HDTenEightyP/NetNews huggingface dataset:
From: shaun@iris.mincom.oz.au (Man in Polyester Suit)
Newsgroups: comp.sys.amiga.games
Subject: Re: Lemmings2 - how do I unpack it?
Date: 24 Dec 92 02:53:17 GMT
Organization: Mincom, Brisbane, Australia
X-Newsreader: TIN [version 1.1 PL6]

Mark Kristie (clueless@bradley.edu) wrote:
: Crystal (crystal@glia.biostr.washington.edu) wrote:
: : In <3874@iris.mincom.oz.au> shaun@iris.mincom.oz.au (Man in Polyester Suit) writes:
: 
: 
: : >Risking probable flames for posting to the wrong group, I want 
: : >to know if anyone else had trouble un-DMSing the Lemmings 2 demo?
: 
: We're sure we're not talking about the lemmings 2 demo animation ala t2, 
: which is an executable, right?

Perhaps, perhaps not - I don't know what "t2" is.  I mean the demo of the
Lemmings 2 game, a .DMS file (certainly not an executable).

One guy responded that my "file header info" error "sometimes happens" with
DMS1.11 - that's all well and good, but having a .dms file sitting there,
what can I do to unpack it?  Keep trying (have, many times, no luck).
Are there actually multiple versions of DMS1.11? (I've seen one site with
two versions, one 40960 in size, the other 41088)

I _really_ want to try out this demo....

Perhaps some kind soul could just lharc together a version and... naah

-Shaun
-- 
    -----        "Baby's on fire, better throw her in the water                
    \ = /---      Look at her laughing, like a heifer to the slaughter         
     \ / ? /      Baby's on fire, and all the laughing boys are bitching       
        \ /       Waiting for photos, oh the plot is so bewitching"  - Eno
From: asl00@ccc.amdahl.com (Andrew Lee)
Newsgroups: comp.sys.amiga.games
Subject: Re: Tom Landry Season
Date: 23 Dec 92 08:14:57 GMT
Reply-To: asl00@JUTS.ccc.amdahl.com (Andrew Lee)
Organization: Amdahl Corporation, Sunnyvale CA

In article <ddrumm.0l8y@amiganet.chi.il.us> ddrumm@amiganet.chi.il.us (Daniel Drumm) writes:
>
>        I've been recreating the Bears season using TLSF Football and
>it has really been quite fun. After 7 games, the Bears are 4-3,
>with losses to Minnesota, Atlanta and Detroit. The Bears D has
>real problems defending the run and shoot.
> [rest of article deleted]

Great to see that I'm not the only football fan here.  I'm doing
the same but I'm playing as the 49ers and I'm in week 15.  The 
Niners are 12-3 with losses to the Rams, Vikes and I don't
remember who.  Anyway, I have trouble with the run and shoot
as well and almost keep the 3-4 on the field all game long.
I've gotten some plays to fall back on and should probably writing
them down and diagraming them.  Here's an easy one:

Pro set 
Short Pass
Motion
FL slant
SE slant
HB flat *

Here is your basic clear out play to the HB going into the left flat.
Usually a good conservative call which gains 4-5 yards, or really
big if the defense is blitzing.  I wish the defense were so flexible.

I had a chance to play a friend over the modem this weekend which
took about 2 hours to complete.  Eagles vs 49ers and ended up with
the Niners winning 23-20.  Randall had a good day but the blitzing
Eagles defense also gave up some big plays.  The Niners were hot 
and cold on offense but held on with their defense in the fourth 
quarter with a blindside tackle of Randall in a late drive.  The
program seems to have a lot of animation possibilities as the
sack was the first blindside one I've seen.  Sure was exciting
and fun to go into chat mode to gloat during the game.   One
odd thing was that you'd see your opponent's play call one
play after the current one.  Good thing is that you get the
feel of your opponent's tendencies and try to guess his next
call.  

All in all a great program that needs a few things to make it
almost perfect.  Can't wait to see their team editor and hopefully
a play editor would be nice.

Andy
-- 
----------------------------------------------------------------------------
Andrew Lee                             
<asl00@juts.ccc.amdahl.com>
(408)746-8561
----------------------------------------------------------------------------
Newsgroups: comp.sys.amiga.games
From: mathers@sibelius.trl.OZ.AU (Steven Mathers)
Subject: Re: STUNT CAR 2
Reply-To: s.mathers@trl.oz.au
Organization: Telecom Research Labs, Melbourne, Australia
Date: Thu, 24 Dec 1992 00:19:32 GMT

In article <3903@isgtec.isgtec.com>, ken@isgtec.com (Ken Newman) writes:
|> In article <15080055@hpmwmat.sr.hp.com> mikep@hpmwtd.sr.hp.com (Mike Powell) writes:
|> > 	Is STUNT CAR anything like Stunt Track Racer?
|> 
|> They are the same thing, as far as I know.
|> 

I wonder how many people who were so impressed with this game and are
demanding a sequal actually bought it?  Not many I bet.  Why should a 
company work its guts out to produce a good original game when
everyone just pirates it?  sequal?  You must be joking...
Newsgroups: comp.sys.amiga.games
From: Jeff_Holinski@mindlink.bc.ca (Jeff Holinski)
Subject: Re: Wing Commander Amiga
Organization: MIND LINK! - British Columbia, Canada
Date: Sat, 2 Jan 1993 22:05:38 GMT

You're right about most people having more than 1 drive and at least 1 meg.
But that's only in North America. In Britian things are a little different. I
get a real kick out of some of the attitudes towards additional hardware in
the UK. I read one letter in a British magazine a while back form someone who
wanted to know if there was a casette interface for the Amiga so he wouldn't
have to buy "expensive" 3.5" floppies.

"Say, will that 4000 plug into my black & white TV?"

Newsgroups: comp.sys.amiga.games
From: zarthac@bradley.edu (Matthew Simmons)
Subject: Re: SEGA Genesis on Amiga? (Cart.-discussion)
Organization: J. Random Misconfigured Site
Date: Mon, 4 Jan 1993 02:50:26 GMT
X-Newsreader: TIN [version 1.1 PL8]
X-Posted-From: cs1.bradley.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

Morten Grouleff (grouleff@daimi.aau.dk) wrote:
: <<Discussion on what how to copi cart...Lots of stuff deleted>>

: They are not commonly available, as they're designed for the gameprogrammers.
: They use them to develop the game, using e.g. a PC to write and compile the
: game, and then "download" it to the fake-cart to test it. Very much the
: same as people developing for the old C-64, using a amigasystem. But of
: cause they can be used to make copies of cart as well....
: -- 
: grouleff@daimi.aau.dk (Morten Grouleff)

And where can I get one?  How much?

email to zarthac@cs1.bradley.edu
From: dan@dunaad.co.uk (Dan Hunter)
Newsgroups: comp.sys.amiga.games
Subject: Assassin -
Date: 23 Dec 92 17:41:09 GMT
Organization: Johnson Hunter Limited


Hi, i was wondering how people are doing in this pretty great game and
wether or not there was any cheats at all.I can get to level 4 but am yet
to meet the end of level baddie , i get really pissed off with the "pods"
that start appearing and blow up in your face since i seem to lose most of
my energy from them.If anyone has any tips,hints,cheats or anything i
would be most grateful. Also i would be quite interested in being told
what the end sequence is like(that is if there is one) to give a bit of
incentive to play a bit more.I wish there were codes that you where given
once you complete a level since it takes soooo looonnnggg to get all the
the way to level 4( about 20 mins i think, it may not sound long but it
seems like hours).
Thanks very much, DAN

-- 
          DD      AAAAA   NN     N
          D  D   A     A  N N    N
          D   D  AAAAAAA  N  N   N
          D   D  A     A  N   N  N
Newsgroups: comp.sys.amiga.games
From: Richard_Cavin@fcircus.sat.tx.us (Richard Cavin)
Subject: Re: BEST GAMES OF 1992...
Newsgroups: comp.sys.amiga.games
X-NewsSoftware: BBX-UMB 0.27a beta (Nov 30 1992)
Date: 22 Dec 92 19:11:03 CST
Organization: The Flying Circus Amiga BBX, San Antonio, Texas


In <2b3745c7.8cebe0.1@BEIZ.mediatex.ch>, Ikki@BEIZ.mediatex.ch (064230062: Fernmeldedirektion Olten) writes:
> My favourites:
> 
> 1. Frontier (Elite II)
> 2. Civilisation
> 3. Railroad Tycoon
> 4. Populous II
> 5. Pinball Dreams (I don't have got
>     pinball fantasy yet)
> 6. Railroad Tycoon
> 
> 
> Greetings.
> 
> Internet: Ikki(at)BEIZ.mediatex.ch
> 
> 
> |B                                    B|
> |E           CH: VTX *3600#           E|
> |I           D:  BTX *28881#          I|
> |Z                                    Z|

So how can a game that is not out yet be one of the best in 1992? I'm
speaking of Elite II or am I mistaken (and the Jan 1993 issue of Amiga
Format) and the game is actually out? All the mags (Europeon) are giving
a release date of Jan-Feb 1993.

Later,
Richard


-- 
Richard_Cavin@fcircus.sat.tx.us
Newsgroups: comp.sys.amiga.games
From: jarnis@mits.mdata.fi (Jarno Kokko)
Subject: Re: Another World on Super Nintendo
Organization: Microdata Oy, Helsinki, Finland
Date: Tue, 29 Dec 1992 20:52:17 GMT

In article <C0152t.ME8@news.cso.uiuc.edu> ja51359@uxa.cso.uiuc.edu (axelrod) writes:
>
>I know it's got a slightly different title now, but has anybody seen this
>on Super Nintendo?  I'm just curious how it compares to our Amiga version.
>Oh and what's it called, I forgot.  Something like lost world or something?
>
>

It's called Out of this World in the US and Japan. Euro version is 'Another
World'. It's pretty similar to amiga version. A bit slower in some
parts, but it's basically 1:1 copy of the Amiga version - except that
floppy access is gone!
From: tblanchot@vnet.ibm.com (Thierry BLANCHOT)
Date: Tue, 22 Dec 92 09:38:41 FWT
Newsgroups: comp.sys.amiga.games
Subject: Re: A1200 - the story, two weeks after
Reply-To: tblanchot@vnet.ibm.com
Organization: IBM
Disclaimer: This posting represents the poster's views only|
News-Software: UReply 3.1

 References: <19921204.015716.514@almaden.ibm.com> <4424@sicsun.epfl.ch>
            <Byt27s.DFM@usenet.ucs.indiana.edu>
            <1992Dec21.181417.2876@newshost.lanl.gov>

In <1992Dec21.181417.2876@newshost.lanl.gov> Jeffery S Brown writes:
> I hope this isn't a dumb question, but ...
>
> Will the A1200 be able to run A500 programs and thus retain the investment in
> A500 software??
>
It will run some of the A500 programs, but many games will crash,
especially the older ones (but some recent games, too). Compatibility
must be around 60 percent from what I have tested.

> Does anyone know if Commodore is planning an exchange incentive program for the
> A1200 (like A500 go toward purchase of A1200)??
>
I would be very surprised if C= was planning something like this|||

> Will A500 SCSI disk drives and controllers work on a A1200??
>
No.

**********************************************************************
*    Thierry BLANCHOT  tblanchot@vnet.ibm.com   A1200                *
**********************************************************************
Newsgroups: comp.sys.amiga.games
From: gloomboy@netcom.com (Chris Yaryan)
Subject: Lots Of Amiga Games For Sale!
Followup-To: gloomboy@netcom.com 
Summary: Lots Of Amiga Games For Sale! 
Keywords: Amiga Games Sale 
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Thu, 31 Dec 1992 17:16:48 GMT

Amiga Games For Sale

Can pick up in Bay Area, or I will ship elsewhere:

These games are $5:
Rambo III
Battle Squadron

These games are $10:
Shadow Of The Beast
Nitro
Turrican II
Stunt Car Racer
Narco Police
Rainbow Islands (PAL)
Typhoon Thompson
Three Stooges
NY Warriors (1 MEG)
Carthage
Infestation
Anarchy
Robocop 2
Blood Money
Speedball
Thunderstrike
Monty Python
Warzone
Super Off-Road
Simulcra

These Games are $15:
Wings (1 MEG)
Gods
S.W.I.V.
Shadow Of The Beast II (w/T-Shirt)
Arcade Fever (Stormlord/Onslaught)
Brainblaster (Xenon 2/Bombuzal)
Their Finest Hour

These Games are $20:
Project-X (PAL/1 MEG)
World Circuit
Fire & Ice (PAL/1 MEG)
Harlequin

All games are in original boxes w/Manuals.

Need Details?
E-Mail me at gloomboy@netcom.com
From: colas@opossum.inria.fr (Colas Nahaboo)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander Amiga
Date: 29 Dec 92 08:45:30 GMT
Organization: Koala Project, Bull Research France

In article <1992Dec28.121719.25583@gn.ecn.purdue.edu>, sacke@gn.ecn.purdue.edu
(Jeff Hanna) writes:
> Not to pick nits here, but there is no such thing as proportional control in
> a spacecraft.  

well, apart being wrong on this point, as others has said, let me point out
that for me the appeal of wing commander as a GAME is its instant playability.
In fact it is more patterned along Wings (i.e. WWI flight sims) than
spacecrafts (Warhead is much more "realistic" in this sense). Remember: flying
a WWI plane is FUN, flying a modern jet is NOT (it is a job, requires training)

-- 
Colas Nahaboo, colas@sa.inria.fr, Bull Research Koala proj. Wool, Gwm, KoalaBus
Pho:(33) 93.65.77.70(.66 Fax), INRIA, B.P.93 - 06902 Sophia Antipolis, FRANCE.
From: Minotaur@cup.portal.com (A Frank Swilling)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wonderland Help?
Date: Fri,  1 Jan 93 18:18:40 PST
Organization: The Portal System (TM)
Distribution: world

>Hi, I got Wonderland for Christmas, and I can't get very far.  Is
>there a walkthru available?  Could you send it to me or post it?

>More specifically, I can't figure out how to get the G key in the
>music room AND go in the tiny door in the room with all the doors.  I
>used the potion to climb into the piano (by getting small) to get the G
>key, but the potion wears off by the time I get down the hall and open
>the tiny door.  Is there another way to get the G key?  I tried using
>the hanger.  Tat didn't work.

>Any help would be most appreciated.

>Thanks,

>Dave Luke

David -- Wonderland has complete help for every part of the game built
into the program.  It's been a while since I've played the game, but I
think all you need to do is pull down the menu and you'll find "Help",
or something that'll lead you to help.

You're doing the right thing using the "get small" potion to get the
G-key, as I recall.

You found the key in the pile of leaves where you landed when you fell
down the hole, yes?

Frank
Minotaur@cup.portal.com
Newsgroups: comp.sys.amiga.games
From: rownd@cae.wisc.edu (Jason Rownd)
Subject: Civilization Patch ??
Organization: U of Wisconsin-Madison College of Engineering
Date: 31 Dec 92 15:03:02 CST
Summary: Civ patch wanted 
Keywords: Civilization

I am posting this for a friend without net access, so go ahead and email
me with your replies.

I have heard there are a few bugs with the current release of Civ. on the
Amiga.  I don't play the game, so I don't know the details.  However, if
this is the case, are there are public patches that I can FTP from some
site?  Let me know, so I can keep my in-laws happy.

enjoy
jase
<rownd@cae.wisc.edu>
From: Black_Ice@mad.UUCP (Keith Slaght)
Subject: Flashback
Newsgroups: comp.sys.amiga.games
Summary: Query on 'Flashback' 
Keywords: IBM, Flashback
X-Newsreader: TIN [version 1.1 PL6]
Date: 29 Dec 92 15:01:18 MST
Organization: The Spectre BBS

A friend of mine, who owns an IBM, was over at my place when I managed to get a preview of Flashback.  Basically, he went nuts over it.  So, what he wants to know is whether or not it will be available for IBM at any time.

Please mail any responses

-------------------------------------------------------------------------------                     \ \ Keith Slaght   aka   Black Ice / /
                     / /  Mail to : Black_Ice@mad.uucp  \ \
              -- I'm not really crazy, it's just the way I act. --
-------------------------------------------------------------------------------
From: TomK@cup.portal.com (Tom R Krotchko)
Newsgroups: comp.sys.amiga.games
Subject: Re: A-Train
Date: Mon, 28 Dec 92 18:50:17 PST
Organization: The Portal System (TM)

>Has anyone here seen the Amiga version of A-Train? Saw it in the store the
>other day but I'm a little paranoid about Maxis games since Sim-Ant.
>They do any better on this one??

Well, the *port* of SimAnt was good, it just wasn't the funnest game
around.

A-Train has received rave reviews on other platforms, so you pay your
money and take your chances.


TomK@cup.portal.com
Tom Krotchko
Newsgroups: comp.sys.amiga.games
From: ja51359@uxa.cso.uiuc.edu (axelrod)
Subject: Another World on Super Nintendo
Organization: University of Illinois at Urbana
Date: Tue, 29 Dec 1992 16:42:28 GMT


I know it's got a slightly different title now, but has anybody seen this
on Super Nintendo?  I'm just curious how it compares to our Amiga version.
Oh and what's it called, I forgot.  Something like lost world or something?
From: jtee@ac.dal.ca
Newsgroups: comp.sys.amiga.games
Subject: Re: Black Crypt HELP!!! - No Magic!!!
Date: 31 Dec 92 17:30:07 -0400
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

In article <1992Dec30.224831.9808@ac.dal.ca>, jtee@ac.dal.ca writes:
> Hmm...I'm not sure what level I'm on...but it's the first
> dark (blue) level.  After answering the black war question
> (or whatever), you come upon a room.  There is a secret
> wall in the middle of the facing wall.  There is a red
> monster behind it.  When you go through the fake wall, your
> way back is blocked.  Unfortunately, the wonderful spells
> I've depended on up to now are ineffective here (they don't
> work).   I've attempted running around and dodging the little
> critter without much success.  They're MUCH too fast and before 
> I can turn around, they're already casting hold spells
> or some deadly thing.  Is this the only way to get past this?
> Or is there a button along one of the walls that can get me
> out of this room so that I can at least fight the little
> beastie with a door between us?  I'm used to games like
> this - a 5 time graduate of DM and Chaos but my "maneuvering"
> skills don't seem to cut it here!
	Ok - never mind, I solved it with two invincibility
potions.  i guess I could have turned right and just
pressed the button that owuld let me out and fight the
monster behind a door.

	New question then.  Someone else posed this question here
before I recall...what is the answer to the question:
"druid's champion" ?  No, it's not Dakraven, whitedak, estoroth
paingiver, or even death itself... any hints?

	James
	JTEE@ac.dal.ca
> 
> 	James
> 	JTEE@ac.dal.ca
From: flax@frej.teknikum.uu.se (Jonas Flygare)
Newsgroups: comp.sys.amiga.games
Subject: Sigh... Stuck on Indiana Jones & the Fate of Atlantis. Again..
Date: 31 Dec 92 02:08:23 GMT
Distribution: comp
Organization: Dept. Of Control, Teknikum, Uppsala
NNTP-Posting-Host: frej.teknikum.uu.se


Well, I just got past one obstacle, only to run into another one..
How do I find the (I guess) spoked wheel needed in the
orichalcum machine in Atlantis.
I have the bronze gear, the stone cup, the fish head spigot, the
trapped crab and the ladder. 
Email please!
--

--------------------------------------------------------
Jonas Flygare, 		+ Wherever you go, there you are
V{ktargatan 32 F:621	+
754 22 Uppsala, Sweden	+
Newsgroups: comp.sys.amiga.games
From: qsnow@lonestar.utsa.edu (Quentin . Snow)
Subject: Wax Works!
Organization: University of Texas at San Antonio
Date: Mon, 21 Dec 1992 07:58:31 GMT

Ive run into a problem with the game wax works.. (GREAT game.. a must
for any serious adventurer).... Im in the Egyption era (pryamids) and Im
stuck..  I need to know how to / what to do at the river to get the 
alligator to exit the water, so I can kill him.  The uncle says you need
to do something to lure the gator out of the water, then throw something
at him..  I can do neither...  (I am assuming that I need to do this
so I can put some water in a bottle to get past the burning hot coals
one level above)...

Please .. Anyone .. Help me .. Thankx ..  Email replies if possible.
From: warda@vax.oxford.ac.uk
Newsgroups: comp.sys.amiga.games
Subject: Re: Avalon and DragonTorc, Crazy Request II
Date: 21 Dec 92 17:03:08 GMT
Organization: Oxford University VAX 6620

>>Are there any plans to convert the excellent games
>>Avalon & DragonTorc ?
>>
>>BTW. Wasn't it Steve Turner who wrote these two ?
>>     If, then why don't GraftGold do Amiga-versions of these,
>>     and leave the simple shoot'em-ups alone (let'em shrivel up) ?
>>
> Yep, it was Steve Turner!!!
> I didn't know there where more people screaming for these programs to be
> converted to 16-bit. Avalon would be my first choise but the kind that
> Ultimate (knight lore, underworld etc) wrote would be appreciated
> as well!!
> 
I read a snippet of an interview with Steve Turner some months ago, where 
the prospect of an Amiga conversion was mooted by him.  It might happen.  
Sometime.  Most definitely treat this as vapourware.  Perhaps if we all 
write to Graftgold.....


> (btw. In Avalon: I never solved the end of it. I was floating around my real
> body but nothing ever happend!! Very frustrating but that was 8 years ago!!
> If you happen to know it, It's NEVER to late to tell me what I did wrong?
> I played it on the spectrum 48K and I still have the game.)
>
It's been a LONG time, but I vaguely recall that there was a sealed chamber 
away at the bottom of the maze.  You teleported in somehow - I think a 
large glowing altar/stone was involved, and some cosmic weapon.  In the 
sealed chamber was a boss baddy - Lord Chaos or some such blah.  Once you 
killed him, the game froze, there was a rinky dinky tune and some scrolling 
text telling you what a superhero you were.  It was definitely pretty 
obvious that you'd won the game.  I think.

Cheers,
   Bill Bennett                           JANET: warda@uk.ac.oxford.vax    
   CRC Growth Factors Research Group   Internet: warda%vax.oxford.ac.uk  
Newsgroups: comp.sys.amiga.games
From: Jeff_Holinski@mindlink.bc.ca (Jeff Holinski)
Subject: Re: Global Effect: Always freezing over!
Organization: MIND LINK! - British Columbia, Canada
Date: Fri, 1 Jan 1993 23:49:20 GMT

I've had Global Effect for months and I've been looking for a fix for the
freezing problem. I haven't found one yet and the last time I called even
Electronic Arts tech support couldn't help me. They just told me they'd
gotten lots of calls from other customers with the same problem.
It would be a real good game if you could play it for more than a few minutes
without failing.
From: Steven_Hurdle@amusers.UUCP (Steven Hurdle)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander Amiga
Distribution: world
Date: 25 Dec 92 01:57:55 PST
Organization: AmUsers - The Amiga Users Group of Victoria BC

In a message dated Thu 24 Dec 92  6:51, Barnabas@terapin.com (colin Smith)
wrote:

 BS> In article <72171@cup.portal.com>, RayTrace@cup.portal.com (Ray
 BS> William
 BS> Kulberda) writes:
>From what I've heard Wing Commander Amiga is just as fast as the IBM
version
>and has GREAT music.  But in one Euro-Mag they said the graphics were good
>but there was noticeable crosshatching.  I've been playing it on an IBM
and
>I would mind loosing some of the graphics quality for the speed of my
A3000
>(and sound too!!).  So I guess it's out then? for the amiga.

 BS> Yea, it is out for the Amiga. Unfortunatley, That last game from
 BS> Origin for The
 BS> Amiga. (or so I've heard. Please someone tell me I'm wrong...)

You're wrong.  Origin is, as of the last time they stated anything
publically, making Amiga games.  They've announced that Wing Commander 2
(ECS) is on the way that that Wing Commander (AGA) isn't far behind. 
Rumours abound of near-future release dates for a few other Origin titles
being ported to the Amiga.

-- Via DLG Pro v0.995

Steven Hurdle <==> The Swindler                [public replies only please]
Writer of "Virtual Rumours", a rumour/news column in some club newsletters.
Coming to you from Victoria B.C., the Bahamas of Canada:  via SupraFAX!!!!!

                     "Give me AGA, or give me DEATH!!!"
Newsgroups: comp.sys.amiga.games
From: umbadiu0@ccu.umanitoba.ca (Ted Babiuk)
Subject: UltimaV
Summary: HD
Keywords: Speed
Organization: University of Manitoba, Winnipeg, Canada
Date: Mon, 28 Dec 1992 10:17:27 GMT


Just as a note, i played the game from the RAM_DISK (or was it rad?), 
and it WAS TILL SLUGGISH......

*sigh*

Time for a hardware hack! :)