HDTenEightyP/NetNews huggingface dataset:
From: mj7633@ireland.medtronic.com (Mark Jacoby)
Subject: Re: Joustvga?
Organization: Medtronic, Inc., Minneapolis, MN
Date: Mon, 11 Jan 1993 14:00:21 GMT

Awhile back someone posted that there was a VGA Joust game available
at ftp.ulowell.edu under /msdos/Games/Misc. I've looked around and
haven't found anything that looks like Joust. Anyone get it?
Or is there another site with it?

thanx,

mark


-- 
mark jacoby

mj7633@medtronic.com		612-574-8548
From: hakari@lars.acc-admin.stolaf.edu (The Conformist Contrabass Clarinetist)
Subject: my fave game...and do ya wanna trade me???
Organization: St. Olaf College; Northfield, MN
Date: Fri, 8 Jan 1993 05:20:08 GMT



I would have to say my favorite game for Commodore 64 is Castle Wolfenstein. I
actually managed to solve it once, with a few hints and directions from the
old K-Power magazine.  Too bad every copy I got was bad.  Copy #1 of Wolf1-
bad.  Contacted company (Main Street Publishing), they sent replacement Wolf1
and a copy of Beyond Wolf.  Both of those go bad.  Repeat above scenario twice.
So now I have 4 nonworking copies of Wolf1 and 3 nonworking copies of Beyond
Wolf.  Ohhh, idea...would anyone like to trade their copy of Castle Wolfenstein
to me in exchange for my Alien disk for C64?  I've had the stoopid thing for
5 years now, and have *never* figured it out...


--Andrea



Newsgroups: alt.games.video.classic
From: mandel@dms.agames.com (Glenn Mandelkern)
Subject: Re: Name this Atari vector game!
Organization: Atari Games Corp.
Date: Fri, 8 Jan 1993 06:42:46 GMT

In article <1993Jan6.171812.13168@pslu1.psl.wisc.edu> buxton@whitewater.chem.wisc.edu (buxton) writes:
>There is a game that came out about 8 or 9 years ago where you were this  
>guy that had to land on planets and set up a chain reaction for a nuclear  
>reactor.  You jumped and moved with a knob, and before each level, there  
>was this version of breakout you could play.  There were also levels where  
>you flew through a maze that you had to shoot the walls to get through.  I  
>really liked this game, but now I cannot remember the name of it.

Major Havoc is the game you are thinking of.

It was available in both dedicated and kit forms.  The dedicated machine
had a dimly lit yellow "trackball" that slid horizontally only.  The kit
was to be installed as a conversion for Tempest machines which used the 
knob described above.

Newsgroups: alt.games.video.classic
From: rsrodger@wam.umd.edu (Yamanari)
Subject: Re: Worst game ever?
Organization: University of Maryland, College Park
Date: Wed, 6 Jan 1993 03:50:06 GMT

In article <5JAN199322433587@udel.edu> jdelisle@udel.edu (J. G. Delisle) writes:
>	This was for the Atari 2600, it was called something like River Raft
>or River Rapids (not to be confused with Activision's excellent River Raid!).
>OK, to use the three categories:


	This brings back memories of my Atari 400.  I used to take that
	sucker apart all of the time (boy oh boy was that sucker *sheilded
	on the inside!).  There was this little blackdial on one of the cards
	that could be turned to adjust the color in a really weird way--
	for instance, after playing with it my River in RiverRaid turned
	*brown* while everything else (although the green turned blue) 
	stayed pretty much the same.  

	Had great fun with that.  I also remember psyching friends out
	by pretendingthat by pressing thespacebar while he was playing 
	the computer would play better (yeah, right) and this ULTRA 
	cheap game (but wildly fun) called MoonBase IO that was based
	on a cassette tape and had all sorts of tape-based goofy
	sound effects.

	I found my tape copy of Zaxxon the other day under a shelf
	(on the floor) covered with guinea pig turds (nasty little bugger--
	these were fossilized as it's been more than 10 years--we still 
	find deposits now and then--never let those suckers run loose).;
	Wish I still had my 400 to playiton, but I soldit awhile back.

	Oo, plus, I remember the time I used hedge clippers to chop 
	the last two (unused) joystick ports off the main board.  I 
	had this joystick card for my Z100 (not PC) and wanted to play
	a game or two,but didn'tfeel like paying the $40 for the cable,
	so I made my own.

	Hmm.



-- 
      Blaming "society" for your problems is like blaming clouds for rain.
 ---  boycott == coercion == censorship == closed mindedness == cowardice  ---
	      "Psalms 23:1  The LORD is my shepherd; I shall not want."  
		Shepherds are for sheep.   -----      Pain teaches.
Xref: sparky alt.games.video.classic:1250 rec.games.video.arcade:9974
From: dauria@csa.bu.edu (David DAuria)
Newsgroups: alt.games.video.classic,rec.games.video.arcade
Subject: Re: Worst Video Game Ever?
Date: 6 Jan 93 23:34:40 GMT
Followup-To: alt.games.video.classic
Organization: Computer Science Department, Boston University, Boston, MA, USA

In article <1993Jan6.044656.20882@trl.oz.au> s.mathers@trl.oz.au writes:
>just my opinions on various things....
>
>One of the classic games:  The very first wrestling game ever.
>Cant remember the name, but before each match a japanese guy ranted and
>stuck his big finger out at you, while his words scrolled accross
>the screen.  I really loved this game.  Much better than any
>wrestling game which has followed it.
That sounds like either mat mania or mania challege.(Yes,  it had a 
quick shot of a commentator blabbing about your next match.)  My
personal favorite wrestling game.(I also enjoyed that 3 of the 5 guys
you wrestled looked liked certain name wrestlers)
Still,  there was a really easy way to cheap and win at it.

David D'Auria
dauria@csa.bu.edu



Xref: sparky alt.games.video.classic:1348 rec.games.video.arcade:10077
From: uslave@mcl.ucsb.edu (Sir Prize!!!)
Newsgroups: alt.games.video.classic,rec.games.video.arcade
Subject: Re: Worst Video Game Ever?
Date: 11 Jan 93 20:18:19 GMT
Followup-To: alt.games.video.classic

In <1993Jan6.165238.1@vmsb.is.csupomona.edu> cvafy006@vmsb.is.csupomona.edu writes:

>In article <Jan06.051941.40685@yuma.ACNS.ColoState.EDU>, knepley@CS.ColoState.EDU (Ranseus (Jim Knepley)) writes:
>> In article <1993Jan6.011120.29578@wam.umd.edu> rsrodger@wam.umd.edu (Yamanari) writes:
>>>	Tempest (old vector game) and that Atari game (circa 85?) where
>> 
>> You're not thinking of Missile Command, are you?  I really hated THAT game
>> but one because I couldn't play it for a damn.

>	No...he IS thinking of Tempest.

No, he means the other game.  Notice the "and" in the first sentence?  The
game, as it was mentioned before, was called Liberator.  and I liked
Missile Command.  I just wish the trackball was a bit smaller.....


*        *      *     *     *    *   *  *  * * ** ** *** **** ****** *********
   Jesse Chang  (Sir Prize!!!)            INTERNET:  uslave@mcl.mcl.ucsb.edu *
   "-.-- -.-- --.." "Technology - high, on the leading edge of life."  -Rush *
*         *       *      *     *    *   *  *  * ** ** *** **** ****** ********
From: ah499@cleveland.Freenet.Edu (John Daniels)
Newsgroups: alt.games.video.classic
Subject: Composite video from Atari 2600/7800?
Date: 11 Jan 1993 04:04:25 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc10.ins.cwru.edu


I've noticed in an opened 7800 that there is a small, shielded box on the board
that appears to be the RF modulator section of the circuit.
 
Has anyone tapped into the video before the RF modulator to feed directly into
a composite monitor?  If so could they post descriptions and/or schematics of
the modification?
 
I'm an Apple II user so I have a number of composite monitors around and it'd
be nice to have the Atari usable while the TV is in use.
 
                                                John Daniels
                                                ah499@cleveland.freenet.edu
 
Newsgroups: alt.games.video.classic,rec.games.video.arcade
From: knepley@CS.ColoState.EDU (Ranseus (Jim Knepley))
Subject: Re: Worst Video Game Ever?
Date: Wed, 06 Jan 1993 05:19:41 GMT
Organization: Colorado State University

In article <1993Jan6.011120.29578@wam.umd.edu> rsrodger@wam.umd.edu (Yamanari) writes:
>	Tempest (old vector game) and that Atari game (circa 85?) where
>	you conquered this rotating world on the screen that had defense
>	stations and weapons (this was a standup trackball arcade game).
>	You'd go from world to world conquering and stuff.  

You're not thinking of Missile Command, are you?  I really hated THAT game
but one because I couldn't play it for a damn.

>	Ooo--and a good version of Spacewar with a good computer
>	opponent and a clone of real asteroids.

If I remember Spacewar, you may like Star Control for the PC.  Aren't there
a _LOT_ of asteroids clones around?

My least favorite game would need to be Nastar Warrior (the supposed
sequel/rip-off of Rastan).  Animation was just at the wrong frame rate,
graphics looked stupid, truly a prefab game.

Jim
-- 
----- knepley@cs.colostate.edu --------------- Boycott Colorado -------------
 Jim "Ranseus" Knepley |  Avoid rectal-cranial inversion. 
 Programmer, magician, |  "Gun's don't kill, it's those bullet things"   
 computer geek.        |  
Newsgroups: alt.games.video.classic
From: buxton@whitewater.chem.wisc.edu (buxton)
Subject: Name this Atari vector game!
Organization: Physical Sciences Lab, UW-Madison
Date: Wed, 6 Jan 93 17:18:12 GMT

There is a game that came out about 8 or 9 years ago where you were this  
guy that had to land on planets and set up a chain reaction for a nuclear  
reactor.  You jumped and moved with a knob, and before each level, there  
was this version of breakout you could play.  There were also levels where  
you flew through a maze that you had to shoot the walls to get through.  I  
really liked this game, but now I cannot remember the name of it.

An added question:  About 10 years ago there was this game where you drove  
a car and tried to pick up fruit and stuff with these really long hands.   
I don't remember much more than this, but I thought it was kind of a  
strange game.
Newsgroups: alt.games.video.classic
From: rdippold@qualcom.qualcomm.com (Ron Dippold)
Subject: Re: question
Organization: Qualcomm, Inc., San Diego, CA
Date: Tue, 12 Jan 1993 23:14:38 GMT

haglund@local.host (DAVE_HAGLUND) writes:
>	Where can i find the Faq for this news group?  Can i ftp it?

You would if you could if there was and there is, but you won't 'cause
you can't 'cause there wasn't and there ain't.
-- 
Cloning is the sincerest form of flattery.
Newsgroups: alt.games.video.classic,rec.games.video.arcade
From: David Brady <Brady_David@Tandem.Com>
Subject: Re: Worst Video Game Ever?
X-Xxdate: Thu, 7 Jan 93 17:51:00 GMT
Organization: Tandem, Inc.
X-Useragent: Nuntius v1.1.1d16
Date: Thu, 7 Jan 1993 17:48:01 GMT


I hardly ever see a post that I can completely disagree with.  I found one
today!

In article <1993Jan6.164650.1@vmsb.is.csupomona.edu> ,
cvafy006@vmsb.is.csupomona.edu writes:
>	OK, then I nominate the following lame games, all by Nintendo.  Each of
>these had a stupid plot, extremely basic (and repetitive sound), and all and
>all, after about four or five plays, they become very disinteresting.
>These three games are:
>			Donkey Kong
>			Donkey Kong, Jr.
>			Mario Bros.
>

You must have been WAY ahead of your times in the early eighties.  People
didn't generally find new game concepts uninteresting until just recently.  You
were very much the trend setter!

All of the games were pretty much state-of-the-art for their times.  Donkey
Kong is generally credited as one of the first platform games - it didn't
scroll, but it had many of the same general concepts found in today's platform
games.  Donkey Kong, Jr. was much the same, but the playability was increased a
good couple of notches.  Mario Bros. was a good game too.  I'd love to get a
few of my old friends together and play it again...


>	I also nominate Galaxian by Bally/Midway -- 100 times easier than Space
>Invaders (Taito arcade game--not the Atari 2600 cart.) and the sounds were
>quite irritating after the third screen.

And Space Invaders (Taito) wasn't easy after you got into it for awhile?

And the sounds were quite irritating?  Compared to today's orchestrated sound
tracks I could see your point, but when it came out the sounds were good.


>Of course, the game that wins the lamest game contest hands down is
>Moon Cresta.  Horrible graphics, bleep-blip type of sound, and an all around
>pointless idea to the game (what was the object of the game anyway?  Dock the
>ships for more firepower, but then what?) which is why I quit playing after the
>fourth time playing it!

When did you first play this, last year?  The graphics compared to today's
games don't measure up, but, heck, when it was out (1981?) they were pretty
impressive and had their own distinct look and feel.  What was more impressive
was one of the first (if not THE first) use of 'powering up' your ship - this
alone made it a new and different challenge to those of us who were tired of
Space Invaders and Galaxian.  It was much more challenging to dock the ships
together for a 'power up' then, than it is today by picking up 'power capsules'
or whatever.  It should also be noted that the 'power up' came at a cost - your
ship became somewhat bigger and, therefore, an easier target.
--
email: Brady_David@Tandem.Com
(Note: This message is from me, not my employer.  React accordingly.)

Always remember -  David Brady IS Lee Harvey!
Xref: sparky alt.games.video.classic:1192 rec.games.video:26502 misc.wanted:10546
Organization: Penn State University
Date: Mon, 4 Jan 1993 23:09:24 EST
From: J.J. Lehett <JJL101@psuvm.psu.edu>
Newsgroups: alt.games.video.classic,rec.games.video,misc.wanted
Subject: 7800 system wanted

    I am looking for a 7800 system (no games needed) in good working order.
Please reply if you have one for sale with a price.

      Thanks,
------------------
J.J. Lehett     : Atari's, puzzles, games, MIDI, fractals, Kawai K4's...

  - Work: JJL101@psuvm.psu.edu           Penn State CAC
  - Genie: J.LEHETT2
  - Delphi: JLEHETT@delphi.com
Newsgroups: alt.games.video.classic,rec.games.video.arcade
From: rsrodger@wam.umd.edu (Yamanari)
Subject: Re: Worst Video Game Ever?
Organization: University of Maryland, College Park
Date: Wed, 6 Jan 1993 04:02:33 GMT

In article <Jan06.033632.50182@yuma.ACNS.ColoState.EDU> millerje@CS.ColoState.EDU (Jeff Miller) writes:
>>	I would nominate FireFox.  Laserdisc game.  visuals were too fast
>>	to get any kind of look at, sound was pretty much nonexistant (a 
>>	"whoosh" sound sometimes) and gameplay was "stuff in quarters
>>	sit for a minute, die".
>
>Ah, but if I remember correctly, FireFox is the only videogame ever to have
>a headphone jack! (Or am I confusing it with a different game?)(


	I don't remember that.  but I only played it for a short time--
	at Kings Dominion no less.  (KD is a local, stupid, amusement
	park)...

	But even so, is that supposed to *redeem* it?  Headphones to
	hear the same"whoosh" sound?  (Actually, I think it had a beep,
	too.)

	One my favorites (arcade) would have to be either crystal castle
	(or whateverthe stupid trackball game with the damn bear in the hat)
	or Gyrus.

	And who could forget Jungle Hunt (boy, the 2600 version was...
	well, downright awful.)


-- 
      Blaming "society" for your problems is like blaming clouds for rain.
 ---  boycott == coercion == censorship == closed mindedness == cowardice  ---
	      "Psalms 23:1  The LORD is my shepherd; I shall not want."  
		Shepherds are for sheep.   -----      Pain teaches.
From: belboz@frc2.frc.ri.cmu.edu (Barry Brumitt)
Newsgroups: alt.games.video.classic
Subject: 2600 and 50 Carts for Sale.
Date: 4 Jan 93 22:34:17 GMT
Reply-To: belboz@frc2.frc.ri.cmu.edu (Barry  Brumitt)
Organization: Field Robotics Center, CMU

Atari 2600.

50 Assorted Carts, including Asteroids, Space Invaders, Donkey Kong,
Space Raiders, Combat (yeah!), and a whole bunch more. Most with Manuals.

4 joysticks.

Rapid-fire attachment.

** *WILL NOT SPLIT* **

Best offer accepted!

If interested, mail me!

Barry
belboz@ri.cmu.edu





--
Barry Brumitt                        belboz@frc2.frc.ri.cmu.edu
RI Graduate Student                  (or) bb1v@andrew.cmu.edu
Field Robotics Center                Phone: (412) 268-7144
Carnegie Mellon University           "Who is John Galt?" $ Skydive!

Boring Disclaimer: The opinions contained herein do not necessarily
=-=-=-=-=-=-=-=-=  represent those of the FRC, SCS, RI or even CMU. 
Newsgroups: alt.games.video.classic
From: wu@fwi.uva.nl (Koc-Fai Wu)
Subject: Re: GORF!?!
Organization: FWI, University of Amsterdam
Date: Fri, 8 Jan 1993 09:34:37 GMT

mjr@zoo.bt.co.uk (Mark J Ridley) writes:

>Can anyone remember this game? I've forgotten what it was all about.

>Mark Ridley.
As I remember it was a four or five stage game; 
First stage : Space Invaders clone
second stage: Galaxians  clone
The third and mayby fourth stage : ????   (forgoten :-(  )
The final stage : Battle with flagship

After these stages a promotion was given you started of as space kadet,
then space captain, etc etc.

Koc-Fai Wu
Newsgroups: alt.games.video.classic
From: clf3678@ultb.isc.rit.edu (C.L. Freemesser)
Subject: Re: remember when?
Originator: clf3678@ultb
Organization: Rochester Institute of Technology
Date: Fri, 8 Jan 1993 00:51:38 GMT

In article <1993Jan7.154218.2013@msus1.msus.edu> haglund@local.host writes:
>	I remember playing this game at a bowling alley, maybe 10 years
>ago.  I think it was called "blue-print".  You ran around to all these
>houses and collected parts for a machine.  At the top of the screen, this
>monster was chasing your girl.  Once you got the machine together, you could 
>shoot the monster.
>	Does anyone know if there was an atari or apple version of this game?
>And if so where i could get it?.
>
>thanx

Yes, the name of the game is indeed BluePrint.  I have the version for
the Atari 8-bit computers, and it's an EXCELLENT rendition of the arcade
game!  Don't know where you might find it, however.  Haven't seen it
in any of the 8-bit software house catalogs in some time.

 _______________________________________________________________________
 || Chris Freemesser, RIT Comp.Eng.Tech.     I'd rather have a bottle ||
 || "A professional college student" :^)     In front of me.....      ||
 || Usenet: clf3678@ultb.rit.edu             .....than have a frontal ||
 || GEnie: C.FREEMESSER                         L O B O T O M Y ! ! ! ||
 -----------------------------------------------------------------------
From: skelly@amiganet.chi.il.us (Sean Kelly)
Newsgroups: alt.games.video.classic
Subject: Re: Telegames?
Date: 7 Jan 93 02:08:16 CST
Organization: Amiga Network Information Systems

In article <1993Jan6.002152.25380@qualcomm.com>, medwards@qualcom.qualcomm.com
(Matt Edwards) writes:
>
>I just got a catalog from Telegames USA today.  It's full of
>old colecovision and atari games, as well as lots of newer
>stuff (nintendo, genesis, lynx, etc).  
>
>There was an insert with the catalog, and they were selling a bunch
>of coleco carts I've never seen, and nobody else had them on
>any 
>'lists' they had sent to me for the 'complete coleco list'.  
>They are:
>
>tomark the barbarian
>slurpy
>robin hood
>work fued
>face maker
>juke box
>
>
>I noticed in the catalog that telegames sells their own version
>of the colecovision (for $39.95!) with a built in game.  I also
>see that some of the games they sell are by 'telegames'.  
>Are they making new stuff still for their unit?  Or what?
>
>BTW - most of the stuff in the catalog is expensive.  They have
>TONS of stuff I don't have for the coleco, lots of rare stuff,
>but they want $30.00 a cart for it.  But if you REALLY need a 
>copy of 'tapper' for the coleco or something equally obscure,
>they'll have it.  
>
>BTW2 - they didn't have very many atari 2600 carts for sale.  
>(Maybe 50?)  I was kinda bummed.
>
>Ribbit



     Telegames CLAIMS alot but has a huge "out of stock" problem.  The prices
on SOME of the games isn't that bad for a die-hard collector though.  I mean if
you want Word Feud for ColecoVision from another collector you would probably
pay $25-30 minimum anyway as many of them are VERY hard to find.
 
     I had all these titles on my "complete" list, although I don't own many of
them.  I put them in my "list" for Christmas that my relatives DEMAND and was
sad to find out that Telegames was out of most of them.  They said they were
"on order" which is pretty damn funny considering the games aren't made
anymore!!  Who in the world are they gonna order them from!  HAHHAHAHA
 
     Anyway, any of the titles listed as "Telegames" are made by them and are
usually in stock if you want them.  They also write stuff for the Atari Lynx
which keeps them going I assume....

%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%
%   Sean Kelly - Sysop Amizon BBS (312)594-1146                         %
%   Always looking for classic video games for the following systems:   %
%                                                                       %
%  Atari 2600-Atari 5200-ColecoVision-Atari 5200-Intellivision-Vectrex  %
%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%
From: skelly@amiganet.chi.il.us (Sean Kelly)
Newsgroups: alt.games.video.classic
Subject: Re: Intellivision Lust
Date: 5 Jan 93 15:55:58 CST
Organization: Amiga Network Information Systems

In article <1993Jan4.230631.10500@qualcomm.com>, medwards@qualcom.qualcomm.com
(Matt Edwards) writes:
>BTW, was Utopia the coolest game, or what?  I loved when two hurricanes
>would come through and wipe out my friends island and leave mine 
>untouched.  heh heh heh
>
 
       Utopia was WAY cool and WAY ahead of it's time.  It was actually the
first game I was ever able to play with a girl and have some sort of
competition.  I remember playing that game until like 4am on night with my
girlfriend and SHE actually wouldn't let me turn it off.

%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%
%   Sean Kelly - Sysop Amizon BBS (312)594-1146                         %
%   Always looking for classic video games for the following systems:   %
%                                                                       %
%  Atari 2600-Atari 5200-ColecoVision-Atari 5200-Intellivision-Vectrex  %
%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%
From: mjr@zoo.bt.co.uk (Mark J Ridley)
Newsgroups: alt.games.video.classic
Subject: GORF!?!
Date: 7 Jan 93 08:56:02 GMT
Reply-To: mjr@zoo.bt.co.uk
Organization: BT Laboratories

Can anyone remember this game? I've forgotten what it was all about.

Mark Ridley.
Newsgroups: alt.games.video.classic,rec.games.video.arcade
From: dye@i88.isc.com (Ken R. Dye )
Subject: Cinematronics processor board internals....
Organization: INTERACTIVE Systems Corporation, Naperville, IL
Date: Thu, 07 Jan 1993 20:40:40 GMT


	A co-worker and I were toying with the idea of
doing a software emulator of the bit-sliced processor
used on the CINEMATRONICS vector game system.  I have
seen copies of the game PROMS laying around...but haven't
seen any of the instruction-decode PROMS....has anyone
out there already sucked these up to the net somewhere?

	Also, anyone know if there was such a thing as
a software development kit for these beasts?

--Ken

-- 
Ken R. Dye				an optimist is a guy		 |
Interactive Systems Corp., Chicago	that has never had		 | 
(800) LAI-UNIX x341			much experience			 |
dye@i88.isc.comm						archy	 |