HDTenEightyP/NetNews huggingface dataset:
From: jecoleb@eos.ncsu.edu (have clue--will travel)
Subject: Re: NeXT software, new server, new rank scheme
Originator: jecoleb@c00505-119rd.eos.ncsu.edu
Reply-To: jecoleb@eos.ncsu.edu
Organization: The Ghost Of Christmas Past Society
Date: Wed, 26 Aug 1992 21:59:08 GMT


tom@soda.berkeley.edu (Tom Holub) writes:
>mcn@b62103.student.cwru.edu writes:
>)
>)Promotion and Demotion system is different from most
>)servers. No longer will you automatically get advanced when you get a
>)certain DI/ratings. You must be promoted by a superior officer (just
>)like how it works in the real world). When you are promoted above
>)ensign, you may promote any other user UP TO your current rank IF they
>)have enough hours for that rank. When you reach Admiral, you may promote 
>)any user regardless of the number of hours they have, plus you may DEMOTE 
>)any user. I'm going to give this system a try for a while--it should put
>)more emphasis on good teamwork rather than scumming.
>
>The concept is interesting, but how will anyone ever get above
>Ensign?
> -Mojo

Nepotism, glorious nepotism. :)

This sounds like a lot of fun, really, although some may argue that
the incentive for excellent play is diminished without rank to shoot 
for.  (Perhaps a genocide can reward the winning team with bonus
HOURS, so as to speed the process towards promotability...)
Something has to reward the progress towards a genocide/surrender,
or else the game may turn into a non-stop oggfest.

(Ah, well... there's always raw stat-scumming w/o rank.  Let the
 ratio-scumming commence. ;> )

				  Commodore Video Sex Pope
				     ncsu's answer to
				 	ted kennedy 
-- 
----------jeff the wonder llama, jecoleb@eos.ncsu.edu

------"I am a penis. Worship me."--lead singer of rock band Bicycle Face,
     vainly attempting to gain attention of the crowd at the Cat's Cradle 
     in Chapel Hill, while opening for Mojo Nixon & The Toad Liquors
Newsgroups: rec.games.netrek
From: oneill@cs.ulowell.edu (Brian 'Doc' O'Neill)
Subject: Switching to final bronco sources
Organization: University of Massachusetts at Lowell Computer Science
Date: Thu, 27 Aug 1992 19:31:52 GMT

I just went to switch bigmax to the final bronco sources, and just
discovered that the socres are all messed up. It marked me as having
infinity for DI, and I got a promotion every time I left...is there a
simple fix to this?

=======================================================================
Brian O'Neill - Systems Manager, Computer Science 	 (508) 934-3645
University of Massachusetts at Lowell
Internet: oneill@ulowell.edu		Moderator, comp.binaries.ibm.pc
From: bharat@shadow.Eng.Sun.COM (Bharat Mediratta)
Newsgroups: rec.games.netrek
Subject: Xsg 1.2
Date: 22 Aug 92 01:23:18 GMT
Reply-To: bharat@shadow.Eng.Sun.COM
Organization: Sun Microsystems
NNTP-Posting-Host: shadow


Does anybody out there (namely, Andy) know where I
can ftp a copy of the newest version of code from?

	Thanks

---
    /\        Bharat Mediratta
   \\ \       Graphics Continuation Group
  \ \\ /      
 / \/ / /     
/ /   \//\    SUN Microsystems, Inc.	
\//\   / /    Mailstop: MTV18-218
 / / /\ /     2550 Garcia Avenue, Building 18
  / \\ \      Mountain View, CA 94043
   \ \\       Phone:  (415)336-4347, FAX:(415)336-5471
    \/        Email:  bharat.mediratta@eng.sun.com
From: bav@hobbes.ksu.ksu.edu (Brick Verser)
Newsgroups: rec.games.netrek
Subject: Re: Hockey? An Offsides Rule
Date: 2 Sep 1992 07:28:42 GMT
Organization: Kansas State University
NNTP-Posting-Host: hobbes.ksu.ksu.edu

rone@aludra.usc.edu (Ron Echeverri) writes:
>>>  Also there is the hockey "goal scum" who lurk outside the enemy
>>What's wrong with this?  It's a reasonable strategy.
>Eh, no.

jf41+@andrew.cmu.edu (Jonathan R. Ferro) writes:
>> My idea for this is to add a "penalty box" for each team ...
>This is unreasonable.  ...

Let's face it.  People are not going to agree any more on hockey alterations 
than they do on netrek alterations.  I happen to think Terence did a bang-up
job getting the current implementation tuned well.  But he left just a bit
too early in Hockey's life cycle.  I am not gonna make MAJOR changes to the
game until it has been played oodles more.  The game hasn't had the long 
history netrek has enjoyed so there are surely things which will improve it,
but I'd prefer evolution to revolution.

Penalty boxes are revolution.  I'll say it about hockey since I've long said 
it about netrek--realism has nothing to do with this game (I *REALLY LOVE* 
folks who stomp their feet and make a fuss over features in netrek which are 
contrary to "real life"--like real life includes starships).  Maybe we should 
call the game PUCK instead of hockey to silence the "but that's not the way
REAL hockey is played" aficionados.  'Tis a game BASED on hockey.

The most common complaint I've heard is that mutually annihilated players
too often reappear on top of each other.  I rather like the way it works
now, actually, since it's so much fun to blast a new ship to 99% damage
and leave it to suffer just when she (hi NW) was thinking all was well
again.  But to placate the masses just a bit I dinked with HOCKEY.KSU.EDU
to change the re-placement algorithm from:

   New X position = Old X position +/- (10000 + Random(0,4999))

to

   New X = Old X +/- (7000 + Random(0,7999))
   New Y = Old Y +/- (Random(0,999))

This will spread out the returnees just a bit more with the side-effect of
making the average X-displacement a little less.  It will still allow for the
occasional rebattle on rentry.  I'm unsure about the y-displacement but left 
it small; looks like Terence once-upon-a-time had large random y-displacements 
and removed it.

And...if you're still reading...does anybody LIKE 8 on 8 hockey games?
We've reached that a couple times on NOVA.  I am learning to cope with the
crowds, but I think the game degenerates a lot with more than 6 on a team.  

--Brick
From: irie@husc9.harvard.edu (Robert E. Irie)
Newsgroups: rec.games.netrek
Subject: scws9 down
Date: 28 Aug 92 20:46:10 GMT
Article-I.D.: husc9.IRIE.92Aug28134610
Distribution: rec
Organization: Harvard Arts and Sciences Computer Services, Cambridge, MA

Well, it seems that the administration here wants to use scws9 for
other things, so they have taken it off the network for a while and
will commission it as husc11, a regular server for users. (scws9 was a
designated "workstation" before)

What this means:
	1)Well, no more xtrek on scws9. 
	2)Fortunately, there is someone somewhere else at Harvard who has
	an IBM RS6000 and who is willing to have it used as a server.

I'll keep you all posted, but I was wondering, were there some incompatibility
problems with the RS6000?

Keptain Kirk
--
File: AW esome .sig            REVIEW/SEE/ADMIRE              Escape: Reality
=====|====|====|====|====|====|====|====|====|====|====|====|====|====|====|=
Robert E. Irie                                         irie@husc.harvard.edu
EE Major, Harvard College                              irie@husc.bitnet
Harvard Robotics Laboratory                            irie@hrl.harvard.edu
-----------------------------------------------------------------------------
Type mail or use rn commands          Line     Column    8M, 20Mhz CPU Wanted
From: yap@heroes.UUCP (Yap Yap Yap)
Newsgroups: rec.games.netrek
Subject: Re: The BEST in the WORLD!!!
Date: Tue, 01 Sep 92 15:26:03 CDT
Organization: The Inn Of Heroes.  Public Access UUCP BBS.

gc2n+@andrew.cmu.edu (Greg K Chung) writes:

> Excerpts from netnews.rec.games.netrek: 28-Aug-92 Re: The BEST in the
> WORLD!!! Yap Yap Yap@heroes.UUCP (334)
> 
> > > The best player i've seen is Yea Boy!!!!.  Duck Dodgers is very, very goo
> > > however.
> > > 
> 
> >      The best player in the world is MUCUS.  I think Spaceace is just 
> > jealous of him (that's why he didn't make it in any of Spaceace's 
> > choices) although, I am suprised that Spaceace didn't chose himself for 
> > any of those catagories....
> 
> 
> 
> Oohhhhh nooooo!  He has a user account "yap" now..... ARGH!
> 

     MUCUS have a "yap" account?  Nope, this is the one true Yap.  In 
fact, I would be suprised if MUCUS even knew I existed.  That's ok, 
because I know who the best in the world is though....MUCUS!  All others 
(Yea Boy!!!! excluded) are MUCUS wanabees.  Even Spaceace! trys to equal 
MUCUS' greatness.  It will never happen!!


"MUCUS lives!" (Yap 1:34)
     (Taken from the book of MUCUS)
From: beorn@elk.Berkeley.EDU (Beorn Johnson)
Newsgroups: rec.games.netrek
Subject: NBR client status?
Date: 23 Aug 1992 22:15:54 GMT
Organization: University of California at Berkeley
Distribution: world
NNTP-Posting-Host: elk.berkeley.edu
Summary: what's going on?
Keywords: NBR, client, ideas

I haven't been reading the group for a while, and when I caught up I didn't
see anything on the NBR client.  What's the status?  Are new proposals
still being accepted?  I have a few ideas that I wanted to get in.
(Is there an FTP site for current NBR info?)

In case anyone is curious, I've listed some things I'd like to see in the NBR
below.  This is not an official proposal list (I believe to make an
official proposal I have to put one idea to a post and put in the
magic "I officially propose ..." incantation).

	Beorn
	(aka Snidly)

----------


	Default ship type on entry is the same as the last ship you
	played, _not_ the last ship you entered as (takes into account
	"refit").

	XSync and flush all key/button events when you die, and do the
	same for the trek client-to-server connection.  (How many people
	come in as a BB unintentionally after bombing a planet?)

	Time stamp on phasers/torps should trust the _clients_ idea
	of time -- lag often just makes you overheat if you use the
	server timestamp.  Throw away packets that have lagged too long.

	Provide for a server/client protocal for down-loading bitmaps
	(pixmaps?!) so that server hackers can add in some really
	interesting special features.  Maybe even fonts!

	Abbreviated messages:  I have implemented these, but people tell me
	that they are annoying.  They should be tested thoroughly before
	releasing them to the unwashed masses.  (Also, the auto messages
	need a "cancel help"/"I'm OK now"/"They got me" message).

	A really old idea was to draw the messages on the local window
	next to the corresponding ship.  I don't know if this is feasible,
	but it is fun to think about.

	Need to send some messages only to "near-by" players, like those
	in the "yellow" status area.

	How about highlighting players on _your_ team that are carrying
	armies, or who have sent "help" messages (number underneath the
	player to indicate army count, "box" and/or bold font on g-map
	to indicate player requires help).

	Message beep?  It was removed from the original xtrek as it was too
	annoying.  Need an option switch for message beep _or_ my favorite:
	highlight your cursor when a team/personal message comes in (I have
	implemented this).

	Canonical names  ("Zaphod" == "Zaphod " == "zaphod" == "z a p h o d!")
	I guess this one is really a server mod.

	better keymap notation, something like:
		<space> clear-info,shields-up,warp-max,cloak
		T	torp,phaser
		f	torp


	Extend the "monitor" field (trade off "login"?).  Maybe make it a
	variable length string.

	I assume the NBR client will know about the metaserver.

	Need to be able to set a "on watch" mode, such that when my alert
	status changes from green (_or_ I take any damage) I get a loud
	triple beep and if the game is iconified it automatically uniconifies.
	This is so I can pizza-/news- scum with impunity :-) .

Newsgroups: rec.games.netrek
From: ppregler@risc.uni-linz.ac.at (Peter Pregler)
Subject: Re: More about RSA (and Europe)
Organization: RISC, J.K. University of Linz, Austria
Date: Mon, 31 Aug 1992 09:25:25 GMT

In article <1992Aug28.150714.10756@dsd.es.com>, rjones@sulaco.NoSubdomain.NoDomain (Ray Jones - Perp) writes:
> In article <1992Aug28.072833.14575@alijku05.edvz.uni-linz.ac.at>, ppregler@risc.uni-linz.ac.at (Peter Pregler) writes:
> >Btw, is the RSAREF-stuff only for you Americans?
> 
> Depends entirely on how much you let international laws rule your actions.

As much as any politician in the world.
> 
> Since I agreed to the terms of the license agreement, I will stick by them.
> This means I cannot distribute the code outside the US (and Canada, I
> think).  So that's what I'll do.  As soon as it is done, I'll give everyone
> who wants a copy the code.  I imagine that eventually it will end up
> leaking out, but not by my actions.

I am not interested in the code ;), I am interested in using a
precompiled client to play on the high-security American servers from Europe.
Is this possible without breaking any agreement, laws, or whatsoever? - I guess
this question is a rhetorical one if the client is put on a
anonymous ftp-server.
> 
> -- 
>                                           rjones@dsd.es.com

-Peter.

-- 
Meditating is still better, than just sitting around and doing nothing.
-------------------------------
Peter Pregler / RISC, University of Linz, Austria
Bitnet: K315470@AEARN.BITNET  Internet: ppregler@risc.uni-linz.ac.at
From: agrimm@slate.mines.colorado.edu (Snarf)
Newsgroups: rec.games.netrek
Subject: Re: Sturgeon...
Date: 31 Aug 92 23:16:04 GMT
Organization: Colorado School of Mines

In article <1992Aug31.153640.2502@beaver.cs.washington.edu> tsang@cs.washington.edu (Donald Tsang) writes:
>In article <> osyjm@cs.montana.edu (Jaye Mathisen) writes:
>>Does anybody play on sturgeon?  I gave it a whirl last night...
>
>Nope nope... I never play there.
>
>
>>Hated it.  The mods are cool, but the only real ship to play is a BB, with
>>the phasers that reach across the galaxy.
>
>Actually, phaser damage, range, and fuel cost are identical between
>the "fighting ships" (DD, CA, BB).  The only difference is recharge
>time (phaserfuse = 10, 8, 6 respectively), simulating "number of
>phaser banks".
>
>
>>I don't know what you're supposed to use for planet taking, an AS can't
>>defend itself, something like only 3 torpedos...
>
>Read the motd...  (hint: not a BB)
>
>AS' just need escort.  Still nothing beats it when the enemy has lots
>of armies to be bombed...
>
>
>>It was weird.
>
>Umm, thanks?
>
>-- 
>Donald Tsang                    "Ho!  Haha!  Guard!  Turn!  Parry!  Dodge!
>tsang@june.cs.washington.edu     Spin!  Ha!  Thrust!"
>..!uw-beaver!june!tsang                       -- Robin Hood Daffy

Well, I'll happily go on record as saying that I find Sturgeon a fun and
exciting place to go for a variant game of netrek.  The mods are cool, and
having a scout with 12000 fuel can be a blast...even with only 3 photon
tubes!
-- 
Snarf (alias Andy Grimm)                         agrimm@slate.mines.colorado.edu
"And if I refuse?"                                  |Cheery thought for the day:
"If you refuse, you die, she dies, EVERYBODY dies." |  Jump off a cliff, 20,000
"Sounded reasonable to me!"            -Heavy Metal |  lemmings can't be wrong!
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: UPENN is gonna RULE!!!
Date: 29 Aug 1992 23:38:09 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <gebxJkm00Vp3F4=FFc@andrew.cmu.edu> Kevin Michael Bernatz <kb32+@andrew.cmu.edu> writes:
)
)When oh when are those clueless shits at upenn ever going to reallize
)how TO FUCKING USE ' :)'  .    Since you fail to use them I could very
)easily (if I chose to) interpret this as a very real "hostility" post. 
)However, I'm assuming your just blowing shit out your ass, and really
)don't expect anyone to get all worked up about it... :)

Smiley faces are a crutch.  I don't think any strong writer should use
them in a post, any more than one would use them in prose.  Smileys
have two uses:

1. I'm going to call you an asshole, but I don't want you to get mad.

Proper solution: soften the wording or let the recipient get pissed off.
If you're going to call me an asshole, call me an asshole.

2. I just said something pricelessly funny, and I want everyone to 
   recognize that.

Same as laughing at your own joke, which is pretty universally regarded
as lame.  Why do it in text if you wouldn't do it when speaking?

Of course, most people posting to Usenet are not strong writers, but I
don't think that encouraging the use of literary crutches is going to
help that.
 -Tom

Home		Away		Score
Lagg U		Golden Bears	2-18
Cartel		Golden Bears	7-13

Next!
From: mr10+@andrew.cmu.edu (Michael Reed)
Newsgroups: rec.games.netrek
Subject: UDP apollo client?
Date: 2 Sep 92 17:42:44 GMT
	<1992Sep01.234917.13035@ecst.csuchico.edu>
Organization: Carnegie Mellon, Pittsburgh, PA

OK, here's a question for yuns programming gurus (versus us user
gurus).  Is there a UDP client available for the HP Apollo, preferably
Bronco-blessed? 

I'd really like to become dangerous again ;-), and with 80ms lag to
bronco/rwd4, I can be. . .if I can get by the burps which have been
making me particularly ineffective.

Wesley

Lestrade	lestrade+@cmu.edu	mr10+@andrew.cmu.edu
	"Perfect paranoia is perfect awareness."
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Newsgroups: rec.games.netrek
Subject: Re: YAR.C
Date: 27 Aug 92 13:23:37 GMT
Organization: School of Computer Science, Carnegie Mellon

rjones@itchy.dsd.es.com (Ray Jones - Perp) writes
> Guess who just got permission to use, modify, and distribute RSAREF in the
> netrek server/clients? :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) 

Yay Ray!  And phphphhphpfffttt to all the doomsayers who said RSA
would never allow it :-)
Newsgroups: rec.games.netrek
From: danny@cs.su.oz.au (Danny Yee)
Subject: Re: playing with extreme lag
Organization: Basser Dept of Computer Science, University of Sydney, Australia
Date: Wed, 26 Aug 1992 05:21:03 GMT

In article <BtIAHL.8H1.1@cs.cmu.edu> hde+@cs.cmu.edu (Herbert Enderton) writes:
>BTW, use a cloaked AS instead of a BB.  And add "scout bombing" to the list
>of things that you can do okay while severely lagged (but you have to be
>patient or you'll give up too many kills).

Why an AS instead of a BB?  If you are going to try spraying torps at planets
in the hope of a kill a BB is better because of the extra fuel.  Also it
*is* possible to hit things with the phasers if you are careful when aiming!

Danny.
From: amrk@troi.cc.rochester.edu (Andrew Markiel)
Newsgroups: rec.games.netrek
Subject: Re: Hints for Beginners
Date: 2 Sep 92 23:21:45 GMT
Organization: University of Rochester (Rochester, NY)

In article <Bty9yJ.590.2@cs.cmu.edu> jch+@cs.cmu.edu (Jonathan Hardwick) writes:
>wolfone@ccwf.cc.utexas.edu (Patrick Chester) writes
>> 6) When typing messages always check your tactical screen for closing enemy 
>>  vessels. You are helpless when typing messages. It helps to set a course away
>>  from a big battle or stopping in an isolated spot before typing.
>
>But *don't* make a habit of it.  Take typing lessons, learn the
>various netrek shorthands, or accept that occasionally you're gonna
>get a face-full of torps just as you hit Return.  In t-mode, no team
>is going to want you if you fly AWAY from battles just to get your
>message out. 
>
>This is probably a good argument for avoiding t-mode for a while...

Well, I frequently choose flight paths that take me away from large packs of
people, partly so I can send messages, and partly so I can get into the enemy
backfield without getting tied up in stupid dogfights. I've found that keeping
off the tactical map of the enemy is an incredibly effective tactic, even
against the best players. (Obviously, only effective in getting to someplace
useful as opposed to being tied up in a time-wasting battle with a zero-kill
ship).
I can say that netrek has had at least one beneficial effect for me...I now can
type about three times faster than I could before I played netrek, and I think
a lot of the speed is due to trying to punch out fast messages in combat...:-)

-Grey Elf
Organization: Junior, Chemical Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Wed, 26 Aug 1992 14:19:41 -0400 
From: Kevin Michael Bernatz <kb32+@andrew.cmu.edu>
Subject: Re: INL server version 2.0

Nice,
	Sorry about giving you such a hard time last year with the server, but
it looks like all the bugs got worked out....  nicely done.

-KB
 unsigned free agent Akira
From: botelle@stipple.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Re: UDP apollo client?
Date: 2 Sep 92 23:25:21 GMT
Organization: University of Pennsylvania

In article <kedDoI600WB2E_pRwD@andrew.cmu.edu) mr10+@andrew.cmu.edu (Michael Reed) writes:
)
)I'd really like to become dangerous again ;-), and with 80ms lag to

Again?

)Wesley
From: sfd@soda.berkeley.edu (Scott Drellishak)
Newsgroups: rec.games.netrek
Subject: Re: NEW SERVER (If you use a borg READ THIS) (and maybe even if you don't)
Date: 30 Aug 1992 18:56:08 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <BtsnFw.FwM@usenet.ucs.indiana.edu> ahabig@bigbang.astro.indiana.edu (Alec Habig) writes:
)In article <SFD.92Aug30000812@soda.neuromancer.metaphor.com> sfd@neuromancer.metaphor.com (Scott Drellishak) writes:
)>Excellent!  More servers need to experiment with new ideas.  By the
)>way, how many people enjoyed fuel explosions and shrapnel, Wednesdays
)>on bezier (before it went away)?
)
)The shrapnel was cool, the fuel explosions should have been done a little
)different (explosions were too wimpy unless the shrapnel got lucky).  BTW, why
)did bezier go belly up, anyway?

Well, I had an account on bezier because I participated in some
research on line clipping a while ago -- then, the professor went on
sabbatical, and I still had my account.  Since nobody else was using
the machine, I set up the netrek server.  When the professor returned
a couple of weeks ago, it turned out that bezier was going to be moved
to another group and a new operating system installed.  So, I was
given notice to remove any stuff I wanted to keep, or lose it.  This
was inevitable, since I wasn't in charge of the machine, but I had
hoped to stave it off for a couple of semesters.
-- 
/--------------------------------------------------------------------------\
| Scott Drellishak   sfd@neuromancer.metaphor.com                          |
|         "It's Log!  It's Log!  It's big, it's heavy, it's wood!          |
|          It's Log!  It's Log!  It's better than bad -- it's good!"       |
Newsgroups: rec.games.netrek
From: jasonp@cunix4.Prime.COM (Jason R. Pascucci)
Subject: Fairly distressing happenings...
Organization: Prime Computer, Inc.
Date: Mon, 31 Aug 1992 00:31:26 GMT


Two things....

One, which isn't bad, just wierd, is that tardis.cl.msu.edu
has been in t mode for at least 8 hours (with the possibility
of more than 24 hours), with nobody leaving. I'd be interested
in finding out what's going on....

The really distressing thing I caught on on Fife.ecn.purdue.edu...
after sending out the pig call, I got both a 'cyborgs not allowed
in this game' message, and a Gfborg response, I lost
what version it was, however, as well as the name of
the player who was using it in a ghostbust. 

Either Fife's checking is messed up, there's a blessed gfborg version,
or there is someone pretending to be a gfborg. Before I did this, I had
gotten killed by the person in question, and the firing
algorithm appeared very similar to iggy's. Perhaps
his options were set poorly....

Anyway...just thought the world should be clued in...

-- 
Jason R. Pascucci
jasonp@primerd.prime.com