From: gkatz@csws4.ic.sunysb.edu (Gerald W Katz)
Subject: Re: Cosmic 1830
Organization: State University of New York at Stony Brook
Date: Tue, 13 Oct 1992 19:50:40 GMT

In article <weqaY6e00WCS82UJdP@andrew.cmu.edu> ee0r+@andrew.cmu.edu (Elliott Conan Evans) writes:
>richard@smok.demon.co.uk (Richard Clyne) writes:
>> >Issue 1 of encounter had a reference to Cosmic 1830. Does anyone have an
>> >address where I could obtain a copy of the rules. If not can anyone mail me a
>> >copy.
>
>I believe that "Cosmic 1830" was actually a list of Cosmic type powers
>to be used with the game "1830" (A railroad game of some sort, I
>think.)
>
>There are a few Cosmic powers for different games I've heard of.
>There's 'Cosmic 1830', 'Cosmic Hearts', 'Cosmic Titan' that I've heard
>of. Anyone got a list of these?
>
>------
>Eeyore
>"Hey baby, wanna see my Codex Seraphinianus?"


I have one.  I made up Cosmic Monopoly.  To win you still have to be
the last player left, but your powers affect game mechanics.
I use Eon version here.  Examples:
You don't get Lucre on each challenge.  However, for Lucre based
powers, one Lucre equals $100.
When you land on a property, if unowned, you may buy it.
If owned, instead of paying rent, you may do a Cosmic
Encounter challenge according to CE rules.  If you lose,
not only do you lose tokens, but you must pay the rent also.
If you win, you do not pay rent and take over ownership of the
property.  The defender loses control.
Allies are of course possible.  More than one player may own a
property by having at least one token on the board.  People who share
properties share the rent, and if they land on properties they share
with others, they must either challenge them or pay the rent minus
their share.  You may own a property without having tokens on it, but
if you are sharing a property, and you take off all your tokens, and
someone else still has tokens on it, you lose control of that property.
Houses and Hotels:
Each house counts as one token for whoever is defender.
Hotels are worth five.  Houses may not be bought unless at least
one player has at least a share of an entire monopoly.  Then, all who
share a property contribute to a house construction.  If later no one
has a share of a monopoly, no houses may be bought.  Houses and hotels
need not be built evenly as in normal Monopoly.
Mortgages:
Properties and houses mortgaged are shared by all who share the property.
If sharing a property or house but those you share it with won't allow
the mortgage, you may not mortgage it.

Also, powers affect the flow of the game as well as challenges.
Examples:
Anti-Matter:Goes around the board backwards.
Mesmer:Can make any Chance or Community Chest card he picks
	anything he wants.
Clone:Make keep any one dice roll at you that roll instead of
	roilling dice.
Filch:Same as Clone but ac die roll someone else rolled.
Schizoid:The first person to go bankrupt wins!  :-)
Virus:Multiplies dice to determine movement.
Worm:When attacked on one property, may move cone to another
	of his properties.  (Saves his Boardwalk many times :-)

The only down part to this game is that it takes a very, very long
time to play.  So long, in fact, that we never finished a complete
game.  Oh well, it's still fun.

Don't forget to tip the Butler!
					gkatz
Newsgroups: rec.games.board.ce