HDTenEightyP/NetNews huggingface dataset:
From: ladykilr@sam.ksu.ksu.edu ()
Newsgroups: rec.games.netrek
Subject: Re: CLASH OF THE TREK-TITANS '92
Date: 8 Apr 1992 17:08:11 -0500
Organization: Kansas State University
Distribution: world
NNTP-Posting-Host: sam.ksu.ksu.edu


>Might as well make fuel infinite.
>
> -Mojo

Hmmmmmmmmm......
Sure would make my scouts^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~
Shaun M. McGee     ladykilr@cis.ksu.edu   Riff-raff@Rocky.Horror.Picture.Show
<aka: Predator, Fedboy, SuperScout, Leisure Suit Ladykilr, Commander Guest>
"...law was what men had built to protect themselves from the predators..."
	-Tom Clancy, _Clear_and_Present_Danger_
"Oh **** it's bav! HEL--"*BOOM* -everybody
 last a little longer. Gotta hate a defense rating
of 1.75, but I just love flying the little suckers. *;}
From: frain@cis.ksu.edu (Jerry Frain)
Newsgroups: rec.games.netrek
Subject: Runner scum?  Not. (was Re: CLASH OF THE TREK-TITANS '92)
Date: 9 Apr 92 01:51:14 GMT
Organization: Kansas State University
NNTP-Posting-Host: aleph.cis.ksu.edu

jch+@cs.cmu.edu (Jonathan Hardwick) writes:
> frain@cis.ksu.edu (Jerry Frain) writes:
> > tom@ocf.berkeley.edu (Tom Holub) writes:
> > > as long as I have a clean enough connection to use tractors and
> > > phasers effectively, the DD will lose.
> > 
> > Unless the DD player is not a total hoser, and stays out of range of
> > your phasers and tractor beam.

> In other words, you runner scum, right?  Keep on dodging backwards,
> throwing torps at him, and always staying out of phaser/tractor range?

You know, this reminds me of when some borg-toting hoser joined the
game and challenged me to a dual.  His main borg strategy (sadly) was
to charge as straight as possible (he dodged minimally to avoid a
couple of the torps) at his opponent, primarily using phasers to get
the kill.

I just kept out of his phaser range and killed him repeatedly.
Whenever he got close enough to kill me, we ended up killing each
other.  He insisted on calling me runner scum also, though I don't
quite see it that way, since closing the distance was mutual assured
destruction.

The short short moral of the story is, when playing a larger ship,
getting too close is the best way to die quick.  Most of the time it
ends in mutual destruction (which seems pointless to me) when I play
the smaller ship.

However, I usually play a the larger ship, so your "runner scum"
scenario typically does not apply to me.

  --Jerry Frain, frain@cis.ksu.edu
Newsgroups: rec.games.netrek
From: hamaguch@uhunix.uhcc.Hawaii.Edu (Ron Hamaguchi)
Subject: Just Wondering.
Organization: University of Hawaii
Date: Fri, 10 Apr 1992 17:18:21 GMT



  I was wondering, with all that I have read about netrek and xtrek, how
much like its ancestor, Empire on the old Plato Systems, is it like?

  I don't have much access to Xterms here, where I can just run games.  But
I used to play Empire on our plato system quite often.  Some of my friends
tell me about the days when our system was hooked up to Cerl, based at UI, 
I think, and used to have more fun than now.  

  In Empire, Feds and Kazari were equal ships, while the Roms weapons were
20% better but top speed 10-15% less and the Orions 10-15% better top speed
but 20% less effective weapons.  Torpedoes were fired either as singles or
a burst of 3 singles in a bunch.  And phasors fired in a 60 degree arc
centered on where you shot at.

  Just hoping I could get some comparision as to the differences in the
games.

Any Info much appreciated.

+----------------------------------+------------------------------------------+
| Ron Hamaguchi                    |One of the 50th's States' Little Known but|
| hamaguch@uhunix.uhcc.hawaii.edu  |Loyal Lovely Angels Fans.                 |
+----------------------------------+------------------------------------------+
|  WWWA    We'll Solve Any Problem For You, And We'll Send You Our Best!      |
|          Yuri And Kei Are On Their Way!!!                                   |
+-----------------------------------------------------------------------------+
From: tom@ocf.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: UDP and regions
Date: 10 Apr 1992 04:19:16 GMT
Organization: U. C. Berkeley Open Computing Facility
NNTP-Posting-Host: lightning.berkeley.edu

In article <1992Apr8.080802.22594@wuecl.wustl.edu> von@wucs1.wustl.edu (Steve Von Worley) writes:
)
)Bears at Team :) will be interesting.  I, for one, think we have a very 
)good chance of winning, especially since we are hosting.  

You're entitled to your opinion.

)I also think Wizard at Bears will be a genocide for Wizard.

I believe you mean 'Wizard will get genocided,' and you're probably
right.

)Thus, many teams, such as the Bears, may end up with 3-3 records, at 
)least in division 2, so every game matters.

Well, we're 2-1, and I find it highly doubtful that we're gonna lose 
2 more games.  Wizard might beat us, but after our Darkhorse game
I really doubt it.  You guys might beat us, but I don't think 
you really appreciiate the gap in talent between the Berkeley/CMU
teams and the rest of the world.  That's OK, after you play
some games against us you'll see.
 -Mojo '5 and 1' Riser

Newsgroups: rec.games.netrek
From: von@wucs1.wustl.edu (Steve Von Worley)
Subject: Ping Times
Organization: Washington University, St. Louis Mo.
Date: Sat, 11 Apr 1992 01:43:24 GMT

Has anyone noticed a stellar improvement in ping times to bronco within
the last two days?  It used to be that average times below 130 ms were
rare for me, with 150-200 ms being the average before midnight.  And
no packet would ever arrive there in less than 70 ms.  A typeical ping
would look like:

155 packets transmitted, 151 packets received, 3% packet loss
round-trip (ms)  min/avg/max = 80/154/367

Tonight, I ping and get:

155 packets transmitted, 155 packets received, 0% packet loss
round-trip (ms)  min/avg/max = 54/62/144

Yes!!!

Sandia

Stephen "Feed Me Giblets and Call Me Frank" Von Worley
von@wuccrc.wustl.edu
Computer and Communications Research Center
Washington University, St. Louis, MO
From: tsang@cs.washington.edu (Donald Tsang)
Newsgroups: rec.games.netrek
Subject: Another UDP Server, a request, and a plug
Date: 9 Apr 92 10:51:47 GMT
Organization: Computer Science & Engineering, U. of Washington, Seattle

Well, okay, so I sorta lied.  It's not a "standard" Netrek server by
any stretch of the imagination.  Some features are "better", though,
and certainly Server Gods should try it out and see if they like some
of them.

    -h scrod.cs.washington.edu (128.95.1.49) -p 2592

Modified: planet resouces, phasers, photons, cloaking, a few other things.

-----

The request:

    Please don't use ck_players on either Sturgeon or Scrod.  It starts
    up the daemon if nobody's on, wasting CPU and disk cycles.

    Just telnet <machine> 2591, or use the 'xtwho' that Craig Anderson
    posted a while back.

-----

The plug:

    -h sturgeon.cs.washington.edu (128.95.1.58) -p 2592

    Bronco setup (bronco or UW blessed binaries required)
		 (UW binaries have visible tractors)

    Craig has installed my "good kills for good play" modification.

    Now all the ships (except your own) that you blow up by:
      (a) detonating someone else's torps,
      (b) phasering a plasma, or
      (c) blowing up a ship
    are credited to you.
-- 
Donald Tsang                    "Ho!  Haha!  Guard!  Turn!  Parry!  Dodge!
tsang@june.cs.washington.edu     Spin!  Ha!  Thrust!"
..!uw-beaver!june!tsang                       -- Robin Hood Daffy
Newsgroups: rec.games.netrek
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Subject: Re: Ogging and other Arcane Terms
Date: Tue, 07 Apr 92 23:53:55 GMT
Organization: School of Computer Science, Carnegie Mellon
Summary: shameless promotion of archive
Distribution: rec

rone@corvus.usc.edu (Man on a Mission) writes:
> Andrew.Merton@bbs.actrix.gen.nz writes:
> >What the %^&* is OGGING?
> 
> Kamikaze attacks. What *I* want to know is what is the origin of the term...

Excerpt from the archive file "definitions":
----
Date: Fri,  1 Mar 91 09:54:04 -0500 (EST)
From: Hugh Moore <hm0f+@andrew.cmu.edu>
To: Bulletin Board Administration <bb+andrew.games.xtrek@andrew.cmu.edu>
Subject: Definitions

        I'd like to take the time to go through definitions and explainations.

        Og:  Also Ogg, Oggg, and Ogggg (you get the idea).  To kill another
ship by charging at him -- often cloaked without caring about your own
death.  Ideally, if you die, your explosion should finish him off.  So
named because Terence did this frequently with the extra ship Og.
----

Jonathan H., jch@cs.cmu.edu               Spaceman Spiff, Flying Pig
I run a Netrek information archive.   Preferred access methods are :
1) Via AFS ("cd /afs/cs.cmu.edu/user/jch/netrek" if you've got AFS).
2) Via FTP (to gs69.sp.cs.cmu.edu (128.2.206.167) as user anonymous,
   send your e-mail address as password, then "cd /usr/jch/netrek").
3) Via e-mail (through ftpmail@decwrl.dec.com - details on request).
Newsgroups: rec.games.netrek
From: griffon@iastate.edu (Tamber)
Subject: Re: BOMB BOMB BOMB !!!
Organization: Iowa State University, Ames, IA
Distribution: usa
Date: Mon, 13 Apr 1992 05:22:03 GMT

In article <1992Apr9.112405.28098@cis.ohio-state.edu> amueller@cis.ohio-state.edu (andrew j mueller) writes:
> I'm *NEVER* surprised at the lack of CLUE on rwd4 or msu, but bronco is
> getting just as bad.
> scout bombing ( or bombing period ) is THE MOST IMPORTANT part of netrek !!!
> if the enemy has no armies...they can't take your planets.it's that simple !
>
> **FLAME ON**
> SC bombing is not the same as runner scumming !!! i have no interest in
> dogfighting when i SC bomb. I WILL RUN FROM EVERY FIGHT!!!  Runner Scum run
> from even fights, i *hardly* think SC vs. BB/CA is even. 
                                    ^^^^^^^^^^^^^^^^^^^^^
					Why not? I take 'em on all the time
					I happen to think it is extremely fun
					And if I'm not playing an expert,
					I usually win.

> TO THOSE TOTALLY CLUELESS:
> (if they even read this newsgroup)
> if you are being attacked by 3rd race robots(HAL,M5,Guardian,Colossus)
> you better believe i'll single you out for a few easy kills!
> **FLAME OFF**
>
> bloodwing	amueller@cis.ohio-state.edu (andrew j mueller)
>
				Da griffon.




-- 
"It is a dream. But through belief, the dream is reality. The reality
lives, dependant only upon a nourishment of belief, without which, no
reality can exist."	<- - - -> #*#*#|&|*#*#*	Tamber, PixieMud Elder,
 Email to GRIFFON@IASTATE.EDU	,.,.,.,.,.,.,.	    Dream Legend.
From: cd2a+@andrew.cmu.edu (Court Demas)
Newsgroups: rec.games.netrek
Subject: Re: Upenn against any CMU team
Date: 12 Apr 92 23:17:45 GMT
Article-I.D.: andrew.YduAING00VpHABoG4p
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.netrek: 11-Apr-92 Upenn against any CMU
team Brian Paulsen @eniac.sea (533)

> To me, actually playing a game won't prove much (unless we win, somehow).
> Therefore, I see no reason to schedule a match when we have INL games to play
> still.

So, in other words, you're wimping out.


> Are you CMU guys happy?

Yeah, great.  We didn't expect you guys to face up to the challenge



> FreeKill

-psycho bomber
Newsgroups: rec.games.netrek
From: mmoore%peruvian.utah.edu@cs.utah.edu (Michael Moore)
Subject: Re: Team Wizard (was Re: Penn and the INL)
Date: 10 Apr 92 10:22:56 MDT
Organization: University of Utah CS Dept., Salt Lake City

In article <0dtHLAG00VpZ06iktU@andrew.cmu.edu> Court Demas <cd2a+@andrew.cmu.edu> writes:
>Excerpts from netnews.rec.games.netrek: 9-Apr-92 Re: Penn and the INL
>Michael Moore@cs.utah.ed (846)
>
>
>> 	Are you folks trying to tell me that Team Wizard can genocide an
>> organized, cluefull team?  
>
>Easily.


	Now I know you're off your rocker.  No one with an ounce of brains
says you can genocide an organized, cluefull team *easily*.  

>
>> 	If not, sorry!
>
>> 	If so, I disagree whole-heartedly.	
>
>Team Wizard is the greatest netrek team ever assembled.  The raw talent
>of these guys is frightening.  Just look at the team:
>
>Mr. Wizard
>Spaceace!
>Fury
>Quar
>YeahBoy!!!
>Balton
> ensign
>Val Ckurai
>ray
>psycho bomber
>
>The *best* oggers.  The *best* planet scums.  The *best* scout/base
>(Balton).  That and a couple of dedicated scout-bombers :-) makes our
>team completely unstoppable.
	
	I'll overlook the obvious debate about your statements here.  It's
simply a matter of opinion.

>
>We had Darkhorse (a _clueful_ CMU INL team) down to their last planet
>with 45min left in the game.  If we had taken the game seriously we
>would have genocided easily.  A team like UPenn has absolutely no hope
>against us.  
>
	
	The job of genociding is so much harder than
the job of preventing it that even your team's obvious skill level is not
going to make up for that.   If you could have genocided dark horse then
it was THEY who were not taking the game seriously.


>-psycho bomber
>
>*never* underestimate a scout..


	-Michael

 ----------------------------------------------------------------------
| Michael Moore (mmoore@peruvian.utah.edu)  Phone : (801) 359-6552     |
|          University of Utah, Computer Science Department             |
 ----------------------------------------------------------------------
Newsgroups: rec.games.netrek
From: mikey@eukanuba.wpd.sgi.com (Mike Yang)
Subject: Re: SGI UDP v1.0 binary -- Bug!
Reply-To: mikey@sgi.com
Organization: Silicon Graphics, Inc.
Distribution: na
Date: Tue, 14 Apr 92 19:18:08 GMT

In article <92Apr13.123823edt.132@smoke.cs.toronto.edu>, angel@cs.toronto.edu (George Angelidis) writes:
|> I tested the udp v1.0 binary for SGI IRIS 4+ from sgi.com in 2 SGIs
|> here and there are bugs!   At first, when I got in, I tried to get
|> the UDP options hitting "+" -- I got a coredump!

There is a bug in the netrek/udp sources so that if you have something
like:

	udp.geometry:	40x9+1018+372

in your .xtrekrc then the UDP menu will be created with only 9 entries
instead of 10.  This will cause a memory overrun and eventually, a bad
free when you bring up the menu.

So, don't do this.  Thanks to George for helping me track this down.

-----------------------------------------------------------------------
                 Mike Yang        Silicon Graphics, Inc.
               mikey@sgi.com           415/335-1786
From: bk436572@longs.LANCE.ColoState.EDU (brian krause)
Newsgroups: rec.games.netrek
Subject: Udp for Dec3100....
Date: 11 Apr 92 01:52:27 GMT
Reply-To: bk436572@longs.LANCE.ColoState.EDU (brian krause)
Organization: Engineering College, Colorado State University

A couple posts above....(i guess a few days worth)...their was an
anounancement for the udp client for Dec3100's...

Well, I went to pittslug and found there version 0.3.  I thought this
was the latest version, so I tried it on bronco.....well, Bronco was
running ver1.0.

Where can I get the latest version...or at least one that'll work on bronco...

thanks......

brian..
Newsgroups: rec.games.netrek
From: tjones%peruvian.utah.edu@cs.utah.edu (Ray Jones)
Subject: Re: opening SB ogg
Date: 12 Apr 92 17:37:35 MDT
Organization: University of Utah CS Dept., Salt Lake City
Distribution: usa

In article <73713@netnews.upenn.edu> botelle@widget.seas.upenn.edu (Justin R. Botelle) writes:
>In article <52946@mimsy.umd.edu> leonard@mimsy.umd.edu (Leonard Dickens) writes:
>>Ray Jones writes:
>>
>> (3) Over 75% shields  (333 or more in a base)
>
>Ouch -- that hurts.  I expect misspellings, at a rate of 1 per 2 posts, on
>this newsgroup (even though emacs has a spell-checker).  This is OK, since 
>we are CS, not English, majors.  But simple arithmetic errors really hurt!

	Yeah. that hurts... It look slike I wrote the bit about 75%...
I didn't... It was Leonard.  I don't know why that "Ray Jones writes:"
line is still there.  I post enough vague or wrong information as it
is.  I don't need more being generated for me... :-)

	Ray
From: rl2j+@andrew.cmu.edu (Ray R. Lieu)
Newsgroups: rec.games.netrek
Subject: The Horsemen!!!
Date: 8 Apr 92 19:58:06 GMT
Organization: Junior, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA

Hey guys,

Sorry to turn this b-board into a personal game-making medium,

BUT....

I also challenge the UPenn INL team  to face down  CMU's 
Team The Horsemen of the Apocalypse in a Tournament style game
sometime convenient for both teams....

As a memeber of  a CMU's tournament team, I welcome the prospects at
testing my skills or talents as it were against those from other
schools, whose styles and skills may be different than my own....

As a member of the Horsemen of the Apocalypse, I am offended and take
umbrage to the remarks made by Streaker about myself and my team.

My question is what now will you do??????
You may have bitten off more than you can chew....

The ball's in your court,

We're good, 
We're ready, 
and We're waiting.....

Rear Admiral  ray
Flt. Capt 	 Famine!
Captain 	 Non-Stop!!
Newsgroups: rec.games.netrek
From: mikey@sgi.com (Mike Yang)
Subject: Re: Blessed Binaries
Organization: Silicon Graphics, Inc.
Distribution: na
Date: Mon, 6 Apr 92 21:06:49 GMT

In article <18348@ector.cs.purdue.edu> bouma@cs.purdue.EDU (William J. Bouma) writes:
>   Am I really the only one bothered by this?  In general my policy is to
>   NOT run a binary obtained off the net.  How can you tell where it has
>   been?

Do you grab sources off the net?  If you do, do you examine every line
of code in all the files to check for benign behavior?

Unless you use software that is 100% written by yourself, you will
always be in danger of being "surprised."  Since this is unrealistic
and unproductive, people usually tradeoff some possibility of danger
against usefulness.  Now, whether or not netrek is useful is another
issue.

-----------------------------------------------------------------------
                 Mike Yang        Silicon Graphics, Inc.
               mikey@sgi.com           415/335-1786


Organization: Freshman, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Wed, 15 Apr 1992 22:38:24 -0400 
From: Greg K Chung <gc2n+@andrew.cmu.edu>
Subject: CMU Netrek

It has become greatly obvious to me this past week or two (since I've
started playing on non-CMU servers) that Bronco has quite a
reputation...I'm just wondering how this mysticism "Bronco players are
vicious!" came about, considering that most Bronco players are from
elsewhere or play elsewhere!

| o |
| o |  Received From: +gc2n@andrew.cmu.edu
| o |
From: tundra@wyatt.ksu.ksu.edu (Daniel Gene McDaniel)
Newsgroups: rec.games.netrek
Subject: Re: Ogg Scum
Date: 11 Apr 1992 03:08:22 -0500
Organization: Kansas State University
Distribution: world
NNTP-Posting-Host: wyatt.ksu.ksu.edu


>
>I have nothing against Oggers
>But Ogg Scum Guest Weenies Bite
>If you see one kill it and Radio get
>A real name...
hmmm... I fell silly now...
I logged in as guest and ogged guest...
:)

Made quite an impressive ratio
Ogging and Ogger? Any thoughts?

>All flames are welcome send to DEV/NULL

=====================================================
Ex Capt. Space Dabree
=====================================================
 

Newsgroups: rec.games.netrek
From: shafto@ils.nwu.edu (Eric Shafto)
Subject: Re: Common and Uncommon netrek terms
Organization: The Institute for the Learning Sciences
Date: Thu, 16 Apr 1992 19:14:03 GMT

One frequent jargon I have not been able to understand is "planet
scum".  When is it ever bad (or advancing your DI at the expense of
your team, or whatever) to take a planet?

Thanks,
-Eric
-- 
*Eric Shafto             * The longer I live the more I see I am never    *
*Institute for the       * wrong about anything, and that all the pains I *
*    Learning Sciences   * have so humbly taken to verify my notions have *
*Northwestern University * only wasted my time.          --G. B. Shaw     *
Newsgroups: rec.games.netrek
From: explorer@iastate.edu (Michael Graff)
Subject: Re: Dec 5000
Organization: Iowa State University, Ames IA
Date: Tue, 7 Apr 1992 12:53:59 GMT

In <malinon.702179926@vincent1.iastate.edu> malinon@iastate.edu (Ramon C Redondo) writes:

>Our school (Iowa State) has both Dec 3100s and Dec5000s.... Does anyone
>out there know of a client program which will run on the latter?

It's not the machines, it's the Xwindows server...

I'm working (kinda-sorta) on a client which will work on DEC3100'a as
well as 5000's.

-- 
-------------------------------------------------------------------------------
Michael Graff         explorer@iastate.edu        gg.mlg@isumvs.bitnet
			" This space for rent "
-------------------------------------------------------------------------------
Newsgroups: rec.games.netrek
From: rjones@itchy.NoSubdomain.NoDomain (Ray Jones - Perp)
Subject: Re: UDP INL server test: post-game show
Reply-To: rjones@dsd.es.com
Organization: Evans & Sutherland Computer Corp.
Date: Thu, 16 Apr 92 20:06:56 GMT

In article <1992Apr16.194546.128@dsd.es.com>,
rjones@itchy.NoSubdomain.NoDomain (Ray Jones - Perp)
(me) writes:
>team, since the plan is to make two ports, one for away
>games, one for home.  I will, hoever, change it to keep
 ^^^^^

	that should be teams.... argh


-- 
                                          Ray Jones
                                          rjones@dsd.es.com
From: sjsmith@cs.umd.edu (Stephen Joseph Smith)
Newsgroups: rec.games.netrek
Subject: Re: INL Games
Summary: Duke team = small avians with white feathers and funny squawks
Keywords: Duke Testudo INL
Date: 16 Apr 92 06:40:17 GMT
Organization: Dept. of Computer Science, University of Maryland at College Park

In article <64cz02a6cdY=00@amdahl.uts.amdahl.com> 
>and, of course, "we're the champs because you guys must be chicken."

And we are!  Team Testudo is the "non-playoff team" INL Division I CHAMP
because Duke is chicken!  bwak bwak bwak BWAK!

Duke, rumor has it that your team has disbanded because its members are
convinced that they suck.  To which my response is:
(a) We suck too!!!  Please play us!
(b) If this is really true, it might be a good idea to officially let the 
INL know ASAP.
(c) Mojo, what do you do if this is really the case?  Drop them from the
standings completely?  Award everyone "wins" against them?  Award everyone
"ties" against them?  Award all their unplayed opponents "wins" or "ties"
against them?  Just curious...

						-=+=- Stephen Joseph Smith
						      Flt. Capt. Austere
						      Captain, Team Testudo
						      <sjsmith@cs.umd.edu>