HDTenEightyP/NetNews huggingface dataset:
From: mehlhaff@soda.Berkeley.EDU (ERic MeHlHaFf)
Newsgroups: rec.games.netrek
Subject: Re: the berkeley blessed binary -- READ THIS
Date: 15 Oct 92 05:54:37
Organization: The Dis-Orginization
NNTP-Posting-Host: soda.berkeley.edu
In-reply-to: hill@norman.VI.RI.CMU.EDU's message of Wed, 14 Oct 1992 14:55:43 GMT

In article <Bw49Gx.I04.2@cs.cmu.edu> hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:


   Gamera writes
   > mlee@avalanche.berkeley.edu
   >  O6->ORI  Distress Call from O6: 0% dmg, 100% shld, 2 armies!, 100% fuel

   This is the binary that people are talking about.  It isn't borglike at  
   all...just adds some NBR features.

   I play the hadley client...it confers little(if any) advantage to the  
   user.  I wish the SB bitmaps would be improved...can't see if shields are  
   on.  It has visible tractors, but I find them annoying, so I turn them  
   off.


Well, the 'Berkeley' client really is just the Hadley client, with the following
additions:

Distress signals with fuel information for ships, and weapon temp for starbases.

A help window that tells you what you have various keys mapped to.

Army reports messages.

Keys for cloak on and cloak off  (as opposed to the cloak toggle)

Keys for +1 warp and -1 warp.

The default fonts have been changed. There is a boldfont and an italic font that
are both in standard X distribution, unlike the 6x10b and 6x10i which were dropped
in X11's recent versions.

As for the source distributions, yes, there are some surprises that are all
#ifdef'd out from a source distribution I got off of the cad.ics ftp site.
I think the option of changing the clients MAXPLAYERS is in the source as well, 
but they were all compiled with the normal maximum players.



I'm a bit amazed that people are having such a cow over this.  Such is life.
Eric Mehlhaff, 'malicious' netrek hacker

--
ERic mehlhaff					Hoser at large
mehlhaff@soda.Berzerkeley.EDU
mehlhaff@ocf.berkeley.EDU
Newsgroups: rec.games.netrek
From: rjones@dsd.es.com (Ray Jones - Perp)
Subject: Re: Netrek in an arcade?
Reply-To: rjones@dsd.es.com
Organization: Evans & Sutherland Computer Corp.
Date: Wed, 7 Oct 92 16:56:55 GMT

In article <91993@netnews.upenn.edu>, paulsen@eniac.seas.upenn.edu (FreeKill) writes:
>I was wondering...
>
>If the technology was there to have netrek in an arcade as it exists now,
>what changes would have to be made to handle the amount of time played.
>[...]

I've given some thought to this, too.  You can't make it dependent on
Ratings, cos then all you get are scums.  You can't make it dependent
on #of lives, cos then no one oggs/bombs, and everyone runnerscums.  

I think the best way is to go for the simple solution:  You get
genocided, game over.  You genocide, you play the next game.  You end
up with better teamwork, since people are *paying* to play, and they
want their money's worth.  Sorta like what the INL wants to do (i.e.
create better games).

This would be a case where the two race galaxy would be a plus, IMHO.

The only problem is that Netrek is copyrighted, and it would be kinda
low to just take it :)  If someone wants to try building a 16-terminal
hardware netrek server suitable for an arcade, I'd be very interested.

>FreeKill


-- 
                                          rjones@dsd.es.com
(4 days: Withdrawal pains starting :)
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Tue, 13 Oct 1992 14:29:50 -0400 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: New subject title, by request

Excerpts from netnews.rec.games.netrek: 13-Oct-92 Re: Hell Peacock Jimmy
Huang@aludra.usc.e (1078)

> Most clueful people i know don't runnerscum though. 

	most clueful people I know runner scum.  It's a very effectiv tactic,
particularly against Oggers.  You'd be foolish to limit your options.

ZZnew guy
From: george@taca.ece.cmu.edu (George Cebulka)
Newsgroups: rec.games.netrek
Subject: INL: Possible server bug.
Date: 13 Oct 92 14:55:55 GMT
Organization: Electrical and Computer Engineering, Carnegie Mellon

While getting ready to play IC this past Sunday, I noticed several probles with the server. I was wondering if any of the are bugs or features.
	1) People we able to come into the reserved slots.
	   There were people in slots g and j
	2) people ended up on the wait queue even though there were
	   empty slots in the game.
	3) Someone entered the game, declared himself captain of the 
	   away team and choose ORI as the team. When our real captain 
	   went to pick our team, we wanted ROM, he was unable to change
	   the selection.
	4) xtkill did not free up the slots, when we tried to eject players.

	Thanks in advance.
		George.
-- 
George Cebulka, ECE Facilities
From: jb7m+@andrew.cmu.edu (Jon C. R. Bennett)
Newsgroups: rec.games.netrek
Subject: Re: Netrek in an arcade?
Date: 8 Oct 92 19:48:37 GMT
	<1992Oct7.185537.16749@beaver.cs.washington.edu>
	<Ueotrv200VpNM7iotx@andrew.cmu.edu>
Organization: Robotics Institute, Carnegie Mellon, Pittsburgh, PA


"Jonathan R. Ferro" <jf41+@andrew.cmu.edu> writes:
> Here are the few vague details of the Battletech arcade in Chicago.  I
> may be misremembering, but this is essentially correct (think xtank, not
> netrek) :
> 
> - 12 padded-seat cockpits for every-man-for-himself or 6-on-6 play.

no, two sets of 3 on 3

> - I don't know if any customization of mechs was possible, but there
>   were many options (switches around edge of cockpit) for selecting
>   LR/SR scan, current weapon system, targetting computer/HUD, etc.

there are about 20-30 butons and two monitors in the cockpit, total
information overload

> - Spectator area at far end of ready room displays copies of all 12
>   player screens (plus some map screens?  I forget)

this is actualy realy cool....

> - ~ $7 / hr / player.  (Probably more by now.)

$7 = 10 min

> Unfortunately, I didn't have money to actually go in, so I can't report
> on how it all fits together as a game.

as a Chicago native, i can report that the game is fantasic, it takes
aabout 5 games to get decient at it, but is is without a doubt in my mind
the best video game i have every played, or am likly to play for years to
come, if you are in Chicage i highly recomend it
From: gc2n+@andrew.cmu.edu (Greg K Chung)
Newsgroups: rec.games.netrek
Subject: Farm League EE  at  Illuminus Cartel
Date: 11 Oct 92 21:12:27 GMT
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

FLEE played at IC today.  The game was majorly delayed due to some
unknown problems with bronco...

Also, the FL initially took all our player slots and theirs...thus we
only had about five people in versus their eleven...  I guess these
kinds of things will be resolved through time.



Anyway, like OTR, IC (ROM) wins 19-1.
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: New way to annoy people
Date: 13 Oct 92 20:31:01 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <1992Oct13.151334.26558@magnus.acs.ohio-state.edu> gdearing@magnus.acs.ohio-state.edu (Gregory D Dearing) writes:
>In article <1992Oct13.035349.28134@colorado.edu> sherod@newton.Colorado.EDU (Scott Herod) writes:
>>The annoying thing I found...No I was helping the Rom base
>>by showing him which of his teammates were stupid enough to
>>fire torps over him as I sat there at peace and cloaked.
>
>If I were in a base, I think this would make me very happy...
>
>R1->ROM: Get your free kills here...nice and hot!
>
>If you can't fire torps at the base, he should be able to play with 
>you all day with his tractors/pressors.  If you try to declare war
>in this situation, you're close enough to kill quick.
>While that situation might be fun, it doesn't make up
>for not being able to fire at peaced enemies.

I think you missed the point.

When you det enemy torps, they hurt all enemy players except the one who
fired them.

If you are cloaked, you can det torps.  It might be "unrealistic", but that's
irrelevant.

So if you cloak and fly up to the enemy SB,
    - he can't kill you
    - he can't pressor you
    - he can't run very far at warp 2

If an enemy ship at war with you flies up, you can det HIS torps on top of
the SB, doing damage.  In AS you use no fuel at warp 1, and have 280 points
of damage before you die.  You can det perhaps two full streams at a distance,
doing ~600 points of damage to the SB (plus your explosion) while at peace
and cloaked.

If the opposition is clued, they'll phaser you to death, but it'll still do
100 points of damage, and there's no way to avoid it short of tractoring the
SB around, making you chase it until you run out of fuel.

There really is no reason for an SB to declare peace with the enemy.

>aka. Porkchop

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
Newsgroups: rec.games.netrek
From: cks@hawkwind.utcs.toronto.edu (Chris Siebenmann)
Subject: Ogging on Berkeley servers (was Re: Hell Peacock)
Organization: Ziebmef home away from home
Date: 11 Oct 92 23:54:55 GMT

"Timothy C. Worsley" <tw1r+@andrew.cmu.edu> writes:
| 	As for Scott Drellishak, I feel that his stubborn determination to
| discourage Ogging has set back Berkeley play more than any other player
| at UCB, and that losing Bezier was a boon to Berkeley skills.

 On the few times I played at bezier (during this summer), I typically
noticed *more* ogging going on than during games on bronco et al. In
at least two games, I could not pick up without instantly becomming an
ogg target.

 Perhaps I merely picked good times to find aggressive UCB clues, but
it sure didn't seem that UCB people were unfamiliar with the concept
or unskilled with the execution.

--
    ported program:	  a program which takes constant or increasing
			  effort to port to each new machine.
    portable program: a program which takes less effort to port to
		      each new machine.
cks@hawkwind.utcs.toronto.edu	           ...!{utgpu,utzoo,watmath}!utgpu!cks
From: mccoy@ils.nwu.edu (Jim Mccoy)
Newsgroups: rec.games.netrek
Subject: Re: Netrek in an arcade?
Date: 10 Oct 92 04:18:22 GMT
Reply-To: mccoy@ils.nwu.edu
Organization: The Institute for the Learning Sciences

In article <1b4l21INNkp1@usenet.INS.CWRU.Edu>, kordas@huey.EEAP.CWRU.Edu (kordas) writes:
> All of this talk sounds almost EXACTLY like the Battletech Center  in
> Chiacago. No it wouldn't tak every much (at ALL) to convert such a system
> into a netrek center---complete with newbie instructional videos and
> employees dressed in obnoxious uniforms....

I think that is "obnoxious employees in uniforms..."  :)

Since battletech opened they have installed some VIRTUALITY machines in the
place across the hall from battletech.  Going from one to another and back
again, expensive but fun...

jim

-- 
Jim McCoy          |  PGP 2.0 Key md5 signature:
j-mccoy@nwu.edu    |  61323c49024cb089337c78a05aafe8c6
mccoy@ils.nwu.edu  |  finger mccoy@casbah.acns.nwu.edu for public key
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: WANTED: New INL Server Hack
Date: 11 Oct 92 23:46:52 GMT
Reply-To: inlcouncil@cs.montana.edu
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

Ray Jones, INL Server Hack and general dude, has resigned from his position.
The INL Council is now looking for someone to replace him as Server Hack.
The INL Server Hack is responsible for maintaining and updating the
Official INL Server.  He reports to the INL Council and will probably 
be called upon to make lots of last-minute changes to the server
before the next season starts.  So far, the Server Hack has had a fair
amount of freedom in implementation details, and this will probably
remain so.

If you are interested in this position, mail inlcouncil@cs.montana.edu.
Include:

Your C programming experience.
Your experience with the netrek server code and/or the INL server code.
An estimate of free time over the next 6 months or so.
Any server ideas you may have.

Applications will be open until 23:59 Pacific time, Sunday, October 19.

-Tom Holub
 On behalf of the INL Council
Newsgroups: rec.games.netrek
From: jecoleb@eos.ncsu.edu (have clue, will travel)
Subject: Re: Lets go to the VIDEO!
Reply-To: jecoleb@eos.ncsu.edu
Organization: The Ghost Of Christmas Past Society
Date: Tue, 13 Oct 1992 08:24:34 GMT


bharat@shadow.Eng.Sun.COM (Bharat Mediratta) writes:

>I know somebody was working on a flight
>recorder based on the netrek client a while back,
>nd it gave me the idea to hack together a
>GAME-recorder.  I have modified the server to
>dump a compressed version of the shared memory
>segment to disk twice every second, resulting in
>a disk image of the whole game.  This doesn't
>take up a whole lot of server time on our server
>here (then again our server's a SS10 :) and it
>generates about 11 MB of data an hour.  

>I've also hacked up XSG to turn it into a VCR and
>let you play the game back, messages and all.  It
>has rewind, fast-forward, etc.  

>Anybody out there interested?  If there's enough
>interest, I'll take the time to hack it out of
>my server (not trivial -- I've modified our server
>fairly extensively) and put it on an archive site
>somewhere.  

Jumping Jesus on a Flaming Pogo Stick...

      ***I***  ***WANT*** ***IT***.

				--Commodore Video Sex Pope, NCSU
				--aspiring server god and ogging peon.
				--"or maybe I just want an archive of my
					top ten all-time best DOOSH!es..."


--
                         jecoleb@eos.ncsu.edu 
          ---------     have clue, will travel.    ---------
  "I am a penis. Worship me."--lead singer of rock band Bicycle Face,
vainly attempting to gain attention of the crowd at the Cat's Cradle
in Chapel Hill, while opening for Mojo Nixon & The Toad Liquors
Newsgroups: rec.games.netrek
From: esj@cs.brown.edu (Eugene Santos Jr.)
Subject: Re: Things I do when I'm bored
Organization: Brown University Department of Computer Science
Date: Sat, 17 Oct 1992 02:20:20 GMT

In article <8erjZRe00awE44QUld@andrew.cmu.edu> rg3c+@andrew.cmu.edu (Randy Eugene Griffith) writes:
>Excerpts from netnews.rec.games.netrek: 16-Oct-92 Re: Things I do when
>No, I don't do these things because I have nothing better to do.  Read
>my message.  I only destruct on top of my players, etc. when that player
>has a problem with my jousting, lapping, etc.  It's not as if I try to
>get our SB's killed for no reason, I'll only do that if the person
>playing SB starts having a breakdown just because I have the arrogance
>and blatant disregard to sing Don MacLean songs.

I've certainly succumbed to urges like cloaking on SB and repeatedly
blowing up on them just becuase I think they're behaving like assholes.
(A good friend of mine just recently reminded me of this *blush*).
My point is that you shouldn't do this in a game if there are enough people
who really want to learn and/or play it seriously. You are ruining the
game for these people thus turning the tides of opinion against you.
My flame was conditional (conditional flame? idiocy). If you can't
see my point, then the flame applies. 

>
> Mr.Yuk
>
>Some of my infamous netrek lines:
>"I'm taking earth."
>"Yeeeeeeeeeehhhhhhhhaaaaaaaaaawwwwwwwwww"
>"A long long time ago, I can still remember how that music used to make
>me smile...."
>-- Randy "The Apeman" Griffith
>"You gonna be the new worm face now"


Can no one now adays take a constructive piece of advice without becoming so
blustery about it?

Commander quiet (bigmax)

uucp:	...!{ihnp4,decvax}!brunix!esj		Eugene Santos Jr.
bitnet:	esj@browncs.bitnet			PO Box 1910, Computer Science
arpa:	esj%cs.brown.edu@relay.cs.net		Brown University
csnet:	esj@cs.brown.edu			Providence, RI 02912
From: leonard@mimsy.umd.edu (Leonard Dickens)
Newsgroups: rec.games.netrek
Subject: Re: The Great Base Debate
Date: 8 Oct 92 20:07:03 GMT
Organization: Deep Thirteen, Gizmonics Institute

Tomato Boy writes:
>My own thoughts on who the best bases are:
>great base == many hours of basing

Yep, this is probably the best indicator one can get via the stats
that the server currently keeps.  But before people gather the Jolt
for a few late night marathons, let me add a limiting factor.  It
*really* helps to be local and/or have 9 updates per second.  Bases
need to be able to dodge with much smaller tolerances than other ships
can afford.  I had kinda forgotten about this until last night's TWNN
at DH game, where I got to play base with no lag.  Wow.  Dodge!  Spin!
Twirl!

I want to second the proposal that I saw here yesterday to allow bases
9 ups in INL play.  

Actually, I wasn't aware that the INL server limited updates.  Is
this really the case?  Ray?  Anyone?

>I think basing/base ogging is one of the best parts of netrek.
>A good base can really help its team expand its territory.
>A bad base is fun to blow up.  :)

Not to mention that jumping into a base when you are on a clueless
team is one of the few things that make clueless netrek interesting.
(This is what originally interested me in basing.)  It's always nice
to wait half an hour with four planets slowly gathering armies, until
a clueful player or two come in to help you come back.  Or at very
least, forcing the other guys to have to ogg you at home before they
can get genocide.

-Wreck
From: tw1r+@andrew.cmu.edu (Timothy C. Worsley)
Newsgroups: rec.games.netrek
Subject: Re: LaggU beat HB (snif)
Date: 11 Oct 92 06:38:27 GMT
	<IepuNEG00VoxE3l0YW@andrew.cmu.edu>
	<Mepvm4u00WD58LhNJp@andrew.cmu.edu>
Organization: Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.netrek: 11-Oct-92 Re: LaggU beat HB
(snif) "Jon C. R. Bennett"@andr (366)

> >         CrackPot deserves the creadit for the Destroyer Bomb Re-entry Scum
> > Opening.  He originally designed it using SC, and I suggested that AA
> > try it using DDs instead.  No offense to Red Shirt, who has done plenty
> > of other cool things.

> not to be too much of an egotist, but it was my idea........


	"Scotty performed the actual engineering."

ZZnew guy
Newsgroups: rec.games.netrek
From: spot@CS.CMU.EDU (Scott Draves)
Subject: sfd's idea of netrek [was Re: Hell Peacock]
Originator: spot@COBOL.FOX.CS.CMU.EDU
Organization: School of Computer Science, Carnegie Mellon University
	<92425@netnews.upenn.edu> <1b8k9iINNkan@agate.berkeley.edu>
Date: Sun, 11 Oct 1992 19:49:36 GMT



Scott> Ogging is easy.

posting nonsense is even easier.

obligatory insult: i can see how you developed this opinion.  after
all, ogging *is* easy if the carrier is from berkeley.

-- 
			organize
Scott Draves		enumerate
spot@cs.cmu.edu		file
From: jasonp@scat4.prime.com (Jason Pascucci)
Newsgroups: rec.games.netrek
Subject: Re: Hell Peacock
Date: 12 Oct 92 02:09:34 GMT
Organization: Prime Computer

Ahem...

For the record, regarding that game on Bronco...
I was one of the commanders on the Fed team for a while,
and I will say that game was *VERY VERY* low clue
for Bronco. VERY. Eek and Yea Boy were the only two
people I recognized as high clue, and I think didn't
notice Eek do anything spectacular, but then I wasn't
paying much attention to her. 

There was a *lot* of stupid ogging going on, especially
from the Rom team. As I said...low clue. I know
it was low clue because I consistantly had 2 or more 
kills, and I ogg a lot, which makes this a rarity. 

Oh, and about the base ogg...it sucked. We tried a few
times but getting any form of coordination was a major
trial...usually only one or two other people would respond,
which does not make for a good base ogg when the base is 
wussing around beyond Rom. I've seen Base Oggs on bronco
where you'd get all the players ogging at the same time. 
Again...this wasn't even close to that clue level. 

I'm making an assumption that you were playing R1, who
was about as pompous as they come, but without the 
finesse of, say, a Mucus. I believe that I put R1 below one or 
two of the Commanders playing in my Danger Factor (Read: TBO. 
To Be Ogged) list, but that's just me.

Personally, I had a few Bad Lag experiences, and
at times it got so nasty I had to quit out and come
back in after the link settled down. I spent maybe
a total of an hour or so playing because I kept getting
frusterated when I would lock up for 4 seconds in the middle
of taking a planets or ogging, or something....I don't know if
this affected your game, or not.  

You asked a few posts ago whether one takes you seriously. 
Basically, I see you as a potential threat, but not that much 
of a threat. You won't keep me awake nights. So, I guess I 
take you seriously, but I will quickly ignore you for a fairly
large number of people. Yes, you did a good job avoiding
my oggs, but my hit rate for you was about my average,
so you didn't really distress me. 

Just FYI,

Steele. 
--
Jason R. Pascucci
jasonp@primerd.prime.com
Organization: Senior, Chemical Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Mon, 12 Oct 1992 12:17:38 -0400 
From: Kevin Michael Bernatz <kb32+@andrew.cmu.edu>
Subject: Re: Was AKIRA/Crippler being a butthead? You call it!!!!
	<1bbcl5INNmn@agate.berkeley.edu>

Excerpts from netnews.rec.games.netrek: 12-Oct-92 Re: Was AKIRA/Crippler
bein.. Tom Holub@soda.berkeley. (1427)

> )	1) You don't get credit for bombing independent planets and/or taking them.

> This is a fact.

	This is the "Fact" that I said the "I believe" for.  I never can
remember if it's no credit or some minimal credit.....  

Excerpts from netnews.rec.games.netrek: 12-Oct-92 Re: Was AKIRA/Crippler
bein.. Tom Holub@soda.berkeley. (1427)

> If I wanted to take undefended planets from robots, I would go to an
> empty server.  Why don't you do that next time, Kevin, and not ruin
the game for people who are interested in playing it.

	First, there has already been a discussion on taking 4th space
already... I never followed it since I very seldom am forced to this
strategy.  It *is* a legitimate tactic or it would be prevented by
server code...it's not so don't give me this crap about it not being a
fact.  I don't play to take undefended planets, but I do play to win. 
When it's a 3 space galaxy (ie. one race has already been genocided) and
I've at least made a decent attempt at genociding THEN I'll think about
taking the independent planets.  I would note that I appologized to Ceri
(ryche) who was upset that I was taking 3rd space... (after I genocided
of course :>  ).


Excerpts from netnews.rec.games.netrek: 12-Oct-92 Re: Was AKIRA/Crippler
bein.. Tom Holub@soda.berkeley. (1427)

> If you would never genocide them, you don't deserve the genocide.  End
> of story.

	Maybe not, but I got it....

-KB
Newsgroups: rec.games.netrek
From: rjones@dsd.es.com (Ray Jones - Perp)
Subject: I'm weak...
Reply-To: rjones@dsd.es.com
Organization: Evans & Sutherland Computer Corp.
Date: Mon, 12 Oct 92 21:56:39 GMT


Yeah, I said a year.  Then I said, "until I graduate."

I meant two weeks.

I have a car now, suddenly I have time for netrek again.  Best $10,000
I ever invested. 

I won't be taking up the INL server again, though.  Nor will I be
scheduling or playing for TWNN.

But I'll play.  

Oh, I'm such a wimp.

-- 
                                          rjones@dsd.es.com
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA