HDTenEightyP/NetNews huggingface dataset:
From: v116r8ac@ubvmsd.cc.buffalo.edu (Chris Nasipak)
Newsgroups: rec.games.moria
Subject: No Ego Weapons?  Not Quite, but...
Date: 6 Apr 92 16:59:00 GMT
Organization: United Nations Intelligence Taskforce
News-Software: VAX/VMS VNEWS 1.41

Well, I;ve been playing for 3 months now on my current character ( a 28th
level human ranger) and have so far found the following "great" items:

A (very few) potions of gain stat
A Two-Handed Sword (Claymore) (3d6) (+7,+7)
27 Arrows (1d4) (+9,+10)
A Large Leather Shield (RF) [4,+3]
a Lance (2d8) (SD) (+9,+7)
and (just the other night) and Amulet of the Magi (+3,+5).

I am currently down around 1800 feet, thanks to several trap doors and a scroll
of level teleport.  The Amulet's see-invis is a lifesaver.  What other powers 
does it have?  And how can I get a better weapon than that Claideamh Mor?

(Sorry.  Claideamh Mor is the Gaelic/"original" spelling of claymore.
Obligatory silly joke, Iim just recovering from 16 straight hours of 
BattleTech.)

-------------------------------------------------------------------------------
Do you really feel like    |         Not Croaker           |Somewhere else, the
arguing with a can of      |                               |tea is getting cold.
deoderant that registers   | v116r8ac@ubvms.cc.buffalo.edu |Come on - we've got
nine on the Richter Scale? |   nasipak@acsu.buffalo.edu    | work to do.
        --- Ace            |                               |  --- Doctor Who
-------------------------------------------------------------------------------
"I wasn't expecting the ReichsInspektor General."  -- General Strasser
"No One expects the Reichsinspektor General." -- Doctor Who, TimeWyrm:Exodus
From: spenceb@ucunix.san.uc.edu (Brad A. Spencer)
Newsgroups: rec.games.moria
Subject: Re: Aaaarrrggghhh!
Date: 14 Apr 92 21:23:31 GMT
Article-I.D.: ucunix.1992Apr14.212331.27468
Organization: Univ. of Cincinnati

In article <45410@mentor.cc.purdue.edu> slip@sage.cc.purdue.edu (Doolie) writes:
>Good luck finding that book... my mage didn't get Magic II until 21st level.
>-- 
>* Gordon Emore	          *   <Place .signature here>       *
>* slip@sage.cc.purdue.edu *   < Or maybe not >              *

A bit odd.  Never had to wait _that_ long for Magic II to appear,
maybe 10th or 11th level at the most.  Of course, the way I play
moria, I probably would not have been down below 200 ft. in the
dungeon yet.  I am in no hurry to meet any of the nasties (both
natural and home made).  I also tend to buy up the magic books as soon
as I can afford to, getting the other things, such as Enchant ***
later.


-- 
---YMG: You've all done very wellll.------All: Thaaank you Mr. Grace.---------
= Brad A. Spencer  A follower   Internet: spenceb@ucunix.san.uc.edu          =
= >------------->  of the King  Home phone: 5134815306  Prime Material Plane =
= A FRPing type person.  Dr. ?  Death has been dead for about 2000 years     =
Newsgroups: rec.games.moria
From: xxwwxx@mixcom.com (Tim and Tim Company)
Newsgroups: rec.games.moria
Subject: EL/AMHD's ARE WIMPY!
Date: 10 Apr 92 22:10:04 GMT
Article-I.D.: mixcom.1992Apr10.221004.8896
Distribution: usa
Organization: Milwaukee Internet Xchange BBS, Milwaukee, WI U.S.A.




To hell with Emporer Lichs and Ancient Multi-Hued Dragons!

The thing that gives me the HARDEST time are the Death Quasits!

Even when I HASTE myself, the darn thing is STILL faster!

I've been killed more times by those, than all of the dragons
and liches combined.  Any sugggestions?


 Name        : North                   Age          :     15   STR :     11
 Race        : Human                   Height       :     71   INT :  18/46
 Sex         : Male                    Weight       :    178   WIS :  18/30
 Class       : Mage                    Social Class :     63   DEX :     12
 Title       : Mage (4th)                                      CON :     18
                                                               CHR :     18

 + To Hit    :      5        Level      :     29    Max Hit Points :    246
 + To Damage :      9        Experience :  73498    Cur Hit Points :    246
 + To AC     :     38        Gold       :  61279    Max Mana       :     44
   Total AC  :     62                               Cur Mana       :     44

(Miscellaneous Abilities)

 Fighting    : Excellent    Stealth     : Excellent    Perception  : Very Good
 Bows/Throw  : Excellent    Disarming   : Excellent    Searching   : Poor
 Saving Throw: Superb       Magic Device: Superb       Infra-Vision: 0 feet

Character Background
 You are one of several children of a Guildsman.  You are a
 well liked child.  You have brown eyes, straight auburn
 hair, and an average complexion.
 

  [Character's Equipment List]

  a) You are wielding   : a Spear (DF) (1d6) (+6,+9) [+8] (+1 to stealth).
  b) Worn on head       : an Iron Helm of Intelligence [5,+3] (+1).
  c) Worn around neck   : an Amulet of Wisdom (+3).
  d) Worn on body       : Leather Scale Mail (-1) [11,+4].
  e) Worn on shield arm : a Small Leather Shield [2,+4].
  f) Worn on hands      : a Set of Gauntlets of Free Action [2,+3].
  g) Right ring finger  : a Ring of Lordly Protection (ACID) [+5].
  h) Left  ring finger  : a Ring of Sustain Strength.
  i) Worn on feet       : a Pair of Hard Leather Boots of Stealth [3,+5] (+3).
  j) Worn about body    : a Cloak [1,+6].
  k) Light source is    : a Brass Lantern with 12437 turns of light.
  l) Secondary weapon   : a Katana (SD) (3d4) (+8,+8).

  [General Inventory List]

a) 2 Books of Magic Spells [Beginners-Magik].
b) 2 Books of Magic Spells [Magik I].
c) a Book of Magic Spells [Magik II].
d) a Book of Magic Spells [The Mages Guide to Power].
e) 3 Flasks of oil.
f) 21 Potions of Restore Life Levels.
g) 14 Potions of Restore Dexterity.
h) a Potion of Healing.
i) 14 Scrolls of Word-of-Recall.
j) 35 Scrolls of Magic Mapping.
k) 26 Scrolls of Object Detection.
l) a Wand of Teleport Away (10 charges).




-- 
Tim Thompson
xxwwxx@micom.com
414+873-1841         Starkle, Starkle little twink . . .
Newsgroups: rec.games.moria,rec.games.hack,rec.games.mud
From: hologram@wam.umd.edu (C. Carlson)
Subject: Re: help finding Omega game
Organization: University of Maryland at College Park
Date: Mon, 6 Apr 1992 20:46:01 GMT

In article <17395.29dfa1e9@ecs.umass.edu> wdunn@ecs.umass.edu writes:
>Hy,
>  Ok, here goes, I have for the last two weeks been searching for this elusive
>game Omega.  The systems operator here doesn't seem to be adding the new group
>fort its support(in fact we have no alt.* at all here). So would some one out
>there please tell me where in all hell either the source, or a .exe for this
>game can be found (preferably for and Ibm, but I think Vax VMS could be delt
>with if need be).
>I will post a any answers to these groups for other interested people.
>latta,
>Haplo (Moria 34th level ranger, Nethack 10th level archeologist, and just
>starting MUD's)
>
>rsvp


	Current version of 0.75 omega can be found in the ftp
site of:
	   brokaw.lcs.mit.edu   in the /pub/pc-omega directory



	We are now starting to get questions and responses and
propagations in alt.games.omega, don't miss it!!

--chris carlson
hologram@wam.umd.edu

Newsgroups: rec.games.moria
From: jatg5423@uxa.cso.uiuc.edu (John A. Ternent)
Subject: Gain Stat Potions
Organization: University of Illinois at Urbana
Date: Tue, 7 Apr 1992 21:06:54 GMT

Hard to believe, but I found a potion of Gain Constitution at 150 feet! I
had enough trouble finding them at 1250, or wherever they're supposed to 
be most common, and there I am cruising along and find some kind of    
speckled potion. My mage's level was so low that he couldn't even identify
it, so he just quaffed it and it was Gain Con! Now if only I could find
some gain Str and Gain Int...

What is the probability, oh great source code explorers, that a Gain Stat
potion would be found at 150?

John Ternent
jatg5423@uxa.cso.uiuc.edu
Newsgroups: rec.games.moria
From: dgreen@jarthur.claremont.edu (David 'Mishael' Green)
Subject: Re: Re:Emperor Liches
Organization: Harvey Mudd College, Claremont, CA 91711
Date: Wed, 15 Apr 1992 21:38:59 GMT

In article <sr0tptg@rpi.edu> petitc@rpi.edu writes:
->In article <1992Apr14.121532.16963@yang.earlham.edu>, joeo@yang.earlham.edu writes:
->|> The problem with the EL's is by the time you've killed them theyve drained 
->|> more exp then they are worth.  Is there anyway to gain invulnability to 
->|> exp drains?
->
->  Unfortunately, no.  Drives me batty too.
->
Technically, I believe that if you stand on a Rune of Protection/Glyph of
Warding you are proof against any non-magical attacks (if you count breath
weapons as magical attacks, that is...)
-- 
dgreen@jarthur.claremont.edu				   David "Mishael" Green
		    Have you scritched your local Furry today?
********************************************************************************
Life is too confusing for novices; we should hire professionals to do it for us.
Newsgroups: rec.games.moria
From: ppanicolle@rose.waterloo.edu (Philippe Nicolle)
Subject: Re: My brain's erasable
Organization: University of Waterloo
Date: Tue, 7 Apr 1992 21:31:57 GMT

I wanted to avoid this thread but I couldn't help it...

In article <1992Apr7.144716.10243@doc.ic.ac.uk> jvp@doc.ic.ac.uk (Jeremy Pitt) writes:
>In article <1992Apr6.153454.24105@acsu.buffalo.edu> mjb@acsu.buffalo.edu (Matthew J. Bernhardt) writes:
[ stuff deleted ]

>Haggling should be common knowledge: instead it's treated like character
>knowledge. Like I said in my original post, and someone else said
>very eloquently, haggling is a mathematical formula and once you get it
>sussed it's a mathematical routine that's fairly wearisome (and we use 
>computers to avoid doing, usually...) and always leads to the desired outcome.

Unfortunately, the WHOLE game is just a mathematical formula.  Granted the
random-number generator is pretty complicated but it's all deterministic...
Maybe, the solution would be to make the haggling even more difficult
and less predictable...

We could write a computer program to play moria for us (it would save alot
of time)...  But then we might as well just get rid of the game and save
some CPU cycles and harddisk space...  I guess it would make for an
interesting AI project...

I think the reason people get caught up in such discussions is that many
(like Matt) have been playing this game for a long time...  The reason
it's so good (IMHO) it is well balanced.  Those of us who have been playing
for a long time don't want it to change...  This is especially true when
you see someone that want's to add new monsters or items or add 'nethack'
like items...  Everything in the game is consistent and 'make sense' in
it's own way...  I find haggling does add feel (or mood) and is an INTEGRAL
part of the game.

Somebody else pointed out that making haggling an option should be fine to
those who like haggling...  This isn't really true...  It makes the efforts
of those who haggle insignificant...

When I first started playing Moria the game was MUCH harder.  For starters,
there were NO 50th level items (this includes rings of speed)...  Winning
was much more significant an achievement.  I am NOT in favor of ANYTHING
that makes the game easier!

When I win (and perhaps post) it implies that I had to deal with the
obstacles of moria and one of those is haggling...  Now if haggling is an
option I won't use it because it IS tedious and long but winning Moria
won't be as gratifying...

Well that's all, I hope I didn't insult anybody...

Phil
ppanicole@rose.waterloo.edu

Newsgroups: rec.games.moria
From: stdnt154@whscdp.whs.edu
Newsgroups: rec.games.moria
Subject: I need some help with a Previous Post
Date: 15 Apr 92 03:09:10 GMT
Article-I.D.: whscdp.1992Apr14.210910.393
Organization: Washington HS, Milwaukee, WI

In BOSS or Moria,
I know that someone has posted it before,

But what are the benefits of the crowns?
Like might, regeneration, etc...

Right now, this information is very necessary 
because my character has a nice choice of items.

-- 
''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/
'/''/ Nathan Narloch  /''/''/ Stdnt154@whscdp.whs.edu  /''/''/''/'
/''/' Enforcer Burp  /''/''/ Washington High School, Milwaukee /''
''/''/ Wisconsin 53207 /''/ "Let the games live on, FOREVER.."/''/
'/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/'
From: d9hh@dtek.chalmers.se (Henrik Harmsen)
Newsgroups: rec.games.moria
Subject: Amiga Moria graphics version available
Keywords: Moria
Date: 11 Apr 92 19:00:26 GMT
Organization: Chalmers University of Technology, Gothenburg Sweden

Hi, today I released my version of Moria for the amiga
based on UMoria 5.4. I have put it on ab20 (128.155.23.64) in
incoming/amiga as file moria_gfx_1.0.lha.
It is also on kukulcan.berkeley.edu in pub/wilson/incoming as
file AmMoGfx1.lha (8 character name limit...)

This is the file moria_gfx_1.0.readme:



This is a graphic version of UMoria 5.4 for the Amiga.

It has bitmapped graphics for all objects and some extra goodies compared
to the original UMoria 5.4 to make it attractive to the graphic-oriented
Amiga public.  Other than this, it is supposed to be as close to the
original Umoria 5.4 as possible. 
Binary distribution.  Version 1.0.

Description of Moria, from the original Moria documentation:

The game of moria is a single player dungeon simulation.  A player may
choose from a number of races and classes when creating a character, and
then `run' that character over a period of days, weeks, even months,
attempting to win the game by defeating the Balrog which lurks in the
deeper levels.

The player will begin his adventure on the town level where he may acquire
supplies, weapons, armor, and magical devices by bartering with various
shop owners.  After preparing for his adventure, the player can descend
into the dungeons of moria where fantastic adventures await his coming!



Henrik Harmsen                Internet: d9hh@dtek.chalmers.se
--
Henrik Harmsen     Internet:  d9hh@dtek.chalmers.se
               Chalmers University of Technology, Sweden. 
      "I haven't lost my mind -- it's backed up on tape somewhere."
Newsgroups: rec.games.moria
From: sh30443@uxa.cso.uiuc.edu (Shih-Jen  Hsu)
Subject: Re: A win
Organization: University of Illinois at Urbana
Date: Sun, 12 Apr 1992 03:27:37 GMT

tlouie@athena.mit.edu (Tom Louie) writes:

>  a) You are wielding   : a Two-Handed Great Flail (S) (3d6) (+11,+16) [-4].
>  b) Worn on head       : a Golden Crown of Power [0,+3] (+3).
>  d) Worn on body       : Full Plate Armor (R) (-3) [25,+12].
>  i) Worn on feet       : a Pair of Iron-Shod Boots of Stealth [4,+2] (+3).
>  j) Worn about body    : a Greatcloak of Protection [3,+6].
>  k) Light source is    : a Large Brass Lantern with 8198 turns of light.
>  l) Secondary weapon   : a Longsword (S) (1d10) (+11,+13) [-8].

Interesting items.  Local wizard's additions?


Newsgroups: rec.games.moria
From: sh30443@uxa.cso.uiuc.edu (Shih-Jen  Hsu)
Subject: thiefs... ugh I mean treasure finders
Organization: University of Illinois at Urbana
Date: Tue, 7 Apr 1992 15:29:04 GMT

I'm experimenting with a thief right now and I must say, even though he's
doing well enough ...  why would anyone want to play a thief?!?!
 
My gal is only doing well because of high strength - but I can get that
from a fighter.  Spells are putze (light area at 9th level).  am I missing
something  (maybe a back attack ?? :)
From: mjb@acsu.buffalo.edu (Matthew J. Bernhardt)
Newsgroups: rec.games.moria
Subject: Re: Hard Leather Boots of Slow descent
Date: 7 Apr 92 00:45:33 GMT
Organization: UB

bull@vaxc.cc.monash.edu.au writes:

>In article <ktdiulINNq5d@langtry.cs.utexas.edu>, joel@cs.utexas.edu (Joel Daniel Just) writes:
>>
>> At the store, I saw of pair of Hard Leather Boots of Slow descent.  What does
>> this mean?  I would guess that Slow descent means the same thing as Feather
>> Falling.  And is Feather Falling very useful?  It would keep you from taking
>> damage from falling into pits, but it seems to me that pits are rare and don't
>> cause much damage.

>        That's about right. Slow descent really isn't that useful, so I
>wouldn't bother with them, unless their protection is better than the
>boots your wearing now.

>        In the version I play (Amiga ver 3. I like the graphics), boots
>are never damaged by acid. I can't say if this is the case with other
>versions, but if it is, enchanting your boots is a good idea.

	Boots can be damaged by acid in Umoria 5.x, so I would recommend
selling them to get the cash, before they get damaged.  Slow descent isn't
that useful anyway.

*******************************************************************************
* Matt Bernhardt        *                                                     *
* Mad Scientist         *  Speak softly, and carry a Staff of *Destruction*.  *
* University of Buffalo *                                                     *
* mjb@acsu.buffalo.edu  *                                                     *
*******************************************************************************
Newsgroups: rec.games.moria
From: petitc@nuge103.its.rpi.edu (Christopher Jon Petit)
Subject: Re: Missile "Weapons" in Moria
Reply-To: petitc@rpi.edu
Organization: Rennselaer Polytechnic Institute.
Date: Fri, 10 Apr 1992 19:17:31 GMT

In article <1992Apr10.130612.10229@unlinfo.unl.edu>, ksoutor@unlinfo.unl.edu (kevin soutor) writes:
|> I find missile weapons in Moria to be useless at best.  It 
|> takes so many shots to kill even the smallest of monsters 
|> that the time is much better expended using a magical item 
|> or engaging in melee in the hopes of killing a dangerous 
|> creature (idem est Vampires, Dragons, Yellow worms, etc.) 
|> with the first blow.  Has anyone found value in bows, 
|> slings, and crossbows?  I am currently playing IIGS Moria 
|> version 4.8.3.
|> 

  I agree.  Even if you take THE most powerful stuff you still don't get THAT
much damage.  For example, look at this (unlikely) situation:

 You have 19 Bolts (1d5) (+4,+4)
 and a Heavy Crossbow (x4) (+2,+3)

 Well, when you shoot a bolt, you'll do 4d5+19 points of damage.  That is NOT
a lot if that's the only missle attack you have (e.g. Warrior) (especially since
that's about as powerful as the missile weapons get).

 I'd like to see Ego Crossbows:

 Heavy Crossbow (x4) (HA) (+10,+8) (+2 to Str)



-- 
Sleep and become rested.  Within the pleasant confines of slumber, you too can
voyage to worlds unknown.  Become a valiant knight rescuing a damsel.  Become
a mass murdrer.  Be whatever your heart desires.  All within the confines of
sleep.  And all for $19.95.  Call now   -- quote from Night Riders
From: ks5y@vax5.cit.cornell.edu
Newsgroups: rec.games.moria
Subject: Haggling.
Date: 9 Apr 92 22:18:36 EST
Distribution: rec
Organization: Cornell University

My thoughts on haggling:
   It's really obnoxious;  I've always hated it.  I think that the haggle
option is a good idea, and 20% would be a 'fair' markup.  Having to go thru
each step is somewhat akin to typing '->' '->' '->' etc. to go thru the maze;
Yes, the auto-move is faster, but occasionally you miss a corner or some such.
Not that is should matter at all, since Moria is easy enough that one can 
always pay full price/get 1 gold back;  a character should NOT be hurting for
$$$ after about 5th level.
   On the subject of auto-Moria playing programs, I recall that a similar 
program had been written for Rogue.  It's expert routines for room searching
are supposedly unbeatable (i.e. max efficiency).  And the program did "win" at
Rogue.  As for beating the game's random number generator, well, isn't that
the point of the spoilers that are posted???
   IMHO, Moria has a serious balance problem below 40th level;  the dragons,
except for the AMHD, are too easy but the AMHD is too tough.  The game could
use a few more tough monsters and a weaker gas attack.  The speed thing is a
serious balance problem and should follow the resist pattern (only one perm.
 and one temp. count).  Of course, Moria is quite a bit better than either
Rogue or Omega, in terms of balance;  I doubt that auto-haggle would make a 
noticible difference in the balance of the game.

				- John.

Newsgroups: rec.games.moria
From: jverreau@sol.UVic.CA (John Verreault)
Subject: Macintosh version 5.4???
Keywords: Mac
Organization: University of Victoria
Date:  8 Apr 92 18:44:34 GMT


Does anyone out there know where a compiled version of 5.4 for the Mac can be 
had?  I don't have ready access to a C compiler for the Mac so the source
code is all but useless to me.  Thanks in advance.

John Verreault
University of Victoria
From: joel@cs.utexas.edu (Joel Daniel Just)
Newsgroups: rec.games.moria
Subject: searching mode
Date: 10 Apr 1992 11:27:50 -0500
Organization: U Texas Dept of Computer Sciences, Austin TX
NNTP-Posting-Host: syrian.cs.utexas.edu


What can you tell me about searching mode?  Is there any disadvantage
to using it, other than the fact that it stops whenever you get near
a monster?

Newsgroups: rec.games.moria
From: cfarmer@ncsa.uiuc.edu (Chuck Farmer)
Subject: The letters following items
Organization: NCSA
Date: Mon, 6 Apr 1992 19:27:55 GMT


I know that every neophyte must ask this question but what do the various
letters after items means (Sabre (DF) +3,+5)

Email response preferred.

Thanx
Chuck
cfarmer@ncsa.uiuc.edu
From: mjb@acsu.buffalo.edu (Matthew J. Bernhardt)
Newsgroups: rec.games.moria
Subject: Re: No Ego Weapons? Not Quite, but...
Date: 6 Apr 92 17:00:18 GMT
Organization: UB

v116r8ac@ubvmsd.cc.buffalo.edu (Chris Nasipak) writes:

>Well, I;ve been playing for 3 months now on my current character ( a 28th
>level human ranger) and have so far found the following "great" items:

>A (very few) potions of gain stat
>A Two-Handed Sword (Claymore) (3d6) (+7,+7)
>27 Arrows (1d4) (+9,+10)
>A Large Leather Shield (RF) [4,+3]
>a Lance (2d8) (SD) (+9,+7)
>and (just the other night) and Amulet of the Magi (+3,+5).

>I am currently down around 1800 feet, thanks to several trap doors and a scroll
>of level teleport.  The Amulet's see-invis is a lifesaver.  What other powers 
>does it have?  And how can I get a better weapon than that Claideamh Mor?
	It also bestows Free Action (how to survive Iridescent Beetles and
such), and a + to searching.  Handy!
	Don't complain about your weapons - The SD Lance is nothing to cry 
about, IF you can wield it.

*******************************************************************************
* Matt Bernhardt        *                                                     *
* Mad Scientist         *  Speak softly, and carry a Staff of *Destruction*.  *
* University of Buffalo *                                                     *
* mjb@acsu.buffalo.edu  *                                                     *
*******************************************************************************
From: joeo@yang.earlham.edu
Newsgroups: rec.games.moria
Subject: The Slay Undead Sword
Date: 10 Apr 92 18:01:36 GMT
Article-I.D.: yang.1992Apr10.130136.16859
Organization: Earlham College, Richmond, Indiana

My 33 level priest recently found a 2 handed sword with the designation SU 
on it.  I understand this to be "slay undead".  What does the slay undead 
do to the undead that I hit with it.

						Thanks
							JoEo