From: scott@athena.mit.edu (Scott D Bradburn)
Subject: Re: sf2: chun li
Organization: Massachusetts Institute of Technology
Distribution: na
Date: Thu, 16 Apr 1992 07:09:00 GMT

In article <92106.172026ACPS7146@RyeVm.Ryerson.Ca>, ACPS7146@RyeVm.Ryerson.Ca (the Lurker) writes:
|> 
|>   This is for any of you chun li masters out there.
|>   I have recently decided to learn how to use chun li because no one
|>   where I play uses her. I have already massacred the local Guile players
|>   (heh heh heh), but I have a few questions:
|> 
|>   -Can any of you tell me how to do the new move for her in the
|>   champion edition?

There are two new moves, but they are done similarly.
At close range, push towards or away from your opponent and roundhouse and
you do a flip up above your opponent and knee him in the head.

Push forward instead and it Chun Li kicks and flips backwards and away from
her opponent.

The knee flip attack can be repeated in succession and can really bug your
opponent.  Dragon punch is an escape, but anyone else has to jump out and
kick Chun Li.  When they try this doing the forward attack instead will knock
them down.  This can usually knock a big chunk off of Blanka, and it usually
will penetrate electricity and stop body balls, but not 100%.

|>   -Could you recommend some combos, especially ones that are
|>   good against Blanka, and Bison.
|> 

Forward jump kick/throw and forward jump kick/forward sweep makes a deadly duo.
You'll probably get a lot of people to whine if you throw too much, but hey,
it *can* be countered if they don't duck.  It's their problem if they aren't
smart enough to figure out when you're sweeping and when you're throwing.
Jumping in with forward kick, and tapping out the lightning kick is also
effective.  These attacks work against most opponents.

Against Vega the helicopter kick is very effective.  He tends to get kicked
when trying to slash it out of the air.  It also will block his screaming
eagle move, much to his painful realization.

Against Blanka and Bison the forward jump kick (towards, away from, or vertical)
all stop the body ball/torpedo moves fairly effectively.  Use these alot.  They're
also pretty effective vs. Blanka/Bison jump kicks.  Stomp in corner and bounce
back with forward kick is useful too.  Stomp can stop body ball easily, and the
flame torpedo if you hit it on the front half.

Vega is highly susceptible to the Chun Li air throw, his jumping kicks don't
keep her out of throw range usually.  Only if he's got a well timed kick and
a head start in the air.

|>                           thanks,
|>                                  Jim

Anyway, a few simple moves to start moving Chun Li up to potential.  The most
important thing is, no combination is unfair.  Any character can counter or
block any combination and stay out of position for a followup.  Don't let
people deter your success by whining that you're not playing 'fair.'  This
is a battle, and it's costing you money.  If they lack the skill to stop
kick throw combos, they deserve to die.  Always remember, if you take a hit
you usually win the following throw.  Especially if the jump kick wasn't
a roundhouse.  If you block, you'll only win if you have a better throw.

Chun Li rules (right after Vega), just beware fireball/dragon punch ken/ryu
players.

Scott