HDTenEightyP/NetNews huggingface dataset:
From: rforcada@sdcc13.ucsd.edu (ahteri)
Newsgroups: rec.games.misc
Subject: Help: Pool of Radiance
Date: 17 Apr 92 16:55:05 GMT
Distribution: usa


 I need a little help in POR:

Ihave completed all the quests assigned by the council and stormed
Valjevo Castle, killing a lot of giants, wandered about the garden
maze, killing more giants and a man claiming to be Tyranthraxus.

	What do I do now?

Thanks,

Ahteri Forcada-Lowrie
rforcada@sdcc13.ucsd.edu


-- 
Ahteri Forcada-Lowrie
rforcada@sdcc13.ucsd.edu
From: sms@cs.utexas.edu (Stephen Mark Sanderson)
Newsgroups: rec.games.misc
Subject: U7 is here, but kinda slow...help?
Date: 17 Apr 1992 12:25:07 -0500
Organization: U Texas Dept of Computer Sciences, Austin TX
Distribution: usa
NNTP-Posting-Host: saltillo.cs.utexas.edu

Ok, Ultima 7 looks pretty much worth the wait, except for one small complaint:
the spped of scrolling/movement is slow!  On a cached 386-33 w/ pretty quick
HD, moving around is sometimes frustrating, since previous Ultima movement
went fairly fast.  The transition to 256 colors makes for HUGE amounts of 
scenery files, and loading all that really thrashes the HD, making for a slow trip.  The horse and cart are supposed to be the fastest way to travel, but even
so, it's pretty slow.  Does anyone know of any way to speed up movement, even
a tad?  OK, the sounds and details are DAMN excellent, but it might take a year
to solve it at this rate.  Oh, I see....this will give Origin time to make U8!
   SPEED!  SPEED!
-- 
This is a .signature virus!  I'm infecting you NOW, so kiss your disk goodbye!
							sms@cs.utexas.edu
Newsgroups: rec.games.misc
From: stlouie@csws16.ic.sunysb.edu (Steven Louie)
Subject: UW: Problems with Sound Blaster
Originator: stlouie@csws16.ic.sunysb.edu
Organization: State University of New York at Stony Brook
Date: Tue, 7 Apr 1992 19:54:07 GMT

Well I got the UnderWorld Demo and I have a sound blaster.

The problem is that, the sound blaster is detected, but when I play
the game, the computer says : "EMS detected"
			      "sound initalization failed"

Something like that.

Well How do I get my sound blaster to operate.

HELP!!!

Deaf Man
From: dlow@pollux.svale.hp.com (Danny Low)
Newsgroups: rec.games.misc
Subject: Re: Re: POD... Moander's Heart [Tanetal's defeat spoilers]
Date: 6 Apr 92 18:36:28 GMT
Organization: Hewlett Packard CPCD, Sunnyvale CA

>(Steve Johnson) 
>A quick question.  What do i have to do to get the real Tanetal to
>fight me?  Thanks,

Find the tools and the broken arrow, make some weapons and go looking
for the Watcher and do what she asks.

			   Danny Low
    "Question Authority and the Authorities will question You"
	   Valley of Hearts Delight, Silicon Valley
	     HP NPCD   dlow@pollux.svale.hp.com
From: rtnst@unix.cis.pitt.edu (Robert T. Novotnak)
Newsgroups: rec.games.misc
Subject: UW Sleep Problem
Date: 7 Apr 92 21:10:50 GMT
Reply-To: rtnst@unix.cis.pitt.edu (Robert T. Novotnak)
Distribution: usa
Organization: Univ. of Pittsburgh, Comp & Info Sys

Does anyone out there have a problem with sleeping in Ultima Underworld?
When I try to sleep, the computer locks up.  Am I doing something wrong or
has someone else also had this problem?

email if possible
thanks 
bob
rtnst@unix.cis.pitt.edu
Newsgroups: rec.games.misc
From: nguyen@49er.enet.dec.com (Hung Nguyen)
Subject: Re: UW: Level 3 lizardmen
Organization: Digital Equipment Corporation
Date:  6 APR 92 14:07:48    


In article <1992Apr6.104756.529@miavx2.ham.muohio.edu>, tvcoriell@miavx2.ham.muohio.edu writes...
> 
>  On level 3 I made a mistake. I said the wrong thing to the leader of the 
>lizardmen, and I had to fight and kill him.  I know I was suposed to give
>him a red gem and I would obtain two notes signed by him. Then I would be able 
>to use those to prove to the other gray lizerdmen that there leader was still
>alive doing work upstream. Could someone tell me what happens when you
>accomplish all of this?
>				Thanx in advance,
>				Todd Coriell
> 
>tvcoriell@miavx2.ham.muohio.edu

Spoilers head 


No, you give him a red gem and he'll give you a scroll.

The leader of the lizard (Ossika I believe) is long dead, you found his bones
to the SE of the stream along with a note from Sir Cabirus. Bring that note
to the Gray Lizard and tell him that you found his (dead) leader.

Cheers.
From: dfortier@bcars405.UUCP (Denis Fortier)
Newsgroups: rec.games.misc
Subject: EOB I Spoiler Wanted
Date: 15 Apr 92 12:22:58 GMT
Reply-To: dfortier@bcars405.UUCP (Denis Fortier)
Organization: Bell-Northern Research, Ottawa, Canada



I am stuck on level 11 or at least I can't get to level 12.
I have been everywhere according to the maps I have except for
the following:
 
- I believe the 8 levers on level 11 are supposed to open a secret passage 
  in a nearby room but I can't seem to get the right combination
- on level 11, there is a small room accessed through a locked door which
  is contained within a large room but I can't find a key for it
- on level 5 (dwarf level), there are stairs which lead up to a locked
  door for which I can't find a key

What is the purpose of the oracle of knowledge.  I have placed the black
orb there and the only thing that happens is a bell-type sound.

Any help would be greatly appreciated.
Newsgroups: rec.games.misc
From: vanichth@ux1.cso.uiuc.edu (Mitri Van)
Subject: Re: The Terminator Game
Organization: University of Illinois at Urbana
Date: Thu, 16 Apr 1992 05:55:40 GMT

mjln_ltd@uhura.cc.rochester.edu (Mikeey Jean Lin) writes:

>In <qaa7iB1w164w@cybernet.cse.fau.edu> tunafuss.bbs@cybernet.cse.fau.edu writes:

>>Help Help Help
>>I am trying to find help with the Terminator game
>>an IBM computer game 
>>I can not find sarrah conner 
>>Help Help Help
>>If anyone can offer any assistance i would appreciate it!!!
>>TunaFuss

If you're the Terminator, you need a compass or something to locate
Sarah... Use that, to find her.  Basically, look at that compass at the
top of your screen, and then pick spots along that direction... when the 
needle flips over, then it means you passed her.

Mitri Van
Newsgroups: rec.games.misc
From: jacob@tcs.com (Jacob Butcher)
Subject: text adventure games
Organization: Teknekron Communications Inc.
Date: Fri, 10 Apr 1992 00:11:00 GMT

I am fond of text adventure games such as Adventure and Zork.  A company
called Infocom produced many such games.  I've recently found something
called "The Lost Treasures of Infocom" that packages twenty of their games
into one product.  Here are the twenty games in "Treasures":

	Zork
	Zork II
	Zork III
	Beyond Zork
	Zork Zero
	Enchanter
	Sorceror
	Spellbreaker
	Deadline
	Witness
	Suspect
	Lurking Horror
	Ballyhoo
	Infidel
	Moonmist
	Planetfall
	Stationfall
	Suspended
	Starcross
	Hitchhiker's Guide to the Galaxy

The biographical information in "Treasures" mentions the Infocom games

	Leather Goddess of Phobos
	Seastalker
	Cutthroats

which are presumably also text adventures.  I am interested in determining
how many other text adventures are out there.  So, if you know of an
Infocom game not on my list, or you know more about those last three than
their titles, or you know of a good text adventure from another source,
please email me.  Do *not* post!  I will post a summary if requested.

				thanks,
				    jacob

PS: For convenience, let us define a text adventure as a game that involves
no non-textual display whatsoever.  I've seen some games that combine text
and graphics (eg, a game based on Zelazney's Amber series), but if you wish
to mention such games please distinguish them from "true" text adventures.

PPS: Please include the publisher, target computer, in-print-ness, and
	approximate price for each game, if you happen to know them.
Newsgroups: rec.games.misc
From: stephen@leland.Stanford.EDU (chee ho stephen lee)
Subject: new group for IBM games
Organization: DSG, Stanford University, CA 94305, USA
Date: Tue, 7 Apr 92 21:41:13 GMT

A while ago someone volunteered to start a new newsgroup
to discuss IBM games. I have been checking news.announce.newgroup
for several weeks now but I didn't see any votings there.

What happened ?


Newsgroups: rec.games.misc
From: stephen@leland.Stanford.EDU (chee ho stephen lee)
Subject: UW: how to fish ?
Organization: DSG, Stanford University, CA 94305, USA
Date: Wed, 15 Apr 92 17:47:49 GMT

I have a fishing pole, but everytime I use it, 
it said "No luck this time", "The fish gets away".
Am I missing something (e.g. a bait) ?

Thanks in advance
From: ojpotter@shiva1.cac.washington.edu (Jay Potter {NWNet})
Newsgroups: rec.games.misc
Subject: Civilization Scores
Date: 7 Apr 92 02:53:13 GMT
Organization: UW Information Systems

The best score I've ever had was 147% (Emporer Agustus, I think) @ King level.

Jay Potter
ojpotter@nwnet.net
Newsgroups: rec.games.misc
From: dmoen@cyrano.tcs.com (Dan Moen)
Subject: Re: UW: bugs?!?! :(
Organization: Teknekron Communications Inc.
Distribution: usa
Date: Tue, 7 Apr 1992 18:27:17 GMT

In article <1992Apr3.050628.19064@ux1.cso.uiuc.edu> willday@ux1.cso.uiuc.edu (The Eye of Fatima) writes:
>I'm tired of restarting my Underworld game twice a day.
>
>I got the game yesterday, and have spent countless hours recreating
>my character and restarting my quest, only to discover my inventory
>corrupted halfway through the 1st level.  I've just had my sixth game
>implode on itself.  It's mightly damn frustrating, and is certainly
>threatening my sanity.  Items disappear, metamorphose, appear in holes 
>in the ground that I can't reach, materialize from thin air, and turn 
>into spots of damage.

I ran into the same problem, but not until level 6 :-(.

>  To be specific, I've had most if not all instances occur in the
>silver sapling room.  (Did someone else mention problems here??)
[exasperatingly complete details of problems deleted...]

Interesting.  My problem occurred after I finally decided to plant
the Silver Sapling on level 4.  Is this possibly a common thread?
Anyone else who ran into this bug use the Silver Sapling?  Anybody
use this object without any problems?

I've been doing the Save/Die/Reload cycle for so long in other games
that I could live without an in-game resurrection feature if only it
would keep my games sane...

>///////////////////////////////////////////////////////////////////////
>|\\\\              /////\\ "The irony of the   ||      _   ___        |
>|    William A. Day      \\  universe has not  ||    ___\   | angerine|
>|willday@ux1.cso.uiuc.edu.\\  escaped me."     ||   \\|_|o   __       |
>|wad41076@uxa.cso.uiuc.edu.\\  _BattleTech:    ||  /_\  \/   |_)ream  |
>|   ^--@sumter.cso.uiuc.edu.\\   Blood Legacy_ || /                   |
>^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

-= Dan Moen      -   Teknekron    -=- "Pain? Life IS pain. Anyone who    =-
-= dmoen@tcs.com - Communications -=- tells you differently is selling   =-
-= (510)649-3672 -    Systems     -=- something." - Dread Pirate Roberts =-
-- 
-= Dan Moen      -   Teknekron    -=- "Pain? Life IS pain. Anyone who    =-
-= dmoen@tcs.com - Communications -=- tells you differently is selling   =-
-= (510)649-3672 -    Systems     -=- something." - Dread Pirate Roberts =-
From: bb740597@longs.LANCE.ColoState.Edu (bill barth)
Newsgroups: rec.games.misc
Subject: Re: EOB2: Premature Ending??? Anybody else??
Keywords: EOB2, finished, buggs in the program??
Date: 16 Apr 92 00:16:16 GMT
Reply-To: bb740597@longs.LANCE.ColoState.Edu (bill barth)
Organization: Colorado State U. Center for Computer Assisted Engineering.


UUCP :   ncar!boulder!ccncsu!longs.lance.colostate.edu!bb740597
bb740597@longs.lance.colostate.edu


Re:
>Last night I finished EOB2, but I believe a little prematurely!  I destroyed
>the 'evil dude' on Temple Level 2 after visiting all the catacombs.  After 
>killing the 'evil dude' the program started rolling the credits and ended with
>"THE END"  I have only visited 6 levels so I know something is wrong.  I have 

This also occurred to me while I was solving EOBII.  It occurred in the Tower,
however, when I cast two ice storms one after the other and both were still
on screen along with some moving wasps.  I think it's just a glitch that
shows up if you get too much going on the screen.  When I re-started the
program from my previous save file, I had no problem continuing with the
adventure, eventually finishing the whole thing and truly killing the
'evil dude' when he really showed up.

So, no, you really haven't confronted the 'evil dude' or finished the game,
but just for some reason triggered the endgame.  It is kind of disappointing
as it lets the cat out of the hat, so to speak, about who your true
opponent in this adventure is, but shouldn't interfere with your ability
to finish the game.

By the way, I am curious as to what was happening when this occurred.
I tried to duplicate my actions later, but could not get the endgame to
kick in again.
Newsgroups: rec.games.misc
From: logden@tc.fluke.COM (Leonard Ogden)
Subject: UW: Level1, where'd the Grey Goblins Go?
Organization: John Fluke Mfg. Co., Inc., Everett, WA
Date: Mon, 13 Apr 1992 21:00:07 GMT

I've run across a strange problem on level one. I'm playing thisgame with my 3 sons (each with their own saved game). 

I've recently gone to visit the Grey Goblins in the North Eastarea (the room with the 4 pillars that raise and lower dependingonthe position of the switches in the room that you pass on theway down the ramps). I find only one grey goblin at the entranceto the area just east of the bridge. Where are the rest? The map 
shows what looks like the home of the Grey Goblins. Shouldn'tthere be more?

Next question, when does a Pallatan get enough mana to castspells? I don't seem to be advancing this character stat.

Finally is there any secret to getting to the pillars to get tothe anhk room (shrine I suppose)? I am I just supposed to jumpfrom one pillar to the next? If so I'm not very good at it.

Thanks for your help

Len Ogden
From: bo511@cleveland.Freenet.Edu (James P. Norris)
Newsgroups: rec.games.misc
Subject: Re: Alternate Reality vs EOBxx
Date: 12 Apr 92 12:42:22 GMT
Article-I.D.: usenet.1992Apr12.124222.5360
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)


One thing I miss in EOBxx that Alternate Reality the City had was
the musical atmosphere. Walking down a street, entering a pub,
or just nearing a smithy, the eeirie sounds would set the tone.
Few games bother to put the sound into them that sets the mood and
just focus on the graphics instead. I wonder what ever happened to 
Philip Price, the programmer of The City?

-- 
Newsgroups: rec.games.misc
From: db0885@adx.adelphi.edu (David J. Bristel)
Subject: Re: Civilization: Sieges
Organization: Adelphi University
Date: Wed, 15 Apr 1992 15:04:21 GMT

fortson@spot.Colorado.EDU (FORTSON WALTER EDUARDO) writes:

>>
>>I just downloaded version 3 of Civ from GEnie, the one that corrects
>>a la the CGW article.  I'll have to play a game to see how well it
>>makes this correction.
>>
>>glen
>>
>>-- 
>>/== Glen E. Cox ==============================================================\
>>|  write@eff.org  | "The great enemy of clear language is insincerity."       |
>>|  GEnie: G.COX3  |                                --George Orwell            |
>>| DELPHI: MRWRITE |                                                           |

>Where can I get this version?  Is this just a fix to bugs?  If not, what other changes doeas it have?  And most importantly where can I get it (an FTP site or
>a bulletin preferably in Colorado).  Are there other versions fixes that I shou;ld be aware of?
>		Thank You,
>			Walter
>.
Please let me know too.  I got the v2 update, but haven't seen the
third.
             Thanks,
                    Dave
From: buzz@cantata.cc.purdue.edu (Virtual Me)
Newsgroups: rec.games.misc
Subject: Re: Solutions Site
Date: 11 Apr 92 20:44:56 GMT
Article-I.D.: mentor.44924

In article <1992Apr10.151949.4501@hemlock.cray.com>  
easmith@hemlock.cray.com (Eric Smith) writes:
> 
> Does anyone know where the site is that has a bunch of solutions for PC  
games?
> -- 
> Eric A. Smith 
> 

risc.ua.edu has a good collection in /pub/games/solutions


--------------------------------------------------------------------------
|Jonathan Neuenschwander               |"My views on evolution?  I think |
|Internet:jonathan@mentor.cc.purdue.edu| Darwin was adopted."            |
|NeXTmail:buzz@symphony.cc.purdue.edu  |                  -- Steven      |
|America Online:Buzz Lee               |                        Wright   |
|------------------------------------------------------------------------|
|DISCLAIMER:  The opinions and views depicted here are purely fictitious.|
|Any resemblance to any actual opinions or views, either living or dead, |      
| is purely coincidental.                                                |
--------------------------------------------------------------------------
From: zweldron@ruhets.rutgers.edu (Matthew Charlap)
Newsgroups: rec.games.misc
Subject: Re: EOB II - help!
Keywords: EOB
Date: 7 Apr 92 14:40:32 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

thierry@ambra.dk (Thierry Robelin) writes:
[description of levels 4 and 5 removed]
>anything) but I CAN'T FIND ANY STAIRS leading to the next level down.
>I found the passage leading back up, therefore linking directly levels
>1 and 3, but no way down. Ok, what did I miss? Can anybody tell me?
>Thierry

There is nothing below the ants.  Check your inventory to be certain you have
a four horns before you attempt going to the levels above the entrance level
 (level 0).
--Matthew
By the way, if you looked in the instructions, you would have seen the ants 
were Giant Ants (duh!), the winged creatures Margoyles, and the green blobs
were Gelatenous Cubes (who can eat your armor an equipment!)
From: bise@girtab.usc.edu (Daniel W. Bise)
Newsgroups: rec.games.misc
Subject: U7: Can you believe it? A question already??
Date: 16 Apr 1992 18:58:46 -0700
Organization: University of Southern California, Los Angeles, CA
Distribution: usa
NNTP-Posting-Host: girtab.usc.edu
Keywords: ultima u7 vii

Well gang, I never thought I'd be posting a knee-jerk question like
those we see constantly passing through this group, but here goes.

Possible spoiler follows:
^L

Regarding the Trinsic password. When I attempt to answer the mayor's
geography questions, I am unable to make the game give me the right
number to enter via this interface.

Going by my handy-dandy cloth map, the latitude and longitude answers
are clearly odd numbers, yet the slider/parser you use to give the
mayor your answer only lets you repsond with numbers that are increments
of 5. I've tried the keyboard numbers and arrows to no effect. The answer
is still 5, 10, or 15, etc...

[And yes, I *bought* the game. My wallet is $64-odd dollars ligher
 this afternoon and already, I've been bitten by some silly form
 of copy protection. It *is* well-worked into the game though, I
 must say. I don't necessarily want the answer to the questions, 
 only a way to give our friendly mayor odd-numbered answers.]

I'd be irked if I wasn't confident that you trusty net folk would
have the answer!

.---------------------------------_||_-----------------------------------.
| Daniel W. Bise                 | || |              bise@girtab.usc.edu |
| USC School of Architecture     '-''-'        71601.1752@compuserve.com |
| My life must be a beta version!      Sysop, PATCHBAY BBS (818)441-3965 |
`------------------------------------------------------------------------'
Newsgroups: rec.games.misc,comp.sys.mac.games
From: GJAMES@HUSKY1.STMARYS.CA (Geoff James)
Subject: st 25th
Organization: Saint Mary's University
Date: Tue, 7 Apr 1992 18:27:48 GMT

How do I move the laser so I can make the id card
From: s891934@minyos.xx.rmit.oz.au (Shane Piercy)
Newsgroups: rec.games.misc
Subject: Re: What do we waste the most bandwidth on?
Date: 17 Apr 92 06:13:11 GMT
Organization: RMIT Computer Centre, Melbourne Australia.

danmc@hpspdla.spd.HP.COM (Dan McGee) writes:


>Has anybody kept track of the number of times a particular game has a
>posting here in rec.games.misc?  It would be kind of fun to see what the
>folks here on the net seem to talk the most about.

>Until someone posts the actuals, I'll guess that Wing Commander has used
>up the most bandwidth.

>Any other guesses?  Anybody want to take the challenge and go into the
>archive to figure it out for real?

>Dan

Well , its hard to look anywhere in rec.games.misc without tredding in an
Ultima Underworld posting :)  I think that the D&D problem oriented type games  get the most bandwidth, especially games like the SSI Dungeons and Dragons      series games (pools of darkness and the like), the Ultima series and the Eye of the Beholder series.

					The Fox
					(in real life Shane Piercy)
From: hjvissc@cs.vu.nl (Visscher HJ)
Newsgroups: rec.games.misc
Subject: Re: Civ. preview question
Date: 15 Apr 92 12:00:14 GMT
Reply-To: hjvissc@cs.vu.nl (Henk-Jan Visscher)
Organization: VU Dept. of Computer Science, Amsterdam, The Netherlands

In article <4cyj7h@lynx.unm.edu>,
	kbos@carina.unm.edu (Kurt M. Bose) writes:
> 
> I play Civ on the IBM machine at my dorm at school and someone liberated the 
> manual from the game box.  My question is this: Is there any way to skip past
> the inane "The earth was formed from a swirl of gases..." drivel??? It gets
> old after 200 games and every time my girlfriend sees it, I get a diatribe 
> about how the creator of that game is a godless heathen, blah, blah.  So, as
> everyone can see, this question is important to my spiritual and emotional 
> well being, as well as the fact that it's boring.  :)  Well???

At the start of each game, the world is being created. This takes a some
time (a very long time if you're working on a 10 Mhz machine :-().
To show it's still calculating, it shows you the intro. If you
press any key before the world is ready, the game will start as soon as 
the world is completed.

If you're working with a non VGA screen, you could edit the file
"story.txt" (I believe that's the name), and remove all underscores.
This will save you some time also, because each underscore loads a new
picture, and each picture has to be converted, and ....

Henk-Jan.

     +-------------------+---------------------------------------------+
     | Henk-Jan Visscher |   Never make anything simple and efficient  |
     | hjvissc@cs.vu.nl  |     when it can be complex and wonderful.   |
     +-------------------+---------------------------------------------+
From: stevey@cs.washington.edu (Stephen Yegge)
Newsgroups: rec.games.misc
Subject: Re: UW: Sick of hearing about it.
Date: 7 Apr 92 16:59:17 GMT
Organization: Computer Science & Engineering Dept., Univ. of Washington, Seattle

cs171wba@sdcc5.ucsd.edu (Christopher Fodor) writes:
: I have two requests to make:
: 
:    1.  Those of you discussing the Ultima Underworld, please make
:        sure that you always include "UW" in the subject line.  Many
:        of you already do this, and it is greatly appreciated.

  I thought that was mandatory.  Should be, anyway.
: 
:    2.  Please do not follow-up or reply to this article.  Yes
:        Virginia, this does mean you.

  Do you think your pathetic plea will stop us?

: 
: For those of you who are tired of seeing rec.games.misc changed into
: rec.games.ultima.underworld.questions.and.i.saw.it.selling.at.
: electronics.boutique.oh.boy.oh.boy.oh.boy make a kill file by 
: hitting ^K, go to ~/News/rec/games/misc and add the following 
: line to the file "KILL":
: 
: /: *UW*/:j
: 
: -----------------------------------------------------------------
: Chris Fodor					cfodor@UCSD.edu
: Disclaimer: Please re-read request #2 above.
: -----------------------------------------------------------------

Steve Yegge
stevey@cs.washington.edu