From: jlong@uhunix.uhcc.Hawaii.Edu (John Long)
Subject: Re: Flight sim news from CGW
Organization: Cyberian Air Force
Date: Thu, 27 Aug 1992 23:39:09 GMT

In article <16il84INNc3@agate.berkeley.edu> dbr@ocf.berkeley.edu (Daniel Rosler) writes:
>
>I always thought Falcon for Amiga was great.  Every mission would run you
>out of fuel... :)
>
Hmmm.... Is the Amiga version really great? I see your joke, but how
good is it really? Does it have the same terrian detail? Does the plane
handle smoothly? The Amiga has a VERY nice operating system, but the
(common, classic) Amigas are only running at 7.14 Mhz. Too bad the 
machine never really got the acceptance it deserved. Sigh.

[......]
>
>>Nose wheel steering (and rudder?) is flakey.  Sometimes doesn't respond,
>>sometimes over-responds (not talking dependence on airspeed).  Seem
>>better now that I use pedals.
>
It takes a certian learned touch on the rudder keys, f'sure. Don't hold
the key down is the trick. They work best with one tap every 1/2 
second or so. A smooth, even rhythm is the trick.

>NWS will even work whe damaged.  The rudder too sensitive  Also, how come
>the rudder doesn't work when the gear is up?  I can't do some of Shaw's 
>(Figher Combat) neat ACM.
>
You were lucky! Sometimes a warning light will come on when there is not
serious damage. Bug? Hey! REAL airplanes can have bugs! Sometimes you
can get a general warning, and Betty will be screaming "caution,.." and
you look and there is no warning light on. Don't think that the NWS
will work ALL the time, because it just doesn't.

As for rudders when the gear is up, they work at lower speeds, they do.
>
>I've seen tanks and trucks go about 400kts too.

How did you clock them? That's one I'd like to see!
>
>> Has anyone ever gotten the "bracket" or "drag" commands to work?  All I
>> get is "unable".  Yes I'm following the manual's procedures.
>
>I have used this often now.  It requires you giving the command when the
>enemy is atleast 10-15 miles away but no more, b/c then they don't know 
>about them.
>
You also have to be at the right aspect angle, too.

>>Medals given to pilots who did NOTHING.
>Yes, but we all need positive reinforcement.
>
That sort of thing happens all the time in the Real Thing.  REALISM!
By "nothing" do you mean that they never even took off? Just because
you never fired a shot doesn't mean you didn't pay your dues, y'know.

>Here are some other bugs and suggestions I have.
>
>2.  Toggling flaps or auto-pilot causes small jinks to the left.
>
Sometimes, I notice that the plane pitches up without any input. Could
it be the wind?

>4.  Ground strafe never works for me... 500 rounds into a truck, and it just 
>    keeps on going at 400kts.
>
I want to see one! I want to land on it! I don't care if I break my
landing gear! I want to see a 400kt truck! Hey, what magnification
are you using...?
>
>
>7.  Some gray and brown dots turn out to be bogus.. maybe this is a feature....
I seen 'em too! Just like some missle factories turn out to be baby food
factories in The Real Thing.

>8.  In Isreal and Kuwait, when the take-off flight model switches to the 
>    in-flight model (all hi-fi) the plane jinks quickly to one side.

Even with an on-shore wind blowing? I mean, your joystick is indoors? No?
>
>9.  When at the top of a stall, the view jumps around and all orientation is
>    lost.  It's hard to follow a bogey when he's suddenly on the other side of
>    the screen.
>
That's when you could use a different view to great effect. Until we get
our headgear, He (or she(?))who masters the viewmodes masters the simulator.

-LongJohn


Newsgroups: comp.sys.ibm.pc.games