From: greyhelm@cis.ksu.edu (Karl S. Hagen)
Newsgroups: rec.games.empire
Subject: Labor Day Blitz .. Version and info
Date: 5 Sep 1992 20:53:13 GMT
Organization: Kansas State University, Dept. of Computing and Information Sciences
Distribution: world
NNTP-Posting-Host: cygnus.cis.ksu.edu

Howdy,
      Here is the version for the Labor Day blitz to start Monday
   Sept. 7th at 12 noon CST.

       Updates the first hour are every 5 minutes ... and then will
   be evvvery 10 minutes after that.  There will be a break for dinner
   at 8pm CST.  This break will be 30 min. - If people want it longer
   then we can go on it in the game.

    The following people have given me there countr name and rep.
   If you are not on this list DO NOT worry.  You can still login 
   and play.  Countries 8 - 30 are just that    country # for the
   country name and the same # for the rep..  I have disabled 
   the price for changing your country name.  I did this cause in a
   blitz .. this will allow for 2 or more players to a country.


	Greyhelm
        Mordor
	turkmenia
	Greenville
	ThrashZone
	tenochtitlan
	Mithrilien

   AGAIN DO NOT FRET IF YOU ARE NOT ON HERE... JUST USE ONE OF THE
   NUMBERS ABOVE WITH THE REP. BEING THE SAME NUMBER.


            HOST:  champ.ksu.ksu.edu
	    PORT:  1617


Game hours are: 00:00-03:00 12:00-24:00
The current time is Sat Sep  5 15:21:56.
BSD Empire 1.1 patch level 5 (KSU distribution 1.04)

The following parameters have been set for this game:
World size is 64 by 128.
There can be up to 32 countries.
By default, countries use their own coordinate system.

An Empire time unit is 1000 seconds long.
An update consists of 45 empire time units.
Each country is allowed to be logged in 1000 minutes a day.
It takes 25.00 civilians to produce a BTU in one time unit.

A non-aggi, 100 fertility sector can grow 0.12 food per etu.
1000 civilians will harvest 1.3 food per etu.
1000 civilians will give birth to 5.0 babies per etu.
1000 uncompensated workers will give birth to 2.5 babies.
In one time unit, 1000 people eat 1.0 units of food.
1000 babies eat 12.0 units of food becoming adults.

Banks pay $100.00 in interest per 1000 gold bars per etu.
1000 civilians generate $2.33, uncompensated workers $1.78 each time unit.
1000 active military cost $83.33, reserves cost $8.33.

Happiness p.e. requires 1 happy stroller per 5000 civ.
Education p.e. requires 1 class of graduates per 4000 civ.
Happiness is averaged over 48 time units.
Education is averaged over 192 time units.
The technology/research boost you get from your allies is 33.33%.
Nation levels (tech etc.) decline 1% every 96 time units.
Tech Buildup is limited to logrithmic growth (base 2.00) after 0.75.

Options enabled in this game:
        ALLYHARBOR, SHOWPLANE, DROPANY, REJECTS, BMAP, AUTONAV, SCUTTLE, 
        CONVASAT, ORBIT, ABM, GRIND, PINPOINTMISSILE, SAIL, SHIPNAMES, 
        NONUKESUB, BETTERABM, RANGEEDIT, MISSDEF, SHIPSAM, BIND, 
        DEMANDUPDATE, UPDATESCHEDULING, MERC, TACARGO, PLIMIT, BETTERARMOR, 
        NEWSUBS, NOMOBCOST, REREAD

The person to annoy if something goes wrong is Karl S. Hagen
		(greyhelm@cis.ksu.edu).
You can get your own copy of the source by ftp'ing to:
	 ftp.cis.ksu.edu (128.89.5.235)

*******************************************************************************
****     Karl S. Hagen          Student - Kansas State University          ****
****     greyhelm@cygnus.cis.ksu.edu      greyhelm@matt.ksu.ksu.edu        ****
****     Moria Archives Manager           Empire Archive Manager           ****
*******************************************************************************