HDTenEightyP/NetNews huggingface dataset:
From: din@gradient.cis.upenn.edu (Clarence Din)
Newsgroups: rec.games.video
Subject: Re: Sega CD the early days...
Date: 17 Nov 92 14:54:45 GMT
Organization: University of Pennsylvania

In article <1992Nov16.221206.22745@kong.gsfc.nasa.gov> jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:
>In article <1992Nov16.200027.19406@kong.gsfc.nasa.gov> Stephen Jonke,
>jonke@kong.gsfc.nasa.gov writes:
>>release of QT.  Similar techniques could and will be used for the Duo and
>>SegaCD and the hardware will become less of a factor.
>
>Oops!  I left out one point I wanted to make.  While the SegaCD is technically
>superior right now for full motion video, improvements in compression
>algorithims will narrow that gap and when both systems start to push the 64
>color barrier, the SegaCD will have no where to go, but the Duo will keep on
>going up to 256 colors -- the lowest end color Macintosh can already handle 16
> [ Mac stuff deleted ]

I've been arguing along these lines back in May when I bought my
TG-CD.  I believe the 256 (or 512?) color mode in the TG-16 occurs
only during still scenes.  These scenes can scroll in any direction
(check out the ending to Y's Book I and II for some full-screen
scrolling scenes and you'll want to throw your Genesis out the
window), but, alas, I don't think you can have animate objects on
these screens (at least, I haven't seen anything like this yet).
Animate objects (I mean sprites, not just objects drawn onscreen
and "flipbooked") can occur only in the medium res modes (ie. 32 color).
Maybe the situation will change in the future, but the 64 color
limitation of the Sega Genesis + CD just makes me wonder why they
didn't soup up their color capabilities, since they added just about
everything else (software incompatibilities?).

Now, if the TG-16 can display multiple 256/512-color screens at an
acceptable rate, we'll have some awesome video.

On to a happier subject, wouldn't it be great if TTI released all of
their previous TurboChip games in CD format, three to a CD?  And, in
all of these new releases, include save game features in all of them?
---------------------------------------------------------------------------
Clarence K. Din
Information Systems Specialist III, Dept of Chemistry, Univ of Pennsylvania
din@gradient.cis.upenn.edu
---------------------------------------------------------------------------
I have my toys (D-50+M-EX, SR-16, TurboDuo, SNES, HP48SX) and you don't!  Nyah!
From: drmcclin@uncc.edu (David R McClintock)
Subject: Re: sega cd
Reply-To: drmcclin@uncc.edu
Organization: University of NC at Charlotte
Date: Fri, 20 Nov 1992 15:44:58 GMT

In article 11558@galileo.cc.rochester.edu, hm002b@uhura.cc.rochester.edu (Hasit YJM Mehta) writes:
>In article <1992Nov19.224625.11220@mercury.ncat.edu> jdross@mercury.ncat.edu writes:
>>Anyone out there have the Sega CD yet?  I was wondering if it was worth
>>all the loot you had to pay for it!
>> 
>>5 more days till Sonic Tuesday...
>>
>>           -Johnathan
>>            jdross@garfield.ncat.edu
>
>Got it, love it, worth it!
>hasit
>
Agree.....agree.......agree............................Gets better everytime I play a
new game.





Newsgroups: rec.games.video
From: rnava@cordelia.next.nd.edu (roberto nava)
Subject: TRADE:  Contra III + $$ for  a SEGA CD game
Organization: University of Notre Dame
Distribution: usa
Date: Sun, 22 Nov 1992 04:13:40 GMT

     If anyone out there has already grown tired of one of their SEGA CD  
games (Sewer Shark, Night Trap, Cobra Command etc./ NO pack-in games  
obviously) and would like to trade for the Japanese version of Contra III  
plus a little cash, please e-mail me your offer and Phone #.  Note that  
you don't have to have a Super Famicom to play the Jap version of Contra  
III.  I know because I play it on my SNES.  There is very little Jap text  
in the game, and the Japanese version of this game is the only version  
that allows the use of unlimited continues and the 30 men/stage select  
tricks to get you past the very difficult Hard Mode.  Thanks.

-Rob 
Newsgroups: rec.games.video
From: phaedrus@halcyon.com (Mark Phaedrus)
Subject: Re: Stree Fighter ][:How to human play bosses?
Keywords: Street Fighter ][
Organization: The 23:00 News and Mail Service
Date: Sun, 22 Nov 1992 17:47:26 GMT

In article <bamarche.722403687@vela> bamarche@vela.acs.oakland.edu (Arron Marchese) writes:
>I recently was looking through a friends magazine (or something) which
>described how to play 'Balrog', 'Vega' and friends. Not how to play
>against but how to play as a character. Well they seemed to neglect to
>mention HOW you obtain that option and I was wondering if anyhone knows
>how? 

     You're probably thinking of that strategy guide that just came out.  The
confusing thing about that guide is that it offers advice for two versions of
the game; the arcade Champion Edition and the SNES cartridge.  On the arcade
Champion Edition, you can easily play as the boss characters just by selecting
them, so the book gives advice for how to play as them in the arcade.  On the
SNES version, as far as I know, nobody has discovered any sort of code that
would let you play as the boss characters, and I highly doubt that one exists
(though you *can* play character-versus-same-character as you can on the arcade
Champion Edition, using the code they give you in the book, Down-R-Up-L-Y-B as
the Capcom logo comes up).
-- 
\o\ Internet: phaedrus@halcyon.com  (Seattle, WA Public Access Unix)     \o\
 \o\ "How'd you like to move a few steps down the food chain, pal?"       \o\
  \o\ If you enjoy fantasy/SF stories with transformation themes, email me \o\
   \o\ for a copy of the Transformation Stories List.                       \o\
From: ce398@cleveland.Freenet.Edu (Joseph Richmeyer)
Newsgroups: rec.games.video
Subject: SNES -Dino City opinions wanted!
Date: 19 Nov 1992 21:39:52 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


SNES - I'm thinkg about purchasing the Dino City cart.  My wife
and I enjoyed SMW and are looking for a similar game.  Seems 
like Dino City might fit the bill.  We have beaten SMW and 
Castlevania IV.  Has anyone played Dino City  or have any other
recommendations?

   Thanks in advance!

   Joe R.

-- 
Joseph Richmeyer
ce398@cleveland.freenet.edu   or rambo!jr9283@texbell.sbc.com

Newsgroups: rec.games.video
From: albertw@netcom.com (The Email Otaku)
Subject: Re: Atari Jaguar rumor of the week
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Thu, 19 Nov 1992 18:16:47 GMT

In article <1ef4kfINNi33@aludra.usc.edu> rjung@aludra.usc.edu (Robert A. Jung) writes:
>
>2. The Jaguar was not running any games, but Jaguar games were running on an
>    Atari Falcon computer, using the Jaguar's new *18*-button controllers...


[counting fingers...] Ooops...8 fingers too short, anyone have 8 fingers I
can borrow?  18 buttons? Sheesh.  Think all those Street Fighter combo
moves you can make. ^_^
-- 
+---------------------------------------------------------------------------+
| Albert Wong                                                               |
+-------------------------------------+-------------------------------------+
| Internet       : albertw@netcom.com | Compu$erve : 72657,2103		    |
| America Online : Al Wong            | Prodigy    : WJTM10B		    |
| Genie          : A.Wong7            | Fidonet    : Albert Wong @ 1:125/2  |
| PC-Relay       : NEWDIM(#97)        | <reserved>                          | 
+-------------------------------------+-------------------------------------+
From: din@gradient.cis.upenn.edu (Clarence Din)
Newsgroups: rec.games.video
Subject: Re: TurboDuo
Date: 18 Nov 92 14:42:32 GMT
Organization: University of Pennsylvania

In article <1992Nov18.130926.4435@acd4.acd.com> sjl@TEFS1.acd.com (Scot Leibacher) writes:

>    Once again, via the Prodigy service, Victor and several TTI employees
>speculate it [the Mac Interface card for the Duo] 
will be just under $100.00 (e.g. $95.00). Its only rumour
>at this point, though.

It would make sense if this were so.  Not many consumers will want to
pay over $100 for a hardware (or software) add-on.  Raising the price
of the Super System Card 3.0 from $80 (said back in July) to $95 and
pushing the release date from Oct 10 to Jan were two very recent dumb
mistakes on the part of TTI.  The upside is that TTI is releasing some
software ahead of schedule (check out release dates of software versus
projected release dates in the Turbo catalogs!).  I can count 11 new
games released since the beginning of Sept.  For awhile, it was more
like 1 or 2 games per month!
---------------------------------------------------------------------------
Clarence K. Din
Information Systems Specialist III, Dept of Chemistry, Univ of Pennsylvania
din@gradient.cis.upenn.edu
---------------------------------------------------------------------------
I have my toys (D-50+M-EX, Mac II, TurboDuo, SNES, HP48SX) and you don't! Nyah!
Newsgroups: rec.games.video
From: a2chao@undergrad.math.waterloo.edu (Allen Chao)
Subject: Re: Sega CD and Surround Sound
Organization: University of Waterloo
Date: Sat, 21 Nov 1992 22:36:48 GMT

In article <1992Nov20.192635.127@galileo.cc.rochester.edu> hm002b@uhura.cc.rochester.edu (Hasit YJM Mehta) writes:
>I have a Dolby Pro-Logic amp I was wondering what do I need in order to get
>it to work? Can I just string regualar RCA cables from the SEGA-CD to the
>amp and use the RF-Converter for video? I have the "special" video cable on
>order but that won't be here for at least 2 weeks. 

I own a Commodore 64, and I've been using the monitor + cable with my Genesis
Works fine for me... 8)  (Just plug the white into the yellow and vice versa
on the front of a 1702.)  Just thought that I might say this, if anyone also
has a Commodore.
-- 
Hi!  I'm a .signature virus!  Join in the fun and copy me into yours!
From: demon@desire.wright.edu (Stupendous Man)
Newsgroups: rec.games.video
Subject: Do we look that stupid?
Date: 16 Nov 92 14:30:39 EST
Distribution: world
Organization: Demonic Possesions, Inc.

	[name deleted to protect the guilty]

> SO if you want my SEGA_CD for $299.99 plus the $15 sales tax I paid
> plus shipping charges let me know and I could ship it out today!!!

	Who is going to be stupid enough to pay MORE than retail so you get off
without a loss?

	Please forward me their email address so I can sell them several other
pieces of used electronic equipment for more than retail.

Brett
===============================================================================
80s: 18 million new jobs, deficits down (%GNP), tax rates down, tax revenues up
GNP up, inflation down, unemployment down, interest rates down, cold war won
-------------------------------------------------------------------------------
Newsgroups: rec.games.video
From: conty@cbnewsl.cb.att.com (E. Kontei)
Subject: Re: Sega CD the early days...
Organization: AT&T Bell Laboratories
Date: Tue, 17 Nov 1992 15:37:59 GMT

In article <1e9pnoINN15q@sal-sun60.usc.edu>, tehyang@sal-sun60.usc.edu (Teh Kao Yang) writes:
> 
> Oops! Look like you forgot one important thing, Steve! What's going to be
> doing the compression in a Turbo Duo? It has no internal CPU.

Any upgrades to the OS can be installed with a system card.  I assume a
new system card could include the appropriate decompression routines.

-- 
			    E n r i q u e  C o n t y
			The Incredible Man-with-no-Life
			      jester@ihlpm.att.com
		    Disclaimer: You're not dealing with AT&T
From: oliveira@nic.near.net (John Oliveira)
Newsgroups: rec.games.video
Subject: Re: Sega CD the early days...
Date: 17 Nov 92 18:06:13 GMT
Organization: NEARnet, Cambridge, MA
NNTP-Posting-Host: nic.near.net

In article <1e94i8INNalc@aludra.usc.edu>, tehyang@aludra.usc.edu (Teh Kao Yang) writes:

|> You don't consider Night Trap innovative? And you think that the Duo's games
|> are "fresh" compared to the Genesis'? What do you mean? Let's look at the Duo's
|> games: your standard menu-clicking or action RPGs, your standard shooters with
|> nice intermissions throw in, and your standard platform game. The only game I
|> would call innovative is Loom.  And if you look at the vast majority of PCE
|> CD games in Japan, they all belong to one of the above categories; i.e. the
|> same cartridge game ideas but improved with CD sound, greater length, and
|> nice intermissions. So, what do you mean by "innovative" or "fresh" games?
|> I certainly don't see any of those among the Duo games. At least Sega has
|> been trying to release other than RPG, shooters, or platform games for the 
|> Sega CD. Of course the Sega CD doesn't have much games to speak of at all
|> compared to the Duo, but that is expected since the Duo has a 2 year headstart
|> on the Sega/Mega-CD. 

This is where I'm going to have a hard time to get used to it. I don't think I'm
ready to play games wich uses the interactive video. I rather play games with
arcade quality. This interactive video reminds me of games that we used to play
on our VCR's. Its nice to say that its has awsome sound or video interface but
the fun factor doesn't attract me at all. For the meantime I'll take arcade
quality games anytime.

|> I think the bottom line is: if you want immediate satisfaction of your CD
|> gaming cravings, the Duo is a better choice because of its larger library.
|> But if you have patience and willing to wait for the more "innovative" Sega
|> CDs, I'm sure you will not be disappointed as well. Don't you agree?  
|> 
I've been patiently with Sega for a long time and I think I'm just ready to give
up on them. How could they release the CD with games that I already own it and
why  did they made Golden Axe as a one player?
I guess for now I can't agree with you..:-)
John
From: rogata@is-next.umd.edu (Richard Scott Ogata)
Newsgroups: rec.games.video
Subject: [GENESIS] NHL Hockey for sale
Date: 19 Nov 92 13:52:50 GMT
Distribution: usa
Organization: Comp. Sci. Ctr., Univ. of MD, College Park, MD 20742
Originator: rogata@is-next.umd.edu

I received NHLPA Hockey as a gift, so I would like to sell NHL Hockey.  I 
would like to sell it for $20 plus $2.65 shipping first class, but feel
free to make any offer.

Rich Ogata
rogata@is-next.umd.edu

Xref: sparky rec.games.video:22420 alt.games.lynx:1039
From: rjung@girtab.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Gameboy vs. Gamegear; FROM THOSE WHO'VE USED BOTH
Date: 16 Nov 1992 21:31:04 -0800
Organization: Southern California Lynx Enthusiasts
Distribution: world
NNTP-Posting-Host: girtab.usc.edu

In article <BJXBuB14w165w@mantis.co.uk> mathew <mathew@mantis.co.uk> writes:
>rjung@aludra.usc.edu (Robert A. Jung) writes:
>>   The kid was obviously unprepared; on my last trans-Pacific plane flight,
>> I was equipped with 72 AA Alkalines, in sets of six, ready for replacement
>> any time.
>
>Jesus, think about the environment a little and use a recharger, will you? 

  I do. I always use recharables whenever possible, though I always have
Alkalines ready for backups. On the trip in question, though, I couldn't
bring my recharger with me, so...

>You must have money to burn.

  I save money by not buying $60+ SNES and Genesis games.  B-)  Besides,
you can buy 40 AA Alkalines in bulk for about $8 at those "Price club" places.

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
Newsgroups: rec.games.video
From: pat@chinet.chi.il.us (Patrick Louis Sugent)
Subject: Night Trap on Sega CD
Date: Sun, 15 Nov 1992 19:50:30 GMT



  I thought I would put together a Night Trap Spoiler Sheet
for those who want it.  I'm no where near having a perfect
record, but this information got me through the game.  The times
a very approximate, but the sequence is correct.

  The game was/is a lot of fun.  I hope this sheet helps anyone who
gets a little frustrated. 

  If anyone can fill in the blanks, let me know.  I may try for
a "perfect" game someday and see if there is more to the ending.

Big Spoiler



	Number	Cumulative
Time	Ogs	Ogs		Room
_____________________________________

0:13	2	2		Hall 1
0:25	2	4		Living Room
0:28	2	6		Bedroom then Bathroom
0:50	1	7		Bathroom
1:07	1	8		Living Room
1:21	1	9		Kitchen
1:34	1	10		Entry Way
2:50	2	12		Entry Way
3:15	1	13		Hall 1
3:28	1	14		Bedroom
3:30	1	15		Living Room
3:40	2	17		Hall 1
3:45	1	18		Driveway
4:00	1	19		Hall 2
4:20	1	20		Bathroom
4:35	1	21		Bedroom
4:45	1	22		Living Room
5:05	1	23		Living Room
5:27	1	24		Bedroom
5:30	1	25		Driveway
5:40	IMMEDIATELY switch to entry way for code change
5:50	1	26		Living Room (code still blue)
6:05	1	27		Hall 1 (code has changed)
6:15	2	29		Hall 2
6:45	2	31		Hall 2
7:00	1	32		Kitchen
7:15	2	34		Bedroom
7:35	1	35		Driveway
7:50	2	37		Hall 1
8:00	1	38		Bedroom
8:10	2	40		Hall 2
8:25	1	41		Hall 1
8:40	2	43		Bedroom
9:00	LIVING ROOM CODE CHANGE
9:10	1	44		Living Room
9:15	1	45		Entry Way
10:40	1	46		Hall 2
10:50	1	47		Driveway
10:55	1	48		Driveway
11:30	1	49		Hall 1
11:50	1	50		Living Room
12:30	1	51		Bathroom
13:10	1	52		Hall 1
13:30	ENTRY WAY CODE CHANGE  -  CD CHANGE
13:50	2	54		Living Room
STAY IN LIVING ROOM FOR ANOTHER CODE CHANGE
14:30	2	56		Hall 2
15:00	2	58		Entry Way
16:20	1	59		Driveway
16:35	2	61		Hall 2
16:45	1	62		Living Room
16:55	1	63		Hall 1
17:10	1	64		Bedroom
17:20	1	65		Living Room
17:30	1	66		Hall 2
17:40	1	67		Living Room
17:50	1	68		Bathroom
18:00	2	70		Hall 2
18:10	1	71		Driveway
18:15	1	72		Driveway
18:30	2	74		Entry Way
18:40	1	75		Living Room
19:10	2	77		Hall 1 (WAIT FOR THE SECOND RED BAR,
OTHERWISE YOU END UP TRAPPING MEGAN)
19:20	1	78		Living Room
19:50	-	-		Tony in Entry Way (stairs)
20:10	2	80		?
21:20	2	82		?
21:30	1	83		?
21:40	1	84		?
21:50	2	86		?
22:10	2	88		?
22:20	2	90		?
23:05	1	91		?
23:20	1	92		?
23:50 	-	-		Other boy in Living Room (with SCAT person)
23:50	1	-		?
24:00	1	94		?
?	1	95		?

Then (i) Bedroom capture Mrs. (ii) Bathroom capture Mr. (iii) Hall 2 capture
daughter.


As you can tell, I watched the living room scene from 20:10 to 23:20 and
then just followed the main family around.  It got me through the game
and saved everyone I needed to, but I missed a lot of Ogs.

Hope this helps anyone that gets stuck.  Overall, I really enjoyed the game.
It has great graphics, and good storyline and is quite unique.  I hope
everyone else enjoys it as well.


Pat

-- 
Patrick Sugent                       

pat@chinet.chi.il.us		     
Newsgroups: rec.games.video
From: dru@meaddata.com (Dru Henke)
Subject: Re: GAME BYTES #7: CORRECTIONS [Sorry]
	<1992Nov20.231549.19984@b11.b11.ingr.com>
Organization: Mead Data Central, Dayton OH
Date: Mon, 23 Nov 1992 15:54:35 GMT

In article <1992Nov20.231549.19984@b11.b11.ingr.com>,
   ross@kaos.b11.ingr.com (Ross Erickson) writes:

Ross> Yes, and let's make one other thing perfectly clear.  There was
Ross> another "large mistake" made in this issue as well.  Mr. Horwitz
Ross> prefers to be known as 'Jer' instead of Jeremy.  We incorrectly
Ross> published his reviews under the name 'Jeremy'.  For this, we
Ross> apologize.  We are also making it clear in issue #8 of Game Bytes that
Ross> these corrections are necessary to satisfy the reviewer and to put
Ross> forth correct information.  It is also for these two mistakes that Mr.
Ross> Horwitz has chosen not to contribute his reviews to Game Bytes readers
Ross> in the future.

Ross> We're sorry for the inconvenience these two errors may have caused any
Ross> readers.

I just wanted to say that I really enjoyed Game Bytes #7.  I really like
the PC format w/ screen shots (but other formats would be nice for other
people).

It's really too bad that Jer won't be doing any more reviews for you,
because I enjoyed reading them.  Maybe he'll reconsider...  Here's some
unsolicited advice:  Make a copy of the magazine available to the
contributors so that they can catch errors before the final release.

'nuff said,
Dru
--
Dru Henke                                       The IM in slot MD
dru@meaddata.com                                Building 6 Floor 4.
Newsgroups: rec.games.video
From: rauser@fraser.sfu.ca (Richard John Rauser)
Subject: Just got a Lynx! 
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Wed, 18 Nov 1992 20:14:37 GMT
Date: 18 Nov 92 19:58:11 GMT
Newsgroups: rec.games.video,alt.games.lynx
Subject: Just got a Lynx! But...



   I bought a Lynx yesterday and I love it! Very good system. I bought one
that still had Batman Returns packed in, and I also picked up Ms.Pac-Man...
although Ms.Pac-Man is a great game (I love the "wide maze" option) I have
a small beef about Batman Returns. I've finished the first level and gone
about 1/3 through the second level, and the only way to succeed seems to be
to run like hell! It's not like Batman on the Genesis, where you have to run,
duck, and throw batarangs to survive. It seems every time I try and stop to
throw batarangs/acid or punch, I get a bomb shoved down my throat, or the
cops (on level 2) cover my batsuit with shotgun pellets. It's a challenging
game, and I like the graphics and sound, but I'm annoyed that Atari didn't
put more thought into it. Instead of fighting the bad guys, Batman has to run
as fast as he can away from them! Some hero.

    Ms.Pac-Man, as I said, is very, very cool. A true classic. I'm also going
to pick up the Lynx carrying pouch and Todd's Adventures in Slime World...
and in addition, I have a few questions.

    1. Any other game recommendations? 

    2. What's the battery life like? (I haven't played mine enough to find   
out!) I assume there's a Lynx AC adaptor, eh? If so, how much is it?   

    3. I'm a little nervous by the fact that the game cards don't have a 
small plastic case or something to hold them in (I hate having the gold
"teeth" exposed when the game isn't in the Lynx). Any suggestions?

    4. Finally, what's Zarlor Mercenary (I think that's the name) about?

     My friend and I bought our Lynxes at the same time (the guy was so
happy with the double sale that he threw in the comlynx cable for free). We knew
that it was the Lynx we wanted, but we tried out the Game Gear just for the
heck of it. Our first game was Sonic, and we were really impressed. BUt then
we tried out TAzmania...BLECH. After reminding ourselves that the Game Gear
was fifty bucks more and nothing more than a tiny Master System, it wasn't
hard to stick with the Lynx as our choice.

     My friend suggested what about the GameBoy...and we both had a good laugh.

     In closing, let me say that if you're unsure of which portable to pick
up, BUY THE LYNX. You can't beat it, unless you have the money to blow on a
TurboExpress (and I'm not even convinced that it's such a great buy, even if
money IS no object). The GameGear and GameBoy are so outdated and primitive
in technology (and the Gear is so overpriced) that they aren't even an
option.

     By the way, I'm also thinking of Rampart...should I pick it up??


--
Richard J. Rauser       "You have no idea what you're doing."
rauser@sfu.ca           "Oh, don't worry about that. We're professional      
WNI                         outlaws - we do this for a living."
-----------------
"Remember, no matter where you go, there you are." -Dr.B.Banzai

G E N E S I S              S U P E R  N E S             L Y N X    
 

    
Newsgroups: rec.games.video,alt.games.lynx