HDTenEightyP/NetNews huggingface dataset:
From: jtc@gain.com (J.T. Conklin)
Subject: Sonic Stuff
Keywords: sega genesis sonic
Organization: Gain Technology, Inc., Palo Alto, CA
Date: Fri, 9 Oct 1992 02:27:17 GMT

The recent discussion about speeding through the first and second
Green Hills Zone revitalized my interest in the game.  I became
determined to win the 50,000 point bonus.

Previously, my best time for GH1 was 32 seconds.  It took me a lot of
practice to get to 30 seconds.  Only then did I realize that you have
to complete the level in _less_ than 30 seconds.  Shaving off that
last second took a lot more practice.

There seems to be a second path through Labyrinth Zone 1.  When I come
to the end, there is another place where it looks like you can exit
the labyrinth to the left.  I play this zone many times at each
session (I use the level select) but I have never found a path which
would take me through the "first" exit.  Any Clues???

A note to all of you who are frustrated with the level select code.
My Genesis is only a few months, and I can confirm the U,D,L,R (chime)
A+Start code does work.  It took me a while to figure out it worked; I
was pressing each button slow and deliberately.  You may find the
timing a bit tricky until you get it down pat.  

The level select is actually quite nice.  Sometimes I just play a few
selected levels (The Labyrinth Zones and Scrap Brain Zone 3 are my
favorates).  This capability keeps sonic as one of my favourite games.

Can't wait for Sonic 2...

	--jtc



--
J.T. Conklin	GAIN Technology, Inc.
		Palo Alto, California
From: espt@gaea.es.flinders.edu.au (Peter Turner)
Newsgroups: rec.games.video
Subject: [Genesis - MegaDrive] Any hints for Super Hydlide?
Date: 12 Oct 92 13:56:08 GMT
Organization: None
Originator: espt@gaea.es.flinders.edu.au

Any hints appreciated.  eg: Wheres the ID card?  Does the Sega Gift have
any use?  How do you get into the submerged castle?

Peter Turner        <espt@es.flinders.edu.au>
Newsgroups: rec.games.video
From: jastriet@nyx.cs.du.edu (Julie Strietelmeier)
Subject: Game Gear
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Date: Mon, 12 Oct 92 14:38:10 GMT

Hello fellow GearHeads!
I bought a new GameGear game this weekend. Chuck Rock. I bought it for
$29.99 at Toy's R Us.
 
Opinions:
=========
I've only played long enough to get past the first level,so this isn't
going to be a very in depth review.
 
This game has the best graphics and animation of any game on the game gear
that I've seen so far. The actual characters are various sizes...Chuck is
big (unlike Mickey Mouse). The bosses are huge! 
 
The plot of the game is that Chuck's girl friend (or wife) has been
kidnapped. It's up to Chuck to save her. You travel thru various screens,
defeating prehistoric meanies. Your means of defense are your belly
bumping and rock chucking. Chuck can pick up and throw rocks and boulders.
He can also use these rocks as steps and bridges. 
 
The music is GREAT! Unfortunatly, you only here it on the logo screen.
During the game, there are just minimal effects. The game could be
improved on here.
 
The game has a password feature so that you don't have to repeat completed
levels. I wish every game had this option!
 
All things considered, I really like this game and can't wait to pass the
2nd level, 3rd level and beyond!
 
Julie Strietelmeier
Sysop of CrossRoads BBS (812)342-7078
From: v065hjku@ubvmsd.cc.buffalo.edu (Jason Osborne)
Newsgroups: rec.games.video
Subject: Want to buy NES games
Date: 7 Oct 92 14:33:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

I have a sister-in-law who wants to buy NES games.  Send me a list
of games you want to dump, a description of the game, and what you are
asking for this.  In clude your phone #, and address, because she 
does not have internet access. 
______________________________________________________________________________
Jason Osborne | Disclaimer: Who'd listen to me anyway?
______________________________________________________________________________
For information on the Underground Phont Archive, drop me a note via email
______________________________________________________________________________
QUIT
_____________
From: louisc@lsil.com (Louis Chui)
Newsgroups: rec.games.video
Subject: Re: SF2 (FS2) for PCE - Yes.
Date: 10 Oct 92 01:00:52 GMT
Reply-To: louisc@lsil.com
Organization: LSI Logic Corporation

In article 62B@acsu.buffalo.edu, v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz) writes:

+>the SFC SF2 translation. It will be (no joke)
+>20 Megs, the largest ever for a home system
+>(save Neo-Geo).
+>
+>[That's all I know. I can't speculate more.]
+>
+>-> Jer

Is it going to be a Super CDROM or HuCard game? If
it's a SCD game then 20Meg is peanuts. Far East of 
Eden 2 filled up the whole 540Mbyte.

Anyway, I might have sold my PC Engine a little too
early. :(

Louis Chui 
louisc@lsil.com
Newsgroups: rec.games.video
From: vgriscep@wam.umd.edu (VGR (Craig Pell))
Subject: Re: Whatever happened to Xevious? (Famicon)
Organization: University of Maryland, College Park
Date: Sat, 17 Oct 1992 01:24:31 GMT

In article <1992Oct15.043758.19363@news.Hawaii.Edu> michaely@zero.ics.Hawaii.Edu (Michael Yokoyama) writes:
>Has anybody ever seen an American version of 'Xevious'?  It was a great
>
>They seemed serious about beating the game.  By the way their section
>made games for various platforms, and they were allowed to do anything
>since they were making money.

The game cannot be beaten.  It goes on forever.

   VGR

Newsgroups: rec.games.video,misc.forsale,misc.forsale.computers,umn.general.forsale
From: mtymp03@staff.tc.umn.edu (Neil Smeby)
Subject: TurboGraphix 16 /w 5 games forsale
Keywords: TurboGraphix
Organization: University of Minnesota
Distribution: global
Date: Thu, 8 Oct 1992 19:00:53 GMT

I am posting this for a friend:

TurboGraphix - 3 months old, perfect condition with box and instructions
with games:
   Keith Courage
   Bonk's revenge
   Gunboat
   Vigilante
   China Warrior

All games in perfect condtion too.

He's selling it because he's buying a computer and needs the money.

He would like $135 + shipping, or best offer.
He would also prefer not to separate them.

Contact either me or my friend:
Neil Smeby - mtymp03@staff.tc.umn.edu
or (612) 473-0585
Jesse Jacobs
(612) 724-4276

-- 
-Neil Smeby   Internet: mtymp03@ux.acs.umn.edu
Newsgroups: rec.games.video
From: y0l8009@tamsun.tamu.edu (Yoshih Lee)
Subject: Re: PCE->Tg16 adapter: how much does it cost?
Organization: Texas A&M University, College Station
Date: Thu, 15 Oct 1992 21:46:13 GMT

Hmmm, $25 sounds about right.  Retail price?  Well, considering that *all*
adaptors are made by some foreign-(usually Taiwan-)based company, I dunno
if there *is* a retail price.

About adaptors for PC Engine HuCards to play on TG-16: currently existing
adaptors only work on the TG-16 -- read carefully, is *not* Duo!  This is
just a physical problem (like fitting SF carts into SNES ports or vice
versa), and may require "reshaping" adaptors to fit.  However, due to the
design of the Duo's slot, such adaptors will hamper the on/off switch, 
much less fit in the slot if at all.  May have to build an in-between
soft-wire bus to bend around the confines.

Lockouts should burn in hell, as well as all companies employing them.


Eugene Lee              "...we abandoned God and shook hands with the Devil...
                            We are mercenaries of Hell!"  . . . Shin Kazama
y0l8009@tamsun.tamu.edu
Xref: sparky rec.games.video:20275 alt.games.lynx:843
From: dshaffer@andromeda.rutgers.edu (Donald A Shaffer)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Review-o-rama (was Re: Sega - Ads?)
Date: 13 Oct 92 14:06:59 GMT
Followup-To: rec.games.video
Organization: Rutgers Univ., New Brunswick, N.J.

rich@grebyn.com (Richard Lawrence) writes:

>>  AWESOME music! (Seven Cities had a gameplay problem, but excelled in the
>>audio/visuals, IMO)  Might as well mention ARCHON while you're at it; the
>>opening title page was a coup de grace in the old days of the Atari 800.

>It took several hours of quality game play before you released that
>Seven Cities was easy, and even after that it was fun (and there were
>other games you could play, like Let's Massacre All the Natives).
                                   This was always fun :)
    another fun game was Pretending to Trade then Let's Massacre the Natives
>If anything, I'd rate Archon below Seven Cities in gameplay with a
>computer opponent. I remember being terribly dissapointed when I
>discovered the "Unicorn Gambit" on my second night of play.
   Yeah, but it's still an exellent two player game.  By the way, you do know 
they have Arrchon for the NES (not SNES as far as I know).  And the unicorn
gambit has nothing against the dragon and basilisc roast. (yum yum, crispy
unicorn, my favorite).  Not to mention, the dargons proliferation of knights
(can food, another favorite).  Is it my imagination, or do other players seldom
win the strategic method.  Whenever I play, it's usually to the last man..er..
sorceress and/or troll though I do try. :)
   Oh yes, does anyone besides me think that the shift time spell in that was 
pretty useless(wow, you shifted time, gee, now I'll have to use mine)
*******************************************************************************
Revive spell  you       *  Don Shaffer
never told me there     *  dshaffer@andromeda.rutgers.edu
was a REVIVE spell      *
*******************************************************************************
ps. does anyone know if Archon II ever was or will be moved to a nintendo-the
nintendo archon is a great improvement on the original (better graphics, 
better backgrounds, music get a bit annoying after awhile, the lovely animated
opening graphics...sigh, must remember to bring it back with me when I go home
again.
From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Subject: Re: Ranma 1/2 Super CD impressions
Organization: Johns Hopkins University CS Dept.
Date: Tue, 13 Oct 1992 18:53:07 GMT

In article <98489@bu.edu> shimkevi@buchmf.bu.edu (Sergey Shimkevich) writes:
>What a disappointment! This just has to be one of the worst PC Engine CD-ROM
>games ever made. The graphics are simply abominable, there is flicker when you
>do a low kick, for God's sake.
>Why on earth did NCS decide to make this game CD-ROM2 (regular CD) compatible?
>There is no way one can make a decent fighting game with a regular CD-ROM
>(remember Fighting Street?). 

If I recall correctly, the game really is a Super-CD game.  It's a dual version
game and uses the Super-CD if you have one; if you don't, it makes its best
attempt to use the regular one.  Some games are like this; I think Macross
was, too.
--
"the bogosity in a field equals the bogosity imported from related areas, plus
the bogosity generated internally, minus the bogosity expelled or otherwise
disposed of."  -- K. Eric Drexler

Ken Arromdee (UUCP: ....!jhunix!arromdee; BITNET: arromdee@jhuvm;
     INTERNET: arromdee@jyusenkyou.cs.jhu.edu)
Newsgroups: rec.games.video
Subject: [Genesis] Games for Sale
From: <EDL103@psuvm.psu.edu>
Date: Tue, 13 Oct 1992 23:40:36 EDT
Organization: Penn State University

   I have the following games for sale, at the prices I'd like to get for them
 (you pay shipping, about $3.50 a game I believe)....

    Revenge of Shinobi       $25        all games are in great condition, exp.
    Turrican                 $25        the box for Turrican is a crushed some-
    NHL Hockey               $30        what (one of those cardboard EA boxes)

                           let me know if you're interested.....

                                                -brad
From: ich0@ns1.cc.lehigh.edu (IAN CHARLES HODGSON)
Newsgroups: rec.games.video
Subject: European Hockey - Genesis
Date: 14 Oct 92 23:38:26 GMT
Organization: Lehigh University

Can anyone tell me about the international hockey for Genesis?  I'd like to
get a copy.  Thanks.
Newsgroups: rec.games.video
From: "david shadoff" <david.shadoff@canrem.com>
Subject: more grist for the sn
Reply-To: "david shadoff" <david.shadoff@canrem.com>
Organization: Canada Remote Systems
Distribution: rec
Date: 9 Oct 92 20:15:16 EST

In message <13028#cis.rand.org>, mattock@rand.org (Michael Mattock)
writes:

>In the October 14th issue of "The Super Famicom"  they show pictures of a
>cartridge and a memory diagram for a cart that allows you to run MSX on the
>SFC.  The memory diagram showed that MSX Basic was included in the ROM.  It
>was not clear to me whether this was just a cart that allowed you to just run
>MSX Basic or one that would allow you to run *any* MSX software.

>(For the curious, MSX was a software/hardware standard for home computers in
>Japan, and a *lot* of games were produced in this format.)

Wouldn't that be MSX-2 by now ?  MSX is *_REALLY_* old now.

 - Dave
 
 /===================================================================\
|    David Shadoff       |  Usenet:  david.shadoff@canrem.com         |
 \===================================================================/
---
  DeLuxe 1.21 #7291  It's a small world, but I wouldn't wanna paint it.
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
From: v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video
Subject: SF2 (FS2) for PCE - Yes.
Date: 7 Oct 92 18:36:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

It has been confirmed by a reliable source within the
NEC/TTI establishment that Fighting Street II will
be released for the PC Engine. Victor Ireland, of
Working Designs, Inc., producer and translator
of the US Versions of Cadash and Cosmic Fantasy II,
among others, posted today on the Prodigy service
that the game will be released in February at
a cost of 9800 Yen, equivalent to the cost of
the SFC SF2 translation. It will be (no joke)
20 Megs, the largest ever for a home system
(save Neo-Geo).

[That's all I know. I can't speculate more.]

-> Jer
Newsgroups: rec.games.video
From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Subject: TG-16/Genesis games still for sale/trade
Followup-To: TG-16/Genesis games still for sale/trade
Reply-To: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Organization: Johns Hopkins University CS Dept.
Date: Wed, 7 Oct 1992 05:46:51 GMT

Tricky Kick (TG-16): $10
Parasol Stars (PC Engine, need adapter): $15

The following I'd prefer to trade:
El Viento (Genesis)
Alisia Dragoon (Genesis)
Ys III (TG-16 CD)
--
"the bogosity in a field equals the bogosity imported from related areas, plus
the bogosity generated internally, minus the bogosity expelled or otherwise
disposed of."  -- K. Eric Drexler

Ken Arromdee (UUCP: ....!jhunix!arromdee; BITNET: arromdee@jhuvm;
     INTERNET: arromdee@jyusenkyou.cs.jhu.edu)
From: ss@wpi.WPI.EDU (Scott Streeter)
Newsgroups: rec.games.video
Subject: Re: SEGA CD
Date: 16 Oct 92 13:37:34
Organization: Worcester Polytechnic Institute, Worcester, MA 01609-2280
Distribution: world
NNTP-Posting-Host: wpi.wpi.edu
In-reply-to: beuf@wpi.WPI.EDU's message of 16 Oct 1992 17:11:51 GMT

>>>>> On 16 Oct 1992 17:11:51 GMT, beuf@wpi.WPI.EDU (Richard J Fuller) said:


beuf> $ 50.00 for teh C+C music faction video thing(I think that sounds cool)

Sounds lame to me..

--
 Scott Streeter                             Keeper of the Star Wars Archive
 ss@wpi.wpi.edu                             wpi.wpi.edu        130.215.24.1
Xref: sparky rec.games.video:20541 alt.games.lynx:911
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Bob Jung's Reviews (Was Re: Reformed lynxist (Pinball Jam))
Date: 17 Oct 92 03:34:17 GMT
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <1bnstkINNl79@aludra.usc.edu> rjung@aludra.usc.edu (Robert A. Jung) writes:
>  I will try not to be wounded by this. On the other hand, if people don't
>find my reviews useful, I'll be glad to stop them and save some bandwidth
>(heaven knows it'll save me some private time if I stop). I only do this
>because (a) I'm stupid enough to buy all the Lynx titles out there, and (b)
>figure I might as well help other Lynx players decide whether Title X is worth
>the money or not. But if people don't find the reviews useful, I can stop.
>Comments?

Please don't! There are a lot of people who enjoy reading them and use them
to help decide on purchases. One of the main purposes of rec.games.video is 
to provide reviews, and RJ's are some of the best around. Even I, who don't
own a Lynx, look forward to reading them.

If that Perry guy doesn't like your reviews, then let him try to write some
better ones!
From: eaeg160@orion.oac.uci.edu (Tse-Hung Wu)
Subject: SNES games for sale
Newsgroups: rec.games.video
Organization: University of California, Irvine
Date: 14 Oct 92 05:59:20 GMT
Distribution: usa


I have 3 games for sale.  Reply with best offer.

	Contra III
	FF II
	Romance of the three Kingdom II

Very eager to sell. (That means cheap!!!)

eaeg160@orion.oac.uci.edu (Andy Tse-Hung Wu)


Newsgroups: rec.games.video
From: tpehrson@javelin.sim.es.com (tim clinkenpeel)
Subject: Re: Street Fighter II: Racist? No.
Reply-To: tpehrson@javelin.sim.es.com
Organization: Evans & Sutherland Computer Corporation
Date: Thu, 15 Oct 1992 22:36:37 GMT

v089l3s3@ubvmsd.cc.buffalo.edu (Jeremy B Horwitz) writes:

[street fighter 2 promotes violence, just like everything else that kids enjoy
 and pompous old farts don't understand]

>After reading this in Japan, I wrote an angry letter containing
>among other arguments the concept that "perhaps we should ban
>boxing or Sumo competitions because they pit opponents of
>different ethnic backgrounds against each other."

>Ideas?

yeah, it's completely retarded.  if anything, street fighter 2 is an outlet
for frustrations rather than a catalyst for turning happy bunny-hugging
feelings into feelings of hatred and contempt.  i've seen disputes settled
with SF2 games, rather than physically.  these self-righteous twits should
take the time to make neutral-minded observations before jumping into the
criticism arena.

further, i'd just love to see someone try to do a helicopter kick or a dragon
punch in an actual fight.  it's almost as though SF2 is making light-hearted
satire out of a gloomy fact-o-life of the inner cities.
-- 
	       there is no religion when a man has  good curry
				       -
      tim clinkenpeel: aberrant analytical skeptical agnostic idealist.
		     -- i exclusively represent myself --
Newsgroups: rec.games.video
From: RREYNOLD@seebeck.ua.edu (Rob Reynolds)
Subject: Re: rec.games.video frequ
Organization: Seebeck Computer Center
Distribution: rec
Date: Wed, 7 Oct 1992 21:56:07 GMT

Newsgroups: rec.games.video
From: weed@sweetpea.jsc.nasa.gov (daniel weed)
Subject: HELP NEEDED on SNES ZELDA III
Organization: McDonnell Douglas Space Systems Company
Date: Wed, 7 Oct 1992 19:39:09 GMT


-- 
Well, I'm new to these roll playing games, and I may be not quite 
with the program yet - so this may be a stupid question.

I am in the dungeon looking for the first pendant.  I've come across
a room with a pot guarded by 4 red star like things whirling
around the pot.  How do I get to the pot?  Is there something else
I need?  I only have the sword, a few bombs,and a boomerang.  I
havn't found the big key yet, but I've explored all but a few areas.

Also, how do I defeat the green knight?  He's the one that appears
to sleep until you get too close - but repeated sword blows have no
effect.

If anyone could provide a few hints - without spoiling too much, I'd 
appreciate it.

Thanks
---- Dan

------------------------------------------------------------------
Daniel Weed                             weed@sweetpea.jsc.nasa.gov
McDonnell Douglas Space Systems Co. - Houston
          "My comments are my own, not my employer's"
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: Is Nintendo in or out of the arcade games business?
Date: 12 Oct 92 18:19:16 GMT
Article-I.D.: clark.1992Oct12.181916.23850
Organization: Clark College, Vancouver, Wa.  USA

In article <1992Oct12.034252.11942@zip.eecs.umich.edu> grover@emunix.emich.edu (Grover Thomas) writes:
>In article <1992Oct11.193214.16814@u.washington.edu> cyberoid@stein.u.washington.edu (Robert Jacobson) writes:
>>
>>I've heard it now both ways.  Can someone email me the definitive answer?
>
>I'd have to say "YES," since I just recently saw a Super Mario game in
>a Holiday Inn hotel.  It was a real stand-up coin-op arcade machine.

Yes what? Yes they're OUT, or Yes they're IN? It would seem to me that a
Holiday Inn would be the bottom of the barrel as far as arcade games go.

Gary
-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
From: joem@hplsla.hp.com (Joe Megaw)
Newsgroups: rec.games.video
Subject: SNES Zelda III, where are those 20 hearts?
Date: 6 Oct 92 03:48:37 GMT
Article-I.D.: hplsla.7280148
Organization: HP Lake Stevens, WA

O.K. I give up.  I've found 19 and 3/4 hearts but I can't find that last
piece!  I spent the last couple of days going through the whole thing
again and wrote down where I found each heart, but now I can only find 19
and 1/2 hearts...  Does anything special happen when you get all 20 hearts
or is it kind of like SMW where you just get a little * and a lot of
satisfaction.

If someone has a list of where you can find all 20 hearts, (or just the 24?
pieces) I'd really appreciate you posting it.  If I don't get a reply in a
couple of days I'll post my list.

  - Joe
From: gmaples@NetConnect.NET (Greg Maples)
Subject: Re: Commercial MUD - Continued
Keywords: commercial mud
Organization: Single Source Network Systems, Inc.
Distribution: usa
Date: Wed, 14 Oct 1992 07:54:32 GMT

Hmmm... well, we do not intend to implement a complete NL parser,
just a reasonably friendly ATN grammar. Ref - T. Winograd's work
over the last several years.

As to NPC smarts issues, we've implied and talked about personality
issues, look at games like Pendragon from the Chaosium.  THose factors,
plus some localized knowledge to object classes will allow VERY simple
conversation, vis: ask farmer 'where is town Foobar'  Reply: ' 50 miles west'

There are tougher issues than these.  These are difficult to code well,
but not difficult to design and code, been done before.

The tough issues revolve around time in the world.  Since this game will
be much more model like than any Ive seen or played on, we'll need a way
to handle diverging time lines.  Tough.

More issues?
gmaples@NChost.NetConnect.NET

Newsgroups: rec.games.mud.lp,rec.games.mud,rec.games.mud.diku,rec.games.mud.admin,rec.games.mud.tiny
From:  A Happy Mudder
Subject: Re: Commercial MUD - Continued
Originator: joverton@csws20.ic.sunysb.edu
Keywords: commercial mud
Organization: State University of New York at Stony Brook
Distribution: usa
Date: Wed, 14 Oct 1992 23:15:02 GMT

I dont think I would pay for a mud unless it was REALLY good, and had many
things that I liked...I wouldnt suggest doing anything unless you post
a in-depth questioneer asking what things people like\dont like,
and then posting results of what the mud will be about, and then asking
opinions on that....
Just my 2 cents....

Newsgroups: rec.games.mud.lp
From: jblonon@essex.ecn.uoknor.edu (Jason B Lonon)
Subject: file_size() checking valid_read()
Summary: help
Date: Tue, 13 Oct 1992 12:53:02 GMT
Organization: Engineering Computer Network, University of Oklahoma, Norman, OK, USA
Keywords: file_size,valid_read


Hi! And thanks for the info on the valid_read() question I posted earlier.
Now I have this question for those that might know.. How about option
b) which is just to stop file_size from even checking valid_read()
My knowledge of the driver is nothing compared to the mudlibs, so if
someone might now how to go about this seemingly easy task.. could they
let me know?
Thanx 
 jblonon@slug.ssc.gov