HDTenEightyP/NetNews huggingface dataset:
From: knudsen@cbnewsd.cb.att.com (michael.j.knudsen)
Newsgroups: rec.games.pinball
Subject: Re: Pinball on _Sisters_
Date: 14 Apr 92 18:39:29 GMT
Distribution: na
Organization: AT&T

In article <9V35iB4w164w@cellar.org>, rogue@cellar.org (Rachel McGregor) writes:
> Last night, on the NBC series _Sisters_, there were a couple scenes in a bar 
> where Alex and her boyfriend were shown playing pinball.

Wish I'd seen that.  Does this series get "instant re-run" the next week,
the way New Star Trek does?

> The two machines shown were an EM called Roller Disco and another machine 
> that featured a discus hurler on the backglass surrounded by a multitude of 
> flags.  DOes anyone know what this second machine was?

Well, Roller Disco is a 1980 wide-body Gottlieb SS, not an EM --
it just plays, feels, and sounds like an EM, and that's being unfair
to most EMs.  It has Gottlieb's 2nd-generation electonic sound board,
but wastes it on nothing but three pitches of chirps (for chimes)
and the "nya nya..." sissy tune if you Tilt it.
I got one in beautiful shape for $50, fixed it up and was soooo happy
when I sold it for $350.  Very pretty (and sexy/sexist) game, great for kids
to bat the ball around on, but the rules and game strategy aren't
up to a 1950s woodrail; I exaggerate not.  I wouldn't be so hard on it
if it weren't a wide body; hate to see all that space wasted.
It ain't no SPIDERMAN or CIRCUS, to name Gottlieb wide-bods.

The other pin was one of the two or three commemorating the Olympics;
not TORCH, maybe THE GAMES.  Someone else will get this right.
-- 
"Starbase, this is 1702: Suspect exceeded speed-o'-light, over!"
"OK buddy -- slow to impulse!"
	knudsen@ihlpl.att.com
From: dgoldman@ra.cs.umb.edu (David John Goldman)
Newsgroups: rec.games.pinball
Subject: pin parts
Date: 13 Apr 92 18:52:00 GMT
Organization: University of Massachusetts at Boston


For your information:

	Steve Young (the pinball resource) was referred to me for 
	some E.M. parts that were no longer available.  These are
	things I have been looking for for months (odd coils mostly)
	and have had no luck.  Steve not only had them (cheaply) but
	he also spent some time telling me what other machines were
	compatible for parts.  

	I'd just like to point out my good experience.  


										the pinball resource is advertised in the pinball trader - I don't have
										the address on me now.   It is in Lagrangeville, NY.

-- 
Dave Goldman         University Of Massachusetts - Boston
dgoldman@ra.cs.umb.edu
--------------------------------------------------------------
The Black Knight Will Win Again!    Pinbot Circuits Activated!
From: barrey@Novell.com (Barrey Jewall)
Newsgroups: rec.games.pinball
Subject: Re: Broken Tilts
Date: 13 Apr 92 21:34:19 GMT
Article-I.D.: novell.1992Apr13.213419.399
Distribution: na
Organization: Novell, Inc.

In <1992Apr10.204209.25530@muddcs.claremont.edu> omitchel@jarthur.claremont.edu (Ocie *banjo* Mitchell) writes:

>In article <1992Apr10.150955.18348@descartes.waterloo.edu> dglow@napier.waterloo.edu (Dave Low) writes:
>> Has anyone found a machine where the tilt is broken on it? I have found
>>three machines that this has happened to. It is not bad actually good.

>If the tilt mechanism is broken, this means that you can save potential drains
>by shifting the table as far as you want so that the ball will come to a 
>flipper.  The only limit is the distance you can move the table, you could also
>jack up the front legs with a couple of books to make the ball move slower and
>make the ramp shots easier.  Hope this helps, Ocie

You can also return the ball to play after it has drained past the flippers,
but before it enters the hole. Also when it goes thru the outlanes. This is 
accomplished by picking up the front of the machine high enough that you can
reverse the tilt (pun intended) of the playfield, and send the ball back out.

There was a Monday Night Football at a softball park near work, and it had
this "feature".

Lots o' fun!!!

Bah

--
+ Barrey Jewall - Network  Admin.++ "One ring to hold them all,   +
+ barrey@novell.com	         ++   and in the darkness         +
+ Novell, Inc.- San Jose, Calif. ++    bind them."                +
From: phaedrus@milton.u.washington.edu (Phaedrus)
Newsgroups: rec.games.pinball
Subject: Re: Thrice! Well done!
Date: 7 Apr 92 05:55:45 GMT
Organization: University of Washington, Seattle

In article <l_2t40+@rpi.edu> sigma@sun.ipl.rpi.edu (Kevin Martin) writes:
>Local machine has "It, old man!" at Replay, and the TILT quote.
>Actually, now that I look through the article closely, that's the only
>difference.  Maybe the TILT quote is Yet-Another-Operator-Adjustable-
>Feature?

     I doubt it; it's not in the manual.  But a thought just occurred to me
(alert the press :) ); the person I saw tilting the machine was doing very
poorly at the game.  Perhaps the TILT quote is only said if you lose a certain
amount of bonus by tilting or something; tomorrow I'll have to try playing a
good ball and then tilting it away, and see if I get the quote.  (It's a cinch
that I won't be able to ask them to check the software settings; they don't
even have the keys to the coin doors--if a ball gets stuck they have to down
the machine for a day or so until the service rep arrives.)
-- 
Internet: phaedrus@u.washington.edu        (University of Washington, Seattle)
 "If you can keep your head while those about you are losing theirs,
    consider an exciting career as a guillotine operator!"
Hi!  I'm an anti-virus utility!  Install me in your .signature right away!
Newsgroups: rec.games.pinball
From: sigma@sun.ipl.rpi.edu (Kevin Martin)
Subject: Re: REQUEST: Quote in Bride of Pin-Bot
Date: Tue, 7 Apr 1992 04:45:56 GMT

consp03@bingsuns.cc.binghamton.edu (Kriston J. Rehberg) writes:
>QUOTE: "Build me" or "Blow me"
>I'm not sure about this one.. which is why I'm posting this.  During
>attract mode, every 4 or 5 minutes the attract music comes on and she
>says something that sounds like "Blow me".  What is she saying there?
>The voice sampling rate on these machines is really pathetic.

That's definitely "PLAY ME".  It's been clear on all the machines I've
heard, perhaps yours has a faulty speaker or circuit?

-- 
Kevin Martin
sigma@ipl.rpi.edu
"We're going to need another Timmy!"
Newsgroups: rec.games.pinball
From: walshm@craft.camp.clarkson.edu (Matt 'MTM' Walsh)
Subject: Wanted: William s Displays
Organization: Clarkson University
Date: Fri, 17 Apr 1992 16:17:10 GMT

I have one flakey display on my High Speed; it is a numeric only
(one of the lower ones), seven segment.

Anone want to sell me one?

matt@walsh.dme.battelle.org

--
Matt Walsh  walshm@clutx.clarkson.edu
614-424-4159 (daytime)
614-538-9427 (after 5 est)
How can you have your pudding if you don't eat your meat? You! Yes You!
From: lfs@d62avalon.mitre.org (Lyman F. Sheats Jr.)
Newsgroups: rec.games.pinball
Subject: Re: Diner being "A classic Williams Pinball"
Date: 1 Apr 92 19:09:37 GMT
Article-I.D.: d62avalo.LFS.92Apr1140937
Organization: The Mitre Corp., Bedford, MA.

jerryc@tekig7.PEN.TEK.COM (Jerry C Carathers) writes:

>P.S. Speaking of his brother Steve, how many of you like High Speed II: The
>     Getaway. I think it's an excellant game, although nothing to compare
>     with TAF. I still haven't figured out the relevance of the number of
>     police cars parked outside the Donut Heaven when ball one is locked
>     (or is it two?). I do love the ZZ Top music. Looking forward to
>     getting mine and hooking it up to one of my pinball stereo systems at
>     home.

I think it's an excellent game, too, although I could be a little biased
given the fact that when my friend and I showed up at Milwaukee over the
weekend, Steve gave us a few service credits on THE GETAWAY.  Sorry for
letting that slip out, but it was one of the highlights of the weekend,
at least for me.

I can't figure out the relevance, either.  The donut haven scene shows up
when you lock the second ball on your way to your first multiball, and again
when you lock the first ball on your way to your second multiball.  At least,
that's what I was able to notice.  I'm pretty sure the number of cars in
front of the haven is random, but hey, I always seem to be wrong about these
things.

Also, I'm wondering if the license plate KINGPIN has any significance.  I
think either LURE or ART mention that the original HIGH SPEED was based on
an actual chase in which Steve Ritchie was somehow involved.  I guess I'll
have to take a look at the book and see if it mentions anything else....

>		          Hey...Nice Car!!!

This time I'm going to nail that dirtbag!

--
Lyman F. Sheats Jr.
The MITRE Corporation
Burlington Road, Bedford MA 01730
email: lfs@mbunix.mitre.org
From: s914534@minyos.xx.rmit.oz.au (Ben Anderson)
Newsgroups: rec.games.pinball
Subject: amusing incident
Date: 10 Apr 92 02:27:24 GMT
Organization: RMIT Computer Centre, Melbourne Australia.

The other day I went into a really scummy amusement center and played a 
really clapped out pin. The amusing thing was, the last person to repair it
left a screwdriver inside the machine - on the table. I had endless fun     
belting the screwdriver around and nearly got it underneath the flippers.
Newsgroups: rec.games.pinball
From: phaedrus@milton.u.washington.edu (Phaedrus)
Subject: Re: 2-Ball Multiball
Organization: University of Washington, Seattle
Date: Sun, 12 Apr 1992 19:37:11 GMT

In article <!w7thtb@rpi.edu> xor@acm.rpi.edu (Joe Schwartz) writes:
>I've played machines that are supposed to give you three balls during
>multiball, but instead give you only two.  I've always assumed that
>this occurs because one of balls is "lost" somewhere in the machine.
>However, my brother thinks that the number of balls during multiball
>is operator-adjustable.  Is this true?  Aside from simply removing
>one of the balls, can an operator configure the machine to give you
>2-ball multiball?  (The machines in question are FunHouse and TAF, but
>I'm curious about other machines as well.)

     You're both right.  If a FunHouse or TAF can only find two balls when the
player tries to start a game, it will complain "PINBALL MISSING" a few times,
then proceed with the two available balls.  On subsequent games, it won't
give the PINBALL MISSING message, though the operator-attention flag does turn
on [a period after the number of credits].  In fact, FunHouse will even let
you play with only one ball available; I don't know offhand whether TAF will
or not.
     And yes, I would consider this operator-adjustable.  There's no menu
option or anything like that that lets the operator explicitly select two-ball
multiball, but removing a ball from the game is just as much an "operator
adjustment" as setting the software switches.  Mind you, I wouldn't *play* a
game that an operator had removed a ball from, but then I wouldn't play a game
with the software switches set in certain ways either.
     The Addams Family is quite good at getting balls stuck in interesting
places; I've finally gotten into the habit of checking the trough and looking
for the "CREDITS 0." flag before inserting coins.  On the local machine, the
favorite sticking spot is halfway down the Bear ramp return; when the bookcase
is open, the ball will bounce off the two posts protecting the side of the
bookcase, go airborne, and wind up wedged in the neat little ball-sized gap
between the blue pop bumper and the ramp.
-- 
Internet: phaedrus@u.washington.edu        (University of Washington, Seattle)
 "If you can keep your head while those about you are losing theirs,
    consider an exciting career as a guillotine operator!"
Hi!  I'm an anti-virus utility!  Install me in your .signature right away!
Newsgroups: rec.games.pinball
From: greywolf@defender.ossi.com (Politically Incorrect)
Subject: Spinners
Summary: Where have they gone?
Organization: Foo Bar and Grill
Date: Mon, 13 Apr 1992 18:55:08 GMT

Has anyone else noticed that spinning targets (spinners) have been
absent from pinball machines for a while?  This, IMNSHO, sucks rocks.
I think they really add something to the game (like points :-), and
they're great when in tandem in a loop something like the original
High Speed.  HSII: The Getaway would have benefited from the (re-)use
of spinners in their original positions from High Speed.

The best spinner shot I ever played, though, was on FirePower.
Send it rifling up there through the spinner into the lock (especially
if both were lit...).  Nothin' like it!

--
"Pardon me, do you have any Grey Poupon?" -- Wayne Campbell
(and some other crazy person who drove up next to me at a light once)
(Yes, it happened.)
greywolf@defender.ossi.com
-- 
If you're so pro-life, then adopt an interracial mongoloid or shut the fuck up.
From: keatesm@cs.man.ac.uk (Martin Keates(MSC RJH))
Newsgroups: rec.games.pinball
Subject: Re: Thrice! Well done!
Date: 8 Apr 92 13:46:36 GMT

sigma@sun.ipl.rpi.edu (Kevin Martin) writes:

>I have some thoughts on these squeals.  There are three, perhaps four,
>unique ones.  One is obviously "Hey!".  Two of the others sound similar,
>but one is most definitely "Hey!  Careful with that hammer!"  The similar
>quote almost sounds like that, too.

I think one of them is "What's going on?" or something similar.

>>After a bad game (when you don't get a replay) : Two out of three?

>Finally, someone else admits it.

Hey, I hear it all the time ! :(
I've had scores of about 1M (not the worst I've seen, a friend of mine got
800,000 - *without* tilting!)

>"Rest in Peace"

Thankyou, thankyou, thankyou, I'd been loosing sleep over that one.

I'm beginning to get tired of TAF now, I'm only playing it maybe 2 times a
week, and I was hoping this would cut down my previously way too high pinball
expenditure. But nooo, the arcade where it is told me yesterday that they're
getting 3 brand new machines in. Which of course I'll get instantly addicted
to. Inconsiderate gits!!!!!!!!! (I'm not complaining really, although I'll
have to wait and see what they are, I think Operation Thunder or High speed 2
are quite likely from what the attendant said).

Martin.
From: phaedrus@milton.u.washington.edu (Phaedrus)
Newsgroups: rec.games.pinball
Subject: Re: More Bride of Pinbot stuff from Mergle
Date: 15 Apr 92 22:31:51 GMT
Organization: University of Washington, Seattle

In article <1992Apr15.192748.13006@acsu.buffalo.edu> v051r9bf@ubvmsb.cc.buffalo.edu (When will Mergle EVER shut up?) writes:
>Even the test listing after turning it on says 50002 rev. p-4 which must
>be the face block being out of cycle.  

     Just for the record, what you saw was not a test report, unless you
opened up the coin door and hit Enter/Begin Test.  When BoP says:
   TESTING...
50002   REV. L-4
at the start of the game, 50002 is the model number of Bride of Pinbot, and
L-4 is the software revision number of the game ROM.  If the test finds a
problem, the game will flash
 PRESS "ENTER"
FOR TEST REPORT
and a period will appear after the number of credits until the machine is reset
again.  This is all you can find out about the problem as a player; the only 
way you can actually see the result of the test is to open the coin door and
hit Enter/Begin Test.  (The only exception is if it can't find all three balls,
in which case it may flash PINBALL MISSING when you try to start the game.)
     It would be nice if players *could* access the test info, but as of now
they can't.
-- 
Internet: phaedrus@u.washington.edu        (University of Washington, Seattle)
 "If you can keep your head while those about you are losing theirs,
    consider an exciting career as a guillotine operator!"
Hi!  I'm an anti-virus utility!  Install me in your .signature right away!
Newsgroups: rec.games.pinball
From: sigma@sun.ipl.rpi.edu (Kevin Martin)
Subject: Re: Another TAF bug, or a feature?
Keywords: TAF, reset, sex, lies, videotape
Date: Thu, 16 Apr 1992 16:34:05 GMT

cs202124@umbc5.umbc.edu (cs202124) writes:
>>In article <17060@fritz.filenet.com> ung (Bill Ung) writes:
>>>simply reach under the game, switch it off for a second or two, then
>>>flip it back on.  The game will go through the usual test mode that
>>>it does at power up or after getting seriously confused (the other
>>>bug), however, while doing this, it will KICK BOTH OF THE OTHER BALLS
>>>OUT OF THE SWAMP!  They'll find their way to the drain and now you
>>>have three balls waiting for plunger shots.  Nice :-)
>Yeah, but don't you lose all your credits when you do that?

No.  At least not on the machines I've done this on.  Power off and Slam
Tilt and Software Crash all preserve the credit count (T2 even keeps track
of 1/2 Credit, I don't know about other machines).  It may take about ten
seconds after one of these before the Start Button works again, though,
which is sort of disconcerting.

-- 
Kevin Martin
sigma@ipl.rpi.edu
"We're gonna need another Timmy!"
Newsgroups: rec.games.pinball
From: sigma@sun.ipl.rpi.edu (Kevin Martin)
Subject: Re: Thrice! Well done!
Date: Tue, 7 Apr 1992 02:35:55 GMT

phaedrus@milton.u.washington.edu (Phaedrus) writes:
>In article <cynjgb-@lynx.unm.edu> blowfish@carina.unm.edu (rON.) writes:
>    Just a few more minor nits to pick. :)

Am I the only one who has heard the following?  If you do really poorly on
an entire game, like < 5 million, and don't match, Gomez sometimes says
"Best two out of three?"

Of course, I would NEVER do so poorly, I was just watching someone else ;)

I have also heard the unlit Chair say "Missed" and "No No No!" even when
Extra Ball is not lit.  This seems to happen during a timed sequence such
as Thing Lock (Hurry Up).

Is there a special quote for the second Dirty Pool?  Are there third quotes
for GREED and such?

>    I've seen one left alone for five or six minutes, and never heard it say
>anything.

Me either.

-- 
Kevin Martin
sigma@ipl.rpi.edu
"We're going to need another Timmy!"
From: blowfish@carina.unm.edu (rON.)
Newsgroups: rec.games.pinball
Subject: TAF- some 'things' ';-)
Date: 6 Apr 92 08:48:33 GMT
Article-I.D.: lynx.mynj84a
Organization: University of New Mexico, Albuquerque

Just wanted to make mention of a few things I really liked about
TAF.....
The first is the really nifty replay sequence. I laughed so hard the
first time I got it I lost the ball ';-)
Using the knocker for the seance sequences is pretty nifto too.
I agree with a past poster- during 'Thing Flips', its highly amusing
to simply either step back from the machine, or wave your hands over
the top of it to 'magically' flip the ball. Amuses older folks, and makes
you look like a true wizard in the eyes of either admiring onlookers or
small children ';-) (esp the latter when you cry out 'FLIP' as the ball
approaches the flipper... ';-)
General pinball thing- who else ehre works really hard for the replay
score, then finally relaxes and has fun with the machine?
This is, indeed, a fun and >highly< addicting machine ';-)
r.
Newsgroups: rec.games.pinball
From: kucharsk@solbourne.com (William Kucharski)
Subject: Re: Spinners
Organization: Solbourne Computer, Inc., Longmont, CO
Distribution: na
Date: Tue, 14 Apr 1992 23:17:21 GMT

While reading article <1992Apr14.225705.15794@cbnewsd.cb.att.com>, I noticed that
knudsen@cbnewsd.cb.att.com (michael.j.knudsen) said the following:
 >OK people, what was the most recent pin with a spinner?  BK2000 had
 >one in the white-arrow lane, but it was hidden from view.

The Machine:  Bride of Pinbot has one at the entry to the playfield from the
jet bumper area...
-- 
| William Kucharski, Solbourne Computer, Inc.     | Opinions expressed above
| Internet: kucharsk@solbourne.com   Ham: N0OKQ   | are MINE alone, not those
| Snail Mail: 1900 Pike Road, Longmont, CO  80501 | of Solbourne Computer, Inc.
| President, "Just the Ten of Us" Fan Club        | "It's Night 9 with D2 Dave!"
From: dubach1@husc10.harvard.edu (joev dubach)
Newsgroups: rec.games.pinball
Subject: Black Knight 2000
Date: 11 Apr 92 02:05:32 GMT
Article-I.D.: husc10.DUBACH1.92Apr10190532
Distribution: rec
Organization: Harvard Arts and Sciences Computer Services, Cambridge, MA

Does anybody know how to get good scores on BK2000?  I can fairly
consistently get replays on High Speed, but I can barely get half of
the 4 million replay score on BK.  The sound is awesome; however, I
would like to not put so much money into it.
Tips or rules would be nice.
--
_____________________________________________________
DDDDDDDDD   JJJJJJ      | Joev Dubach
     D      J     J     | dubach1@husc.harvard.edu
     D      J     J     | North House
D    D      J     J     | Harvard University
DDDDD    *  JJJJJJ  *   | Cambridge, MA 02138
From: jm7w+@andrew.cmu.edu (Joelle Ann Mellon)
Newsgroups: rec.games.pinball
Subject: One more TAF Quote (Was Re: Thrice! Well done!)
Date: 7 Apr 92 05:17:41 GMT
	<1992Apr7.031322.1956@u.washington.edu>
Organization: Junior, English, Carnegie Mellon, Pittsburgh, PA

I finally actually got to see the movie the other night. I won't post a
review here (wrong board obviously), but I found it immensely
entertaining, especially the Mamushka. I'd try that dance myself if it
weren't for those cute jugling/catching tricks. :)

Anyway, I remember Lyman asking what the final quote of the game was;
the one Morticia says when the game ends. Well, I haven't had the
opportunity to play the game since seeing the movie, so I can't verify
this. However, after a while, everything that was said or done in the
movie I began mentally comparing to the movie; i.e., someone would say
something, and I would try to figure out if it was in the game or not.
(This was surprising to the people who came with me who knew I never saw
the movie before, yet hear me saying the lines as they happened)

Well, at one point, Wednesday is carrying a knife, and Morticia asks,
"Is that for your brother?". Wednesday nods, and Morticia states, "I
don't think so." (right before giving Wednesday a much bigger knife) She
said it in a tone and speed that seemed to fit, so I'm putting it up now
to see if people can check this out.

Anyway, I think they did an incredible job making the movie match the game. :-)

-Robert Chesnavich
(FINALLY got my first T2 billion.................what?.......no, it
DOESN'T matter that the machine doesn't always notice when multiball is
actually over and it should shut off the super jackpot :) )
Newsgroups: rec.games.pinball
From: gleeson@mundil.cs.mu.OZ.AU (Martin Joseph GLEESON)
Subject: HSII Shift Gears! (Was: Re: Williams News)
Keywords: TAF, HSII
Organization: Computer Science, University of Melbourne, Australia
Date: Tue, 7 Apr 1992 22:52:45 GMT

In <4994@tekig7.PEN.TEK.COM> jerryc@tekig7.PEN.TEK.COM (Jerry C Carathers) writes:
>		        SHIFT GEARS...NOW!!!

I remember someone asking a while back what would happen if you didn't shift
gears when asked, ever. Well, I've never tried it myself, but while waiting
for a couple of guys that might have had better luck feeding their coins
into a slot machine to finish "playing" HSII, I saw them both play three games
without touching the shift lever, except to launch the ball first off. The
basic answer is: the spectators (like me) will get sick of hearing "SHIFT GEARS"
every 10 seconds, and (like me) will start echoing the machine by saying
"SHIFT GEARS", and after about the tenth time, the player might shift about
one in four times without being asked twice. The long and the short of it is:
if a player is bad enough not to know what to do when the pin is _yelling_ it
at them, then they're gonna get a pretty crappy score anyhow, and bonus x
isn't going to matter a whole lot. 


I remember when.....

			DON'T FLIP!! ...... FLIP!


----------------------=============***O***=============-------------------------
Martin J. Gleeson   | Computer Science, Melbourne Uni, Oz |    ...  __o    Outta
gleeson@cs.mu.oz.au |        B I K E   I T   ! !          |  ...   -\<,       my
" We gladly feast on those who would subdue us." - Addams |  ....(_)/(_)..  way!
----------------------=============***O***=============-------------------------