HDTenEightyP/NetNews huggingface dataset:
From: lrukhina@lonestar.utsa.edu (Lisa E. Rukhina)
Subject: What happened to Gateway?
Organization: University of Texas at San Antonio
Date: Thu, 15 Oct 1992 19:50:01 GMT


Can anyone please tell me what happened to this mud?  It's address used
to be 6969  129.173.4.4
Thanks!
Newsgroups: rec.games.mud.lp
From: cwatters@magnus.acs.ohio-state.edu (Coyt D Watters)
Subject: Someone formatted my diskette!
Organization: The Ohio State University
Distribution: na
Date: Tue, 13 Oct 1992 21:25:17 GMT

Well, I was digging through some diskettes (got to get organized) and 
thought I had found the diskette with the lpmud for ms-dos files from
FOOF (what ever happened to Foof anyhow?), and I was going to reinstall
the ms-dos port of LPmud on my box, when low and behold someone reformatted
the diskette (even an unformat program could not resurrect the files).

Now I need to ftp them again.  Where can I get the files which used to
sit on foof.dorm.clarkson.edu?

Many Thanks
-Coyt


Newsgroups: rec.games.mud.lp
From: 00jlrushton@bsu-ucs.uucp
Newsgroups: rec.games.mud.lp
Subject: Just wondering
Date: 16 Oct 92 04:51:21 GMT


hey why was nirvana down at 11:45 pm on 15th?
it crash just wondering!
From: C.Thomas.Eyford.III@dartmouth.edu (C. Thomas Eyford III)
Newsgroups: rec.games.mud.lp
Subject: Re: Unique MUD themes!  (and some "need sites")
Date: 12 Oct 92 19:48:01 GMT
Organization: Dartmouth College, Hanover, NH
X-Posted-From: InterNews1.0a5@newshost.dartmouth.edu

> <stuff deleted> Thank God, right?

I was going to go off on quoting totally irrelevant articles, but it
appears that I've been beat to the punch. :)

-Tom
From: stefth@sci.kun.nl (Stefan ten Hoedt)
Subject: Re: LP for Linux ?
Organization: University of Nijmegen, The Netherlands
Date: Fri, 16 Oct 1992 11:24:02 GMT

In article <1992Oct14.103502.26230@DIALix.oz.au> meetch@DIALix.oz.au (Mitchell Brandsma) writes:
>G'day all,
>
>	I have recently got Linux up and running on my machine, and now ask
>the question - has anybody out there successfully ported LPmud to Linux?  I
>would really appreciate a list of diffs, or perhaps if someone would email
>me tarred and compressed source that would be nice.  Whatever...
>
>Thanks in advance,
>			- Meetch (meetch@DIALix.oz.au :)

I managed to compile the 3.0.58 Genesis gamedriver without any major changes,
and got it to work with Linux 0.97.6 + TCP/IP 0.8.1 (I believe that is the
almost the same setup as 0.98.0).

The only problem I remember was with some incompatible returncode (EAGAIN)
that the select(2) call in the kernel returned, that forced the gamedriver
to shut down immediately after the preloading.

I probably have some diff's around somewhere (I wiped the binaries after I
found out that I needed Lars 3.1.2 driver instead of the Genesis driver :-( ),
but you might want to compile another (more up-to-date ?) driver yourself.

		Stefan

stefth@zeus.cs.kun.nl -or-
stefth@sci.kun.nl
From: d8andjo@dtek.chalmers.se (Johan Andersson)
Newsgroups: rec.games.mud.lp
Subject: The sprintf() efun
Date: 12 Oct 92 10:04:33 GMT
Organization: Chalmers University of Technology, Sweden


In an article on gamedrivers I mentioned contributors to the CD driver.

The sprintf() efun is written by Sean Reith (aka Lynscar) and nobody
else. I'm sorry for the mistake. Credit where credit is due :-)

/Johan
--
Johan Andersson           | "You don`t have conversations with microprocessors
Chalmers, Sweden          | you tell them what to do, and then you helplessly
Email:                    | watch the disaster when they take you literally."
d8andjo@dtek.chalmers.se  |	Sah`ot in David Brins "Startide Rising"
From: guddt@uniwa.uwa.edu.au (David Bennett)
Newsgroups: rec.games.mud.lp
Subject: Re: Nirvana is the Jerk Mud
Date: 7 Oct 1992 15:25:58 +0800
Organization: The University of Westrn Australia
NNTP-Posting-Host: uniwa.uwa.edu.au

te1349@newark1.njit.edu (Leafweir) writes:

>Script started on Mon Oct  5 15:31:25 1992
>This next message is to show how big the assholes at Nirvana are. With
>in 30 seconds they were trying to pick up on me and the Merlyn was the
>biggest ass of all. All I have to say to him is be careful who you sleep
>with horney bastard.

Ahh ha.  What we have here is a perfect example of the use of
statistics.  Well, statitistics methods.  ie obscure the facts so that
the point you are trying to make appears.  Well.  You also did a very
bad job at it.  Maybe you should do a few terms of statistics first next
time?

David.
[DDT] Pink fish forever.
(Hey wow, an article I can flame.  Havent seen one of them for a while,
congrats people)
-- 
  David Bennett,  guddt@uniwa.uwa.oz.au | University Computer Club
     Where Pink fish swim backwards.    | c/o Guild of Undergraduates
These words I am singing now mean nothing more than meow to an animal - TMBG
Disclaimer: Any spelling mistakes in this article are all entirly my fault.  Any grammer errors spotted in this article were put there because I could.
Newsgroups: rec.games.mud.lp
Subject: cool off (was Re: Unique MUD themes...)
From: grspangler@ualr.edu
Date: 12 Oct 92 09:09:59 GMT
Organization: University of Arkansas at Little Rock

In article <Oct10.225744.63585@yuma.ACNS.ColoState.EDU>, venkman@lamar.ColoState.EDU (Mezo) writes:
> Why must you idots quote the _WHOLE_ article...Sheesh!

sheesh yourself.  give the guy a break.  a private email msg would have
sufficed.
-- 
===========================================================================
USMailNet: Guy R. Spangler  2801 S University Ave  Little Rock, AR  72204
AT&TNet:   (501)569-3345
InterNet:  GRSPANGLER@UALR.EDU

Disclaimer: What?!?!?  I didn't say that!!!!!
From: djohnson@cs.ucsd.edu (Darin Johnson)
Newsgroups: rec.games.mud.lp
Subject: Re: The horrors of native mode (Was: Re: Gamedriver survey [LONG])
Date: 15 Oct 92 01:16:57 GMT
Organization: =CSE Dept., U.C. San Diego

>I have not added a trust command to my mudlib at all.

I haven't even found a *need* for a trust command yet.  I suppose if
it ever comes up, just find a different way of doing the same thing.
-- 
Darin Johnson
djohnson@ucsd.edu
  - Brought to you by the 'Elvis in 92' committee.
From: jacob@fy.chalmers.se (Jacob Hallen)
Newsgroups: rec.games.mud.lp
Subject: Re: Unique MUD themes!  (and some "need sites")
Keywords: themes
Date: 11 Oct 92 20:55:20 GMT
Organization: Chalmers University of Technology, Physics Departement, Gothenburg

I have a few more ideas for new muds:

1. All the players are maniac killers, escaped from a sanatorium, they go 
   around in a perfectly ordinary world, killing supermarket checkout girls,
   roadworkers, policemen, housewives etc.
   You can also do lots of fun things like holding up the traffic, saying
   4 letter words on TV, smearing the statue of Liberty with strawberry
   icecream, flushing the toilet 199 times i a row etc.

2. A surrealistic mud.
   ...
   Your mind is gorgeously walloping by the side of a brown bicyclecheese.
   You might have gone up, but you didn't. Instead you may go giraffe,
   15 tiny blue puddings or left.
   You could have gone fish too, but that is no longer an option.
   ...
   The huge advantage with this type of mud is that it doesn't have to be
   very large, it will still occupy people for ages. And who will ever guess 
   that you have to type 'We fnurgle your lips and read your bottles perfectly
   well, Salvador Dali' to become wizard (or upper shelf crustaceans as they
   should be called here).

3. A soap opera mud.
   You have to engage/marry/have sex with/divorce/seduce/rob/disinherit
   every other player and/or npc in the mud at least once per playing
   session.
   Hmm, this starts to sound very much like rec.games.mud.tiny...


Jacob Hallen
From: pooh.caltech.edu!ajdaniel (Alvin Daniel)
Newsgroups: rec.games.mud.lp
Subject: Re: Valhalla moved where?
Date: 15 Oct 1992 19:03:25 GMT
Organization: California Institute of Technology, Pasadena
NNTP-Posting-Host: pooh.caltech.edu
Originator: ajdaniel@pooh

     Yes, if someone could e-mail me Valhalla's new address it would be  
much appreciated. Thanks in advance.
	
ajdaniel@cco.caltech.edu
From: dmorgan@emunix.emich.edu (Faceman)
Subject: Re: New MUD Idea
Organization: Detroit Institute of Criminal Arts and Sciences
Date: Wed, 7 Oct 1992 15:02:31 GMT

In article <06OCT92.21534093.0076@UNBVM1.CSD.UNB.CA> A4EL <A4EL@UNB.CA> writes:
>You know what'd be a good idea for a MUD! Superheroes!
>
.....  blah blah blah ....
..... Lot's of good ideas omitted .....

Currently there are some individuals working on such a MUD
called HEROINE II  or the Return of HERO...who knows when it will
be up...haven't heard anything in a while...

Faceman the Green Lantern (Deceased from the bell tower)
                 {and}
Lackluster the Great Villan.

-- 
+---------------------------------+------------------------------------+
| "If love is blind...            | dmorgan@emunix.emich.edu (Faceman) |
|    why is lingelrie so popular?"+------------------------------------+
|       --  an anonymous wise man |"Naner Naner Naner...and Wubba Too" | 
+---------------------------------+------------------------------------+
From: d8andjo@dtek.chalmers.se (Johan Andersson)
Newsgroups: rec.games.mud.lp
Subject: Re: A summary of the GD-discussion [a little longer, too]
Date: 15 Oct 92 22:14:57 GMT
	<mmcg.719157916@bruce.cs.monash.edu.au>
	<1bkd3sINNctf@fbi-news.Informatik.Uni-Dortmund.DE>
Organization: Chalmers University of Technology, Sweden
In-reply-to: rg@trillian.informatik.uni-dortmund.de's message of 15 Oct 92 18:26:04 GMT

In article <1bkd3sINNctf@fbi-news.Informatik.Uni-Dortmund.DE> rg@trillian.informatik.uni-dortmund.de (Rudolf Gross) writes:

> I don't want to quote each and every statement, so I will try to sum
> them up. If someone feels uncomfortable with my summary, feel free
> to complain.
>
Nah, I think you summed up the views if different people fairly accurately.
Your own opinions may be biased, but so is everyone elses. 

It was just one thing that caught my eye:

>   Stat:	Jacob Hallen and JnA claim: "It is as we say, and most
>	   experienced wizards are of the same opinion."
>
I actually wrote something like this but in the context you put it, it
sounds like the statement talks about Joerns coding style, which is
totally and utterly wrong. 

The statement was made regarding Karl Reimers views on native vs 
compat-mode, where I still believe that 'most experienced wizards' would
agree that native mode is a significant improvement. Note though that I
do not state as a fact that 'they are'. I only state that I 'believe they
are'. Oh well, I think there is a significant difference. *shrug*

I rather dislike being qouted out of context ;-)

/Johan
--
Johan Andersson           | "You don`t have conversations with microprocessors
Chalmers, Sweden          | you tell them what to do, and then you helplessly
Email:                    | watch the disaster when they take you literally."
d8andjo@dtek.chalmers.se  |	Sah`ot in David Brins "Startide Rising"
Newsgroups: rec.games.mud.lp
From: mmcg@cs.monash.edu.au (Mike  Mc Gaughey)
Subject: Re: MATH.C
Organization: Computer Science, Monash University, Australia
Date: Sat, 10 Oct 1992 13:39:48 GMT

mmcg@cs.monash.edu.au (Mike  Mc Gaughey) writes:

>"Michael L. Yacht" <my3k+@andrew.cmu.edu> writes:

>>POWER(), SQRT(), SIN() COS(), I think it REALLY needs to be added

>i.e. power(a, b) = power(a, b/2)^2 + (b%2)*a

>So, assuming b is a positive integer, you can do it in logarithmic
>time (w.r.t. b) in LPC (with a loop - no need for recursion here).

I should point out that it's probably faster to use a simple loop for
powers of less than 30 or so (the log loop probably executes about 5 times as
many instructions per iteration as a tight linear one).  This means you
probably only want the spiffy power() if you're implementing big numbers :)

Mike.
--
Mike McGaughey			AARNET:	mmcg@bruce.cs.monash.edu.au

"Head stompin', ass kickin', finger licking nastiness"
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.mud.lp
Date: Wed,  7 Oct 1992 15:07:50 -0400 
From: "Michael L. Yacht" <my3k+@andrew.cmu.edu>
Subject: MATH.C

All i can say, is that whomever made the drivers for this 3.1.2 REALLY
neglected some important things.  especially simple math funtions,
like POWER(), SQRT(), SIN() COS(), I think it REALLY needs to be added
in.  ESPECIALLY SQRT().  If anyone has a nice hack, that i could use,
to get a SQRT() or some reasonable facismile thereof.  ALSO, what is
the largest number I can stick into an int?  Is it the 32xxx number?
If so, how can I get a numbertype that is larger?

-Mike Yacht
-Carnegie Mellon University -- School of Computer Science
====================================================================
Mike Yacht             || specter+@CMU.EDU
                     
Newsgroups: rec.games.mud.lp
From: Michael Turner <michael@turner.chem.wisc.edu>
Subject: Monster Markers
Organization: chem dept uw-madison
X-Xxdate: Mon, 12 Oct 92 23:24:40 GMT
X-Xxmessage-Id: <A6FF655810011A65@turner.chem.wisc.edu>
X-Useragent: Nuntius v1.1.1d11
Date: Mon, 12 Oct 1992 22:24:48 GMT
X-Posted-From: turner.chem.wisc.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

Back when I played on Mystic, there was a handy 'monster maker'.  This
marker followed the monster around and told the person who 'claimed' it
when someone else attacked that monster.  If anyone has the code or any
ideas on how to make this tool, please mail me.

Thanks in advance

Michael Turner
Newsgroups: rec.games.mud.lp
From: whale@leland.Stanford.EDU (Stephen Schmidt)
Subject: Re: The horrors of native mode (Was: Re: Gamedriver survey [LONG])
Organization: DSG, Stanford University, CA 94305, USA
Date: Fri, 16 Oct 92 17:09:53 GMT

In article <1992Oct16.104550.16011@rhrk.uni-kl.de> behrends@dfki.uni-kl.de (Karl Reimer Behrends) writes:

>First, reset(arg) vs. create()/reset() without arguments.
>As may be noticed, there are inherently three parts to reset(arg), one
>consisting of the commands executed when arg == 0, one of the commands
>executed when arg == 1 and one consisting of the commands executed independent
>of whether arg == 0 or arg == 1. create() covers the first of them, i.e.
>arg == 0. This so far is logical since this is by far the part used most
>by objects. However, there is no special routine to cover the last case
>(the part independent of the value of arg), but it is the second most used
>part, e.g. for cloning monsters in a room or similar things. This leads to
>unnecessary duplication of code in the case of native mode. And reset() in
>native mode is rarely ever used except for simulating the old behaviour
>of reset(arg). Thus we may conclude that although create() may be nice,
>the new reset() is a total failure and a considerable drawback. And we
>don't actually need create() if we already have reset(arg) - but this is
>a matter of taste. The necessity to duplicate code however, is not a matter
>of taste. Consider, for example, cloning a treasure within a room: You will
>have to do it in create() AND in reset(). This is not only an inconvenience
>when coding but also when debugging code as you'll have to check BOTH cases.
>
Intelligent coders simply call reset() from within the create function. In
the rare cases where there's something in reset() that shouldn't be done in
create, it's a trivial matter to create a 3rd function that is called by
both.
I think the increased ease of exposition in having a seperate function for
create time and reset time is well worth an extra line of code or two.

Mobydick
-- 
Steve Schmidt			<><		   whale@leland.stanford.edu
I can no longer sit back and allow Communist infiltration, Communist
indoctrination, Communist subversion, and the international Communist
conspiracy to sap and impurify all of our precious bodily fluids!
Newsgroups: rec.games.mud.lp
From: sichen@tesla.uwaterloo.ca (Simon Chen)
Subject: MUDlist
Organization: University of Waterloo
Date: Fri, 9 Oct 1992 16:08:47 GMT



	Can someone tell me where I can get a Mudlist ?

	Or just a LPMUD list would be fine, too... 8)

	Please contact me by E-Mail at sichen@sunee.uwaterloo.ca

	Sorry for the inconvience...
From: d8andjo@dtek.chalmers.se (Johan Andersson)
Newsgroups: rec.games.mud.lp
Subject: Re: The mysteries of switch unraveled (Was: Re: Coding style)
Date: 15 Oct 92 13:00:08 GMT
	<15014@chalmers.se> <1992Oct14.114442.1511@rhrk.uni-kl.de>
Organization: Chalmers University of Technology, Sweden
In-reply-to: behrends@arctecws-12.dfki.uni-kl.de's message of 14 Oct 92 11:44:42 GMT


I think I'll follow Petris advice and quit the debate. None of us
will convince the other so debating is useless. Better let
others judge from the samples and explanations given.

I wont let go of my main point, which is that no matter how complex
a functionality, the code can be written so that it is readable.

I still think the switch code is a miracle of illegibility, I'll let
others judge for themselves. The logical thing to do would be to sit
down and rewrite it. Same functionality, much smaller and much more
readable. I simply dont feel like it, so lets leave that as an exercise
for the interested reader.

> Sorry. No. First of all I pride myself on writing very readable code.
> You haven't yet seen any code by me.
>
I admire Karl Reimer for is capability of writing very readable code.
I have never seen it much less considered its readability. I'll trust
his word until proven wrong. I was discussing his judgement of Joerns
code nothing else.

> Took me less than half an hour to analyze switch. Any experienced
> programmer should be able to perform this feat without difficulties.
>
Again, we can only let others judge. I know I'm not alone with having
difficulties with Joerns code. A number of what I consider experienced
programmers, 10K+ terminal hours and diverse titles, shares my view.
Then again, we might just be, as Petri suggests, used to code
looking different.

/Johan
--
Johan Andersson           | "You don`t have conversations with microprocessors
Chalmers, Sweden          | you tell them what to do, and then you helplessly
Email:                    | watch the disaster when they take you literally."
d8andjo@dtek.chalmers.se  |	Sah`ot in David Brins "Startide Rising"
From: 00jlrushton@bsu-ucs.uucp
Newsgroups: rec.games.mud.lp
Subject: Merlyn/Jessica the Mud Gossip????
Date: 9 Oct 92 00:28:36 GMT

oh geeze Merlyn screwing everyone here is buzzing about it!

how the heck was allthe files typed who file from hell!

i wasnt on it thank god!

like lp mud busted 

im a pain in the butt but not that bad......

geeze im too sexy for this mud...

call the cops Mud XXX rated ....

Merlyn would you do a ANY female characters????
I bring one on as a test.... snicker

Be a creature on mud (no sex) it might help out relations!

signed

one of the many pieces in the Puzzle?
From: te1349@newark1.njit.edu (Leafweir)
Newsgroups: rec.games.mud.lp
Subject: Apology
Date: 7 Oct 92 20:04:17 GMT
Organization: New Jersey Institute of Technology, Newark, N.J.

This is an apology for my previous article. It seemed like a good idea
at the time, oh well.... I guess I didn't convey my point well and ended
up looking like an ass. I do have a few notes though that I should have
added in the original posting. that workroom was stolen from someone
else and Merlyn took credit for it. About ten minutes after I posted
this I figured I'd be flamed to hell. Oh well... sorry for any
inconveniences and the wasted bandwidth (What is bandwidth? besides
something that these messages use) Have a nic day.


--A very regretful Leafweir
From: ferguson@wizard.etsu.edu (Jason M Ferguson)
Newsgroups: rec.games.mud.lp
Subject: code examples
Date: 16 Oct 92 01:54:32 GMT
Reply-To: ferguson@wizard.etsu.edu (Jason M Ferguson)
Organization: East Texas State University, Commerce, TX

Okay, so my last post was ignored. I can live with this. here's a
compromise:

	Can somebody tell me about a really good LPC manual, with
lots of examples and such? And the FTP site for it, if nessesary?
I really need to learn to code, and the sooner the better.


"I told you this bucket of bolts wouldnt make it back to Arizona..."
- Jason Ferguson                  - Commerce, TEXAS                   -
- ferguson@wizard.etsu.edu        - "I thought, therefore I was"      -
- AMIGA: A Machine Is Going Awry  -      - Descartes-                 -
Newsgroups: rec.games.mud.lp
From: amylaar@mcshh.Hanse.DE (Joern Rennecke)
Subject: Re: Amylaar's fixes (was Re: Gamedriver survey [LONG])
Organization: Point of Presence & MCS Hamburg
Date: Thu, 15 Oct 1992 16:04:43 GMT

garnett@gestalt.austin.tx.us (John Garnett) writes:

...
>I've studied Amylaar's "done" file.  At best he gives one sentence describing
>the bug and at worst a few words.

If i were to make done entries as verbose as the mudos ones, i'd only have
half the time to write code/correct bugs, and the done file would become quite
unwieldy.

>Here are Amylaar's done file comments on the bugs you mention:

> * Made proper leaving of a switch() statement with continue; possible.
> * Fixed the general lvalue lifetime bug.
> * Corrected throw(0)
> * Save_object will now mark identical arrays/mappings as such. This also
>   enables crash-free saving of recursive structures.

>I don't know about you but "general lvalue lifetime bug" isn't enough to
>tell me what he fixed or what was even wrong (unless maybe you've seen

When i wrote the 'done' entry, this bug had already been known for more than a
year. At least by lars and marion....

>the bug in question discussed elsewhere).  And "corrected throw(0)" looks
>innocuous enough... how to know that it corrects a crasher? (the same with

Those who have experienced crashed by throw(0) in their mud will probably
have noticed it. And so, will have understood the log message.
If there aren't any crashs in a particular mud, it is probably of lesser
interest.

	Amylaar
From: guddt@uniwa.uwa.edu.au (David Bennett)
Newsgroups: rec.games.mud.lp
Subject: Re: interpret.c switch code rewritten...
Date: 17 Oct 1992 07:27:22 +0800
Organization: The University of Westrn Australia
NNTP-Posting-Host: uniwa.uwa.edu.au

reith_s@cs.uwa.oz.au (Sean A Reith) writes:

>( Failed to post this twice from my other account...  Anyway, here it is. )

>gusar@uniwa.uwa.edu.au (Sean A Reith) writes:

>Noticed a blinding error as I read through our article, blame it on the
>time we wrote it...  Note this code is _untestested_, so typos may (and did)
>exist.  (this is just a copy of the rewrite David and I did in responce
>to the gamedriver thread, hit 'n' now unless you want that code).

>Note that any credit for this code belongs to Amylaar, we basically just
>changed the way it reads.  (We made a couple of minor changes, but don't
>mention the war.)

Well.  We added it to our driver.  And it works :)

So Bing!

David.
[DDT] Not binging sarcasticly.
-- 
  David Bennett,  guddt@uniwa.uwa.oz.au | University Computer Club
     Where Pink fish swim backwards.    | c/o Guild of Undergraduates
These words I am singing now mean nothing more than meow to an animal - TMBG
Disclaimer: Any spelling mistakes in this article are all entirly my fault.  Any grammer errors spotted in this article were put there because I could.
Newsgroups: rec.games.mud.lp
From: cs000gij@selway.umt.edu (Gary I Jeppesen)
Subject: LPMud Client
Followup-To: rec.games.mud.lp
Keywords: LPMud Client BSD
Organization: University of Montana
Date: Wed, 7 Oct 1992 23:58:31 GMT

I am looking for a ready-up-and-running LPMud Client that will run on a BSD
Unix system.  I would like something that is all ready set up (meaning that I
won't have to spend countless hours putting in all of the nice features like
hiliting and gags and stuff like that).  I would like one that someone is
currently using.  If you would be willing to give me a copy of your client, I
would be most happy.  If you can help me, email me, PLEASE!!!

THANX IN ADVANCE!!!!

*****************************************************************************
University of Montana-
               It's a great place to visit...
               As long as you have somewhere else to go home to...
   Gary Jeppesen
   cs000gij@selway.umt.edu
****************************************************************************

Newsgroups: rec.games.mud.lp,rec.games.mud,rec.games.mud.diku,rec.games.mud.admin,rec.games.mud.tiny