HDTenEightyP/NetNews huggingface dataset:
From: jld@datascope.com (Jay L. Davis)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Harpoon Designer Series also in Europe?
Keywords: harpoon
Date: 12 Oct 92 19:56:25 GMT
Article-I.D.: datascop.1992Oct12.195625.16961
Organization: Datascope Corp.

In article <1992Oct7.110612.15470@odin.diku.dk> jchrist@diku.dk (J|rgen Christensen) writes:
>Hi Fellow Harpoon players.
>
>A freind and I have been playing Harpoon for about a year now.
>Lately we have been following your discussion about Harpoon
>here in this newsgroup, and a question has poped up.
>
>WHAT the H... is the Designer Series and where can we get it
>
     <...stuff deleted...>

The Designer Series is a pack of enhaced battlesets and scenarios. Since you
already own all of the Battlesets than 4 new enhanced battlesets will be
installed. The new battlesets contain all the platforms available along with
the data really needed to take advantage of the version 1.3 enhancements.
In addition, there are new scenrios for each battleset (12 each, I think).
One note, when you try to fully use version 1.3 with the new battlesets, you
will run into a lot of bugs. That is why version 1.31 is supposed to be
available shortly (a couple of weeks).

---Jay Davis
Newsgroups: comp.sys.ibm.pc.games
From: kak1@cypress31.cray.com (Kevin Kramer)
Subject: Opinions on U7: Forge of Virtue
Originator: kak1@cypress31
Organization: Cray Research, Inc.
Date: 8 Oct 92 08:43:12 CDT


I am getting close to the end of U7 and am considering getting
the forge of virtue.  What do you people that have already
played the add on think about it?  If the orginal quest in
U7 is already completed is FOV still worth it?  Just want
some opinions before I shell out another $20.

Kevin
From: robinsonm@clvax1.cl.msu.edu (Admiral Robinson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Centurion
Date: 15 Oct 92 23:25:23 GMT
Reply-To: robinsonm@clvax1.cl.msu.edu
Distribution: usa
Organization: Starfleet Command - Terran Empire
News-Software: VAX/VMS VNEWS 1.3-4

Help!

   I, being monumentally stupid, loaned my copy of Centurion to a 
supposed friend who returned the data disk but not the game disk. 
Unforunately, I have no idea where this smeghead is so's I can 
get me game back.  I am curious as to what options I have to 
procure a new copy.  The obvious is to write Electronic Arts, but 
I don't have and address and I do not remember if I sent in my 
registration card.  Any help would be appreciated.

Thanks in advance,
* Robinson

-------------------------------------------------------------------------------
| Michael A. Robinson      | "Oh my beloved ice cream bar, how I love to lick |
| English Department       | your creamy center."                             |
| Michigan State University|    -- Ren, "Space Madness"                       |
-------------------------------------------------------------------------------
From: daryl@garfield.cs.mun.ca (Daryl Clarke)
Subject: Re: Harpoon version 1.31
Organization: CS Dept., Memorial University of Newfoundland
Date: Thu, 8 Oct 1992 13:01:21 GMT

I called 360 yesterday (the 7th). They said that it would be about 2 weeks.



-- 
Consider it stepped on.                                            Daryl Clarke
  - Valentine McKee, "Tremors"
                                                       daryl@garfield.cs.mun.ca
                                                       daryl@sparky2.esd.mun.ca
Newsgroups: comp.sys.ibm.pc.games
From: lachlan@dmp.csiro.au (Lachlan Cranswick)
Subject: Re: Red Baron Mission Disk
Organization: CSIRO Division of Mineral Products, Melbourne, AUSTRALIA
Date: Sun, 11 Oct 1992 10:25:05 GMT

etu@leland.Stanford.EDU (Eugene Lucian Tu) writes:

>I saw the Red Baron Mission Disk at Egghead last weekend.
>Has anyone gotten a look at it?

>Eugene

What are the missions about?  Are they worth buying?
-- 
  Lachlan Cranswick  -  CSIRO             _--_|\  lachlan@dmp.CSIRO.AU
  Division of Mineral Products           /      \ tel +61 3 647 0367
  PO Box 124, Port Melbourne 3207        \_.--._/ fax +61 3 646 3223
  AUSTRALIA                                            v 
Newsgroups: comp.sys.ibm.pc.games
From: maanstro@iastate.edu (Mark A Anstrom)
Subject: More Indy Help Needed
Organization: Iowa State University, Ames IA
Date: Mon, 12 Oct 1992 01:32:32 GMT

My thanks to those who helped me out on my last crunch. I got out of Algiers
OK, and managed to get my way thru a lot more of the game, but now I'm
stuck...
 
I'm in the canal system in the middle of Atlantis. In front of me is a
big bronze statue, and I take it that I'm supposed to put the wheel, crescent,
and all the other good stuff inside. However, when I get the close-up view
of the chest panel, I can't put any of them where they belong. What's worse,
after I get out of that view, Indy is invisible. I know where everything goes
(I think) - but how do I tell the program to put them there? And what's with
Indy, anyway?
From: egp41980@uxa.cso.uiuc.edu (M)
Newsgroups: comp.sys.ibm.pc.games
Subject: Quest for Glory 2 end help
Date: 12 Oct 92 00:31:25 GMT
Article-I.D.: news.BvzG4E.7rA
Organization: University of Illinois at Urbana

I need some help finishing this damn game so I can export a fighter (not a
mage or thief) into the sequel.  What do I do to beat the statue and kill
that last guy? In QG3 it shows the fighter running through a wall of fire
but whenever I get that far I get zapped by a spell that turns me into one
of those sauruses. Please, no hints or subtle nudges, just an outright 
explanation of what I need to do to win as a fighter. 

Thanks.


-- 
===============================================================================
|  Emery Puskas                    "We're not hitchiking any more...we're     |
|  egp41980@uxa.cso.uiuc.edu        riding"                                   |
|_____________________________________________________________________________|
From: ljc@otter.hpl.hp.com (Lee Carter)
Date: Tue, 13 Oct 1992 08:57:27 GMT
Subject: Re: Prince of Persia - Help on level 4?
Organization: Hewlett-Packard Laboratories, Bristol, UK.
Newsgroups: comp.sys.ibm.pc.games


   ******************SPOILERS*********************























I think this bit is great!
If you take a run up and jump at the mirror, just see what happens!

Lee.
From: dlou@sdcc3.ucsd.edu (Dennis Lou)
Newsgroups: comp.sys.ibm.pc.games
Subject: Strike Commander sighting at Radio Shack
Date: 10 Oct 92 22:03:22 GMT
Distribution: na
Organization: University of California, San Diego


Anybody happen to pick up the latest (93) radio shack catalog?  Did
you notice Strike Commander was listed in it?  It didn't give an
availability date.  It just implied that it is available now.
Newsgroups: comp.sys.ibm.pc.games
From: fud@leland.Stanford.EDU (Fred Lide Cheng)
Subject: Might and Magic 3 for sale.
Organization: DSG, Stanford University, CA 94305, USA
Date: Wed, 14 Oct 92 21:50:49 GMT

Might and Magic 3 , with box, 3.5" disks, and all original
documentation for $25.  (+$2.90 for 2-day postage).

fud@leland
From: Jeremy_Reimer@mindlink.bc.ca (Jeremy Reimer)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: "Christian" games ?
Date: 10 Oct 92 08:48:13 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

Hmmm.. Christian games...  I know a few of those..

"Slaughter Your Enemies"... very popular during the Crusades..
"Burn the Witches"... on the top of the charts in Salem, apparently

And Pat Buchanan's favourite game I believe is "Embrace the Fascists"...

Flames to dev/null.


--
Jeremy_Reimer@ |"We have no deaf people in this country--'hearing impaired'
mindlink.bc.ca | We have no blind people in this country--'partially sighted'
---------------| or 'visually impaired'  And we have no stupid people,
aka THE JAGUAR!| everybody has a 'learning disorder'..."
---------------|
Stealth Sig#99 |    -- George Carlin
From: mostert@cs.sun.ac.za (A. Mostert)
Newsgroups: comp.sys.ibm.pc.games
Subject: Keen 4 cheat wanted
Date: 6 Oct 92 14:26:24 GMT
Organization: University of Stellenbosch, RSA


I heard there is a cheat mode for Keen 4, but I can't remember the activation
keys. Can anyone help ?

Also, how do you get the extra lives at the bottom of the level in the
upper left corner of the map ?

A. Mostert
Stellenbosch, RSA
mostert@cs.sun.ac.za
Newsgroups: comp.sys.ibm.pc.games,comp.sys.mac.games,comp.sys.amiga.games
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: Bane of the Cosmic Forge - Help! - Spoilers
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Date: Wed, 7 Oct 1992 17:51:13 GMT

In article <9228110.19903@mulga.cs.mu.OZ.AU> tsl@cs.mu.OZ.AU (Tim Leask) writes:
)I've been stuck for sometime now and so am appealing to the net for help.
)Part of the problem is that I don't have any problem to solve !
)I'm just wondering around hoping to find something that I missed.
)Spoilers follow.
)
)
)The only door I can't get through across the chasm is the gate in the pyramid.
)The one with the face that looks familiar.
)
)I also went all the way down the corridor with the boulder trap ala Raiders
)but didn't find anything here. Did I miss something here.

Yep.  Be sure and jump in all the pits and explore them.  Some of them have
*two* exits.  This will lead into some other stuff you've already
figured out how to solve :-)

)I had some baubles&trinkets but gave those to the Smithy.

You'll miss an amusing scene without the baubles, but nothing all that
important.

Newsgroups: comp.sys.ibm.pc.games
From: rec@coquina.ucsd.edu (Richard Currier)
Subject: Re: U7 on 386SX 25 ?
Organization: MPL of SIO at UCSD
Date: Mon, 12 Oct 1992 21:03:52 GMT

In article <1992Oct12.130444.2640@dcs.warwick.ac.uk> nwalczak@dcs.warwick.ac.uk (Nick) writes:
>impression I get from reading the aforementioned is that SPEED is not
>really an issue, it is memory capacity and possibly hard disk speed too.
>I get the feeling that slow downs are due to disk access.   Am I
>right?  Any comments?
>
Thats right. The most important thing is expanded memory. The best upgrade for
U7 and other disk intensive games is 8 Mb or more of expanded memory, Dos 5.0
running a disk cache. The more disk you can cache the smoother the game will
run. It looks like games are going to be getting bigger and bigger as time
goes on so memory is the answer.




-- 
Newsgroups: comp.sys.ibm.pc.games,rec.games.programmer,comp.sys.amiga.games
From: jheadley@dvorak.amd.com (James Headley)
Subject: Re: player interaction in multiplayer games [was Re: <None>]
Organization: Advanced Micro Devices, Inc.; Austin, Texas
Date: Thu, 8 Oct 92 13:27:29 GMT

In article <92282.012612CMS129@psuvm.psu.edu> Chris Stoy <CMS129@psuvm.psu.edu> writes:
>In article <1992Oct7.220311.13667@netcom.com>, fletcher@netcom.com (F. Sullivan
>Segal) says:
>>
>>
>>2.      It is entirely unrealistic that you as a PC should be able to find
>>        all of the other player controlled characters in a large town and
>>        kill them.
>>--
>
> Well, I never ment (or even thought) that it would be obvious that someone is
>another PC ("Look, he must be a PC, he's got a name tag!").  It should be
>unknown to a player who controls the average Joe he sees walking down the
>street.  Granted, after a little interaction it would become obvious who
>controls who, but not many murderers go around getting to know their victims
>before killing them.  Well, ok, some do, but what I'm talking about is the
>random acts of violence like muggings. If someone does take the time to get to
>know a victim before killing them, well, their pretty stupid since it seems to
>me that the reason people kill other PCs is for quick XP or some item the
>person may have, and how many low level characters do you know who has anything
>a higher level character would need?  Who would waist a lot of time on only a
>small benefit when they can get bigger benefits elsewhere?
>
> The big question here is whether you want a somewhat "realistic" world or a
>completely fantasy one.  Every RPG I've ever played has allowed both good and
>evil characters.  If you're going to have evil characters in your game, then
>you need to let them be evil just like you would let a good character be good.
>(ever hear of a paladin getting smitted for helping an old lady across the
> street?)
>
Here Here!... Let there be good and evil, and let the balance take care of
itself!  Good shall always triumph in the end.  (Unless you like things
evil in which case - Evil shall always triumph in the end.)  Players
will enjoy the old tried and true "Good vs. Evil" and it should balance
out on it's own.  This may lead to grand scale war in your campaign world
but this could be interesting also.  If not, there is alway divine 
intervention!?  

Is not the creator of the universe entitled to playing GOD?

Just had to give my $.02.

James H.
/---------------------------------------------------------------------\
|"Alright, so it's impossible. How long will it take?",  - Forbidden  |
|                                                            Planet   |
>---------------------------------------------------------------------<
| There's a remote possibility that these words are mine but, they are| 
>----------------------------------\   definitely not my employers.   |
|    jheadley@dvorak.amd.com       |                                  |
\__________________________________^----------------------------------/

Newsgroups: comp.sys.ibm.pc.games
From: rex@cyclops.itc.gu.edu.au (Rex Baker)
Subject: Re: Out of this World
Organization: ITC, Griffith University, Brisbane, Australia
Date: 12 Oct 92 03:14:20 GMT

Valaria_Vorlop@mindlink.bc.ca (Valaria Vorlop) writes:

>Thanks for your reply! I managed to figure out everything else, but I STILL
>can't get past the guy standing under the globes, either by shooting the
>globe or directly at him. Oh, and I have turned off the power under the water
>already.

>--
>* * * * * * * * * * * * * * *
>Valaria_Vorlop@mindlink.bc.ca    I cried because I had no shoes
>or:      a4080@mindlink.bc.ca         Until I met a man who had no feet.
>* * * * * * * * * * * * * * *                          - ???


The easiest (and ONLY??) way to hit the guy standing under the globes is to
wait until he stops. When you first arrive at the spot where the globes are,
you will notice a reflection of the guard in the globes. Don't shoot at the 
globe until the reflection STOPS marching back and forth under the globe.
Once he is still, you can shoot the globe and it will fall and hit him.

Rex.
R.Baker@itc.gu.edu.au
Newsgroups: comp.sys.ibm.pc.games
Subject: Wolf3D bad? Hahaha! NOT! (was Re: KEEN WATCH: The U is Toast)
From: rwyckoff@eagle.wesleyan.edu (Richard Wyckoff)
Date: 11 Oct 92 12:38:34 EDT
Organization: Wesleyan University

In article <1b8sqfINNl5m@agate.berkeley.edu>, benrg@ocf.berkeley.edu (Ben Rudiak-Gould) writes:
> 
> This is my problem with Wolf3d.  It has apparently been a runaway success
> despite being an astoundingly bad game.  
[examples deleted]
	Calling Wolf3D "an astoundingly bad game" may be a bit of an
overstatement.  But then, some people seem to think the Might and Magic series
breaks new ground...
	Wolf3D is an arcade game, pure and simple, and it does what it's
supposed to do well.  Screen updates are smooth and fast, gameplay is
challenging the first time through, and not too difficult to get a hold on. 
Granted, after you've played the first episode, the next 5 may seem more than a
bit repetitious (though the battle with Hitler was incredibly difficult and
required some actual strategy (in an arcade game? *GASP*). 
	The reason Wolf3D was received so well and still is is that it's
basically the first PC arcade game that approaches arcade quality.  Its major
failing is that of all Apogee games I've seen so far: not enough power-ups
(and this may seem like an incredibly specific complaint, but that to me is
what really sets Apogee games apart from anything I've seen on game machines.)
	Some people complain about the violence.  I personally have no problem
separating fantasy from reality, and I can play a round of Wolf3D without
feeling the need afterwards to throw on my Birkenstocks and tie-dyes and
protest animal mutilations.  I have a friend who is a pacifist who claims that
playing games like this allow him an outlet for his violent feelings (feelings
he says we all have).
	I loved the Keen series, too, and I hope that Id will eventually write
another sequel (hopefully with VGA, digisound and a slew of power-ups), but 
Wolf3D to me is the closest I can get to the Terminator 2 arcade game...
	Keep up the good work, Jay and Co.! 
--
**Richard Wyckoff**RWYCKOFF@EAGLE.WESLEYAN.EDU**(.sig 6.1 - dissolves in H20)**
                                ////
Deconstruct this, academic scum!
				-Rockpool Magazine
                               ////
Newsgroups: comp.sys.ibm.pc.games
From: 10642633@eng2.eng.monash.edu.au (PETER GILLESPIE)
Subject: Re: Cannot run UNDERWORLD!!!!!!!!!??????
Organization: Faculty of Engineering, Monash University 
Date: Mon, 12 Oct 1992 04:50:17 GMT

In article <1992Oct7.135002.27506@alw.nih.gov> gregh@alw.nih.gov (Gregory Humphreys) writes:
>From: gregh@alw.nih.gov (Gregory Humphreys)
>Subject: Re: Cannot run UNDERWORLD!!!!!!!!!??????
>Date: Wed, 7 Oct 1992 13:50:02 GMT
>In article <1992Oct7.123822.42488@urz.unibas.ch>, spissinger@urz.unibas.ch writes:
>|> HI!
>|> 
>|> When I try to run the Underworld Demo I get the following error message:
>|> 
>|> "Cannot run Underworld
>|> Out of EMS Memory.
>|> Error code C001."
>|> 
>|> What does it mean?
>|> What can I do?
>|> 
>|> I already tried EMM386.sys, Himem.sys and smartdrive.sys in different
>|> combinations, but I failed.
>|> I'm desperate. Help me!!!
>|> My machine: 386DX 20 with coprocessor.
>|> 
>|> Thomas
>
>you may have done this, but make sure that teh emm386 line has a RAM switch at the end of it.  like:
>devicehigh = c:\dos\emm386.exe RAM
>
>-- 
>Greg Humphreys    |  "Playing not to win is like sleeping with your 
>gregh@alw.nih.gov |  sister - sure, she's a great piece of tail, 
>                  |  and she's got a bag full of goodies, but it's 
>(301) 402-1817    |  just plain illegal."  -Charlie Sheen, "Hotshots"

****
    The 'RAM' extension only allocates 256K of expanded memory.
Use RAM 1024 or what you like to specify what you want.
PEG>>>>
****
From: mudrc@uxa.ecn.bgu.edu (Daniel R. Crowson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Might & Magic 4 BUGS!
Date: 7 Oct 92 06:30:33 GMT
Organization: Educational Computing Network


  I think I've found a big one in Rivercity.  I've killed all the
  witches now, but when I try to get treasure, talk to people, etc, I
  just get a NOTHINGS THERE message!  Has anyone else had this problem,
  or better yet, know how to fix it?

  Also, there's another bug in the tower.  When you goto the roof and
  then back down, the first level under the roof has monsters AGAIN.


---------------------------------------------------------------------------
        Dan Crowson                     |    mudrc@uxa.ecn.bgu.edu       
        Computer Science Student        |    crowsond@vax3.siue.edu     
        Western Illinois University     |    Hacker --> IRC             
___________________________________________________________________________
Newsgroups: comp.sys.ibm.pc.games
From: warren@apple.com (Chris Warren)
Subject: Re: Wiz 7 - How to get into town, and other q's.
Followup-To: comp.sys.ibm.pc.games
Organization: Taligent.com
Date: Mon, 12 Oct 1992 19:09:20 GMT

In article <ms.1tqe@terapin.com>, ms@terapin.com (Benjamin Craycraft)
wrote:
> 
> In article <1992Oct8.010249.9045@selway.umt.edu>, garion@selway.umt.edu (Jason
> Curnow) writes:
> >I'm just getting going on Wizardry 7, and have run into a slight
> >problem.   When you try to enter town, you get stopped by a guard
> >who asks you your reason to enter town.  I can't seem to find the
> >proper answers.  I've explored most of the outside of town and the
> >dungeon that you can get to.  Anyone gotten past this point?
> >
> 
> 
>    To get into the two, explore everywhere outside until you find a scroll that
> is an advertisement for an armory in New City. Use the name on the scroll to
> get in.

(significant spoiler alert)
























There is two other ways to get into New city:

1:   after the guard leaves, walk into the city and fight the guards.
After you beat 'em, they mostly leave you alone.

2:   If you get a mission from the R'Tang, they let you use a
transporter that gets you in to New City.

--Chris
From: ri09+@andrew.cmu.edu (Robert W. Igo)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Crack for Lemmings
Date: 8 Oct 92 09:19:41 GMT
Article-I.D.: andrew.gep6qhy00VIKI4tnpQ
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

Um, just a bit of notation.  That's not a crack; that's a cheat.  Please
upload it to the official crack/cheat/hint site if you would be so kind.

[******************************** Bob Igo ********************************]
"It ACTUALLY worked...." --Colin Baker as Dr. Who
[************************** ri09+@andrew.cmu.edu *************************]
Newsgroups: comp.sys.ibm.pc.games
From: gnome@netcom.com (Andy Perrine)
Subject: Re: MM4:Tomb of Terror Question...
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Mon, 12 Oct 1992 21:39:07 GMT

wwong@calstatela.edu writes:
: In article 2332@netcom.com, gnome@netcom.com (Andy Perrine) writes:
: >Where the heck is the key to the Tower of High Magic? I assume that
: >it is in the Tomb of Terror, but for the life of me I can't find
: >it...
: >
: >-Andy
: >
: 
: 	The key to the Tower of High Magic is located in the level 4 
: of the Hall of Illusion.  It costs like 200 or so gems from one of 
: the skull (if I remember correctly!).
: 
: -Wing
: 

Okay... here's another question then... Was I supposed to find ANY quest
items or information pointing me in some direction in the tomb???
Or is all you get out of it MegaCredits?

-Andy
From: aron@luxor.ced.berkeley.edu (aron bonar)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: MANTIS
Date: 12 Oct 1992 23:06:07 GMT
Organization: University of California, Berkeley
Distribution: world
NNTP-Posting-Host: luxor.ced.berkeley.edu

In article <1992Oct10.061459.202@netcom.com>, jch@netcom.com (Jack Hwang) writes:
|> In article <92283.143136VEILLEUX@MAINE.MAINE.EDU> VEILLEUX@MAINE.MAINE.EDU (Troy D. Veilleux) writes:
|> 
|> I have spent 1 hour palying it in CompUSA's demo PC.  I don't think it is
|> a good game.  There is almost no plot for completting the missions.  You
|> just drive this dumb fighter to get rid of enemy fighters.  With it stupid
|> space dynamics(i.e. pulse jets and skid), you are going nowhere.  Since the
|> computer on your fighter can identify targets and calculate the approach
|> path to the targets, and also control the fire-and-forget missles, why can't
|> it provide the support for more freedom in movements just like WC?
|> 

Wait a second here...have you given any thought to what actual space flight dynamics
would be like???  Let me give you a clue...Mantis flight characteristics are WAY
closer to the mark than those of WC 1 and 2.  If you have only played Mantis for an hour
I highly doubt you could become highly proficient at flying it and are not justified
in bagging on it for that reason. 

I'm not saying that Mantis is a better game than WC, it isn't.  But don't rip on it 
because its more realistic.  If everyone did that, Falcon 3 would be the least popular
game on the market.

Mantis has lots of problems with it, but don't say it sucks just cuz its not as cool as WC.

Newsgroups: comp.sys.ibm.pc.games