HDTenEightyP/NetNews huggingface dataset:
From: elric@imryrr.Eng.Sun.COM (Rick Heli)
Newsgroups: rec.games.board
Subject: Re: JUNTA - help please
Date: 17 Aug 1992 18:29:57 GMT
Organization: Sun Microsystems, Inc.
Distribution: world
NNTP-Posting-Host: imryrr

In article <2684@nlsun1.oracle.nl>, gbradley@uks197.Berkeley.EDU (Gary Bradley) writes:
|> 
|> 1) Since money must go through the bank, doesn't this mean people will
|> simply target the bank for assassinations all the time (especailly the
|> Minister) on the basis that SOMEONE is probably going there?

Yes, but you have to name a specific target.  Makes it much trickier...

|> 2) When the president draws the yearly budget money, isn't it going to
|> obvious if he keeps some back for himself since everyone will know how
|> many notes he drew. How can the President hide the fact that he is
|> skimming money??

Not too bad actually since you don't know the total he drew nor the quantities
printed on each bill, which vary.  So El Presidente bawls about what a bad year
it's been and proceeds to hand out 2P (two bills) for each of his supporters 
meanwhile keeping 6P (two bills) for himself.

|> 3) Does a single game have a high death rate for the players?

This can really vary depending on who you're playing with.  Some people
really get into the Coup Phase...

|> 4) Is the Minor JUNTA game (2 & 3 players) worth playing?

I've never tried it and so am curious myself.
Newsgroups: rec.games.board
From: mathers@sibelius.trl.oz.au (Steven Mathers)
Subject: Re: Machiavelli (was: A&A vs Dip.)
Reply-To: s.mathers@trl.oz.au
Organization: Telecom Research Labs, Melbourne, Australia
Date: Mon, 17 Aug 1992 02:55:44 GMT

In article <peters.713821977@physics.ubc.ca>, peters@physics.ubc.ca (Dan Peters) writes:
|> >Another suggestion : try Machiavelli.  It is very similar to Diplomacy, but
|> >with a few random elements involved, and even more chances for duplicity.
|> 
|> Could someone tell me more about Machiavelli? I know nothing about this game,
|> but the name makes it sound fun.... (Yep, this is a call for a review of this
|> game, if anyone would be kind enough to take the trouble.... Thanx in advance.)
|> 
|> How does it rate on the backstabbing/general-nastiness scale as compared to 
|> Diplomacy, or Republic of Rome, or Junta?
|> 
|> Drin

In a nutshell, Machiavelli is Diplomacy with garrisons.  A garrison must
be taken by siege, which takes 3 turns.  You may convert from fleets to
armies to garrisons or something like that.  Plus it is a different map.
If you have either, I wouldnt bother purchasing the other.

On a related topic, I recommend taking a squiz at Machiavelli's 'The
Prince.'  It is a mine of sneaky information.
From: mugambo@hardy.u.washington.edu (Who wants to know?)
Newsgroups: rec.games.board
Subject: Re: Monopoly Rules
Date: 21 Aug 92 16:53:51 GMT
Organization: University of Washington

gbradley@uks197.Berkeley.EDU (Gary Bradley) writes:

>duperval@ERE.UMontreal.CA (Duperval Laurent) writes...

>> When you have all the properties of one color in Monopoly, are you
>>allowed building three hotels automatically on your properties, or do you
>>have to buy 4 houses on each before?

>   You can build 3 hotel immediately (no matter whose turn it is when
>you aquire the set). The confusion I suspect comes from the property
>cards saying the cost of a hotel is X (money) plus 4 houses. This is
>simply indicating that IF you have houses there already, you can trade
>them in against some of the monetary cost of a hotel.

	This is _not_ true.  If there are not 12 houses in the "bank" when
you go to build your hotels, you _cannot_ immediately build to hotels.  If
you wanted to be anal about it, the correct sequence of events would be to
buy one house, place it, buy another house, etc, until you had 4 on each
property, and then buy the hotels.  If at any time the bank ran out of
houses then you would have to stop building.

	Of course, that would drive most of the other players crazy (which
might be a decent strategy...), so in practice, _if_ there are enough
houses, we would probably let you build up to hotels immediately.  But
remember the rule about housing shortages - if more than one player wants
to buy the remaining houses in the bank, you have to auction them off.
This could be a perfectly legitimate way to block hotel building.  If your
opponant has just come into the Dark Blues, and you have the Light Blues
with no houses on them, and there are eight houses left in the bank, and
he's just about to plunk down the two grand for hotels...you might be
better off to say that YOU wanted those last houses, and at least bid up
the price for them.  You might have to shell out $400 a house (and on the
Light Blues, even!), but if you can keep him below three houses on
Boardwalk it might just be worth it.

	There is much more strategy to Monopoly than most people think...



-- 
Tim Shippert
"If we are going to stick to this damned quantum-jumping, then I regret
that I ever had anything to do with quantum theory."
                                        -E. Schrodinger
From: Rob Granville <rgranvil@bbn.com>
Newsgroups: rec.games.board
Subject: Blood Bowl expansions
Date: 14 Aug 1992 12:52:51 GMT
Organization: BBN
Distribution: world
NNTP-Posting-Host: bbn.com
X-UserAgent: Nuntius v1.1

Could a Blood Bowl enthusiast tell me what expansion sets are available
for Blood Bowl, and what comes in them? Thanks.

Rob Granville
Xref: sparky rec.games.board:7864 rec.games.frp:24660 rec.games.frp.misc:4010
From: mst@vexpert.dbai.tuwien.ac.at (Markus Stumptner)
Newsgroups: rec.games.board
Subject: Re: Solitaire Games
Date: 20 Aug 92 19:09:10 GMT
Organization: DB and ES Subdivision, TU Vienna

From article <1992Aug20.161735.12314@usenet.ins.cwru.edu>, by eam3@po.CWRU.Edu (Eric A. Meyer):
> In a previous article, cmt11@eng.cam.ac.uk (C. M. Tuerk - MPhil) says:

>>Can anyone give me some good ideas for games that very suitable and
>>challenging for solitaire play.  Ideally, I would like to find some
>>games that have both solitaire and multiple player versions that are
>>fun and challenging.  But if I can't have both, how about some solitaire
>>ideas?  The more challenging and realistic the better...
>
> at least one other game of this type featuring tank combat and I've
> heard rumors that there will be a solitaire carrier game...
 
There is - it's called Carrier and simulates the carrier battles in
the Solomons 1942.  It's at the upper end of the complexity scale, but
quite (re)playable.  After some time (10-20 games for me, each on the
order of 5 hrs playing time), the die rolling tends to show through a
bit.  You can't play it against an opponent.
 
I would strongly recommend the predecessor to Carrier, Tokyo Express,
also from VG.  This deals with the night naval battles around
Guadalcanal, and like Carrier, puts strong emphasis on limited
intelligence.  The movement system for the Japanese makes them behave
quite intelligently while still unpredictably, and there's a fairly
open-ended scenario generation system.  There is also a two-player
version, which I haven't played yet, but it promises to be fairly
straightforward to play (because the unavoidable bookkeeping for the
other side, which makes up for a good part of the solitaire rules is
not needed) while keeping the command control and limited intelligence
effects. 

-- 
Markus Stumptner                                mst@vexpert.dbai.tuwien.ac.at
University of Technology Vienna                 vexpert!mst@relay.eu.net
Paniglg. 16, A-1040 Vienna, Austria             ...mcsun!vexpert!mst
From: brandon@nlm.nih.gov (Brandon Brylawski)
Newsgroups: rec.games.board
Subject: Re: JUNTA - help please
Date: 18 Aug 92 00:37:45 GMT
Organization: National Library of Medicine
X-Newsreader: Tin 1.1 PL4

With regard to the rule that you can only move one stack, we found that this
was necessary for balance. If this rule isn't there, one player with several
assets (especially the president controlling an army through the Brother-in-
Law rule) dominates too strongly. The way it stands requires you to have 
allies to win, thus maximizing the deal-making and double-crossing.
Brandon
Newsgroups: rec.games.board
From: rleroux1@sol.UVic.CA (Roger Leroux)
Subject: Personal for Richard Wagner
Originator: rleroux1@sol.UVic.CA
Organization: University of Victoria, Victoria, B.C. CANADA
Distribution: na
Date: Sun, 16 Aug 92 00:32:54 GMT


Hi,

I've lost your email address (and real address!). How much am I supposed to
send you for Barbarian Prince and Sticks & Stones?

Roger

-- 
Roger Leroux          | "Climate is what we expect; weather is what we get." Me
rleroux1@sol.uvic.ca  |	"Everybody lies about sex." Lazarus Long
----------------------+ "Six of one, half a dozen of the other." Number 2.
rec.motorcycles DoD#43| Be seeing you...
From: tag@hermes.ecn.purdue.edu (Tony A. Gibbens)
Newsgroups: rec.games.board
Subject: Re: SNITS!!
Date: 12 Aug 92 17:08:54 GMT
Organization: Purdue University Engineering Computer Network

In article <2182@h.cs.wvu.wvnet.edu> hooverb@h.cs.wvu.wvnet.edu (Bruce Hoover,Armstrong) writes:
>From article <1992Aug11.182211.9993@gvl.unisys.com>, by schrey@prc.unisys.com (Timothy M. Schreyer):
> 
>>    Just starting playing Snit's Revenge again.  Anybody remember this?
>>    How's the multi-player version with tribes of Snits?  How about the
>>    rules for SuperSnits?  Do these make it impossible for the Bolotomus
>>    to win?  In our last four games the Bolotomus always wins. Can the Snits
>>    win more than occasionally?
> 
>>    Running for the Snandergrab,
> 
>>         TIM
>
>When we played this, (10 years ago) we found that the snits could win
>once in a great while. The only time that I can recall a decisive snit
>victory was when my friend and I were playing his copy of the game;
>during play, we heard an unusual noise. "I wonder what that is" said my
>friend. Looking over his shoulder, I said "Gee, it sounds like your car
>barfing in the cover of your Snit's Revenge box!" My friend was so upset
>(the cat really was barfing in the box) that he totally lost the game.
>Now if I could only make the cat barf more often!
>
>Bruce Hoover

Is this part of the advance rules?  :-)
tag@ecn.purdue.edu
From: allan@gfx.engga.uwo.ca (Allan Flanagan)
Newsgroups: rec.games.board
Subject: Re: Third Reich Glitch???????
Date: 13 Aug 92 19:10:47 GMT
Organization: University of Western Ontario, London

Well I didn't mean to set into motion such a fury of talk about 
this subject.  Perhaps I will relate to the net what I did and
how it turned out.

Perhaps a little background.  England was doing ok for herself.
None of her fleets were reduced below 9 factor fleets.  Variant
3 was held by the Allies.  (all territories become free french
and france's fleets escape to English territory without being
haved)  The total sea supremacy led to Italy being driven out of
Africa quite early.

After the US entered the war they DoW on Germany and sent lots
of stuff to free French Africa and England.  In summer, the US
invaded Portugal (note:  Not enough armor was present to exploit
to the capital so it was not taken on turn 1)  Portugal has
no ports so Germany couldn't effectively intervene.

In fall, the US DoW Spain and removed it in one turn.  Spain's
ring defense is not good enough and was an easy kill.  In France,
some strategically placed Partisans were keeping the Germans from
the Spainish border.

In the SR phase of fall, US 5-6 armor and the odd 3-4 infantry were
in the Perenes (sp?) Mountains.  

At this time Russia is just getting her 'new' equipment and Hitler
is definitely having second thoughts.  Turkey decides to join the
Allies.  Paris soon falls.  Many German minor allies go poof as
there capitals are overrun.  Italy decides that this war is not
for them.  Germany feels the same way a little later on.

Anyways, the allies ended up with a marginal victory.  

One should remember that this was my FIRST time playing 3R.  The
German was more experienced but a little rusty from lack of 
playing.  Many obvious mistakes were made on BOTH sides.  I 
really don't know how to stop this invasion of Portugal.

The roles are now reversed.  I am the Axis and am worried for I
know what is comming.  (I guess I deserve it.)  I would thank
everyone who responded.  Great game.  If I wasn't so poor right
now I would go buy A3R.

========================================================
     allan@gfx.engga.uwo.ca

                       Allan  Flanagan
                       Dept of Mechanical Engineering
                       University of Western Ontario
                       London, Ont.
========================================================
Newsgroups: rec.games.board
From: bruno@cerberus.csd.uwm.edu (Bruno Wolff III)
Subject: Re: 1830 "first" stock round
Originator: bruno@cerberus.csd.uwm.edu
Reply-To: bruno@cerberus.csd.uwm.edu
Organization: University of Wisconsin - Milwaukee
Date: Sun, 16 Aug 1992 18:08:03 GMT

From article <BAS.92Aug15120522@carlo.phys.uva.nl>, by bas@phys.uva.nl (Bas de Bakker):
>>>>>> On Fri, 14 Aug 1992 20:07:50 GMT, paul@sierra.com (Paul Stratton) said:
> 
>>>If there are outstanding unresolved bids on private companies at the end of
>>>a stock round, do they carry over to the next stock round?
> 
> ps>The first stock round keeps going until all the private companies are bought
> ps>.  You can't buy public companies until they are all sold.  The price on
> ps>a the least expensive private company drops $5 for every lap around that
> ps>it is not bought.  You cannot continue play until all private companies
> ps>are bought.
> 
> Sorry, but this is NONSENSE. Only the SVN&RR drops $5 if noone buys
> it. If the SVN&RR is sold and everybody passes, revenue is paid for
> each company that has been bought. After this, another stock round
> begins with the bids of the previous round carried over.
> 
>>So far this has only happened once. What we played is that the bids still
>>applied in the following stock round and that stock could be sold.
> 
> Bids still apply, but stock cannot yet be bought until all private
> companies have been bought.
> 
> Bas de Bakker.
So far far I agree with what you say, but the question was can you sell stock
in this second round once all the private companies had been bought. You might
want to do this to float a second company (buy 60%, sell 10% buy another 60%).
From: doug@abby.chem.ucla.edu
Newsgroups: rec.games.board
Subject: Re: JUNTA - help please
Date: 18 Aug 92 21:23:11 GMT
Reply-To: doug@abby.chem.ucla.edu
Organization: Department of Chemistry, UCLA

In article <2684@nlsun1.oracle.nl>, gbradley@uks197.Berkeley.EDU (Gary Bradley) writes:
>
>   Hello. I have just purchased JUNTA (mostly due to the good press it
>was getting in this very group!) and have a couple of beginners'
>questions to address to any JUNTA players who are willing to help me out.
>
>   At this stage, I have read the rules through, but never attempted a
>game yet (will be trying it out this weekend!).

Sure, I'll try to help.  It's been a while since I've played, though...

>1) Since money must go through the bank, doesn't this mean people will
>simply target the bank for assassinations all the time (especailly the
>Minister) on the basis that SOMEONE is probably going there?

No.  You have to pick WHO you are going to assassinate as well as where.  I
have seen chain assassinations near the end of the game, but for the most part
this isn't a problem unless some fool is either saving up for half the game and
then going to the bank or going to the bank every turn.

>2) When the president draws the yearly budget money, isn't it going to
>obvious if he keeps some back for himself since everyone will know how
>many notes he drew. How can the President hide the fact that he is
>skimming money??

Not necessarily.  The Presidente proposes a budget in terms of HOW MUCH he is
going to give.  If he has cash in hand, he can substitute those bills for the
ones he found in this year's foreign aid.

>3) Does a single game have a high death rate for the players?

Not sure what you mean.  Probably, though.  Expect to die at least once.

>4) Is the Minor JUNTA game (2 & 3 players) worth playing?

Probably not, but I can't say since I've never tried it.

-Doug Gibson
 doug@abby.chem.ucla.edu

Neither UCLA nor the National Science Foundation has a clue what I am doing.
They just pay me to do it.

"We have to tear you to shreds because we care." - EAC
Newsgroups: rec.games.board
From: m91kgh@tdb.uu.se (Karl-Gunnar Hultland)
Subject: Re: BTECH: LAM fans out there?
Organization: Dept. of Scientific Computing, Uppsala Univ.
Date: Thu, 13 Aug 1992 14:33:39 GMT

kgnome@cs.concordia.ca (MATIS stephane) writes:
: No rumors ... fact. I don't think you'll see a single mention of LAMs.
: FASA is obeying a court rulling on the subject... sorry.

Court ruling????

Some more details ...... please!


					Karl
-- 

Karl-Gunnar Hultland              Vox Dei, Vox Populi
m91kgh@bellatrix.tdb.uu.se
Newsgroups: rec.games.board
From: os9ug@gkcl.ists.ca (OS-9 User Group)
Subject: Re: Pente, size of board?
Reply-To: sizone!justin@ee.ryerson.ca  (Justin Wells)
Organization: y
Date: Tue, 18 Aug 92 23:32:42 GMT

In article <147@sbe.csuhayward.edu> asymptot@sbe (Mike Mathews) writes:
>just a quick query-
>
>what is the size of a Pente board?  I am trying to play on a Go board, and
>the Go board just seems too large...

Go and Pente are both played, traditionally, on a 19x19 grid.  I know that
in Go it doesn't matter whether you play on a smaller board, so long as
the board is square and has odd dimensions.  (ie: odd as in not even, as
in 9x9, 13x13, etc.).  In Go the odd number is necessary since symmetry
is important in the game, and with an odd number there can be a center
of symmetry (ie: a middle point).

I suspect that it wouldn't really degrade your pente game to play it
on any reasonable sized grid.

If you look hard enough, you can find 13x13 Go boards, which are generally
used to teach beginners (who's span of conentration, and interest in the
game doesn't last the 2 hours needed for a 19x19 go game).
 


Newsgroups: rec.games.board
From: peters@physics.ubc.ca (Dan Peters)
Subject: Machiavelli (was: A&A vs Dip.)
Organization: University of British Columbia, Vancouver, B.C., Canada
Date: Fri, 14 Aug 1992 19:52:57 GMT

>Another suggestion : try Machiavelli.  It is very similar to Diplomacy, but
>with a few random elements involved, and even more chances for duplicity.

Could someone tell me more about Machiavelli? I know nothing about this game,
but the name makes it sound fun.... (Yep, this is a call for a review of this
game, if anyone would be kind enough to take the trouble.... Thanx in advance.)

How does it rate on the backstabbing/general-nastiness scale as compared to 
Diplomacy, or Republic of Rome, or Junta?

Drin
From: gl8f@fermi.clas.Virginia.EDU (Greg Lindahl)
Newsgroups: rec.games.board
Subject: Re: JUNTA - help please
Date: 18 Aug 92 14:43:54 GMT
Organization: Department of Astronomy, University of Virginia

In article <1992Aug18.100252.1@wombat.newcastle.edu.au> engjs@wombat.newcastle.edu.au (James Smith) writes:

>The government players try to position theirs to protect three of the five
>buildings, the rebels decide which of those three is easiest to capture.

And it's worth remembering that players can switch sides at the end of
the coup -- the rebel/loyalist declaration at the beginning only
decides who gets to get an extra move. In our games, this often
results in one side winning militarily and then the other side
actually winning. Or that's how I faintly remember it.
Newsgroups: rec.games.board
From: watson@clark.edu (Dennis Watson)
Subject: Re: Solitaire Games
Organization: Clark College, Vancouver, Wa.  USA
Distribution: rec.games.board
Date: Tue, 18 Aug 1992 21:05:27 GMT

In article <1992Aug18.140347.26505@eng.cam.ac.uk> cmt11@eng.cam.ac.uk (C. M. Tuerk - MPhil) writes:
>
>Can anyone give me some good ideas for games that very suitable and
>challenging for solitaire play.  Ideally, I would like to find some
>games that have both solitaire and multiple player versions that are
>fun and challenging.  But if I can't have both, how about some solitaire
>ideas?  The more challenging and realistic the better...
>
>Please e-mail (cmt11@uk.ac.cam.eng) or post suggestions.
>
>Thanks!
>
>Chris

Almost any of the AH solitare games fit you criteria.  Also RAF by West End
Games
watson@clark.edu
Newsgroups: rec.games.board
From: mjunkin@turing.toronto.edu (Mike Junkin)
Subject: Re: Pente, size of board?
Organization: CSRI, University of Toronto
Date: 21 Aug 92 03:46:22 GMT

The board is (theoretically) infinitely large, but a GO board will more 
than suffice...

Michael.
From: mst@vexpert.dbai.tuwien.ac.at (Markus Stumptner)
Newsgroups: rec.games.board
Subject: Re: Solitaire Games
Date: 21 Aug 92 08:38:06 GMT
Organization: DB and ES Subdivision, TU Vienna

From article <1992Aug20.172546.6119@news2.cis.umn.edu>, by thornley@giga.cs.umn.edu (David H. Thornley):
> "Ironbottom Sound" is VG's solitaire surface naval game, set, of course,
> off Guadalcanal.

That's "Tokyo Express".  "Ironbottom Sound" is a much older 2-player
game.  I'm not sure who published it, but since Jack Greene was the
designer, I'd guess it was Quarterdeck games, around 1980.
-- 
Markus Stumptner                                mst@vexpert.dbai.tuwien.ac.at
University of Technology Vienna                 vexpert!mst@relay.eu.net
Paniglg. 16, A-1040 Vienna, Austria             ...mcsun!vexpert!mst
Newsgroups: rec.games.board
From: carlton@apollo.hp.com (Carl Hommel)
Subject: Re: BTECH: Mech Editor umich address
Date: Wed, 19 Aug 1992 13:40:07 GMT
Organization: Hewlett-Packard Corporation, Chelmsford, MA

I've received several queries as to where the Umich archives are.
Here is the info:
    Name:    archive.umich.edu
    Address:  141.211.182.23

If you don't know how to use ftp, then go to the newsgroup
news.answers , and read the ftp sheet there.

Umich also allows access via AFS.  If you have access to the
global AFS cell, then you can cd to
    /afs/umich.edu/group/itd/archive/msdos

This is the preferred method, as AFS puts less of a load on the
host system than a ftp session.

meched32.zip will not show up in the Archie database until the
next time archive.umich.edu is polled for information.

Happy designing,
Carl Hommel
carlton@apollo.hp.com
From: felixh@sunspot.ssl.berkeley.edu (Felix Hack)
Newsgroups: rec.games.board
Subject: Re: JUNTA - help please
Date: 17 Aug 1992 20:51:39 GMT
Organization: /etc/organization
NNTP-Posting-Host: sunspot.ssl.berkeley.edu

  This is in response to questions about Junta.
 
  The question was asked, why not always target the bank
for assassination, someone's always bound to go there.
 
  The answer is that you don't target a location, you target
a person at a location.  Does no good to try to shoot player
X at the bank if players Y and Z go there; they are not
affected.
 
  As for players seeing that El Presidente is clearly holding
some money back, heh, heh, heh.  That's how the game
is supposed to work.  I always get rotten luck as president,
getting less money than average.  Of course, no matter how
much money I get I always say it's less than average, so nobody
believes me :-(
 
-Felix

Newsgroups: rec.games.board