HDTenEightyP/NetNews huggingface dataset:
From: jld@datascope.com (Jay L. Davis)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: MM3
Date: 9 Oct 92 20:22:40 GMT
Organization: Datascope Corp.

In article <nwang.718072838@black.clarku.edu> nwang@black.clarku.edu (The freak) writes:
>Finished MM3 a long time ago, and mailed the secret word to new world
>computing.  And they send me back a advertisement for MM4 and nothing
>eles!  Just wandering, what you get once you finished the game?
>

Nothing. I really wasn't expecting much. Excellent game though. Have to get IV.

---Jay Davis
Newsgroups: comp.sys.ibm.pc.games
From: benyob@bray1b.its.rpi.edu (Brett R. Benyo)
Subject: Re: U7 on 386SX 25 ?
Reply-To: benyob@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Fri, 9 Oct 1992 18:41:02 GMT

In article <1992Oct9.105901.1@ulkyvx.louisville.edu>, cl129502@ulkyvx.louisville.edu writes:
|> In article <1992Oct9.115416.22379@dcs.warwick.ac.uk>, nwalczak@dcs.warwick.ac.uk (Nick) writes:
|> > Yo,
|> > 
|> > I am about to get a 386SX 25Mhz 'cos I can't afford anything better.  I
|> > have seen U7 in shops and have heard talk of it on this group but will it run
|> > fast enough on my machine for me to be able to play it properly?
|> > 
|> > If it is like the older Ultima games, ie: it doest run in real time, does
|> > speed necessarily matter?
|> > 
|> > -Nick
|> 
|> Definitely, DO NOT WASTE YOUR MONEY ON U7!!!  With a 386SX/25, it won't run
|> fast enough.  Believe me, because I bought it for my 386SX, and found it to be
|> completely unplayable.  The movement was slooooooooow and VERY jerky, and it
|> just seemed like everything went in slow motion.  I seriously wouldn't advise
|> it unless you don't mind waiting forever for your party to walk alcross the
|> screen.
|> 
|> Jude Greer
|> cl129502@ulkyvx.louisville.edu
|> cl129502@ulkyvx.bitnet

  I bought and played Ultima 7 on a 386SX/16 and it was fine.  The movement was 
sorta jerky, and it was kinda slow, but i didn't really notice.  The game was
perfectly playable.  You should have no problems with a 386SX/25 at all.

*******************************************************************************
Like I always say, there's nothing an agnostic can't do if he doesn't know
whether he believes in anything or not.

Brett Benyo    Email - benyob@rpi.rpi.edu

I didn't expect the Spanish Inquisition...
*******************************************************************************
From: gt7994a@prism.gatech.EDU (ORMOND,SEAN PATRICK)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Darklands questions
Date: 9 Oct 92 01:48:38 GMT
Organization: Georgia Institute of Technology

In article <1992Oct7.231518.22323@ultb.isc.rit.edu> kekims@ritvax.isc.rit.edu writes:
>     This leads me to a question. When is leadership set for an event? If you
>run into an incident and switch leaders before making your choice of action
>does the change have any effect or is the leader the person who was set when
>the incident occured? Am I making sense...?

Remember, unless you're playing on EXPERT mode, you can hit the <SHIFT> key
and you will be given a rough idea of your chances for success.  The easiest
mode might even give you the actual % chance.  Some situations use a leader's
particular attribute, and some use the highest attribute within the party.
The safest way to play it is to switch leaders IMMEDIATELY before making
any decision and see if your chance of success improves.



-- 
Sean P. Ormond
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt7994a
Internet: gt7994a@prism.gatech.edu
Newsgroups: comp.sys.ibm.pc.games
From: law40003@nusunix1.nus.sg (TAN YEW KEONG)
Subject: Re: MM4: Tomb of Terror Question...
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Thu, 15 Oct 1992 08:20:30 GMT

wwong@calstatela.edu wrote:
: 	No, I don't remember of picking up anything important in the tomb
: of terror.  Just picked up the Mega Credits for building the new castle.  
: BTW, have anyone find the permit for digging?  I don't know where to look
: for it! 
:
The permit for digging can be had if you free Crodo from Darzog tower
and return to the royal advidor.

Anybody can tell me how to get Megacredits? I need. Please post/mail me
the coordinates. Thank you!!!
From: benrg@ocf.berkeley.edu (Ben Rudiak-Gould)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Out of this World
Date: 11 Oct 1992 08:43:52 GMT
Organization: U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: whirlwind.berkeley.edu

WARNING: SPOILERS

In article <1992Oct10.180604.6768@jhunix.hcf.jhu.edu> plecs_b@jhunix.hcf.jhu.edu (Michael B Plecs) writes:
>Help!
>
>I am stuck at TXHF...I've done everything, killed everyone, shot everything,
>and Can't figure out what to do next.  All that's left is to jump off the
>ledge on the right, or get blown to hell by the guns on the left.  How do 
>I get to the next section?? 

The grey dude who was trapped on the lower left of this area unwittingly
helped you.  Similarly, another one can unwittingly help you to leave,
if you let him.

--
Ben Rudiak-Gould
benrg@ocf.berkeley.edu
"It is easier to ask for foregiveness than it is to ask for permission."
    -- Adm. Grace Hopper
From: alpet@ocf.berkeley.edu (Alex Petrushko)
Newsgroups: comp.sys.ibm.pc.games
Subject: Historical Strategy Games.
Date: 11 Oct 1992 17:31:43 GMT
Organization: U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: bigbang.berkeley.edu

I have a question for people reading this newsgroup. I have played many variuos
types of games but the ones I enjoy the most are historical strategy games.
The best one was "Balance of Power." Then I liked "Crisis in Kremlin" and
"Second Front."   Can anybody suggest something good along these lines?
I tried to look for other games like that but I couldn't find anything.
Thanks, Alex.

Internet: alpet@ocf.berkeley.edu
From: tn10+@andrew.cmu.edu (Tony Niderost)
Newsgroups: comp.sys.ibm.pc.games
Subject: MM:Xeen bugs
Date: 7 Oct 92 22:12:49 GMT
Article-I.D.: andrew.4eox5Vi00WB_IaQV0k
Organization: Masters student, Urban and Public Affairs, Carnegie Mellon, Pittsburgh, PA

Well, I can't wait to figure out this one. I just got through trying about
four different configurations to see if it might be something I'm doing,
but every time I try to get into Witch Tower, the game freezes and
goes to the DOS prompt with a message saying something about maze???.dat.
Anyone else? Also, does anyone realize that F10 blanks the screen? Is
this a Boss mode? I don't know, I just want to get into the tower. I
had MMIII and played it with no problems.  This isn't fun.
Newsgroups: comp.sys.ibm.pc.games
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: Xeen bugs
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Date: Mon, 12 Oct 1992 20:05:51 GMT

In article <1992Oct10.005724.8344@wyvern.twuug.com> mallen@wyvern.twuug.com (Marc Allen) writes:
)Tony Niderost <tn10+@andrew.cmu.edu> writes:
)
)>Well, just got finished talking to New World Computing's tech support.
)>You cannot run Smartdrive 4.0 with Clouds of Xeen because it damages
)>the save game files. If you ran smartdrive and got a good game going, you
)>might as well disable smartdrive and start over. They blamed it on
)>Microsoft, and now 10 hours of building up my characters is shot.
)
)Funny, I haven't noticed a problem.  Of course, you'll always have problems
)if you have the write delays enabled.  Are you suggesting that this is the
)cause of the automapping problems?  Or do you have some other problems?

Urk!  I've been playing for several hours with Smartdrive & Xeen.  I'm not
sure of the version for Smartdrive - it's the standard dos5.0 version.
However, I haven't noticed any problems (yet).

BTW - when I first tried to run Xeen with 2MB of memory, I got a message
about being 224 bytes short of extended memory!  Other people with minimal
2Mb configurations may have a similar problem.  My computer would not remap
'shadow' ram (an option switch on HIMEM.SYS for those short of memory who
may have this capability).  I solved it by upgrading to 4Mb, which I've
wanted to do for a while anyway (though it's arguable  whether or not I
should have just bought a new computer :-(, 16 Mhz isn't so fast nowadays). 
In fact, I should mention that screen scrolling on MM4 is pretty slow with a
16Mhz computer and a no-name VGA board (about 1 second per keypress/move).
Obviously I need a 50 Mhz 486 with a local-bus video :-).
From: olive@edale.amigans.gen.nz (Wayne Hoyle)
Newsgroups: comp.sys.ibm.pc.games
Subject: UMS II
Date: 12 Oct 92 15:18:05 GMT
Organization: Down on the farm

An early version of UMS II crossed my path a year or so ago and I was 
appalled by the response times. On my machine at least, it ran like
a dog.

Have things improved with newer releases .... is it worth another look ?
   
-----------------------------------------------------------------------------
   Wayne Hoyle, Wanganui, NZ     |  I wanted to join the Stargazing Society
 ( olive@edale.amigans.gen.nz )  |       but the subs were astronomical
-----------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: paul@xcluud.sccsi.com (Paul Hutmacher)
Subject: Re: Harpoon version 1.31
Organization: Greater Montrose UFO Appreciation Society & Data Haven
Date: Thu, 8 Oct 1992 02:24:02 GMT

In article <wright.48.0@lims01.lerc.nasa.gov> wright@lims01.lerc.nasa.gov (Ted Wright) writes:
>
>Is version 1.31 really out? This would be the bug fix for version 1.3.
>Is it a patch that would be available via FTP or from a BBS?

I'd sure like to see it if it is.  My 1.30 won't run for any period of
time without crashing.  I know 360 reads this group; maybe we'll hear from
them.

-- 
Paul Hutmacher
paul@xcluud.sccsi.com
{lobster,nuchat}!xcluud!paul
Newsgroups: comp.sys.ibm.pc.games
From: garion@selway.umt.edu (Jason Curnow)
Subject: Wiz 7 - How to get into town, and other q's.
Keywords: wizardry bane cosmic forge
Organization: University of Montana
Date: Thu, 8 Oct 1992 01:02:49 GMT

I'm just getting going on Wizardry 7, and have run into a slight
problem.   When you try to enter town, you get stopped by a guard
who asks you your reason to enter town.  I can't seem to find the
proper answers.  I've explored most of the outside of town and the
dungeon that you can get to.  Anyone gotten past this point?

How do you get past the field of flowers that puts you to sleep?

If you can help me out with this, I'd appreciate it.  Thanks.



-- 
- Jason Curnow                       University of Montana
  garion@selway.umt.edu              CIS Consulting
  con_jpc@lewis.umt.edu              (406) 243-2975, LA 40
Subject: Wiz 7 - How to get into town, and other q's.
From: liuwu@acuson.com (Wu Liu)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Top Scores !!!!
Date: 8 Oct 92 21:24:24 GMT
Article-I.D.: acuson.1992Oct8.212424.22974
Organization: Acuson; Mountain View, California

riazm@tamsun.tamu.edu (Riaz Mohammad) writes:
>We have some top scores for Windows Mine Sweeper and Tetris for Windows.
>On mine sweeper, our timins are:
>				Beg: 6 secs.
>				Exp: 138 secs.

My personal bests are for minesweeper are:

	Beginner	 5 seconds
	Intermediate	26 seconds
	Expert		90 seconds
-- 
Wu Liu                          Software Engineer, User Interface Group
liuwu@acuson.COM                Acuson
Organization: Sophomore, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.ibm.pc.games
Date: Sun, 11 Oct 1992 15:22:54 -0400 
From: Kwan-Yong Lee <kl2i+@andrew.cmu.edu>
Subject: Slow-down utility

Hi.  
I have a 486DX2 50 and, boy! I am having soooo much trouble playing
action games on my computer!!!
So I am looking for some shareware TSR or other hacks that can slow down
my computer.
Is there anybody who can tell me ftp sites that has such utility?  I
checked out cica.cica and ulowell, but had little luck.
I hope I can find one that is compatible with WCI and WCII..
Thanks in advance...
From: dkelly@news.weeg.uiowa.edu (Dave Kelly)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Is "Civilisation" Shareware?
Date: 9 Oct 92 22:48:39 GMT
Organization: University of Iowa, Iowa City, IA, USA

shtmar04@uctvax.uct.ac.za writes:
>Is  *Civilisation* shareware?  Maybe a *stupid* question I know but
>someonementioned the possibility back here,  and I thought I'd stick my neck
>out for a tan...

>If "NO" then yell,  but if "SI/YES/OF COURSE/EWE" then *where* is it?

>Thanks,
>Mark Shuttleworth

*stifled laughter*
Yeah, sure.
Newsgroups: comp.sys.ibm.pc.games
From: hchong@netcom.com (Hoi Chong)
Subject: V for Victory (by Three-Sixty) 
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Thu, 15 Oct 1992 04:56:27 GMT

I got it.  The new game from Three-Sixty (Land Harpoon?)

First of all, very very expansive.  $57 from Electronic Bontique.

On first sight, it looks as slick as Patton Strikes Back's 640x480 graphics.  
V4V (V for Victory) claims to use Super VGA.  It comes with VGA card drivers
for:

APPIAN   EXE      2648 07-30-91  12:49p
ATI      COM      3736 05-15-90  11:56a
CHIPS    COM      1682 04-16-90   2:42p
CIRRUS   COM      3711 02-19-91  11:38a
EVEREX   COM      4207 01-30-90   2:28p
GENOA    COM      2873 11-08-91  11:12a
OAK-37   COM      1351 01-21-91   4:28p
OAK-77   COM      1530 04-22-92   3:03p
ORCHDVSA COM      4754 07-25-91  10:00a
PARADISE EXE      1942 02-25-91   9:37a
SIGMA    COM      1279 09-18-90  12:00p
STB      COM      2781 03-20-91   9:07a
TECMAR   COM      2388 04-18-90   6:15p
TRIDENT  EXE     10155 12-07-90   9:14p
TSENG    COM      4080 08-20-91   8:20p
V7VESA   COM      3456 03-31-92  10:56a
V7WVGA   COM      3493 08-17-92   1:08p

But I think it uses only 640x480x256 color.  Darn, I was hoping for
1024x768.

It is basically a hex game.  You assign the moves and then press "End Turn".
Darn, I was hoping for real time like Harpoon or Command HQ.

It comes only with one 1.4meg diskette.  Darn, for $57 I was expecting
10 diskettes.  IMHO the more diskettes there are, the more interesting
the game is more likely to be.

The units looks like those war boardgame pieces.  Darn, I thought those
writers of boardgames will stick to their turf and leave computer games
to people who take advantage of computers -- realtime, 1024x768, no "hex"
limitation, modem/network link, animation, etc.

Still, I will keep the game, since I believe that returning a game is
worse than piracy -- rendering a product unsellable-as-new and costing
money for the stores like Electronic Bontique.

Hopefully someone else who likes (ugh!) hex games like Perfect General
can give a real and positive review. 
Newsgroups: comp.sys.ibm.pc.games
From: c89matlo@odalix.ida.liu.se (Mattias Lonnqvist)
Subject: Re: Quest for Glory I
Organization: CIS Dept, Univ of Linkoping, Sweden
Date: Wed, 7 Oct 1992 01:46:58 GMT

ctoth@magnus.acs.ohio-state.edu (Christopher M Toth) writes:

>	Does anyone know how to get the password to the thieves guild? I've
>tried to talk to the thief in the alleyway, but he just steals my money...

>Any advice would be greatly appreciated! :)

>Thanks,
>Chris

If you're playing as a thief, all you have to do is to 'make sign'. If
you're playing as a wizard or warrior, as far as I know, you can't get
into thieves guild.

		/Mattias





--
 _____________________________________  _______________________________
| Computer Science                    ||  Mattias Lonnqvist            | 
| Linkoping Institute of Technology   ||  c89matlo@und.ida.liu.se      |
|-------------------------------------'`-------------------------------|
|Also possible to reach via fidonet - 2:204/416, Forumnet - 80:461/110 |
|     IntlNet - 57:4604/0     or    57:4604/100   , VirNet - 9:463/602 |
`----------------------------------------------------------------------'
Newsgroups: comp.sys.ibm.pc.games
From: ilaine@panix.com (Liz Stokes)
Subject: Re: Martian Dreams (Worlds of Ultima 2)
Date: Wed, 7 Oct 1992 13:17:59 GMT
Distribution: usa
Organization: PANIX Public Access Unix & Internet, NYC

In article <1992Oct6.222018.2814@tamsun.tamu.edu> cgc5437@cs.tamu.edu (Graydon Cecil Chenault) writes:
>I need some help.
>I've been playing Martian Dreams for a while an I'm having a problem.
>
>Does anyone know how to get Carnegie to make the steel for the Space
>Cannon.  He mentions some kind of smelting machine.  Am I supposed to
>find it or just give him the iron ore.  I've already found the iron
>ore and loaded it onto the barge and taken it to Mt. Olympus.  What
>now?

	Ah yes, I had this problem, and someone here helped me out. The
rail car needs to be full, it takes more than one shovel full of iron, about
5 or 7, I'm not sure. Carnegie won't notice if you have less than a full car,
he really ought to tell you if you don't have enough. The smelting machine
os 'off stage'. Come back with the iron and he'll do everything for you.
		-Liz



-- 
Liz Stokes         | 	Ilaine's E-Z Garb Workshop
Ilaine de Cameron  | 	Before you can spin the wool, you need to comb it.
                   | 	Use the combs with the 5 rows of 6" razor sharp spikes.
ilaine@panix.com   |    Don't drink and comb - trust me on this.
From: apo@datmuc.UUCP (Karsten Seidel)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: GS2000 Pauses while playing samples
Date: 7 Oct 92 08:41:17 GMT

In <1992Oct6.022716.21639@monu6.cc.monash.edu.au> ins866n@lindblat.cc.monash.edu.au (D.A. Svendsen) writes:

>Err...doesn't it ALREADY have SB supported digitised speech?  I've got the
>out-of-box unpatched version, and the copilot says "Target left" or whatever.
>Does this patch have MORE voices?  Perhaps from others choppers?
The last patch (and the scenario disk) support the SB - no more game pause
while the copilot is talking. The speech is much better to understand now.
But there are no "new" voices (other choppers etc.) :-(

>Also, anyone want to do a proper review of the scenario disks?  Exactly
>what improvements do they have, besides the Phillipines and Antarctica
>theatres?
I didn't play it long enough so far, but what I found was:
- There's a mission builder which is quiet nice. You have 4 submaps for 
  each area and you can do a lot of things, for example different random
  positions of the enemy.
- The "old" scenarios are improved a little. For example, the landscape
  has become more hilly - not as much as MP claims on the package, how-
  ever :-))). Now one of the submaps in Europe contains a city sized about
  the half of the map. Quite nice - I like it very much. The buildings are
  not very detailed, but there's a lot of them and you can fly around like
  I think it would be in a city. Only there one has the opportunity to 
  hide like you can do with a chopper. Though, the "Search and ..." missions
  became very tough, because one doesn't see very far and it becomes a 
  little confusing flying through streets that all look alike.
- The enemy now is occationaly on mountains (not only on top of it). Makes
  it tough to hide sometimes.
- It seems to me that the number of bogies have increase. Also, there are
  more river boats (on the European rivers :-))
- In some missions you are given the opportunity to ask for fire support, but
  only once. On the map, you can mark a point like a waypoint and then it 
  depends. In the briefing you are told the kind of support you are given.
  It's either a fighter (A10, F<something>) or artillery. Only got fighters
  up till now, though. That makes it quite nice sometimes, when your crew
  ran out of ammunition, your choppers in the map view are covered with 
  red spots (:-)) and your fuel is low. Just raising up behind a hill and
  getting all the enemy on the radar. Then lowering again, changing to
  the map, placing the spot, returning to the cockpit and waiting. Once
  the fighter appears and you got him as a target -> Reverse tactical view
  and watch him wiping the area :-)))

Any other things I didn't discover?

apo

-- 
#################################################
# Der Hasenfuss zittert vor einer Gefahr,       #
# der Feigling waehrend und der Mutige hernach. #
#################################################
Newsgroups: comp.sys.ibm.pc.games
Subject: U6: snake amulet?
From: <MWA102@psuvm.psu.edu>
Date: Sat, 10 Oct 1992 15:01:06 EDT
Organization: Penn State University

     What is the magical nature to Lord British's snake amulet?


Thanks in advance,

Mark
MWA102@psuvm.psu.edu
Newsgroups: comp.sys.ibm.pc.games
From: tomcat@cwis.unomaha.edu (Jeffrey S. Jo)
Subject: Star Trek: 25th ann
Organization: University of Nebraska at Omaha
Distribution: ]
Date: Fri, 9 Oct 1992 15:01:06 GMT



Help!!  I just started to play the Star Trek 25th Anniversary game again and
I forgot how to handle a situation.  I'm on the old derelict ship with 
Harry Mudd...and I know I have to do something with the security officer 
in the weapons room....does anyone out there know what to do?  I forgot!!
post or email....


--
|Jeffrey S. Jo                   |	         F-14D Tomcat                 |
|Computer Operations		 |             VF-142 Ghostriders             |
|University of Nebraska at Omaha |       United States Navy F-14 Tomcat       |
|tomcat@cwis.unomaha.edu         |              Fighter Squadron              |
Newsgroups: comp.sys.ibm.pc.games
From: swkgohw@nuscc.nus.sg (Goh Winston (Mr))
Subject: SBPro + Carrier Strike problem
Organization: National University of Singapore
Date: Wed, 14 Oct 1992 01:53:18 GMT

Well met Dave and John,

Aye, SSI also hardwired the IRQ for SB at 7 in Dark Queen of Krynn.

I've found out how to recode the IRQ for 5.  Use PC Tools hex edit to
open the file sbpdig.adv, or sbdig.adv (can't remember the exact name).
Look for a sequence that reads 20 02 07, 'tis somewhere near the bottom
third of the first screen in the pctools hex edit viewer.  Change the
07 to 05, save the file, and presto, all thy sound problems art solved!

				Sir Launcelot Du Lake

p.s if thou art unsure about the procedure, make sure thou back up that
file first before messing with it!

Newsgroups: comp.sys.ibm.pc.games
From: Who@Where.The.Hell.Was.I (Anonymous)
Subject: Revs
Organization: I Don't Think We Are
Date: Thu, 8 Oct 1992 10:44:46 GMT
X-Posted-From: mc09-mc36.levels.unisa.edu.au
NNTP-Posting-Host: sol.ctr.columbia.edu


Has anybody seen a PC version of Revs, that old car racing game on the C64?

TNG



Newsgroups: comp.sys.ibm.pc.games