HDTenEightyP/NetNews huggingface dataset:
From: dkwock@uhunix.uhcc.Hawaii.Edu (Darren Kwock)
Subject: Re: Super Street Fighter 2 championship edition!!
Organization: University of Hawaii
Distribution: na
Date: Wed, 30 Sep 1992 23:33:44 GMT

In article <1992Sep21.015757.5361@news.Hawaii.Edu> deb@wiliki.eng.hawaii.edu (David Barrett) writes:
>In article <1992Sep14.225229.23406@mok.uucp> ray@mok.uucp (Ray Jolliff) writes:
>>I was just at the arcade today(9/14/92).  I got my change and was surprised
>>to see the sf2 machine going crazy!  The owner said it was the new 
>>SUPER Street fighter 2(not the Street Fighter 2 champion edition).  I have
>>played SF2CE, so I know the differents.
>>
>>  The Super SF2CE has a few differents are:
>>
>>
>>     10 times faster.  If you know what happens when you finish the regular
>>SF2 or SF2CE on 1 quarter and hold down all 6 buttons and watched the 
>>credits go by.  You have seen the speed of Super SF2CE(it a little slower,but
>>not much)
>
>I live in Hawaii and have played all the regular SF2CE machines there are
>here.  Where are these new machines and how long have they been available
>to the public?  
>
>
>
>Noel Barrett
>deb@wiliki.eng.hawaii.edu
>

Here in Hawaii there's a place called Pearl City Cue that has a new form of SF2.I'm not sure if this is the Super SF2 that you're talking about, but I do want
to know if this is just a localized game or if it's going to spring up 
everywhere.  I haven't been up to date with this newsgroup, so I'm not sure if
someone has covered this game.  Let me list a couple of the things that I
found interesting.  Blanka is merged with Ryu.  While playing Blanka, his 
form flickers back and forth between him and Ryu.  He can straddle, though,
and this causes Ryu to DP and Blanka to chew his opponent's head.  Zangief
can jump and do his spinning.  In fact he can continue to jump up scrolling
up several screens.  While doing this, he cannot be hit although he can still
grab his opponent and pull a spinning piledriver, falling several screens to
the original screen.  Fireballs and sonic booms can be thrown in the air, and
fierce ones fly very fast while jab ones fly so slow that you can walk under
or through them (you can't get hit by your own fireball/sonic boom).  The game
itself is sped up, and previous combinations and moves are worthless in this
game.  Now does anyone know if this is the new SF2, and if so, are they 
releasing this version on SNES/Genesis/etc.?!!(hope!!!!) >=P

Mahalos,
Gregg
dkwock@uhunix.uhcc.hawaii.edu
From: lerner@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: SPD Range
Date: 3 Oct 92 10:20:06 CDT
Organization: University of Kansas Academic Computing Services

What is the range on Zangief's SPD?  For instance, if Guile is
crouching and doing forwards, can I SPD him out of it?  Does the range
change if you tap the button instead of hitting it at the end of the
motion?
Thanks,

-Micheal Lerner
From: maestasm@helium.gas.uug.arizona.edu (Mark J Maestas )
Newsgroups: alt.games.sf2
Subject: Re: Chun-Li's saying
Date: 1 Oct 92 23:07:24 GMT
Organization: University of Arizona, Tucson, AZ

In article <97241@bu.edu> robrod@csa.bu.edu (Roberto Rodriguez) writes:
>In article <8qgyRB2w165w@netlink.cts.com> pntbllr@netlink.cts.com (Jesse Guest) writes:
>Well the point is that language is certainly not consistent.  It is
>divided into Japanese and English.  Sagat, Guile, and Dhalsim speak in
>English while Ryu, Ken, and Chun li (I'll give her the benefit of the
>doubt) speak in Japanese.  I don't know what Vega says.
 [stuff deleted for space]
>
>Chinese, some say it's English.  Vega is even behond that, no one can
>even place the language.  Finally, I take Ken & Ryu's saying by faith; the
>hurracane kick sounds to me like: "hight, hight, hight, harungeit!"
>But people assure me its:  "Tatsu maki sen puu kyaku!"
>
>Language needs complete inprovement for SF3.  I've heard better
>voice synthesis from Genesis games.  This should not continue like this.
>They should make voices clear and in the native language.

Doesn't Vega just scream when he goes off the wall, grunt when he throws 
people and sometimes yodel when he wins?  The yodel is pretty faint, it's
almost impossible to hear in a noisy arcade unless you stick your ear up
against the speaker.  Or you can try going to a corner convenience store
with no traffic and play it to hear the yodel.

                         Mark "Terminator" Maestas
             maestas@cs.arizona.edu  OR  maestasm@gas.uug.arizona.edu   
                       "Hasta la vista, baby!" - [8^!
Newsgroups: alt.games.sf2
From: atb@whomp.engin.umich.edu (Adrian Bradley)
Subject: Streetfighter SUCKS!!! (really!?)     
Date: Tue, 06 Oct 92 15:43:56 EDT
Organization: University of Michigan Engineering, Ann Arbor
Keywords: Just kidding
Originator: atb@whomp.engin.umich.edu


I figured the best way to get attention on this would be to follow a friends
advice and "flame" SFII in this newsgroup. What I would like to know is: what
exactly was it that made all of y'all SFII fans in the first place? My reasons
are simply that as I got better with it (using the SNES SFII as practice), and
I started beating up on people that used to trash me. As I got better, I got
more addicted to SFII, spending quarter after quarter after hour after hour
on it, I got hooked. 

Any other stories out there?

==AD

PS. For those of you who haven't played the SNES version yet, guess who says
these endings:

"Get up, it's too early for you to be defeated."
"It's only natural for sumo wrestlers to become the world's strongest."
"Get up, you wimp!"
"Hey, what happened? I'm not finished with you yet."
"You did well, but you need more skills to defeat me."
"Now you realize the powers I posess"
"Anyone who opposes me will be destroyed"
"Go home and become a family man"
"There is no way you can beat me. Challenge someone else"
"Now you realize the inner mysteries of yoga"
"Next time we meet, I'm gonna break your arms."
"Thank you for a gorgeous time"
"I won't rest until I become the world's strongest again." 

NOTE: These are probably 90% correct - anyone who wants to can correct these.
Also, there are 13 quotes 'cause one character says two new ones.
And as a "devoted" Ryu fan:

"You must defeat my Dragon Punch to stand a chance."
From: fannicm@wkuvx1.bitnet
Newsgroups: alt.games.sf2
Subject: Re: Vega vs Ken/Ryu was (Re: q)
Date: 1 Oct 92 08:03:47 CDT
Organization: Western Kentucky University, Bowling Green, KY

In article <1992Sep30.193343.11033@athena.mit.edu>, scott@athena.mit.edu (Scott D Bradburn) writes:
> In article <iw9VRB5w165w@flex.com>, dcha@flex.com (Doug Cha) writes:
> 
> |> Beats me though..   What makes Vega weak is:  His special move doesn't do shit
> |> against Ken or Ryu, since it's easy as hell to counter.  When he gets a Fierce
> |> punch and flies up in the air, he's vulnerable to the low roundhouse before he
> |> lands.
> |> 
> 
> Obviously all the Vegas you've seen don't realize that his other moves are
> better then the flying backdrop.  He's a match for any Ken/Ryu player because
> he has time to *react* to fireballs and jump over for a throw or just a
> roundhouse to the head + 2 strong claws, depending on how quick the player
> is.  Only blanka can match that.  All other characters have to anticipate
> or they get caught in dragon-punch land.
> 
> |> Besides that, Vega's damage is nothing..  Little scratch, scratch, scratch, and
> |> with counter-punch Ryu and Vega are equal in health!  If Vega were as fast as
> |> Chun Li, he might be more deadly.  (But maybe I'm just in a non-Vega player
> |> state.. who knows?)
> 
> Uh? Slower then Chun Li?  Vega walking backwards is faster then Chun Li walking
> forward.  (Try it, it's easily verified.)  No character has faster land or air
> speed then Vega.
> 
-- 
  Ahem...If vega or blanka tries to jump over my FB, they WILL get
DPed.  Fact of life...No one is immume...
-----
Master Hawk                      "Don't let the Dreamweaver strike..."
666 Hellfire Lane
*** Without other visions of what should be, there is no progress.
*** The only true sin is not standing up for what you believe.
*** Lead...follow...or get out of my way.
From: 2261as@gmuvax2.gmu.edu ( )
Newsgroups: alt.games.sf2
Subject: Re: THE MOST DEVASTATING COMBO EVER
Date: 29 Sep 92 01:55:20 GMT
Organization: George Mason University, Fairfax, Va.

I experimented with this before and the only way I conceived it
possible was if you knocked your opponent down with
a razorkick (double sweep will not put the opponent far enough)
You must start at the opposite end of the screen and jump towards
the opponent without ground approach (this way you can renew your
charges while still moving towards your opponent)  Then you must
effectively be jumping behind the opponent  so that the sonic
will knock him back into your chop.  My problem was that Guile
never did the uppercut(but left hook worked once and the sonic
just so happened to work right after) but the Guile was so far
away from the opponent that not even crouched forward would have
connected, much less double sweep OR throw.

The most consistent variation I've done is.  Razor(knock down)
jab-sonic, jump in, fierce kick, fierce-sonic, double sweep,
any-sonic.  But the only time the opponent didn't block the
fierce-sonic was against one guy who doesn't know how to block and
I got an easy crouched-forward because he didn't block the
any-sonic
Newsgroups: alt.games.sf2
From: ramos@engr.latech.edu (Alex Ramos)
Subject: Re: Interesting Blanka combo I worked out.
Reply-To: ramos@engr.latech.edu
Organization: Louisiana Tech University
Date: Sun, 4 Oct 1992 03:20:04 GMT


In article 02340536@vax.clarku.edu, jstrachman@vax.clarku.edu () writes:
>No, Blanka doesn't have enough air time to charge it.  Seriously, try it.  For
>it to be unblockable, it would have to be buffered, but it can't be charged in
>time for it to be buffered in the forward kick.  It IS possible to have a ball
>charged and then do a forward kick immediately followed by a ball.  This is 
>alot like Balrog's fierce/running jab combo in application.

Correct. Now, try this: Jump-in attack, forward, forward, crouching
fierce, ball. If the first ones hit, your opponent will fall dizzy
before you can ball. For it to work, this is what should happen (con-
ditions are not that hard): First three are hits blocked, then when
opponent THINKS he is just out of range, WHAM! punch in the face WHAM!
buffered spinning ball. Specially effective against jump-happy ChunLi
players who'll instinctively try to jump back or towards you after
blocking that third hit.  Of course, if you do this to the wrong guy,
your arm will get jabbed, DP'ed, Sonic Boom'd, etc...


Disclaimer: details are from memory - I haven't played Blanka in
several days (I've been busy trying to learn Zangief).

-----------------------------------------------------
 ... at least, it doesn't matter what you say!                        The Cure
-----------------------------------------------------
From: baker@persimmon.cps.msu.edu (Aeron L Baker)
Newsgroups: alt.games.sf2
Subject: Try This on sf2 or CE
Date: 6 Oct 92 16:09:18 GMT
Organization: Dept. of Computer Science, Michigan State University

This may have already been posted, but I'll post it anyway.


On some Sf2 and some CE games the following trick can be performed on the second
player joystick when no one is playing:

UP-UP,DOWN-DOWN,LEFT-RIGHT,LEFT-RIGHT,STRONG-JAB.
  ^       ^         ^          ^            ^    
 fast   fast       fast       fast        fast

If this trick is done right, a group of numbers will appear, representing how
many times each player has been played and how many total credits were put in the
game! I'm not sure what numbers mean what. If someone knows, it would be awful
nice of them to post it for all to see!
 
WARNING!!!!! This trick doesn't work on all of the machines (at least not for me)
so if it doesn't work, try it on another one in the arcade.
 
Classic sf2 has four less numbers.
  
I may be dating myself with this info, but if not its interesting to do. 
            
                                              -Aeron
From: baker@pelican.cps.msu.edu (Aeron L Baker)
Newsgroups: alt.games.sf2
Subject: Re: THE MOST DEVASTATING COMBO EVER
Date: 29 Sep 92 21:11:52 GMT
Organization: Dept. of Computer Science, Michigan State University

I don't understand the specifics, but throws can give you stars, however I believe
that another throw is impossible to the stunned opponent.
Newsgroups: alt.games.sf2
From: jpa20553@dcl-nxt23 (John Patrick Aviles)
Subject: Re: What Chun Li Says (Once and For All)
Organization: University of Illinois at Urbana
Date: Thu, 1 Oct 1992 19:37:12 GMT

>>may be desirable to some people, but it takes all of the fun out
>>of posting to a.g.sf2.  I think I need to takes lessons from X-Man
>>or Doug Cha on how to be rude and obnoxious in a public forum.
>>Henceforth, I shall try to be arrogant, sarcastic and infantile
>>i my posts, since that is the tone people expect around here.
>>
>>Unrelated:
>>I'm not surprised that people have been physically injured,
>>some to the extent of being shot, while playing 'cheap' in a
>>heated game of SF2.  I am surprised, however, that no one has
>>been shot in a heated debate in alt.games.sf2.  Recently, there
>>was a poll on which characters people liked to play the most.
>>E-mail me the people on alt.games.sf2 you'd most like to have
>>shot.  Please list only the top three choices (I know, there are
>>so many!).  I will post the results.
>>
>>--
>>Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
>>"Nobody told me there'd be .sigs like these."
>>-=-=-=-=-=-=-=-=-=-=-=-&{&gp% +/)@ooooooo
>>NO CARRIER

>A poll huh?  Well this should be interesting.  Can't wait to see the
>results.  Can anyone who wants to participate reply to you?  I can give
>you my three votes right now:

>1. Yuan
>2. Clay
>3. And the asshole who started this shit (and no, I'm not talking about
>   me)

>Sincerely yours,
>The X-Man

Hey now....I think the #3 guy you are referring to is me.  And I do have 
a name.  So why don't you post it instead of calling me an asshole who
started all this shit.  Anyways...it was just rubbing of of you.  Hey 
Xav, you bring out the best in me.

Here are my votes of people to shoot on the net.

1. X-man
2. Cybergeek (no offense but you are a bit of a geek)
3. Clay 




T-Man
:
From: v131pt62@buffalo.edu (Sleepy)
Newsgroups: alt.games.sf2
Subject: Re: REpost
Date: 27 Sep 92 17:56:00 GMT
Organization: ME
News-Software: VAX/VMS VNEWS 1.41

In article <ghosty.1ndu@terapin.com>, ghosty@terapin.com (Noah Hanna) writes...
>I'll ask again, can someone tell me how to do invisible Dhalism?...
> 
>  __     .  .     
> /_-host (/\)riter

why do you bother on something that is completely useless (except to impress 
people) and only works on the old edition of SFII????


--------------------------------------------------------------------------------
This is not a signature file.  If it is, it would contain some sort of name,
phase, quotes, and pictures.  This is only a temp. file to replace my .signature
while I think of something interesting.  So, please ignore this message.  CTY
--------------------------------------------------------------------------------
From: epasls@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: Super sf2ce-aerial move clarification
Date: 4 Oct 92 18:42:44 CDT
Organization: University of Kansas Academic Computing Services

Mr bad writing style is back with hopefully clearer notes on
super sf2ce.

lerner@kuhub.cc... has agreed with me that all contact moves (throws,
bites,etc...) can be done if players are in the same vertical line with
each other.  Last night he was doing z's climbing lariat while i was 
blanka on the ground.  I tapped fierce trying to bite(not knowing if it
would work) and I(blanka/ryu) transported up to zangiefs level and did the
dragon bite(bite with picture of ryu dragon punch), afterwords we both
fell down to the ground.  since then I have seen this done with many of
zangiefs throws and grab moves.  It is hard to get done and doesnt happen
often but it DOES happen.  Playing as Z against the computer ken today i
scrolled up one screen and ken roll-threw me.  these aerial-ground throws
happen more often when one opponent is at ground level and the other is
at 1 screen above ground level(their images super imposed) but it does happen
at other times also.

If there are any specific questions I will be happy to answer them
if you post or email them to me.

Once again "the speed-up chip DOES exist"

bye...
Newsgroups: alt.games.sf2
Subject: Re: Can a human do this?
From: pntbllr@netlink.cts.com (Jesse Guest)
Date: Tue, 29 Sep 92 00:27:56 PDT
Organization: NetLink Online Communications, San Diego CA

> And Blanka's side-to-side balls (yeah, I know this one's possible, but I've
> never seen a human player that can do it reliably...)
> 
> 
> --
> Dave Sweeney     bigdave@tdd.sj.nec.com
> (c) 1992 Witless One-Line Followups Ltd.

what do u mean by 'side-to-side balls' ???? if u mean back 2 back almost 
instant balls i can do that reliably, and if u mean u jumped over my 
ball in one direction and i instantly threw another in the other 
direction, i can do this reliably to... there is a problem though.. 
heehhe always a problem ey? x)  well, if we are near the far end of the 
screen, and i fierce ball, and u jump over it, if i didn't move the stick 
once i pressed forward to get the fierce ball, i can do another ball as 
soon as i land.... but that doesn't usually happen.. when i do a ball, 
i've already moved the stick back and started charging for the next as 
soon as the first was executed... meaning i'm planning on it either 
hitting u or u blocking it... so it's hard, but if both players are 
cooperating, it's easy x)

--                    
INTERNET:  pntbllr@netlink.cts.com (Jesse Guest)
UUCP:   ...!ryptyde!netlink!pntbllr
NetLink Online Communications * Public Access in San Diego, CA (619) 453-1115
From: jiangh@helium.gas.uug.arizona.edu (Howard C Jiang)
Newsgroups: alt.games.sf2
Subject: Re: Humor
Date: 27 Sep 92 20:58:51 GMT
Organization: University of Arizona, Tucson, AZ

In article <Bv7pnn.F0C@news.cso.uiuc.edu> mlm@mrcnext.cso.uiuc.edu (Michael McCool) writes:
>
>You know what I think is the funniest about this newsgroup?
>
>Everyone fights about everything so much it's like watching a match.
>
>Flame away.
>
>--
>
>---------------------===========================--------------------
> \  Michael L. McCool                  CCSO SysAdmin & Resource   /
>  \  mlm@mrcnext.cso.uiuc.edu           Information Consultant   /
>   \                                                            /
>   /  "Really, now you ask me," said Alice, very much confused, \
>   \    "I don't think---"                                      /
>    \  "Then you shouldn't talk," said the Hatter.  --Carroll  /
>     \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

Dude. This should be Net Fighter II. (Or Net Fighter II: Championship Edition,
since everyone claims to be a master at everything, and bashing everyone else).
From: btdcs105@csd.brispoly.ac.uk (Chris)
Newsgroups: alt.games.sf2
Subject: Re: charging
Date: 30 Sep 92 09:28:10 GMT
Organization: Bristol Polytechnic, England

In article <aJouRB4w165w@netlink.cts.com> pntbllr@netlink.cts.com (Jesse Guest) writes:
>ok... on the front of this game at the local arcade, there is a sticker 
>that tells the moves for the characters.. it SPECIFICALLY STATES that for 
>guile 2 do these moves, the joystick must be held in that position for 2 
>seconds.
>
>
>--                    
>INTERNET:  pntbllr@netlink.cts.com (Jesse Guest)
>UUCP:   ...!ryptyde!netlink!pntbllr
>NetLink Online Communications * Public Access in San Diego, CA (619) 453-1115

Well in England you are lucky to find a machine with a sticker on it
and NO MACHINE here has stickers explaining charging at all
From: MVS104@psuvm.psu.edu
Newsgroups: alt.games.sf2
Subject: Re: M.BISON
Date: 1 Oct 92 18:43:44 GMT
Organization: Penn State University

If you're looking for easy ways to kill Bison...anyone tried Blanka yet?
I should hope so...anyway, against computerized Bison, just knock him
down once, then ball up to him, and do electricity...etc. It just amazes
people when I get 2 perfects doing this...and it's just so STUPID! Makes
me want to grab the computer and scream, "DEFEND, will you please??"
Of course against a real opponent, blanka-balls are history...you just
stand around, chasing him, always ready to jump over the errant torpedo...

Martin Schulte
Newsgroups: alt.games.sf2
From: btdcs207@csd.brispoly.ac.uk (DOC)
Newsgroups: alt.games.sf2
Subject: Re: dragon punch and uppercut
Date: 1 Oct 92 10:40:17 GMT
Organization: Bristol Polytechnic, England

In article <1992Sep30.091857.22099@csd.brispoly.ac.uk> btdcs105@csd.brispoly.ac.uk (Chris) writes:
>In article <BvBGGq.EqB@acsu.buffalo.edu> v125p7ae@ubvmsd.cc.buffalo.edu (JEFF) writes:
>>Simple question looking for a simple response:
>>How do you do a dragon punch and/or uppercut?
>>thanx to those who respond.
>
>Easy  --O | \ + Any Punch Button Fierce does large DP Jab does small DP
>          O  O
>
>Tiger Uppercut is the same
>
>There are also combos if while doing the DP movement you press punch
>
>Couldnt be easier personally I reckon its the easiest special move in the game
>
Hmm, it is nice to see some help without any sarcasm.
Makes life that much easier for new sf2'ers.
Pity about the punctuation.

Scott
From: dcha@flex.com (Doug Cha)
Newsgroups: alt.games.sf2
Subject: Re: Ken is Japanese? Chun Li is Chinese?
Date: Thu, 01 Oct 92 23:09:34 HST
Organization: Flex Information Network [Hawaii] 808.531.3539

thao@cse.uta.edu (Laly Thao) writes:

> In article <1992Oct1.162706.13051@athena.mit.edu> wanderer@athena.mit.edu (Op
> >In article <BvEpEG.89I@usenet.ucs.indiana.edu> bodom@silver.ucs.indiana.edu
> >>In <jrennie.1op8@terapin.com> jrennie@terapin.com (Jimmy Rennie) writes:
> >>
> >>>Don't you think that 'And her eyes are so big?' comment is rather racist??
> >>
>
> [stuff gone gone gone]
>
> >>It is customary for anime figures to have big eyes
> >>(don't know why, but that's how they're all drawn).
>
> you know...maybe it's time steve put that in the rec.arts.anime faq.
> and for those who can't quite deal with the "big" eyes of anime; well,
> close your eyes when you play and you'll never have to worry about it
> again.

I think Steven's faq would just get bombed to death, in accordance to the
golden rule of alt.games.sf2 ->  "Flame everything in sight".  And by the way,
isn't it spelled Stephen (Pearl)?
                    ^^
> thao@cse.uta.edu        |     "There are no balls!!"
> b645zay@utarlg.uta.edu        |               -Goku from Dragon Ball
                                        ^^^^^^^^^^^^^^^^^^^^^
                                          Goku!  I think HE has a triple DP.

    +------------------------------+
    |  Doug Cha    dcha@flex.com    --------+            ..Neo-Jion..
    +- GE:D.Cha1   dougc@musubi.pubnet.com   --------+      .H.Q.
      ---------+   doug_cha-uhmanoa@uhplato.bitnet    --------+
                ------------------------------------------------------
From: i28x1@vax5.cit.cornell.edu
Newsgroups: alt.games.sf2
Subject: Chun Li andexams, etc...
Date: 30 Sep 92 18:54:36 EDT
Distribution: world
Organization: Cornell University

Arrggghhh!!!  I hate this sub!!!   I just noticed it a about two and a half
hours ago, and have been reading it since!  And I have exams to study for!  Now
i want to go perfect my Chun Li technique!  I'll just have you know that when I
fail my exams, it'll be on your collective head!


BTW, the two characters I have the most trouble with are Ken/Ryu and Blanka
(ok, ok, three, but to me Ken and Ryu are the same (I don't play them...))...

What are good strategies against them?

Also, what are good counters to cheap moves with Chun Li?

post, or e-mail to i28x1@vax5.cit.cornell.edu

ciao