From: seah@fraser.sfu.ca (Simon Seah)
Subject: agent martial arts
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Fri, 4 Sep 1992 01:15:58 GMT


AGENT MARTIAL ARTS                                                    
                                                                      
 141 TOTAL                                                            
                                                                      
   RP   AP    +    -                                   Maneuver       
   4    6 1.00 1.50 +2 OCV                                            
  10   10 1.00 1.00 +1 SPD                             6 AT/r         
  12   30 1.00 2.50 +3 SPD                                            
                         -1.5  Expertise :  60 CP                     
   9   24 1.00 2.50 +6 DC                              +6 Damage      
                         -1.5  Expertise :  60 CP                     
   2    4 1.00 1.50 +5 Dodge                                          
   1    2 1.00 3.00 +1 Dodge                                          
                         -1.5  Expertise :  60 CP                     
   6   10 1.00 1.50 +5 Parry                                          
   1    2 1.00 3.00 +1 Parry                                          
                         -1.5  Expertise :  60 CP                     
  12   18 1.00 1.50 +5 Roll                                           
   1    2 1.00 3.00 +1 Roll                                           
                         -1.5  Expertise :  60 CP                     
                                                                      
   6   20 2.00 1.50 Automatic Parry                                   
   6   20 2.00 1.50 Automatic Roll                                    
                                                                      
  13   60 2.50 11.0 4d6 HKA                            Death Blow 20+ 
                         +.5  0 END                                   
                         +1   NND vs. Force Field                     
                         -.5  Always on (accidents happen)            
                         -.5  Does no STUN                            
                         -.5  Linked to another MA Attack             
                         -.5  No Damage from STR                      
                         -.5  Not vs. machines/automatons             
                              ie. opponent must be able               
                              to be stunned                           
                         -.75 Must have hit a -8 OCV                  
                              location :  head or precise             
                              location on chest (heart)               
                         -1.75 Expertise :  70 CP                     
                         -5   Activation 5-                           
   4    8 1.00 2.00 +4 Dodge                           Drop Kick      
                         -.5 Dodge only                               
                         -.5 Linked to a kick                         
   5    9 1.00 1.75 +3d6 HNA                           Jump Kick      
                         -.25 Must jump and kick                      
                         -.5  Extra Time :  Full turn, but            
                              only after attack made (ie.             
                              can't do anything after attack)         
   2    3 1.00 1.25 +1d6 HNA                           Knife Hand     
                         -.25 Must use correct body part              
  13   60 2.50 10.8 +20d6 HNA                          Knockout/      
                         +.5  0 END                     Stun 20+      
                         +1   NND vs. Force Field                     
                         -.5  Always on (accidents happen)            
                         -.5  Does no BODY                            
                         -.5  Linked to another MA Attack             
                         -.5  No Damage from STR                      
                         -.5  Not vs. padded armor/don't              
                              need to sleep                           
                         -.75 Must have hit a -8 OCV                  
                              location :  head or precise             
                              location on chest (heart)               
                         -1.5 Expertise :  60 CP                      
                         -5   Activation 5-                           
                    Leap Attack                                       
   3    3 1.00 1.00 Martial Throw                      Martial Flip   
  -2   -2 1.00 1.50 +0/-1 (= +0/+0) with Martial Throw                
                         -.5  Martial Throw only                      
   7    9 1.00 1.25 +3d6 HNA                           Martial Kick   
                         -.25 Must use correct body part              
   9   12 1.00 1.25 +4d6 HNA                           Power Kick     
                         -.25 Must kick                               
   7    9 1.00 1.25 +3d6 HNA                           Power Punch    
                         -.25 Must use correct body part              
   8   15 1.00 1.75 +5d6 HNA                           Roundhouse Kick
                         -.25 Must use correct body part              
                         -.5  Extra Time :  Full turn, but            
                              only after attack made (ie.             
                              can't do anything after attack)         
   2    3 1.00 1.25 +1d6 HNA                           Snap Kick      
                         -.25 Must use correct body part