HDTenEightyP/NetNews huggingface dataset:
Newsgroups: rec.games.netrek
Date: Sun, 27 Sep 1992 10:15:39 -0400 
From: Kevin Michael Bernatz <kb32+@andrew.cmu.edu>
Subject: Fucked Up Schedule

Well,
	I must have underestimated the influence of the all knowing cartel.  I
really find this schedule really quite amusing...   What *are* the good
teams in the West division???? can any of them beat the 4th worse team
in the East (TWNN)????  Why did the east end up with all the best teams
if they can only send two teams to the playoffs?  I thought the purpose
was to have the *best* (tm) teams meet in the playoffs?  TWNN and IC
should be moved to the West, especially since they have EASY schedules,
and hense will also go undefeated (like at least 1 CMU team).... meaning
that the CMU team won't have a chance to win since their opponents are
much more mondo than either TWNN and IC.  Since # of planets (and the
fact that they at At Large) determine who goes to the finals, it's
really a great cheap shot at CMU.... yeah, some people will say
"oh...those CMU'ers are just whining", but take a good look at it.  
	The best 4 teams that exist (and maybe the best 5 since GB lost Duck)
are in the East.  SS, OTR, XG, TWNN, and IC are the best teams.  For
some strange reason only the CMU teams play each other..  IC and TWNN
don't play ANY of the good teams (SS plays 1 of them, XG plays 2 of
them, OTR plays 1).  Sure, we're favored to win, but with this schedule
their is NO way we will win the division, though we (or SS) will
obviously be the best team in the entire INL.  Get real and either get a
real schedule or do as college basketball does and consider the skill of
the opposition.

-KB
 Rear Admiral Akira
From: mcn@cwru.edu (Michael C. Neuman)
Newsgroups: rec.games.netrek
Subject: Re: IAState team borgs way to victory! Film at 11...
Date: 30 Sep 1992 14:03:46 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
Distribution: world
Reply-To: mcn@b62103.student.cwru.edu
NNTP-Posting-Host: b62103.student.cwru.edu

In article <explorer.717857019@test.cc.iastate.edu> explorer@iastate.edu  
(Michael Graff) writes:

As for your perfect shooting--it's amazing what you can do with 8 ms lag versus  
140 in a runner scum scout. Yep, you impressed me with your dogfighting skills.  
And I still killed you enough times to make your head spin. Here's just a  
sample from our message logs (which, you happened to come in half way through  
the game anyway):

GOD->ALL Spirit (K9) was kill 2.01 for Guru (R8)
GOD->ALL Guru (R8) was kill 1.00 for Spirit (K9)
GOD->ALL Spirit (K9+2 armies) was kill 12.00 for Guru (R8)
GOD->ALL Spirit (K9) was kill 14.00 for Guru (R8)

Yep, good shooting Tex... First, you make me able to carry enough to take a  
planet, then I kill you, carrying, when I already have 11 kills. Smart move.
Oh, then I kill you a few seconds later as part of that same run.

>I'll go one step further -- I accuse him of being a poor looser.  We
>won, but by a LPS.  Next time, we'll simply take everything, and that's
>that.

  And here he proclaims his cluelessness. 15 on 5 is not an LPS by any  
definition.

>Michael Graff    Iowa State University Computation Center      Project Vincent

-Mike Neuman (Guru) Captain: JoA
mcn@b62103.student.cwru.edu
Newsgroups: rec.games.netrek
From: mdm@hadrosaur.cis.ohio-state.edu (Michael Moore)
Subject: The Infiltration of CMU (Pre-mission notes)
Organization: The Ohio State University Dept. of Computer and Info. Science
Date: Tue, 29 Sep 1992 04:18:05 GMT

In article <717735723.596.0@patterson.bh.andrew.cmu.edu> stimpy+@cmu.edu (Tomato Boy) writes:
>
>What do you want, a note from our mommies? Personally, if someone
>is looking over my shoulder talking to me while I'm playing, I
>would turn around and SMACK him.
>
>--Rick

Regarding my secret infiltration of Carnegie-Mellon University:
Pre-Mission notes : 

	Aha!  Now I've got it.  I at first wondered how I could
possibly figure out who was who without attracting overt suspicion
from staring at teeny X windows trying to discern names, asking
around for a tall, young, lithe, sexy Amazon woman known as Nancy,
and generally being snoopy.

	But now I have my answer!  I can simply wear the guise of
a clueless newbie (not hard for the likes of me), and stand by
each netrek player in turn, asking them questions, requesting tips,
marvelling at their skill, sniding their errors.....

	Sooner or later one of them will smack me.  And then I'll
have my foothold (and possibly a broken jaw... but no matter...).
Knowing Rick's identity, I can proceede with my plan.

	From there I can learn the names, addresses, and social
security numbers of every man woman and child at cmu.  Eventually
I will be able to inspect, carefully and in person, the 
hyper-accelerated mice, the special network routers with flashing 
"Press me for lag" buttons, the heads up displays stolen from
a secret military installation of the coast of California, and of
course, the blazing blue neon signs flashing constantly in all the
labs, revealing the password for reserved.c for all to memorize and
utilize.

	It is only a matter of time, my friends.  I am the world's
last hope, I must not fail.... and yet, something nags me... a flaw
in my plan....

	Perhaps Rick is not the only one who would strike a bothersome
newbie.  Hmph... back to the drawing board....*sigh*


	-Michael (Rule #1 :  When you die in your SB, it is never your
		fault.  Either your teammates were not protecting you
		enough,	or you were lagged (this works well), and if 
		all else fails, then you can rest vindicated knowing 
		that the moon most certainly was *not* full....)
From: north@ccwf.cc.utexas.edu
Newsgroups: rec.games.netrek
Subject: New NT2 site at utexas
Keywords: nt2, netrek, site
Date: 28 Sep 92 11:21:21 GMT
Reply-To: north@ccwf.cc.utexas.edu ()
Organization: University of Texas at Austin


In the tradition of foghorn, tramp.cc.utexas.edu, port 2592, is now up.

We're trying to get a following, so tell your friends...

Hours are M-Th 8pm-8am CST ; F 7pm-10am(Sat) ; Sat-Sun: 5pm-8am

`Tis a non-borg server too, with galaxy and NIIICE refuel rates, plasma for
everyone...

Good Luck,

        N          N
        NN        N
       N N       N
       N  N      N
      N   N     N
      N    N    N  o r t h 
     N     N   N          
     N      N  N           @ccwf.cc.utexas.edu
    N       N N
   N         N
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: Official INL 3.0 Binaries
Date: 29 Sep 1992 08:31:10 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <1992Sep29.022917@IASTATE.EDU> isae@IASTATE.EDU  writes:
)
)  Don't ask me the chance of such a blessed borg exists here around ISU,
)  I don't know and It's not my responsibility.

Note that I am not accusing 'Tis Only A Flesh Wound of playing borgs
by the following:

I am reasonably sure that there is a blessed borg at Iowa State.  Once, 
several months ago, an Iowa State player (with one of those helpful 
dv02481@iastate.edu mail addresses) sent me the message "I lost the
blessed borg you sent me.  Could you send it again?" (this was on
Bronco).  I put some messages to Terence in the log, don't know if
he ever read 'em.  It was a case of mistaken identity, BADLY mistaken
identity.

Since then I've always been wary of people with iastate logins, and
have noticed several players who displayed borg-like behavior (and note
that I don't make accusations of this sort lightly, nor do I base
my observations on anything like 'he phasered me when I was cloaked
and never lost the lock').

Again, the presence of a blessed borg at Iowa State does not prove
that 'Tis Only A Flesh Wound used one in their game, and I make no
such accusation.  I don't find it hard to believe the Janitors of
Anarchy, however, although the evidence (what I have seen) is 
circumstantial.
 -Tom
From: botelle@eniac.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Re: TTWNN vs. Side Salad
Date: 28 Sep 92 03:09:46 GMT
Organization: University of Pennsylvania

In article <Bv9MMo.KqL.2@cs.cmu.edu) hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:
)
) writes
)) Here are the stats from the TTWNN game vs Side Salad on Saturday.
)) (from .conquer)  TTWNN was Rom, SS was Fed.
)) 
)) Conquer! Sat Sep 26 15:23:26 1992
)) 
))   The galaxy has been conquered by the Romulans:
))   The Romulans:
))        Streaker (R5) with 14 planets and 112 armies.
))          Arjuna (R0) with 9 planets and 123 armies.
))           Lance (R6) with 6 planets and 54 armies.
))        FreeKill (Rd) with 5 planets and 67 armies.
))           Helix (Rf) with 2 planets and 56 armies.
))             bav (R3) with 2 planets and 32 armies.
))          Hector (R8) with 1 planets and 40 armies.
))         Limofel (R2) with 1 planets and 15 armies.
)) 
)) Conquering a CMU team CAN be done!!!
)) 
)) Lance, Minister of Propaganda, TTWNN
)) 
)) :) <--
)) ^ \
)) | 
)
)Er, no :-)  We crushed you like grapes.
)
)Rob

And he calls himself a computer scientist when he can't understand even 
simple pointer manipulation.  Sheesh.

Justin

Newsgroups: rec.games.netrek
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Subject: Re: Fall INL Rulebook, question
Organization: School of Computer Science, Carnegie Mellon
Date: Mon, 5 Oct 1992 13:50:26 GMT

ZZ writes
> Excerpts from netnews.rec.games.netrek: 5-Oct-92 Re: Fall INL Rulebook,
> que.. Robert Hill@norman.VI.RI (737)
> 
> Rom Agris: Indi and Cap
> Fed Agris: Bet and Cet
> Ori agris: El-nath and Cas
> Kli agris: Cyg and And
> 
> 	If you pick Rom, they take Fed.
> 	If you pick Fed, they take Ori (A questionable advantage)
> 	If you pick Ori, they take Kli.
> 	If you take Kli, they take Rom.
> 
> 	This is a rather unlikely combination, but such things can come  
up. 
> The away team *is* supposed to have the advantage in picking race, and
> it doesn't seem like it would take a very big patch to put in a pass
> feature.
> 
> ZZnew guy
> Ringman -- Noisemaker of Xgolems

I see...sorry for the ignorance.

Rob
aka Spaceace!
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: Nasty server/client "Feature"
Date: 4 Oct 1992 23:52:38 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
Distribution: world
NNTP-Posting-Host: soda.berkeley.edu

In article <1anvi2INNi2u@agate.berkeley.edu> beorn@elk.Berkeley.EDU (Beorn Johnson) writes:
)
)The real story is this:  if the defense has mostly declared peace, the offense
)can get a kill off of one of the un-peaced defenders (or maybe by detting
)torps over one of your guys or whatever).  Then the at-peace attacker gets
)armies, swings in cloaked to the planet where he can't be shot at by the
)at-peaced defenders, hits the "x" key, turns on the war window, and declares
)war.  Instantly the armies are dropped!!  (Just like with bombing).

The real problem is that you are allowed to declare peace with the
opposing race.  If you get burned doing this, I think you deserve it.

The INL probably won't make a change unless some of the major servers
do, and I would much rather see the change be 'you can't declare peace
with the opposing team' than 'you can't beam down on a planet owned by
a team you're at peace with'.
 -Tom
From: botelle@eniac.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Re: INL Victory Condition Proposal
Date: 28 Sep 92 02:15:29 GMT
Organization: University of Pennsylvania


Craig:  This is probably the stupidest idea I've ever heard.

You lost.  Bite the bullet.

Justin
Newsgroups: rec.games.netrek
From: mdm@hadrosaur.cis.ohio-state.edu (Michael Moore)
Subject: Re: Oh great Guru... (is: The thread that just keeps going and going and...)
Organization: The Ohio State University Dept. of Computer and Info. Science
Date: Thu, 1 Oct 1992 13:26:02 GMT

In article <1992Oct1.022808@IASTATE.EDU> isae@IASTATE.EDU (ISU Boy !!!!!) writes:
>
>>  Think again wonderboy... Add up the number of armies bombed, and planets  
>>taken, and compare them with yours. We're up on you by two planets, and 116  
>>armies... Then ask yourself why anyone would listen to you? (Except Botelle  
>>who'll take any side of a fight just so he can argue)
>
>  Heh, that's what you'd expect from a good TEAM? only you and another player
>  took most planets. A 2-man team, eh??
>  We're talking about INL and scrimmages, kid. Total armies bombed and
>  planets taken don't give you a shit. So, don't talk bullshit here.
>


	That's for sure.  I recall one game the Angry Men played where,
when the stats came out, we had bombed over 500 armies more than they (it
actually worked out to somewhere between 100-200 actual armies).  We had
taken more planets.  And they won.  Because their agrii's were popping
like popcorn, and ours were as stale as 8 day old bread. 

	-Michael 
Newsgroups: rec.games.netrek
From: rjones@itchy.dsd.es.com (Ray Jones - Perp)
Subject: Re: ENPN predictions for the fall INL* season are OUT!
Organization: Design Systems Division, Evans & Sutherland, SLC, UT
Date: Sun, 27 Sep 92 19:22:08 GMT

In article <1992Sep27.042525@IASTATE.EDU> exodus@IASTATE.EDU writes:
>     How can everyone think we suck so bad when hardly anyone's even seen our
>team in action? Rather presumptious, don't you think? TTWN only beat us 12-8
>and we only had 3 of our starters show up. Is it because I double and triple
>space? Hehehe......just curious.
>						Exodus

TTWNN played Scouts the whole game.  Not even an initial AS bombing
run.  No SB hoarding armies to take you miserable little planets.  No
cruisers to ogg your SB which died 3 times anyway.  The only time you
even got to take planets, we were off in Orion space spelling out
dirty jokes about your mothers.  We would have genocided you in 15
minutes[TM], except we were eperimenting with a new method of
communication: Morse code with shield flashes.  You know how long it
takes to spell Romulus in Morse Code?  

Seriously, though, at first glance, your team seems to be made up of
primarily clueless chaos players....  I mean, realy.. shooting over
the SB during an ogg wave?  Plasmas being shot at right angles to a
warp 12 Scout?  *Destroyer* Plasmas being used as a regular weapon?
Having the Sb and the main planet scum being the same person?

We're not saying that you suck.. jsut that you on't have enough
eperience to be a real force yet.  Maybe next season.. Maybe the tail
end of this season.  But not yet...

Ray

--
                                          rjones@dsd.es.com
Newsgroups: rec.games.netrek
From: osyjm@cs.montana.edu (Jaye Mathisen)
Subject: Re: From the StaTboY:  Universal Constants.
Organization: CS
Date: Sun, 27 Sep 1992 05:57:30 GMT

In article <90553@netnews.upenn.edu> botelle@eniac.seas.upenn.edu (Justin Botelle) writes:
>
>Hey, the coach slot has been going on for at least a month.  If you noticed,
>the votes were ~09/06.  I was just disappointed at the turnout, but then
>again... people suck when it comes to voting.  I was going to send them
>to council memebers, but Idecided posting would be best (at least with NBR,
>I could send them to leonard.

True, and I think it's a good idea.  However, I don't think that it's a given
that changes made in the NBR will track to the INL, without a good reason.
There are probably lots of good reasons to have a given proposal in a
game that you'll be playing for fun and games for hours on end, vs features
in a 2 hour heated blood-thirsty competition.  In the case of the coach
slot position, it sounds like definitely a desireable addition.  But it 
won't get in unless somebody proposes it.

In actuality, the posting was just a gripe about constant whining and
bitching, especially from people that had the capability of participating
in the process and helping, vs what they really do, which is sit back while
other people do the work, and then bitch and moan when it wasn't exactly
what they wanted.

You (a generic you) don't like the schedule?  Propose some other way
to schedule games that takes into account scheduling difficulties, and
all the other issues that go into it.  Believe me, we want this thing
to work, and work well.  But it gets a little old listening only to
complaints, and not much constructive input...
-- 
 Jaye Mathisen, COE Systems Manager                (406) 994-4780
 410 Roberts Hall,Dept. of Computer Science
 Montana State University,Bozeman MT 59717	osyjm@cs.montana.edu
Newsgroups: rec.games.netrek
From: sherod@news.Colorado.EDU (Scott Herod)
Subject: Re: Unknown 3rd space planets.
Organization: University of Colorado, Boulder
Date: Wed, 30 Sep 1992 16:26:23 GMT

In article <60762@mimsy.umd.edu>, sjsmith@cs.umd.edu (Stephen Joseph Smith) writes:
|> sherod@picard.Colorado.EDU (Scott Herod) writes:
|> >Knowing whether the enemy knows the status of 3rd space planets is
|> >Netrek for Morons (tm), so I propose that the client not display this
|> >information.  Sorry if this is a FOCS.
|> 
|> No, it's not a FOCS, IMHO it's not very C.
|> 
|> I *like* the knowledge of whether the enemy knows the status of various 
|> planets (yours or 3rd space.)  It's one of the few strategical wrinkles in
|> the game, and I wish it could be exploited more.
|> 
|> *Why* do you claim this is Netrek for Morons (tm)?
|> 
|> - Gamera

My first thought was that there is no justification for knowing whether
the enemy knows the status of various planets but while I 
was preparing to play yesterday and repeating the mantra,

Netrek is not Star Trek.
Netrek is not Reality.
.
.
.

I realised that I like playing over the whole galaxy, not just in
the corridor between two races.  Let's not start the 3SS arguments
again but you are probably right.  Anything to bring more strategy
into the game will help (my opinion).

As for "Netrek for Morons (tm)", I liked the phrase:).

Scott
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: Fall INL Rulebook, question
Date: 5 Oct 1992 01:37:59 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <cens9ES00awR0Aq6Zu@andrew.cmu.edu> "Joseph E. Beck" <jb8n+@andrew.cmu.edu> writes:
)
)
)>You may request a galaxy reset, but it is not mandatory at all; if
)>the opposing captain doesn't want one, it doesn't happen.  That's
)>why the server makes both captains agree, see.
)> -Tom
)
)On a kind of related point, has the council given any consideration to
)the suggestion about allowing the visiting team to choose race first
)*or* pass the privilege to the home team if they don't want to choose
)first (someone made this a while ago and there was no further comment
)about it that I know of). 

It's definitely on the slate for next season--we won't change the
server while the season is going on, however.  We may decide to change
it for the playoffs.

)People have created scenarios (and I've played in a few) where no
)matter  what race the visiting team chooses,  it's stuck with 1 or 2
)front line AGRIs (a big disad in tournament games, if you start to
)lose you're in big trouble). 

The INL Server version 3.0 has an AGRI placement algorithm that 
makes this kind of scenario less likely, but I agree that it probably
would be best to allow the away team to pass.
 -Tom
Newsgroups: rec.games.netrek
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Subject: INL Strategy: Is Ori and Kli playable?
Organization: School of Computer Science, Carnegie Mellon
Date: Wed, 7 Oct 1992 02:24:40 GMT


Question:

Are the orions and the kligons playable in a game versus the feds and the  
roms?  When I mean playable, I mean it is possible to win in an otherwise  
close game.

Also, do the have to have a superior resource setup?  How superior?

Interested in seeing the replys,

Rob
aka Spaceace!
From: botelle@eniac.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Re: Ode to Duck
Date: 2 Oct 92 02:49:55 GMT
Organization: University of Pennsylvania

Very rough.  Now, if you want a song about Hector, I have many minstrels :)

Justin
From: botelle@pixmap.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Re: IAState team borgs way to victory! Film at 11...
Date: 3 Oct 92 01:16:21 GMT
Organization: University of Pennsylvania

:(   alt.games.xtrek is not the agreed-upon place for anything.  In fact,
:(   I sent out an rmgroup message on it several days ago.

:(   -Tom


Say it ain't so, Mojo.

Justin
Newsgroups: rec.games.netrek
From: osyjm@cs.montana.edu (Jaye Mathisen)
Subject: From the statboy:  Relp, Relp!
Organization: CS
Date: Tue, 29 Sep 1992 22:56:48 GMT



Some of you guys have developed some interesting scripts/tools to do
more detailed analysis of the log files generated by the game.

I would like it if you could send me those tools and save me the hassle
of developing my own.

Advantages: your name in lights, and just a general warm glow, and you
saved me some work...

Disadvantage: your name in lights, and a general warm glow (if those
things bother you). 


Nobody will chase you with a rusty crowbar if you don't want to part with
them, but on the other hand, I know who you are, and I shall hound you
during the games until the end of time as we know it... :)
-- 
 Jaye Mathisen, COE Systems Manager                (406) 994-4780
 410 Roberts Hall,Dept. of Computer Science
 Montana State University,Bozeman MT 59717	osyjm@cs.montana.edu
From: rhodesia@wixer.cactus.org (Felix S. Gallo)
Subject: Re: Scrimmage: Hell's Bagels vs. "Take off, Eh?"
Followup-To: rec.games.netrek
Reply-To: rhodesia@wixer.cactus.org (Felix S. Gallo)
Organization: yep
Date: Sat, 26 Sep 92 04:52:02 GMT

botelle@eniac.seas.upenn.edu (Justin Botelle) writes:
>hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:
>
>)Rob
>)
>)ps  new threads..what are nettrekies' girlfriends age?
>
>Christ, what's next?  Penis Length?  Alcohol tolerance?  Sq Ft. of Office 
>Space?
>
well, for me: 

Don't drink

10'x20'

Don't have an office

sincerely
rear ensign sunscreamer
minister of [censored], Twelve {censored} (censored)

(still dreaming of EEK, ogging & strip netrek, ayup)
-- 
----------------------------------------------------------------------------
Felix Sebastian Gallo                              rhodesia@wixer.cactus.org
----------------------------------------------------------------------------
From: ts2a+@andrew.cmu.edu (Thomas Omar Smith)
Newsgroups: rec.games.netrek
Subject: Golden Bears vs FLEW
Date: 3 Oct 92 06:06:54 GMT
Organization: Carnegie Mellon, Pittsburgh, PA

Golden bears and FLEW had their first INL match tonight.  GB genocided
us after a little over an hour.

The game started late because a few of our players arrived late, and a
few substitutes had to be brought in.  However, most of our eventual
team was original team members.  We chose Rom, they chose Kli.  We
started off with an all out bomb strategy, scrubbing a base.  This
worked reasonably well.  We bombed down most of their planets, although
not all of them.  They did similar damage to us.  However, overall, they
got the better of the deal.  A brief flurry of exchanging planets
followed.  We brought out a base at this point to support and defend,
and it did well for the short time it lasted.  Eventually, they reduced
us to an LPS at Rom.  This lasted for ~20 minutes, with our defense
holding off their all out attacks, including a charging base.  Finally,
Rom popped enough for us to take Ald.  When Rom popped again a few
moments later, the armies were used to reinforce Ald.  This proved a
good maneuver, since Rom fell in the next wave.  We slowly fell back at
that point, desperately holding Ald against multiple waves of Klingons. 
We almost retook Rom, but people crossed signals and our carriers were
too slow getting there, leading to massive oggs.  Finally, they broke
through and reduced us to 2, then 0.  Good show GB.  However, given that
we were a mostly disorganize At large team, and we held off Berkeley's
best at their home turf for over an hour, I feel we did reasonably well
for our first time out.

					Tom the non hacker
					Kemp in 96!
					"If patriotism is the last refuge
					of scoundrels,  Then environmentalism
					is the current refuge of totalitarians."
					Bob Jackson
Newsgroups: rec.games.netrek