HDTenEightyP/NetNews huggingface dataset:
From: vehaag@crocus.waterloo.edu (Viktor Haag)
Subject: Re: Sex and RPG's - Why Oh Why ?
Organization: University of Waterloo
Date: Mon, 13 Apr 1992 16:05:57 GMT

In article <9693.29E7650B@ofa123.fidonet.org> Nicolai.Shapero@f524.n102.z1.fidonet.org (Nicolai Shapero) writes:
>
>My point was that the games we play in are the ones we will run
>into women players in.  If one only plays Gurps, then one will
>see women Gurps players (or none at all).
>
>What sort of women players one runs into will not be a function
>of where one is, but of what games one plays.  The sample is
>pre-selected (producing a huge bobble in the statistics).

Not necessarily.  If you belong to a gaming group, or Interest Club, or
somesuch, you will probably run into gamers who play games that you do not
play.  Most of the women I know who game play games that I do not (primarily
D&D/AD&D), although at least two of them also play HERO (which I do play,
but not usually with them).  In fact, I know about 5 female gamers out of
a sample of, say, 25, and I have only ever actually roleplayed with one of
them, and that no very often.

In general, tho', you are right, that it is difficult to meet roleplayers
of games that you do not play.



-- 
Viktor Haag 
		            |  "We are not thugs.  We are not fanatics.
vehaag@crocus.uwaterloo.ca  |   We are vitamin supplements to justice."   
viktor@watdcs.uwaterloo.ca  |				: a Selector
From: ts2a+@andrew.cmu.edu (Thomas Omar Smith)
Newsgroups: rec.games.frp
Subject: Re: STEVE JACKSON NOT GONE!!!!
Date: 8 Apr 92 18:11:44 GMT
	<dragon.702670009@camelot>
Organization: Senior, Mathematics, Carnegie Mellon, Pittsburgh, PA

Whoever posted this on April 1, my hat is off to you.  You rcaught more
people with this than I've seen in a long time.  Even one of my GMs fell
for it.

					Tom the non hacker
					Read my lips, no second term
					Buchanan in 92!
Newsgroups: rec.games.frp
From: huber@zodiac.rutgers.edu
Newsgroups: rec.games.frp
Subject: Re: Fantasy "City Builder's Handbook"
Date: 7 Apr 92 17:48:47 GMT
Organization: Rutgers University Computing Services

In article <1992Apr06.201342.295022@cs.cmu.edu>, cms@mse.cmu.edu (Curtis M Scott) writes:
> In article <1992Apr4.172452.2193@rtsg.mot.com>, king@rtsg.mot.com (Steven King, Software Archaeologist) writes:
> |> Does anyone know of a good system for randomly generating details about
> |> cities in a fantasy world. 


> I don't know if you can consider it a "good" system, but Character Law/Campaign
> Law for Rolemaster did have a mathematical way to determine how many of various
> character types lived in a city, based on the city's size.

     Actually the system is presented in Rolemaster Companion I.  The system
is very easy to use and is easy to program into a computer.  Some of the
classes may not exist in you system (ie Mystics,Lay healers, Seers, 
Nightblades, ect.) but with a little work you should be able to make the
necessary conversions.  
                             - George Huber
From: krueger@galileo.uucp (Ted Krueger)
Newsgroups: rec.games.frp
Subject: Re: Steve Jackson Games is gone?
Date: 9 Apr 92 16:11:05 GMT
Article-I.D.: arizona.1992Apr9.091109.2880
Distribution: world,local
Organization: University of Arizona, Tucson AZ

In article <loren.38@wmkt.wharton.upenn.edu> loren@wmkt.wharton.upenn.edu (Loren Miller) writes:
>I think that more people ought to post bald faced lies on this newsgroup. 
>This conversation has been a lot more fun than it would have been if the 
>topic had been, for instance, why gurps blows ad&d out of the water and vice 
>versa.
>
>Who wants to post the next one?
>
>-- 
>+++++++++++++++++++++++23
>Loren Miller              LOREN@wmkt.wharton.upenn.edu
>Shoes are the most basic prerequisite for liberty

 I know just what you mean.  Over in rec.games.misc a few weeks ago, 
someone posted concerning a new game called Ultima 9 which requires 
hardware of the following variety:
	1) 486 processor (586 recommended)
	2) 4M SuperVga video card
	3) 2048X2048 non-interlaced video monitor
	4) cd-rom drive
	5) 16M active memory
	6) 150M hard drive
	7) MS-DOS 6.0
	8) etc, etc

(I'm doing this from memory, but you get the idea.)

Many were taken in by this hoax, and a good time was had by all.

You should have seen the flame war that started over how rotten 
Origin Systems was for requiring this kind of hardware.  Lots of fun.

Ted

Q: How many feminists does it take to screw in a lightbulb?
A: That's not funny.
---------- krueger@galileo.physics.arizona.edu ----------  
Newsgroups: rec.games.frp
From: a_curtis@oz.plymouth.edu (Andrew M. Curtis)
Subject: Re: Answers:Some More Riddles
Reply-To: a_curtis@oz.plymouth.edu (Andrew M. Curtis)
Organization: Plymouth State College - Plymouth, N.H.
Date: Thu, 9 Apr 92 19:03:23 GMT

In article <1992Apr9.154025.9573@aio.jsc.nasa.gov> mark@trillian.jsc.nasa.gov (Mark Manning) writes:
>1. Wind
>2. Ball
>3. Pecan or Walnut Tree
>4. Stairs
>5. Time



--> Please explain which riddles these answers go to so that I may
properly add the to my book everyone will soon be receiving.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
--<Charon WhiteWater, Barbarian Cleric>--
--<Worshipper of The Great Wyrm Red Dragon>--
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
-->a_curtis@oz.plymouth.edu<--
*******************************************************************************
From: dm841861@longs.LANCE.ColoState.EDU (Devin Moss)
Newsgroups: rec.games.frp
Subject: Re: Ravenloft info
Date: 9 Apr 92 19:56:13 GMT
Reply-To: dm841861@longs.LANCE.ColoState.EDU (Devin Moss)
Organization: Colorado State U. Center for Computer Assisted Engineering.

In article <1992Apr9.115858.1691@vax1.mankato.msus.edu>,
mscs057@vax1.mankato.msus.edu writes:
> O-kay, I would like to know from all of you, who have played, DMed, or even
> read Ravenloft. What is this demi-plane about? How did it come to be
> made?
> 
> Could some one tell me why it is even there?
> 
> Look I have a necro. in Ravenloft. What is going to happen to him?
> My DM alway smiled when I casted any necro spell. Explain, please?
> 
> Steve

From the desk of a Ravenloft GM....
	Ba Ha Ha Ha Ha Ha.....
<grim smile>
I wouldn't dare muscle in on your GM's perrogative by telling you flat out, but
...Don't get too attached to this necromancer.
Evil things happen in ravenloft, and the PC's end up doing most of them..


===============================================================================
Devin D. Moss/ dm841861@longs.lance.colostate.edu
Dept. of Chemical Engineering,Colorado State U, Ft. Collins CO
USA, North America, Sol III, Sector 001

in memory of Issac Asimov (1920-1992)
From: gt1430a@prism.gatech.EDU (Jeff J McCoskey)
Newsgroups: rec.games.frp
Subject: Re: Stupid adventures
Keywords: Smurfs, Burger King, Aiiiieeeee
Date: 10 Apr 92 14:27:22 GMT
Organization: Georgia Institute of Technology


	Several years ago I ran a campaign set in some future time (when 
gunpowder no longer worked through some contrivance) using D&D rules.  As
part of a major length campaign, I had the PCs run into undead versions
of modern Pro Wrestlers (yes, that's what I said.  Please don't make me
say it again).  Vince McMahon was the 'Lich' that controlled them
all.  I had just seen the 20-20 expose of Wrestling . . .
	This was only meant to be a minor plot twist in the overall scheme
of things, however it so corrupted the mood of the game, we never finished
the campaign.

	["What do you mean I can't Body Slam that ghost?  He looks like Hulk
Hogan!"]
	["Time for another Zombie Airplane Spin!"]
	[-sigh-]
-- 
Jeff J McCoskey        "Rommel, you magnificent bastard, I read your book."
						-the Armor God

Internet: gt1430a@prism.gatech.edu
From: tkelly@unix2.tcd.ie (Rincewind)
Newsgroups: rec.games.frp
Subject: Looting the bodies.
Summary: collecting weapons,and their uses.
Keywords: loot
Date: 6 Apr 92 10:25:38 GMT
Organization: Trinity College, Dublin


     Okay,the issue of looting the dead has come up again

  In a campaign that I play in I have a character named Blitzkrieg.
Blitzkrieg is a mix between a Street Samurai and a physical Adept.
This gains him some Cybergear and a natural Increase Reaction+2.
When on runs,however,Blitzkrieg and the gang always salvage all sorts
of weapons off recently expired enemies.
  What do they do with them?
Simple.We keep them in an underground bunker,in preparation for a rainy
day.We buy enough Ammunition for two clips for each weapon.Another fun
part about this is that if we ever decide to get gangs or followers,we
have weapons waiting for them.
  So far we have collected:

     34 Assault Rifles ,12 with smart Adapters.
     8 Assault Rifles with Grenade Launchers.
     42 Smg's
     5 Sniper rifles.
     61 pistols of various sorts.
     9 Lmg's
     7 MMG's
     2 HMG's
     1 minigun (I love these babies)
     2 Panther cannons.


   We are always on the lookout for MP lasers.
    If you here of any,give us a buzz.

   Also,another handy trick is to take the opponent's body,if he has any
Cybertech worth mentioning,and selling him to a street Doc for 25% of
listed price.

    Has anybody tried peddling drugs in 2051,because it strikes me as
odd that there is no mention of drugs in shadowrun,both useful and
debilitating.We tried to sell some Heroine,but got caught.

    Nowadays,when we mention it to our Gm,he mumbles something about
Simsense having taken over from drugs.This sounds like Bunk.

--
------------****Rincewind the Wizard****-----------------
"Life is like an apple.It can be green,or red,but it's
 always a small white fleshy ball that you can cook with."
----***tkelly@unix2.tcd.ie,at your service***------------
Newsgroups: rec.games.frp
From: brunner@kazoo.ssd.loral.com (Brian Brunner)
Subject: Re: AD&D:NEW PRIEST KITS
Reply-To: brunner@kazoo.ssd.loral.com (Brian Brunner)
Organization: Space Systems/Loral
Date: Tue, 14 Apr 1992 22:37:36 GMT

This pricipal of grouping dieties of common interest is hinted at in
the Complete Priests' Handbook...

What you have done is take a Principal or Power, build a  kit
for Priests of that Principal or Power, then (here's your added
added step) go through the yellow pages (which doesn't matter...
you chose Forgotten Realms') and see what dieties would
support a Priest of that Principal or Power.

I think the idea is quite workable.

--
HELP!! Somebody slapped a "stop payment" on my sanity check!!
brunner@kazoo.ssd.loral.com; Space Systems/Loral; Palo Alto, Calif.
Black Holes... the /dev/null of the Universe; the opinion of 65534.
Newsgroups: rec.games.frp
From: cleggp@aix.rpi.edu (Paul Jason Clegg)
Subject: Re: 100-DICE
Organization: Rensselaer Polytechnic Institute, Troy NY
Date: Fri, 10 Apr 1992 21:47:18 GMT

In article <1992Apr10.201345.28128@magnus.acs.ohio-state.edu> rday@magnus.acs.ohio-state.edu (Robert E Day) writes:
>In article <bibaert.702899074@eursus> bibaert@eursus (Hans Baert) writes:
>>Hello Everybody,
>>Can anybody supply me with a 100 sided dice?
>>I need it for ADD. Please reply by mail if you know where i can buy them.
>>Greetings,
>>                          Hans.
>I have never heard of a 100 side100 sided die. what I think that you are 
>refering to is the d100 this is 2 d10s one as the ten and the other as the 
>digits.

They're called "Zocchihedrons", because they were designed and produced by
Lou Zocchi.  At one point I actually bought two of them for $5 at, of all 
places, a scientific equipment warehouse place that lots of neat gadgets.
(Edmund Scientific, in case you've heard of them).  Last time I heard about
them, Zocchi was trying to make "gem" style d100s; the normal models are 
hollow plastic with bb's in them to keep them from rolling to far (didn't
help much).  Flip through a Dragon Magazine and look for a Lou Zocchi ad,
and you should be able to find a mail-order address.

...Paul

|FQT 1.10| Who cares about apathy?

Newsgroups: rec.games.frp
From: vehaag@crocus.waterloo.edu (Viktor Haag)
Subject: Re: Herb List Needed
Organization: University of Waterloo
Date: Thu, 9 Apr 1992 14:13:10 GMT

In article <1992Apr8.151035.1447@ccc.govt.nz> vanhalewyns@ccc.govt.nz writes:
>Hi there all you fine upstanding citizens.
>
>I'm aftr a list of herbs for roleplaying games, anybody know where I can
>pick up some such thing.

Most libraries will have at least one Herbal (book about herbs).  There is a
truly excellent one still in print through Penguin called "A Modern Herbal",
but I can't remember the author's name other than she is Mrs something or 
other (she usese the title Mrs in her name which I remembered as unusual).

Posting to rec.arts.books could probably net your more information if you
give them the sketchy stuff above.  Or you can check out the latest books
in print, or go to a good bookstore and ask them.

I payed about 25 canadian for mine.



-- 
Viktor Haag 
		            |  "We are not thugs.  We are not fanatics.
vehaag@crocus.uwaterloo.ca  |   We are vitamin supplements to justice."   
viktor@watdcs.uwaterloo.ca  |				: a Selector
From: pmwg1641@uxa.cso.uiuc.edu (Peter M. White)
Subject: Re: SRUNMagicalness(again)
Organization: University of Illinois at Urbana
Date: Tue, 7 Apr 1992 14:21:22 GMT

One problem with the magical system ,as is, is the availability of
spells that potentially make the mage better than a mundane than anything
and everything.  The simple solution is to have the GM be selective
about what spells will be allowed in his campaign.  In the gaming
group I played in, we can to the consensus that spells that allow
mages to become inherently superior samaurais should be thrown out.
Therefore, no increased attributes.  There is a perfectly reasonable
spell call Personal Combat Sense, which is adequate to let the mage
hold his own in the thick of a firefight.  Our mages typically hang
in the back and let the grunts flush out the heavy hitters; taking
even a light from a stray bullet is unnecessarily risky.   The key is
for the GM to watch game balance:  they should have an idea about how
powerful the mages should be and trim the rules appropiately.

What is important to keep in mind for all frp systems is not any
particular ascetic of realism, but to present the players with
an interesting array of choices to stimulate good roleplaying.
And interesting choices will have both benefits and costs. 
Unfortunately, I think the rules weigh a bit too heavily towards
mages.  They just need to tuned a little until the benefit
to cost is more in line with mundanes.

Run quality mages have the potential to annihilate the opposition.
Fine.  But what is the cost?  We use spell power to resist damage
and drain.  This way, if you want to be sure to nail the goons,
you gotta risk tiring out.  Or you can just throw low level spells
that will have uncertain effects while being unlikely to drain.  Often
it is more effective to simply give support to the samaurai, at least
until the enemy mage shows.

Letting mages run around with multiple spell locks generally must
be discouraged.  One karma?  Big deal.  Money?  Other people need
piles of money to increase their power; mages do not.  Our main
GM just wipes out all the spell locks unless the mages keep
themselves down to one or maybe two.


p-white@uxa.cso.uiuc.edu
From: hennessy@acsu.buffalo.edu (Mathew A. Hennessy)
Newsgroups: rec.games.frp
Subject: Re:  Shadowrun: Looting bodies
Date: 6 Apr 92 22:29:30 GMT
Organization: UB


	the worst is when I was shooting at some FBI goons and our resident
psychosam (me, I'm the gun-crazed decker) tosses off a grenade.  I am still
within the blast radius.  Luckily grenades in SRun are underpowered 8) so I
merely took a light thru my armor jacket as I get blown into the open trunk of
the car where I had just pulled my smartgun from.
	so I poke my ultrasound-tipped Ingram Smartgun out the bottom of the
trunk lid, overlay the ultrasound so I can see 'em, and rock and roll!
	honestly, ultrasound on your SMG barrel is one of the most massively
useful things I have yet encountered (when your target's heat is masked, and
invisible, you can still get the sound patterns around him)
From: afj9838@rigel.tamu.edu (JOHNSON, AARON FLEMING)
Newsgroups: rec.games.frp
Subject: Inspired Character Names
Date: 17 Apr 92 19:42:00 GMT
Organization: Texas A&M University, Academic Computing Services
News-Software: VAX/VMS VNEWS 1.41

Several from my many years of experience:
	A mage named Srecnamorcen (spell it backwards)
	A bard named Bud, his horse Wiser, and his camel Dry
	A rogue-type named Rozzo (reverse the 'r' and the 'z')
	Poodle the Werewolf
	An apprentice sorceror called "The Kid" (his real name was
		Heiroynomous Borscht)
	
	
 Ah, the humanity...
--------------------------------------------------------------------------------
Draco Draconus Ebonius             | "Good Night, and may the Good Lord take 
aka Ebony the Black Dragon         |  a Viking to you."--Tales from the Floating
aka Aaron F. Johnson               |                        Vagabond
--------------------------------------------------------------------------------
	 "I'm a Black Dragon trapped in a White Man's Body!!!  YARK!!!"

			Nobody WANTS my opinions!!!
From: weeks@astroatc.UUCP (Pat Weeks)
Newsgroups: rec.games.frp
Subject: Re: RAVENLOFT
Summary: Undead in ravenloft suck!!
Keywords: Undead, Ravenloft
Date: 13 Apr 92 15:53:05 GMT
Reply-To: weeks%astroatc.UUCP@spool.cs.wisc.edu (Pat Weeks)
Organization: Astronautics Technology Cntr, Madison, WI

In article <1992Apr8.125724.1679@vax1.mankato.msus.edu> mscs057@vax1.mankato.msus.edu writes:
>RAVENLOFT
>
>I WAS IN A RAVENLOFT CAMP. WE WERE TRAVELING. I HAVE A QUESTION ABOUT UNDEAD IN
>RAVENLOFT. HOW COME THEY ARE SO POWERFUL?
>
>STEVEN "MSCS057" OLSON
> 

Well Steve!  In October I was asking the very same questions as you.  Let me
take this opportunity to share our findings.  The easiest way to explain it is
that Ravenloft has their own list of monsters in the moster manual that are
much more powerful.  

To have a little more realistic explanation:  Any animal or predator is much
more powerful and nasty in their own environment.  Consider Ravenloft the den
and home for Undead in general.  They have a home court advantage so to speak.
The whole realm reeks of undead and the magic that keeps them animate.  
Turning is even affected and the kind and oh so benevolent DM has their own
chart.  Throw away page 103 in the player's handbook.  Turning will never be 
the same.

Our party just completed "The house on Griffon Hill".  We started in the 
castle campaign, but through some fluke of demensional rifting, we were sent
through a dreaming state back to when Strahd was yet the "alchemist"!  I'm
proud to say that the other half of our party, the ones who stayed in the
castle and were rude to us, were being pretty screwed over, but we
	Dual-classed 3/6 Priest/Necromancer(No healing except Vamp. Touch =8)
	Wylde Mage 7th level
	and
	6th level Priest of Angels and Devas(No healing spheres)

	survived and kicked some butt!

I wonder if there are any other parties out there with no or little healing and
no fighters.  It was really a role-playing experience and a lot of pulling
*hi* out of our a&&es!  Fun, fun, fun!!

						Ghostwheel speaks...
From: sjs28257@uxa.cso.uiuc.edu (Steve Stelter)
Newsgroups: rec.games.frp
Subject: Re: GM's Pain
Date: 14 Apr 92 20:50:46 GMT
Article-I.D.: ux1.1992Apr14.205046.16595
Organization: University of Illinois at Urbana

vanor@vax1.mankato.msus.edu writes:

>Hello, here's a intersting new thred to folow up on the stuped pc tricks
>GM'S PAIN
>What I am thinking of is posting of stories of when the pc's have done somthing 
>to totaly destroy a GM's well laid plans and to start it off here's mine

In a Champions solo adventure, I played a ninja with the inspired name
"Katana."  (Hey, I was young.)  In one scene, my GM set me up against a
minor villain by the name of "Zero Man."  The fight took place in the
living room of a supervillain's house; Zero Man was dispatched to 
prevent me from making my way upstairs.

Zero Man had no offensive powers; in fact, he was a fiarly ordinary guy
in all respects, except that he had a really, really high REC.  The
fight went like this for a few minutes:

Me:  Okay, I kick him.
GM:  (Rolls dice)  You hit.  (Rolls dice)  He goes down.
Me:  Cool!
GM:  Then he gets back up again.  He seems none the worse for wear.
Me:  [bad word]

Due to my Honorable Psych Lim, I was not able to just walk away without
defeating him.  Nor could I just pull out my sword and cut him in half,
because my Code of Honor prevented me from using killing attacks on 
unarmed opponents.  Presumably, the GM hoped that I would eventually
get so frustrated that I would finally say, "The hell with this!" and
break one of my Psych Lims.

Instead, I came across the following solution.  I kicked Zero Man
down and pinned him down with one foot.  (Zero Man had a STR of 10,
so I could get away with this.)  Then I reached over, grabbed a sofa,
and dropped it on him.  Pinned underneath the sofa, Zero Man was no
longer a threat, and I walked upstairs with impunity.  My GM was
flabbergasted.

                                     --Steve Stelter
                                        sjs28257@uxa.cso.uiuc.edu
Newsgroups: rec.games.frp
From: vehaag@crocus.waterloo.edu (Viktor Haag)
Subject: Re: CHAMPS: question on turn sequencing
Organization: University of Waterloo
Date: Wed, 15 Apr 1992 17:02:09 GMT

In article <32886@darkstar.ucsc.edu> demian@ucscb.UCSC.EDU (Anthony Jackson) writes:
>
>You can abort to a defensive action; in games I've been in, at least, this
>includes 0 phase actions such as turning on a defense or switching a 
>multipower to a defensive slot.
>
>Suppose I have, say, +20/+20 armor, cannot attack while using armor.  
>I can abort to activate this power.  Now, when does the power end:
>a: when the phase I aborted comes up?
>b: when my next phase comes around, and I decide to turn it off.
>
>Obviously, b is correct.  Why should dodge be any different?  It's just a
>DCV bonus, cannot attack while using extra DCV.

Because, dodge requires your half phase action per phase to maintain.  It
costs anyone this.  The equivalent to your armour being turned on would
be combat levels.  Once they are configured, they stay that way until 
changed.  Just as you have to pay END every phase to maintain a FF, or
if you bought skill roll for your armour (or activation), you would have
to make the roll each phase to keep it up, or activate it when hit, the
dodge maneuver needs to be "refreshed" by committing some time to maintain
the action.  Its really a movement power, *not a DCV or defensive bonus,
as you suggest, so, like constant movement, it must be maintained.


 
-- 
Viktor Haag 
		            |  "We are not thugs.  We are not fanatics.
vehaag@crocus.uwaterloo.ca  |   We are vitamin supplements to justice."   
viktor@watdcs.uwaterloo.ca  |				: a Selector
Newsgroups: rec.games.frp
From: reanor@speedy.cs.pitt.edu (Jeffrey Getzin)
Newsgroups: rec.games.frp
Subject: Re: Shadowrun
Date: 8 Apr 92 00:15:00 GMT
Organization: Computer Science Dept., University of Pittsburgh

In article <31426@sdcc12.ucsd.edu> cg108fai@icogsci1.ucsd.edu (Steerpike) writes:
>After all, autocannon are single-shot weapons.
>A good HMG can do 15D4 or better and reduce armor by 2.
>

Autocannons are automatic ... after all they're Auto-Cannons.   Standard
assault cannons are semi-automatic, though.

I'll tell you what surprised my players.    I had a sniper with a specialized
skill level of 9 (not too hard specialized), and a smartgun.    He shot
them with a 6S2 and staged upward to a 6-three-over-deadly-2.   This
dropped the street samurai who had withstood LMG's galore.   One well-placed
shot was more effective than six shots....

			=*()*()* Jeff *()*()*=



--
					---
Jeffrey Getzin
saintdor@vms.cis.pitt.edu