HDTenEightyP/NetNews huggingface dataset:
From: eas3714@ultb.isc.rit.edu (E.A. Story )
Subject: Re: best games
Originator: eas3714@ultb
Organization: Rochester Institute of Technology
Date: Thu, 20 Aug 1992 20:13:48 GMT

>In  r3kls@VAX1.CC.UAKRON.EDU (Kevin L Sheller) writes:
>>Alright, you guys did it. Now I gotta spew my favorite 
>>Amiga titles of all time. Here's the list. 
>

Ditto Ditto

1. F/A-18 Interceptor
2. Arkanoid
3. Shadow of the beast
4. Stunt Car Racer
5. Populous
6. Lemmings
7. Super Hang-On
8. Jack Niclaus Golf
9. Tower of Babel
10.Hybris

                  ---Ezra
-- 
"THAT is a DRY turtle.  That turtle is NOT moist!"
Ezra Story, a student at RIT, and
eas3714@ultb.isc.rit.edu, his trusty(?) mailing address.
From: stelmack@eggo.tmc.edu (Gregory M. Stelmack)
Newsgroups: comp.sys.amiga.games
Subject: Re: Euro hackers.
Date: 11 Aug 92 02:45:06 GMT
Organization: University of South Florida, Department of Computer Science and Engineering

Actually, the only Psygnosis game I have ever owned was Lemmings. All the
others, while they may have had some neat graphics, stunk as far as gameplay
was concerned (at least to me). I think we sold all of 2 Aquaventuras in the
store, and one was returned! Links, on the other hand, is a great game worth
buying. We sold about 2 dozen Monkey Island 2's, and still get requests for
Willy Beamish. Those are the kind of games that sell in the US. Games
like Civilization, Megafortress, and the like, big strategy games sell the
most in our store. Arcade shoot-em-ups only sell a few. If you don't have
to THINK, it doesn't sell much around here.

--
-- Greg Stelmack (stelmack@eggo.csee.usf.edu)
-- FullTime Grad Student, PartTime Amiga Salesman, PartTime Amiga Developer
-- Author of: Spades, Pro Port Analyzer Plus, more to come...
-- DISCLAIMER: The opinions reflected here are mine and mine alone.
From: hassink@cs.UAlberta.CA (Hassink Brian John)
Newsgroups: comp.sys.amiga.games
Subject: A3000, Archon, and SetCPU1.6
Date: 13 Aug 92 22:56:33 GMT
Organization: University of Alberta, Edmonton, Canada

Several people were kind enough to let me know how to get 
Archon up and running on my A3000. Unfortunately, I am
unable to locate the utility "SetCPU1.6". I'm not even sure
if it's a PD utility. Anyway, could someone shed some light
and tell me where to find this program. Thanks.
 
Brian.
hassink@cs.ualberta.ca
From: pjohnson@jabba.uucp (Palmer Johnson)
Newsgroups: comp.sys.amiga.games
Subject: MegaFortress
Date: 15 Aug 1992 21:22:39 GMT
Organization: Not an Organization
X-NewsSoftware: GRn 1.16e (7/4/92) by Mike Schwartz & Michael B. Smith


Well I have not been able to send mail to Steve Tibbett....

I have tried tons of address like stevex@shell.portal.com
and others that I have found reading here that have shell changed to
something else... the problem is that uunet cannot find portal!!!

so Steve if your alive PLEASE send mail to me and the address below!!!
IF someelse know HOW I can get mail to Steve please help!!!

MegaFortress will not run on my 2500

Palmer Johnson                  Please forward mail to
Windsor, Ont.                   cs.uwindsor.ca!jabba!pjohnson
From: koren@hpfcdc.fc.hp.com (Steve Koren)
Date: Thu, 20 Aug 1992 13:27:24 GMT
Subject: Psygnosis, 680x0s, and HDs
Organization: HP Fort Collins, Co.
Newsgroups: comp.sys.amiga.games


I called Psygnosis the other day to inquire about the status of their
games and fast CPUs.  The lady I spoke to said that they are now planning
to make all of their new games run on everything up to a 68030.  (This
probably means they will run on 68040s also, since, with the exception
of some MMU toys, anything that runs on a 68030 seems to run on a 68040).
She didn't think they'd fix any of their old games to run on fast CPUs.

I also asked her about on-disk copy protection.  She said there were no
immediate plans to move to another copy protection scheme (manual, codewheel,
etc), but that they had "discussed the idea".  I mentioned that I will not
purchase games which will not install on my hard disk, and she thanked
me for my opinion and said they might be moving to a non-disk based scheme
in the future, but certainly not in the next few releases.

This is reasonably encouraging news, especially from a company with a
track record of producing games which run only on 68000s.

   - steve

Newsgroups: comp.sys.amiga.games,aus.computers.amiga,aus.games,comp.sys.amiga.misc,comp.sys.mac.games,comp.sys.ibm.pc.games
From: smneyln@ariel.lerc.nasa.gov (Michael Neylon)
Subject: Re: Put all solutions, etc on anonymous ftp sites?
News-Software: VAX/VMS VNEWS 1.41    
Keywords: games solutions ftp amiga
Organization: NASA Lewis Research Center
Date: 12 Aug 1992 11:30 EST  

In article <1992Aug12.025542.14448@cs.brown.edu>, dwv@cs.brown.edu (David W. Vorbrich) writes...
>I think this is an excellent idea.  Unless you happen to be one of the
>lucky gamers who always plays on the latest and best new games, most of
>the network traffic does you no good... ie the game you are playing is
>old enough to no longer be a topic.
> 
>I'm currently starting Wizardry BOTCF... until some ftp sight volunteers
>itself, how about mailing me some hints?  (I already asked for hints on
>character generation a few days ago).
> 
This is very good idea.  In fact, this should lead into creating a FAQ for
this newsgroup (the comp.sys.amiga.* has an overall one, but c.s.a.games 
does not have its own).

Things for this FAQ:
-if a site can be found, a maintained list of cheats/hints/walkthrus files
at this site.  Also, possible people to contact in case problems occur.
-a nettique guide for this group.  This include
	-use of spoilers and such.  This group is not the worst in missing
		spoiler warnings, but it should be, especially if current games
		are to be discussed.
	-what should be discussed.  Obviously Amiga games.  However, the 
		recent thread about Amiga vs. SNES and Sega bought up 
		problems (should it be in .advocacy or .games).  This type
		of thing should be set to avoid unwanted discussion.
-the FAQ.  This has to be very general, not to cover specific games.  Things
	I would include would be
	-a game compatability guide.  This would probably be HUGH, so I 
		refer others to the forementioned site.  This should include
		1.3/2.0 compat, HD-installable?, memory and hardware
		requirements, and other notes that would be of interest to a
		buyer.
	-possible hardware hacks (can i hook a nes control pad to my ami?)
	-general philosiphies on pirating/copy-protection (emphasising on
		that this group DOES NOT support software piracy!!!)
	-where can i get hack/moria/etc (refer to those groups/sites)

This should be all that is needed.  I would be willing to compose the FAQ if
we can get the site for archives.  Please add any info that you feel is
necessary....

Michael Neylon   aka Masem the Great and Almighty Thermodynamics GOD!
      //         | Senoir, Chemical Engineering, Univ. of Toledo
  \\ // Only the |   Summer Intern, NASA Lewis Research Center
\  \X/   AMIGA!  |          smneyln@ariel.lerc.nasa.gov              /
 --------+ How do YOU spell 'potato'?  How 'bout 'lousy'? +----------
    "Me and Spike are big Malcolm 10 supporters." - J.S.,P.L.C.L
Newsgroups: comp.sys.amiga.games
From: keithc@welchgate.welch.jhu.edu (Keith Christopher)
Subject: Re: EOBII
Organization: Johns Hopkins Univ. Welch Medical Library
Date: Thu, 13 Aug 1992 11:58:05 GMT

In article <Mike_Hladyboroda.0i94@telepro.UUCP> Mike_Hladyboroda@telepro.UUCP (Mike Hladyboroda) writes:
>HELP!!!!!
>We are stuck in the Darkmoon tower and don't know what to. We are new to
>this type of game but we still like a challenge so don't give us too much
>info. 
>Question 1:  Should we keep Insal or the dwarf that was locked up?
>Question 2:  How do we get something that will help us in our journey.(See,
>that's how much we know; we don't even know what to look for.)
>
>
>  Thanx, Mike Hladyboroda
>
>-- Via DLG Pro v0.995
>

Keep the Dwarf who is locked up. He will help you !! Insal will steal and run the first time you rest.

Pick up EVERYTHING !!!



keithc

Newsgroups: comp.sys.amiga.games
From: wwc2@quads.uchicago.edu (william wen-tai chen)
Subject: Amiga Games for sale
Reply-To: wwc2@midway.uchicago.edu
Organization: University of Chicago Computing Organizations
Distribution: usa
Date: Fri, 14 Aug 1992 05:55:28 GMT

========> Amiga Games for Sale >======
(I am posting this for a friend)

He has the following Amiga games for sale.  All include original documentation in mint condition and original disks.

The following prices do not include shipping, which will be $2.95 per order.

Midwinter $10
Drakhen with cluebook $15
Shadow of Beat II $12
Champions of Krynn with cluebook $14
Death Knights of Krynn with cluebook $18
Buck Rogers: Countdown to Doomsday with cluebook $18
Secret of Silver Blades with cluebook $15
Dungeon Master $10
Keef the Thief $10
Dragon Flight $10
Colorado $10
Stryx $12
Cabal $10
Killing Cloud $15
Targhan $10
Hard Nova $8

Discounts will be offered to people interested in purchasing multiple games.

Anyone interested should contact me at wwc2@midway.uchicago.edu.  I'll then relay the message to my friend.

This offer will last until Sunday night, 8/16/92.

Newsgroups: comp.sys.amiga.games
From: derich@netcom.com (Scott A. Steinbrink)
Subject: Dungeon Master/Chaos Strikes Back/WorkBench 2.0
Date: Sat, 22 Aug 92 18:13:56 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 

SInce I have heard that DM/CBS will NOT work under Workbench 2.0,
is there an upgrade that will fix that?

- Scott

-- 

Scott Allen Steinbrink
 
NetCom: Derich@netcom.com
CompuServe: 76106.2055@CompuServe.Com (Going out of accountness soon!)
America Online: Derichman

All opinions and remarks are not my responsbility - it's my own
mind's full responsbility. I just speak what it commands me to say. 

"Deaf people can do anything except hear" - I. King Jordan
From: dac@prolix.pub.uu.oz.au (Andrew Clayton)
Newsgroups: comp.sys.amiga.games
Subject: Re: Captive
Date: Mon, 17 Aug 92 10:26:18 GMT
Reply-To: munnari!labtam!eyrie!prolix!dac
FollowUp-To: comp.sys.amiga.games
Keywords: 
Organization: More like Dis~, really.

In article <713995222.F00002@csource.oz.au>, Tim Colverd writes:

> Help needed I cannot get the shopkeeper to notice me (Knuckledusters don;t
>  help) Any help appreciated.

Ya have to use the original disk.

Dac
--
Newsgroups: comp.sys.amiga.games
From: rkunenbo@cs.ruu.nl (Ronald Kunenborg)
Subject: Re: Elite II (hopes)
Date: Wed, 19 Aug 1992 09:57:45 GMT
Organization: Utrecht University, Dept. of Computer Science

In <l93cehINNjq6@girtab.usc.edu> wdao@girtab.usc.edu (Walter Dao) writes:


>On the old 8-bits, Elite was a "classic" game. The color were nicely chosen,
>went well with the manual (a traveller game module look alike).
>With the conversion to the 16-bits, they decided to put some colors , some
>gawdy colors. *yuck* it was pityful.
>
>I hope Elite II will have a better color scheme.
>
>						Walter

I sure hope so as well. One look at those awful blue and green colors was enough
to put me off 16bit Elite altogether. I've played it since on my C64 and liked it better
than the 16bit version on PC and Amiga. 

Guess they thought "now we've got colors, we'll use them all!"...

Regards,
-- 
Ronald Kunenborg, Ina Boudier-Bakkerlaan 89-3, 3582 XD Utrecht, The Netherlands

        "I believe we are on an irreversible trend toward more freedom
	      and democracy, but that could change." - Dan Quayle
From: Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth)
Newsgroups: comp.sys.amiga.games
Subject: Re: GODS (was re. please help)
Distribution: world
Date: 20 Aug 92 08:38:08 CST
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Wed 19 Aug 92  8:50, Fletcher@rtf.bt.co.uk (catherine Fl
wrote:

 FF> I have been having the same problem.  Yet I am sure that I have
 FF> completed
 FF> the first world, ie I go through a door which slams shut, the game
 FF> pauses,
 FF> it says "end of World 1" or something, I get some bonus points and
 FF> carry on.

Ok. As i recall, you get a code after finishing a LEVEL, not a world. There
are 4 worlds to each level.
You'll know when you're in a new level: it loads in new graphics.

I seem to vaugely recall that it might not give you a code untill you
complete the first world of the new level, either.
So keep practicing!

-- Via DLG Pro v0.992

- be zorch, daddi-o --------------- paul (raccoon) trauth ----------------
--------------------------------------------------------------------------
Internet -> paul_trauth@agwbbs.new-orleans.LA.US        \\\///\\\///\\\
Usenet   -> rex!agwbbs!paul_trauth                      \\\///\\\///\\\
--------------------------------------------------------------------------
  "eagles may fly, but a weasel will never get sucked into a jet engine"
From: skeksis@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.games
Subject: Re: Amiga platform games suck... S-NES and Genesis is breathtaking.
Date: 7 Aug 92 11:38:41 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]

I have to admit *I* don't understand this business of 'playing back at a lower
sampling rate', andwhen I got to the line about 'samples below 20 hz
blahblahblah' I had to wonder what kind of digitizer and/or sampling software
is this person using?  I have been working with digitized sounds for almost 6
years now (not to brag but to make a point) and I have been *extremely*
successful sampling in the 12,000-15,000 range and then resampling to the
8363-10,00 range.  I have also been able to capture satifactoyr samples
STARTING at the 8363 default rate for Sonix...hmm..apparently I can handle my
digitizer better than I can spell.  Sorry about that...
 
So before this conversation goes any further how about a run down of the
equipment involved by the interested parties?  I'll lead off...
 
Amiga 1000, 1.5 megs RAM, 2 floppies, 20 meg HD, Audio Imager digitizer
            Progs used:  Audio Engineer, Quasar Sound

 Next?
 
Skeksis
From: aces@mcode.amdahl.com (Jeffrey D. Smith)
Newsgroups: comp.sys.amiga.games
Subject: Re: HELP ! for Monkey Island 2 & Black Crypt.
Date: 13 Aug 92 14:14:34 GMT
Reply-To: jds30@amail.amdahl.com
Organization: Amdahl Corporation, Sunnyvale Ca.

In article <9208121406.AA27445@ucbvax.Berkeley.EDU>, jools@VNET.IBM.COM ("J Searle") writes:
> 1) I've got to Part Three in MI2 and are now suspended over the pit of
> acid in the torture chamber, what do I do now ?!
I don't know. I don't have MI2.

> 2) Black Crypt - Ive got the Mask Of Truesight, how do I use it in
> the room with the invisible monsters (unseen ones?).
Your magic user must wear the mask.  Make him the leader by clicking
on the small gold square.

> Any help on these two would be greatly appreciated ...
Newsgroups: comp.sys.amiga.games
From: hpesonen@vipunen.hut.fi (Harri P Pesonen)
Subject: Re: Civilization HD Install
Reply-To: hpesonen@vipunen.hut.fi (Harri P Pesonen)
Organization: Helsinki University of Technology
Date: Tue, 18 Aug 1992 16:54:46 GMT

In article <1992Aug17.160128.19307@javelin.sim.es.com> lhoward@javelin.sim.es.com (Larry Howard) writes:
>BTW,
>I haven't had the game crash at all whenever I use the "Load Game"
>option to start a session of playing.  It still crashes 100% of the time
>from any of the 'start from scratch' options.

I did further testing with enforcer and mungwall.  I used the "Load Game"
option and immediately enforcer output the following:

Program Counter (approximate)= 7D71638            Fault address       =A2C40000
User stack pointer           = 7D641C4            DOS process address = 7D63218
Data: 00000027 00000200 00000140 00000140 000000B0 00000000 00000000 0000FFFF
Addr: 07D6BF8C 07D63274 A2C40001 07D724C0 07DCA5E0 07D641DC 07C007F0 07C021F8
Stck: 0000FFFF 07D66C7E A2C40000 07DC07D6 4200FFB4 07C0A9C6 07D641F4 07D72524
READ-BYTE  (---)(-)(-)    SR=0000   SSW=0751
Process Name: game

The game loaded otherwise fine.  Map graphics are always distorted when
mungwall has filled all free memory with DEADBEEF.  So Civilization
expects to have a clean, filled with zero, memory.  When I quitted
mungwall output this:

At least 32 byte(s) after allocation at 0x43498, size 8000 were hit!
>$: 00000000 00000000 00000000 00000000 00000000 00000000 00000000
    00000000

  FreeMem(0x43498,8000) attempted by `game' (at 0x7D63218)
  from A:0xFA8B58 C:0x7DA42A2 SP:0x7D64238

This means that Civilization overwrites memory it has not allocated!
So, don't run any other software with it.  It seems that Microprose
programmers have done all the most usual programming errors.

The game itself is very good, though.  I nuked enemy cities last night
until 2 AM.
-- 
Harri Pesonen, Helsinki, Finland, Europe?
From: hquijano@csws3.ic.sunysb.edu (Heidi Quijano)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander Demo
Date: 19 Aug 92 20:37:49 GMT
Article-I.D.: sbcs.1992Aug19.203749.19896
Organization: State University of New York at Stony Brook

In article <1992Aug19.034139.5127@newshub.ariel.yorku.ca> cs902125@ariel.yorku.ca (SHUK C YIP) writes:
B
>
>Because they want to demo how standard Amiga sucks on today's game
>market. There are so many IBM gamers yell why it uses Amiga to produce
>VGA graphics in WCI. Therefore, they make a GOD DAMN version to show IBM
>is better than Amiga. 

I don't quite understand what you're trying to say.  One thing's for sure,
the Amiga doesn't support graphics standards such as VGA.  Also, I seriously
doubt the Origin put out a shitty demo in an effort to put down the Amiga.
They'd ignore the Amiga before spending time and money on putting out a
demo to downgrade it.
From: ulf@goliat.dc.luth.se (Ulf Ruthberg)
Newsgroups: comp.sys.amiga.games
Subject: Re: HELP ! for Monkey Island 2 & Black Crypt.
Date: 13 Aug 92 18:53:09 GMT
X-Newsreader: Tin 1.1 PL3

jools@VNET.IBM.COM (J Searle) writes:
: 1) I've got to Part Three in MI2 and are now suspended over the pit of
: acid in the torture chamber, what do I do now ?!

Spit away!

: 
: 2) Black Crypt - Ive got the Mask Of Truesight, how do I use it in
: the room with the invisible monsters (unseen ones?).
: 
: Any help on these two would be greatly appreciated ...

--
   ===================  Boring signature follows  ==========================
       Ulf Ruthberg, ulf@dc.luth.se, {uunet,mcsun}!sunic!dc.luth.se!ulf
               Computer Service Center, Lule} University.
   ====I'd rather have a bottle in front of me, than a frontal lobotomy.====
From: caw@miroc.Chi.IL.US (Christopher A. Wichura)
Newsgroups: comp.sys.amiga.games
Subject: Re: Infocom vocabulary dumper (source)
Date: 14 Aug 92 14:54:14 GMT
X-NewsSoftware: GRn 1.16f (beta) by Mike Schwartz & Michael B. Smith

In article <brenner.713552903@crab> brenner@crab.tat.physik.uni-tuebingen.de (Martin Brenner) writes:
> I have made a few changes to the vocabulary dumper by Mike Threepoint
> so it runs on the Amiga. I have compiled it with both SAS C and
> Aztec C. Since it is short, I'll post it here.

So how does one tell what words are synonyms of each others?  For the
"built-in commands" like about or verify have a very definate bit sequence
when -f is turned on.  But most nouns it seems don't really fall under this
rule.

-=> CAW

--

Christopher A. Wichura                Multitasking.  Just DO it.
caw@miroc.chi.il.us  (my amiga)                          ...the Amiga way...
u12401@uicvm.uic.edu (school account)
From: asymptot@sbe (Mike Mathews)
Newsgroups: comp.sys.amiga.games
Subject: EOB I
Summary: spoiler wanted
Date: 7 Aug 92 17:42:10 GMT
Organization: School of Business, California State University, Hayward


I can't believe how many times I am getting stuck on this one...
does anybody out there know of the whereabouts of either a hint file
our an outright walkthru?

thanks in advance-
mike mathews

.sig-less while in job transition
Newsgroups: comp.sys.amiga.games
From: stelmack@eggo.tmc.edu (Gregory M. Stelmack)
Subject: Re: Where are the new games?
Organization: University of South Florida, Department of Computer Science and Engineering
Distribution: comp
Date: Sat, 15 Aug 1992 02:52:24 GMT

The Summer months have definitely been HOT for games. Let's see:

Pinball Dreams
Epic
Civilization
Sim Earth
Global Effect
Megafortress
Robosport
Air Force Commander (any comments from anyone?)
Monkey Island II

I know I'm missing some, that's just off the top of my head. Oh, yeah, almost
forgot Nova 9, Four Crystals of Trazere, Lure of the Temptress, etc...

--
-- Greg Stelmack (stelmack@eggo.csee.usf.edu)
-- FullTime Grad Student, PartTime Amiga Salesman, PartTime Amiga Developer
-- Author of: Spades, Pro Port Analyzer Plus, more to come...
-- DISCLAIMER: The opinions reflected here are mine and mine alone.
Newsgroups: comp.sys.amiga.games
From: jim@lillee.cs.curtin.edu.au (Jim McGrady)
Subject: BC is hard !!!
Keywords: BC, Black Crypt
Organization: Curtin University of Technology
Date: Mon, 17 Aug 1992 06:59:08 GMT

Hi All

I've just started playing Black Crypt. I've completed the likes of EOB
and DM/CSB, but where as these games were challenging, BC is nearly
impossible!       

I am currently on level 3: with the 'unseen ones', which I am finding
really hard to kill. If this is level 3, I'd hate to see how tough 
Estoroth is :-}

So, can someone tell me what I'm doing wrong and where to go from here ?

Thanks in Advance

Jim
From: pbaker@tbag.tscs.com (Pete Baker)
Newsgroups: comp.sys.amiga.games
Subject: Re: Monkey Island question
Date: 15 Aug 92 23:15:34 EST
Organization: Tampa Bay Amiga Group

There is something they want from the cave thats shaped like a Skull..

Nuff said

--- Via UCI v1.02 (C-Net Amiga)
From: bowesa@topaz.ucq.edu.au
Newsgroups: comp.sys.amiga.games
Subject: Re: CIV: Ratios 
Date: 13 Aug 92 01:15:32 AET
Organization: University of Central Queensland, Australia

 
> And what's the highest anybody has ever made it in the technology field, i
> got up to future tech 17 before my spaceship landed in 2070, i know this
> is probably pityful, but i haven't been playing lonf and the highest % i've
> ever had is 52%....


Well, how about 172% !!!!!
Done by wiping out everyone on Emperor level by 460 BC !!!

If anyone can beat that or get close, please write to me (or post if you want 
to show off and let's face it, who doesn't) as I'm compiling an ULTIMATE TEN 
list of players ... It was origionally a winning list for a competition here 
at Res but I may as well see how the rest of you are going ....  
     
   Offhand, I think the list finished like:
                     Me       172%
                     Nick      91%
                     .....     82%
                     .....     81%
                        etc ...
From: hribnak@nucleus.cuc.ab.ca (Jim Hribnak)
Newsgroups: comp.sys.amiga.games
Subject: INFOCOM GAMES
Date: 17 Aug 92 13:29:09 GMT
Organization: The Nucleus 16 Lines 403-531-9353 -CNet Amiga-


I am looking for the infocom text adventures.  I have a program to run them
under CNet BBS..  ANyone know where I can get all these Infocom games for
reasonable CHEAP!?
Newsgroups: comp.sys.amiga.games
From: abend@iguana.cis.ohio-state.edu (dan edward abend)
Newsgroups: comp.sys.amiga.games
Subject: AMIGAphile needs game enthusiasts
Date: 13 Aug 92 17:55:39 GMT
Organization: The Ohio State University, Department of Computer and Information Science

AMIGAphile is looking for game players to provide reviews, hints, and cheats
for upcoming issues of the AMIGAphile newsletter.  If you are an avid game
player, playing the newest and best games, drop me a line.

AMIGAphile is a non-profit organization devoted to supporting the Amiga
computer (whether anyone else does or not).  AMIGAphile produces a
newsletter which contains a little bit for everyone.

The current issue of AMIGAphile is Vol 1 / Num 2 and is available via
anonymous ftp from amiga.physik.unizh.ch in amiga/text.  Check it out
and consider having your article or review published in the next issue.

Dan Abend (abend@.cis.ohio-state.edu)				AMIGAphile
Newsgroups: comp.sys.amiga.games