HDTenEightyP/NetNews huggingface dataset:
From: marc@comp.lancs.ac.uk (Marc Goldman)
Newsgroups: rec.games.video
Subject: RE: ViRMUD
Date: 15 Aug 92 11:25:26 GMT
Organization: Department of Computing at Lancaster University, UK.



In article <1992Aug14.052137.1865@regina.cs.uregina.ca> you write:
>Is anyone working on Virtual Reality Multi User Dungeons yet?  Would

Yes!!

Here in England you can already play one. There is the first virtual
reality rpg arcade in Nottingham, it's been open a few months and
appears to be pretty successful, if somewhat expensive.

I havent played myself but watched a while on some monitors, basically
you play a character (elf, dwarf etc) in a virtual fantasy world.
Characters are saved to smart cards and the secarios are updated every
few months.

I think the system is an advanced 'virtuality' system, where as well as
the helmet you stand in a small cylindrical chamber which senses your
movements (well thats what it looked like, it could just have been to
stop people walking in to one another!).

Quite funny watching people waving thier arms around as they were
virtual sword fighting!

Cheers
Marc


--------------------------------------------------------------------------------
      **     **      *  ****** ***    *   |             On the net,
     ** *    **     *** **     ** *   *   |     no-one can hear you scream!
    **   *   **     *** ****   **  *  *   |-------------------------------------
   **     *  **     *** **     **   * *   |  email   marc@comp.lancs.ac.uk
  **       * ******  *  ****** **    **   |      marc@computing.lancaster.ac.uk
--------------------------------------------------------------------------------
From: cam@athena.mit.edu (Daniel Cameron Daly)
Newsgroups: rec.games.video,athena.forsale
Subject: gameboy and games for sale
Date: 18 Aug 92 14:05:13 GMT
Organization: Massachusetts Institute of Technology

Well, I now own a SNES and a Macintosh PowerBook, so all my electronic
needs are satisfied.  I haven't really played with my gameboy in
months, except for an occaisonal trip, so I have decided to sell it.
For Sale:

Nintendo Game Boy, perfect condition, no lines lost on screen,
would come with magnifier and illuminator attachments, and Tetris

$75  or best offer

Fist of the NorthStar cartridge - fun simple martial arts game.
I will include the password for the most powerful force possible in the
game.

$10

FaceBall 2000 - the best game out for GameBoy IMHO.  1st person maze hunt
game, allows up to 4 players to compete together or competitively.

$25

Super Deformed Gundam, Medieval series #2 - a fun combination of Stratego
and hand-to-hand combat.  Original Japanese version with Japanese text.
I will write up instructions if desired.

$20

Nobunaga's Ambition - excellent strategy game, you must take control of
feudal Japan.  Organize you fief to prepare it for war, recruit samurai to
lead your forces and wage battles.  Has save game capability.

$18

Please email if interested to cam@athena.mit.edu

Cam Daly


--
"Cam Daly"
Newsgroups: rec.games.video
From: galt%peruvian.utah.edu@cs.utah.edu (Greg Alt)
Subject: Re: Stripped Down Game Copier
Date: 15 Aug 92 21:11:35 MDT
Followup-To: rec.games.video 
Reply-To: galt%peruvian.utah.edu@cs.utah.edu
Organization: University of Utah, CS Dept., Salt Lake City

In article <9208144858@genesis.nred.ma.us>, nugget@genesis.nred.ma.us (Ralph Barbagallo) writes:
>
>  They have Super Magicoms without the disk drive that you can use with
>your PC.

Does anyone know of a catridge copier for atari 2600s?  I am thinking about
building my own, but I would rather not duplicate effort...
Organization: University of Illinois at Chicago
Date: Wednesday, 19 Aug 1992 01:23:56 CDT
From: <U59985@uicvm.uic.edu>
Newsgroups: rec.games.video
Subject:    Master Gear Converter


This is to anyone and everyone who has bought or tried the Master Gear Converte
r. Have you noticed that in fast moving games (Out Run, After Burner, Space Har
rier) that there seem to be blocks flying out of the screen? These blocks in no
way affect the game play, but they do ruin the graphics somewhat. I've tried 2
different versions of the Converter, the actual Sega one and the one that the S
ega one is based on. Both models were exactly the same from the Model number to
 the molding of the cases and both exhibited the same problem. This problem doe
s not appear in slow moving games like Rampage and Double Dragon and Pro Wrestl
ing.

Specifically, the problem is that blocks of pixels appear on the screen that do
not match the background at the time. These seem to be random and they only
appear when the background is moving very fast like in the games mentioned abov
e. I was just wondering if anyone else has noticed this effect and what I can
do about it?

Thomas
Newsgroups: rec.games.video
From: ewadams@netcom.Netcom.COM (Ernest Adams)
Subject: SONIC Labyrinth advice needed
Date: Fri, 14 Aug 92 20:10:10 GMT
Organization: Netcom Online Communications Service


I know this question is hopelessly passe, but I'll ask it anyway:

The Green Hills, Marble, and Spring Yard zones all have fairly "regular" 
ways of defeating Dr. Robotnik at the end -- that is, if you know the
trick, it's just a matter of executing it cleanly. Is there one for
the Labyrinth zone as well, that I'm just not getting? I find it very
difficult to make it up past all those obstacles, and the two times
(in about 30) that I have been successful, I still haven't been able
to blow up Dr. Robotnik's ship. My blood pressure is now too high to
deal with this any more.

SPOILERS HAPPILY ACCEPTED!
Newsgroups: rec.games.video
Subject: Who's #1?
From: demon@desire.wright.edu (Stupendous Man)
Date: 17 Aug 92 14:05:00 EST
Organization: Demonic Possesions, Inc.

	Here's the facts [1]:

	Hardware market share (16 bit machines):

	SEGA:		61%
	Nintendo:	29.5%
	NEC:		9.5%

	Software market share (for 16 bit machines):

	SEGA:		63.8%
	Nintendo:	24.5%
	NEC:		11.7%

[1] From Corporate Computing, August, 1992.  Page 136.

Brett                                                      
_______________________________________________________________________________
Proconsul Computer Consulting                                        CHA-CHING!
Better, Cheaper, Faster					       (Pick any two :)
Disclaimer:								   NOT!
Newsgroups: rec.games.video
From: meyer@dbsun.uucp (Don Meyer)
Subject: Re: Lynx Gauntlet III Level select
Organization: BioMerieux-Vitek, St. Louis Mo.
Date: Fri, 21 Aug 1992 18:35:08 GMT

In article <714305432.16434@minster.york.ac.uk> marc@minster.york.ac.uk writes:
>
>Sometime last week I was told that you could select your starting level
>from the character selection screen by using the up/down buttons of the
>joy-pad. I've just got round to trying this and , suprise suprise, it 
>dosent work !. Is there a way of selecting levels in this game ?, if
>there isnt I can see muself tiring of the game very quickly.

There is indeed a way to do this.  As I recall youc can only select
levels in increments of 5 or something (like level 5 or 10 or 15 ... ).
It is documented in the manual.  I'd tell you exactly how to do it
but is has been a while since I played it and I don't remember exactly
_how_.  If no one else answers and you're still having problems, mail
me and I'll look it up.

Don


-- 
-------------------------------------------------------------------------
meyer%dbsun.uucp@wupost.wustl.edu        |||     I am at two with nature.
Opinions expressed are personal.         |||       -- Woody Allen
From: Corby.E.Page@dartmouth.edu (Corby E. Page)
Newsgroups: rec.games.video
Subject: Re: SFII endings?
Date: 19 Aug 92 17:21:45 GMT
Article-I.D.: dartvax.1992Aug19.172145.8421
Organization: Dartmouth College, Hanover, NH

In article <20770@optima.cs.arizona.edu>
bsou@cs.arizona.edu (Brandon S. Ou ~{E7OHIz~}) writes:

> Honda, Zangief - ???

Honda swears never to always continue his training, and parties down
with his
students.

Zangief is congratulated by Gorbachev, and they go off to dance and
celebrate.

corby
corby@dartmouth.edu
Newsgroups: rec.games.video
From: gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu)
Subject: Re: Lynx Klax vs. Genesis Klax
Organization: University of Hawaii
Distribution: na
Date: Thu, 20 Aug 1992 05:47:26 GMT

In article <1992Aug18.235752.5931@kong.gsfc.nasa.gov> jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:

>BETTER SOUND --
	May seem like a small thing, but I often feel it's as important
as the announcement of the round's goal you mention...  On the Genesis
Klax when you stack five tiles in one column, you just get the usual
*thump* sound.  Whereas the Lynx one produces the *ka-cching* sound.
Kinda lets you worry less about how many tiles are stacked, and give
more attention to what's coming up

> .....  Plus, both are cheap.  I've seen Lynx Klax for as
>little as $20 and the Genesis version for around $27 (and sometimes less.)

	I got mine (Genesis Klax) for $20 new... brag brag.. =^)

>You can get both versions for less then cost of most Genesis games and in
>fact, Klax is better then most Genesis games (IMHO, of course.)

	...well it's no MegaPanel... =^)  Interestingly, in Beep! Megadrive,
Klax got ratings just a tad higher then MegaPanel!  But in my own opinion,
MP is really great.  Bright & Colorful (hmm, remember that dippy arguement
about Genesis games looking dark & gloomy? =^), Rather "different" music
(I can't think of any game with music quite like MP!  I'm not saying it's
better, rather it's "different".)  Fun to play, and has a 2-player mode
which lets you CRUSH your friends. >=^)

	Anyways, this is a Klax thread...  I have it for my MegaDrive, and
would DEFINITELY have it if I had a Lynx (luckily my friend has it!)
My sister loves the cart, and I play it now & then, of course, I usually
play my MD only "now & then".

	btw, does anyone have a compilation of Klax patterns?  Only one
I can ever remember is the "T-Stack", and that's printed in the manual.

--
         Galen Komatsu           !     Apple//e     !      XTC
gkomatsu@uhunix.uhcc.hawaii.edu  !  Sega MegaDrive  !  Sakai Noriko
  ar592@cleveland.freenet.edu    !    Atari 7800    !    Checkers
Organization: University of Illinois at Chicago
Date: Saturday, 15 Aug 1992 18:13:34 CDT
From: <U36940@uicvm.uic.edu>
Newsgroups: rec.games.video
Subject: Looking for Dungeons & Dragons for Genesis?

Would like to trade for the new Dungeons & Dragons for Genesis
for both Herzog Zwei & Sword of Vermilion.

                                          HB@U36940
From: btribble@terapin.com (Bobby Tribble)
Newsgroups: rec.games.video
Subject: Re: dungeon explorer is g
Date: 16 Aug 92 19:24:41 PST
Organization: BBS

>
>>Well, I just finished Dungeon Explorer, and I think the game was great!
>
>>First of all, is there a sequel to DE?  And second, does anyone have any
>>DE-like games for the TG16 they would like to reccomed to me?
>
>If you thought that DE was good, wait 'till you see Y's I&II on CD.
>
There is also Dungeon Explorer ][ coming February on CD (according to a booklet
that came with a video TTI sent me)

Bobby Tribble  |8')
Newsgroups: rec.games.video,comp.sys.amiga.advocacy
From: stc7@cunixb.cc.columbia.edu (Steven T Chiang)
Subject: Re: Video Games Superior on Consoles
Reply-To: stc7@cunixb.cc.columbia.edu (Steven T Chiang)
Organization: Columbia University
Date: Wed, 19 Aug 1992 06:39:21 GMT

In article <1992Aug18.190132.24306@uwm.edu> gblock@csd4.csd.uwm.edu (Gregory R Block) writes:
>
>I'll say this:  That was a mistake.

	Hmm, I was talking about the availability of chips, but no biggie.

>: 	Sanyo reengineered the 65c816.  The result is a fast 14 mhz
>: 65c816.  I know, I have one in my GS now.  Call up WDC now.  Their
>: number is 602-962-4545, ask for Deb.  She'll tell you about the chip,
>: if you don't believe me.
>
>How many wait states are invoked by running it with the ram speed in
>the GS?  Do you happen to know?

	Not precisely.  But on the otherhand, that's off the subject.
I do know that  15ns srams are available from Microprocessors
unlimited, and the 14 mhz part requires roughly 35ns srams, which are
available (I'm using them now).

>: 	There's some truth to your statements, but on the otherhand,
>: why don't you explain these limitations to Nintendo?  There must be
>: some reason why they used the 65C816 in the SNES...
>
>Don't be stupid, of course there is.  They wanted to be able to run
>software written for the orginal Nintendo on the SNES, so now they've
>got a system that can be switched into a "NES Compatibility Mode".

	Is this fact, or is it a guess?  If you know of such a beast,
then it may be the reason.

>You give far too much credit for the speed of that game to the 658c16.
>Most of the credit belongs to the custom chips in the SNES.

	Perhaps.  On the otherhand, doesn't the Genesis have custom
hardware?  (I don't know, so I' won't say)  But basically the custom
hardware on the SNES handles Graphics and Sound.  I would expect the
Genesis to have similiar hardware, or it shouldn't be considered a
game machine.  :)  Oh, and the SNES has hardware multiply and divide.

	At any rate, the SNES hardware doesn't do collision detects,
it doesn't calculate where the objects should be, or the rate at which
they move, the game logic, etc. etc.  (all of the factors that make a
game a game)  So I wouldn't say it is due to the hardware. 

>(:	gblock@csd4.csd.uwm.edu			Gregory R. Block         :)

Steven Chiang                  Order - DreamGrafix:  The ONLY 16/256/3200
stc7@cunixb.cc.columbia.edu       color paint program for the Apple IIGS.
America On_Line:  DWS Steve
Genie:  S.Chiang4              Apple IIGS Forever!
From: dougf@infmx.informix.com (Doug Fielder)
Newsgroups: rec.games.video
Subject: SNES: Zelda help needed
Date: 18 Aug 92 15:00:52 GMT
Organization: Informix Software, Inc.
Originator: dougf@cobra

Help!  I'm stuck in Zelda 3 in the Dark World.  I need to get into 
castle 6 or 7, I'm not sure, but it's the one that's made of ice in
the southeast corner of the Dark World.  I can't find an entrance,
and it's been about 2 months since I last played, so I don't remember
if anyone told me what I'd need, so I'm looking to the net for help.

How do I get into the ice castle in the Dark World?????

Thanks,
Doug Fielder
Informix Software, Inc.
Lenexa, KS
dougf@infmx.informix.com
Newsgroups: rec.games.video
From: etmfrov@genesis.ericsson.se (Frank Overman)
Subject: 65816: 8 or 16 bits??
Summary: 65816
Organization: Ericsson
Date: Tue, 18 Aug 1992 07:13:49 GMT

In short: can someone enlighten me on the fact that the so-called
16 bit SNES uses cartridges that output only 8 bits.

The against the Sega MD that uses 'real' 16 bit carts.

So does the SNES-65816 use a kinda multiplexed technique to access the
memory in the carts or is it just an 8 bits (on the outside) uP.

Thanks,
-Frank

Newsgroups: rec.games.video
From: louis@netcom.com (Louis Chui)
Subject: Video Addict-chan anyone??
Date: Fri, 21 Aug 92 23:37:42 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Distribution: usa

I remembered someone posted an article/advertisement here on the net
about the mailorder company called Video Addict-chan in WA. (Let's not
discuss the morality/legality of advertising on USENET for now.) Has 
anyone on the net dealed with them yet? I was reading the article, but
I had no way of figuring how much money I should send them if I were to
place an order. Since in the original article, only the Japanese list 
price were given although there was mentioning of a lower price might be
found. And also, what happened in case of a lower price is "found"? In 
the article, it said something about credit towards the next purchase,
but is there a way you can get the money out of the account ? Also, what
is the reasonable profit, since there was no mention of the profit margin
which they are expecting? (100%, 200%, 1000%, ...)

I lost the email address of the original poster so I have to post here.
And I also want to check the credibility of the place before I decided
to be a customer.

Thanks.


-- 
Louis Chui 
Internet address: louis@netcom.COM   ( home )
                  louisc@lsil.com    ( work )
From: kolstad@cae.wisc.edu (Joel Kolstad)
Newsgroups: rec.games.video
Subject: Re: Why are game copiers illegal
Date: 21 Aug 92 06:40:43 GMT
Organization: U of Wisconsin-Madison College of Engineering

In article <1992Aug21.023205.18551@ulowell.ulowell.edu> nhuang@cs.ulowell.edu (Bat Man?) writes:

I write:
 
>>break, and had beaten the game, I'd still buy it to keep my morals in tact.
>>I realize not all people would, though.
>>
>>						---Joel Kolstad
>
>Morals above the Law?
>The Law above Morals?

The law is above morals.  At the same time, laws ought to be a little more
flexible than most of them are now.  (Traditionally, "loose" laws have
been abused by those in power, which is why ours laws take up thousands and
thousands of pages!)  If I copy a game disk, and play it for 15 minutes,
I don't think the average Joe would want to convict me of copyright
violation, right?  But the way the laws are right now, people could.

						---Joel Kolstad
Newsgroups: rec.games.video
From: Marc Stephens <marc.r.stephens@um.cc.umich.edu>
Subject: Streets of Rage (Genesis): Bug Report(?)
Date: Fri, 21 Aug 92 09:04:37 EDT
Organization: The University of Michigan
X-Useragent: Nuntius v1.1b1

I was playing Streets of Rage yesterday, I was on the 3rd level. I
grabbed one of the yellow fighters while in the lower left hand side of
the screen, flipped over him and attempted to "slam" him. All of a
sudden, my character was bouncing up and down very quickly and I couldn't
break the hold. I got out of it by calling in a special attack. Has
anyone else had this problem?
Xref: sparky rec.games.video:16888 comp.sys.amiga.advocacy:21264
From: uzun@crash.cts.com (Roger Uzun)
Subject: Re: Intellivision II unit and 4 games for sale.
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA
Date: 13 Aug 92 16:50:20 PDT

In article <92225.143446U50842@uicvm.uic.edu> U50842@uicvm.uic.edu (Paul D. Torres) writes:
>
>       The Intellivision II unit and the four games are selling for $220. The
>first response received will be sold the package for the above price. A $5-$15
>                           Cheers!!
>
>                            Paul D. Torres

Just $220 + Shipping!!! I hope I'm not too late to snap this baby up.
I miss the 4 color, block graphics displays, the lack of single
player mode on most carts, and the massive 16k capacity of many carts.

How about I trade you my old Pong/Hockey console, and you throw in
about $900.00. (Oops, I just saw that this is an Intellivison II,
make it my Pong Game and you throw in $600.00)

-Roger
--------------------------------------------------------------
bix: ruzun
NET: uzun@crash.cts.com
Newsgroups: rec.games.video
From: kolstad@cae.wisc.edu (Joel Kolstad)
Subject: Re: Stripped Down Game Copier
Organization: U of Wisconsin-Madison College of Engineering
Date: 15 Aug 92 23:56:07 CDT

In article <1992Aug15.211135.4173@hellgate.utah.edu> galt%peruvian.utah.edu@cs.utah.edu writes:
>
>Does anyone know of a catridge copier for atari 2600s?  I am thinking about
>building my own, but I would rather not duplicate effort...

They're called EPROM programmers (to read the original EPROM) and EPROM
emulators (to make some downloaded RAM look like ana EPROM).

:-)

This is really true, though... The Atari 2600 cartridges (at least the non-
bankswitching kind) and EPROMs or ROMs and little to nothing else (no
copy protection chips, etc.).  You could use a standard EPROM programmer
(about $100) connected to a PC to read them, and an EPROM emulator (another
$100) to "play them back".

If you're into hardware hacking, this would be fairly straight forward to do
through the (assumed bi-directional) parallel port of a PC.

Personally, I'd like to build a Lynx copier.  Not very hard to do, but I'm
pretty sure that Atari's men in black suits would knock at my dirt cheap
subletted room if I did.  Too bad we never did get to the answer of "Why are
game copiers illegal in the U.S.?" thread.

					---Joel Kolstad
(What got a Lynx yesterday and loves it!)
From: rodal@reznor.cmw.ltn.dec.com (A Software Hooligan)
Newsgroups: rec.games.video
Subject: Re: Zelda: Please Help..
Date: 19 Aug 92 20:30:58 GMT
Reply-To: rodal@reznor.cmw.ltn.dec.com (A Software Hooligan)
Organization: Digital Equipment Corporation




[ Stuff about level 5 dungeon deleted ]

Mike Arms says:
>Dave, are you sure about this?  I spent MANY hours looking for a way to
>get at those blocks on the left of the hole.  But I couldn't.....

Yes it is very hard, You have to do something and then backtrack,
and then go back the way you came.... Someone has posted a complete
path on how this is done. From quick glance at it seems like it is 
correct. It was very hard for me and "Yes, I am sure about this".



	Dave. (Thanks for not flaming me, kinda refreshing)

deloura@noaapmel.gov has the correct solution, and it is on the net
Newsgroups: rec.games.video
From: palmer@uvmark.uucp (Filaman)
Subject: Re: TG16 / Konami
Date: Fri, 14 Aug 92 20:17:09 GMT
Organization: Vmark Software, Inc.

In article <1992Aug14.090524.2855@hemlock.cray.com> kak1@cypress31.cray.com (Kevin Kramer) writes:
>
>Gampro also had a little paragraph on Konami making CD-ROM games for the TG16
>super CD.  This was a couple of months back, but if anyone seriously doubts
>me I can find ths issue.  As far as I can tell it is just a rumor, but Gampro
>didn't specifically say that it was a rumor (but then again they never do)

I've already seen advertisements for Konami games on the TG16/CD.
-- 
 _____   _   _       __    _    _    __    _    _     Palmer Chappelle
| ____) | | | |     /  \  |  \/  |  /  \  |  \ | |    VMark Software, Inc.
| __)   | | | |__  | || | | |\/| | | || | | |\\| |    uvmark%palmer@merk.com
|_|     |_| |____) |_||_| |_|  |_| |_||_| |_| \ _|    USRSA Certified Stringer
Newsgroups: uw.forsale,rec.games.video,pnw.forsale,misc.forsale
From: steveskr@milton.u.washington.edu (Steve Skrzyniarz)
Subject: Atari 7800 carts for sale
Organization: University of Washington, Seattle
Distribution: na
Date: Sun, 23 Aug 1992 10:21:06 GMT

The following Atari 7800 games are for sale; all are brand-new in the box
with instructions and inserts:

  Ballblazer
  Choplifter
  Crossbow
  Dig Dug
  Donkey Kong
  Donkey Kong Jr.
  Galaga
  Realsports Baseball
  Robotron 2084
  Xevious

Price: $6.00 apiece

Newsgroups: rec.games.video
From: scottb@netcom.com (L'etat des mortes)
Subject: (GENESIS) D&D:Warriors of the Eternal Sun - HELP (Possible Spoiler)
Date: Thu, 20 Aug 92 16:59:52 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 


Has anyone managed to find any allies in this game?  I have some ideas but
need to get my characters up a level or two before I try.

HINTS (NOT SPOILERS) apprieciated


I'm at the point where the citizens are getting to the point of revolt.
Unless I find some help soon, I think I'm in trouble...

    

Here's what I've found...

(Possible Spoiler for some)










Passage Under the Cathedral (Hardly "extensive")
Few guard towers (within the castle) hold some interest
Storage room accessed from the Kitchen
The Crypt (in the castle)       
Small camp just northwest of the castle
Caves to the extreme Northwest and passage to the Swamp
Cave behind the waterfall (to the north)
  dungeon beyond this cave  
  and land up-top the mesa after the dungeon...

Where are the allies?

Scott

scottb@netcom.com
  
Newsgroups: rec.games.video