HDTenEightyP/NetNews huggingface dataset:
Subject: Re: How about a game.
Organization: Alex Technologies Ltd
Distribution: alt
Apparently-To: mail2news@news.demon.co.uk
Date: Fri, 13 Nov 1992 13:05:53 +0000

In article <6371@sersun1.essex.ac.uk>, peter@serv2.essex.ac.uk (Peter Allott) writes:
|> Could 2 X-spurts start a game in this news group? 
|> Comment on the moves would be a good idea.

Well, I'm not really an expert, but I'm willing. I don't know how many
people will reply to your request, but may I humbly suggest that we
divide ourselves into pairs and (try!) to avoid bifurcation so that
those observers who are Keen To Learn will not be confused by a many-
branched game.

I hope this works as I am really looking forward to learning something
myself from this exercise.

I would suggest that, for the moment, we play only the Basic Rules and
add refinements as we see fit later. I am happy to explain the thinking
behind each of my moves, but please don't expect me to reveal any long
term strategy until it has had its effect.

So... My first move is Shepherd's Bush.

I always think this is quite a nice one to start with as it is on
two lines with no interchange capability. This leaves your oponent
guessing as to which way you intend to proceed.

Anybody out there willing to partake in this game?

[ By the way, given the current vogue for applying the Temporal
Dependency Principle, is the fact that Mornington Crescent is
currently closed for refurbishment at all relevant? ]

Jonathan Heitler (jon@alex.com).
From: aw3@ukc.ac.uk (A.Wilson)
Newsgroups: alt.games.mornington.cresent
Subject: Re: FAQ or info ?
Date: 10 Nov 92 16:19:49 GMT
Reply-To: aw3@ukc.ac.uk (Alan Wilson)
Organization: Chemical Laboratory, University of Kent at Canterbury, CT2 7NH, UK

In article <7878@charon.cwi.nl> lon@cwi.nl (Lon Barfield) writes:
>aw3@ukc.ac.uk (A.Wilson) writes:
>
>>Still, "I'm Sorry I'll Read That Again" is back with a new series next
>>week......
>
>If you want to hear any Mornington Crescent games you'd be better off
>listening to "I'm sorry I haven't a clue". It starts a new series on
>Monday 16th November at 6.30 (British time) on Radio 4. If you're
>lucky you can pick up Radio 4 on long wave in Europe.
>
>
>   -- Lon --
>
>   Lon Barfield, CWI, Amsterdam, The Netherlands
>   lon@cwi.nl                    +31 20 592 4140

True!!!! Sorry about the brainstrom, folks

Alan

--
Dr. Alan Wilson        (Approved by Morrissey, the consumer monkey)

" That was MY idea "
=================================================================
From: aw3@ukc.ac.uk (A.Wilson)
Newsgroups: alt.games.mornington.cresent
Subject: Re: How about a game.
Date: 12 Nov 92 14:13:27 GMT
Reply-To: aw3@ukc.ac.uk (Alan Wilson)
Distribution: alt
Organization: Chemical Laboratory, University of Kent at Canterbury, CT2 7NH, UK

In article <6371@sersun1.essex.ac.uk> peter@serv2.essex.ac.uk (Peter Allott) writes:
>Could 2 X-spurts start a game in this news group? 
>Comment on the moves would be a good idea.

Yep, sounds good to me.
--
Dr. Alan Wilson        (Approved by Morrissey, the consumer monkey)

" That was MY idea "
=================================================================
From: mark-r@ee.man.ac.uk (Mark Robinson (JO PhD))
Newsgroups: alt.games.mornington.cresent
Subject: Re: rules query
Date: 12 Nov 92 11:07:19 GMT
Reply-To: mark-r@spec0.ee.man.ac.uk (Mark Robinson (JO PhD))
Organization: Dept Electrical and Electronic Eng, Manchester University, UK

In article <1992Nov10.181743.15442@ericsson.se> steve@dsnsun.ericsson.se (Steve Reynolds) writes:

>Also should players be allowed to pass through Bank
>on a weekend??
 
Yes, but not Bank holidays :)
 
 
>Posted (under pressure) for
>paul@terminus.ericsson.se
 
Mark
mark-r@spec0.ee.man.ac.uk

--
______________________________________________________________________
Multimedia Information Systems Lab | I'm a slug and I'm alright
Dept. Of Electrical Engineering    | That's 'cos I'm hermaphrodite
University of Manchester           | It bothers me not that I have no
Dover St. Manchester. M13 9PL      |                     friends
England                            | 'Cos I have fun with both my ends
Newsgroups: alt.games.mornington.cresent
From: jstark@mcshh.Hanse.DE (Jens Stark)
Subject: Re: rules query
Organization: Point of Presence & MCS Hamburg
Date: Thu, 12 Nov 1992 17:06:23 GMT

rf@cl.cam.ac.uk (Robin Fairbairns) writes:

>In article <1992Nov11.162055.28863@infodev.cam.ac.uk>, crj10@phx.cam.ac.uk (Clive Jones) writes:
>|> [...]
>|> > Also should players be allowed to pass through Bank
>|> > on a weekend??
>|> 
>|> Certainly - why not? The snags only arise if you try interchanging there,
>|> especially if you try to interchange with Monument. Note that, according to
>|> London Underground, the Docklands Light Railway goes to Bank station not
>|> Monument.

>Indeed, why not.  And DLR certainly _does_ go to Bank, since I tried
>it and it worked.  But (as they say) so what?

Well, it appars to me that my rulebook
   "Die Regeln von Mornington Crescent, Ferkel-Verlag, 1988 Vol. I-IX"

it at least a LITTLE bit outdated. The author, Heribert Feierlich,
talks about special weekend rules in the strategy section :
"[Vol. VI, 221] Sicherlich wird die Wochenend-Regelung bezueglich
Bank bei einigen Spielern fuer Verwirrung sorgen, nachdem das Maximilian-
Problem eine so unerwartete Loesung fand. Die Stattion darf natuerlich
angefahren werden, jedoch ist aus Gruenden, die mit dem Wochentag wenig
zu tun haben, Bank nicht zu empfehlen."
He refers to the Monument elevator trap as being a good reason NOT to
pass thru Bank. 

Could anybody enlighten a foreign player ?

	Jens

x
l
m
m
m
m
m
m




v
>--
From: rf@cl.cam.ac.uk (Robin Fairbairns)
Newsgroups: alt.games.mornington.cresent
Subject: Re: FAQ or info ?
Date: 10 Nov 92 16:52:42 GMT
Organization: U of Cambridge Computer Lab, UK

In article <1359@ozz.oasis.icl.co.uk>, sch@getafix (Simon Hamner) writes:
|> Is there a FAQ for this group, or failing that could someone send me
|> a summary of the rules for mornington crescent ?

Various people have responded to this saying "there's no such thing"
or "listen to ISIHAC".  This doesn't address the true problem we face
here.  In my experience, all the books that these lucky devils on the
net refer to *just aren't to be found* (even in second-hand or
antiquarian bookshops).

I think that someone from among the _really_ knowledgeable should
start compiling us an FAQ.  There are so many trivial little questions
that aren't easily soluble without some work of reference (like the
recent one of starting at MC itself - which I would have answered by
insisting that any such player should be required to make a _legal_
move away before the next person plays; of course, given that there's
no required commutativity in the moves, this wouldn't necessarily be
a disincentive, but it would avoid the problem of the degenerate game).

Come on, guys - someone volunteer!
--
Robin (come back John Drummond) Fairbairns       rf@cl.cam.ac.uk
U of Cambridge Computer Lab, Pembroke St, Cambridge  CB2 3QG, UK
"They had twelve years to lay in wait for us" - Bush supporter on Nov 4
From: pck@castle.ed.ac.uk (P C Knox)
Newsgroups: alt.games.mornington.cresent
Subject: Re: rules query
Date: 13 Nov 92 10:20:37 GMT
Organization: Edinburgh University

steve@dsnsun.ericsson.se (Steve Reynolds) writes:


>Also should players be allowed to pass through Bank
>on a weekend??

There is a related and far more serious problem, namely (as I posted the
other week) Mornington Crescent is closed for refurbishment for some
months.
Now the fundamentalists position would surely argue that the game should
terminate at Camden Town (Euston being both ambiguous and too easy).
However, I'm sure the more open minded would agree that all sould
proceed as nomal, with the usual courtesy of stating at the outset
whether Northern Line stations are playing low or high. And of course
which version of straddling is in operation.

Paul
From: graeme@abekrd.co.uk (Graeme Griffiths)
Newsgroups: alt.games.mornington.cresent
Subject: Re: Rules
Date: 13 Nov 92 12:19:42 GMT
Organization: Abekas Video Systems, Reading, UK.


steven@cwi.nl (Steven Pemberton) writes:

>By the way, which rule actually prevents you starting with Mornington
>Crescent?

	There are many variations to the game some of which allow initial
Mornington Crescent but all that do have a very small point score for this
move reducing it's effectiveness.

	In a recent game using the Worthington rules including the
Indian-Viper 5th move inversion Rory McLadden brought the house down by
starting with Mornington Crescent after finishing the previous game with a
tube-station precedent. This of course trebled the usual 3 point score
_and_ the 90 point bonus for a match winning total.

------------------------------------------------------------------------------
|From: Graeme Griffiths             | "Well your jokes ain't funny,          |
|Abekas Video Systems,12 Portman Rd,|    and there's nothing you say,        |
|Reading,Berks,ENGLAND.             |      that I want to hear....."         |
|(0734)585421 x2247                 |                     Skid Row           |
------------------------------------------------------------------------------
From: lon@cwi.nl (Lon Barfield)
Newsgroups: alt.games.mornington.cresent
Subject: Re: Rules
Date: 6 Nov 92 12:51:51 GMT

steven@cwi.nl (Steven Pemberton) writes:

>By the way, which rule actually prevents you starting with Mornington
>Crescent?

I'm in the middle of reading John Barker's 'Reaching the Crescent' in
which he gives the name of the rule as 'The Zematov Rule'.

According to Barker the rule was first introduced in Russia during the
playing of 'Krasnalski' the equivalent to Mornington Crescent, played
using the Russian Metro system.

Boris Zematov was a renowed 'Krasnalski' player who often used the
gambit of using the goal station as his opening move. Nowadays the
playing of 'Krasnalski' and Mornington Crescent is a lot more
sophisticated and 'The Zematov Rule' is always assumed unless it is
explicitly stated that the rule will not be used.

Barker also makes an interesting observation in his chapter
about 'Krasnalski':-

"During the heyday of 'Krasnalski' in the 1950's players like Zematov
commanded huge followings and public 'Krasnalski' tournaments were
sold out months in advance. There is even a theory, only voiced since
the introduction of Glasnost and Peristroika in Russia, that the state
actually encouraged public interest in the game. Apparently copies of
the game 'Monopoly' were beginning to make their way to the East and in
order to offset the 'corrupting influence of such capitalistic games'
the state encouraged the growth of 'Krasnalski' which apparently had
less of an unsettling influence upon the populace"

I'll post any other interesting information I find as I get to it.

   -- Lon --

   Lon Barfield, CWI, Amsterdam, The Netherlands
   lon@cwi.nl                    +31 20 592 4140
Xref: sparky alt.games.frp.live-action:2 dc.general:2898
From: sjsmith@cs.umd.edu (Stephen Joseph Smith)
Newsgroups: alt.games.frp.live-action,dc.general
Subject: Looking for LARP groups in Virginia/D.C./Maryland/Central PA
Date: 12 Nov 92 21:56:33 GMT
Followup-To: alt.games.frp.live-action
Distribution: usa
Organization: ENPN [Entertaining Netrek Posting Network]

This is getting to the point that we should have an FAQ listing of all
known LARP groups.

Are there any LARP [Live-Action Role-Playing] groups in (in order of
preference):

(1) Suburban (of DC) Maryland?  (I live in University Park/Hyattsville and
go to school in College Park.)

(2) Elsewhere in the Washington, D.C. metropolitan area?

(3) Central Pennsylvania (my permanent address is Carlisle, near
Harrisburg, Pennsylvania)?

Please respond by e-mail (especially dc.general readers.)  
Contact addresses/phone numbers/etc. would be appreciated.

Even info on the SCA would be fine.

- Stephen


Organization: Design, Carnegie Mellon, Pittsburgh, PA
Newsgroups: alt.games.xtrek
Date: Fri,  6 Nov 1992 01:52:43 -0500 
From: John Trivelli <jt2n+@andrew.cmu.edu>
Subject: Re: How to build a vessel?


hmmm... welcome to the future Captain.
From: envwpk@epb2.lbl.gov (Werner P. Keilholz)
Newsgroups: alt.games.xtrek
Subject: Re: How to build a vessel?
Date: 11 Nov 92 21:27:11 GMT
Reply-To: envwpk@epb2.lbl.gov (Werner P. Keilholz)
Organization: Lawrence Berkeley Laboratory, Berkeley
NNTP-Posting-Host: 128.3.12.39

In article <MeyVMvS00WB9RC8l8g@andrew.cmu.edu> John Trivelli <jt2n+@andrew.cmu.edu> writes:
>
>hmmm... welcome to the future Captain.


What is that supposed to mean ? And how about the ships ?

----------------------------------------------------------------------------
Werner Keilholz                     EMAIL: werner@CSTB.FR                 or
CSTB Sophia Antipolis                      CSTBSOP!werner@CORTON.INRIA.FR or
BP 209                                     envwpk@epb2.lbl.gov
06904 SOPHIA ANTIPOLIS                     Warning: mail header replies
F R A N C E / United States of Europe               to CSTB don't work!

                 ... stranger in a strange land ...
Newsgroups: alt.games.xtrek
Subject: Re: How to build a vessel?
From: David Reeve Sward <sward+@CMU.EDU>
Date: Thu, 12 Nov 1992 10:53:54 -0500 
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.alt.games.xtrek: 11-Nov-92 Re: How to build a
vessel? by Werner P. Keilholz@epb2. 
> What is that supposed to mean ? And how about the ships ?

Try reading rec.games.netrek (yes, a it's a rec group now)...

or

ftp gs69.sp.cs.cmu.edu - the netrek information archives run by jch@cs.cmu.edu

Newsgroups: alt.games.xtrek
From: glancebe@craft.camp.clarkson.edu (Bryan Glancey)
Subject: Problems with server lockout
Organization: Clarkson University
Date: Thu, 12 Nov 1992 15:21:47 GMT

	I finally got my client and server to make and the startd thing
	to work but now that everything seems hunky dory (it actually
	worked for one day); now the server won't allow you to join
	any team even though it reads 0,0,0 .. what the hell.. I tracked
	down the 'Can't allow that pick another team..' to getentry.c
	but I don't know what the hell to do with it. anybody had this 
	problem and know something smart to say?

		Bryan Glancey
From: sward+@CMU.EDU (David Reeve Sward)
Newsgroups: alt.games.xtrek
Subject: Re: CANT GO TO REC>GAMES>XTREK
Date: 6 Nov 92 16:41:27 GMT
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.alt.games.xtrek: 6-Nov-92 CANT GO TO
REC>GAMES>XTREK by Joshua C. LaGrange@unvax 
> Could someone please post here on how to start up netrek?  rec.games.netrek
> is blocked at my site, so I can't try there.  Thanks.

How low will they go?  *sigh*

Here's the info from the netrek archives maintainer's .sig:

Jonathan H., jch@cs.cmu.edu                        Spaceman Spiff, Flying Pig
I run a Netrek information archive.   Access: [1] WAIS (gourd.srv.cs.cmu.edu, 
port 6000, name netrek-ftp)  [2] AFS (try cd /afs/cs.cmu.edu/user/jch/netrek)  
[3] Anon FTP from gs69.sp.cs.cmu.edu   [4] e-mail from ftpmail@decwrl.dec.com

Have fun!  But note that if the admins at your site blocked rgn, they
probably won't look upon netrek playing with much favor...
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: alt.games.xtrek
Subject: Re: Problems with server lockout
Date: 13 Nov 92 09:06:48 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <glancebe.721581707@craft.camp.clarkson.edu> glancebe@craft.camp.clarkson.edu (Bryan Glancey) writes:
>	worked for one day); now the server won't allow you to join
>	any team even though it reads 0,0,0 .. what the hell.. I tracked
>
>		Bryan Glancey

Could it be the hours or MAXLOAD in .sysdef?

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
Newsgroups: alt.games.xtrek
Date: Mon,  9 Nov 1992 13:17:23 -0500 
From: "Jeffrey E. Byrne" <jbcj+@andrew.cmu.edu>
Subject: Re: Xtrek



>This is a stupid question but what kind of game is xtrek??

-------

Do you question why the birds are in the air, or the fish in the sea??? 
 Foolish mortal, We cannot question such a perfect creation of the god. 
It just is...



	Jeff
Newsgroups: alt.games.xtrek
From: skjohn01@nx38.mik.uky.edu (stephen k johnson)
Subject: Xtrek
Organization: University Of Kentucky, Dept. of Math Sciences
Date: Wed, 11 Nov 1992 03:39:14 GMT

I was just wondering is Xtrek like a Mud or what?
How do I access Xtrek the game?
Thanks
Newsgroups: alt.games.xtrek
From: elada@eos.ncsu.edu (ERIC  LADA)
Subject: what is x-trek
Originator: elada@c00091-100lez.eos.ncsu.edu
Reply-To: elada@eos.ncsu.edu (ERIC  LADA)
Organization: North Carolina State University, Project Eos
Date: Thu, 12 Nov 1992 09:27:56 GMT




I am replying to a question about what x-trek is because noone else has 
yet, even though I'm not the best qualified to answer it.  Xtrek is a sexual 
game involving a couple and one or more animals or vegetables(preferably the 
speaking kind).  All involved(except the vegetables which don't ussually do much
of anything)  take off all their clothes and try their hardest not to laugh 
while their partner...


	Seriously though, Xtrek is a really neat star-trek game involving dozens
of players all around the world.  All the players fight one anouther in real- 
time for controll of the galaxy.  Each player is part of a team(Romulans, 
Federation, Orions, Klingons, or the infamous Refrigerator Regects(tm)).  And 
controlls one ship with wich he(never a she because human females are all stupid
and could never figure out how to use anything so so fisticated as a computer) 
must attack and destroy any ships that bug you.  You should definatley play it
if you get a chance.  I unfortuatley can't because the evil administration, here
at N. Carolina SU decided people were spending far too much time playing video
games.  So now that I(or ahhem, my parents) have spent over 20000 pennies to 
send me to college for a semester, and I can't even play games on the computers. 
It pisses me off.  As a matter a fact I'm not comming back here.  I'll go some-
where where I am allowed to play games dammit.   \

	Well I hope this helped you some.  Theres a lot more to x-trek that I 
don't know about.   Perhapes somebody could tell us more about this game that I
won't get to play agian untill the end of the semester when I move som-place 
else.

BTW why don't we talk more about xtrek.  Does anybody have any kind of manual 
or source code on xtrek that might help me get the game up and going whereever 
it is that I am going to go, when I have gone, that is unless wherever it is 
that I have gone already has xtrek?


P.S.  subscribe to the swedish scheff newgroup.  It is really cool, and brings 
back fond memories of a time whene life was better and a lot less evil(sp).

Newsgroups: alt.games.xtrek
From: dbora@ils.nwu.edu (Donald Bora)
Subject: xtrek problems on non-network machine
Organization: The Institute for the Learning Sciences
Date: Thu, 12 Nov 1992 17:52:56 GMT


Hello I have a difficult situation	

I just downloaded the laters version, I hope, of xtrek and have run
into the following problem.  I am running openwindows on a SPARC
IPC with SUN OS 4.1.   I get the following error when trying to run xtrek:

	inetd[111]: xtrek/tcp server failing(looping). service terminated

I am not on a network and I have the machine set up to loopback.  I am
able to ftp to my machine from my machine and telnet works as well.
I added the following to the services file as well:

	xtrek      5701/tcp     xtrek       # take a guess

Any way you can help will be appreciated.  I did, by the way, create
a /usr/games/lib/xtrek directory where in.xtrekd resides...

			thanks in advance....

-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Donald F. Bora                            |  If you put garbage in a computer
The Institute for the Learning Sciences   |  nothing comes out but garbage.  
Northwestern University                   |  But this garbage, having passed
Evanston, Ill                             |  through a very expensive machine,
e-mail: dbora@ils.nwu.edu                 |  is somehow ennobled and none dare
work:   (708) 467-1972                    |  criticize it... -/usr/bin/fortune



Newsgroups: alt.games.xtrek
From: skjohn01@nx35.mik.uky.edu (stephen k johnson)
Subject: How to access Xtrek
Organization: University Of Kentucky, Dept. of Math Sciences
Date: Thu, 12 Nov 1992 21:37:06 GMT

How do I access Xtrek? 
Please Help


Kelly


---------------------
Stephen Kelly Johnson
SKJOHN01@MIK.UKY.EDU
---------------------
Newsgroups: alt.games.xtrek
From: lagrangj@unvax.union.edu (Joshua C. LaGrange)
Subject: CANT GO TO REC>GAMES>XTREK
Organization: Union College, Schenectady, NY
Date: Fri, 6 Nov 1992 04:18:32 GMT

Could someone please post here on how to start up netrek?  rec.games.netrek is blocked at my site, so I can't try there.  Thanks.

-- 
Josh LaGrange                  *                    
Email: lagrangj@unvax.union.edu*                                               Phone: (518) 370-6908          *
My views may not represent the *
views of the Union College     * 
Newsgroups: alt.games.xtrek
From: agrant@mta.ca
Subject: Re: help me to play
Reply-To: agrant@mta.ca
Organization: Mount Allison U, Sackville, N.B. Canada 
Date: Fri, 13 Nov 1992 16:24:15 GMT

In article <1992Nov12.173229.16605@infodev.cam.ac.uk>, scf11@cl.cam.ac.uk (S.C. Farrar) writes:
>xtrek
>i am a total novice at these types of things, and i will have to learn somewhere
>Please help me .....
>Simon.
>
I have the same problem will some please explain how to get going in this 
game

Please,Please,Please
--Andrew
------------------------------------------------------------------------------
               ___                 *
  ___....-----'---`-----....___    *   Andrew Grant
   ___`---..._______...---'___     *   Box M-1276
  (___)      _|_|_|_      (___)    *   Mount Allison University
    \\____.-'_.---._`-.____//      *   Sackville, N.B. Canada
     `~~~~`.__`---'__.'~~~~'       *   E0A 3C0
              ~~~~~                *
Newsgroups: alt.games.xtrek
From: agrant@mta.ca
Subject: Xtrek
Reply-To: agrant@mta.ca
Organization: Mount Allison U, Sackville, N.B. Canada 
Date: Sun, 8 Nov 1992 18:31:47 GMT

This is a stupid question but what kind of game is xtrek??
Newsgroups: alt.games.xtrek
From: scf11@cl.cam.ac.uk (S.C. Farrar)
Subject: help me to play
Keywords: please could someone tell me how i should go about starting up
Organization: U of Cambridge Computer Lab, UK
Date: Thu, 12 Nov 1992 17:32:29 GMT

xtrek
i am a total novice at these types of things, and i will have to learn somewhere
Please help me .....
Simon.
From: jwh@cs.bham.ac.uk (James "Oolon Colluphid" Hawtin)
Newsgroups: alt.games.xtrek
Subject: Re: Xtrek
Date: 12 Nov 92 12:50:42 GMT
Organization: School of Computer Science, The University of Birmingham, UK

Xtrek is a game based on startrek however thats where the similarity ends, it is
a multiuser game that is played over a LAN running TCP/IP, with X displays for
each player can have a various ship type which have different advantage/
disadvantages some are faster / or more armoured etc. The best why to find out is
to play.

The final think is that xtrek has been mostly replaced with netrek, a very similar
game however this is played over internet and so in some respects is cut down
however as you are playing with more people it is more tactile (I think so)
if you would like help on how to start playing netrek (and are on internet) please
mail me and I will forward information on how to play. Basically netrek is a
client/server game so you need a client program (display) to run on your machine
and have to know where to connect to to play, good news is there is a server in
france, + many other s in europe (I play in the uk surprise!)

		Have fun

				James.
Newsgroups: alt.games.xtrek