From: paulsen@eniac.seas.upenn.edu (Admiral deathstar)
Newsgroups: rec.games.netrek
Subject: Re: first time on bronco; udp; comments
Keywords: UDP, ogging, Bronco
Date: 17 Apr 92 16:04:03 GMT
Organization: University of Pennsylvania

In article <josh.703524937@mowgli> josh@cqs.washington.edu (Josh Hayes) writes:
>Last night I played at bronco for the first time, using
>the UDP client. A couple of comments:

>1) I love UDP. I want to have its children. Wogga wogga.
>NO apparent lag, even at seven updates (though I generally
>fly at five). Wonderful.

You were still playing at five.  Bronco has set the limit of updates to 5.
Even if you request 7, you only get 5.

>2) The skill level at bronco is famous, and now I think,
>justly so. Interesting tactical choices, too...here on
>the left coast, it takes two or three kills to make ogg
>bait, but at bronco, one kill and you're flying with a
>big sign on your rear saying "kill me".

Skill is always debatable.  I tend to agree with you that I see more skilled
players on bronco, but then again, I really don't play other servers much.

Tactics *seem* better on bronco.  Ogging is just more frequent.  I really
feel that a team that scout bombs and oggs effectively can't lose.  Planet
taking is important, but if you can stop the enemy from ever taking planets,
it doesn't matter what planet taking pace you go at.  I'll agree that other
servers seem to wait a bit before they decide to ogg.  This is also due to
the fact that many people on bronco will start taking planets with just 1
kill.  This means that a person with any kills should be ogged

>3) I was interested in that some of our (fed) players
>did the following: picked up armies (did not notify the
>rest of us) tried to grab a planet (no escort) got toasted
>(surprise surprise) and then complained that their team
>was clueless. Hmm...pot, kettle, bang.

Sounds like you had a planet scummer on your team.  However, I wasn't there,
so I can't tell for sure.  Usually, it's the planet scum who will get toasted
with armies and complain about no escort.  Most other people do send that
distress call.

>All in all, a very pleasant 45 minutes. I even managed to
>maintain a ratio close to one, and I'm not a very good
>dogfighter. I'd like to have escorted more, but you need
>someone to call for an escort to escort them, right? Or
>are we just supposed to know who to escort when? Out here,
>it's considered a good idea (by some, anyway) to flash
>a distress call after you pick up, so your team knows you're
>carrying. On bronco, nobody seems to do this; or at least,
>they weren't doing it last night, on my team.

It's ALWAYS a good idea to tell your team that you are carrying.  However,
the good players (Balton comes to mind first) always know when you are
carrying and will happily escort you without you asking.  Balton is really
scary in this respect.  I had a game where he just knew every time when I
was carrying.

>And finally, I popped in the first time, went to the front
>line, and was promptly toasted by EEK!!. Welcome to bronco,

A kill by any other name is still a kill...

>doctor Catherwood
>josh@mowgli.cqs.washington.edu

Brian

Newsgroups: rec.games.netrek