HDTenEightyP/NetNews huggingface dataset:
From: mahman@phantom.cs.hut.fi (Markku Ahman)
Subject: IFF now
Keywords: IFF
Organization: Helsinki University of Technology, CS lab
Date: Fri, 14 Aug 1992 18:22:37 GMT

Hi!

Where could I find most up-to-date information on IFF?
FTP-site?  Fish-disks?

I am especially interested in ANIM-forms and DLTA-hunks.  Where are the
documents on generation and use of these?

Is there a complete set of documents describing all the existing form and
hunk types as well as the algorithms used with those?


Thanks!

- Markku Ahman / mahman@niksula.cs.hut.fi -
From: eeb@pro-freedom.cts.com (Ed Brown)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: GPFAX (was Re: FAX to Prof Draw Trace?)
Date: 16 Aug 92 08:38:05 GMT
Article-I.D.: pro-free.1992Aug16.013805.291
Organization: ProLine [pro-freedom] AppleVan (Apple UG of Vancouver, WA)


 > most people say that the program is so easy to use that they dont even
 > bother with the manual - which is good.  Except for the piracy aspect.

Agreed.  Piracy IS a scourge upon any computer platform and one that should
be stamped upon whenever and whereever found.  GPFax is a very nice program
and it is clear that a LOT of effort went into it.  That kind of effort
must be rewarded if it is to continue.  The Amiga will not survive if its
software and hardware developers exit the business to write Mac and IBM
programs.


 > I was just checking, it seems the long way around - sort of...

Could be.  But it is a comfortable way that works.


 > I always have my PageStream config set to PREFERNECES printer...

I got out of that habit 2-3 versions of PgS back because when the
preferences printer was selected, printing speed was decreased by about
50%.  Since PgS always printed fairly slowly, I wanted all the speed I
could get and using the preferences printer driver certainly wasn't the
best way to speed up printing.  This is likely no longer a problem but the
old habit persists.


 > The quality of the faxed images is quite amazing...

Yes, they are... especially when considering that the hi-res mode is only
200x100 dpi.



*======================================================================*
|Edward E. Brown II               | Internet: eeb@pro-freedom.cts.com  |
|Chemist On A Mission From GOD!   | UUCP:     clark.edu!pro-freedom!eeb|
|Vancouver, WA, USA, N.Amer, Earth| FidoNet:  1:105/135                |
|---------------------------------|---//-------------------------------|
|"Back off man, I'm a scientist!" | \X/ A3000 - UNIX/MSDOS/MacDOS/ADOS |
*======================================================================*
From: eeb@pro-freedom.cts.com (Ed Brown)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: PageStream tabs
Date: 13 Aug 92 05:00:53 GMT
Article-I.D.: pro-free.1992Aug12.220053.245
Organization: ProLine [pro-freedom] AppleVan (Apple UG of Vancouver, WA)

> Left-justfied TABS are supported, even for proportional fonts.  That
> alone is a miracle!  What is not yet supported is right-justified tabs or
> period-justified tabs.  Numbers are frequently aligned over a period.

Ok, I see what you are saying now.  I agree that is a problem and one that
I have dealt with in the past with a workaround.  I usually create a small
column that holds part of a table and dupe it as many times as I need to
hold everything.  These are linked on creation and filled by importing the
text of the table's contents.  This works in most cases but an automated
version would be appreciated for sure.


*======================================================================*
|Edward E. Brown II               | Internet: eeb@pro-freedom.cts.com  |
|Chemist On A Mission From GOD!   | UUCP:     clark.edu!pro-freedom!eeb|
|Vancouver, WA, USA, N.Amer, Earth| FidoNet:  1:105/135                |
|---------------------------------|---//-------------------------------|
|"Back off man, I'm a scientist!" | \X/ A3000 - UNIX/MSDOS/MacDOS/ADOS |
*======================================================================*
Newsgroups: comp.sys.amiga.graphics
From: tw5232@albnyvms.bitnet (Teddy Wang)
Subject: Re: X-Pert Systems Domino Board
Reply-To: tw5232@albnyvms.bitnet
Organization: University of NY at Albany
Date: Tue, 18 Aug 92 13:03:50 GMT

In article <1992Aug16.190713.8054@maccs.dcss.mcmaster.ca>, rickan@maccs.dcss.mcmaster.ca (Mark Rickan) writes:
>While I've seen bits of information on this new card, I would appreciate
>it if someone with information directly related to this board could post
>a summary of what it has to offer, the level of integration with the OS,
>and details of any agreements which have been made for North American
>distribution.
>
>Thanks,
>
>Mark

Here are the specs directly from Klaus Burket, the person who OWNS this
project.  He did not state what Amiga models it is available for.  The product
is based on the TSENG 4000 chipset (made immensely famous by IBM-compatible
S-VGA cards) and supports the following resolutions and colors at the following
refresh rates:

Resolution	16/256K colors		256/256K colors		32768 colors
640x480		  72 (60) Hz		   72 (60) Hz		   72 (60) Hz
800x600		  72 (60) Hz 		   72 (60) Hz		   60 (60) Hz
1024x768	  72 (87i) Hz		   72 (81i) Hz		   
1152x900	  59 Hz
1280x1024	  87i Hz

The values are for a monitor that can take horizontal frequencies up to 57kHz
(like the Nec 4D) the values in () for 38kHz (like the Nec 3D), 'i' is for 
interlace.  In addition the author is thinking about supporting Nec 3FG-alikes
(48kHz), that'll give 800x600 in 72 Hz and 1024x768 in 60 Hz.

HiColor in already incorporated into the setup. 

The important graphics.library calls are patched to work on the board and
they've built the board to appear mostly like the native chipset in terms of
bitplanes, only bigger...  (at least it's not copying graphics info from chip
ram.)

Finally cost is 698 DM in Germany which translates to about $450 US...

Hope this helps, please send any questions to burket1@kirk.fmi.uni-passau.de

Teddy

     ////////  
       //                                             twang@thor.albany.edu
      //                                              TWANG@ALBNYVMS.BITNET
     //  eddy Wang                                    TW5232@ALBNYVMS.BITNET
    //   Computer Art and Animation at SUNY Albany
         New Illusions      Albany, NY                  "Increase the Peace..."
Newsgroups: comp.sys.amiga.graphics
From: sevigny@vlsi.polymtl.ca (Benoit Sevigny)
Subject: Re: arenderman update!
Organization: Ecole Polytechnique de Montreal
Date: Fri, 21 Aug 1992 04:02:28 GMT

Newsgroups: comp.sys.amiga.graphics
Subject: Re: arenderman update!
Summary: 
Expires: 
Followup-To: 
Distribution: 
Organization: Ecole Polytechnique de Montreal
Keywords: 

In article <1992Aug19.034626.5225@newshub.ariel.yorku.ca> cs902125@ariel.yorku.ca (SHUK C YIP) writes:
>In article <ejlove.0383@wiz.outb.wimsey.bc.ca> ejlove@wiz.outb.wimsey.bc.ca (E. John Love) writes:
>>I would very MUCH like to see RenderMan compatibility on the AmigaV!  Why in fact I know of one fellow who is developing a truly RenderMan-compatible modeller and renderer for the Amiga right now!  
>>
>
>For script-based 3D package, we have POV-TRACE and RAY-DANCE etc. So,
>why are we going for RENDERMAN?

RenderMan is not only a script based package, it is a full compiler that
allow you to write your own shaders (surface shaders, light shaders, volume
shaders, transformation shaders, displacement shaders and imager shaders),
so you can easily add any features, just like you create C libraries.

By the way, for those who are not familiar with RenderMan, the language is
a sort of extension to the C language, with new types and constructs that
allow you to efficiently write rendering programs.

It's funny to hear people saying that they would buy RenderMan if it were
cheaper while I sent an article in that group a year ago saying that I had
a fairly complete RenderMan emulation C++ library (including the shader language) that I wanted to make available to the Amiga community, given that you folks continue to improve it.  I received no answers.  The offer is still on, so if you're feeling up to implement the missing features (such as patches, meshes, ...), then give me a call!
--
===============================================================================
     /// Benoit Sevigny, software | Skipping every x86 lines in your sources
 \\\///  engineering student      | might remove both your most irreductible
  \\V/   sevigny@info.polymtl.ca  | bugs and bottlenecks :-)
Newsgroups: comp.sys.amiga.graphics,comp.sys.amiga.hardware
From: rickan@maccs.dcss.mcmaster.ca (Mark Rickan)
Subject: Black Knight Brightspark 32-bit Graphics Card
Organization: Department of Computer Science, McMaster University
Date: Wed, 19 Aug 1992 00:40:59 GMT

Has anyone had an opportunity to speak with Black Knight Peripherals
concerning their Brightspark 32-bit graphics board? According to their
ad in the September AW, the card offers a broadcast quality display
in addition to a number of other features.

And most importantly, what seems to separate this card from its siblings
is its price: $299... 

Here's the address:

Black Knight Peripherals
255 W. Moana #207,
Reno, NV 89509
(702) 827-8088
(702) 827-8099 (FAX)

Mark

P.S. Does anyone happen to know who is behind this venture. The company
     has emerged with a number of innovative products which look quite
     promising.
-- 
 -------------------------------------------------------------------------
 = Mark Rickan                         ...!uunet!utai!utgpu!maccs!rickan = 
 = DCSS, McMaster University               rickan@maccs.dcss.mcmaster.ca = 
 ------------------------------------------------------------------------- 
Newsgroups: comp.sys.amiga.graphics
From: kholland@hydra.unm.edu (Kiernan Holland)
Subject: Re: ADPro vs. ImageMaster: Which is better for DTP?
Date: Fri, 21 Aug 92 05:18:59 GMT
Organization: University of New Mexico, Albuquerque

In article <ottmar.02kx@ajberl.adsp.sub.org> ottmar@ajberl.adsp.sub.org (Ottmar Roehrig) writes:
>In article <1992Aug7.060003.8846@sarah.albany.edu> tw5232@albnyvms.bitnet (Teddy Wang) writes:
>>I've got two jobs coming up which will require me to buy an image processing
>>program of professional caliber.  I know that the Art Department Professional
>>and Imagemaster are the two big boys on the block currently, but which will
>>suite my needs better?
>>
>>I will be scanning pictures (B & W film to 256 shades of gray TIFF) using a
>>hand scanner and a 286.  As stated above the pictures will be in TIFF format.
>>Next, the pictures (which will probably be large since I plan to scan them at
>>200-300 dpi) have to be cropped (as to get faces.)  And finally, the final
>>cropped output (which I'd like to have in eps format, or 256 grayscale IFF
>>format) will be imported into a DTP program.
>>
>
>I'd recommend ADPro just (not only) because of the fact that it
>directly supports scanner-software from within the normal
>user-interface. You don't have this in ImageMaster. But beware that
>ADPro needs a lot of RAM. Think of 10-12 MB or more. And finally
>don't forget that you'll need the Professional Conversion Pack which
>includes TIFF-Savers and -loaders.
>
>Ottmar
>--
>AtelierRoehrig        UUCP: ...!cbmvax!cbmehq!cbmger!ajberl!ottmar
>Ottmar Roehrig, ECG130    cbmger.de.so.commodore.com!ajberl!ottmar
>Hamburg, Germany
>
>"There's method in his madness" (Shakespeare, Hamlet II.)

Yes, ADPRO works entirely in either 8-bit or 24-bit modes. 
If your image is color, it will require  3bytes per pixel. 
For a typical 8x11 inch color image from a scanner, 
that is (300x300)x(8x11)x3 bytes per picture. Or about 24 megs. 
The 8-bit picture would require 1/3 that much. 

This is one reason why I have said that ASDG needs to 
go with some sort of Pseudo-VM support, like HAMLAB and JPEG Version 3.0.

Newsgroups: comp.sys.amiga.graphics,comp.sys.amiga.misc
From: konplm@euas20c02.euas20 (Per Lundholm)
Subject: Re: Help on Playing large anims
Organization: /home/euas20/u2/users/konplm/.organization
	<KONPLM.92Aug7105752@euas20c02.euas50> <billc.08t7@popsicle.UUCP>
	<KONPLM.92Aug12163728@euas20c02.eus20>
Date: Thu, 13 Aug 1992 07:23:20 GMT


The PD program for playing anim straight from the disk is called RTAP
and is on Camelot 143. It handles IFF ANIM 5.

I do not know anything more about it right now. Hopefully I will when
I get my hands on it.

--
__________________________________________________
Per Lundholm           perty@os.se
Objective Systems
Kista
SWEDEN
Xref: sparky comp.sys.amiga.graphics:5649 comp.sys.amiga.misc:12797
From: h08f@alf.zfn.uni-bremen.de (Faroul)
Newsgroups: comp.sys.amiga.graphics,comp.sys.amiga.misc
Subject: Re: FTP Guru needed
Date: 18 Aug 92 18:05:37 GMT
Organization: Univ. Bremen, Informatik

DonD@cup.portal.com (Don Robert DeCosta) writes:

>I recently gained FTP access and I too am frustrated... There MUST be a way to
>use LS to look for a file within a tree structure, there also MUST be a way
>to read a .README file without FTPing it and then DOWNLOADing it and then MOREi
>ng
>it and then DELETEing it and going back for the actual file if you decide the
>.README was interesting. AND there MUST be a way to get FTPed sites to not be
>so picky about upper/lower case when CDing and GETing.. AND....
To read a file within the site, do
	get file.readme |more
		       ^here a space! NOT after the | (pipe-symbol) !
You might do
	ls -lR local_file
to get a l-ong R-ecursive dir of the site into a file (to print it and seek for
files that might interest you).
There is _really NO_ way to make ftp case-insensitive (sp?), as UNIX is case-
sensitive! But you might try
	mget Very*
and reply 'y' for the request instead of
	get VeryLong_and_UglyFileName.EndinG

	Faroul

--
		Henning Peters (h08f@alf.zfn.uni-bremen.de)
	or	Faroul (in Nemesis or PaderMud)
	****	P.O.S.T - People Of Slow Transport    ****
Newsgroups: comp.sys.amiga.graphics
From: dtiberio@libws2.ic.sunysb.edu (David Tiberio)
Subject: AdPro icon
Organization: State University of New York at Stony Brook
Date: Fri, 21 Aug 1992 06:39:22 GMT


	I accidentally deleted my AdPro icon. Now when it boots up it kind
of steals all of my fast ram. What do I have to do to fix this? Can someone
uuencode and send me the icon? Thanks.


-- 
      //   David Tiberio  SUNY Stony Brook 516-473-5156 AMIGA  DDD-MEN   
     //  bounce-resistant:    dtiberio%libserv1.ic.sunysb.edu@sunysb.edu
   \X/	    Perot for President 1-516-399-2259 Long Island, New York

 	PPPP  EEEEE RRRR   OOO  TTTTT    IIIII N   N      999  2222
	P   P E     R   R O   O   T        I   NN  N     9   9     2
	PPPP  EEEE  RRRR  O   O   T        I   N N N      9999  222
 	P     E     R R   O   O   T        I   N  NN         9 2
 	P     EEEEE R  R   OOO    T      IIIII N   N     9999  22222
Newsgroups: comp.sys.amiga.graphics
From: roachp@wl.aecl.ca
Subject: RE: Converting Structured Graphics Formats
Organization: AECL RESEARCH
Date: Sat, 22 Aug 1992 17:17:36 GMT

I for one, would fully support such a development. At present I'm reduced
to using Hyjack on an IBM thing. It really is a pain.
Peter
UnderGround Research Labs
Atomic Energy Canada Ltd
Manitoba
From: richardc@vogue.adsp.sub.org (Richard Carde)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: GPFAX (was Re: FAX to Prof Draw Trace?)
Date: 14 Aug 92 01:29:59 GMT
Organization: Amiga Developer (GPSoftware ACM093)
X-NewsSoftware: GRn 1.16e (7/4/92) by Mike Schwartz & Michael B. Smith

In article <1992Aug7.123752.156@pro-freedom.cts.com> eeb@pro-freedom.cts.com (Ed Brown) writes:

 
>  > you do know about the PRINTER DRIVER, dont you?
> 
> Of course... I really CAN read the manuals I have, but often choose not to.
> ;-)  With an Amiga, this is not only possible but quite workable, even if

most people say that the program is so easy to use that they dont even bother
with the manual - which is good.  Except for the piracy aspect.

> 100% of the info in the manual is not absorbed.  In most cases it is not
> needed.  Since I *prefer* to create faxes in PgS, this works out well for
> both the creation and editing of same.  I suppose that if I was faxing from
> ProWrite or something, that could come in handy.  I rarely want to do so,
> though, since many of my fax docs are merchandise orders and I have form
> templates already set up in PgS for entering the info appropriate to that
> particular order.  As long as I'm there anyway, printing with the ILBMm
> thingie is no biggie... and it allows me to save my faxes in PgS format for
> later review, editing, reference, etc.

I was just checking, it seems the long way around - sort of...

I always have my PageStream config set to PREFERNECES printer so I dont
have to worry about chaning it all the time and GPFax will swap the
GPFAX.DRIVER in and out when needed...

The quality of the faxed images is quite amazing - a FAX is quite a good
(expensive?) thermal printer (Also good for scanning a signature)... :-)

> |Edward E. Brown II               | Internet: eeb@pro-freedom.cts.com  |

-- 
  Richard Carde     Developer for GPSoftware     Ph: +61 7 300 6864
    EMAIL: vogue.adsp.sub.org!richardc@cbmehq.commodore.com
           cbmaus!cbmozq!vogue!richardc@cbmvax.commodore.com
From: thst@.rz.uni-sb.de (Thomas Strauss)
Newsgroups: comp.sys.amiga.graphics
Subject: Need info on HQ Video Cards
Date: 12 Aug 92 15:24:50 GMT
Organization: Studenten-Mail, Rechenzentrum Universitaet des Saarlandes

Hi out there!

I have a question concerning Graphics Hardware on the Amiga.

I am teaching DPaintIV and Scala right now to the Staff of a 
small Video Studio in Germany. 

They wanted to know what high quality Graphics-cards they could buy
Please remark the HIGH QUALITY!
Another important thing is, that the Video-Output must be PAL...
so don't tell me the Toaster (TM) :-), it can't and maybe never 
will be enhanced to do it ....

So, is there anybody out there, working in a Video Studio with the
Amiga? What Card are you using, and, even more important - what 
SOFTWARE are you using for 24 Bit Grafixs??

Ok, the Hardware they have now is basically a good Genlock and an A3000
 thats all...

Software is Scala, DPaintIV and Real 3d.

Thanks in advance,
   Thomas
From: ab@nova.cc.purdue.edu (Allen B)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: Pixar's address (WAS: Re: arenderman update!)
Date: 21 Aug 92 14:59:20 GMT

In article <l98fijINN24s@jethro.Corp.Sun.COM> dmeny@marillion.Corp.Sun.COM  
(David Meny) writes:
> Pixar's address (from "The Renderman Companion") is:
> 
> Pixar
> 3240 Kerner Blvd.
> San Rafael, CA  94901

They've moved since then.  I am not sure of their new
address (all my Pixar stuff's at home), but can type it in
later if no one else does.  I'll send it to the
comp.graphics FAQ too, as I neglected to do that last time
as well.

It's on West Cutting Boulevard in Richmond, CA, if that
jogs anyone's memory.

ab
From: h08f@alf.zfn.uni-bremen.de (Faroul)
Newsgroups: comp.sys.amiga.graphics
Subject: Converting IFF to Vectorgraphics
Keywords: IFF,Vector
Date: 22 Aug 92 16:24:16 GMT
Organization: Univ. Bremen, Informatik

Hi!
I'm searching for a (PD-)program to convert IFF graphics into the
vector-format PageStream uses. Is there any program out there?
(There must be, as the manual mentiones one, but Archie doesn't know
that, it may be commercial)

Thanx in advance

	Faroul
--
		Henning Peters (h08f@alf.zfn.uni-bremen.de)
	or	Faroul (in Nemesis or PaderMud)
	****	P.O.S.T - People Of Slow Transport    ****
From: Harv@cup.portal.com (Harv R Laser)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: Can Firecrackers display animation?
Date: Fri, 21 Aug 92 15:14:53 PDT
Organization: The Portal System (TM)
Distribution: usa

>Yes, I really am clueless.  Is it possible to display animations
>on Impulse's Firecracker 24 board, or is it suitable for still
>pictures only?  If yes, to what depth ( 6, 8, 24 bit? ), and to
>what limits ( quarter screen, full screen, 6 x 10 pixels? ) ?
>I've never seen any reference to the capability in any ads.
>Any response is welcome.
>
>-jp  ( murphyjp@convex.cl.msu.edu )

The FC24 is not fast enough to animate on. It is intended for still
pictures. It is full 24 bit RGB. It has four resolutions:
1024x482
768x482
and uh.. a couple smaller ones I can't remember. If the smaller
ones are used you can have two images loaded into its buffers at once
and flip between them. The board has 2 MEG of RAM mounted on it, this
RAM cannot be added to your system RAM. The mode most people use (I
guess. since it's the mode I use the most) is 768x482, thus full overscan
hi-res. Very clean, very brilliant colors, gorgeous to look at but since
it takes a couple seconds to load a picture into the FC it's really 
too slow for any kind of animation. 

Due to the way it interfaces to the Amiga (RGB pass thru, the card
itself eats one Zorro II slot), you can display a full 24 bit picture
behind the workbench for the ultimate "dropcloth" effect. No 
system performance degredation whatsoever while the FC24 is on.
You can also set it up to use a 2nd monitor with your normal Amiga
display on your primary monitor, or you can use the one-monitor setup,
your choice (based on your budget/needs/desires/etc.).

Harv
From: kholland@hydra.unm.edu (Kiernan Holland)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: arenderman update!
Date: 21 Aug 92 04:16:16 GMT
Organization: University of New Mexico, Albuquerque

In article <ejlove.0383@wiz.outb.wimsey.bc.ca> ejlove@wiz.outb.wimsey.bc.ca (E. John Love) writes:
>I would very MUCH like to see RenderMan compatibility on the AmigaV!  Why in fact I know of one fellow who is developing a truly RenderMan-compatible modeller and renderer for the Amiga right now!  
>
>Whether PIXAR develops something itself or not, RenderMan will appear for the Amiga anyway, due to it's flexibility and expandability as a "3D graphics language".  Couple it with ARexx and think of the possibilities :)
>
>I cast a vote in favour of PIXAR (or anyone) embracing the RenderMan standard for 3D graphics.  If you would like to know more about "Excalibur", the OTHER Amiga RenderMan-compatible modeller/renderer, let me know, and I will let the author know you are interested.
>
>Cheers!!
>
>E. John Love
>
>--- Via UCI v1.02 (C-Net Amiga)
>

I would!
I have seen the type of stuff that can be done with Renderman and it impresses
me no end. I looked at a demo of PoV today, got some pictures before 
that claimed to use PoV but that may have been incorrect. 
After looking at an example that took 1.5 days, I abandoned PoV. 
I tried out Rayshade 4.0 for the Amiga, which did well. 
My machine is clearly not as fast as the MIPS R2000 at school, 
but the previewed image at 200x200 10-20 primitives (with some bump maps)
took about 18 minutes. It is pretty slow, but a 68040 could probably 
do that in 4 minutes. Equally, it could render a 640x640 image 
in about 20 minutes, I suspect. Actual ray-tracing would take a while, 
but I haven't used the actual ray-tracing very much. I have one file 
that would take any Amiga here at least a week, but the final product
can be found in an Image called "hall7.jpg" on various FTP-sites. 
 
I plan to render more becuase they are neat to look at. ;-) (Very 
Dick and Jane, huh!!)

I'd say the R2000 is about twice as fast as a 68040, running at 25mhz. 
I think it is easier/faster to run programs on mainframes, but 
not everyone has a mainframe 8-|. 

How fast is your friend's Renderman-Emulator???

I guess speed doesn't matter all that much. Support is the best part.

Later!!