HDTenEightyP/NetNews huggingface dataset:
From: paulsen@pixmap.seas.upenn.edu (Brian Paulsen )
Newsgroups: rec.games.netrek
Subject: Re: Ogging for the wrong reasons
Date: 9 Apr 92 02:29:51 GMT
Organization: University of Pennsylvania

In article <h53tm7f@rpi.edu> tracyp@vccsouth08.its.rpi.edu (Patrick C. Tracy) writes:

>Anyways, I do apologise.  I ogged all night to let off steam.  I didn't
>intend to annoy anyone else.

You didn't annoy me until after about 2 hours of constant ogging.  Had you've
been more successful at ogging, you would've been annoying.

>BTW, didn't you specifically ask me to ogg you after I'd been playing a
>while?

Not that I remember, but I was in a cocky attitude last night, so I might have
asked you.

FreeKill
Xref: sparky rec.games.netrek:668 alt.games.xtrek:3740
From: tw1r+@andrew.cmu.edu (Timothy C. Worsley)
Newsgroups: rec.games.netrek,alt.games.xtrek
Subject: Re: Random bit of detail
Date: 13 Apr 92 21:59:14 GMT
Organization: Carnegie Mellon, Pittsburgh, PA

>Torps hurting teamates foo deleted

	One point which has been largely ignored is the concept of giving free
kills to teammates.  7 players coulkd scum kills off of one willing
freind and then launch unstoppable waves of army carriers into enemy
space.
	If you include this bit of realism, you might as well remove the kills
limit to army carrying.

ZZnew guy
From: brucrew@chester.ksu.ksu.edu ()
Newsgroups: rec.games.netrek
Subject: nanner nanner
Date: 15 Apr 1992 17:01:06 -0500
Organization: Kansas State University
Distribution: world
NNTP-Posting-Host: chester.ksu.ksu.edu


What the hell does this mean???? I only hear this when a SB blows up or an 
Admiral is waxed or a home planet taken over under a team's noses or something
big like that.
From: tundra@sam.ksu.ksu.edu (Daniel Gene McDaniel)
Newsgroups: rec.games.netrek
Subject: Re: Scouts BITE!!!!! (sorta : -)
Date: 9 Apr 1992 16:21:31 -0500
Organization: Kansas State University
Distribution: world
NNTP-Posting-Host: sam.ksu.ksu.edu


In article <bperles.702830859@vincent1.iastate.edu>, bperles@iastate.edu (Brian P Perles) writes:
>In <1992Apr7.231928.15635@helios.physics.utoronto.ca> amid@bullet.ecf.toronto.edu (AMID  Rudy) writes:
>
>
>>[On with the story, shall we?  With a slight ending...]
>>>
>>>("TING! TING!" as of hail against the hull)
>>>Picard: What is that irritating noise?
>>>Data: We appear to be under attack, Captain.
>>>("TING!...TING!")
>>>Picard: Oh? Red alert. Raise the shields, I suppose. What is firing on us?
>>>Worf: It appears to be a (sneer) SCOUT, Captain.
>>>("TING!...TING!")
>>>Picard: (mildly surprised look) I see...what do you think we should do about
>>>	this, #1?
>>>#1: (smiling) Maybe we should NEGOTIATE, Captain? (nudges Picard in the ribs)
>>>("TING!...TING!")
>>>Picard: Enough joking, #1, that thing could actually hurt us in a while...hail
>>>	it.
>>>Data: Hail being answered by uncontrollable laughter, Captain.
>>>("TING!...TING!")
>>>Worf: Perhaps a plasma torpedo to dispose of this NUISANCE, Captain?
>>>Picard: (considers) Make it so.
>>>(plasma launch noise)
>>>Worf: Torpedo vectoring, range 2000 kilometers...closing... (snarls) the SCOUT
>>>	appears to have evaded our plasma.
>>>("TING!...TING!")
>>>Data: Casualty reports coming in from decks 5, 9, and 12-24.
>
>>This is when story changes:
>
>>Picard: Suggestions, anyone?
>>Riker: Decompress main shuttle bay.  It'll give us extra maneouvering ability.
>>Data: I suggest we lock the tractor beam and phaser the enemy, Captain.
>>Picard: Yes, good idea Data.  Make it so Mr. Worf!
>>Worf: Aye sir!
>
>>[Worf's fingers dances on the flat panels.  Tractor beam locks.  Phaser
>> noise shrieks across the vacuum space... uh.. only in TNG. :-)]
>
>>Data: Direct hit Captain.
>>Picard: Prepare photon torpedoes.  Pattern: Sierra.  And fire!
>
>>[Three photon torpedos launches and disintegrated the scout ship.]
>
>>Riker: Thank goodness for the tractor beams, eh Captain?
>>Picard: Indeed #1.  Set course to Earth for immediate repairs.
[The Scouts friendly Destroyer Buddy uncloaks and vaporizes the Enterprise]
Worf: Captain Cloaked ship off the Port side!
Picard: Raise shie....
("Boom!")
Captain of Destroyer: Base one casuality... 
Weapons Officer: Its funny how they never see us coming....
>
>>>(roll credits)
>
>
>HA!, not quite!  I'm goten out of SB tractors before!  And not to mention
>the few BB that have gone BOOM wile tractoring me.  A courned scout is a 
>dangerous thing!  Thats all I fly now to get my army carying kills...
>
>				blank (but loaded anyway)
 
============================================================================
Tundra/Dan                       "Where am I?" - Invisible Man
============================================================================
From: leonard@mimsy.umd.edu (Leonard Dickens)
Newsgroups: rec.games.netrek
Subject: Re: CMU teams and Genocides
Date: 13 Apr 92 12:56:15 GMT
Distribution: usa
Organization: Universal Export Ltd, Regent's Park, London

Duck Dodgers writes:
>Nope.... we invited a bunch of CMU people to play on bigdog
>one morning .... and there were a lot of what is considered
>the best players... they know who there are..
>
>and when my team started beating them... we got like 4 of their 
>planets........
>
>they started quiting .. and soon enuf all of em quit.
>
>That was the game before our official scrimmage against CMU
>mixed team during spring break.

I was there.  There has been a followup to this by Sunny, so let me
just state that his version of reality closely matches my own
recollection.  The "CMU" team (including myself and a couple other non
CMU people) was by no means an INL team, though there was a lot of
talent there.  I think that the Berkeley side had more people from the
same team (Masters), if that matters at all.

The game was very late, on the order of 5-6:00 am.  I seem to recall
it going for a while with what I considered at the time bearable lag:
that is, few ghostbusts.  (Now that UDP is out my standards are a bit
higher.)  After the game went for a while (and Berkeley was indeed
starting to win), the lag really jumped.  I got ghostbusted a number
of times, and by the time I had two essentially right in a row, the
rest of the team seemed to be bagging it.  (Now that I think about it
maybe they were just in ghostbust heaven too... dunno.)  So I gave up
and went to bed.

Quitting out under conditions like that hardly counts as some sort of
shameful act in my book, nor does it prove or even suggest to me that
CMU people are a bunch of quitters, as you seem to want to suggest.
Have a little empathy, and chill out.

-Wreck
Newsgroups: rec.games.netrek
From: von@wucs1.wustl.edu (Steve Von Worley)
Subject: Re: Penn and the INL
Organization: Washington University, St. Louis Mo.
Date: Thu, 9 Apr 1992 19:18:18 GMT

In article <73433@netnews.upenn.edu> botelle@stipple.seas.upenn.edu (Justin R. Botelle) writes:
>In article <1992Apr8.230740.3577@wuecl.wustl.edu> von@wucs1.wustl.edu (Steve Von Worley) writes:
>>
>>This is interesting.  Team :) genocided UPenn in a scrimmage.  Wizard
>>nearly genocided Team :) in a INL match (down to 1 planet).  Therefore...
>> 
>
>Didn't Team :) lose to UMd??
>
>Justin

Nope, we've never played them (we're at large #3).  But you were
genocided by us.

Steve
Stephen "Feed Me Giblets and Call Me Frank" Von Worley
von@wuccrc.wustl.edu
Computer and Communications Research Center
Washington University, St. Louis, MO
From: paulsen@eniac.seas.upenn.edu (Brian Paulsen )
Newsgroups: rec.games.netrek
Subject: Re: Hector
Date: 12 Apr 92 01:05:22 GMT
Organization: University of Pennsylvania

>)Rank is meaningless for only two reasons.
>)
>)1) A person can scum like crazy to get rank.  Look at Admiral Hector.
>The green-eyed devil creeps in... 8-).  And I guess that if my rank is
>meaningless, then your rank of Commodore is even more insignificant.

[useless stuff about how good Hector really is]
Sorry, didn't mean to imply that you aren't a decent player.  However, if any
person (not from Upenn) tried to list all the Admirals and Rear Admirals, I'll
bet your name would never appear.

I just have more respect for people who make Admiral on 2*DI or 4*DI...  It's
very easy to make Admiral when you always have a second character to come in as
when you can't scum anymore...

BTW, I think my Commodore rank is insignificant.  I know many Flt. Capt.'s who
play much better than me.  I also know several Admirals who I play as well as,
or much better than...

FreeKill
Newsgroups: rec.games.netrek
From: rwd@CS.CMU.EDU (Randall Dean)
Subject: Re: UDP client bug
Date: Thu, 16 Apr 92 16:03:23 GMT
Organization: School of Computer Science, Carnegie Mellon University
Reply-To: rwd+@CS.CMU.EDU
Originator: rwd@ERNST.MACH.CS.CMU.EDU

I don't think the effect you describe is necessarily a UDP bug.  I have
seen it numerous times in the past w/o UDP.  Ya play long enuf, ya c
evrythin...

Crack Pot
From: jhammond@acpub.duke.edu (John Kirk Hammond)
Newsgroups: rec.games.netrek
Subject: Re: I like scouts
Date: 9 Apr 92 02:49:59 GMT
Organization: Duke University; Durham, N.C.


     I agree.  I like scouts, too.  They make a nice little explosion
when I det their little "spitballs" and tractor them into my CA's
phaser range.  Umm, umm.  Scrumptious.  I especially like being ogged
by scouts when I'm in a base.  Yummy.

:)

-Lance
From: kb32+@andrew.cmu.edu (Kevin Michael Bernatz)
Newsgroups: rec.games.netrek
Subject: Re: phaser cloakers on which map?
Date: 15 Apr 92 16:44:53 GMT
Article-I.D.: andrew.Ydv5q5y00VpJI3B2sZ
Distribution: rec
Organization: Junior, Chemical Engineering, Carnegie Mellon, Pittsburgh, PA

I've always kept my mouse on the tactical.  Too much switching, IMO.

-KB
 Rear Admiral Akira
 Commodore Sun Tzu
 etc....
From: yohan@doc.ksu.ksu.edu (Jonathan W Newton)
Newsgroups: rec.games.netrek
Subject: Re: CLASH OF THE TREK-TITANS '92
Date: 7 Apr 1992 14:14:25 -0500
Organization: Kansas State University
Distribution: world
NNTP-Posting-Host: doc.ksu.ksu.edu


Believe me, I am aware of the galaxy's 50 point torps, same as a BB's with greater
range.  The poeple I am refering to are also very aware of the galaxy's firepower
yet they still choose destroyers.  One individual got 16 kills will 2-4 GAs
chased him in a destroyer.  And that isn't a fluke.

Furthermore, is a GA that much different from a BB????  I'd consider them about =
Newsgroups: rec.games.netrek
From: meb2@cec2.wustl.edu (Mark Edward Bradley)
Subject: Re: Visible tractor beams (was Re: Client proposal of sorts)
Organization: Washington University, St. Louis Mo.
Date: Sat, 11 Apr 1992 21:27:50 GMT

In article <24iP028Nc5eQ00@amdahl.uts.amdahl.com> fadden@uts.amdahl.com (Andy McFadden) writes:
>In article <1992Apr10.183623.1685@wuecl.wustl.edu> meb2@cec2.wustl.edu (Mark Edward Bradley) writes:
>>My suggestion for the visible t/p beams is to use dotted lines.  In X
>>you can set a gc's line style to be dashed.  Make the lines so that you
>>get one white pixel to four black pixels, and you can now tell who's
>>tractoring who and your vision isn't obscured.  Keep the tractor icon
>>on your ship at the same time for when you are in close. And only make
>>your beams white, everyone else's should be team colors.
>
>Better, but it still obscures things.  Some of us don't have color, either.
>
>>I really do think visible t/p beams are necessary, as long as we can
>>keep them useful and unobtrusive.  As it is now, tractoring and pressoring
>>can be a hell of a guessing game.
>
>Yes, but the T/P icon fixes that.

No, I do keep an eye on my flags, so an icon near my ship is only
"obscuring things".  Really, a sparse dotted line should be very
unobtrusive.  The visual difference between 1 pixel and a hostile torp is
pretty good.  I'll try them out in my borg and see how they look.
I still say that not being able to see who you are t/p or who is t/p you
is a bad thing.

>>                                   If you don't agree, think of a galaxy
>>where there are no visible phasers.
>
>Oh don't start. :-)

Hey, think of netrek in a couple years when someone thinks of a really
good way to display beams.  "It used to be that you could only tell if
your tractors were on or off."  "Boy that sounds dumb."

>I think the big problem is that there's simply too much obstructing your
>view.  A single phaser beam is about the maximum that you can have in your
>way and still be able to see the enemy torps (especially on a B/W screen).

These beams should be a lot less garbage than a phaser.

>>Firing in cloak will make ogging too easy, fuel cost notwithstanding.
>
>Only if you're in a BB.  Not only do you need enough fuel to fire them, you
>need to be able to fire enough.  I mean, you could sit right on top of the
>person, but you won't be able to dish out enough before you die horribly.

I ogg people in a DD, and after getting close under cloak, I still usually
have about 3000 fuel left.  That's enough for a salvo.  But you have a
point.  I think CA's would be great for this too.

>fadden@uts.amdahl.com (Andy McFadden)
>[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]

Mark

Mark Bradley        | "There's only one thing I like more than cheese...
meb2@cec2.wustl.edu |  Nothing."    --Monterey Jack
Newsgroups: rec.games.netrek
From: tjones%peruvian.utah.edu@cs.utah.edu (Ray Jones)
Subject: Re: UDP and regions
Date: 7 Apr 92 07:57:10 MDT
Organization: University of Utah CS Dept., Salt Lake City

In article <1992Apr7.133433.18834@coe.montana.edu> osyjm@coe.montana.edu (Jaye Mathisen) writes:
>Any chance it's something like UDP checksumming that's causing the extra
>load?  Wild stab in the dark...

	Doubtful, though possible.  Doesn't TCP also have
checksumming?  

Ray
From: tundra@chester.ksu.ksu.edu (Daniel Gene McDaniel)
Newsgroups: rec.games.netrek
Subject: Re: Resetting after Genocide?
Date: 8 Apr 1992 15:05:03 -0500
Organization: Kansas State University
Distribution: world
NNTP-Posting-Host: chester.ksu.ksu.edu


Hehehehehehehehe

Come to netrek.cis.ksu.edu -p 5855

I just love watching people conqure the Galaxy.... What a waste of time
For some odd reason... I dont know why... *wink* the server locks up when
the galaxy is conqured and The DI scum lose all they have gained...
sigh... *grin*

=========================================================================
Tundra/Dan  (Captain Space Dabree)   Theres always room for Jello
				           -Bill Murry
=========================================================================


Newsgroups: rec.games.netrek
From: tsang@cs.washington.edu (Donald Tsang)
Subject: Re: Visible tractor beams (was Re: Client proposal of sorts)
Organization: Computer Science & Engineering, U. of Washington, Seattle
Date: Fri, 10 Apr 92 08:46:28 GMT

In article <> jch+@cs.cmu.edu (Jonathan Hardwick) writes:
>frain@cis.ksu.edu (Jerry Frain) writes:
>> Just out of curiosity, how many people like the visible tractor mods?
>> We have them on our server (netrek.cis.ksu.edu), and I haven't decided
>> if I like them or not. [...]
>
>Hate hate hate.  Icky.  Nasty.  Blech. 
>[...]
>the lines representing the tractor beams confuse the sitation too much. 

Well, the UW client has three visible-tractor modes: off, line, and
icon (a little T appears to the left of your ship).  It only does
this for the implemented visible tractors (your own).

You lose the "target", but at least you can see that you're tractoring
on the combat screen...

Unfortunately, the UW client isn't "blessed" in the normal sense...

-- 
Donald Tsang                    "Ho!  Haha!  Guard!  Turn!  Parry!  Dodge!
tsang@june.cs.washington.edu     Spin!  Ha!  Thrust!"
..!uw-beaver!june!tsang                       -- Robin Hood Daffy
From: spot@CS.CMU.EDU (Scott Draves)
Newsgroups: rec.games.netrek
Subject: FreeKill quits
Date: 13 Apr 92 07:03:34 GMT
Distribution: rec
Organization: School of Computer Science, Carnegie Mellon University
Originator: spot@FORTRAN.FOX.CS.CMU.EDU


after seeing FreeKill insult CMU players for quitting when the going
gets rough, it was amusing to see him do exactly that this evening on
bronco.

Mergatroid
Pestilence!

-- 
			conform
scott draves		deform
spot@cs.cmu.edu		explode
Newsgroups: rec.games.netrek
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Subject: Re: Blessed Binaries and Source Code (Was: code for next?)
Date: Wed, 08 Apr 92 00:40:30 GMT
Organization: School of Computer Science, Carnegie Mellon

In article <1992Apr8.000012.17680@dsd.es.com> rjones@dsd.es.com writes:
> cheng@durban.berkeley.edu (Da Cheng) writes:
> >I know someone has asked this question before, but I just 
> >got hold of a nextstation.
> 
> 	As for source for the next, I have no idea.
> I'm pretty sure it exists, though.

C'mon people, doesn't anyone read FAQs any more?

----
b62103.student.cwru.edu: Directory is /pub/games/netrek.  The binary
here is for NeXT computers, and specifically for NeXT's running 
MouseX or Co-Xist (NOT NeXTstep).  The binary is now blessed, so it
can be used on any server.  The source will work on NeXT's or
any other color machine that has fewer than 8 color panes.
A NeXT port of 'sunborg' is also here.
----
Newsgroups: rec.games.netrek
From: esj@cs.brown.edu (Eugene Santos Jr.)
Subject: Mis-post for flint tourney server
Organization: Brown University Department of Computer Science
Distribution: usa
Date: Tue, 14 Apr 1992 18:45:16 GMT

I meant this Sunday the 19th, not the 13th. I accidentally put yesterday's
date in. Thanks to all the die-hard netrek'rs who pointed this out
to me rather quickly :)

Limofel / Quovadis / timid / StarBase / (too many others)


uucp:	...!{ihnp4,decvax}!brunix!esj		Eugene Santos Jr.
bitnet:	esj@browncs.bitnet			PO Box 1910, Computer Science
arpa:	esj%cs.brown.edu@relay.cs.net		Brown University
csnet:	esj@cs.brown.edu			Providence, RI 02912
From: anand@alice.att.com (Anand Iyengar)
Newsgroups: rec.games.netrek
Subject: Blessed Binaries Keeper for SGI's?
Date: 11 Apr 92 10:46:42 GMT
Article-I.D.: alice.22543
Reply-To: anand@research.att.com
Distribution: usa
Organization: AT&T Bell Laboratories, Murray Hill NJ


	Who's the keeper of the Blessed source for the SGI's?  Also, a pointer
to the FAQ list would be handy.  Thanks.  

						Anand.  
--
anand@research.att.com
Disclaimer:  I'm not at&t's mouth.
From: hinsoncl@expert.cc.purdue.edu (Chris Hinson)
Newsgroups: rec.games.netrek
Subject: Re: Recording games
Date: 8 Apr 92 04:04:44 GMT
Article-I.D.: mentor.44374
Organization: Purdue University Computing Center

In article <702666937.13240.0@unix2.andrew.cmu.edu> rw2g+@andrew.cmu.edu (Richard Weinstein) writes:
>Wouldn't the easiest way to record games be to hook up a VCR
>to your monitor??  Granted, you can't keep the info on disk, but
>if you just want to record a game I would think a VCR affords an
>easy solution. 
I don't think I could hook up a VCR here in the lab.
Not physically CAN'T, I don't think the lab consultants would
like me fiddling with the terminal in that way.  They get nervous,
you know?

>or the easiest of all, use a camcorder. Just point and record.
>Show your mom what a great education you're getting...
>That way you can get shots of the manual dexterity, too.
>How fast can YOU torp-tractor-shieldsup-phaser-det-phaser?
>
>--Rick                                                       ..
>"We're not hitchiking any more... We're riding!" -Commander Hoek
>
>stimpy+@cmu.edu  and/or  rw2g+@andrew.cmu.edu

I think part of the idea was to be able to watch the *whole* game, not just
my part in it.  ie, I could switch to a different player if I wanted to watch
him instead.

my $.02

---Lt. Commander Gnat
hinsoncl@expert.cc.purdue.edu
From: tundra@sam.ksu.ksu.edu (Daniel Gene McDaniel)
Newsgroups: rec.games.netrek
Subject: Re: Galaxy Stats (Re: CLASH OF THE TREK-TITANS '92)
Date: 8 Apr 1992 01:32:14 -0500
Organization: Kansas State University
Distribution: world
NNTP-Posting-Host: sam.ksu.ksu.edu


In article <rtqhrINN3g2@moe.ksu.ksu.edu>, bav@hobbes.ksu.ksu.edu (Brick Verser) writes:
>jch+@cs.cmu.edu (Jonathan Hardwick) writes:
>>So let's see.  You've got a ship that has SC-speed torps that fly
>>forever and do the most damage in the game, phasers that can fire
>>almost as often as a SB, plasmas that track across two tactical
>>screens, better damage capacity than a BB and you regain fuel twice
>>as fast.  And people still get blown up by DDs in these things?
>>Scary.... 
>
>Which is why on MATT.KSU.KSU.EDU you still find a chaos server WITHOUT
>galaxy ships.  They unbalance the game far too much.  When you find
>almost everyone flying one ship-type, you just gotta come to believe that
>there's something too good about it.  But it seems the KSU CIS weenies
>and the UTEXAS weenies believe otherwise--must be because THEY can't
>win without 'em.
>
>--Brick

Absolutely!! Praise God there is intellegent life out there...

==================================================================
--Tundra/Dan (Space Dabree) 
==================================================================
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Thu, 16 Apr 1992 21:45:41 -0400 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: Common and Uncommon netrek terms
	<1992Apr16.221550.17230@reed.edu>

>>Resurection scum:  A player who kills new players as they come in.  Name
>>was originally adopted by MUCAS PIG when he attempted to become every
>>kind of scum.

>I think I actually coined this term last fall, when the Utexas chaos
>servers were first going strong. Some weenie at texas (Striker?) used
>to jump in a Pig borg, take a starbase, and set at the enemy home
>planet constantly killing people. Scumming in the worst way - not only
>did he get lots of kills, he really fucked up the game for other
>people.

MUCUS PIG adopted the name before the Pig Borg was out.  He was always
human at the time.

ZZnew guy
Newsgroups: rec.games.netrek
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Subject: Re: UPENN and BoB: The Satanic Connection
Date: Sat, 11 Apr 92 13:34:07 GMT
Organization: School of Computer Science, Carnegie Mellon

In article <1992Apr11.062318.27775@ncsu.edu> jecoleb@eos.ncsu.edu writes:
> until then, it's like asking "Would a team of eight Elvis impersonators
> genocide eight Wayne Newton clones if all 16 were in scouts?"

My money's on the Elvis impersonators.  No way can the Wayne Newton
clones think fast enough to fly a scout... 

> We now return to our regularly-scheduled ego-war, firm in the knowledge
> that the Pig Team doesn't have the monopoly on creative gloating.  ;>

Mwahahaha.  You are all but pale imitations of the true porcine glory. 

Flying Pig
From: bathurst@noaapmel.gov (Bill Bathurst)
Newsgroups: rec.games.netrek
Subject: Re: Great game on bezier last night.....
Date: 10 Apr 92 23:00:36 GMT
Distribution: usa
Organization: NOAA/PMEL, Sand Point Way, Seattle, WA


I didn't think it was that cluefull of a game.  Archmage and I tried working
together in bombing/planet scumming the feds but we were always lagged.  
If there was an ogger comming I would always get multi-seconded lagg.  I felt 
we could have pushed the Orions into submission.  I am looking forward to 
UDP on bezier.
--
Bill Bathurst				Internet:	bathurst@noaapmel.gov 
NOAA/PMEL				Phone:		(206) 526-6765
From: tundra@wyatt.ksu.ksu.edu (Daniel Gene McDaniel)
Newsgroups: rec.games.netrek
Subject: Ogg Scum
Date: 10 Apr 1992 23:40:18 -0500
Organization: Kansas State University
Distribution: world
NNTP-Posting-Host: wyatt.ksu.ksu.edu


I have nothing against Oggers
But Ogg Scum Guest Weenies Bite
If you see one kill it and Radio get
A real name...

Just a thought...

All flames are welcome send to DEV/NULL

=====================================================
Ex Capt. Space Dabree
=====================================================
 

Xref: sparky rec.games.netrek:469 alt.games.xtrek:3709
From: tw1r+@andrew.cmu.edu (Timothy C. Worsley)
Newsgroups: rec.games.netrek,alt.games.xtrek
Subject: OGG
Date: 10 Apr 92 02:29:47 GMT
Organization: Carnegie Mellon, Pittsburgh, PA


	Eat Keloggs (lightly) Frosted Bran.
	Breakfast of netrekers.

ZZnew guy
Organization: Carnegie Mellon, Pittsburgh, PA