HDTenEightyP/NetNews huggingface dataset:
From: ajfst2+@pitt.edu (Alexander J Ferguson)
Newsgroups: rec.games.video
Subject: (Old)NES - Super Mario III Question
Date: 23 Nov 92 03:06:26 GMT
Organization: University of Pittsburgh



Hi,
        
        I know there's a way to warp twice and reach world eight, 
but I haven't played this game for about a year and I can't seem 
to remember how.  The first warp whistle is in the dungeon on board
one, world one - but where is the other one? or is it a secret passage
warp like in mario I?

        You can either post or send mail to alex@camp.wpic.pitt.edu


                              Thanks & looking forward to responses,

                                                                Alex
Xref: sparky rec.games.video:22627 alt.games.lynx:1066
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: [Gameboy, GameGear, Lynx]: Do you Nicads on your handheld?
Date: 18 Nov 1992 19:46:18 -0800
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <1992Nov17.130305.1294@nlm.nih.gov> sandro@lhc.nlm.nih.gov (Michael D'Alessandro) writes:
>I'm interested to find out if people use rechargeable Nicads in their
>Gameboys/GameGears/Lynxes and if so, what brand they use.

  I use Radio Shack generic NiCads in my Lynxes with no problems. I think
the Game Gear will also take NiCads, but the Nintendo Gameboy warranty is
voided if you use NiCads for some reason.

>Can using Nicads in a handheld damage the machine?

  Probably depends on how the machine was designed.

>I just bought a
>TTI TurboExpress and its manual expressly warns against using Nicads
>and I was wondering why...

  I could be wrong, but I think the Gameboys can't handle NiCads because the
current level in them drop rapidly when the battery is almost dry. Something
like that -- I'm not an EE.  B-)

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
Newsgroups: rec.games.video
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: Sega CD the early days...
Date: 23 Nov 92 19:43:18 GMT
Article-I.D.: clark.1992Nov23.194318.29108
Organization: Clark College, Vancouver, Wa.  USA

In article <By4Cwp.GnA@chinet.chi.il.us> pat@chinet.chi.il.us (Patrick Louis Sugent) writes:
> outcast@ccwf.cc.utexas.edu (Mark Mavromatis) writes:
>>
>>Stellar 7 is nothing impressive.The game is a standard vector-shooter that gets
>>boring fast. Sega will have to do better than that to show off their Sega CD
>>unit. Willy Beamish is fun, but it's an IBM port. I thought Console systems
>>were supposed to provide thrills that computers were incapable of!! 
>
>Hmm.  I disagree.  I rather like the CD-ROM version of Stellar 7,
>although I agree the hard drive version was not all that great.  The voices,
>music, and graphics were really quite good and greatly enhanced the game.
>The game is essentially and enhanced Battle Zone, which is a game
>I rather liked even way back when.

I liked Stellar 7 on my computer as well. I don't know about the console
version (haven't played it), but I think it should make a good game.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
From: ant@galadriel.bt.co.uk (Antony Espindola)
Newsgroups: rec.games.video
Subject: Re: Where to get specs for game systems.
Date: 17 Nov 92 16:52:42 GMT
Organization: Data and Business Comms, BT Labs, Martlesham, Ipswich, UK.

From article <1992Nov16.111848.177@gems.vcu.edu>, by hleaves@gems.vcu.edu:
> To all who ask these questions:
> 
> Where can I get a copy of the technical specifications for the XXX video game
> system?
> What are the specifications for the cartridge protection chip on the XXX 
> system?
> task. I doubt anyone with the knowledge and ability required would waste their
> time reverse engineering a video game system.

oh I don't know. I feel I have the ability and will probably give it a
try. It is interesting more than anything.
Take the example of hackers - they do it to prove they can.
Take the example of mountain climbers - they do it to prove they can.

> Yes, people have discovered the
> pin-outs for the cartridge ports, etc. This is one of the easier things to
> figure out. Getting a more useful and detailed specification of the system,
> however, is much more difficult.

BZZZT! Wrong.
Once you know the pin-outs, making a cart copier couldn't be simpler.
Reading data from the carts couldn't be simpler.
Making your own carts couldn't be simpler.
Finding the pin-outs is the biggest problem.
It takes a combination of opening the console and tracing lines AND
opening a cart and tracing that.
Anyway, whats wrong with having a little constructive fun ?!?

Antony.
New Services Group,
Data & Business Communications,
BT Development & Procurement
BT Labs.

<what i write has nothing to do with blah blah blah blah.>
Newsgroups: rec.games.video
From: kak1@cypress31.cray.com (Kevin Kramer)
Subject: Help with Y's II (again)
Originator: kak1@cypress31
Organization: Cray Research, Inc.
Date: 17 Nov 92 13:22:29 CST


I am in fire world trying to fight the boss dude that is just
a head that spits (and swallows) a snake-like creature out of
its mouth.  The problem is that I cannot do one bit of damage
to him.  Is there a special trick or do I just need to raise
up a level or two in experience?

HELP

Kevin
From: hm002b@uhura.cc.rochester.edu (Hasit YJM Mehta)
Newsgroups: rec.games.video
Subject: Re: Sega CD the early days...
Date: 18 Nov 92 19:29:26 GMT
Organization: University of Rochester (Rochester, NY)

I was just wondering if it is normal to hear a banging noise from my SEGA-CD
unit when I gently shake it? It sounds like something is in there that is
loose? Teh did you see anything inside the unit that would make such a noise
when it is shaked gently, maybe it is normal?
Hasit
From: edr@bigboy (Edr)
Newsgroups: rec.games.video
Subject: DragonSlayer: Chapter 3 HELP!!!
Date: 23 Nov 92 01:36:48 GMT
Organization: Temple University

I have gotten to Chapter 3 on DragonSlayer, the SCD game, and cannot
find the darn key that is supposed to open the door to the tombs.  The
pirate captain keeps telling me it is lost in the bay but I cannot find
a way to get out to the bat from the city of Nors.  Could someone who has
played this game please give this unfortunate player some clue as to
what I should do?

--


Edward F. Rishel
terishel@mcs.drexel.edu
  or
edr@bigboy.cis.temple.edu
Newsgroups: rec.games.video
From: tm@netcom.com (Toshiyasu Morita)
Subject: More Super Star Wars ordering info
Keywords: Super Star Wars order
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Tue, 24 Nov 1992 04:32:04 GMT

Ooops, I forgot to mention that you can also order Super Star Wars through
CompuServe...send mail to account 75300, 4546.

Tell 'em Toshi sent you...

Toshi Morita
LucasArts Games
(tm@netcom.com)
From: chan@pyramid.unr.edu (Kaho Chan)
Newsgroups: rec.games.video
Subject: Genesis info, please...
Date: 18 Nov 92 22:59:17 GMT
Followup-To: chan@cs.unr.edu
Distribution: na
Organization: University of Nevada, Reno

Hello out there.

Just got a Genesis and would like to know:

1)  cheats to games...
	a)  if available at a ftp site
	b)  someone who has a list...

2)  the best shooting game (R-type, etc.... quality)

3)  Sonic the Hedgehog (tried using U,D,L,R, A+start.... doesn't seem to work).

Thanks.


     __________                   _______ 
    / ________()  Kaho Chan(man) /      /
   / /\______    University of  /*     /
  / /_/_____()  Nevada, Reno    \     /
 /_________    Internet:         \   /
 L________()  chan@cs.unr.edu     \/^
From: jrobert@lab1.smcm.edu (Jess Roberts)
Newsgroups: rec.games.video
Subject: soccer games
Keywords: HELP!!!!
Date: 23 Nov 92 20:28:53 GMT

I'm looking to get the best soccer game available for SEGA GENESIS, my  
townhouse is killing me to get it.  Any ideas or rumors as to who will  
have the best game.  EASN, Virgin, or Tecmo?  Help me, I am going mad  
looking for my sport to be treated correctly (for once)...
Jess jrobert@oyster.smcm.edu
Newsgroups: rec.games.video
From: rauser@fraser.sfu.ca (Richard John Rauser)
Subject: Re: Recommended system? (SNES, Genesis, TG)
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Fri, 20 Nov 1992 01:44:18 GMT

<U59985@uicvm.uic.edu> writes:



>Also, Nintendo seem to have better licensees making games for them. I'm talking
> almost exclusively about Capcom and Konami.
 
    What?? Hey, Sega has Dreamworks and Razorsoft!! ;-)  
 
>If you are willing to spend all that money on a CD system (Genesis version is $
>299 w/o the Genesis), then maybe you should consider Neo Geo. You can try the g
>ames in the arcade and hardware wise, at least, it is the most advanced system
>on the market. Of course, if you don't like any of the games.....

    A Neo Geo??? Advanced? Sheeeyahh! Riiigghhhtt!

    Don't listen, pal...Neo Geo blows chunks. Ask anyone! As for the Genesis 
and the Super NES, it's a tough call, but I'll suggest the Super NES. Anything
on the Genesis that you may find appealing will sooner or later make its
way to the Super NES (EA Hockey '93 is coming, as is Madden '93, if you
like sports games) and as for the CD unit, Nintendo will come out with one
 sooner or later...in the meantime, there's more than enough excellent
Super NES games to tide you over.

    Besides, I don't get too excited over the TurboDuo or the Sega CD...they're
both VERY expensive, the games are minimal, and the Sega CD, at least, never
sold very well in Japan. 

    If you're getting a portable, make sure it's the Lynx...and make sure
you get Checkered Flag!

-- 
Richard J. Rauser        "You have no idea what you're doing."
rauser@sfu.ca            "Oh, don't worry about that. We're professional
WNI                          outlaws - we do this for a living."
-----------------
"Remember, no matter where you go, there you are." -Dr.Banzai
Newsgroups: rec.games.video
From: zack@thunder (Zack)
Subject: Turbo Xpress for sale
Organization: Encompass
Date: Fri, 20 Nov 1992 22:16:11 GMT



For Sale: Turbo Xpress portable. 4 games. TV tuner with Cable/VCR adaptor. 
Asking $275 nego. Damn, what a deal!!

Call (919) 851-2118
Ask for Zach
From: kazial@acsu.buffalo.edu (craig m kazial)
Newsgroups: rec.games.video
Subject: Re: [Genesis] Anyone played Galahad?
Date: 23 Nov 92 19:18:38 GMT
Organization: State University of New York at Buffalo/Comp Sci


   I rented Galahad, and observed the following-

	Graphics : good+  nice job
	Game Play: ok     nothing fancy or great
	Combat   : bites  for a fancy looking game, sword
			  thrusting front/back (or is that slashing)
			  was a sad move.. not much to that really.
	Challenge: I didnt play it for too long, ok challenge, sorta
		   like Kid Chameleon without all the body changes...
	Sound    : was ok, dont really recall anything great or bad

	Overall  : Puhhhlease! Is that the best you can do for a game
		   which could have been a *great*?! Perhaps my 
		   expectations were high, but there were just so
		   many ways to improve it - basically there is 
		   *nothing* new which probably is its biggest fault-
		   when are we going to move on to new game styles??

	Note that is just my opinion, and again, I was hoping for a
	much different game (along with better...)

	I just don't see much to recommend it, and I got bored playing it.
	And I love 'knight fight' games. But Ghouls and Ghosts I'd
	recommend first before that one.

	Galahad coulda been a '92 Strider if the programmers had balls-
	ah well. I must admit, although EOA has had some classics,
	some of them are just churned out fodder.

							Craig

-----------------------------------------------------------------------------
'Violence inherent in the system.. help help, I'm being repressed!'
Internet: kazial@cs.buffalo.edu             -Monty Python (The Holy Grail)
UUCP    : kazial@sunybcs.uucp
Bitnet  : kazial@sunybcs.bitnet     kazial%cs.buffalo.edu@ubvm.bitnet
-----------------------------------------------------------------------------
Newsgroups: rec.games.video
From: "david shadoff" <david.shadoff@canrem.com>
Subject: tg-16: comments wante
Reply-To: "david shadoff" <david.shadoff@canrem.com>
Organization: Canada Remote Systems
Distribution: rec
Date: 17 Nov 92 08:33:39 EST

In message <1992Nov14.022836.26439@nlm.nih.gov>, sandro@lhc.nlm.nih.gov
(Michael D'Alessandro) writes:

>I'm buying a TurboExpress, and I can pick 4 games for free with my system.
>The choices are: Pacland, Victory Run, Alien Crush, Fantasy Zone,
>Vigilante, and Power Golf.  Anyone have any recommendations of which of
>these are good?

Whetever you do, get Alien Crush.

 - Dave
 
 /===================================================================\
|    David Shadoff       |  Usenet:  david.shadoff@canrem.com         |
 \===================================================================/
---
  DeLuxe 1.21 #7291  Presley ?  Oh, I thought you meant Costello.
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
Newsgroups: rec.games.video
From: jarnis@mits.mdata.fi (Jarno Kokko)
Subject: Re: Reviews wanted: SNES Race Driving & Genesis LHX
Organization: Microdata Oy, Helsinki, Finland
Date: Mon, 23 Nov 1992 20:58:40 GMT

In article <SS.92Nov23141951@wpi.WPI.EDU> ss@wpi.WPI.EDU (Scott Streeter) writes:
>
>
>Any reviews on these two would be much appreciated....
>--

RACE DRIVING: AVOID AT ALL COSTS - possibly the WORST ever game 
made for ANY game system ever. <puke puke, urgh, argh>

- Jarnis
From: rjc@cogsci.ed.ac.uk (Richard Caley)
Newsgroups: rec.games.video
Subject: Tactical war (or other) games?
Date: 20 Nov 92 20:30:10 GMT
Distribution: rec
Organization: Human Communication Research Center


In a moment of madness (well, it _was_ _very_ cheap) I got the Buck
Rogers pseudo-RPG for the MegaDrive. As I was playing it (pocket
review below in case anyone is interested), it occured to me that I
was quite enjoyoing the fighting bits, appart from the dreadful UI.
So, can anyone reccomend a good man-level war game? Preferably
something where I don't go mad just trying to get people to change
weapons. 

BR, pocket review:
	The plot is fairly simple. Anyone who has any experience of
adventure games will be able to go through with almost no thought. It
commits the cardinal sins of having too few objects and too little
information, so you know that more or less everything you come across
will be used for something. Also there is _far_ too much money around.
I never came close to having to _look_ at how much things cost.
	The hand to hand fighting sub game is quite fun for a bit,
enough weapon and enemy types to make it interesting to work out
strategies. When you have however, you soon find that your side has a
massive overkill in almost all fights and the ones where you don't are
ones where you shouldn't have started fighting.
	The space fighting bit is dreadful. Only useful for a few
laughs.
	The music is dreadful and you have to get into the game to
turn it off. If you forget and get into a battle before it drives you
mad, the only thing to do is turn the TV sound off. Not doing so will
probably result in fits, dementure or an irresistable urge to send
letter bombs to the programers.
	The user interface seems to have been designed by serving
staff members of the Spanish Inquisition. For example, in a fight, so
change weapon takes 6 presses and some moving around. You start to
decide fight tactics based not on how to beat the enemy, but on how to
minimise the number of weapon changes.
	Overall, slightly better than might be expected. Obviously
aimed at kiddies, but reasonable fun in a mindless way. I'm embarassed
to say I quite enjoyed it. I wouldn't have if I'd payed the full
price. 

--
rjc@cogsci.ed.ac.uk			_O_
					 |<
Newsgroups: rec.games.video
From: robm@void.ncsa.uiuc.edu (Rob McCool)
Subject: Re: Sega vs. Nintendo
X-Newsreader: Tin 1.1 PL5
Organization: The Castle aiiruuuuuuuuuurrrrrrrg
Date: Fri, 20 Nov 1992 21:31:05 GMT

jdross@mercury.ncat.edu wrote:
: From what I've seen, the specs on the SNES are superior to the Sega, 

That depends on how you look at it. The SNES has much less computational 
  horsepower, but much better graphics hardware, whereas the Sega has a fair
  amount of computational horsepower but slightly less graphics capability.

: but
: what I can't understand is why Sega doesn't upgrade their system.  If it
: is based on a 68000 processor, shouldn't they be able to upgrade to a
: more powerful one fairly easily?

Probably. There are some bottlenecks in the Sega that are far more important 
  than what processor it has. I'm under nondisclosure or I'd tell you what 
  they are. Note, though, that there is a 12.5 mhz 68000 in the CD unit that 
  could very nicely be used for additional computational horsepower.

As far as upgrading from a 68000, an '020 based game machine may be 
  inhibitively more expensive.

--
Rob McCool, NCSA STG System Administrator
robm@ncsa.uiuc.edu r-mccool@uiuc.edu robm@imsa.edu
It was working ten minutes ago, I swear...
Xref: sparky rec.games.video:22328 comp.sys.atari.8bit:5199
From: phbill@cyberden.uucp
Newsgroups: rec.games.video,comp.sys.atari.8bit
Subject: Re: Wanna buy them?  (was Re: old atari carts, (400/800))
Date: Sat, 14 Nov 92 16:11:38 PST
Organization: Indescribable Creations

naiman-jeffrey@cs.yale.edu (Jeffrey Naiman) writes:

> MULE and Star Raiders.

Actually, I got my copy of Star Raiders from Telegames USA, BUT... other 
places still sell Star Raiders new (some probably w/o instructions, 
though).


--
Bill Kendrick   :   PhBill@Cyberden.UUCP        "What?" - Everyone
Newsgroups: rec.games.video
From: geoff@pmafire.inel.gov (Geoff Allen)
Date: Mon, 23 Nov 92 16:17:58 GMT
Organization: Roller Coaster fanatic with no hope for a cure
Subject: Re: Parasol Stars (TG-16)
Summary: 
Followup-To: 
Organization: Roller Coaster fanatic with no hope for a cure
Keywords: 


I agree that Parasol Start for $10 is a terrific deal.

Playing it in two player mode is a blast, too.  Just make sure player 2
pushes the run button and not player one.  Player 2 can push run at any
time to join in the action, but unless player 2 pushes run before player
1 he/she will get fewer than standard lives.

Geoff

-- 
Geoff Allen          \  That's the problem with nature. Something's always
uunet!pmafire!geoff   \  stinging you or oozing mucous on you.  Let's go
geoff@pmafire.inel.gov \  watch TV. -- Calvin, speaking to Hobbes
From: beuf@wpi.WPI.EDU (Richard J Fuller)
Newsgroups: rec.games.video
Subject: SEGA CD NIGHT TRAP (SWAP)
Date: 16 Nov 1992 13:04:15 GMT
Organization: Worcester Polytechnic Institute
Distribution: world
NNTP-Posting-Host: wpi.wpi.edu


I got this games and I can allready tell that it is the type of game
you play for a while, master, then never return to it...


If someone has purchased another SEGA-CD game and would like
to try NIGHT TRAP without paying the retail price....

let's swap the games for a while or even for a month or 2......


let me know...
From: cjfst4@cis.pitt.edu (Chad Freeman)
Newsgroups: rec.games.video
Subject: Re: SEGA CD EMERGENCY
Date: 18 Nov 92 00:13:27 GMT
Reply-To: cjfst4+@pitt.edu
Organization: University of Pittsburgh at Johnstown
X-Newsreader: TIN [version 1.1 PL6]

Even if you find one, itmay not work.

We've had two dead units in two days.

Of course, Sega has been real nice and is sending a new unit FedEx free of
charge.

For anyone interested, we bought the Sega CD at EB (on reserve).  The first
unit was DOA, the second unit powered up but the disc tray would not open.
We're guessing that the units were either a) damaged in shipping from Sega
or b) damaged in distribution to EB.  Anyway, the store has had 4 returns
out of 7 units shipped.  Hopefully things will be cleared up soon...


--
Chad Freeman 					mail: cjfst4+@pitt.edu
			The end.
Xref: sparky rec.games.video:22692 misc.forsale.computers:40910
From: lkawecki@novell.com (Lewis Kawecki)
Newsgroups: rec.games.video,misc.forsale.computers
Subject: 14" SVGA Aamazing monitor SOLD!!!
Date: 19 Nov 92 23:49:31 GMT
Distribution: na
Organization: Novell Inc., San Jose, Califonia

The 14" Aamazing monitor that I posted yesterday for $150 is SOLD.
Thankyou.
lkawecki@novell.com
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.video
Subject: Re: PC link for TG16
Date: 22 Nov 92 21:14:15 GMT
Organization: NASA Goddard Space Flight Center
X-Xxmessage-Id: <A73562540B025C5D@joe.gsfc.nasa.gov>
X-Xxdate: Sun, 22 Nov 92 21:14:12 GMT
X-Useragent: Nuntius v1.1.1d12

In article <By1HtD.2Gs@news.cso.uiuc.edu> The Incredible Mr.Wong,
jl52800@uxa.cso.uiuc.edu writes:
>I had read earlier postings about how the PC link for the Duo was also gonna
>work for the TG16 with the CD. I called the toll-free number and asked if they
>were going to have a link for the TG16. The representative told me no, and
that
>the link was only for the Duo. Does anyone know why? Is it cuz the Duo has the
>super system card built in? I really want to know, cuz it would be really nice
>to use my TG16 CD player as a CD-ROM on my PC without having to sell it and
buy
>a Duo. Besides, with the Duo out, who would want to buy a CD? :(

Even with some people posting about somebody who's developing Duo software and
is actually using the adaptor with a TG-CD, I suspect that TTI will
intentionally NOT release a version that works with the TG-CD or at least not
advertise it.  The reason is that I think TTI sees the Duo as their future and
they want to rid themselves of the TG-16.  Having only one system would reduce
their production costs dramatically.  I think you can expect to see the TG-16
discontinued, eventually (this is definitely NOT fact, folks, just a
speculation on my part -- I do NOT have inside information or anything like
that!)  This would also explain the change to Japanese type controllers that
come with the Duo (only one set of accessories to manufacture.)

Speaking of which, has anyone seen a genuine "Duo-Tap" or "Duo-Pad" for sale? 
I'd like to get the tap and an extra controller, but if I use existing "Turbo"
stuff in conjunction with the "Duo adaptors", I'll need two of the adapters
(one for the Turbo-Tap to Duo system, one for the Duo-Pad to Turbo-Tap).  I
can't find true "Duo" accessories in stores yet.  Is this because TTI hasn't
shipped yet, or are stores hesitant to stock up on them?

Steve
------------------------
jonke@kong.gsfc.nasa.gov
------------------------
From: mdelaney@informix.com (Dr. SPARC)
Newsgroups: rec.games.video
Subject: Re: Sega CD and Surround Sound
Date: 23 Nov 92 04:59:22 GMT
Organization: Informix Software, Inc.

In <1992Nov21.230433.7622@kong.gsfc.nasa.gov> jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:

>Surround sound doesn't require any special connections.  Just plug the stereo
>audio outputs from your SegaCD into one of your recievers inputs.  Of course
>you need two rear and one center channel speaker (the center channel speaker
>is not absolutely required.)  Switch on Dolby Surround and away you go.

This is a good point... my SNES is patched through my VCR and has nice
stereo sound (but alas, not CD quality).  I hear (no pun intended)
that the Genesis is also stereo.  Are any games for these systems
programmed to use Dolby Surround?  I usually keep my Surround mode 
on Stadium unless watching a Dolby Surround movie... so I never tried
this.  Do the Sega CDs have the Dolby logo on them?

					- Mark

-- 
Mark A. Delaney                  mdelaney@informix.com
                                 [pyramid|uucp]!infmx!mdelaney
#include <disclaimer>            (415) 926-6369
Xref: sparky rec.games.video:22930 alt.games.lynx:1095