HDTenEightyP/NetNews huggingface dataset:
From: scot@jlc.mv.com (Scot Salmon)
Subject: Powerful Weapons (followup failed)
Organization: John Leslie Consulting, Milford NH
Date: Thu, 03 Sep 1992 17:14:31 GMT


In article <1992Sep1.203009.14685@advtech.uswest.com> bell@laplace (George
 Bell) writes:
>
>     Just wondering ... what are the highest bonuses on a weapon that
>anyone has found in the dungeon?  Some months ago, my character found
>"a Two-Handed Sword (Flamberge) (HA) (4d5) (+18,+11) [+1] (+2 to STR)."
>
>     So, can anyone beat my Two-Handed Sword?  I only count responses
>from version 5.* Moria players, I get tired of all the "Ring of Speed
>found at 50 ft ... (using Amiga Moria 2.23.2348c**)" postings.
>

In ordinary umoria 5.4, I just found an Executioner's Sword (DF) (4d5) (+11,+9)
[+8] (+2 to stealth). I think it is really funny that you posted this message
because I was going to post an almost identical message myself! (I found a
great weapon, never seen anything like it in my other games, anyone have a 
better one?). Real nice weapon, and the best thing is, my other two weapons
are a Two-Handed Sword (Espadon) (SD) (3d6) (+5,+6) and a Ball and Chain (2d4)
(HA) (+17,+7) [+3] (+1 to STR). Quite a nice collection, I think.

Actually I take that back. I forget what kind of weapon the SD is,
but its SOMETHING with 3d6 damage. I'll have to check that one to be sure.

I like it, anyway.

-- 
                                          - Scot Salmon (scot@jlc.mv.com)

-- 
                                          - Scot Salmon (scot@jlc.mv.com)

Newsgroups: rec.games.moria
From: 10563563@eng2.eng.monash.edu.au (ARTHUR GIANNAKIS)
Subject: Location of Amiga Moria V3.00........
Organization: Faculty of Engineering, Monash University 
Date: Wed, 26 Aug 1992 00:03:58 GMT

Thanx to all the people who gave me the info about the ad infinitum stats!!!
Here's the location of Amiga Moria V3.00 for the people who are interested;

Login to :gatekeeper.dec.com
OR Login to :(16.1.0.2)
Location :/.2/micro/amiga/fish/f1/ff194
Filename :moria.zoo

As always be watchful of upper and lower case letters...............
This directory was last updated 3rd of July (I think....). Anyway it will 
most likely still be there. This version is very buggy, though it's fairly 
rewarding as well............always play with a backup on this version. I've 
had a few good characters go down the tubes because of computer crashes......

			Keep Hackin'............
				The Metallian.
From: swota@cs.albany.edu (Judith A Swota)
Newsgroups: rec.games.moria
Subject: Re: Beginner's questions
Date: 28 Aug 92 14:19:26 GMT
Organization: Computer Science Department, SUNY at Albany, Albany, NY 12222
Originator: swota@karp.albany.edu

In posting <...> ralf@ark.abg.sub.org (Ralf Stephan) wrote:
> 
> Catspaw, the Level 11 Elf demanded an outrageous prize for one item,
> so the shopkeeper did throw him out and locked the door.
> Will he be able to visit the shop later some time?

Yub.  Depending on how mad you made the shopkeeper, and how grumpy
he/she is by nature, it can take from 2000 to 10000 or more turns, but
eventually the doors will reopen.  

> 
> Catspaw finds bones, skeletons, and sets of teeth all the time and
> he ignores them. Shouldn't he?
> 
Yup.  Dead stuff left behind by the losers of previous battles. You
can't sell any of them, and they're not much use to you (although
technically, I suppose you could throw a skeleton at an attacking
creature if you had nothing else... but surely at Level 11 you're
finding better things than that down in the dungeons).
-- 
----------------------------------------------------------------------------
Judith               | 	The earth is like a tiny grain of sand...
		     | 	
swota@cs.albany.edu  |          Only much, much heavier.
Organization: Penn State University
Date: Mon, 31 Aug 1992 15:52:27 EDT
From: <DXG112@psuvm.psu.edu>
Newsgroups: rec.games.moria
Subject: Macintosh Moria/Genocide

Howdy!
I'm a Mac Umoria ver 5.whatever player and I was wondering if there's any way
of getting into the code other than the public domain program Resedit (which
lets you examine/change the names of all the items and even the syllables used
to construct the scroll names)? All of the real juicy data is in hex mode, and
I know nothing about Mac programming.

Although I am morally and ethically sickened by the thought of genocide, my
Dwarven Baron Strom (as in Thurmond) is not. What exactly does it do? I know
that you are prompted to type a letter referring to the on-screen symbol for a
particular creature. (i.e. p is human type) and I also know that no experience
is gotten for whatever kills are made. But what kills exactly are made? Is that
subset of creatures removed from the level at that time? Can they return while
you remain on that level? Or does the scroll remove the unfortunate type of
monster permanently from the dungeon. I would hate to remove AMHD's permanently
from the game now never to return again. I usually become a dwarf-kabob now,
but I will reap my revenge. And if Genocide is so abhorrent, what does MASS
GENOCIDE do?

Flame at DXG112@psuvm.psu.edu  Much obliged.

(No, my middle name is not Xavier, x-ray or Xanth. Penn State Computing has a
 sense of humor...)

(The ancient black dragon breathes, leaving not but a small green stain on the
 flagstones. Well, it was more like a globule than a stain...)
From: mjb@acsu.buffalo.edu (Matthew J. Bernhardt)
Newsgroups: rec.games.moria
Subject: Re: Invisible Creatures
Date: 1 Sep 92 15:30:48 GMT
Organization: UB

svenema@gucis.cit.gu.edu.au (Sven Venema) writes:

>You could use a wand (staff?) of see invisible, but this is pretty useless
>because you will only use it after the damn thing has already hit you.

	The trick with a Staff of Detect Invisible is to use it as an advanced
warning system i.e. use it frequently as Detect Monsters and Detect Evil are
used.  Note that it is ideal for mages - Detect Monsters does not pick up
ghosts, and mages are most likely to be able to afford these staves, and they
can easily recharge them.
	Priests (and paladins) are not as troubled by ghosts, since Detect
Evil will pick them up.
-- 
Matt Bernhardt
University of Buffalo             THIS SPACE FOR RENT.
mjb@acsu.buffalo.edu
Newsgroups: rec.games.moria
From: jra37189@uxa.cso.uiuc.edu (Kwyjibo)
Subject: Re: {damned} items
Organization: University of Illinois at Urbana
Date: Sat, 29 Aug 1992 20:03:42 GMT

In article <GRABINER.92Aug28195804@zariski.harvard.edu> grabiner@math.harvard.edu (David Grabiner) writes:


>This should not be the case.  The {damned} flag is a warning that you
>know the item was cursed, so the stores will not buy it, but once the
>curse has been removed, the item shouldn't get cursed again.
>
>
>--
>David Grabiner, grabiner@zariski.harvard.edu
>"We are sorry, but the number you have dialed is imaginary."
>"Please rotate your phone 90 degrees and try again."
>Disclaimer: I speak for no one and no one speaks for me.


Ummm...that's not the case with UMoria 5.3, at least the one I'm
playing.  Is that new to 5.4 and up?

		KillEmAll, the 10th level mage
Newsgroups: rec.games.moria
Subject: New Version of Purple X's Moria for the Mac
From: richard@ccu1.aukuni.ac.nz (Richard Knuckey)
Date: Thu, 3 Sep 1992 23:39:58 GMT
Organization: University of Auckland, New Zealand.
Keywords: Moria Macintosh UMoria5.5
Summary: new Mac Moria for v5.5.0


Purple X's Moria for the Macintosh v1.0 has been released and should be
avaliable via FTP from sumex-aim.stanford.edu and mac.archive.umich.edu in
about a week, and should appear on comp.binaries.mac in three to four weeks.
For New Zealanders it will be avaliable sometime next week at
ftphost.aukuni.ac.nz.

New in version 1.0
-----------------
* The game has been updated to UMoria 5.5.0, previous releases were of
UMoria 5.4.0. UMoria 5.5.0 was released on 12 August 1992.

* The Open File Dialog has been modified to optionally allow you to open any
file. This makes the previously included application "Change Type to Moria
Save" obsolete, thus it is no longer included in the distribution package.

* The document "Wizard's Quest" is included. This is a written account of a
game of Moria by David Grabiner. It contains lots of hints and useful advice
for playing Moria.

* "Font Size" window now implemented, and a new about box :-)

* You can now "Save" or "Save As" a character and continue playing
immediately, instead of having to reload the character after every save.

* The game will now ask you if you want to save a new game or not when you
quit or die. previously it was impossible to quit the game without saving the
current character. It still automatically saves the current character when
starting from a save file to keep it in line with the way UMoria works.

* Some monsters were the wrong colour. This has been fixed.

* Will now properly handle fonts that are not installed in a user's system.
It now recognises VT100 and Prestige Elite without modification as well as
Monaco and Courier. To add another font, just append it's name to the Font
Menu using ResEdit.

* the game always defaulted to Original commands ignoring what was set in
the save file. This was reported by various people who like the rogue
command set, and has been fixed.

* spelling mistakes and typos have been fixed (ie "Show Wights in
Inventory")

Newsgroups: rec.games.moria
From: svenema@gucis.cit.gu.edu.au (Sven Venema)
Subject: Re: This time, I was luckier...
Organization: Griffith University, Brisbane, Australia.
Date: Sun, 30 Aug 92 23:31:08 GMT

10563563@eng2.eng.monash.edu.au (ARTHUR GIANNAKIS) writes:

>In article <27AUG199217393935@deimos.ucc.umass.edu> s9971818@deimos.ucc.umass.edu (S9971818) writes:
>>From: s9971818@deimos.ucc.umass.edu (S9971818)
>>Subject: This time, I was luckier...
>>Date: Thu, 27 Aug 1992 21:39:00 GMT

[story deleted]

>>
>>(remember: it was found at 50')
>>
>>a Ring of Lordly Protection (COLD) [+5]
>>
>>Dr. Demento is smiling broadly, figuring that the Gain Dex potion fiasco has
>>been cosmically neutralized.  Now if he could only get a potion of Restore
>>Strength...
>>
>>-=> Jonathan <=-
>>
>>PS.  Following from the (true) story above, what is the most powerful item
>>     you have ever found at 50 feet?  (and I mean ONLY 50 feet)
>I,ve found a Potion of Invulnerablity on the TOWN level......................
>also found a War Hammer (HA) at 50ft (true story). Admittedly this is in 
>Amiga Moria V3.00 which is a bit more forgiving than other versions..........

Amiga Moria V3.00, on the town level a Gain Dex potion is the best I have
found, and boy was I surprised! (and extremely pleased!)

I haven't found any excellent weapons on the town level though, but then, I
don't spend much time on the town level :)

-- 
          ___       ___  __   ___  ___   __
         (__  (  ) (__  |  | (__  | | | |__| 
         ___)  \/  (___ |  | (___ | | | |  | @gucis.cit.gu.edu.au        
                       
Newsgroups: rec.games.moria
From: jra37189@uxa.cso.uiuc.edu (Kwyjibo)
Subject: Re: This time, I was luckier...
Organization: University of Illinois at Urbana
Date: Sat, 29 Aug 1992 19:48:24 GMT

In article <10563563.12.714987654@eng2.eng.monash.edu.au> 10563563@eng2.eng.monash.edu.au (ARTHUR GIANNAKIS) writes:

>I,ve found a Potion of Invulnerablity on the TOWN level......................
>also found a War Hammer (HA) at 50ft (true story). Admittedly this is in 
>Amiga Moria V3.00 which is a bit more forgiving than other versions..........
>
>			Keep Hackin'.................
>				The Metallian.


I sold my first potion of invulnerability unknowingly that I
think I had found around 400 ft or so.  Actually, I could 
have bought it back, but I didn't see any great need to...I
mean, I was quite low in levels, and didn't see too much use
for it at the time.  Looking back, I think I would have 
bought it back now.

		KillEmAll, the 10th level mage
From: hartung@crl.ucsd.edu (Jeff Hartung)
Newsgroups: rec.games.moria
Subject: Re: compiling um5.5 on ibm
Date: 27 Aug 92 21:52:06 GMT
Organization: University of California, San Diego

In article <1992Aug27.130612.20915@Princeton.EDU> pcheung@eiffel.Princeton.EDU (Put Cheung) writes:
<Did anyone manage to successfully compile umoria 5.5 on an IBM?  I have
<a 386 sx with TC++ 1.0.  I tried compiling the program, but TC++
<wouldn't recognize the project file umoria.prj.  Does anyone have a clue
<on what to do?  I really don't know how to use TC++.  Thanks.
<
<Put

Use PRJCNVT.EXE to turn the Turbo C .PRJ file into a TC++/BC++ .PRJ file.
(However, you'll probably discover other problems then as well. :-)


-- 
 --Jeff Hartung--  	
 Disclaimer: My opinions only, etc., etc., BLAH! BLAH! BLAH!...
 InterNet - hartung@crl.ucsd.edu    	 BITNET - hartung@ucsd
 UUCP - ucsd!crl.ucsd.edu!hartung
Newsgroups: rec.games.moria
From: svenema@gucis.cit.gu.edu.au (Sven Venema)
Subject: Re: Saber of GODLY MIGHT
Keywords: moria
Organization: Griffith University, Brisbane, Australia.
Date: Sun, 30 Aug 92 23:46:12 GMT

gomodei@gucis.cit.gu.edu.au (Gavin Omodei) writes:

>Has anybody else ever come across a weapen of GODLY MIGHT. In Amiga moria
>(don't know what version) I've come across 2 so far, one a saber and the other
>a war hammer. The war hammer had heaps better stats and speed bonuses but
>it couldn't see invisible like my saber.

>Just curious to know if anyone else has come across them.
>Before I had my GM I had a Holy Avenger and my saber just pissed all over it.

>Rangers Rule
>Gav.

No Gavin, I haven't found one yet, and I'm getting tired of looking for one,
(I have been looking for one for about 6 months now!!!)
So I am going to kill the B without it.

-- 
          ___       ___  __   ___  ___   __
         (__  (  ) (__  |  | (__  | | | |__| 
         ___)  \/  (___ |  | (___ | | | |  | @gucis.cit.gu.edu.au        
                       
Newsgroups: rec.games.moria
From: mauax@warwick.ac.uk (Brazil)
Subject: Re: Multi-player moria.
Organization: Computing Services, Warwick University, UK
Date: Thu, 27 Aug 1992 17:39:35 GMT

In article <4017@svin02.info.win.tue.nl> pwk@win.tue.nl writes:
>cloister@milton.u.washington.edu (cloister bell) writes:
>
>>joses@cs.tamu.edu (Batman the Destroyer) writes:
>
>>>Hi moria fans,
>
>>>Somebody told me that there is a multi-player version of moria where
>>>teams of players get to go down into the dungeon and fight the mosters
>>>or each other.
>
>>>Has anybody else heard of this?
>
>>yes.  it's called "mud" and there are more instances and types of it than i
>>shall discuss here.  you might wanna check out one or more of the alt. groups
>>which have "mud" in their name.  :)
>
Hmmm... But muds arn't in the style of moria are they? 

I think that a multi-user moria would be quite feasible and perhaps more
demanding than the ordinary moria game.

Deserves some thought, I think.


     /-------------------------------------------------------------------\
   /           Believe me I would love to let you know, but.....           \
 /---------------------------------------------------------------------------\
|                 I'm not at liberty to tell you anything.                    |
 \---------------------------------------------------------------------------/
   \             Brazil : mauax@lily.csv.warwick.ac.uk :)))                /
     \-------------------------------------------------------------------/

Newsgroups: rec.games.moria
From: ftit@engin.umich.edu (Sergej Roytman)
Subject: Priest stuff
Date: Fri, 28 Aug 92 11:49:20 EDT
Organization: University of Michigan Engineering, Ann Arbor

I've started my first priest after winning with a mage (obligatory
details to be posted here Real Soon Now) and I have a question about
the priestly offensive prayers.  What do Turn Undead and Orb of Draining
do?

The first is obviously bad for undead monsters, but how does one use it
and what are its effects?  When I tried it out the first time there was
no aiming-prompt, so I assume it's an area-effect.  Do the undead have
to be below the level of the caster to be effected?  What's the damage?

I don't have Orb of Draining yet.  Should I hold out for it before
going deeper?  I'm at 500 ft. now and giving those 'G's a wide berth.
What does it do?

Anything else I should know?

Thanks in advance.

--
-----------------------------------------------------------------------
|  ftit@engin.umich.edu   |   "... a stainless steel rat in the       |
|    (Sergej Roytman)     |  ferroconcrete wainscoting of Internet"   |
-----------------------------------------------------------------------

Say no to four-line .sigs.
Newsgroups: rec.games.moria
From: jonok@terapin.com (Jonathan Keller)
Newsgroups: rec.games.moria
Subject: Re: Priest stuff
Date: 29 Aug 92 00:28:32 GMT
Organization: BBS

In article <K8j-rd@engin.umich.edu>, ftit@engin.umich.edu (Sergej Roytman)
writes:
>I've started my first priest after winning with a mage (obligatory
>details to be posted here Real Soon Now) and I have a question about
>the priestly offensive prayers.  What do Turn Undead and Orb of Draining
>do?
>
>The first is obviously bad for undead monsters, but how does one use it
>and what are its effects?  When I tried it out the first time there was
>no aiming-prompt, so I assume it's an area-effect.  Do the undead have
>to be below the level of the caster to be effected?  What's the damage?
>

  Turn Undead does no damage it confuses all undead within sight range, Orb of
Draining has an area effect and does 3d8 damage, double to evil creatures.
Newsgroups: rec.games.moria
From: st1or@rosie.uh.edu (Brod, Cathy M.)
Subject: YEEK?!?
News-Software: VAX/VMS VNEWS 1.41    
Organization: University of Houston
Date: Wed, 2 Sep 1992 19:42:00 GMT

Newsgroups: rec.games.moria
From: petitc@vccsouth03.its.rpi.edu (Christopher Jon Petit)
Subject: Shovel vs. Stone-to-Mud
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Sun, 30 Aug 1992 22:45:18 GMT

  Does a Shovel (e.g. something with Digging) do extra damage to anything that
can be hurt by Stone-to-Mud?  I don't think so, but it makes sense if it did.
Would give me something to do with all those extra Enchant Weapon scrolls.

-- 
"The mightiest weapon in the history of science fiction is the writer's pen"
"Although the pen is mightier than the sword, I know which one I'd choose to
fend off a murderer."
"Stop, or ELSE."  "Or else WHAT?"  "Oh.  Never mind."



Newsgroups: rec.games.moria
From: lyodav@iastate.edu (Sun God)
Subject: New version of Moria
Organization: Iowa State University, Ames IA
Date: Thu, 3 Sep 1992 02:15:31 GMT

   I'm working on a new version of moria, starting with the Umoria 5.5 
source. It won't be "official", but it's coming along pretty well.
For the most part it should be both more interesting and more difficult than 
the current version. Maybe I'll call it "5.5 Pro" 

Features so far:

1: New spell lists for both Mage and Priest types. Basically cleaned up 
everything and balanced the spells better. Each class still only has 31
spells though.

2: Stat maximums are now (18/50 + initial bonus) instead of 18/00. So a human
mage can only get to (18/50 + (-5) for class + (0) for race) = 18 STR. Heh heh.
Evens things up a little and makes the game a little tougher. You can still
go above this limit with items. Just not with your "natural" ability.

3: Ball spells and Dragon breath now affect everyone in the area. So don't 
throw a ball spell in close, and get in close to the Dragon or he'll breathe
more often! (dragons are now smarter with when they breathe)

4: Speed is now on a 1-40 scale instead of a 1-4 scale. Speed items now range
from +1 to +10. Harder to get to 40 speed. But wait--the smaller races
start out at 11-13 speed. :) And there is a new weapon type which adds speed.
You can either clunk along with your HA or move with the QU but do normal 
damage. :)

5: Many new special weapons types and new items. Removal of (R) armor as too
powerful.
New types include: 
   (QU)ickness 
   (LI)ght (replaces SU )
   (PO)isoned
   (AC)id (new monster flag for acid weakness. Acid ball/bolt spell for mages
 if I didn't mention it before :) )
   (PR)otection (Some of the features of Defender...more common)
   (AV)enger (some of the features of HA...more common)
   (RE)generation (nothing but regen. Nice to have around :) )
   (SI)ght Searching, see invis, etc.

6: New Ways to win. There is a Balrog for each element, just like the dragons.
You can either kill all 5 "wimpy" balrogs, or take on the dreaded Multi-hued
Balrog for the instant win. (yeah right...good luck) Once you've killed a 
Balrog type it won't reappear. He's dead, Bilbo.

7: Many other things. Many new messages to relieve the boredom :) 
Stuff like backstab on sleeping/surprised monsters. All of it makes sense
and keeps the game balance. I won't tell you everything...you'll have to play 
it. Should be harder for Mages and priests to win. They are too powerful in 
the standard version compared to the other classes. New ball/breath rules 
weaken the mage a bit. I weakened up Glyph a bit too. Should be interesting to 
see what everyone thinks. Warriors and Rogues might become a little more 
popular... :)
--Dave
Moria Hacker


Newsgroups: rec.games.moria
From: s9971818@deimos.ucc.umass.edu (S9971818)
Subject: This time, I was luckier...
News-Software: VAX/VMS VNEWS 1.41    
Organization: University of Massachusetts, Amherst
Date: Thu, 27 Aug 1992 21:39:00 GMT

Dr. Demento, the one who lost his potion of Gain Dexterity, just got REALLY
lucky.  He was wandering around and got his strength drained (from 7 to 6,
don't ask...) so he headed back to town.  As usual, the restore potion he
needed wasn't available at the time, so he ordered one and left to wander
at 50 feet.  In one room, he saw a strange ring sitting there.  As he had never
seen one outside of the Magic Shop (he'd only been to 150'), he picked it up
to sell back at home.  While selling a few extra potions and scrolls in the
Alchemist's Shop, he saw a scroll of Identify beckoning to him.  Figuring that
he might as well find out what the ring was, he bought it and identified it
as a.....

(remember: it was found at 50')




a Ring of Lordly Protection (COLD) [+5]

Dr. Demento is smiling broadly, figuring that the Gain Dex potion fiasco has
been cosmically neutralized.  Now if he could only get a potion of Restore
Strength...

-=> Jonathan <=-

PS.  Following from the (true) story above, what is the most powerful item
     you have ever found at 50 feet?  (and I mean ONLY 50 feet)
Newsgroups: rec.games.moria
From: pcheung@roebling.Princeton.EDU (Put Cheung)
Subject: Compiling um5.5 on ibm (again)
Originator: pcheung@roebling.Princeton.EDU
Organization: Princeton University
Date: Fri, 28 Aug 1992 00:46:51 GMT

	Thanks to all of you who answered my posting, but I still have 
problems
compiling the program.  What the heck is a TC++ project file?  Can
someone send me a copy so I know how it should look?  I tried to open
umoria.prj, and TC++ told me that is an invalid configuration file!?!?
	I managed to compile the smaller chunks, i.e. player.obj,
save.obj, etc, but I can't create an EXE file.  TC++ gave me "unable to
open file c0s.obj" when I tried to make an exe file.  
	Does anyone knows what the heck is going on?  Thanks for you
help.

Put 
    \o/
*---(.)---*  "The Ultimate Driving Machine."
Organization: Robotics Institute, Carnegie Mellon, Pittsburgh, PA