HDTenEightyP/NetNews huggingface dataset:
From: Rich.Rubel@bbs.oit.unc.edu (Rich Rubel)
Subject: Re: new games and old ones...
Organization: Extended Bulletin Board Service
Date: Fri, 2 Oct 1992 11:24:17 GMT


According to the nice lady at Graphic Simulations, Leyte Gulf (which I
embarrasingly could not pronounce) will not be out for two to three weeks.
 As well, you will not be able to order it directly from GS.  Instead, GS
will send a card to all registered Hellcats owners telling them from where
they can purchase the game.  Also, look for the FA/18 Hornet simulator in
January, and don't bother waiting for the Diablo simulator- they've
dropped plans for it. 
[RICHR]
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  bbs.oit.unc.edu or 152.2.22.80
Newsgroups: comp.sys.mac.games
From: jwolf@nyx.cs.du.edu (The WolF)
Subject: Re: Mission Thunderbolt Tips List
Organization: University of Denver, Dept. of Math & Comp. Sci.
Distribution: usa
Date: Mon, 28 Sep 92 19:14:20 GMT

jdsb@ee.egr.duke.edu (J. D. S. Babcock) writes:
>    I regret to say that I cannot offer the MTB lists I previously offered.
>I heard from Dave Scheifler who wrote Mission Thunderbolt and he asked me
>not to distribute the list.  He is preparing his own tip book to sell and
>to distribute this information would be to infringe on his copywrite.
 
Wait a minute, Dave Scheifler is preparing his own tip book and therefore
you can't write one?  Dave may be a 'puter programmer, but he isn't a legal
type person.  As long as you distribute your list without using his book
he's SOL.  How many hint books have you seen for the Mac OS?  More than one
I'd wager.  Tell Dave he may (or may not) own the game, but advice is free
(or almost free) on how to play it!

Jon WolF
From: gt5870c@prism.gatech.EDU (Noah White)
Newsgroups: comp.sys.mac.games
Subject: TO WHOMEVER POSTED THE LEMMINGS DEMO
Date: 26 Sep 92 21:50:40 GMT
Organization: Universal Exports


   Could you email me a copy? Thanks.

-Noah
From: Joe.Francis@dartmouth.edu (Joe Francis)
Newsgroups: comp.sys.mac.games
Subject: Re: MT: Gravity Wells -- how to escape?
Date: 27 Sep 92 23:41:06 GMT
Organization: Dartmouth College, Hanover, NH
X-Posted-From: InterNews1.0a5@newshost.dartmouth.edu

In article <1992Sep27.154154.7805@ac.dal.ca>
seanmcd@ac.dal.ca writes:

> How do you get out of gravity wells?

Try dropping everthing.  If nothing (other than yourself) is currently
on the floor over the gravity well, drop something useless there first,
so that some useful item doesn't end up trapped over it.  After you've
dropped everything, you should be able to get away.

Other methods:  

1) give it the "sonic" scewdriver treatment.

2) dig through it (if it is a diggable square).

3) use your panic button (if you are on level 1-15).

4) use your gravbelt (I haven't tried this).
Newsgroups: comp.sys.mac.games
From: guiyu@spectra (Kui Yu Chang)
Subject: Re: SimCity Help
Organization: University of Hawaii, Dept. of Electrical Engineering
Date: Tue, 29 Sep 1992 01:40:27 GMT
From: hans@smab.se (Hans C Larsson)
Newsgroups: comp.sys.mac.games
Subject: Re: Hellcats Anomoly
Date: 28 Sep 92 16:38:16 GMT
Organization: Saab Missiles AB, RLD-Gbg, Sweden

cmdawson@eos.ncsu.edu (CHRISTOPHER MICHAEL DAWSON) writes:


>Yes i've seen the typhoon, and i have no explanation. But isn't hellcats the 
>coolest flight game you've ever seen. If it were a bit faster it could be even
>better.

I have noticed about a 10 % speed increase using an old ShareWare
INIT called Fast-Math (which bypasses SANE) on my LC !

I have since bought a "real" FPU and retained the Fast-Math INIT.

If you can't find it I can mail it to you.
-- 
------------------------------------------------------------
        Hans C Larsson			Email:	hans@smab.se
	Saab Missiles, Sweden		Motto:	"keep it short"
Newsgroups: comp.sys.mac.games
From: 11437294@eng2.eng.monash.edu.au (NATHAN WHEAT)
Subject: Re: Space Quest V???
Organization: Faculty of Engineering, Monash University 
Date: Mon, 28 Sep 1992 03:42:41 GMT

>
>A few days???????
>
>Try 6 hours!! The graphics and music were cool...but the Space Quest
>plot lines have gone way down from the first one!
>

Gimme a break, I gotta go to school and work!  It's tough you know.

Nathan.
From: ozma@kuhub.cc.ukans.edu
Newsgroups: comp.sys.mac.games
Subject: Pararena 2.0 Demo @ sumex
Date: 6 Oct 92 18:05:32 CDT
Organization: University of Kansas Academic Computing Services

I just noticed that Pararena 2.0 (the demo version) just showed up at sumex in
their info-mac/demo directory.  Thanks to Rob Dewhirst for uploading it.  (I'm
fairly incompetant (sp?) at uploading things.)  Have fun!

john calhoun-
From: ted@cs.utexas.edu (Ted Woodward)
Newsgroups: comp.sys.mac.games
Subject: Re: Lemmings demo lvl 4
Date: 2 Oct 1992 19:43:27 -0500
Organization: CS Dept, University of Texas at Austin
Distribution: usa
NNTP-Posting-Host: bovina.cs.utexas.edu

In article <2ACBBF8F.3102@news.service.uci.edu> eaeu137@orion.oac.uci.edu (Andrew Theodore Laurence) writes:
>In article <1992Oct2.013934.16370@lclark.edu> hulsej@sun.lclark.edu (Jose Hulse) writes:

>>Is this level just impossible or what?  I mean, logistically it's a piece
>>of cake, but how to beat that time limit????

>Try clicking on that little "+" button a LOT of times. :-)

Spoiler alert!


It's a fairly simple concept.  You have 5 diggers.  So make 5 guys diggers.
They dig the tunnel faster that way.  Pump the entry rate up to 100 after a
little while, and you should to it.  I got it done with 1 second left...

-- 
Ted Woodward (ted@cs.utexas.edu)

"Mad scientists HATE shopping for shoes!" -- Peaches
From: erlingm@ifi.uio.no (Erling Mork)
Newsgroups: comp.sys.mac.games
Subject: sound on IIsi
Date: 6 Oct 92 17:20:21 GMT
Organization: Dept. of Informatics, University of Oslo, Norway
Originator: erlingm@holmenkollen.ifi.uio.no


Thanks everyone for responding to the sound on IIsi problem! I will
try some of the remedies now.

FYI: I heard explanations ranging from brain wave intervention to bad
contacts.  Here is a list of proposed remedies (note I am simply reporting
these in a summary and I have not tried any of them..do at your own risk!)

1. Set Sound control panel up to 7 (this works, but is annoying).
2. Use an FKEY that does 1 (anybody got one- what is it called?)
3. Rapp the side of teh machine with the speaker on it.
4. Use an external speaker.
5. Open up the computer and
	a) Solder the speaker connections (!at your own risk!)
	b) Clean connections/tabs with an eraser.
6. Bug the dealer until you get your motherboard and speaker replaced.

Has anybody tried contacting Apple? If there are any Apple employees watching
this, can you tell me who to contact in Apple? There have been recalls, etc.,
on other Macs...why weren't IIsi owners even notified of this if it is a 
known problem?

Yo dudes,
Erling
Newsgroups: comp.sys.mac.games
Subject: Re: Lemmings!
From: stanger@otago.ac.nz (Nigel Stanger)
Date: 4 Oct 92 13:11:42 +1300
 <1992Sep30.154109.555@cbnewsl.cb.att.com> <BvELAu.L6L@news.cso.uiuc.edu> <1992Sep30.210503.29657@mcs.drexel.edu>
Organization: University of Otago, Dunedin, New Zealand

udrubini@mcs.drexel.edu (We Will Rock You!) writes:
> In article <BvELAu.L6L@news.cso.uiuc.edu> mcf33618@uxa.cso.uiuc.edu (Wintermute) writes:
>>> Is there a way you can get Blockers to become walkers again?
>>
>>Yeah, you can.  The only way to do it is to dig _under_ them, and they fall 
>>and turn into normal walkers.  I got into Lemmings big time on a friend's
>>PC, and it's quite necessary to save blockers on higher levels.  Can't wait
>>until the Mac version is released; my spare time is gonna go out the window.
>>
>>						Matthew Ford.
> 
>     Ok, I think I can follow that logic.  But that brings up another question,
> what about the digger?  I've only been able to stop them by blowing them up,
> which still lets you minus one lemming if you are trying to save a blocker.

Easy, turn him into a builder (if you've got any) -- he wil build
a couple of stairs, hit the wall, stop and turn around. Of
course, you _then_ may have the problem of turning him around and
going the other way, but if you've got lots of diggers and
builders, you can just pull the same trick.

BTW, I've managed to figure out some of the level format, and
have thrown together a quick and dirty ResEdit template which
lets you edit some of the level info (entry rate, # of lemmings,
# to save, # of each type, and the description string for the
level). I haven't figured out the structure of the how the actual
level is put together yet, but I've got a few ideas and I'm
working on it -- If I'm lucky I might be able to come up with a
level editor, which would be truly awesome.

I could post the template here if you like -- it's pretty
small...

----------------------------------------------------------------------
Nigel Stanger,                  Internet: stanger@otago.ac.nz
University of Otago,            Phone: +64 3 479-8179
Dunedin, NEW ZEALAND.           Fax:   +64 3 479-8311
"Bork, bork, bork!" -- Swedish Chef, "The Muppet Show"
Newsgroups: comp.sys.mac.games
Subject: Re: Let's make the PowerPC kick butt
From: bob@nutmeg.ntu.edu.au (Robert Watkins)
Date: 2 Oct 92 16:23:31 +0900
Distribution: world
Organization: Information Technology, Northern Territory University

In article <1992Sep29.210616.7859@ac.dal.ca>, seanmcd@ac.dal.ca writes:
> We all love our Macs but their limitations when it comes to certain kinds of
> games is apparent. I'd kill (almost) for Ultima VII on a Mac, but it doesn't
> look like it's going to happen.
> How about making the PowerPC the most awesome games machine ever created? It has
> the processing power, all it needs is the appropriate hardware.
> 

I'd kill just to get Ultima 6 for the Mac (not Ultima 4 or 5, I've done this on a
friends IBM). The only reason they aren't out is that there is a common
perception that Mac games don't make money. That arguement has gone round a
couple of times.

  Lord British (whatever his real name is) has stated repeatedly that the Mac is
his preferred platform (that may have changed by now, but I doubt it) and the
only reason the Ultima games don't come out on Mac are profitability. If enough
people indicated interest in buying it, perhaps that will change.
Newsgroups: comp.sys.mac.games
From: gregpen@crash.cts.com (Greg Penetrante)
Subject: Re: Hellcats copyprotect
Date: 2 Oct 92 19:35:46 GMT


Okay, so what if somebody STEALS my copy of Hellcats, seeing as I live in a 
structure with multiple macs and users... I know that if I take all security
precautions, that will mitigate the odds of somebody not stealing my registered
copy.. BUT
 What if soebody DOES STEAL my copy?  Am I to be penalized because somebody
posts my stolen copy all over the place?

 Now remember, this is the scenario: SOMEBODY STEALS MY REGISTERED COPY.
 I don't wanna hear that "should've taken precautions" crap...
From: cokin@aludra.usc.edu (Darren Cokin)
Newsgroups: comp.sys.mac.games
Subject: Lemmings Demo sent to sumex
Date: 28 Sep 1992 01:24:46 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

I got it from that site in Singapore and sent it to sumex.  So please, no one
else do the same.  They only need 1 copy.


                                            Darren
From: Leslie_L._Shafer@bmug.org
Newsgroups: comp.sys.mac.games
Subject: Re: Mac games
Date: 6 Oct 92 03:56:52 GMT
Organization: BMUG, Inc.

Realistically speaking, do good mac games even sell 5,000 copies?  How macs are
there at home?  And how many are there in large networks, worksites, and
businesses?  You need a large base of users at HOME.  I cant see more than 40%
of Macintosh computers sold going home.  The Mac game market isnt there.  

How many copies of Spectre are there?  Hellcats?  Any people from Graphic Simulations want to devulge this kind of information?  How pirated copies of Hellcats
are there?
***************************************************************************
             From Planet BMUG, the FirstClass BBS of BMUG, Inc.
              The above message was gatewayed via PostalUnion
***************************************************************************
The message contained in this posting is entirely the poster's personal
opinion.  Any possible, real or perceived, (dis)similarities with the
views held by BMUG, are purely coincidental.
***************************************************************************
From: patlin_s@cubldr.colorado.edu
Newsgroups: comp.sys.mac.games
Subject: Re: Lemmings demo lvl 4
Date: 4 Oct 92 21:42:41 GMT
Distribution: usa
Organization: University of Colorado, Boulder

In article <1992Oct2.013934.16370@lclark.edu>, hulsej@sun.lclark.edu (Jose Hulse) writes:
> 
> Is this level just impossible or what?  I mean, logistically it's a piece
> of cake, but how to beat that time limit????
> Ciao!
> -Jose'
> -- 
> _______________________________________________
> Jose' Hulse  hulsej@lclark.edu | hulsej@agora.rain.com
> Clinton/Gore in '92! Put People First!
> Bush/Quayl--Just say noe!

As soon as possible, zapthe Lemming flow to 99.

Scott.
Newsgroups: comp.sys.mac.games
From: al@iris.claremont.edu (Aotearoa)
Subject: Re: Lemmings!
Organization: Harvey Mudd College, Claremont, CA 91711
Date:  1 Oct 92 16:29:53 GMT

rbrewer@uhunix.uhcc.Hawaii.Edu (Robert Brewer) writes:

>In article <yjc-300992002438@b61539.student.cwru.edu> yjc@po.cwru.edu (Jerome Chan) writes:
>>  I really, really, really like this game. The lemmings are _so_ cute, I
>>really hate it when one of them goes "oh no!" and explodes. Is there a way
>>you can get Blockers to become walkers again? I hate to lose a lemming.

>You must be kidding! The oh-no-grab-head-explode bit is one of the best parts
>of Lemmings. Oh, the little death scream when they hit the turbine things is
>neat too.

>Does anyone know if the major mail order places have it yet?

I called the 800 number included with the demo, the lady said "mid-October".
-- 
6 to 7 he'll be all alone                        v^    Michael L. Medlin   v^
so he turns on television                        ^v  al@iris.claremont.edu ^v
doesn't even notice as the hour rolls by         v^v^v^v^v^v^v^v^v^v^v^v^v^v^
gets lost inside the screen                      ^v^v^v^v^v^v^v^v^v^v^v^v^v^v
From: hulsej@sun.lclark.edu (Jose Hulse)
Newsgroups: comp.sys.mac.games
Subject: Latest Gravis software?
Date: 6 Oct 92 22:59:21 GMT
Article-I.D.: lclark.1992Oct6.225921.26630
Distribution: usa
Organization: Lewis & Clark College, Portland OR

Hi all!

I just upgraded to System 7.1 and it seems that I can't edit any of the
mousestick sets.  What is the latest version of the software for the
MouseStick?  I have SetMaker 2.1.4.  Is there an updater on any of the
popular ftp sites?

Thanks!
-Jose'

-- 
_______________________________________________
Jose' Hulse  hulsej@lclark.edu | hulsej@agora.rain.com
Clinton/Gore in '92! Put People First!
Bush/Quayl--Just say noe!
From: watson@clark.edu (Dennis Watson)
Newsgroups: comp.sys.mac.games
Subject: Re: Chuck Yeager for MAC
Date: 6 Oct 92 22:49:08 GMT
Article-I.D.: clark.1992Oct6.224908.25690
Distribution: usa
Organization: Clark College, Vancouver, Wa.  USA

In article <2ACF98C5.8326@news.service.uci.edu> eaeu137@orion.oac.uci.edu (Andrew Theodore Laurence) writes:
>
>  I just got a look at my roommates' "Chuck Yeager's Air Combat" on his
>PC, and it is an AWESOME game!! I'd love to get it for my Mac and 
>blow my roommate away with the (of course!) superior Mac graphics.
>
>Is this game available for the Mac? It's put out by Electronic Arts, and by
>Brent Iverson.
>
>Thanks in advance,
>Andrew Laurence

Yes, it is.  It includes Yeagers voice saying things like "You're no friend of mine"  when you crash! (I ripped the wings off of my SR-71 in a 3mach dive!)
Newsgroups: comp.sys.mac.games
From: torstein@itekiris.kjemi.unit.no (torstein hansen)
Subject: Re: Lemmings!
Organization: Dept. of Chem.Eng, Norwegian Inst. of Tech
	<1992Sep30.154109.555@cbnewsl.cb.att.com>
	<BvELAu.L6L@news.cso.uiuc.edu> <1992Sep30.210503.29657@mcs.drexel.edu>
Date: 1 Oct 92 09:13:42

In article <1992Sep30.210503.29657@mcs.drexel.edu>
udrubini@mcs.drexel.edu (We Will Rock You!) writes:
.
--stuff deleted--
.
>   Ok, I think I can follow that logic.  But that brings up another question,
>what about the digger?  I've only been able to stop them by blowing them up,
>which still lets you minus one lemming if you are trying to save a blocker.

Try changing the digger into a builder. That will take care of your
problem.


torstein
torstein@itekiris.kjemi.unit.no
Newsgroups: comp.sys.mac.games
From: dresnick@athena.mit.edu (David I Resnick)
Subject: Re: Quick notes on SSI : The Dark Queen of Krynn
Organization: Massachusetts Institute of Technology
	<1992Oct4.153247.23955@ccu.umanitoba.ca>
Date: Sun, 4 Oct 1992 19:40:40 GMT

FFIn article <1992Oct4.153247.23955@ccu.umanitoba.ca> umcho000@ccu.umanitoba.ca (Connie Cho) writes:
>   I've only played it a bit, but it does look pretty good, esp. if
>   you enjoy D&D gaming. I do have a quibble with character generation,
>   though. Why even bother re-rolling stats when all you have to do
>   is add up to the max for all of them ??? 

>   CKC

I did this for a bit in one game before starting over.  With all 18s,
the game becomes too easy.  Characters are bogus (max hit points, can
carry a horse on their backs, and make lots of saving throws).  The
system that they use to roll characters is weighted towards strong
characters to begin with!  Don't make the game trivial by making your
characters invincible.

--
       David Resnick                           dresnick@athena.mit.edu      
Newsgroups: comp.sys.mac.games
From: torstein@itekiris.pvv.unit.no (torstein hansen)
Subject: Darwins Revenge
Organization: ProgramVareVerksedet, Trondheim, Norway
Distribution: comp.sys.mac.games
Date: 29 Sep 92 11:29:05

Hi!

I would like to get in contact with someone at Inline System(s) (I'm
not sure about the plural s). That's the company who distributes the
game 'Darwins Revenge'. An e-mail address would be perfect, a post
address would also be appreciated.

Thank you all!

torstein
torstein@itekiris.kjemi.unit.no


Newsgroups: comp.sys.mac.games
From: walker-john@yale.edu (John Walker)
Subject: Re: Minotaur tidbits
Followup-To: comp.sys.mac.games
Organization: Yale University
Date: Sun, 4 Oct 1992 08:05:08 GMT

Came in late on the Minotaur thing.

What is Minotaur, and is it commercial or shareware?  If the latter, where
can I FTP it from?  I've looked at Umich and Info-Mac Archives.

----------------------                                -------
|     John Walker    |                                |place|
|walker-john@yale.edu|                                |stamp|
|   (203) 436-0915   |                                | here|
----------------------                                -------
Newsgroups: comp.sys.mac.games
From: d2cheng@napier.uwaterloo.ca (Dominic Cheng)
Subject: POP cheat
Organization: University of Waterloo
Date: Tue, 29 Sep 1992 19:55:20 GMT

Every time when I used POP cheat to modify my existing file, the file will
not work any more.  ie, I will be stuck in the "drink correct portion" level.
Any ideas?  thanks

--

Dominic Cheng (d2cheng@descartes.waterloo.edu)
Computer Science, University of Waterloo, Ontario, Canada.
From: 00bwanderson@bsu-ucs.uucp
Newsgroups: comp.sys.mac.games
Subject: Re: Star Wars Arcade game found via ftp
Date: 28 Sep 92 21:04:53 GMT

In article <1992Sep25.024810.12886@news.ysu.edu>, af733@yfn.ysu.edu (Ryan James Smith) writes:
> 
> OK I have personally seen on two very non pirate Boards
> ,Star Wars, One was some place out east where you actually had
> to pay to Down Load stuff after a one week trial period.
> Unfortunately I didn't have ftp access then and I've since lost
> the address.  The other place is on nyx.cs.du.edu but when I
> ftp it it does not work.  How about some body calles them up

That's right.  It's public access, but it doesn't support anon. ftp. 8^)
Probably just as well.  Isis is slow enough as-is without everyone ftping there
all day.


> (I think you have to telnet there first and get an account)
> anL it and see if it actually works.  It's called like
> Starwars.cpt  I've never had much luck gtting anything

It's gone.  I told their sysop (does that just about give away where I got it
from before or what? 8^) about it, and he removed it.  I'm really sorry to do
this to you all, but I figured it'd be the right thing to do.  Now, what I want
to know is, where can I *BUY* a copy of the program?  I've played it a few
times and I love it!  I want to buy it to make my copy legal!  HELP!  Don't
force me to delete this great game and not be able to get a legit copy!!!! 8^)

> not BinHexed so it may just be me.
> Ryno.
> (Ooooo I hope there is a PD vers out there)

Yeah, so do I...how 'bout it, Broderbund?  Do you care?  Release it into the
freeware category...please?

> -- 
> ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
> Ryan(Ryno) Smith <> "I no longer fear Hell because I've
> af733@yfn.ysu.edu<>  been to Kamp Krusty..."
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Spock out...

-- 
.sig?  We don' need no steenkin' .sig!

Bruce Anderson: A tradition of Chaos and Disorder since 1967
spock@bsu-cs.bsu.edu (unix)	00bwanderson@bsu-ucs.uucp (VAX)
Don't look at me in that tone of voice!  BSU disclaims me, and I disclaim them.
From: Rich.Rubel@bbs.oit.unc.edu (Rich Rubel)
Newsgroups: comp.sys.mac.games
Subject: Re: Lemmings (was Re: Where did my sound go? (Mac IIsi))
Date: 6 Oct 92 19:40:21 GMT
Organization: Extended Bulletin Board Service


Speaking of Lemmings!, has anyone tried it with a MIDI setup?  My cursory
glances with ResEdit seemed to point to wards MIDI instruments and data in
the MUSIC file.  The main program also included sounds for a LOT more than
the four levels we were treated to.
  On a slightly lesser note, I think I liked the lemmings being sliced by
the thing-a-mabob on the fourth level the best...  what wonderfully crude
peo-ple we are :-)
[RICHR]
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  bbs.oit.unc.edu or 152.2.22.80
From: kw27+@andrew.cmu.edu (Kip Walker)
Newsgroups: comp.sys.mac.games
Subject: Re: ... LEMMINGS DEMO
Date: 27 Sep 92 13:48:03 GMT
Article-I.D.: andrew.gelWkHS00iVg428Yoh
Organization: Freshman, MCS general, Carnegie Mellon, Pittsburgh, PA

archive.umich - I can't connect either.  Also, I can usually go to their
AFS cell directly, rather than FTPing, but they aren't responding that
way either...

And I can't wait to get my hands on LEMMINGS!

Later all,


Kip Walker
----------------------------+
kwalker+@cmu.edu            |  "Here's your I.D.,
kw27+@andrew.cmu.edu        |     ideal for identifying one and all."
kip@drycas.club.cc.cmu.edu  |              -Jethro Tull