HDTenEightyP/NetNews huggingface dataset:
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.pinball,misc.forsale,ne.forsale
Subject: Re: Terminator 2 pinball machine for sale
Date: 28 Aug 92 13:31:36 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX

Harry Noel writes:
>
>Hmm... I guess you bought the pinball machine because no one else
>would play with you because of your personality???
>
>I offer 50 bucks but I was wondering if I could take a look at it
>first.  :-)
>
>Have a nice day Tom, but I doubt you will.

Oh come off it.  THINK a little--Tom's deal makes sense:

Nobody is going to say "Gee, T2 pinball sure sounds neat.  I've
never heard of it though."  Anyone who plays pinball has heard
of the game--and without a doubt anyone willing to plunk down
$2500 for it has.  And how is looking at a new pinball machine
going to help you make a decision--either you're planning on
buying a new machine or you aren't.

Tom's ad doesn't affect the serious pinball buyer in the least.
All it does is keep away the weirdos, browsers, and indecisives-who-
stretch-a-simple-deal-into-a-six-month-affair.  

--
James Hague   
exuhag@exu.ericsson.se
Newsgroups: rec.games.pinball
From: cavers@menudo.uh.edu (Chris M. Cavers)
Subject: Uh gameroom
Organization: University of Houston
Date: Wed, 26 Aug 1992 20:04:00 GMT

Report on the Uh gameroom:

Addams family - playable - too bad a lot of the lights are out

Gilligan's Island - brand new 

harley davidson - slightly worn - seems that all things work -
	played it twice - thought the game sucked compared to 
	addams family

Party zone - playable 

and one other that I forget.


Newsgroups: rec.games.pinball
From: etljeff@zaphod.ericsson.se (Jeff Hurst)
Subject: "Flipper" help needed.
Organization: Ericsson Cellular Division
Date: Fri, 4 Sep 1992 07:46:25 GMT

Hello!
I am hoping that someone on the net can help me.

I am currently considering buying a machine that the owner simply 
describes as a Flipper pinball machine.

I do not know much more about it that that at the moment, but I 
think the owner knows little about the machine as well.

Could someone please help me with information about any machines 
with "Flipper" in the title. I don't know if this refers to part 
of the machine or to the Fabulous Dolphin from the Sixties! 
(I kind of hope for the Dolphin actually!).

Absolutely any information will be helpful. Everything from "My 
Grandfather told me he used to play a game called that when he 
was a kid!" to "I used to own one, what do you want to know 
about it?"

As there may be some confusion over different machines, could 
you please help me try to identify the machine you are talking 
about. Simple descriptions of the colours and playfield lay-out 
would be great!

If someone has reference books of different pinball machines and 
they are prepared to look through the index for me, then I would 
be extremely grateful.

Please either post replies, or email me direct:
etljeff@deep-thought.ericsson.se

Many, many thanks in advance.

/Jeff.
From: ung@felix.filenet.com (Bill Ung)
Newsgroups: rec.games.pinball
Subject: Re: Another flipper question
Date: 28 Aug 92 20:33:50 GMT
Reply-To: ung@fritz.filenet.com (Bill Ung)
Organization: FileNet Corp., Costa Mesa, CA

In article <1992Aug27.161930.10843@muddcs.claremont.edu> omitchel@jarthur.claremont.edu (Ocie *crow* Mitchell) writes:
|In article <1992Aug27.092953.6811@hemlock.cray.com> kak1@cypress31.cray.com (Kevin Kramer) writes:
||
||I noticed when two flippers are controlled by the same button
||(both flippers are on one side) if you only push the flipper
||button half way then only the bottom flipper will flip, then
||when yopu push it a little farther then the top flipper will
||finally flip.  Why are there two contacts in the flipper switch.
||Wouldn't it be easier to only have one?  Just wondering.
||
||Kevin
|Well, if you are nimble in the finger department you can use this feature to
|catch one ball in the bottom flipper and still use the top flipper during
|multi-ball.  If you ever see the game "Grand Lizard" you'll know what I mean.
|Ocie.

Well, I know that at least on my HIGH SPEED, that the flipper switches
actually have quite a bit of voltage running through them.  Mine arc when
I push the buttons (actually, when I release the buttons).  I suspect
making each flipper a different circuit, you get more power to each
flipper ... something I think we all can appreciate!  I've never been
too good with nimble-fingeredness, but if I wanted to hold up just the
bottom flipper, presumably while trying to make that ramp shot, I guess
I could.

Bill Ung
  ung@filenet.com
Xref: sparky rec.games.pinball:3972 misc.forsale:24971 ne.forsale:3806
From: Harry_Noel@wtgdir (Harry Noel)
Newsgroups: rec.games.pinball,misc.forsale,ne.forsale
Subject: Re: Terminator 2 pinball machine for sale
Date: Mon, 31 Aug 92 01:05:47 EST
Organization: MCCS
Reply-To: grace!wtgdir!Harry_Noel@moscom.com
X-Mailer: uAccess - Macintosh Release: 1.5v4


In article <250@maxx.UUCP> (rec.games.pinball,misc.forsale,ne.forsale), tyager@maxx.UUCP (Tom Yager) writes:
> > 
> 
> You know, as genuinely ornery and nasty as I am, I always considered
>  insulting strangers in public beneath me.
> 
>I do realize that you were trying to goad me into a shouting
>match,

Hmm.. Really, I see it clearly now...  Thanks Tom, I now see that
your first post to sell the machine wasn't 'insulting'.  Everyone should
be treated like they are going to screw you in a deal.  Everyone is
out to steal from you, Tom, slap them in the face first so they know they
can't get away with it.  I was quite honestly going to make a reasonable
offer on the pinball game, it's a great game.  Really Tom, I wasn't
trying to 'goad you', only to say that if you really have that much
trouble dealing with people in business matters, a course in interpersonal
communication might help.

'night

---------------------------------------------------------------
Harry Noel  -                grace!wtgdir!Harry_Noel@moscom.com
Director, World Telecom, Inc.             OR
CEO, MCCS
                      moscom.com!amusing!grace!wtgdir!Harry_Noel
---------------------------------------------------------------
Disclaimer => These opinions are my own.
"Murpy's Law is Recursive.
 Washing your car to make it rain doesn't work."
From: overturf@bigbootay.sw.stratus.com (Dallas Overturf)
Newsgroups: rec.games.pinball
Subject: Re: DE origin
Date: 25 Aug 92 22:55:57 GMT
Organization: Stratus Computer, Software Engineering

In article <1992Aug24.154512.17118@rtsg.mot.com> iott@rtsg.mot.com (Joel K. Iott) writes:
>In article <1992Aug22.212014.11482@dartvax.dartmouth.edu> marston@coos.dartmouth.edu (David Marston) writes:
>
>Trivia: 
>
>The "Getaway" graphic and the "Super Leo" bonus were added very late to LW3. 
>Interesting to see that DE is getting a sense of humor - with both the Cow,
>and the Getaway graphic. 
>
>How do you relight the "Laser Kick" (kickback) by hitting the subways, as the
>display says???  I hit the subways, but neither the kickback nor the "Light
>Kickback" target is affected.

You've gotta go around the subway loop two times consecutively.
not two individual times but two honest loops.

and speaking of LW3...  Has anyone else run into the following bug:
I Hit #1 kickout hole to get the motocycle off the ramp scene and 
planted the ball right back in the same hole immediately.  The
game responded by starting to go into the boxing match, and 
turned off the flippers; then it decided to kick the ball out
of the hole; with the flippers still turned off!!  Needless
to say I lost the ball :(

	Come on DE; I basically like your games but this is
	a bit too much...!!!

	If you are not going to properly test your software; then
	at least please NEVER de-activate the flippers during
	game play.


			Regards,	Dallas...
From: gkwan@balboa.eng.uci.edu (Greg Kwan)
Subject: Re: LW3 here in Lawrence!
Newsgroups: rec.games.pinball
Organization: University of California, Irvine
Date: 31 Aug 92 04:54:17 GMT

In article <1992Aug28.135547.1@oread.cc.ukans.edu> matthew@oread.cc.ukans.edu writes:
>Hi guys--
>	Well, Lethal Weapon 3 is here at the Jaybowl here at the
>University of Kansas.  And now <drum roll>, my comments:
>	2. I *dislike* the idea of firing the gun while your ball is
>bouncing around the board.  Although big points are an incentive, if
>the ball isn't up on the Freeway, or up in the Leo's Hole/Lethal
>Weapon 3 kickout, or somewhere where I'm reasonably sure I'll have the
>chance, I don't fire the Uzi.

I haven't really had any problems of losing the ball while firing the
gun; if you see SHOOTOUT and hear the clip loading, pull the trigger
a few quick times (listen for the audibles, too).

>	3. I think the Leo Gets awards are nice, and I always go after
>the Super Leo.  I know someone said they disliked the idea of choosing
>their award, but I feel that you get a chance to sample all the big
>timed awards, etc.  (But come on!  Who would choose a 20 million award
>over a Special?  If I were in range of the highest score, maybe, but
>in general....)

I'm the guilty party. I've gotten Specials twice now. But I was
watching this one person play (I was really curious how the scores
on that machine could be so high [>200M] when I couldn't manage
>100M on it. It turns out that the tilt was disabled; he would
literally lift up the front of the machine to save a ball if it went
out an outlane.) and he got a choice of Special or Super Spinners.
He took the Super Spinners. He was at ~50M. If you're not paying
attention and accidentally press the wrong button...

It is my favorite Data East game (and the only DE game I've put
more than $5 total into).

greg

gkwan@balboa.eng.uci.edu
From: sjsobol@tiny.com (Steven J. Sobol)
Reply-To: sjsobol@tiny.com (Steven J. Sobol)
Newsgroups: rec.games.pinball
Distribution: world
Subject: Re: Lethal Cows
Organization: The Tiny Software Company, Main Office, Cleveland, Ohio
Date: Tue, 25 Aug 92 23:39:50 

emuly@chinet.chi.il.us (brian schmidt) writes:


>Brian Schmidt
>(Ex Williams Sound guy, BK2K, Banzai, Space Station and others.........
>Currenty free-lance, including all Data East pins from BTF to the present)

Great job on Banzai and BK2K. (Don't play Space Station much.)

What other games did you do sound for??

-- 
***  **  ** | The Tiny Software Co.  23707 Glenhill  Cleveland OH 44122
 *  *   *   | Steve Sobol * President * sjsobol@tiny.com or tiny!sjsobol 
 *   *  *   | Alternate addresses: sjsobol@wariat.org or ag510@po.cwru.edu
 *    * *   | Disclaimer: I *AM* the Tiny Software Company. 
 *  **   ** | **Welcome to Ohio, the Land of the Orange Construction Barrel**
From: v076jy2p@ubvmsc.cc.buffalo.edu
Newsgroups: rec.games.cyber
Subject: CAW Co Distribution System
Date: 24 Aug 92 23:37:00 GMT
Organization: University at Buffalo
Archive-Name: rgc575

Hi Ho Keeds,

	As per request, I'm going to start posting some of the products
of CAW Co. A small Corporation stationed in Kent, Tacoma in Seatle.
Hope you enjoy!


>>>[If you are getting this, welcome to the CAW Co Distrbution System
where we keep you up to date on all the latest in Cybernetics, Armor,
Weapons, and your daily needs.  CAW Co would like to note that we only
sell items to those people whom pass our stringent guide lines.  We
don't sell to just any razorguy off the street.  We only sell our
special wares to those people who we know to be honorable Street Samuri,
Deckers, and all around good people.  This may be strange coming from
a corp that sells equipment that is used to kill and maim.  We aren't
the average corp.  Our corp was founded by shadowrunners and we up hold
the tradtion of the Neo-anarchist for we see the world for what it is.
Our goal is to help the little guy.  The guy who wants to make a better
place.  The guy who knows that in order to do that, he's gonna have to
get just as dirty as the grime he's trying to stop.
	But enough of my personal beliefs.  Here's the stuff you've been
waiting for.]<<<


Improved Retractable CyberSpurs

Ess.: .5
Cost: 20,000
Damage, Spurs: (Str)S2
	       (Str)M2 Vehical
	Injection: By drug
	Stun: 6D3 stun

These babies are the latest in overkill.  Not only are the spurs of
superior design and have been treated with Dicote, but they also
inject a drug of your choise and deliver an eletrical shock just to
be rude.  Note:  The injector and the stunner will only work 5 times
before recharging and refilling will be needed.  This can be increase
to 25 if it is installed in a cyberarm.

Note: 	For no essance cost at all, it is now possible to combine 
	spurs and bone lacing to allow for the aplication of greater
	force and power without fear of damage.  For a flat fee of
	5,000 nuyen it is possible to work the lacing around the spurs
	to allow for greater durability.
		Lacing		bonus to power
		 Plastic	    +1
		 Alumium	    +2
		 Titanium	    +3


Bio Bone Lacing

B.I.: .3
Cost: 10,000

Simular to the fibers used for synthacardium these fibers are weaved
around the bone in order to help protect them from damage.
The effect is to add one to body.

Oops, gotta go!
	Be sending more later like our new

	OVERKILL ammo

						-Widget
From: chem7l@rosie.uh.edu
Newsgroups: rec.games.cyber
Subject: Re: SR tech question...
Date: 1 Sep 92 16:01:00 GMT
Organization: University of Houston
Archive-Name: rgc584
News-Software: VAX/VMS VNEWS 1.41

In article <1992Aug28.162938.114@Veritas.COM>, z_rasmusseam@ccsvax.sfasu.edu writes...
>Ko, I play SR and have for quite some time... I'm just looking for an
>_opinion_ or two... No rule quoting please... I've got a player who
>is a modified Sam.  He also happens to have a datajack and the skills
>to run the matrix, but, what he wants to do is design a helmet that
>will support some of the other internal headware that he can't afford
>essence-wise.  Ie, he wants an orientation computer and targeting computer
>etc... He does have a display link so I don't see any problems there...
>So, do you think a 1/2 effectiveness penalty is fair or am I going to
>easy?  Whatcha THINK?
>    
> Adam Murrell Rasmussen

Well, IMHO the cyberware can't work correctly without direct connections to his
nerves.  That means it will have to be invasive, and will have to cost essence.
Also, it is going to be _very_ delicate stuff, especially with the connections
going into his head.  Thirdly, it will take a while to diconnect and remove
without damaging it.  Lastly, it will have to be redesigned and built for him.
In other words, I would half the essence cost, make it easy to damage the 
connections going into his head, and require actual wires (as opposed to a
smartgun-like pad) to form the connections because data reliability could be
a problem otherwise.  If it has do be designed just for him, however, I would
make him pay for all of the R&D necessary--probably prohibitive.  If you make
it is a new design that is in general use, however, the cost may be no more
than 2-3 times as high as the normal unit.

Jim Corbit
Chem7l@Jetson.uh.edu
From: joshua (Joshua Levy)
Newsgroups: rec.games.cyber
Subject: META: rec.games.cyber down again
Date: 28 Aug 92 04:36:00 GMT
Organization: VERITAS Software
Content-Type: text
Archive-Name: rgc580
Content-Length: 368

Rec.games.cyber and CyberRPG will be down from Saturday - Thursday,
while I travel to the Boston and New York City and try to sell some
software.  This should be the only down time this month.

The reason there have not been any posts for the last two days is
that nothing has been sent in.

Joshua Levy  (joshua@veritas.com) Moderator of CyberRPG / rec.games.cyber
From: joshua@coherent.com
Newsgroups: rec.games.cyber
Subject: semi-cyberpunk sources
Date: 28 Aug 92 04:50:53 GMT
Organization: VERITAS Software
Content-Type: text
Archive-Name: rgc582
Content-Length: 675


There is a new news group, alt.zine, which discusses small magazines.
Currently the traffic load is low, and there have been several RPG
'zines mentioned, as well as several anarchist mags.  These might 
be good sources for cyberpunk background.  Also, recently came
across Intertek, a magazine on networking (technical and social).
It costs $4 and comes out twice a year.  For more info email
steve@cs.ucsb.edu or call 805-685-6557.  Bruce Sterling is 
interviewed in issue 3.2 "The Ethics Issue". Issue 3.1 is "The Hacker
Issue" and has stuff by John Barlow and Katie Hafner (HACKERS).  The
current issue is 3.3 ("Virtual Communities").

Joshua Levy  (joshua@veritas.com)
From: z_rasmusseam@ccsvax.sfasu.edu
Newsgroups: rec.games.cyber
Subject: SR tech question...
Date: 28 Aug 92 02:31:50 GMT
Organization: Stephen F. Austin State University
Archive-Name: rgc581
News-Moderator: Approval required for posting to rec.games.cyber

Ko, I play SR and have for quite some time... I'm just looking for an
_opinion_ or two... No rule quoting please... I've got a player who
is a modified Sam.  He also happens to have a datajack and the skills
to run the matrix, but, what he wants to do is design a helmet that
will support some of the other internal headware that he can't afford
essence-wise.  Ie, he wants an orientation computer and targeting computer
etc... He does have a display link so I don't see any problems there...
So, do you think a 1/2 effectiveness penalty is fair or am I going to
easy?  Whatcha THINK?
    
     -----=====*****=====*****======*****=====*****=====-----
     | Adam Murrell Rasmussen                               |
     |                                                      |   
     |   -- Lpc, C, Pacal Programmer                        |
     |      LINC Senior Assistant, Steen Library Computing. |
     |      Lotus Software Representative and soon to be    |
     |         Licenced Lotus Software Wholesaler           |
     |      Freelance Computer Consultant/Troubleshooter    |
     |                                                      |
     | E-Mail: z_rasmusseam@ccsvax.sfasu.edu                |
     | Snail:  Adam Murrell Rasmussen                       |
     |         1115 Mockingbird                             |
     |         Nacogdoches, Tx. 75961                       |
     |                                                      |
     -----=====*****=====*****======*****=====*****=====-----    
[[ Please edit your .sig in the future.  13 Lines?  Jeeze.  --Joshua ]]
From: joshua@veritas.com (Joshua Levy)
Newsgroups: rec.games.cyber
Subject: META: voting on the future of rec.games.cyber
Date: 28 Aug 92 04:32:00 GMT
Organization: VERITAS Software
Content-Type: text
Archive-Name: rgc579
Content-Length: 2354

I'd like to run a vote of rec.games.cyber readers to find out if you
want the group to continue, if it should be moderated, and where it
should be.  These issues have been discussed on this newsgroup in the 
past, so I don't think there is any need to go over them again.

If a clear majority of people want the group removed or unmoderated,
I'll try to implement that (I don't think a network wide vote would 
be required, but I'll check.)  If a clear majority wants to move to
the rec.games.frp heirarchy, then a netwide vote will be required,
which I hope will be run by a volunteer.  If people want to continue
the moderated news group, then I'll ask for volunteers to do the
moderation, since I do not plan to continue being the moderator.

It is important that you vote, if you care about rec.games.cyber.
The future of rec.games.cyber will not be determined by what the
majority want; it will be determined by the majority who vote.

To vote you must send email to joshua@veritas.com, which contains a line
starting with "vote:" and containing answers to 5 questions:
    Should the news group be removed, it traffic folded into the 
    rec.games.frp hierarchy?
        Legal answers: continue or stop 
    Should the news group be moderated?
        Legal answers: mod or unmod.
    Should the news group be moved to the rec.games.frp directory?
        Legal answers: move, or stay.
 The next two questions are optional, and more for my information
 than anything else.
    For how many years have you read CyberRPG or rec.games.cyber?
        Legal answers: 1, 2, 3, or 4.
    Have you posted on CyberRPG or rec.games.cyber?
        Legal answers: poster or lurker.
 Also, please put your return email address on the line.

Here is an exmaple vote line:
vote: continue unmod stay 1 lurker joe-user@boondocks.hitech.com

You can include any comments you want in your email.  I will read each
reply, but only lines in the right format will be counted.  Note that
this vote is not a "new group creation" vote, and does not follow
all of the rules that apply to those.  I'm just trying to make sure
I know what you want.

Also, if you are willing to run an official vote or be a moderator, 
please say so.

Thanks.

Joshua Levy (joshua@veritas.com) Moderator of CyberRPG / rec.games.cyber.    
408-727-1222x253  In emergency: joshua@coherent.com
From: tdunn@ecst.csuchico.edu
Newsgroups: rec.games.cyber
Subject: Cyber Hero, any first opinions?
Date: 26 Aug 92 01:38:13 GMT
Organization: California State University, Chico
Archive-Name: rgc577


Well, according to rumor, Cyber Hero should have been released at Gencon.
Anyone saw it there or otherwheres? Any opinions or capsule reviews?
-- 
You will be surprised by a loud noise.
From: stigb@flipper.pvv.unit.no (Stig S{ther Bakken)
Newsgroups: rec.games.cyber
Subject: Re: SR tech question...
Date: 1 Sep 92 23:13:31 GMT
Organization: ProgramVareVerkstedet
Archive-Name: rgc583

In article <1992Aug28.162938.114@Veritas.COM>, z_rasmusseam@ccsvax.sfasu.edu writes:
|> Ko, I play SR and have for quite some time... I'm just looking for an
|> _opinion_ or two... No rule quoting please... I've got a player who
|> is a modified Sam.  He also happens to have a datajack and the skills
|> to run the matrix, but, what he wants to do is design a helmet that
|> will support some of the other internal headware that he can't afford
|> essence-wise.  Ie, he wants an orientation computer and targeting computer
|> etc... He does have a display link so I don't see any problems there...
|> So, do you think a 1/2 effectiveness penalty is fair or am I going to
|> easy?  Whatcha THINK?

(... .sig deleted ...)

    I'd say he should get some quite heavy modifiers for it, as things
would have to run through the datajack, especially when he uses two or
more of these computers at once.  (Heh, head-lag?)  An orientation
computer will surely need a *lot* of information from the nerves, so
I think I'd give that one a bigger penalty.

    In Cyberspace from I.C.E. you have a nice piece of cyberware
called NAC (Neural Activity Controller).  With this one you can
do all the stuff you listed and more, you only need a good enough
computer and software in it.  You can run everything from psycho-
logical programs like Calm or Concentration to neurosofts for
physical skills.  Really nice.

-- 
	  The computer is your friend - trust the computer!

	Stig Saether Bakken
	Voice phone:  +47 7 945061
	Internet:  stigb@pvv.unit.no
From: ccastks@prism.gatech.EDU (Kevin Stallard, esq.)
Newsgroups: rec.games.empire
Subject: Empire Test game
Date: 4 Sep 92 18:31:55 GMT
Organization: Georgia Institute of Technology



OK, guys, it's really up this time.  Hopefully, the sysadmin will see fit
to keep the machine up. :-)  Host is 139.88.30.210 and port is 1617.