From: robrod@csa.bu.edu (Roberto Rodriguez)
Newsgroups: alt.games.sf2
Subject: Re: SF2 CE Ticks
Date: 16 Apr 92 10:56:32 GMT
Reply-To: robrod@csa.UUCP
Distribution: usa
Organization: Computer Science Department, Boston University, Boston, MA, USA

In article <15APR199221101096@rosie.uh.edu> st1el@rosie.uh.edu (Jensen, Douglas J.) writes:
>In article <84082@bu.edu>, robrod@buengf.bu.edu writes...
>
>>    As someone mentioned before Guile can sonic boom you when you are in
>>the corner and sweep if you block standing and throw if you block
>>crouching.  There seems to be a delay when you swith buttons while in
>>close-range attacks.  This makes the previous tap/throw moves from SF2, not
>>possible.
>
>Actually, at UH, the new Guile-cheese is : Jumping Fierce, standing Fierce,
>Sonic Boom, Fierce.  I was NEVER able to reverse or block this once the first
>hit struck me.  And it's a "re-stun" move too.
>
>>    If Zangief has you in the corner he can perpetually forward/SPD.  The
>>landing does NOT push Zangief too far away when both characters are in
>>the corner.  You must master the walking-forwards-SPD in order to do it
>>without getting countered.
>
>Again, at UH, people trading off with Z's 720 piledriver.  Anytime anyone got
>close enough to hit them, off they went.  Poof.  Jeez.  $.50 for 30 seconds?
>
>Let's get counter-moves to the cheese posted so we can have fun fights again.
>
>By "fun" I mean that my $.50 per play lasts at LEAST a minute.  :)
>
>---Doug

Ever since I wrote the original piece I've been getting a couple of replies
from people trying to add "combos" to my list.  Originally I didn't
write any combos because I know many people think they are legitimate
tactics in SF2 and SF2 CE; even if they re-daze.  I don't know if the
choice of combos are better left to your local group of street fighters.
Do people in general consider combos cheap?  If so, which type.  I would
guess the answer to this question is much more diverse than one
asking about ticks.

I myself would call several combos "cheap".  One of which is Ken's
jumping fierce/triple Dragon punch; not only does it take to out a 
ridiculous amount of damage, but it can redaze too.  Ken can also vary
it by jumping over you trying to land the roundhouse to the neck and
follow it up with double Dragon puch; mega damage (Thank you to the
person who sent me this combo).  Actually, the Guile combo mentioned
above can be followed up with the new knee attack, so you can get:
jumping fierce, fierce, sonic boom, fierce, knee thrust; but the knee
will only hit if the fierce does not stun, of course.

But cheapness is a very subjective topic.  In some towns and cities I
visited it was considered cheap to attack you opponent when he/she is
stunned.  In fact, if you are playing in Hong Kong it is cheap if you
win the first round and then don't let the opponent win the second.  So
it depends what is cheap for your bunch of SF2 gameplayers.  If the
mayority of the people who read this think some combos are cheap, you
are welcome to follow up or reply.



---Jazzman

"Being is what it is and whose essence consists in being,
not being what it isn't because what it isn't doesn't exist because it
isn't."
Newsgroups: alt.games.sf2