HDTenEightyP/NetNews huggingface dataset:
From: jmw@tasman.cc.utas.edu.au (John Mark Williams)
Subject: Not all doom and gloom
Organization: University of Tasmania, Australia.
Date: Tue, 15 Dec 1992 01:34:55 GMT

Just to show it is not all doom & gloom in the Atari world, here in Hobart
we have Tandy heavily advertising 1040STe's and a couple of the other 
department stores marketing Atari more aggressively than I've seen before. 

Merry Christmas all.

John
--
John M Williams, 
School of Health Sciences, University of Tasmania
J.M.Williams@med.utas.edu.au

Newsgroups: comp.sys.atari.st
From: ersmith@netcom.com (Eric R. Smith)
Subject: Re: Virtual Memory on MultiTos
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Wed, 16 Dec 1992 20:19:05 GMT

In article <1992Dec16.043917.1193@cc.umontreal.ca> kosmatoo@JSP.UMontreal.CA (Kosmatos Odisseas) writes:
>I was wondering whether there are any plans on supporting virtual memory
>with MultiTos.

The initial release of MultiTOS will not have virtual memory build into
the kernel. It's possible that 3rd party virtual memory products
available for TOS will work with MultiTOS, but you'd have to contact
the manufacturer's of those products for details.

>(rhetorical question: How hard could it be to support V.M.?)

Rather hard, to do it properly. There are a lot of very poorly written
TOS programs that assume that logical addresses = physical addresses.
Not to mention that actually writing the VM management code is
nontrivial.

>Another topic I was wondering about was whether MiNT (and thus MultiTos)
>does the following: When a program is loaded, say program X. If the program
>is loaded again in another window / by another user / by a background shell
>script, will the operating system notice that it is already loaded and just
>use the copy in memory (but having a local stack and program pointers)

If the program was compiled so that it doesn't have any absolute
references to data (e.g. it uses an address register as a base pointer)
then this is possible. However, most programs cannot be so shared,
because they do contain absolute references (and thus every copy of
the program would share the same data and variables).

(gcc can compile shared text programs if it is given the -mbaserel
parameter)

Eric Smith	ersmith@netcom.com	ersmith@atari.uucp
I speak for myself, not for Atari.
From: pwp@moose.cs.indiana.edu (Paul Purdom)
Newsgroups: comp.sys.atari.st
Subject: Re: Closed architecture harmful? Maybe.. maybe not
Date: 11 Dec 92 22:17:47 GMT
Organization: Computer Science, Indiana University

hyc@hanauma.jpl.nasa.gov (Howard Chu) writes:

>Now, maybe not too many
>folks were interested in buying docs for a computer they couldn't touch yet,

>  -- Howard Chu @ Jet Propulsion Laboratory, Pasadena, CA

For many of us the computer market would be a lot better if people made a
habit of buying docs and then buying the computers if the docs were good.
From: okes@essex.ac.uk (Simon Oke)
Newsgroups: comp.sys.atari.st
Subject: Re: Me Again
Date: 13 Dec 92 20:36:11 GMT
Organization: Department of Computer Science, University of Essex, UK.
In-reply-to: whitcomb@aurs01.UUCP's message of 11 Dec 92 15:31:48 GMT

In article <61635@aurs01.UUCP> whitcomb@aurs01.UUCP (Jonathan Whitcomb) writes:
| > or Chaos Strikes Back.
|
| Only if using a downloaded map doesn't count as cheating.  Never did
| figure out how to get the monster cannon working though.
|
Who needs to download a map? 3 of us had our own DM hacker program, so
we quickly modified it to print out the maps of CSB. With the (v. rough)
maps as help, Justin finished the game in 11 days.
I, however, spent 6 months on it, and did about 98% of the puzzles.

--
Simon Oke, 3rd year Computer Science
undergraduate at the University of Essex, UK.
Newsgroups: comp.sys.atari.st
From: Edward.Visse@wblab.lu.se (Edward Visse)
Subject: Band in the Box
Followup-To: comp.sys.atari.st
Organization: Wallenberg Lab. - University of LUND
Date: Mon, 14 Dec 1992 09:09:53 GMT

Hi Netters,
Does anybody know where in The Netherlands I can buy the program 'Band in
the Box' for the atari computer. How much does it cost and what is the
current version?

Please reply quickly because I'm leaving for The Netherlands on friday.
Preferably via Email.

Thanks, Edward
From: kosmatoo@JSP.UMontreal.CA (Kosmatos Odisseas)
Newsgroups: comp.sys.atari.st
Subject: Virtual Memory on MultiTos
Summary: Yes? No? Also other topic.
Date: 16 Dec 92 04:39:17 GMT
Organization: Universite de Montreal

I was wondering whether there are any plans on supporting virtual memory
with MultiTos. Virtual Memory seems like a great feature. Example, with
v.m. one will never have to worry about their terminal program's capture
buffer getting full. Now, I have a feeling MultiTos does not yet support
v.m. because nobody seems to have mentioned it as one of its features.
So I ask: Will a 3rd party external program to allow virtual memory be
just as transparent as if it was directly built-in to MultiTos?

(rhetorical question: How hard could it be to support V.M.?)

(At our university, we have tons of 16Mhz,68020-based workstations for the
 first-to-third year students that use virtual memory THROUGH A NETWORK,
 [meaning no local hard disk, a virual memory page swap has to be done 
  through a busy network] and run quite well. You NEVER (ever) have to
 worry about running out of memory. In fact, the machines only have
 8 megs of ram yet you can run programs and reserve 16 megs of ram for
 that program alone....)

------- topic 2 -------

Another topic I was wondering about was whether MiNT (and thus MultiTos)
does the following: When a program is loaded, say program X. If the program
is loaded again in another window / by another user / by a background shell
script, will the operating system notice that it is already loaded and just
use the copy in memory (but having a local stack and program pointers)
or will it load the program all over again (thus wasting precious primary
memory)?

------- topic 3 -------

If 100 Falcons were shipped to developpers in Germany, direct from Taiwan,
can we take that as a sign that the Factories are ready for Full production?
-- 
'""''"''"""'''"''"''"""'''""'''"""'''"'""''""''''""''""''""'""" Bill Gates:
"''''" Odisseas Kosmatos "'"'' kosmatoo@jsp.umontreal.ca "'"''" My Idol. Please
"''"''. ...  . . . ... . .. . . .  .  .. ... .. . . . . ."''"'' send me $8000US
""'"''''""'"'' W E   A R E   T H E   R O B O T S '"""'"""'"'"'" A.S.A.P. Thanks
From: rasas@minyos.xx.rmit.oz.au (Greg Patten)
Newsgroups: comp.sys.atari.st
Subject: Re: UW and terminal emulation....
Date: 16 Dec 1992 12:10:01 GMT
Organization: RMIT Computer Centre
NNTP-Posting-Host: minyos.xx.rmit.oz.au
Keywords: adm31 vt100
Originator: rasas@minyos.xx.rmit.OZ.AU

kruel@phys-chemie.uni-wuerzburg.dbp.de (Thomas-Martin Kruel) writes:

>In article <1992Dec11.075253.23556@mnemosyne.cs.du.edu> jbunch@nyx.cs.du.edu (John Bunch) writes about uw stuff an' vt100:
[..deleted..]

Then Thomas-Martin Kruel says..
[..a few things..]

Then..
>If you just want to download files at the same time you're working,
>get ConNect in conjunction with an accessory called GSZRZ.ACC by
>M. Ziegler. Both together will cost you 80.- DM ~ $55 +S&H.

Where/how can I get a copy of this .ACC? It doesn't seem to be on any 
of the archive sites. I don't use ConNect so did I miss something in
the docs? Please...I want this .ACC.

Cheers,

Greg.

-- 
  _-_|\      Greg Patten.
 /     \     
 \_.-.*/ <-- Melbourne, Australia.
      v      email: rasas@minyos.xx.rmit.oz.au
From: mjl-b@minster.york.ac.uk
Newsgroups: comp.sys.atari.st
Subject: Re: Falcon - Future
Date: 15 Dec 92 20:17:17 GMT
Reply-To: mjl-b@minster.york.ac.uk (Mathew Lodge)
Organization: Department of Computer Science, University of York, England

In article <37831@cbmvax.commodore.com> grr@cbmvax.commodore.com (George Robbins) writes:
>In article <723856948.23343@minster.york.ac.uk> mjl-b@minster.york.ac.uk (Mathew Lodge) [That's me, that is] writes:
>> The thing about Atari ASV is that is ASV -- Atari System V. That means that
>> you can buy off-the-shelf SysV 68K binaries and they'll run on your TT. This
>> is better for people who want to do serious Unix work, rather than compile
>> other sources.
>
>Is it ABI complient?  Are there any off the shelf binaries available?

Yes, it's ABI compliant. Hence any SysV 68K binary will work. As to the
actual availability of 68K ABI binaries then I have no idea. However, I
would guess that there are more chances of finding ABI 68K binaries than
binaries for proprietary small-system Unixes [note how this sentence is
carefully constructed to avoid refering to companies like, oh, Sun or NeXT)

>> What's more, the same company that did the Atari Unix port also did the
>> Amiga SysV port, and the Mac SysV port.
>
>Since Commodore did their own System V port for the Amiga, the above is
>pretty bogus...

I'll check my source on the Amiga port (the ST and Mac stuff is definitely
correct (although Apple did some munging of the port themselves afterward))
The conversation where I heard the info was over a year ago. Anyhow, I'll
get back to you :-)

>George Robbins - now working for,     work:   to be avoided at all costs...

Mat

| Mathew Lodge                      | "I don't care how many times they go    |
| mjl-b@minster.york.ac.uk          |  up-tiddly-up-up. They're still gits."  |
| Langwith College, Uni of York, UK |  -- Blackadder Goes Forth               |
Newsgroups: comp.sys.atari.st
Subject: Re: You Could Win Big Money...
From: erkamp@janus (Bob Erkamp)
Date: 14 Dec 92 11:33:19 MDT
Reply-To: erkamp@janus
Organization: Alberta Research Council

In article <9212102025.AA17950@floyd.cca.cr.rockwell.com>, barothwe@floyd.cca.cr.rockwell.com writes:
>	id AA17950; Thu, 10 Dec 92 14:25:26 -0600
>X-To: comp.sys.atari.st.usenet
>X-Mts: smtp
>Lines: 28
>
>
>	IF you rush home today, and fill out and return that junk mail!
>
>	But now that you're here...
>
>	I'm a heck-I-know-nothin-bout-atariST's-yet kinda guy.
>
>	I'm considering buying one used from someone here on the net, and I
>	need a couple of answers...
>
>		1.  Is Lemmings out for the Atari ST?
yes
>		2.  What's the difference between a 520 and a 1040?
1/2 meg of memory
>		3.  Is there a "catalog" of software that's available
>		     for the ST somewhere on the net?
>		4.  Where is the best place to buy software by mail
>		     (I prefer 800 numbers)?
>		5.  Is there a FAQ that recommends the best software for
>		    various applications?
>

Bob
From: jpa@cs.bham.ac.uk (Jonathan P Alma)
Newsgroups: comp.sys.atari.st
Subject: '3D construction kit' - ME TOO !!!
Keywords: 3d
Date: 18 Dec 92 12:00:11 GMT
Organization: School of Computer Science, University of Birmingham,UK.

Could whoever responds to the "opinions on '3D construction kit' wanted" posting
please send me the details.

Also does anyone understanding the heading commands in STOS 3D or even better
have a bit of code they can send me that allows objects to turn towards other
objects.

Thanks (in advance). 

-------------------------------------------------------------------------------
Jonathan Alma					         J.P.Alma@cs.bham.ac.uk
School of Computer Science
University of Birmingham, UK, B15 2TT.

The opinions expressed are my own and not those of Birmingham University
From: davidli@simvax.labmed.umn.edu
Newsgroups: comp.sys.atari.st
Subject: Re: I am NOT making this up, OK?  (was Re: Closed ... <ho hum>)
Date: 14 Dec 92 19:37:31 GMT
Reply-To: davidli@simvax.labmed.umn.edu
Organization: Health Computer Sciences, U of MN, Mpls

In article <1992Dec14.143451.19724@digi.lonestar.org>, rgoseweh@digi.lonestar.org (Roy Gosewehr) writes:
>What the heck is everyone beating on Dave for?  But Dave posts are a calm and
>rational description of his experiences and everbody accuses him of making
>things up.

I didn't read any accusation in Warwick's articles.  Paraphrased, he said that
the ATARI representatives, not Dave Baggett, was incorrect in their assertion
that 1 megabyte of memory was sufficient for games in True Graphics Mode.

I, on the other hand, wondered just what the hell David was doing talking to
folks at Atari who had obviously never programmed on an ST in the first place.
LYNX programmers ... for crying out loud.

I see the Atari doomsayers as being as injudicious in their reading of posting
in this newsgroup as any Atari "cheerleader" I've come across.

-- David Paschall-Zimbel
From: aeg03@rrz.uni-koeln.de (Jan T. Kim)
Newsgroups: comp.sys.atari.st
Subject: Re: Piracy of software
Date: 14 Dec 1992 12:51:27 +0100
Organization: Regional Computing Center, University of Cologne
Reply-To: kim@vax.mpiz-koeln.mpg.dbp.de
NNTP-Posting-Host: rs1.rrz.uni-koeln.de

In <1992Dec14.004206.18987@nosc.mil> healy@nosc.mil (Mike Healy) writes:

>Look, if you're gonna steal software, be honest enough to admit that
>you're too cheap to buy it. Don't take some bogus lofty higher moral
>justification. This is not directed at you personally Jan, just my 
>general frothing-at-the-mouth reaction to hearing the same old
>excuses :-)

I agree with this entirely, but I think that's just one  side  of
the whole thing. Directed at the other side, I say:
Look, if you're gonna sell copies of software beyond the point of
breaking  even,  be  honest enough to admit you're too greedy for
profit to release it into the copylefted domain. Don't  use  some
bogus lofty, higher moral justification.
This is not directed personally at Mike Healy nor at anyone  else
on the net, excepting Bill Gates, if he's on the net :-)

Greetinx, Jan

 +- Jan Kim -- X.400:    S=kim;OU=vax;O=mpiz-koeln;P=mpg;A=dbp;C=de -+
 |             Internet: kim@vax.mpiz-koeln.mpg.dbp.de               |
 |                                                                   |
 *----=<  hierarchical systems are for files, not for humans  >=-----*
Newsgroups: comp.sys.atari.st
From: cbbrowne@csi.uottawa.ca (Christopher Browne)
Subject: Re: OLR programs (.QWK format) 
Organization: Dept. of Computer Science, University of Ottawa
Date: Sun, 13 Dec 92 04:50:09 GMT


I would be HIGHLY interested in seeing these readers hit
atari.archive.umich.edu.  The local Atari User Group is in the process
of upgrading the BBS, and now does the QWK thing.

I've been using MicroTalk 1.06, and having some difficulties because
of spaces in the CONTROL.DAT file in the wrong spot.  (I've hacked at
the binaries/RSC file a bit, and found out where & why.)  Perhaps the
newer version works a little better.

Are there sources available to any of these?  There's several people
here in Ottawa that would be quite happy to help make one of the GEM
readers work better, and contribute the changes to the world at large.

I suspect that the ideal is to take some GEM-based reader like
MicroTalk, and give it a case of creeping-featuritis.  Or perhaps farm
out some of the features to external programs (for instance, text
editing).

-- 
Christopher Browne                |     PGP 2.0 key available
cbbrowne@csi.uottawa.ca           |===================================
University of Ottawa              |  The Personal Computer:  Colt 45
Master of System Science Program  |  of the Information Frontier
From: warwick@cs.uq.oz.au (Warwick Allison)
Newsgroups: comp.sys.atari.st
Subject: Re: UW and terminal emulation....
Keywords: adm31 vt100
Date: 17 Dec 92 01:08:01 GMT
Reply-To: warwick@cs.uq.oz.au

kruel@phys-chemie.uni-wuerzburg.dbp.de (Thomas-Martin Kruel) writes:
>jbunch@nyx.cs.du.edu (John Bunch) writes:
>>I have uw running again, and would like to know if there is gonna be a
>>newer release for the atari the supports vt100.

>Unfortunately, UW on the ST is a dead end. 2 years ago or so I
>succeeded to contact H.Mosner, who did the Atari port and asked him 
>about VT100, and he told me that he dropped the stuff since he changed 
>to a commercial job :-(


Since UW is available is source form, providing VT100 (or better) emulation
should not be a major task.  I'd do it, if I needed it.  I don't see WHY
it's that much of a problem though - If you're using UW, then you must
be running on a Unix machine at the other end, and it should support TERMCAP
anyway, hence you can change to adm31 enulation at that end, rather than
trying to hack this end.

Maybe just a bit extra effort is required at the Unix end.

--
Warwick
--
  _-_|\      warwick@cs.uq.oz.au            /Disclaimer:
 /     * <-- Computer Science Department,  /  
 \_.-._/     University of Queensland,    /   C references are NULL && void*
      v      Brisbane, Australia.        /  
Newsgroups: comp.sys.atari.st
From: whern@bnr.ca (William Hern)
Subject: Universe II *Spoilers*
Summary: Universe II ending
Keywords: Universe II
Organization: BNR Europe Ltd, Maidenhead, UK
Date: Mon, 14 Dec 1992 10:12:48 GMT

In article <1992Dec11.035531.3353@umr.edu> S112397@UMRVMA.umr.edu writes:
>Hi! It's me Sam the Long-Winded.  This time I'll make it short.
>1.) Any one ever finish these games?
>    Time Bandit, Universe II, Sundog(without cheating), or Chaos Strikes
>    Back.

* WARNING - SPOILERS FOR UNIVERSE II BELOW *
























I'm one of the few people who played and completed Universe II. The ending
was quite exciting - UDP forces (lead by Desmona Ret) storm the hyperspace 
booster and hold the FW to ransom by threatening to activate it and blow up 
the local star, not realising what the consequences would be. You have to 
save the day.

IMHO Universe II was a classic game and would still be in my top ten of ST
games, six years after its release. It took me nearly a year of regular 
playing to solve (corresponding to over seven years of game time). Pity about
all the disk accessing though - I wore my original ST drive out playing it.

Do you know about the followup adventure, Universe III? In it, you use the
hyperspace booster to travel back to the Home Cluster to find out what has
happened to Earth. Unlike Universes I and II, III is a graphic adventure
and quite easy to solve. I think I took two and a half weeks to finish it,
a far cry from the time needed for Universe II. Universe III is very 
disappointing when compared to the other two games, and I would recommend
it only to diehard Omnitrend fans.

If you're seriously into the UDP/FW saga, two other games from Omnitrend
are worth buying, both strategic combat games . Breach I takes place in the 
years before Universe II and Breach II follows the events in Universe III 
as all out war breaks out between the two superpowers.

Hope this helps,

William Hern.
From: aeg03@rrz.uni-koeln.de (Jan T. Kim)
Newsgroups: comp.sys.atari.st
Subject: Re: You Could Win Big Money...
Date: 13 Dec 1992 00:47:31 +0100
Organization: Regional Computing Center, University of Cologne
Reply-To: kim@vax.mpiz-koeln.mpg.dbp.de
NNTP-Posting-Host: rs1.rrz.uni-koeln.de

In <1992Dec11.181837.7834@newshost.lanl.gov> hutch@bellman.lanl.gov (John Hutchinson) writes:

>Basically, the 520 has 512K RAM and the 1040 has 1Mb RAM.  Other differences
>can abound, however, depending on how old the system is.  Some 1040's did
>not have an RF modulator (therefore no hook up to a TV), early 520's did
>not have a built in floppy drive, etc.  Just look before you leap.

Huh? I never came across a 520 with a  floppy  built  in.  Always
thought all 1040's had one and all 520 don't.
In general, I think one can tell from the  complete  system  name
whether  a  floppy  or  an  RF  modulator  are  built in from the
lowercase letters after the  "ST".  An  "f"  indicates  a  floppy
drive, and an "m" stands of an RF modulator, e.g. a 520 STm has a
modulator but no disk drive, and a 1040 STf has a  drive  but  no
modulator etc. Both models do exist.
However, the correlation between the number in  the  system  name
and  the amount of RAM does not seem to work 100% -- I once heard
there was a 520  ST+  with  1  MB  of  RAM,  no  disk  drive,  no
modulator.

Greetinx, Jan

 +- Jan Kim -- X.400:    S=kim;OU=vax;O=mpiz-koeln;P=mpg;A=dbp;C=de -+
 |             Internet: kim@vax.mpiz-koeln.mpg.dbp.de               |
 |                                                                   |
 *----=<  hierarchical systems are for files, not for humans  >=-----*



Newsgroups: comp.sys.atari.st
From: malay@sae.com (Bob Malay)
Subject: Re: Hello, GW! (was Re: Good Bye Atari)
Reply-To: malay@sae.com
Organization: Template Software
Date: Mon, 14 Dec 1992 15:43:26 GMT

In article 8384@chpc.utexas.edu, ewal235@chpc.utexas.edu (Rob McMullen) writes:
>
>I'm curious.  I suspect (correct me if I'm wrong) that a lot of the
>current owners of STs have owned 8Bits in the past.  (At least folks in
>North America.  I don't know how popular 8Bits got elsewhere.)  How many
>of us consider sticking with Atari out of some amount of loyalty to the
>company?
>
>My question is:  Why do we do this to ourselves? :-)  We must be eternal
>optimists, or delight in writing all of our own software.  The Atari net
>community does make up (somewhat) for the lack of commercial software.
>Of course, I'd like to play new things like Ultima Underworld.  At least
>we got Lemmings!
>

Why? Well, because I dislike the PC/MSDOS/Microsoft setup and because the
Macintosh and Sun SPARC are a little out of my price range. So what is left?
A NeXT box - still too expensive! Maybe an Amiga? I'll stick with the
ST/STe/Falcon !


Bob Malay





Newsgroups: comp.sys.atari.st
From: S112397@UMRVMA.umr.edu
Subject: Universe II
Date: Thu, 17 Dec 1992 17:52:26 GMT
Organization: Univ of MO - Rolla

Thanks again, to those who helped me find hints for my games.

I have one question though anyone seen a complete walk-thru on Universe II ?

It's the only game I really play now, but I keep getting stuck when I find the
crysmod in the nature preserve.

Thanks,
Sam Groves

Newsgroups: comp.sys.atari.st
From: bgilbert@cs.washington.edu (Ben Gilbert)
Subject: Re: falcon questions
Organization: Computer Science & Engineering, U. of Washington, Seattle
Distribution: comp
Date: Sat, 12 Dec 92 09:50:25 GMT

In article <1992Dec11.4514.27623@dosgate> "calvin bruner" <calvin.bruner@canrem.com> writes:
>A couple of Falcon questions:
>
>1) If I want to have both VGA and true colour modes, will it be
>necessary for me to either have two monitors (ugh) or keep changing the
>plug to the Falcon (using a multisync)?  Is it possible through software
>to tell the computer the type of screen to use, regardless of the plug
>in the back?

What John said was basically correct, the Falcon _knows_ what kind of
monitor is connected via the adapter plug, and consequently sets the video
modes up correctly for that monitor.  So, if you have the VGA monitor block
plugged in, it won't let you change to 640x480x16bpp (or 640x400 actually).
However, I wanted to point out that you can do true color modes on the VGA
monitor : 320x240x16bpp and 320x480x16bpp.  On the SC1224 or equivalent,
you'll get all the video modes, but those with over 200 lines of 
resolution (not counting for overscan), you'll have interlace.

>
>2) Does the Falcon have a separate 32 bit video bus?!  That is the
>impression I'm getting, however, some of the Amiga Advoc postings (yeah,
>okay I read it - they have decent info sometimes) had stated that the
>major failing of the Falcon was its lack of a separate 32 bit video bus.

I don't know, I'm still reeling from the fiasco about the 16-bit data
bus.  :-)  See John Hutchinson's post, I think he has a better handle on the 
whole bus thing than I do.  

>--
>Canada Remote Systems  - Toronto, Ontario
>World's Largest PCBOARD System - 416-629-7000/629-7044

Cheers,
-- 
Ben Gilbert				e-mail : bgilbert@cs.washington.edu
Department of Computer Science
University of Washington
From: Peter_Missel@k.maus.de (Peter Missel)
Newsgroups: comp.sys.atari.st
Subject: Re: Falcon: Nothing yet...
Date: 16 Dec 92 19:52:00 GMT
Article-I.D.: K.A45840
Organization: MausNet (Mitglied im IN e.V.)
X-Gateway: MausGate/News 1.14D/hb

b>I personally think that Atari,once more, have missed the boat with the
b>Falcon

For Germany, they didn't. Yesterday, that is Tue, 15 Dec 1992, the first
shipping arrived at several Atari dealers.