HDTenEightyP/NetNews huggingface dataset:
Newsgroups: rec.games.moria
Subject: SOMEBODY MUST HAVE 5.5 PC
Date: Tue, 10 Nov 1992 16:31:00

I know there is someone out there that has version 5.5 of Moria for
the
IBM compatable.  WHO IS IT?!?  If I send you a disk (any size, and
density) could you put moria 5.5 on it and mail it back?  As in US
mail,
29% postage stamp and all that?  I have NO FTP ACCESS!!!!

I am looking for the executables and documentation.  The color
version
would be nice but B&W is ok.  PLEASE RESPOND!  PLEASE HELP A FELLOW
MORIA ADDICT!!!!

  OLX 2.1 TD  Whoever said money can't buy love never bought a
puppy!


 * Origin: Leo Technology (603)432-2517/432-0922 (HST/V32)
(1:132/189)
From: 10563563@eng2.eng.monash.edu.au (ARTHUR GIANNAKIS)
Subject: Re: Which weapon?
Keywords: HA or SU
Organization: Faculty of Engineering, Monash University 
Date: Fri, 13 Nov 1992 02:44:41 GMT

In article <2460@grivel.une.edu.au> you write:
>From: dmclaren@neumann.une.edu.au (Debra.)
>Subject: Which weapon?
>Keywords: HA or SU
>Date: 12 Nov 92 01:08:50 GMT
>I have a 33rd level priest with a problem.
>He has 18/100 DEX and wants to know which 
>weapon he should weild...
>
>Dagger (HA) (1d4) (+6,+5) [+1] (+3 to STR)
>Lucerne Hammer (SU) (2d5) (+7,+10)
>
>He has 18/100 STR with the HA dagger and 18/84 
>with the SU hammer.
>
>He likes to go hand-to-hand or to use OOD.
>Running colour moria 5.4 on PC.
>
>Thanks for any help.
>


This is an easy one.........................Keep the HA Dagger. This weapon 
has all the abilites of the SU lucerne Hammer and much more and with 
your strength and if you have a high dexterity, you will cause a LOT of 
damage with it since you will get multiple hits.....................

			Keep Hackin'..............
				The Metallian.
Newsgroups: rec.games.moria
From: lim@pecan.cns.udel.edu (Julie Lim)
Subject: Re: godlike characters
Organization: University of Delaware, Newark
Date: Mon, 9 Nov 1992 02:32:23 GMT

In article <721281810.F00001@leotech.mv.com> jcrowley@leotech.mv.com (Jon Crowley) writes:
>Is there anybody out there that is playing the game to go real deep
>and
>not kill the Balrog?  Is there someone at say 4000 feet?  WHen the
>Balrog comes they just belch and he is scared?  That is my goal.  I
>don't play to beat the cheap Balrog.  I just try to go real deep.  So
>far I am a 35 (almost 36) and at 2300 feet.  It's not near my goal,
>but
>it is a good start.  I have killed 4 AMHD and 4 E liches.  I have 1
>perm. speed item.  Please send my or post your god-like character
>sheets.


	2300 ft? Ptoo. I've got my mage Finduilas skipping about at 12k+. She
has 30 or 40 Potions of Invulnerability, and has maxed out her experience
points at 9,999,999. "Gain Experience" potions sell for a nice amount-- not that
she needs the cash with over 3M GP.

	I'll post her stat sheets if someone tells me how to nab them from the
game.


-- 
Coming soon: lim@graphics.rent.com
Please direct mail to this new address. I need a reason to use my local
(and free, as far as my phone bill goes) account. Murky buckets.
From: petitc@nuge103.its.rpi.edu (Christopher Jon Petit)
Newsgroups: rec.games.moria
Subject: Re: Yet Another Winner:  Half-Troll Priests RULE!!
Date: 9 Nov 92 22:18:10 GMT
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.

In article <1992Nov9.194719.12562@news.tufts.edu>, gharris@jade.tufts.edu (George W. Harris) writes:

(Says how I can't win on an 'honest' version and how this was a hacked version--
hacked, yes, unbalanced, no).


   Actually, I was just bored so I added strange new items.  And, no, these
aren't unbalancing.  They are HEEEEEAVY!  (Tower Shield = 20 lbs, Spiked
Boots = 8 lbs, Royal Cloak = 5 lbs).  I only added the items---didn't change
the probabilities for ego creation or anything funny like that (he'd been at
2500 feet since 25th level).

   And, YES, I've won in an 'honest' version (a Mage, of course).

-- 
Trust:  A very precious social commodity, due both to high value and terrible
scarcity.
MATWDTM:  Mothers Against Teenagers Who Drink Too Much (failed name for MADD)
Newsgroups: rec.games.moria
Subject: momma told me there'd be days like this
From: ajsmith@ualr.edu
Date: 5 Nov 92 11:20:58 GMT
Organization: University of Arkansas at Little Rock

THE FURTHER ADVENTURES OF TOTEM THE PALADIN....

	Well, it's a mixed blessing I suppose

	I finally got Moria 5.5 and installed it on a 486 machine (ZOOM!)

	While meandering about 2300' down from the city Totem saves his
character and creates a back-up file. It is nowtime to have fun...
	Venturing down to 2500' Totem wants to take a look at this Balrog
character to see what all of the commotion is about. Besides, if he
should happen to die, oh well, he's got a back up...
	2500' and Totem starts to prowl around, entering one room where
some very loud music was playing on huge monitors (a.k.a. and this tripped me
out a Mummy Kobold, a 2 headed Troll, and a Vampire were all standing next
to each other  so I saw "MTV" in the room, far out.)
	After quickly disposing of these with my trusty dusty Holy Avenger,
(damn I love that sword), i sorted through the horde. 

	I saw leather boots.
	I said "no way can those be what I think they are..."
	I identified them
	Leather Boots of Speed (1,+2) (+1)
	well s**t!
	presented with the quandry of dropping these priceless shoes for
	(rather "or") quitting now and reloading my back up, I did the smart
thing
	(I kept the shoes)

	Around the next corner the Balrog showed me what bad ass REALLY\
meant. (YIPES!)
	I got out of there alive (barely!)


	SO now here's a run down of Totem

	427 hit points 140 mana, Paladin, 76 armor class, Holy Avenger 
	with 3 swipes, speed item and staff, no runes, 4 invunerability
	potions, 2 healing potions, and this awful headache.

	WHAT ARE MY CHANCES?

						Totem
						the FAST paladin!

Newsgroups: rec.games.moria
From: dfs5716@usl.edu (Seidel Daniel F)
Subject: Re: Questions?
Organization: University of Southwestern Louisiana
Date: Thu, 12 Nov 1992 17:18:15 GMT

In article <Aeyxwpq00Uh_M1UqZd@andrew.cmu.edu> sward+@CMU.EDU (David Reeve Sward) writes:
>Excerpts from netnews.rec.games.moria: 7-Nov-92 Questions? by Bobby
>Emmanuel@tartarus. 
>>    Besides a ring of speed, they all seem to have a number of magic or
>> holy books on them. What is the effect of having more than one book?
>> Does it increase the chance of success of a spell? Does it change your
>> key attribute for casting spells?
>
>Nope, it's protection against having a book destroyed...
And >ahem< stolen...
From: lim@pecan.cns.udel.edu (Julie Lim)
Newsgroups: rec.games.moria
Subject: Re: Game balance
Date: 9 Nov 92 23:54:23 GMT
Organization: University of Delaware, Newark

In article <nwang.721343383@black.clarku.edu> nwang@black.clarku.edu (The freak) writes:
>
>Disenchanter Bats? Big deal, yeah it's kind annoying what they do to
>weapon and armor, so what? Just buy some enchant armor and weapon scroll
>and you are back to normal. 


	Oh, really? In the stat sheets I posted for Finduilas this morning,
there is a pair of (+0, +0) Gauntlets of Slaying. When she found them, they
were (+11,+15). Enchant Armor scrolls don't do diddly for special stats like
that-- they'll patch up holes in your armor and improve the balance of your
sword, but they can't restore intangibles. I've also had the armor class bonus
on a Defender dropped from [+8] to [+2] by those damn bats. I *love* Genocide.


-- 
Coming soon: lim@graphics.rent.com
Please direct mail to this new address. I need a reason to use my local
(and free, as far as my phone bill goes) account. Murky buckets.
From: petitc@nuge111.its.rpi.edu (Christopher Jon Petit)
Newsgroups: rec.games.moria
Subject: (Modified) Better Balrogs Through Chemistry
Date: 11 Nov 92 17:29:00 GMT
Article-I.D.: rpi.t0p17x_
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.


 (does anyone read these things from me anymore?)

 Actually, I made the Balrog a tad weaker than he is, but added one special
power...


 He ALWAYS moves 2 speed ranks faster than you do!
 Life rating's 60d90 maximized, and AC's 150.  Otherwise, he's the same old B.

-- 
Trust:  A very precious social commodity, due both to high value and terrible
scarcity.
MATWDTM:  Mothers Against Teenagers Who Drink Too Much (failed name for MADD)
Newsgroups: rec.games.moria
From: petitc@nuge102.its.rpi.edu (Christopher Jon Petit)
Subject: Re: Bring Back the Kill Sheet!
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Thu, 5 Nov 1992 23:56:16 GMT

In article <1992Nov5.200440.40461@ns1.cc.lehigh.edu>, de04@ns1.cc.lehigh.edu (Dale E. Eckart) writes:
|> Greetings All!
|> 
|> This is a suggestion for those who are working on the next versions
|> of Moria.  I began playing version 4.87 on the Mac, which had a feature
|> I particularly liked.  One of the pull-down menus included a "Kill Sheet",
|> which would list the monsters killed by this character, sorted
|> either by level or alphabetically.  As I developed a character, and
|> killed a difficult monster, I would pull down the kill sheet to see
|> where it stood in the list -- was it the worst I had killed so far?

  I think that's really hard to impliment---how do you know which critter
is 'tougher'  More Hitpoints?  Deeper in the dungeon?  Higher AC?  That's really
too vague, IMHO, to put in, unless we make major assumptions about who's tough
and who's not.

  But, what is possible, and I would REALLY like to see (May do it myself, as
with everything else I want to add :&) ) is a monster damage evaluation---this
looks at a monster, and then tells you how badly it's been damaged.  Not a
precise evaluation but a vague 'look' you can tell.  So, you can tell when a
critter is really healthy or about to die.

-- 
Trust:  A very precious social commodity, due both to high value and terrible
scarcity.
MATWDTM:  Mothers Against Teenagers Who Drink Too Much (failed name for MADD)




Newsgroups: rec.games.moria
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: what does bilbo mean?
Organization: North Carolina State University
Date: Mon, 9 Nov 1992 21:01:53 GMT

In article <1992Nov9.181513.1@sara.cc.utu.fi>, tompy@sara.cc.utu.fi writes:
|> 
|>      I would like to know before i sell it away...
|>  
|>      Does this sword have somekind of special use:
|> 
|>        THRUSTING SWORD (Bilbo) (1d6) ...
|> 
|>     If it does .. send me a letter and tell me what
|> 
|>                 LARIONOF III at the level 25 

It's part of the name of the sword, nothing more.

-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
From: ajn@essex.ac.uk (Alastair Neil)
Newsgroups: rec.games.moria
Subject: Re: godlike characters
Date: 11 Nov 92 14:31:16 GMT
Reply-To: ajn@essex.ac.uk
Organization: Dept. of Physics, University of Essex

In article 3563@ucsu.Colorado.EDU, rakowski@ucsu.Colorado.EDU (Dave) writes:
>In article <721281810.F00001@leotech.mv.com> jcrowley@leotech.mv.com (Jon Crowley) writes:
>>Is there anybody out there that is playing the game to go real deep
.
[stuff deleted]
.
>point though.. I've found probably about 20 HA, 40 Defenders, 10 Rings of
>Speed (+1) Millions of Amulets of the Magi, etc, etc, etc.. BUT NO BOOTS
>OF SPEED!!!  *sigh*  That's frustrating as heck.. *shrug*  

well I'm down at 4600 feet now.  I have two rings of speed(+1) *and* boots of speed
that I found about 2200 feet, I've found enough FT,FB,SD,SA,DF to build a small 
house with - but not one HA.


---
+-----------------------------------------------------------------------------+
|..Alastair Neil......0206-872861...............|                             |
|..44-206-872861......[ajn@essex.ac.uk].........|       None Shall Sleep      |
+-----------------------------------------------------------------------------+
From: nweaver@soda.berkeley.edu (Nicholas C. Weaver               (The Weeniehead))
Newsgroups: rec.games.moria
Subject: Re: Which weapon?
Date: 12 Nov 1992 01:54:48 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu
Keywords: HA or SU

In article <2460@grivel.une.edu.au> dmclaren@neumann.une.edu.au (Debra.) writes:
>I have a 33rd level priest with a problem.
>He has 18/100 DEX and wants to know which 
>weapon he should weild...
>
>Dagger (HA) (1d4) (+6,+5) [+1] (+3 to STR)
>Lucerne Hammer (SU) (2d5) (+7,+10)

	The dagger does everything the SU does and more.  Use the HA
dood.
-- 
                             Nicholas C. Weaver
nweaver@ocf.berkeley.edu                           nweaver@soda.berkeley.edu
It is a tale, told by an idiot, full of sound and fury, .signifying nothing.
                   Tis better to dream with eyes wide open.
From: d91-mbu@nada.kth.se (Marcus Burckhardt)
Subject: nivolis story
Originator: d91-mbu@goldfinger.nada.kth.se
Reply-To: d91-mbu@nada.kth.se (Marcus Burckhardt)
Organization: Royal Institute of Technology, Stockholm, Sweden
Date: Wed, 11 Nov 1992 13:02:32 GMT



Could someone please mail me the second part of the nivolis story ?
I accidently aborted it ..:(

Thanks in advance

Aragorn half-elf Ranger now level 29
thanks for the advices i have recieved.


marcus. B. 


********************************************************************

E-mail: d91-mbu@nada.kth.se


Newsgroups: rec.games.moria
From: josh@cqs.washington.edu (Josh Hayes)
Subject: Re: thanks and more questions..
Organization: University of Washington
Date: Fri, 6 Nov 1992 18:45:35 GMT

d91-mbu@nada.kth.se (Marcus Burckhardt) writes:

>My Ranger is now level 28 soon ( i hope) 29 .

Great.

>I am stil looking for gain stats potions for
>int con  preferrably ( does wis do anything for
>a ranger ?? )

Good question. I have heard it claimed that wisdom contributes
to one's saving throw; i.e. high wisdom = you make more saves.
Can anyone verify the truth or lack thereof of this?

>I have 47 in ac but still lacking magical armour
>( well actually i have found a pair of gloves of
>  free action which ofcourse meant quite much in 
>  dealing with vampirer's)

You're not kidding.

>I also have a ring of sustain intelligence. Does it 
>do what i think ? i.e make it impossible for monsters
>to lower your int ..

Yes.

>Also i have an amulet of the magi [+3] (+5) how good 
>is it ? the (+5) i mean .

Well, for one thing, you can sell the gloves of free action
since the amulet provides that. It also provides see invisible,
as you've probably noticed, adds three to your AC (the [+3]),
and improves your searching percentage by 5% (the (+5)). It's
about as wimply an amulet of the magi as I've seen, but it's
still a spectacularly wonderful item. You're a lucky fellow.

>An other question the teleport leve scroll what does it do ?

It teleports you (instantly; no delay like with word of recall)
to the level 50 ft above yours, or 50 ft below - I believe
which one it takes you to is random (i.e. it's a 50-50 shot
whether you'll go up or down; read this at 2450 feet and you
could be in big trouble).

>I had 2 of them and read one on top lewel and was
>teleported to level 1 but when i read the other one i was
>teleported to level 1 also ..but a "new" one if you
>understand ..

This puzzles me...I wonder if you had gone down to 100 feet
before reading the second one?

>I am badly in need for a speed item ..*sigh* Down on
>1400 ft i stumbled over my first ancient dragon a 
>green one ...Thank God for backups...one breathing and
>goodbye ..

Yes. Avoid greens in general (except for wimpy young ones) 
until you have considerable hit points. Ancient greens don't
have very many hit points at all as D's go; if you can sneak
up on one and bang him a few times with a SD weapon, or nail
him with a few fireballs or bolts, it will make your task
easier. Hit or spell him a few times, if he bites you and so
forth, teleport away. You do NOT want to be even a little down
on hit points against one of these guys in case he breathes.

>Thanks for the attention and i hope not that all
>answers is found in the FAQ ..( *blush* in that case)

Who knows? The FAQ hasn't been posted in a while....or maybe
my newsreader missed it.....

>Marcus .B.

--
Josh Hayes, Quantitative Sciences HR-20 U of Washington
josh@mowgli.cqs.washington.edu             206 543-5004
      We got a kinder, gentler, machine gun hand.
Newsgroups: rec.games.moria
From: petitc@nuge109.its.rpi.edu (Christopher Jon Petit)
Subject: Variable Resistances:  A Suggestion
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Sun, 8 Nov 1992 20:56:38 GMT

(Well, actually, I've implimented it, but I think it would be very beneficial
in 'classic' Moria :&) )

Base Resistance has a 0 offset, and each Resist item that you have on (separate
for each type, of course), adds 1, except for temporary increases, which add
3, into this table...

Offset	% resistance

0	0
1	34
2	50
3	62
4	71
5	84
6	87
7	89
8	90
9	91
10	92
11	93
12	94
13	95
14	98

Nothing above 14 is permitted.  Although this seems really high, it's actually
a bit weaker than the 'standard' resistances...

Wearing only, say, (R) armor conveys 34% (A bit better, but watch)...

Now, if we cast Resist Heat/Cold, we have a total of 71% resistance (versus
89% for standard).

So, to get that 89% resistance, we need 3 more items that convey resistance.

If we're wearing the 3 items when the Resist Heat/Cold runs out, we have the
same 71% resistance---this gives benefits to people who hunt down (R) items
all over the place, as well as Resist Cold/Fire rings.



-- 
Trust:  A very precious social commodity, due both to high value and terrible
scarcity.
MATWDTM:  Mothers Against Teenagers Who Drink Too Much (failed name for MADD)
From: jb8n+@andrew.cmu.edu (Joseph E. Beck)
Newsgroups: rec.games.moria
Subject: Game balance
Date: 6 Nov 92 15:52:36 GMT
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA


There are a few things about game balance that bother me a bit:

Warriors:  Why hasn't anyone mentioned that they're too weak? I've
never seen a post from someone who won the game and used a warrior,
I'll admit that I hadn't read this board in awhile so may have missed
one.  But the majority of winner have been spell casters.  Wonder why? 
Most of the warrior's game is "wait until the shop has ____".  If
people consider this a weenie method of playing why don't you post the
warrior characters you've been winning with?  

Priests:  Probably the toughest class in the game.  Why?  They have
the best combat capabilities.  Orb of draining is the *best* attack
spell IMO because no one is resistant to it, and against tough (read
evil) monsters it does double damage.  A 25th level priest with OOD
does 70 points to evil monsters, and doesn't have to worry about silly
resistances (oh, and it goes up as the cleric advances in levil).
Mages can't top that.  Priests also have the cool
defensive spells:  resist fire/cold, and protection from evil.  About
the only combat spell Priests would want is haste.  Oh, and did I
mention Glyph of Warding?  And just to make sure there's no question
left, priests also fight better in hand to hand, and have more hit
points.

Outside of combat priests are pretty good. Detect evil is superior to
detect monsters since detect evil shows invisibile creatures.  If it
isn't evil I probably don't care about it much since it isn't that
tough.  Detect doors/stairs?  Well, here priests are slightly weaker
since they need to cast 2 spells to achieve the same effect.   The
mage has the advantage with identify and turn rock to mud (this is
mainly useful for setting up combats).  But the cleric has magic
mapping to counter this slightly.  So outside of combat the mage has a
slight edge, in combat the priest just wins.

The last thing in a priests favor is he can be a half-troll, which is
the best race.  The initial stat modifiers don't mean much once your
character gets powerful, since you'll find gain stat potions and max
out any important scores.  But half trolls have the long run advantage
because they have more hit points, and have higher weight (anything
else other races get can be duplicated by magic).  The hit points are
of obvious use, and the higher weight is of *slight* use, but it's
there if you need it.  Other races weigh less and have less hp.

Note: I'm not arguing mages are too weak, just that priests (and
possibly paladins, but I can't admit to looking at the paladin
closely) are too powerful.  Also, warriors (and possibly rogues) are
weak compared to mages.

Comments?

	joe
Newsgroups: rec.games.moria
From: arsmith@lamar.ColoState.EDU (Alan Smith)
Subject: Re: Newbie!  (Not another one!)
Date: Thu, 12 Nov 1992 06:50:22 GMT
Organization: Colorado State University, Fort Collins, CO  80523
Keywords: new help

In article <bgreen.721500192@vincent2.iastate.edu> bgreen@iastate.edu (Brian Green) writes:
>To summarize my opinions:
>
>I prefer priests to mages.  Actually I think Paladins rock!  I've never tried
>a Ranger though..........

Rangers are my favorite.  Majic and Fighting.  If I don't wanna hack somebody
real close by, I can stand off and Lightning Bolt 'em.  (Just got up to 17th
level and climbing.  I keep running into things that drain experience.
$#@! Jellies.)

>I think that in v5.5, gold is a lot harder to come by.  I played the previous
>version of Moria for Unix, and was loaded down with gold.  Now, I'm luck to
>get about 500 or so for a small foray down to 200'.

Hmmm.  I got 500 and never left 50 ft.  (I was dorking around waiting for
the inventory to cycle.  Green Glutton Ghost got my only copy of Beginners-
Majick.)

>Now for a couple of questions:
>
>Most people seem to shy away from missle weapons, why?

They take up too much space.  I can get as much if not more power out of
a majic missile as I can from any dart, pebble, or bolt, and it doesn't
take up a whole inventory slot, let alone two.  I'm constantly running
my inventory list to maximum and still picking up good (well, UID'd)
stuff.

Bigal The Frosty.
From: petitc@nuge115.its.rpi.edu (Christopher Jon Petit)
Newsgroups: rec.games.moria
Subject: Tougher Balrog Suggestion
Date: 11 Nov 92 15:58:08 GMT
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.

Well, I can't represent Sauron properly, so I decided to make the big B
tougher.  Now, if he breathes on you, you WILL DIE, unless he's been REALLY
weakened---he has 90d120 maximized HP, AC of 150, moves speed +3, can touch to
disenchant and eat magic charges, as well as crush for 12d17 and touch fire for
20d10.  Potions of Invunerability are a MUST.

He also does the typical B magic (summon monsters/undead/paralysis/blind/confuse/
drain mana/breathe fire/teleport you to him), 1 in 2 times.

Would this be tough enough for ya?

(Also, it makes the 'enhanced' items I put in VERY useful for survival)

-- 
Trust:  A very precious social commodity, due both to high value and terrible
scarcity.
MATWDTM:  Mothers Against Teenagers Who Drink Too Much (failed name for MADD)
From: dmclaren@neumann.une.edu.au (Debra.)
Newsgroups: rec.games.moria
Subject: Which weapon?
Keywords: HA or SU
Date: 12 Nov 92 01:08:50 GMT

I have a 33rd level priest with a problem.
He has 18/100 DEX and wants to know which 
weapon he should weild...

Dagger (HA) (1d4) (+6,+5) [+1] (+3 to STR)
Lucerne Hammer (SU) (2d5) (+7,+10)

He has 18/100 STR with the HA dagger and 18/84 
with the SU hammer.

He likes to go hand-to-hand or to use OOD.
Running colour moria 5.4 on PC.

Thanks for any help.

Newsgroups: rec.games.moria