HDTenEightyP/NetNews huggingface dataset:
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video.arcade,rec.games.video
Subject: Re: First side-scrolling game.
Date: 26 Sep 1992 22:17:46 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <1992Sep27.031750.5132@news.Hawaii.Edu> gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu) writes:
>	Shinobi came out around 1986?  (I recall some guy in my 2nd year
>HS Japanese class asking the teacher "What does 'shinobi' mean?")  I remember
>some game (name long forgotten) I saw perhaps 2-3 years before which had
>you as a Japanese swordsman.  You walked through backgrounds of bamboo
>jumping & slashing at bad guys.  I'm sure it wasn't the first, but does
>"de-throne" Shinobi as the first.

Isn't that the Legend of Kage? They actually have one of those machines in
the Pac Man Arcade in Pasadena. BTW, it's a really awesome arcade. They 
have tons of SF2 machines, but they also have Sinistar, Tempest, Missle
Command, Phoenix, Space Invaders, Pacman, Robotron, Defender, Asteroids,
and other classics. 

-Tehkao
Newsgroups: rec.games.video.arcade,rec.games.video
From: jecoleb@eos.ncsu.edu (have clue, will travel)
Subject: Dream Arcades (Re: First side-scrolling game.)
Originator: jecoleb@c00007-118dan.eos.ncsu.edu
Reply-To: jecoleb@eos.ncsu.edu
Organization: The Ghost Of Christmas Past Society
Date: Sun, 27 Sep 1992 22:41:57 GMT


>Isn't that the Legend of Kage? They actually have one of those machines in
>the Pac Man Arcade in Pasadena. BTW, it's a really awesome arcade. They 
>have tons of SF2 machines, but they also have Sinistar, Tempest, Missle
>Command, Phoenix, Space Invaders, Pacman, Robotron, Defender, Asteroids,
>and other classics. 
Stop it, you're making me drool... I'm surrounded by "Simpsons" machines! ;)

While I'm feeling nostalgic, here's MY dream arcade list:
      (in no particular order)
---------------------------------------------------------------
Games That Are A Must	   Games I Mention For Nostalgia's Sake
---------------------------------------------------------------
Battlezone (Atari)         Astro Blaster (Sega-Gremlin)
Sinistar (Williams)        Pengo (Sega-Gremlin)			   
Blaster (Williams)         Bomb Jack (Tehkan)
Darius (Taito)             Bubbles (Williams)
Bubble Bobble (Taito)      Cliff Hanger (Stern)
Tempest (Atari)            Crazy Climber (Nichibutsu)
Food Fight (Atari) 	   Gorf (Bally/Midway)
Mad Planets (Gottlieb)     Mappy (Bally/Midway)
Moon Cresta (Mitsubishi)   Eyes (Rock-Ola)
Phoenix (Centuri)          Make Trax (Williams)
Scramble (Stern)	   Satan's Hollow (Bally/Midway)
Robotron: 2084 (Williams)  Mr. DO! (Universal/Electron)
Moon Patrol (Williams)     Space Firebird (Sega-Gremlin)
Space Wars (Cinematronics) Space Fury (Sega-Gremlin)
Dig-Dug (Atari)	 	   Tag Team Wrestling (Data East)
Pac-Man (Bally/Midway)     Wizard of Wor (Bally/Midway)
Q*Bert (Gottlieb)	   Q*Bert's Qubes (Gottlieb)
Qix (Taito)		   Donkey Kong (Nintendo)
Omega Race (Bally/Midway)  Yie Ar Kung Fu (Konami)
Bosconian (Bally/Midway)   Zookeeper (Taito)
			   Quartet (Sega)
			   Vanguard (Centuri)	
			   Three Stooges (Mylstar)
			   Road Runner (Atari)
...and many, many more, of course.

If anyone can find me an arcade with 1/8 of these games or a Blaster, Darius,
Sinistar and/or Food Fight anywhere near North Carolina, let me know.  I will
fly there immediately.		   
-- 
----------jeff the wonder llama, jecoleb@eos.ncsu.edu

------"I am a penis. Worship me."--lead singer of rock band Bicycle Face,
     vainly attempting to gain attention of the crowd at the Cat's Cradle 
     in Chapel Hill, while opening for Mojo Nixon & The Toad Liquors
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: rec.games.video.arcade
Subject: DLII -that part with the fire breathing cat..
Keywords: Which direction?
Date: 26 Sep 92 05:50:26 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149

On the paino level in DLII when the cat breathes fire at ya, which direction
do you move to?  Also, isn't there a secret item in his mouth or something?



 _____________________________________________________________________
(                              (                                      ) 
 )  Ralph A. Barbagallo III     ) Co-Editor of                       (   
(         -----                (                M I N D  S T O R M    )     
 ) nugget@genesis.nred.ma.us    )                                    (   
(                              (  THE Newsletter for high-end gamers! )  
 ---------------------------------------------------------------------
 MindStorm-9474 Fallson Ct., Blue Ash, OH  45242   (ed. Aaron Buckner)
From: jwilbur@iat.holonet.net (Jay Wilbur)
Newsgroups: rec.games.video.arcade
Subject: Re: I got to play Virtuality for free
Date: 2 Oct 92 13:03:29 GMT
Organization: HoloNet (BBS: 510-704-1058)

Do you recall what the name of the game was and how many frames per second
it was running at?

-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@orac.holonet.net | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
Newsgroups: rec.games.video.arcade,rec.games.pinball
From: malak@grebyn.com (Michael Malak)
Subject: Re: First first-person video game
Organization: Grebyn Timesharing
Date: Fri, 2 Oct 1992 03:45:58 GMT

In article <ewu1.717953812@husc10> ewu1@husc10.harvard.edu (Elwin Wu) writes:
>
>	While we are on the subject of early video games, does anyone
>remember what the earliest first-person video game was???  I'm not 
>sure I would count Night Driver as a first person video game (just
>as I wouldn't count Pole Position as first-person).  Does anybody
>remember a vector game called Tail Gunner???

Yes, it was one of my favorite games.  As was Starfire, which was
probably discontinued because it contained so many ships from Star Wars.
I don't remember whether or not Starfire was true first person perspective,
but it was raster, and quite similar to Star Raiders for the Atari
8-bit.

Now that I think about it, the only thing first-person perspective about
Tail Gunner (if it's the one I'm thinking about, which it may very well
not be) was the trench.  The ships just floated across the screen as if
the trench wasn't there.

Ah, then there was Battlezone, which was of course true first person
perspective.

Newsgroups: rec.games.video.arcade
From: tjg2946@ritvax.isc.rit.edu
Subject: Re: A 386 mathcing SFIIs graphics, etc.  * LAUGH *
Reply-To: tjg2946@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Tue, 29 Sep 1992 22:45:41 GMT

	Can you please e-mail (bitnet) me the Cronologia stuff?  Hopefully
it is less than 700k compressed.  If not, try splitting it and sending it 
altogether.  Also send Black Glass.

E-mail address is above.
Newsgroups: rec.games.video.arcade
From: jecoleb@eos.ncsu.edu (have clue, will travel)
Subject: Re: How good is Blaster?
Originator: jecoleb@c00016-118dan.eos.ncsu.edu
Keywords: I found one but haven't played yet.  *DROOL!*
Reply-To: jecoleb@eos.ncsu.edu
Organization: The Ghost Of Christmas Past Society
Distribution: usa
Date: Fri, 2 Oct 1992 19:21:44 GMT


rls@cbnewsc.cb.att.com (richard.l.schieve) writes:

>I've finially come across a William's Blaster in very good condition.
>It's at a local arcade and it's for sale.  I don't think they place
>any particullar value on it but the prices on all the games they sell
>are fairly high.

>I've never played Blaster before and while the machine was up and
>running I didn't get a chance to play as both coin mechs were jammed
>and the keys the attendant had didn't fit.  At least I got to watch
>the attract mode and it is supposed to be fixed next time I go there.

>I obviously will play it a bit before I decide if to try and buy it
>but probably just a few games.  How was Blaster?  Does the game have
>much depth or will I tire of it quickly if I get it?

                 *  D R O O L ! *

BLASTER is probably the best first-person shoot-'em-up I've ever run
across.  The graphics are blocky in that charming Williams early-80s
way, but it's pure-and-simple WALL TO WALL ADRENALINE.

(for the uninitiated)

You have a trigger-grip ala Gorf's, with a forward-scrolling first-person
perspective akin to that of Star Wars.  There are 20 waves, progressively
more difficult until "Paradise", wave 20 (I'll let you discover the surprise
there on your own); then it goes back to wave 1 at a higher speed.

The gameplay is pretty simple--shoot lots of stuff before it shoots back
at you--but it IS a wonderfully cathartic way to burn off a lot of energy.
The game just does NOT let up in throwing hordes of enemies at you, in
various combinations.  (Many waves feature one particular kind of enemy,
while "Enduro" is very long and tiring, and "Armageddon" throws everything
AND the kitchen sink at you.)

As to its enduring play-value, I'm still enthralled by it years later.
Chalk up another one on the Williams Classic Game List (right next to
Robotron:2084, Sinistar, Defender, Stargate, Moon Patrol, Turkey Shoot, NARC,
Make Trax and Star Rider... a pretty good success ratio, if you ask me.)

Play it, bring some Jolt, and let us know what you think. 

-- 
----------jeff the wonder llama, jecoleb@eos.ncsu.edu

------"I am a penis. Worship me."--lead singer of rock band Bicycle Face,
     vainly attempting to gain attention of the crowd at the Cat's Cradle 
     in Chapel Hill, while opening for Mojo Nixon & The Toad Liquors
Newsgroups: rec.games.video.arcade
From: bryker@cwis.unomaha.edu (Barrett T. Ryker)
Subject: Re: A 386 mathcing SFIIs graphics, etc.  * LAUGH *
Organization: University of Nebraska at Omaha
Date: Mon, 28 Sep 1992 02:47:48 GMT

west@ponder.csci.unt.edu  writes: (About SF2 IBM)
>      All I can say is: not a chance in hell.  IBM animation is poor at best.
> Let's assume you have the super dupur newest sound blaster(ie. psuedo-stereo)
> ,you have the best SVGA super dupper graphics card, and all the bell and 
> whistles.
>     First, it would be VERY limiting for a game to be marketed for 386
> SVGA graphics machines.  But let's assume they did.  The lack of IBM sprites,
> and counting out pageflipping as WAY to slow for SF, we are left with some
> form of vector graphics.  And since the 386, or the 486 for that matter, with
> out any forms of graphics coprocessors, would have no chance of doing vectors
> at the speeds necessary.
> 
>     MAYBE, with LOTS of RAM, you could load the WHOLE damn thing (for the two
> characters) into memory, do some funky mapping, and get it going.  But that
> is a prayer to say the least.
> 
> 
> Ciao....
> 
> 
>
Hmmmm.  Obviously you have not seen graphics demos such as "Vectdemo",
"Black Glass", And especially "Cronologia".  They take the IBM beyond
it's known limit, and combine them with digital music, some even in
stereo.  In "Cronologia" highly detailed objects as big as half the
screen bounce around smoothly.  They glide arcross the screen smoothly.
Some even zoom in, and zoom out.  All this and it can be ran on as
little as a 6 mhz xt, with 640k (a 386sx sounds FAR better, tho!).
It's the codeing that makes it look soooooo good.  Why do games ported
from the amiga suck?  Not because the IBM can't handle the graphics,
but because there is such a rush to get a game done, and they are poorly
coded (there are exceptions to IBM-AMIGA graphics, but nothing that is 
in SF2).
                                    
The big problem I see is not about memory, it's about the screen pan.
If they can make the screen pan from one side to the other, with no
glitches, the game could work.

Another problem is joystick control.  The largest # of buttons on a 
joystick is 4, and that is not standard.  If there is keyboard+joy-
stick control, they better let me pick my own keys!

-Barrett Ryker

P.S.  I've heard that there is a demo of this game.  Could someone
      please tell me a BBS that has it?
From: rhett@max.u.washington.edu
Subject: mono,stereo,inbetween
Organization: 
Date: Sat, 3 Oct 1992 17:48:25 GMT


      Mono: Your source signal contains only one sound source. Whether 
            you play this thru one or two or three or ... speakers, it
            is still mono.

      Stereo: You have more than one sound source going to separate
              speakers. If your sound card or other source does not
              allow for pan settings (L,R..or preferably -7...0...+7)_
              you don't have stereo.

      Simulated stereo: You have only one sound source. However, you have
                        a device which may chorus the source (it may take
                        duplicates of the source sound and detune or delay
                        one channel) or send the sound through a comb    
                        filter, which splits the signal between odd and
                        even partials between the speakers.(this allows
                        both speakers to produce the same frequency range
                        while both produce a slightly different spectrum)

                        Both these methods have been used in Audio for years
                        in order to establish a "wider" sound to mono
                        sources, and succede in eliminating the mono sound
                        by pulling the apparant point of origin (when
                        listening to the playback) from between two speakers
                        to either "among" the speakers (detune/comb filter)
                        or localize it more toward one (delay).

      More than you wanted to know, but less than you needed...
Newsgroups: rec.games.video.arcade
From: dementia@cheshire.oxy.edu (Daniel Steven Reinker)
Subject: Mortal Kombat vs. SFII
Organization: Occidental College, Los Angeles, CA 90041 USA.
Date: Mon, 28 Sep 1992 05:49:01 GMT

I hate to break it to you all, but neither Mortal Kombat or SFII are going
to triumph. Both are going to go the way of pac-man, played only by a select
few die-hards. Such is the way of video games. Such is the way of progress.

Hiz Lord Dementia
-- 
"You can't help that. We're all mad here."-The cheshire cat, Alice in WL

"A mass hysteria/a megalomania/reveal Dementia/reveal"-Metallica                
Newsgroups: rec.games.video.arcade
From: torresce@craft.camp.clarkson.edu (Carlos E. Torres)
Subject: Re: When Mk Falls, SF2 Will Reign
Organization: Clarkson University
Date: Tue, 6 Oct 1992 18:00:04 GMT

petitc@nuge102.its.rpi.edu (Christopher Jon Petit) writes:
>|> 	People who are used to SF2 tend to suck at MK until they get used to 
>|> that block button.  Since you've only played it once, you probably sucked at
>|> it.  Therefore, I believe your opinion to be biased and thus, irrelavent.

This is not entirely true.  I played MK for the first time last weekend, and
after two quarters I was kicking ass (although I must thank one of the guys 
there for quickly showing me a couple of moves).  But I got used to the block
button rather quickly - and later, only the real experts could beat me.  I
think this was b'cse I was pretty good with Ken (like in kicking) so I took
advantage of that in MK.  I also could do subzero's freeze ray since it is
like a fireball in sfII.

>         Mortal Kombat        Street Fighter 2: Championship Edition

                         I'd say:                      I'd Say:
>Graphics:       9          9                    8        8
>Sound:          8          9.5                  7        8
>Game Balance:   6          7                    7        6
>Variety:        7          7                    8        8
>Playability:    8          7                    8        9

>  In other words---each game has strengths and weaknesses, but both are good
Agreed!

	Mystic
(alex.soto@analog.com)


Newsgroups: rec.games.video.arcade,rec.games.video
From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Subject: Re: First side-scrolling game.
Organization: Johns Hopkins University CS Dept.
Date: Sat, 26 Sep 1992 21:38:42 GMT

In article <jrennie.1mwu@terapin.com> jrennie@terapin.com (Jimmy Rennie) writes:
>>This question was inspired by the recent thread on "old" video games:
>>What was the first side-scrolling punch-kick type game? When did it come out?
>This probly not it, but, Shinobi?

Pitfall?  Pitfall II?  (I haven't seen Pitfall II)
--
"the bogosity in a field equals the bogosity imported from related areas, plus
the bogosity generated internally, minus the bogosity expelled or otherwise
disposed of."  -- K. Eric Drexler

Ken Arromdee (UUCP: ....!jhunix!arromdee; BITNET: arromdee@jhuvm;
     INTERNET: arromdee@jyusenkyou.cs.jhu.edu)
From: mcbride@cs.arizona.edu (Chris M. McBride)
Newsgroups: rec.games.video.arcade
Subject: Getting things straight
Summary: You know
Date: 29 Sep 92 02:28:00 GMT
Organization: U of Arizona CS Dept, Tucson


  A few none arcade topics:
 
simulated stereo, monoaural, etc.
Mono means you get one and only one sound. No matter how many speakers
you have, whether its one or eighty, you have mono, TRUE MONO if every
speaker is different. Stereo is when your right speaker(s) sound
differently than your left speaker(s). (we can also get into surround
sound?) But simulated stereo is somewhere in between. You still get
only one sound, but they throw somekind of wave on one of the speakers
so that one sounds differently than another. I don't know exactly how
it works, but simulated stereo will sound different than two speakers
connected to mono.
 
IBM's. I am not saying that SNES is better than IBM(well that depends
on what chip, card, etc) But there are many problems inherent with the
IBM that make the SNES a better game machine. I develope games for the
SNES on the IBM, yet it is virtually impossible to use the IBM to
animate the graphics, to make it look like the SNES. (partially due to
the fact the at the office we have four main IBM's and they all behave
differently)
Yes it is possible to make a PANning SFII for the IBM, but it won't be
near as good as the SNES!
 
Now the good stuff:
 
Space Wars has been recognized as the first Computer Game(in graphics)
and was developed at MIT on a pdp 8. For the first decade of the
arcade generation, almost EVERY game had something from that very
first game.
 
I was also under the impression that Pong is credited with being the
first coin-op video game(or was it the first wide use?) But what is
the first pinball?
 
Chris
From: stimpy@genesis.nred.ma.us (dave doumani)
Newsgroups: rec.games.video.arcade
Subject: Re: Nova9
Date: 29 Sep 92 00:48:19 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149

In article <1a7j9kINNj1v@agate.berkeley.edu> alpet@ocf.berkeley.edu (Alex Petrushko) writes:
>Does anybody out there know how to get past a Master in a level 4(or 5) in 
>Nova9?  I think the game is pretty awesome, but I can't eliminate this electrical man - kills me every time. It is a huge blob of energy and I don't know how
>to nail him.
>
Wait till his mouth blinks yellow then nail him with either lazers or the 
super dooper black bulltes that destroy all..
From: grover@vulcan1.edsg.hac.com (Dean Grover)
Newsgroups: rec.games.video.arcade
Subject: Auction in Southern CA
Keywords: auction
Date: 2 Oct 92 19:52:16 GMT
Reply-To: grover@vulcan1.edsg.hac.com
Organization: Hughes Aircraft Co., El Segundo, CA

I just got a flyer for this yesterday:

Amusement Auction: Pinball & Video!!

Date: Sat Oct 17, 10:00am (inspection at 8:00)

Location:
        Anaheim Stadium: 2000 Gene Autry Way at
        Katella and St. College Blvd., Anaheim, CA. 92806

For more information: Advanced Auctions (310)-523-9870

** A charge of 10% will be added to the hammer price!!

They claim 100's of games, but beyond that, I don't know what will be
there.  I will be there for the first few hours, and will post some of the
winning bids.

Dean


---
//////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Dean Grover                            Mappy - The ultimate game of cat
Hughes Aircraft Company                        and mouse
adgrover@hac2arpa.hac.com or grover@vulcan1.edsg.hac.com
From: philb@cats.ucsc.edu (Philip Brown)
Newsgroups: rec.games.video.arcade
Subject: Re: DLII -that part with the fire breathing cat..
Date: 27 Sep 1992 01:25:42 GMT
Organization: University of California, Santa Cruz
NNTP-Posting-Host: si.ucsc.edu
Keywords: Which direction?


nugget@genesis.nred.ma.us (Ralph Barbagallo) writes:

>On the paino level in DLII when the cat breathes fire at ya, which direction
>do you move to?  Also, isn't there a secret item in his mouth or something?

It breathes TWICE. the first time, I think you move away. the SECOND
time, you first go towards it to get the butterfly.... then WAIT until
the fiddle has turned over, and go towards it, away from the cat


(wait until the bottom of the fiddle is face up, in other words)

-- 
  --------------------------------------------------
"How do I love sea? Let me count the waves.." |philb@cats.ucsc.edu
P.Anthony, "The Colo(u)r of her panties"      |philb@soda.berkeley.edu
From: epasls@kuhub.cc.ukans.edu
Newsgroups: rec.games.video.arcade
Subject: MK: SOYNA COMBOS WANTED
Date: 26 Sep 92 17:23:20 CDT
Organization: University of Kansas Academic Computing Services

      
  


    Ive been an avid Sonya player since the game came out if you know any 
awesome combos for her please post them.
Newsgroups: rec.games.video.arcade
From: tjg2946@ritvax.isc.rit.edu
Subject: Re: VAPS Membership Monthly Posting
Reply-To: tjg2946@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Distribution: na
Date: Wed, 30 Sep 1992 19:26:40 GMT

I am wondering, do anyone know of any place where I could
get these arcade games:  Star Wars and that game which
you view the top of the track and 4 players race around a 
winding road and you configerate your car between rounds?

How much do both of them costs?
From: mikep@iastate.edu (Michael K Patterson)
Newsgroups: rec.games.video.arcade
Subject: Laser Disk Game MailServer
Keywords: laser disk mailserver
Date: 28 Sep 92 19:44:30 GMT
Organization: Iowa State University, Ames IA


O.k. to make things simple, because of the frequent discussion of LD games 
in this group, and how it seems to annoy the non-LD people, I've made a 
mailserver specifically for the topic. If you wish to be included on it, 
mail me at mikep@iastate.edu, or ld_games@iastate.edu (note: ld_games is
the server, so mailing here mails to the whole list. Try to avoid it.)

------------------------------------------------------------------------------
Michael Patterson AKA Dirk the Daring             mikep@iastate.edu 
------------------------------------------------------------------------------
You want Daphne...... Go get her!
Newsgroups: rec.games.video.arcade
From: ins882e@lindblat.cc.monash.edu.au (Mr Boon Chew Tay)
Subject: Re: Art of Fighting (NeoGeo)
Organization: Monash University
X-Newsreader: TIN [version 1.1 PL6]
Date: Fri, 2 Oct 1992 01:38:59 GMT


Button functions:
push A button (hold still) to inclease your fatality enegy(if you don't have
enough)
push A button for punch, press A then c for a hard punch
push B button for kick, press b then c for a hard punch
press c to throw opponent , press c then A for a low punch????(not confirmed)
press D(hold still) to decrease your opponent fatality energy.
To deliver a fireball, do the way that Ryu/Ken do in sfII(you can not do it
when your fatality enegy is finished or reach red colour) with punch button.
To deliver a flying kick, do the same way with above but with kick button.
To have hundred foot kick/punch do forward , backward, then forward with
C button continously.
do <- , -> ,\ ,| , / , <- to deliver a deathblow(I can't do it).
I can only play up to Mr.big, anyone out there know how to beat him?

SFIII = out next year = big surprise = don't argue over nonsense


Newsgroups: rec.games.video.arcade