HDTenEightyP/NetNews huggingface dataset:
From: msmiller@Rational.COM (Mark Miller)
Subject: Re: SVGA Air Warrior "Mini"-Review (LONG)
Keywords: GEnie, flight simulator
Organization: Rational
Distribution: na
Date: Mon, 4 Jan 1993 23:46:35 GMT

In article <1993Jan4.205834.3742@cbnewsc.cb.att.com>, opus@cbnewsc.cb.att.com (robin.g.kim) writes:
|> 
|> [...]
|>
|> Summary:
|> 
|> If you play Air Warrior on GEnie, buy it (but then you probably already
|> did).  If you're really into realistic air-to-air combat without all the
|> bells and whistles, or can find people to go head-to-head with, buy it.
|> If the feature list I gave above didn't make you think, "Wow," DON'T buy it.
|> I don't plan on joining GEnie in the near future, yet I am glad I got
|> this game.  If anyone wants to go head-to-head with me, please send me email,
|> and don't worry--I'm not very good.  Hopefully if enough people buy this
|> game, we can form a pool of head-to-head opponents.

The flight-sim feature list isn't the draw here. Five years ago the
flight model was - well - sureal. Physics didn't exist. Yet people
played and played hard.

There are aspects of the online environment which are impossible
to capture in the head-to-head arena. With 50 planes up, you can
expect 2/3 of them to be trying to kill you. This is a much more
complex mental problem than a 1-1 duel. Simply getting to and from
a fight requires one to visualize and assess all the threats along
the path. And these threats are weighted by plane type, altitude,
fuel & ammo state, and knowing who else is flying at the time.

Then there is the teamwork aspect. While a good 1-1 dueler can handle
most comers in AW, he will generally die without scoring a single hit
when attacked by a pair of other players who understand teamwork.
Sure - 2:1 isn't "fair" - big deal. But, by the same token, a single
player who understands the use of altitude and energy can attack and
defeat (or at least annoy the hell out of) a force many times his
size. Again, this is something you don't get from the head-to-head
stuff.

And there is the role-playing aspect of the game. Actually, there
are two role-playing aspects online. One is your role within the
group of people you fly with. People generally gravitate to what
they're best at - be it leader, wingman, solo dogfighter, dive bomber,
or whatever. Then there is the persona role-playing. The forces of
Good and Evil are alive and well in the online AW world.

	-MSM (aka "DoK")

-- 
________________________________________________________________________
Mark S. Miller                                     msmiller@Rational.COM
"Life is a 4-letter word."                        msmiller@world.std.com
[ insert tedious disclaimer drivel here ]                           IV-Q
Newsgroups: comp.sys.ibm.pc.games,rec.aviation.simulators
From: hchong@netcom.com (Hoi Chong)
Subject: Re: HOTAS control of fligt simulators
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Thu, 7 Jan 1993 17:04:14 GMT

From article <wright.90.0@lims01.lerc.nasa.gov>, by wright@lims01.lerc.nasa.gov (Ted Wright):
> The complicated part is the programability. I find the the idea of
> buying a new ROM for the WCS whenever a new incompatible simulation
> comes out to be distasteful. This is why I don't have a WCS now.
> It would also remove the need to add a (extra cost) TSR to support
> the coolie hat on simulations that were not designed with the
> FCS in mind.

Hence what you are saying is that this new thing is programmable.
I had misunderstand that the subject was the same old stuff.  Yes, I heard
that Thrustmaster is coming out with a WCS Pro that is programmable.
Having to buy a new ROM for each time game really ticks me off every time.
What is worse is that even if I am willing to shell out the cash, I still
have to wait for it to arrive (cannot open the game box and play!).
I will venture to guess that Thrustmaster decided to put everything 
together into a big box, including programmable WCS.  Good idea, except
I ALREADY OWNS EVERY DEMN THRUSTMASTER INPUT DEVICES (ok, not including 
those cheap joysticks).

> Also, there are times when I want to use my FCS as a standard 2 button
> joystick and use my other joystick as a standard 2 button joystick.
> Since the FCS usurps the Y axis and buttons of the second joystick,
> a "breakout box" where i could switch between various setups would 
> be handy.
>
> Until I buy rudder pedals, I would like to use the X axis of my second
> joystick to control the rudder. I can't do this without a breakout box.

Wow, one hand on joystick, the other on rudder-stick, how do you control
throttle?  I guess you would have to leave the rudder-stick for a while.

Newsgroups: comp.sys.ibm.pc.games
From: dejesus@pluto.nwc.navy.mil (Francisco X DeJesus)
Subject: Re: AOTP: Torpedoes don't arm
Keywords: AOTP Aces
Organization: Science Applications International Corp.
Distribution: usa
Date: Tue, 5 Jan 1993 00:36:33 GMT

In article <55KF02Vd30c701@JUTS.ccc.amdahl.com> jjm70@juts.ccc.amdahl.com (Jerry Miller) writes:
>I can't seem to get the torpedoes to arm, ever, in this game.  I've
>read the book from cover to cover, tried every conceivable scenario
>and aircraft and the torpedoes still don't arm.  Even with a perfect
>release from 50' at 80 knots with Japanese torpedoes.
>
>I assume that torpedoes are supposed to arm after traveling a couple
>of hundred feet but perhaps there is an undocumented 'arm' command.
>I find it hard to believe that this could be a software problem or
>Dynamix would be inundated with complaints.

What realism/difficulty options do you have turned on? I have played it
on easy settings for the most part (numeric difficulty around 40) and
have been quite succesful at torpedo runs. 50' at 80 knots does sound
about right... how far away from the target? What version/patchlevel of
the game do you have?
-- 
      Francisco X DeJesus  ----- S A I C -----  dejesus@chinalake.navy.mil
 ------------------------------------------------------------------------------
  * disclaimer: Opinions expressed here are mine. Typos and errors are yours *
 "Duck Season!" "Rabbit Season!" "...rabbit season." "It's Duck Season! SHOOT!"
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Patriot
From: cvetp036@vmsb.is.csupomona.edu
Date: 4 Jan 93 18:44:57 PST
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: cvetp036

In article <63154@mimsy.umd.edu>, rpfaff@umiacs.umd.edu (Ray Pfaff) writes:
> I bought Patriot two days ago, but I haven't ahd time to do much other
> than try to run the tutorial.  If the manual is as badly written as
> the tutorial, it's going to be very hard to play. I set up the inital
> coditions and ran it, but I had no clue what was going on once the 
> game started.
> Be forwarned, rumor has it that this game was beta tested for one 
> week only.  Given that they are offering a "free upgrade" if you send
> in your registration, I believe it!

Hahahah! Oh man, I could believe that they test if for one whole week!

I just wonder who wrote the manuals? It's so real that it suppose to read like
real mil specs? So that you can't make head or tail out of it?

     -- McD.eXodus.IST
From: skrause@informatik.hu-berlin.de (Steffen Krause)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Quest for Glory I - help!
Date: 4 Jan 93 12:59:28 GMT
Organization: A poorly-installed InterNetNews site
NNTP-Posting-Host: gauss.informatik.hu-berlin.de

In <BzyDAt.Hst@world.std.com> mulvey@world.std.com (Richard K Mulvey) writes:


>I need some help with QfG1 -- I'm in the brigand's fortress, and I've
>gotten to the mess hall, but I can't figure out how to get past the
>stooges.  

>I think I need to do something with the chandelier, or escape across
>the top of the head table, but I can't figure out HOW.  I try to 'pull
>rope' and it either says it doesn't understand or it's too late, and
>there seems to be no good place to climb onto the table.  (My climb
>skill is about 85 -- should I restore my game to an eralier point and
>practice that some more before attempting the fortress?)

>Thanks for any help,

>-- Katy

Hi Katy !
You're lucky ! Just yesterday I finished QfG 3 and wanted to try the game
again with my old QfG1 character. So I reinstalled QfG 1 (old EGA version) and 
played the end again.
Here it is :
When you enter the brigands room:
1) Close the door behind you (close door)
2) move to the chair, use chair (closes right door)
3) use candlestick (falls behind table)
4) move in front of the table (right side where you come from)
5) jump table - not too early, not too late
The hero grabs the rope and ...
fast move to left back door, open it, go thru

Hope it helps if you have the new VGA version

Steffen



-- 
---------------- Steffen Krause --------------------------------------------
Zu Risiken oder Nebenwirkungen lesen Sie die Packungsbeilage und informieren
Sie Ihren Arzt oder Apotheker.
----------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games,rec.aviation.simulators
From: vernon@iadpsa.safe.ia.gov ( Mark Vernon - DSB )
Subject: Re: HOTAS control of fligt simulators
Organization: Iowa Department of Public Safety
Date: Wed, 6 Jan 1993 19:15:14 GMT

In article <1icnkrINNe90@usenet.INS.CWRU.Edu> at608@cleveland.Freenet.Edu (Bob Rogers) writes:
>
>In a previous article, wright@lims01.lerc.nasa.gov (Ted Wright) says:
>
>>I saw this posting on the Falcon 3 mailing list:
>>
>>>From: white@watsci.UWaterloo.ca (Brad White)
>>>Subject: HOTAS Controller
>>>
>>>In Bornsteins book, he recommends in an appendix that we use the HOTAS
>>>controller card with the FCS/WCS.  It replaces your joystick controller, and
>>>was developed by members of the CompuServe Flight Sim. Forum 'Skunk Works"
>>>and are falcon experts.  The card is user programmable and can support upto 4
>>>joysticks, button mapping and button programing.  Progressive rates for the
>>>primary (first 2 ) joysticks.  The card plugs into a slot in the pc, but
>>>also pulgs into the keyboard port.  The joystick, throttle, rudder pedals
>>>etc plug into a 'breakout box' that is connected to the HOTAS controller via
>>>a ribbon cable.  You download a special file before running the sim and this
>>>will remap your joysitcks and buttons.  The program can be modified through
>>>an interactive program or by writing a 'program' yourself for use with the
>>>hotas controller.  Also, all other sims will still recognize the joystick
>>>etc.
>>>Has anyone else heard of this?  It sounds awesome.  Unfortunately of course,
>>>no price is listed.  Anyone know the price?
>>>Anyone have one ? ;)
>>>Brad
>>
>>I too am interested in this, but have seen no replies. I was considering
>>constuction of one of these myself; if somebody has already designed one,
>>please give us more details.
>> 
>>Thanks,
>>
>>Ted Wright (wright@lims01.lerc.nasa.gov)
>
>I'd like to know more about this thing too!
>-- 
>Bob Rogers            Internet:  at608@cleveland.freenet.edu

 A posting of this info would be very much appreciated.
-- 
Xref: sparky comp.sys.ibm.pc.games:30196 soc.culture.china:34411 soc.culture.hongkong:17004 soc.culture.taiwan:16948
From: stetsons@athena.ecs.csus.edu (If I was left to my own devices I prob would.....)
Newsgroups: comp.sys.ibm.pc.games,soc.culture.china,soc.culture.hongkong,soc.culture.taiwan
Subject: Re: Mahjong Game for PC (DOS)
Date: 12 Jan 93 05:24:41 GMT
Organization: California State University, Sacramento

AGREED!!!!!  The best mj game for the pc is Hong Kong MJ Pro.
.
From: tm@merkur.sds.no (Terje Mrkassel)
Newsgroups: comp.sys.ibm.pc.games,comp.sys.amigam.games
Subject: Re: HELP ME, MONKEY2
Date: 12 Jan 93 08:36:37 GMT
Organization: Statens Datasentral A/S, Norway

In article <C0p24r.2GA@cs.vu.nl> nemleem@cs.vu.nl (Leemans NEM) writes:
>I am stuck.
>I am in part four and i have found the treasure on Dinky island.
>I fell down and now I am constantly being harassed by Le Chuck.
>He has got a voodoo doll of me and pesters me with it.
>Throwing root beer at him does not help.
>There is a crate of 900 pounds in the elevator that is why it doesn't 
>move (I guess).

>What do I do now.

>HELP!!!!!!!!!!!!!!!!!!!!!!!!!!
>I cannot seem to escape from this voodoo shit.
>	


Have you found the balloon ?

When you've found it - fill it with gas, and 'eat' it. Then you can enter 
the elevator. The meaning is that you should get filled with air, and so 
become several pounds 'lighter'. When Le Chuck comes for you, shut the 
elevator door, so that Le Chuck looses some of his beard. Pick up the beard, 
and you have another part available for making a voodoo doll for Le Chuck
 
.......tm@merkur.sds.no
Newsgroups: comp.sys.ibm.pc.games
From: Clif_Robertson@mindlink.bc.ca (Clif Robertson)
Subject: TIM
Organization: MIND LINK! - British Columbia, Canada
Date: Fri, 8 Jan 1993 19:47:09 GMT

Once again its that time of the game when I CRY out for H E L P!
Up to this point things have gone fairly smoothly, some levels have taken
more time than others; but level 71 has gone too far. I must be missing the
obvious cause I have tried everything I can imagine. Anyone have insight to
this level.
                                            clif
--

clif robertson@mindlink.bc.ca

Newsgroups: comp.sys.ibm.pc.games
From: BH4781@uacsc2.albany.edu
Subject: Re: THIS NEWSGROUP IS TOO FRIGGIN' BIG!!!!!!!!
Organization: University at Albany, Albany NY 12222
Date: Tue, 12 Jan 93 11:35:27 EST

In article <1993Jan12.063120.28256@sol.ctr.columbia.edu>
menchett@pyramid.unr.edu (Peter J Menchetti) writes:
 
>Hey out there- 230 articles today! I don't have the time for this!
>When I read this group, I want to read NEWS of games, etc., not people
>asking for help/hints. (Especially when all their questions could
>be answered by ftping a walkthru from risc.ua.edu.) I propose a split
>in the newsgroup, to three groups:
>
>comp.sys.ibm.pc.games.hints
>
>comp.sys.ibm.pc.games.for.sale
>
>and, the one with all the news and other good stuff remains
>comp.sys.ibm.pc.games
>
>Anyone out there agree with me? It takes WAY too long to read all
>that stuff! I want NEWS! Not people whimpering for help on their
>latest game!
>
 
I, for one, agree. Not that i do not enjoy looking at all these articles,
but I could benefit further from more organization. I usually end up
scanning pages and pages of headers to find what I want.
Splitting this group would be a good idea.
 
Benjamin Henry
bh4781@rachel.albany.edu
From: csuhc@csv.warwick.ac.uk (Mr R Hamilton)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: maps for EOB I?
Keywords: postscript maps... where?
Date: 5 Jan 93 13:46:14 GMT
Organization: Computing Services, University of Warwick, UK
NNTP-Posting-Host: lily.csv.warwick.ac.uk

In article <Jan.4.14.25.14.1993.27343@cesl.rutgers.edu> sofmac@cesl.rutgers.edu (Sofus Attila Macskassy) writes:
>A while ago somebody posted a lot of postscript
>maps for EOB I, and now I've finally gotten the
>game for myself and was wondering if those maps
>are still out there somewhere.
>

I think perhaps this should be on the FAQ. (Is it? Last time I looked, it just
mentioned that they exist, but not where.)

Anyway, look on the archive at brolga.cc.uq.oz.au   

There's also gif/ps maps for eob II there.

Have fun!

Ross

---d-fsd---sdf
-f-fsd-fd fd-s fs-df -d
NIce sig
0fds0dsf 0fd s0fs0 df0000000000000000000
From: tross@digi.lonestar.org (Tony Ross)
Newsgroups: comp.sys.ibm.pc.games
Subject: PC Games For-Sale
Keywords: Microprose, Konami
Date: 5 Jan 93 16:51:39 GMT
Distribution: na
Organization: none

Games for Sale are:

	Special Forces - A 4-man assault team that is sent out on
			 various missions.(e.g., recon, assasinations,
			 rescue prisoners, destroy installations).
			 World Wide Scenarios. $20

	NFL Football   - Good Football action. You have the option of
			 Managing or Playing the actual Games of the
			 Team or Teams you choose. Better than John
			 Madden II. $20

Prices include shipping within the continental US. If interested, send me
mail, or call (214) 517-3658 after 5:00 PM CST. Thanks!
From: paa4129@dpsc.dla.mil (Dennis Dudek)
Newsgroups: comp.sys.ibm.pc.games
Subject: Quest for Glory  -  Walk thru needed
Date: 11 Jan 93 17:57:02 GMT
Organization: Defense Personnel Support Center, Philadelphia


      Please let me know where I can find a Walk-Thru for Quest
for Glory I.   I cannot find it on any of the other ftp sites.

    Dennis Dudek
     paa4129@dpsc.dla.mil
Newsgroups: comp.sys.ibm.pc.games
From: tjg2946@ritvax.isc.rit.edu
Subject: A wierd request for crack.
Reply-To: tjg2946@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Sat, 9 Jan 1993 19:31:50 GMT

	On Amazon, there is a limit where you can ask for hints, and after
that, they call you stupid.  Would anyone show a way to increase the IQ
to like 5,000 or remove the iq system or something like that?

Newsgroups: comp.sys.ibm.pc.games
From: J056600@LMSC5.IS.LMSC.LOCKHEED.COM
Subject: Re: Dune II soundcard support
Organization: Lockheed Missiles & Space Company, Inc.
Date: Tue, 05 Jan 93 11:45:32 PST

In <1993Jan5.143845.10161@ultb.isc.rit.edu>, D. X. Chin writes:

>Hello all,

>I have a Pro audio Spectrum 16 and I can't get the digitized
>voices, Is anyone else having this problem?
>It really stinks because I got rid of my SB in hopes of moving
>up to something better...

Well, I have a PAS-16.  I have occasional problems, but speech isn't one of
them.  In my experience, all problems have been resolved in one of three
ways:

1)  Using the newest PAS driver.
2)  Getting a patch from the software developer to let the PAS work correctly.
3)  Making sure that the game knows that SB emulation is on IRQ5 and not on
    IRQ7.  I've had problems before because some games are expecting the SB
    to reside at IRQ7.  Most allow you to manually override and specify IRQ5
    for the SB.


Tim Irvin
*****************************************************************************
From: fiji@bigwpi.WPI.EDU (Ben Bennett)
Newsgroups: comp.sys.ibm.pc.games
Subject: Dune II Cheat and voices
Date: 7 Jan 1993 00:28:14 GMT
Organization: Worcester Polytechnic Institute
NNTP-Posting-Host: bigwpi.wpi.edu

	OK, I have got all the way to the second to last battle, but I
 am getting overwhelmed by the deaths heads and combined attacks. I am
playing the Atreides.  I noticed that there was a cheat for the game, If
anyone could mail it to me I would be greatfull or at least give me a pointer
to the ftp site.  I notices that someone said the mentat talked, but I have
not heard him speak, and I have not heard the missile launched sound effect,
		Thankis, Ben Bennett.
-- 
	This was the opinion of my hands and not necessarily the remainder
 of my body.  The remainder of Ben Bennett (Fiji@wpi.edu) can not be held 
 responsible for anything typed above.
From: atoenne@mpi-sb.mpg.de (Andreas Toenne)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima Underworld 2
Date: 7 Jan 1993 09:29:34 GMT
Organization: Max-Planck-Institut fuer Informatik, Saarbruecken
Distribution: world
NNTP-Posting-Host: mpii02013.ag2.mpi-sb.mpg.de

Can we import our saved character from UW1 ?
What items will be lost?

	Andreas
-- 

	Andreas Toenne			Voice: 	x49 681 5846272
	Max-Planck-Institut		Office:	x49 681 302 5363
	fuer Informatik			e-mail:	atoenne@mpi-sb.mpg.de

	Im Stadtwald
	6600 Saarbruecken, Germany
From: tjg2946@ritvax.isc.rit.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Dune II soundcard support
Date: 4 Jan 93 21:02:18 GMT
Reply-To: tjg2946@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology

my friend who have this also have SB Pro.   Dune 2's introduction
is entirely voiced including the title ("(stupid sounds) Dune Two:
the making of a dynasty").  99% female voices, and 1% male (the king or
whatever).  I'm hearing impaired but I can hear BUT I can't understand,
so anyone out there, please justify most companies' policy of not
showing the "caption" when sound blaster Pro is used.  Rex Nebular is
perfect (introduction is voice AND caption).  The usage of voices
are great, and it's disappointing that they don't use it in the
entire game.
Newsgroups: comp.sys.ibm.pc.games
From: rwebb@nyx.cs.du.edu (Russell Webb)
Subject: Re: Ultima Underworld 2
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Tue, 12 Jan 93 14:20:54 GMT

In article <11JAN93.21977443.0032@music.mus.polymtl.ca> Nicolas Gauvin <CT64@music.mus.polymtl.ca> writes:
>> What's the scoop with UU2?  There seem to be a few people on the net
>>   that have it.  But when I call Software Etc., they say that Origin has
>>   told them it has been delayed until next month.  Is Software Etc. just
>>   giving me more BS or what?
>>
>It's simple: everyone talking about how Ultima Underworld 2 is on their
>machine is also telling everyone that he is a pirate. :)
>
Not true (smiley not withstanding).  I got UW2 at Software Etc. in NYC
on Friday the 8th.  People reported it in stock at CompUSA in CA on 
Tuesday the 5th.

Software Etc. tends to have vaporware release dates anyway, but
usually it's the other way around (saying products will be in
weeks or months before they actually arrive).

-Russell
rwebb@nyx.cs.du.edu
From: tross@digi.lonestar.org (Tony Ross)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: WANTED.... (games)
Date: 5 Jan 93 15:27:48 GMT
Organization: none

In article <bugs008.726007140@bugs>, bugs008@bugs.mty.itesm.mx (Raul Trevino) writes:
> 
> 
> If there are some unhappy customers who think Special Operations and/or
> F15 III was a wate of money drop me a letter and lets, deal !!!
> 
> 
> bugs008@bugs.mty.itesm.mx

Raul,

I have Special Operations for sale or Trade. If your interested, send me mail
or call Tony @214-517-3648 after 5:00 P.M. CST. Thanks!
From: au527@cleveland.Freenet.Edu (Dan Current)
Newsgroups: comp.sys.ibm.pc.games
Subject: Empire?
Date: 9 Jan 1993 18:30:44 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: au527@cleveland.Freenet.Edu (Dan Current)
NNTP-Posting-Host: hela.ins.cwru.edu


     The latest craze on my floor here at school has been Strategic Conquest,
which is for a Mac, and I was wondering if there was a good copy of this game
around for IBM and clones?  It is also here on our VAX called Empire (not the
VAX, the game :-))
     Any responce would be greatly thanked.

-=Dan
       "We're happy as fish and gorgeous as geese,
        And wonderfully clean in the morning." -Genesis
From: gt7804b@prism.gatech.EDU (Wayne Edward Sheppard)
Newsgroups: comp.sys.ibm.pc.games
Subject: Dune 2:How do I build IX Research Center?
Date: 8 Jan 93 20:20:33 GMT
Distribution: usa
Organization: Georgia Institute of Technology

I've been playing the Atreides, gotten to Level 9, but haven't
seen any option to build the Ix research center.  What do I have to
do to build it?  Also how do I get a palace?  The manual says that
they are awarded to chosen leaders who show great bravery and prowess.
I've never been offered one.

Also the limit on the number of structures is stupid.  I build my structure
up and start to build a repair center then it tells me there are too
many structures.  

Also, what does an upgrade to the High Tech factory get you?  The upgrade
button appears, I make the upgrade, but everything is the same.

-- 
Wayne Edward Sheppard
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt7804b
Internet: gt7804b@prism.gatech.edu