HDTenEightyP/NetNews huggingface dataset:
From: baskew@gmuvax2.gmu.edu (Physics Enemy #1)
Subject: Re: SF2? necessary?
Organization: None.  Have you seen my desk lately?
Date: Fri, 11 Sep 1992 20:10:28 GMT

In article <14959@mindlink.bc.ca> Jeremy_Reimer@mindlink.bc.ca (Jeremy Reimer) 
writes (stuff deleted to save space):
>> 
>True enough-- I used to feel that if I went into an arcade there might be at
>least a few new, interesting, games that might actually capture my interest.
>
>What do I find now?
>
>Either:
> - SF2, or clones[...]
> - Really sad quarter-eating games[...]
> - Driving games
>
>Do I complain? Do I moan?  No, I go home and play Wing Commander II, or Ultima
>Underworld, or Speedball II.  I haven't seen anything that comes anywhere near
>their playability, graphics or action in the arcades.

Motion seconded.  I'll be the first to feed quarters into the first Wing Com-
mander adaptation I find.  I've only played WC twice, but I wouldn't hesitate 
to play it again.  An excellent game, even if it hogs hard drive space.

>The only neat thing coming up in the arcades is the virtual reality stuff, but
>that's limited to a few cities and very expensive.  Well, in a few years Ultima
>X will be out for the IBM PC.  They're working on it now, glasses and gloves
>included in the box.  Full virtual reality, bitmapped not polygon graphics.

Yeah, the VR stuff is cool, but too expensive for me to spend about $5/minute
on Amiga-generated graphics which look blurred in the glasses they give you.
Maybe if a VR-based Ultima comes out, I'll look at it then.  Since it'll be an
Origin game, I'll have to see if I have a spare 10-gig hard drive to put it on 
first...  B->
-- 
/////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
David Askew aka Physics Enemy #1                  baskew@gmuvax2.gmu.edu
         "Throw physic to the dogs; I'll none of it." -- Macbeth
Newsgroups: rec.games.video.arcade
From: alumni106@camins.camosun.bc.ca
Subject: Street Fighter II requests
Organization: Camosun College
Date: Sun, 6 Sep 1992 10:22:52 GMT

Is there anyone out there who has the Chun Li Strategy Guide? If you 
have a copy, please send it to me through e-mail. Normally, I WOULD 
simply ftp this, but in order to do that, I'd need ftp access, which I 
don't have. :-(
I also noticed in the current FAQ that there was a group called 
"alt.games.sf2" or something similar, which people are expected to post 
SF2(:CE) messages in. Naturally, in the supreme wisdom of lots of 
sysadmins out there, lots of places don't carry ANY of the alt 
newsgroups so many people don't get this group (including myself), and 
I'm sure there are LOTS of people out there who still shudder at the 
thought of reading this newsgroup, only to be flooded with about 2/3 of 
the messages relating to SF2. Sure, it's not quite THAT bad, but it has 
been in the past and there's no reason why it couldn't happen again. 
Therefore, I'd like to propose a new group: "rec.games.video.sf2" 
(possibly "rec.games.video.arcade.sf2", but the previous would probably 
be better since the SNES version technically can't be considered an 
"arcade" game, despite the quality of the translation). Since this will 
be a "rec" group instead of an "alt" group, more sites would be likely 
to carry it, and people who don't want ANYTHING to do with SF2 will 
FINALLY be able to read this area (and rec.games.video) without the 
massive flood of messages.
If enough interest is shown to declare an official vote on this 
newsgroup, I'd like to ask that someone else carry on from here, for 2 
reasons: 1) I'm unsure of the procedure from this point on, and 2) I 
only have 100K to work with in this account (actually, about 50K free), 
and the resulting mail would most likely be enough to overflow my 
account, resulting in LOTS of missed votes. Matta ne.

+----------------------------------------+-----------------------------+
|  Han - Listen! We don't have time to   | "Riryoku no aran koto wo."  |
|        discuss this IN COMMITTEE!      |  alumni106@                 |
|  Leia - I am NOT A COMMITTEE!          |      camins.camosun.bc.ca   |
+----------------------------------------+-----------------------------+
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video.arcade
Subject: Re: SF2? necessary?
Date: 8 Sep 92 17:45:17 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX

In article 111528IO20084@MAINE.MAINE.EDU, IO20084@MAINE.MAINE.EDU () writes:
>
>Well, the fact that a lot of the messages here are about Street Fighter II
>stands to reason, since it's the most popular game ever.
>(No, I don't have facts to back that up.  It's just that whenever I walk
>into an arcade, there is at least 5 people clustered around SF:II, even
>if the rest of the arcade is completely empty.)
>So anyway, it pretty much adds up.

SFII, though, is played by a certain devoted crowd.  Yes, the net is full of
talk about it and the machines are always in use, but the average person
probably hasn't heard of the game.  Pac-Man, for example, hooked people that
didn't even really like video games.  (Remember, BTW, that there was a top-10
song in the U.S. about Pac-Man and PM was on the cover of Time.)

A more interesting point in your message is the "rest of the arcade is
empty" comment.  There sure don't seem to be many games which people really
want to play these days.  A handful of fighting games.  A few driving games.
Not much else...

--
James Hague   
exuhag@exu.ericsson.se
From: jaa@po.CWRU.Edu (Joseph A. Ambrose)
Newsgroups: rec.games.video.arcade
Subject: MK fatality moves
Date: 14 Sep 1992 14:53:15 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: thor.ins.cwru.edu


I can vouch for the moves for Sonya, Raiden, Cage, 
Liu Kang and Scorpion as being correctly posted on here.
Kano's and Sub-zeros are probably right also, but is there
a way to do these moves with confidence. I rarely am able 
to get them to work.

please post if you have info.
tanks
--
From: Jeremy_Reimer@mindlink.bc.ca (Jeremy Reimer)
Newsgroups: rec.games.video.arcade
Subject: Mortal Kombat.. why?
Date: 13 Sep 92 09:41:22 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

I finally had a chance to see this game a couple of days ago (I don't get to
arcades much anymore, having too much fun with my computer games!)

I don't see what the big deal is about this game.  Sure, digitized graphics,
wow, whoopee, whee.  It's nothing revolutionary.  And the game play is just a
SF2 rip-off, except it seems to me there are fewer possible moves and
combinations.  Also the moves look too stilted-- that completely horizontal
dive of one of the characters (they also have lame names) looked very silly.

The only cool game I saw was Starblade, and as soon as I realized there was no
actual flying involved, it lost my interest.  What's so fun about being a
gunner?  Wish I had a screen that large (and a Fresnel lens to make it larger)
at home though.  Man, would Wing Commander rock on that system!


--
Jeremy_Reimer@ |"Anti-ninjas were the most feared assassins in the world.
mindlink.bc.ca | Instead of appearing out of thin air, throwing metal stars
---------------| and messing around with bo staffs and numchuks they simply
aka THE JAGUAR!| shot people and then drove everyone mad with pointless
---------------| conspiracy theories for years afterwards."
Stealth Sig#42 |  --From "N-Man #3"
Newsgroups: rec.games.video.arcade
From: kbeer@wam.umd.edu (Ken Beer)
Subject: Don't Pull and other push-the-block games
Organization: University of Maryland, College Park
Date: Fri, 11 Sep 1992 23:23:50 GMT


   I recently found a game called "Don't Pull" or maybe it was "Don'tull it"
a game similar to the old game Pengo.  There are the various game cliches:
clear the board by killing all the bad guys, eat the fruit prizes, earn an extra
man, but I like it.  Does anyone know of thios game (from 1991 I think) or have
any general strategies foblock-pushing games?  Getting the three heart-shaped
blocks in a line bags you points so even if you're pretty good, you have an
extra challange to keep you entertained on the early boards,.



-- 
 				
				- |< E /\/  

 kbeer@wam.umd.edu
Newsgroups: rec.games.video.arcade
From: jefft@athena.mit.edu (Jeff Tang)
Subject: Re: MKombat...Weird Things
Organization: Massachusetts Institute of Technology
Date: Thu, 10 Sep 1992 00:19:57 GMT

In article <1992Sep9.141343.1@max.u.washington.edu> rhett@max.u.washington.edu writes:

	 Weird Thing #1: You're playing the computer...you've broken
			 the boards, you've crushed a block of stone,
			 you finally lose... You let time run out, the
			 screen says "GAME OVER"...you put in your two
			 credits to start over, and after winning a
			 few matches, you are standing over a watermellon-
			 sized ruby.  Shouldn't it be the boards again,
			 after all, you just started a new game?!?!?!!!

You have to wait longer than the: GAME OVER message to restart if you don't
want to continue the old game.


	 Weird Thing #2: You're Sonya on player 2. You play the mirror
			 match, suddenly changing your clothes to a red
			 set of Spandex (TM). You win, and suddenly you
			 are back in you olive green again...So why is
			 Sonya the only one to actually change hue rather
			 than shade?

Perhaps one side is always one color?

	 Weird Thing #3: You are playing against the computer Raiden. You
			 knock him down. You walk up and start sweeping
			 him. He falls down again, and again, and again...
			 and you win, just by holding the joystick back
			 and tapping low kick repeatedly.

This won't always work....

	 Weird Thing #5: According to his ending, Liu Kang helps return the
			 tournament to the "Shalon Temple", yet he claims
			 to be a            Shoalin Monk.....hmmmm

Just a typo

--
Jeff Tang
jefft@athena.mit.edu
Newsgroups: rec.games.video.arcade
From: kalex@quip.eecs.umich.edu (Ken Alexander)
Subject: Re: MKombat vs. SFIICE
Organization: University of Michigan EECS Dept., Ann Arbor
Date: Sat, 5 Sep 1992 05:49:59 GMT

In article <1992Sep4.135537.1@max.u.washington.edu> rhett@max.u.washington.edu writes:
>  There are numerous differences between MK and SFII...I see
>  advantages and disadvantages to both. 
>
>  Graphics:[...] Dynamics:[...] Combos:[...] Throwing:[...] Potential:[...]
>
>  Aesthetically, I love MKombat. The graphics, the sound, the
>  counter attacks(which is really the key to the game...too 
>  bad) are all really excellent, BUT, it lacks the comlexity
>  of SFIICE, and hence lacks the playability and growth 
>  potential that has made (and has kept) SFIICE so popular.
>  I applaud Williams for this new angle on the hacky-choppy
>  genre, and hope we see an improved MKombat Champion Edition
>  some time in the not-too-distant future.

Well organized, well said, complete, and accurate.   :-)

Newsgroups: rec.games.video.arcade
From: jng53092@uxa.cso.uiuc.edu (Jon Gad)
Subject: Re: X-MEN: Preventing face-grabs.
Organization: University of Illinois at Urbana
Date: Fri, 11 Sep 1992 07:24:38 GMT
Keywords: X-MEN

freund@sakura.cs.ucdavis.edu (Jason Freund) writes:


>	SUbject line says it all.  I might have been able to finish the
>game on 2 quarters with NC, but my arcade has it set to the hardest level.
>(whine, whine, whine...)

>	Anyway, the only thing I can't do is kill Wendigo, Blob, and
>the guy who throws fire on the ground.  I've tried lots of strategies:
>kick'm high, kick'em low, whatever -- and they always manage to grab
>my face and throw me 3-4 times -- which is usually enough to kill me.

Heh.  Actually, I kinda prefer for the bad guys to face-grab me.  You see, all
you have to do is MP (Mutant Power) the bastard before he throws you and he'll
drop you.  'Course,  if your life is higher than 3 bars, you'll take energy   
loss just like any other MP use, but the baddie just took a [fill in your
character's power here] straight in the face, so he can't be liking life.

Therefore, the best strategy for the end-bosses is to do alot of jump-kicks 
and save your MPs for the Face-Grabs.  The absolute BEST character for that 
strategy is Nightcrawler on the 6 player version.  That way all you've got to
do is lure [fill in bad guy here] into roughly the middle of the screen whiles
you do the long range jump kicks from each side of the screen.

>	Actually, I can handle the guy who throws fire on the ground.
>If you wait for him to attack first before you jumpkick him, he won't
>grab you.  I'm pretty sure it's safe to do it that way.  The others
>won't work like that.  The blob doesn't attack from far enough away to
>use that strategy.

>	Any strategies for the other 2?  While I'm posting... What do you
>other NC players do about the part where about 12 Red bazooka robots all
>come out at once and start firing?  Do you just waste a nuke or hide up
>in the top left corner where they have to walk over to you or do you
>just duke it out?


Depends.  If there's another player, usually he (and lest you call me sexist, 
I've NEVER seen a woman play X-Men.  Not that I've kept the machine under
24 hour survellience or anything, but Vid-Games have been a predominantly
male entertainment anyway.  But that's something for a differant post entirely)
...where was I?  Oh yeah.  Usually he (and if NC's being used, then the odds
are a second player is in as Wolvie or perhaps Storm) will do the job for me
and nuke the silly bastards.  If no such player is available, then I decide
based on how much life I have left.  That is, if I've got 3 bars or less (and
therefore would be using a bonus MP) then I just go ahead and 'port them into 
oblivion.  If not, then the old Jump-Kick routine usually works.


Jon Gad
jng53092@uxa.cso.uiuc.edu
"Negotiation is what happens when both sides are sure they can't win."
From: dcha@flex.com (Doug Cha)
Newsgroups: rec.games.video.arcade
Subject: Re: Why do people like MORTAL KOMBAT? (was Re: Street Fighter II...)
Date: Sat, 05 Sep 92 18:43:33 HST
Organization: Flex Information Network

rjung@aludra.usc.edu (Robert A. Jung) writes:

> In article <Bu0E4H.7Cq@usenet.ucs.indiana.edu> mdchaney@fractal.ucs.indiana.e
> > [Stuff about SF2 computer "cheating" deleted]
> >
> >Mortal Kombat is so much better.  I saw it last night, and I was impressed.
> >I'm not into this kind of game, but this one is fun to watch. When the
> >player has to face the other direction, he turns.  When they do flips, they
> >actually do it like a normal human would, in the confines of
> >gravity.  It looks so much more realistic.
> 
>   Considering that the graphics are digitized (with a bit of cleaning-up), I
> would hope they look realistic.  B-)
> 
>   I might as well take this opportunity to ask a question that's been bugging
> me for a long time: Why do people like MORTAL KOMBAT?
> 
>   I finally saw this game last week, and because of the bandwidth it's been
> generating on the net, gave it a shot. While the graphics are fantastic
> (really fun to watch), I couldn't figure out the controls at all. I crouch
> down, press low kick, and my character kicks upwards, towards the opponent's
> center. Maybe I'm too used to SF2's simpler setup, but in MK I felt like I ha
> no control over my character.
> 
>   Does someone want to clue me in on what's up? Or is this a game where you
> MUST learn the secret moves in order to do well? (If so, I'll pass; the only
> reason I continue to play SF2 is that I can do well with the "basic" moves,
> plus the fact that SF2 machines are really easy to find.  B-)
> 
 
Put it this way:  They are all Street Fighter clones..  with all the time 
these companies had to improve on a 'great' game like SFII, its 
surprising that all they could come up with were stupid clones like WORLD 
HEROES, and this Mortal Combat game.  I've only play MK once, and didn't 
care for it..  

Just like someone said, SFII is great because of the strategy involved.  
You have to outguess your opponent, vary your attacks, and know what 
counterattacks work. 

The point about being able to play well with 'basic' moves is very true.  
I beat about 75% of the people I play w/o using Ryu's dragon punch!  I 
fireball, fireball, and if they jump I just use a High Roundhouse to 
knock them down.  It's not necessary (although it helps).

---------------------------------
"Ryu is boss"
Doug Cha     dcha@flex.com    
Newsgroups: rec.games.video.arcade
From: tdunn@ecst.csuchico.edu (Tim Dunn)
Subject: Joystick parts
Organization: California State University, Chico
Date: Sat, 05 Sep 1992 17:16:30 GMT


There was a short thread in r.g.video a short while back about making
joysticks for home consoles.  Can anyone post or mail a source of
parts?  I'd like to give this a try someday.  Thanks in advance.
-- 
"It took me fifteen years to discover that I had no talent for writing,
but I couldn't give up because by that time I was too famous."
From: 2261as@gmuvax2.gmu.edu ( )
Subject: Re: Info about Goro and Sheng Tsung?
Organization: George Mason University, Fairfax, Va.
Date: Mon, 7 Sep 1992 12:36:50 GMT

Whew! for a second there I thought that said 
"Sheng LONG"...not that again!

-- 
My signature file...
Cool huh?
Gee, only one more line to fill up.
How's this?
From: jaa@po.CWRU.Edu (Joseph A. Ambrose)
Newsgroups: rec.games.video.arcade
Subject: Cage froze on MK
Date: 10 Sep 1992 07:50:44 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: thor.ins.cwru.edu


I was playing Johnny Cage on a MK machine against a
human opponent Kano. I threw a green ball of snot
and Cage just froze in his throwing position for
about 8 seconds! then the guy (Kano) wrecked me
it was a deciding part of the match. (I lost because of it)
Has this happened to anyone else or anything else like this.

Also  how do you get raiden to jump up again real fast,
almost as if he doesnt touch the ground.

tanks
--
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video.arcade
Subject: Re: Women and Video Games
Date: 11 Sep 92 20:06:52 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX

wildcard@nevada.edu ( WildCard !!) writes:
>
>Ah. Enough from me. What are your observations about this great entertainment
>and who uses it to lose all their money? :)

It's interesting to watch people who don't normally go to
arcades--usually they are the fathers of little kids or the "vaguely
interested SO" types.  These people *immediately* notice what many
die-hard gamers still haven't realized:  that most games are based
around the same concepts and don't look that appealing if you don't
happen to like those concepts.  So they'll usually plunk a quarter into
something which stands out like Time Traveller, Mad Dog McCree,
S.T.U.N. Runner, etc.  Most of the time the player gets completely
confused and sees "game over" in ten seconds or so.  The low average
playing time these days is very discouraging.

(I've also noticed that older games--when they can be found--seem to
be more approachable.  Many newer games are completely overwhelming,
while something like Pengo or Centipede is a lot less daunting.)

For the record, the games I've seen that are _consistently_ popular
with women are Tetris, Ms. Pac-Man, Galaga, Klax, and just about any
driving game.

-- 
James Hague 
exuhag@exu.ericsson.se
From: scott@athena.mit.edu (Scott D Bradburn)
Newsgroups: rec.games.video.arcade
Subject: Re: Street Fighter II -- Has a rip-off scheme??
Date: 6 Sep 92 16:28:08 GMT
Article-I.D.: athena.1992Sep6.162808.13759
Organization: Massachusetts Institute of Technology

In article <18d9mlINNoue@usenet.INS.CWRU.Edu>, ce274@cleveland.Freenet.Edu (Steven Chow) writes:
|> 
|> My guess is that the computer times how long it had the
|> opportunity to do a charge and so if Guile was just standing
|> there for more than 2 seconds, the computer thought it was okay
|> to do the razor kick. I'm not sure though...don't be quoting me
|> or anything! :)

My guess is the computer just picks whatever move it wants, whenever it wants.
I've been stunned by the computer Vega and had him walk up to me and go
right into the forward roll for three hits.  Since the roll charges from
defense, that's not possible by any stretch.  There's also the computer Guile's
trick of throwing a sonic boom and razor kicking Vega and Blanka before they
can jump attack him.  The sonic boom breaks all charging and Vega takes about
half a second to jump attack, but Guile can still have the Razor waiting for
him.

The computer just outright ignores trivial details like charging up for
moves.  I also am pretty sure that the computer gets extra damage for its
attacks.  I've blocked Chun Li's lightning kick and taken damage like I was
being hit by strong punches for every block.  That's a little bit excessive,
and I'm pretty sure it's not actually possible for a human to do that much
through a block.

The programmers had to substitute little cheats to make the computer players
less then impossible but more then pushovers.  If they programmed it with
perfect reactions Ken and Ryu would never lose.  They'd just sit and wait
and use 0 reaction time to dragon punch any attack you made against them.

Scott
From: ingalz@cji.Eng.Sun.COM (Charles Ingalz [Contractor])
Newsgroups: rec.games.video.arcade
Subject: Re: SF2 violence???
Date: 10 Sep 1992 21:26:19 GMT
Organization: Sun Microsystems
Distribution: world
Reply-To: ingalz@cji.Eng.Sun.COM
NNTP-Posting-Host: cji

In article 6y5bf@rpi.edu, petitc@nuge101.its.rpi.edu (Christopher Jon Petit) writes:
>In article <gefqK5m00awXMM2VQg@andrew.cmu.edu>, ep1d+@andrew.cmu.edu (Eric Thomas Pronko) writes:
>|> From the Carnegie Mellon _Tartan_, 8 Sep 1992, Crime and Incident Report:
>|> 
>|> "9/3 ASSAULT, 9:10 p.m.  A Carnegie Mellon student was assaulted in the
>|> Skibo game room during a game of "Street Fighter."  He was attacked by
>|> his gaming opponent and another person after an argument about the game
>|> and the use of 'cheat moves.'"
>|> 
>|> hehehe
>|> sad isn't it?
>
>  Yes, but I heard that when one guy lost at SF2 to someone else, he SHOT him.
>
>  That's just plain pathetic.


That incident was at the arcade I mentioned has Super SFII.  Small world isnt it.
Actually he shot a couple of the games too.  Vengeful I guess.  Now they have the
police there most of the time.  Luckily no one was killed for real.

-Charles



Newsgroups: rec.games.video.arcade
From: 01ksdavis@bsu-ucs.uucp
Newsgroups: rec.games.video.arcade
Subject: ex
Date: 15 Sep 92 03:40:29 GMT


	Despite having an Amiga 2000HD with tons of arcade flavor games (no
kidding, I saw my version of 3d pacman at an arcade this summer), I make the
trip whenever I can afford it to the local arcade here and play this excellent
game.  Sure, it costs fifty cents, BUT it is every penny worth it.

	What is this game?  It is called cisco heat, put out by Konami.  Does
anybody know if they plan to port this one over to the home market?

		Kyle
From: rhett@max.u.washington.edu
Subject: Re: Mortal Kombat characters from movies??
Organization: 
Date: Wed, 9 Sep 1992 20:35:03 GMT

In article <1992Sep5.052734.21558@zip.eecs.umich.edu>, kalex@quip.eecs.umich.edu (Ken Alexander) writes:
> In article <Bu2qFr.48D@usenet.ucs.indiana.edu> shulick@yankton.ucs.indiana.edu writes:
>>
>>Is it just me, or does Kano look really really familiar?  And isn't Raiden from
>>"Big Trouble in Little China?"  Sonya is also quite familiar-looking.  Someone
>>said she play(s/ed) in a movie under the name "China <something>."
> 
> You can test this by finishing the game, writing down the actors' names
> from the credits, and reading the backs of all of the video boxes of
> the martial arts section in your local video store.  :-)  :-)
> 
> A few things that I remember are:  
>    Johnny Cage, SubZero, and Scorpion are all the same actor.
>    Liu Kang and Shen Tsung are the same actor.
>    Goro is a clay model (obviously).
> 
      Sonya is *NOT* Cynthia Rothrock, the woman from "China O'brien".
      Sonya's first name is Elizabeth, and is better looking.  :)

      Johny Cage,Sub Zero, etc. are all Dan Pasina (last name, I forget the
      spelling).

      Liu Kang, Shang Tsung, are both Ho Sung Pak.