HDTenEightyP/NetNews huggingface dataset:
From: curmi@munta.cs.mu.OZ.AU (Jamie Paul CURMI)
Subject: SONIC 2
Summary: Sonic 2 has been in Daimaru for quite a few days now
Organization: Computer Science, University of Melbourne, Australia
Date: Mon, 23 Nov 1992 23:20:16 GMT

Hi Guys,

should have posted this quite some time ago...sorry....been very busy.
Anyway, just wanted to mention:

1) Daimaru in Melbourne, Australia have opened a "Sega Serious Fun Store"
   on Level 5.  Big store...everything a Sega head would want...
   Next door is a tiny little Nintendo area... sad times for Nintendo in
   Australia....How can they expect the SNES to sell when they have
   hardly released any games here....

2) They got SONIC 2 in *last* Thursday and have been selling it since then.

Now I thought it wasn't released till Today (Sonic 2'sday)...but obviously
Daimaru and Sega had other ideas.  Yes...it is Sonic 2, not Sonic... my
fiance bought me a copy for my MegaDrive...only bummer is I can't open it
till Christmas! :'(

One of the computer shop in Melbourne Central (just outside Daimaru) has a
sign in the window saying that Sonic 2 is available from Today....  why does
Daimaru get to sell Sonic 2 so early?

Anyway, so much for all these complaints about Sonic 2 being released in
Japan before America....

The game looks excellent on the demo in store.  I'm tempted to rip open
that little parcel sitting under my christmas tree. ;-)

Jamie

-- 
------------------------------------------------------------------------------            Jamie P. Curmi  (curmi@cs.mu.oz.au, curmi@maths.mu.oz.au)                      Department of Computer Science,   Department of Mathematics
         The University of Melbourne, Parkville, Victoria, Australia            ------------------------------------------------------------------------------
                    *** Mutate NOW - avoid the rush! ***
Newsgroups: rec.games.video
From: tpehrson@javelin.sim.es.com (tim clinkenpeel)
Subject: [SNES:Clinkenreview> Street Fighter 2 - ADDENDUM
Reply-To: tpehrson@javelin.sim.es.com
Organization: Evans & Sutherland Computer Corp.
Date: Mon, 16 Nov 1992 18:24:26 GMT

i made an error in my street fighter 2 review in regards to the sound.  this
occurred due to the fact that i was simultaneously playing several games at
the time and got some factors confused.

the corrected paragraph reads:

+  the sound is praiseworthy.  a new tune for each backdrop/opponent, doing a
   good job of adding to the game yet not dominating.  and how about the sound
   effects?  superb groans, smacks, chops, hacks, whacks and shouts.

not that much of a modification, but changes the following:

OVERALL RATING:  9.3

-- 
	       there is no religion when a man has  good curry
				       -
      tim clinkenpeel: aberrant analytical skeptical agnostic idealist.
		     -- i exclusively represent myself --
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video
Date: Mon, 16 Nov 1992 20:50:09 -0500 
From: "Jarrod J. Siket" <jsai+@andrew.cmu.edu>
Subject: SEGA CD EMERGENCY

This is an emergency!!!

I must get my hands on a SEGA CD unit A.S.A.P.

Im dying, i need it!!

If anyone knows of a way to get their hands on one, or where I can find
one in the pittsburgh area, let me know.

Jarrod
Newsgroups: rec.games.video
From: tpehrson@javelin.sim.es.com (tim clinkenpeel)
Subject: Re: GAME BYTES #7 SHIPS!
Reply-To: tpehrson@javelin.sim.es.com
Organization: Evans & Sutherland Computer Corp.
Date: Fri, 20 Nov 1992 00:15:48 GMT

rdippold@qualcom.qualcomm.com (Ron Dippold) writes:


>Game Bytes also offers a text-only version, available wherever the
>graphics version is available.  I forget exactly what issue they
>started this practice, but I believe it was issue 4 or so.  Since the
                                                             ^^^^^^^^^
>console reviews don't have any screen shots anyhow, it shouldn't
 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
>matter that the pictures aren't included.  It should be on
>wuarchive.wustl.edu as gb07-txt.zip under pub/MSDOS_UPLOADS.

not anymore, friends.

may i suggest that concerned parties mail ross erickson (mr. gamebytes) at
ross@kaos.b11.ingr.com instead of engaging in futile whining.
-- 
	       there is no religion when a man has  good curry
				       -
      tim clinkenpeel: aberrant analytical skeptical agnostic idealist.
		     -- i exclusively represent myself --
From: as029@cleveland.Freenet.Edu (Victor M. Rosario)
Newsgroups: rec.games.video
Subject: Re: sonic 1
Date: 23 Nov 1992 18:26:01 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


TO ALL PEOPLE WHO TRIED THE SONIC TRICK AND DOESN't WORK...


	Try pressing the pad WITH PRECISION. That means sometimes u
press UP and you are really pressing UP+Left or UP+right. Altough I
have do this trick a zillion times,sometimes I have problems getting
it. I justr turn off the Genesis and on and try again. Also to do the
debug,(AFTER THE UP,DOWN,LEFT,RIGHT *ding*; A+START...level select)
do AGAIN UP DOWN LEFT RIGHT and press the C button 3 times. If that 
doesn't work try pressing the C button first and the combo. (BTW: If u
want the "debug" active in an Act,just hold the A button while the 
game shows the NAME of the act.

And please...NO MORE SONIC 1 traffic!!! I want Sonic 2!!!!!
-- 
Newsgroups: rec.games.video
From: sidney@phragmen.mit.edu (Raymond Sidney)
Subject: "Power Slide" in SNES Super Mario Kart
Organization: MIT Department of Mathematics, Cambridge, MA
Date: Fri, 20 Nov 92 18:40:03 GMT

Hey-- does anyone know exactly what this "power slide" business is about?
Is it essentially just a hop plus a turn in mid-air, or is there actually
something to it?  Any time I hit either of the L or R buttons, I hop, no
matter what else I'm doing.

						-- Ray Sidney
						sidney@math.mit.edu
Xref: sparky rec.games.video:22722 alt.games.lynx:1081
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Some Lynx info needed
Date: 19 Nov 1992 20:23:16 -0800
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <1992Nov20.005539.9540@ncsu.edu> jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH) writes:
> [Regarding the one Lynx/two players feature of Lynx FIDELITY CHESS]
>
>	Unless you can visualize a board completely (if you can, why do you
>need the lynx?) being able to see it is a absolutely necessary.  As you
>well know, it's pretty difficult for two people to see a lynx screen without
>mucho difficulty.

  Ummm, I dunno. When I play Lynx chess with two people (a Lynx card is
still smaller than a portable chess set, after all), when the other player
is done, I look at the board and then ponder my move. No big deal to me, but
I can see where the ability to watch the board while your opponent's thinking
of his move may be useful.

>>I also think
>>AWESOME GOLF should have been "multiple players on one Lynx" instead of
>>ComLynxed, since it's not really needed.
>
>Same for golf.  When I'm not at the tee, I'd still rather
>see what's going on rather than just twiddle my thumbs...

  I dunno. The only point of having multiple Lynxes for AWESOME GOLF is so
the software can choose which player goes next (after the tee-off, the player
whose ball is farthest from the hole swings). Still, this can be done by
simply flashing a "It's Player X's turn" message instead.

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: SNES: Super Star Wars
Date: 23 Nov 92 21:04:35 GMT
Organization: Clark College, Vancouver, Wa.  USA

In article <By69vB.668@cleo.abt.com> todd@cleo.abt.com (Todd Nix) writes:
>
>Other than the frustration of not being able to finish the last level,
>I have to say that Star Wars on the SNES is one of the most impressive
>home video games I've ever come across, amazing graphics and sound effects,
>plus great animation. I was playing on the easiest of three levels, and
>I still managed to use up about 40-50 lives getting to the last level.
>Highly reccommended.

Where did you get it. I haven't been able to find it anywhere, and all the
stores say it isn't out yet!!  Whats the scoop on this game?

Gary
-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
From: Bill_Steinmetz@NeXT.COM (Bill Steinmetz)
Newsgroups: rec.games.video
Subject: SMW help?
Date: 18 Nov 92 22:16:26 GMT

I have been unable to find the second exits to both Chocolate Island 2 and  
Cheese Bridge.  Can someone supply me with a few spoilers.  Thanks.

Bill
Newsgroups: rec.games.video
From: kak1@cypress31.cray.com (Kevin Kramer)
Subject: Re: Sega CD the early days...
Originator: kak1@cypress31
Organization: Cray Research, Inc.
Date: 17 Nov 92 13:18:17 CST


In article <1992Nov17.162102.679@noose.ecn.purdue.edu>, brackney@author.ecn.purdue.edu (Larry J Brackney) writes:
> conty@cbnewsl.cb.att.com (E. Kontei) writes:
> tehyang@sal-sun60.usc.edu (Teh Kao Yang) writes:
> >> Oops! Look like you forgot one important thing, Steve! What's going to be
> >> doing the compression in a Turbo Duo? It has no internal CPU.
> >
> >Any upgrades to the OS can be installed with a system card.  I assume a
> >new system card could include the appropriate decompression routines.
> 
>    I believe NEC has been working on compression algorithms for the Turbo
> for several years now . . .

[tech talk deleted]

>    All this technology talk is fine, but I'm just waiting for Time Cruise
> to come out for the Duo.  It's slated for December, and I can hardly wait!
> IF you liked Devil's Crush, you'll LOVE Time Cruise.
                                          ^^^^^^^^^^^!!!

A sequal to Devis Crush!!!  Must have more info!  Is a card or a CD (or is
it a super CD)  Any info on gameplay?  I absolutly love DC and the thought
of a new TG16 pinball game sounds teriffic!

Kevin
From: rxr8697@ritvax.isc.rit.edu
Newsgroups: rec.games.video
Subject: FAQ for this group ?
Date: 18 Nov 92 20:31:58 GMT
Reply-To: rxr8697@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology

I'm looking for an FAQ of this newsgroup.
I also need some advice on the SNES and the Sega.
Is it true that the SNES plays more slowly than
the Sega?
Also how about the graphics and video 
qualities of the two systems?
Does SNES offer more action games than Sega?
(or is it the other way round?)

Thanks for the help that I have been getting
from the net. You guys are great.

Rudi R.
Newsgroups: rec.games.video,rec.games.video.arcade
From: Pekka.Salmia@hut.fi (Pekka Salmia)
Subject: Re: NeoGeo: More on Art of Fighting
Organization: Helsinki Univ. of Tech., Finland
Date: Sun, 22 Nov 1992 18:59:04 GMT

{ -  Whoops, I mentioned I thought King said "nihon-keek!" during her
{   fireball.  It's NOT, it's more on the lines of "nihon-fai[ta|ya]!".
{   (Must've been thinking about Chun-Li...)  I was leaning perhaps
{   more towards nihon-faiya, as it loosely translates to 'two-legged
{   fire' in Japanese, and she does sling these from her legs.

Two-legged fire? Sounds sort of far-fetched to me. How about
"Japan fire!" or "Japanese fire!"?

{ 	John:	fireball --  "Gaas-faiya!" (?????)

"Gas fire!" probably.

--
/* Pekka Salmia * suicyco@psykoman.cs.hut.fi                              *
 * "Kingdom  Kindergarten  Born Late  Will I Graduate?" -FNM:Kindergarten */
Newsgroups: rec.games.video
From: kennehra@craft.camp.clarkson.edu (Rich"TheMan"Kennehan)
Subject: Re: 2600 Source code?
Organization: Clarkson University
Distribution: rec
Date: Tue, 17 Nov 1992 22:44:01 GMT



Hi.  ftp to acad3.alaska.edu and go to the directory "atari"
it has a TON of info, it even has the source code to combat!
It also has all of the pinouts, assembler instructions, etc.
Have fun!

- Rich
  kennehra@logic.camp.clarkson.edu
From: ry01@ns1.cc.lehigh.edu (ROBERT YUNG)
Newsgroups: rec.games.video
Subject: Re: Q\*Bert 3 : COMMENTS PLEASE!
Date: 23 Nov 92 22:00:05 GMT
Organization: Lehigh University

In article <By4qt8.DAH@rahul.net>, bryanw@rahul.net (Bryan Woodworth) writes:
>Qbert 3 -- Was wondering if anyone had tried this?  Comments? I
>really am considering buying it, since i loved Q Bert at the
>arcade.  I wonder how is this different from the original Q*Bert?
>Why the "3"?  Please, someone give us some information!!
>
>thanks,
>
>--
>Bryan Woodworth <bryanw@rahul.net>
>

What happened to Qbert 2??? 3 for 3-D ??
-- 
       /~~~~~~~~~~~~~~~~~~~~~~~ILAN~~~~~~~~~~~~~~~~~~~~\
       \___(Robert) Bobby Yung_______RY01@Lehigh.Edu___/
From: hleaves@gems.vcu.edu
Newsgroups: rec.games.video
Subject: Where to get specs for game systems.
Date: 16 Nov 92 07:18:48 GMT
Article-I.D.: gems.1992Nov16.111848.177
Organization: Medical College of Virginia

To all who ask these questions:

Where can I get a copy of the technical specifications for the XXX video game
system?
What are the specifications for the cartridge protection chip on the XXX 
system?
What are the software specs for XXX?

It is HIGHLY unlikely that anyone would have the answers to these questions.
Someone would only have the specifications if they had reverse engineered the
system or obtained an official copy of the specifications from the
manufacturer. To get an official copy of the specs you must obtain a third
party developers license from the manufacturer of the system. To do this you
have to go through a mile high pile of red tape including proving that you are
an experienced manufacturer of the items you want to make for the game system.
Don't expect to get the specs from someone with a license, either. Nobody with
the official specifications is going to give them away as this violates the
nondisclosure of information clause in their licensing agreement. As far as
reverse engineering the system goes, it is a very difficult and time consuming
task. I doubt anyone with the knowledge and ability required would waste their
time reverse engineering a video game system. Yes, people have discovered the
pin-outs for the cartridge ports, etc. This is one of the easier things to
figure out. Getting a more useful and detailed specification of the system,
however, is much more difficult.
-- 
*******************************************************************************
** Hugh L. Eaves                      ** Internet: hleaves@ruby.vcu.edu      **
** Medical College of Virginia        ** Bitnet: hleaves@vcuruby             **
** Department of Human Genetics       ** Voice: (804) 371-8754               **
***************** All non-incendiary communication welcome! *******************
From: ss@bigwpi.WPI.EDU (Scott Streeter)
Newsgroups: rec.games.video
Subject: SNES: Super Star Wars
Date: 17 Nov 92 11:26:33
Organization: Worcester Polytechnic Institute, Worcester, MA 01609-2280
NNTP-Posting-Host: bigwpi.wpi.edu


Anyone know the release date?

--
 Scott Streeter                             Visit the Star Wars Archive at
 ss@wpi.wpi.edu                             wpi.wpi.edu       130.215.24.1
From: rjc@cogsci.ed.ac.uk (Richard Caley)
Newsgroups: rec.games.video
Subject: Re: Genesis Color upgrade paths....
Date: 20 Nov 92 16:53:44 GMT
Organization: Human Communication Research Center
In-reply-to: dave@admiral.uucp's message of 19 Nov 92 03:59:22 GMT

In article <1992Nov19.035922.28968@admiral.uucp>, Dave Litchman (dl) writes:

dl> Not possible. Video output is a hardware item. Cartidges are software. 

Take an old and crap cartridge, one you dislike and can't flog to a
passing sucker.

Place on floor just in front of foot.

Swing foot.

If you have followed these instructions carefully, the foot should
have imparted kinetic energy to the cartridge.

You can kick it, ergo it's hardware.

On the otehr hand, the cartridge isn't the obvious place to do it.
There is a bus port on the side and another one on the back which
claims it is for a modem. They are the obvious places to stick
graphics improvement hardware.

Getting existing cartriges to use new hardaware is, of course,
another matter. Just this side of impossible, but only just.

--
rjc@cogsci.ed.ac.uk			_O_
					 |<
Newsgroups: rec.games.video,alt.games.lynx
From: tsang@cs.washington.edu (Donald Tsang)
Subject: Re: Some Lynx info needed
Organization: Computer Science & Engineering, U. of Washington, Seattle
Date: Tue, 17 Nov 92 13:38:55 GMT

In article <> rjung@girtab.usc.edu (Robert A. Jung) writes:
>In article <> rauser@fraser.sfu.ca (Richard John Rauser) writes:
>[Slime World vs Gauntlet III]
>SLIME WORLD is bigger, and will take you longer to get
>through it. And when you are done, the "Kill the other player" (Mission 5)
>is still good for lots of hours of play.

Don't forget "Pop the Zit"...

Heh.

Heh heh.  Heh...

*POP*
-- 
Donald Tsang                    "Ho!  Haha!  Guard!  Turn!  Parry!  Dodge!
tsang@june.cs.washington.edu     Spin!  Ha!  Thrust!"
..!uw-beaver!june!tsang                       -- Robin Hood Daffy
Newsgroups: rec.games.video,alt.games.lynx
From: rauser@fraser.sfu.ca (Richard John Rauser)
Subject: Batman Returns is kind of dorky
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Fri, 20 Nov 1992 01:53:01 GMT



   I love my new Lynx, but I don't really care for Batman Returns (which
came with my unit). What could have been a great game seems to be nothing
more than a run as fast as you can exercise...everytime I try and throw
acid or batarangs, I take more damage than the crooks! I'm half-way through
the second level and it doesn't seem to get any different...basically
run and jump, run and jump, fleeing from the bad guys. Some hero.

    What's the general opinion of this game, anyway? Does it get more
interesting in level 3 and/or 4?

     
-- 
Richard J. Rauser        "You have no idea what you're doing."
rauser@sfu.ca            "Oh, don't worry about that. We're professional
WNI                          outlaws - we do this for a living."
-----------------
"Remember, no matter where you go, there you are." -Dr.Banzai
Newsgroups: rec.games.video
From: brian_vickers@isd.jpl.nasa.gov (Brian Vickers)
Subject: Re: TG16-- new games
Followup-To: rec.games.video
Organization: Jet Propulsion Laboratory
Date: Tue, 17 Nov 1992 19:02:17 GMT

In article <97187@netnews.upenn.edu>, din@gradient.cis.upenn.edu (Clarence
Din) wrote:
> 
> In article <1992Nov11.202228.29287@informix.com> neilw@informix.com (Neil Williams) writes:
> >
> >Clarence, how do you like Order of the Griffon?
> >If you've played any AD&D games on a pc, how would you compare them?
> > 
> I like Order of the Griffon.  I've been playing it for about 1-1/2
> weeks now.  It looks a lot like Wizardry on the PC, which is why
> I like it.  The strategy portions (combat) are much more
> sophisticated, though.  You actually get to move characters around
> the playfield and all characters can take part in the action.

I hear it is a port of "Eye of the Beholder II". Is this true?

-- Brian
[This is not my REAL .sig, its my .sig's ALTER EGO.]
Newsgroups: rec.games.video
Subject: Neo-Geo question.
From: trdavid@fib.upc.es
Date: 18 Nov 92 15:15:32 GMT
Nntp-Posting-User: trdavid

Hello.

I'd like to get some information about the Neo-Geo ( price, games,
news and so ) in the US and Japan.

Thank you in advance.

				David Garcia ( from Barcelona , Spain ).
From: c60b-4gi@e260-1b.berkeley.edu (Alex Di Ricco)
Newsgroups: rec.games.video
Subject: Re: Recommended system?  (SNES, Genesis, TG)
Date: 20 Nov 1992 00:34:06 GMT
Organization: University of California, Berkeley
NNTP-Posting-Host: e260-1b.berkeley.edu

In article <Bxy9tn.1Do@csugrad.cs.vt.edu> janderso@csugrad.cs.vt.edu (Justin Anderson) writes:
  I'm considering getting a machine sometime in the near future.  I don't know

  NES was okay) and the occasional shoot-em-up.  I'll probably get a CD player for
  whatever I get pretty soon (so I've pretty much ruled out a SNES unless I get
  some overwhelming reason not to), so if there are lots of CD games available,
  that's a plus....
 
  Any recommendations would be appreciated....
 
  Thanks,
  Justin

If you are going to get a system with a CD player, I would recommend
getting the Genesis + Sega CD.  It's more technologically advanced than
the Turbo Duo, so I think it has a greater potential.  That's my reasoning
for selling my Turbo + CD and buying the Sega CD.  Of course, since the
Sega CD is new, there aren't very many games out for it, but I think
new games will start to arrive in the stores at a reasonable rate.

Alex Di Ricco
c60b-4gi@WEB.berkeley.edu
adr@ocf.berkeley.edu
Newsgroups: rec.games.video
From: mfolivo@sactoh0.sac.ca.us (Mark Newton-John)
Subject: Re: PC Engine Super CD Rom question
Organization: Sacramento Public Access Unix
Distribution: usa
Date: Thu, 19 Nov 92 06:47:36 GMT

In <1992Nov12.171751.860@sifon.cc.mcgill.ca> fongj@ee470.ee.mcgill.ca ( chun kwai jay  fong) writes:

>Hi there,

>  I was wondering if you have to buy the new Super CD ROM card with the
>Super CD Rom player?

>  I own a PC Engine and am buying a SCD!  Do i also need to buy the SCD
>system card???`

No, the Super CD card is included. (ver. 3.0)

-- 
#############################################################
# Scaramento Public Access UNIX     sactoh0.SAC.CA.US       #  
#  (916) 649-0161, 722-6516 & 722-5068    E-Mail & USENET   #
################## default .signature file ##################
Newsgroups: rec.games.video
From: houser@rtsg.mot.com (Elizabeth J. Houser)
Subject: Re: new info! was re: seg
Organization: Motorola Inc., Cellular Infrastructure Group
Distribution: rec
Date: Thu, 19 Nov 1992 15:26:23 GMT

>In message <1e2gd6INN1of#aludra.usc.edu>, tehyang@aludra.usc.edu
>(Teh Kao Yang) writes:
>
>>(*WARNING* Don't try this without knowing what you're doing... you could
>>erase the EPROM or worse... )
>

How exactly could someone who doesn't know what they're doing
accidentally erase an EPROM?  (If indeed it really is a EPROM).
By "accidentally" exposing it to high intensity UV light?

On the other hand, if these are EEPROMS, I suppose it's possible,
but probably unlikely, since a higher than normal voltage would
have to be applied to the chip for a sufficient duration of time.
If you have enough sense to power down the unit, this is probably
NOT going to happen.

I would imagine that one would be more likely to zap (i.e. destroy,
not erase) the EPROM due to improper handling (ie - not powering 
down the unit, not wearing a grounding strap, submersing the unit
in water, trying to plug the chip directly into an electrical outlet,
etc.)!

-Liz

Newsgroups: rec.games.video