HDTenEightyP/NetNews huggingface dataset:
From: rlister@cti.com (Russell Lister)
Subject: Re: Ultima Stygian Abyss help needed please
Organization: Comprehensive Technologies Int., Inc.
Date: Tue, 18 Aug 1992 11:39:47 GMT

kds@phy.duke.edu (Stokes Kevin) writes:

>In article <86289@netnews.upenn.edu> parnes@eniac.seas.upenn.edu writes:
>>
>>How does one get into the Ankh room on level 1?  

>  Look around carefully while standing on the pillars.  There is a ledge
>with a button on it which you can jump to.

   You can also throw or sling stones at it.
   

>  My problem:  How to make the worm stew?  I have the ingredients in the
>bowl, but I have no way to 'mix' the ingredients as stated in the recipe.
>                                                       -Kevin

   But all the ingredients in the bowl then use the recipe.  You ned the
   recipe, it won't work without it (I tossed it after writting it down,
   had to go back and hunt for it).
   
   Russ
   
-- 
------------------------------------------------------------------------------
Russ Lister  rlister@cti.com  -or-  {well connected systen}!uunet!cti1!rlister 
Comprehensive Technologies Int'l Inc., Arlington, VA
==============================================================================
Newsgroups: rec.games.misc
From: echuang@cco.caltech.edu (Ernest Y. Chuang)
Subject: Re: Ultima VII/Wing Commander and SuperStor
Organization: California Institute of Technology, Pasadena
Date: Tue, 18 Aug 1992 16:30:22 GMT

In article <99FPPB2w165w@ersys.edmonton.ab.ca> chrisr@ersys.edmonton.ab.ca (Chris Ringe) writes:
>Jeremy_Reimer@mindlink.bc.ca (Jeremy Reimer) writes:
>
>- Could anyone explain to me why Wing 1 and 2 and Ultima 7 won't run on a
>- compressed partition with the Soundblaster sound ON, but when I turn all soun
>- OFF it runs fine???
>- 
>- Why don't other games that use the sound card crap out like this?
>
>True enough.  They don't work properly under Stacker 2 either.

I think some other people have problems, too.  But I've run WC1 and WC2
compressed by Stacker 2.0 (and 1.0 before that), and they play music
through my Adlib and Roland sound cards just fine.  Haven't gotten U7
yet.  Many other people have posted that they don't have problems with
WC and Stacker, so I'm not sure what the difference is which is causing
problems for some people, but not for others.

I'm using a 386SX-16 (bleah) and MSDOS 5.0, if that makes any difference.

- Ernest Chuang
  echuang@cco.caltech.edu



Newsgroups: rec.games.misc,rec.games.board,talk.bizarre,comp.sys.amiga.hardware
From: osa@wilbur.unh.edu (Oktay S. Ahiska)
Subject: Re: Serial Killer!
Followup-To: rec.games.misc,rec.games.board,talk.bizarre,comp.sys.amiga.hardware,rec.games.misc,rec.games.board,talk.bizarre,comp.sys.amiga.hardware,rec.games.misc,rec.games.board,talk.bizarre,comp.sys.amiga.hardware,
X-Advertisement: Use Emacs
Organization: Springfield Elementary School
	<1992Aug19.155831.9366@magnus.acs.ohio-state.edu>
Date: Fri, 21 Aug 1992 00:07:01 GMT
Comments: Only dirty people need to wash


"cdonnell" == Chris E Donnell <cdonnell@magnus.acs.ohio-state.edu> writes:

cdonnell> A friend of mine told me there was a game like this on
cdonnell> CD-ROM for the Amiga.

correct me if I;m wrong, but cd-rom for amiga?  i don't really know...
opinions? 

--
KA-BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM!
From: Jeremy_Reimer@mindlink.bc.ca (Jeremy Reimer)
Newsgroups: rec.games.misc
Subject: Ultima VII/Wing Commander and SuperStor
Date: 18 Aug 92 08:41:09 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

Could anyone explain to me why Wing 1 and 2 and Ultima 7 won't run on a
compressed partition with the Soundblaster sound ON, but when I turn all sounds
OFF it runs fine???

Why don't other games that use the sound card crap out like this?


--
----------------------------------------------------------------------------
Just when you thought|         ==> Jeremy_Reimer@mindlink.bc.ca <==
it was safe...       | That's SUNNY Vancouver, British Columbia, *CANADA*!!
---------------------+------------------------------------------------------
He's BACK! The Car,  | George: Blackadder!  What time is it!?
The Cat, The Lunatic,| Edmund: Thre
From: pcalvert@economics.adelaide.edu.au
Newsgroups: rec.games.misc
Subject: Re: Sorcerers 101: How do I get the surfboard? (*spoiler*)
Date: 15 Aug 92 05:12:43 GMT
Organization: Economics, University of Adelaide

In article <tyler.brown.30@EMCB.CC.UTAH.EDU>, tyler.brown@EMCB.CC.UTAH.EDU (TYLER JAMES BROWN) writes:
> 
> 	Well, I was crusin right along in this game until I couldn't get the 
> surfboard of the wall because of a energy field. How do I get around this?
> Also, is the scull or the skull important? What does the talisman do?
> 
> 				Thanks
> 					Tyler
mild spoiler :





















you need a spell to get rid of the energy field.
have you been through the maze?
							...sage
From: ralf@ark.abg.sub.org (Ralf Stephan)
Newsgroups: rec.games.misc
Subject: Re: Infocom's LURKING HORROR *possible spoilers*
Date: 22 Aug 92 12:20
Organization: Private Coherent 4.0.1 site Augsburg/Bavaria/Germany

dylan@drycas.club.cc.cmu.edu writes:
> I'm having a good time with Infocom's Lurking Horror, but
> I'm stuck at the moment (big surprise :-)
> 
> *Possible spoiler - if you read, its your fault*
> I am trying to get the keys from the hacker, who
> has hinted at giving me help if i feed him.  I
> cannot find anyway to heat the chinese food to his
> satisfaction.  Everytime I use the microwave, its
> overcooked and if i give it to him unheated he won't 
> eat it.

If it's overcooked you have heated it too much!
What would you do on your microwave then?  Examine it.

--ralf
--      "God against man.  Man against God.  Man against nature.
      Nature against man.  God against nature.  Nature against God.
                         Very funny religion!"
                           (Dai T. Suzuki)
Newsgroups: rec.games.misc,rec.games.board,talk.bizarre
From: jasona@sco.COM ( So many toes, so little time )
Subject: Re: Serial Killer!
Organization: The Santa Cruz Operation, Inc.
Date: Tue, 18 Aug 1992 20:01:13 GMT
Keywords: SplatterFlick SerialKiller


Oh my God, like coyote@leland.Stanford.EDU (The White Blackbird) writes:
>
>I was wondering if any of you have heard of a game out there called
>_Serial Killer_ (the only game that comes in a body bag!)  Supposedly,
>this game is about you, a serial killer, travelling across the usa
>trying to kill as many victims as possible without getting caught by
>the police.  As far as I know, it's a board game.
>
>If you have heard of this game, could you let me know.  (I am
>beginning to think I just dreamed about this, which is kinda scary in
>itself. :), and if you know where I could get a copy, I would really
>appreciate it.
>
>After all, it makes a great gift.  :)

I saw a purchase order form for it in the latest issue of "Previews" (it's
a comic book/sports card ordering catalog, your local comic book shop should
have a copy of it.)

As for games of this sort, the people who put on the twice yearly Santa Cruz
gaming convention (Slug-a-thon) are pushing the game _SplatterFlick_. Actually
we're (yes, I one of the people who helps put the con on and designed the game)
not really selling the game (namely because I believe that Steve Jackson Games
owns the name _SplatterFlick_ [it was a small insert game in his _Space Gamer_
magazine about eight years back], and we really don't have the time to market
it), but we are taking orders for a second run (at cost of printing rounded up
to the nearest quarter).

In the game you play both a mad slasher (ala Jason) AND a helpless town. You
send your slasher around to all the other players towns and try to have your
town be the last to survive. Its a blast and really fun when the players ham
it up (I'd recommend anyone who can stop by Slug-a-thon [its in late April
and late October] check it out).

If you want to get a copy I can put you down on the second run list (no 
commitment to buy, please don't send money yet as we're not committed to 
actually print it up, we just want to see if anyone wants a copy.) the 
cost will be about $3.00, and a little more if you can't pick it up at 
Slug-a-thon as well have to pay for postage....

jason

ps: if anyone wants to get more information on the October Slug-a-thon, 
    the address is:

			    Slug-a-thon part 2
			    PO BOX 872
			    Santa Cruz, ca
			    95061-0872
From: chan@en.ecn.purdue.edu (Vi Chi Chan)
Newsgroups: rec.games.misc
Subject: Games for trade
Keywords: Games trade : Ultima 6 / underworld
Date: 21 Aug 92 20:12:17 GMT
Organization: Purdue University Engineering Computer Network

I have Ultima 6 and Ultima underworld for trade.

looking for any other games. All suggestions are welcome!

Thanks 

Billy.
From: doucet@ripolin.laas.fr (Jean-Etienne Doucet,149,6323)
Newsgroups: rec.games.misc
Subject: Alpha Waves: need help !
Date: 21 Aug 92 14:30:03 GMT
Reply-To: doucet@ripolin.laas.fr
Organization: LAAS-CNRS, Toulouse (France)

Does anyone know this game (100 % New Age, it seems...) ?

I've got it in a french magazine (ST/PC Diskette, no 1):
the floppy includes both the Atari ST and the PC versions of
the game.

The docs are *very* short: they only contain the actions and
the access codes; information about keys and crystals is
missing. So, I'd like to hear from someone who knows AW in
order to get some hints.

Thanks in advance.


       +-------------------------+
       |   Jean-Etienne DOUCET   |
       |   doucet@laas.laas.fr   |
       +-------------------------+
Newsgroups: rec.games.misc
From: mfcdbarn@ubvmsb.cc.buffalo.edu (Darryl K. Barnes)
Newsgroups: rec.games.misc
Subject: JetFighter II Update Question?
Keywords: JetFighter II Update Questions?
Date: 20 Aug 92 17:24:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

Hi

I just saw that JetFighter II now can be purchased with additional missions
and other options that were not available a month or so ago.  Question
has anybody tryed to contact Velocity Development to see if these new
options are available to existing JF2 owners at a reduced price.

Note, I have tryed phoning their customer service number is listed in
my catalog for about a week and no one ever picks up.  Also I tryed
their fax number and have not received a reply.  So if someone out 
their has better luck please post it to the service or E-mail me a 
reply.

Thanks

Darryl K. Barnes
From: brl@kopasker.is (Bjorgvin Runar Leifsson)
Newsgroups: rec.games.misc
Subject: Re: Pool of Radiance help
Date: 14 Aug 92 22:58:14 GMT
Organization: Primary School of Kopasker, Iceland

peter@suite.sw.oz.au (Peter Bestel) writes:

>In <1992Aug8.031341.8552@news.columbia.edu> pw15@cunixb.cc.columbia.edu (Philip  Wang) writes:

>>HOW DO I GET TO VALHIGEN GRAVEYARD?!

>You've done fairly well to clean out the keep before going to the
>graveyard! Ever tried leaving the city? There are lots of entrances.

Hmmm ...  my experience of this game is that it is better to things in the
right order, that is the same order as the city cleric gives you the 
commissions.  Slums first, then Sokal Keep and so on ...
But you are given the vs. undead sword far to early in the game to deal with
the graveyard.  Don't go there until you've finished at least 4-5 commissions.

Bjorgvin R. Leifsson
brl@kopasker.is
Organization: University of Illinois at Chicago
Date: Tuesday, 18 Aug 1992 11:41:20 CDT
From: ALAN C. FUSCO, Ph.D. <U38339@uicvm.uic.edu>
Newsgroups: rec.games.misc
Subject: Re: Ultima VII/Wing Commander and SuperStor

Actually the same thing happens with ACES of the Pacific and Falcon 3. In
those cases you must turn off the music BUT other sound effects using the
Soundblaster are fine. I don't know what the problem is but it definitely is
real. In fact, if something doesn't work on a SuperStor drive I turn off the
sound and this usually works. Yet other games are fine. It must be how the
Soundblaster is accessed???
--Alan
From: kartyja2@sonata.cc.purdue.edu (Student Extrordinaire)
Newsgroups: rec.games.misc
Subject: Re: Underworld - Ring of Humility, Sword
Summary: Have you tried...?
Keywords: Ultima Underworld ring of Humility
Date: 13 Aug 92 14:53:18 GMT
Reply-To: kartyja2@sonata.cc.purdue.edu (Student Extrordinaire)
Organization: Purdue University

In article <skrause.713693969@hp832> skrause@informatik.hu-berlin.de (Steffen Krause) writes:
>
>Hi Everybody !
>In Ultima Underworld I try to get the Ring of Humility. As Derek told me,
>I went to level 5 and found the room with the 4 levers. I pushed them in the
>order Derek told (NW, SE, NE, SW) and - nothing happens. Whats wrong ?

   You absolutely HAVE to stay out of the middle of this room when you do
this--otherwise, the ring will do something nasty like disappear. (I don't know
exactly what'll happen--I got it the first try.) You might try putting all
the levers in the same position, going out, coming back in, and doing it--
but again, be sure to hug the walls. Good luck!
.
From: brl@kopasker.is (Bjorgvin Runar Leifsson)
Newsgroups: rec.games.misc
Subject: Re: Pool of Radiance help
Date: 14 Aug 92 22:52:39 GMT
Organization: Primary School of Kopasker, Iceland

pw15@cunixa.cc.columbia.edu (Philip  Wang) writes:

>Now I have to find that bloody family treasure that doesn't seem to exist 
>anywhere (I've checked every room in the textile area, I think, and I killed
>that hobgoblin cleric dozens of times already and no treasure).

The family treasure is very much somewhere in textile area.  Are you quite
sure you checked all the rooms, including those behind secret doors?

Bjorgvin R. Leifsson
brl@kopasker.is
Newsgroups: rec.games.misc
From: gordon@osiris.cso.uiuc.edu (John Gordon)
Subject: Re: Ultima Stygian Abyss help needed please
Organization: University of Illinois at Urbana
Date: Tue, 18 Aug 1992 02:00:33 GMT

kds@phy.duke.edu (Stokes Kevin) writes:

>  My problem:  How to make the worm stew?  I have the ingredients in the
>bowl, but I have no way to 'mix' the ingredients as stated in the recipe.
>                                                       -Kevin

	Once you have the correct ingredients in the bowl, click on the
recipe.

---
John Gordon                        My incredibly witty saying has been 
gordon@osiris.cso.uiuc.edu         Politically Corrected into oblivion.
From: Hagen@gold.ucr.edu (Jeffrey Hagen)
Newsgroups: rec.games.misc
Subject: Re: @# Trying to find MARIO games for IBM
Date: 20 Aug 92 23:53:04 GMT
Article-I.D.: ucru2.6388

archive.umich.edu has it in msdos/games directory.
Have fun.
Hagen
From: zella@en.ecn.purdue.edu (Rich)
Newsgroups: rec.games.misc
Subject: Ultima 7 CHARACTER Editor
Date: 12 Aug 92 22:32:45 GMT
Organization: Purdue University Engineering Computer Network

Does anyone have the character editor for Ultima 7 thtat was
posted here last week.  It was encoded and I didnt have a
chance to save it.  If anyone has a copy pleaese email it to
me or re-post it.

  Rich zella@en.ecn.purdue.edu
-- 

Richard D. Zella

Purdue University
From: sth00@hplvec.LVLD.HP.COM (Steve Hedberg)
Newsgroups: rec.games.misc
Subject: Wolf3d New levels help
Date: 15 Aug 92 00:03:44 GMT
Organization: Hewlett-Packard Co., Loveland, CO




	Hi, 
	Has anyone created maps for the HARD LEVELS? (the levels created
	for Wolfenstein 3-D using the Wolf3d editors.) I'm stuck on 
	level5 (The one big room with LOTS of pillars and only one room in
        the middle.) It seems to me that the exit has to be behind one 
	of the pillars as a secret room. But I spent two hours looking and
	have not found any secret rooms or the exit. (All the soldiers are 
	dead.) Any help would be great....

				Thanks in advance
					Steve.



----                                                                        ----
+-------------------------------+----------------------------------------------+
| ***** Joke of the Day *****   |"If we knew what the hell we were doing, then |
|                               |        it wouldn't be research!"             |
| Q. What do you call a boomer- +----------------------------------------------+
|    ang that won't come back?  |              Steve T. Hedberg                |
|                               |          sth00@hplvec.lvld.hp.com            |
| A. A stick.                   |                    or                        |
|                               |          hedberg@handel.cs.colostate.edu     |
+-------------------------------+----------------------------------------------+
----                                                                        ----
Newsgroups: rec.games.misc
From: thmpsnmc@marmaduke3.Berkeley.EDU (Milton C. Thompson)
Subject: Pools of Darkness 
Keywords: Help 
Reply-To: thmpsnmc@marmaduke3.Berkeley.EDU (Milton C. Thompson)
Organization: Motorola Inc., Cellular Infrastructure Group
Date: Thu, 20 Aug 1992 14:57:39 GMT

I need help in Moanders heart. I have made the weapons, retrieved the Amphoria, cast the deep sleep spells and
even later thrown the other drug down his throat but I still can not make it to the junk the watcher lost.  The 
lub , dub sequence still occurs before I can make it to the spot.  What else is there to do.  I have tried different
party makeups.  The first time I get close I fight magnetic iron golems that make my weapons magnetic but I
cannot get much further.

			Help Please.

		Craig Thompson
Newsgroups: rec.games.misc
From: mikec@iastate.edu (Michael W Cantonwine)
Subject: Dark Queen of Krynn Help (The lighthouse)
Organization: Iowa State University, Ames, IA
Date: Thu, 20 Aug 1992 15:55:57 GMT

	I have a question about the DQK.  I'm stuck in the lighthouse
at the 11th level.  I found a lady elf who died, who told me something
about the porch...  I assume that there is a key somewhere to the door on
the 11th level, but I can't find it.  Help!
					-Mike
dude.

-- 
Mike Cantonwine                                "Count the Moon."
mikec@iastate.edu                              "One."
					       "Whoa...."
Newsgroups: rec.games.misc
From: carlm@cbnewsf.cb.att.com (carl.a.marseglia)
Subject: ANIMAL QUEST
Keywords: FTP SITE
Organization: AT&T
Distribution: usa
Date: Mon, 17 Aug 1992 17:26:33 GMT

Could some one furnish me with the FTP site that has Animal Quest
or if you have it upload it to a site and let me know.
                                 Thanks Carl

Newsgroups: rec.games.misc
From: flurr@iastate.edu (Flurr {tm})
Subject: Re: Dark Queen of Krynn Help (The lighthouse)
Organization: Iowa State University, Ames IA
Date: Thu, 20 Aug 1992 16:14:56 GMT

In <1992Aug20.155557.1513@news.iastate.edu> mikec@iastate.edu (Michael W Cantonwine) writes:

>	I have a question about the DQK.  I'm stuck in the lighthouse
>at the 11th level.  I found a lady elf who died, who told me something
>about the porch...  I assume that there is a key somewhere to the door on
>the 11th level, but I can't find it.  Help!

    Guess what?  You can't go thru the door...  it's put there to frustrate you
(yes in other words it was a  waste of time going thru the entire tower...)
What you need to do is fall down a pit, go up one level (make sure that you are
completely healed before you go into the pit...)  and then in the SW corner is 
the teleporter you want...
 
Flurr {tm}

---
flurr@iastate.edu           "Vi'm Hanz, and Vi'm Fronz, and vere here to suck
twbb3@isuvax.iastate.edu       vour blood"  - Hanz and Fronz the vampires
From: mkudzin@csws5.ic.sunysb.edu (Matthew A Kudzin)
Newsgroups: rec.games.misc
Subject: Theatre of War
Date: 15 Aug 92 00:21:25 GMT
Organization: State University of New York at Stony Brook
Originator: mkudzin@csws5.ic.sunysb.edu

Has anybody heard of the new game Theatre of War?  It is made by Three-sixty,
the people who put out Harpoon.  It looks good, but I don't know anything 
about it except what I skimmed on the back of the box.  Has aanybody played
it?  What exactly is the game?  Reviews, Previews, anything?

Thanks in advance,
Matthew Kudzin
mkudzin@ic.sunysb.edu
kudzin@nuclear.physics.sunysb.edu
From: brl@kopasker.is (Bjorgvin Runar Leifsson)
Newsgroups: rec.games.misc
Subject: Re: Pool of Radiance help
Date: 17 Aug 92 22:00:16 GMT
Organization: Primary School of Kopasker, Iceland

pw15@cunixa.cc.columbia.edu (Philip  Wang) writes:

>starts blasting at me. Well, I showed him. But anyway, I think I went 
>everywhere in the graveyard and I was wondering if the vampire was in the
>room shaped like a +. If so, I just poured all my holy stuff on it and I
>think I disintegrated it, so there's not much of a vampire left, yet no
>one seems to have acknowledged that. Unless it wasn't the vampire...

You have to fight the vampire TWO times in TWO different places to finally
kill it and thus clear the graveyard.  First, fight it in a small building
in the northwest corner of the graveyard (there is a secret door into this
building, that cannot be entered until all undead-creating spectres have been
killed along with their creations).  After the first fight, the vampire tries
to get to its coffin in the +- (cross) shaped area.  You must have destroyed
the coffin before the first fight.  Then you can deal with him the second time
in the +- where the coffin was.

>By the way, do fighters get better with higher levels? I still can't hit
>anything at level 6 like when I was level 1

Yes, they should be much better, including sweeping abilities on small 
monsters like kobolds.  If not, they may have a curse cast upon them or
experienced some experience drains in some of the graveyard battles.  You
can restore experience with some special scrolls for that purpose (you get
these scrolls from the city clerk and at least one other place).  However,
if you do so, you may still loose some exp. points.  When I solved the
graveyard problem, I always restored the game if my characters were drained
and saved it anytime I successfully won a battle without any drains.  Rather
time-consuming but it payed in the end when I transferred my characters to
Curse; then I could go to training rightaway for up to 2 levels!

Bjorgvin R. Leifsson
brl@kopasker.is
From: brl@kopasker.is (Bjorgvin Runar Leifsson)
Newsgroups: rec.games.misc
Subject: Re: alignment in Pools Of Radiance and other D&D games
Date: 13 Aug 92 21:23:32 GMT
Organization: Primary School of Kopasker, Iceland

mnfriedr@cip.informatik.uni-erlangen.de (Martin Friedrich) writes:

>In my opinion, alignment in SSI's AD&D games is completely useless, I've
>never seen any direct effects from alignment. And you cannot change it, no.

That's right, but be aware, that if you start with a character set in POR and
are planning to use the same set in Curse and so on, that you must not have
any evil characters if you want them to be able to travel with Paladins, which
can be created in Curse and thereafter.

Bjorgvin R. Leifsson
brl@kopasker.is
Newsgroups: rec.games.misc
From: cn0gr8af@hydra.unm.edu (Student Class Account)
Subject: Infocom's SUSPECT.  I'm stuck!! *Possible Spoilers*
Date: Wed, 19 Aug 92 15:11:13 GMT
Organization: University of New Mexico, Albuquerque

I'm stuck at the very end of Suspect.  I have all of the info neede
to convict the two people involved:

Following is the list of things I have shown the suspects and the detective:

The hair analysis (of Alicia's Hair in mask)
The glass analysis (of unknown fingerprints)
The wet overcoat with Alicia's name in it.
The trust documents
The paper with a list of investors names on it.

I have shown all of these to the two characters involved, and then given
them to the detective.  He always says I don't have quite enough evidence
to place Alicia at the scene before she was seen arriving.  What am I missing?
Also, this must be close to the correct evidence, because the two suspects
try to escape (but I have plenty of time to get them arrested.)

Many thanks in advance.
Rusty
email... cn0gr8af@hydra.unm.edu

Thanks again

Newsgroups: rec.games.misc