HDTenEightyP/NetNews huggingface dataset:
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: Adapter Mania (Was Re: Life support of 8-bit NES Games)
Date: 7 Jan 93 06:16:16 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

rusbasan@expert.cc.purdue.edu (Bob Rusbasan) writes:

>In article <1993Jan6.174457.11091@zip.eecs.umich.edu> grover@emunix.emich.edu (Grover Thomas) writes:
>>Since an 8-bit NES can be had for about $50 or so these days, the cost
>>involved in designing and marketing such an adapter would be too
>>prohibitive.  
>>If you have a NES already, you can just wire the TV "switch box" thingie
>>into the one for the SNES.  Both machines will still work fine. 

>I've heard this a million times, and it makes a lot of sense.  But why
>do people still want adapters?  People who own an NES and then buy a
>SNES cry for adapters.  Why?  It seems illogical, doesn't it?  Nintendo
>also tells them to just keep their NES, but people still want to spend
>more money to buy capability that they already have with their old NES
>just so they can get rid of the old NES.

>I think one design modification would greatly help things:  Make the damn
>systems front-loading so they can be stacked.  Do not put ANY controls
>on the top.  Game companies constantly say they want their games to
>be viewed as normal consumer entertainment devices like VCRs, yet they
>don't learn the lesson VCR- and stereo-makers have learned.  Make all
>of these devices front-loading and put all the controls on the front so
>that we consumers can have a nice stack of them if we so desire.

	In that respect the SNES is a giant leap backwards.  If it wasn't for
the silly little flip-up door, the NES would be a good front-loader.  In fact,
I have my SNES stacked on top of it.  Nintendo had the right idea and abandoned
it!
Newsgroups: rec.games.video
From: poh@sei.cmu.edu (Peter Hill)
Subject: What doI do with Mario now!
Organization: Software Engineering Institute
Date: Thu, 7 Jan 1993 16:38:06 EST

After checking the FAQ that was recently posted I've come to the sad 
conclusion that I've found every exit in Super Mario world but one.
Its the one between the Valley Ghost house and Larry's Castle.  Needless
to say I'll find it tonite, but my question is, is there anything else to
do in the game?  I was pretty excited about finding the special world,
but, that went pretty quick :(  If anyone out there knows about any other
secrets or goals in the game PLEASE let me know.  Also, does completing the
secret world change anything besides the color and a few of the enemies?
Thanks in advance :)

Pete
poh@sei.cmu.edu
  


Newsgroups: rec.games.video
From: marms@python.cs.unm.edu (Mike Arms)
Subject: Re: Genesis adapter for SMC?
Reply-To: sandia!marms@unmvax.unm.edu (Mike Arms)
Organization: Sandia National Laboratories
Date: Tue, 5 Jan 1993 03:49:24 GMT

mkleczka@gacvx2.gac.edu (Matt) writes:
>cw21219@uxa.cso.uiuc.edu (Crying Freeman) writes:
>> Does anyone know whether an adapter exists to use the 
>> SMC on a Genesis? I've HEARD from a friend that you 
>> can get an adapter that allows you to use the SMC on your
>> SNES to play Genesis games... If anyone has any related
>> info, please let me know... Thanks.
>> -- 
>>  Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
>>  			| Internet: c-wang@uiuc.edu			
>
>A magic device to convert Super Nintendo to Genesis or vice-versa is a dream of
>many. You have been taken for a ride - there will never be a device to play
>Genesis on SNES considering they use completely different processors. Sorry.

Ah, you know not from whence you speak, Matt.  :-)  What Kenneth is asking
about is an adaptor for a Super MagiCom [SMC] to connect to a Genesis.  The 
SMC is a game copier machine that hooks up to a Super Famicon [SNES in the US] 
game system and allows one to copy game cartridges to disk.  There exists 
another game copier called the Multi Game Hunter that can hook up and copy 
both Genesis and SNES games.  Therein, his query.

-- 
Mike Arms
Editor of Encounter magazine
uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
InterNet:  unmvax.unm.edu!sandia!marms   or   sandia!marms@unmvax.unm.edu
Newsgroups: rec.games.video
From: bunny@cbnewsm.cb.att.com (Laura Kozma)
Subject: Re: Sonic II slowdown? [Genesis]
Organization: AT&T, Piscataway, NJ
Distribution: usa
Date: Fri, 8 Jan 1993 20:14:18 GMT

In article <uj7se24@zola.esd.sgi.com> portuesi@tweezers.esd.sgi.com (Michael Portuesi) writes:
>
>In article <C0EyvD.DG4@python.cs.unm.edu>, marms@python.cs.unm.edu writes:
>> jakem@hayden.corp.sgi.com (Jake McGowan) writes:
>> I was very shocked by the LARGE degree of slowdown of Sonic 2 in two player
>> versus mode.  I find it very disrupting to the whole flow of the competition.
>> Our timing gets thrown way off.  The amount of slowdown in these times
>> is comparable with the worst slowdown on SNES games.  I found this very
>> disappointing especially since Sonic is Sega's flagship character.  They
>> needed to do much better here.  Now, I won't take Sonic 2 back.  It's still
>> a great game in 1 player mode.
>
>I had the exact same feeling about this game.  It's great in
>1 player, but the slowdown problems in 2-player VS mode make
>it really impossible to play.  The single most important
>skill in playing a platform game well is proper timing, and
>it's impossible to time yourself properly when the machine
>slows down because it can't keep up with the action.

I agree with this, but not too many people have mentioned the
competitive mode bonus stage, which is a lot of fun!   Since
both players play on the same screen, there aren't any squished 
Sonics or Tails and there's no slowdown.   Too bad they
don't give you the option of just playing this stage over
and over.

Laura
-- 
Laura Kozma
AT&T, 30 Knightsbridge Rd                
Piscataway, NJ   att!attmail!lkozma
From: rougan@bigwpi.WPI.EDU (Untitled)
Newsgroups: rec.games.video
Subject: Re: Game-gear - Sonic2 hint and help
Date: 5 Jan 93 13:48:05
Organization: Worcester Polytechnic Institute, Worcester, MA 01609-2280
NNTP-Posting-Host: bigwpi.wpi.edu
In-reply-to: malcolm@dcs.ed.ac.uk's message of 4 Jan 93 18:16:10 GMT

In article <malcolm.726171370@dcs.ed.ac.uk> malcolm@dcs.ed.ac.uk (Malcolm Douglas Brown) writes:

 >  Hi,
>
>   I have discovered that on Act 2 of the first level of Sonic 2 on the
>   Game Gear you can generate unlimited lives since there is a bug/feature
>   which means that the extra life icon is available even if you have been
>   killed on that act before.  In act 2 of level 1 it is easy to get 100
>   rings so you get the extra life and collect 100 lives and kill yourself,
>   and start over.  Thus you gain two and lose one for each attempt.


actualy I believe it easier to do this at the start of the game.
There are two one up icons and one can also easily get 100 rings, thus
getting 2 guys everytime you die.



"The further I get from the things that I care about.....
   the less I care about how much further away I get"  The Cure         
      rougan@wpi.wpi.edu
Newsgroups: rec.games.video
From: victor@mote.Berkeley.EDU (Victor Wang)
Subject: What is this soccer game call?
Organization: University of California at Berkeley
Date: Mon, 4 Jan 1993 14:05:11 GMT

Hi,
   I know I have seen this game on the Magazine call "Video Game & 
Computer Game" I think.  This is the soccer game which more like the
comic style.  The screen is more like RPG game screen.  You only see 
the character whoever is carrying the ball.  Also there is the energy
for each character and each character will gets higher level after the
game whether you won or loss.  Some characters who can kick out the
special balls like Tiger, Eagle . . .(I don't really know the names
should be in English)  During the games you will get level up when
the stronger person from the other team joins.  It's a soccer game but
more RPG style.  Does anyone know this game?  Please reply to 
victor@ucme.berkeley.edu instead of this account.  Thanks!

Andy Chien
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: Taking a Game Gear on airplane....
Date: 8 Jan 93 05:41:04 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

SJSBH@CUNYVM.BITNET writes:


>    I know there has been discussions on taking a hand held on a plane, but...


>         What happpens when you go through security?  Does the GG cause an
>alarm and have to be checked, or does it pass through harmlessly, with no
>effect on game system and games ?

>Thanks.....

>Steve "yes sir, that'll be 5 dozen AA's...for now..."
I have flown with a Lynx and a Game Boy.  They could see them in the x-ray
of my briefcase.  On one occasion, they asked me to turn it on to prove that
it was a real Game Boy, and not a bomb.  Neither system was damaged by the 
X-rays.
Newsgroups: rec.games.video
From: gsnow@clark.edu (Gary Snow)
Subject: Re: The World of CES News! [Horwitz]
Organization: Clark College, Vancouver, Wa.  USA
Date: Mon, 11 Jan 1993 21:26:13 GMT

In article <C0nwsx.7GA@acsu.buffalo.edu> v089l3s3@ubvmsb.cc.buffalo.edu (JER HORWITZ) writes:
>
>The game, although I haven't seen it, is 99% certain to be without carnage
>of any sort. Nintendo's policy is FIRMLY against blood and gore of any sort -
>SF2 barely made it through unedited. If there's any blood, don't expect it to
>be anything like the "fall off the building and be impaled" type thing. 
>Perhaps the "fall of the building" part will make it... but not the
>rest. I'll know more in a day or so.

But what about the fatalities, surely they wounldn't edit them out (can't see
any way they could do them otherwise - if indeed it is censored).

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Newsgroups: rec.games.video
From: ajr@pug.hri.com (MFHorn)
Newsgroups: rec.games.video
Subject: Lotus Turbo Challenge passwords
Date: 11 Jan 93 19:06:56 GMT
Reply-To: ajr@hri.com
Organization: Horizon Research, Inc.

Does anyone have all the passwords for Lotus (I'm hoping they didn't make
the passwords unique to each cartridge)?  I'm a little stuck on the third
course (Fog), but I'd still like to race the other five.

Without the passwords I'm returning the game.  Three courses for $48 is a
ripoff (like eight for $48 is any bargain)...

--
Andy Rosen (ajr@hri.com)  |  "The most valuable commodity I know of,
Horizon Research, Inc.    |   is information."   -Gordon Gekko, "Wall Street"
1432 Main St.             |  "I got this guitar and I learned how to
Waltham, MA 02154         |   make it talk."   -"Thunder Road"
Newsgroups: rec.games.video
From: sanborn@berlioz.nsc.com (sanborn)
Subject: Need info on possible SNES Super Star Wars cheat
Organization: National Semiconductor Corporation, Santa Clara
Distribution: na
Date: Wed, 6 Jan 1993 19:39:23 GMT

I've got a question for y'all concerning a possible cheat for
SNES Super Star Wars. The guy at the store where I bought it was
trying to explain to me a tip that he had heard but he hadn't had
the chance to try it. Supposedly there is a point at which you have
Luke go all the way to the right on some cliff and then jump off,
do something special and in the end you end up with 99 lives. Does
anyone know, heard or have tried this? If so can you pass on the
specifics of what, when, where, etc. I don't know about you but 99
lives would be pretty handy to have. Gotta go... I've got this
thermal detonator about to go off.

Thanks in advance and may the farce be with you,
C.Sanborn (sanborn@berlioz.nsc.com)

-- 

ROT13 .sig >> Znqr ln ybbx! Uzzz, whfg jung jrer lbh rkcrpgvat? :-)
Organization: Arizona State University
Date: Monday, 11 Jan 1993 01:23:13 MST
From: <AUTSW@ASUACAD.BITNET>
Newsgroups: rec.games.video
Subject: Re: The World of CES News! [Horwitz]
 <1993Jan10.123851.1@csbina.csubak.edu> <C0nwsx.7GA@acsu.buffalo.edu>

I really don't see how they can expect MK to sell for the SNES if they take
out the carnage... That is, after all, where the damn game name comes from.
What's it gonna be now? Immortal Kombat? That's what they're making it into.
Nintendo needs to rethink its policy on violence in games, they aren't going
to reap nearly the profit off of MK if they do this. If it comes out on the
Genesis WITH carnage, I'll go buy a Genesis and MK on that machine. And
Nintendo will thereby lose at least half of my future purchases...
From: v089l3s3@ubvmsd.cc.buffalo.edu (JER HORWITZ)
Newsgroups: rec.games.video
Subject: Neo-Geo Wanted
Date: 11 Jan 93 15:48:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

I'm looking to acquire a Neo-Geo system with a game cartridge and
I've got a good idea for a trade. (I mean good.)

E-mail me if you might be interested.

- Jer
Newsgroups: rec.games.video
From: mumac@uxa.ecn.bgu.edu (Mark A. Clark)
Subject: Re: Pradiaus???????????
Organization: Educational Computing Network
Date: Mon, 4 Jan 1993 15:44:01 GMT

In article <1992Dec31.063929.13449@pasteur.Berkeley.EDU> victor@ucme.Berkeley.EDU (Victor Wang) writes:
>I finally had time to go to a book store and look at the video game magazines.
>In the EGM they talk about the game call Pradiaus(something like that), I have
>one in Japanese version myself.  I think it is a *FUNNY* game.  The graphics
>is funny.  Anyway, I just wondering if anyone know any code to get full weapons.In the game Gradiaus the code is Up-Up-Down-Down-Left-Left-Right-Right-A-B but
>when I tried this to this funny game the plane suddenly EXPLORED.  Funny huh?
>Well, I will appriciate if anyone give me some help!
>
>Thanks!
>
>Andy Chien

    I, too, saw this game in EGM.  It's name, however, is Parodius.  I
think that your code may not be right for this game.  The code you gave
will also cause the ship to explode in Gradius 3.  You MUST use
Up-Up-Down-Down-L-R-L-R-B-A (or A-B... I forget), and then I think it is
Select-Start.  If you use Left-Right-Left-Right INSTEAD of L-R-L-R, the
ship disintegrates.  I have found that you can put the codes in several
times, as long as the game is PAUSED.  The code doesn't ALWAYS work,
more than once though.

   By the way, I would be interested in purchasing Parodius if someone
wanted to part with it...

Mark 


-- 
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Mark Clark                                Western Illinois University
    mumac@uxa.ecn.bgu.edu
  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Newsgroups: rec.games.video
From: phild@cimage.com (Philip Deneau)
Subject: Re: Mac monitor with SNES/Genesis? (was Re: COMPUTER MONITOR?)
Organization: Cimage Corp, Ann Arbor, MI
X-Newsreader: Tin 1.1 PL5
Date: Mon, 11 Jan 93 16:13:31 GMT

I called SEGA about their rgb port and they told me to call Redman cable.
615-478-5760.

This specialty cable company will make a cable for your Genesis to hook up
to a specific computer monitor. If you call make sure you have the make
and model of your monitor.  The prices range from $29-59.  For some monitors,
they claim they have to put special electronis in the cable.

I haven't ordered so I don't know what the results one can expect.

If anyone does order one could you post pros/cons.

Phil Deneau
phild@cimage.com
From: din@gradient.cis.upenn.edu (Clarence Din)
Newsgroups: rec.games.video
Subject: ARGH!!!  SUPER BUSTER BROS on SNES is only ONE-PLAYER!!!
Date: 11 Jan 93 16:30:55 GMT
Organization: University of Pennsylvania

Gosh dammit!!!!  Super Buster Bros on the SNES is only one-player!
The Turbo CD version (Pomping World) is two-player and definitely
the superior version in terms of music and gameplay.  The background
graphics on the SNES version are much nicer, though.  Also, the
addition of the diagonal-moving hexagons on the SNES version (a la
Buster Bros 2 in the arcade) adds to the difficulty.  So, both
versions have their merits.
---------------------------------------------------------------------------
Clarence K. Din
Information Systems Specialist III, Dept of Chemistry, Univ of Pennsylvania
din@gradient.cis.upenn.edu
---------------------------------------------------------------------------
Too many toys (D-50+M-EX, U-220, SR-16, TurboDuo, SNES, Mac IIsi, HP48SX)
and too little time!
Organization: City University of New York/ University Computer Center
Date: Thursday, 7 Jan 1993 15:06:05 EST
From: <SJSBH@CUNYVM.BITNET>
Newsgroups: rec.games.video
Subject:    Taking a Game Gear on airplane....

    I know there has been discussions on taking a hand held on a plane, but...


         What happpens when you go through security?  Does the GG cause an
alarm and have to be checked, or does it pass through harmlessly, with no
effect on game system and games ?

Thanks.....

Steve "yes sir, that'll be 5 dozen AA's...for now..."
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: rec.games.video
Subject: Re: SNES: Super Smash TV (Review)
Date: 11 Jan 93 10:17:25 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149


  I finally played the Genesis version of Smash T.V. and it is awful!  Cheesy
sound, poor graphics, and less than outstanding gameplay...  nice side by
side comparison of the capabilities, eh? :)

------
  Ralph A. Barbagallo III
  nugget@genesis.nred.ma.us
From: phil@compnews.co.uk (Phil Male)
Newsgroups: rec.games.video
Subject: Re: SNES Zelda III Help DW Dungeon #3 Needed
Date: 6 Jan 93 03:23:47 GMT
Reply-To: phil@compnews.co.uk
Organization: Computer Newspaper Services, Howden, UK.
NNTP-Posting-Host: sage.compnews.co.uk
X-Newsreader: Tin 1.1 PL4

machala@spdc.ti.com (King Mosher) writes:
: This is a post for a friend who is stuck on Dark
: World dungeon #3. He's found 3 entrances and can't
: find the entrance to the boss part of the dungeon.

There are more than three entrances before you get to the entrance for the
boss, explore some more. Try going west in the first level of the dungeon,
then popping out and having a walk about. Be sure to explore as much as you
can of the forest and the dungeon.

Make sure you pick up any weapons you find in there, you need a weapon in the
first part of the dungeon to blast the strange rock you will find while
exploring... and....

: 
: Also, on dark world dungeon 7, turtle rock, he needs
: and hint on defeating dungeon master/boss, i.e. what
: weapon or strategies to use.

.. you need the same weapon to finish the blue head on this Boss.

--

phil 
   ___/   /
   /_/)  /             Phil Male, Director, Information Systems
  / /_ '/  Computer Newspaper Services, The Bishops Manor, Howden, DN14 7BL
 / / ///    +44 43043 Tel: 1100 Fax: 1108/2022  email: phil@compnews.co.uk
Organization: Arizona State University
Date: Monday, 11 Jan 1993 01:21:06 MST
From: <AUTSW@ASUACAD.BITNET>
Newsgroups: rec.games.video
Subject: Re: Hot games at Winter CES '93
 <93011019488@genesis.nred.ma.us> <C0nDpC.18D@acsu.buffalo.edu>
 <C0nws1.LM9@python.cs.unm.edu>

In article <C0nws1.LM9@python.cs.unm.edu>, marms@python.cs.unm.edu (Mike Arms)
says:
>
>v089l3s3@ubvmsb.cc.buffalo.edu (JER HORWITZ) writes:
>>Super FX games will run $10 above normal cost, thus a 4-meg
>>with SFX will run $50-60, 8-meg $60-65, 12/16-meg $75-85.
>
>Thanks for the CES reviews, Jer.
>
>I want to comment on the idiocy (sp?) of this SFX chip.  Why add $10 to
>the cost of EACH new game that uses it?  Why not charge $15-$20 for a
>SFX module (cartridge extender) that plugs into the regular cartridge
>slot and an SFX-using cart plugs into the SFX module?  The SFX module
>would only need to be about an inch tall and as wide as a normal cart.
>The bus lines would pass thru so that the regular cart can make use of
>them.  This seems so incredibly obvious to me (I have lots of hardware
>& software experience; little in marketting :-).  With the right
>design, the consumer need not eat an additional $10 cost on each new
>SFX game, but rather once for the SFX module.  It is nice to see that
>the SNES bus is hardware extensible.  Let's be sane about this Nintendo!
>
>--
>Mike Arms
>Editor of Encounter magazine
>uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
>InterNet:  unmvax.unm.edu!sandia!marms   or   sandia!marms@unmvax.unm.edu

Simple. They don't make as much money if they provide a one time purchase of
an SFX module... They know they can get away with the 10 dollar increase in
cost to each game...
From: ez006392@othello.ucdavis.edu (??? ??? )
Newsgroups: rec.games.video
Subject: Stuff for SALE
Date: 11 Jan 93 10:44:00 GMT
Distribution: usa
Organization: Computing Services, UC Davis


I have the following items for sale - feel free to make me an offer

SNES Final Fight $20
Genesis Power Clutch $20

includes shipping charges.

===
Marvin CHen
tcchen@ucdavis.edu
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: Genesis vs. SNES - processor speed
Date: 6 Jan 93 19:05:47 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

keeler@hercules.cs.uregina.ca (Jason Keeler) writes:

>Hi;

>A friend of mine and I are having a dispute:

>He says the processor in Genesis is superior to SNES.  I've heard the opposite
>is true.

>Anybody know for sure?

>...Jason
	The CPU chip in the Genesis is better.  It's a 7 MHz 68000, the SNES
has a 4 MHz 65816(i think that's the number) which is an enhanced 6502.
Both chips are by motorola, and the 68000 is more advanced, therefore the 
Genesis must have a better CPU.  The only problem with that argument is that
in many types of game the CPU isn't doing the hardest work.  In games like
Hard Drivin' and Race Drivin', however the graphics are of a type that these 
systems dont have special hardware to do, so CPU speed would be a more critical
issue.  Unfortunately neither system does a decent job of this type of game.
It is rumored that Nintendo will improve performance on polygon type games
by adding another special graphics chip rather than using a new CPU.
Another game type that might be hurt would be compute intensive games like
Sim City, but unfortunately there was no Genesis version.
To sum up, if a game needs computations that the SNES's spiffy co-processor
chips cant do, it would be better implemented on the Genesis, assuming the
programmers were equally skilled at both systems.
From: bm074@cleveland.Freenet.Edu (David S Fung)
Newsgroups: rec.games.video
Subject: What is Gemfire?
Date: 9 Jan 1993 14:20:38 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


I see this game in Software ETC!
What kind of game is this? and what is its Japanese game name?

Also anybody paly Mystic Quest? Is that good?

Thanks
From: c60b-4gi@web-1d.berkeley.edu (Alex Di Ricco)
Newsgroups: rec.games.video
Subject: Genesis: SoR2 level select/observations
Date: 9 Jan 1993 02:35:30 GMT
Organization: University of California, Berkeley
Distribution: world
NNTP-Posting-Host: web-1d.berkeley.edu
Originator: c60b-4gi@web-1d.berkeley.edu


I'm surprised no one has mentioned this yet, but I was able
to beat Streets of Rage 2 on hardest and the game gave me
a code for a difficulty and level select.  To get this,
select options on the main menu while holding down buttons
A & B on the second player control pad.  Keep the buttons down
until the options menu comes up.  You will now be able to start
on any level you want to and also be able to select 2 new
levels of difficulty (Very Easy, and Mania).  Mania is completely
insane!  The enemies are constantly running around and you keep
getting surrounded.

Also, just an observation, has anyone noticed that the Pirate
ship background on level 3 (when you fight the Ninjas) rotates?
is actually rotates as well as anything the SNES can do.  I wonder
how they did it.

-- 
Alex Di Ricco
c60b-4gi@WEB.berkeley.edu
adr@ocf.berkeley.edu
Newsgroups: rec.games.video,alt.games.video.classic
From: rosen@news.cis.ohio-state.edu (jeffrey m rosen)
Subject: snes copier
Organization: The Ohio State University Department of Computer and Information Science
Date: Mon, 11 Jan 1993 19:57:42 GMT

Does anybody wish to part with a snes copier?

Jeff Rosen (Rosen@CIS@ohio-state.edu)

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