HDTenEightyP/NetNews huggingface dataset:
From: "bernie wong" <bernie.wong@canrem.com>
Subject: "sheng long" literal
Reply-To: "bernie wong" <bernie.wong@canrem.com>
Organization: Canada Remote Systems
Distribution: alt
Date: 13 Sep 92 00:24:01 EST

>Ryu- You must defeat Sheng Long first to stand a chance (something like that)

>     If you are correct, Stephen, that would mean you must defeat the master
>of Ryu and Ken to stand a chance?????    makes no sense...

Not exactly.  If Sheng Long is Ken/Ryu's master (which I'm sure he is),
then to defeat Ryu that means you must defeat every essence of his ever
being -- which is essentially Sheng Long.  I don't think that quote
means you must knock on 123 Sheng Long Street and punch the daylights
out of some 200 year old oriental, it means you must beat everything
that he has taught Ryu.

Also, the Dragon Punch is dubbed the "Sheng Long" maneuver (I can't
remember from who), the most powerful move the two have.  So that makes
sense too.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Jason Wong
Calling from Markham, Ontario CANADA.  It's not cold though!  :-)
INTERNET: bernie.wong@canrem.com


 * OLX 2.1 TD * I have an energy wave from 240, mark 6 port.  Valtane
--
Canada Remote Systems  - Toronto, Ontario, Canadas
World's Largest PCBOARD System - 416-629-7000/629-7044
Newsgroups: alt.games.sf2
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: Blanka's jumping STRAIGHT UP fierce
Organization: University of Illinois at Urbana
Date: Tue, 15 Sep 1992 04:10:29 GMT

dphantom@triton.unm.edu (darlene an  92sep02 lawry) writes:

>>yeah we use it for that...so much that it earned the name "bitch slap" :) :)
>>
>>eric

>Oh yah, this is another topic someone brought up previously that I was going
>to comment on--chavaunism in the game.

A few months back, some people wondered why so few women were attracted
to these types of games.  It's not that they're not fun, it's that the
people are around the games don't make it a fun atmosphere for her. :(

>being female, I catch an endless amount of slack for playing the game.  Aside
>from people just plain laughing when I put my quarter up on the game, there's
>two comments that I can't count the number of times I've heard (and, most
>often, together):

I must admit I can't suppress a smirk if a woman drops in a quarter and
immediately chooses Chun Li.  It's not the fact that she's a woman and
playing SFII, it's that she's a woman and playing Chun Li who is also
a woman.  So what does it mean when I choose Blanka? ;)

>1)  Wow, I've never seen a girl play this before.

Well, maybe that's just true.

>and, upon beating them:

>2)  You're pretty good...for a girl.

>It never ceases to amaze me how stupid som people are.  The first comment, ok,
>well now you have.  But the second one...if they've never seen a girl play
>before, then how do they know I'm good...for a girl?  Just plain, open,
>blatent chauvanism and stupidity.  I also get a little tired of people refering
>to Chun Li as BITCH...and then, of course, they feel it necessary to say "oh,
>I mean Chun Li, not you."  Open mouth, inset foot.  Chew and swallow.

Yep, that's pretty rude.

>However, since anybody who's anybody when it comes to playing SFII in this
>city has seen me play now, the only comment I get when I put my quarter up
>these days seems to be "Oh no."  ;)

Heh heh.  A local female SFII-CE player around here always chooses Blanka or
Chun Li.  I usually give second rounds to anybody who doesn't have a chance
of winning third round.  So I play easy first rounds, give the second rounds,
and for the third rounds, she requests that I play her as I would if she
were a master.  I think it's pretty good that she can detect the nuances of
how hard I'm fighting against her.  Most people (guys) are clueless and will
keep dropping in the quarters, thinking they were SO close!

I wish she'd learn to play Zangief, because first of all, Zangief is
hilarious.  And second of all, the thought of a small 5'2" Asian girl
beating you at your favorite video game with a hairy chested Russian
wrestler is cosmically fantastic!  Maybe I should teach her... ;)

-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
"Nobody told me there'd be .sigs like these."
-=-=-=-=-=-=-=-=-=-=-=-&{&gp% +/)@ooooooo
NO CARRIER
Newsgroups: alt.games.sf2
From: ramos@engr.latech.edu (Sheng Long)
Subject: Re: What's the sweep/fireball combo?
Reply-To: ramos@engr.latech.edu
Organization: Louisiana Tech University
Date: Sat, 5 Sep 1992 01:22:41 GMT

In article HJ4@news.cso.uiuc.edu, el27166@uxa.cso.uiuc.edu (This Space for Rent) writes:
>
>The axe kick is the one which hits twice.  Get close and hit roundhouse
>when the joystick is in the neutral position. 

In the Karate / Taek-won-do community that move is called a hammer kick (sorry I'm just being picky).

-------------------------------------------------------------------
Alex Ramos  - ramos@engr.latech.edu
              Electrical Engineering, Louisiana Tech University 
-------------------------------------------------------------------
"          Experts know too much about the limits of the 
        possible to fully understand what naive users expect      "
From: dcha@flex.com (Doug Cha)
Newsgroups: alt.games.sf2
Subject: Re: Blanka's electricity
Date: Tue, 08 Sep 92 19:55:53 HST
Organization: Flex Information Network [Hawaii] 808.531.3539

Eric Thomas Pronko <ep1d+@andrew.cmu.edu> writes:

> Excerpts from netnews.alt.games.sf2: 8-Sep-92 Re: Blanka's electricity
> Doug Cha@flex.com (1614)
> 
> > The ultimate is to Dragon Punch Blanka when he's doing Electricity.  I've 
> > only done it once, but when I did I got all the "oooh's" from the 
> > spectators!
> 
> 
> no no no
> 
> the ultimate is to spinning pile drive Blanka out of his electricity...
> 
> although Blanka is my best, and I hate that...
 
Never saw it yet..  Must be because NO ONE in Hawaii ever plays Zangeif 
(nor Balrog).

> 
> while we're on the subject, is anyone interested in a Blanka vs. all
> computer characters strategy guide?  I've been playing him vs. them for
> so long I know most every trick...
> 


I could care less, but why not post it.. couldn't be worse than some 
other shit we get posted up here.

Anyone want a Ryu vs Computer strategy guide?

+-----------------------------------------------------------------+
|   "One man can't presume to judge mankind"  -Amuro Rey UC0093   |
|     "Who's the Greatest Street Fighter in the World?"           |
|-----------------------------------------------------------------|
|  Doug Cha    dcha@flex.com    doug_cha-uhmanoa@uhplato.bitnet   |
+------------+   GEnie Mail:  D.Cha1  +---------------------------+
             +------------------------+

Organization: Junior, IM - MCS/CIT Track, Carnegie Mellon, Pittsburgh, PA
Newsgroups: alt.games.sf2
Date: Mon, 14 Sep 1992 02:00:13 -0400 
From: "Michael J. Viola" <mv1e+@andrew.cmu.edu>
Subject: Help w/ M. Bison


Is there a way I can defeat Bison with Chun Li. In the SNES version he
keeps scissor kicking me and all I can do is block it. He does it so
fast like 4 times in a row. The he will suddenly jump on my head. he
kills me so fast!! Help!!
From: bajy@vax5.cit.cornell.edu
Newsgroups: alt.games.sf2
Subject: SNES Sf2 - CE codes wanted PLEASE!
Date: 13 Sep 92 14:20:25 EDT
Distribution: world
Organization: Cornell University

Hi,
	I apologize if this isn't the correct newsgroup for this question, but
the rec.games.video people are getting really sick of SF2!  Could someone mail
me the codes for both the US version and the Super Famicon version that will
allow characters to fight themselves in SNES SF2?  That would be most appre-
ciated.  Thanks!

								Wei-Jing
From: ramos@engr.latech.edu (Alexandre Ramos)
Newsgroups: alt.games.sf2
Subject: Re: Is this a new move,or is the computer is ch
Date: 10 Sep 92 16:40:56 GMT
Reply-To: ramos@engr.latech.edu
Organization: Louisiana Tech University

In article 23701@cc.uow.edu.au, u9259236@cc.uow.edu.au (Leslie Shing Chi Tong) writes:
> (...)                                                 he do a rooling-ball
> attack to Ken,for the first second,Ken  just stood there and looked like
> he was going to be hit by the ball,but as Blanka approaches Ken,at the split-
> second before contact,Ken just "grab" Blanka out the air(he was still rolling
> ) and give him a "hard kick throw",and it took away the remaining energy of
> that fella,and ,he died.
> 
> any body else has seen or heard of it?
> u9259236@wampyr.cc.uow.edu.au

He didn't throw him *out* of the roll, but *right after* the roll was finished (before the grounded blanka image is displayed). 

The computer was not cheating either: I've had this done to me by human Chun-Li a few times - I ball from a distance, she jumps back, I miss and pass under without hitting, she lands and throws me before I visibly come out of the roll.
 

-------------------------------------------------------------------------------
                      |       Alex Ramos       | fala-se portugues, tche! 
ramos@engr.latech.edu | Electrical Engineering | se habla espanol         
                      |      LA Tech Univ.     | english spoken here
-------------------------------------------------------------------------------
 ... at least, it doesn't matter what you say!                        The Cure
-------------------------------------------------------------------------------
From: dcha@flex.com (Doug Cha)
Newsgroups: alt.games.sf2
Subject: Re: Blanka's electricity
Date: 8 Sep 92 01:48:13 GMT
Organization: Flex Information Network [Hawaii] 808.531.3539

scott@athena.mit.edu (Scott D Bradburn) writes:

> In article <1992Sep7.153532.11824@athena.mit.edu>, cyu@athena.mit.edu ([13435
> |> I have a problem with Blanka's electricity.  I see people sweep Blanka out
> |> of it all the time, without getting hurt, but when I do it, sometimes I ge
> |> shocked and sometimes I don't.  What gives?
> |> 
> |> What other ways can you attack his electricity?  I know another Blanka cou
> |> do a jumping fierce.  Fireballs work (of course).  And Chun Li can head st
> |> him.  (Maybe she can use her Thousand-foot thing too, but I'm not sure).
> |> 
> 
> The trick to knocking Blanka out of the shock is to hit him the the very end
> of any attack.  Meaning:  Any attack works, provided you just barely reach
> him with the hit.  For Balrog, for instance, I prefer the crouching roundhous
> punch.  You just need to be quite a distance away to hit cleanly with it.
> 
> Scott

 
The ultimate is to Dragon Punch Blanka when he's doing Electricity.  I've 
only done it once, but when I did I got all the "oooh's" from the 
spectators!

(Anyone know the secret to DPing Blanka's Electricity?  Would be cool to 
do it EVERY time).

+-----------------------------------------------------------------+
|   "One man can't presume to judge mankind"  -Amuro Rey UC0093   |
|     "Who's the Greatest Street Fighter in the World?"           |
|-----------------------------------------------------------------|
|  Doug Cha    dcha@flex.com    doug_cha-uhmanoa@uhplato.bitnet   |
+------------+   GEnie Mail:  D.Cha1  +---------------------------+
             +------------------------+
Newsgroups: alt.games.sf2
From: jskinner@hikita.WPI.EDU (James Bryan Skinner)
Subject: Re: How much time to develop sf2
Organization: Worcester Polytechnic Institute
Date: Sun, 6 Sep 1992 18:29:41 GMT

>
>As far as I've observed, the games you get in the arcade will be allways better, in terms of graphics and sound, then what you can get in the personal computer market.
>
>I really wonder what processors the game uses (more than one for sure) and storage type (does it have a hard drive?).
>

Well, my friend is an attendant in an arcade, and I was wondering the same
thing one time.  So we opened the machine up.  I didn't recognize the CPU
it wasn't a Motorola or an Intel by the markings.  The CPU had a LOT of leads
coming off of it, so it is a very complex processor.  And I didn't see anything
resembling a hard drive, it's probally all in ROM.

A high end PC (fast 386 or 486, or '030 or '040 based Amiga) could handle
a game like SF2, but I kinda doubt that it will ever be released for the
PC.  If for no other reason than it would be pirated so heavily.

 Jim S.
From: memrys@terapin.com (Mike Stephens)
Newsgroups: alt.games.sf2
Subject: Re: Helicopter kick
Date: 10 Sep 92 18:02:27 PST
Organization: BBS

In article <BuC43J.ILs@news.cso.uiuc.edu>, jng53092@uxa.cso.uiuc.edu (Jon Gad)
writes:
>cyu@athena.mit.edu (Joe Shmoe) writes:
>
>>Anybody find any uses for this Chun Li move?  It seems pretty useless,
because
>>most people just duck, then fierce.
>
>>I tried to do SOME stuff with it.  Please tell me if this stuff is just
stupid,
>
>>or really works.
>
>>1) I used it against this Vega kid that was pretty decent, but he got nailed
so
>
>>      many times.  I have no idea why.  Is it good against Vega?
>
>>2) I sometimes can nail Vega while he's doing the wall jump, but not always.
>>      (BTW, any other good ways to stop Vega's wall jump?)
>
>>3) Sometimes I do a short or foward one to close in on the other guy and
chuck
>>      him when I land.
>
>Well, sometimes I use it as a surprise opener against low to midlevel players
>(NEVER NEVER NEVER against a master of any type).  Even if they crouch and
>block, I'm usually close enough to throw him.  It works best against the
slower
>chars (Zangief, Dhalsim, Honda, etc.)   Other than that, it usually seems to
>obvious to be of much use.  Sometimes you get lucky but normally you just get
>punced out of the air.
>
>About Vega's wall/fence leap. (or the Screaming Eagle, as the group of friends

>I played back home called it)  On that, you've got two choices.  1) move away
>from the wall he's leaping from and jump away with a forward kick as he comes 
>down.  Usually works, but sometimes if you blow the timing he grabs you for 
>an air-slam.  2) Block and hope for the best.
>
>Of course, there ARE other moves, but these 2 are the ones that I like.
>
>
>Jon Gad
>

        If you try to block Vega's Screaming Eagle, you'll be slammed, no
doubt.  Trust me, I do it all the time to people who think they can block it. 
It's one of the best moves in game, unless you're playing a master..
From: dcha@flex.com (Doug Cha)
Newsgroups: alt.games.sf2
Subject: Re: SFII CE:  difficulty levels!
Date: Mon, 07 Sep 92 00:27:40 HST
Organization: Flex Information Network [Hawaii] 808.531.3539

ramos@engr.latech.edu (Alexandre Ramos) writes:

> In article F8cPqB7w165w@flex.com, dcha@flex.com (Doug Cha) writes:
> >        Okay, this time the question is whether or not you can set a 
> >machine to be more or less difficult.  The only reason I ask is because 
> >at this one place, I can make it to Bison EVERY SINGLE TIME with one 
> >quarter (using GRAY RYU), but most other places I'll die once before 
> >getting to Sagat.  
> >        I know that the opponents are harder as you go on in the game, so 
> >no need to tell me that again..  
> 
> You may have missed my last week's posting (which nobody replied to).
> 
> I have a theory that the difficulty level carries from game to game iff there
> It is a very simple scheme but very effective in ripping off people - as long
 
Actually I didn't miss that post, I just didn't agree with it.  Actually 
someone was kind enough to e-mail me the answer I suspected.  The machine 
allows 7 manual settings for difficulty, and thus I'd assume that the 
place I kick ass at is set very low.  (No wonder Guile doesn't even block 
my fireballs sometimes!).

+-----------------------------------------------------------------+
|   "One man can't presume to judge mankind"  -Amuro Rey UC0093   |
|     "Who's the Greatest Street Fighter in the World?"           |
|-----------------------------------------------------------------|
|  Doug Cha    dcha@flex.com    doug_cha-uhmanoa@uhplato.bitnet   |
+------------+   GEnie Mail:  D.Cha1  +---------------------------+
             +------------------------+
From: kmiyake@village.rutgers.edu (Keith Miyake)
Newsgroups: alt.games.sf2
Subject: Re: Is this a new move,or is the computer is cheating?(TCE)
Date: 13 Sep 92 13:35:36 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

jdavis@wam.umd.edu (Joel H. Davis) writes:

 >	In regards to grabbing Blanka out of his ball, I have never seen that.
 >But I have _personally_ experienced Zangief grabbing my Dhalsim out of the
 >head drill for various throws on more than one occasion.  What I suspect is
 >that the CPU is not pulling the character out of the attack, it just times
 >it's grab at the precise moment that the other character's feet touch the
 >ground.


I've had Zangief players (and the computer) SPD Vega out of the roll
(and also  the slide).  For the roll, they must be doing it during the move
because the end of the roll should do damage to the opponent (Zangief).


Keith
-- 
kmiyake@cs.rutgers.edu
Organization: University of Maine System
Date: Thursday, 10 Sep 1992 12:23:48 EDT
From: <IO20084@MAINE.MAINE.EDU>
Newsgroups: alt.games.sf2
Subject: Re: please post Mortal Kombat moves

Why should anyone post Mortal Kombat moves here?  This is Alt.games.sf2.
If you want Mortal Kombat stuff, check out rec.games.video.arcade.



Chuck
Newsgroups: alt.games.sf2
Subject: Re: Helicopter kick
From: chan4@husc10.harvard.edu (Derek Chan)
Date: 14 Sep 92 03:34:42 EDT
Organization: Harvard University Science Center

In article <BuC43J.ILs@news.cso.uiuc.edu> jng53092@uxa.cso.uiuc.edu (Jon Gad) writes:
>cyu@athena.mit.edu (Joe Shmoe) writes:
>
>>Anybody find any uses for this Chun Li move?  It seems pretty useless, because
>>most people just duck, then fierce.
>
>>I tried to do SOME stuff with it.  Please tell me if this stuff is just stupid,
>>or really works.
>
>>1) I used it against this Vega kid that was pretty decent, but he got nailed so
>>	many times.  I have no idea why.  Is it good against Vega?
>
>>2) I sometimes can nail Vega while he's doing the wall jump, but not always.
>>	(BTW, any other good ways to stop Vega's wall jump?)
>
>>3) Sometimes I do a short or foward one to close in on the other guy and chuck
>>	him when I land.
>
>Well, sometimes I use it as a surprise opener against low to midlevel players
>(NEVER NEVER NEVER against a master of any type).  Even if they crouch and
>block, I'm usually close enough to throw him.  It works best against the slower
>chars (Zangief, Dhalsim, Honda, etc.)   Other than that, it usually seems to
>obvious to be of much use.  Sometimes you get lucky but normally you just get
>punced out of the air.
>
>About Vega's wall/fence leap. (or the Screaming Eagle, as the group of friends 
>I played back home called it)  On that, you've got two choices.  1) move away
>from the wall he's leaping from and jump away with a forward kick as he comes 
>down.  Usually works, but sometimes if you blow the timing he grabs you for 
>an air-slam.  2) Block and hope for the best.
>
>Of course, there ARE other moves, but these 2 are the ones that I like.
>
>
>Jon Gad
>

About Vega's Screaming Eagle...

What I do is jump straight up as soon as he screechs and then press forward
while in the air.  Result: instant aerial throw of Vega!  Heh, heh....  Of
course, 1) you have to be on the opposite side of the screen when you do this,
2) you don't want to do this against a pro who can counterthrow YOU out of the
air, 3) it takes almost perfect timing, but once you get it down, it's pretty
cool!

Later.
From: stephen@lsil.com (Stephen Lee 8941)
Newsgroups: alt.games.sf2
Subject: Re: "Sheng Long" literal translation (was:
Date: 9 Sep 92 18:19:56 GMT
Reply-To: stephen@lsil.com
Organization: LSI Logic Microprocessor Group

In article Azv@acsu.buffalo.edu, v131pt62@ubvmsd.cc.buffalo.edu (GOKU) writes:
>>According to SNES SF2 manual, Sheng Long is Ryu and Ken's master.

>Ryu- You must defeat Sheng Long first to stand a chance (something like that)

Not in SNES, have you ever played SF2 on SNES at all ? 

>
>     If you are correct, Stephen, that would mean you must defeat the master
>of Ryu and Ken to stand a chance?????    makes no sense...

c'mon, it comes from the official SNES SF2 manual, and its written by Capcom!
In SNES, Ryu said "You must defeat my dragon punch to stand a chance!"
It makes perfect sense to me. 

Buy the game and verify before you post again.

---
---- Stephen Lee	Tel (408) 433-8941	Email:stephen@lsil.com
---- Cubicle 18, 2nd floor, Bld. 1525
Newsgroups: alt.games.sf2
From: tdunn@ecst.csuchico.edu (Tim Dunn)
Subject: Re: Geez..50p? (was: Balrog Question..Help!
Organization: California State University, Chico
Date: Tue, 15 Sep 1992 22:52:07 GMT


Here in a college town we have one machine that give two games for a
quarter, classic edition.  In the same place we have two TCE's that
are a quarter a game, and most of the other places in town are $.50
a game to start, a quarter to continue.
-- 
Talk sense to a fool and he calls you foolish.
		-- Euripides
From: tdunn@ecst.csuchico.edu (Tim Dunn)
Newsgroups: alt.games.sf2
Subject: Re: (SNES) Help w/ M. Bison
Date: 14 Sep 92 10:41:49 GMT
Organization: California State University, Chico

Michael J. Viola writes:
>
>Is there a way I can defeat Bison with Chun Li. In the SNES version he
>keeps scissor kicking me and all I can do is block it. 

I have found that the fierces and roundhouses are too slow for Bison.
I usually use forewards and strongs, saving the roundhouse for when
he 'flies' overhead.  It's a looooong jump, and sometimes a flying or
jumping roundhouse can knock him out of it.

The head stomp I've seen work once on his Blue Vmax.  Tossing him
in the air seems to work well, but his attacks have priority.  Try to
catch him while he's landing.

As for the scissors/headstomp/lunge-punch combo, I have no idea.  With
Ken and Ryu, a crouching block will stop the scissors, but you have to
switch to a standing one for the headstomp/lungepunch, otherwise it's
a hit.  Too bad Chun Li doesn't have a dragon punch.
-- 
Information Center, n.:
	A room staffed by professional computer people whose job it is
to tell you why you cannot have the information you require.
Newsgroups: alt.games.sf2
Subject: More about DP..
From: Rob_Tan@kcbbs.gen.nz (Rob Tan)
Date: 14 Sep 92 05:35:56 GMT
Organization: Kappa Crucis Unix BBS, Auckland, New Zealand

With regard to the 3 hit DP, apparently you can do it only when the 
opponent is stars.. & when they're swaying, you time it so that you 
execute it when they're swaying towards you.. some characters sway faster 
than other hence easier.. but then I was told about this & I haven't 
seen it for myself.. someone can go try it out & post back about their 
success/failures.. :-)..
From: dcha@flex.com (Doug Cha)
Newsgroups: alt.games.sf2
Subject: Re: Vega Tactics
Date: Sun, 06 Sep 92 08:22:14 HST
Organization: Flex Information Network [Hawaii] 808.531.3539

by341@cleveland.Freenet.Edu (Brian Peter Guscott) writes:

> 
> Does anyone have a listing of Vega combos for CE?  Is there an FTP
> site for this?  Thanks for any help.
> 
> Dawn Napier

 
No ftp site I can think of..  Well I'll tell you what I do against human 
VEGA players.
(For Ken or Ryu..  don't play w/ anyone else personally)

When the guy slides too close to me, you can easily knock him down with a 
low Roundhouse.   When the guy does that fly towards you with intent to 
do the backbreaker throw, either 1) dragon punch or 2) time the Fierce 
punch.  If you Fierce punch him, he should fly up and begin falling..  it 
seems like you can usually time a low roundhouse right before he touches 
the ground and catch him.   Beside that, block alot.:)


Well not sure if that's what you wanted, but what the hell..

Doug Cha
dcha@flex.com