HDTenEightyP/NetNews huggingface dataset:
From: u910826@bruny.cc.utas.edu.au (Louis        siuoL)
Subject: Re: Formula 1 Grand Prix Crack Wanted
Organization: University of Tasmania, Australia.
Date: Wed, 16 Dec 1992 23:32:09 GMT

ittschir@techfak.uni-bielefeld.de (Tim Tschirner) writes:

>Hello!

>Does someone already have a Crack/Cheat/Unprotect for Formula One Grand Prix?
>I hate these copy protections....

Don't we all ???

>Thanx in advance,
>Tim

This should solve you prob.

begin 600 fo-crk.exe
M35H   (  P @    __\  #    #V  , /@    $ ^S!J<@              
M                      #W  , %0$# "(! P                      
M                                                            
M                                                            
M                                                            
M                                                            
M                                                            
M                                                            
M                                                            
M                                                            
M                                                            
M                                                            
M                                4+0%S198PQY54U1=BUX.CMN+7AJ+
M;A!045(&5E>+%X;RB_*+5P*&\HOZN 4 B]:Q"=/J@.(?@/H = LRT(#"0(K*
MZ+O_2(O6L033ZH#B'X#Z '0+,M" PD"*RNBB_TB+UK$!T^)0B\>Q#]/H"]!8
M@.(?@/H = LRT(#"0(K*Z'__2(O7L0K3ZH#B'X#Z '0+,M" PD"*RNAF_TB+
MU[$%T^J XA^ ^@!T"S+0@,) BLKH3?](B]> XA\RT(#"0(K*Z#W_2+$-Z#?_
M7UX'6EE86UT?SX#\+'45G!Y54%1=BVX*CMW'!D<!S?]871^=+O\N  "Z P".
MVKHW ;0)S2&X(37-(2Z)'@  +HP& @"X_R6Z P".VKH+ ,TAN"$EN@, CMJZ
MUP#-(;@ ,;HW ;$"T^K-(0H-(" @(" @(" @(" @(" @(" @+2HM(%)!6D]2
M(#$Y,3$@+2HM"@T*#49O<FUU;&$@3VYE($=R86YD(%!R:7@@5%-2(&-R86-K
M+BXN8GD@17AC97-S:79E($MN:6=H= H-"@T@(" @06YO=&AE<B!Q=6%L:71Y
B(')E;&5A<V4@9G)O;2!Y;W5R(&9A=F]R:71E<RXN+@H-)&AE
 
end


--
Louis Solomon - a student at The University of Tasmania
      e-mail: u910826@bruny.cc.utas.edu.au

"If wishes were fishes, we'd all cast nets" - Dune
From: eric.crisp@gate.micromed.com (Eric Crisp) 
Newsgroups: comp.sys.ibm.pc.games
Subject: Front Page Sports Footbal
Date: 16 Dec 92 08:47:00 GMT
Reply-To: eric.crisp@gate.micromed.com (Eric Crisp) 
Distribution: world
Organization: Micro-Medic Network Gateway - +1 408 280-1610 - Public access BBS

          William P. bown wrote 
 .................................
...    Has anyone been able to get the VCR Interface/Replay mode to work.  I
...attempted to use the TAB key during a play, after a play, etc. The manual
...(mentions) this feature as an option, but I have not seen it in any of the
...setup menus.  Can anyone help?
 .................................

Do you have at least 2MB of Extended memory? I don't think it is
available if you don't.

Eric
---
 . TLX v1.50 . Its not a bug, its an undocumented feature.
 * New Dimensions BBS - 408-274-5550 - SUPRA 14.4 V.32bis
 * PostLink(tm) v1.04  NEWDIM (#97) : BACon (Bay Area Connection)
                                                                                                                   
Newsgroups: comp.sys.ibm.pc.games
From: barnett@sun1x.actc.res.utc.com (Mark Barnett)
Subject: Re: I talked to LucasArts re: X-Wing....
Organization: iamwhereiam
Date: Tue, 15 Dec 1992 21:18:32 GMT


I met someone at my local Electronics Boutique who said that he
spoke to a LucasFilms rep who said that they were delaying release
until January (yes, 1993, not 1994) to "add some more features."
Anyone buy that line?

-- 
Bubble boy
From: will@austin.ibm.com (Will Fiveash)
Newsgroups: comp.sys.ibm.pc.games
Subject: Red Baron Patches?
Date: 18 Dec 92 18:34:52 GMT
Distribution: na
Organization: IBM, Austin, Tx.
Originator: will@vulcan.austin.ibm.com

I just bought my brother Red Baron for Xmas and I was wondering if
there were any patches for this game so I can give him those along with
the game.

-- 
Will Fiveash,  "My opinions above, facts below."
Internet:  will@austin.ibm.com 
Newsgroups: comp.sys.ibm.pc.games
From: duleepa@morgan.ucs.mun.ca (Dups aka Dark Avenger)
Subject: Prophecy of the Shadow (SSI)..........HELP!
Organization: Memorial University of Newfoundland
Date: Mon, 14 Dec 1992 23:02:33 GMT


Newsgroups: comp.sys.ibm.pc.games
From: ks108@cus.cam.ac.uk (K. Shen)
Subject: Anybody played INCA?
Organization: U of Cambridge, England
Distribution: comp.sys.ibm.pc.games
Date: Tue, 15 Dec 1992 04:14:44 GMT


Has anybody played Inca yet? It has been out here in the UK for two weeks
now. The demo certainly looks very nice. Does the actual game measure up?


Kish Shen
From: obrien@netcom.com (Robert O'Brien)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: wolfenstein 3d maps available?
Date: 16 Dec 92 10:53:44 GMT
Organization: Netcom Online Communications Services (408-241-9760 login: guest)

In article <BzA5un.60E@cs.dal.ca> graham@ug.cs.dal.ca (Michael Graham) writes:
>are maps for the 6 adventures available in any form anywhere?
>
>thanks
>
>mike

If you bought the six episodes, I'm surprised you don't know how to get
the hint book...


By the way, I think my $10 was well spent for the 60 level hint book
for wolf, but I do not plan to pay $14.95 for the 21 levels of _Spear_
(and before anyone questions the number, level 21 lies and says "18")

	Bob
From: mark.smithson@hal9k.ann-arbor.mi.us (Mark Smithson) 
Newsgroups: comp.sys.ibm.pc.games
Subject: IBM GAMES FOR SALE/TRADE
Date: 20 Dec 92 02:14:00 GMT
Distribution: world
Organization: HAL 9000 BBS, (313)663-4173, Ann Arbor, MI, USA
Reply-To: mark.smithson@hal9k.ann-arbor.mi.us (Mark Smithson) 

I'm interested in Incredible Machine.  Please check out my previous
post which lists some of the programs I'm willing to trade for it.  Call
me at 313-747-8150 and we'll working something out.
                                                               
Newsgroups: comp.sys.ibm.pc.games
From: jinkim@news.weeg.uiowa.edu (Jin Kim)
Subject: Help Please. EOB2 8 skull room.
Keywords: EOB2, skull room.
Organization: University of Iowa, Iowa City, IA, USA
Distribution: usa
Date: Tue, 15 Dec 1992 01:06:09 GMT

Can somebody help me please.  I'm stuck in the 8 skull room.  The skulls
are located on the corners of the room.  The middle block is "soft"
I would like to know, how I get out of here.  I teleported here from
the second floor of the temple ???  Thanks.

jinkim@umaxc.weeg.uiowa.edu
From: hartman@ulogic.UUCP (Richard M. Hartman)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: MISC: Group split
Date: 16 Dec 92 18:41:58 GMT
Organization: negligable

How about "*.sim.flight" and "*.sim.misc"?
From: garton@jeeves.ucsd.edu (Simon Garton)
Newsgroups: comp.sys.ibm.pc.games
Subject: Crack help
Date: 17 Dec 92 03:42:08 GMT
Organization: University of California, San Diego

someone set up a crack site : anybody know where it is ?

Simon
From: fbruno@Rapnet.Sanders.Lockheed.Com (Francis E. Bruno x9854)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Comments on Sierra Network
Date: 15 Dec 92 14:02:25 GMT
Organization: Lockheed Sanders
X-Newsreader: TIN [version 1.1 PL6]


My 2 cents...
	Sierra network is GREAT. even though Yserbius costs 4.00 more, it is
still only 16.00 a month for 30 hours. Very fun indeed. To compare costs, how
much would 30 hours at $5.00 an hour cost to play battletech on genie, 150.00
is 10x as much as the sierra network.
	(Note my experience is only with Yserbius, I don't play the other
games. But Yserbius is very! fun indeed.)
			-Frank
From: elliott@oliafd.shel.isc-br.com (Elliott Kleinrock)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: VGA PLANETS - ARGH MY HOMEWORLD!
Date: 18 Dec 92 17:19:11 GMT
Organization: Olivetti Advanced Finance Development

In article <goldberg.724690789@vincent2.iastate.edu> goldberg@iastate.edu (Adam Goldberg) writes:
>I got hit!@!!!!!1  I hate this game!!!!  MY homeworld population went
>from 300,000 to 3000 overnight.... no reason!  WHAT GIVES?!?!?!!
>I can't be the only person who has seen this problem, can I?!?!?!

>-- 
> Adam Goldberg                  !   Ask me how IOWA STATE UNIVERSITY is  
> goldberg@iastate.edu           !   censoring my usenet access!!        
> ..!uunet!iastate.edu!goldberg  !   >>I don't need a BIG BROTHER!!<<     

I had a similar thing happen to the Fed while playing a practice game

300k to 0 in 2nd or 3rd turn.
0 to 300k in next turn.

Weird bug
	- Elliott

	elliott@oliafd.shel.isc-br.com
	...!{ philabs | yale | oliveb | decvax | iscuva }!oliafd!elliott
From: Geoff.Gilpin@f7.n121.z1.fido.zeta.org.au (Geoff Gilpin)
Sender: FredMail@realism.fullfeed
Newsgroups: comp.sys.ibm.pc.games
Subject: SI/Thrustmaster?
Date: Fri, 11 Dec 1992 17:01:00

Does Stunt Island support the Thrustmaster joystick?
From: lewis@oasys.dt.navy.mil (William Lewis)
Newsgroups: comp.sys.ibm.pc.games
Subject: Maximum Overkill/machine speed
Date: 15 Dec 92 13:58:34 GMT
Reply-To: lewis@oasys.dt.navy.mil (William Lewis)
Organization: Carderock Division, NSWC, Bethesda, MD


For all of you who don't like Maximum Overkill, I have one question
for you...

What kind of machine are you running it on?

I loaded it on my 386dx-40 and was impressed, Then I tried it on a friends'
486-50 with a local bus and I was even MORE IMPRESSED.

So much so that now I get DEPRESSED looking at the game on my 386-40

It's unbelieveably slow and jerky compaired to the 486/50.

QUESTION: Would adding a superfast video card cure this problem
or Is it going to be necessary for me to break down and upgrade?
(to a 486/50).

I have 4Mb memory, (minimum for MAX OK), and I'm not loading a thing
in my config/autoexec files (though I tried himem,and dos=hi--no help)
I added a Math Co-chip (no help).

I've also found "Aces of the Pacific" equally DEPRESSING now that I've
played it on the 486/50. (WAAAH!) this is so bad that I've had WWII:1946
for two weeks now and havn't even bothered loading it. (double WAAH!)

Bill Lewis
lewis@oasys.dt.navy.mil
Newsgroups: comp.sys.ibm.pc.games
From: walk@mrcnext.cso.uiuc.edu (Todd Walk)
Subject: Re: Ramblings about X-WING...
Organization: University of Illinois at Urbana
Date: Sat, 12 Dec 1992 21:43:55 GMT

cjwein@watcgl.uwaterloo.ca (Chris J. Wein) writes:

>In article <1992Dec12.133359.17965@athena.mit.edu> dmsilev@athena.mit.edu (Daniel M Silevitch) writes:
>>In article <1992Dec11.025729.21834@nuscc.nus.sg>, isc10192@nusunix1.nus.sg (KOH KHANG WEE) writes:
>>|> Anyone ever wondered why the empire did not beef up it's trench defenses
>>|> after the first death star was destroyed in STAR WARS ? I mean, they let
>>|> it be destroyed in return of the Jedi again.......
>>|> 
>>
>>It wasn't destoryed in another trench scene, but by the Millenium Falcon
>>flying into the Death Star, to the center, shooting the reactor and flying
>>out. The obvious question is why was there a direct path to the reactor
>>from the outside that was big enough for a fair-sized starship to fly
>>through, and if such a portal was needed, for repairs perhaps, why wasn't
>>it defended.

>Not quite.  The Death Star was under construction and not closed up
>completely so it was not difficult to find a route to the centre of the
>station.  You might remember from ROTJ that the Alliance was quite 
>disappointed when they found out that the main weapon of the death
>star was operational. 
>--

Also don't forget that there was a shield around the DS and a large
enough ground force to repel any reasonable attack (of course they
didn't consider the fact that a mob of furballs would attack them :-) ).
Also there was the fact that it took a extremely good, lucky, and
insane pilot to fly into the superstructure (remember one of the
TIE fighters hitting the wall at high speed).

 
					Todd Walk
					walk@mrcnext.cso.uiuc.edu

Newsgroups: comp.sys.ibm.pc.games
From: wildstar@wam.umd.edu (Susumo Kodai)
Subject: F15 review - not exactly positive...
Organization: University of Maryland, College Park
Date: Sat, 19 Dec 1992 02:17:14 GMT


Ok, got F15 yesterday. Have played it.

First off - Doesn't use rudder pedals. Somewhat of a dissapointment.

External views are beautiful. The weapons discharge are really pretty.

The cannon is very very quiet. Runs very very fast on my 386/33dx.

Comes with a very nice 96 page color book about the F-15.

When in "authentic" flight model, the F-15 flys like a septic tank.

When you hit a target it BURNS, and burns for a while.

Cockpit graphics feel like F-117, while being twice to three times as 
confusing. Not a plus.

Uses the Thruster FCS. This is good. Playing with a regular joystick and
keyboard is difficult.

Has a neat opening screen.

I'm trying to be unbiased. I really like Microprose, I even have friends who
work there (mind you, not on this project...).

Oh, the thrustmaster hat doesn't work as described in the manual.

Haven't tried the modem play yet, that sounds very promising.

I grudgingly recommending this product. I suspect they were rushing to get
it out by christmas. (The head of MicroProse is a little Stalinesque....
"If this isn't out by the week before Christmas, people are going to start
loosing jobs!!" or something similar).

Hope this disjointed review is helpful.

Wildstar

Newsgroups: comp.sys.ibm.pc.games
From: nishiha@wiliki.eng.hawaii.edu (Gregory Nishihara)
Subject: Re: NFL  Challenge
Organization: University of Engineering, College of Engineering
Date: Tue, 15 Dec 1992 05:12:08 GMT



	What's the difference between the Premium Edition of NFL 
Challange and the one they have now?  Will there be more plays?
Better Doc's?  Better graphics?
-- 
================================================
Greg Nishihara   (nishiha@wiliki.eng.hawaii.edu)
From: amr3384@cuphub.cup.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: 11970
Summary: 11970: Are there walk thrus out there?
Date: 14 Dec 92 18:19:23 GMT
Organization: California University of Pennsylvania, California, PA

Hey out there,
	does anyone have a walk-thru for the following:

	Rise of the Dragon
	Coloniel's Bequest
	Sq4
	kq5
	hq1-2-3 ?

Thanx,
	Jim

Cal.U.- Are we ever going to get dug out?
	Not on this University!
	
Newsgroups: comp.sys.ibm.pc.games
From: sbel0015@rz.uni-hildesheim.de (Happy Harry)
Subject: Darkseed Solution wanted !
Reply-To: sbel0015@rz.uni-hildesheim.de
Organization: Universitaet Hildesheim, RZ
Distribution: world
Date: Fri, 18 Dec 1992 09:51:07 GMT


Hello net-users !

Has anybody got hints for me , about darkseed . How may I make a good start ?
Has anybody got a solution for this game ?
Answer me , please ...

Bye and thanks, 

          Happy Harry
From: jao@yoyodyne.UUCP (J. A. Ollinger)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: If 2 of your top 3 games are Civ and RRT, read this
Keywords: Civ RRT
Date: Sat, 12 Dec 92 12:03:49 PST
Organization: Yoyodyne Propulsion Systems, San Narcisso, CA

krogers@javelin.sim.es.com (K. Rogers) writes:

> I was interested in the recent informal Your Top Three Games postings.
> I only really have two top games: Civ and RRT, not necessarily in that
> order.  Nothing else that I've played is even close to those two for
> me (though they can still be enjoyable at times).  However, my game
> experience is quite limited; i.e. I've not played many, so what do I
> know?
> 
> My question is: for those of you who also find them as 1 and 2 on your
> list, what's #3?  I'm looking for another enjoyable game of the genre.
> Note I've not played SimCity in any of its incarnations, nor A-train,
> which most people seem to be disappointed in.  These are the obvious
> ones I'm aware of.  Are there others?

I've always considered PIRATES to be fairly close to CIV and RRT.  They 
were all masterminded by the same team at Microprose.  It doesn't have 
the same kind of "building a network" game to it that Civ and RRT do.  
It's more Civilization where you're the barbarian raiders.  But in terms 
of the playability, I found Pirates as engrossing as RRT and CIV.  
 
The bad news is PIRATES is old and doesn't make use of modern hardware, 
like hard disks.  The good news is the upgrade, PIRATES GOLD, ought to be 
out by this time next year, and maybe debugged around Christmas 1994.

=============================================================================
J. A. Ollinger      | yoyodyne!jao@citrus.sac.ca.us | Knights, Inc.
Yoyodyne Propulsion |                or             | JAO, District Knight
San Narcisso, Calif | jao@sactoh0.sac.ca.us         | Dragons slain
Newsgroups: comp.sys.ibm.pc.games
From: dhumphre@comanche.ess.harris.com (David Humphreys)
Subject: Re: PC Pinball?
Date: Fri, 11 Dec 1992 22:15:02 GMT
Reply-To: dhumphre@comanche.ess.harris.com
Organization: Harris Corporation, Government Aerospace Systems Division

In article 1GD@news.cso.uiuc.edu, ftw33616@uxa.cso.uiuc.edu (.) writes:
>raywb@ornl.gov (W. Brian Ray) writes:
>
>>Tristan Pinball is fantastic.  I picked it up last week and am currently 
>>seriously addicted!  It does require a 386, tho'.
>
>Yah, but how does it compare to the real thing?  are the angles similiar?
>ball bounce similiar?  to get an idea of what I'm asking, I dunno if anyone
>else got 'pinball magic' off of wuarchive, but playing that is very bizarre.
>
>the ball sticks like _glue_ to the flippers, the ball bounces off strange 
>angles near the tops of bumps, and the tilt doesn't work very well.  Makes
>it not a whole lotta fun to play.   especially when the exit is hidden 
>behind a whole lotta stuff, so you have to just get lucky to get it in.


Tristan has the most realistic ball action of any of the pinball games that
I have seen.  The only complaint I have about it (and only a minor one) is
that is sometimes seems a little too easy to tilt it.

I remember some of the old pinball games like The Pinball Construction Set
in which the ball would sometimes go halfway into the flipper before it
bounced back or sometimes would go right through the flipper.  Tristan's ball
action is definitely better than most of the pinball games you probably have 
seen.
  
---
=============================================================================
=      .    _  .     _____________    = David Humphreys                     =
=      |\_|/__/|    /             \   = Harris Corporation                  =
=     / / \/ \  \  /  Happy, Happy \  = Government Aerospace Systems Div.   =
=    /__|O||O|__ \ \    Joy, Joy   /  = Mail Stop 100/4823                  =
=   |/_ \_/\_/ _\ | \             /   = P.O. Box 94000                      =
=   | | (____) | ||  \___________/    = Melbourne, Florida 32902            =
=   \/\___/\__/  // _/                = (407) 729-7233                      =
=   (_/         ||                    = dhumphre@comanche.ess.harris.com    =
=    |          ||\                   =======================================
=     \        //_/ <== Stimpson J.   = Picture of Stimpy                   =
=      \______//           Cat        = gratuitously stolen because of      =
=     __|| __||                       = my lack of creative talent in the   =
=    (____(____)                      = ASCII fine arts department.         =
=============================================================================
=            OS/2 VirusScan - "Windows found: Remove it? (Y/y)"             =
=============================================================================
=                     Insert Standard Disclaimer Here                       =
=============================================================================

Newsgroups: comp.sys.ibm.pc.games
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: MISC: Group split
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Date: Fri, 11 Dec 1992 11:59:10 GMT

In article <1992Dec11.133402.13704@athena.mit.edu> dmsilev@athena.mit.edu (Daniel M Silevitch) writes:

)In the disclaimer at the end of the survey, I noted that I had planned to
)make this an anonymous survey. However, if people want to see that the counting
)is honest, I am willing to do something on the lines of a vote ACK listing how
)people responded on the first question (yes or no to a split)

My opinion is don't bother.  We will see all that at the vote.  People should
not be confused - the vote is the determining thing that will actually
decide the issue, and this has a lot of safeguards and features built into it
to make it fair and accountable (one reason it is rather painful).

The idea of the survey (IMO) is to help come up with a proposal that will
pass when/if the more formal (and accountable) vote is taken.

So the worst that could happen is that if you do a bad job on the survey
(not that that seems all that likely) we'd be voting on a proposal that a lot
of people didn't like and that would get shot down.

Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: Ultima Underworld walkthru: plain text file anywhere?
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Thu, 17 Dec 1992 02:36:37 GMT

>Hi there, the latest GameByte has the Ultima Underworld
>walkthru, but there doesn't seem to be any print
>facility with GameBytes (HINT HINT).  Where can I get the
>PLAIN text file for it? 
>
>Thanks!

In Game Bytes, hit F1 for help.  (HINT HINT)  :-)
-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | Read GAME BYTES Magazine!  Found    |
|  205-730-4019 - voice      | on ftp.ulowell.edu and              |
|  205-730-6445 - fax        | wuarchive.wustl.edu.  Check it out! |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
From: fongj@ee470.ee.mcgill.ca ( chun kwai jay  fong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Comments on Sierra Network
Date: 20 Dec 92 23:04:11 GMT
Organization: EE Lab, McGill University EE Lab, Montreal

Hi there,

  I'm curious about all these new "Gaming Networks" or even old networks with
new games...

  Can anyone give me an idea of which one is the best (obviously in their 
own opinion?)  And are any of these available locally in Canada?  I mean, it's
all nice and good to just pay for services, but I'd rather not have to pay for
LD calls as well ;)

  Thanks!

Jay
Newsgroups: comp.sys.ibm.pc.games
From: ccoprdj@prism.gatech.EDU (Jorge Diaz)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: QUESTION. Ultima Underworld on 286?
Date: 18 Dec 92 07:40:22 GMT
Organization: Georgia Institute of Technology


Well, do you have at least 2MB of memory on your 286?  If you don't
then the point is moot, because that's what the game requires anyway.

If you do, then I think it will run.


-- 
Jorge Diaz                       | "I want you to remember, Clark... in all
Georgia Institute of Technology  |  the years to come, in your most private
Office of Information Technology |  moments...my hand at your throat.  I want
ccoprdj@prism.gatech.edu         |  you to remember the one man who beat you."
From: sasaer@broadway.unx.sas.com (Andy Ravenna)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wanted to buy...
Date: 14 Dec 92 20:26:57 GMT
Distribution: usa
Organization: SAS Institute Inc.
Originator: sasaer@broadway.unx.sas.com


Looking for used original games with box and docs... make an offer.

Stunt Island
Gobliiins
The Incredible Machine
Dragon's Lair II

Email please,

Thanks,
Andy.

-- 
################################################################################
                 ##                                    ##
    Andy Ravenna   ##  "Some really clever or unusual    ##  SAS Institute Inc.
 SASAER@UNX.SAS.COM  ##                                    ##  SAS Campus Drive
       X-6120          ##        remark in quotations..."    ##  Cary, NC 27513
                         ##                                    ##
################################################################################