From: epasls@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: Cuffs & Magic Throw:Howto, from someone who knows.
Date: 5 Jan 93 13:32:09 CST
Organization: University of Kansas Academic Computing Services

> 
> 	The definiton of ticking is the repeated use of a single move or
> combination of moves over and over, like shrt, short, throw, or jab, jab, sonic
> boom, or (on the Champion Edition) torpedoing left to right with M. Bison.
> 


Pretty good simple definition.


> 	Handcuffs are a bug in the original Street Fighter II.  Don't do this
> unless you can "magic throw" (another bug, which I can't do) because that is
> the ONLY WAY you can get out of the handcuffs.  If you don't get out of the
> handcuffs before the clock hits 0, the game locks and you must turn it off and
> on again.
> 
> 	If you CAN magic throw, just interrupt and upside down roundhouse:
> 
> 		     Get close, then O-- + Roundhouse
> 
> 	With a sonic boom:	O-- for 2 seconds, then --O + any punch...
> 
> 	Like this:
> 
> 	O-- for 2 seconds, then Roundhouse and then immediately (no delay...DO
> NOT wait for the kick to execute) --O + Fierce.  You must be at close range!
> 
> 	Again, DO NOT USE THIS MOVE UNLESS YOU CAN "MAGIC THROW"!
> 

Say what, I've sort of become our local magic throw master and this looks
wayyy off to me.

the cuffs are done by doing a razor kick(definion of razor kick below) and
interupting it with a throw.

Razor kick: charge in any down(def crouch,crouch,off crouch) position for
a few seconds(or whatever the minimum charge time is) then move the joystick
to any up(back flip,jump,forward flip) position within a short time(there
is a certain allowable lag time between the joystick movements).

Throw: be within half an inch or so from opponent, then move joystick
left or right while hitting strong or fierce.

Anyway, you simply interrupt the razor kick with a throw.

easy techniques-
remember, you must be within throw range.

charge in def crouch, then move stick to back while simultaneously hitting
strong, then move to back flip while hitting forward.
(the beg occurs because this set of moves satisfies the requirements for
both the razor and the throw.

In complete genneralness the bug/s occur when you do this.

1)charge in any down.(left-down,down, or right down)
2)move stick to either left or right and press a throw button when
stick is in that position.
3)move stick to any up(up-right,up,up-left) and press any kick when 
stick is in that position.

Depending on which bbuttons you use and which version of the machine
your playin on, different bbugs will occur.  Usually the game will
either reset or do the cuffs, I havent tried all possible combinations.

the cuffs is done with the strong throw and forward kick, other combinations
might also work.

Thats it for the cuffs, now the magik throw.

The cuffs are easy for me because I understand EXACTLY whats going on.
the magik throw however is a different case.

the majik thro is ALL timing.

1) charge any back(back flip,back,def crouch{def crouch works best for me}).
2) move the joystick forward
3) press roundhouse
4) press fierce.

whether it executes or not entirely depends on the sequence and timing of 2,
3 and 4.  I usually charge, then walk forward a millimeter or 2 then press
roundhous and fierce simultaneously, except my finger over the fierce button
is a millimeter higher then my finger on the roundhouse button therefore I 
get a split second difference between the 2 button presses.

also, if you throw the stick back to standing defense somewhere in the move
it will do a reverse throw.

also, you must be within range to do the upside down kick.

also, you can magik throw any character out of any move.
ex. blankas electricitty, vegas wall climb, blanka's ball,
any character jumping, etc...

I did the reverse throw twice today against computer dhalsim.
and the regular throw against ryu's hurricane kick, hondas hand slap,
kens dp, (and I'm most proud) blankas ball.


also, the timing is somewhat less strict when un-cuffing someone, as opposed
to the true magik throw.

> 	That's why I don't use the handcuffs...I don't want to get beat up for
> ruining someone's game.  Once the handcuffs are done...only GUILE can undo them 
> (with the magic throw).  The other player can't move or do anything!
> 
> 	Clear as a bell?  Good luck!

I'd say your description wasn't clear but mine might be no clearer.


> 
> 						Daniel Rouse, Jr.
> 						Sophomore, Computer Engineering
>  
>> 
>> Andrew,
>> 
>> --------------------------------------------------------------------------------
>> GENYJF@LURE.LATROBE.EDU.AU|Don't try to finger me cause what it says ain't true
>> --------------------------------------------------------------------------------
>>      
-- 

Later...

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