HDTenEightyP/NetNews huggingface dataset:
From: vic@sci.kun.nl (Victor Langeveld)
Subject: Re: Battle Isle by Ubisoft
Organization: University of Nijmegen
Date: Tue, 28 Jul 1992 08:05:15 GMT

bhv@areaplg2.corp.mot.com (Bronis Vidugiris) writes:

>In article <1992Jul8.211246.23656@lmpsbbs.comm.mot.com> bhv@areaplg2.corp.mot.com (Bronis Vidugiris) writes:
>)In article <13d06tINNbbc@cs.utexas.edu> russw@cs.utexas.edu (Russ Williams) writes:
>))...which brings up my question:  I've gotten up to the scenario codeworded
>))"fifth", and the human starts with no infantry, thus cannot capture any
>))buildings, and the computer starts with tons more forces.  I believe this
>))scenario is unwinnable, so how do you get to the next scenario???
>)
>)It's definitely possible - I've gone through all of the player vs computer
>) [ ... ]
> [ Tactics deleted ]

I checked this one out yesterday, and it was a piece of cake. Just keep
in mind that some of the enemy air units cannot attack friendly ground
forces, so you can block them without getting hurt. Make use of the long
distance capacity of your heavy artillery. The same goes for your two
recon squads, the ones which start in the south-east depot. Always fire
your long-range weaponry first: the enemy cannot engage in a gun-duel
with it. So, heavy artillery and recon squads have to fire first. Then,
adjacent units can finish them off.  Use your beach boy for repairs at
the south-east depot, you can do this three times.
I always tend to sacrifice light units on fresh enemy units, and then
finish these units off with battle tanks or tank platoons. I might lose
some units this way, but my better units gain experience without losing
too much. And this is extremely important in the endgame.
Remember: you're capable of quickly rapairing stuff, while your enemy is
a long way from home.
I found out that the computer plays a poor game.

I heard of an editor for this game, and a new version which runs in vga
mode-x. Anyone?

And what about "The Perfect General" (or something like that...)?
Since I'm Advanced Squad Leader fanatic, I'd love to have a _really_
fancy wargame.

  Cheers,
    Vic
Newsgroups: comp.sys.ibm.pc.games
From: masten@beta.lanl.gov (David A. Masten)
Subject: Re: Questions from a Falcon 3.0 rookie
Keywords: Falcon 3.0
Organization: Los Alamos National Laboratory
Distribution: na
Date: Wed, 22 Jul 1992 22:55:19 GMT

In article <Brt55w.6zF@usenet.ucs.indiana.edu> mfleig@silver.ucs.indiana.edu (Mark W. Fleig) writes:
>In article <jtabaska.711817511@beagle> jtabaska@boulder.Colorado.EDU (Jack Tabaska) writes:
>>Has anyone else had a problem with pilots crashing during landing?

Some others have commented on this.  I've never had this problem (in
forty kazillion flights).
 
>No answer for you, but I have problems with my wingmen smashing
>headlong into the mountainside, and I'm running the Dpatch. These are
>Red Flag missions, and they seem to do it even when not in formation.

Now this I've seen.  They definitely do it less if you choose a
horizontal rather than vertical formation.  But I still see even
solo planes occasionally try to take the shortcut to China.  Use
the same RF mission, switch to a different plane, then it works OK.
Go figure.

In the Review 2 mission, I've seen the Migs escorting the AN12 start
*below* ground level, then blow up when they "climbed" to the ground!
I've never actually encountered those Migs.  Guess my reputation 
precedes me!

I've had a lot of problems getting RF missions to work properly.  Too
bad, as it could be the best part of the game.

OK, now one other person has backed up my sighting of 600 knot copters.
Anybody else see the 400 knot SAM6 mobile unit (not the missile, but the
carrier)?  What'll those Rooskies think of next?

Dave Masten
masten@beta.lanl.gov
Newsgroups: comp.sys.ibm.pc.games
From: ransley@parnasus.dell.com (Robert Ansley)
Subject: Help with Sim City traffic problems
Keywords: *HELP*
  I have built some small towns, less than 10k, but they always end
  up having traffic jams.  Even if I put a road completely around
  each and every residential and commercial block, I get traffic
  warnings.  It seems the only solution is to build a town entirely
  upon rails, but that is so unrealistic - especially for sleepy
  little towns.  Am I doing this wrong or is that a Sim quirk?
  Thanks!
Organization: Dell Computer Co
Date: Tue, 21 Jul 1992 22:15:09 GMT
From: exukozi@exu.ericsson.se (Tom Koziatek)
Newsgroups: comp.sys.ibm.pc.games
Subject: Games for Trade / Sale
Date: 28 Jul 92 13:13:33 GMT
Organization: Ericsson Network Systems




Available for trade or sale:
----------------------------

Armada 2525
The Lost Admiral
Harpoon
Gateway to the Savage Frontier
Civilization
Magic Candle II


All are in excellent/near mint condition, but may be missing registration card.
Ask and I'll check specifics.


Looking for:
------------
EOB II
Ultima VII
OotW
Western Front
Prophecy of the Shadow
Ultima 1,2,4,5
Lost Treasures I or II
Gateway

Anything else semi-recent. Must be in good shape, WITH BOX.

Make an offer, and I'll get back ASAP.

--------------------------------------------------------------------------------
Death is the Ultimate Victor...............


                                                                        -Tom

--------------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: otto@nevada.edu (Frederick J. Haab)
Subject: Re: Remember ARCHON .....
Organization: University of Nevada System Computing Services
Date: Thu, 30 Jul 1992 20:07:22 GMT


Yes!  I remember ARCHON, there was also ARCHON II which I
didn't think was as good.  I had it for ATARI, and the
sound and graphics were great (compared to other games
at the time).  It was Electronic Arts, and I've never seen
it for the PC, but it would be a must buy if they had
a decent version (not CGA!).

-Fred
Newsgroups: comp.sys.ibm.pc.games
From: fag2@cunixb.cc.columbia.edu (Farul A Ghazali)
Subject: Help needed in U6.
Reply-To: fag2@cunixb.cc.columbia.edu (Farul A Ghazali)
Organization: Columbia University
Date: Wed, 29 Jul 1992 06:39:42 GMT


How do I get the other 7 parts of the pirate's map? I've gotten one
from the mayor of Trinsic, and I know the pirate in Bucanneers Den has
one. I've been looking for the other seven people without success.
Help!!!
From: kak1@cypress31.cray.com (Kevin Kramer)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: * Starflight III ?
Date: 24 Jul 92 15:28:01 GMT
Organization: Cray Research, Inc.
Originator: kak1@cypress31


In article <92206.084851U38339@uicvm.uic.edu>, ALAN C. FUSCO, Ph.D. <U38339@uicvm.uic.edu> writes:
> -- What- Another person that had to patch Starflight to run on a PCjr. Wow.
> I thought I was the only one who bought one! Actually, I thought the patched
> version ran better than the EGA version. It was a great game, but you
> didn't save to often. It seemed liked minutes for each save. I didn't care
> for Starflight II.

I also got Starflight I for my PCjr.  Man that game was a blast, almost made
me drop out of college it was so much fun.  Saveing was a pain, I swear it
took at least 10 minutes.  I did run it with EGA on the jr, you just had to
use the composite output jack on the back.  It wasn't as sharp as the RGB
monitor and CGA so I didn't play it in EGA much.

Kevin
Newsgroups: comp.sys.ibm.pc.games
From: jfe@alchemy.tn.cornell.edu (Brian Chung)
Subject: Links 386 Pro!
Organization: Alchemy International
Date: Sun, 26 Jul 1992 01:32:10 GMT

Spoilers ahead...



Wow!



*drool*



Well, this sure is a winner.  I can't find enough synonyms of "good" to
describe Links 386 Pro.  In terms of graphics quality, PC games have
finally advanced to the level of Macintosh games.  Unfortunately, the
speed suffers.  The package says 2 Mb or RAM required...uh, try 6 or
above.  I have four meg and my HD is going to wear out trying to swap
files.  You can set the details to fit your system speed, but if you
want the highest detail and play at the reasonable speed, you probably
want 8 megs of RAM and a 486 machine.  This game, BTW, does not support
286.  The game play and interface are pretty easy to learn.  I do miss
the course-design feature of Jack Nicklaus Edition, but on the other hand,
I don't even know how difficult/easy it is to design a course when so much
detail is required.

Kudos to Access for exploring the SVGA territory and coming up with a
winner.

-- 
T. H. Brian Chung                      | IRC nick: Idaho
Internet: jfe@alchemy.tn.cornell.edu   | You can find me sitting at my desk
Bitnet: jfe@cornella                   | drinking Earl Grey tea.
DECnet: lns62::thc                     |
From: maurer2@urz.unibas.ch
Newsgroups: comp.sys.ibm.pc.games
Subject: need ftp-sites --urgent
Date: 29 Jul 92 16:39:52 MET
Organization: University of Basel, Switzerland

Hi,

can anybody tell me the best ftp-sites for games and other tasteless
stuff?
I'm a mindless alcoholic sexmonster and need some distraction or i will
do unthinkable things with my beloved colleagues. 
Newsgroups: comp.sys.ibm.pc.games
From: smsmith@magnus.acs.ohio-state.edu (Stephen M Smith)
Subject: Re: OS/2 and DOS games: SUMMARY
Organization: The Ohio State University
Date: Tue, 21 Jul 1992 20:56:23 GMT

gpatapis@cssc-syd.tansu.com.au (George Patapis) writes:

>I would like to find out if anyone runs any how powered DOS games like
>Wing Commander under the DOS boxes that OS/2 provides.  If this is
>possible, what's the end result like?  Is it preferable to stick with DOS
>for games like that ?

I run Wing Commander I and II under OS/2 just fine.  I find that graphics
intensive games run *close* to the speed of plain DOS, about 95% or so.
Disk intensive games run faster since OS/2's file system (both super-FAT
and the HPFS) really flies.  Might and Magic 3 for example is a LOT 
faster under OS/2 than under plain DOS.

If you run Wing Commander on a slow machine (<386/33) then you might
want to stay with plain DOS to run it, or use dual boot under OS/2
to boot plain DOS to run it.  I can never seem to get enough speed
even in plain DOS to suit me which is why I would never consider
running WC under, say, Windows since it's so slow there.  OS/2 lets
me run it at nearly the same speed.

There are lots of reasons to run games under OS/2--I love to multitask
my FRPG's alongside command prompts, screen grabbers, word processors,
.gif viewers, etc.  OS/2 is PERFECT for this type of game playing.

As Ron Dippold suggested, make sure you have at least 8 MB ram to be
comfortable under OS/2.  The more ram the better.

   Steve Smith       | __|__ |    " #*&<-[89s]*(k#$@-_=//a2$]'+=.(2_&*%>,,@
<smsmith@magnus.acs. |   |   |      {7%*@,..":27g)-=,#*:.#,/6&1*.4-,l@#9:-) "
  ohio-state.edu>    |   |   | 
  BTW, WYSInaWYG     |   |   |                           --witty.saying.ARC 
Newsgroups: comp.sys.ibm.pc.games
From: tmkk@uiuc.edu (Khan)
Subject: Re: Most Wanted Cracks List
Organization: University of Illinois at Urbana
Date: Tue, 21 Jul 1992 13:30:59 GMT


In article <1992Jul21.051200.17195@engage.pko.dec.com> marshall@tfh.enet.dec.com (Hunting the Snark) writes:
>
>I am still quite unclear what the distinction being made here is. If say four
>people chip in to buy a game, does it really matter whether they play it
>serially or in parallel? It is still 4 people playing off one purchased copy.
>I think that it is just plain silly to say that if they wait their turn its
>okay but if they all fire it up at the same time it's illegal.(think of it as
>timeshifting).

It helps to keep in mind the "like a book" concept. If I buy a book, and
I loan it to three of my friends, that is not illegal. If I and three
friends chip in and buy a book, and take turns reading it, that is not
illegal (this is precisely what public libraries do - they take our tax
money, buy books with it, and let us take turns reading the books). The
only illegal action would be for me to buy the book and make three
copies, giving one to each friend.

Now, while few software license agreements follow this general concept
(Borland's being one notable exception), many people view the copyright
infringement problem in these terms. This is a reasonable
interpretation, no matter what the softrighteous purists may say about
shrinkwrap license agreements (the validity of which is questionable
anyway). Morally and ethically, sharing a piece of software among
several people serially is AOK. Legally it's a gray area, but I doubt
you or I would ever be prosecuted for it. The only people who really
object are greedy software developers who want to force people to buy more
copies of their software.

Newsgroups: comp.sys.ibm.pc.games
From: scheyen@obelix.gaul.csd.uwo.ca (Peter Scheyen)
Subject: Re: Wolfenstein 3D Nausea!!!
Reply-To: scheyen@obelix.gaul.csd.uwo.ca (Peter Scheyen)
Organization: University of Western Ontario
Distribution: usa
Date: Wed, 29 Jul 1992 15:44:00 GMT

Try reducing the size of the view screen (there is an option in
the main menu to do this).

Pete
-- 

	scheyen@gaul.csd.uwo.ca

	". . . but I wouldn't know a single word to say,
	 if I flattened all the vowels and I threw the 'R' away."

		- The Proclaimers
Newsgroups: comp.sys.ibm.pc.games
From: lujan@btree.uucp (Alejandro Lujan)
Date: Wed, 29 Jul 92 06:01:00 GMT
Organization: Brooktree Corporation
Subject: WApogee's Wolfstein 3D Cracks
Distribution: na



I am new to this.  In fact, this is my first message on Internet.  I
have been reading the various newsgroups for awhile, though.

I recently read about a ftp location which has a file with containing
information on the debug mode for Wolfstein and Commander Keen series
(how to enter into debug mode and the various commands).

I would like to get this information but I don't have access to ftp
sites.

Would someone please post it in this Newsgroup for me and others who
want it and cannot access ftp sites outright?


Alex Lujan


Newsgroups: comp.sys.ibm.pc.games
From: bca44236@uxa.cso.uiuc.edu (Racter)
Subject: Cracks wanted...please?
Organization: University of Illinois at Urbana
Date: Thu, 30 Jul 1992 03:23:16 GMT


Could anyone help me out for the cracks on the following games:

No Greater Glory
FireTeam 2200

I want to play these games but have left the manuals at home while Im taking
classes at UofI

							-Racter
From: ccoprdj@prism.gatech.EDU (Jorge Diaz)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Old Ultimas on 486/50
Date: 28 Jul 92 18:19:46 GMT
Organization: Georgia Institute of Technology

In article <willimsa.712241686@unix1.tcd.ie> willimsa@unix1.tcd.ie (WHY??) writes:
>>games was Ultima III.  To this day I remember the music...

>Yeah!!!! Remember the spooky dungeon music
>du du dududududud DU dudududududu

No, my favorite was the music in the Castle of Fire.  A bad little tune,
and the way the instruments play together made it sound really cool.

I can't believe that the stupid ol' C-64 was able to play the music
and a PC can't. :(  A question:  don't suppose by any chance that the
music is played if you have a SB?

Didn't think so. :(


-- 
Jorge Diaz                       | "You're outmanned, you're outgunned, you're
Georgia Institute of Technology  |      outequipped what else have you got?"
Office of Information Technology | "Guile."
ccoprdj@prism.gatech.edu         |      -- Riker and Worf   "Peak Performance"
Newsgroups: comp.sys.ibm.pc.games
From: hfrg@cs.mcgill.ca (Peter Choi)
Subject: Re: Help needed 4 Sim City traffic problems
Keywords: *help* I just bought Sim City and am having some trouble with traffic.  Seems that I have a very small town, less than 10k, but have traffic jams. I build roads all around each block of residence or commercial, but no matter how many I build, I get traffic jams.  It seems the only solution is to not build roads but to build rails everywhere.  This isn't very realistic.  Is it me or a program design quirk?  Thanks  for any help you can give!
Organization: McGill University, Montreal, Canada
Date: Wed, 22 Jul 1992 12:34:48 GMT

In article <1992Jul21.215444.13254@raid.dell.com> ransley@parnasus.dell.com (Robert Ansley) writes:


1)	When building roads (or rail for that matter) you need only to have
	one side of the zone "touching" the road/rail. Once this is
	establish, the entire zone has access to the trapontation route.

2)	Sims love to drive (wouldn't you?), but they cause traffic usually
	in dense residential areas (e.g. apartment complexes), Industrial
	zones, and certan waterfront commercial area.

3)	An ideal scenerio is to build rail everywhere, though not too
	realistic. You should build roads around PD and FD to increase
	their efficiency. There are only a small population that demands
	for raods (about 4%). You may wish to ignore them.

4)	Avoid building multiple lane roads, especially in appartment areas.

5)	I usually have roads on the outskirts of the city and rail closest
	to the centre and suburbs.

Hope this helps.

-----------------------------------------------------------------------------
Peter Choi 			    hfrg@binkley.cs.mcgill.ca  (132.206.51.9)
McGill University        School of Computer Science, Montreal, Quebec, Canada
-----------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: galt%peruvian.utah.edu@cs.utah.edu (Greg Alt)
Subject: Re: I got this letter regarding HB3...
Date: 23 Jul 92 02:17:14 MDT
Followup-To: comp.sys.ibm.pc.games 
Organization: University of Utah CS Dept
Distribution: world 

In article <13647@mindlink.bc.ca> Mike_Benna@mindlink.bc.ca (Mike Benna) writes:
>Why do people have such a hard time grasping the similarities between theft of
>software and theft of material goods?

Similarities, maybe, but they are not the same.  If I break into a software
store and steal a game, not only did they lose a sale from me, but they lost
some physical objects that they had already paid for.  I know it is reasonable
to have laws against pirating, but it is not theft...  it is a copyright
violation.  A fair analogy would be between a pirate and someone who parks
at a meter without paying.  In both cases, the person got something they 
should have paid for, and somone lost some revenue as a result.  Neither of
them is theft.  The main difference is in the magnitude and the chance of being
caught.        
-
sig?
-
Newsgroups: comp.sys.ibm.pc.games
From: chuck@cco.caltech.edu (Charles M. Higgins)
Subject: Darkseed Question (SPOILERS)
Keywords: darkseed
Organization: California Institute of Technology, Pasadena
Date: Tue, 21 Jul 1992 16:26:06 GMT

   I am stymied in Darkseed - I can't pass the guardian of the bridge over the
bottomless abyss.  I believe that his demise is somehow related to what you 
leave under the pillow in the police station in the real world from the clue
"Turn yourself in (to the police), and leave behind the key which will only
work in the dark world."  However, I have tried everything, and had no
success.  What is "the key which will only work in the dark world"?

   If anyone knows, I would appreciate a clue!!  I have been stuck here
for some time and am tired of trying all possible things!

         Thanks,
              Chuck Higgins, Caltech EE
Newsgroups: comp.sys.ibm.pc.games
Subject: Indy 4 Help needed... Please !
From: lawrence@cmu.unige.ch
Date: 21 Jul 92 08:09:26 +0200
Organization: University of Geneva, Switzerland

-- 
Hi, I'm stuck in Indy4.
I am in Monte Carlo and have invited M. Trottier for a seance. I have
taken the bedsheet and the torch and try to use them with the lights
out in the hotel room but the act is not convincing enough.
How do I get the stone key from him.


Thanks

GRAHAM.
--------------------------------------------------------------------------
Graham LAWRENCE, IUML, CMU Geneva Switzerland  e-mail lawrence@cmu.unige.ch
Telephone (022) 702.25.58 Fax (022) 789.24.17 compuserve 100010,2020
--------------------------------------------------------------------------
Xref: sparky comp.sys.ibm.pc.games:7090 rec.games.misc:16243
From: peters@CS.ColoState.EDU (eric peters)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: Re: Most Wanted Cracks List
Date: 21 Jul 92 07:54:25 GMT
Organization: Colorado State University, Computer Science Department

In article <1992Jul21.051200.17195@engage.pko.dec.com> marshall@tfh.enet.dec.com (Hunting the Snark) writes:
>>>>>2) Splitting the cost between a couple friends.
>>>
>>>Hey, splitting the cost of games isn't illegal.  If you split the cost
>>>of a game, and run it on one machine (which room-mates often do), or
>>>take turns passing it around so that it's only loaded up _once_
>> 
>>I'm sure that isn't what he meant.  The example he was using was one of a
>>few friends sharing the cost of the game and ALL running copies of it.
>>Yes, this is illegal, ...
>> 
>
>
>I am still quite unclear what the distinction being made here is. If say four
>people chip in to buy a game, does it really matter whether they play it
>serially or in parallel? It is still 4 people playing off one purchased copy.
>I think that it is just plain silly to say that if they wait their turn its
>okay but if they all fire it up at the same time it's illegal.(think of it as
>timeshifting).
>
>Now this argument really only applies to games that tend to be relatively
>short lived, that is, can be "solved", and once solved are likely to be tossed
>overboard. As opposed to something like Excel or Quatro etc. where it is 
>likely to be kept and used on a regular basis.
>

the distinction is that software can be used like a book.  it doesn't matter
how many people read the book, just that two people can't read it at the same
time.

-- 
Eric Peters   
peters@CS.Colostate.EDU  
Newsgroups: comp.sys.ibm.pc.games
From: janderso@nyx.cs.du.edu (Justin Martin Anderson)
Subject: UW L4:  Bullfrog puzzle
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Date: Wed, 22 Jul 92 01:56:32 GMT

Level 4 spoilers ahead:

Although I appreciate the irony in the "Bullfrog" puzzle, I did not get UW so
I could play Populous!  Could someone please tell me explicitly what I'm 
supposed to do?  I've spent about an hour raising and lowering the grid, but
haven't gotten anything special to happen.  I levitated to the other side and
found the down stairs, but my map shows a passage in the SW, where I can't see
a passage or secret door.  Blah.

Spoil me baby.

Thanks,
Justin