HDTenEightyP/NetNews huggingface dataset:
From: dphantom@triton.unm.edu (darlene an  92sep02 lawry)
Subject: Re: "Sheng Long" literal translation (was:
Date: Fri, 11 Sep 92 03:10:55 GMT
Organization: University of New Mexico, Albuquerque

In article <1992Sep9.181956.9801@lsil.com> stephen@lsil.com writes:
>In article Azv@acsu.buffalo.edu, v131pt62@ubvmsd.cc.buffalo.edu (GOKU) writes:
>>>According to SNES SF2 manual, Sheng Long is Ryu and Ken's master.
>
>>Ryu- You must defeat Sheng Long first to stand a chance (something like that)
>
>Not in SNES, have you ever played SF2 on SNES at all ? 
>
>>
>>     If you are correct, Stephen, that would mean you must defeat the master
>>of Ryu and Ken to stand a chance?????    makes no sense...
>
>c'mon, it comes from the official SNES SF2 manual, and its written by Capcom!
>In SNES, Ryu said "You must defeat my dragon punch to stand a chance!"
>It makes perfect sense to me. 
>
>Buy the game and verify before you post again.
>
Stephen - what on earth are you babbling about?  First you say it Sheng Long
means Ken & Ryu's master, then you say it means dragon punch.  
And maybe it doesn't say "you must defeat sheng long first to stand a chance
" for your SNES version, but it does in the arcade one.  Are you saying that
Capcom just changed their mind as to what Sheng Long is, or are you just
choosing to disregard the arcade version entirely?
But then, you say "You must defeat blahblahblah..." makes perfect sense.
Been reading posts late at night again, perhaps? :)


Newsgroups: alt.games.sf2
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: "Sheng Long" literal translation (was: Sheng Long Exists!!)
Organization: University of Illinois at Urbana
Date: Sat, 5 Sep 1992 19:12:30 GMT


ackahn@tomatillo.engr.ucdavis.edu (Andy Kahn) writes:

>In article <92248.083651IO20084@MAINE.MAINE.EDU> IO20084@MAINE.MAINE.EDU writes:
>>It was in the April edition of Electronic Gaming Monthly, and yes, it was most
>>defenitly an april fool's joke, because they printed a paragraph about it in
>>the next issue.  They decided to take advantage of all the rumors about Sheng
>>Long flying around at the time.  The literal translation of Sheng Long is
>>'Dragon Punch'.

>I believe the translation was "Rising Dragon"...

I checked in my Japanese-English dictionary and here's what it says:

Sheng Long - n.  Any of a large number of people who subscribe to Electronic
Gaming Monthly or read and believe its contents.  See 'idiot'.

Go figure.
-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
"Nobody told me there'd be .sigs like these."
-=-=-=-=-=-=-=-=-=-=-=-&{&gp% +/)@ooooooo
NO CARRIER
From: ackahn@guacamole.engr.ucdavis.edu (Andy Kahn)
Newsgroups: alt.games.sf2
Subject: Re: Timing the Razor
Date: 15 Sep 92 04:52:33 GMT
Organization: College of Engineering - University of California - Davis

In article <u895174.716466668@bruny> u895174@bruny.cc.utas.edu.au (Tim Morris) writes:
>But I crumbled when I came up against Blanka.  This guy kept kicking me
>out of the razor kick!  He was using Blanka's aerial middle kick on
>the way in.  Once my charge was gone, he just kept jumping in at me.
>I was forced to keep blocking until I was pushed into the corner, at
>which time I was helpless.  Why?  No razor kick charged, no standing
>attack that can hit a jumping-in Blanka, and inferior aerial attacks.
>Once I slipped up, it was Blanka combo time after which he could afford
>to play out the round.
>
>So Guile Masters, what's the solution?  What's the correct timing for
>the Razor Kick?  (I was using Roundhouse, does that make a difference?)
>What do you do when you aren't charged and Blanka keeps jumping in
>making you high / low block?  (Of course he throws in the occasional
>land-right-next-to-you-and-face-munch when you aren't expecting it...)

You are doing the kick MUCH too early.  Most Guile players will do a flash
  kick the moment they see an opponent jumping at them.  This does NOT
  work against several attacks from some of the characters.  Blanka is
  one of them (Chun Li is the obvious other).  What you have to do is wait
  a little longer until Blanka is just about to hit you.  Right when his
  foot is practically on top of you, execute a short or forward flash
  kick.  The roundhouse might get stopped; I am not sure about this one.
  But the short or forward flash kick will work.

Regardlesslly, if your Blanka opponent was jumping so much, you should
  have just walked under him and throw him (using strong or fierce).

-- 
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::: "...Turn the needy into the greedy...   ::ackahn@taco.engr.ucdavis.edu :::
::: With cocaine my success came speedy."   ::ackahn@ucdavis.edu           :::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Newsgroups: alt.games.sf2
From: mjb@srl02.cacs.usl.edu (Matthew Brumley)
Subject: Re: Ryu's Hurricane Kick
Organization: University of SW Louisiana
Date: Wed, 9 Sep 1992 18:48:09 GMT


Well, about Chun Li's Roundhouse Neck Kick...

A coupla players here use it very often if they are in a tight spot.  As I said
earlier, Ken has no problem getting up and DPing immediately, (They call it the
Ken-in-the-Box) but with Ryu it's another matter altogether.  If they time an
attack correctly while I am on the ground (it can be anything from a footsweep
to a fireball), I can't seem to counter-attack/avoid it w/ the DP.  So, lately
I've been blocking (*gasp*).  And, when Chun Li does her little Roundhouse
thingie, I block, and wait for her to try and throw me.


btw:  Have you been able to get three hit DP attacks w/ Ryu?  His F-F-fireball
      is pretty neat, but I want to do the DP!  I can get it on the tall guys
      (and on Guile TWICE), but I can't get it on the imp't ones (Ryu|Ken|
      Blanka|Chun Li|M. Bison).  Any clues?

Ryules
Newsgroups: alt.games.sf2
From: petitc@vccsouth04.its.rpi.edu (Christopher Jon Petit)
Subject: Character Strength Guide
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Sun, 13 Sep 1992 00:45:33 GMT


 I know that a guide was posted a few months ago, for SF2 Classic, showing
the character's relative strengths and weaknesses, with respect to each other.
One entry looked something like this:



(G=Guile, D=Dhalsim, R=Ryu, K=Ken, Z=Zangief, B=Blanka, C=Chun Li, E=E. Honda)


           G      D     R      K      Z      B     C     E
           
Guile     ---     3     6      6      8      5     6     7   = 41

  where each number 1-9 shows the % probability that, if two masters are
playing, who will win.  So for example, if Guile took on Ken, Guile would stand
a 60% chance of winning (and Ken a 40% chance).  But, what I want to know is:

 Is there such a guide available for SF2:CE yet, and if there is, could someone
please post it/mail it to me?

-- 
Trust:  A very precious social commodity, due both to high value and terrible
scarcity.
MATWDTM:  Mothers Against Teenagers Who Drink Too Much (failed name for MADD)




Newsgroups: alt.games.sf2
From: cw21219@uxa.cso.uiuc.edu (Crying Freeman)
Subject: Re: Combos Wanted
Organization: University of Illinois at Urbana
Date: Mon, 7 Sep 1992 07:30:06 GMT

ez007368@rocky.ucdavis.edu writes:

>here's one that you left out, but it is very hard to do (at least for me)

>7) jumping fierce, standing fierce, roundhouse flash kick. it is the most 
>damaging 3-hit combo that guile has, but it is pretty hard to do. if you
>dont get the flash kick out, guile is very vulnerable after the uppercut.
>also, on the classic, you run the risk of shutting off the machine (does
>not make your opponent happy, BTW)
>-clif

 First of all, wouldn't you have to use crouching fierce to do a flash kick?
Also, the roundhouse flash kick would hit twice wouldn't it? I've been
meaning to try this but I haven't played in a while...

-- 
 Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
 			| Internet: c-wang@uiuc.edu			
			| AKA Che-Yuan Wang
From: petitc@rs6324.ecs.rpi.edu (Christopher Jon Petit)
Newsgroups: alt.games.sf2
Subject: Re: SNES Sf2 - CE codes wanted PLEASE!
Date: 13 Sep 92 19:54:41 GMT
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.

In article <1992Sep13.142025.14871@vax5.cit.cornell.edu>, bajy@vax5.cit.cornell.edu writes:
|> Hi,
|> 	I apologize if this isn't the correct newsgroup for this question, but
|> the rec.games.video people are getting really sick of SF2!  Could someone mail
|> me the codes for both the US version and the Super Famicon version that will
|> allow characters to fight themselves in SNES SF2?  That would be most appre-
|> ciated.  Thanks!

  Well, could everyone PLEASE stop calling the "play-same-char-vs.-same-char"
mode the CE mode?  It confuses the heck outta people who don't know exactly
what you mean.  They think this code turns it into CE, play-bosses, new moves,
and all.  But, enough of that.  Here's the code:  (posting it so we won't get
as many people asking for the code)

Yeah I saw your message and you can play with the same character in SNES
> SF2.  Once you see the Capcom symbol, press these keys in the following
> order:  D,R,U,L,X,B.  The R and L buttons correspond to the buttons on top
> of the pad.  After you've done the code, you'll hear a chime and the next
> screen's background then will be blue.  Normally I can't do it right when
> I turn on the machine so I need to reset the game once.  You also need to
> press the buttons in sequence quickly before the Capcom symbol fades.  
> 

 That's for the American version---I think you have to add the X and Y
buttons to the end for the SFC version.



-- 
Trust:  A very precious social commodity, due both to high value and terrible
scarcity.
MATWDTM:  Mothers Against Teenagers Who Drink Too Much (failed name for MADD)
Newsgroups: alt.games.sf2
From: ctam@nodisk.webo.dg.com (Chi Hang Tam)
Subject: Re: Ryu vs. Blanka
Date: 10 Sep 92 10:54:48
Organization: NSDD, Data General Corp.


>> I have found little tricks to beat all of the main characters
>> with near perfect rounds.  The Zangief tip I just posted, along
>> with waiting for Chun Li to fly through the air and roundhousing
>> her.
>>  
>> (I tend to rely on the roundhouse button something awful.)
>>  
>> Anyway, I have not figured out the trick to beating Blanka.  I
>> usually end up winning by getting him to jump in and then either
>> fierce punching him, or strong dragon punching him.
>>  
>> Can anyone tell me a good way to beat Blanka?
>>  
>> Stacey Armstrong
>> ba005@Cleveland.Freenet.Edu



Back up to a corner and defend.  Don't try to hit him or else you'll get a
fierce punch in your face!  After 20 seconds or so, he'll eventually back up
to the other side of the screen.  If you see him jumping straight up and down,
do a fireball or start crouch-jabbing because he'll probably do a ball attack.
If you stop the ball with a jab, follow that with a fierce fireball
immediately.  Blanka will finally jump in at which time you can roundhouse
kick him(computer Blanka usually don't do jumping fierce).  If he jumps in at
close range, walk under and throw.  You should be able to beat Blanka this
way.




--
------
 -----------------------------------------------------------------------
| Chi Hang Tam                          |    henry_tam@dg.com           |
| call me Henry...                      |    chi_hang_tam@dg.com        |
|                                       |    "What a beautiful day!"    |
|                                       |                               |
|                               //|\\                                   |
 ------------------------UUU-----O O-----UUU----------------------------
                                  U 
                                 \_/
From: twnw3@isuvax.iastate.edu
Newsgroups: alt.games.sf2
Subject: Re: Timing the Razor
Date: 14 Sep 92 12:43:14 GMT
Reply-To: twnw3@isuvax.iastate.edu
Organization: Iowa State University, Ames, Iowa

In article <u895174.716466668@bruny>, u895174@bruny.cc.utas.edu.au (Tim Morris) writes:
>
>Dear net.masters,
>
>Today I was fighting a couple of guys that owned the machine (classic
>SF2), so they were pretty competent.  (Err, fighting them in the game, 
>that is..!)  I was Guile, and managed to wipe out Ken, Ryu, Chun Li and even 
>Dhalsim (this guy is a pretty good Dhalsim).
>
>But I crumbled when I came up against Blanka.  This guy kept kicking me
>out of the razor kick!  He was using Blanka's aerial middle kick on
>the way in.  Once my charge was gone, he just kept jumping in at me.
>I was forced to keep blocking until I was pushed into the corner, at
>which time I was helpless.  Why?  No razor kick charged, no standing
>attack that can hit a jumping-in Blanka, and inferior aerial attacks.
>Once I slipped up, it was Blanka combo time after which he could afford
>to play out the round.
>
>So Guile Masters, what's the solution?  What's the correct timing for
>the Razor Kick?  (I was using Roundhouse, does that make a difference?)
>What do you do when you aren't charged and Blanka keeps jumping in
>making you high / low block?  (Of course he throws in the occasional
>land-right-next-to-you-and-face-munch when you aren't expecting it...)
-----Well my friend this is your lucky day. Here's what you do against that
type of player: 1)You never lose the charge for the "Razor when you have been
knocked out the air. The best Guiles have learned to perform the kick getting
up, immediatley after bieng knocked down, and consecutively. When playing 
blanka (or anyone for that matter, but especially Blanka) you can NOT be
predicitable. The hardst blankas are the ones that can beat you on the ground.
(Oh by the way. Never use the Roundhouse Razorkick against Chunli, Blanka,
Vega, they jump to quickly). I really never use it against anyone. Nor
am i a frequent user of the roundhouse sweep.Its just to slow. Anyways this
guy you are talking about seems fairly predictable with his jumping. Rather
than try to Razorkick him ( which if you learn to do getting up will kick
anyone outta anything just about) try to walk under him for the strong or 
fierce throw. Most blankas will be trying go for the bite so it would be wise
to use the strong button unless you have excellent timing. >
>Please help!
>
>Signed: Worried.
>
Newsgroups: alt.games.sf2
Subject: Re: please post Mortal Kombat moves
From: pntbllr@netlink.cts.com (Jesse Guest)
Date: Mon, 14 Sep 92 01:58:51 PDT
Organization: NetLink Online Communications, San Diego CA

> dont post stuff here about mk, its too good for this board. for now, mk is
> posted on rec.games.video.arcade. plenty of move guides there.

feen... i resent that.. personally i think 'mk' is the lamest game in the 
world... it sucks in my opinion... sf2 rules even tho the pictures rn't 
all fancy n digitized n there aint a lot of blood n guts...

--                    
INTERNET:  pntbllr@netlink.cts.com (Jesse Guest)
UUCP:   ...!ryptyde!netlink!pntbllr
NetLink Online Communications * Public Access in San Diego, CA (619) 453-1115
Newsgroups: alt.games.sf2
From: aeg03@rrz.uni-koeln.de (Jan T. Kim)
Subject: Re: Ken's uppercut
Reply-To: kim@vax.mpiz-koeln.mpg.dbp.de
Organization: Regional Computing Center, University of Cologne, F. R. Germany
Date: Wed, 09 Sep 92 01:59:07 GMT

In <1992Sep8.213854.19826@cs.rose-hulman.edu> lenderbd@NeXTwork.Rose-Hulman.Edu (Bryan D Lenderman) writes:

>Ken's uppercut can indeed hit three times. However I have no 
>idea how to do it since I was on the receiving end of the triple
>punch.

I suspect Ryu's DP can too. Today I saw someone doing a DP in the
barrel  stage,  and three barrels stacked on one another were all
neatly deformed. Looked cool.
I think I also was hit three times a while ago by computer Ryu (I
was  Bison,  as usually). As far as I remember, I was coming down
on Ryu trying to attack him when he did his DP. And that  bastard
hit  my  feet, my b*lls and my chin ;-). I speculate the opponent
either has to be tall or in the air (fairly low) in order  to  be
hit three times by a DP.

Greetinx, Jan

 +- Jan Kim -- X.400:    S=kim;OU=vax;O=mpiz-koeln;P=mpg;A=dbp;C=de -+
 |             Internet: kim@vax.mpiz-koeln.mpg.dbp.de               |
 |                                                                   |
 *----=<  hierarchical systems are for files, not for humans  >=-----*
Newsgroups: alt.games.sf2
From: lenderbd@NeXTwork.Rose-Hulman.Edu (Bryan D Lenderman)
Subject: Re: Ken's uppercut
Organization: Rose-Hulman Institute of Technology
Date: Tue, 8 Sep 1992 21:38:54 GMT



Ken's uppercut can indeed hit three times. However I have no 
idea how to do it since I was on the receiving end of the triple
punch.
Newsgroups: alt.games.sf2
From: u895174@bruny.cc.utas.edu.au (Tim Morris)
Subject: Re: Ryu vs. Blanka
Organization: University of Tasmania, Australia.
Date: Wed, 9 Sep 1992 14:15:33 GMT


>I have the same problem. I can beat the game anytime except when I get Blanka on one of the last levels, because he cheats like a mad bastard (quote).

>I can't jump towards bacause he'll knock me out of the air.

Only if you jump in from too far away.  Jump from closer in, so that
you almost jump over his head, and kick him in the neck at the last
minute.  If this hits, a roundhouse sweep will knock him down.  Hit
him with a forward sweep as he gets up and he should be stunned.

>ARGH!

If you're going to tick with Ken or Ryu, then short/short/throw is
probably better than jab/jab/throw.

--
Tim Morris

Newsgroups: alt.games.sf2
From: jstrachman@vax.clarku.edu
Subject: RE: Balrog vs. Bison's torpedo
Organization: Clark University
Date: 5 SEP 92 00:29:45 GMT

Balrog has no way to stop the torpedo.

He does, however, have a nasty way to counter it if he stays in the corner.

Balrog, when landing on an opponent directly under him, has the following
3 move combo available to him!

Jumping fierce, standing forward kick, crouching roundhouse.

The trick to this is to A) be in the corner and B) to time it so you land on
Bison just as he's coming out of the torpedo.  This works even better against
Honda's torpedo because Honda stops directly under you.

Have fun!@SHOW FOLDER/FULL
Huh?  Wrong key....

-Zephyr
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: alt.games.sf2
Date: Sat, 12 Sep 1992 18:33:38 -0400 
From: John Michael Santore <jsbh+@andrew.cmu.edu>
Subject: Re: Chun Li Strategy Guide (REPOST)
	<1992Sep9.164148.16935@sfu.ca>
	<YegZucy00YV743d=5N@andrew.cmu.edu>

I'd like to thank whoever posted this.  I'm relatively new at SF2 and am
rather inexperienced, but today I managed to beat the hell out of Blanka
and Guile (guys I generally can't hurt at all) although I later lost to
Ken.  Oh well, I'm not complaining, I'll eventually get better (if I can
ever get to the machine when there's not a horde of SF2 experts hogging
it up).
                

                    -John Santore

===============================================================
 ____________________                                
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\_________     ____   \      with our wild kinetic dreams"
/             /    \   \		-Rush, Grand Designs
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/           / /\___/   /    Go Philadelphia Flyers!
\_____     / /        /
/         /  \_______/      John Santore (jsbh@andrew.cmu.edu)
\________/   
          
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===============================================================









Newsgroups: alt.games.sf2
From: tandrews@iastate.edu (Trenton A Andrews)
Subject: Guile
Organization: Iowa State University, Ames IA
Date: Wed, 9 Sep 1992 21:57:01 GMT

I was wondering if any one knows how to do the Guiel freeze and then get out of them.  I have seen a couple of people get into them, but I haven't seen any one able to get out
From: jrennie@terapin.com (Jimmy Rennie)
Newsgroups: alt.games.sf2
Subject: Re: Sheng Long Exists!!
Date: 11 Sep 92 18:11:34 PST
Organization: BBS

In article <bennetta.716167836@sfu.ca>, bennetta@fraser.sfu.ca (Jason Patrick
Bennett) writes:
>That Sheng Long photo did appear in Electronic Gaming Monthly...albeit the 
>APRIL issue.  That whole spread about the "secret" method to find Sheng Long
>was an April Fool's Joke.  If you want proof of Sheng Long's existence, you
>have to look no further than Capcom's instruction booklet for SFII on the
>SNES...
> 
>JPB
>
>

>*SIGH*<
Newsgroups: alt.games.sf2
From: mrburges@eos.ncsu.edu (MICHAEL RANDLE BURGESS)
Subject: Re: SF2 bug?
Originator: mrburges@c00066-100lez.eos.ncsu.edu
Reply-To: mrburges@eos.ncsu.edu (MICHAEL RANDLE BURGESS)
Organization: North Carolina State University, Project Eos
Date: Sat, 12 Sep 1992 06:43:57 GMT


>PS  I still haven't seen Ken's fierce DP hit anybody three times. 
>Is
>there any trick to this besides being really close to somebody (we
>tried
>this here, it didn't work). 

You have to be quick!!!

tap the fierce rapidly while he is rising for the DP.
This is how I do it, there may be another way like holding it down
but I'm not sure :^)

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|           | Mail Address:        | "Shouryuken!"                 |  
|  MIKE B.  |                      | "Happy,Happy, Joy,Joy"        |
|  NCSU     |  eos06a.EOS.NCSU.EDU |                               |
|           |                      | Future rubber nipple salesman!|
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Newsgroups: alt.games.sf2
From: sbestsl@cc.curtin.edu.au
Subject: Balrog Question..Help!
Organization: Curtin University of Technology
Date: Tue, 15 Sep 1992 13:39:14 GMT

Yes I have a very stupid question that no-one
seems to be able to answer ;(
and at a cost of one-dollar a game I can't afford to find out..
How can Balrog get through Blankas electricity ????
HOW?..
and why the fuck do us ozzies have to pay a dollar a game for
sf2ce ?..
oh well enuff dribbling of shit..

Shane. --> In Perth.

Newsgroups: alt.games.sf2
From: petitc@vccnw07.its.rpi.edu (Christopher Jon Petit)
Subject: SF2: CE.  Balrog vs. Blanka
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Mon, 7 Sep 1992 12:06:31 GMT

  Hi.  How can a Balrog (or Barlog, if you believe the cabinet :&) ) player
get Blanka out of his electrical storm?

-- 
Trust:  A very precious social commodity, due both to high value and terrible
scarcity.
MATWDTM:  Mothers Against Teenagers Who Drink Too Much (failed name for MADD)
From: ep1d+@andrew.cmu.edu (Eric Thomas Pronko)
Newsgroups: alt.games.sf2
Subject: Re: Blanka's electricity
Date: 8 Sep 92 15:12:05 GMT
	<33BRqB9w165w@flex.com>
Organization: Sophomore, Mechanical Engineering, Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.alt.games.sf2: 8-Sep-92 Re: Blanka's electricity
Doug Cha@flex.com (1614)

> The ultimate is to Dragon Punch Blanka when he's doing Electricity.  I've 
> only done it once, but when I did I got all the "oooh's" from the 
> spectators!


no no no

the ultimate is to spinning pile drive Blanka out of his electricity...

although Blanka is my best, and I hate that...

while we're on the subject, is anyone interested in a Blanka vs. all
computer characters strategy guide?  I've been playing him vs. them for
so long I know most every trick...

later
eric

*****************************************************
The meek will inherit the earth.  The guilty will be punished.  The
check is in the mail.  Groove is in the heart.
*****************************************************
Eric "E" Pronko            |  "blah blah blah
ep1d+@andrew.cmu.edu       |   blah blah blah
punisher+@cmu.edu          |   blah blah blah"  -me
*****************************************************
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: alt.games.sf2
Date: Fri, 11 Sep 1992 13:15:03 -0400 
From: John Teng <jt2o+@andrew.cmu.edu>
Subject: Question about Guile
	<92254.122348IO20084@MAINE.MAINE.EDU>


I've heard some rumors about these trick moves called "Freeze", "Magic
Throw", and "Handcuffs".  How do you execute these moves?  Are they a
bug within the game?

Thanks in advance,
John