HDTenEightyP/NetNews huggingface dataset:
From: mjb@doc.ic.ac.uk (Matthew J Brown)
Newsgroups: rec.games.mud.misc
Subject: Re: Looking for Code...
Date: 12 Dec 92 16:30:25
Organization: Department Of Computing, Imperial College, London.
	<1gau8aINNorp@usenet.INS.CWRU.Edu>
NNTP-Posting-Host: oak25.doc.ic.ac.uk
In-reply-to: iav@po.CWRU.Edu's message of 11 Dec 1992 20:38:34 GMT

In article <1gau8aINNorp@usenet.INS.CWRU.Edu> iav@po.CWRU.Edu (Ian A. Verschuren) writes:
> In a previous article, mforbes@gmuvax2.gmu.edu (I am a Jelly Doughnut) says:
>>In article <1992Dec5.141146.46@kirk.msoe.edu> corteenc@kirk.msoe.edu writes:
>>>	I am looking for examples of a DOS-based mud.  I have C programming
>>>experience and am interested in how these games are written.

>>>Any help would be greatly appreciated.
>>	now there's something I'd love to see.... Not!

> Actually..  A mud on a 486/33 would run quite well... I looked into
> putting one on my machine, until I found out that programming for
> the network connection would be way to complicated to deal with...
> (really with the dos machine on a direct hookup to the internet
> *fiberoptic no less, lag would not be too bad.... as long as the
> owner didn't run windows at the same time as the mud was runnning...
> Personally I would like to see a Mud on Dos.. If anyone does have
> any info ..  please email me with info..  thanks..

My personal opinion is, if you want to run a MUD on a PC, get a UNIX
for the PC and run it under that. You'll save yourself a lot of
bother, believe me. With a couple of free Unices available these days,
it needn't even be that expensive. Yes, UNIX is slower and greedier
than DOS, but the simple fact is that just about every server out
there (and all of the popular ones) is written for UNIX. Writing a MUD
(or indeed, any application that makes heavy use of the network) under
DOS is a bad move IMHO.

-Morven


--
| Matthew J. Brown  | Dept. of Computing | If God intended for us to go to   |
| mjb@doc.ic.ac.uk  | Imperial College,  | lectures He wouldn't have created |
| mjb02@cc.ic.ac.uk | 180 Queen's Gate   | double-sided photocopiers.        |
| Morven on Lambda  | LONDON SW7 2AZ     |          -IC RagMag 1991/92       |
Newsgroups: rec.games.mud.misc
From: twolf@cs.utah.edu (Tom Wolf)
Subject: Re: Is there any VARIETY out there? (games)
Date: 11 Dec 92 13:58:35 MST
Organization: University of Utah CS Dept

In article <1992Dec10.203816.4169@hellgate.utah.edu> tolman%asylum.cs.utah.edu@cs.utah.edu (Kenneth Tolman) writes:
>Is there a MUD where you can COMPETE and PLAY against other humans?
>I mean like play hearts, or bridge, or Stratego, or Monopoly, or ANYTHING

One of the things I like about mudding is that it is not a compete with or
play against game. Instead, it is a game that encourages playing together
to achieve common goals.

>
>The only competition I have found is in combat MUDS, where if you are more
>powerful you win and if you are less powerful you lose.  Weak.

Only on the poorer ones. The better ones encourage that you play together.



Tom
From: anipa@cs.tut.fi (Niilo Neuvo)
Newsgroups: rec.games.mud.misc
Subject: Re: how many players?
Date: 13 Dec 92 23:03:00 GMT
Organization: Tampere U of Technology, Finland
NNTP-Posting-Host: kaarne.cs.tut.fi
In-reply-to: salomon@seas.gwu.edu's message of Fri, 11 Dec 1992 18:46:35 GMT

salomon@seas.gwu.edu (A. Lee Salomon) writes:
> what's the highest number of players you've seen logged onto a MU* at any one
> time?  i understand the number can reach as high as about 100, but i've never
> seen this (am lpmud player so i don't know if this has anything to do with it).

Lpmuds are slower (compared to a diku for example) simply because they
use an interpreted language. The mud I run (a lpmud) has had a bit
over 90 users (max no of mortals is 85) on a SS II, with the mud being
the only process doing anything. But the mud is seriously lagged at
those times.

I ended up calculating that the mud can execute about 300 commands in
a minute (we usually reach the limit with about 60 players). The more
players that run around at any given moment the more commands they
use. Also a very complex client can easily use up 100+ commands per
minute, so the number of players that *can* be on varies a lot. On a
more social mud where people type in long sentences it might be that
people feel that there is no lag if you get one command in every
minute.

++Anipa
--
      NN   NN  NN   NN  NNNNNNNN
    NNNN    N  NN    N  NNNNNN
  NNNNNN  N    NN  N    NNNN
NNNNNNNN  NN   NN  NN   NN
From: flipper@shannon (Philippe Desaulniers)
Newsgroups: rec.games.mud.misc
Subject: Difference between MUD, Diku, etc...
Date: 14 Dec 92 19:12:26 GMT
Organization: Ecole Polytechnique de Montreal
X-Newsreader: TIN [version 1.1 PL6]

Hi everyone!

I'm a newcomer in the wonderful world of Muds. I have a little question for my senior muddies...

Just what is the difference between a MUD, a DIKU, a MUSH, and whatever other types there might be
(If there are any others, please tell me). I'm not afraid of technical matters.

The other part of the question is how one can start a MUD or whatever (where do we get source code,
how much space does it take (with and without databases), on wich computers it can run, how do specify the
Telnet address, etc...)

                                   Thanks in advance
                                     See you somewhere in the Net
                                               The Flipper
From: iav@po.CWRU.Edu (Ian A. Verschuren)
Newsgroups: rec.games.mud.misc
Subject: Re: Looking for Code...
Date: 11 Dec 1992 20:38:34 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: iav@po.CWRU.Edu (Ian A. Verschuren)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, mforbes@gmuvax2.gmu.edu (I am a Jelly Doughnut) says:

>In article <1992Dec5.141146.46@kirk.msoe.edu> corteenc@kirk.msoe.edu writes:
>>	I am looking for examples of a DOS-based mud.  I have C programming
>>experience and am interested in how these games are written.
>>
>>Any help would be greatly appreciated.
>>
>>Thanks alot!
>>
>>Chris.
>
>	now there's something I'd love to see.... Not!

Actually..  A mud on a 486/33 would run quite well... I looked into putting
one on my machine, until I found out that programming  for the network connection
would be way to complicated to deal with...
(really with the dos machine on a direct hookup to the internet *fiberoptic no 
less, lag would not be too bad.... as long as the owner didn't run windows
at the same time as the mud was runnning...
Personally I would like to see a Mud on Dos.. If anyone does have any info ..
please email me with info..
thanks..

-- 
************************************************************************
*(place your own favorite cute sig file here and pretend its mine)     *
*Ian.                                                                  *
************************************************************************   
Newsgroups: rec.games.mud.misc
From: chuong@ecf.toronto.edu (CHUONG HAN HSING)
Subject: Kludge World
Organization: University of Toronto, Engineering Computing Facility
Date: Sat, 12 Dec 1992 02:09:50 GMT

 telnet st6000.sct.edu 4374

Newsgroups: rec.games.mud.misc
From: chuong@ecf.toronto.edu (CHUONG HAN HSING)
Subject: Superhero muds out there?
Organization: University of Toronto, Engineering Computing Facility
Date: Sat, 19 Dec 1992 21:39:42 GMT

Hello Mudders,

    I've seen quite a few muds based on many different
    themes and set in different environments, but have yet
    to see a super-hero type mud where mutants and superbeings
    run rampant throughout the land.

    If anybody has seen any around please e-mail to me.


    Thanx in advance and Happy Holidays
    Midnight the Shadow Warrior
Xref: sparky rec.games.mud.misc:1689 rec.games.mud.tiny:1141
From: jfurr@polaris.async.vt.edu (Joel K. Furr)
Newsgroups: rec.games.mud.misc,rec.games.mud.tiny
Subject: Re: The most EVIL muf program ever????  :)
Date: 19 Dec 92 22:38:48 GMT
Organization: Escape from Blacksburg, VA

In article <kennehra.724755492@craft.camp.clarkson.edu> kennehra@craft.camp.clarkson.edu (Rich"TheMan"Kennehan) writes:
>Hi.  What is the most EVIL muf program you've ever seen? :)

Well, Rich, it depends on how you define the term.  When I was a wizard on
NewDay, we had a total shit who went by the name of BriSter wandering
around.  He wasn't intelligent enough to write anything truly devious, but
by lacking any sort of conscience, he soon made up for lack of raw IQ.  He
went around with a program he called "get.MUF" that would teleport anyone
he felt like talking with to wherever he was.  You might be sitting
chatting with someone in your room, and then next thing you know, BriSter
would have typed "get JoeBlow" and poof, there you'd be.  If you objected
to this, BriSter would mutter apologies, go his way, and 'get' someone
else.  It totally escaped him why anyone would object to having this done
to them.

Of course, BriSter also made himself much beloved by wandering around all
the TinyMUCKs asking people who seemed clueful if they had any tips on how
to write a MUF version of @force.
Xref: sparky rec.games.mud.misc:1687 sci.misc:1908 soc.misc:1088
From: jfurr@polaris.async.vt.edu (Joel K. Furr)
Newsgroups: rec.games.mud.misc,sci.misc,soc.misc
Subject: Schrodinger's Metaphysical MUD (Was: Re: MUDs and Reality (Theory, LONG))
Date: 19 Dec 92 22:20:44 GMT
Organization: Escape from Blacksburg, VA

In article <72039@cup.portal.com> Tagi@cup.portal.com (Thyagi Morgoth NagaSiva) writes:
>9212.19 e.v. 
>
>AMBAR quotes me and writes:
>
>   In other words, there is NO way to prove that the cyberMUD
>   goes away while we aren't there and the 'computer' which 'creates it'
>   has been turned off.  Likewise it is impossible to prove that
>   it IS there when nobody is experiencing it.
>
>*snort*  Easy.  I do a ps -auxww and find four or five at any given
>moment.
>
>Response:
>
>I assume that your command somehow locates MUDs without players.
>
>As soon as you 'locate' them then you have created them, as far as we
>can tell.  Where do they go when NOBODY perceives them?  I'm saying
>that this is a philosophical quandry which has existed for centuries.
>
>Based upon the grounds for proof it is impossible to prove their existence.
>Usually we require that an object be perceivable in order to prove its
>existence.  If an object ISN'T perceived and we wish to establish its
>being, then we have to 'look' for it.  If by our looking we CREATE it,
>then how can we ever tell if it still exists when we aren't looking?
>
>Same goes for ANY world/MUD by the way, even the one(s) in which we 
>spend the bulk of our time.

Thyagi, perhaps it's just me and my skepticism talking here, but you'd go
over like gangbusters in most any university social science graduate
program.  Many's the time I've sat back doodling crossword puzzles while
the rest of the class inhales ethereal vapors and babble about Burrell and
Morgan and psychic prisons.  Took me a while to figure out where you
belong, but it finally all came together.  If you're not in some PhD
program earning an assistantship and being kept off the streets and out of
trouble, you should be!

Now, I think it's obvious now that the people who've read your LONG
epistle on where multi-user domains go when someone unplugs the Sparc
aren't thinking from the same paradigm you are.  Perhaps you need a very
big disclaimer at the top of your article saying that people who don't get
off on Plato should just mash 'n' and go on.

To me, the answer to where a MUD goes when you turn it off is rather
simple: into storage somewhere in the machine.  Simple.  I don't think I
need to bring Plato in on that.

If you're looking for more intellectual-sounding discussion, perhaps you
want a philosophy group or soc.misc.
From: nllopis@ecs.umass.edu
Newsgroups: rec.games.mud.misc
Subject: BEGINNER'S QUESTIONS... :)
Date: 11 Dec 92 15:58:53 GMT

OK I'm a newcomer here (yes, even though lots of people 
warned me to keep off the possible addiction of MUD's!!)
and I have a few questions: (i've been looking for a FAQ
but couln't find any).

- What are the differences between all those MUD's (LD,
- What are the differences between all those kind of 
different MUD's? (like LP, and all those).
- Which one would you recommend to start with MUD's having
  previous experience in D&D and computer role playing games?

Sorry about the beginner's questions, but I kindda puzzled by
all the variety of MUD's and all the stuff going on around.
Thanks.


	Noel Llopis
From: szabo@szabo.lerc.nasa.gov (Michael Szabo)
Newsgroups: rec.games.mud.misc
Subject: Btech MUSE
Date: 14 Dec 92 19:54:04 GMT
Organization: Sverdrup Technology

What happened! I've been trying all day to get on. Where did it go?
Newsgroups: rec.games.mud.misc
From: chuong@ecf.toronto.edu (CHUONG HAN HSING)
Subject: Re: Kludge World - Vol.2 Doc.1
Organization: University of Toronto, Engineering Computing Facility
Date: Tue, 15 Dec 1992 06:29:25 GMT

Howdy all,

    It seems that Kludge World is just up.

    The overview again is,
    - 50 levels (50 being immortal; although I wouldn't know anything
      about that).
    - Four classes (no multi-classes) : Mage, Cleric, Thief, Warrior
    - Rent hovers around, but never over 1.2K
    - Standard layout with no bells or whistles...10-20 (I don't
      exactly remember) areas.
    - Good player base.

    Address : st6000.sct.edu 4374
	      131.144.80.249 4374


   If you need help, look for me :)
   Take care and have fun ;)

   Midnight the Shadow Warrior
From: iav@po.CWRU.Edu (Ian A. Verschuren)
Newsgroups: rec.games.mud.misc
Subject: Re: Roleplaying (was Re: Who plays both combat MUDs...)
Date: 11 Dec 1992 20:52:56 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: iav@po.CWRU.Edu (Ian A. Verschuren)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, mjr@TIS.COM (Marcus J. Ranum) says:

>
>	Perhaps I'm dating myself here, but have any of the other readers
>in this group played reclone or any of the real-life RPG that folks used
>to run at sci-fi cons? The gamemasters used to assign each player a game
>character, give them some "representative objects" that they could use as
>props, and give each player a set of secret objectives. Everyone was then
>let loose, and the gamemasters would follow the action around, making
>rules decisions on the spot as needed. A good time was had by all. The
>most fun one I tracked was one where the players were all representatives
>of different (and very unusual) alien races, at a United Federation of
>SomethingOrOther meeting (the con) trying to all agree to a charter for
>the organization for next year. There was a tremendous amount of cheerful
>backstabbing, wheeling and dealing, etc, etc. Several of the players
>were spies, assassins, and there was one real estate agent. ;)
>	A MUD would be a perfect environment for hosting such things.
>All it takes is time and creativity. Aye, there's the rub.

O.k. this iis easy to do in real life, but on a mud it gets way more complicated
than that... don't forget that a mud is up 24 hours a day, all days of the year..
therefore... You would need a few gods on at ALL times, to follow each group
of people around and make up the rules etc.. (be the GM).. Sure it sounds like 
a good idea, but on a mud like judy, which has 70 users logged in at a time.
this would be impossible to do.. And...... You would also have to build a new
world each time you wanted to go on a new quest.. .. With the way mudders play 
now, they would go through 10 quests or so in to time...
The only thing that could be done... is a single quest...Available to people
once, when they reach a certain level....  THis will keep the surprise in it,
and will keep everyone from doing it.. (I remember a quest on Covert mud... 
it was a joke... People kept doing it again and again, just so that they could
get the prize ) 
so...
Comments??
Ionic... imp depravedmud
-- 
************************************************************************
*(place your own favorite cute sig file here and pretend its mine)     *
*Ian.                                                                  *
************************************************************************   
Newsgroups: rec.games.mud.misc
From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Subject: Re: Is there any VARIETY out there? (games)
Organization: Johns Hopkins University CS Dept.
Date: Thu, 17 Dec 1992 18:19:57 GMT

In article <1992Dec16.002933.20593@thunder.mcrcim.mcgill.edu> mouse@thunder.mcrcim.mcgill.edu (der Mouse) writes:
>> Is there a MUD where you can COMPETE and PLAY against other humans?
>> I mean like play hearts, or bridge, or Stratego, or Monopoly, or
>> ANYTHING

Well, there's the infamous Hearts bot on CaveMUCK....
--
"the bogosity in a field equals the bogosity imported from related areas, plus
the bogosity generated internally, minus the bogosity expelled or otherwise
disposed of."  -- K. Eric Drexler

Ken Arromdee (arromdee@jyusenkyou.cs.jhu.edu, arromdee@jhunix.hcf.jhu.edu)
      The truth is still the truth even if you choose to ignore it.
Newsgroups: rec.games.mud.misc
From: chris@chrism.demon.co.uk (Chris Marriott)
Subject: Help for a newcomer
Distribution: world
Organization: None
Reply-To: chris@chrism.demon.co.uk
X-Mailer: Simple NEWS 1.90 (ka9q DIS 1.19)
Date: Sun, 13 Dec 1992 19:28:32 +0000

I'm a relative newcomer to the Internet, and I'd like to try my hand at
MUD-ing (is that the right word?).  I'd appreciate any advice anyone
might have as to what's a good MUD to start out on, any hints on how
to play, etc.

Don't want to clutter up this group - please send e-mail.
-- 
--------------------------------------------------------------------------
| Chris Marriott                           | chris@chrism.demon.co.uk    |
| Warrington, UK                           | BIX: cmarriott              |
| (Still awaiting inspiration              | CIX: cmarriott              |
|  for a witty .sig .... )                 | CompuServe: 100113,1140     |
--------------------------------------------------------------------------
From: rmr@eng.ufl.edu (Robbie Rogers)
Newsgroups: rec.games.mud.misc
Subject: Carnage back up
Date: 16 Dec 92 03:56:15 GMT


Carnage MUD is back up after problems with the system and network over
the weekend.  Sorry we were down so long folks, but we're back up now.
Party On!  

For those of you who do not know the address for our MUD its:
    bigguy.eng.ufl.edu 4000
From: flipper@shannon (Philippe Desaulniers)
Newsgroups: rec.games.mud.misc
Subject: Problems with Perilous Realms?
Date: 14 Dec 92 19:54:34 GMT
Organization: Ecole Polytechnique de Montreal
X-Newsreader: TIN [version 1.1 PL6]

I've been trying to connect on Perilous Realms (telnet 140.211.111.20 2150) for the past 48 hrs, but i always get the host unreachable message...

Is it a problem with Perilous Realms, or is it just my local net that isn't working properly?

                                               Thanks
                                                  The Flipper
 
Newsgroups: rec.games.mud.misc
From: dholle15@ursa.calvin.edu (David Hollebeek)
Subject: Re: MUDLIST
Organization: Calvin College
Distribution: na
Date: Wed, 16 Dec 1992 14:55:19 GMT

plukidis@cs.mcgill.ca (Philip LUKIDIS) writes:

nice :)
heheheheh.


--
-------------------------------------------------------------------------------
"Elaborate .signature files are for people who aren't as busy as I am" -DH 1992
---------------------David-Hollebeek---dholle15@ursa.calvin.edu----------------
Newsgroups: rec.games.mud.misc,rec.games.mud.tiny,rec.games.mud.admin
From: jfurr@nyx.cs.du.edu (JKF)
Subject: Re: Roleplaying
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Mon, 14 Dec 92 04:42:39 GMT

In article <JAMIE.92Dec14133209@kauri.vuw.ac.nz> jamie@kauri.vuw.ac.nz (Jamieson Norrish) writes:
>In article <1992Dec13.095131.12705@mnemosyne.cs.du.edu>
>jfurr@nyx.cs.du.edu (JKF) writes:
>
>   an evening.  It's not a roleplaying MU*, but then Mua'karr isn't a costume
>   party.  Apples and oranges.  People can enjoy both without having to say
>   one is better than the other.
>
>Two points: What I posted was, of course, IMHO - I didn't think that
>needed to be said. Secondly, my entire point was that MasqueMUCK
>wasn't the only way, nor the most successful, of getting roleplaying
>in a MU*, and that roleplaying is in fact enhanced by having
>the characters in keeping with a coherent world. I apologize if I was
>a bit too forthright in my opinions, and if the main point of the post
>didn't come out clearly enough.
>

Ok, thanks, noted, etc.  Masque doesn't try to emphasize roleplaying, but
if you can call creating a short-term character and playing it well
'roleplaying' there *is* a teeny bit going on.  See, IMHO a lot of people
fall into a niche on their home MU* where they're pretty near what we'd
call "personal furries" on FurryMUCK: people whose VR characters are
merely extensions of the RL personalities.  People who come to MasqueMUCK
for an evening of fun and make up a character generally try to _avoid_
being "personal furries" for that evening so people *won't* know who they
are.  In so doing, some of them wind up taking their first few faltering
steps toward role-playing by stepping outside themselves for the first time.
From: agri@gramps.itd.com (Howard)
Newsgroups: rec.games.mud.misc
Subject: Re: Is there any VARIETY out there? (games)
Date: 16 Dec 92 03:47:11 GMT
Organization: Space Remote Sensing Center

In article <1992Dec16.002933.20593@thunder.mcrcim.mcgill.edu> mouse@thunder.mcrcim.mcgill.edu (der Mouse) writes:
>In article <1992Dec10.203816.4169@hellgate.utah.edu>, tolman%asylum.cs.utah.edu@cs.utah.edu (Kenneth Tolman) writes:
>
>> Is there a MUD where you can COMPETE and PLAY against other humans?
>> I mean like play hearts, or bridge, or Stratego, or Monopoly, or
>> ANYTHING
>
>Yes.  HoloMUCK (which is currently effectively siteless; see the
>posting about it in where was it, r.g.m.tiny probably) has or has had
>hearts, cribbage, Yahtzee, poker, and go, that I know of, and probably
>others I don't.
>
>					der Mouse

AfterFive has poker, blackjack, and some pretty damn neat slot machines 
as well.  We plan on adding more games in the future.

******************************************************************************
*                              Howard                                        *
*               Howard or Dark_Lord on most MUDS and BBSs                    *
*       Admin of AfterFive at af.itd.com 9999   128.160.24.249 9999           *
*   "An unused CPU cycle is a wasted CPU cycle.  You can't save them up!"    *
******************************************************************************
Yeah, yeah, yeah, Standard disclaimer here.  I do NOT in any way shape or form
speak for ITD, SRSC, NASA, nor any other organization.   Everything contained
in this mail are my own personal thoughts and opinions.  Flame away.
From: plukidis@cs.mcgill.ca (Philip LUKIDIS)
Newsgroups: rec.games.mud.misc
Subject: MUDLIST NEEDED PLEASE (last article fizzled)
Summary: anonymous ftp site needed
Keywords: ftp
Date: 14 Dec 92 18:51:21 GMT
Distribution: na
Organization: SOCS - Mcgill University, Montreal, Canada

I had posted an article just before this one which unfortunately fizzled
for some reason...Can somebody PLEASE mail me the address of an anonymous
ftp site that has a mudlist (especially LPMUDS).  Thank you.



			Plukidis@Binkley.cs.mcgill.ca
Newsgroups: rec.games.mud.misc,rec.games.mud.tiny