HDTenEightyP/NetNews huggingface dataset:
From: regius@ccwf.cc.utexas.edu
Newsgroups: rec.games.netrek
Subject: Re: Random non-CrackPot non-Angry statistics
Date: 21 Jul 92 22:13:25 GMT
Organization: University of Texas at Austin

Seems everyone has been running X over their modem.
Could a kind soul please tell this clueless guy how
to do it (or where to find out how to do it).
Thanks

^_^ no clue ^_^ - snif, snif, ... waah, I'm clueless! -
ps. if this is in the netrek archive, which file?
-- 
Since we are having difficulties with the host earth.solarsystem.universe ,
please do not spawn too many child processes and recycle your garbage files.
Thank you.
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Newsgroups: rec.games.netrek
From: wk5w@luca.bme.Virginia.EDU (William Thang Katz)
Subject: Flaming Videodrome on SB vs Captains
Originator: wk5w@luca.bme.Virginia.EDU
Organization: University of Virginia
Date: Fri, 24 Jul 1992 04:41:05 GMT

Videodrome has pissed me off.  How can he deny that a rag-tag group of
4 or 5 captains (or less) blew him off the face of the universe every
two or less waves?  And when I state what happened, he's *insulted* ?

# >  snipe me while pulling me off the repair planet. I couln't do much 
# >  about it because you can't kill 6 people in under 10 seconds without
#                    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
# >  weapon temping.
#     I'd like to quote you on this from now on.  It reads as an sb won't
# live against 6 people that hit the base within a span of ten seconds.

The point is that Videodrome did NOT have 6 man oggs.  They were mostly
4 or 5 man oggs.

> We're not talking about 6 people uncloaking together. I thought the whole
> debate was about an average 6 man ogg. The AVERAGE 6 man ogg in a REAL GAME
> sucks dick. I've survived a hundred without taking serious damage. 

Who? you and your 10 ship escort and an uncoordinated 4 man ogg.  And watch
your mouth young man.

> ... I don't consider myself
> one of the best bases, but felt insulted by W.Katz's post, and felt I 
> had to defend myself.

Ohhhhh.  Sorry. Just said that you DIED every time in two waves or less.
That is reality, and if you find that insulting, wake up ... dweeb.
THAT is an insult.  Hope you "defend" yourself verbally better than
you "defend" yourself as a base in netrek (pseudo :-)).

Now I think we should also post something in these discussions besides
rank in netrek.  Like mental age.  Is this guy a FRESHMAN or something?

FLAME OFF.

-D'Spayre
 Vice Minister of Truth
 Twelve Angry Men


p.s. Just dont make me send sunscreamer over there with a rusty crowbar.

     Because I will.

     And then you'll be sorry.
-- 
=========================================================================
| William T. Katz (a.k.a. Bill the Kat) | Internet: wk5w@virginia.edu   |
| Univ. of Virginia MD/PhD Program      | Tel: 804-924-8195             |
=========================================================================
From: jerryw@cs.umd.edu (Jerry Wieber)
Newsgroups: rec.games.netrek
Subject: Intermission in INL (was: Re: Golden Bears vs. Lagg U)
Date: 22 Jul 92 05:58:52 GMT
Organization: U of Maryland, Dept. of Computer Science, Coll. Pk., MD 20742

In article <14g0jqINNk4i@agate.berkeley.edu> tom@soda.berkeley.edu (Tom Holub) writes:

>Just came up with an idea, though; team captains should be allowed to
>send a 'FREEZE' message that temporarily freezes the game (and
>blanks the galactic map).  This would be open to abuse as well, however.
> -Tom

How would people feel about a ten minute intermission at the 1/2 way
point in the game?  This would allow minor mechanical problems to be
fixed (bad mice, keyboards, etc), bathroom scumming, player swaps, a
break from the Stress of non-stop action, and maybe some
micro-strategizing and a fresh coke or two.

The server could be frozen; certainly the kill state of the players
should be saved.  It would be a little bit of work but I'm sure Ray
is up to it.

I know I get really ragged out at the end of an intense INL game -- this
would make it more enjoyable for me.

The only way I could see this as being bad would be if it was an intense
LPS with carriers on the way; however if the time warned "1 minute to
intermission" etc., at least everyone would be aware of it.

What say you?

-Jerry  <Stress> <Dogmeat>  SINL: <Big Bird>
-- 
                                                           __________ 
 UUCP:     uunet!cs.umd.edu!jerryw   SPOKEN: Jerry Wieber  |/ `-.    | U of Md
 INTERNET: jerryw@cs.umd.edu                                     \_|.|-,  
                                                                    ` - 
Newsgroups: rec.games.netrek
From: jive@grumpy.ssc.gov (Jim Ivey)
Subject: Re: Hell's Bagels versus Lagg U
Organization: SSC Laboratory, Dallas, TX
Date: Sat, 25 Jul 1992 18:23:20 GMT


     Yeah, I think I'm going to have to take most of the credit for the
screwup about picking Orions.  Somewhere in there I got lost and focused on
the best defensive setup for planets.  I guess it comes from losing too
many games.  If we had chosen roms, the game would have been much easier, I
think because our 'front-line' agris (which I put in quotes because the
front line was actually in Klingon space for most of the game) would have
been defended from scout bombers by our base, and closer to our planet
takers, who were usually scumming kills then having to fly all the way back
to Orion and scare off scout bombers.

     Sorry for the bad advice, guys, and I'll make sure I listen to
plain:).

     Jim / Pizza / FillInTheBlank
From: rwd@CS.CMU.EDU (Randall Dean)
Newsgroups: rec.games.netrek
Subject: Bronco and Rwd4
Date: 30 Jul 92 15:48:28 GMT
Reply-To: rwd+@CS.CMU.EDU
Distribution: rec
Organization: School of Computer Science, Carnegie Mellon University
Originator: rwd@ERNST.MACH.CS.CMU.EDU


Well, with bronco about to go offline, rwd4 will become the last bastion
of CMU arrogance.  Starting Aug1, rwd4 will have the bronco database
merged in and will go almost entirely borgless.  New borg hours will
be 9am-1pm monday thru friday.  All other times will be blessed clients
only.

Knock yourselves out.
From: wk5w@luca.bme.Virginia.EDU (William Thang Katz)
Newsgroups: rec.games.netrek
Subject: Monday's bronco bonanza (re: ... bronco bonanza)
Date: 29 Jul 92 02:44:08 GMT
Reply-To: wk5w@luca.bme.Virginia.EDU (William Thang Katz)
Organization: University of Virginia

The biggest thing about Monday's bronco bonanza was the clue imbalance around
5 pm.  When I logged in, there were 5 (count em FIVE) admirals, a flt capt, and
a capt on one side (not mine), and our side had something like 3 capts.

But, of course, the admirals wound up on one side randomly ....

NOT!!

I expected the galaxy to crumble as the admiral juggernaut rolled over us.
And it did, but very slowly compared to the Light Speed "take take take take"
I thought was going to happen.  I could still see their ships as the "?"
appeared over our planets .    GRRRRRRRRRRRRRRRRRR

So how bout a netrek DREAM TEAM with the 8 most potent admirals versus
the netrek ANGOLA TEAM featuring myself and some other captains?  Do we
have a Kukoc among the captains?

113-48 = genocide in 10 minutes?  or bigger margin of victory?

This is intended to replace Balton vs. 6 captains.
NEW THREAD: 8 ADMIRAL DREAM TEAM vs. 8 clueless captains.

- D'Spayre
  Vice Minister of Truth
  Twelve Angry Men

My arteries are still distended from that horrible overtime loss to
the Gashouse Chimps!!
From: jerryw@cs.umd.edu (Jerry Wieber)
Newsgroups: rec.games.netrek
Subject: Re: Random non-CrackPot non-Angry statistics
Date: 24 Jul 92 06:22:03 GMT
Organization: U of Maryland, Dept. of Computer Science, Coll. Pk., MD 20742

In article <f82M03tC40A900@amdahl.uts.amdahl.com> fadden@uts.amdahl.com (Andy McFadden) writes:
>[At Amdahl]
>They gave away a bunch of old Sun 3/60s a couple of weeks back, but I didn't
>get one. :-(

That does it.  I'm going to work for Amdahl.  First, they pay this guy to
write netrek related software, and then we hear about one of their 
[presumably numerous] free Sun giveaways....

-Jerry  <Stress> <Dogmeat>  SINL: <Big Bird>
-- 
                                                           __________ 
 UUCP:     uunet!cs.umd.edu!jerryw   SPOKEN: Jerry Wieber  |/ `-.    | U of Md
 INTERNET: jerryw@cs.umd.edu                                     \_|.|-,  
                                                                    ` - 
Organization: Freshman, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Wed, 22 Jul 1992 06:26:25 -0400 
From: Richard Weinstein <rw2g+@andrew.cmu.edu>
Subject: AA vs. Rankscum

Arrogant Assholes played Fed. Team Rankscum played Rom.
25 minutes into the game:
The galaxy has been conquered by Videodrome and the Federation.
The Federation:
Videodrome with 10 planets and 73 armies.

The Romulans:


Oh, did I mention there was a problem and everyone else quit out after
the initial bombing run???

:-]

--Rick

Arrogant Asshole --- our motto:  "We are better than you."

p.s. how does the INL server handle the global averages?? I took
10 planets and nuked 73 armies and only got ~1.6 DI !!!
From: baby@info.polymtl.ca (Philippe Grant)
Newsgroups: rec.games.netrek
Subject: .netrekrc - can someone mail me / point me to one ?
Date: 21 Jul 92 22:14:51 GMT
Organization: Ecole Polytechnique de Montreal, Canada


Well, like the title says, I need an .netrek example file.
Any takers (er. givers)?

Thanks
--
Philippe Grant                     |
Etudiant, Genie Informatique       | If it ain't broke,
Ecole Polytechnique de Montreal    | DON'T FIX IT!!!
baby@info.polymtl.ca               | Including this signature!
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Thu, 30 Jul 1992 13:55:11 -0400 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: Iggy SB's....
	<fortony.712446408@murphy>

Sunscreamer:

>I consider myself moderately clueful, and I have problems with
>iggy when I'm on a standard bronco team and in a starbase.  It
>happens all the time that a scout will run up towards me desperately
>trying to evade iggy only to have iggy turn BIG and ROUND and
>UNHAPPY.  Sure, I can pressor Iggy off and discourage her with torps,
>but I *also* have to deal with oggers and my own teammates.

The scout probably lead Iggy to you on purpose, knowing that if you lose
the base, you'll go back to SC bombing, the way you should be :)

ZZnew guy

"WHAT? Sunscreamer in the base?  DON'T OGG HIM.  He might die!"
Newsgroups: rec.games.netrek
From: fortony@sonne.cso.uiuc.edu
Subject: Re: scrimmage results: Gashouse Gorillas sneak past 12 Angry Men
Originator: fortony@murphy
Organization: University of Illinois at Urbana
Distribution: rec
Date: Fri, 31 Jul 1992 17:05:52 GMT

tw1r+@andrew.cmu.edu (Timothy C. Worsley) writes:


[after stats indicating we had 1355 bombed, they had 997 bombed]

>Ah, yes, BUT. . .

>>TOTAL--------  51 scumbags on 12AM ships put out of their misery by GG
>>TOTAL-------- 114 innocent men on GG ships heartlessly slaughtered by 12AM

>63 difference

yeah, in our favor no less.  Think, man, think.

>63*5= 315

where are you getting a multiplier of five?  Dive difficulty?

>So GG only grew about 120 more armies.  Still quite a few, but not quite
>so telling.

Uh.

We bombed 1355 armies and slaughtered 114 on their ships.
We were bombed to the tune of 997 armies and 51 were slaughtered on ship.

This means they had: 1355+114 armies to play with at some point.
This means we had:   997+51   armies to play with at some point.

Totals:  them - 1469
           us - 1048
Difference:      421

Four hundred and twenty one armies popped extra compared to 1048
popped total is quite grotesque.

>ZZnew guy

rear ensign sunscreamer
minister of maths, TWELVE ANGRY MEN
-- 
a b c d e f g h i j k l m n o p q r s t u v w x y z
Felix Sebastian Ortony	fortony@murphy.gis.uiuc.edu
From: mmoore%peruvian.utah.edu@cs.utah.edu (Michael Moore)
Newsgroups: rec.games.netrek
Subject: Re: Iggy SB's....
Date: 29 Jul 92 04:49:24 GMT
Organization: University of Utah CS Dept., Salt Lake City

In article <84687@netnews.upenn.edu> botelle@eniac.seas.upenn.edu (Justin Botelle) writes:

>)but I think he should be eradicated.
>
>lies, lies, lies.  Iggy is a valuable "natural" resource.
>

	Iggy BITES!!!! (insert miscellaneous bitching here)

>
>(and Ged's just pissed cuz I made him look stupid in a base near Veg with
>Iggy as my lone ogging partner.  Really, cut the whining, Mike)
>

	I'm not whining, I'm trying to convince a bunch of apathetic
looosers who like iggy because of what it can do to unorganized teams,
that iggy should go away.  At least that it should not be the default.

	As for the above scenario.... I don't recall any such thing.
I'm dumb, but I ain't stoopid.

	-Michael (Ged... rollin' down a back woods, Tennessee by-way... 
		  ooops, sorry, Alabama was on the radio.....)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+Michael D. Moore     Office : (801) 582-5847x4721  Home : (801)359-6552  +
+Software Q&A Programmer   Evans & Sutherland     mmoore@dsd.es.com       +
+Student                   University of Utah     mmoore@peruvian.utah.edu+
Newsgroups: rec.games.netrek
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Subject: Re: IGGY SB
Date: Thu, 30 Jul 92 03:22:57 GMT
Organization: School of Computer Science, Carnegie Mellon

mmoore%peruvian.utah.edu@cs.utah.edu (Michael Moore) writes
> 	-Michael (Ged... who is exceedingly found to be quibling about 
> 		  the stupidest of things...)

That's "quibbling" to you, boyo.

I hereby declare this thread to have degenerated into a spelling flame.
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: Intermission in INL (was: Re: Golden Bears vs. Lagg U)
Date: 22 Jul 1992 10:15:45 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <59158@mimsy.umd.edu> jerryw@cs.umd.edu (Jerry Wieber) writes:
)In article <14g0jqINNk4i@agate.berkeley.edu> tom@soda.berkeley.edu (Tom Holub) writes:
)
)How would people feel about a ten minute intermission at the 1/2 way
)point in the game?  This would allow minor mechanical problems to be
)fixed (bad mice, keyboards, etc), bathroom scumming, player swaps, a
)break from the Stress of non-stop action, and maybe some
)micro-strategizing and a fresh coke or two.

I have thought of this before; a break before the OT period would also
be useful for strategizing (since OT strategy is likely to be different
than strategy in the normal game).  Substitutions could also be made
easily.

)The server could be frozen; certainly the kill state of the players
)should be saved.

Not necessarily.  Why not make it a halftime?  The timer counts down the
minutes starting at 55 minutes into the game, and there's a mad scramble
to get a lead at halftime before everyone is obliterated.  Could be 
interesting.

I'll bring it up in the Council before the summer is out.  Anyone have
any opinions?
 -Tom
From: fortony@sonne.cso.uiuc.edu
Subject: Re: raw stats from moriarty "clue night" games
Originator: fortony@murphy
Organization: University of Illinois at Urbana
Date: Fri, 31 Jul 1992 17:15:28 GMT

hde+@cs.cmu.edu (Herbert Enderton) writes:

>Game 1 ended in a 10-10 tie.  Game 2 ended 11-9 in favor of the Roms.
>Below are the relevant "Leaving" lines from the logfile.  The times
>on the right show when they player quit out.  --Bert

>sunscreamer      (F6)   4P  57A  62W/ 64L  67min  9 <fortony> 22:37:55

4P!  Well *now* I see why I was getting ogged brutally.

>Red Shirt        (Rc)   2P 189A  38W/ 67L  64min 11 <he04> 22:37:10

:)


rear ensign sunscreamer (when do I get my CMU admirals' mantle?)
minister of truth, TWELVE ANGRY MEN
(just kidding, bert, don't brutalize me)
-- 
a b c d e f g h i j k l m n o p q r s t u v w x y z
Felix Sebastian Ortony	fortony@murphy.gis.uiuc.edu
Newsgroups: rec.games.netrek
From: jive@grumpy.ssc.gov (Jim Ivey)
Subject: Re: Hell's Bagels versus Lagg U
Organization: SSC Laboratory, Dallas, TX
	<IeQT7Zy00awQA4e1IB@andrew.cmu.edu>
Date: Sun, 26 Jul 1992 02:25:20 GMT


> Would there have been any way for my team to know who chose the race?

     Not that I know of.  I really wish you would have brought up your
reasons for it before the game, though.  It would have enlightened this
particular Orion idiot:).

     Jim / FillInTheBlank / Pizza
Newsgroups: rec.games.netrek
From: jrichard@cs.ulowell.edu (John 'MacGyver' Richardson)
Subject: Re: Scws9 Harvard Down Time
Organization: /usr/ug/1993/jrichard/.organization
Date: Fri, 24 Jul 1992 04:11:03 GMT

In article <1992Jul23.152446.1540@ulowell.ulowell.edu> dlogcher@cs.ulowell.edu (Dan Logcher) writes:

	   During the downtime of the Harvard run server, scws9.harvard.edu, 
   the Bigmax server is still available.  Its info is as follows:

   host: bigmax.ulowell.edu
   port: 2592
   type: Bronco style, and INL server

	   We, the people of Ulowell and players of netrek would like to see many
   more using this fine server.  As, we need the practice.  

	 /_\      FED Bashers!!!
	          ^^^^^^^^^^^^^^

Wait a sec, I usually play Fed!  (But you guys usually bash me too.)


John 'MacGyver' Richardson |"sun dogs fire on the horizon        \ \   \
jrichard@cs.ulowell.edu    | meteor rain stars across the night   * *   \   /\
jrichard@duck.ulowell.edu  | ...the spark still flies                /\  * /  \
                           | reflected in another pair of eyes." /\ /  \/\/
                                                           ------  \   / / 
aka: Barrelrider, VMSclient



Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Wed, 29 Jul 1992 02:36:54 -0400 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: Iggy SB's....
	<1992Jul28.224925.1425@hellgate.utah.edu>

Excerpts from netnews.rec.games.netrek: 28-Jul-92 Re: Iggy SB's....
Michael Moore@cs.utah.ed (1112)

> 	I'm not whining, I'm trying to convince a bunch of apathetic
> looosers who like iggy because of what it can do to unorganized teams,
> that iggy should go away.  At least that it should not be the default.


Disorganized teams should lose.

ZZnew guy
Newsgroups: rec.games.netrek
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Subject: Ye Cruddy Archive (was Re: Doorstop address)
Date: Wed, 22 Jul 92 01:22:54 GMT
Organization: School of Computer Science, Carnegie Mellon

amrk@troi.cc.rochester.edu (Andrew Markiel) writes
> Which brings to mind, jch, maybe you should put the IP address of your
> netrek archive in your signature, for reference.
> 
> -Grey Elf

Have you *any* idea how long it took to get the sig down to 4 right-
justified lines?  Sheesh.  And now I've got to find room for an extra
13 characters... sigh... 

Jonathan H., jch@cs.cmu.edu                        Spaceman Spiff, Flying Pig
I run a Netrek information archive.   Access: [1] WAIS (gourd.srv.cs.cmu.edu, 
port 6000, name netrek-ftp)  [2] AFS (try cd /afs/cs.cmu.edu/user/jch/netrek)  
[3] Anon FTP from gs69.sp.cs.cmu.edu   [4] e-mail from ftpmail@decwrl.dec.com

PS Yes, I know, the archive hasn't been updated in almost a month.
It'll happen soon, I promise.  Then I'm going to freeze everything and
go weed out all the crud that's accumulated.  

PPS Impromptu vote : should the archive contain the current status of
NBR voting?
From: davidt@ccwf.cc.utexas.edu (David Teo)
Newsgroups: rec.games.netrek
Subject: Attack-Planet Robots made public
Date: 30 Jul 92 00:45:08 GMT
Reply-To: davidt@ccwf.cc.utexas.edu (David Teo)


I'm about to release a borg which is a combination of the major borg
clients and other clients including beef.  It's still in the testing
stage.  This borg has attack-planet features and is able to run
automatically thru its auto pilot command.

I dont know if i should incorporate the auto pilot into it.  Any one has
any views about it?  The attack planet feature is still rudimentary though.
Newsgroups: rec.games.netrek
From: jrichard@cs.ulowell.edu (John 'MacGyver' Richardson)
Subject: AM vs GG (or geez guys, thanks for the complement!)
Organization: University of Massachusetts at Lowell Computer Science
Distribution: usa
Date: Thu, 30 Jul 1992 14:43:19 GMT


In article <1992Jul29.114034.8456@hellgate.utah.edu> tjones%peruvian.utah.edu@cs.utah.edu (Ray Jones) writes:

[stuff deleted]

   two).  Without sunscreamer and his rusty crowbar of bombing, we were
   screwed.  Oh well.  Earlier, when we were popping at what could be
   considered normal rates, we weren't protecting enough to do us any
   good.  Your SC bombers made us reach new levels of Anger.  I was on
          ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Geez guys, what _was_ f6 doing??? (for those who didn't play the game, I was 
continually getting yelled at for uncouth scout bombing practices like
occasionally using a destroyer (which I like) and blasting at ships close to 
my range).  F5 did bomb about 6 more armies than I did though... :)  Anyway,
thanks for the pseudo-complement.

   the verge of setting an Olympic record in the Computer Monitor Hammer
   Throw. 

Glad you had fun. :)  As for me, I'm going to retire from organized teams
(yeah, like I'm really any good anyway) and get back to coding my new game 
and working, but I'll be forever haunted by "Barrelrider, get back in a 
scout and sit up in the corner until a planet pops!"  :)

   >-Rogue
   >Roger Gonzalez   -  rg@msel.unh.edu

   Ray


John 'MacGyver' Richardson |"sun dogs fire on the horizon        \ \   \
jrichard@cs.ulowell.edu    | meteor rain stars across the night   * *   \   /\
jrichard@duck.ulowell.edu  | ...the spark still flies                /\  * /  \
                           | reflected in another pair of eyes." /\ /  \/\/
                                                           ------  \   / / 


Newsgroups: rec.games.netrek
From: rui@r-node.gts.org (Rui M. Pereira)
Subject: Re: ARGHHH!  Stupid Ori/Quit proximity!
Organization: R-Node.Terra.Sol.Western-Spiral-arm.Milky-Way.Universe
Date: Tue, 21 Jul 1992 15:45:11 GMT

amrk@troi.cc.rochester.edu (Andrew Markiel) writes:
>Why not just get rid of the quit window, and make it that pressing shift-Q
>(same command as in the game) causes you to quit out?
>
>No muss, no fuss.
>

Why not move the window?  Or has that feature been taken out of the
bronco source? 

Make it a separate window in itself, rather than being in the netrek winodw.
-- 
 -=[Rui M. Pereira]=- <g0pereir@cdf.toronto.edu>|<rui@r-node.{gts.org|uucp}>
 A bad sector disk error occurs only after you've done several hours of work
     without performing a backup.       - The Law of Computers -
Newsgroups: rec.games.netrek