HDTenEightyP/NetNews huggingface dataset:
From: paulsen@eniac.seas.upenn.edu (Brian Paulsen)
Newsgroups: rec.games.netrek
Subject: Re: Halftime
Date: 26 Jan 93 02:14:13 GMT
Organization: University of Pennsylvania

In article <C1F4tq.46s.2@cs.cmu.edu> hill@norman.vi.ri.cmu.edu writes:
>Tom Holub writes
>> ZZnew Guy write
>> )	If there is a halftime, I think that it would be best to make it
>> )optional.  I would STRONGLY prefer that the default be no halftime. 
>> )Certainly, there is no reason for it to be manditory.

>> This is not an option.  Either all games will have it or none will have
>> it; we are dedicated to every game setup being identical.

Is this not an option because we're assuming the server god can't handle
it?  Or, is this not an option because Tom Holub says it's not?

>I think the idea is that sometimes 2 teams won't want to have a halftime.   
>Perhaps it could be a voting option for the captains to send themselves  
>before the game with the default set to halftime being on?

>> )	If there is to be a halftime, there is no reason for it to be a  
>> )*poof* halftime.  It should just be a freeze.  The *poof* completely 

>> This would be a possible worthwhile comprimise, if other halftime 
>> opponents feel the same way.

>While i'm not a halftime opponent, I think this is how it should be  
>implemented.  If you womp everybody, you can give rise to  
>homeworld-sitting scum.

I think a freeze is the only real way to handle it.  A *poof* completely
changes the strategy of the game.

Also, if a freeze were to occur, I think the way to end halftime would be
for the captains to type CONTINUE.  With this way, halftime is mandatory,
but it only has to last 10-20 seconds (possibly less) if people don't want
it.

Brian



Newsgroups: rec.games.netrek
From: books@fsunuc.physics.fsu.edu (Roger Books)
Subject: SFB netrek
Organization: FSU nuclear physics
Date: Tue, 26 Jan 93 14:54:05 GMT

I'm thinking about setting up an experimental server.  For those who
like to quote "netrek is not star trek" hit n now.

I realize it would be a bit hard to balance things, but I'm thinking
of setting up a server that gives different races different weapons/
abilities.  Everyone would be able to cloak as now except for Roms.  The 
races would have the following abilities.

Roms -  Plasmas and phasers only.  Would be able to Regenerate fuel
       while cloaked (net gain) at speeds of 1/2 normal breakeven.
       SB and possibly BB could have more than 1 Plasma at a time.

  Problems:  Would have to adjust turn modes on Plasmas to make them
	    worthwhile.  Would also need to use the mod that subtracts
	    damage from plasmas when hit with phasers.  The turn modes
            could either make plasmas the best or worst weapons so some
            tweaking of this would be needed.

Feds - lose ability to get plasma.

Kli - May actually need to come up with a new weapon, or allow faster
      phaser rate to simulate disruptors.

Orions - have weaker plasmas than Roms and have weaker torps than feds.
	 Might have a double shields ability which would cost a set amount
	of fuel.  They could be replaced with Kzinti.  (Plasma type
	weapon that does smaller damage but can have multiple on the screen.)

All - cannot cloak while tractored. Possibly mines.  The ability to
      Det torps goes away.

Red Alert, Red Alert.  Shields up.  Overload 2 photon tubes.  Warm up
the ADD's and prepare a weasal.  Have an HET available with batteries.
READY THE DAMAGE CONTROL PARTIES.

Cirdan

Roger
books@fsunuc.physics.fsu.edu


Newsgroups: rec.games.netrek
From: lnklam@cayley.uwaterloo.ca ()
Subject: Re: Another Base lost!!!!!
Organization: University of Waterloo
Date: Sat, 23 Jan 1993 08:58:42 GMT

In article <mck3cl_@rpi.edu> kumara2@rpi.edu writes:
>     Last night's game was pretty good at doorstop, until some asshole really
>screwed things up for me and Feds. 
>     It was a good game in the beginning, we were taking planets back and 
  [ ...how the base got nuked deleted... ]
>
>     This all happened because some FUCKER logged in twice and wanted to make 
>lose on purpose, or he hated me or something, I don't know. But no matter, that
>was one of the dirtiest tactics I have ever seen used by a netrek player. 
>
>      He logged in quite a few times also, names he used were 3rd Base, 2nd 
>Base, and Base Explosion. I think there were others too, but I don't remember.
>
  [...]
>                                                              -slut
>                                                               Anuj
>       
	I was also playing that Thursday night on doorstop as a Rom. Before
I joined the game on doorstop, I was basing (for fun) in a low clue 4vs4 on
garnet, goofing around mostly. Then came these 2 players from nowhere and 
they started ogging me, with my Kli base near Reg. To make it short, I was
not expecting an ogg and they took me out quite easily when a 3rd guy joined
the ogg. They left immediately, leaving messages like "On to the next server"
or something. I suspect they (2 of them) were the same individuals who ogged
your base that same night.

Next time you base, watch out for these base-scummers who play netrek for a
different purpose.

-COLD
Keith (Killer on garnet)

Organization: Sponsored account, School Of Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Fri, 22 Jan 1993 02:42:27 -0500 
From: Sean Christopher Simmons <ss72+@andrew.cmu.edu>
Subject: Re: Yea, tho' I walk through the valley of the shadow of Red Shirt
	<books.193.0@fsunuc.physics.fsu.edu>

Excerpts from netnews.rec.games.netrek: 20-Jan-93 Re: Yea, tho' I walk
throug.. Roger Books@fsunuc.physi (617)

> DD's just haven't been useful long enough
> to develop the same quality players, not that I'm a DD fan, not that anyone
> cares what my opinion is [ :) ].

	I've played probably half of my hours in a DD.  Strangely to some, I
gave them up AFTER the e-temp change was made.  Why?  Well, I had
already been using a SC for bombing, and I'd been using the DD for
Ogging and scumming.  Finally, Spaceace bullied me into using a CA for
Ogging, and it was clear -- instantly -- that it was better.  It was
also clear that it fought better.  So I gave up the DD for general use. 
This was the second (and most important) time that I gave up the DD.

ZZnew guy
From: jb8n+@andrew.cmu.edu (Joseph E. Beck)
Newsgroups: rec.games.netrek
Subject: Re: Halftime
Date: 25 Jan 93 03:51:57 GMT
Article-I.D.: andrew.AfMz1xm00VpJMg50Zg
	<1jqo9p$aqc@agate.berkeley.edu>
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA


I'd like to start out be apologizing to Tom.  My first post on this
was somewhat reactionary and taught me a valuable lesson:  don't post
before 8:00 a.m.  To be honest, I don't remember exactly what I said,
but I recall it being somewhat obnoxious, so I'll try again.

tom@soda.berkeley.edu (Tom Holub) writes:
> In article <IfM87sa00VpNMKbVo0@andrew.cmu.edu> Sean Christopher Simmons <ss72+\
> @andrew.cmu.edu> writes:
> )       If there is a halftime, I think that it would be best to make it
> )optional.  I would STRONGLY prefer that the default be no halftime. 
> )Certainly, there is no reason for it to be manditory.
> 
> This is not an option.  Either all games will have it or none will have
> it; we are dedicated to every game setup being identical.
Why are you forcing both teams to do something they don't want to do.
IF halftime is instituted, it would be foolish to force 2 teams who
want to keep playing to stop.  


> )       If there is to be a halftime, there is no reason for it to be a *poof*
> )halftime.  It should just be a freeze.  The *poof* completely upsets the
> )game, destroying kills, killing armies, and possibly making it
> )impossible to regain a base.  Personally, I'd like to see overtime done
> )with a freeze instead of a *poof*, but I think that I can bring that up
> )later.
> 
> This would be a possible worthwhile comprimise, if other halftime opponents
> feel the same way.
I don't view this as much of a compromise.  The last time halftime
came up it was blasted and a lot of people were against it.  Now it's
being brought up again, and it will be mandatory if it passes.  How
about a little net discussion again?

Is this being discussed by the INL council currently?  I was rather
pissed at being told about the change by the server hack the last time
this occurred.  

Personally, I'm against the halftime.  If 2 teams feel they want a
short break, that's what the pause feature is for, but I don't think
the other captain should be forced to wait a specified number of
minutes.  If 1 team wants a break they can request one, and most
reasonable captains would grant one.  Yes, some people will be
assholes and not allow a pause when it is needed, but they are few and
can be dealt with on a case by case basis (keeping up the Tom-Asshole
correlation).  And if neither team is for it, they certainly shouldn't
be forced to wait a certain amount of time because someone else
decided they should (no football analogies, please).  It just seems
this is an awkward and heavy handed way of implementing something that
almost no one will be happy with.  


Repeat:  could someone on the council fill us in on what's going on?
Is halftime being discussed?  Is anything being discussed?

	joe
	Lamb, Leg Of
Newsgroups: rec.games.netrek
From: peterm@cory.Berkeley.EDU (Peter Mardahl)
Subject: I've found DD's niche in the game!  (Was DD needs improvement.)
Organization: University of California, at Berkeley
Date: Fri, 22 Jan 1993 23:44:32 GMT


In article <106234@netnews.upenn.edu> paulsen@eniac.seas.upenn.edu (Brian Paulsen) writes:
>>In article <1993Jan21.190620.63021@cc.usu.edu> sl7sg@cc.usu.edu writes:
>>]In article <1993Jan21.205121.24813@noose.ecn.purdue.edu>, bdhall@todd.ecn.purdue.edu (Brian D Hall) writes:
>>I almost always fly DDs and I've found that they are pretty good at dogfighting
>>against larger ships. They are especially the death of all those ensigns who
>>learn to fly BBs and haven't learned how to use tractors. 30 pts a torp isn`t
>>much but it can add up quickly.
>
>Again, against clueless people, you can use any ship to get kills.
>

  I've found DD's niche!  You use DD's to get kills in clueless games,
and THEN you can take planets more quickly, and generally rush around
faster.  Because, if CA's aren't needed to dogfight, then the speed
of a DD is an advantage.

  SC's don't carry enough armies to take a planet in a single trip,
so so DD's are about twice as fast for taking planets under these
circumstances.

  The DD!  Ship of Victory against the Clueless!

Peter Mardahl
  (Terminus)
From: madpit@athena.mit.edu (Douglas R. Pitters)
Subject: Re: Escorting Tips Wanted
Organization: Massachusetts Institute of Technology
Date: Mon, 25 Jan 1993 19:19:26 GMT


In article <1993Jan23.002520.15165@noose.ecn.purdue.edu> mswihart@rainbow.ecn.pu
rdue.edu (Michael R Swihart) writes:
)Lately, I have been trying to practice escorting and generally
)being useful to planet-takers. One thing I have noticed is that
)people will frequently send messages about carrying armies, but
)seldom do they indicate where they are going.

In the INL games I've watched, and in the scrimmages I've participated in
there was less of the obvious escorting, and more space control. 
Players who weren't taking planets and or bombing/ogging were just
preventing enemy ships from passing them.  If the space control was good,
then the planets to be taken would already be clear.

When the two teams were equally violent, and no advantages were to be
seen, most of the planet takes were done in a scout anyway, a generally
unescorted ship.

That doesn't really work in pickup games I guess.

In pickup games, if I escort a capable player, I usually find that I pick
the planet and go clear it for him/her, and if I do a good job, the planet
gets taken, if not it may/may not get taken.

More often than not, I fly to the enemy side of an enemy planet, and fight
everything until someone figures out its clear, or until I explode, 
whichever comes first.

If bav comes, I usually explode first, but hey maybe that won't happen
in a few months.



Continually questing for mastery of torp and phasor..............



		-Subby
		The BLOODED RooSTER
From: jimmyhua@aludra.usc.edu (Jimmy Huang)
Newsgroups: rec.games.netrek
Subject: Re: Abusive Misuse of Tedd Hadley's Server
Date: 23 Jan 1993 23:58:21 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu
Keywords: request

srt@aero.org (Scott Turner) writes:

>I therefore suggest a "clue game" on Tedd's base ogg server
>(vlsi.ics.uci.edu), say 1/21 and 1/22 at 4:00 PST.  Imagine if you
>will a universe where every planet is Agri, Fuel and Repair, every
>player can base, and (if Tedd whips some quick mods into the code) where
>bases can take planets and bases can dock on bases.

that'd be sssooo coolll ;). 

Jimmy
From: mdm@cis.ohio-state.edu (Michael Moore)
Newsgroups: rec.games.netrek
Subject: Re: Comparing Ship Types
Date: 22 Jan 1993 14:45:42 -0500
Organization: The Ohio State University Dept. of Computer and Info. Science
NNTP-Posting-Host: hadrosaur.cis.ohio-state.edu

In article <C19op8.22o.2@cs.cmu.edu> hill@norman.vi.ri.cmu.edu writes:
>
>DD's without the etemp improvement are as useless as a (Ob Ged) SB sitting  
>in third space without armies.
>

	*smile*

	Depends on how many fools are ogging the SB in question.

	Also, I am getting pretty tired of pulling out the base, and
within a few minutes getting my ass ogged to death for no apparent
reason.  Is it just me or is everyone at CMU determined to crush
me again and again until, whimpering pathetically, I submit and 
aquiesce that Balton just *might* be better than me?? 

	And wherefor this lag?  I haven't had a decent bronco 
connection for at least a week.  Coincided with my "DDs are better,
I know the game as well as so and so", and other assertions, it
is making me look pretty stupid.

	:-) :-) :-)

	-Michael )Ged(   SB law # 10 - Sometimes dead is better.
Organization: Sponsored account, School Of Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sat, 23 Jan 1993 03:36:41 -0500 
From: Sean Christopher Simmons <ss72+@andrew.cmu.edu>
Subject: Re: Farm league?
	<1993Jan21.012950.12308@wam.umd.edu>

Excerpts from netnews.rec.games.netrek: 21-Jan-93 Re: Farm league?
Theodore J. Casser@wam.u (833)

> Anyone else think the idea of a farm league (or what ever we might call  
> the Minors, if you will ) for developing players is a good idea?

	The people to ask are the players from FLEE and FLEW from last season. 
I thought that the farm teams were pretty successful.  If you can find a
captain, I encourage you to try again.

ZZnew guy
From: trown@ecst.csuchico.edu (Nick Trown)
Newsgroups: rec.games.netrek
Subject: Re: server instalation
Date: 23 Jan 93 22:53:39 GMT
Organization: California State University, Chico
NNTP-Posting-Host: flounder.ecst.csuchico.edu

In article <C1BHDI.HGo.2@cs.cmu.edu> jch+@cs.cmu.edu (Jonathan Hardwick) writes:
>owen@jupiter.cse.utoledo.edu writes
>>   Just attempting a stealth installation of Netrek on a local server
>> here... is it at all possible if you DON'T have root priviledges?
>>    
>>   Keeps shrieking about not being able to connect to port, etc...  weird.
>
>Don't do it.  Any competent sysadmin will notice the server and
>traffic within 24 hours of your starting it up.  He/she will then be
>pissed at you for trying to do it stealthily.  You'll get your
>knuckles rapped, the server will go away, and netrek will get a bad
>rep at your site. 

Yeah. Be totally open with your sysadmin. That's what I did. I told him
how much the load would increase with a full game (about .5 on guzzler) and
what it would do to the net. For a while we were both thinking of having
a dedicated machine for the server but 12 MIPS is way too slow for it as
I found out.

>
>Better by far to be completely open with the sysadmin about it.  If
>you're trying to do it "stealthily" because your site has a no-games
>policy, question the no-games policy rather than blatantly breaking
>it.  If you get your sysadmin hooked on netrek *first*, of course,
>they'll probably set up a server for you...

We just got a whole lot of new computers here and the sysadmin decided
to give us the old ones and make an "arcade" for us. This is the only
place we can now play from. Since I know that this is unlikely to happen
everywhere most sysadmins I think will tolerate games as long as it 
doesn't interfere with "real" work.

Nick Trown
Netherworld
Server God of Guzzler
From: leonard@mimsy.umd.edu (Leonard Dickens)
Newsgroups: rec.games.netrek
Subject: Re: NBR Proposal -- Shooting in Repair
Date: 27 Jan 93 15:27:12 GMT
Organization: Deep Thirteen, Gizmonics Institute

Greg "SMACK!-dooosh" Chung writes:
>Proposal:  While in repair mode, shooting while in Repair Mode will
>take you out of repair mode.  Will not turn on shields.

I would support this proposal IF it were a server mod and not a client
mod, and if it were OPTIONAL.  (Which does mostly remove the force
from it, doesn't it?)

Otherwise, we are talking Netrek For Morons (tm) again.  It is a
matter of taste; some people would probably like to simplify the game
by abstracting out explicit repair commands, whereas others probably
appreciate the current circumstances.  Since, IN THIS CASE, it is
possible for the SERVER to completely implement the behavior either
way, why not leave the decision as to how to do it to the server god?

-Leonard
From: paulsen@eniac.seas.upenn.edu (Brian Paulsen)
Newsgroups: rec.games.netrek
Subject: Re: More Questions on the Cutting EDGE
Date: 26 Jan 93 02:09:39 GMT
Organization: University of Pennsylvania

In article <63677@mimsy.umd.edu> leonard@mimsy.umd.edu (Leonard Dickens) writes:
>Greg Chung writes:
)Except for SBs, I see very little reason for anyone to distress except
)to note armies carried.  Remember: your ship is EXPENDABLE!  This is
)another good reason to keep army info in the distress.

I agree - once the SB is out of armies (or near out of), the team should
rarely try to protect the SB.  Once I'm out of armies in a SB, I fully
plan for the ship to be expendable.  

))2)  It might be plausible to make a separate info button that will, for
))example, only get info on planets, and another only to get info on a
))ship.  There might not be much use for this, other then when an entire
))team is sitting on a planet you want to info.

)This is an Official NBR change... go for it.  If people don't want to
)use it, then they don't have to map it.  If they do, then it is there.
)The amount of code needed is trivial since almost all of it is already
)there to handle the planet case of the normal 'i'.

Please... I prefer the change suggested by Scott (Mergatroid).  Have the
info button select planets when the cursor is over a planet.  Otherwise,
select the closest object, as before.  I've posted the code for this a
while back.  Mail me if you want the change.

))3)  With some unknown degree of error, you can extrapolate the
))approximate (not sure how accurate) direction to a cloaker that you are
))tractoring.  

)Borg.  Borg.  Borg.  
I must admit - I'm very concerned that someone with the new "reserved.c"
would even consider adding such a change.  I'll assume for now that your
editor doesn't show smileys anymore.

))4)  Should shooting from within repair mode take you out of repair mode
))(shields down)?  

)No; if the server god(dess) wants that to happen he (she) can program
)it into the server.

I have this change in my borg.  I think that's how the change should stay.
How hard is it really to raise shields to get out of repair mode?

)For the NBR it might be worthwhile to totally automate repair at the
)server level; that is, as long as a player sits at warp 0 with shields
)down he or she would automatically be repairing; as soon as the player
)moves, shoots, raises shields etc then repair mode would be lost.

Sit at warp 0?  How many people have warp 0 mapped to anything?  The only
way I can get to warp 0 is by hitting repair.

Brian


Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Wed, 27 Jan 1993 23:12:23 -0500 
From: "Joseph E. Beck" <jb8n+@andrew.cmu.edu>
Subject: Re: Homeworld AGRIs, why?
	<1993Jan27.014945.3977@coe.montana.edu>


osyjm@cs.montana.edu (Jaye Mathisen) writes:
> In article <tsc1Hftk5c@atlantis.psu.edu> JGR@ECLX.PSU.EDU (Jim Reisman) writes:
> >A quick rant:
> >
> >  What is the rational on some servers for allowing homeworld AGRIs?
> 
> One could argue that a homeworld got to be a homeworld because it produced
> more, thereby swamping the economies of the neighboring planets.
> 
> Personally, I like 'em.  I like to switch to the losing side in
> LPS's, 
Yes.  A lot of people like doing this.  There seems to be a noticeable
abscence of people who like fighting *against* them however.  And this
seemed to be the point of the original poster.  

> I guess I wouldn't want to see them excluded entirely, I guess random
> chance would be OK.
I'm for removing them entirely.  Again, I haven't heard from anyone
who likes fighting against them.  It makes breaking an LPS almost
impossible.

	joe
	Lamb, Leg Of
Organization: Sponsored account, School Of Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Thu, 21 Jan 1993 19:45:59 -0500 
From: Sean Christopher Simmons <ss72+@andrew.cmu.edu>
Subject: Re: glossary
	<srt.727488414@aerospace.aero.org>

Excerpts from netnews.rec.games.netrek: 20-Jan-93 Re: glossary Scott
Turner@aero.org (940)

> You've taken the next step when you start attracting *multiple* oggers
> whenever you have a kill.

> At this point, you quit playing pick-up games because they are no
> longer fun.  You're team is too twinkie to take advantage of the fact
> that the other team is using 3 players to keep you down, so your team
> gets hammered while you yourself spend all your time dodging oggers.

> If there's a step beyond, I haven't reached it yet :-).


	When your opponents try to cripple you instead of killing you because
it's so much more efficeint.

ZZnew guy
From: mcmaster@iastate.edu (Brian L Mcmaster)
Newsgroups: rec.games.netrek
Subject: re: accusations of Lynx scumming on paradise.declab.usu.edu
Date: 26 Jan 93 23:22:22 GMT
Organization: Iowa State University, Ames, IA

Accusing Lynx of scumming on his own server is a joke!
It's his server let him do what he wants to do.  He changes that
thing a dozen times a day (I know because he changed them a couple
times WHILE i was playing there).   I say, scum all you want, Lynx.
Heck, I want you to scum yourself an ADMIRAL, because every time
I get some DI on Paradise, you erase the .players file, and I have
to start all over again.

Maybe if he scums an Admiral, he will be more reluctant to 
reset everyone's stats 8-).

Brian
(Dreadnought)
From: jwh@cs.bham.ac.uk (James Hawtin)
Newsgroups: rec.games.netrek
Subject: Netrek biff
Date: 28 Jan 93 08:06:27 GMT
Reply-To: jwh@cs.bham.ac.uk
Organization: School of Computer Science, The University of Birmingham, UK

My netrek biff is available from 

melmac.uni-linz.ac.at

/pub/netrek/src/netrekbiff.tar.Z

If anyone wants it. It is written in xview because I am very lazy. If someone 
out there wants to convert it to straight X please do.... post me the
result :-)

			James

Commodore "I feel like a twink so I must be one" wibble
Organization: Senior, Chemical Engineering, Carnegie Mellon, Pittsburgh, PA