HDTenEightyP/NetNews huggingface dataset:
From: gomodei@gucis.cit.gu.edu.au (Gavin Omodei)
Subject: Saber of GODLY MIGHT
Keywords: moria
Organization: Griffith University, Brisbane, Australia.
Date: Fri, 28 Aug 92 12:21:57 GMT

Has anybody else ever come across a weapen of GODLY MIGHT. In Amiga moria
(don't know what version) I've come across 2 so far, one a saber and the other
a war hammer. The war hammer had heaps better stats and speed bonuses but
it couldn't see invisible like my saber.

Just curious to know if anyone else has come across them.
Before I had my GM I had a Holy Avenger and my saber just pissed all over it.

Rangers Rule
Gav.
Newsgroups: rec.games.moria
From: petitc@vccnw01.its.rpi.edu (Christopher Jon Petit)
Subject: Way to Even Play
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Mon, 31 Aug 1992 21:53:43 GMT


  One of my personal biggest beefs is that EVERYONE can get way up to
18/100 in EVERY stat.  A Half-Troll Warrior with 18/100 Dex?  NOT!  I think
that the computer should keep track of the # of times that you have increased
that stat, and make it progressively harder each time, like for enchanting an
item.  Do you all think that's fairer?

-- 
"The mightiest weapon in the history of science fiction is the writer's pen"
"Although the pen is mightier than the sword, I know which one I'd choose to
fend off a murderer."
"Stop, or ELSE."  "Or else WHAT?"  "Oh.  Never mind."
From: heilig@plains.NoDak.edu (Zachary Heilig)
Newsgroups: rec.games.moria
Subject: Re: Guru Help Wanted: Nasty Monsters
Date: 31 Aug 92 16:51:00 GMT
Article-I.D.: plains.20003
Organization: North Dakota Higher Education Computing Network

In article <EYE.92Aug31171419@lesti.hut.fi> eye@lesti.hut.fi (Petri M Kuittinen) writes:

[bunch of stuff gone, to appease my news poster]

>Even if my mage charachter doesn't have any permanent speed items, he has
>killed 6 ELs (the first one on level 33) sofar and few of the fights have
>been real easy. My basic tactic was to first cast a spell of haste self and
>then start blasting EL with wands of drain lifes. If the EL catches me ups
         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
excuse me if I'm wrong, but I though that drain life wands were rather
useless against undead (lifeless) creatures....

[bunch more stuff gone, same reason]
>			
>		Flimbo, 36th level half-elf mage
>--
>| The Eye of Brainwash Company	|	LEA	POINT(PC),A3	;Don't try  |
>| E-mail:eye@niksula.hut.fi	| 	ADD.L 	#$465707B7,(A3)	;this M68000|
>| S-mail:Timpurinkuja 1 C 39	| 	LEA	$8000,A4	;assembler  |
>|	 02600 Espoo, Finland	|POINT:	ORI.W	#$5945,D5	;program!!  |

	Hugo, the 34th level elf mage
-- 
    - Zach Heilig (heilig@plains.nodak.edu)

Ninety-Ninety Rule of Project Schedules:
	The first ninety percent of the task takes ninety percent of
	the time, and the last ten percent takes the other ninety
	percent.
Newsgroups: rec.games.moria
From: 10563563@eng2.eng.monash.edu.au (ARTHUR GIANNAKIS)
Subject: Re: Weapon problems
Organization: Faculty of Engineering, Monash University 
Date: Tue, 1 Sep 1992 06:14:19 GMT

In article <2aa273acwnr070@ark.abg.sub.org> ralf@ark.abg.sub.org (Ralf Stephan) writes:
>From: ralf@ark.abg.sub.org (Ralf Stephan)
>Subject: Weapon problems
>Date: 31 Aug 92 12:31
>  Hi,
>
>Catspaw the Level 16 Half-Elf Ranger encounters strange problems with
>his weapon, a lead-filled mace:  Twice he enchanted it, and twice, after
>enjoying himself in the dungeon, the Hit,Dam stats went down to 0.
>What's the source of the problem?  Is there a monster which is able to
>cancel weapon enchantments?
>
>Thanks!  --ralf
You've most likely come across Disenchanter bats or Disenchanter molds or 
other types of disenchanting monsters. When you get the message, "There's a 
static feeling in the air......." check your weapon, it's most likely been 
zapped when one of these creatures hit you..........................

			Keep Hackin'.......
				The Metallian.
Newsgroups: rec.games.moria
From: price@uclapp.physics.ucla.edu (John Price)
Subject: Re: New version of Moria
Reply-To: price@uclapp.physics.ucla.edu
Organization: UCLA Particle Physics Research Group
Date: Thu, 3 Sep 92 22:52:35 GMT

In article <lyodav.715486531@pv1787.vincent.iastate.edu>, lyodav@iastate.edu (Sun God) writes:
>3: Ball spells and Dragon breath now affect everyone in the area. So don't 
>throw a ball spell in close, and get in close to the Dragon or he'll breathe
>more often! (dragons are now smarter with when they breathe)

So?  A Red Dragon is resistant to fire anyway (for instance).  Why should 
{he|she|it} worry about not breathing on me when I'm close - it starts out 
with more HP; after a few breaths, I'm dead, and it's just singed a bit.

           John Price * * * * price@uclapp.physics.ucla.edu
           Where there is no solution, there is no problem.
From: Stefan_Muench@un.maus.de (Stefan Muench)
Newsgroups: rec.games.moria
Subject: Re: Argh, more Weapon Dilemmas
Date: Thu, 03 Sep 92 06:32:00 GMT
Organization: MausNet
X-Gateway: MausGate/News 1.11

There's a difference between damage and disenchantment ! No
item can be disenchanted to below zero.

nonetheless: it's possible that I forgot about monsters that can touch to
corrode ... maybe (R)-armor can be damaged by them ? Don't know.

Anyway: acid attacks in my view are the most-often attacks that caused damage
to armor (at least in the deeper levels ..). Therefore, (R) and (RA) are
quite nice ...

see ya, sm
Newsgroups: rec.games.moria
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: {damned} items
Organization: North Carolina State University
Date: Fri, 28 Aug 1992 15:32:52 GMT

In article <1992Aug27.220903.1413@jlc.mv.com>, scot@jlc.mv.com (Scot Salmon) writes:
|> Is there more to being {damned} than just having negative bonuses and
|> being cursed? It seems to me that I should be preferring the Partial
|> Plate Armor [22,-1] {damned} to the Chain Mail [14,+4] that I'm wearing
|> as long as I un-curse it (piece cake...what is it, m-b-g? Yeah, I think
|> so...), right? But I'm not, because I'm afraid there's more to it, because
|> when I un-curse something, it doesn't un-{damned} it.
|> 
|> 
|> -- 
|>                                           - Scot Salmon (scot@jlc.mv.com)
|> 
I think thats all that {Damned} does.  I do notice that if I uncurse
something, take it off, and for some reason put it back on again, I have to
cast remove curse to get it off.  I think Remove Curse is just a temorary
effect while {damned} is permanent.

-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  353 Tucker, Box 04780, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
| Note:  I might be moving to a different dorm room so the above     |
| Real mail address might change.                                    |
+--------------------------------------------------------------------+
Newsgroups: rec.games.moria
From: scot@jlc.mv.com (Scot Salmon)
Subject: Re: Argh, more Weapon Dilemmas
Organization: John Leslie Consulting, Milford NH
Date: Sat, 29 Aug 1992 02:39:50 GMT

In article <1992Aug26.143232.1@cc.newcastle.edu.au> c8841288@cc.newcastle.edu.au (THEY PUT THEIR HANDS IN THEIR POCKETS) writes:
>I forgot to mention: The DF also has fire/frost/lightening/acid resistance,
>so you don't have to worry about (R) armor no more.
>

Ah, that would explain why I've been taking so little damage from nasty
breathing monsters recently (I have that, plus RolP [+5] (FIRE), RolP [+5]
(COLD), Amulet of Resist Acid...)

Thanks!

-- 
                                          - Scot Salmon (scot@jlc.mv.com)

From: jcrowley@leotech.mv.com (Jon Crowley)
Sender: uucp@leotech.mv.com
Newsgroups: rec.games.moria
Subject: Level 22 Enchanter seeks
Date: Sun, 23 Aug 1992 23:18:00

To:  rahayden@news.weeg.uiowa.edu

SA>Well, it looks like I have a character that has a chance of taking
on the
SA>Big B, but frankly I don't know what I should be working on in
terms of
SA>things to be looking for.  I have succesfully made trips to about
1300' or
SA>so before using Word of Recall back to the top.

I hate to break your bubble, but this guy hasn't a snowball's chance
in
hell of killing the Balrog.  The Balrog lives at 2500 feet and below.
He could also take out this guy with a mere sneeze.

SA> Name        : Floyd             Age          :     72   STR :     
6  8
                                    ^^^^^^^^^^^^^^^^^^^^^
This guy belongs in a retirement home!!

SA> + To Hit    :      2        Level      :     22    Max Hit Points
:    101
SA> + To Damage :      5        Experience :  11303    Cur Hit Points
:    101

all the winners I have seen in this newsgoup have 6 million or more
experience points and are like level 70+

SA> You are one of several children of a Gnome Prankster.  You
SA> are the black sheep of the family.  You have blue-gray
SA> eyes, curly black hair, and a very dark complexion.

at his age he should have white, grey, or no hair!

SA>  a) You are wielding   : a Small Sword (1d6) (+3,+5).

Try to get a HA or DF.

SA>  c) Worn around neck   : an Amulet of the Magi [+3] (+5).

Pure luck you found it this low!

SA>  h) Worn on feet       : a Pair of Soft Leather Boots [2]
{magik}.

Use a scroll of identify on this.

SA>  i) Worn about body    : a Cloak [1] {magik}.

This too.

SA>  k) Secondary weapon   : a Shovel (1d2) (+0,+0) (+0).

You should find enough stuff to sell that you don't need a pick!

SA>a) a Book of Magic Spells [Beginners-Magik].
SA>b) a Book of Magic Spells [Magik I].
SA>c) a Book of Magic Spells [The Mages Guide to Power].

The book you are missing is Magik II

SA>m) a Scroll titled "".
SA>n) a Scroll titled "".
SA>o) a Scroll titled "".
SA>p) a Spruce Staff.
SA>q) a Cottonwood Staff.
SA>r) a Corundum Ring.

Identify all of the above.


Other than those MAJOR problems I would say he is a pretty good
character........

  SLMR 2.1a  A seminar on Time Travel will be held 2 weeks ago


 * Origin: Leo Technology (603)432-2517/432-0922 (HST/V32)
(1:132/189)
Newsgroups: rec.games.moria
From: avif@cs.wpi.edu (Avram Finkel)
Subject: Help neede with Moria v5.2 
Organization: Department of Computer Science, Worcester Polytechnic Institute, Worcester, MA USA
Date: Fri, 4 Sep 1992 18:02:45 GMT

I am posting this for a friend, please respond via E-mail.

He is playing Moria v5.2, and, after going up a flight of steps, is in a small room from which there are no obvious exits.  He has tried "Tunneling" through most of the walls, but he hasn't found anything.  What should he do?

I don't read this gourp, and he dosen't have Internet access, so please send responses via E-mail to :avif@maxine.wpi.edu

Thank you,
Avi F.

-- 
==============================================================================
How much wood would a woodchuck chuck if a woodchuck could chuck wood?
Think about it.
avif@maxine.wpi.edu
==============================================================================
f











Newsgroups: rec.games.moria
From: scot@jlc.mv.com (Scot Salmon)
Subject: Re: Guru Help Wanted: Nasty Monsters
Organization: John Leslie Consulting, Milford NH
Date: Sat, 29 Aug 1992 02:49:27 GMT

In article <1992Aug29.024550.5665@jlc.mv.com> I write:
>Does this character have any chance against an EL or AMHD?
>
>j) 2 Scrolls of Genocide.
                 ^^^^^^^^

Oops, forgot to mention...I don't want to use these, I'm in it for the
experience...!

-- 
                                          - Scot Salmon (scot@jlc.mv.com)
Newsgroups: rec.games.moria
Subject: A question to the masses...
From: ajsmith@ualr.edu
Date: 28 Aug 92 10:20:17 GMT
Organization: University of Arkansas at Little Rock

... ___ ...   ... ___ ...

	Is there anywhere (ftp sites etc.) where someone posted a complete
list of stats and stuff you can find in the dungeons?
	OR is there anywhere someone has supplied a list of monsters.
	OR is there any other archives, ftp sites, that have MORIA stuff
	on them?

	////		Totem the Curious Paladin
       ////		(hmmm, what does this polymorph wand do?)
      ////\\\\  
      \\\\////		Hurricane Jesus
	 ////
        ////		The seas are getting rough

Newsgroups: rec.games.moria
From: rakowski@ucsu.Colorado.EDU (Dave)
Subject: Re: Compiling Umoria 5.5:  Missing files!!!
Organization: University of Colorado, Boulder
Date: Wed, 26 Aug 1992 23:12:31 GMT

Heya Moria-people...
It's me (the guy who couldnt find an Ego-Weapon)
Well, I got frustrated, and went down to 3000 feet (at 31st level, that's 
kinda dangerous)  I had a run in with Mr. B (left me with a healthy 200 hp)
And a few with Evil Iggy (even though he peed on me)       
Anyway, back to the subject, I found Not one, count 'em TWO potions of
Gain Experience IN A ROW!  Now I'm up to 34th level, and get this:   
I STILL DONT HAVE ANY EGO WEAPONS!!!  *sigh*
But, I did find a Ring of Speed (+1)  (I figured I'd find a HA before that)
Well, most people have told me the further down you go, the more frequent
the Ego Weapons get, so me, and my trusty Staff of *Destruction* are headed
DOWN... (If 'It' starts trampling me, just use the staff!  *8^)   )
Well, Till later!
Dave/Torgus/Dakimh

Newsgroups: rec.games.moria
From: shb0856@zeus.tamu.edu (BOSTON, SCOTT H)
Subject: Request for source code for moria.
News-Software: VAX/VMS VNEWS 1.41    
Organization: Texas A&M University, Academic Computing Services
Date: Wed, 26 Aug 1992 21:36:00 GMT

I would like to get a copy of that file that tells you how to make your
sword or any object using the hex codes and different numbers in wizard
mode.  Can you help me?  Do you know what I am talking about?

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
|Scott H. Boston                                        Texas A&M University  |
 |"Scotty Master of Black Wizards"                     shb0856@zeus.tamu.edu |
  |telnet worf.tamu.edu 2000                          :) :-> :-) 8-) 8^) 8-}|
  -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- 
Newsgroups: rec.games.moria
From: petitc@vccsouth01.its.rpi.edu (Christopher Jon Petit)
Subject: Re: compiling um5.5 on ibm
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Thu, 27 Aug 1992 14:25:56 GMT

In article <1992Aug27.130612.20915@Princeton.EDU>, pcheung@eiffel.Princeton.EDU (Put Cheung) writes:
|> Did anyone manage to successfully compile umoria 5.5 on an IBM?  I have
|> a 386 sx with TC++ 1.0.  I tried compiling the program, but TC++
|> wouldn't recognize the project file umoria.prj.  Does anyone have a clue
|> on what to do?  I really don't know how to use TC++.  Thanks.

  Easy:  The Project file is NOT for Turbo C++.  It's for an earlier version,
and is in ASCII.  So, to make the one you need, take the original project file,
print it, and then look for similar files in the distrubution, and add them,
one by one, into the project file  (e.g. you see monster, and find monster.c,
so you add monster.c).

  Trust me---this is how I got Umoria 5.4 to work on the IBM.

  But, you'll need Large or Huge model, unfortunately.

-- 
"The mightiest weapon in the history of science fiction is the writer's pen"
"Although the pen is mightier than the sword, I know which one I'd choose to
fend off a murderer."
"Stop, or ELSE."  "Or else WHAT?"  "Oh.  Never mind."
From: ralf@ark.abg.sub.org (Ralf Stephan)
Newsgroups: rec.games.moria
Subject: Weapon problems
Date: 31 Aug 92 12:31
Organization: Private Coherent 4.0.1 site Augsburg/Bavaria/Germany

  Hi,

Catspaw the Level 16 Half-Elf Ranger encounters strange problems with
his weapon, a lead-filled mace:  Twice he enchanted it, and twice, after
enjoying himself in the dungeon, the Hit,Dam stats went down to 0.
What's the source of the problem?  Is there a monster which is able to
cancel weapon enchantments?

Thanks!  --ralf
From: greyhelm@cis.ksu.edu (Karl S. Hagen)
Newsgroups: rec.games.moria
Subject: ** General Announcement **
Date: 3 Sep 92 05:04:30 GMT
Organization: Kansas State University, Dept. of Computing and Information Sciences
NNTP-Posting-Host: cygnus.cis.ksu.edu


       This is a general announcement to all.  In the last week I have
   received alot of email from people asking:  1) Where? 2) Do you
   have?  3) Can you do?

         1) Where? - The Official moria archives are not at berkeley
		     anymore.  The server there is not supported.
		     David Grabiner and Jim Wilson have made 
		     ftp.cis.ksu.edu the official archive site.  This
		     was done cause Jim Wilson no longer has access to
		     kukulcan.  Everything on OFFICIAL on moria is
		     here at ftp.cis.ksu.edu
		     If you wish to have something added to the
 		     archives email me at greyhelm@cis.ksu.edu  also
		     email  grabiner@math.harvard.edu (author 5.5)
		     I will reveiw it to make sure it works as is 
		     stated... if it does that I will put it up...
		     BUT BUT give me a week to do that ... I have
		     alot of class work... it takes time.  PLEASE!

	2) Do you have? -  I have everything that was on berkeley
		     and 5.5.  I also have Xmoria but I have not
		     been given permission to release that yet by
		     the author.  Some bugs still remain.  But when
		     it is released I will put it up also.
		     As to DOS... I have 88/86 and 286 binaries with
		     all the Help and Hint Docs.  Just look and grab.

	3) Can you do? - I am working on the 5.5 DOS binaries I have 
		     compiled and ready here at home.  But I would
		     prefer to make sure that there are no bugs.  I
		     also am making a complete package that can be
		     gotten in one grab, unzip-ed and run.


      This should should hopefully have answerd all the questions
      in one big shot... but.  

*******************************************************************************
****     Karl S. Hagen          Student - Kansas State University          ****
****     greyhelm@cygnus.cis.ksu.edu      greyhelm@matt.ksu.ksu.edu        ****
****     Moria Archive Manager            Empire Archive Manager           ****
*******************************************************************************
Newsgroups: rec.games.moria
From: ripley@cs.tu-berlin.de (Hans-Ch. Eckert)
Subject: Re: A few questions from a newbie
Followup-To: rec.games.moria
Organization: Technical University of Berlin, Germany
Date: Thu, 3 Sep 1992 16:39:35 GMT

In article <10560@sun13.scri.fsu.edu> poore@ds9.scri.fsu.edu (David Poore) writes:

   3) "It makes a horrible wail" "You feel clumsy" etc... What is it? A
   Banshee? Haven't found a way to see invisible yet...
You're possibly right about the Banshee.  Concerning your inability
to see invisible creatures, you really ought to do something against that.
How deep have you gone so far ?

Greetings,
				Ripley
--
Greetings from RIPLEY |  D-1000 Berlin 30   | ripley@cs.tu-berlin.de (intern.)
Hans-Christian Eckert | Regensburger Str. 2 | ripley@nostromo.sub.org (de only)
For NeXTmail: hansagia@w271zrz.zrz.tu-berlin.de
Please use the university's address from outside Germany and nostromo else.
Newsgroups: rec.games.moria
From: jra37189@uxa.cso.uiuc.edu (Kwyjibo)
Subject: Re: HA & sustain stats
Organization: University of Illinois at Urbana
Date: Fri, 28 Aug 1992 05:57:49 GMT

In article <27AUG199213465625@deimos.ucc.umass.edu> s9971818@deimos.ucc.umass.edu (S9971818) writes:


>Actually, I thought it had to do with the + to STRENGTH, not AC.
>What's the definitive answer?
>
>-=> Jonathan <=-


It has to do with the [+number to STR].  +1 sustains Strength,
+2 sustains the next stat, etc.

		KillEmAll, the 10th level mage


Newsgroups: rec.games.moria
From: c8944257@cc.newcastle.edu.au
Subject: Re: Warrior Winner!!!
Organization: University of Newcastle, AUSTRALIA
Date: Wed, 2 Sep 1992 01:47:00 GMT

In article <A13323@UN.maus.de>, Alfred_Schmidt@un.maus.de (Alfred Schmidt) writes:
>>>Just curious, How can you wield a two-handed sword and hold a shield?
>>
>>Not at all. In my view, this is a bug.
> 
> I don't think so. Just consider your str. So you should be abel to wield a
> two handed sword in just one hand and the shield in the other. I think it is
  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
> possible.
> 
> CU,
> 
> Alf

	I don't think so. I once saw a two-handed sword in display. It was
about 6 feet long.  I think, it will be extremely hard to use a single hand
to wield it even with very high strength.
	I should have taken note of the type but how will I know that I'm
going to play moria?


----------------------------------------------------------------------------
 MERLIN 
Wong Cheok Gid
c8944257@cc.newcastle.edu.au

Newsgroups: rec.games.moria
From: c8841288@cc.newcastle.edu.au (THEY PUT THEIR HANDS IN THEIR POCKETS)
Subject: Re: SA ? (what did i find : )
Organization: University of Newcastle, AUSTRALIA
Date: Tue, 25 Aug 1992 03:08:38 GMT

In article <1992Aug16.185140.4161@magnus.acs.ohio-state.edu>, sschudt@magnus.acs.ohio-state.edu (Susan E Schudt) writes:
> Hi,
> Sorry if I am asking an often asked question, but I just found a
> Mace (Lead-filled) (SA) (3d4) (+11,+4)
> at 1500' in moria 5.2 for the pc. The docs don't seem to say what an SA
> is... Any help would be very much appreciated. Thanks!
> -- 

SA stands for "Slay Animal", and so does x2 damage to natural animals (not
including dragons).

Hope that helps!

------------------------------------------------------------------------------

	====== Honorius the Paladin ======

	" Ghost -- I'm gonna kick your butt! "

------------------------------------------------------------------------------

Jason Quarry
University of Newcastle, Australia

Newsgroups: rec.games.moria
From: petitc@lib110.its.rpi.edu (Christopher Jon Petit)
Subject: Re: Warrior Winner!!!
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Tue, 1 Sep 1992 23:22:02 GMT

In article <1992Sep01.193846.27152@jlc.mv.com>, scot@jlc.mv.com (Scot Salmon) writes:

|> Another realism question - what does a Lich look like? (Lich...litch or lyk?)

  Well, if I remember right, a Lich can be described like this:

  A Lich was once a very powerful and evil wizard.  Before he died, he made a
wish to live forever.  And, the result is that the Lich ends up looking like
a skeleton, but still has all the old magical powers (in Moria terms, I'd
guess that at least a 30th level Dark Mage might become a Lich...a 40th level
=Emperor Lich).  They made a Lich REALLY weak in Moria, compared to AD&D...

  Cute little story:

  A wizard was fighting a Lich, and was losing.  So, he transformed himself
into a cheesecake, hoping to confuse the Lich.  It did, so the Lich fireballed
the cheesecake.  The wizard screamed out "I surrender!  I surrender!"
Unfortunately for the wizard, the Lich did NOT speak cheesecake-ese.  The Lich
fireballed the cheesecake again...

-- 
"The mightiest weapon in the history of science fiction is the writer's pen"
"Although the pen is mightier than the sword, I know which one I'd choose to
fend off a murderer."
"Stop, or ELSE."  "Or else WHAT?"  "Oh.  Never mind."



Newsgroups: rec.games.moria
From: thanatos@iastate.edu (Bradley C Karsjens)
Subject: wow!
Organization: Iowa State University, Ames, IA
Distribution: na
Date: Fri, 4 Sep 1992 19:01:20 GMT

 In moria 5.4, My 11th level mage just got identify. He was cruising around 
on 250 ft. hoping for the one of the shops to stock a restore strength potion,
since his strength went from 7 to 4 ( at 50ft, no less) (too many dart traps)
when he came across a potion. He ID'd it (this took several tries from the 90% failure rate) and lo and behold (g) potion of gain Intelligence.

 wow!

Now if I can just find that restore strength potion, and a gain strength in 
there somewhere, too.

-- 
| Bradley C. Karsjens               |  "I know this ship like the  |
| internet: thanatos@iastate.edu    |   back of me hand! <oof>"    |
|                                   |  ---Montgomery Scott,        |
| netrek: Jean-Luc Picard           |     Star Trek V              |