HDTenEightyP/NetNews huggingface dataset:
From: djohnson@cs.ucsd.edu (Darin Johnson)
Newsgroups: comp.sys.ibm.pc.games,rec.games.programmer,comp.sys.amiga.games
Subject: Re: player interaction in multiplayer games [was Re: <None>]
Date: 5 Oct 92 17:31:14 GMT
Article-I.D.: sdcc12.39029
Followup-To: comp.sys.ibm.pc.games
Organization: =CSE Dept., U.C. San Diego

>> >In most muds I have been in, player-player combat
>> >is actively discouraged,
>> >Leave it in, and let it be moderated by players,

That's basically how we do it.  Except wizards will step in if no
one's around to do the punishing, or the player keeps this up.
(And wizards are players too - if you don't like blue bolts of
lightning, then why not a powerful elemental that scoops you up?  Not
fair they cry...  Ok, give the controlling item for the elemental to a
mere mortal...  Not fair, wizard interference...)
The wizards do this because most of the players want them too!
(not because 3 or 4 players don't)  Player-killing is probably the
number one reason new players quit a mud never to return.

It's not that player-player combat is wrong, it's that if not agreed
upon by both sides, it is socially unacceptable.  98% of the people
who do kill other players end up complaining when players try to
prevent this (and how it's not fair that players are ganging up
against them).  It is extremely disruptive to players who are trying
to play the game, solve the puzzles, etc., to suddenly have someone
kill them, take all of their possessions, and lose a level.  In a
single-player game, at least you can restore a save game.
(Imagine a multi-player nethack, where high level players waited
on the first level to kill players just entering)

-- 
Darin Johnson
djohnson@ucsd.edu
    Where am I?  In the village...  What do you want?  Information...
From: whitehur@osiris.cso.uiuc.edu (Alan Whitehurst)
Newsgroups: comp.sys.ibm.pc.games
Subject: ST25: help (*spoilers*)
Date: 6 Oct 92 01:43:13 GMT
Distribution: usa
Organization: University of Illinois at Urbana-Champaign























I know that this has been discussed before, but I'm looking for some kind
soul that can give me a few hints for the second "episode" of the ST25
game.  Specifically, this is the "hijacked" scenario, and I can't find the
longer piece of wire that Mr. Spock needs to fix the transporter.  I'm
assuming that this is what needs to be done, since I can't bring down
the forcefield in front of the door to the bridge, and I can't release
the hostages without setting off the bomb.

On a related note---should you pursue and destroy the elasi vessle that
confronts you at the first of the episode, or should you let it flee?
I've done both, but since I haven't finished the episode, I don't know
which course starfleet would approve of (after all, the elasi are a
"Class I Threat" :)

Alan

-- 
=========================================================
                R. Alan Whitehurst
            Computer Science Department
     University of Illinois at Champaign-Urbana
Newsgroups: comp.sys.ibm.pc.games
From: dmsilev@athena.mit.edu (Daniel M Silevitch)
Subject: Re: Longbow & Dagger
Organization: Massachusetts Institute of Technology
Date: Sat, 3 Oct 1992 21:38:25 GMT

In article <1992Oct2.154133.1@camins.camosun.bc.ca>, comptec90071@camins.camosun.bc.ca writes:
|> I am stuck in two Sierra games.. The 1st one is Conquests of the Longbow.
|> I have made it back to the monks castle for the 2nd time, and I assu{e
|> I have to climb the vine up the tower somehow.. Only problem is that it
|> can't support my weight.. 

You have to strengthen the vines by casting the druidic spell of strength. The
name of the spell is on the scroll that you got when you visited the monastery
before to rescue the jester. To cast the spell, write out the complete name in
the druidic hand-language. This will let you climb up the vines.


 Daniel Silevitch                 dmsilev@athena.mit.edu
Newsgroups: comp.sys.ibm.pc.games
From: primus@netcom.com (Robert keng)
Subject: Re: AotP questions/problems
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Sat, 3 Oct 1992 11:42:01 GMT

ssmith@gandalf.ca (Steve Smith) writes:
: Hi,
: 
: The sound cards I've seen don't use the internal speaker at all.
: 
: I use a 'Walkman' style set of headphones with my sound card.
: 
: As far as joystick problems go, get an acquaintence with a CH
: flightstick to come over and try it on your machine. I've had
: trouble with cheap joysticks similar to the one you describe,
: but the Flightstick is the benchmark in quality joysticks.
: 
: I've had serious centering problems with my Thrustmaster joystick,
: so stay away from them until they are debugged. Mine worked
: properly for about 2 months and now languishes, an expensive piece
: of junk, in my basement....
: 
: Steve Smith
: Nepean, Ontario, Canada
:

My first FCS died on me after 7-8 months of *harsh* play (well, playing Falcon
3, AOTP, Yeager's AC, and WIng Commander almost everyday for 4 hours does
wear it down....)> I was quite happy with it, so I shelled out (ouch!) another
70 bucks for a new one (IMHO, any other stick would of died on me after one 
month of play, and they did, cause I went through 4 sticks before finally 
settling with the FCS).

		I've never had any sort of centering problem with my old (
before it choked) or new FCS. I don't know, but maybe yours is defective (now,
where's that warranty? :-) ).....


Happy gaming!

primus
primus@netcom.com
 
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc,misc.forsale,chi.forsale
From: langev@cbnewse.cb.att.com (steve.j.langevin)
Subject: ------------------------------->    PC GAMES  FOR SALE!
Organization: AT&T
Distribution: chi
Date: Tue, 6 Oct 1992 14:03:36 GMT
Followup-To: poster
Keywords: games, books, printer



                           PC SOFTWARE FOR SALE!

             TITLE                       TYPE              FORMAT    PRICE
  ________________________________________________________________________

  Battle Isle                   War/Strategy              3.5       $20.00
  Centurion: Defender of Rome   War/Strategy              3.5        12.50
  Chuck Yeager's Air Combat     War/Flight                3.5        20.00
  Conquest of Camelot           Sierra Adv                3.5/5.25   15.00
  Copy II PC (V5.0)             For Making Backups        5.25       10.00
  Echelon                       Space/Flight              5.25       10.00
  Elite Plus                    Space/Flight              5.25       17.50
  Harpoon (v1.2)                                          mixed      35.00
      includes 3 Battlesets (original, Med and Indian Ocean,
      Scenario Editor)
  LightSpeed                    Space/Flight              3.5        12.50
  Many Faces of GO              Strategy                  3.5/5.25   18.00
  Nova 9 (VGA)                  War                       3.5/5.25   15.00
  Pirates                       War/Sailing               5.25        7.50
  Procomm Plus                  Telecommunications        5.25       15.00
  Search For The Titanic        Exploration/Educational   5.25       10.00
  Theater of War (SVGA/1.44MB)  Strategy                  3.5        25.00
  The Far Side (DOS)            calendar                  3.5        20.00
  Their Finest Hour             Flight/War                5.25       25.00
  Whereabouts Deluxe            tell'em where ur at       3.5        10.00
  __________
  All software is in excellent shape and includes original documentation
  (and in most cases, the box).


BOOKS FOR SALE!

                 Title                   Price
       ________________________________________
       Air Combat Strategies (LucasFilm) $7.50
       Running MS-DOS (4.0)               7.50
       Supercharging MS-DOS (4.0)         7.50     Both DOS books for $12.50!
       Windows 3 Companion                10.00

  All books in new condition.

MISCELLANEOUS ITEMS FOR SALE!

                 Item              Price
       _________________________________
       9-pin Dot Matrix Printer   $50.00**
       Adjustable Computer Stand    7.50

  Both in excellent condition.

-----------
    ** Have Serial Cable (for Commodore 64/128) Only.  But with correct
       cable will work as serial or parallel printer on a PC (I have had
       it working with a parallel cable on a PC.)




  All items will be sent through U.S. Mail unless buyer is located near
  (Naperville/Aurora/Lisle, IL).  If mailing is necessary, buyer agrees to
  pay half of mailing costs (generally $1.50-2.00, but depends how much is
  being sent.)

  CONTACT:  Steve Langevin   [708-979-5949]   att!ihddoc!langev

Newsgroups: comp.sys.ibm.pc.games
From: hchong@netcom.com (Hoi Chong)
Subject: Review - Thrustmaster FCS Pro and RCS (rudder) 
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Tue, 6 Oct 1992 02:21:02 GMT

Well, I finally got both the FCS Pro and RCS in, have been waiting since
a week away.

The FCS Pro is of course a Pro version of the Thrustmaster FCS (flight 
control system).  I was told it was entirely metal.  Not true.  But no
disappointment there (not yet any way).  In fact, the upper part of
FCS Pro is just like the regular FCS, it is the lower part that is different.

Just for those who are not sure what FCS is, FCS is a full-size, taller-than-
CH-flightstick joystick that has 4 buttons plus a coolie-hat.  The regular
FCS stick respone is pretty close but not as good as CH Flightstick, but
the Pro version is a totally different story.  

Most new flight sims now support all 4 joystick buttons, and also the 
coolie-hat.  The cool-hat lets you look left, right, or back temporarily. 
As soon as you let go of the coolie-hat, it automatically bounces back to 
the front view.

The lower part of the FCS Pro is totally metal, including the base casing,
(large) springs, and other internal working parts.  This gives it a heavy 
base.  The regular FCS base is lighter than the CH Flightstick, but the
Pro version is certainly better (heavier) than CH.  What is more important
is the main springs of the Pro.  

The springs (one for X-axis, one for Y-axis) are SOLID.  Feel like real
airplane control, before the days of fly-by-wire.  Kind of make the feel
of CH (and regular FCS) wimpy.  

My friend has the regular FCS.  For some reason he cannot get the FCS 
coolie-hat to work properly with Aces (latest patch).  I have no problem
with Aces, works perfectly with FCS Pro.  

RCS (rudder control system) is perhaps the most impressive product of
Thrustmaster.  It looks and feel like the real thing.  The two foot 
positions are about 2 feet (or 24 inches) apart.  The spring is metal and
quite strong.  The foot position has a rubber "slot" for your feet.  
The action is smooth and is goes quite a long way.  

The entire structure is made of aluminium, and take up quite a bit of 
space.  In fact, I would say that the rudder might be too real (spells too
big) for an 8-year-old. 

Both FCS Pro and RCS is listed at $150 each.  But some places are advertiziing
them for much.  Only problem is that they don't have stock.  If you want
them immediately, you will have to buy direct from Thrustmaster at list
price, which I did.

I think this is worthwhile buy, if you purchase 2 games a month.  Of course
then you will also have to buy a 27" screen... 
Newsgroups: comp.sys.ibm.pc.games
From: wunner@nova.tat.physik.uni-tuebingen.de (Guenter Wunner)
Subject: Re: Keen 4 won't run on my machine HELP
Organization: TAT (Theoretical Astrophysics Tuebingen), U. of Tuebingen, FRG
Date: Sat, 26 Sep 1992 16:16:50 GMT

holland@dutiws.tudelft.nl (Gerhard den Hollander) writes:

>In short I have
>IBM ps2/30 (8086)
>IBM's PEGA (should be 256K ega card compatible)
>640K ram (= >520K free)

>When I start keen 4,
>I get a text screen saying initializing,
>please wait

>And this stays for ever (well 10 minutes)

>HELP please

Try to start it with the -HIDDENCARD parameter. This should work.

Lukas.


        *** Lukas Wunner, Hustadtring 143, 4630 Bochum, West-Germany ***
      *** lukas@trillian.tp1.ruhr-uni-bochum.de / lukas@134.147.160.21 ***
    *** "To err is human, but to really fuck things up takes a computer" ***
From: bennett@math.ksu.edu (Andy Bennett)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Want info on education games/software
Date: 2 Oct 1992 10:32:07 -0500
Organization: Dept. of Mathematics, Kansas State University
NNTP-Posting-Host: hilbert.math.ksu.edu

gregb@hpfcso.FC.HP.COM (Greg Begay) writes:

>I have a 12 yr old girl and 6 yr old boy at home who are 
>itching to get their hands on my PC...
>So... I'd like any information/recommendations on educational 
>games/software.
>I'm aware of a couple:
>	Math blaster
>	Where is Carmen San Diego?
>I'd like software that is compatible with Windows3.1, but
>will consider them if they are not.  Also, where to get
>the best price?

I recommend broderbund (Carmen, Treehouse may be too young for 12 and too old
for 6 but you know your kids better than I do) and the learning company
(Treasure Mountain, etc.). In fact, I haven't seen a bad product from either
company (though I haven't seen everything of course :-) 

I also recommend the SAMS book Kids and Computers by several authors whose
names I can't remember. It has a bunch of basic information about PCs which you
probably don't need but then has a lot of reviews of software. I have found
the reviews very accurate about the software I'm familiar with.

Andy B.
-- 
Andrew G. Bennett         bennett@math.ksu.edu         If you count too
Dept. of Mathematics      Voice: (913) 532-6750        much you turn
Kansas State University   Fax:   (913) 532-7004        purple.  -  SARAH
Manhattan, KS 66502       STRICTLY MY OWN OPINIONS                    
Newsgroups: comp.sys.ibm.pc.games
From: "steven baldassarra" <steven.baldassarra@canrem.com>
Subject: submarine warfare
Reply-To: "steven baldassarra" <steven.baldassarra@canrem.com>
Organization: Canada Remote Systems
Distribution: comp
Date: 26 Sep 92 00:48:05 EST

  Hullo, Terry.

TD>  Newsgroup: comp.sys.ibm.pc.games
TD> Message-ID: <1992Sep22.190101.5655@walter.bellcore.com>
TD>    Subject: Good Sub sims (or any)

TD>In article <92266.084652U38339@uicvm.uic.edu>, ALAN C. FUSCO, Ph.D. <U38339@uicvm.uic.edu> writes:
|> Wolfpac- German sub warfare. You control up to 4 submarines fighting in a
|> wolfpac during WW2. Many people didn't like this game but I found it (still
|> find it) very good. The graphics are excellent and game play very interesting.
|> It also has a mission builder which adds alot to the game.

  There's also Das Boot, based on the novel of same name. The player controls
a U-Boat.

TD>We've played every scenario, playing both sides..  My son (16) prefers to use
TD>Ivan's subs, and I prefer the 688 ...  The classic game occured when I
TD>was laying at the bottom of a trench at near crush depth waiting for him
TD>to come down the trench to get to the Atlantic.   His boomer (piloted by the
TD>program) and his alpha (piloted by him) cruised right over me about 150
TD>feet up; and he didn't even see me...  GRIN!  Came up *slowly - ever so
TD>slowly*, *gently* turned around - target 1 (his alpha) , fire 1, 2, 3, 4
TD>...BTW, torps make a definite sound...  and at that range, his sonarman
TD>informed him immediately  - His reaction was instantaneous: "DDAAAAADDDD!
TD>NOOOOOO!"  ...followed by "BOOM BOOM BOOM BOOM" .. scratch one alpha  ...lovely!
TD>followed by four more torps at his boomer...

  A neat trick to do with an Alfa is to bluff the opposing player. Charge the
Alfa at the 688 at high speed and use active sonar once per second or two.
Makes the 688 player thinks it's a torpedo. When the Alfa is very near the 688,
launch torpedoes.
  Oops, it seems I'm speaking to the wrong person (the 688-user)...
---
  DeLuxe 1.21 #6922  Inner Sphere BBS * Toronto, Ontario * 416-231-9392
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
From: mmwang@adobe.com (Michael Wang)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: MM4 Querks
Date: 5 Oct 92 20:10:55 GMT
Distribution: usa
Organization: Adobe Systems Incorporated

In article <BvnnLA.LxG@beach.csulb.edu> bwong@beach.csulb.edu (Bradley Wong) writes:
>Computer City had MM4 for $41 on Saturday. I picked up a copy yesterday,
>but have not been able to run the game -- not enough memory! I hate
>these games makers! I've got 20Mb of RAM, but MM4 needs 583K of conventional
>memory (not to mention 15Mb disk space). After spending two hours
>tweaking the system, I'm still short 4K of memory! It will run if
>a) I give up the sound driver (pas), b) give up the mouse, or c) give
>up stacker.

How come you aren't loading your device drivers and TSRs into upper
memory? Are you running DOS 5.0?

-- 
Michael Wang
mmwang@mv.us.adobe.com
Newsgroups: comp.sys.ibm.pc.games
From: tyler.brown@EMCB.CC.UTAH.EDU (TYLER JAMES BROWN)
Subject: Re: Sci-fi RPG's
Organization: University of Utah
Distribution: usa
Date: Tue, 6 Oct 1992 00:39:20 GMT

In article <kenneth.717662169@ponder> kenneth@ponder.csci.unt.edu (Kenneth W. Rich) writes:

>In <1992Sep26.081707.23037@reed.edu> gchen@bagpipe.reed.edu (Mark Aranethes Jinglewood Chen) writes:

>>well, if you want a fairly old game, Wasteland is the best sci-fi 
>>rpg i've ever played
>>its in EGA but the system is really well done
>>i usually don't play games more than once
>>but this one i played about three times
>>mark

>I agree!  One hint...The Chainsaw is the best weapon in the game.


>Ken.

What about the Messon Cannon? The thing that gives you 10 shots per power 
pack?
Xref: sparky comp.sys.ibm.pc.games:15761 rec.games.programmer:4111 comp.sys.amiga.games:13667
From: taylodp2@sage.cc.purdue.edu (Tex the Terrible)
Subject: **Mech101 Help**
Organization: Purdue University Computing Center
Date: Wed, 7 Oct 1992 04:06:04 GMT

 I just recently retreived the mech101.zip and when I unziped everything and tried to run it I keep getting a runtime error. Any ideas? the mech10b.zip works fine. When I also copied the mech10b.zip to a friends computer He keeps getting a message of insufficient memory. he has not TSR's and has 4 meg ram. Dos is loaded into the high area. Any help would be appriciated as This is what I have been looking for ever since I first played battletech.
-- 
_______________________________________________________________________________
| It is another year and so many more freshmen,  Is there no  end to the      | |  madness ?                                                                  | -------------------------------------------------------------------------------

Newsgroups: comp.sys.ibm.pc.games
From: avik@icase.edu (Avik Banerjee)
Subject: Re: Ways to Foil Piracy
Organization: ICASE/NASA Langley
Date: Fri, 2 Oct 1992 15:51:47 GMT


> Please note that I said _affordable_. I do NOT consider $8000 affordable,
> when I don't have the money for a $400 CD-ROM. The nature of CDs will
> almost certainly keep CD-write drives at a high cost -- a cost high enough
> to make it more cost effective to simply buy the games. I could be wrong
> about this, but I seriously doubt it.

your right it is high for now but the point i was trying to make is that it dropped
$400 in ONE YEAR. if your so sure that tech toys wont come down in price as
they get old (who remembers paying 3 digits for a calculator in the early 70's)
like they have done in the past, would you mind looking into your crystal ball
and telling me who's going to win the next superbowl, we could make a fourtune
dude!

            ___ __    _ ______  __
           /   || |  / /| || | / /
          / /| || | / / | || |/ /
         / / | || |/ /  | || |\ \
        /_/  |_||___/   |_||_| \_\
  		@icase.edu
-----------------------------------------------
|"Only the insane have strength to prosper.   |
| Only those that prosper judge what is sane."|
-----------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: denaumow@vela.acs.oakland.edu (David Naumowicz)
Subject: Darkland help
Organization: You mean that I belong to an organization??
Date: Mon, 28 Sep 1992 17:53:03 GMT

Hello!

I just have 2 questions for the darkland wizards (sorry alchmists) out
there!!

First - How to you transfer items between group members???  I have
highlighted the item and hit the number or the member I want the item
to go to, but it doesn't work.

Second - How can any of my members learn alchemy (sp is horrible)
during the game.  The highest I have is a 14 for one character, but I
can't find anyone to teach him more!!!  When I go to the appropriate
place in the markets, they say I don't know enought, but to keep
trying and maybe I'll learn something.  Well, it hasn't helped my
character's yet.

Thanks!

Dave

--
"Don't quote me.  No comment."              ...David Naumowicz
                 -Statement of Ebenezum,    denaumow@vela.acs.oakland.edu
greatest wizard in the Western Kingdoms,    denaumowicz@argo.acs.oakland.edu
  when first approached about Wizardgate

Newsgroups: comp.sys.ibm.pc.games
From: dickey@saifr00.cfsat.honeywell.com (Bill Dickey)
Subject: Re: Lode Runner
Organization: Honeywell Air Transport Systems Division
Distribution: na
Date: Mon, 5 Oct 92 16:48:56 GMT


There is indeed a version of Lode Runner for the IBM, but if you have
anything greater than a 286 running at 8Mhz, it is unplayable.  Runs too
fast!  I am surprised that they haven't 'upgraded' it.  I consider it one
of the best games ever.

Bill
dickey@saifr00.cfsat.honeywell.com
From: JROGERS@vm.poly.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: MPG-NET.  Is anyone using this???
Date: 29 Sep 92 17:52:27 GMT
Organization: Polytechnic University

In article <1992Sep26.211704.21945@selway.umt.edu>
sh666@selway.umt.edu (Jim Neighbors) writes:
 
>
>I have also been wondering about this also..  I called them to get
>an account and they said that they would 'call me back(?).'  That
>doesn't sound too professional.  If anyone has been on or is
>subscribed to this please mail me any details you might have..
************
I have been playing on MPG-NET for a month, now, and I <LOVE> it!
SSI-style full color graphics role-playing games!
You start out with 10 hours free, but that did not last long.
You can switch "Plans" each month, if you want (each Plan is
for a different amount of hours per month, at gradually
reducing rates, starting at $2.75 per month down to $2.00 per
month.
 
With your "starter kit" you get front-end software for
"Drakkar".  This installs various graphics on your computer,
so they don't have to send an entire scene every time you move.
They are beta-testing two new games - one about WW II, and a
space game.  Have not tried either one, so can't tell you
about either one.
 
You start in Drakkar by creating a basic character, then you
pick your "class" by going to a trainer in that class and
"dedicating" yourself to that trainer.  From then on, you
go back to that trainer for more training in your class, and
in what ever types of weapons your class can use, every so
often.
 
You start out with minimum equipment (studded leather and a
staff), so you can go down to the dungeon right away.  Do
NOT go far from the first room until you go up several levels,
and have enough hit points to survive!
 
If you have specific questions, write me.
 
Newsgroups: comp.sys.ibm.pc.games