HDTenEightyP/NetNews huggingface dataset:
From: cgk26737@uxa.cso.uiuc.edu (C G Kolar)
Newsgroups: comp.sys.ibm.pc.games
Subject: Tech HELP: SuperStor, compression, and games
Date: 15 Sep 92 20:09:31 GMT
Organization: University of Illinois at Urbana

i am about 10 days away from installing SuperStor v2.0 on my
  system, but i have heard a nasty rumor that i would like to 
  find out more about.  i have been told that on-the-fly compression
  programs do not work well with large games.  my own experience with
  PkLite has shown this to be true with some games -- leading to 
  occasional hangs that went away if the files were stored uncompressed.

i would like to know whether this is true with a product like
  SuperStor (Stacker stories would be appreciated as well).  if so, 
  then i will have to go to considerable trouble reformating and 
  partitioning the disk before installing the software. 

thanks in advance for the help.

--chris

-- 
/////\\\\\/////\\\\\/////\\\\\/////\\\\\
Christopher G Kolar	     	The University of Illinois at Urbana-Champaign
Cognitive Flexibility Laboratory	 Internet:  c-kolar@uiuc.edu
Center for the Study of Reading		NovaNET:   chris / mfl / nova
From: cse108@cse.unl.edu (Brian Wood)
Newsgroups: comp.sys.ibm.pc.games
Subject: Help in Ultima 4
Summary: need help
Keywords: Ultima 4 help game
Date: 8 Sep 92 23:57:13 GMT
Distribution: all
Organization: University of Nebraska - Lincoln

Hi, I need help entering the abyss.  I followed the instructions about
praying that I recieved, but after doing that I didn't "know how to
enter the abyss"  Could anyone out there help?

						Thanks
Newsgroups: comp.sys.ibm.pc.games
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: Spellcasting 101 Help Please!
Organization: North Carolina State University
Date: Sat, 12 Sep 1992 15:59:42 GMT

In article <11SEP199223010292@juliet.caltech.edu>, aaron@juliet.caltech.edu (Packman, Aaron I.) writes:
|> How do I open the three gates (the gold/silver/bronze ones with the three
|> corresponding X's) in Castle Blackwand.  It was easy to figure out that
|> you should stand on the X's, and I got Lola to stand on one as well, but
|> I still can only get two gates up at once.  What am I missing?  Also,
|> what is that picture (in the same room) for?  Thanks in advance.
|> 
|> Aaron Packman
|> aaron@caltech.edu
|> 
|> p.s. If anyone's got Spellcasting 201, I'd be interested in obtaining it.


Spoilers ahead maties.


















-- 
Remember that spell that you used on the island to free all those people,
(something like the Blorple spell, I can't remember the name exactly).  Well
there is this nice picture in the area of that island, that looks like 'ART'.
Blorple ART and have art, Lola, and you each stand on one of the X's.

Have fun in the last room  :-)

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  353 Tucker, Box 04780, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: hchong@netcom.com (Hoi Chong)
Subject: WCS don't work for WC2? 
Date: Mon, 14 Sep 92 01:04:31 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 

Does anyone has the same problem?  I am sepcifically playing the SO1.
The computer somethings accept the WCS keystroke, but 4 out of 5 times
don't.

Newsgroups: comp.sys.ibm.pc.games
From: masten@beta.lanl.gov (David A. Masten)
Subject: Re: F3 Missions
Organization: Los Alamos National Laboratory
Distribution: na
Date: Sun, 13 Sep 1992 00:17:27 GMT

In article <BuGAIK.6uD@watserv1.uwaterloo.ca> ptran@watserv1.uwaterloo.ca (Phat H Tran) writes:
>Okay... after my raving about Falcon 3.0's campaign engine, I now have
>found something that really annoys me.  The ALO/ATO keeps on ordering
>me to destroy targets that I've already bombed to smithereens.  I'm
>playing the Panama campaign at the moment, and in an earlier CAP mission,
>I decided to take along a few bombs to take out a certain pestering
>SAMsite.  I was successful, and noticed that in subsequent flights over
>that area, I received much fewer SAM locks.  But then, when I was given
>the mission of buckling a runway near that site, the computer assigns
>that still-inoperable SAMsite as a secondary target.  I ended up
>destroying the runway, but my 2nd flight dropped their bombs on a dead
>target, and thus wasn't credited for anything.  And, now, just
>yesterday, I was ordered to bomb the same runway and SAMsite again!
>I flew to the targets and saw that they weren't even under repair, so
>I aborted the mission and reassigned my flights to attack another base
>off to the east.  Well, we totally destroyed that area, but were told
>that our mission was a failure, I guess because we did't go after the
>targets the boss had in mind.

According to the OFT manual, you can switch bomb targets *at the original
site* and still get credit for the mission.  If you switch sites (red
squares) you aren't supposed to get credit in terms of mission success.

>I wonder if my efforts were for naught.  I believe that targets in 
>Falcon 3.0 are quite functional... Destroy a radar installation, and
>the enemy can no longer detect your ingress, buckle a runway and 
>they won't be able to get as many MiGs into the air, etc.  So, even
>if I don't get credited for my kills, I think I've lightened the threat
>for future missions.  Anybody know otherwise?

That is supposed to be the case, I can't verify it though.  But in order
to win for that day, you want to win missions.  So it may be that you
bomb the hell out of a bunch of non-assigned targets, then end out
losing ground for that day.  But as you said, it should help in the long
run.  The F3 AC guide said you want to win at least 3 missions in a day,
but I've had some success winning 2.

Dave Masten
From: harrison@lclark.edu (Mark Harrison)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Earl Weaver II for Salefor Sale.
Date: 15 Sep 92 16:14:42 GMT
Article-I.D.: lclark.1992Sep15.161442.19612
Organization: Lewis & Clark College, Portland OR

In article <BuLJpG.JL0@news.cso.uiuc.edu> twng7309@uxa.cso.uiuc.edu (Tomas W Nonnenmacher) writes:
>The subject says it all.  $25.- obo, including shipping.
>-Tom
>twng7309@uxa.cso.uiuc.edu

Tom, sorry to rain on you parade, but I just ordered my EWB2 direct from
Electronic Arts (with a Gravis Ultrasound) for $24.95.  And I saw it last
week at Software Etc. for $19.95.  $25 does not sound very tempting to me
unless you are selling more than just the game.

-- 
=============================================================================
Mark Harrison           |  "We are the Priests, of the Temples of Syrinx
harrison@sun.lclark.edu |   Our great computers fill the hallowed halls."
              -- Me     |                                    -- Rush
Newsgroups: comp.sys.ibm.pc.games
From: fishkin@parc.xerox.com (Ken Fishkin)
Subject: Re: Darkland bug?
Reply-To: fishkin@parc.xerox.com (Ken Fishkin)
Organization: Xerox PARC
Date: Thu, 10 Sep 1992 18:45:31 GMT

In article <BuBz2K.2rK@m2.dseg.ti.com>, jmellby@iluvatar.dseg.ti.com (John R. Mellby) writes:
> Has anyone else noticed that the list of saved games doesn't
> appear to scroll?
    Yes.
> Finally, Does anyone have any idea what it takes to increase
> the various skills?  I supposed I could have missed it in the 
> manual, but I would like to increase my virtue...
    Two ways to (possibly) increase virtue without spending money:
    1) riding to the rescue of merchant caravans under attack. This
is doubly good because the merchants give out lovely rewards after
you've won.
    2) escorting pilgrims to the city of their desire.

-- 
Ken Fishkin	fishkin@xerox.com
Newsgroups: comp.sys.ibm.pc.games
From: sublette@en.ecn.purdue.edu (Michael J Sublette)
Subject: Re: Wolf 3D and OS/2
Organization: Purdue University Engineering Computer Network
Date: Mon, 7 Sep 92 21:19:29 GMT

In article <1992Sep7.115249.16858@doug.cae.wisc.edu> terryh@cae.wisc.edu (Terry Henning) writes:
>Just out of curiosity, how does Wolf run under OS/2?

It takes a little longer to load up and a little longer to exit out of the 
program but it plays just the same as in DOS ( except OS/2 seems to 
provide it with more base memory )

>does the sound work?  I've heard that people were having problems getting
>their sound boards to work because OS/2 uses that sacred irq 7.

I have the SBPRO and the first thing I did was to reset the blasted thing
to IRQ2. ( IMHO: IRQ7 was a stupid choice for default... it belongs to LPT1 )

The only piece of software that I have tried that has given me problems
is Falcon 3.0.  And it is just the digitized voices ( Bitchin' Betty, 
winman updates, Awacs info, etc ), engine noise and missle noise work fine.
-- 
***************************************************************************
*           ____                        *                                 *
*          /   /       /     /          *          Space for Rent!        *
*            /  /  /  / \   / \   /  /  *                                 *
Xref: sparky comp.sys.ibm.pc.games:12404 rec.games.misc:17226
From: hatam@gorams.Eng.Sun.COM (Mike Hatam)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: *** DOS GAMES FOR SALE ***
Date: 9 Sep 1992 07:24:22 GMT
Organization: Sun Microsystems
Distribution: world
Reply-To: hatam@gorams.Eng.Sun.COM
NNTP-Posting-Host: gorams

I have the following IBM PC DOS games for sale.  All games include
original boxes and manuals, and are in excellent condition.
 
Price includes $2 for shipping.  If you are in the South Bay Area,
and would like to arrange to pick them up in person, I will deduct
$2 from the price.
 
The first email I receive with a full-price offer will get the
purchase.  We can then work out the delivery details.
 
Mike Hatam
mike.hatam@Eng.Sun.COM
(415) 336-2661
 
 
Recent Releases
===============
Ultima Underworld (Origin, 5.25")                       $30
        386/486, 2MB RAM, 256-VGA
        Roland, Ad Lib, Sound Blaster

Ultima VII (Origin, 3.5")                               $30
        386/486, 2MB RAM, 256-VGA
        Roland, Ad Lib, Sound Blaster (synthesized speech)

Civilization (Microprose, 5.25")                        $26
        640K, EGA/VGA
        Roland, Ad Lib, Sound Blaster

NFL (Konami, 3.5")                                      $22
        640K, 12Mhz, EGA/VGA
        Ad Lib, Roland, Soundblaster


Adventure/Role Playing
======================
Eye of the Beholder (SSI, 5.25")                        $22
        640K, CGA/EGA/256-VGA
        Ad Lib, Sound Blaster

Wing Commander (Origin, 5.25")                          $22
        640K, 12Mhz, EGA, 256-VGA
        Roland, Ad Lib, Sound Blaster

Rise of the Dragon (Dynamix, 5.25")                     $22
        640K, 10Mhz, 256-VGA
        Roland MT-32, LAPC-1, Ad Lib, Sound Blaster

Ultima VI (Origin, 5.25")                               $22
        640K, 10Mhz, CGA, EGA, 256-VGA
        Roland, Ad Lib, Sound Blaster, Innovation, Covox

Curse of the Azure Bonds (SSI, 5.25")                   $12
        512K, CGA/EGA

Jetfighter (Velocity, 5.25")                            $12
        512K, EGA/VGA

Keef the Theif (EA, 5.25")                              $12
        512K, EGA/VGA
        CMS, Ad Lib, Roland
 
Sports
======
NFL Pro League Football (Micro Sports, Inc. 5.25")      $18
        EGA/VGA

Jordan VS Bird: One on One (EA, 3.5 & 5.25")            $12
        256K, CGA/EGA/VGA

John Madden Football (Electronic Arts, 5.25")           $12
        256K, 4-CGA/16-EGA

Monday Night Football (Data East, 5.25")                $10
        512K, Mono/CGA/EGA/VGA

4th & Inches (Accolade, 5.25")                          $10
        256K, CGA/EGA/VGA
From: jferra@buscard.fidonet.org (Jim Ferraiolo)
Newsgroups: comp.sys.ibm.pc.games
Subject: Mantis XF5700
Date: Tue, 08 Sep 92 13:59:35 EDT
Reply-To: jferra@buscard.fidonet.org (Jim Ferraiolo)
Organization: The Business Card (BBS), Lawrence, MA - Data: 508-682-5329

Anyone out there play this FANTASTIC game yet? The digitized graphics are 
amazing! The intro is superb! After falling flat on its face with 
Darklands, Microprose bangs back with this incredible game! My faith is 
renewed... Its a teeny bit choppy on my 386-25, but the digitized 
graphics have to be seen to be believed. Now, I don't know about the game 
being better than WC2, however.. WC2 is simply the best game ever 
created, but Mantis is gaining ground.... Waiting for Strike Commander to 
take the title in November... 

-----------------------------------------------------------------------------
   The Business Card (BBS), Lawrence, Massachusetts - Data: (508) 682-5329
   SysAdmin:  murph@buscard.fidonet.org / ...!ulowell!wizvax!buscard!murph
Newsgroups: comp.sys.ibm.pc.games
From: etu@leland.Stanford.EDU (Eugene Lucian Tu)
Subject: Falcnr/F3maps
Organization: DSG, Stanford University, CA 94305, USA
Date: Tue, 15 Sep 92 06:42:14 GMT

I would like to second that request for falcnr and f3maps (for OFT) to 
be uploaded to wuarchive and ulowell.....I'm getting tired of
being back at Nellis :).

Thanks in advance.

Eugene


Newsgroups: comp.sys.ibm.pc.games
From: carlos@dorsai.com (Carlos Domenguiz)
Subject: Re: Links 386 v1.05
Organization: The Dorsai Embassy, New York's Computer Consulate. +1.718.729.5018
Date: Sat, 12 Sep 1992 17:25:47 GMT

kak1@cray.com (Kevin Kramer) writes:

> TO clarify, Compu$erve is not public access, but anyone can get a subscriptio
> to it, even non-Links386 owners. (I just don't wat to be misunderstood)
 

 
Look, the folks at ACCESS can be reached at 1-800-800-4880, and they will
gladly give you the BBS to call. Its a 38.4k BBS in UTAH, and the files
are about 400k long.
 
If I had access to a FTP server, I'd just send it there.. If you're 
really desperate, I've seen the patch on several local BBS's in NYC.
area..
 
==============================================:) .sig worm ate my .sigs
 
carlos@dorsai.com
 
home of the brave,the free, and well, whatever...

Newsgroups: comp.sys.ibm.pc.games
From: ccasm@cc.newcastle.edu.au
Subject: Re: Help : Oh no! More Lemmings
Organization: University of Newcastle, AUSTRALIA
Date: Tue, 8 Sep 1992 23:54:52 GMT

In article <38538@imag.imag.fr>, amouroux@imag.fr (Remy Amouroux) writes:
> 
> 	I am on 85th level of Oh no! More Lemmings. ( 5th level of Havoc )
> 	Naturally, I can't do it. I think this level does'nt give us the
> 	necessary material. If you realised this level, please email me the
> 	solution and you'll be the saver of my last piece of hair.
> 

Me too, please.

 (Is this a difficult one or what)?

Big Al.
Organization: Penn State University
Date: Fri, 11 Sep 1992 14:03:01 EDT
From: <ACS110@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: INDY4 - Help in Atlantis

Use a bead in the statue. It will heat up and Indy will throw it into
the water. The water will boil away. Use a bead in the fish mouth.
|o|________________________________________________________________|o|
|o| Andy C. Saylor               ::                                |o|
|o| Penn State University        :: E-Mail:   ACS110@PSUVM.PSU.EDU |o|
|o|::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::|o|
|o| REAL Programmers don't use documentation.                      |o|
|o|   If it was hard to code it should be hard to read and damned  |o|
|o|   near impossible to modify!                                   |o|
|o|________________________________________________________________|o|
Newsgroups: comp.sys.ibm.pc.games
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: Why Should Anyone Buy Falcon 3.0/OFT?
Organization: University of Waterloo
Date: Fri, 11 Sep 1992 09:13:22 GMT

In article <1992Sep10.135432.3888@mcc.com> knutson@mcc.com (Jim Knutson) writes:
>In article <BuC4D9.6sH@watserv1.uwaterloo.ca> ptran@watserv1.uwaterloo.ca (Phat H Tran) writes:
>>
>>The campaign engine *always* picks the minimum number of aircraft
>>required to complete a mission, so it is up to you to bring along
>>your security blankets.  I usually add a couple more flights to the
>>ones the computer assigns.  I don't think the minimalist approach 
>>taken by the engine is much of a problem.
>
>There may be some confusion here.  I use extra flights all the time.
>For the normal cases, the mission just states the objectives (i.e. area
>denial, CAS, etc.).  However, on some missions, it states "You have
>been assigned 2 F-16s to ...".  In this case, I have been assuming that
>you were limited to two and only two aircraft to perform the mission.
>These are the suicidal escort missions in my opinion.  I just can't
>carry enough ordanance on two planes to do SAM suppression, escort
>duties, and CAP.
>
>Has anyone flown more than two planes on missions where you were
>assigned two planes?
>

Yes, many times.  Just today, I was ordered to "lead a flight of
2 F-16's" on an intercept mission, but I was still able to add 
planes to my flight or add new flights to the mission.

Phat.
Newsgroups: comp.sys.ibm.pc.games
From: ins132g@aurora.cc.monash.edu.au (Mike Battersby)
Subject: KYRANDIA: Help with potions eeded
Organization: Monash University
X-Newsreader: Tin 1.1 PL5
Date: Thu, 10 Sep 1992 06:17:46 GMT


POSSIBLE SPOILER FOLLOWS























	I have been playing this game for a while now, and am up to the
part where you have to make potion(s), but the only one I can seem to
make is a yellow potion which doesn't do anything... I have gotten
down the chalice but a small guy has taken it and run off, presumably
into a small door where I can't chase him.. Can anyone help?


--
         .-----------------------------------------------------------.
         | Mike Battersby  |  ins132g@aurora.cc.monash.edu.au        |
         |-----------------------------------------------------------|
         | 'Female?' The Cat looked at Lister.                       |
         | 'Is that "female" as in "soft and squidgy"?' - Red Dwarf  |
         `-----------------------------------------------------------'
From: rlwst8+@pitt.edu (Robert L Williamson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Red Baron
Date: 4 Sep 92 23:58:27 GMT
Organization: University of Pittsburgh

I had a choice bewteen purchasing Jet Fighter II or Red Baron and I 
simply thought "How fun can it be to fly World War I lemons? over 
flying high tech jets?"  I would appreciate any thoughts of Red Baron 
because I am interested in getting the game.

			Roger (it seems there are a lot of game fanatics
in my school!)
Newsgroups: comp.sys.ibm.pc.games
Subject: Crack for Tony LaRussa Baseball
From: $garyf@SASB.BYU.EDU (Gary B. Fitzgerald)
Date: 14 Sep 92 09:49:32 -0700
Organization: Brigham Young University

Does anybody know of a crack for this game.  I have the Fantasy Manager Disk 
which changes the executable from the original.  Any help anywhere?

Thanks for any offerings.
Newsgroups: comp.sys.ibm.pc.games
From: etu@leland.Stanford.EDU (Eugene Lucian Tu)
Subject: Re: Falcon G Limits (was Re: Chuck Yeager Rating)
Organization: DSG, Stanford University, CA 94305, USA
Date: Mon, 14 Sep 92 18:01:43 GMT

In article <92258.115527FWR100@psuvm.psu.edu> <FWR100@psuvm.psu.edu> writes:
>The fly-by-wire system in the F-16 will try to prevent the pilot from doing
>anything which may break the aircraft.  The design limits are +9G and -3G.
>The +9G is mainly to keep the wings attached to the plane (Should this be
>adjusted to keep within ordinance paramaters???).The -3G limit is more a
>pilot limitation than an aircraft limitation.
>
>There should be no problem with the control system maintaining these limits.
>If the A/C hits >9 G's the computer has to "let up on the stick" a bit to lower
>the G's.  This is a essentially a one input, one output problem.Reducing the
>elevator reduces the G's.  (Airspeed changes are slow compared to G and
>elevator changes).
>
>The problem with removing the G limits is: what would thenew G limits be?
>9.5G?  10?  None?  The limits are there to protect the airplane.  If you avoid
>a missile but break a wing,you're still going on a parachute ride.
>
>-Frank


Without getting into whether or not the F-16 specifically has a
G-limiter (I believe it does since I read that...but you can't
believe everything you read :) ), I absolutely agree that, if
designed into the system, the computer can "easily" limit
the G-loading AND angle-of-attack to a pretty small tolerance.
Working with highly unstable aircraft aerodynamics myself, I 
know that the "control and dynamics" people can do almost
anything. (For example, the X-29 computer is required to respond
at approx. 40 HZ and make adjustments accordingly).

"With enough control and power, anything can fly..."

Eugene

Newsgroups: comp.sys.ibm.pc.games
From: mallen@wyvern.twuug.com (Marc Allen)
Subject: Re: WC I: Impossible Mission??
Organization: Tidewater UNIX Users Group
Date: Sun, 13 Sep 1992 04:05:57 GMT

>>OK all you WC aces, let's here it.
>>
>>Is it possible to save that Ralari?
>>
>>I have *never* met, even on Usenet, anyone who has actually done it.
>>
>>Did Origin actually make a mission you cannot finish?

>No, it's not impossible... damn hard, but not impossible.  I have to admit
>it's got to be one of the top 3 hardest missions in the whole series.
>The methods I used involved VERY accurate shooting (heated up guns will
>easily lose the mission), and ramming.  Yes, sounds pretty dumb, but
>I've found ramming the Kilrathi to be very effective.  It inflicts
>huge damages if you're moving fast enough and you should be able to stand
>two or three hard hits in the early stages of the battle (before your
>shields get hit much).  Go heavy on the burners too.  Don't waste time
>on any enemy ships that aren't actually firing on the Ralari.  If you
>can't destroy them quick enough, smash into them or do something else to
>make them disengage the escort.  It'll take patience, but you'll get it.

Absolutely.  Ramming is a viable defense (or offense, actually).  Also, I've
found that playing the mission on a slower machine to be more effective.
One other thing.  Your FF missile seem to ALWAYS target the Ralari, so dump
them early, in the asteroid field.

Marc
From: rlwst8+@pitt.edu (Robert L Williamson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: TEST
Date: 6 Sep 92 23:34:10 GMT
Distribution: comp.sys.ibm.pc.games
Organization: University of Pittsburgh

In article <8002@lee.SEAS.UCLA.EDU> dhawan@crowe.seas.ucla.edu (Rohit Dhawan) writes:
>this is a test.
>This is only a test.
>I am conducting this test to check the level of my posting skills.
>Hopefully, they will be adequate.      

Not Bad it seems you are competent in using this editor...congrats. 
Newsgroups: comp.sys.ibm.pc.games
From: aaron@juliet.caltech.edu (Packman, Aaron I.)
Subject: Crack wanted for Sword of the Samurai
News-Software: VAX/VMS VNEWS 1.41    
Organization: California Institute of Technology
Date: Sat, 12 Sep 1992 07:05:00 GMT

Subject pretty much says it.  I'm especially interested in finding a way
to bypass the "insert original disk" part of the copy protection.  I don't
mind going to the manual, but I'm worried that the original disk will
evenually go KABLOOEY.  Thanks in advance.

Aaron Packman
aaron@caltech.edu
Newsgroups: comp.sys.ibm.pc.games
From: wiegand@rtsg.mot.com (Robert Wiegand)
Subject: Help with Monkey Island
Reply-To: motcid!wiegand@uunet.uu.net
Organization: Motorola Inc., Cellular Infrastructure Group
Distribution: "world"
Date: Mon, 14 Sep 1992 18:47:49 GMT

I could use a hint.

I have gotten into the monkey head on Monkey Island, but
I'm not sure what to do next.

Thanks for any help.

-- 
------------------------------------------------------------------------------
Robert Wiegand - Motorola Inc.
uunet!motcid!wiegand
Disclamer: I didn't do it - I was somewhere else at the time.
Newsgroups: comp.sys.ibm.pc.games