HDTenEightyP/NetNews huggingface dataset:
From: ENVIRON@SLACVM.SLAC.STANFORD.EDU
Newsgroups: rec.games.video
Subject: Re: [Genesis] Sports talk baseball : BUG????
Date: 1 Sep 92 21:46:39 GMT
 <10979@platypus.uofs.uofs.edu>
Organization: Stanford Linear Accelerator Center

In article <10979@platypus.uofs.uofs.edu>, jmp14@vulture.cs.uofs.edu (John M
Petren) says:
>     Something cool I found is that if their is a runner on second, and the
>batter hits a
>     routine single, once the runner makes it to third, the CPU always throws
>home, giving
>     the batter an automatic double.  This is useful since it eliminates the
>chance of an
>     inning ending double play.

     You find stuff like that cool?  It bugs the hell out of me when I catch
the computer consistently doing something that wouldn't happen in real
baseball.  I hate finding little tricks that always work... That's part of
the reason I took SportsTalk Baseball back after one day.
     I'd be encouraged if Electronic Arts were to release a baseball game
soon... The computer defense in NHL Hockey is superb...

Brett
Newsgroups: rec.games.video,alt.games.lynx,comp.sys.atari.st
From: jyoung@nyx.cs.du.edu (Jeff Young)
Subject: Re: Lynx Batman 2 MILLION SELLOUT!!!! 
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Fri, 4 Sep 92 07:34:36 GMT

In article <1992Sep3.gov> jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:
>Atari may have sold 2 mill. Batman Returns carts, but they did not sell to
>Joe Schmo, they sold them to game distributors.  Every store that carrys
>Lynx games that I know of (about 9 or 10) has lots of copys of B.R. in stock.
>So, it shows that the distributers were confident in it, but it doesn't
>say anything about how well the game has sold.  I would really like to know
>how well it is selling to the consumer.


That is true!  But when games survey of stores show Lynx Batman
is TOP 10 SELLER then it is showing very large number sold.
If number one game is selling in millions then Lynx Batman
is around 2 MILLION sales for sure!

Game developers making less and less software for Amigas and ST but
supporting Lynx so it is sure sign is it money maker.  Atari
will make more money because of Asteroids/Missile Command licence
to Gameboy too.    


Newsgroups: rec.games.video
From: tictac@wam.umd.edu (Aswin Almeida)
Subject: Re: Genesis Cheat(s) for Kid Chameleon
Organization: University of Maryland, College Park
Date: Thu, 3 Sep 1992 00:07:13 GMT

Hello, I'd like to know if there is a Kid Chameleon level-pass
cheat (or other cheat available).  Anyone who knows the combination
for such a cheat, please send me mail at tictac@rac2.wam.umd.edu,
or post it here (I didn't see it in the Sega Cheats List, so I figured
I would ask).

thanx,
ttac
From: gfm@hal.gnu.ai.mit.edu (George Francis McBay)
Newsgroups: rec.games.video
Subject: Re: Why are game copiers illegal
Date: 30 Aug 92 04:53:48 GMT
Organization: /etc/organization


	It seems odd to me that these would be illegal in the USA.  As the 
"copier FAQ" explains, these things are rampant in places like Taiwan and
are sold just as openly as cartridges.  Another valid use for this:
According to a friend who owns a "MultiGame Hunter" (Right now you are
probably thinking "He's a liar, he owns it" :) But the fact is that I really
couldn't afford one right now if I wanted one) you can backup memory saves
on games like Zelda and SMW to disk..This would be *great* as it allows you
to have infinite number of saved games, and it's not as easy to get rid of
them accidentally (in SMW it is all too easy to 'erase data'!)
This use alone, though, is probably not going to convince lots of people
to shell out 400-450 for one of these, which I hear is the asking price.

If anyone knows of a reliable source for these, especially in the USA and
if they offer cheap prices, feel free to emails me, I want to, um, archive
my legally owned carts!
Xref: sparky rec.games.video:17625 comp.sys.ibm.pc.games:11208
From: shimkevi@buchmf.bu.edu (Sergey Shimkevich)
Newsgroups: rec.games.video,comp.sys.ibm.pc.games
Subject: Any Japanese RPG's for PC?
Date: 28 Aug 92 00:12:54 GMT
Followup-To: rec.games.video
Organization: Boston University Chemistry Department

Well, I guess most computer games are just not my cup of tea. Are there any
role-playing games out there for IBM-compatible computers that are like
console RPG's (Final Fantasy 2 for SNES, Y's for the TurboGrafx, Phantasy Star
series for the Genesis)?

Or should I continue using my computer for word processing?

//////////////////////////////////////////////////////////////////////////////
// Ryan: What is it to you, demon?       //// Sergei Shimkevich             //
// Lune: It is Sir, Demon to you, worm!  //// shimkevi@buchmf.bu.edu        //
// -Phantasy Star III                    ////                               // 
From: daq@hpfcso.FC.HP.COM (Doug Quarnstrom)
Date: Thu, 27 Aug 1992 15:33:42 GMT
Subject: Re: Hand-held game system recommendations
Organization: Hewlett-Packard, Fort Collins, CO, USA
Newsgroups: rec.games.video

In rec.games.video, JMoylan@cup.portal.com (John Thomas Moylan) writes:

> Don't waste your money on a Lynx, it is all but dead.  Most of the new games
> that were to have to shown up this summer have NOT shown up,  and what new
> ones that have shown up are EXTREMELY cheesey.
> 

Yes, but if they ever do get things like Eye of the Beholder and
Lemmings out, it will be great.

Still, I am beginning to think about buying a game gear as well.
i wish its games were compatable with the tv unit.

doug
From: George_Lin@mindlink.bc.ca (George Lin)
Newsgroups: rec.games.video
Subject: Re: Street Fodder 2
Date: 1 Sep 92 09:35:37 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

> Doug Quarnstrom writes:
> 
> I rented SF2 the other day.  It is a pretty fun game, and
> the characters respond well to the controls, barring the
> special moves.
> 
> I think this game will not hold my attention long though even
> with two human players.  It is just too repetetive, not enough
> variation or subltety.  I would highly recommend renting it, as
> it is a lot of fun, but there is NO WAY it is WORTH $70.
> doug


I had a similar first reponse.  But you will find that the more you play, the
better it gets.  The motivation for practicing (playing against the computer)
is to beat human opponents (you know, ego trip...)

The time will arrive when you can beat the computer on level 7 using each of
the characters.  Also by then, all the special moves will become second nature
(The Spinning Pile Driver is probably the hardest on to master.)
(Dragon punches are second nature for a lot of people.)

When you think you've mastered the game, someone will come along and show you
moves/techniques you've never seen before.
(ie. when knocked down by E.Honda and getting up into the 100 Hand Slap, you
can grab Honda without getting hit...  How?  Just push forward and repeatidly
hit the grab button when getting up)
(ie. triple dragon punches.)
(ie. cheap moves such as kick-kick-grab till the player dies)


--

 -------------------------------------------
| George Lin                  | 145.270 MHz |
| George_Lin@mindlink.bc.ca   |   VE7FKU    |
 -------------------------------------------
Xref: sparky rec.games.video:17800 alt.games.lynx:532
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Too much me-too for the Lynx?
Date: 31 Aug 1992 19:14:34 -0700
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <1992Aug31.141814.28185@exu.ericsson.se> exuhag@exu.ericsson.se writes:
>Robert A. Jung writes:
>>Stephen Jonke writes:
>>>Is it just me, or are there others who think the recent release of many
>>>Sega-esque games for the Lynx is more then a bit disturbing?  
>>
>>  I have to disagree here. While I don't think a Lynx library of nothing but
>>beat-em-ups and space shooters is great, I also don't think that having them
>>present is A Bad Thing.
>
>But once Atari realizes that the formula games sell ten times better than
>everything else, they may start pushing for that sort of game.

  I never speculates on "maybes" and "what ifs" without some shred of evidence
to back it up. If anything, the recent arrival of more "conventional" games on
the Lynx is just a way to bring the library closer to a 50% original/50%
derivative level.

  Lemme put it another way: Count up the number of Mario-clones, scrolling
beat-em-ups, and space shooter titles on the Lynx. Count up the number of
everything else. Total A is _still_ outnumbered by Total B, a feature that
only the Lynx library can "boast"(?) of.

>>  And who says the Lynx is guaranteed to lose if it tries to compete with
>>"games for the masses"?
>
>It will probably be a more popular system if it does.  But it will also fall
>into the pool of mediocrity which most other video game systems are already
>in.

  I still think there's room enough for all types of games. You still can't
get rid of that "original OR mainstream" mentality, can you?

>>Besides, sometimes I *WANT* more shooters and whatnot on my Lynx, you know?
>
>Who says that "mindless" action games have to follow the Sega/Nintendo
>formula? Robotron doesn't fall into the "scroll along and beat-up a boss"
>trap.

  Right. And who says that having more scrolling shooters and beat-em-ups is
a bad thing? I still stand by my statement: As long as original/innovative
games are not sacrificed for "mainstream" genres, I don't have a problem with
things.

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
Newsgroups: rec.games.video
From: louis@netcom.com (Louis Chui)
Subject: About $210 MGH
Date: Wed, 02 Sep 92 16:55:13 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Distribution: usa

FYI.

I received a lot of mail on the price of a MGH. The current going price
for a SuperFamicom only MGH is HK$1600 (~US$206), for a MD and SFC MGH
is HK$1900 (~US$244). My friend got his system since he knew someone was
coming to the US, hence ... The above price is given as a reference so
for all of you who ordered from dealer here will have a rough idea on their
profit margin.(Remember that the above price is the retail price.)
BTW, when you buy a system from the store, they'll "copy" 5 diskful of games
for free. Does the dealer here do the same thing??

As an aside, I was quite surprised that people are actually paying more
in Taiwan than in HK since all of these systems were manufactured in
Taiwan.

As another aside, there is a Super (something) UFO system coming out
this or next week, which is 100% compatible with SuperMagicom but also
comes with a Real-Time Save function. From what I've heard, it's a lot
more reliable than the MGH. And it costs about the same.

Another disclaimer again, I don't have a game copier (yet) and I don't
sell any game copier (unless I can get a 100% profit margin.;) And I don't
know anyone who sells one.

This posting is only for your info.
-- 
Louis Chui 
Internet address: louis@netcom.COM   ( home )
                  louisc@lsil.com    ( work )
Xref: sparky rec.games.video:17927 misc.forsale:25183 austin.forsale:1867 tx.forsale:250
From: adrian@chanakya.oakhill.uucp (Adrian Lao)
Newsgroups: rec.games.video,misc.forsale,austin.forsale,tx.forsale
Subject: Game Gear for sale
Date: 2 Sep 92 18:34:07 GMT
Article-I.D.: chanakya.ADRIAN.92Sep2113407
Distribution: world,local
Organization: SPS CAD, Motorola Inc., Austin, Texas.


Game Gear set for sale, including the following:
* Game Gear
* AC adaptor
* Game Gear cover
* 8 games (in 1 cartridge)
  - space harrier
  - wonder boy
  - ninja garden
  - G Logic
  - Namobi .....

All for $180+shipping OBO.

--
/*************************************************************************/
/* Adrian Lao    (adrian@ssdt-bluestein.sps.mot.com)                     */
/* Motorola Inc., SSDT, MD M-2, 3501 Ed Bluestein Blvd, Austin, TX 78721 */
/*************************************************************************/
From: carleton@tecsun1.etl.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: Question on CD-ROMS
Date: 2 Sep 92 02:53:47 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

ggiles@cie.uoregon.edu (Gregg Giles) writes:

>In article <1992Aug31.171146.14608@lsil.com> stephen@lsil.com writes:
>>Sorry to be so ignorant but are the Nintendo or Sega
>>CD-ROMS going to be a stand-alone system (direct output to tv)
>>or do they need to connect to a SNES or Genesis in order to work ?

>   Both are add-ons to the original systems. The Sega Mega-CD sits on the
>bottom with the Genesis unit on top of it (piggybacked). A port on the bottom
>right side of the Genesis is what enables the two units to talk to one another.
>It's a neat looking system - the only grip I have is the audio cable that
>hangs out in front a little bit.
>   (I know since I've actually used one.) <Grin>

It seems ironic that both Sega's and Nintendo's "peripherals" have more 
processing power than the systems they support.
From: Leo_w@qm.circa.ufl.edu (Leo  Wierzbowski)
Newsgroups: rec.games.video
Subject: [FAQ?] Genesis good games list
Date: 25 Aug 92 21:20:59 GMT
Organization: Univ. of Florida

Well, I hired my 10 years old son this summer and he saved up and bought
himself a Sega Genesis w/ Sonic ($123.95 at Service Merchandise).  Now he's
saving for more games, but I'd like to steer him towards "good" ones (as 
opposed to the turkeys that cost the same).

I read the recently posted FAQ for this news group.  Is there a list
of games for the Genesis that folks like or dislike?  A little boy's 
hard-earned dollars are at stake....  Thanks in advance for any
guidance posted.

Sincerely,
Leo Wierzbowski
leo_w@qm.circa.ufl.edu
From: claudius@zeus.calpoly.edu (King_Claudius (Chris Knight))
Newsgroups: rec.games.video
Subject: Re: [Genesis]: Need help : Shining in the Darkness
Date: 23 Aug 92 21:16:49 GMT
Organization: California Polytechnic State University, San Luis Obispo

po@sumax.seattleu.edu (Benny 'BOY') says:
>Can some kind soul out there tell me how to use the "Herb-Water' in this
>game?  I got 3 jars of this water and I have no idea how to use it to heal
>my guys ( I supposed it heals ... ).

Yeah, that and the mirror...I finished the adventure without either of them so
it's not a big deal but it'd be nice to know what they're for.  [The whole
adventure I was waiting for a Medusa to show up, and I'd just whip out my
mirror and...]
-- 
---King Claudius---                                   claudius@zeus.calpoly.edu
From: carleton@tecsun1.etl.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: [Gameboy] Final Fantasy Legend....again!!
Date: 31 Aug 92 22:30:39 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

savoia@sw.stratus.com (Rick Savoia) writes:


>You people are going to be sorry I picked up this 
>game again!   Here's the situation this time:

>16th floor, I've got the Rom, the Board and I've
>found Akiba.  I didn't find any more useful information
>in Akiba. I'm in the Northern subway looking for the 
>secret entrance to the sewers to get to the Atomic
>power plant "in the middle of the city".  Any clues
>on how to find it and get there? I've been working 
>on this problem for at least a week!   Please help
>me before I burn this particular area into the 
>Gameboy's screen!

	It's been a while since I played, but I think that you go and talk
to the motorcycle gang in the bar after getting the board.  They should lead
you to the Nuke Plant.  In the subway, one of the bikers should be able to
jump a motorcycle over the chasm that is now keeping you out of the Power
Plant.
From: spielman@pender.ee.upenn.edu (Terence P. Spielman)
Newsgroups: rec.games.video
Subject: NEO GEO FOR SALE (w/ Magician Lord)
Date: 31 Aug 92 14:14:48 GMT
Reply-To: spielman@pender.ee.upenn.edu (Terence P. Spielman)
Organization: University of Pennsylvania


Hey everybody!  I have a NEO GEO for sale (used of course).  It is the gold
edition, i.e. it comes with a cart and 2 controllers.  The cart is Magician
Lord.  The asking price is $400 or best offer.  

Terence
spielman@pender.ee.upenn.edu
Newsgroups: rec.games.video
From: tevans@osiris.cso.uiuc.edu (C.T.Evans)
Subject: Intellevision Game
Summary: I am wanting to buy Lock & Chase for Intellevision
Organization: University of Illinois at Urbana
Date: Thu, 3 Sep 1992 21:36:16 GMT
Keywords: intellevision lock chase

Does anyone still have a copy of the Lock & Chase game for Intellevision?

Please email Tim Evans at tevans@osiris.cso.uiuc.edu


Newsgroups: rec.games.video
From: davem@uvmark.uucp (Dave Meeks)
Subject: Re: Used SNES for 120 (was Re: SNES, NES, games for sale)
Date: Thu, 27 Aug 92 01:13:01 GMT
Organization: Vmark Software, Inc.

In article <1992Aug26.182422.26555@ecst.csuchico.edu> tdunn@ecst.csuchico.edu (Tim Dunn) writes:
>Rick Savoia writes:
>>Naomi R Langer writes:
>>> I have a super nintendo system for sale for $120 with super mario world.
>>Aren't new SNES systems going for under $100 these days?
>
>If it includes SMario World, then it is the one with two pads and that game
>(I don't think the game has been sold separately.) Out here in sunny CA,
>I've seen it for about $150. So it's a slight savings.

Well, I just picked up the SNES system with 2 controllers and SMW for 
$139.  Not much of a savings....
-- 
David T. Meeks                    ||" We are jigsaw pieces, aligned on the 
VMark Software, Inc.              ||  perimeter edge, 
uvmark!davem@merk.com             ||  interlocked through a missing piece"
davem%uvmark@merk.com             ||" ...This world is totally Fugazi"
From: louisc@lsil.com (Louis Chui)
Newsgroups: rec.games.video
Subject: Update: SEGA & TG16 games for sale
Date: 3 Sep 92 21:53:36 GMT
Reply-To: louisc@lsil.com
Organization: LSI Logic Corporation

Thanks for everyone who responded. I want to let everyone know that I'm
sorting through all the incoming mails. I'm giving thoe people who's making
a package deal offer top priority since I'd rather just go to the P.O. once
and be done with, so for those of you who made me single/double cart offers,
I'll try to get back to you if the package deals didn't go through.

Thanks again for everyone who'd responded.

Louis Chui
Newsgroups: rec.games.video
From: ryan27@snybufva.cs.snybuf.edu (STUDENT)
Subject: Re: Nadia Help?
Organization: Columbia University Center for Telecommunications Research
Date: Thu, 27 Aug 1992 05:35:00 GMT
X-Posted-From: snybufva.cs.snybuf.edu
X-Posted-Through: sol.ctr.columbia.edu

In article <1992Aug27.034947.3521@Princeton.EDU>, jjswang@phoenix.Princeton.EDU (Jason J. Wang) writes...
>I don't know the passwords, but I have been wondering about this gam{
>for quite a while now.  What kind of game is it?
>-Jason

Well.... Its a japanese animation series... ( A very good one too... )
at any rate - It has pretty cool GFX... and the Cinemas are GREAT! They
look just like the series....   The only downfall is all the text is in
Japanese and Its an RPGgame.... But all in all I enjoy it...

-Scott


Japanese
Newsgroups: rec.games.video
From: evans1@cbnewsm.cb.att.com (Dan Evans)
Subject: SNES Super Mario World Help Wanted
Organization: AT&T
Distribution: usa
Date: Wed, 26 Aug 1992 16:52:14 GMT

Hi,

My nephew just got the SNES.  We got stuck in the ghost castle in the
doughnut plains (level 2?).  

Step on the "P" to create the door and arrow. Fine.
Enter door to green room with single block and it makes some coins. Great.

Now what?


E-mail me.  Thanks in advance.


-- 
The Danimal                @@@@-                    @@@@-            
                          @@@@@-      @@@@-        @@@@@-       @@@@-
UUCP: att!ihlpm!evans      @@@@-     @@@@@-         @@@@-      @@@@@-
                                      @@@@-                     @@@@-
From: louisc@lsil.com (Louis Chui)
Newsgroups: rec.games.video
Subject: Game copier survey(again)
Keywords: Please read
Date: 1 Sep 92 21:39:20 GMT
Reply-To: louisc@lsil.com
Organization: LSI Logic Corporation


This is a second effort to obtain more input for the game copier survey.
I've got about 100 inputs so far from only a handful of people (<10), in
order to make this more meaningful, I'll need more data please.

If you want to contribute to this survey, please email me with a subject
in the following format:

    Copier survey:<usage_type>:<number>

 where <usage_type> is one of the following one letter code:

    B - Backup of a cart which you own
    H - Hacking
    P - Backup of a cart which you never owned (==pirate)
    T - Try out a game on a disk, but erased it later due to
        the fact that you didn't like it
    S - Try out a game on a disk, liked it and went out to buy it
    X - Other uses which is not covered by the above, I'll read your
        mail to see what it is.

 and <number> is the number of times which you have enaged in such an
 activity.

Example:

If you have hacked 1 game, pirated 2 games and backup'd 3 of your own games.
Then you should send me 3 different emails with the following subjects:

Cs:H:1
Cs:P:2
Cs:B:3

I promised that your name will not be disclosed to anyone else in this
world, so please participate and see if we canfind out something interesting.


I'll give this a try for 2 weeks, if I can gather enough response. (By that
I mean more than 50 replies.) I'll post the result 2 weeks from now. (If ther
is not enough response, the survey won't mean much anyway.)

Thanks alot for all of you who's going to participate.
Xref: sparky rec.games.video:18077 rec.games.misc:17159
From: maestas@cs.arizona.edu (Mark Maestas)
Newsgroups: rec.games.video,rec.games.misc
Subject: Game Trivia Answers
Date: 4 Sep 92 19:57:18 GMT
Followup-To: rec.games.video


     For those of you that couldn't find the answers, are just curious about
the answers, don't give a damn about the answers, or just have no idea what
I'm talking about - here they are like 'em or not.

    Q1)In Super Mario Bros. 3 for Nintendo, you can kill bowser be making him
         fall through his own holes in the floor, but there is another way...
         What is it and how many times does it have to happen?
    A1)Use the hammers on Bowser's head and score 7 hits to make him fall
         to his doom without having to wait for an opening in the floor.
  
    Q2)In Super Castlevania 4, where is the giant red centipede?  You'll
         know it when you see it, you can't miss it.
    A2)In level 7-2 of the Second Quest (the one with a lot of pictures and
         statues) It takes a lot of hits to kill, but will go away after a while 
    Q3)  In Street Fighter II for SNES (probably SFC too, but I don't know),
         if you solve the game on level 7 without losing a single round,
         what extra special thing happens.  (It's the last thing you will
         see or hear before you see the high scores by pressing start)
    A3)The last thing you hear is Chun Li saying "Ya Tai".

                                Mark "Terminator" Maestas 
                                maestas@cs.arizona.edu
 "Hasta la vista, baby." - [8^!
From: arnieh@mthvax.cs.miami.edu (Arnaldo Horta)
Newsgroups: rec.games.video
Subject: Re: Games (S-NES) listing
Date: 23 Aug 1992 04:16:30 -0400
Organization: University of Miami Department of Mathematics & Computer Science
Distribution: fl
NNTP-Posting-Host: mthvax.cs.miami.edu

One more addition to the list: Super Play Action Football is already
out! 
By the way, is NCAA basketball out?  If it is, does anyone know where I
can get it?  This is the main reason thet I bought an SNES instead of a
Genesis.  Just e-mail me if you know....

Arnaldo Horta
arnieh@mthvax.cs.miami.edu