HDTenEightyP/NetNews huggingface dataset:
From: thinker@gate.oxy.edu {Mad Thinker}
Subject: DQofK (possible spoilers for early in game)
Organization: School
Date: Sat, 3 Oct 1992 19:27:05 GMT

 
I am so frustrated at this damn game.  I cannot get my party through any of
these encounters in the caverns.  I finally defeated the beholders after
hasting my party along with blessed, prot. from evil, prayers, etc.  This
encounter with about eight to ten huge dragons has got me stumped.  I have
tried everything as before, except the hasting.  Since several of my characters
are human, I cannot always rely on using a haste spell.  Therefore, can anybody
give me any clue how to defeat this encounter without losing one of my
charcters?  If all of these encounters are this impossible, I may go and return
the game.  It was not meant to be played with new characters.

A highly frustrated Mad Thinker
Newsgroups: comp.sys.mac.games
From: taihou@chromium.iss.nus.sg (Tng Tai Hou)
Subject: LemmingsDemo at new site for a day.
Originator: taihou@chromium
Organization: Institute of Systems Science, NUS, Singapore
Date: Mon, 28 Sep 1992 07:00:28 GMT

Hello,

Due to the unfortunate failure of the mac.archive site,
I have put the Lemmings Demo at a temporary site in Singapore
for just a day.

For those of you who maintain ftp sites or know of ftp sites
in the US, please do us all a favor and put the demo somewhere
on these sites.

I will remove the demo from ftp by tomorrow morning, i.e.
your Monday night.

Tai Hou
Singapore

PS: Silly me, the site - nuscc.iss.nus.sg or 137.132.5.2 in the incoming
directory.
Newsgroups: comp.sys.mac.games
Distribution: world
From: Alan_R._Ackerman@bmug.org
Organization: BMUG, Inc.
Date: Mon, 21 Sep 1992 20:01:35 PDT
Subject: Amazing

The early Mac's came with a little game called Amazing that my kids
really loved.  Drew a maze (4 levels of difficulty) and allowed you to
solve it on-screen.  Worked fine on my compact Mac, even under System 7,
but fails on my Mac LC.  Anyone have a version that works on an LC or
Mac II? Current version attempts to draw the maze into the menu bar, and
(often) crashes. My kids really love it!
***************************************************************************
             From Planet BMUG, the FirstClass BBS of BMUG, Inc.
              The above message was gatewayed via PostalUnion
***************************************************************************
The message contained in this posting is entirely the poster's personal
opinion.  Any possible, real or perceived, (dis)similarities with the
views held by BMUG, are purely coincidental.
***************************************************************************
Newsgroups: comp.sys.mac.games
From: jchokey@leland.Stanford.EDU (James Alexander Chokey)
Subject: Re: Where did my sound go? (IIsi)
Organization: DSG, Stanford University, CA 94305, USA
Date: Mon, 5 Oct 92 15:57:46 GMT

In article <1992Oct5.143021.1533@ifi.uio.no> erlingm@ifi.uio.no (Erling Mork) writes:
>
>I have a IIsi, and every once in a while (especially when I'm playing
>a sound-intensive game), the sound manager goes to lunch.
>I.e., the sound dissappears.  The only way for me to get sound back is
>to go into the sounds control panel (in Sys 7 only), turn the volume up
>to "7" and then back down again.  Restart will NOT help.  This appears
>only to happen when I use the internal speaker, but I'm not sure about that.
>I have heard complaints of this kind from other IIsi and LC owners...
>
>Has this happenned to any of you, and if so, what is wrong?  I had my sound
>connections inside the box checked by an "authorized" dealer.  My Mac is
>still under waranty, but I hate to send to incompetent dealers who will stare
>at it for about a week (while I could be playing Lemmings) and then tell
>me they don't know.
>


	I 've noticed a similar problem with my IIsi.  Sound just shuts 
down completely.  Unlike you, however, I've found that restart does solve
the problem.  I have no clue as to what's causing it though.

	--  Jim C. <jchokey@leland.stanford.edu>


Newsgroups: comp.sys.mac.games
From: Stuart Cheshire <cheshire@cs.stanford.edu>
Subject: Re: Star Wars Arcade game found via ftp
X-Xxmessage-Id: <A6EB6C86AB020010@bolo.stanford.edu>
X-Xxdate: Sun, 27 Sep 92 21:49:58 GMT
Organization: Stanford University
X-Useragent: Nuntius v1.1.1d10
Date: Sun, 27 Sep 92 20:49:51 GMT

In article <1992Sep24.085846.23190@bernina.ethz.ch> Andreas Wuertz,
wuertz@tik.ethz.ch writes:
>...rather stupid posting, isn't it?

Maybe it is, maybe it is not. I have seen this game too, in its cracked
form, many years ago. I have never seen it in any shop or in any software
catalog. There is no address, telephone number, or e-mail address on it.
I might buy it if I knew how. Since I don't, I regard it as the lesser of
two evils for this excellent software to receive the recognition it
deserves, rather than be forgotten and lost forever.

(That doesn't mean I will circulate it, but I won't condemn those who do.
I don't know what the correct answer is, but I do know that if I'd
written such an excellent piece of software, and then left the planet,
I'd rather people got some enjoyment out of it than not.)

Stuart Cheshire <cheshire@cs.stanford.edu>
 * Liliore Green Rains Houses Resident Computer Coordinator
 * Stanford Distributed Systems Group Research Assistant
 * Macintosh Programmer
From: dcutter@oregon.uoregon.edu (dann cutter)
Newsgroups: comp.sys.mac.games
Subject: wizardry games for Mac??
Date: 30 Sep 92 22:41:39 GMT
Article-I.D.: nntp.1992Sep30.224139.6282
Organization: Stellar Enterprises

I have wiz 1 for the mac... Could someone tell me what other wizardry games
are availible, and what they are like. Also if the older games are
availible, where do I get them?? Also does anybody know where a file is to
either a)unprotect wizardry from the master disk (pain) b) updated it at
least to run under system 7.0. Also If anybody has any cheats??? :-) thanks

_______________________________________________________________
Dann Cutter  Stellar Enterprises* /
dcutter@oregon.uoregon.edu
From: larimer@zeus.cdc.com (Mark D. Larimer)
Newsgroups: comp.sys.mac.games
Subject: Re: Leisure Suit Larry 3 help
Date: 30 Sep 92 03:43:26 GMT
Organization: Control Data Systems, Inc.
X-UserAgent: Nuntius v1.1.1d11
X-XXMessage-ID: <A6EE8C73CE02A11B@larimer.cpg.cdc.com>
X-XXDate: Tue, 29 Sep 92 04:42:59 GMT

In article <1992Sep30.014748.23216@u.washington.edu> Il Hwan Oh, 
 il@bambam.u.washington.edu writes:
>
>I've become Patti and made it through the bamboo forest, down the cliff,
>and even across the chasm.  Now I keep getting killed by the feral pig.
>What do I need to do?  I heard something about putting coconuts in my
>bra, but it just says "you put it in, you take it out.  What fun" or
>something to that effect.

Remove bra.  Put coconuts in bra.  (Move forward.)  Swing bra.

Have fun...

Mark D. Larimer
(Control Data Systems, Inc.) && (University of Minnesota)
Internet: larimer@zeus.cdc.com

Go Meanies (3-1) !!
Organization: Computing Technology Services, Michigan Technological Univ.
Date: Sunday, 4 Oct 1992 09:52:27 EST
From: <DJUNT@MTUS5.BITNET>
Newsgroups: comp.sys.mac.games
Subject: Keith McDuffy

Could Keith McDuffy e-mail me?  I need to talk to you...
Newsgroups: comp.sys.mac.games
Subject: MMII Hint Needed-Looking for a Fountain
From: <JBECHTEL@MIAMIU.BITNET>
Date: Monday, 5 Oct 1992 10:15:02 EDT
Organization: Miami University - Academic Computer Service

Trying to follow the instructions of Nordonna in Middlegate.  I donated at
all the temples and got the Fe Farthing, but cannot find Feldecarb fountain
to throw it into.  Anyone who knows its wherabouts, please let me know.
Thanks...............................................Jase...............
Newsgroups: comp.sys.mac.games
From: jbailey@world.std.com (james d bailey)
Subject: Re: Hellcats copyprotect
Organization: The World Public Access UNIX, Brookline, MA
Distribution: na
Date: Fri, 2 Oct 1992 15:41:40 GMT

cokin@aludra.usc.edu (Darren Cokin) writes:

>In article <iltis.717959961@synapse> iltis@ece.ucsb.edu (Prof. R. A. Iltis) writes:

>>After reloading, my unlock code no longer worked on my
>>hard disk installation, because
>>the serial number changes every time the program is read from the
>>floppy.  


>Why didn't you unlock the original floppy, like the directions told you too?
>If you had done as you were told, any copy you made off the floppy would
>already be unlocked.


>                                                       Darren

This is interesting, do you always read installation instructions
for new software.  I don't, it tends to be repetitive, boring
and unnecessary on a Mac.  Anyways, I have a problem with using the
original disk for anything but a master copy.  It should never be
unlocked.  The instructions for unlocking the master disk so the
program can write to it is very non-standard.  The point is that
anyone wanting to steal the software will, only legitimate users
are inconvenienced.  If you can use Resedit the copy protection can
be disabled in a matter of seconds.
Newsgroups: comp.sys.mac.games
From: ChazL@county.lmt.mn.org (Chaz Larson)
Subject: Re: Wanted:  Spectre Tricks
Reply-To: ChazL@county.lmt.mn.org (Chaz Larson)
Organization: LaserMaster Corporation
Date: Tue, 29 Sep 92 18:06:25 GMT

Jim Barr sez:
>    Does anyone know of any good Spectre hacks?

Not exactly a hack, but one trick I used here at work to decimate the 
competition was QuicKeys.

Set up a QuicKey to type a number of spaces; make it a letter right by the 
space bar.  I set up the following:

     B = 5 spaces
     N = 8 spaces
     M = 10 spaces

The different numbers are for more efficient use of ammo.  Once you find out 
that Mike has shields of 5, there's no point using 10 shells to destroy him.

Since QuicKeys will type these spaces as fast as possible, it is near 
impossible for your prey to escape the constant barrage of shells once they 
are in your sights.  The victim usually sees the first shell and is destroyed 
a split second later.

If your opponents are like mine were [assuming they don't read the net], you 
can use this for weeks or months, all the while listening to them marveling 
at your superhuman firing speed.

chaz


..must think...bubble pipe will relax me and I think...
Newsgroups: comp.sys.mac.games
From: kim@inquis.enet.dec.com (Howard K.)
Subject: Anyone have PoR for sale?
Organization: Digital Equipment Corporation
Date:  6 OCT 92 10:55:16 EST

Anyone willing to sell a used copy of Pool of Radiance for a reasonable price?
From: ledzian@remus.rutgers.edu (LEDZIAN)
Newsgroups: comp.sys.mac.games
Subject: lemmings l3
Date: 1 Oct 92 22:31:02 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

For those of you having trouble with the thrid level of lemmings try this.  
Start off with one builder while everyone else is held by two blockers.  When 
the builder reaches the last lump of nessy start building at the very end.   
Continue to build until the lemming bumps into the neck and turns around.  
The next part is a little tricky.  If you make that lemming a builder right 
before ther is a sharp raise in the ground (build into the bump, not over) the 
lemming will stop building and turn back around.  Now when he reaches the neck
turn him into a basher until he is midway through the neck.  Then a miner for 
a little while then a basher again.  Once he has finished bashing quickly 
turn him into a builder (This part takes some timing and patience) and get on 
the hump under nesse's head.  The rest is cake.  Good luck!
Newsgroups: comp.sys.mac.games
From: wirehead@cheshire.oxy.edu (David J. Harr)
Subject: Re: Leyte Screenshots
Summary: Dick Bong was better than the numbers suggest.
Organization: Occidental College, Los Angeles, CA.  USA
Date: Sat, 3 Oct 1992 14:43:57 GMT

In article <1992Oct2.211334.1199@med.umich.edu> caraher@pn32.petnet.med.umich.edu writes:
>
>In fact, the top two US aces were P-38 pilots with 38 and 40 kills (Richard
>Bong and Thomas McGuire). I don't know about the Japanese, but there were
>Germans with over 300 kills in WWII!
>

The top Japanese ace had about 110 kills during WWII. Remember, however, that
Dick Bong only had 40 CONFIRMED kills. Most people who knew him and Thomas
McGuire agree that the actual number of kills was easily double or triple that.
They had a habit of "giving" kills that they had made to their wingmen if those
fliers had participated in the fight at all and were inexperienced, and a plane
was not a confirmed kill unless the flier saw the enemy pilot bail out or they
found the wreckage of the plane. Given the Japanese distaste for using para-
chutes and the fact that almost all of the air combat took place over the ocean
or over Japanese help territory, many, many actual kills were never confirmed.
I read somewhere that the actual tally of Dick Bong was more on the order of 110
than the 40 officially given.

David.
From: pi07+@andrew.cmu.edu (Paul L Inman)
Newsgroups: comp.sys.mac.games
Subject: Old Commodore Racing Game???
Date: 29 Sep 92 15:20:49 GMT
Organization: Masters student, English, Carnegie Mellon, Pittsburgh, PA

Hello,

I used to play this multi-player racing game on a friends Commodore 64.
It was a great game that came with built in tracks, but allowed you to
design your own tracks. One of the distinguishing elements was the
ability to set gravity at different levels, my favorite being moon
gravity. When you had it set this way you could launch off the tops of
hills and then you could only see the shadow of the car. GREAT game,
does anyone remember this one? Thanx in advance.
*******************************************************************************
**                                      *                               
       * *                                      *                       
               * *    Imagination is more important     *    Paul Inman
- pi07@andrew.cmu.edu   * *    than knowledge. -Albert Einstein  *      
                                * *                                     
*                                       * *                             
        *                                       *
*************************************************************************
********                                                                
             *  *                                                       
                      *   *             Let's order sushi and not pay. -
Punk in "Repo Man"              * *                                     
                                        *   *                           
                                                  *  
*************************************************************************
*******
Newsgroups: comp.sys.mac.games
Distribution: world
From: Leslie_L._Shafer@bmug.org
Organization: BMUG, Inc.
Date: Sun, 04 Oct 1992 01:01:25 PDT
Subject: Dark Queen of Krynn questions+comments

Question #1 Where are the safe places to rest above the vortex whirlwind level?
 My characters keep dying during the battles (Gee, I wonder how that
happens???  try fighting 6 gorgons and 3 beholders at the same time...  )  And
when I go back down to that level, the game resets the battles.  It is most
uncool...

Question #2  Where can I get items identified?  Has anyone found really cool
junk fefore the lighthouse?  I didnt fully explre everything, and want to know
if I missed something.  

Question #3  Does any kind of magic affect Beholders at all?  I'd like to
fight back with some magic, after they fire 7 rays and four spells.  I looked
up in my old Monster Manual. but it offered no clue.

Comment #1  The disk packaging is not stupid.  the FDHD disk only contains color files taht most likely dont work with Mac Pluses

Comme
***************************************************************************
             From Planet BMUG, the FirstClass BBS of BMUG, Inc.
              The above message was gatewayed via PostalUnion
***************************************************************************
The message contained in this posting is entirely the poster's personal
opinion.  Any possible, real or perceived, (dis)similarities with the
views held by BMUG, are purely coincidental.
***************************************************************************
From: abs0@coos.dartmouth.edu (Kelvin Leung)
Newsgroups: comp.sys.mac.games
Subject: Re: Lemmings!
Date: 6 Oct 92 23:11:12 GMT
Organization: Dartmouth College, Hanover, NH

conty@cbnewsl.cb.att.com (OtakuRoach) writes:

>In article <yjc-300992002438@b61539.student.cwru.edu>, yjc@po.cwru.edu (Jerome Chan) writes:
>>   I really, really, really like this game. The lemmings are _so_ cute, I
>> really hate it when one of them goes "oh no!" and explodes.

>I like to nuke 'em when I realize I've screwed up the level.
>Very cathartic.  B-)

>> Is there a way you can get Blockers to become walkers again?

>I don't think you can.  Anyone?

Try digging underneath him.

>> I hate to lose a lemming.

Yours Sincerely,
Kelvin

                                            ____________________________
 __________________________________________/ Undergraduate, Class of 94 \___ 
/____________________________________________________________\_____/________\
|  Kelvin    /   Internet: Kelvin.Leung@Dartmouth.edu       ({o   o})       |
|   Leung   /       or     abs0@Coos.Dartmouth.edu        <  #  ^  #  >     | 
|__________/_______________________________________________(vvvvvvvvv)______|
| "Unless someone like you cares a whole |  Do you see a doll? a beast?     |
|  awful lot, nothing is going to get    |                                  |
|  better.  It's not."                   |  There are always more than one  |
|      -- Dr. Seuss (The Lorax)          |  side to any story...            |
 \______________________________________/ \________________________________/ 
                         I want THE AGA chipset!!! :(
From: zaphod@bluemoon.rn.com (Peter Bierman)
Subject: Re: Lemmings demo lvl 4
Organization: Blue Moon BBS ((614) 868-998[024])
Date: Sat, 03 Oct 92 18:40:24 EDT

hulsej@sun.lclark.edu (Jose Hulse) writes:

> 
> Is this level just impossible or what?  I mean, logistically it's a piece
> of cake, but how to beat that time limit????
> Ciao!
> -Jose'

Just make your first lemming a digger, then a basher. Then hold down the 
plus button and cross your fingers.

BTW, I'm voting for Quale/Buchanan in '94.


---
The opinions I express are rarely my own, because my own are far too
outragous to post here.

IntNet:SEE NOTE BELOW            FutureNet: #33@#10
The Metropolis (614)-846-1911
---
Internet Address: Send two copies of everything to:
zaphod@bluemoon.rn.com and zaphod@bluemoon.use.com
Newsgroups: comp.sys.mac.games
From: John.Hirsch <John.Hirsch@mixcom.mixcom.com>
Subject: Re: Hellcats Anomoly
Organization: Milwaukee Internet Xchange BBS, Milwaukee, WI U.S.A.
Distribution: usa
Date: Mon, 28 Sep 1992 23:41:20 GMT

In <1992Sep28.163816.17471@smab.se> hans@smab.se (Hans C Larsson) writes:

>cmdawson@eos.ncsu.edu (CHRISTOPHER MICHAEL DAWSON) writes:


>>Yes i've seen the typhoon, and i have no explanation. But isn't hellcats the
>>coolest flight game you've ever seen. If it were a bit faster it could be even
>>better.

>I have noticed about a 10 % speed increase using an old ShareWare
>INIT called Fast-Math (which bypasses SANE) on my LC !

>I have since bought a "real" FPU and retained the Fast-Math INIT.

  Just out of curiosity, does the FPU improve the speed in Hellcats?  I have
an LC and would be interested in knowing if an FPU would have any effect on
the game.

>--
>------------------------------------------------------------
>        Hans C Larsson			Email:	hans@smab.se
>	Saab Missiles, Sweden		Motto:	"keep it short"
-- 
John.Hirsch@mixcom.com

Hi there.
From: wstrain@ppe.ppd.ti.com (Jeff Strain)
Newsgroups: comp.sys.mac.games
Subject: Swords of Glory?
Date: 29 Sep 92 20:31:52 GMT
Article-I.D.: amber.9209292031.AA22889

Whatever happened to the supposedly upcoming Swords of Glory FRP?

Any new news from the author and/or those in the know? I have not seen any
updates on the Mac Games Listing lately.

Thanks and Regards,

Jeff Strain
wstrain@ppe.ppd.ti.com
From: saint@cats.ucsc.edu (Dan Bodenheimer)
Newsgroups: comp.sys.mac.games
Subject: Re: Ben Haller's electronic address?
Date: 28 Sep 1992 02:52:49 GMT
Organization: University of California; Santa Cruz
NNTP-Posting-Host: am.ucsc.edu


In article <1992Sep27.222732.5374@IRO.UMontreal.CA> charestm@IRO.UMontreal.CA (Martin Charest) writes:
>
>Hello the Net,
>               I want to know the electronic address (if any...) of
>Ben Haller, the maker of the games "Lunatic Fringe" and "Solarian II".
>I don't want his ordinairy mail address...
>I have some suggestions for his game "Lunatic Fringe".
>Thanks,
>                  Martin.

Here is his finger file:

finger haller@garnet.berkeley.edu
[garnet.berkeley.edu]
Login name: deadman                     In real life: Ben Haller
Office: Berkeley Sy                     Home phone: 8434748
Directory: /home/garnet_i/deadman       Shell: /bin/csh
Last login Sun Sep 27 18:11 on ttypa from annex136-4.Berke
Plan:

Stick Software
Head Programmer

If you're interested in Stick Software, want programs I've written, etc.,
the address to write to is:
  Stick Software
  c/o Ben Haller
  32 Deer Haven Drive
  Ithaca, N.Y. 14850
Send three disks for everything. (800K.)

If you aren't, here are some quotes instead:

"You were born.  And so you're free.  So happy birthday."
-Laurie Anderson, "Born, Never Asked"

"While opposing any and all private or group aggression against the rights
of person and property, the libertarian sees that throughout history and
into the present day, there has been one central, dominant, and overriding
aggressor upon all of these rights: the State...The State habitually
commits mass murder, which it calls "war," or sometimes "suppression of
subversion"; the State engages in enslavement into its military forces,
which it calls "conscription"; and it lives and has its being in the
practice of forcible theft, which it calls "taxation." "
-Murray Rothbard, "For A New Liberty"

"Normally, I wouldn't spray naked girls with shaving cream, but today was
an exception." - Jeff Shaw (former roommate)

"That's only Pete.  We can delete him." - Keir Morgan

"It isn't my fault.  Someone asked me if I wanted to." - Adam Weiss

Newsgroups: comp.sys.mac.games
From: al@iris.claremont.edu (Aotearoa)
Subject: Lemmings Demo
Organization: Harvey Mudd College, Claremont, CA 91711
Date: 29 Sep 92 20:30:20 GMT

The lemmings demo is at sumex in the info-mac/demo directory.

It is quite addictive, I can't wait for the real thing!  120 levels!
I wish Jordan would take note and create that many for PoP.
The color graphics are superb, as is the sound and music.  Scrolling
is faster than I thought it would be, and pretty smooth, at least on a
color Mac II.  This will be a huge seller, and it definitely deserves to
be.

120 levels!
-- 
6 to 7 he'll be all alone                        v^    Michael L. Medlin   v^
so he turns on television                        ^v  al@iris.claremont.edu ^v
doesn't even notice as the hour rolls by         v^v^v^v^v^v^v^v^v^v^v^v^v^v^
gets lost inside the screen                      ^v^v^v^v^v^v^v^v^v^v^v^v^v^v
From: ehamrick@magnus.acs.ohio-state.edu (Eric N Hamrick)
Newsgroups: comp.sys.mac.games
Subject: Space Quest IV
Date: 26 Sep 92 19:44:45 GMT
Distribution: usa
Organization: The Ohio State University



     I have such a backlog of messages here I just figured I'd ask this
   question rather than scan through them all.  Does anyone have a beaten
   Space Quest IV they would be willing to sell?  E-mail me at:
                                        ehamrick@magnus.acs.ohio-state.edu

                                   Thankyou,

                                   Eric Hamrick