HDTenEightyP/NetNews huggingface dataset:
From: diego@minerva.st.dsi.unimi.it (Diego Montefusco)
Subject: CONF: San Jose Meckler: any review?
Originator: hlab@stein.u.washington.edu
Organization: University of Washington
Date: Sun, 11 Oct 1992 18:36:56 GMT


Hi!
   I haven't been able to join the San Jose Meckler Conference. Is there anyone
who attended who can make a little review of what went on down there?
BTW I have been told that the conf hasn't been that good (the London was better)
but I don't actually trust that man so much, so I'd like to hear from someone
else!

Thanks very much,

Diego Montefusco


-----------------------------------------------------------------------------
 Diego Montefusco                        B E W A R E ! !
  Via Pirano, 4                        PLEASE REPLY ME TO:
  20127 Milano                    montefus@ghost.dsi.unimi.it
    ITALIA                           (not to the account
phone:  +2  27001467                 I'm e-mailing from!)
-----------------------------------------------------------------------------
Newsgroups: sci.virtual-worlds
From: martink@NeoSoft.com (Martin Koistinen)
Subject: Re: TECH: Nintendo Power-Glove: What's it do?
Originator: hlab@milton.u.washington.edu
Organization: NeoSoft Communications Services -- (713) 684-5900
Date: Sun, 4 Oct 1992 18:27:41 GMT



In article <1992Oct4.055600.29948@u.washington.edu>,
bittar@dingo.imag.fr (Eric bittar (Magistere)) writes:

> There is one point I never understood about the data-Glove, 
> 
> Do you really get 3-d information, or is it a new kind of Joystick ?
> 
> Sometimes ago a saw the plans for Mac-Nintendo glove interface, and it
> only gave x and y coordinates.
> 


Eric, there *IS* a way to get 3D information from the glove. Even
in its native state, the glove's processor can be easily programmed to
give you 2 sets of the following 3 groups of information:

     A) Left-Right of center toggle
     B) Up-Down of center toggle
     C) In-Out (Forward-Backward) of center toggle

Again, only 2 of the above three at a time. Since Nintendo normally uses a
joystick, it should be obvious why. However, the PG can be put into other
mode(s) one of them being '3D' or 'High-Rez' mode. With it you can get 3D
spatial coordinates. I have a glove, but I have been unable to get the
hardware information together yet to build the 3D interface. However,
there is LOTS of information to be had just for the asking by signing onto
the 'glove-list'. To do so, just post email to 

                        listserv@nas.nasa.com

that contains the body:

                        subscribe glove-list [yourname]
 
Then you will start receiving information and have access to files.
 
Good luck
-- 
+------------------------------------------------------------------------+
| Sorry, but I can't think of a signature that is so clever that I need  |
|  to waste bandwidth with. ** Martin Koistinen - martink@neosoft.com ** |
+------------------------------------------------------------------------+
From: rob@hobbes.cuc.ab.CA (Rob Parkhill)
Newsgroups: sci.virtual-worlds
Subject: INFO: Uses of VR
Date: 15 Oct 92 15:43:44 GMT
Article-I.D.: hobbes.199210160343.AA03131
Organization: The Ohio State University Department of Computer and Information S
Originator: hlab@stein.u.washington.edu


Hi there:
        I'm starting a project that will research the uses and  
possibilities of virtual reality/virtual systems.  What I would like  
is for anyone reading this to mail me any known uses of VR/VS and any  
'Future' uses that you think might materialize. And any pointers to  
some books on the topic (technical and social) would be greatly  
appreciated.
thanks!
                        Rob
---
Rob Parkhill
rob@hobbes.cuc.ab.ca
(NeXTmail preferred!)
From: blake@milton.u.washington.edu (Blake Hannaford)
Newsgroups: sci.virtual-worlds
Subject: PRESENCE info
Date: 16 Oct 92 10:16:50 GMT
Article-I.D.: u.1992Oct16.171015.7577
Organization: University of Washington
Originator: hlab@stein.u.washington.edu


In response to some requests:

Brief information on PRESENCE

PRESENCE is published by MIT Press and edited by Tom Sheridan of MIT,
Tom Furness of the University of Washington, and Nat Durlach of MIT.
PRESENCE is a high quality refereed forum for the latest developments
in teleoperation and virtual environments research and development.

To subscribe to PRESENCE, contact MIT Press:

MIT Press Journals
55 Hayward Street
Cambridge, MA  02142-1399
USA

(617)253-2889 (voice: 9am-5pm EST)
(617)258-6779 (fax)
hiscox@mitvma.mit.edu

Subscription Rates:

                        U.S.            Canada          Other Countries

Individual              $50             $68.48          $64
Institution             $120            $143.38         $134
Student, Retired        $40             $57.78          $54

(US funds, US bank please)

PRESENCE has even been spotted on descriminating newstands.

-----------------------------------------------------------------------
If you would like to submit a manuscript, please contact
Nat Durlach, Managing Editor, Presence
Rm 36-709  MIT
77 Massachusetts Ave.
Cambridge, MA  02139    durlach@cbgrle.mit.edu
(617)253-2534 (voice)   (617)258-7864 (fax)
-----------------------------------------------------------------------
                                                                      
[MODERATOR'S NOTE:  Commercial postings are offered on sci.virtual-worlds
as a public service.  Their appearance here does not necessarily indicate
endorsement by the moderators or by the USENET or its administrators. --
Bob Jacobson]
Newsgroups: sci.virtual-worlds
From: Karin August <71033.702@CompuServe.COM>
Subject: OOPS: E-mail correction
Originator: hlab@stein.u.washington.edu
Organization: University of Washington
Date: Mon, 12 Oct 1992 02:30:07 GMT


> Hi,
>
> Thank you for posting that note about the Burdea talk.  I think I
> mistyped my email address. :-( Specifically, I think I put a "comma"
> instead of a "period" in my CIS ID number. I don't have Net access
> personally, so could not check.  If, in fact I did, would someone
> be able to change it to "71033.702@compuserve.com"? Or if unable to
> go in and correct it, please post a separate correction? I haven't
> received any mail about it and that seems a bit unusual... (I hope!)
>
> Thank you very much,
> Karin August (VRASP)
Newsgroups: sci.virtual-worlds
From: skiddgj@cc.curtin.edu.au
Subject: TECH: starting VR project 
Originator: hlab@milton.u.washington.edu
Organization: Curtin University of Technology
Date: Thu, 8 Oct 1992 03:28:21 GMT



HI 

I recently started a virtual reality project at Curtin Uni. The
project invloves designing a virtual reality system. As a result,
prices of currently available equipment are necessary so I can beg my
supervisor to get me something.

Does anyone out there in netland have current prices for certain
required parts of a VR system. ie HMD's; VPL Dataglove; headsets.

Any basic technical info would be greatly appreciated also, just so I
know what the capabilities of different manufacturers equipment.
 
Thanks in advance for any info.


... Glen ...
/------------------------------------------\ /---------------------------------\
| Glen Kidd                                 | "If at first you don't succeed - |
|                                           | try, try, try to destroy all     |
| SKIDDGJ@cc.curtin.edu.au                  | evidence of your feeble attempt, |
| SKIDDGJ%cc.curtin.edu.au@cunyvm.bitnet    | and deny that it ever happened." |
| uunet!munnari.oz!cc.curtin.edu.au!SKIDDGJ |                    --- me        |
\------------------------------------------/ \---------------------------------/
Newsgroups: sci.virtual-worlds
From: Karin August <71033.702@CompuServe.COM>
Subject: EVENT: Pix-Elation hosts VR talk/demo @ Rutgers U, NJ, Oct 16
Originator: hlab@milton.u.washington.edu
Organization: University of Washington
Date: Tue, 6 Oct 1992 04:16:33 GMT



************ Virtual Reality with Force Feedback ***********
                             by
                     DR. GRIGORE BURDEA   

A new presentation and demo of the ongoing research into force
feedback at New Jersey's Rutgers University's CAIP Center.  Dr.
Burdea has recently been written up in Pix-Elation, and the CyberEdge
Journal, and has also spoken at SIGGRAPH '92.

Some of the lucky attendees will be able to experience the force
feedback of the Dextrous Master Glove for themselves, but everyone
interested in learning about one of the less well known forms of VR
research should plan to come.  The talk, being sponsored by IEEE, is
free and open to the public.  Light refreshments will be served.

DATE:  Friday, October 16, 1992
TIME:  4:30 PM
PLACE: The CORE Auditorium, CORE Building, Busch Campus, Rutgers

It is necessary to get a parking permit in the lobby of the
auditorium, so arrive a bit early.  And plan to stay late, if you
would like to join the Virtual Reality Alliance of Students and
Professionals for an after lecture dinner in New Brunswick with the
featured speaker, Dr. Grigore Burdea.

Please RSVP for the dinner to: 
Karin August  email:  71033,702@compuserve.com
     
Directions to CORE: From the Turnpike or Route 1, Stay on Route 18
North past New Brunswick and go over the bridge (John Lynch Memorial)
crossing the Raritan River into Piscataway.  At the bottom of the
bridge, there is a major intersection with River Road, but go straight
through the light and the road now becomes Metlar's Lane.  Go .5 miles
and take the 2nd left onto Brett Road.  You'll see a sign for Busch
Campus. The road will reach a T intersection and, ahead, you will see
a tall gray building.  This is CORE.  Bear to the left and enter the
large parking area.  DON'T FORGET TO ARRIVE EARLY ENOUGH TO GET THE
PARKING PERMIT.

From Rte. 287 take the Highland Park/Bound Brook exit for Piscataway
onto River Road heading east towards Highland Park. Go through 4
lights and the 5th will be Metlar's lane, turn left.  Follow above
directions.
From: bobp@hal.com (Bob Pendleton)
Newsgroups: sci.virtual-worlds
Subject: Re: TECH: Good Questions needing Answers
Date: 14 Oct 92 15:42:11 GMT
Article-I.D.: u.1992Oct16.170445.6487
Organization: HaL Computer Systems, Inc.
Originator: hlab@stein.u.washington.edu


>From article <1992Oct14.010107.5990@u.washington.edu>, by rji@nyquist.cs.nott.A
C.UK (Rob Ingram):
> 
> Have you considered the use of shutter glasses in the meantime. Although I 
> have not used any of these myself I am told that they are a reasonably cheap
> and workable alternative to HMDs, which with most current technology give at
> best poor quality images anyway.
> 
>                         Rob.

I've used shutter glasses (CrystalEyes) on an E&S ESV workstation.
They work very well. But, in stereo mode the ESV is a quad buffered 24
bit frame buffer (4 buffer of 24 bits per pixel). This allows for
continous display of the left/right buffer pair from the front
left/right buffers while the next pair of images is being generated in
the back pair.

Without quad buffering you can't do smooth animation in stereo, can
you? (If you can copy from main memory to the frame buffer fast enough
you generate the new images in main memory and get away with only a
double buffered frame buffer. But, you still have 4 buffers.)

Head mounted displays generally have a left an right frame buffer that
each have a front and back buffer. This gives you quad buffering.

An idea I've been thinking about for at least 15 years, but never
tried, is to use some cardboard, duct tape, and a little bit of optics
to build a stereo viewing hood that would be mounted on the front of a
crt.  This would let you present the half the screen to each eye to
get stereo viewing. With a typical svga boad and monitor this would
split a 1025x768 display into two 512x768 displays and give you
effective quad buffering.

This would be a very low cost and very low tech 3d display. (Add
headphones, and put little handles on the side to provide interactive
input and you get a virtual periscope.)  Anybody out there tried this?

I know this isn't nearly as sexy as a head mounted display, but it
would be cheap.

                                Bob P.
-- 
Bob Pendleton             | As an engineer I hate to hear:
bobp@hal.com              |   1) You've earned an "I told you so."
Speaking only for myself. |   2) Our customers don't do that.
                   <<< Odin, after the well of Mimir. >>>
Newsgroups: sci.virtual-worlds
From: sipes@cs.unc.edu (Natalie Sipes)
Subject: E-PUBS: Univ. of North Carolina Tech Report: NSF Research Agenda
Originator: hlab@milton.u.washington.edu
Organization: University of Washington
Date: Mon, 5 Oct 1992 20:19:09 GMT



The following technical report is now electronically available from
the University of North Carolina, Department of Computer Science.  The
report is in postscript format.  To obtain, send email to

                        netlib@cs.unc.edu 

and in either the subject line or message body, send the request

                        get 92-027.ps from techreports

The file will be returned to you via email.
For hard copies, please contact sipes@cs.unc.edu.
***************************************************************
TR92-027

Research Directions in Virtual Environments - An Invitational Workshop
on the Future of Virtual Environments Research Sponsored by the
National Science Foundation

Henry Fuchs (PI), Gary Bishop (PI) William Bricken, Frederick P.
Brooks, Jr., Marcus Brown, Chris Burbeck, Nat Durlach, Steve Ellis,
Mark Green, James Lackner, Michael McNeill, Michael Moshell, Randy
Pausch, Warren Robinett, Mandayam Srinivasan, Ivan Sutherland, Dick
Urban, Elizabeth Wenzel

At the request of NSF's Interactive Systems Program, a two-day
invitational workshop was held March 23-24, 1992 at UNC Chapel Hill to
identify and recommend future research directions in the area of
"virtual environments" (VE).  Workshop participants included some 18
experts (plus 4 NSF officials) from universities, industry, and other
leading technical organizations.  The two-day schedule alternated
between sessions of the entire group and sessions in the following
specialty areas, around which the recommendations came to be
organized: 1) Perception, 2) Human-Machine Software Interface, 3)
Software, 4) Hardware, and 5) Applications.  Also, two participants
developed a taxonomy of VE applications that is included as an
appendix to the report.
Newsgroups: sci.virtual-worlds
From: spittman@nyx.cs.du.edu (Steve Pittman)
Subject: INFO: Argh...that damned POWERGLV.ZIP...
Originator: hlab@stein.u.washington.edu
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Tue, 13 Oct 1992 05:20:20 GMT



<sigh> for seemingly a couple of months now, I've been talking about this
POWERGLV.ZIP...you all know what it is, you all want it badly (or so my
e-mail reflects...:)..heh...but I can't seem to deliver.
 I have you the instructions for d/l'ing it from OUBBS, and I've gotten
several replies saying it wasn't there....I should've expected this,
knowing my luck.  The sysop has been...redecorating...and he toasted the
VR file area, or re-named it to something totally unrecognizable or
something.  Anyway, POWERGLV.ZIP is no where to be found on OU BBS.  I'm
about to re-post the instructions, and I'm going to re-upload POWERGLV.ZIP
to OUBBS and tell you how to get it.  If this doesn't work, tell me, and I
will personally hunt down and kill the sysop...:)

 Ok, log in, etc. like I said to before.  When you're at the main menu,
go to the <F>iles area, select the <I>BM file area (BTW - for any Mac
users out there...they just got a new CD-ROM w/over 13,000 Mac files, just
so you konw...:), and select <D>ownload.
 At this point, it will give you a list of all the file areas.  Select
area 1.  This is where I'm going to u/l it to, under POWERGLV.ZIP. 
 When you hit '1', it'll start listing out files, and pause at the bottom
of the page and give you an 'action prompt'...type in 'POWERGLV.ZIP' here,
and it'll give you some info.  Then it will say something like 'Filename
to download? (<CR>=none):'...just hit enter/return.  It'll then give you a
new prompt, pertaining to batch downloads, etc.  Just hit enter/return to
continue.  Then it'll print out a list of protocols, select whichever one
you want, and begin the download...no problems...(I hope...:)

    Enjoy...

Steve Pittman - 
spittman@nyx.cs.du.edu
shadow@wuntvor.norman.ok.us

NOTE: I was running 2 sessions to check the commands on OUBBS to make sure
I got it EXACTLY the way it was.  BTW - in answer to someone's question:
yes, oubbs.ouknor.edu is the right hostname.  Please mail any questions or
problems to me...I'm dyin' to off a sysop for makin' my life
miserable...:):):)
Newsgroups: sci.virtual-worlds
From: cyberoid@u.washington.edu (Bob Jacobson)
Subject: ADMIN: A brief respite...
Originator: hlab@stein.u.washington.edu
Organization: University of Washington
Date: Thu, 8 Oct 1992 20:05:23 GMT



We are moving sci.virtual-worlds from milton to another computer at
the UW.  This will not immediately affect the archives, nor should it
affect operation of the newsgroup.  But we have to transfer over all
of our moderating software tools, so please be patient.  We should be
ready by this weekend if not sooner.

Bob Jacobson
Moderator
From: macris@nsd.fmc.com ((Willie))
Newsgroups: sci.virtual-worlds
Subject: TECH: Low-end VR over the internet
Date: 16 Oct 92 03:22:47 GMT
Article-I.D.: u.1992Oct16.170905.7354
Organization: University of Washington
Originator: hlab@stein.u.washington.edu


Since the internet is packet-switched, I would think that doing this
in realtime over a large distance would be impossible. For a local
link, it should be fine.  I've had no trouble with machine-to-machine
links being fairly fast, when they are all on the same Ethernet cable.

Willie
Newsgroups: sci.virtual-worlds
From: "Richard M. Coffey" <c-crm@math.utah.edu>
Subject: Re: JOBS: salaries...
Originator: hlab@milton.u.washington.edu
Organization: University of Washington
Date: Thu, 8 Oct 1992 04:37:54 GMT



In response to Bob Jacobson:

In my opinion (which you guys probably could give a flying poodle
about :-), you are going to have to break the jobs down...

EXAMPLE:

JOB: system designer
RESPONSIBILITY: to create the VR system, not including apps.
SALARY: $40K + benefits

JOB: apps designer
RESPONSIBILITY: to create apps on the existing platform
SALARY: $30K + benefits

JOB: CEO
RESPONSIBILITY: to make sure everyone is happy
SALARY: >> $100K + benefits

JOB: art consultant
RESPONSIBILITY: to add the fine details to you VR system
SALARY: $20K + benefits

JOB: electrical engineer
RESPONSIBILITY: to get the design of the hardware to work
SALARY: $25K + benefits

JOB: janitor/garderner/repairman
RESPONSIBILITY: to make life hell for everyone else
SALARY: $10K + insurance benefits

JOB: computer scientist
RESPONSIBILITY: to get the design of the software to work
SALARY: $25K + benefits

JOB: intern
RESPONSIBILITY: to be a gopher and do some dirty work
SALARY: (you don't need to pay these guys much!)

JOB: secretary
RESPONSIBILITY: to make the CEO and other managers look smart
SALARY: $15K + benefits

any other questions?
tee-hee.

---Richard---                   +------+
-the doorman-                   |      |
Come on in to my humble abode!  |      |
                =======>        |    o |
                                |      |
                                |      |
                                +------+
Newsgroups: sci.virtual-worlds
From: bluefire@well.sf.ca.us (Bob Jacobson)
Subject:  CONF: Agents Conference, MIT, Tuesday, Oct 20: Invitation Only
Originator: hlab@milton.u.washington.edu
Organization: University of Washington
Date: Wed, 7 Oct 1992 07:04:45 GMT


Crossposted from WELL (192.132.30.2) vr conference


Topic 100:  Dynamic Agents in Virtual Reality
# 79: abbe don (abbe)      Sun, Oct  4, '92  (19:09)      69 lines
 
 That sounds like big fun!

 In other news, I promised to post the schedule for the agents conference
 at MIT. I regret to say that it is by invitation only but it will
 be videotaped and I will post a summary afterwards.  It is scheduled
 for Tuesday, Oct. 20.
 
 9am--Registration
 
 Morning Speakers:
 
 Alan Kay
 Apple Computer
 What is an Object as Agent?
 
 Nicholas Negroponte
 MIT Media Lab
 The Best Interaction is the Lack of it
 
 Michael Dertouzos
 MIT Lab for Comuter Science
 Modern Interfaces for Ancient Humans
 
 Seymour Papert
 MIT Media Lab
 You Cannot Think About thinking
 Unless you Think About Thinking About Something
 
 Pattie Maes
 Learning Interface Agents
 
 LUNCH
 
 Afternoon Speakers
 
 Mark Miller
 Apple Computer
 Intelligent Agents and the Delegation Metaphor:
 An Apple Perspective
 
 Irene Greif
 Lotus
 Agents Working Together
 
 Phil Stenton
 HP Labs (Bristol)
 Sharing Context with Agents
 
 Hirotada Ueda
 Friend 21
 Agency Model as  Human Interface
 Architecture in the Friend 21 Project
 
 Ted Selker
 IBM Tj Watson Research Center
 An Agent and an Advisor:
 Case Studies of How to Give the User Control
 
 Mark Weiser
 Xeroc Parc
 Does Ubiquitous Computing Need Interface Agents
 
 Meyer Billmers
 DEC
 Towards a Personal Information Butler, and Other Fables
 
 Panel Discussion
From: D_NIBBY@UNHH.UNH.EDU (Dana Nibby)
Newsgroups: sci.virtual-worlds
Subject: INFO: Would the Buddha Wear a Walkman book
Date: 14 Oct 92 20:32:02 GMT
Article-I.D.: u.1992Oct15.223830.23299
Organization: University of Washington
Originator: hlab@stein.u.washington.edu


Would the Buddha Wear a Walkman: Table of Contents

(1) Welcome to Consciousness Tech
(2) Macine Dreams)
(3) Superbrain: the Quest for Intelligence
(4) Dream Tech: Working in Your Sleep
(5) Living in a Post-Freudian World: (Fifty Way to Leave Your
    Shrink... Or be Your Own)
(6) Artificial Realities: Using Your Computer to Expand Your Mind
(7) Instant Nirvana: Enlightenment in an Impatient Age)
(8) Nouveau Cheops: East Meets West Amazon Basin
(9) The Thinking Man's Guide to Brain Renovation and Repair

8 1/2 X 11, 255 pages, published by Simon and Schuster

A company called Tools for Transformation sells this book for
$16.95 (cover price), plus approx. $5 for shipping and handling
in the U.S. (more for overseas shipping)
To order a copy, send $9.50 check or money order to:

   Dana Nibby
   POB 366
   Durham, NH  03824-0366
 
For orders outside the U.S., send $12.50 rather than $9.50.
Newsgroups: sci.virtual-worlds
From: COS.MARSHALL@GLASGOW-POLY.AC.UK
Subject: JOBS: Re : Salaries
Originator: hlab@stein.u.washington.edu
Organization: University of Washington
Date: Mon, 12 Oct 1992 14:17:39 GMT


macris@nsd.fmc.com says :
>.. although I do think that there are those without a doctorate
>that are equally capable of the innovation required for VR (just as
there are many Phds with no imagination whatsoever).

That's very true, but if your a professional in this field and
your going for a job in a competative industry like computers,
employers will want a *professional*, not just someone who's a
graduate with an interest and good imagination.

Research doesn't just require imagination, a bit of brains too...

Any comments to add anyone.

-Iain

cos.marshall@glasgow-poly.ac.uk

"Even better than the REAL thing..." -Bono
Newsgroups: sci.virtual-worlds