HDTenEightyP/NetNews huggingface dataset:
From: u7914037@cc.nctu.edu.tw (Jesse Jong)
Subject: Which should I buy? W7 or EOB II
Organization: National Chiao Tung University
Date: Mon, 14 Dec 1992 12:57:13 GMT

Hello:

        I want to buy some RPG before X'mas, so I can play in holiday.

     But before I go to store, I need some advice. Can you please tell

     me which is better? I know this two games had came out a while, and

     both had very good word from this newsgroup. This is hard to decide.

     So please tell which should I pick up. Post or E-mail

     u7914037@cc.nctu.edu.tw   .   Thanks.

                     
ps .      It is too early to say 'happly new year', but how about 

                   ' Merry Christmas'.
_______________________________________________________________________________
                                     Jesse Jong, National Chiao Tung University
      _/_/_/_/  _/_/_/_/    _/_/_/       Hsin-Chu, Taiwan, Republic Of China
         _/    _/         _/     _/        Internet:u7914037@cc.nctu.edu.tw
        _/    _/_/_/       _/_/
   _/  _/    _/        _/     _/              Today is the only time
   _/_/     _/_/_/_/    _/_/_/    _/           we can possibly live.
_______________________________________________________________________________
Newsgroups: comp.sys.ibm.pc.games
From: ftw33616@uxa.cso.uiuc.edu (.)
Subject: Re: PC Pinball?
Organization: University of Illinois at Urbana
Distribution: comp
Date: Fri, 11 Dec 1992 19:21:15 GMT

raywb@ornl.gov (W. Brian Ray) writes:

>Tristan Pinball is fantastic.  I picked it up last week and am currently 
>seriously addicted!  It does require a 386, tho'.

Yah, but how does it compare to the real thing?  are the angles similiar?
ball bounce similiar?  to get an idea of what I'm asking, I dunno if anyone
else got 'pinball magic' off of wuarchive, but playing that is very bizarre.

the ball sticks like _glue_ to the flippers, the ball bounces off strange 
angles near the tops of bumps, and the tilt doesn't work very well.  Makes
it not a whole lotta fun to play.   especially when the exit is hidden 
behind a whole lotta stuff, so you have to just get lucky to get it in.
Newsgroups: comp.sys.ibm.pc.games
From: dsknobel@undergrad.math.waterloo.edu (David Knobel)
Subject: Wizardry 7: Ukpyr Mountains
Organization: University of Waterloo
Date: Thu, 17 Dec 1992 18:48:02 GMT

How do I get past (or turn off) that silly whirlpool in the caves at
Ukpyr Mountains.  My only lead is the switch I flipped...oh yes, there's
also a lot of salt around...

Please help.
dsknobel@descartes.uwaterloo.ca
Newsgroups: comp.sys.ibm.pc.games
From: yy@stdank.as.ntu.edu.tw (Ching-Cheng  Chen)
Subject: Re: EOB 2 PS maps wanted ...
Organization: Subtropical Meteorology Data Bank, Dept. of Atmospheric Sciences,
X-Newsreader: Tin 1.1 PL4
Date: Tue, 15 Dec 1992 11:20:49 GMT

buex93c@urc.tue.nl (Oscar Craane) writes:
: Hi,
: 
: Somebody told me that there are EOB 2 Postscript maps available. 'My
: sources' tell me that they were posted some time ago. Has anyone
: archived them. Please mail them to me (or post). I'm am really stuck.
:  
: Thanks in advance,
: 
: Oscar 'Tommie' Craane
: 
: buex93c@urc.tue.nl
:

Hi! 

	Please email a copy, too.

	Thanks a lot. 

--

-------------------------------------------------------------------------------
       "It's a fine day, and the ground is dry.  Y.Y. is here!"
---------------------------------------|---------------------------------------

  Cheng Ching-cheng        \\     // \\      //  |  Game-player by Choice!
                             \\  //    \\  //    |  Atmospherist by Accident!
  National Taiwan University   \/        \/      |  R.A. of Lee by Mistake!
                               ||        ||      |  Brilliant by act of God!
  yy@stdank.as.ntu.edu.tw      ||        ||      |
                               ||    @   ||    @ |
From: knutson@urbino.mcc.com (Jim Knutson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Thrustmaster WCS/Falcon3 question
Date: 15 Dec 92 21:30:47 GMT
Organization: MCC

In article <28583@oasys.dt.navy.mil> lewis@oasys.dt.navy.mil (William Lewis) writes:
>pushing forward gave =========/,,,,,
>pulling back gave    ...../-------------

This is from my WCS from full back to full forward:
	=============================/.....
and full forward to full back:
	,,,,,,/----------------------------

My switch settings are 1 & 6 up.  Looks like you don't have
the proper switch settings for Falcon to me.

-- 
Jim Knutson                                                | |
knutson@mcc.com                                         --=oOo=--
cs.utexas.edu!milano!knutson                               +
Wk: (512) 338-3362                                      Check Six!
Newsgroups: comp.sys.ibm.pc.games
From: isc30194@nusunix1.nus.sg (LEE CHEW HUNG)
Subject: Help: Summoning (Citadel floor 3)
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Fri, 18 Dec 1992 23:28:04 GMT



Help !

    I'm stuck at the pearl part in the citadel floor 3.  I've
accumulated 5 black pearls and 4 white ones.  I need the last white
pearl but I don't know where to find it.  Can someone please help me ?

---------------------------------------------------------------------------
|  Lee Chew Hung at National University of Singapore
|  isc30194@nusunix1.nus.sg
---------------------------------------------------------------------------
From: guglielmetti@elia.epfl.ch (Philippe Guglielmetti)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: HELP ME FINISH **ALONE IN THE DARK**
Date: 14 Dec 92 11:53:17 GMT
Organization: IA-DME-EPFL
X-UserAgent: Nuntius v1.1.1d11
X-XXMessage-ID: <A752362E7F017B20@iamace9.epfl.ch>
X-XXDate: Mon, 14 Dec 92 13:01:34 GMT

Hi!
I'm at the same point. I placed the talisman. Then I could walk out back
to the house but the exit door (I think it is the one in front of the
dinner room) is still closed. I suppose there is some way to kill the
Evil in the tree, but how ? 
BTW I have some objects I didn't use till now : two knives and a "fire
pick" (don't know the exact name in english...). Do you know more about
this ?
Thanks and bye!
Goulu
Newsgroups: comp.sys.ibm.pc.games,alt.listserv.games-1
From: billb@owlnet.rice.edu (William Stenson Blackwell)
Subject: wiz7
Summary: New City Keys
Keywords: Help, spoilers o.k.
Organization: Rice University
Date: Sun, 13 Dec 1992 08:10:03 GMT

I know this is quite similar to another's post, but....
Could someone e-mail me a list of which keys/objects
are needed where in New City.  I managed to jam *alot*
of the locks around before I fully learned how to use
the lockpick menu (traps were the same way...).  Anyway,
the crucial buildings are the Forbidden Zone, the Umpani
Detache, T'rsieches, Curio Museum, and a closet in a house
across from the bank.

I have the editor, so I just need the names of the objects, OR
where to find them.  BTW, what was in the chest in the Archives.
By the time I got to it, it was empty (i.e. the whole point of
going down there...).

Thanks in advance.

-Bill



-- 
Bill Blackwell             P H P <==me!   "A just request is to be met
billb@owlnet.rice.edu     F L L F       in silence, by the act."
Houston, Texas, USA          8       -Dante Alighieri "Inferno" XXIV ln.77-78
"My opinions are mine, no one else is that stupid"
From: ry01@ns1.cc.lehigh.edu (ROBERT YUNG)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Will SuperPCK work with Ultima7?
Date: 13 Dec 92 00:12:37 GMT
Organization: Lehigh University


>I'm trying to get the SuperPCKwik disk cache to work with Ultima7--it's
>unbearable to watch that hard drive spin & spin & spin....
>
>The U7 installation guide said that the game will work with a disk cache.
>
>I have 4MB of RAM, and have given the cache 1 meg.  I'm using the
>command line:  superpck /s:1024 /h+
>
>When I run the game, though, the intro plays fine, and then nothing.
>The screen goes black, the hard drive doesn't run, it just sits there.
>
>               Any help is greatly appreciated!
>
>                               David
>                       (carlson@ucunix.san.uc.edu)
>
Works fine with me. With just a mouse and himem loaded, my pckwik 4.xx is
loaded as such:
    superpck /K-/H*/L-/B+/P-/O+/T+/-E/EP/R:1024
BTW, I have 4 megs of ram. I give U7 a meg and use the rest for cache.
-- 
================================== ILAN ======================================
  Query of the week: Which was named after which, New York state or NYC?
==================(Robert) Bobby Yung_______RY01@Lehigh.Edu===================
From: ca061@cleveland.Freenet.Edu (Frank Llopis)
Newsgroups: comp.sys.ibm.pc.games
Subject: Starglider 2 Crack wanted
Date: 15 Dec 1992 09:04:37 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: ca061@cleveland.Freenet.Edu (Frank Llopis)
NNTP-Posting-Host: hela.ins.cwru.edu


Hello !

First: I own this game legally.
I'll be happy to post text strings out of the manuals.

But I cannot get it to run with the keydisk in 5 1/4" drive B:
( and this under OS/2 :-) ).

With kind regards, Frank Llopis.
aka Llopis@max.mpip-mainz.mpg.dbp.de    
-- 
Frank Llopis from Mainz, Germany            I
llopis@max.mpip-mainz.mpg.dbp.de            I      Fidonet 2:248/13.0
Max-Planck-Institut fuer Polymerforschung   I
D-6500 Mainz (Germany)                      I
Newsgroups: comp.sys.ibm.pc.games
From: primus@netcom.com (Robert keng)
Subject: Re: F-15 Strike Eagle III
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Sun, 20 Dec 1992 07:01:26 GMT

primus@netcom.com (Robert keng) writes:
: 
: 		Especially at low altitutes. Caused me to crash quite alot 
: during pop-up attacks. The F-15 CAN'T really manuver like this, can it? PAtches
:  and patches. Where are them patches?
: 
:

		Oops! My fault. I forgot that usually I would be carrying a 
*huge* amount of ordinance for targets of oppertunity. That accounted for the
slow manuverability (usually I would be carrying 4 AIM-120s, 4 sparrows, and
12 rockeyes plus an external fuel tank on the centerline station..). Jettison
your AG stores or change the arming configuration and believe me, it'll make a
big difference.....

		Oh yeah, I found out that you have to re-calibrate your stick
everytime you play this game, or else the response would be VERY slow. Don't
understand why the game couldn't just save it as default so you wouldn't have
to do this everytime you play the game (make sure your stick is centered 
before you press alt-j. The screen won't prompt you anything at all. Everything
is done automatically when you press alt-j)


-Rob

primus
primus@netcom.com

Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: dabl2@nlm.nih.gov (Don A.B. Lindbergh)
Subject: King's Quest 6 Demo at Lowell
Organization: National Library of Medicine
Date: Sat, 12 Dec 92 15:16:02 GMT

This was necessary and long overdue.....
I uploaded Sierra's Kings Quest 6 Demo (4 files, kq6demo1-4.exe)
to ftp.ulowell.edu in /pub (you'll have to get/mget the files by full
name, they won't show up in the directory, ie 'kq6demo1.exe'
The demo takes 13MB when all four files are decompressed!  I downloaded this
directly from the Sierra BBS.

--Don Lindbergh
dabl2@lhc.nlm.nih.gov
From: reynolds@park.bu.edu (John Reynolds)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: VGA Planets
Date: 13 Dec 92 04:50:04 GMT
	<Bz2zFH.Kqv@news.cso.uiuc.edu>
	<1992Dec11.170509.26260@jhunix.hcf.jhu.edu>
Organization: Boston University Center for Adaptive Systems
In-reply-to: plecs_b@jhunix.hcf.jhu.edu's message of 11 Dec 92 17:05:09 GMT

In article <1992Dec11.170509.26260@jhunix.hcf.jhu.edu> plecs_b@jhunix.hcf.jhu.edu (Michael B Plecs) writes:

> I have found that unloading cargo from the ship status screen doesn't take 
> effect until the next time HOST is run.  If you want the stuff to beam down
> to the planet instantly, you have to use the planetside transporters instead.

Can you beam stuff down using the planetside transporters?  I thought
they were only able to beam stuff up to orbiting ships.
From: shawni@tis.llnl.gov (Shawn Instenes)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Steve Jackson's 'Hacker'
Date: 11 Dec 92 20:31:45 GMT

cad28526@uxa.cso.uiuc.edu (Chuck Douglas) writes:

>jbs4930@usl.edu (Scott Jeffrey B) writes:

>>I've been trying to find a copy of 'Hacker' for the IBM PC,
>>but I haven't had much luck in town I live in.

>>Does anyone have the phone number and/or address to Steve 
>>Jackson Games, so that I can try to order it direct from the
>>company?

>Hmmm...there may be some confusion here.  There is 2 games called 
>'Hacker'.  One is a computer game and the other (I believe) is a
>card game.  The latter is made by Steve Jackson Games.  I don't 
>know for sure if there is an IBM PC version of the computer game
>(which is NOT published by SJG).

>>Thanks for any replies.
>>--
>>Brett Scott
>>jbs4930@usl.edu

The computer game is produced by Electronic Arts, and was popular some
years ago as a logic puzzle game (But first you have to figure out what
to do).  This is definitely not a new title.  I don't know if it is
still available.

The SJG card game is also named 'Hacker.'  It's an amusing little game
similar in some ways to their 'Illluminati' game, including the fact that
the cards themselves are humorous parodies of various organizations...

--
Shawn Instenes, shawni@tis.llnl.gov, shawni@s1.gov
Distributed Computing Support Program, LLNL
Newsgroups: comp.sys.ibm.pc.games
From: primus@netcom.com (Robert keng)
Subject: Query: WHAT IS VGA PLANETS?!?!? FAQ anyone?
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Fri, 18 Dec 1992 23:24:58 GMT

Hi all:

		Didn't mean to shout, but I just had to find out what VGA 
planets is and how I would be able to "play" it (I assume it's a game). Is
there a FAQ floating around somewhere that I'm not aware of? Can anyone
out there help me? Thanks....



-Rob

primus
primus@netcom.com
From: gbryant@vax1.umkc.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Strike Commander
Date: 11 Dec 92 17:29:35 GMT
Organization: University of Missouri - Kansas City
NNTP-Posting-Host: vax1.umkc.edu


 I just got back from the local Software Etc. and saw that Strike Commander
has been pushed back to 2/93. Just 2 days ago it was still 12/92. I would 
think after years in development they would have figured out all the problems.
Maybe it is a problem in distribution. I can't wait for it to come out, but
will have to wait till I have a better computer. Maybe it is a good thing that
it will be out sometime in late 93 (more than likely).

Gary Bryant
gbryant@vax1.umkc.edu
Newsgroups: comp.sys.ibm.pc.games
From: goldberg@iastate.edu (Adam Goldberg)
Subject: VGA PLANETS - ARGH MY HOMEWORLD!
Originator: goldberg@vincent2.iastate.edu
Organization: Iowa State University, Ames IA
Date: Fri, 18 Dec 1992 14:59:49 GMT

I got hit!@!!!!!1  I hate this game!!!!  MY homeworld population went
from 300,000 to 3000 overnight.... no reason!  WHAT GIVES?!?!?!!
I can't be the only person who has seen this problem, can I?!?!?!

-- 
 Adam Goldberg                  !   Ask me how IOWA STATE UNIVERSITY is  
 goldberg@iastate.edu           !   censoring my usenet access!!        
 ..!uunet!iastate.edu!goldberg  !   >>I don't need a BIG BROTHER!!<<     
Newsgroups: comp.sys.ibm.pc.games
From: jro@icl.se (Johan Rogstadius)
Subject: w7, munkharama
Keywords: w7 munkharama
Organization: ICL Data AB, Sweden
Date: Mon, 14 Dec 1992 11:03:56 GMT


Hi!
Could someone tell me how to get anywhere in munkarama.
In the underground temple there are three gates on the first level that i
can't open. One of them is the one where the lever broke when you tried to
use it. Do i need some specific key that i haven't found yet ?
There is also the hidden opening where i need the 'notched shaft' (staff?)
where do i find this staff?

Johan Rogstadius
Xref: sparky comp.sys.ibm.pc.games:26558 rec.games.misc:18780
From: ddt@ccwf.cc.utexas.edu (David Taylor)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: No more interview questions for Warren Specter
Date: 13 Dec 92 22:11:51 GMT
Reply-To: ddt@ccwf.cc.utexas.edu (David Taylor)
Followup-To: comp.sys.ibm.pc.games
Organization: The University of Texas at Austin, Austin TX
Originator: ddt@thumper.cc.utexas.edu


                                                                       
  .-------------------------------------------------------------.
  .Regarding the upcoming Game Bytes interview of Warren Specter.
  .-------------------------------------------------------------.

We received 15 responses to our request for interview questions of
Warren Specter of Origin Systems, many with several questions a piece.
Thanks for the input, guys!  We got some really good questions from all
over the world..

Unless you're just darn quick- no more questions will be accepted
for submission at this time.  Thank you!

	=-ddt->
Newsgroups: comp.sys.ibm.pc.games
From: law40003@nusunix1.nus.sg (TAN YEW KEONG)
Subject: Re: TENNIS Demo
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Fri, 18 Dec 1992 20:46:00 GMT

BRIAN KEITH PIPA (bkpipa@eos.ncsu.edu) wrote:
: I just tried out the Tennis Demo on ftp.ulowell.edu
: (msdos/Games/Demos) it is a PLAYABLE demo of
: A Tennis game by DSI and EA.
: It is done in first person perspective
: and the graphics are polygonal like 4d-boxing.
: The sounds on my SB are GREAT!! The play is great, too.
:                         
: You can play 2 games on the demo. Then you go to the
: main menu (where you can play 2 games again, etc).
:                         
: It's worth checking out IMHO.
: 
: Anyone know when this game is going to be released?
: 
: Ross?
: 
: 
: -- 
: ==================================================================
: | Brian Pipa              | Oh fruddled gruntbuggly,             |
: | bkpipa@eos.ncsu.edu     |   thy nacturations are to me....   |
: ==================================================================
: 
In singapore, already available - both original and pirated. It is the
only tennis game to buy - great, with topspin, slice, volley etc. 
--

_________________________________________________________________________
Michael Tan Yew Keong | law40003@nusunix1.nus.sg | law40003@nusvm.nus.sg|
Final Year Law student - OH GOD, IT'S BEEN A HELLUVA LONG TIME!!!       |
________________________________________________________________________|
Newsgroups: comp.sys.ibm.pc.games
From: timwi@microsoft.com (Tim Williams)
Subject: Re: Do *NOT* split this newsgroup!!!
Date: 14 Dec 92 19:12:46 GMT
Organization: Microsoft Corporation
Keywords: split

In article <Bz7KLv.Mru@NeoSoft.com> paul@NeoSoft.com (Paul Hutmacher) writes:
>Why is it always the ones with the most backward tools yammering about
>splitting things up so it can be more convenient for them?  Either read
>news more often, read less news, or upgrade your software.  It's that easy.
>
>It's not that hard to deal with actually.
>-- 
>Paul Hutmacher                Houston, Texas               paul@NeoSoft.Com

I read news once or twice a day, I read only this group, and upgrading my 
software isn't an option.  And anyway, why shouldn't I try to make my 
life easier.  It's my perogative.  Deal with it.

And you're right, it's not that hard to deal with, but it sure would
be easier after a split.  I would imagine that, after a split, I could
quite honestly say

"It's not that hard to deal with actually."

Tim Williams
timwi@microsoft.com
From: toad@cellar.org (Tony Shepps)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: FP Sports Football
Keywords: FPSF
Date: 18 Dec 92 07:26:57 GMT
Organization: The Cellar BBS and public access system

jordan@austin.ibm.com writes:
> 	I just go this game and I am having a problem with the joystick staying
> calibrated.  Is anyone else having this problem?  I am using the game port on
> sound blaster 1.5. If anyone else is running in this configuration and is not
> having problems please tell me.  This problem could just be my game port goin
> bad.

I've had the joystick go out of calibration a few times.  But it looks like
there is a solution for us.  The Appendix says that if the stick goes out of
calibration you can just hit "J" to re-calibrate.  I haven't tried it yet,
but there it is.

My second gripe with the game after my first 10 hours of play (the first
gripe being the time it takes to PLAY the damn game) is: the user interface
just isn't intuitive enough.  Now I have a crippled-for-life star running
back on my active roster.  How the hell do I replace the guy, or does he
have to start him in his wheelchair?  I'm about the consult the manual (dag!
I hate to do it), but having played PC games for years and years it
shouldn't be necessary to consult the manual to get something like this
done.  (Recalibrating the joystick on the fly is ONE thing, but in the
roster moves section you've got MENUS to work with, fer cryin out loud.)

--
Tony Shepps toad@cellar.org
Preferred address: toad%cellar@tredysvr.tredydev.unisys.com
Public access and thoughtful conversation:  The Cellar BBS  +1 215 539 3043 
Newsgroups: comp.sys.ibm.pc.games
From: chrisp@wimsey.bc.ca (Chris Phillips)
Subject: Re: Incredible machine level 76 (SPOILER)
Organization: Wimsey Information Services
Distribution: world 
Date: Sun, 13 Dec 1992 11:52:15 GMT
X-Newsreader: Tin 1.1 PL5

michael.p.chin (ibmpc@cbnewsh.cb.att.com) wrote:
: 
: For Level 76, put the other seesaw directly under the bowling ball.
: If you're still having trouble, send me email.  I remember this one
: from the demo, but I think it's different.

This is actualy level 78 and the seesaw goes under the cannon ball not
the bowling ball. The balloon goes up the channel flips one seesaw causing
the one above it to flip (use rope). It then flips the cannon ball into the
bucket. IMHO this was the hardest level in the whole game.

	Chris
: 
Newsgroups: comp.sys.ibm.pc.games
From: bradw@chaos.cs.brandeis.edu (Brad Wyble)
Subject: Re: Star Control II: Walkthrough
Organization: Brandeis University
Date: Fri, 11 Dec 1992 17:05:07 GMT

tphatak@husc10.harvard.edu (Tej Phatak) writes:

>Could someone please post a complete walkthrough to Star Control II?
>I need major help.
>Thanks

If you'd look back a few days, someone DID post a walkthrough.  Tha
person indicated that they would send the Rainbow Worlds.  I would
like to remind them to do this since I am sick to death of collecting
Bios!!!! aughgh   
 
Thank you for your support
From: Richard Frankel <Richard_Frankel.apa@MAILLINK.berkeley.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Games for trade/sale!
Date: 11 Dec 1992 21:35:51 GMT
Organization: UC Berkeley
Distribution: world
NNTP-Posting-Host: absw1mac20.berkeley.edu
X-UserAgent: Nuntius v1.1.1d14
X-XXMessage-ID: <A74E49B61401DA28@absw1mac20.berkeley.edu>
X-XXDate: Fri, 11 Dec 92 13:35:50 GMT

PC Gamers:

Inve got some games Ind like to sell, or trade if you have good stuff to
offer. Here goes:

Might and Magic III:  $15
Kings Quest V:  $15
Gateway to the Savage Frontier: $15
Full Metal Planet: $15.

Email if younre interested and letns set it up. Inll listen to any offers
for trade, but I am mostly interersted in war/strategy games, although I
might consider Falcon 3.

Richard Frankel
Richard_Frankel.apa@MAILLINK.berkeley.edu
Newsgroups: comp.sys.ibm.pc.games