From: guill@sal.lonestar.org (jarret guill)
Newsgroups: rec.games.video.arcade
Subject: SF2  CE Acceleration Moves
Date: 17 Apr 92 06:31:19 GMT
Organization: TurboCit Salamandria - Richardson, Texas  (214) 238-5539

I would like to know if anyone has the joystick and or buttons motions to 
make Blanka bite, Zangief hit,slap, Honda knee,slap, Balrog head butt, 
Dhalsim noogie FASTER.  With Zangief you can hold back and hit fierce and it 
greatly improves the speed of his face slap.  With Balrog I move the 
joystick left and right very fast and it improves the speed.  

Does anyone know if all the acceralted moves use the same joystick motion to 
do?  From my experience they DONT but I am not sure.  




People wanted to know some Balrog combos, here they are.

jumping fierce, jab, sonic boom with roundhouse {fierce works but harder}

USE the crouching roundhouse against opponents who keep kicking.  It hits 
their leg and KNOCKS then down.  Then you can jump in a perform a blocked 
combo or tick and go for the headbutt.  USE the SUper-Backhand punch when 
your opponnet is standing up.  It is similar to the Bison cheestorpedo when 
the opponent is standing. You have to block it or "get the hell out of the 
way".  Beating a good Guile is a ROUGH match with Balrog.  You must time 
your "sonic punches"  to hit Guile as he is throwing sonic booms. If he just 
fowards then walk near him and hit roundhouse while crouching.  If done 
properly Guile will fall down and you take no damage.  Then he resorts back 
to the endless sonic boom method.  PRECISELY time your punches and Guile 
will take MAJOR damage.  

Off Balrog now, here is a cool combo with Bison.

neckkick, jab, head stomp, then fly back down and throw the person.

Although the can block the head stomp, Bison is very fast and unprodictable 
if you get good with him.  Instead of throwing when you land then do the 
scorpian {fierce} punch to the back or front of the opponents head.  This 
requires then to either block {front or back} or wait for the precise time 
to counter throw.  THIS becomes very hard if you mix these moves up.  If you 
are playing a good GUile who will take the head stomp then go for a razor 
then try the scorpian punch to the reverse side Guile is facing.  This will 
casue Guile to razor air and gives you plenty of time to throw him as he 
lands.  If you learn which way Bison is going to face then you can equally 
do a double kick or flame, but remember throws take away more damage than 
flames and many double kicks. In fact, most people I see palying think it is 
wiser to roundhouse razor a Bison who unskillfully roundhouse slid into as 
they blocked. Although it looks awesome and he is hit twice, the throw or 
backbreaker takes away MUCH more damage.  

Has anyone noticed that it is near immpossible to execute any combos with 
the double kick with Bison?  If you do a jumping roundhouse kick then jab 
and a fierce flame it works.  If you try this same combo with the double 
kick it DOES NOT work at all. The build up time is either increased or it is 
not possible because of the immense possibilities with a ULTRA fast double 
hit.  The neckkick,jab double kick works about 5% of the time if you get 
lucky on my experience.  Although the neckkick, jab head stomp or flame 
works near 100%  I have also noticed that Bison gets rather confused in 
corner situations. If you trap someone in a corner and do a vertical jump 
then a roundhouse on the way down, then jab and fierce to do a flame. He 
throws the opponent after jabbing in the opposite direction.  The crouching 
jab is facing AWAY from the opponent.  This combo gets annoying because if 
you are close enough it seems to have GREAT priority and the other opponent 
gets confused when Bison is facing the other direction.  This also is 
annoying to me because Bison also flames about .5 inches if Vega does the 
wall move and bison is facing him if you are in a corner.  It flames in the 
wrong direction and you are left open for a while as Bison stands back up 
from hitting the wall.  



By the way does anyone have any prices for a new SF2 CE that comes in a big 
blue case.  This week around Dallas it seems every corner store got in the 
normal sized cabinet version.  NOT good "ol big blue"  with perfect 
seperation between players.  I guess I have become spoiled by the big blues 
that I have played on.  The smaller sized cabinet version seems "hollow" to 
me and the buttons seem weak.  Anyone else have any experience with the 
smaller one yet?
By the way if you are completly lost at what I call "big blue" then look in 
last monthes EGM or Game Pro and look at the Capcom add. This is "big blue
".  


ONe last question.  Has SF2 CE just about spread everywhere yet?  Dallas got 
their first ones in , about a month ago and now there is probable 50 of them
around the metroplex.  Is this common or a small number compared to Cal.

--
guill@sal.lonestar.org
TurboCit Salamandria -- (214) 238-5539