HDTenEightyP/NetNews huggingface dataset:
From: eyvind@Lise.Unit.NO (Eyvind Bernhardsen)
Subject: Re: Head over Heals wanted
Keywords: Head over Heals
Organization: Norwegian Institute of Technology
Date: Thu, 28 Jan 93 18:25:23 GMT

In article <1993Jan28.180418.7356@ifi.uio.no>, larshaug@ifi.uio.no (Lars Haugseth) writes:
 > 
 > In article <q99596.728234607@pbhrzx.uni-paderborn.de>, q99596@pbhrzx.uni-paderborn.de (Wish YOU were here ...) writes:
 > > 	Hi people !!
 > > 
 > > Five or six years ago i owned an MSX-home computer ,
 > > and there was an FANTASTIC game named HeHe , "Head over Heals".
 > > I _loved_ this game ....
 > > I have heard from somebody , there is a version from HeHe for 
 > > Amiga , but I haven't seen it anywhere :( It is just to late ...
 > > So I'd like to ask if someone have this game and would sell
 > > it to me ??
 > 
 > I haven't seen an Amiga version of this game. I played and
 > loved the C64 version, though.

It's available - I can buy it in the local software dealer (it's a budget
game, and was never released full-priced).  Not surprised you've never seen it in
Oslo, though (IMHO har Oslo vaerdens daarligste utvalg datasjapper...)

 > Lars H

-Eyvind

-- 
     //|                             | DISCLAIMER:  My opinions belong to me.
    // |                             | Anybody else who feels this way should
\\ //--|miga: There can be only one. | see a professional.
 \X/   |         eyvind@lise.unit.no | Quote me and EAT LAWYER, asshole!
Newsgroups: comp.sys.amiga.games
Subject: Re: SSI games/Addams Family
From: <PAACC@CUNYVM.BITNET>
Date: Monday, 25 Jan 1993 22:29:11 EST
Organization: City University of New York/ University Computer Center


In article <51416@shamash.cdc.com>, app@shamash.cdc.com (CDII Advanced
Pkg/Processes) says:
>
>In article <93014.002356PAACC@CUNYVM.BITNET> PAACC@CUNYVM.BITNET writes:
>>
>> And is the Addams Famil out in a US release? I haven't seen it advertised in
>>any mail order place.
>>Paul Abreu
>
>I ordered this game from Computer Shopping Network (formally Able Supply).
>
>I was looking for a Super Mario type game for my kids and this one fits the
>bill VERY well.  They love it.  (I like it too).  I asked one of them if it
>is like Super Mario, she said "No, it's better".  She wanted a SNES for
>Christmas, not any more :)
>
 Yeah, it looks really cool. Don't normally go for arcade type games since
I'm a bit bad at them but I want a Mario typegame too and this looks coolest.

>Mike L.
>
Paul Abreu
Newsgroups: comp.sys.amiga.games
From: hanscs@dhhalden.no (HANS CHRISTIAN SANDER)
Subject: Re: Warning --- Wing Commander
Organization: Ostfold College
Date: Tue, 26 Jan 1993 12:52:51 GMT

In article <1993Jan25.163010.15960@wam.umd.edu> davereed@wam.umd.edu (Michael Robert Bromery) writes:
>From: davereed@wam.umd.edu (Michael Robert Bromery)
>Subject: Warning --- Wing Commander
>Date: Mon, 25 Jan 1993 16:30:10 GMT

>   The game plays ok in 16-color, but after playing it in 32 colors, 16 doesn't
>do it justice. By the way, is there anyone else here on the net that has a
>32 color version?? I haven't heard from any of those people. I'm just hoping
>I'm not the only one with 32 colors on Wing commander. I do remember someone
>here with an A3000 saying that they had it with 32 colors, if you could send
>me a holler about it too, perhaps I can clear up this investigation. I just
>tend to have trouble calling a company in England from my dorm room. I guess
>normally one doesn't care, but I kind of wish everybody had this version. It
>is a project that opens a lot of hope in Mindscape. At least we won't have this
>problem in Wing Commander 2. There won't be a 16-color only version for that one.
>

Amiga owners with 2.xx -> get 32 colours.
Amiga owners with 1.xx    get 16 colours.
From: TomK@cup.portal.com (Tom R Krotchko)
Newsgroups: comp.sys.amiga.games
Subject: Re: A-Train under 2.0???
Date: Thu, 21 Jan 93 19:15:16 PST
Organization: The Portal System (TM)

>I purchased A-Train for my A3000 (the box says it's compatible for all machine
s
>including the new ones), but it appears that whenever I try to run the program
>under 2.0, it reboots the machine.  It runs fine (who am I kidding...it runs
>great) under 1.3; has anyone managed to get it to run under 2.0 or above? (BTW
,
>I have 2.0, not 2.04...)

Isn't 2.0 a developer version only? 2.04 and 2.1 are the "real" versions.
If you bought it from a retailer, its one of the above.

As to your main question. It works under 3.0, so I assume it will work on
2.x just fine.

TomK@cup.portal.com
Tom Krotchko
From: mathers@sibelius.trl.OZ.AU (Steven Mathers)
Newsgroups: comp.sys.amiga.games
Subject: Re: New AGA games? When?
Date: 26 Jan 93 22:20:56 GMT
Reply-To: s.mathers@trl.oz.au
Organization: Telecom Research Labs, Melbourne, Australia

In article <barnabas.3es3@terapin.com>, barnabas@terapin.com (Colin Smith) writes:
|Hi all you game fans out there. I've been reading threads about new flight sims
|> that will use the AGA chips. Will there be other games comming out for the
|>1200/4000 besides flight sims? I havn't heard much at all except that some new
|games are under devolopment. Can anyone confirm this? Please respond. Thanks in
|> advance.

No.  There is a new ruling from Commodore which specifically prohibits
the release of any games for the 1200/4000 other than flight sims.
Sheesh!
From: freddy@sci.kun.nl (Frantic Freddy)
Newsgroups: comp.sys.amiga.games
Subject: Re: Black Crypt
Date: 27 Jan 93 14:51:42 GMT
Organization: University of Nijmegen, The Netherlands
X-Newsreader: NN version 6.4.19

horn@acsu.buffalo.edu (Christopher Horn) writes:

>Ok, I'm on the third level or so, and I'm a bit stuck.  How do I get past
>the skull glyph?  I can't run through it, and if I walk I die.  The potion
>of invulnerability will keep one of my characters alive, but that can't be
>the solution.  Also, I got the Mask of Truesight, but it doesn't seem to
>change anything with the unseen ones.  Any help?

Don't worry about that glyph right now; on (I think) the next level you
will find a remove glyph scroll that will enable you to pass the skull
glyph here.

As for the Mask of Truesight:
1. Let the mage wear the mask
2. Make sure the mage is the 'party leader' (click on the little yellow
   square)
That should do the trick.

>Chris

Have fun,

  Freddy
From: FisKer@cup.portal.com (Scott M Martin)
Newsgroups: comp.sys.amiga.games
Subject: Re: Pinball Dreams/Fantasies - Two Player!
Date: Thu, 28 Jan 93 01:06:55 PST
Organization: The Portal System (TM)
Distribution: world
  <C1ECG6.BE7@csugrad.cs.vt.edu>


It's well known that the NTSC version of Pinball Dreams has problems.
Lights don't advance on certain tables, targets don't light when you 
hit them.  I have an Amiga 1000 with the EHB chip installed, so I know
it's not an EHB problem. A few months ago, there were plenty of 
complaints from many Pinball Dreams users who had problems with the NTSC
version.

I'm having a problem with the Hard-disk installable version of Pinball
Fantasies.  I installed the game, but when I double-click on the
PINBALL icon, nothing seems to happen. I called 21st Century Entertainment
(and got a machine) for help. They sent me a new copy (2 disks) of the
hard disk version, along with the standard non-installable version (they
make you send your original disks in to upgrade to the Hard Disk version).

Has anyone gotten the hard drive version to work?
Newsgroups: comp.sys.amiga.games
From: sjchmura@kimbark.uchicago.edu (steven joseph chmura)
Subject: Flight sims that work on A1200
Reply-To: sjchmura@midway.uchicago.edu
Organization: University of Chicago
Date: Tue, 26 Jan 1993 06:52:13 GMT

Now that I have my wonderful A1200, I was planning to purchase some of those 
flight sims that were too slow for my A1200.

Do any of these run:

BOP
Their Finest Hour
Knights of the Sky
Red Baron
Combat Air Patrol

ect.

On a related note, if it works, would anyone like to sell me any of these
(especially Their finest hour - it was wonderful on a A3000-16mhz I saw.)


-- 
________________________________________________________________________________Steven Chmura				University of Chicago Medical School(M1)
  "Given enough time, the impossible becomes probable, and the probable
	inevitable.."  -George Wald, "On the Origins of Life"
From: chris@milton.u.washington.edu (BelchMaster)
Newsgroups: comp.sys.amiga.games
Subject: Re: GAMES SOULTIONS - PRE NOTICE
Date: 22 Jan 1993 23:25:44 GMT
Organization: University of Washington, Seattle
NNTP-Posting-Host: milton.u.washington.edu

I have a request! CAPTAIN PLANET!
HOW do you pass EARTH?\

thanks

Newsgroups: comp.sys.amiga.games
From: aa395@yfn.ysu.edu (Perry Tarantine)
Subject: 1200 Games.
Organization: Youngstown State/Youngstown Free-Net
Date: Mon, 25 Jan 1993 21:27:53 GMT


Someone was compiling a list of games that don't work on the 1200.
Could that list be reposted or sent to me as i'm trying to upgrade
(i think)
-- 
Perry Tarantine  aa395  /*/     ///   /*/ Amiga: Computer for the
SysOp of the RPG Sig   /*/     ///   /*/     Creative Mind.
Type "Go RPG" and     /*/  \\\///   /*/ Your mother was a hamster
Join the Adventure   /*/    \XX/   /*/and your father smelt of elderberries
From: nudd@yoyo.cc.monash.edu.au (Nai Ying Kwok)
Newsgroups: comp.sys.amiga.games
Subject: Re: Gunship 2000 demo
Date: 21 Jan 93 06:03:17 GMT
Organization: Monash University General Access Unix
X-Newsreader: TIN [version 1.1 PL8]

is a kludge (kludge@carson.u.washington.edu) wrote:

: Wow nice demo!  It's so responsive and smooth on an A500 it's amazing!
: Well ok so it does slow down when your dodging between hills a bit but not much!

Umm, where exactly did you get this demo from?  

NY   Thanks in advance!
From: handsome@amiganet.chi.il.us (Nick Dedick)
Newsgroups: comp.sys.amiga.games
Subject: Darkseed
Date: 25 Jan 93 09:40:48 CST
Organization: Amiga Network Information Systems

Help!
I'm on like day three and keep getting this alien come outta my head....
What else do i buy at the store besides the liquor?
What about the clock ? i opened it but now what?

ANY HELP WITH ANY PART WOULD BE APPRECIATED???

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Now maybe you'll keep your stinkiness to yourself....
R.H.
I've had it up to here with the likes of you people....
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Newsgroups: comp.sys.amiga.games
From: dofok@daimi.aau.dk (Brian Kofoed)
Subject: Re: BLACK CRYPT SOLUTIONS OFFER!!
Organization: DAIMI: Computer Science Department, Aarhus University, Denmark
Date: Fri, 22 Jan 93 02:18:44 GMT

mcscs1amh@dct.ac.uk writes:


>I HAVE THE FULL SOLUTIONS TO BLACK CRYPT. DOES ANYBODY WANT THEM?

YES - please then I won't have to write it down myself.

Brian

>CYBERDYNE SYSTEMS INC.

-- 
     ----------------------------------------      Brian Kofoed
   / This could be a square-root and it could      Spobjergvej 102
  /  also be an extended Amiga-sign....            DK-8220 Brabrand, Denmark
\/   I'd just liked to have a signature		   (+45) 86 24 06 95
Newsgroups: comp.sys.amiga.games
From: kenney@fraser.sfu.ca (Kenney Peter Wong)
Subject: Re: CRICKET
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Sun, 24 Jan 1993 22:59:31 GMT

Try Amos Cricket, a shareware game by 17 Bit Software.  I can't comment
on its playability/realism since I don't have it.

kenney@fraser.sfu.ca
Newsgroups: comp.sys.amiga.games
From: "al longtin" <al.longtin@canrem.com>
Subject: wing commander flames and
Reply-To: "al longtin" <al.longtin@canrem.com>
Organization: Canada Remote Systems
Distribution: comp
Date: 27 Jan 93 22:50:05 EST


Kelvin,

 I am usually very timid when it comes to the boards.. It's just like
you, I am sick of the 'my computer is better than yours' debate.. I'll
refrain from posting those types of messages in the futre, thanks.

 Realm of Impossibility was a demo made by a private group in the Ottawa
area.. It out did many of the early demo's I had for my amiga.. I think
that those demos for the smaller machines are the best, since it shows
you exactly what a programmer can do with a limited machine. Sure, amiga
demos look great, thats because they should be! It has the capability to
do neat things..

Al
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
From: ggg@kepler.unh.edu (Gregory G Greene)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander Amiga (Public Note)
Date: 23 Jan 1993 01:09:00 GMT
Organization: University of New Hampshire  -  Durham, NH
NNTP-Posting-Host: kepler.unh.edu

'> In reference to lets see Wing Commander 2 on a 486 and the last article.
'>Bzzzzzzt! Wrong dude. All the new Origin games have BEEN in production for
'>the amiga already 

	Are you sure about this?  Is Origin really working on Amiga versions
   of all the new games, like Strike Commander, Ultima Underworld II, Wing
   Commander - Privateer?

							Greg Greene
                                                        ggg@kepler.unh.edu

'> ---- Mike Bromery.
'>   Email: davereed@wam.umd.edu.
From: ab106s106@mastro.UUCP (Alan Burk)
Newsgroups: comp.sys.amiga.games
Subject: Flashback...NEED HELP!
Date: 26 Jan 93 01:40:31 GMT
Organization: MASS Storage BBS (Beta test site)
X-BBS-Software: EXCELSIOR! V0.977

Hey all, 
 
  I'm stuck on Level 2 in Flashback.  I can't even get anywhere on the 
level!!  HELLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLP!

  Thanx, 
 
   Alan B!
Newsgroups: comp.sys.amiga.games
From: mlc9g@Virginia.EDU ("Matt Condon")
Subject: Re: Wing Commander Amiga (Public Note)
Organization: University of Virginia
Date: Wed, 27 Jan 1993 21:01:43 GMT

davereed@wam.umd.edu  writes:
>    Oh well, it's the standard now. Those fireworks are part of Origin's new
> logo. I'm afraid for those fireworks haters(I don't mind them though), you'll
> see them in at least a few more Origin releases. Origin never made Amiga ports.
> Origin doesn't personally program computer systems other than one at a time.
> Mindscape though, is committed to be the Amiga-side of the Origin company so
> to speak. When you speak Origin, you must talk to Mindscape for they are the
> ones you want to talk to. Mindscape is still new to Origin, it'll just be a
> matter of time before we see faster and faster releases on our ports. They
> were in test before, only working at one game at a time(Origin's test of 
> programming for them --Ultima VI). Now that Mindscape is in, they can do
> their thing. Three projects are currently at work and mail companies are
> already printing estimates of their cost. Check it out.

Er... Wasn't it Mindscape that did that really awful conversion
of Ulima V?  I'm not sure I trust anything from them after
that...
Newsgroups: comp.sys.amiga.games
From: vmkiili@klaava.Helsinki.FI (Ville-Matti Kiili)
Subject: Re: Wing Commander Amiga (Public Note)
Organization: University of Helsinki
X-Newsreader: TIN [version 1.1 PL6]
Date: Fri, 22 Jan 1993 23:12:51 GMT

Michael Robert Bromery (davereed@wam.umd.edu) wrote:
>    Just a very civilized public note. Every one who's everyone GET THIS GAME!!!
> It's aweome!!!! It's beyond awesome!!!! It's coded for compatibility and it's 
>   fast!! Fast as in, Wing Commander amiga on a stock 500 plays better than it
> does on a 386 in 16Mhz. Really. I tried and tested it between the labs here at

Weird... I have an A3000 25MHz and I think that it isn't very fast.
Well, it isn't slow either, but it looks damn ugly. I hate those ugly
ditherings. The music isn't very good either. Or perhaps I've heard too
much "real" music. :) A year ago I saw the PC version on a 386/20MHz and
it was quite nice...
I played the game quite a bit, but it doesn't look good enough to me...
-- 
------------------------------------------------------------------------ 
  Ville-Matti Kiili                                // Only Amiga makes 
  vmkiili@cc.helsinki.fi                         \X/  it impossible... 
------------------------------------------------------------------------
Newsgroups: comp.sys.amiga.games
From: gondal@mentor.cc.purdue.edu (Eric Eaton)
Subject: Re: Civ
Keywords: Suffrage
Organization: Purdue University Computing Center
Date: Fri, 22 Jan 1993 00:23:11 GMT

In article stuart@jahangir.UUCP (Stuart) writes:
>Pardon me if this has become a Civ FAQ, but...
>
>Is it well known that the Woman's Suffrage wonder does not work in a
>Democracy?

I believe that it is a misprint in the manual.
I've found that if you don't have Women's Suffrage you get two unhappy
faces for each military unit out of it's home city.  With Women's Suffrage
you get only one unhappy face.

-Eric Eaton
gondal@mentor.cc.purdue.edu

Newsgroups: comp.sys.amiga.games
From: Jeff_Holinski@mindlink.bc.ca (Jeff Holinski)
Subject: Re: Help wanted with Indiana Jones and the Fate of Atlantis.
Organization: MIND LINK! - British Columbia, Canada
Date: Sat, 23 Jan 1993 06:15:38 GMT


When you go back to Iceland you can get the artifact. You can only get on the
second trip. To get past the snake you use the whip to drive the rodent to
the snake. It's a bit of a bother to ge the rodent to run to the proper path,
but if you keep at it he will.


Newsgroups: comp.sys.amiga.games
From: davereed@wam.umd.edu (Michael Robert Bromery)
Subject: Gunship 2000 demo.
Organization: University of Maryland, College Park
Date: Thu, 21 Jan 1993 08:18:40 GMT

   Well, I've heard alot of talk about the demo of Gunship 2000 by Microprose.
This is getting me very interested(meaning that it is another 3D game I get
to look at thoroughly). Is it on an ftp site? And if it isn't will someone be
extremely nice enough to do so?
  
    --- Mike(who chose Wing Commander(New revision) over Civilization because
               of 3d routines and believes he made a real good choice).
   Email: davereed@wam.umd.edu

   P.S. -- Check your versions of Wing Commander as I will do mine. If you
    have 37 or > graphics library(2.0 Roms will definitely do it) and you don't
    see at least the 32 color, less dithered version. In this case, If you see
    that your graphics for even the animation parts always seem like they did
     the pattern effect of making about every other pixel change color for 16
     color dithering. Then you may not have the revised version. But still, I'm
     not sure if they made this the revised version, I was told so by the mail
     order company but not comfirmed from the main one yet. Make sure that you
     test this by loading the game with booting from floppy drives. If you see
    it check for the graphics library, then you probably have the same revision
    as mine. This may be important for graphics enthusiasts because it really
    makes a difference and just looks better.
From: cstadbr@csv.warwick.ac.uk (Mr M P Dixon)
Newsgroups: comp.sys.amiga.games
Subject: Re: Fish_Disks
Date: 25 Jan 1993 21:33:19 -0000
Organization: Computing Services, University of Warwick, UK
NNTP-Posting-Host: clover.csv.warwick.ac.uk

In article <1k0d3kINN8nl@uniwa.uwa.edu.au> tjcalnan@tartarus.uwa.edu.au (Timothy Calnan) writes:
>I wasn't sure where to post this so don't tell me I posted it in the
>wrong place.
>
>Anyway, is there an ftp site with fish disks from at ieast 770 and up.
>
>While i'm writing something on here, does anyone have any stuff which
>uses the AGA set to some degree. Its about time that an AGA demo from
>one of the Euro groups came out to. 
>
>Post anything good to     tjcalnan@tartarus.uwa.edu.au

All the fish disks (including 770-790) are available from the following ftp
site:
ux1.cso.uiuc.edu     
in the directory pub/amiga/fish

On the subject of AGA demos, I did see an AGA test demo (I think it was on
fish  disk 777) but it was not particularly good.  I would be interested if 
you did find any good ones.

By the way (if I dont say this someone else probably will :-) this message 
probably should have been in alt.sys.amiga.demos but I will let you off this
time !!!!!!


---/    /\   |\  |   *   mpd@dcs.warwick.ac.uk   *  R:
  /    /--\  | \ |   *     Mike Dixon * ZAN      *  Recursive, adj.;
 /--- /    \ |  \|   * cstadbr@csv.warwick.ac.uk *      see Recursive
From: rorschak@daimi.aau.dk (Jesper Lauridsen)
Subject: Re: Bundesliga Manager Professional
Organization: Exile Government of Bramming
Date: Fri, 22 Jan 93 14:07:21 GMT

rpfortn@cs.vu.nl (Pfortner RP) writes:

>I'm looking for some tips for the best football manager game
>of all time, Bundesliga Manager Professional. All help is
>welcome, especially tips about optimizing training effects.
>Reply in German if you prefer to...

I can't really help you with the game as I have only tried it
once (don't own a copy). But I have a question: how is one
supposed to survive after a promotion? When I tried this game
I used the multiplayer mode to get me a lot of extra cash
(3 clubs went into maximum debt and used the money to buy
worthless players from the fourth club). 
    This enabled me to buy every good player that was ever seen 
on the transfer market. I builded a team that was classes ahead 
of the competion (won the league by 16 points ...). But when I
got promoted I discovered that the distance between my team and
the others was as big as the difference between my team and those
I thrashed last season. Result: I didn't had a chance in the 
higher division.
    So how on earth do you manage to stay up? I couldn't do it
despite massiv cheating.

-- 
No News is Bad News
Newsgroups: comp.sys.amiga.games
From: davereed@wam.umd.edu (Michael Robert Bromery)
Subject: Re: Wing Commander Amiga (Public Note)
Organization: University of Maryland, College Park
Date: Sat, 23 Jan 1993 17:37:25 GMT

 Well, those hokey fireworks at the beginning were in the original version.
They left them in because it is a port. You also have to remember that this
game was made before Black Crypt so before that, it would look cool and new.
But after the magical large fireworks in BC, those fireworks don't look so
great eh???

   Oh well, it's the standard now. Those fireworks are part of Origin's new
logo. I'm afraid for those fireworks haters(I don't mind them though), you'll
see them in at least a few more Origin releases. Origin never made Amiga ports.
Origin doesn't personally program computer systems other than one at a time.
Mindscape though, is committed to be the Amiga-side of the Origin company so
to speak. When you speak Origin, you must talk to Mindscape for they are the
ones you want to talk to. Mindscape is still new to Origin, it'll just be a
matter of time before we see faster and faster releases on our ports. They
were in test before, only working at one game at a time(Origin's test of 
programming for them --Ultima VI). Now that Mindscape is in, they can do
their thing. Three projects are currently at work and mail companies are
already printing estimates of their cost. Check it out.

  -- Hope this helps

   --- Mike Bromery(yet again)

Newsgroups: comp.sys.amiga.games