From: oliveira@bbn.com (John Oliveira)
Newsgroups: rec.games.video,rec.games.video.arcade
Subject: Re: Genesis Shooters
Date: 9 Oct 92 20:54:07 GMT
NNTP-Posting-Host: bbn.com

In article <1992Oct9.114805.2413@rtsg.mot.com>, king@rtsg.mot.com (Steven King, Software Archaeologist) writes:

> NOOOOOOO!!!!!!!  >extreme agony<  >pained look<
> This is exactly my complaint with the current rash of video games,
> especially shoot-em-ups.  Now, I freely admit that I like a good
> shoot-em-up, and there have been a few entries into that market in the
> past few years.  There's been *nothing* that I've liked very much.
> The reason is, they've all got too much crap flying around the screen
> that's completely irrelevant to gameplay.  

What!! To much crap on the screen is irrelevant? Since when?
This is what makes the game challenge, the more enemies on the screen brings
out the game . It makes it harder and more of a challenge.
What do you prefer, one ship that you controll with 2 or 3 enemies to shoot at?
That would suck! Its like shooting your ship at the air, that would be boring.
I like a shooting game which has a lot of enemies on the screen, with loud
explosion, nice graphics and background music.

> When enemies and enemy shots
> get obscured by explosions, the game's crap.  When they get obscured by
> background graphics, the game's crap.  One of the attractions of
> Defender and Stargate was the clean screen.  You had you, the enemies,
> your little buddies on the ground, and a line-drawing of the landscape.
> That's *IT*.  Add a bunch of background graphics to it and what do you
> get?  Strikeforce, which is crap.
> Maybe it's 'cause I was brought up in the days when there wasn't a CPU
> cycle to spare for flash, and programmers concentrated more on gameplay
> than on packaging.  I don't have anything against flashy graphics per
> se, but when they interfere with the game I don't give that machine
> repeat business.
I don't understand why fancy graphics would interfere with the game, I think
if a game has nice graphics, background music, sound effects along with 
gameplay it would make the game more enjoyable.
I've played a lot of Atari 2600, 7800, colecovison, and intellivision games
and to be honest with you I wouldn't play those games anymore. Why, because
it doesn't attract me anymore. Not just because graphics or sound, etc.. is
not up to the SNES or Genesis standards but because technology has changed and
I look for something better.
I can understand that you still like the old games but I don't anymore. It 
doesn't appeal to me anymore.

John




> 
> >Hell, I wouldn't
> >mind a whole lot if they had to put in "bosses" every once in awhile.
> 
> I don't mind the concept of the "boss monster" much.  Unfortunately some
> of them are designed soley to part the player and his quarter.  Of
> course, all of these let you "insert [lots of] coins to continue"...
> -- 
> -------------------------------------------------------+-----------------------
> The amount of work that actually got done during the   |      Steven King
> week is inversely proportional to the number of        |   Motorola Cellular
> entries in 'timetool'.                                 |   king@rtsg.mot.com
Newsgroups: rec.games.video