From: DICRESCE_PEJ@CCSUA.CTSTATEU.EDU
Newsgroups: rec.games.cyber
Subject: More Vampirepunk Noise: Boosterfangs
Date: 7 Oct 92 16:31:17 GMT
Organization: VERITAS Software
Content-Type: text
Archive-Name: rgc733
Content-Length: 8147

A friend of mine toyed with the idea of vampires in Cyberpunk some time ago,
and just re-wrote this.  I don't know if he's on the list yet, so I'm putting
it up here.  Send questions to WILLIAMS005@wcsub.ctstateu.edu.

							- Caliban

TOPIC::VAMPIRIC BOOSTERGANGS
SOURCE::NCPD CORPRATE LIASON
ARTICLE TITLE:: SUMMARY OF BIOTECHNIA REPORT #1257B WITH ADDITIONAL COMENTARY
		BASED ON COVERT COMPUTER SEARCH OF CORPRATE RECORDS
		(NCPD COVERT SEARCH WARRANT #92486-9/12/19)     
   In 2018 BioTechnica was working with a new bacterium that would produce
drugs when special trigger chemicals were ingested by someone infected with the
bacterium. Sensing a possible military use of this design they went ahead and
gene-tailored a common bloodstream bacterium into releaseing large amounts of
combat drugs into the bloodstream, it was also designed to reproduce quickly in
the bloodstream and then infect the lining of the digestive system where it
would produce the drugs after exposure chemical triggers such as overly high
adrenalin and endorphin levels in the blood. (In order to retain control of 
their test subjects BioTechnica had first run of the new bacterium to be 
produced with a highly additicive combination of reflex boosters, pain blockers
and speed healers.-NCPD ADDITION) After the first round of tests were done it
turned out that the infection also caused severe damage to the optic nerve and
destroyed the skin's resistance to sunlight, thereby causing a strong aversion
to bright light and the development of painful sunburns after a short period in
daylight.It was also found that the continual use of the drugs caused the
subjects blood stream to become saturated with the 'come down' agents produced
to bring the subjects down after each boost. (The saturation of the 'come down'
agents , which proved fatal to 3 of the test subjects when they went into 
withdrawl after they could no longer produce the drugs within their bodies. The
other subjects were saved by dietary means including an extroadinarally high
iron diet and chemical suplements-NCPD ADDITION) These side effects could not
be avoided while still using the same formula of drugs and infection.
BioTechinia was about to this end phase of the project and move on to a new
phase where the addictive nature of the drugs was replaced by a long term
chemical dependancy.
   According to Biotechnica the seven research subjects were being transfered
to a detoxification center when one escaped.  The other 6 subjects and several
staff members were supposedly killed in a muffed extraction attempt by Raven
Microcyb. (In order to move on to this phase though it was nessecary to quietly
get rid of the remaining 7 test subjects. But before the test subjects could 
be teriminated of one of the test subjects overpowered his guards killed the
other subjects, and the head researchers and escaped.-NCPD ADDITION) After two
weeks of extensive tracking, the subject disapeared into the combat zone of 
Night City after wiping out the entire party tracking him. After reconstructing
their research on the infection and the activities of the escaped subject it
was found that the escaped test subject had managed to discover in the course of
their combat and survival training that if he could ingest blood regulary to
replace the special diet he could peremently hold off the withdrawl symptoms. 
   Currently the lost test subject has a 50,000 EB reward on his head for his
live capture and return to BioTechincia. BioTechnia also has placed notice
that they will deal with any person or persons responsible for the delibrate
 killing of the subject as if he was a protected staff member
                                                                  
TOPIC::VAMPIRIC BOOSTERGANGS
SUBTOPIC:: LOST BOYS BOOSTERGANG
SOURCE::NCPD PUBLIC RELATIONS-RESEARCH DEPARTMENT
ARTICLE TITLE:: SUMMARY OF NEWS REPORTS ON 'LOST BOYS' WITH ADDITIONAL
                SUMMARY OF AUTOPSY FROM BODY FOUND ON SITE OF 5/10/19
                FIREFIGHT #69 PLUS COMMENTARY ON POLICE OPS AGAINST 
		'LOST BOYS' AND COMMENTARRY ON SHIFT IN GANG POWER
 Late in 2018 word began to spread about a new and deadly boostergang in Night
City. This new booster gang quickly became known for its deadly lightning fast
strikes followed by them vanishing into the night, the only thing that set
these attacks apart was what was left when they were done, a few if any 
mutilated corpses drained of blood were found, more often these attacks left
absolutly no sign behind until the missing persons turned up in the local body
bank weeks later. As news began to spread a few more details were picked up,
one of the most unusual being, that unlike most boosters,this gang apparently
didn't use massive amounts of cybernetics replacements prefering instead to
use powerfull boosterware and implanted melee weapons to make them deadlier 
than most CyberPsycos, in addition to this it turned out that the size of the
gang was slowly increasing over the months. In June of 2019 12 bodies were found
after a major firefight in the Combat Zone. 9 of the bodies belonged to the
Blood Razors boostergang while 2 others apparently belonged to the "Lost Boys"
(the gang had been tenativitly named this after the title of a 40 year old
movie about a vampiric motorcycle gang in California) The last body also
belonged to a member of the"Lost Boys" and on examination it was revealed that
he was sufferring from a massive system wide infection and severe
physical and psycological withdrawl symptoms. Before he died 22 hours
later he was examined for cybernetic enhancements revealing him to be using
a series if bioware and boosterware enhancements in addition to his implanted
weaponry, the single most unusual piece of cyberweapons was a set of "vampires"
equiped with a poison injector linked to a blood fiter. Full autoposies were
schedualed but before they could happen the corpses vanished. (Rumors of 
Corprate payoffs have not yet been verified in this case) Attempts to locate
and cut off the supply of drugs such as found in the bloodstreams of the Lost
Boys have proved notoriously unsecussfull. Recent reports of a charasmatic 
leader behind the Lost Boys have yet to be verified, but the "Lost Boys" ability
to hold off boostergangs without use of cyberware has siginfigantly shifted the
balance of terror on the streets. Attempts by the NCPD or others to infiltrate
the gang have also been notoriusly unsucessfull with a 80% sucicide rate and
possiblly a 10-20% rate of undercover agents joining the gang

                                       
TOPIC::VAMPIRIC BOOSTERGANGS
SUBTOPIC:: LOST BOYS BOOSTERGANG
SOURCE::NCPD THREAT PROFILE DEPARTMENT
ARTICLE TITLE:: LOST BOY AVG. PROFILE  
               
COLORS: BLACK IMITATION LEATHER,STUDDED & SPIKED-TYPICAL NOMAD SCOUT WEAR
TAG: CHROME FANGS DRIPPING BLOOD
AVG MEMBER:
 INT 7	REF 10	COOL 8	TECH 5  BODY 10	 MA 9	EMP 6	LUCK 5	ATT 5
SKILLS
 STEALTH 6, MELEE 7, ATHLETICS 3, COMBAT SENSE 3, MARTIAL ARTS 5, MOTORCYCLE 7
 SUBMACHINE GUN 4, AWARENESS 3, INTIMIDATE 3
CYBERWARE: 
 IMPLANT MELEE WEPONS,VAMPIRES,ANY TYPE OF BOOSTERWARE, RARELY FULL CYBER
THREAT CODE:A1D
 
TOPIC::VAMPIRIC BOOSTERGANGS
SUBTOPIC:: LOST BOYS BOOSTERGANG
SOURCE:::NCPD CORPRATE LIASON
ARTICLE TITLE:: LOST BOY VAMPYRIC INFECTION PROFILE

BOOSTS
 REF BOOSTER:+3 REF BOOST FOR 1D10+1 HOURS
 PAIN BLOCKER:+3 TO STUN SAVES FOR 1D10+1 HOURS 
 ENDURANCE BOOSTERS:+3 TO ENDURANCE CHECKS FOR 1D10+1 HOURS
 STUN REDUCER:+3 TO STUN SAVES FOR 1D10+1 HOURS 
 SPEED HEALERS:+3 TO HEALING RATE FOR 1D10+1 HOURS
SIDE EFFECTS
 PHYSIOLOGICAL AND PSYCOLOGICAL ADDICTION
 CAUSES AGRRESSIVE & PSYCOSIS BEHAVIOR (-3D10 HP)
 CAUSES ALBINOISM 
  (-2 ATT, 1 PT DAMAGE PER 1/2 HOUR IN SUNLIGHT,-2 REF IN BRIGHT LIGHT)
 EFFECTS OF WITHDRAWAL DELAYED ABOUT 6D10 HOURS 
  (AVG 30 HRS, RANGE FROM 6 TO 60 HRS)
OTHER
 INFECTION CAN BE SPREAD THROUGH JUST ABOUT ANY MIXTURE OF BODY FLUIDS
 INFECTION TAKES ABOUT 3 DAYS TO SPREAD, 1D6 HRS AFTER INFECTION INFECTEE
  LAPSES INTO A COMA WHILE INFECTION CONTNUES TO SPREAD
 IF THE INFECTION CAN BE TOTALLY WIPED OUT, THEN AND ONLY THEN CAN THE PERSON BE
   CURED