HDTenEightyP/NetNews huggingface dataset:
From: paulsen@pixmap.seas.upenn.edu (Brian Paulsen )
Newsgroups: rec.games.netrek
Subject: Re: The Horsemen!!!
Date: 9 Apr 92 06:24:47 GMT
Organization: University of Pennsylvania

In article <1992Apr9.045528.15933@pasteur.Berkeley.EDU> cmlee@cory.Berkeley.EDU (Tom Chen-Ming Lee) writes:
>In article <Edsp1C_00Vp9E5XEdP@andrew.cmu.edu> rl2j+@andrew.cmu.edu (Ray R. Lieu) writes:

>>I also challenge the UPenn INL team  to face down  CMU's 
>>Team The Horsemen of the Apocalypse in a Tournament style game
>>sometime convenient for both teams....

>>My question is what now will you do??????
>>You may have bitten off more than you can chew....

Since I enjoy playing against and with Horsemen members, usually against, I
will refrain from making some really arrogant comments.  Basically, the top
priority for the Upenn team is INL games.  Now with finals coming up, and
senior projects starting to be due..., I doubt we will be able to play unless
all of us happens to be playing at the same time by sheer coincidence.

I wish the matchup could occur, but there is really little chance of it.
However, I'd venture to say that the game would be very good and a genocide
WON'T occur, contrary to popular opinion at CMU.

When (if?) we play Akira, you should try to draw opinions from that game, not
from Wiz-Penn.  If you think Wiz-Penn accurately describes our team, you will
be in for a RUDE awakening...

FreeKill
Xref: sparky rec.games.netrek:180 alt.games.xtrek:3656
From: hde+@CS.CMU.EDU (Herbert Enderton)
Subject: Re: Blessed Binaries
Date: Mon, 06 Apr 92 20:39:34 GMT
Organization: Carnegie Mellon University
Distribution: na

In article <18348@ector.cs.purdue.edu>, bouma@cs.purdue.EDU (William J. Bouma) writes:
|>    Am I really the only one bothered by this?  In general my policy is to
|>    NOT run a binary obtained off the net.  How can you tell where it has
|>    been?

This is a valid concern.

Maybe each site should set up an account just for game playing
(and running of other random binaries), and let everybody there use it.
That way each person's personal files wouldn't be in so much jeopardy
from trojan horse binaries.  Of course, nothing is really safe
these days.
From: paulsen@widget.seas.upenn.edu (Brian Paulsen )
Newsgroups: rec.games.netrek
Subject: Re: Penn and the INL
Date: 9 Apr 92 17:39:03 GMT
Article-I.D.: netnews.73448
Organization: University of Pennsylvania

In article <1992Apr8.230740.3577@wuecl.wustl.edu> von@wucs1.wustl.edu (Steve Von Worley) writes:
>In article <73320@netnews.upenn.edu> paulsen@eniac.seas.upenn.edu (Brian Paulsen ) writes:
>>In article <73261@netnews.upenn.edu> botelle@eniac.seas.upenn.edu (Justin R. Botelle) writes:

>This is interesting.  Team :) genocided UPenn in a scrimmage.  Wizard
>nearly genocided Team :) in a INL match (down to 1 planet).  Therefore...

First of all, we don't play Wizard, we play Akira.  Personally, I think Wizard
will win the entire match. (That is, if Penn weren't around :> )

Second, let me recap the match for you.  During that day, our link to the
outside world virtually crashed.  Many players were getting extremely lagged.
Streaker was not playing, and a newbie took his place.  I would always be
the one killing you planet takers when we were down to our core planets.  At
this time, my mouse crashed.  It was really funny.  I would move my mouse over
the entire length of the mousepad, and the pointer would move by half an inch.
Then I tried to switch terminals.  Due to the crummy connection, I gave up
after 15 minutes of trying.  When I came back, we were down to the corner
planet.  Even with the problem of the mousepad, I stopped your planet takers
numerous times.  Finally, after 15 minutes you took the planet.  Many things
were working against us during the match, none of which would normally occur
in any game.

I do not want to take anything away from your team, however.  Your team is a
very coordinated, talented group of players.  There can be no mistake on why
your team won the match between us and you.

>I also think you have a few good players, but you seem to be 
>underestimating the power of Team Wizard.  I predict a genocide.

Having played Team Wizard, I do not underestimate their powers.  However, after
watching Offensive Tackle inspire a team to ogg like maniacs, I can say that
genocide is an impossibility.

Also, tournament play just takes time to get used to.  Every game we play, we
learn a little bit more...  The team you played is now much, much better.

FreeKill
From: paulsen@eniac.seas.upenn.edu (Brian Paulsen )
Newsgroups: rec.games.netrek
Subject: Re: Conceited Arrogant Assholes
Date: 12 Apr 92 02:47:30 GMT
Organization: University of Pennsylvania

In article <73744@netnews.upenn.edu> botelle@eniac.seas.upenn.edu (Justin R. Botelle) writes:
>In article <4dtt2kK00VpFIDOUNs@andrew.cmu.edu) kb32+@andrew.cmu.edu (Kevin Michael Bernatz) writes:
>)players, that's a fact not an opinion.  Upenn has FreeKill and Hector
>)(and I'd be willing to bet others that I don't know).  Both are also
>)clued, though Hector is similar to Fury in being a planet scum.  I don't
>
>Thanks for the compliment.  Though I am a bit confused since I spent from
>7-8 pm tonight as a dedicated ogger, and you were one of my targets.

Likewise about the compliment.  However, Hector, you got your Admiral ranking
from planet scumming.  This branded you as a planet scum.

>I must take some responsibility for this conflagration.  I was playing on
>Bronco one night and posting one of my many comments about my teammate 
>Streaker (who was not playing, but it the *best at *everthing), and one
>of the Horsemen said for the n!th time "The Horsemen ...."  
>
>Being that it was pretty early in the morning and I was getting tired of 
>being serious (it comes all too easy for me), I decided that it would be
>fun to start a running gag; so I said that Penn was the greatest INL 
>team, and that we would *crush the Horsemen.  Needless to say, a great 
>many of this esteemed group took umbrage at my jests, and the rest you
>have seen.

OK.  Now I know the night in question.  This means that the CMU people don't
understand the concept of a JOKE.  It's OK.  In their defense, we didn't tell
them that Lt. Cmdr. Flame-bait was writing :)  Seriously folks, in about the
space of a couple minutes we said many things...

Streaker was the best.
Penn will crush any CMU team
Penn will crush Masters
Penn would annihilate the horsemen.

Let me guess, you decided that Streaker was the best, so the other statements
must be true as well???

What we miss in netrek skill, you guys are missing in verbal witticism.  Geez,
guys, do we have to hit you over the head before we start slinging the bull
around.

Everybody else who has posted here probably has the mistaken opinion that
anything we said that night, we honestly meant.  The only thing that I contend
is that NO team will genocide us with an Agri home planet.

FreeKill
Xref: sparky rec.games.netrek:223 alt.games.xtrek:3676
From: tw1r+@andrew.cmu.edu (Timothy C. Worsley)
Newsgroups: rec.games.netrek,alt.games.xtrek
Subject: INL Darkhorse vs Wiz Kids
Date: 7 Apr 92 02:09:11 GMT
Article-I.D.: andrew.EdsEF7q00VokQ3Smle
Organization: Carnegie Mellon, Pittsburgh, PA


	Wiz Kids won 16-4.  
	In general, it looked like they just outpowered us start to finish.  I
missed the first hour (switch to *&^%$# daylight savings time), so I
missed much of the initial game.  By the time I got in, we were backed
up in our core trying to defend our SB.
	We tried to save up enough armies to make a late-game push for
overtime, but couldn't defend the base.  Too our creadit, it took an
amazing number of Ogg waves to kill NSX, but every one hurt him, and it
was only a matter of time.  After that, we just dug in to try to lose bu
as little as possible.  For a while it looked like we might get a new
SB, but we regained 5 planets too early to get a new one, and we
couldn't hold for long.  We were pushed to 3 planets for much of the
end, and even dipped to 2, pushing out to 4  about three minutes before
the end.

ZZnew guy
Newsgroups: rec.games.netrek
From: rwd@CS.CMU.EDU (Randall Dean)
Subject: INL games for Darkhorse
Date: Sun, 12 Apr 92 03:38:56 GMT
Organization: School of Computer Science, Carnegie Mellon University
Reply-To: rwd+@CS.CMU.EDU
Originator: rwd@ERNST.MACH.CS.CMU.EDU

I have the list of teams we are supposed to play.  As some
may have noticed, ZZ misplaced the network addresses of the
other team captains.  Could the teams we have not yet played
PLEASE contact me.  (I have a message from reed already).

Crack Pot
Organization: Freshman, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sat, 11 Apr 1992 03:15:30 -0400 
From: Ceri Alun Morgan <cm5m+@andrew.cmu.edu>
Subject: Re: Team Wizard (was Re: Penn and the INL)
	<1992Apr11.003819.5712@cs.brown.edu>

If I remember correctly, In Team Wizard's tourney against Team :), Quar
and Spaceace! took earth with Balton "escorting" them in a SB. That was
impressive! Under the right circumstances, I can see this startegy
working against almost any team. 
comments?

-Ceri
Flt. Capt. ryche - rwd4
Flt. Capt. Fear! - bronco
Admiral Moooooooo! - harvard     :-)
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Newsgroups: rec.games.netrek
Subject: Re: Galaxy UDP client/server
Keywords: broken
Date: 9 Apr 92 17:13:33 GMT
Organization: School of Computer Science, Carnegie Mellon

jfy@cis.ksu.edu (Joseph F. Young) writes:
> Using Andy McFadden's 1.0 version of the UDP sources, we have upgraded
> our KSU Chaos Galaxy server to use UDP.  Our current client/server
> source is available on procyon.cis.ksu.edu:/pub/Games/netrek:
> 
> -rw-rw-r--  1 jfy      staff      940812 Apr  8 20:53 bronco-galaxy.tar.Z
> -rw-rw-r--  1 jfy      staff      170508 Apr  8 21:02 galaxy.client.tar.Z

If anyone else 
(a) hates having to write a new .xtrekrc just to play with a galaxy client
(b) dislikes not having the client treat italicfont requests correctly
(c) gets mildly annoyed at the client defaulting to a "non-standard"
    port number 

you might want to apply the following patch to the galaxy.client
source (just cut it out, stick it in your galaxy source directory as
file "foo", and do "patch < foo"):

*** data.c~	Wed Apr  8 21:51:45 1992
--- data.c	Thu Apr  9 12:17:35 1992
***************
*** 48,54 ****
  int 	showgalactic = 2;
  char 	*shipnos="0123456789abcdefghijklmnopqrstuvwxyz";
  int 	sock= -1;
! int	xtrekPort=5855/*592*/;
  int	queuePos= -1;
  int	pickOk= -1;
  int	lastRank= -1;
--- 48,54 ----
  int 	showgalactic = 2;
  char 	*shipnos="0123456789abcdefghijklmnopqrstuvwxyz";
  int 	sock= -1;
! int	xtrekPort=2592/*592*/;
  int	queuePos= -1;
  int	pickOk= -1;
  int	lastRank= -1;
*** newwin.c~	Wed Apr  8 21:51:48 1992
--- newwin.c	Thu Apr  9 10:00:41 1992
***************
*** 46,52 ****
  
      W_Initialize(hostmon);
  
!     baseWin = W_MakeWindow("Netrek II -- The Next Generation",0,YOFF,WINSIDE*2+1*BORDER,
  	WINSIDE+2*BORDER+2*MESSAGESIZE,NULL,BORDER,gColor);
      iconWin = W_MakeWindow("netrek_icon",0, 0, icon_width, icon_height, NULL,
  	BORDER, gColor);
--- 46,52 ----
  
      W_Initialize(hostmon);
  
!     baseWin = W_MakeWindow("netrek",0,YOFF,WINSIDE*2+1*BORDER,
  	WINSIDE+2*BORDER+2*MESSAGESIZE,NULL,BORDER,gColor);
      iconWin = W_MakeWindow("netrek_icon",0, 0, icon_width, icon_height, NULL,
  	BORDER, gColor);
*** x11window.c~	Wed Apr  8 21:51:52 1992
--- x11window.c	Thu Apr  9 10:27:04 1992
***************
*** 228,234 ****
      
      fontname=getdefault("italicfont");
      if (fontname==NULL) fontname="6x10I";
!     fontinfo=XLoadQueryFont(W_Display, "6x10I");
      if (fontinfo==NULL) {
  	italic=regular;
  	fonts[3].baseline=fonts[1].baseline;
--- 228,234 ----
      
      fontname=getdefault("italicfont");
      if (fontname==NULL) fontname="6x10I";
!     fontinfo=XLoadQueryFont(W_Display, fontname);
      if (fontinfo==NULL) {
  	italic=regular;
  	fonts[3].baseline=fonts[1].baseline;
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: UDP client bug
Date: 17 Apr 92 15:27:58 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <30384@cbmvax.commodore.com> jesup@cbmvax.commodore.com (Randell Jesup) writes:
>fadden@uts.amdahl.com (Andy McFadden) writes:
>>I'm still not entirely sure what causes it.  The actual "you have died" and
>>"you have been reborn" packets are sent via TCP, so that isn't the problem.
[...]
>	I suspect there's a piece of code to handle waiting until all your
>torps go away before going back to the selection menu, and a torp update got
>dropped so the client still thinks there's a torp out there.

That was the theory behind the #ifdef MAYBE code in the server (after your
state went to !alive, all transmissions went via TCP; this kept you from
losing the final "your torp is dead" messages).  If this is the case, then
fat UDP should help things.  A possible solution is to have a "death timer"
which resets your torp status after 10 seconds or so (people who are having
lots of problems with this are encouraged to add this to their client and
tell us how it goes).

>Randell Jesup, Jack-of-quite-a-few-trades, Commodore Engineering.

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
From: yohan@cutlass.ksu.ksu.edu (Jonathan W Newton)
Newsgroups: rec.games.netrek
Subject: Re: CLASH OF THE TREK-TITANS '92
Date: 7 Apr 1992 17:27:32 -0500
Organization: Kansas State University
Distribution: world
NNTP-Posting-Host: cutlass.ksu.ksu.edu


BBs have 40 damage torps; sorry about that.

I think someone has asked before, but could someone give the COMPLETE stats on
galaxy class ships..
From: sfd@bezier.berkeley.edu (Scott Drellishak)
Newsgroups: rec.games.netrek
Subject: Re: Common and Uncommon netrek terms
Date: 16 Apr 92 19:42:00 GMT
Article-I.D.: bezier.SFD.92Apr16144200
Organization: First Church of "Bob", Proctologist
NNTP-Posting-Host: bezier.berkeley.edu
In-reply-to: tw1r+@andrew.cmu.edu's message of 16 Apr 92 10:12:04 GMT

In article <odvJ=oW00Vp3Q6rUcO@andrew.cmu.edu> tw1r+@andrew.cmu.edu (Timothy C. Worsley) writes:
   Immortal scout:  A very effective and persistant deep bomber.  Name
   given by DEATH.

Or, an effect unique to Hell Peacock on bezier.  Hehe.

   Resurection scum:  A player who kills new players as they come in.  Name
   was originally adopted by MUCAS PIG when he attempted to become every
   kind of scum.

NOT.  The term is older than that.  It's one of the classical kinds of
scumming (runner, planet, resurrection, plasma, all come to mind).

   @:  number of amies on a planet (use:  Den@7)

Also, "at".  This isn't really netrek slang.  Every hear of email?

   They Grey Elf effect:  To suddenly dodge into a stream of torps.  He
   named it himself.

Oh, please.  This is much better known as "Pac Man Fever!"  You know,
eating the dots.

Scott
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: sfop vs the world
Date: 16 Apr 92 23:50:36 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <SFD.92Apr16143027@bezier.bezier.berkeley.edu> sfd@bezier.berkeley.edu (Scott Drellishak) writes:
>Somebody commented on this in the game.  What does it mean, "like to
>shoot over other teammates"?

I assume this refers to the recent discussion about blowing up enemy
starbases by detting the enemy's torps.  You could do something similar if
one sfop is cloaked and a couple of others are firing at you... those nice
torp streams would det real well.

>All in all, sfop needs just a little bit more smarts, and then I'll be
>out of good ideas.  Then I'll have to write that natural language
>parser for the message facility.

Maybe you should borrow the one from Zork...

> sfop, take the armies and the plasma.

Admiral sfop takes the armies and the plasma torpedos.

> sfop, capture Orion.

Admiral sfop leaves the room.


>Scott

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
From: botelle@widget.seas.upenn.edu (Justin R. Botelle)
Newsgroups: rec.games.netrek
Subject: Re: special clue server
Date: 11 Apr 92 22:38:21 GMT
Organization: University of Pennsylvania

In article <73661@netnews.upenn.edu) paulsen@widget.seas.upenn.edu (Brian Paulsen ) writes:
)In article <1992Apr10.200029.16710@shinobu.sgi.com) mikey@sgi.com writes:
))In article <8dtNk1i00axfIUqFBF@andrew.cmu.edu), jc7o+@andrew.cmu.edu (Joo C. Chung) writes:
))|) P.S. Rank is meaningless. It only intimidates the neophytes. Get to know
))|) the people, not the rank.
)
)Rank is meaningless for only two reasons.
)
)1) A person can scum like crazy to get rank.  Look at Admiral Hector.
The green-eyed devil creeps in... 8-).  And I guess that if my rank is
meaningless, then your rank of Commodore is even more insignificant.

Now I had not meant to mention this, but I feel that I must to respond to
the nasty insinuation above:  I beat you in a 2+ (sudden death) hour 1 on 1, 
vis-a-vis, game in a test of our (now defunct) server.... 8-(

)Otherwise, rank tells a lot about a persons playing ability.
(insert apostrophe above))
)FreeKill

Justin (Hector)
From: bav@hobbes.ksu.ksu.edu (Brick Verser)
Newsgroups: rec.games.netrek
Subject: A Kansas Vacation (was Re: CLASH OF THE TREK-TITANS '92)
Date: 9 Apr 1992 00:49:56 GMT
Organization: Kansas State University
NNTP-Posting-Host: hobbes.ksu.ksu.edu

tom@ocf.berkeley.edu (Tom Holub) writes:
>In article <rts5eINN3ge@moe.ksu.ksu.edu> bav@hobbes.ksu.ksu.edu (Brick Verser) writes:
>Actually, a high school buddy of mine went to The Other Kansas School and
>now lives out there, so maybe I could wrangle a visit one day.  Hmm,
>vacation in Kansas, maybe not.  Have to wait for the NCAA to sanction
>the INL.

But a Kansas vacation has so much to offer.  The world's formerly largest 
ball of twine can be found a couple hundred miles from here.  The world's 
largest gopher (groundhog?) beckons the traveler down I-70.  The world's 
largest hand-dug well awaits.  One can quickly see why the Kansas Bureau of 
Tourism's "Linger Longer" campaign has been so effective.  Now if we 
could just get them to advertise our netrek fests in the travel brochures...

Kansas...Land of Ahhhs.

--Brick 

Oh...almost forgot to put something inflamatory here.  Wouldn't want to break
a new tradition.  Lessee...How about...

   My chaos-DD can beat up your bronco-DD with one hand tied 
   behind its back...NyaaNyaa.

(Though as I think about it, that's about the way I feel playing through 
5-10% packet loss.)
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Newsgroups: rec.games.netrek
Subject: PENN INL TEAM---READ THIS
Date: 8 Apr 92 13:07:56 GMT
Organization: School of Computer Science, Carnegie Mellon

In article <73092@netnews.upenn.edu> botelle@widget.seas.upenn.edu (Justin R.  
Botelle) writes:
>
> Please, waste more bandwidth (btw, Penn is UNDEFEATED-- and will stay that
> way -- the Horsemen will kneel before our might (we have STREAKER, the best
> at *everything)).
> 
> Justin

OK....i've had enough.  Penn is undefeated because you haven't played a CMU  
team.  Wiz Kids spanked you in our scrimmage game.  I think you have some good  
players, but when you play a CMU team...you will be crushed.

Streaker sucks.  I kicked his butt all across the net last night.  If he can't  
stop a player who is offensive tackling, what can he do??  Not much.  Best at  
everything...the only thing he's good at is bringing in multiple players so he  
can artifically inflate his ratings....

In all seriousness, I do respect some of the upenn players.  Freekill comes to  
mind first.  Streaker has clue, but he's not even close to the best.

I, as a member of the HORSEMEN OF THE APOCALYPSE challenge the upenn INL team,  
to meet us on a server of their choosing to play us at some date to be set in  
the near future.  It should be a good game, but the horsemen will prevail.

Keep in mind that the horsemen are a CMU-tourney team, not an INL tourney team.   
It will not be played under INL rules, nor will it count toward the UPENN INL  
record.  It is purely for bragging rights.  And brag we will...

See you on the battlefield...

Rob
-Spaceace!
-The Tempest
-Kiss of Death
-Ultimate Weapon
-Death!
Newsgroups: rec.games.netrek
From: pmartz@dsd.es.com (Paul Martz)
Subject: Re: Plasmas?  (Why waste fuel?)
Reply-To: pmartz@dsd.es.com (Paul Martz)
Organization: Evans & Sutherland Computer Corp., Salt Lake City, UT
Date: Fri, 17 Apr 92 14:55:42 GMT

In article <sk4jrINN3bo@wyatt.ksu.ksu.edu>, tundra@wyatt.ksu.ksu.edu (Daniel Gene McDaniel) writes:
> In article: (Tom Chen-Ming Lee)
> >Has anyone ever shot down 2 plasmas (or more!) with one single phaser?
> >
> >- Iolo the Bard
> Why shoot?  Why not just dodge?

If you hit the plasma while it's still near the attacking vessel, the
attacker takes damage from the det.
-- 

   -paul	pmartz@dsd.es.com
		Evans & Sutherland
Newsgroups: rec.games.netrek
From: gdearing@magnus.acs.ohio-state.edu (Gregory D Dearing)
Subject: Re: Borgs
Organization: The Ohio State University
Date: Fri, 17 Apr 1992 21:43:36 GMT

In article <1992Apr17.200545.11539@wuecl.wustl.edu> har1@cec2.wustl.edu (Hasnol Abdul Rahman) writes:
>
>I prefer to use borg because the lags between rwd4 and my client is
>so big that playing the ordinary way is no fun at all. With the 
>borg capability, I can just control the movement of my ship and
>it fires for me during lags. Now my kills has gone up to an avegage
>of 5. Before, I was killed 5 times before I can make a kill. 
>
>-hasnol
>

Hmmm...I'm not sure I understand how a borg would help you cope with lag.
The borg gets the same amount of information you do and isn't going to
defend itself when your screen starts to lock up.  In my experience, lag
is much easier to cope with by myself because, unlike the borg, I can try
to compensate for it.
	You might want to look for a UDP client...that'll reduce your
lag to rwd4 a lot.

Greg Dearing
aka: Porkchop
-- 
-------------------------------------------------------------------------
| "Damn the torpedoes! Full speed \  Greg Dearing  [NeXT mail accepted] |
| ahead." *BOOM* -BB Captain       \  now playing at: Dearing.2@osu.edu |
-------------------------------------------------------------------------
From: botelle@widget.seas.upenn.edu (Justin R. Botelle)
Newsgroups: rec.games.netrek
Subject: Re: opening SB ogg
Date: 11 Apr 92 21:56:06 GMT
Distribution: usa
Organization: University of Pennsylvania

In article <52946@mimsy.umd.edu> leonard@mimsy.umd.edu (Leonard Dickens) writes:
>Ray Jones writes:
>
> (3) Over 75% shields  (333 or more in a base)

Ouch -- that hurts.  I expect misspellings, at a rate of 1 per 2 posts, on
this newsgroup (even though emacs has a spell-checker).  This is OK, since 
we are CS, not English, majors.  But simple arithmetic errors really hurt!

Also saying that you can refit with 333 shields can be dangerous, since you
really mean 375 (75% of 500), and I would hate to be the base following the
former figure.

>
>-Wreck

Justin
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Newsgroups: rec.games.netrek
Subject: Re: CMU Netrek
Date: 16 Apr 92 03:24:45 GMT
Article-I.D.: cs.1992Apr16.032445.113091
Organization: School of Computer Science, Carnegie Mellon

Greg K Chung <gc2n+@andrew.cmu.edu> writes:
> It has become greatly obvious to me this past week or two (since I've
> started playing on non-CMU servers) that Bronco has quite a
> reputation...I'm just wondering how this mysticism "Bronco players are
> vicious!" came about, considering that most Bronco players are from
> elsewhere or play elsewhere!

I think it's the "win at all costs" attitude on bronco.  It hits
t-mode as soon as it comes up, and stays that way.  On 24-hour
servers, there are always times when people are just dogfighting out
of t-mode.  No such luck on bronco; you always know that when you get
on, you're gonna drop straight into a no-holds-barred, all-out war...

Of course, this breeds players who max-warp everywhere, ogg like
crazy, and hold their lives cheaply.  Is this what people mean by
"vicious"?

Spaceman Spiff
"When the going gets weird, the weird fly scouts".