HDTenEightyP/NetNews huggingface dataset:
From: archive@arb.uucp (CARL  L  SAGE)
Newsgroups: rec.arts.startrek.tech
Subject: Re: Star Trek VI: The Undiscovered Country
Date: 26 Jul 92 13:44:53 EST
Organization: Not an Organization

  As regards point #3 (the backward motion of the Klingons killed in 
null gravity) my supposition is that this is attributable to the 
output of body fluid when shot. (Purple blood? What chemical do Klingons
use for Oxygen transfer if it turns PURPLE on exposure to 
atmosphere?)This concept fits into Newtonian physics (ie. For every 
action there is an equal and opposite reaction) and was demonstrated
during the Skylab missions when crewmembers threw a ball,they were 
"pushed backwards" in reaction.

  One point that has disturbed me tho is McCoy's apparent lack of
knowledge of Klingon anatomy.It is implied (pardon me if my memory is 
faulty here,I have only seen STVI twice,neither time on home video)
that one of the reasons for his inability to treat Gowron (sp?) is 
that,in addition to the massive nature of the injuries,he has limited
skill when it comes to Klingon anatomy.But this is the same surgeon
who on at least one occasion had between 50-100 Klingons on board the 
Enterprise (Classic Trek,the episode name escapes me,it is where the 
"emotion vampire" traps Kang and his crew aboard the Enterprise and
stimulates the crews to battle so as to feed itself).The implication
that he provided medical treatment for these "guests" is there,so how 
could Starfleets most experianced flight surgeon forget this type of 
data?
  Age itself should not be a legitimate reason.Dr Albert Schwitzer
continued to practice in the jungle into his 80's (anyone have a 
precise age?) and this was in the "dark ages" of geriatric medicine
compared to the Star Trek era.
Also,in the Classic Trek episode "The Deadly Years",his memory and 
activity level are shown to be quite good,despite the effects of 
"Hyperaging".The same level of mental acuity is shown in his brief
appearance in the ST:TNG episode "Encounter at Farpoint".If his mind
is as sharp as shown in that episode,at the age of "One hundred thirty 
seven years...according to Starfleet records."(Quoted from David 
Gerrolds novelization),then WHY,when he is only 70
(approximatly) at the time of STVI,does his memory fail him?



"Any sufficiantly advanced technology is indistinguishable from magic."
-Arthur C Clarke-
"It's kind of fun to do the impossible." -Walter Elias Disney-
C.L.Sage-Disney University(Class of '90)
jwt!arb!archive@peora.sdc.ccur.com     <INTERNET>
peora.sdc.ccur.com!jwt!arb!archive     <  UUCP  >
Organization: Penn State University
Date: Wed, 22 Jul 1992 01:49:10 EDT
From: Nick Giacobe <NAG101@psuvm.psu.edu>
Newsgroups: rec.arts.startrek.tech
Subject: Re: where are the real keyboards?
 <91116@bu.edu> <1992Jul17.022602.20657@umbc3.umbc.edu>

In article <1992Jul17.022602.20657@umbc3.umbc.edu>, cs106b16@umbc5.umbc.edu
(cs106b16) says:
>
>Whoever programs the computers would need something somewhat like a keyboard
>I would assume. Unless everyone uses machine language...Now that I think about
>it have they ever mantioned any reference to the use of a particular
>programming language? Maybe Federation computers all work so similarily that
>everyone can use straight Assembly or something like that on any computer
>and get faster results.
>
I personally think that they would use FORTRAN.




************* N O T **************
Newsgroups: rec.arts.startrek.tech
From: sks1@Ra.MsState.Edu (Sujay Shaunak)
Subject: Planet classificcations
Organization: Mississippi State University
Date: Wed, 22 Jul 1992 20:05:00 GMT


    Is there a list of various planet classifications. Such 
as Class M, Class D. (I know what Class M is just using it as
an examplei :).

    I am looking for such a list with an explanation about what
makes each planet, asteroid, whatever fall into each specific
category.

    Thanks


--

'Sooge'
sks1@ra.msstate.edu

Newsgroups: rec.arts.startrek.tech
From: RCARR00@RICEVM1.RICE.EDU (Rick Carroll)
Subject: Re: When was Stardate 0.0 ?
Organization: Rice University  
Date: Fri, 31 Jul 1992 07:06:58 GMT

In article <92213.022045NAG101@psuvm.psu.edu>
Nick Giacobe <NAG101@psuvm.psu.edu> writes:
 
>
>In article <5826@ucru2.ucr.edu>, judson@watnxt2.ucr.edu (Michael Judson) says:
>>sense since there is no day or night in space.  Then this would mean that
>>stardate 0.0 is aproximately the date that NCC 1701-A was commissioned,
>>or something like that.
>
>If this is true, then Captain Kirk would have had to use stardates in the neg-
>ative numbers in TOS.  Sorry, but I personally think that there is no rhyme nor
>reason for how stardates work.
 
Well, according to my copy of the Writer/Director's guide <Third Season
revision> the first digit is a 4 for the 24th century.  Digit two is the
season number.  The next three progress from 000 to 999 as the season
progresses and the decimal refers to tenths of days.
 
RIC
From: gerlach@greyrock.mso.colostate.edu (Scott Gerlach)
Newsgroups: rec.arts.startrek.tech
Subject: Re: Star Trek VI: The Undiscovered Country
Date: 27 Jul 92 04:22:42 GMT
	<archive.01v2@arb.uucp>
Organization: Computer Training & Support Services, Colorado State University

In article <archive.01v2@arb.uucp> archive@arb.uucp (CARL  L  SAGE)
writes:

>     One point that has disturbed me tho is McCoy's apparent lack of
>   knowledge of Klingon anatomy.It is implied (pardon me if my memory is 
>   faulty here,I have only seen STVI twice,neither time on home video)
>   that one of the reasons for his inability to treat Gowron (sp?) is 
>   that,in addition to the massive nature of the injuries,he has limited
>   skill when it comes to Klingon anatomy.But this is the same surgeon
>   who on at least one occasion had between 50-100 Klingons on board the 
>   Enterprise (Classic Trek,the episode name escapes me,it is where the 
>   "emotion vampire" traps Kang and his crew aboard the Enterprise and
>   stimulates the crews to battle so as to feed itself).The implication
>   that he provided medical treatment for these "guests" is there,so how 
>   could Starfleets most experianced flight surgeon forget this type of 
>   data?

I just happened to see a rerun of the episode in question a couple of
nights ago, and the way I remember it, McCoy was only treating the
Enterprise crewmen who were injured.  The entity had inflamed emotions
and racial hatred enough to make even the good doctor more than
willing to let the Klingons die without a second thought.  When even a
Vulcan starts showing signs of bigotry, a brief disregard for the
Hypocratic Oath is excusable, even if it means you'll be tried for
incompetence because you didn't poke around when you have the chance.

Since this would make a pretty pitiful flame, please don't consider it
as such.  There is the possibility that I could be wrong (No,
really??), so maybe we should try to watch that episode again before
this goes any further

--
Starfleet engineers do it at warp speed!
--

************************************************************************
* Scott Gerlach                   | gerlach@greyrock.mso.colostate.edu *
*								       *
* My opinions are just that, MINE, and should not be blamed on or      *
* attributed to my school, employer, family, friends, or pets.         *
************************************************************************

"Two Arkansas sheriffs are recording a rap song in response to Ice-T's
'Copkiller.'  The proposed title is 'Don't Y'All Dis Me 'Cause Bubba's
Gonna Rip You a New Ass.'"
						--Dennis Miller
							(7/20/92)
Newsgroups: rec.arts.startrek.tech
From: goldman@orac.CRAY.COM (Matthew D. Goldman)
Subject: Re: Why ST could never beat out SW
Organization: Cray Research, inc.
Date: 31 Jul 92 09:25:30 CDT

In article <1992Jul23.095934.1@jaguar.uofs.edu> jss6@jaguar.uofs.edu writes:
>
>Besides, who knows what could happen to the Empire in that much time.  They
>may have even turned into a peaceful democratic beauracacy. Eeek Gads! An even
>WORSE enemy!!!!     ;)
>

Perhaps we have already seen what became of the Empire in the long
time since the events of Star Wars?  I refer to the Borg.

Think about it.  The people in the Star Wars time had no problems with
replacing body parts with mechanical parts.  The Empire wanted to
control all of its citizens.  The Empire also wanted to expand its
borders.  Perhaps a lot of time has passed and the Empire has turned
into the Borg.

Today is too weird.

Matt

-- 
Matthew Goldman          E-mail: goldman@ferris.cray.com
Fax: (612) 683-3099                 Work: (612) 683-3061
"You may leave the planet when you can snatch the X-wing 
 from the swamp, Grasshopper."
From: cegtitd@prism.gatech.EDU (Tim Dodd)
Newsgroups: rec.arts.startrek.tech
Subject: Re: Spock: biologically illogical
Date: 30 Jul 92 20:44:22 GMT
Organization: Georgia Institute of Technology

In article <1992Jul30.200143.1641@news2.cis.umn.edu> crick@htlv.med.umn.edu (Ed Crick (CD)) writes:
>Spock, the hybrid offspring of a Vulcan and a Human, is biologically
>impossible.  Humans have evolved with iron-containing blood to facilitate
>transport of oxygen.  Vulcans, on the other hand have green (copper-based?)
>blood to transport what?  Do they have hemocyanin like lobsters instead
>of hemoglobin?  Anyway, the point is that Vulcans and Humans have evolved
>different mechanisms to survive in different environments, and therefore
>Spock, as a hybrid, simply cannot exist, much less be present in the same
>atmosphere as the Humans on board the Enterprise.

What about the more fundamental problem of genetic compatibility?  Are
we supposed to believe that humans and vulcans evolved to use the same
genetic mechanisms?

You're right!  Spock cannot exist.  We have therefore finally exposed Star
Trek as fantasy rather than science fiction.

While we're on this subject, I suppose it's also obvious that Counselor
Cleavage cannot exist.  Maybe she will vanish in the near future.  Maybe
the Enterprise will enter an alternate time line in which she never did
exist.  One can always hope!

Tim
-- 
"It is still an unending source of surprise for me to see how a few
scribbles on a blackboard or on a sheet of paper could change the
course of human affairs."   -- Stanislaw Ulam
Tim Dodd, Research Scientist, Georgia Tech  cegtitd@prism.gatech.edu
From: wilsilvr@amiganet.chi.il.us (William Harrison)
Newsgroups: rec.arts.startrek.tech
Subject: Re: Warp coils and hull design
Date: 26 Jul 92 08:28:29 GMT
Organization: Amiga Network Information Systems

Okay... boy all you people are technobabbling around the actual answer.
 
The warp coils create an ASYMETRICAL field which is created within a series of
coils. The coils create a field from the most foreward to the aft, with a
higher distortion at the rear of the field. (It works like the cylnders in your
car.) So, the ship creates an intense space warp behind itself and keeps
recreating it so its continually sliding down warped space. No violation of
Newtonian Physics (even if they don't really work...)

Oh... the Bussard Scoops are just to make sure there is enough deutronium
available for antimatter reaction. (Deutronium is the matter in the m/a
reaction.) Federation ships are shaped the way they are because of the shape of
the warp field. With the necelles where they are, the least ammount of energy
is required to make the most efficient warp engines.

Oh... by the way... the new engines are more efficient because they can create
a field that has a smaller Z component. That way, the warp field that is a
normally a perfect sphere is more eliptical.

And if you don't believe me, ask Mike Okuda... that's what he said.

==============================================================================
Will Silver                     "Come on... Bite me. It's fun!"
                                                - Crow T Robot
==============================================================================
From: ajm@seqp4.sequoia.com (A.J.Madison)
Newsgroups: rec.arts.startrek.tech
Subject: Re: where are the real keyboards?
Summary: keyboard not the bottleneck
Date: 22 Jul 92 20:40:55 GMT
Organization: Sequoia Systems Inc., Marlboro, Mass.

In article <7811@dirac.physics.purdue.edu>, hinson@maxwell.physics.purdue.edu (Jason W. Hinson) writes:
> In article <91003@bu.edu> shimkevi@buchmf.bu.edu (Sergey Shimkevich) writes:
> >Sorry, but there wouldn't be any keyboards in the 24th century. 
> 
> As someone trying to write a book which takes place in the future, I am
> curious as to what makes you say this.  Anyone else have thoughts on 
> this subject?
> 
> -Jay

Once upon a time, I was a co-op working at IBM looking into exploiting any
and all new PC technology, including the VCO (voice communications option).
I found that I could navigate directories and menus quite well through voice
command.  It was still pretty crude but definitely showed that voice control
was feasible, not necessarily effective or efficient in 1986, but the
rudiments where there.

It came that I needed to justify and further development or investigation
with this thing (or its next version) and ended up talking to some of IBMs
research scientists.  One of them, not actually having the technology on hand,
set up an experiment that simulated voice controlled text generation, trying
to discover if he could speed up productivity.  The conclusion: no!  The
bottleneck was not in the actual transcription process, eg. typing or speaking
and immediately translation to paper/disk/ascii.  The real bottleneck was in
the composition process:  most of your time is spent staring at the screen
deciding what to write, or backing up and mangling what was just written.  The
conclusion: want to improve productivity? improve the composition process,
only marginal improvements can be found in improving transcription technology.

On the productivity angle, software that helps or annoys you into composing
faster is the real key to getting more information down quicker.

So keyboards may be around for a long time.  From a personal viewpoint, the
keyboard has good feed back characteristics, it allows a maximum of one user
at a time, and can't get confused if several people are talking at the same
time.  It is easily used in a cubical/open wall environment and noise is not
a problem.

My guess is that the next leap in Human/Machine IO will be the 10baseT
connector at the base of the skull.  Or some variation thereof, anyone having
any luck with some form of epidermal stimulation and feedback?
-- 
when everyone is out to get you, being paranoid is just good thinking.
         - Dr. Johnny Fever <in other words, standard disclaimer>
A.J. Madison                                           ajm@sequoia.com
Sequoia Systems Inc.
From: judson@watnxt2.ucr.edu (Michael Judson)
Newsgroups: rec.arts.startrek.tech
Subject: Re: When was Stardate 0.0 ?
Date: 30 Jul 92 20:21:51 GMT

> It is a rather silly system.  The latest stardate is something like 45xxx.
> The "4" refers to the "Next Generation" tv series.  The "5" is the season
> number, and the last three digits are arbitrarily incremented from show to
> show.  (as well as the "point x..." after it).

I watched an episode (I forget which one and I forget the situation), but
I calculated that each increment was equivalent to eight hours.  Picard
gave a stardate and said something like "one day later" and then gave a
stardate three increments higher.  Or he gave a stardate 45xxx.x then said
one hour later the stardate was 45xxx.x+1.  I forget the exact situation,
but eight hours per increment sticks into my mind.  I actually never 
calculated this, but with the above information on the earlier post,
it actually does work out just about right.
Organization: Penn State University
Date: Thu, 23 Jul 1992 13:46:13 EDT
From: Nick Giacobe <NAG101@psuvm.psu.edu>
Newsgroups: rec.arts.startrek.tech
Subject: Re: Real Power Question

In article <123620002@hpfcso.FC.HP.COM>, mort@hpfcso.FC.HP.COM (Jeff Mortensen)
says:
>
>        Lets not forget Battle Star Gallactica, and all its technology
>        Could the Cylons be the badest asses..........................
>        Could the Gallactic have superior powers over ST or SW........
>
>
>                        Let the debat begin..................
>
>

Yeah... but what about the crew from the ship in the movie _DarkStar_ ?  I
really think that thwy would have everyone beat hands down!  :-)
Newsgroups: rec.arts.startrek.tech
From: jhpace1@eos.ncsu.edu (High-Tech Crazie)
Subject: Warp coils and hull design
Originator: jhpace1@c00410-313mn.eos.ncsu.edu
Reply-To: jhpace1@eos.ncsu.edu
Organization: Secret_NCSU_group
Date: Fri, 24 Jul 1992 20:36:25 GMT


According to the ST:TNG Tech. Manual, the warp nacelles on ST:TNG are a combin-
ation Bussard hydrogen collectors and warp field coils.  If the field coils
do not decide what the shape of the starship's hull is supposed to be, why 
hasn't anyone in the Federation come out with a cylinder ship with alternating
warp coils/other stuff in the hull?


   ------------------------------------------------
   |    #          #          #          #        /
   |    #          #          # (Bridge) #       |    <--- sensor dish
   |    #          #          #          #        \
   ------------------------------------------------
        ^              ^^
        |              ||
     warp coils    normal hull
               (weapon blisters, observation points,    the size of the
                shuttlecraft and docking doors, etc)    transport ships
                                                        in "Dune"  !  :)

With this design, you could "piece" together a ship, replace entire sections
and coils at a time, and alternately use different coils to travel longer at
warp speeds when necessary.  Every 3 coil-areas could have its' own engineering
section, etc.

Any ideas on this?

------------------------------------------------------------------------------
Generic disclaimer:  These thoughts and writings are my own unless otherwise
                     noted - although Jerrold my twin may think them too.

Jeremy H. Pace        |  The Vindicator          Eph. 6:12
jhpace1@eos.ncsu.edu  |  High-Tech Crazie
NC State, Raleigh     |  Electrical Engineering

"Peace, through superior firepower." -  Minos V motto, ST:TNG "The Arsenal
                                        of Freedom"
------------------------------------------------------------------------------
Newsgroups: rec.arts.startrek.tech
From: csc228@lancaster.ac.uk (Bruce Keeler)
Subject: Re: computer keyboards (Re: where are all the keyboards)
Originator: loodvrij@lucs2
Organization: Confuse-a-Cat Ltd.
Date: Mon, 27 Jul 1992 15:14:17 GMT

In article <698@ozz.oasis.icl.co.uk> guest@nozz.oasis.icl.co.uk (Guest user) writes:
> [ ... ]
>'Control/display panels .. are software-definable surfaces that are cont-
>-inually updated and reconfigured for maximum operator efficiency and ease
>of use ... This permits the computer to continually update the panel
>configuration to provide the operator with a current menu of the most likely
>current actions. [ ... ]

I can see a problem here, if, say, ole Wesley was just about to hit the
'Increase to warp 5' button when the computer suddenly decides to rearrange
the keyboard so the 'Initiate auto-destruct' button is just there...

Bruce Keeler -- csc228@lancaster.ac.uk
From: duane@intermec.com (Duane Charron)
Newsgroups: rec.arts.startrek.tech
Subject: Phasers Blasting Holes???
Date: 30 Jul 92 22:39:54 GMT
Reply-To: duane@intermec.com ()
Organization: Intermec Corporation, Everett, Wa.

I thought that when a Phaser was set to kill,  the person was 
vaporized instead of Blowing a hole in that person?  Is there a 
setting for blasting a whole?  I guess it was in the script for
the visual effect for the blood.  


				duane@intermec
From: judson@watnxt2.ucr.edu (Michael Judson)
Newsgroups: rec.arts.startrek.tech
Subject: Re: When was Stardate 0.0 ?
Date: 31 Jul 92 01:58:46 GMT

> >How do stardates work?  I mean how it it incremented?  I guess if
> >I knew this, I could sorta work it backwards.

I posted earlier that I watched an epissode (I forget which one and I
forget the situation) in which I figured that each increment was about
eight hours.  I didn't think about it then, but that would collaborate
with evidence that someone else posted that ST:TNG uses 45xxx where 5
represents which season the show is in.  Calculating it out, it does
work that each increment is about eight hours, though I haven't figured
it exactly.  Thus, they use some sort of metric system, which would make
sense since there is no day or night in space.  Then this would mean that
stardate 0.0 is aproximately the date that NCC 1701-A was commissioned,
or something like that.
Newsgroups: rec.arts.startrek.tech
From: sks1@Ra.MsState.Edu (Sujay Shaunak)
Subject: Romulan command chain
Keywords: ranks
Organization: Mississippi State University
Date: Wed, 22 Jul 1992 20:03:21 GMT


    Hello, is there a definitive list of the various 'ranks' in the
Romulan command structure. I think that the Federation Captain is
equivalent to the Romulan Commander, but don't know what other
ranks in the Romulan empire are.

   Any help would be appreciated.
   Thanks.

--

'Sooge'
sks1@ra.msstate.edu

Newsgroups: rec.arts.startrek.tech
From: charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV)
Subject: Re: where are the real keyboards?
Organization: Clemson University
Date: Wed, 22 Jul 1992 16:42:29 GMT

strider@acm.rpi.edu (Greg Moore) writes:
>	Hey, Ii think you are all overlooking the obvious.  Think about how the
>holodeck works.  people can feel objects that aren't there do to forcefields
>and the like.  Why not have each "key" displayed on the flat pad produce a 
>forcefield in the shape of a key. Each person could adjust the shape and feel.
>So now you get feedback when you type, AND you can feel where the keys are.

Why bother with all that needless complication?

Maybe the special-FX guys didn't want people looking at their wonderfully
futuristic control panels as in TOS and saying.  "Hey wait a minute!  That's
an analog tape counter there!"
:)

-- 
+ Rick __     + EMAIL:charlet@hubcap.clemson.edu +   //\          + /|\ It's +
|      /aylor | IRC  : Tomalek / The Romulan     | \X/--\miga 500 |  J rainy |
+-------------+----------------------------------+----------------+----------+
+MURPHY'S LAW OF DATING II: "If you love her, she lives in a different state"+
Newsgroups: rec.arts.startrek.tech
From: elf@halcyon.com (Elf Sternberg)
Subject: Re: where are the real keyboards?
Originator: elf@halcyon.com
Reply-To: elf@halcyon.com (Elf Sternberg)
Organization: Pendor, UnLtd.
Date: Thu, 23 Jul 1992 08:35:54 GMT

In article <1397@seqp4.sequoia.com> 1@dirac.phys writes:

>So keyboards may be around for a long time.  From a personal viewpoint, the
>keyboard has good feed back characteristics, it allows a maximum of one user
>at a time, and can't get confused if several people are talking at the same
>time.  It is easily used in a cubical/open wall environment and noise is not
>a problem.

   Dunno... much of my best writing is done when I take a walk,
microcassette recorder in hand.  I would MUCH rather have a computer
that recognized this "rough drafting" process as text rather than my
having to transcribe it by typing.

   On the other hand, quite often what I _say_ and what I type are very
different, and in the end what I type is much more satisfying to read.

   I personally think the best example of "whither the keyboard" is
from Midnight At The Well of Souls, where Nathan, who uses an
old-fashioned keyboard and screen, can keep secrets from everybody else
on the ship out is plain sight because none of them ever learned how to
read, their technology being so audio-driven.

      Elf !!!

-- 
Elf Sternberg    __   |     I have looked into the abyss, and the abyss
elf@halcyon.com  \/   | has looked into me.  Neither liked what we saw.
elf@polari.online.com |                              - Brother Theodore
Newsgroups: rec.arts.startrek.tech