HDTenEightyP/NetNews huggingface dataset:
From: jabusch@zorro.cecer.army.mil (John Jabusch)
Subject: Re: Falcon 3.01.1 High Fidelity Flight Model bug (?)
Keywords: falcon3
Organization: US Army Corps of Engineers Construction Engineering Research Labs
Date: Tue, 15 Dec 1992 20:57:06 GMT

jlong@uhunix.uhcc.Hawaii.Edu (John Long) writes:

>>hydraulics or computers.  No computers, no fly.
>>
>So how do you start the engine in the first place? Hard for a non-expert
>like me to believe that all systems depend upon having a running engine.

No, just "minimal" electrical power.  The EPU provides that if the
engine or generator fail.

>aircraft which get their electricity from air pressure at the intake. No?

No jet aircraft in the military inventory of which I am aware use intake
air pressure to generate electricity.  That's used only to compress air
into the engine in the hopes of restart.  The most common emergency
generator is called the RAT (Ram Air Turbine), and it pops out of a
side or top panel of the aircraft, into the slipstream.  It has fan-style 
blades in front of a small generator, and operates on the same principal
as a windmill.

Normally, the most common cause of electrical failure in an aircraft is
the generator, not engine failure.  In jets, there is a CSD (Constant
Speed Drive) which is a sort of tranmission linkage mounted at the front
of the engine, providing a constant rpm linkage to the generator,
regarless of whether the engine is turning at 5000 or 15000 rpms.
The generator then produces both AC (110V, 400Hz) and DC (28V) for the
aircraft.  If the generator fails, then it follows that all the ram
air you push through the engine isn't going to develop a milliamp of
current.  Thus you HAVE to have a spare generator.  Whether it's a 
RAT or an EPU depends on a lot of things, most notably the amount of
power you need to keep the aircraft aloft.  I've seen a lot of jets
land over the years with one or both engines running and a RAT popped,
just because the generator went off-line even though the engine(s)
was still running.  Same thing applies to EPUs.  

An APU is an entirely different beast, with an entirely different purpose 
- supplies power when the engines are shut down, to handle other tasks.  
Most commonly used on cargo aircraft to maintain electrical and hydraulic 
control of the loading doors and ramps, etc..


>Wait! If it runs out of fuel, how can it still have power? And if it would

The EPU kicks in and supplies the power, using hydrazine as it's chemical
power source.


>You mean to tell me that a best-seller like the F-16 can't glide? Who 
>would make/fly/buy a plane like that?

Whoever offered the cheapest bid to the military.  ;-)

-- 
John W. Jabusch
INTERNET: jabusch@cecer.army.mil or j-jabusch@uiuc.edu
US Mail: USA CERL, PO Box 9005 Newmark Drive, Champaign, Il 61826-9005
Voice/Phone: Commercial (217) 352-6511
Newsgroups: comp.sys.ibm.pc.games
From: spader@bugs.cs.mcgill.ca (Yoo-Shin LEE)
Subject: Re: dgosseli@black.clarku.edu
Organization: SOCS, McGill University, Montreal, Canada
Date: Fri, 18 Dec 1992 03:10:30 GMT

In article <uNTTVB1w165w@ersys.edmonton.ab.ca> drz@ersys.edmonton.ab.ca  
(Dennis Zeitz) writes:
> For star control II if you attack a homeworld then there is no way to 
> defeat them..  you just have to press Ecs to get out of it, cuz they  
will 
> keep comming forever.  Kinda stupid.  So how far are along with it?
> /sd
> 
> Dennis Zeitz              drz@ersys.edmonton.ab.ca 

hey i'd like to contact you but i can't seem to find your e-mail address.
I am on internet at spader@cs.mcgill.ca
From: tswanson@bpavms.bpa.arizona.edu (QUIS CUSTODIET IPSOS CUSTODES.)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Best baseball game?
Date: 17 Dec 92 19:28:00 GMT
Distribution: world,local
Organization: University of Arizona MIS Department
News-Software: VAX/VMS VNEWS 1.41

In article <1992Dec17.122133.29512@debbie.cc.nctu.edu.tw>, cp79055@csie.nctu.edu.tw (Ultima) writes...
> I perfer Ultimate BaseBall. It is easy to play and rate of simulation is 
>reasonable. I also have Earl Weaver BaseBall 2, but it is hard to play...
>,while someones say it is also a good baseball for more simulating rate of
> ture condition.
> 
>It's said that HardBall 3 is a better one, I didn't play so can't tell it,
>by those played, it is good at effect, but simulation is not very good.

I agree with what you've said here, but overall, I have not been satisfied
with any baseball game out there.  If Dynamix puts out a Front Page Sports
Baseball as good as their football game, I'll be first in line to pick it
up.  Also, there is an Ultimate II coming out soon, but I haven't seen what
they did to improve it. 

Ted.
Newsgroups: comp.sys.ibm.pc.games
From: oik@jyu.fi (Otto Ilmari Kopra)
Subject: Re: Alone In Dark-question
Organization: University of Jyvaskyla, Finland
X-Newsreader: TIN [version 1.1 PL6]
Date: Thu, 17 Dec 1992 10:02:27 GMT

an1049@anon.penet.fi wrote:
: 	How to kill "Captain Hook"?
: 
: 	I got the book from Hook's room, but he almost killed me. I nailed
: 	him with revolver several times, but he just kept on laughing :O
: 
	Use the old Cavalry Sabre from the locked chest. It seems to be only
weapon to have any effect on "Captain Hook". It'll be very difficult, though...

+------------------------+---------+------------------------------------------+
|  Otto I. Kopra	 |         |  Ghent (adj.) 			      |
|  oik@palikka.jyu.fi	 | (o) (o) |    Descriptive of the mood indicated by  |
|  oik@kalikka.jyu.fi	 |    |    |    cartoonists by drawing a character's  |
+------------------------+         |    mouth as a wavy line.  	      	      |
|University of Jyvaskyla | ~~~~~~~ |	  - from "The Deeper Meaning of Liff" |
+------------------------+---------+------------------------------------------+
From: mckinney@cs.utexas.edu (Durwood Y. McKinney)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Conquered Kingdoms and Battles of Destiny
Date: 15 Dec 1992 13:01:10 -0600
Organization: CS Dept, University of Texas at Austin
NNTP-Posting-Host: cash.cs.utexas.edu

In article <1992Dec14.174323.6965@arbi.Informatik.Uni-Oldenburg.DE> Hermann.Goehler@arbi.informatik.uni-oldenburg.de (Hermann Goehler) writes:
>Dear Adventurer,
>
>   i would not play such stupid nazi favourized adventures.
>
>   Every mission and every fight are against humans moral.
>
>  I think it should be verbosen.
>
>
>      Against stupid games.
>
Get a life!  Almost every war in history has been against "humans moral".
Do you read history books?  Do you think they should be banned?  Besides,
those who don't practice the arts of war will inevitably succomb to those
who do.  I mean, if America, Russia and the UK had been pacifists in WWII
your country would have had a pretty easy time of it, no?   

Against stupid gamers,

Ken McKinney

Newsgroups: comp.sys.ibm.pc.games
From: tjg2946@ritvax.isc.rit.edu
Subject: -- 5 1/4 disk based games for sale --
Reply-To: tjg2946@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Fri, 18 Dec 1992 13:29:50 GMT

Games don't have anything except for the disks. (all origionals)

Ghostbuster (only Tandy 1000 or PCjr accepted)
Winter Games (from Epyx)
Street Fighting Man (cool)
Big Blue Disk Sampler (from Klondike to PC-Cypher, shareware programs)
King Quest IV (need crack for manual read)
Ancient Art of War at Sea
Sargon III
John Madden Football
ANOTHER Big Blue Disk Sampler
GFL Championship Football
Space Quest I
Space Quest II
Police Quest I
Les Manley Search For the King (need crack for manual read)

Make an offer.  Best offer by Jan. 4th goes.

Newsgroups: comp.sys.ibm.pc.games
From: wright@lims01.lerc.nasa.gov (Ted Wright)
Subject: Re: Front Page Sports Football:Replay
Organization: NASA Lewis Research Center
Date: Mon, 14 Dec 1992 15:15:51 GMT

In article <1992Dec14.084704.19837@icf.hrb.com> wpb@icf.hrb.com (William P. Bown) writes:
>From: wpb@icf.hrb.com (William P. Bown)
>Subject: Front Page Sports Football:Replay
>Date: 14 Dec 92 08:47:03 EST
>
>    Has anyone been able to get the VCR Interface/Replay mode to work.  I have
>attempted to use the TAB key during a play, after a play, etc. The manual
>(mentions) this feature as an option, but I have not seen it in any of the 
>setup menus.  Can anyone help?
>
>Thanks,
>
>B. Bown

On the play-by-play description (after each play) it says something like
"hit tab for replay". This works for me. Is your play-by-play disabled?

On the other hand, the manual says something about the computer 
automatically saving highlight films that can be viewed from the box-score
screen after the game. How is this done?

Ted Wright (wright@lims01.lerc.nasa.gov)
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From: tsornas@dec5.ulb.ac.be (Thierry Sornasse)
Newsgroups: comp.sys.ibm.pc.games
Subject: Darseed from Cyberdream not Microprose
Date: 11 Dec 92 11:41:01 GMT
Distribution: world
Organization: Free University Brussels  - Belgium -  Department of Molecular Biology
Keywords: Darkseed

Hi networkers,

It is me again. In a previous message I told you that Darkseed was developped by Microprose, in fact
this game was developped by Cyberdream, and it still is a great game.

Good games

Thierry Sornasse
From: tfoley@camaro (Tim Foley)
Newsgroups: comp.sys.ibm.pc.games
Subject: Parallel Port Joystick Adapter ?
Summary: Does one Exist yet?
Date: 19 Dec 92 22:07:52 GMT
Organization: camaro


 
  Does anyone know where I can get a parallel port joystick adapter?
 
Apparently, Thrustmaster was working on one...any word?
 
Or does anyone have plans to build one?
 
						Thanks
						  Tim



-- 
  --------------------------------------------------------------------------
               The HeartBeat of America...Yesterdays Camaro Z28 
           tfoley@camaro.uucp   *   whome!camaro!tfoley@uunet.uu.net
     Call the Camaro Linux Pub-access site: 1-416-238-6550 USRobotics HST
    Note: Please, no ftpmail or mailing lists or the host gets annoyed :)
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Newsgroups: comp.sys.ibm.pc.games
From: ggeorge@bilbo.encore.com (Greg George)
Subject: JetFighter 2 Question
Organization: Encore Computer Corp.
Date: Wed, 16 Dec 1992 16:40:56 GMT

Is there some kind of trick to bombing in JF2? All other simulators
have a circle painted on the HUD with a line from the circle to the
center of the HUD. You are supposed to line up with the target in the
circle and wait until the IN RANGE light comes on. From there its
supposed to be a matter of keeping a bead on the target until the bomb
hits. Unfortunately, I can't seem to get this circle to appear on the
HUD, instead getting a square surrounding the target. This square does
not tell you range to the target, does not seem to compensate for altitude,
nor does the IN RANGE light come on to tell you when to drop the load.
This is especially frustrating with mavericks which have a good range
because of a rocket engine installed. The mavericks seem to free fall
with no forward velocity from the engine.

Am I missing something that wasn't in the instruction manual?????

thanks!

greg
From: brianj@kursa.usc.edu (Brian Jones)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: QUESTION. Ultima Underworld on 286?
Date: 19 Dec 1992 12:19:48 -0800
Organization: University Computing Services--U.S.C.
NNTP-Posting-Host: kursa.usc.edu

In article <1992Dec17.152416.709@ichips.intel.com> arentzis@sedona.intel.com writes:
>
>It won't even work on a 286...it designed for 386 chips specificly, you won't
>get beyond the title screen...sorry!
>Stephen
>
>
>


Not true at all...  I have one of those $999 Packard Bell 12 mhz 286's and, 
yes indeed it does run.  It is a bit slow at times, but the graphics are
cool and make up for the speed difference (just set the game resolution to
low or medium).. But it DOES work on a 286..   Ultima 7, now that is a different
story..  That one won't work on a 286.

Brian


-- 
==========================================================================
Brian Jones                                  email: brianj@skat.usc.edu  
University of Southern Cal                          bjones@aludra.usc.edu
Computing Services
Newsgroups: comp.sys.ibm.pc.games
From: djweisbe@unix.amherst.edu (David Weisberger)
Subject: Re: TENNIS Demo
Organization: large
X-Newsreader: TIN [version 1.1 PL7]
Date: Fri, 18 Dec 1992 07:03:18 GMT

BRIAN KEITH PIPA (bkpipa@eos.ncsu.edu) wrote:
: I just tried out the Tennis Demo on ftp.ulowell.edu
: (msdos/Games/Demos) it is a PLAYABLE demo of
: A Tennis game by DSI and EA.
: It is done in first person perspective

You can see other perspectives and change other options by hitting
ESC during play.  Even has instant replay (yes, in the demo).



--
Davebo                    "Don't believe I'm taken in by stories I have heard.
                           I just read the Daily News and swear by every word."
djweisbe@unix.amherst.edu
From: mike.mcaulay@spacebbs.com (Mike Mcaulay) 
Newsgroups: comp.sys.ibm.pc.games
Subject: rec.games.yserbius? ANYONE INTERESTED?
Date: 20 Dec 92 13:45:00 GMT
Distribution: world
Organization: SPACE BBS - Menlo Park, CA - 10 Lines + 4gB - 415-323-4193
Reply-To: mike.mcaulay@spacebbs.com (Mike Mcaulay) 


fbruno@ysw526 (F.Bruno) writes:
-> Hello,
-> I know this probably isn't the right place for this, but I need some
-> help. I would like to start a Yserbius newsgroup. Its charter would
-> be to discuss the Yserbius game, help new people, and allow internet
-> people to form parties ahead of time by meeting other people over the
-> net. I'm npt sure if Yserbius is limited to ibm, so I thought
-> rec.games.yserbius would be more appropriate. If anyone could point
-> me in the right direction, I would appreciate it.

Yserbius is IBM only, because TSN is IBM only.  Are there VGA emulators
for the Mac?  If so, you *might* be able to play TSN on a Mac.
Otherwise, it's IBM only, and Yserbius is VGA only.

Those of you with Macs should write or call Sierra and tell them you
want Mac support added to TSN.  If enough gamers did that, it might very
well light a fire under them.

M.
                                                                                           
Newsgroups: comp.sys.ibm.pc.games
From: tax@tolsun.oulu.fi (Samuli Takala)
Subject: Re: Microprose F1GP World Circuit
Organization: University of Oulu, Finland
Date: Thu, 17 Dec 1992 19:35:09 GMT

In article <1992Dec17.130605.16016@uqvax.cc.uq.oz.au> ccdvu@uqvax.cc.uq.oz.au writes:
>Hello netters.
>
>From the look of it, Microprose Formula 1 GP (world cicruit) is going
>to be THE BEST racing game EVER.  The problem is I have to buy a 486DX-50 or
>66 just to play this game at Indy 500 speed  8-(.
If I turn off the ground texture (makes the surface of the track look more like
a real track) I can set framerate to 18.7 frames/second on my 386-33. That at
least looks just as fast as Indy 500, except the graphics are much better.
The demo looks like it is slower than the actual game. I think this is becouse
you cannot change the framerate in the demo though your machine could probably
do better.

>It would be great if some one can build a driving cabinet complete with
>steering wheel, gear stick, brake and accelerator, put a VGA screen and
>a 486DX 50, and a Roland sound card in, it will surely beat the hell out
>of the arcade game Suzuka GP (or Winning Run).  Now that is an idea.....
>
>Cheers,
>
>David
>

Samuli Takala, tax@tolsun.oulu.fi
               tax@rossy.oulu.fi
From: isc30108@nusunix1.nus.sg (AMBAT SASI S/O PALISSERY P)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: HELP ME FINISH **ALONE IN THE DARK**
Date: 12 Dec 92 00:52:27 GMT
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]

giorgio merigo (merig@ghost.dsi.unimi.it) wrote:
: Please how can you pass through the spiders?
: 
u'll get to enter the ballroom later by another door
after u kill the peg-legged swordsman.

sasi.
From: jimh@hpfcmgw.FC.HP.COM (Jim Haselmaier)
Date: Thu, 17 Dec 1992 19:14:18 GMT
Subject: Re: Prodigy Game Support?
Organization: HP Fort Collins, CO
Newsgroups: comp.sys.ibm.pc.games


I'm not sure if I know exactly what you're asking, but let me offer some
input:

1.  If your objective is to converse with other people who are using
    the types of games that get discussed in this newsgroup, Prodigy is
    pretty good.  I'm not sure it offers you any advantages over
    what you get by reading comp.sys.ibm.pc.games.  But you can discuss
    the popular PC games and exchange ideas, clues, strategies, etc.

2.  If you want to play the games that are available as part of the
    Prodigy service, I wouldn't waste my time.  Especially if you're
    used to the class of game that gets discussed on notes:  driving
    simulators, flight simulators, war games, etc.  Prodigy games
    (at least the ones I've experienced) are more "hangman"-like;
    not very exciting.

Jim H.
Newsgroups: comp.sys.ibm.pc.games
From: sts@mfltd.co.uk (Steve Sherwood)
Subject: Re: When is Formula 1 Grand Prix / World Circuit coming?
Keywords: MicroProse, Formula 1 Grand Prix, World Circuit, F1GP
Reply-To: sts@mfltd.co.uk
Organization: Micro Focus Ltd, Newbury, England
Date: Mon, 14 Dec 1992 14:55:24 GMT

|> 
|>      Well, I still don't believe it's out *in the U.S.A.* as of yet.  All
|> the posts I've seen so far from folks who own World Circuit have
|> originated from Europe.  Not surprising since the game was originally on
|> the Amiga, wasn't it?

F1 GP is out in the UK.
Why is it not suprising that the game is out in europe because of the Amiga ?

-- 
+-----------------------------------+------------------------+ Micro Focus
| Just like Pariah, I have no name, |    rm -rf *            | 26 West Street
| Living in a blaze of obscurity,   |      "rum ruff splat"  | Newbury
| Need courage to survive the day.  |                        | Berkshire
+-----------------------------------+------------------------+ England
      Extn 5543, sts@mfltd.co.uk, !uunet!mfocus!sts
From: mcspimf@dct.ac.uk
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Alone in the Dark! -
Date: 15 Dec 92 17:39:23 GMT
Organization: Dundee Institute of Technology

In article <1gf0b9INNnhl@darkstar.UCSC.EDU>, pustule@cats.ucsc.edu (Thaddeus H. Wood) writes:
> 
> Greets.  Okay, I've been playing Alone in the Dark
> for a while now, and I can't seem to get past the
> beasties at the stairs.  You know the ones I mean--
> the ones that do gnarly backflips, and rock you in
> the head with their tails.  So:  the question is
> how do I kill them, defeat them, or get past them?
> 
> Please E-mail responses.  Vielen Dank.
From: jabernet@husc8.harvard.edu (J. Abernethy)
Newsgroups: comp.sys.ibm.pc.games
Subject: wizardry 7
Keywords: wizardry crusaders funhous
Date: 13 Dec 92 17:12:03 GMT

Just a few more question on Wizardry:

What do I do at the funhouse... That is, to be more precise, what do I put
into the dome??? How do I flood the cavern??? (That is, which of the five
levers do I pull)  Also, what do I do with the bar and rope?

How can I find out what the witch's names are??? I've tried using the
Crusader's Helmet, but I only receive one message in one area which
doesn't tell me any information...

Finally, How do I get across the Sea of Sorrows?

Any answer would be greatly appreciated, and I'd be happy to help anyone
whose having trouble up to where I am...

					J.
Newsgroups: comp.sys.ibm.pc.games
From: skrause@informatik.hu-berlin.de (Steffen Krause)
Subject: Indy 4 - solo - Kreta Labyrinth
Organization: Humboldt University Berlin, Department of Computer Science
Date: Wed, 16 Dec 1992 10:32:15 GMT

Hi everybody !
I'm on the solo path in Indy 4 and don't know what to do in the Kreta 
labyrinth. I have found Sternhart and the gold chest and don't come out.
I don't have the Oricalum detector I had in the team path and I can't
open the door Sophia opened.
Please help
Steffen
-- 
---------------- Steffen Krause --------------------------------------------
Zu Risiken oder Nebenwirkungen lesen Sie die Packungsbeilage und informieren
Sie Ihren Arzt oder Apotheker.
----------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: Strike Commander Video Demo
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Thu, 17 Dec 1992 04:45:07 GMT

>> Ah.. FINALLY!!  Thank, Lake, for finally backing me up!  The look
>> I've seen of it also backs me up.  Chris Roberts is no idiot. He
>> knows EXACTLY what makes a blockbuster in 1993, even if it IS 2
>> years "late".  The reason it is "late" is because of the engine
>> issues they needed to resolve to MAKE this a blockbuster.
> 
>Otay, this is wonderful.  I have a question though.  I heard from
>somewhere that Chris Roberts has a Gravis UltraSound and that he's
>going to add support for it in Strike Commander.
>
>Can you confirm this?

Don't count on it.  Way too far into the design to start overhauling
the digital sound system in it.  Perhaps in Privateer or WCIII.
>

-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | Read GAME BYTES Magazine!  Found    |
|  205-730-4019 - voice      | on ftp.ulowell.edu and              |
|  205-730-6445 - fax        | wuarchive.wustl.edu.  Check it out! |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
From: fa09+@andrew.cmu.edu (Frank L. Autenreith)
Newsgroups: comp.sys.ibm.pc.games,cmu.misc.market
Subject: IBM Games for Sale/Trade
Date: 16 Dec 92 11:12:19 GMT
Article-I.D.: andrew.kf=tinS00WB9E=78po
Organization: Misc. student, Carnegie Mellon, Pittsburgh, PA

I'm trying to clean out the following games before the Holidays:

The Incredible Machine                                     -  $30 obo
Space Ace                                                  -  $25 obo
Rise of the Dragon                                         -  $20 obo
Stellar 7                                                  -  $20 obo
Drakkhen                                                   -  $20 obo
Thexder II                                                 -  $20 obo
Wing Commander II Speech Pak                               -  $15 obo
Hero's Quest I                                             -  $15 obo
Operation Combat (Modem play)                              -  $15 obo
Jack Nicklaus Golf                                         -  $15 obo

Games I am looking for:

Nova 9
Dragon Lair 2 or 3
Star trek 25 Aniversary

The above prices do not include shipping.  Please respond by email.  Also
send me a list of the games you want to trade for games above + cash or
whatever.


                                                
                                                 Frank

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From: xxxxxxx@sander.lockheed.com (xxxxxxx xx xxxxxxx)
Newsgroups: comp.sys.ibm.pc.games
Subject: U7 Patch Location
Date: 16 Dec 92 14:59:33 GMT
Article-I.D.: sander.xxxxxxx.1.724517560
Organization: Avionics Division, Lockheed Sanders, Inc.

I bought version 3.0, which I updated with a patch to version 3.1.  However, 
someone mentioned that a patch to V3.4 is available.

Is there an ftp site where I can find this?

Please post the answer, as my incoming email is somewhat screwed up. Thanks.
Jeff Reuter, Lockheed Sanders, 603-885-8302