HDTenEightyP/NetNews huggingface dataset:
From: jasonp@bungee.NoSubdomain.NoDomain (Jason Pascucci)
Subject: Re: What to do with Newbies? 
Organization: Prime Computer R&D
Date: Tue, 15 Dec 1992 06:41:48 GMT

In article <1992Dec15.052353.14328@murdoch.acc.Virginia.EDU>, rws3n@astsun.astro.Virginia.EDU (Robert W. Spiker) writes:
|> 
|> sl7sg@cc.usu.edu writes:
|> >In article <1992Dec14.161705@karma.astro.Virginia.EDU>,
|> pcp2g@karma.astro.Virginia.EDU (Gilligan) writes:
|> >> 
|> Here's some advice from Lieutenant CasualPlayer to all those Fleet
|> Captains out there:
|> 
|>                        Clueless != useless.

The biggest problem, the one which causes everybody who would
like to play a real game, as opposed to being double genocided in
20 minutes, to have ulcers, is that people don't read their messages. 

|> Perhaps if captains were to give clear orders, like "bomb Eri" or
|> "kill R9" everyone would be a lot happier.  I would feel happy DOING
|> something, even if I do it badly at first, and team leaders would be
|> happy that though their team may be inexperienced, it is not clueless.

Here's what usually happens....Yes, I realize it might be cryptic,
but I've never had a question about it. Just about everybody who is
paying attention can pretty much figure out that I want '3,5,c,d' killed,
even if they don't know what 'Ogg' means. 

R9->ROM Ogg: 3, 5, c, d
F3->All Blarg (F3+5 armies) is kill 1.15 for OggMe (R6).
R6->All OggMe (R6) is kill 4.0 for Blarg (F3)
..
F3->All Lunchmeat (F5+5 armies) is kill 1.75 for OggMe (R6).
R6->All OggMe (R6) is kill 5.0 for Lunchmeat (F5)
..
R9->ROM Ogg: c,d,8,7
..
F3->All Spasm (Fc+15 armies) is kill 2.45 for OggMe (R6).
R6->All OggMe (R6) is kill 41.21 for Spasm (Fc)
..
F3->All Broken (Fd+3 armies) is kill 1.6 for OggMe (R6).
R6->All OggMe (R6) is kill 56789.21 for Broken (Fd)
F8->ALL Romulus destroyed by Wench (F8)
F8->ALL Tauri destroyed by Wankme (F7)
...
R6->ROM ARG! Quit Being Free Kills!
...
A little later...
...
R6->ROM DAMIT, OGG the PEOPLE WITH ARMIES, stop dancing around. 
...
R6->ROM Um...2,9? What are you doing in ORI space? There's nobody there...
F4->ALL Ald destroyed by Dooshboy! (F4)
...

And the infamous
...
R6->ROM Clue Call!!!
(...dead silence...)
(...more dead silence...)
(...defeningly dead silence...)
R6->ALL Commander OggMe (R6) leaving the game....

|> Robert W. Spiker            rws3n@Virginia.EDU
|> Department of Astronomy     P.O. Box 3818, University Station
|> University of Virginia      Charlottesville VA 22903 USA


Oh, and the other thing which gets under my jaw, is that people
don't announce when they are carrying. Admittedly, I can't always
be there to escort, but I hate it when someone takes a planet, and I 
didn't even know we had any armies left. Even so-called clueful people don't
do this...and I've blared at 'clued' people who get ogged with the
team's last armies, and didn't bother to mention the fact they
had picked them up. Grrr. 


Steele/Commander in perpetuety OggMe

--
Jason R. Pascucci
jasonp@primerd.prime.com
From: jawad@ecst.csuchico.edu (Jawad Ali)
Newsgroups: rec.games.netrek
Subject: Re: RELIGION:  The Opiate of False Believers
Date: 14 Dec 92 06:18:46 GMT
Organization: California State University, Chico
NNTP-Posting-Host: cscihp.ecst.csuchico.edu

In article <1gh8grINNeh6@girtab.usc.edu> echeverr@scf.usc.edu (5150) writes:
>In article <1gh80aINNdpt@charnel.ecst.csuchico.edu> jawad@ecst.csuchico.edu (Jawad Ali) writes:
>>In article <TODD.92Dec14125908@athena.elcom.nitech.ac.jp> todd@juno.elcom.nitech.ac.jp writes:
>>>In article <Bz3sEs.8CJ@cs.dal.ca> kumar@ug.cs.dal.ca (kumar yelubandi) writes:
>>>>As I see it, religion is an artificial spirituality created by man 
>>>>to gain control over man.
>>>I thought that was the role of spectator sports!
>>No.  It's the satanic cult of Nintendo!
>You've obviously never heard of netrek.
Good point.  But what about static cling?







j n a
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Fri, 11 Dec 1992 16:46:53 -0500 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: Very late championship summary: SS at TWNN + roll call...
	<Bz1oqn.4wF.2@cs.cmu.edu>

Excerpts from netnews.rec.games.netrek: 10-Dec-92 Re: Very late
championship .. Robert Hill@norman.VI.RI (1555)

> > Interesting that you give Joe the MVP award.  I'd split between 
> > Mergatroid, Scorn!, and psycho feta.  Their bombing was beyond belief.  
> > I honestly think that had these three not have been there, we would've 
> > dominated the game.

> Sure.  They played an awesome game.  But scout bombers never receive MVP  
> awards...:-).  


	I think it depends on who you ask.  We tried to pick an MVP for each of
our XG-GB games, and everyone had a different choice (Bombers said LURI.
 Scums said Hell Peacock.  Etc. . .).
	Red Shirt seems so get his fair share of MVP awards, and he spends a
lot of time SC-bombing no matter how much he swears that he won't before
each game.
	Certainly Mergatroid makes a huge affect on every game he plays in.
	I thought that Pez was MVP of the RankScum vs. GBO game last summer. 
What ever happened to Pez?  Why isn't he on a team this semester?

ZZnew guy
Newsgroups: rec.games.netrek
From: danny@cs.su.oz.au (Danny)
Subject: Re: Honor & Netrek
Organization: Basser Dept of Computer Science, University of Sydney, Australia
Date: Mon, 14 Dec 1992 00:38:36 GMT

In article <Ef_F8PW00awRM4f5EQ@andrew.cmu.edu> "Timothy C. Worsley" <tw1r+@andrew.cmu.edu> writes:
>	Speaking of people who talk too much about nothing at all, I saw Yap
>Yap Yap on the other day.  He was convinced that bombing was an easy
>thing, and therefore pointless.  In order to prove it, he went bombing. 
>I just thought that I'd say now what I didn't say then.  He did more
>damage bombing than he did during the rest of the game.  There is a
>lesson to be learned here.
>
>ZZnew guy

Bombing is really easy.  I can make myself usefull on bronco with 2000ms
lag by SC bombing - I just use c b s l % and R, and forget about trying 
to hit anything with torps (let alone trying to phaser anything!) and
I find I actually SC bomb better than when I'm unlagged (there's no 
temptation to switch to ogging, which is something I really suck at :)

The problem with bombing is talking someone into doing it!  I have
spent far too many hours in a base collecting armies for 7 planet takers
and sending "will someone please bomb", "PLEASE BOMB", "We are going to
lose unless someone bombs", "PLEASE, SOMEONE BOMB", etc.  People like
killing ships, and I guess it just isn't glamorous killing the 5th army 
on a planet, waiting 5 minutes for it to pop again and repeating the 
performance.

But the some people don't think it's fun wandering around collecting
armies in a base, either :-)

ICMP Redirect - SC bomber with lag
danny - best base in the Southern Hemisphere

Newsgroups: rec.games.netrek
From: pcp2g@karma.astro.Virginia.EDU (Gilligan)
Subject: What to do with Newbies? 
Reply-To: pcp2g@karma.astro.Virginia.EDU (Gilligan)
Organization: University of Virginia
Date: Mon, 14 Dec 1992 21:17:05 GMT

Confession time first:
I am a relative newbie to NeTrek. I am a Lieutenant on a few machines
and a Lt Cmmdr on one. I have a small bit of experience; not a
complete greenhorn, but not terribly seasoned either.

I was 'clued in' to the game for the first time by a friend. I was
visiting him late at night (by my standards, not by the game's 8-))
and he showed me this great game that was destined to suck up all
my time and flush my degree down the toilet.

Anyway, he didn't show me the FAQ or anything like that. We just logged
on, chose a ship and went. He showed me the basic buttons for the mouse 
and let me go. The game was small, but now I can't help thinking that 
there must have been someone cursing at me from somewhere in California
a lot that night.

Now I was on a game last night where a (assumedly) clued in person was
griping that there wasn't any clue in the game. What he did *not*
do was send out an ALL message to see who was listening and then talk 
to the team. He just griped. I would have been happy to take the advice 
of a Captain or whatnot, if he had chosen to give it. As it was, I wasn't 
in the mood to talk it out with him, but I think that griping is counter-
productive.

I believe it is up to the clued to either help out the clueless or do 
something productive about it. When you tell a friend about the game, 
make sure they have the FAQ files and tell 'em to get on harvey or some
other such practice server. Get 'em onto r.g.n. Send out a message and 
give advice. Talk to the 
other clued people and tell them to give the clueless advice.

The situation will only get worse as more people find out about the game.
Anybody can log onto bronco, from the Admirals to Ensign Guest. Perhaps
a server that only lets in higher ranks than Lt Cmmdr or Captain is
called for. 

--
* Phil Plait                 pcp2g@virginia.edu 
*
* "To escape from our own island, we must each metaphorically
*  kill our own Gilligan..."
From: surge@cqs.washington.edu (Jonathan Sari)
Newsgroups: rec.games.netrek
Subject: Re: No 8x rule?
Keywords: Rankscum!
Date: 16 Dec 92 12:25:50 GMT
Organization: University of Washington

I would like to make it an official NBR proposal.  I believe it has
enough seconds already, yes?  I estimate making Admiral at the 1200
hour mark.

I further humbly beg a bronco server God to promote Mergatroid to
Rear Admiral (8 times 210 on 4.82 ratings) and Helix and awk to
Commodore (8 times 150 on 3.40 and 3.04, respectively).

-(Admiral...NOT) Pac-man
Newsgroups: rec.games.netrek
From: isae@IASTATE.EDU (ISU Boy !!!!!)
Subject: Re: Doorstop: running 24 clue hours
Keywords: clue
Reply-To: isae@IASTATE.EDU (ISU Boy !!!!!)
Organization: Iowa State University
Date: Thu, 17 Dec 1992 04:21:46 GMT

In article <1992Dec16.233450.16139@pasteur.Berkeley.EDU>, von@cory.Berkeley.EDU
(Steve Von Worley) writes:
> In article <isae.724546574@vincent2.iastate.edu> isae@iastate.edu (ISU Boy
!!!!!) writes:
> >Howdy,
> >
> >Starting today, Wednesday Dec 16 1992, the doorstop server is running
> >the minimal clue server for 24 hours/day, 7 days/week. 
> >Thanks to Nick Trown for his patches; I managed to hack it further.
> >
> >Anyway, here is how it works:
> >Once you join the game, you will get a warning "You have a very important
> >message, Captain!" and a couple of personal messages from the GOD
> >saying that you have to send the word 'clue' to yourself to verify.
> >The server will give each player 5 minutes; If the player has not responded
> >in 3 minutes, the server will nuke him as a warning. The server will 
> >eventually eject him if he has not verified in 5 minutes.
> >The server, however, will not nuke/eject players when there's no wait-q.
> 
> So when there finally is a wait queue, will everybody in the game be clue
> checked?  Otherwise, only people coming off the queue are checked;
> seems kinda silly.  If you're gonna check for clue, check everyone.

Yes, EVERYONE is being checked and the server will give each player 5 minutes
in total to verify. But the server will suspend the timer when there is 
no wait-q. So when there is a wait-q, the server will continue the timer.
People who just came off the wait-q and joined the game will immediately be
checked and given 5 minutes to verify.
Is this clear? Does this sound reasonable? I am open to suggestions.

> Sandia
> 
> P.S.  I wish bronco would go to full clue checking with the FAQ mailed
>       to clueless people as mentioned in a previous message.
> -- 
> Steve Von Worley
> von@cory.berkeley.edu
> Computer Science Gradual Student
> University of California at Berzerkly 

-Gajah Mada
 isae@IASTATE.EDU
From: samathei@enchilada.engr.ucdavis.edu (Sean A. Matheis)
Newsgroups: rec.games.netrek
Subject: Re: cheddar vs swiss
Date: 14 Dec 92 23:49:22 GMT
Organization: College of Engineering - University of California - Davis

In article <Uf93IEW00VpHQJjl0W@andrew.cmu.edu> tw1r+@andrew.cmu.edu (Timothy C. Worsley) writes:
(stuff deleted)
>
>
>	Balton plays on a monochrome.  I play on monochrome.  Hell, almost all
>of the CMU players play on monochrome.  We have some color machines
>arround, and we all think they suck (small blurry screens).
>
>ZZnew guy

That's too bad .. You should find a nice DECstation 5000/200 and try it
there..makes the game that much funner.  Sun Sparc IPCs are nice, but
the screen is a tad small for my taste.

Sean

-- 
Sean A. Matheis				samathei@fajita.engr.ucdavis.edu
Starving Students at UC Davis.
"Thou hast besquirted me oh leotarded one, the maiden be thine" Ren&Stimpy
From: jive@spanky.ssc.gov (Jim Ivey)
Newsgroups: rec.games.netrek
Subject: Re: Short Shameful Confession
Date: 13 Dec 92 17:34:51 GMT
Article-I.D.: spanky.JIVE.92Dec13113451
Organization: SSC Laboratory, Dallas, TX


In article <1gfi7lINNb6o@girtab.usc.edu> echeverr@scf.usc.edu (5150) writes:

>   I have a "Netrek" menu in my .tvtwmrc file.  I bring it up with the
>  middle button.  I even have a "Check Metaserver" option on it.

     This is a confession?  Bah humbug.  _THIS_ is a confession :

menu "nt"
{
    "bronco   -- CMU" f.exec "bin/nt -h bronco.ece.cmu.edu -p 2592 &"
    "rwd4     -- CMU" f.exec "bin/nt -h rwd4.mach.cs.cmu.edu -p 2592 &"
    "discovery-- MSU" f.exec "bin/nt -h discovery.cl.msu.edu -p 2592 &"
    "hockey   -- KSU" f.exec "bin/nt -h hockey.ksu.edu -p 2592 &"
    "doorstop -- Iow" f.exec "bin/nt -h doorstop.design.iastate.edu -p 2592 &"
    "bigdog   -- Ber" f.exec "bin/nt -h bigdog.cs.berkeley.edu -p 2592 &"
    "calvin   -- Cal" f.exec "bin/nt -h calvin.usc.edu -p 2592 &"
    "ulowell  -- Low" f.exec "bin/nt -h bigmax.ulowell.edu -p 2592 &"
    "vlsi     -- UCI" f.exec "bin/nt -h vlsi.ics.uci.edu -p 2592 &"
    "guzzler  -- Cal" f.exec "bin/ntrsa -h guzzler.ecst.csuchico.edu -p 5858 &"
    "---------------" f.nop
    "ghost    -- Ita" f.exec "bin/nt -h ghost.dsi.unimi.it -p 2592 &"
    "fisher   -- Net" f.exec "bin/nt -h fisher.psy.vu.nl -p 2592 &"
    "deakin   -- Aus" f.exec "bin/nt -h deakin.anu.edu.au -p 592 &"
    "peanuts  -- Ger" f.exec "bin/nt -h peanuts.informatik.uni-tuebingen.de -p 2592 &"
    "legend   -- Fra" f.exec "bin/nt -h legend.cma.fr -p 2592 &"
    "---------------" f.nop
    "inl-ksu  -- KSU" f.exec "bin/nt -h inl.ksu.edu -p 4444 &"
    "spanky   -- SSC" f.exec "bin/nt -h spanky.ssc.gov -p 3333 &"
    "flint    -- Bro" f.exec "bin/nt -h flint.cs.brown.edu -p 2592 &"
}

     The confession being that I actually have calvin and ulowell in my
list.

>   5150
>   lifeless


     Jamie / FillInTheVeep
Newsgroups: rec.games.netrek
From: tsang@cs.washington.edu (Donald Tsang)
Subject: Re: Another Clue game, and weeding clue from non-clue
Organization: Computer Science & Engineering, U. of Washington, Seattle
Date: Thu, 17 Dec 92 04:52:17 GMT

In two separate articles, Andy McFadden writes:
>In article <> mcn@b62103.student.cwru.edu (Mike Neuman) writes:
>>If you'd like a copy, send mail to: fadden@uts.amdahl.com. He maintains
>>the software, and would be happy to mail people a copy if you send him
>>proof of clue. (200 words or more describing various netrek situations,
>>and what you do in them).
>
>Somebody is going to die.

>In article <> jasonp@bungie.prime.com (Jason Pascucci) writes:
>>I think it's a good idea, but I don't know if Andy will agree. Send him
>>your thoughts (fadden@uts.amdahl.com), Pro or Con RSA on the
>>Cluetaserver. If you hate RSA, better act fast!
>
>Somebody ELSE is going to die.

Who do you think should die first, Mike or Jason?

As usual, send your votes to Andy...  :-)

-- 
Donald Tsang                    "Ho!  Haha!  Guard!  Turn!  Parry!  Dodge!
tsang@june.cs.washington.edu     Spin!  Ha!  Thrust!"
..!uw-beaver!june!tsang                       -- Robin Hood Daffy
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Tue, 15 Dec 1992 12:53:08 -0500 
From: "Joseph E. Beck" <jb8n+@andrew.cmu.edu>
Subject: Re: What to do with Newbies?


pcp2g@karma.astro.Virginia.EDU (Gilligan) writes:
> The situation will only get worse as more people find out about the game.
> Anybody can log onto bronco, from the Admirals to Ensign Guest. Perhaps
> a server that only lets in higher ranks than Lt Cmmdr or Captain is
> called for. 

Hmmmm...how does such a server get new players.  People stop playing
for various reason, and servers need a new influx of people.  If you
must be a Lt. Cmdr.  to play there no new people can ever play there.
Also, I believe that Ensign ensign should be allowed to play on
Bronco, which your scheme would not allow :-)

Suggestion:
I forgot who, but someone set up some code so whenever you logged into
the game it sent you a message asking you to send some string to
yourself to show that you read messages.  If I recall correctly it was
only available on some days, could you try an experiment and make it
available all days?  The reason I say this is that I usually don't
bother to remember what server has a special feature when, and just
log onto servers that are good in general.  If this feature was
constant, I think more people would play there.  Also, could you set
it up so you can only take a
DD if you have 2 or more kills?  It would improve play immensely  :-)

	joe
	Purple haze
	Lamb, Leg Of

Organization: Senior, Mechanical Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Fri, 11 Dec 1992 20:23:19 -0500 
From: Richard Chun Hu <rh2w+@andrew.cmu.edu>
Subject: TREK SERVERS...

Can someone please post a list of servers available and port no. etc..
PLEASE?

			Thanx

							KAMIKAZE!!!!
Organization: Doctoral student, Mathematics, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Tue, 15 Dec 1992 07:48:28 -0500 
From: Erik Lauer <el0g+@andrew.cmu.edu>
Subject: 1000 Ratio base

Wow, MUCUS PIG is up to 852 right now on Bronco.  I figure I should be
able to show up in time to be kill 1000, what an honor!


Erik
---=
From: spolar4879@iscsvax.uni.edu
Newsgroups: rec.games.netrek
Subject: <None>
Date: 15 Dec 92 14:53:04 -0600
Organization: University of Northern Iowa

Alright, I'm kinda new on the computer system but me and my friends would love to learn more
about your game and how to play.  Mostly, I've played roleplaying games but I
want to try this one...
Can anyone tell me how to logon to the system???
   (Remember, I have no clue as to what I am doing so be very specific.)
From: echeverr@scf.usc.edu (5150)
Newsgroups: rec.games.netrek
Subject: Re: This has gone too far.....
Date: 13 Dec 1992 22:45:10 -0800
Organization: <censored>
NNTP-Posting-Host: girtab.usc.edu

In article <4f=0CvW00VB6M4h15O@andrew.cmu.edu> "Timothy C. Worsley" <tw1r+@andrew.cmu.edu> writes:
>> DD - 	good for quick takes in games with rabid oggers.  good for
>> 	dogfighting.
>Good for Dogfighting?  GOOD FOR DOGFIGHTING?!?!?  A SC is better for
>dogfighting than a DD.

Er, no.  It's not.

5150
we're not going to go into this again, are we...
Organization: Robotics Institute, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Fri, 18 Dec 1992 17:47:04 -0500 
From: "Jon C. R. Bennett" <jb7m+@andrew.cmu.edu>
Subject: Re: Dogfight Size wars
	<1grcggINNq1q@agate.berkeley.edu>

tom@soda.berkeley.edu (Tom Holub) writes:
>In article <lyodav.724638494@vincent1.iastate.edu> lyodav@iastate.edu (Sun God
> ) writes:
> )
> )BB vs DD:   DD wins
> 
> Next time I see you I'll have to learn you a lesson, son.
> 
> )   I had trouble with CAs because I couldn't get my torps to connect very 
> )often, but I could pretty much *plink* the BBs to death.
> 
> Only if they don't know how to dodge in a BB.  Most people don't.
> You will not plink me to death.  You will close and die, or run away,
> but you will not plink me to death.
>  -Mojo

I think its well know that i dissagree with Tom about the merits of the
BB, but realy would like to know why people seem to think that they are as
bad as they are? i mean ive gota side with Tom on this, ill take the BB
vs. the DD any day, an SC (in the hands of a good pilot) might get away
with the plinking, but not a DD. 

give the BB the credit it deserves, 

jon - Warlock
From: echeverr@scf.usc.edu (5150)
Newsgroups: rec.games.netrek
Subject: Re: review of popular servers
Date: 16 Dec 1992 16:18:46 -0800
Organization: <censored>
NNTP-Posting-Host: girtab.usc.edu

In article <8f=P4rG00awJFK3mBU@andrew.cmu.edu> Erik Lauer <el0g+@andrew.cmu.edu> writes:
>>discovery.cl.msu.edu:  Usually has the best attendance; almost always
>I guess sturgeon does not count?

Sturgeon?  What's that?

5150
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sun, 20 Dec 1992 02:35:11 -0500 
From: "Joseph E. Beck" <jb8n+@andrew.cmu.edu>
Subject: Re: This has gone too far.....
	<1992Dec19.232458@IASTATE.EDU>


exodus@IASTATE.EDU writes:
> >         I would happily dogfight any scout, save sunscreamer's (some
> > players are in a class all their own...)
> 
> 
> 
> 
>  hah.......I'd take Redshirt over Sunscreamer in a scout any
> day.....not even close.....
> 
>  Just out of curiousity, why is this topic being argued? Seems
> about as silly as arguing which side has the best looking
> bitmaps....
Because the bitmap war is easy.  Roms win with their DD's and CA's.  

	joe
	Purple haze
	Lamb, Leg Of
Newsgroups: rec.games.netrek
From: stephenm@odie.cs.mun.ca (Stephen Mercer)
Subject: Re: Psychotron
Organization: CS Dept., Memorial University of Newfoundland
Date: Wed, 16 Dec 1992 23:46:33 GMT

In article <BzC0EF.ErH@acsu.buffalo.edu> v119matc@ubvmsb.cc.buffalo.edu (Claus Schwinge) writes:
>In article <Bz92HA.HLn@cs.bham.ac.uk>, jwh@cs.bham.ac.uk writes...
>>Have you heard Psychotron by Megadeth its perfect for netrek!
>> 
>>Perhaps there are other netrek songs :-)
>
>I always find AC/DC "Shoot to kill" ("Shoot to Thrill"?) running through my
>head...
>
>Shoot to thrill/play to kill
>I'm a man on a mission gonna fire at will etc.......
>
>(I don't have the lyrics in front of me right now...sorry)
>
>>			James
>> 
>>Commodor wibble
>
>-Halfdane

Cool... I CAN'T play without my tunes! (Can't play WITH my tunes, either,
but that's another story! :>) Try playing netrek while "Master of Puppets" or
"Countdown to Extinction" blaring in your headphones! "Countdown..." Great
for a LPS! Check out the chorus;

"All are gone, all but one.
No contest, nowhere to run.
No more left, only one.
This is it, this is the Countdown to Extinction."

Hey, so I need a life, prove it's better than the one I've got! :)
Later..

-Doomsday-

/-------------------------------------------------------------------------\
| Stephen Mercer 		     |"Wondering what our dreams might be |
| Department of Computer Science     |  worth..."                         |
| Memorial University of Newfoundland|"Learning that we're only	immortal  |
| stephenm@odie.cs.mun.ca	     |   ... for a limited time." -- Rush |
| "You mean I'm RESPONSIBLE for what I say!?" ##[ 8^p ]# - "Dreamline" -  |
\-------------------------------------------------------------------------/
Newsgroups: rec.games.netrek
From: von@cory.Berkeley.EDU (Steve Von Worley)
Subject: Re: This has gone too far.....
Organization: University of California, at Berkeley
Date: Mon, 14 Dec 1992 21:39:09 GMT

In article <101941@netnews.upenn.edu> paulsen@eniac.seas.upenn.edu (Brian Paulsen) writes:
>In article <1ghahmINNftr@girtab.usc.edu) echeverr@scf.usc.edu (5150) writes:
>)In article <4f=0CvW00VB6M4h15O@andrew.cmu.edu) "Timothy C. Worsley" <tw1r+@andrew.cmu.edu) writes:
>))) DD - 	good for quick takes in games with rabid oggers.  good for
>))) 	dogfighting.
>))Good for Dogfighting?  GOOD FOR DOGFIGHTING?!?!?  A SC is better for
>))dogfighting than a DD.
>)
>)Er, no.  It's not.
>
>I think a lot of people confuse dogfighting with runner-scumming.  A scout
>is better at dogfighting, a dd is only good for runner-scumming.

Um, no, I don't confuse dogfighting with runnerscumming, Brian.

I believe the opposite is true; in most head to head duels, where the SC
is not allowed to run away, a DD will win.  

Is that what you meant to say?

Sandia
>
>


-- 
Steve Von Worley
von@cory.berkeley.edu
Computer Science Gradual Student
University of California at Berzerkly