From: twh18@isuvax.iastate.edu (Phoenix)
Subject: the-subject
Reply-To: twh18@isuvax.iastate.edu
Organization: Iowa State University, Ames, Iowa
Date: Mon, 12 Oct 1992 22:53:49 GMT

>I'm soon to get a 486/33 (to balance the ol' chekbook and do *productive*
>stuff on, dontcha know) and I'd like to hear any strong opinions on
>whether FS4, Falcon 3.0, or Aces o' the Pacific is the flight simulator to
>end all flight simulators.....or is there another that I don't know about.
	FS4 is regarded as one of the "most realistic" flight simulators.
However, onething to keep in mind is that none of the simulations are
"realistic" (well, it depends on how do you define that term).  I played
the game for a quite a while.  The graphics on IBM is like EGA, the ground
detail is adjustable, and the cockpits is one of the most complex cockpit
I had ever seen (possibly the only simulation I known of which has engine
temp., etc).  This game is designed for those one who has patience since
it would take you several hours to fly a Cessna from LA to NY :)  You can
fly against in WWI, but the game isn't really disigned for dogfighting.
	Falcon 3.0, in my opinion, is one of the best military a/c
simulator.  It has both realism and fun.  The cockpit is very similar to
the real F-16 (oh, yeah, sure, they are not exact the same, but if you
ever checked out where is F-16's HUD, Threat Indicator, caution lights located,
you'll know what I mean)  Falcon's radar and HUD display is almost identical
to a real F-16 (that's one of the most important feature).  The "operation
fighting tiger" for F3 just came out.  You can now fly into 6 different 
scenarios.  (Japan, India, Korea, Panama, Isreal, Kuwait, plus your
Nellis for Red Flag)  In addition, you now have 2 different kind of AMRAAMS,
3 kinds of Sidewinders, A-G missile inclue Maverick, rockets, HARM, and
even the 80 nm range Harpoon! (for attacking the russian a/c carriers).
Bombs inclued MK 82/83/84, LGB, cluster, etc.  In addition, underwing,
belly tanks, and ECM is there too.  You have to do a a good job of
mission planing, inclued formation, # of fights, size of flights, waypts(
which inclued alt, speed), method of attack.  If you do it right, you'll
get your mission done nicely, otherwise, you are toasted.  Furthermore,
you can control the realism of the game, like the sensitivity of flying,
AAA/SAM level, Enemy pilots's exp level, 3 radar modes (SAD mode for those
wimps and cheaters :), etc.  Lots of cool stuff include nice animations of
the pilots enter the cockpits (those pic's are taking from RL), tranfer
pilots, doing a Red Flag exercise to improve your squadron's exp.  And,
would you belive it SP made is so real that - when you fire a Maverick
at a Train, the train certainly halt, and all the people inside get
dumped out, they started to run; after they run 30 yards or so, they
collaps.....)
	AOTP?  Well, I never got my hands on that.  But from all those
ariticls in comp.pc.ibm.games, it's a WWII game, pretty good except
the game has sucky animation when you are close to the ground or a 
airborn object w/ high detail (maybe it wouldn't be a problem since
you'll get 486)  
	And, that's is all, folks.
					Ming

	(Oops...Oh, please, don't tell me I made this typo here and another
grammar error there.  My fast typing + this old terminal keyboard + my
3 years English experience = sucky communication skills....:) 
							     | |
                                                          -+=o0o=+-
	Watch out, here comes a Phoenix......BOOM!!!!!   
                                                              .
           Eh, I thought F-15's don't carry AIM-54!          -*-
                                                              '
               Well, this is a modified version, it's called...eh...F-15G!
Newsgroups: rec.aviation.military