HDTenEightyP/NetNews huggingface dataset:
From: kc3b+@andrew.cmu.edu (Kevin Wengcheong Cheng)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: MED files?
Date: 21 Jan 93 20:45:00 GMT
Article-I.D.: andrew.wfLtTgu00iUzI_90lP
Organization: Sophomore, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA

I've just spent 2 hours d/ling mod files from wuarchive... Or at least
what I thought were mod files. Quite a number of them didn't have MOD
extensions or had MED instead.

So, is there a MED player for the PC?
What is the difference between MED and MOD?
Anyone have any clue how to play those files with no extensions? I
suspect that they are MED files too.

All files gotten from /systems/amiga/audio/music/st-nt

Thanx!
/<evin
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: Tons of Software for GUS!
From: rwyckoff@cardinal.sc107.wesleyan.edu (Catullus)
Date: Fri, 22 Jan 1993 16:48:46 GMT
Organization: Wesleyan University, Middletown, CT USA
Keywords: GUS, SND, WAV

In article <1993Jan18.051145.13489@blaze.cs.jhu.edu> ebynum@panini.cs.jhu.edu (Evan Bynum) writes:

>>22. IntraCorp Inc.       Terminator 2 Chess       Feb            
>                          ^^^^^^^^^^^^^^^^^^

>What the hell's this one about??!! 
	I've seen pics of this in Computer Game Review & CD-ROM (I think).  
I don't really know why they're calling it T-2 Chess.  It's a CD title 
featuring ray-traced pieces.  The picture they included showed a chessboard 
with some robotic looking pieces, but nothing that bore the slightest 
resemblance to the movie.

	
Newsgroups: comp.sys.ibm.pc.soundcard
From: ittschir@techfak.uni-bielefeld.de (Tim Tschirner)
Subject: Re: PAS-16 drivers
Date: Fri, 22 Jan 1993 10:19:54 GMT
Organization: Universitaet Bielefeld, Technische Fakultaet.

In article <7169@otc.otca.oz>, nigelc@otc.otca.oz.au (Nigel Chan) writes:
|> Could anyone out there, tell me what are the latest versions of
|> MVSOUND.SYS and PAS.EXE, as well as where can I get a hold of
|> the latest drivers.
|> 
|> Thanks in advance...
|> 
|> 
|> 		    Nigel Chan,,,
|> 		    |||| OTC ||
|> 
|> 		ACSnet:  nigelc@otc.otca.oz.au
|> 		  UUCP:  {uunet,mcvax}!otc.otca.oz.au!nigelc
|> 		 Snail:  GPO Box 7000, Sydney 2001, Australia
|> 
The latest version of MVSOUND.SYS is 03.11 and of PAS.EXE it's 1.40.
You can get these programs via anonymous ftp from ftp.uwp.edu in the
pub/msdos/proaudio directory in the file PASUTL15.ARJ


Tim

ittschir@techfak.uni-bielefeld.de





Newsgroups: comp.sys.ibm.pc.soundcard
From: chuckie@sage.cc.purdue.edu (Gunn, C Stephen)
Subject: Re: My theory on GUS clicking 
Organization: Purdue University Computing Center
Date: Tue, 26 Jan 1993 03:49:56 GMT

I posted about a week ago that I have been exposed to the Ensoniq 5505 as
it is also the chip used in the apple IIgs. The Ensoniq Sound Chip has a 
bug when you pair oscilators to play via Swap Mode. (This is by far the
most popular method to play the digitized sounds.)

From what everone describes, when you are playing a patch, you are using
the FM synth.. However when playing digitized data, you have to set up
two oscillators to play different parts, and contine putting the rest
of the sound into the dedicated Sound memory. The only way to avoid this
is to use the One-Shot mode, but then you loose much of the flexibility
such as looping.

The bug consists of the ensoniq outputing a value of 128 through the D/A
converter when it swaps from oscillator to the other. Another work around
is to make sure that when the Ensoniq is going to swap, have a value in
the digitized sound that is close to 128. This means that you have to
somewhat engineer your instruments and be careful where they swap, and
what size of resolution you set for each of the oscillators. But if you
are writing a demo or something that wants awesome sound, it is worth
the time to avoid the clicks.

However, for just general sound files, there is not much that can be done
about the anomality. People in the Apple IIgs world have been living with
it for about 6 years now.. Ensoniq is aware of the problem, but last I knew
had no plans to fix the problem since it is minor (in their eyes)

-- 
| C. Stephen Gunn      | GEnie   A2PRO.STEVE                |    __ __
| Freshman Engineering | INET    chuckie@sage.cc.purdue.edu |   (__X__)
| Purdue University    | Ask About A2 University on GEnie!  | II Infinitum!
Newsgroups: comp.sys.ibm.pc.soundcard
From: ctt31684@dcl-nxt10 (Ching Te Tai)
Subject: Re: My theory on GUS clicking 
Organization: University of Illinois at Urbana
Date: Wed, 27 Jan 1993 15:09:37 GMT

knepley@CS.ColoState.EDU (Ranseus (Jim Knepley)) writes:

>I felt like listening to my GUS on a better set of speakers than the walkman
>speakers I normally use, so I've got in on a pair on Infinity RefEL's with
>a Sony amp.  Things are improved, a lot, holy cow, wow, much better.

>Anyway...

>With this setup, the notorious Gravis UltraClick (TM) made it's habbit of
>clicking all too audible, but only on some things.  Hmm, I thought, why not
>all the time?
>It clicked on .MOD files, .669 files, and in Star Control 2.  It _DIDN'T_
>click with Midi files or anything in SB emulation.  Thus, my theory...
>I'd be willing to bet that there are 2 calls that can be made to the
>Ultrasound to have it produce sound (I'll call them PlayPatch and PlayDigi).
>It seems that everything that uses PlayDigi (the .SND files, GUSMOD, etc)
>will click.  On the other hand, PlayPatch driven things (PLAYMIDI, SBOS)
>won't (SBOS does use patches, type SBOS -debug if you don't believe me). 
>Anyone care to shed some light on this?  If I'm right (I hope I am)

From my digital signal processing class... The clicking you described
sounds like the situation when you try to sample at a lower frequency
than necessary.  Usually the theory says that you're to sample at 2
times the highest frequence in your input waveform (Nyquest (sp?)), but
it is hard to determine your highest frequency (e.g. there're
other sound sources in the room, like your monitor's high buzz, etc.)
and even if you do, due to timing errors, you need to sample at a somewhat
higher freq. than 2* the max. freq in input.

>then it should be a fairly simple patch to eliminate clicking all together.
>It's also possible that there's an attribute to the Gravis supplied patch
>files that resist the clicking of other, less refined, patches.

Here you are complaining about clicking and boy do I envy you.  Ever since I
sold my Sound Blaster card, I'm w/o a sound card at all!  (But, I'm 
saving up money for the GUS... Can't wait 'til I get one!)

>Josh, when do we get the Renaissance (SP?) GUS developer's kit?   :)

>All the best,
>  Jim
>-- 
>----- knepley@cs.colostate.edu ----------------------------------------------
> Jim "Ranseus" Knepley |  Avoid rectal-cranial inversion. 
> Programmer, magician, |  "Gun's don't kill, it's those bullet things"   
> computer geek.        |  
Newsgroups: comp.sys.ibm.pc.soundcard
From: jlange%radian@natinst.com (John Lange)
Subject: ASL Cyber Audio Card - Something new??
Date: Thu, 21 Jan 1993 21:19:28 GMT
Organization: Radian Corporation, Austin, Texas

On pg 4 of INFOWORLD Direct (not INFOWORLD) there is an ad for a
sound card that I had not seen before.  It features:

	- Wave Table synthesis
	- 32 simultaneous stereo voices
	- 16 MIDI channels
	- 1 MB on board ROM with 128 sampled instruments
	- 16 bit record and playback at 44 kHz, 22 kHz, & 11 kHz
	- SB compatible
	- Apparently can play sound samples residing in PC memory
	    space as instruments without loading them locally
	- Voice recognition software system that "understands and 
	    responds to any voice regardless of voice quality, 
	    rate of speech or accent."
	- Koss speakers and a headset microphone included
	- Other software is bundled in, including Midisoft (?)
	- Cost is either $299 or $359 depending on bundling of
	    software

The company is ASL (Applied Systems Lab) in Irvine, CA. and their 
number is 1-800-998-3883.  The board is referred to as "Cyber Audio".

The salesman told me the board has been out about 3 months and isn't
available in stores yet.  So does anyone have one of these things,
and how would it compare with something like the GUS?
Newsgroups: comp.sys.ibm.pc.soundcard
From: meier@ee.umanitoba.ca (Martin Meier)
Subject: Re: Ultima VII and GUS
Organization: Elect & Comp Engineering, U of Manitoba, Winnipeg, Manitoba,Canada
Date: Thu, 21 Jan 1993 18:22:59 GMT

In article <80960@hydra.gatech.EDU>, gt3017a@prism.gatech.EDU (Guy Elden Jr.) writes:
> 
>    Ok, I just got Ultima VII (best adventure Ive played so far... next to UW1
> and UW2), and I have a problem with the sound and GUS. When I select either
> adlib or soundblaster, it SLOWS to a crawl... To give you an idea... when first
> starting the game, after the intro, where the two guys are talking, before you
> 'moongate' in, it took 1 minute for them to each say one thing.. 1 MINUTE!
> 

Hmmm. I have a GUS also, but this doesn't happen to me. I used SBOS 1.20 and 1.22.
Both seem to work fine. What is the game doing in the mean time? Disk access? Did
you try to click the mouse button to speed things up.


> I don't know why Origin had to use their own memory manager for this game, but
> it sucks eggs when it comes to running sbos to get sound. Is there some kind of
> patch, or SBOS setting I could use to get decent speed?  I've got nothing else
> running except sbos and himem, and the game runs at a decent pace on my 386/20
> w/o sound.
> 

I don't know about you, but in general U7's performace sucks eggs on my 486/33,
with or without sound. Its always acessing the hard disk, on almost every step
I take. The only way I found to speed up the game is to use a 4Meg disk
cache and FASTOPEN @ 200 files. The game is still slow, but at least it's playable. 
If I give U7 2 Meg or 12 Meg, there is no noticable performace differance.

> any ideas?
> 
> -- 
> gt3017a@prism.gatech.edu             | "All of us get lost in the darkness,
> a.k.a. Guy Elden Jr.                 | Dreamers learn to steer by the stars,
>                     Neil Peart ------| All of us do time in the gutter,
>                     'The Pass'       | Dreamers turn to look at the cars"
Newsgroups: comp.sys.ibm.pc.soundcard
From: ittschir@techfak.uni-bielefeld.de (Tim Tschirner)
Subject: Re: PAS 16.. problems problems...
Date: Fri, 22 Jan 1993 10:25:15 GMT
Organization: Universitaet Bielefeld, Technische Fakultaet.

In article <steveh.727618516@tasman>, steveh@tasman.cc.utas.edu.au (Steve Howell) writes:
|> 
|> 
|> 
|> 	Ok.. now im worried.... Ever since the PAS 16 was installed in my
|> little 486/33, windows 3.1, now and then.. hangs..
|> 
|> AND.. if i try to execute a game from windows, it claims someother application
|> (I guess windows) is using the sound card...
|> 
|> So.. all games have to be executed from DOS... But when you leave that game, and
|> return to windows, it play's about 1/2 a second of the Windows Startup sound
|> and hangs....
|> 
|> 
|> 
|> The old PAS better be co-operative in getting these problems solved, other
|> wise it might find itself a new home.. im my junk bin.
|> 
|> 
|> 
|> Any help would be greatly appreciated.
|> 
|> Steve H
|> 
|> 
|> 
|> 
|>  
Get the latest V1.44 windows drivers from ftp.uwp.edu in the pub/msdos/proaudio
directory (file is called PASW144.ARJ). Before installing, remove all entries
in the WIN.INI that relate to the PAS, especially the devices.
Then install with the Setup program and add the second Wave driver manually
(add WAVE1=sbwave.drv manually to your SYSTEM.INI file under the drivers
entry (you may have to copy sbwave.drv from the drivers diskette to your
WINDOWS/SYSTEM directory)).
After that, everything should work fine.

Tim

ittschir@techfak.uni-bielefeld.de
From: lar@engr.LaTech.edu (Layne A. Robinson)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: PAS-16 and a few new games
Date: 26 Jan 1993 23:16:12 GMT
Organization: Louisiana Tech University
NNTP-Posting-Host: nebula.engr.latech.edu
X-Newsreader: TIN [version 1.1 PL8]

IBM does have a sound card.  The M-Audio aka ACPA. (Audio Capture and Playback Adapter)
It supports midi (playing only, no external cables) and digital audio.


Layne

Newsgroups: comp.sys.ibm.pc.soundcard
From: Andrew McCallum <andrewm@zooid.guild.org>
Subject: Re: Demo Group?
X-To: RON DIPPOLD
Organization: The Zoo of Ids
Date: Wed, 27 Jan 1993 21:08:00 GMT

From rdippold@qualcom.qualcomm.com (Ron Dippold)
>Before Christmas there was some talk of a PC group demo group.  Is
>there still any interest?  If there's enough, I'm willing to do the
>gruntwork.  There are a couple questions and comments.

    I'm really interested in the creation of this group.  I was suprised
that there wasn't a group for it already.

---
    .sig's are neat,                   | Andrew McCallum
    .sig's are fun,                     \ andrewm@zooid.guild.org
    .sig's tell where to flame someone.  |andrewm@terranet.cts.com

                        I think, therefore I spew.
From: belas@comb1.comb.umd.edu (BOB AT COMB)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Pro Audio Spectrum Question
Date: 22 Jan 1993 15:18 EST
Organization: University of Maryland, Center of Marine Biotechnology
Distribution: world
NNTP-Posting-Host: comb1.comb.umd.edu
News-Software: VAX/VMS VNEWS 1.41    

	I have a Pro Audio Spectrum card that came bundled with a new CD ROM
that I purchased along with a new 486 computer.  My question is how do I
patch "Pocket CD" output internally to the "Pocket Recorder"?  I don't have
any operating manual because of the bundle system.  Help please.  Thanks.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~    "Now imagine a Moebius vortex inside a spherical constant, and you've  ~~
~~                got my cosmology."  Frank Zappa, 1992.                     ~~
~~                                                                           ~~	
~~                     Bob (Belas@mbimail.umd.edu)                           ~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Newsgroups: comp.sys.ibm.pc.soundcard,comp.sys.ibm.pc.hardware,comp.sys.ibm.pc.misc
From: wiseb@rigel.cs.rpi.edu (Bowden Wise)
Subject: Making Sounds Without a Soundcard
Organization: Rensselaer Polytechnic Institute Computer Science, Troy NY
Distribution: comp
Date: Thu, 28 Jan 1993 17:19:02 GMT

Thanks to all of you that provided information to me about soundcards.
I am not investigating what kinds of sounds I can generate or playback
with just the internal speaker provided.

* I understand that the speaker can be switched on/off at different
  rates to generate tones of different frequency.  This results in 
  simple tones.  Any pointers or references to how this  is done?

* Is it possible to playback digitized sound through the internal
  speaker?

* What programming interface do I need to generate these sounds
  within an applcation?  Does any interface provide traps or hooks
  to operating system events such as raising a window or scrolling a
  window so that I can make a sound for particular events?

* Are there any other sounds I can generate with just the internal 
  speaker?

Thanks in advance, any information is much appreciated. 

 
--
--------------------------------------------------------------------
- Bowden Wise
  Computer Science Dept, Rensselaer Polytechnic Inst, Troy, NY 12180
  internet: wiseb@cs.rpi.edu
From: 2630jeuttera@vms.csd.mu.edu
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: SB 2.0 hangs on Carmen
Date: 22 Jan 1993 16:23:02 GMT
Organization: Marquette University - Computer Services
Reply-To: 2630jeuttera@vms.csd.mu.edu
NNTP-Posting-Host: vmsa.csd.mu.edu


	I just got the std. SoundBlaster for my 386-33, and have
it configured to run on almost all of my software, except Carmen SanDiego.
It starts up fine, but hangs while I begin play.  What may be wrong?
Is there a software problem, or what???   It does play the sounds through
the SB before I get hung.  I have been able to run Carmen before I got
the SB, so that is the only thing that has really changed in my system.




							AJ
From: lotter@cc.und.ac.za (Eddie Lotter)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: Renessance Demo DARETRO
Date: 22 Jan 93 05:34:33 GMT
Organization: University Of Natal (Durban)
NNTP-Posting-Host: pc17.cc.und.ac.za

mtichy@fraser.sfu.ca (Martin Tichy) writes:
> 
>ps. I'm sick of midi files, I have over 10 thousand.  4-channel mods
>are more appealing.

If you had a decent sound module I would question your statement. If a
MIDI sequence is well scored and played on a module with acoustic
sounding instruments (e.g. SC-55) then there is no comparison to the
mere 4-channel mods.

BTW, where did you get so many MIDI files? I have downloaded files
for years all over the Internet, but I can't say I have been through
more than *five* hundred. I only keep worthwhile ones though.

Cheers
Eddie                                              lotter@cc.und.ac.za
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The right to do something does not mean that doing it is right.
- William Saffire
From: rsj0@ns1.cc.lehigh.edu (ROBERT STEPHEN JOHNSON)
Newsgroups: comp.sys.ibm.pc.games
Subject: starcon 2 -rainbow worlds
Date: 23 Jan 93 19:13:24 GMT
Organization: Lehigh University

does anyone out there have a list of where the rainbow worlds are?

if you happen to have a list of where they are, could you e-mail me the list.

Thanx,

Rob
-- 

-------------------------------------------------------------------------------
Robert S. Johnson  **   Information is not Knowledge...Knowledge is not wisdom
rsj0@lehigh.edu    **   Wisdom is not Truth...Truth is not Beauty
Lehigh University  **   Beauty is not Love...Love is not Music
Bethlehem P.A.     **   Music is the Best.                       ---Frank Zappa
-------------------------------------------------------------------------------
From: pm3z+@andrew.cmu.edu (Paul Joseph Mitchell)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: 3dbench results (was Re: 3DBENCH.ZIP uploaded)
Date: 24 Jan 93 06:57:29 GMT
Article-I.D.: andrew.gfMgdt_00Uh_M1k8MT
Organization: Sophomore, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA

Here's another system to add to the growing list:

386SX/20 Zeos with 1MB Diamond Speedstar VGA            7.5 FPS


------------------------------------------------------------
Paul J. Mitchell                  Carnegie Mellon University
pm3z@andrew.cmu.edu                 Pittsburgh, Pennsylvania
------------------------------------------------------------
"I'm going to Disney World!"
The views expressed are those of the author only.
Newsgroups: comp.sys.ibm.pc.games
From: benw@comm.mot.com (Ben Wong)
Subject: Re: Archon
Organization: Motorola Land Mobile Products Sector
Date: Fri, 22 Jan 1993 21:33:59 GMT

In article <74117@cup.portal.com>, FreeFall@cup.portal.com (Free Fall Associates) writes:
|> Thanks for the kind words about ARCHON!
|> 
|> Its only previous PC incarnation was a rather clunky CGA version over
|> which we (Free Fall Associates, developers of the original) had no
|> control.  Please don't bother up-loading it.  First off, distributing
|> copyrighted software without permission is not nice; second, a better
|> solution is coming.
|> 
|> Later this year, SSI will publish a brand-new, updated, greatly 
|> enhanced, 256-color version of the game that will feature more elaborate 
|> combat, better AI, tons of animation, and extensive sound support.  (No
|> editor, however.  Sorry!  Maybe in a sequel, if the game does well
|> enough.)  Since we still have a lot of work to do, the release date is 
|> uncertain, but sometime this summer looks likely.  As far as I know, 
|> the title isn't firm, either, although "ARCHON Ultra" and "ARCHON 2000" 
|> are among the more plausible candidates.
|> 
|> We are especially excited about all the new monster powers, which should
|> make the game more fun than ever.  We hope you will all agree.
|> 
|> If enough of you actually BUY it, we might be able to talk SSI into letting
|> us do a sequel.  We might even be able to keep paying the rent. ;)
|> 
|> --Jon Freeman

Jon,

    I love the orginally Archon.  If the new version is as good as it sounds,
    you can count on my hard earned $$$.  Thanks for such a great game.

Ben
From: cxc4107@hertz.njit.edu (Christopher Lee Cavender)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Autoduel for PC???
Date: 27 Jan 93 21:39:28 GMT
Organization: New Jersey Institute of Technology, Newark, N.J.

I don't know about Oz, but it exists in the states. I got my copy as part of
a three pack from origan; containing Autoduel, Mobius and Ultima I. All for 
about $40. Try places that don't normally sell software, or write the company.
								Chris

-- 
----------------------------------------------------------------------------
 What is Love? - Me             | "Repent Harlequin!" Said the Ticktockman |
 Love is Truth! - Plato         |------------------------------------------|
 What is Truth? - Pontus Pilate | "More Light! More Light!" Anthony Hecht  |
Newsgroups: comp.sys.ibm.pc.games
From: mktjadx@gsusgi2.gsu.edu (Jeff A. Dilcher)
Subject: VGA Planets Newsgroup...
Organization: Georgia State University
Date: Mon, 25 Jan 1993 17:36:38 GMT


Could someone direct me to a public sight where I can read
the vgaplanets newsgroup?  Our sight has no alt. groups.
thanks,
Jeff

-- 
 
  Jeffrey A. Dilcher                                   Atlanta, GA, USA
mktjadx@gsusgi2.gsu.edu                             Telephone 404-266-1585
      NSS #25914                                       II Peter 1:10,11
From: exukozi@exu.ericsson.se (Tom Koziatek, xt-dH, x0891)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Multitude of bugs in UW2
Date: 25 Jan 93 21:57:51 GMT
Reply-To: exukozi@exu.ericsson.se
Organization: Ericsson Network Systems, Inc.
X-Disclaimer: This article was posted by a user at Ericsson.
              Any opinions expressed are strictly those of the
              user and not necessarily those of Ericsson.


In article 49y@srgenprp.sr.hp.com, robl@PROBLEM_WITH_INEWS_GATEWAY_FILE (Rob Laddish) writes:
>Corey D. Stinson (mucds@uxa.ecn.bgu.edu) wrote:
>
>
>:   I haven't heard too much talk about the bugs in UW2, here are some of
>: the ones I've found:
>:      game crashes randomly
>:      game crashes often at the skull/death screen
>:      object list is discoved to be corrupt at save-game time
>:      servants will *not* go off strike, no matter what I do
>
>I play uw2 on a gateway 2000 486DX2-66, with the ATI Ultra Pro Vesa card.
>It's very fast, but the game is very buggy! It always crashes at least once
>an hour, and lately seems to crash while saving once every 10 saves or so.
>My gut feel is that many save/restores screw it up, as does dying and then
>continuing.
>
>Great game - losuy bugs. At least my inventory seems to be o.k. so far. It
>would really suck if there were inventory bugs as well!
>
>:   Has someone been able to avoid some of these bugs, if so, how?
>
>I'd like to know to. Probably if I didn't do any of the above I'd be o.k. :-)


I run a Unet 486-33, Tseng Labs SVGA card. I've never experienced any of the bugs.
I believe they are more system related than actual bugs, but I cannot be certain.

The servants strike is not a bug, usually things do not progress unless additional
actions are taken. I had an hour of gem lockout, until I talked to 1 additional
person, which then opened up a new world.

--------------------------------------------------------------------------------
Death is the Ultimate Victor............            
                                                                      -Tom

Disclaimer: This posting does not reflect the opinions of my employer, my
            mother, nor anyone else I know.....
--------------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games