From: dlow@physics.adelaide.edu.au (David J Low)
Newsgroups: rec.games.board
Subject: BTECH: Tourney Summary
Date: 28 Jul 92 07:20:43 GMT
Reply-To: dlow@physics.adelaide.edu.au (David J Low)
Organization: Department of Physics, University of Adelaide, South Australia

G'day all

	I'm running a round-robin BattleTech tourney starting on the
weekend, and thought now that entries are closed I'd get some input on the
system from the Worthy Netters :-).  The bones of the design rules are
outlined below...

BattleTech League: The Dogs of War
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
** You have 200 points to construct your lance.  It must have at least three
   (3) and no more than five (5) 'Mechs, which are to be chosen from any of 
   those listed in the six books of 'Mech Record Sheets.  Costs are as follows:
        1 point per ton of 2750/3050 Inner Sphere technology
      1.5 points per ton of Clan technology
      2/3 point per ton of 3025 Inner Sphere technology
   You may mix technology in your lance.  All pilots have base Piloting 
   Target 4 and Gunnery Target 3.  Improve all Physical Attacks Targets by 
   one (1) over those given in the Compendium.

A few clarifications/minor rule changes:

** Inner Sphere ammunition is freely available to all Inner Sphere technology
      'Mechs (2750, 3025, 3050), provided the launcher is compatible.  For
      example, Cluster munitions can only be used in LB-X ACs, but Thunder
      LRMs can be used in any LRM launcher;
** Thunder LRMs - treat these as Artillery for targeting purposes (base 9+
      to hit a visible target hex, etc.). 

The game is played on four mapsheets, with one objective hex on each
(randomly determined from a limited selection - generally well spread).
Each player "owns" two of the objectives, which must be "defended".  The
enemy's objectives are "attacked".

The missions:

1 - Retrieval: 'Mech must enter an objective hex, stay for one turn, and
    survive the battle.  The mission may be completed multiple times by the
    same or different 'Mechs.  Score one (1) per complete turn in the
    objective hex.
2 - Scout: a 'Mech must maintain a range of three (3) hexes to a given
    objective hex for three (3) consecutive turns, and survive the battle.
    The mission may be completed multiple times by the same or different
    'Mechs.  Score one (1) per three consecutive turns at range three.
3 - Point Attack: player must occupy an objective hex for three (3)
    consecutive turns, with the same or different 'Mechs.  The mission may be
    completed multiple times at either objective hex. Score one (1) per three
    consecutive turns occupying the objective.
4 - Assault: player must occupy objective hexes for as many turns as possible.
    Score one (1) per turn per objective hex occupied.
5 - Point Defense: player must occupy one of the enemy's objective hexes for
    three (3) consecutive turns, with the same or different 'Mechs. The
    mission may be completed multiple times at either enemy objective hex.
    Score one (1) per three consecutive turns occupying the enemy objective.
6 - Total Defense: player must occupy the enemy's objective hexes for as many
    turns as possible.  Score one (1) per turn per enemy objective occupied.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    That is the essentials.  Altogether, there were about three pages of
    clarifications etc., but it's not worth repeating everything here!

    Now, onto my main interest - what lance would you have chosen?  Feel
    free to mail me with your ideas, and I'll summarise to the newsgroup.
    For starters, some of the entries accepted include:

	 ** Dasher-D, Dasher-D, Puma, Ryoken
	 ** Crab (2750), Flashman (2750), Orion (3025), Jenner-F (3025)
	 ** Dasher-D, Ryoken-C, Thunderbolt-5SE (3025), Wolverine-6M (3025)

    David.
--
   ___          ~~            | David J. Low, Atmospheric Group, Dept. Physics
  /  /-----^-/~~~             | Adelaide University, South Australia 
 /  /-------/~  "I'll be back"| 
<__/  '            --- Arnie  | E-Mail : dlow@physics.adelaide.edu.au