HDTenEightyP/NetNews huggingface dataset:
From: uplink@cwis.unomaha.edu (uplink 2099)
Subject: Another MK bug
Organization: University of Nebraska at Omaha
Date: Thu, 28 Jan 1993 01:30:20 GMT

	I'm not very good at games like MK and SF2, so I don't play them very
often.  But just a while ago, I was playing MK against a friend of mine
(he was playing Scorpion, and I was Sonya).  He had me to Danger on second
match and in desperation, I tapped out Sonya's Fatality maneuver.  And to 
his surprise and mine, she did it!  Scorpion died, burned to a crisp, and he
still had over 75% of his health remaining.

	I tried it again next match (using Sub-Zero), and when I got into
the Danger zone, I tried Sub-Zero's fatality.  And it went off again!
Despite the fact that my friend (who was playing Liu Kang) had lost NO
health!

	I think it's a version 2 game set on level 3 difficulty... at least,
that's what my friend said.

uplink

--
*           _    / _/       /     * "It's been surreal!" - Gogo Dodo, TTA  *
*     / /  / /  /    '_ |  /' _/  * Please send all flames to someone else *
*    / /  __/  /  /  /  /    <    * email to uplink@cwis.unomaha.edu  . .  *
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Newsgroups: rec.games.video.arcade
From: mdchaney@fractal.ucs.indiana.edu (M Darrin Chaney)
Subject: Re: MK Lizard... Lets get him (by examining it's ROMs)
Organization: Indiana University, Bloomington
Date: Mon, 25 Jan 1993 14:45:00 GMT

mr_scary@lakes.trenton.sc.us (Chris Hurley) writes:
>I was also under the impression that the 34010 was an 8 bit graphics 
>coprocessor (and that there was also a 34020 which was 24 bit).  I know 
>it had it's own instruction set (having briefly spoke with a co-worker 
>about a manual for some TI graphics processor which I have later seen 
>discussed.  Are there other TI processors that end in 010 and 020?)

[Yes, this is getting old]

The TMS34000 series processors are all 32 bit machines.  They include a
32 bit general purpose processor along with a video display processor on
one chip.  The 32-bit processor includes a barrel shifter to aid in quick
scrolling.  However, this is not a graphics processor with primitives such
as draw line or fill rect.  These can easily be implemented on the
general purpose half of the chip.  TI's main goal has been flexibility
and speed.  I think they did a good job.

As Midway has proven, you can implement video games on that half of the
chip :)

	Darrin
-- 
M Darrin Chaney, Senior Database Programmer, University Computing Services, IU
mdchaney@indiana.edu             1000 E 17th St.             Work: (812)855-5492
mdchaney@iubacs.bitnet           Bloomington, IN 47408       Home: (812)333-6311
"I want- I need- to live, to see it all..."
From: nsz48837@vax1.utulsa.edu
Newsgroups: rec.games.video.arcade
Subject: Shiranui's speacial move
Date: 27 Jan 93 10:42:31 GMT
Organization: The University of Tulsa

Mai Shiranui speacial move
She can do a Vega-like move by
         0
  \ --0 /  + A or C
   0
Note: This move can only done in her stage.
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video.arcade
Date: Wed, 27 Jan 1993 15:07:20 -0500 
From: Greg K Chung <gc2n+@andrew.cmu.edu>
Subject: Re: MK:SubZero combo escape?

satkins@midway.ecn.uoknor.edu (Shannon Atkins) writes:
> I was watching someone play MK recently and they had a combo with Sub 
> Zero that allowed them to get 3 to 4 hits in.  As soon as they froze
> the enemy, they backed up, jumpkicked them in the head, did a powerslide
> that hit the enemy before he hit the ground, then hit with another 
> jump kick while the enemy was knocked up into the air from the power
> slide. On one occasion, when he ended up close enough to the wall, he
> also got in an uppercut. I want to know if there is any way to avoid
> such a combo besides never getting frozen or kicked in the head.


This only works on the old original BIOS version.  In later releases,
the SubZero slide takes a much longer time to fully perform.  

The only defense, usually, is not to get frozen.  Note tha
Greg
From: bk405@cleven aI.Freenet.Edu (Mark E Hartal u)
Newsgroups: rec.games.video.arcade
Subject: Re: Reis ale (2. in)
Date: 25 Jan 1993 16:12:54 GMT
Organization: Case Western Reserve University, Cleven aI, OH (Uive )
Reply-To: bk405@cleven aI.Freenet.Edu (Mark E Hartal u)
NNTP-Posting-Host: hela.ins.cwru.edu


In a prevstss article, mdchaney@fractal.ucs.iteNuada.edu (M Darrin Chaney) ed ies:

>In article <106329@netnews.upenn.edu> fhuang@be.s. A.upenn.edu (the PSYC coaPAOD ) writes:
>>
>>   ta's for realus m was a bAsHskeis aowe before, mes se  r bof ering OD
>>asf threthat pen, I think it's sathesto ed ie
 S_I_ believe Reis ale INos.
>>Fos iGll doubterm eut tXI, no lie, Reis ale INos. Don't hen orcd bee
>>you e h't want to, but hen orcworsen you reainahim), Msee someone els u>>do it. Oh  puo, I respn'EXink AsHwat fot ha
psomof er him eithnt t(I go

 >>fl
lmade a  on 3 wa
e 6 round I fclut with him).
>
>Hereipving us oquestion.   paat kiteN of moD
s does smb wthe a Hi livhave
>said Scorpion+SubZero, buve at waOrionths agoENen orcwas a bunch eoud>rumkn.
>
>	Darrin
>-- 
>M Darrin Chaney, Senior Database Programbe f, UniversavComputing Services  IU
>mdchaney@iteNuada.edu             1000 E 17th St.             Wle o: (812)855-5492
>mdchaney@iubacs.bitnet           Bloomington, IN 47408       Home: (812)333-6311
>"I want- I me t- ing ttiveundeno snd AsHallWo
>
	Theceion I seen play I respn't getbe trond  hacmoD
s because i

 was just bly ions  
Samn was beating himus m of G on tlikthat po knus,nthe same.
Doef this dudet toc a .cool mor is he a:)
-- 
	Mark Hartal u		mhartal u@umcc.ais.org
	Kalamason teo, MI		bk405@cleven aI.frEL
et.e
Newsgroups: rec.games.video.arcade
From: l2wang@mobius01.math.uwaterloo.ca (  Lei Wang  )
Subject:  No Reptile, but something else.
Organization: University of Waterloo
Date: Tue, 26 Jan 1993 01:38:59 GMT

  On a version 3 machine, I have done the (1st 3 rounds-no loss, 4th round-
double flawless+fatality in 2 rounds/double flawless+fatality in 3 rounds
without the block button) six or seven times in the last few days, with
no Reptile.  If this is the right combination, and it's random, the chances
of getting to him aren't good.
  (Using the repeated jump-kick, flawless+fatality is too easy)

  but...

  Did you know that you could do moves AFTER you die?

  o  Two days ago, 3rd round, Goro's Dungeons, me-Liu Kang vs. Sub Zero(second 
of Endurance).  He kills me with a jump-kick in the corner, and I am 
thinking... it would have been nice if I uppercutted him and won instead.  So I 
hold the joystick down and tap low punch just as the computer starts to say 
'Finish Him'.
  and you know what... I got up and uppercutted Sub Zero, who was about to
uppercut me for the finish.  He immediately got up and froze me instead, for
end of round, but I stood there with my mouth open, turned to my friend who was
also watching, and said, 'Did you see that?!'

  o  Just twenty minutes ago, 3rd round, Goro's Dungeons, me-Sonya vs. Scorpion
(transformed Shang Tsung), and he sweeps me dead in the corner.  I press down,
and tap the low button, and lo and behold, I get up and uppercut Scorpion
across the screen.
  Scorpion gets up, turns into Shang Tsung, and goes into his victory pose.
I'm standing there, wobbling in the 'I'm dead, finish me' pose, and the screen
goes into '1 credit to continue' mode.


  So... Guys and Gals...  Don't just release the joystick when you're dead.
Keep tapping the uppercut, and you just might get up and surprise everyone.
(I would really LOVE the look on a human opponent's face if I did that to him
when he tried to finish me).


-- 
l2wang@napier.UWaterloo.ca
ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
ME:  Univ. of Waterloo  YOU:  Huh?   o=> ME:  in Canada,  YOU:  Huh?
ME:  in Ontario,        YOU:  Huh?  /o/  ME:  up north!   YOU:  Aaaaaahhh...
ME:  near Toronto,      YOU:  Huh? ==o                                    Huh??
From: accgsg@vaxa.hofstra.edu
Newsgroups: rec.games.video.arcade
Subject: Re: Mortal Combat - Sub Zero
Date: 24 Jan 93 13:43:42 EST

> I was wondering if anyone could tell me a general strategy for fighting
> against a human controlled sub-zero... It seems as if you attack him with
> any sort of a kick or punch, all he has to do is block, and then "power"
> sweep you... So how are you supposed to be the guy if you can't really
> attack him???

Well, Sub-Zero certainly isn't unbeatable.  There are several things that you
have to consider about Sub-Zero.  One, his recover from a freeze is very slow. 
Two, his uppercut is very slow.  Three, his sweep and roundhouse is slow.  This
should give you plenty of opportunity to exploit all of the weaknesses.  I
usually take Sub-Zero, against Sub-Zero, though, because you can block the
sweep and then sweep back.  However, Raiden is very effective becuase you can
block Sub-Zero, or most characters if the jump-kick at you and then uppercut
them on the way down, or just uppercut them in the air, a luxury of not too
many characters.  Also don't get too offensive when you play against Sub-Zero. 
Wait till he sweeps, block it, and then have your way with him.  When you block
a sweep you can do most of the characters special moves (body-spin, leg throw,
slide kick, freeze if your quick enugh).

Good Luck,
Gary

                           ______
  Gary Graffagnino         \    /    "Do you always kiil people??"
  accgsg@hofstra.bitnet     \  /     "Of course, I'm a *terminator*"
  accgsg@vaxc.hofstra.edu    \/                 -Arnie  (T2)
From: mr_scary@lakes.trenton.sc.us (Chris Hurley)
Newsgroups: rec.games.video.arcade
Subject: Re: MK Lizard... Lets get him (by examining it's ROMs)
Date: Thu, 21 Jan 93 19:51:26 EST
Reply-To: mr_scary@lakes.trenton.sc.us (Chris Hurley)
Organization: Lakes Public Access

bushwick@mind.ORG (Pete Rittwage) writes:

> alexr@apple.com (Alexander M. Rosenberg) writes:
> 
> > 
> > I'm still trying to locate a TMS34010 disassembler. I do have the processor
> > manuals, but I have no desire to hand disassemble 512K of object code.
> > 
> 
> I was under the impression that the 34010 was just a graphics processor, 
> albeit a glorified one with it's own instruction set, etc.  Isn't there 
> another processor under some sheilding that could be the CPU?
> 
> Let's just keep up with this guy who says he's fought him 4 times and 
> tell him to keep mucking about with it.  If he's legitimate, he'll 
> eventually find the right combo.
>  
> Pete

I was also under the impression that the 34010 was an 8 bit graphics 
coprocessor (and that there was also a 34020 which was 24 bit).  I know 
it had it's own instruction set (having briefly spoke with a co-worker 
about a manual for some TI graphics processor which I have later seen 
discussed.  Are there other TI processors that end in 010 and 020?)
From: cvafy006@vmsb.is.csupomona.edu (Daniel Rouse, Jr.)
Newsgroups: rec.games.video.arcade
Subject: Re: "Two Crude"--Hatchet Man pattern.
Date: 25 Jan 93 03:04:18 GMT
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: cvafy006

In article <1993Jan23.193046.21069@yang.earlham.edu>, geoffp@yang.earlham.edu writes:
> 
> 	I've been playing a game called "Two Crude" for some time at our 
> college game room.  I believe at level 4 you run across a character (game 
> says "Hatchet man...eh?" with large knives who slices you multiple times   
> and can cast some sort of energy bolt from them.  I have only gotten by 
> him when I had extra money to spare.  Does anyone have any suggestions as 
> to how to defeat him more easily without getting clobbered?
> -- 
> "There ain't no Devil                      Geoff Pender
>  there's just God when he's drunk."        geoffp@yang.earlham.edu
> -Tom Waits					   snail mail address:
> 						   Drawer 928
> 						   Earlham College
> "My mother made me do it" -Me                      Richmond, IN 47374    

	First of all, I must ask:  1.  Your machine allows player
continues???  Ours doesn't.

	Now as far as Hatchet Man goes.  Before you get to Hatchet man...make
sure you have a swingable beam.  Hit all the men that come first, then go after
Hatchet Man.  Here's how to do it:

The board looks somewhat like this:
Right?  So just jump up and down until dumb old Hatchet Man gets to this
location-------------------------------.   Now jump on the stair below Hatchet
                                       V          Man --------------------
------------------------------------------------|----------------------   |
                                           -----                          |
                                           |                              |
                                           | <----------------------------
                                       ----  Push up and tap Grab               
                                      |      and then throw him back up       
                                   ---|      to the right.
                                  |          
                                  |          Repeat.
---------------------------------------------------------------------  

	If you run into trouble, just keep jumping up and down, making sure not
to get hit by his fireballs.  Also, to get him to move, you may have to let him
walk towards you, then jump up and down.  Once he is set, you simply wait. 
Although sometimes the machine outsmarts you, this pattern is usually
effective.  When I've goofed, I've taken damage, but never died.

	(BTW, if you  think Hatchet Man is hard--I've seen a person make itpast
the game on one quarter...have fun fighting all the bosses again on stage 6!)
-- 
Signed,

Daniel Rouse, Jr.
Sophomore, Computer Engineering 
California State Polytechnic University, Pomona (Cal Poly, Pomona)
Email: cvafy006@vmsb.is.csupomona.edu

And now...the moment we've been waiting for.  GamePro magazine and EGM
magazine proudly present:  The Arcade Champion!
Newsgroups: rec.games.video.arcade,alt.games.sf2
From: justin@seas.smu.edu (Justin Anderson)
Subject: Re: Turbo SF2 - changes
Organization: School of Engineering and applied science; S.M.U.; Dallas, Tx
Date: Sat, 23 Jan 1993 22:48:21 GMT

In article <C1Au7A.4G8@panix.com> sieh@panix.com (Nutella) writes:
>In article <1993Jan20.194029.11291@seas.smu.edu> justin@seas.smu.edu 
>(Justin Anderson) writes:
>
>Great!  I see that there is at least someone else who's been experimenting.
>I was playing some more this week and met my match vs. a Ryu stud who seemed
>to "break" my Dhalsim trap and so I'm experimenting again some more (ie.
>shoveling more quarters :-)).
>
>Just recently (about a month or so), I've turned to Ryu (reasons are not too
>important here).  I implement Ryu FB trap on SF2CE by measuring myself against
>the timer.  I basically stand underneath the 2nd digit.  For Dhalsim's FB trap
>on SF2HF however, I thought that the speed differential allowed me to be a tad
>closer than that because I was able to turn out FBs super fast.  But apparently
>this is too close because of Ryu/Ken's HK kick.  I tried mixing it up so that
>I was using short kicks and punches rather than just all FBs which isn't a
>"pure" FB trap but a trap of sorts nevertheless.  I even started to mix up 

   The reason I say to stand further back is because if Ken/Ryu does HK, you
   have enough time to put your guard up, take the hits and throw them, or if
   you have the fireball timing mixed up enough, to jump and fierce punch the
   HK.  After all, since D has the long legs and arms, you dont need to be right   in on them.  Sure they will have space between the fireballs, but as soon as    you see them jump, forward kick, and then fireball.  B/c of the hk you cant
   get a ryu trap on them, but a good ryu can hk of a fireball of Kens too, so
   I guess thats understood.

   Justin
   justin@seas.smu.edu



>
>-- 
>//Lui Sieh		|How seldom we weigh our neighbor in the same
>Mail: sieh@panix.com 	|balance with ourselves. -- Thomas A. Kempis
>Disclaimer: These are my opinions...but others may share them as well
From: bk405@cleveland.Freenet.Edu (Mark E Hartman)
Newsgroups: rec.games.video.arcade
Subject: Re: Reptile.
Date: 24 Jan 1993 17:39:10 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: bk405@cleveland.Freenet.Edu (Mark E Hartman)
NNTP-Posting-Host: hela.ins.cwru.edu


In a previous article, an3652@anon.penet.fi () says:

>
>Get a grip people, one person reading this whole stupid group is telling you
>people all of this crap about "poof then Reptile appears and gives you a
>helpfull hint".... I think you should take someone's advice about Liu Kang's
>dragon fatality and try tapping out "I am a naive idiot" on the block 
>button to get to Mr. Reptile... 
>	This is  one of those rumors that goes up there with the Satanic
>Crest symbol.. It just doesn't die. Give it a rest - Let go.
>Hey man, it'll all be okay.
>-------------------------------------------------------------------------
>To find out more about the anon service, send mail to help@anon.penet.fi.
>Due to the double-blind system, any replies to this message will be anonymized,
>and an anonymous id will be allocated automatically. You have been warned.
>
	Then you really must not have seen people fighting the Reptile.
I have seen people fight him 3 times.  The thing is they don't know how
they got there so there not much help. And the reptile does say that
using the block is useless.
-- 
	Mark Hartman		mhartman@umcc.ais.org
	Kalamazoo, MI		bk405@cleveland.freenet.edu
	" Fish On! "  - Primus -
Newsgroups: rec.games.video.arcade
From: manacsa@l13ff.jsc.nasa.gov (Gerry Manacsa)
Subject: Terminator 2 help
Organization: Lockheed Engineering & Sciences Co.
Date: Mon, 25 Jan 1993 17:47:56 GMT

I'm looking for some help on the T2 arcade game...  how does one finish
off the T2 at the platform level, where he walks toward what's-his-name
(the kid) on the raised platform in front of the molten metal waterfall?

Please send replies via E-mail...

Thanks!

=====================================================================
Gerry Manacsa (manacsa@l13ff.jsc.nasa.gov)
---------------------------------------------------------------------
These are my opinions... nobody else's... etc.
=====================================================================
Newsgroups: rec.games.video.arcade
From: wiwiriya@rodan.acs.syr.EDU (Wirta Wiriyan)
Subject: Re: Who let the reptile loose? MK.
Organization: Syracuse University, Syracuse, NY
Date: Sat, 23 Jan 93 06:27:28 EST

In article <1993Jan21.194609.1@woods.ulowell.edu> psarrisd@woods.ulowell.edu writes:
>In article <1993Jan18.223231.2489@ucbeh.san.uc.edu>, rettigca@ucbeh.san.uc.edu writes:
>> 
[Instructions on how to get to Reptile deleted] 
>
>I have tested this and it did not work.  I tried it on a machine that I know
>for a fact Reptile is on, since I've gotten him before on that one.
>
>I'm not saying that the info is wrong; it seems ok to me.  Never touching
>block is something I hadn't even though of before; I rarely use it anyway,
>so it may be an element I didn't even think twice about mentioning before.
>
>I am still sorta convinced that there is another factor at play here... the
>above points may very well be valid.  I know for a fact that 2xflawless and
>fatality is needed; I have never gotten Reptile without it.  It must be the
>pit screen as well.  I dunno about the block button... I'll try to keep
>attention to whether or not I actually use it at all, and see what happens.
>
>But the items listed above are not all that are needed... I tried it with no
>soap.
>

Ditto. I tried it after countless tokens into the machines without any success
even though I got 2xflawless + fatality without using the block button.
(I even only used the low kick button to beat Raiden [with Sonya off course])
And this is at difficulty 3 with revision 4 machine.
Heck, I even did not break the wood (so I did not press block :))

Ok, I'm afraid to ask this question...What if the machine would have to be
on difficulty 5? After all, Ed Boon mentioned in the article something about
Reptile challenging players who have mastered the game.
Still, this is yet possible with Sonya and hoping for Raiden at the pit
stage because Raiden STILL falls for the leg sweep (Sonya is faster :))
The problem is of course getting to the pit stage with Sonya :(

On a side note, for those of you who have fought the Reptile, what was the
name appeared on the energy bar for the Reptile? The reason I'm asking this
is because I'm a little suspicious about the article in VG&CE. It could be
another "Sheng Long's April Fool's Joke" because the name appeared on the
energy bar for Reptile is "Scorpion". 


Wirta Wiriyan
wiwiriya@mailbox.syr.edu
From: JRK135@psuvm.psu.edu
Newsgroups: rec.games.video.arcade
Subject: Re: Mortal Kombat *2*!
Date: 26 Jan 93 14:48:25 GMT
 <Jan26.045347.39058@yuma.ACNS.ColoState.EDU>
Organization: Kyr's Condom Cantina
X-Subliminal-Message: Memory is Divine Punishment
Rationale: Hack and Slay!!

I also think that if you kill someone, they should not appear in the
endurance matches, but how about this?  You fight against the other six
characters, then fight Goro (or a substitute).  After this, you go on to
fight Shang Tsung, but first, you must go through the 'endurance' part.
Whoever was not killed with a fatality would have to be redefeated before
fighting Shang (ie, if you did not kill anyone, you would have to fight all
six and then Shang in one round).  This would be interesting, although I
agree it would become a quarter gobbler (but isn't that what game designers
and owners want?)

                                         JRK
From: wyatt@news.cis.ohio-state.edu (michael david wyatt)
Newsgroups: rec.games.video.arcade
Subject: RE:have you ever fought Goro.
Date: 25 Jan 93 17:44:50 GMT
Organization: The Ohio State University Department of Computer and Information Science

Ah Yes Goro the 4 armed creature of terror....Yes I have gotten to Goro and

am proud to say have beaten him with 4 characters. It took a while but I am

at the point with two of the four (both ninja's) where i can get to him on

one guy. Goro is VERY easy if you recognize his patterns. Here are my helpful

patterns that have worked pretty well for me with Goro.


SUB ZERO: When you land a jump kick imediately slide kick him then (if your
fast enough) freeze him.....he'll never get up if your quick enough. Follow
the freeze with an uppercut...slide freeze...uppercut slide freeze...very
effective......if you miss the freeze just flip away and start again.

SCORPION: Land a jump kick and immediately throw the zip line. it will miss 
or rather look like it'll miss cause goro will be on the ground...but he get's
up and it hits him....remeber to be quick about the zip line or he'll smash you

SONYA: Land a jump kick..then throw the enrgy....jump back...til Goro throws
his green ball....stand up and take it....walk forward a little and jump kick
Goro tend to after you walk towards him to try and throw again...leaving him 
open for the jump kick energy combo again

KANO: You can do the same pattern as SONYA but if your good with Kano and fast
enough instead of throwing the knife. Give him the Spin attack then the knife.



Well those are some of my favorite Goro patterns....they seem to work well for
me.Oh WAIT I have a GREAT pattern for Johnny Cage with the ninja's and 
sometimes Kano and Liu Kang.

Johnny Cage pattern......duck his initial bolt attack then hit him with the 
round house kick as far away as you can get...duck and repeat....better than 
the foot sweap on Raiden. Gives you a nice double flawless...which if you can
get cage on the pit...could turn into everyone's favorite controversy.
Since you never have to touch block.


Well that's all the time i have for now....keep posting those MK hints...
See you all at the MK tournament of the World (whenever they descide to have
one) 

                             Mike

Feel free to mail me with question as i have a pattern for every char....using
every char...they won't always give you the flawless but will give you the
win.