HDTenEightyP/NetNews huggingface dataset:
From: jferra@leotech.mv.com (Jim Ferraiolo)
Newsgroups: rec.games.video.arcade
Subject: Racism?: Ryu vs. Ken.
Date: 10 Apr 92 20:36:00 GMT

IT>        I noticed a long time ago that the majority of SF II
players seem to
IT>prefer using Ken over Ryu.  This seems to be especially true when
the
IT>player is an Asian.  Honestly, do you think they are preferring Ken
over
IT>Ryu for the difference in character potential, or are they just
being
IT>racists (prefering blonde-haired white man over a Japanese)?  Many
of
IT>those Ken/Ryu players don't seem to recognize the differences in
IT>character potential.  If they are choosing Ken for his being a
IT>blonde-haired white man, I feel sorry for those Asians who feel
the
IT>inferiority complex.  (Yo brothers, wake up!!)  If they are 
choosing
IT>Ken for his potential, then there is nothing wrong with it.

The irrelevance of this question astounds me. Maybe they just like
the
way Ken/Ryu LOOKS over the other one! I honestly think that nobody
REALLY cares what the other player's race/nationality/creed is when
playing Street Fighter 2, they just want to have fun! If I take Ken
and
an Asian person takes Ryu, I really cannot fathom how either one of
us
are being racist. Geez..
 ~ SLMR 2.0 #T348 ~ Who's the greatest mudskipper of them all?


 * Origin: Leo Technology (603)432-2517/432-0922 (HST/V32)
(1:132/189)
Newsgroups: rec.games.video.arcade
From: chiriu@cco.caltech.edu (Michael Edwin Ichiriu)
Subject: Re: SFII TCE
Organization: California Institute of Technology, Pasadena
Date: Sun, 12 Apr 1992 11:54:58 GMT

2frjflog@kuhub.cc.ukans.edu writes:

>In article <8APR92.17324729@vax.clarku.edu>, jstrachman@vax.clarku.edu writes:
>> In a previous article, 2795ag@gmuvax2.gmu.edu ( ) wrote:
>>>In article <1992Mar25.060329.21822@cco.caltech.edu> julius@cco.caltech.edu (julius yang) writes:

[stuff deleted]

>>>Yoga fire, sonic boom, or fireball  WILL  stop Bison's dive
>>>dragon punch SHOULD stop ...
>>>Razorkick WILL stop...
>>>spike kick WILL NOT stop bison
>>>tiger punch (sagat) SHOULD stop...
>>>double lariat MIGHT stop
>>>thousand feets kick, 100 hands MIGHT stop ..
>>>electricution WILL NOT stop bison
>>>bodyball SHOULD NOT stop...
>>>headram SHOULD NOT stop
>>>tiger uppercut MIGHT stop...
>>> 
>>>now, anytime I say it WILL or WILL not stop Bison's dive, that means
>>>I've SEEN it stop him.(data gathered from SF2 standard machine)
>>>if I say SHOULD of MIGHT or SHOULD NOT, I haven't seen them but, I
>>>believe the tendancy will be what I described.
>>>I have not yet had a chance to play SF2:CE, so I have to guess.
>>>I assume VEGA can't jump off the fence anymore, but I beleive it MIGHT
>>>stop Bison.
>>> 
>>>otherwise, "ever hear of jumping or blocking?"
>>> 
>>>-- 
>>>From the CS Department at GMU:
>>>Ninety-nine bottles of beer on the wall.
>>>Ninety-nine bottles of beer.  Take one down, Pass it around.
>>>A HUNDRED BOTTLES OF BEER ON THE WALL!
>> 
>> BTW, jumping is difficult to time, and blocking makes you take serious damage.
>> 
>> Also, Bison on SF2 is VERY different from SF2 TCE.  Blanka's ball DOES stop
>> Bison's flame, and Guile's razor kick has a VERY difficult time stopping the 
>> flame.  Dragon punches DON'T usually hit him when he's flaming.  
>> 
>> Look, don't say what should work until you play the game.  Everything is 
>> different.  Timing's different on throws, different counter-moves are less
>> effective (eg. Guile's standing roundhouse) etc....  Sorry.

>LOOK yourself...Blanka's roll only stops BISON's flame at a ridiculously close
>range, for all practical purposes it doesn't.  Check you facts before you criticize.

A dragon punch will stop him, if its timed correctly.  If you do it so early
that you're way above him when he flies under, you've got to wait.  Its
not so hard to time, you've just got to be patient and wait until he's near
you.
Organization: Freshman, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video.arcade
Date: Thu, 16 Apr 1992 18:17:33 -0400 
From: Samuel Samho Chang <sc5a+@andrew.cmu.edu>
Subject: SF2: Attention GIFS

Hi, I've upload the SF2 gif files to WUarchive.wustl.edu
under /graphics/gif/Incoming/
you wouldn't be able to see them, but you can still download them by name.

their names are: sf2-chun1.gif
                 sf2-chun2.gif
                 sf2-guile.gif
                 sf2-ryu.gif

Enjoy, Sam.
From: jjohnson@ccscola.Columbia.NCR.COM (Jeff Johnson)
Newsgroups: rec.games.video.arcade
Subject: Kill File help (was Re: Usenet's Guide...)
Keywords: version 1.00
Date: 6 Apr 92 12:55:25 GMT
Article-I.D.: ncrcae.1992Apr06.125525.20289
Organization: NCR Corp, E&M-Columbia, Columbia, SC

In article <1992Apr3.223025.25361@reed.edu> lhuynh@reed.edu writes:
>            The Unofficial Guide to Ticks and Combos in SFII
>                      Copyright 1992. [trick :) ]
[article deleted]

As another helpful hint to those of you who have s.*f in your kill file
and still manage to see articles like the one I'm following-up to, try
this line:

/^Newsgroups:.*sf2/ch:j

This does a case-sensitive check on the header for a Newsgroups line which
includes the string "sf2" (that is, it kills articles which are cross-
posted to alt.games.sf2).  If you want to kill all articles which are 
cross-posted to any other newsgroup, replace "sf2" with "," like this:

/^Newsgroups:.*,/ch:j

Enjoy!

Jeff

--
Jeffrey H. Johnson
jjohnson@ccscola.columbiasc.ncr.com

		"More human than human is our motto."
			-- Dr. Eldon Tyrell
Xref: sparky rec.games.video.arcade:4987 rec.arts.anime:9349
From: d2cheng@crocus.waterloo.edu (Dominic Cheng)
Subject: Re: What did they do to Blanka? (SFII TCE)
Organization: University of Waterloo
Date: Sun, 12 Apr 1992 20:44:39 GMT

In article <1992Apr12.160548.7210@cs.mcgill.ca> samurai@uriel.cs.mcgill.ca (Darcy Brockbank) writes:
>
>Well? I played Blanka, and beside the annoying "roar" after the
>Blanka Ball, there didn't seem to be anything else new...
>
>- db
>
Well, the electricity comes out much faster, the rolling ball can now stop,
the weird double claw attack is gone.

-- Dom
From: hwtx@vax5.cit.cornell.edu
Newsgroups: rec.games.video.arcade
Subject: Re: Best Video Arcade Game Theme Music
Date: 7 Apr 92 17:14:39 EST
Distribution: rec
Organization: Cornell University

Hi!  I agree with the posts for Best Video Game music.  
            
I wonder why it seems there are many Atari games on the list, like Off the
Wall, Dragon Spirit, and Marble Madness?

Two games I'd like to nominate are Strikeforce and the arcade version of
One or two that I'd like to add:  Strikeforce and the arcade version of
Choplifter.  Choplifter especially, as I was humming the tune for five 

One nomination for Worst Music of all time:  Cabal.  The end music of each
level was the worst, as the characters ran off into the distance.  IMO.

                                               Norm Schaeffer,
                                               hwtx@cornella.cit.cornell.edu


Newsgroups: rec.games.video.arcade
From: st1el@rosie.uh.edu (Jensen, Douglas J.)
Subject: SF2 : TCE and the Cheesepedo.
News-Software: VAX/VMS VNEWS 1.41    
Organization: University of Houston
Date: Mon, 13 Apr 1992 22:42:00 GMT

Just an observation...

It seems to me that if you take the hit from the cheesepedo instead of blocking
4 to 6 times, you'd take less damage.  Anyone wanna try and confirm this?

---Doug
From: U14540@uicvm.uic.edu
Newsgroups: rec.games.video.arcade
Subject: Re: CYBERBALL
Date: 14 Apr 92 03:21:14 GMT
 <8APR92.17253660@vax.clarku.edu> <1992Apr8.112152.25567@hellgate.utah.edu>
 <9APR92.02225592@vax.clarku.edu> <1992Apr9.030333.28879@acsu.buffalo.edu>
 <1992Apr9.222842.18198@athena.mit.edu> <92101.204051U14540@uicvm.uic.edu>
 <92101.212619U43461@uicvm.uic.edu>
Organization: University of Illinois at Chicago

In article <92101.212619U43461@uicvm.uic.edu>, <U43461@uicvm.uic.edu> says:
>
>Everyone claims to be a God at Cyberball, while I don't claim to be a God
>I sure would like to play one. But alas I think there are none to be found.

John, you have a chance to play me everyday but when I ask you the answer
is always "no." The only way I can get you to play me is if I give you
at least a 10 point spread which is like 2 touchdowns. But if your man
enough to only ask for two or three points then so be it.


>If you are sooo good at Cyberball, heh heh, give me some POINTS and lets see
>you play a little catch up! This includes UIC God-like players TOO! Only
>you're just a player and players CAN be beat! A spread of 2 or 3 sounds about
>reasonable, right? You guys should make that up in a quarter or two. Wait,
>that
>is, 2 or 3 touchdowns not points, so don't get cocky yet.

I'll tell you what,John, if you beat me straight up in a game, I'll tell
everyone that we  are mortals. Until then I think we have a right to be
cocky since no one has beaten us for a long while. Honestly, I don't think you
stand a chance. I don't know about Nhim but I try to keep my games close
so as to not discourage the other person.


                                            Wayne and Nhim
                                       The Living Gods of Cyberball
Newsgroups: rec.games.video.arcade
Subject: Re: 50 cents vs. 25 cents
From: mnor1@cs.aukuni.ac.nz (Mark Hiro           Norman         )
Date: Fri, 10 Apr 1992 07:56:25 GMT
Organization: Computer Science Dept. University of Auckland

In <1992Apr8.140319.5439@hellgate.utah.edu> mmoore%peruvian.utah.edu@cs.utah.edu (Michael Moore) writes:


>	I think that the arcades you find in the malls are foolish.  You
>know the ones that always make the new games cost 50 cents.  Here at the
>university we have a nice environment where every new game that comes
>in is always a quarter (the only exceptions being those games which you 
>sit in).  

Consider yourself lucky. The student's association here has decided to give
up running an arcade and let the local Big Arcade, Yifan's, take over running
it. In their downtown complex games cost 40c (this is NZ money here, worth
about half of US money) but they raise the price in the university site to
50c a game, even for old games which only cost 20c in town.

Worse than this though, is without supervisors the coin-change boys who like
to play sf2 use their keys to pump up heaps of credits and play for free,
keeping other people off the machine. Even worse, are when they come up and
challenge you (for free), lose but keep on challenging you (it doesn't cost
them much) until you die. We'll have to get something done about this I
guess.


> ----------------------------------------------------------------------
>| Michael Moore (mmoore@peruvian.utah.edu)  Phone : (801) 359-6552     |
>|          University of Utah, Computer Science Department             |
> ----------------------------------------------------------------------

Mark Norman
mnor1@cs.aukuni.ac.nz
From: rs7f+@andrew.cmu.edu (Richard K. Shehady)
Newsgroups: rec.games.video.arcade
Subject: SFII:TCE - Ken stuff
Date: 13 Apr 92 03:07:13 GMT
Organization: Sophomore, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA

Well, I have finally played TCE, and I've got a few things to comment
about it.  Mind you, I only got 2 games in before the place closed down, 
but here goes.

1- The graphics for several things looked worse, much worse.  The 
backrounds looked less less resolution or something, I dunno.  Also
the 'second' character for each, the colors they wear if its a same
character matchup, looked bad, without exception.  Not just color choice,
but resolution, or maybe less colors or something. Maybe its just me, 
though.

2- You guys have mentioned Ken's dragon punch range before, but only 
for the fierce or strong.  To my eyes, the jab does indeed swing out, 
too.  This should make it easier to avoid fireballs (esp. since Ryu can
throw them faster then Ken now.)  Also, this punch comes out insanely
quick -- I love it! 

3- Although the D-Punch is much faster now, there is one disadvantage to
it.  It is much harder to hit them during the 'sweet spot', when it does
mega-damage, esp. against aerial attacks.  No big deal, though.  If you 
hit leg sweeps, or are doing combos, this does not occur (that is, you
still nail them for max. damage).

4- Ken's  raised-arm victory pose looks way cool now.

5- I couldn't hit anyone with the hurricane kick, but it looks cool.

6- Since Ken's jab D-punch goes out further too, does crouch fierce-
jab dragon punch hit three times now?  I only starred a guy once, and I
missed the combo (guess I got a little anxious...) What about flying
roundhouse - crouch fierce- jab dragon ?  Do you still have to land
on their head to hit with this?

7- The D-Punch (Ken's)did much less damage, even in the sweet spot....
:-( . Didn't really see if this is true for Ryu, too.

Overall, all Ken players rejoice, because he is a competant character
now.  I noticed that my Dragon punches came out much more consistently
now, maybe they made it a bit easier?  Anyone else notice?

Finally, a question about the cheap bastard, Bison.  If Bison torpedoes 
you, and you block, I suspect it may be possible to Dragon punch your
way out of blocking 4-5 times. That is, d-punch right after the first
block, if you couldn't react in time to hit in at first. I will 
definately try it next time I play.  Anyone do it yet?  Or maybe do a 
dragon right after the last block...Might hit the shithead before he 
gets the throw in.  I noticed that I did NOT have high priority for 
the throw after blocking the torpedeo into a corner.

  

-----------------------------------------------------
Rick Shehady
rs7f+@andrew.cmu.edu
"At night I walk these stinking streets, past the
crazies on my block"
"Attack me if you dare, I will Crush You (Haryuken!)"
-----------------------------------------------------
Newsgroups: rec.games.video.arcade,alt.games.sf2
From: scott@athena.mit.edu (Scott D Bradburn)
Subject: Re: SF2 CE: Honda.
Organization: Massachusetts Institute of Technology
Date: Thu, 16 Apr 1992 07:16:05 GMT

In article <IdvF7r_00axfIAHFMN@andrew.cmu.edu>, ct20+@andrew.cmu.edu (Clifford T. Tanaka) writes:
|> 
|> 	Vega and Bison players are really starting to make me sick.  I'm almost
|>  tempted  into using Honda just to humiliate them.  He was actually
|> fairly effective for me in the old SFII.  Is there any point in using
|> him in TCE, i.e is he at all effective against Vega or Bison?  And is he
|> still as effective against the improved Ken or Ryu?  
|> 
|> 
|> 					Clifford T. Tanaka
|> 					ct20@andrew.cmu.edu

Honda is great against Ken/Ryu in the new game.  Just don't let 'em dragon
punch your hundred hands.  A well timed roundhouse jump kick can get over
a fireball and hit Ken before he can dragon punch and takes off a huge chunk
of damage.  He's not so effective against Vega who can screamin' eagle in
and throw honda from behind, which is damn hard to stop with jump kicks or
fierce chop.  They work, sometimes.  Jab torpedo is probably your best bet
vs. Vega anytime he jumps in.

Sick of Vega and Bison eh?  Just kill 'em, that's what I do.  Vega is great
for taking out Bison, his speed almost nullifies the Flaming Torpedo.  Chun
Li is great for taking out Vega.  Her ground throw is superior to Vega, and
Vega's a sucker for the Chun Air Throw.  Vega has very little defense vs the
Helicopter either.  Use it to escape the deadly corner and the screaming
eagle move.

Scott
From: ct20+@andrew.cmu.edu (Clifford T. Tanaka)
Newsgroups: rec.games.video.arcade
Subject: Re: SFII TCE
Date: 9 Apr 92 02:06:46 GMT
Article-I.D.: andrew.UdsuOqO00WAw4NCUgP
	<8APR92.17324729@vax.clarku.edu>
Organization: Sophomore, Physics, Carnegie Mellon, Pittsburgh, PA


	I had a lot of trouble with Bison's flaming cheapo a couple days ago
when I finally got a chance to play SFII TCE.  I used Blanka mostly
(love that roar when he does the rolling ball! :-))   The only time the
roll stopped the flaming cheapo was when Bison was just beginning the
motion.  Once Bison was full in the torpedo (sorry, I meant cheapo)
Blanka's roll always lost.  I think standing fierce should at least
succeed in getting a double hit (tried it once, hit bison, and got
flamed anyway).  Maybe with timing you might be able to knock him out of
the torpedo (sorry, again I meant cheapo :-)) without getting hit.  But
even a double hit should be satisfactory since Blanka is a superior
character and can easily crush all the weak Bison players who can only
use the flaming cheapo.   
	Blanka rules!! :-)  When in doubt, ROLL!! 	RAAAAAAAAAAAA!!!!!!


					Cliff.
From: jdeitch@umiami.ir.miami.edu
Newsgroups: rec.games.video.arcade
Subject: Re: Star Wars trick?
Date: 12 Apr 92 21:54:07 EDT
Organization: Univ of Miami IR

adchen@bonnet.Princeton.EDU (Anthony D. Chen) writes:

> This may be total rumor, but is it true if you hit Darth Vader's tie
> fighter 30 times in any given wave, you get something like 20-30 shields?
> (Perhaps this would help explain how some people can go forever on 6 shields,
> NO bonus shields.)

This was sent in as one of the cheats on the cheats sheet, but I've gotten
several messages back in return attesting to the sheer difficulty of *hitting*
DV's TIE fighter 30 times in succession.  Apparently, it's not very easy to
do.  Presumably, though, if you do pull it off, you get lots of shields.

- Jonathan
-------------------------------------------------------------------------------
Internet : jdeitch@umiami.miami.edu | Go Braves !! | "I hate it when I can't
---------------------------------------------------| trust my own technology !" 
"Thrills!  Chills!  Magic!  Prizes!"  -- Hurricane |    -- Geordi LaForge

Gene Roddenberry, Isaac Asimov, Jim Henson, Dr Seuss, Mel Blanc ... Sigh ... 
Newsgroups: rec.games.video.arcade
From: jstrachman@vax.clarku.edu
Subject: RE: Dhalsim's Secret New MOVE!!!
Organization: Clark University
Date: 17 APR 92 06:44:15 GMT

GIGGLE.
\
                        Zephyr
From: mmoore%peruvian.utah.edu@cs.utah.edu (Michael Moore)
Newsgroups: rec.games.video.arcade
Subject: RE: CYBERBALL
Date: 8 Apr 92 17:21:52 GMT
Reply-To: mmoore%peruvian.utah.edu@cs.utah.edu
Organization: University of Utah, CS Dept., Salt Lake City

In article <8APR92.17253660@vax.clarku.edu>, jstrachman@vax.clarku.edu writes:
|> YEAH!  YEAAAAHHHHH!!!  CYBERBALL RULES!!!!!!

	:-)  I love the game, but I just can't afford to play it anymore.
	At least with street fighter I am forced to wait 15 minutes
between each quarter, which helps me since otherwise I have absolutely
no self control ;-).


-- 
 ----------------------------------------------------------------------
| Michael Moore (mmoore@peruvian.utah.edu)  Phone : (801) 359-6552     |
|          University of Utah, Computer Science Department             |
 ----------------------------------------------------------------------
Newsgroups: rec.games.video.arcade
From: krawling@avocado.bronze (Ken Rawlings)
Subject: Request for info on Virtuality
Organization: Computer Science, Indiana University
Date: 6 Apr 92 21:23:40


	Does anyone have any information on the "Virtuality" system? It is an
Amiga based virtual reality game system that is currently touring Arcades in
the united states. 

	My request is not for descriptions of the game, as I have seen it in
action, but more along the lines of how game development is on the system, what
it's specs are, and what language it uses(I assume it's non-standard, but i'm
curious whether it is high level or assembly, functional or procedural, etc.)

					Thanks in advance,
						Ken 

	

					
--
: Ken Rawlings      | One Tool to rule them all, one Tool to find them,       
: Computer Geek     | One Tool to bring them all and in the darkness bind them.
: Indiana University|           -J.R.R. Tolkien(referring to Emacs)
From: it05+@andrew.cmu.edu (Isao Takeda)
Newsgroups: rec.games.video.arcade
Subject: Re: racism?: ryu vs. ken.
Date: 16 Apr 92 03:43:52 GMT
Article-I.D.: andrew.odvDTsi00Vot4SaF0x
Distribution: rec
Organization: Senior, Physics, Carnegie Mellon, Pittsburgh, PA

>IT>        I noticed a long time ago that the majority of SF II players
seem to
>  >prefer using Ken over Ryu.  This seems to be especially true when the
>  >player is an Asian.  Honestly, do you think they are preferring Ken over
>  >Ryu for the difference in character potential, or are they just being
>  >racists (prefering blonde-haired white man over a Japanese)?  Many of
>  >those Ken/Ryu players don't seem to recognize the differences in
>  >character potential.  If they are choosing Ken for his being a
>  >blonde-haired white man, I feel sorry for those Asians who feel the
>  >inferiority complex.  (Yo brothers, wake up!!)  If they are  choosing
>  >Ken for his potential, then there is nothing wrong with it.
>
>As I told someone else, that is a totally irrelevant comment.  I mean,
>my lord, I should get a medal!  I play Dhalsim!  Wow, does that mean I'm
>totally pro-african now?  Hey, that's neat.  Geez!  Does that mean you
>pick RYU as a racial statement?  Picking an ARCADE GAME of all things to
>show racial discrimination is one thing but when you talk about people
>being racist because they talk about Ken over RYU?!?!?!  Give me a
>break.  Besides, it's been confirmed that Ken is stronger than Ryu.
>Perhaps people just want the stronger of the two!  But to be perfectly
>honest -- WHO CARES!
>---
> ~ OLX 2.1 TD ~ 6 starved because 7-8-9.
>--
>Canada Remote Systems  - Toronto, Ontario/Detroit, MI
>World's Largest PCBOARD System - 416-629-7000/629-7044

>

	To be perfectly honest --- I care.  I want to know the truth.  

	Wait a minute.  I thought Dhalsim was an Indian, not an African.  

	I am not too sure if Ken is stronger than Ryu.  Computer Ken plays more
agressively than computer Ryu, but it has nothing to do with the
characters' potential.  Agressiveness has something to do with fighting
styles (arcade technique style?) of human playing the characters.  Just
because computer Ken is deadlier due to his being agressive does not
mean that a particular person performs better using Ken than using Ryu
(unless Ken and Ryu have different potential).  
	
	Oh, my friend told me that Ryu is faster than Ken, and Ken inflicts
more damage than Ryu.  He also told me that Ryu is quicker at recovering
from stun than Ken.  
	
	Everytime I watch Japanese cartoons (known as anime) I see much more
white men than Asians.  Maybe Asians were born with inferiority complex
built into them (including me, I guess).  

	Aaaarrrrrggggggghhhh!!!!



	IST, a proud member of the master race -- human race.  
Newsgroups: rec.games.video.arcade
From: ljkong@descartes.waterloo.edu (Lennard J. Kong)
Subject: Re: SF2 : TCE and the Cheesepedo.
Organization: University of Waterloo
Date: Tue, 14 Apr 1992 22:04:33 GMT

>
>I would VERY MUCH like to hear your reasoning behind this comment.  I've
>found GREAT difficulty beating anyone in TCE with Dhalsim for the following
>reasons:
> - His standing forward kick has the lowest priority of any character.  Anyone
>   else can kick out and hit Dhalsim's leg.
> - Every time you spin into an opponent, you get counter thrown/bitten/etc.
>
>I can play Dhalsim fairly well on the old game, but have met with ZERO success
>using him on TCE.  If you have some suggestions, please forward them to me or
>post.  Thanks.
>

  Me also, Dhalsim probably has the highest throw priority on the old version,
now it is almost impossible to throw a good player with Dhalsim. I dont even 
think Capcom speeded him up, although it seems as though they speeded up most
of the other characters or at least some of thier special moves.


-- 
-------------------------------------------------------------------------------
 Lennard J. Kong               |  Emancipate yourself from mental slavery
 ljkong@descartes.waterloo.edu |                                  - Bob Marley
-------------------------------------------------------------------------------
Newsgroups: rec.games.video.arcade