HDTenEightyP/NetNews huggingface dataset:
From: etu@leland.Stanford.EDU (Eugene Lucian Tu)
Subject: Re: Thrust Master (FCS,WC
Organization: DSG, Stanford University, CA 94305, USA
Date: Fri, 11 Sep 92 17:44:15 GMT

>
>It works like a champ (relativly) in F3. For other sims, I could never
>get the throttle right. I tried F117A, FS4, SWOTL & WC2.
>
I've seen the ads for the WCS which lists all these games (and more)
that WCS works with.  My question is do you need a TSR or some other
software (which you have to order separately) to get WCS to run
on all these games? Or is there some programmability (or software)
supplied with the WCS itself.

I find it strange that I would have to pay an additional $$ to get
a $90 joystick (FCS) to work fully with Falcon 3 (and therefore
have held off on buying it).  Do they expect you to pay $$ for
every single game you want this $90 joystick (and then another $90 WCS)
to work with?

ET
From: isc30108@nusunix3.nus.sg (AMBAT SASI S/O PALISSERY P)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Indy 4 - I don't have the eel?
Date: 11 Sep 92 11:53:32 GMT
Organization: National University of Singapore

greenie@drycas.club.cc.cmu.edu writes:
: I know that the "supposed" solution to the trap is to put the eel in the water,
: put a beed in it's mouth, and let the water evaporate.  The problem is; I DONT
: HAVE THE EEL!  The bloody game "automatically" gave it to that old guy at the
: Andy

don't worry, u did right.
there's another eel in the maze somewhere - get it.
no need to turn back.

sasi.
Newsgroups: comp.sys.ibm.pc.games
From: hchong@netcom.com (Hoi Chong)
Subject: F15III 
Date: Mon, 07 Sep 92 04:29:21 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 

Just downloaded the F15III slide show.  Looks fantastic.  F3-ish like
terrain, JF2-like color/shading, etc.  Looks very promising.  Hope the
sound is just as good as JF2.

p.s.  Anybody care to discuss which flight sim behaves like a real prop
      plane -- stall, climb, turn, angle of attack, etc -- of say a
      152 or 172? 
Newsgroups: comp.sys.ibm.pc.games
From: eric@eeco.cba.ufl.edu (Eric E.C. Olson)
Subject: Pirates & Sword of Samurai (was Re: Sailing Wargames)
Organization: College of Business, University of Florida
Date: Wed, 9 Sep 1992 15:39:10 GMT

>Remember, though: the IBM version requires you to boot from the game
>disk, so it can be a pain to play.  

Pirates GOLD should be out this fall -- I think November 30 is the 
"projected" date.  It ought to solve this complaint, I'd think.
BTW, I've owned Pirates on three machines... Commodore 64, Apple //, IBM ...
what a game!

>Microprose has been packaging it with Sword of the Samurai, which I've 
>never played.

Yet another great game!  The joystick becomes "un-calibrated" fairly often 
on my system... wonder if there's a patch... so I have to save often, but 
the game is so much fun that I don't mind at all.  Gee, I hope Sid Meier's 
thinking about a "SWORD OF THE SAMURAI GOLD!"

Eric Olson
eric@chip.cba.ufl.edu

Newsgroups: comp.sys.ibm.pc.games
From: stradley@jabba (Christopher)
Subject: Falcon 3 gripes
News-Software: VAX/VMS VNEWS 1.41    
Organization: Hughes Network Systems, Inc.
Distribution: hns
Date: Sat, 5 Sep 1992 18:20:00 GMT

For the most part, I think that FALCON 3 is the best flight sim that I've
had the privledge to own or fly.  However, this does not come without a few
gripes.  The other day, I was to fly a CAP mission for some B-52's over
Kuwait and before I could take off, some MIG-19's showed up on my radar.  
I took off and immediately fired a AMRAAM at each MIG.  Well, those elusive 
buggers evaded my missles and were continuing on their course to intercept my
flight.  After a few rounds of gun fire and a high speed pass they managed
to get behind me.  Now this wouldn't be so bad except, my wingmen didn't ever
see them!  After some turning and burning, I managed to down both MIG's but
not until one of my own was shot down (I never heard from the guy...must have
been a brutal missile shot).  Also, I've noticed that whenever we are returning
from a mission and someone is calling Joker fuel, they will not fight if there
are bogies in the area especially around the base (I lost a wingman this way
as well).  These are my biggest complaints apart from not being able to 
control what your wingmen do.

I'm going to try and find "Flying Tigers" today and see if it fixes my gripes.

Chris Stradley
Hughes Network Systems (HNS)
stradley@hns.com


I'M HIT!! I'M HIT!!    EJECTING!   
Newsgroups: comp.sys.ibm.pc.games
From: lachlan@dmp.csiro.au (Lachlan Cranswick)
Subject: Re: Help : Oh no! More Lemmings
Organization: CSIRO Division of Mineral Products, Melbourne, AUSTRALIA
Date: Wed, 9 Sep 1992 12:38:35 GMT

ccasm@cc.newcastle.edu.au writes:

>In article <38538@imag.imag.fr>, amouroux@imag.fr (Remy Amouroux) writes:
>> 
>> 	I am on 85th level of Oh no! More Lemmings. ( 5th level of Havoc )
>> 	Naturally, I can't do it. I think this level does'nt give us the
>> 	necessary material. If you realised this level, please email me the
>> 	solution and you'll be the saver of my last piece of hair.
>> 

>Me too, please.

> (Is this a difficult one or what)?

>Big Al.

OK - I'm doing this from memory so
don't flame me if its wrong.

Use a horizontal basher on the right wall.
As the next lemming comes along, when he 
turns around, make him into a diagonal digger.
Stop the first lemming by making him into
a builder.  If the third lemming climbs over
the diagonal digger make him into a blocker such
that the digger digs up the ground beneath him
and releases him from being a blocker.

This should get all the lemmings safely to
the bottom.

To get them to the gate you have to manipulate 
climbers with spot on timing.

Make two climbers that will climb towards the
gate.  When the first one gets level with the
gate make him a horizontal basher.  The second climber
will then be turned around and you make him into a 
diagonal digger and there you are.  All the lemmings
can now get to the gate by walking up the path the
diagonal digger has made.

Lemmings is definitely a difficult game to
describe a solution, let alone play.  If you need help,
it makes it easier if you give the code-word
or a brief description of the level.  I normally
spend around 10 minutes trying to input my
sheet of codewords as I seem to mistake V for U 
and C for G. 

If the above solution doesn't wor,k an
insultogram via ELM should give me the
incentive to get it right.  Unfortunately,
I wasn't connected to the NET when I was having 
problems with some of these lemmings levels.


------------------------------------------------------------------------
"Please don't eat me" - The dying words of Mayor Jim Grubb
of Mega City One  (at the time of being turned into a giant
mushroom by a lethal fungus).
------------------------------------------------------------------------
-- 
  Lachlan Cranswick  -  CSIRO             _--_|\  lachlan@dmp.CSIRO.AU
  Division of Mineral Products           /      \     +61 3 647 0367
  PO Box 124, Port Melbourne 3207        \_.--._/ 
  AUSTRALIA                                    v 
Newsgroups: comp.sys.ibm.pc.games
From: hchong@netcom.com (Hoi Chong)
Subject: Re: Thrust Master (FCS,WC
Date: Sat, 12 Sep 92 19:05:27 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 

From article <10723.171.uupcb@cutting.hou.tx.us>, by wilfred.wong@cutting.hou.tx.us (Wilfred Wong) :
> HC>From: hchong@netcom.com (Hoi Chong)
> HC>Subject: Re: Thrust Master (FCS,WCS, etc)
> HC>Date: Thu, 10 Sep 92 16:31:44 GMT
> 
> Keyword: Falcon, Thrustmaster, FCS, WCS
> 
> <comments on TM products deleted>
> 
> HC>Looks like they might be selling a COMPLETE cockpit (with chair and
> HC>instrument panel) soon.  $500 (with FCS, WCS, RCS, etc in, of course)
> HC>sounds decent, but with their pricing record, I am afraid they would probabl
> HC>ask for $999!
>            ^^^^
> That's decent price <GG> ! Consider...
> 
> $150 FCS Pro + $150 WCS Pro + $150 RCS + $15 TSR (has to be perfect,
> right :) !!) + TAX & S/H >= $500. For JUST another $500, you got the
> chair, panel, all those electronic... (will they include a eject handle
> ?)

When you buy in a package (meaning you have no choice to reject just the 
FCS for example), the price of individual items are automatically reduced.
Hence WCS Pro, FCS Pro, and RCS will many be $100 each, or less.

> Sounds like Virtual Reality (VR) to you ? Or may be one day the Air
> Force decide to declassify and dump their F16 flight trainer, we could
> get one of those (probably for less, ha, ha)!!

Do they have hydralics (sp?)?  If so, anything but a house in the
country sounds like out of the question.

> HC>The WCS is worth the money IMHO.  But a programmable PRO version would
> HC>be much much better.
> 
> It works like a champ (relativly) in F3. For other sims, I could never
> get the throttle right. I tried F117A, FS4, SWOTL & WC2.
> 
> HC>When are you guys starting to sell RCS (rudder control system) from
> HC>Thrustmaster?  My friend already got one direct from them for $150.
> 
> They are already in the market, but you know like the FCS and WCS, not
> many stores will stock them. BTW, how does it feel ? Does it works
> (with F3, or others)? I've seen the Maxxi pedals and it's not too well
> construct.

Solid is the word compare to FCS and WCS (or CH).  It is made of nearly all
aluminium and is more than 2 feet wide.  Full size (in fact I think it is
larger than full-size).  The "Thrustmaster stores" like Egghead should carry
them, since they carry the Thrustmaster account (they sell FCS and WCS). 
Newsgroups: comp.sys.ibm.pc.games
From: dahead00@nx28.mik.uky.edu (Duval A. Headley II)
Subject: Sailing Wargames
Organization: University Of Kentucky, Dept. of Math Sciences
Date: Tue, 8 Sep 1992 02:55:48 GMT

I am seeking information and/or discussion on sailing wargames in  
boardgame or computer format.  Comments and suggestions would be greatly  
appreciated.....

	Games of specific intrest are:

	WOODEN SHIPS & IRON MEN		from Avalon Hill

	UNCHARTED WATERS		from KOEI ?????

	PIRATES				from ???????????

If you know of other games along this format but not mentioned above  
please include them too......

Also is there another place on the net besides this to post for such  
information....?????

Thanks

Newsgroups: comp.sys.ibm.pc.games
From: smintz@sedona.intel.com (Stephen Mintz exp 11/92~)
Subject: Wizardry...late again!!	
Originator: smintz@alamo
Organization: Intel Corporation
Date: Mon, 14 Sep 1992 18:17:25 GMT


I called Sir Tech today, and was told that it has been pushed back again, it
should be out the end of next month (Oct).... Thanks again, Sir Tech!!!! :(
From: grantham@jif.berkeley.edu (Jon Grantham)
Newsgroups: comp.sys.ibm.pc.games
Subject: Links 386 Saved Shot bug
Date: 10 Sep 1992 09:04:32 GMT
Organization: U.C. Berkeley Math. Department.
NNTP-Posting-Host: jif.berkeley.edu

I was playing along with a recorded player ("Berv"), and I managed to chip the
ball in from 28 yds. out.  This being one of my better shots, I saved it.  When
I went to relive my fleeting moment of glory, I saw a weird combination of my
shot and a shot of Berv's.  I tried to upload it to the links directory in
wuarchive, but I got an out of space error.  Anyone else seen this?  I'll
probably call Access about this tommorow.

Jon

PS Anybody else want to play against recorded players who don't always break
par?  I'll admit that I average several shots over par & play on the white
tees at amateur level.  I'm improving, but it's discouraging to play against
-8 players.  Anyway, I'd be happy to join a mailing list or something where
we'd have weekly tournaments or whatever.  I don't have the time or
resources to set one up, though.
-- 
Jon Grantham					grantham@math.berkeley.edu
From: holland@dutiws.tudelft.nl (Gerhard den Hollander)
Newsgroups: comp.sys.ibm.pc.games
Subject: Hugo I II III help needed
Date: 14 Sep 92 08:43:24 GMT
Organization: Delft University of Technology

help needed,
spoiler file and such welcome,
e.g where do i find the goddamn spellbook in iii
From: pre@cs.nott.ac.uk (Phillip Edwards)
Newsgroups: comp.sys.ibm.pc.games
Subject: Monkey Island 2 - Help!
Date: 8 Sep 92 15:28:52 GMT
Organization: Nottingham University

I am somewhat stuck getting my final map segment in Monkey
Island 2.  The problems appear to revolve around the house
and the dreaded drinking contest.  All that I can do there
is get drunk, not get drunk, and illuminate the rear wall.
A hint would be appreciated.

Phill
-- 
____________________________________________________________________

Dr Phill Edwards, Lecturer in IT, University of Nottingham, UK
From: STEELEKM@APPSTATE.EDU (Kenneth Steele)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: *BOY* snake has arrived!!!
Date: 16 Sep 92 02:32:01 GMT
Organization: APPALACHIAN STATE UNIVERSITY
X-News-Reader: VMS NEWS 1.24

In <willimsa.716597430@unix1.tcd.ie> willimsa@unix1.tcd.ie writes:

> (Robert W. Igo) writes:
> >I'm late reading these messages, and I'm sure there have been many
> >flames, but let me say:
> >MUAAAHHAHAHAAAA!!  What a fool...
> 
> 
> 
> I know!!!   Hilarious isn't it???    
> 
> I am just surprised he didn't get a stack of flames.
>

I suspect that there wasn't a lot of public flames because
readers noticed the first 3 letters of his nom de plume :-)
From: mechalas@gn.ecn.purdue.edu (John P. Mechalas)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: U7 and DR DOS 6.0
Keywords: DRDOS,Ultima7
Date: 14 Sep 92 04:01:57 GMT
Organization: Purdue University Engineering Computer Network

In article <2893@iris.mincom.oz.au> markm@iris.mincom.oz.au (Mark McCafferty) writes:
>I have just bought Ultima 7 and am running it under Dr DOS 6.0. I
>would love to take the advice of the install booklet and run a disk
>cache (I have 8 Mb), but the cache program says it needs a memory
>manager to be running. emm386 is not compatible with voodoo and I
>do not have himem. What can I do about it?

With 8Mb, why not create a RAMDisk?  DOS VDISK doesn't require a memory
manager to run, and the difference between a cache and RAM disk access is
virtually unnoticeable.
-- 
John Mechalas                                          "I'm not an actor, but
mechalas@gn.ecn.purdue.edu                                 I play one on TV."
Aero Engineering, Purdue University                     #include disclaimer.h
From: ACS110@psuvm.psu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: INDY4- I need a rock.
Date: 11 Sep 92 18:08:18 GMT
Organization: Penn State University

How do you get Sophia out of the cage. I've look over Atlantis several times
for something to jam open to door but found nothing.

Thanks in Advance.
|o|________________________________________________________________|o|
|o| Andy C. Saylor               ::                                |o|
|o| Penn State University        :: E-Mail:   ACS110@PSUVM.PSU.EDU |o|
|o|::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::|o|
|o| REAL Programmers don't use documentation.                      |o|
|o|   If it was hard to code it should be hard to read and damned  |o|
|o|   near impossible to modify!                                   |o|
|o|________________________________________________________________|o|
Newsgroups: comp.sys.ibm.pc.games
From: etu@leland.Stanford.EDU (Eugene Lucian Tu)
Subject: Re: Red Baron
Organization: DSG, Stanford University, CA 94305, USA
Date: Sat, 5 Sep 92 04:25:20 GMT

In article <5493@blue.cis.pitt.edu.UUCP> rlwst8+@pitt.edu (Robert L Williamson) writes:
>I had a choice bewteen purchasing Jet Fighter II or Red Baron and I 
>simply thought "How fun can it be to fly World War I lemons? over 
>flying high tech jets?"  I would appreciate any thoughts of Red Baron 
>because I am interested in getting the game.
>
>			Roger (it seems there are a lot of game fanatics
>in my school!) 

In my opinion, Red Baron is one of the TOP flight simulation games
to-date.  It is true that WW I planes are not the high-tech beasts
that we all love, but for graphics, flight dynamics, enemy AI and
general game-play, RB is still one of the best. (I personally would
have Falcon 3 and Red Baron at the top of my lists).

Eugene
From: Ashley.Kleynhans@f54.n7101.z5.fidonet.org (Ashley Kleynhans)
Newsgroups: comp.sys.ibm.pc.games
Subject: Quest for Glory questions.
Date: Fri, 04 Sep 92 08:13:00 GMT
Organization: FidoNet node 5:7101/54 - Depths of Insanity, Alberton

Hi,
 
Well, If I can remember correctly, the dispel potion has nothing at 
all to do with the bear. You will only use it much later on in the 
game, you must use the one spell (can't remember the name) to calm 
the bear down and then go past it into that room with the Kobalt. 
You must then kill the Kobalt and get the key that it was wearing 
around its neck. Once you have the key, unlock the chain on the bear 
and I think that is how to turn it back to a human form.
 
The Gem is also not at the thieves hideout, once you leave the small 
town, just keep following the path until you can't go any further, 
and then go a few screens up and then right, (oh yes, you need to 
buy 50 apples before doing this part) and then you give the apples 
to a giant that you will meet in that screen and in return he will 
give you the Gem.
 
Good Luck!
Cheers.
--  
INTERNET: Ashley.Kleynhans@f54.n7101.z5.fidonet.org
via:  THE CATALYST BBS in Port Elizabeth, South Africa.
       (catpe.alt.za)   +27-41-34-1122 HST or +27-41-34-2859, V32bis & HST.
Newsgroups: comp.sys.ibm.pc.games
From: westime@next05cville.wam.umd.edu (Walter E. Shipp)
Subject: Re: WC I question
Keywords: wc 1
Organization: Workstations at Maryland, University of Maryland, College Park
Date: Thu, 10 Sep 1992 15:52:04 GMT

In article <cefaffG00iUy47PoBL@andrew.cmu.edu> pb1p+@andrew.cmu.edu (Peter  
Glen Berger) writes:
> 
> 
> Okay.  I give.
> 
> How do I save the Ralari I'm supposed to protect without cheating.
> 
> 
> 
> ------------------------------------------------------------------------
> Pete Berger		       ||  ARPA:     peterb@cs.cmu.edu
> Professional Student	       ||            Pete.Berger@andrew.cmu.edu
> Univ. Pittsburgh School of Law ||  UUCP: ...!harvard!andrew.cmu.edu!pb1p
> ------------------------------------------------------------------------
> "You will _croak_ you little clown, when you mess with President Brown!
>  California Uber Alles! California Uber Alles! Uber Alles, California!"
> ------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: matlick@cps3xx.cps.msu.edu (Jeffrey S Matlick)
Subject: Micro Sports Inc.
Originator: matlick@cps3xx.cps.msu.edu
Reply-To: matlick@cps3xx.cps.msu.edu (Jeffrey S Matlick)
Organization: Dept. of Computer Science, Michigan State University
Date: Tue, 8 Sep 92 00:23:41 GMT


  Anyone have any info on Micro Sports Inc. new baseball simulator?  I really
don't want to spend the $60 on it and have it turn out to be another 
Microleague :-).  Any info would be most welcome!!!!!

		thanks in advance,

			Jeff

email: matlick@cpsin3.cps.msu.edu
Newsgroups: comp.sys.ibm.pc.games
From: sasaer@broadway.unx.sas.com (Andy Ravenna)
Subject: DAGGER OF AMON RA for SALE
Originator: sasaer@broadway.unx.sas.com
Date: Tue, 15 Sep 1992 18:11:37 GMT
Organization: SAS Institute Inc.


For sale (or trade):

DAGGER OF AMON RA - Dos - 5.25 Disks - 256 color VGA - Soundcard support
The second Laura Bow murder mystery.  An interactive game with entertaining 
graphics and great sound effects ! ...asking $35 (U.S. shipping included).

Offer is firm... I'm ready to pass this on to somebody else who will enjoy it.
Includes original docs and box and a hard copy of HINT file.

Please email offers.

Andy.

-- 
################################################################################
                 ##                                    ##
    Andy Ravenna   ##  "Some really clever or unusual    ##  SAS Institute Inc.
 SASAER@UNX.SAS.COM  ##                                    ##  SAS Campus Drive
       X-6120          ##        remark in quotations..."    ##  Cary, NC 27513
                         ##                                    ##
################################################################################

Newsgroups: comp.sys.ibm.pc.games
From: jlong@uhunix.uhcc.Hawaii.Edu (John Long)
Subject: Re: Falcon 3.0: Operation Fighting Tiger
Organization: Cyberian Air Force
Date: Tue, 15 Sep 1992 23:29:50 GMT

In article <1992Sep8.113726.324@condor.navsses.navy.mil> dzimmerman@condor.navsses.navy.mil writes:
>>...you can only fit so much on a 320 by 200 screen....
>
>So why (he asks) don't the game designers catch up with the past 4 years
>of hardware development, and write a game in 640 by 480 resolution?  Falcon
>would be MUCH improved on a higher resolution screen.  I can't believe that
>it would be that much harder--in Falcon fully half the screen is instruments
>when you're looking in the cockpit, and are pretty much static.
>
From a programmer's viewpoint, resolution of the screen doesn't make
any difference. From a CPU's viewpoint, resolution of the screen means
more bits to move. A doubling in resolution results in a quadrupling
of memory that has to be moved. The result is that graphics operations
take much longer, and everything slows down.

Programming a real-time simulation is an art of compromising the laws
of nature in such a way that no one notices. There just isn't enough
time to calculate and move everything before the next screen update.

This is the reason flight dynamics are not modeled as accurately as
some would like. If you were to factor in every variable that affects
the flight characteristics of an aircraft, you would be lucky to get
1 frame per second with a wire-frame display.

It is just a matter of what to leave out of the calculation loop,
and it is more art than science.

What would you be willing to sacrifice in order to get finer resolution?

-LongJohn
Newsgroups: comp.sys.ibm.pc.games
From: ins866n@lindblat.cc.monash.edu.au (D.A. Svendsen)
Subject: Re: Wof3d Brag.
Organization: Monash University
X-Newsreader: Tin 1.1 PL5
Date: Thu, 10 Sep 1992 02:18:26 GMT

Dean Peters (drpete01@orion.spd.louisville.edu) wrote:
: In <1992Sep7.022245.745@mala.bc.ca> epp@mala.bc.ca (Lorne Epp) writes:
: 
: > In article <92249.221631HCM100@psuvm.psu.edu>, <HCM100@psuvm.psu.edu> writes:
: > > Here's a challenge that my roomate and I both finished:
: > > 
: > > Play game 1 (shareware or not) on Death Incarnate and finish the entire
: > > game with JUST THE PISTOL, scoring 100% on everything.  A REAL CHALLENGE!
: > > Took us about two weeks.  ;-)  The score is around 850,000 or so.  Maybe
: > > higher, I don't remember.
: > > 
: 
: > Okay, now do it with just the knife!
: 
: I have killed the big brute with only the knife... I haven't gone through the 
: whole thing with only the knife... but I toasted the big dude.  :)

Were you in God mode, perchance?

===========================================================================
 Dean Svendsen - 2nd Year Comp Science    |   
  Monash University - Clayton Campus      | How much wood could a woodchuck  
   Melbourne, Victoria, 3192.             | chuck if a woodchuck could
                                          | chuck wood?  
 email:ins866n@lindblat.cc.monash.edu.au  |   
  or                                      |      - Guybrush Threepwood  
       ins866n@aurora.cc.monash.edu.au    |    Le Chuck's Revenge (Act I)  
===========================================================================
                  A day not wasted is a day wasted!!!