HDTenEightyP/NetNews huggingface dataset:
From: ja51359@uxa.cso.uiuc.edu (axelrod)
Newsgroups: comp.sys.amiga.games
Subject: Re: Risk
Date: 7 Jan 93 23:56:21 GMT
Organization: University of Illinois at Urbana

ez001012@hamlet.ucdavis.edu (Joseph Castillo) writes:


>	Does anyone know if there is a PD version of the boardgame
>Risk for the Amiga?  A friend of mine has one for the Mac that's 
>pretty good, but I wanted one for my Amiga.

>Thanks.
> -Joe

>-- 
>-Joseph R. Castillo
>ez001012@hamlet.ucdavis.edu

there is.  It's an ok version, but you have to scroll around.  You dont
get to see the whole board at once.  And, I've never lost to the computer,
so you better have friends.
From: cluster@fs1.mcc.ac.uk (General Access)
Newsgroups: comp.sys.amiga.games
Subject: Re: SF II and the 1200
Date: 11 Jan 93 17:23:47 GMT
Organization: Manchester Computing Centre

In article <C0CA6y.AEF@cs.mcgill.ca> jerry@cs.mcgill.ca (Gerald (Jerry) KUCH) writes:

>In article <19930104.030410.251@almaden.ibm.com> tblanchot@vnet.ibm.com writes:
>>I can't believe it|| I have the original disks of SF II and it crashes
>>the 1200|| The little US Gold logos appear for 1 second when booting
>>and then it's an immediate GURU... I think it is the turbo loader which
>>is really nice on the 500, but...
>>I hope that every game released from now will be at least compatible
>>with the 1200|||
>>If anybody has a patch or a way to have SF II work on a 1200....booting
>>in ECS and disabling the CPU caches does not change anything.

>It was done by US Gold, it was done by US Gold, it was done by US Gold....

>I thought this would happen.

>The fact that their first demo wouldn't run on anything but a 512K 500 was
>probably a good sign.  US Gold... grrr... tragedy of tragedies that they
>got the rights to SF 2.  Why couldn't Psygnosis have done something unpre-
>cedented for them and grabbed them... or one of EA's contractors... anybody...

>>**********************************************************************
>>*    Thierry BLANCHOT  tblanchot@vnet.ibm.com   A1200 HD 80MB        *
>>**********************************************************************


>-- 
> Jerry Kuch (jerry@cs.mcgill.ca) | Wishing I were an emaciated chihuahua. 
> "I was wrong to play God.  Life is precious, not a thing to be toyed with.
>  Now take out that brain and flush it down the toilet."
>                  --- M. Burns  "Treehouse of Horror II"




it works fine on my a1200

but its a copy
From: kburkert@andromeda.rutgers.edu (Keith Burkert)
Newsgroups: comp.sys.amiga.games
Subject: Re: F/A-18 Interceptor: further chat
Date: 6 Jan 93 17:51:58 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

Hi,

	I have been reading this thread on the F/A-18 Intercpetor game.  The 
original poster said that he had completed all the levels.  Could some kind
soul please post or E-mail me a way to destroy the Carrier/Sub.  I have tried
everything I can think of.  I have shoot at it more times then I can remember.
Mostly I get a puff of smoke and then nothing.  I have tried dive-bombing it.
Usually I just crash on the deck.  I have even tried to land on the carrier. 
Eventually I did land on the carrier and was right next to the building on the 
deck.  I fired and I exploded.  I have been trying to figure this level out for
close to a year now.  Please help a fustrated Amiga lover!

				
							Keith
				-A man who desperately wants to sink a Sub

  "Some people know the price of everything and the value of nothing"


kburkert@andromeda.rutgers.edu
Newsgroups: comp.sys.amiga.games
From: dofok@daimi.aau.dk (Brian Kofoed)
Subject: Black Crypt - walkthrough needed.
Keywords: This and that
Organization: DAIMI: Computer Science Department, Aarhus University, Denmark
Date: Tue, 12 Jan 93 23:32:45 GMT

Hi 

I wonder if anyone out there have a walk-through for Black Crypt. I have
completed it for a long time, so long that I have forgot most of the essetial
in the game. And now I am playing it again....

Could somebody send it to me or tell where it is, soo I can get it myself.

In advance

Brian

-- 
     ----------------------------------------      Brian Kofoed
   / This could be a square-root and it could      Spobjergvej 102
  /  also be an extended Amiga-sign....            DK-8220 Brabrand, Denmark
\/   I'd just liked to have a signature		   (+45) 86 24 06 95
Xref: sparky comp.sys.amiga.games:17748 comp.sys.amiga.misc:19668
From: Chuck_-_Gilkison@cup.portal.com
Newsgroups: comp.sys.amiga.games,comp.sys.amiga.misc
Subject: Re: A Train
Date: Sat,  9 Jan 93 12:08:52 PST
Organization: The Portal System (TM)

>I purchased my copy of A Train today.  It's an OK game.  A bit
>hard to lay track so that it meets other tracks though.
>
>I read reports that it wouldn't 'promote' to the A4000
>DBLPAL/DBLNTSC screens, and this is indeed true.
>
>The box states 'NTSC Version', and I can't see all of the screen
>[edge to edge] no matter what I do with my NEC 3D monitor
>controls. Hi resolution mode flickers annoyingly, and I'd like to
>see a patch that will make A Train open up it's screen WITHOUT
>forcing interlace.
>
>[I've tried using Steve Tibbetts' DoubleX, indeed, it's always in
>my system, but to no avail]
>
>Anyone got a fix for this interlace flicker problem?
>
>MAXIS are you on the net?
>
>Dac
>--
>dac@prolix.apana.org.au              David Andrew Clayton.           // _| _  
_
>dac@prolix.sserve.cc.adfa.oz.au      Canberra, Australia           \X/ (_](_](
_
>                    <Using ARN on an Amiga 4000. Yay!>
>
I picked up A Train today also.  Can't get it to work on my 2000 030 with
2.1 though.  Mouse will only move around the center of the screen on
boot-up, so can't select anything.  Works fine if I boot off of the 1.3 wb
the game comes with or if I boot off of 2.04 though.  Anyone else
experienced this problem?

Chaz
From: crunch@hogbbs.scol.pa.us (Travis Prebble)
Newsgroups: comp.sys.amiga.games
Subject: Another World vs. Out of this World
Date: Wed, 06 Jan 93 00:21:58 EST
Organization: The Heart of Gold BBS, Lemont PA

Anybody know what the deal is with having two different names for the 
same game?  Is it just related to the platforms that the games have been 
released for?


----------------------------------------------------------///\------------
Travis Prebble @ Heart of Gold BBS (814) 238-9633        ///  \
INet address: crunch@hogbbs.scol.pa.us               \\\///----\
(814) 353-9069                                        \XX/      \ MIGA
--------------------------------------------------------------------------
TARDIS Express:  When it absolutely, positively has to be there yesterday.
--------------------------------------------------------------------------
From: cox_m@kosmos.wcc.govt.nz
Newsgroups: comp.sys.amiga.games
Subject: Re: New Game Standards***
Date: 10 Jan 1993 23:14:11 GMT
Organization: Wellington City Council (Public Access), Wgtn, Nz
Distribution: world
Reply-To: cox_m@kosmos.wcc.govt.nz
NNTP-Posting-Host: kosmos.wcc.govt.nz

In article <MT87692.93Jan10161025@sotka.cs.tut.fi>, mt87692@cs.tut.fi (Mikko Tsokkinen) writes:
>In article <C0MBzw.Hzy@usenet.ucs.indiana.edu> shulick@navajo.ucs.indiana.edu (Sam Hulick) writes:
>> In article <10JAN199310382936@v9000>, sg7017095@v9000 (tomwoof) says most sayishly:
>[clip]
 [double clip :-)]
>
>> >6) Support various control inputs
>> >   - analog/digital joysticks 1/2... buttons
>
>> That's a hardware thing.  Amiga can't handle 2+ button joysticks.
>
>Amiga can handle 3 button joysticks.
>

Does it really need a 3 button stick though? Sure, 2 buttons. But 3 is a little
excessive, and surely we don't need 6 like SF2 :-)

[cut to save some space :-)]

>> Reflections Software.  Shadow of the Beast I/II/III - EXCELLENT games.
>> Especially III.
>
>Good gfx and music but nothing else IMHO.
>

Well, 1 & 2 were. But SOB3 was a very nice game, if a little short. At least
you could play it without a cheat mode :-)

>> Discovery Software.  Dead company unfortunately.  But amazingly, their
>> game Sword of Sodan (made in 1987, was it?), works on an A4000!
>
>WOW. Somebody other than me plays still SoS :)
>
>> *HEIL* to Monkey Island 2, DarkSeed, and Legend of Kyrandia, for being
>> fully HD installable, OS-friendly, and just plain GREAT games.
>
>They are really slow on 68000 machine and could be much faster if
>programmed better which makes them totally unplayable.
>

With due respect, I played MI1 & 2 quite happily on my little 68000 A500 (well,
my 3Meg HDD A500 anyway...) with no real problems. Hey, I even played Monkey1
off floppy disk :-) I was going to try M2 off floppy but rather changed my mind
when I saw quite how many disks it was.... :-) I haven't seen Darkseed or
Legend of Kyrandia so I won't comment. Incidentally, I read somewhere that
MI2 wasn't OS2 compatible, but the one I bought worked fine... Strange.

While we're adding good/bad games/programmers how about a couple more :

Mirage for Humans - nearly Lemmings quality.
                  - but not HDD installable and doesn't use extra floppy
                    drives. Very sloppy. I *hate* that. :-(

Psygnosis         - Mostly unplayable games (except Beast 3 :-) ) which
                    aren't HD installable and don't use extra floppies

Ocean             - well, it Ocean... what more do I need to say. They
                    scale the heights and hit the lows. Also anyone who
                    writes Sonic clones for the Amiga (like Gremlin's Zool,
                    Core's DoodleBug and the countless others - I hate Sonic)

And a big bouquet to whoever it was that wrote Great Giana Sisters, since it
still works under 2.0... (I don't know if it runs with an accelerator, I'm
too poor to buy one... Maybe next year :-)


>--
> Mit
>xxxxx

Martin.

>"Any sufficiently advanced technology is indistinguishable from magic."

 "Warp factor 7, Ensign"
Newsgroups: comp.sys.amiga.games
From: nick@xilinx.com (Nick Camilleri)
Subject: Civ accomplishments
Organization: Xilinx Inc.
Distribution: usa
Date: Mon, 11 Jan 1993 19:25:25 GMT


My brother played Civilization for 5 days, and he said that he then
played Emperor Level with 7 civilizations, and conquered the world,
and his final rating was higher than Solomon the wise.  He thinks the
points were something like 1678.  Is this particularly good for 
Civ players, and is there a way to make it tougher for him?

He can also provide answers about his techniques, if this is really
good.

Nick
(nick@xilinx.com)
From: Peteroo@cup.portal.com (Peter Niel Olafson)
Newsgroups: comp.sys.amiga.games
Subject: Re: HELP with DarkSeed
Date: Sun,  3 Jan 93 21:44:08 PST
Organization: The Portal System (TM)

You'll need to leave the bobby pin back on the bright side :-> in a certain
location. Think about where it would help most. The binocs are purely a
red herring, tho they do admit you to special (and unecessary) screens on
both sides.
The axe handle will be useful as you approach the endgame. You'll need
to combine it with something else (once that "something else" has been   
treated in the appropriate location).
From: crystal@glia.biostr.washington.edu (Crystal)
Newsgroups: comp.sys.amiga.games
Subject: Re: Lemmings Xmas Special '92
Date: 7 Jan 93 19:54:52 GMT
Organization: University of Washington
NNTP-Posting-Host: glia.biostr.washington.edu

In <mwalter.0z51@theborg.mlb.fl.us> mwalter@theborg.mlb.fl.us (Mark Walter) writes:

>In article <C0ADA4.A6M@NeoSoft.com>, peter@NeoSoft.com (Peter da Silva) writes:
>>In article <1993Jan3.110039.872@sol.ctr.columbia.edu> zarthac@bradley.edu
>(Matth
>>ew Simmons) writes:
>>> Peter da Silva (peter@NeoSoft.com) wrote:
>>> : What's your problem? I'm NOT complaining, just trying to make sure I
>>> : haven't been sucked in by some idiot with a sector editor and a weird
>>> : sense of humor. It's been a year since I played the original, after all.
>>
>>> Sorry.....  I've just seen the same discussion on boards around me and am
>>> getting a little pissed off at it....
>>
>>Sorry, dude, I don't call boards so I never saw it.
>>
>>In any case, does anyone have the passwords for the Christmas Special '92?
>>
>>Level 2 is impossible.
>>-- 
>>Peter da Silva.  <peter@sugar.neosoft.com>.
>> `-_-'   Oletko halannut suttasi tnn?
>>  'U`    
>>Tarjoilija, tm ateria el viel.
>Level 2 is easy.  Level 4 is about impossible.  I have not figured this one
>out.

Level 2 was a piece of cake...and even with *help* I can't get level 4.  *sigh*

Crystal
  :<  Outsmarted by a couple of Lemmings... :<
From: beust@aurora.unice.fr (Cedric Beust)
Newsgroups: comp.sys.amiga.games
Subject: Re: FlashBack Demo english patch?
Date: 6 Jan 1993 09:28:31 +0100
Organization: University of Nice Sophia-Antipolis, France
Distribution: world
NNTP-Posting-Host: aurora.unice.fr


In article <1993Jan5.173826.24198@gn.ecn.purdue.edu>, sacke@gn.ecn.purdue.edu
(Jeff Hanna) writes:
>PLEASE POST A TRANSLATED VERSION!

	If someone can send me the French texts, I will gladly translate
	them and post them here if there's interest.

--
Cedric BEUST, beust@sa.inria.fr, Bull Research Koala proj, KoalaBus & xforum
Pho:(33) 93.65.78.07(.66 Fax), INRIA, B.P.93 - 06902 Sophia Antipolis, FRANCE.
Newsgroups: comp.sys.amiga.games
From: lockett@comm.mot.com (Martin Lockett)
Subject: MicroProse F19 Stealth Strike Fighter
Organization: Motorola Land Mobile Products Sector
Date: Thu, 7 Jan 1993 09:14:50 GMT

As an XMAS present I received the above flight simulator and very good it is too. The bad news is: it has been written for an Amiga 500 and I have a 600. I have registered the serial number for support here in the U.K. but the help line is constantly busy.

Does anyone reading this know if there is a way of mapping the missing (numeric keypad) keys so I can select/reset the waypoints on the Inertial Navigation System ?

Thanks in advance, Martin

===================================================
"I am very good at rhymes
I write them all the time(s)"        Mr. Bean, 1992
===================================================
Newsgroups: comp.sys.amiga.games
From: wbralick@afit.af.mil (Will Bralick)
Subject: EOB II help request ...
Organization: Self-similar
Date: Mon, 4 Jan 1993 21:10:04 GMT


This is a repost of a couple questions I asked earlier ...

I am stuck on the ``No Way Back'' level of Darkmoon (the level with 
all the Margoyles).  I have found the stairs to the Giant Ants and  
found one Darkmoon Key.  Now, where is the other Darkmoon Key and
how the heck do I get to the next level?

How do I get past the lips on the priests' level?  ``You must have the
mark of Darkmoon to pass...''

Thanks,

-- 

Will Bralick			          Speaking _only_ for myself.

Standard disclaimers apply.            Void where prohibitted by law.
Newsgroups: comp.sys.amiga.games
From: wc9586@writer.yorku.ca (Marc Bostecwyzc)
Subject: Out of This World: HELP!!
Originator: wc9586@grant
Organization: Computer Assisted Writing Centre, York University, Toronto, Canada
Date: Mon, 11 Jan 1993 19:21:18 GMT



    Hidey-ho all you out there in Netland.  Got a little problem with
Out of This World.  I'm fairly near the beginning, and I can't seem to
get any further.  I'm  at the part where you have to drain the
reservoir and then go kill a bunch of guards to get further along.  I
can do the reservoir fairly easily (now), but I can't seem to kill the
big guard behind the three doors (you know, the one who rolls bombs at
you?).  I figure you have to go and shut off his forcefield somewhere
below, but when I go there, I end up having to try and kill two guard,
one on either side of me.  As you can surely guess, I'm doing this
very well (I swear, if I have to drain the reservoir many more times,
I'm going to go BATTY!).  I would really appreciate some poiinters,
but what would really make my day is a walkthough.  If anyone has some
info on this, I would really, really, really appreciate some help.

   Thanking you for your time and consideration,

                                                Mr. Dave
From: tblanchot@vnet.ibm.com (Thierry BLANCHOT)
Date: Fri, 8 Jan 93 11:13:33 FWT
Newsgroups: comp.sys.amiga.games
Subject: ftp.luth.se site
Reply-To: tblanchot@vnet.ibm.com
Organization: IBM
Disclaimer: This posting represents the poster's views only|
News-Software: Usenet 3.1

I regularly download stuff from there, but the path to amiga stuff
tends to change every week or so|| This is very annoying for those
(like me) who only have ftp access through ftp mail servers: you
send a few requests and then ... "xxx/xxx: no such directory" one
day after..
Can somebody post the new path? Two days ago it was pub/OS/amiga..

**********************************************************************
*    Thierry BLANCHOT  tblanchot@vnet.ibm.com   A1200 HD 80MB        *
**********************************************************************
Newsgroups: comp.sys.amiga.games
From: shulick@cineret.ucs.indiana.edu (Sam Hulick)
Subject: Re: Pirates and stuff
Organization: Vallen Software
Date: Mon, 4 Jan 1993 16:24:09 GMT

In article <1i9j3lINN5n9@aurora.unice.fr>, beust@aurora.unice.fr (Cedric Beust) says most sayishly:
>
>In article <ddrumm.0mm2@amiganet.chi.il.us>, ddrumm@amiganet.chi.il.us (Daniel
>Drumm) writes:
>>
>>        It makes me sick to see people asking questions about a game
>>like Flashback here on the net when it hasn't even been released
>>to the public yet. Could you be a little more obvious about
>>being a fucking pirate? What a crock of shit.
>
>	Although I agree with the argument, I advise you to be more
>	informed next time you want to be vulgar. Flashback hit the shelves
>	of distributors here about two weeks ago.

Yes.  Most of us had friends in France get it & send it overseas.  Plus,
there's a patch somewhere that patches the French into English.  So get
a grip.

-- 
    // Amiga 3000   ___ \ Sam Hulick: shulick@indiana.edu (NeXTmail OK!)
   // 68030 25 MHz /__/\ \ My opinions wear combat boots.  Or whatever.
\\// OS 2.04       \__\/ / "Walk!  Not bloody likely.  I am going in a
 \/                     / taxi."  --George Bernard Shaw
From: pgl@bbs.draco.bison.mb.ca (Paul Linton)
Newsgroups: comp.sys.amiga.games
Subject: Re: PC games
Date: Mon, 4 Jan 1993 07:12:31 GMT
Organization: The Draco Unix System [BBS]

sg7017095@v9001 (tomwoof) writes:
> Flipping through some PC games magazine, I can't help but notice some very
> interesting new games (some already released, some in development) that
> I hope will make it to the Amiga, especially the AGA versions. 
> Has anyone seen Commanche? I'd say it's the closest any helicopter (flight)
> simulator has ever come to realistic fractal like terrain and ray-traced
> texture-mapped 3-D enemies (though I think some trick is involved). 
 
Yeah the trick is that this is all pre-generated.  :)  It needs 12+ megs 
of hard disk space.  I've heard that it is pretty slow, but I haven't 
seen it myself.


---
pgl@bbs.draco.bison.mb.ca (Paul Linton)
The Draco Unix System [BBS]
From: rcaslis@orion.oac.uci.edu (Russell Caslis)
Subject: Re: Shadow/BeastIII
Newsgroups: comp.sys.amiga.games
Organization: University of California, Irvine
Date: 5 Jan 93 00:53:11 GMT

In article <1i87mgINN5f1@shelley.u.washington.edu> lazuli@hardy.u.washington.edu (Fred Sloniker) writes:
>Not a problem, Russ.  You just need two things: practice, and patience.  Oh,

I was afraid of that.

>and equip shurikens (I tried hammering at it for a while without effect.)  If
>you run to the edge of about the third brick, just where it starts to charge,
>throw *one* shuriken at its eye, and Run Like Heck, it'll get blown away after
>seven hits.  Let it retreat all the way between hits, so you don't get too
>close to escape before it lunges again.
>
>For the record, I've gotten all the way to the fight with Maletoth.  Any advice
>for tactics to use on him?  Or do I just have to dodge a bunch?
>
>				---Fred M. Sloniker, Amiga owner
>				   L. Lazuli R'kamos, FurryMUCKer
>				   lazuli@u.washington.edu


I guess there are no "infinite lives" cheat like in beast 2, huh?


--
Russ Caslis
rcaslis@uci.edu
From: Tony-Preston@cup.portal.com (ANTHONY FRANCIS PRESTON)
Newsgroups: comp.sys.amiga.games
Subject: Re: F/A-18 Interceptor: further chat
Date: Thu,  7 Jan 93 09:45:48 PST
Organization: The Portal System (TM)
  <1992Dec23.020708.19669@lugb.latrobe.edu.au>
  <1993Jan4.123225.11232@odin.diku.dk>
  <Jan.6.12.51.56.1993.15775@andromeda.rutgers.edu>

as explained many times before, the sub never actually sinks.  You fly
to it and come at it from the west.  Fly at about 80 ft. and slow down
to 50 or 60% speed(gives you more time).  The structure at the end must
be shot twice with missiles.  Come in, wait till the last minute and
fire two into the structure(must hit it twice).  boost power, and climb
up, if you look back, you see the smoke.  That is the indication that
the sub is sinking and return to the carrier and you will get the
mission complete.  The other way to do it is to shoot down the 5 migs
in a dog fight(the first two  when you take off, then the last three
after you return to your carrier to refuel/rearm.
Xref: sparky comp.sys.amiga.games:17726 comp.sys.amiga.misc:19644
From: TomK@cup.portal.com (Tom R Krotchko)
Newsgroups: comp.sys.amiga.games,comp.sys.amiga.misc
Subject: Re: A Train
Date: Fri,  8 Jan 93 18:34:51 PST
Organization: The Portal System (TM)

>I read reports that it wouldn't 'promote' to the A4000
>DBLPAL/DBLNTSC screens, and this is indeed true.

Yes. It took a couple faxes to Maxis customer support
to convince them this is, indeed, a problem.

>The box states 'NTSC Version', and I can't see all of the screen
>[edge to edge] no matter what I do with my NEC 3D monitor
>controls. Hi resolution mode flickers annoyingly, and I'd like to
>see a patch that will make A Train open up it's screen WITHOUT
>forcing interlace.

Maxis told me the problem was that they don't have the documentation
to do this. I'm a little skeptical, but they promised a fix. When
you register, include a letter detailing the problem. This way,
they can't "forget" there is a problem.

TomK@cup.portal.com
Tom Krotchko
From: mr_scary@lakes.trenton.sc.us (Chris Hurley)
Newsgroups: comp.sys.amiga.games
Subject: Re: 3-Button Joysticks (was Re: New Game Standards***)
Keywords: Joystick
Date: 11 Jan 93 20:24:36 GMT
Reply-To: mr_scary@lakes.trenton.sc.us (Chris Hurley)
Organization: Lakes Public Access

st1gs@rosie.uh.edu (Spice, Darrell G.) writes:

> 
> For those who don't know:
> 
> A Sega joystick will work in the Amiga, with the "normal" firebutton
> coming out on button B, and the 2nd firebutton on button C.
> 
> Darrell
> ST1GS@Rosie.Uh.Edu
> 

 
I installed a switch to make my (A) button be the same as pushing up, 
since so many platform games use this to jump.  It works great.
From: st1gs@rosie.uh.edu (Spice, Darrell G.)
Newsgroups: comp.sys.amiga.games
Subject: 3-Button Joysticks (was Re: New Game Standards***)
Date: 10 Jan 1993 18:06 CST
Organization: University of Houston
Distribution: world
NNTP-Posting-Host: rosie.uh.edu
Summary: What uses these?!?!
Keywords: Joystick
News-Software: VAX/VMS VNEWS 1.41    

>>
>>Amiga can handle 3 button joysticks.
>>
> 
>Does it really need a 3 button stick though? Sure, 2 buttons. But 3 is a little
>excessive, and surely we don't need 6 like SF2 :-)

Inquiring Minds Wanna Know!!!!

I've got a Sega compatible joystick, (with 3 buttons of course! :-) )

I've played a *FEW* games that support 1 extra button, namely Turrican, and
Leander.  After checking thru my Amiga System Programmer's Guide (Abacus) I
see reference to the 3rd button in the i/o port description.  Does ANYTHING
out there USE a 3rd button, or do they only support up to the 2nd?

Actually, 3 buttons isn't excessive.  In Turrican, button B fires the normal
shot, button C fires the energy lines, and BOTH together fire a grenade.
Hitting both isn't always easy to do, so I'd rather be able to just hit
button A to do it!

For those who don't know:

A Sega joystick will work in the Amiga, with the "normal" firebutton
coming out on button B, and the 2nd firebutton on button C.

Darrell
ST1GS@Rosie.Uh.Edu

Newsgroups: comp.sys.amiga.games
From: seifert@gn.ecn.purdue.edu (Michael S. Seifert)
Subject: Shadow of the Beast II
Organization: Purdue University Engineering Computer Network
Date: Fri, 8 Jan 93 19:03:53 GMT


hey all, where can a poor and impatient player find cheats for this game???

mike