HDTenEightyP/NetNews huggingface dataset:
From: ar903@cleveland.Freenet.Edu (Robert Taylor)
Newsgroups: alt.games.sf2
Subject: Re: Ken/Ryu stuff
Date: 5 Nov 92 07:03:49 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc10.ins.cwru.edu


As an avid Ryu player I find that Ryu is faster than Ken, but is
Ken is stronger.  Ryu's hurricane kick knocks you down once you
are hit by it, but ken's will hit you and not knock you down.  I also
use Ryu when playing vega because when he does the screaming eagle
the dragon punch doesn't go as far out as ken's does.
 
One combo I use to win matches against non-intelligent sf2 players
or against people who think they're hot shit with bison,
I do a jump roundhouse followed by a crouching roundhouse,
jumping roundhouse, (dizzy) throw or double DP, repeat. But some
people will catch on and block the jumping kick then they will
go into a defensive crouch and block the sweep, so what i do is
usually they won't do anything by try to block my jumping roundhouse
so I jump and then land and sweep.

FRENCH HAWK
ar903@cleveland.freenet.edu
--
From: jstrachman@vax.clarku.edu
Newsgroups: alt.games.sf2
Subject: I did something neat!!!
Date: 5 Nov 92 23:37:58 GMT
Organization: Clark University

Using Guile against the computer Vega on orig. SF2, I did the coolest thing!
Vega rolled at me, and I jumped on top of him at the same time.  I pressed
roundhouse, and Voila!  I did the aerial backbreaker!   Totally by accident,
and noone was around to verify it, but it happened!  Pretty cool!!!

-Zephyr
From: ackahn@quesadilla.engr.ucdavis.edu (Andy Kahn)
Newsgroups: alt.games.sf2
Subject: Re: Ken/Ryu stuff
Date: 9 Nov 92 02:17:54 GMT
Organization: College of Engineering - University of California - Davis

In article <BxBFBw.HGo@usenet.ucs.indiana.edu> bodom@silver.ucs.indiana.edu (Brian Odom) writes:
>Tell me, what's Bison's weakness???   I don't know of one

He has too much hang time when jumping in the air.  
That implies he is susceptible to counter-attacks (dragon punch, flash
kick, whatever).

>Granted, I don't play Bison, but I can beat anyone with Bison, but I don't 
>cuz it's no fun.  

Your modesty is appalling.

>Bison, in the hands of master, will beat ANYONE

Ryu, in the hands of a master, will beat ANYONE.
Ken, in the hands of a master, will beat ANYONE.
Guile, in the hands of a master, will beat ANYONE.
Chun Li, in the hands of a master, will beat ANYONE.
Vega, in the hands of a master, will beat ANYONE.
Zangief, in the hands of a master, will beat ANYONE.
E. Honda, in the hands of a master, will beat ANYONE.
Dhalsim, in the hands of a master, will beat ANYONE.
Balrog, in the hands of a master, will beat ANYONE.
Sagat, in the hands of a master, will beat ANYONE.
Blanka, in the hands of a master, will beat ANYONE.

Gee... now wasn't THAT profound?

-- 
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::: "...Turn the needy into the greedy...   ::ackahn@taco.engr.ucdavis.edu :::
::: With cocaine my success came speedy."   ::ackahn@ucdavis.edu           :::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Newsgroups: alt.games.sf2
From: chungs@ravel.udel.edu (Sung Chung)
Subject: Need Help
Organization: University of Delaware
Distribution: usa
Date: Tue, 10 Nov 1992 18:55:17 GMT


One of my roommates has just purchased the Super NES game with the Street
Fighter II cartridge.  He has heard that there is a special code to allow
the same character vs same character match.  If someone out there could
knows if such a code exists and is willing to email it to me I would be
grateful.  Also, if someone has a some type of overview or moves list for
Street Fighter II and could send it to me, I would appreciate it.

Sung Chung
chungs@ravel.udel.edu

Newsgroups: alt.games.sf2
From: inde7ia@elroy.uh.edu (DAVID J. ROBERTSON)
Subject: Re: Help with Dhlasim vs Balrog and Vega (SNES)
News-Software: VAX/VMS VNEWS 1.41    
Organization: University of Houston
Date: Mon, 9 Nov 1992 02:13:00 GMT

In article <BxFE7B.M7y@news.cso.uiuc.edu>, mjk31124@uxa.cso.uiuc.edu (the Weasel...) writes...
>inde7ia@elroy.uh.edu (DAVID J. ROBERTSON) writes:
> 
>>Anyone have any good strategies against Balrog and Vega on
>>the higher difficulty settings on the SNES?  Against Balrog
>>I tend to do a lot of foot-drill and throws, but he keeps 
>>blocking me and slamming me with a punch.
> 
>Footdrill then NOOGIE!  Repeat.  The critical thing here is the distances.
>make sure you're no more than an arms length away so you plant your foot
>into Balrogs face... if you aim for his body or legs he can usually punch 
>you out if it.  If you foot drill correctly, even if he is blocking you 
>should be able to noogie him.  As soon as he is released jump and repeat.
>---Mike
>mjk31124@uxa.cso.uiuc.edu
> 

 The only problem is that the noogie does no damage to the computer
players at the higher difficulty levels on the SNES.  As soon as you 
grab them they jump away with no damage(At least for the heavier computer
players.  I can get one hit noogies against vega, but none against
Zangief and Balrog)

--

   David Robertson  
   Inde7ia@JETSON.UH.EDU

Newsgroups: alt.games.sf2
From: pierre@mari.acc-admin.stolaf.edu (Anthony J Pierre)
Subject: you know what i hate the most?
Organization: St. Olaf College; Northfield, MN
Date: Tue, 10 Nov 1992 01:51:47 GMT


I hate those stupid whiny bastards that complain about everything
when you beat their sorry asses, and they beat you once out of 10
and they think they're good.  i HATE that.. also stupid bastards 
that call you cheap then use the same tactics against you really chap my
hide also.  GOD I HATE THOSE FUCKS!!

oh.. BTW hi dave and shawn ;)

--------------------------------------------------------------------------------Anthony "The Vinster" Pierre                         Pierre@stolaf.edu
Vincent "Where's The Mosh Pit" Innee
(hmm... I wonder if they are he same person...)
	
        It lies beside me                            Mudhoney@Epic
	 It has no choice          \/ | |\|               
      	  It's  my life        The Eternal Gamer     
	   It is my voice       
	    It is stupid                        Official Founder:            
	     It is my NOISE             The "Alternative" Music Haters Club
				And     The SideBurn Haters club
		-SuperChunk 
--------------------------------------------------------------------------------
Newsgroups: alt.games.sf2
From: jeff.beaty@rose.com (jeff beaty)
Subject: VEGA
Organization: Rose Media Inc, Toronto, Ontario.
Date: Mon, 9 Nov 1992 21:38:45 GMT
X-Gated-By: Usenet <==> RoseMail Gateway (v1.70)


Date Entered: 11-09-92 16:35




Is Vega a guy or a chick?  I could swear it is female due to the 
feminine screams it makes as it jumps around.

jeff.beaty@rose.com
---
   RoseReader 1.70 R002497: Will a Tagline ever be available?
   RoseMail 2.00 : Usenet: Rose Media - Hamilton (416) 575-5363
From: ar903@cleveland.Freenet.Edu (Robert Taylor)
Newsgroups: alt.games.sf2
Subject: Zangief Combo's
Date: 5 Nov 92 06:48:23 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc10.ins.cwru.edu


I was wondering if anyone had any good combo's for zangief (if he has any)
and/or strageties for fighting ken/ryu/vega
 
FRENCH HAWK
ar903@cleveland.freenet.edu

--
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Newsgroups: alt.games.sf2
Subject: Re: Ken/Ryu stuff
Date: 6 Nov 92 22:19:08 GMT
Organization: Indiana University

In <1992Nov6.061835.18495@mercury.unt.edu> west@ponder.csci.unt.edu (Bruce West) writes:

>In article <BxA0yw.sB@news.cso.uiuc.edu> mlm@mrcnext.cso.uiuc.edu (Michael McCool) writes:
>>Which is unfortunate, because once you hit a lot of character limitations, only
>>the really versatile ones survive.  (Guile, Ken, I don't count Bison because
>>they DESIGNED him to beat everyone, and I can't stand people who play him.)

>   Give me a break!  I'm soooo tired of hearing this crap, cheesepedo, etc.
>Designed him to beat everyone?  How braindead are you?  ANY half decent
>Ken/Guile/etc can beat the hell out of Bison.  Besides the fact that he can't
>get out of corners.
>   Fireballs easily elliminate his torpedo.  His head stomp is easy to
>counter.  Bison sucks unless his moves are *well placed*.  Which, by definition,
>mean it takes a good player to be effective with him.  Bison is simply a
>very powerful character for beginniners since his moves are easy to learn.
>But to be consistently succesful with him is tough to say the least.

Sorry, but it's you that are braindead.  Ok, maybe any half decent Ken/Guile
but who's the etc.??  There are more characters the Ken/Guile/Bison.  Who of
the other 9 do you think can challenge Bison??  That's where the DESIGNED to
beat everyone comes from.  Oh, Bison can get out of corners.  There are really
good Bisons here.  You know the kind that get tricky and scissor kick over 
sonic booms just for fun.   :)   If Bison's in the corner, there's always
forward sweep + scissor kick, jump straight up and roundhouse (big leg), hell
even throw with his throwing range.  Only thing is that vs. Ryu/Ken/Guile,
Bison can't cheesepedo over his fallen opponent, cuz we all know what's gonna
happen.  But, for other characters, you might as well hang up your hat.

Tell me, what's Bison's weakness???   I don't know of one

let's see, he has:
1) fast jabs
2) cheesepedo  
  a) use it to penetrate your opponent for major damage
  b) flatten anyone who dares to jump at you
  c) counter ball attacks
  d) hell, the el-cheapo move.    strong cheese, throw   (real gooey)
3) scissors kick   (block it and you lose energy.  can jump from far away)
4) head stomp  (Ken's delay time is too much.   a fireball and he gets stomped)
5) good overall speed
6) good aerial priority
7) excellent throwing range   (does good damage, too)
8) jumps VERY high   (knocks all those Vegas off the machine   :)  )


Granted, I don't play Bison, but I can beat anyone with Bison, but I don't 
cuz it's no fun.  

Bison, in the hands of master, will beat ANYONE
-- 
Brian T Odom
From: mlm@mrcnext.cso.uiuc.edu (Michael McCool)
Newsgroups: alt.games.sf2
Subject: Re: Ken/Ryu stuff
Date: 6 Nov 92 04:11:19 GMT
Organization: CSO Resource Center
X-Newsreader: Tin 1.1 PL5

Christopher Jon Petit (petitc@jec303.its.rpi.edu) wrote:
: 
:   Right now, the people I see playing CE tend to play Ken the most, then
: Guile, and then Bison, and everyone else way behind.
:   
:   Doesn't that signify that they're a bit overpowering over the rest of the
: players?
: 
: -- 
: Trust:  A very precious social commodity, due both to high value and terrible
: scarcity.
: MATWDTM:  Mothers Against Teenagers Who Drink Too Much (failed name for MADD)
: 

All I ever see is Guile or Ryu or Ken, part of the reason I learned Honda,
because it was so different from the normal battles, and because you could
clean up so incredibly badly (Won a match in 10 seconds once, jumping 
roundhouse combos.)

Which is unfortunate, because once you hit a lot of character limitations, only
the really versatile ones survive.  (Guile, Ken, I don't count Bison because
they DESIGNED him to beat everyone, and I can't stand people who play him.)

Luckily, though, most of my friends play different characters for variety, so
we get some cool battles.  Chun Li and Blanka are my friend's two faves, while
I usually play Honda or one of those two.  Sometimes if I'm really feeling
wild I'll play Zangief.  

The main thing is, though, that the battles we have are all beat you senseless
battles, not the fireball-fireball-DP jabjabjab HA DOUKEN sonic BOOM stuff.
Even if we play a mainstream character, it's attack attack attack.

Which also means we lose a lot, making us all about even, but hey, life sucks,
huh.

So, flame away.
--
 ____
/ oo \  Mike McCool 
\ .. /  mlm@mrcnext.cso.uiuc.edu
 ||||   
 \__/   "Well, you're certainly in touch with your anger."  --Frank Drebbin
From: U58505@uicvm.uic.edu
Newsgroups: alt.games.sf2
Subject: Re: Sf2:CE at UIC
Date: 13 Nov 92 15:57:34 GMT
 <u895174.721050859@bruny>
Organization: University of Illinois at Chicago

In article <u895174.721050859@bruny>, u895174@bruny.cc.utas.edu.au (Tim Morris)
says:
>
>>> Now here is the ground based 4 hit combo the way I do it:
>
>>>fierce , -0 , \  , | + fierce , \  , -0 + fierce
>>>               0   0             0
>>>        |                                       |
>>>        -------- this sequence buffered ---------
>
>
>No, a throw requires a joystick direction, and Ken's close-range punch
>is the "high five" uppercut (a-la Guile).
>
>I still don't see how it works.  The sequence marked "buffered" in X-Man's
>diagram is itself the crouching fierce interrupted by fierce DP combo.
>So he's apparently buffering a combo which itself includes buffering.
>

O.k. here's my argument for no buffering is occuring in the "crouching
fierce/fierce DP combo" and that it is actually the triple.

Play Ken and have your opponent pick Blanka.  Ha ha.  Anyways, have
Blanka jump in on you without an aerial attack.  When Blanka is still
in the air and just about on top of you, perform the standing fierce/
fierce DP combo.  You should see Ken doing a standing fierce that
knocks Blanka out of the air followed immediately by Ken doing a fierce
DP.  Now the fierce DP will not hit anything, it'll just come out and
Blanka should be able to bite, punch, kick, or ball Ken when he comes
down from the DP.  I'm sure most of you have already seen something to
this effect.

Now have Blanka jump in on you again, but this time perform the
"crouching fierce/fierce DP combo".  You won't see a crouching fierce
that knocks Blanka out of the air followed immediately by a fierce
DP, instead you just see a fierce DP.  If buffering was occuring you
would see the crouching fierce.

X-Man
Newsgroups: alt.games.sf2
From: LIPSCOJA@ctrvax.vanderbilt.edu (Andy Lipscomb)
Subject: Re: VEGA
Organization: Vanderbilt University 
Date: Mon, 9 Nov 1992 23:02:36 GMT
X-News-Reader: VMS NEWS 1.21

> Is Vega a guy or a chick?  I could swear it is female due to the 
> feminine screams it makes as it jumps around.

Vega is definitely male.  Note the end-of-fight saying, "Handsome fighters
never lose battles."  No woman I've ever known describes herself as "handsome."
BTW, I play Chun Li (the REAL woman) and occasionally Balrog.


Andy Lipscomb
lipscoja@ctrvax.vanderbilt.edu (Bitnet: lipscoja@vuctrvax)
Don't blame me, I voted Libertarian.
Newsgroups: alt.games.sf2
From: cw21219@uxa.cso.uiuc.edu (Crying Freeman)
Subject: Re: Violent fighter review for all interested. whee!
Organization: University of Illinois at Urbana
Date: Mon, 9 Nov 1992 17:06:25 GMT

"Todd C. Gleason" <tg2k+@andrew.cmu.edu> writes:

>Excerpts from netnews.alt.games.sf2: 3-Nov-92 Re: Violent fighter review
>.. Aaron T. Breen@ubvmsb.cc (3189)

>> In article <Bx48Jx.606@news.cso.uiuc.edu>, ftw33616@uxa.cso.uiuc.edu (.)
>> writes...
>> > 
>> >		if anyone figures out how to do the diving attack, which
>> >is like dhalsim's, or the robots laser chop (play against him and see it),
>> >please post it.  thanks.

>The diving attack (Ali's, possibly exclusively) is accomplished the same
>way as Guile's razor kick, down, pause, then up and jump.  This may not
>be the best way to do it, however, as I haven't been able to get it off
>very well.  It's still pretty damned impressive, though, like some sort
>of cyclone storm dive.

>Anybody seen any good combo's?  Lice has a nice way to come in with her
>power slide attack that works against almost everything except Oluda's
>green fireballs.  Then you can punch with her until she throws the
>opponent.  Works great, even against Chomu I think.



What is Violent Fighter exactly?? If it's downloadable, where can I get it?


>  -=Todd Gleason=-                      My opinions are better than yours. . .
>    -=Cool-Man=-                              . . . but only on Thursdays.
>My powers are beyond your understanding!      | Picard:  Our mission is to go
>SLEEP does not exist, does it?                | forward, and it's just begun.

-- 
 Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
 			| Internet: c-wang@uiuc.edu			
Organization: Freshman, MCS general, Carnegie Mellon, Pittsburgh, PA
Newsgroups: alt.games.sf2
Date: Mon,  9 Nov 1992 09:55:02 -0500 
From: "Todd C. Gleason" <tg2k+@andrew.cmu.edu>
Subject: Re: Violent fighter review for all interested. whee!
	<Bx4FCD.J6r@acsu.buffalo.edu>

Excerpts from netnews.alt.games.sf2: 3-Nov-92 Re: Violent fighter review
.. Aaron T. Breen@ubvmsb.cc (3189)

> In article <Bx48Jx.606@news.cso.uiuc.edu>, ftw33616@uxa.cso.uiuc.edu (.)
> writes...
> > 
> >		if anyone figures out how to do the diving attack, which
> >is like dhalsim's, or the robots laser chop (play against him and see it),
> >please post it.  thanks.

The diving attack (Ali's, possibly exclusively) is accomplished the same
way as Guile's razor kick, down, pause, then up and jump.  This may not
be the best way to do it, however, as I haven't been able to get it off
very well.  It's still pretty damned impressive, though, like some sort
of cyclone storm dive.

Anybody seen any good combo's?  Lice has a nice way to come in with her
power slide attack that works against almost everything except Oluda's
green fireballs.  Then you can punch with her until she throws the
opponent.  Works great, even against Chomu I think.





  -=Todd Gleason=-                      My opinions are better than yours. . .
    -=Cool-Man=-                              . . . but only on Thursdays.
My powers are beyond your understanding!      | Picard:  Our mission is to go
SLEEP does not exist, does it?                | forward, and it's just begun.
From: sc5a+@andrew.cmu.edu (Samuel Samho Chang)
Newsgroups: alt.games.sf2
Subject: Re: SNES SF2 modify.
Date: 8 Nov 92 23:53:50 GMT
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

one 3.5 disk is 1.44 mega-bytes or 12 mega-bits

hope this helps

Sam
From: wcox@vax.clarku.edu
Newsgroups: alt.games.sf2
Subject: RE: Just curious about a few things.
Date: 6 Nov 92 22:26:35 GMT
Organization: Clark University


  Who do you HATE to play against?
> 
>-Zephyr
> 
>who prefers Balrog, despite everyone's protests.


You.  I hate to play against you.  BUT, I do like to watch you TRASH people 
with Balrog, I will admit....

						-Grace

/----------------------------------------------------------------------\
[	    It's only for a while.  I hope you understand.             ]
[ 	I never wanted this to happen, never wanted to be a man.       ]
[ 	So I hid inside my world, and took what I could find.          ]
[ 	I cried when I was lonely.  I fell down when I was blind.      ]
[								       ]
[						-Guns N' Roses         ]
\----------------------------------------------------------------------/
   Wcox@vax.clarku.edu OR Wcox@nyx.cs.du.edu OR Wcox@black.clarku.edu
Newsgroups: alt.games.sf2
From: trav@wixer.cactus.org (traveller)
Subject: Re: Does anyone know a four hit combo four Ken using double DP?
Organization: Real/Time Communications
Date: Wed, 4 Nov 92 15:48:44 GMT

In article <3NOV92.19181826@vax.clarku.edu> jstrachman@vax.clarku.edu writes:
>Try this on Classic:  Jumping fierce, standing strong, THROW.  Opponent is 
>dizzy, repeat:  DEAD.  EVIL.  Some say it's cheap.  Well, it's fucking brutal 
>is all.

cheap or not, it is VERY brutal, and the computer did it to me yesterday.. talk
about pissed... and someone watching had just called his friend over to watch
when it happened.. i left the machine in disgust at this point..

trav
<just found a place with a majority of their machines actually in full operating
order, so i'm not a master anything.. yet>

-- 

trav@wixer.cactus.org  |   In Austin, Tx:
     The Traveller     |      The city that made being a slacker an
                       |      acceptable alternative lifestyle.
From: hogue@cs.arizona.edu (Justin C. Hogue)
Newsgroups: alt.games.sf2
Subject: Re: Ken/Ryu stuff
Date: 6 Nov 92 19:51:22 GMT
Organization: U of Arizona CS Dept, Tucson


In article <Bx9utw.LDs@news.cso.uiuc.edu> mlm@mrcnext.cso.uiuc.edu (Michael McCool) writes:
:Christopher Jon Petit (petitc@nuge102.its.rpi.edu) wrote:
:: Maybe it would give someone like E. Honda a chance in
:: heck of beating Ken.
::   As it is now, all you have to do is Fireball, and then DP.  Practically
:: unstoppable by the big lug.
:: -- 
:: Trust:  A very precious social commodity, due both to high value and terrible
:: scarcity.
:: MATWDTM:  Mothers Against Teenagers Who Drink Too Much (failed name for MADD)
:
:Unfortunately true.  Or jump in with the roundhouse and crouching jab to death.
:
:If I had a fresh quarter for every time I lost like that...
:	--MLM
  It sadens me to hear this....against Ryu/Ken pros jump straigt up over
firebals to off thier timing.  I use alot of standing roundhouses to get
ryu/Kens when they try fireball.  Yep, that strategy works well, but only
if you keep falling for it.  If Ryu and Ken didn't have those combos, they
wouldn't be worth playing, IMHO.  No character I play has an INHERENT
problem with Ken or Rru (as compared to inherent problems with Balrog
agains a guilt pro), just that Ken and Ryu can make you panic or get mad.
I have found it hard, however, to get honda out of the corner when pinned
by fast fireball ryu, but not against ken.  If you wanna hear more, please
E-mail
--Jowfus
Newsgroups: alt.games.sf2
From: lhuynh@sloth.Reed.Edu (Falcon Feather)
Subject: movelist.sf2ce
Organization: Reed College, Portland, OR
Date: Tue, 10 Nov 1992 08:56:15 GMT
Reply-To: lhuynh@reed.edu

Newsgroups: alt.games.sf2,rec.games.video.arcade
From: mlm@mrcnext.cso.uiuc.edu (Michael McCool)
Subject: Re: New bugs for classic SF2?
X-Newsreader: Tin 1.1 PL5
Organization: CSO Resource Center
Date: Wed, 11 Nov 1992 23:19:59 GMT

That'd be a neat effect, picking up the car and throwing it?

Unfortunately, I think they meant he'd do the motion and nothing would 
happen.
	--MLM
Newsgroups: alt.games.sf2
From: mjk31124@uxa.cso.uiuc.edu (the Weasel...)
Subject: Re: Help with Dhlasim vs Balrog and Vega (SNES)
Organization: University of Illinois at Urbana
Date: Mon, 9 Nov 1992 11:23:57 GMT

inde7ia@elroy.uh.edu (DAVID J. ROBERTSON) writes:

>>Footdrill then NOOGIE!  Repeat.  The critical thing here is the distances.

*stuff deleted*

> The only problem is that the noogie does no damage to the computer
>players at the higher difficulty levels on the SNES.  As soon as you 
>grab them they jump away with no damage(At least for the heavier computer
>players.  I can get one hit noogies against vega, but none against
>Zangief and Balrog)

>--
True, but the constant barrage of foot-drills, if done w/o flaws, will catch
Balrog off guard at some point doing some damage... also I've noticed tapping
buttons gives me a longer noogie... I know someone posted that it had no
effect but IMHO I think it does prolong the noogie. (I've tested this on
level 7, SNES)  Also mixing it up between noogies and throws also helps.

I'm currently working on a move that makes Dalsim do the flame IMMEDIATLY
after a foot-drill/mummy... I can only execute this less than half the time.
Does anyboy use this move at all and if so, what techniques are you using?
(i.e. joypad movements, timing, etc.... I KNOW how to do a flame...)  :)
Is this a bufferable move?


>   David Robertson  
>   Inde7ia@JETSON.UH.EDU

---Mike
mjk31124@uxa.cso.uiuc.edu

BTW:  I could be totally WRONG, since I haven't touched my SNES in a week.
      Some of us have midterms and papers to work on...  :)

Newsgroups: alt.games.sf2