HDTenEightyP/NetNews huggingface dataset:
From: mike@kittyhawk.aero.rmit.OZ.AU (Mike Paul)
Newsgroups: comp.sys.ibm.pc.games
Subject: old favourite
Date: 15 Oct 1992 10:35:12 GMT
Organization: RMIT Computer Centre
NNTP-Posting-Host: kittyhawk.aero.rmit.oz.au

Hi ..

	Quite a few years ago, around the time that Galaga was in the
arcades, there was a game out called GYRUS. The setup was you had a
planet in the middle of the screen, starting with jupiter i think it was.
Your craft could manouver itself around the planet in a circular fashion,
as the aliens would come out from the middle of the planet, you would
shoot 'em .. To make that task easier, three sattelites used to come out,
and if u got the middle one, you had double firing.. 
There were three stages and then a bonus stage, after which you went on
to the next planet, through all the planets, until you reached earth...

The theme song was Bach's Tocatta ..

Is this game available on the pc ?? 

Any help appreciated ...

regards
	Mike

Newsgroups: comp.sys.ibm.pc.games
From: oestline@maui.qualcomm.com (Ofer Estline)
Subject: Help! Links mouse cursor stuck...
Keywords: Links
Organization: Qualcomm, Inc., San Diego, CA
Date: Mon, 12 Oct 1992 18:18:05 GMT

	I just bought links386 SVGA and installed it.
	The first page (the digitized 18th hole) with the
	5 slection boxes apprears, and the cursor can be seen in the
	middle of the screen.  As soon as I touch the mouse, the cursor
	'sticks' to the right hand side of the screen, and moving it
	to the left makes the cursor move no more than two inches, but
	quickly sticks back to the right hand side.  I can move it up and
	down, but it doesn't want to go to the left.
	ctrl-alt-del fails here, and I'm forced to reboot.
	My mouse is 100% MS compatible, and works fine for windows and
	anything else.  My setup:  386-40, 64k C, SoundBlaster, Joystick
	modem, Trident card with 1.0MB, 4MB onboard RAM.
	Any help would be appreciated.  Thanks!
	--Ofer

Newsgroups: comp.sys.ibm.pc.games
From: jasona@sco.COM ( Token Latvian )
Subject: Re: Top Scores !!!!
Organization: The Santa Cruz Operation, Inc.
Date: Wed, 14 Oct 1992 22:56:38 GMT


In article <church.719021532@sfu.ca> church@fraser.sfu.ca (Mike James Church) writes:
>liuwu@acuson.com (Wu Liu) writes:
>
>>	Beginner	 5 seconds
>>	Intermediate	26 seconds
>>	Expert		90 seconds
>>-- 
>>Wu Liu                          Software Engineer, User Interface Group
>>liuwu@acuson.COM                Acuson
>
>...  I am dubious about those times.  I
>used the program MINEHELP.EXE which is a VERY cool program that will
>solve minesweeper for you.  It soved it fast.  But I have trouble with
>a few of the above scores.  Except for mine.  Heh, heh.

I can't say I saw these scores, but Wu was doing about this well before he
left SCO. I'm sure he's beaten the top scores he had around here, and these
look reasonable for someone of his skill.

You can doubt me as well, but I'll vouch for him...

i,jasona
Newsgroups: comp.sys.ibm.pc.games
From: lestat@wixer.cactus.org (Lyle J. Mackey)
Subject: Re: Cracked, Hacked, or Freebies???
Organization: Real/Time Communications
Date: Thu, 15 Oct 92 07:03:11 GMT

> <request for pirated software deleted>

Oh lord. Get your head down. INCOMING!


-- 
 .--------------------------------------------------------------------------.
/ Lyle J \ lestat@wixer.cactus.org /  Team Doofus  \ DoD / Nobody else WANTS \
\ Mackey /     Social Engineer     \ '89 Kaw EX500 / 587 \  my  opinions...  /
 `--------------------------------------------------------------------------'
From: rlwst8+@pitt.edu (Robert L Williamson)
Newsgroups: comp.sys.ibm.pc.games
Subject: AOTP HELP!!!
Date: 11 Oct 92 23:08:58 GMT
Organization: University of Pittsburgh

I have insufficient memory (expanded) to run Aces of the Pacific.  I read the supplement manual and it says u can create a boot disk to run the game in situations like mine.  I keep getting a problem creating this boot disk...is there a way I can create a boot disk for my computer to give me extra memory?
From: primus@netcom.com (Robert keng)
Newsgroups: comp.sys.ibm.pc.games
Subject: Roland Soundboards: Help needed.....
Date: 9 Oct 92 01:05:29 GMT
Article-I.D.: netcom.1992Oct9.010529.4463
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

Hi all:

		I am looking for info on the Roland MT-32, LAPC-1, and their
new SCC-1 GS. Any info is appreciated (price too :-) ), especially detailed
specifications of each board (that would REALLY help!). I also want to know
if they are shielded from noise and their compatibility (i.e. is SCC-1 
compatible with MT-32 or LAPC-1 so I can use the softs written for those 
boards too?). I've heard alot of wonderful things about these boards and they
seem like just what I need (317 digitaly sampled instruments/SFX on board of
SCC-1 GS? Built in DSP?) so please, if anyone out there has any detailed info
please e-mail me. 

		Oh yeah, one more thing: I need to know where I can get them,
as the mom and pop shops here in the bay area only carries the locally made 
SBPro and PAS-16. Most don't even have a clue as to what I'm talking about.
DOes anyone know of a mail order place or maybe a computer store within the
SF-Bay area that carries them? Thanx in advance.....


primus
primus@netcom.com
Xref: sparky comp.sys.ibm.pc.games:16853 rec.games.programmer:4212 comp.sys.amiga.games:13968
From: doiron@starpt.UUCP (Glenn Doiron)
Newsgroups: comp.sys.ibm.pc.games,rec.games.programmer,comp.sys.amiga.games
Subject: Re: wishlist for the ultimate role-playing advent
Date: 10 Oct 92 04:30:18 GMT
 <doiron.0f5k@starpt.UUCP> <1992Oct2.123148.739@altair.selu.edu>
Organization: 68K Software Development
X-NewsSoftware: GRn 1.16e (7/4/92) by Mike Schwartz & Michael B. Smith

In article <1992Oct2.123148.739@altair.selu.edu> pcs$1610@altair.selu.edu writes:
> In article <doiron.0f5k@starpt.UUCP>, doiron@starpt.UUCP (Glenn Doiron) writes:
> > [massive deletions here]
> 
> I'd like to reply to this, but I'd rather do it over mail. Do you have another
> email address? (the one you give keeps bouncing...)
> 
> > Glenn Doiron
> > --
> > Amiga UUCP+
> > Origin:  uunet!starpt!doiron     (Organization:68K Software Development)
> >          BIX: gdoiron
> > ** Not enough memory to perform requested operation.  Add 4 megs and retry.
> 
> Scott

I can't seem to get through to you.  Try uunet.uu.net!starpt.UUCP!doiron,
maybe that will work.
 
Glenn Doiron
--
Amiga UUCP+
Origin:  uunet!starpt!doiron     (Organization:68K Software Development)
         BIX: gdoiron
** Not enough memory to perform requested operation.  Add 4 megs and retry.
Newsgroups: comp.sys.ibm.pc.games
From: isc30108@nusunix1.nus.sg (AMBAT SASI S/O PALISSERY P)
Subject: Re: Monkey Island II
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Wed, 14 Oct 1992 00:27:18 GMT

Jim Hribnak (hribnak@nucleus.cuc.ab.ca) wrote:
: I have just fallen where the treasure is and LeChuck is casting voodoo spells
: on me making me vanish from room to room..  how do I get out of this basement? 
: I have taken the elavator to the top but cant go anywhere.
: HELP!

u can't. u'll have to do u own voodoo stuff on LeChuck.

sasi.
Newsgroups: comp.sys.ibm.pc.games
From: lopius@cs.UAlberta.CA (Lo Pius Ming-wai)
Subject: Help needed on LSL3
Organization: University of Alberta, Edmonton, Canada
Date: Thu, 15 Oct 1992 02:10:36 GMT

Patti wants some kind of presents before I (Larry) can date her.
What is this?  I have already made a Lei from the orchids but
she doesn't seem to like it.  HELP PLEASE!!!!
From: VEILLEUX@MAINE.MAINE.EDU (Troy D. Veilleux)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Help needed: Dagger of Amon Ra!
Date: 13 Oct 92 20:36:28 GMT
Organization: University of Maine System

Help!!!!!!!!!!! What do I do to get through the Mastodon room?
                                     Thanks,
                                     Troy D. Veilleux
Newsgroups: comp.sys.ibm.pc.games
From: yy@stdank.as.ntu.edu.tw (Ching-Cheng  Chen)
Subject: Re: Civ memory problem
Organization: Subtropical Meteorology Data Bank, Dept. of Atmospheric Sciences,
X-Newsreader: Tin 1.1 PL4
Date: Mon, 12 Oct 1992 04:00:26 GMT

Hello :
	I think you can use "mem /c" command to check that what application
software occupied the memory. And then cancel it. I think that maybe
smartdrv makes this problem.


						Y.Y.

						yy@stdank.as.ntu.edu.tw
From: abbie@cam.nist.gov (Abbie A. O'Gallagher X3266)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Help needed: Dagger of Amon Ra!
Date: 16 Oct 92 18:45:01 GMT
Organization: National Institute of Standards and Technology, Gaithersburg, MD


I don't know how much to tell you, but be warned, the guy is PERSISTENT!
Close the door in the Mastodon room, and use the wire on the door handles.
Run to the Armor room, close that door and bar it.  
Run to the "mystery" door you haven't been able to open.  Put the chair
there, use the chair to reach the transom.  Open the transom.  Climb down 
and run to the Egyptian room.  Hide in the mummy case.  I'll stop there, but
believe me, you're not out of danger yet!

Sue Greer from Abbie O'Gallagher's account.
From: c89matlo@odalix.ida.liu.se (Mattias Lonnqvist)
Newsgroups: comp.sys.ibm.pc.games
Subject: QfG3: Stuck again!
Keywords: glory
Date: 15 Oct 92 18:15:58 GMT
Organization: CIS Dept, Univ of Linkoping, Sweden

Thanks to those who helped me last time I was stuck, but now I'm stuck
again.

After giving the leopardwoman presents and releasing, I went out into
to the jungle and there I met her again. I talked with her, and then
she left. So, what now? It doesen't seem like I can follow her, I
didn't get much out of the discussion, and I can't seem to find her
again.

Any help appriciated (is *that* the correct spelling btw ?).

		/Mattias

--
 _____________________________________  _______________________________
| Computer Science                    ||  Mattias Lonnqvist            | 
| Linkoping Institute of Technology   ||  c89matlo@und.ida.liu.se      |
|-------------------------------------'`-------------------------------|
|Also possible to reach via fidonet - 2:204/416, Forumnet - 80:461/110 |
|     IntlNet - 57:4604/0     or    57:4604/100   , VirNet - 9:463/602 |
`----------------------------------------------------------------------'
From: parker@ccwf.cc.utexas.edu (Bryan Parker)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: file splitting/joining
Date: 10 Oct 92 19:50:00 GMT
Distribution: usa
Organization: The University of Texas at Austin, Austin TX

In article <1992Oct2.185551.20620@cbnewsh.cb.att.com> krh@cbnewsh.cb.att.com (kenneth.r.hackbarth) writes:
>
>are there any good shareware programs out there for splitting
>a file into multiple smaller parts and then rejoining them
>(for MSDOS)?

It's amazing how many people have asked this in the past few days... there is
a readily available program to do this.  And chances are, you already have it
installed on your MSDOS machine.  It's called 'BACKUP.COM'.  Take a look.
Sure it's just a DOS utility, but IT WORKS.
From: HeroSoftware@cup.portal.com (Bits of Magic)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Games Collective
Date: Sat, 10 Oct 92 17:44:25 PDT
Organization: The Portal System (TM)

>Here's an idea that gets around the copyright legally...
>Some Problems with the
>idea: 1) Making sure that games were deleted from the systems involved.
>2) Differences in the time it takes to complete (or get tired of a game)
>3) Finding enough people with computers and simular interests in games.

4) The universal problem with reducing sales of computer games -- reducing
the number of people and companies making games.  If you decrease the income
of games companies and games producers, you get fewer games.  Simple.

	evan
Newsgroups: comp.sys.ibm.pc.games
From: pgeltner@netcon.smc.edu (Peter Geltner)
Subject: Re: Want info on OOTW
Organization: Santa Monica College, Santa Monica, CA
Distribution: usa
Date: Wed, 7 Oct 1992 16:00:35 GMT

In article <1992Oct7.060133.14958@leland.Stanford.EDU> umeister@leland.Stanford.EDU (Eushuk Hong) writes:
>Hi.  I'm thinking about buying OOTW, but am wondering if it has some
>wild copy protection scheme.  I bought the Stealth Affair game a few
>years back and after staring at multi-color pictures trying to satsify
>the crazy copy protection scheme, I swore never to by another game by
>Interplay again.  OOTW sounds pretty cool, though, so please e-mail or
>post if OOTW has protection, and if so, what kind.
>
>--Eushuk
>
>Thanks to SH's Falcon 3.0 and AOTP, which are great games with NO copy
>protection.  Believe me, after spending $50 a pop, I'm not about to go
>out and spread the games around.  I really respect the trust that the
>makes of these games put in the buyer, and intend to uphold that trust.
OOTW has one of the worst copy protection schemes that I have ever seen.3
It has a code whel  wheel that requires TWO entries of sevral squiggles
before you can plan  play.  I was also frustrated because it kept freezing
on my 486 33MHz machine. And restarting with{ that dumb code wheel EACH time.
It works OK on my 386.  I don't plan on buying their products anymore unless
they dump the codewheel.

-- 

Peter Geltner   Administrative Dean of Computing
                Santa Monica College
                Santa Monica, California 90405
From: mhs@fokus.gmd.de (M.Schmeil)
Newsgroups: comp.sys.ibm.pc.games
Subject: crack for stunts
Date: 9 Oct 92 14:09:53 GMT
Organization: GMD-Fokus (Berlin)

what did you say? where is the crack for stunts?
Newsgroups: comp.sys.ibm.pc.games
From: eivindt@edb.tih.no (Eivind Tagseth,o92a)
Subject: Cobra Mission
Reply-To: eivindt@edb.tih.no
Posting-Front-End: Winix Conference v 92.05.15  1.20 (running under MS-Windows)
Date: Fri, 16 Oct 1992 07:46:57 GMT

How do I get into Club 10 in Cobra Mission??
The woman on the intercom keeps telling me that the boss is out and that I 
should come back later.
I have been coming back later about a thousand times now, but the boss is NEVER
in.  I keep popping into the bar, but nothing changes.  What do I have to
do to get into Club 10 ?
Newsgroups: comp.sys.ibm.pc.games
From: gfa1@cec2.wustl.edu (Greg Forrest Atwood)
Subject: POD HELP!!!!!!!!!!!!!!
Keywords: POD 
Organization: Washington University, St. Louis MO
Date: Fri, 9 Oct 1992 16:37:43 GMT

I know that this has been asked before, but I never saw the sollution.
Question:how to fight tanetal
Also, I think I had some kind of bug before.. I was somewhere in Moander
and some kind of horn of doom was blowing, and I ran into a bunch of dragons.
Has anyone else ever had this happen?
Newsgroups: comp.sys.ibm.pc.games
From: hchong@netcom.com (Hoi Chong)
Subject: Calling all Mechwarrior fans 
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Wed, 7 Oct 1992 20:46:12 GMT

Seen the ad in CGW regarding Cyber Empire?  Looks like another great
bettlemech game.  Looks like you can design your own mech (ok, I am just
guessing by the pictures I saw).  But it is by SSI.  
Xref: sparky comp.sys.ibm.pc.games:16196 rec.games.programmer:4156 comp.sys.amiga.games:13783
From: alan@af.msc.edu (Alan Klietz)
Newsgroups: comp.sys.ibm.pc.games,rec.games.programmer,comp.sys.amiga.games
Subject: Re: player interaction in multiplayer games [was Re: <None>]
Date: 7 Oct 92 03:54:12 GMT
Organization: Minnesota Supercomputer Center, Inc.

In article <2ACFAFB0.9954@news.service.uci.edu> cnc@balboa.eng.uci.edu (Christopher Christensen) writes:
<
<Well, I'm definitely against any sort of automatic punishment for
<attacking another player.  On one hand, I don't think that powerful
<players should have free reign to slaughter weaker characters at will,
<on the other hand I don't think that all player-player conflict should
<be forbidden.

Here is the solution I came up with for Scepter of Goth (circa 1980).

1) New players start with a moderately high piety level.

2) Attacking a player weaker than yourself causes your piety level
   to be reduced. 

3) Attacking a player stronger than yourself is rather stupid, and
   you suffer the consequences :-).  (Self-defense is always legitimate,
   and so piety level of the stronger player is not reduced.)

4) The lower your piety, the more hostile the local townsfolk become: the
   storekeeper will charge you higher prices, the innkeeper will refuse 
   to put you up for the night, etc.

5) Very low piety will cause the town guards to chase after you on sight.

6) Killing someone with very low piety can *increase* your piety.

7) If your piety falls to zero your character is lynched by an angry mob.

So basically, you can try to attack other players, but you will face
increasingly dire consequences in doing so.  In practice this system
worked pretty well.

--
Alan E. Klietz
Minnesota Supercomputer Center, Inc.
1200 Washington Avenue South
Minneapolis, MN  55415
Ph: +1 612 626 1737	       Internet: alan@msc.edu
From: ysc2k@kelvin.seas.Virginia.EDU (???)
Newsgroups: comp.sys.ibm.pc.games
Subject: Eye of Beholder II for Sale
Date: 16 Oct 92 13:07:19 GMT
Organization: University of Virginia
Originator: ysc2k@kelvin.seas.Virginia.EDU

Eye of Beholder II for Sale

3 1/2 (720k) diskettes
All of the original documentation included & the clue book

Asking $35 and I will pay for the shipping.
or make me an offer. ( either sale or trade )

 
Newsgroups: comp.sys.ibm.pc.games
From: shanks@saifr00.cfsat.honeywell.com (Mark Shanks)
Subject: Re: F16 cockpit coming soon
Keywords: There I was...
Organization: Honeywell Air Transport Systems Division
Date: Thu, 8 Oct 92 20:34:54 GMT

In article <1992Oct7.230753.2753@mcc.com> knutson@mcc.com (Jim Knutson) writes:
>I got a copy of the Thrustmaster newsletter recently and was reading
>through it today.  In it they have a column dedicated to a product
>coming out this November.  What else could Thrustmaster come out with
>besides an expensive joystick, throttle/weapon control, and rudder
>system you ask?  Why, an entire cockpit of course.  "A cockpit with
>instrument panels, switches, ThrustMaster Aircraft Combat Controls
>right at your hands and feet and a very large, amplified speaker to
>enhance the sounds and feel of flight.  Now all you need is G
>forces..."
>
>The cockpit can be ordered as plans which include instructions, bill of
>materials and instrument panel templates, or a kit with pre-cut
>materials, templates and hardware. There's also a Console Module which
>activates the side panel switches and translates them for the
>computer.  The switch kit provides 62 buttons and switches for the
>control panel.  The setup is supposed to eliminate the need for a
>keyboard during flight.  The final option is the sound kit which
>includes a 15" sub woofer and amp.  It is supposed to produce realistic
>air frame vibrations (through the speaker) during aircraft operation.
>Looked like the cockpit, console module, switch kit and sound system
>were all going to be priced separately.

I have a REAL hard time envisioning this thing. What are supposed to 
sit on? If what you're building is essentially what the contractors
call a "lighting mockup" without the lights, where do you put the monitor?

Honestly, if what you're interested in is a simulation of a flight
environment, you would be much better off by buying yourself a
surplus flight helmet (preferably one that doesn't fit perfectly), 
a sun lamp (to get your head nice and toasty), and a pair of Nomex/leather
flight gloves (soak `em with sweat/oil/hydraulic fluid for that
crisp but slick feel). Put your monitor a little above coffee table height.
Get about 4-5 of those concrete slabs you see at the garden section of
your local K-Mart, top `em with the thinnest cheap cushion you can find.
(That's your "ejection seat".) Wipe the mask out with denatured alcohol
(smells nice), and clamp a rag soaked in JP-4 (kerosene will do) on the end
of the oxygen hose, and strap that puppy on `till it leaves a ring on your
face that lasts for hours. Turn the sun lamp on and point it at your head.
Now you're doing it like the big boys!

The rest of that shit (side consoles, sub-woofers, etc.) is strictly
for show, and won't do a damn thing toward giving you that "there
I wuz" feel.

Please note: I'm not kidding (much).

Mark Shanks
Principal Engineer, 777 Displays
Newsgroups: comp.sys.ibm.pc.games
From: rcb@ncsu.edu (Randy Buckland)
Subject: Re: V for Victory : Important Note for Standard VGA People
Organization: North Carolina State University
Distribution: usa
Date: Wed, 7 Oct 1992 13:15:00 GMT

mcm1332@tamsun.tamu.edu (Michael C. Mortimer) writes:
>I just wanted to warn all the people out there with standard (256K)
>VGA card before you buy V4V. (IBM PS/2 people too)
>It ONLY supports SuperVGA, 640x480x256, (VGA cards w/ 512K or more)

Since this is not standardized, what cards does it support? Does it
use VESA modes? Or does it know each card's private mode numbers, etc?
--
Randy Buckland                               "It's hard to work
North Carolina State University               in a group when you're
randy_buckland@ncsu.edu (919) 515-5491        omnipotent"       -- Q
Newsgroups: comp.sys.ibm.pc.games
From: Mark E. Johnson <mjohnson@force.decnet.lockheed.com>
Subject: TRADE: Dos Games
X-UserAgent: Nuntius v1.1.1d9
Organization: LMSC
Date: Sat, 17 Oct 92 00:43:24 GMT
X-XXDate: Fri, 16 Oct 92 17:52:17 GMT

I have the following games for trade. Some of them are older, that's
true. But for
those I would gladly accept a similar vintage game, or arrange a 2-for-1
trade.
E-mail me for more information!

Secret Weapons of the Luftwaffe
Countdown
Covert Action
Lightspeed
Battlehawks 1942
Omni-Play Basketball
XOR Football
NFL Football Challenge

-----------------------------------------------------------------------
---
Mark E. Johnson                        
mjohnson@nebula.decnet.lockheed.com
Newsgroups: comp.sys.ibm.pc.games
From: dedmunds@selkirk.sfu.ca (Darran Edmundson)
Subject: the new Gravis Ultrasound
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Fri, 9 Oct 1992 20:29:55 GMT

The Gravis Ultrasound (GUS) has been released in Canada and since I haven't
read anything in this gaming newsgroup, I thought I'd post some comments on
it.

I got my board on Tuesday from Software Alley in Vancouver for $169 CA and
have spent the week testing out the SoundBlaster emulation with Falcon,
AOTP, Baron, Stellar7, Links386 and Indy500 (Adlib).  Since the GUS uses
wavetable synthesis rather than FM synthesis, a TSR is used to emulate
the SoundBlaster (it does not emulate SB Pro).  

Overall the emulation is quite good, especially with AOTP and Links386.
The power of the GUS is revealed with some of the 5Mb of demos and software
that comes with the board.  These are simply amazing.  There is none of
the characteristic hiss and crackle.  (I have the audio-out fed into my
Sony stero.  The GUS also has an onboard 2W amplifier that will drive
a small set of bookshelf speakers or headphones.  Volume control is
available via software that can be set while playing).

What I'm really looking forward to is the release of GUS supported games
by Electronic Arts.  If you want good sound with current games, a SB or
hardware compatible is your best bet.  However, if you want to buy into
the future, go and check out the Ultrasound.

(And no, I don't work for Gravis.  They don't need my help to sell this board.)

-- 

Darran Edmundson
darran@chaos.phys.sfu.ca

Newsgroups: comp.sys.ibm.pc.games
From: ekarabin@magnus.acs.ohio-state.edu (Eric B Karabin)
Subject: Re: Opinions on U7: Forge of Virtue
Organization: The Ohio State University
Date: Fri, 9 Oct 1992 19:40:23 GMT


     They are plot devices.  You can just ignore them.

It would be absurd to stop the game and say "sorry, you didn't make it".
-- 
------------------------------------------------------------------------
ekarabin@magnus.acs.ohio-state.edu
70004.1523@compuserve.com
ekarabin@csi.compuserve.com
Newsgroups: comp.sys.ibm.pc.games