HDTenEightyP/NetNews huggingface dataset:
From: mfleig@silver.ucs.indiana.edu (Mark W. Fleig)
Subject: Re: RoboSport
Organization: Indiana University
Date: Sun, 22 Nov 1992 17:06:06 GMT

In article <1992Nov22.051035.9292@itsmail1.hamilton.edu> nrabinow@itsmail1.hamilton.edu (Nancy Rabinowitz) writes:
>In article <1992Nov22.022639.26282@netcom.com> obrien@netcom.com (Robert O'Brien) writes:
>>I've not tried the PC version, nor do I intend to.  Anybody who wants to
>>pay $15 plus shipping can have my Mac copy, box, receipt, and all.
>>	Bob
>
>Bob,
>
>Was it that bad??  Tell me now, before I put it on my Christmas list, if
>it is.
>

Depends on what you like. If you're a wargame purist, you probably
won't like it. If you like fun, quick, semi-strategy games.. look into
it. I started playing it on the Mac several months ago, and promptly
became addicted. The real deciding factor should be: Do you have other
enough people for a multi-player game. Robosport has a very intersting
interface, making it possible for up to four people to play, in any
combination of teams. This alone makes it a great party game.

Well, in a nutshell up to four teams of up to 8 robots per team slug
it out on huge or small arenas. Each turn is comprised of 15 seconds
of "doing stuff," mapped out one at a time, so while you go grab a
snack, your buddy maps out his plans. Or if your both working together
against the computer teams or other humans, you can plan side by side.
After All the teams have mapped out there moves, the computer compiles
together a movie of the 15-second combat sequence, and each team
watches the mayhem, continuing from there afterwards.

What makes the game shine are the digitized screams and explosions,
which you can hear during compilation. Kind of a suspence builder. The
Windows version (sadly) is a little flaky. I beleive Maxis is coming
out with a fix, but until then it occasionally crashes when using the
sound stuff. Aside from all that, Mark gives it a... (gesture) thumbs
up. (Cheesy grin)

[Ross. There's a better review on its way soon. Promise! :) ]

-mark


-- 
,----------------------------. "Therefore, make peace with your god, whatever
: Mark Fleig                  \  you conceive him to be. Hairy thunderer, or
: mfleig@silver.ucs.indiana.edu\  cosmic muffin. With all its hope and renewal,
`-------------------------------' the world continues to deteriorate. Give up."
From: scarnie@esk.compserv.utas.edu.au (Stuart George Carnie)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Spear of Destiny vs. Wolf3d
Date: 18 Nov 92 23:36:53 GMT
Organization: University of Tasmania at Launceston

No, it would use the BLASTER environment variable, or similar to see whether
you had an SB-Pro installed, and thus use it.  Otherwise you get mono sounds.

Stuart
-- 
scarnie@esk.compserv.utas.edu.au

"On a distant planet, a creature strums his guitar..." {:-)
------------------------------------------------------------------------------
From: rkimmel@stein.u.washington.edu (Robert Kimmel)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Star Control 2 crack at wuarchive
Date: 18 Nov 92 21:22:54 GMT
Article-I.D.: u.1992Nov18.212254.28007
Distribution: usa
Organization: University of Washington, Seattle

In article <1992Nov18.141306.15166@msuinfo.cl.msu.edu> matlick@cpsin3.cps.msu.edu (Jeffrey S Matlick) writes:
>
>  Anyone get the above to work?  I'm sick of that star chart already (in only
>3 days!!!)  Anyhow, to save bandwidth, if anyone has gotten this to work
>or knows how it works, please email me (matlick@cpsin3.msu.edu).  Thanks!
>
>Jeff
>.

Did you try running crack.com before you ran the program?  Did you press enter
when it asked for the cordinates?  honestly, I don't see what the problem 
people are having.  Do you have any intution?  Did you ever read any posts 
about it?  I've at least posted twice (this being my third time) that you need
to press enter when it asks for the cordinates.  works great for me.
From: dlow@pollux.svale.hp.com (Danny Low)
Date: Wed, 18 Nov 1992 21:49:57 GMT
Subject: Re: Wiz7: Funhouse?
Organization: HP LOVECRAFT DIVISION
Newsgroups: comp.sys.ibm.pc.games

>(Peter NUNN) 
>I have used the bar and rope, ball, catapult and potion, fan, dowel,
>and trough but to what purpose? How do I get off the waterslide? And
>what is the glass dome thingy?
>Should I accept the drink that the Razuka offer?

Found out what combinations of the 5 switches takes you pass 
the bar and rope?

			   Danny Low
    "Question Authority and the Authorities will question You"
	   Valley of Hearts Delight, Silicon Valley
	     HP CPCD   dlow@pollux.svale.hp.com
From: bshields@tartarus.uwa.edu.au (Bill Shields)
Newsgroups: comp.sys.ibm.pc.games
Subject: Civ: Large vs. Small Cities
Date: 18 Nov 1992 19:43:45 GMT
Organization: The University of Western Australia
NNTP-Posting-Host: tartarus.uwa.edu.au

Hello, fellow Civ lovers!

Just thought I'd my comment to this large vs. small debate.
To begin with, large cities are nearly impossible with a 
despotism without sacrificing having settlers (and thus the
land around your city doesn't get better).  I wouldn't go
for cities larger than 7-8 without a Monarchy at least (but
then I always go to a Monarchy as soon as I can).  

VERY early a Monarchy can stifle growth (because the number of
units the maintains below its population level are no longer
free) but I'm sure I don't have to point this out (then, one
may ask, why have I?  Who knows?).

By the way, has anyone noticed how much trade is produced in a
good trade city (in its own right) with Copernicus' Observatory
and the Colossus under a Republic early on?  Wow!  Add in railroads
and, well, it just begins to get ridiculous... :-)

I've heard of cities getting populations in the high thirties
and I just have to wonder what these cities produce (besides
a bigger score).  The city would have to be surrounded by
grasslands/rivers/oases.  Personally, I much prefer a city
that can produce 135 shields a turn or a similar amount of
trade.  One of these cities could produce a lot of trade
come to think of it.  Just ignore me--its 3:30am and I'm
wittering.

As to smaller cities being more efficient over larger ones: I
have my doubts, particularly on Emperor level.  Early on, I
agree with this one hundred percent.  I'll always remember
seeing the computer stuff itself by turning into an empire of
4 cities (though they got very large very quick).  A huge 
portion of its trade went on luxuries to keep the city happy
thus its science was stifled thus it lost in a big way (it
was good to go through his empire and systematically buy 
all of his level 23 cities though).  I say wait until you go
to a Republic, wack on the Luxuries rate and just sit back
and watch those 'We love the President days' roll on in.
But are smaller cities more efficient?  No.  Each city
needs its own amenities (costing more to maintain overall)
and more military units are needed.  I much prefer pumping
out my Armour (notice the 'u' in Armour--this is correct
its just that some turncoat colonies have forgotten how
to spell.  :-)  That was a joke!) every turn (or my 
Nuclear unit every 2 turns if I want to get REALLY
violent).  Nuclear units are great for scouting at sea
as well.  Using them to blow up enemy battleships (IF
they ever get them) is great because no pollution is
produced and its quick and easy.  Ideallogically unsound
I know but nobody's perfect...

Anyway, this post has been long enough (almost as long as
pointless!) but as I have mentioned, it's 3:40am (Le
temps fuit!) and I am wittering...

Bye for now
Billy Shields
bshields@tartarus.uwa.edu.au
 




Newsgroups: comp.sys.ibm.pc.games
From: pearce@coulomb.pcc.oz.au (Anthony Pearce - x2473)
Subject: WANTED: BLACKJACK GAME &| LITERARTURE
Keywords: Gambling , blackjacki
Organization: Prospect Electricity
X-Newsreader: TIN [version 1.1 PL6]
Date: Mon, 23 Nov 92 23:14:23 GMT






I am a very keen (fanatic)  blackjack player.
I am interested in any games and/or literature about playing (to win).
Card counting appears to be a topic not easily read about.
If you can reccommend a book / article or game I would appreciate it.

Thanks in advance

Anthony 

 
email : pearce@coulomb.pcc.oz.au
From: parker@ccwf.cc.utexas.edu (Bryan Parker)
Newsgroups: comp.sys.ibm.pc.games
Subject: Weird Island
Date: 19 Nov 92 22:06:50 GMT
Organization: The University of Texas at Austin, Austin TX

This is a pretty decent shareware graphic adventure game.  The interface is
much like a LucasArts(?) game with 'take','examine','speak' commands which
you use on various items.  The area graphics however, are still shots and 
have a sort of B&W look to them.  Not bad at all, though.  

The files weird1.zip and weird2.zip can be found at wuarchive in the
pub/MSDOS_UPLOADS area.  I'll check right now and see if they're still there.

One more thing... I am stuck in the game... :-)  Possible spoilers...

I cannot get past the temple door, the retreat door, or the sand soldier.  I
have the coconut (broken in two), the seaweed, the droppings (hehe), the can,
... er, a few other items, I can't remember 'em all.  Anybody gotten past these
points?


Newsgroups: comp.sys.ibm.pc.games
From: mechalas@gn.ecn.purdue.edu (John P. Mechalas)
Subject: More bugs in Scorch v1.2
Organization: Purdue University Engineering Computer Network
Date: Tue, 24 Nov 92 00:20:31 GMT

Here are some more bugs I found in Scorched Earth v1.2...The beta-testers
may want to pass these along to the author:

   1) The error that switches from sequential to near-synchronous mode
      always occurs on round 11.  It seems to happen no matter how many
      players are slected, and no matter how many rounds are selected
      (of course, there must be more than 10)  :)

   2) After purchasing an auto-defense unit, it came up fine on the next
      round.   However, on the round after that, I lost *all* of the
      defensive equipment I had purchased.  Shields, guidance systems,
      auto-defense, batteries...all just vanished.

   3) After exiting scorch, one time the keyboard was completely locked
      up.

I was running this uncompressed.  I did have my QEMM driver installed,
along with smartdrv.sys, so I don't know if maybe there is a conflict 
there.  Has anyone else been able to narrow these down?  v1.1 neevr
gave me any of these problems, even with Stacker and QEMM and everything
else running.

-- 
John Mechalas                                          "I'm not an actor, but
mechalas@gn.ecn.purdue.edu                                 I play one on TV."
Aero Engineering, Purdue University                     #include disclaimer.h
Newsgroups: comp.sys.ibm.pc.games
From: hafting@Lise.Unit.NO (Helge Hafting)
Subject: Re: Need Civ Game, Please?
Organization: Norwegian Institute of Technology
Date: Sun, 15 Nov 92 23:17:17 GMT

In article <1992Nov14.161017.1@csusb>, jimbo@csusb writes:
 > I'm new to the net and have read through postings on
 > this group about the gam CIV.  It sounds like a cool
 > game and I really would like to play it.  Only one
 > thing prevents me....I CAN'T FIND IT!  I guess that is
 > my question---Where can I get it and what do I need
 > to run it.  I have a 386 clone but no mouse. Do I need
 > a window eviroment, 64k(or greater) memory, etc.  Sorry
 > if these are FAQ's but I couldn't find a FAQ address
 > for this topic(although one poster made refrence to one).
 > I don't mean to waste bandwidth, but I really would
 > like the game.  Nobody in this area has even heard of
 > it so I'm really in dark.
 > 
 > Thanks for any info and your paitence.

Civilization (CIV) is a commercial game, so you will have to buy it.
Your pc seems good enough for running it, but I would recommend a mouse,
it makes everything so much easier.
-- 
 |  |      ^         |  |      /   ^   o
 |__| _   /|  _  _   |__| _   /|  /|   |    _   _
 |  |/_) / | / \/_)  |  |/ | /-+-/-+- /| /|/ | / \
 |  |\__/  |/\_/\_   |  |\_|/  |   \_/ |/ |  |/\_/
            __/                /              __/
From: hyiu@terapin.com (Henry Yiu)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Does Maximum overkill work with OS/2?
Date: 22 Nov 92 11:52:24 PST
Organization: BBS

Maximum Overkill does not run under OS/2 because it runs in 32bit protected
mode.  It doesn't even run with any memory managers under regular DOS (such as
Qemm), so you would either have to install himem.sys or disable Qemm to play.
Organization: Penn State University
Date: Sat, 21 Nov 1992 12:20:38 EST
From: Jim Krahulec <JTK110@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: KQ6 Death Realm-stuck


**** SPOILER ALERT *****



In article <1992Nov20.191040.22191@sharebase.com>, debraa@sharebase.com (Debra
Ashcraft) says:
>
>What is it that the skull door is looking for?
>Someone told me I need something from the Isle of the
>Beast, but all I have is the mirror that the beast
>gave me, which doesn't seem to be working.  Should
>I have gotten another rose? (Oh, God, I _hope_ not,
>this will be the third time I've restarted the game!)
>
>Also, how many endings _are_ there? Is it really six?
>At this point I'll be happy to see one .....
>
>--
>--------------------------------------------------------------------
>Debbie Ashcraft
>Internet: ashcraft@infoserv.com
>Prodigy:  FDPM44A

What you need is something from the bookworm area on the Isle
of Wonder.  Actually, you don't really need it, but it helps you
figure out the puzzle.  I guessed the answer to the door's riddle
without having found the item first.  E-mail me if you're
still stuck on this one.

And as far as endings go, I only know of two.  However, there
are many puzzles along the way which are optional, and there is
some leeway in the order in which you can do things.  So in
that sense I suppose there are many different "games" possible.


                                         Jim Krahulec
                                         JTK110@psuvm.psu.edu
Newsgroups: comp.sys.ibm.pc.games
From: kasycz@geod.emr.ca (Ray Kasycz)
Subject: SHADOW PRESIDENT IS OUT...!
Keywords: SHADOW PRESIDENT IS OUT
Organization: Dept. of Energy, Mines, and Resources, Ottawa
Date: Tue, 17 Nov 1992 16:13:45 GMT

    Greetings Sports Fans,

    Julienne just called me this morning to confirm that she had received my
    faxed order. Here are the details:

    SHADOW PRESIDENT  from  D.C. True, Ltd.
                            1840 Oak Avenue
    Price: $69 US           Evanston, Illinois 60201

                            (708)866-1864  Technical Support

                            (708)866-1808  FAX

                            (800)929-1243  Sales Only

    She said the following retailers should also be handling the game:

                            Elek-Tek
                            Software ETC
                            Electronic Boutique
                            Comp USA

    NOTE: If you call today please be patient as Julienne is getting over
          a nasty cold and her voice is just barely there...  :-)

--
Ray Kasycz                                          
Geodetic Survey of Canada       \  " the matrix looks good today but  \
Ottawa, Ontario, Canada           \    I'm gonna punch the simstim      \
Internet: kasycz@geod.emr.ca        \    and go check on Molly... "       \
From: rlee@tartarus.uwa.edu.au (Ralph Lee)
Newsgroups: comp.sys.ibm.pc.games
Subject: FSP - HELP!!
Date: 23 Nov 1992 00:46:40 GMT
Organization: The University of Western Australia
NNTP-Posting-Host: tartarus.uwa.edu.au

Hi,
	I'm quite sure this is not the exact place to have this mail but
I though that many of the readers here might be able to answer my
question.
	I've just got fsp the program and haven't got any addresses and
port numbers to try it out.  Has anyone got any to give me ?

Thanks
Ralph
rlee@tartarus.uwa.edu.au
 


Newsgroups: comp.sys.ibm.pc.games
From: jgreely@morganucodon.cis.ohio-state.edu (J Greely)
Subject: Re: SoD Demo??
Originator: jgreely@morganucodon.cis.ohio-state.edu
Organization: Ohio State University Computer and Information Science
	<JGREELY.92Nov15232320@morganucodon.cis.ohio-state.edu>
	<1992Nov16.150829.27406@stiatl.salestech.com>
	<JGREELY.92Nov16153633@morganucodon.cis.ohio-state.edu>
Date: Fri, 20 Nov 1992 21:24:09 GMT

In article <JGREELY.92Nov16153633@morganucodon.cis.ohio-state.edu>
 jgreely@morganucodon.cis.ohio-state.edu (J Greely) writes:
>In article <1992Nov16.150829.27406@stiatl.salestech.com>
> iam@stiatl.salestech.com (Ian Mercado) writes:
>>Didja ever try setting the 'BLASTER' environment variable?  This
>>fixed all the sound problems I ever had with Wolf3D.
>Yes.  Didn't help with my PAS-16.

Turns out I was hitting a driver conflict that prevented the "set
blaster" fix from working.  Playing a sound file before loading the
mouse driver fixes it (not a clue, here).


		Estimated amount of glucose used by an adult human
		brain each day, expressed in M&Ms: 250
			-- Harper's Index, October 1989
-- 
J Greely (jgreely@cis.ohio-state.edu; osu-cis!jgreely)
Newsgroups: comp.sys.ibm.pc.games
From: David.White@launchpad.unc.edu (David White)
Subject: Scorch v1.2 is available!
Organization: University of North Carolina Extended Bulletin Board Service
Date: Thu, 19 Nov 1992 22:48:34 GMT


Oh, the file name is SCORCH12.ZIP.

wuarchive.wustl.edu    /pub/MSDOS_UPLOADS
ftp.ulowell.edu        /msdos/Games/Misc
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
Newsgroups: comp.sys.ibm.pc.games
Subject: Possible BATTLETECH game ?
From: vxc15931@vax1.mankato.msus.edu
Date: 19 Nov 92 17:50:09 -0600
Organization: Mankato State University

Can any of you recommend a PC or MAC shareware game which has a game format
similar to BATTLETECH?  I heard that Mega v2.55 (?) works like BATTLETECH but
I am not sure.  Any comments on this?

Thanks!


                        -       Jose' R.C. Cruz
                                Graduate Assistant
                                Department of Physics, Engineering and
                                        Technology
                                Mankato State University, MN

-------

"Who ever said that thesis writing is fun?  He should be shot!"
                                - me

Newsgroups: comp.sys.ibm.pc.games
From: sci30139@nusunix1.nus.sg (TAN CHYE HEE)
Subject: Re: UW help!!!
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Wed, 18 Nov 1992 14:03:34 GMT

Eric Roberts (roberts@gaul.csd.uwo.ca) wrote:
: 
: I have been told by a mage on level 6 in UW, that I can get the stone VAS by
: going to the secret room in the meeting hall, puting emerald on each platform
: and pressing the grey button in the middle of the room. I did all of that,
: but received no stone... Am I supposed to go somewhere to pick it up?
: (When I press the grey button, I hear a sound and nothing happens...)
:
Spoiler follows:












As I remember, there are 2 buttons there to press. One brings you back
to the outside and the other gives you the vas stone.
After pressing the correct one, look around you on the floor. The stone
should be there.



	Gilbert

     
Newsgroups: comp.sys.ibm.pc.games,comp.os.os2.misc
From: jwilbur@iat.holonet.net (Jay Wilbur)
Subject: Re: dos settings for operation wolf3d under os/2 2.0 (CSD)
Organization: HoloNet (BBS: 510-704-1058)
Date: Mon, 23 Nov 1992 13:52:37 GMT

(stuff deleted)
: And probably avoid the rest of them by asking first in the games group,
: where the 'boss' at Apogee is a regular contributor.

Gee I got hired by a new company and made the boss.  What a day! :)

Actually I am the business manager for Id Software.  Scott Miller is the
boss at Apogee.

-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@holonet.net      | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\----------------------------Live from COMDEX-----------------------------/
Newsgroups: comp.sys.ibm.pc.games
From: bjorna@huldra.tdata.no (Bj|rn Aadland)
Subject: q
Organization: Tandberg Data A/S, Oslo, Norway
Date: Mon, 16 Nov 1992 19:18:50 GMT
X-Newsreader: TIN [version 1.1 PL7]


Newsgroups: comp.sys.ibm.pc.games
From: comptec90071@camins.camosun.bc.ca
Subject: Re: Help with Star Control ][
Organization: Camosun College
Date: Fri, 20 Nov 1992 16:21:31 GMT

In article <1egse1INNblq@ub.d.umn.edu>, sewing@ub.d.umn.edu (SARA M EWING) writes:
> 
> Could someone please, please help me out a little here?
> I've got a few questions...
> 1. Where is the alien that the Vux guy wants in return for the
>    Shofixti female?  He said something about a long thin being that
>    just ate the beast, and a yellow star... so I went to the Serpentus
>    (or sumthin like that) stars, the only yellow one (which, sigh, happens
>    to be the home a VERY nasty race of birds.... where is it?
> 
> 2. Which planet was the supposed defunct Ur-Quan on, and where is it?
> 
> 3. Where is the Druudge trade planet?
> 
> 4. The merchant, a while back, told me (I think) of a planet which has
>    precursor stuff on it... where is this?  I don't think he was speaking
>    of a rainbow planet...
> 
> And last but not least...
> 5. Where are these rainbow planets?  I've only found the one by the two
>    adjoining blue stars...
> 
>    Thanks for your help, anybody who can respond, or in turn as me more
>    questions...:)
I've just started playing, and only have the Spathi in an alliance with me
at the moment.. What I was wondering was if you are able to get the VUX to
join you..

Newsgroups: comp.sys.ibm.pc.games
From: kra@cunixa.cc.columbia.edu (Kenneth R Aron)
Subject: Re: Scorched Earth v1.2 Full of Bugs
Reply-To: kra@cunixa.cc.columbia.edu (Kenneth R Aron)
Organization: Columbia University
Distribution: usa
Date: Sun, 22 Nov 1992 18:57:07 GMT

[flame on]
You people!  This poor guy writes a program and uploads it for
all our use, and all you can do is bitch him out.  If you notice,
it was written by Wendell Hicken, not Hicken Software, or
anything else that would imply a company with the resources to
beta-test every possible hardware combination.  Let's see you do
better!
[flame off]

To address the problems, RTFM.  You have to use the 640x480 resolution
option.  the 640x480P option is solely for the Paradise cards.  I
have yet to come across a single bug to this program.  It runs
fine on my 386 with Stacker so the compression routine for it is
not a factor.  

Also, a friend of mine spoke to Mr. Hicken over the net, and
suggested what became the 'synchronous mode' option.  Any
programmer who takes good suggestions to heart is A-OK in my book

Ken

Kenneth R. Aron                 NYS EMT-Defibrillation            | |  / /
kra@cunixa.cc.columbia.edu      Columbia Area Volunteer Ambulance | |/ / 
                                Columbia University, NYC          | |\ \
"EMTs do it with patience"                                        | |  \ \