HDTenEightyP/NetNews huggingface dataset:
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: alt.games.lynx,rec.games.video
Subject: Re: Lynx Steel Talons impressions
Date: 31 Aug 1992 20:09:15 -0700
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <92244.221557SML108@psuvm.psu.edu> <SML108@psuvm.psu.edu> writes:
>Well, after hearing all the good things about Steel Talons for the Lynx,
>I went right out and bought it today.  I have to say this is one game
>the Game Gear and Gameboy could NEVER do.

  (Rob bobs his head up and down rapidly)

  Heck, even if the machines could (and I wouldn't doubt that), none of the
developers out there would have the nerve to do such a "different" title on
them...

>It seems to be fairly faithful to the arcade version and
>probably has the same number of levels but I have not yet made it past
>level 6. ...Am I mistaken or is this version a lot easier than the arcade?
>The best I was ever able to do in the arcade version was level 3...  Once
>the jets appeared with their machine guns, I was history...  Not the case
>here...

  There are twelve levels in all. Finishing them is not a big deal -- I've
seen it done. The REAL challenge is to "win" all of the levels (that is,
you finish them fast enough to get a "Pass" or an "Ace" rating). Note that
you can re-do a level if you failed it.

  I've gotten to level 7 myself, but that's it. Part of the easiness is the
simplified Lynx controls, IMO. And the jets are _still_ a major !#$%%!?! pain
to shoot down...

>I recommend this game to anyone with a lynx.  This looks like
>one of THE games to own to show it off...

  Amen. Only problem is that the eight-year-olds will be turned off by the
lack of bosses and power-ups, but then this isn't their kind of game anyway.
(grin)

>Now for a couple of questions.  Has anyone out there managed to fire
>an unguided rocket yet?  Instructions say that this is done by pressing option
>1 and B together but this is the same control for switching to cockpit
>view and that's what it seems to do.

  The manual has a typo there; you press Button B and OPTION 2 to fire the
rockets. Best way to aim 'em is to use the "inside the cockpit" view, and lob
a few rockets when the lock-on target is close to your central crosshair.

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
From: tmkst6+@pitt.edu (Theodore M Kostek)
Newsgroups: alt.games.lynx
Subject: Klax
Date: 31 Aug 92 20:05:53 GMT
Organization: University of Pittsburgh
Originator: tmkst6@pmax1.cis.pitt.edu

I got this game about a month ago, and I really love it.  Until I got
Klax, I never understood the big fuss about sounds in a game, but WOW!

I have one question, though: has anyone been able to get that secret
warp from level six?  The thing with the big X?  I can't do it.  My 
brother and I each spent like an hour and half working on it, but without
sucess.  My biggest problem is that I'll get really close and almost have
it when suddenly, I get an accidental Klax and that completely f***s the
whole pattern up, and you have to scrable around trying to either fix it 
up or clear it all out.  What a pain!!

I just read the suggestion with the 'key color'.  I'm going to go try that 
tonite.  

On a tangent, is there a comprehensive list ranking all the games against
each other?  I've read lots of good reviews for many games which have not
yet lead me astray, but I have to budget myself on game purchases.  I'd
like to see how a few people think differnt games compare to each other,
even though I know this is going to be more subjective than a simple rating
of each game.  Maybe we could take a vote for favorite game, 2nd fave, and
least fave?  Any volunteers?
From: jam@comp.lancs.ac.uk (John A. Mariani)
Newsgroups: alt.games.lynx
Subject: Space Wars -- a description, please?
Date: 27 Aug 92 12:02:05 GMT
Organization: Department of Computing at Lancaster University, UK.


Hello. I was wondering if anyone could e-mail me a review of the
Atari LYNX game, "Space Wars"; what kind of game is it, how good is it,
etc.

Thanks in advance!


-- 
John A. Mariani              |  UUCP:  ...!seismo!mcvax!ukc!dcl-cs!jam 
		             | JANET: jam@uk.ac.lancs.comp   
Post : Lancaster University, Computing Dept, Bailrigg, Lancaster LA1 4YR, UK.
Phone: +44 524 65201 ext 3797|"You see me now a veteran of a 1000 psychic wars"
From: kaufman@eecs.nwu.edu (Michael L. Kaufman)
Newsgroups: alt.games.lynx
Subject: Re: Klax
Date: 1 Sep 92 21:15:36 GMT
Distribution: usa
Organization: EECS Department, Northwestern University

In article <1992Sep1.193319.2104@javelin.sim.es.com> pashdown@javelin.sim.es.com (Pete Ashdown) writes:
>I'm assuming that you folks are constructing your X from all one color.  This
>is next to impossible.  

Not. I am not that great a player, and I can do this all the time.

Michael

-- 
Michael Kaufman | I've seen things you people wouldn't believe. Attack ships on
 kaufman        | fire off the shoulder of Orion. I watched C-beams glitter in
  @eecs.nwu.edu | the dark near the Tannhauser gate. All those moments will be
                | lost in time - like tears in rain. Time to die.     Roy Batty 
Newsgroups: alt.games.lynx
From: kaufman@eecs.nwu.edu (Michael L. Kaufman)
Subject: Re: Halfpipe : California Games
Keywords: california games skateboard halfpipe
Organization: EECS Department, Northwestern University
Date: Sun, 23 Aug 1992 21:23:17 GMT

In article <1992Aug21.203618.25601@beaver.cs.washington.edu> bgilbert@cs.washington.edu (Benjamin Gilbert) writes:
>So, any help or tips for the halfpipe would be appreciated.

Ditto. I can do BMX and Surfing, but I can't seem to get the hand of the 
halfpipe. Is there anyone out there who doen't think that Footbag is boring?

>P.S. - What are people's high scores for surfing and BMX?  I've gotten
>about 8500 surfing and a kind of measly 550 on BMX -- haven't figured 
>out the 279 point 'trick' yet.

about 5200 for surfing, and 748 for BMX.

Michael


-- 
Michael Kaufman | I've seen things you people wouldn't believe. Attack ships on
 kaufman        | fire off the shoulder of Orion. I watched C-beams glitter in
  @eecs.nwu.edu | the dark near the Tannhauser gate. All those moments will be
                | lost in time - like tears in rain. Time to die.     Roy Batty
From: SML108@psuvm.psu.edu
Newsgroups: alt.games.lynx
Subject: Re: STEEL TALONS IS OUT!!!!!
Date: 2 Sep 92 04:02:31 GMT
Organization: Penn State University

In article <1992Aug31.162710.13859@webo.dg.com>, Dave Kopper
<dave@mystie.webo.dg.com> says:
>The animation is a little jumpy... and I'm not really happy with the
>controls (B-Option1 for changing views and B-Option2 for missles).
>Overall I like it a lot (although I still haven't beat mission 4 yet).

Well, when I heard who wrote it I thought the controls would absolutely
stink as this game was from the same guy who did Hard Drivin', however
I find them manageable and even easier than the arcade controls and
I don't know how he could have improved on them really given the
Lynx's limited control buttons.  If only the two A & B buttons
were independent of each other.  Just imagine how faithful SFII
could be but I digress and I would probably pound my Lynx to pulp
with it so this is probably a good thing...

I'd like to see him do I, Robot for the Lynx next myself but that
doesn't seem to be on the drawing board.  I have to say it makes
a good pair with Warbirds.  It's too bad he didn't veer off from
the original concept and make a Comlynxable dogfight mode, that
would have been a blast but probably unmanageable as there seems
to be quite a lot of landscape data in the game eating up memory...

Here's to hoping another game comes out that I actually have to buy
like this one!

If this is what Atari manages to get out when their 40 million
in the hole, I'm happy...

Scott
Newsgroups: alt.games.lynx
From: evansg@uproar.enet.dec.com (Gwyn Evans @ IME)
Subject: Re: Falcon and Jaguar?
Reply-To: evansg@uproar.enet.dec.com (Gwyn Evans @ IME)
Organization: Digital Equipment Service Industries Solutions Company Ltd
Date: Thu, 3 Sep 1992 10:21:16 GMT


  Falcon is the name of the new computer from Atari, currently being
demoed at various locations and under discussion in (at least) the 
comp.sys.atari.st newsgroup.

  Jaguar was the name given to the Atari project to build a news games
machine. AFAIK, it was never announced as an 'real' product but many
people on the net took it to be such and complained of vapourware when
it didn't appear! It may have been revieved since then but I don't 
know the details of that.

Gwyn
--
+======================================================================+
| Gwyn Evans  | evansg@uproar.enet.dec.com |  Uxbridge, Middlesex, UK  |
| DESISCo - Digital Equipment Service Industries Solutions Company Ltd |
|  Views expressed and statements made are mine and not those of DEC   |
+======================================================================+
Newsgroups: alt.games.lynx
From: Dave Kopper <dave@mystie.webo.dg.com>
Subject: STEEL TALONS IS OUT!!!!!
X-Useragent: Nuntius v1.1a2
Date: Mon, 31 Aug 92 16:27:10 GMT
Organization: Data General Corp.


Hi! NEW GAME ALERT! I picked up a copy of Steel Talons on Saturday @
 EB ($37.95) in the Nashua New Hampshire area (Pheasent Lane Mall
for interested folk).

The animation is a little jumpy... and I'm not really happy with the
controls (B-Option1 for changing views and B-Option2 for missles).
Overall I like it a lot (although I still haven't beat mission 4 yet).

I'm sure a Jung review is coming real soon now...

Dave Kopper			dave@mystie.webo.dg.com
Newsgroups: alt.games.lynx
From: azog@world.std.com (Azog Thoth)
Subject: Scrapyard dog spoilers?
Organization: The World @ Software Tool & Die
Date: Sun, 23 Aug 1992 18:59:28 GMT

Like the header says, anyone have any spoilers, hints, cheats, etc, for
Scrapyard Dog? Ive made it thru to Ice 1, going thru each area. If I
use the secret warp doors, I can make it thru Castle 3

Thanx

-- 
Billy D'augustine
azog@world.std.com

"Obliteration of mankind. Under a pale grey sky. We shall arise!"
From: patki@cs.unca.edu (Phillip Atkison)
Newsgroups: alt.games.xtrek
Subject: test
Date: 27 Aug 92 02:13:20 GMT
Reply-To: patki@cs.unca.edu (Phillip Atkison)
Organization: University of North Carolina at Asheville

--
Just a test of the MXRN poster

-------------------------------------------------------------------------------
 Phillip Atkison           | patki@soc.duke.edu   | I don't want a nybble,
 Department of Sociology   | patki@acpub.duke.edu |    I want a byte!!      
 Duke University           |----------------------|---------------------------
 Durham, NC 27706          |   (919) 660-5602     |   Wha_cha_wanna_know?     
-------------------------------------------------------------------------------
From: patki@cs.unca.edu (Phillip Atkison)
Newsgroups: alt.games.xtrek
Subject: Test of MXRN Poster
Date: 27 Aug 92 02:16:27 GMT
Reply-To: patki@soc.duke.edu (Phillip Atkison)
Organization: Department of Sociology, Duke University

--
-------------------------------------------------------------------------------
 Phillip Atkison           | patki@soc.duke.edu   | I don't want a nybble,
 Department of Sociology   | patki@acpub.duke.edu |    I want a byte!!      
 Duke University           |----------------------|---------------------------
 Durham, NC 27706          |   (919) 660-5602     |   Wha_cha_wanna_know?     
-------------------------------------------------------------------------------
From: patki@cs.unca.edu (Phillip Atkison)
Newsgroups: alt.games.xtrek
Subject: Test of MXRN Poster
Date: 27 Aug 92 02:21:10 GMT
Reply-To: patki@soc.duke.edu (Phillip Atkison)
Organization: Dept of Soc, Duke Univ

--
-------------------------------------------------------------------------------
 Phillip Atkison           | patki@soc.duke.edu   | I don't want a nybble,
 Department of Sociology   | patki@acpub.duke.edu |    I want a byte!!      
 Duke University           |----------------------|---------------------------
 Durham, NC 27706          |   (919) 660-5602     |   Wha_cha_wanna_know?     
-------------------------------------------------------------------------------
From: sl3nf@cc.usu.edu
Newsgroups: alt.games.xtrek
Subject: netrek servers/borgs
Date: 28 Aug 92 14:25:41 MDT
Organization: Utah State University

	If anyone has any server lists for netrek, I could sure use them.  It's
only slightly difficult to get servernames off a bunch of people who are
playing.  Also, I need a place or two that I can ftp a borg from.  The places
I've tried have all had a ton of other files in with the borg, and I was never
able to find one.  thanks, all.

  A tentative departure schedule:
	Monday      Tuesday     Wednesday      Thursday      Friday
8:30   	Romulus                 Proxima Cent.  Orion Nebula  Miliway's
9:30    Klingus     Pheros      Alpha Cent.    Tarsus        Betelgeuse
10:30                                          Iotian Plains
11:30   Binar                   Spica          Arcturus      Ursa Minor Beta
    It's interesting how the departure schedule and my class schedule line up
perfectly.....
				Rono...
From: shih@madrone.eecs.ucdavis.edu (The Nomad)
Newsgroups: alt.games.xtrek
Subject: XtrekII src?
Date: 29 Aug 92 08:59:33 GMT
Distribution: alt.games.xtrek
Organization: U.C. Davis - Department of Electrical Engineering and Computer Science

Hi Netlanders,

Where can I get source code for XtrekII? Or are they suppose
to work togather regardless of version?

Any info is greatly appreciated!!

Alan

-- 
|   ALAN SHIH  				UC.Davis EE dept              |
=======================================================================
|God's Last Msg: "We Apologize for the Inconvenience."                |
|				- Hitchhiker's Guide to the Galaxy    |
From: patki@khaldhun.soc.duke.edu (Phillip Atkison)
Newsgroups: alt.games.xtrek
Subject: Test of MXRN poster
Date: 27 Aug 92 02:23:37 GMT
Organization: Dept of Soc, Duke Univ


-- 
-------------------------------------------------------------------------------
 Phillip Atkison           | patki@soc.duke.edu   | I don't want a nybble,
 Department of Sociology   | patki@acpub.duke.edu |    I want a byte!!      
 Duke University           |----------------------|---------------------------
 Durham, NC 27706          |   (919) 660-5602     |   Wha_cha_wanna_know?     
-------------------------------------------------------------------------------
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: alt.games.xtrek
Date: Sat, 29 Aug 1992 12:31:50 -0400 
From: David Reeve Sward <dsa3+@andrew.cmu.edu>
Subject: ATTENTION

This newsgroup is effectively DEAD.  Read rec.games.netrek instead.

Newsgroups: alt.culture.usenet,news.admin,comp.org.eff.talk,misc.legal.computing
From: forda@gtephx.UUCP (Andrew Ford @ AGCS, Phoenix, Arizona)
Subject: Re: NetNews Contract? NOT!
Organization: gte
Date: Mon, 31 Aug 1992 21:49:06 GMT

In article <2A9E2846.939B@tct.com>, chip@tct.com (Chip Salzenberg) writes:
> According to forda@gtephx.UUCP (Andrew Ford @ AGCS, Phoenix, Arizona):
> >The agreement with your feed is one agreement, but part of that 
> >agreement is to be a part of the net, which is another agreement.
> 
> "Part of the net"?  How could I arrange to be a part of something that
> has no legal existence?  What exactly would it mean, anyway?

So, uh, what you're telling me is that the net does not exist and we
all get these messages through magick?

The fact that the net is not a legal entity does not preclude its
physical existence nor your desire to be part of it.

-- 
"25 States allow anyone to buy a gun, strap it on, and walk down the street with
no permit of any kind: some say it's crazy.  However, 4 out of 5 US murders are 
committed in the other half of the country: so who is crazy?"   -  Andrew Ford
gtephx!forda@enuucp.eas.asu.edu  OR  !uunet!samsung!romed!enuucp!gtephx!forda
From: bjones@weber.ucsd.edu (Bruce Jones)
Newsgroups: alt.culture.usenet
Subject: ARPANET History?
Date: 30 Aug 92 19:07:15 GMT
Organization: U.C.S.D. Department of Communication
NNTP-Posting-Host: weber.ucsd.edu

Does anyone know of a good history of the Arpanet?  Either a chapter
in a book or a whole book?  If there's no written history, where
might one go to find out about when it started, and how it spread?

Thanks,

Bruce Jones 			Graduate Program in Communication
bjones@ucsd.edu/bitnet		University of California, San Diego
(619) 534-0417/4410		9500 Gilman Drive
FAX (619) 534-7315		La Jolla, Ca. 92093-0503

 -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- 
Xref: sparky alt.culture.usenet:755 news.admin:7358 comp.org.eff.talk:5588 misc.legal.computing:2041
From: spp@zabriskie.berkeley.edu (Steve Pope)
Newsgroups: alt.culture.usenet,news.admin,comp.org.eff.talk,misc.legal.computing
Subject: Re: NetNews Contract?  NOT!
Date: 31 Aug 1992 23:34:52 GMT
Organization: U.C. Berkeley -- ERL
Distribution: na
NNTP-Posting-Host: zabriskie.berkeley.edu

(Andrew Ford @ AGCS, Phoenix, Arizona) writes:
>
>As to the netnews contract: you want to send information to computers
>all over and get responses back from them: the owners those computers
>agree to let you send and receive provided that they get certain 
>distribution rights: we have a freely entered into agreement to
>exchanges goods(your works) and services(transmission of those
>works) and sometimes money.  This meets the requirements of a 
>contract, even if you do not realize that you have done so.

False.  A "meeting of minds" is needed for a contract to exist.
It cannot be held that a contract exists when one party
does not even realize there is an agreement.  It is not enough
for the owner of a computer system to say to themselves,
"well, okay, I'll run netnews but I get to redistribute any
data that comes in".  That's not an agreement, that's a unilateral
statement.

Steve
Newsgroups: alt.culture.usenet,news.admin,comp.org.eff.talk,misc.legal.computing
From: chip@tct.com (Chip Salzenberg)
Subject: Re: NetNews Contract? NOT!
Date: Fri, 28 Aug 1992 13:21:10 GMT
Organization: TC Telemanagement, Clearwater, FL

According to forda@gtephx.UUCP (Andrew Ford @ AGCS, Phoenix, Arizona):
>The agreement with your feed is one agreement, but part of that 
>agreement is to be a part of the net, which is another agreement.

"Part of the net"?  How could I arrange to be a part of something that
has no legal existence?  What exactly would it mean, anyway?
-- 
Chip Salzenberg at Teltronics/TCT  <chip@tct.com>, <73717.366@compuserve.com>
   "Do Rush place weird subliminal backmasked messages in their songs to
 compel unwilling geeks to commit evil .sig atrocities?"  -- Dean Engelhardt
Xref: sparky alt.culture.usenet:734 news.admin:7302 comp.org.eff.talk:5551 misc.legal.computing:2029
From: berry@athos.pei.com (Berry Kercheval)
Newsgroups: alt.culture.usenet,news.admin,comp.org.eff.talk,misc.legal.computing
Subject: Re: NetNews Contract? NOT!
Date: 27 Aug 92 18:55:30 GMT
	<1992Aug26.085156.966@extropia.wimsey.bc.ca>
	<1992Aug26.225059.14905@gtephx.UUCP>
Reply-To: berry@pei.com
Organization: Protocol Engines, Inc., Mt. View, California


I don't believe I'm jumping into this...

>>>>> On 26 Aug 92 22:50:59 GMT, forda@gtephx.UUCP (Andrew Ford @ AGCS, Phoenix, Arizona) said:

Andrew> Argument by assertion -- meaningless.  Perhaps you would be so kind
Andrew> as to tell me what part of the legal definition of a contract is
Andrew> missing?

A contract must take place between two persons capable of making a
contract.  In this context 'person' means a 'legal person', i.e. a
human being, partnership, corporation or other legal entity.

What person or entity would this contract you seem to think exists be
with? My company, PEI, could be said to have a 'contract', informal as
it is, with SGI, our feed, but who do we have this "usenet contract"
with?  There is, legally speaking, NO SUCH THING AS USENET.  Therefore
there can be no contract.

  --berry

(Sigh,  yeah, yeah, I am not an attorney, yatta yatta yatta.)

--
Berry Kercheval :: berry@pei.com :: Protocol Engines, Inc.  Mt. View, CA
"Car pool fatigue: it's like shell shock, but you don't get any VA benefits.
They just fill your gas tank and send you back to the front."
Newsgroups: alt.culture.usenet,news.admin,comp.org.eff.talk,misc.legal.computing
From: "eddf12::roberts"@frais.enet.dec.com (Nigel Roberts)
Subject: Re: NetNews Contract?  NOT!
Organization: IC Software AG (on contract at DEC)
Distribution: na
Date: Wed, 26 Aug 1992 20:58:19 GMT


In article <1992Aug24.225908.5989@gtephx.UUCP>, forda@gtephx.UUCP (Andrew Ford @ AGCS, Phoenix, Arizona) writes...
> 
>A contract is an agreement between two parties to exchanges goods, services
>and/or money.  The only requirements for forming a binding contract are 
>that the parties entered into the agreement voluntarily and that the 
>original intent of the parties has not be obstructed by outside forces.
> 

You forget that the network is an international institution, crossing 
the boundaries of national law.

In the U.K., for example, the key elements of a contract are:
OFFER,ACCEPTANCE and VALUABLE CONSIDERATION. It _could_ be argued 
that there is neither offer nor acceptance nor valuable consideration 
(e,g. money!) here.

I shan't elaborate, since it's not the purpose of this post to discuss
British law, but to point out that this and any similar statements CANNOT
_by definition_ apply to the network as a whole, since the network
transcends specific jurisdiction.

And now d'ye see why no-one wants to prove the status of the net
in a court of law?


Nigel Roberts	   | roberts@frais.enet.dec.com      | Tel. +44 206 396610 
European Engineer  | P O Box 49,Manningtree,CO11 2SZ |  &   +49 6103 383 489 
G4IJF		   | "Life is but a tale . . . "     | FAX  +44 206 393148 

Newsgroups: alt.culture.usenet,news.admin,comp.org.eff.talk,misc.legal.computing