HDTenEightyP/NetNews huggingface dataset:
From: jasonf@wayfarer.EBay.Sun.COM (Jason Freund)
Newsgroups: comp.sys.amiga.games
Subject: Wolfenstien 3D, w/ Attn: Paul Miller
Date: 14 Aug 1992 21:59:49 GMT
Organization: Sun Microsystems, Mt. View, Ca.
NNTP-Posting-Host: wayfarer.ebay.sun.com

In article <1992Aug14.210949.9341@exu.ericsson.se> exuhag@exu.ericsson.se writes:
>>1) Wolfenstein IS incredible.  It's as fast as I can stand it on my
>>   dad's 386/33.  It's very fun to play -- and it'll knock your socks off
>>   the first time you see it.
>
>Well, I own a 386-based computer and I was rather underwhelmed by
>Wolfenstein 3-D, no flames intended.  The funny thing is that I
>*love* arcade-style action games.  Running around the castle was
>fun for a while, but the game itself was rather lame IMO.  I guess
>I no longer like the "twitch" style of game and would prefer
>something with a little more finesse.  I also didn't like the
>fact that everything was always in *exactly* the same place
>every time you play.  It reduced play to "memorize the pattern."
>
>--
>James Hague   
>exuhag@exu.ericsson.se

Ya, the game isn't that deep.  There's health, bullets, keys, and bad guys.
They'd rather have you buy their modules than give you interesting random 
monster patterns.  But the point is that this is already the next generation 
of game interfaces.  It's the most revolutionary interface since Dungeon 
Master.  And lots of games are going to work with it.  I think it's great!  
I can't wait for the Bard's Tale game.

I think people need to realize this before they claim that the Amiga could
do a Wolf game just as easily:
It's not just 256 colors.  We need byte- addressed graphics.  In order to 
horizontally stretch an image on the amiga, you need to do complex byte 
manipulations.  You need to split up the bits and spread them out or shrink 
them into different bytes.  Think of the amiga graphics as having 6 layers of 
bytes going horizontally across the screen representing 8 6-bitplane pixels.  
On the IBM, with byte-addressed graphics, you have one byte for each pixel 
going into the screen.  It's a lot easier to pick up that one byte and 
translate it to it's new coordinates than it is to split up 6 bytes on the 
amiga, dissect them, and put them back together somewhere else.

Unless the new chipset can do this, the Amiga will get left behind when
the waves of Wolf or Stygian Abyss games aren't ported to the Amiga.

I guess I'd be the second one to buy a game that requires an '030 and a 
math chip.  Unfortunately, Paul Miller and I are probably one of the
only ones who would.

By the way, Paul, I was working on a game about a year ago that would probably
require an expanded computer.  I'd be happy to let you in on it or turn it
over to you.  I don't know if I'm going to finish it.

Jason Freund
Certified Developer.
--------------------------------Summer Address------------------///----------
Jason Freund           jasonf@wayfarer.EBay.Sun.COM            ///
690 Erie Dr.           408-276-???? (Work)                 \\\///     
Sunnyvale, CA  94087   408-732-0421 (Home)                  \XX/ Amiga 3000 
Newsgroups: comp.sys.amiga.games
From: jarnis@mits.mdata.fi (Jarno Kokko)
Subject: Re: Deuteros Help!
Organization: Microdata Oy, Helsinki, Finland
Date: Wed, 12 Aug 1992 15:58:24 GMT

In article <92Aug10.205405edt.30987@marvin.cdf.toronto.edu> a324amid@cdf.toronto.edu (Rudy Amid) writes:
>   I've been playing Deuteros for a while (a sim/space colony game), and
>I'm stuck at a point where I can't get my researchers to come up with new
>equipment.  I've set 2-3 orbitals already, so what else do I have to do?
>
>   Any help is appreciated. :>
>

Build one more orbital and land bases for all of them and you'll get
a nice attack from the Methanoids and the game starts to roll on again.

If you can't build land bases yet, have you repaired the land base
that is on the moon?

   ____________
 _| .signature |______________________________________________________
|                                                                     |
|  -------- Jarno Kokko --------  |  Borg: Prepare to be assimilated  |
|   --- jarnis@mits.mdata.fi --   |        by the Borg.               |
|    ---- Vantaa, Finland ----    |  Worf: Prepare to eat phasers.    |
|_____________________________________________________________________|
From: skeksis@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.games
Subject: Re: Megafortress mini-review
Date: 7 Aug 92 11:32:30 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]

RE:  MegaFortress speed
 
Funny, when I looked at MegaFortress on an unaccelerated 1000, I didn't find
any complaints with the speed of the game...or the plane...but it didn't really
feel like a *big* plane to me though...
 
Skeksis
From: cm182s182@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.games
Subject: Amiga Megafortress BETA Testers wanted
Date: 22 Aug 92 22:07:33 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]
X-BBS-Software: EXCELSIOR! v0.95f

I would love to betatest for your friend but I don't know how to send EMail to 
differant addresses and as shocking as it may osund I don't own MegaFortress.  
I would *like* to, but cash it tight these days.  Oh well, at least I don't 
have a pirate version either.
 
Skeksis
From: aces@mcode.amdahl.com (Jeffrey D. Smith)
Newsgroups: comp.sys.amiga.games
Subject: Re: Bane of the Cosmic Forge/Tyranesaur
Date: 20 Aug 92 22:28:09 GMT
Reply-To: jds30@amail.amdahl.com
Organization: Amdahl Corporation, Sunnyvale Ca.

In article <1992Aug20.145211.12825@doug.cae.wisc.edu>, rownd@cae.wisc.edu (Jason Rownd) writes:
> It's been awhile since I played BOTCF the first few times.  With the
> up and coming release of the sequel, I've gone back to playing.  After
> I finished the game, I went out and bought the hint book.  The authors
> mentioned a monster called "Tyranesaur" (sp?).  This thing is supposed
> to be huge in attack and defense.  Now I've played BOTCF for hours/days/
> weeks/months and I have NEVER come across this beastie nor heard of anyone
> who has.  Has anyone fought/encountered this monster?  More importantly,
> where in the dungeon(i.e. inside,outside,underground,temple, etc) did
> you find it?  This has been a frustration point with me ever since I
> found out about the monster from the hint book.  Anyone???
I found it before I got the hint book (very late in the game).  The
beast is in the enchanted forest.  You have to walk through a DARK!
area to get to it.  Fortunately, my fabulous 6 were powerful enough to
kill it.

Now, my characters are practically invincible, because I took them
through the temple at least 3 times, and killed the dragon *BELA*.
Newsgroups: comp.sys.amiga.games
From: Who@Im.Lost.Somewhere (Anonymous)
Subject: Lode Runner!!! For Amiga?
Summary: Is there or is there not?
Keywords: LodeRunner
Organization: I Don't Think We Are
Date: Fri, 21 Aug 92 00:11:21 GMT

Ok..... many of you know that there are lovely games available on PD or 
shareware... SO does any one out there know of LODE-RUNNER available on the 
amiga???...... Either PD, ShareWare Or if it can be bought???
From: entity@nsq.uucp (cybernetworx)
Newsgroups: comp.sys.amiga.games
Subject: Re: Amiga Games Vs. SNES
Summary: SF II arcade version quirks
Date: 13 Aug 92 16:05:09 GMT
Organization: NSQ

In article <Les_Jenkins.03um@lppl.mi.org>, Les_Jenkins@lppl.mi.org (Les Jenkins) writes:
> 
> It's a good game, but it shouldn't rule your life. 

Very true :)  I've been known to hang out at the local arcade going at it for
hours in mortal combat.   Actually, speaking of mortal combat, have you seen
that new game 'Mortal Kombat'? I think that's what it's called.  Supposed to
be better than street fighter but I don't personally think the gameplay is up
to par.  They've got digitized actors, lots of unique 'special' weapons and
stuff.. but the joystick response and character interaction seem pretty dinky.
I dunno, it's ok, but I didn't like the way you fight.  It may have features
over SFII, but in terms of gameplay, SFII is still better.

>  C>   BTW, out of curiousity, can anyone confirm any of the following: 
>  C> zangief:  falcon flies out from chest and attacks opponent chun li: 
>  C> smaller version of guiles flash kick, but in blue
>  C>           freeze (identical to guiles)
>  C>           can shoot out arm cuffs to attack opponent
>  C>   If you've seen this ever, then let me know!  Don't deny that these
>  C> things exist unless a) you programmed the game or know the programmers
>  C> directly or b) have got the source code and checked this out for
> yourself
>  C> :-)
> 
> How about if you have a friend who buys stuff straight out of Japan and has
> talked with the company who produced the game on many occasions? He says
> they say no. This is only a rumor and no such abilities of the sort
> described above exist.

Hmm, I'd like to say I believe you, but I don't :)  I wish there was someone
who could give a more solid answer.  I mean does capcom also deny things like
Dhalsim's invisibility or that guile/dhalsim can both reset the machine from
the joystick, or a programmers menu, or guile's various secret moves (freeze,
invisible throw etc)?  IF they do, then we can discount their above claim
because all this stuff I've seen or can do myself so it's not BS.
Newsgroups: comp.sys.amiga.games
From: charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV)
Subject: Re: QUESTION????
Organization: Clemson University
Date: Wed, 19 Aug 1992 17:54:18 GMT

scole@hpcupt3.cup.hp.com (Scott Cole) writes:

>Question:
>Where can I get pirated games off of my modem?
>Thanks,
>Scott Cole

Hmmm ... it looks like someone left their computer terminal unattended 
again ... :)

-- 
+ Rick __     + EMAIL:charlet@hubcap.clemson.edu +   //\          + /|\ It's +
|      /aylor | IRC  : Tomalek / The Romulan     | \X/--\miga 500 |  J rainy |
+-------------+----------------------------------+----------------+----------+
+"If you love her, she'll dump you faster than you can blink an eye..." #@?! +
Newsgroups: comp.sys.amiga.games
From: echen@pooky.engr.washington.edu ()
Subject: Re: Best Games
Keywords: games,amiga
Organization: clearer than blir
Date: Sat, 22 Aug 1992 02:59:50 GMT

My favorite games are :

T.V. Sports Basketball
T.V. Sports Football
Speedball II
Barbarian = first game I had
Battle Chess II: Chinese chess



						Chris 
					echen@pooky.ee.washington.edu
Newsgroups: comp.sys.amiga.games
From: jarnis@mits.mdata.fi (Jarno Kokko)
Subject: Re: ELITE 2 (HONEST)
Organization: Microdata Oy, Helsinki, Finland
Date: Thu, 20 Aug 1992 10:13:26 GMT

In article <2a8fec7f.8cba92.1@BEIZ.mediatex.ch> Ikki@BEIZ.mediatex.ch (0642210101: Fernmeldedirektion Olten) writes:
>Braben Programs Elite II?? I thought,
>he won t programm a line anymore, cuz
>his motivation went down, (as I heard),
>and he also said, that Elite II will be
>THAT complex, that it won t be possible
>to realize that on an Amiga.
>Who will sell Elite II? I heard, a japan
>ese game-company bought the rights of
>Elite. (I think, it was Konami, but I m
>not sure.)
>

I saw an extensive Work In Progress-article on an UK magazine 'The One'
and it was one hell of an impressive article. The only screenshot that
was published, showed a BEAUTIFULLY made planet Saturn, and I'm looking
forward to see part 2 of this article in next month's The One (Hey,
it should come out 21th of September, but it takes a week or two to
materialize here in Finland, so could some UK guy tell what that part 2
of the story contained - more amazing stuff I guess...)

   ____________
 _| .signature |______________________________________________________
|                                                                     |
|  -------- Jarno Kokko --------  |  Borg: Prepare to be assimilated  |
|   --- jarnis@mits.mdata.fi --   |        by the Borg.               |
|    ---- Vantaa, Finland ----    |  Worf: Prepare to eat phasers.    |
|_____________________________________________________________________|



Newsgroups: comp.sys.amiga.games
From: newman@grind.cheme.cmu.edu (Ryan Newman)
Subject: Competition Pro Joystick
Organization: Grind Systems, Inc.
Date: Sun, 16 Aug 1992 04:27:27 GMT
X-Posted-From: grind.cheme.cmu.edu
X-Posted-Through: sol.ctr.columbia.edu

I've always seen these in the British Amiga mags, but a friend of mine
managed to find one at a local Toys R Us for Genesis (and only one).
This is the best joystick I've ever used, incredibly short throw, great
angles, 2 buttons, etc.  Is there ANYWHERE in the U.S. I can get ahold
of an Amiga version, or even a Genesis one.  They are pretty damn
expensive if I want to buy one from the U.K (in addition to getting
pounds and all that shit).  So if anyone knows where I can get one in
the states, let me know please.


Also: In the Euromags, there are several types of 'Pro's.  If someone
who knows anything aobut the differences could let me know what they
are.  

Thanks

-Ryan  Newman

Newsgroups: comp.sys.amiga.games
From: perry@vaxb.acs.unt.edu
Subject: Re : Wolfenstein3D // VR on Amiga
Organization: University of North Texas
Date: Thu, 20 Aug 1992 18:02:36 GMT

Hey -
	I am suprised that no-body else has picked up on this.
Virtual Reality Studio by a company called DoMark (released w 
Accolade) is out for the Amiga.  Not bad, IMHO.  Mind you,
it is in low-res, no bit-mapped surfaces or anything like that,
and no special mouse, or helmet; but, is is a full featured editor,
runs smoothly (on my A3000), and there is a "finishing program" (for
lack of a better phrase) that will make your designed world into a freely
running PD program (oh yeah - you can design the interface).  Mind you
all, VirtualRealityStudio is not quite wolfenstein quality, but
then again, VRS dosen't really need to.  You can build w it, it's got
it's own little mickey mouse programming language for special
effects, etc.  All in all, worth my $70...
	Oh YEAH!  It also comes with a video tape (O-yay-O-yay just
what to show friends who then can't figure out why you didn't just
show them what you have done with the software).
- BPG
	(did any of that make sense?)
Newsgroups: comp.sys.amiga.games
From: mnfriedr@cip.informatik.uni-erlangen.de (Martin Friedrich)
Subject: Re: Bard's Tale III
Organization: CSD., University of Erlangen
Date: Mon, 17 Aug 1992 04:58:27 GMT

joshuali@usc.edu (Joshua Ling) writes:

>OK I'm in Malefia- level 3. I can't get into the top part of the map.
>If I cast PATH I can see that there is stuff there but I can't find
>a way in. I can get to Tarjan without this but is there anything in this 
>area?

There's nothing.

>Also, what levels should my guys be when going after Tarjan?
>I'm at around 53 but I can't get my spell casters to survive the two
>battles before Tarjan so that I can get to the area where Big T is.
>Am I trying to early or do I just suck at RPG's?

Level doesn't matter...have at least 1000 HP (better about 2000 for your
fighters), have EAMA (Geomancer) ready, have MANY harmonic gems...that's
all. And all the way cast DIVA, NUKE and EAMA.
The final battle is way too hard for characters generated in BT3 (Mine
are from BT1 still).

Good luck

-Efchen (being on vacation for two weeks now)
---
   /~\   |  Martin Friedrich                   IRC/MUD: Efchen 
  C oo   |  Postfach 1602           TAPPMud: Sir Efchen, Knight of Elvendar
  _( ^)  |  8520 Erlangen
   ~\    |  GERMANY           email:mnfriedr@cip.informatik.uni-erlangen.de
---------------------------------------------------------------------------
          Yes means no and No means yes. Delete all files? [Y]
From: mjw@sw.stratus.com (Michael Wilson)
Newsgroups: comp.sys.amiga.games
Subject: Civilization
Date: 12 Aug 92 14:30:23 GMT
Organization: Stratus Computer, Inc.

On my lowly Amiga 1000 with KS 1.3, two hard drives and 4MB of memory of
which only 512K is the precious chip memory, Civilization works fine.
No installation problem and no problem saving games or retiring.  Admittedly
I'm not getting much sleep and still have not finished my first game, but
I haven't been visited by the dreaded guru yet.  The game is fast enough
the interface is easy to use even if the mouse button clicks don't match
the Intuition "standard".  I am grateful that MicroProse made a game that
will work on the original Amiga.  Yes I do have to disconnect the external
floppy drives to have enough chip memory but that's easily accomplished
with the flick of a switch.  No you don't have to disconnect the printer.
Keep the number of background tasks to a minimum, after all you are playing
the game so why waste memory and cycles with popcli, OpusDir and the like
chewing up resources.  Civilization is the best game that I've acquired in
quite some time and is well worth the 50+ dollar investment because I believe
it will have a much longer than average useful lifespan for maintaining my
interest in the game.

One person's opinion,
-mjw-
From: cm182s182@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.games
Subject: Decisions decisions decisions.
Date: 22 Aug 92 22:40:40 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]
X-BBS-Software: EXCELSIOR! v0.95f

Armour Geddon is tough TOUGH T!O!U!G!H!  I have a couple of associates who 
networked two A2000s together and they still got clobbered!
 
Skeksis
Newsgroups: comp.sys.amiga.games
From: newman@grind.cheme.cmu.edu (Ryan Newman)
Subject: Re: Psygnosis, 680x0s, and HDs
Organization: Grind Systems, Inc.
Date: Fri, 21 Aug 1992 21:59:25 GMT
X-Posted-From: grind.cheme.cmu.edu
X-Posted-Through: sol.ctr.columbia.edu

In article <29070079@hpfcdc.fc.hp.com> koren@hpfcdc.fc.hp.com (Steve Koren) writes:
>
>I called Psygnosis the other day to inquire about the status of their
>games and fast CPUs.  The lady I spoke to said that they are now planning
>to make all of their new games run on everything up to a 68030.  (This
>probably means they will run on 68040s also, since, with the exception
>of some MMU toys, anything that runs on a 68030 seems to run on a 68040).
>She didn't think they'd fix any of their old games to run on fast CPUs.

This doesn't suprise me - in fact I am more suprised the games don't
work on all 680x0 machines anyway.  I know Reflections program all their
games on 3000's - so it would seem logical to make them work on the
machines you programmed them on.  Then again, Psygnosis doesn't seem to
be the smartest software company around, so maybe it should make sense
that they would do illogical things.

>
>This is reasonably encouraging news, especially from a company with a
>track record of producing games which run only on 68000s.
>
>   - steve
>

Any word on wether Psygnosis is going to start releasing lots of games
that are actually good?  Ork and Aquaventure were both rather
disappointing and caused me to change my mind about the improving
quality of Psygnosis games (thanks to lemmings and LEander).

-Ryan Newman
newman@grind.cheme.edu

Newsgroups: comp.sys.amiga.games
From: robtu@itx.isc.com (Rob Tulloh)
Subject: EOB II or BC -- which do I buy?
Summary: is one better than the other
Keywords: dungeon simulation EOB Black Crypt DM CSB
Organization: Interactive Systems Corporation, Boulder, CO
Date: Fri, 14 Aug 1992 18:06:54 GMT

Howdy,

Having completed DM I and CSB, I am now going through withdrawal
since I haven't been in a dungeon for over 2 months. Anyone care
to offer an opinion about what I should buy next? E-mail greatly
perferred since my newsreader connection is quite flaky.

Rob Tulloh
--
INTERACTIVE Systems Corp.         Tel: (512) 343 0376 Ext. 116
9442 Capital of Texas Hwy. North  Fax: (512) 343 1414
Arboretum Plaza One, Suite 700    Net: robertt@isc.com (polled daily)
Austin, Texas 78759                    robtu@itx.isc.com (same thing!)
From: tive@vipunen.hut.fi (Timo Tapio Vehmaa)
Newsgroups: comp.sys.amiga.games
Subject: Re: Civilization Question
Date: 23 Aug 92 15:12:59 GMT
Organization: Helsinki University of Technology, Finland

In <14820035@hpfcso.FC.HP.COM> daq@hpfcso.FC.HP.COM (Doug Quarnstrom) writes:


>If you establish a trade route to the computer, does
>that help HIS trade as well as yours?

 Nope. Btw; Has anybody seen caravans or diplomats sent by computer? I havent.
-- 
Timo Vehmaa, tive@vipunen.hut.fi, Helsinki University of Technology
Newsgroups: comp.sys.amiga.games
Subject: EOB 1 ... PROBLEM WITH MISTERIOS-DOORS !                                        
From: SPIDER-II@BEIZ.mediatex.ch (071212952: FD SG 5 TM)
Date: 15 Aug 1992 17:29:05 CET
Organization: MEDIAtex AG, CH-8807 Freienbach/SZ

In Level 8 or 9 or 7 (i dont know...)
have i found 3 Doors... the Door
needs no Key (?) and have no Button...
it have a Misterious Stone-Lock ...
whitout a Keylook. If i klick with
the Mouse on this, then stand: "You
need a special key" !
I have finished this game and have
nothing found, who open that door !
Please help me !!!

Who is the key to open that door ???


 SPIDER-II.Beiz.MEDIatex.CH !
(Sorry my bad english!)

|B                                    B|
|E           CH: VTX *3600#           E|
|I           D:  BTX *28881#          I|
|Z                                    Z|
From: Les_Zalewski@lppl.mi.org (Les Zalewski)
Newsgroups: comp.sys.amiga.games
Subject: Re: Amiga Virtual Reality
Distribution: world
Date: 22 Aug 92 00:17:14 EST
Organization: Les's Place BBS

s
Although I missed it, I was told that the recent VR demo run here in 
Melbourne was done on an A3000.  Anybody able to confirm that?

Here in Michigan, during the begining of August, they had a demo of the VR
machines at a local nightclub.  When asked what machine it was running
from, She replied, "Amiga 3000".   At least that was the one up
here....Great game and system though!



Les Zalewski                                      99zalews@lab.cc.wmich.edu
                                                  Les_Zalewski@ppl.mi.org

Wixom, MI



 -- AEd V1.37/Eval

-- Via DLG Pro v0.992
From: hribnak@nucleus.cuc.ab.ca (Jim Hribnak)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander Demo
Date: 19 Aug 92 14:19:08 MST
Organization: The Nucleus 16 Lines 403-531-9353 -CNet Amiga-

Ya tell me about it... I couldnt believe my eyes when I booted the thing..  I
nearly wanted to go and hurl someplace! :)  I would be embarressed to show
ANYONE who didnt have an Amiga!
From: pjohnson@jabba.uucp (Palmer Johnson)
Newsgroups: comp.sys.amiga.games
Subject: Re: MegaFortress
Date: 17 Aug 1992 01:53:37 GMT
Organization: Not an Organization
X-NewsSoftware: GRn 1.16e (7/4/92) by Mike Schwartz & Michael B. Smith

In article <64130@cup.portal.com> Harv@cup.portal.com (Harv R Laser) writes:
> >In article <pjohnson.0jet@jabba.uucp> pjohnson@jabba.uucp (Palmer Johnson) wri
> t
> >es:
> >> In article <64088@cup.portal.com> Harv@cup.portal.com (Harv R Laser) writes:
> >> > Palmer Johnson... have you tried;
> >> > 
> >> > "stevex@cup.portal.com" ?? 
> >> 
> >> -- 
> >> 
> >> Nope but I will thanks I will let you know what happens
> >> 
> >
> >Well I got a reply from his system saying that it receive the mail... so
> >I sent off another message with the bug report (or my problem)
> >
> >BUT I have NOT got a reply from HIM YET!!
> 
> 
> Well, it's Sunday. Maybe he's out flying kites in the park. All work
> and no play makes SteveX a dull boy :-) 
> Have some patience. He logs into Portal every day, often many times
> every day. I know.. he's one  of my Amiga Zone SIG assistant moderators.
> But you DID use the correct address to reach him, finally.
> 
> Harv

Well I took out the HardDrive controler today... and MegaFortress WORKED!!

So the problem is with the Nexus Card!!!!

 
Palmer Johnson                  Please forward mail to
Windsor, Ont.                   cs.uwindsor.ca!jabba!pjohnson
From: skeksis@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.games
Subject: Re: Euro hackers.
Date: 12 Aug 92 17:55:30 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]

RE:  Are people tired of Dungoens and Dragons
 
YES!!!!!!!!!!!!!!!!!!!!!!!!!!!
 
Skeksis
Newsgroups: comp.sys.amiga.games