HDTenEightyP/NetNews huggingface dataset:
From: v124jw4y@ubvmsd.cc.buffalo.edu (Benjamin R Pierce)
Newsgroups: rec.games.frp
Subject: Re: Inspired character names
Date: 16 Apr 92 21:44:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

Just a few right off the bat...


*Ineptus Mediocrates, the world's least powerful wizard

*Shazmazaligor Graz'Asmolorcusmogorgon of the Unpronounceable Last Name

*I-gor (A half ogre swashbuckler who "fenced" with a two handed sword. The 
definitive encounter with this character involved a human swashbuckler who
slashed a "Z" into his shirt and said something like "Ha! Z for Zanzibar, you
pathetic oaf!". I-gor took one look at him and sliced him down the middle with
his two-handed sword, responding, "I!  For I-gor!"

*Bubbasky, the Polish barbarian (a creation of a friend of mine)

*Hen3ry ("The 3 is silent")

                                       --Ben
From: sew@hpfcso.FC.HP.COM (Sheila Wassmer)
Date: Tue, 7 Apr 1992 22:40:07 GMT
Subject: CONduit
Organization: Hewlett-Packard, Fort Collins, CO, USA
Newsgroups: rec.games.frp

Posted for a friend.  I've never been to CONduit, but I heard that last
year's con was extremely successful.


	ANNOUNCING:

			  *********************
				CONduit 2: 	
			  *********************
	Son of CONduit Science Fiction and Fantasy Convention

	########################################################
	May 15-17, 1992	Quality Inn Center, Salt Lake City, Utah
	########################################################

	GUESTS:
	
	Roger Zelazny, Guest of Honor; Author of the "Amber" series,
	"Jack of Shadows", "Lord of Light" and "Roadmarks"; one of the 
	leading authors of Fantasy and Science Fiction

	Michael Stackpole; Free-lance game writer and author of the novels 
	"Lost Destiny" and "A Gathering Evil (Dark Conspiracy)" and 
	articles in "Challenge" magazine.

	Liz Danforth; Long time fan, professional artist and writer.

	Erick Wujick, '91 Gaming Guest of Honor, will return.  The author
	of the "Amber RPG" will be meeting the author of "The Chronicles
	of Amber" for the first time!

	M. Shanyne Bell and Dave Wolverton; authors and winners of the 
	"L. Ron Hubbard Writers of the Future Contest".

	SCHEDULED ACTIVITIES:

	Gaming and Role Playing, Films, TV Shows, Dealers Room, Art Show, 
	Panels and Discussions of every king by the guests and other 
	convention members, Filk singing, Masquerade, Short Story and 
	Art Contests, Ice Cream Social and Dance.  
	Starting time is 10AM daily.

	MEMBERSHIPS:

	Full 3-day adult memberships: $20 until April 30; $24 at the door.
	Youth (13-17) current adult rate; children (6-12) 1/2 adult rate
	(accompanied by adult); infants (0-5) free with adult.  One-day
	memberships at the door only.

	FOR FURTHER INFORMATION OR MEMBERSHIPS CONTACT:

	CONduit 2
	c/o Dave Powell
	2566 Blain Avenue
	Salt Lake City, UT 84108-3359
	Phone (801)467-9517


	CONduit 2: Son of CONduit is an activity sponsored by ReinCONation,
	a non-profit corporation for the the Science Fiction and Fantasy Fans
	of Utah, the Intermountain West and beyond.
From: ratinox@splinter.coe.northeastern.edu (Stainless Steel Rat)
Newsgroups: rec.games.frp
Subject: Re: SR: Courier Archetype??
Date: 6 Apr 92 16:46:28 GMT
Reply-To: ratinox@splinter.coe.northeastern.edu
Organization: 3WA, Boston Office. Or Nu Meta Chi. Take your pick.
In-reply-to: gj0b+@andrew.cmu.edu's message of 6 Apr 92 02:18:02 GMT
X-Quote: "Nice boy, but about as sharp as a sack of wet mice."
X-Quote: -- Foghorn Leghorn
X-Posting-Software: GNUS 3.14.1 [ NNTP-based News Reader for GNU Emacs ]

>>>>> On 6 Apr 92 02:18:02 GMT, gj0b+@andrew.cmu.edu (Gray Brennan Jones) said:

gj0b> Anyone have any ideas for a courier archetype?  Here are a few of
gj0b> mine:

I don't think this would be a full archetype. Maybe an NPC type, though.

gj0b> Around 300 MP of headware memory
gj0b> Datajack
gj0b> Datalock, Filters, etc.
gj0b> Lots of Corp Ettiquette skill
gj0b> Hand Gun Permit

Ok so far.

gj0b> Maybe a cortex bomb

Depends. If the bomb is a means of keeping the courier reliable, no. A
courier has to be able to function independantly and autonomously. A cortex
bomb to ensure loyalty is right out. If the bomb is a suicide device that
the courier can trigger in an emergency or if captured, maybe. Throw in
some kind of mem-wipe device for the headware memory while we're at it.

gj0b> Maybe some dermal plates or something to help survive combat

This is what doesn't jibe with the courier ``archetype.'' Couriers would
tend to be independant, but loyal, sorts, and will have different ideas on
``personal protection.''

gj0b> Does anybody think this type of runner would be fun to play?

Maybe for one-shots. Couriers tend to not run around with a small army for
backup.

gj0b> Courier type missions could be very lucrative.

Damn straight.

gj0b> Maybe this should be a non-player type.

I'd definitely say an NPC type for the courier. Or an occasional one-shot
freelance kind of job for a PC.

--Rat
--
||||| | | | |  |  |  |   |   |    |    |    |   |   |  |  |  |  | | | | | |||||
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Internet: ratinox@splinter.coe.northeastern.edu  /   | /| / /   | The Worlds
    UUCP: ...!northeastern.edu!splinter!ratinox /__  |/ |/ / /| | Welfare Works
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          Holbrook, MA  02343-1031           /   | /| / / /___| | any problem
 ICBMnet: 42 deg 1 min N, 71 deg 0 min W    /    |/ |/ /_//_____| for you.
Newsgroups: rec.games.frp
From: vcf1@cunixa.cc.columbia.edu (Victoria C Fike)
Subject: Re: CHAMPIONS: Variable Advantage
Organization: Columbia University
Reply-To: vcf1@cunixa.cc.columbia.edu (Victoria C Fike)
Date: Tue, 14 Apr 1992 02:05:48 GMT

In article <1992Apr14.010551.431@cs.rose-hulman.edu> stinerkt@NeXTwork.Rose-Hulman.Edu (Kevin T Stiner) writes:
>CHAMPIONS EXPERTS!
>
>Do you think it is possible to use the variable advantage to simulate the  
>variable special effect if you have enough of a multiplier in your  
>variable advantage to do it?  Does it say anything in the book about not  
>doing this?????
>
>Kevin T. Stiner

D'you mean having a +1 1/2 Variable Advantage, and then using (as the +1/2
Adv.) Variable Special F/X?  Don't see why not, but I don't really see a 
rationale....

Tori

-------------------------------------------------------------------------------
Victoria C. Fike                   |   "The band is just terrific,
vcf1@cunixa.cc.columbia.edu        |    That is really what I think...
Scheme is the source of all evil!  |    Oh, by the way, which one's Pink?"
Have an interpreter-burning today! |       --Pink Floyd, "Have a Cigar"
-------------------------------------------------------------------------------
From: dat91uni@ludat.lth.se (Urban Nilsson)
Newsgroups: rec.games.frp
Subject: Re: Hoovering on Deaths door (or how to stay out of hell)
Keywords: ad&d
Date: 7 Apr 92 06:50:29 GMT
Organization: Dept. of Computer Science, Lund University, Sweden

In article <13784@star.cs.vu.nl> richard@cs.vu.nl (Richard Berwald) writes:
>Hi folks,
>
>  not completely happy with the Hoovering on Deaths door rule in AD&D,
>I thought up a life-point-system.
>
>Any character gets life-points (LP) according to class:
>   Wizard : 4 LP.
>   Rogue  : 6 LP.
>   Cleric : 8 LP.
>   Warrior: 10 LP.
>
>Dual Class: LP of first class.
>Multiclass: Average LP of all classes.
>bonus-penalty: LP-adjustment according to HP-adjustment of Con-table.
>
>When the HP become 0, the character is knock-out. When the HP come below
>0, the HP is set to 0 and LP gets reduced by the amount the HP were negative.
>Eg.: Wizard, HP=2, LP=4. Wizard takes 4 points damage. Now HP=-2.
>     -> Adjust: HP=0, LP=LP-2=2, Wizard knock-out.
>When LP<=0, the character is dead.
>LP can only be healed by natural healing, cq. flow of time, at a rate of
>1 LP/week.
>
>Is there anybody out there who has used such a system? If so, what are you
>experiences with it?
>Any remarks are welcome.
>
>Richard.

The idea is _very_ good. One problem that i see is that it will get the PC:s to 
spend very much time resting at inns and hotels, good or bad ??!! depends on
how your AD&D campaign is build (Hack & Slash, Real roleplaying , ... , ...)

I agree with Richard that some thing must be done about the Deaths door rule ...
we (SRS = Sundets Rollspelar Sdllskap, Helsingborg, Sweden) had a rule a while
ago, guess we have it still (havn't played for a while), that said if a PC comes
down to negative HP then he must rest for as many days as he has negative HP
to get over 0 HP but he can get a CLW (Cure light wounds) or alike to get to
zero HP, this makes it possible for a PC to play, walk around while he/she is
low on HP.

/ UNI
From: marc@milestn.UUCP (Marc Rassbach)
Newsgroups: rec.games.frp
Subject: Re: Funny PC Stories
Date: 15 Apr 92 00:46:15 GMT
Article-I.D.: milestn.57
Reply-To: marc@milestn.UUCP (Marc Rassbach)
Organization: Milestone R/D Labs, Milw. WI

>Since we're in the mood for hearing funny stories here we go!

My turn.

Morbius (the majik abuser) 6/7 cleric/mage had just been stripped of not
only his holy symbol but ALSO his spell books.  (Can you say unhappy?)

I was in a caravan to go to where I had my books kept with some lower
level characters.  (3 others)

Our wagon gets surrounded by theives.  12 at least.  So what did 
'ol Morbius do?

Cast an enthrall.  (1st ed and a GM who played loose and fast with the rules)
(No material component.  And I prayed to my god with prayer beads.  In 
the world I was in, only holy symbols are 'tuned' to gods and the user.)

I called the brother theives to step forward from hiding, and follow me
down the road.  All but 4 did.  As I was running down the dark road
talking about how if they followed me, I'd take them on the road to riches.

The mage in the wagon (4th level) had a scroll of wall of fire.
He laid down in the wagon, and read the scroll.  The wall was 
created at the feet of the theives, and fried them all.

While they were burning, Morbius told them not to worry.  The flames
were a purifying flame, and the true believers would not parish.
-- 
Marc Rassbach       marcr@studsys.mu.edu       If you take my advice, that
MS-DOS - it's not   marc@milestn.mil.wi.us    is your problem, not mine!
my problem!     If it was said on UseNet, it must be true.
   Unix - It's a nice place to live, but you don't want to visit there.
Newsgroups: rec.games.frp
From: alongley@cape.UWaterloo.ca (Allan Longley)
Subject: AD&D:  So what happens when ...
Originator: alongley@cape.UWaterloo.ca
Organization: University of Waterloo
Date: Tue, 7 Apr 1992 17:08:41 GMT

Here's some unproductive dribble.

What happens when you:
	(a) Turn a Bag of Holding inside-out?
	(b) Cast Chainlightning in a Rope Trick?
	(c) Cast Rope Trick inside a Rope Trick and the first one ends?
	(d) Eat the horse summoned by Mount?
	(e) Feed people Troll pieces?
	(f) Are an elf polymorphed into a Fire Giant and are about to have
	    children with your new Fire Giant wife?

-----------------------------------------------------------------------------
Allan Longley, University of Waterloo, Department of Chemical Engineering
e-mail: alongley@cape.uwaterloo.ca
voice: (519) 885-1211 x3816		Why are there no brown lights?
home: (519) 746-5747
------------------------------------------------------------------------------
Newsgroups: rec.games.frp
Subject: Re: Steve Jackson Games is gone?
From: tdunn@ecst.csuchico.edu (Tim Dunn)
Date: Wed, 08 Apr 1992 04:50:31 GMT
Organization: California State University, Chico

Dustin Lee Laurence writes:
>Society for Creative Solipsism writes:
>
>>Oh for Christ's Sake....  Loyd????  Settle all this *please*.
>
>What was the net.consensus for the value of Psych. Lim.: No Sense
>Of Humor?  -5 or -10 points?

I'd say it's a Distinctive Feature myself.  Easily concealed, but
causing Extreme reactions.

Tim
From: keller@shera.Tymnet.COM (Pamela K. Keller)
Newsgroups: rec.games.frp
Subject: Re: AD&D - 1st edition Bard - more info
Date: 8 Apr 92 23:49:09 GMT
Organization: BT North America (Tymnet)

In article <08Apr92132718@miracle.UUCP> sue%miracle@merk.com (The Dragon Queen) writes:
>Anyone have any comments on what to do with this Munchkin?

Sure.  Let the dragon egg hatch.  Let the baby dragon bond to him and
refuse to be left behind.  Let the baby dragon chew up all his 
equipment and eat a fortune in food.  Let the baby dragon take 500
years to reach the age of reason (about 7 years in human terms).
Let him know that if he leaves the baby dragon with someone else it
will refuse to eat and then die.  Killing, forcefully abandoning, 
or allowing the dragon to be unprotected in a dangerous situation 
will change his alignment and incur the wrath of his deity/dieties.  


        Pam Keller      keller@calvin.Tymnet.COM
"Never underestimate the band width of a station wagon full of
tapes hurtling down the highway" - Tanenbaum
Newsgroups: rec.games.frp
From: PCHEM14@Zeus.unomaha.edu (FALL88)
Subject: Re: CHAMPS:  European Enemies Questions
Organization: University of Nebraska at Omaha
Date: Fri, 10 Apr 1992 01:42:13 GMT
X-News-Reader: VMS NEWS 1.11

> I was thumbing through a copy of European Enemies at a bookstore and 
> there were three things in it that aroused my curiousity:
> 
> 1.  There are repeated references to a group called "Eurotrash."  Is this
>     a typo (from Eurostar)?

Nope, different group entirely...
 
> 2.  From Argent Anarky, ChromeDome's strength is not listed.  Anyone know
>     what it is?  Perhaps someone on the Red October BBS knows.

I figured it out once, wrote it down and it's sitting in my book at home...
<sigh>  I'll mail you...
 
> 3.  Finally, there is a blank page with a stamp saying:  "Especially 
>     secret.  The curious should write to: PO Box 1605  Charlottesville, 
>     VA  22902  USA."  Anyone actually write and find out?  Possibly again
>     the Red October BBS may be of help.

I forget.  However, EE was so error ridden I've seen an errata sheet for it.
Try writing Hero Games, you can get that info and all the corrections.  If you
plan on using the book it is worth the effort....

(Does it say anything that I have not...)

> Thanx in advance.
> 
> 
>                                      - Sasha

You bet, (Not that I helped much...)

-james
Newsgroups: rec.games.frp
From: wildcard@nevada.edu ( WildCard !!)
Subject: Re: Srun magicalness
Organization: Shadowland BBS, Info Division
Date: Wed, 8 Apr 1992 02:53:06 GMT

In article <NIGEL.92Apr7194307@rs733.GSFC.NASA.Gov> nigel@rs733.GSFC.NASA.Gov writes:
>In article <tkelly.702644322@unix2.tcd.ie> tkelly@unix2.tcd.ie (Rincewind) writes:
>
>>	1 mage/shaman but not one of each.
>>	1 Decker 
>
>optional...this is the easiest to get freelance...I let the team run
>without a decker simply because this capability is not necessary to be
>organic to the team in the missle of a fire fight.

AAAARRRRRRGHGHG!!!!!  [ Lances of pain shoot through Wildcard !!'s head ]
Who's gonna jimmie the locks or defuse the bomb or fool the retina scanner
or get the info or analyze things?  A Decker's gotta be a tech-wizard, not
a computer-geek! Any good team worth it's salt will have a decker in the
group. Our decker is one of the most useful members because everyone is
so concerned with being Combat-Machine that no one bothered to take any
technical skills (except maybe the Merc's Demolitions:2, I hate it when he
tries to defuse something :) ). With a couple of chip/datajacks at the
disposal of a good decker he can get the softs that make him the resident
know-it-all and linguist.  Knowledge is power, especially in 2052.

>>	1 Rigger,with a good selection of vehicles.
>
>more optional...how many panzers run down your street?  How many
>rigged vehicles that cost mega-nuyen exist?  Also a problem with
>PCs...the rigger tends to stay with the vehicles...so what is he or
>she doing most of the time while the rest of the gang is shooting up
>the works?  Suitable NPC but like the decker can be a specalist attached
>to the team at need.

Our rigger ended up to be something like the chauffeur. But with the RBB,
drones can help to geek any mages in the area (they can't hit who they can't 
see).

>>	1 Street samurai for excellent firepower and all-round capabilities

Unfortunately, Sams don't end up being "all-around" they end up being high
tech fighters and that's generally it.

>> [ Sams getting richer quicker ]
>Rich quicker?  Why? 

I agree!!
I don't think they do at all! The mages tend to be richer because they
don't have ammo to buy, guns to repair, cyber to replace. In our campaign,
Sams are hungry for nuyen and mages want the karma...


                                    - WildCard !!

+-----------------------------------------------------------------------------+
+  "It's like Sartre said,'Consciousness (in this case The Matrix) is a being +
+  such that in its being, its being is in question insofar as this being im- +
+  plies a being other than itself.' Profound? Maybe.I dont think it matters."+
+                                   - WildCard !!                             +
+                                     [ "Plex Personalities," Shadowland BBS] +
Newsgroups: rec.games.frp
From: gt9398b@prism.gatech.EDU (Chris 'Hollywood' Boggs)
Newsgroups: rec.games.frp
Subject: Ranger Titles Needed for a DikuMUD
Date: 7 Apr 92 15:12:24 GMT
Distribution: usa
Organization: Georgia Institute of Technology


   Fellow RPG Addicts,

  I am helping design a new interactive DikuMUD that runs on the InterNET. We
are using a DragonLance flavor and are adding several classes such as Ranger
and Druid. We have 30 mortal levels and 10 Immortal levels for creators. If any
of you could send me some good Ranger or Druid titles I'd really appreciate
it. I need about 30 of each and my books arent here at school with me. Also if
any of you are interested in playing AD&D online over telnet I'll be happy to
answer any questions. All you need is Telnet access.
                                                              Chris
Newsgroups: rec.games.frp
From: dicksion@uhunix.uhcc.Hawaii.Edu (Matthew W. Dicksion)
Subject: Re: CHAMP:  1/2d6 vs d6-1
Organization: University of Hawaii
Distribution: usa
Date: Fri, 10 Apr 1992 19:58:49 GMT

In article <2w4t0c#@rpi.edu> cleggp@aix.rpi.edu (Paul Jason Clegg) writes:
>When do you use "xd6-1" vs. "x 1/2d6" for things like killing attacks?
>According to the "DC" table, they're both on the same "level", but:
>1) They never really explain how to use the "d6-1" concept in the rules, and
>2) It would seem to me that the "d6-1" is better than a 1/2d6, and thus
>   shouldn't be considered "equal".
>I normally use 1/2d6es, because that's all that's ever mentioned in previous
>editions.  However, in the listings for weapons, some weapons are rated at
>"1 1/2d6K" and some at "2d6-1K".  What's the difference?  When do you use
>which?  Why did they make them different?  How do you use a "1d6-1" for
>STUN and BODY purposes?  What's the deal?

For purposes of Champions campaigns, both 1+1/2d6K and 2d6-1K are more or
less the same.  Both have around the same average (1+1/2d6K: avg 5.5;
2d6-1K: avg 6), it's just that the range is narrower for
1+1/2d6 (2-9) than for 2d6-1 (1-11).  The 2d6-1K option is probably
better, since you will always want to be able to do 11.  This equality
falls apart in heroic campaigns that use critical hits.  Since a crit
does Automatic Max Damage, it is much more effective to do a max of 11
than to do a max of 9, which is why we always use the half-die option in
out Fantasy Hero games.

>...Paul
>|FQT 1.10| This tagline is umop apisdn <--
                                          |
(I've got to admit, this is a good .sig)--|
--Matt Dicksion
"Hey Bishop, do the thing with the knife."  --Pvt. Hudson, _Aliens_
From: sl9b4@cc.usu.edu (Deep Six)
Newsgroups: rec.games.frp
Subject: Insipid character names 
Date: 17 Apr 92 00:17:07 MDT
Organization: Utah State University

I used to play in a AD&D campaign with about eight other people. Before I got 
into this campaign, I didn't know what to expect. Turns out they were very 
serious about the game. Every player had extensive histories of their 
character(s). Most had detailed sketches of their characters, one of which was 
the player himself in costume (they'd sometimes play in costume during very 
climactic games). They played in character ALL the time, and most of them did 
the old pseudo-British accent whilst speaking.

Of course, all this was to me was a very generous invitation to make a 
mockery of their little fantasy world. So, while they had character names
like:

Falconrock, Son of Ironfist, Lord of Blackmountain (and so on..)
T'Krwenqzx'R'Qqq'tyt Umnjhg'TTT $%*%#')&* (and so on..)
Beelzebub Mefostatious Saspirilla (and so on..)

I just named my character:

Ron

Three of the other players really resented my affront to their carefully 
crafted never-never land, and had a difficult time even SAYING my character's
name. You can imagine -- ``Shadow Wolf! Take the backway! R'Q'ddffr'Z'xxm!
Follow me! And, er, (ron), you guard the entrance. Now, to battle!''

As another assault on their pristine atmosphere, for my character sketch 
(they were all hung on a small cork-board), I used a picture I found in a 
magazine. It depicted a middle-aged guy in mechanic's overalls eating a 
spare-rib. The rest of the group hated it SO bad.

For the final barb, I wrote a suitable character background. Instead of --
``Decsended from the Northern Steppes, first child of the bastard son of 
Sir Elderick the WizardSlayer, who fought in the Battle of Bloodridge..''
Instead of that, mine went something like -- ``Grew up in Bakersfield. At
21, went to graphic art school for two years. Dropped out and moved in 
with Uncle Phil in Sacramento...''

A few of the players finally lightened up a bit. We formed the sarcasm cell,
drove the party leader nuts, but kept the GM chuckling. So much for realism..

Okay, 
--                                              __  __   ______   __  __ 
Chadd  L. VanZanten  SL9B4@CC.USU.EDU   +   /\ \/\ \ /\  ___\ /\ \/\ \
``By  that  time,  my  lungs were aching   +   \ \ \_\ \\ \___  \\ \ \_\ \
for  air!''                                +    \ \_____\\/\_____\\ \_____\
         --Mystery Science Theater 3,000   +     \/_____/ \/_____/ \/_____/