HDTenEightyP/NetNews huggingface dataset:
From: "herb chong" <herb.chong@channel1.com>
Newsgroups: rec.games.rogue
Subject: urogue for unix
Date: 26 Sep 92 01:10:28 EST
Reply-To: "herb chong" <herb.chong@channel1.com>
Distribution: rec
Organization: Channel 1 Communications

TM>	Herb Chong (the author) told me about a year ago he was
TM>going to port urogue to the PC.
TM>	urogue is *the* rogue game. Accept no substitutes.

the PC version has been done for a while. what hasn't been done is 
rewriting in C++ and porting to Windows. i have sent diskettes to people 
who sent me SASE with a 3.5 diskette. in fact, there are so few working 
versions of Unix urogue anymore that i wonder if anyone ever got a proper 
copy. (1.03 1/13/87) was the last distributed version for Unix, and it 
wasn't throughly tested. the PC DOS versions are all 2.0. minor tweaks 
were made, but it is basically identical to the last 1.03 version.

Herb....

Herb.Chong@Channel1.com

---
  WinQwk 2.0 a#314  Bathing beauty: A girl worth wading for
--
Channel 1 (R)   Cambridge, MA

Newsgroups: rec.games.rogue
From: psalzman@sfsuvax1.sfsu.edu (Peter Salzman)
Subject: save game
Organization: California State University, Sacramento
Date: Sat, 3 Oct 1992 21:58:17 GMT

I asked this question a while ago, but I'm going to give it a go, since
I didn't get a very good response.

1) Is the save game file somehow crypted to stop people from modifying
     it?

2) If so, how is it accomplished?

Please no half-ass answers.  If you don't know, don't post; people seem
to be prone to talking about stuff they really know nothing about.
(Socrates would be *VERY* mad at you!!)

one last note:  I got source for rogue on a vax ultrix (which is the
system in question), and looked at save.c.  Apparently, the author wrote
his own I/O routines, but these weren't included in the source.  If
someone with a copy of the I/O routine source code could mail it to me,
I'd be appreciative.

ps- did anyone know you can attack diagonally?



-peter

lod!
From: "herb chong" <herb.chong@channel1.com>
Newsgroups: rec.games.rogue
Subject: urogue for unix
Date: 6 Oct 92 16:56:23 EST
Reply-To: "herb chong" <herb.chong@channel1.com>
Distribution: rec
Organization: Channel 1 Communications

AE>Are you still doing semi-active development on urogue?
AE>Do you ever plan to "officially" release urogue?
AE>[All the versions I ever saw had notes saying that the source was not
AE>for release]

no. haven't been doing anything for a while. it may start up again soon 
though. can't release anything other than binaries. it's based on AT&T 
source code, even if the amount is down to about 10% now. even then, 
technically i can't. the original authors have decided not to make a big 
deal about it, but i'm not going to rock the boat either.

Herb...


---
  WinQwk 2.0 a#314  (A)bort, (R)etry, (I)gnore, (S)orry I Asked!
--
Channel 1 (R)   Cambridge, MA

Newsgroups: rec.games.pbm
From: ry@cbnewsl.cb.att.com (ryerson.schwark)
Subject: Re: Out Time Days?
Organization: UNIX System Laboratories, Summit, NJ
Date: Wed, 30 Sep 1992 19:29:55 GMT

In article <texdude.717877554@cs1.bradley.edu> texdude@cs1.bradley.edu (Philip Allen) writes:
>I remember that some time ago (about six months), someone wrote a review on
>a PBM called Out Time Days.  I finally joined it, and I was curious if
>anyone else plays it.  So, if you're currently playing OTD, drop me a line.


I play Enforcer Sharrow of the Black Guard, and Meara Mirago, a significant
player in the FREGA is also on line.  I know of many more accessible by
email.  What are you interested in?

Ry Schwark
ry@usl.com
From: laramee@CAM.ORG (Francois-Dominic Laramee)
Newsgroups: rec.games.pbm
Subject: ADVERTISEMENT: New commercial PBM Hockey game starting
Date: 1 Oct 92 02:20:49 GMT
Organization: Communications Accessibles Montreal, Quebec Canada

This message contains information on a new commercial Play-by-Mail game
  simulating the sport (and the industry) of Professional Hockey. If you
  are not interested or do not want to read commercial material, hit 'n'
  now.








The World Electronic Hockey League/Ligue Mondiale de Hockey Simule is a PBM
  game of hockey. Players are the owners, general managers and head coaches
  of a franchise in a 36-team simulated league.

Each team plays a 40-game schedule (all games are simulated on a custom-made
  software system) and playoffs. Each player creates his own team from a 
  pool of abstract resources. The WeHL does not use or reflect the results
  of any real-life pro hockey league: this is purely a simulation.

Players can determine their team's strategy for each of the 40 games, train
  their Virtual Players, make trades, publish Press, ... They also receive
  detailed accounts of all of their games, scouting reports on their 
  upcoming oppoennts, ...

Turnaround times vary between 2 and 4 weeks, depending on the individual
  league.

The WeHL was playtested on the Net for two full seasons.

The WeHL is available in English and French. I am the author of that game.

For more info, a rulebook and a copy of the startup package, send your name
  adress and a check or money order for 3$ CANADIAN to:

Photon Simulations
PO BOX 1412, Station B
Montreal, Quebec, Canada
H3B 3L2

-- 
Francois-Dominic Laramee, Game Designer Extraordinaire (and good-looking too :)
President, General Manager, Brain Trust and Janitor, Simulations Photon enr.
President of the World Electronic Hockey League EMAIL: laramee@cam.org    
Newsgroups: rec.games.pbm
From: dwagon@nella5.cc.monash.edu.au (Dougal Scott)
Subject: Re: Programming a PBM game: What language is best?
Organization: Monash University, Melb., Australia.
Date: Mon, 28 Sep 1992 05:55:18 GMT

dani@netcom.com (Dani Zweig) writes:

>sjs28257@uxa.cso.uiuc.edu (Steve Stelter):
>>I guess the subject line says it all, really.  A friend and I have gone
...
>>suited to this sort of thing.

>It depends on the game, of course.  If your game is like most of the pbm
>games I've played, I'd strongly recommend an object-oriented language,
>possibly C++.  The nature of these games -- very data-intensive, with a
>great deal of semantic and procedural information associated with the
>'pieces' -- makes them a dream application for object-oriented design
>and implementation.  As a second choice, especially if your game is

I would have to agree totally with this. I originally wrote Celestial Empire
in `C' a number of years ago, and I am now rewritting the whole thing again in
C++. Its very clean to program in, and I know of heaps of bugs in the original
code that would not have occured if I had written in C++ from the start. One
major advantage of C++ is that it forces you to think more in the design stage
rather than just pouring code into the editor. 

The design stage is vital in all programs, but especially in PBM games. Don't
think about coding unless you have a good design worked out. Again when I
first did CelEmp, I skimped on the design phase, and have subsequently had to
write lots of code to work around defficiencies in the design.
-- 
Dougal Scott-Dougal.Scott@fcit.monash.edu.au  Faculty of Computing & Info Tech
I am eager for the pleasures of the flesh more    Monash University, Caulfield
than for salvation, my soul is dead, so I shall            Victoria, AUSTRALIA 
look after the flesh. -Carmina Burana
From: aesba2sf@dct.ac.uk
Newsgroups: rec.games.pbm
Subject: Re: Quest Talk Priest's Skills
Date: 2 Oct 92 12:48:27 GMT
Organization: Dundee Institute of Technology


	In referance to the question of raising the skill of priests

	i have found that it is required that you use two or three

	P0 every turn and also that sometimes praying to a god is

	bad news.

	if you have been without a skill increase for more than

	a few turns you would most likely have to do five or six

	P0 for a number of turns until your priests start to increase


	Another way for your priests to increase there skill is to 

	purchase religious books which can be found in some cities for 

	a measly 5000 gold



			how about some more replies to quest eh!


				steven fairley

					quest game 5

						ansalons adventurers
						nadir-knights
						midkemian mercenaries
Newsgroups: rec.games.pbm
From: jas@rdii.com (Jim Smith)
Subject: Duelmasters: Need help with first roll-ups.
Followup-To: rec.games.pbm
Keywords: Duelmasters
Organization: Racal-Dana Instruments, Inc.
Distribution: US
Date: Tue, 6 Oct 1992 16:39:48 GMT

After reading all the interesting discussions on the net about Duelmasters, 
I had to find out for myself if it is really as fun as it appears to be.
I called up RSI and within 3 days I had a set of roll-ups in my hands, but 
I am not really sure how to handle them.  I've read the FAQ, watched the DM
posts for about a month and have asked RSI for a copy of the Red Book, (which 
I thought I would get with my roll-ups and didn't, :-( ) so I thought I'd
post the roll-ups and see what the net had to say.  

I would prefer designing my characters for the long term, but none of these 
really have the right combination of WT & WL for a long term character 
(assuming my understanding about the importance of WT & WL for long term 
characters is correct.)  Any suggestions, however, would be much appreciated.

Here are the roll-ups:

17-15-5-7-14-6-6
This one looks like it would make a Basher at 17-15-5-13-15-7-12,
or should I not worry about the DF and make increase the ST?

10-4-9-10-13-15-9
Since the CN was so low, I was thinking a PR with 10-4-9-16-15-15-15,
but I don't think he would last long.

5-10-12-5-16-9-13
Great WL but horrible WT.  Maybe a PS at 5-11-12-11-19-9-17?

8-10-7-13-7-15-10
6-10-12-9-12-10-11
I haven't a clue what to do with these last two.

Also, should I request a specific arena, or just let fate take it's course?
Are some arena's better for beginners than others, or are they pretty much
all the same?  Any advice would be appreciated.  Thanx in advance and I hope
to see you all in battle soon.

Jim
--
jas@rdii.com                 | "If you put tomfoolery into a computer, nothing
James A. Smith, Sr. Engineer | comes out but tomfoolery. But ... having passed
Racal-Dana Instruments Inc.  | through a very expensive machine, ... no one
POB C-19541 Irvine CA 92713  | dares criticize it."  Pierre Gallois

-- 
jas@rdii.com                 | "If you put tomfoolery into a computer, nothing
James A. Smith, Sr. Engineer | comes out but tomfoolery. But ... having passed
Racal-Dana Instruments Inc.  | through a very expensive machine, ... no one
POB C-19541 Irvine CA 92713  | dares criticize it."  Pierre Gallois
Newsgroups: rec.games.pbm
From: dani@netcom.com (Dani Zweig)
Subject: Re: LEGENDS questions
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Distribution: rec
Date: Fri, 2 Oct 1992 20:49:08 GMT

baidins@barney.cis.udel.edu (Juris Baidins):
>1) Do city walls provide extra magic resistance to troops ?

No.
What's that you say?  You want me to go into more detail?
Okay.  No, absolutely not.

>2) In Realms of the Immortals, does Masinome have something
>   against Maratasen priests of his, I have tried to get above
>   level 6, but no luck even though the result states,
>   that the priest thought that training was an easy task ?

To the best of my knowledge, you've just been unlucky.  You had
an 80% chance of success.  How many times have you tried?

-----
Dani Zweig
dani@netcom.com

Roses red and violets blew
  and all the sweetest flowres that in the forrest grew -- Edmund Spenser
From: dani@netcom.com (Dani Zweig)
Newsgroups: rec.games.pbm
Subject: Re: Silvercoat+Grenade
Date: 30 Sep 92 22:47:46 GMT
Article-I.D.: netcom.1992Sep30.224746.23670
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

K331280@ALIJKU11.BITNET (Mike):
>1: Blood of Silvercoat:
>   You will get the same status as the Runemaster spell ID 186 gives to
>   a character. But if you have it in use the character will get +10 Dex,
>   +20 Con, +5 Influence, +3 Magic and Special Resistance and you will
>   regenerate +1 SP and save 2 SP. Limits: You dont have to be a Nagashun
>   believer or a Child of Chaos-Status.

Please clarify: Do you mean that worshipers of Nagashun and Children of
Chaos *can't* use this item?

advTHANKSance.

-----
Dani Zweig
dani@netcom.com

   God helpe the man so wrapt in Errours endless traine  -- Edmund Spenser
From: ben@abby.chem.ucla.edu
Newsgroups: rec.games.pbm
Subject: Re: Duelmasters: Need some help!
Date: 5 Oct 92 13:50:41 GMT
Reply-To: ben@abby.chem.ucla.edu
Organization: Department of Chemistry, UCLA

I have a Warrior in Aman-Tae (63)
PR -- 10-13-5-17-17-5-17 w./ 6 Wit comments.  He's 0-4.  (love that long
term potential...)

Ben Hitz
hitz@cuhhca.hhmi.columbia.edu
From: mcsdc1ts@dct.ac.uk
Newsgroups: rec.games.pbm
Subject: Quest Talk
Date: 30 Sep 92 14:09:35 GMT
Organization: Dundee Institute of Technology



	Come on all Quest players no matter what game, religion e.t.c.
	
	Send in hints, tips even warnings if you wish.

	Whatever just get talking.

	Tell us what you want to know and we'll try and find out.

Tim (Raistlin Majere)
Newsgroups: rec.games.pbm
From: texdude@cs1.bradley.edu (Philip Allen)
Subject: Out Time Days?
Organization: Bradley University
Date: 30 Sep 92 18:25:54 GMT

I remember that some time ago (about six months), someone wrote a review on
a PBM called Out Time Days.  I finally joined it, and I was curious if
anyone else plays it.  So, if you're currently playing OTD, drop me a line.


Phil Allen
texdude@bucs1.bradley.edu
Newsgroups: rec.games.pbm
From: rwallace@vax1.tcd.ie
Subject: New Galaxy game starting
Organization: Trinity College Dublin
Date: Mon, 28 Sep 1992 19:22:02 GMT

A new Galaxy game will be starting in a week or two, using version 3.1 rules
and running at two turns per week; mail me if you're interested in playing.

(If you've already signed up for this, don't worry; I just want to collect a
decent number of players before starting.)

"To summarize the summary of the summary: people are a problem"
Russell Wallace, Trinity College, Dublin
rwallace@vax1.tcd.ie
From: baj@acfcluster.nyu.edu
Newsgroups: rec.games.pbm
Subject: Re: Legends: Grenade ?
Date: 1 Oct 92 21:53:54 GMT
Organization: New York University

In article <66906@cup.portal.com>, Henri_Hayim_Farhi@cup.portal.com writes:
> Has anybody heard of an artifact called Thorgard (sp?) 's Grenade?  I have
> acquired it in COA9 but can't even runeknowledge it for two more turns. It
> sounds like a nice little SA item perhaps...

   Sorry... I'll ask on Compuserve, but I'm way to new to have heard of
   that one!

> Well, a COA bug seems to be spewing ancient arcana recipes anytime you use
> a healing potion. So I know how to make +5 mithril swords and axes now (for
> all the good it is going to do me)
> Lythande
> Scarlet Begonia

  Hmm... I wonder if that bug is affecting RTI.  I got stuck with not
  being able to move with two dead characters even though the party had
  a horse and everything.  Annoying, since I'm still learning how to do
  things.

    B-)
Newsgroups: rec.games.pbm
From: rwallace@unix1.tcd.ie (russell wallace)
Subject: Re: Programming a PBM game: What language is best?
Organization: Trinity College, Dublin
Date: Mon, 28 Sep 1992 18:14:32 GMT

In <1992Sep28.142114.11173@news.acns.nwu.edu> skrenta@casbah.acns.nwu.edu (Rich Skrenta) writes:

>rwallace@unix1.tcd.ie (russell wallace) writes:
>> I would recommend C as the language for this, as it is easy to program
>> in, easy to maintain the program once written, excellent for handling
>> complex data structures like linked lists that will probably be needed,
>> produces efficient code and last but not least is portable.

>Portability is good, but you'll have that with C++.  C is truly awful
>for this sort of code, although it's a good language to know.  Efficiency
>is not a concern at all.  The one thing PBM programming gives you is the
>right to use inefficient algorithms.  Who cares if it takes one minute or
>two, when the turnaround is measured in days?  Program for simplicity,
>not speed.  Optimize later if you must.

Yes, efficiency is indeed a small bonus, rather than an important
concern. However, I would disagree with you about C being awful for this
sort of code; but then again, I suppose it's a matter of taste. Two
observations: First, if you're already proficient with C but have never
used C++, might be better to stick with what you know (rather than
trying simultaneously to learn C++ *and* how to write PBM games).
Second, if you don't know either language, C is a much simpler language
to learn, so similar considerations apply.

On the other hand, if you've used C++ and like it, by all means write
the game in C++.

>There are two possible choices:  either program in a language you know,
>or one you want to learn.

Yes, I will agree with this. (With my above reservations about jumping
into object-oriented programming and PBM games simultaneously. Maybe it
would be better to write the first version in C, and try C++ for the
second version.)

--
"To summarize the summary of the summary: people are a problem"
Russell Wallace, Trinity College, Dublin
rwallace@unix1.tcd.ie
Newsgroups: rec.games.pbm
From: dani@netcom.com (Dani Zweig)
Subject: Re: Silvercoat
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Fri, 2 Oct 1992 17:33:16 GMT

<K331280@ALIJKU11.BITNET>:
>Limits to Silvercoat: It means that neither a character who is a follower
>of Nagashun nor a character with the status Child of Chaos will get the
>benefits of this item. And if he uses it, it will be gone but the character
>will not be enchanted.

Damn!  Hmm, maybe it'd be worth my while to convert my main character to
Golinon, take the potion, and then convert him back...

Does anyone know whether a high prestige makes a character hard to convert?

-----
Dani Zweig
dani@netcom.com

  The surface of the strange, forbidden planet was roughly textured and green,
  much like cottage cheese gets way after the date on the lid says it is all 
  right to buy it.--Scott Jones



Newsgroups: rec.games.pbm
From: dagibbs@quantum.on.ca (David Gibbs)
Subject: Loss of email for dagibbs@quantum.on.ca
Date: Sat, 26 Sep 92 15:22:40 GMT
Organization: Quantum Software Systems


I have unfortunately had a temporary interruption in my email service,
a telephone company that leases lines to the company we buy our UUCP
connection from has, unfortunately, gone bankrupt, therefor I have
been unable to get any inbound (and I don't know about outgoing)
email transferred.  This affects the following games:
Diplomacy: I am a player in Tainanmen (England)
           I am gming Sphynx

Celestial Empires: I am playing in game 13.

I apologize for the delay,  could you please not give up on me
as this is a technical difficulty which is beyond my control.

-David Gibbs
(P.S. our News goes out by a different route, so this should still
 escape even though our email doesn't.)
From: ben@abby.chem.ucla.edu
Newsgroups: rec.games.pbm
Subject: DM ??
Date: 28 Sep 92 12:26:25 GMT
Reply-To: ben@abby.chem.ucla.edu
Organization: Department of Chemistry, UCLA

Hi Phil.
This question is mostly directed towards John White; but I'm open to all 
takers.

I have a PL (in Khalums) whose stats are 10-10(+1)-6-15-17-11-15 Does Normal
Takes Normal Normal Endurance.  He started out 4urancet has since slipped 
to 5-6.  Predictably, learns about 1.5 skills/fight, but almost all of these
have been init ~10/16; including not a single attack skill.

I'm looking for help in a decent strategy, or even good style matchups.  
He looks O.K. at Def-Def-Off (Waste like strategy), but He parries and dodges
about equally poorly.  He doesn't seem to generate enough offense to beat 
Wastes or Scum, and his defenses aren't good enough to stop a decent Lunger
or Striker.  Furthermore, he doesn't have the endurance to go 10 min. or the
Decise to beat any one to the punch.  I would DA him, except his stats are
far to promising to throw away.  I want to at least see his NEx in attack
and defense (Already has one Ex: Init).  But if you think I should let him
go, say so, and give reasons.

P.S.
No luck on favorite weapon either, but he doesn't attack all that often, 
and he could be 1-5 skills from Expert (by my mediocre chart.)

Post responses here, or 
E-mail to
hitz@cuhhca.hhmi.columbia.edu

Thanx,
Ben Hitz
"The Duck of Death"
From: johnjohn@cco.caltech.edu (John White)
Newsgroups: rec.games.pbm
Subject: Re: Duelmasters: Various Comments and Questions
Date: 28 Sep 1992 20:13:57 GMT
Organization: California Institute of Technology, Pasadena
Distribution: world
NNTP-Posting-Host: scratchy.caltech.edu
Originator: johnjohn@scratchy

In article <17598@ucdavis.ucdavis.edu> itlm013@fella.ucdavis.edu writes:

>Occasionally a high WT roll-up will take longer to make into a good
>warrior.  One fight isn't really enough time to decide if a character is
>good or not.  I have a 9+-??-9-17-17-3-17 PL who started out 0-4, and has
>won his last 4 (before being retired).  Don't give up on a 17 WT so soon.
>
>Although 0 WT comments is almost never a good sign.  A TP?  Are you sure
>that wasn't an AB you were running? :)

I think the problem here is that George isn't telling us the other stats of  
his TP.  That is what really determines whether a warrior is worthwhile or  
not (though I must admit that I've never run a warrior who had 0 wit  
comments).

	9-9-13-4-12-15-8
>>
>>	I was thinking 10-9-13-5-17-17-13, make him an offensive type like
>>a striker, and train his ST up first fight.  Whaddaya think?
>
>I like him, although  I think that I would go with 12-9-13-5-17-17-11 ST
>and train ST to 13 the first fight so he can use the WH.  There isn't
>really much difference between DF 11 and DF 13, and the added weapon
>selection is more important than a couple extra skills.

I posted what I would like, but I do like this design better than the 13 df,  
10 st one.  A dixie needs to do damage, and lots of it.  

--
John White
johnjohn@cco.caltech.edu
|===============================================================|
|                          What the HELL?!                      |
|                   Did I come BACK to Caltech?!                |
|===============================================================|
-- 
John White
johnjohn@cco.caltech.edu
|===============================================================|
|                          What the HELL?!                      |
Newsgroups: rec.games.pbm