From: 10667547@eng2.eng.monash.edu.au (JIMMY FANG)
Subject: FREQUENTLY ASKED QUESTIONS: 14th October 1992 - beta 0.002
Organization: Faculty of Engineering, Monash University 
Date: Tue, 13 Oct 1992 23:28:29 GMT

FAQ:		for comp.sys.amiga.games
DATE:		12th October 1992
VERSION:	0.02


1) This is a beta test of the FAQ.  If you have any ideas on how to better
arrange this file, please feel free to e-mail me.  Especially if you have
something you believe is an FAQ.

2) Thanks to Chris Warren (Warren@apple.COM) for allowing me to reprint
parts of his FAQ for comp.sys.ibm.games.

3) I don't think this is part of netiquette, but if you ask for spoilers or
hints, please try to number each query or request.  It makes replies much
easier to edit, I just cut and paste the reply.

4) Try to limit your right margin to 75 columns because it makes it much
easier to print (2 columns per page) and edit.  If you think this is 
trivial, try reformatting a whole heap of text so you have a 4 column left-
hand margin and 80 column right-hand margin and trying to keep the ">" 
quotes aligned!


Regards,

Jim

E-MAIL: 10667547@eng2.eng.monash.edu.au


+------<--Cut--<-here--<-------<-------<-------<-------<-------<-------<--+

Major Changes from last version.

REVIEWS:        [deleted]

BUG REPORTS:    [deleted]

SPOILERS:       [deleted]

==========================================================================

BUG REPORTS:

If anybody out there in net-land would like to help me, perhaps somebody
would like to make a FAQ BUG report?  I don't have time to keep track of
every released game and the various versions floating around out there.  

I know there is a new release of Dungeon Master and I think Chaos Strike
Back, but I don't know the current version number.  Speak to FTL with the
number on the back of the box.

Civilization is meant to have a new version out.

==========================================================================

SPOILERS:

1) Anybody out there know what happened to Marcus@portal.com.cup?
2) I tried e-mailing him and my mail bounced.  
3) What is happening with the ultimate cheat list?
4) We will have to re-invent the wheel?
5) I might post up the PM Cheat list found at amiga.physik.  Perhaps we could
   use that as a starting point for the USENET/FTP/FREENET ultimate cheat
   list?



+------<--Cut--<-here--<-------<-------<-------<-------<-------<-------<--+

--------------------------------------------------------------------------
-------------------------- comp.sys.amiga.games --------------------------
----------------------------- FAQ in 3 Parts -----------------------------
---------------------------- Rev date 92/10/14 ---------------------------
--------------------------------------------------------------------------
    
Contents:

Note: if you want to skip to a later part of this document search for the
string "Part <n>" where n is 1 to 4. On UNIX, using rn or more 
type "/Part <n>" (example "/Part 3:" to go to the section on Glossary)


Part 1: General Questions

    The folowing questions are covered in part 1.  You can search for the
    coresponding number with your editor if you want to skip to that question
    On UNIX, using rn or more type /<number>: (example "/4:")

        1:  What is comp.sys.amiga.games?
        2:  What should I be aware of when posting to comp.sys.amiga.games?
        3:  What are all these other game groups?
        4:  What is a Spoiler?
        5:  How should I post a spoiler?
        6:  How do I FTP?  (Please refer to FAQ in comp.sys.amiga.introduction)
        7:  Where can I download public domain games.
        8:  Where can I get hints/solutions to games?
        9: Where can I get Infocom games?  Can somebody mail me a copy 
            (since they're out of business anyway (Is that legal?)   What
            happened to them anyway?
        10: Where can I Buy/Get support for games?


Part 2: How to's?

    This sections explains how to install games on Hard-drives, running 
    under KS2.xx and entering in-game codes.

        1:  Pinball Dreams *PAL* version to run on NTSC Amiga 3000
        2:  The Black Crypt with accelerated Amigas
        3:  Chaos Strikes Back and Dungeon Master with KS2.xx
        4:  Neuromancer on Hard-drive
        5:  Entering Codes for GODS (by the Bitmap Brothers)
        6:  Civilization on Hard-Drive
        7:  Cheat modes for Project X?


Part 3: Glossary

    Did you ever wonder about the meaning of IMHO, CoAB, LSL5, or any of
    the other acronyms that fly fast and furious in this group, look here
    for info.

--------------------------------------------------------------------------

Administrivia/Soapbox: 


    Hello, here is your friendly neighborhood FAQ [person, sacrafical lamb,
    lemming, ??? :] 

    Welcome to the new group!

    There are still a few questions I need answers for.
    Please email me additions, corrections, or whatever and I will incorporate
    them in the next version.
    


------------------------ Part 1: General Questions -----------------------

1:  What is comp.sys.amiga.games?

A:  The charter of this group is to provide a forum for the discussion
    of games for the Amiga series of computers.
 
    For example (not comprehensive):
        o Discussion of upcoming games
        o Discussion of software companies
        o Discussion of current and past games
        o Requests for help
        o Hints and spoilers
        o Personal sales and trading of games.  Not for commercial sales
          or piracy.  Any risk assumed is your own.
        o Discussion of locations of new demos and ftp sites

    Certain games have their own newsgroup. These include the
    games: Corewar,Empire, Hack, Moria, and Rogue.  See question
    three for more details.  Questions pertaining to one of those games should
    be posted to that group, and possibly here if it is of general
    enough interest.
    
    Also certain games that come out on the Amiga tend to migrate to other
    platforms, so this group can serve as a resource for people
    with questions about those games as well.


2:  What should I be aware of when posting to this comp.sys.amiga.games?

    When you post an article there a few things you can do to make life
    easier for others.
    
    a) Subject Headers: Note the following is voluntary.  It is being
    suggested because it will make everyone's life easier if people
    use it.  However if you don't use it, the net.police are not
    going to haul you away (or flame you away:)
    On the other hand, please use it and people will thank you forever,
    or at least until their local newsfeed runs expire.
    
    Use an all caps prefix followed by a colon to indicate
    the type of message.  This allows others to quicky find your
    article if it pertains to a particular topic.  Here is a list of common
    prefixs.  [feel free to suggest others or changes]
    
    HELP:           Message asking for help in a game.
                    Replies to these messages can often contain SPOILERS.
    SPOILER:        A message which gives something away about a game and
                    doesn't fall under HELP:
    BUG:            Message about a bug in a game, how to get arround a 
                    particular bug, how to get patches to fix bugs, etc.
    TECHHELP:       Message asking for help in getting a game to run on your
                    machine.
    UPCOMING:       Message talking about an upcomming game
    REVIEW:         Message reviewing a particular game
    4SALE:          Posting for personal sales or trading of games or
                    game wanted.  Not for commercial sales or piracy.
                    Any risk assumed is your own.
    WANTED:         A message posted by someone who is looking for something.
    ADMIN:          Administrative and group info type stuff.
                    The FAQ falls under this category
    MISC:           Misceleneous topic
    FLAME:          Message whose primary purpose is to vent one's spleen.

    If you don't use a heading, then at least please use an indication of
    the game that you are talking about in the subject line.  In any event,
    subject line should be indicative of the contents of the message.
    Please don't post something with a vague title like "Question" or
    "Info wanted"

    b) Understand about SPOILERS. See question 4.

    c) While it is OK to talk about removing copy protection for legitimate
    owners of games.  It is NOT cool to talk about how to pirate software,
    or to post requests for pirated copies of software. 
    There sometimes can be a fine line between these two so care should be
    taken with respect to these areas.  It is all too easy to start
    a flame war... (he runs for cover)


3:  What are all these other game groups?

A:  bit.listserv.games-l       -- This newsgroup is mostly for MS-DOS games,
                                  but since many people on bitnet have access
                                  to only bit.listserv.games-l you'll see all
                                  kinds of posts from Amiga questions to
                                  Nintendo questions.
    comp.sys.ibm.pc.games      -- IBM PC & compatible specific games 
    comp.sys.mac.games         -- Macintosh specific games  
    rec.arts.int-fiction       -- Covers interactive fiction (generalized
                                  term that includes adventure games) from
                                  the standpoint of developing int-fiction
                                  as a new literary genre.  For implementors
                                  of int-fiction more than players.
    rec.games.corewar          -- Group for Core War, CRobots and other
                                  games that involve programming.
    rec.games.design           -- General game design issues.  Currently
                                  focuses on non computer based roleplaying
                                  games.  Could be of interest to designers of
                                  CRPGs (Computer Role Playing Games)
    rec.games.frp              -- Covers mostly non computer RPGs
    rec.games.mud              -- Multi-User Dungeon
    rec.games.mud.lp              Cool multiplayer Zork type games
                                  that you can hook onto over the internet..
                                  You text adventure type should check this,
                                  if you like the idea of playing in a zork
                                  game with other people where you can
                                 help build the universe!
    rec.games.pbm              -- Discussion of play-by-mail games.
    rec.games.pinball          -- Discussion of pinball, both for players
                                  of coin-op pinball games and pinball
                                  collectors.
    rec.games.programmer       -- Discussion of the implementation and
                                  programming of computer games of all types.
    rec.games.rpg              -- Unofficial newsgroup that is a visceral clone
                                  of rec.game.frp and a source of major
                                  irritation [read flamewars] for all involved.
                                  be a net.person.good and use rec.games.frp :)
                                  [follow up this topic on alt.flame] 
    rec.games.vectrex          -- Discussion of the discontinued Vectrex
                                  vector graphics home game system.
    rec.games.video            -- Discussion of dedicated home video game systems
                                  (i.e. Nintendo, Genesis) and the dedicated
                                  video game market in general.  Computer games
                                  are occasionally discussed, especially those
                                  for older computers (i.e. Commodore 64, 
                                  Atari 8-bit, Apple II).
    rec.games.video.arcade     -- A group for discussion of arcade games
                                  (in arcades).  They discuss old classics
                                  as well as current games.
   rec.games.netrek,           -- discussion about space combat games Netrek 
   alt.games.xtrek                and Xtrek.
   
   [ PLEASE add to this list and/or the above descriptions ]
 

4:  What is a Spoiler?

A:  Anything that gives away information about a game, which could hurt
    a player's enjoyment of a game.  It comes from "Spoil the Surprise."
    In this context it usually refers to the solution to a puzzle, or
    a description of the ending animation sequence for a game.
    Most people get really *pissed* if you post a spoiler with out a 
    SPOILER WARNING.

    Example of a Spoiler [made up by Bryon Daly]
    This comes from *no* game (yet:)
    
    Hey guys:

    In Kazoos Of Doom, I just used the +3 Accordion Of Boredom to kill the
    guard and solve the riddle.  Now I'm stuck on how to get down to the next 
    level...


5:  How should I post a spoiler?

A:  At minimum you should include the word SPOILER in your
    subject line and a line in your message that indicates that
    a Spoiler follows.  One way to do this is as follows:

[SPOILER ALERT]
^L (control-L)
24 carriage returns

<text of spoiler>

[END SPOILER ALERT]

    Spoilers should definitely include a form-feed character (control-L)
    to avoid 'giving away' the secrets.  Use of multiple CR's to support readers
    in window oriented environments like the Mac is recommended in addition to
    the control-L. Some people argue with justification that newsreaders that
    don't support control-L as a pause are broken, and some people argue that
    control-L doesn't make sense in a window environment, but spoilers should
    definitely have a ^L included to follow usenet conventions - and support
    workstation readers who may have large screens.
    
    Details of inserting a cntl-L / form-feed depend very much on one's
    system and/or editor - the following advice may not work for everyone or
    even a majority of people.
    
    On some UNIX systems (maybe others), you have to type the "escape" key
    to enter a control.  The escape key is _not_ the esc.  You type
    ^V then ^L, and the ^L will be entered into the text.  Otherwise,
    just a ^L will clear the screen.          


6:  How do I FTP?

A:  Please refer to comp.sys.amiga.introduction FAQ.


7:  Where can I download public domain games.

A:  Please refer to comp.sys.amiga.introduction



8:  Where can I get hints/solutions to games?

A:  Try looking in comp.sys.ibm.pc.games for the FAQ and look in the spoilers
    section.  Also, it is possible to FTP some spoilers.


Here are ftp sites [please post more]

    amiga.physik.unizh.ch              -- /amiga/game/hint
                                          This is the *BEST* place for AMIGA
                                          specific spoilers.  Please upload
                                          yours here!

    risc.ua.edu       130.160.4.7      -- pub/games/solutions
                                          This is in the US, and it largely
                                          duplicates nic.funet.fi
    nic.funet.fi      128.214.6.100    -- pub/misc/games.solutions
                                          This is in Finland, and it largely
                                          duplicates risc.ua.edu
                                          NOTE: when ftp'ing to nic.funet.fi
                                          you MUST enter your email address as
                                          the password in order to be able to
                                          access the appropriate subdirectories!



9: Where can I get Infocom games?  Can somebody mail me a copy (since they're
out of business anyway (Is that legal?)   What happened to them anyway?

A:  [Thanks to Dave Lebling (Infocom co-founder) for the definitive
     info on this]

    The Lost Treasures of Infocom is now available at Software ETC, 
    Electronic Boutiques and other fine stores everywhere.
    $59.95 list, EB price is $54.95.  20 Infocom games included
    - all the Zork series, HHGTTG, etc. Whatta deal - less than $3.00 a game!
    
    Lost Treasures 2 is now out and contains 11 more games.  It's been seen
    at Electronics Boutique for $38.  38/11 = $3.45 per game! The remaining
    Interactive Fiction Plus games are here (Trinity, Mind Forever Voyaging), 
    but no Leather Goddesses I, and no more of the graphic Infocom games
    (Arthur, Shogun, Quarterstaff, Journey).

    In addition to The Lost Treasures, Activision recently released a sequel
    to Leather Goddesses of Phobos, written by Steve Meretzky.  It's a
    hypercard-esque interface, not a text adventure.  This was release under
    the Infocom label.  Also under the Infocom label is a line of
    other non-text games (Battletech, etc).  

    Check out the stuff from Legend Entertainment.  It's the closest thing
    to the old Infocom stuff around now.  (Titles include Spellcasting 101 and
    201, Timequest, and Frederik Pohl's Gateway).
    
    Infocom never went out of business.  It went deeply into debt to
    develop a database product (named Cornerstone) that was a commercial
    flop.  It went shopping for a merger and found Activision, which
    later changed its name to Mediagenic.  What did happen is that
    in May of 1989 Mediagenic closed down the "real" Infocom in
    Cambridge, MA, and laid (almost) everyone off.  All the releases
    up through Zork Zero, Shogun, Journey, and Arthur were developed
    in Cambridge.

    [Nathan Torkington writes]

    Infocom were bought by Mediagenic, and are now simply a label under
    which games are released.  The most recent Infocom releases are
    graphical adventures.    
    
    UK readers will be happy to learn that the games are available from
    Virgin Mastertronic (a budget software house in the US).  I'll include
    a copy of my personal FAQ on how to get the games from Mastertronic.

    [Dave Lebling writes]

    Mediagenic licensed the UK rights to the games to Virgin Mastertronic
    about two years ago.

    Mediagenic went nearly bankrupt, was taken over by outside investors,
    and taken through a so-called "pre-packaged Chapter 11 bankruptcy" in
    January, 1992.  As part of that process, they changed their name back
    to Activision, moved from Silicon Valley down to LA, and recently
    merged with a company owned by the investors (called The Disc
    Company).

    [Nathan Torkington writes]    

    Douglas Adams' "Hitchhiker's Guide to the Galaxy" adventure game
    is being reissued by Virgin Mastertronic.  Their advertisement in
    the Aug/Dept 1991 "XS NRG" magazine (hey, it's not mine! - I wouldn't
    buy something with that tacky a title) shows the covers to
            The Hitchhiker's Guide to the Galaxy
            Zork I
            PlanetFall
            Wishbringer
            Leather Goddesses of Phobos
            Zork II
            Zork III
            Enchanter
            Sorcerer
            Deadline
    
    and the text reads:
            Ten good reasons to use your imagination
            Classic infocom interactive fiction is back -- at an
            irresistible price.
            Available on PC, Amiga & ST : #9.99  (# == British pound)
            INFOCOM from Mastertronic
            For further information please contact:
                    Customer Services
                    Virgin Mastertronic Ltd
                    16 Portland Road
                    London W11 2LA
                    Tel: 071 - 727 8070
    
    I hope this helps.  Remember that if you write to them asking how to
    order the game, it would be a good idea to let them know how much you
    enjoy interactive fiction (text adventures).  That way they may
    (re?)release more ..

10: Where can I buy/get support for games?

A:  "Where to get..."

    Electronic Boutique has a toll-free order line. (800) 800-0032.
    [AmEx/MasterCard/VISA, personal check, Money Order].

    CompuAdd has a toll-free order line. (800) 627-1967.
    [Discover/MasterCard/VISA, certified check, Money Order].

    Egghead has toll-free order line. (800) 347 5400.
    [I assume major credit cards.  Check? Money Order?]


    [can someone who is outside the US send me info on getting games]
    [internationally]

    "Game Maker Support"

    A number of game companies have BBS systems that their customers
    can call to leave technical support questions, get updated game
    versions, find out product information, etc. The ones I've
    signed on to in the last month are:

        Accolade                        (408) 296-8800
        Microprose                      (301) 785-1841
        Origin                          (512) 328-8402
        Sierra                          (209) 683-4463 (*)

    (*) Hints for most of their games available online!

    Other useful BBS numbers:

        DAK (are we talking deals???)   (818) 715-7153
        Logitech (mice, etc)            (415) 795-0408


    Thanks sgil@netcom.netcom.com (Steve Gilbert) for this info


------------------------------ Part 4: How To's ---------------------------


1:  How to get Pinball Dreams *PAL* version to run on NTSC Amiga 3000

a:  From: ???

    After playing the PAL demo of Pinball Dreams and seeing the NTSC version
    at a store, I made sure that I obtained the PAL version.  :^)

    Yes, it does work fine on an NTSC Amiga 3000.  I simply use Degrader to
    boot up in PAL mode (no problem since I don't have 2.04 in ROM), and
    the game works quite well.

    Pinball Dreams was meant to be played in PAL.  I'm glad I didn't get stuck
    with the NTSC version.



2:  How to get The Black Crypt running with accelerated Amigas

A:  From: fletcher@netcom.com (F. Sullivan Segal)

    >Hi.  I bought Black Crypt a month or so back and have NEVER managed to 
    >get it past the introductory menus running on my A2000 with 
    >GVP 68030/68882 25MHz card and Impact Series I hard disk controller.
    >Failing that, does anybody want to buy a not really used copy of Black 
    >Crypt... worked fine on the A500 across the room that I'll soon be 
    >parting with....

    I had the same problem for a while.  There is something that BC doesn't
    like about "cpu fastrom".  Even if you type "cpu nofastrom" before running
    the problem is still present..  To run the program boot from the BC boot
    disk, or take the "cpu fastrom" line out of your startup script.



3:  Will Chaos Strikes Back or Dungeon Master work with Kickstart 2.04?

A:  From: aces@mcode.amdahl.com (Jeffrey D. Smith)
    Date: 24 Ag 92 14:24:12 GMT

    I just received Dungeon Master I V3.6 which works fine under
    WB 2.04, and has English, French, and German support. It also
    lets you drink from fountains by clicking on the fountain (ala CSB)
    and touch the walls with your hand to check for fakes (also ala CSB).

    The saved game file is different, but the CSB utility disk can still
    edit the characters.  My favorite hack programs from Elkon and DreamPark
    no longer work the saved games.  Oh, well, no more cheats for awhile....

    FTL sent a letter with the new DM-I explaining that they are still
    working on a fix for CSB to run on WB 2.04.  There is no expected
    completion date mentioned in the letter.

    Just send your original DM disk to them, and they'll replace it free
    of charge.  Fabulous support!

    [Note: Supposedly their is a new version of Chaos Strikes Back out now]



4:  How to get Neuromancer running on Hard-drive

A:  From: warda@vax.oxford.ac.uk

    Using the FREECOPY hack to get Neuromancer running from my HD, the game 
    ran fine until I tried to enter cyberspace, whereupon it just froze.  I've
    read that this has been experienced by several other people, but I never 
    read a solution to the problem.  Until now.....
    FREE UP MORE CHIP RAM!!
    My system (A1000, 512K Agnus) gives about 383K after fully booting up into
    WB1.3, with all sorts of ancillary programs loaded.  This was insufficent,
    and the game froze.  Breaking into the startup-sequence early on and 
    starting the game from CLI with around 425K chip ram available - no problem!
    I'm inspired to go back and finish the damn thing now, but I should have 
    thought of this ages ago :-( 


5:  How to obtain the Codes for GODS by the Bitmap Brothers

A:  Each disk has it's own seperate passwords to skip levels.  You MUST
    have the disk write enabled.

    From: smneyln@ariel.lerc.nasa.gov (Michael Neylon)

    GODS has the strangest syntax.  Going against all Mario clones, one level
    is called a World, and 3 Worlds compose a Level.  You know when you finished
    a level when you fight a TOUGH monster at the end of a World.  (for the 1st
    level, it is a large soldier).  

    Anyway, you get the code for the Level after you complete the previous
    level PLUS the first World of that Level.  Therefore, to get the first
     pword, you need to complete 4 Worlds.  And as someone has probably 
    mentioned, the passwords that you will get will be different from the 
    ones I get.

    HINTS: Take your time to start.  Dont rush into monsters.
    Dont Fall!  Falling from heights is damaging!!  Use ladders
    Play with levers.  Get points.
    Spikes are bad!  Avoid at all costs.  Levers will usually remove
    those that are in the way.


6:  How to get Civilization on Hard Disk


A:  Sender: news@cs.UAlberta.CA (News Administrator)
A:  Date: Wed, 12 Aug 1992 14:40:47 GMT

    >Today I bought Civ, but when I installed on the HD, the script locked up on
    >Disk 2...it made *really* nasty sounds, and wouldn't install properly, so I
    >just copied the disks to the HD and tried to run it.  Big mistake.

    I had a similar problem. I started the install procedure, and it took 
    almost half an hour to install! For some reason it would scan the disk
    or something for over five minutes, making the funny sounds, and then
    finally it would transfer the files. I don't know what the hell it's doing
    in those 5 minutes but it seems wholly unnecessary to me. As for the disk
    requests, I had to insert the following in my startup-sequence...
 
    assign civ1: wherever you put it
    assign civ2:    "      "   "   "
    assign civ3:    "      "   "   "
    assign civ4:    "      "   "   "

    The game works fine now, but that install procedure is just too lousy.


    Reply to: hpesonen@vipunen.hut.fi (Harri P Pesonen)
    Date: 12 Aug 92 15:01:34 GMT

    At least you must have four assigns like
    ASSIGN CIV1: ""
    ASSIGN CIV2: ""
    ASSIGN CIV3: ""
    ASSIGN CIV4: ""
    in the same directory where Civilization lies, and you must execute this
    assign script before you start the game.  And the documentation says also
    that you must have at least 1.5 MB of ram if you play the game from hd.
    You DID make backup copies first, did you?


    From: hpesonen@vipunen.hut.fi (Harri P Pesonen)

    >After talking with Microprose, it seems that the crashing that occurs
    >when exiting "seems to dissapear after a while" and no one knows why.
    >Instills a lot of confidence in me that's for sure!

    It is true that it doesn't crash every time, but it has not dissappeared.
    I tried enforcer, and it told that Workbech is the dying process.  On
    the second run (with enforcer) it didn't crash at all.  Microprose 
    should have tested Civilization on A3000 with enforcer and mungwall.


    From: hassink@cs.UAlberta.CA (Hassink Brian John)

    By chance, as he was reading through the documentation for
    2.04, it was mentioned that disks which have been formatted
    with a lower version (ie 1.3) will attempt to be validated
    before any disk operations are performed. This would explain
    why the install procedure sits by for a few minutes on each
    new disk, making funny noises as you wait, before it starts
    copying files over to the HD. 

    Apparently, 2.04 tries to establish a new file allocation
    table or something of the like, so that it can speed up access
    time. Apparently, MicroProse neglected to adequatly test
    on all the systems it claims to run on.


    From: lhoward@javelin.sim.es.com (Larry Howard)

    Maybe the reason my installation went so smoothly was that I copied the
    original disks (like it says to in the manual) and used the copies to
    install the game on my hard drive.  If I remember correctly, it took
    just under 10 minutes to install the game, and that's with me leaving
    the room for a few minutes after inserting the next disk.

    BTW,
    I haven't had the game crash at all whenever I use the "Load Game"
    option to start a session of playing.  It still crashes 100% of the time
    from any of the 'start from scratch' options.


    From: pianoman@misseye.uucp (Alan D. Ray)

    Here's another thing the installation did: Remember at the beginning
    when it lists all your mounted devices, e.g. 1)DF0:  2)DF1: etc etc?
    and then you choose where you want to install the game?
    Well my primary partition is Work:, but that was listed as ;)Work:
    (I had too many devices, so the install used 1 to 9 up, and then
    used other characters).
    Guess what? Pressing the character for that partition didn't work.
    Nothing happened. All the numbers worked fine. I had to go into my
    start-up and comment out the lines mounting three of the devices,
    which moved Work: to number 8. THEN it worked.


7:  Cheat modes in Project X?

A:  From: boberg@lysator.liu.se (Stefan Boberg) - (Co-author of Project X)

    I've said it before, and say it again: There is *NO* way to cheat in
    Project-X without hacking the code. There are no keyboard-activated
    cheats, although there are a few flags in the code that can be set in
    order to enable some quite spectacular cheats :)
    

-------------------------- Part 3: Glossary -------------------------------

Note: Any time I use series in a description, it means that the word is
      usually followed by a number (sometimes a roman numeral)
      i.e. KQ5 or KQ V is King's Quest 5, the fifth installment of Kings Quest.


AD&D      Advanced Dungeons 
             & Dragons              -- See rec.games.frp
AOTP      Aces of the Pacific       -- Military aerial combat game
BotCF     Bane of the Cosmic Forge 
                      (Wizardry VI) -- Part of the Wizardy series by Sir Tech
BT        Bards Tale                -- A fantasy roleplaying series
                                       from Electronic Arts
BTW       By The Way                -- Expression used by net.people
CIV       Civilization              -- "Conquer the world" simulation game
CoAB      Curse of the Azure Bonds  -- Computer based AD&D game from SSI
EOB,EoB   Eye Of the Beholder       -- mouse based AD&D game from SSI
FAQ       Frequently Asked ?s       -- Self-explanatory
FTP       File Transfer Protocol    -- Tool used to transfer files between
                                       two machines (usually UNIX machines)
IMHO      In My Humble (or Honest)
                           Opinion  -- Expression used by net.people
IMNSHO    In My Not So 
             Humble/Honest Opinion  -- Expression used by net.people
LSL       Leisure Suit Larry        -- Siera Online adventure game series
LTOI      Lost Treasures of Infocom -- Collection of the classic text 
                                       adventures by Infocom (see Q14 for
                                       more info about Infocom)
M&M       Might and Magic           -- A fantasy roleplaying series by 
                                       New World Computing
KQ        King's Quest              -- Siera Online adventure game series
PBM       Play By Mail              -- Game (often RPG) that is played by mail
PBEM,PBeM Play by Email             -- Game (often PRG) that is played by EMail
POD,PoD   Pools of Darkness         -- Computer based AD&D game from SSI
POR,PoR   Pool of Radiance          -- Computer based AD&D game from SSI
RTM       Read The Manual           -- Phrases used by people who don't have
RTFM      Read The F_CKIN Manual       the time/patience/desire to help those
                                       who have a question.  This editor
                                       personally dislikes this because it
                                       sends the message Read the Manual
                                       Stupid.  Some things are not always
                                       clear to others and they have as much
                                       a right to ask their questions as we
                                       have to ask ours.
SQ        Space Quest               -- Siera Online adventure game series
SSI       Strategic Simulations Inc -- A game company that makes the AD&D
                                       computer games, among others.
SSB       Secret of the Silver
                          Blades    -- Computer based AD&D game from SSI
SWOTL     Secret Weapons of
                  the Luftwafe      -- World War 2 aerial combat game.
U         Ultima                    -- A fantasy roleplaying series by Origin
UW        Ultima Underworld         -- "Virtual reality"ish dungeon exploring
                                       game by Origin.
WOLF3D    Castle Wolfenstien 3d     -- "Virtual reality"ish shoot the NAZIs
                                       game. (shareware)
WC        Wing Commander            -- Popular space flight simulator series
                                       from Origin
Wiz       Wizardy                   -- A fantasy roleplaying series by
                                       Sir Tech

[Please post additions and corrections]


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