HDTenEightyP/NetNews huggingface dataset:
From: pa56680@uxa.cso.uiuc.edu (P. Ialamanna)
Subject: AutoDuel
Organization: University of Illinois at Urbana
Date: Tue, 17 Nov 1992 00:54:14 GMT

I just want to know what the real object of the game AutoDuel. Do you 
just run around trying to build a bigger and a better car or what?
What is the purpose of the FBI and the Pet Store(in Philly).

The reason I'm asking is that I found a trick to make TON$ of money.
I curreently have a fleet of 3 top of the line vans and pick-up trucks
with money to spare. E-mail me if you want to know how to do it.
(But only if you answer my questions. ;-)

Also what's the advantage of the "super" powerplant? It doesn't add any
acceleration but costs a hell of a lot more and takes up two spaces
than the large powerplant. 

Is there also a way to fire more than one weapon at once? The way it is now,
it is not really an advantage to have more than one weapon.
Thanx in advance. 

-- 
--*****************************************************************************
- P. Ialamanna -      * "I think you hear me knocking, and I think I'm coming *
 GO FIGHTING ILLINI!! *   in, and I'm bringing my big, bad opinions with me"  *
 "Who cares about apathy anyway?"       <blah,blah, STANDARD DISCLAIMER, blah>
Newsgroups: comp.sys.mac.games
From: t89par@tdb.uu.se (Par Svensson)
Subject: Scrabble ?
Organization: Dept. of Scientific Computing, Uppsala Univ.
X-Newsreader: TIN [version 1.1 PL6]
Date: Mon, 23 Nov 1992 18:54:27 GMT


Is there a Scrabble game for the Mac around?

/Par
Newsgroups: comp.sys.mac.games
From: CSMSETS@MVS.OAC.UCLA.EDU
Subject: Re: Classical Harpoon vs Designers' Series
Date: 20 Nov 92 17:23:39 PST

In article <1dvidmINN74r@usenet.INS.CWRU.Edu>,
ch166@cleveland.Freenet.Edu (Louis Moreau) writes:

>
>Hi
>        What is the difference between the regular Harpoon (1.2) and the
>Designers' series ? If I understand well, the designers' series has
>new versions of the original battleset (cause i've never seen
>an Ohio SSBN in the original battlesets...) but is that all, only a
>refit of the battlesets, or if it is also a different program ?
>
>        And, is there a way to upgrade to the designers' series from
>the old Harpoon without having to pay 50$ ?
>
>Thanks
>--

Harpoon Designers' Series (HDS) is a new version of Harpoon (1.2) and
also the colour version is included. It also adds 12 senarios to EACH
Battleset. I got mine from EggHead Software for $29 -5%. I think it's
well worth the money.
     --Ed
From: warden@eniac.seas.upenn.edu (Robert T Warden)
Newsgroups: comp.sys.mac.games
Subject: Games for Sale/Trade...
Date: 19 Nov 92 14:56:09 GMT
Distribution: na
Organization: University of Pennsylvania



I have the following games for sale/trade:
(original disks, manuals, and some boxes)
I've looked up the current price for them and am
asking half-price (rounded up of course!).
If you think that's too much, make me an offer.  
Postage not included.

		Mail-order price  selling price  Comments
	
Red Baron		$39	   $20		brand new 
Vette!			$33	   $17		
Harpoon v1.1 B&W
	v1.01 color	??	   $20 		GIUK battle set
Sim City Supreme	$36	   $18		originally v1.0, but 
						updated to version 1.4c
Spectre v1.0		$38	   $19		brand new
More After Dark		$23	   $11		not a game, but fun anyway!

Buy 3 or more and I'll throw in Hunt for the Red October (B&W - it's
not that great, so I wouldn't consider asking money for it).
I will condider trades as well (esp. Mission thunderbolt, simant).

Rob Warden
warden@eniac.seas.upenn.edu

Newsgroups: comp.sys.mac.games
From: Kevin Woodside <woodside@bnr.ca>
Subject: Re: Pax Imperia Demo
X-Xxdate: Thu, 19 Nov 92 16:23:21 GMT
Organization: Northern Telecom Canada
X-Useragent: Nuntius v1.1.1d12
Date: Thu, 19 Nov 92 16:21:21 GMT

In article <1992Nov19.145258.29370@news.uni-stuttgart.de> HARTMUT KOCHER,
KOCHER@nvdv.e-technik.uni-stuttgart.dbp.de writes:
>I just downloaded the demo of Pax imperia. Everything looks neat but
>I can't figure out what this is all about. There's no documentation
>included. I would appreciate any help. Maybe someone has some
documentation
>or could give some hints. 

I had the same trouble.  I keep getting these messages from my 'Advisor'
that I need to produce more of a certain thing, but do you think I can
figure out how to do it!  Yes, everything looks good, but it's pretty
much a useless demo without even the most basic type of instructions.

Before I get flamed, I really don't have hours to spend trying to figure
out how to work it.  It makes sense to me that the company who designed
the game would not want to antagonize their potential market by forcing
it to figure everything out for themselves.  Or, are they refraining from
including instructions to prevent perhaps wider scale pirating once the
game is released  (assuming people now know how to play it!)?     8^)

Kevin
       *              _________________________________      __
** **  ****  Northern | INTERNET : woodside@bnr.ca    | | / |  \ |    |
******  **   Telecom  |_______________________________| |/  |__/ |    |
**  **  **   Canada   |"The above opinions are my own,| |\  |  \ | /\ |
**  *** ****          |not those of Northern Telecom."| | \ |__/ |/  \|
**  **   **  (Ottawa) |_______________________________|
Newsgroups: comp.sys.mac.games
From: kuhn@hbduck.enet.dec.com ()
Subject: Re: PoP Level 4 help
Keywords: Prince of Persia help
Reply-To: kuhn@hbduck.enet.dec.com ()
Organization: Digital Equipment Corporation
Date: Mon, 23 Nov 1992 08:59:52 GMT


In article <yane.722502463@sfu.ca>, yane@fraser.sfu.ca (Yan Choon Ee) writes:

|>I'm on the 4th level of Prince of Persia, and I'm stuck.  I
|>have no idea how to get past that mirror after stepping on the
|>latch to open the door leading to the next level.
|>
|>Can someone help me?


It's very easy. Start running to the left and jump into the mirror.

- Christian
Newsgroups: comp.sys.mac.games
From: cfranz@iiic.ethz.ch (Christian Steffen Ove Franz)
Subject: FAQ: new Glider houses?
Organization: Dept. Informatik, Swiss Federal Institute of Technology (ETH), Zurich, CH
Date: Mon, 23 Nov 1992 20:00:12 GMT

OK, I blew it. I *know* there were new houses for Glide 4.0 on sumex-aim.
Well, at that time, I didn't have Glider. Now I do, and guess what? I can't
find them anywhere. I tried sumex and umich, but to no avail.

Can anyone tell me where I can get them or kindly resubmit them to 
sumex/umich?

AdvTHANKSance.
Christian

-- 
-----------------------------------------------------------------------------
Christian S. O. Franz                 |                   cfranz@iiic.ethz.ch
ETH Zuerich, Swizerland               |                    
Newsgroups: comp.sys.mac.games
From: howard@locus.com (Howard Moskovitz)
Subject: Help with Out of This World demo
Organization: Locus Computing Corporation, Los Angeles, California
Distribution: usa
Date: Fri, 20 Nov 1992 23:08:34 GMT

I dowloaded the Out of This World demo and I'm impressed. I have a
problem, however. I cannot get past the beast in the 4th screen. No
matter what I do it kills me.

Could someone give me a clue on how to get past him?

Thanks,
Howard
-- 
 / |   |\  /|        Howard Moskovitz      =  howard@locus.com    \ 
/  |---| \/ | ====>  Locus Computing Corp. =                       \
\  |   |    |        Inglewood, CA         =  (310) 337-5920       /
 \________________________________________________________________/
From: sjk6119@ritvax.isc.rit.edu (Sgt. Kleper)
Newsgroups: comp.sys.mac.games
Subject: Re: Year of the Dragon
Date: 22 Nov 92 20:33:44 GMT
Reply-To: sjk6119@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology

I think the game you're talking about is Rise of the Dragon, by
Dynamix (A tiny little division of Sierra). It seems to run kinda
slow, but it's a good game. From what you said, you must've played
it already. As far as tips go, there really aren't many tips for
such a game, except that time is a huge factor, and sometimes just
taking the subway back and forth to waste time is a good idea. Good
luck!

-Scott
From: upsiu@mcs.drexel.edu (Paul Siu)
Newsgroups: comp.sys.mac.games
Subject: Re: Red Baron and Hellcats
Summary: Red Baron doesn't work on a Quadra
Date: 23 Nov 92 05:31:31 GMT
Distribution: usa
Organization: Drexel University

In article <j621jfa@rpi.edu> caom@marcus.its.rpi.edu (Miaoyong Cao) writes:
>Hi, Folks!
>	I just bought "Red Baron", it is a great game.  It has smooth graphic,
>you can fly on either side of war as a british pilot in the Royal Fling corps 
>or A German pilot in the German Air service.  Includes 28 different aircraft,
>accurate 3-D graphic.  Mission Record Feature lets you record an entire mission
>to Disk, you can play at any point of game.  
>	I heard a lot about HELLCATS, is this game simular to Red Baron?
>Can someone post a detail description about this game?  Or is there someone
>who have played both games?  Any help?
>			----------------------------------------------------
>				Kevin Cao
>				23 Brinsmade Terrace
>				Troy N.Y.   12180
>				==========================================
>				Caom@rpi.edu

Hellcat is much better than Red Baron.  Hellcats works has polygon graphics,
good control, and use the space on a 16" monitor.  Red Baron on the other hand
only has a normal size window.  The graphics are muddy, and slow.  When the
flak gun is fired, there is a noticable pause.

The manual for it is great, but how is the play, well I don't know because I
can't play it on the Quadra with or without the cache.  One would start up
an a mission, and after a few second, the computer would inform you that you
have reached the enemy.  This is immediately followed by gun-fire, followed by
holes in plane, followed by death, assuming the game doesn't crash first.
None of the game lasted more than 10 seconds. 



-- 
 Paul Siu, Drexel University, upsiu@mcs.drexel.edu               
 * We are actors, the opposite of people - Rosencrantz and Guidenstern are Dead
Newsgroups: comp.sys.mac.games
From: rogue@gagme.chi.il.us (Mark G. Rodenkirch)
Subject: Re: BlockOut for the Mac???
Originator: rogue@gagme
Organization: Gagme Public Access UNIX, Chicago, Illinois.
Date: Thu, 19 Nov 1992 23:26:45 GMT

In article <BxwBGH.G9n@rice.edu> Colin C. Law <claw@spacsun.rice.edu> writes:
>After just rediscovering BlockOut on a friend's ibm-clone (you remember
>it, the 3-d tetris down a well with either all flat or bizarre shaped pieces)
>I was wondering if it was ever made into a Mac game.

Yes, a company called California Dreams did make a game called BlockOut.

I don't know if it works on Mac IIs, but I do know it came out in 1989.
The address follows:
  California Dreams
  780 Mantague Expwy., Suite 403
  San Jose, CA 95131
  Phone: (408) 435-1445
-- 
Mark G. Rodenkirch                               rogue@gagme.chi.il.us   
Newsgroups: comp.sys.mac.games
From: ddaly@draper.com (Daniel Cameron Daly)
Subject: OIDS and Spectre trouble
Reply-To: ddaly@draper.com (Daniel Cameron Daly)
Organization: CS Draper Lab
Date: Thu, 19 Nov 1992 20:28:32 GMT

I have a PB 100 running older versions (v1.0 for each, actually) of Spectre
and OIDS.  They worked fine until I installed the Connectix Powebook
Utilities, now they are both a flickering mess that is impossible to play.
I called Connectix, and they said it was because older versions of these
games don't control the screen according to Apple's newest rules, so if I
purchased the lastest version of these games they should work fine.  Has
anybody else had trouble running older versions of games on newer Systems,
especially PowerBooks with Connectix Powerbook Utilities?  I'd like to know
what changes have been made to these games before I purchase new copies.
Thanks for any info.


Daniel Cameron Daly
ddaly@draper.com
"He who fights and runs away, lives to nuke the site from orbit"
From: upsiu@mcs.drexel.edu (Paul Siu)
Newsgroups: comp.sys.mac.games
Subject: Falcon MC Demo is posted to umich
Date: 20 Nov 92 06:34:40 GMT
Distribution: na
Organization: Drexel University, Dept. of Math. and Comp. Sci.

The Falcon MC demo have been uploaded to mac.archive.umich.edu.  I suppose
it should show up in a couple of days.  The demo was downloaded from
American On-line.

Paul Siu
upsiu@mcs.drexel.edu
-- 
 Paul Siu, Drexel University, upsiu@mcs.drexel.edu               
 * We are actors, the opposite of people - Rosencrantz and Guidenstern are Dead
Xref: sparky comp.sys.mac.games:11409 rec.games.misc:18396
From: brl@kopasker.is (Bjorgvin Runar Leifsson)
Newsgroups: comp.sys.mac.games,rec.games.misc
Subject: Re: DUPLICATING ITEMS: For Silver Blades / DQoK?
Date: 17 Nov 92 00:24:28 GMT
Followup-To: comp.sys.mac.games
Organization: Primary School of Kopasker, Iceland

tominatr@ac.dal.ca writes:

>Could someone please re-post the method for duplicating items in Secret of
>the Silver Blades?  I'm wondering if it would work for Dark Queen of Krynn.

>Thanks,

>     - Tom N.

Go to the training hall and save game.  Remove (NOT delete) one character 
(answer YES on the 'update' question).  Create a new character and add him
to your party.  Give the item(s) you want to duplicate to the new character
and then remove him (Yes on update).  Load the saved game.  Remove one char-
acter and add the new one.  You should now have the items with this new
character PLUS those characters that carried them originally.

Bjorgvin R. Leifsson
brl@kopasker.is
From: jreid@csugrad.cs.vt.edu (Joe Reid)
Newsgroups: comp.sys.mac.games
Subject: Pop, level 12
Date: 23 Nov 92 23:34:19 GMT
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA

In Prince of Persia level 12, after "becoming one with yourself", what
do you do?
-- 
jreid@csugrad.cs.vt.edu
jreid@vtssi.vt.edu
vpcjoe@vtcs1.cs.vt.edu
vpcjoe@vtcs1   <----BITNET
Newsgroups: comp.sys.mac.games
From: ingemar@isy.liu.se (Ingemar Ragnemalm)
Subject: Re: OIDS and Spectre trouble
Organization: Dept of EE, University of Linkoping
Date: 20 Nov 92 12:50:22 GMT

ddaly@draper.com (Daniel Cameron Daly) writes:

>I have a PB 100 running older versions (v1.0 for each, actually) of Spectre
>and OIDS.  They worked fine until I installed the Connectix Powebook
>Utilities, now they are both a flickering mess that is impossible to play.
>I called Connectix, and they said it was because older versions of these
>games don't control the screen according to Apple's newest rules, so if I
>purchased the lastest version of these games they should work fine.

Does anyone know what these "newest rules" could be?

-- 
Ingemar Ragnemalm
Dept. of Electrical Engineering	     ...!uunet!mcvax!enea!rainier!ingemar
                  ..
University of Linkoping, Sweden	     ingemar@isy.liu.se
From: cokin@aludra.usc.edu (Darren Cokin)
Newsgroups: comp.sys.mac.games
Subject: Re: Windows a game?!
Date: 22 Nov 1992 17:15:42 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

This isn't really a windows emulator.  It was meant as a joke.  It looks like
windows, but it isn't.  It was put in the games directory becuase the only
part of it that works is the Minesweeper game. 


                                                         Darren
From: JMoylan@cup.portal.com (John Thomas Moylan)
Newsgroups: comp.sys.mac.games
Subject: Re: Pax Imperia/Spaceward Ho -- which one?
Date: Thu, 19 Nov 92 21:07:33 PST
Organization: The Portal System (TM)
Distribution: na

Spaceards Ho!: EXTREMELY simplified version of the typical space strategy,
not much more than clicking on different buttons,  the best "feature" being
network play.

Pax Imperia:  The game that you are probably looking for if you have played
Reach for the Stars, Second Conflict, etc.  relying more on strategy,
trade/economics,  politics, etc.  The big drawback is probably no network
capability in the initial release,  but overall, a MUCH better game.
Newsgroups: comp.sys.mac.games
From: yuppie@bradley.bradley.edu (Daniel Funderburk)
Subject: Lemmings Problems?!?
Organization: Bradley University
Date: Wed, 18 Nov 92 04:28:44 GMT

Okay, I admit I need help, but a couple of friends on mine and I have found
out what to do when you get stuck on ANY Lemmings level! First put the game
on "paws," and then use the mouse to play little songs on the Lemmings bar
by clicking on different characters.  It actually works pretty well.  I 
started out with Yankee Doodle, but now I've moved up to the Pianoman,
the Star Wars them, and countless others.  Move over MIDI now there's          
				        
			      LEMMINGS!!!

Dan Funderburk
Bradley University
Newsgroups: comp.sys.mac.games
From: rbrewer@uhunix.uhcc.Hawaii.Edu (Robert Brewer)
Subject: Re: Minotaur Licensing
Organization: University of Hawaii
Date: Fri, 20 Nov 1992 22:02:59 GMT

In article <22899@venera.isi.edu> jas@ISI.EDU (Jeff Sullivan) writes:
>What's the deal with Minotaur's multi-player license?  How many
>players do you "get" for the initial system?  How do you add players?
>I'm thinking of a 2-3 (or 4) player game.  How many packages would you
>needs?

Each purchased copy allows you to have two net players simultaneously. So 1 copy
gives you 2 players, 2 copies gives you 4 players, etc. I think this is the
way network games should go. Each copy should allow at least 2 net players, and
there should be volume discounts for getting many (net-only?) players.

Minotaur and NetTrek The Real Version are the only two I know of that give you
two players right out of the box. I believe that Spectre would sell more copies
if each package gave you 1 standalone/netplay copy and 1 netplay-only copy. IMHO
--
Robert S. Brewer                                 rbrewer@uhunix.uhcc.hawaii.edu
From: jreid@csugrad.cs.vt.edu (Joe Reid)
Newsgroups: comp.sys.mac.games
Subject: PoP Ghost question
Date: 22 Nov 92 20:03:22 GMT
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA

Is there anything I can do about the ghost that is created on level 4
when jumping thru the mirror?  He keeps stealing the potion to increase
the number of "lives"

Thanks in advance.....

				Joe Reid

-- 
jreid@csugrad.cs.vt.edu
jreid@vtssi.vt.edu
vpcjoe@vtcs1.cs.vt.edu
vpcjoe@vtcs1   <----BITNET
Newsgroups: comp.sys.mac.games
From: kanefsky@halcyon.com (Steve Kanefsky)
Subject: Re: Out of this World
Organization: The 23:00 News and Mail Service
Date: Mon, 16 Nov 1992 23:49:06 GMT

In article <Bxtsq7.9JI@news.cso.uiuc.edu> narain@ih-nxt09.cso.uiuc.edu (Nizam Arain) writes:
>Concerning the game demo "Out of this World" on sumex that everyone
>has no doubt already downloaded, I played the same game "different title,  
>though but identical in all other respects" on my friend's Amiga, and if
>the Mac version is anything similar, it will definitely be able to fulfill
>everyone's expectations of the demo. 
>Last night, I was up till 2AM playing it; the unlimited lives thing makes  
>it less tedious, and there are quite a few ingenious tricks you have to  


My question is:  will it last any longer than Prince of Persia?  POP was
fun, but I was pretty dissapointed that it only took me 4 or 5 nights to
solve, playing a couple hours a night (well, add another night or two
for the first two levels, which I solved in the demo before I bought the
game).

--
Steve Kanefsky
Newsgroups: comp.sys.mac.games
From: umcho000@ccu.umanitoba.ca (Connie Cho)
Subject: Re: Out of this World demo available on Sumex
Organization: University of Manitoba, Winnipeg, Manitoba, Canada
Distribution: world,
Date: Tue, 17 Nov 1992 15:16:10 GMT


What on earth :) is the system required to get the demo to work??
I am running an si, 17 megs but with 32 bit off, 7.0.1 tuned. And ..

   1) No sounds. Zip. I didn't even know it had any.
   2) The graphics in the smallest window size don't draw properly.
      I get an outline of the Ferrari, a ghosting of the moving legs
      against the greenish background, etc.; all incomplete, and
      hard to figure out what's going on.

   3) When the demo (at the 2 larger sizes) *finally* fnishes, 
      it starts over again! THe play, etc. menu options are all
      greyed out; only Quit is possible.


I certainly haven't found it the most useful demo I seen :(

CKC
From: mem10@po.CWRU.Edu (Milton E. Moskowitz)
Newsgroups: comp.sys.mac.games
Subject: Re: Pop, level 12 SPOILERS
Date: 24 Nov 1992 01:34:44 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: mem10@po.CWRU.Edu (Milton E. Moskowitz)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, jreid@csugrad.cs.vt.edu (Joe Reid) says:

>In Prince of Persia level 12, after "becoming one with yourself", what
>do you do?
















SPOILERS FOLLOW




















I believe that after you reunite yourself, run to the left and take a
running leap of faith off of the cliff...  Should help you out...
-- 
Milton E. Moskowitz         mem10@po.CWRU.edu       IRC Operator Warlock
"We close our eyes and the World has turned around again.  
 We close our eyes and dream and another Year has come and gone." -Boingo
"Happy Happy... Joy Joy" "I'll teach you to be happy!" -Ren and Stimpy
Newsgroups: comp.sys.mac.games
Distribution: world
From: Douglas_J._Kiang@fourd.com
Organization: 4th Dimension BBS
Date: Fri, 20 Nov 1992 15:37:19 EST
Subject: Re: Maelstrom 1.0a1

<<Was just on the local BBSs and picked up a copy of the SW game Maelstrom
v1.0a1. It is written by Andrew Welch but it APPEARS to be VERY similar to
Solarian II 1.04 and Lunatic Fringe, which are written by Ben Haller at
Stick Software.>>

This version is an alpha version of un upcoming game that Andrew is STILL
WORKING ON.  I repeat: this game is NOT finished yet, and the alpha version
should never have been released.  Apparently one of the beta testers leaked
this version and so you may see it around.

PLEASE, if you see the game on a board, realize that it is not fair to Andrew
to have an incomplete version of the game floating around with his name on it.
 Notify the system administrator that it should be deleted. If anyone out
there has ever developed a shareware game and then had incomplete alpha and
beta copies floating around with your name on them, you know how damaging that
can be to someone's reputation as a programmer.  Out of respect for Andrew,
please refrain from downloading this game until he has had a chance to finish
it and release it himself. It's only fair.

Version 1.0a1 of Maelstrom also has some bugs in it that cause the screen to
freeze up or the game to crash on certain system configurations.  All of these
bugs have been fixed and some new features have been added that will be
included in the *official* shareware release of Maelstrom, sometime soon.
********************************************************************
System: fourd.com                                Phone: 617-494-0565
Cute quote:  Being a computer means never having to say you're sorry
********************************************************************
From: johnn@hotcity.COM (John Nardello)
Newsgroups: comp.sys.mac.games
Subject: Re: WHICH VIDEO GAME SYSTEM TO BUY?  (SEGA GENESIS, SUPER NES,....)
Date: 23 Nov 92 15:52:42 PST
Organization: BBS

In article <1992Nov16.220349.3043@leland.Stanford.EDU>,
tomcat@leland.Stanford.EDU (tom spearman) writes:
>Hi everyone,
>
>I want to get a home video game system but I don't really know which one to
>get.  Do I get a Sega Genesis, a Super Nintendo, a Turbografix 16, Neo Geo,
>or what?  Cost is not really an object---I just want to know what you people
>think is best and for what reasons.  Thanks a lot for your time...
>
>Tom
>.
>
>
>
>

uh...since you asked it in THIS conference,I'd say...GET A MACINTOSH!!!!!!!!!!!


                               Disk Devel

        *[DOUBLE YOUR HARD DRIVE SPACE: D E L E T E   W I N D O W S.]*
Organization: Arizona State University
Date: Monday, 23 Nov 1992 02:29:34 MST
From: <ICLBO@ASUACAD.BITNET>
Newsgroups: comp.sys.mac.games
Subject: Ultima for the Macintosh

Hi all,

Reading about all these old classic games such as Archon has me wondering if my
favorite game of all time, Ultima (any number) will ever appear on a Macintosh.
Does anyone know if Origin is planning to port it over?  I think that some of
the older Ultimas did exist on the mac at one time.  Does anyone know anything
about these classics of adventure gaming?

Just wondering,
Brad Oliver (iclbo@asuvm.inre.asu.edu)