HDTenEightyP/NetNews huggingface dataset:
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: dhalsim fb trap?? just a question..
Organization: Indiana University
Date: Mon, 14 Dec 1992 05:41:50 GMT

In <7633@stan.xx.swin.oz.au> h8eg173@stan.xx.swin.oz.au ( the spiderman...) writes:

>	okay.. i know this would need alot of weird play first, from both
>	players..

>	but.. do you masters out there think it'd be poss to get
>	a sorta trap going? basically where you fb a player, it hits, they 
>	go down, and you manage to fb them as soon as they get up, before 
>	they can get their block up...

>	would it work? or would they still be able to get a block in?

No, it won't work.  If they try to block, then they will block.
When throwing, I always reverse throw (to get advantage distance) and after
throwing, I ALWAYS throw a fireball, so that when they get up, it'll take an
extra "click" of damage.  And yes, they always block it.

>	just asking really...

>	and lets all reply constructively, if at all...

>giz.
-- 
Brian T Odom

"We are all manufacturers -- some make good, others make trouble, and still
others make excuses."
Newsgroups: alt.games.sf2
From: drkhoe@nmt.edu (ONID)
Subject: Re: Being a Master?
Organization: New Mexico Tech
Date: Tue, 15 Dec 1992 04:27:24 GMT

In article <1gh0cbINNmgl@master.cs.rose-hulman.edu> operbwt@nextwork.rose-hulman.edu writes:
>What makes one a master at SF2 or SF2CE?
>
>Could you masters out there please explain!
>

Yeah...  I whip the people I beat and they say, "Oh master, please have
mercy, I have tried!!!!"

Actually... to be a true master is to be the one who adapts the fastest... one
who can adapt to another master's playing style in order to defeat him/her.

This is taking the knowledge of the game for granted, considering the following
factors: Timing, Combinations of moves, speed...  

But let's discuss something that most people do not mention about a master...
sportsmanship... sure there are a lot of good players... but do they bitch
and moan and taunt you when you are loosing??  Do they begin to play cheap
when they start loosing??  A TRUE master never says anything unless he is
teaching you... A TRUE master does not taunt you...  A TRUE master knows
when it's time to stop popping quarters into the machine... (of course he
does this rarely).  A TRUE master does not need to play cheap because you
can't touch his ass anyways...  A TRUE master mostly will let you hit him
after he perfects you the first round... he will most likely let you win
second round then... and then beat you the third round but let you save
some face by letting you hit him twice maybe...

>---------
>Barry Trottier
>e-mail:  operbwt@nextwork.rose-hulman.edu


-- 
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Computers are bad for you, they cause brain cavities... Even Crest can't help!
"Shouryuken" - Ryu | The piper has lost his way... the mice have ran away!
%%%%%%%%%%%%%%%%%%%%%%%%%%%%---drkhoe@nmt.edu---%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Newsgroups: alt.games.sf2
From: tmorris@tasman.cc.utas.edu.au (Tim Morris)
Subject: Re: Damage explanation (was Kens 4hitter)
Organization: University of Tasmania, Australia.
Date: Mon, 14 Dec 1992 04:58:06 GMT

epasls@kuhub.cc.ukans.edu writes:

>Each pixel is not the same,  Pixels towards the end represent
>more strength then pixels towards the center.  

>Barf.... I hope people understood this, I know my point but am unabel
>to express it well.

Perhaps you're trying to say that the energy bar displays are logarithmic? :-)
I've come to the same conclusion - it makes matches look closer towards
the end of the round.  On the other hand, it has the drawback of losing 
accuracy - one sliver can represent a variable amount of energy left.  I 
hate it when I'm drawing rounds and a blocked fireball kills me...

--
Tim Morris
From: jscj+@andrew.cmu.edu (Javier I. Sanchez-Buch)
Newsgroups: alt.games.sf2
Subject: Best Move
Date: 12 Dec 92 22:17:18 GMT
Organization: Freshman, CIT general, Carnegie Mellon, Pittsburgh, PA

Hello,

    I just wanted to get a general consensus on what the best move in
Street Fighter was (regardless of version).  Throughout my experience
playing the game, I have found (with any character) that the throw is
the best move.  It's extremely damaging, gives you a great advantage and
most importantly, can go through a block.  I've noticed that the best
players I've seen have mastered the throw... meaning they'll throw you a
good 3 times per match.
Does anyone agree or disagree?  Please reply, I would like to get an
idea of what you think.
                                            -=(Javier)=-
Newsgroups: alt.games.sf2
From: caine@uxa.cso.uiuc.edu (Dark Lord of the Sith)
Subject: Re: Blanka SUCKS?
Organization: University of Illinois at Urbana
Date: Thu, 17 Dec 1992 18:11:16 GMT

kchchang@remus.rutgers.edu (kai chang) writes:
>	I couldn't agree with you more.  I LOVE vega, and there isn't much much to do with him.  When your enemy just stands back, and either fireball you to death, or sonic booms to death (not that bad vs Guile, but nearly impossible with Ryu, especially Ken).
>	Guile has the most potential.  Right now ALL THE INVOLVED people play ONLY Ken.  Go figure that one out.  
>	Wait, before I get correctd, all the people around here play Ken..

Most people play Ken because...:
1.  He has a DP
2.  The DP has incredible range
3.  Four-Hit Touch of Death
4.  Lots and lots of other combos

Easy math...add it all up and most people think thats pretty cool.  He may
not be the best overall character in the game, but his moves are unmatched.

Caine Schneider
-- 
"I've got a bad feeling about this..." -Solo -Skywalker -Leia
"Attack me if you dare, I will crush you!" -Ken
"For a price I'd do about anything, except pull the trigger." -Queensryche
"This screen ain't big enough for the both of us." -Scorched Earth v1.2
Newsgroups: alt.games.sf2
From: skillian@ux4.cso.uiuc.edu (Seth James Killian)
Subject: Re: Ken's 4-Hit Touch of Death
Organization: University of Illinois at Urbana
Date: Sat, 12 Dec 1992 08:08:44 GMT

cyu@athena.mit.edu (Erorppn Xrzavgm) writes:

>I'd much rather fight a Bison than Ken anyday.  If both characters are trying
>to throw while Bison's torpedo is blocked, the blocker almost always wins.
>Bison doesn't have much of a defense vs. jumping opponents like Ken does.
>Ken has 3 things going for him.

>1: Touch of Death (no explanation needed)
>2: Neck kick- just about impossible to block if he mixes it up with normal kicks.

	The only character for which the neck kick should ever be a real 
	problem is Blanka when caught in a corner.  Otherwise, you should
	always be able to tell which side to block from.  Besides, Bison
	has the same neck kick manuever, his hang time just makes it much
	more difficult to actually catch someone with it
	.
>3: Jab dragon punches are almost impossible to attack.  I can't count the number
>   of times I tried to attack Ken after a dragon punch, only to be dragon punched

	Again, this can be attributed to a silly timing error on your part.
	If you let Ken in close enough to pull a jab DP where it scores two
	blocked hits, (then he should have thrown you but anyway...) then you
	cant try a silly roundhouse sweep or other such foolish manuever 
	because he'll have plenty of time to buffer the first one into a 
	second DP.  Further, if you are getting hit by this a lot, then you
	are playing waaay too predictably.  For Ken to do that second DP, he
	has to be more or less positive that you are going to try something
	dumb (like sticking your foot out even though it never hits in this
	situation).  If you can fool Ken into doing the second DP, all you
	have to do is not stick any limb out there and just walk in and 
	throw him as he is coming down.  Some of the faster characters (like
	Chun Li and Vega) can occasionaly throw Ken even if both blocked DP
	hits connect.  It's just that easy.

		Seth Killian

>   again.

>Fighting Bison can actually be fun compared to Ken.  Fireballs/sonic booms
>keep him from using his 2 biggest weapons.  And arial throws keep him from
>using his 3rd biggest weapon.
Newsgroups: alt.games.sf2
From: tpehrson@javelin.sim.es.com (tim clinkenpeel)
Subject: [SNES] newbie needs help with bison
Reply-To: tpehrson@javelin.sim.es.com
Organization: Evans & Sutherland Computer Corp.
Date: Thu, 17 Dec 1992 01:53:20 GMT

i just got into the scene and am having some difficulty with bison.  it's easy
to zap him with blanka, but not very challenging.  i'd like to be able to
smash him consistently on the higer levels with other characters.  

in particular, i'd like to know:

- how to avoid his feet-in-yer-face (what NOT to do to get set up for it) 
  and how to get out of it once he nabs you with it.

- what about the head-hop, banana move in the air to feet in yer face?  seems
  pretty cheap.  do i block or what can i smack him with?


i've taken to playing honda, but it seems he has some serious problems against
adept human players (according to this group).  should i ditch him?

-- 
	       there is no religion when a man has  good curry
				       -
      tim clinkenpeel: aberrant analytical skeptical agnostic idealist.
		     -- i exclusively represent myself --
Newsgroups: alt.games.sf2
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Chun Li's lightning kick combo
Organization: University of Illinois at Urbana
Date: Sun, 13 Dec 1992 21:58:05 GMT

dphantom@triton.unm.edu (darlene an  92sep02 lawry) writes:

>Ming:  I guess the above statment ^ confused me.  Are you saying that Chun's
>wind kick can be truely combo'ed?  If so, I must still disagree.  I will
>grant you that her palm push + wind kick is much more reliable, but that
>seems to be only because the former *pushes* your opponent away, making
>DP's and other moves either outta range or very difficult (because a
>character is in motion, thus timing is, well, intersting, not to mention
>the lasting effect of the palm push as far as animation execution time).
>I dunno, maybe the combonation of all that is enough to make it uncounterable,
>but I don't think so.  A simple sweeping roundhouse might still reach...but
>I'll have to experiment some...I know it'll still reach with any jumping in
>wind kick combo you try, because Chun's still too close.

No, what I am saying is that Chun Li's fierce palm press is interrupted
by the lightning kick.  It sounds like:  "WHAM WHAM" one right after
another just like a Ken combo.  The lightning kick cannot be blocked if
the fierce punch hits.  It's hard for me to do this combo, but the trick
in doing it is to tap fierce and roundhouse with fierce slightly before
roundhouse.  If you're lucky, the fierce/lightning kick combo comes out.
If you're not, just the lightning kick comes out, and then it's not a
true combo.

>BTW, why is it so difficult to do correctly?  I can do the palm push no
>problem...and considering howlong it takes to execute I should think
>buffering the wind kick would be no problem....?

The problem is that you need the lightning kick to become active RIGHT
after the fierce punch comes out, not before, and not too long after
otherwise it ruins the 'true' combo definition.  If it were a special
move like the razor kick or dragon punch it could be done easily.  It's
a special move which requires tapping the buttons, which has unpredictible
results, and hence can't be relied upon consistently.

When it does hit, it's a 4-hit dizzying combo which takes off quite a
bit of energy.
-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
Guys with long sigs are just trying to compensate for something...
From: lerner@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: Re: Ken's 4-Hit Touch of Death
Date: 12 Dec 92 14:08:30 CST
Organization: University of Kansas Academic Computing Services

In article <1992Dec10.060955.7942@mercury.unt.edu>, jbw@ponder.csci.unt.edu (WEST JASON BRUCE) writes:
> In article <Uf9dQfa00awUI=W0Zn@andrew.cmu.edu> "Clifford T. Tanaka" <ct20+@andrew.cmu.edu> writes:
>>Excerpts from netnews.alt.games.sf2: 9-Dec-92 Re: Ken's 4-Hit Touch of
>>Death WEST JASON BRUCE@ponder. (788)
>>
>>> >Excuse me, can't you just crouch block, or even just crouch??  The HK
>>> >goes right over you!  You certainly can't do that with the torpedo. 
>>> >Besides, there are some characters in the game with advantages over
>>> >Ken/Ryu.  It's not so clear to me that any character has an advantage
>>> >over Bison.
[Blah, blah...]

>    Ryu can hix up the spee of his HK.  Landing right behind you to throw you.
> If you are counter-throwing he can dp you.  In essence, if Ryu is good at
> this type of thing you CANNOT duck the HK.  You physically can, but it
> will get you nailed one way or another by a master.  The only way to not
> take any damage from a good Ryu's HK is to stop it.  Same as Bison's

Nah, even us Kansans can throw Ryu as he lands, or DP, or crouching Fierce.

> flame.  And Bison's flame doesn't go through fireballs (a well timed HK
> will).
> 
>>them.  In contrast there's no difficulty in crouching under the
>>hurricane kick since it NEVER hits a crouched opponent.  Doesn't require
> 
>    But he will certaintly hurt you as soon as he lands.  Ducking an HK
> is bad position from hell.
> 
>>any timing, any kind of skill whatsoever.  
> 
>    Neither does jumping.  You can jump Bison's flame like its a fireball.
-Michael Lerner
From: hogue@cs.arizona.edu (Justin C. Hogue)
Newsgroups: alt.games.sf2
Subject: Re: SFII-CE Match-UPs and Ratings
Date: 16 Dec 92 16:24:50 GMT
Organization: U of Arizona CS Dept, Tucson

In article <Bz9Brt.7D5@usenet.ucs.indiana.edu> bodom@silver.ucs.indiana.edu (Brian Odom) writes:
>In <#4j2lq+@rpi.edu> petitc@nuge115.its.rpi.edu (Christopher Jon Petit) writes:
>
>>>I'm curious... as a non Honda player, what can he do to stop the torpedo
>>>from close in?  As I see it, Honda has to press the attack on Bison, but
>>>once you land on the ground, what's to stop Bison just torpedoing straight
>>>away?  (I'm assuming Bison can slide under the hands to knock Honda over).
>
>>  Did you try Honda's down + forward kick (the extend foot kick)?  Or does
>>the cheesepedo have priority?
>
>Knowing the cheese, Bison will win the exchange.  My question is which will
>win, the 1000 hand slap or the cheese?  If Bison wins this exchange, Honda
>can just give it up.
>-- 
>Brian T Odom
  Kinda answering the same question....
  1000 hand slap will get him about 50% of the time (you the other 50%)
  Standing jab works 100% with right timing, 85% in close quarters
  jumping back+roundhouse hard but reliable.

I posted this before and got alot of questions, so I will explain better...
  The standing jab DOES NOT WORK on the classic version.
  Standing jab does not require any superhuman hand eye coordination, but
    it does help to pay more attention, as many people are used to defending
    blanka balls with rapid jabs.
  I have never ever ever had a problem with this, so if you do E-mail me
    and let me know what your problem is, maybe I can help, or maybe I am
    the luckiest guy in the world and should play the lottery.
--Jowfus
From: dphantom@triton.unm.edu (darlene an  92sep02 lawry)
Newsgroups: alt.games.sf2
Subject: Re: What's wrong with Honda?
Date: 19 Dec 92 10:10:55 GMT
Organization: University of New Mexico, Albuquerque

>  Well, you may think that this is a "dumb" solution, but I can guarantee
>you that it will make your opponent think twice about throwing fireballs
>carelessly.  Once you have at least slowed the flood of fireballs, you have

  ^^^  I think that was the point Seth was trying to make.  The opponent
shouldn't be throwing fireballs at a close enough range that you can
just kick him and the problem is solved.  Yah, I know...sometimes it's
easy to overlook parts when the post if oozing with sarcasm and insult.
Heh.

---Phantom
From: jabernet@husc8.harvard.edu (J. Abernethy)
Newsgroups: alt.games.sf2
Subject: What's wrong with Honda?
Keywords: honda
Date: 13 Dec 92 17:43:34 GMT


	I have read several articles concerning sf2 on the net, and most
of them seem to be centered on Ken, Ryu, and Blanka.... But what's wrong
with Honda??? I've been using Honda for quite a while now, and the only
player who gives me trouble now is Guile. (that is, when he does his
forward sweep, blade kick if I jump, sonic boom if I don't).  Other than
that, the Pillsbury Doughboy is an awesome character.
From: dphantom@triton.unm.edu (darlene an  92sep02 lawry)
Newsgroups: alt.games.sf2
Subject: Re: Ken
Date: 17 Dec 92 02:00:28 GMT
Organization: University of New Mexico, Albuquerque

>is important, though, to wait and make sure your oponent isn't jumping to throw
>the next FB.  The only characters that I know of that can get out of it are
>those that can slide forward.  Has anyone else discovered this/countered it?
>
>                Your Newly discovered reader,
>                J. Spolar

Well, it's pretty much second nature around here...and it works much better
with Ken (because his DP range can be varied more than Ryu's, hence, jumping
forward over any fireball pretty much guarantees you'll get smooshed).  And
if the jumping opponent is sitll too far away, why they take a couple steps
foward first, and then it'll still connect.

And people wonder why I never do jumping in combos with Chun anymore..:)

---Phantom
From: v069qryr@ubvmsb.cc.buffalo.edu (The Dazzler)
Newsgroups: alt.games.sf2
Subject: Re: Let's play Smash the Lexus
Date: 18 Dec 92 16:22:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <tmorris.724682857@bruny>, tmorris@bruny.cc.utas.edu.au (Tim Morris) writes...
>I'm wondering about the most efficient way to pulverise the Lexus with
>the various characters.  (For those of you that are confused, the Lexus
>is the car stage).  I hate it when I take a character I've never had
>before and fail to even destroy the damn thing!  So here's a list of
>characters and the methods I use, and the amount of time that's usually
>on the clock when the car gives up the ghost (provided I'm not screwing
>around with sonic booms, HK's etc).  Ammendments?
> 
>Ken (17 seconds):
> 
>  I use two jab DP's to destroy each corner, then crouching fierce 
>interrupted by jab dragon (two hits) to destroy the car from the right
>hand side (assuming I'm player 1).  
> 
>Ryu: same as Ken I guess?

 Here's an easy way with Ken and Ryu: Keep on doing straight roundhouses on
 the left side (chopping motion to the kick) on the left side, and then jump 
 over to the other side and do the same. It takes the same amount of time to
 complete, and there's no "wasted" motion via DP's or anything. This works
 on Champions Edition only. 

>Blanka (23 seconds):
> 
>  Fry the left side with electricity (this probably wastes time as you
>wait for the electricity to stop) then hop over and fry the car from
>the other side.
> 
> 
>Chun-Li (21 seconds):
> 
>  Lightning kick both sides.
> 
> 
>E. Honda (21 seconds):
> 
>  Hundred-hand slap each side of the car.
> 
> 
>Guile (12 seconds):
> 
>  Four roundhouses to destroy each corner, then 2-4 crouching strongs
>followed by roundhouse sweep, repeat.  Is there anything better?
> 
> 
>Balrog (0 seconds):
> 
>  I *never* finish the car with him - his failure pose MORE than 
>compensates the loss of points!
> 
> 
>Other guys: ????
> 
>--
>Tim Morris
+------------------------------------------------------------------------------+
| "I took the money, I spiked your drink, You miss too much these days if you  |
|  stop to think. You led me on with those innocent eyes, and you know I love  |
|  the element of surprise. And in the garden I was playing the tart, I kissed |
|  your lips and broke your heart. You, you were acting like it was the End    |
|  Of the World."                                                              |
|                              "Until the End Of the World" -U2                |
+------------------------------------------------------------------------------+
| Aaron T. Breen           "The Dazzler"         V069QRYR@UBVMS.CC.BUFFALO.EDU |
+------------------------------------------------------------------------------+
From: poon@andromeda.rutgers.edu (Mark Poon)
Newsgroups: alt.games.sf2
Subject: can I please?
Date: 15 Dec 92 21:11:17 GMT
Organization: Rutgers Univ., New Brunswick, N.J.


	Being that you are so critical of the sf2.ibm.zip, I would 
like to see it myself for I didn't know one existed.  Could you please email 
me a copy or name a site in which I can pick it up?

p.s. Is it just a picture? or an actual game?

Thanks,       
Poon@andromeda.rutgers.edu
From: btdcs207@csd.uwe.ac.uk (DOC)
Newsgroups: alt.games.sf2
Subject: Re: FREEZE FOR ALL CHARS ON SNES
Date: 16 Dec 92 08:46:47 GMT
Organization: University of the West of England, Bristol

In article <1992Dec09.213042.117419@zeus.calpoly.edu> rleon@zeus.calpoly.edu (Roberto M Leon) writes:
>Today while playing SNES sf2, Ryu vs. Ken, I put together a rather average
>combo, but something unusual happened at the end.  I froze the game.  This
>is how I did it:
>
>I did a fierce fireball, jab, jab DP, hurricane kick, buffered double hit DP,
>and leg roll.  To my surprise both characters froze.  I've practiced this all
>day and I can do it consistently.  

Ummmm, was this against the computer or another human ??, and were any of these moves blocked ?? Explain.

>
>Few people who play SNES sf2 realize that the leg roll-select is one of the 
>most powerfull moves, 
>			
Umm leg roll-select ??? What the hell is that ??? Do you mean the kick throw ?
If so, was it a roundhouse kick throw or what ????

Considering capcom say that all bugs have been removed from Sf2, this I
gotta see ......

Scott


##############################################################################
# DDDDD    OOOO    CCCC                                   *'Woke up lying on #
# D    D  O    O  C       AKA Scott                       * the floor, can't #
# D    D  O    O  C       btdcs207@uk.ac.uwe-bristol.csd  * recall the night #
# D    D  O    O  C                                       * before. Another  #
# DDDDD    OOOO    CCCC  'SONIC BLOOM' Guile the Gardener * day.'-Bryan Adams#
##############################################################################
From: kchchang@remus.rutgers.edu (kai chang)
Newsgroups: alt.games.sf2
Subject: Re: Zangief and his throw combo
Date: 18 Dec 92 06:30:49 GMT
Distribution: usa
Organization: Rutgers Univ., New Brunswick, N.J.


	About Zangif.  I believe to do a Chin-Smash you need to be somewhat of a good distance (much longer than the throw), and press toward the guy with strong punch.
	That's the way I do it.  I don't play Z all that often, but it seems to work when I want to grab the person (to do less damage).
	How do keep holding on, I don't know.  I wish someone can tell me how to keep holding on with Blanka's bite too!  Or how to do a standing flip kick with Guile (I was told it was impossible)
	Any of you saw the guy after Bison in the old edition?  rumor said there were one, but never saw one.  Rumor also said that you need to tie with Bison on the second round to see him, but never did either.
From: poon@andromeda.rutgers.edu (Mark Poon)
Newsgroups: alt.games.sf2
Subject: SF2 for sega?
Date: 18 Dec 92 20:50:32 GMT
Organization: Rutgers Univ., New Brunswick, N.J.


I heard that sega is coming out with SF2 for it's own system in early '93.
Does anyone know if it's better than the SNES version? And also about it's
market price.

	Thank!
Poon@andromeda.rutgers.edu

-- 
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Mark~Poon~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Poon@andromeda.rutgers.edu     |     Mxp6259@hertz.njit.edu	              |
|__________________________Rutgers~University_________________________________|