HDTenEightyP/NetNews huggingface dataset:
From: rjp1@cbnewsc.cb.att.com (be here now)
Subject: SNES: Sim City question
Date: Fri, 28 Aug 1992 22:01:27 GMT

I have Sim City and have easily beat 5 of the 6 scenarios in which 
you have to fix the problems of a community.  However, the last
scenario, Detroit, (well, it's the 6th scenario as there are two more
if you can beat the first 6) is beginning to be a real pain!  :)

In Detroit, you have to solve the high crime and rebuild the industry.
I've gotten this city to boom, literally, and I still cannot win.
Has anyone beat Detroit?  If so, what were your stats?  Here are the
(important) stats from one of my latest attempts:

	Police Stations:  20
	Residents:       175
	Industries:       75
	Commercial:       72
	Parkland:          5%
	Population:      161,000+
	Funding:         100% for ALL 3 (trans, police, fire)
	Taxes:	          8% & 9%  (interchangeably)

The graphs have all become flat, ie, no up or down movement at all and
the R, I, and C lines are above the grey line.  All three RCI meters have
been pegged at the top for the last 3 years.  Hey, this was hard work,
farming these kind of stats! :)  Thanks in advance.  


--
Bob Pietkivitch     | "Moon, my long lost friend, is smiling from above."
rjp1@ihspa.att.com  |  -- Genesis, Stagnation 1970
From: btribble@terapin.com (Bobby Tribble)
Newsgroups: rec.games.video
Subject: Re: Flicky
Date: 29 Aug 92 22:30:50 PST
Organization: BBS

In article <55903@icspub.ics.osaka-u.ac.jp>, matusita@ics.osaka-u.ac.jp (Makoto
>) said:
>
>Galen>         Flicky turns out to be as we net-folk say "bilingual".  Plug it
>Galen> into a Japanese unit, and you get the Japanese names:
>
>What is target machine ? Genesis, or Master System ?
>
>(In japan, 'Flicky' is only available on MEGA-CD (CD-ROM system for
>Megadrive, japanese version of Genesis).)
>--

Well, Flicky is a cartridge here in the US (and I'm pretty sure in Japan, too).
I think you are thinking of the CD that is packaged with the Wondermega. This
disc is a 4-in-1 disc that includes Paddle Fighter, Pyramid Magic, Quiz
Scramble, and Flicky.

(quote from May, 1992 Electronic Gaming Monthly)
" programs. The games include: Flicky, Pyramid Magic, Paddle Fighter and Quiz
Scramble. Flicky we all know from the Sega Genesis cart and the next two are
low meg Sega games taken of their modem network. The last game - Quiz Scramble
is easily the best..."

Bobby Tribble  |8')
From: rjc@cogsci.ed.ac.uk (Richard Caley)
Newsgroups: rec.games.video
Subject: Re: game copiers
Date: 28 Aug 92 15:35:17 GMT
	<qpj-Zb_@engin.umich.edu>
Organization: Human Communication Research Center
In-reply-to: bovine@engin.umich.edu's message of 27 Aug 92 23:32:27 GMT

In article <qpj-Zb_@engin.umich.edu>, Mitchell Rohde (mr) writes:

mr> I do NOT feel that $60-$70 for a game is "worth" it....

So, you presumably don't buy them and so there is no problem.
Economics in action.

--
rjc@cogsci.ed.ac.uk			_O_
					 |<
Newsgroups: rec.games.video
From: jwilbur@iat.holonet.net (Jay Wilbur)
Subject: Re: SNES SF2 joysticks
Organization: HoloNet (BBS: 510-704-1058)
Date: Mon, 31 Aug 1992 18:23:23 GMT

akwong@gundam.Eng.Sun.COM (Anthony Wong) writes:
: 
: Hello, I would like some opinions about joysticks.
: 
: I have seen/heard of at least three sticks, Apollo, Honest and Capcom.
: I was planning on getting the Honest stick.  Could you all send me your
: opinions and comments on these.

We got two Apollo joysticks and think theyt are GREAT!  I would suggest
them to any serious s-nes (neo-geo, sega, tg-16) player.


-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@orac.holonet.net | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
Newsgroups: rec.games.video
From: kak1@cray.com (Kevin Kramer)
Subject: Digitized Speech on TG16 CDs?  (was SNES)
Organization: Cray Research, Inc.
Date: 2 Sep 92 14:09:27 CDT

< stuff about wanting speech deleted >

>Alas, the examples I've cited do not have extensive speech, if that's
>what you're looking for.  Go get a TG-16 with CD-ROM for that!

Speaking of speech on TG16 CDROMS did anyone notice how bad the voice acting
is on Valis III?  You can tell that they are just reading there lines, it 
sounds pretty funnny (especially the girl)  Compare this to Y's I & 2 and it
sounds amaturish. (Y's I & 2 is a must have CD)  The actors in "It Came From
the Desert" do a really good job.  I didn't know what to expect, the only
actor that I didn't like was the little girl.  She can't act very good,
especially when she is standing in front of her house and growls at you
right before the ants come to eat here up.  I usually let the ants completely
devour here (then I restore the game)  I like watching here get the flesh
eaten off of here bones as she yells for help.  (This is especially fun
after a hard day at work) always a good yuck!
Newsgroups: rec.games.video
From: ss@wpi.WPI.EDU (Scott Streeter)
Subject: GAMES FOR TRADE (Genesis/NES)
Organization: Worcester Polytechnic Institute
Date: Tue, 1 Sep 1992 12:04:40 GMT


Here are some of my games for I would like to trade (not sell)

GENESIS
=======
Might & Magic
Test Drive II: The Duel
Sword of Vermillion
Air Diver
Shadow Dancer: The Secret of Shinobi
Thunder Force II
D.J. Boy
Final Zone
Fatal Labyrinth

NES
===
Dragon Warrior One (with a 64-page hint book and 2 fold-out maps).

All games are in perfect condition, with box and manual/s
--------------------------------------------------------------------------
I am looking for,

Genesis
-------
Shining in the Darkness 
F-22
Battle Master
ToeJam & Earl
Tazmaina

SNES
----
Castlevania IV
Drakken
Lemmings
TMNT: Turtles in Time

NES
---
The Empire Strikes Back
Batman: Return of the Joker

Lynx
----
Batman Returns

Any offers will be considered. Will also give 2 for 1 depending on the
game/s Please respond E-mail.
				Thanks.


-- 
                        Scott Streeter
                        ss@wpi.wpi.edu
From: bsou@cs.arizona.edu (Brandon S. Ou ~{E7OHIz~})
Newsgroups: rec.games.video
Subject: Re: SF2 backgrounds?
Date: 29 Aug 92 17:56:25 GMT
Organization: U of Arizona CS Dept, Tucson

In article <Btq7ot.B69@wpi.WPI.EDU> avif@maxine.wpi.edu (Avram Finkel) writes:
>I was in the arcade the other day playing SF2:CE (no, I don't have a SNES!), 
>and I noticed quite a few of the backgrounds have foreign languages in them.
>Namely, Zangief's, Ryu's, and E. Honda's.  There are probably more, but that's
>all I can remember now.  Anyways, does anyone out there know what they say?
>I would figure it out myself, but I don't know Japanese or Russian at all.  :->

The post with the sign in the background for Chun Li literally says,
"Do not randomly spit phlegm", which is just a common sign you will often
find in the oriental countries.  The sign of the store to the right says
some kind of meat company, forgot what.

The Japanese dude holding the sign in the background for Honda says either
"win" or "lose".


Brandon
Newsgroups: rec.games.video
From: cw21219@uxa.cso.uiuc.edu (Crying Freeman)
Subject: Re: Fist of the North Star
Organization: University of Illinois at Urbana
Date: Fri, 4 Sep 1992 01:58:09 GMT

shimkevi@buchmf.bu.edu (Sergey Shimkevich) writes:


>It just had to happen...

>Fist of the North Star one-on-one fighting game is being done for the Super
>Famicom, release date sometime in late December - early January. This Street
>Fighter clone will be the second FOTNS game for the Super Famicom (the first
>is a RPG that came out a month or so ago).

>//////////////////////////////////////////////////////////////////////////////
>// Ryan: What is it to you, demon?       //// Sergei Shimkevich             //
>// Lune: It is Sir, Demon to you, worm!  //// shimkevi@buchmf.bu.edu        //
>// -Phantasy Star III                    ////                               // 


If anyone has seen either of these, could you review them?
Also, how much do they cost?

-- 
 Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
 			| Internet: c-wang@uiuc.edu			
			| AKA Che-Yuan Wang
From: louisc@lsil.com (Louis Chui)
Newsgroups: rec.games.video
Subject: Re: SFC VERSION OF SFII FOR SALE $50 !!!
Date: 28 Aug 92 18:45:03 GMT
Reply-To: louisc@lsil.com
Organization: LSI Logic Corporation

In article 19079@uxmail.ust.hk, csandrew@uxmail.ust.hk (Andrew Wat) writes:
>In article <#5bn_a#.louis@netcom.com> louis@netcom.com (Louis Chui) writes:
>
>>>Hey! There is "EDITED" version of Super Famicom version of Street Fighter II in Hong Kong THAT allows :
>>>1.	Ken/Ryu to throw his fireball or do the dragon punch while jumping
>>>2.	Guile to do his magic throw 
>>>3.	...
>>>
>>>Andrew Wat
>>
>>This might belong to email but I think I'm not the only one who's puzzled.
>>Let's assume such a version of SFC Street Fighter 2 exists. (I'm assuming
>>that this is not a JOKE!) Here's my question(s):
>>
>>1. Is this "EDITED" version an official Capcom release ? or
>>2. Is this a hacker's job on a Game Copier disk?
>>3. If it's a hacker's job, which game copier system's disk is the job being
>>   done? And what is the code offset and value to be used when you use
>>   Norton or its equivalent to hack the disk?
>>4. If you can't provide the code offset, I think someone might know which
>>   HK magazine covered this code.
>>
>
>Well, the EDITED version is sure NOT a Capcom release. In Hong Kong, there
>is a new version of SFII:CE in arcade center for almost one month that does :
>
>>>1.    Ken/Ryu to throw his fireball or do the dragon punch while jumping
>>>2.    Guile to do his magic throw
>>>3.    ...
>
>AND after one week of the "release" of this arcade SFII:CE, there is a Super
>Famicom version of this new CE found in Golden Center (I suppose you know
>the famous Golden center). This SFC version is a disk version (produced and
>runnable only with *a* Game Copier System). All Game Copier Systems has its
>version of this (not too difficult to make it).
>
>Don't know how people make this version but probably just like your mentioned
>method.
>
>I've played the arcade version but not the SFC version. Quite boring
>if you don't know some new moves - always easily beat by the ones who know.
>
>Andrew


Interesting.

Is it a real CE edition in which you can play the boss characters?( which I seriously
doubt) Can someone in the knowing supply more info on this? 

Thanks

Louis
From: v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video
Subject: Re: SNES shooters
Date: 1 Sep 92 02:43:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <5317@blue.cis.pitt.edu.UUCP>, psg+@pitt.edu (Paul S Galvanek) writes...
>In article <1992Aug30.233706.4437@ecst.csuchico.edu> tdunn@ecst.csuchico.edu (Tim Dunn) writes:
>>John Emmer writes:
>>>So far, the best shooter I've played for the SNES is UN Squadron.
>>
>>Is it similar to the coin-op? Better question: is it a faithful copy
>>(holes, glitches and all) or is it an 'adaptation?'
>>
> 
>I concur, best shooter by far!  It's very similar to the coin op game in
>fact on might say a copy save for two differences.  In the coin op game you
>can play two players simultaneously the SNES allows only one player and
>in the coin op game you select a pilot and are stuck with a particular 
>plane, where as in SNES game you pick any pilot and start with a base plane
>and get to advance and choose from eight planes depending on how much you
>can afford (you get money to buy the planes by shooting targets and completing
>levels, the better you do the more cash you win the better plane you can buy
>the better plane you buy the better you do) 
[B> 
>I've had this game for some time and still have fun with it, setting the 
>difficulty level higher, trying different strategies, different pilots, 
>different planes, it's a very good game! 
> 
The best SNES shooter is Konami's Japanese release of Parodius, an arcade game
which was never released in America. The best features are the totally funny backgrrase
ckgrounds and characters, which mock American and Japanese culture, the great
sound effects (voices better than most on the SNES thus far, except SF2, obviously
sly... ), the gameplay and the abscence of slowdown and flicker, even with full
screen bosses. I've got it currently, if anyone wants it - also, Capcom's Super
Buster Brothers (aka Super Pang). Send EMAIL if interested.

okd and pe as, seaHE BES>PSG 
Newsgroups: rec.games.video,alt.games.lynx
From: techno@zelator.in-berlin.de (Frank Dahncke)
Subject: Re: Atari Corp. posts another loss
Organization: Puplic-Access-Xenix-System
Date: Thu, 03 Sep 92 20:33:40 GMT

In <1992Sep1.211955.19231@cbnewsl.cb.att.com> conty@cbnewsl.cb.att.com (Conty III) writes:

>In article <1992Sep1.173006.29024@ntg.com>, slandrum@ntg.com (Stephen H. Landrum) writes:
>> 
>> It was announced last week that Atari Corp. lost over $40,000,000 for
>> be confused with Atari Games (maker of coin-op games).

>For those unfamiliar with them, Atari Corp. (the one losing millions) is
>the company that manufactures the Lynx, and has announced the mythical
>Falcon and Jaguar machines.


Well, the Falcon, at least, is real. You can buy it here in Germany.

												 You can buy it here in Germany.

											Techno	
											
-- 
| techno@zelator.in-berlin.de ||| Please do not e-mail from outside Germany ! |
| techno@lime.in-berlin.de   / | \  Hardcore ST user ! ====================== | 
| Nothing that's real is ever for free, you just have to pay for it sometime. |
|                                       (Al Stewart)                          | 
Newsgroups: rec.games.video
From: lin@eecom.gatech.edu (Brian Lin)
Subject: Re: Any Japanese RPG's for PC?
Reply-To: lin@eecom.gatech.edu
Organization: School of EE, Georgia Institute of Technology, Atlanta, GA
Date: Fri, 28 Aug 1992 18:51:27 GMT

In article 94790@bu.edu, shimkevi@buchmf.bu.edu (Sergey Shimkevich) writes:
>Well, I guess most computer games are just not my cup of tea. Are there any
>role-playing games out there for IBM-compatible computers that are like
>console RPG's (Final Fantasy 2 for SNES, Y's for the TurboGrafx, Phantasy Star
>series for the Genesis)?
>
>Or should I continue using my computer for word processing?
>
>//////////////////////////////////////////////////////////////////////////////
>// Ryan: What is it to you, demon?       //// Sergei Shimkevich             //
>// Lune: It is Sir, Demon to you, worm!  //// shimkevi@buchmf.bu.edu        //
>// -Phantasy Star III                    ////                               // 


Y's book I&II is available for the IBM compatibles.

-Brian Lin
--------------------------------------------------------------------------
lin@eecom.gatech.edu
Georgia Institute of Technology
School of Electrical Engineering
From: jas@ISI.EDU (Jeff Sullivan)
Newsgroups: rec.games.video
Subject: Re: Why are game copiers illegal
Date: 1 Sep 92 19:51:36 GMT
	<17ij8gINN13j@fbi-news.Informatik.Uni-Dortmund.DE>
	<1992Aug28.124411.3997@newstand.syr.edu>
Organization: USC-ISI
In-reply-to: arivero@rodan.acs.syr.edu's message of 28 Aug 92 16:44:11 GMT

In article <1992Aug28.124411.3997@newstand.syr.edu> arivero@rodan.acs.syr.edu (Angelo Rivero) writes:

And yet, historically speaking, somehting for which a few valid uses
exist, but for which the preponderance of uses are illegal may very
well get outlawed.

> I really dont care about the fact that people
>will use it illegally.  That is not of my concern because when people do that
>its their own moral decision.  If people want to break the law there is nothing
>I can do to make them a good citizen.  My only concern is my investment, and
>my ease of  use.  The potential to be used illegally does not make something
>illegal.  A console copier has a legitimate use.

You should be concerned with these,though.  If they become affordable,
they'll very likely destroy the market.  Keep in mind that:

a) the vast majority of the market is kids, whose ethics are often
clouded by desires.

b) even if companies aren't driven out of business by loss of profits,
they will start introducing moire and more expensive means of
"copy-protecting" their games, driving costs (and, therefore, prices)
up.  The higher the prices go, the less people can afford them,
dropping sales, and causing the company to either cut costs, raise
prices again, or go out of business.

These copiers have so few legitimate uses, and such a massive
potential for abuse that I think they will destroy the Video Game
market as it is if they become affordably available (like a VCR --
what, 78% penetration?).

jas
--
--------------------------------------------------------------------------
Jeffrey A. Sullivan             | Research Scientist et al.
jas@isi.edu (Internet)          | Information Sciences Institute
72511,402    (Compuserve)       | University of Southern California
From: ppplee@coos.dartmouth.edu (Pete Lee)
Newsgroups: rec.games.video
Subject: Games for sale (PCE-CD, SNES, Genesis)
Date: 28 Aug 92 15:22:12 GMT
Distribution: na
Organization: Dartmouth College, Hanover, NH
Originator: ppplee@coos.dartmouth.edu


Hi,
	Below are a few games that I have for sale with my asking prices.
All games are in excellent condition and come with the original box when
applicable, and, of course, the instruction manual.  Oh yeah, prices listed
are postpaid.

PCE-CD:  L-Dis		$40   (Japanese shooter, not much English
				text, but it is a shooting game, so it should
				be easy to figure out for most)
	 
	 Shubibinman 3	$40   (SMB-type jump and kill game, Japanese
				required only to fully understand the story
				and what happens during the intermissions)

SNES:   Lemmings	$30   (American version)

Genesis:   Taz-Mania	$35   (American version)


I also have the first Ranma 1/2 game for the SFC, physically modified for
use on the SNES.  I'll entertain offers on the game, but I can't guarantee
that I'll sell it (the series is a favorite manga/anime of mine).

Please e-mail only.  Thanks for reading!
Pete
Newsgroups: rec.games.video
From: plucky@ais.org (Chris Adamson)
Subject: Re: Re: Why are game copiers illegal
Organization: UMCC
Date: Fri, 4 Sep 1992 12:44:34 GMT

In article <1992Sep04.060627.12171@pdnfido.fidonet.org> bill@pdnfido.fidonet.org (Bill Lanides) writes:
> [somene named doug writes:]
>>   Game copiers have NO purpose other than to copy something that has
>>   a copyright.  This is an abundantly clear difference.
>>
>>    doug
>
>That is in NO WAY abundantly clear.  Game copiers can be used to make backup
>copies, they can be used to alter and edit existing games, and most of all they
>can be used as a developement tool for the creation of new games.
>
>*If the device does not brake any laws then it is NOT governments position to
>assume it will be used illegally*
>

	Copyright law leaves a loophole open for "fair use" -- what
would otherwise be illegal copying (requiring either criminal sanction
or the payment of a royalty) is okay if it's for certain "fair" purposes:
personal back-up, academic use, quotation in a review, etc.

	Most of this, clearly, does not apply to a computer or video
game.  Still, since such a device CAN be put to legal use, it should
not be, IMHO, an illegal device.

	But, of course, in RepubloCrat America, you never know what's
going to be legislated against next.

	BTW, don't assume that using such a device "as a development
tool for the creation of new games" is a reasonable use of such a
device.  A new game primarily based on the old one might be considered
by law to be a "derivative work", meaning that you'd borrowed so much
of the original author's intellectual property that he should profit
from "your" creation too.

[and since the test for derivative works is one of relative
proportion, and since it's hard to quote just one part of a videogame
-- will you just take the joypad I/O or the showscore() routine? --
I'd think any game you "create" in this manner would not legally be
YOUR intellectual property]

>  -Bill Lanides

    =================================================================
   / Chris L. Adamson    / This message has cost the net hundreds, /
  / Michigan State U.   /  if not thousands, of dollars to send.  /
 / Telecomm Production / --------------------------------------- / 
/ M.A. student        / plucky@irie.ais.org , plucky2(Amer. O-L)/
================================================================
DISCLAIMER:  MSU wishes it could be so erudite and clever...
Newsgroups: rec.games.video
From: alj@bilver.uucp (Arthur Johnson)
Subject: [ATARI 2600] WANTED - Old Atari 2600 Cartridges
Organization: W. J. Vermillion - Winter Park, FL
Distribution: rec
Date: Sun, 23 Aug 1992 16:08:08 GMT
Summary: Raiders o' the Lost Ark, Superman, Haunted House 

 I would like to buy the following Atari 2600 cartridges.  Full documention
in good condition is a must.  I'll pay shipping/handling.  If you have one
of these that you'd like to get rid of, mail me and we'll work out a deal.
 Raiders of the Lost Ark, Superman, Haunted House (<- bet you know which
were my favorite games on the recent Atari 2600 "Best Of" poll!)
 Maze Craze (I believe it was also called Cops n' Robbers, where you pursue
each other through a maze).

-- 
****************************************************************************
* (uiucuxc, hoptoad, petsd)!peora!tarpit!bilver!alj - OR - alj@bilver.UUCP *
* GEnie: A.JOHNSONJR ...no other electronic addresses - wah!... :)         *
****************************************************************************
From: 00bjgood@bsu-ucs.uucp
Newsgroups: rec.games.video
Subject: Baseball Stars (Genesis)
Date: 2 Sep 92 23:03:17 GMT

Why can't somebody come out with a Baseball Stars for the Genesis? It would
blow Sports Talk Baseball out of the water. Hopefully someone with some
influence with Genesis will read this, although I doubt they will. 
***************************************************************************
Brian Good							
Ball State University			
@leo.bsuvc.bsu.edu			
***************************************************************************
From: mdelaney@informix.com (Mark Delaney)
Newsgroups: rec.games.video
Subject: Re: SNES Hyperzone any good?
Date: 28 Aug 92 01:13:55 GMT
Organization: Informix Software, Inc.

In <59922@mimsy.umd.edu> hong@cs.umd.edu (sze nam hong) writes:

>good? Also, is any o the old shooters like Super R-Type, Gradius III etc
>worth buying? I heard that there is slow downs, but how serious?

I can't speak for R-Type, but Gradius III has some serious slow downs
when a lot is going on.  It even has some glitches where things aren't
redrawn correctly when the slow downs get really bad (in the second
stage the nasties are translucent bubbles that sometimes don't get
fully drawn).

But you know what... the game is still pretty fun.  I didn't find the
slow downs to be so horrible as to ruin the game.  If you can get it
cheap, then I would suggest it.  I got it for $45 or so and I am happy
with it.

						- Mark

-- 
Mark A. Delaney                  mdelaney@informix.com
                                 [pyramid|uucp]!infmx!mdelaney
#include <disclaimer>            (415) 926-6369
From: THOWARD@MIAMIU.BITNET (Terrence Howard)
Newsgroups: rec.games.video
Subject: legend of zelda ---- help
Date: 4 Sep 92 04:52:23 GMT
Organization: Miami University - Academic Computer Service

I just got this game and I need help finding level 7 in the second
adventure.  I have everything else in this adventure but the red ring,
silver arrow, and the magic key, these may be in level nine which I can't
enter till I find level 7.
 
Thanks for the help.
 
Terry
Newsgroups: rec.games.video