From: rjq@phys.ksu.edu (Rob Quinn)
Newsgroups: rec.games.mud.misc
Subject: Re: worf.tamu.edu 2000 is open to non-texans?
Date: 5 Jan 1993 00:05:35 GMT
Organization: Kansas State University
NNTP-Posting-Host: bohr.phys.ksu.edu


 Why do I have this big urge to say ``Get a life''?

In <1993Jan4.201832.14345@athena.mit.edu> luthien@athena.mit.edu (Luthien) writes:
>>Flame me all you like for expressing my opinion but, I don't think your
>>(Raistlin) reply to Japlady was very nice....

 I missed the article in question, so I don't know if it was nice or not.

>(Some wizard
>had refused to summon players to the shop at game reboot so the players were
>rather miffed, and understandably so.

 Summoning players to the shop is a convenience to the players, not a right.

>Raistlin wrote something about wizards not having the time to deal with the
>problem.

 Have you ever admin'ed a mud? Not just been a Wizard on one, but really ran
it? For months on end, and not just for a few weeks? It takes a ton of your
personal time. You no longer have time to 'mud', but only to 'mud-admin'.
Your mailbox grows exponentially. What do you think invisibility was really
created for? To allow the admin to get a little peace. 

> So I suggested that he set up a simple auto-transport monster or device in
> the shop for the last couple of minutes before reboot. Logical and
> reasonable

 Yes, I recall something like that being done on SunMUD.

> but unfortunately Raistlin decided to be offended for reasons I have yet to
> fathom.  So he followed me around on the game, harassed and imprisoned me,
> and then banished me.  Nice mud they have there, huh?)

 'Nice mud' or 'nice admin'? Doesn't sound nice for a player, no.

>Then you wouldn't like Darker Realms.  At least, not if Raistlin was logged
>on at the same time and decided for his own inscrutable reasons that you were
>his mortal enemy.

 Sounds fair. All players have a choice. Don't play there if you don't like it.

>And if you're an admin, it's your JOB to care about it and fix it.  What else
>do you exist for?

 Excuse you? When I ran a mud, it was at MY convenience, not the players. I
run a mud because I wanted to run a mud, I wanted to learn about sockets and
networking and I liked the idea of multi-player games.

>I think Raistlin has forgotten the fact that without players, muds
>are *nothing*.

 Why don't you think again. The game might be nothing, but a mud can be
something besides a game. 

>All muds are made for the players' convenience and amusement.

 Get off it.

> Hinder either characteristic, and the mud dies.

 Your game dies, not Raistlin's game, and not the mud.

> DR is on its way to taking a long walk off a short dock.

 Or maybe it's on the way right to where Raistlin wants. Maybe he/she just
wants a place to experiment with programming, and opened it up to the
public just to be `nice'.

>Hard as it is to give up a character you've been working on for a long
>time, it's better to wiz in a place where you know you'll get the respect
>and courtesy due to everyone.

 Very true.

>Try another mud, dear.

 Always the best thing to do if you don't like your current mud, and you
can't change it.

>I'm a player (mage) there and would be glad to help you.

 That usually makes for a good game. Helpfull wizards are very important
in taking the load off of the admin people.

--
| "He does not _drink_ from a can like most humans...                         |
|  he slurps it out. It sounds as if he's trying                    Rob Quinn |
|  to drink it without tipping the can."                     rjq@phys.ksu.edu |
|  -anon referring to Bryan Nehl                        QuinnBob@KSUVM.BITNET |
Xref: sparky rec.games.mud.misc:1782 rec.games.mud.tiny:1210