HDTenEightyP/NetNews huggingface dataset:
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: comp.sys.amiga.games
Subject: Re: Games for Xmas
Date: 24 Dec 92 18:30:15 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149


  Ya, on my wishlist for Vektor Storm improvements would be an interlaced
version... the vectors can get a bit chunky.


  Anyway, I got some oldies but moldies (well I asked for 'em) for my Amiga
this Xmas eve... let's see


  Carthage -Oooold but looks intriguing... I like the chariot race seqences!
            Anybody have any tips?  I can't seem to get anywhere but I've only
            played it for half an hour.  Great fractal graphics... you come
            to expect great graphics from Psygnosis...

  Aminos   -AWESOME graphics!  Choppy scrolling but the absolutley stunning
            graphics and furious gameplay easily make up for it... any cheats
            for this one?

  Federation -Looks fun, but what do you do?  The manual doesn't help much...
              

  Virtual Reality Studio -I had to get this one... from the instructional video
                          it sounds VERY interesting...building your own worlds
                          etc.  Even runs at a respectable speed on a 1 meg 500

  Well that's it for now...
      
------
  Ralph A. Barbagallo III
  nugget@genesis.nred.ma.us
From: markc@compnews.co.uk (Mark Cooper)
Newsgroups: comp.sys.amiga.games
Subject: Hidden GAMESMASTER level on Zool
Date: 29 Dec 92 17:55:01 GMT
Organization: Computer Newspaper Services, Howden, UK.
NNTP-Posting-Host: cassia.compnews.co.uk
X-Newsreader: Tin 1.1 PL4

Now, I don't know if this particular secret location is present on versions of Zool outside the UK, but it's worth a go...

1. On world 1.3 (Sweet World), continue to the end of the level and defeat the Humbugger.
2. INSTEAD OF MOVING RIGHT, go back to the point where there are four buttons marked "HIT". Then... er... hit them (they'll turn yellow).
3. Continue left until you reach the large drop.
4. Fall off this and wait by the right hand side of the drop until the counter falls below 100 (I think that bit's right).
5. Punch away at the wall on your right, and it should reveal a mass of sweets arranged in the word "GAMESMASTER" (a popular computer games programme on British TV), and there are a couple of extra lives and time bonuses - and another exit!

Like I said, this might not be on non-UK versions, but there's no harm in trying...


--
Mark Cooper, (CNS)
Newsgroups: comp.sys.amiga.games
From: knecht@avalon.physik.unizh.ch (knecht roland)
Subject: Re: Wing Commander Amiga
Organization: University of Zurich, Department of Computer Science
X-Newsreader: Tin 1.1 PL4
Date: Tue, 22 Dec 1992 11:55:26 GMT

RayTrace@cup.portal.com (Ray William Kulberda) writes:
: From what I've heard Wing Commander Amiga is just as fast as the IBM version
: and has GREAT music.  But in one Euro-Mag they said the graphics were good
: but there was noticeable crosshatching.  I've been playing it on an IBM and
: I would mind loosing some of the graphics quality for the speed of my A3000
: (and sound too!!).  So I guess it's out then? for the amiga.

Yes, it is out. I just bought it some minutes ago. Test will follow..

Roland Knecht
From: cjfst4@cis.pitt.edu (Chad Freeman)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander Amiga
Date: 25 Dec 92 18:45:08 GMT
Reply-To: cjfst4+@pitt.edu
Organization: University of Pittsburgh at Johnstown
X-Newsreader: TIN [version 1.1 PL8]

Would it be too much to hope for Ultima VII?  My roomie has it for his Dog
(sucking up 21 megs of one of his HDs, and apparently now buggy with the
Forge of Virtue add-in installed) and basically, it floored me.

--
Chad Freeman 					mail: cjfst4+@pitt.edu
			The end.
Newsgroups: comp.sys.amiga.games
Subject: Re: 1200 - PROTRACKER
From: Ikki@BEIZ.mediatex.ch (064230062: Fernmeldedirektion Olten)
Date: 22 Dec 1992 16:46:42 CET
Organization: MEDIAtex AG, CH-8807 Freienbach/SZ

ProTracker? Which programmer-group did
it? I have a program with exactly the
same name on the Archimedes and it was
programmed by BASS.



Greetings.

Internet: Ikki(at)BEIZ.mediatex.ch





|B                                    B|
|E           CH: VTX *3600#           E|
|I           D:  BTX *28881#          I|
|Z                                    Z|
From: jedlow@stein.u.washington.edu (Alan Jedlow)
Newsgroups: comp.sys.amiga.games
Subject: Re: A-Train
Date: 29 Dec 92 19:57:41 GMT
Organization: University of Washington, Seattle
NNTP-Posting-Host: stein.u.washington.edu

>
>: The box does state that it will work on:
>: A500, A600, A1000, A2000, A2500, A3000, A4000.
>: 1MB RAM required for low-resolution graphics; 1MB RAM plus 512K Fast RAM
>: required for high resolution.
>Please be clearer... Does this mean that 1 meg chip is required for the lowres
>version and 1 meg chip and 1/2 meg fast for hires?
>

I have an Amiga 2000 running 2.1 , flickerFixer, G-FORCE 40 MHz Combo w/4 Mb,
running 2.1, and a 1 Mb Agnus.  

A-Train HiRes will run w/o problems IF I have more than 800 Kb CHIP MEM free.
I just installed it so I can't give much of a review, so quick points:

	1) HiRes graphics are great.

	2) Cute Day/Night cycles(sunset, lights go on at night, dawn, noon)

	3) Cute satellite view

	4) Sound ok, option to turn music and/or sound off

I like it.  

How many companies go to the effort of providing both a LoRes and HiRes 
version of their games ?  Thanks Maxis !

alan
  jedlow@u.washington.edu
Newsgroups: comp.sys.amiga.games
From: "thomas napier" <thomas.napier@canrem.com>
Subject: harpoon 2.0?
Reply-To: "thomas napier" <thomas.napier@canrem.com>
Organization: Canada Remote Systems
Distribution: comp
Date: 30 Dec 92 16:55:08 EST

I've been an avid Harpoon player for 2 years or so, and have a question
I would like to know when then newest version of the Harpoon Game is due
out. I am currently using V1.1 which I received as an upgrade when V1.0
didn't work on my 2.04 Amiga 500.it is however not completely compatable
with 2.04.I heard a roomer that they (360 Software) were working on a
2.04 and above release of the game.

is there any truth to the roomer?

ttyl
    Tom Napier

--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
Newsgroups: comp.sys.amiga.games
From: sacke@gn.ecn.purdue.edu (Jeff Hanna)
Subject: Re: Wing Commander Amiga
Organization: Purdue University Engineering Computer Network
Date: Mon, 28 Dec 92 12:17:19 GMT

In article <37186@sophia.inria.fr> colas@opossum.inria.fr (Colas Nahaboo) writes:
>In article <Steven_Hurdle.00t9@amusers.UUCP>, Steven_Hurdle@amusers.UUCP (Steven
>3) I would like ALL the bells and whistles of the PC version (keyboard
>   shortcuts, analog joystick)
>4) even on a digital joystick, they could make use of 2 buttons (or even 4,
>   just like FlashBack). now the use of only one button is a bit clumsy.


Not to pick nits here, but there is no such thing as proportional control in
a spacecraft.  Either a maneuvering thruster is on, or it is off--strictly
a digital control system. Having analog support for Wing Commander might
make it like the PC version, but it would be wrong.  Think of it this way:
"The Amiga version is more realistic than the PC version."

Now, having support for 2 button digital sticks (ala Flashback) would be
quite nice.

>Colas Nahaboo, colas@sa.inria.fr, Bull Research Koala proj. Wool, Gwm, KoalaBus

Jeff Hannawq
From: snolan@postmaster@hq.af.mil (Scott D Nolan)
Newsgroups: comp.sys.amiga.games
Subject: Re: Games for Xmas
Date: 23 Dec 92 20:17:37 GMT
Reply-To: snolan@marge.hq.af.mil
Organization: 7th Communications Group

In article <jconklin.2w3w@terapin.com>, jconklin@terapin.com (John Conklin) writes:

|> >> Robocod

Should that be Robocop? Or is there a killer fish out there these days?

Scott Nolan
snolan@marge.hq.af.mil

==============================================================

A foolish consistency is the hobgoblin of small minds.

			- Ralph Waldo Emerson
From: jconklin@terapin.com (John Conklin)
Newsgroups: comp.sys.amiga.games
Subject: Re: Games for Xmas
Date: 22 Dec 92 12:49:58 PST
Organization: BBS

In article <1992Dec20.072508.23501@Virginia.EDU>, mlc9g@Virginia.EDU ("Matt
Condon") writes:
>nugget@genesis.nred.ma.us  writes:
>> In article <1gqmeoINN6aq@rave.larc.nasa.gov> jrb@jrb.larc.nasa.gov (James R.
B
>urley II) writes:
>> >I've got two young boys (ages 5 & 7) and a 2000 with a 100MB hard drive
>> >and 3MB of memory. Question - I need some suggestions for pure fun games
>> >and educational games for Xmas.
>> >-- 
>> >
>>   Try these "pure fun" titles...
>> 
>> Shadow of the Beast III
>> Vektor Storm
>> Out of This World
>> Robocod
>> Pinball Fantasies (!!)
>> 
>
>Wow, some of those sound like a bit much for a 5 or 7 year
>old...  Especially SotBIII and OoTW.   Are you sure?
Just to let everyone know, there is a PD version of "Tempest" available, that
is VERY true to the original, and has both a lo-res and hi-res version. I
personally think it's superior to what I've seen/heard about Vektor Storm.
The file containing the game was called "Tempest.LZH" (from a PD BBS), the
game's called "Cyclone".
From: mr_scary@lakes.trenton.sc.us (Chris Hurley)
Newsgroups: comp.sys.amiga.games
Subject: Re: SEGA Genesis on Amiga?
Date: Tue, 29 Dec 92 16:42:14 EST
Reply-To: mr_scary@lakes.trenton.sc.us (Chris Hurley)
Organization: Lakes Public Access

dmiller@beta.tricity.wsu.edu (David L. Miller) writes:

> Is anyone interested in playing Genesis games on an Amiga?
> 
> -- 

I am interested in playing Genesis Games on an Amiga.  Tell me more.

Newsgroups: comp.sys.amiga.games
From: eln150f@mdw033.cc.monash.edu.au (TW Chua)
Subject: Re: (WS) SFII is out. Any opinions?
Organization: Monash University, Melb., Australia.
Date: Sun, 3 Jan 1993 11:18:59 GMT

tal691@huxley.anu.edu.au (Tonio Loewald) writes:

>I've seen Street Fighter II out at my local s/w bar.  Remembering
>the kerfuffle over the demo, I'm sure folks here have gone out
>and at least played it at their shops.  

>Does it meet with your agreement, or is it another disappointment?

>Widya Santoso, not...

SF2 on amiga is not as great as sf2 on SNES(import) model
the game play is not like arcade, the moves are rather difficult....joystick waggling and
etc. i suggest you get sf2 on SNES(import machine) if you have the dosh. otherwise, sf2 amiga
is ok....if you are not an sf2 maniac on the arcade.

MIKE

Newsgroups: comp.sys.amiga.games
From: gbartoli@netcom.com (Guy Bartoli II)
Subject: HELP: AmiWingCommander!
Organization: CLink - A Manly Network
X-Newsreader: Tin 1.1 PL5
Date: Wed, 30 Dec 1992 01:41:05 GMT

	Howdy. I'm having trouble saving games on the hd installed AmiWing-
Commander. Snoopdos tells me that it's having trouble writing to
SAVEGAME.WLd ....
	Help?

-- 

==========================================================================
Guy Anthony Bartoli = Jagulars wait up in the trees and yell "Halloo."
gbartoli@netcom.com = When you look up ... they fall on you. -- Pooh
==========================================================================
From: halightw@thunder.LakeheadU.Ca (HAL)
Newsgroups: comp.sys.amiga.games
Subject: Amiga Elite V1.0
Date: 28 Dec 1992 21:46:56 GMT
Distribution: comp
Organization: Lakehead University; Thunder Bay, Ont

I know it is a rather OLD game, but it is still my favorite.  I played the
C64 version of Elite for many hours and it must have been my favorite game.
I now have an Amiga with Amiga Elite V1.0 by Mr Micro.  I read ealier
that you need 69,000 points to actually get a mission or something, but
Ihave surpassed that mark by several thousand and still nothing
seems to be happening.  Furthermore I can't seem to become DANGEROUS.
I have been stuck on competent forever.  Perhaps someone can give me
a short summary of what I have to doto advance in this game!


Newsgroups: comp.sys.amiga.games
From: jonin@netcom.com (Daniel Joseph Oak)
Subject: cheat lists?
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
X-Newsreader: Tin 1.1 PL5
Date: Mon, 21 Dec 1992 12:47:34 GMT

Does anybody know of some newsfeeds that deal with amiga cheat lists
or the like? :)

-- 
Evil Geniuses /   /\ ___   ___    o ___    /o @netcom.com 37.16N 121.58W 200ft.
For A \ oo / /   / // _ \ / / \ /\ / / \  / __o   --- Squidly Diddly Says ---
Better \--/ /___/ // |/ // /  // // /  / / (oO)  "A penny saved is ridiculous"
Tommorow\/ / \___/ \___/ \/  / \/ \/  / /  /||\
From: slhmz@cc.usu.edu
Newsgroups: comp.sys.amiga.games
Subject: Pinball Fantasies (NTSC) gripe!
Date: 28 Dec 92 19:35:13 MDT
Organization: Utah State University


Just got Pinball Fantasies (NTSC) for Christmas and here's the deal:

It comes on NON-hdinstallable disks.  In order to get HD installable
disks you must send $10 + 3 game disks to them, then wait 15 or so
days to get it back.

  Lets see...


                       $49.95  Game price
                       $10.00  HD install upgrade
                       $ 3.00  TAX
                      ---------

                      $62.95

That's a WHOPPING 63 dollars for a game.  That is pretty expensive.
Definately NOT worth it!!! (Unless you are a total Pinball Junkie like me...)

Other than that, no gripes at all...

--
Faith Gibson
From: root@hybris.UUCP (Justin Richards)
Newsgroups: comp.sys.amiga.games
Subject:  Shadow Worlds
Distribution: world
Date: 28 Dec 92 19:47:00 CST

--

I am trying to play a game called Shadow Worlds, but it keeps asking for a
data disk to be inserted.  I tried everything i can think of, but can't
get it to work!?!  Any suggestions?
Thanks!

---

                      ---==* Justin Richards *==---
Hybris.UUCP  Amiga500  9600 baud      UUCP:  ..mmedia!hybris!justin
INET:  br365@Cleveland.Freenet.Edu
From: James_Coulter@panam.wimsey.bc.ca (James Coulter)
Newsgroups: comp.sys.amiga.games
Subject: Re: New Post of a new Awesome Public Domian game.
Distribution: world
Date: 22 Dec 92 12:04:01 PST
Organization: Commodore Computer Club / PaNorAmA

In a message dated Sun 20 Dec 92  8:04, Davereed@wam.umd.edu (michael Rober
wrote:

 DR>   P.S. --- So far, I've gotten through 7 levels and it does get
 DR> pretty hard
 DR> there. Just be careful, every aspect of physics can help or hurt
 DR> you in this game, so if and when you pick up those heavy balls,
 DR> don't swing around to much or it will really throw you.

Level 7 in Fleuch seems impossible.  Once you get the pod there's barely
enough room to navigate in.  Has anyone got past this level?

-- Via DLG Pro v0.995

/------------------------------------------------------------------------\
| James D. Coulter              FIDO    :1:153/911                       |
| {}{}{}{}{}{}{}{}          //  USEnet  :james_coulter@panam.wimsey.bc.ca|
|"Punishment is a crime." \X/                                            |
\------------------------------------------------------------------------/
From: hassink@cs.UAlberta.CA (Hassink Brian John)
Newsgroups: comp.sys.amiga.games
Subject: Speed problems with Traders on a 3000
Date: 22 Dec 92 04:25:57 GMT
Organization: University of Alberta, Edmonton, Canada


   A friend brought over his copy of Traders to play on my 3000.
However, the game is just too fast. It looks as though the authors
didn't bother to consider faster cpu's and so the whole market 
phase of the game blitz's by faster than you can react. Is there a
hack out there to slow down the cpu? I'd like to have this game be
playable without having to bring the machine to its knees with
many many background processes. Thanks.

Brian
hassink@cs.ualberta.ca
Newsgroups: comp.sys.amiga.games
From: Jeff_Holinski@mindlink.bc.ca (Jeff Holinski)
Subject: A-Train
Organization: MIND LINK! - British Columbia, Canada
Date: Sun, 27 Dec 1992 09:32:21 GMT


Has anyone here seen the Amiga version of A-Train? Saw it in the store the
other day but I'm a little paranoid about Maxis games since Sim-Ant.
They do any better on this one??


Newsgroups: comp.sys.amiga.games
From: peter@NeoSoft.com (Peter da Silva)
Subject: Re: Lemmings Xmas Special '92
Organization: NeoSoft Communications Services -- (713) 684-5900
Date: Sat, 2 Jan 1993 02:10:44 GMT

What's your problem? I'm NOT complaining, just trying to make sure I haven't
been sucked in by some idiot with a sector editor and a weird sense of humor.
It's been a year since I played the original, after all.
-- 
Peter da Silva.  <peter@sugar.neosoft.com>.
 `-_-'   Oletko halannut suttasi tnn?
  'U`    
Tarjoilija, tm ateria el viel.
From: tjcalnan@tartarus.uwa.edu.au (Timothy Calnan)
Newsgroups: comp.sys.amiga.games
Subject: Re: Monkey II Help needed
Date: 23 Dec 1992 14:03:45 GMT
Organization: The University of Western Australia
NNTP-Posting-Host: tartarus.uwa.edu.au
X-Newsreader: Tin 1.1 PL5

Trevor Elbourne (Supr. Hell) BE (trevore@vast.unsw.edu.au) wrote:
: 
: 	Netland pleeeeeese help :-)
: I am quite stuck. How do I get past the waterfall on (is is phatt island ?)
: What do I do at the tree. What do I place in the holes to climb the tree.
: The oar is already there. What about my parents dance. What's the 
: significance ? And I have found the Monkey head at the bottom of the sea. 
: How do I get that ? ... Well that might be everything but I am stuck.
: I have wone the spiiting comp, I have got the crypt key form the dude that
: sells "pre-used coffins" :-). Also need a reason to open the coffins in the 
: crypt.
: 	CYAZ and oh yea ...
: 		Heeeeeeeeeelp
: 			George
:

I'll just jive you a few clues to each problem.

Walk up the path by the side of the waterfall. Use a " monkey " wrench
on the pump.

Take the broken oar to the woodsmith for repairs.

Parents dance is needed for a puzzle in LeChucks castle. Its writen on
the spit covered paper.

Pull the anchors rope to surface with the head.

Get a book of quotes to help identify the right coffin from Mr Phatt.
Thinking like Indiana Jones may help.

That should keep you going for a while.

ng
pp

Spea
From: flax@frej.teknikum.uu.se (Jonas Flygare)
Newsgroups: comp.sys.amiga.games
Subject: Indiana Jones & the Fate of Atlantis (again!)
Date: 2 Jan 93 21:48:14
Organization: Dept. Of Control, Teknikum, Uppsala
Distribution: world
NNTP-Posting-Host: frej.teknikum.uu.se


Sigh... Someone out there must have the answer...
I have badgered my way through the labyrinth, and I just 
cannot get Sophia out of the cell, as well as getting the
'doorman' in the canal to open the door.
I have the spoked wheel, the gear, the crescent gear and the
'mouth' as well as some 100 odd orichalcum beads.
I have tried _all_ combinations, and it still won't open.
ARGH! Email preferred.
--

--------------------------------------------------------
Jonas Flygare, 		+ Wherever you go, there you are
V{ktargatan 32 F:621	+
754 22 Uppsala, Sweden	+
From: RayTrace@cup.portal.com (Ray William Kulberda)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander Amiga
Date: Mon, 21 Dec 92 21:50:33 PST
Organization: The Portal System (TM)

From what I've heard Wing Commander Amiga is just as fast as the IBM version
and has GREAT music.  But in one Euro-Mag they said the graphics were good
but there was noticeable crosshatching.  I've been playing it on an IBM and
I would mind loosing some of the graphics quality for the speed of my A3000
(and sound too!!).  So I guess it's out then? for the amiga.
From: barnabas@terapin.com (Colin Smith)
Newsgroups: comp.sys.amiga.games
Subject: Re: Stuck on FLASHBACK
Date: 31 Dec 92 00:58:43 PST
Organization: BBS

Try the THIRD console to insert the card. they are right next to eachother.
Newsgroups: comp.sys.amiga,comp.sys.amiga.misc
From: gcasa@wam.umd.edu (Gregory John Casamento)
Subject: "patch" program for Amiga by Larry Wall...
Followup-To: poster
Keywords: Patch, Amiga
Organization: Workstations at Maryland, University of Maryland, College Park
Date: Thu, 31 Dec 1992 05:47:27 GMT

Does anyone know where I can find the "Patch" program by Larry Wall?
I have tried several ftp sites with no luck.   I am sure it is on one of the 
fish disks, but I have no access to any.  Could someone please email me a 
copy of it, if at all possible?

Thanks...


-- 
Gregory John Casamento  --  gcasa@wam.umd.edu
**** The opinions expressed in this article are the of Greg's Amiga ****
**** And not of Greg himself.  He is currently being forced by his  ****
**** Amiga (at gunpoint) to write this article.  :) :P B) BP ;) :O  ****
Xref: sparky comp.sys.amiga:341 comp.sys.mac.system:15535 comp.sys.ibm.pc:1044
From: peirce@outpost.SF-Bay.org (Michael Peirce)
Newsgroups: comp.sys.amiga,comp.sys.mac.system,comp.sys.ibm.pc
Subject: Re: Computer Shows
Date: 25 Dec 92 00:54:39 GMT
Reply-To: peirce@outpost.SF-Bay.org (Michael Peirce)
Organization: Peirce Software
X-Mailer: uAccess - Macintosh Release: 1.6v1


In article <1992Dec19.165748.2758@gagme.chi.il.us> (comp.sys.amiga,comp.sys.mac.system,comp.sys.ibm.pc), jmr@gagme.chi.il.us (Justin M. Rapacz) writes:
> I am interested in going to many shows, basiclly in the North American area,
> I want to find good computer shows, since I have only been going to the
> ChicagoLand CES, I must go to shows for the amiga, mac, and ibm pc systems
> mainly.  How do I get tickets, where do I get info HELP!

For the Mac side of things there are basically two shows to worry
about: MacWorld Expo in San Francisco (January) and MacWorld Expo in Boston
(August).  These two shows are where many new products are announced/shipped.

The MacWorld Expo in SF this year is January 6,7,8,9

Contact Mitch Hall & Associates, the show management, for more details:

Mitch Hall & Associates
P.O. Box 4010
Dedham MA 02026

--  Michael Peirce      --   peirce@outpost.SF-Bay.org
--  Peirce Software     --   Suite 301, 719 Hibiscus Place
--                      --   San Jose, California USA 95117
--  Drop by booth #4463 --   voice: (408) 244-6554 fax: (408) 244-6882
--  at MacWorld Expo/SF --   AppleLink: peirce & America Online: AFC Peirce
Newsgroups: comp.sys.amiga.audio
From: aarndt@uglx.UVic.CA (Aaron  Arndt)
Subject: Re: TFMX
Organization: University of Victoria, Victoria, BC, Canada
Date: Mon, 21 Dec 92 13:40:17 GMT

In article <1992Dec19.175140.15307@tdb.uu.se> m92mmy@tdb.uu.se (Mattias Myrberg) writes:
>Hey, I'm still looking for the Shadow Of The Beast-music,
>so if there's anyone out there lurking with a copy;
>-feel free to  email me !

	I have what you are looking for.  Were you the guy that E-Mailed me?  I seemed to have screwed up my mail and deleted the messages I had, your included, if you did e-mail me.  I'll upload the music to Amiga.physik and Wuarchive in the next few days.
	 
Newsgroups: comp.sys.amiga.audio
From: ags@scs.carleton.ca (Alexander G. M. Smith)
Subject: Re: Digitizing from scripts..
Organization: School of Computer Science, Carleton University, Ottawa, Canada
Date: Thu, 24 Dec 1992 00:53:04 GMT

In article <168C6C9FB.WALLY@UKCC.UKY.EDU> WALLY@UKCC.UKY.EDU writes:
>Any little problems, I can work out on my own.  However, I can't get
>AGMSRecordSound (for Perfect Sound 3) to do this:
> 
>Record at say, 12Khz for 30 seconds.  I can't get it to set a time limit.
>So I tried setting a size limit (~360K in this instance), and it still
>didn't work..  It just keeps recording forever.  (Well...  Until my
>drive fills up, or I get sick of it and reboot and crash the drive
>horribly and have to reformat it like LAST time I was working on this. :(

Hmmm.  AGMSRecordSound will stop recording if you send it a Control-C
break signal.  Use the "break" command to do that.  You'll also need to
know the process number that AGMSRecordSound is running under (the 2.0
"status" command has a nice feature that finds the process number given
a program name).  Set up a second process (a script that is started by
"run execute myscript") that will wait a fixed amount of time and then
do the break. 

- Alex