HDTenEightyP/NetNews huggingface dataset:
From: gt38091@uxa.cso.uiuc.edu (Greg )
Newsgroups: comp.sys.ibm.pc.games
Subject: GAMES FOR SALE
Date: 5 Nov 92 20:48:35 GMT
Organization: University of Illinois at Urbana

Guess what?  ...I jsut got my VISA bill :(

I have the following games for sale.  All games are in their original 
boxes with all the goodies that came with them, and are in mint condition
(with the possible exception of Stellar 7, which is in good condition)
...prices include shipping:

JetFighter 2, Advanced Tacticle Bundle.  $30
	This is an awesome flight simulator.  Additional scenarios are
included.  Nighttime carrier takeoffs/landings are impressive.

Global Conquest.  $30
	An excellent strategy games along the lines of Civilization.  Allows
you to be real clever (what I mean is my friend who enjoy games like
Axis and Allies enjoyed this a lot).  You can make this as complicated as
chess or as easy/fun as Civ.

Stellar 7.  $15
	A futuristic tank simulator.  If you remember the old arcade game
Battle Zone, this is similar but with much better graphics.

Patton Strikes Back.  *Free* to the first person who buys a game from me
	A strategy game based on the famous Battle of the Bulge

Prices are negotiable, and the games WILL cost less individually, if you
buy more than one.

WRITE ME...I'M EASY TO DO BUSINESS WITH :)


*******************************************************************************
* Gregory Tao                      | E-mail to:  gt38091@uxa.cso.uiuc.edu     * 
* Univ. of IL at Urbana-Champaign  |        OR      gtao@vmd.cso.uiuc.edu     *
* Department of Computer Science   |        OR      gtao@ux1.cso.uiuc.edu     *
* --------------------------------------------------------------------------- *
*                                                                             *
*  	``Change, suddenly, is everywhere we look, sweeping empires and       *
*    ideologies before it, shaping a new era even as we watch. Such moments   *
*    are rare. Today we stand at such a moment.''                             * 
*                                                                             *
* --------------------------------------------------------------------------- *
* DISCLAIMER:  My opinions do not necessarily reflect those of CCSO or the    *
*              University of Illinois.					      *
*******************************************************************************
Newsgroups: comp.sys.ibm.pc.games
From: dsknobel@descartes.uwaterloo.ca (David Knobel)
Subject: Wizardry 7 question (W7, Crusaders)
Organization: University of Waterloo
Date: Fri, 6 Nov 1992 19:54:40 GMT

Spoiler Alert!  Spoiler Alert!  Run for your lives!


I'm in the funhouse.  I have activated the big FAN, but I'm not really
sure of it's purpose (yet).  I've attached the 200lb weight to the pully
and used the handle to hoist it up.  When in stand on the see-saw thing,
I end up going 4 feet in the air.

How do I go higher?  I know I have to make myself lighter, but I fear I do
not possess the item/object/spell to do this.  If it's an item that's I'm
missing, please tell where to get it also.  Thanks.

Newsgroups: comp.sys.ibm.pc.games
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: Wiz7: Forbidden Zone - Further Q?
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Date: Tue, 10 Nov 1992 21:12:38 GMT

In article <1992Nov9.225917.4394@csc.canberra.edu.au> act@softserver.canberra.edu.au (Andrew Turner) writes:
)cssnet@vms2.iscs.nus.sg (Postmaster) writes:
)>Warning! *Spoilers ahead*
)
)
)>The black wafer will set off the alarm, it's just not the right card.
)>Don't worry about this area and just continue with the game (rescue the
)>Gorn in New City and follow instructions)
)
)I assume you mean the guy who whispers through the window and access to whom
)is by the colour-coded codex.  Who has the colour sequence for the codex and
)what is it - yes unmitigated spoiler pls?

The color sequence is written on the previously mentioned 'black wafer'.
This wafer can be found in one of the Savant guardposts.  (Think it's
the one near the eastern exit, though it may actually vary from game to
game for all I know as there are several guardposts.)
From: cssnet@vms2.iscs.nus.sg (Postmaster)
Subject: Re: Wiz7: Forbidden Zone
News-Software: VAX/VMS VNEWS 1.41    
Organization: National University of Singapore Dept. of Computer Sc.
Date: Sat, 7 Nov 1992 21:16:00 GMT

Warning! *Spoilers ahead*
















In article <jnpotts.720931185@pv7b8f.vincent.iastate.edu>, jnpotts@iastate.edu (James N. Potts) writes...
>Okay... I give up... In New City, how do you get past the "heavily steeled"
>door with the slot in the building which says "Forbidden Zone?"  I've been
>trying to insert the black wafer, but it keeps setting off the alarm.

The black wafer will set off the alarm, it's just not the right card.
Don't worry about this area and just continue with the game (rescue the
Gorn in New City and follow instructions)

>Oh, and on another note, if your mapping skill gets high enough, will doors
>start appearing on the map?

Yes, I've had doors appearing when my mapping skill hit 30+

>Thanks for any help!
> 
>James
> 
>-- 
>_____________________________________________________________________
>James N. Potts          |  "To err is human.  To get multiple UAE's 
>jnpotts@iastate.edu     |   requires MS Windows."
>tabp6@isuvax.iastate.edu|                      - Me

-Raymond
From: shayne@cs.swarthmore.edu (Ethan Shayne)
Newsgroups: comp.sys.ibm.pc.games
Subject: Fool's Errand
Summary: anyone still have it?
Keywords: fool fool's errand
Date: 11 Nov 92 16:15:54 GMT
Organization: Swarthmore College

Does anyone have the game Fool's Errand for the IBM? It's a few years old,
and it's not sold anymore. Does anyone have a copy they'd like to sell?
Please email replies to eshayne@acc.haverford.edu. Thanks.

			Ethan Shayne
			Haverford College '93
			eshayne@acc.haverford.edu
From: walk@mrcnext.cso.uiuc.edu (Todd Walk)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: CIV winning strategie (was: Re: Civ: FAQ stuff)
Date: 5 Nov 92 17:15:02 GMT
Distribution: comp
Organization: University of Illinois at Urbana

redearth@kauri.vuw.ac.nz (Adam J Baker) writes:

>In article <1992Nov4.091324.2365@alijku05.edvz.uni-linz.ac.at> siegl@risc.uni-linz.ac.at (Kurt Siegl) writes:
>>
>>Note: Never build temples and colosseums.
>>
>Why?  Temples after a certain point make 2 people content with a
>maint. of 1, while cathedrals make 4 content with a maint. of 3.
>There is, of course, the Chapel which makes cathedrals as cost
>effective as temples, but that bonus goes with the advent of
>Communism.

What I do:
  
city size 
1-3	nothing
3-10	temple
10-18	cathedral
16-	colesium

The overlap is because the cities' resource situation might require
you to build, or you may be able to use elvi.


					Todd Walk
					walk@mrcnext.cso.uiuc.edu
From: maestas@cs.arizona.edu (Mark Maestas)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Police Quest 3
Date: 12 Nov 92 18:31:26 GMT
Organization: U of Arizona CS Dept, Tucson

In article <1992Nov11.191343.11249@mnemosyne.cs.du.edu> rpayne@nyx.cs.du.edu (Richard Payne) writes:
>I am stuck on day five in the office using the computer. I have ploted all
>the crimes and join them all together but nothing happens can any one help
>
>thank you
>My mail address is rjp1@ukc.ac.uk
>
   My method is to plot the murder right on the street (the line segment)
where it occurred.  After marking the four murders, connect the lines and
connect also to the corresponding predicted site on the right.  It should
look like a symmetric, inverted star.  You should receive a little message
telling you that this could be the place to go.


                                Mark "Terminator" Maestas 
                                                                               m
 "Hasta la vista, baby." - [8^!
From: nwang@black.clarku.edu (The freak)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: UW help, Thanks!
Date: 12 Nov 92 23:27:35 GMT
Organization: Clark University (Worcester, MA)


The title says it all, thanks to all who gave me hints regarding UW,
special thanks goes to the person who send me the walk-through and file
editor.

:)

Andy
From: adol@iowegia.uucp (Adol Christain)
Newsgroups: comp.sys.ibm.pc.games
Subject: Anyone have cracks to?
Date: Wed, 11 Nov 92 03:07:15 CST
Distribution: world
Organization: Iowegia Public Access Usenet/UUCP, Clive IA USA.

     Ok, there's just a few games I hate the copy protection to:

Wizardry Dark Savant
The Summoning
Spelljammer             (This game is really bad)

     That's all that I don't like.  I think the Xeen copy 
protection is decent.  It only checks it when you go to a new 
place.  But I hate having to dig up my manual whenever I want to 
play a game.  Copy protection is evil.



  Adol --
Newsgroups: comp.sys.ibm.pc.games
From: markhill@dcs.warwick.ac.uk (M Hill)
Subject: Re: Elite Plus, Tribble
Organization: Department of Computer Science, Warwick University, England
Date: Fri, 6 Nov 1992 13:50:59 GMT

In article <1321@ozz.oasis.icl.co.uk> imb@oasis.icl.co.uk (Ian Brown) writes:
>orion okotu auld (oauld@ponder.csci.unt.edu) wrote:
>Elite first appeared on the BBC micro (ACORN) back 79/80 I think, with
>just four missions no asteriods miners or any other funnies!

Outta here! Elite was written first for the Acorn BBC Microcomputer
(a 6502 based machine). The tape version had asteroids, but not the disk
version (the extra OS support for the disk version took up too much of
the 32k (!) of memory). It was released in 1984 to much acclaim here in
the UK. Since then there have been several versions for the BBC Micro,
and many conversions. It's the first game I can remember with a novella
to set the atmosphere. I can't remember the name of the two guys who
wrote it, but one of them is working on a sequel.

Mark



Newsgroups: comp.sys.ibm.pc.games
From: Eric B Karabin <ekarabin@magnus.acs.ohio-state.edu>
Subject: W7 - Party
Organization: The Ohio State University
Date: Mon, 9 Nov 1992 17:50:06 GMT
X-Mailer: ELM [version 2.3 PL11]


	I have cleared out most of New City and all of the outside
to Muknanama(sp) and up to the GORN blockade.

	I just want to know: HOW DO I GET TOUGHER!??!!
	I don't want to cheat because that just ruins the whole game
for me.

	I can take out 6 Dark Savant Troopers fairly confortably. (need
a lot of rest afterwards, though)

	But, when I meet the Dark Forest Munks, they kick my butt!


	Also, maybe it was just my lack of knowledge when setting up
my party, but how do I get a munk, ninja, samuri, or valkrie???
	I mean, when switching back and forth between professions to gain
skills, I lose most of my chances to get these greater professions.

	Right now, I'm stuck with my 2 lead guys being a Ranger and Fighter.
It doesn't look like my Priest will ever make Lord or Valkrie.


	Am I too far in the game to start over???  I doesn't seem like
I went very far, but it took a LONG time to buid up to what I have now.



						Eric...

------------------------------------------------------------------------
ekarabin@magnus.acs.ohio-state.edu
70004.1523@compuserve.com
ekarabin@csi.compuserve.com
From: david.milligan@canrem.com (david milligan)
Newsgroups: comp.sys.ibm.pc.games
Subject: atlantis
Date: 5 Nov 92 22:20:28 GMT
Reply-To: "david milligan" <david.milligan@canrem.com>
Distribution: comp
Organization: Canada Remote Systems

Hello Michael,

MS4I just applied the three stone disks and opened a door in the caves.
  4I found the three beads and --- thats it. I can't find out again and
 
Put all the beads in the box and CLOSE it. Now, assuming you have the 
orichalcum (sp?) detector, try using it in different rooms. It should 
end up pointing at a wall. Now when you move your cursor over the 
wall, it should say "wall" instead of nothing. Then use your ship's 
rib on the wall. What "mode" are you in (Team, Wits, Fighting?)? It 
makes a difference in this part of the game.

Good luck,

David.

               DAVID
---
 ~ 1st 1.01 #779 ~ It's a great day, but I dare say we'll pay for it.
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
From: farrar@dino.cs.umass.edu (Timothy Farrar)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civ question
Date: 5 Nov 92 18:44:10 GMT
	<Bx3xnE.13u@news.cso.uiuc.edu> <1992Nov3.200530.21945@utkux1.utk.edu>
	<Bx939u.7yH@news.cso.uiuc.edu>
Organization: /u/zoo2/farrar/.organization
In-reply-to: rcj41604@uxa.cso.uiuc.edu's message of 5 Nov 92 16:03:27 GMT

In article <Bx939u.7yH@news.cso.uiuc.edu> rcj41604@uxa.cso.uiuc.edu (Huh!?) writes:


	[stuff deleted]

   Nuked in underdog mode?  cool....  never happened to me tho...
   maybe the Indians were lower than you on the powergraph?  *shrug*

      Huh!?  rcj41604@uxa.cso.uiuc.edu

Forgive me, but what exactly is "underdog mode"? Is it part of an upgrade 
(I have Version 1) or is it some net.jargon that I'm not familiar with :-)


Timo
From: garton@jeeves.ucsd.edu (Simon Garton)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Falcon 3.0 OFT - Red Flag Location
Date: 9 Nov 92 18:30:44 GMT
Article-I.D.: sdcc12.40775
Organization: University of California, San Diego

In article <1344@emoryu1.cc.emory.edu> labhkm@emory.edu (Howie) writes:
>as far as i can remember, you cant change the location of the
>red flag location.  red flag is an air force pilot acm training
>facility located at nellis afb, and you cant move it from there.
>that's probably why it isnt in the manual =-)
>
>Howie


yes you can : you need a program called f3maps which will do a
whole bunhc of things, including moving red flag and instant
action to any of the theatres. It's not a SH product, but was
wrtten by the FSFORUM guys on Compuserver ...



Simon
Newsgroups: comp.sys.ibm.pc.games
From: rpayne@nyx.cs.du.edu (Richard Payne)
Subject: Police Quest 3
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Date: Wed, 11 Nov 92 19:13:43 GMT



I am stuck on day five in the office using the computer. I have ploted all
the crimes and join them all together but nothing happens can any one help

thank you
My mail address is rjp1@ukc.ac.uk

Newsgroups: comp.sys.ibm.pc.games
From: bane@spock.uucp (Cameron Huang)
Subject: Re:  DQK Abyss
Organization: Choate Rosemary Hall
Date: Tue, 10 Nov 1992 00:11:05 GMT

In article <1992Nov6.161122.1@vx24.cc.monash.edu.au> eda858xsft@vx24.cc.monash.edu.au writes:
>In article <1992Nov4.094031.1@ntuvax.ntu.ac.sg>, sa6904623@ntuvax.ntu.ac.sg writes:
>> Search the mage in the Abyss.  I can't recall his name, something like R.M.
>Your Not Surpose to get him out.... Its Rastlin.

ARRRRRGGGGGHHH!!!!!! Beginners!!!!!! He does come with you and his name is


			RAISTLIN!!!!!!!!!!!! sheesh...
-- 
"If love is blind, I guess I'll buy myself a cane."
                                   --W. Axl Rose

"There can be only one!"
		--Kurgan

bane@choate.edu
From: sproles@pine.circa.ufl.edu (SPROLES)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Gravis Joystick <----ARRRRRHHHHHH!!!!!
Date: 10 Nov 92 00:17:52 GMT
Reply-To: sproles@pine.circa.ufl.edu
Distribution: usa
Organization: University of Florida  (ufl.edu)
News-Software: VAX/VMS VNEWS 1.3-4

In article <13338@ecs.soton.ac.uk>, jmd91@ecs.soton.ac.uk (JM Duffy) writes...
>I am own a gravis advanced stick (the black one). I have
>been having problems with its calibration. It is plugged
>into the back of a soundblaster (V2) in my 386-33DX P.C.
>While playing Wing-commander I spin out of control and
>on wolf sometimes I can only move in one direction.
>
>
I have a new CH joystick (Mach I) and it only moves L&R but not forward/back.
It also will not calibrate with the basic program that they included in the
instructions.  Since the only game I own runs just fine with the mouse, I'm
taking this one back to BAbbages and try for refund.

So please let me know if the problem is the 386-33Mz speed or what. The only
I bought the 386 and not a 486 was so I could PLAY GAMES!!!!! So now it seems
that I can only play with the mouse?  HELP too please.

JA SPROLES
Newsgroups: comp.sys.ibm.pc.games
From: mgb5528@cc.utah.edu (MICHAEL G. BECK)
Subject: Re: Wolf3D: Selecting sound output...
News-Software: VAX/VMS VNEWS 1.4-b1  
Organization: University of Utah Computer Center
Distribution: all
Date: 13 Nov 1992 00:14 MST  

In article <Bxn4t3.I6r@iat.holonet.net>, jwilbur@iat.holonet.net (Jay Wilbur) writes...
{umhagma1@ccu.umanitoba.ca (Brett Hagman) writes:
{: So how do you manually select output to Disney Sound Source?  (BTW, you can
{: use a simple non-monatonic R-2R D/A converter hanging off of the parallel
{: port).  If you have a Sound Blaster plugged in at the same time, Wolf3D
{: automatically selects it and not the DSS.  There must be a way...
{: 
{: Thanks in advance,
{: Dr. Phrancinstyne.
{ 
{The game should see all the sound devices you have on-line and allow you
{select among them.
{ 
{-- 
{/-------------------------------------------------------------------------\
{| Jay Wilbur  | jwilbur@holonet.net      | CIS: 72600,1333 |   Fidonet    |
{| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
{\-------------------------------------------------------------------------/

I noticed that you supported the Disney Sound Source.  I was wondering if 
companies are starting to support the Sound Source or will it just be an orphan 
that is supported for a couple of games and dies out into obscurity.  I am 
thinking of buying it if it will become some sort of low-end sound source.  
What is your policy on the DSS?  Will you write programs that support it or was 
Wolf3d the only program that will support the DSS?


-----------------------------------------------------------------------------
 Michael Beck                    \        Sex is a three-letter word that 
 Michael.Beck@M.CC.UTAH.EDU        \    needs some old fashioned four letter
 MGB5528@CC.UTAH.EDU                 \  words to fully express its meaning.
 University of Utah                    \
-----------------------------------------------------------------------------


Xref: sparky comp.sys.ibm.pc.games:21311 rec.games.misc:18297 bit.listserv.games-l:6561
From: sprec-j@acsu.buffalo.edu (Snakeyes)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc,bit.listserv.games-l
Subject: patch for D&D wanted
Date: 11 Nov 92 06:26:35 GMT
Article-I.D.: acsu.BxJGKC.IMt
Organization: UB

I just got the game Pool of Radiance and Curse of the Azure bonds and am sick
and tired of playing with the wheel..does anyone know where I can get a patch
program for the wheels..thanks
-Joel

----------------------------------------------------------------------------
Joel Sprechman                             sprec-j@acsu.buffalo.edu  
University at Buffalo                      v069pff7@ubvms.cc.buffalo.edu

"Some people say I must be a horrible person, that's not true. I have the heart
of a boy, in a jar on my desk"-Stephen King
"We've applied for absentee owndership. I'l stick to building ships."-George
Steinbrenner to the NYTimes upon buying the NYYankees from CBS.
From: shadow@r-node.gts.org (Jay Chu)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wayne Gretzky 3
Keywords: hockey, gretzky, sports
Date: 5 Nov 92 23:29:24 GMT
Organization: R-node Public Access UNIX Information System (416-249-5366)

What are some new features of WGH3?  I bought WGH1 but didn't really like it.

Does this one have Sound Blaster support?  Digitized voices?
-- 
        ______                shadow@r-node.gts.org
       | |__| |   If it's there and you can see it       - it's real
       |  ()  |   If it's there and you can't see it     - it's transparent
       |______|   If it's not there and you can't see it - you erased it!
Newsgroups: comp.sys.ibm.pc.games
From: mbendic@eel.micro.umn.edu (Michael Bendickson)
Subject: Re: street fighter II demo wanted !!
Organization: University of Minnesota, Minneapolis: Under Grad Workstation Lab.
Distribution: usa
Date: Tue, 10 Nov 1992 06:15:20 GMT

In <BxGqz4.4E4@news.cso.uiuc.edu> ftw33616@uxa.cso.uiuc.edu (.) writes:

>ghahrema@cat50.cs.wisc.edu (Houman Ghahremanlou) writes:


>>    Hello
>>	Recently I saw a demo of street fighter II from CAPCOM at wuarchive
>>	but it was gone after a while. Could someone upload it again over there
>>	or give the the place where we could find it ?
>I downloaded it, and guess what.  it isn't streetfighter at all.  In fact, it
>looks like Castle Wolfenstein 3-d, except it's a lot more annoying.  It's
>called 'spear of destiny', and it's probably one of the later numbers.  anyone
>confirm this?

WHAT!?  Spear of Destiny was on wuarchive?  Tisk tisk... give those guys
at Id a break.  That game is commercial software.  If you downloaded it, 
delete it or buy it.  I personally am wolfed out.  I bought the 6 episode
version, and after 60 levels, 4 barf bags, 2 bottles of Rolaids, and 
high blood pressure, I am DONE!  But anyways, that pisses me of that
somebody put Spear of Destiny on wuarchive (unless it's a demo, but I don't
think so).  I mean, these guys at Id are starving programers ;)   Well, used
to be starving programers... and if people start pirating their IBM stuff,
they might just flush their IBM projects and devote themselves to the NeXT,
which would suck cuz I we only have B&W NeXT's at school :(

ID (Jay):  How about DOOM on the SGI?  If you need a GL library programmer, 
     	   gimme a ring :)


--
===============================================================================
 Michael Bendickson	                               University of Minnesota
 E-Mail: mbendic@mermaid.micro.umn.edu		       Institute of Technology
===============================================================================
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: FLASHBACK, Sequel to Out of This World
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Mon, 9 Nov 1992 23:39:56 GMT

>Just saw on my friend's amiga yesterday on the sequel to Out of This
>World and it looked great. It was only a cinematic type demo but the
>colours and movement was smoother.
>
>Just wondering if there is any plan or release dates for its release on
>the PC?
>
>Any info would be appreciated.

We won't see this on the PC until well into '93.  Sorry.  Maybe by
summer CES, but I'm not holding my breath.
-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|

Newsgroups: comp.sys.ibm.pc.games
From: 10726446@eng2.eng.monash.edu.au (LAU WAI KUEN)
Subject: Re: Why's the prince blonde?
Organization: Faculty of Engineering, Monash University 
Date: Fri, 6 Nov 1992 07:09:21 GMT

In article <1992Nov6.150733.1@vx24.cc.monash.edu.au> eda858xsft@vx24.cc.monash.edu.au writes:
>From: eda858xsft@vx24.cc.monash.edu.au
>Subject: Re: Why's the prince blonde?
>Date: Fri, 6 Nov 1992 04:07:33 GMT
>In article <1d6qb5INN3b9@MINERVA.CIS.YALE.EDU>, randall-joshua@yale.edu (Joshua Randall) writes:
>> In article <Bx3uCF.Frr@news.fai.com> flake@flakes.ossi.com writes:
>>>
>>>Hummph!  I'm already at level 11 in Prince of Persia, and my prince is
>>>still blonde!  In the pictures on the box, he's got some sort of
>>>Persian outfit, he's wearing a turban, and (I think) I remember seeing
>>>black hair under his turban.
>> 
>> When was the last time the game box picture bore any relationship to
>> the actual game?  I think he's blond because the programmers assumed
>> (correctly) that most of the players would be men, and the
>> prototypical male hero is blond.
>> 
>> -- 
>> Joshua E. Randall                       randall@minerva.cis.yale.edu
>
>Not according to origin there are.... apparently all heros have blue hair.


  ha!  the first funny post i read today.  when is the release date
for prince of persia 2. i saw it somewhere, but can't remember where now.

hal
Newsgroups: comp.sys.ibm.pc.games