HDTenEightyP/NetNews huggingface dataset:
From: hchong@netcom.com (Hoi Chong)
Subject: Re: strike commander
Date: Sat, 26 Sep 92 08:02:52 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 

From article <_a!p1#m.primus@netcom.com>, by primus@netcom.com (Robert keng):
> hchong@netcom.com (Hoi Chong) writes:
> : From article <1992Sep25.122746.12145@fokus.gmd.de>, by mhs@fokus.gmd.de (M.Schmeil):
> : > 
> : > hi,
> : >     i read all your messages about the trouble in 
> : > starting the demo, but noone told us something about
> : > the game itself (or maybe i skipped that one message).
> : > 
> : > excellent graphics?
> : 
> : The graphics is fantastic.  Another "Wing Commander" breakthru!
> 
> Agreed. I just hope the game itself is as smooth as the demo.........
> Way ahead of Wing Commander, IMHO...

Actually, by "Wing Commander" breakthru, I meant the degree of breakthru
WC was as a game, not just remaining at WC standard.. 

> "The assault begins summer 1992", ha, ha, hahahahha......

Well, at least we are waiting for a game that is playable, with a wide
angle of view, unlike that year-long-delay F3 with the ultra tunnel
vision (make you feel like driving a tank instead of a 360-degree 
lookaround fighter).. 
Newsgroups: comp.sys.ibm.pc.games
From: kak1@cypress31.cray.com (Kevin Kramer)
Subject: Re: Key-disk... It's back again!!
Originator: kak1@cypress31
Organization: Cray Research, Inc.
Date: 1 Oct 92 08:43:00 CDT


In article <1992Sep30.215007.16644@netcom.com>, hchong@netcom.com (Hoi Chong) writes:
> I looked at a copy of SWOTL on CD-ROM (with all 4 optional planes).
> It let you copy everything (yes, it only use 3.5meg of the 640meg CD)
> onto your harddrive, BUT, you still need the CD to run it.
> 
> Key-disk?  No.  Key-CD!
> 
> Is there a way we can put a stop to this trend before it catches on fire? 

Does it have enhanced sounds?  It probably puts the program on the harddrive
to speed things up, but uses the CD for digitized sounds.  If there are no
enhanced sounds there would be no reason to put the thing onto a CD in the
first place. (not for 3.5 meg at least)

Kevin
From: rlwst8+@pitt.edu (Robert L Williamson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: AOTP Problem
Date: 1 Oct 92 01:04:50 GMT
Distribution: usa
Organization: University of Pittsburgh

Hey folks I seem to have a problem running AOTP.  Yes, I did buy the game and ther manual told me something about a boot disk.  Well I tried to make a boot disk but my system wouldn't let me.  Are there any suggestions out there on how I can make a boot disk?  (I only have 230K of expanded memory).

				Rob
From: tweaver@cs.umd.edu (Tom Weaver)
Newsgroups: comp.sys.ibm.pc.games
Subject: EOB I Questions ( SPOILERS?)
Date: 29 Sep 92 15:58:12 GMT
Distribution: na
Organization: U of Maryland, Dept. of Computer Science, Coll. Pk., MD 20742

My roommate and I think we finished the game last nite, but several loose
ends were still knocking around - as this is an old game, e-mail 

answers would probably be better:































(1) Is there a stone gem (there is a teleporter door in the general 
teleporter room - level 7 (drow section) missing the gem symbol)?

(2) Is there secret passage that leads just outside Waterdeep, as described
when you rescue the Prince?   Where is the Throne room, for that matter
(related to issue (1) above, I guess)

(3) We found our map for level 10 (mantis level) missing the
top few lines. Did we miss a secret door there, somewhere?


Plus a general comment - 

The ending SUCKS!!!!


All that, and all we get is a stupid TEXT MESSAGE?!?!?

Where's the neeto-super-peachy-keen graphical ending?


Thanx in advance....


Tom Weaver
-- 
******************************************************************************
*  I would put a disclaimer here, but noone at U Maryland takes me seriously *
*  anyway...                                                                 *
******************************************************************************
From: pyrite@qed.cts.com (Sean Camanyag)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: U7 serpentine dagger Qs - SPOILERS
Date: 25 Sep 92 08:57:14 GMT
Organization: The QED BBS, Lakewood CA

kak1@cypress31.cray.com (Kevin Kramer) writes:

> of houses.  What have you people that have completed the game determined?
> Keys seem to be always takeable, which is sort of a contradiction.
> 
> This virtue stuff makes a nice plotline but if I don't like not knowing
> what is and what isn't acceptable.  It seems sort of random.
> 

Well, actually you can take anything, and have the owner not notice.  The
exceptions would be if the object is a big part of the story plot, like the
serpentine dagger you mentioned.  

To take stuff without the "owner" noticing, you need to have a "container"
open, such as a bag or backpack.  While the container is still onscreen, move
the item you want to the backpack/bag.  Go back to playing and the owner won't
notice.  I've robbed most of the cities; the only place I can't get into is
the Britain Jeweler's locked up 3 gold bars. 

I guess this is not a bug; it also works on v3.4 with Forge of Virtue.




=========================+==============================================
    Sean Camanyag        |  "Data, I thought you were dead!"
    pyrite@qed.cts.com   |  "No, Sir.  I rebooted!"
=========================+=============================================
Newsgroups: comp.sys.ibm.pc.games
From: pesser@libws2.ic.sunysb.edu (Peter Esser)
Subject: Looking for LUNAR LANDER and SPACEWAR.
Organization: State University of New York at Stony Brook
Distribution: comp.sys.ibm.pc.games
Date: Tue, 6 Oct 1992 06:40:04 GMT

    Howdy,

      I was wondering if anyone knew of adequate simulatons of the
     classic vector graphic games LUNAR LANDER and SPACEWAR.

                                 Thanques,   Fitz
From: mt1w+@andrew.cmu.edu (Michael Trick)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: darkland bugs
Date: 28 Sep 92 07:44:50 GMT
Article-I.D.: andrew.EelmVm_00iM8MGK0gp
Organization: Graduate School of Industrial Administr., Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.comp.sys.ibm.pc.games: 27-Sep-92 darkland bugs
Michael Parks Swaim@owln (432)


>   I've yet to complete any of the mines, or the templars because darklands
> keeps locking up. I'm running on a bare system (only smartdrive loaded)
> with 1 meg ems memory. Is anyone else having this problem?

I had a similar problem.  I crashed the mines just when entering the
final level.  I finally fixed it by creating a minimal, minimal
configuration.  While it crashed with 605K free, it made it through with
608K free (the amount of ems seemed irrelevant, but with 1 meg
throughout).  Seems to be right at that border.  This is with the patch
6 installed (which makes the game much better).

For those who are reading these threads and wondering if the game is
worth the hassle, I think the game is completely captivating and am very
glad I have it.  It has a much different feel than the Ultimas and Gold
Box games.  The small increments in improvements are nice (no "I'm level
12 so now I get the Fireball That Kills Everything spell"), and the
magic system (via alchemy and saints) is very well done.  

Overall, I am spending far too much time on this game, and its not due to bugs!

                                                                        
       Mike

------------------------------------------------------------------
Graduate School of Industrial Administration |mt1w+@andrew.cmu.edu
Carnegie Mellon University                   |(412)268-3697 (work)
Pittsburgh, PA  15213                        |(412)268-6837 (fax)
------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
Subject: To Ross Erickson
From: rwyckoff@eagle.wesleyan.edu (Richard Wyckoff)
Date: 27 Sep 92 21:34:33 EDT
Organization: Wesleyan University

Ross,
	Your site has been bouncing my mail since Friday, but I noticed a post
from you on this group dated Saturday.  Could you see if your e-mail will reach
me?
--
**Richard Wyckoff**RWYCKOFF@EAGLE.WESLEYAN.EDU**(.sig 6.1 - dissolves in H20)**
                                ////
Deconstruct this, academic scum!
				-Rockpool Magazine
                               ////
Newsgroups: comp.sys.ibm.pc.games
From: ptran@sciborg.uwaterloo.ca (Phat H Tran)
Subject: Re: F15 Strike Eagle III
Organization: University of Waterloo
Date: Mon, 5 Oct 1992 05:34:37 GMT

In article <1al3s2INN72v@bigboote.WPI.EDU> bigal@wpi.WPI.EDU (Nathan Charles Crowell) writes:
>
>Are the new graphics to be bitmapped? 

Luckily, no.  Why would anyone want bitmapped graphics, aside from the
cockpit overlay and explosions, in a flight sim?

>Are there new features?

Head-to-head and copilot modem play.  There may be an allied mode as well.
A new, very pretty graphics engine with much more detailed planes, rolling
terrain, and grunge effects.  The game will probably be more realistic
and complex (though it won't threaten Falcon 3.0 in this area).

Phat.
From: ins866n@lindblat.cc.monash.edu.au (D.A. Svendsen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Out of This World - SPOILER
Date: 6 Oct 92 04:42:24 GMT
Organization: Monash University
X-Newsreader: TIN [version 1.1 PL6]

Its probably a matter of method - where you are ambushed by two creatures,
I can get through pretty much every time.  I consider one of the hardest parts
where you have to jump back over those mouths after shooting the power line.
I ALWAYS get my leg bitten off!



===========================================================================
 Dean Svendsen - 2nd Year Comp Science    |   
  Monash University - Clayton Campus      | How much wood could a woodchuck  
   Melbourne, Victoria, 3192.             | chuck if a woodchuck could
                                          | chuck wood?  
 email:ins866n@lindblat.cc.monash.edu.au  |   
  or                                      |      - Guybrush Threepwood  
       ins866n@aurora.cc.monash.edu.au    |    Le Chuck's Revenge (Act I)  
===========================================================================
                  A day not wasted is a day wasted!!!
Newsgroups: comp.sys.ibm.pc.games
From: dallas@ravel.udel.edu (Paul Lewis Fincke)
Subject: Star Control for sale
Organization: University of Delaware
Distribution: usa
Date: Mon, 28 Sep 1992 12:54:20 GMT


Subject says it all.  $15 OBO (shipping in continental US included).  Thanks.
From: beckerr@pyrite.SOM.CWRU.Edu (Ross Becker)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: wishlist for the ultimate role-playing adventure? [poll]
Date: 28 Sep 1992 19:08:55 GMT
Organization: WSOM CSG, CWRU, Cleve. OH
NNTP-Posting-Host: felucca.som.cwru.edu
X-Post-Machine: felucca.som.cwru.edu

In article <1992Sep26.055233.9533@galileo.physics.arizona.edu> huber@soliton.physics.arizona.edu (Eric Huber) writes:
>The biggest irritation I have found in EOB and DM is the marching order.  
>For some reason, someone decreed that no more than two shall walk abrest.
>Further, people may only shoot straight ahead.  What I would like to see is
>some way to spread out the front to engage more monsters, perhaps enveloping
>them.  I do not like the fact that monsters are able to sideswipe my party
>by engaging the flank while I am countering a frontal assault when I cannot.
>
>IMHO the best combat interface was from the SSI adventures (Pool of Radiance,
>Champions of Krynn, etc).  The stories and puzzles were nothing spectacular,
>but the combat was fantastic.  The fighters would rush and engage the foe
>while the mages and archers circled behind.  The ability to spread out and
>engage added to the fun and realizm.  
>
>Also, having seen the local caves and cavers, I must point out that there
>is not a right angle in them.  Despite the difficulties in mapping, I'd like
>to see some really irregular caverns with stalactites and mites, columns, 
>irregular floors, dripping water pools, bats ... the works.  Just not being
>able to see the celing could be the source of all sorts of nasty tricks.
>
>--huber@soliton.physics.arizona.edu

I like the combat interface in the ad&d games- It's nice- but it is
still turn based. My FAVORITE combat interface to date  is Darklands-
now I am not saying that Darklands is my all time favorite game- but
the BASIS of their combat interface makes a LOT of sense to me- It is 
real time combat- no turns; but you can pause it to change orders at
any time- that is how things are done in SIEGE, and the whole concept
makes a lot of sense to me. You can spread out, you can tell your
characters to do whatever, and it will happen, in real time, So if
your character did not have time to toss the potion, or get off the 
spell before someone hit him/her- they didn't- and you never thought
that maybe you were getting ripped off because of the turns....

Just My $.03 (W/ inflation)

  Ross Becker
  beckerr@pyrite.som.cwru.edu
From: jewell@mace.cc.purdue.edu (Larry Jewell)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: STRUCTURE OF THIS NEWSGROUP
Date: 5 Oct 92 17:26:46 GMT
Distribution: na
Organization: Purdue University

J. Butler (clarion@sage.cc.purdue.edu) writes:

>Why fragment a good newsgroup???? If your problem is with the volume of
>subjects, get a GOOD newsreader like NN or something and stop using rn
>to wade through the group.

Well, Purdue isn't going to have NN available much longer, some sites don't
have it all, some sites don't use U*NX, some sites get this group by mail
feed, some sites allow the user to spool the whole newsgroup into a folder
(making a more specific group more desirable)...

The point being:

REPEAT ONE THOUSAND TIMES: NOT EVERYBODY HAS MY CONFIGURATION!

Jeez!

Larry J
-- 
#L.W. Jewell Moderator at the Veterans Information Site (veteran@cc.purdue.edu)#
#& WWII-L Listowner: "Sunday's horoscope is note worthy because of its strange,#
#sudden and wholly unpredictable and inexplicable occurrences, affecting all   #
#phases of life." "Your Horoscope" L.A. Evening Herald Express, Sat, 12/06/41  #
Xref: sparky comp.sys.ibm.pc.games:14730 rec.games.misc:17570
From: boyer@sumax.seattleu.edu (Chuck Boyer)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: UW(Ultima Underworld) bogus game, bugs, freezes up...
Date: 27 Sep 92 05:25:11 GMT
Article-I.D.: sumax.5218
Organization: Seattle University, Seattle WA


 
I bought Ultima Underworld 09/07/92, Seattle, WA. in a computer
product store because I tried the free game demo downloaded from
wuarchive.wustl.edu, the graphics were great!!! 
 
In playing it, I spent 3 weeks of evenings of enjoyment totally
enthralled with the game, the graphics are great and wonderful,
the game play is great..... but, alas.... in getting all the way
down to the 8th and last level of the dungeon and then working
my way back up, (loaded with power and experience...) the game
freezes regularly, while making food items (I am starving and need
to eat to continue on), in fighting an enemy (I need to kill to go
on to the next room...)..... and the game freezes up my computer
every time... no way around it...

beware.... my machine is all that is advertised on the game box
label... 386/sx 16Mhz, 2Mb RAM.....vga 256 colors..... that's
all...
It just freezes...

I will write to their advertisers, wherever I see it advertised...
Xref: sparky comp.sys.ibm.pc.games:14798 rec.games.misc:17587
From: lewchuk@cs.UAlberta.CA (Michael Lewchuk)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: Stephen Lee (at Sunnyvale CA), please email me.
Keywords: Stephen Lee Email Me
Date: 27 Sep 92 19:28:27 GMT
Followup-To: poster
Organization: University of Alberta, Edmonton, Canada

I lost your email address; please send me email.

					Michael Lewchuk
					lewchuk@cs.UAlberta.CA
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: Ross Erickson
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Mon, 28 Sep 1992 14:38:05 GMT

>Hey!  My mail to thee keeps getting bounced!!!  The message reads that
>thy mailer is unknown! What gives??!!  Now there art about 3 or 4
>messages, including the notorious 2nd message, that have been bounced.
>
>I've already finished the review for Conflict: Korea, but that got
>bounced right back a couple of minutes ago!!
>
>Send an e-mail to me to see if it gets through! Right now, it seems that
>we art fated not to communicate :(
>
-- 
O.K., O.K. Listen EVERYBODY!!  My email was royally screwed up late
last week and is now fixed!!  Please resent your bounced emails.  I'm
terribly sorry about all this.  Ironically, it was something simple.
Thanks for putting up with me.
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|

Newsgroups: comp.sys.ibm.pc.games
From: Bucky.Whaley@bbs.oit.unc.edu (Bucky Whaley)
Subject: Re: STRUCTURE OF THIS NEWSGROUP
Organization: The Lutefisk Watch 
Distribution: na
Date: Mon, 5 Oct 1992 04:00:20 GMT

J. Butler (clarion@sage.cc.purdue.edu) writes:

>Why fragment a good newsgroup???? If your problem is with the volume of
>subjects, get a GOOD newsreader like NN or something and stop using rn
>to wade through the group.

Even using rn, a good kill file and pattern searches can cut right through
the chaff to get to what you wanna see.

--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  bbs.oit.unc.edu or 152.2.22.80
From: uprao@mcl.ucsb.edu (Parik Rao)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wizardry 7
Date: 6 Oct 92 22:56:10 GMT
Reply-To: uprao@mcl.ucsb.edu
Organization: U.C. Santa Barbara

In <BvpqK6.H0s@cs.psu.edu> mchen@groucho.cs.psu.edu (Michael Chen) writes:

>In article <1992Oct6.153410.5250@ichips.intel.com> smintz@sedona.intel.com (Stephen Mintz exp 11/92~) writes:

>I know that the wonderful bit-mapped graphics and big worlds need space, but I
>can't understand why they need 15 megs and up.  This is getting WAY out of 
>hand.  Things like sound files (the digitized effects and such) can usually be
>compressed to hell, but aren't... Just a little gripe from an underpowered
>power user.

Well, when its compressed, it'll add to the RAM + time requirement when its
loading the sound (RAM to uncompress it, a lot of time to decompress).  Games
should give an option when installing; compressed or uncompressed (like
Wing Commander).

--
parik rao				        prao@cs.ucsb.edu or rao@cmc.com
Newsgroups: comp.sys.ibm.pc.games
From: randall-joshua@CS.YALE.EDU (Joshua Randall)
Subject: Re: Strike Commander Demo
Keywords: Strike Commander, SC, Origin, wuarchive, strike.zip
Organization: Yale University Computer Science Dept., New Haven, CT 06520-2158
Date: Fri, 2 Oct 1992 05:08:15 GMT

In article <1992Oct1.205709.1@vmsb.is.csupomona.edu> tatakamoto@csupomona.edu writes:
>     *NOT*...
>     Sorry, but I just looked at the directory, and strike.zip is *not*
>there.  The other files you mention are.  I suspect the archivers have
>been informed that the SC demo is pirated, and will delete it whenever
>they see it uploaded.  Don't know why they only deleted the .zip file and
>not the others, though.

So sorry...I can't be blamed for the anal-retentiveness of the Piracy
Police (TM)...they will go to any lengths to stomp out free exchange
of goods.

E-mail me if you're desperate...actually, don't bother, the demo isn't
very good anyway.
-- 
Joshua E. Randall			randall-joshua@minerva.cis.yale.edu
Organization: Middle East Technical University - Computer Center
Date: Sunday, 4 Oct 1992 12:29:40 TUR
From: <E66964@TRMETU.BITNET>
Newsgroups: comp.sys.ibm.pc.games
Subject: Out of This World - Access Codes


     LDKD LFCK HTDC CLLD FXLC KRFK XDDJ LBKG KLFB TTCT DDRX TBHK
     BRTD CKJL BFLX XJRT HRTB HBHK JCGB HHFL TFBB TXHF JHJL


Sound is the best, protection is the ......
From: ganderso@unlinfo.unl.edu (gary anderson)
Newsgroups: comp.sys.ibm.pc.games
Subject: SENTRY for the PC??
Date: 2 Oct 92 05:41:57 GMT
Organization: University of Nebraska - Lincoln

I'm a recent defector to IBM (from Atari), and the one thing I
regret leaving behind is a great game (by Firebird/Rainbird or
whoever) called THE SENTRY.

Was this game ever done for the IBM?  Is it still in print?
And if not, does anyone want to sell their copy?

Thanks.

Gary Anderson
ganderso@unlinfo.unl.edu
Newsgroups: comp.sys.ibm.pc.games
From: bryanwu@cs.tamu.edu (Chuan-Yuan Wu)
Subject: Dungeon Master: Help Needed
Organization: Computer Science Department, Texas A&M University
Date: Wed, 30 Sep 1992 20:01:30 GMT

I'm stuck on Dungeon Master.
How do i defeat lord of chaos and retrive power gem?

				Chuan-Yuan Wu
Newsgroups: comp.sys.ibm.pc.games
From: dickey@saifr00.cfsat.honeywell.com (Bill Dickey)
Subject: Re: Ways to Foil Piracy
Organization: Honeywell Air Transport Systems Division
Date: Fri, 2 Oct 92 16:44:09 GMT

Gee, it sure is nice to see the piracy discussion back again...:-(
Newsgroups: comp.sys.ibm.pc.games
From: isc20052@nusunix1.nus.sg (TAN WAI HWANG)
Subject: Re: Wing Commander I - the infamous Ralari mission
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Wed, 30 Sep 1992 11:46:26 GMT

: >...When you return to the Claw, the Commander complements you in glowing
: >terms for saving the Ralari. But there's a concrete benefit too -- you get
: >accelerated through the plot straight to the Venice System, the very last
: >section of the game! Not bad!
: 
Yeah.. and u don't have to fight through the asteriods in Rostov
system... though going through it might get u more kills and
maybe another medal.

: Really?! Does this mean that I've missed out half the game, just
: because I was lucky enough to complete that mission? Incedentally, I
: don't think the Ralari mission is nearly as hard as the final one in
: the Venice system.
: 
I think the final one is very easy.. just go in and blast the
base to pieces.. nothing much actually. But the ralari mission
requires more skill and planning. What I did was to kill one ship
on the approach to the Ralari. Then.. while coming out to engage
another one.. I won't be able to kill it immediately.. so..
simply Target one enemy.. damage it..and RAM! So now it's 2
down.. if no serious cockups.. there shldn't be any problem
completing the mission.

: Cheers,
: 	Simon

TWH
From: jlharris@eos.ncsu.edu (JOHNATHAN LEWIS HARRIS)
Newsgroups: comp.sys.ibm.pc.games
Subject: ********
Date: 5 Oct 92 23:06:29 GMT
Reply-To: jlharris@eos.ncsu.edu (JOHNATHAN LEWIS HARRIS)
Organization: North Carolina State University, Project Eos
Originator: jlharris@c00566-1403br.eos.ncsu.edu


In the faq ther was an address for an anonymous ftp site for cracks/cheats the 
address for it is.
 romulus.mercury.andrew.cmu.edu
   128.2.35.159
BUT when the ftp server picks up, it does says that user anonymous is unknown
and will not let you log in (if you mispell it is asks for a password, but of 
course will not let you on if you type a username) Has anyone gotten on or is 
there a port number at this address that will let you on.

--------------------------------------------------------------------------------
Johnathan Harris
jlharris@eos.ncsu.edu
--------------------------------------------------------------------------------