From: justin@seas.smu.edu (Justin Anderson)
Subject: Re: Zangief vs. Vega
Organization: School of Engineering and applied science; S.M.U.; Dallas, Tx
Date: Thu, 7 Jan 1993 22:19:15 GMT

In article <C0H0JA.AHB@news.cso.uiuc.edu> el27166@uxa.cso.uiuc.edu (This Space for Rent) writes:
>If you're trying to beat a good Vega with Zangief, you'll have a few problems.
>First, let's note what good Vegas do and what they don't do.
>
>Good Vega's don't do the roll when they're too close.  Zangief can SPD Vega
>or footsweep Vega if he does it from too close.  Yes, Z can SPD Vega after
>he begins rolling... But the best is when he tosses Vega over his shoulder.
>It looks like a circus act.  Vega somersaults and Zangief, the Russian clown
>tosses him into the safety net.  Whee!
>
>Good Vega's rarely do the screaming eagle.  This is one of the easiest ways
>for Zangief to get in on Vega.  Just do standing jabs from a strategic

   Shesh....I dunno what type of Vega's you have there, but for me, the Screamer   Is one of the best attacks....The trick is to not go for the throw...I jump
   off of the wall, and position myself so that i nail him with my claws.  I do
   that to all of the people around here, b/c most think you are going for the
   throw, and try to counter it....The only real exception is Ken/Ryu...Is a
   guessing game with them.  Sometimes I come in from the front, sometimes go
   over them and attack from the back, and sometimes pull up from the attack.
   This is all to fool those DP'ing fools.  Overall, vega is one of the better
   chars. against Ken/ryu IMO.  His quick jump makes DP'ing hard to time, and
   his rolls(when timed right)  will fool all but the lucky ryu master!

   Justin



>position.  All you have to do is make sure that Vega can't get behind you,
>and you're safe from the claw if you jab.  Of crouse, after knocking Vega
>out of the sky with a jab, you can jump in and do your favorite SPD tick.
>
>A good Vega rarely comes in for a throw.  Generally, if you're a respected
>Zangief player, a good Vega will not jump in on you at all.  It's easy
>for Zangief to hit Vega out of the air with a standing jab.  If Vega attacks,
>a sac-SPD usually works.
>
>When a good Vega jumps in, he'll usually do some silly combo, like aerial
>roundhouse, forward kick, strong punch.  If Vega misses with the forward kick,
>you can SPD him.
>
>Good Vega's mix up their attacks... standing strongs, standing fierces,
>and crouching strongs are their main weapons.  They also sometimes jump
>up to roundhouse or forward kick aerial Zangief's... but sometimes NOT.
>
>A good Vega makes life hard for Zangief, because Vega controls the tempo
>of the game.  Don't let this happen.  To discourage the strong punches and
>jabs and such, do chaotic moves outside of Zangief's natural footsweep
>range.  Do a short followed by a roundhouse, or a few roundhouse sweeps
>even when you're not close to Vega.  You'll get hit a few times, sure,
>but the strategy for Zangief is getting in on Vega, and staying in.
>Eventually, Vega will stick hit claw into your footsweep and will fall over.
>
>Once you have moderate control of the tempo (meaning Vega cannot hit
>strong or jab repeatedly), you can venture by jumping in every so ofter
>with the fierce punch.  If the Vega player likes to meet you in the air,
>hit fierce early, otherwise, wait.  Sometimes, don't do a fierce punch
>at all and simply SPD when you land.  This can be very surprising sometimes
>because of the range.
>
>Just be chaotic.  Sometimes, a fierce punch from far away will hit Vega's
>claw.  Do some crouching strong punches, scattered with crouching fierces,
>and short sweeps and roundhouse sweeps.  Don't do this while staying in
>one place.  Move around and do this.  Step forward and do short sweep
>followed by roundhouse sweep.  Or step back and hit fierce.  Do a spinning
>lariat every once in a while.  That encourages Vega to slide into you by
>mistake sometimes.  The weirder you play Zangief, the better your chances
>of forcing your opponent into a mistake.  And of course, learn how to
>amek your opponent pay for his mistakes.
>
>
>-- 
>Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
>If you have nothing good to say, sit down, shut up, and post to USENET.


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