HDTenEightyP/NetNews huggingface dataset:
From: millernw@craft.camp.clarkson.edu (Neal Miller)
Subject: Re: Keen Dreams - Where's the King?
Organization: Clarkson University
Date: Sat, 3 Oct 1992 18:48:21 GMT

ngsippel@miavx2.ham.muohio.edu writes:

>I am playing "Keen Dreams" and seemed to have solved all the boards.  Where is
>King Boobus Tuber?!?!?

	Go INTO the castle at the top of the map... It doesn't end with just
the perimeter walls.

--
-----------------------------------------------------------------------------
 Neal Miller         | "Why not go mad?"  | millernw@craft.camp.clarkson.edu
 Clarkson University |     - Ford Prefect |     dark@craft.camp.clarkson.edu
-----------------------------------------------------------------------------
From: wunner@nova.tat.physik.uni-tuebingen.de (Guenter Wunner)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: STRUCTURE OF THIS NEWSGROUP
Date: 4 Oct 92 17:02:45 GMT
Organization: TAT (Theoretical Astrophysics Tuebingen), U. of Tuebingen, FRG

obrien@netcom.com (Robert O'Brien) writes:

>The problems you are all referring to would almost be nonexistant if everyone
>would follow the guidelines I saw somewhere -- is there a netiquette guide
>for one of the .games groups??

>If, for example, every posting about Civilization had a Subject line that
>started with the characters "CIV:" and every post about Wolfenstein-3D
>had "WOLF:" or "WOLF3D:"     etc., etc.

>If each game had an accepted abbreviation such as this, or maybe a choice
>of two or three, then the vast majority of us could easily use killfiles
>or whatever command 'k' on rn equates to in *your* reader, and then
>not have to wade through more than a few posts from newbies who haven't
>learned the system yet.

>In fact, it is quite possible to put copy commands into a killfile and actually
>use it to extract the postings you *are* interested in.  I understand
>many readers of the 'soap opera' groups do this.

>I try very dilligently to remember to do this.  Most of my posts here
>start with "CIV:" and soon I may post some "WOLF3D:" stuff.  Now if
>only people would quit misspelling 'kyrandia' or whatever, my killfile
>would bypass those more effectively.

>I think this group is fine.  I don't read anything with "RPG" ,for example,
>in the subject line, but I have *NO* objection to those messages being posted.

>	Bob
>--

I totally agree! It is not a good idea to split the newsgroup in
several parts, but it IS a good idea to use a special naming scheme
for subject, keywords and summary. I wouldn't vote for the categories 
naming scheme (rpg, wargame, bugs, ...) because this wouldn't
shrink the number of articles. E.g. if am not interested in the AOTP or
Falcon bugs, but in the Ultima bugs, I still have to look at these
articles although they don't interest me. I would also propose naming
the subject after the game name (CIV, WOLF3D, U7, MONKEY2, ...).
Comments?
	Lukas.
Xref: sparky comp.sys.ibm.pc.games:16098 rec.games.programmer:4143 comp.sys.amiga.games:13742
From: avik@icase.edu (Avik Banerjee)
Subject: TRAINER FOR WCII SO2?
Organization: ICASE/NASA Langley
Date: Tue, 29 Sep 1992 12:48:41 GMT

anyone out there know where i can get a trainer for this? thanks.



            ___ __    _ ______  __
           /   || |  / /| || | / /
          / /| || | / / | || |/ /
         / / | || |/ /  | || |\ \
        /_/  |_||___/   |_||_| \_\
  		@icase.edu
-----------------------------------------------
|"Only the insane have strength to prosper.   |
| Only those that prosper judge what is sane."|
-----------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: kasycz@geod.emr.ca (Ray Kasycz)
Subject: CHEAT: CIV available
Summary: Two CIV cheats available
Keywords: CHEAT CIV
Organization: Dept. of Energy, Mines, and Resources, Ottawa
Date: Tue, 6 Oct 1992 19:49:37 GMT

I noticed there'e a heck of alot of traffic in and around CIV. Understandable
I guess. Kinda like the Rubik's cube craze in the early 80's followed by 
the simcity madness. I would like to offer up two well behaved cheats that
I scammed off a third party. One gives you $30k and the other lets you edit
everything under the sun and play God. They both work with the saved game 
file. I have also included the doc check answers for legit owners who have
either not patched their executable or who hate looking up the one question
after move No.50 . Do not let this file fall into enemy hands!

My intent is to get the casual CIV player to go on a binge and play the heck
out of the game. Then we can move on to stuff like GLOBAL CONQUEST and the
every quirky but intersting GLOBAL EFFECT.

The cheats come zipped up in a uuencoded file of about 43K . Post here or
E-Mail me if your interested and I'll try and rifle it off...

P.S. apologies in advance to the purists and would they please keep the
     complaints to a minimum (WINTERMUTE is still out there...)
--
Ray Kasycz                                          
Geodetic Survey of Canada       \  " the matrix looks good today but  \
Ottawa, Ontario, Canada           \    I'm gonna punch the simstim      \
Internet: kasycz@geod.emr.ca        \    and go check on Molly... "       \
From: rfermier@athena.mit.edu (Robert G Fermier)
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima 7:FOV - Talisman of Truth
Date: 30 Sep 92 18:48:52 GMT
Article-I.D.: athena.1992Sep30.184852.10062
Organization: Massachusetts Institute of Technology

Spoilers may follow:


















































okay, I've made it past the section with the "keys of truth" and crossed over
the mountain-bridge to the other section.  However, I am now stuck!  I have no
idea where to go, what minor detail which leads to a whole 'nother dungeon
section is.

Perhaps I am missing a fake talisman room somewhere?
I only found one in the invisible maze, nothing else except the dead person and
their scroll.

In the river area, I found the weird backwards written TRUTH in rocks & the
canvas.  Painted a picture but that didn't seem to do anything.  Also shattered
the mirror (no control over that).  

Argh!!  What am I supposed to do/where can I go now??!  I've completed the other
two quests in FOV, so would really like to polish this sucker off.  Any help
would be appreciated.  Reply by email if possible since I sometimes get a bit
swamped by the traffic for this group.

Thanks!

Rob Fermier
rfermier@athena.mit.edu
Newsgroups: comp.sys.ibm.pc.games
From: revik@camelot.bradley.edu (Gary Achenbach)
Subject: U7:  Forge of Virtue--Talisman of Infinity
Keywords: help
Organization:  Unconditional, ltd.
Date:  4 Oct 92 19:09:40 GMT

[spoilers ahead]

I've completed all three tests, and was told to find the Talisman of Infinity.
Now, the pseudocode-style scroll that Alagnor had makes it clear that the
way to retrieve it has something to do with the lenses and posessing the
three talismans.  But--what the hell am I supposed to do with them?  Am
I supposed to be able to perform whatever I'm supposed to in the museum itself,
or do I have to take the lenses to Avatar Isle a la Ultima VI?  I've tried
various combinations of placeing the lenses about, and am obviously not on
the right track.  Any help anyone could give would be greatly appreciated.
Newsgroups: comp.sys.ibm.pc.games
From: "steven baldassarra" <steven.baldassarra@canrem.com>
Subject: swotl
Reply-To: "steven baldassarra" <steven.baldassarra@canrem.com>
Organization: Canada Remote Systems
Distribution: comp
Date: 2 Oct 92 17:56:02 EST

  Hullo, Patrick.

-> Lack of 20 mm AAA, B-24 Liberators, clouds, contrails, digitised
-> voices, night missions (which are reserved for RAF), streak-like
-> tracers, and vehicle targets.

PM>Gee, you don't ask for much, do you?   :)

  The ultimate flight sims we'd like to play are the GD flight sim of F-16 and
the McD flight sims of AV-8B and F/A-18. I've no interest in the AH-64 or
M-1 sims.
  A field trip to the virtual reality world of Simnet will be nice too.
---
  DeLuxe 1.21 #6922  Paint us like Thunderbirds first... sir.
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
From: isc30108@nusunix1.nus.sg (AMBAT SASI S/O PALISSERY P)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Indy/Atlantis...HELP ME!!
Date: 1 Oct 92 09:30:55 GMT
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]

Mary Louise Cassidy (mary@wam.umd.edu) wrote:
: overturned bookcase..that wasn't it.  The only thing I have found that
: is Pearce are those cat statues...??  Someone please HELP!!!!!
 
melt the statue.

: Email preferred butI do read the group...I must have help ASAP or I'll
: pull out my hair.  So thanks!!

scissors normally do a better job.

sasi.
From: sanjay@andromeda.rutgers.edu (Sanjay B Shah)
Newsgroups: comp.sys.ibm.pc.games
Subject: Mystifyed! : Eye of the Beholder II
Date: 28 Sep 92 23:51:27 GMT
Organization: Rutgers Univ., New Brunswick, N.J.


	After spending DAYS beating my head (as well as my mouse)
trying to figure out how to proceed onwards, I finally gave up.
My dilemma is described below:-


Game stage reached: Dungeon level 2 (the level with the guard and
		    prisoner cells), and
		    Temple of Darkmoon 1st level (the 3 teleporters
		    level).

	   Problem: 1]	I have no idea how to proceed to either the
			lower level of the dungeon or to the next
			higher level of the Temple.

		    2]	After entering the teleporter (1st Temple lvl.)
			that takes you into the closed skull room with
			the three precious blue, red and green stones
			how on earth do you escape from the room? It
			(obviously) seems to me that the soft floor in
			the center has something to do with it. But
			having tried every trick with the mouse I could
			think of, I still haven't discovered it's secret.

	Game Status: Dungeons --
			I think I explored the 2 lvls very thoroughly;
			however I have not been able to open the doors
			that have a SKULL-shaped lock and the door that has
			the black circular lock -- couldn't find the keys for
			them.  I tried to pick them (with a 10th lvl.
			Mage/Thief) but couldn't - tried *many* times.
			I think I have discovered all secret passageways
			on both levels ( I spent HOURS & HOURS combing the
			walls ).

		      Temple --
			Only secret passageway discovered was the teleport
			room (having 3 teleporters), one of which led into
			the enclosed room containing the 3 jewels.


Comments:
	What am I missing? I am dumbstruck ... at a standstill ... in a
	bind ... tearing at my hair like a madman ....  I have been at
	this stage since character level 7 (or 8).  I thought that if I
	simply raised my characters exp. levels then I would be able to
	jimmy the locks eventually, but after painstakingly reaching char
	lvl. 10 I have given up on that idea.

		*ANY* hint or solution that you can offer me will be
	gratefully accepted with my HEARTIEST thanks.


		- A very, very flustered adventurer,

			Sanjay

	     (sanjay@andromeda.rutgers.edu)


PS:  Can you believe I even tried the 900 number hint line ... ?
     I spent 7-8 bucks and it didn't help me one bit  >*sigh*< .
Newsgroups: comp.sys.ibm.pc.games
From: Dan.Bjorklund@bbs.oit.unc.edu (Dan Bjorklund)
Subject: Re: Ways to Foil Piracy
Organization: Extended Bulletin Board Service
Date: Sat, 3 Oct 1992 03:58:04 GMT

>> In article <1992Oct1.190254.2604@cs.yale.edu> randall-joshua@CS.YALE.EDU (Joshua Randall) writes:
>>>Look...my friends...you think that "pirates" are going to be stopped by CD-ROM
>>>games?  No.  Just because you cannot write to the CD does not mean that you
>>>cannot crack the game.  If they (the "pirates") have to they will write a 
>>>small TSR which will bypass whatever kind of protection is on the game.
>>>
>>>You want to foil piracy?  Don't put copy protection on games (a waste for
>>>everyone involved).  Just make CD-ROM *only* games which cannot be installed
>>>to hard drive.  This will foil illegal copying of games (at least until some-
>>>one gets a CD copier).
>>>-- 
>>>Joshua E. Randall			randall-joshua@minerva.cis.yale.edu
CD piracy is going on right now. it is very easy to duplicate a CD today.
All thats needed is a CDRom drive which cost around $300 and a WORM drive
which cost around $3000 a few blank CDs at $50 to $150 and your favorite
CD titles. So you don't need a hard disk at all.

Dan.Bjorklund@bbs.oit.unc.edu

--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  bbs.oit.unc.edu or 152.2.22.80
Newsgroups: comp.sys.ibm.pc.games
From: "steven baldassarra" <steven.baldassarra@canrem.com>
Subject: falcon 3.01 modem pla
Reply-To: "steven baldassarra" <steven.baldassarra@canrem.com>
Organization: Canada Remote Systems
Distribution: comp
Date: 2 Oct 92 17:56:01 EST

  Hullo, Tim.

M3>  Newsgroup: comp.sys.ibm.pc.games
M3> Message-ID: <1992Sep28.215953.1@csc.canterbury.ac.nz>
M3>    Subject: Falcon 3.01 modem play inconsistent (bug)

M3>In article <1992Sep28.042906.20309@slammer.UUCP>, brad@slammer.UUCP (Brad Isley) writes:
M3>to no B52's surviving. I have also seen my B52's crash on landing. This
M3>is real anoying if you've just busted a gut to save them thoughout an
M3>entire mission.
M3>Idea's comments anyone???

  End the mission after the B-52Gs have dropped their bombs onto their targets.
---
  DeLuxe 1.21 #6922  Inner Sphere BBS * Toronto, Ontario * 416-231-9392
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
Newsgroups: comp.sys.ibm.pc.games
From: mchen@groucho.cs.psu.edu (Michael Chen)
Subject: Re: WC1 --  Ralari Mission, Kill Ratios, Etc.
Date: Wed, 30 Sep 1992 17:54:31 GMT

In article <1992Sep30.130047.29160@htlulx.htl-bw.ch> ib89mose@htlulx.htl-bw.ch (Moser Stefan) writes:

  Yeah, sounds good to me, I sure used the kill ratio as an indicator of my
  flight skill. I maintained a 7.something ratio trough all of WC I/SM I/ SM II
  (ok, stop laughing, someone had to start. Just waiting for the other guys to
  post and then just adding a a little something to *their* ratios is easy ;-).

Mine was around 8 for WC I.  But as soon as SM I and II came around, it shot up
to something like 11!  More ships to toast, I guess.

  WC II/SO I on the other hand failed miserably (IMHO) as far as these figures 
  go, cause it really screwed up my ratio (dont know what it is exactly right 
  now,  but it sure is considerably lower than after the WC I campaign) with 
  it's low  kill count (or am I plainly incompetent ?)

True, but I like it better. :)

  I totally agree (altough I'm fully aware that this partially contradicts what
  I just stated about WC II, but maybe that would change our Kill!Kill!Kill!-
  attitude a bit ;-). WC II has made a small step towards that with it's 
  Search'n'Rescue-Operations, but what I really wait for is .......
  PRIVATEER (TRADE COMMANDER ?) !!!!!
  (this could turn out to be a *long* wait tough, ORIGIN!!!!)

  As far as I understandd their September press release, you can go for *either*
  kill ratio or money or discovery or ...
  Sounds like fun to me.

  -- Steve

Ditto... can't wait.

-- Mike











--
_____________________________________________________________________________
| Michael Chen			| From the depths of our most lucid horrors |
|				| spring our fond hopes and pure desires... |
| mchen@groucho.cs.psu.edu	| except what comes from HELL! :-) 7/23/92  |
\_______________________________\___________________________________________|
From: rajat@watson.ibm.com (Rajat Datta)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civ: Democracy is a messad
Date: 2 Oct 92 22:03:40 GMT
Organization: IBM T.J. Watson Research Center
Disclaimer: This posting represents the poster's views, not necessarily those of IBM

In article <BvIA79.21C@news.cso.uiuc.edu> walk@mrcnext.cso.uiuc.edu (Todd Walk) writes:
>
>Well I always switch to democracy and am usually mopping up the last 
>stranglers at ~1830 on v4.
>

That's apparently the way to do this.  My wife switches to Democracy
as soon as she possibly can, boosts trade up as high as she possibly
can, and by 100AD she's usually got enough money coming in each turn
to buy up every enemy city within reach, enough luxuries to have her
people multiplying like rabbits, while still getting new inventions
every 4 or 5 turns.  She builds temples, libraries & marketplaces,
banks, cathedrals in priority order.  By cathedral timeframe she can
choose to build whatever she wants.  As for WOWs, Bach, Women's
Suffrage, maybe Colossus depending on starting conditions, Cure for
Cancer are the most important.  Magellan and Darwin's Voyage are next
in importance.  By the time Apollo rolls around she can either mop up
the 2 or 3 remaining cities or go for space colony as she fancies in
that game.

And this is on Emperor level on v4.  Which is supposed to be (rumored,
anyway) impossible to win.  Her last game was over by 1650, and she
had at least 4 screenfuls of cities listed.

She never builds granaries or city walls since early on in the game
they are tremendously time consuming to build (better off building
settlers and founding new cities), and by the later stages they are
pretty superfluous.  City walls are, anyway.  No barracks either until
later in the game when the increase in effectiveness of bombers and
battleships vs. their cost to build make it worthwhile.  Courthouses,
of course, under democracy, are completely worthless.

Personally, following her strategy, I can now win consistently and
overwhelmingly at King level.  I haven't played at all in Emperor
level since I've got Linux installed now and am spending all my time
playing with that.  Every variation I have tried I have met with
inconsistent results.  Basically, the importance of trade in this game
is overwhelming.  With high trade, you can have high luxuries, which
results in more people, more taxes which means you can buy just about
anything you want, and your people stay happy.  Increased people also
mean increased production.  And the way to have the greatest amount of
trade is to go to democracy.

Most of my friends I've seen play don't seem to understand the
importance of luxuries.  Luxuries are important partly because people
are kept happy or content, but much more importantly, can trigger a
population explosion.  And if you're ready for that, a large
population will make your civ unbeatable.
-- 
rajat (rajat@watson.ibm.com)
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: MM4 Querks
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Distribution: usa
Date: Tue, 6 Oct 1992 14:08:18 GMT

>Computer City had MM4 for $41 on Saturday. I picked up a copy yesterday,
>but have not been able to run the game -- not enough memory! I hate
>these games makers! I've got 20Mb of RAM, but MM4 needs 583K of conventional
>memory (not to mention 15Mb disk space). After spending two hours
>tweaking the system, I'm still short 4K of memory! It will run if
>a) I give up the sound driver (pas), b) give up the mouse, or c) give
>up stacker.

Bradley,

I don't understand how you can't get this much RAM if you loadhi your
drivers.  I use QEMM 6.02 and loadhi three stacker partitions, my ATI
screen driver, load DOS high, my mouse driver, and a disk cache, and I
have over 630,000 bytes free.  If I configure QEMM to utilize EMS,
then it drops to 606,000, but still plenty.  You need an overhaul on
your config.sys and autoexec.bat


-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
From: rdippold@qualcom.qualcomm.com (Ron Dippold)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolf3D episode 4 Secret level, invisible guards?
Date: 5 Oct 92 19:19:42 GMT
Article-I.D.: qualcom.rdippold.718312782
Organization: Qualcomm, Inc., San Diego, CA

rontelta@fwi.uva.nl (Richard Ronteltap (I87)) writes:
>Has anyone else seen this? It this a feature or a limitation of the graphics
>engine? Is there a better way to tackle the level?

Jay has indicated that under extreme situations (this is the only one
I could find) that their sprite machine throws up its hands in
disgust.  The corpses on the floor count as sprites, see...  I believe
that this will also be fixed in the fabled V1.4.

If this is the level I'm thinking of, you can thread your way through
the guards without them seeing you.  Only one way to do it, so save
that game...
-- 
Nobody works as hard for his money as the man who marries it. -- Hubbard
From: slf8n@cc.usu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: V for Victory is OUT!!
Date: 3 Oct 92 17:55:12 MDT
Organization: Utah State University

V for Victory

This game looks hot! It's a definite must for wargamers.
The box says requires 286 or higher, 512 K Vga card, Dos 5.0 or higher and
mouse
oops, it also requires 2Megs of ram.
386 is reccomended.

It uses super VGA 640 x 480 256 coloers looks great!
uses the Vesa drivers

This is battle Set 1 Utah Beach. the game is by Three Sixty.
All mouse drivin so far havn't had much time to play it, But the
interface is Very nice to use. little over 4 megs of Hd space , big manuals.

It does not work on 256k cards at least not the 2 cards I have tried. you
can't lower the res like in theatre of War.
 That's about all for now.

Johnny W. Georgi
From: an883@cleveland.Freenet.Edu (John Yan)
Newsgroups: comp.sys.ibm.pc.games
Subject: Falcon 3.0 Patch needed
Date: 27 Sep 92 14:28:56 GMT
Article-I.D.: usenet.1a4gf8INNn20
Reply-To: an883@cleveland.Freenet.Edu (John Yan)
Organization: Case Western Reserve University, Cleveland, OH (USA)
NNTP-Posting-Host: slc5.ins.cwru.edu


Hello, I just bought the game and I need an FTP site for the patch..
Could someone please tell me one and the login and password? Thanks
From: rimbo@ccwf.cc.utexas.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: HELP:  OOTW / Another World, code TXHF
Date: 3 Oct 92 02:04:49 GMT
Reply-To: rimbo@ccwf.cc.utexas.edu ()
Organization: The University of Texas at Austin, Austin TX
Originator: rimbo@louie.cc.utexas.edu

Possible spoilers follow.  Do not proceed unless ...well, you know.
























Hello, I am at code TXHF and I seem to have met with a dead end.  There just  
doesn't seem to be anything left to do--I've killed every creature on the 
screen, I've shot the power line out, I've blasted every blastable door...the
only thing that's left to me is the people shooting at me by the staircase
and the ones that shoot from off the screen through the grating.  I've tried
jumping across the chasm, I've tried reaching the cloth next to the chasm, 
I've tried to shoot the guys off the screen...what's left?

Please e-mail your reply.

Thanks, rimbo@ccwf.cc.utexas.edu
From: pyro@euler.WPI.EDU (Stephen D Tomas)
Newsgroups: comp.sys.ibm.pc.games
Subject: PAS 16
Date: 29 Sep 92 18:41:57 GMT
Distribution: usa
Organization: Worcester Polytechnic Institute
NNTP-Posting-Host: euler.wpi.edu



I know this is not in strict compliance with this news group,
but could people please email me with the best prices they have
found on the PAS 16.  I am considering purchasing one soon.

I will compile a brief list of the cheapest places and post it
after I get some response.

Thanks, 
Steve Tomas
pyro@wpi.wpi.edu
Newsgroups: comp.sys.ibm.pc.games,rec.games.programmer,comp.sys.amiga.games