HDTenEightyP/NetNews huggingface dataset:
From: stc7@cunixb.cc.columbia.edu (Steven T Chiang)
Subject: Re: What are Mode 7 effects
Reply-To: stc7@cunixb.cc.columbia.edu (Steven T Chiang)
Organization: Columbia University
Date: Tue, 1 Sep 1992 07:05:35 GMT

In article <1280@tecsun1.etl.army.mil> carleton@tecsun1.etl.army.mil (Daniel Carleton) writes:
>ss@wpi.WPI.EDU (Scott Streeter) writes:
>
>>In the small write up in Nintendo power it said that Super Star Wars
>>has Mode 7 effects. What exactly are Mode 7 effects. Also the game
>>will have sounds right from the movie and a password.
>
>	Mode 7 is a graphics mode which allows the SNES to warp, scale, and
>rotate the background.  Good examples of mode 7 effects are the ground in
>Pilotwings, the floors in Street Fighter two, and the racetrack in F-Zero for
>examples of perspective views of flat surfaces.  The title from Actraiser
>and a spinning tubular hall in Castlevaina IV are examples of non-flat warps.
>This feature only works for the background; the size-changing or rotating
>bosses from Super Mario World are backgrounds rather than sprites.

	Hmm, the ground in SF2 is NOT mode 7.  Mode 7 only allows 1
plane, so all other objects must be sprites.  In SF2, there is more
than 1 background plane.  The shearing effect can be done throught
HDMA and fiddling with the scroll registers.

	Basically, Mode 7 allows hardware rotations, and scaling.
There are some HOT forthcoming titles that use mode 7.

Steven Chiang                  Order - DreamGrafix:  The ONLY 16/256/3200
stc7@cunixb.cc.columbia.edu       color paint program for the Apple IIGS.
America On_Line:  DWS Steve
Genie:  S.Chiang4              Apple IIGS Forever!
From: bill@pdnfido.fidonet.org (Bill Lanides)
Newsgroups: rec.games.video
Subject: Re: Re: Why are game copiers illegal
Date: 4 Sep 92 06:06:27 GMT
Organization: The Source for Source Pub Access Unix


>   Game copiers have NO purpose other than to copy something that has
>   a copyright.  This is an abundantly clear difference.
>
>    doug

That is in NO WAY abundantly clear.  Game copiers can be used to make backup
copies, they can be used to alter and edit existing games, and most of all they
can be used as a developement tool for the creation of new games.

I do not condone software piracy.  It IS wrong and illegal but I stand up for
my right, by law, to own and use such a device for my own lawful perpose.

*If the device does not brake any laws then it is NOT governments position to
assume it will be used illegally*

  -Bill Lanides
From: arnieh@mthvax.cs.miami.edu (Arnaldo Horta)
Newsgroups: rec.games.video
Subject: Super Play Action Football: A Review
Date: 22 Aug 1992 00:50:20 -0400
Organization: University of Miami Department of Mathematics & Computer Science
Distribution: us
NNTP-Posting-Host: mthvax.cs.miami.edu

I just bought Super Play Action Football for the SNES and I am really
impressed!  This is the best football game for this system (not saying
much since it is only the second!)  It has all NFL teams as well as a
large number of college and high school teams.  
The view is from above with the scren being slightly tilted, so the
field goes from lower left to upper right.  A view of the whole field
can be seen in the upper left corner, and this view can be adjusted to
three different sizes.

The NFL playbook contains 32 offensive and 16 defensive plays.  The
other playbooks are reduced to make learning the game easier.  Also in
the other modes the options of your player are reduced.  At NFL level
you can spin, call audibles, stiff arm, get an extra boost of speed,
power tackle and switch defensive players.  The game takes penalties,
fumbles, injuries and weather conditions into account.  The game also
figures in fatigue and turf type, and gives you an advantage when you
are on your home field!

As for game play, I like it!  The graphics are smooth and look good.
The players are not lightning fast, but the game moves fast enough so
you don't have the "freeze frame" motion that you get in John Madden for
the SNES.  I actually like this as much as JM for the Genesis (which I
do not have but have played)

Is this perfect?  No, but very good.  I have only 2 complaints:
1)No hurry up offense which is supposed to be included in JM 93 for the
Genesis

2)To select plays you have to go to a seperate screen!  The plays do not
have their names associated with them on the screen and the pictures are
small, so sometimes it is hard to see what plays you have.

All in all

GOOD FOOTBALL GAME (FINALLY!!!!!!)

Arnaldo Horta
From: conty@cbnewsl.cb.att.com (Conty III)
Newsgroups: rec.games.video
Subject: Re: game copiers
Date: 28 Aug 92 17:44:33 GMT
Article-I.D.: cbnewsl.1992Aug28.174433.9339
Organization: AT&T Bell Laboratories

In article <1992Aug28.025434.25389@hellgate.utah.edu>, galt%peruvian.utah.edu@cs.utah.edu (Greg Alt) writes:
> 
> If I pirate a $50 game, the company that produces the game lost a $50
> sale--that does not mean that the company suddenly had $50 of their
> money go away.

That's the point most pirates don't seem to understand.  The company is
losing money, not in terms of existing capital, but in terms of incoming
revenue.  If you copy the game, you don't pay the company for it, and that's
money the company will never see.

> Also, using your analogy, is the videogame company any worse off if I 
> pirate their game compared to just not buying or copying it?

No, but you are.  If you pirate their software, they can sue you.
-- 
			    E n r i q u e  C o n t y
			The Incredible Man-with-no-Life
			      jester@ihlpl.att.com
		    Disclaimer: You're not dealing with AT&T
Newsgroups: rec.games.video
From: palmer@uvmark.uucp (Filaman)
Subject: Re: SNES: Mario 4 lower bridge question.
Date: Thu, 27 Aug 92 13:42:27 GMT
Organization: Vmark Software, Inc.

In article <0095FAC3.0D5C3080@Msu.oscs.montana.edu> ooprb@Msu.oscs.montana.edu writes:
>Also, I have three of the switch blocks, were is the fourth one? 

The fourth (blue) switch block is in Forest Of Illusion 2 (under water). There
is a place near the end of the level where there is a yellow exclamation
block and to the left of it a false wall. Go thru the wall (watch out for
Rip Van What's-his-name) and take the key to the keyhole.
-- 
 _____   _   _       __    _    _    __    _    _     Palmer Chappelle
| ____) | | | |     /  \  |  \/  |  /  \  |  \ | |    VMark Software, Inc.
| __)   | | | |__  | || | | |\/| | | || | | |\\| |    uvmark%palmer@merk.com
|_|     |_| |____) |_||_| |_|  |_| |_||_| |_| \ _|    USRSA Certified Stringer
Xref: sparky rec.games.video:18033 alt.games.lynx:578
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Old games for today (was Re: Old games on new systems)
Date: 3 Sep 1992 18:47:22 -0700
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <71963@apple.Apple.COM> ericc@Apple.COM (Eric Castle) writes:
>[List of classic video game conversions, current and planned, deleted]
>
>In reguards to the above mentioned Lynx titles - does anyone know how soon
>"coming soon" is?

  Latest guess is that SUPER ASTEROIDS/MISSILE COMMAND will be out before the
end of the year (though I think it'll be close). DEFENDER/STARGATE/DEFENDER II
will probably not be out until the first half of 1993. Shadowsoft's JOUST is
unknown.

>For that matter where the $%#@@# is the baseball and football games that were 
>supposed to be released already.

  The latest Lynx games release schedule from Atari (back in June) had
BASEBALL HEROES and NFL FOOTBALL scheduled for September 1992. I think there
is a good chance that it'll be out before October ends, given time for last-
minute snafus.

  I also have it on very good authority that DIRTY LARRY should reach the
stores in October or November...

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
Newsgroups: rec.games.video
From: grover@emunix.emich.edu (Grover Thomas)
Subject: Re: WANTED: Tempest for Atari 7800
Organization: Eastern Michigan University
Date: Fri, 28 Aug 1992 10:34:54 GMT

In article <1992Aug28.012117.3305@wam.umd.edu> vgriscep@wam.umd.edu (VGR (Craig Pell)) writes:
>I was not aware there was a Tempest for the 7800.  I have never heard of
>one.  I have never heard anyone even *suggest* the possibility of one,
>as with, say, KLAX, which has been rumored to exist for the 7800.
>
>The way you ask implies that you know it to exist.  Do you?  Does anyone?
>(There were plans at one time for a 2600 Tempest, which may exist as a 
>prototype).

I always thought tempest on a 2600 would make good use of those old
Indy 500 driving paddles that only seemed to work on that one game.

(for those of you who don't remember, the driving controllers were
like potentiometers that did not have limits.  They spun freely,
even more than 360 degrees.)
-- 
 __                                                                        __
(__)  Grover Thomas                   InterNet:  grover@emunix.emich.edu  (__
Newsgroups: rec.games.video
Subject: EXTRA EXTRA Turtles IV Sucks EXTRA EXTRA
From: Raul Romero <ROMBH@CUNYVM.BITNET>
Date: Wednesday, 26 Aug 1992 00:22:56 EDT
Organization: City University of New York/ University Computer Center


Hello there

I am just posting this mini review or is this a mini warning on Turtles IV:
Turtles in time.

  Let me start off by saying that this is the easiest game I have ever played.
My son(who is only 5 years old) and I(I am 25 years old) Finished the game
on hard the second time we played in less   than 33 minutes.

   The game  does have nice graphics but the animation is very choppy. The
sound is O.K. but not great. The voice in the game is very hard to understand.
The voice in Smash TV is much much better.

   My son really likes the game but for $67.99 plus tax, I can buy him the
entire turtles collection of action figures which have alot more replay value.
I got the game on Monday and I am returning to the store today to Electronics
Boutique.

   I suggest that people rent this game before buying it.
   I really am not that good at this  type  of games, but you can tell it's
very easy if even my 5 year old can beat it.

Raul & Frankie
From: ken@isgtec.com (Ken Newman)
Newsgroups: rec.games.video
Subject: Re: Why are game copiers illegal
Date: 31 Aug 92 04:05:27 GMT
Organization: ISG Technologies Inc., Mississauga Ontario

In article <1992Aug28.124411.3997@newstand.syr.edu> arivero@rodan.acs.syr.edu (Angelo Rivero) writes:
> Any computer program will tell you, MAKE BACKUPS of this, do not use
> the originals.

That's because they come on disks. Show me a cartridge manual that says
"please back up this cartridge before you play it".

> You may think that consoles are invincible, I cant tell
> you how many times I've sat there blowing , cleaning, screaming, for a 
> game to work.

This is either bullshit, or you're doing something severely wrong, or
your console is broken.

> And if you spill something on it, you can forget about it.

Spill something on what? The cartridge? Clean it off. The console?
Then buy a new one, not much we can do about that.

> I really dont care about the fact that people
> will use it illegally.

I think you should. You may only care about yourself, like most of the others
who have been defending cartridge copiers, but I care about the industry
for videogames collapsing because everybody pirates games.

> My only concern is my investment, and
> my ease of use.

I guess you have no concern for companies continuing to write software.
This "I, me, mine" attitude of people who want to backup ROM chips onto
fragile floppy disks, well,... isn't there anyone who looks at the bigger
issue, like the market for games? Isn't that more important than just
caring about your own little goddamn backups?

--

Old programmers never die, they just log off.

ken@isgtec.com   [ ...!uunet.ca!isgtec!ken ]  Ken Newman
From: aa399@cleveland.Freenet.Edu (Len Stys)
Newsgroups: rec.games.video
Subject: Re: Lynx Batman 2 MILLION SELLOUT!!!!
Date: 3 Sep 1992 23:21:28 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: aa399@cleveland.Freenet.Edu (Len Stys)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, jonke@kong.gsfc.nasa.gov (Stephen Jonke) says:

>Atari may have sold 2 mill. Batman Returns carts, but they did not sell to
>Joe Schmo, they sold them to game distributors.  Every store that carrys
>Lynx games that I know of (about 9 or 10) has lots of copys of B.R. in stock.
>So, it shows that the distributers were confident in it, but it doesn't
>say anything about how well the game has sold.  I would really like to know
>how well it is selling to the consumer.
>
>Steve
>


You know, I think it may have been better for Atari to have
dealers give the Batman Returns game card free to people who
purchased the Lynx.

It would have been a better move.  This way, people could play
the game while the movie was out instead of having to wait
several months later.

These kind of moves are DUMB.  It is a cheap trick and people remember
these tricks.

and who tricked them.

Let's get that game to people before Batman Returns hits the video tapes,
shall we?


--
From: v062nm65@ubvmsd.cc.buffalo.edu (Chris J. Randall)
Newsgroups: rec.games.video
Subject: Spiderman (GENESIS)
Date: 2 Sep 92 19:01:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41


Having just about expended all my time and patience with this one, could
someone e-mail or post a list of secrets/cheats for this game?  Actually, is
there something for invincibility?  
	I can get to the kingpin's lair, but proceed to get trounced by Venom
every time, and end up losing all the time left for continues (I can get there
with about 20 hours left... )

Any help would be GREATLY appreciated...



thanks




Chris
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: [Genesis] Marble Madness (was Re: It seemed different originally...)
Date: 2 Sep 92 13:21:47 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX

Martin Rose writes:
>
>Is it just me, or does having an 8-way controller actually make this game
>easier?  You don't spend your time sweating bullets, trying to work your way
>down a long, narrow suspended passage like you did with the trakball.

I have about the same amount of "trouble" either way.  I find the trackball is
better for some things and the joypad better for others--I don't remember having
problems near the edge of a non-scrolling portion of the screen with a trackball.
Overall, I prefer the trackball of the coin-op; it added a physical level to the
game which really pulled you in.

--
James Hague   
exuhag@exu.ericsson.se
Newsgroups: rec.games.video
From: mfrose@ais.org (Martin Rose)
Subject: It seemed different originally...
Organization: UMCC
Date: Tue, 1 Sep 1992 22:28:42 GMT

In article <1992Sep1.162530.12261@exu.ericsson.se> exuhag@exu.ericsson.se writes:
>I was about to give up on the Genesis completely until I played Marble
>Madness.  Not only is this a wonderful version of the original, but it
>shows that the Nintendo mindset of software developers, not the hardware,
>is responsible for this machine's stagnation.

Speaking of MM... :)

Is it just me, or does having an 8-way controller actually make this game
easier?  You don't spend your time sweating bullets, trying to work your way
down a long, narrow suspended passage like you did with the trakball.

Come to think of it, the Amiga version seemed harder to control, too.  Maybe
I just wasn't the Great Deity of Gaming back then that I am now!  (Yeah,
right.)
-- 
_______________________________________________________________________________
   The High Diggy-Hoek of    |           Free TV            |  "Stupid" is a
    Chihuahua-Wala Land      |  --------------------------  |    boundless
mfrose@ais.org (Martin Rose) |   You Get What You Pay For   |     concept.
From: JMoylan@cup.portal.com (John Thomas Moylan)
Newsgroups: rec.games.video
Subject: Re: SF2 backgrounds?
Date: Sat, 29 Aug 92 19:47:31 PDT
Organization: The Portal System (TM)
Distribution: na

The one in E. Honda's screen(flashes out of hand), says: finished, according
to my brother-in-law...I forgot to show him the one in Ryu's screen... :)
Newsgroups: rec.games.video
From: grover@emunix.emich.edu (Grover Thomas)
Subject: Re: Help needed Zelda III SNES
Organization: Eastern Michigan University
Date: Tue, 25 Aug 1992 20:26:32 GMT

In article <1992Aug25.150625.6241@iscsvax.uni.edu> westendorf@iscsvax.uni.edu writes:
>  I found a chest in the dark world and I can't open it, but
>   it is following me around.  Any idea what to do with it?

You need to take it to the middle-aged fellow near the light world
desert.  He can open it for you.
-- 
 __                                                                        __
(__)  Grover Thomas                   InterNet:  grover@emunix.emich.edu  (__
From: louis@netcom.com (Louis Chui)
Newsgroups: rec.games.video
Subject: Genesis games for sale
Date: 25 Aug 92 17:14:47 GMT
Distribution: usa
Organization: Netcom - Online Communication Services  (408 241-9760 guest)



Here's the updated list of stuff I have left. (And lower prices too.)

Item                                      Price
----------------------------------------------------------
1. Genesis system ( of course )           SOLD
   Including the followings:
   Arcade power stick
   Altered Beast
   Sonic
   Video monitor cable
   Sony Y-connector ( to hook up to stereo )

2. John Madden Football                   $15.00

3. Super League '91                       $28.00
   (MD version of Sportstalk Baseball)

4. Mega Panel                             SOLD
   (Tetris type game with bunny girls)

5. Advanced Strategy Simulation           $26.00
   (One of the best wargame, however it's a MegaDrive game and
    you do need an understanding of Japanese.)

The above prices do not include shipping cost. ( If you are
taking the whole thing, then we can work something out. )

I preferred to sell to someone in the San Jose/Silicon Valley area.

Thanks. ( Again :)
-- 
Louis Chui 
Internet address: louis@netcom.COM   ( home )
                  louisc@lsil.com    ( work )
Newsgroups: rec.games.video
From: standish@athena.mit.edu (Mark S Farrar)
Subject: SFC SFII
Keywords: SFII
Organization: Massachusetts Institute of Technology
Date: Wed, 26 Aug 1992 13:31:14 GMT


	So, someone posted that there is little difference
	between the Japanese version of SFII and the U.S.
	version.

	I thought the blood was still intact in the Japanese
	version.

	What's the story?!?

	Thanks for any info!

	standish@athena.mit.edu

Newsgroups: rec.games.video
From: grover@emunix.emich.edu (Grover Thomas)
Subject: Re: Why are game copiers illegal
Organization: Eastern Michigan University
Date: Fri, 28 Aug 1992 10:17:23 GMT

In article <16396@ucdavis.ucdavis.edu> fzhedric@hamlet.ucdavis.edu writes:
>Hello,
>	Now I've been seeing a lot of talk about why these machines are illegal
>but I never saw anybody actually post a statement that they were.  So... what
>I am interested in knowing is are these things really illegal?  And if so at

Exactly!  Boy, I can hardly believe the arguing going on, but nobody
really seems to know, or at least hasn't posted anything yet.
(Apparently they are legal in the far East, and not very legal in
parts of Europe, from what I can tell so far.)

>what level: federal, state, county, or city.  They may be illegal in one state
>and not another or even county for that matter.  I would appreciate it if the
>responders would include a penal code # that covers them if they are illegal.
>This should limit the degree of hearsay and false information.

As I stated before, I think this would count as "intelligent property" and
would depend on precident set by local or National court cases.
Has such precident been set?
-- 
 __                                                                        __
(__)  Grover Thomas                   InterNet:  grover@emunix.emich.edu  (__)
From: desmondw@merrimack.edu
Newsgroups: rec.games.video
Subject: Re: Neo Geo
Date: 4 Sep 92 13:21:24 GMT
Organization: Merrimack College, No. Andover, MA, USA

In article <Btv3Kp.7tv@iat.holonet.net>, guest@iat.holonet.net (HoloNet Guest Services) writes:
> elee9sv@rosie.uh.edu (92H01722) writes:
> :       I am considering selling my Genesis in order to get a usede NEO GEO.
> : I know that the games cost about twide as much, but they are also twice as
> : good(from a graohics point of view). What do you think>?
> : 
> : ------HUZZUH! I am STILL Zoltan, KING of the Gypsies!-----
> : 
> 
> Well, you're going to hear a lot of things from a lot of people, most of
> it negative.  However, all these nay-sayers and poo-pooers don't actually
> own the unit, and are least qualified to pass judgment or make
> recommendations.  It would be like me saying that S-NES games suck, even
> though I don't own the unit.  That's not fair.

  This is the best advice I've heard. I too own a Neo Geo and can't reccommend
it enough if you want the best quality graphics and sound. I don't think
non-owners give the system credit especially for the quality of the games.
Most people compare the games with the arcades(like SFII) and then rant and
rave. But the truth is that if you look at it from a home video system, the
games are leaps and bounds above the competition. And most of all, they don't
get boring once you beat them. I beat Ninja Combat a year ago and still can't
put the game away. I just bought Fatal Fury and the game is the balls. I like
SFII also, but lets see how good it is on the 16 bit machines. If it can remotely
ly compare with Fatal Fury, I'll break down and by a super NES and sell the
Neo Geo(which won't happen). If you get Fatal Fury, listen to the soundtrack
on level 2. The scene is on a beach where you can hear the tide going in
and out in the background along with cheers and comments from the spectators,
and the punches from the 2 fighters. This can't be done on the SNES folks!
From: gfm@hal.gnu.ai.mit.edu (George Francis McBay)
Newsgroups: rec.games.video
Subject: Re: [SNES/SF] Games for Sale
Date: 30 Aug 92 23:03:11 GMT
Article-I.D.: mintaka.1992Aug30.230311.16333
Distribution: usa
Organization: /etc/organization

In article <1992Aug30.201451.21011@hubcap.clemson.edu> rwberry@hubcap.clemson.edu (Robert W Berry) writes:
>Huh?  Is this thing for real?  Does SF= 8-bit Nintendo?  I have a bunch
>of cartidges I'd like to play again, but I'd like to sell my old
>Nintendo.  How well does it work?

	No, SF = Super Famicom = SNES.  Super Famicom is the name of the 
Japanese version that has been out for quite a bit longer than the American
SNES.  The original NES was 'Famicom' there.  The cartridges sold for the
Super Famicom are basically the same as the ones for the SNES except they
don't quite physically fit, so an adapter lets you use these without
perm. alterations to the SNES and/or game paks.
Newsgroups: rec.games.video
From: mmwang@adobe.com (Michael Wang)
Subject: Anybody played SNES Magic Sword yet?
Organization: Adobe Systems Incorporated
Distribution: na
Date: Tue, 1 Sep 1992 19:02:09 GMT

I saw this in the store and was wondering how it compares to the
coin-op version.

-- 
Michael Wang
mmwang@mv.us.adobe.com
From: brian_vickers@isd.jpl.nasa.gov (Brian Vickers)
Newsgroups: rec.games.video
Subject: Re: Speak at the Computer Game Developer's Conference!
Date: 2 Sep 92 17:02:57 GMT
Followup-To: rec.games.video,rec.games.video.arcade
Organization: Jet Propulsion Laboratory

In article <EWADAMS.92Sep1104809@netcom.Netcom.COM>,
ewadams@netcom.Netcom.COM (Ernest Adams) wrote:
> 
>  
>          COME SPEAK AT THE COMPUTER GAME DEVELOPER'S CONFERENCE!
>  
> [etc, etc, etc.

What about registration information? (Cost, hotels, etc.)

-- Brian
brian_vickers@isd.jpl.nasa.gov