HDTenEightyP/NetNews huggingface dataset:
From: dchristo@elephant.axion.bt.co.uk (David Christoffersen)
Newsgroups: comp.sys.amiga.games
Subject: * Anybody got the Immortal on ftp? *
Date: 28 Jul 92 15:07:25 GMT
Reply-To: dchristo@axion.bt.co.uk
Organization: British Telecom Labs
Organisation: BT Laboratories, Martlesham Heath, IPSWICH UK



Has anybody got the aforementioned game? Can it be transferred via ftp?
What files can you transfer with ftp??? (I`ve only just found out
about it today - well, I`m new to this net lark...)



Thanx much for any help,


Dave



Dave "The Rave" Christoffersen   | Jesus Said "I am the way, the truth," 
dchristo@elephant.axion.bt.co.uk | "and the life, no-one comes to the" 
BT Labs        			 | "father except through me"
IPSWICH UK                       |        John 14:6
From: skeksis@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.games
Subject: Re: BattleTech ?
Date: 30 Jul 92 00:05:29 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]

IMHO FASA shot itself in the foot by NOT supporting the Ralph Reed version of
BattleTech.  The Reed version is more faithful to the original than the FASA
crud and the editors allow for a lot of variation to the game.  I keep hoping
that Ralph will get some commercial backer but so far the one company that was
interested (and actually ran an ad) was diverted from the project by FASA's
team of lawyers.  For crying out loud, if THEY can't do it right why not let
someone who can?!?!?!?!
 
Skeksis
From: djohnson@cs.ucsd.edu (Darin Johnson)
Newsgroups: comp.sys.amiga.games
Subject: Re: amiga v consoles
Date: 31 Jul 92 19:30:36 GMT
Reply-To: djohnson@ucsd.edu (Darin Johnson)
Organization: =CSE Dept., U.C. San Diego

>|>I have an amiga but my cousin is wondering whether to get an amiga or a 
>|>console, namely SUPER NINTENDO.

Well, if you get a console, you can play games.  If you get an amiga,
you've got a whole computer.
-- 
Darin Johnson
djohnson@ucsd.edu
  - Luxury!  In MY day, we had to make do with 5 bytes of swap...
From: Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth)
Newsgroups: comp.sys.amiga.games
Subject: Re: help with "The Immortal"
Date: 26 Jul 92 22:09:42 GMT
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Fri 24 Jul 92 12:53, Bratt@csli.stanford.edu (harry Brat
wrote:

 BB> Hi - anyone know how to get Dunric's daughter to accept the ring at
 BB> the end of level 4?  Or is there something else I'm supposed to do to
 BB> get past this level?  When I say "yes" (or "no" - they do the same
 BB> thing) to her request for the ring she just gets upset and disappears
 BB> into the hole in the wall.  Help?

Don't give her Dunric's ring. Give her -her- ring. You find it in the
bottommost corner of the first room-o-flames-and-worms.

And the end-of-level puzzle is VERY subtle. There are rings and there are
rings...

-- Via DLG Pro v0.992

- be zorch, daddi-o --------------- paul (raccoon) trauth ----------------
--------------------------------------------------------------------------
Internet -> paul_trauth@agwbbs.new-orleans.LA.US        \\\///\\\///\\\
Usenet   -> rex!agwbbs!paul_trauth                      \\\///\\\///\\\
--------------------------------------------------------------------------
  "eagles may fly, but a weasel will never get sucked into a jet engine"
From: koren@hpfcdc.fc.hp.com (Steve Koren)
Date: Mon, 20 Jul 1992 18:16:11 GMT
Subject: Re: FTL & Dungeon Master III
Organization: HP Fort Collins, Co.
Newsgroups: comp.sys.amiga.games

> I called them 1st quarter this year. They said that they are working
> on fixes for DM 1&2 to work on the new WB, as well as a new game for

I called them a few months ago about this, and just recently (last
week), they sent me a new disk which works with WB 2.04.  There was
no cost for the update.

   - steve
Newsgroups: comp.sys.amiga.games
From: sboutwel@sandbox.kenn.wa.us (Scott Boutwell)
Subject: Re: Civilization bugs
Organization: The Sandbox, Public Access HP-UX
Date: Tue, 21 Jul 1992 22:23:34 GMT

In article <1992Jul19.195419.7643@polaris.utu.fi> sutela@polaris.utu.fi (Kari Sutela) writes:
>
>Someone on this newsgroup (in an article which already has expired
>here) asked about civilization bugs.  Here are some that I have
>noticed:
>
>	Occasionally (more often that not) the machine will lock up
>	upon exiting the game.  I do get the replays etc, however.
h>
>	Building a temple city improvement will cause a disaster under
>	some conditions.  It seems that after inventing monarchy it's
>	harmless, but before that,  the game enters an infinite loop
>	after the temple is completed and one wants to 'Change' the
>	improvement.  The military advice is shown, but the product
>	improvement list and the civilian advice is not; the HD spins
>	like crazy.
>
>	The save game "requesters" think that non-disk devices (like
>	SPEAK: etc) are disks.
>
>My environment is an A3000 (OS 2.04).  Otherwise the game is great.
>
>-- 
>Kari Sutela	sutela@utu.fi


hehehe! Have you ever tried installing the program to SPEAK: the thing will
actually try to do that and will attempt to speak the data file.  Saving the
game will do the same thing.  This game is excellent!!!  Although the bugs do
exsist a bit more play testing on more machines would have been advised.  I
also get the GURU on game exit.  Also this thing does not multi-task well
crashed big time on me.  No GURU just locked up totally...  

My environment 1 Meg A500 (OS 2.04)
-- 
Scott Boutwell -+- [Sboutwel@sandbox.kenn.wa.us]

*-------------------*-------------------------------------------------*
|   The Tri-Cities  |    Sandbox (509)735-1640 Public Access HP-Ux    |
From: barrett@gleep.cs.umass.edu (Daniel Barrett)
Newsgroups: comp.sys.amiga.games
Subject: Does "Zak McCracken" work on A3000 with 2.04?
Date: 25 Jul 92 04:39:03 GMT
Reply-To: barrett@gleep.cs.umass.edu (Daniel Barrett)
Organization: University of Massachusetts, Amherst


	The Subject says it all -- does the game "Zak McCracken" work
properly on an accelerated Amiga (A3000) under OS 2.04?  E-mail is
appreciated.  Thanks!!

                                                        Dan

 //////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
| Dan Barrett -- Dept of Computer Science, Lederle Graduate Research Center |
| University of Massachusetts, Amherst, MA  01003  --  barrett@cs.umass.edu |
 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/////////////////////////////////////
Newsgroups: comp.sys.amiga.games
From: aa395@yfn.ysu.edu (Perry Tarantine)
Subject: traders
Organization: Youngstown State University/Youngstown Free-Net
Date: Fri, 31 Jul 1992 17:23:44 GMT


A while ago someone mentioned a clone of the game M.U.L.E. called 
Traders?

How does this game stack up to MULE? 
is this a shareware or is it commercial?
who makes it/where can i get it?
thanx
-- 
Perry Tarantine  aa395  /*/       ///     /*/ Amiga: Computer for the
SysOp of the RPG Sig   /*/       ///     /*/     Creative Mind.
Type "Go RPG" and     /*/    \\\///     /*/No. 1 complaint of comic strip chars
Join the Adventure   /*/      \XX/     /*/     "I don't have thumbs!"
From: don@chopin.udel.edu (Donald R Lloyd)
Newsgroups: comp.sys.amiga.games
Subject: @#%$#@% 4th map piece in MI2!!
Date: 28 Jul 92 18:04:28 GMT
Distribution: na
Organization: University of Delaware


     Can anyone give me a hint as to how to get to the map piece that's
under the trap door in Rum's cottage in MI2?  After trying to get to it for
quite a while and still only falling through the trapdoor out the hole in 
the wall to the beach, I'm getting a bit frustrated.  Out of desperation I
consulted the help file, which said to do the window/telescope/beam of light
thing.  I did.  It didn't help.  I've tried pluggin the hole with various
objects, but I can't reach it.  Any suggestions?


-- 
Don Lloyd                / "...my brain IBM; so if you see me acting strangely,\
don@chopin.udel.edu      \ don't be surprised." - Styx, 'Mr. Roboto'           /
Gibberish is Spoken Here.          Publications Editor, AmigaNetwork 
      MicroSoft Slogan: Resistance is Futile.  You Will Be Assimilated.
From: sacke@gn.ecn.purdue.edu (Elizabeth E Sack)
Newsgroups: comp.sys.amiga.games
Subject: Re: SuperBasePro IV Docs Needed
Date: 24 Jul 92 17:56:06 GMT
Organization: Purdue University Engineering Computer Network

In article <faith.04tk@amiganet.chi.il.us> faith@amiganet.chi.il.us (Fred Pienkos) writes:
>Title Says it all! Please Help Me Out on this one/.
>
>\c2---------------------------------------------------------------------------
>Fred Pienkos     
>------------------------------------------------------------------------------

Why is this in comp.sys.amiga.games?  Why are you asking for docs?  Why don't
you call the company, give them your registration # and see about getting the
docs from them?  If you, for some "unexplainable" reason, do not have
a registered version of the software go buy it and get a manual.
Newsgroups: comp.sys.amiga.games
From: torban@csuvax1.csu.murdoch.edu.au (Torban Bennett)
Subject: Re: Coolest endgame sequence (was: FCoT)
Organization: Murdoch University
Date: Wed, 29 Jul 92 09:01:46 GMT

peterk@cbmger.de.so.commodore.com (Dr Peter Kittel Germany) writes:

>In article <1992Jul27.085445.13068@csuvax1.csu.murdoch.edu.au> torban@csuvax1.csu.murdoch.edu.au (Torban Bennett) writes:
>>
>>But as for good end sequences, ...

>And anyone remembers the end gag of Shanghai? Rather simple, but what an
>effect!

	Yes I Do! (But as I remember it the eye was rather jerky) 
   Even though that game is a bit old (ancient) its still a nice way to
   while-away-the-time.

>>In article <1992Jul27.085445.13068@csuvax1.csu.murdoch.edu.au> banks@csuvax1.csu.murdoch.edu.au (Corey Banks) writes:
>>
>> How about the ending of Eye Of the Beholder, good one. (NOTTISH)
   Can't comment on this (yet) I got to the levels where you go up and down
 the stairs.  Each time needing multiple disk swaps (I don't have a hard drive
 or a 2nd floppy ! Sob !) so I lost my patience.  (until I get some money!)

Torban            (there is an error somewhere in this file post.  The
                   perceptive among you will notice it)  
Newsgroups: comp.sys.amiga.games
From: rickt@tcom.stc.co.uk (Rick Tait)
Subject: Re: Pinball Dreams with A2000
Organization: BNR Europe, New Southgate, London N11 1HB.
Date: Fri, 24 Jul 92 08:12:09 GMT

In article <1992Jul23.105011.8761@mits.mdata.fi> jyrkis@mits.mdata.fi (Jyrki Saarinen) writes:
>Is there any fix available to Pinball Dreams, because I can't select how many
>players-screen. It has something to do with A2000's keyboard.
>

Works fine on my (2.04) B2000...

>-- 
>------------------------------------------------------------------------
>| jyrkis@mits.mdata.fi          //                                     |
>| 2:220/501@Jyrki Saarinen  \\ //  C= Amiga - Because of multitasking  |
>|                            \X/                                       |

     
    ----------------------------------------------------------
   | Rick Tait                  | #include <std/disclaimer.h> |
   | Network Engineer - NMBase  |_____________________________|
   | BNR Europe                 |                             |
   | London N11 1HB             | "Luck favours the prepared" |
    ----------------------------|_____________________________|  
   |    rickt@tcom.stc.co.uk    |   SUN 3/60 + X11 = "Slow"   |
    ----------------------------------------------------------
Newsgroups: comp.sys.amiga.games
From: rdd@cactus.org (Robert Dorsett)
Subject: TRACON // Amiga imminent
Organization: Capital Area Central Texas UNIX Society, Austin, Tx
Date: Thu, 30 Jul 1992 08:46:44 GMT


When I finished up TRACON // Mac a number of Amiga users contacted me, 
asking about an Amiga version.  The author, Brett Adams (who also did 
Amiga Moonbase), had intended to finish it by August 1991, but was 
detoured by other projects, and a bothersome technical problem.  Brett 
finally had time to finish it up this summer, so this is to let those 
who wanted to be kept informed know that TRACON // Amiga is now officially 
in beta-testing, and should be available by late next month.

Pseudo-disclaimer: My interest in Wesson is solely related to TRACON // Mac; 
I have no financial interest in the success (or failure) of any other part 
of the company.



---
Robert Dorsett
rdd@cactus.org
...cs.utexas.edu!cactus.org!rdd
Newsgroups: comp.sys.amiga.games
From: t-jcisek@microsoft.com (Julius Cisek)
Subject: Re: Euro hackers.
Date: 24 Jul 92 01:58:50 GMT
Organization: Microsoft Corporation

In article <9207227607@genesis.nred.ma.us> nugget@genesis.nred.ma.us (Ralph Barbagallo) writes:
>  Demos aren't that bad!  I like to see examples of the Amiga's graphics
>and sounds via demos..they are kinda fun to watch!  Also, you can impress
>people who come over with the presumption that Amigas suck!

Or make them think the Amiga is worthless for anything but some cheap
graphics and sound.  Sorry, but these "amazing demos" are actually very
cheesy in my opinion.  The music is never really all that great.  This of
course isn't always true.  There ARE great demos out there.

Someone said that euro hackers don't care to make money on the software.
That is totally irrelevent.  The Amiga is at stake here, not some single
kid.  Good software invites other developers to come to the Amiga market.
It's got to start somewhere...

Once again this is MY OPINION ONLY!  MICROSOFT IS IN NO WAY INVOLVED EXCEPT
BY PROVIDING AN E-MAIL ACCOUNT FOR ME.  I LOVE MY AMIGA.  There.
-- 
Julius Andrew Cisek                ,_,
t-jcisek@microsoft.com   "Joy!"   /oo \  _.-.   "Quiet, you bloated
One Microsoft Way     //          <>__| /- O O       idiot!"
Redmond, WA 98052   \X/           |  U|    \|
From: tkt@vax5.cit.cornell.edu
Newsgroups: comp.sys.amiga.games
Subject: *help* *help* in monkeyII.  (map piece)
Date: 21 Jul 92 11:08:25 EDT
Distribution: comp
Organization: Cornell University




Ok.  I give up.  I need a hint in Monkey Island II.  How do I get the mirror
from the parrot (I'm just guessing that I need it to get the map piece
from the cabin on that island.  If not, please let me know).  Also, how do 
I get the map piece from that damn bird who's sitting on a pile of them.
Help?



-Adam

P.S. Are they making Indy 4 for the Amiga.  Months ago I had called 
Lucasfilm (to find out about the release date of MI II, and they said
they had no plans at that time to port it over)
Organization: Penn State University
Date: Tue, 21 Jul 1992 10:20:24 EDT
From: Doug "Bish" Bischoff EMT-MAST <DEB110@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.games
Subject: Powermonger on A3000... how?

     Subject sez it all.  My friend just got an A1000 with a Sh*tload of games
and one of them is Powermonger... something I've wanted for awhile.  Unfortunat
ly, it doesn't like my A3000.  What can I do to get it to work?  Thanks!

/---------------------------------------------------------------------\
| -Doug  Bischoff- |    *** ***    ====--\         | Krieger's Plains |
| -DEB110 @ PSUVM- |   *  ***  *     ==|<>\___     |      Dwarves     |
| -The Black Ring- |    *** ***        |______\    | "Remember an age |
| --- "Wheels" --- |      ***           O   O      |   When Dwarves   |
| Corwyn Blakwolfe |     T.R.I.     -------------  |    Knew Glory"   |
\---- DEB110@PSUVM.PSU.EDU - AMIGA: there can be only one... ---------/
Newsgroups: comp.sys.amiga.games
From: simonr@cs.monash.edu.au (NAME)
Subject: Best PD site.
Summary: best site for pd games
Keywords: pd games
Organization: Computer Science, Monash University, Australia
Date: Fri, 24 Jul 1992 05:54:53 GMT

Who knows of the best and most comprehensive site for PD amiga games.

___    ___  ___        ___ 
\  \  /  /__\  \      /  /                  Simon Raik
 \  \/  /    \  \ /\ /  /        
  \    /  /\  \        /           simonr@bruce.cs.monash.edu.au 
   |  |\  \/  /\  /\  /
   |__| \____/  \/  \/  It's not 'what' you say, but the fact that you say it.  

Newsgroups: comp.sys.amiga.games
From: specter@disk.uucp (Byron Guernsey)
Subject: Re: Have you noticed this about Monkey Island 2?
Organization: The Alaskan Organization for Amiga Domination
Date: Fri, 24 Jul 1992 18:15:10 GMT

yurick@vaxr.llnl.gov writes:

>Now what can I do until Monkey Island 3 comes out????

>Joe

I suggest you get Indiana Jones and the Fate of Atlantis.

Byron
From: stewartm@bfield.uucp (Stewart Mckinnon)
Newsgroups: comp.sys.amiga.games
Subject: Re: FTL & Dungeon Master III
Date: 26 Jul 92 12:29:01 EST
Organization: Bakers Field BBS

In article <1992Jul20.161857.27264@urbana.mcd.mot.com>,
qbarnes@urbana.mcd.mot.com (Quentin Barnes) writes:
>In <1992Jul17.151058.14033@mnemosyne.cs.du.edu> scweddel@nyx.cs.du.edu (scott
we
>ddel) writes:
>
>
>>I received the A-DOS 2.04 version of Dungeon Master from FTL 7/17.  Seems
>>to be working.  I still haven't actually played DM, but now that I have a
>>version compatible with my 2.04 A500, I'm looking forward to playing the
>>game.
>
>What the version ("v") number on the upper-right corner of the disk
>requestors?
>
>>Scott Weddel   strider   Apple /// aficionado   eeidscw@engvms.unl.edu
>>------------             ^^^^ Amiga too! ^^^^   UNLincoln Nebraska USA
>-- 
>Quentin Barnes
>qbarnes@urbana.mcd.mot.com | ..!uiucuxc!udc!qbarnes

I just received my update from FTL, and my version says '3.6'

*****************************************************************************
*   "What other computer is there?"                                         *
*   "Amiga Users.....we march to a different drummer."                      *
*****************************************************************************
From: Wizard0@cup.portal.com (Asher Wizard Feldman)
Newsgroups: comp.sys.amiga.games
Subject: Will Sonic The Hedgehog realy be ported?
Date: Sun, 26 Jul 92 17:25:11 PDT
Organization: The Portal System (TM)
Distribution: world

I just got the sonic demo off of wustl. Does anyone know if it will actualy
be ported, or did someone just do this to get all our hopes up? While the
graphics have some differences from the original, it looks like alot of time
was put into it. Does anyone have any more info on this, or how to contact the
coders over the internet?

Thanks!

--
Amiga - The Computer For The Best Of Us!  |  Wizard0@cup.portal.com
Newsgroups: comp.sys.amiga.games
Subject: Re: Indy 500
From: imf@datamark.co.nz (Ian Franklin)
Date: Mon, 27 Jul 1992 01:08:53 GMT
Organization: Datamark International Ltd.

In article <Blair_Ranger.0hva@telepro.UUCP> Blair_Ranger@telepro.UUCP (Blair Ranger) writes:
>I have finally managed to grab pole position today.  I have just went 144
>laps in first position and for some strange reason (I watched the replay a
>number of times) I spun out on the way to the pits.  Has anyone ever
>finished a 200 lapper?
>
>-- Via DLG Pro v0.992


Yep, I completed it a while back. No problems as you describe. One it
by two laps in the end.
-- 
Ian Franklin       | imf@datamark.co.nz | +64-4-233-8186 (work) |
Datamark Intl Ltd  |--------------------------------------------|
Wellington         | I drink to make other people intresting    |
New Zealand        |                    - George Jean Nathan    |
From: mcgowen@cse.ucsc.edu (Richard McGowen)
Newsgroups: comp.sys.amiga.games
Subject: Re: What's your favourite PD game for Amiga?
Date: 23 Jul 92 17:51:10 GMT
Organization: University of California, Santa Cruz (CE/CIS Boards)
NNTP-Posting-Host: arapaho.ucsc.edu

Gravattack...
Newsgroups: comp.sys.amiga.games
From: brett@visix.com (Brett Bourbin)
Subject: Re: Wing Commander I ?
Reply-To: brett@visix.com
Organization: Visix Software Inc., Reston, VA
Date: Fri, 24 Jul 92 13:50:06 GMT

In article <1992Jul18.032731.11263@microsoft.com> t-jcisek@microsoft.com  
(Julius Cisek) writes:
>  If you want good software for the Amiga and are wondering why you don't
> have it, look in your collection.  How many titles did you buy?

Alright, I DID this just last night -- my count was 43 bought games  
(reseach purposes 8^) ), and only one I did not buy, but it was given to  
me by the author. What was the point you were trying to make?

>  The other problem is the euro craze.  European software (read games) is
> NOT good software.

Oh? Now what is GOOD software?

> They're turning your machine into an arcade game.

Well, are you playing a arcade game?

> I
> heard recently that some european programmers call american programmers
> lazy.  Give me a break!  Who is it that never bothers to learn the OS?

This is the same argument that most people state when talking about  
high-performace game software -- "The authors are lazy because they don't  
use the OS". This makes no sence. There are lazy people who know the OS  
and lazy people who don't. There are talented people who can program at  
the hardware level, and other who can't.

The "lazy-factor" comes in when programmers use the OS  
AreaMove()/AreaDraw() and C routines to fixed point math routines which  
use divides. Programmers use these type of things because it is easier  
than writing your own custom, high performance replacements.

> There's very few european games that don't take over your system.  This
> does not give the Amiga a good image in the developers mind.

"Developers minds"? Which developers? Application developers? Game  
developers? I am a developer, and one thing I know is that there are  
different programming models for different projects. Games should not be  
programmed like word processors.

>  There is no longer anything special about the Amiga.  Graphics?  Right!
> Sound?  Not!  MultiTasking?  Think about it, what percentage of your
> software multi tasks;

Outside of my games, ALL. Again, your point?

> OS/2 and soon NT blow away the Amiga and not
> because the multi tasking is any better, BUT BECAUSE IT IS SUPPORTED!!!!

This one really made me laugh! You see, my job gets me access to both of  
these environments, and now that NT has been released to all developers, I  
guess I can speak about it. Take a look at the NT kernel, then take a look  
at the Amiga EXEC. The Amiga EXEC is much more responsive, even on an NT  
RISC box. Please, OS/2-NT are a differnet animal from the Amiga.
 
> Julius Andrew Cisek                ,_,
> t-jcisek@microsoft.com   "Joy!"   /oo \  _.-.   "Quiet, you bloated
--                          _  _    _      _
Brett Bourbin              (_ |_ | /__ | |(_  4431 Lehigh Road, Suite 151
  ..!uupsi!visix.com!brett __)|_ |_\_/ \_/__) College Park, Maryland 20740
  brett@visix.com                LIMITED      703.758.2733
Newsgroups: comp.sys.amiga.games,comp.sys.amiga.marketplace
From: rlippert@csd4.csd.uwm.edu (Ryan Jon Lippert)
Subject: WANTED NEUROMANCER!!!
Originator: rlippert@csd4.csd.uwm.edu
Organization: Computing Services Division, University of Wisconsin - Milwaukee
Date: Fri, 31 Jul 1992 00:17:26 GMT

I Am looking for NEUROMANCER (Remember that one?!) And i'm sure SOMEONE
has a copy laying around somewhere! If you do and its collecting dust I want IT! So send me some mail and we'll talk price....thanks Or I could trade you
Even up for Hero's Quest(Hahhaha,yeah right Sierra.Bohaha)...hehe Thanx..

Newsgroups: comp.sys.amiga.games
From: davereed@wam.umd.edu (Michael Robert Bromery)
Subject: Sonic the Hedgehog Demo
Organization: University of Maryland, College Park
Date: Tue, 28 Jul 1992 09:19:02 GMT

     Well.... I have a problem. I downloaded the Sonic demo from Wuarchive.
    wustl.edu and I have not been able to get this to run yet. I have
  an Amiga 500 with 2.0 ROM 2 floppies 512K chip and 2.5 Megs Fast and I
   think I tried just about everything including making the sonic disk aboot
    disk and booting it off with the startup-sequence to start Sonic, but to
  no avail. All I get is some colorful screen garbage and my computer tells
   me I have a software error of 800003 or 800004 or something like that and
   I have to reboot. I don't know what to do to get this thing to run.
    Can someone please help? And don't just tell me to boot with the sonic
   disk, because I just tried it.
     ------- Michael - the one who would've liked to see the sonic demo.
      Email: davereed@wam.umd.edu

    P.S. - Someone out there mentioned that it worked with the 2.0 Roms
    with a similar configuration, well I'm just curious on how he got it
     to work.