HDTenEightyP/NetNews huggingface dataset:
From: Thomas.Retkowski <Thomas.Retkowski@mixcom.mixcom.com>
Subject: Gunship 2000
Organization: Milwaukee Internet Xchange BBS, Milwaukee, WI U.S.A.
Distribution: usa
Date: Thu, 01 Oct 1992 15:41:59 GMT

Is there anyone that would be willing to send me the new scenerio disk in
exchange for files that I might have.  It is unavailable in my area, and I
really would like to get it.


Please let me know.

  
-- 
****************************************************************************
** Thomas E. Retkowski              Addr: Thomas.Retkowski@Mixcom.com     **
** DePaul University                      Chicago, Il 60614               **
**                                                                        **
** Philadelphia Eagles  Super Bowl XXVII Champions                        **  
**                                                                        **
** "Fighting for a world without Liberal causes."                         **
****************************************************************************
From: spectatr@milton.u.washington.edu
Newsgroups: rec.games.misc
Subject: Re: Keen Dreams
Date: 7 Oct 92 01:03:28 GMT
Article-I.D.: u.1992Oct7.010328.27618
Organization: University of Washington, Seattle

Tell me, is Keen Dreams shareware or payware?  If it's shareware, is there an
FTP site where I can get it from?
Newsgroups: rec.games.misc
From: swoodcoc@nyx.cs.du.edu (Steven Markus Woodcock)
Subject: Re: Sid Mier's new game Pirates
Organization: The Good Guys, Inc.                                              
Date: Sat, 3 Oct 92 06:35:40 GMT

In article <1992Oct2.135943.6574@syma.sussex.ac.uk> nealet@syma.sussex.ac.uk (Neale Type) writes:
>
>What does anyone know on this new game, I saw advertised in a computer
>games magazine ??
>
>

***SIGH***  

How quickly they forget.

PIRATES is NOT a new game.  It game out on the Apple and the C-64 about 5 years
ago.  Sid merely reworked the gmae and expanded it to take advantage of the
new technologies.


Definately a great game.  Buy it.



Steven W.
One of the Good Guys


--
    "...Men will awake presently and be Men again, and colour and laughter and
 splendid living will return to a grey civilization. But that will only come 
 true because a few Men will believe in it, and fight for it, and fight in its
 name against everything that sneers and snarls at that ideal..."
Newsgroups: rec.games.misc
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: GAME BYTES: Sid Meier Interview
Keywords: game bytes magazine
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Wed, 30 Sep 1992 13:37:20 GMT

--
A short note to all about upcoming interviews...

Sid Meier has been (still is) on vacation so we're moving his
interview from the #6 issue of Game Bytes to #7.  Graciously stepping
into Sid's place is Bob Bates of Legend Entertainment.  Given this
short delay for Sid's interview, this is your final call for questions
you would like to have included in the interview.  If you would like
to pose specific, though-provoking questions for Sid (please, no "why
won't this run on my machine" or bitch session questions, they won't
be asked), please email them to me asap and we'll get organized.

Thanks.

P.S.  I still welcome further suggestions for other interview
candidates for future issues.


-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|

Newsgroups: rec.games.misc
From: cain@ics.uci.edu (Timothy Cain)
Subject: Re: Star Trek 25th Anniverary Game - Expansion Module!
Organization: UC Irvine Department of ICS
Date: Sat, 3 Oct 1992 01:24:28 GMT

In <yaouRB1w164w@ncc1701gec.Gwinnett.COM> gchapman@ncc1701gec.Gwinnett.COM (George Chapman) writes:
>I was at a Star Trek Convention this weekend and they had a display
>from Interplay for the game.  According to the gentleman running the
>display, Interplay has an expansion set under tight wraps, but will
>be releasing it for Christmas.  Has anyone else heard anything about
>this?

This is a false rumor. Interplay is NOT planning an expansion module
for Star Trek 25th Anniversary. They _are_ planning a CDROM version of
the game, but it will not be out until after Christmas.

Tim.
Interplay Programmer.

-- 
Timothy D. Cain
Department of Information and Computer Science  UC Irvine
                                          cain@ics.uci.edu             (ARPA)
Newsgroups: rec.games.misc
From: erisande@silver.ucs.indiana.edu (Kryst the Philosopher)
Subject: Re: EOB 2 - in Darkmoon!  Help!
Organization: Quitters Inc.
Date: Sun, 4 Oct 1992 03:39:51 GMT

erisande@silver.ucs.indiana.edu (Kryst the Philosopher)
>I can't figure out what to do in darkmoon (the 'I can't sleep' level).
>I found the button to push so that you are not teleported, but I can't
>figure anything else out about it.  I have the east/north horns, and I
>have all the parchments about the areas, but I need to have some help
>on how to find the stairs out of here...  Thanks!
>
>	Email: erisande@silver.ucs.indiana.edu
>
>	Please respond as soon as possible!!!

	A bit updated here...  I can't figure out the 9 pressure
plates.  It says something about many things being needed to stay
behind.  I covered the plates with items, but they just won't open up
the door at the end of the room.  Please contact me at the above
address.

-- 
He waits to hear her say 'forgive',
but she just drops her pearl-black eyes
and prays to hear him say 'I love you',
but he tells no more lies.
Newsgroups: rec.games.misc
From: erisande@silver.ucs.indiana.edu (Kryst the Philosopher)
Subject: Re: EOB 2 - in Darkmoon! Help!
Organization: Quitters Inc.
Date: Sun, 4 Oct 1992 18:29:38 GMT

zweldron@ruhets.rutgers.edu (Matthew Charlap)
>erisande@silver.ucs.indiana.edu (Kryst the Philosopher) writes:
>>	A bit updated here...  I can't figure out the 9 pressure
>>plates.  It says something about many things being needed to stay
>hint: X marks the spot
>(if you need something less vague, just ask.)

	Cool.  What about the soft room, or the mark of darkmoon, or
the southern wind?
-- 
He waits to hear her say 'forgive',
but she just drops her pearl-black eyes
and prays to hear him say 'I love you',
but he tells no more lies.
Newsgroups: rec.games.misc,rec.games.misc,rec.games.misc
From: jpehko@cs.joensuu.fi (Juha Pehkonen)
Subject: Re: response to lois
Organization: University of Joensuu
Date: Thu, 1 Oct 1992 08:37:12 GMT

Johnathan_Lee@deluge.thegrid.com writes:

>***************************************************************************
> This Message was sent from The Grid, a first-class bbs in lower New York
>***************************************************************************

Did they have a special offer? Three messages at the price of one? :-)

Juice
From: Bob_BobR_Retelle@cup.portal.com
Newsgroups: rec.games.misc
Subject: Re: Dungeon Master for MS-DOS: Any good?
Date: Sun, 27 Sep 92 18:05:48 PDT
Organization: The Portal System (TM)

Bill Barnes asked about the PC version of Dungeon Master...

The game is a faithful conversion of the original.. the maps and
puzzles are all the same.  The VGA graphics are very good.. EGA
is NOT recommended.

DM for the PC *does* support Adlib/Soundblaster.. (the sticker
on the front of mine indicates Tandy sound too)..

The FREE sound device is just for those gamers who don't already
have a sound card.

The game can be installed on a hard drive easily and has no
copy protection.
 
The ending graphics have been improved greatly, with a complete
separate animated sequence showing the destruction of the
Firestaff by the Grey Lord..
 
One *tiny* disappointment..  the game opens with music from the
Dungeon Master (audio) CD, but that's the only time you get the
background music..  it would have been fun (although at the cost
of a lot of disk space) to have the entire soundtrack during the
game, keyed to your location as in Wolfenstein..
 
If you like this kind of dungeon exploration game, you'll love
playing the *original*...!
 
BobR
From: smm@uunet.uu.net (Steve Mansfield)
Newsgroups: rec.games.misc
Subject: Re: Underworld Question
Date: 5 Oct 1992 13:42:55 -0400
Organization: UUNET Technologies Inc, Falls Church, VA
Distribution: world
NNTP-Posting-Host: rodan.uu.net

Thanks to all who e-mailed me the solution.  I did find the note about
the i's and t's, and the ironic things is - somehow I managed to get luck
and move the switches in the right pattern without looking at the
tombstones.  (Of course - then I logged in, got the replies, and realised
how much time I could have saved)

Steve Mansfield                   Junior AlterNet Engineer 
smm@uunet.uu.net                  uunet!smm
Newsgroups: rec.games.misc
From: drazil@qiclab.scn.rain.com (Devin Ben-Hur)
Subject: Re: Civililization assistance
Organization: Are you kidding?
Distribution: usa
Date: Fri, 2 Oct 1992 01:25:53 GMT

In article <1992Sep29.144043.4563@galileo.physics.arizona.edu> krueger@galileo.physics.arizona.edu (Ted Krueger) writes:
>In article <1992Sep28.234135.25810@qiclab.scn.rain.com> drazil@qiclab.scn.rain.com (Devin Ben-Hur) writes:
>>Don't build military except in cities with barracks (except for the first
>>couple units, of course).
>
>I completely disagree.  The only thing I ever use Barracks for is to 
>sell them back for cash.  A Barracks makes all units created in that 
>city veterans.  So what?  As soon as a unit survives one battle, it 
>becomes a veteran automatically.  Save your money and sell your barracks.

You're free to disagree, but I'll dare say I probably have higher scores and
earlier victories than you do if you never use barracks.

At Emporer level a unit only has a 1/3 chance of becoming a veteran for
each battle it survives.  Perhaps you can get away with using battle to
make veteran chariots if your oponent doesn't have phalanxes yet, but the
aggressive computer opponents build barracks pretty quick and you'll lose
a lot of 40-shield attack-4 green chariots trying to beat 20-sheild defend-4.5
veteran fortified phalanxes, and they defend 6.75 if they're on rivers
or forests.

Barracks should also be built in coastal cities to prevent random pirate raids.
Depending on my strategy I build barracks in between 1/3 and 2/3 of my
cities in the early game and use the barracked cities to manufacture military
to be stationed in non-barracked cities.  I can use caravans to even the
production deficit to allow the non-barracked cities to help the military
producers get their city improvements completed quicker.
I never attempt a Wonder in a coastal city unless there's a barracks
to prevent a catastrophic pirate raid.
-- 
Devin Ben-Hur        [drazil@qiclab.scn.rain.com]
"Your civilization makes us laugh..."
From: minieri@enterprise.gatech.edu (Joe Minieri)
Newsgroups: rec.games.misc
Subject: Secret of Silver Blades
Date: 28 Sep 92 16:54:50 GMT
Distribution: usa
Originator: minieri@enterprise

I just got this game yesterday and there seems to be
a problem with it.  When I run "start" - I get
10 vertical bars of random graphics on the screen.  Then
it says "loading please wait" - then I get the
AD&D screen.  If I hit return ANY time during the
introduction, then I get the menu that starts with
"create a character" - but the bars are back again.
If I hit the mouse button - then everything seems to 
work OK and there are no wierd bars.  I've tried
all finds of combinations of my config.sys and autoexec.bat
thinking that maybe something was conflicting - but
no luck.  The obvious solution to this is to keep
using the mouse button until the game gets underway -
but is this a known problem, a bad copy of the game,
or is there something that I have not set up (that is not 
in the manual)

Any help would be appreciated!

-- 
|                                |
|Joe Minieri                     | "I'm so hip I have trouble seeing
|minieri@cerl.gatech.edu         |          over my pelvis!"
|                                |     -Zaphod Beeblebrox
Newsgroups: rec.games.misc
From: jlong@uhunix.uhcc.Hawaii.Edu (John Long)
Subject: Re: Falcon 3 Rev??
Organization: Cyberian Air Force
Date: Tue, 29 Sep 1992 22:31:57 GMT

In article <cv7nx-j@lynx.unm.edu> synk@pioneer.unm.edu (Brendan Conoboy) writes:
>In article <BuzI0t.BLn@news.cso.uiuc.edu> jrpg8255@uxa.cso.uiuc.edu (Jeremy Payne ) writes:
>>bobs@Think.COM ( Robert Schwartz) writes:
>>
>>>Does anybody know what the latest rev of Falcon 3 is?
>>>I'm going to buy a copy soon and need to know if there
>>>are different rev levels in the stores.  Also, what is
>>>the latest patch that was issued by SH.  I haven't played
>>>in about six months and am in the dark about bug fixes
>>>or enhancements, any info on this subject would also be
>>>appreciated.
>>
>>
>>>Bob "Power Tool" Schwartz
>>>bobs@think.com
>>
>>I think the latest patch is "d".  It should be at a few of the regular
>>ftp sites...  No idea about revisions though.  (great game BTW)
>>

Yes and no. Patch 'd' is the latest freely dristributable patch. There
is a patch 'e', which comes with Operation Fighting Tiger, which is
an enhancement to Falcon 3.0, and revises Falcon 3.0 to falcon 3.1 (3.01?).

IOW, Get Falcon 3.0 and Operation Fighting Tiger *both*, if you can.
If you can't find OFT yet, (like me) you can get patch 'd' by anon
ftp from onion.rain.com in /pub/falcon (or somesuch directory)
         ^^^^^^^^^^^^^^^    ^^^^^^^^^

Yes, a Falcon archive site!!!!! Also, there is a Falcon mailing list!
To subscribe, send e-mail to falcon-request@onion.rain.com, with a 
message consisting of a single line, 'subscribe'. The subject line
is ignored by the mail server. The list currently has about >135
subscribers, and is fairly active.

>Do you (or anyone else) know an FTP site where I can find revision d?  I've
>been looking around for it with no luck :-(  It would be nice to finally play
>against other people over the modem.  Thanks

See above.

>>Jeremy Payne
>
>Synk
>
-longjohn


Newsgroups: rec.games.misc,comp.sys.ibm.pc.games
From: lday@rchland.vnet.ibm.com (Leland Day)
Subject: Re: Old Infocom Games and Legality
Date: Tue, 29 Sep 1992 22:15:19 GMT
Distribution: na
Disclaimer: This posting represents the poster's views, not necessarily those of IBM
Organization: IBM Rochester

Cliff,	
  The old Infocom games have been repackaged and are sold at most of the major
stores.  The first package is The Lost Treasures of Infocom and includes 20 of
there most popular adventures.  There is also another release call More Lost
Treasures of Infocom? (not sure about this one) that include on the order of 14
more adventures.

Leland
From: itlm027@dale.ucdavis.edu (The TimeWalker)
Newsgroups: rec.games.misc
Subject: Possible Darkland patch lvl 6 bug
Date: 2 Oct 92 03:01:08 GMT
Organization: Computing Services, UC Davis



I was putting around the German countryside when I encounterd a village
where I was asked to choose the "prettiest girl" (Dragon encounter). I
fought the villagers, and got summarily worked over (new game w/ new patch).
Well, after it raised my skills, the game dumped me back into DOS w/ the message

pics\baked3.pic not found
Invalid command.com
System Halted

When I looked in my pics directory, lo and behold, there was no baked3.pick
but there was a baked2.pic, and an Xbaked3.pic.  I copied Xbaked3.pic to
baked3.pic, and reran the scenario, and it seemed to solve the problem.

The lvl 6 patch seems to have some nice new art scenes, and overall is 
better, but I'm still having some problems w/ maps not being redrawn 
correctly, esp. when in the countryside and the top of the map still is showing
part of the entire german map from the F6 screen.



Sean
samatheis@ucdavis.edu
From: schultem@CS.ColoState.EDU (michael duan schulte)
Newsgroups: rec.games.misc
Subject: IBM Games for Sale
Date: 1 Oct 92 00:50:52 GMT
Organization: Colorado State University, Computer Science Department


	I have the following games for sale.  All games come with original 
	boxes and documentation and are 5.25" format.  First Class shipping
	is included in the price.  Terms are: when I get your check, I'll send
	the game.

Game				Manufacturer/Publisher 	Price
------------------------------------------------------------------------

Red Storm Rising		MicroProse		 $15
Lightspeed			MicroProse		 $15
F-19 Stealth Fighter		MicroProse		 $15
Stormovik SU-25 Simulator       Electronic Arts 	 $15
Abrams Battle Tank		Electronic Arts		 $10
F-16 Combat Pilot &		Electronic Arts		 $10
   Sentinel Worlds I package
688 Attack Sub			Electronic Arts		 $15
James Bond Stealth Affair	Interplay		 $10  3.5" disks
Starglider II 			Microplay		 $10
Newsgroups: rec.games.misc
From: twh18@isuvax.iastate.edu (Phoenix)
Subject: Falcon3.01 wouldn't run on my computer
Reply-To: twh18@isuvax.iastate.edu
Organization: Iowa State University, Ames, Iowa
Date: Sun, 4 Oct 1992 14:51:09 GMT

	Sorry if you think this message should be in comp.pc.ibm.games;
However, I had already posted in that group and didn't get much response
yet.  Since I saw someone posted about falcon in this group, I thought
someone might know my problem.
	I bought the OFT yesterday, and successfully installed it on
my Zenith 386/20 system.  Unfortunately, it wouldn't run.  After I typed
falcon3 in the directory after reboot, the computer processing light
flashed only 3 times, then stopped, and the screen went blank.  I tried
it few more times, but it wouldn't work either.
	My computer has 623K or mem (which is enough for the 602K mem 
requirement for OFT), it also has 3.2 MG extended memory, so apperantly
mem is not the problem.  I figured it must be something wrong with my
config.sys.  (Does anyone know if I have to put "files=30, buffers=30" in
my config.sys?  Since that's what the installed card said...)
	If anyone knows the cause of the problem or have some ideas about
what I should put into my config.sys file(I am use emm386 to get enough
mem I need), can you reply by mail?  Any help would be greatly appreicated,
and thanks in advance!
			Ming
	(Yeah, blow more Migs!  more Mirage 2000!  Eh, yeah, I don't know
why Russians have Mirage 2000 in Kurile campaign either....Maybe They
stole it from France? :)
Newsgroups: rec.games.misc
From: hafting@solan.unit.no (Helge Hafting)
Subject: Re: Exit to DOS?!?!?
Organization: Norwegian Institute of Technology
Date: Fri, 2 Oct 92 09:47:10 GMT

In article <92273.135229MWA102@psuvm.psu.edu>, MWA102@psuvm.psu.edu writes:
 > My roommate recently purchased OVERLORD, and though it is a simple game, I
 > rather like it.  However, the only way to exit the game is by rebooting the
 > computer!  Why would anyone design a program in this fashion.  Isn't that like
 > designing a car with no brakes?
 > 
 > Are there many other programs which require manual rebooting to exit the
 > program?  What do you think about this?
 > 
 > Mark
 > MWA102@psuvm.psu.edu
Such games are no problem for me, I just run them under OS/2.  No reboot is
necessary, I just close the dos window. :-)
-- 
 |  |      ^         |  |      /   ^   o
 |__| _   /|  _  _   |__| _   /|  /|   |    _   _
 |  |/_| / | / \/_|  |  |/ | /-+-/-+- /| /|/ | / \
 |  |\__/  |/\_/\_   |  |\_|/  |   \_/ |/ |  |/\_/
            __/                /              __/
Newsgroups: rec.games.misc
From: tpeland@polaris.utu.fi (Tero Jyri Michael Pelander)
Subject: Re: EYE OF THE BEHOLDER II
Organization: University of Turku, Finland
Date: Wed, 30 Sep 92 11:22:42 GMT

corey.pratt@cccbbs.UUCP (Corey Pratt)  writes:
>..I am still in the part that is T
>shaped with fireballs able to come at you if you set off the trap in
>three directions.

Try attacking one of the walls.

>Horns

You need four of them to get to the next section of game. First you must
go as deep in the dungeons as possible.
From: xeons!xeon.the.mage@midiline.la.ca.us (Xeon The Mage) 
Newsgroups: rec.games.misc
Subject: RE: PLEASE: NO IBM PC, MA
Date: 30 Sep 92 07:56:00 GMT
Reply-To: xeons!xeon.the.mage@midiline.la.ca.us (Xeon The Mage) 
Distribution: world
Organization: Xeon's Magic Shop BBS - Canyon Country - CA - 805-250-0627

-> That situation has changed dramatically with the introduction of
-> comp.sys.ibm.pc. The appropriate place for IBM game "for sale" posts
-> is clearly comp.sys.ibm.pc.games. I agree with the original poster:

I like the posts in this area since, as has been said, not all feeds get
the comp.sys.ibm.pc.games.
From: zweldron@ruhets.rutgers.edu (Matthew Charlap)
Newsgroups: rec.games.misc
Subject: Re: EOB 2 - in Darkmoon! Help!
Date: 4 Oct 92 17:58:43 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

erisande@silver.ucs.indiana.edu (Kryst the Philosopher) writes:
>	A bit updated here...  I can't figure out the 9 pressure
>plates.  It says something about many things being needed to stay
hint: X marks the spot
(if you need something less vague, just ask.)
--Matthew
From: wingman@vax1.mankato.msus.edu
Newsgroups: rec.games.misc
Subject: Police Quest 3....
Date: 5 Oct 92 19:50:33 GMT
Organization: Mankato State University




        I have a problem with Police Quest 3.  I can't figure out the facial
parts on the composite drawing.  I followed the bag ladies description....




                                Colin
From: drazil@qiclab.scn.rain.com (Devin Ben-Hur)
Newsgroups: rec.games.misc
Subject: Re: Civililization assistance
Date: 29 Sep 92 21:15:22 GMT
Article-I.D.: qiclab.1992Sep29.211522.3846
Organization: Are you kidding?

In article <1867@shaman.wv.tek.com> andrew@frip.wv.tek.com writes:
>The Apollo Program lets you see all cities (from your satellites in
>space).  I've found this to be invaluable.  It beats heck out of
>patrolling sparsely-developed lands to see whether an enemy city has
>appeared, and once it let me find an enemy's capital so I could take it
>and split the empire in half.

Yes, Apollo does have this side effect, but I wouldn't call it invaluable.
In most games, by the time you have SpaceFlight and enough spare industrial
capacity to build Apollo, you already have a sizeable fleet and considerable
invasion force if you are persuing conquest as a goal at all.  The see all
cities effect isn't as nice as it should be anyway because it doesn't update
after the turn you built the Wonder.  Cities founded after Apollo don't
magically show up on the map and city sizes and walled/defended status
aren't refreshed after Apollo unless one of your units actually travels
within sight of the city.

As to splitting empires, I try NOT to do this.  The primary advantage
of taking the opponent's capital is that the loss of their palace causes
rampant curruption which cripples their economy and research efforts along
with making it much cheaper to bribe thier units and capture cities through
revolt.  When the enemy has a larger population than you, instead of losing
their palace, they split into two civs and both get a free new palace in
another city.  So now you have two large non-crippled enemies with equivalent
technologies instead of just the one.
-- 
Devin Ben-Hur        [drazil@qiclab.scn.rain.com]
"Your civilization makes us laugh..."
From: gregb@hpfcso.FC.HP.COM (Greg Begay)
Date: Thu, 1 Oct 1992 18:31:07 GMT
Subject: Want info on educational games/software
Organization: Hewlett-Packard, Fort Collins, CO, USA
Newsgroups: rec.games.misc


I have a 12 yr old girl and 6 yr old boy at home who are 
itching to get their hands on my PC...

So... I'd like any information/recommendations on educational 
games/software.

I'm aware of a few:
	Math blaster
	Math/Reader Rabbit
	Where in [world/past/...] is Carmen San Diego?

Any others?

I'd like software that is compatible with Windows3.1, but
will consider them if they are not.  Also, where to get
the best price?

Responses here are fine, email is OK also.

Thanks,

GregB

begay@fc.hp.com