HDTenEightyP/NetNews huggingface dataset:
From: drazil@qiclab.scn.rain.com (Devin Ben-Hur)
Newsgroups: rec.games.misc,comp.sys.ibm.pc.games
Subject: Re: Civilization Help Book
Date: 26 Aug 92 04:26:05 GMT
Article-I.D.: qiclab.1992Aug26.042605.26812
Organization: Are you kidding?

In article <1992Aug22.023541.6261@news.acns.nwu.edu> query@casbah.acns.nwu.edu (Samuel Green) writes:
>	One of them, Rome on 640k a day, is GREAT.  Shows a bit of how the
>game works, as far as formulas and all that.

Well, I think "GREAT" is far overstating the case.  If you're new to the
game, Rome may be a handy guide.  There are some nice charts and it gives
some handy formulas for things like pollution and the cost of bribing
enemy units and cities.  However, it is riddled with factual errors and
some dubious strategic advice.  If you're an experienced Civ player,
save your $18.95.




-- 
Devin Ben-Hur        [drazil@qiclab.scn.rain.com]
"So, I rewired it!"
From: v132nrg9@ubvmsb.cc.buffalo.edu (Goran Popovski)
Newsgroups: rec.games.misc
Subject: liesure suit larry
Date: 31 Aug 92 23:27:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41


   Can someone please help me.  Can someone please give me the codes 
that you need to play leisure suit larry II, III, V.  I would be very
grateful.  Thank you.
From: boelter3945@iscsvax.uni.edu
Newsgroups: rec.games.misc
Subject: Re: Ultima 2 Review - more to come
Date: 31 Aug 92 16:14:54 -0500
Distribution: world
Organization: University of Northern Iowa

In article <14746@mindlink.bc.ca>, Jeremy_Reimer@mindlink.bc.ca (Jeremy Reimer)
   writes:
>                         TALES OF FORGOTTEN ULTIMAS
>                               By Jeremy Reimer
>                                  ULTIMA 2
> [...]
> For the first time you can commandeer pirate ships.  The pirates attack
> you invisibly while on the ship, but sometimes they "split off" into a
> second ship which you must destroy.  Weird, but at least you can then
> own the other ship.

   What happens is that when you B)oard a ship, the computer altered the square
to show you being onboard a ship in that tile, but left the original ship still
there, so there are now two ships, one yours and one pirate ship.  This process
could be repeated again, moving away to show the original ship, then X)-iting
your ship, stepping over to the pirate ship, and re-B)oarding this one.

> The dungeons and towers are few, and you won't find anything in there
> except gold and experience points.

   On the very top (or bottom, depending on dungeon or tower) level, you can
find Fuel for the Rocket ship (can't remember what they called the fuel), but
that's about it for things to find.

                                        John "Nightwind" Boelter

--
*******************************************************************************
* John Boelter        a.k.a. Nightwind            boelter3945@iscsvax.uni.edu *
* Organizational Manager and contact person for everything and then some.     *
*******************************************************************************
* The individual who said we only use 10%  * "I hit it with my Sword+10 of    *
* of our brain's mental capacity, was      *  Super Slaying" - "It laughs" -  *
* probably 90% incorrect.                  * "I give the DM the rest of my    *
*            -Unknown comic on A&E-        *  pizza" - *munch* "It dies"      *
*******************************************************************************
From: "pat traynor" <pat.traynor@channel1.com>
Newsgroups: rec.games.misc
Subject: civ: taxmen? entrtnrs
Date: 27 Aug 92 11:55:35 EST
Reply-To: "pat traynor" <pat.traynor@channel1.com>
Distribution: rec
Organization: Channel 1 Communications

lucas@scicom.AlphaCDC.COM (Huma Dragonbane) writes:

>        My question is: How do I create taxmen and entertainers and
>keep people happy.

I won't repeat the description of creating entertainers -- just more hints.

There is no need to keep lots of people happy.  You just need to have as
many happy people as unhappy people.  Content people don't make a difference.

Ways to keep the people from being too unhappy --

        Temple -- helps a little.
        Colloseum -- helps a lot.
        Cathedral -- helps a lot.
        Bank -- helps somewhat if you already have some taxes going
                towards luxury.  The bank brings in more money, therefore
                more luxuries.

        In a democracy, don't have any military units outside of their
        home city.

        A city that is producing lots of shields (coal mines, etc) will
        tend to have more unhappy people.  Better build happiness inducing
        structures (outlined above) to appease them.

--pat traynor--
---
  SLMR 2.1a  pat.traynor@channel1.com
--
Channel 1 (R)   Cambridge, MA
From: mrizzo@mpd.tandem.com (Mike Rizzo)
Newsgroups: rec.games.misc
Subject: Bureaucracy Help
Date: 26 Aug 92 17:40:25 GMT
Reply-To: mrizzo@allwedo.UUCP (Mike Rizzo)
Organization: Tandem Computers

I am stuck in Infocom's Bureaucracy near the end. I would like a small hint
only. Do you have to get something from the Nerd or is this just a red
herring?
Newsgroups: rec.games.misc
Subject: "Sword of Aragorn" wanted
From: mdlcpgs@lhn.gns.cri.nz (Phil Scadden)
Date: 1 Sep 92 14:43:35 +1200
Organization: Institute of Geological and Nuclear Sciences, Lower Hutt, New Zealand

I am trying to find a game called "Sword of Aragorn" by Strategic
Simulations. I know its old - all the shops here say so if they have
heard of it at all but I am still interested. I would be be interested
in a second-hand purchase if someone is perpared to deal from NZ; or
does anyone know of a mail-order taking international orders that would
stock it??	Thanks, Phil
Newsgroups: rec.games.misc
From: Adam Lawrence Salter <adam@zooid.guild.org>
Subject: Read this!!! I need the name of Russian Coup game!
Reply-To: Adam Lawrence Salter <adam@zooid.guild.org>
Organization: The Zoo of Ids
Date: Wed, 2 Sep 1992 17:49:35 GMT



  Could someone please tell me the name the IBM game that recently came out
and when or if it came out. The game was about the Russian Coup and might have
been called "coup In Russia" or something like that. I think the game was made
by Infocom but it may have been Microprose or Electronic Arts. DO NOT POST
REPLIES. Send replies email to adam@zooid.guild.org.

                                                   Thank-you (kindly?),
                                                        adam

Newsgroups: rec.games.misc
From: jp_torun@uuisis.isis.org (jp torunski)
Subject: Trade Wars 5
Organization: International Shared Information Service (Ottawa)
Date: Sat, 29 Aug 92 21:45:59 GMT

Does anyone know what the latest version of Trade Wars 5 (MSDos) is?
and where can I get it?

                                        JP
Organization: Arizona State University
Date: Tuesday, 25 Aug 1992 14:10:41 MST
From: <ICCHN@ASUACAD.BITNET>
Newsgroups: rec.games.misc
Subject: Re: Games for trade

I have these games for trade:

Startrek 25th Aniv.
Monkey Island 2
Wing commander 1 & 2all have box and Docs
Terminatorand in great shape.
Police Quest 3
 Secret Agent David Wolf
I am interested in your Ult Underworld.
Newsgroups: rec.games.misc
From: jp_torun@uuisis.isis.org (jp torunski)
Subject: Re: falcon 3.0 airspeed differences
Organization: International Shared Information Service (Ottawa)
Date: Thu, 03 Sep 92 19:37:11 GMT

>  patch. btw in my opininon the escortplanes you get on a strike mission, fly 
>  to kep up. i usually fly at 80% and therfore arrives at the target much earl
>  "socalled" escorts. Is this a general problem, and is there some way to affe
>  of the escorts ?
>  any comments and hints are welcome.

I suppose you mean when you're secorting B-52s etc?

What I do (and I think that's what they do in real life) is to fly racetrack 
patterns around the plane, or at least zigzag. this prevents enemy bogies  
from sneaking up behind you, and you can stay with the formation.

                                        JP
From: emeinfel@gmuvax2.gmu.edu (...)
Newsgroups: rec.games.misc
Subject: Re: Lord of the Rings computer games?
Date: 29 Aug 92 21:56:16 GMT
Organization: Ferrous Fencing Ferrets Inc.

tannerr@CS.ORST.EDU (Ryan Tanner) wrote: 
>How good are the computer games based on The Lord of the Rings?  I just
>saw _The Two Towers_ available at my local software store.
>

Well I played the first one, still haven't finished it.   It had good 
points and bad points.  Good points: graphics, adventure plots, and
use of ICE skill system (sort of).   Bad points: combat, getting lost
on terrain and bugs.

I have no idea about the second game.
-- 
Edmond L. Meinfelder  // In a gust of wind the white dew 
// On the Autum grass // Scatters like a broken necklace.
From: jmrots@bb1t.monsanto.com
Newsgroups: rec.games.misc
Subject: Larry Laffer!HELP...ARGHHHHH
Date: 31 Aug 92 11:38:34 CST
Organization: Monsanto Company, St. Louis, MO

Hi there,
I got the Leisure Suit Larry 5 a wee while ago,I installed it on my
Dell,.....and it didn't run,I had to add more stuff to the Dell and boost the
system.It took me sometimes to put together the money.It's only now that I have
the game running.
Now the problem is:THE DAMN MACHINE IS ASKING ME FOR A PASSWORD.
Where am I suppose to find it,is there a clue(s) somewhere that I overlooked??

Please,please I get real frustrated,Somebody help me out there.

Contact me as soon as possible,I dying to play

Thanks in advance

Jean
JMROTS@BB1T.MONSANTO.COM
Newsgroups: rec.games.misc
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: New games not due 'til November.
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Wed, 2 Sep 1992 20:14:30 GMT

In article <182uavINNq81@usenet.INS.CWRU.Edu>, rwr@po.CWRU.Edu (Robert W. Rutkowski) writes:
>
>I spoke with someone at chips & bits this morning.  The following games
>are not due out until November:
>
>1. Dark Sun (SSI)
This is close.  SSI is telling us that it looks like late October.
>
>2. Clouds of Xeen (Might & Magic)
Patently false.  It's two weeks away from shipping.  I talk to the
people at New World all the time on behalf of Game Bytes.
>
>3. Champions
More likely December, but very early December.
-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
From: johnpeng@mott.seas.ucla.edu (John Y. Peng)
Newsgroups: rec.games.misc
Subject: Wizardry 7 release date?
Date: 25 Aug 92 20:09:23 GMT
Organization: SEASnet, University of California, Los Angeles


Does anyone have any idea when Wizardry 7 is going to be released?
If so, what are the hardware requirements?

Just thought I'd ask.  Please post or e-mail me a reply.

Thanx.

john
Newsgroups: rec.games.misc
Subject: Re: WC2 EMS question
From: ppugliese@pimacc.pima.edu
Date: 25 Aug 92 17:54:43 -0700

In article <glock.43@glock.chip.cba.ufl.edu>, glock@glock.chip.cba.ufl.edu (Joe Granto) writes:
> Let's say I have 4 megs of RAM, and use qemm to turn it into expanded
> memory.  Would it be best for WC2 to make a disk cache of 1 meg and keep 
> the rest expanded, or turn it all into expanded and forego the cache?

I would go with a 2meg cache, 1 meg expanded & the rest for conventional
& UMB mapping.

PHIL
From: matlick@cpsin3.cps.msu.edu (Jeffrey S Matlick)
Newsgroups: rec.games.misc
Subject: Baseball Games
Date: 31 Aug 92 16:14:40 GMT
Reply-To: matlick@cpsin3.cps.msu.edu (Jeffrey S Matlick)
Organization: Dept. of Computer Science, Michigan State University
Originator: matlick@cpsin3.cps.msu.edu


  Anyone have any info on Microleague Baseball 4 or Microplay's (I think) 
new baseball sim?  Also, any info on the fantasy manager for Tony LaRussa's
Ultimate Baseball?  E-mail me please to avoid wasting bandwidth.

				Thanks in Advance
					Jeff

emai: matlick@cpsin3.cps.msu.edu
From: Thomas.Retkowski@mixcom.mixcom.com (Thomas.Retkowski)
Newsgroups: rec.games.misc
Subject: Gunship 2000
Date: 30 Aug 92 16:02:14 GMT
Article-I.D.: mixcom.1992Aug30.160214.24700
Distribution: usa
Organization: Milwaukee Internet Xchange BBS, Milwaukee, WI U.S.A.

Is it true that a new scenerio disk will be coming out?  One with an Antarctic
and South America?


-- 
Thomas E. Retkowski        Thomas.Retkowski@Mixcom.com
DePaul University Masters of History Program            
"Fighting Liberalism at Every Possible Turn."
From: kakimppa@sara.cc.utu.fi
Newsgroups: rec.games.misc
Subject: Warlords artifact question...
Date: 26 Aug 92 19:11:51 GMT
Organization: University of Turku, Finland

I'm wondering what does one do with the artifacts in Warlords, if you happen to
know, would you please let me also know, and rather in email, for I do not read
this group frequently. Thanks in advance,


--Kaitsu

Email: kakimppa@sara.utu.fi
 
"But God really exists!", said the old man, and alas, my faith was restored
for I knew that Santa Claus would never lie.
From: drazil@qiclab.scn.rain.com (Devin Ben-Hur)
Newsgroups: rec.games.misc
Subject: Civilization Tournament
Date: 27 Aug 92 06:07:39 GMT
Organization: Are you kidding?

Any of you folks interested in a civilization contest?

Here's how I think it can work.  I generate a world and
found the first city and save the game.  I send the saved
game file to each participant (modem, usenet, or
USnail-floppy).  We each play out a game and make a save
file just before victory (just before you enter the final
city, the last turn of regulation time, or the turn before
your spaceship arrives).  Each participant sends the final
save file back to me for verification (plus I want to see
the beautiful worlds).  Winners will be announced here
(RelayNet: GAMES conference, USENET: rec.games.misc).

Rules are: no save & reload cheats, no money cheats, no
debug mode cheats.  Movement tricks, build-wonder-
inventory-switch tricks, etc. are allowed.  Use v.03 or
v.04.  Of course, each player is on their honor as it's
nearly impossible to detect such cheating.

I propose King level as the fundamental competition level,
though we could have a competition at any level where
there's enough interest (more than two people is enough :).

There can be three goals: Highest civ score, Earliest total
conquest, Earliest space colonization.  You can play from
the initial start condition as many times as you like, but
not from intermediate save conditions.

Does one month seem like a reasonable time span for the
competition?

After completion, I'll bundle the winning saved games into
a file for distribution via BBS and ftp.

Let me know if you're interested and give me any
suggestions.  I think I can figure out how to edit the civ
name and leader name in the save file, so if you want to
participate, tell me what level and what names you want to
use.

-- 
Devin Ben-Hur        [drazil@qiclab.scn.rain.com]
"Your civilization makes us laugh..."
From: mussher@alsvid.une.edu.au (Mark Ussher)
Newsgroups: rec.games.misc
Subject: Monkey Island II - HHHHHHHHEEEEEEEEELLLLLLLLLPPPPPPPP!
Date: 28 Aug 92 06:04:48 GMT
Organization: University of New England - Northern Rivers (Lismore)

I have got to part three of Monkey Island 2 - LeChuck's Fortress and I have a
bit of a problem. In the section where you have to "turn" the correct sequence
of bones, I cannot seem to arrive at a solution. I realise this is probably an
FAQ but I have read the walkthrough solutions to the game, but they are very 
vague as to the solution of this section. For example I know that you have 
to turn the bones in sequence to the sheet of paper that Guy Brush has (The leg
bone is connected to the rib bone etc.), but I have tried everything I can
think of and still I can't get a solution.
	I have Flame retardent suit on so let 'em rip!

	Thanx in advance,
			Mark.
-- 

+-----------------------------------------------------------------------+
|    Mark A. Ussher              Internet:  mussher@alsvid.une.edu.au   |
|    University of New England, Northern Rivers (Lismore) NSW Australia |
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.misc
Date: Thu,  3 Sep 1992 09:55:05 -0400 
From: Gregg Matthew Sterling <gs34+@andrew.cmu.edu>
Subject: Re: Lure of the Temptress - beginning

>I have gotten out of the cell, picked up the knife and bottle, released the
>jester, but can't stop the ugly guard following me...
> 
>Spoilers wanted!

When you run out of the cell, just close the door and lock it really
quick... That should hold him.. Also look in the bag in one of the rooms
for a coin..
From: tannerr@CS.ORST.EDU (Ryan Tanner)
Newsgroups: rec.games.misc
Subject: Lord of the Rings computer games?
Date: 28 Aug 92 07:13:18 GMT
Organization: Oregon State University, Computer Science Dept
Originator: tannerr@storm.CS.ORST.EDU

How good are the computer games based on The Lord of the Rings?  I just
saw _The Two Towers_ available at my local software store.

Ryan (tannerr@prism.cs.orst.edu)

-- 
Ryan Tanner (tannerr@prism.orst.edu)        Highlander III quote:
                                                   "There can be only FIVE!"

DISCLAIMER:  I don't even know the person!
Newsgroups: rec.games.misc
From: wbarnes@sura.net (Bill Barnes)
Subject: Re: Star Sage: One
Organization: SURAnet, College Park, MD, USA, NA, Earth, Milky Way
Date: Thu, 3 Sep 1992 20:13:45 GMT

In article <la9vqeINNm8u@pollux.usc.edu> whalen@pollux.usc.edu (Tim Whalen) writes:
>Does anyone know the current status of MasterPlay and/or
>CinimaWare?  They are the publisher and distributor of
>the excellent Star Saga games.  Unfortunately, neither
>company seems to be answering their phones.

If I remember properly, they were absorbed by some other company.  If you
can find them, they might replace your disks for you.

Unfortunately, I doubt we will ever see Star Saga Three...

>I am trying to replace my corrupted Apple II disks for
>Star Saga: One, preferably with the IBM version of the
>software.  If someone has the IBM version , I could send
>you some blank disks as well as my original master disks
>(to show my ownership of the game) if you would be willing
>to make a copy for me.  I hope that ownership of the masters
>makes such a transaction legitimate.

If I can find my copy of Star Saga One for the IBM, I'll do it for you.
I'm not sure how legitimate it is, since you're switching machines rather
than just replacing your disks, but since I don't think Star Saga One
is available anywhere anymore, buying a replacement isn't even an
option!
-- 
Bill "Whassamatter?!  Can't you take a joke?!" Barnes   wbarnes@sura.net
Disclaimer:  The author apologizes for any thought-provoking material he may
	     have accidentally included and promises not to do it again.
Datclaimer:  My employers wouldn't WANT to share some of my opinions.
Newsgroups: rec.games.misc
From: mikec@iastate.edu (Michael W Cantonwine)
Subject: Gnome places in DQK
Organization: Iowa State University, Ames, IA
Date: Tue, 25 Aug 1992 21:02:07 GMT

	Just a quick question.  Could anybody tell me how to get across
the indanalis sea to the buring sea and the cities of yahmetnacharu and
aldinanachru in DQK?  Also, how does one get into armach?  Help.  
Thanks.
					-Mike
dude.
-- 
Mike Cantonwine                                "Count the Moon."
mikec@iastate.edu                              "One."
					       "Whoa...."
Xref: sparky rec.games.misc:17106 rec.games.programmer:3705 rec.games.design:1605
From: ewadams@netcom.COM (Ernest Adams)
Newsgroups: rec.games.misc,rec.games.programmer,rec.games.design
Subject: Speak at the Computer Game Developer's Conference!
Date: 1 Sep 92 18:34:53 GMT
Followup-To: rec.games.misc
Organization: Netcom Online Communications Service
Status: OR


 
         COME SPEAK AT THE COMPUTER GAME DEVELOPER'S CONFERENCE!
 
The seventh Computer Game Developer's Conference will be held April 17-20,
1993 in Santa Clara, California. The CGDC is the premiere professional
conference of the computer game industry. Every year, it brings together game
developers from all over the world to exchange information and insights (and
business cards). If you have an idea, issue, or problem that you'd like to
share with your colleagues, the Board of Directors wants to hear from you.
 
The format can be a lecture; a panel discussion among two or three
knowledgeable speakers; a roundtable (an open discussion among a small
audience); or a seminar (a shorter lecture followed by open discussion). All
sessions should last about an hour, including a short period for Q & A in
seminars and panels.
 
Topics for talks might include design theory (new ideas about games), design
practice (war stories and how-to information), technical (the nuts and bolts
of writing game software), and business/legal (protecting and selling your
game designs). These are only guidelines, however. Above all, Conference
attendees are looking for SOLUTIONS: practical information they can use to
make their games better and their lives easier.
 
HOW TO SUBMIT A PROPOSAL
Write a one-page summary of your proposed talk, and mail, fax, or E-mail it to
one of the addresses shown below. A paragraph will do, but REMEMBER, THE
BETTER THE PROPOSAL, THE BETTER ITS CHANCES OF ACCEPTANCE. Please be as
specific as you can about the content of your talk, its format, and the
category (if any) into which it falls. If you want to do a panel, please list
the names of your proposed panelists.  Please get your proposal to us by
OCTOBER 15, 1992.
 
WHAT WE EXPECT FROM A SPEAKER
Speaking slots are limited, and we think long and hard about who to give them
to. When you agree to be a speaker, you're making a commitment to be there on
time, well-prepared, and to speak on the topic you've proposed. Also, we hope
you'll write a paper for the Proceedings, so that your ideas can reach people
unable to attend your talk.
 
ALL PROPOSALS MUST BE RECEIVED BY OCTOBER 15, 1992!
 
U.S. MAIL:                      Fax:            (415) 965-0221
Anne Westfall                   Internet:       ewadams@netcom.com
1440 Cedar Place                GEnie:          E.ADAMS10
Los Altos, CA 94024             CompuServe:     71170,161
Newsgroups: rec.games.misc
From: jgostlin@malloco.ing.puc.cl (Javier Gostling)
Subject: Re: DOS 5.0 vs. old SSI gold box games
Organization: Pontificia Universidad Catolica de Chile
X-Newsreader: Tin 1.1 PL5
Date: Thu, 27 Aug 1992 20:24:50 GMT

I use a 386, 16 Mhz. with DOS 5.0 and I've had no problems with EOB and EOB2.
I have not tried other SSI games, so I can't tell. BTW, I have always run it
without sound, but when I tried to use sound, I had no problem. (Save for
some people complaining about that f***ing noises that came from my room late
in the night.)

-Javier Gostling D. (no nice .sig..... yet)
From: ler@hpfcso.FC.HP.COM (Larry Rupp)
Date: Tue, 1 Sep 1992 15:51:49 GMT
Subject: Re: *** Railroad Tycoon Help Wanted.  Consists.
Organization: HP-UTD
Newsgroups: rec.games.misc

slight drift ...

I occasionally experience flashing video running RR Tycoon.  I haven't
characterized it to the point of being able to specify the steps needed
to duplicate the problem.  When it happens, the "map" part of the screen
is OK but the top menu-line and right hand side status panels alternate
between what should be there and what appears to be one of the year-end
screens showing the competitors.  (Flashing is about 2-4 times/sec)
Pulling down a menu or switching between world/regional/detail maps
clears the problem.  It appears as though no permanent "damage" to the
current game occurs however; it remains playable and doesn't hang the
system.

Anybody else seen this?

I'm running a recent version of the game (off the shelf from CompUSA in
June, $29).  This is on a 486/33 w/CompuDyne VGA (uses C&T chipset),
no sound card, DOS 5, HIMEM, EMM386, ...  I suspect the problem may be
related to VGA emulation of EGA-style IRQ2 generation for vertical
retrace vs RRT's video driver.

Also, can RRT use expanded/extended memory?

Larry Rupp
ler@fc.hp.com
Newsgroups: rec.games.misc