HDTenEightyP/NetNews huggingface dataset:
From: ri09+@andrew.cmu.edu (Robert W. Igo)
Newsgroups: rec.games.misc,comp.sys.ibm.pc.games
Subject: Romulus up again (mirrored)
Date: 2 Sep 92 09:22:47 GMT
Article-I.D.: andrew.YedDVbK00VosIAUms=
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

The cracks/cheats/hints/patches site is up again.  Thanks very much to
David Datta, we have been mirrored on his site, 131.210.1.4
(ftp.uwp.edu) in /pub/msdos/romulus and /pub/msdos/incoming/romulus. 
All should run pretty much the same as it did, and I'm confident that
David will do a great job.  We all owe him our thanks for his
generosity.  If you have any questions, you can still send me mail; I'm
sure David has a whole lot to do, just by what I've seen of his site's
size so far...  Now, I have to tell archie what's up...

Thanks also to Blackplague who offered to let us use his site!

[******************************** Bob Igo ********************************]
"It ACTUALLY worked...." --Colin Baker as Dr. Who

[************************** ri09+@andrew.cmu.edu *************************]
Newsgroups: rec.games.misc,misc.forsale.computers,misc.forsale
From: jrl8@cunixa.cc.columbia.edu (James R Lendino)
Subject: N-Huang (Bill), please read this
Reply-To: jrl8@cunixa.cc.columbia.edu (James R Lendino)
Organization: Columbia University
Date: Tue, 1 Sep 1992 14:55:53 GMT

Bill,

   My e-mail account was messed up the last several days.  All my
messages were deleted, and with it went your full name, address,
and e-mail address.

   Please write back to me with that information, because I can't
mail out the insurance-claim form for the package that was lost.
I'm sorry for making you wait again.

   If you'd like, please call me (718)-891-6741 at any time during
the day or night to give me your address, to insure that it gets
to me.  (I'd recommend trying that if you don't see a reply within
a few days to your e-mail message).

Thanks,
-JRL



Xref: sparky rec.games.misc:16985 comp.binaries.ibm.pc.d:3372 comp.sys.ibm.pc.games:11115
From: heathh@cco.caltech.edu (Heath Ian Hunnicutt)
Newsgroups: rec.games.misc,comp.binaries.ibm.pc.d,comp.sys.ibm.pc.games
Subject: Re: RoboSport (Windows)
Date: 26 Aug 92 23:43:02 GMT
Organization: California Institute of Technology, Pasadena

Mike Adams using temp_id of <WFP101@psuvm.psu.edu> writes:

>Has anyone ever played the Windows version of RoboSport by
>MAXIS???
Yes.

>I'm looking for some feedback before I purchase it.
	It is awesome!  For the first couple of weeks that I had it,
I couldn't play enough of it.  Then, once it had lost its newness,
I still played it around 3 times/week.  Recently, a friend of
mine bought it, and we have been playing quite a bit over modem
connections.  This has added a new dimension of challenge to
the game, and I am once again playing it  about 2 times a day.

	RoboSport is without a doubt the neatest Windows game
that I have ever seen.

>Thanks in advance...

	I have no connections to Maxis.  All opinions are just that,
and furthermore, are my own.

See ya,
Heath

-- 
On Saturday, April 18, 1992, this .sig became self-aware.
From: andrew@frip.WV.TEK.COM (Andrew Klossner)
Newsgroups: rec.games.misc
Subject: Re: civ: taxmen? entrtnrs
Date: 27 Aug 92 20:48:20 GMT
Reply-To: andrew@frip.wv.tek.com
Distribution: rec
Organization: Tektronix, Wilsonville, Oregon

[]

	"A city that is producing lots of shields (coal mines, etc)
	will tend to have more unhappy people."

No, happiness is not related to shield production.

Several wonders help keep people happy.  Get Women's Suffrage, Bach's
Cathedral, and Cure for Cancer.

  -=- Andrew Klossner  (andrew@frip.wv.tek.com)
                       (uunet!tektronix!frip.WV.TEK!andrew)
From: chrisk@pcx.ncd.com (Chris Kessel)
Newsgroups: rec.games.misc
Subject: Ultima Underworld, Thanks
Date: 27 Aug 92 15:09:56 GMT
Article-I.D.: pcx.1992Aug27.150956.27820
Distribution: usa
Organization: NCD PC-Xdivision, Beaverton, OR

Thanks to all those that sent hints.  Getting the cup of wonder and Garamon's
bones was all that I had left.  The demon is banished (and there was much
rejoicing).  Now maybe I can try and remember what it was I used to do before
I starting playing this game :)

Chris
chrisk@pcx.ncd.com
Newsgroups: rec.games.misc
From: lin@eecom.gatech.edu (Brian Lin)
Subject: Re: Nintendo 8 Bit Games on a PC?
Reply-To: lin@eecom.gatech.edu
Organization: School of EE, Georgia Institute of Technology, Atlanta, GA
Date: Fri, 28 Aug 1992 18:40:32 GMT

In article 28AUG199212334905@utarlg.uta.edu, b912dieg@utarlg.uta.edu (DOUG WITMER) writes:
>Someone told me there is an adapter that allows playing of
>Nintendo 8 bit games on a PC.  Does anyone know if this is
>true?  Where can I get such an adapter?
>Thanks!
>Doug Witmer
>b912dieg@utarlg.uta.edu

Yes, there is an interface board, which plugs into your PC, that allows
you to play Familicom (Japanese Nitendo) games.  I saw it years ago 
when I was visiting Taiwan.  I think you can still get one if you know
someone there.

-Brian Lin
--------------------------------------------------------------------------
lin@eecom.gatech.edu
Georgia Institute of Technology
School of Electrical Engineering
From: b912dieg@utarlg.uta.edu (DOUG WITMER)
Newsgroups: rec.games.misc
Subject: Nintendo 8 Bit Games on a PC?
Date: 28 Aug 92 17:33:00 GMT
Organization: The University of Texas at Arlington
News-Software: VAX/VMS VNEWS 1.41

Someone told me there is an adapter that allows playing of
Nintendo 8 bit games on a PC.  Does anyone know if this is
true?  Where can I get such an adapter?
Thanks!
Doug Witmer
b912dieg@utarlg.uta.edu
Newsgroups: rec.games.misc
From: s026@brems.ii.uib.no (Paal K Holmberg)
Subject: falcon 3.0 airspeed differences
Organization: University of Bergen, Norway
Date: Wed, 2 Sep 92 11:58:59 GMT

 Has anyone else noticed that when flying at a given speed, your wingmen ( or anyone else
 for that matte) must fly about 50 kts faster than you to keep up? i first found out when
 i tried to follow a pair of planes going at 350 kts . when i stabelized my speed on 350 i 
 still gaind on them, and in the end passed them. Will this problem be fixed in the "e" 
 patch. btw in my opininon the escortplanes you get on a strike mission, fly much to slow
 to kep up. i usually fly at 80% and therfore arrives at the target much earlier than my 
 "socalled" escorts. Is this a general problem, and is there some way to affect the speed
 of the escorts ?
 any comments and hints are welcome.

 Paal Krebs Holmberg
 UiB
 Norway
 
 "To program, or not to program - thats not a question " ;-) 
Newsgroups: rec.games.misc
From: warren@apple.com (Chris Warren)
Subject: Wiz6(Bane) crack wanted
Followup-To: rec.games.misc
Organization: Taligent.com
Date: Mon, 31 Aug 1992 18:28:50 GMT

Does anyone know of a crack for Bane of the Cosmic forge?

--Chris
Newsgroups: rec.games.misc
From: fineman@kronos-arclan.arc.nasa.gov (Charles Fineman)
Subject: Re: WC2 EMS question
Organization: NASA/ARC Information Sciences Division
Date: Wed, 26 Aug 1992 17:56:29 GMT


For my setup (4meg, 15ms disk), I choose not to use a disk cache. The
game will use all of that 4meg for more music and better looking
explosions (heck, *that* is why I play the game :-)

Now, folks have complained that logging for the recorder has caused
pauses in the action. Perhaps my disk is fast enough that this dosn't
happen to me. If you have a slower disk, you may benifit from the
cache. I would think 1 Meg should suffice though, maybe even less. See
if you can locate the file the recorder stores it's data into and check
how large it is.

	Chuck
--
Newsgroups: rec.games.misc,comp.sys.ibm.pc.games
From: oddt@stud.cs.uit.no (Odd Terje Lundboe)
Subject: Covert Action
Organization: University of Tromsoe, Norway
Date: Fri, 28 Aug 1992 19:59:48 GMT
Reply-To: oddt@stud.cs.uit.no

Can somebody please post a (small) review of Sid Meier's Covert Action?


--Terje                    oddt@stud.cs.uit.no
Newsgroups: rec.games.misc,comp.sys.ibm.pc.games
From: Gavin Adams <gavin.adams@lso.mts.dec.com>
Subject: Re: Falcon 3 choppers from hell
X-Xxmessage-Id: <A6C39A7ACB03BA10@rodan.jdola.lanl.gov>
X-Xxdate: Fri, 28 Aug 92 08:55:22 GMT
Organization: Digital Equipment Corporation
X-Useragent: Nuntius v1.1.1d7
Date: Fri, 28 Aug 1992 14:57:45 GMT

In article <37358@sdcc12.ucsd.edu> Simon Garton, garton@jeeves.ucsd.edu
writes:
>Ok , so what is the deal : instant action, knock down the Awacs
>that is bring protected by some Mig 19's, happily turning and
>burning, I have afterburner on and am moving 500 kts, and I keep
>having an SA342 whirlybird run into me from BEHIND. Did I miss
>something ? OK I'm a novice pilot still, but if a Gazelle can
>outfight an F16 then the free world is in trouble.

Known bug (even in the 'D' patch), not expected to be fixed in the
upcoming 'E' patch or the Operation Fighting Tiger's add-on.  NOTE:  The
comments on the 'E' patch and OFT are my opinions, and may or may not
reflect the opinions of SH or anyone else.

--- Gavin
Visualize Whirled Peas!
Newsgroups: rec.games.misc
From: dpipes@spica.srg (Dave Pipes x4552)
Subject: Re: Killer or Assasin instructions/info requested
Organization: just me
Distribution: na
Date: Thu, 03 Sep 92 13:40:36 GMT
Followup-To: rec.games.misc 

In article <182v78INN5j5@agate.berkeley.edu> jmn@crown.berkeley.edu (J. Mark Noworolski) writes:
>I am planning to organize a game of 'killer' or 'assasin' at school and
>would like to hear some suggestions for rules from those who have either
>played or organized one before.
>
>This will be held on campus amongst graduate students predominantly in EE
>or CS so I am already thinking of modifications to the rules along the
>lines of:
>
>1. No killings in front of advisors.
>2. No killings in the office (spraying computers with water is a bad
>thing)
>
>
>I have never played in one of these before so all advice would be appreciated.
>Especially useful would be a sample on-line rule book or sheet.

We used to designate cafeterias and classrooms as no-kill zones, so people w
would not be deterred from attending classes or eating.  In addition, it helps
keep a lower profile on the game.

Try a rule which requires bombs to be approved by a small group of refs in
advance of the game.  Check them for size, weight and noise-making ability.
The bomb must have a plausible appearance: for example, a shoebox with some
modelers clay in it.  A cheap digital watch is placed on the clay and set
for some time (the detonation timer/signaler).  Then a "bomber" must place it
in a clever fashion to catch one or more victims.  Info as to who set it is
placed in the box.  Note that finding the bomb before it detonates is an
automatic disarming of it, as soon as some component is removed.  Check with
the refs before reusing it.  And *don't* leave ticking boxes in the campus
mail, or round sticks of clay stuck under a table where the rent-a-cops will
find it!  This will shut down a game *real* fast.

Be sure that all weapons are cleared by the refs.  Set up a police squad of
refs and dead players, too.  When someone violates the order by killing out
of sync (and not in self-defense), assign 2 or 3 persons unknown to the killer
to take him out.  He must kill them to stop them.  If they get him, pass his
cards on to his assigned victim as if he were killed in self-defense.  Adds a
chance for the game organizers to play, as well as an incentive to follow the
rules.

Take pains to conceal the identity of players.  We used a deck of cards, with
the players names.  They were distributed in the mail the day of the game
(the mailroom was safe territory).  The name on the card was your victim.  If
no one knew you were in the game, you had the drop on people.  :-)

	David Pipes
robear@digex.com
Newsgroups: rec.games.misc
Subject: Lemmings help needed
From: srgcejb@grace.dsir.govt.nz
Date: 1 Sep 92 17:00:12 +1200
Organization: DSIR, Gracefield, New Zealand

Remember the original version of Lemmings?

We desperately need help for task 19 of the second level of difficulty. 
Can anyone point us in the right direction?  A great many hours of sleep 
have been lost over this one!

And also the 3rd task of the third level of difficulty and the 1st task of
the fourth level of difficulty.

Many thanks,
John

=======================================================================
srgcejb@grv.grace.cri.nz   or   bathurst_e@kosmos.wcc.govt.nz
"There is no point in being grown up if we can't be childish sometimes"
                                                           - The Doctor
Newsgroups: rec.games.misc
From: smb@col.hp.com (Sam Bauer)
Subject: >>For Sale: Sherlock Holmes (CD-ROM)
Date: Thu, 3 Sep 1992 23:45:05 GMT
Organization: HP Colorado Springs Division

CD-ROM PC GAME FOR SALE	

****** Sherlock Holmes - Consulting Detective  (CD-ROM) *******
by ICOM

Requires: CD-ROM Drive (150KB Data Transfer Rate. Continuous Read)
	  12Mhz/286 or better IBM PC or Compatable
	  640K RAM - (490K available).
	  Dos 3.3 or higher
	  Sound Blaster/Media Vision Audio Card or compatable.

This game has spectacular Audio and Video, over 90 minutes of full motion
video.  The three cases are well done and the acting is good.  It reminds
me of a BBC production.  Gameplay and interface is also quite good.  
Unfortunately, re-visiting characters later in the game when more clues 
have been uncovered does not yield new information, they just tell you the
same thing.  The game is also fairly short.  Expect to spend 2 to 5 hours
on each case.  You will have to interview many people, consult your files,
London Library, even read the Times.  Replay is encouraged through a scoring
mechanism that reports how well you did compared to Holmes' best possible 
score.  I found that replay goes very quickly and is fun but doesn't succeed
in extending the games "play life" much.  What does lend to the replay value
is the shear impressiveness of the video and audio.  This game was made for
CD-ROM, and uses around 300 Meg of storage.  Game save is possible to a floppy
or hard disk.

The game comes on a CD in a standard plastic CD "jewel box", with all 
documentation (including the printed copy of the on-line London Times 
editions needed to solve the cases), and registration.  Also comes in the
original cardboard CD box.   I am the original owner.

I will sell the game for $42.

I will pay shipping.  It will be mailed inside a box with packing.

EMail at smb@col.hp.com or call 1-719-531-4460 (days).

Sam Bauer, Hewlett Packard CTD, Colo. Sprgs CO.
Newsgroups: rec.games.misc
From: Merlin <mnielsen@magnus.acs.ohio-state.edu>
Subject: dark queen of krynn-- help please
Organization: The Ohio State University
Date: Wed, 2 Sep 1992 06:16:15 GMT
X-Mailer: ELM [version 2.3 PL11]

       Spoliers
























Where and on what level is the grunich or whatever found after the
five-headed dragon is destroyed? I went everywhere on the ground
level 0 and cannot get to it.
Xref: sparky rec.games.misc:16820 comp.sys.ibm.pc.games:10250
From: astlc@acad2.alaska.edu (Tom Claydon)
Newsgroups: rec.games.misc,comp.sys.ibm.pc.games
Subject: Civilization Deprotect? Where? How?
Date: 18 Aug 92 15:17:26 GMT
Organization: Anarchy Incorporated


 Could someone point me to an FTP site somewhere, or tell me how I can
deprotect CIVILIZATION? Thanks.

-- 
Tom Claydon, Electronics Tech.
University of Alaska Anchorage
BITNET: astlc@alaska.bitnet
INTERNET: astlc@acad2.alaska.edu
From: pauls@trsvax.tandy.com
Date: 26 Aug 92 10:07 CDT
Newsgroups: rec.games.misc
Subject: Re: WC2 EMS question
Message-ID: <1192767297@trsvax>
Nf-ID: #R:glock.chip.cba.ufl.edu:43:trsvax:1192767297:000:153
Nf-From: trsvax.tandy.com!pauls    Aug 26 10:07:00 1992


I'd use it all if on a 368-25 or better. Cache wont do much, since WC2 put
alot into the expanded memory (which is why its needed in the first
place!).


Xref: sparky rec.games.misc:17121 comp.sys.ibm.pc.games:11727
From: whalen@pollux.usc.edu (Tim Whalen)
Newsgroups: rec.games.misc,comp.sys.ibm.pc.games
Subject: Star Sage: One
Date: 2 Sep 1992 10:52:14 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: pollux.usc.edu

Does anyone know the current status of MasterPlay and/or
CinimaWare?  They are the publisher and distributor of
the excellent Star Saga games.  Unfortunately, neither
company seems to be answering their phones.

I am trying to replace my corrupted Apple II disks for
Star Saga: One, preferably with the IBM version of the
software.  If someone has the IBM version , I could send
you some blank disks as well as my original master disks
(to show my ownership of the game) if you would be willing
to make a copy for me.  I hope that ownership of the masters
makes such a transaction legitimate.

Tim
Newsgroups: rec.games.misc
From: sackett@csd4.csd.uwm.edu (Michael Scott Zimmerman)
Subject: More Games for Sale
Keywords:   pcgames, sale, games
Organization: Computing Services Division, University of Wisconsin - Milwaukee
Date: Thu, 3 Sep 1992 02:03:36 GMT


	In an effort to raise funds for my new computer I am clearing out
	all the games I have stockpiled over the years.  All include the
	original boxes, docs, and disks and prices include 1st class US
	postage.  These prices are pretty firm, but if you have an offer,
	send it to me.  If no one else makes an offer, I would seriously
	condsider it.


	Castles					$28

	Moonbase				$28

	Chuck Yeager's Advanced Flight Trainer 2.0	$18


	I am also selling an Intel 387-33 math co-processor if anyone
	is interested.  It can be used in a 386/33 OR 386/25.  It currentlyu
	is in a 386/25.  

		I would like $170 or offer.

	Terms are when I recieve your check, I will e-mail you I got it and
	then send the game out that day.

	e-mail me if your interested at   sackett@csd4.csd.uwm.edu

	thanks a lot.




Newsgroups: rec.games.misc
From: robert@solan.unit.no (Robert Schmidt)
Subject: Lure of the Temptress - beginning
Organization: Norwegian Institue of Technology
Date: Thu, 3 Sep 92 11:16:32 GMT


I have gotten out of the cell, picked up the knife and bottle, released the
jester, but can't stop the ugly guard following me...

Spoilers wanted!

Please e-mail!


-- 
Cheers from Robert Schmidt, aka Ztiff Zox, aka Buuud (IRC).  E-mail to 
robert@solan.unit.no, snail-mail to Stud.techn. Robert Schmidt, Stud.post 170,
Norwegian Institute of Technology, 7034 Trondheim, NORWAY          

Warlords: Now do you think my .sig is boring enough?
Newsgroups: rec.games.hack
From: Buck Godot <bgodot@halcyon.com>
Subject: Re: want source and spoiler file...
Originator: bbs@halcyon.com
Organization: The 23:00 News and Mail Service
Date: Mon, 31 Aug 1992 03:29:36 GMT

lmlc@brahms.udel.edu (Carolyn M Chandler) writes:

> could someone send me the address where i can annomo. ftp the source code...
> and could someone also send me the big spoiler file...
> -morgan

ANd, I must ask again, is there anywhere I can download directly into 
MS-DOS/IBM format? preferably with Turbo C make files, this is not a 
frivolous request, as I run a v.32bis BBS and would allow others to get 
it...

Xref: sparky rec.games.hack:5786 rec.games.moria:3738 rec.games.misc:16973
From: agrimm@slate.mines.colorado.edu (Snarf)
Newsgroups: rec.games.hack,rec.games.moria,rec.games.misc
Subject: Re: Omega
Date: 26 Aug 92 16:06:33 GMT
Organization: Colorado School of Mines

Hi Garrett.  Pooh up yet?  :)

I acquired a copy of Omega last (school) year and (naturally) found it
rather buggy, so I tried my darndest to contact the author.  Unfortunately,
it seems he no longer resides at the listed net address, or indeed at the
institution itself.  Nobody seems to have a new address, either.  Bummer.

So it would seem to be a "dead" game.  It would be _really_ nice if
someone would take the time to debug it, though.  If you can find the time
and the inclination, go for it!

-- 
Snarf (alias Andy Grimm)                         agrimm@slate.mines.colorado.edu
"And if I refuse?"                                  |Cheery thought for the day:
"If you refuse, you die, she dies, EVERYBODY dies." |  Jump off a cliff, 20,000
"Sounded reasonable to me!"            -Heavy Metal |  lemmings can't be wrong!
Newsgroups: rec.games.hack
From: dcb@wdl1.wdl.loral.com (David C Blume)
Subject: Re: Newbie question about dead ends
Keywords: closets, traps
Organization: Loral Western Development Labs
Date: Mon, 31 Aug 1992 18:00:50 GMT

angus@hardy.u.washington.edu (Angus the Demonchild) writes:
>In article <Pmi9PB3w164w@cybernet.cse.fau.edu> 
>snively.bbs@cybernet.cse.fau.edu writes:
>>Okay, so I'm playing an Elf on PC Nethack, and I often find hidden doors. 
>>I open them, go one step in them and then here is nothing.  I search for 
>>a few hundred moves, and still nothing.  What's the deal?  Is it a dead 
>>end?  Is there a way to go past it?
>
>These little 'closets' are not at all uncommon.  One thing I've
>noticed is that they're almost always along the top or bottom walls of
>a room, and almost never on the sides.  They can be handy for storing
>unused weapons, gems, &c. especially if you have a way to lock the
>door.

The closets are also very useful for hiding in, to recuperate from those
blasted orcs, or for uninterrupted reading of a spellbook....

--David
+-----------------------------------------------------------------------+
| David Blume            | "I got killed by monsters."                  |
| dcb@wdl1.wdl.loral.com | -- Why my roommate screamed out of nowhere.  |
+-----------------------------------------------------------------------+
Newsgroups: rec.games.hack,rec.games.moria,rec.games.misc
From: petitc@vccsouth01.its.rpi.edu (Christopher Jon Petit)
Subject: Re: Omega
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Thu, 27 Aug 1992 14:22:38 GMT

  My beef with Omega is that it does NOT balance---a player can easily get a
munchkin (WAY too powerful) character.  I have one character running around
with:


Experience Level: 600
HP:  15000
Mana:  25000
Vorpal Sword:  +128
ALL spells at 1 Mana to cast.

-- 
"The mightiest weapon in the history of science fiction is the writer's pen"
"Although the pen is mightier than the sword, I know which one I'd choose to
fend off a murderer."
"Stop, or ELSE."  "Or else WHAT?"  "Oh.  Never mind."



Newsgroups: rec.games.hack
From: helix@inferno.uoregon.edu (Robert Armstrong)
Subject: Re: Best classes (was Re: Genocide failed?!)
Organization: University of Oregon Network Services
X-Newsreader: Tin 1.1 PL4
Date: Wed, 26 Aug 92 02:45:07 GMT

	I have just noticed the # command list again.
	did you know that # untrap works on doors and chests?

	Just testing the reality out there.

	Robert A.

Newsgroups: rec.games.hack
From: mikeg@athena.mit.edu (Jughead)
Subject: Servers for nethack
Organization: Massachusetts Institute of Technology
Date: Fri, 4 Sep 1992 19:15:29 GMT

I posted an earlier article requesting telnet sites that one can access
in order to play nethack over the Internet.  I am going through serious
hack withdrawal, especially after reading this newsgroup.  If anyone could
please send me a message telling me their favorite nethack server I would
be eternally grateful.

Thanks in advance,
Mike G
mikeg@athena.mit.edu
From: dbeedle@rs6000.cmp.ilstu.edu (Dave Beedle)
Newsgroups: rec.games.hack
Subject: Converting alters?
Date: 31 Aug 92 16:36:23 GMT
Organization: Illinois State University


   I found converting an alter in the spoiler file but no explanation of how 
to do it.  If it's there, pardon me.  So...how do you convert an alter?
-- 
  Dave Beedle                                    Office of Academic Computing
                                                    Illinois State University
  Internet:  dbeedle@rs6000.cmp.ilstu.edu                    136A Julian Hall  
  "Relax, don't worry!  Have a homebrew!"                  Normal, IL   61761
Newsgroups: rec.games.hack