HDTenEightyP/NetNews huggingface dataset:
From: pwinter@bnr.ca (Paul Winterhalder)
Subject: Re: SONIC II help!
Reply-To: pwinter@bnr.ca (Paul Winterhalder)
Organization: Bell-Northern Research Ltd.
Date: Mon, 11 Jan 1993 17:29:13 GMT

In article <1993Jan11.145055.92840@ns1.cc.lehigh.edu>, am00@ns1.cc.lehigh.edu (ANDREW JOSEPH MANNO) writes:
|> In article <C0Jquo.Gtx@austin.ibm.com>, jlpicard@austin.ibm.com (Craig Becker) w
|> rites:
|> >
|> >Is there a trick or strategy to getting past the main bad guy
|> >(Robotnik or whatever his name is) at the end of the Casino
|> >level? I've only managed to do it once, and lost a bunch of
|> >lives in the process.
|> >
|> This part is tricky.  If you use the flippers, Sonic will come out of his
|> (protective) spin.  Thus, if he hits Robotnik, he loses rings or dies.
|> Between the flippers is a bumper.  When Sonic hits the bumper, he
|> automatically spins, protecting him and giving him an opportunity to attack.
|> As soon a the level starts, I usually try to get up to the bumper and bump
|> straight up, hitting Robotnik.  This usually works.

My 2 cents worth:

The easiest way to defeat Robotnik (at the end of any of the levels) is to
simply use Tails! -- after all, he can't die!  Just have a 2nd player join
in (temporarily) and deal with the baddy, while concentrating on just
keeping Sonic alive...

Of course, this only works if there is another player available...

Paul.
-------------------------------------------------------------------------------
 _======    Paul Winterhalder            |
== - ,-     Generic Services Framework   |
=C  \_/ )   Bell-Northern Research Ltd.  |
  \____/    Ottawa, Ontario [MER 104]    |
            pwinter@bnr.ca               |   "insert witty quote here."
            765-3154                     |
--> Opinions expessed here do not necessarily reflect those of NT/BNR. <-------
From: portuesi@tweezers.esd.sgi.com (Michael Portuesi)
Newsgroups: rec.games.video
Subject: Re: Sega CD or SNES?
Date: 7 Jan 93 18:49:39 GMT
Organization: Silicon Graphics, Inc.  Mountain View, CA


In article <1993Jan6.033835.1@sc9>, dmurdock@sc9 writes:
> 
> 
> 
> 	Please help a fool part himself from his money.  I am currently
> 	debating between getting a CD unit for my genesis or spending
> 	the $299 on an SNES & some good carts.

You too, huh?  I am asking myself this exact same question.

For me, the question boils down to the potential of the Sega CD
for providing new gaming experiences versus the choice of
good titles that are already out for the SNES.  Basically,
I've decided to wait to see how the Sega CD library shapes
up before making a decision for one or the other.

> Instead of pushing games with grainy video footage why
> not use the huge storage potential of the cd to create
> more complex games?

More information storage means you have to spend more time
creating the information (sounds and graphics) to fit on
the CD.

I read a newspaper article about the Sega CD around the
time it was first introduced about two months ago.  It
turns out that the first batch of full-motion video games
released by Sega were actually filmed several years back by
an independent production company.  They were intended to
be released by a major publisher as a series of interactive
VCR games.  When the deal fell through, the people at the
production company looked around for buyers.  They
eventually signed a deal with Sega and adapated their games
for the Sega CD.

This helps explain why the current crop of Sega CD games
are oriented full motion video - the software was already
available.


--
Michael Portuesi   Silicon Graphics, Inc.   portuesi@sgi.com
Newsgroups: rec.games.video
From: gonzo@mlb.semi.harris.com (John Goelz)
Subject:  Help on Super Mario World
Date: Mon, 11 Jan 1993 14:49:43 GMT
Reply-To: gonzo@mlb.semi.harris.com
Organization: Harris Semiconductor, Melbourne  FL


On level 3 I have a few questions about Lemmy's castle. First How do you
get into the first door. I hit the switch block to make the floor for the
door but cannot get up to the floor to get in. Second i finally make through
to the pipe room, is there a trick to killing every thing in there?

thanks in advance,

-john

 ---------------------------------
  John Goelz                       
  inet: gonzo@mlb.semi.harris.com  
 ---------------------------------
Newsgroups: rec.games.video
From: it1@ra.msstate.edu (Tim Tsai)
Subject: Re: Toys R Us TG-16 Stuff
Organization: Mississippi State University
Distribution: na
Date: Tue, 12 Jan 1993 02:59:15 GMT

din@gradient.cis.upenn.edu (Clarence Din) writes:
>I checked my "local" Toys R Us (how many of you actually live within
>walking distance of a Toys R Us anyway?) at the Roosevelt Mall in
>N.E. Philly.  Parasol Stars was selling for $9.98 (beats Elbo by one
>penny - wow :) ).  R-Type was $29.98.  All other games were not that
>competitively priced.

  Well, I live in Paramus, NJ, the headquarter for Toys R Us and there
are two large retail stores here.  I've been to both and the TG16 selections
are pathetic.  I'm going to mailorder.

Newsgroups: rec.games.video
From: dougp@austin.ibm.com
Subject: new genesis owner needs reviews
Date: Thu, 7 Jan 1993 19:41:24 GMT
News-Software: IBM OS/2 PM RN (NR/2) v0.13 by O. Vishnepolsky and R. Rogers
Reply-To: dougp@austin.ibm.com
Organization: IBM Austin


I just bought a Genesis yesterday and would like to get a few games right
away.

Has anyone out there got any games they couldn't live without?

Since I just started reading this newsgroup, could someone post a FAQ or
a review list for the Genesis?

Thanks,

Doug P.
From: mkleczka@gacvx2.gac.edu
Newsgroups: rec.games.video
Subject: The Touch Sensitive TurboPad
Date: 5 Jan 93 13:57:31 -0600
Organization: Gustavus Adolphus College, St. Peter, Minnesota

Has anyone used the TurboPad? Is it worth getting?

They claim it releives "thumb sore." Does it?

Mattman
Newsgroups: rec.games.video
From: poh@sei.cmu.edu (Peter Hill)
Subject: SNES FRPG for Trade
Organization: The Software Engineering Institute
Date: Mon, 4 Jan 1993 14:38:19 EST


I recently finished Actraiser for the SNES.  The game is only about 2-3 weeks
old.  I have the original docs, box etc.  I'ld like to trade it for just
about any other FRPG for the SNES.

Pete Hill

poh@sei.cmu.edu
Newsgroups: rec.games.video
From: gsnow@clark.edu (Gary Snow)
Subject: Re: Hot games at Winter CES '93
Organization: Clark College, Vancouver, Wa.  USA
Date: Mon, 11 Jan 1993 21:05:33 GMT

In article <C0nws1.LM9@python.cs.unm.edu> sandia!marms@unmvax.unm.edu (Mike Arms) writes:
>v089l3s3@ubvmsb.cc.buffalo.edu (JER HORWITZ) writes:
>>Super FX games will run $10 above normal cost, thus a 4-meg
>>with SFX will run $50-60, 8-meg $60-65, 12/16-meg $75-85.
>
>Thanks for the CES reviews, Jer.
>
>I want to comment on the idiocy (sp?) of this SFX chip.  Why add $10 to
>the cost of EACH new game that uses it?  Why not charge $15-$20 for a
>SFX module (cartridge extender) that plugs into the regular cartridge
>slot and an SFX-using cart plugs into the SFX module?  The SFX module
>would only need to be about an inch tall and as wide as a normal cart.
>The bus lines would pass thru so that the regular cart can make use of
>them.  This seems so incredibly obvious to me (I have lots of hardware
>& software experience; little in marketting :-).  With the right
>design, the consumer need not eat an additional $10 cost on each new
>SFX game, but rather once for the SFX module.  It is nice to see that
>the SNES bus is hardware extensible.  Let's be sane about this Nintendo!

Well supposedly the SFX chip is going to be integrated into the SNES-CD
console add-on.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Newsgroups: rec.games.video
From: John_Morgan@mindlink.bc.ca (John Morgan)
Subject: Dragon Warrior
Organization: MIND LINK! - British Columbia, Canada
Date: Thu, 7 Jan 1993 09:48:48 GMT

I presently have the following items:

1) Flame Sword
2) Silver Shield
3) Erdrick's Armor

Yet I am still missing something.  Can someone tell me what I am missing and
where I might find it?

Thanks in advance.

Ciao Ciao
    J

--
######################################################################
#                        #                   ARMY                    #
#  John Morgan           #              Another fine game            #
#  a345@mindlink.uucp    #              By Milton Bradley            #
#                        #                 Ages 17 & up              #
########################################
From: stdnt171@whscdp.whs.edu (-=THE JESSTER=-)
Newsgroups: rec.games.video
Subject: Re: Streetfighter 2 Turbo?
Date: 4 Jan 93 08:39:02 CST
Distribution: na
Organization: Washington HS, Milwaukee, WI

In article <796@n3igw.pgh.pa.us>, asprouse@n3igw.pgh.pa.us (Andy Sprouse) writes:
> Heres what the players can do now.
> 
> E.Honda 
> 
> Moving 100 fist slap.

This is not new in the turbo edition.  You could do this on the normal CE game
too.

-- 
---------------------=THE JESSTER: MASTER SMART ASS-TER=----------------------
-=	Pick a quote, any quote:                                            =-
-="There's a giant sea monster attacking the cape!... Do you have any tartar=-
-=	sauce?" -Wild Cat                                                   =- 
-="Tatsu-Maki-Sen-Pu-Kyaku" -Ryu                                            =-
-="I say you are the messiah, Lord, and I aughta know, I've followed a few."=-
-=	-John Cleese                                                        =-
-="...True love prevails over all.  She got hit by a truck."                =-
-=	-5 guys called Anthrax                                              =-
-="This is a country, where tobacco kills 400,000 people a year so they ban =-
-=	artificial sweeteners... because a rat died!" -George Carlin        =-
-=Complaint of the week:                                                    =-
---------------=A new year?!  I'm not done with the last one!=----------------
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: [ Genesis ] What are the chaos emeralds for in Sonic I ?
Date: 5 Jan 93 04:00:09 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

ak751@cleveland.Freenet.Edu (Mark Saltzman) writes:

>My instructions were thrown away in the post-Christmas cleanup rush.
>The subject says it all.
>thanks for any info,
>-mark
	If you get all of them, you get a different ending.  I read about it,
but never managed to do it.
Newsgroups: rec.games.video
From: rusbasan@expert.cc.purdue.edu (Bob Rusbasan)
Subject: Re: Sega CD or SNES?
Organization: Purdue University Computing Center
Date: Wed, 6 Jan 1993 17:52:19 GMT

In article <1993Jan6.033835.1@sc9> dmurdock@sc9 writes:
>	Please help a fool part himself from his money.  I am currently

Sure.

>	debating between getting a CD unit for my genesis or spending
>	the $299 on an SNES & some good carts.  I am mostly interested
>	in sports, rpg & strategy(Master of Monsters etc) carts, none of
>	which are currently avail for the cd unit.  Instead of pushing
>	games with grainy video footage why not use the huge storage
>	potential of the cd to create more complex games?  If they released 

A very good question, one that I've asked publicly and have also told
Sega when they called me for a survey.  Sadly, people here have
actually taken the other side, saying this "new kind of game" will
just take some getting used to, then we'll all love it.  Right.

>	a cd version of John Madden which let you play out a season while 
>	storing full stats for you team or gave you a budget & let you put
>	your own team together I would buy the CD unit tomorrow.  I know 
>	what is out for the SNES, but need info on whats planed for the
>	CD unit in the next 3 months.  Any insight/comments would be most
>	helpful.  Thanks in advance

I am a very big fan of the POTENTIAL of the Sega CD.  The REALITY of it
has been very, very disappointing.  While I am still optimistic that
the future will bring games that I want, the library so far is dismal.
As a Sega CD owner, I recommened you buy the SNES and some games.

Congratulations, Sega -- Look what you've driven a Genesis / Sega CD
owner to do!  I hope you can get used to this "new kind of endorsement,"
because, unless things change, I suspect you'll be seeing it a lot.

-- 
   =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  / Bob Rusbasan                  |     Dance to the tension       \
 /  rusbasan@expert.cc.purdue.edu |      of a world on edge         \
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Newsgroups: rec.games.video
From: gsnow@clark.edu (Gary Snow)
Subject: Re: Any good SNES racing games???
Organization: Clark College, Vancouver, Wa.  USA
Date: Thu, 7 Jan 1993 20:12:10 GMT

In article <rauser.726354852@sfu.ca> rauser@fraser.sfu.ca (Richard John Rauser) writes:
>
>   I LOVE Super Monaco GP II on the Genesis, and I'm wondering what
>comparable driving games exist for the Super NES. Even though it's so old,
>should I pick up F-Zero? And how about Seta's F-1 ROC? That looks excellent.
>Any suggestions? Reviews?

Yes, even though F-Zero is old, its still a great racing game. F-1 ROC sucks
though, I'm waiting for F-1 ROC 2, its supposed to be the first game out
that will incorporate the new cart based SFX graphics chip.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Newsgroups: rec.games.video
From: egraeler@ucunix.san.uc.edu (Eric S Graeler)
Subject: SNES - Gradius III Codes, Request
Organization: University of Cincinnati
Date: Wed, 6 Jan 1993 00:55:36 GMT

Could someone either post or mail me the codes for the above.
Thanx in advance.

Eric S Graeler
egraeler@ucunix.san.uc.edu
From: wiggli@stein.u.washington.edu (WiGgLi BoY)
Newsgroups: rec.games.video
Subject: Places to buy TurboGrafx Hu-Cards?
Date: 8 Jan 1993 09:21:04 GMT
Organization: University of Washington
Distribution: usa
NNTP-Posting-Host: stein.u.washington.edu
Summary: Where???
Keywords: TurboGrafx TG-16 Hu-Card

well, i've got my TG-16 now, and i have galaga '90, sidearms, and
raiden.  i'm still looking for blazing lazers [sic], r-type, and
other good shooters.

my question is, where do i go to buy these things?  i've been scoping
out my local software etc.'s and other stores that sell cartridge games,
and i've heard here that babbage's is overpriced.  i've also been to
a toys r us, which has terrible selection and very high prices.

where might one find these cartridges, in particular, in seattle WA?
and are there organized places that sell used games?

any help appreciated.  thanks for your attention!
(email preferred, but i read postings also...)

--
Dr. Evil Microwizard - Greg Samson (gts@gnu.ai.mit.edu/wiggli@u.washington.edu)
Newsgroups: rec.games.video
From: root@lagrange ()
Subject: Genesis games for Sale
Date: Sat, 09 Jan 1993 01:04:00 GMT
Distribution: usa
Organization: Colorado State University, Fort Collins



I have the following genesis game cartridges for sale if 
anyone is interested.  All are nearly new with instructions and boxes.
I will cover insured parcel post in the lower 48 states.

NHL Hockey                            $28  
Road Rash                             $28
The Revenge of Shinobi                $25
Spiderman                             $25
Rambo III                             $25

John Arvidson
arvidson@lagrange.math.colostate.edu
From: daw@jhunix.hcf.jhu.edu (Dave Webb)
Newsgroups: rec.games.video
Subject: NES with 19 games.. GOING.. GOING..
Date: 8 Jan 1993 16:11:11 -0500
Organization: Homewood Academic Computing, Johns Hopkins University, Baltimore, Md, USA
Distribution: na
NNTP-Posting-Host: jhunix.hcf.jhu.edu

*I would like to have this sold by the end of the week*
* BEST OFFER AS OF 1/5 is $170.00 *
* If you want to get in on this... NOW is the TIME! *

Thanx... and now back to the original post...

FOR SALE!
	Nintendo Entertainment System
		-Base Unit
		-2 Controllers
		-12+ issues of Nintendo Power Magazine
		-Tip sheet with passwords, etc.
		-The following games (includes box and instructions:
	-Mario Bros. , Super Mario Bros. , Ninja Gaiden , Ninja Gaiden II
	-Tennis , Kung-Fu , Baseball , Castlevania , Castlevania III 
	-Top Gun , Excitebike , Magic Johnsons Fastbreak , Goonies II
	-Platoon , X-Men , 10 yard Fight , John Elways Quarterback
	-RBI Baseball , Jeopardy

Note: ALL items are in MINT condition 

PRICE:  * BEST REASONABLE OFFER * 

					Thanx,
						Dave Webb
NOTE!!
	BEST CURRENT OFFER IS $170.00 plus shipping and handling
From: drand@spinner.osf.org (Douglas S. Rand)
Newsgroups: rec.games.video
Subject: Re: SNES to COMPUTER Monitor
Date: 7 Jan 93 16:31:57 GMT
	<1993Jan7.053054.3888@monu6.cc.monash.edu.au>
Organization: Open Software Foundation

In article <1993Jan7.053054.3888@monu6.cc.monash.edu.au> jrbell@aurora.cc.monash.edu.au (Jason Bell) writes:

   Douglas S. Rand (drand@spinner.osf.org) wrote:
   : In article <cfoon.15.0@stanford.edu> cfoon@stanford.edu (Curtis Foon) writes:
   : 
   :    I would like to connect my SNES to my multisync computer monitor.  Does 
   :    anybody know of a cable that would do this or would I have to make my own?
   :    Pinouts would be appreciated if applicable.
   : 
   : Forget it.  You would need a scan converter.  All computer monitors 
   : I know of are progressive scan and not interlaced.  So a cable
   : wouldn't cut it.  If your monitor could do this,  it would probably
   : have a composite video input requiring no special cables.
   : 
   So what's the deal with the multi-out port on the back of the SNES which says
   RGB in the instructions? A friend of mine bought a cable to connect from his
   Famicom to a SCART video. Is this the same thing?

I don't know.  But I would be suprised to find that they clock out 
the data interlaced on the composite video and progresive on the RGB.
This would be very tough to do cheaply.

   On a related note, his Famicom has been coverted so that it produces PAL
   output. Could this be why the only output he can get from the multi-out
   port (or whatever it is called in English) is black and white? The
   manual is in japanese so its not too easy to work out.

Yes.  PAL uses a different scan rate,  although I believe it is still
interlaced.   I'm a little suprised that he can see anything at all.

--
Douglas S. Rand <drand@osf.org>		OSF/Motif Dev.
Snail:         11 Cambridge Center,  Cambridge,  MA  02142
Disclaimer:    I don't know if OSF agrees with me... let's vote on it.
Amateur Radio: KC1KJ
From: daw@jhunix.hcf.jhu.edu (Dave Webb)
Newsgroups: rec.games.video
Subject: Sega Genesis with games WANTED!
Date: 4 Jan 93 17:47:00 GMT
Distribution: na
Organization: HAC - Johns Hopkins University, Baltimore

Hi,
	I was wondering if anyone had a Sega Genesis with some games for 
sale?  If you do, please leave me some e-mail with condition, price and
selection of games.
		Thanx,
			Dave Webb
From: btribble@terapin.com (Bobby Tribble)
Newsgroups: rec.games.video
Subject: Re: Sonic II slowdown?
Date: 6 Jan 93 18:31:57 PST
Organization: BBS

In article <1id71tINNq81@hp-col.col.hp.com>, smb@col.hp.com (Sam Bauer) writes:
>wisner@netcom.com (Bill Wisner) writes:
>> Sonic 2 is full of bugs and it disgusts me that Sega let it go to market
>             ----
>Full seems like a strong word.  I haven't been through the whole game
>yet, but I have seen nothing that's looked like a bug to me.  It's one
>of the best games I've played.  Care to be more specific?  What should
>I be looking out for?

How about the game CRASHING?!?  Three people I've talked to have had this
happen to them, one of them at the last boss (he was peeved). I don't own it so
I can't say how often that happens. Also, sometimes Tails floats down to
Sonic's position walking instead of flying with his tail like he's supposed to.
Minor bug.  That's about all I can think of.

I personally think it was pushed out a little before it was really ready. It
seems to me like they could do a better scene opening, but that's just my
personal taste (the opening of a scene just seems kind of ugly to me). I think
(or at least hope) that we'll see some of the stuff that was intended to be put
in but just wasn't ready by Sonic 2's day on the Sega-CD version... Some people
would also say they took stuff OUT of the cart version to make the CD version
look better. Who knows?  At least I hope the bonus round uses the Sega-CD's
scaling! That would be sad if Sonic 2 on CD had the bonus stage straight from
the cart using a software scaling routine when the Sega-CD has it built in! 
I'm also hoping for the Hidden Palace Zone and Wood Zone and more zones (and a
level select!)

Bobby Tribble  |8')
-=-=-=-=-=-=-=-=-=-=-
btribble@terapin.com
Newsgroups: rec.games.video
From: noecker@seq.uncwil.edu (Scott Noecker)
Subject: SNES ZELDA where are more bottles?
Organization: Univ. of North Carolina @ Wilmington
Date: Mon, 11 Jan 1993 06:14:49 GMT

all I have are 2 and the book says there are 4. where at?
thanks for any help...

-- 
 noecker@seq.uncwil.edu      | Assume nothing.
                             | relax, anticipate, and keep an open mind.
 noeckes@sct60a.sunyct.edu   | 32bit apps now! OS/2 it!
    -Scott Noecker-          | "Let's get Dangerous!" -Darkwing Duck
Newsgroups: rec.games.video
From: ddh@mtu.edu (DAVID HALE)
Subject: Re: [SNES] SMW: The Green Switch Palace
Organization: Michigan Technological University
Date: Mon, 11 Jan 1993 23:53:03 GMT

In article <1993Jan9.001608.29406@afterlife.ncsc.mil> ctkosti@afterlife.ncsc.mil (Chris Kostick) writes:
>Where is the Green Switch Palace? From the FAQ I know it's off of
>Donut Plains 2, but I can't seem to find the right pipe to up.
>Any help?

  If anyone has a SMW FAQ could they please send it to me.  I must have 
missed it the first time.

  Thanks,
  -Dave

-- 
Dave Hale - ddh@orage.mi.org - (906) 482-0320 - Audix #5560
NeXT Campus Consultant - Michigan Technological University
From: smb@col.hp.com (Sam Bauer)
Newsgroups: rec.games.video
Subject: >>For Sale: World of Illusion (Genesis)
Date: 4 Jan 1993 21:34:30 GMT
Organization: HP Colorado Springs Division
NNTP-Posting-Host: hpctdib.col.hp.com

Genesis cart for sale: 

World of Illusion starring Mickey Mouse and Donald Duck.  Good graphics
and music.  This platform game can by played by 1 or 2 players.  In 
two player mode, one person plays Mickey and the other plays Donald.

Sam Bauer

(719)-531-4460 (days)
smb@hpcsos.col.hp.com
From: nwsedlak@csugrad.cs.vt.edu (Neil Sedlak)
Newsgroups: rec.games.video
Subject: SNES MGH or other
Date: 12 Jan 93 05:19:07 GMT
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA

Anyone know of where to get a Multi-Game Hunter, or other 
SNES cart backup machine for less than a ridiculous price? (new or used)
From: trey@brewich.hou.tx.us (Trey Smith)
Newsgroups: rec.games.video
Subject: Re: Wing Commander
Date: Fri, 08 Jan 93 21:17:40 CST
Organization: The Brewers' Witch BBS, +1 713 272 7350, Brewich.Hou.TX.US

driver8@night.Corp.Sun.COM (Albert Handa) writes:

> Hello,
> 
> Reposting here, requesting any hints and help, passwords, etc for the
> Wing Commander game.  If anyone is just starting out on it, I'll be
> happy to give some out for the levels I've made so far.
> 
> Al
> 

How do you get past a astroid field?Can I go around it,or do I HAVE to go 
through it?Anyways...I could use any advise you can give.By the way,I am 
in BLUE DEVIL sqaudron.

Trey Smith

------------------
trey@brewich.hou.tx.us (Trey Smith)
Origin: The Brewers' Witch BBS -- Houston, TX -- +1 713 272 7350
Newsgroups: rec.games.video