HDTenEightyP/NetNews huggingface dataset:
From: abdab@dartmouth.edu (Adam Milligan)
Newsgroups: rec.games.hack
Subject: Re: Two Artifacts in one shop!!
Date: 25 Jan 93 23:30:49 GMT
Organization: Dartmouth College
X-Xxdate: Mon, 25 Jan 93 18:29:14 GMT
X-Useragent: Nuntius v1.1.1d7

In article <1993Jan22.164840.1043@bmers95.bnr.ca> Peter Snelling,
snelling@bnr.ca writes:
>level 2.  In this game, potions of object detection were glowing
>(!!!) so I found all sorts of glowing potions and got (I think)
>2 wishes.  I also found a magic lamp (cursed, but that was fixed

huh?  how do you get wishes from glowing potions?  my spoiler mentions
nothing about this...

************************************************************************
|        _ _       _ _          __       _ _          _      _         |
|       / /  \   /  \ \        /\ \    /  \ \        / /\   /\ \       |
|      / / /\ | / /\ |_|      /  \_\  | /\ \ \      / /  \  \ \ \      |
|     / /  \/ / \ \/  \ \    / /\ | | \ \/  \ \    / / /\ |  \ \ \     |
|    /_/ /\  /   \  /\ \ \  / / /||_|  \  /\ \_\  / /  \/_/   \ \_\    |
|    \_\/ / /     \ \/ | | / /_// / /   \ \ \/_/ /_/ /\  |     \/_/_   |
|      /_/ /       \  / /  \ \_/ / /     \ \_\   \ \ \/ /        /\ \  |
|      \_\/         \/_/    \___/_/       \/_/    \_\_ /         \/_/  |
|                                                                      |
|                       Adam Milligan@dartmouth.edu                    |
************************************************************************
From: jbw@bigbird.bu.edu (Joe Wells)
Newsgroups: rec.games.hack
Subject: NH 3.1 comments, especially regarding X11 interface
Date: 29 Jan 93 04:51:09 GMT
Organization: Boston University Computer Science Department

Hello NetHack Gurus,

I have just fetched and compiled NetHack 3.1.  My life is now complete.
However, I have a number of comments and questions, mainly about the new
X11 interface.

1. How do you specify which window interface to use dynamically?  I have
   to resort to editing the binary to switch between "tty" and "X11".

2. Typeahead is ignored when the X11 popup is used.  This is most
   noticeable when opening doors ("ol") and invoking extended commands
   ("#l") and kicking ("^Dj").  It is annoying when you need to repeat an
   action many times that asks for confirmation.

3. The visibility rules seem to have some strange bugs.  I often see
   things far away across the level that are only reachable through twisty
   passages.  There is no straight line of sight to the things I am being
   shown.

4. The pop-up inventory is nice.  Is there a way to leave it up while you
   do other things?  Ideally it would be updated while left visible.  An
   "inventory tool" that allowed you to drop, put on, or take off things
   would be really cool.  A similar sort of "object tool" for the things
   on the ground in the current location would be nice too.

5. The X11 message window flashes for some messages and not for others.
   This is disconcerting.

6. How do you set the number of lines remembered in the message window?
   I'd like it to remember the last 1000.

7. The popup dialog boxes are *very slow*.  Is it possible to get the
   interface to just pop up one box and change the text inside it instead?
   I tried setting "NetHack*slow: True" in NetHack.ad, but it didn't have
   any effect.  I followed the instructions and put NetHack.ad in
   nethackdir and added this line to nethack:

     XAPPLRESDIR="$HACKDIR"; export XAPPLRESDIR

   (Yes, I restarted nethack after making the changes!)

8. The popup dialog box's insistence on appearing underneath the X cursor
   makes it hard to read the contents of the box.  Short object names
   often are entirely obscured by the cursor.

9. The message window should automatically jump to the bottom of the text
   when a new message gets added to the end.

10. The popup that lets you type text expands *very slowly* when you type
    more text than will fit.  This is easily seen when wishing for the
    neat stuff.


While I'm at it, some long standing requests ...

* Auto-pickup of just money.

* Automatic opening attempt of doors when it is attempted to move through
  one.

Anyway, I hope this message inspires someone to fix things.

-- 
Enjoy,

Joe Wells <jbw@cs.bu.edu>
Member of the League for Programming Freedom --- send e-mail for details
Newsgroups: rec.games.hack
From: snelling@bnr.ca (Peter Snelling)
Subject: Re: Suggestions V: Miscellaneous/Terminators Revisited
Reply-To: snelling@bnr.ca (Peter Snelling)
Organization: Bell-Northern Research Ltd.
Date: Mon, 25 Jan 1993 16:47:39 GMT

In article <1jqcraINN34i@jhunix.hcf.jhu.edu>, hsu_wh@jhunix.hcf.jhu.edu (William H Hsu) writes:
>	
>	My last original idea: a ring of swimming.  Confers the intrinsic "You
>can swim."  A scroll should be available that can do the same.  You can't get
>a kraken corpse, but maybe a tin of kraken meat (if it exists) could also
>grant the intrinsic.

Actually, you can get a kraken corpse.  Just reverse genocide them away
from any water.  Makes for a good sacrifice.  You could probably also get
a kraken corpse by zapping them with a teleport wand, and hopping they 
reappear well away from the water (haven't tried this).
-- 
Peter Snelling
From: hsu_wh@jhunix.hcf.jhu.edu (William H Hsu)
Newsgroups: rec.games.hack
Subject: Suggestions II: Armor
Date: 22 Jan 1993 21:59:30 -0500
Organization: Homewood Academic Computing, Johns Hopkins University, Baltimore, Md, USA
Distribution: world
NNTP-Posting-Host: jhunix.hcf.jhu.edu


	Now, how about armor? I'd like to see the Chaos Shield of The Elric
Saga implemented -- get it off a fire giant, or have a "Mordaga level" complete
with life draining tree-spirits and 144 soldiers (!), depending on how powerful
you want it to be. You could also be granted a polished silver shield named
Aegis by Athena or Lugh. In _The Silmarillon_, a vampire named Thuringwethil
had an interesting cloak. I suggest that she be placed in Vlad's Tower as a
consort and automatically carry a cloak of invisibility.


	If anyone has read the Pliocene Exile saga plus _Jack the Bodiless_ by
Julian May, what do you think of CE interface armor? Pretend for the moment
that telepathy in Nethack is a low level equivalent to metapsychic suboperancy.
CE helmet, CE suit (the generator might cause problems -- "there is a CE rig
here, but you cannot carry anymore" :-)  I think maybe just the helmet. I know
that telekinesis has been bandied about as a use of "Pw" which has hardly been
pushed to its full potential.  PK + EE (AC -30 astral projection, if you get
"killed" you pop back into your body minus all current Pw) + ultrasenses (a
Meta-key ;-) that lets you perform the function of a stethoscope) + creativity
(enhance AC temporarily with high drain on Pw) + coercion/redaction (since
there are no "psionic" attacks in NH as it is except possibly paralysis by
floating eye, stun/confusion by demon lords, and seduction, these functions
would be hard to implement). You might make only a certain small percentage
fully operant (via intrinsic), something that can't be gained as the intrinsic
if you don't enter the game with it, but if a torc is found...
Real operants are automatically telepathic, but the minimal level of latency
required to be raised by a torc (Amulet of Metapsychic Operancy) requires
telepathy. Without it, the hapless hacker undergoes black torc syndrome
(Sickness) and will need divine assistance just to remove the amulet. CE armor
is only useful as regular armor (doing a bit of damage when you put it on), but
worn by an operant (even a torced one), it doubles Pw and greatly increases
the effects of metafunctions. Oh, and of course farsensing operants don't need
a blindfold to get the monster-detection effect.
Newsgroups: rec.games.hack
From: cuffell@spot.Colorado.EDU (CUFFELL TIMOTHY MICH)
Subject: Re: NETHACK PC- can it use more screen space?
Organization: University of Colorado, Boulder
Date: Sat, 23 Jan 1993 22:16:39 GMT

In article <1993Jan22.132408.13694@philabs.philips.com> nrh@philabs.philips.com (Nikolaus R. Haus) writes:
>
>Quick (boring) question: Can I tell NH on the PC use more than 80 cols/25 lines?
>Imagine NH at 132x60! One game could last a year!
>
>-nik

If your are willing to recompile you can.  I think that it would seriously
unbalance the game.  132x60 is about 3 times 80x25.  That means three times
the toys and three times the monsters (read experience points) on each level.
For the most part, both of these are a tremendous advantage, and would make
the game too easy.  Unless you got the big level.  THAT would be a bitch.
-- 
-Tim Cuffel	Finger for PGP 2.1  

Two wrongs don't make a right, but three lefts do.
From: izchak@linc.cis.upenn.edu (Izchak Miller)
Newsgroups: rec.games.hack
Subject: Re: NetHack 3.1 ports
Date: 27 Jan 93 21:21:45 GMT
Organization: University of Pennsylvania

Folks, we are getting questions from persons interested in running
NetHack 3.1 on particular platforms.

To avoid unnecessary mail traffic, here is a list of platforms on which
NetHack 3.1 is known to run, or to which it was ported.  This is from
the README file attached to the distribution:

        AT&T 3B1 running System V (3.51)
        AT&T 3B2/600 & 3B2/622 running System V R3.2.1
        AT&T 3B2/1000 Model 80 running System V R3.2.2
        AT&T 3B4000 running System V
        AT&T 6386 running System V R3.2
        Bull DPX/2 2x0 and 3x0 running B.O.S 02.00.xx
        Bull DPX/20  1xx 4xx 6xx or 8xx running BOSX V3.2
        Bull XPS100 running System V R3.1 (Rel VS/25 only)
        Data General AViiON systems running DG/UX
        DEC vaxen running Ultrix and BSD
        Decstations running Ultrix 3.1 or 4.0 using the cc compiler only
        Decstations running Ultrix 4.2 using either cc or gcc (1.39 OSF)
        Encore Multimax running UMAX 4.2
        Gould NP1 running UTX 3/2
        H-P 9000s300 running HP-UX
        IBM PC/RT and RS/6000 running AIX
        Mips M2000 running RiscOS 4.1
        NeXT running Mach (using BSD configuration)
        Pyramid 9820x running OSx 4.4c
        SGI Iris running IRIX
        Stardent Vistra 800 running SysV R4.0
        Stride 460 running UniStride 2.1
        Sun-3s, -4s, and -386is running SunOS 3.x and 4.x
        Sun-4s running Solaris 2.x (aka SunOS 5.x)
        Valid Logic Systems SCALD-System
        286 box running Microport SysV/AT (not extensively tested)

        Apple Macintosh running MacOS
        Atari 1040ST running TOS
        Commodore Amiga running AmigaDOS 1.3/2.x with SAS/C 5.10b or
                Manx 5.0 (but see Install.ami about DICE and SAS/C 6.1)
        DEC Alpha/VMS (aka OpenVMS AXP), running V1.0
        DEC VAX/VMS, running V4.6 through V5.5-2, T6.0
        IBM PC compatibles running MS-DOS with MicroSoft C or DJGPP
        IBM PS/2 and AT compatibles running OS/2 1.1 - 2.0 with Microsoft C
                5.1 or 6.0, and OS/2 2.0 with GCC emx 0.8f or IBM C Set/2

Please, let us wait patiently until the code is fully posted on c.s.g.
Thank you for your cooperation.

For the Development Team

-Izchak
From: ribarbe@eis.calstate.edu (Richard Eldon Barber)
Newsgroups: rec.games.hack
Subject: Re: *.sit-files/*.tar-files
Date: 27 Jan 93 00:24:03 GMT
Organization: Calif State Univ/Electronic Information Services

.sit is used by Macintosh systems (Stuffit)
To decompress them on a pc, use UnSit availible from mac-archive.umich.edu:
/mac/util/compression/unsitins.exe.uu
.tar is an archive created by the tape archive command in unix.
For more info see the compression faq files.
---rick
Newsgroups: rec.games.hack
From: med2062@ultb.isc.rit.edu (M.E. Donnaruma)
Subject: Fun with altars Throne Rooms
Organization: Rochester Institute of Technology
Date: Thu, 21 Jan 1993 15:05:19 GMT

    Just the other day, I found a Neutral Altar, being a Neutral Wizard,
this made me happy. I wandered around for awhile, heard a scepter  being
pounded in judment, and stepped into a HUGE throne room!! (6 or 7 x 10)
They immediately ran towards me and attacked (I had aggravate monster
intrinsic) so I ran back to the altar.
       +---+
       |..>|
       |..@|
       |.._|
       +--.+
   One by one, me and my +7 Excalibur (which I got from a fountain)
destroyed all the  monsters. And then, one by one, I sacraficed almost
all of them.  I saw 15  four leaf  clovers, I had several hopeful
feelings, and I got a blessed  +1 Frost Brand, and a +0 Fire Brand. 

I didn't need to carry food for a long time...  All I would do is pray,
and my stomach would feel content. The other swords  were useless since
I had Excalibur, but who's complaining? Maybe someday I'll actually make
it to more than just one level of Hell...

Mark
From: simpsong@dns0.bham.ac.uk (Glyn Simpson)
Newsgroups: rec.games.hack
Subject: Re: I have 3.1 !
Date: 28 Jan 1993 15:59:58 GMT
Organization: The University of Birmingham, England
Reply-To: G.Simpson@bham.ac.uk
NNTP-Posting-Host: dns0.bham.ac.uk
X-Newsreader: TIN [version 1.1 PL8]

Apart from my little hiccup in extracting 3.1 - it comp[iled first time, 
no errors and works nicely. I love the line-of-sight stuff! 

I can upload the code to someones system if they let me knwo - preferably
UK/Europe - i cant make it available here by anonymous ftp, but am willing
to pass it to someone who can.

Thanks dev team

--
Glyn Simpson, Systems Officer,  //  Voice: +44 (0) 21 414 6575
University of Birmingham        //  Fax:   +44 (0) 21 414 3952
Email: G.Simpson@bham.ac.uk     //  NIC Handle: GS56
From: mike.dickson@almac.co.uk (Mike Dickson)
Newsgroups: rec.games.hack
Subject: CASTLE LEVEL QUESTION
Date: 25 Jan 93 23:00:00 GMT
Reply-To: mike.dickson@almac.co.uk (Mike Dickson)
Organization: Almac BBS Ltd. +44 (0)324 665371

Big question...

.............................................................
......................................XXXXXXX.X.XXXXXXX......
......................................XXXXXXX.X.XXXXXXX......
....................................)........................
............[..          ..[........(. ^   ^          ^@.....
....................................[........................
...............)................).....XXXXXXX.X.XXXXXXX......
...............)......................XXXXXXX.X.XXXXXXX......
.............................................................

On the castle level, how on EARTH do you get into the rooms marked with
X's? You cannot dig into them and I've searched right round them (as far
as I can without falling through a trapdoor) without finding a door. Do
you have to teleport into them?

/\/\ | |< |.                                     mike.dickson@almac.co.uk
---
 . SLMR 2.1a . Blook me, you savage rascal...
From: hartman@informix.com (Robert Hartman)
Newsgroups: rec.games.hack
Subject: Re: Suggestions V: Miscellaneous/Terminators Revisited
Date: 26 Jan 93 01:26:41 GMT
Organization: Informix Software, Inc.

In article <1993Jan25.164739.10184@bmers95.bnr.ca> snelling@bnr.ca (Peter Snelling) writes:
>In article <1jqcraINN34i@jhunix.hcf.jhu.edu>, hsu_wh@jhunix.hcf.jhu.edu (William H Hsu) writes:
>>	
>>	My last original idea: a ring of swimming.  Confers the intrinsic "You
>>can swim."  A scroll should be available that can do the same.  You can't get
>>a kraken corpse, but maybe a tin of kraken meat (if it exists) could also
>>grant the intrinsic.
>
>Actually, you can get a kraken corpse.  Just reverse genocide them away
>from any water.  Makes for a good sacrifice.  You could probably also get
>a kraken corpse by zapping them with a teleport wand, and hopping they 
>reappear well away from the water (haven't tried this).
>-- 
>Peter Snelling
> 

What do you mean by "reverse genocide?"

-r
From: davidw@yang.earlham.edu
Newsgroups: rec.games.hack
Subject: Help! Can't Decode NH Spoilers
Date: 21 Jan 93 20:16:44 GMT
Organization: Earlham College, Richmond, Indiana

OK.  I managed to grab the spoilers from wuarchive.wustl.edu.  I appended 
the files together and uudecoded them.  All I got was gobeldygook.  The 
files had the name Part0n.Z (where n=1 to 6).  I believe that the Z means 
that the file is compressed.  If so what do I use to explode it.  If I FTP 
this file from my VMS account to my PC, can I use PKunzip?

David Weis
davidw@yang.earlham.edu
From: dsnoek@terapin.com (Daniel Snoek)
Newsgroups: rec.games.hack
Subject: Gods
Date: 25 Jan 93 16:46:31 PST
Organization: BBS

How do I tell which god I'm aligned to so I don't piss him off when I offer at
a temple?
Newsgroups: rec.games.hack
From: cfs@cowpas.waffle.atl.ga.us (Charles Stephens)
Subject: NetHack v3.1 Spoiler Project.
Organization: COW Pastures
Date: Thu, 28 Jan 1993 04:22:55 GMT
X-Newsreader: Tin 1.1 PL4

	I am going against the wishes of the all holy dev-team by starting
a repository of spoilers for an upcoming new spoiler file.  If you
find anything that may be considered a spoiler, a) post it rec.games.hack
and b) email it to nh31-spoilers@cowpas.atl.ga.us.

	Unlike WCST's spoilers, I will not charge for mine in either 
ASCII or TeX format (which you can print to a PS compat printer, or
if you GhostScript, to most anything).  This is going to be a learning
expirience in many ways.  Not only will I become well knowledged in the
inner workins of NH, I will be learning TeX at the same time.  

	If you have suggestions for a format of the spoilers, please let
me know.  I want to make this a net wide effort, and I need your support.

-- 
Charles Stephens
cfs@cowpas.waffle.atl.ga.us
"And they say USENET is worthless..."  --Unknown
Newsgroups: rec.games.hack
From: laruedm@ucsu.Colorado.EDU (David Larue)
Subject: Re: NetHack 3.1
Organization: University of Colorado, Boulder
Date: Tue, 26 Jan 1993 15:16:29 GMT

[NetHack 3.1 FINALLY released after two years]

This is SO TOTALLY AMAZING!  I am THRILLED!  I hope, though, that they
implemented some of the ideas that we've had through the years...(graves
for example!)

Now, another question:  When can we expect the WCST Spoilers to come out?
That will probably take a month or so...

				-0= Justin =0-

Newsgroups: rec.games.hack
From: snelling@bnr.ca (Peter Snelling)
Subject: Re: Getting into the castle
Reply-To: snelling@bnr.ca (Peter Snelling)
Organization: Bell-Northern Research Ltd.
Date: Thu, 28 Jan 1993 15:50:37 GMT

In article <C1KJDK.J7y@dcs.ed.ac.uk>, rxb@dcs.ed.ac.uk (Ray Barry) writes:
>I've just had a thought, would it be possible to dig down from the level above and
>find yourself in the middle of the castle ? By now though, you should have all the
>things you need to enter the castle by the usual methods, but I suppose you could
>always wish for them once you'd cleared the castle ?
>
>Ray

Really interesting question.  Unfortunately, it looks like the dev team 
thought of that.  When you dig through from the level above you always end
up somewhere in the maze to the left of the castle.

Well, almost always.  There is a possibility that you will fall through more
than one floor.  So you could end up BELOW the castle.  If you make your
way back up, you'll now be in the maze to the right of the castle.  That
still doesn't get you into the castle -- you still need to get over the
trap doors somehow.

-- 
Peter Snelling
From: ralph@astolastro.lu.se (Ralph Snel)
Newsgroups: rec.games.hack
Subject: Re: Gold Vault (***spoilers***)
Date: 28 Jan 93 09:30:30 GMT
Organization: Lund Observatory

In article <1993Jan27.004306.20714@bhprtc.scpd.oz.au>, dif@bhprtc.scpd.oz.au (David Faulkner) writes:

> > I got into a gold vault by the secret door and teleport trap. Then
> > the gaurd arrives, and leads me out and dissappears. I find that I
> > am in one of the 'cupboards' off a room, but there is no door, not
> > even a secret one (search a *lot* and tried kicking 'til my legs
> > hurt). Luckily my one unidentified scroll was teleport (YES), but
> > I'd have been unhappy if this wasn't the case. Is there an unobvious
> > way to escape? (ie not pickaxes or wands of digging...)
> 
> No. You just have to wait until a dwarf or rock mole digs you out (make
> sure you are not invisible). Pray to keep from starving to death.

As far as I know there is a builtin safety for these cases: in these
'cupboards' without exits there is _always_ a scroll of teleportation
(at least in my version of nethack (MS-DOS)). Try it out when you have
a pick-axe and a scroll of magic mapping....

Ralph
Newsgroups: rec.games.hack
From: jl16@crux2.cit.cornell.edu (Who the hell am I?)
Subject: most numbers of 'named' weapons in a game....
Organization: Cornell Information Technologies
Date: 21 Jan 93 22:11:07 GMT


errr probably a minor spoiler here....


here's a rather easy way of getting a buttload of named weapons...
start off with a tourist..
first.. read one of the scrolsl of magic mapping..
see if there's any altars on that first level
if there are.. then proceed onwards ..
and kill all the monsters that you come upon.. i.e.
lure all the monsters so that they're standing on the altar and then
go over and sacrifice them
I find it's a lot better to do in your pet.. so I've been playing as 'chaotic'
characters for a while.. then.. after you get a semi-decent named weapon
from that sacrifice fest...
(you won't be running out of food much.. since you're a tourist)
you can go down a few levels and rock the rest of the game. 
I have this one tourist with 30 blessed poisoned +4 darts *grin*
ever dart to death a shopkeeper who's surrounded on all sides by nice pits ;)
anyway.. this one tourist I have has this one chest on lvl 1 with
Frostbrand,Firebrand,Giantslayer,Orcrist,Soulthief,Stormbringer,Grimtooth
Deathsword,Snickersnee.. hmmmm guess that's all I can remember off the top of
my head.. heh.. named weapons are EASY to get ;)
.
From: dpn2@po.CWRU.Edu (Damien P. Neil)
Newsgroups: rec.games.hack
Subject: Re: Ramblings.....
Date: Sun, 24 Jan 1993 01:27:49 GMT
Organization: Case Western Reserve University
NNTP-Posting-Host: b63519.student.cwru.edu

In article <bpn.152.727828601@po.CWRU.Edu> bpn@po.CWRU.Edu (Brian Nelson) writes:
>I was watching Tron the other day...
>
>Shouldn't grid bugs be green???
>*grins*

What _is_ a grid bug anyway?
-----
Damien Neil   dpn2@po.cwru.edu    "Until somebody debugs reality, the best
Case Western Reserve University    I can do is a quick patch here and there."
CMPS/EEAP double majoring masochist               - Erik Green
From: dpeel@pyra.co.uk (The Nighthawk)
Newsgroups: rec.games.hack
Subject: Re: How to get potions of water
Keywords: Water
Date: 23 Jan 93 12:00:45 GMT
Reply-To: dpeel@pyra.co.uk (The Nighthawk)
Organization: Pyramid Technology Ltd.

In <1993Jan21.225141.21549@stortek.com> busser@stortek.com (Rick Busser) writes:

>Is there any way to make potions of water from a fountain, sink or moat?
>Is there any way to turn potions into potions of water?

>Any help is greatly appreciated.  

Minor Spoilers follow:



If you dip any potion into a fountain or moat they will eventually turn
into just plain water, but beware some nasty things may happen to you
when dipping items into fountains.  Also a wand of cancellation works
and is a lot quicker.

Hope this helps,

-- 


Cheers,
Newsgroups: rec.games.hack
From: busser@stortek.com (Rick Busser)
Subject: How to get potions of water
Keywords:  Water
Organization: Storage Technology Corp.
Date: Thu, 21 Jan 1993 22:51:41 GMT


Is there any way to make potions of water from a fountain, sink or moat?
Is there any way to turn potions into potions of water?

Any help is greatly appreciated.

Newsgroups: rec.games.hack
From: jont@harlqn.co.uk (Jon Thackray)
Subject: Re: Two Artifacts in one shop!!
Organization: Harlequin Limited, Cambridge, England
Date: Tue, 26 Jan 1993 11:39:53 GMT

In article <1786@ozz.oasis.icl.co.uk> apc@getafix (Andy P Clarke) writes:

   Another interesting artifact question - what is the biggest number of
   artifacts any of you have had in one game. Last week I managed six,

It's not that hard to get them all, if you start with a neutral
character and acquire a helm of opposite alignment.
--

Jon Thackray                    jont@uk.co.harlqn       44 223 872522 (voice)
Harlequin Ltd.                  jgt1@uk.ac.cam.phx      44 223 872519 (fax)
Barrington Hall
Barrington
Cambridge CB2 5RG
England
Newsgroups: rec.games.hack