HDTenEightyP/NetNews huggingface dataset:
From: edg@Ingres.COM (Ed Goldman)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: 3DBENCH.ZIP uploaded
Date: 21 Jan 93 17:07:14 GMT
X-Newsreader: Tin 1.1 PL3

: >>486/33 ET4000-based Local Bus (no-name):	26.6 FPS
: >>
: >and mine:
: >386/40 with 16-bit ET4000 card                  16.3
: >
: >
: 486DX/50 w/ ET4000 ISA card (8 bit)             28.3
: 
: Daniel Silevitch                           dmsilev@athena.mit.edu
: Massachusetts Institute of Technology
: 

here's more someone emailed me:
[my comment on the NEC Graphic Engine Card mentioned below showing poor 
results is: 3DBENCH measures standard VGA, non-coprocessed speed.  A good
test for games.  The NEC card probably performs well with autocad because
autocad takes advantage of the coprocessor.  Games don't.]

-edg-

>
From: ynecjac@sx.mont.nec.com	(Jacques Deslauriers)
Message-Id: <9301211537.AA04254@s1w7.sx.mont.nec.com>
Subject: 3DBENCH results
To: edg@Ingres.COM
Date: Thu, 21 Jan 93 10:37:46 EST
Status: R




      I would have posted the results but we can only read news on
      the network so here it is :


      I gave your 3DBENCH a trial yesterday on 5 different machines,
      here are the results:

      NEC Powermate 286/12Mhz , 4Mb memory , no cache , no coprocessor ,
	  VGA card on mother board , Nec Multisync 2A screen.

	  results : 4.7 FPS


      NEC Powermate 386/25Mhz , 10Mb memory , 32Kb cache , coprocessor ,
	  NEC Multisyng Graphic Engine video card 2Mb VRAM , 
	  NEC Multisync 3D screen.

	  results : 5.5 FPS

	  comments : I dont think the card and the test understand
		     each other. This card is used for Autocad and
		     it is the fastest I have tried so far for that
		     application.
		     I have a ATI XL that I will probably put in there
		     to see if the results are any better.


      NEC Powermate 386 SX-20 , 1Mb memory , no cache , no coprocessor,
	  Paradise VGA card 512K ram (old card)

	  results : 6.4 FPS


      DTK Keen 386/33Mhz , 16Mb memory , 256Kb cache , Rapid Cad chip
          set , ATI VGA Wonder 512K RAM , NEC Multisync 3D

	  results : 11.3 FPS

	  comments : I think the Rapid Cad set makes the big difference
		     here.

      
      NEC Prospeed 486 SX/C , 25Mhz , 4Mb memory , 8K internal cache ,
	  no coprocessor , VGA driver on mother board , LCD VGA color
	  display.

	  results : 12


      Jacques Deslauriers
      HNSX Supercomputers
Newsgroups: comp.sys.ibm.pc.games
From: ratava@maths.tcd.ie (Michael McCarthy)
Subject: Re: Ultima7 Chuckles(Spoiler ??)
Organization: Dept. of Maths, Trinity College, Dublin, Ireland.
Date: Mon, 25 Jan 1993 17:35:32 GMT

ekarabin@magnus.acs.ohio-state.edu (Eric B Karabin) writes:

>In article <137950035@hpfcso.FC.HP.COM> rauchfuss@hpfcso.FC.HP.COM (Brian Rauchfuss) writes:

>>   Ok, what is the trick to the "Game" Chuckles the Jester plays?  It
>>   sometimes causes him (and me!) to speak in a strange manner, but I 
>>   have not been able to see the common trait to the correct answers.

---- SPOILER ----












If you still do not know how to talk to Chuck, it might be that you have
to look at these words with a bit more care. May be that you have to look
at their length.
Newsgroups: comp.sys.ibm.pc.games
From: law40003@nusunix1.nus.sg (TAN YEW KEONG)
Subject: Legal Discussion
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Mon, 25 Jan 1993 16:41:20 GMT



Please ignore ALL my previous postings on the subject.

I am a final year law student planning to specialise in law regarding
all aspects of computing. I am computer literate and will be able to
understand most computer jargon except highly technical subjects like
Huffman coding etc.

It would be interesting for me to get to know real world legal problems 
regarding computers. If you have any legal problems or experiences,
post to me, and I will be glad to discuss them with you. The experience will
prove invaluable to me.

Disclaimers :

I will not be liable for any prosecution, both civil and criminal,
arising in any way connected to our discussion, whether it may be
your reliance on our discussion, or our discussion leading to criminal 
behaviour.

Nobody should regard our discussions as final and conclusive, and I do not
profess any expert knowledge whatsoever.

I disclaim responsibility for any losses you incur by relying on our 
discussions, and if any of our discussions lead to criminal behaviour,
let it be known that I have no knowledge of collaboration with any
criminal.

I wonder if this disclaimer works, but it sure sounds legal. But I mean
all this mumbo jumbo, and if my drafting skills leave much to be
desired, read it in spirit, not in form.
--

_________________________________________________________________________
Michael Tan Yew Keong | law40003@nusunix1.nus.sg | law40003@nusvm.nus.sg|
Final Year Law student - OH GOD, IT'S BEEN A HELLUVA LONG TIME!!!       |
________________________________________________________________________|
--

_________________________________________________________________________
Michael Tan Yew Keong | law40003@nusunix1.nus.sg | law40003@nusvm.nus.sg|
Final Year Law student - OH GOD, IT'S BEEN A HELLUVA LONG TIME!!!       |
________________________________________________________________________|
Newsgroups: comp.sys.ibm.pc.games
From: ftw33616@uxa.cso.uiuc.edu (.)
Subject: Re: CHECK THIS SHAREWARE OUT! (Galactix)
Organization: University of Illinois at Urbana
Date: Thu, 28 Jan 1993 05:03:17 GMT

bird@utkvx2.utk.edu (Robert Bird) writes:

>>In ftp.ulowell.edu in the /msdos/games/Misc directory, there is a great
>>game called Galactix.  It's a Space Invaders/Galaga clone that is
>>phenominal!  256 color VGA graphics, awesome sound (with a sound card),
>>great music, and entertaining animation (the intro is so cool!) make it
>>worth your download time and disk space.  It is shareware, but it is not
>>crippled in any way.   Just thought you guys would like to know.

>I would like to second this remark.  I got this game last week and it is
>great.  However, this is a caution to experienced arcade gamers...you will

Yah.  this game is great.  Actually, I wish he had left the end bad guy as
hard as he was in the original version - it was rough beating him, but it was
certainly possible.  you had no continues either, but it was really cool.

But anyway, the main problem with this game is that there isn't much to it.
you shoot guys, pick up bombs or rockets, or health.  there's only 3 weapon
enhancements, and you can get that early on if you are good.

but after that, it is just a shoot em' up.  there isn't much variety to the
game, so it gets boring after you beat it.

imho, wolfenstein 3-d suffered from this problem, too.  you just shoot guys.
not much else to it, besides looking for keys.


				- Frank Wang
				ftw33616@uxa.cso.uiuc.edu
From: rlwst8+@pitt.edu (Robert L Williamson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Police Quest III question
Date: 22 Jan 93 15:35:21 GMT
Organization: University of Pittsburgh

Is there something I need to do or get at the police station before I go to court to get the search warrant (this is towards ending of game.)?
From: 2559johnsonr@vms.csd.mu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Simcity Heavy Traffic Question
Date: 28 Jan 1993 01:40:46 GMT
Organization: Marquette University - Computer Services
Reply-To: 2559johnsonr@vms.csd.mu.edu
NNTP-Posting-Host: vmsf.csd.mu.edu

Just a real quick question...
I have SimCity, and when you have an airport, a traffic 'copter flies over
heavy traffic areas, and every once in a while he warns you about it.
It sounds like :
"bzzzz mrzzzzmrrzzzzz bzzzz traffic"
What is it saying?  Just to satisfy my curiosity...

Thanks in advance.

Rob Johnson
2559johnsonr@vms.csd.mu.edu
Newsgroups: comp.sys.ibm.pc.games
From: iikkap@mits.mdata.fi (Iikka Paavolainen)
Subject: U7 help!
Organization: Microdata Oy, Helsinki, Finland
Date: Wed, 27 Jan 1993 09:19:40 GMT

Ok, I got Penumbra's door open and fetched the pieces of blackrock and talked
to her, and everything is fine, but when she asks who told me to come to her
and no matter if I choose Nicodemus or Timelord, she starts talking some
gibberish about enchanting an hourglass, which I rmember nobody talking about.
What's going on? Who should I visit to find out more about this? And where
does Nicodemus live (I keep losing him)?

Please reply in E-mail.

Thanks.

--
 __/|_  ,  ,--------------------------------------------------------------,
/o    \/:--| Iikka Paavolainen / iikkap@mits.mdata.fi, in Espoo, Finland  |
\__~__/\:--| "I won't have a battle of wits with an unarmed opponent."    |
   `    `  `--------------------------------------------------------------'
From: thr@hrz.tu-chemnitz.de (Thomas Riha)
Newsgroups: comp.sys.ibm.pc.games
Subject: The LOST FILES of Sherlock Holmes
Date: 27 Jan 1993 09:24:51 GMT
Organization: University of Technology Chemnitz, FRG
NNTP-Posting-Host: obelix.hrz.tu-chemnitz.de

Hello World!

I've lost the file "EPILOGUE.LIB" and so i'm stuck at the game.
The originally-disks are too far away.
Can anyone me help?  Please send me the  GERMAN  version of this file.

Thanx .-)

Thomas
From: doug@okcforum.osrhe.uoknor.edu (Doug Risher)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Front  Page Sports  Football
Date: 27 Jan 93 18:25:37 GMT
Organization: Okcforum Unix Users Group
X-Newsreader: TIN [version 1.1 PL6]

Tim Vannaman (tsv@Unify.com) wrote:
: Does anyone out there  have  a league setup out there w/ rosters of actual
: NFL teams?
: 
: Tim.

   Yes Tim, the ftp site address is <Wuarchive.wustl.edu>.
   Directory to look for is <msdos_uploads/games> and the 92 NFL rosters and teams is a file named <fps92upd.zip>.  You will want to also have the file fpedit.exe.

   Doug
--
***********************************************************
*   Doug Risher - Yukon, Oklahoma - Home of Garth Brooks  *
*                 doug@okcforum.uoknor.edu	          *
***********************************************************												  
Newsgroups: comp.sys.ibm.pc.games
From: evhd5@fel.tno.nl (Eric Verhoeff)
Subject: Re: New WOLF3d version uploaded
Organization: TNO Physics and Electronics Laboratory
Date: Thu, 21 Jan 1993 13:11:45 GMT

kdj@sw.stratus.com (Ken Jordan) writes:

>In article <1993Jan18.140527.28114@mfltd.co.uk>, sts@mfltd.co.uk (Steve Sherwood) writes:
>> What is the full internet address of ULOWELL ? is it romulus.ulowell.edu ?
>> If it is, /pub is empty
>> 
>> What is the full address of UMANITOBA ?
>> 
>> Steve

>I believe it is romulus.  /pub is not empty, I believe it has execute-only 
>permissions only on the directory (which means you can't read it).  If you
>know what you're looking for (in this case, wolf3d14.zip) you can access 
>and download the file (with caution, as these files have not been checked
>for viruses yet). 

>I found wolf3d14.zip there yesterday to be the earlier version Jay had
>placed on the net (ie. not self extracting) and un-zippable.

What about the UMANITOBA address?
Actually, I'm looking for the nightmare missions for wolf3d (Nitemre1.zip).
Could anyone tell me please where I can find them?
Thanks.

Eric.

>-- 
>Ken Jordan    kdj@sw.stratus.com|"Daddy! Daddy! Look, a spagito bit me", 
>Stratus Computer        	|"Da-da, wa-wa (water)" - partial 
>Marlboro, MA, USA      		| conversations with my kids...
>-------------------#include <standard_disclaimer.h>-------------------------
Newsgroups: comp.sys.ibm.pc.games
From: tjg2946@ritvax.isc.rit.edu
Subject: Re: XWING Delay
Reply-To: tjg2946@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Distribution: usa
Date: Sat, 23 Jan 1993 18:09:23 GMT

	It's common knowledge that George Lucas is planning the
first trilogy of Star Wars (1-3.  4-6 had been completed...) by the
year 1997.  The story is that it was before the dark side of Jedi had
gotten to Luke's dad, and Luke's dad was still a good ol' jedi fighting
the emperior.  Lucas said that the earliest possible would be 1995 that
the first movie of the trilogy will be created.  Right now, he said,
he is busy with the Indiana Jones (which had been cancelled as far as
I know) (the young IJ series) and a couple of other projects.
From: ucosmo@mcl.ucsb.edu (Boris Burtin)
Newsgroups: comp.sys.ibm.pc.games
Subject: Is Abalone available for the PC's?
Date: 25 Jan 93 22:11:11 GMT

I recently played a French board game called Abalone.  The idea is that you 
move your marbles around the board and try to knock your opponent off the
edge.  Has anyone seen a DOS- or Windows-based version of this game?  Thanks

	- Boris

Newsgroups: comp.sys.ibm.pc.games
From: seurer@rchland.vnet.ibm.com (Bill Seurer)
Subject: Patriot: What 360 has to say
Date: Fri, 22 Jan 1993 20:14:10 GMT
Reply-To: BillSeurer@vnet.ibm.com
Disclaimer: This posting represents the poster's views, not necessarily those of IBM
Organization: IBM Rochester

I was on AOL last night after after reading through a ton of
"Patriot sucks" messages I found this statement from 360.

For what it's worth...

Subj:  Patriot Statement
Date:  93-01-20 21:06:03 EST
From:  CNorman

     Three-Sixty is acutely aware of the concerns voiced by
our customers  concerning PATRIOT.    I assumed the duties as
Project Manager for PATRIOT in December, and have been striving
ever since to  make PATRIOT live up to its obvious potential.  Your
observations have indicated to me that there is still >>
work that must, and will, be done with PATRIOT.
     PATRIOT is Three-Sixty's attempt at a revolutionary
approach to wargaming.
     The PATRIOT design team was charged with avoiding the
traditional hex based wargaming format in favor of a more
free flowing, less constrained and more visual presentation
of the battlefield.  These considerations, combined with a
scripted approach to combat, an editor which can modify
every unit and piece of equipment in the game, and the
ability to virtually "run itself," lead us to believe that
PATRIOT has achieved part of its objective as a product.>>
     As with anything that breaks new ground, PATRIOT users
have encountered difficulties and have suggested that we
change elements of the system to better accomodate their
needs.
     Three-Sixty Pacific is committed to satisfying its
loyal customers.  We are now at work on, and will deliver at
no charge to all registered users, a revision of the gaming
system that will have many of these enhancements suggested
by our customers.
     We believe PATRIOT is worth the effort.  Moving beyond
established conventions into uncharted teritory is >>
a challenge.  Three-Sixty accepted that challenge with
PATRIOT, and will endeavor to make PATRIOT live up to your
expectations.
     Work has started on a revision, and I will post some of
the areas undergoing revision at a later date.  Your
comments and suggestions for improvement(s) are welcome and
encouraged by myself on behalf of Three-Sixty.
                        V/R
                  Rodney G. Graves
                  Project Manager
                Three-Sixty Pacific
-- 

- Bill Seurer     Language and Compiler Development      IBM Rochester, MN
  Internet: BillSeurer@vnet.ibm.com    America On-Line: BillSeurer@aol.com
Newsgroups: comp.sys.ibm.pc.games
From: emcglynn@moose.uvm.edu (Ted McGlynn, In the back row!)
Subject: Re: Empire: What is it?
Originator: emcglynn@moose.uvm.edu
Organization: University of Vermont -- Division of EMBA Computer Facility
Date: Sun, 24 Jan 1993 21:35:52 GMT

From article <1993Jan23.162950.1868@elcsci.com>, by towel@elcsci.com (Big Wilber):
> In article <quan.727652532@sol>, quan@sol.surv.utas.edu.au (Stephen Quan) writes:
>> stevem@solbourne.com (Stephen Matson) writes:
>> 
>>> I keep hearing about a game called Empire. It seems that it might be a 
>>>good game from what I hear. I am however unaware as to what it is. Could
>>>someone hear post or e-mail me a brief rundown as to what Empire is? Is 
>>>it space based or planet based?
>> 
>> I think everybody has been referring to a game that I've always known as
>> Galactic Empire [played it on an Apple II many years ago].  Games nowadays
>> seem to lack the original lust that this game had, although it was quite
>> simple.
> 
> nope. everyone is refering to: Empire: wargame of the century
> 
> an abstract land/sea/air global conquest game.
> 
> it's one of the most addictive games around (like Civilization)




  Here! Here! I just stopped playing about ten minutes ago.......sweet game!

I highly recommend it, altho I here a newer version is due out...



Ted



> +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
> | Lee Towe                                       Towel@elcsci.com |
> | MIS computer operations                        ^(@,@)^ Who..Who |
> | Electro Scientific Industries                                   |
> | Portland, Oregon, USA                    compuserve: 70614,1721 |
> |     Caution: if you use UNIX, you just might turn into one      |
> +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
From: elliott@oliafd.shel.isc-br.com (Elliott Kleinrock)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Starcon2      would like help with stuff
Date: 25 Jan 93 15:06:19 GMT
Organization: Olivetti Advanced Finance Development

In article <1993Jan22.181448.17505@reed.edu> gchen@envy.reed.edu (Mark Aranedes Jin'lewood Chen) writes:
>SPOILERS FOLLOW!!!!!!!!!


















>1.  How do I get that bomb from the Utwig?
They don't know what they should do with it, they need the answers

>2.  I would like total spoilers on how to get the Shofixti on my side.
>Every time I go to Delta Gorno, Tanaka just attacks me.  In the Update.txt  
>file it mentions a warp thing that lets me escape combat.  Is that what I  
>need?  Where do I get one?  Also, what are the coords for the homeworld  
>with the creature that Zex is looking for?
If you hit ESC you leave combat, if you are using your mothership all combat 
ends, if you are using another ship, you have to pick another ship.

>3.  Where do I get a device that will help the Chenjensu and Mrmrmmrn(
sp?)  
>evolve?
They need energy.  The Mycons like it hot.

>hints would be cool.  But spoilers on #2 would also be welcome.  Thanx
>mark
	- Elliott

	elliott@oliafd.shel.isc-br.com
	...!{ philabs | yale | oliveb | decvax | iscuva }!oliafd!elliott
From: martin@rbg.informatik.th-darmstadt.de (Martin Dietz)
Newsgroups: comp.sys.ibm.pc.games
Subject: Help wanted at INDY4
Date: 27 Jan 1993 16:50:45 GMT
Organization: TU Darmstadt
Distribution: world
NNTP-Posting-Host: rbhp17.rbg.informatik.th-darmstadt.de

Im' stuck in the first labyrinth of Atlantis. I've got the statue head, for the
lava room, a trapped crab, the metal rod, one piece of orichalcum, the eel
figurine and some other stuff from the submarine. I think I need the cup from 
the statue room (to get some lava),but I can't reach it. 
How can I get the cup? Is something missing in my inventory or do I have to do
something else before I can get the cup?

Please E-mail me as I dont' have much time to read the newsgroups.

Thanks

      Martin
Newsgroups: comp.sys.ibm.pc.games,rec.arts.startrek.misc
From: jfriday@helena.stat.uga.edu (Paul Stacy)
Subject: Star Trek 25th Aniversary game (IBM version)
Organization: UGA Statistics Department
Date: Thu, 21 Jan 1993 14:02:42 GMT

A friend with no net.access has some problems and questions regarding
the Star Trek 25th Anniversary game.

After the first fight with pirates and boarding the USS Masada, you are
supposed to look for a drill bit to fix the transporter.  We've looked
all over for it but can't find it.  Could someone tell me where it is?
Also how do you release the prisoners from the brig without setting off
the bomb?

I've tried copying the disks of his (720k 3.5") to my disks (1.2M
5.25").
The box says the disks aren't copy protected, and when we try the
INSTALL program on his computer it works.  When I take it home and try
it I run INSTALL and the program runs endlessly without even getting any
messages.  Can anyone help with this?

My friend was also wondering if the book of hints available is worth 
the investment.

Thank you.



Paul "Joe Friday" Stacy

Newsgroups: comp.sys.ibm.pc.games
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: WIZ 7 - I want POWER STRIKE
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Date: Fri, 22 Jan 1993 17:32:49 GMT
Keywords: WIZ 7 - I want POWER STRIKE

In article <1jncv5INNcot@manuel.anu.edu.au> ors101@page.anu.edu.au (Robert John Orsi) writes:
)
)I'm up to the Dragon cave and as yet have not found where I can acquire the
)power strike skill. Can anyone help?
)

Spoiler:

You've almost surely acquired the gem of power (from Orkogre castle, I think)
by now.   Guess what it's special ability is when you invoke it (and it
disappears)?

Newsgroups: comp.sys.ibm.pc.games
From: alix@netcom.com (Alexandria North)
Subject: King's Quest VI for Trade
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Distribution: usa 
Date: Thu, 21 Jan 1993 19:26:19 GMT

I'd like to trade King's Quest VI for one of the games listed below.
KQ6 is a wonderful, lavish VGA adventure (*much* better than KQ5,
IMHO). The game is in excellent condition, with the box and all
documents included (plus a walkthrough in the box). 

I'm interested in trading for:
Lost Treasures of Infocom (Volume I), Sherlock I or II (CD-ROM game),
Alone in the Dark, Quest for Glory III, Gateway. 

Please email me if interested.

-- Alexandria

Newsgroups: comp.sys.ibm.pc.games