HDTenEightyP/NetNews huggingface dataset:
From: dpipes@spica.srg (Dave Pipes x4552)
Subject: Harpoon Designers Set
Organization: International SS-N-2 Victims Society
Date: Mon, 27 Jul 92 12:55:46 GMT
Followup-To: comp.sys.ibm.pc.games

Folks,
     As someone posted, this is now available for registered users from
360.  I ordered a copy last Wednesday and was told it would ship UPS
2-day on Friday or Monday - instead, it arrived on Friday.

     This set contains 48 new scenarios, 12 each for the previously
released battlesets.  The scenarios came from users and designers, and
many are "thematic" - you know, a sequence of 5 or 6 scenarios that take
place in the same crisis.  CIS is used instead of USSR, and there are a
number of new countries and platforms (I think 150 new platforms?  A lot,
including F-14 and F-18 mods, F-117, F-22, etc.)  Each scenario has
a description and a designer's note in a manual.

     A seperate manual contains a list of changes, a glossary, a FAQ and
a key summary.  Among the changes are: complete sonar, submarine and
torpedo systems rewrite (depth changes take time, missle launches from
correct depth only, different sound propogation for differetn depths,
effects of engine noise on detection [sprint and drift time, people],
user deployable sonar buoys, etc.); new missle algorithms which emphasize
differences in guidance systems (active terminal homing really shines, must
wait for reload of mounts, helicopters with blip enhance can decoy missles,
terminal guidance from source other than launcher allowed); new aircraft
AI behaves much better (doesn't run for home after first volley, missles are
better modeled, altitude changes take time, low-level can't intercept high
level, etc); enemy patrol aircraft are associated with their base in the 
group window, until they change missions, making it harder to keep track of
them (fog of war - they can be seen from the detail window, but that takes
time and dffort :-); time scale change now a button on main screen; uses
EMS and XMS for overlays and sounds, increasing speed; use message traffic
format for scenario orders, and you don't see the victory conditions for the
new scenarios (well, you *can*, if you want...) so you face what the real
commander would; double-click now works on menus to speed interface.

     There is more, but I can't think of it.  I have played three scenarios
from the enhanced set, and lost each, although I normally do pretty well with
the old set.  I concur with the documentation; this version is harder, and
many tactics which worked before will now fail.  I *like* this aspect :-).

     This is to be the last update of Harpoon, with work going into Harpoon II.
There will be more Enhanced scenarios if demand warrants.  I have had only one
crash, and that is probably just my machine, which is a bit twitchy right now.

     Joe Bob says, "Check it out!"

		David Pipes
robear@digex.com

Newsgroups: comp.sys.ibm.pc.games,comp.sys.ibm.pc.games.misc
From: frederic@atdiodie.cern.ch (Frederic Saunier)
Subject: prince: help needed on 12th level
Followup-To: comp.sys.ibm.pc.games
Reply-To: frederic@atdiodie.cern.ch
Organization: CERN (European Laboratory for Particle Physics), Geneva, Switzerland
Date: Thu, 23 Jul 1992 13:25:23 GMT

Hi PC gurus,

Does anyone out of there know about a spoiler for 
the 'prince' game, or
how to get out of the 12th level ?? This is already
2 weeks i desperately find an escape...

Regards.

PS: i post this for a friend and i am not used to
read this newsgroup. Hence, could you *please*
answer me by e-mail ?

-- 
----  Frederic Saunier
email:  saunier@vxeng.cern.ch  or: saunier@cernvm.bitnet
Phone: +41 22 767 5949           Fax: +41 22 783 02 21
Snail: CERN, Division AT, CH-1211 GENEVE 23
or: CERN Site de Prevessin, Division AT, F-01631 CERN CEDEX
Newsgroups: comp.sys.ibm.pc.games
From: dista00@DMI.USherb.CA (ALAIN DISTEFANO)
Subject: Help needed in James Bond "The stealth affair"
Keywords: eob2,riddle
Organization: Universite de Sherbrooke -- departement de Mathematiques et d'Informatique
Date: Mon, 27 Jul 1992 03:13:36 GMT

I left the airport and went into town.  I bought a carnation with the money
I got at the bank.  I put it on and I'm still waiting for my contact or the
end of the world to happen...  I went to all possible places (park, bank and
basement, militia, hotel, beach, flower shop).  Did I miss something or will
I have to explore every single pixel of every screens?

Alain Distefano
Sherbrooke's University
Sherbrooke  (Quebec)
From: louns@cs.washington.edu (Michael Lounsbery)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Game Sought
Keywords: Hearts
Date: 21 Jul 92 22:07:17 GMT
Distribution: comp.sys.ibm.pc.games
Organization: Computer Science & Engineering, U. of Washington, Seattle

In article <nlrx0f@rpi.edu> losaccom@cs.rpi.edu (Mark LoSacco) writes:

>	I believe that Sierra's Hoyle (the first one) includes
>the game Hearts.

It does, but it's a pretty sorry player.  If you can't win 60% of the (4
"expert" player) games, you must be asleep.  The computer players almost
NEVER even try to shoot the moon, and frequently lead Spades when they're
short on Spades and hold the Queen.  That alone makes me think they didn't
put much work into the strategy.  I saw a version on the Mac that was much,
much tougher.  I only ended up playing because the software came free on my
dad's new PC.  I wouldn't recommend it.

Michael Lounsbery
louns@cs.washington.edu
From: mle@ausom.oz.au (Michael Levine)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Comments on Laura Bow Mystery?
Date: 26 Jul 92 10:05:18 GMT
Reply-To: mle%ausom.oz@sol.cc.deakin.oz.au
Organization: AUSOM - The Apple Users Society of Melbourne

Having reached Act 5 and almost completed it, I would also like to say how enjoyable the game has been. It does make you think, and the sound and even singing
using SoundBlaster Pro is superb. Be warned (and this gives nothing away) the
riddle is hard to work out but makes sense when you think about it.

-- 
_Auto-Reply Does Not Work - use InterNet mle%ausom.oz@sol.cc.deakin.oz.au_
__Michael Levine Apple IIgs PD Librarian for AUSOM - Apple Users Society__
_______Of Melbourne, PO Box 1071, Narre Warren MDA, Australia 3805________
___________"Semel Ratus Sum Me Erravisse Sed Sic Ratus Erravi"____________
Newsgroups: comp.sys.ibm.pc.games
From: tsmaster@media.mit.edu (David LeCompte)
Subject: Re: Remember ARCHON .....
Organization: MIT Media Laboratory
Date: Fri, 31 Jul 1992 15:03:45 GMT

In article <1992Jul30.114222.1@wharton.upenn.edu> ellism@wharton.upenn.edu writes:
>Hello There folkos,
>
>I remember playing an awesome game on the apple ( I know I know... ) as a kid
>It was sort of a chess game with very cool fight scenes. I believe it was
>called ARCHON or something like that. Does anyone know if there is a nice 
>IBM version of this. Preferably with good sound and SVGA etc.  :)

There was an IBM version of this. But just think a minute. If the
apple ][ (not the macintrash) was one of their prime platforms, what
sort of hardware on the IBM can you feasably expect to have been
supported. I don't believe that VGA existed back then, and I'm
doubtful about EGA.

That being said, yes it was a cool game, and I think that an IBM
reimplementation would be one of the coolest things since the Lost
Treasures of Infocom.

Oh, if you want to know about ARCHONalikes, I have no idea, I think
that they shouldn't exist, but if they do, I want one badly. :)

			-Dave LeCompte
-- 
---------------------
ObSig
Xref: sparky comp.sys.ibm.pc.games:8146 comp.sys.ibm.pc.hardware:20650
From: as@prg.ox.ac.uk (Andrew Stevens)
Newsgroups: comp.sys.ibm.pc.games,comp.sys.ibm.pc.hardware
Subject: Video Noise with U7?
Date: 30 Jul 92 07:26:33 GMT
Reply-To: as@prg.oxford.ac.uk
Organization: Oxford University Computing Laboratory, UK

Has anyone else had problems with U7 producing ``video noise''
when running on an ET4000-based SVGA card?   On my system
OPTi-based 486/33 I get an irritating  stripe of noise when it runs.
UW (if I remember right) may be do the same but to a lesser extent.

Winding the ISA-bus clock from 11 down to 8Mhz hasn't helped.

Any suggestions?

	Andrew

        Andrew Stevens                  
      Programmming Research Group       JANET: Andrew.Stevens@uk.ac.oxford.prg
     11 Keble Road, Oxford, England     UUCP:  ...!uunet!mcvax!ukc!ox-prg!as
     OX1 3QD   +44 0865 272563
Newsgroups: comp.sys.ibm.pc.games
From: masten@beta.lanl.gov (David A. Masten)
Subject: Re: Obvious question
Organization: Los Alamos National Laboratory
Distribution: na
Date: Fri, 24 Jul 1992 04:45:04 GMT

In article <1992Jul24.015959.27989@newshost.lanl.gov> masten@beta.lanl.gov (David A. Masten) writes:
>In article <1992Jul23.235159.1268@usenet.ins.cwru.edu> evw2@po.CWRU.Edu (Eric V. Wong) writes:
>>
>>Which is the more enjoyable game, SWOTL or AOTP?  In terms of
>>missions, being able to design your own, etc, also are there
>>going to be add-ons for AOTP?  Are the SWOTL add-ons worth 
>>the cost?
>
>I responded to a similar query recently.  Sorry didn't keep a copy.
Following up my own:

>more varied combat with the addition of torpedoe and dive bombers.
                                         ^^^^^^^^
Arrgghh, did it again!  Did I beat you to it Gary Cooper?

>Oh, SWotl has no external view when flying (only in replay where there
>is no internal view I think).  To me this is a big drawback.

Took another look at SWOTL's VCR views.  They're pretty darn coarse.
I'm not at all impressed by their external graphics.  And yes, no
internal cockpit view in replay.

As to your other Q's:
Chips and Bits lists "Aces Pacific" and Aces Europe" Missions 1 *and*2,
and Aces over Europe.  So apparently Dynamix plans a lot of add-ons.
Of course, none are available.
I didn't get the SWOTL add-ons, I think they're way overpriced compared
to the initial game.
Newsgroups: comp.sys.ibm.pc.games
From: cooper@cos.com (Gary Cooper)
Subject: Re: Questions from a Falcon 3.0 rookie
Keywords: Falcon 3.0
Organization: Corporation for Open Systems
Distribution: na
Date: Fri, 31 Jul 1992 14:47:01 GMT

In <1992Jul25.133442.16576@newshost.lanl.gov> masten@beta.lanl.gov (David A. Masten) writes:

>I'm pretty sure the altitude settings in Waypoiny Settings are
>*supposed* to be above ground level.  Maybe it's a problem when
>they start at on alt AGL then guickly pass over higher ground,
>and the autopilot doesn't adjust fast enough.  Then again,
>maybe not as the autopilot of the plane you fly seems to react OK.

I believe this is right - when I fly over some nice rolling hills
my wingies are right along with me, it's when we hit a cliff that
I look back to see a smokin' hole.

-- 
Gary Cooper (not the dead one)    personal responses - cooper@cos.com
* * * * * * *  Standard Disclaimers Apply, Of Course * * * * * * * * *
      "Sir Ranald, in my domain, never tell me ... always ask." 
                        - Sheriff of Nottingham  _Robin and Marian_
From: jsciv@vtucs.cc.vt.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: UW more worlds
Date: 21 Jul 92 19:53:29 GMT
Organization: Virginia Tech, Dept. of Graduate Slaves

In article <35894@sdcc12.ucsd.edu> garton@jeeves.ucsd.edu (Simon Garton) writes:
>There's a lot of excitement about the new worlds available for
>Ultima 7. Of course, what we really want is more worlds for
>UW : how robust a game engine is it, and can we expect to
>see more worlds for it ?

Well, at the DragonCon panel, Richard didn't mention anything about more
of those, but I think that's mainly because most of the work was done by
Blue Sky, and it's their call, not Origin's as to whether or not they 
will do more.  I personally hope they will, because U10 is probably at 
least 5 years down the road, and I REALLY liked that interface...

					*--Joe--*
					jsciv@vtucs.cc.vt.edu
Newsgroups: comp.sys.ibm.pc.games
From: cooper@cos.com (Gary Cooper)
Subject: Re: AOTP & Non-Fighter Squadrons
Keywords: AOTP
Organization: Corporation for Open Systems
Distribution: na
Date: Tue, 21 Jul 1992 16:50:21 GMT

In <1992Jul17.175048.4752@newshost.lanl.gov> masten@beta.lanl.gov (David A. Masten) writes:

>In article <1992Jul17.134613.5360@cos.com> cooper@cos.com (Gary Cooper) writes:

>>From the Dan Quayle school of spelling? :>            ^^^^^^^^

>Ain'te nothinge wronge withe mye spellinge !!

Sorrie, mye mistakee !e !e

garyee

-- 
Gary Cooper (not the dead one)    personal responses - cooper@cos.com
* * * * * * *  Standard Disclaimers Apply, Of Course * * * * * * * * *
"That was the greatest shot I've ever seen!" "Worst!  I was aiming at
		the horse!" - _The Magnificent Seven_  
Newsgroups: comp.sys.ibm.pc.games
From: bca44236@uxa.cso.uiuc.edu (Racter)
Subject: Re: Robosport Anyone play it?
Organization: University of Illinois at Urbana
Date: Tue, 28 Jul 1992 16:48:25 GMT


I just got this game about a week ago and me and my friend have been hooked
ever since.  I am in danger of failing my summer classes if I don't control
myself.

This game is similar to Global Conquest in the sense that you begin each turn
programming your units and then watching a real-time film of the action.  Un-
like Global Conquest, however, Robosport allows everyon who is playing to watch
a separate film from their own perspective after EVERY turn.  There are five
types of robots divided according to their weapons (Burst, Rifle, Auto, Missile)or their abilities (stealth).

The game must be played on Windows, which means everything was meant to be
programmed throught menus (not surprising considering this game made its debut
on Mac).  This makes evrything relatively straightforward and intuitive.  My
friend picked up how to play just by watching me play one game.  The easy 
programming code and plentiful options for each robot allow for some serious
strategy and tactics.

The digitized sounds for this game, if you have a SoundBlaster, are magnificent.Every OW and ARGH can be heard with clarity (OW when a robot loses 50% health,
ARGH when 100%) and the firing of each gun and missile.  I havent heard the 
speaker so I cannot comment on that.

I wish I had time to go into more detail on this game, but unfortunately 
academics call.  Overall, I think this is another quality MAxis game and
would recommend for the wargammer or anyone who loves multi-player games.

WARNING: I think you will lose sleep with this one.

P.S. The copy protection is minimal, just when you install it.
.
From: angelok@misg.csd.harris.com (Angelo the Postmaster )
Newsgroups: comp.sys.ibm.pc.games
Subject: Virtual Reality Survey...I HAVE DONE IT!
Date: 30 Jul 92 15:21:55 GMT
Organization: Virtual Reality Survey

>
>In a true VR setup (ignoring quibbles about the meaning of the term), I
>would actually look down to look down.  If I look down in UW, I see the
>floor of my house, not the floor of the dungeon.
>
	AM I THE ONLY ONE THAT HAS PLAYED A REAL VIRTUAL REALITY GAME?

	At this night club here in Fort Lauderdale, Florida... CROCCO'S...
	They had the REAL VIRTUAL REALITY GAME!  For $5.00... you could
	play another person for three minutes!  Once I played it...I
	was hooked!  My heart was beating a mile a minute!  I ran up
	and down stairs... fired a gun to kill my friend... turned around
	and all the while... I could hear and talk to my friend in the
	other VR cursing as I shot him and he blew up!

	It was the best RUSH I had ever had!  The only thing that I
	would improve would be the graphics!!!  Basically you are in
	space with a lot of black around you... and there are about
	four levels... a mian with three upper with stairs that connect
	them.  Real basic.

	Angelo
Newsgroups: comp.sys.ibm.pc.games
From: gsbg9079@uxa.cso.uiuc.edu (G. Scott Braley)
Subject: Re: CIV: Why are my cities revolting?
Organization: University of Illinois at Urbana
Date: Wed, 29 Jul 1992 12:39:27 GMT

waardenb@cs.utwente.nl (Jerry van Waardenberg) writes:

>Every time I switch to Democracy almost all citizins become unhappy and one city
>revolts. This causes the (new) government to collapse and I have to choose a
>new government again. If I choose Democracy, the same procedure starts all
>over again. I've tried different strategies, but I can't prevent it. Even in a
>very early state, after building Pyramids, and with only a few cities, a city
>will revolt and the government collapses. What am I doing wrong? Please help
>me out!

Two things are happening:  first, when you go to democracy, the military units
in your cities do not "keep the peace" any longer.  Second, any unit outside 
it's home city is making 2 people unhappy in the city.

When you can change governments, go to communism.  Then, after you have cleared
your continent and don't need units outside their cities, go to democracy and
crank up the science and luxuries.

			-Scott

-- 
*****************************************************************************
*  F.B.I.B.M.--The most feared merger  *  gsbg9079@uxa.cso.uiuc.edu         *
*****************************************************************************
From: eykan@snll-arpagw.llnl.gov (kan edward y)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Siege!
Date: 29 Jul 92 21:39:55 GMT
Organization: Sandia National Labs, Livermore, CA

In article <1992Jul29.173032.12034@galileo.cc.rochester.edu> mek4@prodigal.psych.rochester.edu (Mark Kern) writes:
>Is anyone else playing Siege by Mindcraft?  It is a castle assault/defend
>game set in the universe of the Magic Candle games.  I've been playing it
>for a short time and love it.  This is what Castles should have been.
>True, you can't build your own castles, but at least the enemy are smart
>and the combat options numerous.  Now if only they would combine the two
>games, that would be something.
>
>
>Markus


Yes, I've played siege, GREAT game. Kept me up till 3AM a few times. Only 
problem is, the computer AI isn't that smart, I can pretty much win any
scenario at almost any resonable level.

My strategy: Get engineers to run, place brideges over any obsacles, and run
back to camp. This should draw some flaming catapult-oils. Continue this until
the computer is out of flaming oil to shoot at you. Then send out some
some more to put up ladders or siege towers, whichever you have, prefferably
siege towers. This usually takes about 5 days or so. Once you're done with that,
I usually take a large group of my best attackers, (usually trolls or skeletons
led by those red wizard dudes) and sweep through the castle, killing all of the archers. Then I bring in the regular troops, pound the enemy back to their
flag, then just put my flags in.

Battering rams do NOTHING. it's much easier to put up a siege tower, and usually theres less defenses anyways.

Oh, and I love getting a group of 20 fire-ball hurling wizards, cause some mass
destruction.. Especially if one dies, it's like the fourth of july.

<heh heh heh>
	Ed
-- 
Ed Kan
eykan@snll-arpagw.llnl.gov
From: gtj@goanna.cs.rmit.oz.au (Glenn T Jayaputera)
Newsgroups: comp.sys.ibm.pc,comp.os.msdos.apps
Subject: Problem with 386Max - help
Date: 30 Jul 92 14:13:11 GMT
Followup-To: poster
Organization: RMIT Department of Computer Science

I am installing 386Max on my 386-40.  But everytime the 386MAX is loaded
my LED keyboard went off and the actual status is still on.  
Does anybody know why and the solution for it??


thanks in advance
Glenn Jayaputera
Newsgroups: comp.sys.ibm.pc,comp.windows.ms
From: hulet@ruf.rice.edu (Randall G. Hulet)
Subject: Smartdrv 4.0
Keywords: Smartdrv, disk cache
Organization: Rice University
Date: Fri, 24 Jul 1992 19:00:46 GMT


    Has anyone else noticed that the new version of
Smartdrv (ver 4.0), Microsoft's disk caching program
that was shipped with Windows 3.1, is much slower
than the old version?  I thought updated software
was supposed to be an improvement.


Randy Hulet (atomcool.rice.edu)
Newsgroups: comp.sys.ibm.pc,misc.wanted,mi.wanted,comp.binaries.wanted,comp.sys.ibm.pc.misc
From: gilgalad@sparky.eecs.umich.edu (Ralph Seguin)
Subject: WANTED: Help for a new PC user
Organization: University of Michigan EECS Dept., Ann Arbor
Distribution: na
Date: Tue, 28 Jul 1992 04:55:08 GMT


Hi.  I should have clarified this a bit more in the subject that I'm
very experienced in computers, but not in PC clones.
Anyhow, I'm about to buy a 486 machine, and I have a whole suite of
questions to ask:

-Anybody got a recommendation regarding SVGA cards?  I'm leaning towards
  the Tseng ET4000 since the publicly available BSD386 supports this with
  X.

-Can I have multiple OSes residing on my disk if I partition it?  Ie,
can I select a partition to boot off of?  I would like to put 3 OSes
on the same disk:  BSD386, DOS/Windows 3.1 (NT when avail), OS/2

-What is the latest revision of the freely available BSD386?  Is
it stable?  Has anybody got X11R5 patch level 13 for it?  What graphics
card should I use (I have a Mag Innovision MX15F 15" flatscreen 1280x1024
non-interlaced monitor)?  Does it swap to a file, or do I need to
make a partition?

-Give me some recommendations for PD/shareware and potentially commercial
softwares (hopefully inexpensive :) in the following categories:

  -graphics and image processing
    -I'd like to have something as nice as ADPro on the Amiga
  -GNU emacs??? Does it exist for Windows?
  -GNU C 2.0??? Does it exist for the PC?
  -all the other std GNU utils?
  -audio (I'm going to get a SoundBlaster or clone eventually)
  -scanner control software (I have an Epson ES300C flatbed color scanner)
  -other nifty utilities
  -...

ie, I've found that most machines and OSes have a "MUST HAVE" software
list.  What is this list for the PC? :>
I will summarize to the net if there is sufficient interest.

Newsgroups: alt.ibm.pc.hardware,comp.sys.ibm.pc.hardware,comp.sys.ibm.pc.misc,comp.sys.ibm.pc
From: pilcher_p@kosmos.wcc.govt.nz
Subject: Re: Please help me
Reply-To: pilcher_p@kosmos.wcc.govt.nz
Organization: Wellington City Council, Wgtn, NZ
Date: Thu, 23 Jul 1992 05:10:59 GMT

In article <1992Jul19.014216.29884@samba.oit.unc.edu>, Karen.Denbleyker@bbs.oit.unc.edu (Karen Denbleyker) writes:
>In article <1992Jul18.143625.22031@sbcs.sunysb.edu> mepstein@csws15.ic.sunysb.edu (Not On Our Customer File) writes:
>>
>>
>>
>>My computer has gone nuts.
>>I think something is wrong with my hard drive.
>>I have a 386 sx16
>>I turn the computer on and the memory check is ok
>>then the hard drive starts making a loud clicking sound
>>and nothing happens.  The computer doesn't completely lock
>>because number lock can be turned on and off.
>>I can't even boot off drive A. It still checks the hard drive and
>>goes nuts
>>
>Sounds like it might be your HD/FD controller giving you problems.  Mine
>did the same thing once but the funny thing is, it seems to have fixed
>itself.  I shut the machine down left for a few hours, tried it again
>and it worked.  Go figure.
>
>>any help is appreciated.
>>
>>please e-mail if possible
>>thanks.
>>mepstein@ic.sunysb.edu
>
>
>--
>   The opinions expressed are not necessarily those of the University of
>     North Carolina at Chapel Hill, the Campus Office for Information
>        Technology, or the Experimental Bulletin Board Service.
>           internet:  bbs.oit.unc.edu or 152.2.22.80

well firstly try taking the hd and the controller out and then booting off a
floppy, if that dosnt work then the problem is with your system, if it does
then get the manual out for the controller and the HD and re install it from
scratch...another possiblity is to look at the cmos settings (that is if you
have a cmos set up thingy...)
good luck