HDTenEightyP/NetNews huggingface dataset:
From: stc7@cunixb.cc.columbia.edu (Steven T Chiang)
Subject: Re: Video Games Superior on Consoles
Reply-To: stc7@cunixb.cc.columbia.edu (Steven T Chiang)
Organization: Columbia University
Date: Sun, 16 Aug 1992 08:17:06 GMT

In article <1992Aug16.073410.10682@utstat.uucp> philip@utstat.uucp (Philip McDunnough) writes:

[stuff deleted...]

>Nintendo appears to want to broaden its software base from one which is 
>just games' oriented, and that is a good thing in my opinion. It is this

	This brings up a good and interesting point.  Apparently, in
Japan, the NES (original) was marketed as a home computer, not as  a
game machine.  I guess some people had the NES connected to phone
lines to monitor stock prices.

	Also, the SNES has the capability of supporting a keyboard, as
the controllers are serial devices.  So who knows, maybe we'll be word
processing on our SNES's... :) 

[other stuff deleted...]

>Philip McDunnough

	Hmm, your name sounds familar... :)

Steven Chiang                  Order - DreamGrafix:  The ONLY 16/256/3200
stc7@cunixb.cc.columbia.edu       color paint program for the Apple IIGS.
America On_Line:  DWS Steve
Genie:  S.Chiang4              Apple IIGS Forever!
From: kolstad@cae.wisc.edu (Joel Kolstad)
Newsgroups: rec.games.video
Subject: Re: Why are game copiers illegal
Date: 21 Aug 92 01:31:51 GMT
Organization: U of Wisconsin-Madison College of Engineering

In article <1992Aug20.014039.864@gallant.apple.com> jens_alfke@gateway.qm.apple.com (Jens Alfke) writes:

[discussion with Jens about using game copiers to break copyright laws]

One more thing I'd like to add: Game copiers are quite useful for evaluating
games before buying them.  (Sorry, there aren't any places around here that
rent Lynx games).  Evaluating a game but copying your buddy's is, of course,
technically, breaking a copyright law.  But, no company that has its head
screwed on straight would prosecute an individual for EVALUATING the game
before buying it.  (Although I'm not sure if all the game companies out there
DO have their heads screwed on straight -- maybe they figure they'll actually
make more money if people can't evaluate their games first and end up
spending lots of money on crappy games!)

It's rather tricky to decide when evaluation turns into piracy.  Personally,
I don't have this problem -- it I evaluated a game over, say, a Christmas
break, and had beaten the game, I'd still buy it to keep my morals in tact.
I realize not all people would, though.

						---Joel Kolstad
Newsgroups: rec.games.video
From: jrbell@aurora.cc.monash.edu.au (Jason Bell)
Subject: Re: Street Fighter 2 codes
Organization: Monash University
X-Newsreader: Tin 1.1 PL4
Date: Fri, 14 Aug 1992 07:50:54 GMT

justin@lkba (Justin Blische) writes:
: I'm looking for codes for SF2 of any kind. I know the code that lets 2  
: players be the same character. ( If anyone wants it just e-mail me .)
: Any gifs or tiffs of endings would be nice too. I anyone has these (codes  
: or pictors ) please send them to me . Thanks.
: 
: 
: 
: 
:                                                                     Justin

I can't get mail through to you, so I just wanted to ask you for the
code to SF2. Do you have precise instructions for getting it to work? For
instance, which controller, when you have to do it, etc... BY the way, this
is for the Super Famicom.

Thanks in advance,
-Jason
From: tominatr@ac.dal.ca
Newsgroups: rec.games.video
Subject: Super Megaman (SNES) coming out?????
Date: 15 Aug 92 22:53:18 GMT
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

I saw the GAMETRONIX ad in the new EGM and they list 
Super Megaman as one of the games.

Does anyone have any more info on this one???

        - Tom N.
From: "david shadoff" <david.shadoff@canrem.com>
Newsgroups: rec.games.video
Subject: assorted tidbits
Date: 19 Aug 92 19:09:53 EST
Reply-To: "david shadoff" <david.shadoff@canrem.com>
Distribution: rec
Organization: Canada Remote Systems

In message <1992Aug17.022435.3799#admiral.uucp>, dave@admiral.uucp
(Dave Litchman) writes:

>>1. According to an Atari insider friend of mine, the Atari Jaguar will have
>>        two 68030s or 68040s, running in parallel. A loose interpretation
>>        will call this 1 "64-bit" game system, from adding up two "32-bit"
>>        processors.

>Hey, why not? Just following in the footsteps of the 24-bit Neo-Geo (one 16
>bit processor and one 8 bit) and the 16-bit Turbo-Grafx 16 (two 8 bit
>processors)

Well, the TG-16's processors are either 8- or 16-bit processors,
depending on your interpretation of 8- or 16-bit.  The video processor
was touted to be 16-bit, while the CPU was touted to be 8-bit (although
many other people called CPU's essentially the same as this, 16-bit).
NEO GEO is, uh, somewhat hokey, though.

>>
>>3. Price for this magic box? $199. Dunno how that'll sell with Genesi and
>>        SNESes going for as low as $99, but it depends on what the machine can
>>        do, of course.

>$199? Not with two 68040's, it won't. Hell, I think one 68040 itself costs more
>than $200! At $199 I find even the 68030 hard to believe. Maybe Atari got a
>good deal on a close-out shipment of 68020's! :)

Well, maybe 2 68020's make a 68040, right (see logic above) ?  ;->

 - Dave
 
 /===================================================================\
|    David Shadoff       |  Usenet:  david.shadoff@canrem.com         |
 \===================================================================/
---
  DeLuxe 1.21 #7291  IBM a technology stock ?  Interesting concept.
--
Canada Remote Systems  - Toronto, Ontario/Detroit, MI
World's Largest PCBOARD System - 416-629-7000/629-7044
Newsgroups: rec.games.video
From: blk@mitre.org (Brian L. Kahn)
Subject: How to make Lynx be a Nicad charger?
Organization: The MITRE Corp. Bedford, MA
Date: Fri, 21 Aug 1992 18:32:55 GMT




I've read that some people modify their lynxen to charge nicads when
hooked up to the AC adapter.  I presume this is just a resistor and
diode stuck in for trickle charging.  Can someone tell me a good value
for the resistor, and maybe suggest a place to wire it in?  I have a
classic lynx (two actually).

I promise not to use the AC adapter with alkalines in it!  ;-)

--
B<   Brian Kahn   blk@security.mitre.org   "may the farce be with you"

--
B<   Brian Kahn   blk@security.mitre.org   "may the farce be with you"

Newsgroups: rec.games.video
From: rauser@fraser.sfu.ca (Richard John Rauser)
Subject: Re: Sega of America / Konami 
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Thu, 13 Aug 1992 19:28:08 GMT

achiang@sedona.intel.com (Albert Chiang) writes:


>Hi All,



>I don't think that this was mentioned before, but I heard that Konami is licensed
>to produce Genesis games. Expect to see Turtles out by Christmas.

>What good titles are out from Konami? Is this good news for Genesis owners?


    NO NO NO! This is NOT true. Konami is not going to be making Genesis
software anytime in the next century. They _have_ expressed _mild_ interest
in the Sega CD, but that's IT.

    Turtles? Ha.


-- 
Richard J. Rauser        "You have no idea what you're doing."
rauser@sfu.ca            "Oh, don't worry about that. We're professional
WNI                          outlaws - we do this for a living."
-----------------
"Remember, no matter where you go, there you are." -Dr.Banzai
From: kak1@cypress31.cray.com (Kevin Kramer)
Newsgroups: rec.games.video
Subject: Help with the end of Y's book 1
Date: 18 Aug 92 13:51:17 GMT
Organization: Cray Research, Inc.
Originator: kak1@cypress31


I am at the end of Y's book 1 (I think) and can't get through the door!
I killed the two floating heads and and went north but I cant get through
the door.  It says something to the fact that I get hurt.  I sort of remember
a clue about this earlier in the game but I didn't play it for a while and I 
have since forgotton.  I think that I need the crystal shield since that is
the only crystal product left to find after they were took from me in the 
dungeon, but I can't find it.  Any help appreciated.

Kevin
From: George_Lin@mindlink.bc.ca (George Lin)
Newsgroups: rec.games.video
Subject: Re: [SNES] Bosses in SFII level 7
Date: 20 Aug 92 00:19:12 GMT
Organization: MIND LINK! - British Columbia, Canada

When playing with Guile vs. Vega:

Usually, Vega will wait for or block the flash kick and then perform a back
breaker just as you land.

When you see Vega about to do this, press the keypad in the appropriate
direction and start hitting the fierce punch (very quickly and repeatedly).
Guile will grab Vega first.


--

 -------------------------------------------
| George Lin                  | 145.270 MHz |
| George_Lin@mindlink.bc.ca   |   VE7FKU    |
 -------------------------------------------
From: LAPBH@CUNYVM.BITNET (SHADOW)
Newsgroups: rec.games.video
Subject: SFII/SNES Play Champion Edition!
Date: 18 Aug 92 14:00:20 GMT
Organization: City University of New York/ University Computer Center


Turn on your SNES and wait for the Capcom logo to appear.Now
press Down,Botton R,Up,Botton L,Botton Y,andBotton B.If the
code worked, you'll hear a chime.Also note that the title screen
will appear in blue,just like the arcade champion edition's title
screen.When you begin the game,both players will be able to use the
same character!This makes possible the baddest grudge matches ever,
such as Guile vs. Guile and Blanka vs. Blanka.Finally,you'll notice
that the fighters show off their true-to-form Champion Edition Colors.
The only thing missing from this code is the ability to play as a boss
character.


Gamepro S.W.A.T.PRO September 92.


LaTeR,  K-> Shadow
From: btribble@terapin.com (Bobby Tribble)
Newsgroups: rec.games.video
Subject: Re: Video Games Superior on Consoles
Date: 21 Aug 92 10:51:50 PST
Organization: BBS

>
>  Well, I have heard from a very reliable source that the 1993 date is just
>a front... the actual release date of the SNES CDROM will be sometime in
>1994.. *sigh*
>

Zow! That has to hurt!  Can't be any worse than Adv. of Link, tho'...that was
something like TWO YEARS late, wasn't it?

Bobby Tribble  |8')
From: kolstad@cae.wisc.edu (Joel Kolstad)
Newsgroups: rec.games.video
Subject: Re: [GENESIS] Krusty's Fun House & Space Mutants
Date: 21 Aug 92 01:36:58 GMT
Organization: U of Wisconsin-Madison College of Engineering

In article <1992Aug20.141641.3655@desire.wright.edu> demon@desire.wright.edu (Stupendous Man) writes:
>
>	No, Krusty is not politically correct.  All the more reason to buy it
>:).

If I had a SNES, I would!

>	Would it make you feel better if instead of rats they were imaginary
>animals?

No, no.  At best, they have to be neo-Nazi gay bashing ultra rich aliens
from some other planet.

Imaginary animals wouldn't do at all.  Remember that some of the fringe
animal rights people get upset when you start discussing how great it is
that the small pox virus has been made extinct from the earth.

:-)

>	BTW-I love killing scenes, the smell of napalm in the morning, and I
>can tell the difference between real life and a @#(%%# game!

It's too bad that fewer and fewer people share this quality with you and
me.  Remember, if you saw it on a TV, it MUST BE REAL!

						---Joel Kolstad
Newsgroups: rec.games.video
From: ss@wpi.WPI.EDU (Scott Streeter)
Subject: Re: Childworld..50% off videogames...
Organization: Worcester Polytechnic Institute, Worcester, MA 01609-2280
Date: Tue, 18 Aug 1992 23:25:45 GMT

>>>>> On Tuesday, 18 Aug 1992 08:44:46 EDT, <SJSBH@CUNYVM.BITNET> said:

SJSBH> Just a note: if you can get to a Childworld* (they are going
SJSBH> out of business) you will find a selection of video games for
SJSBH> all systems (no Neo-Geo) at 50% off original price. I picked up
SJSBH> Super Bases Loaded (SNES) for $28.00 and Kid Icarus (GameBoy)
SJSBH> for $10.00.

Actually as of yesterday, they were at 70% off
--
                        Scott Streeter
                        ss@wpi.wpi.edu
Newsgroups: rec.games.video
From: thao@bnr.ca (Anthony Murtagh)
Subject: Re: Help with the end of Y's book 1
Organization: Bell-Northern Research, Richardson, Tx.
Date: Tue, 18 Aug 1992 15:55:26 GMT

In article <1992Aug18.085117.3936@hemlock.cray.com> kak1@cypress31.cray.com (Kevin Kramer) writes:
>
>I am at the end of Y's book 1 (I think) and can't get through the door!
>I killed the two floating heads and and went north but I cant get through
>the door.  It says something to the fact that I get hurt.  I sort of remember
>a clue about this earlier in the game but I didn't play it for a while and I 
>have since forgotton.  I think that I need the crystal shield since that is
>the only crystal product left to find after they were took from me in the 
>dungeon, but I can't find it.  Any help appreciated.
>

i believe you are at the door before confronting dark fact (dulk dekt?? on sega
master system).  anyway, what you need *should* be the amulet passed on by the
jemma family.  go back to about 3rd level of the tower and find luther.  he 
will give you the amulet.

crystal??  you mean the creria (cleria) aka silver shield, right?  well, i 
found it playing the sega y's I but never did find it playing tg16 y's I,
BUT there was a long lull in between the two adventures.

laly thao


/***********************************************************************************\
*   thao@cse.uta.edu	   |  "The lipstick is purple.  The mecha is Psycho."	    *
*   B645ZAY@UTARLG.UTA.EDU |                          -old Panime newsletter        *
\***********************************************************************************/
From: carleton@tecsun1.etl.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: [GENESIS] Krusty's Fun House & Space Mutants
Date: 22 Aug 92 17:19:17 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

kolstad@cae.wisc.edu (Joel Kolstad) writes:

>In article <btribble.184e@terapin.com> btribble@terapin.com (Bobby Tribble) writes:
>>I agree on the Krusty thing- the game is geared towards younger kids to
>>"kabonk" defenseless animals to death in a cartoonlike way...teaching that
>>death is trivial especially is animals (I've never played the game, tho')

>IT'S A GAME!  IT'S A GAME!  IT'S A GAME!

>Damn.  I watched a hell of a lot of coyotes die at the hands of a certain
>Road Runner when I was a kid, and -- guess what! -- I don't go around killing
>coyotes, nor would I support anyone killing them just for the hell of it!


	The Coyote never dies, being somewhat indestructable.  As for the real
thing, many people encourage killing them;  They are extremely common and quite
dangerous.  Despite the best efforts of ranchers, hunters, etc they thrive
in great numbers and even threaten endagered species.  As for rats, they
are even less environmentally unsound to kill,  They are not even in a natural
habitat,  Unless cities have been around long enough to qualify as part of 
the natural environment.
>P.S. -- Would you get upset if I told you that one of my cats goes around
>killing (and eating) mice in our backyard?  He kills these "defenseless"
>animals by biting them in the neck.  I'm _GLAD_ my cat eats up some of these
>mice!  
Newsgroups: rec.games.video
From: bdwest@lims01.lerc.nasa.gov (ALISIA WEST)
Subject: Re: Review: Shining in the Darkness (Genesis)
News-Software: VAX/VMS VNEWS 1.41    
Organization: NASA Lewis Research Center
Date: 14 Aug 1992 09:37 EST  

>        For those of you who never have played Phantasy Star, These types 
>of games (Incedently all made by SEGA, oo, oo, surprise...) are 3-D, 
>first-person perspective games that let you move and view as if you were 
>actually there.


Phantasy Star II & III are not in 3-D perspetive.  I repeat NOT in 3-D 
perspective.  Both have aerial views.  Maybe they released a different 
version in Canada but the PSs here in the states have aerial views.  

Newsgroups: rec.games.video
From: bp664@cleveland.Freenet.Edu (Grover Thomas)
Subject: Re: Why walk throughs?
Reply-To: bp664@cleveland.Freenet.Edu (Grover Thomas)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Sat, 15 Aug 92 10:37:33 GMT


In a previous article, jonke@kong.gsfc.nasa.gov (Stephen Jonke) says:

>I recently bought a copy of EGM for the purpose of finding mail order places
>that sell used Lynx games.  I was successful in that quest.  Since I had
>the mag, I decided to read it and besides the fact that it is just as bad as
>every other video game "magazine" (really full color collections of ads),

>they had a "walk through" of the game Tazmania.  What I want to know is
>why anybody would want to read this?  If you buy the game, why would you
>want to be told how to complete the game?  Why not just not buy the game and
>read the walk through.  But if you don't want to buy the game, then what
>would be interesting about a walk through of a game that didn't interest
>you.  But....
>
>Anyone have any hints on why these things get printed in EGM and other
>similar magazines?

So they have something on the pages that aren't just ads.  :-)
-- 
 __                                                                   __
(__) Grover Thomas            InterNet: grover@emunix.emich.edu      (__)
(__)                               or   bp664@Cleveland.Freenet.edu  (__)
From: btribble@terapin.com (Bobby Tribble)
Newsgroups: rec.games.video
Subject: Re: [GENESIS] Krusty's Fun House & Space Mutants
Date: 21 Aug 92 15:16:28 PST
Organization: BBS

In article <1992Aug20.074202.26690@rhrk.uni-kl.de>,
>
>I can comment on Krusty's Fun House from second hand experience only.
>Our local video-games magazines call this came ' the most awfull game '
>since its story is of very bad taste. I think it is not very much fun
>driving animals into killermachines. Like I think Splatterhouse (out for
>Genesis) is crap. If you liked the killing scenes in the Gremlins movie then
>you are ready for this kind of 'game'.
>
I agree on the Krusty thing- the game is geared towards younger kids to
"kabonk" defenseless animals to death in a cartoonlike way...teaching that
death is trivial especially is animals (I've never played the game, tho')

I didn't like Splatterhouse 2, but for different reasons. The advertising makes
it seem like the game is totally gross, with guts and blood, etc everywhere.
However, most of the enemies are generic mutated things that are not scary. The
bosses are also pretty generic, IMHO, except for the one you beat and blood
splats all over...I would have liked a game that took monsters from different
"graphic" scary movies (more like Splatterhouse 1, I've seen it in the
arcade...). Also, Splatterhouse comes with a warning that it's graphic...

A comedian (Bobby Slaton, I think) said (paraphrasing)...I like to see all the
scary movies like Holoween, Texas Chainsaw...it's harmless if you know it's
just a movie, but what scares me is the sicko sitting next to me taking notes,
like it's a documentary...

Bobby Tribble  |8')
From: alp@hplvec.LVLD.HP.COM (Amanda Constant)
Date: Mon, 17 Aug 1992 15:50:14 GMT
Subject: Re: Durable hand-held games (Gameboy defect?)
Organization: Hewlett-Packard Co., Loveland, CO
Newsgroups: rec.games.video

>/ hplvec:rec.games.video / grover@EMUNIX.EMICH.EDU (Grover Thomas) /  4:19 am  Aug  8, 1992 /
>I've noticed some discussion about the hand-held games, and I want
>a few opinions.  My brother has owned one of those Gameboy thingies
>for a couple years now, and the screen is degrading terribly.  Many
>vertical lines are completely blank, making games very difficult to
>play (if at all).  Opening the device shows a LCD screen with tiny
>little leads coming out 2 sides (horizontal and vertical power, I
>presume), but so small that they are obviously machine soldered and
>unrepairable (flexing it a bit makes some lines re-appear and others
>disappear).  My questions are:
>
>(1) Is there a way to have this repaired, at less than the cost of
>    just buying a new Gameboy?
>
>(2) Is there a more durable hand-held style game player you might
>    recommend?  Atari Lynx seems popular, but somehow a color
>    graphics display seems more prone to problems.
>
> _                                                 _
>(_) Responses welcomed by grover@emunix.emich.edu (_)
>----------
>

Both our gameboys had the dropped line problem.  We called the Nintendo
800 number to find the names of local authorized service places, took
them in and had the screens replaced for no charge.  These systems were
both well out of warranty when we got them fixed; however, they were
very early systems (bought as soon as the gameboys hit the stores in
our area).

- Amanda Constant
  alp@hpmtlac.lvld.hp.com
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: rec.games.video
Subject: copiers
Keywords: I want to buy one...
Date: 17 Aug 92 06:08:38 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149

Hey, could someone please Email me a copy of a recent game copier
price list?  I'm probably going to buy one in a month or so, so I'm
looking for a good source to buy one from.

 _____________________________________________________________________
(                              (                                      ) 
 )  Ralph A. Barbagallo III     ) Co-Editor of                       (   
(         -----                (                M I N D  S T O R M    )     
 ) nugget@genesis.nred.ma.us    )                                    (   
(                              (  THE Newsletter for high-end gamers! )  
 ---------------------------------------------------------------------
 MindStorm-9474 Fallson Ct., Blue Ash, OH  45242   (ed. Aaron Buckner)

  
Newsgroups: rec.games.video,rec.games.video.arcade
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Subject: Re: Klax in the arcade -- Question
Organization: NASA Goddard Space Flight Center
Distribution: na
Date: Thu, 13 Aug 92 14:21:55 GMT

In article <1992Aug12.185617.4936@gw.wmich.edu>, 31ochs@gw.wmich.edu writes:
> 
> 
> Well, in the arcade version(and maybe the Amiga version too) if you need, say,
> 25000 points in the Points Round, and get one move that will give you 60,000,
> it will subtract the 25000 from it, and put the rest of it in the bonus it
> adds for all the tiles and empty slots and stuff.

OH!  I think that is in fact what the Genesis version was doing, because
you get x number of points and then it indicates "Extra Points xxxx" and adds
those in.  I thought it was adding them again, but I think it must subtract
them off first.  Now I feel a heck of a lot better about the Lynx version
of Klax which never indicates "Extra Points" and I thought they had left this
out (it adds all the points in immediately.)  Actually, the Genesis technique
is just confusing.  On the other hand, if they did add them in twice, I think
it would add to the game as stronger incentive to get as high above the
required point total as possible and make points rounds even more interesting.

Tonight I'll check exactly what the Genesis version does and will shortly
afterward have an hopefully objective A/B comparison of the two versions.

Steve
Newsgroups: rec.games.video
From: jrbell@aurora.cc.monash.edu.au (Jason Bell)
Subject: [SNES] Super Mario World: Question
Organization: Monash University
X-Newsreader: Tin 1.1 PL5
Date: Fri, 21 Aug 1992 06:09:24 GMT

After the 2nd boss, in the caves, how do you get past the lava monster?

-Thanks in advance

-Jason

Newsgroups: rec.games.video
From: tommy@nevada.edu (Greg Hjelstrom)
Subject: Game Gear?????
Organization: University of Nevada System Computing Services
Distribution: usa
Date: Thu, 13 Aug 1992 21:39:24 GMT

Well I guess I'll give this one more shot....
Can anyone recommend any good game gear
games to me?  Also if anyone wants to 
get rid of any, let me know.

Thanks in advance...

tommy


Newsgroups: rec.games.video