HDTenEightyP/NetNews huggingface dataset:
From: knapp@cs.purdue.edu (Edgar Knapp)
Newsgroups: comp.sys.mac.apps
Subject: Re: Mac Disertation Word Processor
Date: 4 Jan 1993 21:09:25 -0500
Organization: Purdue University
Distribution: comp
NNTP-Posting-Host: cabernet.cs.purdue.edu

In article <C0CFrB.np.1@cs.cmu.edu> segall+@cs.cmu.edu (Edward Segall) writes:

>>I'd like to hear some opinions about word processors for large
>>projects (my dissertation).
>
>>I have a Macintosh at home and at school, as well as access to UNIX.
>>I prefer not to use latex.
>
>>Latex		Nasty for images.

Nonsense. That may be true on a UNIX box, but with Textures on the
Mac, integrating figures couldn't be easier (can you say "copy" and
"paste"?).

I know. I just got done writing my dissertation. It is full of math,
and I cannot imagine how I would have managed without LaTeX.

You do have to shell out a couple of hundred bucks, though. And there
is no problem transferring the .dvi files to your UNIX machine and
printing them there. If you want your figures printed too, you have to
transfer the PostScript files, though. If you have a SuperDrive in
your Mac and a Sparc at work, you can stick a disk in one and access
what you wrote on it with the other.

Go with LaTeX. I know many satisfied Ph.D.s who did not regret the
choice (most of them used UNIX boxes, though).

Edgar Knapp
From: sandy@beeker.cs.umass.edu (Sandy Wise)
Newsgroups: comp.sys.mac.apps
Subject: Re: Video Editor avid
Date: 12 Jan 93 18:25:45 GMT
Reply-To: wise@cs.umass.edu
Organization: Organization?  I thought entropy would take care of that...
In-reply-to: koby01@ccsg.tau.ac.il's message of 10 Jan 93 10:48:41 GMT

In article <1993Jan10.104841.8251@aristo.tau.ac.il> koby01@ccsg.tau.ac.il (gabai jacob) writes:
   hello all
   needs info about the mac "AVID" Video editor
   for the mac
   and info if anyone uses it in any TV ststion around the globe

It is being used by the advanced technology group at WGBH in Boston.
I don't know how much production is being done with it.
--
Alexander Erskine Wise /\/\/\/\/\/\/\/\/\/\/\/\ Software Development Laboratory
/\/\/\/\/\/\/\/\/\/\/\/\/\/\ WISE@CS.UMASS.EDU /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
\/\/\ This situation calls for large amounts of unadulterated CHOCOLATE! /\/\/\
Newsgroups: comp.sys.mac.apps
From: kmarko@hpbs654.boi.hp.com (Kurt Marko)
Subject: Re: Need Word Proc. with Zoom-in...
Date: Mon, 4 Jan 1993 20:24:28 GMT
Organization: Hewlett-Packard / Boise, Idaho

WordPerfect 2.1 also has this feature.  I am shocked that more WP
apps don't have this since I find it very fatiguing to read 10pt.
type on even the best of monitors.

A kludge for use with Word or WriteNow is to use say 16pt. type in 
your document and set your "shrink" factor in the Page Setup dialog
to something like 65%.

Kurt Marko
H-P Boise
From: mich@cwi.nl (M. Hazewinkel)
Newsgroups: comp.sys.mac.apps
Subject: Laserwriter Testpage Switcher
Keywords: Theatre Script
Date: 6 Jan 93 23:39:07 GMT
Organization: CWI, Amsterdam


I am looking for a small utility that will turn the printing of the
test page on or off, for a LaserWriter Plus.
I know such a thing exists, since I turned our testpage off once,
but now I want it back on, and I can't find it anymore.

Please reply by email to mich@cwi.nl, since I can't always check
this newsgroup.

Thanks.
Newsgroups: comp.sys.mac.games
Subject: Re: A-train
From: agapow@latcs1.lat.oz.au (p-m agapow)
Date: 10 Jan 93 23:30:33 GMT
Organization: Calvin Coolidge Home for Dead Biologists

ylsul@athena.mit.edu (Young Sul) writes:

>I have had problems making my lease buildings grow taller. No matter
>what I do, I can't add new stories! Has anybody done this?

i may be incorrect, but your lease building don't "grow" taller - you
build them that way. In the "build lease bldg" dialog, click on the
picture to get a taller building in 5 story increments.

Now what i'd like to know is : when the hell (and how the hell) does the
bullet train appear? The manual says it pops up after the towns population
passes 80K (i think) but having shot right past that level, i still
haven't seen anything!

p-m

--------------------------------------------------------------------------------
paul-michael agapow (agapow@latcs1.oz.au) Machine Intelligence Lab, LaTrobe Uni

        "Teenage sex, nuclear winter, Junior Miss fashion 
               & the mechanics of emotional capitalism ..."
Newsgroups: comp.sys.mac.games
From: berck@cs.rulimburg.nl (Peter Berck)
Subject: SolarionII hacks?
Organization: University of Limburg, Maastricht
Date: Tue, 12 Jan 1993 12:29:22 GMT

Hi,

I noticed this list with ResEdit hacks for Maelstrom, is there
such a thing for Solarian as well?

-Peter (Keeper of the Divina Commedia)

------------------------------------------------------------------
berck@cs.rulimburg.nl pberck@kub.nl
(format t "~&~{~<~%~1:;~a~>~^,~}.~%"
        '(DoD#-337 cx-500 Sonic-Youth The-Icicle-Works Lush
          Dante-Alighieri Guinness))
From: yjc@po.cwru.edu (Jerome 'TofuSoft' Chan)
Newsgroups: comp.sys.mac.games
Subject: Re: Spaceward HO! 3.0...When?
Followup-To: comp.sys.mac.games
Date: 5 Jan 1993 09:28:40 GMT
Organization: The Tofu Society of Singapore
Distribution: usa
NNTP-Posting-Host: yjc-slip.dialin.cwru.edu

In article <1993Jan5.081211.28819@CSD-NewsHost.Stanford.EDU>,
commons@Sunburn.Stanford.EDU (Peter Commons) wrote:
> 
> 
> Spaceward Ho! 3.0 will be shipping at the MacWorld Expo. Uprgrades are $15, $20
> if you want a new manual, too, and not just some upgrade notes. If you're not
> going to the expo, please wait until at least the 11th of January to call Delta
> Tao, as we won't be there.
> 
> The quick & dirty, off the top of my head changes list:
> 
> Alliances (computers will ally, too)
> Lots of new messages to send between players
> Surrendering
> Sending metal or money to another player
> a graph history of you major economic and military indices
> much improved spending system for building ships and saving money
> an armageddon feature to encourage games that are dragging to end soon
> occasional supernovae
> lots of new gratuitous cool graphics & animation
> 3-5times speedup on local turn updates
> 2 times speedup on remote turn updates
> much smarter comptuer players on the higher skill levels
> new, whizzy, Next style interface
> new sounds
> lots of easter eggs (of course I can't tell you what those are)
> 
> And much, much more...
> 
> Peter

Yes!!!!! Can I pre-order my upgrades now and let you send it to me once you
return from MacWorld?!

---
The Evil Tofu
From: pjhst10+@pitt.edu (Peter   J Hill)
Newsgroups: comp.sys.mac.games
Subject: Re: Railroad Tycoon problems
Date: 8 Jan 93 16:50:06 GMT
Distribution: usa
Organization: University of Pittsburgh

In article <184840@pyramid.pyramid.com> andrem@pyrtech.mis.pyramid.com (Andre Molyneux) writes:

>I received a copy of MicroProse's Railroad Tycoon for Christmas and have
>been having a few problems with it on our LC with 12" color display.
 I am not sure what caused these problems [the ones I deleted], but
maybe I can help you on some of your other questions.

I'm not sure what rev of the game I've got (it doesn't show a version in
>the "get info" box).  Has anyone else encountered this and found a way
>around it?  A patch that totally defeats the copy protection would probably
>be the most desireable fix.
The newest version is available at mac.archive.umich.edu.  
>
>Secondly, has anyone run into a "station limit" while playing this game.
>My wife had expanded from the west coast to Milwaukee, and when she
>attempted to build a terminal was told "terminal limit exceeded". When
>she removed one of her other stations it allowed her to build, but then
>funny things started to happen (the name of the station she removed appeared
>on a different station, and that station's name moved somewhere else; the
>station information screen got messed up as well).
 I think the update fixes that problem with the names, but the
station limit is built into the game.  If you want more info, get the
official guide to SM RRT.  It tells you all sorts of interesting stratagies.
The reason for the limit was supposedly to force you to get rid of old
stations in order to expand, once you got so big.

One of my favorite things to do on RRT is to take over a RR right before
it goes under when stock is 2 or 3 dollars a share, then take all of the
money from the RR.  Sell off the stock until you control 50% of it.
The RR will then take out a bond to buy stock, then by 10K of shares
and do the same thing over and over, until he can't get anymore loans.
You can get between 50-100k this way.  Of course you can always cheat.
click on the little map window to make it active and hit shift 4 {$}
and you can get 100k at a shot.  the game must be running (ie. not
paused) for this to work.>
>Neither the manual (written for the PeeCee version) nor the technical
>supplement (for the Mac) mentions a station limit.
>
>Thanks for any info.
> 
Your welcome
>Andre

pjhst10@vms.cis.pitt.edu

Newsgroups: comp.sys.mac.games
From: koerse@fwi.uva.nl (Niels Koerse (student??))
Subject: Re: DQoK What the %&*$ do I do now????
Organization: FWI, University of Amsterdam
Date: Mon, 4 Jan 1993 13:58:04 GMT

kjt001@dunix.drake.edu (Devil Bunny!) writes:

>Ok, I've retrieved the oracle and I've gone to the elven forest where I
Well the oracle gives some hints and tips, read the lines he said and 
keep them in mind.

>slept for 6 months or something....what do I do now?

>I'm really not too impressed with this game; it doesn't give a very
>clear indication of what you're supposed to do next.  I know I'm
>supposed to get the book or amrochar or whatever, but where is it???
I think it is said in the Minotaur city that it is stolen, and also
were it problably is.

>*sigh*

Niels Koerse

>-- 
>___________________________________________________________________________
>|                        Kevin Tieskoetter                                |
>|   kjt001@acad.drake.edu                     kjt001@dunix.drake.edu      |
>|                               Drake University                          |
-- 
****************************** koerse@fwi.uva.nl ******************************
******************************** .sig ** naaah ********************************
Newsgroups: comp.sys.mac.games
Subject: Re: A-train
From: agapow@latcs1.lat.oz.au (p-m agapow)
Date: 10 Jan 93 23:36:05 GMT
Organization: Calvin Coolidge Home for Dead Biologists

Rich.Rubel@launchpad.unc.edu (Rich Rubel) writes:

>I've got a different A-train problem.    Somehow, when I run two trains on
>the same track, they always collide and just sit there until I manually
>change the direction of one of them.  I can't find any reference in the
>manual to this; can someone tell me a page number if it exists, or is this
>just part of the game?  I wind up with circular double tracks.

This is simple ( i think). Your trains are going in opposite directions -
when they collide, they will just refuse to move. The trains that come
from offboard will bounce off obstacles and head back the way they came.

p-m

Newsgroups: comp.sys.mac.games
From: kieran@world.std.com (Aaron L Dickey)
Subject: Re: Prince of Persia - little arrow?
Organization: The World Public Access UNIX, Brookline, MA
Date: Sat, 9 Jan 1993 05:47:29 GMT

tom@ulysses.att.com (Tom Smith) writes:

>First, is there a tip-sheet for Prince of Persia?  That might save
>time for the asker as well as you readers.

I wouldn't mind knowing this myself. :)

>Sometimes during game play, I get a funny arrow-like symbol in the
>upper-right corner of the monitor.  It seems to move, and sometimes
>it has a partial border.  What's the deal?
>P.S.  There are some sounds I cannot account for, either.

Tom--

This is caused by the Easy Access Control Panel, which was probably
automatically plopped in your System Folder the last time you upgraded
systems.  It's really not of much purpose to you unless you have a
disability with your hands (carpal tunnel, for example).  If you really
want to know more about it, it's in the Mac manual.

Anyway, Easy Access "kicks in" when you hit the Shift key 5 times in rapid
succession.  That causes that "wheep!" you hear, and the appearance of the
funny icon in the menu bar.  Five more hits of the Shift key turns it off
(which a "Wheeoop").  

So, in short, you can either change your PoP keyboard setup so you won't
be using the Shift key, or just move Easy Access out of your System
Folder.  All problems will be solved (after a restart, natch). :)

--Aaron
From: kayser@nssdca.gsfc.nasa.gov (Susan E. Kayser NSSDC/STX (301)513-1673)
Newsgroups: comp.sys.mac.games
Subject: Correction to Fool's Errand Cheat Sheet
Date: 4 Jan 93 22:32:00 GMT
Organization: NASA - Goddard Space Flight Center
News-Software: VAX/VMS VNEWS 1.41

A week or so ago I posted an announcement that I have a document supplying the 
solutions to all the Fool's Errand puzzles. A couple of glitches in the doc 
have turned up since then, described below (SPOILERS...)

By the way, in the Finale, there's a odd "verse" that sounds like a puzzle, but 
doesn't seem to lead anywhere or to be required for the last question asked of
the Fool: 
     the Bog is a Dog
     one Hog is a hAg
     the Kit is Lit
     one rOd is rEd
Can anyone tell me what this is supposed to be?



The last three "alphabet codes" from the Sun's Map were mismatched with their
"mystic symbols". A bit of trial and error will give you the correct matching.

To get past the Fire Demon in the Maze of Thorns, look around for something not 
visible on the first search (try the upper right corner, to start...)


Susan Kayser		NCF::KAYSER  or  kayser@nssdca.gsfc.nasa.gov
Hughes/STX at NASA/GSFC/NSSDC
Greenbelt, MD
From: nwc1@midway.uchicago.edu (N.W. Choe)
Newsgroups: comp.sys.mac.games
Subject: top maelstrom scores revisited
Date: 5 Jan 93 07:35:13 GMT
Organization: Beaver Consulting Co.
X-Xxmessage-Id: <A76E95449C017488@sl-mac-8.rh.uchicago.edu>
X-Xxdate: Tue, 5 Jan 93 07:30:44 GMT
X-Useragent: Nuntius v1.1.1d13

As promised, from those who replied to my post last year...
top maelstrom scores (no cheating).

score	level	name
457k  	21		mike kelleher
358k 	17 		nw choe
357k		25 		colin law
310k 	23 		dave flowers
289k 	22		ken anderson
279k 	11 		darren cokin
278k		16		jon carr
242k 	12 		john maloy
N.W. Choe    Beaver Consulting Co.- Chicago
5454 S. Shore Dr. #318
Chicago, IL 60615     312.702.4605
"Embarking upon the obvious to stumble upon the truth."
From: IYI4DTN@MVS.OAC.UCLA.EDU (Gann Matsuda)
Newsgroups: comp.sys.mac.games
Subject: Re: Hellcats patch
Date: 10 Jan 93 01:47:47 GMT

In article <C0I8s7.1B@ux1.cso.uiuc.edu>, on 7 Jan 1993 22:21:29 GMT,
pictures@ux1.cso.uiuc.edu (Bill Wiegand) writes:

>
>Is there a patch for Hellcats?  It sure would be nice not to have to open my
>manual every time I'd like to play.
>
>Thanks in advance
>Bill
>pictures@ux1.cso.uiuc.edu
>
You might try sending in your registration card to Graphic
Simulations...in exchange, they will send you a code to unlock the game
and rid you of having to provide a word from the manual.

Gann
Newsgroups: comp.sys.mac.games
From: d88-jwa@hemul.nada.kth.se (Jon Wtte)
Subject: Re: Simple programming language for Mac
Organization: Royal Institute of Technology, Stockholm, Sweden
Date: Tue, 12 Jan 1993 12:38:33 GMT

In <fZg=ss+@engin.umich.edu> rowe@engin.umich.edu (Steven Rowe) writes:

>Oh, and to give this some relevance to this group:  I've written text
>adventures in HC, a character generator for Fantasy HERO and Champions
>in HC, a Lisp interpreter (but slow) in HC, a corewar type game in HC,

Well, I'm intereseted in a HERO system character generator;
could you mail it to me? (Or post to macgifts@mac.archive.umich.edu)

>AppleTalk) in HC.  Oh, and these were EASY to do.  I shudder to think
>of trying to do a networking game in C (only because I've never tried
>it, probably, but still...)

If you limit yourself to AppleEvents (i.e. only Macs, and only
System 7) it's so easy it's scary!

Cheers,

							/ h+
-- 
 -- Jon W{tte, h+@nada.kth.se, Mac Hacker Deluxe --
   This signature is kept shorter than 4 lines in the interests of UseNet
   S/N ratio.
From: claudio@dcs.qmw.ac.uk (Claudio S. Nascimento;E303)
Newsgroups: comp.sys.mac.games
Subject: *** GAMES FOR TRADE ***
Date: 12 Jan 93 21:55:52 GMT
Organization: Computer Science Dept, QMW, University of London


Hi,

I have "Space Quest 4" for trade.

It is complete with box, manuals, etc.

I would like to trade for any of the following games:

        "Dark Queen of Krynn"
        "Pool of Darkness"
        "Rise of the Dragon"
        "Lemmings"

I also have "Space Quest 3" which I would like to trade for
any of the above or

        "Prince of Persia"

I will consider trading for another game on the same style as the
above, i.e. FRP or adventure.

Send replies to   claudio@dcs.qmw.ac.uk
Newsgroups: comp.sys.mac.games
From: miller@cs.rochester.edu (Brad Miller)
Subject: Re: Strategic Conquest - non-Kamakasi fighters
Organization: University of Rochester
Distribution: usa
Date: 11 Jan 93 12:17:17


And while we're at it; a command to return a fighter to the nearest city/carrier. 
A command to have a ship follow a coatline would be nice too. And how about a 
general "explore" command - so the fighter just finds unexplored space it can reach,
until there is none left (whereupon it returns to user control).

--
----
Brad Miller         miller@cs.rochester.edu
-- 
----
Brad Miller         miller@cs.rochester.edu
Newsgroups: comp.sys.mac.games
From: worman@turtle.cis.ohio-state.edu (robert worman)
Subject: Re: **Wanted: Tripple Yatzee**
Organization: The Ohio State University Dept. of Computer and Info. Science
Date: Wed, 6 Jan 1993 22:34:56 GMT

In article <kriss.726356647@mcl> kriss@mcl.ucsb.edu (Kristin Boyce) writes:
>I am looking for Tripple Yatzee for my mac IIsi. Does anyone know of a shareware
>version? I looked at sumex and umich, did i just miss them or is there no pd or 
>shareware version??
>
	The game you are looking for is Super Dice-It! (Shareware, $10)  This
can be played as a single or triple game, and it is a very nicely implemented
twin of Yahtzee.  I assume you can find it at the usual Mac sites (sumex,etc.).

rob

Newsgroups: comp.sys.mac.games
From: bskendig@netcom.com (Brian Kendig)
Subject: Re: HOtP: What's wrong with the stick?
Organization: Starfleet Headquarters: San Francisco
Date: Tue, 5 Jan 1993 04:54:10 GMT

kjt001@dunix.drake.edu (Devil Bunny!) writes:
>
>Quite often when I'm playing Hellcats, and I am tapping a key, it will
>all the sudden stick...

You don't have Easy Access installed and turned on, do you?  Check in
your Control Panels folder, and remove it if it's there.

-- 
_/_/_/  Brian Kendig                             Je ne suis fait comme aucun
/_/_/  bskendig@netcom.com                de ceux que j'ai vus; j'ose croire
_/_/                            n'etre fait comme aucun de ceux qui existent.
  /  Nolite te bastardes     Si je ne vaux pas mieux, au moins je suis autre.
 /    carborundorum.                                             -- Rousseau
Newsgroups: comp.sys.mac.games
From: pmichals@teal.csn.org (Paul Michals)
Subject: Re: Prince of Persia High Scores
Organization: Colorado SuperNet, Inc.
X-Newsreader: Tin 1.1 PL4
Distribution: usa
Date: Thu, 7 Jan 1993 22:24:15 GMT

The trick is, I think,is to get through the game in the fastest possible time
WITHOUT saving the game at each level. In one fell swoop so to speak. I've
done it with 9:32 left. A great game. Hope we don't have to wait forever for
PoP II. 
                         | 
                  /\    -o-
     /\          /  \    | /\
    /  \    /\  /    \    /  \/\               
   /    \  /  \/      \  /   /  \            
  /  /\  \/    \       \/   /    \                 
 /  /  \/\\     \       \  /      \   
/  /   /  \  P.R.Michals  /        \
  / living a mile high in Colorado  \                               
                 at
          pmichals@csn.org
From: tal691@huxley.anu.edu.au (Tonio Loewald)
Newsgroups: comp.sys.mac.games
Subject: Re: Star Ship Simulations
Date: 6 Jan 93 06:59:21 GMT
Organization: Australian National University
NNTP-Posting-Host: 150.203.2.12

yjc@po.CWRU.Edu (Y H J. Chan) writes:


>Are there any nice (fun) Star Ship Simulation games for the Mac?
>Something along the lines of Star Fleet Battles ...

Well, I wouldn't go so far as to call NetTrek a "simulation" but
it's quite entertaining as a multi-player kill-the-other-bastards
type game (which Star Trek spaceship graphics and sound effects
but nothing like the detail of SFB).

Tonio Loewald

BTW: I am the perpetrator of a game called "Stir Fried Beetles"
which is a highly streamlined Star Fleet Battles-style game
which includes a ship construction system. I have an alleged
publisher for this game from whom I have not heard in three
years or so. What with the huge financial success so far
garnered, I have oft considered doing a real-time (3D?)
computer version of this game? Anyone interested (should only
be about two years' work...)


-- 
Tonio Loewald | tal691@huxley.anu.edu.au | Life is short. Be nice.
"You can lie/You can cry/For all the good it'll do you, you can
die/But when it's done/And the police come/And they lay you down
for dead/Just remember what I said" (Paul Simon-not the senator)
Newsgroups: comp.sys.mac.games
From: kharri@casbah.acns.nwu.edu (Karl Harrison)
Subject: Re: Pax Ending
Followup-To: comp.sys.mac.games
Organization: Northwestern University
Date: Tue, 5 Jan 1993 16:57:01 GMT

In article <19930104160057CSMSETS@MVS.OAC.UCLA.EDU>,
CSMSETS@MVS.OAC.UCLA.EDU (CSMSETS) wrote:

> Does anyone else notice that if you are playing in turn mode and
> you go into combat that you can only update your fleet commands
> every 5-10 'rounds' while the computer updates his movement and
> target info each round?
> 
>        --Ed

I am not sure if I have seen this. But what I do frequently if during my
ten turns it doesnt seem to be going well, I exit from the tactical
control, thereby the program puts me back in there again, and so I can now
adjust targeting, etc.

Of course you can select to move and target both at the same time.

I would like it if the tactical control window could be closed using
command-W as most normal mac windows do. Also on the same line I wish the
messages which pop up would go away after say 2 secs rather than clicking
on them.

--Karl
Newsgroups: comp.sys.mac.games
From: drand@spinner.osf.org (Douglas S. Rand)
Subject: Re: Prince of Persia
Organization: Open Software Foundation
	<1993Jan11.213623.11309@cis.ohio-state.edu>
Date: 11 Jan 93 17:53:34


I just want to thank you and also T.M.Haddock for helping me out with
this. 

I'll have more questions later I'm sure :) .

--
Douglas S. Rand <drand@osf.org>		OSF/Motif Dev.
Snail:         11 Cambridge Center,  Cambridge,  MA  02142
Disclaimer:    I don't know if OSF agrees with me... let's vote on it.
Amateur Radio: KC1KJ
Newsgroups: comp.sys.mac.games
From: binder@mack.com (Ed Binder x2456)
Subject: test post... please ignore
Organization: /home/oz/binder/.organization
Distribution: comp.sys.mac.games
Date: 10 Jan 93 22:09:30

test test test
Newsgroups: comp.sys.mac.games
From: d88-jwa@hemul.nada.kth.se (Jon Wtte)
Subject: Re: Simple programming language for Mac
Organization: Royal Institute of Technology, Stockholm, Sweden
Date: Tue, 12 Jan 1993 12:36:22 GMT

In <1993Jan11.151120.188796@bmug.org> Ron_Hunsinger@bmug.org writes:

>BTW, someone complained that HyperCard is dead because new machines come only
>with a HyperCard player.  NOT TRUE!  (Well, only sort of true.)  The new

TRUE!

>But it is easy to remove the shackles!  
>  1:  Go Home (if you aren't already there)
>  2:  Go Last (takes you to the last card of the home stack)
>  3:  Go Message (opens the message box)
>  4:  type "magic" and press return
>Viola!  You now have a full-function HyperCard.ck on a button, he can

That used to be the case. (even simpler, just blind-type
"set userLevel to 5")

However, from 2.1 on (or was that Performas on) Apple ships a
TRUE HyperCard player, i.e. no more scripting unless you
buy HyperCard.

Cheers,

							/ h+
-- 
 -- Jon W{tte, h+@nada.kth.se, Mac Hacker Deluxe --
   This signature is kept shorter than 4 lines in the interests of UseNet
   S/N ratio.
Newsgroups: comp.sys.mac.games