From: epasls@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: Re: STREET FIGHTER III -- MAKE IT BETTER THAN UNFAIR SFII/CE/TURBO
Date: 22 Nov 92 20:06:00 CST
Organization: University of Kansas Academic Computing Services

In article <1992Nov22.000155.1@vmsb.is.csupomona.edu>, cvafy006@vmsb.is.csupomona.edu writes:
> MAYBE FOR STREET FIGHTER THREE THEY COULD HAVE A 30 SECOND PRACTICE SCREEN

For future posts please dont restrict yourself to capital letters.
a) it looks as thought you're yelling.
b) they are harder to read then the normal mix.
c) dont flame me for these comments because there was a 
similar thread in r.g.v.a long before a.g.sf2 existed and
I'd rather not waste bandwidth.

> SO THAT NEWBIES COULD REHEARSE THEIR MOVES.  IN A TWO PLAYER GAME, THE 
> PLAYERS COULD FIGHT EACH OTHER FOR 30 SECONDS.  THERE WOULD BE NO
> ENERGY GAUGE, NO WINNING OR LOSING, AND THEN THE GAME WOULD BEGIN AFTER
> THE 30 SECONDS WERE UP.  PLAYERS WISHING TO SKIP THE PRACTICE SCREEN COULD
> PRESS THEIR START BUTTON TWICE AND GET RIGHT INTO THE GAME.
> 
> IT'S EITHER THAT, OR DO LIKE "MORTAL KOMBAT" -- MAKE THE FIRST ENEMY
> EASY TO BEAT...THAT WAY, THE FIRST ENEMY BECOMES A PRACTICE FIGHT.  
> (IN THE FOUR TIMES I PLAYED IT, I GOT MY BUTT KICKED ONLY ONCE...YES, 
> ONCE...AND THAT WAS BECAUSE I TRIED NOT USING THE BLOCK BUTTON.)
> 
> AFTER THAT...THEN LIKE *ALL* OTHER FIGHTING GAMES...IT COULD BE NO HOLDS
> BARRED!
> 
> THEN, NOT ONLY WOULD THE SCORES BE HIGHER, BUT EVERYONE WOULD GET A FAIR
> SHAKE.  LET'S FACE IT, CAPCOM
 WOULD GET THE SAME AMOUNT OF MONEY (IF NOT MORE)

Capcom will make the same amount of money no matter what they do even
if the game sucks big dick, they can always give no press then charge
4000 bucks a shot, and arcades will have to buy it sight unseen because
of the name.  and if capcom does do this it will only occur on the
easey dip switch settings and the net result would be that arcade
owners would see that 30 people around each machine dont give a fuck
how long they play just so that they can pump they're 2 quarters into
the machine the first day, so the owners will adjust it so that
the games are as SHORT as possible.

> SINCE THE GAME WOULD BE THOUGHT OF AS "FAIR".  CURRENTLY, THE GAME IS NOT
> AND I AM NOW A "MORTAL KOMBAT" FAN.  I CAN ONLY MAKE IT TO THE SECOND LEVEL
> ON SFII (SPENDING A GRAND TOTAL OF 17.50)

It's been a long time(years, maybe 1 or 2) since I was a newbie but
if thats as far as you can get on 70 plays I'd say that the game
isnt the problem, maybe the game just wasn't meant for you.



 BUT I MADE IT TO ROUND THREE ON
> MY FOURTH TIME PLAYING (CURRENT SPENDING TO DATE: 2.00).  NOW, CAPCOM HAS
> LOST ONE PROSPECTIVE PLAYER, 

Capcom doesn't care about newbies nearly as much as they care about
there already immense following.  As far as capcom goes they can assume
that kids can learn the game on a snes at their own pace and then go
into the "big leaugues" at the arcade.

AND I'M SURE THAT THEY'VE LOST MANY OTHERS


I'm sure that 90% of the people who walk up and play don't play it 
again, so capcom looks at it as those who like it like it and those
who dont dont, so they dont really care about you or people like you
because they know they've got enough addict on hook, line and sinker.


> DUE TO THE UNREASONABLY DIFFICULT FIRST ROUND.  (EVEN WITH THE SECRET MOVE
> LIST AND STRATEGY GUIDES, THE TIMING STILL CAUSES MY GAME TO BE QUICK.
> WHEN I BLOCK, THE COMPUTER FINDS A WAY TO HIT LOW WHEN I BLOCK HIGH, AND
> TO HIT HIGH WHEN I BLOCK LOW.  MK'S BLOCK BUTTON IS EASIER TO USE!)
> 
> IF ANYONE HAS CORRESPONDENCE TO CAPCOM USA, OR IF ANYONE ON THIS BOARD IS
> PART OF CAPCOM USA, PLEASE CONSIDER THIS IDEA!

later...
Newsgroups: alt.games.sf2