HDTenEightyP/NetNews huggingface dataset:
From: tonychen@caen.engin.umich.edu (Antony Chen)
Subject: Re: LPmud 3.1.2. for MSDOS WITH 2.4.5. MUDLIB
Date: Mon, 13 Apr 92 22:59:55 EDT
Organization: University of Michigan Engineering, Ann Arbor

In article <45139@mentor.cc.purdue.edu> bancroww@sage.cc.purdue.edu (Khartoum) writes:
>Ok, we downloaded the ok312 files from foof, and to my surprise, we got
>the mud up and running in under 15 minutes.  But, (you knew there had
>to be one) the game doesn't seem to want to let you write a file from
>within the game.  i.e. no making of directorys, no removing files.
>Anybody have any suggestions?

     I haven't really fiddled with writing files while "on-line" (since you're
not really on-line, if you know what I mean), since I've been coding the 
Mudlib, more or less (we moved the Btech mudlib to an IBM while we wait for a
site).  But, I'll get to the point, Why would you want to code from on the mud
anyways???  Hell, there are millions of semi-decent text editors out there 
that will blow ed away anytime.  *grin*
From: support@fy.chalmers.se (F-sektionens Entusiaster)
Newsgroups: rec.games.mud.lp
Subject: A new mud is online !!!
Date: 12 Apr 92 15:07:52 GMT
Organization: Chalmers Univ. of Technology, G|teborg, Sweden


Hello folx and fellow mudders.

Mysse and Yappo have now almost compleated their first mud creation and we welcome
folks to try it! Our mud is called Kingdoms and is based on a 2.4.5 mudlib wich we have
changed and hacked in very much. It is a skillbased mud with a HORRIBLE(?) first
level, but the rest of the levels rather much like the old mud. We have had 10-15
playtesters with us when we built up the mud and the respons to what we thought
could be a fun mud, is almost 100% positive! You are very welcome to come and 
check for yourself and give us your oppinion so we can make the mud even better.

I.e Welcome to KINGDOMS !

telnet 129.16.117.17 1812 or telnet moderato.fy.chalmers.se

Unfortunately we run the mud on a school machine so we can only be open
these times :

Weekdays GMT 04:00 pm - 07:00 am 	[I.e all night long :)]
Weekeends : Open all the time :) Just enter and have fun !

I am looking forward to seeing YOU logg on to the mud very soon.

Anders Liden (al@fy.chalmers.se)
Mysse the Law (Fear Him)
Newsgroups: rec.games.mud.lp
From: maquelin@tik.ethz.ch (Olivier Maquelin)
Subject: MTP 1.4.3 now available
Organization: TIK ETHZ, Switzerland
Date: Thu, 9 Apr 1992 12:35:10 GMT

There is a security hole in MTP 1.4.2 which makes it possible for any
player knowing the MTP address and port to access files as if he were an
archwizard. If archwizards have write access to player files ... you get
the picture. MTP 1.4.3, which fixes this bug, is now available for anon
FTP from rudolf.ethz.ch (129.132.57.10).

Btw. does anybody know Mentar's email address (he wrote MTP)? My mail
bounced back when I tried to contact him.

-- Olivier
   a.k.a. Drake on Ancient Anguish
From: mud@picard.UUCP (MUD Test Account)
Newsgroups: rec.games.mud.lp
Subject: Re: REALMSMUD
Keywords: Didn't make the party <cry>
Date: 11 Apr 92 20:39:09 GMT
Organization: Santa Barbara City College, Santa Barbara, CA


	Hi all!  I've been away for quite a while and just saw this
message. So what's the deal? Is RealmsMud still up?  Either way, I'd
like to say "Hi" to all the old players who might remember me  :)

		--Ted
Newsgroups: rec.games.mud.lp
From: kclark@jarthur.claremont.edu (A nigga 4 life)
Subject: Skill Based Muds...
Organization: Harvey Mudd College, Claremont, CA 91711
Distribution: usa
Date: Wed, 15 Apr 1992 02:12:17 GMT


hello all - I was wondering if anyone knew of any skill based muds. And if
no one did, would they be interesting in helping me turn my LPmud code into
such a mud - it would take a lot of base code alteration, i would imagine,
but I thing i have a good idea for this...
write back if you you know of any or are interested in helping. The site i
have for my mud is impervious to all sysadmins...

kincy aka dj Kaos

ps. if i doon't get a hold of you right away, please be patient - i am in a
world of pain re: schoolwork
Newsgroups: rec.games.mud.lp
From: kaczorc@woods.ulowell.edu
Subject: Re: LPmud 3.1.2. for MSDOS WITH 2.4.5. MUDLIB
Organization: University of Lowell
Date: Mon, 13 Apr 1992 23:33:19 GMT

> Ok, we downloaded the ok312 files from foof, and to my surprise, we got
> the mud up and running in under 15 minutes.  But, (you knew there had
> to be one) the game doesn't seem to want to let you write a file from
> within the game.  i.e. no making of directorys, no removing files.
> Anybody have any suggestions?
> 
> -Trey

I dunno...I just got all the files and everything worked great...but it was
still a big waste of time because it is another parser that doesn't have
read_file().  I dunno how all these files can be distributed without it....
castle creatation doesn't work without it and no code can be written without
read_file().  I guess I'll hafta get all the source and try to do it myself.

			Zor
From: rhofmann@frumpy.helios.nd.edu (robert hofmann)
Newsgroups: rec.games.mud.lp
Subject: LPMUD 386 and Serial Port Question
Date: 9 Apr 92 19:55:10 GMT
Article-I.D.: news.1992Apr9.195510.26630
Reply-To: rhofmann@frumpy.helios.nd.edu (robert hofmann)
Organization: University of Notre Dame, Notre Dame

I recently downloaded LPmud386 from the foof.dorm.<etc> archive (This was yesterday and is the OK312 files) and have it runnig now.  What I am wondering is what I need to do in order to allow serial connections via modem.  I have a Datatrek 2400 baud external hayes compatible modem on COM1, have the command comdrv -C1 -E79 (I think that's it) in my autoexec bat and have the lines file set in the autoexec file also.  When my friend calls with his modem, I get a character called Logon appearing but the phone



 is never answered by my modem.  Perhaps I am overlooking something obvious here.

I would appreciate any and all advice.

Also, does anyone out there know if this program can support multiple users over Ethernet connections?

Thanks everyone ... please post responses or mail to rhofmann@darwin.cc.nd.edu

BOB.
rhofmann@darwin.cc.nd.edu
Zaphod on Dragonfire LPMUD
"We Apologize for the Inconvenience"
Newsgroups: rec.games.mud.lp
From: rsnyder@fergie.dnet.ge.com (Bob Snyder)
Subject: Re: Skill Based Muds...
Organization: GE Aerospace, Advanced Technology Labs, Moorestown, NJ
Distribution: usa
Date: Wed, 15 Apr 1992 16:14:05 GMT

>>>>> In article <1992Apr15.021217.5866@muddcs.claremont.edu>,
>>>>> kclark@jarthur.claremont.edu (A nigga 4 life) writes:

kincy> hello all - I was wondering if anyone knew of any skill based
kincy> muds. And if no one did, would they be interesting in helping
kincy> me turn my LPmud code into such a mud - it would take a lot of
kincy> base code alteration, i would imagine, but I thing i have a
kincy> good idea for this...  write back if you you know of any or are
kincy> interested in helping. The site i have for my mud is impervious
kincy> to all sysadmins...

The Dragon's Den recently converted to a skills based 3.0 non-compat
mudlib, written by ourselves.  We are currently debugging it something
fierce, but are open to players who are willing to help us test.

Fordan, god, Dragon's Den LPmud (129.25.7.111 2222, open for testing only)
--
Bob Snyder          rsnyder@fergie.dnet.ge.com, or rsnyder@atl.dnet.ge.com
Computing Services  ^^^^^^^^^^^^^^^^^^^^^ if it bounces, try ^^^^^^^^
GE Aerospace, Advanced Technology Labs  (609) 866-6672 FX: (609) 866-6397
From: pmiles@gimli.eecs.wsu.edu (Kilroy was here)
Newsgroups: rec.games.mud.lp
Subject: Re: REALMSMUD
Date: 16 Apr 92 15:57:38 GMT
Organization: Washington State University

REALMSMUD was dested by the Host machine's system administrator.
The gave some BULL 'bout how the mud tying up the system/network.
So until someone can provide a host, REALMS is gone by the way side.
Which is a bummer, REALMS was one of the better MUDS out there.

Ed    the spider plant that likes to drink beer

       p.s. the fighters guild was the only honorable guild on REALMS
Newsgroups: rec.games.mud.lp,rec.games.mud
From: jim@ferkel.ucsb.edu (Jim Lick)
Subject: Re: AUS MUDS ARE BANNED
Organization: University of California, Santa Barbara
Date: Thu, 9 Apr 1992 23:28:32 GMT

In <mmcg.702826416@aviator.cc.iastate.edu> mmcg@iastate.edu (Mike McGaughey) writes:
>>Exactly what evidence is there to support extending that 4% number
>>to 20%?

>There isn't, of course, it's just someone's estimate of
>how effective their detection of mud packets is.  I'm inclined to
>believe this is just hype - it's pretty damn easy to identify
>a mud packet - it is addressed to an unusual port.  Dunno bout
>packets coming back, though.

Well, not really.  Quite a lot of internet traffic is either to or
from a weird port.  Still, it is not that difficult to measure usage.
Just take the mud list posted every week and watch for packets to or
from those specific host/port combinations.  This won't get all mud
traffic since some are unlisted, but unlisted muds probably account
for a very small percentage of traffic since they are not well known.
They could also catch these by doing a top-ten or top-twenty host/port
combination count (excluding known services) and then telnet to these
to see if they are muds.  With these two they should be able to spot
very close to 100% of the mud traffic.  I find the 20% figure to be
suspiciously high too.

                            Jim Lick		       
Work: University of California	| Play: 6657 El Colegio #24
      Santa Barbara		|       Isla Vista, CA 93117-4280
      Dept. of Mechanical Engr. |	(805) 968-0189 voice/msg
      2311 Engr II Building     | "when you gonna make up your mind?
      (805) 893-4113            |  when you gonna love you as much
      jim@ferkel.ucsb.edu	|  as i do?" -Tori Amos
Newsgroups: rec.games.mud.lp
From: D. "Maverick" Miller <dmmiller@magnus.acs.ohio-state.edu>
Subject: Help! Need help finding a unix to install on a PC.
Organization: The Ohio State University
Date: Tue, 14 Apr 1992 22:53:37 GMT
X-Mailer: ELM [version 2.3 PL11]

I am trying to install a mud on a home PC.  If anyone has done this please 
write to me, with any hints, help or bugs they can.  I need a unix.  For my pc 
and a mudlib that I can use for it, I am really kinda new to all this but I am 
trying my best to learn.(and learning fast).

Thanks in advance,

Buckeye at The MUD Institute

AKA:
D. "Maverick" Miller
Ohio State University, College of Agriculture
E-mail: dmmiller@magnus.acs.ohio-state.edu(.us)
My words are my own(nobody else would claim them)
Newsgroups: rec.games.mud.lp
From: jas54553@uxa.cso.uiuc.edu (Jerry A. Segler Jr.)
Subject: Re: problems with NSCA telnet
Organization: University of Illinois at Urbana
Date: Sun, 12 Apr 1992 22:43:21 GMT

>I ve got a NCSA telnet (NCSA=national center for supercomputing applications) 
>i use this telnet with a pc and it alsways connects me to the addresse but it 
>doesent accept a port so i have to do a normal login wich is of course impossible
>for me.
>does anybody know who i can specify a port with this telnet?

Well telnet <address> <port> may not work BUT this will....
telnet <address>
Hit Alt-A and then type
<address> <port>
and *bing* your in :-).

-Jerry
Newsgroups: rec.games.mud.lp
Subject: Party objects
From: jabussey@ualr.edu
Date: 7 Apr 92 09:23:12 GMT
Organization: University of Arkansas at Little Rock

Does anyone know where I can get a GOOD party object? I would like
one that keeps track of how much XP was split and that allows the 
leader to pick who gets how many shares of the XP.


Thanks,

Retsam@Mizar
Jacque Bussey
From: rene@iesd.auc.dk (Rene Boe Soerensen)
Newsgroups: rec.games.mud.lp
Subject: Re: AUSTRALIAN MUDS ARE BANNED
Date: 9 Apr 92 19:16:41 GMT
Article-I.D.: havlit.RENE.92Apr9201641
Organization: Mathematics and Computer Science, Aalborg University

>>>>> On 1 Apr 92 07:36:46 GMT, thecure@mullian.ee.mu.OZ.AU (The Cure) said:

TheCure> I just got informed that ALL australian muds are banned.
TheCure> There is meant to be _NOONE_ playing muds from australia.
TheCure> Someone has decided this is to be, and I will go along with it.
TheCure> Sorry to all those that worked, but them's the breaks.

Hey guys, look at the date, this is probably just another bad aprils
fools joke.

TheCure> --
TheCure> cwoin$##3nSubliminalwcempoemindcontrolc89jJ(*#(B##4ilb3ibfuibtrytoresist3998n33
TheCure> *83h(*(h934h2p3youareunderIBiuyb3540phaHP945MYCONTROLmnn098v98n93spot098fj3209f
TheCure> ff8n922vwoinoibevaniojnvoinwedanielcenoiwnew3emmangonccoc3234#4xen#oij435oijjio
TheCure> 98fh3298h4gh9gbyepepsi98hc98hC(*(*h3justsayccoinweoin#o43ooinfpsychologyfihu#34

--
 | Rene Boe Sorensen              |    ////   | E-mail : rene@iesd.auc.dk     |
 | Department of Computer Science |   c-OO    |                               |
 | Aalborg University (AUC)       |       \   | contraria sunt complementa    |
 | Denmark                        |      -    |              Niels Bohr       |
Newsgroups: rec.games.mud.lp,rec.games.mud
From: tim@vulcan.anu.edu.au (Tim Munson)
Subject: Re: AUS MUDS ARE BANNED
Organization: Computer Services Centre, Australian National University
Date:  9 Apr 92 15:06:49 GMT

mmcg@iastate.edu (Mike McGaughey) writes:

>In <1992Apr7.235027.7704@colorado.edu> worlds@dogstar.Colorado.edu (Mud Admin) writes:

>>Exactly what evidence is there to support extending that 4% number
>>to 20%?

>There isn't, of course, it's just someone's estimate of
>how effective their detection of mud packets is.  I'm inclined to
>believe this is just hype - it's pretty damn easy to identify
>a mud packet - it is addressed to an unusual port.  Dunno bout
>packets coming back, though.

My sys admin was quoted 4% as the traffic that my MUD used the day b4 it got
a root kill. Either AARNet or NASA calculated/made up the figure. They also
said it was not the US>Aus links they were concerned about, but a few trans
continental ones - UK>US>Aus. Thought they had a submarine link for that...

Tim
Newsgroups: rec.games.mud.lp
From: lieven@cco.caltech.edu (Lieven Pascal Leroy)
Subject: Re: AD&D Style Muds
Organization: California Institute of Technology, Pasadena
Date: Tue, 7 Apr 1992 21:37:52 GMT

cs201139@zippy.acslab.umbc.edu (cs201139) writes:


>Could someone send me mail with all the fantasy muds they know of which are
>in the style of an AD&D type format. In other words the classes and races
>and abilities correspond closely to that of AD&D as well as the ultimate
>objective of the game. Thanks!

Problem:
AD&D style games are the most unimaginative beasts around.  And AD&D has
poisoned the creation of any REAL combat/class system for years.  You're
all welcome to play them, but they ALL LOOK ALIKE.

ORIGINALITY!  If you're going to leave in Orcslayer and the 3-floor church,
don't bother.

						--Lieven
(wizard on a couple of now-defunct LPs...)
From: Juergen.Schaepker@arbi.informatik.uni-oldenburg.de (Juergen Schaepker)
Newsgroups: rec.games.mud.lp
Subject: LPmud for OS/2 out ?
Keywords: LPMUD LPmud LPMud Mud MUD OS/2
Date: 14 Apr 92 14:31:23 GMT
Organization: University of Oldenburg, Germany

The header says it all:

 has anybody out there ported LPmud to OS/2 (2.0) yet ?
 I heard that the compiler DJGCC has been ported a while ago ...
 I suppose OS/2 will be a respectable platform for this game,
 thinking of HPFS and compared to MS/DOS.

  Bye                    Jackal
-- 
----------------------------------------------------------------------------
  Juergen Schaepker, Artillerieweg 55a, 2900 Oldenburg, Tel. 0441/7780682
  E-Mail: Juergen.Schaepker@arbi.informatik.uni-oldenburg.de
  inxs@faramir
----------------------------------------------------------------------------
Newsgroups: rec.games.mud.lp
From: Kevin.Sanderson@agsci.utas.edu.au
Subject: Re: LpMud for Macintosh
Keywords: macmud where
Organization: University of Tasmania
Date: Sat, 11 Apr 1992 03:08:42 GMT

In article <1992Apr10.060811.28309@cs.ucla.edu> ryan@maui.cs.ucla.edu (Ryan R.
Ramsey) writes:
>
>Excerpt from a previous message:
[about an announcement of impending release of MacMud deleted]

>Has anyone seen the source code for this parser? I have made it to the 
>mud site only once but most of the time I get the "connect: Host is
unreachable"
>error message. I have tried several times to talk to this guy but I am unsure
>if the mail is getting through. Any hints on how to reach the author or
>better yet, where to obtain the source code, would be very much appreciated.
>

The author of MacMud (a port of LPMud to the macintosh) is Mimir Reynisson
(skelmir@rhi.hi.is).

I don't know about the new version which supports multiple users but the old
single user version was (is?) available by FTP to complex.is

The executable is MacMudBin.sit.hqx and is in /incoming


Cheers Morannon 
A VERY happy user of MacMud, looking forward to the multiuser version.
From: cwillman@slate.mines.colorado.edu (Britanica )
Newsgroups: rec.games.mud.lp
Subject: MUD Wanted for conversion
Date: 15 Apr 92 22:53:11 GMT
Organization: Colorado School of Mines

A friend and I are building a MUD that is based on skills (closely related
to Gurps). We have come to a point where we are stuck(transfering IBM to
unix) and was wondering if somebody could send us a MUD ... I don't care
what type it is (as long as it gets commands from the port and shows how to
interpret them)
                          Thanks
                          Britanica
                     and  Silver Dragon....
From: steven@mks.com (Steven White)
Newsgroups: rec.games.mud.lp
Subject: Re: problems with NSCA telnet
Date: 14 Apr 92 18:25:37 GMT
Organization: Mortice Kern Systems Inc., Waterloo, Ontario, CANADA

In article <1992Apr12.224321.16256@ux1.cso.uiuc.edu> jas54553@uxa.cso.uiuc.edu (Jerry A. Segler Jr.) writes:
>>I ve got a NCSA telnet (NCSA=national center for supercomputing applications) 
>>i use this telnet with a pc and it alsways connects me to the addresse but it 
>>doesent accept a port so i have to do a normal login wich is of course impossible
>>for me.
>>does anybody know who i can specify a port with this telnet?
>
>Well telnet <address> <port> may not work BUT this will....
>telnet <address>
>Hit Alt-A and then type
><address> <port>
>and *bing* your in :-).
>
>-Jerry

Telnet "addr port" works as well.

If you have an ega/vga, telnet -l43 "addr port" is real nice, but at
least in the version I have, if you want to connect to 2 muds at once,
use numberic addresses.  Name lookup and 43/50 lines on the screen
caused the one I used to die horribly.

On many muds, if you find the text expressing an evil love of the right
margin of the screen, do an alt-P (I think) and turn line wrap/add lf's
(I can't recall, been 4 months... :) on. 


Steven White / Lunatic Fringe
Just because you're paranoid, it doesn't mean we're not all out to get you.
From: jmoon@cco.caltech.edu (Jong H. Moon)
Newsgroups: rec.games.mud
Subject: Re: "worst" mud?
Keywords: bad, rude, crude, obnoxious, evil
Date: 8 Apr 92 15:46:54 GMT
Distribution: rec.games.mud
Organization: California Institute of Technology, Pasadena

smbaker@en.ecn.purdue.edu (Eurydice.....boy of DESTINY!!!) writes:

>In article <1992Apr6.065044.26928@athena.mit.edu> fihsu@athena.mit.edu (Hsu I-wei) writes:
>>I would like to know which mud(any type) is the most "evil" mud.  That is,
>>which mud
>>contains the rudest, most obnoxious, evil, cruel, dispicable, vile,
>>destructive, insensitive, unfriendly mud characters.  Also, not just the
>>mudders, but also the mud itself.  Least user-friendly, least helpful, most
>>"dangerous" to a new person or even an experienced mudder.
>>
>>Bonus points for abusive, destructive wizards who have no regard for fellow
>>players, and/or their building, etc, wizards who are extremely partial(like
>>unfair).
>>
>>Other things such as terrible building, or rooms/objects with descs that would
>>disgust/offend most people also considered.
>>
>>And any other "bad" thing that I might have overlooked.
>>
>>Oh, and for those who care to respond to this, I would like to visit whatever
>>muds I get as responses.  It'd be nice if the mud had a guest character for me
>>to log in as, or if not that, a mud which doesn't have registration.  I'm just
>>in a strange mood..  maybe if things turn out to be interesting, I can post
>>logs of my experiences on these muds.  I'd most likely be playing the role of
>>an innocent newbie.  (For those of you who know me, no wise cracks.  :)
>>
>>-a possible future guest on your mud

>Try LPSwat, at aviator.cc.iastate.edu 2020

>Ask for Kahena.

Try Eltanin, at eltanin.caltech.edu 4000

Ask for Muddy or Pooh
Newsgroups: rec.games.mud,alt.mud.lp
From: sderlang@eos.ncsu.edu (Steve Erlang)
Subject: HOW TO DO ONE OF TOP MUD'S QUESTS
Reply-To: sderlang@eos.ncsu.edu (Steve Erlang)
Organization: Ex-Top Mud Player's Association
Date: Sun, 12 Apr 1992 01:43:16 GMT


How to do one of Top Mud's Quests:


Elvis: Kill Bob, get his pirate costume. Swim out to the
reef on the island to reach a ship, climb the mainmast 
and get a peg leg. Go up the rocky wall on the island,
and follow the path until you reach a waterfall. Enter
the waterfall, take the hat from the skeleton.
Go further into the cave, "squeeze" through a crack
in the wall at the very end. Enter the hermit's cave,
kill the hermit and take his eye patch.  Dig in the
junk and find a wicked saber and wield it. Wear the
pirate costume, hat, eye patch, and peg leg, and board
the pirate ship. Get to the hold of the ship and kill
the pirate king (a bitch). Take the kermit crystal skull from
his treasure. Kill the Japanese Tourist, get his camera,
bermuda shorts, and shirt. Buy a lei at the village
store. Get a rope somewhere. Enter the jungle, climb 
up trees to map your path. Find the temple, place the
kermit crystal skull in the hole. Enter temple. Tie a 
rope to the overhead beam, swing across. Kill the priest, turn
the torch. Enter the room, "shoot" Elvis with the
camera. Give the snapshot to elvis. Return to the
village, wear the lei, bermuda shorts, and shirt.
Enter the hut with the guard. Give the snapshot to
the newspaper chief.  

Next Week: Merlyn Quest
Xref: sparky rec.games.mud:4539 rec.games.mud.lp:1427
From: maudlin@lonestar.utsa.edu (Alex L. Mauldin)
Newsgroups: rec.games.mud,rec.games.mud.lp
Subject: Re: top mud pleeeeze!!!
Date: 6 Apr 92 18:14:36 GMT
Organization: University of Texas at San Antonio

In article <1992Apr5.134826.5646@bsu-ucs.uucp> 01smpowell@bsu-ucs.uucp (prison or bust.) writes:
>
>   i waited.
>the 4th of april rolled around...
>i rushed eagherly to the lab, i logged in and typed
>
>"top"
>
>i get a disheartening response...topmud is closed...try again later.
>i'm begging...
>pleeeeeeeeeze make it work soon!
>
>can the date of return be guessed at?
>and are you guys making anything new? (besides the food thing, that is)
>
>-gun.

    Topmud has been "terminated" by the Lonestar administrator.

    Send any complaints to:  senseman@lonestar.utsa.edu

    Maybe if he gets enough complaints ...


-- 
:                                 **  **  *******                :
:  Alex L. Mauldin                **  **  *******  SAN ANTONIO   :
:                                 ******    ***    -----------   :
:  maudlin@lonestar.utsa.edu       ****     ***                  :
Xref: sparky rec.games.mud:4619 alt.fan.furry:1166
From: fuzzy@netcom.com (Fuzzy Fox)
Newsgroups: rec.games.mud,alt.fan.furry
Subject: Re: PETITION: REINSTATE BRUCE ON FURRYMUCK
Date: 8 Apr 92 02:44:54 GMT
Article-I.D.: netcom.wmqj7ta.fuzzy
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

sterling@netcom.com writes:

>People who know better than to participate in a pointless flame-war.

Anything posted to the net, no matter what its intended purpose, is an
open invitation to a pointless flame-war.  Such is the nature of the
medium.

-- 
Fuzzy Fox                                fuzzy@netcom.com
Also known as David DeSimone             an207@cleveland.freenet.edu

                               "Foxes are people too!  And vice versa."
Newsgroups: rec.games.mud