From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: Good (and bad) of ticking[please read]
Organization: University of Illinois at Urbana
Date: Wed, 30 Dec 1992 01:31:14 GMT

epasls@kuhub.cc.ukans.edu writes:

>	There are two kinds of ticks. 

There are many kinds of ticks.  You're only limited by your imagination.
I guess for some people, that's 'two'.

>	You can do a whole bunch of little hits to dizzy your opponents,

This works well in classic, but is ineffective in CE.

>but you can also do a bunch of ticks that are unavoidable.  

The only uncounterable tick is Dhalsim's noogie of death in Classic.  All
else are reversible.

>You can corner
>the opponent, do a flying knee, and walk towards and throw him, it works 99.9 
>percent of the time. 

Ironic, this is the easiest kind of tick to counter.  All you have to do
is hold the joystick in standing defense and press the button to throw
when your opponent lands.  If you're not good at this, walk into the
opponent's flying knee and take the sacrifice throw (sac-throw).

>You can also do a hurricane over your opponent and throw 
>him when you land. It's less definite to work but the odds are good.

If the oppoent has a good understanding of throws and knows how, he
can block the hurricane kick and either hit you or throw you when you
land.  I have a friend who can do this with Vega before I can dragon
punch.  It takes a lot of skill to do, and I can do it most of the time,
but sometimes it doesn't work.

You can also block and dragon punch the hurricane kick, but this is
riskier because of Ryu's invulnerability in the hurricane kick as he
comes down in CE.

>	As to the ethics of ticking, of course, an arcade can't enforce the
>hazy line between skill and cheapness. But it is a universal code with SF2
>that if you are cheap, no one will play you, and they will give you dirty 
>looks. But cheap is hard to define. Things that can be done, throws in block, 
>that type of thing, things that block won't help are cheap. But usually, you
>can't tell cheap unless you see it. I could see twenty people watch Chun Li
>do a sequence of throws and not complain. But one short-kick,short-kick,throw,
>and they will be all over that guy. There's cheap, there's ticking, and there's
>cheap ticking. I'd like to be rid of it altogether, but nagannadewit. I've 
>seen fistfights over ticks. People take SF2 seriously. It's more than a 
>game now.  All I can say is watch the short kicks and throws, because it 
>makes people mad, and if someone can't beat you in SF2, they can beat you 
>for real.

Thank you for an excellent portrait of the mentality of some players who
whine and cry 'cheap' when you perform a move that they are not skillful
enough to escape.  If you encounter some technique you cannot escape, try
something before automatically assuming that it's 'cheap'.  If you truly
CANNOT escape, please post.

With the Dhalsim noogie of death, it was not considered unethical to kill
and opponent that way.  You simply did not let yourself get into that
situation.  If you did, then you screwed up and deserved to die.

All other ticks are the same.  If you can't escape them, don't let yourself
get into that situation.  If you fail in this task and are ticked to death,
then you deserved to lose because this aspect of your game is weak and your
opponent took advantage of it.

Following a set of rules which you define is cheap.  Playing by a set of
rules which a neutral party, the designers of the game, define is the
only fair way to play this game.

-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
If you have nothing good to say, sit down, shut up, and post to USENET.
Newsgroups: alt.games.sf2