From: peiper@athena.cs.uga.edu (Garfield)
Newsgroups: rec.games.frp
Subject: Re: GAME SYSTEMS
Date: 13 Apr 92 20:42:20 GMT
Organization: University of Georgia, Athens

>I'm looking for a system with a detailed combat system: yes something
>that takes ages to work out, but has things like armour locations, and
>called shots ("Yeah, I want to jump on the table kick the first guy in
>the face and dive on the other with my knife.."). You see I want to
>get away from the hit miss hit miss hit miss hit miss hit hit die
>format of AD&D, and especially into a system that has more sensible
>scenarios than the ones a certain AD&D company produce (come on guys,
>who really enjoys playing Temple of elemental evil or Ruins of
>Greyhack modules?)
>
>If responce is big (and I hazard a guess that it will be), I'll try
>and compile a list of good reviews for later post.
>
	My personal Favorite System is Rolemaster. Please Hold the Flames to
a minimum. It is a VERY complex system, Yet it is THE most realisitic system
I have played. It allows for Descriptions of what happens when you hit someone.
Critical capibility(sp) to make those nasty things go away with one good shot.
Which is more the way of realism than anything else. No matter how good the
fighter you are against is, A sword through the Heart kills ANYONE regardless
of HP's. As far as sceneraios(sp), I make all of my own, Anything from a 
Kidnapping of a family, to a contract on a player's life so he has to run
for his life and be very witty to out-smart them. I know most people don't
like rolemaster because of the Complexity, But play it and learn the system
then flame it. I never bash a system till i have given it a good deal of 
Play-time. RM was not kind to me when I first started. After 3 years of play
I now run a very successful campaign and am rather familiar with the system.
Even though I am still learning. Also for any RoleMaster GM's out there...
I have a few Questions of How you would/do deal with certain situations.:

1) For most spell casters they get a level Bonus to Base Spell Casting. What
Does this apply to, I have been applying it to ESF rolls for There Base lists
only in place of The +1 per level for Pure and Hyvrid users in the book. Any 
other Suggestions??

2) The Spells on the Doom's Law spell list in RMC II say nothing about Saving
Throws, and they aren't elemental. Yet they can deliver E crits at will at the
Higher levels, This seems Mighty Powerful.... Am I missing something in the
rules for this, or are they just this nasty of a class??(the Warlock) 

3) One of my players has been harking on me about the level bonuses. He seems
to be under the impression that since he has done 3 ranks of development at
first level that he should get the level bonus each time.... And that since
the spell casters have had three level's worth of spell casting development
that they should cast as if they were third level, even though they have the
XP, and level # of a first level character... What is the rules on this, and
What do I tell them so they won't bitch so much??

Thanks for any suggestions you may have, Either Post them or e-mail them
to me at Peiper@athena.cs.uga.edu.     

	 Thanks,
		Richard Peiper