HDTenEightyP/NetNews huggingface dataset:
From: pochanay@cae.wisc.edu (Adisak Pochanayon)
Subject: Re: Multitasking Demos
Organization: U of Wisconsin-Madison College of Engineering
Date: 14 Dec 92 10:28:39 CST

In article <1992Dec13.232353.62008@cc.usu.edu> sl8nl@cc.usu.edu writes:
>Question:  IBM has a new sound card now...called the Gravis Ultrasound.  It is
>32-channel digital pannable 8/16-bit sound card with wave-table
>synthesis...closest comparison in Amiga terms: 8 Paula chips in one.  Does the
>Amiga have such a card?
>
>Joshua Jensen
>

    The current issue of Amiga World has an advertisement for a MIDI/Sampler
card with an E-MU sampler engine on the card.  It supports 32 CD-Quality
voices with stereo and has a built-in MIDI interface (so combined with
your current serial port you could have the Sampler Card and 32 other MIDI
voices).  The ad was paid for by Blue Ribbon Soundworks (the Bars and Pipes
Pro People).

Newsgroups: alt.sys.amiga.demos
From: clueless@bradley.edu (Mark Kristie)
Subject: Re: Holiday Lemmings
Organization: J. Random Misconfigured Site
Date: Mon, 14 Dec 1992 20:05:42 GMT
X-Newsreader: TIN [version 1.1 PL8]
X-Posted-From: cs1.bradley.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

Keven Ring (keven@csugrad.cs.vt.edu) wrote:
: This is not the same as XMas Lemmings!!!   A new holiday lemmings is out
: on amiga.physik.unizh.ch, i believe in their game/demo directory.  It's new
: for '92!  Check it out-looks reall good!!!  4 levels, same old reg. lemmings!
: -- 
: +-----------------------+"Frank-n-furter, it's all o-ver
: |Keven Ring		|your mission is a failure. Your lifesyle's too extreme
: |keven@csugrad.cs.vt.edu|I'm your new commander - You are now my prisoner
: |VPI & SU		|We return to Transylvania.

But has anybody figured out how to pass that goddamn 2nd level?


----

Any E-Mail responses to clueless@camelot.bradley.edu

Newsgroups: alt.sys.amiga.demos
From: u894776@bruny.cc.utas.edu.au (James McCoull)
Subject: Re: Criti!
Organization: University of Tasmania, Australia.
Distribution: inet
Date: Mon, 14 Dec 1992 00:25:40 GMT

kodak@mentor.cc.purdue.edu (Jason 'KodaK' Balicki) writes:

>In article <OAHVENLA.92Dec12202805@lk-hp-4.hut.fi> oahvenla@snakemail.hut.fi (Osma Ahvenlampi) writes:

>Yeah, um, do, like, a filled vector, um, without using the blitter, yeah
>like, on a, um, 68000, and without vector math, yeah.  You could do it,
>um, just, like, draw a box, and, um, rotate it.  And, um, at 60fps.

>alt.sys.amiga.demos.tech anyone?

Why oh why oh why do people think that the blitter is the fastest method
of filling polygons?

Surely people must time their code...

Sure the blitter is great for silly technical low bitplane vectors...
but for real polygons...

Newsgroups: alt.sys.amiga.demos
From: vac133m@nella6.cc.monash.edu.au (Richard Jones)
Subject: Re: Will *anyone* publish hardware refs for AGA?
Organization: Monash University, Melb., Australia.
Date: Fri, 18 Dec 1992 01:14:55 GMT

jon.taylor@uuserv.cc.utah.edu (JON M. TAYLOR) writes:

>	Like the subject says... maybe Abacus?  Compute! books?  Addison-
>Wesley?  I want the damn hardware refs!

  Nope... looks like you'll have to figure it out yourself if you're that
desperate.

    Richard.
ps. oh, and by the way.. I played with a 4000 on Tuesday, and it was SO FAST
I have been converted from the 'It's my God-given right to have hardware specs'
camp. Use the system.. 's what it was made for.
-- 
/--------------------------------------------------------------------------\
|Richard Jones, Robotics and Digital Technology, Monash University.     ///|
|  please send all e-mail to .. ... .. drat@yoyo.cc.monash.edu.au   \\\/// |
|                                                                    \///  |
Newsgroups: alt.sys.amiga.demos
From: mlelstv@specklec.mpifr-bonn.mpg.de (Michael van Elst)
Subject: Re: Criti!
Organization: Max-Planck-Institut f"ur Radioastronomie
Date: Sat, 12 Dec 1992 21:07:43 GMT

In <10227@cbmger.de.so.commodore.com> peterk@cbmger.de.so.commodore.com (Dr Peter Kittel Germany) writes:
>Errrm, ever heard about a beastie named SONIX (or MusiCraft)??? This came
>with a sound synthesizer section. I have disks full of Sonix music, and
>a lot of the pieces only use synthesized instruments, no samples.

Well. To be _exact_, these instruments were samples too. They were just
calculated by Sonix from the synthesizer parameters instead being loaded
from disk.

Regards,
-- 
Michael van Elst
UUCP:     universe!local-cluster!milky-way!sol!earth!uunet!unido!mpirbn!p554mve
Internet: p554mve@mpirbn.mpifr-bonn.mpg.de
                                "A potential Snark may lurk in every tree."
Newsgroups: alt.sys.amiga.demos
From: crystal@glia.biostr.washington.edu (Crystal)
Subject: Re: Criti!
Organization: University of Washington
Date: Fri, 11 Dec 1992 17:31:58 GMT

In <Bz0yG8.3o1@mentor.cc.purdue.edu> kodak@mentor.cc.purdue.edu (Jason 'KodaK' Balicki) writes:

>In article <10227@cbmger.de.so.commodore.com> peterk@cbmger.de.so.commodore.com (Dr Peter Kittel Germany) writes:
>>In article <MKNIP.92Dec7131340@bulldozer.hut.fi> mknip@niksula.hut.fi (Mats Anders Knip) writes:
>>>
>>>You CAN NOT make ANY sound on the amiga without using samples! NONE!
>>
>>Errrm, ever heard about a beastie named SONIX (or MusiCraft)??? This came
>>with a sound synthesizer section. I have disks full of Sonix music, and
>>a lot of the pieces only use synthesized instruments, no samples. (Yes,
>>there were *also* sampled instruments, but they were only one of several
>>kinds.) And it's also really nice music. The Sonix format is even supported 
>>by current multimedia software like AmigaVision!
>>

>Bzzt.  Come on, you should know better than this!  You build the sounds
>with waveforms, you can call it "synthesized", but the hardware recognizes
>it as a sample.

>>Please don't post such absolute statements and even blame and insult another 
>>poster when you don't have your facts straight.

>He's right.  Even if you manualy build the sample (waveform, sound ... )
>it's still a sample, here's a C def for a sinewave:

>BYTE chip sinewave[8] ={0,90,127,90,0,-90,-127,-90};
>(dc.b 0,90,127,90,0,-90,-127,-90 in Assembly)

So it *IS* programming!  Just like I originally thought!  Just like we had
to do on the Apple ][ which had no "sample" capability.  And since (from my
computer science courses) hardware is only capable of recognizing patterns 
of on/off switches, whether the sound is something a programmer "synthesized"
with programming, or "sampled" with a microphone, it is all read the same way
by the computer - as on/off switches.  It doesn't care HOW the 1's and 0's
got there, it just reads it.

I suspect however that terminology is bogging us all down, because "sampless"
in my world are those things created by using a microphone and "synthsized"
are those sounds created by manually writing programs such as above.  Which
is why there are so few instruments in Sonix - to program them all would be
time-consuming in the extreme... And I've noticed that instruments can be
manipulated much easier (via programming) than can "samples" of sounds because
of the purity of the "notes".

>As you can see, you're just building the SAMPLE.  (I'd do an example of, 
>say, the first ten seconds of The Star Spangaled Banner, but I wouldn't
>want to waste the bandwidth.  :)  But it WOULD be done about the same,
>just longer.  :)

>>Best regards, Dr. Peter Kittel  // E-Mail to \\  Only my personal opinions...
>>Commodore Frankfurt, Germany  \X/ {uunet|pyramid|rutgers}!cbmvax!cbmger!peterk
>>Wer's nicht kann, soll's bleiben klopfen oder Steine lassen!

>--Jason Balicki
>kodak@mentor.cc.purdue.edu

Have I got it figured out yet? :>

Crystal
  ;>
From: Jason.Price@launchpad.unc.edu (Jason Price)
Newsgroups: alt.sys.amiga.demos
Subject: Re: Walker Demo II
Date: 16 Dec 92 21:29:19 GMT
Organization: University of North Carolina Extended Bulletin Board Service

In article <1gnfjiINNc0o@escargot.xx.rmit.OZ.AU> s892031@minyos.xx.rmit.OZ.AU (Pumpkin Power) writes:
>Jason.Price@launchpad.unc.edu (Jason Price) writes:
>
>>It's out there at bucsf.bu.edu.... And that's nooooo lie !!!!
>
>I assume you mean the files PC/AMIGA/Demos-Anims/Walker2* ?
>
>Looks like about the right sizes for the Walker II PREVIEW to me.
>
>As far as I heard the Walker II final demo was never completed because the
>author was told by some people from Lucasfilm not to distribute any more
>animations along those lines... is the original poster SURE they have a final
>release and not the preview?
>
>Pumpkin Power : s892031@minyos.xx.rmit.oz.au
>-- 

Yup, you got it. Here's an updated small list.

At bucsf.bu.edu:
		PC/AMIGA/Demos-Anims: BUD vs CRIO - Budbrain2
				      The History of Amy
				      Walker2-1.lha
				      Walker2-2.lha

		PC/AMIGA/Uploads:  RSI DemoMaker - ** Make sure you get
the English Patch in the same dir. It will replace the german file in the
demo..Looks cool although I haven't been able to do anything with it.

Help anyone???

C-yaaaaasss

Jason Price
pricej@v3.hanscom.af.mil
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
Newsgroups: alt.sys.amiga.demos
Subject: Re: PartyII STUFF!! :)
From: rcbi110@marshall.wvnet.edu
Date: 14 Dec 92 09:23:12 -0500
Organization: Marshall University

> Yes, this does sound like a lot of work.  It IS! :)  I think FTP is
> finally important enough to be treated like a major BBS (because for
> most relevant purposes, it is :), and if people are nice enough to send
> everything to a BBS, why not Internet?

AMEN BROTHA!


((   ||  /\\ \\  / /\\  ((      R. Alan Monroe       ((   STOP             ((
 )) _// /--\\ \\/ /--\\  )) rcbi110@muvms3.wvnet.edu  ))  TALKING...        ))
((              _       ((                           ((       START        ((
 ))  ||  /\\  //  ||_/   ))    Pinkwater Rules!       ))      CHALKING!     ))
((  _// /--\\ \\_ || \  ((            :^)            ((               -CMB ((

Newsgroups: alt.sys.amiga.demos
From: brett@visix.com (Brett Bourbin)
Subject: Re: Demo Utils
Date: Fri, 11 Dec 1992 16:12:10 GMT
Distribution: inet
Reply-To: brett@visix.com
Organization: Visix Software, Reston, Virginia

In article <OAHVENLA.92Dec8201145@lk-hp-4.hut.fi>  
oahvenla@snakemail.hut.fi (Osma Ahvenlampi) writes:
> tst.b $dff002 ;necessary to give the chipset some time to update  
registers
> loop:
> btst.b #6,$dff002
> bne loop
> rts
> 
> I checked this two hours ago, it's the correct way.
> This will work on the old and ECS chipsets, what AGA does I have no  
idea.
> It's not too difficult to check it, though, I could do it, and I have  
not
> coded for 2 years.. And back then I was terribly bad.

While this is not wrong, it is not the best thing to do (to take in  
account the different CHIP bugs). I have NOPs in my check, along with TSTs  
on a a CIA register (so I don't have to go on the chip memory bus).
--			       __
Brett Bourbin		\  / /(_  /\/  11440 Commerce Park Drive
  brett@visix.com	 \/ / __)/ /\  Reston, Virginia 22091
  ..uupsi!visix!brett	 Software Inc  703.758.8230
Newsgroups: alt.sys.amiga.demos
From: mknip@niksula.hut.fi (Mats Anders Knip)
Subject: Re: Criti!
Organization: Helsinki University of Technology, Finland
	<u894776.724292740@bruny> <Bz8ALs.Lt2@mentor.cc.purdue.edu>
Distribution: inet
Date: 15 Dec 92 17:51:08

 >  And I'm serious about the alt.sys.amiga.demos.tech, we could discuss
 >  writing demos without worrying about anyone telling us "that's not
 >  OS complient" or "why don't you do it in NTSC?"

A damn good idea! Too bad we can't put an access-limit on it...  The
idiots from this conference would probay move on to alt.sys.amiga-
.demos.tech with their brilliant comments as well.
--
 *=--------------------------------------------------------------------------=*
 *                     E-Mail:   mknip@niksula.cs.hut.fi                      *
 *     Helsinki University of Technology / department of Computer Science     *
 *=--------------------------------------------------------------------------=*
From: peterk@cbmger.de.so.commodore.com (Dr Peter Kittel Germany)
Newsgroups: alt.sys.amiga.demos
Subject: Re: Criti!
Date: 15 Dec 92 13:36:42 GMT
Reply-To: peterk@cbmger.de.so.commodore.com (Dr Peter Kittel Germany)
Organization: Commodore Germany

In article <Paul_Trauth.197y@agwbbs.new-orleans.LA.US> Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth) writes:
>
>This is how the Amiga's samples are done. Didn't you ever hear horrid 1-bit
>samples on the Apple? Or cheesy 4-bit samples on the C64? The main
>difference is that the Amiga has DMA-driven sample-oriented hardware.

It's WAVEFORM oriented. Please do not call this generally "sample".
I definitely think you mess up terms here.

>And this is samples as opposed to hardware-level synth: you CAN do
>synthesized sounds on the Amiga, but you have to essentially create a
>sample mathematically and play it. 

And don't forget: You can digitize it from a real-world sound, like a
guitar. And *this* is then a true sample.

>Always remember, though, at the lowest level, they're playing
>samples. (And eating up a good chunk of CPU generating them on the fly...)

Waveforms :-).

-- 
Best regards, Dr. Peter Kittel  // E-Mail to \\  Only my personal opinions...
Commodore Frankfurt, Germany  \X/ {uunet|pyramid|rutgers}!cbmvax!cbmger!peterk
Wer's nicht kann, soll's bleiben klopfen oder Steine lassen!
From: Jason.Price@launchpad.unc.edu (Jason Price)
Subject: Re: Walker Demo II
Organization: University of North Carolina Extended Bulletin Board Service
Date: Tue, 15 Dec 1992 13:24:39 GMT

In article <1992Dec14.183002.10961@Informatik.TU-Muenchen.DE> kuerten@Informatik.TU-Muenchen.DE (Thomas Kuerten) writes:
>
>In article <92347.185753IO92257@MAINE.MAINE.EDU>, IO92257@MAINE.MAINE.EDU writes:
>|> Walker II demo is out there.  I can get it,
>|> if you REALLY want it!  The heck with
>|> LucasFilm, that demo is ART!  Most bloodstirring!
>|> The plot is great, and I watched it over
>|> and over just looking at all the fine
>|> details!
>|> -Brent Cook
>|> <io92257 at Maine.maine.edu)
>
>So, why then still wait for it ?
>Upload it to anywhere where we can download it soon :)
>WE STILL WANT IT !
>(REAAALLLY)
>pleaaase !
>or perhaps post it in here, huh ? Nah, ok i believe
>it would be a little bit too large, perhaps, but any
>known FTP-site is welcoming it, i think.
>Thanks a lot, bye.
>                   Oddl.

It's out there at bucsf.bu.edu.... And that's nooooo lie !!!!


--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
From: peterk@cbmger.de.so.commodore.com (Dr Peter Kittel Germany)
Newsgroups: alt.sys.amiga.demos
Subject: Re: Criti!
Date: 15 Dec 92 13:31:03 GMT
Reply-To: peterk@cbmger.de.so.commodore.com (Dr Peter Kittel Germany)
Organization: Commodore Germany

In article <Bz0yG8.3o1@mentor.cc.purdue.edu> kodak@mentor.cc.purdue.edu (Jason 'KodaK' Balicki) writes:
>In article <10227@cbmger.de.so.commodore.com> peterk@cbmger.de.so.commodore.com (Dr Peter Kittel Germany) writes:
>>
>>Errrm, ever heard about a beastie named SONIX (or MusiCraft)??? This came
>>with a sound synthesizer section. 
>
>Bzzt.  Come on, you should know better than this!  You build the sounds
>with waveforms, you can call it "synthesized", but the hardware recognizes
>it as a sample.

Yes, sure, I call this "synthesized" in contrast to some "sample" coming
from some real-world sound. Funny how definitions differ. Where does
this funny definition for "sample" come from? From the MOD scene?
Because before, with programs like SONIX, it was always a very positive
feature of a software to be able to use *real* samples, and not only such
sythesized waveforms that were considered not so elegant and good sounding
(in general, there are of course exceptions). So it did matter much whether
you had *only* "synthesized" or also "sampled" (better) waveforms, and you 
now put these much differing things into one, suddenly!

>BYTE chip sinewave[8] ={0,90,127,90,0,-90,-127,-90};
>(dc.b 0,90,127,90,0,-90,-127,-90 in Assembly)

That's sythesized for me, not sampled. There's a BIG difference.

-- 
Best regards, Dr. Peter Kittel  // E-Mail to \\  Only my personal opinions...
Commodore Frankfurt, Germany  \X/ {uunet|pyramid|rutgers}!cbmvax!cbmger!peterk
Wer's nicht kann, soll's bleiben klopfen oder Steine lassen!
Newsgroups: alt.sys.amiga.demos,comp.sys.amiga.audio
From: m92mmy@tdb.uu.se (Mattias Myrberg)
Subject: Re: Criti!
Organization: Dept. of Scientific Computing, Uppsala Univ.
X-Newsreader: TIN [version 1.1 PL6]
Date: Mon, 14 Dec 1992 17:46:33 GMT

In article 4722 Doug Johnson writes:

>>I know you can use one channel to modulate the frequencey or amplitude
>>of another channel, but how does this work ?  (I mean, do you automagically
>>get a sinewave modulation out of no where ?)

>There are separate bits that cause a channel to modulate the next higher
>channel. Channel 0 can't be modulated. The modulating channel's data should
>point to word size period samples if the period mod bit is set.
>If the period and amplitude bits are set, the data should point to alternating
>words of amplitude/period data (0=>64 / 124=>2^16-1).
>I'm not sure whether AM only data is word or byte data.
>From adkbits.i, it looks like the lowest eight bits of ADKCON, or
>something :). Bits 0 to 2 set the corresponding channel to modulate the next
>channel's volume. Bits 4 to 6 set the period mod bits for channels 0 to 2.

How strange, I thought it was channel 3 that could not be modulated,
you know 1 modulates 0, 2 modulates 1, and 3 modulates 2...hence channel 3
cannot be modulated...

Right ?

Anyway, thanks for the info !  :)

/Mattias

________
Mattias Myrberg

m92mmy@bellatrix.tdb.uu.se
From: Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth)
Newsgroups: alt.sys.amiga.demos
Subject: Re: Need help with 3DDemo and RSI Demomaker
Date: 16 Dec 92 08:51:33 GMT
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Tue 15 Dec 92 12:27, Mark@zeno.fit.edu (mark Craig)
wrote:

 MC> 1. Does anyone know what system requirements, etc. 3DDemo needs?  I
 MC> have an
 MC> Amiga 2000 with WB 1.3 and 2.04, 1 Meg total (all CHIP mem), NTSC, 
                                                                  ^^^^
That's your problem. Switch it into PAl and it should work. My system is
extremely similar (a2000 1.3 1Mchip 2Mfast df0: df1: dhx: and a NTSC/PAL
switch); it works fine.

-- Via DLG Pro v0.995

- be zorch, daddi-o --------------- paul (raccoon) trauth ----------------
--------------------------------------------------------------------------
Internet -> paul_trauth@agwbbs.new-orleans.LA.US        \\\///\\\///\\\
Usenet   -> rex!agwbbs!paul_trauth                      \\\///\\\///\\\
--------------------------------------------------------------------------
  "eagles may fly, but a weasel will never get sucked into a jet engine"
Organization: University of Maine System
Date: Wednesday, 16 Dec 1992 22:49:40 EST
From: <IO92257@MAINE.MAINE.EDU>
Newsgroups: alt.sys.amiga.demos
Subject: New mods by SWAMPFOX!

New mods by a new Author!
Yes, folks they are pretty
nice, too!  Swampfox is the name of the dude
who made them, but he doesn't have an account
yet, so send comments to my mailbox.

cuidado.lha
firstone.lha
noname.lha
rotame.lha
insofar.lha
seeya.lha
spedhead.lha    (my favorite...speed metal, YEAH!)
sunset.lha
thebend.lha
yourface.lha
zimbala.lha

wuarchive.wustl.edu:/systems/amiga/incoming/mods/other/
nic.funet.fi:/pub/amiga/
amiga.physik.unizh.ch:/incoming/amiga

Don't ask me where the heck they end up, that's up to
the administrators, who are wonderful people in my
opinion.  They should be given much gold...he he he!

Cutter of MegaShotts (HIC! Stumble...)
(io92257 at maine.maine.edu)
Enjoy & Fondle.
From: Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth)
Newsgroups: alt.sys.amiga.demos
Subject: Re: Criti!
Distribution: world
Date: 12 Dec 92 17:23:21 CST
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Sat 12 Dec 92  0:45, Foregone@stein.u.washington.edu (ca
wrote:

 F> I don't know what that means. I assume it means that Amigas use
 F> samples
 F> instead of lots and lots of clicks to create sound. That has been
 F> established;

Uh, no, the Amiga uses lots and lots of clicks; however, these are very
*good* clicks, and there's hardware to manage this.

 F> I'm merely saying that it IS possible to use non-sample sound on an
 F> Amiga,
 F> but it's EXTREMELY difficult.
Not so much difficult as extremely CPU-intensive and not really worth the
effort. Kinda like playing samples on a machine without hardware to manage
it.

 F> By the way, there were many programs for the Apple that used
 F> incredible
 F> programming tricks to make great sounds. Remember the old game
 F> Seadragon?
No. I never had an Apple. Had a C64. There were games and demos that did
4-bit samples. I especially remember Rob Hubbard's themes to "Skate Or
Die!" and "BMX Kidz"...

 F> if demo writers keep saying that they want to challenge themselves by
 F> creating technically impressive demos, then I have a REAL challenge:

 F> I DARE YOU GUYS - MAKE A DEMO WITH MUSIC AND SOUND BUT WITHOUT ANY
 F> SAMPLES!
Easy. Use Future Composer for the music. Bingo: music without any recorded
samples.

>And you can do sound manually, too, like you had to do on older machines,
>but there's really no reason to do so most of the time.

 F> Well, there are some reasons...like making programing challenges and
 F> stuff...
Well, yes, true. Mostly people tend to use synthsounds when they're going
for small things. But the only synthsound generator i've heard that's
HALFWAY decent is Sonix, and nobody uses it for anything because there's no
easily-available play routine.


-- Via DLG Pro v0.995

- be zorch, daddi-o --------------- paul (raccoon) trauth ----------------
--------------------------------------------------------------------------
Internet -> paul_trauth@agwbbs.new-orleans.LA.US        \\\///\\\///\\\
Usenet   -> rex!agwbbs!paul_trauth                      \\\///\\\///\\\
--------------------------------------------------------------------------
  "eagles may fly, but a weasel will never get sucked into a jet engine"