HDTenEightyP/NetNews huggingface dataset:
From: drumsey@bcarh552.bnr.ca (David Rumsey)
Subject: Scroll of *Enchant Armour*
Keywords: *Enchant Armour*
Organization: Bell-Northern Research
Date: Fri, 14 Aug 1992 13:17:51 GMT

I recently found a scroll of *Enchant Armour*, because of the *'s I
assumed it was something really special. When I read it, I was told
that my shield (+9) glowed, then the enchantment failed. Are these 
scrolls more powerful than regular enchant armour scrolls? 
My curiosity (sp?) would much appreciate it if someone could shed
some light on this.
From: revg9691@uxa.cso.uiuc.edu (Robert E. Vines)
Newsgroups: rec.games.moria
Subject: Color moria on a black&white computer
Date: 18 Aug 92 14:49:07 GMT
Organization: University of Illinois at Urbana

Is there some way to disable the color option on the PC color Moria
(version 5.4, I think.  The latest one.)?  I'm playing it on a 
computer with a black&white screen, and certain colors don't show
up, regardless of what I do with contrast and brightness.  It's
really annoying not being able to see any black or blue creatures--
and the last thing I need is MORE invisible monsters wandering around.
			   :-)

I know I could use an old monochrome Moria, but I have delusions of
getting a new computer in the near future, and I would like to have
color Moria ready for when it shows up.  So, could anyone who knows
the answer to my dilemma please help me?

						Rob Vines
						r-vines@uiuc.edu
From: exukozi@exu.ericsson.se (Tom Koziatek)
Newsgroups: rec.games.moria
Subject: Nice weapon....
Date: 14 Aug 92 18:18:55 GMT
Organization: Ericsson Network Systems


Just a note to further depress those who never find an EGO weapon. My 13th
level Rogue just found an Awl-Pike (SD) 1d8 (+5,+3) at 400 ft. While not
a DF or HA, I'll have one soon......

-Tom
Newsgroups: rec.games.moria
From: cdwilde@knuth.uwaterloo.ca (Chris Wilde)
Subject: Re: Compiling Umoria 5.5:  Missing files!!!
Organization: University of Waterloo
Date: Sat, 22 Aug 1992 15:27:39 GMT

	Okay, I've got it working with almost the exact same system (in
fact, I can't see a difference).  The only files you need are:
	all those found in the sources/ directory
	all those found in the ibmpc/ directory
	get the files from the root (umoria) directory, too, but that's
		just to give me a safety margin

	It sounds like you are missing MONSTERS.C, TREASURE.C, etc.  These
are all located in the sources/ directory.
	When compiling, be sure to exclude MS_ANSI.C, IO.C, and to set the
defines MSDOS and USING_TCIO .  That's it.
	My problem appears to be that TCIO does not include colour, so
everything is grey right now.  That's only a minor problem (unless TCIO
isn't supposed to have colour, which means I may be in for making a major
alteration for Wilson).  I've got bigger fish to fry with that sucker.

	I've only had since Aug 18th, but here are the alterations I've
made for myself and my friends:
		Changed location to either Coll Dur, or Minas Morgul, big
			bad and ugly is now the Witch-king of Angmar
		Added about 30 new monsters
		Created a new 'win' creature (Nazgul) that's worse than
			ol' Iggy (changed his name to Lord of Evil)
		'win' creatures now start appearing at level 60, with
			the Witch-king at 75+
		Major power added to the fighter class.  So far as I know
			nobody else has mentioned the potential one I'm
			looking at, but it has only been tested for 2 hours,
			and I don't know how much it's going to affect the
			game.  And, no, I won't describe it here.

Potential alterations we are looking at:
		Adding a targeting algorithm, so that ammo/bolt spells can
			be aimed at anything, rather than just down a line.
			This may mean that I will turn off the printing of
			the actual bolt/ammo as it moves, but it makes those
			spells far more useful.
		Adding bolt/ball spells to monster attack fields.  This will
			require a major re-write of some of the code, since
			right now, you can't kill yourself with your own
			ball spells.  This will allow the creation of high
			level Mage/Priest bad guys.
		For a reeeaaally good time, move the monsters to a file as
			in BOSS (which I've never actually played, not
			having access to a VMS system).

Anyway, our version is REALLY nasty, right now, and due to the increased
enemies, monster memories are incompatible, and therefore, fairly 
incompatible with the current UMORIA5.5 .
And we haven't even started looking at the Items' code.  Heh heh.

cdwilde@sunee.uwaterloo.edu
From: grabiner@math.harvard.edu (David Grabiner)
Newsgroups: rec.games.moria
Subject: Umoria 5.5 is now in comp.sources.games
Date: 20 Aug 92 19:45:11 GMT
Article-I.D.: zariski.GRABINER.92Aug20154606
Distribution: world
Organization: Harvard University Dept. of Mathematics


The sources for Umoria 5.5 are now appearing in the newsgroup
comp.sources.games.  Please report bugs to me by Email, or to this
newsgroup.

(I'm not likely to be very helpful with compilation problems on non-UNIX
systems, but I should be able to fix bugs in the game itself.)

--
David Grabiner, grabiner@zariski.harvard.edu
"We are sorry, but the number you have dialed is imaginary."
"Please rotate your phone 90 degrees and try again."
Disclaimer: I speak for no one and no one speaks for me.
From: mjb@acsu.buffalo.edu (Matthew J. Bernhardt)
Newsgroups: rec.games.moria
Subject: Re: armor question #2
Date: 12 Aug 92 20:31:30 GMT
Organization: UB

Vasilii.V.Petrenko@dartmouth.edu (Vasilii V. Petrenko) writes:

>yesterday my 20 level Rogue found Metal Lamellar Armor (-2) [23,+8] at
>650 ft.  Is it normal to find such awsome armor so close to the
>surface?

	Normal? No. Possible? Yes. Probable? No. Consider yourself lucky.

	Anyone who plays the game long enough will have these occasional
lucky finds.  Often, though, it is not known until the item is sold.  I had
a low level mage find (and sell) and Amulet of the Mage at 50 feet.  This
was what caused me to stop selling unidentified amulets...
 
-- 
Matt Bernhardt
University of Buffalo             THIS SPACE FOR RENT.
mjb@acsu.buffalo.edu
From: Robyn.C.Reed@dartmouth.edu (Robyn C. Reed)
Newsgroups: rec.games.moria
Subject: Matilda the Hun has a Day in the Sun!
Date: 14 Aug 92 01:06:36 GMT
Organization: Dartmouth College, Hanover, NH

Matilda, having attained level 21, not to mention a fair amount of
treasure, word-of-recalled back to the town.  Imagine her surprise upon
finding (and subsequent joy upon purchasing) a Mace (FB) (2d4) (+1,+1)
at Delilah the Pure's place.  Imagine her further surprise upon finding
(and buying as fast as she could) Soft Studded Leather (RA) (5,+1) at
the local armory.  Things are looking up!

Robyn Reed
robyn.c.reed@dartmouth.edu
reedrc@wfunet.wfu.edu after Aug.22 or so
From: t9114145@phillip.edu.au
Newsgroups: rec.games.moria
Subject: Where is Umoria 5.5 binary ftp?
Date: 22 Aug 92 18:22:34 GMT
Organization: RMIT (Bundoora Campus)


Can anyone tell me where to ftp binaries for Umoria 5.5 for an AT clone?

I don't have a C compiler, and getting 2.5M worth of GNU seems a bit much
just to play moria.... (especially at 2400 baud.)
-- 

Adam Eberbach    Computer Science student, RMIT.   t9114145@phillip.edu.au
               "We don' need no stinkin' signatures!"
From: t9114145@phillip.edu.au
Newsgroups: rec.games.moria
Subject: Re: Suggestion for new weapon
Date: 14 Aug 92 16:09:23 GMT
Organization: RMIT (Bundoora Campus)

In article <92225.112758DK6TOPER@MIAMIU.BITNET>, DK6TOPER@MIAMIU.BITNET (Dan Karipides) writes:
> How about a new weapon called an M.C. Hammer!
>  
> Unfortunately, when you try to pick it up, you get the message:
>  
>   You can't touch this. -more-
>  
> What do you think? :) :) :)

Hahahahah! Not Bad!
>                                                 -Dan
-- 

Adam Eberbach    Computer Science student, RMIT.   t9114145@phillip.edu.au
               "We don' need no stinkin' signatures!"
From: dwelch@mpd.tandem.com (Dan Welch)
Newsgroups: rec.games.moria
Subject: rest of umoria archives on comp.sources.games?
Date: 21 Aug 92 20:30:27 GMT
Organization: Tandem Computers (MPD) Austin, TX

I've been eagerly awaiting the arrival of the umoria archives 20-39.
It's been 2 days since the first 19 showed up.  Have the others been
lost in limbo, or what?
From: bull@vaxc.cc.monash.edu.au
Newsgroups: rec.games.moria
Subject: Re: Scroll of *Enchant Armour*
Date: 15 Aug 92 09:44:25 +1000
Organization: Computer Centre, Monash University, Australia

In article <1992Aug14.131751.19325@bnr.ca>, drumsey@bcarh552.bnr.ca (David Rumsey) writes:
> I recently found a scroll of *Enchant Armour*, because of the *'s I
> assumed it was something really special. When I read it, I was told
> that my shield (+9) glowed, then the enchantment failed. Are these
> scrolls more powerful than regular enchant armour scrolls?
> My curiosity (sp?) would much appreciate it if someone could shed
> some light on this.

        A normal Enchant Armor (no asterisks) will add +1 to one item of
armor (the item is selected at random). *Enchant Armor* (note the
asterisks) will add +2 or +3 to a random item of armor. The more highly
enchanted the armor, the higher the chance that the scroll will fail.
Scrolls of Enchant Weapon are similar. *Enchant Weapon* will boost
both "To Hit" and "Damage", but the more powerful the weapon, the higher
the chance that the scroll will fail.

           Bull@vaxc.cc.monash.edu.au  OR  bull@monu1.cc.monash.oz
                    DOD# 251  '84 VF 750   Closet Ducatisto
             Disclaimer. If you love your llama, let it lambada.
Newsgroups: rec.games.moria
From: price@uclapp.physics.ucla.edu (John Price)
Subject: Re: Suggestion for new weapon
Reply-To: price@uclapp.physics.ucla.edu
Organization: UCLA Particle Physics Research Group
Date: Thu, 13 Aug 92 09:54:58 GMT

In article <92225.112758DK6TOPER@MIAMIU.BITNET>, Dan Karipides <DK6TOPER@MIAMIU.BITNET> writes:
>How about a new weapon called an M.C. Hammer!

>Unfortunately, when you try to pick it up, you get the message:

>  You can't touch this. -more-

I don't know about Moria, but this is something that really *belongs* in 
BOSS...

           John Price * * * * price@uclapp.physics.ucla.edu
           Where there is no solution, there is no problem.
From: t9114145@phillip.edu.au
Newsgroups: rec.games.moria
Subject: Re: Suggestion for new weapon
Date: 14 Aug 92 16:14:20 GMT
Organization: RMIT (Bundoora Campus)

In article <1992Aug12.232046.3603@dartvax.dartmouth.edu>, Robyn.C.Reed@dartmouth.edu (Robyn C. Reed) writes:
> Or a new potion! Upon quaffing a Red Lumpy Potion:
> "Ouch! It burns your mouth! -more-"
> "You have no more Potions of Salsa."

Don't forget the frothy amber potion.
"Your mouth no longer burns so badly. You burp. -more-"
"You have 5 more potions of Victoria Bitter."

> 
> Robyn Reed
> robyn.c.reed@dartmouth.edu
> after Aug.22: reedrc@wfunet.efu.edu
-- 

Adam Eberbach    Computer Science student, RMIT.   t9114145@phillip.edu.au
               "We don' need no stinkin' signatures!"
From: mac742@central1.lancaster.ac.uk (Andrew Stoker)
Newsgroups: rec.games.moria
Subject: Re: What, exactly, IS mithril
Date: 12 Aug 92 16:40:40 GMT

> Matilda the Hun (lev. 18 rogue) just found some for the first time at
> 600 feet.  I know it's worth a lot, and I've seen it mentioned here
> before, but what is the stuff?  While we're at it, what exactly do
> Lucerne Hammers and Gaives look like?  Just looking for a little
> real-world relevance here....

Not sure about a Gaive, but I recall asking a friend a similar question about
the hammer, apparently it's a nasty weapon somewhat like a pick, except that
the pointed bit is barbed, so it makes more mess when you pull it out.  (I
hope I'm talking about the right weapon here, I'll double check tonight).

	Andy

> Robyn "And how does Matilda hold a lamp and shield and still use a
> 2-handed weapon?" Reed

"That's magic!" - Paul Daniels.
-- 
+-----------------------------------------------------------------------------+
| Email : mac742@uk.ac.lancs.cent1    Janet               Time is an illusion,|
|         mac742@lancaster.ac.uk      Internet/Bitnet        Lunchtime        |
|         mac742%uk.ac.lancaster@ukc  UUCP                      doubly so.    |
+-----------------------------------------------------------------------------+
Newsgroups: rec.games.moria
From: pjb4288@ultb.isc.rit.edu (Pete - Toonatic - Boulay)
Subject: Re: My HA mace
Originator: pjb4288@ultb
Organization: Rochester Institute of Technology
Date: Sat, 15 Aug 1992 02:59:15 GMT

The [+1] does not sustain anything...it lowers your Armor Class by one.


-- 
Peter J. Boulay --17 Split Rock Road-Pittsford, NY 14534-The ToonAddict!
Email should be sent only to PJB4288@ritvax.isc.rit.edu
Disclaimer: You don't like what I'm writing? Oh well.
"Well shut my mouth wide open!"- Tiny Toons HISMV
From: jcrowley@leotech.mv.com (Jon Crowley)
Sender: uucp@leotech.mv.com
Newsgroups: rec.games.moria
Subject: PC MORIA...WHERE TO GET??
Date: Fri, 21 Aug 1992 20:21:00

To:  Peter.Sherman%bbs@wisper.com

PS>      Hello all.  I have absolutely NO FTP ACCESS TO THE INTERNET. 
I
PS>did a long time ago, but now I'm out of college.  Anyway, would
anyone
PS>happen to know a bbs that I could call (preferably free!) that
would
PS>have a copy of PC MORIA online???

There is a copy of UMoria 5.2 on Leo Technology BBS (603) 432-2517
14400 v32 and all that.  Located in Londonderry, NH (near Nashua).

Good luck!  It's a awesome game and it's worth the long distance
call!

  SLMR 2.1a  Dungeons of Crowleyland is in the making.........


 * Origin: Leo Technology (603)432-2517/432-0922 (HST/V32)
(1:132/189)
From: vega@server.uwindsor.ca (VegaMUSE)
Newsgroups: rec.games.moria
Subject: Problem with Umoria5.5 for the Pc
Date: 19 Aug 1992 21:36:45 GMT
Organization: University of Windsor, Ontario, Canada


	I have gotten all the files in /pub/Games/Moria/pc at kukulcan.berkeley Set myslef binary and got then then proceded to send the to my HOME account, and Kermit them down to my Home machine, i tried to run umoria.exe and get a real funky error Program to big to fit in memory. I have more then enough memory to suport this program, And Ideas?

TINI The man almost everyhwere
From: mac742@CENT1.LANCS.AC.UK (Andrew Stoker)
Newsgroups: rec.games.moria
Subject: Bugs??
Date: 21 Aug 92 18:59:05 GMT

Amazed that these still exists in 5.5, don't know about any other OS, but
under un*x, you can suspend your moria process, and once that's done, it can
be killed off, makes a nice getout for sticky situations, along with an easy
means of getting items identified for free at town level, does of course
require fairly frequent saving.

Also, when you die, wait until the tombstone appears, and the "Character
Record" prompt, do nothing, logon to some other terminal, find the id of the
moria process, and kill it off, presto hey, you're not dead, just back to
wherever you last saved.

	Andy
-- 
+-----------------------------------------------------------------------------+
| Email : mac742@uk.ac.lancs.cent1    Janet               Time is an illusion,|
|         mac742@lancaster.ac.uk      Internet/Bitnet        Lunchtime        |
|         mac742%uk.ac.lancaster@ukc  UUCP                      doubly so.    |
+-----------------------------------------------------------------------------+
From: rakowski@ucsu.Colorado.EDU (Dave)
Newsgroups: rec.games.moria
Subject: Ego Weapons
Date: 22 Aug 92 09:22:14 GMT
Organization: University of Colorado, Boulder

I got a quick question....
I've defeated the Balrog once already (no backups, etc), and I'm on
my second character now...
Here's my problem:  I'm at 1750 feet, and I've found 2 Ego Weapons...
One a Slay Evil, and one a Frost Brand.... This is REALLY beginning
to upset me... *growl*
I was just wondering what level is the best to go to to find either
Holy Avenger, Defender, or Dragonslayer.  If you could all just
e-mail me with what level you found your ego-weapons on, I can
figure out an average and post it later on.
Thanks alot
Torgus/Dakimh/Dave
From: spectatr@milton.u.washington.edu
Newsgroups: rec.games.moria
Subject: Compiling Umoria 5.5:  Missing files!!!
Date: 21 Aug 92 23:14:09 GMT
Article-I.D.: u.1992Aug21.231409.28962
Organization: University of Washington, Seattle

I am TRYING to compile Umoria 5.5 on an IBM pc, 386-25, using Borland C++.      
However, it appears that the monster files are missing, along with the item.
files.  I got the umoria55.tar.Z file from kukulcan.berkeley.edu from the
pub/wilson/incoming file, along with the bug fix.  From that, I d/led the
files which were not machine dependant, as well as the files in the ibmpc
subdirectory.  Can somebody tell me what I'm missing?
Newsgroups: rec.games.moria
From: joses@cs.tamu.edu (Batman the Destroyer)
Subject: Multi-player moria.
Organization: Computer Science Department, Texas A&M University
Date: Fri, 21 Aug 1992 17:13:45 GMT


Hi moria fans,

Somebody told me that there is a multi-player version of moria where
teams of players get to go down into the dungeon and fight the mosters
or each other.

Has anybody else heard of this?


--
	Jose Salinas		|	"Religion is the opiate of the
	joses@cs.tamu.edu	|	 masses"  - Karl Marx
	Texas A&M University	|
From: mac742@central1.lancaster.ac.uk (Andrew Stoker)
Newsgroups: rec.games.moria
Subject: Re: Dumb Question time (not in FAQ file)
Date: 12 Aug 92 16:44:25 GMT

> > What does a Scroll of Mass Genocide do?  I've got 2, but don't know how to
> > use them properly.
>
> Reading this lovely scroll will kill everything in the vicinity
> (Except yourself and Mr B, of course).
> Good for getting rid of AHMD and Ghooooooooooooooosts.
> I'm not sure if invisble creatures are obliterated also ...

Hmmm, funny, I tried genociding D 's, and it didn't seem to stop that nice
Qylythug thing summoning one into the same room as me :-(

	Andy	
-- 
+-----------------------------------------------------------------------------+
| Email : mac742@uk.ac.lancs.cent1    Janet               Time is an illusion,|
|         mac742@lancaster.ac.uk      Internet/Bitnet        Lunchtime        |
|         mac742%uk.ac.lancaster@ukc  UUCP                      doubly so.    |
+-----------------------------------------------------------------------------+
From: grabiner@math.harvard.edu (David Grabiner)
Newsgroups: rec.games.moria
Subject: Patch needed for Umoria 5.5
Date: 13 Aug 92 21:28:33 GMT
Expires: 15 Sep 1992 00:00:00 GMT
Organization: Harvard University Dept. of Mathematics


One of the bug fixes in Umoria 5.5 was not adequately tested, and a bug
in it has been reported.  Please apply the following patches to remove
the unsuccessful fix.  (If you are not familiar with the patch program,
you can just remove the offending lines of code and entry in the change
log by hand.)

If anyone is archiving the files, these patches are in a file
README55.new on kukulcan.berkeley.edu, and should be applied before the
file is transferred to an official archive.

*** source/generate.c.~1~	Thu Aug 13 16:44:53 1992
--- source/generate.c	Thu Aug 13 17:16:19 1992
***************
*** 1125,1134 ****
  	      wallindex++;
  	    }
- 	  /* RW bug fix to allow tunnel between rooms two squares apart */
- 	  i=row1+row_dir; j=col1+col_dir;
- 	  /* if just encountered granite wall, and 'next' space also granite
- 	     wall, just punch through */
- 	  if (in_bounds(i,j) && cave[i][j].fval==GRANITE_WALL)
- 	    cave[i][j].fval=NULL_WALL;
  	  for (i = row1-1; i <= row1+1; i++)
  	    for (j = col1-1; j <= col1+1; j++)
--- 1125,1128 ----
*** CHANGES.~1~	Thu Aug 13 16:35:49 1992
--- CHANGES	Thu Aug 13 17:19:37 1992
***************
*** 244,250 ****
  spells.c: mass_poly(), area of effect should be <= MAX_SIGHT, was <
  spells.c: destroy_area(), remove light from player's spot
- generate.c: build_tunnel(), added code from Richard Wesson to allow
- 	tunnel to go through wall that is only two spaces thick,
- 	otherwise two adjacent treasure rooms could not be connected
  spells.c: enchant(), add new variable limit, chance of failure is now
  	(plusses/limit), with very slight chance of success over limit
--- 244,247 ----
--
David Grabiner, grabiner@zariski.harvard.edu
"We are sorry, but the number you have dialed is imaginary."
"Please rotate your phone 90 degrees and try again."
Disclaimer: I speak for no one and no one speaks for me.
Newsgroups: rec.games.moria
From: dennis@engr.latech.edu (DENNIS NICHOLS)
Subject: Scrool of mass Genocide
Organization: Louisiana Tech University
Date: Thu, 13 Aug 1992 17:07:30 GMT

I found one and use iit in a room with two mature d. It killed them but I 
noticed I didn't get credit for the kill.......WHY!!!????

How far per level should a character travel? ie should a 10th level 
character on go 2500 ft, a 20th level character 5000 ft.....

What level should you be before you try for te B. I have a 32nd Level ranger?


				The Traveler......
From: vega@server.uwindsor.ca (VegaMUSE)
Newsgroups: rec.games.moria
Subject: Current Version of Moria for the Pc.
Date: 19 Aug 1992 17:53:09 GMT
Organization: University of Windsor, Ontario, Canada


	What si the Current Version of Moria for the Pc?

	Where can i get this evrsion?


	Will someone post the FAQ?


TINI Man of many Lands.
From: pcheung@isler.Princeton.EDU (Put Cheung)
Newsgroups: rec.games.moria
Subject: ring of lordly protection (COLD) +5
Date: 12 Aug 92 20:59:34 GMT
Distribution: usa
Organization: Princeton University
Originator: pcheung@isler.Princeton.EDU

I found this thing at 1400'.  I like the sound of this, but what
exactly does this thing do?  Thanks for the help.

I remember reading  a summoning scroll once.  Guess who showed up to the
party, Mr B himself.  Needless to say, I didn't survive that
prestigious encounter.  Reading a summoning scroll or using a summoning
staff is like play Russian Roulette; you might get kill.

no funky signature yet.
Put Cheung
Newsgroups: rec.games.moria
From: hankdtank <hank@waffle.sns.com>
Subject: Want to play after killing Balrog
Organization: Systems'n'Software, Fremont, CA  94539-6669
Date: Mon, 17 Aug 92 13:29:08 PDT

I am using MacMoria v5.3.1.  I was wondering if there are any versions of 
Moria for the Macintosh that allow a player to continue after killing the 
Balrog... mainly, are there any versions that allow you to save games after 
killing the Balrog.  Maybe a hack or something like that.

----
hank@waffle.sns.com  (hankdtank)
Systems'n'Software Free Public Access BBS --- (510)623-8652
Newsgroups: rec.games.moria
Subject: Suggestion for new weapon
From: Dan Karipides <DK6TOPER@MIAMIU.BITNET>
Date: Wednesday, 12 Aug 1992 11:27:58 EDT
Organization: Miami University - Academic Computer Service

How about a new weapon called an M.C. Hammer!
 
Unfortunately, when you try to pick it up, you get the message:
 
  You can't touch this. -more-
 
What do you think? :) :) :)
                                                -Dan
Newsgroups: rec.games.moria
From: heather@garfield.cs.mun.ca (Heather Taylor)
Subject: Extra experience questions
Organization: CS Dept., Memorial University of Newfoundland
Date: Fri, 14 Aug 1992 16:33:45 GMT

Hi fellow miners,

I've only been playing The Game for a few months (I play color Moria
5.2 on a PC) so most of the posts here don't mean a lot to me,
but maybe someone could answer this.  I've noticed that there are 
several things other than killing monsters that will get you 
experience, such as picking locks and casting spells, but I'm not 
sure how it works or what controls how much you get.  Also, is there 
a formula (or list) detailing the number of points you need to gain 
levels for each class?	Is there anything else to know about
experience (other than potions etc.) that I haven't mentioned?

Thanks, Heather

-- 
|      /^\       | Heather Taylor   |   "This is the sort of English          |
|/\/\/ o o \/\/\ | 70A Bond St.     |    up with which I will not put"        |
| __/\ \_/ /\__  | St. John's, NF   +-----------------------------------------|
|  __/ \_/ \__   |  heather@____.cs.mun.ca (where ____ = pooky,odie,garfield) |