HDTenEightyP/NetNews huggingface dataset:
From: wgarmil@cs.ulowell.edu (WildCard)
Subject: Re: Champions Computer Game
Organization: /usr/ug/1992/wgarmil/.organization
Distribution: usa
Date: Fri, 17 Apr 1992 21:13:25 GMT


In article <1992Apr16.055619.25280@bronze.ucs.indiana.edu> dbasinge@bronze.ucs.indiana.edu (Mike Basinger) writes:

>   What is the status of the Champions Computer Game? I last heard it was
>   supposed to be released in early April. Any clues???

At the local Babbage's, the game was moved to their May release list
(last week, it was still listed as an April release).  No exact date
yet.  Funny how a game that was suppose to out in November (for the
X-Mas season) is still not out yet...


--
   _     __  _      __                    Remember:  The WildCard always stacks
  ' )   /   //   / /  )            /      the deck in his favor.  Anyone care
   / / / o // __/ /    __.  __  __/       for a game of strip poker?   My deal.
  (_(_/ <_</_(_/ (__/ (_/|_/ (_(_/_            (wgarmil@cs.ulowell.edu)
From: reynolds@park.bu.edu (John Reynolds)
Newsgroups: rec.games.misc
Subject: Re: HOW many Falcon 3.0 patches ARE there?
Date: 7 Apr 92 16:16:40 GMT
Organization: Boston University Center for Adaptive Systems
In-reply-to: gt3017a@prism.gatech.EDU's message of 1 Apr 92 23:01:17 GMT


I think it's called f3fixc.zip

-John
Organization: Freshman, Civil Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.misc
Date: Thu, 16 Apr 1992 20:26:20 -0400 
From: Derrick James Brashear <db74+@andrew.cmu.edu>
Subject: RR Tycoon update ftp?

I vaguely remember seeing that I could ftp the update for Railroad
Tycoon, perhaps from a Microprose BBS...Now that I have the space, the
address seems to have disappeared. Can anyone tell me where it is?
Mail me: leadfoot+@cmu.edu 
Thanks!
-D
Derrick Brashear
<db74@andrew.cmu.edu>
<bh121@po.cwru.edu>
From: reynolds@park.bu.edu (John Reynolds)
Newsgroups: rec.games.misc
Subject: Chuck Yaeger's Combat Simulator patch?
Date: 7 Apr 92 16:19:26 GMT
Distribution: rec.games.misc
Organization: Boston University Center for Adaptive Systems


I just bought Chuck Yaeger's Combat Simulator and I'm already tired of
looking up the plane statistics each time I play.  Is it possible to
get around the copy protection if you own the game?

Newsgroups: rec.games.misc
From: willday@ux1.cso.uiuc.edu (The Eye of Fatima)
Subject: Re: UW: mantras *SPOILERS* (was: UW help...)
Organization: University of Illinois at Urbana-Champaign
Date: Thu, 9 Apr 1992 22:27:42 GMT

In article <mirage.702653079@camelot> mirage@camelot.bradley.edu (Jeffrey Hoffman) writes:
>>*** MANTRA SPOILERS ***


>>Repair .... Romm
>
>Nope... they're right.

Well, this one isn't right, as you can see:

>>I'm missing Lore and Trap.
>
>Traps ...... Romm

Traps is what I get, too, when I use ROMM.
Anyone know what repair really is?

will

///////////////////////////////////////////////////////////////////////
|\\\\              /////\\ "The irony of the   ||      _   ___        |
|    William A. Day      \\  universe has not  ||    ___\   | angerine|
|willday@ux1.cso.uiuc.edu.\\  escaped me."     ||   \\|_|o   __       |
|wad41076@uxa.cso.uiuc.edu.\\  _BattleTech:    ||  /_\  \/   |_)ream  |
|   ^--@sumter.cso.uiuc.edu.\\   Blood Legacy_ || /                   |
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Newsgroups: rec.games.misc
From: cssnet@vms1.iscs.nus.sg (Postmasters - Info Sys & Comp Sci, NUS.)
Subject: UW - something in Bullfrog room & Question about Level 5
News-Software: VAX/VMS VNEWS 1.41    
Keywords:  UW
Organization: National University of Singapore Dept. of Computer Sc.
Date: Thu, 16 Apr 1992 19:46:00 GMT

Just wondering if anyone noticed that there was an indication of a passageway
in the SE corner of the BullFrog puzzle room.

I've tried searching the area but all I get is the message saying that it's a
natural stone wall. Has anyone any idea on this?

Also, I was told (by a knight) that there was supposed to be a golem in Level 5
who can improve your fighting skills with, and also that it would give a reward
to those who fought well. Where is this golem?

I've mapped out the entire area (including the lava with help from Dragon
Boots) but there's still 2 large(relatively) areas in the NW(below the Ring of
Humility room) and the SE(lava passages) regions of the map which I cannot
access, are these accessible?

Any hints would be appreciated.

-Raymond

Newsgroups: rec.games.misc
From: ggg@kepler.unh.edu (Gregory G Greene)
Subject: Re: Ultima VII Release Date...
Organization: University of New Hampshire  -  Durham, NH
Date: Thu, 16 Apr 1992 23:34:07 GMT

>I work at Babbages, and we're scheduled to get a special shipment of them
>in today.  So, yes, this is true.
>
>Scott 

	I was at Software etc. today ( 4/16 ) and they had Ultima 7 on the
 shelves.  Impatient Ultima fans can rejoice atlast!

							G.Greene
From: zweldron@ruhets.rutgers.edu (Matthew Charlap)
Newsgroups: rec.games.misc
Subject: Re: LEMMINGS HELP NEEDED!!! L5 MAYHEM [spoilers]
Date: 16 Apr 92 20:37:31 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

markp@ziff.com writes:

>	exit             |              start
>|	--**           -----            |____|
>|	  --**         |   |            |____|
>|	--    **       -----            |____|
>|	  --    **                      |____|
>| lava	--  **    **                             lava
>|_______B----**----**------------------------B-________
If I remember this board correctly, place a blocker at each B,
build a stair as shown by *'s.  The second stair may be needed also.
This should be all the help you need.
--Matthew
zweldron@ruhets.rutgers.edu
From: burow@athena.mit.edu (Nathan A Burow)
Newsgroups: rec.games.misc
Subject: Re: Civilization Scores
Date: 7 Apr 92 15:06:52 GMT
Organization: Massachusetts Institute of Technology

My highest score was on Chieftan level.  Scored 2500 points.


My highest percentage was 134% on King Level.  Killed everybody by 0 AD.


*********************************************
*					    *
*	Rand al'Thor, The Dragon Reborn	    *
*					    *
*	burow@athena.mit.edu		    *
*					    *
*********************************************
Newsgroups: rec.games.misc
From: pile@caen.engin.umich.edu (Rajarshi Palchaudhuri)
Subject: UW: Bfrog & Silas
Date: Wed, 08 Apr 92 21:44:31 EDT
Organization: University of Michigan Engineering, Ann Arbor

OK, Although I have managed to use the Bullfrog thing to get to the
visible ledge, I have yet to be able to get to the secret door
shown on the map in the SE corner of the room.

Another thing the Maze of Silas... where is the Room of Precious Levers?
It is in the Maze right? I cant find more than 2 secret rooms in the maze
is there something I am missing?


--
---------------------------------------------------------------------------
         No really guys! I know where I'm going!    
                                --- Christopher Dunn, leading us on
                                    a 10 mile trek through wilderness.
---------------------------------------------------------------------------
From: ALSBH@CUNYVM.BITNET
Newsgroups: rec.games.misc
Subject: UW descending staircase -level 1
Date: 15 Apr 92 14:58:47 GMT
Article-I.D.: CUNYVM.92106.105847ALSBH
Organization: City University of New York/ University Computer Center

Is is possible to utilize the collapsed staircase near the
fountain of healing on level 1?

Thanks

Alan Schwartzman
From: iam@stiatl.salestech.com (Ian Mercado)
Newsgroups: rec.games.misc
Subject: Is it just me, or was LSL 5 ridiculously easy?
Date: 15 Apr 92 15:04:01 GMT
Organization: Sales Technologies, Inc.

I just finished this the other day, and I have to say that there were
absolutely NO puzzles in this game which kept me stumped for any amount of
time.  This has certainly not been my experience in the past with other
Sierra games, so I'm just wondering if anyone else out there thinks that
Sierra games are becoming WAY too simple.

The music sure was good, tho'.

Ian

-- 
--------   ----   ----   --    |   Ian Mercado: iam@salestech.com             |
   --     -    -  -----  --    |                emory!slammer!stiatl!iam      |
   --    -------- --  -----    |                                              |
-------- --    -- --   ----    |            "I'd rather be flying."           |
From: halls@gn.ecn.purdue.edu (Scott Hall)
Newsgroups: rec.games.misc
Subject: YS, are they out there?
Date: 16 Apr 92 05:44:57 GMT
Organization: Purdue University Engineering Computer Network

I played the ancient land of Ys on my IBM.  I have noticed that other
YS games have shown up for the nintendo.  Are these other games available
for the IBM.  E-mail pr post is cool.

thanks 

Scott
From: tcb@otter.hpl.hp.com (Tim Bennett)
Date: Thu, 9 Apr 1992 10:20:23 GMT
Subject: WARLORDS
Organization: Hewlett-Packard Laboratories, Bristol, UK.
Newsgroups: rec.games.misc





Has anyone in netland completed SSG's 'Warlords'?


If so, any hints on stratagies especially those to combat human opponants
would be appreciated.


                           Thanx,
                                  Tim



Newsgroups: rec.games.misc
From: stephen@leland.Stanford.EDU (chee ho stephen lee)
Subject: Re: Buck Rogers: Countdown to Doomsday
Organization: DSG, Stanford University, CA 94305, USA
Distribution: na
Date: Wed, 8 Apr 92 18:23:52 GMT

In article <1992Apr8.131153.23599@ccu.umanitoba.ca> vspicer@ccu.umanitoba.ca writes:
>hello net-continent. i recently bought SSI's Buck Rogers: Countdown to
>Doomsday on extreme sale at a local radio shack. for some reason i rather
>like the game, but am wondering if there were any more released in the
>series. they implied this was one of many games set in the same
>game universe, much like they did with pool of radiance/curse of azure bonds
>etc.
>
>thanks in advance
>	vic spicer

The sequel is called "matrix cubed" and has been out for a while,
I think it costs about $35 at EB. (Sorry, I sold mine last week for
$25 :))

It is a good game, if you like countdown, this one is a must.

Have fun
From: clements@bow.Princeton.EDU (John B. Clements)
Newsgroups: rec.games.misc
Subject: Re: NEW APOGEE GAME!!! Mar28,92!!!!
Date: 6 Apr 92 03:29:44 GMT
Article-I.D.: Princeto.1992Apr6.032944.18863
Organization: Princeton University

In article <1992Apr3.071822.18179@ra.msstate.edu> cee1@ra.msstate.edu (Charles Evans) writes:
>Finally, after finally getting into the Software Creation's BBS--
>the OFFICIAL Apogee BBS (1-508-365-2359) (all speeds) there is a new
>game:
>
>#1COSMIC.ZIP in directory (52). [Apogee Games].
>
>it is HUGE!! about a tad over 500K. Date is 3-28-92 (catalog.exe in Feb.
>said May). It is made by the guy who did Duke Nukem but supposadly nothing
>like Duke Nuken.. its still 16 color EGA/VGA but has scrolling background
>to give 3-D effect.
>However, I only have a 2400 baud, and it would have taken about 2.5 hours
>to download so I was wondering if anyone out there with a 9600 baud modem
>PLEASE PLEASE PLEASE PLEASE PLEASE!! UPLOAD it.. to ftp.ulowell.edu!!
>so all can enjoy.

  I got the game (1cosmo.zip, not 1cosmic.zip) from wuarchive, so I know
it's available via ftp, but just for the heck of it I _did_ upload it to
ftp.ulowell.edu into the /pub directory, so if my understanding is
correct, the sysop there will think for a while and then put it in a
world-readable directory.  (Or, if you're really desperate, you can be
sneaky and take it right from the /pub directory).

good luck,

john clements
20, ribald
From: baylor@ccwf.cc.utexas.edu (Baylor)
Newsgroups: rec.games.misc
Subject: heros
Date: 22 Mar 92 22:21:33 GMT
Article-I.D.: ut-emx.68862
Organization: The University of Texas at Austin, Austin TX


	Anyone hear anything about HEROS (or something similar). I read
the article in CGW (great reviews), and saw it was from a smaller company,
which i fear means it may not get quite as popular. Anyone know the company?

-- 
-----------------------------------------------------------------------
Baylor Wetzel    baylor@ccwf.utexas.edu         "There is no such thing 
IBM LAN Manager, University of Texas             as an innocent Kennedy"
"All opinions are soley those of the unix guys playing with my account"
-----------------------------------------------------------------------
Newsgroups: rec.games.misc
From: kbos@carina.unm.edu (Kurt M. Bose)
Subject: Civ. preview question
Date: Tue, 14 Apr 92 22:15:25 GMT
Organization: University of New Mexico


I play Civ on the IBM machine at my dorm at school and someone liberated the 
manual from the game box.  My question is this: Is there any way to skip past
the inane "The earth was formed from a swirl of gases..." drivel??? It gets
old after 200 games and every time my girlfriend sees it, I get a diatribe 
about how the creator of that game is a godless heathen, blah, blah.  So, as
everyone can see, this question is important to my spiritual and emotional 
well being, as well as the fact that it's boring.  :)  Well???

-- 
| KWACK!                  "Damn tree-hugging-chin-spinach-lettuce-eaters
| Kbos@carina.unm.edu       already have their blue dots; what the hell
| Kurt M. Bose UNM           do they want NOW!?!?!?!?"
| Albuquerque, New Mexico                        -The Grand Platypus
From: FORPMS@VTVM1.CC.VT.EDU (James Honaker)
Newsgroups: rec.games.misc
Subject: UW: bugs
Date: 16 Apr 92 21:13:50 GMT

Just so people don't get too discouraged, I haven't had a single bug with
Ultima Underworld (yet, knock on wood).  I'm running a 386 clone, vga,
4 meg, DOS 5.0... nothing spectacular.

As for using the repair skill... first you need to find an anvil.  Use the
anvil on the broken item.  The first one you'll come across is with
Shak, the mastersmith.  Repairing easy things is a good thing to do to pass
time while Shak is fixing something beyond your ability.  Oh, tipping him
is a good thing... seems to reduce prices quite a bit!
Newsgroups: rec.games.misc
From: white@watsci.uwaterloo.ca (Brad White)
Subject: Ultima
Originator: white@watsci.waterloo.edu
Organization: University of Waterloo, Waterloo, Ontario
Date: Wed, 8 Apr 1992 15:16:05 GMT

I would appreciate if someone could clarify this for me.  I understand that
Ult 1-3 were a series that had to be played sequentially.  Same for 4-6.  
	Can someone who has never played 1-6 start with Ult 7?  I have read
that it is a whole new engine etc. and i want to try it out, but i have
heard this is difficult if you dont know the history of the game.
	Any help would be appreciated.
Brad
Newsgroups: rec.games.misc
From: jokim@jarthur.claremont.edu (John H. Kim)
Subject: Re: Running games on MS Windows
Organization: Harvey Mudd College, Claremont, CA 91711
Date: Thu, 16 Apr 1992 06:47:33 GMT

In article <1992Apr15.202159.18254@magnus.acs.ohio-state.edu> smsmith@magnus.acs.ohio-state.edu (Stephen M Smith) writes:
>jokim@jarthur.claremont.edu (John H. Kim) writes:
>>
>>Falcon 3.0 and Ultima Underworld *don't* work right in a DOS windowed
>>session....

>Have you run the SVGA ON command in a full screen DOS session to
>configure the driver for your video card?

Yes I have.  And although it is most impressive to be able to flip
between multiple SVGA full screen DOS sessions, SVGA Win-OS/2, and
VGA OS/2 without anything getting corrupted; and it's neat to put
a windowed SVGA DOS screen on my 640x480x16 OS/2 desktop without a
hitch except for dithering; these games *still* don't work right in
a DOS windowed session.  Like I said, I think it has something to
do with how they're animated.

>Also, are you using a 256 color driver, or are you making OS/2
>dither the colors to 16?

I'm making OS/2 dither the colors to 16 (not that I have a real choice
in the matter as of yet).
-- 
John H. Kim                 | (This space to be filled when I
jokim@jarthur.claremont.edu | think of something very clever 
uunet!jarthur!jokim         | to use as a disclaimer)
Newsgroups: rec.games.misc
From: jw@mdf.mitre.org (Joe Whalley)
Subject: Want to buy WC2
Organization: MITRE
Distribution: usa
Date: Mon, 6 Apr 1992 11:12:25 GMT

Would like to buy WC2, preferably with speeck pak.  Email to
jw@mdf.mitre.org.

Joe
Newsgroups: rec.games.misc
From: jpclark@uokmax.ecn.uoknor.edu (Jeffrey Paul Clark)
Subject: Re: UW: General concensious
Organization: Engineering Computer Network, University of Oklahoma, Norman, OK
Distribution: usa
Date: Wed, 15 Apr 1992 23:33:22 GMT

simon@ivem.ucsd.edu (Simon) writes:

>What do you people who's played Ultima Underworld think of it?  Is it
>worth buying or should I wait for the next version/release?  Is it pretty
>playable (ie. less buggy) or is it like most Origin games (rushed)?

I liked Ultima Underworld (UW) and think it is worth buying. (IMHO)

It's graphics are ground breaking.  It does require a good processor
for smooth movement, but it is not bad at 20MHZ.  

With a SoundBlaster (and Adlib) it's sounds are good, but not
spectacular (sp?).  The SoundBlaster Pro is reported to use stero
sound to make noises in the correct direction, but I have not
personally used a SB Pro.

It's "game world" is the best I have seen.  Jump across chasms (or
fall in!),  Swim Rivers, Kill helpless clods by shooting them with
arrows from an upper ledge, Fly!,  etc...  It is fully 3d with ramps
ledges, and so forth.

It's auto mapping system is very well done.  

All in all a great game.   

On the down side...   It's graphics do tend to block up when you 
get real close to an object. (A la Wing Commander Captiol Ships)

It is also a "medium" size game.  It will not take you as long to
finish as Ultima V (for example).

It does have a few bugs . . .   It is no where near as buggy as
Ultima VI (where few people could complete the game) but it is
annoying.  You should note that you have 4 game save slots,  I hit
1 bug while playing, and it "messed up" one of my saved games,  but I
was able to restore from the previous position and contiue the game.
My advice, if you are worried about it just back up your saved games
after each play session.  

If you have not already downloaded the demo (UWDEMO.EXE) you should.
It is a playable demo of level 1.  It will give you a real good look
at the game. (If you need an ftp address email me and I will dig it
out.)

Problems included I enjoyed UW and highly recommend it. (IMHO)

Jeff Clark  jpclark@uokmax.ecn.uoknor.edu


--
From: andrew@frip.WV.TEK.COM (Andrew Klossner)
Newsgroups: rec.games.misc
Subject: Re: UW: General consensus
Date: 16 Apr 92 17:12:27 GMT
Reply-To: andrew@frip.wv.tek.com
Distribution: usa
Organization: Tektronix, Wilsonville, Oregon

Re Ultima Underworld:

	"With a SoundBlaster (and Adlib) its sounds are good, but not
	spectacular."

The music is haunting, but the sound effects are quite poor.  Footsteps
sound like matches scratching, and bat wings sound like muffled matches
scratching.  Running water noises are little more than a modulated
hiss.  These don't ruin the game, but they don't add to it either.

For an example of *good* sound effects through a Soundblaster, try a
recent Sierra game.  The lightning strikes in Space Quest IV stood my
hair on end.

  -=- Andrew Klossner  (andrew@frip.wv.tek.com)
                       (uunet!tektronix!frip.WV.TEK!andrew)
Newsgroups: rec.games.misc
From: write@eff.org (Glen Cox)
Subject: Re: Civilization questions.
Originator: write@eff.org
Organization: Electronic Frontier Foundation
Date: Tue, 14 Apr 1992 18:15:00 GMT

Scott Netzel writes:

>The manual seems to have some errors.  I am not sure on this, but only the
>square under the city will be unuseable (You can not improve it.  What I do
>before I build a city is irrigate and build roads in the     ...
>area around where the city is going to be including the     .....
>square that the city will occupy.  I am not sure if this    ..X..
>makes the squareunder the city improved, but...  The dots   .....
>to the left here are all the squares that a city can         ...
>produce in, unless of course there is a red square there.

False.  The city square is "fully" useable, that is, it has all
the improvements made to it automatically (with the possible exception
of railroads).  There is no need to waste production of irrigation or
roads in a squre in which you are building a city.

glen



-- 
/== Glen E. Cox ==============================================================\
|  write@eff.org  | "The great enemy of clear language is insincerity."       |
|  GEnie: G.COX3  |                                --George Orwell            |
| DELPHI: MRWRITE |                                                           |
From: erich@eye.com (Eric Haines)
Newsgroups: rec.games.misc
Subject: Re: Civilization: Sieges
Date: Tue, 14 Apr 92 18:54:07 GMT
Organization: 3D/EYE, Inc.  Ithaca, NY

>The new COMPUTER GAMING WORLD just came out and has some hints on
>taking out these tough cities.  Since units have to be supported by
>resources, you must "siege" by occupying the 20 squares around the 
>city.  Each square that you occupy removes the population unit 
>working there, and can destroy the unit without your having to 
>attack.  The magazine notes that coastal cities (i.e., cities with
>less land mass to use) are quite succeptible to this strategy.

No, don't occupy all 20 squares, just occupy all the resource producing
squares (the ones with little shields).  No shields == no resources to maintain
units inside the city (and units in computer cities are always based there).
This doesn't work against despots (no resources are needed for upkeep), but
does against everyone else.  You'll usually need only 10 units or so for this
siege strategy.  Often the enemy city is on a resource producing square, so
there will still be one unit left to kill, but that's not so bad.

Better yet is to just simply buy the city (you also get its units as a bonus);
while into this game, I found I bought 80%+ of all cities I conquered - cheaper
to buy than to lose expensive units & time.  Bag science and luxuries, go
despot, buy & sell courthouses.

Eric
From: vspicer@ccu.umanitoba.ca
Newsgroups: rec.games.misc
Subject: Buck Rogers: Countdown to Doomsday
Date: 8 Apr 92 13:11:53 GMT
Distribution: na
Organization: University of Manitoba, Winnipeg, Manitoba, Canada

hello net-continent. i recently bought SSI's Buck Rogers: Countdown to
Doomsday on extreme sale at a local radio shack. for some reason i rather
like the game, but am wondering if there were any more released in the
series. they implied this was one of many games set in the same
game universe, much like they did with pool of radiance/curse of azure bonds
etc.

thanks in advance
	vic spicer
From: stevey@cs.washington.edu (Stephen Yegge)
Newsgroups: rec.games.misc
Subject: Re: ILLITHID BLUES
Date: 7 Apr 92 16:05:18 GMT
Organization: Computer Science & Engineering Dept., Univ. of Washington, Seattle

swkgohcp@NUSCC.NUS.SG (Goh Choon Peng Winston (RA)) writes:
: 
: Well met Steven,
: 
: I think the illithids and salamanders are endless!  After ye killed most of
: them, more will appear.  Also, the more ye rest, the more they will appear!
: The tactic I've found most useful against the mind flayers is to do the two-	
: step dance.  Get thyself behind a door and when they appear, use thy front
: two characters to swipe at them.  When they turn to face ye, move one step
: sideways to the left or right, they will then follow.  Take another swipe
: with the front characters and then take another sidestep to thy previous
: position.  Continue this, the mindflayers won't be able to get a shot off
: with their paralysing attacks.
: 
: For myself, after going through all the rooms, I simply decided to forget
: about the rest of the monsters chasing me and went for the final showdown
: with Dran.
: 
: 					Sir Launcelot Du Lake

I just mailed steven telling him I've never met a mindflayer.
I won the game, too--I just went immediately to the side of the
level where Dran lives.  (Right side, as you look at the map)

Looks like I missed all the fun! =)

Steve Yegge
stevey@cs.washington.edu