HDTenEightyP/NetNews huggingface dataset:
From: portuesi@tweezers.esd.sgi.com (Michael Portuesi)
Subject: Re: 7800 video games wanted
Organization: Silicon Graphics, Inc.  Mountain View, CA
Date: Tue, 15 Dec 92 02:37:08 GMT


In article <Bz8AyC.LCr@cs.psu.edu>, legrand@chem.psu.edu writes:
> Hi, thanks to the closeout stores, I now have most of the 7800 catridges (37),
> and I am looking for the following to buy/trade for:
>  
> Electro Cop
> The Eidelon

I don't think either one of these games were produced
for the 7800.  ElectroCop is a loose derivation from
"Impossible Mission", a 7800 game which you list as
already in your collection.

I don't think some of the other titles on your list
exist for the 7800; unfortunately, I don't have my
master list with me at the moment.

m.


--
Michael Portuesi   Silicon Graphics, Inc.   portuesi@sgi.com
From: pcellik@axion.bt.co.uk (Peter SPHINX Cellik)
Newsgroups: alt.games.video.classic
Subject: Fort Apocalypse
Date: 16 Dec 92 15:03:16 GMT
Reply-To: pcellik@axion.bt.co.uk (Peter SPHINX Cellik)
Distribution: alt
Organization: British Telecom Research Labs


Fort Apocalypse, yea played in on a C64.  I owned a Vic20, and could
never get enough playing time on anyones C64.  Great game.

     SPHINX

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-= ?include "DISCLAIM.H--"                           =-=
=-=                                                   =-=   
=-= Show me a girl who is a virgin and has smoked for =-=
=-= 3 years, and I will show you a fish that smokes.  =-=
=-=                                                   =-=
=-= Never carry a weapon that can be used effectively =-=
=-= against yourself.                                 =-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Newsgroups: alt.games.video.classic
From: drudetb@infonode.ingr.com (Ted B. Drude)
Subject: Re: Computer Reminisces (ZX-81, TI-99/4A, VIC-20, C-64)
Organization: Intergraph Corporation, Huntsville, AL.
Date: Sat, 12 Dec 1992 06:34:32 GMT

In article <Bz0pyK.1tI@math.uwaterloo.ca> amgaudra@neumann.uwaterloo.ca (Alain M. Gaudrault) writes:

>	I remember playing Snakman for hours.  One cool bug in the game
>permitted you to enter the ghosts home base (in the middle of the board).  So
>when you ate a power pellet, you could just eat one ghost, race to the home
>base (where the eaten ghost would regenerate) and then eat the ghost over and
>over again, since once eatern it would "return" to the home base.  Your score
>would just go NUTS.  You'd sometimes even see letters and other
>characters flip 
>by in the score, but as soon as you got out of the ghost base and ate a few
>chips, the score would look normal.  Easy way to rack up huge scores

YUP!  Don't remember where I learned about it,  but it was a fun and 
easy cheat once you got onto it!

I remember being zoned out for a couple of days with my VIC-20 sometime
around Christmas in 1982 playing that thing  (SHUDDER.....that was TEN
YEARS AGO this month!!! Where has the time gone?)

>Guess I'll have to get myself a Vic-20,

Just let me know when you're ready.  I've got three of them sitting in
storage in my garage! ;-)

- Ted D.
From: erowe@aludra.usc.edu (Edward Rowe)
Newsgroups: alt.games.video.classic
Subject: Ultima I
Date: 14 Dec 1992 16:13:14 -0800
Organization: University of Southern California, Los Angeles, CA
Distribution: world
NNTP-Posting-Host: aludra.usc.edu


Does anyone remember where to find the princess in Ultima I?
I've recently been playing it again and I know that she tells you where the time machine is, but I can't find her.

Thanks.
Ed
 
Newsgroups: alt.games.video.classic
From: cgordon@vpnet.chi.il.us (gordon hlavenka)
Subject: Re: The Classics
Keywords: Atari 2600
Organization: Vpnet Public Access
Distribution: usa
Date: Tue, 8 Dec 1992 02:05:51 GMT

 bickford@jimmy.dfci.harvard.edu (Paul Bickford) writes:
> ssriv@casbah.acns.nwu.edu (Sanjay Srivastava) writes:
>>ADVENTURE!   ADVENTURE!   ADVENTURE!   ADVENTURE!   ADVENTURE!   ADVENTURE!
>
>Could you be referring to 'Venture? The only ADventure I can remember is the
>venerable version for the Atari 2600 (remember those wonderful duck/dragons?).

If you'll notice, the 'Keywords' header in the original article was
'Atari 2600'.

:-)


-- 
----------------------------------------------------
Gordon S. Hlavenka           cgordon@vpnet.chi.il.us
Vote straight ticket Procrastination party Dec. 3rd!
Newsgroups: alt.games.video.classic
From: djt2445@ritvax.isc.rit.edu
Subject: Wanted: Implementation of Star Castle or Parsec
Reply-To: djt2445@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Wed, 16 Dec 1992 16:26:12 GMT

Is there an implementation of the old TI99/4a game Parsec (or Beyond Parsec)
for the IBM PC?

Is there one for Star Castle also?

Newsgroups: alt.games.video.classic
From: ec@fc.hp.com (Edgar_Circenis)
Subject: Re: Monster Maze & Bilestode 
Date: Thu, 17 Dec 1992 16:26:14 GMT
Organization: Hewlett-Packard Fort Collins Site
X-Newsreader: TIN [version 1.1.8 PL6]

Pasini Krug Jose Miguel (jpasini@cipres.cec.uchile.cl) wrote:
> 	Another interesting game I've heard of is Bilestode (I'm not sure of the
> spelling). Can anyone describe it for me? I only know of an Apple ][ version.
> Thanks in advance

Ahhhh, Bilestoad.... two guys, riding floating disks, sharp axes and lots
of medium resolution blood and guts....

Edgar
From: LAID@vtcc1.cc.vt.edu (Vinny the Cyberpunk)
Newsgroups: alt.games.video.classic
Subject: Re: here's an ad for 2600 carts....
Date: 17 Dec 92 08:52:55 GMT
Organization: VPI&SU Chemistry Department

In article <1992Dec12.225008.5525@leland.Stanford.EDU> gianos@leland.Stanford.EDU (Edward Alexander Gianos) writes:
>From: gianos@leland.Stanford.EDU (Edward Alexander Gianos)
>Subject: here's an ad for 2600 carts....
>Date: 12 Dec 92 22:50:08 GMT
LOTS OF STUFF DELETED...

>Activision   Starmaster

	Spent a lot of hours with this one.  I was always impressed with the 
Activision cartridges.  I think the competition caused atari to start using 
better graphics in their games.  Lots of their early stuff was really
"blocky" (and minimum of colors).  COMBAT was big fun, but I always thought 
it suffered as a result of those features.  By the way, what was the 
Activision Tank game called?  It was also a time-eater.  Big fun to drive 
the tank around on the ice and snow.  That took a little while to get used 
to.

>Atari        Circus Atari

	Addictive.  Hard on the atari paddles.  Easier to fix than the 
joysticks though.

>Imagic       Demon Attack

	Cool graphics.  Remember the "catfish heads"?  Basically an 
enhanced space invaders.  Also, if I recall correctly, if you survived 
through all the waves, there would be a special message displayed on the TV 
screen.  I don't think I ever got past wave 6 though.  Anybody ever see it?

>Parker Bros  Frogger

	This one surprised me when it came out.  I thought it was a pretty 
good rendition of the stand-up arcade game (unlike Pac-Man).
----------------------

	Also, while I'm reminiscing about the 2600... I still have the 
cartridge for Omega Race (not for sale!).  The nifty thing about this one 
was that it came with a special joystick adapter that slipped over the 
standard atari joystick.  This added side and top triggers (for shooting 
and "thrusting" as I recall).  It had its own cable that you plugged into 
the joystick port prior to plugging in the atari joystick.  Back then, I 
thought that was really clever.  Probably doesn't compare to "Nintendo 
Bazookas" and such though.  Anyway, if you ever buy a used version of this 
game, you may want to ask for the joystick adapter as well.   I don't think 
the game can be played without it.

	Finally, how many old atari-ites wore out their joysticks on Pac-
Man.  Ours really took a beating when that one came out!  Eventually, we had 
to buy new ones.  The poor slob who got stuck with the crummy joystick 
always got trounced.  Quite the handicap for the better player!  Of course, 
this was yet another game that you could "patternize".  I rolled the score 
over on a number of occasions by running the same old pattern over & over.  
Those were the days!

Vince

<<<   If you wanna' play in cyberspace...
				you gotta' have the right toys.   >>>
Newsgroups: alt.games.video.classic
From: irving@halcyon.com (Larry Gilbert)
Subject: Re: Where to find classics?
Organization: Northwest Nexus Inc. (206) 455-3505
Date: Sat, 12 Dec 1992 05:42:24 GMT

elf@halcyon.com (Elf Sternberg) writes:

>first video game.  Speaking of dear 'ol Nolan, is anyone else here old
>enough to remember playing Pong?  The original, in-cabinet version?

That was the first video game I encountered.  Big ugly yellow thing with
ugly block graphics.  Wouldn't THAT be fun to put in an arcade nowadays?
And, come to think of it, didn't it cost a quarter, too?

>   Boy, I feel like an old fart now.  You've made me dig up my
>childhood, you evil video gamers you...

Indeed, I think this should have been called alt.games.video.nostalgia!

-- 
Larry Gilbert       |  "Now it's over I'm dead and I haven't / done anything
irving@halcyon.com  |  that I want / or, I'm still alive / and there's nothing
                    |  I want to do"
finger for PGP key  |                  -- They Might Be Giants
From: stattenf@Apple.COM (Keith Stattenfield)
Newsgroups: alt.games.video.classic
Subject: Re: Arcade game with nasty fliying face.
Date: 12 Dec 92 02:55:09 GMT
Distribution: na
Organization: Apple Computer Inc., Cupertino, CA

kt12+@andrew.cmu.edu (Kenichiro Tanaka) writes:

From the manual:
"ELECTRONICALLY THE JOYSTICK IS UNIQUE:  Six opto-isolators (three on the
x-axis and three on the y-axis) are positioned to accept both direction and
speed cues.  A resolution of 49 directions and speed combinations is
possible."

-Keith Stattenfield
 stattenf@apple.com

>On the subject of Sinistar, I've never seen the game myself (seen screen
>shots, though) but my roommate loves it and he claims that it has a
>_SIXTY FOUR_ position joystick. (!!)  Can anyone confirm this?


>Ken
Newsgroups: alt.games.video.classic
From: s2766757@titan.ucc.umass.edu (s2766757)
Subject: Re: Who is it that is out there?
	<1992Dec16.051621.9143@u.washington.edu> <BzCq3z.F7D@math.uwaterloo.ca>
Organization: University Computing Services
Date: Wed, 16 Dec 1992 19:47:52 GMT
X-Posted-From: titan.ucc.umass.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

In article <BzCq3z.F7D@math.uwaterloo.ca> amgaudra@neumann.uwaterloo.ca (Alain M. Gaudrault) writes:

   Newsgroups: alt.games.video.classic
Path: sol.ctr.columbia.edu!usc!sdd.hp.com!think.com!spool.mu.edu!uunet!utcsri!torn!watserv2.uwaterloo.ca!watmath!neumann.uwaterloo.ca!amgaudra
   From: amgaudra@neumann.uwaterloo.ca (Alain M. Gaudrault)
   Sender: news@math.uwaterloo.ca (News Owner)
   Organization: University of Waterloo
   References: <883@quirm.terminus.ericsson.se> <rdippold.724462761@cancun> <1992Dec16.051621.9143@u.washington.edu>
   Date: Wed, 16 Dec 1992 12:16:47 GMT
   Lines: 29

   In article <1992Dec16.051621.9143@u.washington.edu> foregone@stein.u.washington.edu (Carl Chavez) writes:
>   >In article <rdippold.724462761@cancun> rdippold@cancun.qualcomm.com (Ron Dippold) writes:
>   >>srl@terminus.ericsson.se (Steve Langstaff) writes:
>   >>
>   >>Not by charter, but that's probably almost the case by default.  I
>   >>don't recall any girls in the arcade pumping quarters into the
>   >>machines. 
>   >>-- 
>   >
>   >Where the heck are you from? Where I go, females come in so often that there's
>   >a ladies' night on Tuesdays where they get twice the amount of tokens they
>   >would normally get...
>   >
>	   I may be going out on a limb with this one, but I think the general
>   concensus would be that girls were pretty much non-existent in video arcades,
>   at least back when most of us were "regulars".  I can't imagine the amount of
>   money I would have spent if GIRLS had been at the arcade.  I'd have been mucho
>   distracted by them (costing my games), I'd have to play more to impress them,
>   I'd be prone to giving them token as a "come on" :-), and I'd just simply have
>   BEEN there more often to be around girls that had the same addiction (again,
>   making me spend more money).  Ladies' Night at Top Hat Amusements; that would
>   have been a dream come true!
>
>   Time to feast,
>						     Big Al the Devil's Pal!!
>							__   __            
>						       /  `-' /          ,,
>						       |[====|||||||||||[::}
>						       \__.-._\          ``
>

	Yeah, I agree with Big Al! I can't believe the amount of females in arcades
	these days! Where were they when we used to hang out in arcades?!? It would
	have made the arcades that much MORE enjoyable :-)


	Timo 

	...Now where did I put that stupid .sig? ...
Newsgroups: alt.games.video.classic
From: petitc@vccsouth04.its.rpi.edu (Christopher Jon Petit)
Subject: Re: Last Starfighter
Date: Sun, 20 Dec 1992 01:41:06 GMT

tringg@lib102.its.rpi.edu (George Joseph Tringali) writes:



>  Hi there again.  I asked about Cloak and Dagger last time.

>  Well, how about the movie "THE LAST STARFIGHTER"?  Was
>there a video game ever released like that game?  Was it
>the same name?

  Well, if I remember right, Atari bought the rights to that video game and
made Star Raiders 2 out of it.




-- 
Now on sale, in Aisle 5 of the Divine Supermarket---Lives, and Clues.  Buy
yours now and avoid the rush!  They make great Christmas gifts!
Cynicism is only realism projected into the future.
If your fondest wish is to fly, don't draw up plans for flippers.
From: pcellik@axion.bt.co.uk (Peter SPHINX Cellik)
Newsgroups: alt.games.video.classic
Subject: Re: Remember...
Date: 16 Dec 92 14:53:21 GMT
Reply-To: pcellik@axion.bt.co.uk (Peter SPHINX Cellik)
Organization: British Telecom Research Labs


} I, too, remember that sub game, but I wouldn't call it 3D.
} You shot torpedoes from the bottom of the screen up to hit
} different kinds of boats.

YEA!  Do you remember that it was just a white screen.  Ah
the name just came to me, was it not "Sea Wolf"?  Anyway,
there would be different colour plastic on the screen that
would give the illusion of colour.  Remember the noise when
the little patrol boats zipped by.

Way back...
      SPHINX


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-= ?include "DISCLAIM.H--"                           =-=
=-=                                                   =-=   
=-= Show me a girl who is a virgin and has smoked for =-=
=-= 3 years, and I will show you a fish that smokes.  =-=
=-=                                                   =-=
=-= Never carry a weapon that can be used effectively =-=
=-= against yourself.                                 =-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Newsgroups: alt.games.video.classic
From: foregone@stein.u.washington.edu (Carl Chavez)
Subject: Re: Remember...
Organization: University of Washington, Seattle
Date: Thu, 17 Dec 1992 05:03:44 GMT

In article <1992Dec16.145322@axion.bt.co.uk> pcellik@axion.bt.co.uk (Peter SPHINX Cellik) writes:
>
>} I, too, remember that sub game, but I wouldn't call it 3D.
>} You shot torpedoes from the bottom of the screen up to hit
>} different kinds of boats.
>
>YEA!  Do you remember that it was just a white screen.  Ah
>the name just came to me, was it not "Sea Wolf"?  Anyway,
>there would be different colour plastic on the screen that
>would give the illusion of colour.  Remember the noise when
>the little patrol boats zipped by.
>
>Way back...
>      SPHINX
>

He could be talking about "Subroc", which had a red/green filter...

Newsgroups: alt.games.video.classic,rec.games.video,rec.games.video.arcade
From: bmarcum@world.std.com (Bill Marcum)
Subject: Re: "Pac-Man Fever" (was Re: Great Arcade Classics)
Organization: The World Public Access UNIX, Brookline, MA
Date: Tue, 15 Dec 1992 06:56:36 GMT

In article <CREUBANK.92Dec9081122@crls15.is.crl.sony.co.jp> creubank@is.crl.sony.co.jp (Curtis Eubanks) writes:
>
>I remember this just because I thought it was so stupid.  So what were
>all the songs on the album?  There were
>
>   Pac Man Fever.
>   (Donkey Kong)
>   (Asteroids)
>   (Frogger)
>
Did that album have the "Space Invaders" song?
"He's hooked, he's hooked, his brain is cooked!"

Bill Marcum  bmarcum@world.std.com
From: alanchem@csd4.csd.uwm.edu (Alan Scott Olson)
Newsgroups: alt.games.video.classic
Subject: Looking for PC Pinball game
Date: 15 Dec 1992 14:12:42 GMT
Organization: Computing Services Division, University of Wisconsin - Milwaukee
Distribution: usa
NNTP-Posting-Host: 129.89.7.4
Originator: alanchem@csd4.csd.uwm.edu

Hi -

Great newsgroup!  Since this is for the discussion of classic video games,
I've been looking around the public domain ftp sites, and for the life
of me, I cannot find a simple VGA pinball game!!!

Anybody out there know of one?  If so, drop me a line.

While I'm here, I'd like to state my favorite 'old' video game -

    Defender, by Williams.  

That game sucked many a quarter from my pockets, but I eventually
conquered the game.  The Atari 2600 version was quite good for the limitations
put on it, IMHO!

- Alan

-- 
 ______________/ Alan S. Olson  Swanson Environmental, Inc. \_________________
/     e-mail to alanchem@csd4.csd.uwm.edu  OR  alan@alchemy.chem.uwm.edu      \
|          Want some good music?  Check out Milwaukee's own BoDeans           |
+-----------------------------------------------------------------------------+
Newsgroups: alt.games.video.classic
From: dinadan@mcshh.Hanse.DE (Detlef Johannsen)
Subject: Re: Joust Clones (was re: goust)
Organization: Point of Presence & MCS Hamburg
Date: Fri, 11 Dec 1992 18:33:52 GMT

rcbaaw@rwb.urc.tue.nl (Angelo Wentzler) writes:

> tmcfarla@fraser.sfu.ca (Tara McFarlane) writes:
> 
> 
> >S
> >S
> >goust was the ultimate video game. are there any other goust fans out there?
> 
> >goust was the ultimate vidoe/
> 
> Well, if you're a real fan of this beautiful, splendid, magnificent etc.
> game by (who else) Atari, you should call it by it's name:
> 
> Joust.
> 
> Not goust. Joust. Joust. Joust. Joust. (Well, that should do the trick :-)
> 
> Does anybody know of recent versions (like ST, Amiga, PC, X, whatever)
> because I really miss my old Atari 800XL version since I upgraded to an ST.
> 
> Angelo Wentzler

You are lucky:I saw a really original-looking version some years ago at
the ST of a friend. I think, it was from Atari itself. I can't say
something about the playability.

-Dinadan

Newsgroups: alt.games.video.classic
From: bauer@inmet.camb.inmet.com (Doug Bauer)
Subject: Atari 7800 system for sale
Organization: Intermetrics Inc, Cambridge MA
Distribution: usa
Date: Sun, 20 Dec 1992 15:27:28 GMT


For sale:  Complete Atari 7800 System including:

Console (excellent condition)
All cables/wires
2 new 7800 joysticks
Games:
  Joust
  Galaga
  Xevious
  Asteroids
  Centipede
  Food Fight
  One-on-One
  Ms. Pacman
  Choplifter
  Fight Night
  Dark Chambers
  Robotron: 2084
  Pole Position II
  Touchdown Football
  Realsports Baseball
  Realsports Tennis (2600)

There may be one or two other games if I can find them
(like Impossible Mission)

$70 in Boston area (preferred)
$76 if shipped

Doug Bauer           Intermetrics, Inc.
bauer@inmet.com      Cambridge, MA
Newsgroups: alt.games.video.classic
From: budd@playfair.Stanford.EDU (David Budd)
Subject: Re: Lyrics to Goin' Berserk
Organization: Stanford University
Distribution: usa
Date: Wed, 16 Dec 92 01:20:41 GMT

In article <Bz5zAE.Jtu@sdf.lonestar.org> 6o25@sdf.lonestar.org (Stephen M. Jones) writes:
>Goin' Berserk
>
>I can move and make directions
>once I've start I'm never done.
>I can move from room to room
>I can crawl or I can run
>
>I can wander through the maze
>its a wonderland at night
>I can stop and aim my gun 
>when theres a robot in my sight
>(repeat)
>
>I think I'm goin' berserk.
>I think I'm losing my mind.
>I'm getting lost in the shuffle.  
>It happens every time.
>
>I think I'm goin' berserk.
>would you like to come too?
>I can't stop now I'm addicted.
>I'm berserk over you.
>
>(coin detected in pocket)
>
>If we fight this thing together
>theres a chance that we might win.
>Now here comes Evil Otto 
>Push the fire buttons in.
>   
>I'm sure he's crazy too   
>because he's bouncing off the floor
>Theres no way to destroy him
>let him bounce right out the door
>(repeat)
>(chorus)
>(cool analog synth solo)
>
>berserk, berserk, berserk over you .....F.O.
>
>wow.. those are from memory... any mistakes??? haha does anyone even
>remeber that MUCH???
>
>-- 
>Stephen M. Jones (214)436-4622 
>>-<Cs&E>-<
>SysAdmin <-> Super Dimension Fortress PAU 
>6o25@sdf.lonestar.org - "Put in a quarter and play road rally." - Descendents 


Well, the first line of the first stanza is
--
David Leung-tak
"You can always tell a Harvard man. You just can't tell him very much."
"A day without sun is night."
Newsgroups: alt.games.video.classic
From: foregone@stein.u.washington.edu (Carl Chavez)
Subject: Re: street fighter II
Organization: University of Washington, Seattle
Date: Thu, 17 Dec 1992 08:13:22 GMT

In article <BzE4Fs.Cu4@ais.org> pendy@ais.org (Paul Hohn) writes:
>>
>>I think SF II qualifies as a classic now. After all, it's more popular
>>than Pac-Man ever was! (Don't get me wrong, I'm sick of SF II also)
>>
>SF2 more popular than Pac Man in it's prime? Not in THIS reality...
>Pac Man has spun off oodles of vids, did it's own work to revolutionize the

World Heroes, Art of Fighting, Mortal Kombat, Shogun Warriors...

>coin-op industry, the merchandising from this game is nearly endless...
>cards, coloring books, little stuffed toys, even a few cartoons on Sat.
>morning TV... some of which can still be found in syndication. All of this

Bootleg accelerator chips, computer animations, Japanese/Taiwanese comic
books, dolls, action figures, soundtrack CDs...

>plus Pac-Man had dozens of Tournaments centered around it, a catchy (at that

SF2 tournaments at every arcade...

>time) little sound that people for some odd reason loved to imitate, and had

Soundtrack CD for SF2 is a big seller...some people hum opening of "Ken's
theme"

>a song written about it with an album based around that song.
>Let's see Street Fighter II live up to that kind of reputation...
>
>As for that piece of junk qualifying as a classic, it still needs about a
>good few years of aging at least before it can attain that lofty status.
>

As I said, I'm sick of Street Fighter II also...but face it, it is a classic.
It has had a major impact on the arcade scene (unfortunately), makes
oodles of money, has done everything Pac-Man has done...classic does not
automatically mean "old". 


Newsgroups: alt.games.video.classic
From: k138836@cc.tut.fi (Korhonen Tommi)
Subject: Re: street fighter II
Organization: Tampere University of Technology, Finland
Date: Wed, 16 Dec 92 17:51:17 GMT


***************************************************************************
>In the street fighter II series,there's a comment from Ryu after he
>defeats his opponents.Does anyone happen to see this character in the
>final stage? 
***************************************************************************

STREETFIGHTER IS NOT A CLASSIC VIDEOGAME!!!!

This groups exists so that we do not have to bear SF II here!
This is for Video GAMES, not for those... those...

Please keep the newer stuff like that OUT OF HERE.


-- 
---------------------------------------------
It's TKorho above there, at k138836@cc.tut.fi
"The Black Ghost out of Nowhere"
---------------------------------------------
From: bab@bigwpi.WPI.EDU (Brian Alan Baker)
Newsgroups: alt.games.video.classic
Subject: Pitfall2 on the C64
Date: 11 Dec 1992 20:11:06 GMT
Organization: Worcester Polytechnic Institute
NNTP-Posting-Host: bigwpi.wpi.edu


Can someone tell me how to get to the "left" side of the dungeon in Pitfall2?


 ----------------------------------------------------------------------------
  "Laugh and the world laughs with you.  Shoot someone   |   Brian Baker
  and you really limit your appeal." - Joe Martin        |   bab@wpi.WPI.EDU
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