From: sfd@soda.berkeley.edu (Scott Drellishak)
Newsgroups: rec.games.netrek
Subject: Re: Hell Peacock
Date: 11 Oct 1992 22:04:55 GMT
Organization: Metaphor Computer Systems
NNTP-Posting-Host: soda.berkeley.edu

In article <92509@netnews.upenn.edu> botelle@eniac.seas.upenn.edu (Justin Botelle) writes:
)In article <1b8k9iINNkan@agate.berkeley.edu) sfd@soda.berkeley.edu (Scott Drellishak) writes:
))No, I have to play over a 56kbaud line from work, and cross-continent
))lag doesn't help my game any.  In any case, I think you'll find that
))"the big boys" are not all CMU students.  More arrogance.
)
)No, but not all the players on bronco are CMUers.  Not even close.  I can't
)imagine bronco being much worse than discovery, and I imagine Golden Bears
)would rather play at bronco than calvin (except that they'd have to play
)CMU theen).  Face it, you're just scared.

You're just spoiled.  It's easy to claim that I'm scared because I
don't want to deal with cross-continent lag because *you* *don't*
*have* *to*.  The only servers which you consider "clueful" are on the
east coast.

)Arrogance?  It must be the "CMU arrogance" in me.  But wait, I'm 6 hours away
)from Pittsburgh.  Go figure.
)
))Which is not to say that the game on the above servers couldn't use
))some clue -- why don't more people from berkeley play on bigdog, for
))instance.
)
)Maybe because they all play at bronco?  But, then, you wouldn't know.

You're right.  I have no idea what any east coast server is like, even
though I used to play on bronco and rwd4 (until I got sick of the
lag).

When I play after work, I'd rather play at a nearby server with no wait
queue, if it's OK with you.  Not that I expect anything but flames.

)))How earthy.  Heritage.  Netrek?  Something that has been around less than
)))a decade can not have heritage.  What's next:  antiques?
)
)didn't touch this one, eh?

Sorry.  Denying that the development of game features at sequent (like
the cloak delay, or the defense requirement) has a context just struck
me as enormously ignorant.  I wasn't talking about netrek folk songs.

))Ogging is easy.  It's the first thing I learned how to do...only, back
))then, we called it "suicide".  Killing the other guy and *living* is
))an accomplishment -- ogging is a last resort.
)
)Ogging clueful people is NOT easy.  Then again, you wouldn't know, given
)your server preferences.

Ogging clueful people is trickier, but suiciding on them, in a
dogfight if not in a cloak-attack, is relatively easy.  Even if they
run away, you've neutralized them until they can get you off their
tail.  So, it becomes a question of teamwork.  But I maintain that
ogging (perhaps I should say "killing someone when you don't care
whether you live or not") is easy, as long as you are (a) willing
to harass them for a while, and (b) a reasonably good dogfighter.

))))standard server.  Can somebody help me get my tongue out of my cheek?
)))
)))No, we need to get the foot out first.
)
))[sigh].
)
)Taking the high road, Scott.  Your past posts provide us a glimpse into your
)maturity level.  (pre-emptive strike:  anyone who plays a video game and
)writes to a newsgroup about it ought seriously consider their own maturity
)level before touching this one).

I'm trying not to turn this into a flame war.  It's just that I find
the notion that dogfighting is less important than ogging, when I
consider dogfighting the sine qua non skill in netrek, to be absurd.
If you can dogfight and survive, then you can get kills and take
planets, or you can decide to mutual on an enemy and kill him/her, or
you can defend a planet against attackers, etc.  If you can't
dogfight, you're meat.

By the way, I find your comment about maturity interesting,
considering how personal you're taking this, and how ad hominem your
attacks have become.

Out of curiosity, is there anyone out there who thinks I have a point?
So far, all I've seen is disagreement, and I find this discouraging.

Scott
-- 
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| Scott Drellishak   sfd@neuromancer.metaphor.com                          |
|                "Spumco ... the Danes call it quality."                   |
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