From: 70233.1552@CompuServe.COM (Mark T. Pflaging)
Newsgroups: sci.virtual-worlds
Subject: TECH: C++ Glove Driver Update
Date: 6 Nov 92 05:18:45 GMT
Article-I.D.: u.1992Nov7.015557.6601
Organization: University of Washington
Originator: hlab@stein.u.washington.edu


        Salutations!
        There is a lot of news, so read on.  Perhaps most importantly is
that someone has extended the o2glove demo to control a midi device.  It
is still just a DOS program, so you need an actual midi keyboard or other
instrument, you can't play it through a soundblaster or anything.  I
don't want to flood this person with unwanted email however, so I'm going
to try to make this code available internet, but you may have to direct
questions to me, and frankly, i don't know that much about the
midi-specific part.  I haven't even run it yet, since I don't have a midi
keyboard (but I love music!)
        Secondly, o2glove.zip is now also available on
wuarchive.wustl.edu. In the directory
graphics/graphics/virtual-worlds/nintendo.  It is still available on
sunee.uwaterloo.ca in the pub/vr directory.  A while ago somebody mailed
me about putting it on simtel, has this been done?

        There a few minor problems with o2glove.zip.  Those that have come
to my attention are listed below:
        1) PGPINS.GIF has a couple of pins labelled incorrectly.
        2) Code does not compile under Borland C++ 3.1.
        3) The included makefile was pretty weak.
        4) If no glove is actually connected, you have to reboot. 
        5) Someone reported that glove beeped repeatedly and the LEDs
blinked on and off rapidly and the cursor jumped randomly around the
screen.  Their system was a 386/33 with a Diamond Speedstar  + Video
board running DR DOS 6.0.  They FIXED the problem by editing the timing
constraints in glove.ini manually.  (If anyone wants the values
immediately, i'll mail them to you.)

******************* PLEASE READ!!!!!!! ******************
If anyone out there has problems is having problems using
o2glov.zip, PLEASE let me know as soon as possible so
the fixes can be incorporated into the maintenance release!
*********************************************************

I am planning to take care of the maintenance release before the end of
next week.  I would also like to spend a little time on the
documentation. The API description I have been talking about will be
included in the new release. 

        My time is taken up by a number of things which I will list below:
                1) The stinkin' day job.
                2) VRASP stuff.
                3) OORend - the C++ version of Rend386 (!!!!)
                4) Planning & programming a world for Dave&Bernie's book.
                5) Porting my code to Windows.
                6) Adding the gesture recognition stuff.
                7) A couple of other, as yet unrevealed, secret projects.
                8) Geez are you still reading this??

        I think that's about it.   If you have any ideas on how
time-consumer #1 might be eliminated, of course let me know. 8-)  Oh
yeah, I will soon be releasing an executable of demo4 that has my driver
compiled in.  (After all, so many of you have asked for it, hahaha.) And
if you don't know what VRASP is - it is the Virtual Reality Alliance of
Students and Professionals, not for profit organization that serves as a
support network and educational forum devised to increase public
knowledge of virtual reality and further the development of VR
technology.  How's that for a run-on sentence.

        
                        - Your humble servant,
                        Mark T. Pflaging