HDTenEightyP/NetNews huggingface dataset:
From: sug6@usite-next.uchicago.edu (Patrick Sugent)
Subject: Need Help With End Game In Wonderboy (Genesis)
Organization: University of Chicago
Date: Tue, 28 Jul 1992 03:03:20 GMT


  I'm stuck in Wonder Boy and could use some help from someone who
has finished it, or come pretty close. :-)

  BTW, this is a great game.  Once again, the people in this newsgroup
tell it like it is. :-)  Thanks to everyone who recommended it.

  Spoilers may follow:



  I'm horrible at describing these things, but hopefully someone can pick
up on it and help me out.

  I am near the end of the game.  I have legendary everything and I am
past the trolley.

  I just finished fighting two tough knights (kinda like lesser bosses.)

  I then climbed a rope and killed a dragon (kinda like another lesser boss.)
  
  After I killed the dragon, a door appeared.  I entered the door and
had to jump up towards the ceiling on two platforms that moved upwards
every time I jumped.

  Now, I get to the top and one platform moves sideways instead of up.  This
is where I am stuck.  It ends up looking something like this.


  O <--rope and pulley
  |
  |          platforms  -->    _____________

                                                        |
         ____ME_____                                    |
                                                        |
                                                        |
                                ____________            |


  Anyone, it looks like I am supposed to be able to reach the rope and
pulley above me and to the left, but I just can't.  (I also can't reach
the platform above me and to the right.)

  If I fall, I have to fight the dragon again and go back through the door.


  At any rate, it may just be a matter of failed dexterity, but I was
wondering if I am trying to do the right thing.

  Any help is appreciated and I will try to clarify if I'm only confusing
anyone.

  Thanks.


Pat

-- 
Patrick Sugent				"Cry 'Havoc!' and let slip   
sug6@usite-next.uchicago.edu		 the Hogs of Peace."
(708) 447-1771				 --P.J. O'Rourke
Newsgroups: rec.games.video
Subject: I beat Golgo-13!
From: <JMH131@psuvm.psu.edu>
Date: Fri, 31 Jul 1992 13:12:45 EDT
Organization: Penn State University

 Alas, the game play counselors were right.  You do have to shoot the button
 on the panel underneath the brain, AFTER you defeat all of the proto-cyborg
 tanks AND THEN the 3 gun turrets.  I misunderstood what the one game play
 counselor asked me, so that is why I didn't get the help that I needed.  I
 finally figured the problem out on my own, I looked UP to discover that the
 targets for the proto-cyborg tanks were near the roof of the room.  Talk
 about frustrating.  --John.
Newsgroups: rec.games.video,alt.games.sf2
From: echuang@cco.caltech.edu (Ernest Y. Chuang)
Subject: Re: SNES SF2, a group picture with all 12 fighters.
Organization: California Institute of Technology, Pasadena
Distribution: usa
Date: Fri, 31 Jul 1992 01:36:20 GMT

In article <2A78719B.18979@ics.uci.edu> dlee1@ics.uci.edu (David Hung-Teh Lee) writes:
>Hi All,
>	Just curious, has anyone seen the group picture with all SF2
>characters in it after you finished the game at level 7?  My kid brother
>was able to finish the game after only 2 continues..so that might be a
>key to reach this ending. Later!

You see a group picture of the 8 playable characters if you finish
level 7 with any number of continues, as long as you stay with the
same character throughout the game.

You see a group picture of all 12 characters (incl. bosses) if you
finish level 7 without using any continues (but you can still lose
1/3 rounds in matches).  There is no better ending for winning 
without losing a round (at least I didn't get one).  And if there's
an extra-special ending for winning with all perfects, I'm not about
to try to find out what it is :)

And for anyone who doesn't know already, if you finish level 5 or 
better on one credit, the background scenes for the fights during
the credits will use the backgrounds of the 4 bosses.

- Ernest Chuang
  echuang@cco.caltech.edu




Xref: sparky rec.games.video:15805 alt.games.lynx:290
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: 'Cop Killer' the video game!
Date: 24 Jul 1992 23:20:10 -0700
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <btribble.0vuo@terapin.com> btribble@terapin.com (Bobby Tribble) writes:
>Hm...Cop Killin' video games...
>        :
>Another I don't know about is Dirty Larry for the Lynx...never played it, but
>why is Mr. Larry pointing his gun at a room full of cops on the pics of the
>last level...?

  Haven't seen the screen shot you described. Larry is supposed to be a rogue
cop going after crooks and punks, so maybe you saw a final scene involving
crooked cops that have been bought?

  A more obvious case may be BATMAN RETURNS on the Lynx. The second level is
"Batman confronts authorities", and the player has to dodge/fight cops armed
with handguns and rifles. I dunno if that counts as "killing" them, but you
sure dispatch them like any other opponent...

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
Newsgroups: rec.games.video,misc.forsale
From: drudetb@infonode.ingr.com (Ted B. Drude)
Subject: Re: New Atari 7800 System For Sale
Keywords: atari, 7800, game
Organization: Intergraph Corporation, Huntsville, AL.
Date: Sat, 25 Jul 1992 20:38:17 GMT

In article <1992Jul25.053145.746@infonode.ingr.com> drudetb@infonode.ingr.com (Ted B. Drude) writes:
>In case anyone is looking for an Atari 7800 (and I've had several
>requests for one),  I've run across a very limited quantity of nearly
>brand-new Atari 7800s.  These are complete systems including the console,
>power supply, two controllers,  RF cable,  TV switch,  brief (!) owner's
>manual,  and a Pole Position II cartridge. All are the original box.
>Everything is in good shape,  but the boxes are not sealed.  It looks
>like some may have been taken out, played once,  and put back into the
>box. I can get you one of these systems for $35 plus shipping.

In addition to the above deal,  there is a special game bundle that
includes the 7800, and new copies of  Galaga,  Ms. Pac-Man,  Xevious,  and
Robotron 2084. Normally copies of those games are $6 each.All of the
above is $50,  plus shippping.  So the bundle is a savings of $14.  If
you already have copies of those games and you want to substitute from
the other 7800 game list I posted,  email me and let's see if we can
work something out.

>
>==============================================================================
>|       Ted Drude             (drudetb@infonode.ingr.com)      |  Official   |
>|-------------------------     (205) 730-8060 (8-5 CST)        |    MST3K    |
>| "Trust me,  I know what|     Atari 2600/5200/7800 Game       | Closet Fan  |
>|  I'm doing." - S.Hammer|       Collector and Trader          | Club Member |
>==============================================================================



Newsgroups: rec.games.video
From: 10597182@eng2.eng.monash.edu.au (JASON BELL)
Subject: Re: Quack Shot Help Needed!
Organization: Faculty of Engineering, Monash University 
Date: Wed, 22 Jul 1992 02:28:38 GMT


>My son has recently purchased "Quack Shot" for the Genesis and is stuck
>in Eygpt.  He can't get his duck pass the closing ceiling.  Any help
>will be appreciated as he has stopped playing this games.


You read the note that Goofey gave you:

I think it is :

1. Sun
2. Moon
3. Star

Then jump on each of the blocks and push down so that the block sinks low.
After you have "sunk" each of the above three blocks in order, the roof goes 
back up and you continue right to get the Staff of Ra.



Mephisto.

(We had the Japanese version so this was a lot harder than it looks.)
From: claudius@zeus.calpoly.edu (King_Claudius (Chris Knight))
Newsgroups: rec.games.video
Subject: Re: SF2 for Genesis: controls
Date: 31 Jul 92 16:42:54 GMT
Organization: California Polytechnic State University, San Luis Obispo

George_Lin@mindlink.bc.ca (George Lin) says:
>> King_Claudius (Chris K writes:
>> 
>> A, B, C, Direction pad, Start - standard buttons/directions, 8 possibilities
>> A + Direction pad - 4 more possibilities
>> B + Direction pad - 4 more possibilities
>> C + Direction pad - 4 more possibilities
>> Start + Direction pad - 4 more possibilities
>> A + B, B + C, A + C - 3 possiblities
>> A + Start, B + Start, C + Start - 3 possibilities
>> 
>> ---King Claudius---
>> claudius@zeus.calpoly.edu
>
>
>The A,B,C + Direction pad combinations will not be possible for SF2 because
>such sequences are already in SF2.  ie. A,B,X,Y,R,L + direction pad (many more
>moves than just 6)
>
>Anyways, I can see where you're coming from.  However, it may be possible
>depending on how the Sega control pad is wired.
>
>I've opened up the SNES joystick, and it is not a simple binary status for the
>buttons/control pad.  The inputs pass through a chip (probably some sort of
>encoder, but could merely be a buffer).  If this is the same on the Sega, then
>the combinations that you've listed may not be possible.
>(ie. for instance, the "start" button may be encoded as "A+B+C" already and
>thus the three button sequence could not make a new key.)

Correct me if I'm wrong, but the Genesis controller [and I'd guess the SNES
too] encodes multiple controls in one line by changing the information from
serial to parallel?  Can someone post the pinout stuff for the Genesis?  [I'm
sure it has the info.]  If it is encoded in parallel then it wouldn't be any
problem, no overlay occurs as said above...but anyways.

[I've seen games that use A/B/C + Start (Kid Chameleon/Sonic the Hedgehog)
A/B/C + Direction (Marble Madness), A + B + C (Sonic the Hedgehog)]

Now mind you, any way this is done, it'd suck to play SFII [now that I
understand how the controls work, I don't play games like this ya see?] by
multiplexing the controller like this.  [I assume the SNES version uses Start
and Select as the 5th and 6th button?]  They COULD come out with a 4 or more
button controller for SFII [and other games like Smash TV, I suppose].

[Then again, it was amazing how much the Amiga/Atari ST/Atari 2600 got away
with with only one button.]
-- 
---King Claudius---                                   claudius@zeus.calpoly.edu
From: claudius@zeus.calpoly.edu (King_Claudius (Chris Knight))
Newsgroups: rec.games.video
Subject: Re: I NEED RPG's!!
Keywords: RPG,SNES,Genesis
Date: 24 Jul 92 19:56:54 GMT
Organization: California Polytechnic State University, San Luis Obispo

tarjan@athena.mit.edu (Edward K Walters) says:
>I was looking at Shining in the Darkness, but that looked too easy.

Probably...never finished any of the Ultimas yet I finished SitD in a
month...Check out Rings of Power...excellent game from what I could tell
[rented it for two days.]
-- 
---King Claudius---                                   claudius@zeus.calpoly.edu
From: thollowe@oucsace.cs.ohiou.edu (Tom Hollowell)
Newsgroups: rec.games.video
Subject: Joe Montana II Sportstalk for sale/trade
Keywords: [GENESIS]
Date: 29 Jul 92 18:18:24 GMT
Distribution: usa
Organization: Ohio University C.S. Dept, Athens

I am looking for other sports games or RPGs in trade for JMII, or will sell for$30, postage included.

-- 
"My uniform is leather, and my power is my age.
I'm getting it together to break out of this cage"
                  "Flaming Youth", KISS
Tom Hollowell Ohio University, Athens  
Newsgroups: rec.games.video
From: drand@spinner.osf.org (Douglas Rand)
Subject: Re: QUESTION: Does "8 meg cartridge" mean "1 megabyte"?
Organization: Open Software Foundation
	<1992Jul21.053318.27044@beach.csulb.edu>
	<KDORFF.92Jul21161529@hobbes.comp>
Date: 22 Jul 92 13:28:52

In article <KDORFF.92Jul21161529@hobbes.comp> kdorff@hobbes.comp (Kevin C. Dorff) writes:

   >"A byte is the usual unit of computer memory.  Nearly all machines, a byte is
   >8 bits and that is the standard definition." - from New C Primer Plus, P.56.
   >Divide 16 million bits by 8 bits/byte = 2 million bytes!
   >SNES does have 16bit data path but it does not change the fact that 1 byte =
   >8bits.  16Mbits is the maximum size SNES can handle directly through CPU.

   PLEASE lets not confuse the DATA BUS with the ADDRESS bus.  It is the
   address bus that determines how much data can be access.  The data
   bus determines how much you can access at one time.

   A 16 bit data bus says only you can access 2 bytes at one fetch.
   Dosen't the SNES actually have an 8 bit data bus ANYWAY?  And functions
   16 bits internally?  I may be wrong, but this is how I remember it.

   To get a max cart size (accessable memory size) of 2 megsbytes (16megabits)
   you would need a 14bit address bus.  I haven't seen many of them. I
   am not saying it is impossible (it may even have one) but it dosen't
   seem LIKELY.

   What does seem more likely to me is a 16bit one.  Giving 8megabyte
   cartridge maximums, unless two of the lines are unused or used for
   determine ROM and Cart access.

OK.  Don't any of you come to me looking for a job :) .  16 bits 
will address 65535 bytes (assuming a byte pointer).  Thats 256Kbits.
It is most likely that the 65816 has a 24 bit address or a 32 bit
address.  24 bits is enough for 17 megabytes and is equivalent 
to the 68000.


--
Douglas S. Rand <drand@osf.org>		OSF/Motif Dev.
Snail:         11 Cambridge Center,  Cambridge,  MA  02142
Disclaimer:    I don't know if OSF agrees with me... let's vote on it.
Amateur Radio: KC1KJ
From: spike@coos.dartmouth.edu (Corby Page)
Newsgroups: rec.games.video
Subject: Genesis Ghouls & Ghosts Level Select
Date: 22 Jul 92 17:34:12 GMT
Organization: Dartmouth College, Hanover, NH

Can some kind soul send me the Level Select code for Ghouls & Ghosts on
the Genesis?

thanks muchly,,
corby
From: ken@isgtec.com (Ken Newman)
Newsgroups: rec.games.video
Subject: Re: GENESIS -- Games with great sounds?
Date: 23 Jul 92 23:25:37 GMT
Organization: ISG Technologies Inc., Mississauga Ontario

In article <54691@mentor.cc.purdue.edu> linet2@mentor.cc.purdue.edu (Lord Eugster) writes:
> I recently had a chance to play Master of Monsters, and the sound simply ROCKS!
> I was just wondering if anyone else found any games for the Genesis with
> noteworthy to awesome music and sound effects?

The best ones in my collection for music/fx are 
	- Revenge of Shinobi
	- Streets of Rage

--

"Things should be as simple as possible, but no simpler."   - Albert Einstein

ken@isgtec.com   [ ...!uunet.ca!isgtec!ken ]  Ken Newman
Newsgroups: rec.games.video
Subject: New Split Proposal (Was: Re: Neo Geo - The Best Console
From: <JPE1@psuvm.psu.edu>
Date: Mon, 27 Jul 1992 14:08:53 EDT
 <1992Jul27.102245.2022@merrimack.edu><1992Jul27.163450.20689@rice.edu>
Organization: Penn State University

In article <1992Jul27.163450.20689@rice.edu>, jsj@ravl.rice.edu (Jeffrey Spence
Jeffress) says:
>
>        This brings me back to a possible group split. I do NOT
>        think a system split is a good idea, but try this one
>        on for size.
>
>        rec.games.video
>        rec.games.video.market  Talk of sales, disk copiers, imports.
>        rec.games.video.advocacy        Systems wars! All Day, All Night!!!
>
>        rec.games.video.rauser  For "witty" parodies and Q-speak! :-)
>
>What do you think?

     This is the best group split proposal that I've seen yet - escpecially
the last one! :)  Really though, I too am against a split by systems, but
wouldn't mind seeing the addition of a 'market' or 'forsale' group.  And the
proposal for an advocacy group would create a forum for those people who
actually like endless babble about who has the fastest processor or the
coolest graphics chips and special effects, leaving the base group (i.e. r.g.v)
for discussions of... GAMES - imagine that!  comp.sys.amiga.advocacy is one
of the most popular groups (measured by traffic) in the Amiga hierarchy, and
I imagine that it keeps a lot of annoying traffic off of the rest of the
groups.
     Anyway, I just had to laugh at this, and figured I should add my 'serious'
two cents as well...


-------------------------------------------------------------------------------
 John Emmer               "...reason has no dictatorial authority; its verdict
 Philosophy, Penn State    is always simply the agreement of free citizens..."
 JPE1@psuvm.psu.edu                       - Immanuel Kant, CPR, A738/B765
------------- The Emmer Arcade:  Amiga, Genesis, SNES, Vectrex ----------------
From: tehkao@ocf.berkeley.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: So are you dying for CDs, or what?
Date: 25 Jul 1992 04:15:16 GMT
Organization: U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: tsunami.berkeley.edu

In article <1992Jul24.051219.9960@polari> lthompsn@polari.online.com writes:
>I just plunked down money for Thunderforce 4 and Grey Lancer and plan on gettingthe Japanese Cd-ROM next month.   
>
>It is good news that "Dark Wizard" featured at the CES, what other CD titles
>were listed (besides all the US-developed stuff).   As to UW and WC, I have
>them both for my 486 and am not interested in CD versions of those which is
>what is influencing my decision.  
>
>Dark Wizard does look great, Prince of Perisa doesn't look bad either :) (blows
>the IBM version away)

I guess I'm one of the lucky(?) few owners of a Mega-CD; I bought mine a
month ago. However my machine has developed a pretty bad freezing problem.
I was wondering if any other people with Mega-CDs have this problem. What
happens is that when I open and close the CD compartment w/o a CD inside,
the machine would freeze. And half the time it would freeze even with a 
CD inside. I was thinking that it might be a dirty lens, but I 've
cleaned it and the problem persisted. 

Anywya, I hope this doesn't scare off people from getting aMega-CD, since
my problem might just be bad luck. 

BTW, I've just played a few of the new MEga-Cd games (LUNAR,
Silky-Lip, Faeria). Watch for reviews soon!

-TEh KAo
From: desmondw@merrimack.edu
Newsgroups: rec.games.video
Subject: Re: Neo Geo - The Best Console
Date: 23 Jul 92 11:04:32 GMT
Organization: Merrimack College, No. Andover, MA, USA



> Resort!  Ahh...yes, the power of the NEO GEO!  A $500 game system SLOWING DOWN?
> Ohhh, that's nice.  How Burning Fight?  Another me-too final fight clone,
> the guys even look the same!  The SNES and Genesis systems have more games,
> more variety, and more games that are more fun to play and in SOME cases

I happen to like Last Resort and Burning Fight. Its kind of funny listening
to someone who has the SNES talk about slowdown. Love the speed of your
processer! Did they steal that from the Atari 7800?

> look better than many NEO GEO games!
> 
>  _____________________________________________________________________

Tell us pal, what on earth are you smoking? Games that look better than the
Neo Geo? Wow. True the Genesis and SNES may have more games, but they also
have more bombs. They shit out 30 games a month in hopes that people like
you will buy all of them. They make more clones on their own games than
anyone. Every game is the same damn thing as the last one you played. I
think they just photocopy the booklet because they all sound the same: Joe
Schmo kidnapped your girlfriend, go kick his ass. Come on. As for the games
being more fun to play, speak for yourself. I own a Sega Genesis and
haven't played it once since I got my Neo Geo. Its sitting in a corner
collecting dust. 
Newsgroups: rec.games.video
From: dsheythe@wolf.cs.washington.edu (Donald Sheythe)
Subject: Re: Yar's Revenge secret? and other 2600 tricks
Organization: Computer Science & Engineering Dept., Univ. of Washington, Seattle
X-Newsreader: Tin 1.1 PL3
Date: Sat, 25 Jul 92 15:01:36 GMT


on Maze craze, you get a maze tjhat looks like a map of city streets

what flicking it on/off must do is to scramble the PC (program counter)
and skip the init routines 'cuz it seems to go back to normal after you
reset the game.  If memory serves me correctly...

on a totally different subject, I saw the oddest thing yesterday at
the thrift store.  Somebody had a modified a 2600 cartridge w/ a
switch in the top face and cut a square hole in the case to expose the
chip socket.  There was no chip present.  Anybody have any ideas what
this is?


--
Don Sheythe
dsheythe@cs.washington.edu  
Newsgroups: rec.games.video,alt.test
From: hal@eniac.inesc.pt (Luis Manuel Moniz)
Subject: Help in buying Game System
Followup-To: poster
Organization: INESC - Inst. Eng. Sistemas e Computadores, LISBOA. PORTUGAL.
Date: Tue, 21 Jul 1992 11:30:11 GMT

        Hy,

        I'm interested in buying a new game system. I'd like to
        know prices, software quality and quantity avaiable for
        the systems and some general info.
        I thinking in 16bits machines or 8bits portable.
        So I supose that leves me with something like SNES,
        Genesis, Game Gear, Lynx and some others.
        By now i'm not interested in computers (Pc, amiga, mac),
        i want a game system.

                               Thanks

                                        LM

PS: Please Email




-- 
-------------------------------------------------------------------------------
| Hal@inesc.pt            | My mind says , " Get up and get active " then my  |
| (Luis Moniz)            |  body begins to laugh                             |
| INESC - Portugal        |                        <Garfield the cat>         |
From: matsis@bagels.enet.dec.com (Pam Matsis)
Newsgroups: rec.games.video
Subject: Re: I've Been to the Mountain!
Date: 29 Jul 92 14:29:56 GMT
Organization: Digital Equipment Corporation


In article <1992Jul28.175243.18597@u.washington.edu>, phaedrus@milton.u.washington.edu (Phaedrus) writes...
>     Okay, would you mind explaining to the home audience how you managed to
>complete the game without the "secret weapon" and without being forcibly sent
>back to the beginning?  (Hint: Using the level-select code to skip past the
>-- 
>Internet: phaedrus@u.washington.edu        (University of Washington, Seattle)
> "If you can keep your head while those about you are losing theirs,
>    consider an exciting career as a guillotine operator!"

That's exactly what I did.   After being sent back to the beginning, I used
the level select to get to the last level and easily beat the end boss with
the sword.   Going through the game twice is rediculous!!!  It was hard 
enough the first time through!

Pam