HDTenEightyP/NetNews huggingface dataset:
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: INL: Possible server bug.
Date: 14 Oct 1992 03:14:36 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <1992Oct13.145555.7438@fs7.ece.cmu.edu> george@taca.ece.cmu.edu (George Cebulka) writes:
)While getting ready to play IC this past Sunday, I noticed several probles with the server. I was wondering if any of the are bugs or features.
)	1) People we able to come into the reserved slots.
)	   There were people in slots g and j

This shouldn't happen.  We need a new server hack before it can be fixed,
though.

)	2) people ended up on the wait queue even though there were
)	   empty slots in the game.

This is not necessarily a bug.  There are two wait queues, and if one
team (one port, really) has 8 players already, anyone trying to connect
to that port will get a wait queue.

)	3) Someone entered the game, declared himself captain of the 
)	   away team and choose ORI as the team. When our real captain 
)	   went to pick our team, we wanted ROM, he was unable to change
)	   the selection.

You need to RESTART to change this.

)	4) xtkill did not free up the slots, when we tried to eject players.

Players that were in the game, or slots that were ghostbusted?  If they
were in the game, did they get obliterated?
 -Tom
Newsgroups: rec.games.netrek
From: dbld@oz.plymouth.edu (d^2)
Subject: Blessed binaries (possible repost)
Organization: Plymouth State College
Reply-To: dbld@oz.plymouth.edu (d^2)
Date: Wed, 14 Oct 1992 13:13:09 GMT
X-Posted-From: oz.plymouth.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

Sorry if this is a re-post, but we (unknowing to me) are in the process of 
switching over to NNTP feed.  All replies via email will be greatly
appreciated.

Found out about that new client (Amdhal?) that had some nifty new changes,
and looked like it handled windows and my .xtrekrc, and has visible
tractor/pressor beams and some nifty color stuff.

I grabbed the sources (They where for suns) and it compile no problem on a 
DECStation 5000...But, I can't find a "blessed version" for the DECStation, 
and come tomorrow, my favorite server is going totally non-borg..Not even in-
formational, and I show as a borg.

Anyone got a DEC blessed version of this client out there?  BTW:I got the
sources at cad.ics.uci.edu  in /pub/netrek.

Argh.

Tallon
From: tw1r+@andrew.cmu.edu (Timothy C. Worsley)
Newsgroups: rec.games.netrek
Subject: Re: Iron Man Netrekkers
Date: 10 Oct 92 06:32:15 GMT
	<Bvvwwo.MCn.1@cs.cmu.edu>
Organization: Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.netrek: 10-Oct-92 Re: Iron Man
Netrekkers Scott Draves@CS.CMU.EDU (268)

> >>>>> On 9 Oct 92 18:02:31 GMT, thalerj@cps.msu.edu (Jay C Thaler) said:

> Jay> ... Plus when you have sc bombed for hours upon hours, you learn
> Jay> the best ways to defend against it.


> please enlighten.


	Hmmmmm. . .
	Lumchan/Warsong's  first role on a tournement team was SC bombing. 
He's now considdered by many to be the best anti-SC, and sort of the
father of the trade.  The idea is simple: go to the armies -- the scouts
will come.  It's best to use a SC, because you need to get there before
the bomber.  Once you have a kill, you can pick up and shuttle or
SC-drop. 
	Anti-SC play requires either a bomber who likes to try cloaked under
fire or a lot of skill SC dogfighting (that evil word).  It also
requires patience, and faith in their scouts to show up.

ZZnew guy

PS
As an anti-SC, you can always tell of Scott is using his office machine
or a cluster machine.  If he's on a public machine, he pops.  If he's in
his office, you pop.
From: paulsen@eniac.seas.upenn.edu (FreeKill)
Newsgroups: rec.games.netrek
Subject: BEER!!!!
Date: 7 Oct 92 22:35:32 GMT
Organization: University of Pennsylvania

By the way, when we come out, we want to go bar hopping.  We can do some
netrek after we are totally drunk.  I would rather have a fun night out
on the town with you guys than be cramped up in a lab.  Let me know if
you guys are amenable to this.

Also, to the IC - Have you read the book Illuminatus?  If so, you guys
should start slipping the word "fnord" into your posts.

Brian
Newsgroups: rec.games.netrek
From: wang@db.toronto.edu (Huaiqing Wang)
Subject: Re: The neverending thread
Organization: Department of Computer Science, University of Toronto
Date: 14 Oct 92 21:14:47 GMT

In article <Bw1DDy.L38.2@cs.cmu.edu> jch+@cs.cmu.edu (Jonathan Hardwick) writes:
>
>I *love* that excuse:
>
> God->ALL: Newbie (F1) was kill 3.00 for UnoggableJustin (R0)
> God->ALL: UnoggableJustin (R0+6 armies) was kill 1.66 for Newbie (F1)
> F1->ALL : Hey!  I waxed his butt!
> R0->ALL : Nah.  I wasn't playing seriously.  As soon as you uncloaked I
> R0->ALL : decided to stop playing seriously, and I counter-ogged you.  Nyaah.
>

Now I am offended. :)

	-- Chen Wang (Newbie)

Newsgroups: rec.games.netrek
From: "Marc VanHeyningen" <mvanheyn@spinner.cs.indiana.edu>
Subject: Re: Plasma Tactic
X-Quoted: 55%
Reply-To: mvanheyn@whale.cs.indiana.edu
Organization: Computer Science Dept, Indiana University
Date: Wed, 14 Oct 1992 01:02:42 -0500

Thus said jonathan@author.ecn.purdue.edu (Jonathan L Neuenschwander):
>I've seen debates on fife and discovery over the usefulness of plasmas.  I
>maintain that used correctly they're golden.
>
>Here's a tactic that Xymox and I invented awhile back:
>
>It's really very simple, you and a teammate arm with plasmas, approach within a reasonable distance of your victim and fire simultaneously.  That's all there
>is to it.  Unless you fire from too far out, your victim's phasers won't have
>time to recharge and he's plasma toast.  Even if you screw up and fire from too
>far out, half the time the victim is so flustered by the sight of TWO plasmas
>heading for him that he'll miss the second one.  On a couple occasions I've    
>seen them miss BOTH.  ouch.  :-)

Gee, somehow I never knew there was a need for new tactics to kill an
enemy when it's two on one.  I thought it was pretty simple.

On the other hand, if the enemy thinks plasmas are really great, that
makes me happy.  It means I can render him somewhat impotent by ogging
him, or give him a kill in a failed ogg, since it's unlikely he'll
actually use the kill for anything of value.
-- 
Marc VanHeyningen    mvanheyn@whale.cs.indiana.edu    MIME & RIPEM accepted
{ x Mostly Harmless | x >= Ensign ^ x <= Commodore }

Dogfight: v.  What some players do instead of being useful to their team.
Newsgroups: rec.games.netrek
From: exodus@IASTATE.EDU
Subject: Mucus vs Spaceace debate.....who really gives a rat's a**? 
Reply-To: exodus@IASTATE.EDU
Organization: Iowa State University
Date: Sun, 11 Oct 1992 02:43:40 GMT




  This constant debate over who is better, MucusPig or Spaceace
is really pretty stupid. But since I'm a sucker, I'm going to
put in my 2 cents worth. Mucus is a much better ogger, Spaceace
is a slightly better overall player. But who cares? I don't think
there is much difference between players like Mucus and Spaceace
as opposed to Videodork, err drome, and the Duckster. In fact, I'd
even go so far as to say Tomato Breath, err boy, is just as good
as either of them. But does it matter? Not in the least. As everyone
knows individual skill doesn't win games, teamwork & coordination do.
I don't think the CMU players aren't any better than the rest of us
if you get them by themselves. But their teamwork and strategy seems
to be miles ahead of the rest of us. Oh well, we're trying.
   If everyone played their Netrek at ISU we'd look pretty good too
when we're not getting any lag. Our ping time to Pittsburgh isn't
the best......I feel sorry for the talent out in California. The
Berkeley players could really be tough if they were out east.
   Anyway, my point was that the stupid who is better than who debate
is pointless and annoying. Besides, everyone knows IaState is the best
anyway. We have our corn, our pigs, and our borgs at every game.


						Exodus
From: tw1r+@andrew.cmu.edu (Timothy C. Worsley)
Newsgroups: rec.games.netrek
Subject: Re: Scimmage Results: Target Practice vs. the World
Date: 9 Oct 92 15:45:16 GMT
	<cepKb4e00YV900oZIO@andrew.cmu.edu>
Organization: Carnegie Mellon, Pittsburgh, PA


	TP did not seem to have a really good concept of who to fight at any
time.  Early in the game, while we were fighting over their front line,
I took Eri.  They ignored me going in, but after I took it, several
started chasing me, so I lead them into Kli/Ori space.  I lost a few,
but picked some more up from some other player who was doing the same
thing.  With 4 of them in nuetral space, our remaining 7 players had no
problems vs their remaining 4.
	They also didn't know which planets to guard.  During the LPS, they had
several players defending Tau (indi) while I was able to fly right in
and get Rom unescorted in a SC.
	The robot's tendency toward large ships also makes SC very powerful
against them.  I also noticed that they tended to flash cloak a lot.  I
couldn't figure out why that was, but I suspect that they were trying to
cloak while out of fuel.  They didn't seem to understand fuel.

ZZnew guy
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: Blessed binaries (possible repost)
Date: 16 Oct 92 18:42:12 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <1992Oct14.131309.22678@sol.ctr.columbia.edu> dbld@oz.plymouth.edu (d^2) writes:
>Found out about that new client (Amdhal?) that had some nifty new changes,
>and looked like it handled windows and my .xtrekrc, and has visible
>tractor/pressor beams and some nifty color stuff.
[...]
>Anyone got a DEC blessed version of this client out there?  BTW:I got the
>sources at cad.ics.uci.edu  in /pub/netrek.

I figure if I do this long enough people will start crediting me with
writing the entire game. :-)

The client is commonly known as the "Hadley Client" after it's author,
Tedd Hadley.  It has some cool NBR-approved changes in it, and it's much
nicer to use on a B&W screen.

>Tallon

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
Newsgroups: rec.games.netrek
From: bathurst@noaapmel.gov (Bill Bathurst)
Subject: Re: LaggU beat HB (snif)   <-- Another Evil Stiletto plot!
Organization: NOAA/PMEL, Sand Point Way, Seattle, WA
Date: Sat, 10 Oct 1992 21:32:57 GMT


I thought the scouts of Hells Bagels did a fine job.  While I was guarding
our agri at Alt and Earth they busily stripped the rest of our armies.
Both sides escorted well.  Cookie Monster and Quasar got the planets because
of excellent escorting by Surge, Delbaeth and Archmage.  This team is getting
escorting down.  INL beware! (:

Sunscreamer managed a couple nice bombs underneath me.  King Crimson was
very persistant!!!  I couldn't tell how HB's performance was on the front line.

Cookie Monster did a great job.  He had the most oggs on our team and some 
real effective bombing (he had 9 oggs, 11 planets, 200+ armies killed!!!).  
Go Cookie!!! 

This game was real fun.  I hope we can play each other again in the future.
High pressure close games are the best!


Ensign Azusa (In a Ranma 1/2 showing near you (:)



--
Bill Bathurst				Internet:	bathurst@noaapmel.gov 
NOAA/PMEL				Phone:		(206) 526-6765
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: The Great Base Debate
Date: 9 Oct 1992 07:35:50 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <61019@mimsy.umd.edu> leonard@mimsy.umd.edu (Leonard Dickens) writes:
)
)I want to second the proposal that I saw here yesterday to allow bases
)9 ups in INL play.  
)
)Actually, I wasn't aware that the INL server limited updates.  Is
)this really the case?  Ray?  Anyone?

The INL server is based on the bronco source.  Bronco limits updates,
so I assume the INL server does, as well.

The INL Council is committed to not changing the server during the season.
We may make this change for the playoffs.
 -Tom
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: ANNOUNCING Doorstop new hours
Date: 8 Oct 92 21:04:26 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <1992Oct5.234954@IASTATE.EDU> isae@IASTATE.EDU (ISU Boy !!!!!) writes:
>        ___`---..._______...---'___         Cyborg hours : 
>       (_*_)      _|_|_|_      (_*_)            Weekdays :  9am - 3pm
>         \\____.-'_.---._`-.____//              Weekends : 10am - 2pm

General reminder:

If you're going to post hours, give a time zone.

(and while I'm at it) always include the date when announcing something which
happens in the near future; "today" or "tomorrow" has little meaning on
Usenet.

>-Rony
> isae@IASTATE.EDU

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
Newsgroups: rec.games.netrek
From: isae@IASTATE.EDU (ISU Boy !!!!!)
Subject: The real killer.
Reply-To: isae@IASTATE.EDU (ISU Boy !!!!!)
Organization: Iowa State University
Date: Thu, 15 Oct 1992 03:50:13 GMT

--------

I remember a while back ago (summer?) Donald tsang addressed the "problems"
with kills credit. Today, I just have tried to "fix" it with my own 
implementation on doorstop. I don't remember all the cases concerned. I just
remember two which should be "fixed" now on doorstop.

case 1:  F1 is next to R2 (within detonate range), R3 fires torps to F1,
         F1 dets the torps, R2 blows up, F1 gets the kills. (was R3)

case 2:  R2 and R3 are next to each other, F1 fires torps to R2, R2 blows up,
         R2's explosion kills R3, F1 get the kills. (was R2)


Do these sound fair to you, guys? :) I don't know, I just got that suggestion
from my friend and I think that's fair.
I really don't remember other cases, I will probably try some more later.
(I don't have much time now :( )
I will be glad to see response to this, and probably with some more suggestions
from some of you. Come check it out on doorstop and let me know what you think.
Thanks.


-Rony-
 isae@IASTATE.EDU
From: rhodesia@wixer.cactus.org (Felix S. Gallo)
Newsgroups: rec.games.netrek
Subject: CALL FOR VOTES
Summary: do it
Date: 14 Oct 92 03:00:27 GMT
Followup-To: rec.games.netrek
Organization: Real/Time Communications


Greets.  I only have about 4 minutes left on this connection, so 
I'll make this brief.

In our game against Lagg U, we killed 67 more total armies than they
did, despite the game being nearly equal the entire time.  At no
point did they have more than three of our planets, and the usual
number was two.  This points to a condition in the server where a
team can be screwed by a random number generator in the most
important facet of the game.  I'm not complaining about the game
with Lagg U -- they deserved to win -- but I think we should come
up with some plan to force pops to be more equal, all things
considered.

Comments?

Felix
-- 
----------------------------------------------------------------------------
Felix Sebastian Gallo                              rhodesia@wixer.cactus.org
----------------------------------------------------------------------------
Newsgroups: rec.games.netrek
From: ramid@nyx.cs.du.edu (Rudy Amid)
Subject: Re: Something seriously amiss
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Thu, 15 Oct 92 04:50:31 GMT

wang@cs.toronto.edu (Huaiqing Wang) writes:

>In article <EeqvBhi00Vp08BZ2ZU@andrew.cmu.edu> "Timothy C. Worsley" <tw1r+@andrew.cmu.edu> writes:
[...]
>>with -- among other things -- visible tractor beams, visible locks which
>>show the direction or the lockee.  It is supposedly now the standard
>>client at Berkeley.

>Calm down, I believe all of the *features* you mentioned above are included
>in Tedd Hadley's client. Which have been blessed for a while now. It is
>not a borg blessed by some junky, but a serious, legal client.

   I have asked Tom Holub this a while back and got his approval that it
is a LEGAL client and can be blesed.  Tedd's client is a one-way localized 
tractor/pressor visible beam.  A two-way server version is a borg.

>As for whether or not it gives people using it an advantage, that topic
>is open for discussion.

   Naw.  The only reason you need VT/P is to aid in phaser locks.  During
XtrekIII days, this feature was useful to spot Romulan-cloaker-scums so
the team can follow the beam and kill him.  It doesn't work with Netrek
since others can't see the beam so it is still up to the tractor/pressorer.
If you're good with phaser locks, VT/P is virtually useless.

>	
>	-- Chen Wang "What? I am using a blessed borg?"  

--
!Rudy Amid              ///
a434amid@cdf.toronto.edu//
amid@r-node.gts.org   ///
Netrek/IRC: Radix  \\X//
From: gc@soda.berkeley.edu (gene choi)
Newsgroups: rec.games.netrek
Subject: Re: LA Riot -vs- GB, game stats
Date: 11 Oct 92 04:16:02 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <1992Oct11.032208.9173@cs.ucla.edu*  jsin@oahu.cs.ucla.edu (Jonghoon Sin) writes:
* In article <1b7sngINNhsi@agate.berkeley.edu*  c60b-3ff@e260-3a.berkeley.edu (Gene Choi) writes:
* * \- What kind of bullshit comment is this?  Mojo said it.  So does
* * that make anything that comes out of Berkeley a weenie?  I don't
* * see how Maroo's post deserved this kind of shit.
* 
* No, that doesn't make make you or Mojo or anyone else from Berkeley 
* a weenie.  I think you misunderstood what I said.
* 
* * 					\- Reread the post and think
* * 					about who the asshole is.
* * 					He didn't say anything that
* * 					deserved this kind of flame shit.
* 
* Right after the game, you posted a message which I enjoyed reading.  You 
* said the lag was bad, but you were a good sport about it, and I commend 
* you for that -- I thought, "hey, this guy has class".  Now read Amazing's 
* post and compare the style and tone.  I think you will agree that he lacked
* the kind of class you possess, and that he deserved something, if not a 
* full "flame shit".  
* 
* I'm sure that you understand and agree with the emotions of your team 
* member to a certain degree, but since it came as a follow up to my post, 
* I took it a little too personally, I'm afraid.
* -- 
* John Sin       <jsin@janet.ucla.edu*   ...!uunet,ucbvax)!seas.ucla.edu!jsin
* UCLA EE Dept.  53-109 Engineering IV, Los Angeles, CA 90024  (213)206-7983

Sorry John for posting such a harsh flame.  I don't really mean much
of what I said.  I overreacted to your post because you were
criticizing a post our captain had made (which wasn't intended at you).
Anyway, don't take what I said too seriously.  I was rashly defending
our captain and friend Maroo Liew (What a name, it even rhymes).

Gene
From: jmn@crown.berkeley.edu (J. Mark Noworolski)
Newsgroups: rec.games.netrek
Subject: Clue game Sat 3pm PST!
Date: 16 Oct 1992 23:08:52 GMT
Organization: University of California, Berkeley
NNTP-Posting-Host: crown.berkeley.edu


We are 12 AM: TNG and we want to play on Saturday!

So we invite clue to show up and play against us on:
	crown.berkeley.edu port 2222 (we will be 1111)
	(128.32.156.223)

The game duration will be one hour. Who knows, maybe we'll play twice?

Passing Wind

Newsgroups: rec.games.netrek
From: jonathan@author.ecn.purdue.edu (Jonathan L Neuenschwander)
Subject: Re: Plasma Tactic
Organization: Purdue University Engineering Computer Network
Date: 13 Oct 92 06:15:16 GMT


In rec.games.netrek you write:

>shyeah, right. you invented it. Guess you never ran into the
>WALL

>OF

>PLASMA

>And I doubt that WE even invented it.

>--Count SMACKula

Nope.  Never ran into it, never seen it, never even HEARD of it.

So forgive me for presuming that we'd come up with something new just because:

1.) I've never seen anyone else do more than the plasma-potshot.

2.) In the previously mentioned debates, no one mentioned anything more than
    "Well, if you fire from point blank range, so that they don't have time
    to phaser it" or "If you know they're low on fuel..." as tactics.

3.) I don't remember seeing anything but the briefest mention of plasmas in the
    hint files on the ftp sites, let alone anything on plasma tactics.  
    (BTW, if such a beast exists, would someone please point me towards it?
     I'd be interested in perusing it.)

All in all, very arrogant behavior.  Maybe I should transfer to CMU?  ;-)

So what other little-known tactics (little-known being defined as moves one
doesn't see every day) do you gentle (and not so gentle) readers know of, 
plasma and otherwise?  And yes, I figured out the use your phaser to disguise
the plasma trick on my own.  Oops, forgot to claim I invented it.  :-)

Jonathan
El Kabong

HELP!  Distress Call from .sig file, 0% shields, 98% damage, 0 armies.
From: exodus@IASTATE.EDU
Newsgroups: rec.games.netrek
Subject: Re: Laggu and the Playoffs (surprised?)
Keywords: ah, how nice to have posting access back.
Date: 11 Oct 92 16:16:02 GMT
Reply-To: exodus@IASTATE.EDU
Organization: Iowa State University






  Just when people started to get civil around here again........


enter the loud mouth, Scout Egoist Extraordairre, Cadet Sunscreamer.





   First of all, it was just a hypothetical question. I was not stating
we were going to go 3-1, but I think we have a reasonably good chance
(especially after seeing your lackluster performance against LaggU).
I hate scouts. I have always hated scouts. I will always hate scouts.
I hate people who play scouts. I hate people who think about playing
scouts. I hate people whose friends think about playing scouts. But I
love you cadet sunscreamer :)   You're my hero.     




   Looking forward to our game versus you and your team. We'll be ready.




		Exodus
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: Tmode scumming
Date: 9 Oct 92 21:09:48 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <1992Oct8.055229.26947@mnemosyne.cs.du.edu> ramid@nyx.cs.du.edu (Rudy Amid) writes:
>myself writes:
>
>>Actually, Rudy, it wasnt the bad scumming where the person logged in and let all the
>>fake players sit there......
[...]
>   Btw, if you're testing out a bot, why don't you logon as a guest yourself?
>When I test a borg auto-pilot or server load tolerance I always use 'guest'.

I was about to ask the same thing.

(for those who ignored the original post, it had about 12 logins from the
same person, 11 as guest and 1 as a player.)

However, if "myself" (whose real name does appear in the header... nice try,
but not quite) was on and says it was testing, it's probably no big deal.
Some servers have t-mode at 2 on 2 or 3 on 3, so it's not always easy to
avoid.

>!Rudy Amid              ///

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
Xref: sparky rec.games.netrek:8149 rec.games.empire:3131 rec.games.mud:9039 rec.games.mud.misc:923 alt.games.gb:1187
From: me_f316@ceres (+-=NUBIAN=-+)
Newsgroups: rec.games.netrek,rec.games.empire,rec.games.mud,rec.games.mud.misc,alt.games.gb
Subject: Re: BROKEN THRONE 2.0 RELEASED - FREE NET GAME
Date: 16 Oct 92 11:17:48 GMT
Organization: Your Girlfriend's Bedside
X-Newsreader: Tin 1.1 PL4

boutell@athena (Tom Boutell) writes:

: servers, of which I'm running one as of today. So go ahead and
: contact it with the client to look for opponents! A robot player
: is also included for practice.

Um Tom
what address??
Is it phage.cshl.org??
and what port??

--
sig on strike

__________
|MORE PAY|
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Newsgroups: rec.games.netrek