HDTenEightyP/NetNews huggingface dataset:
From: bbs-garfield@jwt.UUCP (David Eison)
Subject: Re: Sound through Genesis headphone jack
Reply-To: bbs-garfield@jwt.UUCP
Organization: The Matrix
Date: Fri, 21 Aug 1992 04:42:01 GMT

il@bambam.u.washington.edu (Il Hwan Oh) writes:

> I just tried the headphone jack on my Genesis system.  I really must say
> I'm disappointed.  I'd expected something special after someone raved
> about it in this group.  It's not nearly as good as the sound my Lynx
> through the headphone jack.  In fact, there's an annoying hiss at all
> volume levels.
> 
> Is this normal?  I think my console's still under warranty.

I have an ORIGINAL Genesis, and I love the Stereo sound through 
headphones (Especailly grabbing rings in sonic.. It alternates ears!)  I 
think this sounds like a problem with your Genesis or your heaphones, or 
else your ears are much more sensitive than mine (But my PC's 
Soundblaster annoys me no end, so I don't think it's the last one.) Try 
some different head phones before you do anything drastic.

---
David Eison - Garfield           bbs-garfield@jwt.uucp
I'm not writing a message.  These words are just here to take up space.
Organization: Penn State University
Date: Fri, 14 Aug 1992 13:48:23 EDT
From: <JMH131@psuvm.psu.edu>
Newsgroups: rec.games.video
Subject: Mario Paint movies!

  I am thinking of getting Mario Paint to do animated movies, and I am
 wondering if anyone else has tried it out there with any success.  I realize
 that the game can only do 9 animated frames at a time, and I'm wondering if
 there is anyway you can be sure that your VCR won't record choppy video in
 between each 9-frame animated sequence you record.  Any one have any advice
 or knowledge on the subject?  --John.
Newsgroups: rec.games.video
Subject: Ultima (GameBoy).. 16 month delay, and counting..
From: <SJSBH@CUNYVM.BITNET>
Date: Wednesday, 12 Aug 1992 09:10:16 EDT
Organization: City University of New York/ University Computer Center

   In the April (1991) issue of Nintendo Power, Ultima:Runes of Virtue was
introduced. FCI has continually delayed its release. According to Nintendo,
Ultima has been released, and should be available soon. According to FCI,
game will be in stores sometime in September. I have looked forward to this
game for over a year now and hope it was worth the wait (IF IT EVER COMES OUT!)
If anyone should see it in a store, I would greatly appreciate it if you let
me know.
   I'm sure we have all experienced frustration at the constant delays of some
games. Since I own quite a few game systems, the frustration factor is often
multiplied. This should be my only problem in life.

   Thanks.......Steve

Newsgroups: rec.games.video
From: palmer@uvmark.uucp (Filaman)
Subject: Re: SFII/SNES Play Champion Edition!
Date: Tue, 18 Aug 92 20:29:09 GMT
Organization: Vmark Software, Inc.

In article <92231.100020LAPBH@CUNYVM.BITNET> SHADOW <LAPBH@CUNYVM.BITNET> writes:
>
>Turn on your SNES and wait for the Capcom logo to appear.Now
>press Down,Botton R,Up,Botton L,Botton Y,andBotton B.If the
>code worked, you'll hear a chime.Also note that the title screen
>will appear in blue,just like the arcade champion edition's title
>screen.When you begin the game,both players will be able to use the
>same character!This makes possible the baddest grudge matches ever,
>such as Guile vs. Guile and Blanka vs. Blanka.Finally,you'll notice
>that the fighters show off their true-to-form Champion Edition Colors.
>The only thing missing from this code is the ability to play as a boss
>character.
>
>
>Gamepro S.W.A.T.PRO September 92.

I couldn't get this to work. I later heard that GamePro published the wrong
code. You can find the correct code in the latest edition of EGM.
-- 
 _____   _   _       __    _    _    __    _    _     Palmer Chappelle
| ____) | | | |     /  \  |  \/  |  /  \  |  \ | |    VMark Software, Inc.
| __)   | | | |__  | || | | |\/| | | || | | |\\| |    uvmark%palmer@merk.com
|_|     |_| |____) |_||_| |_|  |_| |_||_| |_| \ _|    USRSA Certified Stringer
From: rodal@reznor.cmw.ltn.dec.com (A Software Hooligan)
Newsgroups: rec.games.video
Subject: Re: SNES: Zelda help needed
Date: 20 Aug 92 17:50:29 GMT
Reply-To: rodal@reznor.cmw.ltn.dec.com (A Software Hooligan)
Organization: Digital Equipment Corporation



>Help!  I'm stuck in Zelda 3 in the Dark World.  I need to get into 
>castle 6 or 7, I'm not sure, but it's the one that's made of ice in
>the southeast corner of the Dark World.  I can't find an entrance,

It is level 5 dungeon in the dark world. You have to go to the same
place in the Normal world, find a rock there on that island, (must
have titan mitt if I remember rightly). This the island where
there is a fairy that you can throw coins at and get more bombs/arrows.

So you swim out to that island, pull up the rock find a dark world
entrance and waaa laaa you are in the dark world in the
middle of the entrance to the ice castle........


There is also a heart in that lake in the light world, on an island.
Go to the dark world, find the same place as the island is, use
the mirror, and waaa laaa you are on the island. pick that piece'o'heart
and enjoy.


	Dave
From: hartja@atlantis.CS.ORST.EDU (-= Souther N. =-)
Newsgroups: rec.games.video
Subject: Re: Super Magic Drive
Date: 14 Aug 92 01:14:55 GMT
Organization: Computer Science Outreach Services - Oregon State University

steveskr@milton.u.washington.edu (Steve Skrzyniarz) writes:


>Does anyone know how to save a game in progress on the Super Magic Drive?
>I have been trying various combinations to try and break into the Super
>Magic Drive menu but haven't been able to find one.  I would like info
>on how to save a game in progress as well as restore them.  I assume you
>must be paused to save the game in progress but as I said I can't find
>a combo to break into the Super Magic drive menu.  Please refrain from
>flames I am well aware of the questionable legalities of using these things
>in their intended fashion.


Im sorry, but...
 Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha
 there is no 'REAL-TIME SAVE' feature on the Super Magic Drive or Magicom.
>-Steve
From: rodal@reznor.cmw.ltn.dec.com (A Software Hooligan)
Newsgroups: rec.games.video
Subject: Re: zelda hints
Date: 20 Aug 92 17:54:27 GMT
Reply-To: rodal@reznor.cmw.ltn.dec.com (A Software Hooligan)
Distribution: rec
Organization: Digital Equipment Corporation


>I am stuck in zelda the part where we're supposed to get the three
>pendants and the magic sword.  I got the first pendant.  The second one
>that is at the desert castle I went in there and I've opened all the
>doors and got everything but I haven't yet got the pendant.  The guy
>told me about something about HIDDEN treasure's and I assume that I
>might have to do something to reveal the HIDDEN treasure does anyone
>know exactly how to get the pendant?
>
>  Louis

You have to enter and exit that area a lot. There is a heart piece
"outside" of the second castle, down and to the left (south west).
Anyway you go in, you have to find the big key and the big chest.
There are two exits from the castle. One that just dumps you out,
the other that dumps you onto the "ledge" where you can find the
heart piece. The "ledge" exit is the left of the two. Inside the
big chest is the power glove. Once you get the power glove you
can exit the left exit, go around to behind
the entrance, find a bunch of rocks, FINALLY PICK THEM UP and
finish the castle and find the pendent..........


	That glove is great for finding LOTS of other things too....


	Dave
Newsgroups: rec.games.video
From: wiwiriya@rodan.acs.syr.edu (Wirta Wiriyan)
Subject: SF2 - trivial
Organization: Syracuse University, Syracuse, NY
Distribution: na
Date: Thu, 20 Aug 92 19:51:24 EDT

I just found out a trivial effect for SNES (maybe even S-Famicom) Street
Fighter II.

When you are asked to enter your initials after you finished the game, type in
3 blank spaces. At the end of the cinematic scenes (for level 7, during the
fight between Ryu and Ken), usually you will see your initials after the
"Thanks to..." or something similar. This time, it will show your initials
as "YOU" even though you entered 3 spaces.

Afterwards, in the highscore table, the initials will change to "SF2" - the
"2" is written as roman numeral II.

Strange, eh? I wonder if there are other initials for other effects. :)

That's all.

 +---------------------------------------------------------------------------+
 |                                                                           |
 | Wirta Wiriyan 			"...people are funny sometimes.	     |
 | 60, Presidential Plaza #09-10         They just can't wait to get         |
 | Syracuse, NY13202   		           hurt again."                      |
 | USA				         - Phil Collins, "Do you remember?"  |
 |                                                                           |
 | E-mail : wiwiriya@mailbox.syr.edu                                         |
 |                                                                           |
 +---------------------------------------------------------------------------+

Newsgroups: rec.games.video
From: louis@netcom.com (Louis Chui)
Subject: Genesis for sale. ( Again )
Date: Mon, 17 Aug 92 16:24:45 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Distribution: usa


I'd like to apologize for reposting this once again, but the deal
didn't work through so I still have the Genesis up for grab.

To those of you who made offer to me before, please email me again
and we might be able to work something out.

Here's the list of stuff I have left.

Item                                      Price
----------------------------------------------------------
1. Genesis system ( of course )           $86.00
   Including the followings:
   Arcade power stick
   Altered Beast
   Sonic
   Video monitor cable
   Sony Y-connector ( to hook up to stereo )

2. John Madden Football                   $24.00

3. Super League '91                       $32.00
   ( MD version of Sportstalk Baseball )

4. Mega Panel                             $32.00
   ( Tetris type game with bunny girls )

5. Advanced Strategy Simulation           $34.00
   ( One of the best wargame )

The above prices do not include shipping cost. ( If you are
taking the whole thing, then we can work something out. )

I preferred to sell to someone in the San Jose/Silicon Valley area.

I have also recieved a lot of mail concerning the Advanced Strategy Simulation,
I planned to post a mini-review if I can, or better yet, if someone who also
played the game can review it.

Thanks. ( Again :)
-- 
Louis Chui 
Internet address: louis@netcom.COM   ( home )
                  louisc@lsil.com    ( work )
Organization: University of Illinois at Chicago
Date: Friday, 21 Aug 1992 21:53:58 CDT
From: <U18689@uicvm.uic.edu>
Newsgroups: rec.games.video
Subject: WANTED: Used SNES & Game Gear Games

  If you have any for sale (or trade) drop me a note by E-mail.  Have for
trade John Madden Football for SNES and the following for Game Gear:
Devilish, Super Monaco GP, Sonic, George Foreman Boxing, Wonder Boy,
Shinobi, Joe Montana Football.  Also looking for Sega Master System carts.
Prefer that you have manuals and original boxes for the games.

                                                   Doug
From: davem@uvmark.uucp (Dave Meeks)
Newsgroups: rec.games.video
Subject: Re: Childworld..50% off videogames...
Date: 18 Aug 92 17:18:11 GMT
Organization: Vmark Software, Inc.

In article <92231.084446SJSBH@CUNYVM.BITNET> <SJSBH@CUNYVM.BITNET> writes:
>  Just a note: if you can get to a Childworld* (they are going out of business)
>you will find a selection of video games for all systems (no Neo-Geo) at 50%
>off original price. I picked up Super Bases Loaded (SNES) for $28.00 and Kid
>Icarus (GameBoy) for $10.00.
>
>  Since I am going on vacation in a day, I will search out other Childworlds
>during my drive.
>
>  Good luck....Steve
>
>* This store in on Central Avenue (Scarsdale) in Westchester. Do not know their
>last business day. Sorry.
>


Well, as of yesterday they were down to 70% off.  I picked up 
Phantasy Star III, Fatal Rewind, and Jordan vs Bird for all of 46 dollars.
They still had quite a few games, both SNES and Genesis.  I did hear they
were going to close today though...  To bad, I was waiting for the big
90% off sale:-)


-- 
David T. Meeks                    ||" We are jigsaw pieces, aligned on the 
VMark Software, Inc.              ||  perimeter edge, 
uvmark!davem@merk.com             ||  interlocked through a missing piece"
davem%uvmark@merk.com             ||" ...This world is totally Fugazi"
Newsgroups: rec.games.video
From: mmwang@adobe.com (Michael Wang)
Subject: Money in Genesis Eternal Sun?
Organization: Adobe Systems Incorporated
Distribution: na
Date: Tue, 18 Aug 1992 19:33:09 GMT

I've gotten to the point in the game where there are quite a few
nice items to purchase in the stores. Unfortunately, the quantity
of money needed to purchase some of these items seems to be in short
supply. Has anybody figured out a reasonable efficient method for
accumulating lots of gold (>30000gp)?

-- 
Michael Wang
mmwang@adobe.com
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.video
Subject: Re: Why walk throughs?
Date: 17 Aug 92 18:54:31 GMT
Distribution: usa
Organization: NASA Goddard Space Flight Center

In article <16oj57INN2e1@stanley.cis.Brown.EDU>, MJV@brownvm.brown.edu (Marshall Vale) writes:
> 
>    However, I must concede that some of my favorite games have endings
> BUT they are not just memorizing patterns to get there. Blue Lightning
> and Toe Jam & Earl come to mind.

I think TJ&E is a pretty good game, but is flawed (simply takes too long
to get challenging and is a bit repetative).  It's good for a first effort.
I was looking forward to TJ&E 2, because I presumed they would improve on
the randomized world idea, but guess what, TJ&E 2 is NOT going to have
randomly generated worlds!  It's going to be yet another pattern based game.

I really wish there weren't ANY good games for the Genesis, that way I'd
have no second thoughts about selling the thing.  Too bad Road Rash exists!

Steve
From: jwilbur@iat.holonet.net (Jay Wilbur)
Newsgroups: rec.games.video
Subject: Re: [SNES] SFII : missing moves?
Date: 20 Aug 92 19:11:13 GMT
Organization: HoloNet (BBS: 510-704-1058)

Sorry about the null message, I'm still learning all the net weirdness.

The dragon punch is very hard with those crappy little gamepads.  It's
very easy with a joystick.  We imported two Apollo Pro Joysticks from
Japan and just love them.  If you want to get control over your SFII
characters, you need to toss those gamepads out and get a joystick.


-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@orac.holonet.net | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
From: sinn@casbah.acns.nwu.edu (Wilson Sinn)
Newsgroups: rec.games.video
Subject: Super Volleyball for Genesis
Date: 19 Aug 92 17:22:16 GMT
Article-I.D.: news.1992Aug19.172216.4677
Organization: Northwestern University, Evanston Illinois.


	Can anyone tell me how to do the super underarm serve that the
Russians consistently do?  They always serve a really wicked one and
followed by a super high serve.

							-Wilson
							sinn@eecs.nwu.edu
From: richhsia@edison.seas.ucla.edu (Richard P. Hsia)
Newsgroups: rec.games.video
Subject: Genesis D&D Questions and Comments
Date: 15 Aug 92 22:13:38 GMT
Organization: SEASnet, University of California, Los Angeles

I recently started the Genesis Warriors of the Eternal Sun ( D&D). It seems
to be a pretty good/standard RPG but I'm having problems figuring out what I
should be doing. I haven't found anything of interest in the castle towers,    
and the beastmen's camp was also a washout. All I've been doing is wandering
the wilderness trying to build up my characters. Can someone help me out.

Anyway, if you're interested, this game has some very decent graphics. There
are both top-view and first person views, like the original Ultima series for
the Apple.  The combat is psuedo-real time and has more excitement than 
many of the other RPGs of this type, because you have to decide which weapon
to attack with, position yourself, etc. I've been moderately successful using
hit and run tactics with slings and spells. So far, the only annoying thing
is the limitation in spellcasting. As in other D and D games, you have to
memorize spells and can only have a limited number ready to cast. This tends
to become tedious for my first level characters. Anyway, the interface is
really good, especially in the top view. It's like an enhanced Ultima with
some bonus combat features that make it more interesting...

Richard

Newsgroups: rec.games.video
From: singh@r-node.gts.org (Rajendra Singh)
Subject: [GENESIS] Arch Rivals
Organization: Public Access UNIX Information System
Date: Wed, 19 Aug 1992 17:44:49 GMT

I picked up a copy of Arch Rivals yesterday.  For those of you unfamiliar
with the game, it originated in the arcade.  It is a "basketball" game in
which there are no rules.  This means that it is perfectly legal (and
necessary) to punch out your opponents.  It is a fair game, nothing
extraordinary.  Anyone else picked it up yet?
-- 
Raj (singh@r-node.pci.on.ca)
E-Mail:  tcomsing@bluffs.scar.utoronto.ca (University of Toronto)
From: rodal@reznor.cmw.ltn.dec.com (A Software Hooligan)
Newsgroups: rec.games.video
Subject: Re: SNES Zelda help
Date: 19 Aug 92 20:42:23 GMT
Reply-To: rodal@reznor.cmw.ltn.dec.com (A Software Hooligan)
Organization: Digital Equipment Corporation



>Sorry, but I need some hints again!  How do you get a "bigger" bomb?
>Where do you get the cape?  We have 3 crystals presently.
> 
>Thank you.



You get the bigger bomb at the bomb shop after you have bettwn
castle 5 and 6 in the dark world.

You get the cape in the grave yard. (hint titan mit)
Newsgroups: rec.games.video
From: ehrhart@rchland.vnet.ibm.com (Jeffrey Ehrhart)
Subject: Re: SONIC Labyrinth advice needed
Date: Fri, 14 Aug 1992 21:31:57 GMT
Disclaimer: This posting represents the poster's views, not necessarily those of IBM
Organization: IBM Rochester

In article <EWADAMS.92Aug14121010@netcom.Netcom.COM>, ewadams@netcom.Netcom.COM (Ernest Adams) writes:
|> 
|> I know this question is hopelessly passe, but I'll ask it anyway:
|> 
|> The Green Hills, Marble, and Spring Yard zones all have fairly "regular" 
|> ways of defeating Dr. Robotnik at the end -- that is, if you know the
|> trick, it's just a matter of executing it cleanly. Is there one for
|> the Labyrinth zone as well, that I'm just not getting? I find it very
|> difficult to make it up past all those obstacles, and the two times
|> (in about 30) that I have been successful, I still haven't been able
|> to blow up Dr. Robotnik's ship. My blood pressure is now too high to
|> deal with this any more.
|> 
|> SPOILERS HAPPILY ACCEPTED!

   On this level you don't need to blow up his ship.  All you have to do
is reach the top without drowning.  I've done it once.  It is a coordination
test.  Since I have the level select code, I need never do it again.
Code:   On the title screen: U D L R (a bell should ring) A+start  If you don't
hear a bell, reset and try again.  

-- 
Jeff Ehrhart
From: sandy@beeker.cs.umass.edu (Sandy Wise)
Newsgroups: rec.games.video
Subject: NINTENDO: Empire Strikes Back Spoiler Needed
Date: 17 Aug 92 19:26:01 GMT
Reply-To: wise@cs.umass.edu
Organization: Organization?  I thought entropy would take care of that...

Fade in.
Scene shows a living room in a small Massachusetts town; a TV and
NES figure prominently.  On the screen, a small animated Luke
Skywalker is just getting to the end of level 3 of "The Empire Strikes
Back", the level set in the rebel base.

ECU Screen.  Luke walks through the final cavern until the Super ATST
appears.  Lukes attempts to dodge the walker are in vain, and the
Light Saber does not do enough damage to take it out before the ATST
blows him away with fireballs. Screen disolves to a wisecrack from
Darth Vader.

Voice Over: AAAAAAAHHHHHHHHHHHHHHRRRRRRRRRRRGGGGGGGGGGG!

{Picard yells "all hands, abandon ship!" and the Enterprise explodes.
 Cut to Data, Riker, Worf, and Crusher playing poker...}

Help! We can't get past the stupid Super ATST! Hints, or outright
spoilers at this point are encouraged!

        /s
--
Alexander Erskine Wise /\/\/\/\/\/\/\/\/\/\/\/\ Software Development Laboratory
/\/\/\/\/\/\/\/\/\/\/\/\/\/\ WISE@CS.UMASS.EDU /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
\/\/\ This situation calls for large amounts of unadulterated CHOCOLATE! /\/\/\
Newsgroups: rec.games.video,comp.sys.amiga.advocacy
From: kholland@hydra.unm.edu (Kiernan Holland)
Subject: Re: Video Games Superior on Consoles
Date: Thu, 13 Aug 92 08:39:12 GMT
Organization: University of New Mexico, Albuquerque

In article <34210@cbmvax.commodore.com> daveh@cbmvax.commodore.com (Dave Haynie) writes:
>In article <1992Aug6.184600.1898@utstat.uucp> philip@utstat.uucp (Philip McDunnough) writes:
>
>>Your disparaging comment re the 65816 is based on ignorance. The Genesis is 
>>very good. The 7MHz 68000 is no better than the 63816 which are now coming 
>>out. Programming in assembler for the 65816 yields great results, and the 
>>games on the SNES show it. 
>
>I detect ignorance, but in a different direction.  The 65C816 in any available 
>form is vastly inferior to the 68000.  I worked with these puppies back in '85,
>they're only a modest improvement over the 6502 (in fact, C= now make a CMOS
>6502 varient for internal use that's generally faster than the best 65816 
>chips, just based on clock speed).

Isn't that the same CPU the Apple IIgs uses? If so, we are talking 
4mhz 8/16-bit CPU's here. Right? Apple did that so the APple IIgs would 
be backward compatible with Apple II software. That was a wise decision, 
****NOT*****
Newsgroups: rec.games.video
From: egp41980@uxa.cso.uiuc.edu (M)
Subject: Genesis plus 14 games for sale!
Summary: easy financing
Organization: University of Illinois at Urbana
Date: Sat, 15 Aug 1992 17:38:10 GMT
Keywords: buy me

I have a Genesis system (about 2 years old) for sale. It includes the
following:

Genesis console:The original, without the copy protection system, will
                run old EA games. Also RF modulator, AV cable, power
                supply, control pad, and the Sega arcade power stick.

Games:  Tetris (MD)
        Devil Hunter Yoko (MD)
        Bare Knuckle (MD streets of rage, no instructions)
        New Zealand Story (MD, carts a little mutilated but it works ok)
        Elemental Master (MD)
        Phantasy Star 2 w/hintbook
        Phantasy Star 3
        E-Swat
        Revenge of Shinobi
        John Madden Football
        Klax
        Sonic the Hedgehog (with debug mode)
        Altered Beast
        Toejam and Earl
   
I'm asking $260 for the whole set, which includes COD shipping and handling
via UPS. I'll give priority to people who want to buy the whole set or part
of the set and a bunch of games over those who wish to pick up one or of the
games. Serious offers only, please, don't mail me and then change your mind
the next day. I'll check my mail in a couple of days so be patient. 

BTW, the corners of the cartridge slot on the Genesis have been removed so 
it can play Mega Drive (MD) games without an adapter.


-- 
===============================================================================
|  Emery Puskas                    "We're not hitchiking any more...we're     |
|  egp41980@uxa.cso.uiuc.edu        riding"                                   |
|_____________________________________________________________________________|
Newsgroups: rec.games.video,comp.sys.amiga.advocacy