HDTenEightyP/NetNews huggingface dataset:
From: jfurr@nyx.cs.du.edu (Joel "KeyLime" Furr)
Subject: Re: stuff found lying around on FurryMUCK
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Mon, 23 Nov 92 19:30:52 GMT

In article <1992Nov23.022652.12387@netcom.com> fuzzy@netcom.com (Fuzzy Fox) writes:
>jfurr@nyx.cs.du.edu (Joel Furr) writes:
>
>>Hey, DACC (whoever you are), I *can* deal.  FurryMUCK never ceases to
>>amuse me, and I try to share my little discoveries with the world.
>
>What you're missing is that the world doesn't really *care* what amuses
>you.  We can only hope that eventually you grow weary of your
>megalomania.
>

Yes, yes, the entire world is my oyster, ha ha!  The power, the power!

Random!  SHAVE THAT FURRY!

Newsgroups: rec.games.mud.tiny
From: js5370@eehp23 (Jerry A Segler Jr)
Subject: Re: FurryMUCK
Organization: University of Illinois at Urbana
Date: Sun, 22 Nov 1992 16:03:22 GMT

Dammit, DACC, stop posting before me!   aaarrgghh.

-- 
--------------------------------------------------------------------------.
| Strahd Von Zarovich       *  United States Department of Undead Studies  |
| js5370@coewl.cen.uiuc.edu *  1600 W. Bradley E-104 Champaign Il 61821    |
| strahd@maria.wustl.edu    *  (217) 359-3642     (309) 452-8684           |
From: FURRJK@VTVM1.CC.VT.EDU
Newsgroups: rec.games.mud.tiny
Subject: stuff found lying around on FurryMUCK
Date: 19 Nov 1992 09:03:18 -0600
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu


Things You Find Lying Around in West Corner of the Park on FurryMUCK
(not all at once, mind you)

"The Oxford Concise Dictionary of Quotations: Furry Edition"
a nice juicy steak, prepared the way you like it
a nice fresh-baked brownie
a glass of Blood
a nice hot Pop-Tart
a cup of Espresso
A bouquet of roses.
ACME: SUPER JUMBO SIZE WHIPPED CREAM.
Bacon
Bucket of slop
Bunjee cord of Leaping and Falling.
desire to flick someone in the ear
E-mag Spreader Ankle Cuffs
Flowers, placed by the small plaque.
Head-Harness
large frozen makerel
Latex Shirt
LOG (tm)
Membership Card: FurryMUCK Christian Fellowship
note
photo of Trumblefex and parents
Picture
Pile of Mud
Record album
ridiculously full-featured powered mecha
rose
rose
sign
Squirrel Nut Zippers
strips of kelp
Tiny-adoption papers for Kathy.
Training Harness
Very Frozen Flag
White Rose


Let's look at just a few of these items, shall we?

l kelp
Some long strips of kelp, basicly dark green seaweed.  They smell spicy and of
the sea.

l mecha
It looks sort of like a miniature version of one of those giant robots from
Macross, but human-sized.

l acme
A super sized can of whipped cream. (For those special occasions)

l album
This is a copy of "Misplaced Childhood" by Marillion.


l "The Oxford Concise Dictionary of Quotations: Furry Edition"
You see nothing special.

l Squirrel Nut Zippers
Arguably the worst-named candy in existence, these things are actually sold in
a convenience store on the UMaine campus. Don't they sound like something
you'd stumble on in FurryMUCK, though?

l E-mag Spreader Ankle Cuffs
These snug latex ankle cuffs contain a strip of superconducting ceramic,
shrouded in neoprene, to give them a pleasant weight and heft.  More impor-
tantly, when like charges are beamed into them, they repel one another.  In
this way, the wearer's legs are spread to a desired gape, and yet he may still
walk in a spread-legged manner (unlike the more restrictive spreader bars).
Also, opposing charges can be induced, snapping the cuffs together.

Er, um.
Newsgroups: rec.games.mud.tiny,alt.angst.xibo.sex,alt.religion.kibology
From: dgreen@jarthur.claremont.edu (David Green)
Subject: Re: stuff found lying around on FurryMUCK
Organization: Harvey Mudd College, Claremont, CA 91711
Date: Mon, 23 Nov 1992 08:09:46 GMT

In article <By5HAy.4BM@nic.umass.edu> wetmore@titan.ucc.umass.edu (Patrick J. Wetmore) writes:
->In article <1992Nov23.022652.12387@netcom.com> fuzzy@netcom.com (Fuzzy Fox) writes:
->>What you're missing is that the world doesn't really *care* what amuses
->>you.  We can only hope that eventually you grow weary of your
->>megalomania.
->
->I    * C * A * R * E *

Congratulations.  When you become the world, we'll send you a nice little
picture postcard detailing such.
-- 
dgreen@jarthur.claremont.edu		        	   David "Mishael" Green
		    Have you scritched your local Furry today? 
************************Who ordered the muon? -- I. I. Rabi*********************
  I have not been appointed Judge, Jury, or Executioner by God.  Just witness.
Newsgroups: rec.games.mud.tiny
From: foxen@netcom.com (Foxen)
Subject: Re: Which version ofTinyMUCK?
Organization: Fuzzball Software and Graphic Arts
Date: Mon, 16 Nov 1992 07:22:22 GMT

g00023@TIGGER.STCLOUD.MSUS.EDU writes:
>jrg@netcom.com (Parade) writes:
>>foxen@netcom.com writes:
>>>ranger@titan.ucc.umass.edu (John C. Tennyson) writes:
>>>>
>>>>What about a port for us who dont have a nifty 386/486???????
>>>>
>>>Yeah!  Can someone write me a port of TinyMUCK for my Apple IIgs, and
>>>my Timex Sinclair 1000?  That'd be really great!  Oh, and think someone
>>>could port it to my Casio DataBank Watch too?
>>
>>	Aw geez...  take it to alt.folklore.computers!
>
>::puffing up:: Damn it, I have an Apple IIgs, and it's a damn fine
>computer too, I'll have you know!  And another thing....
>
>::sniff:: Making fun of my beloved orphan computer...
>

Hey, I really DO own an Apple IIgs, and I like it, mostly, but even with
GNO/ME, the unix type thingy, there is NO WAY that you can run a muck on
it.  At least not with a database that would require a single malloc() or
or realloc() larger than 64K.  It just don't work.  *shrug*  Eventually,
all machines become obsolete, and all machines have their limitations.
However, if someone went and DID make a port of TinyMUCK for the GS,
I'd be one of the first to snag a copy!  }=)  (I don't suppose there's
anyone out there crazy enough to take that as a challenge, is there?)

	- Foxen  (Imagining with horror the thought of running a MUCK on
		  a 2.8 Megahertz 65816 CPU)

-- 
        ___  __    ___   _   .   _^^        ____    foxen@netcom.netcom.com
 \   / |    |  \  |     | |  -> '-" \______/___/  Yet Another Furry Fan (YAFF!)
  `v'  |--  |--<  |---  `v'  '    ,| _____ |       "Support the Church of the
   |   |___ |   \ |      o       //||    |||           Holy Fur of Ilura!"
Newsgroups: rec.games.mud.tiny
From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Subject: Re: stuff found lying around on FurryMUCK
Organization: Johns Hopkins University CS Dept.
Date: Tue, 24 Nov 1992 04:40:19 GMT

In article <By79su.312@ais.org> jgm@ais.org (jim miller) writes:
>>>Random!  SHAVE THAT FURRY!
>>Y'know, Iggy/Joel/KeyLime/whateverth'fuck, Thorazine might help you. Have
>>you considered that, or perhaps some other form of helpful therapy, like a 
>>lobotomy? The net would thank you.
>My concern is that Joel, in his pogrom against Furries, will fall in
>with a bad crowd...and be seduced by the Random Gang.  We all need to
>keep one eye on this situation.  Think of Joel's mom.  She didn't bring
>her son up for this.

You know, auzzie, I used to be like you.  Kvetching about the Random Gang,
making long anti-RG speeches that would have been great if I were Fidel Castro
and they were capitalists.

But I made a gradual discovery.  I didn't need to do this, and you don't
either.  And if you don't, it gets much more peaceful.

If it's a gang of any sort, it's a gang of anarchists.  There are latent
fascists in it, yes.  There are crazed killers, there are secret FurryMUCK
players.  There are people who Just Don't Give A Damn.  There are also lots of
nice, decent, people who don't fit into many of these categories.

It's not some great conspiracy, and it's certainly not some closed elite that
rejects outsiders, it's just a bunch of people who sometimes log onto the same
mud and talk to each other.  If you can do that, you too can become a member of
the Random Gang.

	--Jiro/Mizue, EVIL!, snivelling, etc.
--
"Am I still reading rec.games.mud?  In MY day, flames were much better than
that.  We didn't HAVE those nansie-pansie four letter words to swing around,
we dug up hard FACTS when we flamed, AND WE LIKED IT!"
	-- Doran, on rec.games.mud

Ken Arromdee (arromdee@jyusenkyou.cs.jhu.edu, arromdee@jhunix.hcf.jhu.edu)
Newsgroups: rec.games.mud.tiny,alt.angst.xibo.sex,alt.religion.kibology
From: foxen@netcom.com (Foxen)
Subject: Re: stuff found lying around on FurryMUCK
Organization: Fuzzball Software and Graphic Arts
Date: Tue, 24 Nov 1992 05:04:11 GMT

dacc@cmp-rt.music.uiuc.edu (Andrew C. Crowell) writes:
>jfurr@nyx.cs.du.edu (Joel "KeyLime" Furr) writes:
>>
>>Yes, yes, the entire world is my oyster, ha ha!  The power, the power!
>>
>>Random!  SHAVE THAT FURRY!
>>
>Y'know, Iggy/Joel/KeyLime/whateverth'fuck, Thorazine might help you. Have
>you considered that, or perhaps some other form of helpful therapy, like a 
>lobotomy? The net would thank you.
>

Aww, you shouldn't worry about Iggy so much.  It's bad for the blood pressure.
Adding the next line to your ~/News/KILL file will work better, anyways.  =)

/: jfurr@/:j

This line discards any posts from jfurr@any.machine.anywhere for all news-
groups you read, so you don't have to read them.

	- Foxen/Revar

PS:  Hi Iggy!  =)

-- 
        ___  __    ___   _   .   _^^        ____    foxen@netcom.netcom.com
 \   / |    |  \  |     | |  -> '-" \______/___/  Yet Another Furry Fan (YAFF!)
  `v'  |--  |--<  |---  `v'  '    ,| _____ |       "Support the Church of the
   |   |___ |   \ |      o       //||    |||           Holy Fur of Ilura!"
Newsgroups: rec.games.mud.tiny
From: dacc@cmp-rt.music.uiuc.edu (Andrew C. Crowell)
Subject: Re: FurryMUCK
Organization: University of Illinois School of Music
Date: Sun, 22 Nov 1992 21:35:29 GMT

In article <By4KLn.L2u@news.cso.uiuc.edu> js5370@eehp23 (Jerry A Segler Jr) writes:
>Dammit, DACC, stop posting before me!   aaarrgghh.
>
Hey...just coz I get up earlier in the day than you...:)

>-- 
>--------------------------------------------------------------------------.
>| Strahd Von Zarovich       *  United States Department of Undead Studies  |
>| js5370@coewl.cen.uiuc.edu *  1600 W. Bradley E-104 Champaign Il 61821    |
>| strahd@maria.wustl.edu    *  (217) 359-3642     (309) 452-8684           |

DACC
That awful RT
The Fifth Floor
From: sepahim@helium.gas.uug.arizona.edu (mohsen sepahi  )
Newsgroups: rec.games.mud.tiny
Subject: Testing
Date: 19 Nov 92 16:12:20 GMT
Organization: University of Arizona, Tucson, AZ

This is a test to see if this entry makes it!
This is a test.
1 2 3
Newsgroups: rec.games.mud.tiny
From: formula4@sage.cc.purdue.edu (Formula 409)
Subject: MUD Players Input Needed (Please!)
Organization: Purdue University
Date: Fri, 20 Nov 1992 05:22:46 GMT

Greetings MUD Players!

I am a MUD player myself, and I am doing a speech on computer games, including
MUDS.  I would be grateful to you if you would take about a minute to fill out
this short survey questionairre, and E-Mail it back to:
  formula4@sage.cc.purdue.edu

Your help is greatly appreciated!

--------------------------------Just send this part-----------------------------

1. How many hours a week do you play MUD's?

2. What are your favorite types of MUD's (Diku, Tiny, etc...)?

3. How have MUD's affected your grades, if at all?

4. What themes for MUD's do you like the most?

5. What themes for MUD's would you like to see on the net in the future?

--------------------------------------------------------------------------------

-- 
********************************************************************************
*         Formula 409           *  |/   * |\ |\ |\ |\/ |   |  |\ | |\/| Bacon  *
* ============================= *  |/   * |< |\ |  |\/ \ o |> |\ \ |  |  Thane *
*  formula4@sage.cc.purdue.edu  *  |    * |/ |  |  |   |   |  |  | |  | ====== *
Newsgroups: rec.games.mud.tiny,alt.angst.xibo.sex,alt.religion.kibology
From: wetmore@titan.ucc.umass.edu (Patrick J. Wetmore)
Subject: Re: stuff found lying around on FurryMUCK
Organization: University of Massachusetts, Amherst
Date: Mon, 23 Nov 1992 03:49:45 GMT

In article <1992Nov23.022652.12387@netcom.com> fuzzy@netcom.com (Fuzzy Fox) writes:
>jfurr@nyx.cs.du.edu (Joel Furr) writes:
>
>>Hey, DACC (whoever you are), I *can* deal.  FurryMUCK never ceases to
>>amuse me, and I try to share my little discoveries with the world.
>
>What you're missing is that the world doesn't really *care* what amuses
>you.  We can only hope that eventually you grow weary of your
>megalomania.

I    * C * A * R * E *


pat.
Newsgroups: rec.games.mud.tiny
From: smeagol@carina.unm.edu (Karl P.)
Subject: The History of MU**ing 
Date: Sun, 15 Nov 92 19:47:28 GMT
Organization: University of New Mexico, Albuquerque
Keywords: History, MUSH, MUD, MUCK, MARSHMALLOW

 Question:

     I've heard, through fairly unreliable sources, that somewhere out there
 in the depths is a history of MUDS, MUCKS, MUSHES, etc.  Does anyone know if
 this is true or is my sources just confusing the FAQ list for something it's
 not?

     If such a thing does exist, would someone be willing to either post it
 or E-Mail it to me? 


      Thanks,

						---Reverend Smeagol

-- 
????????????????????????????????  Bingo displays many traits which may be      
?   smeagol@carina.unm.edu     ?  interpreted as human.  Of course, it is  
?    Global Village Idiot      ?  unscientific to anthropomorphize a fifty-
????????????????????????????????  foot moon roach.  ---Sam (of Sam & Max)
Newsgroups: rec.games.mud.tiny
From: foxen@netcom.com (Foxen)
Subject: Re: ATTN FBMUCK game admins...
Keywords: FuzzBall, FB, 2.2fb, MUCK, TinyMUCK
Organization: Fuzzball Software and Graphic Arts
Date: Mon, 16 Nov 1992 23:57:29 GMT

I wrote:
>If you are running TinyMUCK2.2fb, or are trying to program in MUF on one,
>you might be interested to know that there is a mailing list for it now.
>To send mail to it, mail to:
>
>fuzzball-support@netcom.com
>
>To join this mailing list, simply send mail to foxen@netccom.com with
>the e-mail address that you would like to recieve the mail at.

*Ahem.*  That should be foxen@netcom.com
*grumbles about cheap keyboards.*

>
>Currently it's a very low traffic mailing list, but that's mostly
>because it has so few people on it.  Lets see if we can change that.  =)
>

	- Foxen
-- 
        ___  __    ___   _   .   _^^        ____    foxen@netcom.netcom.com
 \   / |    |  \  |     | |  -> '-" \______/___/  Yet Another Furry Fan (YAFF!)
  `v'  |--  |--<  |---  `v'  '    ,| _____ |       "Support the Church of the
   |   |___ |   \ |      o       //||    |||           Holy Fur of Ilura!"
Newsgroups: rec.games.mud.tiny
From: js5370@eehp23 (Jerry A Segler Jr)
Subject: Re: FurryMUCK
Organization: University of Illinois at Urbana
Date: Mon, 23 Nov 1992 10:00:20 GMT

dacc@cmp-rt.music.uiuc.edu (Andrew C. Crowell) writes:

>>Dammit, DACC, stop posting before me!   aaarrgghh.
>>
>Hey...just coz I get up earlier in the day than you...:)


It's all a matter of perspective  B)
-- 
--------------------------------------------------------------------------.
| Strahd Von Zarovich       *  United States Department of Undead Studies  |
| js5370@coewl.cen.uiuc.edu *  1600 W. Bradley E-104 Champaign Il 61821    |
| strahd@maria.wustl.edu    *  (217) 359-3642     (309) 452-8684           |
Newsgroups: rec.games.mud.tiny
From: maeisenb@eos.ncsu.edu (MATTHEW ADAM EISENBERG)
Subject: BSX-mud
Originator: maeisenb@c00456-313mn.eos.ncsu.edu
Reply-To: maeisenb@eos.ncsu.edu (MATTHEW ADAM EISENBERG)
Organization: North Carolina State University, Project Eos
Date: Tue, 17 Nov 1992 02:52:22 GMT


it's awesome
that's all there is to it.
too bad games are banned here at N.C. State for the rest of the semester...

8(

i need some help with muddraw, if anyone can give it...

THANKS!!!

******************************************************************************
* "You've got to talk without speaking...             * maeisenb@eos.ncsu.edu*
*	 cry without weeping...                       *                      *  
*		 scream without raising your voice."  * (919) 828-2142 or    *
*						      * (301) 384-6507       *
*        "Running to Stand Still"  -Bono              * P.O.  Box  22467     *
*      	     from the Joushua Tree album              * Raleigh, NC  27607   *
*						                             *
******************************************************************************
From: ludwigj@CS.ColoState.EDU (Vilkata (Joe Ludwig))
Subject: Re: ATTN: skill based muds
Date: Mon, 16 Nov 1992 18:06:04 GMT
Organization: Thealir Construction Company

In article <BxtFpK.93s@usenet.ucs.indiana.edu> ksdavis@silver.ucs.indiana.edu (Karleenus Schwartz Davis) writes:
>In article <1992Nov16.072223.3893@leland.Stanford.EDU> whale@leland.Stanford.EDU (Stephen Schmidt) writes:
>>Couple comments on the running threads:
>>
>>I'm not sure it's possible to do it: entry-levels players may demand a
>>codified method of wizard promotions, and so far level-oriented promotions
>>are the only game in town.
So far.

On this thread:
  Is there any reason why players can't be allowed to build within the game
setting?  Why not make it possible for players to purchase land, and build
their own castle with all the money they made from killing that really nasty
dragon 15 times?   (This is of course another problem, maybe I'll post about
that one later)  They could hire human, or even sub-human guards, and who
knows... maybe the sudden appearance of the player's castle would draw in a
horde of NPCs who are in the mood to ravage the countryside. (This is where 
the wizards would come in.)


-- 
+--------------------------+-------------------------------------------------+
| Vilkata, the Dark King   | "I'd rather rule in hell, than serve in heaven" |
| ludwigj@cs.colostate.edu | "Priests and cannibals, prehistoric animals,    |
| Vilkata@Most MUCKs       |  everybody happy as the dead come home."        |
Newsgroups: rec.games.mud.admin
From: whale@leland.Stanford.EDU (Stephen Schmidt)
Subject: Re: ATTN: skill based muds
Organization: DSG, Stanford University, CA 94305, USA
Date: Tue, 17 Nov 92 19:27:23 GMT

In article <1992Nov17.023310.14629@dunix.drake.edu> kjt001@dunix.drake.edu (Devil Bunny!) writes:
>About the problem with a character using a skill over and over again
>just to get good at it, even if it doesn't accomplish anything else:
>Why not?  Isn't that realistic?

Well, the specific skill we were worried about at TMI was the stealing skill.
You shouldn't get better at stealing things unless your victim is unwilling
to be stolen from. We had this mental image of two players stealing an item
back and forth millions of times.... Our solution had 2 parts: first, any
time you steal an item, if you're detected a fight starts (this can happen
whether you get the item or not.) Of course, two players can always end the
fight, so it is also the case that stealing from a player doesn't increase
your skill. You can do it but you won't get a skill credit for it. (It's
easy enough to ban stealing from players altogether if you want to.)
  For other skills, like spellcasting and combat, if two players want to
fight each other, or cast healing and vision spells on each other all day,
great, let em do it. They will, however, run into hp/sp limitations. I guess
we could add a "subtlety point" system which would be used up by thief
commands... :)
-- 
Steve Schmidt			<><		   whale@leland.stanford.edu
I can no longer sit back and allow Communist infiltration, Communist
indoctrination, Communist subversion, and the international Communist
conspiracy to sap and impurify all of our precious bodily fluids!
Newsgroups: rec.games.mud.admin
Subject: Re: Arguments in favor of MUDS
From: rossw@ccu1.aukuni.ac.nz (Ross Williamson)
Date: Wed, 18 Nov 1992 20:46:11 GMT
Organization: University of Auckland, New Zealand.

jgostlin@malloco.Ing.puc.cl (Javier Gostling) writes:

>Do you want reasons to give to your sysadmin to run a mud or reasons to tell him
>why you should be allowed to play them? (I hope this doesn't sound like I'm a
>fool).
>-Javier Gostling D.

	Mainly to run a mud but both would be helpful....
Someone else asked me to put something in about this I don't remember 
who tho :(

Ross
From: mes@rhi.hi.is (Magnus Sigurdsson)
Newsgroups: rec.games.mud.admin
Subject: Re: Becoming a wiz (was Re: ATTN: skill based muds)
Date: 20 Nov 92 07:45:02 GMT

In <8N18J6R@math.fu-berlin.de> rene@hamel.uucp (Rene Mueller) writes:

>As Apprentice he has the right to program little objects, such as new weapons,
>armours, treasures...
>Before these are public for all players they MUST be approved by any wizzard.
>This prgramming is for learning purposes.

This would be very hard to enforce. If an apprentice can code an object,
it would be the easiest thing in the world for him to move it into the
game unless you do some hacks in the GD to prevent this.

>And when there are rights, there must also be done something in exchange:
>A player has the right to ask an Apprentice for little help, cause a wizzard has
>full read-rightpermission to the questdocumentions and so it's forbidden to help
>to a player if you're Wizzard.

It would also be difficult to prevent an apprentice to see information that
is normally not available to players if he is allowed to code. Examples of
such info would be levels of monsters wc/ac of weapons/armour etc.

>The Apprentice may help by giving hints in some heavy situations he may also kill a monster.
>The only new commands an Apprentice will get are read/write commands. If I will
>see that someone programms objects which gives him more rights, he will be
>set to lvl 1!!

Ok, if you only give him r/w commands then you would get rid of the problems
I mentioned above. But how do you expect an apprentice to learn coding if
he cannot load/clone them to see if they work? I'm sure you will have a hard
time finding a wizard who is willing to load the apprentice's object every
time he makes a change to it.

The way I see it it is very difficult to give someone the ability to code
without removing his right to help players. Otherwise your ideas seems fine.

>	Shea Ohmsford, the flying Wizzard
>	    (rene@math.fu-berlin.de)

Grarl@Nameless
Newsgroups: rec.games.mud.admin