HDTenEightyP/NetNews huggingface dataset:
From: isae@IASTATE.EDU (ISU Boy !!!!!)
Subject: Re: The real killer.
Reply-To: isae@IASTATE.EDU (ISU Boy !!!!!)
Organization: Iowa State University
Date: Fri, 16 Oct 1992 00:58:20 GMT

In article <1992Oct15.223939.8814@colorado.edu>, sherod@news.Colorado.EDU (Scott
Herod) writes:
> I just played for a few minutes on doorstop and thought I would mention
> a few things about given kills that I noticed.
> 
> 1)  F6 fired at me, O3.  I detted the torps, died, and got credit for
> the kill.  My opinion, F6 should receive credit.

  Yea, I noticed this one too. (ooops!) 
  Thanks. I will fix it soon. :)
  

> 2)  F4 fires torps at me.  I det killing F7, Gamera.  F7's explosion kills
> me.  The message board says I get credit but no DI.  (I assume 4 got credit
> but it scrolled past.)  F7's explosion gave him the kill for me.
> 
> My opinion, I should get credit for F7, F4 gets credit for me?
> 

  Yea, I also think it should work that way. Will fix. :)

  I appreciate your notifications. Yes, I am still working on some of
  the problems as the results of my "fix" :P
  But nothing can be done now, at least in an hour or two, as doorstop
  is hosting an INL scrimmage now. :)

> 
> Mad DDogg


PS:  Thanks, Mad DDogg.
-Rony
 isae@IASTATE.EDU
Newsgroups: rec.games.netrek
From: exodus@IASTATE.EDU
Subject: What happened to the ENPN thing? 
Reply-To: exodus@IASTATE.EDU
Organization: Iowa State University
Date: Wed, 14 Oct 1992 04:42:22 GMT





  Hey Gamera, what happened? Haven't seen any posts are anything???



					lt. upstart
Newsgroups: rec.games.netrek
From: rjones@dsd.es.com (Ray Jones - Perp)
Subject: Re: Hockey servers?
Reply-To: rjones@dsd.es.com
Organization: Evans & Sutherland Computer Corp.
Date: Fri, 9 Oct 92 22:27:22 GMT

In article <1b4s26INNpih@moe.ksu.ksu.edu>, bav@hobbes.ksu.ksu.edu (Brick Verser) writes:
>a434amid@cdf.toronto.edu (Rudy Amid) writes:
>>   I've been noticing the hockey servers lately:
>>
>>NO one plays Netrek hockey these days so
>>dedicated servers like these seem like a waste.  
>
>Bite your tongue.  There were 4 folks playing last night.  I think the
>ramping up of the INL has just kinda taken folks back to regular netrek
>for a while.  Hockey used to regularly get 10-16 players on Hockey Thursday,
>and I don't doubt it will return to prominence some day.  It *IS* a way
>cool game.

Hear Hear!  Hockey is more fun a lot of the time than plain netrek.
One of the reasons is that you don't have the "Take planets, get more
armies, take more planets..." effect.  Even if you are losing, you
play the game the same in hockey.  Plus the game takes the *entire*
universe, instead of just being the front line and surrounding
regions.  

I've had a harder time not playing hockey than not playing netrek.

-- 
                                          rjones@dsd.es.com
From: bharat@shadow.Eng.Sun.COM (Bharat Mediratta)
Newsgroups: rec.games.netrek
Subject: Lets go to the VIDEO!
Date: 13 Oct 92 06:23:30 GMT
Reply-To: bharat@shadow.Eng.Sun.COM
Organization: Sun Microsystems, Inc.
NNTP-Posting-Host: shadow


Hello out there in netrek-land!

Here's an innovation that some of you server-scum
out there might just like...

I know somebody was working on a flight
recorder based on the netrek client a while back,
and it gave me the idea to hack together a
GAME-recorder.  I have modified the server to
dump a compressed version of the shared memory
segment to disk twice every second, resulting in
a disk image of the whole game.  This doesn't
take up a whole lot of server time on our server
here (then again our server's a SS10 :) and it
generates about 11 MB of data an hour.  

I've also hacked up XSG to turn it into a VCR and
let you play the game back, messages and all.  It
has rewind, fast-forward, etc.  

Anybody out there interested?  If there's enough
interest, I'll take the time to hack it out of
my server (not trivial -- I've modified our server
fairly extensively) and put it on an archive site
somewhere.  

It shouldn't be a big feat to open up another port
on your server where people can see a replay of
yesterday's t-mode :)

	-Bharat
	(aka Shade)

---
    /\        Bharat Mediratta
   \\ \       Graphics Continuation Group
  \ \\ /      
 / \/ / /     
/ /   \//\    SUN Microsystems, Inc.	
\//\   / /    Mailstop: MTV18-218
 / / /\ /     2550 Garcia Avenue, Building 18
  / \\ \      Mountain View, CA 94043
   \ \\       Phone:  (415)336-4347, FAX:(415)336-5471
    \/        Email:  bharat.mediratta@eng.sun.com
From: s_uriart@irau30.ira.uka.de (Juan Uriarte)
Newsgroups: rec.games.netrek
Subject: FAQ needed.
Date: 15 Oct 1992 11:13:43 GMT
Organization: University of Karlsruhe, FRG
Distribution: uka
NNTP-Posting-Host: irau30.ira.uka.de

Just that. Can someone mail me the addres of the FAQ for netrek?
Or if u feel generous send me info about netrek on a DECstation
5000/120.
Thanks.

Newsgroups: rec.games.netrek
From: von@cory.Berkeley.EDU (Steve Von Worley)
Subject: Re: ENPN Coaches' Poll!  (After Game 1)
Organization: University of California, at Berkeley
Date: Thu, 8 Oct 1992 19:53:33 GMT

In article <1b10chINNa9f@agate.berkeley.edu> tom@soda.berkeley.edu (Tom Holub) writes:
>In article <718531779.7395.0@merope.weh.andrew.cmu.edu> stimpy+@cmu.edu (Tomato Boy) writes:
>)Scott Draves (House Dressing) writes:
>)#
>)# sjsmith>  4.     Golden Bears [1-0] 160 (2) 4
>)#                                         ^^^
>)# heh.
>)# care to identify yourselves?
>)#
>)
>)OK, Mojo and who else?  Or did Mojo AND Amazing vote?  :)
>
>Yes, one of those was mine; dunno who was the other.  And yes, I feel
>we deserve it; I think the Bears match up with Side Salad all the
>way down the line, and that we can beat you if we play as well as I
>know we can.  It should be a good game, and while I wish it was home,
>I'm not crushed.  We can win.

The Golden Gummi Bears will be squashed by Side Salad.  It is 
unreasonable to expect otherwise, considering the GGB roster this
year along with past performances and pre-season scrimmage results.  

Perhaps if there was a 5 minute ghostbust together with a statistical
anomaly, you could win.

I can see those gummi bear parts oozing from underneath that salad bowl
now.  Yum!

Disposing with false [sickening] diplomacy,

Sandia - Dr. Destructo - Bloated Cow
-- 
Steve Von Worley
von@cory.berkeley.edu
Computer Science Gradual Student
University of California at Berzerkly 
Newsgroups: rec.games.netrek
From: bathurst@noaapmel.gov (Bill Bathurst)
Subject: Re: Sun Tzu's Guide to Taking 4th Space 
Organization: NOAA/PMEL, Sand Point Way, Seattle, WA
	<BATHURST.92Oct14214025@felix.noaapmel.gov>
	<serQzvO00WC004Qm0j@andrew.cmu.edu>
Date: Thu, 15 Oct 1992 22:36:09 GMT

In article <serQzvO00WC004Qm0j@andrew.cmu.edu> Kevin Michael Bernatz <kb32+@andrew.cmu.edu> writes:


>   Ahh, therein lies a problem.  I'm not stupid enough to try to fight Mojo
>   in a scout on bezier.  Don't send a boy to do a man's job.

    Implying stupidity now?  Sheeesh.  The guy likes to play a scout.  What
    a idiot...   Great logic Akira!

    Assholes like you make the game suck!  Your attitude sucks!  Netrek Biggot!


--
Bill Bathurst				Internet:	bathurst@noaapmel.gov 
NOAA/PMEL				Phone:		(206) 526-6205

Newsgroups: rec.games.netrek
From: jecoleb@eos.ncsu.edu (have clue, will travel)
Subject: Re: The neverending thread
Reply-To: jecoleb@eos.ncsu.edu
Organization: The Ghost Of Christmas Past Society
Date: Wed, 14 Oct 1992 04:54:27 GMT


bharat@shadow.Eng.Sun.COM (Bharat Mediratta) writes:

>Jeez, you guys get so excited about a single kill that you remember
>it for all time?  Enough already.

Of course we do.  That's why the game-recorder will come in handy.

I expect netrek ftp-sites to soon have a tar-archive of selected
"highlights" from bronco games...  

			 --Commodore Video Sex Pope, NCSU
		         --"Daddy, can you tell me a netrek story before bed?"
			 --"Okay, son--which one?"
  	     		 --"Let's watch the one where Uncle MUCUS
			      blows up the Klingon starbase..."


--
                         jecoleb@eos.ncsu.edu 
          ---------     have clue, will travel.    ---------
  "I am a penis. Worship me."--lead singer of rock band Bicycle Face,
vainly attempting to gain attention of the crowd at the Cat's Cradle
in Chapel Hill, while opening for Mojo Nixon & The Toad Liquors
Newsgroups: rec.games.netrek
From: chaneysa@nextnet.csus.edu (Stephen A Chaney)
Subject: Help!
Organization: California State University Sacramento
Date: Fri, 9 Oct 1992 22:57:02 GMT


NETREK does not want to install on the DEC VAXstation 3100 !
The version from pittslug.pug.org is too confusing to install, and
its executable(s) don't execute. It's obvious that this system does
not want to accept NETREK. 

How do I get into NETREK at another place? 


=============================================================================
-----Steve Chaney: Founder, Borg Operating Space Systems, Revision 2.0-------
	           The B.O.S.S. does not speak for CSUS.
From: hadley@thoth.ics.uci.edu (Tedd Hadley)
Subject: Re: Was AKIRA/Crippler being a butthead? You call it!!!!
Newsgroups: rec.games.netrek
Organization: UC Irvine Department of ICS
Date: 12 Oct 92 20:53:55 GMT

In <ceqOYEe00Vp0I3UaA7@andrew.cmu.edu> "Joseph E. Beck" <jb8n+@andrew.cmu.edu> writes:

>>If you would never genocide them, you don't deserve the genocide.  End
>>of story.
>This is just stupid.  So since the attackers aren't mondo enough they
>earn the right to be bored for several hours (while the defense fights
>out of their LPS).  Maybe this is your conception of netrek but a lot
>of us disagree.  Face it, the attackers adjusted strategy (went for
>3rd space) and the defense didn't respond properly so they lost.  End
>of story.

   Let's face it:  cleaning up 3rd space (or 4th space or whatever) makes
   the game easier to win.   You don't have to take the enemy's home
   planet, you don't have to fight in their territory.  Best of all you
   don't need a precise, coordinated team effort.  Two or three people
   will do.

   Hmm ... so that means that if this tactic is universally accepted, and if I
   end up on the planet-low team after a genocide, I'd better start bombing
   4th space and taking those planets quick before the other team does.

   Tactic, counter-tactic.  Where does that leave you?  Probably with a full
   galaxy war, 20 or so planets per team, complete chaos, rank-scum paradise.

   Stupid, in my opinion.

++
   Tedd Hadley (hadley@uci.edu)
Newsgroups: rec.games.netrek
Newsgroups: rec.games.netrek
Date: Thu,  8 Oct 1992 10:31:34 -0400 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: Tmode scumming
	<60999@mimsy.umd.edu>

Excerpts from netnews.rec.games.netrek: 8-Oct-92 Re: Tmode scumming
Stephen Joseph Smith@cs. (859)

> As I understand it (ever hear of 72 or 80 columns, "myself"?), the
> facts are:

> 1) There were four humans playing in the game.
> 2) There were > 8 ships in the game, causing T-mode.

> This leads us to a conclusion:
> 3) T-mode SCUMMING.

> I don't care if you're testing a new robot or new borg or new keymap
> or how to play while picking your nose.  Don't T-mode scum.

> - Gamera

	Testing a new robot seems like a resonable thing to do on a lonely
server.  Most people who want to do serious robot work have thier own
servers, and occationally kick people off in favor of thier creations.  
	On that note, are there any planned SFOP or AP tests in the works?  I'd
be interested.

ZZnew guy
Newsgroups: rec.games.netrek
From: rhodesia@wixer.cactus.org (Felix S. Gallo)
Subject: Re: Laggu and the Playoffs (surprised?)
Followup-To: rec.games.netrek
Keywords: ah, how nice to have posting access back.
Organization: Real/Time Communications
Date: Sun, 11 Oct 92 08:32:56 GMT

In article <1992Oct10.213913@IASTATE.EDU> exodus@IASTATE.EDU writes:
>
>
>
>
>  Hmmmmmmm.........we have a very good chance of going 3-1........will that
>
>
>be good enough to make the playoffs? I haven't a clue how it works.
>
>
>
>
>					Exodus

you have a pathetically pitiful chance of going 3-1, but let's say you
do.  Yes, you're in the first round of the playoffs, at which point
you get genocided by berkeley; shortly thereafter, berkeley gets genocided
by one of the middling-to-lower teams out of the east.  You'd have about
as much chance against berkeley as a flopping, water-starved trout would
against a 40 ton steam hammer, and berkeley has about as much chance
against the eastern teams as a KKK member crawling through Harlem wearing
a Grand Wizard's robe made of thousand dollar bills.

in fact, you have about as much chance of going 3-1 as china does of
becoming a protectorate of canada, but international politics have always
been a little wacky.  To go 3-1, you'll have to shut down sunscreamer,
and everyone knows that to be "from iastate" mandates the kind of complete
lack of brilliance and panache normally found in genetic studies of the
inbred.  TTWNN, the team I REJECTED, proved beyond doubt that iastate's
achilles' heel (or, if you like, hector's breastplate) was the common
lowly scout.  And who, I ask, is the best scout bomber in the history of
netrek?  Who redefined its tenets and brought it to where it is today?
Who is "unstoppable!" - bav  "unbelievable!" - ZZNew Guy  "better than
cats!" - rjones  "brilliant!" - Yea Boy!!!  "my name is NOT BERD!" -
Berd Enderton  "ooh, his rippling musculature completely outshines these
pale hoho-fed cmu boys!" - Nanci  "DOOSH!  What was the question?" -
Wreck.  IT IS I.  I, SUNSCREAMER.  *GRAND DOUBLE ADMIRAL* SUNSCREAMER.
THE SCOUT THEY FEAR TO NAME.  I EAT PLANETS AND EXCRETE PHOTONS.  MY
SIZE IS BEYOND MORTAL CALIBRATION.  MY SHIP CANNOT BE EXPRESSED IN A
BITMAP.  JESUS TRIED TO OGG ME BUT I BOMBED UNDER HIM.  I MOVE AT THE
SPEED OF ICE.  MY LEFT HAND HAS A NAME AND IT IS FEAR; MY RIGHT HAND
HAS A NAME AND IT IS DEATH.  MY SPIT IS HOLY WATER, MY EYES ARE OF NO
HUMAN COLOR, MY TOES HAVE THEIR OWN KEYMAP.  I AM SUNSCREAMER, MIGHTY
GOD OF SCOUTS: BEFORE ME ALL BULWARKS ARE GLASS, ALL WALLS ARE WATER,
AND MY PASSAGE IS PRECEDED BY THE CRYING OF INFANTS AND THE FRENZIED
BARKING OF DOGS RESPONDING TO A SOUND BEYOND ALL UNDERSTANDING.  BY THE
TIME YOU KNOW I'M THERE, I'M HANDING YOU YOUR SHIRT TAG AND YOUR
GIRLFRIEND'S PHONE NUMBER.  LIE IN THE GUTTERS OF YOUR SORDID PLACE
CURLED FOETALLY AND WEEP WITH FEAR.  PERHAPS I WILL MAKE MY VISIT SHORT.

grand double admiral sunscreamer
minister of truth, hell's bagels
-- 
----------------------------------------------------------------------------
Felix Sebastian Gallo                              rhodesia@wixer.cactus.org
----------------------------------------------------------------------------
From: sfd@soda.berkeley.edu (Scott Drellishak)
Newsgroups: rec.games.netrek
Subject: Re: Hell Peacock
Date: 12 Oct 1992 01:27:50 GMT
Organization: Metaphor Computer Systems
NNTP-Posting-Host: soda.berkeley.edu

Out of a vague fear that Justin was right (and I had lost all touch
with clued netrek by playing on calvin and sturgeon), I just played
for a couple of hours on bronco, with lag.  When I came in, my team
(Rom) had about 6-7 planets.  After they pushed us back and finally
ogged our base, the other team (Fed) genocided my team.  The Fed team
consisted of EEK!, 1 captain, 3 commanders, and some others.  Yea Boy!
joined in some time before the genocide.  My stats, after about 2.2
hours, were:

Bombing: 1.41   206
Planets: 2.73   15
Offense: 1.94   106
Defense: 1.03   59
Ratio:   1.81

The other Roms consisted of one commodore, 2 commanders, and some
others.

So, I'm not overly impressed with "bronco clue".  No more difficult
than the average game on calvin (easier, in fact, since there were not
"UDP link severed" episodes).  I even ogged some people, when I had
too.  Ick.

Scott
-- 
/--------------------------------------------------------------------------\
| Scott Drellishak   sfd@neuromancer.metaphor.com                          |
|                "Spumco ... the Danes call it quality."                   |
\--------------------------------------------------------------------------/
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Newsgroups: rec.games.netrek
Subject: INL strategy: take a weak planet, or the front line?
Date: 8 Oct 92 19:37:03 GMT
Organization: School of Computer Science, Carnegie Mellon


Some people have commented on this, and I have found it to be quite  
interesting.

Mojo thinks you should leave a back line planet to take the front line.  I  
strongly disagree.  Take as many cheap planets as you can.  If the front  
is free, take the front.  If you don't own a back line planet, take the  
back line planet.

Armies wins the game.  Being in enemy space is important, but not as  
important as army production.

Discussion?

Rob
From: jimmyhua@aludra.usc.edu (Jimmy Huang)
Newsgroups: rec.games.netrek
Subject: Re: Hell Peacock
Date: 12 Oct 1992 20:47:45 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

sfd@soda.berkeley.edu (Scott Drellishak) writes:

>))Ogging is easy.  It's the first thing I learned how to do...only, back
>))then, we called it "suicide".  Killing the other guy and *living* is
>))an accomplishment -- ogging is a last resort.
>)
>)Ogging clueful people is NOT easy.  Then again, you wouldn't know, given
>)your server preferences.

Both statements true.  

>Ogging clueful people is trickier, but suiciding on them, in a
>dogfight if not in a cloak-attack, is relatively easy.  Even if they
>run away, you've neutralized them until they can get you off their
>tail.  So, it becomes a question of teamwork.  But I maintain that
>ogging (perhaps I should say "killing someone when you don't care
>whether you live or not") is easy, as long as you are (a) willing
>to harass them for a while, and (b) a reasonably good dogfighter.

Usually true. But if the clueful guy is a natural runnerscum. 
Chasing them down, exploding on them, and killing them turns 
out to be barder than you'd like to think. 
Most clueful people i know don't runnerscum though. 

jimmy 
Newsgroups: rec.games.netrek
From: exodus@IASTATE.EDU
Subject:  Hell's Bagels Team Captain, Please Read This
Reply-To: exodus@IASTATE.EDU
Organization: Iowa State University
Date: Thu, 15 Oct 1992 10:24:18 GMT





  I have no clue on how to get a hold of you to schedule our #3 INL Game.
Please mail as soon as possible.......we were hoping for this Sunday
afternoon sometime (1 CDT?). Thanks :)




						Exodus
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Thu,  8 Oct 1992 02:06:58 -0400 
From: Michael Juster <MrYuk+@CMU.EDU>
Subject: Re: Comment on the recent flame wars (repost)
Distribution: na

Excerpts from netnews.rec.games.netrek: 7-Oct-92 Comment on the recent
flame.. Eugene Santos Jr.@cs.bro (12385)

> I was tempted to post
> something during the *infamous Chi/Hector* debacle (for those of you
> who don/t remember this or even heard of this, ignorance is bliss).

Didn't realize that it reached the "infamous" stage.  :-)

-Mike
Admiral chi
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Newsgroups: rec.games.netrek
Subject: Everyone is oggable
Date: 12 Oct 92 19:19:02 GMT
Organization: School of Computer Science, Carnegie Mellon


Everyone is ogged on occasion.  Even Hector...:-).

Justin is so scared of me, he refuses to carry in games that I play  
in.....:-).  No seriously, I took him out a couple of times the last time  
I saw him in....big deal....even runnerscum can be ogged...:-)

Rob
aka Spaceace!
Organization: Doctoral student, Mathematics, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sat, 10 Oct 1992 09:51:09 -0400 
From: Erik Lauer <el0g+@andrew.cmu.edu>
Subject: Re: Jousting

>Just wanted to say thanks to all the guys on rwd4 last night for the
>great time jousting.  
>
>I'm surprised the geeks didn't get all pissed off at us; maybe they were
>and they just quit instead of trying to get all 4-5 of us to "play
>serious."  

This is something that bothers me about netrek.  People take it too
seriously, it is just a game.  If you don't like the style of play
somewhere, just leave.

Erik
---=
Newsgroups: rec.games.netrek
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Subject: INL strategy:  space control?
Organization: School of Computer Science, Carnegie Mellon
Date: Mon, 12 Oct 1992 19:50:40 GMT


A question i'd been wondering about.  In a tournament game, is it better  
to have 

1)  Space control over enemy space
2)  Space control over home space
3)  Space control over the front
4)  Mixture of all three

I'll add my .02 here.  I think space control over enemy space is the most  
important.  You get in their face, pound their armies and carriers.  You  
can coordinate your team efforts to save a bare minimum of armies that  
will be needed to cause you to win.  

The other team will likely spend alot of resources trying to stop you in  
their space, thus freeing up the rest of the map.  

In general, 4 happens.  Both teams control regions for points of time.  In  
the XGolems versus SS game, each of us controlled enemy space.  Planets  
were taken only when a team coordinated a wave from home planet to enemy  
planet.  I think this is the evolution of high-powered netrek.

Rob
aka Spaceace!
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: The real killer.
Date: 16 Oct 92 19:22:19 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <1992Oct14.225013@IASTATE.EDU> isae@IASTATE.EDU (ISU Boy !!!!!) writes:
>I remember a while back ago (summer?) Donald tsang addressed the "problems"
>with kills credit. Today, I just have tried to "fix" it with my own 
>implementation on doorstop. I don't remember all the cases concerned. I just
>remember two which should be "fixed" now on doorstop.

The complete list is in the FOCS.

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
From: gc2n+@andrew.cmu.edu (Greg K Chung)
Newsgroups: rec.games.netrek
Subject: Re: Ok you scum
Date: 15 Oct 92 02:05:00 GMT
	<1992Oct14.175311.21030@wixer.cactus.org>
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.netrek: 14-Oct-92 Re: Ok you scum Felix
S. Gallo@wixer.cac (2897)



> That's because we have different philosophies entirely.  As the best
> scoutbomber in existence, and as the guy who took a 4th space win
> on the last night of bronco's first incarnation, I'm perfectly calm
> and comfortable in saying that I'd rather scum 4th space than spend
> 2 hours trying to genocide only to have admirals slowly accrete in
> the enemy lineup and have all our efforts go to nothing.




Yes!  Yes!  What a terrible scum!  I love it!

After I took 7-8 of the last 10 4th race planets, Felix here scums the
last ones to win the last bronco genocide... 8^P



Lt. Cmdr.  "3rd Space Is Your Friend"  Team Player
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Thu, 15 Oct 1992 01:09:45 -0400 
From: Rick <stimpy+@cmu.edu>
Subject: Re: Who is the best?

 surge@cqs.washington.edu (Jonathan Sari) writes:
#
# Spaceace!
#

OK, who gave Rob access to this account??

--Rick
Valet at the Motel Spaceace!
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Newsgroups: rec.games.netrek
Subject: Re: LA Riot -vs- GB, game stats
Date: 10 Oct 92 23:10:27 GMT
Organization: School of Computer Science, Carnegie Mellon

Jonghoon Sin writes
> In article <1b75m7INNf8d@agate.berkeley.edu> maroo@soda.berkeley.edu > I 
> hope if any of the CMU teams lose to some lesser known team due to
> severe lag, they show a bit more class than this asshole.  (although 
> that'd seem unlikely, from what I read here -- hope you'll prove me 
> wrong).
> 
> Disclaimer: I don't speak for LA Riot; I'm not on any INL team.

Hmm...I saw nothing wrong with amazing's post.  He suffered from the  
chronic pissed off because he lost to a worse team sickness.  It has  
nothing to do with the school that you go to.  

Don't believe everything you hear about CMU.

The USC team should've been better sports and offered to play on a neutral  
server.  A UCLA server would still give them the home-field advantage.   
Calvin is just WAY too much....i'm not flaming, just honest.

Rob
aka Spaceace!
Newsgroups: rec.games.netrek