From: victor@ucme.Berkeley.EDU (Victor Wang)
Newsgroups: rec.games.video
Subject: Re: SNES: Game Genie, Prince of Persia,and Death Vally Rally
Date: 16 Dec 92 05:13:44 GMT
Organization: University of California at Berkeley

In article <eaeg160.724476356@orion.oac.uci.edu> eaeg160@orion.oac.uci.edu (Andy Wu) writes:
>justin@lkba (Justin Blische) writes:
>
>>1) Is the Game genie for the Snes any good?(the codes)
>>Also Do they have any good codes for:( give examples )
>>SF2
>>Prince of persia
>>Death vally rally
>>Legend of zelda 3
>>F-0
>>pillot wings
>
>The Game genis for the Snes and for SF2 sucks big time.  It only give you codes for limiting the amount of fighting time and the bonus time, and a code to win just one round to beat over a character, that's all.  Nothing special and definetly not worth to
> buy just for SF2, as for other games it's not too bad depending on which game.
>
>Andy
>
>--
>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>Andy Wu                     The Three R's--REDUCE, REUSE, RECYCLE
>eaeg160@orion.oac.uci.edu
>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Well, in one article that was posted by somebody else listed the codes for
SF2 below:(I am not sure if Game Genie is the same as Action Replay)


         	     ACTION REPLAY CODES FOR SNES SF2
		    <-------------------------------->


Player 1	Player 2	Resulting
Code		Code		Function
******************************************************************************

7E0C 6025       7E0E 6025       WHOEVER USES THE CODE HAS BLACKBELT EDITION
				SPEED, AND THE OTHER PLAYER IS SLIGHTLY 
				SLOWER, BUT HAS MAGIC THROWS.
				IF BOTH PLAYERS USE THE CODE. THEY ARE BOTH
				SLIGHTLY SLOWER, BUT BOTH HAVE MAGIC THROW.


7E0E D10x	7E0C D10x	FIGHT AGAINST THE SAME CHARACTER FOR THE
				ENTIRE GAME, WHERE X IS THE CHARACTER NO.
				BETWEEN 0 AND B.  THIS DOES WORK FOR THE
				BOSSES.  IE, YOU CAN FIGHT M.BISON FOR
				THE ENTIRE GAME.


7E0C B201	7E0E B201	REMOVES ALL SPECIAL MOVES.


7E1A C899	   N/A		INFINITE TIME, ONE CODE FOR BOTH PLAYERS.


7E0C 2BB0	7E0E 2BB0	PLAYER CANNOT BE HIT.  GREAT WAY TO PRACTICE
				MOVES AND COMBOS.


7E0C 3245	7E0E 3245	SLIGHTLY HIGHER CYCLONE KICKS, IE YOU CAN
				CYCLONE KICK OVER FIREBALLS.  AND IMPROVED
				DRAGON PUNCH FOR KEN AND RYU.  BY FAR THE 
				BEST CODE.  ALLOWS FOR TRIPLES.


7E0C 3430	7E0E 3430	PULLS PLAYER TOWARDS YOU WHEN YOU HIT THEM.
				VERY NASTY FOR WEAK SWEEPS AND CYLONE KICKS.


7E0C 3310	7E0E 3310	BOUNCY DRAGON PUNCHES AND CYCLONE KICK ALONG
				FLOOR.  USELESS, BUT FUNNY.


7E0C 5F50	7E0E 5F50	INVISIBLE PLAYER.


7E0C 8930	7E0E 8930	NO DAZE WHEN HIT, ONLY WHEN THROWN.


7E0C 3110	7E0E 3110	STRANGE SIDE-TO-SIDE JUMP. USELESS, BUT FUNNY.


7E0C 3210	7E0E 3210	FLOAT JUMP, SMALL DRAGON PUNCHES.

7E0E 35B0	7E0C 35B0	OTHER PLAYER BOUNCES WHEN HIT.  IF FIGHTING
				ZANGIEF, HIT HIM, HE BOUNCES, SWITCH ACTION
				REPLAY OFF, WAIT FOR HIM TO SPD YOU, AS SOON
				AS HE DOES, SWITCH ACTION REPLAY ON AGAIN,
				WAIT FOR HIM TO FLY UP OUT OF SCREEN, THEN
				SWITCH OFF ACTION REPLAY, AS SOON AS HE COMES
				DOWN, VOILA YOU ARE HANDCUFFED !


7E0C 1635	7E0E 1635	CHARACTER NOW HAS BLACK SKIN AND GOLD CLOTHES.


7E0C 8570	7E0E 8570	YOU ARE NOT PUSHED BACK WHEN HIT OR BLOCK A
				SPECIAL MOVE.


7E0D 8004 	    ?		STRANGE SPECIAL MOVES.  A MUST TRY FOR ALL 
				CHARACTERS.


7E0C 0900	7E0E 0900	SLIGHTLY HIGHER JUMP, DRAGON PUNCH, SPD, 
				RAZOR KICK, ETC.


<-------------------------------------------------------------------------->

Those are what I have found for now, I will post more as I get them.
If anyone wants them


L8r

Scott


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