HDTenEightyP/NetNews huggingface dataset:
From: myc@aplpy.jhuapl.edu (Michael Y Chiang)
Subject: Re: Parallax of TG16
Organization: Johns Hopkins University Applied Physics Lab
Date: Thu, 16 Apr 92 20:52:03 GMT

In article <YdvQxtO00awCIFg21i@andrew.cmu.edu> Isao Takeda <it05+@andrew.cmu.edu> writes:
>	I used to think that TurboGrafx and PC Engine were NOT capable of doing
>parallax scrolling.  I had not seen a single Turbo game with nice
>parallax (Valis 2, Tiger Road, Monster Lair, etc.).  Valis 4 proved me
>wrong!!  V 4 has several stages in which there are 4 layers of parallax.
> Sure, none of the parallax layer is overlapping with each other
>(overlapping parallax is harder to program) , but they look nice enough
>to me.  Since I live and die with parallax, I am darn pleased with Valis
>4.  

>	Notice that the games I just mentioned are CD games.  Is there any
>HuCard game with nice parallax layers?  


The HuCard game "Ninja Spirit" has overlapping parallax scrolling.
I've never seen "Valis 4", so I can't compare.  For "Ninja Spirit",
I believe there is an immediate background layer, then there are
sprites that make up the farther objects (distant trees, for example).
These sprites have lower priority than the background, so they appear
behind the background.  This is just a guess, but this is at least how
I would program it if my hardware did not support parallax scrolling.

>	IST, a proud member of the master race --- human race.  

--
Michael Y. Chiang    | The Johns Hopkins University Applied Physics Laboratory
myc@aplpy.jhuapl.edu |     "Food for thought!  Thought from food!" --DINOSAURS
Newsgroups: rec.games.video
Subject: Re: Best football for nintendo?
From: asoto@dacapo.urbana.mcd.mot.com (Anthony Soto)
Date: 14 Apr 92 18:10:45 GMT
Reply-To: asoto@dacapo.urbana.mcd.mot.com (Anthony Soto)
Distribution: rec
Organization: Motorola Computer Group, Urbana Design Center


In article <1992Apr13.155903.11676@vax5.cit.cornell.edu>,
lga@vax5.cit.cornell.edu writes:
	<previous praises about Tecmo Super Bowl deleted>
|> I definitely agree with you about Tecmo Super Bowl.  I recently
purchased one
|> from TRU and it was terrific.  It contains so many realistic stats
that I spent
|> so much time just reading them.  Moreover, you can compare the offense and
|> defense of your team with others.  However, there is one setback. 
That is the
|> fixed 1991 schedule that it has installed.  If they were to make a random
|> schedule for the game, I think it will be a bigger success.  And, maybe they
|> can make it such that we can update the players' stats, i.e. their running,
|> blocking, passing, catching abilities, etc.  If a Tecmo Super Bowl II
does come
|> out, I hope it has these features in it.

I have to disagree with you about updating their stats in running, blocking,
etc. I think this was the one bad feature about SNK's Baseball Stars; you could
eventually make a team that was virtually unbeatable! I like the fact that
the teams in Tecmo Super Bowl can be beaten by another team if they get lucky,
or the star player is lost, or if the quaterback is feeling bad that day. The 
only thing I would change is the set schedule. Actually, even that isn't too
bad. If you want to play other teams, use a different team. I've been going
through and using each team. It's a much tougher game to play when you are
the Patriots!
					Tony
From: din@grad1.cis.upenn.edu (Clarence Din)
Newsgroups: rec.games.video
Subject: Re: Neo Geo: 8 Man review (awsome!!!)
Date: 14 Apr 92 15:01:23 GMT
Organization: University of Pennsylvania

In article <9mxj=2_.primus@netcom.com> primus@netcom.com (Robert keng) writes:
>
> [ 8 Man Review was here ]
>				AWSOME, AWSOME, AWSOME!!!! I have never seen
>a game on any home system nor arcade that can match the intensity found in
>8 Man. It is fast, fast, fast, and fast, a true testament to the power of
>Neo Geo! It is packed with action, HUGE bosses, speed, awsome soundtrack, and
>near perfect graphics throughout the entire game!!!!! REALLY have to be seen to
>be believed! Looking for a fast action arcade quality game, you've got it!

I'd like to put my 2 cents in only because I basically reviewed this
game in the arcades some two or three months ago.  The game is too
easy!!!  I finished it in $1.25 (four continues).  I am confident
enough that if I had the will to do it, I could finish it in one
quarter.  My advice to Neo Geo if they haven't done it already:
take the continue feature out of the home version!

Aside from this, I agree with your statement of 8 Man's graphics.
They are truly awesome.  They're a testament of the capabilities
of the hardware.

>be, not any more! In my opinion, (just stating my opinion, no flames please)
>no system out there, not even the awsome mega CD (I have played many Mega CD
>games, including Sol-Feace, Ernest Evens, Nostaliga...) can really match the
>power of Neo Geo. Not putting anyone down, or trying to start a 'my system is
>better than your system' flame thread. If you don't believe me, rent the Neo
>Geo for a couple of days and rent 8 Man and form your own opinions. Believe me,
>you won't be disappointed. I hope SNK keeps up the good work: Neo Geo is truely
>a great system :)

Whoa, whoa, whoa here!!!  Okay, I'll try not to flame you.  Sure,
the Neo Geo has lots of power, but the game selection is... how can
we put this mildly... pitiful (flames, please!!!)!  The biggest
gripe I have against Neo Geo games is why pay $150-$200 for one
Neo Geo game when you can get three damn good games for the Genesis
or four damn good games for the PC Engine?

Sure, go out and buy 8 Man or Magician Lord or whatever.  With my
$200, I can get one each of a fantasy/RPG, arcade shooter, and
strategy game versus your one shooter or scroller.
---------------------------------------------------------------------------
Clarence K. Din                  
Programmer Analyst II, Language Analysis Center, University of Pennsylvania
din@grad1.cis.upenn.edu
---------------------------------------------------------------------------
From: njn6066@zeus.tamu.edu (NGUYEN, NICHOLAS JOHN)
Newsgroups: rec.games.video
Subject: SF2-SNES
Keywords: release
Date: 9 Apr 92 02:47:00 GMT
Organization: Texas A&M University, Academic Computing Services
News-Software: VAX/VMS VNEWS 1.41


has anyone heard anything else on the sheduled release for this jewel? i need
to know so that i can start saving cash now.  just kidding. i just
want to get the game so badly.  i hope they don't intend to delay the game.
june is late enough.
From: primus@netcom.com (Robert keng)
Newsgroups: rec.games.video
Subject: Rival Turf(SNES) for sale
Date: 16 Apr 92 22:09:33 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)


				I have a copy of Rival Turf for sale. If  
interested, e-mail me and let me know. We'll negociate on the price then.



primus
primus@netcom.com

P.S.


Rival Turf is for the SNES.
From: dondaing@beam.Princeton.EDU (Donald D. Aingworth)
Newsgroups: rec.games.video
Subject: Re: Neo Geo: 8 Man review (awsome!!!)
Date: 15 Apr 92 23:15:37 GMT
Organization: Princeton University
Originator: news@ernie.Princeton.EDU

In article <zdyjc6=.primus@netcom.com> primus@netcom.com (Robert keng) writes:
>
>			Oh well, I tried not to piss anyone off. obviously
>it didn't work. next time, I'll just include the specs of the game, nothing
>more (more closely resembling a manual for a game, if that's what you people
>want). In my article, I DID say that they were MY opinion, nothing more. Not
>trying to start anything, just stating my opinion. Also, I said nothing about
>the cost ratio for the software: I simply stated that the Neo Geo packed more   muscle than other popular video game systems, and on a technical standpoint, it
>is true (please, do bear in mind that I am not trying to start a 'my system is
>better than your system' flame war). I said absoultely nothing about the        quality or quantity of software for the machine(s). I was simply reviewing
>a game. I even said that if the reader disagrees, rent the machine and the
>software reviewed and form his/her own opinion. I even asked for no flames:
>obviously it didn't work.............
>
>			Suggestions, comments, constructive criticism welcomed.
>Please, if I am to be flamed, please, will the flamer do so by e-mail?
>
>
>
>
>woe is me....
>
>primus
>primus@netcom.com
> 

I agree.  I think that while Primus may have posted some quite flamable
things in the past, that this was a good, informative post, and that
nobody would have flamed him if they hadn't had a grudge against him,
which I think is unfair.  I think that y'all should find something
better to do than try to provoke people -- we get enough of that
already.

don.
From: mjbrown@lonestar.utsa.edu (Marc J. Brown)
Newsgroups: rec.games.video
Subject: Re: Super NES SFII - How good a port can it be?
Keywords: SF2, SFII, Street, Fighter, Nintendo, NES, SNES, Super
Date: 6 Apr 92 20:00:59 GMT
Organization: University of Texas at San Antonio

In article <1992Apr6.005116.26951@pasteur.Berkeley.EDU> pychen@cory.Berkeley.EDU (Peter Y. Chen) writes:
>I was in Taiwan earlier this year, and there I saw an interesting little
>book;  it is basically an "all you need to know about SFII".  The project
>manager, Nin, was interviewed.  He stressed the fact that SFII is probably
>the largest (memory-wise) arcade game made by Capcom due to the need to store
>all the different moves/images of the twelve fighters.  It took 48M (don't
>know if that was Mbytes or Mbits.  Either way it was way big) JUST for the
>character database.  That makes me wonder about the SNES port: can an SNES
>cart hold 48M?  If not, there will definitely be degradation in the quality
>of the port.

I'll explain what Capcom might have done to stuff their 58 megabit arcade
game into a 16 megabit cart.  Let's assume that after resampling the sound we
cut it down to 3 megabits.  The coding of the game would probably be another
meg.  This leaves 12 megabits for graphics.  I already pointed out how Capcom
downscaled the number of colors on-screen from 256 to 64 (yet retained
the overall visual impression of the arcade version).  They did this more
for the sake of increasing gameplay speed to match that of the arcade version,
because rather than cutting the amount of graphic data by 75%, it only cuts
it by something like 25% (because we're turning 8-bit data into 6-bit).
So from we go 48 megs to 36.  Cutting some corners and erasing such things as
the bonus stages and title sequence, we get more like 28 megs.  Using a
compression routine cuts that by more than half, down to 12 megs.  This
is just a theoretical example.  They might keep the bonus stages and simply
use a graphics-specific compression routine (for example, one based on the
graphical differences between each sprite, similar to compressing an
animation file).


-- 
| "Happy, happy - Joy joy!"  "I always use your steenky old leetter!"       ///|
| "Optimism begets disappointment."  "MODs are 100% Amiga!!  So there."    /// |
| "Which do you want?  Fast graphics & sound... or fast spreadsheets?" \\\///  |
| -Maruku Buranu   (Marc Brown)   mjbrown@lonestar.utsa.edu             \XX/   |
From: vortex@cats.ucsc.edu (Jenny Gabriel Hogvall-Lovett)
Newsgroups: rec.games.video
Subject: *** Need HELP with SONIC!! ***
Date: 13 Apr 92 20:52:36 GMT
Article-I.D.: darkstar.32806
Organization: University of California, Santa Cruz


Could someone tell me what codes I have to press so I can enter the
'secret modes'? I understand there are two, one that lets you choose
what level you start at and stuff, and another weird 'debug' mode that
slows things down...

PLEASE HELP ME!!

vortex@cats.ucsc.edu
From: 02106@brahms.udel.edu (Samuel Ross)
Newsgroups: rec.games.video
Subject: Where is Bonanza Brothers
Date: 16 Apr 92 15:56:20 GMT
Distribution: usa
Organization: University of Delaware

I am looking for Bonanza Brothers and haven't found it yet!



Sam
02106@brahms.udel.edu
Newsgroups: rec.games.video
From: jennifer@jato.jpl.nasa.gov (Jennifer Schlickbernd)
Subject: RESPONSE to Looking for jobs in video game industry
Keywords: jobs graphics games
Reply-To: jennifer@jato.jpl.nasa.gov
Organization: Jet Propulsion Lab - Pasadena, CA
Date: Mon, 13 Apr 1992 21:03:58 GMT

I had forwarded the messages regarding people looking for jobs in the
video game industry to my husband, who is a producer for Interplay Productions,
a software entertainment company with products for NES, SNES, SEGA, and
all personal computers.  He was also one of the two artists for BATTLECHESS.
His email address is 72777.1310@compuserve.com, but I don't promise a
response from him.  He does not hire at Interplay, btw.  At any rate, here
it is:

The best way to find companies in the video game market is to go through
your collection of games (or go to the store) and look for addresses.  Look
for the company that *designed* the game - some publishers are marketing
houses and not game design houses.  Get out the resume and start shopping
it.  With the increasing graphic power of computers and video machines there
is a demand for more and more artists.  Only a few years ago, Interplay and
Origin Systems nervously hired their first full-time artists.  Interplay has
about a dozen now, and I know Origin has a slew of 'em.
       Along with resume and cover letter, send some samples of your work,
preferably on disk (IBM is the most common, so I advise on that format if
possible).  Do not include student work such as life-drawing sketches: the
more professional the presentation the better chance you have.  This is a
form of commercial illustration - if you don't have a good portfolio, start
preparing one.  You need to show good drawing skills and be able to work
from your imagination, and you need to be able to adapt to working on a
computer (usually with a mouse).  I have seen any number of artists come
through who simply don't have a clue how to draw with one.
       Most computer games use 320 x 200 resolution, and video games are
usually not too far off that, so be sure to include some samples at that
resolution level.
       Hope this gets you going.  It's like any job hunting excercise,
organizing yourself and being systematic.
 
                               -Bruce Schlickbernd, Interplay Productions
 


-- 
Jennifer Schlickbernd                     Jet Propulsion Laboratory
jennifer@jato.jpl.nasa.gov or elroy!jato!jennifer@csvax.caltech.edu
72466.3413@compuserve.com  Voice:(818) 354-1167
Newsgroups: rec.games.video
From: bknows@milton.u.washington.edu (Who knows B?)
Subject: [SNES]: Final Fantasy II
Reply-To: bknows@u.washington.edu
Organization: University of Washington, Seattle
Distribution: usa
Date: Thu, 9 Apr 1992 05:01:43 GMT

B.T.
From: jonathan@comp.lancs.ac.uk (Mr J J Trevor)
Newsgroups: rec.games.video
Subject: Re: Immature Threads Lately
Date: 7 Apr 92 15:44:16 GMT
Organization: Department of Computing at Lancaster University, UK.


Im just posting this to agree with the last couple of articles who were
written by people who are obviously sick and tired of continous
put-downs of other peoples machines. There are merits to both the SNES
and the Genesis/MD. The discussions are just going the way that the
Amiga vs Atari ST arguments went, and hardly anyone bothers with this
old argument anymore.

The SNESvsGenesis and DarkGenesis vs SNES threads have run their course,
just let them die.


-- 
___________
  |onathan   Phone: +44 524 65201 x3793 Address:Department of Computing
'-'________    Fax: +44 524 381707              Lancaster University
            E-mail: jonathan@comp.lancs.ac.uk   Lancaster, Lancashire
From: Emery@cup.portal.com (Marcus T Emery)
Newsgroups: rec.games.video
Subject: [GENESIS] Games with BIG bosses
Date: 7 Apr 92 19:12:24 GMT
Distribution: usa
Organization: The Portal System (TM)

Which games available for Genesis or Megadrive that have big, beautiful
bosses like those in Gaiares?  I just got through the game for the first 
time and couldn't believe how nice they look.  I'm not into shooter, but
will play the game just to see the bosses.  Thanks.

Emery@cup.portal.com
Newsgroups: rec.games.video
From: rjtn@cbnewsg.cb.att.com (richard.j.trevino)
Subject: NES - Legend of Zelda
Summary: help 
Organization: AT&T
Distribution: usa
Date: Tue, 14 Apr 1992 11:44:29 GMT

	Hello everyone! Can anyone tell me where I can 
	find the wistle and the book of spells in the
	game zelda? What is the chunk of food good for?

	Thanks for the help!

	Richard
	
Newsgroups: rec.games.video
From: mfolivo@sactoh0.sac.ca.us (Mark Newton-John)
Subject: It Came From the Desert
Keywords: Now at the Good Guys
Organization: Sacramento Public Access Unix
Date: Mon, 13 Apr 92 08:51:01 GMT

Well, after about a year and a half, they are finally HERE. It Came
From the Desert, the CD Game for the TurboGrafx-16 that has been
delayed ad nauseum has finally made it into the stores.

Whew. I had one guy order it last June. In 1990... He was very
happy to get it.


-- 
#############################################################
# Scaramento Public Access UNIX     sactoh0.SAC.CA.US       #  
#  (916) 649-0161, 722-6516 & 722-5068    E-Mail & USENET   #
################## default .signature file ##################
From: wwpan@cs.utexas.edu (Wen-Wei Pan)
Newsgroups: rec.games.video
Subject: Wanted: RPG of TG16-CD
Date: 17 Apr 1992 13:38:20 -0500
Organization: U Texas Dept of Computer Sciences, Austin TX
Distribution: usa
NNTP-Posting-Host: langtry.cs.utexas.edu

I'd like to buy Y's book I+II. Any other role playing games
on CD is welcome, too. Please e-mail me.

wwpan@cs.utexas.edu

Pan

Newsgroups: rec.games.video
From: tshay@magnus.acs.ohio-state.edu (Timothy B Shay)
Subject: Y[Sega] Y's I....Is it this boring?
Organization: The Ohio State University
Distribution: usa
Date: Tue, 14 Apr 1992 06:42:59 GMT

	Am I overlooking something?	

	I'm playing Y's I for the powerbase and I'm not strong enough
to get in the Mine.  When I DO go in there, everything is locked (Key?). 
 SO, I just walk around and run into things to kill them.  Unchallenging...
BORING! 

	I've given the ring to the strongman...the only thing is I can't
find that Rodea tree (or whatever its called).  Is this my problem?  If
so, where is it?  I've looked everywhere...

-- 
=======Tim Shay	    |	  ^       _         	  | "Closed mouth catches no
		    |    /	 (_)       =|=    |  flies, burning bridges
tshay@magnus.acs.   |  (_)	 -|-       (_)    |  you'll be crossing is
ohio-state.edu      |  MAN      WOMAN    NABISCO  |  not very wise..."PIL
From: echen@hardy.u.washington.edu (Ed Chen)
Newsgroups: rec.games.video
Subject: Re: Amiga vs. Genesis.
Date: 10 Apr 92 10:23:34 GMT
Article-I.D.: u.1992Apr10.102334.24614
Organization: University of Washington, Seattle

In article <1992Apr10.074318.18886@ringer.cs.utsa.edu> mjbrown@lonestar.utsa.edu (Marc J. Brown) writes:
>In article <1992Apr9.114614.13282@umiami.ir.miami.edu> dlk0ms9s@umiami.ir.miami.edu writes:
>>   A STANDARD Amiga can only display 32 out of 4096 colors.  With special
>>software and hardware modifications the Amiga can go to 4096 out of 4096.
>
>Hardware modifications?  No.  A standard Amiga can display 4096.
>Incidentally, there is supposed to be a new graphics chip (Agnus?) coming
>out which gives 16.8 million with 256 displayable, and theoretically, the
>HAM mode of this will display all 16.8 million.
>There was also supposed to be a 32-bit graphics card (but that's absolutely
>RIDICULOUS... how many colors is that?  Something like 5 billion?  Who
>needs that!?

I don't know anything about the new Amiga graphics board.  But usually
32-bit graphics refers to 24 bits of RGB (which gives you ~16 million colors)
and 8-bits of overlay.  This allows you to display a true color image and
at the same time (for example) open a text window on top of it without
having to save the portion of your image underneath they window to memory.

						Ed
From: dsr@chickpea.mitre.org (Douglas S. Rand)
Newsgroups: rec.games.video
Subject: Re: [SNES] Review needed for Joe & Mac
Date: 15 Apr 92 15:39:24 GMT
Article-I.D.: chickpea.DSR.92Apr15103924
Organization: The MITRE Corporation

Joe and Mac is a short game along the lines of SMW.  It has some
very nice graphics,  gameplay animation is a little choppy and the
control could be better.  The game is too short and a bit too
easy.

You can play single player or two player in a cooperative or
competetive mode.  I made it to the last "boss" in a day and a
half of fooling with the game.  I confess I just missed killing the
last boss,  but I wouldn't buy it just for that.

You go through levels defeating neanderthals (poor neanderthals, a bum
rap), pterodactyls, little minidinos and such.  Hazards are varied.
There are secret parts to the levels where you can revive yourself and
get keys to bonus stages on the game map.  You get quite a few
continues in the game,  and one ups are available in some of the
secret areas and bonus stages.

Four weapons are available with different abilities and disadvantages.

This is a must rent game.  Since it is fairly short,  I expect most
adults to get tired of it quickly.  Younger kids would probably play
it over and over.

--
Douglas S. Rand 
Internet:   <dsrand@mitre.org>
Snail:	    MITRE, Burlington Road, Bedford, MA 
Disclaimer: MITRE might agree with me - then again...
Amateur Radio: KC1KJ
From: gmii@ocf.berkeley.edu (German Mendoza)
Newsgroups: rec.games.video
Subject: Lynx & Accesories For Sale
Date: 13 Apr 1992 20:49:44 GMT
Organization: U.C. Berkeley Open Computing Facility
Distribution: usa
NNTP-Posting-Host: sandstorm.berkeley.edu

I have an Atari Lynx for sale (the smaller version).

It comes with the AC adaptor, comlynx cable, Lighter adaptor, screen guard,
& large carrying bag.

The games I have are California games, Rampage, Slime World, Stun Runner,
Checkered Flag, Cyberball, Roadblasters, Gauntlet, & Warbirds.


The system is in very good condition.  I only have the manual for a couple
of games and I don't have any boxes.

Anybody with serious offers, please email me.  I'm only selling everything
as a package.  I will not sell any individual items.

Thanks--

German Mendoza II
gmii@ocf.Berkeley.edu
From: 02106@brahms.udel.edu (Samuel Ross)
Newsgroups: rec.games.video
Subject: Where is Bonanza Brothers?!
Date: 12 Apr 92 01:23:03 GMT
Distribution: usa
Organization: University of Delaware

I can not believe that there is no one in the entire United fargin States that
wants to sell Bonanza Brothers!  I know this game is not as popular as SFII so
what's the deal?!  If you have this game for Genesis and want to sell it, send
me email!  I know someone out there doesn't want their copy.  Thanks


Sam
02106@brahms.udel.edu
From: mwoo@pyrnova.pyramid.com (Margaret Woo)
Newsgroups: rec.games.video
Subject: Anyone have a Game Genie?
Date: 15 Apr 92 23:31:54 GMT
Reply-To: mwoo@pyrnova.pyramid.com (Margaret Woo)
Distribution: usa
Organization: Pyramid Technology Corp., Mountain View, CA

I still am playing with my old, outdated, out-teched, out-graphiced NES
system, and I am thinking about buying a Game Genie.

Does anyone out there have one?  What does it do?  Does it work with
all games?  Do you need a special joystick/can you use the NES Advantage
joystick with it?  Is it worth the $50?

Thanks,

Margaret
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: Portable wars escalate
Date: 15 Apr 92 14:21:59 GMT
Organization: Ericsson Network Systems, Richardson, TX

Len Stys writes:
>
>The Sega Game Gear will no doubt pass the sales of the Lynx in the U.S. soon.
>
>This is because Sega ADVERTISES it and because they will have more games for
>it soon if they don't already.

GG sales will probably surpass the Lynx, I don't doubt it.  Sega
has more name recognition these days, which is basically what sells
systems.  Watch what will happen if Nintendo ever gets their
color Game Boy out the door.

That said, I'm really surprised at the poor selection of titles
available for the GG.  The word _lackluster_ comes to mind.  As
of yet, there aren't any games (IMO) which would justify the
purchase of a GG.

No flames intended.
--
James Hague   
exuhag@exu.ericsson.se
Newsgroups: rec.games.video