HDTenEightyP/NetNews huggingface dataset:
From: abraham@micromed.com (Abraham Roots)
Newsgroups: rec.games.video
Subject: Re: SFC VERSION OF SFII FOR SALE $50 !!!
Date: 28 Aug 92 23:05:02 GMT
Organization: Micro-Medic  - +1 408 279 5240 - Public Access

price@uclapp.physics.ucla.edu (John Price) writes:

> In article <BtJLuJ.Jpo@world.std.com>, wdm@world.std.com (Wayne D Michael) wr
> >pat@ocf.berkeley.edu (Patrick Horio) writes:
> 
> >>I have the Super Famicom (Japaneses) version of Street Fighter II
> >>for sale at $50.  This is the original unedited version... 
> 
> >This is misleading, the only major change from the Super Famicom
> >version to the SNES version is that the Japaneese text was
> >converted to English. The only other change was in the hand motions
> >of background characters, changed to make it look less like
> >masturbation.
> 
> You mean that the Japanese version has hand motions that look *more* like 
> masturbation?  Wow...
 
The funny thing is, in Chun Li's level a guy in the background is choking 
a chicken ... really it could be said choking HIS chicken (I dunno about 
your parts, but here "choking" ones "chicken" is slang for masturbation)
 
---

----------------------------------------------------------------------------
abraham@micromed.com (Abraham Roots)
Micro-Medic BBS                                                (408)279-5240
----------------------------------------------------------------------------
From: jwilbur@iat.holonet.net (Jay Wilbur)
Newsgroups: rec.games.video
Subject: Re: SNES SF2 joysticks
Date: 2 Sep 92 19:50:40 GMT
Organization: HoloNet (BBS: 510-704-1058)

petitc@nuge114.its.rpi.edu (Christopher Jon Petit) writes:
: In article <Btv1r0.7E6@iat.holonet.net>, jwilbur@iat.holonet.net (Jay Wilbur) writes:
: 
: |> We got two Apollo joysticks and think theyt are GREAT!  I would suggest
: |> them to any serious s-nes (neo-geo, sega, tg-16) player.
: 
:   What are the current prices, though?  I hear that the prices are
: HORRENDOUS---something like $70/joystick.

70.00 bucks is about what we paid.  One thing to note about the Apollo
sticks is that they work on our S-NES, Neo-Geo, Sega and TG-16.

-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@orac.holonet.net | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
From: ben@auspex.com (Ben PeBenito)
Newsgroups: rec.games.video
Subject: Re: SNES: Mario 4 lower bridge question.
Date: 27 Aug 92 20:57:14 GMT
Reply-To: ben@auspex.comIn article 0D5C3080@Msu.oscs.montana.edu, ooprb@Msu.oscs.montana.edu () writes:

>
>I can not find the second exit to the lower bridge (the level where the
>wings come out.)  Could someone tell me how to do this.

dunno which bridge is this!!!!!!

>Also, I have three of the switch blocks, were is the fourth one? 

in forest of illusion

>And, how do I solve star world pattern that is located to the top right.
>    The one that is real short with the guy that drops the 'horny' men.

grab one  of  the floor blocks and throw it to the guy who drops the
'horny' men and jump to the floating block and on to the cloud where
the guy use to be at then  control the cloud upward  and there should be 
a key somewhere up there. from there i think you know what you need to do.

>(I guess I had more questions then I thought.)

question for you have you found the secret land where you can get two feathers
or two red mushroom two flower or two red mushroom and one yoshi or one green
mushroom??? 
send me email if you wan't to find this secret land.
From: carleton@tecsun1.etl.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: Lynx v GameGear v Gameboy
Date: 4 Sep 92 15:00:49 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

greg@sys.uea.ac.uk (Greg Newton-Ingham) writes:


>Hi,

> Sorry if this is a frequently asked question.

>	I'm looking for a portable games console for traveling around with on
>trains etc. There seem to be 3 real choices Lynx, GameGear and Gameboy. I
>would like peoples opinions on the suitability of the devices for this
>kind of use and the range of games. The device will have to travel in my
>rucksack most of the time and my train journeys tend to be about 3 hours
>long. What differentiates the Lynx and the GameGear ?

	It depends on what type of games you want and the purpose;

Here are my thoght on the systems (I own GB and Lynx)

Lynx:
	Advantages:  fast graphics, colour screen, creative games.  This
system has sprite scaling and makes good use of it.  Many of its games use this
for 3-d effects;  Warbirds, Stunrunner, and hydra are good examples of this.
The other two systems don't have as many 3-d games available.  Another advantage
is that the unit and the games are inexpensive.  The games in the Lynx library
tend to be more innovative than the other systems.
	Disadvantages:  Low screen resolution,  some types of games are uncommon
in its library.  Its screen is only 160x102, the lowest resolution of the three,
Currently, Adventure/RPG style games are unavailable, though several will be
coming out in the next year.  Sports titles are another weakness.  The only
football and basketball games available now are variations of the sport, and 
not very well done.  On the bright side, racing is well covered with checkered
flag.

Gameboy:
	Advantages:  Numerous, inexpensive games, battery life.  Of the three
systems, Game Boy has the biggest selection of all types of games.  Despite
its lack of CPU power, there is even a good 3-d game: FaceBall 2000.  There
are several RPG/adventure games available for it, and for sports you can usually
have a selection of two or three games simulating each sport.  This unit can
go for very long times without new batteries;  The Lynx or Game Gear will
demand new batteries after only a few hours of play.
	Disadvantages:  Wimpy CPU, unlit monochrome screen.  The screen tech
of the Game Boy is hardly beyond that of a pocket calculator.  It's OK if you
don't mind monochrome and have a good light nearby.  Without direct light the
screen can be hard to see.  The CPU is slow, but it is adequate for shooters,
mario type games, and RPG's.  Games like Face Ball 2000 suffer from this weak-
ness though (It's amazing that they managed Face Ball at all).

Game Gear:
	I don't have one, so I can't tell you much.
Newsgroups: rec.games.video,rec.games.video.arcade
From: cyberoid@milton.u.washington.edu (Robert Jacobson)
Subject: Re: Good journals, magazines on game design and marketing?
Organization: WORLDESIGN, Seattle
Date: Mon, 31 Aug 1992 06:33:28 GMT

In article <1992Aug31.004237.7229@ac.dal.ca> whare@ac.dal.ca writes:

>In article <1992Aug27.053217.17876@u.washington.edu>,
>cyberoid@milton.u.washington.edu (Robert Jacobson) writes:
>
>> I'm interested not in the guts of the games so much as the process of
>> designing the play and game marketing.  I know there is an association
>> of game designers but I haven't its name; it publishes a journal, too.
>> Anything you can provide of assistance, I'm grateful.  Email is fine.
>> 
>> Bob Jacobson
>
>I wouldn't mind such information, either. Email is fine.

Earl Vickers was good enough to supply the name of the magazine and the
address:  

	Journal of Computer Games Design
	5251 Sierra Road
	San Jose, CA 95132

He qualified his recommendation with the note that this 16-page news-
letter is no barn-burner but occasionally has good articles.  Is that
all there is?

Bob Jacobson
From: elee9sv@rosie.uh.edu (92H01722)
Subject: Neo Geo
News-Software: VAX/VMS VNEWS 1.41    
Organization: University of Houston
Date: Sun, 30 Aug 1992 18:05:00 GMT

      I am considering selling my Genesis in order to get a usede NEO GEO.
I know that the games cost about twide as much, but they are also twice as
good(from a graohics point of view). What do you think>?

------HUZZUH! I am STILL Zoltan, KING of the Gypsies!-----

Xref: sparky rec.games.video:18062 alt.games.lynx:582
From: baffoni@aludra.usc.edu (Juxtaposer)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Old games for today (was Re: Old games on new systems)
Date: 4 Sep 1992 09:18:00 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <1992Sep3.163858.42763@kuhub.cc.ukans.edu> 2ftuclay@kuhub.cc.ukans.edu writes:
>> 
>> SINISTAR, BOSCONIAN, RALLY-X, TEMPEST, GRAVITAR, STAR WARS (Atari coin-op)
>I definitely would love a lynx version of these three ;-)
>Especially Star Wars, one of my all time favorites.  Add Xevious to the
>above wishlist too.


	Hey, I normally stick to ST/TT games, but I'd buy a Lynx in a New York 
minute if they came out with Sinistar (with sampled sounds - Gotta luv that 
"RUN RUN RUN" :) and Xevious!  My Fav all-time games!

	Do you think they could get the asteroids to do that "mining shake"
that the coin-op does? :)!!



>David Poland
>2ftuclay@kuhub.cc.ukans.edu


-Mike
From: v089l3s3@ubvmsd.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video
Subject: Re: A bad OMEN for the GENESIS from Japan
Date: 1 Sep 92 19:02:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <BtwKGs.DH4@apollo.hp.com>, rehrauer@apollo.hp.com (Steve Rehrauer) writes...
>In article <92245.021435U20565@uicvm.uic.edu> <U20565@uicvm.uic.edu> writes:
>>It was reported that sales of the MegaDrive (GENESIS here in the US) have
>>plummetted in Japan in recent months. That and the reception of the MEGA-CD
>>have been mediocre. I wonder why.... (source of info: EGM)
> 
>Are sales of the SNES similarly weak there?  The Japanese economy has
>really been anemic of late; I'm not surprised that sales of entertainment
>electronics (hardly a staple item) would suffer as a result.

I was in Japan a little over 3 weeks ago. For 6 weeks. I watched the game
market very, very closely - it's hardly anemic there. I purchased and brought
home 28 game magazines, all published and for sale during the 6 weeks I was
there. There are 2 weeklies, a Mega Drive Bi-Weekly and 2 Super Famicom Bis,
several PC Engine monthlies, two Mega Drive monthlies and a Super Fami
monthly. There are also two arcade mags and a Game Boy monthly or bi-monthly.
The weeklies are multi-system, one for all systems, the other for Nintendo
only.
me> 
>>What is happening in Japan I believe is simply a concrete example of how the
>>GENESIS lacks quality in terms of games when compared to the SNES system.
>>You can say whatever you wish, but numbers don't lie. When sales drop off
>>there must be an underlying reason......

Totally true. The newest Genesis games in Japan sell at tremendous discounts
unless they are very, very anxiously awaited. Kid Chameleon, a week after
release at $45 or $40, was selling brand new for $15. Other Genesis games
had the same problems. SNES/SFC games are always closer to their retail
than the Genesis ones, similarly with controllers. In Akihabara, a main
electronics area or Toy area, new Mega Drive Tel-Tel Modems (Telegenesis) were
selling for $30 each, retail $100 or so. No one wants Sega stuff. The M-CD
was selling for half the retail, then Sega cut the retail to the mark where
people were selling it, to make it look less unbelievable. 
ssis). ykg> 
>Indeed there must, but perhaps not (only) the reason you give.  Not a knee-
>jerk defense of Sega, just wondering whether the facts really justify your
>conclusions.
>-- 
Granted, I don't love Sega. Anymore. I used to like them a lot when the Genesis
got released -- I started to fret when shoddy shooters are the main base for
the "200+" games on the system. I love shooters, also - just not bad ones.
I am an owner of a Mega-CD, Super Famicom, Genesis (with Lang. switch), etc.
But ... I can honestly say the Super Fami is far superior in almost every
category.
d
>"Look, Max: 'Cheese in a pressurized can'! |   Steve rehrauer@apollo.hp.com
> Even WE wouldn't eat THAT!"               | H.P. Systems Technology Division
>   -- Freelance Police                     |    Massachusetts Language Lab
-> J
Newsgroups: rec.games.video
From: srh3@Ra.MsState.Edu (Steven R. Hollis)
Subject: Sceherazade question
Organization: Mississippi State University
Date: Fri, 28 Aug 1992 16:32:11 GMT

I rented this game, and like most rentals, there is no instruction book.
What is the difference in the classes (fighter, saint , magician)?

Thanks
Steve

--
===============================================================================
Steve Hollis--Your friendly neighborhood zoology major
srh3@ra.msstate.edu
===============================================================================
From: maestas@cs.arizona.edu (Mark Maestas)
Newsgroups: rec.games.video
Subject: Re: SFII endings?
Date: 2 Sep 92 19:57:29 GMT
Organization: U of Arizona CS Dept, Tucson

In article <92246.103353IO20084@MAINE.MAINE.EDU> IO20084@MAINE.MAINE.EDU writes:
>Yes, all the bosses endings are the same on SFII:CE.  The only difference is
>the main character in the picture.
>
>
>Chuck

SURVEY SAYS: ...Bzzzt!  Incorrect response (aauuu).   The endings have the same
PICTURE endings with the winner on top, but the underlying stories ARE 
different, so don't think that if you've seen one you've seen them all (boss
endings).   I found Balrog to be the hardest one to solve it with, so you
might want to try the others first. 

                                Mark "Terminator" Maestas 
                                maestas@cs.arizona.edu
 "Hasta la vista, baby." - [8^! 

Newsgroups: rec.games.video
From: ss@wpi.WPI.EDU (Scott Streeter)
Subject: Re: Super Star Wars vs. Arcade Star Wars
Organization: Worcester Polytechnic Institute, Worcester, MA 01609-2280
Date: Mon, 31 Aug 1992 13:02:54 GMT

>>>>> On 30 Aug 92 03:54:04 GMT, carleton@tecsun1.etl.army.mil (Daniel Carleton) said:


carleton> I realize that much of the Star Wars game is side view, but
carleton> the mags have been showing these cool trench graphics.  Is
carleton> there part of the game that is like the old Atar arcade game
carleton> (at least the trench part?).

From the screen shot in Nintendo Power it looks like there will be a
trench sequence. The view is looking straight out of an X-Wing
cockpit. There is a targeting scope at the bottom, that looks just
like the movie one. With the SNES's hardware scaling, this should look
real good. Probably better that the arcade since in won't be limited
to vector graphics.
--
                        Scott Streeter
                        ss@wpi.wpi.edu
Newsgroups: rec.games.video
Subject: Buying a new Game Boy?
From: <SJSBH@CUNYVM.BITNET>
Date: Friday, 4 Sep 1992 09:05:12 EDT
Organization: City University of New York/ University Computer Center


   I have owned a Game Boy for 3 years now. Recently, the left vertical
 line has become blank. So, I bought a new one at Toy's R Us. The screen
 on the new GB was not centered, and reading the top line was difficult.
 So, I brought it back and got a new one. This one had the right vertical
 line missing. So, I took this one back and now have another one. Just
 tested this one quick last night, seems OK so far.
    I called Nintendo this morning and informed the Consumer Service
 operator of this current GB problem. He will look into it and get back
 to me. As soon as he does, I will inform you if there is a rash of
 poorly manufactured GBs, or if this is an isolated incident.
    If anyone else has experienced similar problems with new GBs, please
 let us know, so we can be on the alert for a possible bad batch.
    Currently, I am playing Knight Quest (GB), an RPG/action/adventure.
 Looking forward to getting Ultima:Runes of Virtue and Ninja Taro (both
 GB).
    Yes, I STILL enjoy my Game Boy, just as much as my Genesis, SNES, TG-16,
 Game Gear and Atari 5200.


  Steve......


Xref: sparky rec.games.video:18012 alt.games.lynx:572
From: omf@tiamat.hacks.arizona.edu (Oscar Fowler)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Old games for today (was Re: Old games on new systems)
Date: 3 Sep 92 17:33:53 GMT
 <laat5uINN4hp@aludra.usc.edu> <1992Sep3.024323.18035@eecs.nwu.edu>
Reply-To: omf@tiamat.hacks.arizona.edu
Distribution: world,local
Organization: Sirius Cybernetics Corporation
News-Software: VAX/VMS VNEWS 1.4-a4

In article <1992Sep3.024323.18035@eecs.nwu.edu>, kaufman@eecs.nwu.edu (Michael L. Kaufman) writes...
>kak1@cray.com (Kevin Kramer) writes:
>>ROBOTRON: 2084	Atari Lynx
> 
>This is actually the game that got me to buy a Lynx. Now if someone would just
>do an "Omega Race".

Speaking of Robotron, I bought a copy of it recently at Software Etc. due to  
the fact that they had it on sale for $16.99!  It is a GREAT game... highly
recommended.  My thumb has never been so sore, though ...

#############################################################################

               "If you can't lick'em, put 'em on with a big piece of tape."

Oscar Fowler
omf@tiamat.hacks.arizona.edu
From: u9999aec@elm.circa.ufl.edu (David Isaacson)
Newsgroups: rec.games.video
Subject: [SEGA] James Pond II
Date: 31 Aug 1992 12:58:18 -0500
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu

Does anyone know how to get to the level select screen in James Pond II? I
got to it once when my wife first got it, but I can't seem to figure
it out again.
-- 
David Isaacson		Unix:	u9999aec@elm.circa.ufl.edu

			VAX:	Fraenhawk@maple.circa.ufl.edu
				X9999BNS@maple.circa.ufl.edu
From: absurd@applelink.apple.com (Tim Dierks, software saboteur)
Newsgroups: rec.games.video
Subject: Re: GENESIS:Tazmania For Sale
Date: 1 Sep 92 22:19:25 GMT
Followup-To: rec.games.video
Organization: MacDTS Marauders

In article <1992Sep1.190021.25048@enterprise.rdd.lmsc.lockheed.com>,
marshall@force.ssd.lmsc.lockheed.com (Bob Marshall) wrote:
> 
> I'm selling Tazmania for Genesis. Price is $30. I'll pay for shipping
> within the U.S. All original materials included.
> 
> E-mail to marshall@force.ssd.lmsc.lockheed.com
> 
> =============================================================================
> Bob Marshall                     \\     "It ain't age
> Lockheed Missiles & Space Co.     \\     That makes me look this way
> Sunnyvale, CA                      \\    It ain't the years, boys,
> marshall@force.ssd.lmsc.lockheed.com\\   It's the miles"
> "I tell the truth 'cept when I lie"  \\     - Chris LeDoux
> =============================================================================

I'll pay you $25 for it, cash, no shipping, I pick it up.
Let me know.

Tim Dierks
MacDTS, Apple Computer
408-862-7135
Newsgroups: rec.games.video
From: price@uclapp.physics.ucla.edu (John Price)
Subject: Re: SFC VERSION OF SFII FOR SALE $50 !!!
Reply-To: price@uclapp.physics.ucla.edu
Organization: UCLA Particle Physics Research Group
Date: Wed, 26 Aug 92 23:37:47 GMT

In article <BtJLuJ.Jpo@world.std.com>, wdm@world.std.com (Wayne D Michael) writes:
>pat@ocf.berkeley.edu (Patrick Horio) writes:

>>I have the Super Famicom (Japaneses) version of Street Fighter II
>>for sale at $50.  This is the original unedited version... 

>This is misleading, the only major change from the Super Famicom
>version to the SNES version is that the Japaneese text was
>converted to English. The only other change was in the hand motions
>of background characters, changed to make it look less like
>masturbation.

You mean that the Japanese version has hand motions that look *more* like 
masturbation?  Wow...

           John Price * * * * price@uclapp.physics.ucla.edu
           Where there is no solution, there is no problem.
Xref: sparky rec.games.video:17842 alt.games.lynx:539
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Wanted: Lynx games
From: omf@tiamat.hacks.arizona.edu (Oscar Fowler)
Date: 1 SEP 92 08:08:33    
Reply-To: omf@tiamat.hacks.arizona.edu
Distribution: world,local
Organization: Sirius Cybernetics Corporation
News-Software: VAX/VMS VNEWS 1.4-a4  

In article <P1TDqB4w165w@pain.la.ca.us>, jamesh@pain.la.ca.us (James Hsiung) writes...
>Wanted LYNX games anyone wants to get rid of!
> 
>Does anyone know a store with good LYNX support and maybe used LYNX 
>games?


Same here, folks!!

#############################################################################

               "If you can't lick'em, put 'em on with a big piece of tape."

Oscar Fowler
omf@tiamat.hacks.arizona.edu
Xref: sparky rec.games.video:17635 alt.games.lynx:496
From: kucharsk@solbourne.com (William Kucharski)
Subject: Re: Old games for today (was Re: Old games on new systems)
Organization: Solbourne Computer, Inc., Longmont, CO
Date: Thu, 3 Sep 1992 19:06:35 GMT

While reading article <laat5uINN4hp@aludra.usc.edu>, I noticed that
rjung@aludra.usc.edu (Robert A. Jung) said the following:
 >  I'll just briefly mention that I'm not as confident that a "Classics Cart"
 >will sell so well. You think the "Who cares about old games?" attitude is
 >bad on the net? Multiply it by ten to get the mentality of today's typical
 >eight-year-old Numbmindo owner. A "classics cart" will probably have limited
 >sales, drawing mostly nostalgic older players and youngsters who are not
 >pre-biased against old games simply for being old.

There are an awful lot of game systems in the hands of we "older players."  In
the past year both an original NES and a Sega Genesis system have left my home.
The former, because I wanted a Genesis, the latter, because I liked Sonic but
just didn't want to play another chop-socky or "get the level boss" game.

 >ASTEROIDS	Nintendo Gameboy
 >		Atari Lynx, coming soon (on SUPER ASTEROIDS/MISSILE COMMAND)
 >
 >DEFENDER	Atari Lynx, coming soon (on DEFENDER/STARGATE/DEFENDER II)
 >
 >JOUST		Nintendo Entertainment System
 >		Atari Lynx, coming soon (from Shadowsoft)
 >
 >MISSILE COMMAND	Nintendo Gameboy
 >		Atari Lynx, coming soon (on SUPER ASTEROIDS/MISSILE COMMAND)
 >
 >ROBOTRON: 2084	Atari Lynx

Notice a pattern here?  This is why in the last year I've purchased both an
Atari 7800 and a Lynx.  I bought the Lynx almost ENTIRELY because of Robotron
(and because of the hope of having Missile Command and Stargate available soon.)

IMHO, I believe that versions of the old classics could be near duplicates of
the arcade versions with today's systems (except for the old vertically-oriented
screen problem).  With all the Genesis can do, it couldn't do a faithful Missile
Command?  (It even has three fire buttons!)  What about Robotron (or Defender
or Stargate or Joust or Gorf or Blaster or ...)  Same goes for the SNES.  I
think that the Lynx Robotron has taken the best approach so far:  why not go
so far as to even digitize the sounds from the original?

Personally, I think the Lynx has something; if they degenerate into yet another
fight-game oriented system (e.g. "Batman Returns") I guess I might have to dump
the Lynx too and just buy the arcade game boards. ($75 for SNES SFII?  I can
get a complete Robotron board set for $75...)
-- 
| William Kucharski, Solbourne Computer, Inc.     | Opinions expressed above
| Internet: kucharsk@solbourne.com   Ham: N0OKQ   | are MINE alone, not those
| Snail Mail: 1900 Pike Road, Longmont, CO  80501 | of Solbourne Computer, Inc.
| President, "Just the Ten of Us" Fan Club        | "Dittos from Longmont, CO"
Newsgroups: rec.games.video
From: dave@admiral.uucp (Dave Litchman)
Subject: Re: Street Fighter ][......using the bosses
Organization: The Admiral's Unix System & The Grid BBS
Date: Mon, 24 Aug 1992 04:08:48 GMT

In article <ikywPB1w164w@admiral.uucp> spyder@admiral.uucp (Eric Liu) writes:
>Is there any code in SF2 so that you can control the boss characters?
>I have a code to use player vs. player....but not controlling the bosses

I assume you mean the SNES version. No, there is no 'play the bosses' code.


-- 
"Dammit Jim, I'm a free man, not a number!"
----------------------------------------------------------------------
"Quick, man! Cling tenaciously to my buttocks!" -- Powdered Toast Man