HDTenEightyP/NetNews huggingface dataset:
From: Nervid@cup.portal.com (Dave Dave Luke)
Newsgroups: comp.sys.amiga.games
Subject: legend
Date: Thu,  5 Nov 92 21:10:28 PDT
Organization: The Portal System (TM)
Distribution: world

Pretty neat looking game, but has anybody been able to do anything
besides explore?  I haven't been able to do anything of substance like
kill.

Also, I found some stairs, went up them, but got a garbled mess.  Was
this because it is just a demo, or has anyone had success going up the
stairs.

Also, has anyone accomplished any of the jobs listed when you visit
the store (?) ?  Like bring a container from here to there?

Thanks

Dave Luke
nervid@cup.portal.com
From: frostbit@src4src.linet.org (Rajesh Goel)
Newsgroups: comp.sys.amiga.games
Subject: Re: Amiga's game market
Date: 12 Nov 92 08:31:39 GMT
 <92314.095425MBS110@psuvm.psu.edu>
Organization: The Source for Source

In article <92314.095425MBS110@psuvm.psu.edu> MBS110@psuvm.psu.edu (Mark 'Mark'
Sachs) writes:
>>SHUK C YIP (cs902125@ariel.yorku.ca) wrote:
>>: SSI drops Amiga's market!
>>: Access drops Amiga's market!
>>: Origin drops Amiga's market!
>>: Sierra drops Amiga's market!
>>: Dynamix drops Amiga's market!
>>: What is the next?
>
>It's not quite as bad as that, surely. Last I heard Sierra was still in,
>and will be supporting AGA. Origin is definitely in with both Wing Commander
>and Ultima Underworld coming early next year. There's been no word about
>Access dropping out, either. On the other hand Dynamix definitely is and
>Lucasfilm probably is -- a damn shame, because they actually made the effort
>to program the machine right. Just between you, me, and the 3 million
people500
>reading this, I'd rather Sierra had dropped out. Their games are worthless
>badly programmed junk -- IMHO, of course.
>
>On the other hand, I think the Amiga "recession" has bottomed out. From all
>I hear the A600, A4000, A1200 are selling/are going to sell like hotcakes.
>I see a rejuvenated Amiga market in the offing...
>
>Once all is said and done figure on American s/w publishers staying in but
>farming out most of their porting work to Europe, as Origin did with Wing
>Commander. Shrug... it could be worse.
>
>And Microprose for one is still in -- Gunship 2000 on its way and AGA support
>in future products is promised. Plus, according to the recently printed List
>of Upcoming Games Turrican III from Rainbow Arts is on its way, indicating
>that RA reconsidered their badly-informed decision to drop Amiga development
>in favor of (gag) Super NES and (hack) Atari ST...
>
> "But Dr. Radium, was that necessary?" "Rez, _everything_ I do is necessary."
>[Your blood pressure just went up.]        Mark Sachs IS: mbs110@psuvm.psu.edu
>DISCLAIMER: If PSU knew I had opinions they'd probably try to charge me for it.

        Well felloe netters,

    If you can read this...it means my feed is working!

    Anyways, just thought I'd let you know that TURRICAN II works on my
A4000!!!


------------------------------------------------------
   frostbit@src4src.linet.org
     A4000 -- Workstation performance that's AFFORDABLE
-------------------
Newsgroups: comp.sys.amiga.games,comp.sys.cbm
From: oahvenla@snakemail.hut.fi (Osma Ahvenlampi)
Subject: Re: Elite: timeless classic or nostalgia piece?
Organization: Helsinki University of Technology, Finland
	<1992Nov5.201935.15386@exu.ericsson.se>
Date: 06 Nov 92 15:44:16 GMT

In article <1992Nov5.201935.15386@exu.ericsson.se> exuhag@exu.ericsson.se (James Hague) writes:

   Does anyone know anything about the author of Elite?  I noticed that
   he didn't do Elite Plus.  Is he involved with Elite II?

The original BBC Elite was written by David Braben. I know that the Archimedes
Elite, which I have heard has a lot of Elite II features, is also written by
him. I also know for sure that he did not have anything to do with PC, ST or
Amiga versions, and highly doubt the case with Spectrum version. C64 Elite he
might have done. It's very near the original, and BBC has a 2MHz 6502, so he
wouldn't have had to learn a new processor... DB has also written Zarch and
it's Amiga version Virus, and maybe Encounter & Backlash. Not sure about these,
but I seem to have that impression.
David Braben is the guy working on Elite II, and what's more, he is doing it
on Amiga (A2000 with a 68030 accelerator).
--
Osma Ahvenlampi  -  oahvenla@snakemail.hut.fi
This article does not necessarily represent anyone's opinions, not even mine.
If you are offended by this article, be so in silence. I am not interested.
From: dan@dunaad.co.uk (Daniel Hunter)
Newsgroups: comp.sys.amiga.games
Subject: Re: Shoot Em Up's
Date: 12 Nov 92 22:08:30 GMT
Organization: Johnson Hunter Limited

>Personally I think Z-Out was(is) still the BEST horizontal SEU and not to
                    ^^^^^^^^^^^^^
>forget the SEU level on Turrican 2.
>Jim


I agree completely, first game i ever bought tough i never finished it.

Also the fast SEU level on Turrican 2 is great, first time i saw it i was
blown away completely.
Bye,

-- 
          DD      AAAAA   NN     N
          D  D   A     A  N N    N
          D   D  AAAAAAA  N  N   N
          D   D  A     A  N   N  N
From: aa395@yfn.ysu.edu (Perry Tarantine)
Newsgroups: comp.sys.amiga.games
Subject: Re: Lemmings II Demo Available For FTP
Date: 8 Nov 92 02:15:52 GMT
Organization: Youngstown State University/Youngstown Free-Net


Would someone who has access to GEnie please ftp this and upload
it to GEnie???? Please please please!!!!
I have no ftp capablity and would love to see this.
If some kind soul does do this wonderful thing please let me know
via e-mail.
Thanks in advance.
-- 
Perry Tarantine  aa395  /*/     ///   /*/ Amiga: Computer for the
SysOp of the RPG Sig   /*/     ///   /*/     Creative Mind.
Type "Go RPG" and     /*/  \\\///   /*/ Your mother was a hamster
Join the Adventure   /*/    \XX/   /*/and your father smelt of elderberries
Newsgroups: comp.sys.amiga.games
From: davereed@wam.umd.edu (Michael Robert Bromery)
Subject: AGA machines
Organization: University of Maryland, College Park
Date: Fri, 13 Nov 1992 18:14:58 GMT

   I see, a hardrive package deal for the A1200? I like the idea. In fact I
 would strongly urge that ALL people who are interested in buying an A1200
 should and even tell their friends that want to get the systems to get the
  harddrive package. It will be best if we have as little people as possible
  without harddrives. Everybody should have a harddrive then and so far it
  seems like the 1200 bundle with the harddrive maybe cheaper than the
   previous releases for hardrives on the previous amiga models. So again,
   make sure you get the harddrive package because you'll definitely need
  one if they are to make games that support AGA modes. And there will not
  be as much money in supporting it. The people I'm with as are probably
  quite a few other companies are more than excited to code for those
   machines, but good support will be needed, and even I would personally
   rather make things to utilize a harddrive. I'm even in the works for
   something that would be very harddrive friendly and something you really
    should run off a harddrive. See how I don't give out any hints as what
   it is to be, but hey. No one should give away secrets until it's
    out. In a way, all these new open spots for amiga developers are
   leaving space for newer generations of programmers as long as the
   new ones are supported. We shouldn't see dissapearances of really
   good coders because of popularity like (aka. Micro forte -- Makers of
    Demon stalkers for the C64 and Foire King <- Actually Demon stalkers II
    ) . In a way Micro forte forgot one thing that would've sold many more
   copies of Fire king and that was that they never put the words " The
    sequel or the exciting upgrade of the original idea Demon stalkers or
     some Demon stalkers II type reference.) They sold quite a few Demon
     Stalkers buthardly any Fire Kings due to that most C64 owners didn't
     recognize them. Fire King was an awesome improvement over the 
      Demon stalkers and it changed to a much better but pretty original
     looking interface for two players simultaniously. By the way, the
     two players didn't have to be in the same place at the same time.
     They published under Electronic arts. Oh well, I'm off to comp.sys.amiga.
     programmer to find some Amiga gurus <-- Ooops! No pun intended.

    -- Mike
From: FisKer@cup.portal.com (Scott M Martin)
Newsgroups: comp.sys.amiga.games
Subject: Re: Pinball games.......??????
Date: Sat,  7 Nov 92 17:08:26 PDT
Organization: The Portal System (TM)
Distribution: usa
  <1992Nov5.162011.6978@swbatl.sbc.com>


Nothing beats REAL pinball. If I go into an arcade and it doesn't have
pinball, then I'm outa there.

I do love flashy graphics and great sound. You can't delve deep into an
Ultima saga at your nearest golfland. That's why I have a computer.
But for the ultimate in skill and excitement, Pinball is tops.
Of course, now we're seeing machines with those Digital backdrops
(Adam's Family, Terminator II, Star Trek, etc) where you play little
video games when the right thing happens on the pinball playfield.
I'm not sure yet if I like that. Gimmee two flippers (okay, three if you 
must) lots of lights, loud noises and I'll be set!

And there's nothing more satisfying than that loud KNOCK when you win a
free game.....
Newsgroups: comp.sys.amiga.games
From: braca2@cspyr1.cs.adfa.oz.au (BRAY CHRISTOPHER)
Subject: Re: CIV: Rail bridges...
Organization: Australian Defence Force Academy, Canberra, Australia
Date: Tue, 10 Nov 1992 12:38:31 GMT

bandy@netnews.jhuapl.edu (Mike Bandy) writes:

>I'd like to point out that the settler can also be used to build fortresses
>on water and then your seagoing vessels will get the same defensive
>bonus as landbased units.  I.e. defensive capability doubled after 
>being adjusted for veteran and fortification.

Although rail doesnt give you unlimited movement at sea if you line up
your transports so that one will finish on top of another, the next
transport will carry the units further on.  It is possible to circum 
navigate the globe in one turn if you have enough units. This is costly
over longer distances tho'.

|-|()()|<
From: jaxh@dcs.ed.ac.uk (Jon Hanson)
Newsgroups: comp.sys.amiga.games
Subject: Walker Demo (*.dms files)
Date: 12 Nov 92 15:23:38 GMT
Organization: Department of Computer Science, University of Edinburgh

I have a walk-d.dms file - what do I need to de-archive it, and where can I get
such a de-archiver from ??

Cheers, Jon.

        __             ______  ____    __    __
       /\ \       |   /_  __/\/ __ \  /  \  / /\  .-------------------.
      /  \ \      |  _\/ / __/ /_/ /\/ /\ \/ / /  | jaxh@dcs.ed.ac.uk |
     / /\ \ \     | /___/ /  \____/ /_/ /\__/ /   |                   |
    / / /\ \ \    | \____/    \____/\__/  \__/    |                   |
   / / /__\_\ \   |---..---..---..---..---..---.  | "Party on dude"   |
  / / /________\  |   |.---||   |`---.|   ||   |  | - Bill & Ted      |
  \/___________/  `   '`---^`   '`---'`---'`   '  `-------------------'
From: matt-dah@dsv.su.se (Mattias Dahlberg)
Newsgroups: comp.sys.amiga.games
Subject: Re: Amiga's game market
Date: 9 Nov 92 11:29:42 GMT
Organization: The DSV institute of Stockholm, Sweden
X-Newsreader: TIN [version 1.1 PL6]

SHUK C YIP (cs902125@ariel.yorku.ca) wrote:

: SSI drops Amiga's market!
: Access drops Amiga's market!
: Origin drops Amiga's market!
: Sierra drops Amiga's market!
: Dynamix drops Amiga's market!
: .
: .
: .
: .
: What is the next?

A higher procentage of serious Amiga owners. Also, please consider
my signature below:

--
=========================================================
=  Regards  =  email:              =  1280x512x256000+  = 
=  Mattias  =  matt-dah@dsv.su.se  =  I love it.        =
=========================================================
=  The only way to get improved software for the Amiga  =
=  is *buying* the existing ones. Do you realize that?  = 
=========================================================
Newsgroups: comp.sys.amiga.games
Subject: SSI Games
From: scuster@lavatch.gac.edu (Stephen R Custer)
Date: 10 Nov 92 15:15:11 -0600

Does anybody have a list of every SSI game made?
If you could send me a list, I would be very happy
Please E-Mail

Steve
From: ggg@kepler.unh.edu (Gregory G Greene)
Newsgroups: comp.sys.amiga.games
Subject: Re: Amiga's game market
Date: 10 Nov 1992 00:12:55 GMT
Organization: University of New Hampshire  -  Durham, NH
NNTP-Posting-Host: kepler.unh.edu

'>However, Origin does more than just Ultima these days--in fact, I have no idea
'>whether Wing Commander or Ultima VI sold more copies.  Origin will most likely
'>port any game that runs well on the 286 to the Amiga, including Wing Commander
'>and Ultima Underworld.

	If this is Origin's criteria for porting games to the Amiga, then 
   don't expect to get to many Origin Amiga games.  It looks like Origin 
   has gone into developing games for 386 and up, for example, Strike
   Commander.  I wouldn't even say that Ultima Underworld runs well on a
   286. 

'>In short,I think people need to pay more attention to what rumors they spread.
'>The Amiga is going through a bad time, admittedly; however, there are several
'>things (CDTV, AGA, etc.) that could lead to a resurgence if things go well.

	I think it all depends on what Commodore charges for its systems.
   No matter what they charge though, AGA game support is a long way off.
   The Amiga as it is today has a tough enough time with game support.

							Greg Greene
                                                        ggg@kepler.unh.edu

>	Keith Steiger
>	"I'm not willing to buy an IBM just to play Ultima VII...."
Newsgroups: comp.sys.amiga.games
From: davereed@wam.umd.edu (Michael Robert Bromery)
Subject: Re: Lemmings II Demo Available For FTP
Organization: University of Maryland, College Park
Date: Fri, 13 Nov 1992 07:01:23 GMT

   Sorry to dissapoint ya. But it is an amiga demo, but the person who put it
  there wanted it to make it clear that it wasn't archived, you type the
  whole thing (including extension) and it should run. At least my copy had 
   the .exe extension. The person put the exe there so you can get the hint 
   that you don't need an unpacker for it by using that IBM acronym.
   If it doesn't run it may be because you don't have the ram in the right
  place, it's not your fault. Only  few configurations will work this demo
  because it uses the wrong way to check for memory. Commodore specifically
   tries to get programmers to use the Dynamic ram calls to make sure those
  problems don't occur. I'm pretty sure the person will wisen the code up by
   the actual release if not already.
 -- Mike
  Email: davereed@wam.umd.edu
From: mjr0@aber.ac.uk (Michael James Riddell)
Newsgroups: comp.sys.amiga.games
Subject: RAINBOW ISLANDS
Date: 9 Nov 92 02:31:40 GMT
Organization: University of Wales, Aberystwyth

PLEASE - I am *desperate* to find some cheats / codes for
  "Rainbow Islands", as my girlfriend is addicted to the game
  and wants to find out what is beyond level 4 (she can't get
  passed it!).

PLEASE - help this worthy cause - ease my girlfriends addiction
  problem! Send any help/info to my email address, thanX.

Mikey.


     /--------------------------------------------------------------------\
     |      U.K. - mjr0@uk.ac.aber, Rest of World - mjr0@aber.ac.uk       |
     |--------------------------------------------------------------------|
     |      Michael James Riddell,  Department of Computer Science,       | 
     |      University of Wales, Aberystwyth, Dyfed, WALES.               |
     |--------------------------------------------------------------------|
     |      Quiche Eaters of the World Unite,  Praise the Wholesome       |
     |                              Q U I C H E.                          |
     \---Hi, I'm a signature Virus :-) Copy me into your sig to join in.--/
-- 

     /--------------------------------------------------------------------\
     |      U.K. - mjr0@uk.ac.aber, Rest of World - mjr0@aber.ac.uk       |
     |--------------------------------------------------------------------|
From: echen@pooky.engr.washington.edu
Newsgroups: comp.sys.amiga.games
Subject: Re: re : Basketball game ?
Date: 8 Nov 92 08:20:14 GMT
Article-I.D.: pooky.1992Nov08.082220.5076
Organization: clearer than blir

In article <1992Nov7.223143.3457@bradford.ac.uk> M.A.Pye@bradford.ac.uk (Michael Pye) writes:
>
>As to the original equiry about basketball games, there ARE some
>others apart from TVS Basketball available for the Amiga. 
>
>Anco's Tip Off was meant to do for basketball games what kick off
>did for football games..... it failed. There's Double Dribble from
>konami but again this is very poor game. The only thing it has going
>for it is that as you Dunk it shows a close up of the move. Hewson 
>has a game called Future Basketball, nice little game but similar to
>speedball in that its a futuristic violent sport rather that a basketball
>game.
>
>TVS Basketball is the best. If there's a TVS Basketball 2 coming out,
>I for one would but it straight away. 
>
>Does anyone know of any other basketball games ?
>
>Mike
>Department of Computing
>University of Bradford

There's Street Sports Basketball, but it can't be compared to TVSBB.


						Chris 
					echen@pooky.ee.washington.edu
Newsgroups: comp.sys.amiga.games
From: c164-as@po.berkeley.edu (Chuck Woo)
Subject: Re: Software Etc. out of Amiga market
Organization: University of California, at Berkeley
Date: Thu, 12 Nov 1992 23:56:39 GMT

In article <shogun.082h@tension.UUCP> shogun@tension.UUCP (Jay Brown) writes:
>>this isn't a totally reasonable argument, Peter.  first, they have to put
>>the stuff out for us to buy.  then they have to price it so that we have an
>>incentive to buy from the store.  me, I'm a big fat spendthrift, so I get
>
>If your only willing to buy from a store on a huge discount don't be upset when
>they don't buy good or new stuff.  They are going to spend the money where they
>can make it.  Amiga owners are notorious for buying mail order to save money,
>whereas I have seen pc owners come in aand drop 100-200 dollars a trip on
>software (games mostly).  It is up us to give stores incentive to buy good
>stuff for us to purchase.

did I say huge discount?  20% is not a huge discount, but my dealer gets 
almost all of the new stuff, and consistently sells it all off.  why?  be-
cause that 20% is still a lot better than the $5 Software Etc. cuts off.
it may be up to us to buy from stores so they feel like stocking, but it
is _not_ (imho) up to us to spend more than we have to, just to make a few
out-of-touch suits in the front office happy.

don't ask me why I think peecee owners spend so much money so freely...  :)

---------------------------------------------///
Chuck Woo      wchucky@ocf.berkeley.edu     ///
(bubba buh boo dee do buh boo dee do..) \\\///
-----------------------------------------\XX/
From: TomK@cup.portal.com (Tom R Krotchko)
Newsgroups: comp.sys.amiga.games
Subject: Re: Populous II (again???)
Date: Tue, 10 Nov 92 20:03:42 PST
Organization: The Portal System (TM)
  <1992Nov9.012744.12905@netcom.com> <1992Nov09.014526.1111@crash>

>I wish I could get Populous II to run on my A4000....

Just a thought; have you tried turning the caches off?

TomK@cup.portal.com
Tom Krotchko
From: Ikki@BEIZ.mediatex.ch (064230062: Fernmeldedirektion Olten)
Newsgroups: comp.sys.amiga.games
Subject: Re: ELITE: TIMELESS CLASSIC OR NOSTALGIA PIE
Date: 7 Nov 92 15:18:06 GMT
Organization: MEDIAtex AG, CH-8807 Freienbach/SZ

No, that s not true. Braben didn t touch
 any key on the Archimedes. Elite was
converted and distributed by "Hybrid".
You can read it in the title sequence.
(I don t know the names exactly, I shoul
d have a glance at).
I would t say that Archimedes-Elite has
much features of Elite-II. You vcan t lan
d on the planets and the galactic map
is the same. But the manual says somethi
ng about a 9th galaxy.
It s an enhanced Version of Elite, you
meet much more space-ships, and you are
not fighting against all, some ships hel
ps you and pirates figts against themsel
f, etc.    Greetings.

|B                                    B|
|E           CH: VTX *3600#           E|
|I           D:  BTX *28881#          I|
|Z                                    Z|
From: crystal@glia.biostr.washington.edu (Crystal)
Newsgroups: comp.sys.amiga.games
Subject: Re: L2 demo \*small spoiler\*
Date: 13 Nov 92 14:05:48 GMT
Article-I.D.: glia.crystal.721663548
Organization: University of Washington

In <1dv5opINNdlo@gap.caltech.edu> keith@cco.caltech.edu (Keith Allan Schneider) writes:

>mueller@schaefer.math.wisc.edu (Carl Douglas Mueller) writes:

>>In article <1992Nov12.194914.19312@ns1.cc.lehigh.edu> elm4@ns1.cc.lehigh.edu (Ed Mackey) writes:
>>>
>>>Balloons??  Why, you're no fun at all!  Use the cannon!  It's _so_ much
>>>more fun!  You just have to position it carefully.
>>>
>>>aaaaaaaaaaaaaaaaaaaaOW!  Gotta love those sound effects.

>>   You're not kidding!  I haven't laughed so much in a LONG time!  I can't
>>wait to go out and buy the real thing.  I can't believe the number of types
>>of lemmings this thing is going to have.  I love the sound effects and some
>>of the little touches as well (like the Lemmings dancing while one plays 
>>tunes).  (Also the ski jumping Lemmings are great!  -- What a concept!)

>At first I thought the demo was almost impossible, but then I figured out
>how to work the wind.  Pretty neat, I say.

>keith

The wind machine was easy...now about moving the cannon....hmmmm?  (I didn't
see any Lemming pushers - or dealers.... :> )

I'll keep looking....

I have definitely become a Lemmings fan!  Such a fun game and the idea is
to SAVE lives, not kill things...I'm amazed at its popularity in this world
of casual violence.  Kudu's to the programmers!

Crystal 
  ;>
From: TomK@cup.portal.com (Tom R Krotchko)
Newsgroups: comp.sys.amiga.games
Subject: Re: Software Etc. out of Amiga market
Date: Tue, 10 Nov 92 20:03:20 PST
Organization: The Portal System (TM)
  <2807.2afb70fe@vger.nsu.edu> <69161@cup.portal.com>
  <1992Nov9.205758.22362@pasteur.Berkeley.EDU>

>sounds kinda high to some of you, the Software Etc. in downtown SF (which
>I used to frequent) had their stuff at a max of about 10 or 12% off re-
>tail.  why would I want to buy stuff from them?  (ie. it's too much to pay
>for the added convenience.)

Don't you wonder in those stores when you see something like Quattro for
$350? Everybody and their mother can buy it direct from Borland for $100.

How do they manage to sell even one?

TomK@cup.portal.com
Tom Krotchko