HDTenEightyP/NetNews huggingface dataset:
From: smb7@jaguar.uofs.edu
Newsgroups: rec.games.video.arcade
Subject: Re: Star Wars trick?
Date: 15 Apr 92 22:26:47 GMT
Organization: University of Scranton

In article <1992Apr15.140543.1@jaguar.uofs.edu>, ccf1@jaguar.uofs.edu writes:
>                                                                      
> 	Well, I have never hit Darth Vader's ship 30 times in one wave 
> so I can't be sure, but I find this very unlikely.  If you are good
> enough to hit his ship 30 times (I have never done it myself) you would 
> not need 30 shields.  I can go on for about 4 hours on 6 shields. (after
> that I get really bored) Besides I would think it's impossible to hit 
> Darth all those times anyway.  The screen starts to get really jumpy at 
> those higher levels. 
> 
> 							Jetto 

	Oh, come on, Jet.  I've seen you play, and you're not that good.
	You can only last for about 3.5 hours.
							Mars

-------------------------------------------------------------------------------
  Mars						"If there's a new way
  Stephen M. Brancati				"I'll be the first in line
  University of Scranton			"But it better work this time"
  SMB7@jaguar.ucs.uofs.edu					-MEGADETH
-------------------------------------------------------------------------------
Newsgroups: rec.games.video.arcade,alt.games.sf2
From: jefft@athena.mit.edu (Jeff Tang)
Subject: Re: SF2: CE game finishes
Organization: Massachusetts Institute of Technology
Date: Thu, 9 Apr 1992 02:19:46 GMT

In article <9APR92.02350181@vax.clarku.edu> jstrachman@vax.clarku.edu writes:


   In a previous article, robrod@csa.bu.edu (Roberto Rodriguez) wrote:
   > 
   >   After Playing SF2 CE for a few games now I have finished the game
   >with Zangief, Ryu, Ken, and Dhalsim on ONE quarter.  Has anyone done
   >it with Guile?
   > 
   >Just curious.
   > 
   >--Jazzman

   Yup.  Guile's ex-wife (?) (wife?) shows up with his daughter and stops him 
   from killing Bison.  It turns out Bison had killed a friend of Guile's and
   Guile wanted revenge.  Guile decides not to lower himself to Bison's level
   and goes off with his wife and kid and then it turns out the whole thing was
   a dream.  Cheezy, eh?

			   Zephyr

Gee. Same as the old version?

I've seen  Bison's end, are the other boss endings the same? (that's what
someone told me).

Has Zangief's ending been updated to reflect recent political changes?
--
Jeff Tang
jefft@athena.mit.edu
From: tek0@ns1.cc.lehigh.edu (TOYOTA ERIC KOMATSU)
Newsgroups: rec.games.video.arcade
Subject: Re: SF2: (I think) I heard new music.
Date: 9 Apr 92 16:45:09 GMT
Organization: Lehigh University

In article <1992Apr8.232948.11594@vax5.cit.cornell.edu>, nqiy@vax5.cit.cornell.e
du writes:
>Hi--
>
>
> I was fooling around with Ryu and in the second matchup I was in Brazil
>against Blanka. Within thirty seconds of round 1, the background music stopped
>altogether, but all other sounds remained intact. I inched my head towards to
>speakers to double-check, then shrugged it off and kept playing. About ten
>seconds later, wedding music started playing--the stuff you hear after the
>bride and groom are married and depart the chapel! Again, I inched my head
>towards the speakers to make sure it was coming from the SF2 machine. It was.
>After the round ended, the machine went back to normal music. I've never heard
>that music before...I have a feeling I never will again.

I play Blanka, and one time, the same thing happened to me.  Sometimes when I
do a double head-butt, I also hear the sound of glass breaking.



>
>-Brian Soriano
>
>

BTW, Yesterday, I finally broke off Vega's claw.  I just kept jabbing while he
was blocking, and the claw just flew off.
-- 
========================================================================
     Toyota Komatsu                   TEK0@LEHIGH.EDU
     Lehigh University                (215) 758-1918
     U.C. Box 281                     Trembley 12
     Bethlehem, Pa. 18015
========================================================================
Newsgroups: rec.games.video.arcade,alt.games.sf2,rec.games.video
From: el27166@uxa.cso.uiuc.edu (Eu-Ming Lee)
Subject: Re: Must Read!!!!! (Re: Sheng Long on SF2 Champion edition!!!)
Organization: University of Illinois at Urbana
Date: Thu, 16 Apr 1992 17:20:46 GMT

napalm@next03cville.wam.umd.edu (Warren L. Mohn) writes:

>In article <1992Apr16.061833.14705@helios.physics.utoronto.ca>  
>liuca@bullet.ecf.toronto.edu (LIU  CHEUNG WAH STEPHEN) writes:
>> 
>>[Lots of grammatically incorrect crap about Sheng Long and EGM 'proof'
>>of existence deleted.]

>I implore readers of the groups to not publicly flame this guy, and leave  
>it at that.  He obviously doesn't read the groups anyways.  And I'm sick  
>of the amount of flaming caused by the nonexistence of Sheng Long.  Just  
>leave it be and use your time to write something constructive about SFII  
>or any other video game.  

Don't assume that he doesn't read this newsgroup.  Maybe he's some sort of
flame masochist.  Maybe he wants he wants to receive email beginning with
'You fargin' liar!'  or maybe he wants to incite a racial discussion on
RGVA.  The Sheng Long thing really does bring out the best of the SFII
crowd doesn't it?  I'm not sure which ones are stupider... the ones who
believe the Sheng Long rumor, or the ones that flame it.  I play arcade
games for amusement, but I've stopped for a little while because reading
the flames on this newsgroup has become more entertaining.

-- 
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
"Nobody told me there'd be .sigs like these."
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Date:  7 Apr 92 04:01:45 GMT
From: axolotl@socs.uts.edu.au (Iain Sinclair)
Newsgroups: rec.games.video.arcade
Subject: Re: SF2 won't kill this group
Reply-To: axolotl@socs.uts.edu.au
Organization: University of Technology, Sydney

jbhoward@ws74.unccvax.uncc.edu (James Bradley Howard) writes:
 >Street Fighter 2 has totally clogged this newsgroup.  Contrary
 >to what some people have said, even the super "parsing" kill
 >files have little or no effect in filtering out all that garbage.

Utter, utter garbage.  Get a decent newsreader, if your current one
can't cope (have you read the manual?).

Please respect the wishes of Felix Lee, the creator of alt.games.sf2,
who strongly (and sensibly) advised against such stupidity.  But if
you want escalation, you got it.



--
Iain Sinclair   axolotl@socs.uts.edu.au                             ne cede.
From: jstrachman@vax.clarku.edu
Newsgroups: rec.games.video.arcade
Subject: RE: SF2:CE - Stopping a Guile combo w/ Ken
Date: 14 Apr 92 05:58:19 GMT
Article-I.D.: vax.14APR92.05581918
Organization: Clark University

In a previous article, keny@bbs.sbs.com (Ken Yasuhara) wrote:
>I just played TCE for the first time (I'm a decent SF2 Ken player) and it's 
>FANTASTIC!  Anyway, I've got a friend who's a good Guiler and he has this 
>nasty combo/tick when he traps me in a corner, sonic booms while crouching, 
>and walks up to throw me when I block it.  If I jump toward him with a kick, 
>he just knocks me out of the sky...(this part gets me)...with a crouching 
>jab (can't get behind him...too far away).  I'm having trouble reverse
>throwing, too.  How many master berserker Kens out there can help?
> 
>Thanks
> 
>Ken (...yes, that's my real name.)
> 
>keny.bbs.sbs.com

Reverse the throw.  Works every time.
Newsgroups: rec.games.video.arcade
From: cowgilc@tsunami.CS.ORST.EDU (Clayton Neil Cowgill)
Newsgroups: rec.games.video.arcade
Subject: Re: Best Video Arcade Game Theme Music
Date: 7 Apr 92 00:24:01 GMT
Distribution: rec
Organization: Oregon State University, Computer Science Dept

In article <92097.13510334ZDFYS@CMUVM.CSV.CMICH.EDU>  
34ZDFYS@CMUVM.CSV.CMICH.EDU writes:
> Hey, speaking of video-game music, does anyone remember an album about
> 10 years old with songs about pac-man, frogger, and other arcade
> classics?  If I remember right, it had the pac-man patterns on the  
jacket
> cover.  I guess 8-track owners weren't so lucky =-).
> 
> bob

Yup. "Pac Man Fever" by Buckner and Garcia, no? From some foggy memories I  
can recall Defender, Pac Man, Bezerk, Centipede, Frogger, and Asteroids...

I still have the tape... :-) (Admittedly I haven't heard it in *years*)

What about Gyruss? I always loved the music in that one. (A nice variation
on Tocatta and Fugue in D Minor, as I recall.) I used to like the stuff  
from Tron and moon Patrol real well too... (Atari's Star Wars vector game  
did a nice job with the 'movie music' too, IMHO)

						-Clay
From: 2frjcomply@kuhub.cc.ukans.edu
Newsgroups: rec.games.video.arcade
Subject: Re: NEED SFIITCE MOVES LIST
Date: 15 Apr 92 11:24:35 CDT
Organization: University of Kansas Academic Computing Services

In article <zulu.703140179@vincent1.iastate.edu>, zulu@iastate.edu (Chaka A Allen) writes:
> I would very much like an SFII TCE moves list if anyone has one. It would be greatly appreciated. 
> 
> 
> 
> LONG LIVE THE LEGACY OF THE HARYUKEN!!!!!!!!!
> --------------
> Chaka b.k.a SHOCK WAVE
> 


WHY DONT YOU DUMP 5 BUCKS INTO THE MACHINE LIKE THE REST OF US
AND HAVE FUN LEARNING THE GAME.






















































































































































































































I just made this long so that people might think that i really
posted a complete list (NOT!).
From: sasha.bbs@cybernet.cse.fau.edu
Newsgroups: rec.games.video.arcade
Subject: Re: Best Video Arcade Game Theme Music
Date: 10 Apr 92 23:23:54 GMT
Organization: Florida Atlantic University, Boca Raton

I've always been kinda partial to the music from THE LEGEND OF KAGE.  
Nice, active, Orientalish-music.

Marble Madness is tops though.


                                   - Sasha



--------------------------------------------------------------------------
"Though the fruits of crime bear bitter seaweed, the sea cucumbers of 
 crime makes a killer salad."
                                      - Dr. Calamari in the DC/Marvel
                                        Crossover with Suicide Squid
                                        and Archangler in THE DEVIL,
                                        THE ANGEL, AND THE DEEP BLUE
From: jferra@leotech.mv.com (Jim Ferraiolo)
Newsgroups: rec.games.video.arcade
Subject: Balrog and Sagat
Date: 17 Apr 92 03:10:00 GMT

Does anyone out there have any tips, tricks, strategies, etc.. for
either Balrog and/or Sagat? I seem to be getting pretty good with
Sagat,
except against Ken/Ryu players.. It seems that the dragon punch
overpowers poor Sagat everytime it is done.. Does anyone have
anything
for Balrog, especially combos? Whenever I take Balrog, unless I am
playing against Dhalsim or Zangief, I get creamed. Please reply
e-mail.
Thanks.

 ~ SLMR 2.1a #T348 ~ Nothing is so smiple that it can't get screwed
up.


 * Origin: Leo Technology (603)432-2517/432-0922 (HST/V32)
(1:132/189)
Newsgroups: rec.games.video.arcade
From: bigdave@tdd.sj.nec.com (David Sweeney  x2987)
Subject: SF2 (for the whiners) Character Choices
Organization: Damage, Inc.
Distribution: na
Date: Tue, 7 Apr 1992 17:53:10 GMT

>        I noticed a long time ago that the majority of SF II players >seem to
>prefer using Ken over Ryu.  This seems to be especially true when the
>player is an Asian.  Honestly, do you think they are preferring Ken >over
>Ryu for the difference in character potential, or are they just being
>racists (prefering blonde-haired white man over a Japanese)?  Many of
>those Ken/Ryu players don't seem to recognize the differences in
>character potential.  If they are choosing Ken for his being a
>blonde-haired white man, I feel sorry for those Asians who feel the
>inferiority complex.  (Yo brothers, wake up!!)  If they are  choosing
>Ken for his potential, then there is nothing wrong with it.
>
>
>
>From: it05+@andrew.cmu.edu (Isao Takeda)

Have you ever noticed... many players (at least when the game first came
out) chose the character that they most resembled?  Girls chose ChunLi, 
military types chose Guile, etc..  I don't think racism had a part in
most people's decisions.  

Then why did I pick Blanka?  

...................Dave "ARRGH!" Sweeney
............bigdave@texas.tdd.sj.nec.com
From: samurai@uriel.cs.mcgill.ca (Darcy Brockbank)
Newsgroups: rec.games.video.arcade
Subject: What did they do to Blanka? (SFII TCE)
Date: 12 Apr 92 16:05:48 GMT
Organization: SOCS, McGill University, Montreal, Canada


Well? I played Blanka, and beside the annoying "roar" after the
Blanka Ball, there didn't seem to be anything else new...

- db


--
---- my opinions are my own, not my employer's ---
"You fill in the mortar, I build the wall." "...a secret stigma, 
weeping willow, a diminished carnival of sorts." "Who might leave you
where I left off? A perfect circle of acquaintances and friends."
"I can't see myself at thirty I don't buy a lack of thirty
Caught like flies wishing for tomorrow's jewlery" - M. Stipe
Newsgroups: rec.games.video.arcade,seattle.general
From: tvp@gibdo.engr.washington.edu ()
Subject: Classic arcade games in the seattle area
Organization: clearer than blir
Distribution: pnw
Date: Wed, 8 Apr 1992 20:58:48 GMT

I'm looking for information leading to any Robotron machines that are
being commercially operated in the Seattle area. I've looked in all
the likely arcade locations, but they don't seem to have Robotron's
anymore. I assume that the most likely location would be a bar or some
small hole-in-the-wall arcade. I am also looking for a Stargate
machine.  Note that I'm not necessarily looking to buy a machine, I
just want to play some classics that I can't find anywhere. (But if
you have one you want to sell, let me know that too.) Preferably
the location would not involve paying a cover charge, but please clue
me in wherever you know one to exist.

Please e-mail to the Internet address below (especially if you're in
seattle.general because I don't read it) if you have information to
share. I will e-mail the results to anyone who requests them. Thanks
in advance.

-- Tad Perry   Internet:    tvp@gibdo.engr.washington.edu
               CompuServe:  70402,3020
               NIFTY-Serve: GBG01266
From: jdeitch@umiami.ir.miami.edu
Newsgroups: rec.games.video.arcade
Subject: List of Sources for Arcade Game Parts
Date: 15 Apr 92 14:49:05 EDT
Organization: Univ of Miami IR
Summary: Arcade Game Parts
Reply-To: jdeitch@umiami.miami.edu
Followup-To: rec.games.video.arcade
Keywords: Parts

Here's a list of different places where you can get various parts and kits
for arcade games (thanks to Rick Schieve for the info ...) :

Video Connection in CA, 916-678-5189
	the most reputatable, and fastest of the bunch and a nice
	catalog.
	
Eldorado Products in CA, 213-630-3300
	A bit slow and excentric, but a great selection of oldies.
	
C&P in IN, 219-256-1138
	
Alpha Amusements in MI, 800-33-GAMES
	good selection, but make sure you try what they send right
	away as they have mixed up what they sent.
	
Southeast Game Brokers Inc. in FL, 813-855-1080
	
Red Baron Amusements 	1-800-331-3766
	6540 W. Central
	Toledo, OH 43617

They usually sell newer kits but may have some old boards.  They
also state that they take Visa, MC, and Am. Express

The Game Exchange  (614) 258-2933
	P.O. Box 09598
	Columbus, Ohio 43209-0598
	
They sell used games and kits.

Space Age Electronics  1-800-822-0280
	26524 Golden Valley Road, Suite 507
	Saugus, CA 91350
	
They sell new game monitors for pretty cheap.  They had a 13" on
sale in August for $150 and a 19" for $170.

AVA   (314) 421-5100
	2301 Olive St.
	St. Louis, MO 63103
	
They look like they sell newer used kits but may also have older
boards. 

Galaxy Distributing    1-800-678-7665
	401 S. Elgin
	Tulsa, OK 74120
	
New and used kits, power supplies.  Good prices on newer kits.  I
don't know about older boards.  They don't have a real extensive
selection.

Here are some parts places that sell new stuff like joysticks, power
supplies etc.

	Competitive Products Corp.
	River Road Building #5
	Tullytown, PA 19007
	1-800-562-7283

	Amusement Emporium
	6880 South Emporia Street
	Englewood, Colorado, 80112
	1-800-525-7059

 
-------------------------------------------------------------------------------
Internet : jdeitch@umiami.miami.edu | Go Braves !! | "I hate it when I can't
---------------------------------------------------| trust my own technology !" 
"Thrills!  Chills!  Magic!  Prizes!"  -- Hurricane |    -- Geordi LaForge

Gene Roddenberry, Isaac Asimov, Jim Henson, Dr Seuss, Mel Blanc ... Sigh ... 
Newsgroups: rec.games.video.arcade
From: buzzsaw@csd4.csd.uwm.edu (Michael Elias Campbell)
Subject: Re: Roadblasters
Summary: A quick cheat...
Keywords: Crash!
Organization: Computing Services Division, University of Wisconsin - Milwaukee
Date: Mon, 13 Apr 1992 06:43:06 GMT

  An easy cheat that I learned for Roadblasters is to crash into the gun
  emplacements! This will give you about 10,000 points per crash, and if
  you have a high enough accuracy multiple (between x5-10) this will top
  off the fuel reserve! This should get you that added oomph.
From: Jeff_Lake@cc.umich.edu (Jeffrey D. Lake)
Newsgroups: rec.games.video.arcade
Subject: Re: SF2 TCE Match Ups
Date: 9 Apr 92 08:10:45 GMT
Organization: The University of Michigan, Ann Arbor

In article <a0XsiB1w164w@sal.lonestar.org>, guill@sal.lonestar.org (jarret guill) writes:
> 
> Here is a list of the best characters to use against other characters.  I 
> just want to say before hand:  THIS is only my opinion and the the relative 
> Dallas area players use of the characters.  
> 
> 
>    Opponent |     Best counter Opponent
>    ====================================
> 
>
>    Guile    |     Blanka
>             |     Vega
>             |     Dhalsim
>             |      Guile
> 
>  
>    Sagat    |     Guile
>             |     CHun Li
>             |     Blanka
> 
> 
Contradicting your opinion(it's a free world) I feel that Sagat is en
EXCELLENT Guile killer.  None of the master Guile players could match
up against the decent Sagat players.  His tiger balls are too fast and
that LONG leg disrupts a simple Guile standing roundhouse.
Newsgroups: rec.games.video.arcade
From: davidja@caen.engin.umich.edu (David Joseph Antoine)
Subject: Street Fighter II Champion Edition
Date: Thu, 09 Apr 92 20:03:39 EDT
Organization: University of Michigan Engineering, Ann Arbor

Once again it is Smooth Money more commonly as David Joseph Antoine with some   thoughts on SF2 and SF2CE. Once again, I must ask questions on how to defeat 
Blanka with Zangief.  He is my number one nemesis since no one uses Dhalsim on
CE.  I also have trouble with E. Honda, Sagat, and Guile.  Everyone else I can
beat on my own, but, of course, any good tips on the Net or e-mail will be 
greatly appreciated.  
BTW, has anyone played Dhalsim on TCE?  I have only fought him three times 
when the opponent was a human and once as the computer.  I beat the humans 2 
out of 3 times (I admit that people who played sucked at Dhalsim, but a Zangief
over Dhalsim victory is such a rarity nowadays).  I rocked the computer, but he
did scare me with that Lightning Head/Foot Drill.  Other than that, how has he  changed?
Another BTW: some slight problems with Vega.  Besides Spin Punch, what can you
do about the Screaming Eagle.  His Wing (Claw) Spread sometimes goes through
it, but I have never received the Flying Barcelona Back Drop through the Spin
Punch.  Can it be done?  I pray not.
One last thought: I have recently thought up a few cute names for some of the
fighters moves on SF2CE:
Ken: roundhouse throw-The Sweet Roll
Ryu: roundhouse throw-The Whip Flip
Chun Li: fierce throw- The ChunLine (in the air, the Aerial ChunLine)
E. Honda :HHS-Shake My Hand(s)
Zangief: SPD-Spin Cycle
Vega: flying off the wall: The Screaming Eagle (credit to Jeff, an SF2 master)
      spreading his claws: The Wing Span or Spreading His Wings
      aerial back drop: The Flying Barcelona Back Drop
     normal back drop: The Lightning Flinch "Ei" or just The "Ei"
Guile: fierce throw-The Flat Top Back Drop
Balrog: sonic boom with roundhouse: Full of Steam Punch
        turnaround punch: Death Touch (Yes, I got it from Bloodsport) or Oh My 
	God Punch (response of someone watching someone getting hit be that 
	punch) or Doom Punch
Bison: crouching roundhouse: The Slip Slide (they slide into me, claiming that
       they slipped as they receive the Spin Cycle for their stupidity)
       fierce throw: The Sloooooooow Throw or The Ring Around Your Collar Throw
E. Honda:fierce bear hug-The Hold Me Tight Hug (I also thought the Hug of Havoc
         was a better name), The I love You Hug, My Main Squeeze,etc.  (You can
	 really get imaginative with this one.)

Well, I'm Audi.  If you have any other interesting names for various manuevers,
drop me a line by e-mail or even post it on the Net if you feel it is that good.See ya.  Peace.

"Those who fall victim to the Spin Cycle will be hung out to dry!  HaHaHaHaHaHa!

David Joseph Antoine
davidja2caen.engin.umich.edu






Newsgroups: rec.games.video.arcade
From: vgriscep@wam.umd.edu (VGR (Craig Pell))
Subject: Re: Xevious, any xevious players out there???
Organization: University of Maryland, College Park
Distribution: na
Date: Wed, 15 Apr 1992 00:47:22 GMT

In article <73788@netnews.upenn.edu> hseung@retina.anatomy.upenn.edu writes:
>> ...
>>     Now, here's my big question:  look at the joystick/button panel on a
>> Xevious machine.  ONe of the ground enemies listed is "Cannons."  I don't
>> mean Rovers, nor Tanks;  Cannons.  It's there.  But I've gone all the way
>> through Xevious, and there ain't no Cannons.  Who can explain *this* one?
>
>Aren't Cannons the sphere looking ones that are commonly found sitting
>beside the pyramids?  BTW, every Xevious machines I've seen needs a
>screen saver...

No they are not.  I don't remember what those are called, but they are 
definitely *not* the cannons.  Do what I said:  look at the control 
panel on a real Xevious machine!  The Cannons are pictured there, like 
everything else.  And they definitely don't look like spheres.

You're right;  nowadays more Xevious monitors are burned out than aren't.
I suppose that's something to consider before ever buying my own Xevious
machine....

  VGR


"Go away!  No visitors!  Back!  Just stop right there!  One more step and
you're finished, oo...!"   - Guardian of Eden, Dragon's Lair II: Time Warp
From: bodom@silver.ucs.indiana.edu (Roy Smith)
Newsgroups: rec.games.video.arcade
Subject: ZANGIEF  "EEEKK! A LEGACY COMES TO AN END!"
Date: 8 Apr 92 05:29:59 GMT
Organization: Indiana University

EEEK! I played the CE and as an avid Zangief fan I came to the conclusion
that Capcom F**ked him to hell!  I'm a master Zangief and really have no
trouble defeating all characters except master Dhalsims on Sf2, but on 
the CE I have as good as no chance. These are the reasons:
1)shortened fierce kick  (I now have no advantage of kicking guiles and Ken\Ryu
 out of the air nor sweeping advantage)
2)after I perform the mighty SPD the victim bounces away 5 million miles 
 causing me not to be able to press the attack
3)the SPD doesn't initiate as well as in the original game and I question
 if the range is the same
4)oh big doodie! They give him a moving lariat.....so now when I move in 
 closer I can be swept
 
I was just wondering if there are any other master Zangiefs out there who
were as disappointed as I was.

For some reason I've been able to get away with the jump in with knees\SPD
combo using the middle punch button but it is not always reliable

I used to be able to use press the attack after my opponent has fallen using
the middle kick sweep and going to the SPD but I always get thrown

I know that Zangief is a dominating player when played right in the original
game but in the CE he is a retired old man whose pension plan from the
tchernobyl plant barely covers the rent!! I guess I have to spend my
quarters learning a new character. I'd love to hear any comments.


LANG LEBE DER CRUSHMEISTER!!!!!







-- 
Brian T Odom
Newsgroups: rec.games.video.arcade