From: mark@cheers.jsc.nasa.gov (Mark Manning)
Subject: The WMI (7/9)
Organization: NASA
Date: Mon, 28 Dec 1992 14:18:24 GMT

 
 
 
 
 
This is file: report.wmi( 7/ 9)
 
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Notes:
              In the campaign i am currently in, our party ended up on a boat, and
              the captain of the vessel (who happens to be a complete lunatic) has a
              couple of interesting items that i thought would fit in with this
              line.
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Item Number:  106 
Date:         11/5/91
Title:        Scourge of Crew Abusing
Inventor:     jeremy@wpi.wpi.edu
Author:       A Note from a Friend
Class:        ANY
Subclass:     
Cost:         
Synopsis:
              
Description:
              Self explanatory.
              
Notes:
              In the campaign i am currently in, our party ended up on a boat, and
              the captain of the vessel (who happens to be a complete lunatic) has a
              couple of interesting items that i thought would fit in with this
              line.
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Item Number:  107 
Date:         11/5/91
Title:        Boots of Comfort.
Inventor:     jrk@sys.uea.ac.uk
Author:       Richard Kennaway
Class:        ANY
Subclass:     
Cost:         
Synopsis:
              
Description:
              They never cause blisters or corns, and heal any that
              you already have within a few hours.
              
Notes:
              
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Item Number:  108 
Date:         11/5/91
Title:        Boots of Hard Wearing.
Inventor:     jrk@sys.uea.ac.uk
Author:       Richard Kennaway
Class:        ANY
Subclass:     
Cost:         
Synopsis:
              
Description:
              They never wear out. (They can be damaged by
              other means as ordinary boots.)
Notes:
              Non-magical Boots of Comfort or of Hard Wearing can be made to measure
              (expensively) by any good cobbler. The two attributes cannot be
              combined. The Boots of Comfort are just as comfortable as the magical
              type, but fall apart after a few months of heavy wear.
              ADDITIONALS:Gloves of Warmth? Tenser's Floating Umbrella? Potion of Resistance to
              Travel Sickness? Seven Yard Boots? Bigby's Pointing Finger? (A gigantic
              hand appears in midair, pointing in whatever direction the spellcaster
              wishes. That's all.) Mace of Subdual? (+1 damage, but all damage it
              inflicts is subdual damage only. Much in demand by police and other
              thugs, for beating someone up without accidentally having a corpse on
              their hands.) Scroll of Excellent Hearing? (So acute does the subject's
              hearing become that they can hear nothing but the roaring of blood in
              their ears and the beating of their heart.)
              
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Item Number:  109 
Date:         11/5/91
Title:        Earrings of fruit detection
Inventor:     alanb@sdl.mdcbbs.com
Author:       
Class:        ANY
Subclass:     
Cost:         
Synopsis:
              
Description:
              A friend of mine once got a pair of these. You could specify a fruit,
              and be told the direction and range of the nearest piece of that fruit.
              They were intended to be totally useless, but once each member of the
              party had a different fruit, you could tell where everybody was in the
              dark, or if the party got split up [this was live action].
              
Notes:
              
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Item Number:  110 
Date:         11/5/91
Title:        Scarf of illusion.
Inventor:     spenceb@ucunix.san.uc.edu
Author:       Bradley A. Spencer
Class:        ANY
Subclass:     
Cost:         
Synopsis:
              
Description:
              Amaze your friends and scare the living daylights out of your foe. This
              is a 6 foot long bright red scarf that, when activated by the owner,
              will bring forth the illusion of a Type IV demon. All those around
              (except owner) who do not make a save vs spell will believe that it is
              a Type IV demon. The demon can be told to do simple thing, such as
              sing, dance, and beat on the 20 kobolds that are attacking the owner
              (all "illusion" damage, of course). As an option the DM could rule that
              the scarf will bring forth a real Type IV demon 1% of the time.
              
Notes:
              
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Item Number:  111 
Date:         11/5/91
Title:        A Scroll of Scoffing.
Inventor:     jrk@sys.uea.ac.uk
Author:       Richard Kennaway
Class:        ANY
Subclass:     
Cost:         
Synopsis:
              
Description:
              If there are any illusions in the vicinity, of a sort which can be
              dispelled by successfully disbelieving them, everyone within earshot of
              the Scoffing so disbelieves.
              
Notes:
              
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Item Number:  112 
Date:         11/5/91
Title:        A Scroll of Taunting.
Inventor:     jrk@sys.uea.ac.uk
Author:       Richard Kennaway
Class:        ANY
Subclass:     
Cost:         
Synopsis:
              
Description:
              If you've seen Monty Python and the Holy Grail, you can work out the
              rest. Whether it is useful is up to the GM's discretion.
              
Notes:
              
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Item Number:  113 
Date:         11/5/91
Title:        Hamlet's Hat.
Inventor:     jrk@sys.uea.ac.uk
Author:       Richard Kennaway
Class:        ANY
Subclass:     
Cost:         
Synopsis:
              
Description:
              A hat whose brim is always wide enough to prevent rain from putting out
              the wearer's cigar.
              
Notes:
              
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Item Number:  114 
Date:         11/5/91
Title:        The Terrible Trivium's Pebbles.
Inventor:     jrk@sys.uea.ac.uk
Author:       Richard Kennaway
Class:        ANY
Subclass:     
Cost:         
Synopsis:
              
Description:
              A bag full of pebbles. When these are cast on the ground in front of
              someone, that person must save against magic or be compelled to count
              them all, attending to nothing else until the task is completed. The
              time this takes will depend on intelligence. For example, a group of
              orcs can be engrossed permanently.
              
Notes:
              
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Item Number:  115 
Date:         11/5/91
Title:        The Terrible Trivium's Sandbag.
Inventor:     jrk@sys.uea.ac.uk
Author:       Richard Kennaway
Class:        ANY
Subclass:     
Cost:         
Synopsis:
              
Description:
              Like the Pebbles, but the subject is compelled to transfer the whole
              heap of sand from where it is to another spot a few feet distant, one
              grain at a time, using the tiny pair of tweezers also contained in the
              bag.
              
Notes:
              
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Item Number:  116 
Date:         11/5/91
Title:        Misc. Magical Items
Inventor:     jablow@enterprise.itd.nrl.navy.mil
Author:       Eric Jablow
Class:        ANY
Subclass:     
Cost:         
Synopsis:
              
Description:
              This was not quite a weenie magic item, but it's appropriate here. In
              Bill Seligman's Argothald campaign many years ago, our party entered
              the land of Fairy Tails to bring back an old witch we needed. We ended
              up repairing the Jack and the Beanstalk saga, which had gone wrong in
              this FairyLand. We were offered monetary treasure for our success, but
              we declined. After all, it wasn't dramatically appropriate. So, Bill
              and the party thought up some appropriate items; a Ruby Slipper that
              would fit the person most deserving to be King, a matching slipper for
              the person most deserving to be Queen, and the best of all, a Ruby
              Cricket statuette, which would whisper into its owner's ear what the
              ethical and moral thing for him to do in any situation. If he
              disobeyed it, nothing would happen, until he next slept. Then, he
              would have a truly horriblle nightmare. I think the one I remember was
              of him being eaten by a Demon, that he thought he had protected himself
              from, awakening as he was eaten, and being eaten again! We were all
              fooled by the description.
              
              A few years ago at PrinceCon, I gave out a silver scrying bowl; an
              intelligent character could use it to communicate and to scry, but a
              dumb one would be transfixed by his reflection. A character with an
              INT of 3 used it, and he fell in love; he had been Disguised as a
              six-year old girl.
              
Notes:
              
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Item Number:  117 
Date:         11/5/91
Title:        Teeney-Weeny-Bikini
Inventor:     aio!mark@trillian.jsc.nasa.gov
Author:       Mark Manning
Class:        ANY
Subclass:     
Cost:         
Synopsis:
              
Description:
              This object, when worn, will shrink upon command revealing more and
              more of the wearer's body thus distracting any and all male
              counterparts. If the saving throw versus magic is not made, the men
              around the woman will do various stupid things like run into walls,
              trip, or make strange burbling sounds as they try not to let it be know
              how they feel.
              
              Although the bikini will shrink, it will or will not reveal anything
              depending upon the wearer's wishes. Thus, modesty in one might be
              flagrant display with another. The bikini will fit anyone of any
              size. The bikini also appears originally as a full body, 1920's style
              swimsuit.
              
              Additional References: The Teeny-Weeny-Swimsuit for men. Cost: Varies.
              
Notes:
              
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Item Number:  118 
Date:         11/5/91
Title:        Pagoda Dragon Statue.
Inventor:     aio!mark@trillian.jsc.nasa.gov
Author:       Mark Manning
Class:        ANY
Subclass:     
Cost:         
Synopsis:
              
Description:
              Comes to life.  Used as a guardian for old places.
              
Notes:
              
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Item Number:  119 
Date:         11/5/91
Title:        Rice Paper of Smothering.
Inventor:     aio!mark@trillian.jsc.nasa.gov
Author:       Mark Manning
Class:        ANY
Subclass:     
Cost:         
Synopsis:
              
Description:
              Rice paper used to cook with but which, when    
              chewed, suddenly expands.  Or, when swallowed and the acid in the person's
              stomach comes into contact with it, it expands.
              
Notes:
              
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Item Number:  120 
Date:         11/5/91
Title:        Bamboo Shoots of Death.
Inventor:     aio!mark@trillian.jsc.nasa.gov
Author:       Mark Manning
Class:        ANY
Subclass:     
Cost:         
Synopsis:
              
Description:
              These innocent looking and edible bamboo shoots 
              grow at an alarming rate after being eaten.  1d4 per round until gotten 
              rid of.
              
Notes:
              
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Item Number:  121 
Date:         11/5/91
Title:        Urn of many things.
Inventor:     aio!mark@trillian.jsc.nasa.gov
Author:       Mark Manning
Class:        ANY
Subclass:     
Cost:         
Synopsis:
              
Description:
              Similar to a deck of many things except that it is an
              urn.  When opened, an oriental styled item comes out.           
              
Notes:
              
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Item Number:  122 
Date:         11/5/91
Title:        Rice Wine of Knowledge.
Inventor:     aio!mark@trillian.jsc.nasa.gov
Author:       Mark Manning
Class:        ANY
Subclass:     
Cost:         
Synopsis:
              
Description:
              Small vase with rice wine in it.  Raises Int or Wis
              (DM's choice) by 1d4 points for thirty minutes or so.
              
Notes:
              
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Item Number:  123 
Date:         11/5/91
Title:        Plum Wine of Divination.
Inventor:     aio!mark@trillian.jsc.nasa.gov
Author:       Mark Manning
Class:        ANY
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