HDTenEightyP/NetNews huggingface dataset:
From: schow@bqneh23.bnr.ca (Stanley T.H. Chow)
Subject: Re: Civ:  Frustration at King/Emperor Levels!!!!
Organization: Bell Northern Research Ltd, Ottawa
Date: Tue, 1 Sep 1992 19:15:21 GMT

In article <1992Sep1.155837.2046@news.uiowa.edu> donath@herky.cs.uiowa.edu (Matt Donath) writes:
>Now you can become a democracy and generate funds for those crafty
>diplomats to use.  At the particular stage of the game that you
>seem to be stuck at, the diplomat is your strongest weapon.

Diplomates are very useful through the whole game:
  - buy cities
  - defend (by bribing enemy units)
  - ignoring zone of control. This allows other units
    to move around.
  - establish embassy to track their technology
  - cheap to produce and takes no maintenance.

Question, can anyone win at emperor level without making
significant use of the diplomat?

--
Stanley Chow            InterNet: schow@BNR.CA
Bell Northern Research  UUCP:     ..!uunet!bnrgate!bqneh3!schow
(613) 763-2831
Me? Represent other people? Don't make them laugh so hard.
From: colemant@yvax.byu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: U7 spoiler request... Notebook
Date: 26 Aug 92 21:49:25 GMT
Organization: Brigham Young University

In ultima VII I have found what may be a bug in my earlier version.

I cannot get alagnor's notebook.  Please send a spoiler about it.


Second of all thanks to all who explained how to enter the cheat mode.  I'm in
it but the thing seems very cryptic to my mechanical mind.  Please walk me
through how to use the cheat mode.  Remember I'm in it but don't understand how
to give the specifics of what it asks for.

--Thanks, Tom Coleman
Newsgroups: comp.sys.ibm.pc.games
From: dpipes@spica.srg (Dave Pipes x4552)
Subject: Falcon3 Gun Range
Organization: just me
Date: Tue, 01 Sep 92 14:49:54 GMT
Followup-To: comp.sys.ibm.pc.games

     I was wandering around in the "free view" debug mode and followed a 
road from west of Las Vegas way up north to a gun range.  Is this site used
by any of the training scenarios?  Anyone else find any neat places to check
out?  I also found the large "Falcon" logo nearby.

     A nearby area also has a road around a mountain with 3 bridges and
some enemy vehicles.  I noticed that the enemy vehicles have red panels on
the turret sides to mark them as enemy.  Details, details, details...:-)

	David Pipes
robear@digex.com
From: baltes@cpsc.UCalgary.ca (baltes)
Newsgroups: comp.sys.ibm.pc.games
Subject: LGOP2: HOW to get the isotope
Date: 27 Aug 92 22:29:10 GMT
Distribution: comp.sys.ibm.pc.games
Organization: The University of Calgary

Hi,
has anyone solved leather goddesses of phobos 2 and would be willing
to share some info with me. I am stuck trying to get the isotope
in the army base.

Thanks,
	Jacky
Newsgroups: comp.sys.ibm.pc.games
From: peterlew@bnr.ca (Peter Lew)
Subject: Re: Laura Bow, Dagger of Amon Ra (Help)
Keywords: Act 5, Laura Bow and Amon RA
Reply-To: peterlew@bnr.ca (Peter Lew)
Organization: Bell-Northern Research Ltd.
Distribution: na
Date: Tue, 01 Sep 92 13:13:46 GMT

In article <1992Aug29.214632.25895@r-node.gts.org>, wayne@r-node.gts.org (Wayne) writes:
|> At the start of Act 5 I'm getting banged over the head and killed. The only 
|> room I can get to is the T. Rex room. I know I've missed something, but what?
|> -- 
|> Wayne Dawe
|> wayne@r-node.UUCP

SPOILER ALERT!!!!!!!!!!!!!!!!!!

I'm not sure what you're missing but to escape the robed figure...
run to the Pterydactyl (sp? flying dinosaur thing!) room. You'll have to secure the door with something you have or at least should have. Next run
to the armour room and again secure the room. Still running head north to
the hall, create a diversion (leave phoney clues). Run to the mummy room
and hide. There are more hints but I think that should put you on track 
for now.

Cheers

Peter Lew

.SIG under construction
From: jaffray@oreo.berkeley.edu (Alan Jaffray)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: D/Generation Help!! (Spoilers)
Date: 24 Aug 92 01:53:00 GMT
Reply-To: jaffray@zippy.sonoma.edu
Organization: U.C. Berkeley Math. Department.
NNTP-Posting-Host: oreo.berkeley.edu

In article <1992Aug23.180047.18843@usenet.ins.cwru.edu> bz556@cleveland.Freenet.Edu (Joshua E. Randall) writes:

[about D/Generation]

>If you've gotten past Derrida, you are almost through.  It takes lightning
>fast reflexes and nerves 'o' steel (TM) to win the game.  Practice makes
>perfect!

Or, of course, a little help from Norton DiskEdit.  :-)

Yes, it's cheating, but if you're just interested in solving the puzzles
rather than painstakingly practicing levels until you can win honestly,
it's convenient.  Or if you're borrowing it from a friend and have to win
it in one day.  :-)

-- Alan
Newsgroups: comp.sys.ibm.pc.games
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: Killoblaster by Epic
Organization: North Carolina State University
Date: Thu, 3 Sep 1992 19:02:41 GMT

In article <rsykes.117.715543174@AFIT.AF.MIL>, rsykes@AFIT.AF.MIL (Robert K. Sykes) writes:
|> I lready uploaded it to wuarchive yesterday, we just had a computer fair 
|> here in Dayton, OH and everyone was demoing and buying this great new game.

Gee...that's nice.  There's a file there now called _kilo.zip_failed_CRC
saying '$Kilo fails CRC during unzip in KIL01.EXE!'

Sorry, try again, (quickly) please.

-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  353 Tucker, Box 04780, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: Falcon 3 choppers from hell
Organization: University of Waterloo
Date: Sun, 30 Aug 1992 07:30:10 GMT

In article <1992Aug29.142820.19140@newshost.lanl.gov> masten@beta.lanl.gov (David A. Masten) writes:
>In article <BtqF4p.Dvy@watserv1.uwaterloo.ca> ptran@watserv1.uwaterloo.ca (Phat H Tran) writes:
>>
>>Not that I'm disputing your observations, but you should always watch
>>your tapes with a grain of salt.  The ACMI is incredibly inaccurate.
>>What the recorder seems to be doing is taking snapshots of all the
>>vehicles (position, velocity, etc.) at widely spaced intervals, and
>>leaves it up to the playback routine to interpolate what happens in
>>between.  The ACMI isn't very good at reproducing trajectories and
>>such, and as a result, there is a lot of discrepancies between what
>>you see and what actually happened.  I've seen close calls with SAMs
>>turn into direct hits, and NOE flying abruptly interrupted by the
>>ground, when I didn't even crash during the game.  I think SH really
>>needs to revamp their flight recorder, or maybe just the playback
>>unit.
>
>Yep, the ACMI does some strange things.  I'm curious, why does it take
>so long to save, but load so quickly?  The save is a dump from expanded
>RAM to disk, seems slow for that.  The load must only be a partial load
>from disk back to RAM.  Just curious.
>

The recorder supposedly compresses the flight data before saving it to
a file.  I think that's what is slowing it down.  When loading, the
data needs only to be expanded, which can be done more quickly.

>I'll verify the super choppers from hell.  I've seen them doing 1000
>knots according to ACMI, and yes in real play they had shot ahead of my
>F16.  My favorite is still the 400+ knot SAM vehicle.  It started with
>two others and blasted ahead to "greet" me.  The speed estimate is based
>on initial and final positions and time elapsed.
>

I've run across some fast choppers, but haven't noticed any wildly
misbehaving ground units.  Once, I did see a MiG justing hanging in the
air, and the other day, I came across an invisible jet.  My RADAR locked
onto it, but the Q view showed nothing.  When it got closer, I can see
the target box track it, but couldn't see any trace of a plane.  Not
even a pixel.  Yes, sporadic bugs, but nothing *major*. :)

>Some notes on F3 from No. 19 in CGR, September:
>
>THe hifi model switches back to the complex model at speeds under 300
>knots.  Their ASAT trainer fro the Air Force was concerned primarily
>with high speed dogfighting, so they didn't develop a model for sub 300
>knot flight.
>
>Phat, you were right about the model switching to a simpler one when
>turning on autopilot.  It's supposes to switch from hifi to complex.  I
>still don't understand though why the plane can all of a sudden accel
>faster with AP when I was already flying in complex mode.

That IS strange.  I had always thought the AP would switch to even a
simpler flight model than complex, which would explain the differences
in handling that you experienced.

Phat.
Newsgroups: comp.sys.ibm.pc.games
From: jimh@pacdata.com (Jim Harkins)
Subject: What strategy game to buy?
Organization: Pacific Data Products
Date: Tue, 25 Aug 1992 23:17:15 GMT

I hesitate to ask this but.....  I just got a 50 Meg 486 box and want to know
what game I should get first.  I like strategy games (like Pirates on the
Nintendo).  I don't like simulations (civilazation).  A little arcade action
is fine but I'd rather build up large fleets of spaceships or something, 
then have my reflexes be a small part of how badly I cream the computer.

And I'm asking for Lost treasures of Infocom for xmas.  I've already got
half the games anyway.  I've also got Wolf 3d already.

jim

-- 
Lawyers Creed:  What's mine is mine, what's yours is negotiable.
--------------------------------------------------------------
Jim Harkins                         [ucsd|uunet]!pacdata!jim
Pacific Data Products               jim@pacdata.com
--------------------------------------------------------------
From: braithw@cs.uwindsor.ca (BRAITHWAITE GEORGE       )
Newsgroups: comp.sys.ibm.pc.games
Subject: HELP: Suggestions About Buying Links 386 Pro
Keywords: nethack, ftp, sites, archie
Date: 31 Aug 1992 14:24:06 GMT
Distribution: na
Organization: University of Windsor, Ontario, Canada

I have a 386-33 with 2 megs RAM and a VGA capabilities.  Is Links 386 Pro worth buyin g now. our should I wait until I upgrade my memory and my video card?  I thinking about buying it this week. What changes have been made to the game?  Can I still use all of my old courses? 
 
     Thanks in advance,
     George

"Hey Bill, now you a LAW" (Congressman) | George "Screech" Braithwaite
"OH YEAH!" (BILL)                       | braithw@cs.uwindsor.ca
(From "I'm just a Bill" SHR)            |   M.E.G.A.S.I.T. RULES!
From: donham@dbldog.enet.dec.com (Perry Donham)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Flying Tiger and Falcon 3.
Date: 4 Sep 92 15:13:47 GMT
Reply-To: donham@super.enet.dec.com
Organization: Digital Equipment Corporation, Education/Training



I picked up OFT lst night at EggHead ($24.99 less 5% for a CUE card). Running
campaigns in STD mode, I'm now able to complete missions...something I could
never do under 3.00d. That alone is worth $25 to me!

I believe that they've done some important work on the flight models. One of my
biggest gripes with 3.00d is that airspeed continues to increase at any positive
angle of attack...it seemed to be based solely on the throttle setting. In OFT,
airspeeed will bleed off in a climb when thrust is less than mass. In other
words, I now have to pay much more attention to energy management, something I
missed in 3.00d.

OFT seems to run a bit slower on my machine than 3.00d, which was on the hairy
edge of acceptability on my 386DX/25c.

The Loch Ness monster is gone from the opening.

The OFT manual says that external events surrounding a conflict are not always
the same as you enter a campaign; I hope this is true! I tried my hand in India,
and on the first mission was repeatedly blasted to bits by missile fire before I
could even get off the runway. Very frustrating!

The rules of engagement add a nice twist to the Kuriles campaign. ROE was not to
fire unless fired upon, and I watched a flight of MiGs do loops around my
formation until one of my flight got scared and bugged out. One of the MiGs gave
chase, and things got nasty...it quickly escalated into a shooting match, with
more MiGs coming in from the Russian carriers.

Perry Donham
Info Design & Consulting
From: Ashley.Kleynhans@f54.n7101.z5.fidonet.org (Ashley Kleynhans)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Space Quest III -- Missing 30 Points
Date: 30 Aug 92 02:37:03 GMT
Organization: FidoNet node 5:7101/54 - Depths of Insanity, Alberton

Hi,
 
I played Space Quest III and used both the pulley and the pod method 
of killing the robot, but you get the same amount of points for both 
methods, I have got a walkthru for the game which is for both 
methods and also shows you the scoring and if you use the walkthru, 
you will be able to complete the game with full points.
 
Cheers.
--  
INTERNET: Ashley.Kleynhans@f54.n7101.z5.fidonet.org
via:  THE CATALYST BBS in Port Elizabeth, South Africa.
       (catpe.alt.za)   +27-41-34-1122 HST or +27-41-34-2859, V32bis & HST.
From: etxfln@eos.ericsson.se (Fredric Lonngren)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima Underworld Problem
Date: 31 Aug 92 10:33:53 GMT
Reply-To: Fredric.Lonngren@eos.ericsson.se (Fredric Lonngren)
Organization: Ericsson Telecom AB

In article <1992Aug30.165058.1@ulkyvx.louisville.edu>, jlsack01@ulkyvx.louisville.edu writes:
|> 
|> I am having a problem with my Ultima Underworld.
|> 
|> I'll be going down a hall or making a turn then BAM!!! I'm stuck going in 
|> that particular direction, which forces me to reboot the computer.
|> 
|> Does anybody know what might be causing the problem?
|> I thought it might be the mouse driver, but I was proven wrong.
|> 
|> Thanks,
|> 
|> Jeremy Sacksteder
|> 

It's another effect of the infamous inventory bug. I've seen it in my game
just before things in my inventory started to mutate and disapear. :(.
Get the bugfix, start all over and follow this rules ...

--- inluded file ---
Article: 2312 of comp.sys.ibm.pc.games
Newsgroups: comp.sys.ibm.pc.games
From: bdeskin@cognos.com (Bob Deskin)
Subject: UW: Origin's Advice on Inventory Bugs
Organization: Cognos Incorporated, Ottawa CANADA
Date: Tue, 9 Jun 1992 13:21:22 GMT


I got the patch program from Origin's BBS but I still had inventory
problems. I called them (I used the 800 number since I was having 
technical problems) and found out the following:

- Don't put containers in containers. For example, don't put sacks
  inside your pack. No multi-level inventory.

- Put a maximum of 40 items in your pack. If you have many of a single
  item type, that only counts as 1 item against the 40. So, if you have
  20 coins, it counts as 1 item.

- Put a maximum of 8 items in a sack or non-pack container. The same rule
  about many of a single item applies.

- Keep track of the counts because the program won't tell you.

- Start over with a brand-new character. Apparently the save files can be
  corrupted but not show any problem until later in the game. Origin told
  me to create a new character from scratch. It wasn't enough just to go
  back to a save game that had no problem.

I've kept to these rules and so far have had no problems.

--- end included file ---

Good luck...
-- 
     --  F   r   e   d   r   i   c       L   o   n   n   g   r   e   n  --
   ==== Ericsson Telecom AB    Email : Fredric.Lonngren@eos.ericsson.se ==== 
-====== EO/ETX/TX/VH           Memo  : ERI.ETX.ETXFLN                   ======-
   ==== 126 25 STOCKHOLM       Voice : + 46 8 719 5226                  ====
     -- SWEDEN                 Fax   : + 46 8 719 5557                  --
Newsgroups: comp.sys.ibm.pc.games
From: mnfriedr@cip.informatik.uni-erlangen.de (Martin Friedrich)
Subject: Re: Ultima 3 - Where is Exodus?
Organization: CSD., University of Erlangen
Date: Thu, 3 Sep 1992 17:52:13 GMT
Keywords: Exodus

umkullm1@ccu.umanitoba.ca (Jennifer M.E. Kullman) writes:

>I am now having trouble finding Exodus. My brother and I have seached
> the entire castle and found only monsters. Where is it? And what are we supposeded
>to do with the cards? Are there alters somewhere? If so, where? We are stuck.

You will need the cards as soon as you find Exodus. What you have to do with
the cards is, what the Time Lord told you (I hope you did find him!).
Exodus himself is in the center north of the castle, just behind 4 fights
with floor tiles! (Yes, floor! ;)
But don't expect a human...

>Thanks
You're welcome!

>Jennifer 
Efchen

>P.S. We are playing the NES version.
Should be the same like on the C64, that's where I played it.
---
   /~\   |  Martin Friedrich                   IRC/MUD: Efchen 
  C oo   |  Postfach 1602           TAPPMud: Sir Efchen, Knight of Elvendar
  _( ^)  |  8520 Erlangen
   ~\    |  GERMANY           email:mnfriedr@cip.informatik.uni-erlangen.de
---------------------------------------------------------------------------
          Yes means no and No means yes. Delete all files? [Y]
Newsgroups: comp.sys.ibm.pc.games
From: news@cs.mu.OZ.AU
Subject: Wolfenstein and what they say
Organization: Computer Science, University of Melbourne, Australia
Date: Thu, 3 Sep 1992 23:56:40 GMT

I am unconvinced by the recent explanations of what the guards in Wolfenstein
(free version) say. The SS guards sound like they are laughing when you wake
them up: "Ho ho ho, (you silly fool I have a machine gun)... Mine lieben, 
(yours is bigger than mine!)"
	Seeing as there is an Id representative reading this group, I want to
see a definitive dictionary of their soundbites. (preferably including the 
other episodes for the registered players out there.)



Now, is this the .sig sent with news or mail?
Only you will know...
-qwerty@ecr.mu.oz.au (forwarded to) qwerty@mundil.cs.mu.oz.au
From: xuegxae@warwick.ac.uk (Andrew Payne)
Newsgroups: comp.sys.ibm.pc.games
Subject: Lure of te,[emptress
Date: 1 Sep 92 17:09:23 GMT
Organization: Computing Services, Warwick University, UK

Lure of the Temptress
=====================


I'm in Weargate, near the gargoyles, and have found the skulls on walls
which have to push/pull them to open various doors. But I can't open
the door to the BLUE room.

Can anybody, please, help??


Thanks a lot,

AndyP.
Organization: University of Illinois at Chicago
Date: Thursday, 27 Aug 1992 09:30:54 CDT
From: ALAN C. FUSCO, Ph.D. <U38339@uicvm.uic.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: F117a -- miscellaneous ramblings
 <1992Aug26.165905.19508@bcrka451.bnr.ca>
 <1992Aug26.185843.42588@kuhub.cc.ukans.edu>

F117 is a nice game and I play it a few times a week, however there are some
major disappointments:
1) The opponents on ELITE are way to easy. I fly the Lockhead version and I
   have RARELY been detected. I can bomb at 3000-4000 feet at 70% trust, bomb
   doors open and fly right over a SAM site and NOTHING. I am NOT detected.
   Without this risk the game becomes very predictable.
2) Landings, even on realistic, and not very realistic. I have come in too fast
   at way off angles, even slanted to the right/left. It seems that all you
   really have to do is hit the runway. You will crash if you miss it. Landings
   are too forgiving.
Alan
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: other apogee games?
Date: 3 Sep 92 18:13:53 GMT
Article-I.D.: cancun.rdippold.715544033
Organization: Qualcomm, Inc., San Diego, CA

bonney@esds.mdc.com (Greg Bonney) writes:
>Wolf3d is great.  What about other games from Apogee?

The other games from Id (Apogee doesn't write them, they just
distribute them) are mostly sidescrolling types - Commander Keen 1-6,
Duke Nukum 1-3, etc.  I think they're great, if you like that kind of
game you should pick up the first episodes, which are shareware.

Apogee does write some of their own games which they distribute
(that's how they started).  The Arctic Adventure type games aren't too
bad, they're geared towards CGA, however.  The Kroz games are all text
arcade, but still fairly interesting.
-- 
An artist should be fit for the best society and kept out of it.
From: xuegxae@warwick.ac.uk (Andrew Payne)
Newsgroups: comp.sys.ibm.pc.games
Subject: Lure of temptress
Date: 1 Sep 92 18:49:08 GMT
Organization: Computing Services, Warwick University, UK

Lure of the Temptress
=====================


I'm in Weargate, near the gargoyles, and have found the skulls on walls
which have to push/pull them to open various doors. But I can't open
the door to the BLUE room.

Can anybody, please, help??


Thanks a lot,

AndyP.

[last posting of this was badly threaded - sorry]
Newsgroups: comp.sys.ibm.pc.games
From: johna@intacc.uucp (John Allen)
Subject: Re: High Command A great new wargame
Date: Mon, 24 Aug 1992 22:02:15 GMT
Distribution: "na"
Organization: Inter/Access' Matrix BBS

In article <1992Aug19.023051.21638@jato.jpl.nasa.gov> jennifer@jato.jpl.nasa.gov writes:
>Very very popular game on CompuServe's Gamer's forum (the demo is over
>on the GAMPUB forum).  I can't get through the tutorial but it looks
>real complex.  This summer has produced not just one but _two_ sleepers,
>High Command and Siege!  With Carriers at War due out next week (they'll
>be selling it at Origins), Buzz in October, Castles II in October, and
>Air Bucks due at the end of this month, us strategists should have
>enough to keep busy until Xmas at least!
>
>-- 
>Jennifer Schlickbernd                     Jet Propulsion Laboratory
>jennifer@jato.jpl.nasa.gov or elroy!jato!jennifer@csvax.caltech.edu
>72466.3413@compuserve.com  Voice:(818) 354-1167


I have to concur about High Command. Last week if anyone recalls I posted a
rave about this game and I'm here to report that the deeper I get into it the
better it is...

On genie the designers have been more than willing to answer any and all
questions.You can only get the buy by phone order from Microtech and there
number is 1-719-593-1100.

For those of you who don't know know this a strategic level WW2 European
theatre  game along the lines of Third reich the board game. However this game
is much more flexible. you can control unit tactis, air land and sea including
submarines: also production, resources, alllocation of funds towards economics
and/or diplomacy and intelligence. With the limited detection on this gives
wargaming  whole new feel. A great great game...

Now there are of course a number of problems. Interface is very clumsy
graphics ain't too hot , and non existent sound but over all... There is a new
version coming out in a about three months sent free to all owners and they're
working on another version due out in 93. The Ai is very good and does some
suprising things. Very impressive.John
Newsgroups: comp.sys.ibm.pc.games
From: vspicer@ccu.umanitoba.ca
Subject: Re: Flight model in CYAC
Organization: University of Manitoba, Winnipeg Manitoba Canada
Date: Mon, 31 Aug 1992 16:19:08 GMT

granted there are some pretty interesting quirks in the flight model that
can be exploited, but generally it's a fun program that keeps you on your
toes.

at least it doesn't have a flight model like stormovik su-25 :)   i love
that game, it's the best for completely senseless violence like wiping out
a whole town with rockets, but the flight model lets the thing handle like
a boyant helicopter. 

my favorite tricks in CYAC's flight model:
	1- the "power dive" attack. start some WW II (P51 vs. 4 Yak 9's
	is my favorite) planes at 40,000 
	feet. everyone goes into a stall and drops; you kick in your
	flaps and lower throttle to follow them down. i've been able to
	pick off 4 "good" pilots without them being able to do a thing. 

	2- the "STOL" jet landing. this works especially well in the
	korea-era jets. line up with your airport and nose straight down
	until you're at a few thousand feet. kill your engine, drop flaps
	and gear. pull up at a few hundred feet and you can touch the 
	runway with almost no forward speed.


------
vic spicer, recent PERL convert/ data systems,instrument electronics and
software person with the Time of Flight Mass Spec. Lab
at the University of Manitoba Dept. of Physics
Newsgroups: comp.sys.ibm.pc.games