HDTenEightyP/NetNews huggingface dataset:
From: Spirit.Puma@f236.n666.z66.echo (Spirit Puma)
Newsgroups: rec.games.mud.lp
Subject: Re: msdos lp and 2.4.5 mudlib
Date: Tue, 06 Oct 1992 22:17:00 +0100

Hi!
I read your reply to someones msg concerning lpmud on 386. Do you know
how to make the lpmud respond to the modem, and if so, how?
         Thanks a lot!
                             Spirit Puma

Xref: sparky rec.games.mud.lp:3559 rec.games.mud:9016 rec.games.mud.diku:608 rec.games.mud.admin:519 rec.games.mud.tiny:421
From: genie@netcom.com (Gene Choi)
Newsgroups: rec.games.mud.lp,rec.games.mud,rec.games.mud.diku,rec.games.mud.admin,rec.games.mud.tiny
Subject: Re: Commercial MUD - Continued
Keywords: commercial mud
Date: 10 Oct 92 11:34:37 GMT
Distribution: usa
Organization: Netcom - Online Communication Services (408 241-9760 guest)


NSF owns most of the internet hubs.  The internet's purpose was
to further scientific research through a communication forum.

NSF can, and will, cancel any action deemed irresponsive to
these goals.  Sure mud playing is fun, and I'm sure it's a
good way to relax from work and enjoy the interaction.
But creating a mud which charges $ for the sole purpose of
giving out fun at a cost could be the start of a bad
precedent.  I'm sure NSF will step in if this money-making
mud business starts to go out of hand (which it has
the potential of doing).

Internet is funded by taxpayers.  A money-making mud
will be making money through use of tax-payer money.

P.S.  I don't agree with this idea.  I like to play
muds all the time.  I'm just presenting the other side.

Gene
Newsgroups: rec.games.mud.lp
Subject: Lost Souls
From: PIERRE@hacks.arizona.edu (ierre Pa	)
Date: Monday, 12 Oct 92 13:26:10 MST
Distribution: world,local
Organization: The Camelot System (Excalibur)
X-News-Reader: VMS NEWS 1.05


The mud Lost Souls is back after a prolonged abcense due to hardware problems.
All the old player files are intact, so your welcome to come back and play. New
players are also welcome. We are running on a semi-dedicated machine, running 
our own 3.0 mudlib, and we are located at tom.imb.uh.edu 3000.


-=Crylos

Newsgroups: rec.games.mud.lp
From: bde2161@rigel.tamu.edu (Alian)
Subject: lpc manual
News-Software: VAX/VMS VNEWS 1.41    
Organization: Texas A&M University, Academic Computing Services
Date: Thu, 15 Oct 1992 17:19:00 GMT

Howdy! 
  A wizard on my mud has an old manual for lpc. Is there a new manual
avaliable via ftp? If so can someone post or mail me the site?

Thanks in advance,
Alian
bde2161@rigel.tamu.edu

Newsgroups: rec.games.mud.lp
From: torh@syma.sussex.ac.uk (Tor Houghton)
Subject: IP address of After Hours
Organization: University of Sussex
X-Newsreader: Tin 1.1 PL4
Date: Tue, 13 Oct 1992 12:59:46 GMT

I'm trying again - something mucked up my posting (sorry).

Could someone please email me the IP number for After Hours? I've got
the server's name (goonsquad.spies.com (port 2002)), but our nameserver
won't recognize it (which is understandable). 

Thanks in advance!

Cheers,

Tor.


Newsgroups: rec.games.mud.lp,rec.games.mud,rec.games.mud.diku,rec.games.mud.admin,rec.games.mud.tiny,comp.org.eff.talk
From: ckd@eff.org (Christopher Davis)
Subject: Re: Commercial MUD - Continued
Followup-To: comp.org.eff.talk
Organization: Electronic Frontier Foundation Tech Central
Distribution: usa
Date: Sat, 10 Oct 1992 22:38:38 GMT

[cut down the crossposting, and aimed followups]

Gene> == Gene Choi <genie@netcom.com> 

 Gene> NSF owns most of the internet hubs.

They used to, anyway.

 Gene> The internet's purpose was to further scientific research through
 Gene> a communication forum.

The original purpose of the ARPANET was to be a research network.  The
NSFNET's purpose is to further scientific research.  The Internet does
not have a purpose, since it is not a single entity.

 Gene> NSF can, and will, cancel any action deemed irresponsive to these
 Gene> goals.

Maybe.  But they only run the NSFNET, not the Internet.

 Gene> Sure mud playing is fun, and I'm sure it's a good way to relax
 Gene> from work and enjoy the interaction.  But creating a mud which
 Gene> charges $ for the sole purpose of giving out fun at a cost could
 Gene> be the start of a bad precedent.  I'm sure NSF will step in if
 Gene> this money-making mud business starts to go out of hand (which it
 Gene> has the potential of doing).

It is unlikely that they would step in on a commercial site of *any*
sort that was connected to one of the commercial Internet providers;
they have no reason to, nor any power other than that of cutting that
site out of (or never putting it into) the NSFNET backbone routing tables.

 Gene> Internet is funded by taxpayers.  A money-making mud will be
 Gene> making money through use of tax-payer money.

Internet is not funded by anyone.  It's not a single network.  Some
portions of it are run and paid for by agencies of various governments.
Many more, these days, are not.  For example, EFF's Cambridge office has
a connection to the Internet through Alternet, one of the commercial
providers.  We have access to what is rapidly becoming a majority of the
Internet (if it isn't already) without crossing into or through
government-funded networks.
--
Christopher K. Davis      |       NET.INSIGHTS INTO ARTISTIC CRITICISM:
<ckd@eff.org>   EFF #14   | ``[Y]ou don't cure bad art by locking it all up
System Administrator, EFF | in one museum, you cure it by throwing tomatoes
+1 617 864 0665  [CKD1]   | at bad artists.'' --Barry Shein <bzs@world.std.com>
From: ssurpeat@csug.cs.reading.ac.uk (Richard T Peat)
Newsgroups: rec.games.mud.lp
Subject: Re: Amiga LP-Muds
Date: 12 Oct 92 15:30:32 GMT
Reply-To: ssurpeat@csug.cs.reading.ac.uk
Organization: Dept. of Comp. Sci., University of Reading

In article 13138@phillip.edu.au, t9014199@phillip.edu.au () writes:
>Hi,
>
>	I have an LP-Mud for the amiga... the version I have does not
>	support loggins over the serial port. Does anyone have a version
>	that supports serial logins? It is version 3.1.2. Any more recent
>	versions?
>
>	Also, I would appreciate the ftp addresses of any sites with good
>	LP mudlibs on them.
>
>	Thanks DARREN
>
>-- 
>--
>Darren Spencer    	  Comp Sci Student	     RMIT Bundoora (RIP PIT)
>============================================================================
>Email:        dazza@arcadia.mc.phillip.edu.au        t9014199@phillip.edu.au


So would I (appreciate the ftp address of any sits with good LP mudlibs on them)
Preferably ones that are .lzh archived, and small enough to fit, archived on to
one floppy.

Thanks

Richard Peat
ssurpeat@uk.ac.rdg.susssys1
Newsgroups: rec.games.mud.lp
From: ramage@ece.scarolina.edu (Dan Ramage)
Subject: Re: Nirvana is the Jerk Mud
Organization: USC  Department of Computer Science
Date: 12 Oct 92 20:20:04 GMT

sh666@selway.umt.edu (Ysidro) writes:

>HAHAHAHAHAHA!!!  This is absolutely the dumbest thing I have read on
>this group.  Both participants are fucking idiots.  I suggest both
>of you go outside and get some fresh air!  Keep in mind that MUDs
>are ** games **.  The thought of MUD sex is the stupidest thing I
>have ever heard of.... REALITY CHECK  REALITY CHECK  REALITY CHECK

>							Ysidro


YES!  Great answer.  I can't believe there is an actual debate on
this.  It is a game, nothing more, nothing less.  I know I had
a similar sort of porblem on the mud I run.  People were 
complaining about sexual harassment.  And some wiz had actually
tried to make rules concerning what you can and cannot shout.
Well in short I told them to get a life, it is a damn game, and
if people can't take it as such, then they should not be
playing.  
I would not be suprised if the next debate wasn't on how
divorces on MUDS should be handled.  My solution would be
simple, don't have marriages as they are pretty silly.


						Dan
From: d8andjo@dtek.chalmers.se (Johan Andersson)
Newsgroups: rec.games.mud.lp
Subject: Re: Gamedriver survey [LONG]
Date: 9 Oct 92 14:24:32 GMT
	<1992Oct2.205121.2309@rhrk.uni-kl.de>
	<1992Oct3.235822.10384@fy.chalmers.se>
	<1992Oct4.161059.22188@rhrk.uni-kl.de>
Organization: Chalmers University of Technology, Sweden
In-reply-to: behrends@arctecserv-1.dfki.uni-kl.de's message of 4 Oct 92 16:10:59 GMT

In article <1992Oct4.161059.22188@rhrk.uni-kl.de> behrends@arctecserv-1.dfki.uni-kl.de (Karl Reimer Behrends) writes:

Here we go again... First though,

Joern (aka Amylaar) produces good code, functionality-wise, I doubt there
is any GD hacker, since Lars quit, that has put down more time and effort to
make the GD more efficient, than Joern. This does not mean that Joerns code
is free of bugs. With Joerns style of coding bugs means that he corrects
them, noone else. This is why CD has choosen not to use his code.

> Err. You didn't get my point. I never said that Amylaar's code is that
> simple  that you could give it to a CS freshman without expecting problems.
>
I'm sorry Reimer this argument does not hold. None of the CD crowd are
CS freshmen. We all have considerable experience, I have an MS, Jacob has
been teaching in the CS dept for 10 years, Carl has been, and still is
sysadmin for the mathdep, and Lennart (aka Marvin) is one of the Dr's at
the CS dep. You might reflect at Lennarts statements when seeing some 
especially nasty part of Joerns code: 'How can so much do so little?' and
'I cant make heads or tails of this code'.

> Bertrand Meyer of Eiffel
> fame once wrote on the topic of software reuse something like that: That to
> convince a programmer to use somebody else's mousetrap, it has to be a damn
> good one. ;-) It seems you prefer mousetraps labelled CD. ;-)
>
It is preferable to have the responsible programmer at armslength so you
can twitch his ear when a nasty bug crops up. There is however rather large
chunks of the CDdriver that are not made by us. Examples are the library code
by Germano Caronni and the sprintf code by Dave Bennett.

As for software reuse, the key is that understanding of someone elses code
must not take longer than writing up the same functionality yourself. What
that implies for Joerns code is left as an exercise to the reader.

I should end there, but I cant help use a bug example supplied:

>   1) continue within a switch. The CD driver prints a nice traceback before
>
Who wrote this code? Joern. We can not use his fix because we would
either need to understand it or accept Joerns entire new GD. The only 
logical alternative is to rewrite the switch-case code.

I think this example beautifully shows the problem with using unreadable 
and ununderstandable code. When a bug shows up, the entire thing must be 
rewritten.

/Johan

--
Johan Andersson           | "You don`t have conversations with microprocessors
Chalmers, Sweden          | you tell them what to do, and then you helplessly
Email:                    | watch the disaster when they take you literally."
d8andjo@dtek.chalmers.se  |	Sah`ot in David Brins "Startide Rising"
From: 00jlrushton@bsu-ucs.uucp
Newsgroups: rec.games.mud.lp
Subject: Nirvana Jerk Mud Area (Stuff) !!!
Date: 11 Oct 92 10:19:55 GMT




do the mud hump to free
go on Nirvana lp
go see Merlyn's pud...
watch him do it on the Mud...

Mud Rape .... NOT Mud Sex

Lets face the girls role on the mud is to put out, get married and
soak up her husband exp, money, and stuff !!!

Why not make up Merlyn's spells

Charm women
Charm male
Charm sheep
Bang em
Slam Ham
Rape 
Speed Quick
Power Word Boom Boom
Disrobe
Hunt
Grab

Social

Rape
Erection
Wack off
Cum
Twist
Bang
69
Swallow
Blow
Bite
Smoke
Lie
Pregnant
Abort

Places
Bed Room
Ho House
Cat House
Brick Wall
Shower

Weapons

Whip
Candy
Bag
Gun
Knife
Tools
Chair
HandCuffs
Dust
Oil

Monsters

Cat
Dog
Pig
Wolf
Fish
Pie
Peter
Willy
Dick
Frank
Sally
Dung
Worm
Flute
Police
Cops
Judge
Doctor
Priests
Lawyers

Ouch Nirvana LP mud will be wild!!!!!!!!!!!!!!!!!!!!!!


signed,


-*- Mike Tyson -*-

i got framed too !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
From: guddt@uniwa.uwa.edu.au (David Bennett)
Newsgroups: rec.games.mud.lp
Subject: Re: Gamedriver engineering (Was: Re: Gamedriver survey [LONG])
Date: 14 Oct 92 20:25:56 GMT
Organization: The University of Westrn Australia
NNTP-Posting-Host: uniwa.uwa.edu.au

behrends@arctecws-12.dfki.uni-kl.de (Karl Reimer Behrends) writes:

>In article <14926@chalmers.se>, d8andjo@dtek.chalmers.se (Johan Andersson) writes:
>|> In article <1992Oct4.161059.22188@rhrk.uni-kl.de> behrends@arctecserv-1.dfki.uni-kl.de (Karl Reimer Behrends) writes:
>|> 
>|> Here we go again... First though,
>|> 
>|> Joern (aka Amylaar) produces good code, functionality-wise, I doubt there
>|> is any GD hacker, since Lars quit, that has put down more time and effort to
>|> make the GD more efficient, than Joern.

>Please add bug-free to efficient.

>|> This does not mean that Joerns code
>|> is free of bugs.

>Of course not. No program of that size can ever claim to be correct in its
>entirety. Yet there seem to be fewer bugs in his driver than in others.

Can I make a small weeny point here?  Umm.  It appears in the last two
statements you have contradicted yourself.  I do not enjoy bug fixing in
bad code.  And there is enough of that around these days.  Actually,
for an example of reasonably good code looking at the BSD libraries isnt
that bad a step.  Most of them are well commented, well documented and
quite easy to understand.  Sure there are libraries out there, but they
tend to be maintainable.  Mantainability of base code for something you
use a lot is of major concern.  Say you find horrible bug number one
in your libraries that lets anyone with a uid of frog su to root.  If
you can't fairly easily read the code this will take you ages to track
down.  No one can write completely bug free code, and it pointless to
speculate about it.  Being able to bug fix code once an error has been
found by a reasonable competent programer is useful.

BTW...  I liked that switch code.  Quite impressive....

David.
[DDT] Pink fish forever.
-- 
  David Bennett,  guddt@uniwa.uwa.oz.au | University Computer Club
     Where Pink fish swim backwards.    | c/o Guild of Undergraduates
These words I am singing now mean nothing more than meow to an animal - TMBG
Disclaimer: Any spelling mistakes in this article are all entirly my fault.  Any grammer errors spotted in this article were put there because I could.
Newsgroups: rec.games.mud.lp
From: T.R.Coldwell@lut.ac.uk
Subject: PELVILLE
Keywords: PELVILLE
Reply-To: T.R.Coldwell@lut.ac.uk 
Organization: Loughborough University, UK.
Date: Fri, 9 Oct 92 08:42:34 GMT

	How do you get into PELVILLE these days?? 

	email to T.R.COLDWELL@uk.ac.lut


Newsgroups: rec.games.mud.lp
From: rdubbs@cs.tamu.edu (Roger B. Dubbs III)
Subject: Re: The horrors of native mode (create/reset vs. reset)
Organization: Computer Science Department, Texas A&M University
Date: Fri, 16 Oct 1992 20:41:28 GMT

In article <1992Oct16.104550.16011@rhrk.uni-kl.de> behrends@dfki.uni-kl.de (Karl Reimer Behrends) writes:

>Hmmm. I think I explained that already, but I've got no objections to start
>all over again.
>
>First, reset(arg) vs. create()/reset() without arguments.
>As may be noticed, there are inherently three parts to reset(arg), one
>consisting of the commands executed when arg == 0, one of the commands
>executed when arg == 1 and one consisting of the commands executed independent
>of whether arg == 0 or arg == 1. create() covers the first of them, i.e.
>arg == 0. This so far is logical since this is by far the part used most
>by objects. However, there is no special routine to cover the last case
>(the part independent of the value of arg), but it is the second most used
>part, e.g. for cloning monsters in a room or similar things. This leads to
>unnecessary duplication of code in the case of native mode. And reset() in

I'm sorry, but this doesn't wash.  Code follows:

COMPAT_MODE:

reset(arg)
{
    if(arg)
    {
        /* Do create stuff */
    }
    /* Do reset stuff */
}

NATIVE MODE:

reset()
{
    /*Do reset stuff */
}

create()
{
    /*Do create stuff */
    reset();  /* Note that I only do this if I need to, */
              /* but it is always correct regardless. */
}


>native mode is rarely ever used except for simulating the old behaviour
>of reset(arg). Thus we may conclude that although create() may be nice,
>the new reset() is a total failure and a considerable drawback. And we
>don't actually need create() if we already have reset(arg) - but this is
>a matter of taste. The necessity to duplicate code however, is not a matter
>of taste. Consider, for example, cloning a treasure within a room: You will
>have to do it in create() AND in reset(). This is not only an inconvenience
>when coding but also when debugging code as you'll have to check BOTH cases.

There is no duplication of code.  Just call the function like the gd
will later.  No problem.

In my opinion, the new way is more readable, because you can tell by
looking what each part does.  No more scratching your head, saying:
"Is 0 reset or is 0 create?"  Experienced wizards might not make that
mistake, but newbie wizards will.

/Roger
Newsgroups: rec.games.mud.lp
From: ssj@ais.org (Stephen S. Johnston)
Subject: Re: Monster Markers
Organization: UMCC
Date: Tue, 13 Oct 1992 07:34:26 GMT

In article <1992Oct12.222448.14263@sol.ctr.columbia.edu> Michael Turner <michael@turner.chem.wisc.edu> writes:
>Back when I played on Mystic, there was a handy 'monster maker'.  This
>marker followed the monster around and told the person who 'claimed' it
>when someone else attacked that monster.  If anyone has the code or any
>ideas on how to make this tool, please mail me.
>
>Thanks in advance
>
>Michael Turner

Mystic was a pretty good mud--post-apocalypse with some D&D tossed in.  
I never wizzed there because it shut down before I had the exp., but 
I can sho 'nuf tell ya how to code up a monster marker per req.  Email 
me about it and I'll send you some thrown-together code.  Btw, the 
reason I'm posting about this is--whatever happened to Mystic?  I 
know that TerrapinMud came back on-line, but it's not quite the same 
as Mystic. Are there any plans to recreate Mystic?  
---
Bluefront

Newsgroups: rec.games.mud.lp
From: ssj@ais.org (Stephen S. Johnston)
Subject: Re: New MUD Idea
Organization: UMCC
Date: Wed, 7 Oct 1992 07:31:33 GMT

In article <06OCT92.21534093.0076@UNBVM1.CSD.UNB.CA> A4EL <A4EL@UNB.CA> writes:
>You know what'd be a good idea for a MUD! Superheroes!
>
>Choose to be either a hero or a villain.  Villains meet together in
>'secret' hideouts and plot the demise of humanity, while heroes
>patrol the daylit world and foil the villains as best they can,
>throwing whoever they K.O. in jail.  Of course, any high-level brick
>could bust the villains out, or any high-level psionic could go find
>the secret hideout, so there's no chance of being cut off from
>anything.  Throw in a dozen borgs for innocent bystanders....
>Create a MUD environment that allows for flight or teleportation..
>Create a MUD environment that stretches for *planets*....  Give
>players secret identities they try and wrest from each other...
>Give 'millionare crimefighters' and 'poverty-stricken vigilantes'
>individual places to live...  Create a news station on MUD-tv that
>reports on paranormal activities.. Create objects with weight that
>enormous strong people could lift...  Have villains submit secret
>weapon blueprints to the wizards...  Have two levels to player
>killing, to K.O. or to the death...
>Have players grow in terms of reputation (extended news coverage,
>rewards from city hall, requests for special tasks....) Have
>conversation options such as MIGHTY SHOUT (everyone in the city
>hears you) SPIRIT CALL (only goes to individuals currently floating
>in the MUD-astral plane doing something-or-other) or TELEPATHIC
>MESSAGE (like whisper, but subject to prying-in by other
>telepaths...) Keep deposits of uranium handy for players to stumble
>on and radically alter their powers....
>
>Does anybody have any other ideas?
>
>Sean Givan
>

Yeah, but most of them were implemented in HeroMud.  :) 
--
Bluefront

Xref: sparky rec.games.mud.lp:3586 alt.mud.lp:399
From: my3k+@andrew.cmu.edu (Michael L. Yacht)
Newsgroups: rec.games.mud.lp,alt.mud.lp
Subject: Re: HELP! Player.c file wanted..
Date: 12 Oct 92 11:17:48 GMT
Article-I.D.: andrew.QeqQxQS00XQR8rrFYp
Organization: Carnegie Mellon, Pittsburgh, PA

*laugh*  I just posted about the same thing.  Change filter_objects to
filter_array and it'll work like a charm :)

-Mike Yacht
-Carnegie Mellon University -- School of Computer Science
====================================================================
Mike Yacht             || specter+@CMU.EDU
From: guddt@uniwa.uwa.edu.au (David Bennett)
Newsgroups: rec.games.mud.lp
Subject: Re: The sprintf() efun
Date: 13 Oct 1992 15:25:01 +0800
Organization: The University of Westrn Australia
NNTP-Posting-Host: uniwa.uwa.edu.au

d8andjo@dtek.chalmers.se (Johan Andersson) writes:


>In an article on gamedrivers I mentioned contributors to the CD driver.

>The sprintf() efun is written by Sean Reith (aka Lynscar) and nobody
>else. I'm sorry for the mistake. Credit where credit is due :-)

Darn.  Here was I reveling in the fact that I written the sprintf code :)

But then, the code is soooo horrible.  (I wonder is sean will read this?)

David.
[DDT] Pink fish forever.
-- 
  David Bennett,  guddt@uniwa.uwa.oz.au | University Computer Club
     Where Pink fish swim backwards.    | c/o Guild of Undergraduates
These words I am singing now mean nothing more than meow to an animal - TMBG
Disclaimer: Any spelling mistakes in this article are all entirly my fault.  Any grammer errors spotted in this article were put there because I could.
Newsgroups: rec.games.mud.lp
From: biswick@ms.uky.edu (Chad Hall)
Subject: Re: HELP
Date: Wed, 7 Oct 1992 05:25:29 GMT
Organization: University Of Kentucky, Dept. of Math Sciences

"Michael L. Yacht" <my3k+@andrew.cmu.edu> writes:

>Can someone please mail me a snippit of code that I can add into my
>mudlib?  I need a 'get all from' command, as in get all from corpse,
>get all from bag, etc.  2.4.5 does not come with one, and I am too
>busy changing it over to a skill system to futz with a 'get all from'

>Any help is much appreciated in advance.

Your answer is not in totally re-writing 'get all', it lies in adding 3 lines
to your existing one. This is taken straight from my 2.4.5 player.c, with
ONE modification for containers...

pick_up(str) {
  string item;
  string container;
  object item_o;
  object container_o;
  int weight;

  if (!str) {
    write("What ?\n");
    return 1;
  }
[stuff deleted]
  if (str == "all") {
    get_all(environment());
    return 1;
  }
  if (sscanf(str, "%s from %s", item, container) != 2) {
    pick_item(str);
    return 1;
  }
  container_o = present(lower_case(container));
  if (!container_o) {
    write("There is no " + container + " here.\n");
    return 1;
  }
  if (!call_other(container_o, "can_put_and_get", 0)) {
    write("You can't do that!\n");
    return 1;
  }

!! This is all that needs to be changed/added.

  if(item == "all") {
    get_all(container_o);
    return 1;
  }

!! Nice 'n simple...the only way to fly.

  item_o = present(item, container_o);
  if (!item_o){
    write("There is no " + item + " in the " + container + ".\n");
    return 1;
  }
  if (!call_other(item_o, "get", item)) {
    write("You can not take " + item + " from " +
          container + ".\n");
    return 1;
  }
  weight = call_other(item_o, "query_weight", 0);
  if (!add_weight(weight)) {
    write("You can not carry more.\n");
    return 1;
  }
  call_other(container_o, "add_weight", -weight);
  move_object(item_o, myself);
  write("Ok.\n");
  say(cap_name + " takes " + item + " from " + container + ".\n");
  return 1;
}
Newsgroups: rec.games.mud.lp,rec.games.mud,rec.games.mud.diku,rec.games.mud.admin,rec.games.mud.tiny
From: yyrkoon@morris.engin.umich.edu (Jeffrey Jon Kabbe )
Subject: Re: Commercial MUD - Continued
Date: Fri, 09 Oct 92 11:08:49 EDT
Organization: University of Michigan Engineering, Ann Arbor
Distribution: usa
Keywords: commercial mud
Originator: yyrkoon@morris.engin.umich.edu


As I understand it, SSI already has a "commercial mud" version of their
AD+D games availible in certain parts of the country. You buy their client
and then call them up and play on their network...

Jeff = yyrkoon