uk    |       to dress in skimpy leather Nazi outfits"      |
|_______________________|_____________________________________________________|
From: norm@cfctech.cfc.com (Norman J. Meluch)
Newsgroups: rec.games.hack
Subject: Re: YAFM
Date: 23 Nov 92 22:39:03 GMT
Organization: Chrysler Financial Corp., Southfield, MI


>In article 2b0d862cwnr070@ark.abg.sub.org,
>   ralf@ark.abg.sub.org (Ralf Stephan) writes:
>>Just got this:
>>
>"It contains a decaying green substance."
>>
>>How?

ajn@essex.ac.uk (Alastair Neil) writes:
>You opened a cursed can, I think.

Spinach.
-- 
Who  : Norman J. Meluch               E-mail : norm@cfc.com
What : Networking Specialist          Uucp   : ...!heifetz!rotag!cfctech!norm
Fax  : (313)948-3342                  Voice  : (313)948-4809
Newsgroups: rec.games.hack
From: buie@cbnewsi.cb.att.com (willie.j.buie..jr)
Subject: Re: Wish for 1st levl mage
Organization: AT&T
Date: Tue, 17 Nov 1992 22:11:10 GMT


(David R. Jaracz) writes:

>> What do you think is the best wish for a 1st level wizard (or any
>> other character)

For a starting wizard, I'd *never* wish for gray dragon scale mail.  Look,
the only reason you wanted gray was so you could have magic resistance,
right?  And a starting wizard already has magic resistance!  Best to go
for another dragon intrinsic.  I'd take *black* dragon scale mail.

Yeah, yeah, flame breath, I've heard all the arguments about cloak of
displacement & gray dragon scale mail vs. cloak of magic resistance &
black dragon scale mail, but in my playing experience, I've found:

	1) if you don't cheat or do "abuses", you can't always count on
	   getting everything you need
	2) magic resistance and disintegration resistance are *mandatory*
	   intrinsics, and displacement is not (actually, I'm usually
	   invisible and so heavily protected by the time I hit the
	   castle, I don't even miss displacment if I don't have it).

Covering your mandatory intrinsics first leaves you greater flexibility
later in the game.  I *always* want more things than there are wishes for
in the castle's WoW.

		--Bill
Newsgroups: rec.games.hack
From: stud05@cc4.kuleuven.ac.be (Ton Hospel)
Distribution: rec
Date: Monday, 16 Nov 1992 14:25:13 +01
Organization: K.U.Leuven - Academic Computing Center
Subject: Re: Wish for 1st levl mage

In article <31496@HYDRA.HELSINKI.FI>, hyvarine@cs.Helsinki.FI writes:
> In <1992Nov13.222024.15794@oz.plymouth.edu> d_jaracz@oz.plymouth.edu (David R. Jaracz) writes:
>
> >What do you think is the best wish for a 1st level wizard (or any
> >other character)
>
> >P.S. I still say a tinning kit!  ;) ;)
>
> And I (still) say it's blessed +2 gray dragon scale mail. #2 would be
> Stormy or Mojo... but, armour first, other things later.
>
> Ilkka Hyvarinen
> hyvarine@cs.Helsinki.FI

And I (still) think it's a blessed +2 long sword named Frost Brand (not
Frost brand as the spoilers and some other posters say). Once a priest or
a wizard has a decent weapon, you can finish with them 3 out of 4 times.
The GDSM is nice, but in case of problems you can always engrave Elbereth,
and after some time you have collected enough AC anyways. The weapon is
needed for wimpy characters: it's very annoying to fight a monster that
regenerates faster than you can remove it's hit points with a simple athame
or mace or scalpel...
Once you have a good weapon, you should only die because of extreme bad luck
or gross stupidity. That is why my second wish is for a blessed amulet of life
saving. Once I had that, I never failed to finish the game.

Ps. In my last game I used the blessed bag of holding trick for the first time
(and yes, you can carry boulders if you do that). I found out that you can
repeatedly do this, but after the third time, the bag gets so light that the
calculations of hit chances go wrong: as long as I was holding the bag, I
always missed the monster. So I had to drop it in every fight. Up to the
point something swallowed me. I dropped my bag again, and killed the monster.
Whin I wanted to pick it up again, I couldn't. It seems like it recalculated
the weight from the contents. And I had things in there like 1000 rocks, that
were to heavy to take out, so I couldn't even empty the thing. Took me some
time to get that working again. So, note to the dev. team: when you fix the
bag of holding weight code, probably to a system where blessing allows you to
put in more, and keep the gain reasonable, don't forget to take out this
recalculation effect.



                                                                Ton
Newsgroups: rec.games.hack
From: dcb@wdl1.wdl.loral.com (Predecrement David)
Subject: Re: Incredible.  Simply.
Organization: Gokuraku Videos
Date: Thu, 19 Nov 1992 00:14:51 GMT

arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee) writes:
>vh@cs.columbia.edu (Vasileios Hatzivassiloglou) writes:
>> ... There are only two
>>things that can protect you from level drain attacks, and that is wielding
>>Excalibur or Stormy. Now, you can get Excalibur easily (and rustfree), and
>>you don't want the level drain attack of Stormy on lower levels (to be able
>>to get these intrinsics) and you don't care about it on higher levels.
>
>Stormbringer makes no difference in what intrinsics you can get.

The chance of getting an intrinsic is often dependent on the level of the
critter you are consuming.  If you've drained levels of the critter with
Stormy to kill it, then you weaken your chances of getting the intrinsic.

--David
+---------------------------------------------------------------------------+
| David Blume            | "..." "A, Ayukawa!" |    ///  .sig under    ///  |
| dcb@wdl1.wdl.loral.com | "Kasuga-kuun..."    |   ///  construction  ///   |
+---------------------------------------------------------------------------+
Newsgroups: rec.games.hack