From: jerry@msi.com (Jerry Shekhel)
Subject: Re: CBM mention on 12/11/92 Computer Chronicles
Organization: Molecular Simulations, Inc.
Date: Tue, 22 Dec 1992 17:39:28 GMT
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Gregory R Block (bloc1469@ee.ee.uwm.edu) wrote:
:
: [Screens]
:
: >First, they are a speed optimization, which isn't necesary on systems with
: >decent GUI performance.  Second, some applications need to work at certain
:
: Which isn't the reason.
:
: >screen resolutions, and this wouldn't be the case if the Amiga had DIG.
:
: Which isn't the reason either.
:
: You're rather good at being wrong, you know.
:

Look who's talking :-P

:
: 1)The Amiga was designed around efficient multitasking.  As desktop
: space decreases, productivity decreases.  Correct?  Now, be dumb and
: tell me that you'll never run out of screen space for as long as you
: have memory.  The Amiga users can make that claim--If I get low on
: real-estate, I open another screen.  I group applications together by
: function.  This gives more flexibility and power than just one screen,
: and solves the problem of running out of real estate rather than
: constantly upgrading your video system to have that much more
: resolution.
:

Obviously, some people find this feature useful, and that's why there are
several Windows utilities which allow you to do this.  However, we were
talking about the Amiga's hardware implementation of screens.  The only
advantage it has over the Windows method (for the particular function of
increasing real estate and grouping applications) is that Amiga screens
redraw faster.  So, just like I said, they are a speed optimization; my
first point holds.

BTW, what happens when you run out of Chip RAM?  Let's face it: separate
screens on the Amiga alleviate the screen real-estate problem in a limited
way.  Just how many 800x600x8 screens could you open with 2MB Chip RAM?

:
: 2) The Amiga has a wide variety of resolutions and depths.  The
: problems come in that some applications are better suited to some
: resolutions and depths than others.  Add the fact that the Amiga's
: graphics system runs faster if less of your graphical resources are
: used, and you've got a very good argument for not having a 256-color
: WB under AGA and running everything on the Workbench screen.  Let
: DPaint IV-AGA have its own screen while you run an extremely fast
: 64-color WB.  Give AmigaTeX its own screen, and put your editor there
: with it.  Make a screen for your telecommunications stuff, another
: screen for your AS225 software, and leave X to its own screen, too.
:

Please re-read these comments (your own) and tell me that you're not
describing a speed optimization.

This is hilarious.  Your article starts with you calling my statements
"wrong", and ends up doing everything to support them.
--
+-------------------+----------------------------+---------------------------+
| JERRY J. SHEKHEL  | Molecular Simulations Inc. | Time just fades the pages |
| Drummers do it... |     Burlington, MA USA     | in my book of memories.   |
|    ... In rhythm! |        jerry@msi.com       |         -- Guns N' Roses  |
+-------------------+----------------------------+---------------------------+
Newsgroups: comp.sys.amiga.advocacy