HDTenEightyP/NetNews huggingface dataset:
From: kchchang@remus.rutgers.edu (kai chang)
Newsgroups: rec.games.moria
Subject: Re: Bakup solution
Date: 17 Dec 92 02:32:49 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

wag5@quads.uchicago.edu (john peter wagner) writes:

>At startup of the game, have the game consult a file of player names
>and max exp associated. If the max_exp of the loaded character is
>less than the exp of the stored file by Moria then the program knows 
>that a backup was used.  Thus, it can blackball that name from
>the highscore list or whatever.

>	Otherwise, people should be able to 'cheat' or whatevvvver,
>since they are not in competition with anyone savvve themselves.
>There is no need for justice.

	I myself won a game with backup, and is doing well without backing up.
	If I do decide to, I can change the codes of moria so that it DOESN:T check for the exp things that you suggested.  My point being:  Moria is JUST A GAME!  people should be able to play it any way they want to.
	One should not have to "look for reasons to cheat" if cheating happens to be the way to have fun for them. (if you do perceive it to be "cheating", of course)
From: mulperi@lk-hp-19.hut.fi (mulperi)
Newsgroups: rec.games.moria
Subject: Re: It's not a bug, it's a feature!
Date: 15 Dec 92 09:46:33 GMT
Organization: Helsinki University of Technology, Finland
Distribution: inet
NNTP-Posting-Host: lk-hp-19.hut.fi
In-reply-to: sigurhel@rhi.hi.is's message of 14 Dec 92 19:59:56 GMT

In article <5834@krafla.rhi.hi.is> sigurhel@rhi.hi.is (Sigurdur Runar Helgason) writes:

>Path: sauna.cs.hut.fi!funic!news.funet.fi!sunic!isgate!krafla!sigurhel
>From: sigurhel@rhi.hi.is (Sigurdur Runar Helgason)
>Newsgroups: rec.games.moria
>Date: 14 Dec 92 19:59:56 GMT
>References: <1992Dec14.025527.16592@cc.tut.fi>
>Sender: usenet@rhi.hi.is
>Lines: 14
>Nntp-Posting-Host: hengill.rhi.hi.is

>same here about that staff of summoning ..

>And now I have another ranger on 22-th level and recently found staff of
>summoning ... I am seriously thinking about to bring it up to townlevel and
>sell it or just drop the damn thing ...
 ^^^^^^^
	Don't waste your word of recalls, because that town mage don't
	by such "evil item". Just drop it and go on.

	Good luck!

	mulperi@snakemail.hut.fi

	
>SRH
>sigurhel@rhi.hi.is
From: Cornelius_Caesar@bb.maus.de (Cornelius Caesar)
Newsgroups: rec.games.moria
Subject: Deep
Date: Mon, 14 Dec 92 16:59:00 GMT
Organization: MausNet (Mitglied im IN e.V.)
X-Gateway: MausGate/News 1.14D/hb

My Wizard Lord (Halfling Mage lev. 40, 9999999 exp. and multiple millionaire)
tried to reach the middle of the earth. Being already close to 10 km deep,
guess what happens? At maze level 655 (yes, 32750 ft) he found the way
downstairs and ended up -32736 ft in the air...!

He now tries to come `back' to level 0. Nothing special has been encountered
until now. Mr. B is easily avoided at permanent speed (+3) and he found
several good weapons, a Ribbed Plate Armor (R) (-3) [28,+10] and a Dwarven
Pick (+8). With AC of 110 and at least 20 each of Invulnerability potions,
Runes of Protection, Gain Experience, etc.... this is now an invincible
character. I didn't want to abandon him when he was ready to win (using a
saved file it lasted only 2-3 minutes to kill B.; I did cheat with save files).

Cornelius

using UMoria 5.4 for Atari ST
Port done by Hildo Biersma,
binary version from Dec. 8th, 1991
From: hennes@blade.stack.urc.tue.nl (Hennes Passmann)
Newsgroups: rec.games.moria
Subject: Re: Ethics of Backup/Save Files
Date: 14 Dec 92 17:18:06 GMT
Organization: MCGV Stack, Eindhoven University of Technology, the Netherlands.
X-Newsreader: TIN [version 1.1 PL6]

Angus the Demonchild (angus@hardy.u.washington.edu) wrote:

 [ Deleted ]

: On single-user machines, you're only cheating yourself.
: On multi-user systems, you can cheat others, too.
: --

Then maybe we could cheat equilly, e.g with 4 lives and inreplaceble
save-files.  Or with 1 additional life / 5levels and lose some levels/life.

Just an idea.


disclaimer    I didn't say it!

Hennes@blade.stack.urc.tue.nl
From: wag5@quads.uchicago.edu (john peter wagner)
Newsgroups: rec.games.moria
Subject: Uh
Date: 17 Dec 92 01:30:52 GMT
Reply-To: wag5@midway.uchicago.edu
Distribution: usa
Organization: University of Chicago Computing Organizations

Anybody know what the maximum charge of weapons for version 5.2
is and if there is inded some chance of further charges(1% even)?

		Thanks,
		John
Newsgroups: rec.games.moria
From: cmarble@hmcvax.claremont.edu (Chris Marble)
Subject: Getting Warrior ready for Mr. B
Organization: Harvey Mudd College
Date: 16 Dec 92 10:36:23 PST

So what's a simple Warrior need to be ready for the big B?
Is the opponent so nasty that nobody dares try and slug it out with him
and all classes have to flail away at a distance with their wands
and staffs?
  My weapon's a BroadSword (DF) (2d5) (+10,+10) [+7] (+3 to stealth)
(used to be better but there was this dratted bat...)  I get 3 attacks
per round.
 I've got Free Action from my gloves and a ring of speed (+1)
 Total pluses are +15/+15 and my AC's 78.  Level 29 with 316 hit points.
 I've got half a dozen Haste Self potions, Restore Life LEvels and a couple
mushrooms of Restoring.
 Do I just wander around looking for a second speed item or do I need
to get Wands of Acid Balls, TP Away and the like?

 Also, is a Staff of Starlight really any better than one of Light?
 Just what all does a Staff of Curing cure?
 What's the nastiest monster that is affected by Sleep Monsters?
-- 
    Chris Marble - Publicist for Amiga Tech Users Group (ATUG)
     Unemployed engineer so my opinions must not matter much.
From: arvola@sol.acs.unt.edu (Arvola William)
Subject: Re: To die or not to die?
Organization: University of North Texas
Date: Fri, 18 Dec 1992 20:14:57 GMT

robear@ccwf.cc.utexas.edu (Jay Michael) writes:

>Hmmm, saving the save file for a backup is considered cheating?  I never
>thought of it as anything but absolutely necessary . . . .

          [bulk of article deleted]

>I didn't care what my rank was, I only wanted to finish
>the game.  And, of course, play with the neat new and powerful magic items.
>I think I managed to do both, and leach just about all the enjoyment I 
>possibly could have out of the game.  So I'm happy.

      HEAR, HEAR!

>Jay/"Timewaster"/Robear
>Baron Thod of Ulm, on uxa.cso.uiuc.edu

                   arvola@sol.acs.unt.edu


Newsgroups: rec.games.moria
From: mdale@magnus.acs.ohio-state.edu (Michael L Dale)
Subject: Re: "True" Winners?
Organization: The Ohio State University
Date: Mon, 14 Dec 1992 13:08:09 GMT

In article <Bz46Io.4z0@news.cso.uiuc.edu> sat28485@uxa.cso.uiuc.edu (Scooter) writes:
>There's been a thread about the Ethics of backing up charactes.
>I personally use a backup file and have restored my character after dying.
>Granted, this may be cheating, but having my 31st level Paladin getting
>toasted by an offscreen (in the dark) AMHD isn't my idea of fair play either
>Well, maybe it is fair but it's definitely not FUN!
>My question is...
>Is there anyone that has killed the Balrog without "cheating"
>by using a backup file...
>(Using a backup file to restore your file after computer crashes is NOT cheating
>Are there any "True" winners?  (Be honest)

I have had 8 wins (I have posted a couple to the net) ALL of which have been
"true winners". I do not make backups...for any purpose.
I have gone on record before that this game is the most fun when it has the
keen edge provided when you know death (REAL DEATH) couls be around the
next corner. Anyone can win with any character at any time if you make and
continue to use backups. What kind of game is one which you can not lose?

Another factor which makes the game fun is the LACK of speed. It is not
much of a challenge to win if you are very fast. I make use of a maximum
of one permanent speed item.

My advice...try a character without backups (don't make one...it is too
easy to rationalize a reason to use it) and speed. You will see how graet
this game can be! BTW, I have yet to win with a mage...not enough hp.
=-=-=-=-=-=-=-=-=-=- Vivo procerus et adiuvo -=-=-=-=-=-=-=-=-=-=
| Michael L. Dale                                               |
| The Ohio State University                                     |
| 2003 Millikin Road            mdale@magnus.acs.ohio-state.edu | 
| Columbus,  Ohio 43210                                         | 
=-=-=-=-=-=-=-=-=-=-=-=- Pax et vivo habito-=-=-=-=-=-=-=-=-=-=-=
From: mjb@acsu.buffalo.edu (Matthew J. Bernhardt)
Newsgroups: rec.games.moria
Subject: Re: Balrog Ready
Date: 15 Dec 92 04:12:04 GMT
Organization: UB

swota@cs.albany.edu (Judith A Swota) writes:

>Ahh, the great "To Backup Or Not To Backup" question.  I posted on this
>once before, and have to admit I agree with both the above.  I always
>feel like I "cheated" if I use a backup all the way to the end, but at
>the same time I feel really ripped off when I get toasted by an AMHD
>that wasn't even on the same screen as me (and was therefore impossible
>to see) when he breathed gas.  I've finally found the following
>compromise:  everybody agrees that getting a character up to a certain
>level (e.g., a Mage to, say, Level 15) is pretty easy, and it's the low
>levels that are the biggest pain in terms of getting the shopkeepers
>down to final bid, and junk like that; the higher levels are the real
>fun and the real challenge anyway, so what I've done is this:  I have a
>character I like.  I play him/her to maybe Level 15-20 or so, then save
>them.  I never save them again.  If they get killed, I start replaying
>them from that save point.  The one I've got now has no special weapons
>or armor at that point, so I don't feel like I'm royally stacking the
>deck, and I don't have to go through the frustration of rerolling for an
>hour to get decent starting stats and waste tons of time haggling (yeah,
>yeah, I know I don't HAVE to haggle, but who the heck ever has enough
>money to pay full price??).  I dunno.  I guess it's still sort of
>cheating, but at the same time, if the frustration level outweighs the
>virtue level, what's the point of playing?  Any comments?

	I practice another variant of backing up.  While I will not restore
a character who has died, for whatever reason (I'm a big boy now.), I will
restore from a backup if, in my judgement, I made an honest nonlethal human
mistake that I did not intend to make.  These are primarily keyboarding errors.
For example:
	I once had a mage who found a Scroll of Curse Armor.  He intended to
throw it away.  Unfortunately, the "r" key is just above the "f" key.  So,
while I thought I was throwing the scroll away, I actually read it.  Seeing
my (R) armor turn black and fade caused me to immediately reach for my backup.
	The more obvious use of backups is if something heinous from the 
outside world enters into the game e.g. a power failure.  Haven't had the one
happen yet.
-- 
Matt Bernhardt
University of Buffalo            If it is to be, it is up to me.
mjb@acsu.buffalo.edu
Newsgroups: rec.games.moria
From: holdren@uxa.cso.uiuc.edu (Uther Pendragon)
Subject: Re: the appearance of Mr. Balrog?
Organization: University of Illinois at Urbana
Date: Thu, 17 Dec 1992 19:24:40 GMT

In article <1992Dec17.174545.28141@muddcs.claremont.edu>  
dgreen@jarthur.claremont.edu (David Green) writes:
> The Balrog won't show up at all until you get down to 2500 feet.  You've
> got quite a way to go before you need to worry. :)

	That is, unless you polymorph some other creature into the B.
	I was at 750 feet, very low on hp fighting a K of some kind,
	so I zapped my Wand of Wonder at it...
	Hmm, imagine my surprise when the K changed into a B...  :(
--
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Brian J. Holdren	a.k.a. Uther Pendragon
email to:	holdren@uxa.cso.uiuc.edu
NeXTmail:	holdren@sumter.cso.uiuc.edu
	"I win again, Lews Therin."
From: Joerg.Plate@arbi.informatik.uni-oldenburg.de (Joerg Plate)
Subject: Cloning is fun
Organization: University of Oldenburg, Germany
Date: Thu, 17 Dec 1992 10:14:39 GMT

abrogel@unix.amherst.edu (The Unfettered One) writes:

>     Most amusing fight: probably the 7 mature blues at one time...:-) 
>                              Wands of Cloning are SO much fun...:-)

My favourite use for Wands of Cloning: 
  Creeping Gold Coins

I think it was a level 15 paladin, who doubled his money (from 8000 to 16000)
by cloning CGC. After this he could afford some nice items from the shops...

Newsgroups: rec.games.moria
From: arsmith@lamar.ColoState.EDU (Alan Smith)
Subject: Re: altering the source
Date: Sat, 12 Dec 1992 04:12:09 GMT
Organization: Colorado State University, Fort Collins, CO  80523

In article <Bz3qq0.BFn@gabriel.keele.ac.uk> mad19@keele.ac.uk (Andy Daley) writes:
>I am interested in altering what damage and special effects that certain
>weapons have, but do not know which source file to look into, so that
>changes can take place.

Look at treasure.c.  The values are defined in Constant.h and types.h.

Bigal the Frosty.  Who forged Gynsoo in the furnace of treasuredotsee.
From: cmarble@hmcvax.claremont.edu (Chris Marble)
Subject: Lots of near-beginner questions
Organization: Harvey Mudd College
Date: 16 Dec 92 22:25:55 PST

A Staff of Curing just does Cure Blindness, Poison and Confusion.  Right?
So I'm probably better off with a dozen potions of Cure Critical Wounds
which do the same thing and also heal me?

How far does a Wand of Teleport Away generally send critters?  The AMHD
took a while but it came back 3 times.

What does a Wand of Disarming do?  Is it only useful against opponents
that use weapons?

Are their potions of Gain Experience to complement the potions of Lose
Experience that I've found?

Is a potion of Invulnerability just the next step in Boldness, Heroism and
Super Heroism?

Does one ever get more than 3 attacks a round with Broadsword or
Battle Axe (European)?  I'm 30th level fighter with 18/90+ Str and Dex.
Just wondering if I'll ever pick up another attack.

Are any monsters Acid resistant?  Will my Wand of Acid Balls do 60 points
to any opponent?
-- 
    Chris Marble - Publicist for Amiga Tech Users Group (ATUG)
     Unemployed engineer so my opinions must not matter much.
Newsgroups: rec.games.moria
From: casivils@lescsse.jsc.nasa.gov (craig sivils)
Subject: Re: As long as we're taking suggestions...
Organization: Lockheed Engineering and Sciences
Date: 15 Dec 92 21:46:47 GMT

  One possible way to make warriors more powerful would be to include a
possiblity to critically hit monsters (of course some would be immune to this).

  And it would be neat if the rouge back stab and also hide in shadows to
provide a possible second backstab if successful.

				Craig
Newsgroups: rec.games.moria
From: mrmarcel@eos.ncsu.edu (Mike Marcelais)
Subject: Re: As long as we're taking suggestions...
Organization: North Carolina State University
Date: Tue, 15 Dec 1992 15:38:52 GMT

In article <ykk2waq@rpi.edu>, petitc@vccnw04.its.rpi.edu (Christopher Jon Petit) writes:
|> 10563563@eng2.eng.monash.edu.au (ARTHUR GIANNAKIS) writes:
|> 
|> >In article <Yf7xM7e00Vpd8IYbEd@andrew.cmu.edu> "Joseph E. Beck" <jb8n+@andrew.cmu.edu> writes:
|> 
|>  [ Suggestion of making undead immune to physical attacks deleted]
|> 
|>  Why don't we just say NON MAGICAL weapons can't hit?  But, even a +1 +1 sword
|> WILL hit.  Face it, by that level, you DO have an enchanted sword, so it
|> just screws people who are stupid enough to wander down that far without an
|> enchanted weapon.

How about the normal weapon going right through them, only the 'magical'
essence of the sword does any damage.  Ie.  a +1 +1 sword does 1 point of
damage.

|>   If we want to balance out spellcasters, how about this---

Here are my ideas.

Magic Resistance:  Not a save for half damage, but a percent chance that the
spell won't effect the monster, even for things like Orb of Draining, Fire
Ball, etc.  This is in addition to any normal saving throw the game already
give s the monster.

Upping a Warrior:

Give special abilities at higher levels.

+1 to hit/dam per 5 levels.
extra attack at 15, and 30th level.
Resistances:

RL  lv 15  1/3 dam, 1/9 with RL
RC  lv 20  1/3 dam, 1/9 with one Rc, 1/27 with perm and temp.
RF  lv 25  1/3 dam, 1/9 with one RF, 1/27 with perm and temp.
RA  lv 30  1/2 dam, 1/4 with RA, halved again if wearing armor/shield
RG  lv 35  (resist gas) 1/3 dam.

This makes it possible for a Warrior with (R) armor to do melee vs. an Ancient
Multi-Hued Dragon.

Upping Rogues:

Backstabbing.  If the creature is asleep when attacked, the rogue could get an
automatic critical hit based on the their level.

 1-10  x2
11-20  x3
21-30  x4
31-40  x5

Also, make picking locks, disarming, etc MUCH harder for other classes, and
easier for rogues.  Allow rogues to steal from shops.  (If caught, kicked out
of shop, and shop locked)

Make stealth go up faster for rogues.  (hide from the Balrog!)


|> 
|> -- 
|> Now on sale, in Aisle 5 of the Divine Supermarket---Lives, and Clues.  Buy
|> yours now and avoid the rush!  They make great Christmas gifts!
|> "I may not agree with what you say, but I will defend to the death your right
|> to say it."  - Voltaire.

-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
Newsgroups: rec.games.moria
From: tom@europa.lonestar.org (Tom Kimball)
Subject: Re: Ethics of Backup/Save Files
Organization: Moria Mining Guild (BBS) -- Dallas, Texas, USA
Date: Thu, 17 Dec 1992 06:06:44 GMT

In article <1garhmINNf22@seven-up.East.Sun.COM> coleman@kirkland.East.Sun.COM writes:
>
>de04@ns1.cc.lehigh.edu (Dale E. Eckart) says:
>This does not appear to have been the plan of the designers of Moria.  If they 
>wanted people to be able to save, they would have designed a restore function,
>or put in a resurrection building in town.

That is correct.  Under Robert's original VMS version, it was not possible
to restore a dead character unless you had system privileges.  If your
character was lost due to something like a power outage, you could send
email to Robert and he could and would restore your character.  He basically
maintained a database of all characters, dead or alive.
-- 
Tom Kimball  			tom@europa.lerctr.org    
tom@europa.lonestar.org		tom%europa@egsner.cirr.com
Newsgroups: rec.games.moria
From: arsmith@lamar.ColoState.EDU (Alan Smith)
Subject: Re: As long as we're taking suggestions...
Date: Wed, 16 Dec 1992 01:03:29 GMT
Organization: Colorado State University, Fort Collins, CO  80523

In article <casivils.724456007@node_508ba> casivils@lescsse.jsc.nasa.gov (craig sivils) writes:
>  One possible way to make warriors more powerful would be to include a
>possiblity to critically hit monsters (of course some would be immune to this).

Hmmm. Decrease the probability according to the monster's AC?  Might work.

>  And it would be neat if the rouge back stab and also hide in shadows to
>provide a possible second backstab if successful.

I think that backstabbing is kinda ridiculous if you're carrying a light or in
a lighted area.

Bigal The Frosty.  Still looking for potions of increase stats.
Newsgroups: rec.games.moria
Subject: Re: Winner (UMoria 5.5)
From: grabiner@math.harvard.edu (David Grabiner)
Date: 16 Dec 92 17:04:49 EST
 <jon.taylor.66.724378527@uuserv.cc.utah.edu><1992Dec15.011348.8415@ncsu.edu> <BzCMon.4CC@bailgate.gpsemi.com>
Organization: Harvard University Dept. of Mathematics
In-reply-to: dave_f@sn3001.oldham.gpsemi.com's message of 16 Dec 92 11:02:46 GMT

In article <BzCMon.4CC@bailgate.gpsemi.com>, Dave Frankland writes:

> In article <1992Dec15.011348.8415@ncsu.edu>, mrmarcel@eos.ncsu.edu (Mike Marcelais) writes:

> |> As I recall, v5.5 lets you  have enchantments as high as the max damage of 
> |> the weapon +1.  2*8+1 -> 17. 

> Are you sure this is true? I'm playing Umoria 5.5 and I've just found a 
> Battle Axe (Balestarius) (HA) (2d8) (+6,+18) [+3]

The limit is the highest *you* can enchant the item, with a chance of
less than 1% that you will be able to enchant it higher than that level.
It is possible to find items with higher bonuses, but if they get
disenchanted, you will have a hard time getting them back up.

> par example; I got to 3100ft with my 37th level mage without having to take on the Balrog (I was just curious to see what was down that far). I eventually decided to give it a go, but with only 4 invulnerability potions and 1 restore mana I got roasted (it was the first time ever that I had taken on Mr. B), now there's no way I'm going to start again from the beginning after that.

--
David Grabiner, grabiner@zariski.harvard.edu
"We are sorry, but the number you have dialed is imaginary."
"Please rotate your phone 90 degrees and try again."
Disclaimer: I speak for no one and no one speaks for me.
From: phred@emunix.emich.edu (phred is dead)
Newsgroups: rec.games.moria
Subject: Problems with Boss
Keywords: flame, boss
Date: 16 Dec 92 07:46:10 GMT
Organization: Eastern Miskatonic University

Recently, I downloaded Boss2 from ftp.cis.ksu.edu just like I found in the 
monthly BossFaq. I read install.doc and followed all the directions.
Boss compiled quitely with, just like raoul and cloister said, a couple of
warnings.   HOWEVER ,

	When I run boss baaaad things start to happen.  Every time I 
make a new char. it gets a cursed potion of cure * wounds. Quaffing this
potion makes me : fast, slow, poisoned, blind, confused,healed, and I think
it tries to restore my abilities.

bad#2) Killing a lowly townie gives me the message that I have killed the 
Mob Boss for this city and I can now take the bus to the next city.
Guess what, I _can_ take the bus.

even worse) When trying to create a char that uses spells (scientist, guru ...)
the game actually *CRASHES*. With  '-' is invalid syntax for integer value
at line whatever.

How the hell can you put a game out on a site, post FAQs all over the place
and then expect people to play the game when the program doesnt work????
What is wrong with you people ?? Is this just some net.joke that I havent
caught yet?? Lets see how many peole are stupid enough to try this ... 
_giggle_ *snicker*

Has anyone ever gotten this game to work correctly?? Does anyone even play it?
Has anyone had these problems that I am experiencing ?? Would you please help
me solve them??

Thanks in advance,
phred@emunix.emich.edu
Newsgroups: rec.games.moria
From: dgreen@jarthur.claremont.edu (David Green)
Subject: Boss Q's
Organization: Harvey Mudd College, Claremont, CA 91711
Date: Fri, 18 Dec 1992 00:30:41 GMT

I just uploaded and started messing around with Boss recently.  A couple
questions about things:

1) Is speed as wonderful as it is in Moria to have?

2) How rare would it be to start out with a Towel (+1,+3) (FT) and a Pair of
   Nikes [2,+1] of Speed?

3) Okay, who came up with the Mutant Keebler Elves?

4) The Melee Fight and Guns/Grenades skills are listed as being [5/1] when
   you initially distribute them, but are distributed as [4/1].  Which is
   correct?
-- 
dgreen@jarthur.claremont.edu		        	   David "Mishael" Green
		    Have you scritched your local Furry today? 
************************Who ordered the muon? -- I. I. Rabi*********************
  I have not been appointed Judge, Jury, or Executioner by God.  Just witness.
Newsgroups: rec.games.moria
From: wag5@quads.uchicago.edu (john peter wagner)
Subject: multi-player
Reply-To: wag5@midway.uchicago.edu
Organization: University of Chicago Computing Organizations
Date: Sun, 13 Dec 1992 07:51:06 GMT

Anyone ever experimented with a multi-player umoria-like system in which
each player would be given a turn?  There are some obvious problems with this.
Perhaps there could be a time-based penalty such as one finds in timed chess.
That is, for each ten seconds of immobility, one loses a hit point/mana
point until dead.
				John