HDTenEightyP/NetNews huggingface dataset:
From: scullyl@prism.cs.orst.edu (Lyle Scully)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: VIRUS ALERT!
Date: 8 Jan 1993 11:08:37 GMT
Organization: CS Dept, Oregon State University
Distribution: world
NNTP-Posting-Host: prism.cs.orst.edu
X-Newsreader: TIN [version 1.1 PL8]

jennifer gregory (jgregory@ub.d.umn.edu) wrote:

: Just a quick note, as I've already seen posts referring to pkzip 2.04c --
: I nabbed a copy off of wuarchive.wustl.edu -- it has, in two files, once
: extracted, strains of the MALTESE AMOEBA virus, which cannot be repaired.
: Luckily, I scanned before execing anything, and I thought I would warn you
: all.

A recent message from Pkware says that this virus only shows up when the file
is scanned with an older Norton Anti Virus. They say that there is no virus
in the archive. Scan it with scan or f-prot and it is clean.

Just so you know.

Lyle

--
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+  Lyle Scully                 +   What is left when honor is lost?   +      
+  scullyl@prism.cs.orst.edu   +         -- Publilius Syrus           +   
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
From: mrmarcel@eos.ncsu.edu (Mike Marcelais)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re:  Comparison?: AD&D RPG Gold Box Titles
Date: 10 Jan 93 15:41:25 GMT
Organization: North Carolina State University

In article <C0n0DD.FD1@undergrad.math.waterloo.edu>, l2wang@mobius08.math.uwaterloo.ca (  Lei Wang  ) writes:
|>   Of the three series out(ChampKrynn-DKK-DQK, PoolRad-Curse-Blades-Darkness,
|> Gateway-Treasure), which one yields the best enjoyment?  Champions of Krynn
|> was pretty disappointing, and I haven't finished it yet.  Pool of Radiance
|> was pretty good for the 1st game that they wrote, Curse of the Azure Bonds
|> was not as good, but Secret of the Silver Blades really impressed me in the
|> size of that small New Verdigris.  Is the storyline of Pools of Darkness as
|> elaborate?  Or is it just better graphics?  How recent is the Gateway-Treasure
|> series(does it include the 'Fix' option or the auto memorization option as
|> in Death KofK?)
|> 
|>   Just curious.  
|> 

Pool of Darkness uses the same 'engine' that Death Knights used
(auto-rememorization, VGA graphics, sounds card support EVERYWHERE, Fix option
shown only when it's safe to rest, etc) and has a very elaborate plot.  Its
LONG (you need to be around 40th level to win) and may seem like a lot of
hack-and-slash at the key points, but if you just try to has then you'll get
creamed.  The battles require strategic planning, just just rushing to and
charging.  I highly recommend it.

Gateway also uses the game engine and I assume that Treasure does
too (haven't played it)


|> -- 
|> l2wang@napier.UWaterloo.ca
|> ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
|> ME:  Univ. of Waterloo  YOU:  Huh?   o=> ME:  in Canada,  YOU:  Huh?
|> ME:  in Ontario,        YOU:  Huh?  /o/  ME:  up north!   YOU:  Aaaaaahhh...
|> ME:  near Toronto,      YOU:  Huh? ==o                                    Huh??

-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: GAME BYTES Interview: Spectrum Holobyte!
Keywords: game bytes magazine
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Wed, 6 Jan 1993 01:43:23 GMT

--
I'd just like to invite all the gamers out there, especially you
Falcon 3.0 jocks, to join in and participate in the Game Bytes
interview we have planned for issue #10 with Spectrum Holobyte.  Three
of their chief executives have agreed to participate with us and I'd
like to get your questions asap to prepare for this interview.  If
there are those who have submitted their questions about S.H. please
feel free to do so.  I need your help to get to the heart of the
matter.  Note, this doesn't have to do directly with Falcon 3.X or any
other simulator project for that matter.  It can be about any topic
relevant to the company.  We have other interviews planned for this
year that should be great; Sid Meier, Ron Gilbert, Novalogic
developers, Three-Sixty, etc.

It should be a 'good read' for all, so jump in and get your questions
in right away.  

Thanks for reading Game Bytes.

-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | Read GAME BYTES Magazine!  Found    |
|  205-730-4019 - voice      | on ftp.ulowell.edu and              |
|  205-730-6445 - fax        | wuarchive.wustl.edu.  Check it out! |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
Newsgroups: comp.sys.ibm.pc.games
From: swkgohw@nuscc.nus.sg (Sir Launcelot Du Lac)
Subject: Re: Curse of the Azure Bonds:  Beholder Corps.
Organization: National University of Singapore
X-Newsreader: Tin 1.1 PL4
Date: Fri, 8 Jan 1993 02:25:35 GMT

Well met Lei Wang,

l2wang@mobius08.math.uwaterloo.ca (  Lei Wang) writes:
: 
:   In the caverns beneath Dagger falls, there is the central organization
: of Drow lords, Beholders, and High Priests of Bane.  I can kill single
: beholders or Drow lords or High Priests by themselves quite easily,
: but in the room next to last, where ALL of them are holding a conference,
: I can never get past.
:   There is just no way that I can kill all those beholders in time before they
: disintegrate me, no matter how many globes of invulnerability I use.
: 
:   Has anyone gotten past this room?  What's in the two rooms beyond the
: conference room?  Any treasure from these guys?

This is the **ONLY** scene I've never completed in any of the nine Gold
Box titles.  I don't think 'tis meant to be completed at all.  The
entire Mulmaster Beholder Corps tower is completely optional.  I believe
the game gave thee an option to flee in terror or throw caution to the
wind.  The options says it all :-)

*************************************************************************
*  Sir Launcelot Du Lake		*  Whoso pulleth out this	*
*  Avatar & Knight of Britannia		*  sword of this stone and	*
*  Internet: swkgohw@nuscc.nus.sg	*  anvil, is rightwise king	*
*  Bitnet  : swkgohw@nusvm.bitnet	*  born of all England.		*
*************************************************************************
*  I am Herne the Hunter, and thou art my son.  Take thee Albion, one	*
*  of the seven Swords of Wayland, and string thee this bow, for the	*
*  Hooded Man returns to the forest.		-  Lord of the Trees	*
*************************************************************************
From: law40003@nusunix1.nus.sg (TAN YEW KEONG)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Crack for Dune 2
Date: 5 Jan 93 05:02:32 GMT
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]

evaluation@vms.eurokom.ie wrote:
: sos@uk.ac.aber
: 
: Does anyone have a crack for Dune 2. It is such a hassle to have to read the
: documentation. 

First, the game only asks for the validation twice for the whole game
(8levels)

Second, the time needed to find out that little detail is less than the
time you take to post your message.

Third, if Westwood Associates did such a wonderful job with Dune II,
don't you think they deserve some compensation for their hard work?

Fourth, try reading the documentation which came with your game - there
are many things you should understand, such as the shielding level etc.

Fifth, if you don't have the manual, why don't you pirate another's
manual? A photostat machine is just as easy to use as the diskcopy
command. Try it!

Sixth, I'm really sorry if I'm implying anything in this post, but
really, it's not too much of a hassle to spend 20 seconds getting the
info needed to play this 16 hour x 3 game.
--

_________________________________________________________________________
Michael Tan Yew Keong | law40003@nusunix1.nus.sg | law40003@nusvm.nus.sg|
Final Year Law student - OH GOD, IT'S BEEN A HELLUVA LONG TIME!!!       |
________________________________________________________________________|
Newsgroups: comp.sys.ibm.pc.games
From: danielr@edb.tih.no (Daniel Remmem,o92b)
Subject: s301-help needed (possible spoilers?)
Reply-To: danielr@edb.tih.no
Posting-Front-End: Winix Conference v 92.05.15  1.20 (running under MS-Windows)
Date: Tue, 5 Jan 1993 15:46:15 GMT

I am playing spellcasting 301 and enjoy it a lot.
I still have some problems.If anybody can help me, it would be great:
First of all:-how do I make the bimbos follow me to the party?(Giving them the studfinder 
doesn't help at all)
-How do I build the sandcastle? (I have the shovel, I guess I need something more)
-Where do I find the pearl?
-What to do with the cannon?
-What is the use of the two seahorses?
-Is it possible to get the key from the rummy without buying it? (or: how to get enough money to buy it)
-How do I make the peanut-butter sandwich?

Please reply by e-mail.
Thanks in advance.


Newsgroups: comp.sys.ibm.pc.games,rec.aviation.simulators,rec.aviation.military
From: masten@beta.lanl.gov (David A. Masten)
Subject: Re: Power User Review: F15III 
Organization: Los Alamos National Laboratory
Distribution: na
Date: Fri, 8 Jan 1993 06:38:53 GMT

First, a random point about F15III and the WCS, since someone mentioned
it recently.  If like me you don't want to shell out $25 for a new prom,
or at least want to wait for the programmable one, use the F15II
setting, dip switch 1.  It gives you thrust (including AB), flare,
chaff, and brakes.

Now some clown said :-) :
>Which may explain why you don't think there is something amiss with an
>F15 that can only go about 400 knots in AB at 30K feet (yes, clean and
>near empty of fuel).
>
>See above comments about high altitude speed.  It also can't even hold a
>30 degree climb without bleeding speed at any altitude (yes again
>without all the ordnance weighing it down).  

Well after having been informed by email a few times that what the HUD
is showing is 'indicated airspeed' not 'true airspeed', and having
denied this based on some of my anal tests, I have to eat some humble
pie (but only a small slice!).

My first test of distance covered (toward a waypoint) in a given time
resulted in a calculated speed (ground speed) close to that on the
HUD which would mean the HUD read TAS.  But I must've screwed up as
every other time I've checked, the ground speed was way higher than
the HUD.  In fact, it comes close to the mach number x sound speed
(altitude dependent).  So yep, looks like it is IAS.  

So, its really not too bad in that aspect.
And the climb isn't too bad either (I've gotten as high as about
45K ft/min for the first few seconds after starting a climb from
low level and high V).

But...
The HUD's IAS doesn't seem to be correct, can someone tell me exactly
how it is measured.  Am I correct in that it is different at supersonic
than hi subsonic, and hi subsonic is different than low subsonic (must
account for compressible air)?

I was able to pull 9 G's and 7+ sustained at 60K ft.  Pretty sure these
are no-no's.

Like that ceiling at 60K ft.  And I mean ceiling.  You just about bounce
off it!

Still can't get more than about mach 1.2 in level flight at 36K ft.
This is where the F15 should reach it's highest mach of about 2.5.
Instead, it reaches m2.3 or so at 60K, which I don't think the plane can
do due to lack of thrust.

And I haven't seen an AOA greater than about 4 degrees either.

Anyway, the modelling isn't horrible, but ain't too hot either.  Stick
to low level ground attack!

When's the next flight sim coming out :-)

Dave 
masten@beta.lanl.gov
From: ppugliese@pimacc.pima.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: High Command
Date: 7 Jan 93 14:13:32 GMT

I've been spending quite a bit of time playing 'High Command' &
wonder if anyone on the 'Net has any info/tips concerning this
game. I'd also like to know if there's anyway for me to contact
the designers thru e-mail. I'm playing the the 1944 scenario
using v1.1 & have come across a few nasty bugs that I'd like
to report. I also like to request the addition of a save game
feature that  would allow tho game to be saved anytime
instead of only between turns since it can take over an hour to
finish a turn!

thanks ,PHIL

ppugliese@pimacc.pima.edu  ----- Internet -----
Newsgroups: comp.sys.ibm.pc.games
From: slharder@iastate.edu (Stephen L Harder)
Subject: OXYD on PC?
Summary: Where can I find OXYD for the PC?
Keywords: OXYD
Organization: Iowa State University, Ames IA
Date: Sat, 9 Jan 1993 16:18:10 GMT

I noticed that OXYD has been posted to IBMNEW on Compuserve.  Where can I
find it for FTP here on Internet?  Thanks in advance.  --Steve--

Newsgroups: comp.sys.ibm.pc.games
From: bam@wam.umd.edu (Whirlwind)
Subject: Tunnels of Armageddon
Organization: University of Maryland, College Park
Date: Mon, 4 Jan 1993 15:09:06 GMT

   I've been playing Tunnels of Armageddon, and have gotten pretty
far (Stage 10,) but I still don't know what a lot of the things you
shoot do.  I've heard that the ">" is an autopilot, but I don't know
how to get that to work.  I also don't know what to do with the thing
that looks like a bomb with three squares.  
   Please mail me if you know what I'm talking about.


-- 
Brian Michalowski | "Without music, life would   | "I'm sure I'd feel much 
bam@wam.umd.edu   |  be a mistake." -- Nietzsche |  worse if I wasn't under
"Music was his life; it was not his livelihood." |  such heavy sedation."
        -- Harry Chapin, "Mr. Tanner"            |  -- from _Spinal Tap_
Newsgroups: comp.sys.ibm.pc.games
From: kjelljf@dhhalden.no (KJELL JORGEN FLOBAK)
Subject: Harrier vs Harrier
Organization: Ostfold College
Date: Wed, 6 Jan 1993 14:06:07 GMT


Could someone who has played both "Harrier Jump Jet" (Microprose)
and "AV8" (Domark) compare them and write a review, please?
Newsgroups: comp.sys.ibm.pc.games
From: bantz7128@iscsvax.uni.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: How do you find the keys in Star Trek??
Date: 4 Jan 93 08:00:08 -0600
Organization: University of Northern Iowa

In article <1993Jan4.023829.32725@ns1.cc.lehigh.edu>, kjt0@ns1.cc.lehigh.edu (KENNETH JAMES TSANG) writes:
> Does anyone out there know how to find the keys for the green alien in Demon
> World in Star Trek 25th Anniversary?  Since releasing it from suspended
> animation, I'm unable to find the key or even leave the room.  Any help is
> greatly appreciated!!

Did you get the artifacts out of the case in the lab?

 
>                 Ken
> --
From: krebs@cub.kscorp.com
Newsgroups: comp.sys.ibm.pc.games
Subject: rex nebular help !!
Date: 7 Jan 93 17:58:37 CDT
Organization: KineticSystems Corp., Lockport, Il

I am stuck in the city and cannot continue. I have found the penlight &
extracted the batteries. I cant get into Buckluster Video. I dropped the boat
from over the bypass. What next ??   


Please help.  Thanx in advance.
From: leach@lourie.und.ac.za (Peter Leach)
Newsgroups: comp.sys.ibm.pc.games
Subject: Where do I buy DUNE II?
Date: 5 Jan 1993 15:46:21 GMT
Organization: University of Natal (Durban), South Africa
NNTP-Posting-Host: lourie.und.ac.za
X-Newsreader: Tin 1.1 PL5

hi

Anyone in South Africa have Dune II?  Where did you buy it?

I have a friend who will be visiting Riverside California in a few weeks.  Are
there any good software stores there?  I would like her to buy Dune II if 
possible.   She will also be visiting San Francisco.  Any suggestions as to
where she can pick up a copy of Dune II?  Prices anyone?

Thanks
Kesh Govinder
Email to:  govinder@ph.und.ac.za
From: rickh@ems.cdc.com (Richard Herwig)
Newsgroups: comp.sys.ibm.pc.games
Subject: NITEMARE MISSIONS
Date: 5 Jan 93 18:38:43 GMT
Organization: Empros Systems International, a division of CDC


SPOILER AHEAD...









































I posted this b4 but must have had the distribution set up wrong.
I can't believe some of you wouldn"t respond.

Am I missing something with this new version or what?
The 1st level and the secret level were actually challenging, but
it seemed like the same 'ol stuff after that.  So big deal, the 
ammo room on lvl 9 is moved and you don't even have to face Hans.
Now I'm getting through the 1st level with only the pistol, is this
all thats left of Wolfenstein?


Flame on, netheads...
-- 
                Richard F. Herwig  -  email: rickh@ems.cdc.com 
-------------------------------------------------------------------------------

u are what you eat!
Newsgroups: comp.sys.ibm.pc.games
From: tola@jyu.fi (Teemu Lahteenmaki)
Subject: Re: Wolf3d Codes.
Organization: University of Jyvaskyla, Finland
Date: Tue, 12 Jan 1993 15:15:48 GMT

In article <kmcintyr.726842267@unix1.tcd.ie> kmcintyr@unix1.tcd.ie (Kenny McIntyre) writes:
> When ever I finish a game of wolf I input my name in the top ten list
>and am given a code beside it.
>What does this code mean?

Originally ID-Software had planned a kind of competition for Wolf3D, so
they would have given a price for the one who had played the game trough
first (and there was some special object hidden somewhere), and those codes in 
the end of the game were for verification.
Well this competition was never kept, cause ID noticed it was so easy to cheat.

-- 
____________________________________________________________
I  Teemu Lahteenmaki - student of mathematical computing   I
I  Intergalactical University of Jyvaskyla, Finland        I
I_ tola@jyu.fi ___________ 25 30'32" East 62 37'59" North _I
Newsgroups: comp.sys.ibm.pc.games
From: kak1@birch02.cray.com (Kevin Kramer)
Subject: Re: Links386 pro:more golf courses?
Originator: kak1@birch02
Organization: Cray Research, Inc.
Date: 12 Jan 93 09:13:32 CST


In article <1993Jan12.045505.1855@sparc4.ncu.edu.tw>, oper7@ee05.ncu.edu.tw (Anthony Shih Hao Lee) writes:
> As I know Links386 have only one course. does anybody know how to
> create new courses or any editor for that purpose? or Access will
> publish data disk? special operation :)
> tony
> --

Access IS releasing courses for Links 386.  You can get any of the old courses
(for the old links) and they will work and look pretty good too.  I got
Mauna Keya (sp?) from someone over the internet but I assume that it is in 
the stores.  Mauna Keya is a great course!!  Very difficult.

Kevin
From: nukenin@access.digex.com (R. Cliff Young)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Stunt Island: Castlestorm
Date: 12 Jan 1993 18:55:50 GMT
Organization: Talas Nukenin, courtesy of Express Access
Distribution: usa
NNTP-Posting-Host: access.digex.com

In article <1993Jan8.193031.2338@informix.com> dougf@tofu.informix.com
	(Doug Fielder) writes:
> Has anybody finished this stunt yet?  I tried and failed six times,
> and was given the boot.  My problem is the description is pretty
> crappy.  It only says fly around to the front of the castle, then
> land on the catapult.  Well, I've tried flying in from the front
> left side, and "missed mark", and I've tried flying through the door
> and crashed.  I've also tried coming over the top, but I don't see
> how you could land at that angle.  Anyone want to help me on
> this???????

It *is* possible, just very tricky--you have to fly past the castle,
staying to its right, then make a U-turn into the gate.  Very finicky
collision windows set, here, methinks.  Of course, once you're in
through the gate, you have to avoid hitting the ground before reaching
the catapult.  The stunt is made even trickier by prohibiting any sort
of huge turn that would carry you back out over the water...

You *do* have to go through the gate, otherwise the stunt wouldn't be
flashy enough... ;)

After succeeding at this stunt, I went back and tweaked it a bit, to
enable me to record footage of a duck doing the same stunt--and a B2
Stealth Bomber (!) doing the same stunt.  (I had to modify the set so
that the B2 could approach head-on--though I *tried* turning it within
the default stunt "envelope"!  ;)

> P.S.  How about the description for the stunt where you shoot the
> jeep from a Zero?  It doesn't say where the jeep is, or what to look
> for.  It doesn't even start you out in the right direction.  You'd
> think that they'd put a little more time into the stunt
> descriptions.  Otherwise, it's an unbelievable game.

If I remember correctly, the Jeep is on the highway in front of you,
travelling from right to left.  If you run across a stunt like this
that you just don't get or in which you have problems finding a
certain target, try using the stunt editor to take a look at the set
file.  Not really cheating, IMHO, since I doubt they make stunt pilots
search out Jeeps in real life!  I agree, though, some of the
descriptions could've been a little more helpful...

-- 
 R. Cliff Young --/\/-- Work: cliff@sfn.ORG | Fun: nukenin@access.digex.com
 Phone: (703)573-0913 (USA) | GEnie: R.YOUNG52 | AOL: Nukenin@aol.com
 Mail: 7374 Arlington Blvd., Falls Church, VA  USA  22042-1515     /QR:RFO:SID
 "I'll teach you to laugh and to cry // They're really the same you'll see..."
From: wliu@zeus.calpoly.edu (Wen Hong Liu)
Newsgroups: comp.sys.ibm.pc.games
Subject: Can't Lift the Cage in Puzzle 78 of the INCREDIBLE MACHINE
Date: 11 Jan 93 00:16:48 GMT
Organization: California Polytechnic State University, San Luis Obispo


Hi, recently I got this games "the INCREDIBLE MACHINE".  I got to 
level 78.  I can't seem to lift the cage to free the cat.  I've tried
just about everything.  Has any body passed this level.  How??????

Thanks in advance for any suggestions.


Wen Liu
wliu@nike.calpoly.edu
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject:  GAME BYTES #9 - Preview (not finalized)
Keywords: game bytes magazine
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Wed, 6 Jan 1993 02:36:44 GMT

--
The following is a _tentative_ (subject to change) listing of what you
can expect in Game Bytes #9.

REVIEWS:                            PREVIEWS: 
(HARDWARE)                          Ensoniq/Sequoia Soundboard (?)
                                    Legacy: Realm of Terror 
Roland MT-32/LAPC1                  Rift War: Betrayal at Krondor
Pro Audio Spectrum 16               Space Quest 5
Gravis Ultrasound                   Populous II (?)
Triax Turbotouch controllers (SNES) Daemonsgate: Dorovan's Key (?)
ASCII Super Advantage joystick  "   Caesar
ASCII ASCIIpad SG                   Buzz Aldrin's Race into Space
                                    Ultima 7 Part 2: Serpent Isle
(SOFTWARE)                          Cybernator (SNES)
Battles of Destiny      
Castles II
Monopoly Deluxe
Shadow President
Spellcraft
Terminator 2029
Tristan Pinball
Utopia
Humans 
King's Quest 6
Cyber Empires
Spelljammer 
(probably more....)

(CARTRIDGE)
SNES "All-Time" list
Ultimate Fighter
'4 Fighters' for Sega
Streets of Rage 2
Sonicblast Man
Road Rash II
(others possibly)

MISCELLANEOUS
Civilization strategy
CES Report !!!
Aces of the Pacific Ground Attack Tactics
Flight Combat Books
Book Review: Ultima
Clouds of Xeen Walkthru
Planet's Edge tips
Guidelines: Joysticks for Games
Gunship 2000 Tips

More if I think of any!!  :-)

-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | Read GAME BYTES Magazine!  Found    |
|  205-730-4019 - voice      | on ftp.ulowell.edu and              |
|  205-730-6445 - fax        | wuarchive.wustl.edu.  Check it out! |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
From: dlow@pollux.svale.hp.com (Danny Low)
Date: Mon, 4 Jan 1993 18:13:24 GMT
Subject: Re: Wiz7: Orkogre Castle
Organization: HP LOVECRAFT DIVISION