From: logerius@blob.cs.hut.fi (Lord Logerius of Angmar)
Newsgroups: rec.games.mecha
Subject: Six limbed mechs and Centaurian Warlord
Date: 26 Jan 1993 19:45:06 GMT
Organization: Helsinki University of Technology, CS lab
Distribution: inet
NNTP-Posting-Host: blob.cs.hut.fi
Summary: Well?




  Ok here are the rules for 6-limbed mechs, I don't feel they imbalance the
game, but I'd appreciate any constructive critisism that would make this
mech class better. Also in the end is one mech of this class.    
                                                        
                                                                           
                                                                           
 Due to the 4-legs and 2-arms structure they generally look like centaurs, 
but there are other kinds of designs too.                                 
                                                                           
Generally they follow all the rules for quads ie.                          
                                                                           
*  They can sidestep.                                                      
                                                                           
*  Piloting skill modifier bonus of -1 (Not -2 because they are not as     
  stable as quads are)                                                     
                                                                           
                                                                           
and also                                                                   
                                                                           
*  To make the mech centaurian you basically divivide the mechs legs with a
  line to back and front leg (Yes this creates 4 more crit. spaces)        
  and hits would be handled normally (Didn't wan't to mess with the        
  tohit-hit table) and when there is a leg hit you roll d6 and see         
  if it was a front or rear leg hit.                                       
                                                                           
(If somebody wants to mess with the table, you could post the rules here)

*  May do a torso twist, but has in the central torso 'Torsal linkage'       
  taking one critical space. If this receives a critical hit the torso       
  is frozen to its current heading.                                          
                                                                             
*  Also add 30% weight to internal structure due reinforced structures       
  (Round up to nearest .5 ton)                                               
                                                                             
*  Over 85T centaurians may not jump (It would require heavier reinforcements
  to structures and to Torsal linkage                                        
                                                                             
*  Hit to gyro may destroy Synchronization computer which controls the leg   
  coordination (2d6 avoid on 6+)                                             
 (Of this I am not sure)                                                     
                                                                             
                                                                             
 Ok this is basically it.. what do you think? anything to add or remove.     
                                                                             
                                                                             
                                                                             
And then the first centaurian:                                               
                                                                             
      100t      Centaurian Warlord CWA-9L                                    
                                                                             
                                                                             
300 rating Xl engine                    9.5 t                                
Cockpit + gyro                          3+3 t                                
Internal structure                     13.5 t                                
Double heat sinks 10 + 8                  8 t
Armor                                    22 t         Yes ;)      

H		9
CT/r		54/23
L&RT/r		40/15
Every leg	22
L&RA		34
         
                                                                           
Weapons                                                                    
                                                                           
Lrm 20                  RA               10 t                              
ammo                    RT                3 t                              
Artemis IV              RA                1 t                              
PPC                     RT                7 t                              
PPC                     LT                7 t                              
PPC                     LA                7 t                              
M pulse laser           LA                2 t                              
M pulse laser           RA                2 t                              
M laser                 LT                1 t                              
M laser                 RT                1 t                              
                                                                           
                                                                           
Desc:                                                                      
       This mech looks a lot like a centaur from the old Terran stories and
      this has also given the name for this class.

       Generally centaurian mechs tend to be more agile than average and this  
      mech has got the firepower of its class and yet it is a lot more agile   
      than its cousins. And this mech has tru got the staying power needed     
       Also the Bowman class 20 long range missile system has proved very sharp
      in combat situations and when combined the most excellent Artemis IV     
      system it truly can soften up the enemy from a distance.                 
       Also it has the power to demolish any mech daring to come close enough  
      for its medium lasers to be effective (Which the enemy usually fails     
      to do)                                                                   
                                                                               
       As a downside it is not as fast as it could be and sometimes the small  
      supply of ammo runs out in prolonged battle (not that it wouldn't be     
      able to hold its position after that though) and the link from the       
      torso to the missile launcher has been somewhat problematic.



--
                                                                       
   Patrick Buchert                      Helsinki University of Technology
    pbuchert@hut.fi                      Dept. of Mechanical Engineering
     logerius@hut.fi
Newsgroups: rec.games.mecha,rec.arts.anime