HDTenEightyP/NetNews huggingface dataset:
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Subject: Re: real game controllers
Organization: NASA Goddard Space Flight Center
Distribution: na
Date: Wed, 2 Sep 92 16:38:19 GMT

> > Sure, why not rerelease a 16 bit version of PONG. Wouldn't that be exciting....
> > Come on! Those games are great in our memories, leave them that way. I have
> > found that once you are exposed to today's games it is very difficult to
> > appreciate the games you once loved. And more than once I have foolishly
> > thought that if I setup my old Commodore 128 to play some of the games I
> > once had fun with, they would be just as exciting.
> > 
> > All I can say is the last time was just that, the LAST TIME. I'll leave those
> > games in my memories.....
> > 

While this is true in some cases, in others it is not.  The Lynx version of
Robotron is a great example.  I've had more fun with that then with most
other recent games.  The nice thing about is that it has great replay
value because it isn't a fixed pattern memorization game like most of todays
stuff.  Plus, your score is important (note how people commenting on the
game will say "my high score is...", not, "I got to level x".)

Steve
From: bs066@cleveland.Freenet.Edu (Jeff D. Scott)
Newsgroups: rec.games.video
Subject: Old games on new systems (Was: Re: real game controllers)
Date: 2 Sep 1992 16:46:05 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: bs066@cleveland.Freenet.Edu (Jeff D. Scott)
NNTP-Posting-Host: hela.ins.cwru.edu


>
>In article <92246.012032U20565@uicvm.uic.edu>, <U20565@uicvm.uic.edu> writes:
>> In article <1992Sep1.000906.10800@otto.lvsun.com>, joe@otto.lvsun.com (Joe
>>
>> Sure, why not rerelease a 16 bit version of PONG. Wouldn't that be exciting....
>> Come on! Those games are great in our memories, leave them that way. I have
>> found that once you are exposed to today's games it is very difficult to
>> appreciate the games you once loved. And more than once I have foolishly
>> thought that if I setup my old Commodore 128 to play some of the games I
>> once had fun with, they would be just as exciting.
>> 
>> All I can say is the last time was just that, the LAST TIME. I'll leave those
>> games in my memories.....
>> 
>> 
>
>I think some remade old games would be great, Warlords and Defender will always
>be good games.  You are not quite right about the steering wheel for the
>Colecovision.  I know of 4 games that use it (Turbo, Dukes of Hazzard, Pitstop,
>1 other (can't quite remember its name you drive around and pick up crystals))
>I still dig my coleco/atari 2600 out quite often as a matter of fact it is on 
>my living room floor right now.
>
>Kevin
>

I would like to see a company bring out maybe 10-15 of the older
classics (Missle Command, Pac-Man, Defender, Warlords, Asteroids,
etc...) out on one cartridge for the modern 16-bit machines.

With 8-12 Megabits it should be easy to do decent versions of these old
games and still fit 10-15 in one cartridge.

Just my thoughts...

Jeff
-- 
Jeff Scott                  | Classic Video Game Collector   |||  |    ,-.
usr5271a@tso.uc.edu         | Atari (2600/5200/7800/XEGS)    |||  |   / | \
bs066@cleveland.Freenet.edu | Intellivision, Colecovision   / | \ |   \/|\/
----------------------------+-------------------------------------+    `-'
Newsgroups: rec.games.video
From: guest@iat.holonet.net (HoloNet Guest Services)
Subject: Re: Neo Geo
Organization: HoloNet (BBS: 510-704-1058)
Date: Mon, 31 Aug 1992 19:02:48 GMT

elee9sv@rosie.uh.edu (92H01722) writes:
:       I am considering selling my Genesis in order to get a usede NEO GEO.
: I know that the games cost about twide as much, but they are also twice as
: good(from a graohics point of view). What do you think>?
: 
: ------HUZZUH! I am STILL Zoltan, KING of the Gypsies!-----
: 

Well, you're going to hear a lot of things from a lot of people, most of
it negative.  However, all these nay-sayers and poo-pooers don't actually
own the unit, and are least qualified to pass judgment or make
recommendations.  It would be like me saying that S-NES games suck, even
though I don't own the unit.  That's not fair.

Most of the positive NEO*GEO comments come, naturally, from NEO*GEO
owners.  It isn't because NEO*GEO owners are loyal, etc., etc., but it's
because they have the unit at home and can provide honest unbiased
opinions.  I have a NEO*GEO, and I think it's the greatest.  The games
have the best graphics and sound out of all systems available for home
purchase.  There are *arcade* consoles out there with better graphics, but
you can't buy those for your home (at least not affordably).

There are also those people who can't like a NEO game no matter what.  I
remember when Fatal Fury came out people whined because it wasn't at all
like Street Fighter II - it was a decent attempt, but not good enough. 
Now Alpha Denshi has released World Heroes for the NEO*GEO, which mimicks
Street Fighter II in almost every respect.  Now those same people are
whining about the game's lack of creativity and that it's *TOO MUCH* like
SF-II.  Geez, talk about fickle!  You can't please people, and frankly I
don't care.

NEO*GEO games are great - and despite what people tell you, they're *not*
easy.  Most games have only 3 continues, and some are so hard that you
have to use a memory card just to finish.  Without a memory card, forget
it.  If you want to make an honest comparison between S-NES/Genesis game
difficulty and NEO*GEO game difficulty, just play them all but remember to
play the NEO*GEO without a memory card, since the S-NES and Genesis don't
have one either.  You'll quickly come to realize that all the negativity
you heard about the NEO is just hot air from people who can't afford it
and dislike the fact that there are those of us out here who can afford
quality in the games we play.  Good luck!

Newsgroups: rec.games.video,alt.games.lynx
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Subject: Re: Lynx review! KUNG FOOD
Organization: NASA Goddard Space Flight Center
Distribution: usa
Date: Fri, 28 Aug 92 22:21:51 GMT

In article <jpl1.715031938@Ra.MsState.Edu>, jpl1@Ra.MsState.Edu (John Patrick Lestrade) writes:
> 
> 
> Steve, 
> Could you elaborate on what you mean by the Lynx's "unique concepts".
> How are the Lynx games different -- in your opinion -- from the rest?
> Why are they better?  Specific examples would help.  
> If anyone else wants to comment, please feel free.

I guess this is someting best experienced, rather then explained.  I have
a Genesis and I like it for what it does, but almost every Lynx game I've
played (at least in the past) has always felt "different" from anything
on the Genesis (and presumably the G.G.)  It is not something that can
be quantified, because good game design is an ART, NOT a science.  Sega
and Nintendo see it as a science and that is why so many Genesis and SNES
games are totally and completely generic, based on some other game with
different faces slapped on -- they are following the formulas that seem
to be successful for them in the past.  Not that this is entirely bad,
I like Sonic, but I didn't want a portable that mimicked the same patterns.
The wierd thing about this is that Nintendo use to be an innovator -- think
of Donkey Kong, the orginal Mario Bros and even the first Super Mario Bros.

An important point is that a unique game does not neccessarily have to
be completely unique.  For instance, Rampart has elements of Tetris in it,
but they are USED in such a different way that the game bears no real
resemblance in idea or game play to Tetris.  Same goes for Klax.  Xenephobe
feels like no other game I've played before (and incidentally, I like
the Lynx version much better then the arcade version -- the controls are
better) even though I can not place a finger on what it is about it that
makes it different.  Tournament Cyberball IN THE ARCADE is a really different
approach to a football game that works great.  Bad news is that the Lynx
version isn't very good, but the point is that Atari knows what its doing
when it comes to game design -- I suspect Atari rushed this one to market
because people were getting restless with the ridiculously long delay.
APB, again, is an entirely unique kind of game.  So on and so forth...

There are exceptions too -- Road Rash is a pretty unique game for the
Genesis (again here's a case of borrowing ideas from some existing games,
but using them in a unique and original fashion.  Not suprisingly, I
suppose, it wasn't created by Sega.  Electronic Arts did it.  And, Toki
for the Lynx is completely generic -- Toki is a one of the recent releases
I was refering to in my previous message.

Steve
From: vipin@regina.cs.uregina.ca (vipin)
Newsgroups: rec.games.video
Subject: Re: football game: SNES & Genesis
Keywords: American football
Date: 3 Sep 92 18:08:50 GMT
Reply-To: vipin@regina.cs.uregina.ca.uregina.ca (vipin)
Distribution: usa
Organization: University of Regina, Regina, Saskatchewan

In article <1992Sep2.131651.9058@porthos.cc.bellcore.com> rrk@vixen.uucp (24115-kutz) writes:
>get me out of trouble.  So I'm ready to find another.  I need
>a game where the computer is a challenging opponent, since for
>almost all games I'll be playing against the computer.
>
>Randy Kutz    Bellcore       ..!bellcore!vixen!rrk
>                            or rrk@vixen.cc.bellcore.com

I'm the opposite.  I would like to know if anyone can suggest a few GOOD
2-player games? Sports and shoot-em-ups preferably.  I find that playing
one player vs computer gets boring quickly, since the computer tends to 
be predictable.  A human opponent or teamate gives a lot of unpredictability.
But I don't know which games to get.  Anyone?

Thanks,
Vip
Newsgroups: rec.games.video
Subject: Re: SNES shooters
From: tdunn@ecst.csuchico.edu (Tim Dunn)
Date: Mon, 31 Aug 1992 15:43:48 GMT
Organization: California State University, Chico


It doesn't allow for two players? Bummer. Major bummer.
On the flip side, anyone who play it an anime fan? It's based on a
Japanese animated show (and comic) called Area 88.
-- 
Somebody ought to cross ball point pens with coat hangers so that the
pens will multiply instead of disappear.
From: DXB132@psuvm.psu.edu
Newsgroups: rec.games.video
Subject: Re: Why are game copiers illegal
Date: 1 Sep 92 22:53:51 GMT
 <17ij8gINN13j@fbi-news.Informatik.Uni-Dortmund.DE>
 <1992Aug27.205302.4435@leela.cs.orst.edu>
 <1992Aug28.103109.24502@zip.eecs.umich.edu>
Organization: Penn State University

In article <1992Aug28.103109.24502@zip.eecs.umich.edu>, grover@emunix.emich.edu
(Grover Thomas) says:

>In article <1992Aug27.205302.4435@leela.cs.orst.edu>                          U
>hartja@atlantis.CS.ORST.ED
>(-= Souther N. =-) writes:

>>These game copiers ARE legal in the US of A even tho they can be used for
>>illegal purposes.

>Alright!  Somebody makes a stand!  I think at this point it is just a
>matter of some company getting guts enough to market these products
>and avoiding the iron-crushing grip of Nintendo and Sega.

Some actual data:
Many years ago a company came out with an EPROM burner for "backing up"
2600 games. They were sued by Atari and LOST. The legal theory, which
has been used many times, is that the company selling the copier is
guilty of "contributory" copyright infrigment. Actually Nintendo used the
same legal theory in the Game Genie case (fortuntely reason prevailed over
legal theories).
From: ted@cs.utexas.edu (Ted Woodward)
Newsgroups: rec.games.video
Subject: SNES Lagoon help needed!
Date: 1 Sep 1992 00:20:25 -0500
Organization: U Texas Dept of Computer Sciences, Austin TX
Distribution: world
NNTP-Posting-Host: bovina.cs.utexas.edu

I'm in the first castle (I forget the name, but it's the one Thor helps you
get in).  I've gone and rescued the elves there, and they've left, but now
I can't find my way back out to the main level!  Would someone PLEASE give
me some hints!?!?!

Thanks.


-- 
Ted Woodward (ted@cs.utexas.edu)

"Mad scientists HATE shopping for shoes!" -- Peaches
From: mattock@rand.org (Michael Mattock)
Newsgroups: rec.games.video
Subject: (SNES) Pachinko War Question
Date: 25 Aug 92 19:31:01 GMT
Organization: RAND
X-UserAgent: Nuntius v1.1.1d9
X-XXMessage-ID: <A6BFD7F71C010B19@mac-9-15.rand.org>
X-XXDate: Tue, 25 Aug 92 20:28:39 GMT

I need to find out how to get from the second arcade to the third arcade.
Any help would be appreciated.  Also, does anyone have passwords to the
higher levels of the game?  Thanks in advance!


Michael
Newsgroups: rec.games.video
From: avif@maxine.wpi.edu (Avram Finkel)
Subject: TG-16 questions and comments
Organization: Department of Computer Science, Worcester Polytechnic Institute, Worcester, MA USA
Date: Sat, 29 Aug 1992 03:39:58 GMT

Having just recently gotten a TG-16 game system, I have a few questions and
comments I would like to pose to all you rec.games.videoers...  First of all:
Keith Courage.  Is it just me, or does this game really suck?  I've tried 
playing it a few times, but every time I've just turned off the system in 
disgust.  Then I saw a code for a "debug" mode in a friend's copy of EGM, and I
decided I would cheat, beat the game, and then throw it away.  :->  But I go to
what seems to be the last level (7th), and I can get to the boss, but he 
crushes me every time!  Can anyone help me with this?  Ok, question two: 
is the Run button pause and the Select-Run button reset things hardware items,
or are all the games I have just very similar?  It would seem to me that it 
would be better to have them as hardware options, as I remember the days when I
had a NES, and every game would pause differently.  There was even one, when 
you paused the game, the damage-taking routines would continue going.  Quite
amazingly stupid!  Now, question 3:  I have a few bucks let over from my TG-16
purchase, and I was wondering if anyone could suggest some good sports games to
suggest to me to buy.  I really like Blades of Steel, and Baseball Sim. 1.000 
for my NES...

Thanks in advance,
Avi F.

-- 
==============================================================================
How much wood would a woodchuck chuck if a woodchuck could chuck wood?
Think about it.
avif@maxine.wpi.edu
From: abraham@micromed.com (Abraham Roots)
Newsgroups: rec.games.video
Subject: Re: Strategies/Special Moves for Street Fighter 2
Date: 2 Sep 92 04:52:11 GMT
Organization: Micro-Medic  - +1 408 279 5240 - Public Access

winders@aux.support.apple.com (Scott Winders) writes:

> In article <87580@netnews.upenn.edu>, spielman@pender.ee.upenn.edu (Terence
> P. Spielman) wrote:
> > 
> > Hey netland:
> > 
> > Could somebody (anybody) mail me a strategy guide and o special-move
> > list for Street fighter 2?  I bought the SNES version and usually play
> > as Chun Li (sp?).   I've seen people play her in the arcade and have her
> > literally LAND (hop) on (off) peoples heads.  I've done this once by
> > accident and could not repeat it.  Couls anybody tell me the proper way
> > to do this?  In particular, I am interested in strategies/moves for
> > Chun Li, but any and all other info would b appreciated as well.
> > 
> > Please email me because
> > 1) I don't often read this group and don't have time to search through it
> > for a response
> > 2) I'm sure this topic has been covered before, and would probably waste
> > bandwidth with repeat info.
> > 
> > Thanks!
> 
> I am interested as well!!!
> 
> Scott Winders
> winders@aux.support.apple.com
> 
> "My opinions are my own, not my employer's"

 
Tag me on to that request please =)
 
thanx


----------------------------------------------------------------------------
abraham@micromed.com (Abraham Roots)
Micro-Medic BBS                                                (408)279-5240
----------------------------------------------------------------------------
Newsgroups: rec.games.video
From: rs@mbunix.mitre.org (Szczypinski)
Subject: Rival Turf Hints?
Organization: The MITRE Corporation, Bedford, MA
Distribution: na
Date: Wed, 26 Aug 1992 18:27:06 GMT


   Hey Gang, 

          Reguarding the SNES game "Rival Turf" , I was wondering if anyone out there had any more combinations for warp zones, I already know of one zone but
someone told me there are more. 

         Also, any word on Hockey games for the SNES? Super Blades of Steel 
 would be a dream come true. 

    Well I think I'll go play S-Nintendo! aka (No-Friend-o).

                                          rs@mbunix.mitre.org 


Newsgroups: rec.games.video,alt.games.lynx,comp.sys.atari.st
From: tazzzzz@quip.eecs.umich.edu (Kevin Dangoor)
Subject: Re: Lynx Batman 2 MILLION SELLOUT!!!! 
Organization: University of Michigan EECS Dept., Ann Arbor
Date: Thu, 3 Sep 1992 22:41:15 GMT

In article <1992Sep3.165936.18423@kong.gsfc.nasa.gov> jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:
>Atari may have sold 2 mill. Batman Returns carts, but they did not sell to
>Joe Schmo, they sold them to game distributors.  Every store that carrys
>Lynx games that I know of (about 9 or 10) has lots of copys of B.R. in stock.
>So, it shows that the distributers were confident in it, but it doesn't
>say anything about how well the game has sold.  I would really like to know
>how well it is selling to the consumer.
>
>Steve

BR was on Babbage's Top Ten list for August. I think that was the first time
a Lynx game had made the top ten, so it would appear sales have been brisk.

...Kev

P.S. Robotron and Robo Squash are now at Babbage's for $12.99. (Price may be
a bit higher at some of the babb's with less competition).

-- 
Kevin (Tazzzzz) Dangoor          \ 
University of Michigan           /  You ever wonder?
Ann Arbor, Michigan, USA         \
internet: tazzzzz@eecs.umich.edu /
Newsgroups: rec.games.video
Subject: * * Games for Trade * *
From: Raul Romero <ROMBH@CUNYVM.BITNET>
Date: Monday, 31 Aug 1992 10:37:46 EDT
Organization: City University of New York/ University Computer Center

Hello Everybody

I have some games that I would like to trade. I do not want to sell
just trade.

SNES
For trade R-Type, Actraiser and Super Mario World
Looking for
Joe & Mac, Arcana, Super Wrestlemania, Legand of the Mystical Ninja,
Krusty's Super Fun House or Super Adventure Island.

Genesis
For trade Spiderman, Desert Strike, F-22, Buck Rogers, Shining in the
Darkness, John Madden 92, Gaiares and Strider.
Looking for
Cadash, Krusty Fun House, SplatterHouse 2, Bart vs. Space Mutants,
Kid Chameleon, Traysia, ToeJam & Earl or Any Valis game.

Older games for trade Centurion, Turrican, Whip Rush, Super Thunder Blade
The Feary Tale Adventure, Thunder Force 3, Crackdowm and Altered Beast.
looking for
Fire Shark, Quackshot, Super Monaco GP or Onslaught.

GameBoy
For trade Hyber Lode Runner, Gauntlet 2 and Super Mario Word
Looking for
Asteroids or the fist two for any GameBoy RPG.

I will trade any two or even three games for the following
Genesis game genie, D&D:Warriors of the Eternal Sun, Street Fighter 2,
Apollo Joysticks or Mario Paint.

I will to trade Genesis games for SNES games and SNES games for Genesis
All of my  games are in good to excellent condition, please don't respond
if your games are not in good to excellent condition.
I will pay shipping to you, you will pay shipping to me.
All of my games come with original Manual and Box I would like the same.
I will need your phone number before we can make any trades.

Raul
From: daq@hpfcso.FC.HP.COM (Doug Quarnstrom)
Date: Tue, 1 Sep 1992 21:06:41 GMT
Subject: Re: Re: Why are game copiers illegal
Organization: Hewlett-Packard, Fort Collins, CO, USA
Newsgroups: rec.games.video

In rec.games.video, rjc@cogsci.ed.ac.uk (Richard Caley) writes:

> In article <17ij8gINN13j@fbi-news.Informatik.Uni-Dortmund.DE>, Dirk Hellmann (dh) writes:
> 
> dh> THEY ARE ILLEGAL BECAUSE THE GAMES HAVE AN COPYRIGHT!!!
> 
> Then photocopiers, tape recorders, cameras etc. would all be illegal
> too. 
> 					 |<

Photocopiers, tape recorders, and cameras all have the
very legitimate ability to copy things that have no copyright.

Game copiers have NO purpose other than to copy something that has
a copyright.  This is an abundantly clear difference.

doug
From: jens_alfke@gateway.qm.apple.com (Jens Alfke)
Newsgroups: rec.games.video
Subject: Re: Why are game copiers illegal
Date: 2 Sep 92 20:49:47 GMT
     <1992Aug29.201802.26573@mits.mdata.fi> <17510085@hpfcso.FC.HP.COM>
Organization: Apple Computer
X-Useragent: Nuntius v1.1b2

Okay, some of this is pretty far afield but we need to get some things
straight about copyrights...

In article <181sb1INN8ti@fbi-news.Informatik.Uni-Dortmund.DE> Dirk
Hellmann, hellmann@avalon.informatik.uni-dortmund.de writes:
>the device is not illegal but the use of them. Look inside every
>book you could find. You see there a text like: 
>              All rights reserved. No part of this book may be
>              reproduced, in any form or by any means,
>              whithout permission in writing from the publisher.
>As you see it would be illegal to make copies. But at photocopieshops
>no one ask for the copyright...

Yes, but most copy shops (in the US) have a sign somewhere saying
something like "some materials you copy may be covered by Title 8 of the
US Copyright Code, which prohibits their reproduction..." This provides
the store an excuse that they notified you that you might be doing
something illegal; maybe this will help them avoid liability if anyone
sues.

>...because the author gets indirectly a
>part from your money you pay for the copies (Same as in music).

Huh? This is certainly not true in the US. It *might* be true in Germany,
but sounds rather far fetched. Do copy shops there have to pay royalties
to the government based on the number of copies they make, such royalties
then being distributed to book publishers and authors? Do they keep track
of how many copies of which authors' works are made? It all sounds
terribly unwieldy.

Incidentally, in the US any commercial establishment that plays music
(including bars, restaurants, any store that plays a Guns 'n Roses tape
while customers are present) has to play royalties to ASCAP (the
musicians publishing group.) They don't sue people, but they do have
folks who come around and politely inform store owners that they're
supposed to be paying royalties to avoid potential suits.

>	To make it clear: THE WRONG USE IS ILLEGAL!

Yes. However, if there isn't a plausible "right use" the gov't may just
make the product illegal in the first place and save trouble. For
instance, there is no plausible proper use for civilians owning
anti-aircraft missiles, so it's illegal for them to.
  And so far no one here has shown a really plausible argument for a good
justifiable use of a game copier. Cartridges rarely break and if they do
so will be replaced by the manufacturer. Modifying the machine code of a
game is a copyright violation. So is making duplicates of it.
  Don't get me wrong; I grant that fooling around with your own copy of a
game to edit the pictures or whatever is fun! But it won't get much
respect from a judge.

--Jens Alfke
Newsgroups: rec.games.video
From: dave@admiral.uucp (Dave Litchman)
Subject: Re: SFII endings?
Organization: The Admiral's Unix System & The Grid BBS
Date: Thu, 27 Aug 1992 11:41:47 GMT

In article <1992Aug19.172145.8421@dartvax.dartmouth.edu> Corby.E.Page@dartmouth.edu (Corby E. Page) writes:
>In article <20770@optima.cs.arizona.edu>
>bsou@cs.arizona.edu (Brandon S. Ou ~{E7OHIz~}) writes:
>
>> Honda, Zangief - ???
>
>Honda swears never to always continue his training, and parties down
>with his
>students.

'Swears never to always continue his training...'? You sound like a badly
translated game imported from Japan. And you attend Dartmouth?


-- 
"Dammit Jim, I'm a free man, not a number!"
----------------------------------------------------------------------
"Ray, when somebody asks you if you're a god, you say YES!" -- Winston Zeddmore
Newsgroups: rec.games.video