From: jcarl@jabba.ess.harris.com (Joe Carl Jr.)
Subject: Re: SR many magic questions (semi-long)
Organization: Harris Corporation - ISD
Distribution: usa
Date: Mon, 23 Nov 1992 15:36:10 GMT


>Here are all the questions I can think of right now that we are having trouble >with. If the Shadowrun Netwizards would kindly find the time to look this
>over and respond, I would be grateful.
>    Well here it goes...

>  -If you are a mage and you're knocked unconscious while projecting 
>  onto the astral plane during-:
>     1-Do you return to your body automatically?
>     2-Does your astral self remain unconscious on the astral plane?
>     3-If your astral self remains unconscious on the astral plane
>     would you then become victim of the 6 hour limit (from essence)
>     4-If you were out in the astral plane for awhile and you only
>     had 5 minutes left and you get knocked out, do you die?

	 If you are astrally projecting you body is left behind.  I believe
	 SR rules states that the body is in a very fragil state such that
	 rough handling will easily put the physical body into a catatonic
	 state.  If you are in astral space any damage you take on the
	 physical plane should be counted towards physical damage.  Thus
	 damage against willpower still gets put on the Physical damage.
	 Cold cock a mage while he's astral and you'll kill him!!
	 If one the other hand someone with a hypodermic needle sticks him
	 with a tranquilizer then the body is unconscious but the mage will
	 not know a thing in astral space until he comes back.  Then he'll
	 notice a strange bluish color coursing though his body.  If he 
	 enters his body he passes out.

    So the question comes up how did he get unconscious?
	 I assume you mean the astral body goes unconscious not the physical
	 body.  
	 I've never heard of stun damage in astral space.
	 Could someone please clear this one up for me?


>   -What spells can I cast at an astrally projecting mage (mana/phys)?

	 If your astral any spell will do.  If your physical nothing at all.

>   -Can I cast a physical spell at an astrally projected person and 
>      ground the effects were the body is?

	Yes all physical spells will ground into the physical representation
	of the astral projection.  Only combat spells are unique in that even
	if they ground into the physical body, if the casting mage doesn't see
	the area where the spell will be grounded then those protecting the
	mages body will be enveloped by a flash but no harm will be done to them.
	The mage will be a lump though.
	A manipulation spell on the other hand would dump its effects over everyone
	in the area for full effect

>   -Can you ground a fireball down a spell lock?

	If it happen to be active then yes you can ground a physical spell
	through a spell lock.  In SRII spell locks can be deactivated.  If its
	deactivated then no channel exists between the astral and the physical
	planes.  Thus no grounding possible.

>   -Is mana the only type of spell you can use against spirits or 
>      elementals that are not manifesting?

	If you are astral only mana spell will work.  If you are physical then only
	way you can affect the spirit or elemental is to banish it.
	If the spirit is manifested than any spell will work.

>   -Can you ground a spell down a spirit/elemental if you are projecting
>      and it is manifested?

	 Most definetely this is best used by a shaman.  He conjures a force 1
	 spirit and command it to go manifest and harras someone he doesn't like.  
	 The shaman waits for the spirit to manifest then blasts it with a physical
	 spell.  BOOOOOM

>   -If you hang a spell on a condition, does it automatically go off
>      or can you stop it?
>   -Can you hang a spell to go off if some astral form comes near you?
>   -To hang a spell do you have to sustian it (and take +2 to target#'s)
>      or can you make a temporary circuit of astral energy (like
>      in quickening) to sustain it.

	This is best handled by using the SRII delayed action rule.  The delayed
	action rule allows you to wait then when you want to do something you 
	get the jump.  At that point you can do what you were waiting for.  This
	is great because a delayed action wraps around from turn to turn.  Thus
	if a mage delays an action from a previous turn.  He's now faster than
	any cyber-guy running through a door.  Of course you better get him on
	your first shot or your dead!
--
Joe Carl Jr.               "If you ever drop your watch      |Deep Thoughts
jcarl@jabba.ess.harris.com  in a pool of molten lava,        | Saturday Night
                            let it go, cause man it's gone"  | Live
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