HDTenEightyP/NetNews huggingface dataset:
From: lfb@cs.brown.edu (Lori Battel)
Subject: Re: Madeleine
Summary: Hmmph.
Keywords: Agressive Femmes
Organization: Brown University Department of Computer Science
Date: Fri, 2 Oct 1992 18:52:18 GMT

In article <BvI6sF.9D.2@cs.cmu.edu> hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:
>Tomato Boy <stimpy+@cmu.edu> writes
>> Inq writes:
>> # 
>> #	Hmm...  Saturday night is Madeleine's ( a.k.a. Head Wound
>> # Harry ) 1 year "more than just friends" anniversery with me. (a.k.a.
>> # Commander Inq).
>> #       Joseph (a.k.a. Inq @ fife)
>> 
>> psst...  Madeleine:  Why go out with a fife commander when you could
>> be with a bronco Admiral!!  give me a call.
>> 
>> --Rick
>> don't worry, I can take care of Inq.
>
>I'll ogg both of them.  I have more DI than both of them MULTIPLIED  
>together.  Why go out with someone who has a lone bronco admiral when you  
>can go out with someone who has 2?
>
>What a sad thread.....I guess we deserved it.
>
>Rob
>aka Spaceace!

What's this with Madeleine?? (a.k.a. Head Wound Harry) She's not even
a commander on fife! Are all you bronco brass sooo desperate??
I've only been playing this game for a month now and I've picked it up
really quick watching real men here like Gaffer play this game.
I've even ogged you admiral-types. Doesn't your blood boil when you
masculine types get bested?? Well, maybe you just can't stand being
dominated. Maybe Seth of New Zealand is right about you too. The
blood seems to run quite thin nowadays at Central Michigan (*giggle*).

The only man there is Phantom who can really knock a girl around. He's
especially thrilling when I'm in a base. There just something about the
way he aggressively weaves through my defenses when he's ogging me. It
just takes my breath away.

Oh well. The rest of you are lame.


Captain Susie (bronco)

P.S. Seth, do you have a server set up in New Zealand? Maybe I can log on
	and learn some basing tips from you. 

-----------------------------------------------------------------------------
Internet/CSnet:   Lori_Battel@brown.edu	BITNET: lfb@browncs.BITNET
UUCP:    ...!uunet!cs.brown.edu!lfb		Phone:	 (401)863-7665
USmail:  Lori Battel, Box 1910 Brown University, Providence RI 02912
Newsgroups: rec.games.netrek
From: mdm@hadrosaur.cis.ohio-state.edu (Michael Moore)
Subject: Re: Tomato Boy's net etiquette
Organization: The Ohio State University Dept. of Computer and Info. Science
Date: Tue, 29 Sep 1992 16:23:45 GMT

In article <oem4u5y00VpbI5Y1ZC@andrew.cmu.edu> jb8n+@andrew.cmu.edu (Joseph E. Beck) writes:
>
>Oh well, it was nice while it lasted.  Mike's back now.  
>

	Gosh, I wuv you too....


>In the U.S. taxpayers pay to support boards like this and there are
>rules of etiquette that are followed.  This board isn't "free",
>everyone is paying for it.  I don't think it's a large request to ask
>someone to space their posts for better readibility (especially when
>the person admits they're doing it just to annoy people).
>

	I can see how it irritates folks.  And perhaps I am wrong
to insist there be no strictures placed on someone's style.

	But I find triple spacing much less offensive than the
sniding derision normally poured forth in its place.  I don't
protest that, because people have the right to free speech, even on
the net.  I consider the spacing of his post to be just an 
extension of that right.

	But it doesn't matter anyhow.  I mean, what a petty thing
to quibble about.  I'm sorry I bothered mentioning it, and I promise,
you'll

never

see

my

posts

triple

spaced.... 



	-Michael (Be on the lookout for a stranger in your midst, CMU,
		one of your own has betrayed you, revealing the secret
		locations of your hidden labs...  it is only a matter
		of time... )
Newsgroups: rec.games.netrek
From: leesj@sgi.elec.uq.oz.au (Brett Watson)
Subject: Looking for dec client binary
Organization: Prentice Centre, University of Queensland
Date: Tue, 6 Oct 1992 01:35:36 GMT

Hi all,

Does anyone know where I can get a hold of a
client binary for the Digital 5000 workstation
series?
I found a udp client binary at pittslug.sug.org
for the DEC's but it's only for the bronco server
(and I'd like to play at other places, the wait queue
on bronco always seems to be there). 

I'd appreciate it if someone could let me know of
an ftp site that might have one.

Thanks in advance,
Simon.


-- 
leeSJ@s1.elec.uq.oz.au

"Kirk to Enterprise -- beam down yeoman Rand and a six-pack."

Newsgroups: rec.games.netrek
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Subject: Re: Flame on botelle + possible INL server bug + Re: Results of 4pm Clue Game
Organization: School of Computer Science, Carnegie Mellon
Date: Mon, 28 Sep 1992 21:05:17 GMT

FreeKill writes
> 

> Whoa, Rob.  I was awake for roughly 30 hours when we started that game, 
> and I was hallucinating less than you.  I seem to remember it being 12-8 
> at half and staying that way for a while.  Only in the very beginning 
> and the very end were we ever near our core.  Also, our team lost a 
> couple planets after your impressive ogg on our GHOSTBUSTED base.  It 
> still took a couple waves to kill him off....  I think had we have kept 
> our base, the game would have had a closer outcome than how it ended up.

I got alot of sleep, incidently.  When I meant core, I meant a non-front  
line battle.  We didn't get them to their core (until the end) and I  
didn't expect to hold their two argris forever.  It was a SOLID win,  
however.  You were never in contention.

The base ogg was 4 ships that happened to be there.  You never mentioned  
he was ghostbusted (at the time), and I don't remember him not firing.   
You said he was ghostbusted later, and I tried to free the slot, when  
justin said 'kill R3', so I freed slot 3...this was freekill (captain)  
rather than wreck...and that hosed the game.

> I will agree that Duck wasn't the primary factor that you won, but he 
> did have a large effect, as he was about the only other planet taker 
> besides Yea Boy!!!!! 

Noo...I NEVER take planets...not me...uh uh.

> It was, however, an extremely good game.  Given a couple more 
> scrimmages, we may be able to manage a tie...
> 
> Also, the 4pm game wasn't 15-5.  I seem to remember it being 12-8 at the
> end.  Perhaps if Justin and I didn't decide to ogg the base for no 
> reason, our team would've done better.
> 
> Brian

Certainly not...the 4pm game was 12-8...I was on your team for that  
one...and it was EVERYTHING i could do to bring us back.  We were getting  
crushed until I started taking planets.

Rob
aka Spaceace!
From: sjsmith@cs.umd.edu (Stephen Joseph Smith)
Newsgroups: rec.games.netrek
Subject: Re: INL Proposal:  Coaches
Date: 28 Sep 92 15:26:33 GMT
Organization: Dept. of Computer Science, University of Maryland at College Park

botelle@eniac.seas.upenn.edu (Justin Botelle) writes:
>I've been putting this off, because I know that the chance of it passing
>is probably pretty little (I'm sure Steve will find some stupid reason
>to bitch about it), but here it goes.

Eh?  Am I the "Steve" in question?

Anyway, I think ninth-slot noncombatant is a good idea.  I judge it not
bloody likely to make it into the fall INL server.  Maybe someone who 
likes this idea should set up a server somewhere, and we'll see how it
plays?

(There are two possible modifications.  One is relatively easier: just
give the ninth player a galactic map, no tactical, and allow message sending.
The other is harder: switching between player viewpoints seems non-trivial,
and if someone wants it, they should probably write it.)

- Gamera
From: bellew@pixmap.seas.upenn.edu (Douglas V Bellew)
Newsgroups: rec.games.netrek
Subject: Re: BOGUS CHARACTERS ALLOW SCUMMING :(((
Date: 29 Sep 92 22:00:17 GMT
Organization: University of Pennsylvania

In article <1992Sep29.035601.16359@murdoch.acc.Virginia.EDU> wk5w@luca.bme.Virginia.EDU (William Thang Katz) writes:
>
:>botelle@upenn should be banned from the INL.  I saw what I think is the
:>Now I truly know that rank != skills because of this kind of bull.
:>If Justin can't control his account, ban his user-id.  This is bogus and
:>unacceptable.  

Bummer... He might have to use one of his other accouts.

:>If you don't like this criticism, to hell with you.  This was
:>on discovery.  I think bronco/rwd4 not refuse single ID's for multiple ships.
:>This is a good justification for that restriction.

I personally don't see the connection between the play on Discovery and
the INL, but I do know that the restirction on Bronco is highly annoying.
We have only 3 different machines here that run "X" with a bunch of 
X terminals off of them.  This means we can only have 3 people able to get
into bronco at any one time, even though we can have possibly 12 or 13.

:>Angry as hell,
:>Vorpal Gandhi

	Doug
	Vampyre
	guest!
From: beorn@elk.Berkeley.EDU (Beorn Johnson)
Newsgroups: rec.games.netrek
Subject: Re: INL Victory Condition Proposal
Date: 27 Sep 1992 23:24:10 GMT
Organization: UC Berkeley
Distribution: world
Reply-To: beorn@berkeley.edu
NNTP-Posting-Host: elk.berkeley.edu

Craig Boas <cb39+@andrew.cmu.edu> writes (<oelVpmy00VAvAGdkgf@andrew.cmu.edu>):
   [ ... ]
-  
-  Solution:
-  
-  	Make the victory conditions genocide *OR* twenty planet-hours.


You have my vote!  Or, if I'm out of order, I second this proposal.  Though
I think I would modify it slightly such that scores within, say, 5% of
each other are officially a tie.  That is unless you really go full out
and count points, not W-L record.

	Beorn
	(aka Snidly)
From: paulsen@eniac.seas.upenn.edu (FreeKill)
Newsgroups: rec.games.netrek
Subject: Re: Illuminatus News
Date: 7 Oct 92 02:58:33 GMT
Organization: University of Pennsylvania

In article <weoTy_200VosEEhUMc@andrew.cmu.edu> tw1r+@andrew.cmu.edu (Timothy C. Worsley) writes:

>	I find MUCUS to be very different from Justin and Brian.  George never
>posts to R.G.N. and seems to write messages as much to entertain as to
>annoy.  Justin and Brian seem to take extreme pleasure in cutting to the
>bone.  When MUCUS says something, it is generally too rediculas to be
>really offensive.

I agree. Comparing either of us to MUCUS is an insult to him.  He seems to
be a classy guy.  Except for my borg/spectator/namescum post about the INL,
I've tried mainly to defend myself from Rob on r.g.n.  I don't really
understand why he badmouths me and then seems offended that I defend myself
from his accusations.

BTW: sorry to those who had to hit 'n' a couple times over our posts.  Last
year I was much better at defending myself via email.  I'll try to return
to that medium once again.
  
>	Anyway, it will be interesting to actually meet Justin and Brian.  I
>wonder if Mike is going to go insane again.  I hate it when he flips out.

From the times that I've chatted with Mike via email and in games, I think
he's either mellowed out or just doesn't hate us anymore.  I found out that
I live less than 10 blocks from him in NYC and hope to meet him sometime
soon.

>>	While they are here, we must introduce them to our prototype halftime
>server so they can
>>realize how wrong they are about INL halftime.

Are there cheerleaders? :-)

>	This is the same reason that I think that the flight recorder should be
>not only allowed in games, but improved and encouraged.  While I didn't
>get much out of watching it, I'm sure that there is a lot to be gained
>from such a device.

I agree.  It's also unfortunate that few people outside of CMU even knows
that it exists.

>ZZnew guy
>Ringman -- Official conspirator of Xgolems

FreeKill
God, I can't believe I actually agree with someone...
From: botelle@pixmap.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: What is chi's email address?
Date: 5 Oct 92 22:57:15 GMT
Organization: University of Pennsylvania

Any takers?

Justin
Newsgroups: rec.games.netrek
From: isae@IASTATE.EDU (ISU Boy !!!!!)
Subject: Re: Official INL 3.0 Binaries
Reply-To: isae@IASTATE.EDU (ISU Boy !!!!!)
Organization: Iowa State University
Date: Wed, 30 Sep 1992 04:14:57 GMT

In article <1ab6g5INN9n3@agate.berkeley.edu>, tom@soda.berkeley.edu (Tom Holub)
writes:
> In article <90866@netnews.upenn.edu> paulsen@eniac.seas.upenn.edu (FreeKill)
writes:
> )
> )Sadly, this person dropped out from ISAE after too much netrek playing.  Let
> )that be a warning to all nettrekkers.  He did say that he was gonna leave
the
> )borg to ISAE as is farewell gift.
> )
> )BTW: the player's name was Scout Popcorn
> 
> Roger Wong was kill 10.25 for XtrekII.
> 
> He's now hanging out in England and sends me mail every now and then.  

  Really? Could you please send me his e-mail address??  Thanks!
  I would like to make things clear. 
  I wouldn't bee too surprised to know there is indeed a blessed borg
  here around ISU (I head it before too), but it has nothing to do with me.
  period.
  I shall be following all the posts regarding this and will try to
  clarify it; I don't want my name, or username, to get spoiled for 
  the craps I have nothing to do. 

> Popcorn was cool, I always enjoyed playing with him.  It doesn't
> suprise me that he had a blessed borg; he did have reserved.c for
> t-bird, I believe, and he wrote the solaris borg (which doesn't
> respond to the pig call).
>  -Mojo

  Just want to say this...
  He had written that simple solaris borg BEFORE he got reserved.c for t-bird.
  And before he left, I had been officially given reserved.c to bless 
  panther server. Therefore, if I did want a blessed borg I would not need
  his solaris borg codes or his reserved.c


-Rony
 isae@IASTATE.EDU

  
Organization: Senior, IM - H&SS Track, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sun, 27 Sep 1992 16:45:38 -0400 
From: Craig Boas <cb39+@andrew.cmu.edu>
Subject: INL Victory Condition Proposal

Hi All!


Problems:

	The current INL victory conditions allow a team which is temporarily up
by a small margin to win a close game which they may have been losing
the majority of.  Also, unbalanced games drag on into useless LPS's. 
Finally, overtime is fine if nobody has any committments after the game,
but the game has the potential to run way over if the teams are evenly
matched.

Solution:

	Make the victory conditions genocide *OR* twenty planet-hours.

Explanation:

	That is to say each tick a planet gives one "point" to the side which
owns it.  A team which owns 10 planets gets 10 points per tick.  Each
"point" means the team owned a planet for a tenth of a second (if I
understand timing in netrek correctly).  When you accumulate 72,000
points (that is, the number of ticks you'd accumulate from owning 10
planets for two hours) you win.  The server could post the current
percentage victory points to the all board every 10 minutes, at anyone's
request, when any team reaches a 5% mark, or any other agreed upon
interval.

	Thus, if both teams do nothing, the game will be tied.  In a game where
planets bounce back and forth, the team that held the advantage most of
the time will win (as they should).  This eliminates the last minute
push, overtime, and other artificial things induced by the timer.  This
is also a much more accurate indicator of actual winning.

	I have considered several modifications to this, including awarding
more "points" for agris and planets with resources, but decided against
this because they help the team win in their own right.  I really
believe that this could work and without too much server reprogramming
(just incrementing a counter really).  This would correctly attribute
credit for independent planets (to nobody) and I believe make a lot of
people happier than the current victory conditions.

	Other advantages to counting score this way is that games can be
compared between different teams more easily (ie: at your 100% victory,
was the enemy team at 30%, 50% or 98%?).  In addition, this would make
unbalanced games which degenerate into long LPS's get over with much
quicker (since after a little over an hour of owning 19 planets) the
game would end.


Admiral Balton
Newsgroups: rec.games.netrek
From: gosselin@ll.mit.edu (Dave Gosselin)
Subject: Request: Blessed Client Documentation
Summary: New Clients, Docs
Organization: MIT Lincoln Laboratory
Date: Wed, 30 Sep 92 12:17:49 GMT

I have a quick request, could the client builders put a list of
commands/.xtrekrc options with the code.  I know all the basics but
with new clients being built like the newest sun version with visible
tractors and show speed, or the (glaxay?) client which had cloak on
and cloak off, it would be nice if along with the binary there was a
short Readme file. It could even just list new features.  It's not
that hard to do, I know I generated one while I was hacking with the
client.  Thank you, I've enjoyed your work. I just wish I could fully
enjoy it.  It's actually kind of sad that most borgs have more
documentation available than the blessed clients.

Netrek Service Announcement: New players don't use borgs, you are only
                             hampering your netrek growth.

dave
aka: Tom Servo, Crow T. Robot, BermudaTriangle, soma
gosselin@ll.mit.edu
Newsgroups: rec.games.netrek
From: exodus@IASTATE.EDU 
Subject: Re: IAState team borgs way to victory! Film at 11...
Reply-To: exodus@IASTATE.EDU
Organization: Iowa State University
Date: Tue, 29 Sep 1992 04:38:40 GMT





  Redshirt is right. People ought to take that seriously, not as a handicap.
That scout team was nastier than h*ll. Their response time was incredible. Just
keep laughing bozos, you'll probably end up getting beat by that scout team. I
don't think they do it just for laughs.




"You haven't known hell until you've been ogged nonstop by 8 scouts" -


				Exodus
From: jgr@ecl.psu.edu (Jim Reisman)
Newsgroups: rec.games.netrek
Subject: An extra-special playoff system
Date: 30 Sep 92 07:44:05 GMT
Organization: Engineering Computer Lab, Pennsylvania State University

tom@soda.berkeley.edu (Tom Holub) writes:
> Intercollegiate Netrek League Rulebook
> 
> [...]
>
> 7) At the end of the season, there will be a playoff between the top
>     teams.
> 	a) It is undecided at this time (9/26) exactly how these teams 
> 	   will be chosen.  At-large teams will *not* win all tiebreakers.

  How about a taking a poll of the team captains after the season
with the top 4 teams playing off. :)

  Afterall, the captains are good sportsmen one and all and surely would 
give an objective evaluation. :) :)

 (Could you imagine the bloodletting afterwards in rgn?  ;) )

Jim Reisman
Ikko-ikki
Gentlemen Farmer

P.S. But seriously folks, what's taking the start of the International 
     Netrek Hockey League so long?  (Hockey...??)
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sun, 27 Sep 1992 21:47:22 -0400 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: SS vs XG scrimage
	<Bv984H.8vL.2@cs.cmu.edu>

Excerpts from netnews.rec.games.netrek: 27-Sep-92 Re: SS vs XG scrimage
Robert Hill@norman.VI.RI (3913)

> Well, it was still 7-8 until about 10 minutes into the game, Non-Stop!!  
> showed up...Yupa (who had only played twice in a month and a half) subbed  
> out for Tomato Boy (Videodrome).


	If you want to call it 7-8, that's OK, but I came in late and began the
game by wandering about in Ori space until ray showed up.  I posted this
to the ALL board.

ZZnew guy
From: mj1g+@andrew.cmu.edu (Michael Juster)
Newsgroups: rec.games.netrek
Subject: Re: Flaming UPenn'ers is Fun!
Date: 6 Oct 92 02:39:51 GMT
	<1992Oct5.054926.24128@pasteur.Berkeley.EDU>
Organization: Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.netrek: 5-Oct-92 Flaming UPenn'ers is
Fun! Steve Von Worley@cory.Be (1865)

> >Who's on OTR? 

> chi
> Warlock
> Shin
> G
> Drewski
> Grendal
> Infidel
> Sandia
> Grey Elf
> woof
> speechless
> D-MAN
> Scoutmaster
> Araman


And don't forget gc00.

-Mike
Admiral chi
Slick - Co-Captain of Off The Top Rope
Newsgroups: rec.games.netrek
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Subject: Re: SS vs XG scrimage
Organization: School of Computer Science, Carnegie Mellon
Date: Sun, 27 Sep 1992 20:49:26 GMT

>  ZZnew Guy writes
> 	Side Salad asked that this game be a scrimage before it was
> played. It's possible that they would like to change their minds now.

No...we agreed it was not a the real game.  Of course, this was because we  
were down 2 players at the beginning, and I thought we'd have no chance  
against you missing them.  I was pleased by our comeback.

If we'd have lost, it wouldn't have counted.  Since we won, it doesn't  
count.

"We are better than you?" --Of course we are...:-)

And ZZ was just talking to me about how I had no arrogance in me last  
night :-).

Rob
aka Baconbits Boy
Newsgroups: rec.games.netrek
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Subject: Flame on botelle + possible INL server bug + Re: Results of 4pm Clue Game
Organization: School of Computer Science, Carnegie Mellon
Date: Sun, 27 Sep 1992 00:24:02 GMT

Justin Botelle writes
> In article <1a2lvoINN3p4@moe.ksu.ksu.edu) bav@hobbes.ksu.ksu.edu (Brick  
> Verser)
> )writes:Statistics from the 1 hour game played on INL.KSU.EDU at 4PM EST 
> )Saturday follow.  Feds ended up ahead by something like 14 to 6.  Much 
> ) fun.We're gonna have to work on a strategy to shut down Rob (thanks 
> )for organizing the games, but quit taking my planets).
> )
> )R1 Hector            1   2   2   56  20   3   7   1   1  60   0   0  17
> )Rc FreeKill          4   2   7   45  15   3   5   0   0  45   0   0   8
> )Rd Streaker          2   3   0   16   6   0   0   0   0  14   0   0   5
> 
> This is what happens when my wife shows up in the game.  None of us 
> really] played seriously.  Then again, we weren't really playing 
> seriously before then.  It's pretty hard to concentrate when she's 

Naah...I just think y'all sucked.  Army hotel streaker and all :-).
> telling me how stupid EEK's and Passing Wind's names are, and that she 
> thinks Nancy should use Nancy instead or something.
> 
> Well, at least she watched (the first time :)

Well, it seems your wife is as opinionated as you are.  Did you ever think  
your comments to ALL were hurting people's feelings?  Did you think that  
you were disturbing the game?  I don't care if you weren't playing  
seriously, but jesus, why be such a goddamn asshole?  If it isn't one  
thing, its another, and it gets really old.

As much as I try to like you, justin, there are so many times when you are  
just too damn annoying.  I really think you don't try to be this way, and  
that you think you are being funny.  You probably don't give a damn about  
what people think, but I honestly hope you TRY not to be such a f*cking  
asshole in the future.

> Justin
> (hey, where are the Side Salad + Duck Dodgers stats -- if you didn't 
> have him, it would have been dead even)

I disagree.  Duck played excellently, but he was not the winning factor.   
We had you soundly beaten.  You made some impressive stabs, but you were  
never winning (after the first 2 or 3 planets) and were pinned to your  
core for the majority of the game.

There were no stats...when I murdered the server, by xtkilling freekill  
instead of wreck to free his slot, there was NO way to unpause the game.   
I ran the end_tourney script, but no stats were recovered, as far as I  
know.

Lastly, there should be some addition to the INL server that allows teams  
to change captains...what if the captain gets ghostbusted?  during a  
pause?
From: sjsmith@cs.umd.edu (Stephen Joseph Smith)
Newsgroups: rec.games.netrek
Subject: Re: INL play - PLEASE READ (esp INL reps)
Date: 29 Sep 92 04:36:13 GMT
Organization: Dept. of Computer Science, University of Maryland at College Park

paulsen@eniac.seas.upenn.edu (FreeKill) writes:
>hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:
>)Honor is key here.  If a team has no honor, then let them die.

>I agree that it's key.  However, given the ease to just make a reserved.c
>for INL and a new client, I'm confused on why it's not done.

Let me make it really clear to you.  It's quite simple.

Say we make a new reserved.c for the INL server.  Who gets the INL server?
The INL server gods.  Who are the INL server gods?  Generally, each team has
an INL server god as one of its members.  Thus, who has access to the new
reserved.c?  Every INL team.  Thus, who can make a new "blessed" borg?  Every
INL team.  Thus, what's the point?

- Gamera