From: andsol@owlnet.rice.edu (Andrew J. Solberg)
Subject: Character Summary List
Organization: Rice University
Date: Wed, 26 Aug 1992 04:10:09 GMT

C H A R A C T E R      S U M M A R I E S

* * * * * * * * * * * * * * * * * * * * * * * * * 
Compiled by: Andrew Solberg (andsol@is.rice.edu)*
Please mail for corrections, updates or requests*
Most Recent Update: 8/25/92                     *
* * * * * * * * * * * * * * * * * * * * * * * * *

GENERAL NOTES:

This list is a compilation of the character descriptions for all characters
presently 'active' on alt.pub.dragons-inn.  'Active' is here intended to
mean 'posted within the last two weeks or so'.  The purpose of this list
is to give players/readers a handy reference to other peoples' characters
and the players' e-mail addresses.  Ideally, the characters listed herein
should be available for interaction, although they may not at present be
within the Inn proper.

If you desire to use a character on this group, please send me a brief
description of the character.  This is not a requirement, but a request:
this list is a service, not a tax form.  No summaries will be rejected
provided you intend to actually use the characters in question.  Summaries
should cover basic and obvious information: physical descriptions and
mannerisms, attitudes, and any simple background you wish to include.  
Summaries should optimally be kept to ten lines long, each of 80 characters
or less.  

In order to keep this list tidy and accurate, please inform me if you intend
to suspend a character temporarily or permanently.  If you want to take a
character summary off the active list, it will not be deleted; instead, I
will move it to a 'sleeper' file in the event you wish to reactivate it.  It
is very important that you volunteer to help in this matter if you wish to
be on the list, as the clutter of 'unused' characters can make this file
very long indeed.  Periodically, I may conduct a census to see if everybody
on the list is still in fact 'out there'; failure to respond to such a 
census may result in consigning of characters to the sleeper file.

In the course of maintaining this list, I am bound to make mistakes.  Please
contact me if any information regarding your character is incorrect.  Typos
will also be gladly fixed if you point them out to me.

I do not have the time to perform large-scale maintenance on summaries;
hence, your summaries should be fairly long-term in nature.  Fast-changing
data such as your character's location or current quest should not be
included in the summary.  If a more permanent change must be made to a
summary, contact me with the details.

*****************************************************************************

**Alaric Shadowleaf**:  (Belinda Asbell) mba@ccd.harris.com

 Alaric is a half-elven fighter with healing and magickal abilities.  He is
taller than Khisanth, with dark hair and a scar on the left side of his face.
Currently sitting at Rowan's table.


**Alfvaen**:  (Alfvaen) aaron@space.ualberta.ca

 Alfvaen is a half-elven thief, who occasionally uses magic but doesn't rely on  
it.  He's quick-witted and free with his tongue, but a true friend once you've  
earned it.  He journeyed to a place called the City of the Dead, where he died  
the first time.  His soul was trapped by an amulet he wore, and Lassiviren the  
Dark, a drow assassin (whom some of you might remember from the AD&D Rogue's  
Gallery--slightly modified for my purposes), took his place, leaving the City.   
Upon Lassiviren's subsequent death, Alfvaen reappeared.  The two currently  
have an uneasy truce, and are negotiating plans for sharing the body (as soon  
as they can find some means of changing that does not involve death).  He is  
looking for a) a way to return home, and b) his beloved Elstree, whom,  
unbeknownst to him, is currently residing in Generica's Temple of Aditi.


**(Lady) Azzar of Bloodstone**:  (Tanya Olsen) slg7m@cc.usu.edu

 She's about 5' 6" tall with blonde hair and blue eyes.  Her travelling
clothes consist of a forest green tunic, breeches and gray cloak and boots. 
One might guess that she is a ranger from her attire.  However, she wears a
strange black hat (a bowler hat) though those in the inn probably have never 
seen the type before.  She carries a 2-handed sword slung across her back
as well as a small shield.  The most striking thing about her is her skin:  
she is covered from her face down to her hands (and probably everywhere else!)
by a strange tattoo-like bluish-silver pattern.  In spite of (or maybe because
of) this exotic pattern, she is exceedingly beautiful.  She appears to be 
quite human.


**Bakr**:  (Thomas Kettenring) kring@physik.uni-kl.de

 Bakr ibn Ja'far ibn Musa al Mekneshi, apprentice mage from the city of 
Meknesh, in the land Eschar, in the world of Midgard, whence he wants 
to return. A huge fat man in a once-white burnoose, wearing a scarf on his 
head; rudder-like nose, almost meeting eyebrows, light brown skin.  Wears 
a belt with two daggers, carries a rucksack.


**Brycur the Merchant**:  (Peter Bruce Harper) patchman@wpi.wpi.edu

 Brycur is a merchant in the bazaar.  He is a fairly hansome man with long 
dirty blonde hair.  He's fairly thin with well-toned muscles.  He dresses 
somewhat raggedly with a loose fitting shirt and pants and high-cut boots.  
He is of average intelligence, relying more on charisma to get him what he 
wants.  He is far from rich but not poor either.  It is evident from his 
appearance that he is from the area of the Low City, although he has much 
common sense and much knowledge of the world as he is a well travelled man.


**Captain**:  (Brett Fishburne) bfish@sequent.com

 A rather normal individual.  His ruddy face reflects a life on ships.  He
has a real name, but it is far lost to antiquity (at least for now).  Captain
pilots the *Morning Breeze* which is a cargo vessel.  He plies the river which
lies between Generica (to the North) and Specifica (to the South).  Captain
usually brings sugar from the South to trade for furs from the North.  He will
welcome any passengers as long as they pay for their passage and cargo in
some manner.  He's basically a "good guy" although he is not the brightest
man in the world.  Captain has the savvy of the common man and is not easily
fooled.  Don't expect him to organize an expedition to overthrow the navy of
another city-state, but you could count on his efforts to rectify a bad
situation.  In general, Captain is an even-handed kind of guy who is not fond
of any damage to his boat.
 Captain has curly black hair with a touch of gray at the temples.  The
gray also is starting to extend itself into his beard.  His hair and beard
are cut when it is convenient, so he may at any time have long hair and/or
beard.  Captain wears a ring on his left pinky and a necklace.  The ring
allows Captain to have the same basic agility as the average human (he was
born quite the clutz).  The necklace is a medallion of true speak which 
allows the Captain to speak (he was born mute).  Due to a defect in the 
medallion, Captain can tell occasional white lies, but bold faced lies are 
not the sort of thing you will hear from him.


**Cathal**:  (Nolan Hinshaw) nolan@twg.com

 The short dark grizzly fella, him what's started drawin' and writin' on
parchment over there in his own private corner at his own private table, him
what fancies Double Dragon Ale, is (shhh! it's still a secret but not fer
long) Cathal Rua Mac Ri Lochlann, a student of human nature by inclination and
a wee bit of a wag (but hard to detect as such). He's about a head shorter
than the norm, a bit shaggy around the head - it's been a while since his last
trim, you see. His hands are bit large for his size, inkstained. He's been at
that table observing the interactions in the pub and documenting the parts he
thinks interesting. I expect that he'll start interacting a bit with the
other active characters as soon as things gits quieter.


**Colin Silvertree**:  (Jim Miller) HADCRJAM@uh.admin.edu

 Colin is a tall (6' 3"), slender half-elf, with brown eyes and shoulder-
length brown hair.  His looks tend to favor his human half, but there is no
mistaking his mixed parentage.  He dresses in blues and deep forest greens,
with knee-high black boots.  His clothing is always of high quality but never
flashy.  He carries a katana slung over his back, a dagger at his right hip,
and a beautifully crafted longsword with a great black gem set in its hilts
at his left.  A medallion bearing the unicorn symbol of the goddess Meilikki,
goddess of the forest and patron of Rangers, serves as a cloak pin.  Colin
is almost always unfailingly polite in his manners and pleasant in demeanor,
but has a tendency to get melodramatic at times.


**Dougl**:  (Dennis Brennan) djb6@midway.uchicago.edu

 Karl's young (somewhere between 8-15 years old) assistant.  His parents
are Aron (dead) and Lyra.  Lyra and Karl agree that he should be discouraged 
from taking up a career in adventuring.  To this end, he is currently a 
student at the St. Cuthbert Military Academy for young paladins.


**(Corporal) Dwain Delaney**:  (Prince of Darkness) chore@neumann.une.oz.au

 Delaney made it to the rank of Corporal in the colonial marine
corps before he mysteriously disappeared from the planet Archeron while
investigating a report of ALIENS. 
 Physical Decription : 6'2" very short brown hair, carries a
phased plasma pulse rifle with 99 rounds of
ammunition and 10 grenades. Wears kevlar body
armour and standard colonial marines fatigues.
 Mental State : Being torn from his squad in the middle of a mission
and strangely teleported to Generica, Delaney is not 
one of the most stable people to know, usually chaotic
in nature, this state has been made more intense by
recent experiences.
 Abilities : A crack shot with a Pulse Rifle and throwing knives, as
a backup weapon he carries around an ancient shotgun.
His ability to lead is unquestionable, but then, that 
was before he ended up in Generica.
 Overall Delaney is quite unbalanced, but still completely likable, 
an real asset in a fire fight, but then again how many fire fights does
Generica experience.


**Futuria Crystalshard**:  (Pete Harper) patchman@WPI.EDU

 Futuria is an extremely old man (looks to be about 100 in human
years) who is the proprietor of "The Future", a small shop in the
Arcade of Unforgotten Heroes.  He has shoulder-length whitish-grey
hair and is usually adorned with a white robe and sandals and a gold
medallion around his neck.  He is blind but often stares directly at
people in such a way that often makes the person feel as though he
is searching directly into their soul.  He is a Fortune Teller/Seer
who will tell someone anything about the past or the future for the
right price.  He often speaks to his customers in riddles which 
sometimes upsets his customers because they have to try to figure
out what he means.
 ADMIN: Futuria is an NPC.  If you wish to visit him, you may either
write to Pete and ask him to run Futuria, or you may do it yourself.


**Helios Darkmane**:  (Chris Miller) jpugsley@mihi.une.oz.au

 Helios is of the now deceased tribe Soesor. He stands 7'11" tall,has
a black mane, and a light brown equine half. His eyes are an unusually
bright yellow, hence the name Helios ("Sun").He is stronger than the
normal human, and naturally much faster. 
 His weapon of choice is the glaive, and he usually wields a glaive
that appears to be made entirely of silver, though he is also
proficient with the longbow.
 He knew Dougl's father Aron before he died, and is constantly seeking
other tribes of centaur-kin. He has a strong distrust of two-footer
barbarians, as it was a group of these who slaughtered his tribe.


**HighFlyer**:  (Paul Davis) u9035281@wraith.cs.uow.edu.au

 HighFlyer - Gold Elf from Toril, the Forgotten Realms
 He wears dark elvish leathers with a green body cloak that
glows with an inner power. He has Blonde hair and bluish eyes and 
stands about 5'6" tall with a decent build.
 His two companions are a Golden Falcon called Fallon
and a homonculus called Finnis.
 He has two short swords at his side, one which appears to
be a daemons hand.
 He has been known to use magic and psi talents.
 Owner of the GateWay.


**The Jolly Roger**:	(Brian Shea)	taz@athena.mit.edu

The Jolly Roger, or Roger for short, is a human male about 25 years old.  
He is about 6' 3" and has a gymnast's build - strong but not bulky.  His 
hair is jet black and worn in a short spike.  He's wearing black combat 
boots, black and grey camo fatigues, black turtleneck, and a well-worn 
black duster.  On the neck of the turtleneck and the lapel of his coat are 
a skull and bones insignia.  His most outstanding features are his eyes.  
The irises are dark green, the pupils in the shape of skull and crossbones. 
He moves with a strange sense of grace, as if he were trying to contain his 
speed and power, which he is.  Roger is a Physical Adept from the Boston 
Sprawl, an experienced shadow  runner, and a deadly fighter.  His magic  
augments his body well, and he's lightly cybered. He's pretty sarcastic, 
but good-natured.  Tends to be impulsive, which gets him into trouble now 
and then.


**Kadrys**:  (Andrea) andrea@cm.deakin.OZ.AU

 Kadrys is a vampire. In life he was a thief, and this still shows in his
extreme stealth, and his form-fitting, unobtrusive black garb. His attitude is
still that of a thief also: quietly spoken, wary, cynical. He is very old even
as vampires go, and therefore is unusually powerful, but he does not make any
unnecessary displays of his skills. His ingrained caution and subtlety has kept
him alive in too many tight corners, so he refuses to divulge the extent of his
capabilities. He uses a dry, self-deprecating wit to relax those who come into
contact with him. Physically, he is just under average height, lean and wiry,
with the lithe body of an acrobat. His hair is black and unkempt, and his eyes
are blacker than the night. An long-unacknowledged need for normal human
companionship has driven him over great distances to come to the Inn.


**Karl**:  (Dennis Brennan) djb6@midway.uchicago.edu

 Quartermaster of Glorshanned Keep.  About sixty years old and missing
his right leg below the knee (he has a peg-leg).  He was an adventurer
a long time ago, comrade to many notables including Kayahel Talechaser,
Rowan Littlefair, Dougl's father Aron and (perhaps) Kron.  He failed to save
his wife from her abductors a few years ago and lost his leg in the attempt.
He is the quintessential "cranky old man", always ranting about the 'good
old days' but still ready to help his friends.


**Khisanth Blackblade**:  (Belinda Asbell) mba@ccd.harris.com

 One of the first few people in the Inn, Khisanth is 5'11, with waist-length 
fiery red hair.  She appears not completely human, but neither does she bear
traces of Elven lineage.  She appears to be a fighter with a fair bit
of skill at juggling and magick.  Currently sitting at a table with Rowan
the bard, Kalere, and Scar.


**Killian**:  (Rob Falk) z_falkrg@ccsvax.sfasu.edu

 Killian is 5'7", 150 lbs, orange-red hair with 1 black stripe, and bright
emerald green eyes.  Very cat-like in mannerisms, i.e. likes to snooze, wander
about, etc.  He is a weretiger.  He is a bard above all, but also dabbles in
minor magic and thievery.  Somewhat selfish.  
 Killian usually wears a leather armor torso, breeches, cloak and carries a
quarterstaff.


**(T. E.) Kron**:  (Andrew Solberg) andsol@owlnet.rice.edu

 Kron is a Sergeant of the Watch of Generica.  He is approaching fifty years
of age and is starting to look it.  He has greying brown hair and a heavily
lined face.  He is of medium stature and is very fit and muscular.  He wears
a leather jack with the crest of Generica emblazoned upon it, breeches, and
heavy boots.  In poor weather he wears a greatcoat.  Kron is the 
quintessential street cop and loves his work, despite the danger and long
hours.  He usually volunteers for the dangerous jobs, particularly those that
involve working at night.  Kron loves to tell and hear stories, and has a
weakness for good wine and better riddles.


**Lancos Erredan**:  (Mike Sander) 344LWKC@CMUVM.CSV.CMICH.EDU

 Lancos is a fairly young human who stands approximately six feet tall.
He has red hair (perhaps his only outstanding feature) and blue eyes. He
wears a dark green outfit that covers most of his (banded mail) armor, and
has a sheathed weapon on each side of him (a long sword on the left, a
scimitar on the right).
 Lancos originally was born in (an unknown part, to him) the realm of
Greyhawk, and on occasion returns there. However, he has travelled through
a good portion of the world, primarily due to a Ranger named Sean McMillian
he met early on is his adventuring career. Sean was (and still is)
determined to see most of the world, and Lancos was happy to come along.
The two not only became friends but learned from each other, Lancos trading
his ability in bowmanship and knowledge of cities for Sean's two-weapon
fighting style and wilderness survival techniques.
 Generica is just another stop for Lancos, although he is never one to
be bored. Even though he has been involved in several escapades that some
people would consider heroic, Lancos has a low ego, and occasionally
downplays his role in favor of the group's accomplishments --fame is not his
goal anyway.


**Lathan Lancehand**:  (Mark Diantonio) bdianton@cs.ulowell.edu

 Lathan Lancehand is an elven cavalier-turned-guardsmen.  He rides
his horse Valiant around town at night and responds to any situations
that come up.  His horse Valiant has magic horseshoes that allow him
to fly for a short time.
 Lathan is an elf with well-kept shoulder-length light blue hair.
He has traditional elven pointy ears and has blue eyes.  He has a 
muscular build (especially big for an elf) and is good shape from 
all his years adventuring and fighting in the cavalry.  He is never
seen without his beautifully engraved full plate armor, that he 
says was a gift from king far away. He wears a blue cloak that has his
Tri-Dragon coat of arms on the back.  He also is usually seen with
his helmet, but he doesn't like to wear his helmet in relaxed environments.
Lathan wields his green-tinted Greatsword for a weapon and never uses a 
shield.  He is also good with a lance.
 Lathan is always polite and sticks to a strict code of measure 
and chivalry.  He has lost a little of his self-control after the 
murder of his wife in Darkon by Overlord.  He vows to one day gain
vengence on Overlord.


**Listener**:  (The Nightstalker) pope@physics.su.oz.au

 There is Listener, who is a bard.  He plays upon request, a flute,
in which words can be understood, and a lute.  He uses these mainly, but
can play all manner of instruments.  The flute plays soothing music, and
calms all violent action in the bar, including FLAME WARS, (which are not
allowed anyway).  If this does not work, Rowan can throw most out with ease,
and has a rather nice sword that he uses well.  Listener is a bar feature.


**(Rowan) Littlefair (and family)**:  (The Nightstalker) pope@physics.su.oz.au

 The bar is called the Dragons Inn.  The owner is one Rowan Littlefair.  
He is a large burly man, an ex adventurer, who runs the place with his 
wife Mary and young son Bob, who is in his early teens.
 It is claimed that he had some part in the downfall of a dragon, and keeps
some small trophies from the body, but this is not confirmed.  He will serve
just about anything that is not too disgusting in nature, and has a well
stocked bar.  Mary cooks, and cooks well.  Bob will listen to ANY tale told
him of the wide world.  These characters are open for use, but their past
histories are to be written by the founder of the group (me).  They will
not leave the establishment.


**(Father) Lucas Murphy**:  (Clinton Richard Wolf) wolf@cheshire.oxy.edu

 Lucas Murphy is 5'9", with brown hair, brown eyes, and an average build. He
wears a drab brown robe and sandals, and a carved wooden rabbit on a thong
around his neck (his holy symbol). He carries a shoddy-looking wooden staff
(which is actually a Staff of Withering, with some other neat stuff as well)
and is generally gloomy and depressed.


**Luthor Anside**:   (The Dreamer) asg102@psuvm.psu.edu

 Luthor is the last person of the old adventuring group "the Children of the
Blue Star".  He is a 5'6" 150 year old Half Elf with jet black hair, light
blue eyes, and golden skin.  He weighs about 130 lbs and looks like he could
handle himself in a fight.  The most remarkable feature is his movement.  When
walking, he seems to glide.  This is enhanced by his black clothes and BLACK
cape which blends into the shadows making his outline indistinct.  As far as
an occupation goes, he calls himself a "Shadowmaker".


**Maleiu**:  (Alfvaen) aaron@space.ualberta.ca

 Maleiu is a hunter and warrior from the Dark Continent.  His skin is  
dark brown verging to black, and his hair is normally long and  
straight, worn in a warrior's braid, although it has been recently  
cut short.  He is 6'3" and exceedingly muscular.  (18/something  
strength, D&D terms.)  He left his home village after being  
essentially exiled by the chief, and has been wandering the world  
ever since.  He has been separated by his usual group of companions  
when they were captured by slavers and sold separately.  Generica is  
where they intend to rendezvous if they manage to escape.
 He speaks common, his tribal tongue, Dark common(the common tongue of  
the Dark Continent), and a dialect of lizardman.


**Mangrove**:  (John Farrell) farrell@coral.cs.jcu.edu.au

 An insecure middle-aged soft-in-the-middle male human, dressed like a
fancy-dress wizard. He is suffering from amnesia or some similar enchantment,
and can't remember whether he's a lowly prestidigitator or merely Bahamut in
disguise.


**Marcel Delacroix (& Rabbi Fishbien)**:
   (Rick Jones) albert@crick.bcm.tmc.edu

 Marcel is a human, and looks like your typical paladin.  However,
he's from the Cyberpapacy (in the Torg RPG).  He is proof of Clarke's 
Law regarding magic and science.  He's currently dressed in plate armor.
An ornate cross hangs around his neck, and a broadsword is in a scabbard 
hanging on his waist.  He's around 6' 3" and powerfully built.  He's got 
black hair in that Moe haircut you see on priests in old pictures.  (No 
shaven tonsure tho.)  He gives off that air of innocence seen in children 
and paladins. 
 The Rabbi Fishbien is a Spirit Chip, a personality inscribed on a
microchip, and mounted in Marcel's head.  The process was supposed to wipe
away all of the Rabbi's 'heretical' tendencies, but the Rabbi's true 
personality re-emerged.  The Rabbi is an expert linguist, and has a 
great breadth of historical and religious knowledge (for Earth, however).
His "speech" appears on a LCD stream across Marcel's field of vision.
Empaths and sensitives can sense the Rabbi's presense, as the process for
creating Spirit Chips involves strange mystical rituals.


**Michael (the Dark Elf)**:  (Michael McAfee) mdm@premise.Prime.COM

 Having recently completed his apprenticeship, the dark elf
is now looking for things to do.  While familiar with most forms
of magic, he is more adept at elemental magic and illusions.  His	
skin is the color of dark midnight, and his long hair that of
silvery moonlight.  He wears his mage robes when he's "working"
but dresses casually otherwise.  He also knows how to fence (he has
a saber) and shoot archery.  He carries a silver dagger as well, a
graduation present.


**Morning Breeze (crew)**:  (Brett Fishburne) bfish@sequent.com

Captain (Master/Owner) :
 See separate entry.

Barnacle Bill (1st Mate) :
 Barnacle Bill has dark brown hair and a gray beard.  He has a dagger
(not unlike the knife carried by Crocodile Dundee) which he wears on his
hip and uses to eat.  His preferred weapons are his fists and he considers
any other manner of fighting "wimpy".  He is a bad boy and even Ajarn'n has
had to back down to him once or twice.  He wears a hat with a short bill.  
Anyone who goes into his cabin will find a whip which is used for 
discipline on the high seas.  Bill is tough and runs a tight ship.  He
doesn't like shirts (get in the way in a fight) and his chest and arms have
a variety of tattoos.  He is married (his wife lives in Specifica) and is
fiercely loyal to her.

Ajarn'n [Spice] (Bosun) :
 An acrobatic dwarf, who leaps from shroud to shroud as home as a monkey
in the trees.  He knows his job well and he knows it, and he lets you
know it.  He also likes letting you know what he thinks of you... and
your mother...  While he's certainly had no formal education, his
vocabulary is definitely extensive and flowery; even the most hardened
criminal will learn a few phrases from this old sea dog, insults from
the four corners of the known world.  No one, but no one tells this dwarf
how to sail, and if it wasn't for his fierce pride to insure that
those sails were trimmed to the limit, he'd have been keel-hauled for
insubordination several times over.  But the Captain knew, no matter
what course he set, Spice (his nickname, from 'Spice Jar', which was the
primary cargo on his first ship) would have those sails set right, and
fast -- there were few better.  Spice is also a fair fighter, who uses his
height to his advantage.

Knatl (Bosun's mate) :
 Dwarf named Knatl who joined Ajarn'n when they were sailing for
another ship (possibly a slaver?).  The two are inseparable, but, frankly,
Knatl isn't a great Bosun's mate.  Ajarn'n carries him along.  He is rather
petty and there have been numerous scrapes which Ajarn'n has pulled him
through.  They treat each other like brothers.

Cookie (Cook) :
 The cook who is afraid that every other boat in the water 
contains Pirates.
 
Nasty (Cook's mate) :
 Pasty elf nick-named "Nasty" by the rest of the crew.  His real
name is unpronouncable.  He fits his nickname, but holds a certain amount
of control as he dolls out portions and can slight someone on his bad side.
He is a real brown noser, interested in moving on to another, bigger, ship
where he can be the Cook.  As an aside, the previous ship's doctor was
poisoned by Nasty when he did a bad job setting Nasty's finger after it was
broken in a frying pan incident.  He's willing to give the new ship's doctor
a chance, but has no interest in being kind.

Tvarne Nillun (Ship's Doctor) :
 See separate description.


**Murell Darkmane**:  (The Dreamer) asg102@psuvm.psu.edu
 Murell is the only remaining son of Jarrad the Just, ruler of the High Forest
(Forgotten Realms).  He is 5'9", 180 pounds and around 24 years old.  He had
dark hair and eyes and deep tanned skin.  He came to Generica to kill Luthor
(who had killed his father), but now considers Luthor an ally.  The both of
them are going to try and kill Queen Shana Tremor of Cormyr who originally
sent Murell to kill Luthor.


**Namar Grey**:  (?????) osiris@crash.cts.com

 Namar is 5'9" male.  Namar doesn't have too many friends except those of the 
order, though he is very outgoing and friendly.  Namar, like the other Knights
of the Order of Questors, can be irrational when on a quest, and has been known
to make a big mistake at the wrong moment, but this does not happen all that
often.  Namar wears nothing of any color except grey, and has painted his chain
mail armour grey to match his clothes.


**Nightstalker**:  (The Nightstalker) pope@physics.su.oz.au

 The Nightstalker is a tallish human-like creature (assumed human), who
wears dark robes, including a scarf which covers his face.  His eyes are
blue and piercing.  Not much can be said about The Nightstalker which is 
not mere speculation.  It is assumed that he is a wizard of some sort, and
can change his form, cast various agressive spells such a chain lightning
and flame strike, and exercise various forms of illusion and mind control.
 He wields a sword known as Dragon's Breath, which is a flame-tongue with
various properties.  The Nightstalker is a staunch aggressor against evil,
particularly undead and demonkind.  His background and nature remain a 
mystery. 


**Nirvan**:  (Alfvaen) aaron@space.ualberta.ca

 Nirvan is about sixteen, average height for his age but slightly  
scrawny.  He has brown hair and grey eyes.  He's ubiquitous in Low  
City; he's made his living for years by gathering information and  
selling it, and thereby making himself indispensible.  He's also  
learned not to get on the wrong side of the wrong people.  He has  
very acute sight and hearing, perhaps indicative of some nonhuman  
blood in his ancestry, and is also very stealthy, a result of  
lifelong practice.  Everyone in Low City knows him, and if you ask  
about him, he'll find out.


**Radan Tsran**:   (Timothy Vaughan) vaughan8670@iscsvax.uni.edu

 Dressed in plain clothes most of the time, Radan is an artist.  He 
seems to have more behind those innocent eyes of his, though.  One could 
say he has a "Healthy" glow to his aura and himself.  A presence of 
good surrounds Radan, and he knows that he is different than other 
people; among the people in the Dragon's Inn, he finds that he "fits in" 
better.  Radan was given the gift of healing at a very young age, and 
now he is discovering its uses; throughout his travels he has been using 
his gift to give others a second chance that they would otherwise never 
have.  Somehow that just feels right to Radan.  Personality-wise, Radan 
will be kind and gentle to those who need it, and will never instigate 
a fight unless backed into a corner.  He is cheerful and always willing 
to help out anyone who asks it of him.  This may prove to hurt him in 
the future, but for now, he is willing to take that chance.


**'Raelf**:  (Stephen Hutchison) hutch@ibeam.intel.com

 'Raelf looks like the archetypic surfer-jock - about 5'8", tanned, muscular,
clean-shaven, sunbleached hair raggedly cut at just-above-the-ears, and
drifting into his eyes.  He has very straight teeth, and the casual smile of
someone with no responsibilities.  He looks like a fighter but is very polite
and deferential.  He speaks the Generic common-tongue with a strange accent.
He wears no armor, and carries no weapons, but does have a strange sort
of shield, wooden and very nicely finished, with an abstract design on one
side and runes on the other.   He habitually wears just a pair of short breeks
of a dark material, threaded with bright colors in a complicated design, and
a belt or bandolier with five small rune-sealed boxes.
 He's an elementalist mage and an artificer, as well as a martial artist; he
is much older than he looks, and despite appearances, is not a human.


**Rhoan Pathkeeper**:  (Randy Leep) slskq@riverheights.declab.usu.edu

 Rhoan Pathkeeper is physically about 6'0" and is not overly muscular.
He has shoulder length curly brown hair and eyes that are brown around the
edges and green around the iris.  His major weopons are battle-axe and hand-
axe, which he throws with great skill.  His demeanor is warm-hearted and 
honest.  He can be serious when the situation demands.  Favorite drink is 
warmed mead. He is based more on the mountain men of west than on a Robin 
Hood style woodsman.  He has two bear companions, one older and the other 
a cub, currently staying at his camp in the woods.  Other skills/abilities/
items may become apparent later.


**Rhys**:   (Gavin Williams) willimsa@unix1.tcd.ie

 Rhys is a medium height (about 6') male.  He dresses quietly, in fairly
loose clothes.  His speciality is unarmed combat, eastern style.  He 
walks with a low, loose, slightly rolling gait.  There is, however, not
just a physical side to his training.  Through long practice, he has 
mastered the art of meshing his Ki, or spirit, with his body, and thus 
is extraordinarily attuned to his surroundings.  An interesting point to
note is that, of all who know him, none have ever seen him *initiate*
a combat.


**Rollik**:  (Steven Cavanagh) scavanag@neumann.une.oz.au

 Rollik is a somewhat more than archetypal Swashbuckler. He
just LOVES a good dramatic entrance, and swings off things with
a carefree laugh whenever possible. He wears beautifully 
embroidered, loose- fitting clothing (white shirt and black
breeches), has a golden earring in his LEFT ear, a thin
moustache that adds to his dashing character, and wears
a black, robin-hood style cap with a deep red plume. He is
about six feet tall, and wields a rapier (rumoured to be
magical) in his right hand and a parrying dagger in his left.
On his right hand he wears a white glove for slapping
enemies in the face when challenging them to mortal combat
(though rumours connect this to his style of dancing).
Companion of Timelord.


**Rowan**:  (?????) mgcaa@uxa.ecn.bgu.edu

 Rowan (no one knows her last name) is woman of about 22 who got a job at the
Dragon's Inn as a bard.  She and Listener usually work on opposite sides of
the pub, but sometimes they play duets.  Her main instrument is a harp but
she also has a crystal lute which was a gift to her from Drax.  She has
long, mostly straight, dark brown hair; she is about 5'4" and has attractive
features, but when she is not playing or singing she tends to blend into the
crowd.  Her eyes are very expressive, but she tends to look down a great
deal.  She is very quiet and doesn't talk much about herself, although she
seems intelligent once you talk to her.  She seems a little lost most of the 
time, and is drawn to those who are kind to her.  But there is a lot she 
isn't saying.-'~?  Currently her only apparent friend at the inn is 
Serene the barmaid.  


**...sage**:  (Pete Calvert) PCALVERT@ECONOMICS.ADELAIDE.EDU.AU

 ...sage is the librarian in charge of ancient and magical texts in 
Generica's Great Library. He is also blind, albino and a Drow.
Found as a youth by the library staff, he studied magic long and hard and 
was eventually able to cast a permanent true-seeing on himself. He has no 
idea of his past history and is in search of any information that might 
unlock the cloud in his mind. He is now an archmage who specialized in 
defensive and divining spells, and has acquired some other strange abilities 
from adventuring. *more may be revealed later*


**Salamander**:  (?????) jmc6182@ultb.ics.rit.edu

 Salamander is a male elf, about 5 feet in height. He is proficient in magic 
and swordfighting, though he prefers the magic.  He has dirty blond hair, 
which is long in the back and is usually worn in a pony tail.  His clothing 
is typically royal blue, mixed with greens and purples.  When acting as a 
merchant from Oakendale, he wears bright reds, oranges and yellows.  He always 
has a dark green cape.  He also has a silver pin in the shape of a salamander, 
which is pinned on his shirt over his heart.


**Serene Uhtsong**:  (Laurie F. Alden) alden@coos.dartmouth.edu

 Serene Uhtsong is the Barmaid of Dragon's Inn.  She is 4'11", has grey
eyes, long auburn hair in a ponytail, and is very graceful and quick.
She likes guessing what people need to drink before they order it.  She
is also a Fog Dancer, an expectant mother, and an adventurer whose primary 
skills are in a martial art.


**Shade**:  (Morgan "the Dreamer" Broman) mabr@sweden.hp.com

 6'1" tall. Dark brown hair. Eyes grey to green depending on his mood. Slightly
pointed ears. Carries a silver earring w. a small dragon's claw gripping a 
ruby in his right ear. Dressed in green shirt, black trousers and black boots.
Black leather wristguards and wide black leather belt. Armed w. a bastard sword
and a long fighting dagger. Slim build but well muscled. Moves like a fighter.
Has been rumored to use magic, but you know about rumours....!?
According to rumours he appeared after a terrible thunderstorm...!?


**Shakura Delena**:  (John Charles Fiala) jf2z+@andrew.cmu.edu

 Shakura Delena is a 5'6" Elven form, of average shape, although she does
appear to be quite fit.  Her skin is a curiously dark shade, which, along
with her silver-white hair, tends to make people to connect her with
dark-elves, although with a few moments of contact, her warm personality
belies the assumption.  She has bright green eyes, and wears her hair
long in the front, the bangs almost getting into her large eyes, and
shoulder-length in the back.  She tends to wear clothes practical to the
situation, often accompanied by an odd collection of small bags, usually
hung from her belt.  It's not quite sure what her background is, but she
at least seems to be proficient with the sword she carries.


**Shar**:  (James William Patrick Bennetts) jamesbs@mundil.cs.mu.OZ.AU 

 Shar is a six-foot tall human. Her origins are a mystery, but an observer with
the correct background knowledge might guess that she is from post-20th Century
Earth. She has short-cropped blonde hair and wears the remnants of a military
uniform under a long riding coat.
 She wears a weapons belt, but it is yet to be seen whether there is anything 
on it. Her clothes are loose-fitting, and she may also be carrying concealed
weapons.
 She is suffering from amnesia, but occasionally makes a decision she can't
explain, which may be based on information she normally forgets.


**Shonias**:  (Ariane) ablanch@physics.su.OZ.AU

An elf, dressed in greys and greens. She moves exceedingly quietly
and talks little of herself. She is quite small for an elf, and
when asked of her homeland, claims to come from the north. She is
not beautiful in the classic sense, but is quite appealing. She has
been known to become quite violent at being described as cute...


**SUNSTORM**:  (Patrick "Paradak" Rannou) Rannou@info.polymtl.ca

 SunStorm the half-Stone half-Storm Giant: 11'10" feet tall, when in the
dragons-inn he can't stand upright while wearing his helm. He wears a
golden full plate armor with a Golden-dragon-on-field-of-fire depiction on
the chest, and a Great Helm in the shape of a Golden Dragon's head looking
down. On his right side is a Golden scabbard covered with many runes. On
his left side is a big silvery purse with golden strings and an embroidered
motif: a strange golden flower. SunStorm's face is square shaped, with a
wide and flat nose. He has yellow hair and beard, deep blue eyes, and a
slightly greyish skin. He is particularly noted for his hulking figure and
booming voice, and some might say he is a munchkinist character. SunStorm
was born in the world of Titania, world of Giants, Dragons, and Demons. He
came from the city of DiamondRise through the DiamondGate. His quest
involves the search for the accursed Gratanich GemStone.
 SunStorm has recently been reduced to a third of his size.  He prefers
heroic quests in otherworldly locales.
 TrueSilver the Silver Dragon: An adult huge silver dragon born of Titania,
he is SunStorm's friend for life. TrueSilver has clear blue eyes and a
soft voice for a beast his size. He is wiser than one thinks, but doesn't
like too much being used as a mount. TrueSilver, like all Dragons from
Titania, is an accomplished DragonMage. The extent of his powers is unde-
termined since he uses his spells only in the most dire of circumstances.
 ShockWave the 2-handed Zweihander DiamondSword: A millenia-old sword, the
blade of this sword is cristalline like a diamond. The guard is of silver,
with the two side ending in the shape of dragon's heads pointing toward the
end of the blade. The handle is of carved silver with, on each side, 3 big
gems. From guard to bottom: a a diamond, a ruby, an emerald. The Blade
radiates a blue light, and when he (it?) speaks, he/it hums softly, the
light changing intensity to match the intensity of the voice of the sword.
It's special purpose is to slay Demons, it was forged in the magical world
of Titania, at the same time as the creation of the DiamondGate. ShockWave
has some attitude, and wants to meet other magical swords. ShockWave knows a
lot of things from the old Titania, like the year the last human died, etc.


**THK**:  (Michael Rigler) rigler@galileo.IFA.Hawaii.Edu

 THK is a lizardman fighter/shaman from the delta marshlands near Generica. 
He is physically and mentally superior to the average lizardman, and his
talents led him to become the king and military commander of his people.
He has expanded their territories and standard of living significantly, to
the irritation of the neighboring civilizations of humans, demi-humans and 
humanoids.  Under his cunning and open-minded leadership, his military 
machine has become quite formidable, and the neighboring kingdoms have 
recently signed peace treaties and opened up trade accords -- an unheard
of situation!  Humans treating with lizardmen!
 Recently, while at the height of his power and popularity, Thk led a force
of his warriors against an ancient white dragon that had been terrorizing
his people.  In the course of the battle, the dragon was slain, but Thk
was frozen and fell from a cliff into the sea.  The block of ice containing
him was picked up by curious sailors and brought to the Dragon's Inn (for
some silly reason).


**Timelord**:  (Christian Girard) cgirard@neumann.une.edu.au

 Timelord is male, just over six foot tall, with brown eyes and brown 
hair that is cut short front and sides, but long and braided at the back. He
is well-muscled.  Master of armed and unarmed combat, he is armed with katana
and wakizashi.
 His armour is a leather/chain/leather for upper torso, with soft
leather breeches specially made for flexablility.  Shoes are black leather,
as is the rest of his clothing.  The boots and breeches have fine silver
tracings down the sides.  Also has a voluminous black cloak.  Wears a single
black leather gauntlet on right hand.
 Companion of Rollik, the Swashbuckler.
	 

**Tvarne Nillun**:  (Sean A Reith) gusar@uniwa.uwa.edu.au

 Tvarne is a lightly tanned male human of above average height (6'), with
a slight though well muscled build.  He looks to be in his late twenties,
with a pleasant face with aqua blue eyes, framed by short black hair.
His attire is that of a hiker: stout boots, dusty loose black pants, and
a grey tunic.  He is also carrying a Ninja-to (a long-handled,
short-straight-bladed weapon).  He has displayed a fairly high athletic
prowess, and a measure of medical skill.


**Valgar**:  (Raymond H. Rich) rhr9081@hertz.njit.edu

 Valgar is a tall, lean man approaching middle-age.  His ragged hair is
turning prematurely grey.  He is heavily scarred from his many years of
harsh slavery.  Valgar is well-muscled, but not overly so, as though his
body had reached its most economical state; strong and resilient without
needless bulk.  He is attired in whatever comes readily to hand, but one
thing remains constant:  His forearms, from wrist to elbow, are ALWAYS
covered.  Valgar never carries a single weapon for any extended period of
time, for he feels that reliance on any one single means of defense is a
sign of weakness.  "Killing is easy, it's getting away with it that's the
hard part," is his motto.


**William Bolivar Smith**:  (Cameron Neylon) cam@gu.uwa.edu.au

 William is a gentle and shy character. Though he will
argue violently on subjects important to him, he prefers
to stay in the background. 
 His chief passion is pottery, and it is something he is
very good at. He also sometimes employs magic to aid his
work. His specialty is small figurines of dolphins that
appear to be diving through a clay sea. 
 He carries, at all times, a potting wheel of adjustable
size, a round stone to balance it on, a staff to spin it, 
and various types of clay.


**Young William of Tell**:  (Tom Scudder) tomscud@owlnet.rice.edu

 Young William (of Tell) is the cousin of Dougl, Karl's apprentice, and the
nephew of the legendary William Tell.  He is young, naive, given to making
longwinded speeches, and unbelievably lucky.


**Zia**:  (Jeremy Nelson) gujn@uniwa.uwa.edu.au

 Zia is very small and thin with long untidy black hair.  She looks like
a street urchin: her clothes are a little old and well worn, and don't
fit terribly well.  She is carrying a hessian sack.
She has a slim bangle around her ankle made of Bamboo.  She grins a lot.


**9611420 (Nexor)**:  (Tom Bruno) tcbruno@athena.mit.edu

 There exists a world where Law reigns supreme, and people are no more than
managable resources, numbers to be filed and processed.  This world, also known
as 'Prime,' has contacted and conquered many other worlds and realities,
growing like a cancer of clockwork precision.  9611420 is a product of Prime--
a defective product.  Twice he has escaped from the worlds of Prime, and twice
he has been faultlessly hounded down, re-indoctrinated, and returned to his 
life as an 'organic apparatus.'  (mining slave)  Three-time fugitives are not
'bought back alive,' they are merely destroyed on sight.  9611420 is very tall
(6' 9''), very muscular, and very intelligent.  On his chest are luminescent
scarlet runes, permanent tattoos of his identity-- 9611420.


END OF LIST
**************************************************************************
C H A R A C T E R      S U M M A R I E S

* * * * * * * * * * * * * * * * * * * * * * * * * 
Compiled by: Andrew Solberg (andsol@is.rice.edu)*
Please mail for corrections, updates or requests*
Most Recent Update: 8/25/92                     *
* * * * * * * * * * * * * * * * * * * * * * * * *

GENERAL NOTES:

This list is a compilation of the character descriptions for all characters
presently 'active' on alt.pub.dragons-inn.  'Active' is here intended to
mean 'posted within the last two weeks or so'.  The purpose of this list
is to give players/readers a handy reference to other peoples' characters
and the players' e-mail addresses.  Ideally, the characters listed herein
should be available for interaction, although they may not at present be
within the Inn proper.

If you desire to use a character on this group, please send me a brief
description of the character.  This is not a requirement, but a request:
this list is a service, not a tax form.  No summaries will be rejected
provided you intend to actually use the characters in question.  Summaries
should cover basic and obvious information: physical descriptions and
mannerisms, attitudes, and any simple background you wish to include.  
Summaries should optimally be kept to ten lines long, each of 80 characters
or less.  

In order to keep this list tidy and accurate, please inform me if you intend
to suspend a character temporarily or permanently.  If you want to take a
character summary off the active list, it will not be deleted; instead, I
will move it to a 'sleeper' file in the event you wish to reactivate it.  It
is very important that you volunteer to help in this matter if you wish to
be on the list, as the clutter of 'unused' characters can make this file
very long indeed.  Periodically, I may conduct a census to see if everybody
on the list is still in fact 'out there'; failure to respond to such a 
census may result in consigning of characters to the sleeper file.

In the course of maintaining this list, I am bound to make mistakes.  Please
contact me if any information regarding your character is incorrect.  Typos
will also be gladly fixed if you point them out to me.

I do not have the time to perform large-scale maintenance on summaries;
hence, your summaries should be fairly long-term in nature.  Fast-changing
data such as your character's location or current quest should not be
included in the summary.  If a more permanent change must be made to a
summary, contact me with the details.

*****************************************************************************

**Alaric Shadowleaf**:  (Belinda Asbell) mba@ccd.harris.com

 Alaric is a half-elven fighter with healing and magickal abilities.  He is
taller than Khisanth, with dark hair and a scar on the left side of his face.
Currently sitting at Rowan's table.


**Alfvaen**:  (Alfvaen) aaron@space.ualberta.ca

 Alfvaen is a half-elven thief, who occasionally uses magic but doesn't rely on  
it.  He's quick-witted and free with his tongue, but a true friend once you've  
earned it.  He journeyed to a place called the City of the Dead, where he died  
the first time.  His soul was trapped by an amulet he wore, and Lassiviren the  
Dark, a drow assassin (whom some of you might remember from the AD&D Rogue's  
Gallery--slightly modified for my purposes), took his place, leaving the City.   
Upon Lassiviren's subsequent death, Alfvaen reappeared.  The two currently  
have an uneasy truce, and are negotiating plans for sharing the body (as soon  
as they can find some means of changing that does not involve death).  He is  
looking for a) a way to return home, and b) his beloved Elstree, whom,  
unbeknownst to him, is currently residing in Generica's Temple of Aditi.


**(Lady) Azzar of Bloodstone**:  (Tanya Olsen) slg7m@cc.usu.edu

 She's about 5' 6" tall with blonde hair and blue eyes.  Her travelling
clothes consist of a forest green tunic, breeches and gray cloak and boots. 
One might guess that she is a ranger from her attire.  However, she wears a
strange black hat (a bowler hat) though those in the inn probably have never 
seen the type before.  She carries a 2-handed sword slung across her back
as well as a small shield.  The most striking thing about her is her skin:  
she is covered from her face down to her hands (and probably everywhere else!)
by a strange tattoo-like bluish-silver pattern.  In spite of (or maybe because
of) this exotic pattern, she is exceedingly beautiful.  She appears to be 
quite human.


**Bakr**:  (Thomas Kettenring) kring@physik.uni-kl.de

 Bakr ibn Ja'far ibn Musa al Mekneshi, apprentice mage from the city of 
Meknesh, in the land Eschar, in the world of Midgard, whence he wants 
to return. A huge fat man in a once-white burnoose, wearing a scarf on his 
head; rudder-like nose, almost meeting eyebrows, light brown skin.  Wears 
a belt with two daggers, carries a rucksack.


**Brycur the Merchant**:  (Peter Bruce Harper) patchman@wpi.wpi.edu

 Brycur is a merchant in the bazaar.  He is a fairly hansome man with long 
dirty blonde hair.  He's fairly thin with well-toned muscles.  He dresses 
somewhat raggedly with a loose fitting shirt and pants and high-cut boots.  
He is of average intelligence, relying more on charisma to get him what he 
wants.  He is far from rich but not poor either.  It is evident from his 
appearance that he is from the area of the Low City, although he has much 
common sense and much knowledge of the world as he is a well travelled man.


**Captain**:  (Brett Fishburne) bfish@sequent.com

 A rather normal individual.  His ruddy face reflects a life on ships.  He
has a real name, but it is far lost to antiquity (at least for now).  Captain
pilots the *Morning Breeze* which is a cargo vessel.  He plies the river which
lies between Generica (to the North) and Specifica (to the South).  Captain
usually brings sugar from the South to trade for furs from the North.  He will
welcome any passengers as long as they pay for their passage and cargo in
some manner.  He's basically a "good guy" although he is not the brightest
man in the world.  Captain has the savvy of the common man and is not easily
fooled.  Don't expect him to organize an expedition to overthrow the navy of
another city-state, but you could count on his efforts to rectify a bad
situation.  In general, Captain is an even-handed kind of guy who is not fond
of any damage to his boat.
 Captain has curly black hair with a touch of gray at the temples.  The
gray also is starting to extend itself into his beard.  His hair and beard
are cut when it is convenient, so he may at any time have long hair and/or
beard.  Captain wears a ring on his left pinky and a necklace.  The ring
allows Captain to have the same basic agility as the average human (he was
born quite the clutz).  The necklace is a medallion of true speak which 
allows the Captain to speak (he was born mute).  Due to a defect in the 
medallion, Captain can tell occasional white lies, but bold faced lies are 
not the sort of thing you will hear from him.


**Cathal**:  (Nolan Hinshaw) nolan@twg.com

 The short dark grizzly fella, him what's started drawin' and writin' on
parchment over there in his own private corner at his own private table, him
what fancies Double Dragon Ale, is (shhh! it's still a secret but not fer
long) Cathal Rua Mac Ri Lochlann, a student of human nature by inclination and
a wee bit of a wag (but hard to detect as such). He's about a head shorter
than the norm, a bit shaggy around the head - it's been a while since his last
trim, you see. His hands are bit large for his size, inkstained. He's been at
that table observing the interactions in the pub and documenting the parts he
thinks interesting. I expect that he'll start interacting a bit with the
other active characters as soon as things gits quieter.


**Colin Silvertree**:  (Jim Miller) HADCRJAM@uh.admin.edu

 Colin is a tall (6' 3"), slender half-elf, with brown eyes and shoulder-
length brown hair.  His looks tend to favor his human half, but there is no
mistaking his mixed parentage.  He dresses in blues and deep forest greens,
with knee-high black boots.  His clothing is always of high quality but never
flashy.  He carries a katana slung over his back, a dagger at his right hip,
and a beautifully crafted longsword with a great black gem set in its hilts
at his left.  A medallion bearing the unicorn symbol of the goddess Meilikki,
goddess of the forest and patron of Rangers, serves as a cloak pin.  Colin
is almost always unfailingly polite in his manners and pleasant in demeanor,
but has a tendency to get melodramatic at times.


**Dougl**:  (Dennis Brennan) djb6@midway.uchicago.edu

 Karl's young (somewhere between 8-15 years old) assistant.  His parents
are Aron (dead) and Lyra.  Lyra and Karl agree that he should be discouraged 
from taking up a career in adventuring.  To this end, he is currently a 
student at the St. Cuthbert Military Academy for young paladins.


**(Corporal) Dwain Delaney**:  (Prince of Darkness) chore@neumann.une.oz.au

 Delaney made it to the rank of Corporal in the colonial marine
corps before he mysteriously disappeared from the planet Archeron while
investigating a report of ALIENS. 
 Physical Decription : 6'2" very short brown hair, carries a
phased plasma pulse rifle with 99 rounds of
ammunition and 10 grenades. Wears kevlar body
armour and standard colonial marines fatigues.
 Mental State : Being torn from his squad in the middle of a mission
and strangely teleported to Generica, Delaney is not 
one of the most stable people to know, usually chaotic
in nature, this state has been made more intense by
recent experiences.
 Abilities : A crack shot with a Pulse Rifle and throwing knives, as
a backup weapon he carries around an ancient shotgun.
His ability to lead is unquestionable, but then, that 
was before he ended up in Generica.
 Overall Delaney is quite unbalanced, but still completely likable, 
an real asset in a fire fight, but then again how many fire fights does
Generica experience.


**Futuria Crystalshard**:  (Pete Harper) patchman@WPI.EDU

 Futuria is an extremely old man (looks to be about 100 in human
years) who is the proprietor of "The Future", a small shop in the
Arcade of Unforgotten Heroes.  He has shoulder-length whitish-grey
hair and is usually adorned with a white robe and sandals and a gold
medallion around his neck.  He is blind but often stares directly at
people in such a way that often makes the person feel as though he
is searching directly into their soul.  He is a Fortune Teller/Seer
who will tell someone anything about the past or the future for the
right price.  He often speaks to his customers in riddles which 
sometimes upsets his customers because they have to try to figure
out what he means.
 ADMIN: Futuria is an NPC.  If you wish to visit him, you may either
write to Pete and ask him to run Futuria, or you may do it yourself.


**Helios Darkmane**:  (Chris Miller) jpugsley@mihi.une.oz.au

 Helios is of the now deceased tribe Soesor. He stands 7'11" tall,has
a black mane, and a light brown equine half. His eyes are an unusually
bright yellow, hence the name Helios ("Sun").He is stronger than the
normal human, and naturally much faster. 
 His weapon of choice is the glaive, and he usually wields a glaive
that appears to be made entirely of silver, though he is also
proficient with the longbow.
 He knew Dougl's father Aron before he died, and is constantly seeking
other tribes of centaur-kin. He has a strong distrust of two-footer
barbarians, as it was a group of these who slaughtered his tribe.


**HighFlyer**:  (Paul Davis) u9035281@wraith.cs.uow.edu.au

 HighFlyer - Gold Elf from Toril, the Forgotten Realms
 He wears dark elvish leathers with a green body cloak that
glows with an inner power. He has Blonde hair and bluish eyes and 
stands about 5'6" tall with a decent build.
 His two companions are a Golden Falcon called Fallon
and a homonculus called Finnis.
 He has two short swords at his side, one which appears to
be a daemons hand.
 He has been known to use magic and psi talents.
 Owner of the GateWay.


**The Jolly Roger**:	(Brian Shea)	taz@athena.mit.edu

The Jolly Roger, or Roger for short, is a human male about 25 years old.  
He is about 6' 3" and has a gymnast's build - strong but not bulky.  His 
hair is jet black and worn in a short spike.  He's wearing black combat 
boots, black and grey camo fatigues, black turtleneck, and a well-worn 
black duster.  On the neck of the turtleneck and the lapel of his coat are 
a skull and bones insignia.  His most outstanding features are his eyes.  
The irises are dark green, the pupils in the shape of skull and crossbones. 
He moves with a strange sense of grace, as if he were trying to contain his 
speed and power, which he is.  Roger is a Physical Adept from the Boston 
Sprawl, an experienced shadow  runner, and a deadly fighter.  His magic  
augments his body well, and he's lightly cybered. He's pretty sarcastic, 
but good-natured.  Tends to be impulsive, which gets him into trouble now 
and then.


**Kadrys**:  (Andrea) andrea@cm.deakin.OZ.AU

 Kadrys is a vampire. In life he was a thief, and this still shows in his
extreme stealth, and his form-fitting, unobtrusive black garb. His attitude is
still that of a thief also: quietly spoken, wary, cynical. He is very old even
as vampires go, and therefore is unusually powerful, but he does not make any
unnecessary displays of his skills. His ingrained caution and subtlety has kept
him alive in too many tight corners, so he refuses to divulge the extent of his
capabilities. He uses a dry, self-deprecating wit to relax those who come into
contact with him. Physically, he is just under average height, lean and wiry,
with the lithe body of an acrobat. His hair is black and unkempt, and his eyes
are blacker than the night. An long-unacknowledged need for normal human
companionship has driven him over great distances to come to the Inn.


**Karl**:  (Dennis Brennan) djb6@midway.uchicago.edu

 Quartermaster of Glorshanned Keep.  About sixty years old and missing
his right leg below the knee (he has a peg-leg).  He was an adventurer
a long time ago, comrade to many notables including Kayahel Talechaser,
Rowan Littlefair, Dougl's father Aron and (perhaps) Kron.  He failed to save
his wife from her abductors a few years ago and lost his leg in the attempt.
He is the quintessential "cranky old man", always ranting about the 'good
old days' but still ready to help his friends.


**Khisanth Blackblade**:  (Belinda Asbell) mba@ccd.harris.com

 One of the first few people in the Inn, Khisanth is 5'11, with waist-length 
fiery red hair.  She appears not completely human, but neither does she bear
traces of Elven lineage.  She appears to be a fighter with a fair bit
of skill at juggling and magick.  Currently sitting at a table with Rowan
the bard, Kalere, and Scar.


**Killian**:  (Rob Falk) z_falkrg@ccsvax.sfasu.edu

 Killian is 5'7", 150 lbs, orange-red hair with 1 black stripe, and bright
emerald green eyes.  Very cat-like in mannerisms, i.e. likes to snooze, wander
about, etc.  He is a weretiger.  He is a bard above all, but also dabbles in
minor magic and thievery.  Somewhat selfish.  
 Killian usually wears a leather armor torso, breeches, cloak and carries a
quarterstaff.


**(T. E.) Kron**:  (Andrew Solberg) andsol@owlnet.rice.edu

 Kron is a Sergeant of the Watch of Generica.  He is approaching fifty years
of age and is starting to look it.  He has greying brown hair and a heavily
lined face.  He is of medium stature and is very fit and muscular.  He wears
a leather jack with the crest of Generica emblazoned upon it, breeches, and
heavy boots.  In poor weather he wears a greatcoat.  Kron is the 
quintessential street cop and loves his work, despite the danger and long
hours.  He usually volunteers for the dangerous jobs, particularly those that
involve working at night.  Kron loves to tell and hear stories, and has a
weakness for good wine and better riddles.


**Lancos Erredan**:  (Mike Sander) 344LWKC@CMUVM.CSV.CMICH.EDU

 Lancos is a fairly young human who stands approximately six feet tall.
He has red hair (perhaps his only outstanding feature) and blue eyes. He
wears a dark green outfit that covers most of his (banded mail) armor, and
has a sheathed weapon on each side of him (a long sword on the left, a
scimitar on the right).
 Lancos originally was born in (an unknown part, to him) the realm of
Greyhawk, and on occasion returns there. However, he has travelled through
a good portion of the world, primarily due to a Ranger named Sean McMillian
he met early on is his adventuring career. Sean was (and still is)
determined to see most of the world, and Lancos was happy to come along.
The two not only became friends but learned from each other, Lancos trading
his ability in bowmanship and knowledge of cities for Sean's two-weapon
fighting style and wilderness survival techniques.
 Generica is just another stop for Lancos, although he is never one to
be bored. Even though he has been involved in several escapades that some
people would consider heroic, Lancos has a low ego, and occasionally
downplays his role in favor of the group's accomplishments --fame is not his
goal anyway.


**Lathan Lancehand**:  (Mark Diantonio) bdianton@cs.ulowell.edu

 Lathan Lancehand is an elven cavalier-turned-guardsmen.  He rides
his horse Valiant around town at night and responds to any situations
that come up.  His horse Valiant has magic horseshoes that allow him
to fly for a short time.
 Lathan is an elf with well-kept shoulder-length light blue hair.
He has traditional elven pointy ears and has blue eyes.  He has a 
muscular build (especially big for an elf) and is good shape from 
all his years adventuring and fighting in the cavalry.  He is never
seen without his beautifully engraved full plate armor, that he 
says was a gift from king far away. He wears a blue cloak that has his
Tri-Dragon coat of arms on the back.  He also is usually seen with
his helmet, but he doesn't like to wear his helmet in relaxed environments.
Lathan wields his green-tinted Greatsword for a weapon and never uses a 
shield.  He is also good with a lance.
 Lathan is always polite and sticks to a strict code of measure 
and chivalry.  He has lost a little of his self-control after the 
murder of his wife in Darkon by Overlord.  He vows to one day gain
vengence on Overlord.


**Listener**:  (The Nightstalker) pope@physics.su.oz.au

 There is Listener, who is a bard.  He plays upon request, a flute,
in which words can be understood, and a lute.  He uses these mainly, but
can play all manner of instruments.  The flute plays soothing music, and
calms all violent action in the bar, including FLAME WARS, (which are not
allowed anyway).  If this does not work, Rowan can throw most out with ease,
and has a rather nice sword that he uses well.  Listener is a bar feature.


**(Rowan) Littlefair (and family)**:  (The Nightstalker) pope@physics.su.oz.au

 The bar is called the Dragons Inn.  The owner is one Rowan Littlefair.  
He is a large burly man, an ex adventurer, who runs the place with his 
wife Mary and young son Bob, who is in his early teens.
 It is claimed that he had some part in the downfall of a dragon, and keeps
some small trophies from the body, but this is not confirmed.  He will serve
just about anything that is not too disgusting in nature, and has a well
stocked bar.  Mary cooks, and cooks well.  Bob will listen to ANY tale told
him of the wide world.  These characters are open for use, but their past
histories are to be written by the founder of the group (me).  They will
not leave the establishment.


**(Father) Lucas Murphy**:  (Clinton Richard Wolf) wolf@cheshire.oxy.edu

 Lucas Murphy is 5'9", with brown hair, brown eyes, and an average build. He
wears a drab brown robe and sandals, and a carved wooden rabbit on a thong
around his neck (his holy symbol). He carries a shoddy-looking wooden staff
(which is actually a Staff of Withering, with some other neat stuff as well)
and is generally gloomy and depressed.


**Luthor Anside**:   (The Dreamer) asg102@psuvm.psu.edu

 Luthor is the last person of the old adventuring group "the Children of the
Blue Star".  He is a 5'6" 150 year old Half Elf with jet black hair, light
blue eyes, and golden skin.  He weighs about 130 lbs and looks like he could
handle himself in a fight.  The most remarkable feature is his movement.  When
walking, he seems to glide.  This is enhanced by his black clothes and BLACK
cape which blends into the shadows making his outline indistinct.  As far as
an occupation goes, he calls himself a "Shadowmaker".


**Maleiu**:  (Alfvaen) aaron@space.ualberta.ca

 Maleiu is a hunter and warrior from the Dark Continent.  His skin is  
dark brown verging to black, and his hair is normally long and  
straight, worn in a warrior's braid, although it has been recently  
cut short.  He is 6'3" and exceedingly muscular.  (18/something  
strength, D&D terms.)  He left his home village after being  
essentially exiled by the chief, and has been wandering the world  
ever since.  He has been separated by his usual group of companions  
when they were captured by slavers and sold separately.  Generica is  
where they intend to rendezvous if they manage to escape.
 He speaks common, his tribal tongue, Dark common(the common tongue of  
the Dark Continent), and a dialect of lizardman.


**Mangrove**:  (John Farrell) farrell@coral.cs.jcu.edu.au

 An insecure middle-aged soft-in-the-middle male human, dressed like a
fancy-dress wizard. He is suffering from amnesia or some similar enchantment,
and can't remember whether he's a lowly prestidigitator or merely Bahamut in
disguise.


**Marcel Delacroix (& Rabbi Fishbien)**:
   (Rick Jones) albert@crick.bcm.tmc.edu

 Marcel is a human, and looks like your typical paladin.  However,
he's from the Cyberpapacy (in the Torg RPG).  He is proof of Clarke's 
Law regarding magic and science.  He's currently dressed in plate armor.
An ornate cross hangs around his neck, and a broadsword is in a scabbard 
hanging on his waist.  He's around 6' 3" and powerfully built.  He's got 
black hair in that Moe haircut you see on priests in old pictures.  (No 
shaven tonsure tho.)  He gives off that air of innocence seen in children 
and paladins. 
 The Rabbi Fishbien is a Spirit Chip, a personality inscribed on a
microchip, and mounted in Marcel's head.  The process was supposed to wipe
away all of the Rabbi's 'heretical' tendencies, but the Rabbi's true 
personality re-emerged.  The Rabbi is an expert linguist, and has a 
great breadth of historical and religious knowledge (for Earth, however).
His "speech" appears on a LCD stream across Marcel's field of vision.
Empaths and sensitives can sense the Rabbi's presense, as the process for
creating Spirit Chips involves strange mystical rituals.


**Michael (the Dark Elf)**:  (Michael McAfee) mdm@premise.Prime.COM

 Having recently completed his apprenticeship, the dark elf
is now looking for things to do.  While familiar with most forms
of magic, he is more adept at elemental magic and illusions.  His	
skin is the color of dark midnight, and his long hair that of
silvery moonlight.  He wears his mage robes when he's "working"
but dresses casually otherwise.  He also knows how to fence (he has
a saber) and shoot archery.  He carries a silver dagger as well, a
graduation present.


**Morning Breeze (crew)**:  (Brett Fishburne) bfish@sequent.com

Captain (Master/Owner) :
 See separate entry.

Barnacle Bill (1st Mate) :
 Barnacle Bill has dark brown hair and a gray beard.  He has a dagger
(not unlike the knife carried by Crocodile Dundee) which he wears on his
hip and uses to eat.  His preferred weapons are his fists and he considers
any other manner of fighting "wimpy".  He is a bad boy and even Ajarn'n has
had to back down to him once or twice.  He wears a hat with a short bill.  
Anyone who goes into his cabin will find a whip which is used for 
discipline on the high seas.  Bill is tough and runs a tight ship.  He
doesn't like shirts (get in the way in a fight) and his chest and arms have
a variety of tattoos.  He is married (his wife lives in Specifica) and is
fiercely loyal to her.

Ajarn'n [Spice] (Bosun) :
 An acrobatic dwarf, who leaps from shroud to shroud as home as a monkey
in the trees.  He knows his job well and he knows it, and he lets you
know it.  He also likes letting you know what he thinks of you... and
your mother...  While he's certainly had no formal education, his
vocabulary is definitely extensive and flowery; even the most hardened
criminal will learn a few phrases from this old sea dog, insults from
the four corners of the known world.  No one, but no one tells this dwarf
how to sail, and if it wasn't for his fierce pride to insure that
those sails were trimmed to the limit, he'd have been keel-hauled for
insubordination several times over.  But the Captain knew, no matter
what course he set, Spice (his nickname, from 'Spice Jar', which was the
primary cargo on his first ship) would have those sails set right, and
fast -- there were few better.  Spice is also a fair fighter, who uses his
height to his advantage.

Knatl (Bosun's mate) :
 Dwarf named Knatl who joined Ajarn'n when they were sailing for
another ship (possibly a slaver?).  The two are inseparable, but, frankly,
Knatl isn't a great Bosun's mate.  Ajarn'n carries him along.  He is rather
petty and there have been numerous scrapes which Ajarn'n has pulled him
through.  They treat each other like brothers.

Cookie (Cook) :
 The cook who is afraid that every other boat in the water 
contains Pirates.
 
Nasty (Cook's mate) :
 Pasty elf nick-named "Nasty" by the rest of the crew.  His real
name is unpronouncable.  He fits his nickname, but holds a certain amount
of control as he dolls out portions and can slight someone on his bad side.
He is a real brown noser, interested in moving on to another, bigger, ship
where he can be the Cook.  As an aside, the previous ship's doctor was
poisoned by Nasty when he did a bad job setting Nasty's finger after it was
broken in a frying pan incident.  He's willing to give the new ship's doctor
a chance, but has no interest in being kind.

Tvarne Nillun (Ship's Doctor) :
 See separate description.


**Murell Darkmane**:  (The Dreamer) asg102@psuvm.psu.edu
 Murell is the only remaining son of Jarrad the Just, ruler of the High Forest
(Forgotten Realms).  He is 5'9", 180 pounds and around 24 years old.  He had
dark hair and eyes and deep tanned skin.  He came to Generica to kill Luthor
(who had killed his father), but now considers Luthor an ally.  The both of
them are going to try and kill Queen Shana Tremor of Cormyr who originally
sent Murell to kill Luthor.


**Namar Grey**:  (?????) osiris@crash.cts.com

 Namar is 5'9" male.  Namar doesn't have too many friends except those of the 
order, though he is very outgoing and friendly.  Namar, like the other Knights
of the Order of Questors, can be irrational when on a quest, and has been known
to make a big mistake at the wrong moment, but this does not happen all that
often.  Namar wears nothing of any color except grey, and has painted his chain
mail armour grey to match his clothes.


**Nightstalker**:  (The Nightstalker) pope@physics.su.oz.au

 The Nightstalker is a tallish human-like creature (assumed human), who
wears dark robes, including a scarf which covers his face.  His eyes are
blue and piercing.  Not much can be said about The Nightstalker which is 
not mere speculation.  It is assumed that he is a wizard of some sort, and
can change his form, cast various agressive spells such a chain lightning
and flame strike, and exercise various forms of illusion and mind control.
 He wields a sword known as Dragon's Breath, which is a flame-tongue with
various properties.  The Nightstalker is a staunch aggressor against evil,
particularly undead and demonkind.  His background and nature remain a 
mystery. 


**Nirvan**:  (Alfvaen) aaron@space.ualberta.ca

 Nirvan is about sixteen, average height for his age but slightly  
scrawny.  He has brown hair and grey eyes.  He's ubiquitous in Low  
City; he's made his living for years by gathering information and  
selling it, and thereby making himself indispensible.  He's also  
learned not to get on the wrong side of the wrong people.  He has  
very acute sight and hearing, perhaps indicative of some nonhuman  
blood in his ancestry, and is also very stealthy, a result of  
lifelong practice.  Everyone in Low City knows him, and if you ask  
about him, he'll find out.


**Radan Tsran**:   (Timothy Vaughan) vaughan8670@iscsvax.uni.edu

 Dressed in plain clothes most of the time, Radan is an artist.  He 
seems to have more behind those innocent eyes of his, though.  One could 
say he has a "Healthy" glow to his aura and himself.  A presence of 
good surrounds Radan, and he knows that he is different than other 
people; among the people in the Dragon's Inn, he finds that he "fits in" 
better.  Radan was given the gift of healing at a very young age, and 
now he is discovering its uses; throughout his travels he has been using 
his gift to give others a second chance that they would otherwise never 
have.  Somehow that just feels right to Radan.  Personality-wise, Radan 
will be kind and gentle to those who need it, and will never instigate 
a fight unless backed into a corner.  He is cheerful and always willing 
to help out anyone who asks it of him.  This may prove to hurt him in 
the future, but for now, he is willing to take that chance.


**'Raelf**:  (Stephen Hutchison) hutch@ibeam.intel.com

 'Raelf looks like the archetypic surfer-jock - about 5'8", tanned, muscular,
clean-shaven, sunbleached hair raggedly cut at just-above-the-ears, and
drifting into his eyes.  He has very straight teeth, and the casual smile of
someone with no responsibilities.  He looks like a fighter but is very polite
and deferential.  He speaks the Generic common-tongue with a strange accent.
He wears no armor, and carries no weapons, but does have a strange sort
of shield, wooden and very nicely finished, with an abstract design on one
side and runes on the other.   He habitually wears just a pair of short breeks
of a dark material, threaded with bright colors in a complicated design, and
a belt or bandolier with five small rune-sealed boxes.
 He's an elementalist mage and an artificer, as well as a martial artist; he
is much older than he looks, and despite appearances, is not a human.


**Rhoan Pathkeeper**:  (Randy Leep) slskq@riverheights.declab.usu.edu

 Rhoan Pathkeeper is physically about 6'0" and is not overly muscular.
He has shoulder length curly brown hair and eyes that are brown around the
edges and green around the iris.  His major weopons are battle-axe and hand-
axe, which he throws with great skill.  His demeanor is warm-hearted and 
honest.  He can be serious when the situation demands.  Favorite drink is 
warmed mead. He is based more on the mountain men of west than on a Robin 
Hood style woodsman.  He has two bear companions, one older and the other 
a cub, currently staying at his camp in the woods.  Other skills/abilities/
items may become apparent later.


**Rhys**:   (Gavin Williams) willimsa@unix1.tcd.ie

 Rhys is a medium height (about 6') male.  He dresses quietly, in fairly
loose clothes.  His speciality is unarmed combat, eastern style.  He 
walks with a low, loose, slightly rolling gait.  There is, however, not
just a physical side to his training.  Through long practice, he has 
mastered the art of meshing his Ki, or spirit, with his body, and thus 
is extraordinarily attuned to his surroundings.  An interesting point to
note is that, of all who know him, none have ever seen him *initiate*
a combat.


**Rollik**:  (Steven Cavanagh) scavanag@neumann.une.oz.au

 Rollik is a somewhat more than archetypal Swashbuckler. He
just LOVES a good dramatic entrance, and swings off things with
a carefree laugh whenever possible. He wears beautifully 
embroidered, loose- fitting clothing (white shirt and black
breeches), has a golden earring in his LEFT ear, a thin
moustache that adds to his dashing character, and wears
a black, robin-hood style cap with a deep red plume. He is
about six feet tall, and wields a rapier (rumoured to be
magical) in his right hand and a parrying dagger in his left.
On his right hand he wears a white glove for slapping
enemies in the face when challenging them to mortal combat
(though rumours connect this to his style of dancing).
Companion of Timelord.


**Rowan**:  (?????) mgcaa@uxa.ecn.bgu.edu

 Rowan (no one knows her last name) is woman of about 22 who got a job at the
Dragon's Inn as a bard.  She and Listener usually work on opposite sides of
the pub, but sometimes they play duets.  Her main instrument is a harp but
she also has a crystal lute which was a gift to her from Drax.  She has
long, mostly straight, dark brown hair; she is about 5'4" and has attractive
features, but when she is not playing or singing she tends to blend into the
crowd.  Her eyes are very expressive, but she tends to look down a great
deal.  She is very quiet and doesn't talk much about herself, although she
seems intelligent once you talk to her.  She seems a little lost most of the 
time, and is drawn to those who are kind to her.  But there is a lot she 
isn't saying.-'~?  Currently her only apparent friend at the inn is 
Serene the barmaid.  


**...sage**:  (Pete Calvert) PCALVERT@ECONOMICS.ADELAIDE.EDU.AU

 ...sage is the librarian in charge of ancient and magical texts in 
Generica's Great Library. He is also blind, albino and a Drow.
Found as a youth by the library staff, he studied magic long and hard and 
was eventually able to cast a permanent true-seeing on himself. He has no 
idea of his past history and is in search of any information that might 
unlock the cloud in his mind. He is now an archmage who specialized in 
defensive and divining spells, and has acquired some other strange abilities 
from adventuring. *more may be revealed later*


**Salamander**:  (?????) jmc6182@ultb.ics.rit.edu

 Salamander is a male elf, about 5 feet in height. He is proficient in magic 
and swordfighting, though he prefers the magic.  He has dirty blond hair, 
which is long in the back and is usually worn in a pony tail.  His clothing 
is typically royal blue, mixed with greens and purples.  When acting as a 
merchant from Oakendale, he wears bright reds, oranges and yellows.  He always 
has a dark green cape.  He also has a silver pin in the shape of a salamander, 
which is pinned on his shirt over his heart.


**Serene Uhtsong**:  (Laurie F. Alden) alden@coos.dartmouth.edu

 Serene Uhtsong is the Barmaid of Dragon's Inn.  She is 4'11", has grey
eyes, long auburn hair in a ponytail, and is very graceful and quick.
She likes guessing what people need to drink before they order it.  She
is also a Fog Dancer, an expectant mother, and an adventurer whose primary 
skills are in a martial art.


**Shade**:  (Morgan "the Dreamer" Broman) mabr@sweden.hp.com

 6'1" tall. Dark brown hair. Eyes grey to green depending on his mood. Slightly
pointed ears. Carries a silver earring w. a small dragon's claw gripping a 
ruby in his right ear. Dressed in green shirt, black trousers and black boots.
Black leather wristguards and wide black leather belt. Armed w. a bastard sword
and a long fighting dagger. Slim build but well muscled. Moves like a fighter.
Has been rumored to use magic, but you know about rumours....!?
According to rumours he appeared after a terrible thunderstorm...!?


**Shakura Delena**:  (John Charles Fiala) jf2z+@andrew.cmu.edu

 Shakura Delena is a 5'6" Elven form, of average shape, although she does
appear to be quite fit.  Her skin is a curiously dark shade, which, along
with her silver-white hair, tends to make people to connect her with
dark-elves, although with a few moments of contact, her warm personality
belies the assumption.  She has bright green eyes, and wears her hair
long in the front, the bangs almost getting into her large eyes, and
shoulder-length in the back.  She tends to wear clothes practical to the
situation, often accompanied by an odd collection of small bags, usually
hung from her belt.  It's not quite sure what her background is, but she
at least seems to be proficient with the sword she carries.


**Shar**:  (James William Patrick Bennetts) jamesbs@mundil.cs.mu.OZ.AU 

 Shar is a six-foot tall human. Her origins are a mystery, but an observer with
the correct background knowledge might guess that she is from post-20th Century
Earth. She has short-cropped blonde hair and wears the remnants of a military
uniform under a long riding coat.
 She wears a weapons belt, but it is yet to be seen whether there is anything 
on it. Her clothes are loose-fitting, and she may also be carrying concealed
weapons.
 She is suffering from amnesia, but occasionally makes a decision she can't
explain, which may be based on information she normally forgets.


**Shonias**:  (Ariane) ablanch@physics.su.OZ.AU

An elf, dressed in greys and greens. She moves exceedingly quietly
and talks little of herself. She is quite small for an elf, and
when asked of her homeland, claims to come from the north. She is
not beautiful in the classic sense, but is quite appealing. She has
been known to become quite violent at being described as cute...


**SUNSTORM**:  (Patrick "Paradak" Rannou) Rannou@info.polymtl.ca

 SunStorm the half-Stone half-Storm Giant: 11'10" feet tall, when in the
dragons-inn he can't stand upright while wearing his helm. He wears a
golden full plate armor with a Golden-dragon-on-field-of-fire depiction on
the chest, and a Great Helm in the shape of a Golden Dragon's head looking
down. On his right side is a Golden scabbard covered with many runes. On
his left side is a big silvery purse with golden strings and an embroidered
motif: a strange golden flower. SunStorm's face is square shaped, with a
wide and flat nose. He has yellow hair and beard, deep blue eyes, and a
slightly greyish skin. He is particularly noted for his hulking figure and
booming voice, and some might say he is a munchkinist character. SunStorm
was born in the world of Titania, world of Giants, Dragons, and Demons. He
came from the city of DiamondRise through the DiamondGate. His quest
involves the search for the accursed Gratanich GemStone.
 SunStorm has recently been reduced to a third of his size.  He prefers
heroic quests in otherworldly locales.
 TrueSilver the Silver Dragon: An adult huge silver dragon born of Titania,
he is SunStorm's friend for life. TrueSilver has clear blue eyes and a
soft voice for a beast his size. He is wiser than one thinks, but doesn't
like too much being used as a mount. TrueSilver, like all Dragons from
Titania, is an accomplished DragonMage. The extent of his powers is unde-
termined since he uses his spells only in the most dire of circumstances.
 ShockWave the 2-handed Zweihander DiamondSword: A millenia-old sword, the
blade of this sword is cristalline like a diamond. The guard is of silver,
with the two side ending in the shape of dragon's heads pointing toward the
end of the blade. The handle is of carved silver with, on each side, 3 big
gems. From guard to bottom: a a diamond, a ruby, an emerald. The Blade
radiates a blue light, and when he (it?) speaks, he/it hums softly, the
light changing intensity to match the intensity of the voice of the sword.
It's special purpose is to slay Demons, it was forged in the magical world
of Titania, at the same time as the creation of the DiamondGate. ShockWave
has some attitude, and wants to meet other magical swords. ShockWave knows a
lot of things from the old Titania, like the year the last human died, etc.


**THK**:  (Michael Rigler) rigler@galileo.IFA.Hawaii.Edu

 THK is a lizardman fighter/shaman from the delta marshlands near Generica. 
He is physically and mentally superior to the average lizardman, and his
talents led him to become the king and military commander of his people.
He has expanded their territories and standard of living significantly, to
the irritation of the neighboring civilizations of humans, demi-humans and 
humanoids.  Under his cunning and open-minded leadership, his military 
machine has become quite formidable, and the neighboring kingdoms have 
recently signed peace treaties and opened up trade accords -- an unheard
of situation!  Humans treating with lizardmen!
 Recently, while at the height of his power and popularity, Thk led a force
of his warriors against an ancient white dragon that had been terrorizing
his people.  In the course of the battle, the dragon was slain, but Thk
was frozen and fell from a cliff into the sea.  The block of ice containing
him was picked up by curious sailors and brought to the Dragon's Inn (for
some silly reason).


**Timelord**:  (Christian Girard) cgirard@neumann.une.edu.au

 Timelord is male, just over six foot tall, with brown eyes and brown 
hair that is cut short front and sides, but long and braided at the back. He
is well-muscled.  Master of armed and unarmed combat, he is armed with katana
and wakizashi.
 His armour is a leather/chain/leather for upper torso, with soft
leather breeches specially made for flexablility.  Shoes are black leather,
as is the rest of his clothing.  The boots and breeches have fine silver
tracings down the sides.  Also has a voluminous black cloak.  Wears a single
black leather gauntlet on right hand.
 Companion of Rollik, the Swashbuckler.
	 

**Tvarne Nillun**:  (Sean A Reith) gusar@uniwa.uwa.edu.au

 Tvarne is a lightly tanned male human of above average height (6'), with
a slight though well muscled build.  He looks to be in his late twenties,
with a pleasant face with aqua blue eyes, framed by short black hair.
His attire is that of a hiker: stout boots, dusty loose black pants, and
a grey tunic.  He is also carrying a Ninja-to (a long-handled,
short-straight-bladed weapon).  He has displayed a fairly high athletic
prowess, and a measure of medical skill.


**Valgar**:  (Raymond H. Rich) rhr9081@hertz.njit.edu

 Valgar is a tall, lean man approaching middle-age.  His ragged hair is
turning prematurely grey.  He is heavily scarred from his many years of
harsh slavery.  Valgar is well-muscled, but not overly so, as though his
body had reached its most economical state; strong and resilient without
needless bulk.  He is attired in whatever comes readily to hand, but one
thing remains constant:  His forearms, from wrist to elbow, are ALWAYS
covered.  Valgar never carries a single weapon for any extended period of
time, for he feels that reliance on any one single means of defense is a
sign of weakness.  "Killing is easy, it's getting away with it that's the
hard part," is his motto.


**William Bolivar Smith**:  (Cameron Neylon) cam@gu.uwa.edu.au

 William is a gentle and shy character. Though he will
argue violently on subjects important to him, he prefers
to stay in the background. 
 His chief passion is pottery, and it is something he is
very good at. He also sometimes employs magic to aid his
work. His specialty is small figurines of dolphins that
appear to be diving through a clay sea. 
 He carries, at all times, a potting wheel of adjustable
size, a round stone to balance it on, a staff to spin it, 
and various types of clay.


**Young William of Tell**:  (Tom Scudder) tomscud@owlnet.rice.edu

 Young William (of Tell) is the cousin of Dougl, Karl's apprentice, and the
nephew of the legendary William Tell.  He is young, naive, given to making
longwinded speeches, and unbelievably lucky.


**Zia**:  (Jeremy Nelson) gujn@uniwa.uwa.edu.au

 Zia is very small and thin with long untidy black hair.  She looks like
a street urchin: her clothes are a little old and well worn, and don't
fit terribly well.  She is carrying a hessian sack.
She has a slim bangle around her ankle made of Bamboo.  She grins a lot.


**9611420 (Nexor)**:  (Tom Bruno) tcbruno@athena.mit.edu

 There exists a world where Law reigns supreme, and people are no more than
managable resources, numbers to be filed and processed.  This world, also known
as 'Prime,' has contacted and conquered many other worlds and realities,
growing like a cancer of clockwork precision.  9611420 is a product of Prime--
a defective product.  Twice he has escaped from the worlds of Prime, and twice
he has been faultlessly hounded down, re-indoctrinated, and returned to his 
life as an 'organic apparatus.'  (mining slave)  Three-time fugitives are not
'bought back alive,' they are merely destroyed on sight.  9611420 is very tall
(6' 9''), very muscular, and very intelligent.  On his chest are luminescent
scarlet runes, permanent tattoos of his identity-- 9611420.


END OF LIST
**************************************************************************

-- 
Andrew Solberg          |"If I were your wife I'd poison your tea!" 
Undying University Mooch|              Anon. Outraged British Woman
andsol@owlnet.rice.edu  |"And if I were your husband I'd drink it!"
Phone:713-529-8627      |              Winston Churchill