HDTenEightyP/NetNews huggingface dataset:
From: esteban@apollo.hp.com (Steven Fernandez)
Subject: Re: PoP is TOO EASY!!
Date: Tue, 15 Sep 1992 13:16:22 GMT
Organization: Hewlett-Packard Corporation, Chelmsford, MA

In article <1992Sep14.200923.10678@midway.uchicago.edu> mjm4@midway.uchicago.edu writes:
>In article <!ryn=!d.bskendig@netcom.com> bskendig@netcom.com (Brian Kendig) writes:
>>Yah, I agree -- PoP is too easy once you get the hang of it.
>>
>>
>>     << Brian >>
>
>
>I'd have to agree with this too. I didn't like the fact that it only took
>about six hours over two nights to finish to game. I think the concept for
>PoP was right, but the implementation was a little weak. By that, I mean the
>level of difficulty could have been a little better (okay, a lot better).


I have to disagree. There are two type of gamers. Those that like to
spend hours solving puzzles and those that like a simpler game. I fall
into the later category. POP whas one of the first games that was
short enough to keep my interest till the finish. I loved it. I can see
how more experienced players would get bored with it.

	Steve
From: cokin@aludra.usc.edu (Darren Cokin)
Newsgroups: comp.sys.mac.games
Subject: Re: where's the patch list?
Date: 13 Sep 1992 00:31:42 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu
Keywords: mac game patch

Someone asked for this, and the creator hasn't posted it in a while, so I 
thought I would.

                                             Darren

Article 12718 of comp.sys.mac.games:
Newsgroups: comp.sys.mac.games
From: tedr@athena.cs.uga.edu (Ted Kalivoda)
Newsgroups: comp.sys.mac.games
Subject: Re: Dungeons of Doom
Date: 12 Sep 92 13:21:13 GMT
Distribution: usa
Organization: University of Georgia, Athens

In article <1992Sep10.200734.27880@med.umich.edu> caraher@pn32.petnet.med.umich.edu writes:
>In article <1992Sep10.133605.20002@athena.cs.uga.edu> tedr@athena.cs.uga.edu
>(Ted Kalivoda) writes:
>I have a shadowy memory that they were trying to go commercial with it about
>four years ago, but I don't think anything ever came of it.

Strange, but I did NOT write this.  Any explanations?  Just a mess up I
suppose.

Ted
Newsgroups: comp.sys.mac.games,comp.sys.mac.programmer
From: mspace@netcom.com (Brian Hall)
Subject: Re: NEED CONTACT: Ex-Muse Co. Castle Wolfenstein Employee
Date: Mon, 14 Sep 92 04:33:59 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 

og@access.digex.com (Gary Goldberg) writes:

>I have been speaking to many net-folk who would like to pursue the code
>for Castle Wolfenstein/Beyond Castle Wolfenstein from the Apple II days
>published by Muse, an apparently defunct software company. If anyone knows
>how to contact ex-employees of the company, or legal counsel for them, for
>the express purpose of obtaining source code or publication copyright info,
>please e-mail me at og@access.digex.com. I am not interested in monetary
>gain but rather to create a freeware version for the current-day Macintosh
>systems. Thanks you in advance for your help. - Gary Goldberg

You might have more luck if you *were* interested in monetary gain!


-- 

 \ | /   | Brian Hall                 mspace@netcom.com
 - : -   | Mark/Space Softworks       Applelink: markspace
  /|\    |                            America Online: MarkSpace
 |-+-|   |
/-\|/-\  | The tornado ate my powerbook.
Newsgroups: comp.sys.mac.games
From: garym@runx.oz.au (Gary Makin)
Subject: Re: Warlords, Civilization & Listings
Organization: RUNX Un*x Timeshare.  Sydney, Australia.
Date: Mon, 14 Sep 92 01:51:40 GMT

In article <1992Sep4.213843.2661@morrow.stanford.edu> AR.CHM@forsythe.stanford.edu (Chris Martin) writes:
>     1. My downloaded (twice) Warlords 1.1 updater keeps getting
>error -32.  Rather than call Florida, can anybody help me out??  By
>the way, it wants to update 1.1, modified *June 12, 1944* - I tried
>changing the mod date with ResEdit, but it still balked; my mod date
>is current.  Oh yes, I tried the 1.0 and 1.2 versions as well - same
>thing.

The modification date is a bit strange but shouldn't be what's causing the
problem.
Have you tried getting a fresh copy of Warlords of the original disks?
If you still have problems, let me know. I'll look into getting a new disk
sent to you.

Thanks,
Gary Makin
SSG

Newsgroups: comp.sys.mac.games
From: rrichar1@cc.swarthmore.edu (Robert Richardson)
Subject: Re: Patches
Organization: Swarthmore College
Date: Sun, 6 Sep 1992 16:49:53 GMT

In article <19920904233433IYI4DTN@MVS.OAC.UCLA.EDU>,
IYI4DTN@MVS.OAC.UCLA.EDU (Gann Matsuda) writes:
> 
> In article <1N2PBRPY@cc.swarthmore.edu>, on 4 Sep 92 14:11:28 GMT,
> rrichar1@cc.swarthmore.edu (Robert Richardson) writes:
> 
> >
> >If anyone out there has patches for Pools Of Darkness, Hellcats, or
> >anything else, I would be interested in having them.  The Hellcats CP is
> >only annoying because it is complex if you want to switch machines, and I
> >hate having to keep game manuals around after I know how to play.
> >BTW, what happened to those patchlists someone or other was posting a few
> >months ago?  That was an interesting service.  Thanks...
> >
> >                                                                                                                -Robert-
> >
> 
> I certainly hope that no one has devised, or if someone has, I hope no
> one will provide you (or anyone else) with a patch for Hellcats.  Why?
> Well, because it is one of the most unobtrusive copy-protection
> schemes out there.  Although I oppose copy-protection of any kind,
> I can live with this type of protection.
> 
> For those of you who don't know, all you have to do with Hellcats is
> send if your registration card once you PURCHASE the game.  Graphic
> Simulations (the makers of Hellcats) will send you a code that will
> PERMANENTLY disable the protection.
> 
> To me, any request for a patch for software with this kind of
> protection scheme (Oids copy-protection is almost identical)
> should be considered suspicious at best...after all, why else would
> someone want to patch to this game unless they had a pirated copy?
> IF a person has sent in his/her registration card and is waiting for
> the code, have some patience...sheesh!  Switching machines is such a
> minor "annoyance..." I don't think that justifies the need for a
> patch for Hellcats.
> 
> Gann Matsuda
> 
> P.S. In no way should this be considered as an accusation that ANYONE
> is pirating Hellcats.  It just seems to me that it is the only
> reason for wanting such a patch.
> 
     My main reason for wanting patches is that I am the sort of person who
tends to lose track of manuals, little bits of paper with unlock codes on
them 
and the like.  I find it annoying to have to keep the paperwork around in
order to retain the privelege of transfering Hellcats to any other computer
I might buy in a couple of years.  I don't think software distributors
should require that I pass little security tests all the time as well as
shelling out lots of money for the games in the first place.

					-Robert Richardson-
From: ted@cs.utexas.edu (Ted Woodward)
Newsgroups: comp.sys.mac.games
Subject: Re: Warlords, Civilization & Listings
Date: 6 Sep 1992 23:38:43 -0500
Organization: CS Dept, University of Texas at Austin
Distribution: usa
NNTP-Posting-Host: bovina.cs.utexas.edu

In article <1992Sep4.230900.10070@adobe.com> mmwang@adobe.com (Michael Wang) writes:
>In article <1992Sep4.213843.2661@morrow.stanford.edu> AR.CHM@forsythe.stanford.edu (Chris Martin) writes:
>>     3. Civilization by MicroProse.  Related in any way (other than
>>thematic) to the Avalon Hill game by the same name?  I haven't seen
>>anything on this in the last few months, although I was away for two
>>weeks.  I'm a big fan of Railroad Tycoon, and I love Civilization
>>the boardgame (Advanced version just purchased!)

>Civilization by MicroProse is not based on the board game of the
>same name by Avalon Hill.

Not true.  Civilization the board game is the basis of Civ the computer
game the same way that 1830 (et al) is the basis for Railroad Tycoon.

I like the transition much better than the 1830->RR Tycoon transition, BTW.
I'm just waiting for the Mac version so I can get it myself instead of
playing it on a friend's PC...


-- 
Ted Woodward (ted@cs.utexas.edu)

"Mad scientists HATE shopping for shoes!" -- Peaches
From: n9041679@henson.cc.wwu.edu (brian h. harper)
Newsgroups: comp.sys.mac.games
Subject: where's the patch list?
Summary: need patches
Keywords: mac game patch
Date: 13 Sep 92 02:10:04 GMT
Article-I.D.: henson.1992Sep13.021004.27049
Organization: Western Washington University

There used to be list of patches for popular mac games posted regularly. I
haven't seen it in a while. Could whoever maintains it please post it or
mail me a copy? I'm looking for patches for Pipe Dream, Sim City, and Curse
of the Azure Bonds. Any help will be appreciated. No flames please, I own
these games, but I'm tired of not being able to play these games when I take
my PB on the road and forget to bring the manuals. Thanks!

-Brian Harper
n9041679@henson.cc.wwu.edu
From: kw27+@andrew.cmu.edu (Kip Walker)
Newsgroups: comp.sys.mac.games
Subject: Re: More on Castle Wolfenstein
Date: 12 Sep 92 08:21:38 GMT
Article-I.D.: andrew.AegVYGq00UhWI23Fsf
Organization: Freshman, MCS general, Carnegie Mellon, Pittsburgh, PA

Castle Wolf was cool - but has anyone seen the IBM game by Apogee called
Wolf3D?  This kicks butt!  The graphics are great, and VERY FAST!!! 
That is a super game.  I wonder if graphics that quick are possible on
Mac?

Kip

Kip Walker
----------
kw27+@andrew.cmu.edu        kip@drycas.club.cc.cmu.edu
kwalker+@cmu.edu
From: bell@apple.com (Mike Bell)
Newsgroups: comp.sys.mac.games
Subject: Re: Spectre Network (crack) help Wanted.
Date: 4 Sep 92 17:06:06 GMT
Reply-To: bell@apple.com (Mike Bell)
Organization: Apple Computer, Inc.

In article <67559@hydra.gatech.EDU>, gt7159a@prism.gatech.EDU (WATKINS,MARK 
ANTHONY) writes:
> Path: 
> 
gallant.apple.com!mumbo.apple.com!apple!apple!taligent!data.nas.nasa.gov!ames!
haven.um
> d.edu!darwin.sura.net!gatech!prism!gt7159a
> From: gt7159a@prism.gatech.EDU (WATKINS,MARK ANTHONY)
> Newsgroups: comp.sys.mac.games
> Subject: Spectre Network (crack) help Wanted.
> Message-ID: <67559@hydra.gatech.EDU>
> Date: 3 Sep 92 15:22:58 GMT
> Organization: Georgia Institute of Technology
> Lines: 16
> 
> 
> 
> 	My roommate recently purchased Spectre for his Mac and we love the game.
> We have access to a mac lab on our campus and would like to play against 
each
> other.  Well if anyone has tried this with just one copy then you know the 
> program will not let you play two players across a network with the same 
copy.
> Our problem is we do not want to buy another copy to play an occasional two
> player game.  The security checks the serial number on the other copy.  If 
there
> is any way to get around this, I would appreciate the knowledge.  Thanks.
> 
> 
> -- 
> WATKINS,MARK ANTHONY
> Georgia Institute of Technology, Atlanta Georgia, 30332
> uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt7159a
> Internet: gt7159a@prism.gatech.edu



 It's attitudes like this that keep game makers from porting stuff to the 
Mac. Break down and spend the money, and help convince the game authors that 
Mac game users aren't just a bunch of criminals.



  -Mike Bell



****************************************************************************

Mike Bell										     	       	       	       	  email: bell@apple.com
Senior Engineer
68000 High Performance Software Group
MS 60-CS
Apple Computer, Inc.
20525 Mariani Ave.
Cupertino, CA 95014

****************************************************************************
Newsgroups: comp.sys.mac.games,comp.sys.mac.programmer,alt.religion.computers
From: steelem@rintintin.Colorado.EDU (STEELE MARK A)
Subject: Lemmings
Organization: University of Colorado, Boulder
Distribution: usa
Date: Wed, 9 Sep 1992 21:53:03 GMT

My appologies if this has already been asked..

When is Lemmings going to be released? Does somebody already have it?
What mail order companies will carry it?

My answers to the above questions have been answered by local retail
outlets as follows: "Huh, sometime this month?!?", "I thought we had it
but maybe we don't" and as far as the mail order companies, they are
at the mercy of the distributors and I don't know who that may be to
help them in research.

Thanks
Mark Steele
steelem@rintintin.colorado.edu
From: rsherman@mthvax.cs.miami.edu (Roby Sherman)
Newsgroups: comp.sys.mac.games
Subject: Zork Zero? Summary...
Date: 9 Sep 92 02:00:12 GMT
Organization: The Tao of Programming
NNTP-Posting-Host: mthvax.cs.miami.edu

First off, thanks to everyone who responded to my question re: Zork
Zero.

For those interested in the information, a quick summary follows :

Zork Zero is currently availble in a System-7-comptible version on the
"Lost Treasures of Infocom" game pack - 20 games for about $50,
including all the Zorks (I,II,III,0,and Beyond), the "Enchanter" series,
PlanetFall and the sequel, Suspended, etc.


I am told that Mac Warehouse has it on sale for $45. If anyone knows of
a lower price, they might want to post it here...


                          --Roby

-- 
rsherman@mthvax.cs.miami.edu					Roby Sherman
Newsgroups: comp.sys.mac.games
From: boserj@netcom.com (Jeffrey Boser)
Subject: Re: MacBzone 1.3.1
Date: Sat, 05 Sep 92 21:39:49 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 

Just curious, but am I the only one who found the
author's gizmo for generating the codes for MacBZone?
I find it interesting that he left the thing in, though
he probably did it to generate all the numbers for
the registered users.

As it is, anybody who knows the secret can generate
any number of the codes they wish.

.....jeff

Newsgroups: comp.sys.mac.games
From: mspace@netcom.com (Brian Hall)
Subject: Re: Pararena 2.0 (was Re: Games for sale in UK)
Date: Mon, 07 Sep 92 23:49:09 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Distribution: comp


Newsgroups: comp.sys.mac.games
Subject: Re: Pararena 2.0 (was Re: Games for sale in UK)
Distribution: comp

cokin@aludra.usc.edu (Darren Cokin) writes:
>I heard rumors about this game a while ago, but was unaware it had been 
>released.  I haven't seen it in software stores or mail order ads.  I loved 
>the shareware version.  Can anyone post a review, and describe the new
>features?  Also, where can I get it and how much?  (I can't buy it from this
>guy, I have no access to pounds)

It is now in 4 bit color, has lots of sounds, multiple opponents, network
play, instant replay, and much more.  I picked it up for $35 at MacWorld,
I assume you can order it from the larger mail order places.

One interesting point about network play (Spectre flamers take note) is that
it has the ability to generate a *network only* version that you can hand
out to friends.  That way you don't have to buy multiple copies to
play against someone from time to time, and if they want to play games
alone, they have to pick up a seperate copy.

I say hats off to mr. calhoun! This is a fantastic answer to the network
game playing/license question.

-- 

 \ | /   | Brian Hall                 mspace@netcom.com
 - : -   | Mark/Space Softworks       Applelink: markspace
  /|\    |                            America Online: MarkSpace
 |-+-|   |
/-\|/-\  | The tornado ate my powerbook.
Newsgroups: comp.sys.mac.games,comp.sys.mac.programmer
From: bwilliam@iat.holonet.net (Bill Williams)
Subject: Re: NON-QUICKDRAW GAMES
Organization: HoloNet (BBS: 510-704-1058)
Date: Fri, 11 Sep 1992 07:01:44 GMT

>As for mouse-positioning, I don't like relative either,
but I must say, I would probably ... too easy.


I think that crippling an interface to add challenge to be ghastly! Its
what turns "Vette" into a piece of crap with 9 position steering only and
no proportional positioning.

If you add proportional positioning to a game such as Solarian II which
lacks it and (I feel) suffers from it, then you can add more attackers and
more things to do to add "challenge"

an arcade interface should never appear crippled, erratic, choppy, or
delayed. An arcade interface SHOULD ALWAYS BE FAST AND PROPORTIONALLY
POSITIONAL. Even most of the Apple II games I had since 1979 were
not 8-way Atari-style joystick activated... well at least not the ones I
liked.

Ask anyone who doesn't like Solarian, not those that do enjoy it, what
they don't like and I'll bet a lot don't like the non-proportianal mouse
as being the only configuration allowed.

BWilliams
From: jwalker@isi.edu (John Walker)
Newsgroups: comp.sys.mac.games
Subject: Re: M&MII
Date: 11 Sep 92 14:42:06 GMT
Reply-To: jwalker@valerie.isi.edu (John Walker)
Organization: USC-Information Sciences Institute

Hi;
Does anyone know where the castle key can be found.  I found the wizard's 
gobets and saved Nordon's sons, then I was told to find "Feldercarb Fountain".
I have had no clues as to where this is and have had no luck finding a Castle
Key (I've had to fight my way in).
thanks much in advance.
John W.
From: Derek_Juntunen@abcd.Houghton.MI.US (Derek Juntunen)
Newsgroups: comp.sys.mac.games
Subject: Re: Opinions on Castle of Dr. Brain
Distribution: world
Date: 9 Sep 92 17:07:54 EST
Organization: Amiga BitSwap Central Dispatch

I bought CODB not long ago. The graphics, music, and 
puzzles are splendid.  There three levels of difficulty
so I think it'll be very challenging.  If you've bought 
a Sierra game before, it is $29.95 (otherwise $39.95).
Great game!

-- Via DLG Pro v0.995

Xref: sparky comp.sys.mac.games:9129 comp.sys.mac.programmer:15416
From: hd12@ellis.uchicago.edu (hui  dong)
Newsgroups: comp.sys.mac.games,comp.sys.mac.programmer
Subject: Re: NON-QUICKDRAW GAMES
Date: 13 Sep 92 08:43:43 GMT
Reply-To: hd12@midway.uchicago.edu
Organization: University of Chicago Computing Organizations

I am also very interested in creating fast animation. I wrote a test program
to draw directly to the screen, or draw to an off GWorld then CopyBits. But
here is my question: if I "draw" by directly change the pixel values, what is
the difference between using offGWorld and drawing directly to the screen?
CopyBits takes very little time, relatively. Is writing to GWorld as "dangerous"
as writing to the screen? (in fact, I open a window as current port, and take
it as "current" GWorld, writing to it is just like writing to a off GWorld.)

Also, although it's easy to create some fix pattern graphics by writing
to the memory, how can one plot, say, an icon (a man, a dog) by changing the
pixel values, and even do animation?
From: cokin@aludra.usc.edu (Darren Cokin)
Newsgroups: comp.sys.mac.games
Subject: Re: Three questions and a gripe
Date: 15 Sep 1992 17:02:12 -0700
Organization: University of Southern California, Los Angeles, CA
Distribution: usa
NNTP-Posting-Host: aludra.usc.edu

In article <1992Sep15.232740.4642@lclark.edu> hulsej@lclark.edu (Jose Hulse) writes:

>Well, it's worth a try, but Disk Copy's documentation says that it won't
>duplicate copy-protected disks                                  ^^^^^^^^
 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Don't belive everything you read.


                                                Darren
From: patlin_s@cubldr.colorado.edu
Newsgroups: comp.sys.mac.games
Subject: Re: TSR D&D Games- What's the deal?
Date: 9 Sep 92 00:03:15 GMT
Organization: University of Colorado, Boulder

In article <Bu7zLp.HE5@rice.edu>, jimwong@owlnet.rice.edu (Jim Wong) writes:
> In article <1992Sep7.080656.1@cubldr.colorado.edu> patlin_s@cubldr.colorado.edu writes:
(me)
>>
>>Of course, he was trying to play Azure Bonds on an Apple IIe clone, so
>>OF COURSE it was to slow.
>>
> 
> Well, I played Secret of the Silver Blades on my IIci, and the color version
> was ridiculously slow.  The black and white version was better, speedwise,
> but the graphics deteriorated significantly.
> 
> I managed to enjoy the games, depite the fact that the first three
> were nearly plotless.  I haven't yet seen the fourth installment.
> -- 
> Jim Wong (jimwong@owlnet.rice.edu)

Well, I also played on a IIci... as I said, it's a matter of taste...

And I would definetly want the color!

Also, I don't have a cache card... ah, for lack of funding.  Nevertheless,
I found the speed tolerable.

Scott.
From: fj05+@andrew.cmu.edu (Faisal Nameer Jawdat)
Newsgroups: comp.sys.mac.games
Subject: Re: Spectre Network (crack) help Wanted.
Date: 6 Sep 92 23:20:49 GMT
	<csmith-060992192124@cyrano.gmu.edu>
Organization: Sophomore, Physics, Carnegie Mellon, Pittsburgh, PA

are there any stores that sell the network version of spectre - some
friends and I want to buy a set to play each other, and don't have the
money to buy 3 copies from Egghead...
Or is there an address that we can write to?
Newsgroups: comp.sys.mac.games
From: John.Hirsch <John.Hirsch@mixcom.mixcom.com>
Subject: Re: Rise, the Dragon, review anyone?
Organization: Milwaukee Internet Xchange BBS, Milwaukee, WI U.S.A.
Distribution: usa
Date: Fri, 11 Sep 1992 01:14:45 GMT

In <cefp2Nu00WB4EUUW87@andrew.cmu.edu> tb0o+@andrew.cmu.edu (Todd Keenan Bowman) writes:

>The game I believe you're interested in is RISE OF THE DRAGON and it was
>published by Dynamix. This was I beleive Dynamix's first adventure game, so
>it is a little rough around the edges, and the interface hadn't been ironed
>out completely. Ohterwise it is a very fun game, with excellent graphics and
>sound. The story isn't too challenging, but the plot is fairly well developed.
>It is kind of a Blade Runner-ish futuristic crime game. Recommended.

>The graphics are ported IBM graphics, but then again that never bothered me
>too much. I though they looked pretty great.

  I liked the game, although it wasn't as difficult as I had figured, and
didn't take me long to finish.  I was kind of hoping it would last longer.
One of the neat aspects of the game is that there may be more than one way
to solve a problem or interact with a character, so it has many variations.
When I first played, I tried to do everything right. Then the second time,
I went around insulting everybody, definitely an interesting difference!

  It's a real PC port, so the manual talks about the A: drive and everything
and there is the usual "Macintosh Addendum" type deal. The graphics are
handpainted which give an interesting effect you may love or hate.  On my
12" screen, the graphics took up only about a 5" by 4" area or something.
I would have liked it better if they used more screen.  Also, the response
to mouse clicks was extremely sluggish.  The point and click interface was
nice though, no typing out commands.

  The music was quite good, and I liked the story, although, as I said,
it could have been a little longer.

  It requires about 2-3 Meg of memory and about 9 meg of hard disk space.
Quite a hog.  Still, I thought it was worth the price.

>t
-- 
John.Hirsch@mixcom.com

Hi there.
From: cokin@phakt.usc.edu (Darren Cokin)
Newsgroups: comp.sys.mac.games
Subject: Re: Three questions and a gripe
Date: 15 Sep 1992 15:52:46 -0700
Organization: University of Southern California, Los Angeles, CA
Distribution: usa
NNTP-Posting-Host: phakt.usc.edu

In article <1992Sep15.191857.25403@lclark.edu> hulsej@sun.lclark.edu (Jose Hulse) writes:

>Gripe:  When will Bullseye Software abandon its @#*%! on-disk copy pro-
>tection---the type that only allows one hard disk installation and if your
>hard drive crashes while the game is installed, screws you over?

There is a way around this, often used by pirates.  Get apple disk copy from
ftp.apple.com.  It can create a .image file of a disk, letting you back up
almost anything.  That way you could copy the disk before you install the game,
and install it off the copy.  If your hard disk crashes, or you want to
install it on your computer at work, just make another copy of the original.


                                               Darren
Newsgroups: comp.sys.mac.games