HDTenEightyP/NetNews huggingface dataset:
From: tnorthtj@cc.curtin.edu.au (Tim North)
Subject: Re: Erotic Games? Strip-Mac! v2.0
Organization: Curtin University of Technology
Date: Tue, 24 Nov 1992 02:45:42 GMT

In article <86vX03cpbbDv00@amdahl.uts.amdahl.com>, jsp@uts.amdahl.com (James Preston) writes:
> HDW@UCSVAX (H D WALDEN) writes:
> 
> }In <1992Nov16.034342.21899@dartvax.dartmouth.edu> barrabas@kip-sn-73.dartmouth.edu writes:
> }>   Does anyone know of any erotic games for the Mac? Mabye even Strip
> }> Poker game.
> }> thanks
> }> Nile
> 
> As a matter of fact, there is a Mac game that facilitates strip poker
> among two or more consenting adults.  I don't remember the exact name,
> but it was something obvious like StripPoker.  Look for it on your
> favorite ftp site or BBS and you should find it.

I'm the author. It's called "Strip-Mac!". Version 1.5 is current, but a *major*
upgrade to 2.0 should appear in the next few weeks. 1.5 is currently available
on sumex-aim.stanford.edu in the /info-mac/game directory.

Cheers,
Tim North.
-------------------------------------------------------------------------------
    _--_|\      | Dept Computer Engineering, Curtin University of Technology
   /      \     | Perth. Western Australia. 6102.      Phone: (+61 9) 351 7908
-->\_.--._/     | Internet: North_TJ@cc.curtin.edu.au  FAX:   (+61 9) 351 2584
         v      |
-------------------------------------------------------------------------------
Organization: K.U.Leuven - Academic Computing Center
Date: Wednesday, 18 Nov 1992 08:40:00 +01
From: <GHGAPAC@cc1.kuleuven.ac.be>
Newsgroups: comp.sys.mac.games
Subject:    armor alley network on SE

I got a demo version of armoralley running under sys 7.0 on my Si. Now I'd like
 to play on an appletalk network with my SE, but it has also sys 7.0 installed
and only 2,5 meg. So I quit the finder, and I have just enough memory to launch
 the program. But then... just after the "configure", I get a syserr featuring
 "address error".
I throw sys 7 off and restart with sys 6.7, which did just fine a few weeks ago
, until I installed Appleshare, so that I had to swap to sys 7.0
But the same error appeared | Whatever I try, even installing a new copy of AA,
 it still bombs| Two weeks ago, it did just fine with 6.7 | What's happening ?

BTW : For running AA under network, do I have to install Appleshare or not ?
  Do I have to Buy two copies or not ? How am I going to run it on My SE with s
ys 7.0, or is there no way unless upgrading memory ?

         thanks in advance,
                    jer.
From: pearce@coulomb.pcc.oz.au (Anthony Pearce - x2473)
Subject: WANTED: BLACKJACK GAME &| LITERARTURE
Organization: Prospect Electricity
X-Newsreader: TIN [version 1.1 PL6]
Date: Mon, 23 Nov 92 23:32:37 GMT

I am a keen blackjack player after games/literature.

Are there any games that play 6 or 8 deck games ?

I would appreciate any advice.

Anthony


email : pearce@coulomb.pcc.oz.au
From: barrabas@kip-sn-73.dartmouth.edu (Nile Barrabas)
Newsgroups: comp.sys.mac.games
Subject: Erotic Games?
Date: 16 Nov 92 03:43:42 GMT
Organization: SOB
X-Xxmessage-Id: <A72C830561015004@kip-sn-4.dartmouth.edu>
X-Xxdate: Sun, 15 Nov 92 21:43:17 GMT
X-Useragent: Nuntius v1.1.1d11


  Does anyone know of any erotic games for the Mac? Mabye even Strip
Poker game.
thanks
Nile
From: kvj@triple-i.com (Karl vonJena)
Newsgroups: comp.sys.mac.games
Subject: Re: Falcon MC Demo (at la
Date: 24 Nov 92 02:24:58 GMT
Reply-To: kvj@triple-i.com
Organization: Information International, Inc.

Hey, let's all remember where Spectrum Holobyte is coming from here.
Falcon is an IBM game. The impression that I've gotten from them is 
that we should feel lucky that there's a Mac version at all. I called
them right after Falcon 3.0 for the PC came out and they said that
they wouldn't release a new version for the Mac until they began to
see profits from 3.0. This means that they did most of the programming
for the lattest Mac version in just a few months, while they told me 
that it has taken two years to code all of the improvements on Falcon 
3.0. In addition, they told me that the Mac version would NEVER 
include all of the advanced features from 3.0, but that they would 
include some of them.

To me, this all means that Spectrum Holobyte doesn't really consider
the Mac version terribly important (too bad for us). If anybody from
Spectrum Holobyte is listening, I hope that they take this criticism
seriously. Having played the PC version, the Mac Demo I've played 
falls far short. It's a real shame to bring out a Mac game that is 
already obsolete in terms of its graphics. 

It's a shame, the PC version is so good that I almost bought a PC 
(yes I know it's heresy, but...) just to be able to play Falcon. 
Now I hear rumors that F-18 Hornet is coming soon, and that it will
be awesome. As usual, there's always something "awesome" that'll be
released "in just a few months". Ah well, so many toys, so little
cash...

Karl
_________________________________________________________________
I wish there was a knob on the TV to turn up the intelligence.  
There's a knob called "brightness", but it doesn't work.
		-- Gallagher
kvj@triple-i.com
_________________________________________________________________


Newsgroups: comp.sys.mac.games
From: patlin_s@cubldr.colorado.edu
Subject: GAME TRADE
Organization: University of Colorado, Boulder
Date: Thu, 19 Nov 1992 01:01:08 GMT

I would like to trade my copy of Pools of Darkness for some other
game which runs in color under system 7.  Make me an offer by return
e-mail.

Thanks,

Scott.
From: cokin@aludra.usc.edu (Darren Cokin)
Newsgroups: comp.sys.mac.games
Subject: Pax Imperia "Playable Demo"
Date: 20 Nov 1992 21:41:36 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

What idiot posted this?  This should NOT be on ftp sites.  It is not a demo
at all.  Look at the 'vers' resource.  It's not even a beta.  It's development
version .0.7.1.  The readme file that came with it was the one for the 
supercard demo.  And the file is 3 months out of date.  Geez...  Someone put
the supercard demo back on the sites.


                                                         Darren
Newsgroups: comp.sys.mac.games
From: kjt001@dunix.drake.edu (Devil Bunny!)
Subject: Help needed in Rise of the Dragon
Organization: Drake University, Des Moines, Iowa, USA
Date: Sun, 15 Nov 1992 19:24:27 GMT

I'm not sure if the other copy of this message got out or not, if it
did, I apologize for the reposting.


I'm a little stuck in Rise of the Dragon.  A few questions:

1 - Is there a way to get your gun back after giving it to the bouncers
at the pleasure dome?

2 - Is there anything to do between blowing up the warehouse and the
encounter at the resevoir (sp?), except waiting?

3 - What do I do with that 'book of wisdom' - is it used later?

4 - How much is there left of the game?

Thanks for any help!

-- 
___________________________________________________________________________
|                        Kevin Tieskoetter                                |
|   kjt001@acad.drake.edu                     kjt001@dunix.drake.edu      |
|                               Drake University                          |
Newsgroups: comp.sys.mac.games
From: cy@borland.com (Cy Shuster)
Subject: Attn. Flight Sim. Fans!
Summary: See rec.aviation.simulators
Originator: cy@genghis.borland.com
Organization: Borland International
Date: Fri, 20 Nov 1992 19:32:32 GMT

For you Hellcats and FS fans, check out rec.aviation.simulators.
The focus is more on the realistic simulators, but there's also
a lot of interest in air combat.

--Cy--
cy@borland.com

Newsgroups: comp.sys.mac.games
From: robg@Apple.COM (Rob Griffiths)
Newsgroups: comp.sys.mac.games
Subject: Falcon MC Demo
Date: 22 Nov 92 04:59:42 GMT
Organization: Apple Computer Inc., Cupertino, CA

OK, so I'm going to go against the general mood of the mac.games community
on this one.  I >like< the Falcon MC demo.

Sure, it's only 16 colors.  And yes, it's a small window.  However, they
are high-res graphics (not blocky 320 x 200), and they are well done.
The game, like its predecessor, could prove to be highly addicting.
It ran fine on a IIfx, although I can see how it might run slower on
less powerful machines.

The systems appear to be well done (although no rudder is a bit of an
oversight :-), and the graphics of the missles firing and exploding
are also impressive.  Sure, it's not Hellcats.  But then again, nothing
is.  I know Graphic Sims is working on a new jet simulator, but, until
it's ready, I'll probably give some of my ca$h to Spectrum for Falcon MC.

Just one man's opinion...

-rob.
-- 
Rob Griffiths    "And the future will be better tomorrow" - Dan Quayle
robg@apple.com   PP-ASEL-IA, looking for clouds .... B52s/REM/Erasure!
From: mxmora@unix.SRI.COM (Matt Mora)
Newsgroups: comp.sys.mac.games
Subject: Re: Developer seeks advice: SUMMARY!
Date: 24 Nov 92 00:14:02 GMT
Organization: SRI International, Menlo Park, California

In article <1992Nov19.014931.14164@afterlife.ncsc.mil> mssmith@afterlife.ncsc.mil (M. Scott Smith) writes:

>versions of all the sprites.  I think what I would do is have two
>separate versions -- and in fact, design them somewhat separately, because
>I'm getting fancy with color with the version I'm working on and it adds
>a lot to the game.  A simple port to B&W wouldn't cut it -- I'd want to
>try to make the B&W version look good _in_ B&W, instead of just OK.

Two versions of the game is not a good idea in my opinion. The new
fad is to keep the color resources in a seperate file that the user
could delete if the mac does not support color. Think about powerbook
and duo users that can have both a b/w and color systems at different
times. (ie connected as a desktop machine its has a color monitor but
on the go the system is basically b/w.) Id on't think they would like the 
fact that they have have two versions of the game on their mac.

>   But I think it was pretty clear that I had better support at least
>6.05, especially if I'm looking to go commercial.  As I stated earlier,
>I don't really have System 6 -- I got my Mac with Sys 7 on it and haven't
>ever gone back -- and so I'm not certain what would be involved in making
>this game run under System 6.  I mentioned I use GWorlds, which I thought
>only worked with System 7, but many pointed out that some later versions
>of System 6 include it.


If they are running 32bit Quickdraw init then you have gworlds (on 
68020 and greater macs only)


I would first iron out your game using gworlds and then try and switch to non
gworld graphics. Gworlds make your life easier but people have been programming
offscreen graphics way before Gworlds, so it can be done. You just have a lot
more thing to deal with.

Matt



-- 
___________________________________________________________
Matthew Mora                |   my Mac  Matt_Mora@sri.com
SRI International           |  my unix  mxmora@unix.sri.com
___________________________________________________________
Newsgroups: comp.sys.mac.games
From: nobunaga@carson.u.washington.edu (Aaron Kam)
Subject: Might and Magic III
Organization: University of Washington
Date: Wed, 18 Nov 1992 06:40:39 GMT

Does anyway out there know the 'official' release date for M&M III?
All I've been hearing so far is that it's suppose to be out this week.  However when I called the following places they told me this:

MacConnection:  "We don't carry M&M"
MacZone:  "Never heard of it"
MacWarehouse:  "We have it on backorder and we should get our shipment in two
                weeks."
 
Needless to say I don't know who is knowledgable about the product and any 
info will be greatly appreciated.

Thanks,
Aaron
nobunaga@u.washington.edu
"I miss my Apple IIE with all those Ultimas!"

Newsgroups: comp.sys.mac.games
From: BROIMOLA@FINABO.ABO.FI (Ben Roimola)
Subject: Elite II for the mac?
Organization: Abo Akademi University, Finland
Date: Sun, 22 Nov 1992 19:14:27 GMT
X-News-Reader: VMS NEWS 1.24

I've heard that Elite II is comming out for the Amiga, ST and Pc sometime in
january 1993. Does anyone know if there are plans for a Mac-version of this
game?

-Ben Roimola-


WHO  = Ben Roimola
WHAT = Geology at Abo Akademi University, FINLAND
HOW  = Internet: BROIMOLA@abo.fi   Earn/Bitnet: BROIMOLA@finabo
WHY  = *** What is time to a wolf? ***
Newsgroups: comp.sys.mac.games
From: cal@gsbux1.uchicago.edu (Cal Lott)
Subject: Re: Minotaur Question
Organization: University of Chicago Computing Organizations
Date: Wed, 18 Nov 1992 22:05:36 GMT

micah@milton.u.washington.edu (Micah Anderson) writes:

>How does the level system work in Minitaur? I have gatherd so far that
>every ten wins you get three status points distributed evenly... is
>this correct? I was told by a friend that after 50 wins your character
>is forced to retire, is this true also?

	Your character receives one point in each ability every ten wins,
and loses one point in each ability every ten losses. After 50 decisions
he/she is permanently retired and receives a title (Lord, Yeoman, Serf,
etc.) according to the win/loss record.

	Note that since you get a "win" for every kill, multiple-player
games give your character better opportunity for a positive record, since
you can kill all of the other players in the maze but can only die once.

					-Cal
From: bell@apple.com (Mike Bell)
Newsgroups: comp.sys.mac.games
Subject: Re: Star Wars debate over!
Date: 23 Nov 92 19:21:26 GMT
Reply-To: bell@apple.com (Mike Bell)
Organization: Apple Computer, Inc.

In article <1992Nov23.012847.106856@ultramac.uucp>, starsabre@ultramac.uucp 
(JT August) writes:
> Path: 
> 
gallant.apple.com!mumbo.apple.com!apple!agate!spool.mu.edu!uunet!wupost!ultram
ac!star
> sabre
> Message-ID: <1992Nov23.012847.106856@ultramac.uucp>
> Newsgroups: comp.sys.mac.games
> Distribution: world
> From: starsabre@ultramac.uucp (JT August)
> Organization: Odyssey Ultraware, Inc
> Date: Mon, 23 Nov 1992 01:28:47 CDT
> Subject: Re: Star Wars debate over!
> Lines: 31
> 
> I would not hold a pirate copy of a game or any other programme if it were
> still in print.  And if I held a copy of a game that was no longer in print,
> and then suddenly it became available, I would do what I did once before.
> 
> Back in the good ole days of Atari 8-bit, there was a game called Castle
> Wolfenstein.  Good game.  But by the time I got my Atari, it was unavailable
> because the company that produced it went bye-bye.  So I got a copy from a
> friend.  Then after about 1 1/2 years, someone bought the rights from the
> rights holder, and rereleased it.  So I bought a copy of it.  Broke the seal
> to make it mine, but continued using the copy because that's where the saved
> game was.  But when it became legally purchasable, I purchased it. 
> 
> Another story:  I had a copy of Way Out.  One day, at a used computer store 
near me, I 
> found a used copy with all docs for sale.  Uh-oh, a legally purchasable 
copy.
>  I bought it. 
> 
> Now when Broderbund says it isn't available and will never be available, I 
have to 
> wonder why they say I cannot copy it.   I will not copy anything I can 
legally purchase, 
> but if I cannot buy a copy in way, shape, or
> form, I will consider copying (of course it also depends on if it is any 
good,
> I have limited disque space).  And if I find a purchasable copy and don't 
want
> to buy it or cannot afford it, I will delete the copy.  
> 
> And if anyone does approach me about copying something no longer available 
and
> that they, directly, have a controlling right to said programme and wish to
> pursue protecting their rights to said, I will delete the programme in
> question.  However, this has yet to happen to me.
> 
> John
> starsabre@oui.com
> 
> As a sidebar, I do not have any copies of unavailabe software for Mac.  The 
unavailable 
> software I own is for the TI-99/4a and Atari 8-bit series computers.
> 
> 



Maybe Broderbund doesn't own the rights, so they can't release it ? A lot of 
big companies distribute stuff for small developers, who retain the actual 
legal rights to the program.




   -MIke


********************************************************

Mike Bell										     	       	      email: bell@apple.com
Senior Engineer
68000 High Performance Software Group
MS 60-CS
Apple Computer, Inc.
20525 Mariani Ave.
Cupertino, CA 95014

********************************************************
Newsgroups: comp.sys.mac.games
From: dementia@cheshire.oxy.edu (Daniel Steven Reinker)
Subject: Re: ARCHON for the MAC--does it exist?
Organization: Occidental College, Los Angeles, CA 90041 USA.
Date: Sun, 22 Nov 1992 20:28:38 GMT

In article <1en8gsINN3ep@tamsun.tamu.edu> wrr3118@tamuts.tamu.edu (William Richard Jr Russell) writes:
>In article <1992Nov20.200616.7131@cognos.com> heeschv@cognos.com (Brian VanHeesch) writes:
>>I used to love ARCHON (part 1 was better) when I used a Commo-dork 64,
>>was this game created/ported to the MAC platform?
>
>Uh oh... you just activated my 'Nostalgia' subroutine when you used
>the key-word _Archon_!
>
>::: MY FAVORITE GAMES FOR THE COMMODORE 64/128 AND APPLE II ::: 
>:::           THAT DON'T EXIST ON THE MACINTOSH             :::
>
>Mule (Ozark Softscape/Bunten Bros/Electronic Arts)
>Psi 5 Trading Company (Accolade)
>Elite (Firebird UK)
>Archon (Freefall/Electronic Arts)
>Archon II (Freefall/Electronic Arts)
>Seven Cities of Gold (Ozark Softscape/Bunten Bros/Electronic Arts)
>Heart of Africa (Ozark Softscape/Bunten Bros/Electronic Arts)
>Racing Destruction Set (?/Electronic Arts)
>Adventure Construction Set (Stuart Smith??/Electronic Arts)
>Raid on Bungleing Bay (Will Wright [SimCity/Earth Author]/Broderbund)
>Lords of Conquest (?/Electronic Arts)
>Mail Order Monsters (?/Electronic Arts)
>Crush, Crumble & Chomp, the Movie Monster Game (?/Epyx)
>
>Sigh... what ever happened to the Bunten brothers?
>
What about Star Blazers? That was one of my favorite Apple games. I'd love
to see it ported to Mac.

Hiz Lord Dementia


-- 
"You can't help that. We're all mad here."-The cheshire cat, Alice in WL

"A mass hysteria/a megalomania/reveal Dementia/reveal"-Metallica
From: fjb20@juts.ccc.amdahl.com (Francis J. Bruening)
Newsgroups: comp.sys.mac.games
Subject: Re: Lemmings bug? Tricky 19, *spoiler*
Date: 19 Nov 92 17:40:55 GMT

Reply-To: fjb20@juts.ccc.amdahl.com (Francis J. Bruening)
Followup-To: 
Distribution: world
Organization: Amdahl Corporation
Keywords: Lemmings, *argh*

Greetings, 

*WARNING* Spoilers FOLLOW! 

I think I've found a bug on this level. I do the following;

1) bash my way to the pit
2) climb one guy out
3) have him dig a hole ~5mm
4) build stairs
5) wait for him to turn around in the hole, and start picking back 
   towards the main pit to free his comrades
6) This happens, he drops his pick
7) They start going into their house, all appears to be well
8) Somewhere after 50+ lemmings are safe, I hear (but don't see) the sound a  
   lemming makes when it dies. Only 98% make it in. I don't pass the round.

Is this normal? This looks really bizzare to me. Have others seen this 
problem? It's driving me nuts! What is causing the one lemming to die?

*HELP*

thanks!


Francis J. Bruening
fjb20@juts.ccc.amdahl.com <> francisb4j@aol.com
<Insert witty .sig of choice>
From: wilsona@cpva.saic.com
Newsgroups: comp.sys.mac.games
Subject: Re: Phone number for Mac's Place and status of backorder
Date: 23 Nov 92 10:14:41 PST
Organization: Science Applications Int'l Corp./San Diego

In article <1992Nov23.032628.12675@athena.mit.edu>, thewho@plume.mit.edu (Derek Fong) writes:
> Sorry if this is a FAQ, but can someone post the phone number of Mac's
> Place?  Also, what is the current wait for the Leyte Gulf scenarios?  Are
> only pre-orders shipping or has Graphic Simulations given them enough to 
> keep up with demand.

Back orders must be taken care of, because I ordered mine Friday and got
it on Saturday. Mac's Place number is 1-800-367-4222. 

> 
> Thanks,
> Derek

You're welcome!
Al
Newsgroups: comp.sys.mac.games
From: KOCHER@nvdv.e-technik.uni-stuttgart.dbp.de (HARTMUT KOCHER)
Subject: Pax Imperia Demo
Organization: University of Stuttgart, IND (FRG)
Date: Thu, 19 Nov 1992 14:52:58 GMT
X-News-Reader: VMS NEWS 1.24

Hi,
I just downloaded the demo of Pax imperia. Everything looks neat but
I can't figure out what this is all about. There's no documentation
included. I would appreciate any help. Maybe someone has some documentation
or could give some hints. 
Thanks.
Newsgroups: comp.sys.mac.games
From: dave@prc.unisys.com (David Lee Matuszek)
Subject: Re: Mac game developer seeks advice
Organization: Paoli Research Center - Paoli, PA
Date: Fri, 20 Nov 1992 16:17:34 GMT

In article <1992Nov20.040425.16637@midway.uchicago.edu> hui@rainbow.uchicago.edu (Hui Dong) writes:
>I don't know why some persons keep on bashing this game, if you don't like it,
>that's perfectly fine, just trash it. I never put a gun on your head force
>you to play it. If the 5 cents you spent on downloading pissed you off
>so much, then I am sorry, OK? As I said, I wrote my two sharewares to kind

I have to say I agree completely with Mr. Dong.  There seem to be one
or two posters (I haven't been keeping track of names) who seem
determined to vent their spleen on this game, and treating Mr. Dong
with the same kind of disrespect most of us reserve for virus authors.

So you think the game stinks.  So what?  90% of the stuff I download
gets trashed immediately after I check it out, another 5% lingers on a
week or two.  If I review such software in a posting, I simply say I
didn't like it.  I might even say it's not worth downloading.
However, I don't try to see how rude I can possibly be to the author.

I don't know whether the complainers are simply acting like spoiled
little children who believe everything on the net should be perfect
for them, or whether they are carrying out some personal vendetta
against Mr. Dong, possibly for personal or racial reasons.  I hope
it's just a matter of "If you don't see them face to face, you don't
have to be polite."  If so, the problem will go away by itself as the
individuals involved gain a little more experience on the net.  Given
the current level of these attacks, though, I rather expect that
someone will take issue with Mr. Dong's "5 cents" comment and post to
the net exactly how many pennies it really cost them.

Sorry to prolong this nonsense, but I'm annoyed and wanted Mr. Dong to
know that he's not alone in feeling he was unfairly singled out and
dumped on.  Back to the games!

  --dave

-- 
"The majority of the stupid is invincible and guaranteed for all time.
The terror of their tyranny, however, is alleviated by their lack of
consistency."      -- Albert Einstein
From: scott@swindle.berkeley.edu (Scott Silvey)
Newsgroups: comp.sys.mac.games
Subject: Full Metal Mac
Date: 23 Nov 92 15:44:24
Organization: UC Berkeley Experimental Computing Facility (XCF)
Distribution: world
NNTP-Posting-Host: swindle.berkeley.edu


I was wondering what Full Metal Mac is like.  Is it any good?  Is it accurate?
Is it real-time, or turn based?  What level of detail does it work on ... 
individual men, teams, squads?  Do weapons have any sort of detail?

Would appreciate your insight...

Thanks,

Scott
Newsgroups: comp.sys.mac.games