From: "daniel bishop" <daniel.bishop@canrem.com>
Subject: doctor who rpg
Reply-To: "daniel bishop" <daniel.bishop@canrem.com>
Organization: Canada Remote Systems
Distribution: rec
Date: 21 Dec 92 17:07:05 EST

THE DOCTOR WHO ROLE-PLAYING GAME


                                     PLAYER'S
                                      MANUAL


                                by Daniel J. Bishop


INTRODUCTION

To create a character in the Doctor Who Role-Playing Game, you will
need five ten-sided dice, paper, and a pencil.  A calculator may
also help, but is not necessary.  Many parts of your character
record should be written in pencil, as you will have to make
changes frequently.  Creating a character is a simple process, but
rather lengthy, so it is best to create your character before the
first actual game session.  The basic rules assume that the
character you are making will be human, or at least humanoid, but
this may not always be the case.  In general, it is easier to
interact in Earth-based adventures, especially historically based
ones, if your character at least appears human.
      Your Game Master may allow you to create several other types
of characters.  The most obvious of these is the Time Lord(s) who
own and operate the character's TARDIS.  Several other possible
alien types from the Doctor Who television program are described in
this volume.  Most of these aliens are humanoids, but some only
possess the ability to appear human.  Appendix I describes the
creation of android characters, which may be allowed by your Game
Master.  The standard rules assume that androids and robots, such
as K-9 and Kameleon, are equipment and plot devices rather than
free-willed characters.  If your Game Master follows these rules,
androids will be non-player characters only.  Before creating any
non-humanoid character, you should consult with your Game Master.
      Characters are defined by six things:  Species, Attributes,
Advantages, Skills, Psionics, and Role.

ROLLING DICE

      Whenever a you must divide, round up unless otherwise
specified!

d4 means 1 four-sided die
1d6 means 1 six-sided die
2d8 means 2 eight-sided dice
3d10 means 3 ten-sided dice
4d12 means 4 twelve-sided dice
5d20 means 5 twenty-sided dice
6d30 means 6 thirty-sided dice
1d00 means percentile dice
d% means percentile dice

A NOTE ON "CANON"

*****Defining what is or is not canon was a difficult task in
composing this game.  I have assumed that the television programs
are canon, as are the Missing Season stories available in
paperback, Shada, and the pilot to K-9 and Company.  After some
agonizing, I also decided to include The New Doctor Who Adventures
novels.  Whenever possible, non-canon materials are surrounded by
a shadow box and sources are listed.  You may use, or not use,
these materials as you desire.  I have included them for
completeness.  A sample shadow box surrounds this paragraph.*****
(NOTE:  ***** denotes begining/end of shadow boxes in ANSCII
version)

ACKNOWLEDGEMENTS

This game is copyright 1992 Daniel J. Bishop.  A large part of the
character generation system was canabalized from TSR's Top Secret
and Pacesetter's Chill games (the latter now owned by Mayfair
Games, Inc.).  These games may be useful for gleaning extra skills
and abilities, or for inspiration.  FASA's Doctor Who Role-Playing
Game and Time Lord, by Ian Marsh and Peter Darvill-Evans, may be
useful.  Conversion notes for these two games can be found in
Appendix III.
      Finally, I have made quite a few forays into the Doctor Who
conferences available on the Canada Remote Systems, Bible and
Doctor Who, and Chronicles of a Time Lord BBSes.  I would
especially like to thank Dale Clayton for his helpful advice in
this matter.
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044