HDTenEightyP/NetNews huggingface dataset:
From: shawn.mccullar@gate.micromed.com (Shawn Mccullar)
Newsgroups: comp.sys.ibm.pc.games
Subject: WC2:  "ANOTHER VICTIM FOR
Date: 12 Aug 92 13:48:00 GMT
Reply-To: shawn.mccullar@gate.micromed.com (Shawn Mccullar)
Organization: Micro-Medic Network Gateway - +1 408 280-1610 - Public access BBS



   .. From The Pen of: ROSS W.  (08-12-92 At 27) .........................
   .                                                                     .
   . He ruined  my day in the  first mission flown with  "Hobbes" in the ..
   . Gorah Khar system, Enigma sector.  Chasing him doesn't work because ..
   . of the  turret on his  fighter. There's no  way to attack  him from ..
   . another angle because he always  goes to full afterburner and runs, ..
   . inviting you to chase him (and then  you die). But if you turn your ..
   . back on  him for one minute  and go looking for  an easier target - ..
   . POUNCE!                                                             ..
   .......................................................................




   .. From The Pen of: ROSS W.  (08-12-92 At 27) .........................
   .                                                                     .
   . So how do you kill this furry Chuck Yeager?                         ..
   .......................................................................


The easiest way is to enable the 'cheat' mode..

*SPOILER ALERT*

Cheat codes for WING COMMANDER 1, 2, and ALL Secret Missions!







In order to activate the 'cheat' mode, start the game like so:

WC Origin

or maybe

WC -Origin

I don't remember which,  but I remember the Origin :)  Also make sure the O
is capatilized.. I think this matters.

Anyway, once the  game is running, and you've got  the (enemy) ship in your
sights, press "ALT-DELETE".. And watch the ship go "BOOM".

You can also start with

WC Origin -k

This  will give  you unlimited  shields and  (I think) unlimited firepower.
Haven't tried this one yet. Too lazy to re-install 20 Megabytes of game. :)

Enjoy!

.[ Shawn McCullar ].[ San Jose, CA ].[ New Dimensions - 408-274-5550 ].
.[ Over 11,000 .GIFs; 600+ .MODs; IBM PD/SW ]..[ 14400 V32BIS/V42BIS ].

---
 . SM 1.06 *0016 . Support PROgress, not CONgress!
                                                                                                  
PCRelay:NEWDIM -> #97 RelayNet (tm)
4.11              New Dimensions; 408-274-5550; 2 Gigs; MCI!
From: ri09+@andrew.cmu.edu (Robert W. Igo)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: GameBytes: Where is it?
Date: 12 Aug 92 05:41:30 GMT
Article-I.D.: andrew.geWFI_C00WCTI6FFkr
	<1992Aug11.143436.545@b11.b11.ingr.com>
	<IeVzsBa00WCT4j0HY6@andrew.cmu.edu>
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

Gamebytes #4 (both versions) is now on romulus.mercury.andrew.cmu.edu in
/pub/misc.  Enjoy!

[******************************** Bob Igo ********************************]
"Make it sew." --Captain Jean-Luc Picard | "I'm very dangerous when I don't
"It ACTUALLY worked...."                 | know what I'm doing...."
--Colin Baker as Dr. Who                 | --Tom Baker as Dr. Who
---------------------------------------------------------------------------
"Like I've always said: There's nothing an agnostic can't do if he really 
doesn't know whether he believes in anything or not." --Monty Python
[************************** ri09+@andrew.cmu.edu *************************]
Newsgroups: comp.sys.ibm.pc.games
From: c0365384@techst02.technion.ac.il (Esteban D. Schnir)
Subject: Re: test
Organization: Technion, Israel Institute of Technology
Date: Sat, 15 Aug 1992 13:40:58 GMT

I test Too.

-- 
 Esteban D. Schnir                        Department of Computer Engineering 
 E-mail: eetlo28@Technion.Bitnet                                    Technion 
         c0365384@TechSt02.Technion.Ac.Il     Israel Institute of Technology 
         bs778@Cleveland.Freenet.Edu             PO Box 3192 - Haifa - 31031 
Newsgroups: comp.sys.ibm.pc.games
From: mfleig@silver.ucs.indiana.edu (Mark W. Fleig)
Subject: Re: Flight sim news from CGW
Organization: Indiana University
Date: Fri, 14 Aug 1992 15:51:47 GMT

In article <BsyM4t.4z1@watserv1.uwaterloo.ca> ptran@watserv1.uwaterloo.ca (Phat H Tran) writes:
>Speaking of depth, the other day I had a pretty interesting Red Flag 
>mission in Kuwait (with the help of F3Maps).  I started off on the runway
>of an enemy base, with allied ground units invading it.  Right from
>the start, SAMs were launched all around me, and I didn't even make it 
>into the air.  So I hopped into debug mode and roamed the battlefield.
                                 ^^^^^^^^^^

Hmm, sounds mighty interesting. The only debuging tools I knew of were
the "Change day into night" key-strokes along with the "Let's see how
few frame rates you can get in Maximum Detail on a 286" codes. Is
there more that I'm missing? How might a dedicated soul such as myself
get into CNN-mode.

-mark
-- 
,----------------------------. "Therefore, make peace with your god, whatever
: Mark Fleig                  \  you conceive him to be. Hairy thunderer, or
: mfleig@silver.ucs.indiana.edu\  cosmic muffin. With all its hope and renewal,
`-------------------------------' the world continues to deteriorate. Give up."
Newsgroups: comp.sys.ibm.pc.games
From: jengagne@wam.umd.edu (Jenny Lynne Gagne)
Subject: Re: U7: Trapped in Britian.
Summary: Key Disappearance 
Keywords: u7, key 
Organization: University of Maryland, College Park
Distribution: usa
Date: Wed, 19 Aug 1992 16:39:22 GMT

>>	I also have version 3.0 of the game. Does anyone know if this
>>version resolves the key disappearence problem?
>
>It still has that problem.
>
Key disappearence?  So THAT'S what the problem was.  And here I was, like
a fool search all my previous battlesights for the Black Gate Key...
Would this also explain why the key to the toolshed in Lord British's
Castle wasn't where it should have been?

And above all, I also have version 3.0, and is there any way of counteracting
this bug?  Like, the codes so I can "create" a key via the ABCD mode.

Jengagne@Wam.umd.edu
The one with no .sig file>
From: shawn.mccullar@gate.micromed.com (Shawn Mccullar)
Newsgroups: comp.sys.ibm.pc.games
Subject: Where is latest pkunzip
Date: 12 Aug 92 13:48:00 GMT
Reply-To: shawn.mccullar@gate.micromed.com (Shawn Mccullar)
Organization: Micro-Medic Network Gateway - +1 408 280-1610 - Public access BBS



   .. From The Pen of: DAVID CANNON [  (08-11-92 At 53) ..................
   .                                                                     .
   . 	I am wondering  where I can get the latest  version of pkunzip? My ..
   . last unzip  utility is 1.1  and wont unzip  some of my  more recent ..
   . programs. Please e-mail me and I will post my findings.             ..
   .......................................................................


David,

1.1 *IS* the latest version of PKUNZIP.  There is a 1.93 version, but it is
an *ALPHA*  and the author  has IMPLICITLY stated  *NOT* to use  it for any
type of file transfers. It was only released to show the better compression
Version 2.0 will have.

So to whomever gave you a file .ZIPped by 1.93, call him an idiot, and tell
him to keep using 1.10 until the REAL 2.0 comes out.. :)

.[ Shawn McCullar ].[ San Jose, CA ].[ New Dimensions - 408-274-5550 ].
.[ Over 11,000 .GIFs; 600+ .MODs; IBM PD/SW ]..[ 14400 V32BIS/V42BIS ].

---
 . SM 1.06 *0016 . A penny saved is a congressional error
                                                                                              
PCRelay:NEWDIM -> #97 RelayNet (tm)
4.11              New Dimensions; 408-274-5550; 2 Gigs; MCI!
From: luit1@wsinfo11.info.win.tue.nl (Wim Jansen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Manual good. -> Game good ?
Date: 17 Aug 92 07:57:57 GMT
Reply-To: luit1@info.win.tue.nl

Wow, some people actually read my post !-)
Just in case someone from the game industry IS reading this newsgroup, let
me give you my vision on the use of a manual wrt. the game:

A good game comes with a single manual in a bio-degradable box :). The first
diskette, which is clearly marked as the first diskette, simply states:
'put in drive a: and type INSTALL'. After that it installs itself, possibly
interactive, and tells me how to start the game, or does so immediately.
Once started, I have the possibilty to look at a locked demo or better yet,
a (short) tutorial game. Then I'm ready to play....
Now, this is where the manual comes in (finally). In my view, the manaul is
mainly a 'reference guide', which should be complete and easy to use. It
must allow me to quickly look up some detail that slipped my mind. (What
were the effects of communism again ?). So, preferably, the manual is
divided by subject and/or alphabetized.

Many good games hardly need a manual because of their great introduction
and complete in-the-game help facility. Take, for instance, SimAnt ;
you can start playing that without even opening the manual.
Granted, a game like Civilisation is a bit hard to play without the manual,
but that could be solved by a good introduction / tutorial game. 
Some game designer seem to use the manual as a replacement for a help
facility or even to store parts of the plot (like the paragraph book in
Magic Candle 2). For me (and most of you, I guess) that spoils part of the
fun. I don't want to play the game with the manual ready all the time.

So, if any of this influences the Dark Forces of Game Industries into
making better games.... glad to have been of service.

Wim.
-- 
======================================================================
=         -- Another Key-bored Genius gets Mouse-trapped --          =
=        luit1@info.win.tue.nl ( in real life: W.M. Jansen )         =
======================================================================
Newsgroups: comp.sys.ibm.pc.games
From: budriuna@convex.com (AL Budriunas)
Subject: Re: HELP!!: Conquest of the Longbow (Robin Hood)
Organization: CONVEX Computer Corporation, Richardson, Tx., USA
Date: Mon, 17 Aug 1992 14:43:58 GMT
X-Disclaimer: This message was written by a user at CONVEX Computer
              Corp. The opinions expressed are those of the user and
              not necessarily those of CONVEX.


I finished that part some time ago. 

I think one is SNOW. Also, when you give the answer, make shure you
press the index finger on the palm of the hand or your answer
will not be correct. I had the right answers but they were not 
finished by the index finger on the palm, it kept me going for
quite some time.

If you use prodigy, they have a news group just for Robin Hood.


good luck

Al


--
Al Budriunas                     57 45   42 55 49 4C 44 
Convex Computer Corporation      53 55 50 45 52   43 4F 4D 50 55 54 45 52 53
Los Angeles, Ca.                 49   46 49 58    54 48 45 4D
From: vvirrank@cc.Helsinki.FI (Ville Virrankoski)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: AD&D programs (not games) for PC's
Date: 21 Aug 92 08:38:18 GMT
Organization: University of Helsinki, Finland
X-Reader: GNUS 3.13

In article <1992Aug20.234609.24528@ichips.intel.com> smintz@sedona.intel.com (Stephen Mintz exp 11/92~) writes:
>
>Certainly..I have everything from a DM's dungeon mapper, to a store that adds
>encumbence, and prices, and includes items from every dragon magazine and the
>books....all are either shareware, or freeware

Yep, but where could You find them?
(ftp?)
Newsgroups: comp.sys.ibm.pc.games
From: gwc@csd4.csd.uwm.edu (Greg F Walz Chojnacki)
Subject: Yeager Combat crack
Originator: gwc@csd4.csd.uwm.edu
Reply-To: gwc@csd4.csd.uwm.edu
Organization: University of Wisconsin - Milwaukee
Date: Sat, 22 Aug 1992 02:18:18 GMT

I found a crack for Yeager's Air Combat and placed in /ftp/pub/gwc at 
csd4.csd.uwm.edu. 

it's called yeager.zip. Just unzip it to your CYAB directory. It has a file
called YEAGER.COM. When you type "YEAGER", it magically defeats the 
protection -- I don't know how.

I'll also upload it to the mondo crack repository, as soon as I
remember what that was.

Greg

Newsgroups: comp.sys.ibm.pc.games
From: jwilbur@iat.holonet.net (Jay Wilbur)
Subject: Re: Secret Doors under Wolf3d?
Organization: HoloNet (BBS: 510-704-1058)
Date: Wed, 19 Aug 1992 23:00:27 GMT

storm@cs.mcgill.ca (Marc WANDSCHNEIDER) writes:
: 
: 	Playing Wolfenstein 3D on my machine with the trusty SBPro
: is truly a treat, as I get to hear all the horrible ways people die
: better.
: 
: 	However, I have noticed that some walls make different sounds when you
: SPACE 'em.  Secret doors normally just open when you hit space in front of
: them, and walls just make a dull sound.  However, I have noticed a couple
: of wall blocks in Mission 4, Level 2 that make a radically different sound.
: 
: 	Are there secret dorrs that I need a key to open or something like 
: that????
: 
: 	Marc 'em.
: 
: -- 
:   storm@cs.mcgill.ca           McGill University         C program run.  Run  
:   Marc Wandschneider           Montreal, CANADA          Program run! PLEASE!
:       "When 900 years old you reach, look as good you will not." - Yoda
: 				"Ow!" -J.F.K.~
-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@orac.holonet.net | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
Newsgroups: comp.sys.ibm.pc.games
From: dedmunds@selkirk.sfu.ca (Darran Edward Edmundson)
Subject: Re: Links 396 pro patch ???
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Sat, 15 Aug 1992 02:18:45 GMT

dedmunds@selkirk.sfu.ca (Darran Edward Edmundson) writes:

>A salesman in Software Alley told me this afternoon that there is a patch
>out for Links 386 pro.  Any ideas what this is all about?  (He also said
>that his brother had gotten it off of the Internet.)

I just found a bug in Links which is probably what the patch is all about.
I was playing against a recorded player (Gary.rec recently uploaded to this
group) when I noticed that Gary was making the EXACT same shots as me.

"An amazing coincidence" I thought for the first couple of shots.  Then I
took my 3 iron and blasted it from the 9th green through the clubhouse
window.  Gary did likewise.  Then I got smart and realized that Links
had confused Gary with the game that I was currently recording.

So can someone please upload the patch to an ftp sight.

-- 

Darran Edmundson
darran@chaos.phys.sfu.ca

Newsgroups: comp.sys.ibm.pc.games
From: ekarabin@magnus.acs.ohio-state.edu (Eric B Karabin)
Subject: Re: U Underworld - Ring of Humility, Sword part (little spoiler)
Originator: ekarabin@magnusug.magnus.acs.ohio-state.edu
Organization: The Ohio State University
Date: Thu, 13 Aug 1992 13:51:45 GMT

In article <skrause.713697085@hp832> skrause@informatik.hu-berlin.de (Steffen Krause) writes:

   Newsgroups: comp.sys.ibm.pc.games
Path: magnus.acs.ohio-state.edu!zaphod.mps.ohio-state.edu!cs.utexas.edu!uunet!math.fu-berlin.de!zrz.tu-berlin.de!hahn.informatik.hu-berlin.de!hp832!skrause
   From: skrause@informatik.hu-berlin.de (Steffen Krause)
   Summary: UW - Can't get Ring of Humility
   Keywords: UW, Ring, 4 levers
   Sender: news@hp832.informatik.hu-berlin.de (H.Boehme U.Kunitz)
   Organization: Humboldt University Berlin, Department of Computer Science
   Date: Thu, 13 Aug 1992 09:11:25 GMT
   Lines: 17

   In The Room with the 4 levers (level 5) I can't get the Ring of Humility.
   I used the levers in the order that was told me but nothing happens :-(
   What's wrong ?

I did what you did...  Same result...   So, I did it again (exactly like
the first time) and the ring appeared.  Go figure!?


   Level 3 - where is the secret door that leads to the Sword part ? I killed all
   bandits and found a secret door in the north of their east storeroom. But
   there is no part of the Sword .

Read all the hint scrolls you find and you will see that they are talking
about a different secret room.


							Eric...
-- 
------------------------------------------------------------------------
ekarabin@magnus.acs.ohio-state.edu
70004.1523@compuserve.com
ekarabin@csi.compuserve.com
From: ccoprdj@prism.gatech.EDU (Jorge Diaz)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima Horses.
Date: 16 Aug 92 02:38:32 GMT
Organization: Georgia Institute of Technology

In article <1992Aug12.113851.19052@ucthpx.uct.ac.za> heidi@ucthpx.uct.ac.za (Heidi de Wet) writes:
>willimsa@unix1.tcd.ie (Gavin Williams) writes:
>>I hate the coding for the cart in U7, sometimes it takes AGES before they
>>will all settle down.

>Can't you take control of the errant member(s) and seat them
>yourself?  You could do that with the U6 interface (e.g. barges in
>Martian Dreams) with the 2-5 keys.

Nope.  You can't even take control of your own party members in COMBAT like
in every other Ultima game. :(  I'm glad that Ultima VIII will go back
to a one-member party, because I hate having to rely on the computer
to kill the monsters for me.  I'd rather not have a party.

I don't know why they thought this was a better system than VI.  I hate
the new system.  You don't even have conversations anymore.  You're
given a list of what you are allowed to talk about, and you point at
the subject you'd like to discuss.  No more talking about whatever *you*
want.


-- 
Jorge Diaz                       | Sign in a restaurant:
Georgia Institute of Technology  | 
Office of Information Technology |   "We reserve the right to serve refuse to
ccoprdj@prism.gatech.edu         |        anyone."
Newsgroups: comp.sys.ibm.pc.games
From: riddell@netcom.com (Shane Riddell)
Subject: Maxx pedals with Falcon 3: how?
Date: Mon, 17 Aug 92 05:44:15 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Keywords: pedals, falcon

        How should Falcon 3.00 running with the D patch be configured to use
both a Thrustmaster WCS and Maxx rudder pedals?  I have tried setting it both
for Thrustmaster products and just a Joystick, but it does not seem to
acknowledge rudder commands from the pedals, just the keyboard.  The pedals
work fine with another sim (Aces of the Pacific.)

        Thanks!

-- 
**********************************************************************
* shane                   * If I ever say or do anything, just to be *
* riddell@netcom.com      * politically correct, please, SHOOT ME!   *
**********************************************************************
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: MONKEY2 crack?
From: cctr120@csc.canterbury.ac.nz (Brendon Wyber, C.S.C.)
Date: 20 Aug 92 17:45:06 +1200
Organization: University of Canterbury, Christchurch, New Zealand

In article <10703306.40.714278414@eng2.eng.monash.edu.au>, 
10703306@eng2.eng.monash.edu.au (JAMES VINCENT) writes:

> Is there a crack for monkey island2 ?

No. Simply because the protection isn't stored in the executable file but in
the data file in its scumm engine psuedo code making it very difficult to
crack without learning the scumm language.

> My friend lent me his game and my dog ate the code-wheel!
> If don't find a new way in, I owe him $70.

Be seeing you,

Brendon Wyber                     Computer Services Centre,
b.wyber@csc.canterbury.ac.nz      University of Canterbury, New Zealand.

"Ph-nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn."
From: davida@bonnie.ics.uci.edu (David A. Andersen)
Subject: Re: Railroad Tycoon hints?
Newsgroups: comp.sys.ibm.pc.games
Reply-To: davida@ics.uci.edu (David A. Andersen)
Organization: Univ. of Calif., Irvine, Info. & Computer Sci. Dept.
Keywords: games, railroad tycoon
Date: 13 Aug 92 00:52:28 GMT

In article <2FTDPB2w164w@jwt.UUCP> bbs-garfield@jwt.UUCP writes:

>money back.  This strategy works even better if you can build around some
>other guy's empire during a Panic, then destroy the connecting track
>during a boom, so you make lots of money on the varying land prices.  (I
>learned that from reading the hint book.. Very cool!) <G>

hint book?  What hint book?


David Andersen
Newsgroups: comp.sys.ibm.pc.games
From: c60a-zg@volga.Berkeley.EDU (Martin Guerrero-LabA)
Subject: Re: How long do you stay interested?
Organization: University of California, at Berkeley
Date: Sun, 16 Aug 1992 03:55:50 GMT

In article <Bt23z8.309@andy.bgsu.edu> sarnold@andy.bgsu.edu (G. Steve Arnold) writes:
>
>	Wouldn't have lasted more than a month for me either if it weren't
>so much fun killin' stuff :) I completely agree with this, otherwise, though.
>Nothing is more boring than a game which ceases to present anything new 
>after just a few minutes of play. Hell, why do you think the Super Mario
>Brothers games have sold so well for the last 8 years? I used to go to arcades
>and trade info on secret hidden stuff with other players on that one !
>

So how do you explain Tetris?
Newsgroups: comp.sys.ibm.pc.games
From: ricks@microsoft.com (Rick Saada)
Subject: Re: Castle
Date: 18 Aug 92 01:30:29 GMT
Organization: Microsoft Corporation

In article <5416@naucse.cse.nau.edu> root@ghost.cse.nau.edu (Jamie Spake)writes:
>Hello everyone, I have recently found a game called Castle for Windows.
>
>This games is share ware and is just like moria on the main frames.   My
>question in short is, are there any other games like this that are shareware
>for windows.  I like being able to play games inbetween working.
>Thanks Jamie.

Ouch! Hurt me!  I certainly HOPE it's not "just like" moria!  I spent
a lot of time trying to add quite a bit more plot than moria ever had
(although I admit I've spent a LOT of time playing moria, and hack, and
rogue, and omega, and...) .  In any case the correct name is Castle of
the Winds.  

As for other games, it depends on whether you are equating shareware
to freeware.  Castle is not freewear.  If you enjoy it you should
register it!  Yes there is another game. If you register the game you
already have you will receive part two, which is much bigger and 
harder than part one, and continues the adventures of your character
(which you can bring forward with all your stuff and powers intact).  

If I get enough response from the stuff that's out there already,
I'll probably do a third game in the series as well, but it will
most likely not be available on a shareware basis.  Too many people
assume that shareware means you don't have to pay :( .  That's why
lots of authors such as myself, ID software (the Wolfenstein and
command keen guys), and others have gone to producing multipart games,
only the first of which is distributed via BBS & ftp.

I believe there is also a shareware version of the old Colossal Cave
text adventure that runs under windows.  Check an ftp sight near you!

rick saada - Author of Castle of the Winds.
From: art.milburn@gate.micromed.com (Art Milburn) 
Newsgroups: comp.sys.ibm.pc.games
Subject: Help on MM3
Date: 17 Aug 92 12:31:00 GMT
Reply-To: art.milburn@gate.micromed.com (Art Milburn) 
Distribution: world
Organization: Micro-Medic Network Gateway - +1 408 280-1610 - Public access BBS

ML>    I was hoping someone out there could tell me what the deal is
ML>with those levers in the caverns beneath Wildabar.  I pulled all
ML>of them despite their engraved warnings, was this a mistake?
ML>What is their function?  All I noticed were that pit traps
ML>appeared after I pulled them.  Is this all there is to it?

Yep, that's it!

ML>   Another related question...   I found brother Delta (or
ML>whatever the brother's name is who is in the caverns beneath
ML>Wildabar).  He tells me to seek brother Zeta (or something)
ML>in the Arachnid cavern.  But in my to-do list it still says
ML>I need to find the brother beneath Wildabar.  So then when
ML>I find the guy in Arachnid, he ignores me.

You're running an old version.  Brother Zeta says something about
shells showing up on day 99, if I remember correctly.
---
 . SLMR 1.05 . Regardless of what you may think, this is NOT a tagline.
                                                                                                                            
PCRelay:NEWDIM -> #97 RelayNet (tm)
4.11              New Dimensions; 408-274-5550; 2 Gigs; MCI!