HDTenEightyP/NetNews huggingface dataset:
From: heeschv@cognos.com (Brian VanHeesch)
Subject: PoP is TOO EASY!!
Organization: Cognos Incorporated, Ottawa CANADA
X-Newsreader: Tin 1.1 PL3
Date: Mon, 14 Sep 1992 13:23:58 GMT

After playing the demo, I decided to buy PoP and was severely dissappointed
with the difficulty of the game.

I mean, the graphics are awesome, the sound is awesome, and the amination
is awesome.  But should the game last longer than 7 hours of straight
playing.  I mean I could play it again to improve my score, but why?

IMHO, the two hardest levels were 8, (just the first gaurd that you
encounter, but LEFT-UP-STRIKE gets him everytime).  Then was level 12.
Just getting to the top was the biggest challenge.

Remember that old game release about a year ago "3 in Three"?  At least
it gave >60 hours of play.

BVH

Newsgroups: comp.sys.mac.games,comp.sys.mac.programmer
From: k044477@hobbes.kzoo.edu (Jamie R. McCarthy)
Subject: Re: NON-QUICKDRAW GAMES
Organization: Kalamazoo College
Date: Fri, 11 Sep 1992 19:38:26 GMT

deadman@garnet.berkeley.edu (Ben Haller) writes:
>  Boy, this is a fun thread.

Hope that wasn't sarcastic...

>  I think the sorted list approach makes a hell of a lot of sense, as
>does your hash table idea.  I would also be interesting in hearing
>alternatives.

For a physical simulation program a few years back, I had to detect
collisions with spheres very quickly.  I put together a lookup table in
which the spheres in a given square were stored in a linked list;  the
length of the edge of each square was equal to the radius of the sphere.
(Actually, it was in 3-space, and I ended up making the edge half again
as long for speed's sake, and the spheres' locations were
pseudo-randomly generated not stored in a table, but the principle's
the same.)

So, if you have an object whose center is 0,0, and the sum of its radius [*]
and the radius of the longest object in the game is x, you only have to
search the linked lists that contain the objects in the rectangle (-x,
-x, x, x).  Obviously, the unit of measure should not be 1 pixel.  It
should be large enough that you don't waste too much time searching
empty lists and relocating objects from one list to the other.  And it
should be small enough that you don't waste too much time searching
overly long lists.

[*] Define radius however you want, of course.  It might be appropriate
to have an x and a y radius, so you'd search in the rect (-x, -y, x, y).
-- 
 Jamie McCarthy      Internet: k044477@kzoo.edu      AppleLink: j.mccarthy
 So I'm rattling the bars around this drink-tank discreetly;  I should pour up
 through the keyhole or evaporate completely, but there'd be no percentage and
 there'd be no proof, and the sound upon the roof is only water...      - TMBG
Newsgroups: comp.sys.mac.games
From: pedro@wpi.WPI.EDU (Kerry Ivan Kurian)
Subject: RE: Larry 5 in Miami.
Organization: Worcester Polytechnic Institute
Date: Wed, 9 Sep 1992 13:27:00 GMT

If you haven't figured it out.....you don't want to call the dentist's office
from the airport........I'd be interested in knowing how you can "see more"
of the dental hygenist.  Oh, well.
	If you do get to the K-RAP Building, could you tell me how to pass
the security system in the lobby?  Thanks.

From: Babak.Gohari@f421.n109.z1.fidonet.org (Babak Gohari)
Sender: Uucp@blkcat.UUCP
Newsgroups: comp.sys.mac.games
Subject: Re: CARRIER-BASED JET SIMULATOR?
Date: Mon, 07 Sep 1992 02:05:53 -0500

 > 	I used to have a lot of fun playing the F/A-18 simulator in
 > the old Jet program on my dad's PC several years back.  Anyone know
 > if there is a decent carrier-based jet simulator for the Mac?

Justin: the people making HotP (Graphic Simulations) are working on precisely
what you want: an F/A-18 simulator in the genre of hellcats.  If it comes out to
my expectations, it should be an awesome game.  I love HotP, but a jet is
something else.

BTW, I just came back from my vacation in San Diego, and I was staying near the
naval air stations, so I saw a lot of F/A-18s in formation, landings, takeoffs,
maneuvers, you name it (saw a lot of helicopters, F14s, and AWACS planes as
well).

Newsgroups: comp.sys.mac.games
From: kellehe@silver.ucs.indiana.edu (Mike Kelleher)
Subject: Game Design work
Organization: Indiana University
Date: Sun, 6 Sep 1992 21:13:39 GMT


	Hey everyone. Can anyone give me suggestions to approaching authors
and company for Game design work?  Most games now are broken into teams and
I would like to work as a graphic designer and artist on programs. I've 
been doing this kind of work for five years on my own, but would like to
streach out into the world and look for outside work. I have a portfolio,
but don't know where to begin. Any ideas?

Thanks,

Mike
From: i921626@redgum.bcae.oz.au (The Lad)
Newsgroups: comp.sys.mac.games
Subject: A few questions......
Date: 28 Aug 92 02:54:53 GMT
Organization: UCNV, Bendigo, Victoria, Australia
Originator: i921626@redgum.ucnv.edu.au

Hi all,
       Hopefully a few people can answer my questions I have.

Does Hellcats run o.k on a Mac Classic with 2 MB of RAM ?
Has anyone out there played the game Full Metal Mac?
Would they be able to give me a small review on the basics of the game?
Has anybody in the history of the world managed to land in Falcon?

Thanks in Advance.

       Shaun.
From: stricher@masig.fsu.edu (Char Aznabul)
Newsgroups: comp.sys.mac.games
Subject: Re: POP Help level 12
Date: 9 Sep 92 13:56:37 GMT
Followup-To: comp.sys.mac.games
Organization: Murasami Labs

In article <3962@sicsun.epfl.ch>, garcia@elde.epfl.ch (Xavier Garcia)
wrote:
> 
> Does anybody know how to beat your own shadow in level 12 or how to reach
> level 13?

I don't want to give it away, but here's a clue:

why fight yourself?

James
Xref: sparky comp.sys.mac.games:9097 comp.sys.mac.programmer:15359
From: deadman@garnet.berkeley.edu (Ben Haller)
Newsgroups: comp.sys.mac.games,comp.sys.mac.programmer
Subject: Re: NON-QUICKDRAW GAMES
Date: 11 Sep 1992 17:55:19 GMT
Organization: Stick Software
NNTP-Posting-Host: garnet.berkeley.edu

In article <1992Sep11.184049.10764@waikato.ac.nz> ldo@waikato.ac.nz (Lawrence D'Oliveiro, Waikato University) writes:
>In article <18one7INNm74@agate.berkeley.edu>, deadman@garnet.berkeley.edu (Ben Haller) writes:
>> In article <ah5ywvd@rpi.edu> johnsd2@rpi.edu writes:
>> void InvalScreen()
>> {
>> 	DrawMenuBar();
>> 	PaintOne(0L,GrayRgn);
>> 	PaintBehind(WindowList,GrayRgn);
>> }
>
>The PaintOne call is redundant; PaintBehind does it all. Also, why refer
>to the WindowList when you can use FrontWindow?
  The PaintOne call, if I recall correctly, repaints the desktop.  This
would not be done by the PaintBehind call, as far as I know.  IM I-297
says "PaintBehind calls PaintOne for startWindow and all the *windows*
behind startWindow..."  It does not paint the desktop, that needs to
be done explicitly (because the desktop has no update region, so calling
PaintBehind would just have to repaint the whole desktop every time, which
would be slow and lame).
  WindowList: hmm, hadn't thought about it.  Old code.  However, this is
at least *slightly* less likely to skip over a window, for example a
GhostWindow (yes, I know nobody uses those) or a window that has been
"removed" from the window list with a patch to FrontWindow, or something
like that.  Basically no reason, I suppose.

>Also, there's a problem with this code: Contrary to what IM1 may lead you to
>believe, PaintBehind does not preserve the current GrafPort (don't know if
>this is fixed in System 7).
  Yeah, I don't regard it as a problem because I call it in Solarian II
right before doing an ExitToShell, so...what do I care?  But for others,
that's a good point (if true, I don't know...)

-Ben Haller (deadman@garnet.berkeley.edu)
From: gnard@uxa.cso.uiuc.edu (nardini guido david)
Newsgroups: comp.sys.mac.games
Subject: Armor Alley on modem?????
Date: 15 Sep 92 19:43:13 GMT
Organization: University of Illinois at Urbana

Hey anyone interested in playing Armor Alley over the modem?
Respond to this news group or gnard@uxa.cso.uiuc.edu
From: conty@cbnewsl.cb.att.com (OtakuRoach)
Newsgroups: comp.sys.mac.games
Subject: Re: the Colony
Date: 9 Sep 92 03:11:00 GMT
Organization: AT&T Bell Laboratories

In article <1992Sep8.173636.28767@cis.ohio-state.edu>, fullerto@tuna.cis.ohio-state.edu (timothy dwight fullerton) writes:
> 
> 	I talked with David Alan Smith today about his Colony game in 
> reference to the flurry of debate about it a couple of weeks ago.
> 
> 	Regarding the distribution of the color version, he seemed to have
> no problem with us distributing the color version to people who 
> currently own the black and white version, although we may not just give
> it to someone who does not legally own it.

That sounds fine, however:

> 	Regarding the status of the copyright, MindScape was bought by 
> Software ToolWorks. They currently own the copyright, but are not 
> marketing the game.

I would rather have the permission from Software ToolWorks before
distributing my copy of Color Colony to owners of the B&W version.
After all, they are the ones who own the copyright, even if Mr. Smith
was the one who wrote the actual software.

> 	In the meantime, he was interested in knowing what people had to
> say about the game.

Excellent game.  My only complaint is that there is no "level editor" so
one can create new levels for the game.  Would it be too much trouble to
release the information about how the levels are stored?
-- 
			    E n r i q u e  C o n t y
			The Incredible Man-with-no-Life
			      jester@ihlpl.att.com
		    Disclaimer: You're not dealing with AT&T
From: 21602MR@MSU (Mark Rosenberg)
Newsgroups: comp.sys.mac.games
Subject: Dark Queen of Krynn & Pool of Darkness by SSI
Date: 11 Sep 92 14:11:06 GMT
Organization: Michigan State University

What's the word on these 2 new games Dark Queen of Krynn and Pool of
Darkness - both apparently released/shipping by SSI?? I Have played
the first 3 scenarios by SSI (Pool of Radiance, Curse of the Azure
bonds, and Secret of the Silver Blades) ... are the new games
vols. 4 & 5 of this series? Has SSI changed the graphics engine at
all? Has any one played these??
Please respond to the net if you know anything...  :) thanks Mark
Newsgroups: comp.sys.mac.games,comp.sys.mac.wanted
From: rchan@athena.mit.edu (Raymond C Chan)
Subject: Software for SALE!
Organization: Massachusetts Institute of Technology
Distribution: usa
Date: Mon, 7 Sep 1992 16:33:03 GMT

Software for SALE !!

GAMES:

Rise of the Dragon:			$20
Heart of China:				$20
Leisure Suit Larry V:			$20
WIZARDRY VI Bane of the Cosmic Forge :  $20
Indiana Jones and the Last Crusade:	$15
Starflight:				$15
Pool of Radiance:			$10
Curse of the Azure Bonds:		$15

Applications:

SoftPC w/ EGA/AT option module V3.3	$40
Trax Desktop Music Recording V2.0	$20
Alsoft DiskExpress II:			$20

Please add $2 to cover postage costs

I think these prices are reasonable since all of these packages
are in good or NEW condition.  All include the original 
documentation too.

Send replies to rchan@athena.mit.edu
From: mdlouie@ccwf.cc.utexas.edu
Newsgroups: comp.sys.mac.games
Subject: Full Metal Mac
Date: 3 Sep 92 15:34:08 GMT
Reply-To: mdlouie@ccwf.cc.utexas.edu
Distribution: usa
Organization: Cult of the Franklin Plannerites

Has anyone heard of or have purchased "Full Metal Mac" by Softwars?  Now, I'm
not talking about "Full Metal Planet", which is a whole different story. Please
email me back here if you know ANYTHING about it.  Thanks, in advance.

*************************************************************************
   Michael Louie	       |  There are people out there who have the
   Univ. of Texas at Austin    |  uncanny ability to talk and say nothing.
   mdlouie@ccwf.cc.utexas.edu  |  If you meet one, please contact the 
	  		       |  local branch of the Thought Police.
*************************************************************************
From: hhtra@usho21.hou281.chevron.com (T.M.Haddock)
Newsgroups: comp.sys.mac.games
Subject: Re: Cheats in Spectre
Date: 9 Sep 92 19:43:39 GMT
Distribution: usa
Organization: Chevron

In article <1992Sep08.204423.257822@locus.com>, howard@locus.com (Howard Moskovitz) writes:
|> 
   <stuff deleted>  
|> 
|> While looking through Spectre with ResEdit, I noticed strings that
|> indeicate there are other cheats like guided missles, a teleportation
|> mode and special weapons (I think).

   Well, the teleportation mode is probably the same thing as Hyperspace
   but I have noticed that, occassionaly, when being charged by another
   tank, that if it crashes into an obstacle, 'blink', its suddenly on
   the other side of the arena.  

   Hmmm... could be a glitch... could be a 'teleportation doorway'!  :-)

   I've tried to crash into the same obstacle but went nowhere.


 Travis
Newsgroups: comp.sys.mac.games
From: s2@sequent.com (Sally Squire)
Subject: SimCity Help
Organization: Sequent Computer Systems Inc.
Distribution: usa
Date: Mon, 14 Sep 92 17:10:42 GMT


I just bought SimCity for the second time, and I don't remember how to
embezzel funds, and I don't want to wait for my "newsletter" from
Maxis. Can anyone help me?
Xref: sparky comp.sys.mac.games:9098 comp.sys.mac.programmer:15360
From: jsp@uts.amdahl.com (James Preston)
Newsgroups: comp.sys.mac.games
Subject: Is there a patch for Tristan?
Date: 4 Sep 92 23:17:07 GMT
Reply-To: jsp@pls.amdahl.com
Organization: Amdahl Corporation, Sunnyvale CA


I just bought Tristan, the pinball simulator.  I haven't even had a chance
to play it yet, but the manual says it uses the old "type in something from 
the manual" copy protection.  If anyone has a patch to get around that, I'd
appreciate it.  And yes folks, I BOUGHT the game, I did NOT pirate it, and 
for anyone who has it, Bally released Moon Shot in 1963, ok?  (The back
of the manual lists all sorts of pinball machines and their manufacturers
and release dates.  This is the info that the copy protection needs).
Anyone with the patch can feel free to ask me any other information to
prove that I really have the manual.

--James Preston
  jsp@pls.amdahl.com
Newsgroups: comp.sys.mac.games
Subject: Uninvited HELP!!!!!!!!
From: rossw@ccu1.aukuni.ac.nz (Ross Williamson)
Date: Mon, 14 Sep 1992 00:50:43 GMT
Organization: University of Auckland, New Zealand.

   Please help me I'm STUCK   .....  uninvited ( some of you might
remember it ) the game the graphical adventure the ^%$&$*&^%*&%.  Is
there a spoiler around for this game??  I am desperatly in need of some
help with it.  Please mail any answers to me directly I'm in the middle
of exams at the moment and I don't read my news as often as I should :(

			PLEASE E-MAIL RESPONSES!

+-----------------------------------+---------------------------+
| Name   : Ross Williamson          | Do you remember when sex  |
| E-Mail : rossw@ccu1.aukuni.ac.nz  |  was safe and skydiving   |
| Auckland University, New Zealand  |      was dangerous?       |
+-----------------------------------+---------------------------+
|   Of course these opinions are my own and thank !! for that   |
+---------------------------------------------------------------+
Newsgroups: comp.sys.mac.games
Subject: Re: Dungeons of Doom
From: pleu1@cs.aukuni.ac.nz (Patrick Pui-Wah     Leung          )
Date: Wed, 9 Sep 1992 04:00:14 GMT
Organization: Computer Science Dept. University of Auckland

It doesn't have an endgame like Nethack but you can finish the game by retriev-
ing the orb and getting out alive. Like Captain Magneto, a Mac game classic.


-- 
     o - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - o
    / /       Patrick Leung           -         pleu1@cs.aukuni.ac.nz       / /
   / /  "Imagination is more important than knowledge." - Albert Einstein  / /
  o - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - o
From: chen@cbis.ece.drexel.edu (chen)
Newsgroups: comp.sys.mac.games
Subject: Network Super Tetris.
Date: 4 Sep 92 20:43:21 GMT
Organization: E.C.E. Drexel University
X-Xxmessage-Id: <A6CD40D8420105B5@n1-5-181-ece-commonwealth.ece.drexel.edu>
X-Xxdate: Fri, 4 Sep 92 16:35:36 GMT
X-Useragent: Nuntius v1.1.1d9

Hi, Netters,

Last night, I played the Super Tetris with my friend though a two Mac
node AppleTalk network. We played the head to head game against each
other. the funny thing was that we finish the 
same level almost at the same time. and then something really funny
happened, each side of the computer give the message said that other side
finished that level first. and the program hang up...... I don't know
it's a bug or not.

Config:
Mac IIsi 5/80 with Fpu, 13in Monitor, System 6.08
Mac LC 6/120 with AE Transwarp LC 25 MHz board, 13in Monitor, System 7.01
with turnup 1.11
Farallon Phonenet connecters.
Newsgroups: comp.sys.mac.games
From: stein@oxygen.aps1.anl.gov
Subject: Re: Hellcats tip question
Organization: Argonne National Laboratory - Advanced Photon Source
Date: Mon, 14 Sep 1992 13:01:31 GMT

In article <1992Sep14.115647.6213@spider.co.uk> mikec@spider.co.uk (Mike Coren)
writes:
>
>Here's a question for somebody who knows real planes:
>
>In the Hellcats FAQ list that was posted here about a week or two ago, one
>of the tips described a "skidding turn," where you bank in the direction of 
>your turn and use the rudder.  This increases the turning rate.
>
>The tip included a note that this technique is not a good idea when flying
>a real plane.  Anybody know why?  I've never flown a real plane (no fun if
>you can't shoot at anything ;-)), so I wouldn't know.
>
>Thanks in advance,
>Mike Coren
>mikec@spider.co.uk
>

Well, I'm not a pilot (yet!) either, but I hope to be one soon. Anyway, the
deal with 
turning a 'real' plane is that you have to realize what the plane is physically
doing
when it turns. Unlike a car, there are three dimensions that have to be delt
with (ok, 
_I_ only drive in 2 dimensions, I'm not sure about the rest of you!). Basically
there
are two control surfaces on a plane that need to be modified - ailerons (roll)
and 
rudder (yaw). If one were to just use ailerons the plane would tend to roll
about 
it's axis of motion without really turning (note: depends greatly on type of
plane).
But if one uses only the rudder the plane tends to point left or right but not
actually
turn. The combination of rudder and aileron (called a coordinated turn) is what
brings about a nice smooth (and low stress) turn. There ARE cases when an
uncoordinated turn is useful - the skid and slip. There is a seperate
instrument called the 'turn coordinator' which is used to guage how much rudder
(foot pedals) and ailerons ('steering wheel') to use. I imagine that's what the
authors had in mind with the middle instrument in the cockpit of the hellcat.
In HoTP, it's not really possible to 'uncouple' the aileron/rudder, but in
Microsoft flight sim, it's modeled rather nicely.

Well, this is probably pretty confusing, but it's early on a monday morning ;)


+-----------------------------------+-----------------------------+
!  __o             __o         /!   ! S. Joshua Stein             !
!  \<_       __e  -\<_        / !   ! Advanced Photon Source      !
! @/ O      -\<   O/ O        !     ! Argonne National Laboratory !
!           0/ 0              !     ! stein@oxygen.aps1.anl.gov   !
+-----------------------------------+-----------------------------+
! These are all my opinions - mine minE miNE mINE MINE!!!!        !
+-----------------------------------------------------------------+

From: Babak.Gohari@f421.n109.z1.fidonet.org (Babak Gohari)
Sender: Uucp@blkcat.UUCP
Newsgroups: comp.sys.mac.games
Subject: Re: NET GAMES: RECOMMENDATIONS ?
Date: Thu, 10 Sep 1992 17:17:19 -0500

A game we used to play back in High School (to the dismay of our teachers, but
then again, they were stupid enough that we could fool them most of the time)
was Net Trek.  It used to be shareware, but I think they have a polished up
commercial version out (even that is quite old too, so I'm not sure if it's
system 7 friendly).  But if you can get a hold of that, it was a very fun game
on the network.
From: jwalker@isi.edu (John Walker)
Newsgroups: comp.sys.mac.games
Subject: M&M II Question
Date: 14 Sep 92 23:16:37 GMT
Reply-To: jwalker@lepton.isi.edu (John Walker)
Organization: USC-Information Sciences Institute

Hello Again;
Thanks much for the assistance given.  I've got another one.  I've
been sent on a quest for a "Star Bow".  I haven't found any clues 
about where this may be.  I have a funny feeling that it may be in
possession of Baron Wilfry, but ....
Anybody, have any ideas or knowledge about this.

Thanks much in advance.
John W.
From: x2a@vax5.cit.cornell.edu
Newsgroups: comp.sys.mac.games
Subject: Re: QUARTERSTAFF--Wanted to buy
Date: 6 Sep 92 16:56:02 EDT
Summary: Remark
Distribution: comp
Organization: Cornell University

In article <1992Sep3.140527.4210@Princeton.EDU>,
hagar@phoenix.Princeton.EDU (Paul Hagar) writes: 
> Will purchase Quarterstaff if anyone has a copy, and wants to sell it
> for a reasonable (~$20) price. It must have all documentation, but I
> realize that since this is an old game, it may not be perfect. 
> 
> E-mail to phagar@usc.pppl.gov (Paul Hagar).
> 
> Thanks.


I remember that this was a cool Infocom role-playing game. Never solved it,
though.

Newsgroups: comp.sys.mac.games
From: dkozak@cray.com (Darryn Kozak)
Subject: checkers?
Organization: /home/dione2/dkozak/.organization
Date: 9 Sep 92 12:51:27 CDT


Where can I get a checkers game for the Mac?  Free or for $.


--
	Darryn J Kozak			Cray Research Park
	dkozak@cray.com			655E Lone Oak Drive
	(612) 683-3610			Eagan, MN  55121
	FAX (612) 683-3099		USA
From: garcia@elde.epfl.ch (Xavier Garcia)
Newsgroups: comp.sys.mac.games
Subject: POP Help level 12
Date: 9 Sep 92 08:59:53 GMT
Organization: EPFL
X-UserAgent: Nuntius v1.1.1d7
X-XXDate: Wed, 9 Sep 92 11:08:31 GMT

Does anybody know how to beat your own shadow in level 12 or how to reach
level 13?
Is it possible to pass level 4 without breaking the glass?
Thanks for hints
Xavier
From: spw@uniwa.uwa.edu.au (Steven P Wilkinson)
Newsgroups: comp.sys.mac.games
Subject: Puzzle gallery
Date: 15 Sep 1992 08:52:53 +0800
Organization: The University of Westrn Australia
NNTP-Posting-Host: uniwa.uwa.edu.au
Summary: wanted puzzle gallery
Keywords: puzzle gallery

Does anyone have the game "Puzzle Gallery" for sale?
 
__________________________________________________________________________

 
Steven Wilkinson
Scientific Officer
 
University of Western Australia
Department of Obstetrics and Gynaecology       Phone  (09) 340 1463
Bagot Road, SUBIACO                            Fax    (09) 388 3414
Western Australia 6008                         Email
spw@uniwa.uwa.edu.au
 
__________________________________________________________________________


Newsgroups: comp.sys.mac.games
From: pjb4288@ultb.isc.rit.edu (Pete - Toonatic - Boulay)
Subject: Computer Ambush
Originator: pjb4288@ultb
Organization: Rochester Institute of Technology
Distribution: usa
Date: Sat, 12 Sep 1992 17:08:53 GMT

Is Computer Ambush out for the MAC SE/30?

I remember an ad for it years ago and have always wanted to play it.

Pete
-- 
Peter J. Boulay --17 Split Rock Road-Pittsford, NY 14534-The ToonAddict!
Email should be sent only to PJB4288@ritvax.isc.rit.edu
Disclaimer: You don't like what I'm writing? Oh well.
"Well shut my mouth wide open!"- Tiny Toons HISMV
From: tb0o+@andrew.cmu.edu (Todd Keenan Bowman)
Newsgroups: comp.sys.mac.games
Subject: Re: Rise, the Dragon, review anyone?
Date: 10 Sep 92 05:41:45 GMT
Article-I.D.: andrew.cefp2Nu00WB4EUUW87
Organization: Software Engineering Institute, Carnegie Mellon, Pittsburgh, PA

The game I believe you're interested in is RISE OF THE DRAGON and it was
published by Dynamix. This was I beleive Dynamix's first adventure game, so
it is a little rough around the edges, and the interface hadn't been ironed
out completely. Ohterwise it is a very fun game, with excellent graphics and
sound. The story isn't too challenging, but the plot is fairly well developed.
It is kind of a Blade Runner-ish futuristic crime game. Recommended.

The graphics are ported IBM graphics, but then again that never bothered me
too much. I though they looked pretty great.

t