HDTenEightyP/NetNews huggingface dataset:
From: <cpearce@nemesis.acs.unt.edu> (Chris Pearce)
Subject: Looking for Masks of Nyarlathotep
Organization: University of North Texas
Date: Mon, 9 Nov 1992 16:39:41 GMT

Hello. I'm looking for a good copy of Masks of Nyarlathotep, preferably
the softbound (as opposed to the boxed) version.

--
Chris Pearce, cpearce@nemesis.acs.unt.edu
Organization: Arizona State University
Date: Monday, 9 Nov 1992 07:25:30 MST
From: <ICECW@ASUACAD.BITNET>
Newsgroups: rec.games.frp.marketplace
Subject:    Original Chaosium Trollpak for sale/trade

Hi!  I have a copy of Chaosium's original Trollpak for sale or trade.  I will
do either depending on offers.  In trade, I'm looking for Borderlands, Griffin
Mountain, and Cults of Prax primarily, but will consider others.  In cash, I
will keep the bidding open for as long as necessary for the bidding to calm
down.  I may not have access to the Net for a few days, but rest assured I
will let all interested parties know of bids and/or trades before I close.
Thanks!
From: rowe@soda.glorantha.berkeley.edu (Eric Rowe)
Newsgroups: rec.games.frp.marketplace
Subject: Wanted: Adventure Gaming and Dragon Magazines
Date: 9 Nov 92 22:31:16
Organization: UCB Integrative Biology
Distribution: world
NNTP-Posting-Host: 128.32.149.19


This request is from someone without e-mail or net access so please reply
by phone to John at 1-510-527-1927. He is looking for old copies of ....

Adventure Gaming Magazines
Dragon Magazines
The Original World of Greyhawk Packet
Any other 1st Ed. AD&D stuff you have lying around.

If you have any duplicates or ones you just don't want anymore he's buying.

eric
Newsgroups: rec.games.frp.marketplace
From: acd@cbnewsh.cb.att.com (andrew.c.durston)
Subject: Wanted: Compleat Dungeon Master Series 1-3
Organization: AT&T
Date: Wed, 11 Nov 1992 14:33:46 GMT

Hi,

I'm looking for parts 1-3 of the Compleat Dungeon Master series
issued by Integrated Games (UK) 1984-86. I picked up part 4, The
Feathered Priests at Gencon and was intruiged and impressed.
The first three parts were -

CDM 1	Halls of the Dwarven Kings
CDM 2	Lost Shrine of Kasar-Khan
CDM 3	The Watchers of the Sacred Flame

Each comes in a box with various handouts, books and 25mm maps/dungeon
cutouts. I would like the complete contents of the box in any condition.
All four modules were VERY heavily rewritten and rereleased as WarHammer
modules but I'm not interested in those. Prices are negotiable.
Thanks in advance,

Andrew C. Durston
...!att!hotld!acd
Newsgroups: rec.games.frp.marketplace
From: jek@Xenon.Stanford.EDU (James E. Kittock I)
Subject: Re: List of Modules and other items for sale
Organization: Computer Science Department, Stanford University.
Distribution: na
Date: Mon, 9 Nov 1992 23:25:10 GMT

In article <1dm2fnINNj3r@matt.ksu.ksu.edu> heinlein@matt.ksu.ksu.edu (The tired one) writes:
>Hi All... I have a list of modules up for sale.  
>
>B6 - The Veiled Society - $3.00
>B12 - Queen's Harvest - $3.00
>X2 - Castle Amber - $2.00
>X7 - War Rafts of Kron - $4.00

$14 for these four?

--james
-- 
james kittock -- cs grad student
From: aragorn@csd4.csd.uwm.edu (Steven J.)
Newsgroups: rec.games.frp.marketplace
Subject: WANTED: back-issues of Challenge mag
Date: 11 Nov 92 19:15:14 GMT
Article-I.D.: uwm.1drm42INNmjr
Distribution: world
Organization: Computing Serious Deviations
NNTP-Posting-Host: 129.89.7.4

I'm interested in getting hold of back-issues of _Challenge_ magazine.  If
you have or know of anyone that has tons-o-issues of these lying about, let's
talk.  I'm willing to make a deal to buy them en masse.


______________________________________________________
Steve J. White
my virtual spheres of consciousness can be reached at:
aragorn@csd4.csd.uwm.edu
aragorn@convex.csd.uwm.edu
Newsgroups: rec.games.frp.marketplace
Subject: HELP!!! Calling David for Univ.Chicago
From: rbickley@mischief.ksc.nasa.gov (Robert Bickley)
Date: 5 Nov 92 12:39:00 EST
Distribution: world
Organization: NASA, Kennedy Space Center, FL

Keywords: 


Help!  I'm looking David from Univ. of Chicago

who purchased something from me on the market place.

please get in touch.


robert

rbickley@mischief.ksc.nasa.gov
Newsgroups: rec.games.frp,rec.games.frp.misc
From: ketil@ii.uib.no (Ketil M. Malde)
Subject: Re: Silencers and Laser Sights in Shadowrun 2.0
Reply-To: ketil@ii.uib.no
Organization: student of numerical analysis at the University of Bergen, Norway
Date: 9 Nov 92 15:03:26

>>>>> On Mon, 9 Nov 1992 00:41:49 GMT, kzin@terminus.gatech.edu (John Rudd) said:

	John> as for range.. 50 meters is pretty arbitrary it sounds
	John> like.  If you can see a 1cm detail on the target, you
	John> can see the laser dot (ie. at 100 meters, with a
	John> telescopic site, you can see the laser dot, and thus
		:
	John> which means you see it from further away than a dark
	John> blue dot of the same size).

Well, what I'm concerned about isn't seeing the dot, but the
ballistics of the bullet.  This of course depends on the weapon and
ammo used.   The bullet will fall as it moves, after one second, it
will fall about 5 meters, and your laser dot will be way off target.

And yes, if you already have a telescopic sight, why do you want a
laser as well?  There is no reason the laser should give a more
accurate position than your crosshair, is there?  On the contrary, the
scope could more easily be adjusted for range.  I think.


--
 = Ketil Malde                     In real life:  ketil@ii.uib.no =
 = Nuke the whales!                    Honk if you love unicorns! =
Newsgroups: rec.games.frp,rec.games.frp.misc
From: ketil@ii.uib.no (Ketil M. Malde)
Subject: Re: Silencers and Laser Sights in Shadowrun 2.0
Reply-To: ketil@ii.uib.no
Organization: student of numerical analysis at the University of Bergen, Norway
	<2431@cix.cict.fr> <BxpF1s.Cp1@news.chalmers.se>
Date: 16 Nov 92 03:01:14

>>>>> On 14 Nov 92 11:39:28 GMT, d9bertil@dtek.chalmers.se (Bertil Jonell) said:

	Bertil>   And faster and heavier bullets. The .22long has a
	Bertil> speed of 300-350m/s and a weight far below that of
	Bertil> normal military rifles.

Weight is hardly an issue (we're not taking aerodynamics into account,
right?:-)
  
	Bertil>   Niels(?) did an estimation that I cant find now, but
	Bertil> the essence was that since a rifle bullet travels with
	Bertil> about 1000m/s, it will drop 9.81m over those 1000m,
	Bertil> thus it will drop 0.981m per 100m.

Actually, it will drop s= (1/2)*a*t^2 = 4.905 m over those 1000m

	Bertil>   I know that that is wrong: The bullet will drop much less than 0.981m 
	Bertil> during the first 100m part of the trajectory and much more than 0.981m
	Bertil> between 900m and 1000m,

Yes - I'd say a meter deviation is pretty serious, wouldn't you?

As a side note, how about a built in range corrector (as somebody
proposed)?  What if you point your gun at a man at, say, 300m. Now, as
the range is long, your auto-cybernetic sight drops the beam
accordingly.  Unfortunately, there's a log or some other object at 15m
that it now hits. So, to correct for this, it adjusts itself up again.
And hits the man again :-)  

Now what?

Shoot twice? :-)

--
 = Ketil Malde                     In real life:  ketil@ii.uib.no =
 = Nuke the whales!                    Honk if you love unicorns! =
From: krischel@phakt.usc.edu (Taxi)
Newsgroups: rec.games.frp.misc
Subject: Re: SRUN: Question?
Date: 5 Nov 1992 19:37:32 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: phakt.usc.edu
Keywords: Spirits,Powers,SRUN

In article <Bx92w5.BwJ@jabba.ess.harris.com> jcarl@jabba.ess.harris.com (Joe Carl Jr.) writes:
>
>
>This is described sort of like an invisiblity spell.  But its no suppose
>to have benifical side effects.  The description indicates that the
>victem is basically ignored, a non entity.
>
>I can sorta see that this is like a beggar on the street.  Everyone ignores
>him.
>
>My questions are the following 
>
>	1) Why would any shaman have his spirit use alienation on someone?

You're in the city.  You're running away from some lonestar.  You get your
buddy the City Spirit to alienate them.  Traffic doesn't stop for them.
People don't get out of their way.  Nobody knows they exist, and that can
be a dangerous thing...


>
>   2) If it basically make them invisible then does the shaman still see the
>      victim?  This sounds like a real quick way to get killed.  
>

No, not invisible, merely ignored.  I'm sure his image is picked up by
tech devices, but people don't see him there.  I'm also quite sure the
shaman is resistant to the effects.


>   3) Can this be used on the shaman himself?  If so how is it different from
>		the conceal ability?
>

Like I said before, how do you think you could get along in a city if no
one moved out of your way, if cars didn't see you trying to cross the 
street...you'd be swamped with people hitting you, bumping you back and
forth like a pinball.  ANd even if they did hit you, they'd rationalize
it and attribute it to something else, like the wind, or a rock they 
tripped on.  

-Taxi
Xref: sparky rec.games.frp.misc:8151 rec.games.frp.advocacy:3166
From: seawasp@vm2.cis.pitt.edu (Sea Wasp)
Newsgroups: rec.games.frp.misc,rec.games.frp.advocacy
Subject: Re: Adventurers? (was Re: Carrying weapons..(was Re: META: Swords..))
Date: 11 Nov 92 16:26:28 GMT
Followup-To: rec.games.frp.misc
Organization: University of Pittsburgh
Originator: seawasp@unixd1.cis.pitt.edu

In article <1992Nov11.014705.60673@cc.usu.edu> sl9b4@cc.usu.edu (Deep Six) writes:
>In article <1dpv4gINN5va@escargot.xx.rmit.OZ.AU>, (Matt=Goodall) writes:
>> 	The useage of the word "adventurer" is beginning to annoy me. 

>This is a good point. I think this has bothered me since the first game I
>ever played. Where the hell did this concept of adventurers come from? It
>certainly has no basis in history -- any half-intelligent knight, soldier, 

	There are no high powered proven to exist mages in history 
either. No proven, reliable healing magic. Where did the concept of 
computer programmer come from? Well, if you have one sitting around in
a medieval setting, that's kinda silly. But if computers have been invented
and there's a need for them, computer programmers appear.

	Likewise, if there is a routine need for adventurers (pest removal
specialists, evil-fighters, trouble eradication engineers) then there
will come to be a group of people who perform that function, AND who
also have a recognizable title attached to the function they perform.

>``ADVENTURERS WANTED.'' No fuss no muss. It's just like women PCs in 
>medieval settings or magic shops (``Hi, do you havea wand of fireballs?'' 
 ^^^^^^^^^^^^^^^^^^

>so I must be doing something right.'' And he'd be right. It comes down to 
>fun, but I really detest anachronisms designed to make games ``funner'' or 
			  ^^^^^^^^^^^^

	The two emphases above show where I feel you go wrong. If you
think you're playing in a medieval setting when you have introduced
two monstrously powerful and historically nonexistent (at least insofar
as the level of power is concerned) instrumentalities to the world [i.e.,
working, powerful magic and reliable healing].

	In fact, this is NOT a medieval setting; the change in setting and
mood and society will be akin to the change after the Industrial Revolution,
or even more so.

	Add to this a large and diverse population of sentients, active
gods, inherent Good and Evil, and you have something that CANNOT be judged
on the basis of what our tame and rather dull (by comparison) world had
in its medieval period.


                                 Sea Wasp
                                   /^\
                                   ;;;
From: cwagner@ccwf.cc.utexas.edu (Christian Wagner)
Newsgroups: rec.games.frp.misc
Subject: Re: Steve Jackson Games/Secret Service Incident
Date: 5 Nov 92 15:38:08 GMT
Organization: The University of Texas at Austin, Austin TX

In article <1992Nov3.091233.2544@bvc.edu> meierdalepau@bvc.edu writes:
>	Has anyone heard anything new about the Secret Service/Steve 
>Jackson incident?  The last thing I heard about was that SJG was going to 
>file a lawsuit against the Secret Service.

And this year's Rec.Games.Frp.Misc "This Needs To Be In The FAQ" Award goes
to meierdalepau@bvc.edu! Congratulations, you've just won the honor of starting
up an old thread -just by yourself-! <applause> 

:> :> :>

Seriously, I think Loyd had better handle this one (for obvious reasons).

-- 
    "Well, do you ever get the feeling that the Story's too damn real
                        and in the present tense?"
               Christian Wagner - cwagner@ccwf.cc.utexas.edu 
Xref: sparky rec.games.frp.misc:7901 rec.games.board:10865
From: garyh@sdsc.edu (Gary Hanyzewski)
Newsgroups: rec.games.frp.misc,rec.games.board
Subject: Gaming Groups in San Diego, Ca
Followup-To: rec.games.frp
Date: 6 Nov 1992 19:19:11 GMT
Organization: San Diego Supercomputer Center @ UCSD
Distribution: ca
Reply-To: garyh@sdsc.edu
NNTP-Posting-Host: bashful.sdsc.edu

	Hi, I'm looking for a gaming group in the San Diego area.
	My current gaming interests include Shadowrun, Superworld
	or Champions and StarFleet Battles but I'm open to
	alternatives.  I'd prefer a group of more mature players 
	( Grad students / Professionals ) that play a couple times a month.  
	I have significant gaming experience as both a player and a
	game master, but most of it is with an unpublished FRP.

	e-mail responses preferred, but I'll keep an eye on the
	newsgroups also. 

	Thanks

	Gary H.

	P.S.  Sorry about the CA distribution, but my news site wouldn't
	      let me restrict it to San Diego only :>(

////////////////////////////////////////////////////////////////////////
         Gary Hanyzewski                | "... There are more things in
         garyh@sdsc.edu      		|      heaven and earth than
                                        |      are dreamt of in your 	
     >>                       <<        |      philosophy ...."
////////////////////////////////////////////////////////////////////////
From: n9046319@henson.cc.wwu.edu (Jeremy Corley)
Newsgroups: rec.games.frp.misc
Subject: PBEM
Summary: PBEM
Date: 9 Nov 92 19:25:02 GMT
Article-I.D.: henson.1992Nov9.192502.24263
Organization: Western Washington University


	I keep on hearing about PBEM and now I'm curious.  How do the mechanics
of it work?  I'd love to play one, find out how it works, and then start my 
own later.  Could someone please email me the basics?  Better yet if someone
has a game that is short a player I'd love to learn directly.

	Constantly Curious....

--------------------------------------------------------------------
"Senator Kennedy, What are you going to do about the abortion bill?"
"Pay it, I guess."
				J. Corley
			n9046319@henson.cc.wwu.edu
--------------------------------------------------------------------
From: lward@husc8.harvard.edu (Lester Ward)
Newsgroups: rec.games.frp.misc
Subject: Re: SRUN: Question?
Date: 6 Nov 92 20:33:29 GMT
Article-I.D.: husc8.lward.721082009

mason writes:
>In article <Bx92w5.BwJ@jabba.ess.harris.com>
>jcarl@jabba.ess.harris.com (Joe Carl Jr.) writes:
> 
>Srun 2, p. 216: "Alienation power gives the being the ability to enshroud
>its victim(s) in an aura that makes the victim invisible to others.  Treat
>this as an invisibility spell, with a Force Rating equal to the being's
>Essence ... The alienation power is not intended as the kind of beneficial
>power of invisibility.  Victims of alienation are invisible, intangible,
>and inaudible to those around them.  It is as if those affected by this
>power do not exist at all.  Drivers will not stop for them, no one talks
>to them, their friends shoot through them to hit targets."
> 
>I think the misleading term in the above paragraph is "intangible".  The
>subject of alienation does NOT become ghostly (bullets, automobiles, etc.
>will NOT pass harmlessly through him).  The key phrase is "to those around

I don't think "intangible" is misleading at all.  It says that they DO
become ghostly, in very specific terms, and no other line in the quoted
descriptions .directly. challenges this.  At best only inference is made
to support mason's case.

Wordman
From: gobeski8618@iscsvax.uni.edu (Steve 'Gobes' Gobeski)
Newsgroups: rec.games.frp.misc
Subject: Re: Claymores
Date: 11 Nov 92 15:04:53 -0600
Organization: University of Northern Iowa

>>|> >>      Tell that to the Scotsman who wielded them in battle.
>>never did! Swords like the one above are used from Horseback!!!!!!!
>>The average Scott did not fight from horseback and therefor could not use
>>a six-footer
> 
>      Claymores were NEVER used from horseback...well..maybe once or twice.  
> They were a footman's weapon.  A sword seven feet long whas a nasty tendency to
> to pull knights out of saddles.
> 

Agreed claymores are a footman's weapon, *but* zwiehanders (sp?) and other 7+
footers *are* cavalry weapons.  You just have to make sure that you either hit
or drop the sword if you miss, else be pulled out of the saddle.  (Hitting the
target neatly takes care of all the balance and leverage problems, gruesome
design, eh?).
From: flax@frej.teknikum.uu.se (Jonas Flygare)
Newsgroups: rec.games.frp.misc
Subject: Re: SRUN: Question?
Date: 9 Nov 1992 12:36:41 GMT
Organization: Dept. of Control and Systems, Teknikum, Uppsala
Distribution: world
Reply-To: flax@mizar.docs.uu.se
NNTP-Posting-Host: frej.teknikum.uu.se

In article <lward.721082009@husc8>, lward@husc8.harvard.edu (Lester Ward) writes:
|> mason writes:
|> >In article <Bx92w5.BwJ@jabba.ess.harris.com>
|> >jcarl@jabba.ess.harris.com (Joe Carl Jr.) writes:
|> > 
|> >Srun 2, p. 216: "Alienation power gives the being the ability to enshroud
|> >its victim(s) in an aura that makes the victim invisible to others.  Treat
|> >this as an invisibility spell, with a Force Rating equal to the being's
|> >Essence ... The alienation power is not intended as the kind of beneficial
|> >power of invisibility.  Victims of alienation are invisible, intangible,
|> >and inaudible to those around them.  It is as if those affected by this
|> >power do not exist at all.  Drivers will not stop for them, no one talks
|> >to them, their friends shoot through them to hit targets."
|> > 
|> >I think the misleading term in the above paragraph is "intangible".  The
|> >subject of alienation does NOT become ghostly (bullets, automobiles, etc.
|> >will NOT pass harmlessly through him).  The key phrase is "to those around
|> 
|> I don't think "intangible" is misleading at all.  It says that they DO
|> become ghostly, in very specific terms, and no other line in the quoted
|> descriptions .directly. challenges this.  At best only inference is made
|> to support mason's case.

Ahh, but if you define tangible as the ability to feel, then alienation
affects people around the victim so that they can't feel them, hear them, see
them etc. A SEP-field, so to say. :-)
Anyway, this needn't affect bullets cars and other lethal stuff around the victim,
thus putting them in mortal danger. What I'd like to know, is if the caster 
of alienation goes astral, can he/she/it or any other astral beings sense the
victims to attack them?
"Hey, look at that.. A Joe-shaped fireball..."

--------------------------------------------------------
Jonas Flygare, 		+ Wherever you go, there you are
V{ktargatan 32 F:621	+
754 22 Uppsala, Sweden	+
From: bkoike@sdcc13.ucsd.edu (Bryce Koike)
Newsgroups: rec.games.frp.misc
Subject: Re: GURPS: Armor (Basic vs. Advanced)
Date: 8 Nov 92 20:04:23 GMT
Organization: University of California, San Diego

In article <1992Nov6.112414.1@wharton.upenn.edu> millerl@wharton.upenn.edu writes:
>This issue again? Gawds, methinks this is another one for the FAQ. 
>
>Plate may have been heavy if you tried to carry it in your arms, but
>when you put it on the weight was evenly distributed and not really that
>bad. As a point of comparison, outward bound routinely gives out 70
>pound backpacks on its wilderness trips, even for 105 pound women, and
>they have to climb rocky hillsides and rappel down precipices. If normal

	A general rule for starting backpackers (or so the Boy
Scouts told me....) is to never carry over 1/3rd your body weight.
It's not because you can't carry more (in fact, it's very easy to),
but because you're not ready to do long-distance uphill hiking with
any more than that.
	*WOMEN* who have hiked the Pacific Crest Trail have carried
backpacks that weighed in around 90 lbs. and were still able to make
excellent mileage UPHILL.  The biggest problem was getting up, but
that's no surprise considering the fact that all the weight is
concentrated on the BACK.  I can't honestly imagine how heavy plate
armor would have to be to simulate this...
	Even wearing 90lb plate mail, a soldier would be able to get
up.  He might be slow if he's a weakling, but he can do it.  (I'm 5'
2", I weigh in between 100lbs and 105lbs depending on the time of
day, and *I* can get up wearing a backpack between 40 and 65 lbs.
I seriously doubt that a knight is going to be wearing considerably
over that on his upper body alone.  Again, the weight is well-
distributed.  As any backpacker can tell you, backpacks are very
clumsy, and not very well-distributed...)

>folks can do that, then a trained knight should be able to run fast
>enough with that weight to keep up with an unarmored fool, at least for
>a short distance (20 meters or so). As for people falling from horses

	Definitely.  Probably more if he's in shape...  I mean, at
high altitudes I can run around with a 65 lb. pack.  It's not
exactly fun (the altitude kills more than anything else) but it can
be done if necessary and I sure as heck wasn't killed by doing it.
[Agincourt stuff deleted...]
[Tournament stuff deleted.  I'm not being rude, I just don't have
anything to say about it.  Never played with armor...]

>-- 
>whoah,
>+++++++++++++++++++++++23
>Loren Miller                           internet: MILLERL@wharton.upenn.edu
>Mediocrity is a hand rail.                         -- Baron de Montesquieu


Newsgroups: rec.games.frp.misc
From: dragon@camelot.bradley.edu (Matthew Korth)
Subject: SJG address/phone #?
Organization: Bradley University
Date:  5 Nov 92 19:45:44 GMT

Here at BU, we're having a convention in February and one of the
places we're trying to contact is Steve Jackson Games...
unfortunately, we can't seem to find their address in any of their
materials.  Anyone out there know it?
--
*** Matt Korth *** dragon@camelot.bradley.edu *** dragon@buhub.bradley.edu ***
	"I'll just go tell them to 'fornicate off.'"
				--Black Adder
From: 9231196@ul.ie
Newsgroups: rec.games.frp.misc
Subject: Rolemaster:THE missing rule!!!!
Date: 6 Nov 92 07:56:38 GMT
Organization: University of Limerick, Ireland


     We have a problem.
Those nice people at ICE who have given us so many nice companions to 
buy have,unfortunately,neglected to include any drowning rules.
But they have a rule for everything else!! Is this an ooops?
Also,if a decapitated character has been given an "ingest" life-
preservation herb,what happens to the torso & limbs?

Rolemaster,it seems,has an optional rule for almost every situation,
which discourages the age-old tradition of the on-the-spot GM call.
Thus "holes" in the system like this are more unnerving than they would 
be in other RPG systems.

Oh well,it'll probably be dealt with in Companion XVII.



Naturally,these are just my own humble thoughts,Not.Humble,that is.
Thanks to Maurkleb the were-elf for thought provocation.

O.R.A.C.  ( 9231196@ul.ie)

Flame me please it's cold out here;)
Newsgroups: rec.games.frp.misc