HDTenEightyP/NetNews huggingface dataset:
From: pynq@quads.uchicago.edu (George Jetson)
Newsgroups: rec.games.bridge
Subject: Re: Play problem
Date: 9 Oct 92 18:48:04 GMT
Article-I.D.: midway.1992Oct9.184804.20880
Reply-To: pynq@midway.uchicago.edu
Organization: D. J. Dougherty & Associates

In article <1992Oct9.171619.4636@odin.diku.dk> turin@diku.dk (S|ren Turin) writes:
>A friend of mine gave me this play problem a couple of days ago.
>
>	Axx AQx AKT T9xx
>
>	JT KJTxxx Jxx AK
>
>How do you play 6S after the lead of 2 of spades (4th highest). 

I don't think it can be done if the two small trumps in dummy are truly X's.

If they had been the 9 and the 8, then you might have some chances, if
you find the KQ of trump on your left with 4 clubs.  Hearts will
probably have to be 2-2 to have any chance.

Dare I ask how you got into this mess?

************************************************************************
A note to new readers:  the weasely :-) symbol is frowned upon in this
group.  Any questions, see Phil Gustafson who will gladly rearrange your
diodes for you.
			- From the AFU FAQ -

	- pynq@quads.uchicago.edu, who is still costing the net
	  hundreds, if not thousands, of dollars, every time he posts -
************************************************************************
From: gonzo@ntb.apple.com (Ed Rotberg)
Newsgroups: rec.games.bridge
Subject: Re: play or defend?
Date: 13 Oct 92 22:32:03 GMT
Organization: Apple Computer
X-Useragent: Nuntius v1.1

play or defend?

In article <4965@tivoli.UUCP> Eric Taylor, taylor@foraker.tivoli.com
writes:
>IMPS, South, White vs. Red, you hold :
>
>Kxxx
>AK1098x
>xx
>x
>
>Bidding has proceeded :
>East      South        West         North
>1C        1H           X            P
>1N        ??

What's the problem?  Pass evenly and in tempo as if you have no problem,
which you don't!  You've already had your opportunity to sacrifice and
chose (correctly) to make an overcall instead.  You have a hand with some
defensive values and a defender loaded in hearts.  To make matters worse,
partner probably has from 6-9 points with little or no support in hearts.
 The auction is not over yet and your partner still has a chance to bid
if he deems it appropriate (Bridge is a partnership game!!).  Remember,
he knows a heck of a lot more about your hand than you do about his, and
I can't think of a call that would clarify your hand any more without
undo risk. If the defenders bid on, they are likely to wind up in a minor
or NT.  Game in a minor would be very risky for them and with the right
values in partner's hand, you have an excellent chance to beat game in NT.

What am I missing here?


Ed Rotberg                 "Just remember...
Professor of Gonzo          a waist is a terrible
Apple Computer, Inc.        thing to mind"
Newsgroups: rec.games.bridge
Newsgroups: rec.games.bridge
Date: Wed,  7 Oct 1992 00:31:37 -0400 
From: Julian D Lighton <jl8e+@andrew.cmu.edu>
Subject: Re: Questions

kibler@turing.ICS.UCI.EDU (Dennis Kibler) writes:
>1. Under what circumstance does it make sense to
>play Rosenkrantz doubles and redoubles. For example,
>what about after partner opens the bidding with
>a pre-empt.
> 
>  e.g.  2h  2s X=Rosenkrantz.   This doesn't seem to cost
>                                very much with some advantages.
> 
> 
>2. Are cue bids alertable?  Auction at a club game:
> 
>     1c   1d     1h   pass
>     1nt  pass   2d*          *Alert.
> 
>      I claimed that 2d should not be alerted as it was a cue.
>  The director and opponents claimed that it needs to be alerted
>  since the cue had a non-standard meaning. I didn't know that
> low cue bids had standard meanings.
> 
They don't have standard meanings. I believe the argument used is that
cue-bids carry their own alert, and they are not alertable. I am not
certain about situations like 1C (strong) - 2C (Michaels) or 1H - 2N
(unusual for minors) - 3C (unusual over unusual)
I think that the first one should be alerted, as they haven't shown
clubs, and the second one shouldn't be, as they have shown the minors,
but I think that the official rulings are the other way around.

>3.  Red against white.
> 
> You are dealer with     J, Axxx,Kxxx,Qxxx
> and you start with a pass. The auction proceeds:
> 
>    pass 1h  1s  1nt
>    ??
> 
>Now what? The auction continues
> 
>    pass pass 2s  pass
>    ??
> 
>I passed again.

I agree with the first pass, unless you play responsive doubles in this
situation. (I have no idea if anybody does)
The second pass is even more clear. Your partner probably has 6+ spades.
The odds are against you finding a 4-4 fit, and if I'm in a 7 card fit,
I want to be in a 6-1 instead of a 4-3 to handle bad trump breaks more
easily.




_______________________________________________________________________________
|Julian Lighton     jl8e@andrew.cmu.edu |  fnord  | It is not I who is crazy, |
|---------------------------------------|---------| it is I who am MAD!!!!!   |
|"Sleep my friend and you will see, that dream is | --Ren                     |
|my reality. They keep me locked up in this cage, |---------------------------|
|can't they see it's why my brain says rage-Metallica-Welcome Home(Sanitarium)|
|_____________________________________________________________________________|

_______________________________________________________________________________
|Julian Lighton     jl8e@andrew.cmu.edu |  fnord  | It is not I who is crazy, |
|---------------------------------------|---------| it is I who am MAD!!!!!   |
|"Sleep my friend and you will see, that dream is | --Ren                     |
|my reality. They keep me locked up in this cage, |---------------------------|
|can't they see it's why my brain says rage-Metallica-Welcome Home(Sanitarium)|
|_____________________________________________________________________________|
Newsgroups: rec.games.bridge
From: carney@rocky.rational.com (Mike Carney)
Subject: Bridge program
Organization: Rational, Santa Clara, CA
Distribution: rec
Date: Thu, 15 Oct 1992 00:49:40 GMT


Does anyone out there know of a public domain graphical bridge program
that runs under X (I know it's a lot to ask for :-). I'd like one
that can somehow customize for different bidding systems (That's even
more to ask for!! :-).

Anyway, if you know of one, post the answer to News instead of mailing
me, as I'm sure that there would be other interested parties.

Thanks in advance.
--
 __________________________________________
|                         ______+          |
|   Michael D. Carney    < M    |  \+/     |
|   carney@rational.com  <____C_| _<=>_    |                      
|                               @/, [* ]   |
|   "Remember...                \/[_[**]   |
|    no matter where you        | /_\_*/   |
|    go, there you are" -B.B    | [] []    |
|_______________________________|_d]_[b____|



Newsgroups: rec.games.moria
From: miurad@prism.CS.ORST.EDU (D. Miura)
Subject: Store inventory
Organization: Oregon State University, Computer Science Dept.
Date: Wed, 14 Oct 1992 03:05:22 GMT

:) I've noticed that if I didn't play Moria for over a day, when I came
back, the store inventories often changed. Apparently the code checks the
date of your savefile, and if it's been 2 or more days, will reset the
shops.
   What this means is, you play, save, set the date 2 days ahead, and
enter to new shop inventories. Obviously this is probably best suited
to PC Morias and hard drives, and may require remembering to put the date
back when you're done. Also, unlike waiting a few thousand turns on 50ft,
this doesn't exactly add a lot to your gold supply.
   Using this method the last few days, I've gotten lots of ID scrolls,
plenty of restores (I've been stat drained a LOT), 2 FTs, a DF, an RC,
and an RL. Also saw a FB, RC, and HA (sold everything, then got ambushed
by a Filthy street urchin for over 800gp... it vanished during the 3rd
quick trip to 50ft).

a 20th level Ranger just having run down to 1250 from 800ft, now what
do I use the Wand of Drain Life from 1150' on? :)


-- 
-miurad@prism.cs.orst.edu
If there is a method to my madness, then I must be mad.
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: Priest's Identify
Keywords: stats, attributes, tricks
Organization: North Carolina State University
Date: Fri, 9 Oct 1992 02:22:11 GMT

In article <1992Oct8.232912.13891@muddcs.claremont.edu>, dgreen@jarthur.claremont.edu (David Green) writes:
|> In some article ftit@engin.umich.edu (Sergej Roytman) writes:
|> ->What about boots of speed?
|> 
|> Although you state below that 'fast' won't appear on your screen, you can still
|> gauge your speed by comparing it to the monsters around you.  If you get two
|> moves for their one, either you're fast or they're slow.  (Assuming a speed 1
|> monster).  If they get two moves for your one, they're fast or you're slow.

Actually, I belive the first set of boots that I got (found at 50ft in my
first game, lucky me) I tried on, it said FAST on the status line and said:
Wearing on feet: Soft leather boots of speed [1] (+1)
(It doesn't do the AC bonus, but the speed bonus is there.)

Correct me if I'm wrong, but I believe that it IDed it.


|> dgreen@jarthur.claremont.edu				   David "Mishael" Green
|> 		    Have you scritched your local Furry today?
|> ***********************Who ordered the muon? -- I. I. Rabi**********************
|> 	    Unix and the world Unix with you; VAX and you VAX alone.

-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
From: mneylon@jupiter.cse.utoledo.edu (Michael Neylon)
Newsgroups: rec.games.moria
Subject: Dont you just hate it when...
Date: 8 Oct 92 15:54:31 GMT

Finally got a character high enough to venture to the 'magic' levels of
1250ft and below...

Currently, he is a 25th level Rogue, pretty much 14's and above for stats
(including a 18/24 dex)...wielding a broad sword thats been enchanted up the
wazoo...

Anyway, I get down to these levels, find the one or two gain stat potions 
(they always seem to be charisma tho...), and encounter an invis creature
that sucks life...gee...

So I lose hp and mana, lose a few high level spells before I kill the thing.
Unforunately, hes got me in a room with a Brown Scorpian (sucks strength),
and a few giant red ants (sucks stregth), and no way to phase or tp out.
Quickly i pull out the WoR scroll (I got $$$ its not a problem to by it or
anything..), but by the time i get out the of room, Im down to 30 some hp,
->3<- strength, and two merchanaries on my tail in town.  

I was down to 1 hp when I got to the priest shop, where i sucked up all the
healing potions there (also got restore life), exited, and fortunately was 
missed by both men.  quaffed all those potions, and phased over to the
potion shop.....

NO RESTORE STRENGTH! ARRGGGG!!!

Bought out the enchants and WoR and id's from there, and phase to the stairs.

Got down to 50ft, rested to full (phew)

Proceed to rest about 10000 turns....

At about 2500 turns later, a white icky thing comes along....well i dont think
that -103 to hit is going to help any, so I use my fists to kill the thing..
unforutunately, I cant kill it!  arrgg...phase out of there....put a kobold to
sleep, and rest again....

WoR to surface (I tries killing things...but Im getting woomped on...)

Visit potion shop....STILL out of restore STR!  ARRRRRRGGGGG!!!

I repeated the above.....at least on the next reset, there was the 
desprately needed potion....

spent only about 3000 gold and a couple days ttrying to get it.....

Boy do I really hate 1250ft and greater......

-- 
Michael Neylon   aka Masem the Great and Almighty Thermodynamics GOD!
      //         | Senior, Chemical Engineering, Univ. of Toledo
  \\ // Only the |   Summer Intern, NASA Lewis Research Center
\  \X/   AMIGA!  |         mneylon@jupiter.cse.utoledo.edu           /
Newsgroups: rec.games.moria
From: jvessey@husc8.harvard.edu (Jonathan Vessey)
Newsgroups: rec.games.moria
Subject: Re: Balrog Slayer
Date: 14 Oct 92 04:06:02 GMT
Organization: Harvard University Science Center

Very impressive, though it must have taken forever to kill 1200 cubes and
to get all the scrolls of Enchant stuff. My question, though: how do you get
the cloned cubes to avoid eating each other? I know that you should try to
keep them away from each other, but more often than not, they'd end up
running it each other. Any easy tricks to avoid this?

Jon

-- 
						Jon Vessey
                                                jvessey@husc.harvard.edu
Newsgroups: rec.games.moria
From: bigz@deimos.ucc.umass.edu (JONATHAN A ZISSU)
Subject: Secondary weapons
News-Software: VAX/VMS VNEWS 1.41    
Organization: University of Massachusetts, Amherst
Date: Mon, 12 Oct 1992 21:06:00 GMT

Here's an interesting question:

When two weapons are used, are both o the special powers given?  For example,
if a DF and an HA are being used, will the resistances be given if the DF is
the secondary weapon, and will the +x to strength be added if the HA is the
secondary weapon?  My personal answer would be no, since I recently (and luckily
) found an HA, and when I switch it, I lose the strength bonus.

-=> Jonathan <=-
From: grabiner@math.harvard.edu (David Grabiner)
Newsgroups: rec.games.moria
Subject: Re: a ring of WOE -3 (-5) ????????
Date: 12 Oct 92 16:10:05 GMT
Article-I.D.: germain.GRABINER.92Oct12120740
Organization: /etc/organization
In-reply-to: sward+@CMU.EDU's message of 12 Oct 92 13:30:08 GMT

In article <IeqLrUC00UhW41sVkt@andrew.cmu.edu>, David Reeve Sward writes:

> Excerpts from netnews.rec.games.moria: 12-Oct-92 a ring of WOE -3 (-5)
> ???????? by a@dosuni1.rz.uni-osnabru 
>> what the hell is a ring of WOE -3 (-5) ?

> And what's an amulet of DOOM (-5)?

These probably should be in the FAQ, but they aren't.

A ring of WOE is -5 to searching and wisdom, aggravate monsters,
teleportation, and -3 to AC.

An amulet of DOOM is -5 to all stats and searching.

In other words, don't use either one.


--
David Grabiner, grabiner@zariski.harvard.edu
"We are sorry, but the number you have dialed is imaginary."
"Please rotate your phone 90 degrees and try again."
Disclaimer: I speak for no one and no one speaks for me.
From: doctor8@cybernet.cse.fau.edu (Clay Evans)
Newsgroups: rec.games.moria
Subject: where
Date: 16 Oct 92 14:04:33 GMT
Organization: Cybernet BBS, Boca Raton, Florida

I've apparently missed the FAQ, but what's best place to get the latest 
version of Moria? Sorry for being such a smeghead.

The Doctor
Newsgroups: rec.games.moria
From: angus@hardy.u.washington.edu (Angus the Demonchild)
Subject: Re: drain xp
Organization: University of Washington, Seattle
Date: Sat, 10 Oct 1992 22:49:16 GMT

In article <A1394@M4.maus.de> Ekkehard_Kraemer@m4.maus.de (Ekkehard
Kraemer) writes:

...stuff deleted...

>... One problem. Each L, G, V, W drains his xp so
>FAST, that his one-and-only possibility is to warp away - FASTer. It happens
>but one in hundred times that the temple has Restore Life Levels on stock, so
>I'm bound to take the great danger of 50ft for hours ;-) .
>
>Tell me, is there any workaround to this? Are there any "sustain xp"-ego's
>around? Should my poor little guy avoid those deep areas? ...

Nope.  There is item that conveys a 'Sustain life levels' ability.
The best ways to handle such creatures are to stand off and pepper
them with missiles or to Haste yourself and do the 'Iron Golem dance'
(hit, step, hit, step...)

...more stuff deleted...

>  [Character's Equipment List]
>
>  a) You are wielding   : a Longsword (SD) (1d10) (+6,+7).
>  b) Worn on head       : an Iron Helm [5,+1].
>  c) Worn around neck   : an Amulet of Resist Acid.
>  d) Worn on body       : Metal Brigandine Armor (-3) [19,+8].
>  e) Worn on shield arm : a Medium Leather Shield [3,+3].
>  f) Worn on hands      : a Set of Gauntlets [2,+3].
>  g) Right ring finger  : a Ring of Lordly Protection (ACID) [+5].
...
>BTW: Do the two permanent resist-acid-items add their effects?

No, they don't.  My advice would be to get rid of the amulet in favor
of something that doesn't duplicate the effects of another item (I
dunno, maybe an amulet of slow digestion or an amulet of the Magi.)

>MbG, Ekkehard
--
Disclaimer:  I could be wrong.  It wouldn't be the first time.

another fine product from the house of angst


Newsgroups: rec.games.moria
From: tob@world.std.com (Tom O Breton)
Subject: Re: Filching
Organization: The World Public Access UNIX, Brookline, MA
Date: Fri, 16 Oct 1992 20:00:31 GMT

Angus:

>You seem to have missed something.  As it stands now, when a monster
>steals an item from your inventory, that particular item is gone -
>non-existent - as far as the program is concerned.  Only when a

Yes, you mentioned that before, plus I knew it.  }:)

I don't think you understood my suggestion - as I see it, the code for
stealing stuff would now be very like the code for dropping things.

The differences would be,

  Obviously it skips prompting the player for a selection.

  It's "dropped" somewhere far off, near the monster's "lair"

  20%-ish chance that it's lost for good. (Like stealing does now)

  Of course we'd use the "pack feels lighter" message instead of the "dropped
    a ..." message.

  (Am I missing any further things? I'd go look through the source right now,
    but I'm soooo busy porting Omega... )

WRT players expecting to find it on the monsters dead body, most stealing
monsters (I can't think of any exceptions off the top of my scaly head) do
the "puff of smoke" thing right after they try to steal, so finding it in the
lair is gameworld-reasonable.

        Tom


-- 
The Tom spreads its huge, scaly wings and soars into the wild sky...      
up...       up...     out of sight...   (tob@world.std.com)
From: philb@cats.ucsc.edu (Philip Brown)
Newsgroups: rec.games.moria
Subject: Re: Its me again....margaret..:)
Date: 9 Oct 92 08:31:31 GMT
Organization: University of California, Santa Cruz
NNTP-Posting-Host: si.ucsc.edu


dgreen@jarthur.claremont.edu (David Green) writes:

>In some article x90baker99@gw.wmich.edu writes:
>->1. How do i get anything past 6th level?  I have tried every class and race
>->   available...(for the most part)...what the hell am i doing wrong?

>It takes a bit of learning how to go about keeping a character alive before you
>can keep them alive for any length of time.  Best things to remember are:
>(a) Attack from a distance if you can, early on. (i.e., magic missile, missile
>    weapons)
>(b) Don't be afraid to run away from something... if you can, try to run in a
>    loop so you don't run out of fleeing room.


All very true. but even more so:

watch for stats when ya first start. be picky.
remember:

int for wixards, wisdom for priests.

buy scrolls of enchant weapon (both to-dam, and to-hit)

buy a shovel to begin with, to dig out money.

buy lots of little leather armour to begin with. cheap, but it all adds
  up. hard leather, boots, gloves, shield, are a good start.

  Ironically, with all the missile weapon talk, I got a dwarven priest up
to 9th level in half an hour. and I only used hand-to-hand.
I enchanted my dagger with spells to +2,+1, then walked around killing
things, running away when needed.

a rule of thumb: if you're down to 5 hp, run away :)

also, don't forget some monsters are slow.
hit, move back, hit, move back, hit, move back.
they will waste their turn following up to you.

-- 
  --------------------------------------------------
"How do I love sea? Let me count the waves.." |philb@cats.ucsc.edu
P.Anthony, "The Colo(u)r of her panties"      |philb@soda.berkeley.edu
Newsgroups: rec.games.moria
From: petitc@nuge101.its.rpi.edu (Christopher Jon Petit)
Subject: Re: What Characters kill Mr B. Most
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Wed, 7 Oct 1992 16:19:45 GMT

In article <1992Oct7.143446.19134@fwi.uva.nl>, storm@fwi.uva.nl (Richard G.C. Storm (I89)) writes:
|> Rob_Tan@kcbbs.gen.nz (Rob Tan) writes:
|> 
|> 
|> >Male Halfling Rogue..

|> Forget it:  Dwarven priest are definitely the most destructive :-)

  Try a Halfling Mage...or a Half-Troll Priest...

-- 
Trust:  A very precious social commodity, due both to high value and terrible
scarcity.
MATWDTM:  Mothers Against Teenagers Who Drink Too Much (failed name for MADD)
From: lchang@uoft02.utoledo.edu
Newsgroups: rec.games.moria
Subject: Teleportation Items
Date: 10 Oct 92 21:01:30 EST
Organization: University of Toledo, Computer Services

Exactly how do teleportation items (ring/amulet) work? I had one on once, and 
all that happen is that I would jump around every now and then. How
do they help anything?
From: mharris@nyx.cs.du.edu (Rhomulos)
Subject: Re: Balrog Slayer
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Thu, 15 Oct 92 14:32:08 GMT

mich@cwi.nl (M. Hazewinkel) writes:



>Ok, I just put my first Balrog on ice, so in what I understand to be an
>honored tradition, I am posting my character to this newsgroup.


> Name        : Baldur                  Age          :    138   STR : 18/100
> Race        : Elf                     Height       :     66   INT : 18/100
> Sex         : Male                    Weight       :    103   WIS : 18/100
> Class       : Mage                    Social Class :     53   DEX : 18/100
> Title       : **KING**                                        CON : 18/100
>                                                               CHR : 18/100

> + To Hit    :     17        Level      :     74    Max Hit Points :    299
> + To Damage :     18        Experience :5508193    Cur Hit Points :    299
> + To AC     :     76        Max Exp    :5508193    Max Mana       :    137
>   Total AC  :    111        Exp to Adv :  98305    Cur Mana       :    137
>                             Gold       : 501453


I'm curious as to what version of Moria is being used here.
I'm not too sure how legitimate this would be on 5.5

I have to assume its some earlier version.
Newsgroups: rec.games.moria
From: swota@cs.albany.edu (Judith A Swota)
Subject: Re: Priest's Identify
Originator: swota@karp.albany.edu
Organization: Computer Science Department, SUNY at Albany, Albany, NY 12222
Date: Mon, 12 Oct 1992 22:49:08 GMT

In posting <...> wrote:

> Here's an idea I've been kicking around for a while: in a future
> version of Moria, how about giving priests detect magic as a spell?
> That would be better than remove curse as a quasi-identify, as it
> would allow even better selectivity for those identify scrolls; on

I tend to disagree.  In general, Priest spells are defensive (except for
the Orb, of course), and a Remove Curse seems more in keeping with that
than a Detect Magik.  Anybody else???



-- 
----------------------------------------------------------------------------
Judith               | 	While you don't actually NEED the outside world,
		     | 	It's still very reassuring knowing that it's there.
swota@cs.albany.edu  |