HDTenEightyP/NetNews huggingface dataset:
From: primus@netcom.com (Robert keng)
Newsgroups: rec.games.video
Subject: Re: Primus, go home.
Date: 9 Apr 92 20:40:28 GMT
Article-I.D.: netcom.5asj8vh.primus
Organization: Netcom - Online Communication Services  (408 241-9760 guest)


			Oh, yeah, one more thing, Rauser, you're a fine one
to flame me. You are more arrogant than I am. I can't even begin to count the
amount of flame wars you've started. Your saying that I like Snes better than
Genesis, that I like nintendo better. So what? What about you? All your rumblings about Turbo should die and that Atari sucks are just as bad if not worse than
mine. At least I don't swear on the net, nor do I use profanity in any of my
posts. Reviewing my past posts, I deserved to get flamed. But by you? This is
not intended to flame you Rauser. I refuse to sink to such level of arrogance
and childishness.

			I am changing the way I behave on the net, so please,
give me a chance people. Not that I am giving way because all the flaming I've
received, just that I saw what a @#!$% I was when I read my own posts. I'll 
abide by the rules of etiquett an the net from now on, and will try and avoid instarting any flame wars in the future.......



primus
primus@netcom.com
From: dean@xocolatl.com (Dean Dierschow)
Newsgroups: rec.games.video
Subject: How about rec.games.video.classics?
Date: Wed, 15 Apr 92 23:09:48 PDT
Distribution: world
Organization: Amethyst Systems

Proposal for rec.games.video.classics:

Considering that most of the traffic in this newgroup centers on the current
videogame systems (NES, SNES, SMS, Genesis, Gameboy, Game Gear, Lynx, TG-16,
Neo Geo, and a few others), what would the readership of this group think of
creating a branch group to discuss the "classic" systems?

Specifically, I am thinking of:

	Atari 2600 (the "big mama"), 5200, 7800
	ColecoVision
	Intellevision
	Bally Astrocade
	Fairchild-2
	Odyssey-2
	Microvision
	(other discontinued cartridge systems)

Also included would be the myriad of dedicated systems that even predate these
listed, such as all the Pong variants, and the older Odyssey systems.

If there is sufficient interest, I am willing to proceed with an official RFD
and charter.  I would like to have this proposal discussed here first, though.

Dean

Owner of all the systems listed above, and over 600 cartridges.

--
  |\     +-----------------------------------------------------------------
 _|_|_   |  Dean Dierschow        (usenet: dean@xocolatl.com)
|_|_|_>  |  3634 Congress Court     (tel.: 510 226 8219)
  | |    |  Fremont, CA 94538
  |/     |  "Well...It's early yet."  -- Groucho Marx
From: gt2753c@prism.gatech.EDU (LIN,BRIAN K)
Newsgroups: rec.games.video
Subject: Supergrafx and Genesis for sale/trade
Date: 15 Apr 92 16:53:34 GMT
Organization: Georgia Institute of Technology


Supergrafx:    

  Supergrafx system       $200.00 
  Ghouls n' Ghost         $45.00
  Grand Zort              $35.00

PC-Engine Games:

  golf boys               $25.00  (this is a pretty realistic golf simulation, it
                                   ask for grip and stance).
  bari bari densetu       $25.00  (motorcycle racing game).
  ninja spirit            $30.00
  victory run             $15.00
  the kung-fu             $15.00
  tatunoko fighter        $20.00  (this is a side scrolling action game, played only
                                   once because I do not understand the japanese
                                   dialog).


Genesis Games:

  Worrior of Rome         $30.00
  Phantasy Star III       $45.00

All the above items are in top condition with original box and manual.  I'll trade
my Genesis games for Warsongs or Madden 92 or Rolling Thunder 2

-brian lin
From: c152-ci@dv349-4d.berkeley.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: Genesis CD Wing Commander
Date: 8 Apr 92 07:23:14 GMT
Article-I.D.: agate.ru712INNibk
Organization: University of California, Berkeley
NNTP-Posting-Host: dv349-4d.berkeley.edu

In article <92098.164643JPE1@psuvm.psu.edu> JPE1@psuvm.psu.edu writes:
>  This is one IBM game that I've been interested in and am
>looking forward to finally being able to play it, so I hope the translation
>is good.  Does anyone know anything about it?

I don't anything about the game itself, but it's scheduled to be released in
Japan in October at the earliest. So don't expect to play it before the end
of the year....

-tehkao
From: n8743196@henson.cc.wwu.edu (Jeff Wandling)
Newsgroups: rec.games.video
Subject: Super Spy Hunter (Nintendo 8bit)
Summary: Need some hints
Keywords: spy hunter
Date: 9 Apr 92 07:54:34 GMT
Article-I.D.: henson.1992Apr9.075434.5961
Distribution: rec
Organization: Western Washington University


Hi all,
  
  I just started playing Super Spy Hunter and I really like the game.
It took me a while but, I'm up to the third level and the last challange
on level 3 has me worried! I guess you'd have to play it to understand.

 Anyone else play this game?


-- 
	Jeff Wandling   <jeff@cs.wwu.edu> <Sly@{EOTL|AH|FM}>
Newsgroups: rec.games.video
From: francis@styracosaur.cis.ohio-state.edu (RD Francis)
Subject: Re: What ever happened to MOTHER? (aka EarthBound)
Originator: francis@styracosaur.cis.ohio-state.edu
Organization: Ohio State Computer Science
Date: Mon, 13 Apr 1992 23:54:42 GMT

In article <walshm.703197106@craft.camp.clarkson.edu> walshm@craft.camp.clarkson.edu (Matt 'MTM' Walsh) writes:
   About 1-2 years ago folks w/ ties to Japanese games were talking
   about the game MOTHER for the NES..everyone really seemed to like it.

   What happened to it? 

All I can add is that NINTENDO POWER mentioned it about a year ago,
and that the planned name for the US version was EarthBound.
-- 
R David Francis                         (Alternate addresses): rdf+@osu.edu
                                                            osu-cis!francis
B:If you can't believe what you read in a comic book, what can you believe?
R:Oh, Bullwinkle!           B:It's enough to destroy a young moose's faith.
From: hlee@cory.Berkeley.EDU (Han J. Lee)
Newsgroups: rec.games.video
Subject: Re: Neo Geo: 8 Man review (awsome!!!)
Date: 14 Apr 1992 05:27:01 GMT
Organization: University of California, at Berkeley
NNTP-Posting-Host: cory.berkeley.edu

In article <9mxj=2_.primus@netcom.com> primus@netcom.com (Robert keng) writes:

[ Review of 8-Man, another Neo-Geo Ninja Combat-clone game deleted ]

>who don't own a Neo Geo, :-( go and rent the system and check out 8 Man for     yourselves. I used to doubt that the Neo Geo is all that it was hyped up to
>be, not any more! In my opinion, (just stating my opinion, no flames please)
>no system out there, not even the awsome mega CD (I have played many Mega CD
>games, including Sol-Feace, Ernest Evens, Nostaliga...) can really match the
>power of Neo Geo. Not putting anyone down, or trying to start a 'my system is
>better than your system' flame thread. If you don't believe me, rent the Neo
>Geo for a couple of days and rent 8 Man and form your own opinions. Believe me,
>you won't be disappointed. I hope SNK keeps up the good work: Neo Geo is truely
>a great system :)

So what else is new, Primus?  I find all of your articles not stating
any new information.  Your articles are, as David Letterman would put it,
uninfotaining.  I think it's the first time you've given a review of
a game.  Good, what a progress!  But until now, all you had to say was
how you think "SNES is better than Genesis," and how you hate Genesis
games so much.  We all know that.  You don't have to spend so many hours
posting 4 to 5 articles per day that basically state the same thing.

Next time, unless you have some informative or entertaining things to say,
don't say it.  And I reassure you, we all know how you hate Sega and
Genesis.  

>
>If I do sound a bit one sided, then please, 
>forgive me. I am hooked, that's all :)
>

At least Rauser is funny...

>
>primus
>primus@netcom.com

I still miss your .sig message though... :-)

Han J. Lee
hlee@cory.berkeley.edu
From: mcmath@csb1.nlm.nih.gov (Chuck McMath)
Newsgroups: rec.games.video
Subject: Re: Mail order question...
Date: 8 Apr 92 13:09:14 GMT
Organization: MSD

In article <1992Apr7.163758.1@galluk>, pjharris@galluk writes:
> 
> Anyone had any experience with Chips & Bits?  I was thinking of
> ordering some things from them.  Any help appreciated...
> 
> 
> Patrick
> pjharris@galluj.gallaudet.edu
> 
> 

I have ordered stuff from Chips & Bits twice.  I have never had a problem
with them, which is more than I can say about other mail order companies...

chuck

                       --chuck mcmath-
                    mcmath@csb1.nlm.nih.gov
  MSD, Inc. * National Library of Medicine * National Institutes of Health
                       Bethesda, MD 20894
Newsgroups: rec.games.video
From: lthompsn@polari.com
Subject: Re: Amiga vs. Genesis.  
Organization: Seattle Online Public Access Unix (206) 328-4944
Distribution: usa
Date: Fri, 10 Apr 1992 18:58:53 GMT

In article <Ydsw8Mi00Vok0M7EgY@andrew.cmu.edu> Isao Takeda <it05+@andrew.cmu.edu> writes:
>	Hello, 
>
>	I recently talked to a friend of mine.  He owns Amiga.  He started
>bragging about how his Amiga is superior to my Genesis in every single
>way.  He mentioned the inferiority of Genesis' ability to display colors
>on one screen (64/256).  He said that Amiga can display 4096 out of
>INFINITE colors.  I could not believe him, and I still cannot believe
>him.  He said something about RBG.  I can believe something like 512 out
>of 32768, but 4096 out of INFINITE colors?  Does he know what he is
>talking about?  Can you computer experts verify the credibility of his
>statement?  
>
Having experience with IBMs and AMIGAs (and I have a Genesis) I will assist:

AMIGA and the GENESIS have identical microprocessors, no news there, but the
SEGA does have more than one, a Z-80 which seems to mostly do sound and
music.   The Amiga actually has a similar set up with a series of "co-processors" for graphics, sound, i/o access.  The Amiga 3000 has an additional co-processor for memory management.   This all contributes to making the Amiga a fast computer.

On the graphics front you are both wrong.  The Genesis can display 64 out of 512 colors.  The Amiga can display 32, 64 (the second 32 colors are half as bright as the first 32) colors out of 4096.  In a special video mode called "HAM" (Hold-And-Modify) the Amiga can display all 4096 colors at once.   However, in this mode graphics will appear a bit grainy and colors tend to smear.    

While the AMIGA does have RGB capabilities (it's a different "video format" than NTSC), the Genesis can do it as well.     Most computers today use some kind of RGB display.

It stands for Red-Green-Blue but that's another topic.

The BOTTOM line for the "v.s." question always comes down to WHAT YOU like and WHAT IS available for said system.    I've found that most Amiga games are suffering in quality (there are a few happy exceptions).  Mostly because software companies blame software piracy for all their woes and come up with the ultimate copy protection: Make it so no one wants to buy it.

On a HARDWARE side by side comparison, the Amiga (all models) wins.  But as I just said on the SOFTWARE side (the side that counts) it's a different matter.

>
>	
>
>


-- 
+-------------------------------+--------------------------------------------+
|Lee Thompson                   | "Marvin?"                                  |
|uunet!polari!lthompsn          | "I'm all right... still very bad though."  |
|Alternate: lthompsn@polari.com |                                            |
Newsgroups: rec.games.video
From: primus@netcom.com (Robert keng)
Subject: Neo Geo: 8 Man review (awsome!!!)
Date: Tue, 14 Apr 92 03:20:17 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 


				Just got my Neo Geo (Gold) and two games:
Magician Lord and 8 Man. I haven't even played Magician Lord yet, because
I've been so busy playing 8 Man. Below is my two bits on the game...

				AWSOME, AWSOME, AWSOME!!!! I have never seen
a game on any home system nor arcade that can match the intensity found in
8 Man. It is fast, fast, fast, and fast, a true testament to the power of
Neo Geo! It is packed with action, HUGE bosses, speed, awsome soundtrack, and
near perfect graphics throughout the entire game!!!!! REALLY have to be seen to
be believed! Looking for a fast action arcade quality game, you've got it!

				You are a 8 Man, the eighth member of one of theseven man squad: yes, you are super-human! This is a one-two player game,       which means that you can either play alone, or play with a friend, and I would
really recommend that you play with a friend because the game is pretty hard,
even on the easy setting (you can choose from easy-normal-hard or MVS for the
memory card). Multi level scrolling, great sound effects and music, packed with
action (your hands are never free), it has all the quality of a great game.
You should see the 'high speed scroll' parts of the game: detailed, 2 layers of
background scrolled at BLINDING speed, while the enemies fly all around you and
scales with ease! At the same time, multiple shadows of your character are      following you, and you are executing your attacks at the same time (the combinedspecial attack is incredible! Big, I mean BIG bolts of lightening hits the 
ground and goes away in both front and back of your character). No slow down,
not even a hint of flicker! Also, no puny little sprites here: everything is
big and detailed, and all moving at a fast pace! 

				For all the Neo Geo owners out there, I would
seriously consider getting this game, or at least, rent it. For those of you
who don't own a Neo Geo, :-( go and rent the system and check out 8 Man for     yourselves. I used to doubt that the Neo Geo is all that it was hyped up to
be, not any more! In my opinion, (just stating my opinion, no flames please)
no system out there, not even the awsome mega CD (I have played many Mega CD
games, including Sol-Feace, Ernest Evens, Nostaliga...) can really match the
power of Neo Geo. Not putting anyone down, or trying to start a 'my system is
better than your system' flame thread. If you don't believe me, rent the Neo
Geo for a couple of days and rent 8 Man and form your own opinions. Believe me,
you won't be disappointed. I hope SNK keeps up the good work: Neo Geo is truely
a great system :)



If I do sound a bit one sided, then please, 
forgive me. I am hooked, that's all :)


primus
primus@netcom.com
From: torres_w@spcvxb.spc.edu
Newsgroups: rec.games.video
Subject: Need Instruction of "Missile Defense 3D"
Date: 10 Apr 92 13:50:28 GMT
Organization: St. Peter's College, US

Could you give me a copy of the instruction of "Missile Defense 3-D" is a Sega 
Master System Game.

Thanks
William
Organization: University of Illinois at Chicago
Date: Friday, 10 Apr 1992 20:34:53 CDT
From: <U43221@uicvm.uic.edu>
Newsgroups: rec.games.video
Subject: Re: A Tale of Three CDs
 <1992Apr10.183804.29600@pasteur.Berkeley.EDU> <43398@as0c.sei.cmu.edu>
 <1992Apr10.200731.4846@pasteur.Berkeley.EDU>

In article <1992Apr10.200731.4846@pasteur.Berkeley.EDU>,
c60a-ey@amazon.Berkeley.EDU (Alex Di Ricco) says:
>
>>
>>Nintendo may very well take a loss on the CD player in order to make up
>>the money selling CDs.  Heck, they might even *give away* the CD
>>players with a collection of nintendo CDs.  Cellular telephone
>>companies do it all the time (give away a phone when you buy a service
>>contract.)  Give away the player and you ensure more people will by the
>>CDs.  If the profit margin on the CD is high enough, you'll make a lot
>>more money this way.
>>
>>Nintendo has a very sound marketing strategy (say what you will about
>>the company), I would expect the CD player to be under $200.
>>
>>John
>

 I seriously doubt it. Nintendo has a very bad rep. I don't think they
 will give away the CD player. I don't think that it will cost anywhere
 near $200, it should be at least $300 (unless it doesn't includ any
 extras like a co-processor, extra memory, etc.) But I'm still gonna
 get one. Imagine games like MegaMan, SMW 6, Castlevania, how incredible
 they would be on CD (I don't mean graphics wise but the sound and
 depth of the games, Mega Man can include more characters in it, etc.)
 Imagine, if you will (pleez no flames!), SF II, the Champion Edition.
 All the characters and bonus stages will be included, with identical
 music and sound. With companies like Capcom and Konami, how can you
 go wrong!?!
From: ss@wpi.WPI.EDU (Scott Streeter)
Subject: Re: Sega virtual reality
Organization: Worcester Polytechnic Institute, Worcester, MA 01609-2280
Date: Thu, 9 Apr 1992 14:25:41 GMT

>>>>> On 08 Apr 92  07:27:00 EDT, Michael.Malak@halluc.com (Michael Malak) said:

Malak> Sega's "Model 1," also called the virtual reality board, will
Malak> be shipped with Sega's newest game machine by July. 

So what exactly is this "new game machine" suppost to be. Yet another 
incompatible system, for my already existing multitude of gaming
hardware and software. Or will it be Genesis compatible, or at least
Meag-CD compatible?

--
                        Scott Streeter
                        ss@wpi.wpi.edu
From: laird@django.think.com (Laird Popkin)
Newsgroups: rec.games.video
Subject: Re: Portable wars escalate
Date: 16 Apr 92 17:50:58
Organization: Thinking Machines Corporation, Cambridge MA, USA
	<1992Apr15.142159.23069@exu.ericsson.se>
NNTP-Posting-Host: django.think.com
In-reply-to: exuhag@exu.ericsson.se's message of 15 Apr 92 14:21:59 GMT

In article <1992Apr15.142159.23069@exu.ericsson.se> exuhag@exu.ericsson.se (James Hague) writes:
Path: think.com!mips!darwin.sura.net!gatech!bloom-beacon!eru.mt.luth.se!lunic!sunic!seunet!ericom!exucom.exu.ericsson.se!news
   From: exuhag@exu.ericsson.se (James Hague)
   Newsgroups: rec.games.video
   Date: 15 Apr 92 14:21:59 GMT
   References: <1992Apr14.172112.9644@usenet.ins.cwru.edu>
   Sender: news@exu.ericsson.se
   Organization: Ericsson Network Systems, Richardson, TX
   Lines: 21
   Nntp-Posting-Host: s09a05.exu.ericsson.se

   Len Stys writes:
   >
   >The Sega Game Gear will no doubt pass the sales of the Lynx in the U.S. soon.
   >
   >This is because Sega ADVERTISES it and because they will have more games for
   >it soon if they don't already.

   GG sales will probably surpass the Lynx, I don't doubt it.  Sega
   has more name recognition these days, which is basically what sells
   systems.  Watch what will happen if Nintendo ever gets their
   color Game Boy out the door.

Actually, I think that the only thing holding back the Lynx is
distribution.  Every store that sells both the Lynx and GameGear tell me
that they sell more Lynxes.  But there are many stores that don't carry the
Lynx that carry the GameGear, though many stores carry the GameBoy
exclusively.

Atari claims that they hadn't been working on increasing distribution
because they were selling every Lynx II they could make, and now they are
ramping up production and working on distribution.  They also say that they
are planning a major "spring" advertising campaign coinciding with the
release of several sports games (baseball, football, hockey, etc.).  We'll
see.

   That said, I'm really surprised at the poor selection of titles
   available for the GG.  The word _lackluster_ comes to mind.  As
   of yet, there aren't any games (IMO) which would justify the
   purchase of a GG.

Well, the Micky Mouse game is pretty cool.

   No flames intended.
   --
   James Hague   
   exuhag@exu.ericsson.se

- Laird Popkin
--
- Laird Popkin, Thinking Machines

Connection Machine: Massively parallel supercomputer.  Also a cool black
cube with more blinking lights than you can shake a stick at.
From: c152-ci@dv349-4d.berkeley.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: [GENESIS] Games with BIG bosses
Date: 8 Apr 1992 19:18:47 GMT
Organization: University of California, Berkeley
Distribution: usa
NNTP-Posting-Host: dv349-4d.berkeley.edu

In article <57030@cup.portal.com> Emery@cup.portal.com (Marcus T Emery) writes:
>Which games available for Genesis or Megadrive that have big, beautiful
>bosses like those in Gaiares?  I just got through the game for the first 
>time and couldn't believe how nice they look.  I'm not into shooter, but
>will play the game just to see the bosses.  Thanks.
>
Hey, great question! I love HUGE BOSSES too! Let's see.... almost all the
shooters have them, but my favorite ones are....

Thunder Force III - Gorgon, first stage
Gynoug (Wings of Wor) - A lot of big, but ugly bosses.
Insector X - Weak game, but really well drawn insect bosses.
Whip Rush - Really cool and interesting bosses. 
Sol-Feace - Amazing bosses with rotating segmented body parts.
Thunder Force II - Level 2 boss

Other games with cool bosses: Midnight Resistance, Elemental Master, MUSHA,
Darius 2, Zero Wing, Strider, ESWAT, Ghoul's and Ghosts.

-tehkao
From: ski@msbcs.enet.dec.com (John Szczypinski)
Newsgroups: rec.games.video
Subject: [GENESIS] Two Crude Dudes -- review
Date: 7 Apr 92 14:16:25 GMT
Reply-To: ski@msbcs.enet.dec.com (John Szczypinski)
Organization: Digital Equipment Corporation, Boxborough, MA


    I rented "Two Crude Dudes" over the weekend and want to share my
    review.

    The game is a scroll-to-the-right street fighting game for 1 or 2
    players.  Unlike Streets of Rage and Double Dragon, the play field is
    two-dimensional, not three-dimensional.

    Even though the cart I rented was missing the instructions, I was able
    to figure out the controls and moves in about 2 minutes.  All the
    traditional fighting moves are there, plus two that are new to me:
    rolling and heaving.  Rolling--you can roll up and somersault into
    enemies.  Heaving--you can pick up an enemy, lift him over your head
    and heave him like a projectile into other enemies, or just slam him
    down onto the concrete or against a wall--you must master this move in
    order to beat the game.  You can also pick up lots of stuff you find,
    like rocks, barrels, telephone poles, crates, and heave them as well.

    Characters are big and comical.  Game controls are obvious and responsive.
    Game play is good and consistent, with only slight slow-down when there
    are lots of enemies attacking at once.

    Although I enjoyed this game tremendously, I found it too easy.  I was
    able to beat the game after ~8 hours of play (and that was at the
    "normal" difficulty setting, not "easy").  I found setting the difficulty
    to "hard" only made more enemies appear simultaneously, but
    did not make the game very difficult or challenging.

    This game ranks high on the "enjoyment" scale, but low on the "challenge"
    scale.  I am glad I rented, instead of purchased; I recommend others do
    the same--it makes a fun weekend, but that's the extent of its longevity.

    (This game looks very arcade-ish.  Is there an arcade version?)
Newsgroups: rec.games.video