From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: alt.games.sf2,rec.games.video
Subject: Re: who knows the code?
Date: 28 Jul 1992 19:17:20 -0700
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <1992Jul28.220507.17749@koko.csustan.edu> foc@altair.csustan.edu (Francisco Orozco) writes:
>I hope someone out there knows the code to play the bosses or can figure it
>out. Becuase I'm about to buy one.

  I imagine you are talking about the rumored "Play the SNES version of SF2 as
any of the last boss characters" secret code. I dunno why, I just had to get
this off my chest...

>I know it is just a rumorbut it sounds
>valid that if they put one code why not put the other and itis also a good
>point about that if they didn't why try to sell a game that will only add
>one more feature. unless there planing to introduce a whole new set of char.

  I don't know for sure that the SNES version of SF2 does not have a "play as
the bosses" code, but I'd not bet money on it. Why? These two reasons:

(1) A "play as the same player twice" code is easy to do -- you already
     have the graphics and control code programmed in; at worst, you just
     add an extra snip of code so you have two different-colored Guiles on
     the screen at once.

     On the other hand, letting you play the bosses would require MUCH more
     work. You've got the graphics for the bosses, but not the controls.
     It's easy to have the computer Bison do a flaming torpedo; but if you
     want to let the players be Bison, you'll have to add extra code to
     detect the "charge-release+punch" control sequence. Multiply that for
     all of the bosses' moves (especially Vega's "jump from the wall in any
     location" gimmick), and it adds to a LOT of extra work. If Capcom is
     going to put this feature in, it'd be a not-trivial change, and may not
     be cost-effective to do it.

(2) GREED. Hey, there are already enough people out there willing to pay $60,
     $70, or $90+ for the SNES version of SF2. If Capcom puts in this feature,
     it's not SF2 any more -- it's SF2:CE. Why not just wait six months or a
     year, instead, then sell an SNES version of the CHAMPION EDITION and
     make _another_ $60, $70, or $90 out of all the drooling fans out there?

     Capcom is a business, first and foremost, and wants to make lots o' bux.
     Why give you the Champion Edition for free when they can nail you for
     another $70+ in the near future? If I was the CEO of Capcom, that's
     what I'd do, no doubt about it...

  Personal predictions: You won't find a code to let you play the bosses in
the SNES version of SF2. You *WILL* see Capcom sell an SNES version of SF2:CE
within the next year or so.

                                                --R.J.
                                                B-)

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