HDTenEightyP/NetNews huggingface dataset:
From: penfold@dworkin.ccs.northeastern.edu (Karl J. von Laudermann)
Subject: Re: Sega - Best Games
Originator: penfold@sun3140k.ccs.northeastern.edu
Organization: College of CS, Northeastern U
Date: Wed, 18 Nov 1992 18:59:22 GMT

In article <85y=02SL2bF701@JUTS.ccc.amdahl.com> mrm70@diag.amdahl.com (Mike McAllister) writes:
>I'm new to this group, and just bought a Sega Genesis,
>and I'm looking for suggestions of the best games, or
>results of a Sega r.g.v poll.
>
>I have Revenge of Shinobi and Star Control. Any thoughts
>on the best of any type of games (roll-playing, shooters,
>etc.) would be appreciated.
>
>Thanks,
>Mike

	Here's what I see as being a fair breakdown of best Genesis games. I do
not own all of these games, nor have I played all of them. These are strictly
what I see as being the most popular and most praised based on reading the net.
I have also included games which aren't out yet, but are expected to be great.

Platform: Sonic the Hedgehog, Tazmania. Kid Chameleon is great too, but some
	people complain because it is extremely long, and has no cheats,
	passwords, or save feature. It took me four straight hours of playing
	to beat it the first time.
	Anticipated: Sonic 2

Side-scrolling space-shooters: Gaiares, Thunderforce III.
	Anticipated: Thunderforce IV (Already out for Megadrive, no one knows
		it will be made for Genesis), Bio-Hazard Battle

Driving/Racing: Road Rash 
	Anticipated: Road Rash 2

Chop-socky fighting: Streets of Rage
	Anticipated: Streets of Rage 2

Sports: I don't like this genre, so I don't read posts relating to these games.
	However, I do know that Genesis has a lot of good sports games, so
	would some kind sports-loving Genesis owner make some suggestions?

Fantasy/Roll playing: See "Sports" (sorry! :-(  )

Misc: Toejam and Earl

And I just thought I'd throw in this -
Games which are just like the arcade versions: Midnight Resistance, Outrun (and
	probably most games by Sega which are copies of, but not sequels to,
	Sega arcade games), Just about everything by Tengen (Klax, Road 
	Blasters, etc.)

Hope this helps! Anyone else want to contribute?

.-  .--        .-     Karl J. von Laudermann               | Disclaimer: The
|  /    __  __ |      penfold@dworkin.ccs.northeastern.edu | views and opinions
|    \    \/   |  ___ -------------------------------------+ expressed herein
|     \        |      are mine, and yours too. You just may not realize it.
From: ez006392@hamlet.ucdavis.edu (   )
Newsgroups: rec.games.video
Subject: Genesis Montana '93 for sale
Date: 23 Nov 92 04:28:24 GMT
Distribution: ca
Organization: Computing Services, UC Davis
Originator: ez006392@hamlet.ucdavis.edu


I am selling Montana '93 football for $37 obo.
I prefer to sell it locally (from Davis to Berkeley to Santa Clara county)
The price includes free delivery if local

E-mail TCCHEN@UCDAVIS.EDU if interested
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.video
Subject: Re: CD Transfer Rates
Date: 22 Nov 92 18:58:08 GMT
Organization: NASA Goddard Space Flight Center
X-Xxmessage-Id: <A735426BCE015C5D@joe.gsfc.nasa.gov>
X-Xxdate: Sun, 22 Nov 92 18:58:03 GMT
X-Useragent: Nuntius v1.1.1d12

In article <By2u4D.r7@nic.umass.edu> EMILIANO A DIAS, EDIAS@UCSVAX writes:
>Does anyone know the transfer rates and/or acces speeds of
>The Turbo Duo and the Sega CD?
>
>Most low end computer CDROM drives, that I know of tranfer
>150 Kb with an access speed of 650 ms.  Is this true for both
>of the video game CD drives.
>
>The reason I'm asking thing is because I'm interested in attatching
>my Turbo drive to my Macintosh LC when the SCSI adapter is released.
>Will the Turbo Duo make an effective CDROM for the Mac LC?

I'm not sure of the Duo's specs (it MAY have a faster access time?), but on my
Macintosh at work I have one of the Apple CD-SC drives (the original ones that
are as slow as listed above.)  Even though it is relatively slow, believe me
it is REALLY nice to load the latest version of System 7 or whatever from
CD-Rom.  No more floppy disc swapping neccessary and it's faster.  Just open
the install application and click on "Easy Install" and it does it's thing. 
The catch here is that I have access to such a disc, but to consumers it's
only available in an "network install" package which is expensive.  Now that
Apple is going to sell the operating system upgrades instead of allowing it to
be distributed for free, if I use the disc from work it will be illegal --
trust me, I would NEVER do this (wink, wink)!

The only problem I have with it is that not that much "normal" software (large
word processors, etc.) for the Mac is available on CD-ROM.  I suspect this
will change with the new Mac IIvx which has an optional CD-ROM drive built in
(and it's a great deal if you want the VX), though.  As far as using it for
reference CDs such as encyclopedias and such, yes, you'll wish you had a
faster CD-Rom, but it works and the faster drives are expensive.  I have one
of Apple's self paced training courses on programming the Mac and even on this
slow drive it works really nicely.  The Duo will make a good low end CD-Rom
and it's also a Duo after all!

One difficulty with the Duo as a Macintosh CD-Rom is the "self aware" aspect
of Macintosh hardware.  When I insert a CD-Rom into my CD-Rom player at work
it automatically pops up on the desktop just like a floppy disc does.  I
suppose that with the Duo you'll have to insert the disc and then hit the
"run" button on the control pad unless they've found some clever way around
this (not likely).  Not that big a deal, but you'll have to keep the control
pad handy (and out of the way of your mouse's cord!)

Steve
------------------------
jonke@kong.gsfc.nasa.gov
------------------------
From: phil@compnews.co.uk (Phil Male)
Newsgroups: rec.games.video
Subject: Re: Genesis ZELDA clones?
Date: 21 Nov 92 00:55:31 GMT
Reply-To: phil@compnews.co.uk
Organization: Computer Newspaper Services, Howden, UK.
NNTP-Posting-Host: sage.compnews.co.uk
X-Newsreader: Tin 1.1 PL4

In article <1992Nov17.160336.2487@inland.com> sothman@inland.com writes:
>
>
>	Are there any games for the Genesis system that are similar in nature
>to the Nintendo ZELDA series?  I recently purchased a Genesis and I'm looking
>for something to put on my Christmas wish list.  THE IMMORTAL sounded promising
>but after renting it for a weekend, I decided the fight scenes were just way
>too tedious and lacking imagination.  I'm not that much into RPG types such as
>Final Fantasy, but enjoy the puzzle solving with an occasional battle to stay
>alive here and there?  Any suggestions?
>
>
>
>Wayne Sothman

Actually if there are any more games like Zelda for the SNES I'd like to top
up my xmas list with 'em... any suggestions?

--

phil 
   ___/   /
   /_/)  /             Phil Male, Director, Information Systems
  / /_ '/  Computer Newspaper Services, The Bishops Manor, Howden, DN14 7BL
 / / ///    +44 43043 Tel: 1100 Fax: 1108/2022  email: phil@compnews.co.uk
From: jonathan@comp.lancs.ac.uk (Mr J J Trevor)
Newsgroups: rec.games.video
Subject: [SNES] NCAA basketball - small review
Date: 17 Nov 92 09:38:21 GMT
Organization: Department of Computing at Lancaster University, UK.

Well, I just got this cart (along with Super Mario cart) last week and
all I can say is WOW! I cant get enough of this game.

Basically its a second person perspective basketball game with the
attacking team always getting the behind the player view and the defense
is towards the basket. Controlling the players is quite easy in offense
(A passes, B shoots) with a variety of dunk shots to choose from. A
coloured shape above a player indicates what position they are in (one
shape per position) and how safe it is to pass to them (green is safe,
red is very dangerous). In defense, A switches to the player inbetween
the person with the ball and the basket, B jumps, X attempts a steal and
Y cycles between players. L and R can be used to change formations at
anytime (in normal play or even when the game is paused).

Being in the Uk I wasnt looking for a million and one stats and the ones
that NCAA provides seem adequate enough for me (%free throw, %3ptr,
%field for each player and also avg rebounds per game and avg pts per game)

There are 4 (5?) slots to save in although one would have really
sufficed.

The game supports one player exhibition, two player exhibition and one
player season. 

Graphically the game is amazing. I recall reading someone complaining
about the lack of a crowd. I can say you really notice all that much
when playing and I think, even if the crowd was there, it would have
been very confusing (loosing the ball in the crowd etc).

My only gripe is that the sound does not do everything it should. It
isnt bad by any means and all the samples are well used but the crowd
noises never drew me in. For example it would have been nice for the
crowd to go wild, when I scored 2 three pointers in the last 45 seconds
of the second period of over time, to level the match!

The gameplay actually works well and only on very few occasions are you
left with the feeling of "What the hell happened to the court then?
(after it spins left and right as the computer passes very quickly)"

Another gripe I heard was that the computer is too easy to beat. I agree
that many of the teams are way too easy to beat (having moved
comfortablt to a 8-0 division lead). However when you start playing the
better teams (who also have similar results) you are in for a real
toughie! So basically, the computer can play a good game when it gets a
good team.

Overall, I found this game to be one of my favorite sports game on the
Genesis and SNES (my friend said he thought only JM92 was better), and
definately more than just a gimick game.


-- 
___________
  |onathan   Phone: +44 524 65201 x3793 Address:Department of Computing
'-'________    Fax: +44 524 381707              Lancaster University
            E-mail: jonathan@comp.lancs.ac.uk   Lancaster, Lancs., U.K.
From: dyozie@oracle.uucp (David Yozie)
Newsgroups: rec.games.video
Subject: Re: I'm trying to find a Turbo Duo....
Date: 20 Nov 92 21:23:03 GMT
Organization: Oracle Corporation, Redwood Shores CA
X-Disclaimer: This message was written by an unauthenticated user
              at Oracle Corporation.  The opinions expressed are those
              of the user and not necessarily those of Oracle.

In article <gf33gRy00iVgI3Apxr@andrew.cmu.edu> rb6t+@andrew.cmu.edu (Robert Everett Brunskill) writes:
>[...]
>bee Psy's only market.  Now I want to see them do a reissue of
>'Bratticas' - their first game.  Talk about open ended.  No score, no
>lives.  The instructions?  Prove your innocence. [...]

Wow, I didn't realize that Psygnosis was reponsible for Bratticas.  This was
one of the very early games available for Macintosh computers.  Was the Amiga
the original platform?  I don't recall exactly when Amigas hit the market.

At any rate, it's interesting to know that Psygnosis had such an early offering
in the Mac market.  And I thought Lemmings was their first try...

David
dyozie@oracle.com
From: shimkevi@buchmf.bu.edu (Sergey Shimkevich)
Newsgroups: rec.games.video
Subject: Re: Games for sale
Date: 19 Nov 92 17:43:56 GMT
Article-I.D.: bu.102601
Distribution: na
Organization: Boston University Chemistry Department

In article <102542@bu.edu> shimkevi@buchmf.bu.edu (Sergey Shimkevich) writes:
>SNES:
>
>Actraiser $38

Oops, that should be Soul Blazer, not Actraiser.

//////////////////////////////////////////////////////////////////////////////
// Ryan: What is it to you, demon?       //// Sergei Shimkevich             //
// Lune: It is Sir, Demon to you, worm!  //// shimkevi@buchmf.bu.edu        //
// -Phantasy Star III                    //// shimkevich@A1.tch.harvard.edu //
From: ferguson@uinpla.npl.uiuc.edu (Bill Ferguson)
Newsgroups: rec.games.video
Subject: SNES games for kids
Date: 19 Nov 92 16:44:10 GMT
Article-I.D.: uinpla.00963D88.63EB25C0
Reply-To: ferguson@uinpla.npl.uiuc.edu (Bill Ferguson)
Organization: Nuclear Physics Laboratory, University of Illinois, Urbana-Champaign

Thanks for all of your suggestions regarding Mario Kart. I am now looking for
a couple other games to buy for my son, Donnie, age 8 (going on 18). He now
has Street Fighter II, F-Zero, Mario Paint, Super Mario World, and will soon
have Zelda III (thanks, Ben). After reading Jeremy Horwitz' review in Game
Bytes Magazine Issue 7 of The Mystical Quest Starring Mickey Mouse I was 
convinced that this is a likely candidate for purchase along with Mario Kart.
Donnie is a MegaMan fan and Jeremy's mention of the similarity caught my eye.
I realize that the majority of people who read this group are college age and
above, but do any of you have ideas what other SNES games would appeal to an
8 year old? Important factors would include easier control than average, fun,
and good, easy to read, documentation. Any help out there?
Please e-mail to axibilf@uicvmc.bitnet and/or post to this group.
Bill Ferguson University of Illinois Institute of Aviation
Newsgroups: rec.games.video,misc.forsale
From: rdunkle@aal.itd.umich.edu (R. M. Dunkle)
Subject: GENESIS NHL Hockey, Bulls VS Lakers for sale/trade
Date: Sat, 21 Nov 92 03:40:02 EST
Organization: Campus Computing Sites, University of Michigan
Originator: rdunkle@clapton.aal.itd.umich.edu



	NHL Hockey		$25
	Bulls VS Lakers		$33

	Prices include US Priority Mail shipping (2nd-day)

	Trade offers welcome. Try me.
-- 
* Brian A. Dunkle | rdunkle@aal.itd.umich.edu <- REPLY TO HERE!! Not "engin" *
* Using a "umich" account, but actually living in Tucson AZ. Don't tell.     *
* Obligatory endorsements: Bicycling, MST3K, Detroit Red Wings, Foxtrot      *
* UofA Ramblers Hiking club, Niven, Pogo, L7, WCII, Softball, Detroit Lions **
From: v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video
Subject: Re: Sega CD the early days...
Date: 22 Nov 92 22:07:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1eomu6INNpn@aludra.usc.edu>, tehyang@aludra.usc.edu (Teh Kao Yang) writes...
>In article <1992Nov22.183200.880@eng.umd.edu> dskim@eng.umd.edu (Daeshik Kim) writes:
>>	I don't enjoy shooters or hack/slash adventures,but
>>	being crazy on R.P.G., I don't find any point to buy Sega CD now.
>>
>>	Well, if they put Phantasy Star 4 or WarSong2 on CD or
>>	Lunar the silver star lands on U.S., then I'll gladly spend $300.
> 
>The RPG situation for the Sega CD looks like this at the moment: The 
>only ones planned for release so far are Ultima Underworld, Dungeon Master, 
>and Dark Wizard(not really an RPG). And don't expect many Japanese style RPGs
>in the future: most RPGs for the Sega CD will probably be IBM ports, since this
>seems to be the trend. Might and Magic 3 and Wing Commander will probably be
>next.
> 
>With Sega of America's attitude of only bringing out American-style games ,I 
>doubt that they will pick up Lunar or other Japanese style RPGs. However I
>think they are brining out Dark Wizard, which looks like a Master of Monsters
>type game. Hopefully they'll be smart enough to port over Y's IV and Super
>Brandish as well. I think both PS4 and Warsong2 are being released on 
>cartridge.
> 
>-Teh Kao
Warsong II [Ranglissa 2] is cart, I think. PSIV is
both cart and CD, with the CD version containing
additional things. PSIV is supposed to be released
in the US and Japan simultaneously.

[ -> Jer Horwitz ] [INTERnet Game Consultant]
Newsgroups: rec.games.video
From: pava@mace.cc.purdue.edu (Public Affairs Video Archives)
Subject: [SNES] John Madden '93 Passing
Organization: Purdue University
Date: Tue, 17 Nov 1992 23:11:30 GMT

Is there any way to make the QB throw a bullet pass?  I know that this
is possible with the Sega version.  My QB just throws lobs for anything
greater than 10 yards and the DBs can catch up and break up the pass.

rob
Xref: sparky rec.games.video:22769 alt.games.lynx:1083
From: dyozie@oracle.uucp (David Yozie)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Lynx Exchange
Date: 20 Nov 92 17:36:19 GMT
Distribution: usa
Organization: Oracle Corporation, Redwood Shores CA
X-Disclaimer: This message was written by an unauthenticated user
              at Oracle Corporation.  The opinions expressed are those
              of the user and not necessarily those of Oracle.

In article <wytten.722212464@umn-cs> wytten@umn-cs.cs.umn.edu (Dale Wyttenbach) writes:
>What is the correct zip code for the Lynx Exchange?  Contradictory
>zip codes (with the same street address) have been posted. [...]

Well, I'm looking at the UPS return label on my Atari shipping box, and it says
the zip is 94086.

David
dyozie@oracle.com
From: ah157@cleveland.Freenet.Edu (Rob Henry)
Newsgroups: rec.games.video
Subject: SNES -> Pinout for the Multi-Port????????
Date: 17 Nov 1992 03:56:37 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: ah157@cleveland.Freenet.Edu (Rob Henry)
NNTP-Posting-Host: slc4.ins.cwru.edu



If anyone knows the pinouts for the multi port on the back of the snes console 
that makes stereo sound,please leave them to me in mail.
I want to make my own stereo adapter for 2 or 3 bucks instead of 20 from
nintendo.

Also,if anyone has made their own or anything,please also leave me mail.
If you have any info at all,LEAVE MAIL!!!
I need any and all information.
Thanks
Ron
Ronb
Thats Rob
From: din@gradient.cis.upenn.edu (Clarence Din)
Newsgroups: rec.games.video
Subject: Re: Sega CD the early days...
Date: 17 Nov 92 20:39:36 GMT
Organization: University of Pennsylvania

In article <1992Nov17.184744.15550@kong.gsfc.nasa.gov> jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:
>In article <1e9pnoINN15q@sal-sun60.usc.edu> Teh Kao Yang,
>tehyang@sal-sun60.usc.edu writes:
>>the compression in a Turbo Duo? It has no internal CPU. Looks like the Sega CD
>>wins in this category, with its 12.5 MHZ 68000 CPU. 

>Huh?  Of course the Duo has an internal CPU -- otherwise you'd put a game in
>and just sit there staring at a blank screen!  I suppose that would be more
>fun then most Sega CD games, though (sorry -- just had to say it!  :-)

I think what the first poster was trying to say is that the Turbo Duo
(or the TG-16 + CD ROM) only has one CPU controlling everything while
the Sega CD has a CPU in it as well as the base game unit (2 CPUs) and
that one of these two CPUs could be controlling all the mechanics of
gameplay, while the other is doing the decompression.

But enough of these silly arguments.  While the Sega base unit is
superior to the TG-16 base unit in many ways, TG-16 gamers already
know that for every great Genesis game out there, there is a TG-16
rival.  Anyone who has seen and is impressed with Thunderforce 3's wavy
background screens (parallax scrolling) on the Sega should know
and understand that the TG-16 Sinistron has the same exact effect
on one level.  The multiple levels of parallax in many Gen shooters
is equally rivalled by Macross 2036 on the TG-16 (although, it is
a CD game).  If Gen owners really want a good fight, how about
trying to find an equivalent to Y's Book 1&2 (no, Y's 3 is not
the same as Y's Book 1&2... and Y's 3 exists on the TG as well).
How about 3D?  Space Harrier on the TG kicks the butt of the Gen
version any day.  And so does a simple game like Galaga for that
matter.

I can hear the distant bells chiming "But those Sega games had
bad programmers programming them!"  Well, then, many of those
companies better get their acts together and get better programmers!
Ones who could take advantage of the so-called "better" Sega
hardware.  The only games I really, really respect on the Sega
are Sonic and TazMania.
---------------------------------------------------------------------------
Clarence K. Din
Information Systems Specialist III, Dept of Chemistry, Univ of Pennsylvania
din@gradient.cis.upenn.edu
---------------------------------------------------------------------------
I have my toys (D-50+M-EX, SR-16, TurboDuo, SNES, HP48SX) and you don't!  Nyah!
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video
Subject: Re: rumor of the week
Date: 19 Nov 1992 21:32:40 -0800
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

I originally wrote:
>2. The Jaguar was not running any games, but Jaguar games were running on an
>    Atari Falcon computer, using the Jaguar's new *18*-button controllers...

Then people wrote:
>>[counting fingers...] Ooops...8 fingers too short, anyone have 8 fingers I
>>can borrow?  18 buttons? Sheesh.
>
>The Atari 5200 had 19 buttons so I don't think 18 is too outrageous.
>10 were for 0-9, *, #, start, reset, pause and 4 fire buttons

  I've been told that the "18 buttons" total came from a four-direction
joystick, three fire buttons, and a numeric keypad. Something like that. This
is all secondhand, after all. I've also been told that the new controllers
will be promoted with the Falcon computer line as well, which gives us a clue
as to what's probably powering the Jaguar's engineering...

In article <By00o7.7vv@mentor.cc.purdue.edu> chewy@sage.cc.purdue.edu (Chewy) writes:
>Atari scrapped this project last year.  It was in
>one of those off the wall computer magazines.  I read it over 
>Christmas last year.  They said that they are working on another
>system, but the Jaguar is definetly scrapped.

  No, no, no. You got your cats confused. The PANTHER 16-bit game system was
scrapped, because of faster-than-expected development of the JAGUAR 32-bit
("64-bit", if you believe the hype) system. We're talking about the next
generation here.

>I dont mean to burst anybodies bubble here, but have we kept up
>with the times.

  It seems you haven't.  B-)

                                                --R.J.,
                                                who tries to stay on top of
                                                all things video-game related
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
From: JIM@brownvm.brown.edu (James Mathiesen)
Newsgroups: rec.games.video
Subject: [SNES] is prince of persia out yet?
Date: Tue, 17 Nov 1992 13:27:24 EST
Organization: Brown University - Providence, Rhode Island  USA
Distribution: usa
NNTP-Posting-Host: brownvm.brown.edu
News-Software: BNN via BNN_POST v1.0 beta

I just called Nintendo and they say SNES Prince of Persia was released
on 11/5.  Has anyone seen it in the stores yet?  --james
--
internet: jim@brownvm.brown.edu
From: bm562@cleveland.Freenet.Edu (Richard L. Trionfo)
Newsgroups: rec.games.video
Subject: Info on JM'93 request
Date: 16 Nov 1992 17:38:06 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


   I was just wondering if someone could post a review
of the SNES version of JM '93.  I don't want to be suckered into
buying it if it is the same quality of the original SNES JMF.
           Thanks,
           Rich