HDTenEightyP/NetNews huggingface dataset:
From: hadley@codes.ics.uci.edu (Tedd Hadley)
Subject: Re: Nasty server/client "Feature"
Newsgroups: rec.games.netrek
Organization: UC Irvine Department of ICS
Date: 5 Oct 92 01:35:18 GMT

In <1anvi2INNi2u@agate.berkeley.edu> beorn@elk.Berkeley.EDU (Beorn Johnson) writes:

>OK, scanning the (incomplete!) message log, it seems we may have been taken

   Incomplete?  Oh come on..  it's the standard 'watchmes' logging feature
   which filters out kill and planet attack messages.  No editing on my part,
   don't worry.

>in the LPS by a little known "feature".

>Due to a combination of world-class lag and major screw-ups, 12AM:TNG was down

   Ah yes, world-class lag.  I've been trying to get some feedback on this
   for quite some time without success.  My suspicion is that calvin
   suffers from a similar problem Brick Verser described not long ago --
   buggy Cisco routers.  He (bav) was able to verify similar behavior (large
   delays at 30 second marks) in a network just outside USC (CERFnet).
   If this is the case, the lag experienced to calvin might follow the
   same pattern .. 30 or so seconds of fairly smooth (or whatever one would
   normally expect for the ping time) response time followed by 2-3 seconds
   of really nasty lag .  (This might also go in 15 second cycles, I'm not
   sure).

>The real story is this:  if the defense has mostly declared peace, the offense
>can get a kill off of one of the un-peaced defenders (or maybe by detting
>torps over one of your guys or whatever).  Then the at-peace attacker gets
>armies, swings in cloaked to the planet where he can't be shot at by the
>at-peaced defenders, hits the "x" key, turns on the war window, and declares
>war.  Instantly the armies are dropped!!  (Just like with bombing).

   Yes, I learned of this feature here (might have been alt.games.xtrek at the
   time, though).

>On discovering this, I became quite angry.  C'est la gere?  I think
>the netrek world should consider a change, but now that I am aware of
>this matter (referred to by the team that used it as a "bug"!) I

   The spoils of peace :)  Yes, the bug is that the BEAMDOWN (and BOMB) flag
   can be set even if you're at peace with a "foreign" planet.  This doesn't
   seem to make too much sense because you'd never be able to beam down
   armies to a peaceful planet unless it belongs to your race. By constrast,
   a BEAMUP request automatically comes back with "Those aren't our men".

   BUT, there should definitely be some kind of penalty for declaring peace
   for the sole purpose of scumming supplies from enemy planets.  This seems
   as good as any.  Or, as Tom suggested, declaring peace with the enemy team
   should not be allowed.

   Oh, btw, the person (Buster) who took the last planet was at war with
   your team throughout, although I suspect the presence of peaceful enemies
   cloaking all around the planet at the time made things a lot more
   confusing.

++
   Tedd Hadley (hadley@uci.edu)
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: Tomato Boy's net etiquette
Date: 30 Sep 92 00:47:43 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <1992Sep28.151418.27958@cis.ohio-state.edu> mdm@stegosaur.cis.ohio-state.edu (Michael Moore) writes:
>In article <717667378.7279.0@unix2.andrew.cmu.edu> Tomato Boy <stimpy+@cmu.edu> writes:
>>no more ridiculous than you quadruple spacing your posts, twink.
>>there is no need to do that, and it's quite annoying. get a clue
>
>	I for one think he should be able to post however he likes.
>The last thing we need in this group is the net police.   Last I heard
>this was a free country.

Something about the pot calling the kettle black comes to mind...

>	-Michael

Anyway, I am proud to say that I have not read a single triple-spaced
posting.  When I see the blank lines come up I just hit 'n'.  I suggest
everyone else do the same.

If you ignore them, they will go back to using their borgs and leave us
alone.

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
Newsgroups: rec.games.netrek
From: btd@iastate.edu (Benjamin T Dehner)
Subject: Re: IAState team borgs way to victory! Film at 11...
Organization: Iowa State University, Ames IA
Date: Wed, 30 Sep 1992 17:36:54 GMT

In <4elydtS00VpEEdV0VG@andrew.cmu.edu> "Timothy C. Worsley" <tw1r+@andrew.cmu.edu> writes:

>Excerpts from netnews.rec.games.netrek: 28-Sep-92 Re: IAState team borgs
>way .. Benjamin T Dehner@iastat (3806)

>> 	No, is wasn't.  Keep in mind that we are a new team; as we learn to
>> work together, we will get better.  Not that we will take on Angry Men some-
>> time soon, but we will at least not get demolished by scouts again.


>	Just as a lark, how would you like to play vs Xgolems if we agreed only
>to play scouts?

Oh shit.  Me and my big mouth. :(

>ZZnew guy

Cthulhu
Beware of falling cows.
-----------------------------------------------------------------------------
Benjamin T. Dehner    Dept. of Physics and Astronomy 
btd@iastate.edu       Iowa State University 
                      Ames, IA 50011
From: turin@soda.berkeley.edu (Jaime Reza)
Newsgroups: rec.games.netrek
Subject: where Duck Dodgers stands against Gb
Date: 29 Sep 1992 08:50:14 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
Distribution: world
NNTP-Posting-Host: soda.berkeley.edu


After hearing some of the BS comments from some of the
GB's I've gotta get something off my chest. All the Gb's
wanted me for was the fact that I could ogg well. They 
believe that I can't take planets at all but it's not 
true at all. It's their lack of escorting skills that made
planet taking really difficult. If they don't believe I
can planet scum their totally wrong. From the stats from
the Xgolem vs Side Salad game I did fairly well in both
planet scumming and ogging. It's from the fact that I feel
more natural and at ease when I play with an unselfish crew
who knows what's going on. I remember in GB countless times my escorts
would leave me to die because they get one kill then instead
of finishing their escorting jobs fly back to get armies. 
If you Golden Bears honestly believe that I can't take planets
to hell with you. All you guys wanted to do with me is use
me as an ogging machine (La Machine!). Side Salad lets
me be me and I'm happy that I switched. 
You'd think I'd be as effective playing full-time ogger
for GB or total all-purpose for Side Salad!?
I really don't care who wins this fall, I 
have no obligation to GB if most of the other teammates
don't wanna listen to what I say and continue to play
the same friggen way and therefore continue to loose.
I don't have to stay and waste my time , I'd rather 
have fun doing what I'm doing. I didn't throw any game
on the GB's, I always try my best for any team I'm on.
I asked some of you GB's how did our ogging go in some
scrimmage in which I didn't play but you guys never
responded. I don't have the time to do your guys work for
you, too much to ask from one person, Tom why should you
really care about winning the INL, even when you loose
you never give CMU any type of credit.. you keep on
trying to pound in your team-mates minds all this
crap about CMU . I don't need that crap when all I wanna
do is play to play. I wish you guys good luck though.
I'll play against you guys as I would any others during
a game, just letters and numbers to me.

Duck Dodgers
Newsgroups: rec.games.netrek
From: rjones@itchy.dsd.es.com (Ray Jones - Perp)
Subject: Re: Flame on botelle + possible INL server bug + Re: Results of 4pm Clue Game
Organization: Design Systems Division, Evans & Sutherland, SLC, UT
Date: Sun, 27 Sep 92 19:02:09 GMT

In article <Bv7ns5.GK0.2@cs.cmu.edu> hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:
>Lastly, there should be some addition to the INL server that allows teams  
>to change captains...what if the captain gets ghostbusted?  during a  
>pause?

I'll fi that next release.. It seems to be a minor bug...

Ray
--
                                          rjones@dsd.es.com
Newsgroups: rec.games.netrek
From: rjones@itchy.dsd.es.com (Ray Jones - Perp)
Subject: Re: INL play - PLEASE READ (esp INL reps)
Organization: Design Systems Division, Evans & Sutherland, SLC, UT
Date: Tue, 29 Sep 92 08:43:34 GMT

In article <90713@netnews.upenn.edu> paulsen@eniac.seas.upenn.edu (FreeKill) writes:
>I have a couple problems with the INL
>
>A) I was very astonished on saturday when the server allowed my sunborg in
>	without a problem.  This seems very bad, especially since I don't
>	respond to any pig calls.  I can turn off the obvious features,
>	and still have a distinct advantage over other players.


This has been mentioned before... Basically, the problem is one of
distribution.. How do you get the INL server out to the server gods
with the reserved.c, without making it available to everyone?  Even
making it available to the server gods would be bad in many cases,
since they are just players on that team anyway, and could easily
distribute the reserved.c to their team.

I thought that it would be possible to bless the INL server with the
new blessing scheme (mail me for info, btw), but even then, the sevrer
god could build his own key, distribute it to his friends, and the
home team could have the advantage.

Basically, you just have to trust people to be sportsmanlike :)

Ray
--
                                          rjones@dsd.es.com
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Fall INL Rulebook
Date: 29 Sep 1992 03:31:37 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
Distribution: world
NNTP-Posting-Host: soda.berkeley.edu

Intercollegiate Netrek League Rulebook

1) The standard game length will be 2 hours.
	a) The game will be considered won by the team that has at least 
	    11 planets, if their opponent has no more than 8 (with one 
	    planet independent) at the end of 2 hours.
	b) If neither team has won at the end of two hours, all players 
	    will be obliterated and there will be a half-hour 
	    sudden-death overtime period.  If there is still no victor 
	    after 30 minutes, the game will be declared drawn.

2) All games must be played using the INL Server version 3.0 or higher.
   (available at ftp.cis.ksu.edu)
	a) The server will not be changed, excepting bug fixes, during
	   the regular season.

3) The visiting team gets the first choice of race.

4) No conquering of planets in neutral space will be allowed.

5) At least 8 players must be listed on each team's roster.
	a) No player may be listed on more than one roster.
	b) There is no limit to the number of players that may be listed.
	c) Roster changes within 24 hours of a match must be OK'd by
	   the opposing captain.
	d) Players must play under their most recognizable name, or a
	   substitute approved by both the INL Council and the opposing
	   captain.  Opposing captains may demand that players use their
	   most recognizable name.

6) All games must be played by the deadline listed in the schedule.
	a) Games not completed by the scheduled date will be declared
	   double forfeits.
		I) Appeals for deadline extensions should be mailed
		   to incouncil@cs.montana.edu.  Don't expect a lot of
		   sympathy.

7) At the end of the season, there will be a playoff between the top
    teams.
	a) It is undecided at this time (9/26) exactly how these teams 
	   will be chosen.  At-large teams will *not* win all tiebreakers.
Newsgroups: rec.games.netrek
From: isae@IASTATE.EDU (ISU Boy !!!!!)
Subject: Re: Mojo's bashing of CMU...sigh
Reply-To: isae@IASTATE.EDU (ISU Boy !!!!!)
Organization: Iowa State University
Date: Wed, 30 Sep 1992 04:04:20 GMT

In article <BvD1nK.A0n.2@cs.cmu.edu>, hill@norman.VI.RI.CMU.EDU (Robert Hill)
writes:
> ZZ writes
> > Excerpts from netnews.rec.games.netrek: 29-Sep-92 Re: where Duck Dodgers
> > stan.. Tom Holub@soda.berkeley. (81)
> > 
> > > ...proving once again that you don't need to be from CMU to be a 
> > >weenie.
> > >  -Mojo
> > 
> > 	As of yet, I have disagreed with Tom about virtually every 
> > important INL decision that he has ever made.  In spite of that, I've 
> > always felt that he had good reasons for making his decisions; I just 
> > had different criterion.  I've respected his decisions even when I think 
> > they're dead wrong.  
> > 	The only think that I do not respect Tom for is his senseless CMU
> > bashing.  It's true that we have flamed, bitched, and shown off a lot,
> > then, so have a lot of other schools, and a lot of other people.  So why
> > the hell do we get ALL the flack.  I for one am sick of it.
> > 
> > ZZnew guy
> 
> I am also.  Just because a player is from CMU doesn't mean he's a weenie.   
> I've meet alot of weenies from other schools, and CMU seems to have a  
> proportionate amount of weenies.  
> 

  Yep, and just because a player is from ISU doesn't mean he is a clueless
  or playing a borg to win a game!

> CMU players bitched about alot of things that we disagreed with.  Hell, so  
> does everyone else(including the great Admiral Mojo Riser).  There were  
> some players at CMU (read: Val :-) who didn't give any understanding, but  
> this was NOT the mainstream.
> 
> Facts are facts
> 
> Rob

-Rony

Newsgroups: rec.games.netrek
From: genie@netcom.com (Gene Choi)
Subject: Re: Need blessed client for HP700
Keywords: blessed, client
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Wed, 30 Sep 1992 18:13:33 GMT

In article <30550@sophia.inria.fr> jmt@legend.cma.fr (Jean-Marc Tanzi) writes:
>Does anyone has a blessed client for the HP700 serie? The only place in the
>xtrek FTP list that *could* have one (under the term "HP Apollo"), is ocf.berkeley.edu.
>I've tried for several days to connect there without success. 
>

The OCF is a cluster of old HP Apollos.  The name "OCF.BERKELEY.EDU"
refers to one machine in particular, "typhoon".  Most of the time,
many of the machines are down, or don't accept any connections from
the outside world (they're slow and overloaded, and the system software
has a lot of bugs).

So ftp into one of the other ocf machines.  Think of a disaster, and
put it in front of berkeley.edu.  You'll have one of the ocf machines..

typhoon	plague	lightning	whirlwind
locusts	tempest	earthquake	bigbang
tsunami	avalanche

etc, etc.  There are more, but I can't remember now.

Gene
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sun, 27 Sep 1992 18:06:37 -0400 
From: Tomato Boy <stimpy+@cmu.edu>
Subject: Re: SS-XG stats
	<Bv98Ds.95I.2@cs.cmu.edu>

 hill@norman.VI.RI.CMU.EDU (Robert Hill) sez:
#
# Was ZZnew Guys planets counted also, before the game?

the stats I posted here(kills, losses, armies, and planets)
are taken from the tmode stats only. The server keeps separate
stats for tmode and out of tmode. These stats are all grep'd out
of the tmode stats. Unfortunately, the server does not keep separate
stats for starbases, so the kills and losses there can be wrong.
Several people had SB stats but 0.00 hours in the SB. I did not
include them.

Like I said, I'm changing mine to reset everybody at the initial womp.

oh btw, Hugh quit out and came back in as "ZZnew guy " to prevent
that problem, anyway.

--Tomato "late" Boy
From: paulsen@eniac.seas.upenn.edu (FreeKill)
Newsgroups: rec.games.netrek
Subject: Re:  Side Salad says what?
Date: 30 Sep 92 17:32:18 GMT
Article-I.D.: netnews.91050
Organization: University of Pennsylvania

exodus@IASTATE.EDU writes
) 
)   That was our FIRST ever INL type game as a team against Side Salad and  
) we did have a few clueless players that night. We've noticably improved 
) game by game. If you some players not firing at cloakers, maybe it was 
) one of the clueless guys we pulled in......*shrug*......i dunno. I will 
) say this- you'll never genocide us again. That's as good as a challenge, 
) so feel free to take it as such. You shouldn't judge us on that 
) scrimmage.
) 						Exodus

This sure sounds familiar :)  Can I watch the genocide?

Ah, I can rest now.  Someone has picked up the UPenn torch of stupid comments.
All we need now is Justin to transfer schools...

Don't worry, to make CMU look bad, all you have to do is play the Horsemen.
They were the best, but we held strong against them :)

Brian
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: Wreck's INL preseason rankings
Date: 28 Sep 92 01:27:06 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <Bv62nz.G5B.2@cs.cmu.edu> jch+@cs.cmu.edu (Jonathan Hardwick) writes:
>botelle@eniac.seas.upenn.edu (Justin Botelle) writes
>> Maybe I"m just an idiot, but I don't think that there is any need to spend
>> a premium for one brand of modem over another.
>
>Different brands of modem generally have difference performance
>characteristics under poor line conditions.

It's a bit more than that.  I have a modem hooked up to my X terminal (yes
Virginia, you can dial out from a mainframe through your X terminal) which
has the "look and feel" of a decent 2400bps modem.  However...

- sometimes when you power it on, it comes up in a weird state
- some of the S-registers don't operate over their full range
- some of the commands in the manual don't work
- sometimes on the first connection after power-on it won't connect (just
  sits there hissing)
- it doesn't drop the appropriate signal to tell comm programs that it just
  hung up the line
- it's about 3x as large as my 14.4K modem

That's all I can think of for now; there's probably more.

If you buy from Telebit or USRobotics, you can be confident that you will
have few (if any) problems.

>> price from them, but I dunno.  I think the HST is a little different though.
>> I haven't seen other vendors with that capability (of course I really wasn't
>> that interested).

HST is a USRobotics proprietary standard which gives you 16.8Kbps one way and
like 450bps the other.  It switches whenever it seems appropriate.  Great
for downloads, lousy for anything else.  It came out before v.32bis.

>Nah.  Just mosy on over to comp.dcom.modems.

That's "mosey".

>Jonathan H.

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
From: jimmyhua@aludra.usc.edu (Jimmy Huang)
Newsgroups: rec.games.netrek
Subject: Re: short bases
Date: 28 Sep 1992 09:35:10 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

leonard@mimsy.umd.edu (Leonard Dickens) writes:

>Grey Elf writes:
>>>[short-lived base tale]
>>
>>Hah, I can beat that :-) Once I was playing on flint, and got 19 HunterKillers
>>into the game (grin). I lured them all to my home planet, died, and took out a
>>base. I appeared right in the middle of the whole pack. (I did say they were
>>polymorphing HK's, didn't I?) The 19 SB auto-phasers ripped my base apart in
>>about a second :-)

>A second?  LUXURY!!

>I once hacked up a special server/client pair allowing 64 players in
>the game, and proceeded to conquer 32 alien planets in a scout,
>resulting in 63 starbase HKs.  (This took over 12 hours to do because
>of all the thrashing that the server was doing after about 40 HKs had
>entered.)  Then I led them to my home planet, just so that I could
>enter in an SB... my base was dead in less than a single 1/10 second
>update... they were at about the 25-point phaser damage range, so I
>estimate it actually took 45 or so of their phaser shots to finish me.

>Tell that to young players today, and they'll never believe you...
 
Well, all is great. But I think 5 second short base ripped apart by
two terminators would have to take the boat.  I don't think that
the two above examples occurred during t-mode? 

But, then again, 1/10 of a second is really a short life for a base
in or out of t mode.  

>-Wreck

jimmy



Organization: Sophomore, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Mon, 5 Oct 1992 04:07:32 -0400 
From: Ceri Alun Morgan <cm5m+@andrew.cmu.edu>
Subject: Side Salad vs. Xgolems


In our highly anticipated game (at least by me), Side Salad beat Xgolems by
a score of 12 planets to 8. I think, on the average, we held their front line
and sometimes eri. All in all it was a very good game. I don't remember who 
played our base at the end, but WOW!!  :)
I'll leave the stats to Rick, and the details to someone else, just wanted 
to get the result in.

-Egg Slice Boy

p.s. sorry if I spelled Xgolems wrong
p.p.s. to all the roms that had me ignored :-P
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Wed, 30 Sep 1992 16:29:51 -0400 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: where Duck Dodgers stands against Gb

	I'm not trying to start a pick-on-Tom-fest.
	One of the problems with e-bboards is that it's very easy to upset
someone without really meaning to.  Once someone gets upset, it just
builds on it's self.  
	A great example is the Crackpot vs Angry men war over the summer. 
Randy started out being quite reasonable, and offering a re-match. 
However, AM was very upset ovre the first game, and needed to gripe. 
Randy over-reacted to the gripes; AM over-reacted to the over-reaction;
and eventually, Randy cancelled the re-match.
	Much the same thing has been happening between Tom and CMU.  Every time
that someone at CMU doesn't like one of Tom's decisions, they post (And
there are a lot of us, so there are a lot of bitchy posts.).  Some of
those posts are pretty damn abrasive.  Then Tom gets abusive, and they
whole cycle gets worse.

	Can we call a truce?

ZZnew guy
From: kb32+@andrew.cmu.edu (Kevin Michael Bernatz)
Newsgroups: rec.games.netrek
Subject: Ode to Duck
Date: 30 Sep 92 16:09:58 GMT
Organization: Senior, Chemical Engineering, Carnegie Mellon, Pittsburgh, PA

First, I'll appologize for the double post...it was accidental.

Now.... sung to the tune of George Theorogood's (sp?) Born to be Bad...

Ode to Duck

On the day Duck was born
the planet takers all gathered 'round
and gazed in wild wonder
and the ogger they had found
Mr. Wizard spoke up
said "leave this one alone"
he could tell right away
I was bad to the bone
bbbbbbbad
bbbbbbbad
bbbbbbbad
bad to the bone

I killed a thousand armies
before I met you
I'll kill a thousand more baby
before I am through
I wanna ogg you pretty AS
you and you alone
I'm here to tell you Zach
that I'm bad to the bone
bbbbbbbad
bbbbbbbad
bbbbbbbad
bad to the bone

I make a wounded scum beg
I make a good scum flee
I make an old scum retire
and a young scum pee
I'm here to tell you Mojo
well, I see I've made my own
I'm here to tell you Tom
that I'm bad to the bone
bbbbbbbad
bbbbbbbad
bbbbbbbad
bad to the bone

Now when I enter the game
Admirals and ensigns step aside
every planet taker I meet
they stay fried
I wanna ogg you pretty AS
you and you alone
I'm here to tell you Hiemdall
that I'm bad to the bone
bbbbbbbad
bbbbbbbad
bbbbbbbad
bad to the bone
bad to the bone


-KB
 Rear Admiral "The New Bard :> " Akira
From: jakilpat@taquito.engr.ucdavis.edu (John Andrew Kilpatrick)
Newsgroups: rec.games.netrek
Subject: FAQ site
Date: 2 Oct 92 20:15:43 GMT
Organization: College of Engineering - University of California - Davis

Could someone please email me an FTP site for the FAQ?  Thanks.

-- 
******************************John A. Kilpatrick*******************************
*"I gotta fly like a duck.......... | Alternate lyrics for "Back to Paradise" *
* I gotta run like a wounded badger"|    from Gundam 0083: StarDust Memory    *
*************************jakilpat@taco.engr.ucdavis.edu************************
Newsgroups: rec.games.netrek