HDTenEightyP/NetNews huggingface dataset:
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video
Subject: Re: Next generation handhelds
Date: 1 Jan 1993 17:09:28 -0800
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <C076yw.BwC@usenet.ucs.indiana.edu> mphall@silver.ucs.indiana.edu (!bonk!) writes:
>	Seems like I can't escape this idiotic thread on this group.

  Escape? Seems to have come up rather sudden, myself.

>	I didn't, whoever just said this, "invest" inthe goddamned game.
>I bought it because it has cool games and it would take me (current
>estimate) about three years to play through the whole library thanks to
>my decidedly un-power playerish attitude toward a toy. ...
>	Ugh.  Another thread I have to trash now, thanks to this whole
>"Sure it's neat, but will it meet your needs into the third quarter of
>1995 as current market projections on the Game Gear indicate" idiocy.

  I think it's human inertia. People would rather buy system X and get
games for it for a long time, than buy a new system every other year and
"rebuild" a library of titles for the next new toy. Sure, you're not
replacing X with Y, but there's something about human nature that makes us
prefer to just pick one system and stick with it. Go figure.

  (Yeah, I know about folks who buy every console out there and get cool
games for each one, but I do think those folks are in the minority)

  Why do we do this? My only guess is that buying yet another console is not a
totally trivial act, like buying a new brand of cereal. I mean, if I were to
buy an SNES now, I'd need to spend $90-$120 for a console and two controllers,
as well as $50-$70 for a game for it. Maybe more, if I'd rather have several
new titles to play with my new toy, instead of one. Then you throw in getting
used to the controls, and allocating space in the room for it, etc., etc.,
etc. Again, it's not a horrible expenditure of effort, but there is one
anyway. It is certainly more of a "hassle" than to plunk down $40-$60 for
another Genesis game instead.

  Human nature. Go figure.

                                                --R.J.,
                                                who'd buy a Game Gear if
                                                there were enough cool
                                                games for it, but there
                                                aren't many IHO...
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
From: phil@compnews.co.uk (Phil Male)
Newsgroups: rec.games.video
Subject: Re: SNES: Zelda: Help needed in dungeon 3,4 & 7 in the dark world
Date: 2 Jan 93 14:32:33 GMT
Reply-To: phil@compnews.co.uk
Organization: Computer Newspaper Services, Howden, UK.
NNTP-Posting-Host: sage.compnews.co.uk
X-Newsreader: Tin 1.1 PL4

mdelaney@informix.com (Dr. SPARC) writes:
: In <Bzz8Fx.Muv@uxa.ecn.bgu.edu> xtap@uxa.ecn.bgu.edu (Tony Peacock) writes:
: >	Just how do you know when you have "finished each dungeon".  
: When:
: 	- each room is covered (see your map)
: 	- every chest is open (most importantly the big one)
: 	- the boss is killed

Of course if you have finished the dungeon you will know because you will have
found the map :-)

--

phil 
   ___/   /
   /_/)  /             Phil Male, Director, Information Systems
  / /_ '/  Computer Newspaper Services, The Bishops Manor, Howden, DN14 7BL
 / / ///    +44 43043 Tel: 1100 Fax: 1108/2022  email: phil@compnews.co.uk
From: dtaber@misdev.mis.pyramid.com (Don Taber)
Newsgroups: rec.games.video
Subject: Codes for Super Star Wars
Date: 28 Dec 92 19:43:58 GMT
Reply-To: dtaber@misdev.mis.pyramid.com (Don Taber)
Organization: Pyramid Technology Corporation

I was wondering if there were any codes for Super Star Wars and the Game Genie.
I just received the Game Genie and most the codes in the book are for older
games.  I also have some Super Famicom versions of some US games, do the codes
work the same for those?

Also, I know there was a code built into the game, but what is it?  I may
be able to figure it out, but I haven't had much time to play with the game.

				Any help would be appreciated,

					Don

dtaber@misdev.mis.pyramid.com
From: sjthomas@cup.portal.com (Stephen J Thomas)
Newsgroups: rec.games.video
Subject: GB Ren&Stimpy Help Needed
Date: Sun,  3 Jan 93 15:14:36 PST
Organization: The Portal System (TM)

I need some help (please) with the Gameboy Ren & Stimpy game.
I gotten just past the first Muddy Mudskipper coin toss, and am jumping
around on the big "console".  I've grabbed the Toast and Can of Powdered
Toast there -- and I've seen the Ren-head (Stimpy 1-UP) up to the left 
of the console, but I haven't been able to get to it.
  
 How do I get to it, and then what????

Thanks for any help!  
  Steve Thomas    sjthomas@cup.portal.com
From: rnakhwa@us.oracle.com (Rajesh Nakhwa)
Newsgroups: rec.games.video
Subject: [SNES] Out of this World and Super Star Wars for trade/sale
Date: 28 Dec 92 20:49:00 GMT
Distribution: usa
Organization: Oracle Corporation, Redwood Shores CA
X-Disclaimer: This message was written by an unauthenticated user
              at Oracle Corporation.  The opinions expressed are those
              of the user and not necessarily those of Oracle.


I have the SNES versions of Out of this World and Super Star Wars both in
excellent condition including manuals, boxes, cartridges, etc. 

I would like to trade either one of them for SNES Mickey Mystical Quest or 
any other "new" SNES game.  If you would like to trade or would like to
purchase any of the games, please contact me at:	rnakhwa@us.oracle.com

Thankx!
Newsgroups: rec.games.video
From: ferguson@uinpla.npl.uiuc.edu (Bill Ferguson)
Subject: SNES Zelda III Staff of Somaria Help
Reply-To: ferguson@uinpla.npl.uiuc.edu (Bill Ferguson)
Organization: Nuclear Physics Laboratory, University of Illinois, Urbana-Champaign
Date: Tue, 22 Dec 1992 02:51:12 GMT

I am stuck in the fifth Dark World dungeon and I think I need the staff of
Somaria to get through a door. Can someone give me a hint as to where to
find it? Thanks in advance... *<:-)
Donnie Ferguson, Age 8
Newsgroups: rec.games.video,dc.forsale,misc.forsale
From: jbaker@gmuvax2.gmu.edu (John Baker)
Subject: Sega GENESIS Control Pad for sale
Organization: George Mason University, Fairfax, Va.
Distribution: na
Date: Sun, 3 Jan 1993 02:39:59 GMT

I bought a joystick right after buying my Genesis, so I am selling the
like-new control pad that comes with the base unit.

This is essential for 2-player games.

Asking price:  $15 (includes shipping)

John Baker
jbaker@gmuvax2.gmu.edu
(703) 941-6840
Newsgroups: rec.games.video
From: kspeicht@kilcom1.ucis.dal.ca (Kevin F. Speichts)
Subject: Re: What is "Military Madness?"
Summary: Get it.
Organization: Dalhousie University, Halifax, Nova Scotia
Date: Mon, 21 Dec 1992 13:35:07 GMT

>I'm a huge MM fan, and this doesn't sound quite right.  There are 32 "normal"
>levels: 16, and then a new "moon map" with 16 *more* levels, all playing
>the blue side.  If you count the trick to play the green side (I just
>tried it for the 1st time last night), that's a total of 64.

	Sorry about that,  no coffee .. no brain .. ughhh

	Here we go.

	There are 16 different screens and 32 different levels.  The 
second set of 16 levels ( 17 -32 ) use the first 16 screens maps but they 
are much more difficult due to the different initial pieces .  You can 
switch sides and play the computers sides ala the easter egg.  I believe you 
can activate it again and watch computer play computer.  Cute!   There is 
also a code for a sound check as well.

>  >     Great strategy game,  I wish they would put out another.  Once you 
>  >try it your hooked.

>Couldn't agree more here.  This is absolutely *THE* TG-16 game to get, possibly
>my all-time favorite video game.  It's worth owning a TG for this game ALONE.
>I can't *believe* there hasn't been a sequel yet.  I'd like to see something
>with the same mechanics, but with some more variation -- maybe even the
>ability to create your own scenarios ala Ancient Art of War.


	Has anyone noticed the stupid mistakes that the computer apponent 
makes.  Like how it will capture a factory even though you can emmidiately 
recapture it.   Ever notice how when it (the computer apponent) unloads a 
factory it always places the first piece in the southwest position then 
moves clockwise around the grid?  The computer factorys seem to have their 
pieces loaded in special order to facilitate this clockwise unloading as 
well.

	What's everyones favorite screen.  I looking for a favorite 2 player 
screen.  I've found one but I was wondering what others think.  I think once 
you master beating the computer you must move on to two player games.  The 
thing is that it's hard to find a completely even screen (or a completly 
even human apponent?? as you've played this thing for months :) ).  You don'
t want to play it with one side having the advantage.


Newsgroups: rec.games.video
From: nstehle@mari.acc-admin.stolaf.edu (Nathan W Stehle)
Subject: Re: Buying a new TV..which brand NOT to get?
Organization: St. Olaf College; Northfield, MN
Date: Tue, 22 Dec 1992 21:18:33 GMT

In article <92357.084314SJSBH@CUNYVM.BITNET> <SJSBH@CUNYVM.BITNET> writes:
>    Recently I read an article about a Zenith TV not working with a Genesis.
>A friend of mine has a Zenith also (not too sure of year) and his SNES does
>not work. Since I am buying a new TV and the SNES, Genesis, TG-16, and NES
>will all be hooked up to it (yea, I love those ABC switch boxes), can anyone
>tell me which brand NOT to buy? So far, it looks like I am going to get a 20"
>set. I called Nintendo this morning about this question, and was informed that
>any of the newer TVs (regardless of brand name) have had no problems with their
>game systems. Only 10-15 year old Zeniths, RCA's and 2 other brand names (?)
>have had trouble with the NES and SNES.
>    Thanks for any help........
>
Well...  It seems Zenith is a bad choice.  We have a TV called an LXI.  It's 
the brand Sears sells as their own.  We have been unable to get the SNES
to work on it.  It kind of sucks, because it will keep me from ever getting
one.  I have been thinking about it too!  Why do the colors get so torqued?

Nathan
From: avik@icase.edu (Avik Banerjee)
Newsgroups: rec.games.video
Subject: TG-16 game reviews
Date: 31 Dec 1992 02:06:09 GMT
Organization: ICASE/NASA Langley
Distribution: world
NNTP-Posting-Host: dolphin.icase.edu

greetings,

	a while ago someone posted reviews of a bunch of 
	tg-16 games. i lost my copy and was wondering if
	someone would re-post them. thanks.



foomshanka 

avik@icase.icase.edu
Xref: sparky rec.games.video:26348 alt.games.lynx:1445
From: bantz7128@iscsvax.uni.edu
Newsgroups: rec.games.video
Subject: [SNES] Street Fighter 2
Date: 3 Jan 93 21:54:56 -0600
Organization: University of Northern Iowa

If anyone wants to part with Street Fighter 2 for the SNES please e-mail me as
I really want this game.
Thanks in advance

Organization: Psychology, Carnegie Mellon, Pittsburgh, PA
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: Road Rash (Genesis)
Date: 22 Dec 92 17:39:29 GMT
Article-I.D.: clark.1992Dec22.173929.3120
Organization: Clark College, Vancouver, Wa.  USA

In article <BzMto1.ACB@python.cs.unm.edu> sandia!marms@unmvax.unm.edu (Mike Arms) writes:
>
>You might be right concerning the illusion of speed.  But there are 
>a lot of times in Road Rash that I find it to be very fast.  F-Zero 
>does often feel faster, but it is simulating a much higher speed vehicle
>(supposedly). One thing to contrast in RR and F0, you are racing on a
>fixed course in F0; the race in RR is semi-random.  This makes it harder
>for you to anticipate what to do or be prepared for.  A lot of people
>applaude RR for this randomness feature.  I like it (even when cursing
>my luck sometimes).  

Well, in Road Rash you are racing down the road, in F-Zero, you are racing
on a track. What track racing sport doesn't know the layout of the track
before and during a race.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Newsgroups: rec.games.video
From: VBHARGAVA@Meena.CC.URegina.CA (Bhargava, Vipin k)
Subject: Re: Does NHLPA93 follow rules?
Date: Mon, 21 Dec 1992 16:28:16 GMT
X-News-Reader: VMS NEWS 1.24
Organization: University of Regina, Regina, Sask., Canada

In <1992Dec19.035509.14760@nwnexus.WA.COM> phaedrus@halcyon.com writes:

> In article <1992Dec17.204227.11058@pslu1.psl.wisc.edu> buxton@whitewater.chem.wisc.edu (buxton) writes:
> >I was wondering if NHLPA93 (or EA Hockey, for that matter) has a very  
> >accurate interpretation of the rules.  My main question deals with the  
> >calling of penalties
 
>      The original NHL Hockey gets this right, so I would assume that NHLPA
> does too.  When the other team commits a penalty while you have the puck, a
> little picture of a referee with a raised arm pops up in the corner of the
> screen, signalling a delayed penalty.  As soon as the other team gets
> possession of the puck or the play is blown dead for some other reason, the
> penalty is called.  (The game also correctly ignores the penalty if you
> score a goal on the play... the only thing missing is that your goalie isn't

However, you can score a goal when you are supposed to get a penalty and
have the penalty wiped-out.  Try running the goalie with the puck.  I have
done so that I turn just as I hit the goalie, he moves, the referees hand 
goes up, but the puck trickles into the net.  But I don't get the penalty
for interference!  I should, but don't......

>      Now, can someone tells me if they've fixed a couple of pet-peeve NHL
> Hockey bugs in NHLPA?
>      1.  If Players A and B on your team are in the box for penalties, and
>  [edited....]
> short on the ice (Player A is not allowed to immediately return to play).
> Is this correct, and how does NHLPA handle this triple-penalty situation?

No, the scenario you gave is not correct.  The team should play a man
short until ALL penalties expire.  This is corrected in NHLPA.

>      2.  If the puck got stuck on the back of the net, NHL Hockey was not
> smart enough to blow the play dead and call a face-off.  This meant that the

I haven't seen that happen in NHLPA, but it does get caught on the crossbar
of the net and sits and spins.  3 things can happen from there.  You can
hit it and knock it into the net, the goalie will either save it or knock
it in, or it will bounce over the net.  Annoying, anyways.....

Vip
Newsgroups: rec.games.video
From: Adam Lawrence Salter <adam@zooid.guild.org>
Subject: Re: SNES Prince of Persia
Organization: The Zoo of Ids
Date: Wed, 30 Dec 1992 05:15:00 GMT

  In article <9005@lee.SEAS.UCLA.EDU>,
  hsia@plasma.icsl.ucla.edu (Richard Hsia) writes:

>Does anyone have passwords for the SNES PoP they'd be willing to share?
>Thanks in advance...
>
>Richard


  Me too!

  Adam


P.S. I finished the game but ran out of time in level 17.
Newsgroups: rec.games.video
From: melvin@andromeda.cgd.ucar.edu (Lee Melvin)
Subject: [GENESIS] Wanted: Phantasy Star II w/ hintbook
Summary: gotta have it
Organization: Climate and Global Dynamics Division/NCAR, Boulder, CO
Date: Wed, 30 Dec 1992 18:58:46 GMT

Okay, I can't stand it anymore.  I just have to have a copy of 
Phantasy Star II.  I am willing to pay $30-$40 plus shipping (depending
on the condition of the game and materials) for PSII.  It must come with
the hint book, and I'd really like to find one in excellent condition.

	- Lee

--
"I would gladly risk feeling bad at times, if it also meant that I could 
	taste my dessert."  -- Lt. Commander Data, ST:TNG
 \  Lee Melvin        CGD/NCAR          (Weather freaks on the Flatirons)  /
  \ EMAIL: melvin@ncar.ucar.edu not to be confused with lee@ncar.ucar.edu /
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: Mega CD and SF2?
Date: 21 Dec 92 21:59:56 GMT
Article-I.D.: clark.1992Dec21.215956.10992
Organization: Clark College, Vancouver, Wa.  USA

In article <1992Dec19.045541.22146@admiral.uucp> dave@admiral.uucp (Dave Litchman) writes:
>
>I was talking to a friend of mine, who has just gotten a Sega CD. The subject
>of SF2 for that system came up. He sez "SF2 is coming out for the SCD". I sez
>"Well, MAYBE. It's nothing but rumor at this point." He sez "It's already out
>in Japan".
>
>Well, I figure if SF2 for SCD was out in Japan, r.g.v. would be abuzz, and
>there would probably be quite a few readers who had it already.
>
>So, what's the deal? Anybody heard of a Japanese SF2 on SCD? I'll sooner
>believe the people here on the net than my friend (he doesn't have a clue
>about video games, etc...)

He probably heard about Fighting Street 2 (Fighting Street was Street Fighters
original name) comming out for the PC Engine. It will only be released in
Japan and won't make it over here to the states for the Turbo Grafx System.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Newsgroups: rec.games.video,alt.games.lynx
From: mphall@silver.ucs.indiana.edu (!bonk!)
Subject: Re: Next generation handhelds
Summary: Who cares? 
Organization: Indiana University
Date: Fri, 1 Jan 1993 23:08:56 GMT

	Seems like I can't escape this idiotic thread on this group.

	I didn't, whoever just said this, "invest" inthe goddamned game.
I bought it because it has cool games and it would take me (current
estimate) about three years to play through the whole library thanks to
my decidedly un-power playerish attitude toward a toy.

	These aren't PC's in any common sense.  I will not lose money or
fail to keep up with a rapidly evolving business field if I own a Lynx
instead of a GameGear, or a Gameboy instead of either.  They're all
pretty damn fun, considering my last "handheld" was a Merlin.  (Remember
those?  If the tic-tac-toe program hadn't been so stupid, I may still
have been playing with it.)

	Ugh.  Another thread I have to trash now, thanks to this whole
"Sure it's neat, but will it meet your needs into the third quarter of
1995 as current market projections on the Game Gear indicate" idiocy.

	Shift K

	-M
-- 
   
                            * B O N K *

                   mphall@silver.ucs.indiana.edu
Newsgroups: rec.games.video
From: marms@python.cs.unm.edu (Mike Arms)
Subject: Road Rash II (was Re: Eco the Dolphin (Genesis))
Reply-To: sandia!marms@unmvax.unm.edu (Mike Arms)
Organization: Sandia National Laboratories
Date: Sun, 3 Jan 1993 22:53:56 GMT

nugget@genesis.nred.ma.us (Ralph Barbagallo) writes:
>  I thought Road Rash II was dreadful...  it had very few improvements over
>the original...  EA has a habit of making a few minor changes in their sequels
>and then making a mint of them...  RRII was their biggest example...  

Huhhh?!?  Ralph, could you eplain a bit more here?  I have Road Rash 1.
It is a great race game.  Now I have not seen RR2 other than screen shots
in the mags.  You said "it had very few improvements over the original".
But if the original was great, then "a few improvements" would make RR2
at least as great as RR1.  Not "dreadful".  Was the two player feature
lacking?  That is my biggest wish from RR1.  Please write a full review
of Road Rash 2 if you will.  Thanks.

-- 
Mike Arms
Editor of Encounter magazine
uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
InterNet:  unmvax.unm.edu!sandia!marms   or   sandia!marms@unmvax.unm.edu
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: Super Star Wars, Help, please... I beg you...
Date: 27 Dec 92 20:05:56 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

psg+@pitt.edu (Paul S Galvanek) writes:

>If some kind soul would please answer a question or two about 
>Super Star Wars Jeremiah and I would be extremely grateful!

>First... 

>In anticipation of Santa's delivery of Super Star Wars I collected
>a few of the passwords that were posted here (5 continues & light saber)
>but now that we have the game we can't figure out how, when or at which
>point we should use these codes...
	When you power up, go to the option menu.  Then go back to the 
main screen.  Enter the code.  you can only do this once for each power cycle.
>Second...

>The second level (Land speeder) is giving us fits.  We're attempting
>to "fly" over the action towards what appears to be a sandcrawler 
>by occasioanlly dropping from the top of the screen to the ground
>for fuel then returning to the air.  We're getting closer to the
>object in question (sandcrawler?) with each play but, still have failed 
>to reach it yet.  Is this the "correct way" to be approaching this level
>and we simply need to do it better or is there another more obvious way
>around this level that we've just missed.
	You must destroy a number of jawas before you can get to the crawler.
The number is in the upper left screen "Jawas : 12", or whatever number are
left.  When this is zero, you can fly to the crawler.  BTW you can continue
playing the landspeeder game as long as you like, just dont go to the crawler.
This part of the game is lots of fun even after you are bored with the 
platform stages of the game.
>Any help would be appreciated 

>Paul
Newsgroups: rec.games.video
From: kak1@birch02.cray.com (Kevin Kramer)
Subject: Re: Turbo Duo on RF input TV 
Originator: kak1@birch02
Keywords: TurboDuo
Organization: Cray Research, Inc.
Distribution: usa,local
Date: 30 Dec 92 12:01:56 CST


In article <1992Dec30.102828.4186@arizona.edu>, mui@helios.ece.arizona.edu (Peter Hong Fung Mui) writes:
> Some one posted here about not able to use the TurboDuo with the regular
> TV with only RF input.  Is there an adapter for such conversion?  I am
> planning to buy the Duo, but I have one of those older TV.  Should I
> buy the TG-16 then with the CD player?  By the way, can some send me
> the Turbo FAQ. Thanks.

You can get a RF converter for about ~$30 at any Radio Shack.  As for the 
FAQ, I always forget where it is!!
From: skelly@amiganet.chi.il.us (Sean Kelly)
Newsgroups: rec.games.video
Subject: Re: Super Smash TV
Date: 30 Dec 92 03:56:03 GMT
Organization: Amiga Network Information Systems

In article <1992Dec29.075350.1276@samba.oit.unc.edu>,
Brenten.Calhoun@launchpad.unc.edu (Brenten Calhoun) writes:
>
>    I recently (last night) bought super smash tv for the Genesis from
>Meijers. I've played it only once, and since Meijer's has this screwed up
>idea that if you buy and open a game you can't return it unless it's
>defective (for the same game), I'm forced to sell or trade it... Any offers
>anyone? 
> 
>  Brenten (brenten.calhoun@um.cc.umich.edu)
>
>--
>   The opinions expressed are not necessarily those of the University of
>     North Carolina at Chapel Hill, the Campus Office for Information
>        Technology, or the Experimental Bulletin Board Service.
>           internet:  laUNChpad.unc.edu or 152.2.22.80
 
 
      That "idea" that the store has is not so "screwed up".  Imagine how many
returns they would have to take just because someone ended up not liking a game
they bought...Pretty much everyplace has the same policy..

%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%
%   Sean Kelly - Sysop Amizon BBS (312)594-1146                         %
%   Always looking for classic video games for the following systems:   %
%                                                                       %
%  Atari 2600-Atari 5200-ColecoVision-Atari 5200-Intellivision-Vectrex  %
%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%
Newsgroups: rec.games.video
From: tclark@hptc.mentorg.com (Tony Clark)
Subject: Sonic 1 Game Gear Help wanted
Date: Tue, 29 Dec 1992 18:44:59 GMT
Organization: Watsamatta U
Keywords: 
Followup-To: 

Can someone help me figure out how to get the second Chaos Emerald? I can
see it, but I can't figure out how to get to it. I would like hints first
and the actual solution second.

Thanks

Tony Clark 

-- 
T C

e-mail: tony_clark@mentorg.com
Newsgroups: rec.games.video