HDTenEightyP/NetNews huggingface dataset:
From: matt@unidata.ucar.edu (Matt Hicks)
Subject: Might&Magic-why are my characters ineffective?
Organization: Scientific Computing Division/NCAR Boulder, CO
Distribution: na
Date: Fri, 4 Sep 1992 07:02:54 GMT

I started out playing M&M on a Sega Genesis set at home, then I bought
M&MII for the mac. The maps and monsters are the same, but the mac version
just kicks my characters around. I've got 8 members in the party and 
they're around level 7. Not a lot, I know, but I can't go anywhere. The
worst part is my spells always fail, and I don't know why. How long 
before my characters in the mac version are able to fight effectively?
I'm getting really frustrated with not being able to go two feet in 
even Middlegate's cavern. The game throws ridiculous numbers of monsters
at me. It also seems to be really stingy with the treasure (although I
always thought that the Genesis version was a little overly generous.)
I'd like to win battles for the experience points, but do I have to dink
around in Middlegate and Tundara killing sewer rats and greedy snitches
for hours on end? Yahoo. Can someone who's played this game offer me any
words of encouragement or advice to make the early going a bit more
enjoyable and perhaps even lucrative. I don't suppose there's an FAQ list
for M&MII? I have the cluebook, but it's not the kind of help I need
right now.

I'm going home now. It's late. Sorry about the whiny tone, but that's
how I feel right now. Hope everyone has a good Labor Day weekend and
finds something better to do than zone out in front of these games.

--
_________________________________________________  /\_/\  _________________
Matthew  B.  Hicks     | Unidata Program Center | ((ovo))  The spotted owl:
matt@unidata.ucar.edu  | UCAR, PO Box 3000      | ():::()  the other "other
303/497-8676	       | Boulder, CO 80307-3000 |   VVV    white meat."   
Newsgroups: comp.sys.mac.games
From: lordbart@sol.acs.unt.edu (Williams Bartholomew Eston)
Subject: Review wanted of V for Victory
Organization: University of North Texas
Date: Fri, 28 Aug 1992 18:12:43 GMT

Could anyone give me a good rivew of V for Victory, I am interested
 in getting it, since I love strategy/war games, but just would like
 someone elses input...

Anyone willing to help me?

Thanks
Bart
From: ajtd@honey.st-and.ac.uk (Tony Davie)
Newsgroups: comp.sys.mac.games
Subject: Re: Macintosh Games release listing - Complete List (Long)
Date: 28 Aug 92 14:10:20 GMT
Organization: St.Andrews University

In article <!cdn=yr.scottb@netcom.com>, scottb@netcom.com (L'etat des mortes) writes:
> 
> Macintosh Games release listing - Complete List (Long)
> 
..
..

Why does the list not include public domain games and where to ftp them from?
Or is that a different list?
From: steve@uswmrg.mrg.uswest.com (Steven Martin)
Newsgroups: comp.sys.mac.games
Subject: Re: Hellcat under the bridge!
Date: 28 Aug 92 21:30:13 GMT
Distribution: usa
Organization: U S WEST, MRG
XXXDate: Fri, 28 Aug 92 22:32:44 GMT
XUserAgent: Nuntius v1.1.1d9
XXXMessageID: <A6C3F79C31010642@steve_martin.mrg.uswest.com>
NntpPostingHost: steve_martin.mrg.uswest.com


In article <10470@sun13.scri.fsu.edu> Char Aznabul, stricher@masig.fsu.edu
writes:
>Joel K Ness writes
>+ How about flying under the bridge??  Done it many times.  Even while  
>inverted!
>+ 
>+ I've completed each mission and over time have achieved the rank of  
>captain.
>
>Ok, how does one deal with the "Divine Wind" mission????

What do you mean exactly. My most sucessful method is to fly out to
the carrier at about 5,000 feet. Then start smoking the Kamikaze
planes as they come in. After the first wave of five there is a
lull that allows you to land, reload and get back in time to take
out the next five. One thing, if you follow them too the point
where they dive on the carrier it is too late. Go get the next one.

It is really a turkey shoot since these guys just fly in a straight
line to the carrier and never engage you. follow 'em and shoot 'em
down!

      _/_/_/   _/
     _/       _/
    _/     _/_/_/  _/_/_/  _/  _/  _/_/_/
   _/_/_/   _/    _/  _/  _/  _/  _/  _/
      _/   _/    _/_/_/  _/  _/  _/_/_/
     _/   _/    _/       _/_/   _/        Steve Martin
_/_/_/   _/    _/_/_/    _/    _/_/_/     steve@uswmrg.mrg.uswest.com

"The strongest reason for the people to retain the right to keep and
 bear arms is, as a last resort, to protect themselves against 
 tyranny in government."  Thomas Jefferson
From: atmos@vax.oxford.ac.uk
Newsgroups: comp.sys.mac.games
Subject: Mac Space Shuttle Games ???
Date: 30 Aug 92 12:46:28 GMT
Organization: Oxford University VAX 6620


Does any one know of a good Macintosh Space Shuttle game?
It would be nice to have the rough cost of such a 
game and a list of stores that might stock it.

Would a PowerBook (100) screen be up to running a 
game with complicated graphics?

Many thanks,

Andy Pickering
From: eksa02@castle.ed.ac.uk (P J Hutton)
Newsgroups: comp.sys.mac.games
Subject: PoP cheat
Date: 31 Aug 92 14:38:53 GMT
Organization: Edinburgh University

I can't believe I'm the only person to have found this, but I've never
seen it posted here, and it isn't mentioned in the manual. If you press
the TAB key, the game pauses, and each subsequent press moves you on one
frame at a time. Movement keys still work. Kind of makes those long
jumps a bit easier. 

Paul

Still doesn't help me with level three though. I keep getting back to
the protcullis at the really big drop to find it is closed. How do I
open it?
Newsgroups: comp.sys.mac.games
Subject: BANE thanx, and some more help please!
From: mgeorgy@vmsclst1.sc.csupomona.edu
Date: 30 Aug 92 23:45:03 PDT
Organization: Computer Science Computational Systems
Nntp-Posting-User: mgeorgy

Hello,  Well thanks to all who answered BANE is it that good!!!  I desided to
get it and so far so good the only thing that I dislike is that I have so far
only been attacked with a very small verity of creatures (ie Bats, Rats,
Pirates, Rogues, Rogue Leader, Scollywages) and the size of the castle seems
very small but then again I have only been playing for two days...  Now I have
a few questions...  First, Once you start out with your crew of six, can you
switch with other guys on your roster????  And I heard rumor of a help/hint
sheet available via Anonymous FTP, is this true, if so where????


Again Thank You Very Much,
Matt Georgy
California State Polytechnic State University, Pomona  -- Computer Science
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+When It Absolutely, Positively, Has To Be Taken Out Overnight!!!+
+                                                                +
+                                           -- Team Stealth      +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
From: charlie@bongo.cc.utexas.edu (charlie blake)
Newsgroups: comp.sys.mac.games
Subject: Re: Review:  Dragon Go 2.1 at Sumex
Date: 27 Aug 92 19:11:17 GMT
Organization: The University of Texas at Austin, Austin TX

In article <1992Aug26.032227.1@mcclb0.med.nyu.edu> huff@mcclb0.med.nyu.edu (Edward J. Huff) writes:
>Review:  Dragon Go 2.1 at Sumex
>
>This is the only Go program I have used.  Anyone who has used
>another Go program, please e-mail information.  (No, I do not
>read this newsgroup.  Too much volume.)
For a place to do go on the net:
-GO Server             telnet lacerta.unm.edu 6969 or telnet 129.24.14.70 6969
                        telnet icsib18.icsi.Berkeley.EDU 6969
                        telnet cnam.cnam.fr 6969 or telnet 192.33.159.6 6969
   offers:  Join others and play a game of GO. (Login/Password: go)

Try that.
From: phil@phunt.MV.COM (Phil Hunt)
Newsgroups: comp.sys.mac.games
Subject: Re: color colony?
Date: Thu, 27 Aug 92 10:26:18 EST
Organization: Howtek, Inc.
Reply-To: phil@phunt.MV.COM
Distribution: na
X-Mailer: uAccess - Macintosh Release: 1.5v4


In article <1992Aug21.223420.42500@kuhub.cc.ukans.edu> (comp.sys.mac.games), ozma@kuhub.cc.ukans.edu writes:
] In article <1992Aug21.000106.1220@cis.ohio-state.edu>, fullerto@tortoise.cis.ohio-state.edu (timothy dwight fullerton) writes:
] > 
] > 	I am bent on acquiring the color version of The Colony. I have 
] > been told that the copyright is no longer in effect. I have also been told
] > otherwise. Does anyone know for sure.
] ---etc.---
] > 	Failing that, if anyone knows for a fact that the copyright is invalid,
] > could you please hex me up a copy of the game and beam it over? 
] > Otherwise, does anyone want to sell a color version?
] 
] Hmmmm.  I too would be interested in buying the game from someone.  But with
] the UpdateMaker topic floating around, it certainly would be possible for
] someone with 2 copies of the game to make an "updater" to convert the B&W to
] color.  I'm going to guess however that the "update" would more or less be the
] entire color Colony.  You would likely still have to have the B&W version in
] order to get the update to work properly though.  Unless the slide-rule decoder
] differed for the color version.
] 
] Legal snags though.  It is of course entirely possoble that Mindscape may come
] to sell the rights to Colony or try to re-release the game.  For this reason,
] distributing the color version - even to those with legal B&W copies - would be
] a big mistake.
] 
] So, again, anyone have a color copy to sell?
] 
] john calhoun-
] 
I have color colony.

I didn't know Mindscape went out of business or dropped the game.!!!

When did that happen?

Phil
From: Jock@abcd.Houghton.MI.US (Jock)
Newsgroups: comp.sys.mac.games
Subject: Adresses needed
Distribution: world
Date: 27 Aug 92 01:40:17 EST
Organization: Amiga BitSwap Central Dispatch

I need addresses for the following companies
Electronic Arts
Soft Wars - Full Metal Mac
Virgin Games - Monoploy (Not shareware)
Digitek - Hole-in-one mini golf
Deadly Games - Bomber
Bungie - Operation Desert Storm, Minotaur
Sir Tech - Wizardry
Pluma - Capitalist Pig
CyberDreams
Activision
Voyager - Jurassic Park
 
Thanks

-- Via DLG Pro v0.995
From: zorro@goofy.apple.com (...the invisible one?)
Newsgroups: comp.sys.mac.games
Subject: swap with me!
Date: 31 Aug 92 20:06:30 GMT
Reply-To: zorro@goofy.apple.com (...the invisible one?)
Organization: Apple Computer, Inc.

I'm getting sick of my games, and would like to get rid of them.
I also have a small wish list. Here it is:

Have:
	- Pool of Radiance
	- Fokker Triplane
	- Dark Castle
	- Beyond Dark Castle
	- Arthur: Quest for Excalibur
	- Fool's Errand
	- a bunch of others i can't think of. mail me what you want and maybbe
	  i have it...
Want:
	- Command HQ, Strategic Conquest, V 4 Victory
	- other good strategy games
	- Med and Indian ocean Harpoon scenarios
	- Secret of the Silver Blades

so help me out here, my address is

zorro@goofy.apple.com

thanks.
Newsgroups: comp.sys.mac.games
From: David.Berger@bbs.oit.unc.edu (David Berger)
Subject: Re: copywright & Piracy
Organization: Extended Bulletin Board Service
Date: Wed, 26 Aug 1992 15:42:48 GMT

In article <1992Aug26.133505.26650@cerberus.ulaval.ca> arseno@phy.ulaval.ca (Henri H. Arsenault) writes:
>I spend about $1000 a year on Mac games, and copy protection drives me up 
>the wall. When I want to play an old game, I often have to rummage through 
>piles of documentation to find the #$%$#@**$## manual so I can find the
>5th word on the 8th line of page 53. Every program I use regularly I buy,

So why don't you just ask for the crack so you won't have to enter the
words from the "#$%$#@**$## manual"?  We will gladly send them to you or
post them.

David

--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  bbs.oit.unc.edu or 152.2.22.80
Newsgroups: comp.sys.mac.games
From: conty@cbnewsl.cb.att.com (Conty III)
Subject: Re: Hellcats.txt COMPRESSED VERSION
Organization: AT&T Bell Laboratories
Date: Tue, 1 Sep 1992 17:20:34 GMT

In article <Btvq8C.HK3@usenet.ucs.indiana.edu>, trwagner@bronze.ucs.indiana.edu (Ted Wagner) writes:
> 
> 	Ok.  To meet the needs of all the e-mail requests I have received,
> I am posting HOtP FAQ's/Tips following this post.  The subject
> heading will be:  Hellcats.txt.Z

You forgot one thing.  USENET news can't carry binary files, like those
created by compress.  The file posted was essentially garbage.

To get a correct file, you must use uuencode to convert the file to an
ASCII format.  Either that, or post it as a TEXT file, and forget about
compression and such.

-- 
			    E n r i q u e  C o n t y
			The Incredible Man-with-no-Life
			      jester@ihlpl.att.com
		    Disclaimer: You're not dealing with AT&T
Newsgroups: comp.sys.mac.games
From: CSMSETS@MVS.OAC.UCLA.EDU (CSMSETS)
Subject: Command H.Q. question (and Spoiler)
Date: 1 Sep 92 15:01:18 PDT

For those who play CHQ on the Mac I've got a couple of questions
for ya followed by a spoiler:

 1) Have you ever had a computer opponent launch a pre-emtive nuclear
    attack?

 2) Do you have any idea what leads a nation/section to change sides
    after you launch a nuclear strike?

 Spoiler: Before you launch a nuclear strike, have your units that are
          in cities that are not threatened by enemy forces...


























         leave those cities. When the units are moving or out of the
         city, launch the nuke. If the city changes alinement use
         that unit to retake it. This works most of the time. When it
         doesn't work, the unit dissapears (rather than switch
         sides).
               --Ed
Newsgroups: comp.sys.mac.games
From: marvin@bluemoon.rn.com (Ben Scharp)
Subject: Spaceship Warlock
Organization: Blue Moon BBS ((614) 868-998[024])
Date: Sat, 29 Aug 92 23:02:35 EDT

Well, my friend and I just beat this game today. The graphics and sounds o 
of the game were awesome, but the game needed to be much more complex. So, 
I guess I want to tell you all that Spaceship Warlock is just a $70 CD-ROM 
game with neat pictures, not really a lot of game. But I applaud the 
programmers, they worked hard and turned out a nice product.

Marv


---
Marvin the Paranoid Programmer
I can't get any work done with this pain in my diodes!!!
Marvin@Bluemoon.rn.com         Call the Metropolis at (614)846-1911
---
Newsgroups: comp.sys.mac.games
From: wrr3118@tamsun.tamu.edu (Rick Russell)
Subject: Re: Hellcats.txt (as text!)
Organization: Texas A&M University, College Station
Date: Wed, 2 Sep 1992 05:14:48 GMT

BZZT! Next time, you might want to send the file with *linefeeds* in
it.

RR

-- 
# Rick Russell    | TAMU Meteorology   | wrr3118@tamsun.tamu.edu (Internet) #
# I am sane. I am perfectly and completely sane. I shouldn't be in here     #
# at all. There's been a terrible mistake.                                  #

Newsgroups: comp.sys.mac.games
From: IYI4DTN@MVS.OAC.UCLA.EDU (Gann Matsuda)
Subject: Re: cbzone/MacBzone My last words on it...
Date: 28 Aug 92 23:36:59 PDT

In article <1992Aug28.204358.2847@news.uiowa.edu>, on 28 Aug 92 20:43:58 GMT,
randy@caesar.iaf.uiowa.edu (randy frank) wrote MacBZone's epitaph...

Although I cannot comment on the allegations made agaist Randy, having
no first-hand knowledge of the matter, I'm just disturbed at how it
has been handled.  It seems that a public forum such as this is NOT
the appropriate place to resolve such a conflict.  To me, the
professional way to do it would be through private channels, whatever
they may be.  In this way, discussions would take place between
the parties involved, instead of airing "dirty laundry" for everyone
to read. 

Again, I have no knowledge of the veracity of the allegations made.
However, regardless of "who's telling the truth," the newsgroups
or any other public forum, are not the appropriate place for the
resolution of such disputes.  They serve no purpose other than
to begin needless flame wars, victimize innocent people (remember:
those charged with a crime are innocent unless PROVEN guilty in
the United States).  Basically, what has transpired here has been
nothing more than a classless, unprofessional flame by Randy's
accusers.

And about MacBzone...regardless of its "origins," it is an excellent
game, and I'm sorry to see that it will no longer be supported.  It
would be a real shame if the allegations are false...not only have
we lost a great game, but we've also lost a potential creator of new
Mac games...and we all know that the Mac could use a lot more games!
And the worst thing is the defamation of Randy's character, of course.

I just hope this all gets resolved in a fair and equitable manner.

Gann Matsuda
Games Sysop
GEnie Macintosh User's Group Roundtable
Xref: sparky comp.sys.mac.games:8732 rec.games.misc:17039
From: tominatr@ac.dal.ca
Newsgroups: comp.sys.mac.games,rec.games.misc
Subject: Might and Magic HELP! (end of game)
Date: 28 Aug 92 20:50:24 -0300
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

I need help in Might and Magic:

1) How do you get to the Soul Maze?

2) How do you get into that centre spiral in the
   Legendary Castle Doom?

I went to the Astral Plane and found the Inner Sanctum.
My "score" was approximately 1.5 billion.  The guy said I
had to find the imposter.

3) Who is the imposter and how do I get to him?

I have all of the Gold and Silver messages as well as the
interleaves from Castle Doom.

PLEASE HELP!  I want to finish this game!

       - Tom N.
From: harrington@newton.apple.com (Tim Harrington)
Newsgroups: comp.sys.mac.games
Subject: Re: Hellcat under the bridge!
Date: 25 Aug 92 01:07:51 GMT
Followup-To: comp.sys.mac.games

In article <vandelhg-180892085710@129.59.50.0>, you wrote:
> 		Landing on the bridge is *not* possible -- if your plane touches the
> bridge at any speed, you blow up.

I've landed on the bridge several times.  It's fairly easy.  You can even
take off again.  Don't try to use the ramps though, you'll die.

- Tim
Newsgroups: comp.sys.mac.games
From: u8902989@cs.uow.edu.au (Chung Ming Liu)
Subject: LC 12" screen for games ?
Organization: Dept of Computer Science, Wollongong University, Australia
Date: Fri, 4 Sep 1992 08:39:42 GMT

I've a 12 inch scrren for my 12, but I've notice It only uses about 10 inch.
Is any software out there would let me use the rest of my screen. Reason is
that I can't play a lot of games (e.g Beams War), as many demand a 13" screen


Thanks !

Samuel Liu
u8902989@cs.uow.edu.au
University of Wollongong, Australia.
From: zorro@goofy.apple.com (...the invisible one?)
Newsgroups: comp.sys.mac.games
Subject: Bard's
Date: 1 Sep 92 19:51:11 GMT
Reply-To: zorro@goofy.apple.com (...the invisible one?)
Organization: Apple Computer, Inc.

Don't bother. The game is truly pointless. You get to kill bigger and
better monsters as time goes by, or, more likely, get killed by them,
but that's about it. You don't find anything but the typical "gold" and
a weapon or two, and ALL the buildings look the same.
I bought it a year or so ago and haven't touched it since.
Haven't been able to get rid of it either...

-dz

p.s. Does anyone out there play harpoon any more? I had a couple of questions.
From: robg@Apple.COM (Rob Griffiths)
Newsgroups: comp.sys.mac.games
Subject: Re: copywright & Piracy
Date: 23 Aug 92 05:03:33 GMT
Organization: Apple Computer Inc, Cupertino, CA

In article <1992Aug21.215355.21325@nntp.uoregon.edu> dcutter@oregon.uoregon.edu (dann cutter) writes:
>
>	Please - Users, Programmers, and Companies... Understand the difference
>between corperate piracy, and just economics... many asshole companies

I guess I'm still confused.  Is this similar to the "I'm only a little
bit pregnant" bit?

Theft is theft; the amount of theft simply determines whether you are
guilty of a misdemeanor or a felony.

Please don't try to rationalize personal piracy, or encourage others that
it is justifiable and correct due to economic circumstances.

-rob.
... thinking about stealing some food this week, as I'm pretty broke ...
-- 
Rob Griffiths    "Listen to me ... would thieves file a flight plan??"
robg@apple.com   PP-ASEL-IA, looking for clouds .... B52s/REM/Erasure!
Newsgroups: comp.sys.mac.games
Subject: Re: HotP on a IIsi running 7.0
From: allan@otago.ac.nz
Date: 31 Aug 92 20:38:11 +1300
Organization: University of Otago, Dunedin, New Zealand

In article <BtnAyE.BGM@unx.sas.com>, sasrdt@pasha.unx.sas.com (Randall D. Tobias) writes:
> 
> ... no cache cards or anything (though I do have a FPU).  Will it
> work smoothly enough?  MS Flight Simulator has been something of a
> disappointment.

This is my configuration and I find that HotP runs brilliantly ... eagerly
awaiting the new scenarios ....

Allan

Allan Udy
allan@otago.ac.nz
From: Jock@abcd.Houghton.MI.US (Jock)
Newsgroups: comp.sys.mac.games
Subject: Re: LOOM help needed!
Distribution: world
Date: 1 Sep 92 00:36:13 EST
Organization: Amiga BitSwap Central Dispatch

WARNING LOOM SPOILER FOLLOWS...
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
You must first get by the guys in the crystal tower before you can get by
the shepards. To get by the guys in the tower, write down the thread of the
shepard when they appear. The go to the crystal city. in the overall view.
(The one where you are not in a room.) you can see the guys in the tower
working. Point to them and play the shepards thread backwards. That  will
make you invisible when you return to the room that the guys are working
in.
 
Dean Davis
Editor - MacGames Dgest

-- Via DLG Pro v0.995
From: hagar@phoenix.Princeton.EDU (Paul Hagar)
Newsgroups: comp.sys.mac.games
Subject: QUARTERSTAFF--Wanted to buy
Date: 3 Sep 92 14:05:27 GMT
Distribution: comp
Organization: Princeton University
Originator: news@nimaster

Will purchase Quarterstaff if anyone has a copy, and wants to sell it
for a reasonable (~$20) price. It must have all documentation, but I
realize that since this is an old game, it may not be perfect. 

E-mail to phagar@usc.pppl.gov (Paul Hagar).

Thanks.
Newsgroups: comp.sys.mac.games