HDTenEightyP/NetNews huggingface dataset:
From: Rick Jones <albert@crick.ssctr.bcm.tmc.edu>
Subject: Re: Nice Cards
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
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Date: Thu, 3 Sep 1992 15:05:01 GMT

> Is there any way I can get a set of those plastic cards without
> subscribing to Iverse? Someone in Albuquerque ordering a set and
> selling it to me, maybe?

	I don't know if they have any more, but if you call WEG,
you can order a set.  (Or at least you could)  They cost $10.
The phone # for WEG is in the ish of I-verse that came with the 
boxed set, but here it is, just in case.
WEG: 1-800-338-6140


-- 
Rick Jones				Systems Support Center
albert@bcm.tmc.edu			Baylor College of Medicine
Voice: 713-798-7352			standard disclaimers apply
    Wanted:Scrodinger's Cat.  Dead or Alive.  $10,000 Reward.
From: jogle@aoc.nrao.edu (Ks. Jim)
Newsgroups: alt.games.torg
Subject: Re: GenCon Report (Incredibly long, thousands of spoilers)
Date: 28 Aug 92 20:44:37 GMT
Organization: University of North Texas
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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Jim Kiley writes:

> On Fri, 28 Aug 1992, The Pasta Kaniggit wrote:
> 
> > two questions: 
> > 1) what is 5 realms?
> 
> Torg within Torg.
> See the iverse update.

Or to just give the quick answer, it is a role-playing game being
published in Core Earth that details the battle against the invaders
(the five realms in question are the Living Land, Aysle, Cyberpapacy,
Nile Empire, and Orrorsh - Kanawa was able to make sure the game was
published with all mentions of Nippon Tech removed).

One would guess that a second edition detailing Tharkold and the Space
Gods (with maybe an underground publication of Nippon Tech) will be
mentioned in Infiniverse sometime soon since they are going to be
continuing to involve the game designer in Infiniverse stuff....

> > 2) has anyone noticed, and come up with a reason for the recent surge
> > in non-continuous cosms? ex: CP in Quebec, NE/thark in Berlin, CP in
> > Brazil, etc. what are NE/thark.NT doing in Berlin? how did they get
> > there? 
> 
> My assumption would be maelstrom bridges but I don't have IU with me, does
> anyone know if the Quebec area has a bridge?

Yes, there is a bridge in Quebec, though Malraux is stealing a page
from 3327's book and making it unobtrusive...he's also tuned the
stelae zone down to just a dominant zone if I remember correctly, to
further conceal his presence (yeah, right - that baseball player with
the cybernetic hand in Quebec is real subtle!)

We don't know what the Nile and Tharkold are doing in Berlin yet since
they aren't there yet...I can see Mobius doing it simply because he's
already got a beachhead into Europe (Crete) but I would think that
Tharkold would wait until after they've stabilized the situation in LA
(fix the stelae gizmo, expand a bit more, etc) before they'd head into
basically a head-to-head confrontation with the Cyberpapacy and
probably Aysle as well (and the Nile too unless Jez and Mobius have
that affair....)

Kansas Jim (jogle@aoc.nrao.edu)
Newsgroups: alt.games.torg
From: hudson@dragon.cpe.ulowell.edu (Kevin Maurice Hudson)
Subject: Spell Design of Feather Fall
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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Date: Fri, 4 Sep 1992 17:45:10 GMT


The least expensive and easiest is:

	Alteration/Inanimate -> Magic -> Inanimate

I wouldn't use death in there at all unless you want some sort of
negative result.  Death tends to be a bit overwhelming and you would
have to design more than just destruction of Gravity into it in order
to account for its power.  Just look at it as transforming gravity
into lesser gravity.  I would make the effect value the amount of
weight that can be effected.  The rate of descent around .5m/s.

Keep in mind that you will probably want a cast time of 0 (1sec) so
the state path should be kept low to keep the process max low.

Actually to keep the numbers low, you could go for

	Apportation/Folk -> Magic -> Inanimate Forces

Apportation has lower numbers than Alteration

Good luck
--
hudson@dragon.cpe.ulowell.edu		uhqfba@qentba.pcr.hybjryy.rqh
Kevin Hudson, Systems Manager		Xriva Uhqfba, Flfgrzf Znantre
Center for Productivity Enahncement	Pragre sbe Cebqhpgvivgl Ranuaprzrag
University of Massachusetts Lowell	Havirefvgl bs Znffnpuhfrggf Ybjryy
Newsgroups: alt.games.torg
From: gt7219a@prism.gatech.edu (Christopher Michael Lawyer)
Subject: Stuff more rediculous than the Gravitic Ray Gun
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Tue, 1 Sep 1992 03:10:33 GMT


Everyone likes to use the Grav gun as an example of
things that make one player way too powerful.  I can
off hand think of a couple of other things that make
players rediculously powerful as well.

1.  The Ayslish miracle "Wrath of the Gods".  It has a 
base damage of the castor's faith plus the total on 
the die.  Not the bonus number from the chart.  The
total of the die.

2.  The Coar miracle "Spirit Sword".  It has a base damage
of faith plus the result points of the miracle.  The 
miracle diffuculty is 5, so a priest with a faith of say
17 getting a zero bonus on the die would do base damage
of 17 + (17 - 5) = 29.  Now consider what the damage 
would be if the player spent a possibility while invoking
it.

3.  The Nile Pulp Power "Super Skill".  Nuff said.

Off hand, I can't think of anything that a Core Earth
character could have that would put him in the God-like
category.  Same goes for the Living Land, Orrorsh, or
Nippon Tech.  Note that I'm talking *player* characters.
I am quite aware of how nasty Orrorsh monsters can get 8).

Comments?  Suggestions?  Flames?  

the manatee
Newsgroups: alt.games.torg
From: "James H. Kiley" <jkiley@andy.bgsu.edu>
Subject: Re: GenCon Report (Incredibly long, thousands of spoilers)
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Wed, 26 Aug 1992 19:55:35 GMT



On Wed, 26 Aug 1992, Rick Jones wrote:

> > 	4) PLAY the darn game, which I never get to do.
> 
> 	I totally understand.  The only Torg I play (as opposed to GM) is
> Michael G's email game.  Sigh.

My only thing is TorgMUSH, which isn't going yet.  Sigh.

> > 	December:  The Gaunt Man Returns, 96 page 'supermodule', I saw the
> > cover painting at the Art Show there and was blown away.
> 
> 	Don't tease us like that, what was the cover?

Heh.  The GM, with a Nasty grin on his face, emerging from behind a closed
door, that's all.  It just has to be seen to be believed.  I didn't think
the face was quite the GM, not, um, gaunt enough, but the expression was
perfect.  

> > Gutterby is dead.  The Warrior of the Dark is the new Aysle Highlord. 
> 	^-Who?		 ^----- YAY!!!!!

Gutterby the Dwarf, from the novels.  I don't much remember him, but Greg
said he was dead and there were various gasps of surprise from the crowd
as I recall...

> 	However, Houston is conspiciously absent.  I may have to 
> gut up and write my proposal.

Go for it.  I'm sending in about four proposals of my own next week...

JimBo
Newsgroups: alt.games.torg
From: oakes@jupiter.nmt.edu (David Oakes)
Subject: Re:  GenCon Report (Incredibly long, thousands of spoilers)
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Wed, 26 Aug 1992 21:51:29 GMT

Jim Kiley, Astronomer Wannabe(jkiley@andy.bgsu.edu) lets the cat out of the bag
 ! (apparently he was lying in the novels when he claimed that he
 !  didn't believe in the N.O.).

so basically, with this and Thark, they are ignoring the novels?
or has his time in maelstrom warped his mind?
(i know it would be giving me visions of god...)

 ! What about the Living Land?
 ! 	Consider it GONE by Spring.  No kidding.  The Land Below has already
 ! begun to erupt up into the Eastern Land, it will start to burn out LL stelae
 ! before too much longer.  Reality Trees which will have been planted in some
 ! LL zones will keep Major Catastrophes from occurring to any PC's but [Editor
 ! note: This is IMHO a major cheese as I Loathe Reality Trees.  But
 ! anyhow...] we can consider Baruk Kaah as good as dead.  Unsure as to the
 ! fate of Rec Pakken.

well, i for one will be sad to see it go 
it is not so much being put down, as it is WEGs ill-formed fetus being flushed

 ! The Pocket Dimensions SB will contain a Toon cosm.

oh well, there goes my last chance at fame
(and i know it is going to be some sleazy joke cosm, like one in Iverse -
 am i the only one who thinks Toons can be done right, and done well?)

 ! A Star Sphere SB is in the distant future iffy-plans category, but don't
 ! count on it soon as WEG is apparently putting together a new
 ! science-fiction space opera style game.

what?!? Star Wars isnt enough for them?

 ! And don't expent the Ravagon SB to have much of an effect on the war itself,
 ! Tv'Ravok won't be dropping onto CE.  It'll just clarify and toughen up the
 ! Ravagons, who can take possibilities *from* you.  Neat, huh?

sounds good, but wasnt that ability supposed to be in Space Gods?
(sorry, Spaaaaaace Goooooooods...)

dave "i could have been a contender" oakes
Newsgroups: alt.games.torg
From: Rick Pim <RICK@QUCDNEE.BITNET>
Subject: Re: super skill grumbles
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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Organization: University of North Texas
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Date: Wed, 26 Aug 1992 21:31:00 GMT

> are Rick Jones <albert@crick.ssctr.bcm.tmc.edu>

>       Yes, you are reading it correctly.  Just be glad his super-skill
>isn't fire combat.  Our Nile Gunslinger has super-skill:FireCombat.
>He's @#$%ing deadly with it.  He defaults to doing Vital blows, just for
>the damage up, and still hits all the time.

i'd almost be more ready to allow super skill: fire combat than
something like persuade or intimidate. i mean, if the Fire Combat God
is good enough, then he effectively is using a weapon with a +4 DV due
to the Vital Blow bonus. he's still not necessarily as gross as someone with
a Cyberpapal Big Gun - he won't always be taking out his target because
there's an uppper limit to the damage he can do with his gun unless he
rolls a godlike bonus.

someone with super skill: (any character interaction skill) can soon
build his skill up to a level where he can count on getting Player's
Calls a lot of the time - a Player's Call on trick/taunt/maneuver/
intimidate/test might well have much nastier effects than a vital blow
with a tech 21 gun.

rp
Newsgroups: alt.games.torg
From: michael@stb.info.com (Michael Gersten)
Subject: Re: Illusions outside Aysle
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Fri, 4 Sep 1992 03:37:00 GMT


Outside of Aylse, an illusion of a bridge will hold no weight. An  
illusiary fileball will still do damage (you saw it, you belive it) --  
the damage comes from shock, not from actual burns, but its  
still there.

With this, you can ignore illusions completely. Even inside  
Aylse. (Would this be a 1 case or a 4 case?)
--
		Michael Gersten		michael@stb.info.com
HELLO! I'm a signature virus! Join in the fun and copy me into yours!
ex:.-1,. w $HOME/.signature
Newsgroups: alt.games.torg
From: alix@solwarra.gbrmpa.gov.au (Alix Walker )
Subject: Re: another Nippon goof?
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Sat, 29 Aug 1992 23:22:29 GMT

>      While one of my friends was preparing his character (a Rauru Block agent)
> for my upcoming campaign, we found a very amusing typo in the Martial Arts man-
> euvers section of the NT sourcebook... In the description for the Block/Strike
> maneuver, the text reads... '...this Maneuver allows the character to both
> block an incoming attack and strike himself in the same round...'
>      Thus dooming my campaign to endless jokes about masochistic ninja... :)
> 
> -- Clint
>
But have you ever wondered what the Strike maneuver does. In our book it
doesn't actually list the game effect, just a big build up about how it's
not as good as some other maneuvers. Can anyone tell me what its effect is.

Winston (as a ninja without a clue)
 

Newsgroups: alt.games.torg
From: Jim Ogle (Ks. Jim) <jogle@aoc.nrao.edu>
Subject: Re: GenCon Report (Incredibly long, thousands of spoilers)
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Mon, 31 Aug 1992 18:27:29 GMT

Rick writes:

> >  Hmm. What about miniatures themselves? 
> 
> 	There's a set of figs put out by Lance and Laser.  I haven't 
> ever seen 'em, but they do exist.  
> 	There's a set for some of the High Lords, a Ravagon set, and
> a gospog set.  They REALLY should make more.  I mean, how often do 
> characters meet the Gaunt Man?

Back around the middle of spring I finally got an answer from my
gaming store as to why they didn't carry any of the Torg miniatures -
apparently Lance & Laser is not known for the high quality of their
miniatures and my store doesn't even consider ordering anything from
them.  

They said that they were going to some convention and would look for
L&L's Torg stuff and would pick up any that I wanted if they were of
any good quality (they found a listing of what L&L has and there was a
lot of stuff listed as "coming soon").  They have yet to say anything
to me about it so I can only assume that either the miniatures were
still of poor quality or L&L wasn't at this convention like they
expected.

Did anyone who went to GenCon happen to see any of the Torg
miniatures?  I remember when they first came out people who had seen
them were saying good things about them....

Kansas Jim (jogle@aoc.nrao.edu)
From: oakes@jupiter.nmt.edu (David Oakes)
Newsgroups: alt.games.torg
Subject: Re:  Spell Design
Date: 4 Sep 92 17:03:34 GMT
Organization: University of North Texas
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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X-Gatemail-Version: 1.0b

Chris "//////////////////////////////////////////////////////////////////
 !     /// Chris Talbott     ///////// ctalbott@mksol.dseg.ti.com ///////
 !     /// Software Designer ///////// chris@ews7.dseg.ti.com     ///////
 !     //////////////////////////////////////////////////////////////////
 !     /// "There are very few personal problems that cannot be        //
 !     ///  solved through a suitable application of high explosives." //
 !     //////////////////////////////////////////////////////////////////
 !     " Talbott asks a question as big as his sig:
 ! I have a bit of a problem.  I'm attempting to design a FeatherFall spell 
 ! (okay, okay, I'm trying to convert the one from AD&D) and after several
 ! trips through the Spell Design section of the Aysle sourcebook, all I have
 ! is a headache.  My question is mainly this:  how much "reality" do I have
 ! to inject into a spell?  My current approach to the spell is something on
 ! the order of Alteration/Inanimate with mechanism Magic, result Death.  Is 
 ! Death an all-or-nothing sort of deal (i.e. would I be making things in the
 ! volume of effect completely weightless, or could I control how much gravity
 ! was destroyed)?  My other thought was to do something like Alteration/Air
 ! to change the density of air (seems like a bad thing for breathing, and 
 ! I don't see "how" it would work).

well, since the Ayslish dont care that an average "Fly" spell
will break the sound barrier, breathing thick air is no problem.

i would say that a "thick air" spell would reduce the terminal velocity
(another question: does Aysle HAVE terminal velocity?)
and more than 14 result points would stop you cold,
or possibly reduce weight effects as well

other wise, some form of Inanimate forces seems the right way to go
(very limited TK, only to slow not to stop)

feather fall, floater, and fly are all different levels of the same effect

dave "itty bitty sig" oakes
Newsgroups: alt.games.torg
From: wolf@cheshire.oxy.edu (Clinton Richard Wolf)
Subject: Re: Reconnection
Organization: Occidental College, Los Angeles, CA 90041 USA.
Date: Mon, 31 Aug 1992 21:12:06 GMT

In article <gatemail1.0b2431528478020@morticia> Jim Ogle (Ks. Jim) <jogle@aoc.nrao.edu> writes:
>
>Well, under the first interpretation every reconnection attempt is
>going to be penalized unless you travel to a realm that supports
>whatever disconnected you.  Also, I don't think you have to use the
>item to reconnect, since you cannot use it while you are disconnected
>(remember, while disconnected you cannot create contradictions).  
 Well, it's in the rulebook that you have to reconnect using the tool you orig-
inally diconnected with (mumbo-jumbo about the Eo2 residue in the item and such
)... but then, it's also in there that a one-case has no contradiction modifi-
ers :) (Damn the rules, ensign! Full speed ahead!)
>
>I agree in principle with your second point though.  However, if you
>penalize someone that way on a one-case it takes a lot of the "bite"
>out of the 'four-case contradiction blues', since there is now little
>difference between the one-case and four-case situations.  
>
>In other words, if they both carry an axiom based penalty and the only
>difference is that one occurs slighty more often than the other, why
>NOT risk those four-case contradictions?  If I had a choice between a
>+16 and a +19 reconnection penalty (Tech 23 weapon vs Tech 26 weapon
>in the Living Land) but the damage values are 17 or 26 I'll take the
>bigger damage and slightly bigger reco penalty.  Yeah, the odds are
>that I'll disconnect more often but fights will be over a lot faster
>so it may actually balance out in my favor to risk the four-case.
>
 Well, true, but I find that 4-cases get stomped a lot faster than 1-cases,
so it balances for me...

>Early on I did run it where there was a reco penalty based on axiom
>differences but it slowed things down slightly, the players didn't
>care for it, and it was really difficult assessing the penalty on
>Social axiom contradictions in the Living Land.
 Yeah, see, there's the rub. My players liked it, and a have a sheet with the
axiom guidelines copied onto it, so it's easy for me to see or estimate the
level of thinking they were using and go from there. Generally, I don't both-
er too much with it, unless they start making really complex attack plans, or
try explaining Communism to an Edeinos tribe, etc., at which point I would
probably call for a contradiction check, and judge the Social axiom of the
contradictory concept if they disconnected...


Newsgroups: alt.games.torg
From: wolf@cheshire.oxy.edu (Clinton Richard Wolf)
Subject: Re:  Living Land Miracles (was  Re: cosm placement (hindsight) (was Re: GENcon))
Organization: Occidental College, Los Angeles, CA 90041 USA.
Date: Mon, 31 Aug 1992 22:10:10 GMT

In article <gatemail1.0b243163538268@morticia> Jim Ogle (Ks. Jim) <jogle@aoc.nrao.edu> writes:
>Rick writes:
>
>> 	The module "Central Valley Gate" had a bunch of very good 
>> (IMHO) Living Land miracles.  I dunno about what axiom level they 
>> were.
>
>Wow, Rick liking something about the Living Land!  8-)
>
 Gasp! Isn't that cause for a contradiction check? ;)

 BTW, did I mention it's my birthday today? :)

-- Clint
 
 "Happy birthday to me, Happy birthday to me..."

Newsgroups: alt.games.torg
From: Jim Ogle (Ks. Jim) <jogle@aoc.nrao.edu>
Subject: Re:  GenCon Report (Incredibly long, thousands of spoilers)
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Fri, 28 Aug 1992 16:27:27 GMT

Grant writes:

> >So why are they bothering with this Kurst lieutenant finding the Aztec
> >Darkness Device if it isn't coming to Earth?
> 
> I'm not sure the *Aztec* empire is returning; it might be Kantovia's axioms
> instead.

Ack - I'd rather have the Aztecs myself.  A lycanthrope cosm would
just be too redundant with Orrorsh around already chock-full of 'em.

Of course, I'm working on ripping off the campaign world for the Mecha
game and turning it into Torg (Aztec Empire with giant robots!)....

> Is it true that in order to pull up a stelae in I-verse, you have to be
>responding to a dispatch? Can you just mail in and say 'we pulled up so-and-so
> stelae'? Of course, you may have a hard time describing where the stelae is
> since the coordinates are so messed up.

There have been very few dispatches dealing with stelae so I doubt
that this is true.  I would assume that people have been telling them
that they've ripped up a stelae in realm X and once that number
reaches a certain threshold WEG announces that realm X has lost a
stelae somewhere.

The stelae coordinates are a bit messed up but in most cases you
should be able to get the idea across which one you uprooted.

Kansas Jim (jogle@aoc.nrao.edu)
Newsgroups: alt.games.torg
From: burt@ptltd.com (Burton Choinski)
Subject: Re: cosm placement (hindsight) (was Re: GENcon)
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
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X-Gatemail-Version: 1.0b
Date: Fri, 28 Aug 1992 12:48:43 GMT

Perhaps with the LB bubbling up, Amerind mythos can be found in pockets of the New LL.

Frak it, now I have to buy the LB book. :)
  -- Burton
,
Newsgroups: alt.games.torg
From: cpearce%nemesis@nemesis.acs.unt.edu (Chris Pearce)
Subject: Re:  GenCon Report (Incredibly long, thousands of spoilers)
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Mon, 31 Aug 1992 16:22:35 GMT

> Sure, your Monitor SK can tote one around through the Living Land
> or CE, but when he disconnects, the device starts taking a wound per round un-
> til he reconnects. Can he reconnect in time? (four rounds). Let's see... with
> the modifiers to the Reality difficulty (from the tool having a higher tech
> axiom)... to reconnect in CE takes 18 (already an ouch), and to reconnect in
> the LL (heh,heh...) ... 48!!!!! (Dif.25 + (30 - 7))

There is no penalty due to the Tech axiom of the Ray, since for the Monitor,
using the ray is only a 1-case. 

 Example: Taathiluthua, an Akashan monitor, uses his ray in the LL. He
 discos. His reconnection chance is 25.

 Example: Taztor, an Edeinos optant, uses a gravitic ray in the LL. He discos.
 His reconnection chance is 25 + (30-7) = 48. The tool's tech is higher
 than Taztor's Tech, therefore the roll is penalized.

 Example: Dakota, a Rauru Block Agent, uses a Colt .45 in the LL. He discos.
 His bonus to reconnect is (24-21) 3, since the Colt has a lower Tach axiom
 than he does.

-- 
Chris Pearce -- cpearce@nemesis.acs.unt.edu