From: cocomax@gorn.echo.com (tim wisseman)
Newsgroups: alt.games.vga-planets
Subject: vga planets version 3
Date: 25 Jan 93 08:38:48 GMT
Organization: The Planet Gorn


 
Hello Everyone,
 
    This is Tim Wisseman, taking a little time off from debuging version 3.0
    of VGA Planets to tell you all the lastest news.
       The release date for version 3.0 is April 1, 1993 and the
    upgrade cost will be $10.00.
       Here are new things that will be added to version 3.0.
 
        - Race advantages
 
    PLAYER 1 ( The Solar Federation )
         Super Refit ( update tech of old ships )
         2X income from planetary taxes
 
    PLAYER 2 ( The Lizards )
         Ship with Lizard crew can take 150% damage before blowing up
         20X ground combat!
         2X ore extraction rate
         The Lizard HSSSSSS! mission ( stops civil wars )
 
    PLAYER 3  ( The Bird Men )
         Cloaking ships
         Super spy mission
 
    PLAYER 4  ( The Fascists )
         Plunder natives and colonists for money and supplies
         Cloaking ships
 
    PLAYER 5  ( The Privateers )
         Rob enemy ships
         3X Crew kill when using beam weapons
 
    PLAYER 6  ( The Cyborgs )
         Assimulate natives (turn natives to Cyborgs)
         Recover minerals for the hull of defeated enemy ships
         Repair self in space 10% per turn
 
    PLAYER 7  ( The Crystal People )
         Web space mines that entrap enemy ships
 
    PLAYER 8  ( The Evil Empire )
         The Dark Sense ( can detect the location of enemies remotely )
 
    PLAYER 9  ( The Robots )
         4X Space mine laying bonus ( 4X the number of mines per torp )
         Can build fighters in space
 
    PLAYER 10 ( The Rebels )
         Can sabotage planets ( destroy structures and start a civil war )
 
    PLAYER 11 ( The Colonies )
         Can use fighters to mine sweep
         Can build fighters in space
 
         - Native race advantages
         - New money system
            ( ships can carry money )
            ( unhappy colonist/native do NOT pay taxes )
            ( many colonists must be present on the planet to tax natives )
            ( money will be harder to get! )
            ( NO MORE MONEY WORLDS!!! )
         - Alchemy ships ( turn supplies to minerals or fuel )
         - Meteor impacts ( new minerals )
         - Better torpedoes ( 70 % chance of hitting, up from 55% )
         - Fighters will cost 200 ( NOT 25 )
         - Change your own password
         - Anti-cheat code EVERYWHERE!
         - Encoded messages
         - Better starting distances
         - Scrap old ships ( recover all parts except the hull )
         - Web mines
         - Space mine fields (boom)
         - Cloaking ships (some ships, some races)
         - Slightly stronger planets/starbases
         - Ships with same friendly code will not fight
         - Can give ships away to friends ( surrender to starbase )
         - Turn counter
         - Better game interface ( more Fx key jumps )
         - Ships have a "Mineral Detecter"
         - Ship to planet transporter works like the planet based transporter
         - Fed ships will have larger fuel tanks
         - Fuel tanker will carry 900
         - All but three races will have the fuel tanker
         - Armed ships will protect unarmed ships
         - Homeworlds will have more money, more minerals and less
           colonists at the start of the game
 
         Tim Wisseman
 
         cocomax@gorn.echo.com
 

Newsgroups: alt.games.vga-planets,comp.sys.ibm.pc.games