HDTenEightyP/NetNews huggingface dataset:
Newsgroups: comp.sys.mac.games
Date: Mon, 14 Sep 1992 14:15:32 -0400 
From: James William Stepanek <js43+@andrew.cmu.edu>
Subject: Is there Populous on the Mac?

Well the title does say it all. I was wondering why this game is not
available for the Macintosh. I mean hell , you can even play it on a
Sega or superNintendo , why not on a Macintosh. If somebody does know of
a version for the Mac please inform me , considering I would like to
have it.
James Stepanek
esp
Newsgroups: comp.sys.mac.games
From: Jim.Black@bbs.oit.unc.edu (Jim Black)
Subject: MicroProse
Organization: Extended Bulletin Board Service
Date: Wed, 9 Sep 1992 16:10:23 GMT

As a long-time Mac-user/fan of flight simulators, I am increasingly 
exasperated by the availability of superior combat flight simulators on
inferior computers.  I refer specifically to the simulations of MicroProse.
For anyone who has not seen the latest this company has to offer for the
PC, a brief perusal of any computer games magazine is an exercise in 
"PC envy."  F-15 Strike Eagle III, for example, is far superior to the best
Macintosh flight simulator as far as mission detail/graphics are concerned.
Two players can join forces over modem and can even fly in the same aircraft
with one player as pilot and the other as radar/weapons officer.  Graphics
feature Gourard shading and terrain is extremely detailed.  

I have, in years past, questioned MicroProse reps on CIS, AOL, and GEnie, as
to why they do not offer combat simulations for the Mac.  Their answers
typically cited the larger PC market as the sole reason for neglecting the
Mac.  I think that this situation has probably changed to the extent that
this excuse is no longer valid.  

If anyone else here would like to see MicroProse simulations for the Mac
and is idealistic/naive/desperate enough to want to petition the company,
perhaps we enlightened Mac users could convince the bean-counters to release
a Mac combat simulation.

Any thoughts?

James Black		Internet:  blackst@wfunet.wfu.edu

--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  bbs.oit.unc.edu or 152.2.22.80
From: tominatr@ac.dal.ca
Newsgroups: comp.sys.mac.games
Subject: BANE for sale!
Date: 6 Sep 92 17:00:49 -0300
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

For Sale:

Bane of the Cosmic Forge ...... $30 

If you don't like the price, make an offer.

The game has the box and all docs.

       - Tom N.
Newsgroups: comp.sys.mac.games
From: aps2745@venus.tamu.edu (SEGAL, AARON PHILIP)
Newsgroups: comp.sys.mac.games
Subject: Re: Arkanoid and LCII
Date: 15 Sep 92 15:52:00 GMT
Organization: Texas A&M University, Academic Computing Services
News-Software: VAX/VMS VNEWS 1.41

>There's a system version called 6.0.8L that works on the LC II. It was
>developed specifically to support the LC II and PowerBooks. I don't think
>it's available in the US, but you could try to get it from abroad.

I would appreciate more information about 6.0.8L. I love system 7, but I
wish I could run 6.0.8 on my Powerbook 170 (it would FLY!). Also, on the
topic of Dark Castle, it WILL NOT run on a powerbook, but Beyond Dark
Castle will do fine! Its a superior game, too.

Aaron Segal (N5YPT/AA)
Newsgroups: comp.sys.mac.games
From: tsuk@kelvin.enet.dec.com (Michael Tsuk)
Subject: Re: Beyond Zork - the mirror challenge
Organization: Digital Equipment Corporation
Date: Sun, 13 Sep 1992 19:21:04 GMT

In article <1057@kopasker.is>, brl@kopasker.is (Bjorgvin Runar Leifsson) writes...

>Being one of those who bought LTOI, I am now stuck in Beyond Zork, having
>solved the others Zorks.  I am trying to get in the tunnel in the wall SW
>of Gurth.  I know I am supposed to use the mirrors to direct sunlight into
>the tunnel, but no matter how I try to turn the mirrors, I don't get any
>reflection.

I had this problem, too.  Try entering from the wall near Thriff.  I think the
clue is that the wall in Gurth is "shady", i.e. no sunlight to reflect.
				-Michael
Newsgroups: comp.sys.mac.games
From: bskendig@netcom.com (Brian Kendig)
Subject: Re: Zork Zero? Did you ever come out?
Date: Mon, 07 Sep 92 17:04:02 GMT
Organization: Starfleet Headquarters: San Francisco
Keywords: zork zero

rsherman@mthvax.cs.miami.edu (Roby Sherman) wrote (in article <18fm3fINNpg2@mthvax.cs.miami.edu>):
>Does anyone know if Zork Zero was ever released before Infocom
>disappeared? If it DOES exist and someone has a copy that they'd like to
>sell, please e-mail me...

Yes, it was released, and you can still buy it.  It's part of "The
Lost Treasures of Infocom", which also includes nineteen other Infocom
games, and can be gotten for $45-$65 from a software store.

     << Brian >>

-- 
_/_/_/       Brian Kendig  Macintosh Jedi           Live never to be ashamed
 _/_/   Starfleet Captain  Oracle Employee         if anything you do or say
  _/  Intrepid Adventurer  Saturn SL2 Owner    is published around the world
      bskendig@netcom.com  Wizard of Frobozz    -- even if what is published
    Princeton '92! BSE/CS  Writer/Actor/Singer                   is not true.
From: howard@netcom.com (Howard Berkey)
Newsgroups: comp.sys.mac.games
Subject: Hellcats traitor/commando
Date: 13 Sep 92 22:39:01 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)


Something really wierd just happened in hellcats.  I took off in 'The Duel', 
flamed my wingman, banked off to the side and planted a bomb on the friendly
cruiser, came around, 'flung' a bomb at the carrier (which missed by >1000 
yards but bomb flinging is fun to try), shouted 'Hezbollah!' or 'tora tora 
tora' or something like that, and dove straight into the middle of the flight 
deck.  I jumped at about 400 ft.  
	Now, the funny thing is that my pilot landed in his 'chute on the 
tower at the same time as the plane hit the deck, but before the plane
blew up.  Of course, I got the 'You were never found by the search party'
message even though I landed on the damn bridge of the carrier.
	Evidently this meant that I was never captured, though, because the 
next screen that came up was the 'Refuel and reload' screen.  Apparently
my traitorous pilot was a highly trained enemy commando who was able to
infiltrate the carrier after landing and steal another plane! "The Fools!" I 
snickered as I took off to finish the job.  
	Much to my dismay, however, my new plane blew up immediately upon
starting the engine.  Obviously some Yankee dogooder had managed to sabotage 
the plane before I could take off.  Oh Well.

-Howard

-- 
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Howard Berkey						howard@netcom.com
"Jesus Christ, How many people does it TAKE to kill the President?"
		-John Dillinger, in _Illuminatus!_
Newsgroups: comp.sys.mac.games,comp.sys.mac.programmer
From: og@access.digex.com (Gary Goldberg)
Subject: NEED CONTACT: Ex-Muse Co. Castle Wolfenstein Employee
Organization: Personal Account - Digital Express Greenbelt, MD
Date: Mon, 14 Sep 1992 01:23:38 GMT

I have been speaking to many net-folk who would like to pursue the code
for Castle Wolfenstein/Beyond Castle Wolfenstein from the Apple II days
published by Muse, an apparently defunct software company. If anyone knows
how to contact ex-employees of the company, or legal counsel for them, for
the express purpose of obtaining source code or publication copyright info,
please e-mail me at og@access.digex.com. I am not interested in monetary
gain but rather to create a freeware version for the current-day Macintosh
systems. Thanks you in advance for your help. - Gary Goldberg

-- 
- Gary Goldberg og@access.digex.com Bowie, MD KA3ZYW
And NO organization to represent. ' ... Free, free at last ...'
Info on 'The Simpsons'? Let me know.
From: lchang@uoft02.utoledo.edu
Newsgroups: comp.sys.mac.games
Subject: TSR D&D Games- What's the deal?
Date: 6 Sep 92 22:48:49 EST
Organization: University of Toledo, Computer Services

	I've been wondering lately about the TSR (isn't that the company)
D&D games (i.e. Pool of Radiance, Secret o' da Silver Blades,
Curse o' da Azure Bonds, etc.,). What kind of gameplay is it? Is the
interface (and graphics) really as legendarily bad as most say?
I've never seen a review for any of these games in MacUser or MacWorld
(and I've never received any other publications), so I'm just wondering...

Sonya Chang
lchang@uoft02.utoledo.edu

Newsgroups: comp.sys.mac.games
From: hrose@eff.org (Helen Trillian Rose)
Subject: Re: Arkanoid and LCII
Organization: The Evil Fascist IRC Admins From Hell, Inc.
	<1992Sep15.070904.11074@tdb.uu.se> <15SEP199210524269@venus.tamu.edu>
Date: Tue, 15 Sep 1992 21:53:04 GMT

Aaron> == SEGAL, AARON PHILIP <aps2745@venus.tamu.edu> 

 Aaron> I would appreciate more information about 6.0.8L. I love system
 Aaron> 7, but I wish I could run 6.0.8 on my Powerbook 170 (it would
 Aaron> FLY!). Also, on the topic of Dark Castle, it WILL NOT run on a
 Aaron> powerbook, but Beyond Dark Castle will do fine! Its a superior
 Aaron> game, too.

I've got Dark Castle and it runs fine on PB145 and PB170. (I haven't
tried it on a PB100 yet). Beyond Dark Castle works just as well.

--Helen

--
Helen Trillian Rose             	email eff@eff.org for EFF info
Electronic Frontier Foundation   	irc operators: operlist@eff.org
Systems and Networks Administration	Flames to: 
<hrose@eff.org, hrose@cs.bu.edu>	women-not-to-be-messed-with@eff.org
Newsgroups: comp.sys.mac.games
Subject: MouseStick with Flight Sims?
From: cvetp034@vmsb.is.csupomona.edu (Mike Cancellier)
Date: 9 Sep 92 13:38:20 PST
Organization: Cal Poly Pomona Geography Dept.
Nntp-Posting-User: cvetp034

Hi all,
	I am thinking of getting an Advanced Gravis MouseStick.  What do you
think about using it with games like Flight Simulator and more importantly,
Falcon?  I have the Kraft ADB joystick, and it sucks rocks.  I have used it
maybe three or four times in the three years that I have had it.  One other
thing, has anybody with the new version of Ferrari Grand Prix tried it with a
joystick?

Thanks in advance,

Mike

*-----------------------------------------------------------------------------*
| Mike Cancellier                    ICBM Net: 34 06 24 N 117 48 21 W         |
| CVETP034@CSUPomona.edu                               or                     |
| Cal Poly Pomona Geography Dept.              47 55 31 N  97 01 57 W         |
| Technical Specialist                   (Reply in 30 minutes, guaranteed!)   |
*-----------------------------------------------------------------------------*
Newsgroups: comp.sys.mac.games
From: hshubs@eff.org (Howard Shubs)
Subject: Re: Dungeons of Doom
Originator: hshubs@eff.org
Organization: The Electronic Frontier Foundation
Date: Thu, 10 Sep 1992 01:45:09 GMT

pleu1@cs.aukuni.ac.nz (Patrick Pui-Wah     Leung          ) writes:

>It doesn't have an endgame like Nethack but you can finish the game by retriev-
>ing the orb and getting out alive. Like Captain Magneto, a Mac game classic.

Got that too, but I can never get past the robot.  W/o the spacesuit, I get
bored.  I've never -seen- anyone get the spacesuit, so I don't know what
happens if one gets it.
-- 
Howard S Shubs      hshubs@eff.org      I don't represent the EFF,
The Denim Adept     hshubs@BIX.com      but I do agree with them.
Xref: sparky comp.sys.mac.games:9059 comp.sys.mac.programmer:15317
From: bwilliam@iat.holonet.net (Bill Williams)
Newsgroups: comp.sys.mac.games,comp.sys.mac.programmer
Subject: Re: NON-QUICKDRAW GAMES
Date: 10 Sep 92 05:17:31 GMT
Organization: HoloNet (BBS: 510-704-1058)

As much As I can emphasize with Daniel Norman  Johnsonspending time
defending the merits of programming in a logical and proper manner with
the proper tools at his disposal, I feel he is missing the point of what
Ben Haller was trying to really express. HE HATES the inept way Apple
implemented the Pallette Wrecker and it offends him that it has been
changed soo many times in the past and that even today merely setting a
default clut resource with 4 pastell colors of your choice into your
application will make the entire screen FLASH on context switches EVEN ON
A 256 color system. Even in system 7.0, even on a quadra. I know I
experienced it and was sickened. You notice it it for certain when the app
is launching.

But on the other hand Ben Haller loses my respect as a person who has
released products such as Solarian II which (from what I recall) take over
the screen in a VERY UN-MAC manner. I have written graphics routines
intended for inclusion in a flight simulator I might finish one day and
all my routines (lines, ovals, rects, circles, simple polygons, filled and
hollow of the aforementioned) were ALWAYS faster than quickdraw at every
depth, but I designed them to work on movable windows. I do not see ANY
speed advantages in a fixed non-window solution.

I want DAs, menubars, and windows in everything I run, including games.

And my games have to use the mouse a proportional positioning device, like
my hand, rather than a left right toggle switch, or I don't like to play them.

Yes I know that there are right ways to program but people should
recognize that the Pallete Wrecker is currently pretty obnoxious, but we
still should use it.


Not only is the current pallete manager worthless, but Apple had someone
type in the indices to the colors as shipped for the current System 7.0
and the person made a TYPO on one of the crucial grays!!! The color is
ruined and will never be fixed, its value escapes me now but its effect
didn't. It made it IMPOSSIBLE to get TWO DAMN NEUTRAL GRAYS off the system
at times. All I wanted were two grays equal in intensity to the light and
dark grays used in NeXT and OSF Motif. There were actually three different
unrelated problems that week long ago, and the blown index in the default
CLUT might not have been the cause of this second annoying problem.

If your eyes are quick you will learn to see Pallete flash.

Also why all this talk about animating palletes now and then? isn't it (1)
impossible on direct mapped 24 bit devices and (2) only possible at the
end of a device VBL (governing it not only to 60 per second, but IDLING
THE CPU during the wait? (not sure if it waits in the trap or not though))
resulting in an effect leaving 0% free CPU.?


BWilliams
From: Harold.Evans@f421.n109.z1.fidonet.org (Harold Evans)
Sender: Uucp@blkcat.UUCP
Newsgroups: comp.sys.mac.games
Subject: Re: NEED HELP WITH SHADOWGATE
Date: Sun, 06 Sep 1992 22:45:15 -0500

to: kpw105@phys.anu.edu.au
You don't do anything in the room with the three guys.  Also, you must go back
to the room with the two bridges, drop everything but the torch and the magic
wand, and use the wand to turn the wooden snake into something very important. 
Use the invisibility scroll to go over the bridge again, and use the scroll that
says "instantum illumanarias" on the gargoil room and walk through the door
quickly.  Hope this helps.  When you get that far, let me know and I'll give you
some more hints.

Xref: sparky comp.sys.mac.games:9122 comp.sys.mac.programmer:15409
From: deadman@garnet.berkeley.edu (Ben Haller)
Newsgroups: comp.sys.mac.games,comp.sys.mac.programmer
Subject: Re: Palette Manager vs. Color Manager (was Re: NON-QUICKDRAW GAMES)
Date: 13 Sep 1992 00:46:35 GMT
Organization: Stick Software
NNTP-Posting-Host: garnet.berkeley.edu

In article <SMARGARI.92Sep11211814@emmy.nmsu.edu>
  smargari@nmsu.edu (Susan Margarit) writes:
>Say, didn't I read about you recently? Something about spitting on
>State Department or Apple DTS faxes and playing games in a war zone?
>Or was that another games genius with an attitude...  ;)

  Hmm.  I dunno, where did you read it?  I certainly hate the
State Department, but I haven't been near enough to it to spit
on it recently.  I never fax to DTS, or indeed deal with DTS in
any way.  Playing games in a war zone?  Well, inasmuch as the US
(and Berkeley in particular) is a war zone, this makes perfect sense.
  Magazines never *tell* you that they've written an article on
or mentioning you, so I probably am not aware of most of the things
that get said about me in the press.  I wish they had better manners -
they could at least send me a copy if they mention me...just so
I can at least sue them for libel :->
  BTW, I don't know why you posted this, so I posted back.  Take it
to e-mail unless you have a reason not to...

-Ben Haller (deadman@garnet.berkeley.edu)
From: hulsej@sun.lclark.edu (Jose Hulse)
Newsgroups: comp.sys.mac.games
Subject: Three questions and a gripe
Date: 15 Sep 92 19:18:57 GMT
Article-I.D.: lclark.1992Sep15.191857.25403
Distribution: usa
Organization: I avoid it like the plague

O Net-Gurus!

Qs:  Has anyone played or seen in action Bungie Software's Operation Desert
Storm.  Supposedly it's an M1A1 Abrams tank simulator.  Good, bad, or 
indifferent?
     Also, is there any plan for Test Drive III to come out for the Mac?
I greatly enjoyed The Duel--TDII, even though the copy protection sucked
rocks and the game was only in BW.  My mouth waters when I look at TDIII
for the PC.
    Thirdly, has Graphic Simulations given up on Diablo, its driving
simulator project?  The release list says this is unknown, but someone
please let us know!  A Hellcats-like driving sim would be soooo cool!

Gripe:  When will Bullseye Software abandon its @#*%! on-disk copy pro-
tection---the type that only allows one hard disk installation and if your
hard drive crashes while the game is installed, screws you over?  I own
P-51 and this is so bleeding annoying--I would buy Splatters by the same
company, but I think it has the same type of protection, and I refuse to
buy another game with this type of copy protection.  Entering a word from
the manual, provided the request is clearly worded, or Hellcats-type protec-
tion, I can deal with.  Anyway, I hope someone at Bullseye is listening:

Hey Bullseye, a LOT of people (myself included) are refraining from 
buying your games until you lose the bleeping on-disk copy protection!

Those who feel the same can post backup articles--maybe someone will listen.

E-mail or post is fine to my questions.

Thanks in advance!
-Jose'
-- 
_______________________________________________
Jose' Hulse  hulsej@lclark.edu | hulsej@agora.rain.com
Clinton/Gore in '92! Put People First!
Bush/Quayl--Just say noe!
Newsgroups: comp.sys.mac.games
From: mikec@spider.co.uk (Mike Coren)
Newsgroups: comp.sys.mac.games
Subject: Hellcats tip question
Date: 14 Sep 92 11:56:47 GMT
Organization: Spider Systems Limited, Edinburgh, UK


Here's a question for somebody who knows real planes:

In the Hellcats FAQ list that was posted here about a week or two ago, one
of the tips described a "skidding turn," where you bank in the direction of 
your turn and use the rudder.  This increases the turning rate.

The tip included a note that this technique is not a good idea when flying
a real plane.  Anybody know why?  I've never flown a real plane (no fun if
you can't shoot at anything ;-)), so I wouldn't know.

Thanks in advance,
Mike Coren
mikec@spider.co.uk
From: a_willisgt@ccsvax.sfasu.edu
Newsgroups: comp.sys.mac.games
Subject: Gravis MouseStick: Where to Buy?
Date: 9 Sep 92 17:53:58 CST
Organization: Stephen F. Austin State University

Hiya, folks -

  Okay.  I've been a Hellcats fan for a while now... but over the Labor Day 
weekend, I got my first shot at a Gravis MouseStick.  I gotta have this thing!

  I couldn't believe how much better I can fly with a MouseStick.  Dive bombing
runs were a cinch, strafing was a riot... and I was splashing Zeros faster than
I'd ever done before.  

  So, now that I've got a terminal case of gotta-have-it syndrome, let me ask:

  Who's got the best price on the Gravis MouseStick?

  So far, the best I've seen is $58, from Mac's Place.  If anybody's got a
cheaper price from a reputable company, I'd appreciate hearing from you.

  Please respond directly to me;  I'll post the names and addresses of the five
vendors with the best prices on September 18.

Ty Willis
a_willisgt@ccsvax.sfasu.edu
From: jowens@cory.Berkeley.EDU (John Owens)
Newsgroups: comp.sys.mac.games
Subject: Minotaur hacks ?
Summary: Anyone got any?
Date: 14 Sep 92 19:30:05 GMT
Organization: University of California, at Berkeley

Anyone have any cracks for Minotaur that allow character editing
(won-loss record and alteration of attributes [strength, agility, lore] ) ?

Please reply by mail.

John
jowens@cory.berkeley.edu
-- 
 CCC        l   | "1275, 1275 ... That lady over there said Marco Polo was in
C     aaa  ll   |  the year 1275."  "Ha! I knew it wasn't just a water sport!"
C    a  a  ll   |        -- Bill and Ted, "Bill and Ted's Excellent Adventure"
 CCCa aa al  ll | John Owens - jowens@cory.Berkeley.EDU - Cal polo: NCAA Champs
Newsgroups: comp.sys.mac.games,comp.sys.mac.programmer
From: russotto@eng.umd.edu (Matthew T. Russotto)
Subject: Re: NON-QUICKDRAW GAMES
Date: Mon, 07 Sep 92 16:54:28 GMT
Organization: College of Engineering, University of Maryland, College Park

In article <1992Sep7.070936.3921@hobbes.kzoo.edu> k044477@hobbes.kzoo.edu (Jamie R. McCarthy) writes:
>
>pmTolerant and pmExplicit usages have been around since Color QuickDraw
>was first put into a Mac.  Actually, you'll probably want
>pmAnimated+pmExplicit if you ever want to change colors, say for a fade
>to black.  But they work on every CQD Mac, and they're as compatible as
>you can get.  :-)

Nope.  PMTolerant+PmExplicit (for getting the right colors in the
right place in the color table) was introduced with 32 bit Quickdraw
(version 1.2, I believe)

-- 
Matthew T. Russotto	russotto@eng.umd.edu	russotto@wam.umd.edu
Some news readers expect "Disclaimer:" here.
Just say NO to police searches and seizures.  Make them use force.
(not responsible for bodily harm resulting from following above advice)
Newsgroups: comp.sys.mac.games,comp.sys.mac.programmer
From: janolov@cdg.chalmers.se (Jan-Olov Lantto)
Newsgroups: comp.sys.mac.games
Subject: Re: Strategy Game Wanted!
Date: 7 Sep 92 10:06:39 GMT
Organization: Chalmers University of Technology

In article <37751@sdcc12.ucsd.edu> kquirk@sdcc13.ucsd.edu (Kevin Quirk )
writes:
>Hey, I'm looking for a good strategy game (preferably multi-player).
>I've played all the simulation type games (Sim-whatever) and am
>looking for a wargame where I can match wits against another human
>(but on one computer, not through a net or by null-modem) or a
>really smart (good ai engine) computer opponent.  Thanks in advance!
>
>kquirk@ucsd.edu
>

All SSG+s games (Halls of Montezuma, Panzer Battles, Rommel, American Civil
War, Warlords) has a good computer opponent and the possibility for two humans
to play against each other.
Newsgroups: comp.sys.mac.games
From: AR.CHM@forsythe.stanford.edu (Chris Martin)
Subject: New MouseStick!!
Organization: Stanford University, California, USA
Date: Mon, 14 Sep 1992 15:49:50 GMT

I am posting this as a public service for all prospective MouseStick
buyers.  It was mailed to me in response to my original post asking
for info...

***********

I was at the MacWorld Expo in Boston this past month and I dropped
in on the Gravis booth.  They were demoing their new MouseStick.
The spec sheet that I got from them sez that the external "box" has
been eliminated and two more buttons have been added for a total of
five.  There is now a trigger type button where the index finger
rests.  and the thumb button at the top of the stick has been made
into two buttons, the top of the stick has been enlarged to fit the
buttons.

They had a coupon at the show (seems to be a special coupon that's normally
distributed with Microsoft Flight Sim 4.0) that'll let you get a MouseStick
for $65 dollars direct.  They also said that if you placed an order there at
the show, you'll be charged the $65 when it ships and they'll send you the
new ones as soon as they come out of the factory somtime late in September.

Maybe if you call them directly you can still get a good deal before the
product is released.

                                        Robert
                                        rlin@husc.harvard.edu

**********

Save your pennies, boys 'n' girls...

Chris
Newsgroups: comp.sys.mac.games