HDTenEightyP/NetNews huggingface dataset:
From: povlphp@uts.uni-c.dk (Povl H. Pedersen)
Subject: Harpoon, where has the ftp site gone ?
Organization: UNI-C, Danish Computing Centre for Research and Education
Date: Thu, 7 Jan 1993 00:54:02 GMT

ftp.math.ksu.edu has no Harpoon stuff any more. Is there another
site with this ? Or is there sombody who can help me get the
the scenarios that was there ?

Povl

-- 
Povl H. Pedersen   -   Macintosh specialist. Knows some DOS and UNIX too.
pope@imv.aau.dk    -   povlphp@uts.uni-c.dk
Newsgroups: comp.sys.mac.games
From: achilles@cheshire.oxy.edu (Gregory Jonathan Williams)
Subject: mac blackjack suggestions?
Organization: Occidental College, Los Angeles, CA 90041 USA.
Distribution: usa
Date: Tue, 5 Jan 1993 17:25:13 GMT

Hey all,

I'm looking for a quality mac blackjack game (shareware or pay).  I want
to get one that preferably...

-allows doubling down on ANY two cards (not just 9,10,11)
-has a surrender option
-allows you to play with different numbers of decks (single deck and multiple
deck blackjack)
-allows you to add extra computer players
-has a good randomization system...I have one bj game that seems like it keeps
playing the same 10 hands over and over and over.

Anyone know if such a blackjack game exists?  Is there one that has some if
not all of these features?  I'd appreciate any advice.  

-Greg
achilles@cheshire.oxy.edu

ps...if it has some kind o' card counting tutorial, that would be cool too.
pps...oh yeah, any good 7-card stud poker games out there?     
Newsgroups: comp.sys.mac.games
From: jimbo@leland.Stanford.EDU (Godfather of Soul)
Subject: Spaceward Ho 3.0:  excellent!
Organization: NewsRUs
Date: Sat, 9 Jan 93 12:08:28 GMT

Just got my copy of the Ho 3.0.  Many good improvements, making a great
game even better.  Some highlights:

- You can incur debt and have to pay interest.
- Spending is based on income, not savings.
- The Budget window is nicer.  Every planet is given a minimum
  to survive automatically--you have to explicitly choose to
  abandon it.
- Ships appear immediately after request--no more waiting til
  next turn.  This means that planet monies are split between
  terraforming and mining only.  This is much easier to handle.
- After a planet is mined and terraformed it's income is displayed
  in the budget window.
- Much more elaborate interplayer communication.  Computer players
  will also communicate based on the situation.
- Ability to form alliances, even with computer players (they even
  request it when they're hurting!).  No fighting, allies can refuel
  at each others planets.
- Ability to excahnge metal and money between players.
- New technology category, "Radical Tech".  Funding this will generate
  scientific breakthroughs, some useful, others not.  For example, my
  range tech jumped by 4 in one turn via radical tech.  Another time
  I got a set of ships with no development costs.
- Seems like theres more metal.
- Planet graphics are better.
- More options for how battle is displayed, but battle mechanics are
  the same.
- Lines from originating planet to destination planet track a fleet's
  progress.
- Sophisticated auto-play if you want to clean up near the end.
- "Armageddon" option destroys half of all the planets if all players
  agree.
- From peeking in ResEdit: supernovas, technology theft, terraforming tech (?),
  civil uprisings.
- New computer level "diabolical".  New cluster galaxy starts everyone out
  in their own little cluster, but not far from each other.
- Hall of Fame, Hall of Shame records of winners/losers.

This is all I can remember.  If I missed something I'll post or will probably
be corrected.

All in all, definitely worth the cash.  Supposedly there are Easter Eggs, but
I haven't found any.  Come on guys, just one or two to get me started...?

James
-- 
James W. Brown		-  I dream of the day when conservatives learn   	-
			-  the difference between a sin and a crime and  	-
			-  liberals learn the difference between a       	-
			-  virtue and a requirement.      --William A. Niskanen	-
Newsgroups: comp.sys.mac.games
From: howard@netcom.com (Howard Berkey)
Subject: Re: Technical Question about Maelstorm. IMPORTANT!
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Thu, 7 Jan 1993 18:17:13 GMT

In article <1464@shrike.com> flash@austin.lockheed.com (James W. Melton) writes:

>I saw your first post and downloaded it just for grins. It bears pointing
>out, if it is not obvious, that POV-ray *requires* an FPU or FPU emulator.
>I'm sorry I wasted the time; my LC is not so equipped.
>

There is a shareware or freeware FPU emulator.. I downloaded it
accidently once (it was with something else) but I can't remember
where.  Probably Sumex, though I don't know for sure.  Helpful post,
huh?


:)

-Howard
-- 
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Howard Berkey                                   	   howard@netcom.com
"These check boxes actually function as check boxes." - from a SW spec
... .. ...   ... .. ...   ... .. ...    ... .. ...   ... .. ...   ... .. ...
Newsgroups: comp.sys.mac.games
From: askoonce@unity.ncsu.edu (Anthony Koonce)
Subject: Re: Civilization on a Plus - anyone tried it yet?
Organization: North Carolina State University Project Unity
Date: Fri, 8 Jan 1993 18:06:49 GMT

In article <1993Jan8.042220.5634@cheshire.oxy.edu>, B_Foster@gate.oxy.edu writes:
|> In article <james.726443784@wrs.com> james@wrs.com (James Moore) writes:
|> >Has anyone tried playing Civilization on a Plus?  Is it playable, or
|> >is it too slow?
|> >
|> I'd like to know the answer to this one, too.  According to the box, 4 megs of
|> RAM and (I think) a Superdrive are required (I assume this means the disks are
|> 1.4 meg rather than 800K).  Has anyone tried to run it anyway?
|> 
|> Thanks for the info in advance,
|> 
|> B_FOSTER@OXY.EDU
|> 
Yes, I was somewhat concerned that the disks ARE 1.4meg, I fortunately have an LC w/ superdrive.  Sorry to all those that have 800K disk drives (no copy protection on the disks themselves though so you might be able to transfer to 800K's to get the game onto your hard drive). By the way you need about 5.5megs on your hard drive. 
My pennies worth, thats about all I have left after buying the game :( , I am very impressed.  It's captivating, fun, and runs pretty fast even on my LC. I stayed up till 4am this morning on my second game. It's clearly a Sid Meier game (remember Railroad Tycoon), I think to be successful you need to balance out all of your avialable options and know when to be aggressive and when to be an isolationist.  My recommendation so far is two thumbs up.

#############################################################################

-There is nothing quite as nice as good food, pleasant company, and a long
nap.

#############################################################################

askoonce@tx.ncsu.edu
Newsgroups: comp.sys.mac.games
From: trrrc@rc.rit.edu (Thomas R. Ridley)
Subject: Sources for Micro-Bridge-Companion
Followup-To: comp.sys.mac.games
Organization: RIT Research Corp
Date: Tue, 12 Jan 1993 14:04:11 GMT

Does anyone have a mail order source or retail for Micro Bridge Companion
by Great  Game Products. I also have no phone number for Great Game
products, just the address from the Demo version of the game. I have

GHreat Game Products
8804 Chalor Drive
bethesda MD 20817

Any info would be great.

BTW the demo is very nice, only knows 9 Hands though.
From: ep17+@andrew.cmu.edu (Edward S. Pyo)
Newsgroups: comp.sys.mac.games
Subject: NEED HELP:  Monkey Island I
Date: 4 Jan 93 07:42:56 GMT
Article-I.D.: andrew.AfG7QUO00WBMM2vnAc
	<C0AJx9.2FD@world.std.com>
Organization: Junior, Mathematics, Carnegie Mellon, Pittsburgh, PA

I just got through the catacombs with the navigator's head.  Now what do
I do once I get to LeChuck's boat??  (I already got the feather, and the
jug of grog)  

ed
From: kvj@triple-i.com (Karl vonJena)
Newsgroups: comp.sys.mac.games
Subject: F-18 Demo!?
Date: 12 Jan 93 02:28:53 GMT
Reply-To: kvj@triple-i.com
Organization: Information International, Inc.


Sure! I'd love to get my hot little hands on a demo. But, I kind of doubt that they will. They're a smaller outfit than Spectrum Holobyte, so I wouldn't be too surprised if the stuff just shows up on the shelves sometime AFTER the projected March release date. 

But, believe me, I'd love to be proven wrong!

karl
_______________________________________________________
To be intoxicated is to feel sophisticated but not be 
     able to say it.

kvj@triple-i.com
_______________________________________________________
From: janolov@cdg.chalmers.se (Jan-Olov Lantto)
Newsgroups: comp.sys.mac.games
Subject: Re: Any System 7 Compatable Chess Games?
Date: 11 Jan 93 08:38:38 GMT
Organization: Chalmers University of Technology

In article <cubsfan.726528930@camelot> cubsfan@camelot.bradley.edu (Michael
Silverman) writes:
>Subject line says it all...Of the three or four chess games I have
>seen advertised, none are System 7 compatable, a fact which a call
>to a mail order house confirmed. Are there any 7.01 compatable
>chess games out there other than GNU Chess (OK, but I want color + other
>bells and whistles)
>
>
>--
>cubsfan@camelot.bradley.edu
>
>"One likes to believe in the freedom of baseball" - Geddy Lee
>

Try CheckMate. I bought it for my brother and he uses it on a PB 100
running system 7.01.

  /Jolo
  - - - - - - - - - - - - - - - - - -
  Jan-Olov Lantto - Research Engineer
  Dept. of Electrical Power Systems
  Chalmers University of Technology
  S-412 96, Goteborg, SWEDEN
  - - - - - - - - - - - - - - - - - -
  janolov@cdg.chalmers.se
Newsgroups: comp.sys.mac.games
From: CSMSETS@MVS.OAC.UCLA.EDU (CSMSETS)
Subject: Re: Pax Ending
Date: 5 Jan 93 15:08:31 PST

In article <kharri-050193105257@mac2867.chem.nwu.edu>, on 5 Jan 1993 16:57:01 GMT,
kharri@casbah.acns.nwu.edu (Karl Harrison) writes:

>
>In article <19930104160057CSMSETS@MVS.OAC.UCLA.EDU>,
>CSMSETS@MVS.OAC.UCLA.EDU (CSMSETS) wrote:
>
>> Does anyone else notice that if you are playing in turn mode and
>> you go into combat that you can only update your fleet commands
>> every 5-10 'rounds' while the computer updates his movement and
>> target info each round?
>>
>>        --Ed
>
>I am not sure if I have seen this. But what I do frequently if during my
>ten turns it doesnt seem to be going well, I exit from the tactical
>control, thereby the program puts me back in there again, and so I can now
>adjust targeting, etc.
>
>Of course you can select to move and target both at the same time.
>
>I would like it if the tactical control window could be closed using
>command-W as most normal mac windows do. Also on the same line I wish the
>messages which pop up would go away after say 2 secs rather than clicking
>on them.

The problem I've had with closing the window is the computer gets to
play the rest of the ten turns out while your ship continues with it's
orders (if it has any) and if you ships are small or damaged you are
out of luck.
      --Ed
Newsgroups: comp.sys.mac.games
From: jmunkki@vipunen.hut.fi (Juri Munkki)
Subject: Re: What should Apple do to make the Mac better for games?
Reply-To: jmunkki@vipunen.hut.fi (Juri Munkki)
Organization: Helsinki University of Technology
Date: Mon, 11 Jan 1993 01:26:59 GMT

In article <1993Jan10.132523.1@csbina.csubak.edu> camp5@csbina.csubak.edu writes:
>POP doesn't use QuickDraw. During gameplay, go to Monitors and change the
>colors ( I usually go to 16, that works for me ). You'll get a dialog saying,
>"Sorry, but POP will be slowed because it is forced to use QuickDraw. Please
>change back to 256 colors." or something. Try it!

I tried it. When PoP is started in 1 bit mode, I can switch to another depth
without getting any messages. Maybe they are using QD for B&W graphics.

Anyway, I then started the game in 16 color mode (on my PowerBook) and
switched to 4 colors after the game had started. I got the message and
I now had PoP using QuickDraw.

I didn't see any difference in speed between the 16 color mode and 4
color mode. I think this is strong evidence that PoP _can_ be done with
QuickDraw, which was the point I was trying ot make.  It might be
slower with an LC, but on my PB160, it was just fine.

-- 
  Juri Munkki					       Windsurf: fast sailing
 jmunkki@hut.fi					      Macintosh: fast software
Newsgroups: comp.sys.mac.games
Distribution: world
From: starsabre@ultramac.uucp (JT August)
Organization: Odyssey Ultraware, Inc
Date: Wed, 06 Jan 1993 01:40:54 CDT
Subject: Re: Remember Atari's Robotron 2084?

I do not know if Colorado has any Big Lots stores, but if they do, get an Atari
7800, the Robotron cart, and 2 joysticks.  Then make a mount to hold the
joysticks together side-by-side.  The game play is EXACTLY like the arcade,
the sounds almost (very close), and the graphics are very good.

Prices for gear:
Atari 7800,   $25 (maybe less by now)
Robotron cart, $1.50
joysticks,        $1.25 each.

If you cannot find a Big Lots store near you, e-mail me on the net and we can
arrange something.

John

Newsgroups: comp.sys.mac.games
From: kjt001@dunix.drake.edu (Devil Bunny!)
Subject: Re: HOtP: What's wrong with the stick?
Organization: Drake University, Des Moines, Iowa, USA
Date: Tue, 5 Jan 1993 07:06:52 GMT

> > >Quite often when I'm playing Hellcats, and I am tapping a key, it
> will >all the sudden stick... 
> 
> You don't have Easy Access installed and turned on, do you? Check in
> your Control Panels folder, and remove it if it's there.

Nope, it's not.


Any other suggestions?

-- 
___________________________________________________________________________
|                        Kevin Tieskoetter                                |
|   kjt001@acad.drake.edu                     kjt001@dunix.drake.edu      |
|                               Drake University                          |
Newsgroups: comp.sys.mac.games
From: aj@lew.rosemount.com (Andy Joe)
Subject: battle chess
Organization: Rosemount, Inc.
Date: Fri, 8 Jan 1993 14:39:37 GMT


I can pick up the game battle chess for $10.00 and was wondering if
it was worth it.  The ad says it's only in black and white.  

I'm wondering if the animation is decent and how good of a chess
game does it play (ie compared to chessmaster 2000)

thanxs for any replys.

aj.
From: flash@austin.lockheed.com (James W. Melton)
Newsgroups: comp.sys.mac.games
Subject: Re: Technical Question about Maelstorm. IMPORTANT!
Date: 7 Jan 93 03:30:13 GMT
Organization: "Lockheed Austin Division, 6800 Burleson Rd, Austin, TX 78744

In article <1993Jan5.122535.1@cc.curtin.edu.au> crod@cc.curtin.edu.au (Scott Kevill) writes:
    Who said you need StrataVision for spectacular results ?
    Here is a bit from a previous posting of mine, sorry if you've
    read it before.
    
    POV-Ray (Persistance of Vision) is FREE and is far more *FLEXIBLE*
    than a lot of commercial renderers like StrataVision 3D etc. in the
    way of surfaces and objects.

I saw your first post and downloaded it just for grins. It bears pointing
out, if it is not obvious, that POV-ray *requires* an FPU or FPU emulator.
I'm sorry I wasted the time; my LC is not so equipped.

-- 
Jim Melton, novice guru
email:      flash@austin.lockheed.com | "So far as we know, our
voice mail: (512) 386-4486            |  computer has never had
fax:        (512) 386-4223            |  an undetected error"
From: an780@cleveland.Freenet.Edu (Travis Grundke)
Newsgroups: comp.sys.mac.games
Subject: Civilization Cheat
Date: 11 Jan 1993 20:40:51 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: an780@cleveland.Freenet.Edu (Travis Grundke)
NNTP-Posting-Host: thor.ins.cwru.edu


Hi folks, just wondering if anyone has written or if there is available a
"Civ Cheat" file. On the PC this is a little file which alters Civilization
(the copy on your HD) and gives you unlimited money. Its a fun little cheat
to use- you will have Nuclear Weapons by the time your enemies have
cavalries!

-- 
Travis Grundke               | For more information on MacGames Digest, the 
Contributing Editor,         | #1 source for reviews and news and changes in
MacGames Digest              | the Macintosh gaming industry, please contact
an780@cleveland.freenet.edu  | us at this E-mail address. (c) 1992/1993 MGD
Newsgroups: comp.sys.mac.games
From: rowe@engin.umich.edu (Steven Rowe)
Subject: Re: What should Apple do to the Mac to make it better for games?
Date: Mon, 11 Jan 93 00:27:35 EST
Organization: University of Michigan Engineering, Ann Arbor

In article <1993Jan10.032537.1814@ultb.isc.rit.edu> sjk6119@ritvax.isc.rit.edu writes:
>In article <0Hf=5J+@engin.umich.edu>, rowe@engin.umich.edu (Steven Rowe) writes:
>>
>>If you want object-oriented and interpretive, why not hypertalk?  It's
>>bundled with the Mac, and there's a compiler for it, and it's oop,
> ^^^^^^^^^^^^^^^^^^^^
>bought a Mac recently? You get HyperCard player. That means that HyperTalk
>is pretty much gone. I think it's still legal to give it away if you write
>a program in it, but I'm not sure.
>

Yeah, this HC player idea was told to me via mail a few times.  My next
project is to write a hypercard stack that allows the user to write
scripts, create new cards, place fields/buttons, and so on, then release
it as freeware so that people with the HC player can still write stackware.
If anybody knows details about the HC player, or can mail me a copy (pro-
vided that it is freely distributable, of course), then that'd help me
get it out the door faster.

                              Steve
-- 
Steve Rowe: B0 f- w- c g+ k+ s- e+ r-
--
Graduate Research Assistant: Not Just a Job; An Indenture!
From: d88-jwa@dront.nada.kth.se (Jon Wtte)
Newsgroups: comp.sys.mac.games
Subject: Re: What should Apple do to the Mac to make it better for games?
Date: 6 Jan 93 14:12:00 GMT
Organization: Royal Institute of Technology, Stockholm, Sweden

In <1993Jan05.164136.179222@bmug.org> Ron_Hunsinger@bmug.org writes:

>What we need is people learining to program well.  BASIC is not the way. 
>People who begin their careers writing BASIC are forever crippled.  (I know

I beg to differ! I resent that! Take it away, or I will swat you
at the next WWDC (or even make you wear a tie!)

Of course, I discovered Pascal only two years after that (Turbo
Pascal 1.0 for CP/M was cool :-) and these days, I couldn't write
a BASIC program even if you held a gun to my head...

-- 
 -- Jon W{tte, h+@nada.kth.se, Mac Hacker Deluxe --

   Cookie Jar: Vanilla Yoghurt with Crushed Oreos.
Newsgroups: comp.sys.mac.games
From: ror1@ellis.uchicago.edu (Richard O. Rouse III)
Subject: Corrected Lemmings Codes
Reply-To: ror1@midway.uchicago.edu
Organization: University of Chicago
Date: Thu, 7 Jan 1993 05:33:44 GMT


I too downloaded the Lemmings codes, but found them to be faulty.  This may
have something to do with the aforementioned "randomizer" supposedly included
in the game.  If people could try out these codes, and tell me what they think
it would be greatly appreciated.  Happy Lem-ing!


LEMMINGS LEVEL CODES

FUN        		TRICKY      	TAXING		MAYHEM

 1 - (none)         	1 - HCEONONPDX	1 - MFMCCJONFM 	1 - NKMFLGCLHP
 2 - IJJLDNCCCN    	2 - CINNONHQDL	2 - FMCKKLMOFT 	2 - HMGLGINMHU
 3 - NJLDLCADCY    	3 - CAJJLDMBEV	3 - ICGNOONPFM  3 - ONHGGKONHM
 4 - HNLHCIOECW  	4 - KJHLDMCCEO	4 - CKNOMFMQFL  4 - FLGKJOMOHK
 5 - LDLCAJNFCK  	5 - OHLLICADEO  5 - GCJKNLHBGT 	5 - HGCNOMNPHL
 6 - DLCIJNLGCT     	6 - HLDMCMOEEX 	6 - KKKLLHGCGL 	6 - GOOMMNHQHX
 7 - LCANLLDHCO   	7 - LDMCCJNFEP  7 - NKNDHGCDGR  7 - GCJKLDMBIQ
 8 - CINNLDLICJ     	8 - DMCMJLLGEY  8 - ILDLGKOEGL 	8 - KJILDMGCIX
 9 - CEKHMDLJCO   	9 - MCENLLDHEV  9 - LDLGCJOFGV 	9 - NILDMGCDIU
10 - MJHMDLCKCW		10 - CMNLLDMIEO 10 - DLGKJOLGGO 10 - ILDMGKOEIO
11 - OJOLHCGLCO  	11 - CCJIMDMJEP 11 - LGCNOLDHGL 11 - LLIGCJMFIK
12 - HMDLCIOMCJ		12 - KKIOLICKEP	12 - GKNOLDLIGU 12 - DMGKJOLGIR
13 - MDLCAKLNCS 	13 - OHOLICALEJ 13 - GCJIMLHJGY 13 - MGCNOLDHIO
14 - DLCIJOMOCN 	14 - HMDMCINMEL 14 - KKIMDLGKGO 14 - GKNOLDMIIX
15 - LCANNMDPCJ		15 - MDMCAJLNEU 15 - NIMDLGGLGO 15 - GGJIMDMJIL
16 - CINNMDLOCS 	16 - LMBIJNOOEY 16 - IMDLGONMGX 16 - KJIMDMGKIQ
17 - CAKHLFLBDU 	17 - ICANNMLPEQ	17 - MDLGCJMNGM 17 - NKMDMGCLIP
18 - IJJLNHCCDS    	18 - CINLMDMQET	18 - DLGOJMMOGJ 18 - IMDMGKNMIW
19 - NJNNHCADDR 	19 - CCKHNNIBFP	19 - LGGNMMDPGW	19 - OLIGCKMNIW
20 - HLFLCMNEDW		20 - KJKLFMCCFU 20 - GKNOOLHQGT 20 - LIGKJOOOIQ
21 - LNHCAKNFDS 	21 - NILFMCGDFT 21 - GCJINNHBHU 21 - MGCNOMDPIX
22 - FLCMKLLGDJ 	22 - KNNICONEFU 22 - KJKLFLGCHJ 22 - GKNOMDMQIQ
23 - LCAOLLFHDS  	23 - NNICGKOFFO 23 - OINNHGCDHL 23 - GGJKNNKBJP
24 - CIOLLFLIDL    	24 - OMBMJNNGFX	24 - ILFLGONEHR 24 - OJILFMGCJO
25 - CEJHOFHJDO    	25 - MCCOMLFHFY	25 - LFLGCJOFHY 25 - NKLFMGCDJJ
26 - OKHMFLCKDM 	26 - BKNONFIIFP 26 - NHGOKONGHM 26 - ILFMGONEJU
27 - NJMFLCCLDW  	27 - CCJKMFMJFU 27 - LGCNOLFHHO 27 - LNIGCJMFJU
28 - HMNHCIOMDQ 	28 - OKKONICKFY 28 - GOOOLNHIHQ 28 - FMGKJOLGJU
29 - ONHCAKNNDN   	29 - OIMFMCCLFJ 29 - GEKJMGHJHY 29 - MGCNOLFHJR
30 - FHCMKLMODO 	30 - KMFMCKNMFT 30 - KJIMFLGKHQ 30 - GKNONNIIJQ
-- 
===========================================================================
Richard O. Rouse III				 Reviewer:  MacGames Digest
ror1@ellis.uchicago.edu		    Publisher/Creator: ATOMIC SEWAGE COMICS
       "Next thing you know they'll take my thoughts away" - Megadeth
Newsgroups: comp.sys.mac.games
From: davidh@swallow.ims.com (David Hartman)
Subject: ox3 game (?)
Reply-To: davidh@swallow.ims.com
Organization: Integrated Measurement Systems
Date: Wed, 6 Jan 1993 22:34:07 GMT


---
There has been some traffic about a new game demo that is on the wuarchive
could someone please post this to sumex. I am having a lot of trouble getting onto
the wuarchive.
Thanks
-------------------------------------------------------------------------------

"Unfortunately, this assault weapon issue is a symbolic issue that doesn't 
at all address crime" Tony Meeker, State Treasurer, Oregon.

David Hartman 
Davidh@ims.com

-------------------------------------------------------------------------------
From: mw2i+@andrew.cmu.edu (Michael Winston Woodring)
Newsgroups: comp.sys.mac.games
Subject: Pools of Darkness question
Date: 9 Jan 93 20:15:15 GMT
Article-I.D.: andrew.MfHvvn_00YUn5Pk19D
Organization: English As A Second Language Center, Carnegie Mellon, Pittsburgh, PA

Help, I'm stuck!!  I'm in the room with the statue of Kalistes and the 3
portals.  I am supposed to repeat what the Oracle told me to destroy, but none
of my answers are working.  I used what the journal entry says, but no dice.

What do I have to enter?

mike
Newsgroups: comp.sys.mac.games
From: CSMSETS@MVS.OAC.UCLA.EDU (CSMSETS)
Subject: Re: Civ and Pax
Date: 12 Jan 93 15:20:51 PST

In article <ayh-080193092137@wdl119.wdl.loral.com>, on 8 Jan 93 17:25:25 GMT,
ayh@wdl1.wdl.loral.com (Ann Hopkins) writes:
>
>.. Stuff deleted..
>
>The real reason you should give small game companies a chance is to compare
>the size of this news group to the comp.sys.ibm.pc.games.  There are not
>that many game companies willing to create games for the Mac.
>

This is the real problem! And there still aren't! Look at the 'new'
games that are out, Pax (truely new), Lemmings (port), Civ (port),
Falcon MC (port of Falcon AT), and the list goes on. The major
problems that I see is that companies (Changeling is kind of an
exception) are all programming for PeeCee's (256 colours, VGA
size screens) and ignoring the advantages (and all of the reasons
WE got ) Macs in the first place!
          --Ed
From: mreaney@kuhub.cc.ukans.edu
Newsgroups: comp.sys.mac.games
Subject: Best Flight Simulator?
Date: 5 Jan 93 20:10:30 CST
Organization: University of Kansas Academic Computing Services

I would be interested in hearing from those that have tried several
if not all the current available flight simulation games. What's the
best one out there? Red Baron, Hellcats, FlightSimulator, or Falcon?
I am most interested in quality and sophistication of graphics and animation
rather than white-knuckle excitment.

Mark Reaney, Univ of Kansas
Newsgroups: comp.sys.mac.games