HDTenEightyP/NetNews huggingface dataset:
From: bdj@engr.uark.edu (Bryan D. Jones)
Subject: U7 more help needed on FOV
Organization: University of Arkansas
Date: Tue, 15 Dec 1992 18:41:52 GMT


Yes, being the Avatar is a lonely business. But, you know that.
What I don't know on FOV is this:
1 Truth: I've finished the first maze and teleported. Now, I'm in
         a little room that I can't leave (Looks like it might be
         be a secret door or illusionary wall-I dunno).
2 Justice: Where the bloody heck is the key to the second door;
         the crystal ball shows a key and glass sword, reveal doesn't
         seem to work, is it just playing mean, sadistic trick-
         should we just take off and nuke the sight from orbit.
         If not, what now?
3 Love:It's winter an Avatar thoughts turn to thoughts of smooches.
         However, a dead stone golem doesn't quite do the trick.
         Perhaps it would be more fun if it were alive. What spells
         do I need to cast (I've got 7th level).
4 HOW DO I FIND THE KEY TO THE HOE OF DESTRUCTION!?!?!?
5 What happened to the work ethic? Is it right for the Avatar to
do absolutely everything for these people. Don't you feel a bit used?
THANKS GOTTA RUN!!!




-- 
____________________________________________________________________
|Bryan D. Jones                             Computing Services      | 
|Internet: bdj@engr.uark.edu                University of Arkansas  |
|Internet: bdj@uafhp.uark.edu               Bitnet bdj@uafsysb      |      
|Internet: as724@cleveland.freenet.edu      Fidonet 1:391/1010      |  
|-------------------------------------------------------------------|
From: mer@LNS62.TN.CORNELL.EDU
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Dinosaur Adventure - Sound Blaster Problem
Date: Fri, 18 Dec 1992 15:08:08 GMT
Organization: Wilson Lab, Cornell U., Ithaca, NY, 14853
Reply-To: MER@lns62.tn.cornell.edu
NNTP-Posting-Host: lns62.tn.cornell.edu

In article <1992Dec17.230956.19072@r-node.gts.org>, shadow@r-node.gts.org
 (Jay Chu) writes:

>I'm having some problem with Dinosaur Adventure by Knowledge-something company.
>Well, I've read the manual but still can't figure out why it recognizes the
>music driver but fails to recognize the SOUND DRIVER.  My SB uses 220 and 3
>as the interrupts.  According to the manual I can fix up the KA.CNF file
>to set the parameters.  But I don't know how to do it.  How do I set the
>SoundParameter?
>
I have 'The night Before Christmas' which works fine with my SoundBlaster 2.0
set at 220 and I5. Nice book for $10 but the voice quality is only 'fair to
good'. Sounds like is was sampled at 22khz. or lower. (Maybe that why the file
size is small)

Mike
MER@CERLNS
MER@LNS61.TN.CORNELL.EDU
Newsgroups: comp.sys.ibm.pc.games
From: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Subject: Robocop 3 Demo
Keywords: 
                         
Organization: North Carolina State University, Project Eos
Date: Thu, 17 Dec 1992 17:51:36 GMT


Anybody else with a SB notice that the sound went
out during the ground (church scene) or is it just my system?


-- 
==================================================================
| Brian Pipa              | Oh fruddled gruntbuggly,             |
| bkpipa@eos.ncsu.edu     |   thy nacturations are to me....   |
==================================================================

Newsgroups: comp.sys.ibm.pc.games
From: IRHANV00@UKCC.UKY.EDU
Subject: VGA Planets -> Takeover fore a player in current game?
Organization: University of Kentucky
Date: Tue, 15 Dec 1992 06:09:05 GMT

We are currently running a VGA planets game which is about 6-7 turns into the
game and one of our players (player #8 the Void Wraiths) had to drop out. We
would like to get a replacement. I can't say exactly what his last position was
in the game, but his score fell about the middle of the pack. Interested,
please respond ASAP and we'll get you going.
 
                                            Forrest
FIRST PREFECT FORREST HANVEY
   OF THE ORDER OF CYBORGS
(IRHANV00@UKCC.UKY.EDU)
Newsgroups: comp.sys.ibm.pc.games
From: eng40127@nusunix1.nus.sg (FOO YUK MENG)
Subject: Re: No digitized sound in Comanche
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Tue, 15 Dec 1992 13:11:51 GMT

James Hung (James_Hung@mindlink.bc.ca) wrote:
: I cannot get digitized sound on my SoundBlaster card configured to 220h and
: IRQ 5.  Is there a solution for it short of changing the IRQ?  Any help is
: appreciated.  Otherwise the graphics in this game is just fabulous!
: 
: James

set music to adlib
and digitised sound to soundblaster simultaneously
From: chunghsu@paul.rutgers.edu (Chung-Hsing Hsu)
Newsgroups: comp.sys.ibm.pc.games
Subject: Help; alone in the dark
Date: 18 Dec 92 06:18:16 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

Hi,

I'm stuck at the very beginning.
Two purple creatures with long tails stand at the stairs.
How can I kill one of them in order to go downstairs?
I tried to shot but it didn't work out.
The one I shot just got hurt.

Thanks

- max
  
Newsgroups: comp.sys.ibm.pc.games
From: caplaa@rebecca.its.rpi.edu (Yankee)
Subject: Help Please!!
Keywords: QFG3 MM2
Date: Sat, 12 Dec 1992 04:37:14 GMT

Can someone please post hints to Might and Magic 2 and/or Quest for Glory 3?
Thank you.
Adam Caplan
caplaa@rpi.edu
From: stevev@miser.uoregon.edu (Steve VanDevender)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Red Baron:Mission Builder
Date: 20 Dec 92 00:33:51 GMT
Article-I.D.: miser.STEVEV.92Dec19163351
Distribution: world
Organization: University of Oregon Chemistry Stores
NNTP-Posting-Host: miser.uoregon.edu
In-reply-to: beran@wizzle.Berkeley.EDU's message of 19 Dec 92 19:56:58 GMT

In article <45049@ucbvax.BERKELEY.EDU> beran@wizzle.Berkeley.EDU
(ibidem) writes:

      I read the review for RBMB in the latest CGW, and it lokked
   pretty cool.  I love Red Baron and I was wondering if this is
   any good.  Has anybody tried it?.  Thanxs, Greg Beran

I've played with it quite a bit.  The best feature of the Mission
Builder is that it gives you very precise control over the
location, movement, and composition of each squadron.  You also
get to create more complex missions than are possible using the
Red Baron product shell.

There are some minor inconsistencies between the Red Baron user
interface and the RBMB interface, mostly compromises made to keep
the appearance consistent but allow precise cursor control for
positioning things on the map.  Sometimes missions may be rather
difficult to decipher since if you want most of the groups placed
very close to each other, you can't get a zoom view.  You can't
create train-bombing missions since you can't create and place
trains.

You also get an upgraded version of Red Baron that allows you to
do things like restart missions in the simulator, and includes
new planes and aces, as well as supporting the custom missions
you can create with the Mission Builder.
--
Steve VanDevender 	stevev@greylady.uoregon.edu
"Bipedalism--an unrecognized disease affecting over 99% of the population.
Symptoms include lack of traffic sense, slow rate of travel, and the
classic, easily recognized behavior known as walking."
From: tswanson@misvms.bpa.arizona.edu (QUIS CUSTODIET IPSOS CUSTODES.)
Newsgroups: comp.sys.ibm.pc.games
Subject: FOR SALE - Maximum Overkill - GOOD PRICE!
Date: 18 Dec 92 23:15:00 GMT
Distribution: world,local
Organization: University of Arizona MIS Department
News-Software: VAX/VMS VNEWS 1.41

Our local Price Club got in Maximum Overkill and I got it on impulse, but 
it's just not for me.  I'm just not into flight games, I guess.  The graphics 
are very impressive, especially the landscape and skies.  

Original box (which took me a while to figure out how to close it!)
All documentation, including registration card, in new condition.
The only thing missing is the shrink wrap.

   >>> $35 includes shipping <<<

System Reqs:
  386sx or higher (the higher the better!)
  4Mb memory
  12Mb hard drive space

Please e-mail if interested,
Ted.
Newsgroups: comp.sys.ibm.pc.games
From: rcj41604@uxa.cso.uiuc.edu (Huh!?)
Subject: Re: Simulation of Space Flight
Organization: University of Illinois at Urbana
Distribution: usa
Date: Fri, 18 Dec 1992 15:18:27 GMT

mboone@magnus.acs.ohio-state.edu (Michael B Boone) writes:

>Wing Commander II is a great game, but it doesn't mimic real space flight.

>In fact, I don't think that a game that copied real space flight would be
>very fun or playable.

Ever heard of Star Control?  It has the inertia down right, and some gravity
if you go near the planet...  Seems like an okay game to me  ;-)

>-- 
>Mike Boone <mboone@magnus.acs.ohio-state.edu>   \ The Ohio State University
>"My twain of thought is loosely bound,           \   Aero/Astro Engineering
> I guess it's time to mark this down."-J. Buffett \        G O  B U C K S !

   Huh!?  rcj41604@uxa.cso.uiuc.edu   (Gone for Christmass)
From: hchong@netcom.com (Hoi Chong)
Newsgroups: comp.sys.ibm.pc.games
Subject: 1st Look: Comanche Maximum Overkill (needs 4meg of RAM!)
Date: 19 Dec 92 06:17:48 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

Saw this thing at the shop, looks interesting, out comes the credit card.

First thing you see is the box.  Slick JF2-ish box.  Anybody want to
bet that this game will be in the number one spot for a long time, just
like JF2?

2nd thing I saw was the 4MB RAM required!  Wow, this is a highend game.
Putting 1megx9 DRAM's on your Christmas wishlist?

Sound required 100% compatible Sound Blaster (and SB only).  Music can
use Adlib, SB or Roland.

Support FCS, the box said.

Now the real stuff, after installation.

First, it will not run with QEMM.  Apparently QEMM make the computer go
into virtual 8086 mode.  This game wants to use 32-bit instructions, hence
no QEMM.  I put in XMS and EMS386.

The pictures in the action sequence is as real as the box shown (wow, 
another Wing Commander box-tell-no-lie deal), but a wee bit slow on
my 486 SX-25 (probably a 486 DX-50 will do just fine).

FCS coolie-hat does work, but not the way I wanna.  I wanna it like Aces,
where when you release the hat, it swing back to the front view.  This one
stay with whichever view you selected even after you let go, you have to
push the hat forward to get the front view back (yah!).

WCS is an option, according to the manual (I will try in the next hour).
The manual says you put the dip-switch 1-turn-on, the-rest-off.  Very 
smart move, this means all WCS's, even the earliest ones will work.

RCS (or other rudder) will also work, according to the manual.  I will be
also trying in a moment.

Well, folks, the $45 needed for the game is really nothing.  People who
can afford 486 DX-50, FCS Pro, WCS, RCS, 4meg of RAM, etc, certaining
can afford it.  Happy hunting.

p
p
p
p
p
p
p
p
p
p
p
p
p
p
p
p
p
p
p
p
p
p
p
p
p
p
p
p
p
p
p
p
p
p
p
p
p
p
p
p
p
p
p
p
p
p
p
p
p
p
p
p
p
p
2nd thing I saw was the
From: tatakamoto@vmsb.is.csupomona.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: FTP Sites for Shareware Games
Summary: Where's the FAQ?
Keywords: FAQ
Date: 15 Dec 92 07:15:36 GMT
Reply-To: tatakamoto@csupomona.edu
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: cvadsaav

In article <kmcintyr.723987462@unix1.tcd.ie>, kmcintyr@unix1.tcd.ie (Kenny McIntyre) writes:
> In <wunner.723658169@nova> wunner@nova.tat.physik.uni-tuebingen.de (Guenter Wunner) writes:
> 
>>Nooooo!!!! Not again!!!! Why do we have a FAQ when nobody actually
>>reads it?
>>Sheesh,
>>	Lukas.
> 
> A FAQ that is hardly ever in the group.
> Who maintains the FAQ?

     The FAQ is *supposedly* posted once a week to comp.sys.ibm.pc.games,
rec.games.misc, & news.answers.  Or was it once a month?  Anyway, it
hasn't been updated in a while--the last revision I saw was 10/15.
     Chris?  Where are you?
-- 
--------------------------------------------------------------------------
|  Teri Takamoto        California State Polytechnic University, Pomona  |
|  Senior Computer Operator                   Computing Resource Center  |
|  tatakamoto@csupomona.edu               (this .sig is *not* quotable)  |
--------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: "david milligan" <david.milligan@canrem.com>
Subject: indy 4 - solo - kreta lab
Reply-To: "david milligan" <david.milligan@canrem.com>
Organization: Canada Remote Systems
Distribution: comp
Date: 16 Dec 92 10:14:48 EST

Hi Steffen,

SKI'm on the solo path in Indy 4 and don't know what to do in the Kreta
  labyrinth. I have found Sternhart and the gold chest and don't come out.
  I don't have the Oricalum detector I had in the team path and I can't
  open the door Sophia opened.

You can get a makeshift detector from some parts near Sternhart (I 
think you need some wool, a comb, and string - something like that). 
Use these parts on each other and you can then detect Orichalcum.

In the solo modes, you don't need to open the door Sophia opened in 
the team mode. 

               David
---
  1st 1.02b #779  Tag, you're IT.
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
Newsgroups: comp.sys.ibm.pc.games
From: moser@ks.id.ethz.ch (Stefan Moser)
Subject: Re: Strike Commander Video Demo
Organization: Swiss Federal Institute of Technology, Zurich
Date: Thu, 17 Dec 1992 08:25:14 GMT

In article <1992Dec15.132710.17288@athena.mit.edu>, dmsilev@athena.mit.edu (Daniel M Silevitch) writes:
|> In article <1992Dec15.051924.6361@nuscc.nus.sg>, isc10192@nusunix1.nus.sg (KOH KHANG WEE) writes:
|> |> yup i guess Origin has this strategy.... to only release Strike
|> |> Commander when the prices of the 486dx/66 have dropped drastically !
|> |> 
|> |> 
|> 
|> No- Strike Commander will only run on Pentiums, DEC Alphas, and Cray
|> X-MPs
|> 
|> Daniel Silevitch                                dmsilev@athena.mit.edu
|> Massachusetts Institute of Technology
|> 
|> 
|> PS. :-)  

We have a Cray Y-MP in the basement. You think that will do? There's also a
NEC SX-3 around but they probably won't let me play Strike Commander on that
one :(

Stefan
From: dlow@pollux.svale.hp.com (Danny Low)
Date: Fri, 18 Dec 1992 23:28:33 GMT
Subject: Re: Wiz7 - End Game Comments
Organization: HP LOVECRAFT DIVISION
Newsgroups: comp.sys.ibm.pc.games

>(Andrew Turner) 
>I seem to remember seeing a comment that there were different endings to
>The Dark Savant.  All I found were two, both at the same place.  BTW while
>I found the game very challenging and will certainly will get Wiz 8, my two
>pennies worth are that the Wiz 7 end game is rather flat and certainly is not
>an ego booster.  It leaves a rather obvious(maybe) opening to Wiz 8.  

When Vi asks you if you have found a spaceship, just say no to get the
other three endings.

>I also
>found that during the second half of the game that every approx
>half dozen moves the game would freeze for up to 10 seconds on my work 25M
>386sx and for a significantly less(expected), but still annoying period of
>time, on my home 486/33.  

That is because all the NPCs are trying to find the boat map that your
party took with them. Naturally they can't because they have no boat.
The delays are the NPCs running around trying to find a way to
cross the ocean without a boat. There is a patch for this problem.

			   Danny Low
    "Question Authority and the Authorities will question You"
	   Valley of Hearts Delight, Silicon Valley
	     HP CPCD   dlow@pollux.svale.hp.com
From: morrejk@wkuvx1.bitnet
Newsgroups: comp.sys.ibm.pc.games
Subject: OLD GAME: Kings of the Beach Volleyball
Date: 12 Dec 92 02:31:28 CST
Organization: Western Kentucky University, Bowling Green, KY


  This is an OLD question for an OLD game...But, does anyone know the
passwords for the different levels in Kings of the Beach Volleyball? 
I played it about 3 years ago, and just got it again recently.  I have
some of the passwords up to TOPFLITE, but need the ones after that.

Any help would be appreciated.

Jon
From: andrew@frip.WV.TEK.COM (Andrew Klossner)
Newsgroups: comp.sys.ibm.pc.games
Subject: Release dates and magazine ads
Date: 15 Dec 92 21:03:06 GMT
Reply-To: andrew@frip.wv.tek.com

[]

	"Perhaps magazines should ban advertisements of products until
	they exist.  Now that's wisful thinking."

That's impossible.  The lead time for color ads is three to six months.

  -=- Andrew Klossner  (andrew@frip.wv.tek.com)
                       (uunet!tektronix!frip.WV.TEK!andrew)
From: wright@lims01.lerc.nasa.gov (Ted Wright)
Subject: Re: front page sports football - sound problem
Organization: NASA Lewis Research Center
Date: Wed, 16 Dec 1992 18:41:26 GMT

In article <axg708.250.724462560@cscgpo.anu.edu.au> axg708@cscgpo.anu.edu.au (Ashraf Ghebranious) writes:
>From: axg708@cscgpo.anu.edu.au (Ashraf Ghebranious)
>Subject: front page sports football - sound problem
>Date: Tue, 15 Dec 1992 23:36:00 GMT
>Hi,
>
>I have a Sound Blaster Pro set at defaults and installed my copy of FPSF on 
>my 486-dx. The intro sounds great. The little diagrams with assorted grunts 
>and cheers come through loud and clear. But there are no sounds while 
>playing a game. No kickoff sound, no cheers, no grunts and crunches and when 
>the ref appears (i have been told to talk about the play) the game freezes. 
>Under the internal speaker or the ADLIB options the game continues but no 
>sounds. HELP!!!!!!!!!
>
>
>Ashraf
>**********************************************************************
>"Jesus woman! I dont give a f___!" Rhett Butler (slighty paraphrased)
>
>Ashraf Ghebranious                           axg708@cscgpo.anu.edu.au
>                                      Australian National University
>**********************************************************************

I can't help you here, but I also have sound problems. I get no sound with
FPSF when I install it for soundblaster support: it locks up my computer
before the first screen. Everything works fine if its set for adlib or
speaker (fine except for no digital sound).

I have been making it work by starting then exiting MS Windows before
I start FPSF. For some reason, this enables soundblaster support. 
Another weird thing is that I get the same symptoms with both my
original Soundblaster 1.0 and my Gravis Ultrasound emulating a 
soundblaster. 

Someone suggested that my BLASTER environment variable might be wrong,
but I thinks it is OK. I expect this to be fixed when (if) an update
for FPSF is available.
 

Ted Wright (wright@lims01.lerc.nasa.gov)
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Newsgroups: comp.sys.ibm.pc.games
From: wunner@nova.tat.physik.uni-tuebingen.de (Guenter Wunner)
Subject: Re: Review of *Gateway* Requested
Organization: TAT (Theoretical Astrophysics Tuebingen), U. of Tuebingen, FRG
Distribution: usa
Date: Sun, 13 Dec 1992 14:52:57 GMT

beowulf@cbnewsm.cb.att.com (john.a.foley) writes:

>Okay, this game makes a lot of top 10 and or
>top 25 lists and so on.  Is it really that good?
>How does it work?  What's the fun part--the concept,
>the battles, the journeying, the spaceships, whatever?
>Are there games like it that are BETTER?

>Thanks very much.
>John A. Foley
>grendel@sos.wh.att.com

I would like to know, if the book is still available. Maybe in a
German version? 8-)
Thanx in advance for any response.
	Lukas.

           *** "Fer sell cheep:  IBM spel chekker.  Wurks grate." ***
        *** Lukas Wunner, Hustadtring 143, 4630 Bochum, West-Germany ***
      *** lukas@trillian.tp1.ruhr-uni-bochum.de / lukas@134.147.160.21 ***
Organization: Computing Technology Services, Michigan Technological Univ.
Date: Tuesday, 15 Dec 1992 15:08:13 EST
From: Marcin Krysinski <MRKRYSIN@MTUS5.BITNET>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: FTP Sites for Shareware Games
 <kmcintyr.723987462@unix1.tcd.ie> <1992Dec14.231536.1@vmsb.is.csupomona.edu>

Hi!
Is anybody willing to share with me the list of the FTP sites that provide
shareware games for windows and msdos?
MRKRYSIN@MTUS5
or
MRKRYSIN@MTU.EDU
From: sampsonb@ucsu.Colorado.EDU (SAMPSON BRENT ALAN)
Newsgroups: comp.sys.ibm.pc.games
Subject: HELP!! MONKEY ISLAND 2
Date: 20 Dec 92 00:53:57 GMT
Organization: University of Colorado, Boulder


Okay... we've been at it for a while, and the four of us cannot figure
out how to get the nails and hammer from Woody in order to close Stan
(I assume) into the coffin.  In other words... how do you get the
crypt key?...
Thanks...
From: bryanwu@cs.tamu.edu (Chuan-Yuan Wu)
Newsgroups: comp.sys.ibm.pc.games
Subject: Help! Wiz7 Newcity and Ukpyr Mountain
Date: 13 Dec 1992 17:24:21 GMT
Organization: Computer Science Department, Texas A&M University
Distribution: world
NNTP-Posting-Host: photon.tamu.edu

I need help in Wiz7.

In Ukpyr Mountain, there is a cave which has a salt lake.  Whenever I tried
to cross the lake to other side, my party just got suck under.  I have
*Sphynx* map.  WHat am I supposed to do to cross that lake?

In New city, there is a machine in forbiffen area.  Again, what am i supposed
to do with that machine?  I also have COMM-LINK.

Please, I want spoiler.
			Chuan-Yuan Wu
~
~
~
~
~
~
~
~
~
From: pjb@ersys.edmonton.ab.ca (Paul Bolle)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wizardry: Bane of Cos. Forge-I need...
Date: Sun, 13 Dec 92 13:51:04 MST
Organization: Edmonton Remote Systems #3, Edmonton, AB, Canada

    A little behind, I know, but I just got Bane of the Cosmic Forge, and 
I am sick and tired of the stupid copy protection. Can anyone tell me 
where I can get some sort of crack for it?
    Thanx in advance....

Paul Bolle              pjb@ersys.edmonton.ab.ca
From: oik@jyu.fi (Otto Ilmari Kopra)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Alone In The Dark  (??)
Date: 20 Dec 92 12:01:30 GMT
Organization: University of Jyvaskyla, Finland
X-Newsreader: TIN [version 1.1 PL6]

an1049@anon.penet.fi wrote:
: 	I got out the labyrinth to the place where those fire-balls are
: flying and obviously they are aimed to me :O
: 
: 	Now, how to open the gate at left? Did I miss something again?
: I used the Gem stone earlier to open the gate from labyrinth.
: 
	Get the hook from altar, and use it. Placing Talisman on the altar
stops fireballs (but not the Deep Ones, alas). Does anyone know how to 
proceed from there? I'm stuck at this point.


+------------------------+---------+------------------------------------------+
|  Otto I. Kopra	 |         |  Ghent (adj.) 			      |
|  oik@palikka.jyu.fi	 | (o) (o) |    Descriptive of the mood indicated by  |
|  oik@kalikka.jyu.fi	 |    |    |    cartoonists by drawing a character's  |
+------------------------+         |    mouth as a wavy line.  	      	      |
|University of Jyvaskyla | ~~~~~~~ |	  - from "The Deeper Meaning of Liff" |
+------------------------+---------+------------------------------------------+
Newsgroups: comp.sys.ibm.pc.games