HDTenEightyP/NetNews huggingface dataset:
From: jlb@engin.umich.edu (Jeffrey Lawrence Bailey)
Subject: Re: Some power questions.
Date: Sun, 11 Oct 92 01:17:13 EDT
Organization: The University of Michigan, Ann Arbor

Michael Woodhams writes:
>
>JUDGE: is the judgement "loser gains a base where the winner has a
>foreign base" legal? Even if the judge has no foreign base, so the
>other player cannot gain from the judgement? Or "Winner gets two of
>the loser's cards, of the loser's choice" when Judge has 7 cards and
>after combat the other player will have two? (Currently we play "yes"
>to both questions.)
You're right.  Judge can say anything he wants in this regard.  That's
why Mayfair recommends discussion and agreement.
 
>FILTH: Currently we play that if filth makes a deal to give someone a base,
>they must abandon the base to let that person on. Is this
>correct/legal?
No.  The Filth (or anyone) cannot give you a base on a planet where they
have no tokens.  Filth can really never "give" someone a base.  There's
a liberal interpretation from the allying rules that says that if given a
base on a Filthy planet, the tokens go to anothe planet in the system.  That
certainly doesn't seem to fit Filth, though.
 
>JUDGE/FILTH: If somebody gets a base from Filth due to a judgement,
>does filth have to abandon it, or does the other player just have to
>leave immediately? (Currently we play the latter, but in the past I
>have played the former.)
They must leave immediately, see previous (both).

>INSECT/CHANGELING: Insect attacks changeling. What happens?
Attacker uses the Changeling power first, and regardless of who it
is, they give their power (Insect or Changeling) to the other player.
The other play then switches them back.  (I know it's an exercise in
futility, but it's important for the play of Cosmic Zaps.)

>GAMBLER: Says something like "instead of revealing your card, you may
>bluff about what it is..." Does this mean Gambler gets to see their
>opponent's card first? Or they see it first only if they are defender?
Yes, they get to see the other player's card.  Mayfair phase symbol
is the "cards are revealed" phase.

>I have a book in which I try to keep all rulings on such matters.
I'd like to get this either posted, FTPable, or mailed as some kind
of net project.  (I imagine there's something like this, but I've not
seen it.
-- 
Jeff Bailey, jlb@ccs.itd.umich.edu (Open 24 Hours a Day!)
Standard disclaimer - If you wanted U/M's views, you came to the wrong place. 
"The owner of the game deals and plays first." -- Nuclear War/Escalation
Newsgroups: rec.games.board.ce
From: eda858xcot@vx24.cc.monash.edu.au
Subject: CE due?
Organization: Computer Centre, Monash University, Australia
Date: Fri, 9 Oct 1992 02:36:15 GMT

I Know this has probely appeared before but does anyone know when the new box
set containing all the expansions will be release in the US?, UK? and more
importantly for me Australia?

thanks

Paul Ortenburg
renegade@yoyo.cc.monash.edu.au
Newsgroups: rec.games.board.ce
Subject: Re: Distributing powers
From: cwes1@cs.aukuni.ac.nz (Clare West)
Date: Wed, 7 Oct 1992 03:12:11 GMT
Organization: Dept of CompSci, U of Auckland

cummings@carson.u.washington.edu (Michael Cummings) writes:
>
>	To all you who play with hidden powers:  How do you distribute
>them?  If you deal out flares and have people fish their powers out of the
>pile of power cards, the person who goes last can see what powers were
>remaining and thus has information no one else has.  If you just deal out
>the powers, how do you make sure the appropriate flares get into the deck?

We don't play with flares. Don't know why, just never have. May do one
day, don't know what we'll do then.


-- 
Oh, why didn't I listen when they said "Never do a   |  cwes1@cs.aukuni.ac.nz 
 masters and try to have a life at the same time"?   |  clare west
                 BigSis to Chris, Eric and Kristiina
                    Official Welcomer of the RFA
From: Scott Abfalter <thx1138@angus.mi.org>
Newsgroups: rec.games.board.ce
Subject: More CE
Date: Wed, 14 Oct 92 10:11:47 EDT
Reply-To: thx1138@angus.mi.org
Organization: North Star BBS


The local gaming store has a real teaser: a copy of More CE just sitting
there under a glass counter, opened and the components laid out of all
to see.  And a sign saying "Display set --not for sale.  Place your
advance orders now!" 


Grrrrr! 

THX

--
Scott Abfalter (thx1138@angus.mi.org)
North Star BBS, Royal Oak, MI --------------------------------------------+-
Newsgroups: rec.games.board.ce
From: irilyth@fenris.claremont.edu (Josh Smith)
Subject: Re: Cosmic Hearts
Originator: irilyth@fenris
Organization: HMC Academic Computing Services
Distribution: na
Date: Wed, 7 Oct 1992 23:05:24 GMT

In a prior article, Jeff Bailey (jlb@aal.itd.umich.edu) writes:
> Anybody out there get the third issue of Encounter 2?  The back pages have
> the rules for a variation on Hearts called Cosmic Hearts.

Hell, I'm going to have to get a copy of this issue, because I invented this
damn game, and you mentioned several powers I'd never heard of. (grin)
Macron? Prophet? Aristocrat? Mesmer? Miser? Never heard of a one of these
things. Sheesh, say "publish this if you want" and look what happens... (grin)

I'll try to find my original "comments on the powers" file, if I can dig it
up in my archives. We found that Sorceror and Filch were both much too
powerful, but so it goes. (grin) I'll repost when I find the file.
-- 
original text by Josh Smith    ::   Comments, questions, etc. welcomed
irilyth@fenris.claremont.edu   ::   #include <std.disclaimer>
"If you ever fall off the Sears Tower, just go real limp, because maybe you'll
look like a dummy and people will try to catch you because, hey, free dummy."
From: glenn@sloth.ncsl.nist.gov
Newsgroups: rec.games.board.ce
Subject: Re:  Cosmic Titan (LONG)
Date: 16 Oct 92 20:47:00 GMT
Reply-To: glenn@sloth.ncsl.nist.gov
Distribution: rec
Organization: N.I.S.T
Posting-Front-End: Shinbun -- the OpenLook newsreader



Absolutely fantastic idea.  When I have a little more time, I'll comment and possibly
add a few.  I've been a lover of both games for the past 10 years or so and combining
them never crossed my mind.  


Rob G.
glenn@sloth.ncsl.nist.gov
-------------------------------------------------------------------------
| K. Robert Glenn, Computer Scientist |  glenn@osi.ncsl.nist.gov        |
| NIST                                |                                 |
| Bldg. 225/ B215                     |  "Developing OSI protocols      |
| Gaithersburg, MD 20899              |   bit by bit."                  |
-------------------------------------------------------------------------
From: cs161feu@sdcc10.ucsd.edu (Anthony Minkoff)
Newsgroups: rec.games.board.ce
Subject: Re: Cosmic 1830
Date: 13 Oct 92 18:33:23 GMT
Organization: University of California, San Diego

ee0r+@andrew.cmu.edu (Elliott Conan Evans) writes:
>There are a few Cosmic powers for different games I've heard of.
>There's 'Cosmic 1830', 'Cosmic Hearts', 'Cosmic Titan' that I've heard
>of. Anyone got a list of these?

"Cosmic Titan"?!  Anybody have a copy?  Please post!!

Tony
Newsgroups: rec.games.board.ce
From: gellenb@rainbow.ecn.purdue.edu (Brian K Gellenbeck)
Newsgroups: rec.games.board.ce
Subject: wanted
Date: 14 Oct 92 21:01:40 GMT
Distribution: all
Organization: Purdue University Engineering Computer Network


 I would like to purchase an original set (eon) of cosmic encounters , hopefully with all the expansions.  I am willing to pay a good price for it.  If anyone has one write to Boxholder   222 W. Wood St. Apt. 8   W. Lafayette, IN 47906 or call (317) 743-5053 and ask for Sean or Brian.  Thank YOU!!!
From: njs@cbnewsh.cb.att.com (nicholas.j.sauer)
Newsgroups: rec.games.board.ce
Subject: Re: Some bizarre variants
Date: 11 Oct 92 13:44:28 GMT
Article-I.D.: cbnewsh.1992Oct11.134428.27669
Organization: AT&T

In article <1992Oct11.042012.21226@Princeton.EDU>, woodhams@phoenix.Princeton.EDU (Michael Woodhams) writes:
> 
>Variant 2:
>
>(Actually not very bizarre.) Currently you may attack somebody else's
>base in your system only if you flip your colour AND you have no
>tokens on that planet yourself. I think a good house rule is to remove
>the requirement to have no tokens on the planet yourself.

Actually, this is not a variant at all.  According to Eon rules, when you
flip your own color in the destiny pile, you may challenge the base of one
other player on one of your home planets whether or not you have any tokens
on that planet.  So, did Mayfair mess this rule up as well?

Nick Sauer
From: rreed@terapin.com (Rick Reed)
Newsgroups: rec.games.board.ce
Subject: Re: CE due?
Date: 10 Oct 92 18:30:35 PST
Organization: BBS

In article <1992Oct9.123615.1@vx24.cc.monash.edu.au>,
eda858xcot@vx24.cc.monash.edu.au writes:
>I Know this has probely appeared before but does anyone know when the new box
>set containing all the expansions will be release in the US?, UK? and more
>importantly for me Australia?
>
>thanks
>
>Paul Ortenburg
>renegade@yoyo.cc.monash.edu.au
>

Yes, seems like everyone has it but me! =<

        -Rick

rreed@terapin.com
Newsgroups: rec.games.board.ce
From: woodhams@phoenix.Princeton.EDU (Michael Woodhams)
Subject: Some bizarre variants
Originator: news@nimaster
Organization: Princeton University Observatory
Date: Sun, 11 Oct 1992 04:20:12 GMT

Variant 1:

We just played a deal 8 powers pick 4 game with a slight variation:
When you lose your 2nd home base, you lose a single power of your
choice. Similarly for 3rd, 4th and 5th bases. When you regain a home
base, you can choose to reactivate one of your lost powers. Seems to
work OK after one game.

Variant 2:

(Actually not very bizarre.) Currently you may attack somebody else's
base in your system only if you flip your colour AND you have no
tokens on that planet yourself. I think a good house rule is to remove
the requirement to have no tokens on the planet yourself.

Variant 3:

(This was mentioned by Clare West a little while ago, but I repeat it
here because it is the inspiration for Variant 4.) Each player has 5
powers, and they are paired up with the 5 planets. You have a power as
long as you have a base on it's planet. Nobody else can gain your
powers by having bases in your system, but see

Variant 4:

(Really far out. Not tried yet.) Every planet has a power associated
with it. The primary owner of the planet gets that power. Primary
ownership is determined as follows. Earlier numbered rules have
precedent over all later numbered rules.

1) You must have a base on a planet to be primary owner.

2) If you have a base on a planet, and it is in your home system, you
are the primary owner.

3) If you are a successful attacking main player and gain a base on a
planet, you become primary owner. (Until you lose that base, or the
home system player gets a base there, as in rules 1 and 2).

This leaves the problem of what happens when the primary owner loses
their base and others have bases there. There are several options.

4a) Nobody is primary owner: the base is inactive.

4b) The player with the most tokens inherits the base. In case of
draw, the first person in the current timing conflict order gets
ownership.

4c) The first person in timing conflict order with a base on the
planet gets ownership.

4d) The previous primary owner wills it to the player of their choice
who has a base there.

Finally, chose one of

5a) You may attack a planet where you already have a base so as to
become primary owner.

5b) You may not attack a planet where you already have a base.

If anyone is masochistical enough to try this Variant please tell us
how it went.

Michael W.
From: richard@smok.demon.co.uk (Richard Clyne)
Newsgroups: rec.games.board.ce
Subject: Cosmic 1830
Date: 12 Oct 92 22:06:44 GMT
Organization: Richard Clyne (Home System)


In article <718327506snx@smok.demon.co.uk> richard@smok.demon.co.uk writes:

>
>
>Issue 1 of encounter had a reference to Cosmic 1830. Does anyone have an
>address where I could obtain a copy of the rules. If not can anyone mail me a
>copy.
>Thanks in advance,
>--
>Richard Clyne
>319 Violet Lane, Croydon, Surrey, CR4 4HN. Tel +44 (0)81 686 7159
>richard@smok.demon.co.uk
>rclyne@cix.compulink.co.uk
>
>

Did this get out?
Can anyone help?
Thanks,

--
Richard Clyne
319 Violet Lane, Croydon, Surrey, CR4 4HN. Tel +44 (0)81 686 7159
richard@smok.demon.co.uk
rclyne@cix.compulink.co.uk
From: phil@miracle.com (Phil Hill)
Newsgroups: rec.games.board.ce
Subject: Re: Distributing powers
Date: Wed, 07 Oct 92 01:41:47 EDT
Organization: Miracle Computer Consultants

cummings@carson.u.washington.edu (Michael Cummings) writes:
>	To all you who play with hidden powers:  How do you distribute
>them?  If you deal out flares and have people fish their powers out of the
>pile of power cards, the person who goes last can see what powers were
>remaining and thus has information no one else has.  If you just deal out
>the powers, how do you make sure the appropriate flares get into the deck?
>
>	Thanks in advance.

It's quite easy...  We play with a set that has over 300 powers.  It takes long
enough to get your powers, much less fishing about trying to locate a missing
power or two (which are probably mis-sorted anyway).

For a better answer...  Keep the powers in alphabetical order.  It's pretty
obivious when someone is looking for their power, or just fishing around
to see what powers are missing.  Of course checking for 'Zombie' is pretty
easy still.

-------------------------------------------------------------------------
| Phil Hill                     | "All you people in TV land,           |
| Miracle Computer Consultants  |   I will wake up your empty shells.   |
|                               |  Peak time viewing blown in a flash,  |
|                               |   as I burn into your memory cells.   |
| Email: phil@miracle.com       |  'cause I'm alive." - Peter Gabriel   |








Newsgroups: rec.games.board.ce
From: richard@smok.demon.co.uk (Richard Clyne)
Subject: Cosmic 1830
Distribution: world
Organization: Richard Clyne (Home System)
Date: Mon, 5 Oct 1992 22:30:53 +0000


Issue 1 of encounter had a reference to Cosmic 1830. Does anyone have an
address where I could obtain a copy of the rules. If not can anyone mail me a
copy.
Thanks in advance,
--
Richard Clyne
319 Violet Lane, Croydon, Surrey, CR4 4HN. Tel +44 (0)81 686 7159
richard@smok.demon.co.uk
rclyne@cix.compulink.co.uk
From: woodhams@phoenix.Princeton.EDU (Michael Woodhams)
Newsgroups: rec.games.board.ce
Subject: Re: Some bizarre variants
Date: 11 Oct 92 17:21:23 GMT
Organization: Princeton University Observatory
Originator: news@nimaster

In article <1992Oct11.134428.27669@cbnewsh.cb.att.com> njs@cbnewsh.cb.att.com (nicholas.j.sauer) writes:
>In article <1992Oct11.042012.21226@Princeton.EDU>, woodhams@phoenix.Princeton.EDU (Michael Woodhams) writes:
>
>Actually, this is not a variant at all.  According to Eon rules, when you
>flip your own color in the destiny pile, you may challenge the base of one
>other player on one of your home planets whether or not you have any tokens
>on that planet.  So, did Mayfair mess this rule up as well?
>
Yes. I carefully read the Mayfair rules last night when this came up.
The significant wording was that you could attack somebody in your own
system to REGAIN a base.

Michael W.
From: ee0r+@andrew.cmu.edu (Elliott Conan Evans)
Newsgroups: rec.games.board.ce
Subject: Re: Cosmic 1830
Date: 13 Oct 92 06:13:26 GMT
	<718930132snx@smok.demon.co.uk>
Organization: Carnegie Mellon, Pittsburgh, PA

richard@smok.demon.co.uk (Richard Clyne) writes:
> >Issue 1 of encounter had a reference to Cosmic 1830. Does anyone have an
> >address where I could obtain a copy of the rules. If not can anyone mail me a
> >copy.

I believe that "Cosmic 1830" was actually a list of Cosmic type powers
to be used with the game "1830" (A railroad game of some sort, I
think.)

There are a few Cosmic powers for different games I've heard of.
There's 'Cosmic 1830', 'Cosmic Hearts', 'Cosmic Titan' that I've heard
of. Anyone got a list of these?

------
Eeyore
"Hey baby, wanna see my Codex Seraphinianus?"
Newsgroups: rec.games.board.ce
From: bicker@cbnewsi.cb.att.com (The Resource, Poet-Magician of Quality)
Subject: Re: Some power questions.
Reply-To: Brian.C.Kohn@att.com (The Resource, Poet-Magician of Quality)
Organization: The Internet
Date: Sun, 11 Oct 1992 12:45:27 GMT
Followup-To: rec.games.board.ce

In article <X95-TL-@engin.umich.edu> jlb@engin.umich.edu (Jeffrey Lawrence Bailey) writes:
>Michael Woodhams writes:
>>FILTH: Currently we play that if filth makes a deal to give someone a base,
>>they must abandon the base to let that person on. Is this
>>correct/legal?
>No.  The Filth (or anyone) cannot give you a base on a planet where they
>have no tokens.  Filth can really never "give" someone a base.  There's
>a liberal interpretation from the allying rules that says that if given a
>base on a Filthy planet, the tokens go to anothe planet in the system.  That
>certainly doesn't seem to fit Filth, though.

Read the power description again, friend.  Your assertion here is
incorrect.

-- 
Brian Charles Kohn               using !bicker's account
Poet-Magician of "Quality"       E-MAIL: bicker@hoqax.ATT.COM
    'Hope, not fear, is the most positive advocate of action.' - S.R. Lawhead
                   Stamp Out "SO": "RP" = "Romantic Partner"
Newsgroups: rec.games.board.ce
From: woodhams@phoenix.Princeton.EDU (Michael Woodhams)
Subject: Some power questions.
Originator: news@nimaster
Organization: Princeton University Observatory
Date: Sun, 11 Oct 1992 03:54:42 GMT


JUDGE: is the judgement "loser gains a base where the winner has a
foreign base" legal? Even if the judge has no foreign base, so the
other player cannot gain from the judgement? Or "Winner gets two of
the loser's cards, of the loser's choice" when Judge has 7 cards and
after combat the other player will have two? (Currently we play "yes"
to both questions.)

FILTH: Currently we play that if filth makes a deal to give someone a base,
they must abandon the base to let that person on. Is this
correct/legal?

JUDGE/FILTH: If somebody gets a base from Filth due to a judgement,
does filth have to abandon it, or does the other player just have to
leave immediately? (Currently we play the latter, but in the past I
have played the former.)

INSECT/CHANGELING: Insect attacks changeling. What happens?
1) Insect can do nothing. Changeling acts.
2) Attacker insects changeling, and can take one of the defender's
powers, giving the defender insect. If they choose changeling (or in 
a single power game), they now can act with the second (real) changeling
to take another power (or take insect back.) The defender cannot do
any changeling-ing at all (if the insect took the changeling.)
3) Attacker may insect changeling and swap the insect for some power
of the defender's. No more use can be made of the real changeling,
because it is no longer "as soon as the defensive player is
determined," irrespective of whether the changeling was the power
insect took.
4) As 3) except that ONLY if the insect takes the changeling does the
second use of changeling not happen. This is a fair compromise, but
has no justification under the rules.

GAMBLER: Says something like "instead of revealing your card, you may
bluff about what it is..." Does this mean Gambler gets to see their
opponent's card first? Or they see it first only if they are defender?

I have a book in which I try to keep all rulings on such matters.
Perhaps somebody should do this this for the net? I am prepared to do
this, but I tend to procrastinate, and may not be the best person. If
nobody else feels like volunteering, I will try to get around to
typing in what I have so far for people to object to, and add new
rulings as they are made. In some cases there is no consensus, and
then I would note this, along with my own personal recommendation of
which way to play.

Michael W.
From: sabat@iccgcc.decnet.ab.com
Newsgroups: rec.games.board
Subject: Impossible Checker Position
Date: 12 Oct 92 10:07:59 EST

I know this probably doesn't belong here, but I didn't know where else to post
it.  My son and his cousin were playing checkers the other day and although I
don't know how they did it, one of them got into a state where it was his turn
but all of his pieces were stuck and he could not make a move at all period.
What is the official ruling when this happens?  Does anyone know?

Ted			Sabat@iccgcc.decnet.ab.com
Organization: Freshman, MCS general, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.board
Date: Mon, 12 Oct 1992 00:20:24 -0400 
From: "Jonathan T. Moore" <jmci+@andrew.cmu.edu>
Subject: Fortress America

Anyone ever played it? I am curious--my games always come out with
America getting beat upon. However, some of my friends claim the game is
heavily balanced _towards_ America. Any thoughts on the matter?
Newsgroups: rec.games.board
From: warren@nscf.org (L3 Warren)
Subject: SFB players
Organization: National Science Center Foundation
Distribution: na
Date: Thu, 15 Oct 1992 16:04:22 GMT

Are there any SFB players out there in range of Augusta? Perhaps
Columbia, S.C. or Atlanta?

We have a fairly active little group here in Augusta, and are going
to hold a tournament Nov 21-22.

If interested, send me e-mail soon. There is a limited number of slots
due to space and time constraints.

Email is: warren@risky.NSCF.org

Even if you can't make the tourney, and just want some fresh blood to
play at some point, get in touch.

Warren.

Newsgroups: rec.games.board
From: jlb@aal.itd.umich.edu (Jeffrey Lawrence Bailey)
Subject: Talisman Scoring Suggestions
Date: Wed, 14 Oct 92 15:42:08 EDT
Organization: The University of Michigan, Ann Arbor
Originator: jlb@clapton.aal.itd.umich.edu

Recently I posted a request for suggestions for scoring an incomplete
game of Talisman in a tournament.  I got back some suggestions, and
I'd like to bounce some around to see what people like.  Suggested
methods were:

Rick.Heli@eng.sun.com suggests averaging current Strength and Craft,
  including all modifiers.
carlton@apollo.hp.com suggests adding up current Strength, Craft, and
  Lives, and subtracting original values.

A couple of ideas I had;

Subtracting 1 point per spell cast (NASTY)
Subtracting 1 point per certain spell (Random, Feeblemind, and others)
Subtracting X points for owning the Wand
Modifying starting points based on character:
  +15 for Orc
  +10 for Inquisitor
  +5  for Halfling
  +0  for Soldier
  -5  for Warrior
  -10 for Monk
  -25 for Prophetess (a bit extreme, but I hate the wench)
Adding X points for traversing the TimeScape
Adding X points for traversing the Dungeon

Essentially, I want to penalize easy play and reward tough play.  But
I don't want to have to give 10-point bonuses for getting turned into
a toad.  I may wind up throwing penalties on that and death, as things
to be avoided.

	Alternately, I could use the Chaos Bloodbath option and give
2 points for each character you kill (6-player game) and 5 points for
winning the game.  (If someone does the dirty work while you run up to
the Crown, you wimped out.)

So, what do people think?  Please write me, jlb@aal.itd.umich.edu, and
I will again summarize to the net.

-- 
Jeff Bailey, jlb@ccs.itd.umich.edu (Open 24 Hours a Day!)
Standard disclaimer - If you wanted U/M's views, you came to the wrong place. 
"The owner of the game deals and plays first." -- Nuclear War/Escalation
Newsgroups: rec.games.board
From: mchance@nyx.cs.du.edu (Michael Chance)
Subject: Panzer Pranks still available?
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Thu, 8 Oct 92 16:09:22 GMT

Is Panzer Pranks still available?  Steve Jackson Games used to put it
out.  Great fun - "World War II the way it actually was - in the
movies!"  The only wargame I know of with required sound effects and
rules for ricocheting tank rounds.

A friend saw my copy and wants his own.  Any one know if Steve still
has it available (or did the Secret Service confiscate all the copies
as "subversive"? 8-)

Michael A. Chance
--
Michael A. Chance          St. Louis, Missouri, USA    "At play in the fields
Work: mc3078@sw1sta.sbc.com                             of St. Vidicon"
Play: bq434@cleveland.freenet.edu
      mchance@nyx.cs.du.edu