HDTenEightyP/NetNews huggingface dataset:
From: gaynor@pepper.rutgers.edu (Silver)
Newsgroups: rec.games.mud
Subject: Re: Christian MUDS, are there any?
Date: 16 Apr 92 14:07:16 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

mktjadx@gsusgi2.gsu.edu (Jeff A. Dilcher) writes:
> Any such thing as a Christian mud?  Any current muds with 
> Christian discussions?  just wondering.....

Interesting concept.  I can see a Christian adventure mud working,
but I think I'd give players the option to be a Roman, heh.

Regards, [Ag]
Newsgroups: rec.games.mud,alt.fan.furry
From: adam@media.mit.edu (Adam Glass)
Subject: Re: PETITION:  REINSTATE BRUCE ON FURRYMUCK
Summary: ohmigawd
Organization: Commercial Light & Magic
Distribution: usa
Date: Tue, 7 Apr 1992 02:40:54 GMT

In article <w!lj03m.sterling@netcom.com> sterling@netcom.com writes:
> We, the undersigned, do hereby support the request for Bruce's
> reinstatement on FurryMUCK, including all three characters and
> building privileges.

Bruce, you are absolutely *priceless*.

I heartily thank you for providing two hours of nonstop laughter.

Adam
--
"Copilot."
"Copilot, aye, aye."
"This is fun!  Thank you for marrying me."
"Roger, Captain darling, me too!"
Newsgroups: rec.games.mud
From: brombadc@HYDRA.ROSE-HULMAN.EDU (Dave Brombaugh)
Subject: Re: How to do Merlyn's quest on Top Mud
Reply-To: brombadc@HYDRA.ROSE-HULMAN.EDU
Organization: Rose-Hulman Institute of Technology
Distribution: na
Date: Wed, 15 Apr 1992 18:24:25 GMT

In article <1992Apr15.455.1122@eos.ncsu.edu>, sderlang@eos.ncsu.edu (Steve Erlang) writes:
>
>Merlyn: Kill the frost witch in the frost witch castle,
>located in the english forest. Get the pendant from the knight
>
>Next Week: Sand Goblins (incredibly easy!!!.... NOT)

Thanks for this useful, insightful information.  Now we can all run out
to the nearest TopMud facility (right...) and solve this quest.  My only
question is, though, how would doing this quest be any fun, now?  I mean,
gee, I toiled a long time over the quests I had to do, and it was a great
feeling to finally finish them.  Sure, I had hints, but rarely did I have
the entire solves.  If I wanted something plain and mundane, I could just
go kill the same monster for the 365th time.

Stop posting quest solves, Steve - all they do is detract from the fun of 
the game for others.  And, if you feel that you *must* post them then at 
least have the decency to put a Ctrl-L in the file before the solve, and
put the line *Spoiler - Quest solve to follow*" in the message before the
Ctrl-L.  Otherwise, all you do is spoil others' fun.

(And yes, before anyone says anything, I *know* that TopMud is down.  I
got some of the code from it from Beowulf).  :)

      - Hanagar
--
I am not looking to draw any flames off this one either, but am sure that I
am sure that I'll get some.

Xref: sparky rec.games.mud:4589 alt.fan.furry:1144
From: haljibur@coos.dartmouth.edu (Halim F. Aljibury)
Newsgroups: rec.games.mud,alt.fan.furry
Subject: Re: PETITION:  REINSTATE BRUCE ON FURRYMUCK
Date: 7 Apr 92 14:36:42 GMT
Organization: Dartmouth College, Hanover, NH

O.K.  Here is how I understand it.  First there was Bruce.  And then he said,
"LET THERE BE LIGHT!" no, really, that is what I gather he thinks of himself

Here is what I understand him to have done:

1. He wrote a letter to the sysadmin of Furry(muck, mud whatever).
2. The letter was a blatant attempt to get Furry off the computer
   (only an absolute idiot would tell the sysadmin that an illegal mud
   (was running on their computer and expect to continue playing it)
3. He illegally created over 1000 objects.
   (with disk space at a premium, that is a deadly sin)
4. He told everybody that the letter to the sysadmin was a "mistake"
5. somebody still has a copy of the letter he wrote to the sysadmin.  As far as
I know, there was no possible way that letter was a "mistake"  He would have had
to work hard to get that letter so viruently anti-Furry.
6. He apologized for the 1000 objects and said [some excuse]
7. The excuse for the 1000 objects(I forget exactly what it was) was also
blatanly a lie.

HOT DAMN, no wonder he was banished.  However, the saga continues:

8. He showed up on Furry a few times as other characters as well as Bruce.  The
people he met(says he met) all want him back on.
9. He posts a petition full of lies and half-truths, then signs it.
10. A bunch of people reply, asking why didn't he just play another character.
11. I find out he's really a girl named Lorinda or Lorinnia or some such, but
is still Bruce, he just shares a body with her(some multiple personality bit I
gather...I wouldn't be surprised)(I wonder what happens when he needs to take a 
leak(who controls the body) ;))

Bruce, you are apparently a pathological liar with a multiple personality 
disorder.  You DEFINITELY DO NOT NEED TO MUD.  In fact, for you, it would 
probably be very harmful for you to mud, due to the virtual reality(you could
extrapolate events to real life without realizing it)  In fact, you shouldn't
even have an account, because that allows you to mislead children(horrible 
thought) since the thread recently about 10yr old mudders.

I have said my piece
I will not reply to flames
I neither want nor need followup posts on this subject(it clogs my news)
polite comments welcome
From: bls@sector7g.Eng.Sun.COM (Brian Scearce)
Newsgroups: rec.games.mud
Subject: Re: excellent...
Date: 17 Apr 92 16:53:48 GMT
Reply-To: bls@sector7g.Eng.Sun.COM
Organization: Sun Microsystems
NNTP-Posting-Host: sector7g

> [suggestion on altered prompts deleted]

I thought about this for my mud, but the real solution is to do it
at the *player's* end.  There are plenty of good clients out there,
and I'd rather have each person being able to set up their short forms
exactly as they like, than to have to store several hundred players'
alias lists on my precious, shrinking disks.

Player says, "It'd be cool -- you could make 'gac' mean 'get all corpse'"
Benedict says, "'Gac' means 'get a client'"
  -- actual conversation from Mudde Pathetique

---
Brian Scearce                               bls@sector7g.eng.sun.com
        The above does not necessarily represent Sun policy.
  "Don't be surprised when a crack in the ice appears under your feet."
From: 01dmcrumb@bsu-ucs.uucp
Newsgroups: rec.games.mud
Subject: Help with alignment
Date: 13 Apr 92 01:11:55 GMT
Article-I.D.: bsu-ucs.1992Apr12.201155.6183

I play a davis diku (fajita.ucdaivs.edu 3000) and I have one question...
I am having the hardest time getting a "good" alignment..  Ive played for
a total of 2 days and 7 hours and my alignment is still neutral...  Ive
constantly killed bad mobs (well, for the most part that is ) and I can't seem
to change my alignment...
here are my stats if they are a consideration in this...

7th level warrior
155k exp..
ac:full suit of armor

please send me through bitnet at this address...

01dmcrumb@virgo.bsuvc.bsu.edu

Any help would be greatly appreciated!!!

						--Dave
Newsgroups: rec.games.mud
From: gregb@mole.gnu.ai.mit.edu (Snooze)
Subject: Re: GET A LIFE!
Reply-To: gregb@gnu.ai.mit.edu
Organization: /home/fsg/gregb/.organization
	<1992Apr12.202710.6125@muddcs.claremont.edu>
Date: Mon, 13 Apr 1992 00:37:25 GMT

In article <1992Apr12.202710.6125@muddcs.claremont.edu> dgreen@jarthur.claremont.edu (David 'Mishael' Green) writes:

   In article <73771@netnews.upenn.edu> lwl@eniac.seas.upenn.edu (Lydia Leong) writes:
   >If you're mainly interested in programming and building, I'd suggest
   >a Tiny-style MUD of some sort - MUCK, MUSH, or MOO, probably. Most
   >MUSHes have unrestricted building; MUCKs and MOOs usually require some
   >kind of programmer bit (to get it, you have to demonstrate some 
   >competence with that system).

  I can't speak for MOO, but on MUCK, there is usually two kinds of bits: the
  BUILDER bit, which allows for building, and the MUCKER bit, which allows for
  programming in MUF (programming language based on forth, with a sprinkling of
  <strings.h> and various other things...).  The MUCKER bit is by far the more
  powerful of the two, and that is the one what usually needs to be earned by
  competence.  Most MUCKs will grant the BUILDER bit to any new characters,
  though.

Small note,  Builder bits are not necessarily standard on any TinyMU*.
It depends on whether or not the people running it want to restrict
building or not.

-snooze

--
--
| US-Snail: Gregory J. Blake              |
|           5326 Fifth Ave - Apt. 3       | email:
|           Pittsburgh, PA   15232        |   gb1d+@andrew.cmu.edu
|                                         |   r746gb1d@vb.cc.cmu.edu
| Phone:    (412) MUD-9876                |   gregb@gnu.ai.mit.edu
------------------------------------------------------------------------------
Killing, hugging, what's the diff? - Claire
______________________________________________________________________________
"Go! Go! Devil bunnies!" - My Life With the Thrill Kill Kult
______________________________________________________________________________


Newsgroups: rec.games.mud
From: deja@wam.umd.edu (Mr.T)
Subject: PK Mud?
Originator: deja@rac1.wam.umd.edu
Organization: University of Maryland at College Park
Date: Thu, 16 Apr 1992 21:57:10 GMT

Does anyone know which mud is specificly based for player killing?  If anyone 
knows, could he/she mail me at my address?  Thanks.
From: exel@netcom.com (Frederick Myers)
Subject: Re: Dikumud source code.
Date: Sat, 11 Apr 92 22:10:22 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 



count me in on that request..


exel@netcom.com
From: ford@wpi.WPI.EDU (Matthew Patrick Ford)
Newsgroups: rec.games.mud
Subject: Imperial/NoName's MUD??
Date: 9 Apr 92 21:12:58 GMT
Article-I.D.: wpi.1992Apr9.211258.28607
Organization: Worcester Polytechnic Institute


Hi there all---

	Does anyone know what is the deal w/ NoName's mud, Imperial MUD?
It's been down for the better part of a week and I was wondering if anyone
had any idea what the deal is.  Thanx for any info.

Ford Prefect, The Forever Wandering Hitchhiker
From: awhitloc@ringer.cs.utsa.edu (Andrea Whitlock)
Newsgroups: rec.games.mud
Subject: Re: How to do Merlyn's quest on Top Mud
Date: 16 Apr 92 12:13:51 GMT
Distribution: na
Organization: University of Texas at San Antonio


This is incredibly distateful.  Will you please stop!
Anybody have any suggestions on what to do in a situation
like this?
Xref: sparky rec.games.mud:4836 rec.games.mud.lp:1507
Newsgroups: rec.games.mud,rec.games.mud.lp
Subject: Re: rec.mud.divisions
From: claudius@zeus.calpoly.edu (boo)
Date: Mon, 13 Apr 1992 06:23:04 GMT
Organization: California Polytechnic State University, San Luis Obispo

jasonp@cunix4.prime.com (Jason R. Pascucci) says:
>rmgroup rec.games.mud
>
>Rec.Mud.VR
>Rec.Mud.Tiny
>Rec.Mud.LP
>Rec.Mud.Announce


You get my vote...

but I've caught a bit of flack for not mentioning dikumuds...so mebbe add in
there "Rec.Mud.Diku" [which would cover Diku and Aber...I would guess]
-- 
VOTE VOTE VOTE VOTE VOTE VOTE VOTE VOTE VOTE VOTE VOTE VOTE VOTE VOTE VOTE VOTE
---King Claudius---                                   claudius@zeus.calpoly.edu
Newsgroups: rec.games.mud
Subject: LISP?
From: mark@solar.calstate.edu (Mark Crother)
Date: 14 Apr 92 15:07:07 PDT
Organization: California State University



Hi all,

I was wondering if anyone knew of a working mud that used lisp as
its command language.

--Mark
mark@swrl36.calstate.edu


Newsgroups: rec.games.mud
From: tevonp@aix.rpi.edu (Peter Kaine Tevonian)
Subject: Re: All right already
Date: Thu, 9 Apr 1992 15:01:59 GMT

goehring@mentor.cc.purdue.edu (Scott Goehring) writes:

>Actually, Pete, it's *because* you came back.  We know what you're
>doing.  Everything that happens here happens *SOLELY* because you're
>watching.  If you go away, r.g.m will go back to being a nice peaceful
>little forum where people talk about neat fun things and *NEVER* flame
>each other.

I knew it! I figured it had to be SOMETHING like that. Well, okay -- I'll
cover my eyes now. Okay..I can't see you...you can go back to being a
normal, non-Bruce, non-griping group again...Are you still there?

>It's all your fault, Pete.  Now, go away. :)

*blink* You huwt my feewings, Scott. :(

>--

------------------------------------------------
--Petew Kaine Tevonian
    "WHERE, oh where has my little Nugent gone?"
  tevonp@rpi.edu
From: n8743196@henson.cc.wwu.edu (Jeff Wandling)
Newsgroups: rec.games.mud
Subject: FullMoon Alumni-- Need Email addresses
Summary: Need to mail some code back to wizards
Keywords: FullMoon
Date: 8 Apr 92 08:58:29 GMT
Article-I.D.: henson.1992Apr8.085829.18379
Organization: Western Washington University


If you are one of these wizards or if you know this person, please tell
me your current Email address. Internet address is prefered.

archives aka derick
armand
bardslayer aka slaybarder
biff
boots
bugsy
darkangel
drake
lunamond aka tim aka dumdum
newbie
nick
odysseus
ragnor
scratch
serena aka bambi
shafti
wolf

Thanks a lot!

-- 
	Jeff Wandling   <jeff@cs.wwu.edu>
Newsgroups: rec.games.mud
From: a_curtis@oz.plymouth.edu (Andrew M. Curtis)
Subject: Re: Armageddon DikuMUD
Reply-To: a_curtis@oz.plymouth.edu (Andrew M. Curtis)
Organization: Plymouth State College - Plymouth, N.H.
Date: Fri, 10 Apr 92 03:55:27 GMT

In article <92100.180353U28037@uicvm.uic.edu> Jason Kratz <U28037@uicvm.uic.edu> writes:
>I've seen several posts about this mud and I would like to play but the one
>thing that the posts forgot to mention was the telnet address.  What is it?
>
>Jason Kratz


I believe that Armegeddon is not public yet, as is Artic.  I have yet
to get a reply from either regarding questions I have sent to the guys
who run the mud.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
--<Charon WhiteWater, Barbarian Cleric>--
--<Worshipper of The Great Wyrm Red Dragon>--
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
-->a_curtis@oz.plymouth.edu<--
*******************************************************************************
From: mcwalla@juno.cs.umbc.edu (Mark C Wallace)
Subject: I'm a virgin--initiate me.....
Followup-To: mcwalla@cs.umbc.edu
Keywords: extended memory,turbo c
Organization: U. of Maryland Baltimore County, Computer Science Department
Distribution: rec
Date: Tue, 14 Apr 1992 09:28:00 GMT


I'm a long time gamer who has only recently become interested in/aware
of MUD.  Would someone be kind enough to email me a tyro's introduction
to how to mud, how to avoid irritating mudders, how to understand
mudese, etc.???  Thanks

-- 
-----------------------
Mark C. Wallace
Noonaut
Newsgroups: rec.games.mud
From: hjkirch@morpheus.informatik.uni-erlangen.de (Hans-Joachim Kirchhoff (StudArb-Tribius))
Subject: FAQ Kinds of MUD
Summary: Is there a comparison btw MUD types?
Keywords: FAQ Intro General
Organization: CSD., University of Erlangen, Germany
Distribution: ?
Date: Tue, 14 Apr 1992 10:35:13 GMT

Hi there.
I'm new to MUD's, so I wondered, where I could get an overview over the
different kind's of MUD. There seem to be quite a few totally different
systems around and I would like to compare the systems against each other,
so that I can find those, that interest me, without logging on.          
So is there a list with all types of MUD-systems (Diku, LP, MUSH etc..) that
shows the specific characteristics of the system, i.e. RPG based, lot's of
magic and spells ...?

-Hajo
Xref: sparky rec.games.mud:4592 news.groups:9677
From: lwl@eniac.seas.upenn.edu (Lydia Leong)
Newsgroups: rec.games.mud,news.groups
Subject: Re: Spliting rec.games.mud (Was: New News Group: rec.games.mud.diku (PLEASE))
Date: 7 Apr 92 16:27:50 GMT
Followup-To: rec.games.mud
Organization: Evil Geniuses for a Better Tomorrow

In article <RSNYDER.92Apr7110030@nutrimat.fergie.dnet.ge.com> rsnyder@fergie.dnet.ge.com (Bob Snyder) writes:
>
>Actually, this brings up an interesting point.  Is there enough
>support out there to split rec.games.mud?  I've been wondering what
>course rec.games.mud would take since the creation of
>rec.games.mud.lp.  It would seem logical that if we are willing to
>create sub newsgroups for LP, that we should continue the process, and
>allow other Mud-types to branch off as well.  rec.games.tiny,
>rec.games.mud.mush, or r.g.m.muse, or r.g.m.diku for example, leaving
>rec.games.mud or a rec.games.mud.misc for the generic topics (how to
>deal with abusive players, or what mud is best)

I'd favor splitting off a rec.games.mud.diku and possibly a
rec.games.mud.tiny.
Generic Diku traffic noise is filling r.g.m. lately which is of little
or no interest to people who don't DikuMUD ("what's the best Diku?"
"this is the item list for x", etc.); I think the creation of a 
Diku-specific group would be useful.

Tiny-type mudders have a lot of mailing lists currently - 
tinymush-programmers, moo-cows, etc. It'd be nice to see some of that
mailing list traffic in a general newsgroup.
Currently, there isn't all that much tiny-specific traffic on r.g.m.,
though, since the social issues which tend to be the major focus of 
TinyM* discussions are applicable to most other types of MUDs.
I'm not quite sure how good creating a rec.games.mud.tiny would be.
Certainly, if one were created, it should be for all tiny-type
MUDs - MUSHes, MUSEs, MUCKs, MOOs, etc.; each of the separate types
wouldn't get enough traffic on its own.

rec.games.mud doesn't get so much traffic that there's a dire need
for a split, but I'd like to see the Diku traffic moved to its
own newsgroup.

-------------------+--------------------------------------------------------
Lydia Leong, '94   | "For I am what I say, and what you do is who you are,
lwl@seas.upenn.edu |  And the words are all we cling to in the end.
lwl@csa.bu.edu     |  For I don't have to see you to touch your heart...
lwl@imsa.edu       |  And maybe this is fantasy, and maybe I am dreaming,
lwl@elof.iit.edu   |  But maybe this is real life after all." - Perpetua@Pern
-------------------+---------------------------------------------------------
Newsgroups: rec.games.mud
From: santi@phylo.life.uiuc.edu (Santiago Zorzopulos)
Subject: Re: Armageddon DikuMUD
Organization: University of Illinois at Urbana
Date: Fri, 10 Apr 1992 16:43:04 GMT

Jason Kratz <U28037@uicvm.uic.edu> writes:

>I've seen several posts about this mud and I would like to play but the one
>thing that the posts forgot to mention was the telnet address.  What is it?

>Jason Kratz

It is not public yet.  We're trying hard to get the new areas done, and
we'll probably open up sometime in late May/early June.  

See ya...
-Acidion
From: jmarttila@abo.fi (Fast-Eddie Felson)
Newsgroups: rec.games.mud
Subject: newsgroup reorganization
Date: 14 Apr 92 14:41:34 GMT
Organization: Turku School of Economics


	How about this? O;)

	rec.games.mud.tiny
	rec.games.mud.lp
	rec.games.mud.diku
	rec.games.mud.aber
	rec.games.mud.rest
	rec.games.mud.bruce.flame.flame.flame
	rec.games.mud.splitting.groups
		.
		.
		.
	I don't really know who this Bruce is, but he seems to be
	famous around here O;) 
        ---

        Try ulrik.uio.no 6715 / 129.240.12.4 6715 - one of the fastest
	Abers ever existed... try the new zones in the southern part
	of the mud.

	JM/Elmo	
    _______________________________________________________________________
    Jouni Marttila - Yo-kyl{ 11 B 25, 20540 Turku, FINLAND - +358 21 374624
         jmarttila@finabo.abo.fi - jmarttila@finabo - abovax::jmarttila
Newsgroups: rec.games.mud
From: cs911212@ariel.yorku.ca (RICK DILORENZO)
Subject: Muds on a PC/Unix Based Network.
Originator: cs911212@m06.ariel.yorku.ca
Organization: York University, Toronto, Canada
Distribution: york
Date: Wed, 8 Apr 1992 13:49:04 GMT



I'm running a network of PC based 386's through Ethernet currently
using Lantastic (though I might switch to Novell).  I'm using the network
for a 5 node BBS using PCBoard (a MS-Dos based BBS program) which has
user shell to dos abilities through doorway.  What I want to know is
if I could add a Unix Server to my network (on a 386-33, 8 megs ram, 330 meg
hd) and have a Mud game setup on it having my callers be able to log
on to one of the Dos PCBoard nodes, then shell to dos and somehow login
in to the Unix server through the network to play the Mud.
Is this possible?  And if so where can I buy the needed software? and
how much approx. would it cost?  Buying Novell itself would take a big
chunk of my budget, are there other cheaper network software that would
work? 

   Rick
From: beeman@cats.ucsc.edu (Adam Beeman)
Newsgroups: rec.games.mud
Subject: Re: All right already
Date: 8 Apr 92 11:06:45 GMT
Article-I.D.: darkstar.32365
Organization: University of California, Santa Cruz




Yes, yes, I did just post a few minutes ago, with my own feelings about how
this newsgroup tree should be strctured, but I have to agree with this guy.
His suggestion makes more sense than mine:

In article <1992Apr8.064419.14000@henson.cc.wwu.edu> n8743196@henson.cc.wwu.edu (Jeff Wandling) writes:
>
>In an effort to fine-tune r.g.m, try this on for size--
>
>rec.games.mud.announce           --- Announcements and new users FAQL's.
>                                     (moderated)
>
>rec.games.mud.design             --- Esthetics of game design. No code.
>
>rec.games.mud.internals          --- Existing parser discussion, Bandwidth,
>                                     Load averages, Issues about the "driver"
>                                     that are unseen by players & wizards
>
>rec.games.mud.programmer         --- Object programming, LPC, 
>                                    TinyC, MushC, MuckC..(you know what I mean)
>
>rec.games.mud.admin              --- Issues related to administrative roles in
>                                     mud.
>
>rec.games.mud.{milieu|adventure} --- Elements of playing any mud.
>
>Alias r.g.m to r.g.m.m. Axe r.g.m.lp. And never let a specific mud get it's
>own group. There lies dragons. 
>
>-- 
>	Jeff Wandling   <jeff@cs.wwu.edu>

I think this would be much better.... as long as people remember to mention
what type of mud they are posting about, then I see no problem with this.
It conveneintly splits things up into the various issues that are involved.
I particularly like the way that the issues of running a mud, building on
one, designing one, and so forth are split apart from the issues of playing
them and announcing the status of new or old muds.

The only thing missing:

rec.flames.mud                     --- Issues related to nothing in particular
                                       and that are meaningless to most of us.



-- 
_______________________________________________________________________________
||  Adam Beeman, undergraduate                  Buddha @ The Mud Institute   ||
||  designer of alternate realities.            dogstar.colorado.edu 5555    ||
||                      Another twisted philosophical type.                  ||
||      beeman@cats.ucsc.edu                      adam@dogstar.colorado.edu  ||
||      beeman@ucscb.ucsc.edu   (408) 459-7672  worlds@dogstar.colorado.edu  ||
||___________________________________________________________________________||
From: ee01th@ee.surrey.ac.uk (Piglet)
Newsgroups: rec.games.mud
Subject: JANET MUDs
Date: 15 Apr 92 17:24:03 GMT
Reply-To: ee01th@ee.surrey.ac.uk (Piglet)
Organization: University of Surrey, Guildford, England

Are there any MUDs available over JANET (Joint Academic NETwork) in Britain?  As yet our +sad+ computing unit doesn't support internet, so my MUDding isn't getting very far at the moment.  (i.e. non-existent)

-- 
       /    \                |email: ee01th@ee.surrey.ac.uk
       O    O                |
       ______                |
      /      \               |
     |        |              |______________________
     |  o  o  |              |ham(X) :- pink(X).
     |        |              |pink (i).
     |\______/               |?-ham(i).
     |                       |yes.
     |                       |
      \______/  I G L E T !  |

I am a .signature virus.  Copy me to your .signature file and
watch me spread.
Newsgroups: rec.games.mud