HDTenEightyP/NetNews huggingface dataset:
From: 00mjstum@leo.bsuvc.bsu.edu (Matthew J. Stum)
Newsgroups: rec.games.video
Subject: TG16 vs. SNES unfair (was Re: Turbo CD upgrade)
Date: 23 Nov 92 17:33:56 GMT
Organization: Widget Enterprises

>> I am surprised by the rave reviews that Y's gets. It is graphically
>>unimpressive, and the play is clumsy. Especially after just completing
>>Zelda III on my SNES last week. Maybe Y's gets better as it goes along...
>>I have been a TG fan for along time (always liked it better than
>>Genesis) but I have to say the SNES eats the TG's lunch graphicaly
>>and sonically. Oh well, live and learn.

Don't forget... SNES is a true 16-bit system... TG16 is really only 8...
So if you're going to compare the TG16, you need to drop down and compare
it to the NES...

And this isn't directed at the poster, but I hate it when people trash the
TG16 after comparing it to the SNES or SEGA's 16-bit system... when they're
comparing apples and oranges.  I then challenge them to compare it to any
other 8-bit system and the conversation quickly dies... :)

-- 
Matt Stum                    Gwydion ap Myrddin       Ball State University
00mjstum@leo.bsuvc.bsu.edu   Shire of Afonlyn, MK     Muncie, IN  USA
From: ggranger@ersys.edmonton.ab.ca (Greg Granger)
Newsgroups: rec.games.video
Subject: Re:rumor of the week
Date: Fri, 20 Nov 92 20:29:11 MST
Organization: Edmonton Remote Systems #1, Edmonton, AB, Canada

chewy@sage.cc.purdue.edu (Chewy) writes:

- >>>2. The Jaguar was not running any games, but Jaguar games were running on 
- >>>    Atari Falcon computer, using the Jaguar's new *18*-button controllers.
- >>
- >>
- >>[counting fingers...] Ooops...8 fingers too short, anyone have 8 fingers I
- >>can borrow?  18 buttons? Sheesh.  Think all those Street Fighter combo
- >>moves you can make. ^_^
- >>-- 
- >
- >The Atari 5200 had 19 buttons so I don't think 18 is too outrageous.
- >10 were for 0-9, *, #, start, reset, pause and 4 fire buttons
- 
- I dont mean to burst anybodies bubble here, but have we kept up
- with the times.  Atari scrapped this project last year.  It was in
- one of those off the wall computer magazines.  I read it over 
- Christmas last year.  They said that they are working on another
- system, but the Jaguar is definetly scrapped.


This is not the case, at least according to Sam Tramiel (one of Leonard 
Tramiel's, pres. of Atari Inc., sons).  The Jaguar, according to Sam's 
words in his recent GEnie RoundTable conference, will be released in the 
2nd quarter of 1993.  Refer to comp.sys.atari.st for the article that 
contains the entire GEnie RT conference.

========================================================================
|  Gregeory C. Granger  (GGranger@ersys.edmonton.ab.ca) |    "Greed    |
|  5516-190 A Street  Edmonton, Alberta, Canada T6M-2L3 |      is      |
|  Phone:      +1 (403) 483-2049  OR  +1 (403) 481-5110 |     good!"   |
========================================================================
From: marko@ocf.berkeley.edu (Mark Nolte)
Newsgroups: rec.games.video
Subject: Re: [SNES]FFII (Final Fantasy 2) How to kill Zeromus??????
Summary: Wasting Zeromus
Keywords: Final Fantasy
Date: 18 Nov 92 17:50:29 GMT
Organization: U.C. Berkeley Open Computing Facility

>> So my question : How do I kill Zeromus ???
>> Any special weapons or tactics I need???
>> 
>
>Nothing special.  Just use your most powerful weapons and spells.  Remember to
>cure/heal/life whenever possible.  It took me a few tries before I beat him. 
>How many times have you tried so far?
>


A word of advice:  DON"T USE SPELLS ON ZEROMUS!!!  

For every Nuke/White/Virus/Leviathan/Bahamut/etc. you throw at him,
he'll respond in kind (usually with a Nuke of his own!)

Use weapons only...Have Edge throw Ninja Stars, Cecil use his sword, Kain
jump, Rydia use bow and arrows

Also remember to heal as much as possible.  Rosa should spend the majority
of her time casting group Cure-4's and individual Cure-3's.  Rydia also has
Cure capabilities....if you can call Azura (the queen of Summoned-Monster 
Land or whatever it's called).

Towards the end of the battle, Zeromus will start casting Nukes and Viruses
even if you haven't cast Nukes on him first.  At that time, reply with Nukes
and Whites and Bahamuts of you own....2 or 3 more rounds and it's hasta la
pasta, baby ;)




Viel Gluck!

marko@ocf.Berkeley.edu

Newsgroups: rec.games.video
From: hesprich@seas.gwu.edu (David G. Hesprich)
Subject: Re: Mega CD/Sega CD compatibility question
Keywords: SEGA CD CD-ROM
Organization: George Washington University
Date: Tue, 17 Nov 1992 04:40:16 GMT

Well, this has been discussed elsewhere, but for those of you missed it...

early on Sega of America announced that the Mega-CD would *_NOT_* be
compatible across the 2 platforms (US and Euro.).  They announced this in 
magazines (EGM and the in-house Sega Vision comes to mind), and they did this
well before the Mega-CD was available on the open market.

Yes Virginia, the *IS* a lockout chip... why would they lie?  The idea behind
it is so that licensing for video/games is by country (?) and in order to
get the license, Sega has to show that they can control the distribution
(so as to not infringe on someone else's license on the same stuff in
another country).  It's doubtful this policy will ever change...

The only workaround is to swap out the EPROM of a Mega-CD into a Sega-CD or
visa-versa to get the players to work on overseas software/hardware.

To be honest, I have a hard time understanding why people jumped the gun on
this one, especially since SOA went out of their way to say that anyone who
did would get burned...  That's not to say it was a stupid move, just that
it seemed plain that all that would be ever be able to be used on the Mega-CD
was the Japanese games, which if that is what you like, fine.

It would probably be more than simple to modify or copy the EPROM to remove or modify the segment of code that checks for the version codes; however, not
only are programmers expensive (maybe $150+ for a simple one, MUCH more for
a full-featured one for programming large EPROMS, which would make buying the
US (or Japanese) CD-ROM cheaper), the legal implications would be a major
stubling block.  BTW Before anyone pulls out weapons of mass destruction to
say how wrong (or right?) this is, note that all I'm saying is that it is
*possible*, I don't advocate it, or even think it's a good idea, except possibly as an intellectual exercise for computer engineers with a lot of time
and money on their hands (which is an oxymoron).

The bottom line:
	Mega CD with Megadrive
	Sega CD with Genesis

No other combinations will/are possible or will be possible (except with an
EPROM overhaul).

Hope this clears things up (or at least makes for an interesting confusion),
-DH.
From: chan@pyramid.unr.edu (Kaho Chan)
Newsgroups: rec.games.video
Subject: Genesis =:> RGB monitor?
Date: 17 Nov 92 08:47:28 GMT
Distribution: usa
Organization: University of Nevada, Reno

Hello, out there... (am new to this newsgroup...)

Will soon get a Genesis...

I have one small question:

From the FAQ post 38380, the author (?) wrote that it is very simple to connect
the Genesis to an analog RGB monitor.  I have an ATARI MegaSTE with SC1435 
stereo monitor (RGB)...  The author mentions that an ATARI ST monitor can
directly connect to the Genesis.

How is this done?

Since this (the monitor) has separate L & R audio jacks (for stereo), how is
sound put through?  (The ST had mono, STe's have stereo...)

(the mono monitor had a straight connection 13-pin DIN to 13-pin DIN.
 the stereo monitor has 13-pin DIN (computer) to 9-pin D-shell(monitor).)
 (I have the stereo one...)

The 13-pin DIN probably has no irrelevancy, but it gives you an idea...
My only guess is that the signal from the Genesis has to be separated into
the RGB signals and audio (probably at RAdio ShacK)/????...

Monitor:

Input jacks for L & R (standard-like regular stereo system's)

RGB connector:  9-pin D-shell

             5 - o o o o o - 1
              9 - o o o o - 6

1 ground  2 ground  3 red  4 green  5 blue  6 -  7 -  8 H. Sync.  9 V. Sync.

It would be great if anybody has an answer or can point me in the right
direction!!!!!!!!!

Thanks for your time!


     __________                   _______ 
    / ________()  Kaho Chan(man) /      /
   / /\______    University of  /*     /
  / /_/_____()  Nevada, Reno    \     /
 /_________    Internet:         \   /
 L________()  chan@cs.unr.edu     \/^

Newsgroups: rec.games.video
From: tshay@magnus.acs.ohio-state.edu (Timothy B Shay)
Subject: Re: Help ... Voltage Problems
Organization: The Ohio State University
Date: Mon, 16 Nov 1992 14:34:04 GMT

What country?  The reason I ask is that I had the same problems going
to France.  But since I went through this whole thing, let me tell you.
First, I assume since you mention CDs it is a Sega sytem.  Well, the
Sega stuff runs offDC which means you CAN by a new power converter for it.
You will need to buy a new power supply from SEGA and not at one of those
corner electronic stores.  It's not worth the risk otherwise.
        An equally important question, though, is what television standard
does your country use?  Here in France it is SEACAM, while in England
it is PAL and in the US it is NTSC.  This is really important because
the Genesis is made only for the US, while the Megadrive is made for
multiple countries.  Buying a converter for these things is non trivial.
You'll probably end up buying a converter from  RGB to whatever format
 you have if you buy the Genesis.  The RGB -> SEACAM cost me about
 $80.(Yikes!)  So be careful becuase the added cost of the new power
 supply plus a possible signal converter might make it not worth it.


-- 
"A little rudeness and disrespect can elevate a  |"We've got to get some Beer!
 meaningless interaction to a battle of wits and | We've got no Atmosphere!!
 add drama to an otherwise dull day!!" -Calvin   | From looking into the Sun!" 
 ---->  tshay@magnus.acs.ohio-state.edu  <----   |        - Pixies
From: brandon@aardvark.ucs.uoknor.edu (Garland Operator 7-G)
Newsgroups: rec.games.video
Subject: Re: Argh!  Alisa Dragoon help needed...
Keywords: Alisa Dragoon,
Date: 20 Nov 92 00:30:00 GMT
Distribution: na
Organization: The Anime Doujou
Originator: usenet@midway.ecn.uoknor.edu
News-Software: VAX/VMS VNEWS 1.41

In article <la>, a2chao@descartes.uwaterloo.ca (Allen Chao) writes...
>     Has anyone here played Alisa Dragoon for the Genesis?  I'm stuck
>on a certain level - 7.10 - and I'm slowly going insane trying to defeat
>my opponent.  This is the end of the section after the 'Crashed Space
>Station' scenario, where you fight the priest in white.  'He' is the
>one who sprays bullets in midair, splits into 6 other priests, and then
>reforms again, repeating the pattern.  I've been doing a ducking/charge
>routine with the Fire Creature as a partial defense/offense, but I think
>I'm missing something...  Argh!

You are doing the good thing with using the fire creature to protect you.
But try 2 other things:

1) Only shoot him when he is in the together form. Do not shoot the others
(except maybe for the 2 when you run to the corner...be sure to jump the
 shots).

2) Only shoot the guy when you are FULLY POWERED UP! It does make a difference.

I am assuming your lightning is level 8....if it isn't...go home :-)

After that....have fun with the platforms (like me :-).

Domo. Ja na.

Brandon Freels (Garland Operator 7-G)
brandon@aardvark.ucs.uoknor.edu  -or-  brandon@uokucsvx.bitnet
"I'm witty naturally, I don't need quotes."
From: marko@ocf.berkeley.edu (Mark Nolte)
Newsgroups: rec.games.video
Subject: Zelda III:  Pieces of Heart
Summary: locations of pieces of heart
Keywords: zelda
Date: 18 Nov 92 17:34:00 GMT
Organization: U.C. Berkeley Open Computing Facility


What's the greatest number of hearts you've obtained?  

I've managed to reach 18.25 at the most....has anyone actually found
the full 20 hearts?


Please mention some of the less-obvious locations of these hearts/pieces
of heart.





marko@ocf.Berkeley.edu



Newsgroups: rec.games.video
From: bennetta@fraser.sfu.ca (Jason Patrick Bennett)
Subject: Re: Q*Bert 3 : COMMENTS PLEASE!
Organization: Simon Fraser University, Burnaby, B.C., Canada
Distribution: na
Date: Mon, 23 Nov 1992 10:26:40 GMT

v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz) writes:

>Q-Bert 3 is really terrific. Especially if you like the
>arcade title, it's superb. New levels, new background graphics
>(psychedelic) and OK music. Very cartoony and colorful.

>It adds bonus point items to the game, and new enemies.
>Why the three? I dunno - I think some company released a
>Super Q-Bert for home computers a while back, but I
>may be wrong
>..

>Highly recommended.

If memory serves, they actually released an arcade sequel to Q*Bert called
Q*Berts Qubes.  I only saw it in a video-game magazine, and never played it
myself...hence the "3" for SNES Q*Bert (my theory, anyway)  :-)

Jason

-- 
Jason Patrick Bennett     "The little girl had the making of a poet in her
Simon Fraser University    who, being told to be sure of her meaning before
Burnaby, B.C., Canada      she spoke, said: 'How can I know what I think 
bennetta@sfu.ca            till I see what I say?'"  --Graham Wallas
Newsgroups: rec.games.video
From: chewy@sage.cc.purdue.edu (Chewy)
Subject: Re:rumor of the week
Organization: Hitlers allies
Date: Fri, 20 Nov 1992 05:02:30 GMT

>>>2. The Jaguar was not running any games, but Jaguar games were running on an
>>>    Atari Falcon computer, using the Jaguar's new *18*-button controllers...
>>
>>
>>[counting fingers...] Ooops...8 fingers too short, anyone have 8 fingers I
>>can borrow?  18 buttons? Sheesh.  Think all those Street Fighter combo
>>moves you can make. ^_^
>>-- 
>
>The Atari 5200 had 19 buttons so I don't think 18 is too outrageous.
>10 were for 0-9, *, #, start, reset, pause and 4 fire buttons

I dont mean to burst anybodies bubble here, but have we kept up
with the times.  Atari scrapped this project last year.  It was in
one of those off the wall computer magazines.  I read it over 
Christmas last year.  They said that they are working on another
system, but the Jaguar is definetly scrapped.
From: treed@bmt.gun.com (Timothy Reed)
Newsgroups: rec.games.video
Subject: Contra III cheat list?
Date: 21 Nov 1992 12:54:18 -0600
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu

Hi,
Does anyone have a list of extra option screens or other cheats for Contra III?
I'd mostly like to start at any level without having to slog through the
early levels I'm already past.

Tim
Hi,
Does anyone have a list of extra option screens or other cheats for Contra III?
I'd mostly like to start at any level without having to slog through the
early levels I'm already past.

Tim
treed@gun.com
Newsgroups: rec.games.video
From: hm002b@uhura.cc.rochester.edu (Hasit YJM Mehta)
Subject: Re: Sega CD the early days...
Organization: University of Rochester (Rochester, NY)
Date: Sun, 22 Nov 92 22:55:20 GMT

In article <By51GJ.EJs@acsu.buffalo.edu> v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz) writes:
>In article <1eomu6INNpn@aludra.usc.edu>, tehyang@aludra.usc.edu (Teh Kao Yang) writes...
>>In article <1992Nov22.183200.880@eng.umd.edu> dskim@eng.umd.edu (Daeshik Kim) writes:
>>>	I don't enjoy shooters or hack/slash adventures,but
>>>	being crazy on R.P.G., I don't find any point to buy Sega CD now.
>>>
>>>	Well, if they put Phantasy Star 4 or WarSong2 on CD or
>>>	Lunar the silver star lands on U.S., then I'll gladly spend $300.
>> 
>>The RPG situation for the Sega CD looks like this at the moment: The 
>>only ones planned for release so far are Ultima Underworld, Dungeon Master, 
>>and Dark Wizard(not really an RPG). And don't expect many Japanese style RPGs
>>in the future: most RPGs for the Sega CD will probably be IBM ports, since this
>>seems to be the trend. Might and Magic 3 and Wing Commander will probably be
>>next.
>> 
>>With Sega of America's attitude of only bringing out American-style games ,I 
>>doubt that they will pick up Lunar or other Japanese style RPGs. However I
>>think they are brining out Dark Wizard, which looks like a Master of Monsters
>>type game. Hopefully they'll be smart enough to port over Y's IV and Super
>>Brandish as well. I think both PS4 and Warsong2 are being released on 
>>cartridge.
>> 
>>-Teh Kao
>Warsong II [Ranglissa 2] is cart, I think. PSIV is
>both cart and CD, with the CD version containing
>additional things. PSIV is supposed to be released
>in the US and Japan simultaneously.
>
>[ -> Jer Horwitz ] [INTERnet Game Consultant]

Jer, when is PS4 going to be released (SEGA-CD USA version)?? I am really
looking forward to its release!
HM
From: pete@introl.com (Pete Ikusz)
Newsgroups: rec.games.video
Subject: [TG16] review ftp site
Date: 16 Nov 1992 16:47:49 -0600
Organization: Introl Corp.
Distribution: world
NNTP-Posting-Host: introl.introl.com

The TG16 review list now is available for anonymous ftp.
The site is: ftp.introl.com, and it resides in the TG16 directory.

The FAQ and possibly hints/cheats may be placed there too, depending
on public interest. (And whether Steve Pearl would be interested
in letting us put it there....)

If there are any problems, you can contact me, pete@introl.com

Best regards,
-Pete
-- 
-------------------------------------------------------
Pete Ikusz	Introl Corporation	pete@introl.com
Newsgroups: rec.games.video
From: drmcclin@uncc.edu (David R McClintock)
Subject: Re: Sega CD and Surround Sound
Reply-To: drmcclin@uncc.edu
Organization: University of NC at Charlotte
Date: Sat, 21 Nov 1992 15:08:59 GMT

In article 16272@sol.ctr.columbia.edu, W.O. Khan <Charles_Laine@CCIS.BAYLOR.EDU> () writes:
>
>
>If you want to be blown away by the Sega CD, hook it up to a Dolby
>Pro-Logic, surround sound amplifier.  Sol-Feace has incredible surround
>sound effects and music.  It scared my cat out of the room!
>
>Charles Laine
>Baylor University


Thanks for the info, I had just bought a Sony Pro-Logic Surrond Sound sterio but
didn't hook it up with the surround sound (for now) because of my mono-vcr, but if
Sega programms in Surround I will have to change it to hear it.  Thanks again.


Dave
From: hm002b@uhura.cc.rochester.edu (Hasit YJM Mehta)
Newsgroups: rec.games.video
Subject: Re: Sega CD and Surround Sound
Date: 23 Nov 92 22:22:44 GMT
Organization: University of Rochester (Rochester, NY)

In article <1992Nov23.213154.27654@sol.ctr.columbia.edu> Charles_Laine@CCIS.BAYLOR.EDU (W.O. Khan) writes:
>Sol-Feace, which has a 5 channel soundtrack does not have the ProLogic
>emblem on the CD or anywhere in the game intro.  I don't know exactly
>what constitutes "ProLogic", but this game does have different sounds
>coming out of 5 different channels.  The same  5 channel sound also
>exists during the "Classics" menu screen, and during the new "Columns"
>music.  Also, the CD+G and regular CD are in surround mode.

I have played all of the pack-in games, routed through my Pro-Logic amp in
Dolby Surround mode, and have yet to hear anything come out of the rear
channel. I doubt any of the software packed in with the Sega-CD system is
DOLBY SURROUND coded, I may be wrong but I have not heard a thing out of the
rear chanell while in the Dolby Surround mode. I did read in Sega Visions
Magazine that some of the new games WILL be encoded with Dolby Surround
Sound.
Hasit
Newsgroups: rec.games.video
From: belld@uxh.cso.uiuc.edu (David Bell)
Subject: Lynx games wanted
Organization: University of Illinois at Urbana
Date: Thu, 19 Nov 1992 05:03:39 GMT

If you have any of the following for sale, please email me a price with
shipping included.

Awesome Golf
Batman Returns
Checkered Flag
Crystal Mines II
Fidelity Ultimate Chess Challenge
Klax
Lynx Casino
Rampart
Steel Talons
Super Skweek
Toki

Dave
belld@uxh.cso.uiuc.edu
From: ai029@cleveland.Freenet.Edu (Nick Poulos)
Newsgroups: rec.games.video
Subject: Joe Montana For Sega CD
Date: 17 Nov 1992 05:27:07 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: ai029@cleveland.Freenet.Edu (Nick Poulos)
NNTP-Posting-Host: slc4.ins.cwru.edu



Anyone know when this or any other sports titles will be released
for the Sega CD?


 
-- 
INTERNET> ai029@cleveland.freenet.edu
Cleveland Freenet      ai092        Youngstown Freenet     aa392
Medina County Freenet  ac211        Heartland Freenet      npoulos
TriState Online        usr5720a
Newsgroups: rec.games.video
From: hsiaoe@barh1a.its.rpi.edu (Eric Hsiao)
Subject: Re: [TG-16] Raiden cheat?
Organization: Rensselaer Polytechnic Institute, Troy, NY
Distribution: na
Date: Thu, 19 Nov 1992 19:35:20 GMT

Is there a way to skip levels or get infinite lives or any other kind
of cheats in this game?
        - Eric
-- 
| Internet: hsiaoe@rpi.edu         > Read GIF News - a freely copied news  < |
| Bitnet: userHA6G@rpitsmts.bitnet > magazine in .GIF file format.  Color  < |
| To get GIF News, FTP to here:    > articles on reviews of programs,      < |
| netserv1.its.rpi.edu /pub/misc   > games, industry news, IBM, Amiga, etc.< |
From: pearl@gandalf.rutgers.edu (Starbuck)
Newsgroups: rec.games.video
Subject: Re: Turbo Duo vs SNES (not again!)
Date: 23 Nov 92 21:58:55 GMT
Organization: the Worlds Welfare Work Association, Rutgers Anime division

In article <92328.122024CTLCC@CUNYVM.BITNET> CTLCC@CUNYVM.BITNET writes:

> I bought a Turbo-Duo because you CAN run the japanese CD games on it, plus you
> can hook it up to a computer later on. The sega-CD doesn't allow you to run
> Japanese Sega carts and I never really liked nintendo. Nintendo has some nice g
> ames, but I really like the japanese games on the duo.

I agree!  I probably would NOT have bought a TG16+CD if it wasn't for
the neat Japanese games.  I had 2 CD games before I even bought my
TG16.

Steve
---
Stephen Pearl (Starbuck)    Work: (908)932-3465   Home: (908)566-6842
UUCP:  rutgers!remus.rutgers.edu!pearl  Internet: pearl@remus.rutgers.edu
FidoNet: Stephen.Pearl@f619.n2605.z1.fidonet.org (or 1:2605/619)
GEnie: S.PEARL6                    CI$: >internet:pearl@remus.rutgers.edu  
US MAIL:  359 Lloyd Rd, Aberdeen, NJ 07747-1826           
QUOTES: "What is Starbuck-ing?" -Adultress 19
        "Works for me!" -Rick Hunter (The Cop, not the Robotech Defender)
From: phil@compnews.co.uk (Phil Male)
Newsgroups: rec.games.video
Subject: Re: SNES -Dino City opinions wanted!
Date: 21 Nov 92 01:07:13 GMT
Reply-To: phil@compnews.co.uk
Organization: Computer Newspaper Services, Howden, UK.
NNTP-Posting-Host: sage.compnews.co.uk
X-Newsreader: Tin 1.1 PL4

ce398@cleveland.Freenet.Edu (Joseph Richmeyer) writes:
: 
: SNES - I'm thinkg about purchasing the Dino City cart.  My wife
: and I enjoyed SMW and are looking for a similar game.  Seems 
: like Dino City might fit the bill.  We have beaten SMW and 
: Castlevania IV.  Has anyone played Dino City  or have any other
: recommendations?

I loved SMW - went to Zelda III and loved it even more...

--

phil 
   ___/   /
   /_/)  /             Phil Male, Director, Information Systems
  / /_ '/  Computer Newspaper Services, The Bishops Manor, Howden, DN14 7BL
 / / ///    +44 43043 Tel: 1100 Fax: 1108/2022  email: phil@compnews.co.uk
Newsgroups: rec.games.video
From: tpehrson@javelin.sim.es.com (tim clinkenpeel)
Subject: Re: Q*Bert 3 : COMMENTS PLEASE!
Reply-To: tpehrson@javelin.sim.es.com
Organization: Evans & Sutherland Computer Corp.
Distribution: na
Date: Tue, 24 Nov 1992 02:32:17 GMT

bryanw@rahul.net (Bryan Woodworth) writes:

>Qbert 3 -- Was wondering if anyone had tried this?  Comments? I 
>really am considering buying it, since i loved Q Bert at the 
>arcade.  I wonder how is this different from the original Q*Bert?  
>Why the "3"?  Please, someone give us some information!!

if you liked the arcade game enough to want to have it at home, this game is
for you.  it is virtually the same, meriting a big *yawn* from me.  an
in-depth review by me is due out soon; the recent cessation of reviews by me
can be attributed to: 1-a severe cold, 2-a deep exacto-knife puncture of my
dominant hand, and 3-an achy non-dominant arm from 1 tetnis shot.

-- 
	       there is no religion when a man has  good curry
				       -
      tim clinkenpeel: aberrant analytical skeptical agnostic idealist.
		     -- i exclusively represent myself --
Newsgroups: rec.games.video