HDTenEightyP/NetNews huggingface dataset:
From: Faisal Nameer Jawdat <veritas!apple!andrew.cmu.edu!fj05+>
Subject: Re: Cyberpunk 2.0.2.0.
To: cyberrpg@veritas.com
Organization: Expert Support Inc., Mountain View, CA
Date: Tue, 17 Nov 1992 04:40:01 GMT
Return-Path: <veritas!apple!andrew.cmu.edu!fj05+>

veritas!apple!sun1.ruf.uni-freiburg.de!ggoebel (Garrett Goebel) writes:
> how large do you think the Cyberpunk 2.0.2.0. following is?  the game only
> came out in 1991... so it's still new... but it has advantages over other
> games that run a cyberpunk senerio...(hope I don't start a flame war)

actually, hasn't 2020 been out for at least 4 years
i remember playing 2013 in 10th grade (i'm a sophomore in college now)
and then 2020 came out shortly thereafter...

so it's hardly new, and also a revision of a previous system...

about the rest of the system, the only thing i can think to say about
cyberpunk 2020 is that I play it a lot, and my description of it is
SPLUNGE
Newsgroups: rec.games.cyber
From: veritas!apple!sun1.ruf.uni-freiburg.de!ggoebel (Garrett Goebel)
Subject: Cyberpunk 2.0.2.0.
Apparently-To: rec-games-cyber@uunet.uu.net
Organization: Rechenzentrum der Universitaet Freiburg, Deutschland
Date: Mon, 16 Nov 1992 13:01:25 GMT
Return-Path: <veritas!apple!sun1.ruf.uni-freiburg.de!ggoebel>

how large do you think the Cyberpunk 2.0.2.0. following is?  the game only
came out in 1991... so it's still new... but it has advantages over other
games that run a cyberpunk senerio...(hope I don't start a flame war)

Shadowrun, sounds like someone scrapped Gamma World and rewrote dnd for the
future... 

Cyberpunk is an approach at role-playing in a realistic future... i suppose
realistic their is entirely an opinion...

Cyberpunk 2.0.2.0. seems to have borrowed the best from the other rpg's...
and then some... and it seems like it could be easy to take anything written
for shadowrun, gurps, traveller(ancient), or anyother futuristic rpg and 
translate it into cyberpunk...(but I guess that works both ways... )

so the question... who plays Cyberpunk 2.0.2.0 

how many players do you think are out there?


I've just recently bought a copy of the manual... (in German... I'm currently
in Germany) and I'm roughing through it...  but what I wonder is, will I ever
find anyone to play it?

-- 
Garrett Goebel,8811500 <ggoebel@sun1.ruf.uni-freiburg.de>
Newsgroups: rec.games.empire
From: fig@ravel.udel.edu (James M Figard)
Subject: newbie game
Summary: looking for game 
Organization: University of Delaware
Distribution: usa
Date: Fri, 20 Nov 1992 14:57:14 GMT

I'm looking for a game to play in, that only up dates during the week.  

A slow game prefered (in other words not a blitz).

I know that most people who usually act as dieties are all ready commited in 

other games. But, this is an idea for when a game ends.


---------------------------------------------------------------------------
 
           ----          "NOBODY LIKES ME,            From:
          /  /           
      ----   ----           EVERYBODY HATES ME,        Fig@brahms.udel.edu
     /         /
     ----   ---               I'M GOING TO TALK TO      alias:
        /  /
       /  /                    GGG      OOO    DDD      JIM FIGARD.
      /  /                    GGGGG    OOOOO   DDDDD
     ----                    GG   GG  OO   OO  DD  DD
                            GG        OO   OO  DD   DD
                            GG   GGG  OO   OO  DD   DD
                            GG    GG  OO   OO  DD  DD
                             GG  GG    OO OO   DD DD
                              GGGG      OOO    DDDD
------------------------------------------------------------------------------
 
Newsgroups: rec.games.empire
From: akuo@mazda.ece.cmu.edu (Augie Kuo)
Subject: Test game 
Organization: Electrical and Computer Engineering, Carnegie Mellon
Date: Sat, 21 Nov 1992 05:07:56 GMT

Hello -
	I've compiled a copy of chainsaw 2.2 and made some minor modifications
so I'd like to try it out.  The countries are 1-10 with the same reps.  It's
an island game so it may be difficult for beginners.  Once all ten countries
are taken, I'll have regular updates - in the meantime, log on to take a
country - first come, first serve.  

EMPIREHOST mazda.ece.cmu.edu
EMPIREPORT 1617

Augie

-- 
WOOF!   ^ ^     "...Life is complex.  It has real and imaginary parts..."
        o o
        (v)             INTERNET: akuo@mazda.ece.cmu.edu 
         U              UUCP:     bsw!augie@uunet.uu.net
From: cwa@oasis.icl.co.uk (Christopher Adams)
Newsgroups: rec.games.empire
Subject: UK games
Date: 18 Nov 92 15:17:36 GMT
X-Newsreader: Tin 1.1 PL3

Any games starting up in the UK at all?

I need my sleep so I can't play the US ones.

Thanks

        .-----------------------------.-----------------------------.
        |   .  .     ____        _    | Organising C programmers is |
        |  /| /| .-.    /    _  |_>   | like trying to herd cats.   |
        | / |/ | |     /___ |-| |     `-----------------------------|
        |      aka Chris Adams          cwa@getafix.oasis.icl.co.uk |
        `-----------------------------------------------------------'
Newsgroups: rec.games.empire
From: lof@halcyon.com (Jim Stuckey)
Subject: Re: New game starting soon.. I HOPE
Keywords: Game, ooops
Organization: Land Of Faa Bureau of Game Making
Date: Sun, 15 Nov 1992 17:05:04 GMT

Heh... ooops. *slap*

the host is: 192.135.191.2
the port is: 2112

I'm working on the game now. it's gonna be a blitz. It SHOULD be up by 3pm
EST. Keep in mind also that this machine is in the Pacific time zone. its
3 hours behind.





===============================================================================
| lof@halcyon.com is:    | Vote Faa and Mith. |  "Just when they think they   |
|	Jim Stuckey	 |      in '96        |   know the answers,           |
|	-Faa King,	 |--------------------|   *I* change the questions"   |
|	Ruler of	 | WFAA Radio: Rocking|--------------------------------
|	The Land Of Faa  |the world, whenever | "Of course we like him best,  |
|                        |we get around to it |  we met him first!"           |
===============================================================================


Newsgroups: rec.games.empire
From: umzach18@ccu.umanitoba.ca (Robert Zacharias)
Subject: Running Land - A question?
Organization: University of Manitoba, Winnipeg, Canada
Date: Sun, 22 Nov 1992 22:46:34 GMT

Hello.  I've been trying to run `land' with the sectrange, mincondist, etc.
arguements attached.  The usage is:

land sectrange mincontdist chunksize numchunks numisle 

My question is, what is the exact syntax when using this?  Typing in
the land sectrange...etc...doesn't work, I take it you have to add in
the numbers you want to this line but I can't get the syntax right.

Could someone give me an example of what the line should look like to
get this to work.

Thanks.

Rob
From: pwheat@cup.portal.com (Philip A Wheat)
Newsgroups: rec.games.empire
Subject: Re: Amiga Empire
Date: Sat, 21 Nov 92 23:14:12 PST
Organization: The Portal System (TM)
Distribution: world

>
>I was wondering if anyone had any tips to offer Newbies on playing
>Amiga Empire.  Things like which sector types to build first, and
>other strategies for beginners.
>
>(This refers to the multi-player amiga empire that has sector types
>like urban areas).
>

I've had it set up and run a couple of games.  What kind of tips were
you looking for?  Most of it is pretty basic for resource management
games.  Keep your civvies up with Urban complexes, don't worry about
military in the start of the game (it's usually worth disbanding
some of your starting military for the initial workforce if there's
no one close to you), placement is EVERTHING.  If the gold in a sector
is over 30 or so, mine it immediately and then when the gold runs out
you can use the sector for something else.  Let me know if you have
any other questions.  I'll help as much as I can.  BTW make SURE to
get the front end.  That helps so much it isn't even funny.

-----------------------------------------------------------------------------
Philip A Wheat                                                 Jackson, MS
From: st1ck@rosie.uh.edu (Duck aka D. Harper)
Newsgroups: rec.games.empire
Subject: Re: Chainsaw II - Week 3 Update
Date: 17 Nov 1992 23:12 CST
Organization: University of Houston
Distribution: world
Reply-To: don@xray.phys.uh.edu
NNTP-Posting-Host: rosie.uh.edu
News-Software: VAX/VMS VNEWS 1.41    

In article <1992Nov18.000938.1620@nwnexus.WA.COM>, lof@halcyon.com (Jim Stuckey) writes...
? 
?>Can i be cliche?  Do a certain pot and a certain kettle ring a bell?  I'll
?>give you a hint, the color black is involved.
? 
?Well, I was always taught that if it looks like a duck, and it quacks like a 
?duck... Besides, what does race hace to do with this?


Hey! Leave the ducks out of this one!  We have not done anything this
time. :-)

? 
? 
?===============================================================================
?| lof@halcyon.com is:    | Vote Faa and Teme- |  "Remember... Don't throw     |
?|	Jim Stuckey	 | kula in 96!        |   rocks at a man with a       |
?|	-Faa King,	 |--------------------|   machine gun"                |
?|	Ruler of	 | WFAA Radio: Rocking|--------------------------------
?|	The Land Of Faa  |the world, whenever | "Of course we like him best,  |
?|                        |we get around to it |  we met him first!"           |
?===============================================================================


QUACK!

The Grand Quacker of duckland
--
Don Harper	Email: don@xray.phys.uh.edu	DoD#0520
Like, I even belong here enough to have an opinion...
Newsgroups: rec.games.empire
From: ranald@athena.mit.edu (Gregory L Yantz)
Subject: World map empire
Organization: Massachusetts Institute of Technology
Date: Tue, 17 Nov 1992 13:18:13 GMT

Is there still interest out there in an empire game that uses the map
of the real world as the game map? (Like Euro empire, but bigger...)

What sort of projection would one use? With a Mercator's projection,
Greenland becomes a NICE place to live. Asia? Who needs it? :)

Just some idle musings from:

Greg - DAK/Ministry (ret)
Newsgroups: rec.games.empire
From: simons@plains.NoDak.edu (C. Patrick Simons)
Subject: Re: Unselling stuff
Date: Fri, 20 Nov 1992 13:30:48 GMT
Organization: North Dakota Higher Education Computing Network

Try selling another unit of whatever comodity you sold first, but sell it at 
$0.  Depending on what version of Emp your player, or what type of market,
there are 3 around now that I know of, you can remove your good from the
market with an offer of zero.  But some of them out there will keep your
goods on the market no matter what.  So make sure you set a good price for 
those thingamabobs..:)

-=Chuck/Metzada
Newsgroups: rec.games.empire
From: scott@sfi.santafe.edu (Scott D. Yelich)
Subject: Re: World map empire
Date: Tue, 17 Nov 92 22:02:31 GMT
Organization: Santa Fe Institute

>Is there still interest out there in an empire game that uses the map
>of the real world as the game map? (Like Euro empire, but bigger...)

no.

>What sort of projection would one use? With a Mercator's projection,
>Greenland becomes a NICE place to live. Asia? Who needs it? :)

Get the 1987 map from xconq and write a conversion.

Scott
From: joltman@cookie-crisp.ai.mit.edu (T. Andy Frakes)
Newsgroups: rec.games.empire
Subject: Re: Solving an annoying problem....
Date: 16 Nov 1992 18:20:41 GMT
Organization: MIT Artificial Intelligence Lab
Distribution: world
NNTP-Posting-Host: cookie-crisp.ai.mit.edu

In article <1e1eacINNt1s@calvin.usc.edu>, robertw@calvin.usc.edu (Robert Watkins) writes:
|> joltman@cookie-crisp.ai.mit.edu (T. Andy Frakes) writes:
|> 
|> >Doing
|> >this would be like replacing a link in a chain with a super-strong
|> >link and ignoring the weaker links.
|> 
|> One super-strong link in empire is all that one usually needs...  :)

Somehow I thought you'd come to life if I mentioned the words
"weak link."  ...or perhaps you thought the subject line was a
reference to you.  In any case, thanks for your usual brainless
input.

-Andy

-- 
T. Andy Frakes (joltman@ai.mit.edu)
Newsgroups: rec.games.empire
From: duelge@schaefer.math.wisc.edu (Jason Duelge)
Subject: Re: Chainsaw II - Week 3 Update
Reply-To: duelge@schaefer.UUCP (Jason Duelge)
Organization: Univ. of Wisconsin Dept. of Mathematics
Date: Tue, 17 Nov 92 16:53:16 GMT

In article <1992Nov17.054135.10308@nwnexus.WA.COM> lof@halcyon.com (Jim Stuckey) writes:
>	TEMEKULA? I thought YOU were *RETIRED*. Or did Mr. Honorable just *LIE*
>to the entire EMPIRE world, not to mention his wife, whom I thought he promised
>not toooooo long ago not to play empire any more to?
>
Ask someone in Chainsaw2 for that story.
Or, think of it this way.  I'm retired, and in therapy, and this game
is just a temporary relapse.
>
>	Not to mention that Temekula is FODDER to the *EXTREME*....
>Of course, by JASON'S reckoning, since he is *FODDER* maybe hell has 
>*ALREADY* frozen over... or maybe that is his wi...... never  mind...
>I'm *SURE* teme-puke is going to have ENOUGH to say as it stands.
>Heh.... again, not a flame, but just my $00.02 worth :-)
>
Well, Faadar, lets look at your last game.  Swamp Empire.  Were you not
a huge fodder there?  Did Park Place not devour your smelly carcass.
I suppose if you are stupid enough to get 100 planes nailed in a single
airbase that you *ARE* the faadarKing.
A world-famous fodder like you calling me fodder is pretty damn funny.
Can i be cliche?  Do a certain pot and a certain kettle ring a bell?  I'll
give you a hint, the color black is involved.

>and a hearty *hello* to my main man @silver for pointing out the obvious
>to a rather TIRED.....
>
>
>Faa King....
>
Tired of being Mulched in every game you play?  Learn how to play, then.
Hell, your post about 'having too many warehouses' *still* makes me laugh.
Well, if warehouse distribution is your only method of dist ... let me
say that speaks for itself

Jason -- Temekula

-- 
-----------------------------------------------------------------------------
| Jason Duelge                                                              |
| 141 Lakewood                                                              |
|  Gardens ln                                                               |
From: tarl@sw.stratus.com (Tarl Neustaedter)
Newsgroups: rec.games.empire
Subject: Re: Fishing Trawlers
Date: 16 Nov 92 23:45:45 GMT
Organization: Stratus Computer, Inc.
NNTP-Posting-Host: coyoacan.sw.stratus.com

In article <1992Nov16.210119.6157@zip.eecs.umich.edu>, charles@zip.eecs.umich.edu (Charles Jacob Cohen) writes:
> People keep on saying that fishing trawlers are wonderfull.  Why?
> Just because they have sonar?  Other ships have sonar and can also
> fight, so can someone explain the importance of high tech fishing
> trawlers? - Chuck

Range 6 sonar and radar. Other ships have much lower ranges or sonar
and radar.
-- 
         Tarl Neustaedter	tarl@sw.stratus.com
         Marlboro, Mass.	Stratus Computer
Disclaimer: My employer is not responsible for my opinions.
From: cwa@oasis.icl.co.uk (Christopher Adams)
Newsgroups: rec.games.empire
Subject: Sea resource
Date: 16 Nov 92 11:26:38 GMT
X-Newsreader: Tin 1.1 PL3

This may sound simple, but how do you find out the resource values of sea
sectors (for drilling for oil).

The RES command doesn't work and I don't see any other way.

Sorry if I've missed somthing (or it's a new patch in CHAINSAW)

        .-----------------------------.-----------------------------.
        | Mr.Zap ---*                 | Organising C programmers is |
        | aka Chris Adams             | like trying to herd cats.   |
        | cwa@getafix.oasis.icl.co.uk |         -- Unknown          |
        `-----------------------------'-----------------------------'
Newsgroups: rec.games.empire
From: kosakd@reis36.alleg.edu (David Kosak)
Subject: NeXT Compiling problems (A.K.A. Aaaarrrgghh!!)
Reply-To: kosakd
Organization: Allegheny College
Date: Fri, 20 Nov 1992 11:04:23 GMT


Hi out there,

	I've been trying to get an Empire Client to work on the NeXT  
machines up here for a few days now with _NO_ (Note the underlines to  
emphasize the negativity) success.  I used the ftp.cis.ksu.edu site, tried  
compiling chainsaw (no deal.)  Then I grabbed the ksu.1.04 client, tried  
patching on the NeXT corrections (Which were for ksu.1.03, but I was  
prayin' real hard.)  and that didn't work either, though I did get about  
half of it compiled successfully that time.
	However, I'm fresh out of ideas.  Does anybody out there run  
Empire on the NeXT or know somebody who does?  Can you please _Please_  
(Note the underlines to accentuate the pleafulness) either tell me how to  
compile this monster or, better yet, just E-Mail me a copy of the compiled  
client?  Thanks a lot.

	-D. Kosak    (kosakd@alleg.edu)

--
________________________________________________________________________
|_____|______|______|______|______|______|______|______|______|______|_|
|__|______|_DAVID GEORGE KOSAK_|______|kosakd@alleg.edu____|______|____|
|_____|______|______|______|______|______|______|______|______|______|_|
|__|______|______|______|______|______|______|______|______|______|____|
From: joltman@cookie-crisp.ai.mit.edu (T. Andy Frakes)
Newsgroups: rec.games.empire
Subject: Re: Solving an annoying problem....
Date: 19 Nov 92 19:17:38 GMT
Organization: MIT Artificial Intelligence Laboratory
NNTP-Posting-Host: cookie-crisp.ai.mit.edu

In article <1ec7gqINNj2o@calvin.usc.edu> robertw@calvin.usc.edu (Robert Watkins) writes:
>	I only commented because your point was invalid from my
>perspective.

That's funny.  If this is true, how come you made absolutely no mention
of my point or how it was invalid?

>	       No, I believe the subject line referred to something
>which people could not deal with in empire and I was curious to
>see what it was that people had problems with.

I bet you're one of those geeks who answers rhetorical questions, too.

>						  Brainless input?
>Hrmm something tells me you are one of the narrowminded MIT people
>who think they have everything figured out and never accept input
>from alternative viewpoints.

Yes, brainless input, as shown by your lame reason for commenting in the
first place.  My point was merely that the proposed idea, although it
may increase some fairness (and complexity) in empire, makes relatively
little progress in actuality, since there are such greater elements of
the game that make it unequal.  Perhaps you didn't understand the analogy.
Here's another one you can probably relate to better:  Suppose you are
presenting the answer to a numerical problem.  You're more the type of
person to wheel out that big HP and give the final answer to about 20-
some-odd digits (or however many they print out to) when the information
you're working with is only accurate to 3 or 4.  While this is not
technically wrong in a pure sense and it does add some accuracy to the
result, the effect is minimal.  If you really want to increase the accuracy
of the final answer, you need to go to the biggest source of error: that
of the given information.  I'm not saying there's anything wrong with
putting all those extra digits in there.  I'm just saying it's not a very
productive way to increase accuracy, but if you have enough free time on
your hands, go for it.  Similarly, no one is preventing anyone else from
working on little improvements to empire.

The only point that you've conveyed to me is that you are sick of getting
your butt beat by MIT players, and you'll take any opportunity to knock
them.  I don't think MIT players would have very much success in the game
if they were as "narrowminded" as you contend.

-Andy

T. Andy Frakes (joltman@ai.mit.edu)
Newsgroups: rec.games.empire
From: robertw@calvin.usc.edu (Robert Watkins)
Newsgroups: rec.games.empire
Subject: Re: Solving an annoying problem....
Date: 17 Nov 1992 17:50:18 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: calvin.usc.edu

joltman@cookie-crisp.ai.mit.edu (T. Andy Frakes) writes:

>Somehow I thought you'd come to life if I mentioned the words
>"weak link."  ...or perhaps you thought the subject line was a
>reference to you.  In any case, thanks for your usual brainless
>input.

	I only commented because your point was invalid from my
perspective.  No, I believe the subject line referred to something
which people could not deal with in empire and I was curious to
see what it was that people had problems with.  Brainless input?
Hrmm something tells me you are one of the narrowminded MIT people
who think they have everything figured out and never accept input
from alternative viewpoints.

>-Andy

>-- 
>T. Andy Frakes (joltman@ai.mit.edu)
From: cwa@oasis.icl.co.uk (Christopher Adams)
Newsgroups: rec.games.empire
Subject: Unselling stuff
Date: 18 Nov 92 13:23:14 GMT
X-Newsreader: Tin 1.1 PL3

How do you withdraw stuff you've sold on the market (like if you accedentally
sold too much)

Thanks

        .-----------------------------.-----------------------------.
        | Mr.Zap ---*                 | Organising C programmers is |
        | aka Chris Adams             | like trying to herd cats.   |
        | cwa@getafix.oasis.icl.co.uk |         -- Unknown          |
        `-----------------------------'-----------------------------'
Newsgroups: rec.games.empire
From: hassink@cs.UAlberta.CA (Hassink Brian John)
Subject: Re: How to confuse your enemy
Organization: University of Alberta, Edmonton, Canada
Date: Mon, 16 Nov 1992 19:34:56 GMT

cwa@oasis.icl.co.uk (Christopher Adams) writes:

>In the game I am currently deitying, one guy, in desparation at getting invaded
>has just designated all his sectors to capitals!

Ah, fodder lotto. Pick a cap, win a prize.
From: cammarta@bucknell.edu (aaron cammarata `93)
Newsgroups: rec.games.empire
Subject: Fodder Frenzy closed
Date: 19 Nov 1992 21:37:17 GMT
Organization: Bucknell University, Lewisburg, PA
Distribution: world
NNTP-Posting-Host: mira.cs.bucknell.edu

	The registration is closed for the first Fodder Frenzy series.  These
are the countries registered.  I am having trouble reaching a few people, so
if you see your name up here and you didn't get a message from me sometime
after the 18th, please mail me so I can correct your address.

Ghost		Timville	Inuvik		Yo
Bwian		Persepolis	wasteland	Churchill
PSBL		LSF		Newbieland	Kesh_Con
Splat_City	a1		Hyperion	FortKnox
Graceland	Spitzbergen	Austria_Hungary	Brigadoon
Nocturnia	dreamworld	Margaritaville	Somewhere
M-ZONE		Proton		Brutalien	Uppland
Metallica

	Any misspelled names, etc, can be corrected, so just mail me.

-- 

					Aaron


==================================================================================
cammarta@bucknell.edu|     "Life is pain, Highness.
  B4ILUVU, UCT, RU   |         Anyone who says differently is selling something."
                18   |                     "The Princess Bride"
----------------------------------------------------------------------------------
Ruler and King of the Mighty Hafturland, which until so recently was
the home of the knights who until so recently said "Neet!", but who
now say "Ekki ekki ekki patang zoomfoisenhouse..."
==================================================================================
Newsgroups: rec.games.empire
From: youngs@ccu.umanitoba.ca (Scott D. Young)
Subject: PC Empire problems
Organization: University of Manitoba, Winnipeg, Canada
Date: Mon, 16 Nov 1992 00:35:49 GMT


   I have ftp'd the compressed version of PC Empire, but have had some
   problems setting it up. First of all, the PKUNZIP required is older
   than the one I have, so I can't uncompress it. Also, the README file
   talks about doing some things that aren't included in the compressed
   version.  Any help appreciated.

   Scott Young
   youngs@ccu.umanitoba.ca
Newsgroups: rec.games.empire