HDTenEightyP/NetNews huggingface dataset:
From: hoover@math22.mathematik.uni-bielefeld.de (Uwe Schuerkamp)
Subject: Re: Yet more civilization questions
Date: Fri, 9 Oct 92 09:05:07 GMT
Organization: Math MadHouse Bielefeld, Germany

In article <brianc.718478996@pv322b.vincent.iastate.edu> brianc@iastate.edu (Brian J Cerveny) writes:
>
>>Speaking of "custom world", does anyone know what the "age" thing does?
>>All the others are explained in the computer specific supplement (Ami
>>version).  But it says nothing about the world age.  It gives you a
>>choice of 3, 4, or 5 million years.
>

Hey, can anyone tell me *how* to make a custom world? I've got the
German version of the program, and there's apparently nothing in the
manual about it. I use the usual keys to get past the credits like
'Load', 'New', etc, but how can I influence the appearance of the
newly created world?

Thanks in advancs,
	hoover


-- 
"All this traffic choking our towns freaking me out bringing me down 
Knocking down houses  build more  lanes--once was a problem now it's
insane"                       ---Luka Bloom, 'The acoustic motorbike'
Uwe 'Hoover' Schuerkamp           hoover@mathematik.uni-bielefeld.de
Newsgroups: comp.sys.amiga.games
Subject: Re: Sierra drops Amiga support
From: martin@TIGGER.STCLOUD.MSUS.EDU
Date: 10 Oct 92 13:20:39 -0600
Reply-To: martin@TIGGER.STCLOUD.MSUS.EDU
Organization: St. Cloud State University, St. Cloud, MN

In article <67340@cup.portal.com>, TomK@cup.portal.com (Tom R Krotchko) writes:
>>Is this really such a horrible thing?  Sierra games were nothing more than
>>bad IBM ports for the Amiga anyway.
>
>Yes, it is a horrible thing. Whether or not Sierra games are to everyone's
>taste, the fact remains that Sierra has hit upon a very successful gaming
>formula.
>
>Its is never a good thing when a vendor stops producing games for the Amiga,
>particularly when a sucessful vendor drops support; it will have an effect
>on Amiga sales in the long run.
>
>TomK@cup.portal.com
>Tom Krotchko
Has sierra REALLY dropped support??  I recall hearing that the dropped support
for all NON-AGA amigas...and that all further game ports would be for the
AGA based machines ONLY.

Jim
-------------------------------------------------------------------------------
  Omega? NO!, Ameega?, NO!!, Ahmaga?, NOOOO!!!!!! A-M-I-G-A!!  jeeze...where
                   have you been living....in the USA? :)       
           Jim Martin   MATRIX -- If it's made, we sell it. Almost.
A4000 Coming SOON!!, Real soon.                 MARTIN@TIGGER.STCLOUD.MSUS.EDU
-------------------------------------------------------------------------------
From: lionel@cs.city.ac.uk (Lionel Tun)
Newsgroups: comp.sys.amiga.games
Subject: Re: Which is the strongest chess program?
Date: 13 Oct 92 10:53:39 GMT
Organization: City University, London

In article <1992Oct12.133255.23135@pixel.kodak.com> hoffmann@ssd.kodak.com (Marty Hoffmann 39782) writes:
>
>In article <1992Oct12.121532.2279@city.cs> lionel@cs.city.ac.uk (Lionel Tun) 
>writes:
>>
>> Well, the subject line says it all - which is the strongest playing
>> chess program for the Amiga? (To run on an A3000 if it make any
>> difference.)
>
>I am certainly no chess master, but I do play a bit, and I find ChessMaster
>2100 to be a fairly decent program.  It plays a fairly solid game, even if
>the game is rather brute force.  It has a decent opening book, and will even
>play speed chess (except that it cheats by stopping the clock when it is in
>check!).  I have A Fusion Forty 68040 accelerator and ChessMaster 2100 works 
>fine with it.  The interface to ChessMaster 2100 is really nice.
>
>Checkmate does allow you to add to the opening book and supposedly
>will "learn" not to play a particular opening against you, if you beat it.
>I can't comment on that, because I haven't played it enough.  I believe that
>it also has some kind of quiz-mode where it attempts to rate you based on
>your solutions to a number of chess problems.  I've never tried it, but it
>seems like a pretty minor bell/whistle.
>
>If you are really good at chess, I don't think you'll find a really 
>challenging program on the Amiga.  You might consider a dedicated chess
>machine.  I know that the top-of-the-line Radio Shack chess game isn't too
>bad, and it usually beats ChessMaster 2100 on the Amiga.  Its priced around
>$175, which is not bad when you compare it to the top-of-the-line Mephisto
>which goes for $18,000 (but the Mephisto is rated at something like 2360).

Its a bit of a shame that a dedicated chess computer should be 
better than say an A3000 as the A3000's hardware ('030 @ 25MHz)
should be amongst the top end.

I have in fact used ChessMaster 2000 in the past, but not
ChessPlayer2150. Do you know how much better than 2000
the 2100 is?

Sounds like someone should call his chess program 
something like Chess3000 or Chess4000 to avoid
confusion.

>
>- Marty Hoffmann


--
Lionel Tun   (lionel@cs.city.ac.uk)
Vision Group, City University, London, EC1V 0HB. 071-477 8000 x 3889
Newsgroups: comp.sys.amiga.games
From: charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV)
Subject: Re: Galaga 92
Organization: Clemson University
Date: Sun, 11 Oct 1992 21:28:55 GMT

st1gs@rosie.uh.edu (Spice, Darrell G.) writes:

>Well, after seeing a few posts about how great Galaga 92 was, I decided
>to ftp it.  Apparently it doesn't like something about my machine as
>instead of a full color game, I get a black & white game screen where
>all the graphics flicker on & off. 

>I'm running on an Amiga 2000HD, with WB2.04.  I've used degrader to
>force it to use only chip ram, pal mode, and many other things but
>to no avail.

>Anybody have luck running this with the same configuration? Or does it not
>like the 2.04?  I did try the game back when I was running 1.3, but it didn't
>function then either so I deleted it.

Well, make sure you get the version from the Fred Fish disks ... although it
won't do you any good if you have an accelerator (according to the docs, 
anyway).

I forget the disk number, but it's recent and availible on wuarchive.wustl.edu

(I'm using a 500 with WB2.04, Supra 500XP, 1 meg chip/4 megs fast)

-- 
+ Rick __     + EMAIL:charlet@hubcap.clemson.edu +   //\          + /|\ It's +
|      /aylor | IRC  : Tomalek / The Romulan     | \X/--\miga 500 |  J rainy |
+-------------+----------------------------------+----------------+----------+
+"Chemical Engr Students never stop ... They just make assumptions and go on"+
From: jskinner@wpi.WPI.EDU (James Bryan Skinner)
Newsgroups: comp.sys.amiga.games
Subject: Re: Summary: Elite: how long to play
Date: 13 Oct 1992 07:27:15 GMT
Organization: Worcester Polytechnic Institute
NNTP-Posting-Host: wpi.wpi.edu
Keywords: Elite

In article <1992Oct12.164936.22574@email.tuwien.ac.at> ah@ruble.fml.tuwien.ac.at (Andreas Haleger) writes:
>
>>Hello world,
>>my game time is about two days and ten hours and I am dangerous.
>>My question: How long does it last to get deadly and elite and what
>>do these silly messages "Right on, Commander" mean ?
>>Thank you.
>
>Well,
>A RoC message seems to appear after killing 256 items, including asteroids  
>and cargo canisters.
>gandalf@diku.dk (Morten Due J|rgensen) wrote: You get deadly at
>655360 points, and Elite at 1638400 points.
>I also read that there are five missions, but I could'nt verify this.  
>Please correct me if it's wrong.
>
>My personal thoughts: finish the missions and give it up (I did the fifth  
>mission some days ago and have about 380000 points). Further wait for  
>Elite II.
>
>Thank you for replying
>== Andreas ==
According to the old Elite cluebook for the C64, different kills are worth 
different amounts of points.  Asteriods and police Vipers are almost worthless
and pirates and Thargons are worth a lot.  The highest I ever managed to get
was deadly, after playing for a long time on the C64.  I haven't played the 
Amiga version long enough to even get close to that though.  If I remember
right, the approximate number of kills needed to become Elite was in the five
figure range.



Xref: sparky comp.sys.amiga.games:14075 comp.sys.amiga.advocacy:26634
From: robbins@iastate.edu (James D. Robbins)
Subject: Magicland Dizzy
Organization: Iowa State University, Ames IA
Date: Wed, 7 Oct 1992 15:00:31 GMT

Does anyone know what I need to get past the giant mouse down the well?
Or how about the thing that looks like a giant Chess piece way to the right
in the castle were Zaks is?  Thanks for the help.


-- 
       ///\    You know it rules!!         |          Jim Robbins Jr.
      ///__\            _____  __          |        robbins@iastate.edu
  \\\///----\   /\  /\    |   /  _  /\     |          Ames, Iowa, USA
   \XX/      \ /  \/  \ __|__ \__/ /--\    |    515-292-4886 or 515-292-3271
From: wdieteri@wrdis01.af.mil (William)
Newsgroups: comp.sys.amiga.games
Subject: Re: Yet more civilization questions
Date: 7 Oct 92 15:27:44 GMT
Organization: 1926CCSG Robins AFB


Actually, if you are a Republic or Democracy and want to go to war, just have
a revolution and while in the state of anarchy attack and break the treaty.


As for hints, my favorite way of starting off is to switch to 100% science,
and just building librarys, temples, military items(chariots, catapults,
militia at first) and setlers. 
Then build road and cities, iragate land, mine, trade
knowledge or force then to give you something for peace then break the peace
so you can go back later for more knowledge.  This killing barbarian chiefs,
and finding tribes with money will give you money to support your librarys,
and temples.  Also build wonders because they don't require money to maintain.

This will usally allow me to get to gunpowder before I need to do any
realignment, with taxes. I go as fast as I can to gunpowder, I usally find
technology to get to monarchy before time but I usally don't spend resources
until I have gunpowder. I then aim for Rail Roads, and by this time I can
start making a massive military  attack against most places in the world.

This works with both king and emperor, I now play king if I want an easy,
"quick" game.

Also be sure and check you cites  often and make your the slaves, I mean people,
are the most productive they can be.


The main problam with this is that you need a large land mass, if you are
stuck on a small island, try something else or start building boats eariler.
From: cwhi2@cs.aukuni.ac.nz (Craig Dean          Whitmore       )
Newsgroups: comp.sys.amiga.games
Subject: Re: GODS help
Date: 13 Oct 92 02:21:17 GMT
Organization: Computer Science Dept. University of Auckland

In <1992Oct12.152757.7892@ticipa.pac.sc.ti.com> robert@landru.mtc.ti.com (Robert Treese) writes:

>About three months ago I played the first three levels of GODS without
>much trouble.  Now after finally getting back to the game I am stuck
>in the first room of level 4.  I can't get the key from the ledge on the
>left.  Any suggestions?

You have to get the maces to hit the block down from the top!
And you have it.  Get a shield from the shop and use it to get to the top
and you will get a bonus (gem/key?)!

>robert
>robert@landru.mtc.ti.com


-- 
----------------------------------------------------------------------------
|Craig Whitmore      Auckland   | ????????????????????????                 |
|Auckland University New Zealand|              ?????????????????           |
----------------------------------------------------------------------------
Newsgroups: comp.sys.amiga.games
From: rtsumn01@ulkyvx02.louisville.edu (Shaitan)
Subject: QUERY: Mail Order Monsters
News-Software: VAX/VMS VNEWS 1.4-b1  
Organization: University of Louisville
Date: Fri, 16 Oct 1992 01:47:00 GMT

Is there any chance that there would be an Amiga version of this old Commodore
64 game?

--Shaitan--
Newsgroups: comp.sys.amiga.games
From: opus@cbnewsc.cb.att.com (robin.g.kim)
Subject: Re: BoP Refueling Question
Organization: AT&T
Date: Tue, 13 Oct 1992 13:37:14 GMT

In article <1992Oct13.082438.32556@news.th-darmstadt.de> stefan@kiebitz.intellektik.informatik.th-darmstadt.de (Stefan Gerberding) writes:
>I have a problem refueling any carrier based aircraft. Rfueling works
>well for aircrafts which have their "home" at AB-1, AB-2 or AB-3. I can
>request the tanker for my carrier based aircraft, I can even engage the
>refuel autopilot, but I won't get any fuel (The message "press right button
>to refuel" (or something like that) is missing too.). Yes, I switched to
>"easy flight" before engaging the refuel auto pilot ...
>
>Is there a bug in BoP or am I doing something wrong? 
>
>Stefan.

It's not the base you took off from, it's the plane you're flying.  Some
planes are not equipped for in-flight refueling (in the game, at least).
among these are the AV-8 Harrier and the F-117A.  You can call a tanker,
but it won't do you any good.  That makes the F-117A practically
worthless, since it has such a short range.

On another note, a long, long time ago, an Electronic Arts representative
solicited bug reports in this newsgroup for BOP, saying that a fix package
would eventually be produced.  Anything like this ever come out?

Rob
opus@ihlpy.att.com
From: adden@lincoln.ac.nz
Newsgroups: comp.sys.amiga.games
Subject: FTP SHAREWARE STUFF!
Date: 13 Oct 92 08:29:33 NZDT

Hi gang, Is there any place we FTP shareware or PD Amiga stuff,
If so could some wonderful human being, tell me where!
 
Cheers DUDES!

	Andrew Denley
	Computer Technician
	CCB
	Lincoln University
	Lincoln
	South Island
	New Zealand
	Southern Hemisphere
	The Planet Earth
	In the Milky Way!

Thanks for FISH & So LONG!
Newsgroups: comp.sys.amiga.games
From: positron@engin.umich.edu (Jonathan Scott Haas)
Subject: Re: Which is the strongest chess program?
Date: Wed, 14 Oct 92 01:29:15 EDT
Organization: University of Michigan Engineering, Ann Arbor

In article <harry.02ui@elfuerte.fipnet.fi> harry@elfuerte.fipnet.fi (Harri P Pesonen) writes:
>
>I currently have Chessmaster 2100 on my A3000 and it is quite good.  The 
>Amiga port is made by Anne Westfall and Jon Freeman who made a very good
>chess-like game for Electronic Arts a long time ago...
>

... known as Archon, one of the finest games ever. Glad to hear that FreeFall
Associates is still in existence, and even gladder that they're programming
for the Amiga.

-- 
__/\__  Jonathan S. Haas         | Jake liked his women the way he liked
\    /  University of Michigan   | his kiwi fruit: sweet yet tart, firm-
/_  _\  positron@engin.umich.edu | fleshed yet yielding to the touch, and
  \/    Marrou/Lord in '92!      | covered with short brown fuzzy hair.
From: jmm30809@uxa.cso.uiuc.edu (Jillene M. Mittelman)
Newsgroups: comp.sys.amiga.games
Subject: Re: Street Fighter II
Date: 7 Oct 92 05:15:35 GMT
Organization: University of Illinois at Urbana

dominik@lobo.rmhs.colorado.edu (Dominik Buszko) writes:


>        Probably many of you still remebers all the talking about SFII, that
>it is 16 megabits not 16 megabytes as some of you   thought.  Here is what I
>read in todays local newspaper. The title of the article is "Street Fighter
		^^^^^^^^^^^^^^^
		So what?  My local newspaper reported 2 UFO sightings :)

>II battles to top"
>".... Since its release in July, the home vesion of teh kick-'em, punch-'em 
>arcade smash -- with 16 megabytes of memory as opposed to the usual 4 to 8 -- 
>                   ^^^^^^^^^^^^^^^^
		^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Yeah, and Creation Scientist is not a contradiction in terms.

>        That also raises one question: If SNES is 16-bit that would mean that
>Street Fighter has 1 megabyte, (1byte -16 bits), or it it 2 megabytes ( 1byte
>- 8bits)?
You lost me here.

1 byte = 8 bits (1_byte:= 8_bits for the Pascal lovers)
1024 bytes = 1K
1000K = 1 Megabyte.


1 Megabyte equals 1 megabyte whether you have an 8 bit 6502 or 256 bit
DecStation 50,000.

______________________________________________________________________________
Steven Chmura				University of Chicago Medical School
	 
> Domino

>  ==========================================================================
> |                                                       / / /              |
> |    Dominik Buszko                                    / / /   Amiga,      | 
> | 1440 Edora Rd. #11                                  / / /   Basketball,  |
> | Fort Collins, CO 80525                       \ \ \ / / /   and Golf      |
> |         USA                                   \ \ X / /                  |
> | e-mail: dominik@lobo.rmhs.colorado.edu         \ X X /   OH YEAH !!!     |
> | phone: (303) 221-4096                My system: Amiga500, 2.5Mb Fast,    |
> |                                      0.5 Chip, PAL, 52Mb HD, two floppy  |
> |                                      disk drives, C=1084S, and modem.    |
>  ==========================================================================
From: sg2s+@andrew.cmu.edu (Sean Michael Goller)
Newsgroups: comp.sys.amiga.games
Subject: HELP: Another World
Date: 16 Oct 92 12:10:18 GMT
Article-I.D.: andrew.oerm6e200XQO8BRohr
Organization: Senior, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA


I am totally stuck!

I'm in the part where you drop into the cave, jump across a bunch of
pits, shoot a reservoir open then jump back across with the water coming
after you.


The PROBLEM:

I've gotten past all that, and I get into the base-type place. I kill
two aliens, then running right from the screen with a transporter in it,
I get punched, grabbed, and scolded. I kick the dude, grab the gun
(again, since it was smacked out of my hand) and shoot him.

NOW, if I continue to the right, after a certain point, two aliens enter
the screen, one on each side. Can anyone give me a clear strategy on
defeating these guys? I just can't do it. I set up sheilds on either
side, but as soon as I kill one, the other bum rushes me and shoots me.


ARGH!

Thanks in advance,
	Sean.
	wipeout+@cmu.edu
Newsgroups: comp.sys.amiga.games
From: cdunn@esk.compserv.utas.edu.au (Colin Dunn)
Subject: Re: EOBII:  The Mindflayers
Organization: University of Tasmania at Launceston
Date: Fri, 9 Oct 92 04:21:40 GMT

In article <39123@sdcc12.ucsd.edu>, djohnson@cs.ucsd.edu (Darin Johnson) writes:
>
>>Okay, here I am, on the level with the mindflayers.  I can go up and get 
>>slaughtered by Dran if I want, or I can go into the room with the flayers 
>>and get pounded into a pulp.
>
>Wow!  I was just going to post this same question!  I've killed about
>20 of the suckers, and they keep coming.  I presume there is
>*something* back there (else, why the stone cross), but I'm getting
>sick of reloading my saved game over and over...  Do any spells work
>on them?  Is there a monster regenerator that I'm stepping on?
>
>I fought Dran, and managed to make him collapse - only to have him
>turn into dragon and crisp my characters before I could blink.
>(wonder what the "if he sees you coming" line means)  I suppose
>I could do the waltz with the dragon too, but those movement keys
>just plain awkward... (at least BC let you remap them)

Killing Dran, in Dragon form, is the end of the game, so stick at it.
If I remember correctly, passed the Mind-Flayers is an orb which shows you
the consequences of failure, and nothing else.
I couldn't quite figure out what was going on with the Flayers re-appearing,
but there is a pressure pad in the middle of the room which closes the door
on you, and they seem to appear from no-where when this happens, so maybe
this is your problem.

Colin.
-- 
-----------------------------------------\/-------------------------------------
..And remember, if you put a Tarantula  ||   Quote: Doug Anthony All Stars!
in your mouth and staple your lips shut, ||         Colin Dunn - EMail:
you're a flamin' idiot! - D.A.A.S.       /\  cdunn@pieman.compserv.utas.edu.au
From: mortene@Lise.Unit.NO (Morten Eriksen)
Newsgroups: comp.sys.amiga.games
Subject: Re: Shadow of the Beast III
Date: 16 Oct 92 11:33:07 GMT
Article-I.D.: ugle.1992Oct16.113307.19521
Organization: Norwegian Institute of Technology

>     4 levels, plus a "final encounter." 512k single
>                        floppy users are in for very frequent disk swapping!!!

Single floppy? Doesn't help much having two floppies either, as the second isn't
detected. :(

Morten
PS: How do you get past the water on lev 2? (The place where there is a green
giant throwing barrels).
From: sacke@gn.ecn.purdue.edu (Jeff Hanna)
Newsgroups: comp.sys.amiga.games
Subject: Repost of Hacks for F1GP, Please
Summary: I would like to know the skill hacks for F1GP
Keywords: F1GP, World Circuits, Hacks, NewZap
Date: 12 Oct 92 21:43:00 GMT
Followup-To: sacke@gn.ecn.purdue.edu
Organization: Studio J Video Productions

Hi,
Sorry to be net-redundant, but could someone please repost the procedure to
hack F1GP (World Circuits), so as to be able to use the help functions
(best line, auto brakes, auto shift, etc) at the higher skill levels?
I will be using NewZap to do this, if that makes a difference in how to
perform the hacks.

Thank you,

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+|----------------------|+|------------------------------|+
+|                      |+|  Studio J Video Productions  |+
+| Jeff Hanna           |+|  PO Box 3086                 |+ 
+| Animation Consultant |+|  West Lafayette, IN 47906    |+
+|                      |+|  (317) 743-2983              |+
+|----------------------|+|------------------------------|+
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+|-----------------|+|-----------------------------------|+
+| GEnie: J.HANNA5 |+| InterNet: sacke@gn.ecn.purdue.edu |+
+|-----------------|+|-----------------------------------|+
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Newsgroups: comp.sys.amiga.games
From: gel@kepler.unh.edu (Geoffrey E Littlefield)
Subject: U5 cherrypatch problems
Organization: University of New Hampshire  -  Durham, NH
Distribution: usa
Date: Sat, 10 Oct 1992 18:29:42 GMT


   OK, my last attempt seems to have failed miserably, so this time
maybe I'll get it right.  

   I have recently finally found the resting place of the keyboard
patch for Ultima V.  I know net opinion about this game isn't to
great, but I feel like playing an Ultima game, but I don't feel like
buying another one.  So, I've been trying to use this patch to help
with the incredibly annoying keyboard interface.  

   For those of you familiar with "cherrypatch", I use the ulr program
included with the patch to read the data off the boot disk.  After a
while of reading, I get a "read error!" message.  When I try to use a 
hex editor (fedup) to make the required changes accoring to the patch,
the datafile isn't all there.  The locations where the changes are
needed are not in the file.

   Has anybody out there gotten this to work?  If so, could you send
me your procedure (as detailed as possible, please)?

   Thanks!

     Geoff Littlefield

     gel@kepler.unh.edu

Newsgroups: comp.sys.amiga.games