HDTenEightyP/NetNews huggingface dataset:
From: dusek@rtsg.mot.com (James Dusek)
Subject: Re: Virtual Reality: 'Dactyl Nightmare
Organization: Motorola Inc., Cellular Infrastructure Group
Distribution: usa
Date: Tue, 8 Sep 1992 20:17:31 GMT

skank@iastate.edu (George L. Hall-Skank) writes:

>     Is Virtuality the same company that does the Battletech Simulator
>that is also in Chicago?

	No, they are in the same bulding, but are a differant company.


>-- 
>George L. Skank                 |"Religion and Politics will both          ///
>Graduate, Electrical Engineering| exist in greater purity the less        ///
>Iowa State University, Ames, IA | they are mixed together"           \\\ ///
>skank@iastate.edu               |               --Thomas Paine        \\X//
From: cm182s182@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.games
Subject: airborne rangers
Date: 12 Sep 92 12:16:24 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]
X-BBS-Software: EXCELSIOR! v0.960

MicroProse released a compliation pack with Airborne Rangers and Pirates and 
Gunship all together.  I believe TENEX has the set...
 
Skeksis - Let me get this straight.  I'm driving a 91 Geo and he's driving a 
'93 Vette and you want me to drag?  What are you, some kind of optimist?
From: aces@mcode.amdahl.com (Jeffrey D. Smith)
Newsgroups: comp.sys.amiga.games
Subject: Re: BLACK CRYPT - Help with level 3/4.
Date: 8 Sep 92 15:05:16 GMT
Reply-To: jds30@amail.amdahl.com
Organization: Amdahl Corporation, Sunnyvale Ca.

In article <1992Sep8.121812.1@economics.adelaide.edu.au>, ecrjbruce@economics.adelaide.edu.au writes:
> Could someone please help me with Black Crypt Level 3/4?
> 
> O.K....I presume I have to find some jewels or something to put in that gold
> mask's eyes  on the wall in Level 3 before I can complete that level.
> Do I find these on Level 4??
Yes.

> Also, is there any"easy" way to kill those green ceiling sucker monsters on
> Level 3? They always seem to clean me up, especially when I get surrounded :-(
> I've found that if I back into a corner I only have to fight one at a time, but
> even then I eventually get killed as they keep coming and it takes SO long
> before they die!
They won't go thru doorways.  You can kill some of them by stepping
forward into the doorway, WACK, then step back.  There are other places
which have no doorways.  Try using the hopeblade and the ogreblade, and
run away!

> How about those "disappearing" short monsters that appear out of thin air and
> conveniently take my weapons?! A wall plaque said to empty my hands of all
> weapons, but this isn't so good when I'm suddenly attacked by something else!
If you kill them, they'll drop what they've stolen.  I don't know whether
you'll ever get back the stolen items if the disappear forever.

> A scroll said to "boldly walk through the scroll glyph to reclaim my lost
> belongings" (or something to that effect) Although I haven't got to it yet, is
> this where my taken weapons end up??
Remember your "reveal truth" spell?

> Thanks.
You're welcome.
From: ecrjbruce@economics.adelaide.edu.au
Newsgroups: comp.sys.amiga.games
Subject: EOTB I - Help needed with Level 4.
Date: 14 Sep 92 03:26:47 GMT
Organization: Economics, University of Adelaide
NNTP-Posting-Host: eco.economics.adelaide.edu.au

Could someone please help me with the Eye of the Beholder I??

I'm on the fourth level (Dwarven ruins).

Firstly, is there any easy way to kill/avoid the spiders? At least 3 of my
party always end up getting poisoned, and it is only a matter of time (and slow
poison) spells, before they die.

I have managed to do quite a bit of exploring though, and came across what
looked to be a door of some kind - it had a whole lot of symbols around it,
some of which I recognized. What do I do here??

I have a stone dagger and a stone something else (can't remember it's name!)
What are these used for? I recognized the stone something else as one of the
symbols around the "door".

Are there any "antidote" potions anywhere? There surely must be if the game is
to be completed.

Are there any specific objects that I SHOULD have at this point of the game that
I may have missed?

Well that's all for now, hope some of you can help out!
E-mail replies are preferred, but if not, just post it!

--
Daniel.
From: TomK@cup.portal.com (Tom R Krotchko)
Newsgroups: comp.sys.amiga.games
Subject: Re: Re: Civilization
Date: Fri,  4 Sep 92 19:44:26 PDT
Organization: The Portal System (TM)
  <1992Aug24.102629.24292@rdg.dec.com>
  <1992Aug31.150516.295@ariel.ec.usf.edu> <Btztuw.1AE@sunlab1.bath.ac.uk>
  <28627@sophia.inria.fr>

>I've read a review of "global conquest". seems a civilization clone, with
>better interface and programming (not hard :-). testers ranked it lower than
>civ. because they siad it is simpler. Did anybody saw this new game? is it any
>good?

Global Effect is an example of (a) lousy interface (b) questionable
scientific accuracy [and I'm being kind putting it that way (c) inadequate
documentation.

Civilization is a thinking person's game. Despite all the programming
bugs in the game (it crashes at least once a night, and in interesting ways, to
o),
it is playable. Global Effect is just not playable.

TomK@cup.portal.com
Tom Krotchko
Newsgroups: comp.sys.amiga.games
From: alewis@vx9000.weber.edu (ALEWIS)
Subject: Re: War games..
News-Software: VAX/VMS VNEWS 1.41    
Organization: University of Utah Computer Center
Date:  8 Sep 1992 15:48 MST  

In article <37750@sdcc12.ucsd.edu>, ktakenak@sdcc13.ucsd.edu (Kerry Takenaka) writes...
>Does anyone know of any really good strategic war games?  I mean on
>the 64 I used to play such games as Decision in the Desert, Crusade
>in Europe (Microprose), and Battlefront (SSG).  Are there any such
>games on the amiga??
> 

My personal favorite is The Perfect General by QQP.  Weak AI of course, but
as good as anybody elses.  Great if you have two machines you can null modem
together, or someone local to call.  SSG has done Panzer Battles, but they use
low rez and I can't bring myself to play it, plus I have it on my Mac and I 
personally havn't played it enough to get a feel for it like I have TPG.  Third
Reich by Avalon Hill is a nice repro of the board game, and the first wargame
I have been able to play two player on one machine.  Highly recommended.  SSI
has done Conflict: Middle East,  I have yet to play because I've been busy
playing TPG with friends over null modem.  Great time killer, just this 
weekend we played three matches that took all of three days to complete.

To summarize...

     1.  The Perfect General  (QQP  about $40 mail order)
     2.  Computer Third Reich  (Avalon Hill  about $40 mail order)
     3.  Conflict:Middle East??  (SSI  $40)
     4.  Panzer Battles  (SSG $40)

the last two I havn't played enough to be sure about.
From: cm182s182@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.games
Subject: Pacific Islands and 68030's
Date: 8 Sep 92 18:47:27 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]
X-BBS-Software: EXCELSIOR! v0.95f

I dunno about your problem, but on my stock 1000 both Team Yankee and PAcific 
Islands occasionally go blank and I have to tap the space bar to get the 
screen to refresh.  I am not sure but I get the feeling that my screen 
blankers doesn't realise TY or PI are running and blanks the screen.
 
Skeksis
Newsgroups: comp.sys.amiga.games
From: charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV)
Subject: Re: Hints for _Faery Tale Adventure_
Organization: Clemson University
Date: Wed, 9 Sep 1992 21:48:10 GMT

aces@mcode.amdahl.com (Jeffrey D. Smith) writes:
>> You don't have to have all of the idols to win, if you play it right...
>> Have you tried "sharpening your sword" on the turtle, so to speak?
>> 
>> As far as I can remember, you only *need* one special object to win.
>That would be the item that lets you go thru the force field?

Yep.  Which means you "need" one other object too ... but only to get that 
object. :)
-- 
+ Rick __     + EMAIL:charlet@hubcap.clemson.edu +   //\          + /|\ It's +
|      /aylor | IRC  : Tomalek / The Romulan     | \X/--\miga 500 |  J rainy |
+-------------+----------------------------------+----------------+----------+
+"If you love her, she'll dump you faster than you can blink an eye..." #@?! +
From: Mazzie@cup.portal.com (LYNETTE MAZZIE MAZZIOTTI)
Newsgroups: comp.sys.amiga.games
Subject: Answer to Mmoore
Date: Tue,  8 Sep 92 18:49:45 PDT
Organization: The Portal System (TM)
Distribution: world

Ok, in answer to the original question. To get past the guards
who are throwing the grenades/fireball. Set up a force field a
pace or so away from you. Then walk forward and trigger the
door/wall opener. When it opens the guard throws the grenade 
step back so the door closes in front of you again. The
grenade will then HIT the wall bounce back and kill the
guard. All you have to do is stand back and watch.
As far as your 'friend' goes, don't worry where he went
he will show up when you really need his help. I don't 
want to say more and ruin it for you. Good luck, its a
fun game!
From: ewok@netcom.com (Bryan C. Beckstrand)
Newsgroups: comp.sys.amiga.games
Subject: Re: Black Crypt
Keywords: Pearls,Orbs,Soultaker,Medusa
Date: 12 Sep 92 03:49:22 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

jrowson@nyx.cs.du.edu (Jonathan Rowson) writes:


>certain point in BC! I finished the Major Ram Demon, got Vortex and the
>Doom Hammer, as well as a nice assortment of other goodies! (possesion
>protection for everyone for example) but can't kill the soultaker! But,
>that's not al of my problems, because there is a spot on the Medusa level
>where I need to get to (last Eye key is there to get to the Mirror Shield

You need to kill Soultaker several times.  You know he's about gone when
he turns black and disappears.  For a hint about getting that last
Eye Key, besure to look at ALL the walls in that section.  You'll see
on the map a small alcove with food.  Pay attention to the walls in this
area... 

>and it's blocked by a teleporter in the floor. I can't find a button to
>deactivate it, and I'm stuck!!! Can someone help me?! PLEASE!?! I'm also
>stuck on level 13 (the one with the tree creatures that open doors). I
>can't seem to finish that level either!!! What am I missing? 

You need the octa Keys to ultimately open the teleports, I believe 
numbered 14-17 or so, on the map.  You can then go on.
 
>Thanks for all your help!!!

You're welcome.

>Jonathan Rowson

--Bryan
Newsgroups: comp.sys.amiga.games
From: Vince@alchemy.tn.cornell.edu (Vince Koh Kia Keng)
Subject: Re: How to kill Pinball Fantasies time limit
Organization: Alchemy International
Date: Thu, 10 Sep 1992 00:39:18 GMT

In article <1992Sep9.211149.14852@news.stolaf.edu> harpesta@loki12.cs.stolaf.edu (-Psionicist) writes:
>In article <brianc.716067815@vincent2.iastate.edu> brianc@iastate.edu (Brian J Cerveny) writes:
>>In an earlier message, Borge Noest posted info on how to turn off the 
>>time limit in the Pinball Fantasies demo.  However, this required the
>>user to have an Action Replay or similar cartridge.  Having an AR
>>cartridge, I did the hack and then searched the binary for the code
>>to be altered.  SO, following is a description of how to remove the
>>time limit using NewZap, DekSid, or a similar binary file editor:
>>
>>	1. In the binary editor, open the 'gamedemo.exe' file.
>>	2. Jump to file block 7.
>>	3. At position $106, change the byte $6A to $60.
>>
>>That will do it.  I thought of making a small utility to do the fix
>>automatically, but it is easy enough to do even for a novice as
>>described above.
>>
>>Have fun!!


	MISTAKE!!!!

	Line 2 of the above post should read:

		Jump to file block 8.


I just tried this and block 7, cursor $106 hasn't got the value $6A.
After checking and changing cursor $106 on block 8 (ie sector 8 using
NewZap), I managed to get infinite time (which implies infinite balls
too!).

-Vince
From: cm182s182@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.games
Subject: Amiga Games In General
Date: 3 Sep 92 11:36:30 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]
X-BBS-Software: EXCELSIOR! v0.95f

What do I think about the lack of Amiga games?  I think it is time I stopped 
worrying about upgrading from my 1000 (yes, my 1000) and thought about buying 
an IBM of some sort since the flight sims are so much better!  I have been 
wading thorugh miles of posts about this fantasy game and that fantasy game 
and it seems to me that that is all people are programming for the Amiga these 
days, and I don't like dungeon games.
 
Skeksis
 - Me transmitte susrum, Caledoni
From: PVossler@exua.exeter.ac.uk (P.J.Vossler)
Newsgroups: comp.sys.amiga.games
Subject: Re: F29 Retaliator
Date: 11 Sep 92 21:23:40 GMT
Organization: Computer Unit. - University of Exeter. UK

In article <cm182s182.04ms@pdrome.UUCP> cm182s182@pdrome.UUCP (Clayton Miner) writes:
>
> All ready available, had my copy for about a year.  I agree that it is fun, 
> but I have a few quibbles, primariliy with the UNGODLY fuel consumption.  If 
> you really want this game, and I *do* suggest you get it as it is very 
> responive (for a game on a 68000 to animate that fast...I was impressed!), 
> call TENEX Computer Express, 56800 Magnetic Drive, Mishawaka, IL, 46545-7481

Is this the same verion that I received with my A500 several years ago ? Do
you still get engine fires shortly after takeoff ?
--
===============================================================================
Phil Vossler, Dept of Physics,	|	Email:p.j.vossler@ex.ac.uk 
University of Exeter		|	Tel  : +44-392-264100
Exeter, Devon, England EX4 4QL  | 
===============================================================================
Newsgroups: comp.sys.amiga.games
From: ggiles@cie.uoregon.edu (Gregg Giles)
Subject: Perfect General
Organization: University of Oregon Campus Information Exchange
Date: Fri, 11 Sep 92 03:38:53 GMT


   Has anyone bought the Perfect General expansion disk? I'm interested to
see what owners have to think of it. A mission builder would be nice...


-- 
----------------------------------------------------------------------------
Gregg Giles (Dynamix, Inc.)                 BIX: ggiles 
All opinions expressed are my own.          Internet: ggiles@cie.uoregon.edu
----------------------------------------------------------------------------
From: TomK@cup.portal.com (Tom R Krotchko)
Newsgroups: comp.sys.amiga.games
Subject: Re: Civilization - a great game, but...
Date: Tue,  8 Sep 92 17:45:56 PDT
Organization: The Portal System (TM)

>About Civilization...
> The idea is great, but the game has so many bugs that sometimes it can get
>really annoying... First of all, at least my version (original) has gfx-
>bugs and sometimes even crashes. Is there any 100% version available? Also,
>I have completed it using the 3 first levels so far, and after the latest game
>which was Prince-level, I got about 1800 civilization points, rating was 111%,
>the population was 80+ million.

Gee, I must be an idiot. I've played it for 2 weeks on the easiest level, and
I'm getting my clock cleaned. I get up to about 1M people at about year 1AD,
and then things sort of stagnate. I always end up with about 600K people, and
a rating of Nero. What's the secret of building a civilization up from the
6 cities/1M people part?

Also, on the easiest level, the game will frequently hang when I select
"CHANGE" from the city menu. Its at the part just when its supposed to
get advice from my councellors. I have a saved game, in fact, that will
consistently hang a machine.

And finally, a challenge to any hacker. Come up with a patch that eliminates
that 10 minute dirge in the beginning of the game. Did the programmer really
think this was cute after the first time?

TomK@cup.portal.com
Tom Krotchko
From: ggiles@cie.uoregon.edu (Gregg Giles)
Newsgroups: comp.sys.amiga.games
Subject: Re: Sierra vs Dyanmix (1)
Date: 6 Sep 92 20:07:45 GMT
Article-I.D.: nntp.1992Sep6.200745.932
Organization: University of Oregon Campus Information Exchange

In article <1992Sep5.171941.17554@newshub.ariel.yorku.ca> cs902125@ariel.yorku.ca (SHUK C YIP) writes:
>
>If Sierra owns Dynamix, why the programming technique is such a large
>different?


   If General Motors owns Saturn, why are the methods for building and selling
cars so different? Uniformity doesn't guarantee success - it guarantees
blandness. 

-- 
----------------------------------------------------------------------------
Gregg Giles (Dynamix, Inc.)                 BIX: ggiles 
All opinions expressed are my own.          Internet: ggiles@cie.uoregon.edu
----------------------------------------------------------------------------
Newsgroups: comp.sys.amiga.games
Subject: Re: A500 DEAD IN US!!!!!
From: Ikki@BEIZ.mediatex.ch (0642210101: Fernmeldedirektion Olten)
Date: 14 Sep 1992 18:25:16 CET
Organization: MEDIAtex AG, CH-8807 Freienbach/SZ

Erm... But they continue to produce the
Amiga 500plus I hope, don t they?
Another Idea is to "change" your A 500
for a CDTV with Keyboard, Trackball-mous
e, external Disc Drive for a lower price
.

Greetings.

Internet: Ikki(at)BEIZ.mediatex.ch







|B                                    B|
|E           CH: VTX *3600#           E|
|I           D:  BTX *28881#          I|
|Z                                    Z|
Newsgroups: comp.sys.amiga.games
From: bmkling@cs.vu.nl (Kling BM)
Subject: HELP needed on MONKEY II
Organization: Fac. Wiskunde & Informatica, VU, Amsterdam
Date: Thu, 10 Sep 1992 11:24:09 GMT

What do I have to do on part IV ???
I am standing here at the bottom of a large hole with no matches and darkness to go.
Please help me !

Bart (bmklin@cs.vu.nl)
From: ktakenak@sdcc13.ucsd.edu (Kerry Takenaka)
Newsgroups: comp.sys.amiga.games
Subject: War games..
Date: 6 Sep 92 16:27:00 GMT
Organization: University of California, San Diego

Does anyone know of any really good strategic war games?  I mean on
the 64 I used to play such games as Decision in the Desert, Crusade
in Europe (Microprose), and Battlefront (SSG).  Are there any such
games on the amiga??

Thanks in advance!

Newsgroups: comp.sys.amiga.games
From: positron@engin.umich.edu (Jonathan Scott Haas)
Subject: Re: Civilisation Alpha Centauri
Date: Sat, 12 Sep 92 12:08:31 EDT
Organization: University of Michigan Engineering, Ann Arbor

In article <1992Sep12.102138.23572@cs.hut.fi> Camillo.Sars@hut.fi writes:
>In <Tzr-Nw#@engin.umich.edu> positron@engin.umich.edu (Jonathan Scott Haas) writes:
>
>>Actually, I have a cheat for the IBM version that gives you unlimited
>>money. It's amazing what you can do with it... first of all, the Diplomat
>>becomes by far the most powerful weapon. Buy *all* your enemy's cities
>>except his capital. Secondly, you can set the science rate to 100%,
>>vaulting you ahead of everyone else. After you start getting to future
>>tech, set the luxuries rate to like 80% and watch your population boom...
>>I had a population of 110 million. The spaceship landed in 600 BC, but
>>for unknown reasons, it didn't end the game.
>
>That is a really great way of destroying one of the greatest games
>ever made.
>
>I just ask you WHY you would want to do that?
>

Because I had already played and won it several times, and was getting
bored with it.

-- 
__/\__  Jonathan S. Haas         | Jake liked his women the way he liked
\    /  University of Michigan   | his kiwi fruit: sweet yet tart, firm-
/_  _\  positron@engin.umich.edu | fleshed yet yielding to the touch, and
  \/                             | covered with short brown fuzzy hair.
From: slbfn@cc.usu.edu
Newsgroups: comp.sys.amiga.games
Subject: WANTED:  INFO ON MARBLE MADNESS!
Date: 15 Sep 92 03:00:43 MDT
Organization: Utah State University


I need some info about "Marble Madness"

  1)  Does it work on accelerated machines? (mainly an A3000)
  2)  Does it work with kickstart 2.04?
  3)  Is it hard disk installable?
  4)  Is it available?

Any help is greatly appreciated.  I NEED THIS GAME!!!!

Greetings,

	Travis Carter
	slbfn@cc.usu.edu
Newsgroups: comp.sys.amiga.games
From: rob@lynx.msc.cornell.edu.UUCP (Rob Vaughn,302 Thurston Hall,50637,2730428)
Subject: Atomnio - got the demo, need the game
Originator: rob@snoopy.msc.cornell.edu
Organization: Cornell-Materials-Science-Center
Date: Tue, 15 Sep 1992 13:05:26 GMT

Recently a friend of mine sent me a copy of a demo for a game called
"Atomino" which basically features the player places 1 to 4 electron'ed
atoms in patterns in attempts to balance the electrons, form a "piece" and
eliminate it.

Did I totally miss out on this some time in the past, or did it never come
to be?  I noticed a 1990 copyright date but that's about it.  Any
information about the game or the company would be appreciated, and if
someone wanted to offer it to me used, well, heck, I'd be grateful.

Rob

-- 

Rob Vaughn, Fugitive Systems Guy
Mat. Sci. Center Computing, Cornell University
rob@msc.cornell.edu - rob@crnlmsc2.bitnet
Newsgroups: comp.sys.amiga.games
Subject: Last Crusade, stuck in Germany
From: <CMS129@psuvm.psu.edu>
Date: Mon, 14 Sep 1992 12:13:26 EDT
Organization: Penn State University

Hi,
Me and a friend have been playing Indiana Jones and the Last Crusade for a
while and have run into a problem. We can't get the hell out of Germany.
We rescued Dr. Jones and got to the airport, but we don't have enough money
to buy zepplin tickets (damn ticket collector keeps beating me up). Instead,
we steal the plane and fly for a while, eventually getting shot down. We steal
the car but don't have enough money/boxing skill to get past all the guards.
Is there something we're missing here? I know these games can be difficult at
times, but this is getting annoying.

Thanks in advance for any help. E-Mail or post, I'll find it either way.

Chris Stoy       cms129@psuvm.psu.edu

sorry, no sig yet.
Newsgroups: comp.sys.amiga.games
From: koren@fc.hp.com (Steve Koren)
Subject: FRP games & X-specs?
Date: Thu, 10 Sep 1992 15:01:13 GMT
Organization: Hewlett-Packard Fort Collins Site
X-Newsreader: Tin 1.1.3 PL5

Has anyone produced a dungeon game (ala DM, CSB, EOB, BC, etc) which
supports 3D goggles?  It doesn't seem like it would be all that
difficult, since those types of games don't need high frame rates like
flight simulators need.

   - steve
Newsgroups: comp.sys.amiga.games
From: sh666@selway.umt.edu (Wolverine)
Subject: Wizardry
Organization: University of Montana
Date: Thu, 10 Sep 1992 16:14:08 GMT

Well... supposedly Crusaders is gonna be on the shelves of my local
computer store on the 17th!!!  Looking forward to MANY sleepless nights
ahead.  Did anyone read the rewiew in the new PC Strategy?  Don't have
it with me, but it went a little something like this..

..All of Bane and all of its endings amount to little more than a starter
dungeon when compared to Crusaders..

WOW!  Sounds interesting.  David Bradley (the designer) also said that
he 'fully expects no one to find all the secrets hidden within the game.'
Oh well... just thought I'd let you know.  From the way this sounds
Crusaders is gonna need its own group (comp.sys.games.wizardry.addict).
Anyone heard anything else?

							W O L V E R I N E
From: marks@castle.ed.ac.uk (Mark Steyn)
Newsgroups: comp.sys.amiga.games
Subject: Re: Pinball Fantasies
Date: 14 Sep 92 15:19:59 GMT
Organization: Edinburgh University

Richard_Cavin@fcircus.sat.tx.us (Richard Cavin) writes:

>I have a 500 with 5 megs of ram but only 512K chip (ntsc). I got it to
>work by putting the gamedemo.exe file on a bootable floppy and booted
>from the floppy in PAL then ran the game from floppy. I got the same
>error you did. Keep trying, the demo is great, especially if you patch
>the time limit restriction.

What patch?  Can some one mail it to me?

>-- 
>Richard_Cavin@fcircus.sat.tx.us

-- 
? As long as the youngest child is free to dream,  ? Mark Steyn :          ?
? In the forest that we call imagination,          ? marks@castle.ed.ac.uk ?
? There shall always be a Unicorn.                 ? mpjs@dcs.ed.ac.uk     ?
?              Knowledge is no virtue and Innocence no vice                ?
Newsgroups: comp.sys.amiga.games