HDTenEightyP/NetNews huggingface dataset:
From: spector@vax2.concordia.ca (Mitchell Spector)
Newsgroups: rec.games.video
Subject: SNES capabilities
Date: 29 Sep 92 00:11:00 GMT
Organization: Concordia University
News-Software: VAX/VMS VNEWS 1.41


   I own a SuperNintendo console, and I'm just wondering what it's technical
features are. I know it has 32,768 colors and a screen resolution of roughly
320 x ??? and 512 x ???, but would like to know the exact figures. Also I
know up to 256 colors can be displayed in it's 320 mode screen at once, but is
that by assigning 16 different color palettes of 16 colors each? (ie- 16 colors
PER scanline, where 16*16=256). 

  Another thing I'd like to know is what kind of 65C816 processor it uses. Is
it normally 3.58 Mhz, or is some special kind of memory cache used to bring
it up from 2.8 MHz? (Sanyo and WDC now produces 14 Mhz 65816 chips, btw).
I know animation is mostly handled by graphic co-processors and built-in
sprites, so that's why animation is usually so smooth (even though 4 Mhz on
a 65816 is equal to 16 Mhz on an 80x86 intel processor).

  Lastly, what kind of sound chip is in the SNES? It sounds like it's capable
of freeform synthesis. How many voices does it have?

I hope these questions aren't inappropriate for this newsgroup.. :)

Please respond by mail, as I don't usally read this group.

Mitchell Spector
spector@vax2.concordia.ca
Newsgroups: rec.games.video
From: gfm@hal.gnu.ai.mit.edu (George Francis McBay)
Subject: Re: Mario Mouse? (Ideas)
Organization: /etc/organization
Date: Tue, 6 Oct 1992 15:35:27 GMT

In article <1992Oct1.193500.13307@noose.ecn.purdue.edu> brackney@author.ecn.purdue.edu (Larry J Brackney) writes:
>In article <BvGGvu.D1w@python.cs.unm.edu> sandia!marms@unmvax.unm.edu (Mike Arms) writes:
>wasn't there at that point.  I like the idea of two players interacting
>with different controllers though.  Who knows, maybe something will come
>of it...

	Try Duck Hunt for the original NES.  One player tried to shoot down
the ducks with the "Zapper" gun, if set for two players, the other could
control the duck with the joypad, making it harder for the gunner to hit.

Newsgroups: rec.games.video
From: drudetb@infonode.ingr.com (Ted B. Drude)
Subject: Re: The first video game (Was: First side-scro
Organization: Intergraph Corporation, Huntsville, AL.
Date: Wed, 30 Sep 1992 18:26:50 GMT

In article <1992Sep30.150230.17471@kong.gsfc.nasa.gov> jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:
>I remember playing Computer Space as a little kid while on vacation somewhere.
>At any rate, it was a public place and therefore I presume it was a coin-op
>machine.

I remember playing a space-theme video game at the St. Louis airport in
the fall of 1972,  so it must have been Computer Space. I was a young pinball
junkie and when I saw this thing, I went wild.  According to my best
memory, it had a vector graphic display.  You controlled some kind of
space ship and these saucers came out shooting at you. They were shaped just
like the saucers in Asteroids, only there weren't any asteroids, just
the saucers flying around. I think you had a fire button and a knob to
rotate the ship. You may have also had thrust, but I'm not sure on that.
On a later trip to the same airport, I played Pong for the first time. 
It was DEFINITELY easier to understand and therefore more addicting to
a novice. That would have been late in the same year,  1972. 

>Also, Games magazine had an article on video games some time ago
>and that article said that it was the first.  

I'd like to get a copy of the article and read it.

> I had forgotten all about it before reading that article.

Same here.  Before all this discussion started,  I forgot about playing those
games when I was a kid.  Now I'm remembering details that are very vivid in
my mind.  Don't know if they're accurate,  but they're vivid! :-)

- Ted
From: mv1e+@andrew.cmu.edu (Michael J. Viola)
Newsgroups: rec.games.video
Subject: Zelda III help
Date: 5 Oct 92 23:49:25 GMT
Organization: Junior, IM - MCS/CIT Track, Carnegie Mellon, Pittsburgh, PA

I have trouble finding the grappling hook. Can anyone tell me where to find it?
Newsgroups: rec.games.video
From: drudetb@infonode.ingr.com (Ted B. Drude)
Subject: Re: The first video game (Was: First side-scro
Organization: Intergraph Corporation, Huntsville, AL.
Date: Tue, 29 Sep 1992 14:34:47 GMT

In article <1992Sep28.210346.10489@exu.ericsson.se> exuhag@exu.ericsson.se writes:
>Stephen Jonke writes:
>>
>>Pong was NOT the first video game.  The first video game was Spaceship or
>>Starship or something like that (I forget the name).
>
>The first coin-op video game was Computer Space, a variant of the Space
>War game developed on mainframes in the early 1960s by Slug Russell and
>friends in their spare time.  Pong was second.  

I've read that Nolan Bushnell was working on a stand-alone Space War clone
before he started Atari, but who did Computer Space and when was it
released? What I've read says that Pong was the first commercial coin-op
game, being shipped in early/mid 1972.  

There were some pseudo-video games out well before that though, like
Midway's Sea Wolf, but none of them were true digital/video systems.
Whether Pong was first or not, I think it's a pretty well established
fact that Pong was the first SUCESSFUL commercial coin-op game. 

>It is interesting to note 
>that Pong was also not an original concept.  It was developed in the
>late sixties by Ralph Baer for the first home game system.  The system
>was never marketed but eventually turned into the Odyssey (one of those
>"tape overlays to the TV screen" things which only let you play various
>paddle games).

Nolan admitted he got his idea from Pong by looking at an Odyssey
prototype that Baer designed/sold to Magnavox.  Years later Magnavox
brought a lawsuit against Atari for stealing the "idea" of Pong from
them.  Of course everyone else stole it too,  but they thought they were
stealing it from Atari. ;-)

>Trivia:  What was the THIRD coin-op video game?  I don't know the
>answer, but I have a feeling it was one of a dozen or so Pong-like
>games which hit the market right after the original.
>

One of the best references I've read about this era of Video Games is
"Zap: The Rise and Fall of Atari" by Scott Cohen.  Check it out and 
see what he says about all the Pong follow-ons.


- Ted Drude
From: rjung@girtab.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video
Subject: Re: Lynx (Rampart bites too)
Date: 6 Oct 1992 13:31:37 -0700
Organization: University of $outhern California, Los Angeles, CA
Reply-To: rjung@usc.edu (John Jung)
NNTP-Posting-Host: girtab.usc.edu

In article <1992Oct6.155221.2945@magnus.acs.ohio-state.edu> tjohnson@magnus.acs.ohio-state.edu (Todd R Johnson) writes:
:Whoa! I really like the Lynx, but Rampart just isn't that good a game
:for me on the Lynx. Why?

  I've played the aracde Rampart before playing the Lynx version and some of
your complaints are with the original. The Lynx version doesn't deviate too
badly from the arcade. (Except for the thing with the Green Ships...) Most of
your complaints go against the (original) arcade version.

:1. There is no way to start on any level. (If you know of a cheat to
:do this, let me know.)

  But this is how it is on the arcade Rampart. Besides, how would you design
the level select, considering that you pick which part of the island you want
to defend for the next level?

:2. There is not enough room on the screen and you are not allowed to
:place pieces such that any part falls off screen.

  Both are present in the aracde as well.

:3. (And this is the worst problem) It is too hard to control placement
:of pieces and firing given the limited amount of time.

  If anything, I find that the placement of the pieces on the Lynx is easier
than the arcade version. It's MUCH harder to place the pieces with a trackball
than with a joypad.

  As for the time, it's my personal experience that the Lynx version actually
gives you MORE time than the arcade version. (But I suspect the arcade lets the
vendor set the time limit.)

  Also, piece placement does take a lot of work to get the hang of.

:4. There is too little time to really work out much strategy. I was
:hoping for more of a strategic game, but instead Rampart is yet
:another "Wave" game.

  There is some strategy involved, though not as much as in the arcade. You
have to decide whether you want to let the Red Ships keep making unbuildable
spots or not. You have to decide whether or not you should leave the tanks on
land or if you want to knock out the ships. You have to decide which castle is
the "best" for the current region of the island.

:I'm going to try to rent the SNES version because I like the overall
:concept. Hopefully SNES Rampart won't be plagued with the problems of
:the Lynx version.

  If they did an accurate adaptation of the arcade Rampart, then I doubt you'd
like that one any more.

						John

John Jung aka Junior         | "If you doubt a friend, you are not being a
Flt. Capt. on calvin [ret.]  |  friend."                     -- Groo #62
Nilgiri Level 20 Mage [ret.] | "Happiness isn't something you experience, it's
E-mail: rjung@aludra.usc.edu |  something you remember."     -- Oscar Levant
From: GRS00010@APPSTATE.EDU (Shannon R. Adams)
Newsgroups: rec.games.video
Subject: TV picture jumps
Date: 2 Oct 92 03:36:48 GMT
Organization: Appalachian State University
X-News-Reader: VMS NEWS 1.24



	I am having trouble with my TV working with the Genesis and
SNES.  The unsteady picture jumps up and down about an inch each way when
turning the system on.  However, it works fine with my NES.  The manual
says to adjust the vertical and horizonal hold controls when this happens.  
This is a 1983 Zenith and has no horizonal or vertical hold as far as I can
see.  All systems work fine on my 1986 Samsung and it does not need
adjusting.  Is there anything else I can try?  What is the problem?

Any advice and suggestions are greatly appreciated.  I really would like
to get the Genesis and/or SNES working on my Zenith.

--
Shannon Adams


____________________________________________________________________________
           ||/|/|/|
           |      |
           |      |
           | (o)(o)      _____________________________________
           C      _)    /        Shannon Adams                \
            | ,___|    /         Appalachian State University  \ 
            |    /    \          GRS00010@appstate.bitnet      /
           / ____|     \         GRS00010@stat.appstate.edu   /
          /       |     \___________________________________/
_____________________________________________________________________________
From: 00bkpenticuf@bsu-ucs.uucp
Newsgroups: rec.games.video
Subject: SFII IMPORTANT QUESTION..Do U know???
Date: 6 Oct 92 08:44:31 GMT



OK guys...Last question for SFII...


I figure, hell, since they have the codes to let you play 
'player vs player' on the Street Fighter II game for the
SNES...

	There are probably codes to let you play the final 4 guys...


ANYONE KNOW THESE CODES?  

MUCHO appreciation and grattitude to anyone that could possible help
me out here.

Thanks in advance,

Brandon Kyle
Newsgroups: rec.games.video
From: davem@uvmark.uucp (Dave Meeks)
Subject: Re: Sega or Genesis (Give me a break)
Date: Mon, 05 Oct 92 16:19:14 GMT
Organization: Vmark Software, Inc.

>All I can say to this is just wait for the next batch. If
>you want the best games around, simply wait.
>I also own both systems. I stopped buying Genesis
>games because I only like ONE sports title - the NHL/NHLPA
>Hockey series. 
>The SNES games to be looking out for: Super Star Wars,
>X-Men, Out of this World, On the Ball and Super SWIV.
>The first two are primo platform games. The second
>is an action-story game. The third is just undescribably
>great. And the fourth is a revolutionary shooter ported
>from the Amiga. I've played them all. They're all
>great.
>
>There are more. Sega does have some wild new stuff--
>Batman II, Sonic II, Streets of Rage II, hopefully
>Revenge of Shinobi II... Which I'm excited about.
>But, it's not here yet. I'm holding my breath.
>


Thanx for the update. Both systems have some great games (at least, they sound
great) coming out soon.  But, I am talking about now.  You say you have 
stopped buying Genesis titles.  Ok.  Does this mean you still buy SNES titles?
If so, which ones??  Please, which NORMALLY available games do you buy???
I have seen almost NOTHING for the SNES that has been all that great.  
Axelay and Turtles were good, but not great.  Also, though I have heard 
very good things about the other three, I hear the X-Men for the SNES kinda
sucks...

As for the Sega, there are a ton of other exciting things coming out,
including the CD version of Out Of This World (early reports I have heard that
it is worlds better than the SNES version), an XMen game, and others...
-- 
David T. Meeks                    ||" We are jigsaw pieces, aligned on the 
VMark Software, Inc.              ||  perimeter edge, 
uvmark!davem@merk.com             ||  interlocked through a missing piece"
davem%uvmark@merk.com             ||" ...This world is totally Fugazi"
From: gbs@comp.lancs.ac.uk (Gareth B Smith)
Newsgroups: rec.games.video
Subject: GP II on Game Gear.
Date: 29 Sep 92 16:19:27 GMT
Organization: Department of Computing at Lancaster University, UK.


	Is this game any good on the Game Gear (I hear it's not great on
the Genesis)  And (if so) does anyone who has it want to sell it?

Cheers,

Gareth
____________________________________________________________________________
Gareth B Smith		 | Department of Computing, University of Lancaster,
gbs@comp.lancs.ac.uk	 | Bailrigg, Lancaster, LA1 4YR , U.K. 
...!mcvax!ukc!dcl-cs!gbs | FAX: +44 524 381707
____________________________________________________________________________
Newsgroups: rec.games.video
From: bill@snoopy (Bill Poitras)
Subject: Re: SNES SF2: Help defeating Sagat with Honda (Lvl 3)
Reply-To: bill@msi.com
Organization: Molecular Simulations, Inc.
X-Newsreader: Tin 1.1 PL5
Date: Sun, 27 Sep 1992 23:42:20 GMT

tominatr@ac.dal.ca wrote:
: Can anyone give me any help fighting Sagat with E. Honda on Level 3?  I've
: been told Sagat is prone to low leg sweeps.  It works sometimes but his
: Tiger Uppercut always nails me.  Any advice for a mediocre player?

Sagat is one tough dude, but not impossible with Honda.  Here are two
strategies I use:

1) If he throws a high "Tiger", duck it, and if he's not too far away,
and he throws another, jump over it with a flying roundhouse.  When you
land follow up with a crouching fierce or a standing strong.  If you are
close enought to him, you might throw him.  Be careful not to
"anticipate" his second "Tiger", and jump too soon.  Sagat is near
telepathic and will Tiger-Uppercut you.

2) If he isn't throwing Tigers at you, he will tend to back you into the
corner.  If you steps close enough, you might be able to get off a fierce
or strong before he hits you.  

Sagat is extremely difficult because of his "telepathy".  But if you
react well to his moves, you stand a chance.  

Oh, here's another tip:

If he whiffs a Tiger-Uppercut, you should walk up to him for as long as
he is in the air, and as soon as he lands hit him with a standing
roundhouse.  If he trys a fierce uppercut, you should be able to get
close enought to him to do a double hit roundhouse, causing pretty good
damage.  For a jap Tiger Uppercut, I wouldn't try getting any closer than
being able to do a single hit roundhouse.  If you get too greedy, chances
are he will have already recovered from the uppercut and double hit
roundhouse YOU!

--
+-----------------+-------------------------------+-------------------------+
| Bill Poitras    | Molecular Simulations Inc.    | Tel (408)522-9229       |
| (bill)          | Sunnyvale, CA USA             |                         | 
|                 | FAX (408)732-0831             | bill@msi.com            |
+-----------------+-------------------------------+-------------------------+
From: rmaretsk@wtcp.DaytonOH.NCR.COM (Robert Maretsky)
Newsgroups: rec.games.video
Subject: Misc Thoughts on Pinball Jam (Lynx)
Date: 25 Sep 92 15:14:58 GMT
Reply-To: rmaretsk@wtcp.DaytonOH.NCR.COM (Robert Maretsky)
Distribution: world
Organization: IRM Technical Support - Dayton, OH


My two centavos:

I like this game alot - it'll have good staying power. BUT:

I have managed to "hold" the ball so that when I release the flipper
holding the ball, it will just stay there. Flipping the flipper will
not get it back in motion. No Big Deal, but when I "nudge" the 
machine to get the ball moving again, the ball mysteriously "SLIPS"
between the flipper and rail, right down to the drain. Watch for this.

During Multiball in Elvira, one of the balls ended up under the MUSIC
BY sign in the lower right. The games still thinks it is in play, so 
even after the other ball drains, the machine just sits there... (It also
screws up the view of the board, since the ball at the botton is 
closest).

Would'nt it be nice to have some type of setup screen where you 
could've selected the options (# of balls, Lights remain on after a ball, 
etc)? This IMHO is nicer than just two choices. 

BTW: Please, Please, Please Always let me turn off the music!!! No matter
how good the music is, sooner or later it will drive me batty!! (I know,
you couldn't turn off the real machine's music)

There. I feel better. Thanks for listening. 
-- 
Rob Maretsky               |EMAIL: Robert.Maretsky@wtcp.DaytonOH.NCR.COM
NCR Corporate IRM          |GEnie: R.MARETSKY2
Technology Consulting      |
(513) 445-6644             |Me? Speak for NCR? Sure. 
Newsgroups: rec.games.video
From: fgodfrey@rodan.acs.syr.edu (Francis N. Godfrey)
Subject: Re: Amidar for Atari2600
Originator: fgodfrey@rodan.acs.syr.edu
Organization: Syracuse University, Syracuse, NY
Distribution: na
Date: Mon, 5 Oct 92 20:04:36 EDT



Thanks to all who provided help and other items for Amidar...




-------------------------------------------------------------------------------
Francis N. Godfrey |Computing_CENSORED_CENSORED_    |"Don't Tell Them
Syracuse University|Micro CENSORED_CENSORED_CENSORED| Anything!"-Marsh L. Law
FGODFREY@SUVM.BITNET"Disclaimers are useless, No.1"!|fgodfrey@rodan.acs.syr.edu
----------------+This space currently being re-evaluated+----------------------
From: aj743@cleveland.Freenet.Edu (Steven D. Hardy)
Newsgroups: rec.games.video
Subject: Re: New "Final Fantasy" (SNES) querry...
Date: 1 Oct 1992 22:37:16 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: aj743@cleveland.Freenet.Edu (Steven D. Hardy)
NNTP-Posting-Host: hela.ins.cwru.edu


In a previous article, JIM@brownvm.brown.edu (James Mathiesen) says:

>Final Fantasy: Mystic Quest is meant to be a RPG that is less
>frustrating for children.  It is *not* a sequel to FF2.  My guess
>is it's a cross between the worse parts of Zelda and Y's III.
>
>Final Fantasy V is the sequel.  It will probably be released as
>Final Fantasy III in the USA.
>
>james
>--
>internet: jim@brownvm.brown.edu
>

When is Final Fantasy V going to come out in the USA?  And on a simular
line, is Nintendo planing on making a Super Mario World II/Super Mario
Brothers IV? 

Thanks...

Steve


-- 
//////// / TAYLOR 23 / //////////////////////////////////////////////
6820 N.W. 31st                InterNet:   aj743@cleveland.Freenet.Edu
Bethany, Oklahoma           Compu$erve:   70233,3101
73008-4006                       GEnie:   S.HARDY3
Newsgroups: rec.games.video
From: meyer@dbsun.uucp (Don Meyer)
Subject: Re: Lynx sucks (NFL football)
Keywords: False assumption
Organization: BioMerieux-Vitek, St. Louis Mo.
Date: Mon, 28 Sep 1992 13:59:42 GMT

LYNX is not equal to "NFL Football".  Sure that cartridge appears (based
on all reviews seen so far) to be _bad_.  But the LYNX itself is great!!

Check out Pinball Jam (play it a bit, it grows on you) or Steel Talons.
Rampart has gotten fairly good reviews also.

Don


-- 
-------------------------------------------------------------------------
meyer%dbsun.uucp@wupost.wustl.edu        |||     I am at two with nature.
Opinions expressed are personal.         |||       -- Woody Allen
From: irac@yang.earlham.edu
Newsgroups: rec.games.video
Subject: Genesis Controllers. Pinouts. ??
Date: 3 Oct 92 21:48:04 GMT
Organization: Earlham College, Richmond, Indiana

I post4ed earlier asking for a pinout for Sega Genesis Controllers. I didn't
get any response so I opened mine up to look inside.. with hopes of multimeter
figuring. There is a chip in it. Does anyone know what it is? I forgot to get
the number. I thought it might be a debouncer or something. Bit it means that
some of the controll buttons are encoded. There are 9 pins. And 8 'buttons'.
The chip needs a +5 and a ground. 
Anyone know anything bout this deal?

Thanks.

-ira

/{E-mail for questions about it all to IRAC@yang.earlham.edu}?
/{You mail me.. I ask you questions. Eat a lollipop Mary.   }?
Newsgroups: rec.games.video
From: lthompsn@polari.online.com
Subject: Re: Need help, Alisia Dragoon
Organization: Seattle Online Public Access Unix (206) 328-4944
Date: Mon, 5 Oct 1992 17:20:44 GMT

In article <1992Sep29.052011.28092@blaze.cs.jhu.edu> arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee) writes:
>OK, how do I get past the last boss (level 8)?

Which last boss?   There are several.  The LAST one is area 12.


>--
>"the bogosity in a field equals the bogosity imported from related areas, plus
>the bogosity generated internally, minus the bogosity expelled or otherwise
>disposed of."  -- K. Eric Drexler
>
>Ken Arromdee (UUCP: ....!jhunix!arromdee; BITNET: arromdee@jhuvm;
>     INTERNET: arromdee@jyusenkyou.cs.jhu.edu)


-- 
+-------------------------------+--------------------------------------------+
|Lee Thompson                   | "Marvin?"                                  |
|lthompsn@polari.online.com     | "I'm all right... still very bad though."  |
|TSN: Mailbox: 21452 (Sierra 3) |                                            |
From: demon@desire.wright.edu (Stupendous Man)
Newsgroups: rec.games.video
Subject: Sonic II two player modes
Date: 3 Oct 92 06:55:26 GMT
Article-I.D.: desire.1992Oct3.015526.4507
Organization: Demonic Possesions, Inc.


	Sonic II two player modes/Tails:

	With one player: Tails races around, sometimes helping, sometimes
getting Sonic into trouble :).

	Two cooperative players: independent control.  When one falls too far
behind, they are teleported up to the lead player's position.

	Player 1 v Player 2:  Totally independent play/split screen when one
moves out of range.

	At least, that's the rumor :).

Brett                                                      
_______________________________________________________________________________
Proconsul Computer Consulting                                        CHA-CHING!
Better, Cheaper, Faster					       (Pick any two :)
Disclaimer:								   NOT!
Newsgroups: rec.games.video
From: malay@sae.com (Bob Malay)
Subject: Re: First side-scrolling game.
Reply-To: malay@sae.com
Organization: Template Software
Date: Tue, 29 Sep 1992 17:15:23 GMT

I thought the sequel to "Caverns of Mars" was earlier than "Jungle Hunt".

Bob Malay