HDTenEightyP/NetNews huggingface dataset:
From: djrfkock@cs.ruu.nl (Dennis de Kock)
Subject: Blues brothers: where is the guitar ?
Date: Fri, 8 Jan 1993 08:33:37 GMT
Organization: Utrecht University, Dept. of Computer Science
Keywords: blues brothers

I recently played the Blues brothers game, it looks nice, but when
I am supposed to find a guitar somewhere, I just can't find it. I
collected all the records etc, no sign of it. Anyone has a solution ??

Thanks,
	Dennis

-- 
__________________________________________________________________________
| Dennis de Kock        |  Superpowers always fighting                   |
| djrfkock@cs.ruu.nl    |  Mona Lisa keeps on smiling,                   |
| University of Utrecht |  it's a miracle...                    Queen    |
|_______________________|________________________________________________|
-- 
__________________________________________________________________________
| Dennis de Kock        |  Superpowers always fighting                   |
| djrfkock@cs.ruu.nl    |  Mona Lisa keeps on smiling,                   |
| University of Utrecht |  it's a miracle...                    Queen    |
From: stephane@mais.hydro.qc.ca (Stephane Vachon)
Newsgroups: comp.sys.ibm.pc.games
Subject: Rex Nebular
Date: 10 Jan 93 17:56:34 GMT
Organization: Hydro-Quebec (DSB)

Hi guys...

I am stuck in Rex Nebular and want to know:

  1- I'm i suppose to cross the stream in the village
     and if so how? (already got gender changed).
  2- What i'm i suppose to do with the chicken from
     the village?
  3- How can i enter the doctor's office in the laboratory?

Please help me... Steve.
Newsgroups: comp.sys.ibm.pc.games
From: law40003@nusunix1.nus.sg (TAN YEW KEONG)
Subject: sf2eng.lzh
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Sat, 9 Jan 1993 15:07:32 GMT


Shhhhhhh! This is in Wuarchive. Haven't seen anything yet, but it's big
and seems like the latest one. Get it quick before SOMEBODY sees this
message!
--

_________________________________________________________________________
Michael Tan Yew Keong | law40003@nusunix1.nus.sg | law40003@nusvm.nus.sg|
Final Year Law student - OH GOD, IT'S BEEN A HELLUVA LONG TIME!!!       |
________________________________________________________________________|
From: honnold@bobcat.ent.ohiou.edu (Jeff Honnold EE UnderGrad )
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: VIRUS ALERT!
Date: 8 Jan 93 16:13:29 GMT
Organization: College of Engg. & Tech., Ohio University, Athens, Ohio

In article <1ijesfINNfdk@ub.d.umn.edu> jgregory@ub.d.umn.edu (jennifer gregory) writes:
>
>Just a quick note, as I've already seen posts referring to pkzip 2.04c --
>I nabbed a copy off of wuarchive.wustl.edu -- it has, in two files, once
>extracted, strains of the MALTESE AMOEBA virus, which cannot be repaired.
>Luckily, I scanned before execing anything, and I thought I would warn you
>all.
From: kdj@sw.stratus.com (Ken Jordan)
Newsgroups: comp.sys.ibm.pc.games
Subject: Prince of Persia order info?
Date: 7 Jan 1993 19:58:37 GMT
Organization: Stratus Computer, Inc.
Distribution: world
NNTP-Posting-Host: mrbt.sw.stratus.com

Could someone post the needed info to order Prince of Persia?  I have
the demo but did not see any order information in the zipped file or in
the game.

Thanks.
-- 
Ken Jordan    kdj@sw.stratus.com|"Daddy! Daddy! Look, a spagito bit me", 
Stratus Computer        	|"Da-da, wa-wa (water)" - partial 
Marlboro, MA, USA      		| conversations with my kids...
-------------------#include <standard_disclaimer.h>-------------------------
Newsgroups: comp.sys.ibm.pc.games
From: gbatty@ocelot.oau.org (Greg Batty)
Subject: Question on Battletech II
Organization: FTS International, Orlando, FL, USA
Date: Tue, 5 Jan 1993 21:52:54 GMT

Since the Battletech subject has come up.... I've hit a snag in BT II
(CHR) (yes, I know the game is an "oldie")  Anyway, I succeeded in most of
the battles for which their are maps....until I hit the one where I have to 
fight off the "clan" mechs until the pickup ship arrives (and a support lance
headed by an old "adversary".  I have been able to hold off the clan mechs
until the pickup arrives...at which point I get TOASTED (or the support lance
does....same thing).

My question is: Are their any Secret methods to survive these guys (they can
usually kill my lance team with just a couple 'a shots) ????

Any help greatly appreciated, I would love to put an end to the struggle (I
have owned the game for a couple of years now ((NO, I haven't been trying the
whole time)) )

THANKS!
From: labdg@emory.edu (Diego)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: UW2 Arrghhhh!!
Date: 11 Jan 93 15:28:41 GMT
Organization: Emory University, Atlanta, GA
X-Newsreader: Tin 1.1 PL3

atoenne@mpi-sb.mpg.de (Andreas Toenne) writes:
: 
: I suggest you try cleaning/adjusting your floppy drives first.
: The chance of four different sets of professional written disks being
: bad is *very* small.

Already tries that, and the disks also read bad on two other
machines in completely different places as well ;-(  My floppy
drives read/write all other disks fine, at least ;-)

-Thanks for the suggestion,
-Diego (labdg@unix.cc.emory.edu)
From: joak@ocf.berkeley.edu (Jonathan A. Kung)
Newsgroups: comp.sys.ibm.pc.games
Subject: Star Control II Bug!
Date: 12 Jan 1993 03:31:50 GMT
Organization: U. C. Berkeley Open Computing Facility
NNTP-Posting-Host: bigbang.berkeley.edu
Summary: And what a bug it is!

I don't know if it's just me, but if you remove all your landers
past zero, you'll suddenly find yourself with a huge number of
landers, and the more you remove, the more money you get, for
as long as you feel like holding down your button.

Can anyone duplicate and verify?

I don't know if this has any adverse effects on your game later
on (I'm not willing to try :), but your huge number of landers
seems to work normally.  You'll just have more than ten, is all,
so you'll see what looks like crap above your ship diagram (on
the top right of the screen), but it's just a bunch of landers...

-Jon Kung
Newsgroups: comp.sys.ibm.pc.games
From: moose@cs.mcgill.ca (James DAHAN)
Subject: world circuit bugs
Organization: SOCS - Mcgill University, Montreal, Canada
Date: Wed, 6 Jan 1993 00:41:54 GMT

Newsgroups: comp.sys.ibm.pc.games
From: calle@niksula.hut.fi (Carl T. Stenholm)
Subject: Help with elfland
Organization: Helsinki University of Technology, Finland
Distribution: comp.sys.ibm.pc.games
Date: 5 Jan 93 16:37:04


	My elf is a little stuck in elfland. I have found the armour and
	two parts of the balloon, but the balloon itself is still missing.
	I do not know what to do with the different colored blobs and the
	red and white striped wall (pillar?) at the bottom left of the map. 
	Have I missed the balloon or should I be able to solve the puzzle 
	with the colorblobs. Please spoil me...
 
	calle

+-----------------+-------------------+------------------------------------+
|Calle Stenholm   | Home:  90/883287  | calle@niksula.cs.hut.fi            |
|Tammitie 9       | Work:  90/4523500 |                                    |
|02270 Espoo      |                   | "I'd rather have a bottle in front |
|Finland          |                   |  of me -- than a frontal lobotomy" | 
+-----------------+-------------------+------------------------------------+
--
+--------------------------------------------------------------------------+
|Calle Stenholm | Home:      883237 | calle@cs.niksula.hut.fi              |
|               | Summer:    316281 | (s32935k@taltta.hut.fi)              |
|Ekvagen 9      | 2nd Home:  464607 |                                      |
|02270 Esbo 27  | Office:   4523500 |                                      |
|Finland        |                   |                                      |
+--------------------------------------------------------------------------+
| I`d rather have a bottle in front of me -- than a frontal lobotomy       |
+--------------------------------------------------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: dansmith@mcopn2.dseg.ti.com (Dan Smith)
Subject: Secret of Silver Blades
Reply-To: dansmith@mcopn2.dseg.ti.com
Organization: Texas Instruments, Inc.
Date: Tue, 12 Jan 1993 22:20:50 GMT

I just finished this game and I have three questions for anyone else who
has finished:

1. I was reading journal entries after I completed the game and I noticed
   some stuff about a glowing mouse who was doing some weird things, etc.
   Did anyone ever encounter this mouse in the game? I didn't.

2. Is there a vorpal sword in this game?!! I posted something earlier on 
   this and got many varied responses. Some people said they even went as far
   as a hex search of the game to prove there wasn't one, but others have said
   there is one. What is the real answer??

3. I am looking to start Pools of Darkness now. I have heard some bad stuff
   about this game. Should I bother. Is POD worth it? I really want to see my
   characters develop further but not at the cost of my sanity.
From: spielman@pender.ee.upenn.edu (Terence P. Spielman)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima Underworld 2 help please!
Date: 12 Jan 93 15:13:02 GMT
Organization: University of Pennsylvania

SPOILER BELOW:






















For the dam control swicth, you find a smeared note.  I have solved this
part of the game and am posting the complete note below:

Manipulating switches causes the maze to change in a two step process.
To get the key make sure the lever, switch and chain are all up and the
the button is out (light shade, not dark shade).
To reach the door, lower the lever and switch and press the button.
Walk through the force field to get to the maze.
Destroy this note after or else we'll both hang.

Terence
Newsgroups: comp.sys.ibm.pc.games
From: Gavin Adams <gavin.adams@lso.mts.dec.com>
Subject: Re: Joysticks,Joysticks... Which Joystick?
X-Xxmessage-Id: <A77829FF8701BA16@godzilla.jdola.lanl.gov>
X-Xxdate: Tue, 12 Jan 93 07:55:43 GMT
Organization: Digital Equipment Corporation
X-Useragent: Nuntius v1.1.1d13
Date: Tue, 12 Jan 1993 14:56:41 GMT

In article <1993Jan11.204011.1948@mcc.com> Jim Knutson,
knutson@urbino.mcc.com writes:
>Well, if you REALLY want the best (most expensive?) joy stick, there's
>this from Thrustmaster:
>
>F16 Joy Stick - Exact copy of F16C FBW stick utilizing strain gage
>	tech.  17 lb. actuating force, 1/4" movement.  Plug compatible
>	with desktop standard (game port) unit.  Mounting is 4x4 1/4"
>	steel plate.  Price $299, $999 with MIL spec switches.
>
>And if you want REALLY want the best throttle control:
>
>F16 Throttle - Exact copy of F16 throttle quadrant with five detents.
>	Unit is cast aluminum handle mounted on 2x1 inch steel shaft.
>	Pivot is contained in 6x6x4 1/4" steel box and is plug
>	compatible with standard desktop unit.  Price $299, $599 with
>	MIL spec switches.
>
>Now, can any of you "power" gamers really claim to have the BEST?

Oh, I'm sure at least _one_ person will have to have these. :) (and it's not
me)

--- Gavin
Visualize Whirled Peas!
Newsgroups: comp.sys.ibm.pc.games
From: bsn@world.std.com (Brent S Noorda)
Subject: Re: Free Sierra games!
Organization: The World Public Access UNIX, Brookline, MA
Distribution: usa
Date: Tue, 5 Jan 1993 14:13:39 GMT

I signed up with Sprint for the free Sierra game deal.  A little while
later a woman from MCI called trying to offer me a deal NOT to switch.
I told her Sprint could offer two free video games.  She recommended
that I switch to Sprint and then switch back to get MCI's next deal.
"I do that all the time," she said.
From: bense@oasys.dt.navy.mil (Ron Bense)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: A Cool Strategy for Civilization
Date: 11 Jan 93 19:29:10 GMT
Reply-To: bense@oasys.dt.navy.mil (Ronald Bense)
Organization: Carderock Division, NSWC, Bethesda, MD

In comp.sys.ibm.pc.games, goolsbey@cs.utexas.edu (Keith Goolsbey) writes:
>Hey fellow Civilization players, here's a cool strategy I thought up:

two things, I have found a "bug" in civ that appears to allow rapid
deployment of units throughout the world on beaches, and what is the
highest score possible, percentage wise, on Emporer level.

The "bug" is in the last paragraph. As for scores, I got 130% on Emperor
level (something like 1300-1500 points (I don't remember, and can't
look it up, it's at home)

>"The Diplomat Siege"

This is part of what I did. I played the Greeks on Emperor level, and
finished the game by 1800 something or other. caravans and diplomats,
along with the best defense units available, allow you to remove defensive
units, and then clobber them with an offensive unit. I won with a monarchy,
and being extremely aggressive. The early part of the game, you produce
chariots and cavalry and attack everything you see, alternately making
peace and war so as to maximize the tributes you can get from making
peace. (Esp effective when the most powerful city of the opposing civ
has fallen, and this is not necessarily the capital, either) You need
a high science level at this point, in the 7-10 level, which you modulate
by seeing how low you can go and still have the minimum number of turns
till the next advance. Also, steal all you can, and get Literacy as
quickly as possible. Then build the Great Library, and shift to all
tax, to buy units/improvements as needed and/or subvert opposing units/cities.

Keep an eye on who builds what wonders (or cheat, and see who is the
most powerful) locate them, and take over some of those cities. Steal
railroad or take it after conquering a city of the civ that develops
it first, and build Darwin's Voyage with the help of caravans you've
stock piled (these you generally make in cities with low productivity
(defenders supplied from high productivity cities and reassigned)

Cheat
-----
something that will help transport units is the following tidbit: If
you have enough ocean transport units, of whatever type, you can transport
the minimum cariable units to any oceanside location on the map in one
turn, reinforcing them in two turns with more. A sail can move four
spaces in one turn with DV, so spacing sails four spaces apart allows
them to be transfered from ship to ship, starting with the docked ship.
(Note, to unload units, you must have one more move left so that you
can force the unload) This appears to be a quirky bug, or maybe an inten-
tional unannounced feature to rapidly deploy units overseas. (Note,
they have to be spaced such that the last move of the carrying ship
moves it onto the same sqaure as an empty ship with full movement left.)

Ron - 18xx and 130% at Emporer level.
Newsgroups: comp.sys.ibm.pc.games
From: mcmath@csb1.nlm.nih.gov (Chuck Treasure Troll McMath)
Subject: QFG 1 before QFG 3?
Followup-To: comp.sys.ibm.pc.games
Organization: MSD
Date: Thu, 7 Jan 93 14:34:15 GMT

Hey, that might sound like a stupid question, but here it is so you'll
understand it better:

I received Quest for Glory III as a Christmas present, and it looks way
nice.  I also have QFG 1 (the VGA version) which I bought a few months ago,
started, and put aside (I had a much slower machine then... :)  ).  The
question is - should I go thru QFG1 and then import my character into QFG3?
 Will his attributes be that much better?  Or if I can't wait, is it
reasonable to just plunge into QFG3.

Advice please!

chuck


|- chuck mcmath - mcmath@csb1.nlm.nih.gov - MSD, Inc. --------------|
|- National Library of Medicine - National Institutes of Health ----|
|- Bethesda, MD 20894 - Mbr Society of Astral Projectionists (SAP) -|
|- "Hey batter, hey batter, hey batter, swing" - Anon. -------------|
|- Disclaimer: I know nothing (but isn't that obvious?) ------------|
From: ip001b@uhura.cc.rochester.edu (Ivan Pulleyn)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: THE DAMAGE OF PIRACY
Date: 9 Jan 93 04:26:15 GMT
Organization: University of Rochester (Rochester, NY)


  This is a topic that comes up frequently.  A few months ago some guy
posted a rather extensive bit of home research about piracy, but I don't
have it.  Maybe someone who does will post it again, and I won't have to
read so many of the same arguments over again.
  I refuse to post my own oppinion, because I don't really want to get
caught up an argument that will get nowhere.

	Thanks all,
	Ivan.........

-- 
	+----------------------------------------+
	| Ivan Pulleyn - University of Rochester |
	| E-mail - ip001b@uhura.cc.rochester.edu |
	+----------------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: mmoore@staff.tc.umn.edu (Malcolm D. "None of ya Bizness" Moore)
Subject: *** PC GAMES FOR SALE ***
Organization: University of Minnesota
Date: Wed, 6 Jan 1993 20:53:56 GMT

The following PC Games I have for sale:

Jack Nicklaus Signature Edition Golf	 $17 or best offer
Gobliiins				 $17 or best offer
Links 386 Pro				 $25 or best offer

All are 3.5" HD versions.

Let me know...there may be more in the works.

-- 
Malcolm Diallo Moore, CIS-Univ. of Minn.                mmoore@staff.tc.umn.edu
				            	    moor0009@student.tc.umn.edu
"Aww, nigga! You know you all that and a          malcolm@mermaid.micro.umn.edu
	bowl o' grits!!"  - Ice Cube       
Newsgroups: comp.sys.ibm.pc.games
From: paul@hp4at.eunet.co.at (Paul Gillingwater)
Subject: Re: KQ6 help
Organization: EUnet EDV Dienstleistungs GmbH A-1010 Wien Austria
Distribution: na
Date: Tue, 29 Dec 1992 20:14:01 GMT

In article <1170@blue.cis.pitt.edu> mcl1@ee.pitt.edu (Students of John Chiasson) writes:
>Possible Spoilers

>Can someone tell me how to get past the minotar (sp?)?  If it involves
>the berries, can you tell me how to get these.  

Think what colour makes a bull angry?  Ol'e!
-- 
Paul Gillingwater
Home system: paul@actrix.co.at (Waffle)
Newsgroups: comp.sys.ibm.pc.games
From: moser@ks.id.ethz.ch (Stefan Moser)
Subject: Re: UW2 Arrghhhh!!
Organization: Swiss Federal Institute of Technology, Zurich
Date: Tue, 12 Jan 1993 09:55:44 GMT

In article <1822@emoryu1.cc.emory.edu>, labdg@emory.edu (Diego) writes:
|> You know, I've always considered myself a patient person, but
|> Origin's disks really drive me crazy (you'd think they warehouse
|> the #$%^ things next to a giant magnet).  I just went through 3
|> different copies of UW2 from two different stores and EACH and
|> EVERY one had a botched up disk one (DOS crc errors & sector not
|> founds when trying to install or back up).  Finally I returned it
|> and went for a nice battlechess on cd-rom (no chance of bad floppy
|> there ;-).  The sad part is, many if not most of my other Origin
|> games seem to have come on disposable disks as well.  My original
|> Ultima Underworld disks went bad after 6 months, while my first set
|> of Wing Commander I disks were completely dead on arrival (as were
|> the next four sets I tried), and my Wing Commander II disks died
|> about 4 months after purchase (good thing for the cd-rom edition!).
|> 
|> So, what gives?!  I've bought all of the above at various common
|> stores in Atlanta, GA (not bob's discount no-name reseller in
|> the far east somewhere) and I doubt that ALL of these stores have
|> bad merchandise handling practices.  Moreover, other companies
|> software seems to have a much lower rate of failure as far as I can
|> tell.
|> 
|> *Flame off*
|> 
|> So, I think perhaps I'll try the NEXT shipment of UW2 disks they
|> get here.   
|> 
|> -Regards,
|> -Diego Gallina (labdg@unix.cc.emory.edu)

Did you ever have your floppy disk recalibrated? If it's out of sync only a bit it's likely to work with most disks you feed it, however, it might cough on disks that were formatted on specific drives (that are a bit out of sync as well, only in the "opposite direction"). I never had any problems with Origin disks, but I did with Microprose ones for exactly this reason.

Stefan
Newsgroups: comp.sys.ibm.pc.games
From: law40001@nusunix1.nus.sg (CHENG KWONG WING)
Subject: Dune II: Question?
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Tue, 5 Jan 1993 08:00:22 GMT


Has anyone out there managed to takeover an enemy construction yet?

I know that some constructions like WORs can't be taken over but the
manual states that others can.  Haven't had much luck myself though, by
the time the troopers get close enough their usually dead!!!

--
--
____________________   .    .   __         . 
\______NCC_1701_____|) .____.--"--"---._____ 
             ||      /-----._________.----/  
     /=======||====/___/       "--"          
   . \==\____________|(-                .   
Newsgroups: comp.sys.ibm.pc.games
From: destill@mtu.edu (Still)
Subject: Re: Ultima Underworld II  --REQUEST--
Organization: Michigan Technological University
Date: Sun, 10 Jan 1993 07:05:46 GMT

	Is there a demo around somewhere for this game?  If there is, could
someone be kind enough to upload it to wuarchive.wustl.edu so I can try it
out?  Thanks.
   ___________________________                                                 
  /___________________________)
  |    >> Stealth Dave >>    /      [@@@>    DESTILL@MTU.EDU
  |__       ________________/
   / ***** / (  /         If you are caught using this address, internet
  / ***** /____/          will deny any responsibility of its use.  This
 / ***** /                E-Mail will self-destruct in 10 seconds...
/_______/
From: frnk@cs1.bradley.edu (Paul Ondercin)
Subject: Re: Humans-level 9
Organization: Bradley University
Date:  4 Jan 93 15:55:31 GMT

In <1993Jan3.163536.22693@nntp.hut.fi> s36503e@taltta.hut.fi (Samuli Olkkonen) writes:


>I give up. How to kill Dino? Where to find exit block???
>Baffled....

   Sacrifice one human, while dino is eating him send another scurrying
past to get the third spear. It takes three spears to kill the dino.

	 Frnk! :>
--
frnk@bucs1.bradley.edu, frnk@camelot.bradley.edu, am417@cleveland.freenet.Edu

   I was supprised to learn that many computer virus programs have copyright
notices embedded in them. Applied to a computer virus, what could the 
concept of a copyright possibly *mean?*
From: sl3nf@cc.usu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Star Controller crack
Date: 9 Jan 93 17:30:47 MDT
Organization: Utah State University

	For all of you that have been looking for the Star Controller crack, I
will post it as a separate message.  I'm not sure it's all there.  If anyone
has any problems (missing files, etc.)  please e-mail me and I'll get the rest
to you.

  "... where the 'stuff of life' is raining out of the skies..." 
                            -Carl Sagan 
                         sniggerfardimungus
                        in%"sl3nf@cc.usu.edu"
                 The usual disclaimers apply anywhere 
                     you can find a sticky spot.
 

Newsgroups: comp.sys.ibm.pc.games
From: geoph@kean.ucs.mun.ca
Subject: RE: atop torpedoes
Organization: Memorial University. St.John's Nfld, Canada
Date: Mon, 4 Jan 1993 19:27:59 GMT

I also can't get torpedos to arm in aotp.

As a confirmation, I tried setting my plane to indestructible
with unlimited ammunination on a mission.  I then went to the target
and landed on the ocean aimed towards a ship and launched a whole lot
of torpedoes.  None of them armed!  I think it is a bug.

The splashes made by the torpodes as they enter the water is cool tho!
From: S_MARTIN@IRAV22.ira.uka.de (|S| Ralf Martin)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wiz7: Last help needed
Date: 11 Jan 1993 12:14:28 GMT
Organization: University of Karlsruhe, FRG
Distribution: world
NNTP-Posting-Host: irav22.ira.uka.de
X-News-Reader: VMS NEWS 1.25

In <1993Jan10.193537.11317@dec8.ncku.edu.tw> hhchiu@htdec5.iaa.ncku.edu.tw writes:

> 
> Hi, there.
> I'm near the end of wiz7, but got stuck as usual.
> Could someone help?
> 
> ^L (spoiler follows!)
> 
> 
> 
> 
> 
> 
> 
> 
> I entered the tomb of Astral Dominae, and I have the LOCKET 
> and the ring of Globe. At the center of the tomb, there is
> a hairwire to trigger some secret door, but what should I do with it?
> The lucket and ring of globe seem useless here.
> BTW, I ever heard before the event of freeing Vi Domina, but where
> and how? 
> Any hint/spoiler will be appreciated.
> 
>   - Chang


Ever thought of reading the Vi's personal file on the com-terminal
in the Forbidden Zone,New City,Only Continent,Lost Guardia?

Alter Ego

Xref: sparky comp.sys.ibm.pc.games:30053 comp.binaries.ibm.pc.d:4362