HDTenEightyP/NetNews huggingface dataset:
Organization: Penn State University
Date: Fri, 20 Nov 1992 17:13:51 EST
From: Greg Fazzaro <GJF106@psuvm.psu.edu>
Newsgroups: rec.games.video
Subject: cd games

Concerning all of this hype about cd-rom players and cd games:

    Are cd-based games REALLY that much better than standard cartridge games?
I mean, is it worth the extra $250-$300 for the cd-rom player? From what I have
seen of cd-games, it is not worth it. The regular game-play graphics are not
any better, only the intermission graphics are. Granted, these intermissions
are excellent, but intermissions only add so much to the game itself. If all of
 the graphics looked like those, yeah, I could see spending the extra $$$ for a
 cd player. And the sound. I know that cd sound is great, but does it add that
much to the game? Is it that much better than regular sound, such as SNES
sound, which is digital (I think)?
     As for those 'reality based' games, I have another $0.02. From the Sega cd
 commercial, these games don't appear to be that great. The pictures look to me
 to be fuzzy (not clear). Is this true of all of these full-motion video games?
 If so, I don't think that the cd-player is worth the money.
     As a final note, do you think that the US game market is ready for
 cd units? Based upon the dismal sales of the tg-16 cd player (with respect to
tg-16 base system owners, which was a small user group to begin with), I don't
think so. Also the price may be a hindrance, especially in today's economy.


  Well, that's my opinion. Take it as you will.


                                                 GREG
From: mdelaney@informix.com (Dr. SPARC)
Newsgroups: rec.games.video
Subject: Re: Need video game advice
Date: 19 Nov 92 18:49:42 GMT
Distribution: usa
Organization: Informix Software, Inc.

In <1992Nov18.114330.9295@iccgcc.decnet.ab.com> eik@csss114.cs.hh.ab.com (Edward I. Kizys) writes:
>	My sister-in-law wants to buy a video game for my brother and
>	has asked me for advice in choosing a system.  Since I have no
>	experience with them I'm asking for some usenet advice.  I'm
>	looking for some general comparisons and info on what features
>	to look for.  If there's an faq about this would someone be kind
>	enough to send it to me?  Any e-mail advice would be greatly
>	appreciated.  Thanks.

This does tend to be a FAQ, and often leads to religious wars.  I
found good (some what non-bias) comparison of the various consoles
in the last issue of Electronic Games magazine (Volume 1, Issue 3, 
pages 31 - 44).  This should help out anyone who is thinking of 
purchasing a new game system.

BTW, I have been fairly impressed with Electronic Games magazine since
it has re-started distribution.  If you haven't read it yet, it is
worth checking out.

					- Mark

P.S. I own a SNES, and think it is the best choice in today's market.

-- 
Mark A. Delaney                  mdelaney@informix.com
                                 [pyramid|uucp]!infmx!mdelaney
#include <disclaimer>            (415) 926-6369
From: tyf@ocf.berkeley.edu (Tin Yau Fung)
Newsgroups: rec.games.video
Subject: Far East of Eden 3 : Kabuki
Date: 21 Nov 1992 07:21:43 GMT
Organization: U. C. Berkeley Open Computing Facility
Distribution: usa
NNTP-Posting-Host: lightning.berkeley.edu

	Good news to the fans of Far East of Eden.  I read from the
	weekly comic JUMP that there is another Far East of Eden sequel
	coming out.  It is called "Tengaimakyo : fuu un kabuki den"
	(Literally "The Legend of Kabuki")

	Just when I am about to sell my SCD....
From: dxy3@po.CWRU.Edu (Dapeng Yang)
Newsgroups: rec.games.video
Subject: HELP!!!!!! again with INDIANA JONES AND ATLANTIS
Date: 23 Nov 1992 02:03:40 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc12.ins.cwru.edu


To any indy game fan,

  after finishing "team" path in Indy and atlantis, i am having
trouble with "wits" path.

  questions are as follows:
  1. how to make use of the uninflated balloon on the island after
getting the sunstone?
  2. what the hell is "big basket"?
  3.  How to get out of the folded cave?
  so much now.
  reply via email please.

from Charles
     a truly indy game fan
=========================================================================
IF YOU DO NOT RECEIVE THIS MESSAGE, LET ME KNOW AS SOON AS POSSIBLE!!!
=========================================================================
Newsgroups: rec.games.video
From: rauser@fraser.sfu.ca (Richard John Rauser)
Subject: Re: Fighting Street II for TG16?
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Fri, 20 Nov 1992 09:30:56 GMT

jl52800@uxa.cso.uiuc.edu (The Incredible Mr.Wong) writes:

>The subject title says it all.....is there such thing?

>Mr.Wong

   Well, Capcom did officially confirm selling NEC the rights to
"Fighting Streets II"...what NEC has done with those rights thus far
is anyone's guess.

   (Capcom announced this about five months ago...so if NEC _does_ decide
to go ahead with the project, don't expect to see a finished product
anytime soon).

-- 
Richard J. Rauser        "You have no idea what you're doing."
rauser@sfu.ca            "Oh, don't worry about that. We're professional
WNI                          outlaws - we do this for a living."
-----------------
"Remember, no matter where you go, there you are." -Dr.Banzai
Newsgroups: rec.games.video
From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Subject: Re: Sega CD the early days...
Organization: Johns Hopkins University CS Dept.
Date: Sun, 15 Nov 1992 22:54:03 GMT

In article <1992Nov15.195347.23051@kong.gsfc.nasa.gov> Stephen Jonke <jonke@kong.gsfc.nasa.gov> writes:
>>  Assuming the SegaCD sells well, what do you think the odds are that the Duo 
>>games will be ported to the SegaCD?  Which ones may or may not make it?
>>Sherlock Holmes appears to be making it practically everywhere (I now
>>have two copies), so I was just curious.  
>S.H. was not developed for the Duo -- I believe it was developed for the
>Macintosh and has been ported everywhere, including CD-I.

Sherlock Holmes was actually developed for the regular TG-16 CD (1/4 the memory
of the Duo).
--
"the bogosity in a field equals the bogosity imported from related areas, plus
the bogosity generated internally, minus the bogosity expelled or otherwise
disposed of."  -- K. Eric Drexler

Ken Arromdee (UUCP: ....!jhunix!arromdee; BITNET: arromdee@jhuvm;
     INTERNET: arromdee@jyusenkyou.cs.jhu.edu)
From: c60b-4gi@web-2d.berkeley.edu (Alex Di Ricco)
Newsgroups: rec.games.video
Subject: Re: SEGA: CD-Rom questions
Date: 17 Nov 1992 01:38:25 GMT
Organization: University of California, Berkeley
NNTP-Posting-Host: web-2d.berkeley.edu

In article <BxqAHG.8wq@mentor.cc.purdue.edu> rusbasan@expert.cc.purdue.edu (Bob Rusbasan) writes:
>In article <1992Nov14.202309.2312@midway.uchicago.edu> gmf2@midway.uchicago.edu writes:
:: have a Genesis and am thingking about getting the CD rom.
::some questions:
:
::1.  I am thinkging about buying Sonic 2, should i wait to get
::the cd rom version?
:
:It depends.  Sonic 2 on CD will fall somewhere between a game created
:specifically for the Sega CD and the games on the Arcade Classics disc.
:While the actual game will probably just have improved sound and no
:other changes, there will be added animations between rounds and at
:the end, which will make the game a little more fun.  You have to
:decide whether or not this is enough to justify waiting.

:  / Bob Rusbasan                  |     Dance to the tension       \
: /  rusbasan@expert.cc.purdue.edu |      of a world on edge         \


Actually, I have heard that the CD version of Sonic2 will have extra
levels.  This makes sense since Sega is also adding levels to the CD
version of Batman Returns.  Personally, I'm going to wait for the CD
version.

Alex Di Ricco
c60b-4gi@WEB.berkeley.edu
adr@ocf.berkeley.edu
From: rdippold@qualcom.qualcomm.com (Ron Dippold)
Newsgroups: rec.games.video
Subject: Re: GAME BYTES #7 SHIPS!
Date: 17 Nov 92 19:18:53 GMT
Organization: Qualcomm, Inc., San Diego, CA


Game Bytes also offers a text-only version, available wherever the
graphics version is available.  I forget exactly what issue they
started this practice, but I believe it was issue 4 or so.  Since the
console reviews don't have any screen shots anyhow, it shouldn't
matter that the pictures aren't included.  It should be on
wuarchive.wustl.edu as gb07-txt.zip under pub/MSDOS_UPLOADS.
-- 
May you make a widow and orphans happy - your own.
Newsgroups: rec.games.video,alt.games.lynx
From: jrl8@cunixa.cc.columbia.edu (James R Lendino)
Subject: Re: Lynx Exchange
Summary: Lynx Classic to Lynx II?
Reply-To: jrl8@cunixa.cc.columbia.edu (James R Lendino)
Organization: Columbia University
Distribution: usa
Date: Thu, 19 Nov 1992 01:56:39 GMT

In article <Nov18.010325.51957@yuma.ACNS.ColoState.EDU> kfason@lamar.ColoState.EDU (Kevin Fason) writes:
>>	Yeah, I believe I was the one who posted this.  They charged
>>me $50 and sent me what appeared to be a reconditioned unit.  I don't
>>know if they would give you a new Lynx, though.  I can get the address
>>for you, but it wouldn't be until tomorrow.
>
>Its in the newest Znet:  here it is:
>
> Lynx Repair Service:
>
>  For $50 plus $5 shipping & handling (and your old Lynx), Atari will
>   repair or replace your damaged Lynx.
>    
> Send to:  Atari Computer Corporation
>	    390 Caribbean Drive
>		       Sunnyvale, CA 94088
>
>		       -KF
>
>

   I've got a dead Lynx classic.  If I sent this in, where would they
get a unit to replace it?  I thought they stopped making them.

   Hell, it would be cool to get a Lynx II upgrade.  :-)  Regardless,
do they still sell the $89 base Lynx II unit?  It's not in any
stores around me (Electronics Boutique, Toys R Us, several branches
of each).  I figure I'd might as well buy a new one.

-JRL
-------------------------------
James R. Lendino
jrl8@cunixa.cc.columbia.edu
-------------------------------
Newsgroups: rec.games.video
From: gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu)
Subject: Converting Light Guns for Classic Ataris
Organization: University of Hawaii
Date: Thu, 19 Nov 1992 10:44:12 GMT

	Has anyone here had success converting Sega Master System Light
Guns to work on the Classic Atari consoles? (2600/7800)  I notice the
plugs to be identical, so how much re-wiring would the gun require?

	I recall sometime back someone asking help converting NES guns
for the Atari.  What became of this?  (I found a bunch of NES & SMS light
guns at a thrift shop.)

	(Sorry to go off subject but...)  Do SMS control pads work on the
Ataris? (Thrift shop had a bunch of these too =^)

--
         Galen Komatsu           !     Apple//e     !      XTC
gkomatsu@uhunix.uhcc.hawaii.edu  !  Sega MegaDrive  !  Sakai Noriko
  ar592@cleveland.freenet.edu    !    Atari 7800    !    Checkers
From: x92wheeler1@gw.wmich.edu
Newsgroups: rec.games.video
Subject: Re: Latest SNES RPGs
Date: 23 Nov 92 18:39:51 EST
Organization: Western Michigan University

In article <1992Nov22.013245.1939@galileo.cc.rochester.edu>, sh002b@uhura.cc.rochester.edu (Red Dragon) writes:
> Hi. I was wondering if someone could post me the name(s) of the BEST (and
> only the best) RPGs for SNES (excluding Final Fantasy II and Zelda III.) I
> played both of them.
> Are there any RPGs better than those two? If so please tell me.
> sh002b@uhura.cc.rochester.edu

The only other game some people call an RPG--Drakken-- isn't worth two cents.
I haven't even seen any other RPGs for the SNES, it's a shame.  I'm waiting
for Might&Magic II to come out(ahh, but will the delays ever cease??).
Does anyone know any release dates for upcoming SNES RPGs???
Newsgroups: rec.games.video
From: mfolivo@sactoh0.sac.ca.us (Mark Newton-John)
Subject: Re: sound+vision/CD+G
Keywords: Music CD GEN
Organization: Sacramento Public Access Unix
Date: Thu, 19 Nov 92 06:53:20 GMT

In <1544@tecsun1.tec.army.mil> carleton@tecsun1.tec.army.mil (Daniel Carleton) writes:

>I own a David Bowie disk with some sort of trademark that reads 
>Sound+Vision.  Is this equivalent to CD+G.  The title of the album 
>is Changes Bowie, and it's a combination of Changes 1 Bowie and 
>Changes 2 Bowie, which are greatest hits albums.  Can I expect to see anything
>if I use it in the Sega CD?  BTW where can one get CD+G discs?

You will see computer graphics when you play a CD+G disc along with
the regular CD audio.

You can get CD+G disc at regular music stores. However, there
hasn't been much support from the record companies. CD+G discs cost
the same as regular CDs.

A few titles is an older Bonnie Raitt disc, Fleetwood Mac "Behind
the Mask", Little Feat "Doin it for the Mambo" (or something like
that), Information Society, and others. CD+G disc will have a
sticker on the box identifying it as a CD+G.

If you get the TurboGrafx CD ($149) you will get a demo CD+G with
about 9 or 10 tracks.


-- 
#############################################################
# Scaramento Public Access UNIX     sactoh0.SAC.CA.US       #  
#  (916) 649-0161, 722-6516 & 722-5068    E-Mail & USENET   #
################## default .signature file ##################
Newsgroups: rec.games.video
From: myers@redviolet.crayola.cs.psu.edu (Joseph F Myers)
Subject: GameGear
Organization: Penn State Computer Science
Distribution: all
Date: Tue, 24 Nov 1992 02:10:34 GMT


**For Sale:
    Sega Game Gear portable color video game system
    -Mickey Mouse Castle of Illusion
    -Collumns
    -***COLOR Television Tuner!
        watch T.V. on a 3" screen!
        w/ antenna input. 

       $195 or B/O

E-mail if interested:
  myers@crayola.cs.psu.edu
         or call
      (814)862-5524
From: bishop@rutile.enet.dec.com (Lewis Bishop)
Newsgroups: rec.games.video
Subject: Need instructions for Alisia Dragoon
Date: 16 Nov 92 10:38:37 GMT
Reply-To: bishop@rutile.enet.dec.com (Lewis Bishop)
Organization: Digital Equipment Corporation


Hi All,

I have just bought Alisia Dragoon and i managed to buy the Japenese version
which is fine because it works perfectly well (after a little hacking of the
Mega-Drive ;-)). But the manual which came with it is also in Japenese (i presume it's Japenese! ;-)).

Now the game itselfs is fairly simple in design, collect certain bonuses, use
different creatures to aid you etc... but i'd like to know if there's anything
else i may be missing.

Can someone either give me some instructions, photocopy them for me, or supply
me with name of the makers (USA or EUROPE) who i can write to for a new manual?

Thanks a lot in advance,


					Lewis.
From: cjfst4@cis.pitt.edu (Chad Freeman)
Newsgroups: rec.games.video
Subject: SEGA-CD: Black Hole Assault review?
Date: 18 Nov 92 21:22:50 GMT
Reply-To: cjfst4+@pitt.edu
Organization: University of Pittsburgh at Johnstown
X-Newsreader: TIN [version 1.1 PL7]

SOMEONE out there must have bought Black Hole Assault!  If you have, a review
would be much appreciated, as it looks good from the package...

--
Chad Freeman 					mail: cjfst4+@pitt.edu
			The end.
From: hobond@brahms.udel.edu (hobond@brahms.udel.edu)
Newsgroups: rec.games.video
Subject: sega CD forsale (U.S. version)
Date: 15 Nov 92 22:34:02 GMT
Organization: University of Delaware

I have two brand new sega CD (U.S version) forsale at $300 each.  No
waiting and you can get it now, no tax or shipping charge.  $300 will be
the total price for this awsome CD-ROM for the Genesis.  Inlcude games,
Sherlock Homles, Golden AXE, Columns, Streets of rage,  Sole-fece,
Revenge of shinobi.  Two grahphic CDs.  
email me for further detail.
later
Ho-Wei
-- 
=Ho-Bond Wong 'hobond@brahms.udel.edu' /   /___     /    ___   = 
=My name is Bond.......Ho-Bond        /| /  | /  --/--/-___/__ = 
=From the 1st State....Delaware      / |  / | \    \ /     \   = 
=       "Not DelaWhere?"               |   \|      / \    \|   =
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: Sega CD the early days...
Date: 18 Nov 92 00:31:03 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:

>In article <1e94i8INNalc@aludra.usc.edu> Teh Kao Yang, tehyang@aludra.usc.edu
>writes:
>>You don't consider Night Trap innovative? And you think that the Duo's games

>Night Trap is innovative, but in the entirely wrong way -- it is an attempt to
>force CD-ROM video capabilities into a traditional game concept.  Repeating
>the same video sequences over and over with very limited control?  Uhhh, maybe
>not.

>Sherlock Holmes and Loom are both more in the right direction although both
>are limited, being first efforts.

	RPG's could benifit from video without being forced into limited 
control.  Consider Final Fantasy II.  There are many drama sequences where
they move charachters about the screen and have a speech box.  If these were
replaced with animation, but the play mechanics for the interactive parts
left the same (Other than having more to explore) the game would be even
more awesome.  Besides, I'd like to be able to put games with good sound
into  the CD on my boom Box, so I could listen to the music even after I've 
solved it.  BTW, I did this with Sol Feace, and the Classics disc;  All I
have to do is skip track one.
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.video
Subject: Re: SEGA CD availability/Sherlock Holmes
Date: 16 Nov 92 00:04:08 GMT
Organization: NASA Goddard Space Flight Center
X-Xxmessage-Id: <A72C4FA6F0015C5D@joe.gsfc.nasa.gov>
X-Xxdate: Sun, 15 Nov 92 00:04:06 GMT
X-Useragent: Nuntius v1.1.1d12

In article <1992Nov14.214527.23098@news.nd.edu> roberto nava,
rnava@regan.next.nd.edu writes:
>     About Sherlock Holmes...  I am sure that more than a few of you lucky  
>SEGA CD owners have at least finished "The Mummy's Curse."  It is very  
>easy, and takes no more than two hours to find the murder-er not -ers  
>(hint, hint for those of you who aren't done).  Anyway, what is the deal  
>with the points at the end.  I only briefly scanned the instruction  
>booklet, but I don't remember seeing anything about points in it (I'm  
>going to re-look through it when I get back to my dorm room).  Also, there  
>were parties going on everywhere on my floor;consequently, I didn't here  
>what Holmes or Watson had to say about "going back to school" or something  
>like that.  I thought that it was good to get a lot of points, but one of  
>my friends said that he heard Watson say that I should go back to  
>detective school.  Anyway, I'll probably re-play it tonight, but any  

It works like golf -- you get points for each thing you do and the idea is to
solve the case in as few points as possible and ideally in the same or fewer
points as Holmes manages.  So, high scores are bad, not good.  You can easily
solve each case by visiting everybody and reading every clue, but try to solve
the cases with as few clues as possible.  Beating Holmes will require a lot of
thought and time spent mulling over the facts.  I've got the TG-CD version and
while it explains the points, what it doesn't tell you is how much each
particular type of move "costs" -- the instructions indicate that different
types of things cost different amounts, but they don't spell it out.  Does
anyone have it on another system (say, the Mac) that spells out the details? 
One bit of advice I can give you is to visit the Bakersfield Irregulars (as
opposed to the "Regulars") before "going" some where -- it costs less to ask
them and find out that someone isn't home, then to go there and find out. 
Sometimes they'll even tell you everything you need to know if the person(s)
are in.

One thing everybody might be interested to know is that this game is based on
a "board" game (well, there's no actual board, it's more like a "paper" game)
of the same name (Sherlock Holmes Consulting Detective) that basically works
the same way, but you read all the clues.  I have to say that the game works
MUCH better in the video format, but the original game is quite good also and
a lot more challenging, in fact too challenging for a beginner -- the first
time I played that version, we couldn't solve any of the cases at all!

Steve
------------------------
jonke@kong.gsfc.nasa.gov
------------------------
From: mr_scary@lakes.trenton.sc.us (Chris Hurley)
Newsgroups: rec.games.video
Subject: Re: CAN YOU USE EARPHONES WITH GAME GEAR ???
Date: Fri, 20 Nov 92 16:36:42 EST
Reply-To: mr_scary@lakes.trenton.sc.us (Chris Hurley)
Organization: Lakes Public Access

is410434@umbc2.umbc.edu writes:

> greetings,
> 
> this may be a DUMB question, but can any of you game 'gearers' tell
> me if you can use earphones with game gear like you can with game boy ??
> i would like to purchase one, but i like to travel and would rather not
> disturb others on the plane/train/bus/dairy truck or whatever.  i caught
> a glimpse of a game gear box but didn't see any mention of this (maybe
> i didn't look hard enough !) audio action is as exciting as the visual part
Yes You can.  I've even hooked it up to my car stereo via CD to casette 
converter (don't ask why...)
Newsgroups: rec.games.video
From: nstehle@mari.acc-admin.stolaf.edu (Nathan W Stehle)
Subject: Re: Sega CD - Golden Axe Bug?
Keywords: Sega CdD, Golden Axe
Organization: St. Olaf College; Northfield, MN
Date: Mon, 16 Nov 1992 20:43:50 GMT

In article <duffy.721939613@mik.uky.edu> duffy@nx07.mik.uky.edu (jerry duffy) writes:
>>>>
>>>>When I load up GA from the CD, i CANNOT get it to register that the
>>>>player 2 controller was pressed. As all you GA players know, this means
>>>>no 2 player games, which is what my friend an I love about GA.
>>>>
>>>
>>>  <Stuff Deleted>
>
>>Well they said that the pack in game is ONE PLAYER ONLY. Why they did this I
>>don't know, pretty stupid thing to do! Sewer Shark should be out within a
>>week.
>
>This is got to be the dumbest thing i have ever heard. I thought the games
>were supposed to be exact duplicates of the cart versions..
>It's not like they didnt have space on the CD to do it.... :-)
>
>Sega really pulled a good one this time.....

Yup.  I'm going to call them and voice my displeasure.

Nathan
>
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: Sega CD the early days...
Date: 22 Nov 1992 11:27:02 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <1992Nov22.183200.880@eng.umd.edu> dskim@eng.umd.edu (Daeshik Kim) writes:
>	I don't enjoy shooters or hack/slash adventures,but
>	being crazy on R.P.G., I don't find any point to buy Sega CD now.
>
>	Well, if they put Phantasy Star 4 or WarSong2 on CD or
>	Lunar the silver star lands on U.S., then I'll gladly spend $300.

The RPG situation for the Sega CD looks like this at the moment: The 
only ones planned for release so far are Ultima Underworld, Dungeon Master, 
and Dark Wizard(not really an RPG). And don't expect many Japanese style RPGs
in the future: most RPGs for the Sega CD will probably be IBM ports, since this
seems to be the trend. Might and Magic 3 and Wing Commander will probably be
next.

With Sega of America's attitude of only bringing out American-style games ,I 
doubt that they will pick up Lunar or other Japanese style RPGs. However I
think they are brining out Dark Wizard, which looks like a Master of Monsters
type game. Hopefully they'll be smart enough to port over Y's IV and Super
Brandish as well. I think both PS4 and Warsong2 are being released on 
cartridge.

-Teh Kao
Xref: sparky rec.games.video:22500 rec.games.misc:18390 misc.forsale.computers:40641 misc.wanted:9751 alt.games.lynx:1050