HDTenEightyP/NetNews huggingface dataset:
From: rspangle@tazdevil.llnl.gov (Randy Spangler)
Newsgroups: comp.sys.ibm.pc.games
Subject: Distributing WOLF3D maps and graphics (was Re: COMING SOON:)
Date: 21 Jul 92 18:07:51 GMT
Organization: Lawrence Livermore National Laboratory

If there's interest, I propose the following system for distributing
maps and graphics:

There exists code to print ASCII maps and/or hex dumps of the levels.
I'd be willing to write a program which would go the reverse direction
(take in an ASCII map or hex dump, and patch the MAPTEMP.WL? file).
Since empty floor can have different values, a hex dump would probably
be necessary.

This would remove the need for distributing the *.WL? files in
modified form.

A similar sort of thing could be done with the graphics.  Sets of
graphics could be stored as a bunch of files named SETNAME.G?? (where
?? is a hexadecimal number for which graphic is stored in the file).
Then a patch program (which I'd be willing to write, but I'd
definitely need help from Bill on decoding the graphics format) could
install sets of graphics.  Again, this would remove the need to
distribute the copyrighted VSWAP.WL? files.

Since some of us will probably work on editors regardless of how the
files are encrypted, Apogee might be better off checking to see if the
game files are modified and then printing a warning box at the start
of the game stating "THE GRAPHICS AND/OR MAP FILES HAVE BEEN MODIFIED
IN A FASHION UNAUTHORIZED BY APOGEE - THIS MAY CAUSE THE GAME TO CRASH
- PROCEED ANYWAY (Y/N)?"  This would still allow us to modify files,
but would preserve Apogee's reputation even if people started
releasing hacked levels.

Comments, suggestions, etc. welcome (and feel free to forward this to
Apogee).

 --------------------------------------------------------------------------
|   Randy Spangler                   |   Get your mind out of the gutter   |
|   rspangle@tazdevil.llnl.gov       |   you're blocking my periscope      |
 --------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: cs8023@ee21.ncu.edu.tw (ee76536)
Subject: UW solution
Organization: Dep. of EECS, National Central University, Chungli, Taiwan, R.O.C.
Date: Wed, 22 Jul 1992 06:24:54 GMT

Hi, all games experts:
I think many persons have finished Ultima Underworld, can you provide
some solution for such games? I sticked in some occusion, and want to
know some hints about games.. Thanks for your kind help
Regards,
Tony
-- 
>>> Anthony Li <Li3, Shih4 Hao2><Li:fruit's Name><Shih:Scholar><Hao:Hero>   <<<
<<< Institute of CSEE, National Central Univ, Chungli, Taoyuan, Taiwan, ROC >>>
<<< Bitnet:	U230700@twncu865.bitnet					    <<<
>>> Internet:	U230700@ncu865.ncu.edu.tw oper2@ncuee.ncu.edu.tw	    >>>
Newsgroups: comp.sys.ibm.pc.games
Subject: hack/cheats
From: elejw@ccu1.aukuni.ac.nz (James Williams)
Date: Tue, 21 Jul 1992 20:03:30 GMT
Organization: University of Auckland, New Zealand.
Keywords: game cheat hack

I think this is the right group to ask.
What software do you reccomend for hacking/cracking games. By hacking, I 
mean altering the code so that you never "loose a life" , or whatever.
I have messed around with Turbo Debug, but you generally can't get back to TD,
 once you start a game from within TD. Probably keyboard interecption problems.
In any case, can anyone reccomend a package to interactively debug/mess around/
hack games with?
Thank
JIM

Newsgroups: comp.sys.ibm.pc.games
From: ouij@gauss.math.mcgill.ca (Luigi Perrotta)
Subject: Civ: upgrade (was Civ--The Bloat Strategy)
Keywords: Civilisation, King and Emperor Levels
Organization: Dept of Mathematics, McGill University
Date: Fri, 24 Jul 1992 15:53:51 GMT

In article <14o4kjINN6jf@agate.berkeley.edu> soelex@ocf.berkeley.edu (Alexander Than Soe) writes:
>Hmmm...  If I remember correctly, the upgrade is public domain.  You can
>either get it at Genie or at wuarchive.wustl.edu.  The readme file that comes

Would you be able to indicate which directory in wuarchive I can find the 
upgrade?

Thanks.


Newsgroups: comp.sys.ibm.pc.games
From: mkohlhaa@silver.ucs.indiana.edu (mike)
Subject: Mighty Jack
Organization: Indiana University
Date: Thu, 23 Jul 1992 01:13:32 GMT

I'm wondering if anyone knows where I can get the public domain game called
Mighty Jack.  I think that it may be floating around an FTP site somewhere.
  
It's really cool, and not hard to get very high on.  It's pretty addictive,
too.

Thanks,
Mike



-- 

					-- Mike

Newsgroups: comp.sys.ibm.pc.games
From: 900073s@dragon.acadiau.ca (Donald Smith)
Subject: Ultima7 Key Patch
Organization: Acadia University
Date: Wed, 22 Jul 1992 11:44:22 GMT


 Ok, now that I have the Code list, can someone tell me where that
nice key-fix is that I saw floating around the internet recently?  Are
there any other fixes for U7?

 *sigh* now that U7 is working again, so much for First semester marks ;-)


-- 
 My .sig file was too long so I canned it.  Mail me if you want it. *grin*
Newsgroups: comp.sys.ibm.pc.games
From: philipla@microsoft.com (Phil Lafornara)
Subject: Re: ALT.GAMES.ORIGIN (was Re: ALT.GAMES.ULTIMA???
Date: 31 Jul 92 03:11:59 GMT
Organization: Microsoft Corporation

In article <1992Jul30.170115.6421@usenet.ins.cwru.edu> cb062@cleveland.Freenet.Edu (Ira C. Smith) writes:
>
>   Ok, Ok.  How 'bout this. A comp.sys.ibm.pc.games.origin (whew)
>news group. What does everyone think.

      This will never pass.  Never in a hundred years.

					-Phil


-- 
-------------------------------------------------------------------------
Phil Lafornara         				1 Microsoft Way         
philipla@microsoft.com				Redmond, WA 98052-6399 
Note:  Microsoft doesn't even _know_ that these are my opinions. So there.
Newsgroups: comp.sys.ibm.pc.games
From: pdc@lunch.wpd.sgi.com (Paul Close)
Subject: Re: Sound card help
Originator: pdc@lunch.wpd.sgi.com
Reply-To: pdc@sgi.com (Paul Close)
Organization: Silicon Graphics, Inc., Mountain View, CA
Date: Thu, 23 Jul 1992 19:13:23 GMT

Todd C. Gleason (gleasont@lonex.rl.af.mil) writes:
>Paul Close writes:
>>Wrong-o.  I have my Soundblaster hooked to a stereo and it sounds GREAT!
>So does mine, albeit I do get a bit of noise on it.

No noise from mine.  Maybe you've got a noisy card next to the SB card?

>>Make sure you get magnetically shielded speakers if they're going to be
>>within 6" of the monitor.
>
>Really?  What if they are close to the modem?  The computer itself?  I think
>they are far enough away from the monitor, but as for the video card...

Monitors and speakers use magnetic fields to operate.  None of the other
devices do.  If the monitor gets magnetized it won't work as well.  That's
why high-end monitors have a degaussing button -- to remove any stray
magnetization.

So I think it's only a problem with the monitor.  In any case, the speakers
I looked at only warned against being too close to a monitor or tv set, not
any other kind of device.
-- 
Paul Close	     pdc@sgi.com	   ...!{ames, decwrl, uunet}!sgi!pdc

	"I came to Casablanca for the waters...."
		-- 'Rick', Casablanca, 1942 (50th anniversary!)
Newsgroups: comp.sys.ibm.pc.games
From: markus@dxcern.cern.ch (Markus Baertschi)
Subject: Re: Battle Isle by Ubisoft
Organization: CERN European Lab for Particle Physics
Date: Fri, 31 Jul 1992 14:04:18 GMT

  I tried a couple of times now to get through the level 'VALEY'. I start
  with quite limited resources (like usual) in the top right corner and
  think the I could survive by getting to two depots (top left and bottom
  right). But I can never make it to both, I've got just too few equipment
  to stack against the onslaught of the computer.

  Any hints on strategy ?

  Markus
-- 
  Markus Baertschi				| markus@cernvm.cern.ch
  CERN (European Particle Research Center)
  Geneva, Switzerland
From: bouma@cs.purdue.EDU (William J. Bouma)
Newsgroups: comp.sys.ibm.pc.games
Subject: U7 update save files
Date: 24 Jul 92 22:02:23 GMT
Distribution: usa
Organization: Department of Computer Science, Purdue University


Does getting the patch update from 2.2 to 3.x invalidate the save files
from version 2.2?  Please.  I don't want go any farther if I gotta start
over from the beginning.
-- 
Bill <bouma@cs.purdue.edu> 
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: steveco@microsoft.com (Stephen Cox)
Subject: Monkey Island II on EGA display
Date: 29 Jul 92 20:24:53 GMT
Organization: Microsoft Corp.

I would really like to play Monkey Island II (*somebody* has
to keep that LeChuck under control! :-) but I only have an
EGA display.  I called LucasFilm and they told me that, even
though it does list VGA as a requirement, it will work on an
EGA but that it's *really* ugly!

Has anyone tried this?  What do you think?  Is it as bad as they
say or does it really look OK just not as pretty as it would on
VGA?

Thanks!!!

-Steve
 PirateWannbe!

-- 
"When the going gets weird, the 	|  Stephen Cox - Professional Wierdo
weird turn pro." - Hunter S.    	|  Microsoft Consumer Sales 
Thompson, American journalist.  	|  email: steveco@microsoft.com
From: sas@TIS.COM ("Steven A. Sturges")
Newsgroups: comp.sys.ibm.pc.games
Subject: Searching for games...
Date: 28 Jul 92 14:02:38 GMT
Reply-To: sas@TIS.COM
Organization: Trusted Information Systems



I am looking for the following games for the IBM PC or compatible:
Marble Madness
Donkey Kong
Donkey Kong JR.
Donkey Kong III
Miner 2049er


Some may or may not exist, but if you have one and would like to get rid
of it, let me know.

Thanks

                                      ___   Hi There!
                                     /. .\
__________________________________mm|__ __|mm__________________________________
|Steven Sturges |  sas@tis.com or      U                    |  301-854-5311   |
|(Running Man)  |  sturges@midget.towson.edu                |                 |
+---------------+-------------------------------------------+-----------------+
|     o         |  Computer Science:                        |  Space          |
|    <<         |     It's Not My Life,                     |       for       |
|    />         |         It's Just My Major                |          Rent   |
|Keep on Running|                           -kmm            | Your Ad Here!   |
+---------------+-------------------------------------------+-----------------+
Newsgroups: comp.sys.ibm.pc.games
From: bbs.ryu23@tsoft.sf-bay.org (Chieh Chou)
Subject: Where is the 3rd generator in U7?
Organization: The TSoft BBS and Public Access Unix, +1 415 969 8238
Date: Mon, 27 Jul 1992 11:13:33 GMT


      Sorry to post this again, but I'm close, very close.
      I've gotten the sphere generator from Despise, I've
      gotten the cube generator from the fellowship island,
      so where's the tetdra whatever generator? 

      And how do you use the hourglass to talk to the timelord?


--
Chieh Chou (bbs.ryu23@tsoft.sf-bay.org)
From: maj1@Ra.MsState.Edu (Mark "Beren" Jamison)
Newsgroups: comp.sys.ibm.pc.games
Subject: Need Ultima6 Walkthrough
Date: 24 Jul 92 19:04:28 GMT
Organization: Mississippi State University

Could someone maill me this little gem or mail
the address of a site to get it..

please mail me at maj1@ra.msstate.edu
--
______________________________________________________________________________
                       Still looking for Luthien
maj1@ra.msstate.edu                                 maj1@camlost.b17a.ingr.com
______________________________________________________________________________
From: wsk@hpcc01.corp.hp.com (William S. Kaster)
Date: Mon, 27 Jul 1992 19:19:43 GMT
Subject: Re: Civ: How to create specialists
Organization: SGML Skunkworks
Newsgroups: comp.sys.ibm.pc.games

/ hpcc01:comp.sys.ibm.pc.games / duperval@ERE.UMontreal.CA (Duperval Laurent) / 10:03 am  Jul 24, 1992 /

>Irrigation gives you more food productivity when your city is surrounded by
>deserts or swamps, etc.
... and plains and grassland if you are out of despotism.


>                        Mining will increase trade on hills and mountains (I
>think). 

No.  Mining will increase shield production, not trade.

>         To decide if you should mine or irrigate, a city uses the squares
>around it as follows:
>
>       *
>      ***
>     **C**
>      ***
>       *

No.  This diagram should be

      ***
     *****
     **C**
     *****
      ***


-Bill
--
From: rsparrow@mcs213a.cs.umr.edu (Richard Sparrow)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civ: how to buy a city?
Date: 22 Jul 92 16:32:32 GMT
Organization: University of Missouri - Rolla

In article <1992Jul21.113137.147950@okcadm> rcludwig@okcadm.okanagan.bc.ca writes:
>On a side note, does anyone know the advantage of "subvert city", I have never
>done it but it costs double, what is the advantage of this.

The advantage of subverting a city is that you can do it to your 'friends'.
Inciting a revolt is an act of war, while subverting a city is not. It is
great against the cities of powerful civilizations with whom you have a
treaty. The victim might not do anything. Inciting revolts WILL elicit a
response though.
Newsgroups: comp.sys.ibm.pc.games
From: jfe@alchemy.tn.cornell.edu (Brian Chung)
Subject: Re: Is Gateway any good?
Keywords: questions,hints,faq,info
Organization: Alchemy International
Date: Tue, 28 Jul 1992 03:51:48 GMT

In article <Bs2Mpu.EpI@usenet.ucs.indiana.edu> erisande@silver.ucs.indiana.edu (Kryst the Philosopher) writes:
>mikem@travis.csd.harris.com (Mike McCole)
>>Is the game "Frederick Pohl's Gateway" any good?  I loved the Heechie
>>books and am wondering if I should spend the $40.00 on the game. 
>
>	Aw, man!  It is an awesome game!  It took me nearly a week to
>finish it, though...  depending on how much you work at it (I had a
>LOT of free time, though).  I would spend the money, it would be worth
>it all!  I had never read the books, but I find the storyline games as
>really fun to play.  It was an excellent game from a game person's
>point of view.  As for the book view...  I don't know.
>	The only bug I found was that you might lose items if you
>sleep sometimes.  But this only happened at the beginning of the game,
>and when played through a few times, this will not happen again.

	A week?!  Hey, I did it in two days.  The graphics are pretty
good.  It uses the SVGA 640x480x256 mode, but it doesn't come along with
its own VESA drivers like Links Pro does.  So don't expect it to work
on your system all the time.  (It crashed couple of times on mine.)
The puzzles were rather easy, but I liked the writing.  There is another
bug in the program that involves getting the gun out of the armory.  
Sometimes, you just cannot get the gun out.  But if you keep restarting
the game until you do, then load up the old game and try again, you can
get the gun out of the armory.  I'd recommend it for $40.00.  But not much
more because the puzzles were too easy.

	If you are not in hurry, check out the coming issues of Game Bytes
for the review of this game.

-- 
T. H. Brian Chung                      | IRC nick: Idaho
Internet: jfe@alchemy.tn.cornell.edu   | You can find me sitting at my desk
Bitnet: jfe@cornella                   | drinking Earl Grey tea.
DECnet: lns62::thc                     |
From: kulance@kuhub.cc.ukans.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Crack Wanted: Armour Alley
Date: 27 Jul 92 20:04:27 CDT
Organization: University of Kansas Academic Computing Services


I was wondering if it is possible to play armour alley on two computers with
one copy of the game?  Is there a code/crack out for this feature?

Later,
Paul
kulance@kuhub.cc.ukans.edu
From: c60a-zg@volga.Berkeley.EDU (Martin Guerrero-LabA)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Strategy Games...
Date: 23 Jul 92 06:14:13 GMT
Organization: University of California, at Berkeley

Predictable?  Well try playing against a GOOD human player.  It is more
interesting that way...

				
Newsgroups: comp.sys.ibm.pc.games
From: wmt@node_1f11c.bnr.ca ( Mike Teague   )
Subject: FTL's Dungeon Master
Keywords: FTL, Dungeon, Master, RPG
Organization: Bell-Northern Research, Research Triangle Park, NC
Date: Thu, 30 Jul 1992 16:48:53 GMT

Has anyone seen this product yet for the IBM.  I owned a copy for the Amiga
and it was quite enjoyable.  It was the basis for the popular EOB interface.

I have heard rumors that it is 16 colour and also that it is 256 colour.
I have also read (Prodigy) that there are people out there playing the
game currently on the IBM.  Are any of you, out there?

I am curoious if anyone has heard any rumours or facts.

Thanx.

MiCHAEL
"Suppose you his the big red mushroom and die."
Dr. Griff Bilbro


Newsgroups: comp.sys.ibm.pc.games
From: c60a-zg@volga.Berkeley.EDU (Martin Guerrero-LabA)
Subject: Re: Harpoon Designers Set
Organization: University of California, at Berkeley
Date: Tue, 28 Jul 1992 06:27:09 GMT

For registered users, how much would the new designer's series cost
us? 

email me, if you wish...

From: franks@hpuamsa.neth.hp.com (Frank Slootweg CRC)
Date: Tue, 28 Jul 1992 13:51:52 GMT
Subject: Re: FTP mail-server ??
Organization: Hewlett-Packard, The Netherlands
Newsgroups: comp.sys.ibm.pc.games

marc@constellation.sybase.com (Marc E. Strohwig) writes:

> I've looking around for a new FTP mail server.  The
> princton BITFTP server has scaled back to only  allow FTP mail access
> to node directly on the BITNET.  Anyone know of another FTP mail
> server?

  ftpmail@decwrl.dec.com

  Just send a message with the text "help" (without the quotes) to this
address and away you go.

  If you want to respond to me then send me e-mail (too) because I
hardly ever read this group.

Frank Slootweg
Organization: Penn State University
Date: Sun, 26 Jul 1992 15:40:15 EDT
From: Sean Costella <SPC1@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima Underworld Inventory bug?????

Seems I've missed something...   could someone please post what's wrong...


                                                     Thanx,
                                                        Shroom
Newsgroups: comp.sys.ibm.pc.games
From: salvato@enuxhb.eas.asu.edu (Vincent H. Salvato)
Subject: VESA Drivers for LINKS 386
Organization: Arizona State University, Tempe
Distribution: usa
Date: Wed, 22 Jul 1992 20:23:57 GMT

     I have the beta version of Links 386 and had a small problem, I had no
VESA drivers for my SVGA card.  I have found some on WUARCHIVE.  They are in
the following dir:
                    mirrors/msdos/graphics/vesa-tsr.zip

There are several drivers in this zipped file.  Hope it helps.

					-Vince
					salvato@enuxhb.eas.asu.edu

Newsgroups: comp.sys.ibm.pc.games
From: riiali@lut.fi (Beke)
Subject: Re: Harpoon Designers Set
Date: Thu, 30 Jul 92 12:34:30 GMT
Organization: Lappeenranta University of Technology, Finland
Followup-To: comp.sys.ibm.pc.games


Does anybody know how to mail order from Europe if
one has registered via Electronics Arts and what is
the price ???

--
+ internet:  riiali@kannel.lut.fi               ++ Pekka Riiali           +
+      irc:  Beke  ham:  OH5LUQ@OH5RDT          ++ Laserkatu 2 D 12       +
+ The evil that men do lives on and on..        ++ SF-53850 LPR   FINLAND +
From: bise@girtab.usc.edu (Daniel W. Bise)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: POWERMONGER-short review
Date: 29 Jul 1992 12:25:50 -0700
Organization: University of Southern California, Los Angeles, CA
Distribution: na
NNTP-Posting-Host: girtab.usc.edu

IO81144@MAINE.MAINE.EDU writes:
>I too must second the problems with the stupid copy protection.

Yes, this about the worst I've seen. If not for my even greater 
disdain for codewheels, this would take the cake.

>slashing and every so often some army comes cruising by and kill me off.

I quickly progressed to a point (around the 7th map) where the game
becomes unwinnable. I'm sure the hard core will tell me I'm not doing
this or that, but I just want the play the thing, I don't want to have
to devote my life to the thing.

>One big problem i have with the game is the small map that it  has 
>so I can barely see the action and it is not easy to move it along 
>with your men.

You can zoom the map, but this isn't very useful. In fact, I found
all of the tricky  map rotation stuff totally useless.  Ditto  for
the compass. However, right-clicking on your leader will scroll 
the map automatically with his movements.

>The map is in the same form as in Populous and with the 3-d view 
>being so small I spend almost all my time trying to get a view 
>that is useful to me.

It's too bad the zoom zooms the landscape/buildings, etc., but
not the troops.

>I must admit that I became bored with polulous also and the 
>drudgery of controlling all those little guys and scanning the 
>whole map all the time, so my view of powermonger is slanted the 
>same way.

Hmm. I loved Populous and was surprised I didn't like Powermonger.
Powermonger could become a LOT more interesting if you could
carry your troops/inventions with you to new maps and if you faced
the possibility of losing territory already conquered. It'd be
great if your loyal minions could later invent a radio set to 
replace the cumbersome carrior pigeons. Mebbe later on, you could
use propaganda and other tools to sway populations rather than
just adjusting the rate at which you slaughter them! *Ah well*...

.--------------------------------------------------------------------.
| Daniel W. Bise                   "My life must be a beta version!" |
| USC BArch (finally!)                           bise@girtab.usc.edu |
| The PATCHBAY BBS (818)441-3965           71601.1752@CompuServe.com |
| 14KHST/V.32-->WC3.5,Tomcat! Mail,Win3,TTFonts,PC Soundcards/GrafiX |
`--------------------------------------------------------------------'
Newsgroups: comp.sys.ibm.pc.games
From: evw2@po.CWRU.Edu (Eric V. Wong)
Subject: FOR SALE (revised list)
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)
Date: Thu, 23 Jul 92 00:29:11 GMT


FOR SALE:
.
  GAMES FOR IBM PC/COMPATIBLES
.
TERMS:
.
  PRICE INCLUDES SHIPPING.  YOU SEND ME
  THE MONEY, I SEND YOU THE GAME.  ALL
  GAMES INCLUDE ORIGINAL DOCS AND DISKS.
  MOST, BUT NOT ALL INCLUDE BOX.  THOSE
  THAT DON'T ARE MARKEd WITH AN (*).
.
  IF INTERESTED, LEAVE ME EMAIL.
.
ITEMS:
.
  Spirit of Excalibur           $20
  Powerdrome                    $10
  Kings Quest IV                $15
  SimAnt                        $25
  Overlord                      $25
  Wing Commander                $25  \_  Get both
  Wing Commander II             $35  /    for $50
  TV Sports Basketball          $20
  Steel Thunder                 $15 (*)
  The Cycles - Gran Prix Racing $10 (*)
  Hostage: Rescue Mission       $10 (*)
  Chessmaster 3000 (DOS)        $30
  
I never play off original disks, so
everything is in fine condition.
.
Revised 7/22/92
Thanks to all who responded to my previous ad.
-- 
evw2@po.cwru.edu  Case Western Reserve University
                  Department of Neurosciences
Newsgroups: comp.sys.ibm.pc.games
From: stevep@ims.com (Steve Poulsen)
Subject: Re: How do you *successfully* contact Origin????
Organization: Integrated Measurement Systems, Inc.
Date: Wed, 29 Jul 1992 15:32:40 GMT

In article <1992Jul28.133203.10327@usenet.ins.cwru.edu>, cb062@cleveland.Freenet.Edu (Ira C. Smith) writes:
|> 
|>   Many of you out there make reference to making contact with
|> Origin about problems, questions, etc.
|> 
|>  HOW????


Origin provides decent support in the GAMPUB forum of CompuServe.  To access
CompuServe fora, you do need to be a subscriber and pay real $$$.

-Steve-

--
Steve Poulsen, Integrated Measurement Systems, Inc.  Beaverton, OR  USA
Voice: 503-626-7117   Fax: 503-644-6969   Fidonet: 1:105/31.6
INTERNET: stevep@ims.com   Compuserve: [70262,3115]