HDTenEightyP/NetNews huggingface dataset:
From: janicek@ccu.umanitoba.ca (Jana Janicek)
Subject: Re: GUS Programming: The Repost III
Organization: University of Manitoba, Winnipeg, Canada
Date: Thu, 24 Dec 1992 02:28:47 GMT

In <1992Dec23.113245.62234@cc.usu.edu> sl8nl@cc.usu.edu writes:

>At first glance, everything looks OK.  This is a DUMB question, but could be a
>mistake.  Are you setting BASE to the proper value?  Usually 0x220?
Yep, #define BASE 0x220 is in my source, and my card is set to 0x220


>> And one final thing, I am pretty confident in, but not totally sure about
>> my u_poke and u_peek routines, once again, voila:

>Test your u_poke and u_peek routines.  If they don't return the right value
>from the location you specify, then something is wrong.  They look alright at a
>glance, though.
	I have tested the routines extensively. Peek seems to return the
same value poked into a certain address as I would expect. Except I pulled
out my BANK 4 chips = 738K total, and was still able to peek the same
value I poked from 0xfffff. Therefor, the routine works great if you have
the full 1024K, but anything less than that I get mixed results. Could it
be that the GUS gets confused when I poke into a non existant address?


>I'll download your source and plug it into my C compiler and see if it will
>help.

	Wow, you are very helpfull. Much Much appreciated.
From: mic@hpfcso.FC.HP.COM (Marc Clarke)
Date: Wed, 30 Dec 1992 19:04:12 GMT
Subject: Re: Possible FAQ (is there a FAQ?) re: GUS sources
Organization: Hewlett-Packard, Ft. Collins, CO
Newsgroups: comp.sys.ibm.pc.soundcard

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Newsgroups: comp.sys.ibm.pc.soundcard
From: markus@clement.info.umoncton.ca (MARC PAULIN)
Subject: Re: What exactly is supposed to be in the GUS box?
Organization: Universite de Moncton
Date: Mon, 21 Dec 1992 13:15:09 GMT

In article <BzLpnz.4Lo@watserv2.uwaterloo.ca> ptran@sciborg.uwaterloo.ca (Phat H Tran) writes:
>From: ptran@sciborg.uwaterloo.ca (Phat H Tran)
>Subject: Re: What exactly is supposed to be in the GUS box?
>Date: Mon, 21 Dec 1992 08:45:33 GMT

>In article <1h36dnINN8ro@agate.berkeley.edu> joak@ocf.berkeley.edu (Jonathan A. Kung) writes:
>>
>>What I got was:
>>-two manuals, one as general reference, one for the USS8
>>-registration card
>>-quick reference guide for sbos
>>-an ad for USS8
>>-an ad for the General MIDI patches
>>-the board itself
>>
>>Am I missing anything else?
>>

>The "Speed Compensating Game Port Instruction Sheet"?

And the disks??
                                         ____
              _  _  _                  / \   \ 
            /' )' )' )                |   |   |           
              /  /  /                 | (_|__/         \   
             /     /  __. .__    ___  |   |  __.  . .   \  .   ___ 
            /     (__(_/|__) )__/(__   \_/__(_/|__)\_)__/\__)__) <_ 
                    Markus on QuartzPARADISE and AfterFive
                            (506)855-4974 - Canada
+---------------------------------------------+-----------------------------+
|            markus@info.umoncton.ca          | "My son, ask for thyself    |
| For Talk:  markus@clement.info.umoncton.ca  |  another kingdom.  For that |
|---------------------------------------------+  which I leave is too small |
| When all else fails,  read the instructions |  for thee" - King Philippe  |
+---------------------------------------------+-----------------------------+
Newsgroups: comp.sys.ibm.pc.soundcard
From: tazzzzz@quip.eecs.umich.edu (Kevin Dangoor)
Subject: General MIDI set for the GUS
Organization: University of Michigan EECS Dept., Ann Arbor
Date: Mon, 28 Dec 1992 20:12:22 GMT

Good news! I just talked to someone at EYE & I (I was actually calling about
getting sounds for my Ensoniq EPS, but since I was already making the long
distance call I figured I'd ask about the GUS sounds). He said that they
were able to relax for Christmas because they finished the patch set. He
also said they were really good, but of course he's going to say that :)
Anyhow, the news remains that, according to EYE&I, the general MIDI patches
for the Ultrasound are complete. We'll just have to see how quickly we
get them :)

...Kev

-- 
Kevin (Tazzzzz) Dangoor          \ Locomotive (adj): powered by insanity.
University of Michigan           / 
Ann Arbor, Michigan, USA         \ This ultraDeluxe powerpack sig has 50% less
internet: tazzzzz@eecs.umich.edu / saturated sponge than the competing brands!
From: glock@chip.cba.ufl.edu (Joe Granto)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: GUS question...
Date: 31 Dec 92 14:37:09 GMT
Organization: College of Business, University of Florida

I have the opportunity to get a GUS right now, and was wondering if it is 
the best thing to do.  Would it be wiser to wait a while?  I am thinking 
that it may be better to wait and see how widely the GUS will be supported.  
I would use it mainly for games, so SB compatibility is a key issue (unless, 
of course, manufacturers support the GUS).  Also, what is the most recent 
version of the GUS?

Thanks in advance.






Joe

****************************************************************
**                 GLOCK@chip.cba.ufl.edu                     **
**                                                            **
**     "When the going gets tough, the tough get a GLOCK."    **
****************************************************************
Xref: sparky comp.sys.ibm.pc.soundcard:5650 alt.cd-rom:5280
From: st1r8@elroy.uh.edu (Guillot, Burt J.)
Newsgroups: comp.sys.ibm.pc.soundcard,alt.cd-rom
Subject: Can you plug a Mitsumi CD-ROM to a SB Pro?
Date: 21 Dec 1992 13:22 CST
Organization: University of Houston
Distribution: world
NNTP-Posting-Host: elroy.uh.edu
News-Software: VAX/VMS VNEWS 1.41    

I have recently purchased a Mitsumi CD-ROM drive from Software, Etc. for $199,
and it comes with its own propritery interface card with left and right
audio outputs on the back of the card.  (The drive itself has headphone jacks
on it as well).  Anyway, there are two cables (a ribbon cable and a small four
pin cable) that connects the card to the drive.

Anyway, the Soundblaster Pro card has a CD-ROM port and the connections looks
identical.  I was wondering if it is possible to connect the Mitsumi CD-ROM
directly to the SB Pro.  Will it work or will it fry the SB Pro and the
CD-ROM if I try to connect it up?
Newsgroups: comp.sys.ibm.pc.soundcard
From: Robert_Magee@mindlink.bc.ca (Robert Magee)
Subject: Re: Wierdest Volume Problem w/ PAS-16
Organization: MIND LINK! - British Columbia, Canada
Date: Wed, 23 Dec 1992 17:26:01 GMT

try the following in your autoexec.

PAS SET VOLUME TO 100

where 100 is full volume and can be changed to suit.
8^)

Newsgroups: comp.sys.ibm.pc.soundcard
From: jbuddenberg@vax.cns.muskingum.edu
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: CD rom and SBPRO
Date: 28 Dec 92 17:41:48 GMT
Organization: Muskingum College

In article <timp.725073351@extro.ucc.su.OZ.AU>, timp@extro.ucc.su.OZ.AU (Tim Posney) writes:
> I have a sbpro/cdrom and they both work well, but I want to be able
> to use the cd rom from linux. To do this I need to know how the interface
> works, does anyone have the details and can tell me ?
> 
> Is there a required development pack required from creative labs or what?
> 
> thanks in advance tim
> 

Do you have to get a particular kind of cd-rom for the sbpro?


-- 
Jimmy Buddenberg       INTERNET:  jbuddenberg@vax.cns.muskingum.edu
Muskingum College 
Newsgroups: comp.sys.ibm.pc.soundcard
From: ptran@sciborg.uwaterloo.ca (Phat H Tran)
Subject: Re: GUS: SBOS vr 1.22
Organization: University of Waterloo
Date: Fri, 25 Dec 1992 04:45:40 GMT

In article <1992Dec24.071829.10990@sfu.ca> mtichy@fraser.sfu.ca (Martin Tichy) writes:
>I like the fact that they are distributing the drivers like this
>but I didn't like the new driver (SBOS v1.3 or 1.2b whatever).
>
[...]
>
>So the TSR hasn't improved at all IMO.
>

I thought that the FM music improved slightly, as there was no annoying
white noise when entering the War Room in Falcon 3.0.  Also, the digitized
sound effects during the intro are more in sync with the animation now.

However, I found that the DAC emulation deteriorated.  The Inca demo used
to work much better with SBOS 1.22 than it does with SBOS 1.23.  With the
new SBOS, when the Incan leader/guru spoke, instead of speech, there is
only garbage.  Version 1.23 is a step forward, and two steps back, I
believe.  

Phat.
Newsgroups: comp.sys.ibm.pc.soundcard
From: mroy@lynx.dac.northeastern.edu (matthew roy)
Subject: Where is this great GUS ?
Keywords: mail order
Organization: Northeastern University
Date: Sat, 2 Jan 1993 22:29:37 GMT

Well this group has convinced me to buy a GUS.
I've seen a lot of posts asking for mail-order companies that carry
the GUS.  I also need this information, and was wondering if any kind
soul would post the information.  Thanks for the help.
Matt.
 
mroy@129.10.9.140
From: joseph@aludra.usc.edu (Jeff Lawson)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: GUS Programming: The Repost III
Date: 29 Dec 1992 14:39:09 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <C00Cop.LDH@ccu.umanitoba.ca> janicek@ccu.umanitoba.ca (Jana Janicek) writes:
>And one final observation: This is just a guess, but I am finding some
>evidence to support this.  Is it true the GUS can play patches only 64K in
>length? I have noticed that the Modulator often gives patch too large
>errors, and I had a look at the patches in the ULTRASND\MIDI directory,
>with the exception of one, all of the patches seem to conviently fit under
>65536 bytes (the larger one may be some sort of compound patch??) Am I
>just dreaming or is this substanciated?

I believe that you're dreaming.  The reason why the Modulator gives
you that message was because I was in a hurry when I wrote the sample
loading routine and I try to load each sample in with one pass.
Unfortunately, you cannot have a string larger than 32k (that's really
the cutoff point, not 64k) in QuickBASIC (which is what the whole
program is written in, except for a couple of short screen updating
routines in assembly.)  I could easily make it take more than one pass
to load a sample if it is too long, but right now I am in the middle
of converting the entire program to C and I'll work out those bugs as
well as other little things like stereo and wiping the memory faster
when I'm done converting.  With that mentioned, don't expect the next
version out for at least a couple of weeks (there's over 5,000 lines
totaling almost 400k of source!)


---
Jeff Lawson
joseph@aludra.usc.edu
From: uznerk@mcl.ucsb.edu (Andrew Krenz)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: Bus Speed for GUS
Keywords: Gravis, Bus_Speed, Ultra_Sound
Date: 3 Jan 93 06:40:46 GMT

In <1993Jan2.171140.26127@pasteur.Berkeley.EDU> chiu@alumni.berkeley.edu (David Chiu) writes:

>I am looking to buy a GUS, but would like to hear from some of you GUS
>owners (or ex-Owners for that matter)

>1) How are compatibility with Symphony Chip Set?
>2) How fast can GUS be pushed, bus speed wise? 10MHz? 12MHz? 16MHz? 20MHz?

>Thanks in advance for information..

Well, lets put it this way.  I installed my GUS with the bus running at 11mhz
and we'll just say that it made my machine go wacko.  Wound up crashing my
whole stacker volume.  My advice to you is, stick with the standard 8mhz.
My machine is a 386-40 with the OPTI chipset.

-Andrew Krenz
uznerk@mcl.ucsb.edu
From: makovsky@scsuc.ctstateu.edu (MAKOFSKY,STEVEN)
Subject: CDROM help!
News-Software: VAX/VMS VNEWS 1.41    
Organization: Southern Connecticut State University - Computer Center
Date: Tue, 22 Dec 1992 23:10:00 GMT

Hello all!
   Im interested in getting a CDROM for my machine. I already have a PAS-16
in there. Now, does anyone know if the Texel 5024 will work ok with the PAS?
Also, anyone know if the Mitsumi is any good? Thanks.

Newsgroups: comp.sys.ibm.pc.soundcard
From: stewarta@netcom.com (Alex Stewart)
Subject: Re: Adlib "sound.com" file
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
X-Newsreader: Tin 1.1 PL5
Date: Fri, 1 Jan 1993 20:24:18 GMT

John J. Brassil (bs428@cleveland.Freenet.Edu) wrote:
: Netters,
: I just got the Monty Python game from Virgin (that's the company, not
: the giver) for Xmas.  The game is cool and supports Adlib sound if you
: run it with a "/A" option, and load the Adlib "sound.com" file first.
: therein lies the problem.  I have a Soundblaster (just reg'lar old SB,
: not Pro or 16 or any other incarnation), which is supposed to be Adlib
: compatible, yeah?
: So, if I can get ahold of the "sound.com" file (does anyone know
: where?), is the SB compatible enough to work with that TSR?
: Also for an extra cool bonus reply, has anyone heard the Adlib sound for
: the MPFC game?

I ran into exactly the same problem a while back with a different program.  I 
ended up giving up on the whole thing, but later, when rummaging around the 
various PD and shareware Adlib software out there, I came across a program that
came with a copy of SOUND.COM.  DPDEMO.ZIP, available at:

van-bc.wimsey.bc.ca       /pub/sndfiles/misc/dpdemo.zip
liasun3.epfl.ch           /users/choueiry/bin/IBM/dpdemo.zip
nz20.rz.uni-karlsruhe.de  /pub/msdos/music/adlib/dpdemo.zip
ccb.ucsf.edu              /Pub/Sound_list/Blast/dpdemo.zip

I plugged this in, and it worked fine with my program.  It's unlikely, for a
game, but you may also need an Adlib tone bank.  I found one in MUSICIAN.ZOO:

plaza.aarnet.edu.au       /micros/pc/garbo/pc/sb/musician.zoo
ic16.ee.umanitoba.ca      /pub/msdos/soundblaster/musician.zoo
athene.uni-paderborn.de   /pcsoft/msdos/sound/musician.zoo
snake.mcs.kent.edu        /pub/SB-Adlib/players/musician.zip
wuarchive.wustl.edu       /mirrors4/garbo.uwasa.fi/sb/musician.zoo

(rename INSTRUM.BNK to STANDARD.BNK).  I'm not entirely sure that this is the
same as the STANDARD.BNK that comes with the Adlib card, but it's close enough
that everything I've tried with it sounds right.

-alex
-- 
-----------------------------------------------------------------------------
Alex Stewart:         Sysop of YBBS (510) 689-8952 |   This space for rent.
stewarta@netcom.com   .----------------------------'-------------------------
stewarta@carleton.edu | Somebody, somewhere, is offended by what I am saying.
-----------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.soundcard
From: ptran@sciborg.uwaterloo.ca (Phat H Tran)
Subject: Pops (was Re: New Gravis software solves several problems)
Organization: University of Waterloo
Date: Thu, 31 Dec 1992 11:51:31 GMT

In article <85985@ut-emx.uucp> captain@ccwf.cc.utexas.edu (Bran Muffin) writes:
>
>I've noticed what may be a serious problem with the GUS, that is quite 
>apparent when using the patch manager.  If you load a patch, and then 
>play it on the little keyboard with the mouse, and you just hold the 
>mouse button down while moving from key to key (sustain note 1, goto 
>note 2 & sustain, back to note 1) there is some TERRIBLE clicking &
>popping that occurs at each note change.
>

The popping only occurs when you, for example, play note C on channel 1
and then play another note C on the same channel before the first note
has ended.  The pop is the result of the first note having to be cut-off
abruptly for the second note to begin.  However, if you play note C on
channel 1, and then play a second note C on channel 2 shortly after, and
before the first note has ended, you will not hear a pop.  (By channel,
I am referring to a MIDI channel.)  You can test everything out with 
WinJammer.

I made one file which played five consecutive C notes on channel 1,
with each note coming in before the previous has ended.  This file
produced a pop for each note that followed the first.  I made 
another file which played five consecutive C notes, but on consecutive
channels.  This file produced no pops, and all of the notes sounded 
out their entire lives without being cutoff.  I also made another
file that played the notes C, D, E, F, and G consecutively on 
channel 1, and this time there were no pops and the notes all played
for each of their full durations.

So, apparently, for any one channel, a new voice will be allocated 
for a note only if that note is different from all of the ones that
are currently playing from the same channel.  For instance, if two C 
notes are played on channel 1 close together so that the duration of 
the first overlaps the start of the second, then the second note will
cut the first note off, producing a pop.  If, on the other hand, the 
second note was a D, then a new voice will be allocated for the D note 
without disturbing the already-in-progress C note.

>Does anyone know what is happening here?  I hope this isn't some defect
>in the design of the GUS.  It's sounded so good up to now, but with this
>kind of noise, the card is all but worthless for producing music.
>

The pops can be avoided altogether if the MIDI driver will allocate
a separate voice for all notes instead of just the ones that are different
from the ones already playing.  Cuting off a digital sample in mid-loop
without time for fading will inevitably produce a pop.

Phat.
From: knepley@CS.ColoState.EDU (Ranseus (Jim Knepley))
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: Is the GUS' wavetable synt compatible with EPS-16??
Date: 3 Jan 93 17:38:21 GMT
Article-I.D.: yuma.Jan03.173821.24836
Organization: Colorado State University

In article <d2henan.726064569@dtek.chalmers.se> d2henan@dtek.chalmers.se (Andreas Henning) writes:
>pja@snakemail.hut.fi (Petri Juhani Jarre) writes:
>>>   Does anyone know what kind of synthesizer the GUS has?
>>None? Every posting I have seen imply that it is simply sample
>>playback hardware.  
>No, it must have some sort of synthesizer. I've been
>playing around with the patches, trying to feed them through
>a sample player, like Blaster Master, and most patches
>sound horrible, so they can't be pure samples.

It was my impression that a patch consists of two or three (maybe more?)
samples of the instrument at different pitches.  When the GUS is playing,
it finds the sample closest to the note it wants and runs it through a
filter to change the frequency while keeping the same dynamic.  It's
more than sample playback hardware, but not too much more.

I could be totally wrong, too.
  Jim
-- 
----- knepley@cs.colostate.edu --------------- Boycott Colorado -------------
 Jim "Ranseus" Knepley |  Avoid rectal-cranial inversion. 
 Programmer, magician, |  "Gun's don't kill, it's those bullet things"   
 computer geek.        |
From: julien@sdc.boeing.com (William Julien)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Roland scc-1 card
Keywords: sound music
Date: 22 Dec 92 02:11:54 GMT
Organization: Boeing Computer Services (ESP), Seattle, WA

Anyone have experience with the Roland SCC-1 card. (good or bad)
I have just purchaced passport's "musictime" to give as a Xmas gift
and the sales person suggested the Roland card.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        /\_/\  
   /\  / o o \		     William Julien
  //\\ \~(*)~/		Boeing Computer Services	julien@sdc.boeing.com
  `  \/   ^ /	   	     (206) 865-5511		
     | \|| ||						     Grin and
     \ '|| ||		   Performance Analysis		      ignore
      \)()-())          #include <std disclaimer>		it
=============================================================================
From: tanith@csd4.csd.uwm.edu (Michael D Kretzer)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: PAS vs PAS+ vs PAS16
Date: 28 Dec 1992 06:46:32 GMT
Organization: University of Wisconsin - Milwaukee
Reply-To: tanith@csd4.csd.uwm.edu
NNTP-Posting-Host: 129.89.7.4
Originator: tanith@csd4.csd.uwm.edu

From article <1992Dec28.050303.5418@sarah.albany.edu>, by pv9955@albnyvms.bitnet:
> I have the PAS16 and I was wondering how it is compatible with other PAS's.
> For example, I would like to buy KQVI, which supports the PAS.  Does that
> mean that I can use my PAS16 in stereo (8 bit of course) ?
> Also, do any newer games (specifically KQVI) support the PAS MIDI interface ?
> KQVI also supports "general MIDI" so I was wondering if I could use my
> Yamaha SY77 throught the PAS 16 MIDI jack.

KQVI in particular does not take advantage of the advanced features of the 
PAS16 card (only the ProAudio Spectrum).  The PAS16 MIDI connector is not
supported by KQVI.  All of the music in the game uses the FM synthesizer,
(no voice), but it is in stereo.  The intro does have voice, but for
some stupid reason, I could not get it to work if I set voice output for
'Pro Audio Specturm', it kept on stopping/hanging in the middle...I ended up 
having to select 'Soundblaster' instead (music works fine with Pro Audio
Spectrum selected).  If you have a CD-ROM drive, I suggest waiting for the
multimedia version to come out, because if the multimedia version supports
voice to the same level as the intro, it should be impressive...
From: sl8nl@cc.usu.edu
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Comp.Sys.Ibm.Pc.Soundcard.GUS
Date: 27 Dec 92 00:15:28 MDT
Organization: Utah State University

I don't know the process in creating a new newsgroup, but how about one like
comp.sys.ibm.pc.soundcard.gus?  It could cover programming, SBOS, general
questions, the newsletters, etc?

Just an idea...

Joshua Jensen
From: scoh@ac.dal.ca
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: The Gus.. Power Monger
Date: 3 Jan 93 17:17:40 -0400
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

I have a gravis Ultrasound.. And I am trying to play powermonger... Does
anyone know which switches to use to get it to work with sound and sound
effex? IK I would appreciate it!
Also has anyone made an Ultimate List yet of games and options for
Sbos version 1.23?
If they could could ya post it up?

Newsgroups: comp.sys.ibm.pc.soundcard
From: ptran@sciborg.uwaterloo.ca (Phat H Tran)
Subject: Re: GUS and TB/SB in the same computer...
Keywords: sound blaster gravis ultrasound compatibility
Organization: University of Waterloo
Date: Sat, 26 Dec 1992 21:20:05 GMT

In article <1992Dec25.163541.3032@crash> tfinn@crash.cts.com (Aaron Grier) writes:
>
>	I would like to put a GUS in my computer. However, I still
>have a question or two about the GUS before I go out and buy one.
>
>	First off, the GUS seems to have a voracious appetite for
>interrupts. This really bothers me. Can you disable the MIDI
>interrupt? I already have a Musiquest PC-MIDI card, and it works fine.
>I don't want to mess with yet ANOTHER non-MPU401-standard MIDI interface
>on the GUS. Or must you have the GUS' MIDI interrupt to play .MID files
>through the GUS?
>
>	Could somebody give me a list of all the interrupts this beast
>takes up and what they are all for? Thanks.
>

The GUS requires one DMA channel and two IRQs, one for MIDI and one for
the GF1 chip.  The MIDI IRQ is also used for SB emulation.  The MIDI
IRQ can't be explicitly disabled, but as long as you aren't using the
MIDI on the GUS or its SB emulation, it shouldn't trigger, and thus,
should not be causing any sort of conflict.  And no, you don't need
the MIDI IRQ to play .mid files on the GUS.

Phat.
Newsgroups: comp.sys.ibm.pc.soundcard