HDTenEightyP/NetNews huggingface dataset:
From: dave@admiral.uucp (Dave Litchman)
Subject: Re: Just got a Lynx! 
Organization: The Admiral's Unix System & The Grid BBS
Date: Fri, 20 Nov 1992 03:38:59 GMT

In article <1992Nov18.201437.4952@sfu.ca> rauser@fraser.sfu.ca (Richard John Rauser) writes:
>Path: sfu.ca!rauser
>Date: 18 Nov 92 19:58:11 GMT
>Message-ID: <rauser.722116691@sfu.ca>
>Newsgroups: rec.games.video,alt.games.lynx
>Subject: Just got a Lynx! But...
>
>
>
>   I bought a Lynx yesterday and I love it! 
>
Congratulations. Welcome to the club.

>    1. Any other game recommendations? 
>
I already posted on this one...

>    2. What's the battery life like? (I haven't played mine enough to find   
>out!) I assume there's a Lynx AC adaptor, eh? If so, how much is it?   
>
I believe the Lynx II has a battery life of about 5-6 hours. That's with
judicious use of the "backlight off" button.

There is indeed an AC adaptor available, it can be had for around $15.

>    3. I'm a little nervous by the fact that the game cards don't have a 
>small plastic case or something to hold them in (I hate having the gold
>"teeth" exposed when the game isn't in the Lynx). Any suggestions?
>
I've kept my game cards in a plastic bag, ever since I got the system about 4
years ago. Never had a problem. If you want a little more insurance, though,
Atari makes a padded case for the Lynx which also has pockets for storing game
cards in.


>    4. Finally, what's Zarlor Mercenary (I think that's the name) about?

It's an overhead-view forward scrolling shoot-em-up. It's not a bad game, but
the control system is a little awkward. To play most effectively you have to 
hold down one of the buttons while rapidly pressing the other. I've gotten many
a hand cramp playing this one. But, if this is your genre, go for it. I'd rec-
ommend Gates of Zendocon before Zarlor Mercenary, though...


-- 
"Dammit Jim, I'm a free man, not a number!"
----------------------------------------------------------------------
"Ray, when somebody asks you if you're a god, you say YES!" -- Winston Zeddmore
Newsgroups: rec.games.video
From: jl52800@uxa.cso.uiuc.edu (The Incredible Mr.Wong)
Subject: PC link for TG16
Organization: University of Illinois at Urbana
Date: Sat, 21 Nov 1992 00:10:24 GMT

I had read earlier postings about how the PC link for the Duo was also gonna
work for the TG16 with the CD. I called the toll-free number and asked if they
were going to have a link for the TG16. The representative told me no, and that
the link was only for the Duo. Does anyone know why? Is it cuz the Duo has the
super system card built in? I really want to know, cuz it would be really nice
to use my TG16 CD player as a CD-ROM on my PC without having to sell it and buy
a Duo. Besides, with the Duo out, who would want to buy a CD? :(

Mr.Wong
From: v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video
Subject: Re: Q*Bert 3 : COMMENTS PLEASE!
Date: 22 Nov 92 22:05:00 GMT
Distribution: na
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <By4qt8.DAH@rahul.net>, bryanw@rahul.net (Bryan Woodworth) writes...
>Qbert 3 -- Was wondering if anyone had tried this?  Comments? I 
>really am considering buying it, since i loved Q Bert at the 
>arcade.  I wonder how is this different from the original Q*Bert?  
>Why the "3"?  Please, someone give us some information!!
> 
>thanks,
> 
>-- 
>Bryan Woodworth <bryanw@rahul.net>
Q-Bert 3 is really terrific. Especially if you like the
arcade title, it's superb. New levels, new background graphics
(psychedelic) and OK music. Very cartoony and colorful.

It adds bonus point items to the game, and new enemies.
Why the three? I dunno - I think some company released a
Super Q-Bert for home computers a while back, but I
may be wrong
..

Highly recommended.

[ -> Jer Horwitz ] [INTERnet Game Consultant]
Newsgroups: rec.games.video
From: robm@void.ncsa.uiuc.edu (Rob McCool)
Subject: Re: rumor of the week
X-Newsreader: Tin 1.1 PL5
Organization: The Castle aiiruuuuuuuuuurrrrrrrg
Date: Sat, 21 Nov 1992 00:30:59 GMT

James Hague (exuhag@exu.ericsson.se) wrote:
: But how many developers are 100% satisfied with the machine they
: have to work with?  

Well, you have a point but there were serious limitations inherent in its
  design. The machine only had 64K but kept a good deal of its video 
  information in that 64K. That doesn't leave much room. The other problems 
  included a very bug laden assembler, and almost no debugging support. I 
  don't remember but I think the development tools ran on an Atari ST as well.
  No comment there.

These things combined all but crippled development, increasing the amount of 
  time it took to get anything decent going, and making the project less than 
  economical. 

: (I don't see too many MS-DOS game programmers
: raising their hands, but that doesn't seem to hurt that computer's
: popularity.)

Yes, well, if people only bought PC's for games then that might make a 
  difference. As it is, games are nice but not essential for that platform.
  If there aren't a lot of good games for the PC it's not going to affect
  sales much.

: Remember too that there is always a difference between mass
: market products and "state of the art."  There will always be
: something better than what's currently available, but you're
: not going to have cutting edge technology in a $100 game system.
: You've got to cut corners to keep the price down.

Yes, but there will also always be a difference between cutting expensive 
  corners and a design that is just plain bad. The panther had good points 
  but had too many problems to justify the amount of money they were spending 
  on it, and so it got cut. They're pooling their resources now, and the 
  successor is going to be quite f*cking incredible.


--
Rob McCool, NCSA STG System Administrator
robm@ncsa.uiuc.edu r-mccool@uiuc.edu robm@imsa.edu
It was working ten minutes ago, I swear...
From: portuesi@tweezers.esd.sgi.com (Michael Portuesi)
Newsgroups: rec.games.video
Subject: Re: GAME BYTES #7 SHIPS!
Date: 16 Nov 92 19:32:16 GMT
Organization: Silicon Graphics, Inc.  Mountain View, CA


In article <1992Nov16.161025.26241@b11.b11.ingr.com>, ross@kaos.b11.ingr.com writes:
> --
> Hi all video gamers.  You'll be pleased to know that Game Bytes, issue
> #7 has now shipped and is available for ftp download on:
>
> A PC equipped with VGA is required to view the magazine.  
> 
> We invite all video gamers to read Game Bytes, and particularly check
> out the cartridge reviews. 

I would, if I had a PC equipped with VGA.

Any chance that one of you might prepare a Macintosh
version of the magazine, using HyperCard or some such?

--
Michael Portuesi   Silicon Graphics, Inc.   portuesi@sgi.com
Newsgroups: rec.games.video
From: pat@chinet.chi.il.us (Patrick Louis Sugent)
Subject: Re: Sega vs. Nintendo
Date: Sun, 22 Nov 1992 13:35:22 GMT

Stephen Jonke <jonke@kong.gsfc.nasa.gov> writes:
>Keep in mind that the Genesis is doing so well today BECAUSE OF THE SNES --
>the SNES is a vast improvement over the NES and arguably even an improvement
>over the Genesis, but Nintendo priced themselves out of the market with all
>their fancy features at a crucial time.  The advent of the SNES made people
>more aware of the Genesis and since the Genesis already had lots of games and
>was significantly cheaper, people went for it.  If Sega devoted themselves to
>creating a replacement for the base Genesis, odds are it would be more
>expensive and SNES might have jumped right back up.
>

  You could be right, but my impression was really that parents went more
with Genesis because it was a better game system than the SNES.  At least,
my anecdotal evidence is that last Christmas my local Babbages (when 
asked) pointed out that the Genesis had more games and the SNES had 
slowdown problems.  This lead the parents to buy the Genesis.  I'm not sure
how much price was a factor.

  Note that my local Babbages also pointed out hardware rotation and
whatnot, but that only serves to confuse parents.  They understand
games and slowdown, but who can really explain in one sentence to a
beleaguered parent why they should care about hardware rotation?  In fact,
until it translates into better games, why should they?

  Certainly, my decision to buy a Genesis at that time was based more
on the fact that I believed (and still do) that the Genesis was a
better system because of the games.  I now own a SNES too, but I waited
until it had a decent supply of games without slowdown problems.  I do
think that the SNES games are slightly more expensive than the Genesis games, 
but that slight difference (unfortunately for my wallet) rarely enters 
into my purchasing decisions.


Pat

-- 
Patrick Sugent                       

pat@chinet.chi.il.us
From: din@gradient.cis.upenn.edu (Clarence Din)
Newsgroups: rec.games.video
Subject: Trade TG-16 Super Darius for...
Date: 17 Nov 92 16:58:00 GMT
Organization: University of Pennsylvania

As the subject suggests, I'd like to trade Super Darius (PC-E CD game
which works on TG-CD) for one of the newer Super CD games, such as...
Dragon Slayer, Shapeshifter, Loom.

Or, $35 (shipping included).
---------------------------------------------------------------------------
Clarence K. Din
Information Systems Specialist III, Dept of Chemistry, Univ of Pennsylvania
din@gradient.cis.upenn.edu
---------------------------------------------------------------------------
I have my toys (D-50+M-EX, SR-16, TurboDuo, SNES, HP48SX) and you don't!  Nyah!
Organization: Central Michigan University
Date: Wednesday, 18 Nov 1992 04:54:57 EST
From: William Grant <343VTQ2@CMUVM.CSV.CMICH.EDU>
Newsgroups: rec.games.video
Subject: GENESIS INFO WANTED????

I'm looking for a wrestling game for genesis.  I haven't seen any
released..... I did notice that meijer advertises a WWF superstart one,
but I haven't been able to locate one at 5 different stores across michigan.
Can someone give me an idea on when it will be out?  If it is out,  how
good is it??  Finally,  are there any other alternative Wrestling games
for Genesis which are better (or maybe in the future....)
Please e-mail responses....
/////////////////////////////////////////////////////////////////////////
// William A. Grant            // 'I wanna hear you scream in pain...' //
// Central Michigan University // 'Play some rap music.'- Bruce Willis //
// 343VTQ2@CMUVM.CSV.CMICH.EDU //      - The Last Boy Scout            //
/////////////////////////////////////////////////////////////////////////
Newsgroups: rec.games.video,alt.games.lynx
From: kfason@lamar.ColoState.EDU (Kevin Fason)
Subject: Re: Lynx Exchange
Date: Wed, 18 Nov 1992 01:03:25 GMT
Distribution: usa
Organization: Colorado State University, Fort Collins, CO  80523

>	Yeah, I believe I was the one who posted this.  They charged
>me $50 and sent me what appeared to be a reconditioned unit.  I don't
>know if they would give you a new Lynx, though.  I can get the address
>for you, but it wouldn't be until tomorrow.

Its in the newest Znet:  here it is:

 Lynx Repair Service:

  For $50 plus $5 shipping & handling (and your old Lynx), Atari will
   repair or replace your damaged Lynx.
    
 Send to:  Atari Computer Corporation
	    390 Caribbean Drive
		       Sunnyvale, CA 94088

		       -KF
From: v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video
Subject: Re: Super Star Wars level select?
Summary: Is there any way to select levels?
Keywords: cheats level select
Date: 21 Nov 92 15:58:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1575@tecsun1.tec.army.mil>, carleton@tecsun1.tec.army.mil (Daniel Carleton) writes...
> 
>	I know it's a bit soon, but could anyone post a level select code
>if one exists?  I would like to be able to play the vehicle segments without
>always going through the whole game.  BTW what I have seen of the game,
>I really like.  The controls on the landspeeder a rather interesting to 
>try and master.  The first run-jump-shoot area strongly reminds me of 
>the Kassandora act I from Act raiser, but this time I get to shoot!
>Any way to get a sound test option is also desired.
>t
Hold down all four buttons and hit start... or is that
select and start...? Well, try them both. Keep on 
doing it (if it works at all, it should work the first
or second time, bringing up a sound test screen) over
and over, and it'll give you codes...

If you get the other codes to work, let me know.

[ -> Jer Horwitz ] [INTERnet Game Consultant]
From: x92wheeler1@gw.wmich.edu
Newsgroups: rec.games.video
Subject: Dragon Warrior 4
Date: 22 Nov 92 21:55:23 EST
Organization: Western Michigan University

Just finished Dragon Warrior 4.....IT'S AWESOME!!!!!!!!!!!!!!!

It totally blows away DW3.  There was never any time wasted building exp for
the next boss because the was paced so well(ala Final Fantasy II).  Having
four different quests to start the game was a big plus, it's hard to get bored
when you get new chars to use all the time.  While I didn't really like the
fact that you are hand-led through the first four quests,  the fifth quest
more than makes up for it.  

The only real problem I had with the game was that I thought it was too easy.
But then i had the same problem with the first three.  Anyway, anyone with 
specific questions about the game can email me(that includes hints, not just
info about the game).

BTW, does anyone else out there think that Might & Magic was a waste of money?
This game has no plot whatsoever that I can find.  I also don't like the fact
that so far the game has mostly consisted of just killing time getting enough
exp to go to new places.  This makes the game really drag. *sigh*

John

Newsgroups: rec.games.video
From: EDIAS@UCSVAX (EMILIANO A DIAS)
Subject: CD Transfer Rates
Organization: UNIVERSITY OF MASSACHUSETTS - AMHERST
Date: Sat, 21 Nov 1992 17:33:49 GMT
X-News-Reader: VMS NEWS 1.24

Does anyone know the transfer rates and/or acces speeds of
The Turbo Duo and the Sega CD?

Most low end computer CDROM drives, that I know of tranfer
150 Kb with an access speed of 650 ms.  Is this true for both
of the video game CD drives.

The reason I'm asking thing is because I'm interested in attatching
my Turbo drive to my Macintosh LC when the SCSI adapter is released.
Will the Turbo Duo make an effective CDROM for the Mac LC?

     Thanks in advance...		Tony Dias

Newsgroups: rec.games.video
From: mfrose@ais.org (Martin Rose)
Subject: Re:  COBRA COMMAND (Sega CD)
Organization: UMCC
Distribution: na
Date: Tue, 17 Nov 1992 02:43:56 GMT

Sorry this article isn't thread-linked to its parent, but I guess our NN is
incapable of posting follow-ups.  Oh well...

conty@cbnewsl.cb.att.com (E. Kontei) writes:

>bauer@inmet.camb.inmet.com (Doug Bauer) writes:
>> First impressions of Cobra Command (Genesis CD, Wolfteam).
>> 
>> First off, I've never played or seen the arcade version of
>> Cobra Command.  Keeping that in mind...

>It was a laserdisc game.  Anime-style footage specifically created for the
>game, and gameplay just like the Genesis game.

>I wonder if they kept the intro sequence from the arcade game...

Yes, the intro remains intact.

Another quick rundown of COBRA COMMAND for the Sega CD -

Video framerate is decent.  I'd gauge it at about 4-6 fps.  The animation
area is MUCH bigger than Sherlock Hemlock, and there are only 16 colors, so
the images can tend to be fuzzy and washed-out.  (Why Sega settled for the
512-color palette in the Genesis, I will never understand.)

Soundtrack, stereo sound effects (and I mean STEREO) and voice are
EXCELLENT.  (I'm still getting used to this CD thing. :) )  Stragest aspect
of this is that the music is DIFFERENT from the laser original!  I remember
the Cobra Command theme music distinctly, and this is NOT it!  But it's cool
and funky, so it'll do. B)

Gameplay is a variant on the Dragon's Lair concept -- fixed video sequences
go by, and you must react accordingly.  There is MUCH more room for error in
this format, however, and you'd better be pretty fast with that firing
cursor to get through.  Game options allow for the cursor speed to be
adjustable...fight the urge to make it too fast, because you'll never hit
what you're gunning for as your crosshairs go flying around.

Overall white-knuckle rating:  9/10.  You may press your teeth a few inches
deeper into their sockets while playing. B)  Wolfteam should follow Sega's
lead, though, and make a company title page that runs at a higher frame
rate.
-- 
  The High Diggy-Hoek of Chihuahua-Wala Land (Martin Rose) - mfrose@ais.org
-----------------------------------------------------------------------------
 "Think of it, Batman; to never again walk on a summer's day with a hot wind
   in your face, and a warm hand to hold.  Oh, yes -- I'd KILL for that."
From: ry01@ns1.cc.lehigh.edu (ROBERT YUNG)
Newsgroups: rec.games.video
Subject: Super Mario World: HOW DO I SAVE????
Date: 21 Nov 92 07:45:03 GMT
Organization: Lehigh University

In Super Mario World (yes, I just started!), how do I save the game other than
by defeating the castles? It would be  great if I could just finish a level
and then save. Thanks!

Anyway, in world 1, near the begining, there's a ghost house off the side of
the road. Since there is no path to it, how do I get there? Thanks again!
-- 
       /~~~~~~~~~~~~~~~~~~~~~~~ILAN~~~~~~~~~~~~~~~~~~~~\
       \___(Robert) Bobby Yung_______RY01@Lehigh.Edu___/
Newsgroups: rec.games.video
From: debraa@sharebase.com (Debra Ashcraft)
Subject: Game Genie questions
Organization: NCR/ShareBase Corporation
Date: Tue, 17 Nov 92 16:37:50 GMT

My son wants a Game Genie (for Christmas, I guess). He says
it is a piece of hardware that gets inserted into the Super NES
slot, and then the game cartridge fits in that.  You enter some
sort of code from your handy-dandy Game Genie booklet for the
cartridge you have inserted, and you get unlimited lives, time, etc.

Questions:

1.  Is it worth it?
2.  When new games come out, what happens?  Are we out of luck?
3.  Any other piece of equipment that would be better or equivalent?
4.  Any other advice I forgot to ask about?

Thanks.
Deb


-- 
--------------------------------------------------------------------
Debbie Ashcraft
Internet: ashcraft@infoserv.com
Prodigy:  FDPM44A
Organization: Electrical & Computer Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video,alt.games.lynx
Date: Thu, 19 Nov 1992 13:52:31 -0500 
From: Jeffrey Wayne Alexander <ja1r+@andrew.cmu.edu>
Subject: Re: [Gameboy, GameGear, Lynx]: Do you Nicads on your handheld?
	<1ef2maINNe1u@aludra.usc.edu>

rjung@aludra.usc.edu (Robert A. Jung) writes:
>   I could be wrong, but I think the Gameboys can't handle NiCads because the
> current level in them drop rapidly when the battery is almost dry. Something
> like that -- I'm not an EE.  B-)

     More likely, it's because they're a lower voltage -- 1.2V instead
of the 1.5V that "ordinary" dry cells provide.  Although, not being a
EE either, I don't know which is more harmful to solid-state
circuitry, a sudden current drop or constant low voltage.


Jeff Alexander              | "INTRUDER!  INTRU>gnignignignignig<" *POW*
ja1r@andrew.cmu.edu (ARPA)  | Totallll carnage!  I *LOVE* IT!
ja1r%andrew@CMCCVB (BITNET) | Never cheat a Zarlor Mercenary.
Newsgroups: rec.games.video
From: jarnis@mits.mdata.fi (Jarno Kokko)
Subject: WING COMMANDER (SNES)
Organization: Microdata Oy, Helsinki, Finland
Date: Fri, 20 Nov 1992 15:18:58 GMT

This thing is out now. Doesn't look too hot, but the playability is
reasonable. I recommend to try out before you buy. If you have
this on PC, stick to it. If you have only SNES, you
might like this.

Sound: Music is rather well converted
Graphics: Lousy stuff. Looks a bit like PC EGA.
3D stuff is rather fast, but jerky.

I'd say that this is wing commander - nothing taken - nothing added, 
and only 1 MB (8 Mbits) long - PC version was a 'bit' larger.

- Jarnis 

Xref: sparky rec.games.video:22906 comp.sys.atari.8bit:5256
From: john@rhutch.uucp (John Strittmatter)
Newsgroups: rec.games.video,comp.sys.atari.8bit
Subject: Re: Wanna buy them?  (was Re: old atari carts, (400/800))
Date: 22 Nov 92 03:54:59 GMT
Organization: Rabbit Hutch

naiman-jeffrey@cs.yale.edu (Jeffrey Naiman) writes:
: Is anyone else willing to sell 400/800 software? I'm looking especially for
: MULE and Star Raiders.

I too am interested in buying 400/800 software, preferrably in the 
cartridge form.

--
John Strittmatter
...!rutgers!devon!sojurn!rhutch!john
From: phil@compnews.co.uk (Phil Male)
Newsgroups: rec.games.video
Subject: Re: [SNES] Zelda 3 Help with dungeon 7
Date: 21 Nov 92 00:49:53 GMT
Reply-To: phil@compnews.co.uk
Organization: Computer Newspaper Services, Howden, UK.
NNTP-Posting-Host: sage.compnews.co.uk
X-Newsreader: Tin 1.1 PL4

grant@bluemoon.use.com (Grant DeLorean) writes:
: 
:  I killed the hot head first, quaffed a potion and killed the cold head.
: I just basically stood in front of the hot head (a little moving around
: obvisouly) and zapped it from fairly close range. The cold one I shot
: from the side. That was a one-trip dungeon for me.

Thanx to some mail (ta ppl) it was actually fairly simple...

--

phil 
   ___/   /
   /_/)  /             Phil Male, Director, Information Systems
  / /_ '/  Computer Newspaper Services, The Bishops Manor, Howden, DN14 7BL
 / / ///    +44 43043 Tel: 1100 Fax: 1108/2022  email: phil@compnews.co.uk
From: demon@desire.wright.edu (Stupendous Man)
Newsgroups: rec.games.video
Subject: Re: SEGA CD--game rentals
Date: 16 Nov 92 14:24:33 EST
Distribution: na
Organization: Demonic Possesions, Inc.

In article <1992Nov15.022841.28601@news.nd.edu>, rnava@cordelia.next.nd.edu (roberto nava) writes:
>      Has anyone heard of any video rental chains (Blockbuster, maybe?)  
> that carry or will carry SEGA  CD's?  I talked to one store of a  
> Michigan/Indiana chain, and the manager said that it was probable  
> depending on the popularity of the SEGA CD.  I for one don't want to pay  
> fifty or so bucks for a Kriss Kross Make Your Own Video CD game.  But, I'd  
> be interested in checking it out for three.

	The Phar-Mor in Dayton said "definately".  Of course the company is in
Chapter 11, so that might be "never" :).

	BTW-these people rent carts very cheaply.

Brett
===============================================================================
80s: 18 million new jobs, deficits down (%GNP), tax rates down, tax revenues up
GNP up, inflation down, unemployment down, interest rates down, cold war won
-------------------------------------------------------------------------------