HDTenEightyP/NetNews huggingface dataset:
From: pearl@romulus.rutgers.edu (Starbuck)
Newsgroups: rec.games.video
Subject: Re: TG-16: CD-ROM $149
Date: 9 Apr 92 17:43:16 GMT
Distribution: na
Organization: the Worlds Welfare Work Association, Rutgers Anime division

In article <1992Apr9.135824.3959@aplcen.apl.jhu.edu> myc@aplpy.jhuapl.edu (Michael Y Chiang) writes:


 > I saw the TurboGrafx-16 CD-ROM for $149 at Electronics Boutique.  I
 > asked the salesguy if it was a clearance price.  He said that it was
 > the new retail price.  I later saw it for the same price at Babbages.
 > 
 > Can anyone recommend any CD games (shooters, RPGs, whatever), U.S. or
 > Japanese, to further tempt me to buy one of these things?
 > 
 > BTW, has the Super System Card been released by NEC in the U.S.?


Wow!  

Hmm... I was going to wait and purchase The Duo from Turbo
Technologies which was rumoured to have the console AND CD-ROM
together for about $250 but this news looks like it may swing me to
get the CD-ROM now. (Or very soon)

Some questions:

	Would the Duo be Super CD Rom compatible?  

	Will NEC/TT release a Super System Card upgrade like they did in Japan?

	Can a Japanese Super System Card be used with an American TG16
	  & CD-Rom if a PCE- >TG16 adaptor is used?
From: 02106@brahms.udel.edu (Samuel Ross)
Newsgroups: rec.games.video
Subject: Bonanza Brothers Wanted (genesis)
Date: 7 Apr 92 16:25:31 GMT
Distribution: na
Organization: University of Delaware

Does anyone have a copy of Bonanza Brothers that they want to sell/trade
for the Genesis?  It looks like it might be a fun game.



Sam
02106@brahms.udel.edu
From: nik@buitc.bu.edu (Nik Conwell)
Newsgroups: rec.games.video
Subject: Re: Commercials in games
Date: 16 Apr 92 12:10:20 GMT
Reply-To: nik@buitc.bu.edu (Nik Conwell)
Organization: Boston University Information Technology

In article <1579@nikhefh.nikhef.nl>, tjerk@nikhefh.nikhef.nl (Tjerk Heymens Visser) writes:
|> 
|> 
|>  I was just thinking about something. Wouldn't it be possible to make 
|> commercials in video games? You can see commercials/adverts everywhere.

A while back, I had an idea that if a game was based on commercials, in an
innocuous way (ie, integral to the game, and not 'half the screen is taken up
by an ad for some crap'), it could be sold very cheaply, or perhaps even
distributed for free.  There's some interesting possibilities there.

(And yes, I hate commercials as much as the next guy).
-nik
--
nik@bu-it.bu.edu
Newsgroups: rec.games.video
From: gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu)
Subject: [Genesis] Kid Chameleon
Organization: University of Hawaii at Manoa
Date: Fri, 17 Apr 1992 05:03:16 GMT

	Recently I've been seeing Sega's TV ad for Kid Chameleon.  Has
anyone noticed that at the end when the guy is playing, there's NOTHING
plugged into the console?

Galen Komatsu
gkomatsu@uhunix.uhcc.hawaii.edu

Organization: Freshman, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video
Date: Fri, 10 Apr 1992 20:34:07 -0400 
From: Chinarut Ruangchotvit <cr2p+@andrew.cmu.edu>
Subject: Re: Amiga vs. Genesis.
	<1992Apr10.074318.18886@ringer.cs.utsa.edu>

On 10-Apr-92 in Re: Amiga vs. Genesis.       
user Marc J. Brown@lonestar.u writes:
>There was also supposed to be a 32-bit graphics card (but that's absolutely
>RIDICULOUS... how many colors is that?  Something like 5 billion?  Who
>needs that!?

I just know in the NeXT world, 32-bit means 8 bits per color (RGB) which
still is 24-bit color with 16.8 million colors.  The other 8 bits is
used for transparency which allows the image to go from totally opaque
to totally transparent.

--
Chinarut Ruangchotvit
<cr2p+@andrew.cmu.edu>

	"Learning that we're only immortal - for a limited time"
							-Rush, Dreamline
From: rjung@girtab.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video
Subject: Re: WANTED: Star Trek the Simulator for Atari
Date: 8 Apr 1992 19:12:04 -0700
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: girtab.usc.edu

In article <1992Apr8.203406.6784@mcs.anl.gov> korp@atlantis.eid.anl.gov writes:
>Is the game you are talking about Stellar Track, which was available only
>through the sears "Telegames" library? I don't seem to remember any other game
>similar to what you describe other than Star Raiders.

  Probably not; I think the original poster is referring to a 2600 adaptation
of Sega's "Star Trek" arcade game. I remember the arcade game, but not a 2600
version of it.

  As for STELLAR TRACK, that was one of the better 2600 games I ever got. No
flashy graphics, no flashy sound, but a rock-solid VCS version of the old
BASIC "Star Trek" game. You know, warp to sector (2, 6), use long range scan,
etc., etc....Considering my first introduction to a computer was through (one
of hundreds of variations of) the Star Trek game, it holds a special place in
my heart...

  Just rambling,
                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
Newsgroups: rec.games.video
From: michaela@cat1.cs.wisc.edu (Michael Andorfer)
Subject: Sega Genesis - Lakers vs. Celtics for trade
Organization: University of Wisconsin, Madison -- Computer Sciences Dept.
Distribution: usa
Date: Tue, 14 Apr 1992 22:13:15 GMT

I am willing to trade my Lakers vs. Celtics game (Genesis) for Mario 
Lemeiux (sp?) hockey or some other 2-player games (sports or action).

Please respond through Email to:

	andorfer@shorty.cs.wisc.edu

	Mike Andorfer.
Organization: University of Illinois at Chicago
Date: Friday, 10 Apr 1992 20:46:16 CDT
From: <U43221@uicvm.uic.edu>
Newsgroups: rec.games.video
Subject: Re: The Legend of the Mystical Ninja (SNES)
 <92098.164643JPE1@psuvm.psu.edu> <ru712INNibk@agate.berkeley.edu>
 <ru7f8INNic3@agate.berkeley.edu>

In article <ru7f8INNic3@agate.berkeley.edu>, c152-ci@dv349-4d.berkeley.edu (Teh
Kao Yang) says:
>
>I'm just wondering if there is anyone out there who's played this game and
>the mini Gradius game that you can play in level 3. My problem is that I can't
>get past the twin volcanoes, no matter how hard I try.
>
>Has anyone actually got past this point? Or is it intended to be impossible
>to get through, since they haven't included any of the other levels except
>the first? That would suck....
>
>-tehkao

I think it's almost impossible. It costs $100 to py with just one ship!
It get's tremendous near the end, NO WAY, you'll have better luck at
SMASH TV! But, the game itself is just AWESOME!!! I LOVE IT! It's a bit
different from most of the games that I played. I think every SNES owner
should check this one out. Worth at least renting it or buying it used.
Newsgroups: rec.games.video
From: Peter A. Cohen <peterco@eff.org>
Subject: Re: Bagging a Net Trade schnook
Organization: ON Technology, Inc.
X-Useragent: Nuntius v1.1a2
Date: Thu, 26 Mar 1992 16:24:25 GMT

Here's another idea- what if someone started a FAQ or a mailing list of
known net thieves?

- Peter
Organization: University of Illinois at Chicago
Date: Sunday, 12 Apr 1992 10:37:02 CDT
From: <U43221@uicvm.uic.edu>
Newsgroups: rec.games.video
Subject: SNES GAMES WANTED

I'm looking for the following:
                              1). Home Alone
                              2). Adams Family

If anyone wants to sell, please contact me by e-mail. Thanks.
Newsgroups: rec.games.video
From: gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu)
Subject: Re: (MegaDrive) Megapanel Screens
Organization: University of Hawaii
Date: Wed, 8 Apr 1992 06:14:40 GMT

In article <1992Apr7.213304.11480@jyusenkyou.cs.jhu.edu> arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee) writes:
>In article <1992Apr5.044314.15782@news.Hawaii.Edu> gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu) writes:
>>	A couple months ago someone (I forget who) and I were talking
>>about Megapanel and the screens that come up in the "Pin-Up" game.
>
>That was me. :-)

	Ah, and so it was you.... We meet again gaming one... =^)

>I did get past level 30 on the practice rounds.  There's a congratulations
>screen, all text, and mostly in Japanese (sigh).  Level 30 is, therefore,
>probably the last of the regular levels also.

	hmm, I never really lasted that long in the Practice mode...
usually because I got bored of thinking and reser the system!


>Flipping the language switch has absolutely no effect on this game.

	My guess is because there seems to be no intended release for
this game on the Genesis.  I've plugged it into my friend's Genesis
to no noticable effect.  Sorry, Genesis owners, you'll have to look
towards Japan (or some rare person on the net...) for this rather
fun (most definitely worth more than the $15 I paid) game, all contained
within two Megabits.  Very brightly colored I might add =^)  But
no HUGE bosses.  Also comes with a musical score you'll probably
never find in any other game!

Galen Komatsu
gkomatsu@uhunix.uhcc.hawaii.edu


Newsgroups: rec.games.video
From: craig@template.com (Craig H. Heartwell)
Subject: SNES/SFC Compendium, etc
Reply-To: craig@sae.com
Organization: Template Software
Date: Sun, 12 Apr 1992 21:25:37 GMT


NOTICE:

The SNES/SFC Compendium will be going "offline" for a short time due my
changing jobs.  My new employer already has net access and gets News, but
it's on their VAXsucks (no flames to this forum, please).  I have been given
permission to setup news on their sparc network, so as soon as I get to it...

Also, my e-mail address will change and as of today I don't know exactly what
it will be.  I will post as soon as I get my new accounts.  I will be busy as
heck, anyway, so I will ignore mail for a couple of weeks (unfortunately, that
means news, too).

On the lighter side, it looks as though this is a good time to take a break
since the forum is about 40% senseless flame-wars.  Maybe when I get back into
it this nonsense will have died down once more (seems not too long ago I had
to complain about this - patience is a virtue they tell me).

I sincerely hope that SFII really is the greatest game yet for the SNES, BUT
I also hope that the fanatics can resist from turning this forum into another
SFII battleground like rec.games.video.arcade became.  Please show some
restraint; if it's god's gift to SNES owners no one needs to continually flaunt
it in front of the Genesis fans.  Once again I request that "people" (I know
that some of you out there don't qualify, so this is only to whom it concerns)
concentrate on topics which benefit everyone (or at least your target audience)
such as reviews, ratings, hints/tips/spoilers, etc.

It seems that the next couple of months could see some of the best SNES title
release so far... anyone who would care to collect relevant information for the
compendium in my absense please do so.  Any info once I return will be greatly
appreciated.

To those to whom I personally correspond, I will notify you by e-mail asap of
my new address (in case you still care).

where did spring go?

craig
---
craig@template.com  (for only a couple more days)
Administrator, SNES/SFC Compendium
From: rab7166@rigel.tamu.edu (BAKER, RICHARD ALAN)
Newsgroups: rec.games.video
Subject: Re: More SNES Stuff (SmTV, SG&G, etc.)
Date: 16 Apr 92 14:28:00 GMT
Organization: Texas A&M University, Academic Computing Services
News-Software: VAX/VMS VNEWS 1.41

In article <1992Apr15.185619.12703@athena.mit.edu>, tarjan@athena.mit.edu (Edward K Walters) writes...
>Super Smash TV:
> 
>Whew!  So, does anyone know of a similar method for Die Cobros (or Cobra Head)?
> 

I have found that if you stay between the heads at the top of the screen then
you will rarely die.  Just stay away from the base of the snakes because of the 
spikey things :).  You should be able to dodge these missiles with distance
between you and the bases.  The only other thing is to shoot the heads when
possible.
Organization: City University of New York/ University Computer Center
Date: Friday, 10 Apr 1992 15:35:15 EST
From: <SJSBH@CUNYVM.BITNET>
Newsgroups: rec.games.video
Subject:    Ax Battler (Game Gear) released...

   Ax Battler is currently available in some stores in Manhattan, NYC.
Prices reange from 29.99 to 34.99. Looks good--will play it as soon as I
finish Golden Axe Warrior (SMS), using MS converter.

   Was told Crystal Warriors (GG) is due out any day. However, as we all know,
will believe it when we see it.

  Steve...

Newsgroups: rec.games.video,rec.games.video.arcade
From: gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu)
Subject: Re: Commercials in games
Organization: University of Hawaii
Date: Fri, 17 Apr 1992 08:57:57 GMT

In article <1992Apr16.192618.17998@ntg.com> slandrum@ntg.com (Stephen H. Landrum) writes:
>Consumers get really pissed if the ads are too blatant.  There was a
>big furor generated when movie theaters (in the USA) started showing
>car commercials before movies.  Now, most of the advertising done in
>movies is through implied product endorsement by showing someone on the
>screen using a product during the movie.

	Well, not exactly video games (more like way of the mark!)...
but remember the "blatant ad scene" from Wayne's World? =^)

Galen Komatsu
gkomatsu@uhunix.uhcc.hawaii.edu
From: phaedrus@milton.u.washington.edu (Phaedrus)
Newsgroups: rec.games.video
Subject: Re: Net Trade
Date: 7 Apr 92 17:44:50 GMT
Organization: University of Washington, Seattle

In article <1992Mar25.163104.7325@eff.org> peterco@eff.org (Peter A. Cohen) writes:
>There's a better solution to this whole problem- don't do business with
>people unless they are willing to ship the material you want to buy COD. 
>That way, you get to check out the goods before you buy them, the seller
>has a guarantee that he won't get ripped off, and the common carrier has
>the liability if something goes wrong.

     This may be overstating things a bit.  At least with the USPS, you do not
have the option of examining the contents before paying for the package, so the
package could be a box of rocks for all you know.  And if you open the box up
and it is rocks, the USPS won't refund your money.  But still, COD is better
than non-COD, for one simple reason: if you send someone a check and they don't
send you anything at all, you're sort of up a creek, because likely your only
evidence of your agreement with the other party is some e-mail messages that
won't stand up in court on their own.  In contrast, if someone actually mails
you a box of rocks COD for $50, that's tangible evidence of intent to defraud,
which makes it much more likely that you can get the USPS or the court system
to help you out in prosecuting the net.schmuck who did it to you.
     (Disclaimer: This advice was given to me by a lawyer; still, it should not
be construed as legal advice, because there could be many other factors
applicable to your specific case.  If you want legal advice, pay your own
lawyer. :) )
     Does anyone out there have experience with other companies' COD shipping
plans?  Do they allow the receiver to inspect the merchandise before paying and
so on?

-- 
Internet: phaedrus@u.washington.edu        (University of Washington, Seattle)
 "If you can keep your head while those about you are losing theirs,
    consider an exciting career as a guillotine operator!"
Hi!  I'm an anti-virus utility!  Install me in your .signature right away!
From: gt2753c@prism.gatech.EDU (LIN,BRIAN K)
Newsgroups: rec.games.video
Subject: Please ignore, just a test
Date: 14 Apr 92 15:14:21 GMT
Organization: Georgia Institute of Technology

This is just a test, please ignore.
From: hlee@cory.Berkeley.EDU (Han J. Lee)
Newsgroups: rec.games.video
Subject: Primus (was Re: ATTACK OF THE FANATICAL SF2 FANS!!!!)
Date: 9 Apr 92 19:50:57 GMT
Article-I.D.: agate.s2771INN33g
Organization: University of California, at Berkeley
NNTP-Posting-Host: cory.berkeley.edu

In article <4+sja5_.primus@netcom.com> primus@netcom.com (Robert keng) writes:
>
>			Ok, ok.. Let's see what happens when SFII finally
>comes out for the SNES. Let's analyse it's impact on the video game industry
>then. No flames please. Just a suggestion.
>
>
>primus
>primus@netcom.com


What happened to your "Flame me if you dare, I will crush you!" message?

Han J. Lee
hlee@cory.berkeley.edu
Newsgroups: rec.games.video
From: cjl@ccd.harris.com (Craig Lipinski)
Subject: Re: Will Street Fighter II kill Genesis?
Organization: Advanced Technology Department, Harris Corporation
Date: Thu, 9 Apr 1992 16:46:10 GMT

Geez, never before have I seen an arcade game generate such emotions,
such heated controversy. My god, it's almost as bad as JFK!!!

I really don't understand. Granted I have never played SF2, and I am
not making any statment about how good the game is; it just doesn't
appeal to me (I like space ships better). It just ASTOUNDS me that
any video game can be so well liked, nay worshipped, by so many people.
What's the appeal? Is it really that much fun to play?

I know I'm gonna get torn apart for my next statement, but maybe
some of these people should try to get as much out of reality as they
seem to get out of a computer simulation.

Just some ramblings...
CJL
Xref: sparky rec.games.video:10323 misc.forsale:13354 misc.forsale.computers:16861
From: tominatr@ac.dal.ca
Newsgroups: rec.games.video,misc.forsale,misc.forsale.computers
Subject: FOR SALE: Quackshot (MD)
Date: 6 Apr 92 23:35:26 -0300
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

I have a copy of Quackshot for the MegaDrive for sale.

$35 or best offer.

Shipping is included in the above price.

            - Tom N.
From: rjung@girtab.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video
Subject: Re: Portable wars escalate
Date: 13 Apr 1992 20:42:34 -0700
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: girtab.usc.edu

In article <1992Apr13.223827.21768@usenet.ins.cwru.edu> aa399@cleveland.Freenet.Edu (Len Stys) writes:
>In a previous article, steve@hpdmd48.boi.hp.com (Steve Petrie) says:
>>Software Etc. and Kaybee's Toy's are both advertising Sega Game Gears with a
>>"new low price" of $119 !  Still not as good a value as the Lynx deluxe 
>>package ( $129 at Software Etc. ) but certainly more competitive then it had
>>been!
>
>In my area, they are advertising it for $129.95.

  Perhaps it's only a temporary promotion by Sega? I saw a similar ad, but it
featured the "regular" $129.99 GG price with a "-$10 special discount" type
blurb on it. It all depends on if the new price sticks.

  This may be a good time to mention that Atari is changing the $129 Lynx
package slightly. Instead of including the AC adaptor, they are going to
package it with 6 AA Duracell batteries instead. It's still a better deal IMO
than the Game Gear (since you still get a carrying case and ComLynx cable with
the rest of the package), but it's just a little less so.

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
From: mjbrown@lonestar.utsa.edu (Marc J. Brown)
Newsgroups: rec.games.video
Subject: Re: Amiga vs. Genesis.
Date: 10 Apr 92 07:43:18 GMT
Organization: University of Texas at San Antonio

In article <1992Apr9.114614.13282@umiami.ir.miami.edu> dlk0ms9s@umiami.ir.miami.edu writes:
>   A STANDARD Amiga can only display 32 out of 4096 colors.  With special
>software and hardware modifications the Amiga can go to 4096 out of 4096.

Hardware modifications?  No.  A standard Amiga can display 4096.
Incidentally, there is supposed to be a new graphics chip (Agnus?) coming
out which gives 16.8 million with 256 displayable, and theoretically, the
HAM mode of this will display all 16.8 million.
There was also supposed to be a 32-bit graphics card (but that's absolutely
RIDICULOUS... how many colors is that?  Something like 5 billion?  Who
needs that!?

>there are other boards to add on for more colors, but that is it.  Personally,
>I do not own an Amiga anymore, I sold it 4 years ago for an Atari ST, but the
>Amiga is a good graphics machine.  It is now behind the times.  Technology has
>passed it, and the ST.  But remember, the Amiga was ORIGINALLY designed as a
>games machine for the old Atari.

Sounds like you had an A1000.  FYI, the Amiga's audio has set a standard
for other computers (they try to emulate it at the cost of all their CPU
time), and the new Paula chip will have at LEAST 8 voices in 16-bit (and
of course they won't lower the max sample rate below the standard 51 Khz).

>Mark Santora


-- 
| "Happy, happy - Joy joy!"  "I always use your steenky old leetter!"       ///|
| "Optimism begets disappointment."  "MODs are 100% Amiga!!  So there."    /// |
| "Which do you want?  Fast graphics & sound... or fast spreadsheets?" \\\///  |
| -Maruku Buranu   (Marc Brown)   mjbrown@lonestar.utsa.edu             \XX/   |
From: c152-ci@dv349-4d.berkeley.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: A Tale of Three CDs
Date: 10 Apr 1992 07:09:08 GMT
Organization: University of California, Berkeley
NNTP-Posting-Host: dv349-4d.berkeley.edu

In article <1992Apr10.042011.3855@sfu.ca> rauser@fraser.sfu.ca (Richard John Rauser) writes:
>
>   Not too long ago, a friend and I rented the Turbo CD unit along with
>Valis II, Ys Book I and II, and Monster Lair. After playing with the thing
>for about ten hours straight (especially Valis II) I realized that I had 
>experienced the ultimate in gaming. 

Wait till you try Sol-Feace on the Mega-CD.....:)

>   This was before I discovered that the Turbo CD has been slashed in price
>AND the Genesis CD is going to retail for $350.00 U.S.!!

Where did you get this info about the Genesis CD selling for $350? From what
I've heard, it's supposed to be be under $300.

>   For those of you who have decided to get in on the CD craze (at least, the
>future CD craze) I'd be really interested in knowing what route you plan to
>take. 

Since the Nintendo CD is nothing but rumour and hype spread by Nintendo to
counter the Mega-CD, I'm not even considering it at this point. I think the
hardware built into the Mega-Cd justifies its higher price(super fast access,
scaling+rotation, 6 megs of ram, full motion video capability). The Turbo-CD,
now with its priced slash, has become a very tempting option. However since
I can only afford one CD system, I'll probably go with the one with the best
performance, the Mega-CD.

-tehkao
Newsgroups: rec.games.video
From: Brian <bhostetl@silver.ucs.indiana.edu>
Subject: [Lynx] Wanted: Xybots
Keywords: Atari, Lynx, Xybots
Organization: Indiana University
Date: Thu, 9 Apr 1992 20:11:56 -0500

	I think the title says it all.  I'm looking for Xybots for the
Lynx.

-- 
-brian

*bhostetl@ucs.indiana.edu | Ahhh, this is the good life...I'll just sit back,
 @iubacs.bitnet           | and think...pleasant thoughts...cheecken pot pie...
 @silver.ucs.indiana.edu  | choc-o-late covered raisins...GlAzEd ham...OhhHhHh!