HDTenEightyP/NetNews huggingface dataset:
From: knepley@CS.ColoState.EDU (Ranseus (Jim Knepley))
Subject: Re: Best soundcard for a non-audiophile
Date: Wed, 06 Jan 1993 05:55:05 GMT
Organization: Colorado State University
Keywords: Gravis UltraSound(GUS), SoundBlaster, Thundercard, games, educ. SW

In article <1993Jan5.175842.12982@informix.com> craigbr@informix.com (Craig Browning) writes:
>Are these sound improvements heard for what appears to be the large majority
>of games, that only have AdLib/SoundBlaster compatibility for you to use,
>or are they only heard for games you can find that are written for the Gravis?
>
>i.e., is there an better sound to the Gravis than the Sounblaster, when
>played with games that only support Soundblaster?

This is a hot point of contention.  The only answer that I can honestly give
is "most of the time."  My analysis is this:

Newer SB games will sound better than older SB games.  Because the AdLib
was the standard for so long, the SB spent a lot of it's time being an
AdLib with neat digitized demo stuff.  Now that the SB is the standard
there's a lot more digitized sound effects and the FM synth is only used
for music.  It's these types of games that sound better on a GUS.  I've
heard Wolf3d on AdLib, SB (and SBPro), and GUS and the GUS was the best.
Monkey Island 2 and Indiana Jones: Fate of Atlantis also sounded great
since the FM synth is only used for music.  That's the good news.
The bad news is that games (like Gods) that use the FM channel for
sound effects don't alwasys get translated correctly so (using the GODS
example) footsteps suddenly sound like birds.  Not so good.  If you're
just starting in the PC world, the GUS will serve you well; if you're
playing older games, well, it'll do only OK.

>If the Gravis only sounds better with games written with support for Gravis,
>then I think there's a real issue with the limited number of games that
>will sound better with Gravis.

Boy, Star Control 2 sure does sound good, though.

>I got a Gravis to try, and have only been able to use it with the Soundblaster
>mode. I don't want to buy a game I wouldn't otherwise get just to get
>the Gravis sound.

I'm unclear why you want someone else's analysis of the GUS if you have
one of your own.

>Also, it was recommended to put 1MB in the card. How many games on the
>market will use this extra memory for some improvement?

Probably none until Gravis starts shipping with 1MB installed.

Whew, that was a long one...
  Jim
-- 
----- knepley@cs.colostate.edu --------------- Boycott Colorado -------------
 Jim "Ranseus" Knepley |  Avoid rectal-cranial inversion. 
 Programmer, magician, |  "Gun's don't kill, it's those bullet things"   
 computer geek.        |  
Newsgroups: comp.sys.ibm.pc.soundcard
From: irobert4@mach1.wlu.ca (ian robertson U)
Subject: Re: multisound HELP!
Organization: Wilfrid Laurier University
Date: Fri, 8 Jan 1993 13:27:35 GMT
Keywords: multisound

>Is the Turtle Beach Multi-sound Sundblaster or PAS compatible by any
>means??

	I'm afraid not. The sampling hardware on the card is custom (w. the
hurricane architecture 56001 DSP) and the synth section is basically the
"guts" of a Proteus 1/XR (although it does come with a util to re-map the
patches to GM specs).

	Reguards
-- Ian Robertson
irobert4@mach1.wlu.ca

Newsgroups: comp.sys.ibm.pc.soundcard
From: markus@clement.info.umoncton.ca (MARC PAULIN)
Subject: Re: 669 Uploads!
Organization: Universite de Moncton
Date: Wed, 6 Jan 1993 13:57:02 GMT

In article <1993Jan6.012906.10095@sfu.ca> mtichy@fraser.sfu.ca (Martin Tichy) writes:
>From: mtichy@fraser.sfu.ca (Martin Tichy)
>Subject: Re: 669 Uploads!
>Date: Wed, 6 Jan 1993 01:29:06 GMT

>> >SOLDEST1.ARJ
>> 
>>    [more stuff deleted]
>>
>>         That file didn't make it.  Could you upload it again?
>>         Those 669 files are excellent!!  
> 
>No...uh...I mean yes...uh...well maybe sometime this week.


Ahhhhh.... you can do it..... Martin! Martin! Martin! Go! Go! Go!......
Newsgroups: comp.sys.ibm.pc.soundcard
From: d89-tho@dront.nada.kth.se (Taquin Ho)
Subject: Soundblaster Pro question
Summary: Cannot record sound with SoundBlaster Pro card
Keywords: SOUNDBLASTER, MICROPHONE
Organization: Royal Institute of Technology, Stockholm, Sweden
Distribution: comp
Date: Tue, 5 Jan 1993 22:55:35 GMT


My new Soundblaster Pro works fine, except that it does not seem to pick up
any signals through the microphone and line in jacks. Whatever input I feed,
the sampling from those jacks give absolute silence. Does anyone have any
advice on what I should do to get it to work.

/Taquin Ho

--
----------------------------------------------------------------------------------------
Taquin Ho, Amanuensv. 3/309, 104 05  Stockholm.        E-Mail: d89-tho@nada.kth.se
Royal Institute of Technology, Stockholm, Sweden

 "Like flies to wanton boys are we to the Gods, 
			they kill us for their sport." - W. Shakespeare
----------------------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.soundcard
From: gothic@mits.mdata.fi (Mika Lepp{l{)
Subject: Problem with PAS-16 and Star controll 2
Organization: Microdata Oy
Date: Mon, 4 Jan 1993 22:30:05 GMT

I have a problem with PAS-16 and Star controll 2. I just don't get any
sound from PAS. The game mutes the soundcard and I'll have to reboot pc
to get it work again.
From: spader@elmer.cs.mcgill.ca (Yoo-Shin LEE)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: playmidi and volume control
Date: 7 Jan 93 15:53:10 GMT
Organization: SOCS, McGill University, Montreal, Canada

HI,

Has anyone else had problems with controlling volume with the
"playmidi" program?  Eg. "playmidi -v32 tocatta" and "playmidi -v0  
tocatta"  produce the same the exact same sound level.  In windows
the volume control works.  What's up?

ALSO:  The amplified line out sends static and clicks now and then.
In wolfenstein 3d in mission 6 I get clicking.  (I am using the -o2  
option).  I also seem to get "noises" when I use headphones and
access the disk drive.  ANyone else?

well I really like this board although I think we should have a separate
gus board.

bye.

spader@cs.mcgill.ca
Newsgroups: comp.sys.ibm.pc.soundcard
From: ptran@sciborg.uwaterloo.ca (Phat H Tran)
Subject: Re: GUS vs. PAS 16
Organization: University of Waterloo
Date: Mon, 11 Jan 1993 00:19:03 GMT

In article <1io3g7INNrl4@gap.caltech.edu> brent@cco.caltech.edu (Brent R. Eubanks) writes:
>I am in the market for a sound card to replace my aging SB.  How does
>the GUS stack up against the PAS 16?
>
>Specifically:
>
>1) Which one does better emulation of SB sound effects.

The PAS-16, since it is an FM-based soundcard like the SB.

>2) When one is better for digitalizing and manipulating sound files?

Currently, I would say that the PAS-16 has better software to do digitizing
and editing of sounds.

>3) Does PAS 16 have a native mode (beyond the SB emulation) like GUS
>does?  (I haven't been able to get a straight answer on this one.)

The "native" mode of the PAS-16 is nothing more than a SoundBlaster with
Stereo FM synthesis and dual 16-bit DACs.  

>4) If PAS 16 does have a native mode, which one (PAS 16 or GUS) is
>more frequently and commonly supported?

The PAS-16's "native" mode is more widely (and easily) supported since 
it is not much different from the SB.  

>5) I am running OS/2 2.0 (will be v 2.1 when it is released).  Which
>card gives better support?  Do either of them have OS/2 drivers out
>yet?  Are any likely to be forthcomming?

Neither Mediavision nor Gravis have OS/2 support high up on their lists
of priorities.

>6) Does either card have compatibility problems with OS/2?
>

The GUS's SB emulation depends on a special driver that doesn't seem to
work in OS/2's DOS boxes.  

Despite answers that seem to put the PAS-16 in a much better light than
the GUS, the GUS is a much superior card.  The PAS-16 is more compatible
with the old standard because it *is* essentially using the technology of
the old standard.  The GUS uses technology that has never been seen in 
the low-end bracket before, and requires a totally different approach to
program compared to the SB/PAS-16/etc.  It will take a few months for the
software to catch up with the GUS's hardware. 

Phat.
Newsgroups: comp.sys.ibm.pc.soundcard
From: dalessio@rtsg.mot.com (Mario D'Alessio)
Subject: GUS - Some questions before I buy
Summary: GUS: Please answer these questions
Keywords: gravis ultrasound soundcard gus
Organization: Motorola Inc., Cellular Infrastructure Group
Distribution: usa
Date: Tue, 5 Jan 1993 19:16:34 GMT

I'm fairly set on purchasing a Gravis Ultrasound.
But first, I would like to ask a few things:

1. Does it support sound recording?

2. What is the best configuration to get? Are there
   different amounts of RAM, features, etc.  I would be
   using the card mainly for games and some sound recording
   (nothing professional).

3. What is the cost?

4. Where is the best place to purchase it?

5. Anything else I should know?

Thanks in advance.

Mario


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X-Star-Trek-Quote: He's Dead Jim.
X-School: Penn State University
X-Nickname: <<APOCALYPSE>>, Lord of Destruction
Organization: Penn State Star Trek club
Date: Thu, 7 Jan 1993 09:20:31 EST
From: Matthew E. Bernold <MEB117@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: SB 4.0 Problems
 <1993Jan7.055846.1871@debbie.cc.nctu.edu.tw>

In article <1993Jan7.055846.1871@debbie.cc.nctu.edu.tw>, u7811091@cc.nctu.edu.tw
(Bibo) says:
>
>scoh@ac.dal.ca wrote:
>: In article <1993Jan4.122153.29737@fokus.gmd.de>, mhs@fokus.gmd.de
>(M.Schmeil)
>writes:
>: > so i bought this SB 4.0. compatibility and price were the main-reasons.
>: >
>
>If I am right, the SB4.0 is not from creative lab.  They just
>release a SB2.0, and no more.
>
As I said in a previous article, I read about some cheap, knock-off clones of
the SB a few months ago in this group.  These cards were NOT made by Creative
Labs.  The SB 3.0, and the SB 4.0 (Or SB-Pro 3.0 and SB-Pro 4.0...can't
remember which) are just clone cards NOT from Creative Labs.

Disclaimer: I am not in any way a Creative Labs supporter, I merely wish to
            see a company die because of it's own products, not because of
            some clones.  :-)

>                                                        Porco
>
>==================================================================
>IC Yang                                  (u7811091@cc.nctu.edu.tw)
>Room 216, Dorm. 12
>EE dep of National Chiao-Tung University
>Hsin-Chu, Taiwan, ROC.
>

       Matthew E. Bernold             MEB117@PSUVM.PSU.EDU
         <<APOCALYPSE>>                  meb@haydn.psu.edu
Newsgroups: comp.sys.ibm.pc.soundcard
From: kfiedler@opal.cs.tu-berlin.de (Karsten Fiedler)
Subject: PAS 16 / Philips CD ROM Bundle Problems...
Organization: Techn. University of Berlin, Germany
Date: Tue, 5 Jan 1993 12:31:22 GMT


Hi, everybody !

I wonder if someone knows about the kit containing a PAS-16 Board and a Philips
CD-ROM Drive ??? A friend of mine has recently bought one and experienced some
problems with it.. The Card is different to my PAS-16, it has a special Con-
nector for the Philips CD-ROM and there are no jumpers to configure the SB-
section of the card. Looks like it can be soft-configured, but this doesnt seem
to work properly because the card just produces rubbish when recording / play-
ing WAV-files under WIN 3.1. He has tried all IRQ/DMA combinations, but that 
didnt solve the problem.

If anyone also has this version of the card, please email me how you configured
it and which drivers you are using.

Also, I would like to know if there is a tool out there to use the CD-ROM Drive
as an audio-player...the kit didnt contain one of these..


		Thanx in advance, 



					Karsten Fiedler

--
/ kfiedler@cs.tu-berlin.de (SPARC)           / POWER...                     /
/ coreaeja@w203zrz.zrz.tu-berlin.de (SPARC)  /  FORCE...     NETSCAPE !      /
/ coreaeja@w271zrz.zrz.tu-berlin.de (NeXT)   /   MOTION...         	      /

Newsgroups: comp.sys.ibm.pc.soundcard
From: stewarta@netcom.com (Alex Stewart)
Subject: Re: Ultrasound 3D Press Release!!
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
X-Newsreader: Tin 1.1 PL5
Date: Tue, 12 Jan 1993 14:10:56 GMT

Nevermind.. I just read through the articles in the other thread (I hate it
when that happens), and after thinking about it a bit, I can see how you might
be able to get 3D simulation with just two speakers.

-- 
-----------------------------------------------------------------------------
Alex Stewart:         Sysop of YBBS (510) 689-8952 |   This space for rent.
stewarta@netcom.com   .----------------------------'-------------------------
stewarta@carleton.edu | Somebody, somewhere, is offended by what I am saying.
-----------------------------------------------------------------------------
From: d2henan@dtek.chalmers.se (Andreas Henning)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: On GUS memory (question)
Date: 12 Jan 93 09:57:25 GMT
Organization: Chalmers University of Technology, Gothenburg Sweden

stewarta@netcom.com (Alex Stewart) writes:

>Also, you seem to be convinced that the only way to reproduce a piano is to
>sample every note in its entirety.  This is quite simply not so.  The only way
>to _perfectly_ reproduce a piano is to sample every note in its entirety, but
>the whole point of synthesized music is the trade-off between accuracy and
>technical requirements.  You can produce a very nice sounding piano with the
>techniques I described (or logical extensions thereof).  It won't sound exactly
>like the real thing, but if you want that, you can go out and buy a $50,000
>synthesizer.

If I needed the perfect piano sound this discussion is about,
I'd buy a piano.

Just my 2 cents.



Andreas Henning -- d2henan@dtek.chalmers.se
Newsgroups: comp.sys.ibm.pc.soundcard
From: clarkec@fraser.sfu.ca (David Gordon Clarke)
Subject: Cakewalk and GUS
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Sat, 9 Jan 1993 15:12:42 GMT

Can anything useful be done with the Cakewalk demo and just the
GUS (i.e., no midi devices hooked up)?

Dave.
Newsgroups: comp.sys.ibm.pc.soundcard
From: Jay_Daunheimer@mindlink.bc.ca (Jay Daunheimer)
Subject: GUS PatchMan help please!!!!!
Organization: MIND LINK! - British Columbia, Canada
Date: Tue, 12 Jan 1993 16:42:43 GMT

Heres the deal.

I've got the new GUS0012 windows drivers installed. I can't get any midi
wavetable output. I've got the .cfg above the directory where the patches are
stored. I've got the .ini file in the windows directory.

Patchman doesn't show any patches available or load any from midi files.

Documentation says that patchman doesn't work with a certain set of patches.
What patch files do I need?

Someone please help me! The Tech support line at Gravis is not avavilabe for
some reason, I think they have it off the hook.
--
    (_)     |       *******>  Jay_Daunheimer@mindlink.bc.ca  <********
    /o\     | "Reality is 4 those who have nothing better to do"-Dr.L Heimer
  ( )-( )   |   All opinions expressed are mine. Never mind who I work for.
   MCVII    |    - W 60473 G 86582 - W 60426 G 39873 - W 60473 G 70577 -
Xref: sparky comp.sys.ibm.pc.soundcard:6249 comp.sys.ibm.pc.games:29533
From: grtorlba@sumax.seattleu.edu (Jojie R. T.)
Newsgroups: comp.sys.ibm.pc.soundcard,comp.sys.ibm.pc.games
Subject: Re: Gravis UltraSound 3D!
Date: 8 Jan 1993 01:40:18 -0800
Organization: Seattle University
NNTP-Posting-Host: sumax.seattleu.edu

In article <C0J0xq.G1o@iat.holonet.net> jwilbur@iat.holonet.net (Jay Wilbur) writes:
>
>Good News: I was told that there is no board upgrade for the 3d stuff....it's
>all in the driver!
>

So all I need is to buy those drivers and I can use my current GUS?  I'm
just double-checking before I get my hopes up and get all excited.

George


-- 
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 Phone : (206) 781-7622                     USMail: 8728 Phinney Ave. N. #8
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Newsgroups: comp.sys.ibm.pc.soundcard
From: gsanchez@cs.umr.edu (Guadalupe Sanchez)
Subject: Blaster detection
Date: Thu, 7 Jan 1993 05:05:30 GMT
Organization: University of Missouri - Rolla, Rolla, MO


Does anybody know exactly how programs detect a soundblaster on a system?
I've determined that they don't try to access the port specified in the
BLASTER environment variable and they don't call the interrupt that is also
specified in that variable.  It seems the only thing left is the DMA channel.
Could someone explain how a DMA channel works?
Newsgroups: comp.sys.ibm.pc.soundcard
From: dsobiera@silver.ucs.indiana.edu (Damian Sobieralski)
Subject: PC Symphony
Organization: Me organized??  Don't make me laugh!
Date: Thu, 7 Jan 1993 07:53:06 GMT

I recently bought a PC symphony card for my 386. It came with NO
software (driver, etc.) and I cannot seem to get it to be recognized
by the pc. The ad says it is SB music circuitry comp. and AdLib
music synthesizer card comp.  Am I missing a driver for it?  This
is the first sound card I've ever owned so ANY advice would be mucho
appreciated!!

e-mail: dsobiera@silver.ucs.indiana.edu

or reply in net if it won't take up too much time in the newsgroup.

-- 
 -Damian Sobieralski
                    "Danger Will Robinson! Danger!"
        "Your superior intellects are no match for our primitive weapons"
                 "C is for cookie, that good enough for me."
Newsgroups: comp.sys.ibm.pc.soundcard
From: brian@data.NoSubdomain.NoDomain (Brian McNeilly)
Subject: numerous GUS questions ...
Organization: CER-ANS, Bell Canada
Date: Tue, 12 Jan 1993 14:42:30 GMT


I'm not sure my messages are getting out to the net so I'm trying again.

I have just purchased a GUS card and I am having problems with SBOS.

My computer is a 486-33 with 4 MB of memory. I'm not sure whether I am
running with OPTi chipsets or not. The only other expansion card I have
other than my video card and my IO card is an Eliminator game card (I have
disabled the joystick port on the GUS)

1) What are OPTi chipsets and how do they affect the GUS ?

2) I am having a lot of problems with Links386. I tried using a floppy boot
disk to clean out any TSR's but the program crashes when it attempts to make
sounds (When I try it normally - without the boot floppy - the computer
freezes; when I use the boot disk I get "memory fault" pasted on my screen
and a bunch of hexidecimal stuff). What should I do ? (Perhaps someone with
Links386 working could send me the contents of their autoexec.bat and config.sys
files so I could imitate your configuration)

3) Where can I get the latest version of SBOS ?

Thanks very much to anyone who can help,

Brian McNeilly, Ottawa, Ontario

PS E-mail will not reach me normally. If you want to send me E-mail send it to
'tgkester@stam.qe.bell.ca' and make sure my name "Brian McNeilly" is in the
subject header.
From: twong@civil.ubc.ca (Thomas Wong)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: IS THE PAS-16 A *LEMO
Date: 10 Jan 1993 07:04:37 GMT
Organization: Dept. of Civil Engineering, U.B.C., Vancouver, B.C., Canada
NNTP-Posting-Host: sam.civil.ubc.ca

In article <gting.726568775@sfu.ca> gting@fraser.sfu.ca (Gabriel Sii Kuok Ting) writes:
>
>Unfortunately, Gravis does not mail out the software updates. They usually
>leave them on their BBS and on compuserve, and some kind souls usually
>pass it around on the other BBS's and the internet.
>

I disagree with you here. The reason it hasn't released software updates
yet because they are still fixing it up. Until they get version 1 (ie.
1.xx) cleaned up to the state they want, they won't "release" it as the
official end-all-and-be-all of version 1. That's why they are still
coming out with new versions of version 1.xx with fixes, not new
features. I believe they are also waiting for the windows driver and the
new patches to be all done before they start shipping all these new
stuff out the customers, along with the new patches (192 patches) they
promised when you register. But until they are sure everything is
working best it can, and there will be no more version 1.xx of the
software so that the next one to come out will be version 2, they won't
be mailing it just yet. That's what IBM did with OS/2 as well. We've
been downloading fixes and patches for the longest of time. And when
they were quite sure everything works pretty ok, they released the whole
thing as a general service pack with a complete new set of disks. And
now, we are moving onto testing version 2.1 of OS/2. And from the loks
of the Gravis software so far, it seems to be good enough to be shipped
as this "general service pack". SBOS works pretty well now (although it
may need just a bit more tweeking for one or two games left), the
Windows driver does midi in and have a patch manager/loader now....
almost all the questions have been addresses and tried by us who have
download access. They should be mailing us something soon. And I heard
that the new patches are ready and and will most certainly improve what
awesome sounds we already have. Meanwhile, I'm happy downloading (and
perhaps being a tester) just so that I have the latest and greatest and
have a jump on the other owners who have to wait for their disks to come
through the mail... nah nah nah nah nah.... :)

Thomas.
From: captain@tigger.cc.utexas.edu (Bran Muffin)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: MOD player for big mods? (over 700k)
Date: 6 Jan 93 09:29:17 GMT
Organization: UT Austin Computation Center, Unix Services
X-Newsreader: Tin 1.1 PL5

Ben Combee (combee@prism.gatech.EDU) wrote:
: 
: My suggestion is to use a Windows MOD player.  I have played 400-500K mod
: files using WinMOD, and they sound almost as good as the DOS programs.

Where can one ftp a copy of WinMOD?

--
|The opinions expressed above are merely the result of chaotic synapse firings|
|Electrics and electronics work on smoke. If you let the smoke       -   O    |
|out, they stop working.   --   Fight AIDS.  Play safe.                |      |
|captain@ccwf.cc.utexas.edu  (Brian Murfin)  DoD# 0690  nt650gt     \_^___/   |

Newsgroups: comp.sys.ibm.pc.soundcard