HDTenEightyP/NetNews huggingface dataset:
From: rmr@acsu.buffalo.edu (Richard M. Romanowski)
Newsgroups: alt.horror.cthulhu
Subject: Re: denneker and Hali
Keywords: bierce
Date: 23 Nov 92 21:27:11 GMT
Organization: UB

pholland@iastate.edu (Paul J Hollander) writes:

>In article <BxD67u.Cop@rice.edu> swaim@owlnet.rice.edu (Michael Parks Swaim) writes:
>>In article <BxBLnI.K2L@news.iastate.edu> pholland@iastate.edu (Paul J Hollander) writes:
>>>>In article <Bx8Hov.Hpn@rice.edu> swaim@owlnet.rice.edu (Michael Parks Swaim) writes:
>>>>>In article <Bx7vGC.7tG@news.iastate.edu> pholland@iastate.edu (Paul J Hollander) writes:
>>>>>>Marion Zimmer Bradley has a Darkover series of SF novels.  One of the major
>>>>>>dieties is named H****r (whom I'd rather not name on this newsgroup).
>>>>>
>>>>>Why not?

	Well, because MZB ought to have to torn to pieces by invisible
slimy things in a public square for profaning the sacred.  But beyond that...

>>>>>
>>>Well, if you want, you can try explaining to an enraged Chthulu Cycle Deity
>>>that you weren't talking about him but about someone else of the same name.
>>>I'd rather do something less dangerous, like playing Russian Roulette with 5
>>>out of the 6 chambers loaded..
>>  What makes you think that he'd be mad. >I< don't think that he'd be mad.

	I'm not mad.  Nervous, terribly nervous, it is true -- but still
why WILL you say that I am mad?

(Sorry, couldn't resist a Poe ref)

>Hmm.  Defeated in battle, mutilated, imprisoned for eons, with a face that
>can drive a human insane, and with a "Do Not Disturb" sign out.  IMHO, a
>human being in this sort of situation would be filled with unfocused hostility
>liable to be vented on anything that annoyed him.

	Defeated?  Blasphemy so silly I need not even discuss it.  These things
go in cycles.  There is a natural progression.  Defeat is for mortals.

	Realize that killing a god is absolutely harmless.  They'll be fine 
come spring at the latest.  These newfangled ones can take a three-day
nap under a hill and then pop up on the road to Emmaus or somewhere, making
small talk with the cultists....

>  I may be falling into the
>old anthropomorphicising fallacy though.  Visualize your average Chthulu Cycle
>Deity oozing sweetness and light and the milk of human kindness instead of
>rancid ichor.  Can you do that?

>Strange, I can't either.

	In fact I can.  See my note on alt.horror  about how it is much better
to accept the morality of the Old Ones, at which point they are simply
delightful folks, teaching us ways to lust and slay and otherwise liberate
ourselves.  

	Sigh ... Campus Crusade for Cthulhu just HASN'T been keeping up
appearances on your campus.  We'll dispatch a Strike Team at once.
Glad tidings from Control.


Rick
From: cstewart@npal.rn.com
Newsgroups: alt.horror.cthulhu
Subject: meep...
Date: 22 Nov 92 00:35:46 EDT
Organization: PalNet -- Indianapolis, Indiana

meep...
Newsgroups: alt.horror.cthulhu
From: lassites@math.concord.wvnet.edu (SHAWN LASSITER)
Subject: Re: Mythos limits (Survey for FAQ)
Organization: Mathematics Department, Concord College
Date: Wed, 18 Nov 1992 19:12:22 GMT

In article <1992Nov18.055731.18927@news.mentorg.com> bcannard@hppcb36.mentorg.com (The Human Mi-Go) writes:
>
>Having been stupid enough to nominate myself for compiling a FAQ, I need
>some help with a question: What constitutes the Cthulhu Mythos?
>
>Stories such as "The Call of Cthulhu" and "The Dunwich Horror" are obvious
>Mythos. "The Dream-Quest of Unknown Kadath" isn't - it's a Dreamlands tale.
>I also discount August Derleth's "war-in-heaven" stories. What about "From
>Beyond"? "Herbert West - Re-animator"? Lumley's "The Burrowers Beneath"?
>"Illuminatus"?
>
>So I would like to know:
>
>(a) How do you define the Mythos?
>
I define the Mythos as being any of the utterly alien Things Man Was Not 
Meant To Know, thus August Derelith does not really count because a war in 
heaven is comprehensible to man, though the reasons are not always clear.
Also my understanding of the dreamlands is that they are a reflection of the 
real world ( or the original to our reflection), thus the Mythos creatures 
often have an exhistance in both worlds, Nyarlethotep(sp?) for example.

>(b) Which stories (by HPL or others) do you think form the core of the 
Mythos?
The Case of Charles Dexter Ward, The Call of Cthulhu,... um ... er ...
	sorry, but my mind has been fried from reading too many mythos 
books ',) and I cannot remember any other titles.

>(c) Which stories are part of the Mythos but not core material?
see (b).
Xref: sparky alt.horror.cthulhu:777 alt.necromicon:143
From: d9bertil@dtek.chalmers.se (Bertil Jonell)
Newsgroups: alt.horror.cthulhu,alt.necromicon
Subject: FAQ?
Date: 17 Nov 92 10:09:57 GMT
Organization: Chalmers Tekniska Lekskola, G|teborg, G|taland

In article <1992Nov17.004427.10923@ncsu.edu> bjbisset@eos.ncsu.edu (BILLY JOE BISSETTE) writes:
> Does this group have a FAQ?  Something nice for it would be list of
>anthologies and stories which are considered Mtyhos...

  There is Chris Jarocha-Ernst's "A BIBLIOGRAPHY OF CTHULHU MYTHOS TALES"
with 817 entries, but it lists only first appearances.

  [I think it should have +8% mythos, medium SAN loss and no spells :) ]

>----------bill the insane cultist, bjbisset@eos.ncsu.edu

-bertil-
--
"Ack! Phht!" - Bill the Prez
Newsgroups: alt.horror.cthulhu
From: bjbisset@eos.ncsu.edu (BILLY JOE BISSETTE)
Subject: Re: CoC RPG crossovers!
Originator: bjbisset@c00032-118dan.eos.ncsu.edu
Reply-To: bjbisset@eos.ncsu.edu (BILLY JOE BISSETTE)
Organization: Raise A Great Old One Foundation
Date: Tue, 17 Nov 1992 01:09:49 GMT


In article <1e907vINNkiv@lester.appstate.edu>, C_S02105@CONRAD.APPSTATE.EDU (*Travis Wayne Howard) writes:
|>TOON/CoC crossover - called Call of Ctoonlu
|>
|>Enjoy!
|>

 I've done the Toon/CoC crossover before(mentioned it earlier in this group,
along with Paranoia/CoC(The Cthulhu is your friend 8) ).  But anyway, my Toon
group has been begging for a new Toon adventure, and with Thanksgiving 
holidays coming up (and the recent remembrence of crossovers), I decided to
postpone the "Necropiducks: Judgement over St. Canard" adventure I'm making,
opting for a more "deserved" Toon/CoC crossover... Any suggestions or ideas
for such?  Come on, even you who don't play either game can have some fun
giving ideas.  (PS: Our Toon games often have elements crossed-over from other
games for added fun, like the last used some cybernetics from CP 2020 and the
insanities tables from TMNT.  So this adventure won't be using the wrote CoC
san point system, but will be using something like it, and will be using the
insanities table also. 8) )
 Repeat, suggestions please, anywhere from funny to REALLY dark...
Either post'em(risking complaints (but this is a nice, caring group, I haven't
seen any flame wars)) or email'em...

Come along, sing a song, H-A-S-T-U-R Thump-Squish-Squirm-Drool-Scream.  It's
the Cthulhu Fhtagn Show...

-- 
----------bill the insane cultist, bjbisset@eos.ncsu.edu
Please make a donation to the "Raise a Great Old One" Foundation.
Everyone chant with me:  Ph-nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
                         Ph-nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

Newsgroups: alt.horror.cthulhu
From: griffith@plains.NoDak.edu (John Griffith)
Subject: Re: gibber...
Date: Mon, 23 Nov 1992 08:05:33 GMT
Organization: North Dakota Higher Education Computing Network

In article <1eordvINNqm5@agate.berkeley.edu> lizi@soda.berkeley.edu (Cosma Shalizi) writes:
>In article <1992Nov22.154952.1641@cheshire.oxy.edu> wolf@cheshire.oxy.edu (Clinton Richard Wolf) writes:
>>In article <1992Nov22.003546.21268@npal.rn.com> cstewart@npal.rn.com writes:
>>>meep...
>> gibber...
>Tekeli-li!
>	Cosma

Wheeeeeeeee!

>(now, what _is_ i factorial?)

Good question, but do you REALLY want to know?
-- 
John W. Griffith		          	griffith@plains.nodak.edu
                                                ud136834@ndsuvm1
"There aren't enough Crustacean-Americans on postage stamps!"
					--Lenny the Lobster
From: jf2z+@andrew.cmu.edu (John Charles Fiala)
Newsgroups: alt.horror.cthulhu
Subject: Rules for playing CoC
Date: 18 Nov 92 03:40:49 GMT
Organization: Carnegie Mellon, Pittsburgh, PA

One of my players (Dennis) came up with a set of four rules (with
some help on the first two from the other players) for people playing
CoC:

1) Don't split the party.

2) If you're in combat, you're doing something wrong.

3) Don't go swimming with someone from Innsmouth

4) Don't shake hands with Y'golinac.


And a possible fifth:
5) We really mean it about not splitting up the party.

It's worked so far.. only two dead.

-john
Oh, no!  My account will be taken away on December 18th!  *sniff*sniff*
Until then, my email address is: jf2z@cmu.edu
After that, my email address is: bonapart@drycas.club.cc.cmu.edu
  We apologize for the Inconvenience.
Newsgroups: alt.horror.cthulhu
Subject: Re: The Old Ones and the Illuminati
From: garcia@husc8.harvard.edu (Javier Garcia-Torres)
Date: 22 Nov 92 02:27:20 EST
Organization: Harvard University Science Center
Keywords: fnord

	It is also important to remember that it was while reading the
Necronomicon while stoned that Adam Weishaupt made the famous statement
that would later be used by Illuminati in charge of Warner Bros.:  

	You wascally wabbit.

	This was because he happened to see a picture of a shoggoth in the
book, which looks like a rabbit when you see it at a certain angle.  I
know, 'cause we have a copy of the book here in Harvard's Widener Library.
Lucky for me I can't read it, since it's in German.
Newsgroups: alt.horror.cthulhu
From: srb@athena.mit.edu (Steve Balzac)
Subject: Re: Decal
Organization: Massachusetts Institute of Technology
Date: Mon, 23 Nov 1992 00:57:15 GMT


Best thing is write Chaosium:

Chaosium Inc.
950-A 56th Street
Oakland, CA 94608-3129

They do sell mailorder.  

-Steve
Newsgroups: alt.horror.cthulhu
From: ehenness@willamette.edu (Ethan D. Hennessey)
Subject: Re: Tsathoggua
Organization: Willamette University, Salem OR
Date: Mon, 16 Nov 1992 18:25:55 GMT

In article <1992Nov13.172634.6955@nmsu.edu> jgoodric@dante.nmsu.edu (GOODRICH) writes:
>In article <BxKDFK.BJv@willamette.edu> ehenness@willamette.edu (Ethan D. Hennessey) writes:
>>In article <1992Nov11.151634.26738@emr1.emr.ca> gairns@ccrs.emr.ca (Jamie Gairns) writes:
>>>In article <1992Nov11.081007.4027@nuscc.nus.sg> matmcinn@nuscc.nus.sg (Brett McInnes) writes:
>>>>Who is Tsathoggua?
>>>
>>>
>>>	It's one of my cousins from Tennessee (sp?)  Great personality,
>>>	snappy dancer, smart dresser ... drives a BIG car.
>>
>>   Actually, Tsathoggua is a toad God that Lovecraft didn't create.  It
>>was someone else who created it, but Lovecraft used it in some of his
>>revisions....
>>
>>---Ethan
>>
>
>	I think is was Clark Ashton Smith.  Check me on this...
>
>The Laughing Priest!   {Jgoodric@nmsu.edu}
>
>"Laugh-a while you can, monkey-boy!"  -Lord John Whorfin

       Actually, it was.  You're right on that one.
------------Ethan

Newsgroups: alt.horror.cthulhu
From: mlabossi@magnus.acs.ohio-state.edu (Michael C LaBossiere)
Subject: CoC Crossover
Keywords: Crossover, Cthulhu, RPG
Organization: The Ohio State University
Distribution: usa
Date: Mon, 16 Nov 1992 03:40:04 GMT

Actually, any game that permits dimensional travel would be a reasoanble 
candiate for CoC crossovers, even pure sci-fi games. I dislike mixing genres 
myself, but since the Cthulhu entities are not, in the strict sense, 
supernatural, they can be used in a variety of pure sci-fi games like GDWs Dark
Conspiracy. Naturally,, tehse beings are metaphysically distinct from normal 
beings, but the "magic" they use is simply alien sciecnce, advanced mathematics
and so forth.
      HPLs metaphysics also included a commitment to the possibility of time 
travel (which also commits him to multiply locatable entities: universalss) 
also enable CoC games to be set in many eras. Particaulry weird Keepers and 
players may even wish to play members of the Great Race in their war with the 
Flying Polyps, for example.On a more restrained level, campiagns could esily be
set in the far future (HPL id write some sci-fi), etc. Of course, the point is 
to have fun (and drive the PCs insane, of course).
Mike LaBossiere
Newsgroups: alt.horror.cthulhu
From: jgoodric@dante.nmsu.edu (GOODRICH)
Subject: foreign names
Organization: New Mexico State University, Las Cruces, NM
Date: Thu, 19 Nov 1992 23:36:58 GMT


	Actually, Jereme Dawson (of Canadian Stock) achieved a 37%.
He now serves The Unspeakable One... Directly.
	But the name isn't veryu foreign sounding.  He wasn't even 
a professor of anything (he was a former hypnotist and stage 
magician.  Don't ask how he died.

	The Laughing Priest!  {Jgoodric@nmsu.edu}

	
	"I an pilot error.
	I am fetal distress
	I am the Random Chromosome
	I am Complete and TOTAL MADNESS!"   - The Crow
	
Xref: sparky alt.horror.cthulhu:816 alt.necromicon:149
From: d9bertil@dtek.chalmers.se (Bertil Jonell)
Newsgroups: alt.horror.cthulhu,alt.necromicon
Subject: Re: Questions about one story and some anthologies.
Date: 20 Nov 92 09:52:33 GMT
Organization: Chalmers Tekniska Lekskola, G|teborg, G|taland

In article <BxtnyC.Lv1@willamette.edu> ehenness@willamette.edu (Ethan D. Hennessey) writes:
>In article <BxszpE.1pA@news.chalmers.se> d9bertil@dtek.chalmers.se (Bertil Jonell) writes:
>>  I'll begin with the easy one: Can anybody recomend anthologies (and ISBN,
>>if you have it) that contains the following stories: 

  Thanks to everybody who replied.

-bertil-
--
"Ack! Phht!" - Bill the Prez
Newsgroups: alt.horror.cthulhu
From: CLJONES@UCSVAX (CHRISTOPHER L JONES)
Subject: wubble...
Organization: Miskatonic University, Arkham, MA
Date: Sun, 22 Nov 1992 19:54:05 GMT
X-News-Reader: VMS NEWS 1.24

In <1992Nov22.154952.1641@cheshire.oxy.edu> wolf@cheshire.oxy.edu writes:

> In article <1992Nov22.003546.21268@npal.rn.com> cstewart@npal.rn.com writes:
> >meep...
>  gibber...
wubble...

---
cljones@ucsvax.ucs.umass.edu | University of Massachusetts at Amherst
"We've traveled too far, and our momentum has taken over; we move idly towards
eternity, without possibility of reprieve or hope of explanation."
-_Rosencrantz and Guildenstern are Dead_, Tom Stoppard.
From: ST201773@brownvm.brown.edu (Charles Magee)
Newsgroups: alt.horror.cthulhu
Subject: Re: Decal
Date: Sat, 21 Nov 1992 00:43:18 EST
Organization: Brown University - Providence, Rhode Island  USA
NNTP-Posting-Host: brownvm.brown.edu
News-Software: BNN via BNN_POST v1.0 beta

In reference to the decals/ bumperstickers, They have been sold by various
sci-fi dealers in Providence from time to time- espacially here (Brown U.)
or near by.  I haven't seen any recently, but I can keep my eyes open,
in case the mail order falls through.
E-mail me, or anyone else you know around here, if interested.

ChasM.
Newsgroups: alt.horror.cthulhu
From: jgoodric@dante.nmsu.edu (GOODRICH)
Subject: Re: Game: Call of Cthulhu
Organization: New Mexico State University, Las Cruces, NM
Date: Tue, 17 Nov 1992 17:11:59 GMT

In article <gf12Te200awQ4cN1x8@andrew.cmu.edu> Peter Jason Ward <pw2j+@andrew.cmu.edu> writes:
>Yeah, great game.  The mortality rate is so high that no one bothers
>thinking up much of a history for their characters and those characters
>who actually manage to survive a couple games (if that does ever happen)
>end up going crazy due to lack of "sanity points"
>
>Nobody on my campus plays cool RPG's, I just have to sit here and mope...
>                                                           Peter Ward
	Well, get off your butt and start a campaign yourself.
fdor those of you who have never done it, Mastering CoC can be even
more enjoyable than playing in it.  I have run three campaigns
(one for three and a half years, another on and off for about a year
total.  I am not the most vicious of Keepers, and I had intelligent
(and lucky) players live for three years (of courswe, it only takes
one slip up).  I started a CoC game here in the cultural wasteland
of Las Cruces, NM (heard of it?  thought not) and got six people
to join immedeatly.  Some of the characters have developed, some have not.
	I gun for the ones that haven't put anything into personality.
	The Laughing Priest!  {Jgoodric@nmsu.edu}

Player: "I read the last Page of _Revelations of Glaaki_
	  so I know how it ends."
Keeper: "Put a big "Y" at the top of your character sheet."



Organization: Freshman, MCS general, Carnegie Mellon, Pittsburgh, PA
Newsgroups: alt.horror.cthulhu
Date: Mon, 16 Nov 1992 14:00:23 -0500 
From: Stephen Joseph Gordon <sg4e+@andrew.cmu.edu>
Subject: Re: Call of Cthulhu RPG

We too recently were playing with a scenario that involved a 
living farm.  This was a commercially prepared scenario which
I don't know the name of, so I probably shouldn't post any
secrets.  The game involved a company called "Dawn BioZyme".

Does that ring a bell?  It was set in modern day. 

I think it was part of the "At Your Door" campaign for Cthulhu Now.  I
played it a while back.  The part at the farm was particular
interesting. The party had some really lucky rols. On of the characters
got an impale(double damage) with a .44 mag on some kind of
zombie-horse.  My character hit some zombie-child with  both barrels of
a 12-gauge at point blank range. (yuck!)  

Angry Steve
Newsgroups: alt.horror.cthulhu
From: u9044140@cs.uow.edu.au (Scot Joseph Wilson)
Subject: Re: Tsathoggua
Organization: Hey , I'm already missing one T
Date: Thu, 19 Nov 1992 03:02:44 GMT

garcia@husc10.harvard.edu (Javier Garcia-Torres) writes:
>	None but the fellows at the high Illuminati hierarchy.  Everyone
>knows that FDR and Hitler knew the whole truth about the mythos, even what
>Lovecraft found too terrible to publish.

	What Illuminati? What references? These things do not exist.

	You have no proof of this. Do you now.

	Remember You do not exist.

	Brought to you courtesy of :
		EVIL GENIUSES FOR A BETTER TOMORROW

-- 
  Scot Wilson, The man with One T.            u9044140@wraith.cs.uow.edu.au
    "Its Scot with 1 T because all the other four letter words were used."
		"HURTS SO BAD	 ------- 	FEELS SO GOOD!"
Warning: This .signature may be suddenly, and without prior notice, be cut shor
Newsgroups: alt.horror.cthulhu
From: alwalsh@unix1.tcd.ie (Andreas Walsh)
Subject: Masks of Nyarlathotep
Organization: Trinity College, Dublin
Date: Fri, 20 Nov 1992 13:02:13 GMT


If you've read or played or refereed Mask of Nya...., how much Mythos
should you get for putting the mask on under the shop in Harlem and
seeing some of the old ones?

    The old ones? Also any hints for the rest of the adventure (we're still

in New York(or do you leave at all?)).

Andreas

PS That last one was for the unscrupolous among you!!

--
"You need the dark to see the stars."

Newsgroups: alt.horror.cthulhu
From: nilsco@ifi.uio.no (Nils Liaaen Corneliusen)
Subject: Re: gibber...
Organization: Dept. of Informatics, University of Oslo, Norway
Date: Mon, 23 Nov 1992 15:20:44 GMT
Originator: nilsco@holmenkollen.ifi.uio.no


>>>>meep...
>>> gibber...
>>Tekeli-li!
>>	Cosma
>Wheeeeeeeee!

ahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha (choke)

------------------------------------------------------------
INCLUDE "disclaimer.i"                       Zrouoggathog
Nils Corneliusen                             Cthulhu in '96!
internet: nilsco@ifi.uio.no                  Hasoithshuna
Newsgroups: alt.horror.cthulhu,alt.necromicon
From: ehenness@willamette.edu (Ethan D. Hennessey)
Subject: Re: Questions about one story and some anthologies.
Organization: Willamette University, Salem OR
Date: Mon, 16 Nov 1992 18:42:12 GMT

In article <BxszpE.1pA@news.chalmers.se> d9bertil@dtek.chalmers.se (Bertil Jonell) writes:
>
>  I'll begin with the easy one: Can anybody recomend anthologies (and ISBN,
>if you have it) that contains the following stories: 
> 
>  Zealia Bishop and H. P. Lovecraft, "The Mound"
>  Hazel Heald and H. P. Lovecraft, "Out of the Eons"
>  Hazel Heald and H. P. Lovecraft, "The Horror in the Museum"
>  Frank Belknap Long, "The Horror from the Hills"
>

       Well, to start, "The Mound," "Out of the Eons," and "The Horrror in
the Museum," can all be found in
_The_Horror_in_the_Museum_and_other_Revisons, published by Arkham House,
as well as 21 other revisions that Lovecraft published under his clients'
names.  ISBN 0-87054-040-8 (alk. paper)
    As for Frank Belknap Long's story, I don't know.  But he has a couple
of others in _Tales_of_the_Cthulhu_Mythos_ . ISBN 0-87054-159-5.
You're welcome.

-----Ethan
Newsgroups: alt.horror.cthulhu
From: mgrossman@hamp.hampshire.edu
Subject: Re: CoC RPG crossover
Organization: Hampshire College
Distribution: usa
Date: Sun, 15 Nov 1992 18:21:03 GMT

	I believe that the Unspeakable Oath and Interface (the Cyberpunk2020
magazine) will be doing a two part Cthulhu/CP2020 crossover soon.  That would
be interesting, as the two games have similar philosophies.  A friend and I 
once speculated that 2020 was when "the stars are right" and all sorts of 
nasty things happen.  Also, 2020 is 100 years after 1920, which raised the 
possibility of sending time-travelling 1920's investigators forward in time 100
years to stop Cthulhu from rising.  I had all sorts of nice things planned 
for my players (SAN losses for viewing cyberware, for example) but my
 campaign ended before I could do it.
	Another interesting possibility is a Cthulhu/Stormbringer crossover.
Elric w/Stormbringer (or should that be Stormbringer w/Elric?) vs. Cthulhu, 
and stuff like that.  Maybe the two universes could interact in the dreamlands?
From: 2y16mulsoffr@vms.csd.mu.edu
Newsgroups: alt.horror.cthulhu
Subject: crossovers
Date: 17 Nov 1992 19:51:07 GMT
Organization: Marquette University - Computer Services
Reply-To: 2y16mulsoffr@vms.csd.mu.edu
NNTP-Posting-Host: vmsd.csd.mu.edu

i've been running a fairly sucessful coc/ cyberpunk crossover foor about 
a year now.  It all started with an AI deciphering the Voynich and      
finding it was the necronomicon coded for secrecy.  anyway, things got
fun from there.  deep ones are particularly nasty, but i can't quite 
seem to get their stats right.

by the way, do ya know what you get when you uload an Arasaka 20 at a 
shggooth/?

jello for 4000.

wonko, lord high troll and purveyor of find green soapstones from the 
nine universes
Newsgroups: alt.horror.cthulhu
From: mgrossman@hamp.hampshire.edu
Subject: Re: Masks of Nyarlathotep
Organization: Hampshire College
Date: Fri, 20 Nov 1992 17:34:14 GMT

	In regards to the post that started this thread...I think it's good
that we're discussing CoC, but could you please put *SPOILER* warning in your
post if you are going to talk about modules, so that you don't let slip some
secret and spoil enjoyment of the adventure for those who haven't played it 
yet?  This isn't a flame and is not directed at a specific person, but I think
that it's a reasonable request.
 
Newsgroups: alt.horror.cthulhu
From: wolf@cheshire.oxy.edu (Clinton Richard Wolf)
Subject: Re: Gibber, Meep, SNarf, et al
Organization: Occidental College, Los Angeles, CA 90041 USA.
Distribution: usa
Date: Mon, 23 Nov 1992 20:56:01 GMT

In article <1992Nov23.202736.18833@magnus.acs.ohio-state.edu> mlabossi@magnus.acs.ohio-state.edu (Michael C LaBossiere) writes:
>Please don't get me wrong, those of you who are enjoying sending "meep", 
>"gibber", etc. messages, but in my opinion, this is a waste of valuable net 
>resources (I also hate having to hit 'n' to get past all of these 
>non-messages). However, this is our news group, not mine, so you can do as you 
>damn well please.
>Thanks
>Mike


 All right, guys!

 LET'S TAKE IT TO E-MAIL!!!!!!! :)

-- Clint, Tally-hoooooooooo!

Xref: sparky alt.horror.cthulhu:757 alt.necromicon:136