HDTenEightyP/NetNews huggingface dataset:
From: x89werner6@gw.wmich.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: How do I SLAY Lord British in U7?
Date: 8 Sep 92 20:29:06 GMT
Organization: Western Michigan University

In article <1992Sep4.200918.44992@ns1.cc.lehigh.edu>, ry01@ns1.cc.lehigh.edu (ROBERT YUNG) writes:
> I read the clue in the book I found at Skara Brae, but I don't understand it.
> I've finished the game already so I want to mess around. Origin supposibly
> included an 'official' way to kill LB. Since the blackrock sword doesn't
> exist, then there must be another way. Anybody got a clue? Thanks!
> 
> 
> -- 
>  (%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%)
>   |  Off-campus address...                                          |
>   |     first alley down this street, left refrigerator box. :-)    |
>   |                                                                 |
>    \_(Robert) Bobby Yung_______RY01@Lehigh.Edu________X-0471_______/

I talked to Richard Garriot at Gen Con/Origins and he mentioned something
about a chandelier being dropped on Lord British's head.  I don't know if
that dealt with Ultima VII or another Ultima since I have yet to play VII.
He did say that the weapon you forge in the Forge of Virtue will kill Lord
British.

Also of interest:  Mr. Garriot mentioned that a way to kill Lord British
had been found in every Ultima game to date (even with programmers trying
their darndest to make him invincible).  Let's face it, nobody live forever.

Scott Werner
From: v128nkga@ubvmsb.cc.buffalo.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Anyone hear of Magnetic Scrolls?
Date: 7 Sep 92 02:39:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41


	Hi all.  I just saw a game at EB that looked kind of interesting.
It's called Magnetic Scrolls, and comes with 3 games : Fish, Corruption,
and Thief's Guild (or something like that).  It's by Virgin Mastertronic.
From what I saw of the back of the box, it looks like a graphic/text
adventure game, in a mac-type environment (window for the map, inventory,
text, graphic).  The graphics looked pretty weird in a cool sort of
way.
	Anyway, before I buy it, I was wondering if anyone on the net
has heard about it/played it.  Is it a good game, or something that
I should stay away from. (Does Virgin Mastertronics make good games in
general?).  Please post or e-mail replies.
	Thanks in advance,

					Later,
					Henry
Newsgroups: comp.sys.ibm.pc.games
From: ittschir@techfak.uni-bielefeld.de (Tim Tschirner)
Subject: Re: Soundboard help
Date: Tue, 8 Sep 92 09:40:59 GMT
Organization: Universitaet Bielefeld, Technische Fakultaet.

In article <eha.10@postman.hsn.no>, eha@postman.hsn.no (Ernst Halvard Sandjord) writes:
|> I am considering to buy Media Vision's Pro Audio Spectrum 16 soundcard 
|> because of it's 16-bit sampling, 44KHz stereo.
|> Is this card so compatible (SoundBlaster, AdLib) as it is acclaimed to be?
|> How will it work on my fast computer (486/33)?
|> Please let me know. :-)

Go ahead and buy one ! It`s such a great card and is (speaking of games) truly
compatible with SoundBlaster and Adlib. It is like two (or even three) cards in
one! First, you have the Pro AudioSpectrum-16 card, then there is a built-in
like SoundBlaster 2.0 card (which has of course an AdLib built-in). The PAS-16
is also compatible to the Thunder Board and of course downwards to the PAS+.
Speaking of games, I didn`t come across any problems with the SB compatibilty.

If you want to see PAS-16 work real good (i.e. sampling in 44.1 KHZ Stereo 
16 Bit) you will need at leats an 386/33. On my 486/33 it works just great !
But keep in mind that you`ll need a large HDD! (10 seconds with 44.1 KHZ Stereo
16 Bit require approx. 3 MB!!)

But nevertheless, it`s definitely THE sound card to buy !

Tim Tschirner

ittschir@techfak.uni-bielefeld.de
Newsgroups: comp.sys.ibm.pc.games
From: ins132g@aurora.cc.monash.edu.au (Mike Battersby)
Subject: Re: Bitmap Brothers?
Organization: Monash University
X-Newsreader: Tin 1.1 PL5
Date: Fri, 11 Sep 1992 00:17:38 GMT

: 	(2) In regards to Bros games out on the PC, besides Xenon 2 and
: GODS, I know for sure that you can find Xenon I and Speedball (old stuff
: though). Speedball 2 is also available, a fine future-bloodsport game
: which is unfortunately SEVERELY hampered by it's lack of working
: joystick support.

Actually, I found the keyboard support to be so good I never even tried
the joystick :-) You can also get PC versions of Cadaver, a action/adv/
roleplaying game and their latest (PC) effort, Magic Pockets...

regards
--
         .-----------------------------------------------------------.
         | Mike Battersby  |  ins132g@aurora.cc.monash.edu.au        |
         |-----------------------------------------------------------|
         | 'Female?' The Cat looked at Lister.                       |
         | 'Is that "female" as in "soft and squidgy"?' - Red Dwarf  |
         `-----------------------------------------------------------'
From: myk@vax5.cit.cornell.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Cosmo Episode 2 help?  (small spoiler)
Date: 9 Sep 92 12:00:27 EDT
Summary: can't jump across gap in level 7.
Reply-To: myk@cornellc.cit.cornell.edu
Keywords: Cosmo, Apogee, Id
Distribution: usa
Organization: Interactive Multimedia Group, Cornell University

I am having immense difficulty getting through Cosmo's Cosmic Adventure,
Episode 2, Level 7.  This is the level in which we meet a character from
another game.  Further to the right from that point, there is a gap to
jump across, and I absolutely cannot do it.  I have practiced climbing,
but I always slide down into the spitter plant.  Yes, I know you're
supposed to grab hold very briefly and throw yourself up, but I haven't
been able to master it.  I got through Episode 1 and 3.  This is
frustrating.  If the games are going to get more difficult, this old
geezer is not going to want to buy any more.
--------
Mike Oltz     myk@cornellc.cit.cornell.edu

Newsgroups: comp.sys.ibm.pc.games
From: hosp@uni-paderborn.de (Holger Spangardt)
Subject: Re: INDY4- I need a rock.
Organization: Uni-GH Paderborn
Date: Sat, 12 Sep 1992 12:31:34 GMT

ACS110@psuvm.psu.edu writes:

>How do you get Sophia out of the cage. I've look over Atlantis several times
>for something to jam open to door but found nothing.

>Thanks in Advance.

Seems that you don't need her now. Open the door in the inner circle and you'll
get all you need.

Ciao,
	Holger
From: mechalas@gn.ecn.purdue.edu (John P. Mechalas)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Chuck Yeager Rating
Date: 13 Sep 92 16:51:28 GMT
Organization: Purdue University Engineering Computer Network

In article <BuIwt2.BGH@watserv1.uwaterloo.ca> ptran@watserv1.uwaterloo.ca (Phat H Tran) writes:
>
>But in 3.0D, the G readout hits a solid floor of about -4.0 or -3.0 G's.
>I thought that this was unrealistic because in real life, you can 
>pull (push?) G's more negative than that.  You can also pull G's 
>higher than 9.0  The sustainable and design G limits are 9.0 and -4.0
>or -3.0, but you can shoot above or below these specs in severe 
>situations.  I like the fact that OFT will now show you G readings
>outside of the design range.

Real F-16's are partially computer-controlled.  The plane won't let the
pilot pull negative G's that would cause unconscoiusness.  After all,
what good is a maneuver if you don't live through it?
-- 
                   "All my possessions for a moment of time."
John Mechalas                -- Queen Elizabeth I
mechalas@gn.ecn.purdue.edu
Aero Engineering, Purdue University                     #include disclaimer.h
Newsgroups: comp.sys.ibm.pc.games
From: kpeck@gucis.cit.gu.edu.au (Keith Peck)
Subject: DUNE
Organization: Griffith University, Brisbane, Australia.
Date: Thu, 10 Sep 92 03:28:39 GMT

I have recently bought the game Dune. I have gotten up to the stage wher the Metat has asked me and Jessica to find something in the castle to fight the harkonnens with, and I have found the room, but every time I enter it my machine "hangs". This is really annoying. Has anyone else out there had this problem, and if so have you gotten around it, and how did you do it.

All thanks greatly appreciated,

Keith...
Newsgroups: comp.sys.ibm.pc.games
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: FALCON 3.0 - Which version? + bugs
Organization: University of Waterloo
Date: Mon, 7 Sep 1992 16:27:40 GMT

In article <1992Sep7.153615.29526@magnus.acs.ohio-state.edu> pprior@magnus.acs.ohio-state.edu (Paul A Prior) writes:
>
>When you start up the game, in the screen where the pilot is looking over
>his shoulder there should be a letter on the far right of the bottom line
>such as AC or D.  This is the version letter.  Version D is the latest
>unless you purchase OFT which is falcon 3.01.  OFT includes patch E and
>also some extra theatres, etc.  Patch E will be released on its own within
>a month but will not include the extras.
>

Is the E patch included in OFT redistributable?  That is, will it be the
same one that SH will release to everybody a month from now?  If so,
I was wondering if some kind soul would upload it to wuarchive so that
we can have it now.  I'm still playing the built-in campaigns, and won't
be buying OFT until I finish them, and would like to have the latest
version of Falcon 3.0 ASAP.

>My machine (486-33, 15MB EMS using QEMM) crashed frequently (was luckly to
>get through one instant action session) even with patch E until I disabled
>the EMS setting to load objects.  That seems to have temporarily solved
>the problem until I can really bitch at SH.  (Heck, I've only invested
>about $90 on this game and it still don't work!)
>

Try making a boot disk that uses DOS's EMM386.SYS to provide you with
EMS to see if that solves the problem.  It can't hurt.
 
>Also, I get NO digitized voices from my soundblaster!  I get voices from
>it using other games (WC2, Hardball III), but not F3/OFT.  If anyone can
>help me out with this, PLEASE do!
>

If you can hear digitized voices when you leave your machine off turbo,
then it's a timing problem.  It's strange that the digitized sounds
would konk out... it's usually the FM ones that become messed up on
fast machines equipped with Soundblasters.

Phat.
Newsgroups: comp.sys.ibm.pc.games
From: lrg@crud.cray.com (Lee Gordon)
Subject: Falcon 3.0/OFT sound problem with IFF and engines
Originator: lrg@crud
Reply-To: lrg@crud.cray.com (Lee Gordon)
Organization: Cray Research, Inc.
Distribution: na
Date: 12 Sep 92 01:28:53 CDT


Help!!!  I just recently (like yesterday) picked up OFT for
Falcon 3.0.  Everything is working great (although the install
tool cryptically failed until I increased the FILES in config.sys).
The only problem that I have is that the IFF indicator, missile
launches and engines do not make any sounds.  I get the digitized
voices, gun sounds, sidewinder growl, and flyby noises, but everything
else is silent.  My configuration is a 4MB 386/33 with only a PC
speaker (I'm waiting for the ultrasound).  In Falcon, I've got the
difficulty level set to the default beginner settings, the system
setup is set for joystick, max detail, engine-sidewinder sounds, pc
speaker radio msgs, pc speaker sound and music, and currently I shut
off all ems settings (to see if it made a difference).  My config
is himem.sys, emm386.exe 3072 ram, dos=high,ubm, files=20,
buffers=20.  I loadhigh the mouse driver in autoexec.bat and that's
it.  I've got plenty of RAM, EMS, and disk space.  Has anyone
experienced something like this, and/or does anyone have any
suggestions?  It's really irritating to have to constantly switch
to the left view every time I pick up a new target.

Thanks.

	-Lee
From: stevep@ims.com (Steve Poulsen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima 7:  How to get to the hydra
Date: 3 Sep 92 14:50:18 GMT
Organization: Integrated Measurement Systems, Inc.

In article <1992Sep1.225311.7186@athena.mit.edu>, glee@athena.mit.edu (Gilbert Huppert) writes:
|> I have destroyed the first two magic generators, and now I am
|> on Ambrosia.  How the heck do I get into the room with the Hydra?
|> It is surrounded by walls and there is no door.  I know that he
|> is guarding the Caddelite, and I need this to finish the game.  Any
|> hints.  By the way, I am playing version 3.0, I believe.

**** SPOILER ****

























Walk around the walls.  There is a secret door you can "use" in the north
wall.

-Steve-

--
Steve Poulsen, Integrated Measurement Systems, Inc.  Beaverton, OR  USA
Voice: 503-626-7117   Fax: 503-644-6969   Fidonet: 1:105/31.6
INTERNET: stevep@ims.com   Compuserve: [70262,3115]
From: rwyckoff@eagle.wesleyan.edu (Richard Wyckoff)
Newsgroups: comp.sys.ibm.pc.games
Subject: Dynamix Pinball for Windows ?
Date: 7 Sep 92 16:32:17 GMT
Organization: Wesleyan University


	Is this game out yet?  I contacted Chips and Bits on GEnie, and the rep
said it was supposed to be shipping in August, but I haven't seen it listed
anywhere else...
--
**Richard Wyckoff**RWYCKOFF@EAGLE.WESLEYAN.EDU**(.sig 6.0 - a whole new you!)**
                                ////
Conspiracy Digest: I seem to detect what I term "virulent skepticism" in your
views.
Robert Anton Wilson: Why, thank you very much.
                               ////
From: maf@Corp.Sun.COM (Mike Figueroa)
Newsgroups: comp.sys.ibm.pc.games
Subject: FALCON3.0 OFT availability....
Followup-To: none
Date: 11 Sep 1992 22:21:03 GMT
Organization: Sun Microsystems, Inc.
Distribution: world
Reply-To: maf@Corp.Sun.COM
NNTP-Posting-Host: migkiller.corp.sun.com
Keywords: hmmmm


Is it my imagination or has this software vanished...
I've called all over the !#!$@#!$@ silicon valley
from San Fran to San Jose and keep getting this,
"we received some last week, but haven't gotten
since"...
Is it that popular?

If anyone knows where I can get my hands on 
a copy, in the silicon valley,  please let me know.  
I don't want to go through a mail-order house...

Thanks,

Mike.....
From: s36503e@taltta.hut.fi (Samuli Olkkonen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Indy4 help!!
Date: 6 Sep 92 14:54:21 GMT
Organization: Helsinki University of Technology, Finland


Hi!

I give up. I'm in the submarine, I've got all four controls. What then??
Do I need to use torpedoes?? What about the wires?? The sandwich??

Help!!

+----------------------------------------------------------------------------+
! Samuli Olkkonen         !   All men are mortal. Socrates was mortal.       !
!jolkkon2@otax.tky.hut.fi !   Therefore all men are Socrates.                !
! s36503e@taltta.hut.fi   !                                                  !
Newsgroups: comp.sys.ibm.pc.games
From: wunner@nova.tat.physik.uni-tuebingen.de (Guenter Wunner)
Subject: Re: Looking for KQ3 walkthrough
Organization: TAT (Theoretical Astrophysics Tuebingen), U. of Tuebingen, FRG
Date: Sat, 5 Sep 1992 11:12:54 GMT


I suppose you gonna find a solution to KQ3 at risc.ua.edu
(130.160.4.7).
Hope this helps.
Bye,
	Lukas.

(lukas@trillian.tp1.ruhr-uni-bochum.de or lukas@134.147.160.21)
From: avatar@tartarus.uwa.edu.au (Shayne Macfarlane)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Pool of Darkness Question
Date: 14 Sep 1992 09:41:34 GMT
Organization: The University of Westrn Australia
NNTP-Posting-Host: tartarus.uwa.edu.au

cstudly@athena.mit.edu (Todd Sterling Anderson) writes:

>	I have just completed killing the three bad guys:  Throne,
>Kalistes, and Tanetal.  I now have to find the gate of Bane and
>find the missing Sasha.  I have been searching on how to proceed, but I
>have yet to find the next thing to do.  Any help would be greatly
>appreciated??

>	todd anderson
>	cstudly@athena.mit.edu

Some scenic places to visit -
	Have you seen the ancient elven architecture of Myth Drannor?
		(bottom left corner of map)
	The darkness that leads to Thar?
		(mines in top right of map)
	The exciting arena sports of Mulmaster? - recommended only for
those of high quality in taste and armament
		(bottom right of map)

Walk softly, but carry a big stick.

Shayne

Newsgroups: comp.sys.ibm.pc.games,rec.games.video
From: tony@kilo.engr.mun.ca (Anthony H Galway)
Subject: Game Bytes -- MAIL SERVICE
Reply-To: tony@jeeves.engr.mun.ca
Organization: C-CAE, Memorial University of Newfoundland
Date: Thu, 10 Sep 1992 20:16:36 GMT

I am currently, though I may regret it later, going to run a mail
server for people who want to subscribe to the GameBytes magazine. I
will start with the current issue 5, and will take requests for back
issues until October 1, 1992 after that only current issues will be
supplied. Requests for back issues will be mailed out on the weekends
only in a batch file. 

This first issue will be a bit hectic, until everything is set up
correctly, but subsequent issues should be smooth sailing.

These will be mailed out as they are made available to me. So if you
wish to recieve the subscription, then mail me at

	tony@jeeves.engr.mun.ca

and place as your Subject line one of 

	subscribe GameBytes graphic
				or
	subscribe GameBytes text

The first mailing will begin this weekend.

Please note that I also intend on making sure the magazine is available
via netnews, though what the appropriate group will be has yet to be
determined, I'll post later if anything comes of this. Because of the
size of the graphic version of the magazine this will most likely be
one the text version that is posted.

-Tony
--
Anthony H Galway                    Life is what happens while you're 
C-CAE                      |\_/|    making other plans.
Memorial University        (` ')
tony@jeeves.engr.mun.ca     |"|
From: bz556@cleveland.Freenet.Edu (Joshua E. Randall)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: SSI AD&D games
Date: 13 Sep 1992 18:16:37 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: bz556@cleveland.Freenet.Edu (Joshua E. Randall)
NNTP-Posting-Host: hela.ins.cwru.edu


In a previous article, keithp@natinst.com (Keith Peterson) says:

>Hi all,
>
>I just bought my first games (Pool of Radiance, Curse of the Azure Bonds,
>and Secret of the Silver Blades). I was just wondering if anybody has any
>comments,hints, or suggestions on other role-playing games.
>
>Thanks
>
>

Hmm...I'm feeling ornery so I think I'll ignite a flame war.  First, let me
preface the following by stating that I do not believe in the acronym "Role
Playing Games".  That out of the way, those SSI games suck big time.  EGA
graphics--get real!  And pitiful interface.

A much better series is the Eye of the Beholder series.  Cool VGA 3-D
graphics (a la Wolfenstein), realtime combat, and great sound.

-- 
Joshua E. Randall
bz556@cleveland.freenet.edu
My motto:  "So little time, so little to do."  --Oscar Levant
Newsgroups: comp.sys.ibm.pc.games
From: jimh@pacdata.uucp (Jim Harkins)
Subject: Re: Wolf 3D and OS/2
Organization: Pacific Data Products
Date: Tue, 8 Sep 1992 21:19:59 GMT

In article <1992Sep7.155817.12678@en.ecn.purdue.edu> sublette@en.ecn.purdue.edu (Michael J Sublette) writes:
->
->So, has anyone gotten Wolf to run under OS/2?
-
-VIDEO_RETRACE_EMULATION		OFF
-
- I am not sure which of these are "key" in getting it to run
-because it has been quite some time since I set it up

The key is video_retrace_emulation.  Why, I don't know.  Someone else asked
how it ran under OS/2.  I don't notice any difference between running it on
my 386SX/25 here at work and my 486DX/50 /OS2 at home.  

jim

-- 
Lawyers Creed:  What's mine is mine, what's yours is negotiable.
--------------------------------------------------------------
Jim Harkins                         [ucsd|uunet]!pacdata!jim
Pacific Data Products               jim@pacdata.com
--------------------------------------------------------------

Newsgroups: comp.sys.ibm.pc.games
From: kpeck@gucis.cit.gu.edu.au (Keith Peck)
Subject: EPIC HELP?
Organization: Griffith University, Brisbane, Australia.
Date: Wed, 16 Sep 92 00:42:32 GMT

I am doing the fifth mission (code CETUS) but I cannot finish it, as I keep running out of fuel. I try to locate the fuel pods and fly to their location but thet just aren't there. Are they hiddden, or above /below the main fleet?
This is really starting to annoy me. Maybe I am not using the tractor beam right? Could someone send instructions as to how to use it properly?

Thanks in advance...

Keith....

Newsgroups: comp.sys.ibm.pc.games
From: drmres38@ucs.usl.edu (Patin Chris)
Subject: Wanted: TD3 Crack
Organization: Univ. of Southwestern La., Lafayette
Distribution: usa
Date: Mon, 7 Sep 1992 21:33:57 GMT

Does anybody have a Test Drive III crack?  Thanks in advance

Chris
drmres38@ucs.usl.edu

Newsgroups: comp.sys.ibm.pc.games
From: winkeler@natinst.com (Keith Winkeler)
Subject: FAQ, etc
Organization: National Instruments, Austin, TX
Date: Fri, 4 Sep 1992 22:21:12 GMT

Is there a FAQ ore something that has a listing
of available sharefare/freeware and their internet
sites? In particular I'm looking for bridge on the
PC.

Keith
Organization: Penn State University
Date: Mon, 14 Sep 1992 23:37:30 EDT
From: Mike Jung <MDJ102@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Problem with Wolfenstein 3-D

I'm playing version 1.1 on a 286-12 and a MediaVision ThunderBoard.
Occasionally, the sound gets cut off when firing lengthy machine gun rounds
(okay, so I get a little crazy sometimes).  Plus, I'll hear a guard yell,
then halfway thru the sample, the sound gets cut off.  Then, suddenly later
in the game, I'll hear the rest of the sample.

Also, sometimes the doors won't make a noise when they open.  This don't
bother me as much tho 'cos the sound of the door kinda gets annoying anyway
after awhile.

Suggestions/advice/etc?  Thanks in advance...
-----------------------------------------------------------------------
Mike Jung              "He'd like to do the noble thing/Like kneel in
mdj102@psuvm.psu.edu    front of an oncoming train..." - Downy Mildew
-----------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: jennifer@jato.jpl.nasa.gov (Jennifer Schlickbernd)
Subject: Utopia?
Reply-To: jennifer@jato.jpl.nasa.gov
Organization: Jet Propulsion Lab - Pasadena, CA
Distribution: "na"
Date: Tue, 15 Sep 1992 01:34:28 GMT

Anyone know anything about this game?  yea, nay?  It got a good preview
in Computer Gaming World, but I haven't heard anything since.

-- 
Jennifer Schlickbernd                     Jet Propulsion Laboratory
jennifer@jato.jpl.nasa.gov or elroy!jato!jennifer@csvax.caltech.edu
72466.3413@compuserve.com  Voice:(818) 354-1167
From: rlwst8+@pitt.edu (Robert L Williamson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: 2 Games Wanted A-10 (1.5) & GS2000
Date: 4 Sep 92 23:37:08 GMT
Organization: University of Pittsburgh

Warning!  I caution you with purchasing A10!  I played it and hated it 
immensely!  There are only a few missions you can play and afterwards 
the game gets boring fast!  As for GS2000 I have played almost every simulation
under the sun and GS2000 is by far one of my favorites, well worth the money!
GS2000 has a random mission generator in which all missions are different and
I think the graphics are compareably with any other game out there!  
(correct me if I'm wrong!)
 
P.S. sorry I don't have a copy on me I played the game for an entire year...
no game lasts forever!

			Rob.