HDTenEightyP/NetNews huggingface dataset:
From: Jim Ogle (Ks. Jim) <jogle@aoc.nrao.edu>
Subject: Re:  New person questions
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Wed, 18 Nov 1992 16:52:26 GMT

Brian writes:

> I've only just stumbled across this group, so I don't know if my questions
> have been asked many times before, or not.  If they have, I'm sorry for
> bringing them up again, but I would like some answers.

No problem...there should be a new revision of the FAQ list posted
soon so hopefully it will answer some of your other questions.

> Some friends of mine would like to start playing TORG, and because I am
> the only one who has even heard of the game before, they want me to run
> the campaign.  Apart from a glance at the rule book, I have never seen the
> system before.  Do any of you have any suggestions that would help me run an
> interesting game?  Should I buy any books beyond the box set?  Are there any
> modules that I should get as an introduction to the system?  Are there any
> guidelines that I should follow to keep the game moving and/or interesting?

You will almost certainly want to buy at least some of the
sourcebooks; it is possible to run things just out of the boxed set
but you are losing a lot of the fun parts if you do (world laws for
example).  Start with the realms that interest you and your players
and build from there.

It will take some time to get adjusted to the game, as the mechanics
of the Drama Deck and the Scenes/Acts tend to be difficult for people
to adapt to quickly.  Stick with it though and as everyone figures out
how things work the game will tend to keep itself moving.  

I plan on putting a list of what a starting GM should think about
picking up (sourcebooks, supplements, and modules) so I would
appreciate it if everyone could give Brian some feedback here so that
the list I end up using will be common opinion instead of just my own.

Kansas Jim (jogle@aoc.nrao.edu)
Newsgroups: alt.games.torg
From: "Colin J. Wynne" <cwynne@liberty.uc.wlu.edu>
Subject: Re: Flintlock
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Tue, 17 Nov 1992 13:07:34 GMT

On Tue, 17 Nov 1992, David Oakes wrote:

> this being the case, might we want to consider "missle weapons"
> a "not usable unskilled" (or by SK, a high penalty)

Sounds interesting -- it would go on the Chart in SK's Guide as:

Skill            Usable Unskilled
-----------------------------------
Missile Weapons        Yes*

*Bows and Crossbows will receive a DN+3 modifier for unskilled use.

How's that?

CJW

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  =====  Colin J. Wynne                     Washington & Lee University  =====
  =====  cwynne@liberty.uc.wlu.edu              Lexington, Virginia      =====
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<


Newsgroups: alt.games.torg
From: smooge@jupiter.nmt.edu (the Smooge)
Subject: Re:  NEWS FLASH
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Thu, 19 Nov 1992 21:44:39 GMT

Report of editor of the Storm Knight Herald being fired for not
being able to spell Los Angeles. Said editor "Well if the city is
going to get nuked tommorow... does it matter how I spell it?"

A pun tax was also placed upon the editor and one possibility shifted
to a cult figure of the SouthWest, Kansas Jim, for catching the desperado.

end Report

the Smooge
Newsgroups: alt.games.torg
From: "Colin J. Wynne" <cwynne@liberty.uc.wlu.edu>
Subject: Re: Campaign, characters, etc.
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Mon, 16 Nov 1992 07:21:29 GMT

On Mon, 16 Nov 1992, Telestro ip Wandrun wrote:

> easiest to kill to the hardest:
> 
>   Baruk Kaah
>   Angar Uthhorion
>   3327
>   Jezrael
>   The Gaunt Man
>   Mobius
>   Jean Malreaux
> 
> I seem to remember that he considered both Mobius and Malreaux more of a threat 
> than the Gaunt Man because Malreaux has Big Guns and Powerful Miracles and 
> Mobius is so dangerously unpredictable.

???????  The Gaunt Man and his DD both have Occult skills of 30 or higher!
Heketon's is somewhere in the 50's, I think?

Do you know what that means?  Wish parsing!  Whatever they ask for, they
get!  How much of a slough is that?  I'll tackle Malreaux over TGM *any* day!

CJW

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  =====  Colin J. Wynne                     Washington & Lee University  =====
  =====  cwynne@liberty.uc.wlu.edu              Lexington, Virginia      =====
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<


Newsgroups: alt.games.torg
From: "Colin J. Wynne" <cwynne@liberty.uc.wlu.edu>
Subject: Re: Ravagons
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Mon, 16 Nov 1992 07:27:40 GMT

On Mon, 16 Nov 1992, Rick Jones wrote:

> > One of the players told me afterward that he was convinced the whole party
> > was going to bite it fighting the Ravagons.  That made me feel all warm
> > and fuzzy inside.
> 
> 	Yah, one Chosen Ravagon Priest (who had a few extra skill adds in
> focus and faith) was able to beat on the three most powerful combat 
> characters all by himself for a long time before they finally zapped 
> him.

The grossest miracles of Ravok: Spell Shield, Miracle Shield, Bravery

First round:  Bravery (get an up)
Second Round: While you're up, do one of the Shields (whichever is more
approproate).
Third Round:  Boot head.


>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  =====  Colin J. Wynne                     Washington & Lee University  =====
  =====  cwynne@liberty.uc.wlu.edu              Lexington, Virginia      =====
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<


Newsgroups: alt.games.torg
From: Jim Ogle (Ks. Jim) <jogle@aoc.nrao.edu>
Subject: Re:  NEWS FLASH
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Sun, 22 Nov 1992 19:58:09 GMT

Carl writes:

> Remember someone mentioning a while back that the mixed Cyberpapacy /
> Nile / Tharkhold zone in Berlin would be a perfect place for Wu Han to
> pop up?  Well, here's your hook.  Nile Villains and Kanawa and

It's just a Nile/Tharkold mixed zone that WEG seems to be planning,
though the CP is close enough there should be some kind of overlap.
For that matter, Aysle is close enough to get some overlap too.

As for Wu Han, he's already in Berlin in my game (though it may just
be temporary)....

Kansas Jim (jogle@aoc.nrao.edu)
Newsgroups: alt.games.torg
From: smooge@jupiter.nmt.edu (the Smooge)
Subject: Re: Most Dangerous Highlord
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Wed, 18 Nov 1992 02:45:44 GMT

That is if you use the "WEG MUNCHKIN" writeup. I am so sick of that one
I rewrote her and the technodemons. Under this one she reflects that she
is a new highlord... and not a match for the gaunt man in one on one 
combat.

the Smooge
From: papillo@hpfcso.FC.HP.COM (Bob Ellison)
Date: Thu, 19 Nov 1992 21:26:35 GMT
Subject: My first try at Spell Creation
Organization: Hewlett-Packard, Fort Collins, CO, USA
From: "Colin J. Wynne" <cwynne@liberty.uc.wlu.edu>
Subject: Happy Thanksgiving!
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Thu, 19 Nov 1992 04:56:08 GMT


Well, I'm off on break for a week.  What a flood of mail I expect to have
when I come back!  Please for my sake and for my poor sys admin,
pleaseplease please nobody mention faith(<youknowwhat>) until I get back :)

Remember to give thanks for the GodNet, and have a Happy Thanksgiving
everyone.

Colin

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  =====  Colin J. Wynne                     Washington & Lee University  =====
  =====  cwynne@liberty.uc.wlu.edu              Lexington, Virginia      =====
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    |  Benjamin Disraeli, distinguishing between misfortune and calamity:  |
    |      "If Gladstone fell into the Thames, that would be a misfortune; |
    |      but if someone were to pull him out, that would be a calamity." |
    ------------------------------------------------------------------------



Newsgroups: alt.games.torg
From: Jim Ogle (Ks. Jim) <jogle@aoc.nrao.edu>
Subject: Re: Tharkoldu
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Sun, 22 Nov 1992 20:10:28 GMT

Carl writes:

> Jim Ogle (Ks. Jim) <jogle@aoc.nrao.edu> writes:
> [lots of neat stuff about making Tharkhold more reasonable including]
> >Death Chance, the magical Demon Prince ability, is modified
> >slightly.  If the person that killed the demon Prince is killed by
> >someone other than the Demon Prince, the Demon Prince must kill that
> >person to regain his life (not just anyone as the sourcebook says).
> >The chain does not go past that step though; if the killer's killer is
> >killed (by someone else or by an accident) the Demon Prince is denied
> >his chance to live again and will die at the end of its Death Chance.
> 
> Which gives me a neat idea for the ultimate Race Elite Soldiers -
> Triples.  The idea being that one kills the Demon Prince, he's killed
> by the Second, and then the Second is killed by the Third, snapping the
> chain and sealing the Prince's Death.  Of course, the painful thing
> about this is that the Triples would train and work together for a long
> time before they'd ever get a shot at a prince, and become best friends
> in the process.  And then you get some Triple with a veteran Third who's
> had to kill his best friend before and wants no more part of the War,
> until the PCs convince him he's needed for One More Mission.

Hey, I like that.  The Law of Pain would even support such a thing -
all that mental anguish over having to kill your pals and comrades....

> Sacrificing oneself for a friend is a Monkeytrick the Demons will *never*
> get the hang of; it's way too alien.

Yup.  Cool idea Carl.

> And you probably can't kill a Demon Prince and then kill yourself to
> deny it a Death Chance; I'm pretty sure the World Laws of Tharkhold don't
> make suicide an out.

Y'know, I bet whoever wrote that power up in the Tharkold SB must have
thought of that, since in the original writeup if the person who
killed the prince is killed before the prince can do i (ie, kills
himself) then the prince just has to kill someone else...not a
graceful way of dealing with the suicide or triples option, that's for
sure (since it practically guarantees a demon prince would never die.)

> Come to think of it, I like the idea of Tharkhold being a realm where
> you *can't* kill yourself, just suffer.  Call it the bastard child of
> the Law of Pain and Law of Dominance - to die in Tharkhold you have to
> be killed, you can't just die.

Hey, sounds like a cool new creature for Tharkold - the Disembodied
Dead; those who died by accident, chance, or suicide; their bodies are
dead but their souls/spirits/whatever still inhabit them, forever
doomed to wander the Dead Zones in a rotting corpse, seperated from
all other life (even more mental anguish for the Law of Pain.)  Too
bad its too late to send it in....

Kansas Jim (jogle@aoc.nrao.edu)
Newsgroups: alt.games.torg
From: oakes@jupiter.nmt.edu (David Oakes)
Subject: Re:  priests of pantheons
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Thu, 19 Nov 1992 22:08:50 GMT

i think chris hit it on the head -
pantheons are already divided into good and evil
(if they are going to be divided at all)
and TORGs faith system implies that you worship one side or the other
(the penalties for casting against an "enemy" of the faith)

specialization would be to one god of the pantheon
(yes, i am greek, but i am a sailor, so i lean towards poseidon)
(no comments please)
and trademark would be like st patrick and the other saints
(i guess the various christianities could be a pantheon?)

of course, this only applies to pantheons that would allow cross-worship,
but still want their own worshipers as well

dave "cult of KS Jim need not apply" oakes
Newsgroups: alt.games.torg
From: Telestro ip Wandrun <"riker: :baileyt"@kirk.msoe.edu>
Subject: Re: Campaign, characters, etc.
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Mon, 16 Nov 1992 17:44:35 GMT

Colin J. Wynne writes:

> On Mon, 16 Nov 1992, Telestro ip Wandrun wrote:
> 
> > easiest to kill to the hardest:
> >
> >   Baruk Kaah
> >   Angar Uthhorion
> >   3327
> >   Jezrael
> >   The Gaunt Man
> >   Mobius
> >   Jean Malreaux
> >
> > I seem to remember that he considered both Mobius and Malreaux more of a 
threat
> > than the Gaunt Man because Malreaux has Big Guns and Powerful Miracles and
> > Mobius is so dangerously unpredictable.
> 
> ???????  The Gaunt Man and his DD both have Occult skills of 30 or higher!
> Heketon's is somewhere in the 50's, I think?
> 
> Do you know what that means?  Wish parsing!  Whatever they ask for, they
> get!  How much of a slough is that?  I'll tackle Malreaux over TGM *any* day!

Well, you have to realize the character's mentality.  He's a psychotic with 
little connection to reality at best.  I'm afraid that his transformation from 
Aysle to CP axioms addled his mind too much.  (Plus, it turned out that he was a 
Nile villian before he appeared in the game.  Ain't cards fun?)  I was sort of 
thinking that the Gaunt Man would be the hardest to tackle, him being the 
ertwhile leader of the High Lords, plus probably the smartest, and certainly the 
angriest after his encounter with the Heart of Coyote.

And sorry, I don't know anything about wish parsing.  Haven't read the 
rulebooks, because that would cost my characters possibilities.  ;)

|------------------------\ /-------------------\ /-------------------------|
| ___                    | |#include "voodoo.h"| | "Sufficiently advanced  |
|  | elestro ip Wandrun, | \-------------------/ |  technology is          |
| aka Tim Bailey         |      \|/     \|/      |  indistinguishable from |
| baileyt@kirk.msoe.edu  |      -O-     -O-      |  magic."  -Clarke's Law |
|------------------------/      /|\     /|\      \-------------------------|
From: albert@crick.ssctr.bcm.tmc.edu (Rick Jones)
Newsgroups: alt.games.torg
Subject: Re: Stupid questions
Date: 15 Nov 92 18:31:33 GMT
Organization: University of North Texas
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
X-Gatemail-Version: 1.0b

> Actually, I'm pretty sure the author himself admitted on GEnie that it
> was a writeup of an adventure he ran.  Rick, do you remember if John
> said that or if he just said the characters were from him campaign?

	John Terra said that the main characters were from his 
campaign (the lady barbarian is his wife, btw), but that the 
story was original.  He also played with the characters a bit, to
make them more like characters in a story and less like PC's.

> > -- Clint, BTW, did I mention I got FIRST PRIZE? *thwack!* ooch. Thanks.
> Which creature was it for?  And be wary of letter bombs from Dave.

	Congrats, Clinton.  BTW, for those of us who don't 
have compromising pictures of the WEG staff ;-), WEG said 
that we could post our critters to the mailing list, so long
as we put disclaimers about WEG owning them on it.  (Or something
similar, I'll check my message log)

	So, tomorrow, expect .... CYBER-COP.
-- 
Rick Jones				Systems Support Center
albert@bcm.tmc.edu			Baylor College of Medicine
Voice: 713-798-7352			standard disclaimers apply
		Don't flame me because I'm beautiful.
Newsgroups: alt.games.torg
From: Jim Ogle (Ks. Jim) <jogle@aoc.nrao.edu>
Subject: TorgMush
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Wed, 18 Nov 1992 15:23:19 GMT

Could the Musher-in-charge send me some information via email about the
TorgMush that I can put in the FAQ list?  Thanks.

Kansas Jim (jogle@aoc.nrao.edu)
Keeper of the FAQ list
Newsgroups: alt.games.torg
From: kessner@rintintin.Colorado.EDU (KESSNER ERIC M)
Subject: Godnet?
Organization: University of Colorado, Boulder
Date: Fri, 20 Nov 1992 17:13:04 GMT


So if GodNet is really back on line what's the address?
Eric
From: jgl2p@landau5.phys.Virginia.EDU (Joseph G. Louderback)
Newsgroups: alt.games.torg
Subject: Re: Flintlocks vs. bows
Date: 18 Nov 92 22:21:14 GMT
Reply-To: jgl2p@landau5.phys.Virginia.EDU (Joseph G. Louderback)
Organization: University of Virginia

In article <gatemail1.0b3211751724305@morticia>, Robert Link
<link@lcopt.physics.fsu.edu> writes:

|> [do I think a 2 hander should do more damage than a SMG]
|> 
|> I base that statement on the observation that a hit 
|> from a 2 handed sword
|> swung in anger will virtually always be fatal (or at least require
major 
|> surgery--to the tune of reattaching a limb--to repair). 

Ummmm, from whence cometh this observation?  Lots of Amway 
salespeople knock on your door? ;-) ;-)  Actually Poul An-
derson edited a fantasy anthology (can't remember the name
right now) wherein he detailed many problems with fantasy
literature.  One such problem is the "With one blow he cleft
the man in twain," attack.  At an SCA event a side of beef 
was hung up, and people chopped at it with swords.  It was
amazing how few blows cut really deep.  Remember, full plate
mail came about because of knights mounted on chargers, not
footmen carrying swords.  

Speaking of mounted knights, another of Anderson's criticisms
was the number of warriors who rode stallions.  Easy way to
take care of people on such mounts: have a menstrating woman
around.  Stallion goes nuts, fighter falls, end of screenplay.

Joe Louderback
Newsgroups: alt.games.torg
From: oakes@jupiter.nmt.edu (David Oakes)
Subject: Re: Gauntman -- he IS dangerous, novels not withstanding
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Thu, 19 Nov 1992 19:17:46 GMT

[anthony greenes question - "why did the GM fail by overconfidence,
 yet Dr Mo gets away with it all the time?" - deleted]

yes, the Nile WLs should hose Mo right and left, but he aint stupid -
he knows that four out of five "perfect" plans will be stopped,
even if the ARE perfect, because the Nile supports the heroes.
he keeps many plans in the air, and many overgovernors on staff
to keep the heroes busy, and maybe one will eventually work
(by the LoDrama, shit will always happen, no matter how perfect the plan -
 he hopes to win by sheer volume, but still makes "perfect" plans out of ego)

so why did the GM fall so quick, after doing so good for so long?
think about it - what are his strong suits? PoFear and the occult.
the PoF wont help in a less than direct confrontation
(mara and the group WERE sneaking around, with thratch's help)
and the occult takes to long to be an efficient weapon -
its greatest ability is like reasearch, to find out things ahead of time

the GM probably depended on his occult "early warning system" to save him,
but this was circumvented by Heketon, who wanted him gone
(if you cant trust your DD, who can you trust)
the GM had set up the "perfect" plan, but realised it needed help
(the poss sorter, the lack of Thark on CE, etc)
he was just blindsided by Heketon, NOT the party

(my take on the novel?  mara gets a cunning plan, and a martyr card, 
 they set the portal, Heketon, who had been feeding the GM less than
 accurate details through the occult, sees his chance, supports the 
 portal and mara, distracts the GM, and BAMMO!, instant maelstrom.
 the party throws the escape card, the (other) GM cuts off maras hand -
 it WAS a martyr card! - and we go to the next book - the nemesis card...)

your watchmen reference was quite apt -
its just that the GM was Dr M, and Heketon was Ozymandius...

dave "insert above quote here" oakes
From: Postman@CLEMSON.CLEMSON.EDU
Newsgroups: alt.games.torg
Subject: Undelivered mail
Date: 18 Nov 92 22:01:00 GMT
Organization: University of North Texas
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
X-Gatemail-Version: 1.0b

Your mail was not delivered to some or all of its
intended recipients for the following reason(s):

1303 invalid syntax near line: Cc: .@bongo.cc.utexas.edu
                                

----------------------------------------------------------------------

Received: (from CLEMSON for <@CLEMSON.CLEMSON.EDU:torg@morticia.cnns.unt.edu>
 via BSMTP)
Received: (from CLEMSON for MAILER@CLEMSON via NJE)
 (UCLA/Mail V1.423 M-SMTP-1220-50); Wed, 18 Nov 92 17:01:48 EST
Received: from morticia.cnns.unt.edu by CLEMSON.CLEMSON.EDU (IBM MVS SMTP V2R2)
   with TCP; Wed, 18 Nov 92 17:01:41 EDT
Received: by morticia.cnns.unt.edu id AA26499
  (5.65c/IDA-1.4.4 for ERICKM@CLEMSON.CLEMSON.EDU); Wed, 18 Nov 1992 16:01:21
 -0600
Received: from mercury.unt.edu by morticia.cnns.unt.edu with SMTP id AA26492
  (5.65c/IDA-1.4.4 for /usr/lib/news/lists/lmailer torg "Torg Mailing List");
 Wed, 18 Nov 1992 16:01:19 -0600
Received: from bongo.cc.utexas.edu by mercury.unt.edu with SMTP id AA03391
  (5.65c/IDA-1.4.4 for <torg@morticia.cnns.unt.edu>); Wed, 18 Nov 1992 16:01:16
 -0600
Received: by bongo.cc.utexas.edu (5.57/Ultrix3.0/cc-ix.mc-1.4)
	id AA10724; Wed, 18 Nov 92 16:04:02 -0600
Date: Wed, 18 Nov 92 16:04:02 -0600
From: aodn307@BONGO.CC.UTEXAS.EDU(Joshua Henry Geurink)
Reply-To: torg@MORTICIA.CNNS.UNT.EDU(Torg Mailing List)
Errors-To: cluther@morticia.cnns.unt.edu
X-Mailing-List: Torg Mailing List
X-Lmailer: Lmailer version 1.0
Message-Id: <9211182204.AA10724@bongo.cc.utexas.edu>
To: torg@MORTICIA.CNNS.UNT.EDU
Subject: The Land of the Lost...
Cc: .@bongo.cc.utexas.edu

QUIT
Newsgroups: alt.games.torg
From: Telestro ip Wandrun <"wesley: :baileyt"@kirk.msoe.edu>
Subject: Re: Archive and GodNet...Good News
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Thu, 19 Nov 1992 19:20:27 GMT

On Thu, 19 Nov 1992, James H. Kiley wrote:

> On Thu, 19 Nov 1992, Telestro ip Wandrun wrote:
>
> > Speaking of the GodNet and TorgMUSH, what is the difference?  I know MUD is
> > Multi-User Dungeon, but what is MUSH?
> 
> 	It's a 'softer' MUD.  Roleplaying intensive--anyone can build,
> anyone can code.  There's no Quest To Become A Wizard, no XP's, etc, etc...
> For some stuff about it, read 'rec.games.mud.tiny', or email me for some
> addresses of some worthwhile MUSHes..

OK, but what does MUSH stand for?  

I don't have time to MUD or MUSH these days anyway.....  :(

|------------------------\ /-------------------\ /-------------------------|
| ___                    | |#include "voodoo.h"| | "Sufficiently advanced  |
|  | elestro ip Wandrun, | \-------------------/ |  technology is          |
| aka Tim Bailey         |      \|/     \|/      |  indistinguishable from |
| baileyt@kirk.msoe.edu  |      -O-     -O-      |  magic."  -Clarke's Law |
|------------------------/      /|\     /|\      \-------------------------|