HDTenEightyP/NetNews huggingface dataset:
From: Russell L. Bryan <rbryan@Mail.trincoll.edu>
Subject: So you want to write a text adventure?
X-Xxmessage-Id: <A724823321013165@downes1-101.dynamic.trincoll.edu>
X-Xxdate: Mon, 9 Nov 92 21:01:39 GMT
Organization: Starving Writers of America (sole member)
X-Useragent: Nuntius v1.1.1d12
Date: Tue, 10 Nov 1992 01:59:21 GMT

After mentioning, in passing, the availability of the source code for
Deep Space Drifter, I received a surprising number of requests for it. 
So the idea came to me -- if all these people are trying to suffer
through TADS by examining source code (and I will be the first to admit
that it can be a struggle), why wouldn't somebody come forward to teach
folks how to do it?

With this in mind, I invite anyone interested in TADS to sign themselves
up for a course I will be running in the near future.  The first lesson
will be sent out two weeks from today, and new lessons will come every
two weeks afterwards starting on January 15th.  While the course will
begin with the basics of TADS programming, later lessons will aid you in
first developing the concept for, and then actually creating a TADS
adventure of your own.

There is no charge for these lessons.  My only aim is to pull IF out of
the mire of neat graphics and back into the glory of text in which it was
originally born and in which it enjoyed its golden age.

-- Russ

P.S. The reason the course does not go into full swing until January 15th
is because I am awaiting the release of TADS 2.0 before pumping you all
full of outdated information.  Please include the quote from the bottom
of page 5 of the manual with your request for the course -- in other
words, only registered users need reply.
Newsgroups: rec.games.int-fiction
Newsgroups: rec.games.int-fiction
From: jeras@oracle.com (John Eras)
Subject: Re: Deep Space Drifter help wanted
Organization: Oracle Corp., Belmont CA
	<1992Nov7.173016.4913@starbase.trincoll.edu>
Date: Sun, 8 Nov 1992 18:32:42 GMT
X-Disclaimer: This message was written by an unauthenticated user
              at Oracle Corporation.  The opinions expressed are those
              of the user and not necessarily those of Oracle.

In article <1992Nov7.173016.4913@starbase.trincoll.edu> rbryan@Mail.trincoll.edu (Russell L. Bryan) writes:
>  In article <92311.233432MBS110@psuvm.psu.edu> Mark 'Mark' Sachs,
>  MBS110@psuvm.psu.edu writes:
>  >The ending I got was, ah, less than ideal, and I noticed that my score
>  >was not all it could be either (197 out of 200). What'd I miss, and if
>  >I go back and get it, is there a happier ending?
>
>  What was the ending that you received?  I was not aware of there being
>  multiple endings to DSD, but I also don't remember my ending being all
>  that bad.

(puny spoilers follow)

There is only one ending.  Whether you choose to enjoy it or not is
entirely up to you.  :)

As for the missing three points, you probably didn't listen to one of
the log tapes all the way through (either the blue or the yellow square).
I think this is the only optional scoring in the game.

--
jeras@us.oracle.com
Newsgroups: rec.games.int-fiction
From: ajb8886@ritvax.isc.rit.edu
Subject: Re: Monkey Island II help
Reply-To: ajb8886@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Mon, 9 Nov 1992 15:55:20 GMT

In article <j6A=yy+@engin.umich.edu>, positron@engin.umich.edu (Jonathan Scott Haas) writes:
>I am on Part III. If you haven't gotten past it yet, abort now, to avoid
>seeing any spoilers in my question.
>
>I'm dangling above a vat of acid, along with Wally. I can't seem to do
>*anything*. I thought "Push Wally" would be a pretty neat idea... set both
>of us swinging, maybe... but it doesn't work. What can I do to avoid getting
>plopped into the acid?
>

**** spoiler alert *****



Ahem.  Remember that cool drink you used for the spitting contest?

Hope you like Rube-Goldberg type slapstick.  :)

Alex

>
>-- 
>__/\__  Jonathan S. Haas         | Jake liked his women the way he liked
>\    /  University of Michigan   | his kiwi fruit: sweet yet tart, firm-
>/_  _\  positron@engin.umich.edu | fleshed yet yielding to the touch, and
>  \/    Marrou/Lord in '92!      | covered with short brown fuzzy hair.
From: gmribeir@david.wheaton.edu (Glauber)
Newsgroups: rec.games.int-fiction
Subject: Re: Need advice for Planetfall
Date: 4 Nov 92 16:05:05 GMT
Article-I.D.: wheaton.1992Nov4.160505.22483
Organization: (n.) Body of persons united for a specific purpose.

Spoilers ahead


Thanks for all who responded. I can finish the game now.

I solved all the problems except for the DEFENS KONTROL. So
in the end i'm stuck in the planet. It doesn't seem to be
solvable, tho. I know which fromitz board is fried, but
there is nothing to put in its place, just another "cracked"
fromitz board which doesn't work.

Another thing that may be related or not: i couldn't get
down into the reactor (i don't know if it's possible or
not). Apparently there is no access card for the reactor
elevator, the stairs are too dark, and the only flashlight in
town is inside a high radiation area that kills me if i try
to enter.

The only other thing i can think of is the small doorway in
the repair room (the one with th broken Achilles robot).
It's too small for me to pass through. When i look through
it, i can see a supply room beyond, but no cigar. Everything
i try either fails or gives me inconsistent messages ("the
doorway isn't open," etc.).

And i didn't find any use for the towel and the id card.

Overall, a very enjoyable game. Does anybody have a
suggestion about how to fix the defense control, before i
give up?

						Glauber


-- 
Glauber Ribeiro - Wheaton College, IL  (USA)
                  glauber@david.wheaton.edu 
		  "Wheaton College: always at the biting edge of technology"
Newsgroups: rec.games.int-fiction
From: mcrosby@nyx.cs.du.edu (Matthew Crosby)
Subject: Re: Need advice for Planetfall
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Thu, 5 Nov 92 22:29:02 GMT

In article <1992Nov4.160505.22483@wheaton.wheaton.edu> gmribeir@david.wheaton.edu (Glauber) writes:
>Spoilers ahead

>
>Thanks for all who responded. I can finish the game now.
>
>I solved all the problems except for the DEFENS KONTROL. So
>in the end i'm stuck in the planet. It doesn't seem to be
>solvable, tho. I know which fromitz board is fried, but
>there is nothing to put in its place, just another "cracked"
>fromitz board which doesn't work.

Read further.

>Another thing that may be related or not: i couldn't get
>down into the reactor (i don't know if it's possible or
>not). Apparently there is no access card for the reactor
>elevator, the stairs are too dark, and the only flashlight in
>town is inside a high radiation area that kills me if i try
>to enter.

One of the great things about Planetfall is the enourmous number of red herrings
These are some of them, along with the helicoptor, etc...

>
>The only other thing i can think of is the small doorway in
>the repair room (the one with th broken Achilles robot).
>It's too small for me to pass through. When i look through
>it, i can see a supply room beyond, but no cigar. Everything
>i try either fails or gives me inconsistent messages ("the
>doorway isn't open," etc.).
See below
>
>And i didn't find any use for the towel and the id card.
No use.
>

How to get the board:  (spoilers, duh)

You are on the right track.

Unfortunately, you are to tall to get through.

Can you thing of someone else?

It is a ROBOT room, you know!

You know, Floyd is Infocoms only tragic hero :-)

Just ask him to go through!
--
-Matt
Mere anarchy is loosed upon the net!
mcrosby@nyx.cs.du.edu  -or-  crosby@cs.colorado.edu
From: protonen@daimi.aau.dk (Lars J|dal)
Newsgroups: rec.games.int-fiction
Subject: Re: Deep Space Drifter help wanted
Date: 9 Nov 92 09:37:35 GMT
Organization: DAIMI: Computer Science Department, Aarhus University, Denmark

Russell L. Bryan <rbryan@Mail.trincoll.edu> writes:

>Incidentally, anyone who has the source code to DSD should take a look at
>it -- there are some interesting features commented out of the source,
>such as the use of "xyzzy" to entirely skip the space station and go
>straight to the planet, and a method of taking the tram back to the space
>station (I suppose that either a) originally the station did not explode,
>or b) there were additional places to go which were not completed). 
>Also, I've found the complex puzzles and mazes of this game are excellent
>models for anyone who has been having trouble programming their own games
>-- in fact, before reading the DSD source I had not even considered the
>use of local variables in my daemons and fuses.  Anyway, any TADS
>programmers should take a look at ANY source code they can get their
>hands on.

>-- Russ

Yes, but HOW do you get your hands on it? The Ditch Day Drifter source
code comes along with TADS, but DSD is shareware (written by the authors
of TADS) with no source code available for the public, to my knowledge. 

Lars
From: MBS110@psuvm.psu.edu (Mark 'Mark' Sachs)
Newsgroups: rec.games.int-fiction
Subject: Re: Deep Space Drifter help wanted
Date: 7 Nov 92 04:34:32 GMT
Article-I.D.: psuvm.92311.233432MBS110
 <1992Nov3.220305.28548@starbase.trincoll.edu>
 <92308.232313MBS110@psuvm.psu.edu>
Organization: The Leader Desslok School of Diplomacy

Welp, finished it, thanks to the kind folks who gave me the solution to
the weasel puzzle. The rest of it was cake. One question though:

The ending I got was, ah, less than ideal, and I noticed that my score
was not all it could be either (197 out of 200). What'd I miss, and if
I go back and get it, is there a happier ending?

 "But Dr. Radium, was that necessary?" "Rez, _everything_ I do is necessary."
[Your blood pressure just went up.]        Mark Sachs IS: mbs110@psuvm.psu.edu
DISCLAIMER: If PSU knew I had opinions they'd probably try to charge me for it.
Newsgroups: rec.games.int-fiction
From: Russell L. Bryan <rbryan@Mail.trincoll.edu>
Subject: Re: TADS 2.0 Out yet?
X-Xxmessage-Id: <A72897E57D033165@downes1-101.dynamic.trincoll.edu>
X-Xxdate: Thu, 12 Nov 92 04:23:17 GMT
Organization: Starving Writers of America (sole member)
X-Useragent: Nuntius v1.1.1d12
Date: Fri, 13 Nov 1992 04:20:48 GMT

In article <BxMvw4.KxH@cantua.canterbury.ac.nz> Brendon Wyber,
cctr120@cantua.canterbury.ac.nz writes:
>Does any one out there know how long it will be until TADS 2.0 is
>out?

According to the MJR, TADS 2.0 will be ready for shipping by next week. 
Registered users should be informed of its release in the next five days
or so.

-- Russ
Newsgroups: rec.games.int-fiction
From: wiegand@rtsg.mot.com (Robert Wiegand)
Subject: Re: Monkey Island
Reply-To: motcid!wiegand@uunet.uu.net
Organization: Motorola Inc., Cellular Infrastructure Group
Date: Thu, 12 Nov 1992 20:18:23 GMT

Sean Stewart Corbin <sc66+@andrew.cmu.edu> writes:



>I just started playing Monkey Island last week.  I have gotten off the
>island and am "sailing" to Monkey Island.  My crew has mutinied and
>won't do anything.  Any hints as to what I can do...or am I screwed?

You don't need the crew. Everything you need is on the ship, search
it carefully.


-- 
------------------------------------------------------------------------------
Robert Wiegand - Motorola Inc.
motcid!wiegand@uunet.uu.net            uunet!motcid!wiegand
Disclamer: I didn't do it - I was somewhere else at the time.
From: mollems@wkuvx1.bitnet (Molley the Mage)
Newsgroups: rec.games.int-fiction
Subject: Re: Need advice for Planetfall (SPOILERS)
Date: 5 Nov 92 11:57:35 CST
Organization: Cthulhu 1992 Campaign HQ

In article <1992Nov4.160505.22483@wheaton.wheaton.edu>, gmribeir@david.wheaton.edu (Glauber) writes:
> Spoilers ahead
> 
> 
> Thanks for all who responded. I can finish the game now.
> 
> I solved all the problems except for the DEFENS KONTROL. So
> in the end i'm stuck in the planet. It doesn't seem to be
> solvable, tho. I know which fromitz board is fried, but
> there is nothing to put in its place, just another "cracked"
> fromitz board which doesn't work.
> 
> Another thing that may be related or not: i couldn't get
> down into the reactor (i don't know if it's possible or
> not). Apparently there is no access card for the reactor
> elevator, the stairs are too dark, and the only flashlight in
> town is inside a high radiation area that kills me if i try
> to enter.

The "reactor elevator access card" is in the same place as the "helicopter
access card."  You get the idea :-)
  
> The only other thing i can think of is the small doorway in
> the repair room (the one with th broken Achilles robot).
> It's too small for me to pass through. When i look through
> it, i can see a supply room beyond, but no cigar. Everything
> i try either fails or gives me inconsistent messages ("the
> doorway isn't open," etc.).

You've answered your own question -- the doorway might be too small
for *you* to pass through, but then again you're not the only
self-propelling individual around, are you?
 
> And i didn't find any use for the towel and the id card.

I don't think they have uses.  The towel, of course, will reappear in
The Hitchhiker's Guide to the Galaxy, another fine Infocom game based
on an even finer novel by Douglas Adams, but then again that really
has no bearing on your question...
 
Good luck!
 
> 						Glauber
> 
> 
> -- 
> Glauber Ribeiro - Wheaton College, IL  (USA)
>                   glauber@david.wheaton.edu 
> 		  "Wheaton College: always at the biting edge of technology"
-- 
Sean
---
M. Sean Molley, CS Department, Western Kentucky University, Bowling Green, KY
RealSpace - (502) 745-4027 | Why settle for the lesser evil?  Cthulhu in '92!
All flames and other heavy ordnance should be fired at  MOLLEMS@WKUVX1.BITNET
Newsgroups: rec.games.int-fiction
From: Russell L. Bryan <rbryan@Mail.trincoll.edu>
Subject: Leather Goddesses of Phobos
X-Xxmessage-Id: <A724968C99023165@downes1-101.dynamic.trincoll.edu>
X-Xxdate: Mon, 9 Nov 92 22:28:28 GMT
Organization: Starving Writers of America (sole member)
X-Useragent: Nuntius v1.1.1d12
Date: Tue, 10 Nov 1992 03:26:09 GMT

I've mentioned this before, but if anyone out there has a copy of LGOP
for the Mac which they wish to sell, I'm buying.

-- Russ
Newsgroups: rec.games.int-fiction
Subject: need help in Monkey Island
From: Sean Stewart Corbin <sc66+@andrew.cmu.edu>
Date: Fri, 13 Nov 1992 20:13:51 -0500 
Organization: Freshman, CIT general, Carnegie Mellon, Pittsburgh, PA

       Can anyony tell me how to get past LeChuck to get the key...or
don't I need the key.  If not, then how do I get to the root?
From: buechi@acsu.buffalo.edu (Stephen P Buechi)
Newsgroups: rec.games.int-fiction
Subject: Camelot
Summary: catacombs
Keywords: camelot
Date: 5 Nov 92 19:20:51 GMT
Organization: UB

Hey there. This is my first post to this group. Has anyone played 'Camelot', 
by Sierra games? My friend has it, and at the moment is stuck in the
catacombs, and doesn't know how to get out. Does anyone have any hints as to
how to get out of the catacombs? Thanks in advance.


					Steve Buechi
					buechi@autarch.acsu.buffalo.edu
Newsgroups: rec.games.int-fiction
From: dzembj@jec325.its.rpi.edu (Jason Eric Dzembo)
Subject: Re: Beyond Zork help wanted (possible minor spoilers)
Reply-To: dzembj@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Tue, 10 Nov 1992 18:30:02 GMT

|> In article <1155@kopasker.is> brl@kopasker.is (Bjorgvin Runar Leifsson) writes:
|> >Hi fellow Zorkers,
|> >
|> >I'm stuck at the end in Beyond Zork.  I've got the coconut but cannot get out
|> >of the cave without having it collapsing on me and thus waking up only to
|> >see the dubious old lady and some of the persons in the game take it and
|> >sail away with it.  Somehow I have the feeling that this is not the proper
|> >way to end the game.
|> >
|> >Any help or comments?
|> >
|> >Thanks in advance,
|> >
|> >Bjorgvin R. Leifsson
|> >brl@kopasker.is
|> 

Maybe I'm just picking nits here, but I always got the impression that 
you were sailing away with them...on to bigger and better things (Zork Zero. :-)
From: David.White@launchpad.unc.edu (David White)
Newsgroups: rec.games.int-fiction
Subject: Re: Stuck in Monkey Island
Date: 5 Nov 92 15:14:03 GMT
Article-I.D.: samba.1992Nov5.151403.18958
Organization: University of North Carolina Extended Bulletin Board Service

>Does anyone know how to get around in the giant monkey head?  I can't
>seem to get the cannibals to give me their head, and I can't find it to

The cannibals won't give you their head unless you can tell them how to
find another one.  Have you "looked" at everything you're carrying CAREFULLY?
 
=-=-= David =-=-=
David.White@bbs.oit.unc.edu
From: corleyj@helium.gas.uug.arizona.edu (Jason D Corley )
Newsgroups: rec.games.int-fiction
Subject: Re: Beyond Zork help wanted (possible minor spoilers)
Date: 8 Nov 92 20:41:53 GMT
Organization: University of Arizona, Tucson, AZ

In article <1155@kopasker.is> brl@kopasker.is (Bjorgvin Runar Leifsson) writes:
>Hi fellow Zorkers,
>
>I'm stuck at the end in Beyond Zork.  I've got the coconut but cannot get out
>of the cave without having it collapsing on me and thus waking up only to
>see the dubious old lady and some of the persons in the game take it and
>sail away with it.  Somehow I have the feeling that this is not the proper
>way to end the game.
>
>Bjorgvin R. Leifsson
>brl@kopasker.is

It is.  You've won!  Congratulations!  (Bring out brass bands...time for
Zork Zero!)
	Jason
From: djohnson@cs.ucsd.edu (Darin Johnson)
Newsgroups: rec.games.int-fiction
Subject: Re: Monkey Island II help
Date: 9 Nov 92 19:23:53 GMT
Organization: =CSE Dept., U.C. San Diego

Spoiler

You can still spit can't you?  You should know how, just pucker
up your lips and blow...

-- 
Darin Johnson
djohnson@ucsd.edu
    Strange things are afoot at the circle-K...
From: dmb@case.ai.mit.edu (David Baggett)
Newsgroups: rec.games.int-fiction
Subject: Re: TADS 2.0 Out yet?
Date: 13 Nov 1992 18:20:23 GMT
Organization: MIT Artificial Intelligence Laboratory
NNTP-Posting-Host: case.ai.mit.edu

In article <BxMvw4.KxH@cantua.canterbury.ac.nz> cctr120@cantua.canterbury.ac.nz (Brendon Wyber) writes:

>Does any one out there know how long it will be until TADS 2.0 is out?

TADS 2.0 is pretty much done, and has been for quite a while.  There
are still some lingering problems with the memory management.  This is
delaying not only the release of 2.0, but also of Unnkulia Zero and
Unnkulia 1/2.  I don't know when 2.0 is going to be released, but I
know that Mike wants it out as soon as possible.  (The same goes for
our new Unnkulian games, I can assure you.)

BTW: For those who may be concerned about it, you'll still be able to
compile all your 1.X code with 2.0; there's a -1 switch to the compiler
that guarantees backward compatibilty (while turning off a few of the
new features).

Dave Baggett
--
dmb@ai.mit.edu           MIT Artificial Intelligence Laboratory                  
ADVENTIONS: interactive fiction (text adventures) for the 90's!
dmb@ai.mit.edu *** Compu$erve: 76440,2671 *** GEnie: ADVENTIONS
Newsgroups: rec.games.int-fiction
From: m91lsa@tdb.uu.se (Lars Samuelsson)
Subject: ITF-interpreter-problems
Organization: Dept. of Scientific Computing, Uppsala Univ.
X-Newsreader: TIN [version 1.1 PL6]
Date: Fri, 6 Nov 1992 18:15:50 GMT


#>make <something>
blablabla ...

''Hmmmm, Warning: type mismatch in decl''

	  ... blablabla
#>infocom /home/games/Trinity.DAT
Segmentation Fault (Core Dumped)
#>ARGH! not again
ARGH!: Command not found.
#>
#>
#>sysinfo
I am a Sun, running SunOS Release 4.1.3 (GENERIC) with BSD Unix.
Termcap, terminfo and curses screen formatting should be avaliable
and yet still I cannot get this interpreter decently compiled.
''Gee, that's really nice.''
#>
#>mail all@everywhere
Subject: InfoTaskForce-Infocom-Interpreter,v4.01

 Any ideas? (appreciated)
 
 Lars
EOT
#>
#>infocom /home/Games/Hitchhiker.DAT
Segmentation Fault (Another Core Dumped)
#>cat /home/home/home/at_home/.signature





-- 
 .   _   _   _.
 |  | | | | | 	 
 |  |_| |_|  X
 |_ | | | \ ._|
Newsgroups: rec.games.int-fiction
From: brady@ucsu.Colorado.EDU (Sucks To Be Me)
Subject: Help with The Phoenix
Organization: University of Colorado, Boulder
Date: Tue, 10 Nov 1992 06:17:07 GMT

Anybody out there played this game? It is the one modeled after 2001 and 2010.
I am stuck in the pod bay after docking and entering the pod bay. I can
get a prompt up on the Hal terminal, but I can't do anything with it.
Hints, please. No giveaways.

	Thanks,
	   Sucks to be Me

-- 
--------------------------------------------------------------------------------
			    |If you ever fall off the Sears Tower, just go real
Sucks to be Me  	    | limp, because maybe you'll look like a dummy and
                            | people will try to catch you because, hey,
Newsgroups: rec.games.int-fiction
From: Russell L. Bryan <rbryan@Mail.trincoll.edu>
Subject: Re: Leather Goddesses of Phobos
X-Xxmessage-Id: <A72579C400013165@downes1-101.dynamic.trincoll.edu>
X-Xxdate: Tue, 10 Nov 92 19:37:56 GMT
Organization: Starving Writers of America (sole member)
X-Useragent: Nuntius v1.1.1d12
Date: Tue, 10 Nov 1992 19:35:37 GMT

In article <BxI4u0.8n5@gate.demon.co.uk> James Petts,
pettsj@visigoth.demon.co.uk writes:
>I suggest you wait for the CD-ROM version of Lost Treasures II.
According 
>to a techie at Activision I spoke to last night, the CD-ROM version will 
>have 3 or 4 games not on the disk version. I suspect that LGOP will be 
>one of them.


Great!  Now all I have to do is run out and buy a CD-ROM player ...

Sorry, but that's just not an option.  Oh, and incidentally, I don't
beliebe LGOP will be one of them at that.  My understanding is that the
CD will include the graphic adventures -- Shogun, Dungeon, Quarterstaff,
and the like.

-- Russ
From: mollems@wkuvx1.bitnet (Molley the Mage)
Newsgroups: rec.games.int-fiction
Subject: WANTED : Monkey Island I
Date: 9 Nov 92 18:25:24 CST
Organization: Cthulhu 1992 Campaign HQ

I've heard a lot about the Monkey Island games, and it seems that the
general consensus is that they are quality products.  I would like to
give (at least the first one) a try -- anyone out there have a copy of
Monkey Island I in 5.25" disks (VGA) they're interested in selling?  I
don't know what the retail is, so if you're interested shoot me an
Email with your desired price... I will, of course, want box and docs
as well as the disks :-)

Thanks -

Sean 
---
M. Sean Molley, CS Department, Western Kentucky University, Bowling Green, KY
RealSpace - (502) 745-4027 |   "When push comes to shove, push and shove."
All flames and other heavy ordnance should be fired at  MOLLEMS@WKUVX1.BITNET
Newsgroups: rec.games.int-fiction
From: positron@engin.umich.edu (Jonathan Scott Haas)
Subject: Re: Monkey Island
Date: Fri, 13 Nov 92 15:34:14 EST
Organization: University of Michigan Engineering, Ann Arbor

In article <If0MSeC00iV4A6m0sL@andrew.cmu.edu> Sean Stewart Corbin <sc66+@andrew.cmu.edu> writes:
>
>
>I just started playing Monkey Island last week.  I have gotten off the
>island and am "sailing" to Monkey Island.  My crew has mutinied and
>won't do anything.  Any hints as to what I can do...or am I screwed?

Others have already helped you, so I won't hint you here (if you still need
help, mail me) but there's something you should know: You are NEVER
screwed in this game. That's a neat trick of LucasFilm's that Sierra
has yet to discover. You cannot die (*), and you cannot screw up the
game to the point where you will have to restart. There's always a second
chance.

(*) OK, there is one (repeat _one_) way to die in Monkey Island. But it
was thrown in as a joke, and there's no way that anyone could really get
killed by it except on purpose.

-- 
__/\__  Jonathan S. Haas         | Jake liked his women the way he liked
\    /  University of Michigan   | his kiwi fruit: sweet yet tart, firm-
/_  _\  positron@engin.umich.edu | fleshed yet yielding to the touch, and
  \/                             | covered with short brown fuzzy hair.