HDTenEightyP/NetNews huggingface dataset:
From: l2wang@mobius01.math.uwaterloo.ca (  Lei Wang  )
Subject:  SpellJammer installation
Organization: University of Waterloo
Date: Sun, 13 Dec 1992 10:04:46 GMT

  Has anyone else out there bought SSI's Spelljammer game?  I seem to have
trouble with its installation.

  After the hour or two of uncompressing, I finally get to start the game
(sj). I create my captain, I click on 'play game', I enter the password that 
it requests, and the game just freezes after a moment of hard disk access(the 
screen becomes blank, and nothing short of a Ctrl-Alt-Del will do anything).

  Is there anything I'm doing wrong?  Do I have enough memory in DOS(630000
free bytes)?  Am I missing something obvious?
  (I tried the password in lowercase, uppercase, and captalized form)

-- 
l2wang@napier.UWaterloo.ca
ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
ME:  Univ. of Waterloo  YOU:  Huh?   o=> ME:  in Canada,  YOU:  Huh?
ME:  in Ontario,        YOU:  Huh?  /o/  ME:  up north!   YOU:  Aaaaaahhh...
ME:  near Toronto,      YOU:  Huh? ==o                                    Huh??
From: jfinn@ll.mit.edu (Joe Finnivan)
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima Underworld too dark
Date: 16 Dec 92 16:03:00 GMT
Article-I.D.: ll.1992Dec16.160300.493
Reply-To: jfinn@ll.mit.edu (Joe Finnivan)
Organization: MIT Lincoln Laboratory, Lexington MA
Originator: jfinn@ll.mit.edu (Joe Finnivan)


I bought Ultima Underworld last night and just got it up and running.
The graphics seem quite dark on my monitor.  I thought that I may
need a torch or something, but it is dark during the introduction
of the story as well.  Is there a way to brighten this up?

Also, I saw a reference to an Ultima patch file on this board.  What
version does this apply to, how do I find out my version number 
anyway, and where can I get the patch from ???

Thanks, 
		Joe

jfinn@ll.mit.edu
Newsgroups: comp.sys.ibm.pc.games
From: tjg2946@ritvax.isc.rit.edu
Subject: --- CLASSIC GAMES FOR SALE OR TRADE ---
Reply-To: tjg2946@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Fri, 18 Dec 1992 13:24:26 GMT

Here is a list of old games (manuals are lost and in a couple of 'em, you
may need to ask around for a crack program).

Sierra 3-d  Helicopter Simulation (3 1/2)
	- The first of the firsts.  Modem play.  Helicopter Sim.

Space Quest 1 (origional, collector item, yeah right) 3 1/2
	- Be Roger Wilco the first time around.

Space Quest II (3 1/2)
	-Be Roger Wilco the second time around.

John Madden Football (3 1/2)
	-Be John Madden.

Ancient Art of War At Sea (3 1/2)

Super Hang On (3 1/2)

Police Quest I (origional) 3 1/2

Sargon III (3 1/2)

(Games that need a crack due to lost of manual:)
King Quest IV
Les Manley Search For the King.

(Games that need a crack due to errotic disk check:)
Shanghai

Other stuff:
Microsoft Windows 3.0

All stuff are 3 1/2 disks.

Make a offer and I'll decide.  Best offer by Jan 4th (when I come back here)
goes.

E-Mail!  TJG2946@ritvax.isc.rit.edu
From: libh@Jane.UH.EDU
Newsgroups: comp.sys.ibm.pc.games
Subject: DQK Help
Date: 21 Dec 1992 03:01:44 GMT
Organization: University of Houston
Reply-To: libh@Jane.UH.EDU
NNTP-Posting-Host: jane.uh.edu

  In Dark Queen of Krynn (IBM version) I am in Blackwater Glade trying to get
into Tremor's lair but the machine says that my password doesn't work.  It will
not let me say it backwards like I know I have to do.  Also, how do I find
Hulderfolk Wood.  I know that I will need the scale but I still have not found
the wood.  I am past the point where I should have found the wood but I still
cannot locate it.  Any and all help would be greatly appreciated.

********************************************************************************
*                       | What do I see?                                       *
*                       | I see time as it affects all things . . .            *
*   John White          | Human flesh withers and dies before my eyes. .       *
*                       | Flowers bloom only to fade . . .                     *
*   Libh@Jetson.uh.edu  | Trees drop green leaves, never to regain them        *
*                       | In my sight. . .it is always winter. . .always night *
*                       |                                     -- Raistlin --   *
********************************************************************************

Newsgroups: comp.sys.ibm.pc.games
From: umeister@leland.Stanford.EDU (Eushuk Hong)
Subject: Re: VOTES ARE IN!! GAME BYTES AWARDS!
Organization: DSG, Stanford University, CA 94305, USA
Date: Sat, 12 Dec 92 04:28:52 GMT

In article <1992Dec11.133731.13844@athena.mit.edu> dmsilev@athena.mit.edu (Daniel M Silevitch) writes:
|> 
|>      I thought that U7 was released in 1991 ....
|> 

No, I remember buying U7 somewhere around April, '92, when it first came out.
You are correct to say that U7 was advertised to be released in '91, along with
practically every game Origin seems to be working on :-).




-- 
-----------------------------------------------------------------------------
Eushuk Hong                                       
umeister@Leland.Stanford.Edu                              Stanford University
-----------------------------------------------------------------------------
From: dlow@pollux.svale.hp.com (Danny Low)
Date: Mon, 14 Dec 1992 21:46:42 GMT
Subject: Re: Dark Sun !
Organization: HP LOVECRAFT DIVISION
Newsgroups: comp.sys.ibm.pc.games

>(Gregory G Greene) 
>	If it isn't done yet, and won't be until March/April 93, why the heck
>   was SSI stating release dates of Sept 92?  Just another case of a software
>   company drumming up demand by obviously false advertising.  

No, it's just another case of lousy schedule estimating by a gaming
company. When it comes to software engineering, game companies are
still somewhere in the 60's, i.e. some of them are starting to
realize they need it and can't just hack code anymore.

			   Danny Low
    "Question Authority and the Authorities will question You"
	   Valley of Hearts Delight, Silicon Valley
	     HP CPCD   dlow@pollux.svale.hp.com
From: kfreeth@cquest.mi.org (Kerry Freeth)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Prince of Persia HELP
Distribution: world
X-BBS-Software: EXCELSIOR! V0.974
Date: 16 Dec 92 13:58:22 EST
Organization: Not an Organization

Don't fight .  Sheath your sword and walk on by.  As soon as you walk through 
your shadow you merge into one being again.
Newsgroups: comp.sys.ibm.pc.games
Subject: Help needed with TIM lvl 63 and Gobliiins
From: wbock@polyslo.csc.calpoly.edu (Smarmy)
Date: Fri, 18 Dec 92 02:30:26 GMT
Organization: Cal Poly San Luis Obispo, CSc Department

Howdy:

 The Incredible Machine:

  I'm having trouble with level 63, which (I believe) is called "Launch
   All Rockets", or something like that.  I've solved all the previous
   levels, so if anyone has any questions on those (or level 63, once I
   get its solution), email me.  Anyway, level 63 has 3 rockets that need to
   be fired, two in the lower right of the screen and two in the lower left
   of the screen.  My problem is that I can't get a light bulb to go on if
   it's below the level of the teeter-totter.  What am I doing wrong?  
   Should I go about it in a different way?  Thanks for any help.

 Gobliiins:

  On the fourth screen (the wizards workshop, I think), I haven't got a clue
   as to what to do.  The spell book looks manipulate-able, but I dunno.
   InThanxAdvance.

-Bill (wbock@polyslo.csc.calpoly.edu)
Newsgroups: comp.sys.ibm.pc.games
From: kevin.sonnenberg@rose.com (kevin sonnenberg)
Subject: Sierra Internet Addre
Organization: Rose Media Inc, Toronto, Ontario.
Date: Sat, 19 Dec 1992 21:08:03 GMT
X-Gated-By: Usenet <==> RoseMail Gateway (v1.70)


Date Entered: 12-19-92 15:57
I was wanting to send some mail to Sierra On-Line and was wondering if
they have an Internet or Usenet Address that one can reach them at? Maybe
like an account number @compuserve.com or something like that?

Thanx in advance,

Kevin S.
---
   OLX 3.0   It's only a hobby ... only a hobby ... only a
   +--------------------------------------+---------------------+
   | Fri, Dec 18th.                       | 04:28pm             |
   | Kevin Sonnenberg                     | Rose Media Hamilton |
   | INTERNET - kevin.sonnenberg@rose.com | Ontario, Canada     |
   +--------------------------------------+---------------------+
---
   RoseMail 2.00 : Usenet: Rose Media - Hamilton (416) 575-5363
From: wooyoung@bu.edu (WooYoung Chung)
Newsgroups: comp.sys.ibm.pc.games
Subject: Info Wanted: Jet Fighter Simulation
Date: 17 Dec 92 22:28:21 GMT
X-Newsreader: Tin 1.1 PL5

I would like to purchase a jet fighter simulation game such 
as Falcon 3.0 and Jet Fighter II.  Can anyone recommend a good 
game?  

Thanks in advance.
From: rb007b@uhura.cc.rochester.edu (Buyrice)
Newsgroups: comp.sys.ibm.pc.games
Subject: Sf2new.zip
Keywords: Sf2
Date: 20 Dec 92 19:59:41 GMT
Organization: University of Rochester - Rochester, New York

Could someone either direct me towards sf2new.zip, or repost it on
wuarchive......

Thanks in advance......

rb007b@uhura.rochester.cc.edu
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Subject: Re: MISC: Group split
Organization: Qualcomm, Inc., San Diego, CA
Date: Wed, 16 Dec 1992 20:02:12 GMT

das9674@usl.edu (Stephenson Daniel A) writes:
>Well, I think the .crpg should be  '.rpg'

Okay, that's just a naming gotcha.  The "c" would seem to be implied...


>, and the '.flightsim' to be  '.sim' to include all simulations.

Any .simulations group is going to be extremely sloppily chartered
with respect to other groups.  Almost any game can be called a
simulation of something - some are clearcut, there are a _lot_ that
are fuzzy.  It was a real problem when we tried to figure out what
would go in .simulation, what would go in .strategic, and what would
go in .action.   Plus, seperating out the flightsims into their own
group is one of the primary impetuses here - they have enough traffic.


> '.announce' should be '.info',

We'll have an easier time if we follow net tradition, which says that
such groups are called announce.  Again, it's a naming bugaboo - as
long as the charter is defined well, no problem.


>and a '.sports' should be added.

Good idea.


>And '.strategic' should be '.strategy'.  Nit pick.

The problem here is people thinking that this is a group to post game
strategies if it's called .strategy (don't laugh, one person has
emailed me with that misapprehension already).  Strategies for games
should stay in their appropriate groups...  So maybe while .strategic
isn't as grammatic as .strategy, it's a little clearer as to the
contents, I think.
-- 
Alimony: The screwing you get for the screwing you got.
From: sngudra@cip.informatik.uni-erlangen.de (Stephan Gudra)
Newsgroups: comp.sys.ibm.pc.games
Subject: Underworld: Inventory bug with uwfix.zip ?
Date: Tue, 15 Dec 1992 17:04:14 GMT
Organization: CSD., University of Erlangen
NNTP-Posting-Host: faui00j.informatik.uni-erlangen.de
Summary: sigh
Keywords: Ultima Underworld Inventory bug

Hi!

After installing Ultima Underworld a couple of days ago (AND applying
uwfix.zip), I enjoyed this fantastic game for some hours, but after
I saved it (Dungeon Level 1, Explevel 4) and came back later, the 
game locked up approx. 5 minutes after each restore. Furthermore
my inventory was a total mess. I've heard about the inventory bug
contained in an unpatched UW, but I'm not sure if I've got that one.
My symptoms are: about 2/3 of the stuff contained in the bags is gone,
and some other items are transformed into debris,bones etc.
  Does anyone have a clue on what's wrong (is there another patch 
out there ?), if this is the famous bug and what I can do to remove it?
  Email answers are preferred, I'll summarize if asked.

Many thanks in advance,
	Stephan Gudra
---
Email: sngudra@cip.informatik.uni-erlangen.de		IRC: Vogon
BP: Stephan Gudra, Postfach 1832, 8520 Erlangen, Germany
"Nur weil du nicht paranoid bist, heisst das noch lange nicht, dass sie
nicht hinter dir her sind.." (R. Anton Wilson, "Die Brieftauben")
Newsgroups: comp.sys.ibm.pc.games
From: bcash@crchh410.BNR.CA (Brian Cash)
Subject: Re: Wizardry 7
Reply-To: bcash@crchh410.BNR.CA (Brian Cash)
Organization: Bell-Northern Research Ltd.
Date: Tue, 15 Dec 1992 06:15:24 GMT

In article <BzABsA.7HM@undergrad.math.waterloo.edu>,
dsknobel@undergrad.math.waterloo.edu (David Knobel) writes:
|>Please help me before I go from slightly mad to completely mad.
|>
|>I'm in and around Munkharama.

Spoilers









































|>
|>1) What's the deal with the 4 beans and receptacles?  Do they have
|>   anything to do with the small, seemingly pointless cavern underneath?
|>

No.  If you fall in, you did it wrong.  Try for all WHITE.
This will open a hidden door to the Land of Dreams area (I think).

|>2) The Munk's Polar Pool...what the dickens?

I don't think it was important, but there may have been something
in there (search).  I also think it makes your swimming go up faster,
but I'm not sure and it isn't worth the pain anyway.

|>
|>3) After being transported by the statue, I end up in an underground
|>   dungeon.  After exploring (and falling) a bit, I end up in an area with
|>   water and 3 gates.  I don't know what to do here.  If I keep waling, I
|>   go down a long tunnel and end up transporting back up a level.  Help me
|>   here; I'm stuck.  (The area that I'm talking about here follows a 2x2
|>   DARK room)

If you are talking about the pit that is beyond the lever and gate, you
need to disarm the trap to past.  Explore everywhere else first, then
try to disarm the trap.  (hints: mapping, stick, hole)
What you are "doing" down there is looking for the Holy Works to give to 
Xen (a monk).  You need to finish Land of Dreams to get to Xen.

|>
|>
|>Please help me with the above questions if you can.  Otherwise I'll go
|>completely nuts and forever babble to trees and park benches.
|>
|>dsknobel@descartes.uwaterloo.ca
|>
|>
From: steve.romig@gate.micromed.com (Steve Romig)
Newsgroups: comp.sys.ibm.pc.games
Subject: URGENT HELP NEEDE WITH KQ
Date: 16 Dec 92 09:55:00 GMT
Reply-To: steve.romig@gate.micromed.com (Steve Romig)
Organization: Micro-Medic Network Gateway - +1 408 280-1610 - Public access BBS

RMH>1) How do I get up the cliff on the island of the sacred mountain ?

You need to answer the five questions that it asks you.  Most (3 out of
5) of the answers are out of the manual.)

RMH>2) How do I get past the statur with the bow and arrow on the island of the
RMH>beast ?

You need the shield.  Since you haven't made it up the cliffs yet, you
don't have it.  You will find it in the catacombs.

RMH>3) How do I get into the castle ?

If you have been in there already, you will either need to wear a
disguise (short game) or 'paint your way' in.  That is a ways into the
game too.

RMH>4) What do I have to do to get the old man with the lamps to reappear in th
RMH>village ?

He'll come back...don't worry.
---
 . OLX 2.1 . All hope abandon, ye who enter messages here.
 * New Dimensions BBS - 408-274-5550 - SUPRA 14.4 V.32bis
 * PostLink(tm) v1.04  NEWDIM (#97) : BACon (Bay Area Connection)
                                                                                                                        
Newsgroups: comp.sys.ibm.pc.games
From: simanovs@athena.cs.uga.edu (Alexander Simanovsky)
Subject: TRADE: SimCity for anything (almost)!
Organization: University of Georgia, Athens
Distribution: usa
Date: Fri, 18 Dec 1992 18:45:14 GMT

Hey there - I have a copy of SimCity (DOS) that I am willing to trade for
just about anything that is fairly recent.  I have the orginal disks, but do
not have the orignial box (if that matters to anyone).  So, if you have any
games (esp. adventure games) that are just sitting around collecting dust,
drop me a note.  Thanks.

Alex Simanovsky - UGA Law '95            "We suspend our disbelief...
simanovs@athena.cs.uga.edu                  And we are entertained"
From: ry01@ns1.cc.lehigh.edu (ROBERT YUNG)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: U7 II Release
Date: 15 Dec 92 00:30:42 GMT
Organization: Lehigh University

In article <rdippold.724231907@cancun>, rdippold@cancun.qualcomm.com (Ron Dippol
d) writes:
>sth00@hplvec.LVLD.HP.COM (Steve Hedberg) writes:
>>      I beg to differ.....I saw Serpent's Isle in Babbages here in
>>        Fort Collins Co, last weekend. I don't remember what it was
>>      selling for but it is out.
>
>Sure that wasn't a) Ultima VII: Forge of Virtue addon, or b) one of
>Origin's empty box marketing tools?

A box full of air...vaporware in its physical form.
-- 
================================== ILAN ======================================
  Query: In Nick's "Salute your shorts" show, what does Z.Z.'s name mean??
==================(Robert) Bobby Yung_______RY01@Lehigh.Edu===================
Newsgroups: comp.sys.ibm.pc.games
From: cblaise@moose.uvm.edu.UUCP (Chris Blaise)
Subject: Re: Catacomb ABYSS
Originator: cblaise@moose.uvm.edu
Organization: University of Vermont -- Division of EMBA Computer Facility
Date: Fri, 18 Dec 1992 03:11:07 GMT

From article <1992Dec17.210929.148120@ipgaix.unipg.it>, by peppe@ipgaix.unipg.it (G. Vitillaro):
> If someone is interested in I finished Catacomb Abyss 13
> and I have al the intermediate save files until the one
> just before the end.
> 
> If someone is interested in ... (quite an easy game
> at the NOVICE level, I'll try the WARRIOR level next).

	It doesn't seem to be much better, I tell ya.  I solved the thing
in about 3-4 hours...

	Damn, I also got the "lost" Keen episode and solved that in the
same night as well!

 Oh well...at least I can get back to work without complaining that I
can't find the games I want ;)

 TTYL
 Chris
From: chuck@nttor.uucp (Chuck Cote)
Newsgroups: comp.sys.ibm.pc.games
Subject: HELP: Civ city overpopulation
Keywords: civ
Date: 12 Dec 92 00:16:50 GMT
Organization: Northern Telecom Toronto.

A few civilization questions:
	1) I have had cities of a population of 28 or so, with a democracy, and
	   every surrounding square being worked, with all land squares irrigated
	   where possible.  But I cannot produce enough food for the poor bastards 
	   that live there!  Every turn I get "famine in Rome" or some such, and
	   I don't know what to do.  I tried producing settlers to send to some
	   other city with an abundance of food, but the other cities by this
	   time have populations of over 10 so I cannot add the settlers to
	   their numbers.  Any suggestions?

	2) What is the difference between inciting a revolt and subverting
	   a city.  One of my diplomats was once given the option 
	   "subvert 0x2" or something like that.

	3) A past series of posts included a criptic statement of the form:
		" Once be yours
		  Twice be independent "
	   What the heck was that all about?

	4) A friend of mine left me a voice message that Civ 2 was out,
	   was multiplayer, and had great new graphics and features.  What
	   do you think of the death penalty for this kind of hoax?

	Thanks in advance for any replies.

	Chuck Cote			Northern Telecom, Toronto Lab, Ontario, Canada
						chuck@nttor.UUCP
Newsgroups: comp.sys.ibm.pc.games
From: jwt6852@euclid.math.colostate.edu (james thomas)
Subject: mm3
Date: Fri, 18 Dec 1992 01:57:08 GMT
Organization: Colorado State University, Fort Collins


......I need a walkthrough for might and magic three please post on net. I am dddesperate.
From: ronaldm@rgm.com (Ronald Mendoza)
Newsgroups: comp.sys.ibm.pc.games
Subject: MicroProse, LucasArts, Origin
Date: 16 Dec 92 18:05:21 GMT
Organization: RGM *nix - Sacramento, CA

Last messages on America Online (AOL) from MicroProse say that F15SE3 has been
duplicated and is in shipping.  LucasArts says January for Xwing.  And Origin
says they "tried" but Strike Commander is now at March.  They do say that
Ultima Underworld 2 *WILL* be out for Xmas.

-Ron (ronaldm@rgm.com)
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Subject: Re: MISC: Group split
Organization: Qualcomm, Inc., San Diego, CA
Date: Wed, 16 Dec 1992 21:41:54 GMT

hartman@ulogic.UUCP (Richard M. Hartman) writes:
>How about "*.sim.flight" and "*.sim.misc"?

That's equivalent to the .flightsim and .simulation of earlier.  The
problem still exists with the .simulation group no matter what you
name it.  Most .simulations are based off another genre - they just
happen to try to simulate it more realistically.  In fact, many
.strategic games are doing their damndest to be accurate simulations.
How about Civilization and Sim City?  M-1 Tank, which is supposedly a
simulation but works out to be an arcade game?  Stunts?  The split
isn't clean.  The hope with any split (if it occurs) is that the
groups will be so obvious that the majority of games will clearly fit
in one or another, and not more than one.  Now there are subgroups -
for instance .rpg is a subset of .adventure, but the division is
pretty clear.
-- 
Raising pet electric eels is gaining a lot of current popularity.
From: jlassila@judge-dredd.cs.hut.fi (Jussi Lassila)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: PC Pinball?
Date: 12 Dec 92 11:22:22 GMT
Distribution: inet
Organization: Helsinki University of Technology, CS lab
NNTP-Posting-Host: judge-dredd.cs.hut.fi


>>>Tristan Pinball is fantastic.  I picked it up last week and am currently 
>>>seriously addicted!  It does require a 386, tho'.
>>
>>Yah, but how does it compare to the real thing?  are the angles similiar?
>>ball bounce similiar?  to get an idea of what I'm asking, I dunno if anyone
>>else got 'pinball magic' off of wuarchive, but playing that is very bizarre.
>>
>>the ball sticks like _glue_ to the flippers, the ball bounces off strange 
>>angles near the tops of bumps, and the tilt doesn't work very well.  Makes
>>it not a whole lotta fun to play.   especially when the exit is hidden 
>>behind a whole lotta stuff, so you have to just get lucky to get it in.

>Tristan has the most realistic ball action of any of the pinball games that
>I have seen.  The only complaint I have about it (and only a minor one) is
>that is sometimes seems a little too easy to tilt it.

 Well, I must disagree. The ball does stick like a glue to the flippers, which
makes it too easy, and when the ball is on top of some bump, it vibrates,
shakes, waits, and does everything that the real ball would not do. It doesn't
simulate real flipper quite well IMHO. You should check Pinball 
Dreams/Fantasies on amiga to know what a real simulator can be.

  I'm not saying that the Tristan is a poor _game_, I've played it many
hours, and enjoyed it. 

But then again, it is the only bearable flipper available for PC.

--
|	jlassila@niksula.hut.fi						  |
|  - Game over ! Game over, man ! What the fuck are we going to do now !  |
| 							- Hudson          |
From: act@softserver.canberra.edu.au (Andrew Turner)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wiz7 Help! Crusader test 1
Date: 20 Dec 92 23:08:15 GMT
Organization: University of Canberra

bryanwu@cs.tamu.edu (Chuan-Yuan Wu) writes:
> What is the name of statue in Crusader test 1?
SPOILER MILD

It's not GOD or anything as ethereal as that.  It's his actual name! 'Father'
than that you should be able to work it out!

-- 
Renrut Werdna			Probable-Possible, my black hen,
				She lays eggs in the Relative When.
				She doesn't lay eggs in the Positive Now
act@ss.canberra.edu.au		Because she's unable to postulate how
Newsgroups: comp.sys.ibm.pc.games
From: u7917055@cc.nctu.edu.tw (ultima)
Subject: Re: MM4 : Dragon King
Organization: National Chiao Tung University
X-Newsreader: TIN [version 1.1 PL6]
Distribution: usa
Date: Tue, 15 Dec 1992 09:44:10 GMT

use your might, not your magic. caz really dragon don't fear of magic
Newsgroups: comp.sys.ibm.pc.games