From: Otto Heuer #3 <ottoh3@cfsmo.honeywell.com>
Subject: FAQL: SNAFUs
To: rec.arts.startrek.misc
Posted-Date: Thu, 15 Oct 92 00: 05:43 -0500
Organization: Honeywell Systems & Research Center
Date: Thu, 15 Oct 1992 05:05:43 GMT
Received-Date: Thu, 15 Oct 92 00: 05:01 CDT


		 STAR TREK SNAFUs (last updated 10/8/92)

This posting is intended to cut  down on  the "often  asked questions" that
seem to pop up  every few  months in  the rec.arts.startrek.misc  newsgroup
about messed up scenes.

This FAQL is basically a list of SNAFUs that  have been  brought up and
discussed to death in rec.arts.startrek.misc, and a lot of  people would be
happy if  they never  resurfaced.   Please refer  to the  "LIST OF PERIODIC
POSINGS TO r.a.s.* NEWSGROUPS" article  for a  full list  of periodic post-
ings, and to the "LIST OF ACRONYMS" article for  acronyms used  in this and
other postings.

===========================================================================
1) TOS SNAFUs
2) MOVIES SNAFUs
3) TNG SNAFUs
4) DS9 SNAFUs
===========================================================================
1) TOS SNAFUs:

"Space Seed":  As Kirk is bashing in Khan's glass coffin,  his phaser falls
off his belt.  McCoy  keeps looking  down at  it, like  he's wondering when
they're going to yell 'cut' so they can re-shoot the scene.  They never did
re-shoot because they didn't want to invest in more glass.

"The Apple":  Near the end of the show, when the Big-E fails  to break free
of the tractor beam, Scotty falls  against the  captain's chair  and one of
the floorboards comes up off the floor.

"The Enemy Within":  Bad-Kirk's scratch on his face switches sides.

"Operation:  Annihilate!":    In  a  well-known  ST  blooper,  the  amoeba-
creature accidentally hits Spock's rear end instead of his back.

"Court-Martial":  Kirk  says  "Gentlemen,  this  computer  has  an auditory
sensor.  It can, in effect, hear sounds.   By  installing a  booster we can
increase that capability on the order  of one  to the  fourth power" (which
the writers seemed to think sounded more impressive than "one") :-) (and we
just have to assume that the voices and other  ship noises  were masked out
like the heartbeats were)

"The Squire of Gothos":   Trelane  sees Earth  history 900  years late, but
since he talks of Alexander Hamilton's death (1804)  and of  how he admires
Napoleon (whose  reign  started  in  1804).    This  would  put the episode
sometime just after 2704.  This is more than four centuries too late.

"The Cloud Minders":  When Kirk and Spock are first captured by the miners,
Kirk says  something like  "What is  the meaning  of this  attack", but his
mouth doesn't move.

"The Lights of Zetar":  Kirk has Romaine put into the  pressure chamber and
increases the pressure one atmosphere per second.  At that rate, she'd have
been crushed like a bug in under a minute.

"Return of the Archons":  When the landing party  is hemmed  in by Landru's
legions at  both  ends of  an alley,  Kirk orders  them to  fire (on stun).
McCoy's phaser appears not to fire at all.   I suppose  animation forgot to
do the effect.

There were numerous episodes where  people's uniforms  changed without them
leaving a room or turbolift ("Charlie X", "The Enemy Within", and "What Are
Little Girls Made of" get mentioned a lot).

---------------------------------------------------------------------------
2) MOVIE SNAFUs:

ST2:TWoK:  When Khan comforts his  fallen comrade  (the guy  with the blond
hair) you can see that guy closed his eyes even though he is "dead".

ST2:TWoK:  When Kirk, McCoy, and  Savik beam  aboard Regula  1, Kirk orders
phasers on stun.  It appears that Kirk and Savik each have their respective
phasers set  correctly,  as indicated  by a  single glowing  light.  McCoy,
though, seems to  have his  set to  kill, with  all the  lights blinking in
sequence, through the cycle.  I imagine this is the kill  setting, as Capt.
Terrell's phaser behaves similarly before  he kills  an unfortunate Genesis
project scientist and finally himself.

ST5:TFF: When Spock used his ski boots in the turbolift shaft, they went by
several decks multiple times, most notable - deck 52 (52 cards  in a deck).
Also, the highest numbered deck is more than the number of decks  the big e
has.

ST6:TUC:  Sulu's coffee cup breaks, but is back on the  table (unbroken) in
the next scene.

ST6:TUC:  Uhura's name is spelled "Uhuru" in the closing credits.  But then
then NN's last name is often spelled incorectly by Paramount and Creation.

---------------------------------------------------------------------------
3) TNG SNAFUs:

"The Royale":  The surface temperature of the planet is  less than absolute
zero.  Also, after they beam the piece  of the  ship out  of orbit, O'Brien
and Riker pick it up with their  bare hands  (coming from  space, it should
have been close to zero Kelvin itself).

"Skin of  Evil":    after  Riker  is  sucked  into  the   tar  pit,  Geordi
accidentally drops his phaser half into the pit.   They  fade to commercial
and when they come back, his nice clean phaser is back on his belt.

"Conspiracy":  Riker says "Mr.  LaForge, ahead warp six."   Geordi responds
with "Aye, sir, full impulse."

"Sins of the Father":   The  sound effects  people must  have fallen asleep
every time someone got slapped.

"Brothers":  Data's  password  doesn't  match  what  was  displayed  on the
screen.

"Emissary":  Data is playing poker at the start with the bridge  crew.  The
stakes are being raised as they go around the table.  Gerdie folds, the doc
sees and  raises by  pushing a  stack of  coins onto  the pot.   Long shot:
small pot, no stacks.  Close up:  pot with 3 stacks  of coins.   Number One
sees and moves another stack into the pot.   Long  shot:   original pot, no
stacks of coins.  Worf wins with 3 aces.  Any gambler  keeps an  eye on the
pot; seems the director of TNG doesn't.

"Imaginary Friend":  Data says  something about  a lower  strand density to
the starboard side, and Picard tells him to move  towards it,  and the view
shifts to the exterior of the Enterprise turning *left*.

"Unification II":   You  can see  the reflection  of someone's  face in the
sculpture in an office.  The production people were aware of  it before the
episode finished.  The had planned to edit it out for the  final print, but
TPTB thought it would cost too much and that "no one would  notice".  Yeah.
Right.  In "Star Trek"...

"The First Duty":  About 10 minutes in -- Wes goes to  the door.   The long
shot has him opening the door with his *left hand*.   Cut to  close up, and
the door is being opened with his *right hand*.  Also, about 40 minutes in.
Wes is talking to [someone] in his quarters.  From behind, his hands are in
one position, and when we cut  to the  front, they're  in another position,
obviously different.

"Realm of Fear":  After 4 seasons, lt O'Brien has suddenly  lost his normal
two pips, replaced by a single hollow pip.   Other  pip-problems include lt
Barclay's single/hollow pips swapping position, as well as having two solid
pips when  in Troi's  office.   They probably  felt that  Barclay needed to
outrank O'Brien to be able to influence him.

Just as with  TOS, there  are numerous  episodes where  the costumes change
without the scene changing, as well as the number of pips (insignia) on the
shoulders changing ("Disaster", "Cost of Living", etc.)

"Tech Manual":  on page seven, the  line drawing  of the  Enterprise is the
mirror image of what it should be.  Shuttlebay 3  (the wide  bay) should be
on the  right  hand  side  and  Shuttlebay  2   (the  narrow   bay).    The
descriptions, however, point to the correct  relative positions.   This has
been confirmed  with  the onscreen  image of  the Enterprise  and the other
drawings throughout the manual.

---------------------------------------------------------------------------
4) DS9 SNAFUs:

None yet.  :-)

---------------------------------------------------------------------------

Again, if you know of any other topics that should be included in this list,
feel free to email me at one of the addresses below.

		--Otto "HACK-MAN" Heuer
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