HDTenEightyP/NetNews huggingface dataset:
From: victor@ucme.Berkeley.EDU (Victor Wang)
Subject: Tired of Playing SFII to long to Finish?
Keywords: Gold Finger Code
Organization: University of California at Berkeley
Distribution: usa
Date: Wed, 27 Jan 1993 22:43:06 GMT

   I think nobody have tried or have any SFII code for Gold Finger Software.
I got really borded last night and I just play around with the code.  Then, I
got this "funny" code that you may want to try out.

   0C9D7CED96317E

This code is only for Blanka.  What will happen is when you roll into a ball
and hit your opponent, he will usually finish your opponent's life.  It's prettycool to see it.  Sometimes you won't finish your opponent's life but at least
more than 1/3 power is already gone.  When you roll, you much hit your opponent
within 2in on the screen or you will have a black screen and you will have to
reset it.  Try it out, it's fun!

Andy Chien

Newsgroups: rec.games.video
From: marms@python.cs.unm.edu (Mike Arms)
Subject: Re: SG vs. Snes
Reply-To: sandia!marms@unmvax.unm.edu (Mike Arms)
Organization: Sandia National Laboratories
Date: Sun, 24 Jan 1993 18:30:51 GMT

kaminsky@tatertot.com (Daniel Kaminsky) writes:
>But I must admit, genny has a bigger library. Then again, most of them stink.

Don't worry, it is clear that the SNES is going to catch up and maybe even
surpass the Genesis in total games AND stinkers.  We are about to be flooded
with a lot of fair to awful games.  A few good to great ones, too, mind you.
You just have to be more selective.  Kind of like with Genesis games now.

-- 
Mike Arms
Editor of Encounter magazine
uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
InterNet:  unmvax.unm.edu!sandia!marms   or   sandia!marms@unmvax.unm.edu
From: daw@jhunix.hcf.jhu.edu (Dave Webb)
Newsgroups: rec.games.video
Subject: NES with 19 games AVAILABLE AGAIN!
Date: 25 Jan 1993 12:31:15 -0500
Organization: Homewood Academic Computing, Johns Hopkins University, Baltimore, Md, USA
Distribution: na
NNTP-Posting-Host: jhunix.hcf.jhu.edu

Nintendo Entertainmen System with 19 games, 2 controllers, Nintendo Power Mags,
Tip Books... STILL FOR SALE!

Due to several deals falling through, my NES is available again.  I would still
like to get the best offer over $170.00...

Again, I have the following games available:
Mario Bros, Super Mario Bros, Ninja Gaiden, Ninja Gaiden II, Tennis, Kung Fu,
Baseball, Castlevania, Castlevania III, Top Gun, Excitebike, Platoon, Magic
Johnson's Fastbreak Basketball, Goonies II, X-Men, 10-Yard Fight, John Elway's
Quarterback, RBI Baseball, Jeopardy.

If you are interested, Please leave me some e-mail.. I'm sure we could 
work something out.

		Thanx again.. in advance,
		
			Dave Webb
  
Newsgroups: rec.games.video
From: palmer@uvmark.uucp (Filaman)
Subject: Re: Interesting Viewpoint on Kids vs. Grownups
Date: Thu, 21 Jan 93 21:28:06 GMT
Organization: VMARK Software, Inc.

In article <1993Jan21.151122.22319@walter.bellcore.com> arlingto@remus.rutgers.edu writes:
[stuff deleted]
>     As I said, it amuses me, annoys me, fascinates me how he does it. He
>doesn't read the manuals unless he absolutely gets stuck on how to do 
>something. He has no pre concieved straegies. He just tries something.
>When it doesn't work he just tries something different. he doesn't give up.
>He just keeps trying stuff until he finds something that works. He even
>goes back to previous levels to try different stuff to see how that changes
>it.
>
>     Does anybody notice this about their kids? What is wrong with me (or
>right with him) that lets an 8 year beat a thinking game an adult gives up
>on? Did I just grow up too much and forget how to solve things like a kid?
>God, I envy that little punk sometimes... :) :) :) (Yet, I also feel very
>proud when I see him kick my butt on some game... :) )

One of the problems with being a adult is that you become set in your ways
and learn to limit your thinking. In some ways it's good because you learn
to limit your options quickly when solving a problem. On the other hand,
children are more open to new ideas. While you're thinking there are only
a few logical things to try, they'll try damn near anything and everything.

The one good thing is that the more you play video games, the more you learn
that things that make no sense are very likely. You can't apply the laws of
the real world here. No one would go outside and jump in air hoping to hit
his head on an invisible block harboring a mushroom (Super Mario)! Just
remember what your kids haven't had the chance to forget - Anything's possible!
-- 
 _____   _   _       __    _    _    __    _    _     Palmer Chappelle
| ____) | | | |     /  \  |  \/  |  /  \  |  \ | |    VMark Software, Inc.
| __)   | | | |__  | || | | |\/| | | || | | |\\| |    palmer%uvmark@merk.com
|_|     |_| |____) |_||_| |_|  |_| |_||_| |_| \ _|    USRSA Certified Stringer
Newsgroups: rec.games.video
From: mfleeter@gn.ecn.purdue.edu (Michael S Fleeter)
Subject: Re: Genesis Games For Sale
Organization: Purdue University Engineering Computer Network
Date: Thu, 28 Jan 93 15:38:46 GMT

Due to popular demand, I have broken up my lot.  These games
are for sale individually.

1. Ghouls N' Ghosts  (SOLD)
2. Golden Axe   ($22)
3. John Madden Football '92  (No directions)  ($25)
4. Sonic the Hedgehog  ($25)
5. Sportstalk Football '93 ($35)
6. Strider ($30)
7. Tazmania ($35)

These games cost me over $300 when I bought them.  I will sell
them all for $150, or best offer.

mfleeter@gn.ecn.purdue.edu
Newsgroups: rec.games.video
From: eb139@cs.city.ac.uk (MAHMOOD Z)
Subject: Any cheats for gameboy games???
Organization: City University
Date: 27 Jan 93 13:39:22 GMT

Does anyone know any cheats (I do NOT want any cheat which gives you infinite
lives etc) for the following gameboy games :
Tetris   
Super Mario Land I
Gameboy Tennis
BeetleJuice...

I am specfically looking for cheats which make the game harder (eg i heard there
is a cheat for Tetris which makes the blocks fall down at humongous speed!). or which give menus etc on the screen



Newsgroups: rec.games.video
From: maguire@spot.Colorado.EDU (MAGUIRE WILLIAM BRUCE)
Subject: SNES F-Zero help
Organization: University of Colorado, Boulder
Date: Wed, 27 Jan 1993 05:13:33 GMT

Can anyone give me any advice for beating the King's league in
Expert setting (to get to see the Master league)?  Is it just
me, or is Death Wind II as hard as Fire Field?!
						Thanks, Bruce.
maguire@spot.colorado.edu
Organization: Penn State University
Date: Fri, 22 Jan 1993 17:20:44 EST
From: <JPE1@psuvm.psu.edu>
Newsgroups: rec.games.video
Subject: Re: Video Game copiers
 <1jnntgINNatc@life.ai.mit.edu> <1jpamrINNir9@shelley.u.washington.edu>

In article <1jpamrINNir9@shelley.u.washington.edu>, jjf@byron.u.washington.edu
(Matthew Martin) says:
>
>The thing that really gets me, is that all the people who talk about how      e
>people who copy SNES and Gensis games are going to hell, usually copy media
>themselves without even thinking about it.... ever copy an Audio tape? Or a
>record or CD to Audio Tape or DAT? Ever rent movies and copy em to VHS? Or howw
>about cable to VHS? Yeah, thought so..... they are all illegal buddy... so
>don't jump on people's back about MGH's or Magicoms unless you are TOTALLY
>clean yourselve...
>
>hypocrits, you can't live with em, and you can't shoot em... hmmmmm... >:)-

     So, what you're saying is something like:  If a person has _ever_ done
_anything_ wrong, they have no right to point out the wrongs of others?
     Actually, the legitimacy of a moral imperative does not depend on _who_
says it.  Even a murderer would be right to say that murder is wrong.
     I would say it is healthy for _everyone_ to join in the discussion of
which practices should be considered proper.  The person who wrote the above
may be right in suggesting that there is no better reason not to copy games
than there is not to make copies of albums or movies, but there may also be
differences between the two cases, and we cannot properly understand either
possibility if we categorically rule out anyone's participation in the
discussion.
     Basically, I think moral discourse gets farther if, instead of saying
"shut up", we say "why do you think so?"  Only in the latter case do we even
have a chance of arriving at a reasonable conclusion.
     Anyway, I'll get off the soapbox and back to playing games now...


-------------------------------------------------------------------------------
 John Emmer               "...reason has no dictatorial authority; its verdict
 Philosophy, Penn State    is always simply the agreement of free citizens..."
 JPE1@psuvm.psu.edu                       - Immanuel Kant, CPR, A738/B765
-------------- The Emmer Arcade: Amiga, Genesis, SNES, Vectrex ----------------
Organization: University of Illinois at Chicago
Date: Wed, 27 Jan 1993 18:16:17 CST
From: <U60703@uicvm.uic.edu>
Newsgroups: rec.games.video
Subject: ghouls'n ghosts

I would like to ask anyone if they have a genesis ghols'n ghosts game for sega
genesis.If have.....E-me!!!!!thanx



                         THE UNKNOWN GAMER!!!
Newsgroups: rec.games.video
From: mdc@crash.cts.com (Milo D. Cooper)
Subject: Re: MORTAL KOMBAT TRANSLATIONS.
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA
Distribution: usa
Date: 24 Jan 93 20:19:37 PST
Keywords: mortal,kombat

In article <106332@netnews.upenn.edu> kupiec@hp800.lasalle.edu (Bob Kupiec) writes:
-In <1993Jan16.143404.10084@crash>, mdc@crash.cts.com writes:
->	First of all, it was obvious to anyone who attended Acclaim's
->blazon of a display that Mortal Kombat will be available for the
->Super Nintendo, the Sega Genesis, and the Sega Game Gear.  The game
->was running on all three systems and had been under development after
->porting the necessary graphics from Midway for 7.5 weeks.
-
-When is the expected relase date for this on SNES and Genesis?
-
-\/\  Bob Kupiec - Amateur Radio Packet: N3MML @ wb3ftp.#epa.pa.usa.noam  /\/\


	I didn't bother to find out.  Sorry.

						 _m d c_
			  Milo D. Cooper  '92   | 1992  |  mdc@crash.cts.com
						`-------'
From: mwoo@pyrnova.mis.pyramid.com (Margaret Woo)
Newsgroups: rec.games.video
Subject: Re: Zelda 3 : DW#1 stuck on the stairs
Date: 25 Jan 93 18:19:35 GMT
Reply-To: mwoo@pyrnova.pyramid.com.pyramid.com (Margaret Woo)
Distribution: usa
Organization: Pyramid Technology Corporation

In article <shelton_steve-220193142916@160.2.5.123> shelton_steve@macmail1.fwrdc.rtsg.mot.com (Steve Shelton) writes:
>After shooting a statue in the eye, the stairs to the lower level appear. 
>But at the bottom of them are round 'pillars' that you can't bomb, shoot,
>ram, bounce over, etc. Turtles are just beyond these 'pillars.'   How do
>you continue on thru these obstacles?  Thanks, in advances
>Steve Shelton 

You need to find the hammer somewhere in that dungeon.

Margaret
Newsgroups: rec.games.video
From: nstehle@mari.acc-admin.stolaf.edu (Nathan W Stehle)
Subject: Re: used game etiquette
Organization: St. Olaf College; Northfield, MN
Distribution: rec
Date: Tue, 26 Jan 1993 01:16:11 GMT

In article <STEVE.93Jan25173150@cucbs.chem.columbia.edu> steve@cucbs.chem.columbia.edu (Steve Stuart) writes:
>I've just recently discovered this group, and will probably soon be
>buying some of the used games that are advertised here, but I'm
>wondering how it works, usually.  Am I likely to get ripped off?  I
>realize there's no return policy, caveat emptor, etc., but how common
>is complete fraud?  And how many of these games-for-sale are used
>games, vs. copies?  Can I be assured of getting an original by making
>sure I get the instructions and/or box with it?
>
>Just curious,
>-- 
>-Steve Stuart

I don't know.  I can truthfully say I have not ripped anyone off.  And in the
two dealings I have had, they went well.  I bought once and sold once.  There
were a few communication problems, but that was because I left my access to
the net behind when I went home for break.  I would be curious to hear
what others think.  What ever happened to the good/bad list??

Nathan
From: ac374@yfn.ysu.edu (Stanley Kaminski)
Newsgroups: rec.games.video
Subject: Re: Porno games
Date: 24 Jan 93 19:19:19 GMT
Article-I.D.: news.1993Jan24.191919.13906
Reply-To: ac374@yfn.ysu.edu (Stanley Kaminski)
Organization: St. Elizabeth Hospital, Youngstown, OH


In a previous article, tzcf1@isuvax.iastate.edu () says:

>Does anyone know if there are any porno "adult" games for current systems?
>I remember back in the late 2600 days there was porky's and custer's
>revenge.  

Let's not forget "Beat It & Eat It"...

*B^)

-- 
ai815@cleveland.Freenet.Edu        ///   "Bourbon and beans;
ac374@yfn.ysu.edu                 ///     an explosive combination!"
GEnie: S.KAMINSKI             \\\///    --James T. Kirk, STAR TREK V
-------------------------------\XX/---------------------------------
Newsgroups: rec.games.video
From: drwagner@pinkfloyd.oracle.com (David Wagner,,,)
Subject: SONIC2 BARGAIN
Reply-To: drwagner@pinkfloyd.oracle.com
Organization: Sun Microsystems, Inc.
Date: Tue, 26 Jan 1993 20:32:15 GMT
X-Disclaimer: This message was written by an unauthenticated user
              at Oracle Corporation.  The opinions expressed are those
              of the user and not necessarily those of Oracle.

If anyone's is interested, CD Wherehouse (or is it just "Wherehouse"?)
has Sonic 2 for $38.99 brand new.
From: slee@csulb.edu (Steve M Lee)
Newsgroups: rec.games.video
Subject: SNES Wing Commander for sale/trade
Date: 21 Jan 93 05:59:25 GMT
Organization: Cal State Long Beach


    SNES Wing Commander for $40 (incl. shipping)

Or trade for Wings 2: Ace something or something Aces
or Super Star Wars (If anyone wants to part with it/them).
Stupid me...had my little brother do my game shopping.  He bought the
wrong game, paid a lot more than he should have, and opened it before
I had a chance to see it.

Wing Commander is in perfect condition.  Comes with all instructions,
box, containers, card board, registration forms, flyers, everything.
Used it twice.  Not my type of game the first time, played it a second
time hoping to change my mind, but not luck.

slee@csulb.edu

Steve Lee
From: ren@ccwf.cc.utexas.edu (Ren Hoek)
Newsgroups: rec.games.video
Subject: Game Boxer Modify codes
Date: 24 Jan 1993 01:34:08 GMT
Organization: The University of Texas at Austin
NNTP-Posting-Host: tramp.cc.utexas.edu

Anyone have any info on the format of the Game Boxer's modify codes?  I'd
like to be able to convert game genie codes to work with the built in
modify in the Game Boxer.
-- 
  |\    |\
  | \   | \       Ren Hoek
  |  \  |  \
  |   | |  |      internet: ren@ccwf.cc.utexas.edu
   \       /
   _\ ^  _/       "It is not I who am crazy...  It is I who am MAD!!!"
Newsgroups: rec.games.video
From: etxansk@garbod26.ericsson.se (Anders Skelander)
Subject: Re: Info Request On Technoid Facts
Organization: Ericsson
Date: Fri, 22 Jan 1993 14:57:00 GMT

tehyang@phakt.usc.edu (Teh Kao Yang) writes:

>In article <1jmf7dINNful@jhunix.hcf.jhu.edu> eboltz@jhunix.hcf.jhu.edu (Eric Scott Boltz) writes:
>>Finally, while at Software Etc a while back, one of the salepersons
>>was claiming that Sega had somehow added hardware to carts to get 
>>more on-screen colors. I said that sounded like bs to me, but he
>>insisted it was true - is it?
>>
>It's true. There is a shooter being developed in Japan called Esperanza that
>will display 128 colors at once. However the pallette is still limited to
>512 so I don't know how much of an improvement it will be. I think that a
>bigger pallette is more important than being able to display more colors at
>once. I'm not sure if they game uses exta hardware... I think it just uses
>some neat software tricks to get more colors on screen.

 I think 512 colours formed by 3-bit R, G, and B components is pretty
good for video games, but the number of shades of gray will become only
eight, which is bad.

 The Commodore 64 computer was able to display 16 colours from a
palette of only 16, but C64 games graphics generally looked better than
Atari 800 games with 4 to 8 colours out of 128. There were a few 256
colour Atari 800 games that wiped the floor with other computers, though.

 Btw, how many colours does the SNES display in an average game? It can
hardly be 256, since 256 colour graphics in PC adventure games look
much better.

 Anders Skelander
From: ejo@kaja.gi.alaska.edu (Eric J. Olson)
Newsgroups: rec.games.video
Subject: Re: Super Mario Help needed!
Date: 27 Jan 93 19:25:52 GMT
Article-I.D.: raven.1993Jan27.192823.14029
Organization: Citizens for Boysenberry Jam Fans

In article <1993Jan26.181533.6823@desire.wright.edu> jknife@desire.wright.edu writes:

>Donut land.  I've found all the star road stuff (I think).  Thanks!

You should be pretty certain if you've really finished the star road;
it's very apparent when you come out the other side!

Eric Olson <ejo@kaja.gi.alaska.edu>
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video
Subject: Lynx cheats! BATMAN RETURNS, CRYSTAL MINES II, TOKI
Date: 23 Jan 1993 16:36:20 -0800
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

For those Lynx owners who don't bother with the video-game magazines, VIDEO
GAMES & COMPUTER ENTERTAINMENT's February 1993 issue has a few Lynx-related
tips worth scoping out:

* BATMAN RETURNS. At the title page, press up 8 times, down 12 times,
left 15 times, right 19 times, and OPTION 1 27(!) times. Sheesh! When the
game starts, pause it. Pressing OPTION 1 takes you to the next level, and
pressing OPTION 2 makes you invulnerable. Yes, maybe now you can see the
end of this insanely difficult game.  B-)

(That's, what, 81 presses? It makes the SONIC 2 level select code look like
a cakewalk!)

* TOKI. Start a game, and kill all your lives. At the "Continue?" screen,
hold up and OPTION 1, a small white dot appears. Press A and B repeatedly to
make the dot expand into a digitized picture of the programmers.

* CRYSTAL MINES II. Enter the password KIMI, but don't start the game. Hold
down OPTION 1 and OPTION 2, then press button B. Level 1 will appear; press A
or B to cycle back and forth through ALL the levels in the game! When you want
to play a particular level, press any direction on the control pad to start.

(This trick does not allow you to access the 181st level, ZERO, but you can
use the password for that instead)

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
From: berninge@cs.purdue.edu (Jim Berninger)
Newsgroups: rec.games.video
Subject: Re: SMK: Cheat?
Date: 28 Jan 1993 12:15:51 -0500
Organization: Department of Computer Science, Purdue University
NNTP-Posting-Host: cornwall.cs.purdue.edu

In article <14324@ecs.soton.ac.uk> wreu90@uk.ac.soton.ecs (Fodrules) writes:
>	Hi, no-one seems to have mentioned that you can choose a small,
>but fast, kart by pressing the red & green buttons together when
>selecting your player.  The kart is as if you've eaten a cup-cake, but
>faster.  Fast, good cornering, but can be squished by larger karts. 
That's very nice, but what about those of us who don't have red or
green buttons on our controllers?

 ______ Jim Berninger: berninge@cs.purdue.edu|Hate is not a Family Value ______
 \ \  /   Green Lantern Fan, Extraordinaire  |     Boycott Colorado      \ \  /
  \/\/ "I don't *wanna* play Leona Helmsley!"| Think twice about Oregon   \/\/
   \/      -- Elmyra Duff, Tiny Toons Xmas   |Watch out for OH,ID,MI,ME,FL.\/..
From: jonathan@comp.lancs.ac.uk (Mr J J Trevor)
Newsgroups: rec.games.video
Subject: Re: Worred about Sonic 2
Date: 21 Jan 93 08:55:45 GMT
Organization: Department of Computing at Lancaster University, UK.

In article <rauser.727503036@sfu.ca> rauser@fraser.sfu.ca (Richard John Rauser) writes:
>
>    I played Sonic 2 (Genesis) for about an hour, and zipped through
>Emerald Hill Zone, Chemical Plant Zone, Aquatic Ruins Zone, and the Casino
>Night Zone. At this point I shut it off in disgust.
>
>    This game is just too ^#@%$@$#% easy. Can anyone assure me that it
>gets more challenging????
>

Yes and no. On my third go I got all the way to fighting Robotnik at
the end (although I did loose then). A bit easy for my liking. (and yes,
I know that one of the nice features of sonic is the exploration bit,
but Id like to be forced to explore a bit more. At the end of the day,
the aim is to make it to the end of the level). However the later levels
required quite a few lives (15+) to get through (although would
definately take less if I ever played again). Still, in a game where you
can clock up 20+ lives very quickly the challenge is certainly lessened.

>
>-- 
>Richard J. Rauser        "You have no idea what you're doing."
>rauser@sfu.ca            "Oh, don't worry about that. We're professional
>WNI                          outlaws - we do this for a living."
>-----------------
>"Remember, no matter where you go, there you are." -Dr.Banzai

On a realted point, I like the 2 player competitive mode a lot and the
slowdown doesnt really effect me, or a friend, at all. In fact, it makes
timing many of things easier!

Jonathan

-- 
___________
  |onathan   Phone: +44 524 65201 x3793 Address:Department of Computing
'-'________    Fax: +44 524 381707              Lancaster University
            E-mail: jonathan@comp.lancs.ac.uk   Lancaster, Lancs., U.K.
Newsgroups: rec.games.video
From: mdc@crash.cts.com (Milo D. Cooper)
Subject: Re: SG vs. Snes
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA
Date: 25 Jan 93 21:35:01 PST

In article <C1FG4p.97H@ux1.cso.uiuc.edu> cywang@ux1.cso.uiuc.edu (Che-Yuan Wang) writes:
= davem@uvmark.uucp (Dave Meeks) writes:
= 
= >Well, to a point, yes.  But, there is more slowdown in the SNES version by far.
= >The slowdown in the arcade game seem to be limited to the end of the round 
= >when you finally KOed your opponent, almost as if by purpose.  In the SNES, 
= >their can, at times, be some very significant slowdown...
= 
= In the arcade version, there is also slowdown when someone gets him by
= a fireball/sonicboom/etc.
= 

	I thoguht it was obvious that the slowdown in the arcade ver-
sion is intentional.  It is an effect, and one practiced often in
Japanese film, especially animation.  We even use slow-motion as a
dramatic tool here in the U.S.  A major or killing blow often height-
ens the emotional response of an audience when displayed in slow-
motion, remember?  This is as intentional in Street Fighter II as
the declaration of the use of a special attacking technique, such as
"SONIC BOOM" or "YOGA FIRE" or "SHO RYU KEN" or "(whatever Chun Li
yells when she does her helicopter kick)"; calling out the name of
a special weapon is common in anime (Japanese animation).

						 _m d c_
			  Milo D. Cooper  '92   | 1992  |  mdc@crash.cts.com
						`-------'
-------------------------------- end of file ----------------------------------