From: rchen@warren.arc.nasa.gov (Rodney Chen)
Newsgroups: rec.games.video.arcade
Subject: SF][:TCE moves list revised
Date: 17 Apr 92 05:49:24 GMT
Organization: NASA/NREN High School Project


The Unofficial, Very Informal, Preliminary                SSSS FFFF 2222 !!
  Street Fighter ][: Championship Edition                 S    F       2 !!
    Moves List and Frequently Asked Questions List        SSSS FFFF 2222 !!
                                                             S F    2
    Compiled by Rodney Chen (rchen@warren.arc.nasa.gov)   SSSS F    2222 !!
    Updated 16-Apr-1992 v0.95
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
Disclaimer:
~~~~~~~~~~~
Street Fighter ][ is a trademark of Capcom.  It is not authorized by them,
and this is strictly for entertainment purposes only.  
 
Introduction:
~~~~~~~~~~~~~
This is a supplementary article to introduce players to the new version of
Street Fighter ][, the Championship Edition.  To get strategy guides and 
movelists, mail the following people below (taken from Unofficial SF2 FAQ)
and ask them for it.
 
Movelists: j_herlih@oz.plymouth.edu
           sinister.stairs@um.cc.umich.edu
           jfine@engin.umich.edu
           axotl@socs.uts.edu.au
 
Strategy Guides: blue@cs.ucsb.edu
                 lhuynh@reed.edu
 
An anonymous FTP site also has some files relating to Street Fighter ][ on
ultima.socs.ws.edu.
 
I am no Street Fighter ][ expert, but I am just one of those average guys
who enjoys playing the game every so often.  I see many people addicted to
this game, and usually I'm the one getting ticked all the time by them.
DO NOT MAIL ME FOR THIS LIST!  I may be changing addresses soon and I also 
don't have the time to mail everyone this list.  If you have any suggestions, 
corrections, or any moves/changes you would like to add, then go right ahead
and mail me.
 
Credits go out to everyone who has posted messages of SF][: CE over the
newsgroup rec.games.video.arcade.  Unfortunately our feed does not pick up
any of the alt or talk groups, so I can't follow alt.sf2 or any other groups
springing up about this.  If you are a beginner in SF2 then make sure to mail
those people above and get the Usenet Street Fighter ][ Guide, the Unofficial
Street Fighter ][ Frequently Asked Questions List, The Unofficial Guide to
Ticks and Combos in Street Fighter ][, and those other huge strategy guides.
 
This should basically cover all the 100+ questions posted on this newsgroup
asking for a moves list.  I think (my opinion only, others may share my view)
that SF][:CE guides/lists should stay separate, so one can pick up one for
SF][ and then read the changes in the SF][:CE guides.
 
I can take the time to gather a list of combos/ticks/counter-ticks.  When
submitting this, leave your name, and use the joystick/button configuration
I have used below.  Be concise!  This should be any tick/combo that hasn't
been already noted on the Unofficial Guide to Ticks and Combos in Street
Fighter ][.  Example:
 
  M. Bison      Flame him/do whatever into the corner, then do the Double
                Lunge kick, throw a couple jabs, then do the Flaming Torpedo.
                Repeat until dead or the guy gets out.
 
Overall:
~~~~~~~~
The game is a LOT different.  You can now play the final four characters, 
Balrog, Sagat, Vega, and Bison.  You also can challenge the same player, so
someone selecting Guile can have his opponent be Guile also.  The computer
is a LOT harder, and the pace of the game is a lot faster.  Players can 
notice that it is harder to stun, that some ticks/combos/cheap shots may not
work, that sacrifice/counter throws have a higher priority, and that regular
moves (no funny joystick movements, just a push of a button) takes off a lot
less damage.
 
The way the characters below are set up are:
 
  Character Name
    Description of 2nd Character
    New/Changed Moves
    Changed Features (old characters)/Notes (new characters)
 
The moves are set up just like the Usenet Street Fighter ][ Guide, with the
joystick O O O and the punch/kick buttons as
          \|/                               [a][b][c] (punch buttons)
         O-o-O                                  jab, strong, fierce
          /|\                               [1][2][3] (kick buttons)
         O O O                                  short, roundhouse, forward
 
[seq]           do this sequence first
Tap[seq]        tap the button quickly
seq1 | seq2     seq1 or seq2 can be used
seq1 + seq2     seq1 and seq2 must be done simultaneously
seq1 , seq2     seq1 is done followed by seq2
 
Make sure to mirror the move if you are on the right hand side facing left.
Some moves will also require 'charging', where you hold the joystick back
in the direction indicated, then execute the next set of instructions after
holding it for a moment.  Almost all of the bosses' moves will require a
charge.
 
  Ken
  ~~~
    The other Ken wears a dark blue robe.
 
    No new moves were noted.
    
    Ken's fierce uppercut travels a considerable distance horizontally now,
      and it causes more damage if it hits his opponent.  His hurricane kick
      is faster, but it causes less damage than Ryu's.  The kick can go over
      Dhalsim's fireball now.
 
  Ryu
  ~~~
    The other Ryu wears grey robes.
 
    No new moves were noted.
 
    Ryu's hurricane kick does more damage now and it can knock an opponent
      down if his opponent isn't blocking.  Like Ken, his fierce uppercut
      travels much farther over to the right, but it doesn't do as much
      damage as Ken's.  As with Ken, he can go over Dhalsim's fireball.
      His fireballs also are a lot faster and are easier to get out quickly
      and consistently.
 
  E. Honda
  ~~~~~~~~
    The other Honda wears a pink robe with blue facepaint.
 
    Hundred Hand Slap:
                       Tap [b] , O-|-O  Honda slaps with his hands, and can
                                        now move with them.  Only a tap or
                                        two is needed now.
 
    The Killer Head Ram, or Torpedo is better as players have noted that it
      covers a lot more hitting range.  The improved Hundred Hand Slap is 
      also a lot easier to execute.
 
  Blanka
  ~~~~~~
    The other Blanka's skin is a light blue color.
 
    No new moves were noted.
 
    Blanka now roars when he does his Rolling Attack.  They have dumped the
      double claw attack, and the electricity is a lot faster to execute.
 
  Zangief
  ~~~~~~~
    The other Zangief's attire wears a greyish blue outfit.
 
    Double Lariat:
                   [a+b+c], O-|-O       Zangief does a spin with his arms
                                        out, but he can move forward or 
                                        backward.
 
    Zangief can duck under Sagat's high fireballs, and his Spinning Pile
      Driver looks a lot nastier, as when it comes down it comes down FAST
      and HARD.  The Spinning Pile Driver also clears the opponent from
      throwing range now.
 
  Guile
  ~~~~~
    The other Guile wears more of a desert camoflague brown instead.
 
    Knee Thrust:
                 -O + [2]               Guile thrusts forward with his knee.
 
    Players have noticed that his sweeps are shorter, and his Razor Kick is
      a lot more ineffective, since he can get hit a lot easier by doing 
      that move.
 
  Dhalsim
  ~~~~~~~
    Dhalsim's alter ego has purple skin.
 
    No new moves were noted.
 
    No real changes other than his Toe and Head Rolls go a lot faster now,
      and can be started anywhere in the jump.
 
  Chun Li
  ~~~~~~~
    The other Chun Li wears red clothes instead of blue.
 
    Neck Breaker: jump, Close + [2]     Chun Li uses her knee to hit her
                                        opponent on the back of the head.
                                        
 
    Thousand Foot Kick: Tap [2]         Chun Li kicks out many times.  Only
                                        a couple taps are needed now.
 
    The new Chun Li can come down and immediately execute the Thousand Foot
      Kick.
 
  Balrog
  ~~~~~~
    The other Balrog wears yellow clothes.
 
    Lunge Uppercut: O-, -O + [1|2|3]    Balrog rushes forward and tries to
                                        hit his opponent with an uppercut.
 
    Lunge Jab: O-, -O + [a|b|c]         Balrog rushes forward and hits his
                                        opponent with a jab instead.
 
    Backhand Punch: [a+b+c]             Balrog turns as he throws his arms 
                                        out to hit his opponent.  Hold all
                                        three to charge, let go to hit.
 
    Headbutt: Close + [b|c], Tap [b|c]  Balrog grabs his opponent and hits
                                        him repeatedly with his head.
 
    Balrog's fighting buttons are all punches, supposedly the punches on top
      being jab and the lowers being uppercuts.
 
  Sagat
  ~~~~~
    The other Sagat has green shorts and has a slight tan.
 
    Fireball: |, \ , -O + [a|b|c]       Sagat throws a fireball across the
              O   O                     screen, however it is higher than
                                        Ken/Ryu's.
 
    Crouching Fireball: |, \ , -O + [1|2|3]
                        O   O           Sagat throws a fireball while 
                                        crouching, lower than Ken/Ryu's 
                                        normal height.
 
    Tiger Uppercut: -O, |, \ , -O + [a+b+c]
                        O   O           Sagat punches straight up in the air.
 
 
    Throw: Close, -O + [b|c]            Sagat grabs his opponent and throws
                                        him behind his head.
 
    Tiger Knee:  /,  O + [1|2|3]        Sagat lunges forward with his knee.
                O   /
  Vega
  ~~~~
    The other Vega wears a bright green outfit.
 
    Backwards Somersault: O-, O-        This double tap will send Vega
                                        rolling backwards.
 
    Somersault Claw: O-, -O + [a|b|c]   Vega rolls toward his opponent 
                                        attacking and hits him with his claw.
 
    Back Breaker: Close, -O + [b|c]     Vega grabs his opponent and slams him
                                        against the ground behind him.
 
    Screaming Eagle: |, O, [c]          Vega jumps up then flies down toward
                     O  |               his opponent.  If he is near/touching
                                        his opponent he will do a back 
                                        breaker, otherwise he will fall down
                                        with his arms extended.
 
    Vega's sweeps can leave him vulnerable if unsuccessful.
 
  M. Bison
  ~~~~~~~~
    The other Bison wears a green uniform.
 
    Flaming Torpedo: O-, -O + [a|b|c]   Bison flies forward with flames 
                                        around him, going through his 
                                        opponent whether his opponent is
                                        blocking or not.
 
    Double Lunge Kick: O-, -O + [1|2|3] Bison lunges forward hitting his
                                        opponent with one leg, then the
                                        next.
 
    Head Stomp: |, O + [1|2|3], [c]     Bison jumps up, then flies over to        
                O  |                    hit his opponent on the head.
 
    Throw: Close, -O + [b|c]            Bison locks arms with his opponent
                                        and throws his opponent behind him.
 
    Bison's sweeps can leave him vulnerable if unsuccessful.  Just a little
      bit too powerful?
 
Final note:  As I said above, don't ask me to mail this to you, but I'm happy
to take any suggestions and corrections.  I would also like to ask if anyone
can supply what the a|b|c or 1|2|3 differences, like in the case of the 
fireball, that it depends on the button pushed for the speed.  I also may
have confused the strong and fierce buttons.
 
End of File!
-- 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Rodney Chen                    Co-Sysop Spectrox Systems   Tons of Adlib-SB
 rchen@warren.arc.nasa.gov      1(408)252-1005 220MB        .ROLs and .MODs