HDTenEightyP/NetNews huggingface dataset:
From: esalbert@scubed.com (Eric Salberta)
Subject: Re: Hitchhikers Guide and Doors
Summary: Another problem with Lost Treasures
Organization: S-CUBED, A Division of Maxwell Labs; San Diego CA
Date: Wed, 18 Nov 1992 05:25:09 GMT

In article <BxMBJr.Dzy@csugrad.cs.vt.edu> kjohnson@csugrad.cs.vt.edu (Keefer) writes:
>Well, I think the only way to get it nowadays is to buy the Lost Treasures of
>Infocom... [Some stuff about Ballyhoo]
>... That wasn't a BIG problem, but there is apparantly a 
>radio station advertising that you need to know the number of, and that doesn't
>show up anywhere in the manual, so I have no clue as to what it is.  The games
>also come with a huge hint manual (combining every hint manual for every game)
>which is nice, but it doesn't have the radio station in it.  It tells you to
>look through the stuff that came with your game to find the AM frequency.  So
>there's not a bloody thing I can do further at the moment, unless ANYONE knows
>what that station is!  (Help!)
>
>|kjohnson@csugrad.cs.vt.edu|"And the piano sounds like a carnival             | 
>|.....Keith P. Johnson.....| And the microphone smells like a beer            |
>|.1711 Whipple Dr. Apt. 11.| And they sit at the bar and put bread in my jar  |
>|...Blacksburg, VA 24060...| And say "Man, what are you doing here?" -B. Joel |


	Another game from the Lost Treasures set that has this problem is
Zork Zero.  The original game came with a calendar (with a lot of necessary
clues), a scrap of parchment (with a crucial hint), and a blueprint which
is needed to complete one section of the game.  Lost Treasures reproduces
the calendar in the manual, and includes a copy of the parchment scrap,
but does not have the blueprint anywhere that I can see.  I just found this
out, and am planning to call Infocom to see what happened.  Has anyone else
tried this game, and did you find a way around this problem?

						Eric R. Salberta
						esalbert@scubed.com

Finally, as a reply to the above question, I got this a while ago:

>The local classical music station is WPDL, 1170 AM.
>Taken from the docs of an old copy of Ballyhoo...

Hope that it is of help to you!
Newsgroups: comp.sys.amiga.games
From: sacke@gn.ecn.purdue.edu (Jeff Hanna)
Subject: Re: Shuttle is OUT!
Organization: Purdue University Engineering Computer Network
Date: Thu, 19 Nov 92 18:16:54 GMT

In article <15080052@hpmwmat2.sr.hp.com> mikep@hpmwtd.sr.hp.com (Mike Powell) writes:
>
>	
>	68000 only!!!!!!!!!!  SH*T.
>
>	Could someone verify this please....
>
I have seen shyttle running on my 40mHz 68EC030.  When I first tried it, it dind't run, so I turned the cache and bursts modes off--it ran fine.
Next time I tried it, it didn't run with the cache and burst modes off, so I took
Kickstart out of Fastram.  It ran fine.  

I think, that it is needing a very big chunk of contiguous memory (around .75meg)
and since I am currently without my Supra Ram 500Rx I have to keep doing strange things to free up 1 meg of free mem.


But, to put it simply, I *HAVE* seen it work on a 40mHz 030.

No to go buy it, my freiend is sick of loaning me his new game in the name of
scientific research :)
>	Thanks much.
>
>
>
>	-Mike-
>
>
>	p.s. Sorry about the outburst.
From: pwheat@cup.portal.com (Philip A Wheat)
Newsgroups: comp.sys.amiga.games
Subject: Re: Sierra is gone
Date: Sat, 21 Nov 92 23:15:45 PST
Organization: The Portal System (TM)
Distribution: world

>Again, I have to put it to you folks: do you ever write the publishers whose
>games you >>BUY<<, and tell them what you think about their games? If one
>doesn't tell the publisher what their product is like, they will have no reaso
n
>to want to improve it - they'll assume you like it.
>
>------------------------------------------------------------------------------
-
>Gregg Giles (Dynamix, Inc.)                      Willy Beamish Development Tea
m
>All opinions expressed are my own.                     (MS-DOS CD-ROM, Sega-CD
)
>ggiles@cie.uoregon.edu, BIX: ggiles                  Author of DiskInfo, ZSoun
d

Are we talking about the same group of computer users that are labeled as
fanatics because they KEEP telling the companies what we think of their
efforts.  GENie has a lot of game vendors in the Scorpia roundtable.  Drop
in and take a look at the messages.  Companies like Maxis are getting very
good posts on their games (a lot of attaboys there) because the come out
with games that take advantage of the Amiga.  Microprose, on the other
hand, is getting mixed posts.  Usually anything that Microprose US puts
out is greeted with enthusiasm, and anything Microprose UK puts out is
greeted with bug reports.  Yet every time a new MP-UK product comes out
and the Amiga users complain about nonstandard interface, code that crashes,
hard disk installations that don't, poor response times, and other problems,
the reply is that if we don't like what they put out, they'll stop putting
it out at all.  Feedback has gotten to the point where most of the replies
are simply like the buggy, low featured programs or we'll get out of the
Amiga market all together.  So much for feedback.
Xref: sparky comp.sys.amiga.games:15864 comp.sys.ibm.pc.games:23135
From: phil@iagu.itd.adelaide.edu.au (Phil Kernick)
Newsgroups: comp.sys.amiga.games,comp.sys.ibm.pc.games
Subject: EOB2 Problems
Followup-To: poster
Date: 23 Nov 1992 23:54:35 GMT
Organization: Psychology Department, University of Adelaide
Distribution: world
Reply-To: phil@adam.adelaide.edu.au
NNTP-Posting-Host: iagu.itd.adelaide.edu.au

I have been playing Eye of the Beholder for a while now and I am completely
stuck, that is, I cannot continue anywhere.

The problems I have are:

1.  On the dungeon level with the Margoyles and Gelatinous Cubes (where you
    can't rest) there are 2 locked doors, one with a Darkmoon key and one
    with a spider key.  Where do you get another darkmoon key or a spider
    key?

2.  On the first level up in the temple there is a door with a Magic Mouth
    that says you need the mark of darkmoon to enter.  What is the mark of
    Darkmoon?

3.  On the first temple level you go through the teleporter into the secret
    room and get into the room with the +3 plate and +2 sword, but the room
    is trapped and you can't get out.  Or can you?

4.  On the first temple level there is a rounded (copper looking?) keyhole.
    Where do I find the key?

5.  What is the significance of the funny looking wall in the room on the
    first temple level?

6.  I have the North and East winds and I know where to blow them, but I
    can't find the other two.

7.  I have a spare copper and skull key.  Are they useful?


Thanks in advance,
Phil.

--
   _-_|\    Phil Kernick                        "Sleep all day,
  /     \   University of Adelaide               Party all night,
  \_.-*_/   E-Mail: phil@adam.adelaide.edu.au    It's fun to be a
       v    Phone:  +61 8 228 5914               Vampire!"
Newsgroups: comp.sys.amiga.games
From: gre253@mis.csiro.au (Steven Green (+61 6 276 6813))
Subject: Where can I get the Lemmings 2 demo ?
Organization: CSIRO ITS
Date: Wed, 18 Nov 92 05:01:28 GMT

OK - so I missed the poster!

-- 
* Steve Green     *  "Hey Rocky, watch me pull a rabbit outa my hat!"    *
* Comms Group     *  "That trick never works"                            *
* ITS Branch      *  "Nothin' up my sleeve - PRESTO"                     *
* CSIRO Australia *  "No doubt about it - I gotta get another hat"       *
From: stelmack@eggo.tmc.edu (Gregory M. Stelmack)
Newsgroups: comp.sys.amiga.games
Subject: Re: Campaign on A3000!
Date: 17 Nov 92 21:37:26 GMT
Organization: University of South Florida, Department of Computer Science and Engineering

Campaign locked up once or twice on my 2.04 / 68030 2000, but generally ran
fine. Found the strategy part boring and hard to control (my men just sit
there while being bombarded by artillery???) but must say that the tank
battles are far too addicting... wish they would release just the tank
combat portion...

--
-- Greg Stelmack (stelmack@eggo.csee.usf.edu)
-- FullTime Grad Student, PartTime Amiga Salesman, PartTime Amiga Developer
-- Author of: Spades, Pro Port Analyzer Plus, more to come...
-- DISCLAIMER: The opinions reflected here are mine and mine alone.
From: keith@pacifix.cs.uoregon.edu (Keith Steiger)
Newsgroups: comp.sys.amiga.games
Subject: Re: Platforms (was Re: EA is gone too)
Date: 23 Nov 92 00:45:43 GMT
Article-I.D.: cs.1992Nov23.004543.5691
Organization: University of Oregon Computer and Information Sciences Dept.

In article <crystal.722471421@glia> crystal@glia.biostr.washington.edu (Crystal) writes:
>Ok, terminology time again, folks...:<
>What is a PLATFORM? 
>I have heard it in relation to other machines and as "platform" games (which
>are those games which run on other platforms, ie, other machines)
>Then someone comes along and calls Lemmings a "platform" game because it
>has multiple levels. 

I use the word "platform" in two different ways as far as computers are
concerned.
In one context, a "platform" is a group of machines that will run most of the
same software.  So you can talk about the Amiga platform, even though there
are some programs that won't run on the Amiga 4000 or 1000 or....

In another context, a "platform game" is a game where the view of the screen
is a "cross-section" in some sense--the objects on the screen have height and
one horizontal dimension.  In contrast, in Pac-Man, the objects have two
horizontal dimensions and no height.

"Platform games" also have gravity, and large flat areas (called platforms)
which have insufficient support visible on the screen.  If I'm being too
restrictive in my definition, let me know.

There are plenty of games of this type--Donkey Kong probably being the first
example that comes to mind--and the current examples include Lemmings,
Turrican, Sonic and its clones, and others.

	Keith Steiger
	"Whether Lemmings is actually a platform game is an arguable point."
From: psd1@kimbark.uchicago.edu (Pratik Dave)
Newsgroups: comp.sys.amiga.games
Subject: Re: Tearaway Thomas...
Date: 17 Nov 92 22:02:59 GMT
Reply-To: psd1@midway.uchicago.edu
Organization: University of Chicago Computing Organizations

Tearaway Thomas was indeed quite impressive, I just wish his movement
was a little more fluid (ie: Sonic's arms swinging, or even Zool's) but
that may very well be the effect of Flashback... =)

Furthermore: has anyone noticed an optional screen w/ a hamburger (I
assume for energy refreshment, although I didn't see a stamina
indicator) and a clock (refreshed the time limit) on the first board...
I won't give away the location (forgot to write *SPOILER* on the title
=) ) but was just curious what the hamburger was for...

Overall, I genuinely enjoyed the demo ... (not too difficult, however,
but hopefully they can code over 10 levels) and between it, flashback
and walker (I don't know why this is so addictive: the graphics and
sound are nice but not superlative, but...) this coming season for
Amiga products seems quite good...


Oh yeah, it worked on my computer: 3000/25 in Pal (fellow Americans,
just open it up and change the jumper -- it's much better =) )
								Pratik Dave
Newsgroups: comp.sys.amiga.games
From: charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV)
Subject: Re: Arcade Classics
Organization: Clemson University
Date: Fri, 20 Nov 1992 02:44:56 GMT

ja51359@uxa.cso.uiuc.edu (axelrod) writes:


>Try Space Pilot.. an excellent Time Pilot conversion.  About as hard as the
>arcade too.

Where's that?

-- 
+ Rick __     + EMAIL:charlet@hubcap.clemson.edu +   //\          + /|\ It's +
|      /aylor | IRC  : Tomalek / The Romulan     | \X/--\miga 500 |  J rainy |
+-------------+----------------------------------+----------------+----------+
+ "Every Girl Already Has A Boyfriend" --- Murphy's Law Of Dating...         +
From: dac@prolix.apana.org.au (Andrew Clayton)
Newsgroups: comp.sys.amiga.games
Subject: Re: Civilization crashing (NOT AT EXIT)
Date: Sun, 15 Nov 1992 13:19:23 GMT
Organization: More like Dis~, really.
X-Newsreader: Arn V1.00 beta rel2

In article <harry.0388@elfuerte.fipnet.fi>, Harri P Pesonen writes:

> In article ??? Ike@cup.portal.com (Ed - Eichendorf) writes:
> >  If Civilization is crashing on you near the end it is almost certainly
> > due to some program running in the background. It would always crash on me

> So, the safest way of running Civ is:
> 
> 1. boot the machine
> 2. start Civ
> 3. play the game
> 4. quit Civ
> 5. boot the machine
> 

As an amusing aside, I ran two concurrent Civilization sessions,
just to prove I could do it. It can get VERY confusing to play
simultaneous games!

My aim was to sneer at the IBM users, who are consistantly
getting higher scores than me. :-)

Dac
--
dac@prolix.apana.org.au              David Andrew Clayton.           // _| _  _
dac@prolix.sserve.cc.adfa.oz.au      Canberra, Australia           \X/ (_](_](_
Newsgroups: comp.sys.amiga.games
From: mueller@schaefer.math.wisc.edu (Carl Douglas Mueller)
Subject: Re: BLEED IS RACIST
Reply-To: mueller@schaefer.UUCP (Carl Douglas Mueller)
Organization: Univ. of Wisconsin Dept. of Mathematics
Date: Mon, 23 Nov 92 15:24:19 GMT

In article <1992Nov23.073047.29212@newton.ccs.tuns.ca> baltzebw@newton.ccs.tuns.ca (Bruce W. Baltzer) writes:
>
>hear hear!  that about sums up my opinion as well...  the bleed games
>about add up to hate literature, which you will note is illegal in the states,
                                                         ^^^^^^^^^^^^^^^^^^^^^
>canada, and i think a lot of other countries, where freedom of expression is
>considered a right.  i can see where the over-zealous might find a contradiction
>there, but i do not.  IMHO, of course, which just happens to have the law behind
>it.
>
  I just wanted to say (though I haven't seen BLEED yet and have no plans to
download it) that hate literature is NOT illegal in the states (unless it 
actually DIRECTLY leads to violence -- and even then I'm not sure any cases 
have been successfully prosecuted).  -- I realize that this really doesn't
belong in this group any more, but I had to point out that (so far) hate
literature IS legal in the US.  
>
         Carl Mueller (mueller@math.wisc.edu)
From: raist@rmece02.upr.clu.edu (Ricardo Hernandez)
Newsgroups: comp.sys.amiga.games
Subject: Re: EA is gone too
Date: 23 Nov 92 05:05:56 GMT
Organization: UPR-Mayaguez--ASEL Lab

In article <1eod3gINNn0n@mozz.unh.edu>, ggg@kepler.unh.edu (Gregory G Greene) writes:
|> '> I, personally and professionally, do NOT believe this. BUT, I will call EA to
|> '> confirm this rumor, or expunge it. If EA drops the Amiga, we may very well be
|> '> in trouble folks. Sierra is one thing... but *** EA ***!!!
|> '>
|> '>Is Electronic Arts US different from Electronic Arts UK? Amiga is probably the
|> '>biggest selling and most widely supported micro in England.  About 1.5 million
|> '>machines and one of the biggest selling magazines over there is an Amiga Mag.
|> '>
|> '>As long as some division of EA is producing amiga software, I'll be happy.
|> 
|> 	EA in the US is a mega corporation.  It seems like every other week
|>   they acquire another company to add to the list ( just got Origin ).  If
|>   they drop Amiga support, that would be an awfully large chunk of game
|>   support that would disappear for Amigans.

    I think this is getting pretty wild.  In the latest AmiWorld, 
they talk about upcoming new games even from EA.  BTW, Ultima VII is
supposed to be planned for the Amiga.

|> 
|> 							Greg Greene
|>                                                         ggg@kepler.unh.edu
|> 

-- 
--------------------------------------------------------------
  Raist   // Amiga 500, 38Mhz Special MegaMidget Racer
        \X/  Avid user of AmigaVision, sending mail from Mayaguez, Puerto Rico 
---------
           "If the PC or Mac continues to be the standard,
            the SkyNet will never be built." - OUCH! were not my words!
From: RayTrace@cup.portal.com (Ray William Kulberda)
Newsgroups: comp.sys.amiga.games
Subject: Re: (WS) Legend- not really Wolfenstein3D
Date: Fri, 20 Nov 92 21:12:28 PST
Organization: The Portal System (TM)

Yeah!  Legend is nothing like Wolf3D.  The graphics aren't nearly as good.
I'm sure we'll see something like it for the 4000 (AGA).  Has anyone ever
played Wolf3D on a 486?  That's really great!!  About the only thing I like
about IBM, they have Wolf3D!  :-)
From: jtee@ac.dal.ca
Newsgroups: comp.sys.amiga.games
Subject: RE: EA is gone too
Date: 23 Nov 92 13:55:44 GMT
Organization: Dalhousie University, Halifax, Nova Scotia, Canada


	I can't belive that EA would drop out of the market now.
They've had such success with their Bard's Tale line and now with
Black Crypt (which has, by the way, sold many Amigas to say the least),
I can't see why EA would drop out of the Amiga market;  I'm sure
EA isn't one to play follow the tail with Sierra On-Line...  Can 
someone validate this?

	James
	President CCYO
From: nealet@syma.sussex.ac.uk (Neale Type)
Newsgroups: comp.sys.amiga.games
Subject: Re: Tearaway Thomas...
Date: 18 Nov 92 09:34:15 GMT
Organization: University of Sussex
X-Newsreader: Tin 1.1 PL4

psd1@kimbark.uchicago.edu (Pratik Dave) writes:
: Tearaway Thomas was indeed quite impressive, I just wish his movement
: was a little more fluid (ie: Sonic's arms swinging, or even Zool's) but
: that may very well be the effect of Flashback... =)
: 
: Furthermore: has anyone noticed an optional screen w/ a hamburger (I
: assume for energy refreshment, although I didn't see a stamina
: indicator) and a clock (refreshed the time limit) on the first board...
: I won't give away the location (forgot to write *SPOILER* on the title
: =) ) but was just curious what the hamburger was for...
: 

the hamburger is 'Fast Food` so, when he eats it he goes a little faster
i.e. x2

neale

-- 
----------------------------------------------------------------------------
Neale Type , Computing Service      ///   |  * Current UK Kickoff Champion *
University of Sussex, Falmer    \\\///    |     nealet @ syma.sussex.ac.uk 
England.   BN1 9QH               \X//     |     Tel: +44 273 607418
From: James_Coulter@panam.wimsey.bc.ca (James Coulter)
Newsgroups: comp.sys.amiga.games
Subject: Re: FDuel Pro:Rudder Pedal Hookup
Distribution: world
Date: 20 Nov 92 23:29:12 PST
Organization: Commodore Computer Club / PaNorAmA

In a message dated Fri 20 Nov 92 11:21, Marc_de_roos@amusers.uucp (marc De 
wrote:

 MD> A-ha! another Pro Dueler junkie!

Hi Marc, glad to see another FD Pro owner in BC.  How many players are
there around Victoria?

 MD> Marc de Roos   AmUsers Victoria, B.C. Canada  (public replies only
 MD> please)

If you can, leave me a private message through my FIDO Net address.

-- Via DLG Pro v0.995

/------------------------------------------------------------------------\
| James D. Coulter              FIDO    :1:153/911                       |
| {}{}{}{}{}{}{}{}          //  USEnet  :james_coulter@panam.wimsey.bc.ca|
|"Punishment is a crime." \X/                                            |
\------------------------------------------------------------------------/
From: PHT011%SIRIUS.UKC.AC.UK@ib.rl.ac.uk (MARTY)
Newsgroups: comp.sys.amiga.games
Subject: Help with Gods
Date: 21 Nov 1992 09:27:08 -0600
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu


>I need some help in getting the world key for world 1 level 2.  I get stuck
>when I get to the end but when I pull the stwitch to open the door, it doesn't
>open.  When I go to the room to the left where all of the little pots are
>usuall a world key will fall from the roof but not always. So does anyone
>know how to get past the door without the world key?

 OK to make sure that the world key does fall U must have the Vase (called "the
ceramic dot" in the game. Then goto the room with 4 vases on the floor. The
world key will appear when U pick up the jar to the very right of the room.
	So U can leave the level.

                  ______  _______        _______
    /\    /\    /\      \    \   \    /        /
   /  \  /  \  /  \      \    \   \  /    \   /
  /    \/    \/----\ ____/     \   \/        /
 /           /\     \   \       \  /
/           /  \     \   \       \/         O
From: squigg@gssec.bt.co.uk (Stephen Quigg)
Newsgroups: comp.sys.amiga.games
Subject: REVS
Date: 16 Nov 92 12:05:25 GMT
Organization: BT Glasgow Systems and Software Engineering Centre, Scotland.


-- 
I had REVS for my BBC (the original version) ,and in alot of ways ,it blows F1GP
into the weeds !
The Beeb version didn't try to do any fancy graphics ,or trackside detail , it
just concentrated on frighteningly realistic tracks , openents which were as
good as yourself ,and very fast screen updates ....
On my A500 , F1GP is too jerky ,and too overcomplicated in the display
department ,and as such , it totally spoils a marvelous game ....


just my #0.02 (two pence worth!)
Stephen Quigg
squigg@gssec.bt.co.uk 
British Telecom , GSSEC , Glasgow
(Nothing in any of my mail represents my Employer in any way)
Newsgroups: comp.sys.amiga.games
From:  (Spike)
Newsgroups: comp.sys.amiga.games
Subject: Re: Chaos Engine
Date: 19 Nov 92 20:16:29 GMT
Followup-To: comp.sys.amiga.games
Organization: GE Power Generation

In article <1992Nov17.155359.8774@dartvax.dartmouth.edu>,
abs0@coos.dartmouth.edu (Kelvin Leung) wrote:

> It is a RAMBO type of game (made by Bit-Brothers).  Pretty nice... yet,
> it is somehow slow... even on my A2500/030.  Don't know why.

I got the demo in the last ish of Amiga Format. It is
*not* slow on my A3000/25 (maybe we have differing
definitions of slow :). Very nice game - looking 
forward to the real thing.

Spike

"I would shelter you, and keep you in light
 but I can only teach you
 night vision" - Suzanne Vega
Xref: sparky comp.sys.amiga.games:15767 comp.sys.amiga.marketplace:9084
From: Nervid@cup.portal.com (Dave Dave Luke)
Newsgroups: comp.sys.amiga.games,comp.sys.amiga.marketplace
Subject: Wanted: Civilization and/or SimEarth
Date: Sat, 21 Nov 92 13:10:21 PST
Organization: The Portal System (TM)
Distribution: usa

Hi, I'm looking for someone's used Civilization and/or SimEarth.  Surely there 
is someone out there like me who buys a game, plays it for a week, then never t
ouches it again.  I don't want to pay the $50, because I know how I am.

Please call, write, or email.

Dave Luke
627 South Mary Avenue
Sunnyvale, CA  94087

(408)737-2909

NERVID@cup.portal.com
Newsgroups: comp.sys.amiga.games
From: jhc819@uxa.cso.uiuc.edu (chung jason ho yong)
Subject: Analog Joystick Adapter-Cable -- my thoughts
Summary: Just got it in.
Organization: University of Illinois at Urbana
Date: Fri, 20 Nov 1992 16:02:53 GMT
Keywords: analog, joystick, adaptor

After seeing an ad in Amazing Computing for an analog joystick adaptor for $10,
I went ahead and sent for it.

It cost $12.95 total and is merely a 9 to 15 pin cable w/ a 3 position switch
on the 15 pin side to adjust it.

I found out that my Kraft KC3 joystick I had was not compatible (only one of
the two buttons worked), but every other kind of IBM joystick should work fine.

Anyways, I booted up some games and here are my thoughts:
(though only one button works, the x-y controls were fine)

Flight of the Intruder-- improved
Knights of the Sky -- still a bitch to control well, though improved
Nova 9 -- improved, but no big deal
A-10 Tank Killer & Birds of Brey -- while easier to control than digital,
it was still a bit jumpy.  But, I think this has more to do with my
slow computer (stock A2000) than with the joystick

GREAT improvements were found in Microprose's Formula 1 Grand Prix &
F-15 Strike Eagle II.  Very smooth, steady responses and the degree of control
analog has over digital became obvious.

Also, I think having two buttons at your fingertips, will improve gameply since
there will be less reason to fumble with the keyboard while playing a game.

At $13, the DIGI-PRINT adaptor is a great value.  If you want to reach them,
you can call them at 804-560-1769 or send a check for $12.95 to:

DigiPrint Inc.
P.O. Box 13016
Richmond VA  23225

(I am in no way affiliated with these guys)



Later,
Jason

Newsgroups: comp.sys.amiga.games