Newsgroups: rec.games.board
Date: Tue,  6 Oct 1992 06:27:32 -0400 
From: Erik Lauer <el0g+@andrew.cmu.edu>
Subject: Re: A&A: Attention Dewey's opponents ;)

josh@gacvx2.gac.edu writes:
>Dewey, it is good to see you and some of the others firing off those posts. 
>But I hope you don't mind some playful kidding.
>
>ATTENTION  ATTENTION anyone playing the USA against Dewey's >Japan
(read a Japan
>which does not attack the Hawaiian fleet 1st round).
>
>Its the first round and Japan has failed to attack your Hawaiian fleet.  What
>is the USA to do?  Buy 2 bombers.  During non-combat move the following to the
>sea zone surrounding almost all of Alaska : 1 battleship, 1 carrier with 2
>fighters on it, 1 sub, and 1 transport.  Move the following to mainland
Alaska:
>1 bomber, 1 fighter, and 2 infantry.  Place the 2 bombers you purchased in
>Western USA.  Now you are really causing some trouble for Japan.  Japan
has two
>options 
>	1.  Attack the USA fleet.
>	2.  Wait for the USA to attack the Japan sea zone.

Well how about
3.  Put fleet in another costal sea zone
4. Put sub in the way so US Fleet can not reach yet.

>Either option tremendously slows Japan's move toward Russia.  Attacking the US
>fleet will mean Japan using all its transports, 1 sub  and maybe some fighters
>to suck up HITS.  Then on the USA turn what ever is left gets attacked by 3
>bombers (plus 1 fighter if the USSR has been able to hold Manchuria)
>(The bombers land in Yakut) 

Well, I don't advise this.  If this is the Japanese plan, they should
have attacked the first turn.

>If Japan lets USA attack.  USA can bring 3 bombers, 1 battleship, 3
fighters, 1
>sub, 1 carrier, and 1 transport.  And perhaps UK can follow up this attack in
>round 3 with a couple of fighters and a bomber.

Sounds nasty.  Sounds like I had better not choose your options, though
if I did choose option 2, I might build more fleet than normal on turn 2
(usually I build 2 trans on turn 1, 1 on turn 2)  though maybe if you
send all the US resources + British Air force to do this it is all
worthwhile.  I think Option 3 is simplest (If you move up US fleet
further to approach Kwangtung, then I can counterattack US fleet using
all my Airforce.  Option 4 has humor value, since you won't own any land
close enough to Japan sea zone soon enough, and the sub does not help me
anyway.

>Moral to the story.  I believe Japan ignoring the USA Hawaiian fleet is a
>mistake.  THis allows the USA to become a serious threat in the PAcific by
>spending $30 dollars on bombers the first round.  (ALL the following
rounds USA
>buys transports and men for the Atlantic).
Well I think you have a good idea in that even if Japan does respond, he
might over respond, and then you can send your bombers to the east side
anyway (i.e. he could choose 4, and build a carrier).  Bombers are quite
flexible, and excellent units at attacking fleets.  Most fleet battles
come down to the attacker gets to use all his air (assuming his planes
are within two).
What do you do if Japan bases at kwangtung anyway?   We lost our copy of
the rules, so we are not sure if Japan can move his transprts from
kwangtung to japan, pick up, and move back down in one turn (if not, you
can wait next turn, though by then you will not have land area close
enough).  People here play you can, which means the US must move up
further, then get destroyed by the Japanese air force (well, some fleet
shows up to absorb damage...)

> My strategy as Japan is to attack the Hawaiian fleet with 1 bomber, 1
>battleship, 1 fighter (from the carrier) and 1 sub.  Japan will win
this battle
>with 1 bomber and maybe 1 battleship remaining.  THis attack kills off the
>HAwaiian fleet especially that carrier AND keeps the bulk of the Japanese navy
>safe and sound causing havock along the coast of Asia.

I assume your first two hits taken are your naval units, since they are
not that valuable anyway.  Your plan sounds sound, though (depending on
what the allies do before you go) the bomber may be more useful
elsewhere, and you can send two battleships (admitedly losing an
expensive unit next turn, but probably taking something useful out if
the US chooses that option).

>Oh well, kind of a long post focusing on only one point.  Don't get me wrong,
>Dewey knows this game well -- but I believe completely ignoring the USA
>HAwaiian fleet is a mistake a sharp ALlies player can take advantage of
without
>taking too much pressure off of Germany.
>
>More posts later.						Josh.

I agree, though without rule modifications, playing against sharp
allies, the axis are in big trouble anyway, and might go for one of the
two options you listed, hoping that they outroll you, and make up the
gap.  Of course they could move their fleet,  hope you build more fleet,
and then try a blocking manuver, and hope they buy enough time.  If this
allies play well,  players roll average (or something close) the allies
win.  I think the choice of attacking the Hawaiian fleet the first turn
is one of the most important ones.

Erik
---=
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