HDTenEightyP/NetNews huggingface dataset:
From: eadie5295@iscsvax.uni.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: ReL Falcon 3d IA High Score
Date: 11 Oct 92 22:28:31 -0500
Organization: University of Northern Iowa

>I've just got a new high score in Falcon 3D IA (usual noddy mode ... cadet,
>no sams, medium accuracy etc.) of 1010091.

>I did this by only engaging other aircraft when I had to.  I had my radar 
>turned off most of the time to avoid detection. (I used padlock view
>to check visually for other aircraft).  I hit as many ground targets
>as I could. 

>In the end I dropped a GBU too low and it knocked out my engine.  (That was 
>the only damage sustained !).

>John.

  I wanted to get a super high score a few months ago, so I shot down some
planes, got bored with that, and went ALL OVER the map and bombed bunkers and
tanks with GBU's.  I crashed into the ground (intentionally) to end the game.

  While it was adding up the tanks & planes I killed, the system hung up.  What
a great way to kill time...

  BTW: Where does F3.01 come from?  Is it just a newer version than 3.0d that I
can get from someone?
-- 
+----------------------------+               _   _   __   _   _  
|        Trent Eadie         |              | | | | |  \ | | | |
|                            |              | | | | | |\ | | | |
| eadie5295@iscsvax.uni.edu  |              | |_| | | | \  | | |
+----------------------------+              |_____| |_|  \_| |_|

"When people have the power...my time is up." -Ross Perot, Oct. 11, 1992
Newsgroups: comp.sys.ibm.pc.games
From: avison@cheshire.oxy.edu (James Bothwell Avison)
Subject: Re: Theatre of War
Organization: Occidental College, Los Angeles, CA 90041 USA.
Date: Sun, 11 Oct 1992 23:50:06 GMT

In article <Bvz36v.BtD@iat.holonet.net> jskubick@iat.holonet.net (Jeff Skubick) writes:
>Has anybody actually played Theatre of War? It looks really cool from the
>box, but I don't know anybody who's actually seen it run. Is it basically
>a ray-traced static-image chess-variant, or is it kind of like a
>ray-traced Archon (THAT would be awesome!). Assuming that it's animated,
>how good is the animation? How playable is the game? How fun would the
>game be for someone who doesn't really care for board games, but who loved
>Archon I & II years ago (and still wishes that EA would make a 1024x768
>256 color version with Ultrasound support)? Thanks a lot!

I saw on America Online, a one meg demo file for Theatre of War that was
supposedly playable.  Has anyone seen this on the net?  I'd want to try it out
before I shell out big bucks.  Also, playable demos are a lot of fun! (ie 
PoP, UW, DGen, etc.)
				James

Newsgroups: comp.sys.ibm.pc.games
From: omar@osf.org (Mark Marino)
Subject: SALE/TRADE: S301, Cobra Mission, SWOTL, Countdown for RexNeb or Xeen 
Organization: Open Software Foundation
Date: Wed, 7 Oct 1992 20:37:51 GMT


Hi all,

  I have the following games for sale/trade.  If you're interested in
purchasing it or trading your stuff for mine, drop me a line. 

  I'm really interested in getting Rex Nebular and MM:Clouds of Xeen.

  All prices negotiable. 

  All games in excellent condition with original disks, manuals and boxes.

   S301: Spring Break (Legend)    VGA    3.5"	                $35/b.o.
     Best Steve Mezertsky Adventure yet

   Cobra Mission      (???)       VGA    3.5"	                $45/b.o.
     Anime-styled adventure game (R rated)

   Secret Weapons of  (Dynamix)   VGA    5.25"                  $40/b.o.
     the Luftwaffe
     Great WWII Flight Sim

   Countdown          (Access)    VGA    5.25"			$20/b.o.
      Cool adventure game.


   Things I'm looking for include: Rex Nebular, Clouds of Xeen, Ultima 
Underworld, MM3 Hint Book, Quest for Glory III, Laura Bow, almost any recently 
released game.


   Reply via email to: omar@osf.org


-- 
 ----------------------------------------------------------------------------- 
|                                                                             |
|                  Keeping the world safe for democracy...                    |
|                                                                             |
| Mark Marino              | omar@osf.org             | uunet!osf!omar        |
| Open Software Foundation | 11 Cambridge Center      | Cambridge, MA 02142   |
|_____________________________________________________________________________|
Newsgroups: comp.sys.ibm.pc.games
From: wright@lims01.lerc.nasa.gov (Ted Wright)
Subject: Re: Harpoon version 1.31
Organization: NASA Lewis Research Center
Date: Thu, 8 Oct 1992 12:23:31 GMT

In article <1992Oct7.121704.6162@doug.cae.wisc.edu> mccullou@cae.wisc.edu (Mark McCullough) writes:
>From: mccullou@cae.wisc.edu (Mark McCullough)
>Subject: Re: Harpoon version 1.31
>Date: 7 Oct 92 17:17:03 GMT

>Harpoon 1.3 really is out.  I don't know about 1.31, but basically, 1.3
>is a tremendous improvement over 1.2.  Here are some nice new features.
>SONAR modeling improved.  Subs now make a certian amount of noise and
>SONAR sets cannot hear below a certain amount of noise.  Noise now
>increases with speed, and this means that there is now an advantage to
>traveling at 7 knots over 18.  Torpedoes now use realistic search patterns.
>Missiles can now be fired on true bearing only launches.  (You give
>an activation point and launch missiles.)  Aircraft now behave
>more realistically, they use more fuel when encumbered, and drop ordiance
>if they are engaged by fighters (air to ground only.)
>In general all sensors are more realistic.  If you want to really have
>fun, make a scenario with two San Juan class subs attacking a Soviet
>SAG centered on the Kirov.  Turns out to be possible, unlike version 1.2
>Some things have to wait for Harpoon II, but this is worth the upgrade.
>If you don't have the designers series, get that, (how nice it is
>to have B-52's in Iceland, or fly the new Swedish Grippen.)
>:)M^2

I agree, Harpoon 1.3 would be great, if it worked. I have not completed
any of the designer series scenarios without the program crashing. It's
too annoying to use, as it is now. I have tried everything suggested on
the net and everything suggested by 360, and I came to the conclusion
that I just have to wait for a bug fix. That's why I was asking about
version 1.31; I thought it might be the fixed version.

I got ahold of 360 yesterday; they say that the version 1.31 in the
stores is a "temporary bug fix" and they are working on version 1.32
which will be the real bug fix. It will be mailed automatically to 
registered 1.3 users. They say they are not allowed to say when.

Ted Wright (wright@lims01.lerc.nasa.gov)
-----BEGIN PGP PUBLIC KEY BLOCK-----
Version: 2.0

mQCNAiqvp90AAAEEAO0VFsrmnZhmALDOZEG6vPlTwB5jqM5swOkhDqJIOHOtyNug
2ZfCpsQUYcrVCKjGs4zaivEoiQxi+538mwNhL9HXQK+I3HR2xESzpJEoLiv62kMI
cwVbEw9QAuxY7Z01KHi+bNYhYQvzBczaVttPJdOTvNpbUCzWIeKXEM95WINbAAUR
tChUZWQgV3JpZ2h0IDx3cmlnaHRAbGltczAxLmxlcmMubmFzYS5nb3Y+
=uu9S
-----END PGP PUBLIC KEY BLOCK-----
From: parker@ccwf.cc.utexas.edu (Bryan Parker)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civ: DON'T READ IF YOU HATE HACKING
Date: 13 Oct 92 05:50:09 GMT
Organization: The University of Texas at Austin, Austin TX

In article <67164@cup.portal.com> Ordania-DM@cup.portal.com (Charles K Hughes) writes:
>
>  If you'd like to change which civilization you are playing (which allows
>a multiplayer game, but sucks big time having to reload to play the next
>player :) you can change the .SVE file.

Wow!  That's truly nifty.  Maybe someone could write some sort of TSR that
would automatically accomplish this in the 'background'... *hint*hint*anyone?*
I certainly couldn't do it... :/

Anyway, if such a quick and nasty TSR could be made, CIV would, in effect,
become a multi-player game.  N'est pas?

Geez.... just thinking about it makes me drool.  :)
From: glaz@eniac.seas.upenn.edu (Alexander Glazamitsky)
Newsgroups: comp.sys.ibm.pc.games
Subject: Cannot find Wiz 7 in stores
Date: 8 Oct 92 02:05:36 GMT
Distribution: usa
Organization: University of Pennsylvania

I've seen the post which says that Software, etc got wiz 7 already.
I don't have a Sotware, etc. store near me and the store I do have doesn't
have it yet.  Has anybody seen it in other national chains?  (don't respond
more than 2-3 days after the post, it probably will be in my store then).

In general, which chain get stuff first, has best prices, best type of
salespeople, best policies, etc...?  I have babbages, egghead, Compusa not that 
far from me but I'd like to pick one which I will use most of the time.
From: djohnson@cs.ucsd.edu (Darin Johnson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Reality, (was Re: player interaction...)
Date: 7 Oct 92 19:29:27 GMT
Organization: =CSE Dept., U.C. San Diego

>"Blackbart" who loves to kill innocent people might...

Well, speaking of reality, the real Blackbart never killed anyone...
-- 
Darin Johnson
djohnson@ucsd.edu
    Macintosh - you can buy better, but you can't pay more!
From: macross@wam.umd.edu (Steve Ji-Chang Hong)
Subject: Simusex needed
Summary: program needed
Organization: University of Maryland, College Park
Date: Sun, 11 Oct 1992 22:30:19 GMT

Hi,
	over this summer, I had heard people talking about a game
called Simusex (I don't know if I spell it right).  But I can not 
find it anywhere in ftp sites.  Can any one who have the program
e-mail me one.  (well, please send me a e-mail before you e-mail
out the program.  I really don't want to have my mail-box pack with 
several meg of stuff. :) )
	My address is     macross@wam.umd.edu
	Thanks.
-Steve
From: wangsawm@prism.CS.ORST.EDU (Wangsawidjaja Mintardjo)
Newsgroups: comp.sys.ibm.pc.games
Subject: Civ: trick & trick
Date: 8 Oct 92 02:16:58 GMT
Article-I.D.: CS.1992Oct08.021658.10309
Distribution: usa
Organization: Oregon State University, Computer Science Dept.

Here are some tricks that I used to play in emperor level long time ago:

Spoilers


1. Bomber trick:
- Bomber, in my opinion is just as good as a battleship.
  Because: 
  1. It's one of a unit that could sink a battleship
  2. It's one of a unit that could penetrate city wall
  3. It has a long range movement
  4. It can see enemies two square away (right?)
  5. It's one of a unit that could move to adjacent square controlled by enemy. 
	 (like caravan or diplomat) (yes?)
  6. It could waste a turn in a square other than city and carrier
	 (perhaps anybody knows better what this one doing outside there :)
  7. Only a fighter could attack it

  The last two make bomber as a powerful unit in term of protection. With
  bomber, you could protect your units that might gain decisive result in 
  their next turns such as diplomat, caravan, etc. I used to put dozens of
  artileries + one mech inf in a single square right away before attacking 
  a city.  Right to any squares adjacent to it, I place those bombers. 
  The computer however is not as good as a selective opponent. Its armors,
  mech infs, artileries very often have to stop approaching my units just
  because they couldn't move to squares controlled by my bombers nor also
  they couldn't attack my bomber. When the computer's fighters shot down my
  bombers, they are usually done after its other type units made their moves.

2. Transport trick:
  This is also a nifty trick. Ever wonder how to transport huge armies over
  a long distance in a single turn ? This is possible because the transports
  however allow the exchanging of armies from one to another without losing
  a turn.
  So find the closest distance between those two islands. Line up those
  transports. Place them so that they are four square away (or five with
  Magellan's wonder). Move the transport so that every last movement of it 
  ends in a square another transport is occupying, move the next transport 
  just like the others and so on.

---

-- 
#include <sys/std/disclaimer.h>
/* Sender: W. Mintardjo (wangsawm@prism.cs.orst.edu) */
main()
{ printf(".sig? what's .sig?\n"); }
Newsgroups: comp.sys.ibm.pc.games
From: david@ajfcal.uucp (David Field)
Subject: dagger of amon ra problem
Keywords: help
Organization: Crafield Digital
Distribution: comp
Date: Wed, 7 Oct 1992 02:40:15 GMT


         HELP!!!! How do I get into the mummy room I can't
         figure it out PLEASE HELP ME that MONK is after
         me and he's going to kill me!!!!!!!!!!!!!!!!!!!!!
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Keen Dreams Cheats?
From: ngsippel@miavx2.ham.muohio.edu
Date: 6 Oct 92 17:50:33 EDT
Organization: Watch Ren And Stimpy or Else!

In article <buslergc.718248821@craft.camp.clarkson.edu>, buslergc@craft.camp.clarkson.edu () writes:
> The cheats for Keen Dream are the same as for the Keen 4-6 series.
> 
> A+2+<Enter>        to turn debugging mode on
> 
> <F10>+J            toggle jump cheat
> <F10>+G            toggle GOD mode
> 
> These are the only two cheats that I can verify.

In KD, you don't need the A+2+Enter.  BTW, I have all the codes listed in a
previous post.

-- 
      .    _  .     _____________ 
      |\_|/__/|    /             \ 
     / / \/ \  \  / Happy! Happy! \      
    /__|O||O|__ \ \   Joy! Joy!   / 
   |/_ \_/\_/ _\ | \  ___________/      
   | | (____) | ||  |/                       
   \/\___/\__/  // _/
   (_/         ||   
    |          ||\   Norman Sippel
     \        //_/   alias Norman "Muddy" Stimpy
      \______//      
     __|| __||       Email: ngsippel@miavx2.ham.muohio.edu
    (____(____)             ngsippel@komodo.ham.muohio.edu
          
Newsgroups: comp.sys.ibm.pc.games
From: amm1428@ritvax.isc.rit.edu
Subject: Cracked, Hacked, or Freebies???
Reply-To: amm1428@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Wed, 14 Oct 1992 00:41:52 GMT

I'm new on this system, I'm curious if anyone knows where I can find or
receive Cracked or Hacked games? What do I do to get them? Where do I find
them? The reason I'm asking is that my friend from another college told me 
that its available on some nets. So I m putting in my question to anyone who
might be available to help me. Thank you.

						Anthony
Newsgroups: comp.sys.ibm.pc.games
From: peters@CS.ColoState.EDU (eric peters)
Subject: Armor Alley
Date: Thu, 08 Oct 1992 20:08:04 GMT
Distribution: usa
Organization: Colorado State University, Computer Science Department

I remember a while ago everybody was talking about Armor Alley by 360 
software.  Some people said that they called 360 and got a copy for around
$25.  I saw armor alley on the $5 shelf in the local Target.  The guy working
there said that all the targets *SHOULD* carry the same stuff, so if your
interested, check it out.
-- 
Eric Peters   
peters@CS.Colostate.EDU  
Newsgroups: comp.sys.ibm.pc.games
From: dlb@HQ.Ileaf.COM (Dianne Barber x5512)
Subject: Re: GS2000 Islands & Ice: my opinions
Reply-To: dlb@HQ.Ileaf.COM (Dianne Barber x5512)
Organization: Interleaf, Inc.
Date: Sat, 17 Oct 92 02:12:14 GMT

In article <1992Oct15.190540.26715@sequent.com> fubar@sequent.com (Jay Vosburgh) writes:

> 	Finally, the one bug I seem to have discovered.  If one engine
> of a two-engined chopper is destroyed (turned red), your chopper will
> have insufficient power to fly.  However, enabling auto-hover will get
> you off the ground, for as long as auto-hover is enabled.  Also,
> damage to one engine will reduce power, damage to both will reduce it
> further, but still allow flight.  Destruction of either engine doesn't
> supply enough power to lift off.
> 
> ---
> 	-Jay Vosburgh, Sequent Computer Systems, Inc; fubar@sequent.com

In Doug Richardsons book "Modern Fighting Aircraft - AH-64" in the discussion
of the Apache powerplant, dual  GE T700 engines, he states "If one engine
fails, the other can produce 1,723 shp (shaft horsepower I think) for two
and a half minutes, a contingency rating which should allow the aircrew to
break off their mission and carry out an emergency landing."

So I guess they are accurate in that the helicopter can't take off or 
maintain flight for long on one engine.  Auto-hovering on one engine
seems like a cheat.

Carlos Smith, using Diannes account.
From: ry01@ns1.cc.lehigh.edu (ROBERT YUNG)
Newsgroups: comp.sys.ibm.pc.games
Subject: Question about Princess in UW...
Date: 7 Oct 92 04:24:11 GMT
Organization: Lehigh University


    I saw in a really old issue of CGR a preview of UW. It showed some nice
cinematic scenes including a man running down a cavern and a VERY lifelike
picture of the princess' face. My CPU is only a 386SX/16 so all I could do is
see the intro. Therefore, I want to know if the above scenes in the game. I
don't think the running scene is but how about the princess picture? The
magazine pictures looked really great, but when I saw the actual intro, I
wanted to blow chunks! Couldn't Bluesky get Origin to do the INTROs?? Now does
this mean the princess closeup picture is gone too?
   If not, I guess they took out all the good pictures so not to make the
actual game screens look bad (like an short person looking tall in a room of
even shorter people)... <stop rambling!>  Thanks!


   
-- 
       /~~~~~~~~~~~~~~~~~~~~~~~ILAN~~~~~~~~~~~~~~~~~~~~\
       \___(Robert) Bobby Yung_______RY01@Lehigh.Edu___/
Newsgroups: comp.sys.ibm.pc.games
From: dlb@HQ.Ileaf.COM (Dianne Barber x5512)
Subject: Re: Review - Thrustmaster FCS Pro and RCS (rudder) 
Reply-To: dlb@HQ.Ileaf.COM (Dianne Barber x5512)
Organization: Interleaf, Inc.
Date: Sat, 17 Oct 92 01:57:22 GMT

In article <1992Oct8.144637.17429@netcom.com> hchong@netcom.com (Hoi Chong) writes:
> From article <1992Oct8.114926.485@monu6.cc.monash.edu.au>, by huey@yoyo.cc.monash.edu.au (Huei Lin):
	<stuff deleted>
> There could be 2 reasons that your coolie-hat is not working.  The first
> is that your joystick port is a (sorry to say this but) cheapo type.
> It did not decode the 2nd joystick port.
> 
> You see, there are actually 2 joystick ports designed for the IBM PC.
> Port #1 has X-axis and Y-axis and so does port #2.  Each port also has
> 2 buttons.  Usually only one port is required, 'cause the regular joystick
> has only 2 axes and 2 buttons.  But the FCS uses the Y-axis on the 2nd
> joystick port for coolie-hat, so you will need a card that decode both
> joystick port.  My SB Pro does that.

If the coolie hat on the FCS uses the 2nd joystick ports, then how do
the Thrustmaster pedals work?  I know the MAXX rudders use the 2nd joystick
'X' axis.  Does this mean that you can't use the FCS coolie hat with the
MAXX pedals.  What port do the Thrustmaster pedals use if not the 2nd
joystick? 
You mention that the coolie hat only uses the 'Y' axis of the 2nd joystick.
If this is true, how do they get 4 degrees of freedom?

Not nagging, just curious (since I am planning on asking for a FCS pro
for Christmas, and like and use the MAXX pedals).

Thanks, 
Carlos Smith, using Diannes account.


Newsgroups: comp.sys.ibm.pc.games
From: jwilbur@iat.holonet.net (Jay Wilbur)
Subject: Re: KEEN WATCH: The U is Toast
Organization: HoloNet (BBS: 510-704-1058)
Date: Fri, 9 Oct 1992 15:36:59 GMT

ngsippel@miavx2.ham.muohio.edu writes:
: In article <Oct07.175014.31909@yuma.ACNS.ColoState.EDU>, gilbert@CS.ColoState.EDU (brian david gilbert) writes:
: > In article <Bvq11E.6FK@iat.holonet.net> jwilbur@iat.holonet.net (Jay Wilbur) writes:
: >>Our next game WILL be the ultimate Id game (until the one after that:),
: >>but it won't be Keen.  Keen would be so hard to do in 3D with all the
: >>pogoing going on.  Besides, all that "cute" bores us to tears.
: 
: WOLF 3d makes me hurl everytime I play it.  I tell all of my friends to avoid
: it.  It, IMHO, is the worst game on the market.  It gives me headaches because
: of the movement.  WOLF 1-6 are all the exactly the same thing and boring.

Some people can deal with it and some cannot.  It's a good thing that most
people can deal with it.  As for telling everyone to avoid it because your
physical make-up cannot deal with the fast moving images...thanks.

: Keen is cute, but he is very entertaining.  And parents don't have to monitor
: the computer every 5 seconds.  Keen 1-3 is great challenge, and Keen 4-6 (plus
: Dreams) is very different, interesting change in the same entertainment.  Keen
: always changes: Weapons, Food/Candy, Plots, and Graphics.  The help menus are
: even better than Wolf3d as well as it has PADDLE WAR!!

I agree...Keen is entertaining.  It's just not much fun to develop
anymore.
 
: And who would want to buy a 3D Keen anyway?  It takes it away from the
: "classic" style of video games.  (Games that last for years...i.e., PAC-MAN)

Agreed.

: BUY KEEN!  DOWN WITH WOLF3D!

Jeeze...if you can't take the heat get out of the kitchen...don't tell
everyone the house isn't built right.
-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@orac.holonet.net | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
From: eam3@po.CWRU.Edu (Eric A. Meyer)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: WANTED: wc1joyfx.zip
Date: 14 Oct 92 12:54:03 GMT
Article-I.D.: usenet.1bh59bINNpr5
Reply-To: eam3@po.CWRU.Edu (Eric A. Meyer)
Organization: Case Western Reserve University, Cleveland, OH (USA)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, imj00@ccc.amdahl.com (Ifthi Jainudeen) says:

>Can someone please email me the location of the joystick fix for WC1?
>I checked wuarchive.wustl.edu as suggested in the FAQ for this newsgroup,
>but couldn't find file wc1joyfx.zip.

   I'm looking for this as well.  Any help would be appreciated.

		-EMeyer

-- 
"Unstable condition--a symptom of life       | Eric A. Meyer (eam3@po.CWRU.edu)
 In mental and environmental change          |  Alumnus,  Beta Nu of Theta Chi
 Atmospheric disturbance--the feverish flux  |---------------------------------
 Of human interface and interchange-"  -N.P. |    "What do you think, sirs?"
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: Reviews wanted .....
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Mon, 12 Oct 1992 16:28:41 GMT

>Gretzky Hockey 3 or Front Page Sports Football that were featured in CGR's
>Previews section.  I know WG1 & WG2 sucked to put it bluntly; I hope a good
>hockey game is finally around the corner.
>	Thanks for the help and it's nice to be back on the net! :)
-- 
Time for you to start reading Game Bytes!! :-)


|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|

Newsgroups: comp.sys.ibm.pc.games
From: dexb8836@mach1.wlu.ca (Luis De barros u)
Subject: Crack for Lemmings
X-Newsreader: TIN [version 1.1 PL6]
Organization: Wilfrid Laurier University
Date: Wed, 7 Oct 1992 14:37:42 GMT











For everybody who has some dificulties with the second part of Lemmings.
I know that this works with Oh No, No more Lemmings!. I'm not sure if it also
works with the first game.









Here it goes....

At the code screen type in SLAMRACING. It will display a message that you
activated the cheat mode.
Now to skip the harder levels press the "5" on the keypad and you'll skip
right to the next level with 100% !

Enjoy!


  ******** Lightning Lewis *******

" It's abig enough umbrella but it's always me that ends up getting wet. "
 ( Sting )
  


Newsgroups: comp.sys.ibm.pc.games