HDTenEightyP/NetNews huggingface dataset:
From: ilan@seas.gwu.edu (Ilan Berkner)
Subject: Re: Need sound card for Microchanel PS2 model 55SX
Organization: George Washington University
Date: Sat, 12 Dec 1992 19:18:54 GMT

In article <85173@ut-emx.uucp> coleman@ccwf.cc.utexas.edu (Michael A. Coleman) writes:
>In article <3DEC92.09573586@wl.aecl.ca> delaneyg@wl.aecl.ca writes:
>>I'm looking for sources and / or recommendation on what sound cards are
>>available for a Model 55SX PS2 with microchanel bus of course.  I'ld
>>prefer adlib of sound blaster compatable.  Any help would be greatly
>>appreciated
>
>	Sucker! I had a 55sx with a Sound Blaster Micro Channel Version and a
>Sound Blaster Pro Micro Channel Version. (NOT at the same time, obviously.)
>My recommendation would be to sell your PS/2 immediately and enter the EISA 
>world.
>Ask anyone at IBM's help center what they think about "Microchannel bus 
>timeouts, sound cards, and Windows 3.1".  (Sorry about the first line; I have just
>junked my PS/2 and am extremely relieved at having done so.)  Actually, apart
>from Windows 3.1, I never had a problem with any game with the aforementioned
>cards.  I paid $225 last February for the SB MCV and $268 this past August
>for the SB PRO MCV.  Good luck.

These people really piss me off.  Someone asks for a bandaid, and instead
someone tells him to get his leg amputated and replaced.

MCA is a superior architecture to EISA whether you like it or not.  For 
most people (such as yourself) this is not important.  The performance you
get from EISA is quite satisfactory, especially if you have a bunch of ISA
cards and one EISA SCSI controller, a pretty populat combination these
days.

Except for some weird stuff from IBM and Roland, the only mainstream
MCA sound cards are the SB and SB PRO.  I have an SB in my PS/2 70,
and it works great.  Granted, it is outdated (22KHz mono 8-bit is quite
pathetic nowadays).  MediaVision has no definite plans for an MCA version
although their drivers are already configured to handle one (i.e. they
have space reserved for detecting any future MCA cards).


Newsgroups: comp.sys.ibm.pc.soundcard
From: planger@mailbox.fwrdc.rtsg.mot.com (Paul Langer)
Subject: SoundBlaster Pro and T2029 Help Please...
Organization: Oompa Loompa Preservation Society
Date: Wed, 16 Dec 1992 23:46:22 GMT



 Help! T2029 only produces sound during the intro. I can hear the missile,
the HK moving, and the voice. After that, the only sound I can hear is
when I fire or an enemy fires. NO background music, no voice, no sound when
the HK's fly overhead. I recall someone had a fix for this, could you please
repost this solution?

 T2029 is a pretty good. I wish the movement around the battle field were more
fluid ala Wolfenstein 3D. In all an excellent game plus I bought it on sale
for $39! Just one month ago I saw it for $69 in a local mall.

 If anyone has a good strategy guide could you please mail me yours. It seems
I spend most of my time running like hell with auto repair cranking away. 

 Finally, do you customize your keyboard settings? If so, could you mail these
and explanations for doing so.


Thanks for your help!

Paul L.

email: planger@mcdmail1.fwrdc.rtsg.mot.com

p.s. If the only reason you reply or post is to state that SBPro is a hulking
     piece of shit...DONT BOTHER. It works fine for me and I LIKE IT.
Organization: Computing Technology Services, Michigan Technological Univ.
Date: Thursday, 17 Dec 1992 01:32:52 EST
From: Roger S. Dastick <RSDASTIC@MTUS5.BITNET>
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: GUS problems

Well, let me list what I've found:
     Was tried in four different computers (all different components)
                 SBOS worked in two (a 386sx/16 and a 386sx/20, both had OPTi
                                     in there somewhere)
                      failed in two (386dx/40,386sx/20, UNI and Intel chipsets
                                     respectively)
                 Star Control ][ (worked flawlessly in the 386dx/40)
                                 (mine(386sx/20withIntel) works much better
                                   with shadowing off, tho not perfect)
                 MIDI work GREAT on all!
    Originally I was using bad ram. They were labeled "M41256-10R". These
    didn't work well at all. Now I have some 70ns chips that work much better.
    (I think.)
Anyways, I fail to see the connection of why it doesn't work on mine. Would
the problem with StarCon and SBOS be sofrware or hardware? I'd like to know,
since hardware would probably mean money. I hope all this can be fixed with
software. Well, I hope this helps someone. I'm eagerly awaiting native MOD
players!!!!!
                                       Joel Lucsy (JJLUCSY@MAJOR.CS.MTU.EDU)
From: leoh@hardy.hdw.csd.harris.com (Leo Hinds)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: Will these RAM chips work on my GUS?
Date: 16 Dec 1992 20:46:25 GMT
Organization: Harris CSD, Ft. Lauderdale, FL
NNTP-Posting-Host: hardy.hdw.csd.harris.com

In article <Orakel.56@sarpih.no> Orakel@sarpih.no (Jens Kr. Kirkeb) writes:
>These won't work! The chips should say 44256-10, -08 or -07. That's 
>256kx4bit (128Kb). Those chips you have are 256kx1bit (32Kb). Also
>your chips is 150ns, when they should be 100ns or faster.

256kx4=1024k (=1M) & 256kx1=256k

-- 
leoh@hdw.csd.harris.com         	Leo Hinds       	(305)973-5229
Gfx ... gfx ... :-) whfg orpnhfr V "ebg"grq zl fvtangher svyr lbh guvax V nz n
creireg ?!!!!!!? ... znlor arkg gvzr
Newsgroups: comp.sys.ibm.pc.soundcard
From: spader@bugs.cs.mcgill.ca (Yoo-Shin LEE)
Subject: Re: Best Place to get GUS.
Organization: SOCS, McGill University, Montreal, Canada
Date: Fri, 18 Dec 1992 02:47:21 GMT

The GUS is made in Canada!  does anyone know where to get the GUS for
a low price in Canada?

spader@cs.mcgill.ca
Newsgroups: comp.sys.ibm.pc.soundcard
From: mtichy@fraser.sfu.ca (Martin Tichy)
Subject: Re: Singin The SBOS Blues
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Wed, 16 Dec 1992 07:03:20 GMT

> >T2029:   All digitized sounds work fine, until an explosion. Then 
> >        the explosions are the only things that will come through.
> >        It's almost like once the eplosion is loaded, it wipes out
 
You can fix this by setting your MIDI irq to 7.  Of course make sure
you don't have anything else on irq 7.  I can change this in cmos on
my computer but you'll probably have to play with jumpers on your
multi-io card.
 

Newsgroups: comp.sys.ibm.pc.soundcard
From: ptran@sciborg.uwaterloo.ca (Phat H Tran)
Subject: Re: GUS questions
Organization: University of Waterloo
Date: Sat, 19 Dec 1992 18:32:03 GMT

In article <BzByFM.n5@dutiws.twi.tudelft.nl> zonnevel@dutiws.twi.tudelft.nl (B.J.Zonneveld.tel-015-622622) writes:
>
[...]
>Well that's it for now.
>Oops not yet :-)
>    I am very happy with the card but I want to hear some more asskicking midi-
>    files using 16-bit samples and stereo! Anyone got any of these or know where
>    to get em?

They already exist, but since the current Windows GUS drivers can only do 
8-bit, mono, you will need to play them with Playmidi in DOS.

Phat.
From: scoh@ac.dal.ca
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: GUS problems
Date: 13 Dec 92 20:15:30 -0400
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

In article <92348.153950RSDASTIC@MTUS5.BITNET>, Roger S. Dastick <RSDASTIC@MTUS5.BITNET> writes:
> Well, I'm having some problems. I can't get SBOS to work, and adding RAM makes
> Star Control ][ mess up. Secifically, when SBOS is run, nothing can tell that
> it's been loaded. Nothing will recognize the emulator. SBOS does play that
> sound saying it's been installed, but no go. (Try "sbos -d", fun eh?) Also,
> loading SBOS with the -x3 parameter locks the computer (still have C-A-D, tho)
> Now, this isn't crucial since I still have my original Sound Blaster (version
> 1.0!) which happily coexists with the GUS, but I would like to try this.
> 
> The other problem occurs with Star Control ][. Adding 256k to the card doesn't
> seem to bother it, but add another 256k and eventually it'll start messing
> up the music, add the last 256k and it'll start messing up immediately.
> It'll mess up loading the samples for the songs, and mess up the single note
> at the beginning save/load/quit menu. This seems really strange to me, add
> memory to find the bugs.
> 
> Now for the relative information: 386sx 20Mz Intel chipset, basic VGA,
> WD1006V-SR2 Hard/Floppy drive controller(RLL) with 2 drives 2 floppys,
> and a Multi-I/O card (which isn't the problem, I took it out and it
> did the same thing). MSDOS 5.0.
> 
> I've tried all the settings I could think of to solve these problems (with
> the SB NOT in, mind you!), and nothing worked.
> 
> Please, although it's not a priority, I'd like to get these problems fixed.
> Any help would be GREATLY appreciated! Thanks.
> 

Umm> BTW, I've been able to grab the music out of Star Control ][. If only we
> had a native GUS MOD player!]

First of all your problems start at The Fact that Star Controll 2 Supports
The Gus.. in NATIVE MODE....
What does this mean? it means DONT LOAD SBOS.....
SBOS is only when you want to emulate a 2 Bit Crap board like SB....
But Star Con 2 Is Native Gus!

Newsgroups: comp.sys.ibm.pc.soundcard
From: mtichy@fraser.sfu.ca (Martin Tichy)
Subject: Re: GUS question - help with Unreal demo  - anyone have it working?
Organization: Simon Fraser University, Burnaby, B.C., Canada
Distribution: na
Date: Sun, 13 Dec 1992 19:12:46 GMT

> Vectdemo- refuses to work with SBOS.

I had it working on my 286-12 with sbos 1.1 but had to switch to irq 2
and also had to run a tdtdemo first before running vectdemo.  On my
486-33 I haven't even been able to get Vectordemo to recognize my irq
on 2.


Newsgroups: comp.sys.ibm.pc.soundcard
From: ilan@seas.gwu.edu (Ilan Berkner)
Subject: Re: 2 Question About PAS 16..HELP
Organization: George Washington University
Date: Fri, 18 Dec 1992 18:12:07 GMT

In article <1992Dec18.142949.28175@tolten.puc.cl> icarus@ing.puc.cl (Eduardo Jimenez) writes:
>When I m sampling in 44 khz, enhanced stereo, 16 bit, the windows hang up....
>may be my computer is some slow(I have a 386 DX 33, 106 HD).

DOS can't handle the file I/O for CD-quality audio.  Don't forget that
Newsgroups: comp.sys.ibm.pc.soundcard
From: tarun@psyclops.psyc.queensu.ca (Tarun Kripalani)
Subject: Amplitude values from .WAV
Organization: Dept. Of Psychology,  Queen's University,  Kingston
Date: Wed, 16 Dec 1992 16:42:43 GMT

Pardon if this is FAQ. How does one extract amplitude values
from a .WAV file? What sort of range am I looking at i.e. 
peak-to-peak values? Has anyone done something similiar
and is willing to share the source code? 

TIA.

-- 

Tarun Kripalani 
e-mail:   tarun@psyclops.psyc.queensu.ca

____________________________________________________________________________
Newsgroups: comp.sys.ibm.pc.soundcard
From: markus@clement.info.umoncton.ca (MARC PAULIN)
Subject: Re: GUS publicity ....  NOT !
Organization: Universite de Moncton
Distribution: na
Date: Sat, 12 Dec 1992 23:34:52 GMT

In article <1992Dec10.110548.25553@ncrcae.ColumbiaSC.NCR.COM> ulmer@tardis.ColumbiaSC.NCR.COM (Richard Ulmer) writes:
>From: ulmer@tardis.ColumbiaSC.NCR.COM (Richard Ulmer)
>Subject: Re: GUS publicity ....  NOT !
>Date: Thu, 10 Dec 92 16:05:48 GMT


>One thing to consider about the SB standard is its future.  If sound
>standards follow the same path as video standards then owning a SBpro
>2 years from now may be like owning an EGA today.  And look at how
>many games don't support the EGA today.  Proability won't pane out
>that way, but with the GUS and these new WAV boards coming out in the
>future you never know.


	Also, at the latest Comdex, Creative Music Labs talked about their 
new in-the-making soundcard with _wave-table synthesis_.  Hints, Hints?
I think Gravis has just created another standard here.  
                                         ____
              _  _  _                  / \   \ 
            /' )' )' )                |   |   |           
              /  /  /                 | (_|__/         \   
             /     /  __. .__    ___  |   |  __.  . .   \  .   ___ 
            /     (__(_/|__) )__/(__   \_/__(_/|__)\_)__/\__)__) <_ 
                    Markus on QuartzPARADISE and AfterFive
                            (506)855-4974 - Canada
+---------------------------------------------+-----------------------------+
|            markus@info.umoncton.ca          | "My son, ask for thyself    |
|     For Talk:  8900795@info.umoncton.ca     |  another kingdom.  For that |
|---------------------------------------------+  which I leave is too small |
| When all else fails,  read the instructions |  for thee" - King Philippe  |
+---------------------------------------------+-----------------------------+
Newsgroups: comp.sys.ibm.pc.soundcard
From: jl52800@uxa.cso.uiuc.edu (The Incredible Mr.Wong)
Subject: Mod players using EMS or XMS?
Organization: University of Illinois at Urbana
Date: Wed, 16 Dec 1992 00:34:34 GMT

Like the subject says, I'm looking for a modplayer that can use extra memory.
I got a new mod today, and it's about 758K. All the players I've tried so far
can't handle it. I've tried Dual Mod player, Trak blaster, Mod Player, and 
even WinMod. WinMod was the only one that would load it up. Even then, it
sounded screwed up, jumping patterns prematurely. Please help me, as I want 
to listen to this mod. Any FTP sites with specific players would be great.
Thanks in advance.

Mr.Wong

.

Newsgroups: comp.sys.ibm.pc.soundcard
From: ptran@sciborg.uwaterloo.ca (Phat H Tran)
Subject: Re: SB16 Released at Last!
Organization: University of Waterloo
Date: Wed, 16 Dec 1992 18:52:25 GMT

In article <1992Dec16.024445.1401@nuscc.nus.sg> swkgohw@nuscc.nus.sg (Sir Launcelot Du Lac) writes:
>
>: However, the standard GUS comes with 256k of RAM on board (exp to 1Mb)
>: for which to load the MIDI patches. This is infinitely better than having
>: a fixed set of instruments on ROM since newer patches can be recorded and
>: used on the GUS. 
>: 
>Is this really better?  I mean, art there any possibilities of clashes
>with system RAM?
>

That's like asking if your 1Meg of video memory will clash with main memory.
The GUS' RAM is totally separate from main memory. 

>It sounds to me that the whole thing is analoguous to having TSRs that
>emulate SB, and we know what sorts of problems THAT may result it

Sorry, Sir Launcelot, but this line of reasoning does not make sense.  RAM is
better than ROM, and does not introduce any drawbacks (except maybe price)
whatsoever.  I'd rather have RAM to store any sounds and instruments I want
than be limited to preset ROM patches.  ROM isn't all bad, but if I can't have
both ROM and RAM, then I'd choose just RAM instead.

Phat.
Newsgroups: comp.sys.ibm.pc.soundcard
From: mig@cunixb.cc.columbia.edu (Meir I Green)
Subject: Re: 2 Question About PAS 16..HELP
Reply-To: mig@cunixb.cc.columbia.edu (Meir I Green)
Organization: Columbia University, New York
Date: Sun, 20 Dec 1992 05:58:58 GMT

In article <1992Dec18.181207.27195@seas.gwu.edu> ilan@seas.gwu.edu (Ilan Berkner) writes:
>In article <1992Dec18.142949.28175@tolten.puc.cl> icarus@ing.puc.cl (Eduardo Jimenez) writes:
>>When I m sampling in 44 khz, enhanced stereo, 16 bit, the windows hang up....
>>may be my computer is some slow(I have a 386 DX 33, 106 HD).
>
>DOS can't handle the file I/O for CD-quality audio.  Don't forget that

Works on my PAS16....
386DX/40 MHz
AHA1542B bus-on less than 5 ms and Quantum LPS240S
Seagate 28 ms IDE drive -- requires disk cache
Bus speed 12 MHz

 * * * * *  =================== Internet   mig@cunixb.cc.columbia.edu
* * * * * * == Meir I. Green == AmateurPkt N2JPG@W2XO.PA.USA.NOAM
 * * * * *  = mig@columbia.edu= Amateur IP N2JPG@uhm.ampr.org
* * * * * * =================== BC-Goliath green@smtplink.barnard.columbia.edu
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: 'Crack' for Rainbow Player MOD player
From: pa-unix@kcbbs.gen.nz (Hamish Hubbard)
Date: 17 Dec 92 20:41:43 GMT
Organization: Kappa Crucis Unix BBS, Auckland, New Zealand

To remove the delay: Use your favourite hex editor on rb.exe, and search
for: E8 06 00 4A 75 F8
Replace the 75 F8 with 90 90
Save your changes

NOTE: Since I can't make any sense of the shareware terms in the
instructions for RP (because they aren't in English), I would have a
difficult time registering the program, even if I was going to use it
regularly. _Please_ do not distribute modified copies of the Rainbow
Player, and if you can understand them, follow the terms of usage set
out by the author. BTW: Rainbow Player is probably still available on
wuarchive, directory /pub/MSDOS_UPLOADS.

--

Newsgroups: comp.sys.ibm.pc.soundcard
From: kuracina@bmerh301.bnr.ca (Lawrence Kuracina)
Subject: Re: GUS CD 4-pin to Toshiba CD-ROM
Organization: Bell-Northern Research, Ottawa, Canada
Date: Fri, 18 Dec 92 18:44:54 GMT

I was talking to Gravis earlier today about the same thing.
They told me that the CD-ROM jumper was set-up

               O O O O
               L G G R

  where L=left
        G=ground
        R=right

This is a direct connection to line-in.
From: gbutulis@desire.wright.edu
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Help w/ AdLib & ICON-hearit (WIN 3.1)
Date: 18 Dec 92 02:37:27 EST
Organization:  Wright State University 

Howdy everyone.  I have a question regarding the AdLib card and Windows 3.1
(Namely ICON-Hearit).  I hope this is the correct group to post it to and
that it is not a FAQ (my appologies if I am incorrect in either case).  I
have followed the instructions for ICON-Hearit (what to do if you still get
sound out of the PC speaker).  I removed the PC speaker from the drivers,
and set WAVE=msadlib.drv.  However, whenever I open up ICON-hearit, it 
says there is no recognizable sound output and asks me if I want to add one.
If I say yes, it returns WAVE=mvsound.drv (this is in the System.ini file).
If I say no, it promptly crashes with the next openeing of an application
(something like system error at 00001:2e573b).

NB: The Midiplayer application (included w/ windows, under Accessories) plays
midi files to the AdLib fine without any special commands or modifications.
It will not, however, play .WAV files.

Thanks, in advance, for any help.


-Garrett Butulis

 gbutulis@desire.wright.edu
 gbutulis@discover.wright.edu
X-Star-Trek-Quote: He's Dead Jim.
X-School: Penn State University
X-Nickname: <<APOCALYPSE>>, Lord of Destruction
Organization: Penn State Star Trek club
Date: Wed, 16 Dec 1992 22:47:15 EST
From: Matthew E. Bernold <MEB117@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: GUS problems
 <92350.085706MEB117@psuvm.psu.edu> <bjornhk.119.724516314@dhhalden.no>

In article <bjornhk.119.724516314@dhhalden.no>, bjornhk@dhhalden.no (BJORN
HAAVARD KLEVEN) says:
>

* Description of my problem deleted for brevity's sake.

>
>How much memory do you have on your GUS?
>
>     -=* Bjorn :: bjornhk@sofus.dhhalden.no
>   ACCESS DATA :: TEL: (+47)-9-17 50 48/61-97 311 FAX: 61-97 312
>                  BBS: 61-97 304/97 94 945

I have 1 meg of memory.  I know that this is a problem with StarCon, and I
know that a fix is in the works...I was just trying to say that I got two
different problems using two different DMA's.

       Matthew E. Bernold             MEB117@PSUVM.PSU.EDU
         <<APOCALYPSE>>                  meb@haydn.psu.edu
Newsgroups: comp.sys.ibm.pc.soundcard
From: Robert_Magee@mindlink.bc.ca (Robert Magee)
Subject: Re: Notebook with soundcard ?
Organization: MIND LINK! - British Columbia, Canada
Date: Mon, 14 Dec 1992 15:11:59 GMT

I haven't seen one.  However (Un)Creative Labs has a SBpro version called the
Portblaster that plugs into the parallel port.  Best gues on cost? $300
Bob Magee
From: bing@zinc.cchem.berkeley.edu (Bing Ho)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: SB-16
Date: 14 Dec 1992 20:19:47 GMT
Organization: UC Berkeley
Distribution: world
NNTP-Posting-Host: zinc.cchem.berkeley.edu

Now that at least one person that reads this group has a SB-16, can they
tell me what their impressions are about the card?

In particular, for those OPTi chipset users like me, does it include an
onboard crystal or does it still rely on the timing from the ISA bus?

Furthermore, how is its sound quality as compared to the Pro and PAS
models?

What other things can you tell me about it?

Thanks for any information.  I really want to buy a soundcard in about
month (or less) and would like to hear what Creative Labs has
managed to cook up.

-- 
Bing Ho
bing@zinc.cchem.berkeley.edu   University of California, Berkeley
From: twong@civil.ubc.ca (Thomas Wong)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: Got my GUSes from Telemart!
Date: 11 Dec 1992 23:51:28 GMT
Organization: Dept. of Civil Engineering, U.B.C., Vancouver, B.C., Canada
NNTP-Posting-Host: sam.civil.ubc.ca

In article <larry.724073248@mits> larry@mits.mdata.fi (Lasse Hero) writes:
>And, where can I get the latest version of SBOS (1.22beta),
>I couldn't find it on epas.utoronto.ca...?
>

The files hasn't been validated yet. Adam is quite busy lately and the
validation process have slowed down. So you'll have to grab it from the
"submit" directory. The file GUS0007.EXE is the new SETUP program. And
the file GUS0008.EXE is the new SBOS beta 1.22. These are self
extracting files. So copy them to an empty directory, run them, and the
files will be extracted out automatically.

Thomas.

Newsgroups: comp.sys.ibm.pc.soundcard
From: ylee@norton.uwaterloo.ca (Yuri Lee)
Subject: Re: Sbos!=SBPRO
Organization: University of Waterloo
Date: Sun, 13 Dec 1992 14:27:31 GMT

In article <1992Dec13.084443.12959@sfu.ca> mtichy@fraser.sfu.ca (Martin Tichy) writes:
>Well, I don't know about this SB PRO stereo sham thing but I 
>do know that sbos will give me stereo on some programs which 
>only support SB.  Falcon 3 's music is in stereo.  Music 
>clips, a midi demo for the SB played the midi files in 
>stereo.  Incidentally, Falcon 3 uses mid files so maybe that's 
>why that program gives stereo.

Well, what I heard is each of 32 voice channels on GUS is independently
pannable. And SBOS is based on small chunks of sampled wave forms and I *THINK*
they intentionally put different pan positions for each samples and this give
quite effective ( in some occasions ) stereo effect. It can't be just because
those music files are MIDI files because you cannot play MIDI files in stereo
on SB and Falcon 3.0 is not aware of GUS' stereo capability.
 
> 
>Another thing about Gus's 32 voices.  These voices are 
>pannable left or right but to play the same sound with equal 
>volume on both sides you need two of these voices.  This is 
>similar to the way SB PRO gets it's stereo.  Two mono voices 
>cuts SB PRO's 22 voices down to 11 in stereo.
>

Well, again, it's very confusiong whether GUS has 32 stereo voices or not.
I'd expect it does although the box say 16 stereo because PLAYMIDI uses 20
stereo channels, I believe. 

Newsgroups: comp.sys.ibm.pc.soundcard