HDTenEightyP/NetNews huggingface dataset:
From: kdorff@nmsu.EDU (Kevin C. Dorff)
Newsgroups: rec.games.video
Subject: SNES:Review:The New Mickey Mouse Game
Date: 21 Dec 92 05:28:44 GMT
Distribution: rec
Organization: New Mexico State University, Las Cruces, NM


Well, I went out of Friday and rented the new Mickey mouse game.
What I got was a good bit more than I expected.

Graphics: 10 of 10 FANTASTIC!!! The best graphics I have personally
ever seen in a cart!!!!

Sound: 9.5 of 10.  REALLY good sound.  Don't know why I didn't give
it a 10, exactly.  I guess I just want to hear something AMAZING!
I was really nice sound tho

Control: 10 of 10.  THIS is how a game is supposed is supposed to
be controlled.  All it lacked was the ability to use a botton to
run faster like in Mario, but it didn't need it, really.

Gameplay: 8 of 10.  The game didn't seem to cheat. All of it seemed
fair. Didn't set you up to die anywhere. This would have been a 10
if it ONLY had a save/password feature. It DOES have unlimitied
continues, but I hate leaving my SNES on for 3 days while I am
playing the game.  

Game length: 6 of 10. The reason they didn't put a save feature on this
game, I guess, was to make it worthwhile if you turned off the machine
and had to restart the whole thing.  I would guess if you started from
scratch ocassionally you could get quite abit of re-playability from
this game, but I just wanted to go through it. I was kinda short --
no where near the length of Mario World, BUT the graphics on this
pup SMASH Mario to BITS!!!!!!! As I suggested before, this game is a JOY
to play.

Purchasability: Well, if I didn't win it (albeit on EASY) in a weekend,
I would go buy it.  I want a game with this control/graphics/music
and the length of Mario.  This game is really to easy/short for me
to buy it, but for younger (up through midhigh, maybe?) this game should
pose enough challenge to be a must-buy, I guess.

Sum up: GREAT game.  Too short/easy. It is, at the very least, a MUST
rent-and-play-the-heck-out-of-for-three-days game. You HAVE to
see these graphics!!!! Lets see THIS on a Genesis!! (never happen)

Kevin
--

            Kevin Dorff
            kdorff@nmsu.edu
Newsgroups: rec.games.video
From: thao@cse.uta.edu (Laly Thao)
Subject: [TG16] Cosmic Fantasy 2 Oddities
Organization: Computer Science Engineering at the University of Texas at Arlington
Distribution: usa
Date: Sat, 12 Dec 1992 15:39:36 GMT

cosmic fantasy 2 has certainly been an interesting game.  i haven't
finished it yet but i'm looking forward to it.  storyline is great.

anyway, the odd thing i noted is that 

SPOILERs following....


after finding milan, we went back to toto to find out what his mom would
say (she didn't say anything new).  when the group entered toto from 
the northeast part of the town, the town we entered was NOT toto!!!!

we walked around for a while then i noticed this huge black field on the
screen--software error, i thought--so i walked over to see what would 
happen.  well, the group walked right into it and when we walked out of
the black void, we passed some bushes/trees grouped together to form
the letters A, B, and C and we also passed the writings No. 20 and 
another number i don't remember, but the additional weird thing was that
i saw the town that was once controlled by a demon (from 20 years ago).

if anyone else has encountered this, i'd sure like to know.

thanks,
laly thao


-- 

thao@cse.uta.edu        |     "There are no balls!!" 
b645zay@utarlg.uta.edu	|               -Goku from Dragon Ball
From: wong@cs.widener.edu (Ho-Wei Wong)
Newsgroups: rec.games.video
Subject: Re: Used Magicom for Sale
Date: 13 Dec 92 21:32:06 GMT
Organization: Widener University CS Department, Chester PA
NNTP-Posting-Host: lisa.cs.widener.edu

In article <84546@ut-emx.uucp> outcast@ccwf.cc.utexas.edu (Mark Mavromatis) writes:
>Used Magicom for sale. External disk drive not included. Comes with cables
>that enable the copier to connect with an IBMPC through a parallel port and
>software that enables the copier to download from PC. E-mail here if interested.
>Asking $330+shipping.

Hey, a brand new SMC with disk drive 16m IS only $350.  I think $330 for
a use one is outrageous.
.
From: Gleeep@cup.portal.com (Dave - Silon)
Newsgroups: rec.games.video
Subject: Re: SONIC2: a few ramblings
Date: Sat, 12 Dec 92 22:48:47 PST
Organization: The Portal System (TM)
Distribution: na
  <1992Dec12.202443.12952@nwnexus.WA.COM>

> this is how two-player competitive mode is supposed to work

Duh.  Yes - well, after I posted my super secret tip on how to
get to the ultimately, incredibly secret level select for two-
player mode, I went back and tried it again, and then checked
the manual.  I just got Sonic 2 a few days ago.

More incredibly secret tips:
the A button makes him jump.

:-)

Thanks for the correction.

- Dave
Newsgroups: rec.games.video
From: petitc@vccnw07.its.rpi.edu (Christopher Jon Petit)
Subject: Re: Street Fighter Codes?
Date: Fri, 18 Dec 1992 02:29:56 GMT

ejo@kaja.gi.alaska.edu (Eric J. Olson) writes:

>In article <1992Dec17.053354.22405@wam.umd.edu> ricky@wam.umd.edu (rippledumpski) writes:

>>Is there a code to get straight to the four bosses in SREET FIGHTER II for
>>the SNES? Even better, is there a code so you can be Vega, Balrog, Sagat,
>>or M.Bison? Thanks in advance!

>I've never heard even rumors of a code to skip straight to them ("How
>do you get to Carnegie Hall?  Practice!") but I can assure you there's
>no code to use the bosses as your character.

  One way that I heard of is to select 2-player mode and have the 2nd player
be any fighter you're not playing.  Beat him up, and select another.  And
so on.  You can get up to the bosses this way.

  The only code I've heard of is the Player-vs-same-Player code.  (it's in
the FAQ, I think, so I won't repost it for the nth time).





-- 
Now on sale, in Aisle 5 of the Divine Supermarket---Lives, and Clues.  Buy
yours now and avoid the rush!  They make great Christmas gifts!
Cynicism is only realism projected into the future.
If your fondest wish is to fly, don't draw up plans for flippers.
Newsgroups: rec.games.video
From: jmilhoan@magnus.acs.ohio-state.edu (JT)
Subject: Sonic Chaos Emerald Cheating  (was Re: Sonic 2 Tidbit
Organization: The Ohio State University
Date: Tue, 15 Dec 1992 19:03:05 GMT

In article <BzBCK9.1oq@acsu.buffalo.edu> v062nm65@ubvmsb.cc.buffalo.edu (Chris Randall) writes:

>	also, someone posted a cheat for getting all of the chaos emeralds (get
>one, hit reset, get the next one, hit reset, etc, etc).  What's the point? 
>Even if you do this, you still advance to the next level of dificulty in the
>bonus stages.  I suppose that it's good if you want to practice, but I really
>wouldn't consider it a "cheat"

I tried this with Sonic 1 and every time I got another emerald, I could see I still had all the ones I collected before.  Once I got them all, I went on to the final zone and cleared it.  It did the normal credit sequence thing, then I got Dr. RoboDik juggling all 6 again, with the "Try again" message.

Does this only work on Sonic 2?

JT
Newsgroups: rec.games.video
From: tpehrson@javelin.sim.es.com (tim clinkenpeel)
Subject: Re: [SNES] are your L / R buttons busting?
Reply-To: tpehrson@javelin.sim.es.com
Organization: Evans & Sutherland Computer Corp.
Date: Thu, 17 Dec 1992 01:26:00 GMT

bwendt@nyx.cs.du.edu (Brian Wendt) writes:

>tpehrson@javelin.sim.es.com (tim clinkenpeel) writes:

>>my fine, standard ergonomic snes joypads have both suffered from SF2 playing
>>with busted R (right) buttons.  although the button wraps partially down the
>>side of the controller, a fast press seems 2 break something internally (have
>>yet to take it apart and look, can't find my mini-phillips, suspect a plastic
>>leg or spring).  the button still works but has that thoroughly defeated feel
>>and throws me off.

>>this been happening to anyone else?  does that big-ass 'ascii pad' have the
>>same problems?

>  Yes, my ascii-pad has this problem, and it was also caused by Street
>Fighter II.  After failing to kill Bison on level 5 after about 2 million
>matches, I was forced to through the controller on the floor.  I guess
>the point of impact was the R button..

ahem, i'm talking about breakage from normal wear 'n' tear; not via excessive
forse of by use of explosives.  nonetheless, someone else responded via e-mail
that this has happened to all his controllers (ascii pad included) as well,
all in the course of street-fighting.

perhaps we can sue capcom?
-- 
	       there is no religion when a man has  good curry
				       -
      tim clinkenpeel: aberrant analytical skeptical agnostic idealist.
		     -- i exclusively represent myself --
Newsgroups: rec.games.video
From: ramzi@rintintin.Colorado.EDU (Ramzi Al-Majid)
Subject: The Family Game
Organization: University of Colorado, Boulder
Date: Tue, 15 Dec 1992 18:46:12 GMT


Hello there 

Has anyone out there heard of a game set called "The Family Game" ?. What
is it ?.  It is available in europe and the far east but apparently not 
here in the U.S.

Any info is appreciated.

Thanks.

Ramzi


-- 
Computer Science Department	arpanet : ramzi@cs.colorado.edu
Univ. of Colorado - Boulder	bitnet  : ramzi@boulder.bitnet
Campus Box # 430		csnet   : ramzi@boulder.csnet
Boulder, Co 80309-430		uucp    : {ncar|nbires}!boulder!ramzi
Newsgroups: rec.games.video,alt.games.lynx
From: tclark@hptc.mentorg.com (0)
Subject: Difficulty Selection was( Lynx vs. Game Gear?)
Date: Wed, 16 Dec 1992 00:44:39 GMT
Organization: Watsamatta U
Keywords: 
Followup-To: 

In article <BzBorB.LuM@python.cs.unm.edu>, marms@python.cs.unm.edu (Mike Arms) writes:
|> sandia!marms@unmvax.unm.edu (Mike Arms) writes:
Stuff Deleted
|> 
[Mike's well put argument deleted to save space]
|> 
|> The issue is not whether having user config cheapens your sense of
|> victory.  The answer here is like so many shooters for the SNES or
|> Genesis: make the default difficulty level somewhere in the middle.
|> That way, if someone switches down to Easy, it is his/her own knowing
|> choice.  You want to provide more incentive for completion at higher
|> difficulty levels (I can hear James Hague groaning about even the need
|> for completing game)?  Then do what SF2 did and provide better rewards
|> at higher levels (in SF2 it was just more for the end sequences).  No,
|> the issue is whether or not game designers want to make a game that is
|> accessible to people of a wider range of skill levels.  It is my
|> contention that doing so, a good game is made better and will achieve
|> better market penetration.  The cost in terms of code is small as most
|> of these things (time limits, hit points, speed, damage giving, damage
|> taking, etc.) must already be in the code or data somewhere.  That is,
|> it makes good design sense to parameterise this stuff anyway.
|> 
|> -- 
|> Mike Arms
|> Editor of Encounter magazine
|> uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
|> InterNet:  unmvax.unm.edu!sandia!marms   or   sandia!marms@unmvax.unm.edu

Well put Mike, One thing that is extremely frustrating is to find out
through one of the many gaming magazines that there is some sort of "secret"
button sequence that will allow you to modify the parameters of the game. Why
not document it or better yet, just build it into the game in the first place.

Just my "old Farts" 2 cents worth
-- 
T C

e-mail: tony_clark@mentorg.com
From: ov@head-cfa.harvard.edu (Olaf Vancura)
Newsgroups: rec.games.video
Subject: Zelda III help
Date: 19 Dec 92 03:55:46 GMT
Distribution: usa
Organization: Smithsonian Astrophysical Observatory, Cambridge, MA,  USA

Thanks to those who responded to my earlier post.  I'm now in the
last castle in the dark world after collecting the seven gems.  However
there seems to be a room in the basement, and a room somewhere on level
5 or so that I can't get to.  Any suggestions much appreciated...

Olaf
From: smb@col.hp.com (Sam Bauer)
Newsgroups: rec.games.video
Subject: What is a PLATFORM game?
Date: 18 Dec 92 17:17:29 GMT
Article-I.D.: hp-col.1gt139INNl3g
Organization: HP Colorado Springs Division
NNTP-Posting-Host: hpctdib.col.hp.com

Please excuse my ignorance, but I keep hearing people refering to
'platform' games.  Could someone please explain to me what this means?

Thanks,

-Sam
From: savoia@sw.stratus.com (Rick Savoia)
Newsgroups: rec.games.video
Subject: Re: [Gameboy] _Star Wars_ review sought
Date: 15 Dec 1992 21:54:20 GMT
Organization: Stratus Computer, Inc.
Distribution: world
NNTP-Posting-Host: watts.sqa.stratus.com

In article <BzBHxu.IEM@usenet.ucs.indiana.edu>, mphall@silver.ucs.indiana.edu (Michael Hall) writes:
> 	Has anyone played _Star Wars_ for the Gameboy?  I'd like to hear
> comments on it.  It looks good, but I don't trust boxes, especially when
> it comes to my beloved 'boy.
> 


Please post the review.  I'd be interested in hearing
too.  The only reviewI've seen was from one of the Game
magazines and they gave it high ratings, but I'd like
to hear a consumers position.

Rick
-- 
==========================================================
Rick Savoia                     | "I'm just very selective
savoia@watts.sqa.stratus.com    | about the reality 
Rick_Savoia@vos.stratus.com     | I accept" - Calvin
==========================================================
From: thollowe@oucsace.cs.ohiou.edu (Tom Hollowell)
Newsgroups: rec.games.video
Subject: Re: Sonic 2 One up monitors
Keywords: Sonic [GENESIS]
Date: 17 Dec 92 18:38:26 GMT
Organization: Ohio University C.S. Dept, Athens


>In article <1992Dec16.163059.6239@desire.wright.edu> demon@desire.wright.edu (Stupendous Man) writes:
>>	   Just wondering if anyone else has found at least one one-up on each
>>   level of Sonic 2.
>>
>>	   Winged Fortress has two that I have found so far.
>
>Really?  Where?  (I don't know about any except the Emerald Hill ones so far.)
>
>H  H  EEEE  L     PPPP  !!
>HHHH  EE    L     PPPP  !!
>H  E  EEEE  LLLL  P     ..

I know that there are 2 one ups in the Chemical Zone, Act 2.
One is up high, and the other is down low, but both are
very easily reached.  Using these, I usually take the time
to stock up on lives, becuase there are 100 rings+ along
the way.
-- 
"My uniform is leather, and my power is my age.
I'm getting it together to break out of this cage"
                  "Flaming Youth", KISS
Tom Hollowell Ohio University, Athens  
Newsgroups: rec.games.video
From: bwendt@nyx.cs.du.edu (Brian Wendt)
Subject: Re: [SNES] are your L / R buttons busting?
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Tue, 15 Dec 92 05:01:48 GMT

tpehrson@javelin.sim.es.com (tim clinkenpeel) writes:

>my fine, standard ergonomic snes 'joypads' have both suffered from SF2 playing
>with busted R (right) buttons.  although the button wraps partially down the
>side of the controller, a fast press seems to break something internally (have
>yet to take it apart and look, can't find my mini-phillips, suspect a plastic
>leg or spring).  the button still works but has that thoroughly defeated feel
>and throws me off.

>this been happening to anyone else?  does that big-ass 'ascii pad' have the
>same problems?

  Yes, my ascii-pad has this problem, and it was also caused by Street
Fighter II.  After failing to kill Bison on level 5 after about 2 million
matches, I was forced to through the controller on the floor.  I guess
the point of impact was the R button..

brian
Newsgroups: rec.games.video
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: Prince of Persia: SNES v. S-CD [Horwitz]
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Thu, 17 Dec 1992 06:00:44 GMT

In article <BzA47u.5qt@acsu.buffalo.edu>, v089l3s3@ubvmsb.cc.buffalo.edu (JER HORWITZ) writes:
>Here's your definitive answer from someone who has owned both and played
>both extensively.
>
>The SNES version, [not] surprisingly, is vastly superior.
>
>Why the ambiguity above? Well, the SNES game should not necessarily be
>the best version out. The Sega-CD version had more memory to devote
>to levels, sounds, animations and music. Each level could have been
>6 megs of graphic wonderment, with awesome CD music and digitized
>sounds. There could have been 100 levels as opposed to the original
>12 designed by Broderbund (and Jordan Mechner).

To be fair to Jordan, Jer, Broderbund didn't design a darn thing on
the original.  This puppy is entirely Jordan's product.  

Plus, as a bonus, he's privately demo'ing PoP II at C.E.S.  Yippee.
-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | Read GAME BYTES Magazine!  Found    |
|  205-730-4019 - voice      | on ftp.ulowell.edu and              |
|  205-730-6445 - fax        | wuarchive.wustl.edu.  Check it out! |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
Organization: City University of New York/ University Computer Center
Date: Wednesday, 16 Dec 1992 09:02:45 EST
From: Raul Romero <ROMBH@CUNYVM.BITNET>
Newsgroups: rec.games.video
Subject:    * * Games Wanted all Systems * *

Hello Everbody


   I would like to trade for or buy any of the games below. Please
send me your offers.
Games that I Want:
Street Fighter II(SNES), D&D Warriors of the Eternal Sun(GEN), Super
Star Wars(SNES), Dragon Slayer(TG-CD), Macross 2036(PCE-CD), 1943(PCE),
Sinistron(TG-16), Q Bert 3(Snes), Super Mario Kart(Snes), Order of the
Griffon(TG-16), Prince of Persia(Snes), Super Ghouls & Ghosts(Snes) and
Faceball 2000(Snes).

I will need your phone number before I can mail you anything.

Thanks for your time.
Raul

Bitnet    rombh@cunyvm.bitnet
Internet  rombh@cunyvm.cuny.edu
At&t net  (212)794-5398

Newsgroups: rec.games.video,alt.games.lynx
From: petitc@nuge111.its.rpi.edu (Christopher Jon Petit)
Subject: Re: Atari 2600 C compiler wanted
Keywords: c compiler atari 2600
Date: Thu, 17 Dec 1992 15:15:13 GMT

tm@netcom.com (Toshiyasu Morita) writes:

>Subject line says all. Atari 2600 (6502) C compiler wanted. It needs to
>be pretty efficient on RAM usage because there's only 128 bytes for variables
>and the stack, and it needs to display cycle counts for every expression
>so that the 6502 can poke the right address to generate every screen color
>in the proper place.

 Oh, that's hilarious!  I love it!  *HAHAHAHAHA!  Rolls to floor laughing*

 A C compiler that puts an entire program into 128 bytes?  AND keeps track of
display cycles and the like.

 I can't imagine how it would be done.

-- 
Now on sale, in Aisle 5 of the Divine Supermarket---Lives, and Clues.  Buy
yours now and avoid the rush!  They make great Christmas gifts!
Cynicism is only realism projected into the future.
If your fondest wish is to fly, don't draw up plans for flippers.
From: din@gradient.cis.upenn.edu (Clarence Din)
Newsgroups: rec.games.video
Subject: Re: essential games for the turbo
Date: 17 Dec 92 15:08:12 GMT
Distribution: na
Organization: University of Pennsylvania

In article <1go576INN39d@rave.larc.nasa.gov> was@afe11.larc.nasa.gov (Washito Sasamoto) writes:
>now that the tg-16 has dropped to an almost unbelievable low price
>and many of us are considering getting our very own would somebody
>care to post a list of must haves for it like those for the snes
>and genesis?  a separate list for hucards and cds would be nice.
>thankx in advance.

Okay, here are some faves.  All have lasting power and you probaly
won't finish them in one or two nights (like Last Alert).

HuCards
-------
Blazing Lazers
Bomberman
Bonk's Revenge
Galaga
Legendary Axe 2
Ninja Spirit

CDs
---
Valis 4
Y's Book 1&2
Y's 3

SCDs
----
Shapeshifter

---------------------------------------------------------------------------
Clarence K. Din
Information Systems Specialist III, Dept of Chemistry, Univ of Pennsylvania
din@gradient.cis.upenn.edu
---------------------------------------------------------------------------
I have my toys (D-50+M-EX, SR-16, TurboDuo, SNES, HP48SX) and you don't!  Nyah!
Newsgroups: rec.games.video
From: songer@lexmark.com (Christopher Songer)
Subject: Re: RE sega VS snes
X-Disclaimer: These views are the poster's and not necessarily those of Lexmark
Organization: Lexington, KY
Date: Tue, 15 Dec 1992 20:43:23 GMT

In article <1992Dec15.052142.61156@uvmark.uucp> davem@uvmark.uucp (Dave Meeks) writes:
>
>Ok.. so 3 is an exaggeration. However, many of the games coming out today ]
>still exhibit slowdown.  I have seen slowdown in Contra and Madden 93.  
>

Still, slowdown is reasonably common on both the SNES and Genesis in spots.
Even Thunderforce III, a truly amazing shooter for the Genesis, slows down
in certain places. Also the SNES games tend to be better looking than their
Genesis counterparts. I have yet to see a Sega game CD or Cart that looks as 
good as Zelda III or Castlevania IV.

Neither system is really preferable. Both systems have games which could not
be done as well on the other. Unfortunately the Sega CD does not address
all the Sega's limitations. While it does improve sound and graphics effects,
it does not improve color depth.

Deciding is tough -- buy them both -- they are both worth owning. And these days
they are both relatively cheap compared to the games. A Super Nintendo is 
certainly worth 2 Sega games and vice-versa. (For that matter a TG16 is worth
$50!)

Anyway,
-Chris
From: caeser@csd4.csd.uwm.edu (Robert Michael Trotter)
Newsgroups: rec.games.video
Subject: NES + 4 GAMES FOR SALE - $100
Date: 15 Dec 1992 16:32:34 GMT
Organization: Computing Services Division, University of Wisconsin - Milwaukee
NNTP-Posting-Host: 129.89.7.4


	NES + 2 Controllers + Zapper Gun
	All Cables and Instructions

	GAMES-
	Mario Brothers
	Duck Hunt
	Faxanadu
	Simulator 1000 - Baseball Simulator.
	Tecmo Super Bowl - Great Football game

	$100 CHEAP, must go, I will pay shipping. Great X-MAS gift cheap.

	Please email me for more info. Thanks.

	Mark

Newsgroups: rec.games.video
From: ejo@kaja.gi.alaska.edu (Eric J. Olson)
Subject: Re: Super Mario 3
Organization: Citizens for Boysenberry Jam Fans
Date: Fri, 18 Dec 1992 01:35:08 GMT

In article <1992Dec16.121331.13816@walter.cray.com> jaa@cray.com (Jim Abeles) writes:

>How do you kill Bowser when you get to him? The game keeps entering pause mode
>when I jump on him.

JUMP on him?  Chuck those little robots at him!  (Crush 'em first, of
course.)

Eric Olson <ejo@kaja.gi.alaska.edu>
From: rnakhwa@us.oracle.com (Rajesh Nakhwa)
Newsgroups: rec.games.video
Subject: [SNES] Final Fantasy Mystic Quest for trade/sale
Date: 15 Dec 92 20:27:58 GMT
Distribution: usa
Organization: Oracle Corporation, Redwood Shores CA
X-Disclaimer: This message was written by an unauthenticated user
              at Oracle Corporation.  The opinions expressed are those
              of the user and not necessarily those of Oracle.


I have a copy of the SNES Final Fantasy Mystical Quest game with Strategy
Guide for trade/sale (everything in excellent condition including guide, 
cartridge, manual, plastic sleeve, box, etc.).  I just finished it a 
couple of days ago.  I thought it was challenging in a few places (though 
I am sure that the guru RPG'ers would beg to differ).

I would like to trade this with some of the newer SNES games out (may be
including some $).  Barring that, I would be willing to sell it for the
best offer.  E-mail me at: rnakhwa@us.oracle.com

Thankx!
Newsgroups: rec.games.video
From: tm@netcom.com (Toshiyasu Morita)
Subject: Atari 2600 C compiler wanted
Keywords: c compiler atari 2600
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Thu, 17 Dec 1992 07:35:17 GMT

Subject line says all. Atari 2600 (6502) C compiler wanted. It needs to
be pretty efficient on RAM usage because there's only 128 bytes for variables
and the stack, and it needs to display cycle counts for every expression
so that the 6502 can poke the right address to generate every screen color
in the proper place.

Send email to /dev/null.


Toshi Morita
tm@netcom.com

Newsgroups: rec.games.video