HDTenEightyP/NetNews huggingface dataset:
From: mohrc@storm.CS.ORST.EDU
Newsgroups: rec.games.mud,rec.games.mud.admin,rec.games.mud.misc,rec.games.mud.diku
Subject: Perilous Realms
Date: 3 Oct 92 05:43:34 GMT
Followup-To: Poster
Organization: Computer Science Dept., Oregon State University
Originator: mohrc@storm.CS.ORST.EDU


       _______  _____   _______ _________            ______          ______
      /      / /       /      /     /      /        /     / /     / /
     /      / /       /      /     /      /        /     / /     / /
    /______/ /___    /______/     /      /        /     / /     / /_____
   /        /       / \          /      /        /     / /     /       /
  /        /       /   \        /      /        /     / /     /       /
 /        /____   /     \  ____/____  /______  /_____/ /_____/ ______/


             _______  _____                              ______
            /      / /      /|      /       /|  /|      /
           /      / /      / |     /       / | / |     /
          /______/ /___   /__|    /       /  |/  |    /_____
         / \      /      /   |   /       /       |         /
        /   \    /      /    |  /       /        |        /
       /     \  /____  /     | /______ /         | ______/

Is open and at 140.211.111.20 2150

Please feel free to login and give us comments. This is NOT the new super 
advanced version we are working on, this is a temporary holdover but it is
quit a bit advanced. (we are adding to it daily so let us know what needs
fixing, talk to our local players to see how fast we add stuff).
Newsgroups: rec.games.mud,rec.games.mud.lp,rec.games.mud.admin,rec.games.mud.diku,rec.games.mud.tiny
From: jim@world.std.com (James D. McNamara)
Subject: Re: New Topic: Commercial Mudding?!?
Organization: Blue Mountain Software Co.
Date: Tue, 6 Oct 1992 14:46:38 GMT

In article <Bvnv5p.CJM@NetConnect.NET> gmaples@NetConnect.NET (Greg Maples) writes:
>What would you think of a fully commercial mud on a totally
>dedicated, multi-processor machine with a full time god/admin,
>completely new and integrated plots, storylines, mud-code
>technology, etc.  

	Run it? Yes! Pay for it? Hmmm...

>this prize might be $250.00, but at level seven, it might
>be more like $20,000.00.

	OK, *this* is the differentiating factor, thing you
can't do over Internet.  So, how do people get access?

>Yeah, sure, there are a lot of interesting issues, like 
>connect charges.  These might be as low as $.75 per hour or 
>as high as $2.00 per hour.  Another issue would be the legality

	I pay a nominal $1.00 per hour for Unix/Internet access.
Mostly so I can MUSH :)... and to me this seems good BECAUSE...

...CompuServe (and I suppose Genie) already run "MUDS".  I refer
to multi-player, text-based exploration games such as British
Legends, Island of Kesmai, etc.  In short, it's been done.  If
you/we/us want to write another, hosting it on CompuServe would
be a way to get "connected" to the world.  But... profitability
would be in question... especially when many excellent "free"
MU* environments abound!

I like the idea... but what could you do differently enough that
folks would PAY for it?  Cash prizes... but what else?
-- 
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
James D. McNamara, hacking late-night at ...           | jim@world.STD.COM
32 Waldo Road, Arlington, MA 02174-5518                | Voice: (617) 646-2812
Newsgroups: rec.games.mud,rec.games.mud.diku
From: kwi@postman.hsn.no (KLAUS WILLIAM WIK)
Subject: Re: Mud access without port number?
Organization: Nordland College
Date: Sat, 26 Sep 1992 17:12:53 GMT

In article <1992Sep9.165129.24870@news.Hawaii.Edu> edwardy@uhunix.uhcc.Hawaii.Edu (Edward Yagi) writes:

>Aloha,
> I was wondering if someone could point me to a few muds that do NOT
>require a port number. I have a friend who has access to telnet, that
>does not allow ports. Please email me back at this address: edwardy@uhunix.
>uhcc.hawaii.edu  because I do not frequent these newsgroups often.

>                                               Aloha and Mahalo from hawaii
>                                               edman
>email: edwardy@uhunix.uhcc.hawaii.edu
>       edwardy@uhunix.bitnet


May the ones that have such info please email torshammer on badboys inn or 
chatsubo,or kwik@nyx.cs.du.edu
I have the same problem it seems,and so far none can help me.


 Please?
  
Xref: sparky rec.games.mud:8969 rec.games.mud.diku:510
From: strake@coos.dartmouth.edu (strake)
Newsgroups: rec.games.mud,rec.games.mud.diku
Subject: Re: Renegade Outpost DIKUMud
Date: 29 Sep 92 21:07:39 GMT
Organization: Dartmouth College, Hanover, NH


>Please i wont even read this damn newsgroup anymore, even tho i run a diku. 
>I should have never posted what i thought was a helpful post. All it has 
>done is fucked shit up. Too bad noone else thinks that stealing code is bad.
>Glad you dont have my fucking code.

Well I don't know about the rest of folks, but in every CS course I've ever
been in, the profs say you can use any code you like to help you with your
program just credit it to the proper people. Otherwise it would just take
far too long to code anything of value, and nearly impossible to improve on
something.

Aside from that, I haven't seen any posts which backed stealing code.
The only one that came close was mine from earlier, and that was actually
a post that didn't back people who publicly accused others of stealing code
without giving us (the public) any reliable basis for the claim.

Now what I didn't know, which someone was nice enough to point out, (thanks
Kenji) was the rumor of the derogatory form of credition. (sp?)
Regardless it is my opinion, that to stop reading this newsgroup because of
a post which got responses you didn't like is a poor method of dealing with
life. There's just no need for it.

--
                    . . . . .                      strake@dartmouth.edu
         .     :    .       .    :     .
   :     :    .  :             :  .    :     :      it seemed a good
   :          :                   :          :      idea at the time
Newsgroups: rec.games.mud.announce
From: ee89psw@brunel.ac.uk (Paul S Wain)
Subject: Teeny Mud UK
Followup-To: poster
Originator: scott@glia
Organization: Brunel University, Uxbridge, UK
Date: Mon, 28 Sep 1992 13:27:46 GMT

Okay, upon the advice of one of my 'builders' here is a plug for a couple of
new MUDS that are avaliable/soon to be avaliable....

Teeny MUD UK : cook.brunel.ac.uk 6666
		The UKs only TeenyMUD 1.3 - recommend by the author himself!

MUSH UK	     : cook.brunel.ac.uk 4201
		Another new MUSH 2.0.p8 (Up as soon as I get 1 problem sorted!)

Shadow	     : <undecided>
		Brunel's LPMUD will go on line as soon as we all get started
		back here....

I will post more details as and when they become avaliable, but if you have
any queries mail me and Ill be glad to 'assist' (ee89psw@brunel.ac.uk)


				Paul

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Newsgroups: rec.games.mud.announce,rec.games.mud.lp
From: njal@aal.itd.umich.edu
Subject: Overdrive [LP] reopens
Followup-To: poster
Originator: scott@glia
Organization: University of Washington
Date: Tue, 29 Sep 1992 00:05:37 GMT

Overdrive is running once again, back at MIT.  
Our new site is ferd.mit.edu 5195, or 18.80.1.192 for
the numerically dependant.  Old characters are still there, and new
characters are always welcome!  We're an LPMud running MudOS 0.8.80,
and we have a strict fantasy theme and an entirely rewritten mudlib,
so come by and give us a try!
--Talyessin@Overdrive
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From: des3mjj@newcastle.ac.uk (M.J.Jubb)
Newsgroups: rec.games.mud.announce
Subject: New UK LPMUD
Date: 26 Sep 92 22:07:06 GMT
Followup-To: poster
Organization: School of Engineering, University of Durham, UK

Location: 	University of Durham, UK
Hostname:	capella.dur.ac.uk
IP address:	129.234.200.72
Socket:		4102
Hours:		7pm - 8am, local time	 	

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From: cons100@titan.ucc.umass.EDU (Said Kobeissi)
Newsgroups: rec.games.mud.announce
Subject: Re: A MUD Paper
Keywords: paper info help
Date: 25 Sep 92 21:15:11 GMT
Article-I.D.: u.1992Sep28.195757.23497
Followup-To: poster
Organization: University of Massachusetts, Amherst
Originator: scott@glia

After my previous posting it was brought to my attention that maybe I needed to
expand on my questions to get better results. I thus wrote out the following
guidelines of info that I can use. It's not as detailed as it might be, but I
wanted to let you offer whatever you thought was important rather than guide
you into saying what I wanted to hear. 

I'm interested in whatever you have.
So here goes:


Name:
Email:

What is your profession?

If a student, what University, Major and Year of Graduation?

Which types of MU*'s do you play?

Do you play more than one MU* or do you just stick with one?

How many hours a week do you spend MU*ing?

Has it affected your grades, and by how much (optional)?

How has MU*ing affected your social life? I see two aspects of this, the rl
side of your social life, and the MU* side.

And finally, why do you play?

Please feel free to add anything else you feel warranted. I'm also interested
in ftp sites where I can get past papers on related topics, background history
of MU*'s etc. Thanks for your time.

Said.

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From: my3k+@andrew.cmu.edu (Michael L. Yacht)
Newsgroups: rec.games.mud.announce
Subject: CyberVision
Date: 28 Sep 92 04:44:03 GMT
Article-I.D.: u.1992Sep29.182123.19745
Followup-To: poster
Organization: University of Washington
Originator: scott@glia

Due to problems with the temporary site.  CV is down indeterminatly.
I am sorry for all of those users who enjoyed CV.

CYBERVISION NEEDS A SITE.  This popular muck took up only 3 megs of
diskspace, and would need a maximum of 6.  PLEASE, we and all our uses
beg you...give us a site.

For those of you with leads, email me.

-Specter
-Mike Yacht
-Carnegie Mellon University -- School of Computer Science
====================================================================
Mike Yacht             || specter+@CMU.EDU
                     

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Xref: sparky rec.games.mud.announce:109 rec.games.mud.misc:807
From: devin@tsalmoth.colorado.edu (Sonja Orlavski)
Newsgroups: rec.games.mud.announce,rec.games.mud.misc
Subject: Crossroads UnterMUD Looking For A Lot Of Builders
Date: 27 Sep 92 17:18:21 GMT
Article-I.D.: u.1992Sep29.181359.19340
Followup-To: poster
Organization: University of Washington
Originator: scott@glia

Crossroads!  The small town where worlds meet.

Crossroads is a small, old-time feeling type of town, that has placed itself
at the intersection of worlds.  The town itself is homey and comfortable,
while the world outside the town walls is both frightening and inviting.

Crossroads is looking for people with ideas.  People interested in building
something that other people would enjoy exploring.  If you think you'd like
to do this, send email to mud@tsalmoth.colorado.edu giving a character name,
a short description of your idea, and your preference for location (in town,
out of town...if in town, what kind of neighborhood).  If you'd like to build
more than one thing, please let us know.  If you'd like to take the time
to figure out how to build quest or puzzle-type things in Unter, then 
definately let us know!  (We know it's possible, as we've done it, but it
requires more work than just building interesting things to explore.)

If we can get enough people building we can open to anyone who wants to
explore soon!

Crossroads is an UnterMUD - If you're interested in taking a look around
first, you can connect to Crossroads at
tsalmoth.colorado.edu (128.138.253.20) port 6565
and log in with userID 889@Crossroads, password guest.

The head wizard is Kelvania (me), snooze is my right hand being.  If you
have questions and either of us is on, feel free to ask.

See you there!

			-Kelvania

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Xref: sparky rec.games.mud:8983 rec.games.mud.diku:546
From: mohrc@jacobs.CS.ORST.EDU
Newsgroups: rec.games.mud,rec.games.mud.diku
Subject: Re: Renegade Outpost DIKUMud
Date: 2 Oct 92 18:33:29 GMT
Organization: Computer Science Outreach Services - Oregon State University

In article <1992Oct2.080326.23804@mintaka.lcs.mit.edu> dixjb@silver.lcs.mit.edu (Jonathan Barrymore Dix) writes:
>In article <1992Oct1.160202.12895@leela.cs.orst.edu> mohrc@jacobs.CS.ORST.EDU writes:
>  >  [Lots of STuff Deleted]
>>get a clue dude and go write your own code. If someone doesnt want you to use
>>their code you have no right to steal it. period.
>>
>>Maybe after you spend a few hundred or thousand hours of your own free time
>                        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^    
>>(read not paid) working on something you'll get the idea. When this person is
>>good and ready he will give it out but until then sure.
>
>> -Deth
>
>
>
>  Hey,  You self Centered <What the hell ever>.
>
>  Ever heard of tutors and teachers.   I am one.
>
And you sound like a real idiot who just felt like trying to flame someone.
FYI *I* tuter students here FOR FREE in math and CS AND have even helped 
other people with their muds! Hell i have even been so generous as to give
away parts of my code to people. Maybe you better read that last line up 
there again: "When this person is good and ready he will give it out" until
then YOU HAVE *NO* RIGHT TO STEAL IT. PERIOD. (of course you have no right to 
steal it after that either ;] )


>  I would gladly share anything I have learned or created
>if I make the time for someone to learn something that much 
>shorter!!!  Try it someday just give it away, knowing you saved
>this world that much time to gain majority because you showed some
>majority and caring.  No I am sorry you probably do not know the
>meaning of those two words..

GREAT! can i have your first HUGE (30,000+ lines) program you create?
for free please and while your at it i have about 50 friends who would
like a copy also...

[lots of useless drivel deleted]

The idea here Mr. Snotnose is if someone WANTS to give away his code, GREAT!
if they dont, for WHATEVER reason YOU and everyone else have NO RIGHT to take
it anyway.

-Deth


FYI this is a hot issue with me because some assh*le stole an early version
of PR and claimed it as his own. thank god it was a very early version.

-Deth of PR
Newsgroups: rec.games.mud,rec.games.mud.diku
From: jfr2@Ra.MsState.Edu (Jackie F. Russell)
Subject: Re: Renegade Outpost DIKUMud
Organization: Mississippi State University
Date: Sun, 27 Sep 1992 07:15:24 GMT

Oh and please dont take this as a flame on brett himself. I like brett a lot
and think hes a great guy, but i just cant back stealing code. As the guy 
(whoever) said, anyone can make range weapons if they want, no need to
steal anything.

Please i wont even read this damn newsgroup anymore, even tho i run a diku. 
I should have never posted what i thought was a helpful post. All it has 
done is fucked shit up. Too bad noone else thinks that stealing code is bad.
Glad you dont have my fucking code.

-brutius the non-diku reading mother fucker-

Xref: sparky rec.games.mud:8964 rec.games.mud.tiny:350 alt.mud:262 alt.mud.tiny:12
From: kennethg@sci.kun.nl (Kenneth van Grinsven)
Newsgroups: rec.games.mud,rec.games.mud.tiny,alt.mud,alt.mud.tiny
Subject: Re: Mud access without port number?
Date: 27 Sep 92 15:09:05 GMT
Organization: University of Nijmegen, The Netherlands

In <kwi.14@postman.hsn.no> kwi@postman.hsn.no (KLAUS WILLIAM WIK) writes:

>May the ones that have such info please email torshammer on badboys inn or 
>chatsubo,or kwik@nyx.cs.du.edu
>I have the same problem it seems,and so far none can help me.


> Please?
>
Well, when your gateway wont pass port numbers (nice trick to disallow
playing muds) then you should telnet to an open telnet server, or a
terminal server who will allow you to use telnet.
There are plenty open telnet servers. I wont post them here tho because
you'll never know how much people will start using them then.
But i think that finding an open telnet server is your best shot.
Zzeep
  
Newsgroups: rec.games.mud,rec.games.mud.misc
From: s442223@nexus.yorku.ca (Chaos)
Subject: GodNet Wiz. Speaks
Originator: s442223@nexus.yorku.ca
Organization: York University, Toronto, Canada
Date: Tue, 6 Oct 1992 13:39:03 GMT

We have a development machine and we're fixing up the database.
If you have a machine that you could use for a MUD, tell us. We need a
good machine to run GN on. Drop me a line..

GN is coming back up RSN. :)
Don't despair!
BTW, could all the old programmers please contact me?

Thanks.
From: au095@cleveland.Freenet.Edu (Kevin Rosenjack)
Newsgroups: rec.games.mud.diku
Subject: Mud Review: Perilous Realms
Date: 3 Oct 1992 21:27:18 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


Modifications: Next Generation?  This is the most confusing thing
               I have ever seen in my life.  The city is VERY 
               hard to get around in.  Somebody should explain to
               them that circular streets don't work well in 4
               directions.  The guilds are a pain to find, and you
               are hungry and thirsty every 3 seconds, but if you 
               eat once you are too full to drink, so you never win.

Gods:          Typical assholes.  You die 3 times getting items and
               they take them away saying, 'That area isn't open 
               yet!'  If so, expalin to me how we went in and killed
               things?

Rent:          None.  And it crashes every 3 minutes anyway, so you 
               don't have to waste your time typing: 'quit'

Builders:      The immortals steal all the kills from the mortals.. 
               Someone should explain to them that immortals don't
               need newbie Shire items.

Shops:         Well the shops look nice, but without shopkeepers it
               is pretty hard to buy things.

Overall:       I'll wait another 13 hours for a REAL mud, SneezyMUD
               on dumbo.cc.utexas.edu 7900.  Not your typical trap.

-Done.

P.S. Sneezy is the BEST mud I have ever participated in.  GREAT Gods and
     players.  Give it a try!
--
From: kw@doc.ic.ac.uk (K. Wong)
Newsgroups: rec.games.mud.diku
Subject: Nilgiri (Forgotten World)
Date: 2 Oct 1992 14:17:18 +0100
Organization: Department of Computing, Imperial College, University of London, UK.
NNTP-Posting-Host: oak8.doc.ic.ac.uk

	Does anyone know if there is any remote chance of good 'ole Nilgiri
coming back up? Ever? I really miss it! *sniff*

==============================================================================
" There is no right, there is only POWER! "
				- Ashen-Shugar,A Darkness at Sethenon

Hado -Ken!
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.mud.diku
Subject: Re: Fajita mud is coming back up?
Date: 1 Oct 1992 03:57:47 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <17695@ucdavis.ucdavis.edu> itlm027@bambam.ucdavis.edu (The TimeWalker) writes:
)In article <1992Sep29.175444.18146@u.washington.edu> scythe@byron.u.washington.edu (The Grim Reaper) writes:
)>On the copper bulletin board, I recently saw a message
)>that FajitaMud (the best mud I`ve seen, BTW) is coming back
)>up within a couple weeks?  Anyone know if this is true or not?
)>Of course, judging by how long it`s taken them to put in the revision...
)
)Once the machine fajita itself comes back up, I beileve the mud wil
)soon follow. When the lab moved, half of the machines weren't brought 
)back up (some hardware problem in the new lab).
)(I'm sure impy will add more to this when he sees it)

soda [21] telnet fajita.ucdavis.edu
Trying...
Connected to fajita.ucdavis.edu.
Escape character is '^]'.


SunOS UNIX (fajita)

login: 

Been that way for about a week now, and I've been wondering myself.
Also, will it come back with the revision already in place?
 -Mojo
From: gaynor@inferno.rutgers.edu (silver)
Newsgroups: rec.games.mud.diku
Subject: Re: Eltanin!
Keywords: Eltanin!, caltech, diku
Date: 2 Oct 92 13:53:48 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

Icy girths come from the Water Ruler, eh?  Fuck.  Now I'm all embarrassed and
shit.  I hope you're all happy with yourselves.  If you had ANY decency at all,
you would have agreed amongst yourselves to secretly try to convince Miikka to
load an icy girth on the Ice Giants after a suitably obscene number of them had
been gently laid to rest.  But NNNNNOOOOOOOOOOOOO.

This complicates things a bit.  Sigh.  Oh well.  Maybe I should shout
`Eltanin!' a few times.

Eltanin!

Eltanin!  Eltanin!

Whew, much better.  Thanks for the info, jhosee and jjm4_ltd!

Regards, [Ag]  "Sadly misinformed?  You betcha!"

ps  Eltanin!
Organization: University of Maine System
Date: Saturday, 3 Oct 1992 19:03:22 EDT
From: Wendell G. Wren <WENDELL@MAINE.MAINE.EDU>
Newsgroups: rec.games.mud.diku
Subject: Re: What happened to SlothMUD?
Distribution: na

>Does anybody know what happened to SlothMud?  For the
>past few days I have been able to connect but then the
>connection has been immediately closed.
   Does this happen to you only with Sloth?  I got the same
   'problem' last night (from a server I don't normally use)
   and found out this server doesn't allow telneting to ports
   so the connection gets dropped right after I'm asked to
   enter my name.  If this is your problem, you'll hafta go
   looking for a new place to game from.

                                       Wendell G. Wren
                                       Wendell@Maine.Maine.Edu
                                       19:06:21 Saturday, 3 Oct 1992
                                          aka Snafu@Sloth
                                          Aka Hasaan@manyplaces