HDTenEightyP/NetNews huggingface dataset:
Newsgroups: comp.sys.amiga.games
Subject: Re: A1200
From: Ikki@BEIZ.mediatex.ch (064230062: Fernmeldedirektion Olten)
Date: 17 Nov 1992 17:37:19 CET
Organization: MEDIAtex AG, CH-8807 Freienbach/SZ

How about compatibility-problems? I stil
l have an Amiga 500 with Kikstart 1.2
and some old games that I won t like to
let them behind. For example "The Sentin
el".

Is it possible to use A4000 specific-pro
grams on the A1200?

Thanks for all infos.


Internet: Ikki(at)BEIZ.mediatex.ch




|B                                    B|
|E           CH: VTX *3600#           E|
|I           D:  BTX *28881#          I|
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Newsgroups: comp.sys.amiga.games
From: g_simkin@oz.plymouth.edu (Gregory D. Simkins)
Subject: Re: Does anyone have a copy of MULE on an AmigaDos Disk ?
Organization: Plymouth State College - Plymouth, NH.
Date: Sun, 22 Nov 92 21:13:10 GMT

In article <1992Nov22.202335.8391@ennews.eas.asu.edu> prado@enuxhb.eas.asu.edu (Louis A. Prado) writes:
>If anyone has transfered any other games C64 games to AMigaDos format for
>use with A64, please E-Mail me a list.  Thanx.

>  // Lou Prado	EE  Undergrad   Arizona State Univ   prado@enuxhb.eas.asu.edu
>\X/  	Phone (602)968-0837	       		   auLOU@acvax.inre.asu.edu

Lou,
I've asked this net to send me A64 conversions and I've also asked
the emulation sig and out of these I got one reply and that was it.
I've got several games to run however all required that I debug the
games and run them through the pirates toolchest and simular software
hacking tools.
I'm not sure if anyone else has gotten things to run as none have
answered my requests.  I'm willing to compile and update the listing I
only asked that people send me the methods in which they got the
software to run.  My results may differ than others as I've got a
pretty well modified A2000, and my 1541 drives have also been modified
which is why i'de like other results to compare and post a working
system of a64 software conversions.... talk to friends and perhaps
together those of us who miss C=64 games can play them again....

thanks.
sims

















-- 
***********************************************************************
*    //    Gregory D. Simkins   *   :-) :)  :-> ;) 8-) {:-)+\\\> <G>  *
*  \X/ g_simkins@oz.plymouth.edu*      Have a Happy, Happy Day ...    *
***********************************************************************
From: Andy@Birdland.UUCP (Andy Patrizio)
Newsgroups: comp.sys.amiga.games
Subject: EOB underground
Distribution: world
X-NewsSoftware: GRn 1.16f (10.17.92) by Mike Schwartz & Michael B. Smith
Date: 20 Nov 92 20:08:35 EST
Organization: The State of CT.... NOT!

HELP! I'm stuck on underground level 4 in EOB II. You need two darkmoon
keys to get out of there, and I only have one. It was in the lower SW
corner, through a pair of illusionary walls. I've been all over that level
and can't find diddly. Where is the second key???

----------------------------------------------------------------------------
Andy Patrizio       \\        uunet!tension!birdland!andy       //
Stamford, CT, USA    \\//        andyp@admiral.uucp          \\//
----------------------------------------------------------------------------
"God's a trip. He dropped a church on 34 of His worshippers last Sunday as
they were groveling through a hymn to His Majesty." - Hannibal Lecter
----------------------------------------------------------------------------

Newsgroups: comp.sys.amiga.games
From: davidh@swbatl.sbc.com (Dave Howarth 5-9085)
Subject: Re: Perfect General
Organization: Southwestern Bell
Date: Thu, 19 Nov 92 22:44:37 GMT

I went to my dealer today and found a flyer from QQP announcing their new
game "Kingdoms". It looked like a midevil (sp?) version of Perfect General.
It is available for the PeCe and soon for the Amiga. So much for my question
about their participation in the Amiga market. 
-- 
   /\   David Howarth                   \  davidh@swbatl.sbc.com      \
  / /\   SWB Technology Resources Inc.   \  			       \
 / / /\   1010 Pine, Rm 635               \			        \ 
/ / / /\   St. Louis,  MO. 63101           \  				 \
Organization: Penn State University
Date: Thu, 19 Nov 1992 05:04:00 EST
From: <DXB132@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.games
Subject: Re: Software Etc. out of Amiga market
 <AD9+r*sY0@Birdland.UUCP> <1992Nov17.054919.28921@cbnewsm.cb.att.com>

In article <1992Nov17.054919.28921@cbnewsm.cb.att.com>, benw@cbnewsm.cb.att.com
(bennett.weber) says:

>In article <AD9+r*sY0@Birdland.UUCP> uunet!tension!birdland!andy writes:
>>In article <root.02t9@rkamiga.UUCP>, Rick Kelly writes:
>>
>>> This is entirely from my personal experience.  Go out and buy a Borland
>>> product at a retail store ( I bought Turbo C 1.5 several years ago ), and
>>> send in the warranty card.  Borland is constantly sending me direct mail
>>> deals for their software.  Quattro for $90.  Paradox for $90.  Borland C++
>>> with Windows SDK for less than $200.
>>>
>>> --
>>
>>Those are UPGRADES, genius. Can't you tell the difference? Quattro is $399
>>and Paradox is $799. Upgrades for REGISTERED users are very low, for
>>obvious reasons. Companies like Borland make 10-15% of their revenue on
>>upgrade sales. But you have to make an initial purchase in the retail
>>market before those very low upgrades are available.
>>

You're very confused. Companies like Borland and Microsoft realize that
'normal' people can't afford the riduculous prices, so they send out
a steady stream of low-cost offers, usually around $100. The killer is
that the upgrades to the latest version also cost about as much. Over time
you spend several hundred dollars easily if you stay current.
From: acs_mogged@rivers.acc.uwrf.edu
Newsgroups: comp.sys.amiga.games
Subject: Addresses of Computer Game Companies....
Date: 20 Nov 92 18:08:45 -0600
Organization: University of Wisconsin - River Falls

	I know somebody probably at one time asked this question but here it
goes.....  
	Could somebody post on this list address of major software
houses(sierra-on-line, Electronic Arts, Origin, SSI, etc...) and internet
addresses if available.   I know there must be a way to send a mail address
from the internet to compuserv, genie, etc.  So if there is a way could some
post how to do it and addresses of major software houses on those networks
also.

	Thanks in advance...

	Brian.s.mogged@uwrf.edu

P.S. I prefer to send the mail electronic, less fuss (probably less impact.)
P.S. I thought I read a few weeks ago that there would be a new Wing Commander
Demo has it been posted anywhere???
From: dan@dunaad.co.uk (Daniel Hunter)
Newsgroups: comp.sys.amiga.games
Subject: Games Fop Sale(again)
Date: 20 Nov 92 19:16:12 GMT
Organization: Johnson Hunter Limited


Since i've only sold one of them i'm knocking down the prices.
 MICROPROSE FORMULA ONE GRAND PRIX :   10 pounds or in $
 HEIMDALL:(rpg by Core design) 9 pounds or in $
 BLUES BROTHERS:(platformer by Titus) 7 pounds or in $
 mail if at all intrested.
Prices are not fixed and all have box and docs.

-- 
          DD      AAAAA   NN     N
          D  D   A     A  N N    N
          D   D  AAAAAAA  N  N   N
          D   D  A     A  N   N  N
From: david@zone4.ocunix.on.ca (David Stimson)
Newsgroups: comp.sys.amiga.games
Distribution: world
Subject: Re: L2 demo
Organization: Zone4
Date: Fri, 13 Nov 92 16:57:20 GMT



SPOILER ALERT for Lemmings 2 preview <Polar level>





















When the lemmings drop out, turn them into skiers...they will jump over the
gap...then you'll have to dig to get them home.
 
You only get to see three levels on this demo...one more to go! <grin>
 

-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-
david@zone4.ocunix.on.ca (David Stimson)            The Pink Bermuda Triangle
                "It's moving so fast, it's standing still."
                -- Mona Lisa Overdrive -- William Gibson --
From: root@rkamiga.UUCP (Rick Kelly)
Newsgroups: comp.sys.amiga.games
Subject: Re:  Sierra is gone
Distribution: world
Date: 16 Nov 92 04:01:18 EST
Organization: Rick's Amiga

In article <1992Nov15.160609.19966@dartvax.dartmouth.edu> abs0@coos.dartmouth.edu (Kelvin Leung) writes:
>Andy@Birdland.UUCP (Andy Patrizio) writes:
>
>>Before you start flaming me, name ONE PC product that was ported to the 
>>Amiga that the community gave a positive reaction to.
>
>Monkey Island I&II?
>
>I am not trying to flame... but I am just concerned.  Looks like a lot of
>American companies have decided to cease supporting the Amiga--this is 
>a very bad sign.  

The min reason, I think, is the recession.  The game companies are going
for the easy buck.

--
Rick Kelly		Rick's Amiga		Framingham, Mass.

		think!unixland!rmkhome!rkamiga!root
From: bdschmid@cip.informatik.uni-erlangen.de (Bernhard Schmid)
Newsgroups: comp.sys.amiga.games
Subject: Games For Sale!
Summary: Games For Sale
Keywords: Sale
Date: 16 Nov 92 18:42:27 GMT
Organization: Student Pool, CSD, University of Erlangen, Germany



                       AMIGA-GAMES FOR SALE!


Hi, netfolks!

I still want to sell the following original AMIGA-games, including the
original boxes, posters, stickers and so on.


                 Blasteroids: DM 15.00
                Dynasty Wars: DM 15.00
              Resolution 101: DM 15.00
  Matrix Marauders (0-Modem): DM 15.00
                       X-Out: DM 15.00

4-Pack: Nebulus/Zynaps/Exolon
        Netherworld         : DM 20.00

                 Battlestorm: DM 20.00
          Beyond Dark Castle: DM 20.00
              Cloud Kingdoms: DM 20.00
             Final Countdown: DM 20.00
 Rogue Trooper (incl. Comic): DM 20.00

 	       Another World: DM 25.00
             Atomic Robo Kid: DM 25.00
	     Elvira (Arcade): DM 25.00
          Far West (deutsch): DM 25.00
        Super Space Invaders: DM 25.00
                   Video Kid: DM 25.00

                 Alien Breed: DM 35.00
               Magic Pockets: DM 35.00

3-Pack: Thunder Jaws/ Hydra/
            Skull&Crossbones: DM 35.00

                        Gods: DM 45.00


The prizes are depending on what I have payed for the games.
If you don't agree with'em make me a different offer-
perharps I will take it.

If you want more than one game the prizes will be lower (up to 30%)

E-mail me if you want!

(bdschmid@cip.informatik.uni-erlangen.de)
-Bernhard
From: ken@isgtec.com (Ken Newman)
Newsgroups: comp.sys.amiga.games
Subject: Re: Sierra is gone
Date: 19 Nov 92 02:01:31 GMT
Distribution: world
Organization: ISG Technologies Inc., Mississauga Ontario

In article <69659@cup.portal.com> Peteroo@cup.portal.com (Peter Niel Olafson) writes:
< Yes, Sierra is out of Amiga business -- at least for the time being. As far I
< concerned, they shouldn't let the door hit their rump on the way out. Most
< of Sierra's Amiga product line was quasi-junk in technical terms, and they 
  ... several good points ...
< Baffling logic: Release garbage anima
< adventures years behind the SOTA, then use the lack of sales (which might 
< reasonably have been expected) to justify dropping development.
< One might get the impression that they were never interested in Amiga games
< to begin with.
  ... several good points ...
< Quite honestly, who needs Police Quest I enhanced?

Very well said!
--

ken@isgtec.com   [ ...!uunet.ca!isgtec!ken ]  Ken Newman
Newsgroups: comp.sys.amiga.games
From: fletcher@netcom.com (F. Sullivan Segal)
Subject: Re: Sierra is gone
Organization:  bottom up!
Date: Fri, 20 Nov 1992 04:12:43 GMT

In article <1992Nov16.014626.6126@ns1.cc.lehigh.edu> elm4@ns1.cc.lehigh.edu (Ed Mackey) writes:
>In article <Andy.02y9@Birdland.UUCP>, Andy@Birdland.UUCP (Andy Patrizio) writes:
>>I've heard that more than once, too. Amiga owners are complainers who bitch
>>and moan if the Amiga version is one color or one pixel short of the PC
>
>And why should it be one pixel short, when it could be worlds smoother
>and better?
>
>>version. You can't blame them for not wanting to bother with a small group
>A small group bought more than 3 million Amigas?
>
>>that is never satisfied.
>We're satisfied with a number of programs -- take a look at Lemmings.
>
>>Before you start flaming me,
>[too late]
>> name ONE PC product that was ported to the
>>Amiga that the community gave a positive reaction to.

This really depends on who you consider to be the 'community'.

I hardly find it surprising that games designed on/for the amiga would
get better reviews than games that are ported.  For the 68000 crowd, 
some of these ports haven't really been playable;  and at the same time
they see spiffy 7 parallax side scrollers that move at 20-30 fps, and 
know that they aren't getting what they want.

On the other hand, I'm strongly drawn toward the ports since they have
a tendency to be much more playable on faster machines.  In general I
can count on being able to play Ultima VI, and Space Quest 4 on my '030,
while most of the ingenous 68000 hacks fail miserably.
>
>Lemmings, according to many IBMers I've talked to, is much more fun in
>its Amiga incarnation...  but maybe you don't consider that a port
>from IBM to Amiga, so let me pick another:
>
>Stellar 7.  A game by Dynamix (child company of Sierra itself!) that was
>originally available for IBM and then ported to Amiga.  A lot of Amiga users
>like it.  Maybe that's because S7 does not make the Amiga crawl along as if
>it were running at 0.25 MHz, like Space Quest IV does.  Why can't Sierra
>figure this out??  :-(

It's a question of trade-offs.  Sierra could spend the time to speed up
their game on this platform, or use the same time to develop a new game
for another platform.  I can well imagine their desire to go for the quick
port....  get the engine to compile, cobble in some compatibility routines
for the graphics and sound, and sell it.  Sierra has enough of a reputation
in the PC market not to need to develop in a less competitive one.  And 
since they don't need to, they aren't likely to take the trouble and time
to program a truly Amiga oriented program.

--
                           -F. Sullivan Segal
_______________________________________________________________
 _
/V\  E-Credibility:  (n -- ME) The unguaranteed likelyhood that
 '   the electronic mail you are reading is genuine rather than
someone's made up crap.
_______________________________________________________________
Mail to: fletcher@netcom.com
From: rfentima@ub.d.umn.edu (Robert Fentiman)
Newsgroups: comp.sys.amiga.games
Subject: Re: Nigel Mansell demo from ftp.luth.se
Date: 16 Nov 1992 14:39:07 -0600
Organization: University of Minnesota, Duluth
NNTP-Posting-Host: ub.d.umn.edu

In article <1992Nov16.173710.26639@news.uit.no> borgen@stud.cs.uit.no (Borge Noest) writes:
>In article <19921116.074304.582@almaden.ibm.com> tblanchot@vnet.ibm.com writes:
>>Nobody is talking about this demo. Can anybody tell which hardware is

>I think 512K is plenty enough.
>
>The point is that you have to do a three-finger salute to start it.
>(It has a custom bootblock that loads it)

However, even when I boot with the disk, I get the same result. 
Anything else that can be done?

	Thanks
	Robert Fentiman

UseNet: rfentima@ub.d.umn.edu
At: University of Minnesota, Duluth
From: Harv@cup.portal.com (Harv R Laser)
Newsgroups: comp.sys.amiga.games
Subject: Re: EA is gone too
Date: Sun, 22 Nov 92 10:09:26 PST
Organization: The Portal System (TM)
Distribution: world

>A friend who works for Waldensoftware told me an Electronic Arts rep was
>in his store a few days ago, and said that EA is dropping Amiga game
>support. DPaint4.5 is in the works, but games are toast.
>
>You boys beginning to notice a pattern here?
>
>----------------------------------------------------------------------------
>Andy Patrizio       \\        uunet!tension!birdland!andy       //
>Stamford, CT, USA    \\//        andyp@admiral.uucp          \\//
>----------------------------------------------------------------------------

EA will soon publish "The Labyrinth", on CD-ROM for IBM and Amiga.
This enormous game has 100% ray-traced graphics created by 
Brad Schenck. He's had a room full of Amigas cranking out stills and
anim frames for the game for over a year. It's not just an incredible
first-person-perspective 3d dungeon maze game, but it's a work of]
art. You won't know whether you should play it or frame it. 

Harv

(ps... Brad is again reachable via Portal as -bws-@cup.portal.com)
From: ggiles@cie.uoregon.edu (Gregg Giles)
Newsgroups: comp.sys.amiga.games
Subject: Re: Sierra is gone
Date: 17 Nov 92 15:31:36 GMT
Article-I.D.: pith.1eb38oINNcnh
Organization: University of Oregon Campus Information Exchange
NNTP-Posting-Host: cie.uoregon.edu

In article <1992Nov16.144712.12987@hubcap.clemson.edu> charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV) writes:
>
>AGA can use 256 colors ... so that's no excuse, because the 1200 is out in
>G Br and in the US soon.

   Problem with that thought: the installed base of the A1200 is probably less
than all the Cray supercomputer models combined right now. That's an awfully
small user base to support - while I agree it has a lot of potential,
publishers generally aren't willing to take a risk on supporting a platform
that is so new. (There are those that are willing to risk it, either because
they believe the platform will succeed, or because they just like it.) 
   I've been following this thread with a lot of interest. It's always been
refreshing to see the comments of Dynamix and Sierra games. While I do have my
own opinions of what both companies make, I'm not going to get up right now and
broadcast it to the world. <Grin> I do think that Dynamix was beginning to make
a valiant effort to improve their Amiga product considerably before we stopped
making games for the Amiga - had we continued, I think it would be fair to say
our games would have been widely appreciated within a year or two. 
   One question for everyone: for all of those who have griped about the quality
of Sierra's past product, how many of you have ever actually written to the
company and said this? No company can read minds - without user response, they
are unable to know exactly what you are feeling about their product. 
   Despite what everyone feels about the products of these companies, the
scary fact is that fewer and fewer American publishers are developing for the
Amiga now; many have given the Amiga a lot of time and effort (not to mention
money). They have bills to pay, and if the Amiga doesn't cover them, they are
generally willing to develop for a platform that will pay those bills. It's a
sad fact of life. While I like the Amiga a lot, it no longer pays MY bills.
   Commodore MUST sell a considerable number of the new AGA machines if there
is to be any long-term hope for the Amiga, IMHO. They've done well this year
in addressing customer needs with the A4000 and A1200. They must now strive to
improve the shred of reputation they've left in the industry, and reconvince
customers that their machines are worth buying. They must also convince
publishers that they're not going to run around shooting feet any longer. It's
a big job, and Dionne has his work cut out for him. They have the product: 
it's now a matter of customer service and price.

-- 
--------------------------------------------------------------------------------
Gregg Giles (Dynamix, Inc.)                       Willy Beamish Development Team
All opinions expressed are my own.                      (MS-DOS CD-ROM, Sega-CD)
ggiles@cie.uoregon.edu, BIX: ggiles                   Author of DiskInfo, ZSound
Organization: Penn State University
Date: Tue, 17 Nov 1992 17:47:08 EST
From: Chris "Slothman" Stoy <CMS129@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.games
Subject: Re: Operation Lemming/Antilemmin/Lemmingoids
 <1992Nov14.184645.14273@hubcap.clemson.edu>
 <1992Nov16.041115.3142@rtsg.mot.com>

Anyone know were I can get a copy of these things?

Thanks.

(E-mail if possible...)


-----------------------------------------------------------------------
Chris "Slothman" Stoy |  DISCLAIMER: The views expressed within are not
cms129 at psuvm       |  mine but those of my pet hamster Gizmo. HE'S
cms129@psuvm.psu.edu  |  responsible for this! Blame him!        ^^^^
-----------------------------------------------------------------------
From: hamster@werple.apana.org.au (Anthony Horan)
Newsgroups: comp.sys.amiga.games
Subject: Re: Booting in PAL
Date: 17 Nov 1992 00:44:09 +1100
Organization: werple public-access unix, Melbourne
NNTP-Posting-Host: werple.apana.org.au

positron@engin.umich.edu (Jonathan Scott Haas) writes:

>I have lots of PAL software (mostly accrued from British magazine coverdisks)
>that won't work on my NTSC machine. I'm looking for a utility that will
>allow me to run them. I've tried Degrader, but it informs me I don't have
>the right chipset. (apparently, Degrader only works with the ECS). I'm not

You need the ECS Agnus chip (otherwise known as the 1Mb Agnus, or the
Fat Agnus) to switch between PAL and NTSC - otherwise I'm afraid you're
stuck in NTSC and there's not a lot you can do.

>sure what the technical term for my Agnus chip is... I know that I have one
>of the first machines that supported 1MB chip RAM. (Note that I *don't* have
>1MB chip RAM... I have 512K chip, 512K fast... but I *could* have 1MB chip
>if I paid an Amiga dealer to do whatever was necessary). Also, I know there's

Are you sure you don't already have the ECS Agnus installed? The A500's
that came out with 1Mb chip support should have the right chip. Either
way, it's good value to get your dealer to make the necessary
modifications and install the 1Mb Agnus for you. 

Once you've installed the chip, Degrader will let you boot your system
in PAL. If you have WB2.x you'll find it has full PAL/NTSC support for
the newer Agnus chip, as well.

>been a utility called PALBooter around for ages (long before ECS), but I
>haven't been able to find it. Can anyone help me here?

If I remember correctly, that was just a program for PAL users to give
them a full-screen CLI window on bootup - in PAL, the boot-up CLI window
is only in NTSC height! (Incidentally, I'm told that C= have fixed this
in WB3.0). 

Feel free to mail me with any further questions you may have; I've got a
lot of experience with Agnus chips thanks to my pre-A3000 "try to put a
2Mb Agnus chip in" follies... :-)


Anthony

-- 
(@)  (@)                            |    Anthony Horan
   UU                               | Melbourne Australia
////////                            | "Alas, poor kcirroY...
hamster@werple.apana.org.au         | I knew him backwards!"
Newsgroups: comp.sys.amiga.games
From: aru@sage.cc.purdue.edu (SriramRamkrishna)
Subject: Might and Magic III
Organization: Purdue University
Date: Mon, 23 Nov 1992 01:11:20 GMT

Hi!  I need some help here with Might and Magic III.  How do you get
into the castle Whiteshield??  I can't seem to be able to get the word
they want.  I've tried combinations of the statues in the castle, but
still haven't gotten to it.  Help!
	
	sri

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|Sriram Ramkrishna			    email:			      
|Purdue University Computing Center          internet: aru@mentor.cc.purdue.edu
|General Consultant/Systems Operator         bitnet: xaru@purccvm.bitnet
From: cs_d604@ceres (David Scutt)
Newsgroups: comp.sys.amiga.games
Subject: Re: AGa Machines (1200 in specific)
Date: 16 Nov 1992 15:23:35 GMT
Organization: Kingston University
NNTP-Posting-Host: ceres.kingston.ac.uk
X-Newsreader: Tin 1.1 PL4

davereed@wam.umd.edu (Michael Robert Bromery) writes:
:    Ok, I hear about the 1200 machines that are out, but I haven't seen anything
:   on them. No advertisement, no nothing. I'm really interested in finding out
:  1. How much does an Amiga 1200 cost? 
:  2. Where can I get it?
:  3. Does it have a hardrive?
: -- mike
: 

 1)Well, over in the U.K you can pick one up for about 400 pounds, so in the U.S
I imagine it costs about $500 - $600
	2)	Get it from a shop, mail order...
	3) No, it don't got a harddrive.  It does have an IDE interface like
	the A600, and CBM are releasing the 1200HD sometime in January..