HDTenEightyP/NetNews huggingface dataset:
From: kubey@sgi.com (Ken Kubey)
Newsgroups: rec.arts.animation
Subject: Re: what are the names of the mice?
Date: 27 Jul 92 23:17:09 GMT
Organization: Silicon Graphics, Inc., Mountain View, CA

In article <1992Jul23.183331.17925@cbnewsi.cb.att.com> calvin@cbnewsi.cb.att.com (scott.a.kaye) writes:
>
>	I believe the mice you are refering to are Pixie and Dixie.  The used
>to pull pranks on a cat named Jazz.
                               ^^^^
I believe the cat *you* are refering to is Jinx / Mr. Jinx / Jinxie.

"I hates meeces to pieces."  - Mr. Jinx

----------------------------------------------------------------------------
Name:       Ken Kubey  or  QB   |  Reading, editing or printing of this text
Address:    kubey@sgi.com       |  without the express written consent of
Disclaimer: the usual           |  Major League Baseball is prohibited.
----------------------------------------------------------------------------
From: ostrove@goofy.umd.edu (Steven M. Ostrove)
Newsgroups: rec.arts.animation
Subject: Re: Mini-Review: "Off His Rockers" A New Disney Short
Date: 31 Jul 92 14:07:36 GMT

In article <1992Jul29.192555.12073@usenet.ins.cwru.edu> rfd@po.CWRU.Edu  
(Richard F. Drushel) writes:
> 
> In a previous article, mab@wdl39.wdl.loral.com (Mark A Biggar) says:
> 
> >Disney has a new short animated feature showing before 
> >"Honey I Blew Up The Kid".  It features a cute but cliched story and an
> >excelent blend of regular and computer animation techniques.  Of
> >special note are the computer animated wood grain effects.
> 
> Gack, what a waste of effort.  Why not another
> "Roger Rabbit" cartoon?
> -- 

As Walt was fond of saying...
 "You can't top pigs with pigs"
--
Steve Ostrove
Newsgroups: rec.arts.animation
From: lim@pecan.cns.udel.edu (Julie Lim)
Subject: Re: GI JOE: the next generation?
Organization: University of Delaware, Newark
Date: Fri, 24 Jul 1992 02:25:58 GMT

In article <l6uop7INNs6v@aludra.usc.edu> rjung@aludra.usc.edu (Robert A. Jung) writes:
>
>  About the movie: This was IMO the weakest link in the Marvel/JOE chain.  I
>just cannot buy the sheer stupidity of the Cobra-La aliens/hidden race, and
>the premise fit in the otherwise "real-life" G.I. JOE continuity like an Acme
>anvil in a square hole. The blatant failure to kill/hurt/maim any of the major
>characters also stuck out like a sore thumb (wouldn't have been so bad, except
>for the "injured Lt. Falcon" sore point). 

	Oh, come on. Watch the movie more carefully next time-- don't you
think they originally planned to kill Duke? When Scarlett says "He's gone
into a coma," watch her lips. Obvious redubbing going on here. Duke *died*
there. Oh, sure, they have that corny "Duke's recovered!" line at the end--
but it's delivered when the supposed speaker's face (General Hawk?) isn't
on screen. No need to match up lip movements there.

	IMHO, if you accept the premise that Duke actually sacrificed 
himself for Falcon, the movie becomes a lot more watchable. Not that I
have anything against Duke; think about the _Transformers_ movie and
Optimus Prime the same way ("Return," feh!).

	*Loved* Pythona, by the way.



-- 
MUDname: Sidera           "...If I seem to give a damn, please tell me. I would
University of Delaware      hate to be giving the wrong impression."
From: pibeb@dcatla.uucp
Newsgroups: rec.arts.animation
Subject: Re: Fire and Ice?
Date: 23 Jul 92 12:03:51 GMT
Organization: Digital Communications Associates, Alpharetta, GA

Fire and Ice definitely IS a Bakshi film, and is supposed to be based
on the art style of fantasy illustrator Frank Frazetta. The film
poster and the character designs were indeed created by the illustrator
and you can see some of his pre-production drawings in the opening credits.
However the art style in the actual film is only nominally successful at
capturing the sense of drama and motion Frazetta is so adept at.  Another
drawback to me is that the heavy is a bit too wimpy to be considered a
threat in Frazetta's blood and guts world.  Yet as a Frazetta fan and
a bit of a completist, it is a unique curio among my books by the artist.
Newsgroups: rec.arts.animation
From: mab@wdl39.wdl.loral.com (Mark A Biggar)
Subject: Re: Fwd: Censors Scissor Frames To Sanitize Some Classic Cartoons
Organization: Loral Western Development Labs
Date: Wed, 29 Jul 1992 21:31:13 GMT

In article <weRe6sC00WCPE12N5L@andrew.cmu.edu> David Greene <dg1v+@andrew.cmu.edu> writes:
>  None of these edits change the basic tablets, or "masters," from which
>the cartoons are cut. Nevertheless, some animation artists complain.
>Chuck Jones, who helped create Road Runner, Daffy Duck and Bugs Bunny,
>has long criticized television for tampering with his work.

Under the Berne Copyright convention Moral rights clause doen't he even
have a say about this?

--
Mark Biggar
mab@wdl1.wdl.loral.com
From: rang@laputa.ics.uci.edu (Roger P. Ang)
Subject: Re: Beauty and the Beast (finally)
Newsgroups: rec.arts.animation
Reply-To: rang@ics.uci.edu (Roger P. Ang)
Organization: Univ. of Calif., Irvine, Info. & Computer Sci. Dept.
Date: 28 Jul 92 00:46:14 GMT
Distribution: usa

In article <90qHoB2w164w@ersys.edmonton.ab.ca> lonewolf@ersys.edmonton.ab.ca (Benoy Koshy) writes:
>The animation was cool, finally more than one shade on the foreground
>characters.  Yay.   The backgrounds were superb.  The computer animated
>ballroom was too realistic looking, they might as well shot it against a
>real life photo background...

You mean you know where such a ballroom exists (with all that gilding)?
Otherwise, it makes perfect sense, create the simulated room for the one shot
(plus all the other nifty camera tricks you can do).

                                        Roger P. Ang (rang@laputa.ics.uci.edu)
Irvine? Where's Irvine?                 Grad student at the
In the heart of the Orange Curtain.     Dept. of Information & Computer Sci.
Oh no! The poor fool.                   Univ. of California, Irvine.
From: "eric walker" <eric.walker@channel1.com>
Newsgroups: rec.arts.animation
Subject: harman-ising
Date: 26 Jul 92 21:03:20 EST
Reply-To: "eric walker" <eric.walker@channel1.com>
Distribution: rec
Organization: Channel 1 Communications

MS>Rudolph Ising, a former Disney animator who went over to Warner's and
MS>help create the "Merrie Melodies" and "Looney Tunes" series, has died
MS>at age 88. Ising was the first producer besides Disney to receive an
MS>Academy Award for animation.
---
  SLMR 2.1a  "I'll be Bach." - Johann Sebastian Schwarzenegger
--
Channel 1 (R)   Cambridge, MA
From: UCPL040@UNLVM.UNL.EDU
Newsgroups: rec.arts.animation
Subject: Re: Ralph Bakshi,
Date: 28 Jul 92 00:42:57 GMT
Organization: University of Nebraska

I'm not up on all of the trivia, but I know Bakshi was involved with:
     Fritz the Cat
     Wizards
     The Hobbit
     Lord of the Rings
     Heavy Trafic
     The NEW Adventures of Mighty Mouse
Fire and Ice (never seen it)
     Cool world
This is probably only a partial list. A video rental store should have
a cross referenced listing of all his work.
From: rang@laputa.ics.uci.edu (Roger P. Ang)
Newsgroups: rec.arts.animation
Subject: Re: Homemade claymation, cel animation, and computer animation on Amigas
Date: 23 Jul 92 23:16:12 GMT
Reply-To: rang@ics.uci.edu (Roger P. Ang)
Distribution: usa
Organization: Univ. of Calif., Irvine, Info. & Computer Sci. Dept.

In article <1992Jul23.180610.11138@news.media.mit.edu> ereidell@media.mit.edu (Evan A. Reidell) writes:
>1. Homemade claymation.
>I wanted to digitize all frames at maximum NTSC overscan (704x480?
>752x480!)  but that "feature" kept crashing both when recording the
>frames with DigiView, and with playback via pageflipping in DPaint.
>I ended up compromising with 640x400, 4 bits of greyshades.  I grow
>frustrated when a feature that is included in a software package does
>not work.  DigiView's overscan mode seemed to crash too often, also
>creating Anims in Dpaint III overscan crashed all the time.  And the
>752x480x4bit frames went by at a sluggish 4 or 6 frames per second.  I
>wonder how to get them to go by at 30 (well, 29.97) frames per second.
>Maybe you need a 486 for that.

	Remember this is NTSC here, not HDTV.  I bet you could get away with
something at half that resolution (700x240 or 350x400), and remember VHS is
even lower resolution.  752 pixels wide sounds like pretty severe overscan,
650 will almost get you across most TV screens.  This will also increase your
max.  frame rate.  Also, remember film is at 24 fps and a lot of the stuff
animated on TV looks like its effectively is <12fps.  If you can get 15 fps,
you should be pretty smooth for even fast action sequences.

>2. Cel Animation
>   I was pretty disappointed with Disney's Animation Studio, but had fun
>with it anyway.

	Worst yet, I couldn't put anything to tape.  Just for the heck of it,
I hooked up my cheap genlock to the VCR and tried to play some of the examples
supplied with Animation Studio.  Weird things happened.  It looked like it
tried to play the thing by taking 1 step back and 2 steps forward.  Pretty
damn useless if yu can't tape it.  Files in ANIM format didn't have this
problem though.  Still a fun program to learn on.

                                        Roger P. Ang (rang@laputa.ics.uci.edu)
Irvine? Where's Irvine?                 Grad student at the
In the heart of the Orange Curtain.     Dept. of Information & Computer Sci.
Oh no! The poor fool.                   Univ. of California, Irvine.
Organization: Robotics Institute, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.arts.animation
Date: Mon, 27 Jul 1992 08:44:36 -0400 
From: David Greene <dg1v+@andrew.cmu.edu>
Subject: Fwd: new toy for videophiles

Thought this might be relevant given the interest in capturing video images.

---------- Forwarded message begins here ----------

From: DowJonesNews
Subject: SuperMac Tech Unveils Video Production System For Macintosh
Date: Mon, 27 Jul 1992 07:39:35 -0400 (EDT)

  SUNNYVALE, Calif. -DJ- SuperMac Technology unveiled the DigitalFilm
video production system.   

  The company said the system, a single-slot solution for Apple Computer
Inc.'s Macintosh computer, is a Quicktime video production system that
allows users to capture full-screen video and stereo sound to an ordinary
Macintosh hard disk at 30 frames per second and to output directly to
a videotape recorder at the same, full-screen, 30-frames-per-second rate.

  SuperMac Technology said the DigitalFilm system comes integrated with
an on-line editing package, Adobe Premier 2.0.   

  The company said the system is comparable in features and quality to
editing systems costing $100,000 or more.  Available in the fourth quarter,
DigitalFilm has a U.S. suggested retail price of $5,999 and bundles Adobe
Premiere 2.0, a $695 value, at no additional charge.
From: v148rb5b@ubvmsb.cc.buffalo.edu (COLLIN MCCULLEY)
Newsgroups: rec.arts.animation
Subject: Re: Ralph Bakshi,
Date: 28 Jul 92 17:32:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1683110731.UCPL040@UNLVM.UNL.EDU>, UCPL040@UNLVM.UNL.EDU writes...
[Bakshi involved with...]
>     The Hobbit
	No.  The Hobbit was Rankin-Bass. 

----------
Collin McCulley		University at Buffalo 		Mech & Aero Eng.
		***All the .sig that's print to fit***
From: rogue@cellar.org (Rachel McGregor)
Newsgroups: rec.arts.animation
Subject: Re: Animation Rep/Bebe's Kids (was Re: Cool World--some thoughts)
Date: 19 Jul 92 08:39:27 GMT
Organization: The Cellar BBS and public access system

nunnemaJ@moravian.edu (john s nunnemacher) writes:

>   Of course, I've only seen one preview; for all I know "Bebe's Kids"
>   might be awful. Anyone else know anything else?
> 
>   [Disclaimer: I THINK the name was 'Bebe.' Don't flame me if that's
>   wrong. :) ]
> 

The name *is* "Bebe's Kids" - so no apologies are necessary.  Unfortunately,
that's all I know about it.  If you've seen a preview for it, then you're a
lot more up on the film than I am.  It's being hyped as part of Universal's 
"Passport to Summer Entertainment" contest along with Cool World, Boomerang,
and Patriot Games.  Apparently, anyone who goes to see those four films will
receive a game piece for the giveaway.

           
   Rachel McGregor (rogue@cellar.org) - research contractor, modem junkie
-::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::-
"It's a riddle, wrapped in an enigma, dipped in a rich, chocolatey coating!"
Newsgroups: uw.csc,uw.talks,uw.general,uw.campus-news,uw.cgl,rec.arts.animation,alt.fractals,comp.graphics,alt.3d
From: csc@math.uwaterloo.ca (Dale Wick - President)
Subject: CSC Siggraph '88 Night
Keywords: Blast from past video graphics ACM CSC Siggraph
Organization: Computer Science Club, University of Waterloo
Distribution: uw
Date: Fri, 31 Jul 1992 03:37:05 GMT

		The Computer Science Club proudly presents

			The SIGGRAPH '88 Video night

This is the compilation video of the latest research in Computer Animation
and Graphics.  It is an old one.  It shows anywhere from Ads to Scientific
Visualization (medical research, etc.).


			Saturday Aug 1, 1992
				8PM
			      DC 1302

		Tea and Doughnaughts will be served
		    Your last chance this term.
--
Dale Wick			President of the Computer Science Club
dmwick@napier.uwaterloo.ca	University of Waterloo, Canada
CIS: [76545,2566]		Join the CSC! MC3037, (519) 885-1211 x3870
Newsgroups: rec.arts.animation
From: bz978@cleveland.Freenet.Edu (Charles E Gibbs)
Subject: Space Ghost and the Herculoids
Reply-To: bz978@cleveland.Freenet.Edu (Charles E Gibbs)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Fri, 24 Jul 92 01:58:00 GMT


I'm wondering if they have any of the first episodes on VHS (not the ones
NBC tried to do in '82).

Charles Gibbs
gibbs@ac.grin.edu
Newsgroups: rec.arts.animation
From: ncc1701@madoka.its.rpi.edu (Mark O. Chadwick)
Subject: Re: Fwd: Censors Scissor Frames To Sanitize Some Classic Cartoons
Reply-To: ncc1701@acm.rpi.edu
Date: Wed, 29 Jul 1992 19:24:10 GMT

[Long article deleted]

Sigh...It's fascinating that American parents believe that cartoons
will rot their kids minds with smoking and violence and so on,
when they still take them to see movies like Terminator, Robocop,
and the myriad of PG-13 movies with as much or more violence and
bad-role-model-type-actions as the cartoons.  And at least cartoons
don't LOOK real!

Look at some of the other countries with a big animation industry...
okay, I know...I'm talking Japan here :-)  THEY sure as heck don't
censor their cartoons, and don't seem to have a problem about it.
Perhaps Americans are either just complain-happy or mentally weak.

Go ahead and flame away...I'm an American, too.  I can take it,
however :-)

Yeaaghhh!  *THUD*    <- Me falling off of soap box, charred to a crisp

-Mark

-- 
---
Mark "Emerson" Chadwick -- ncc1701@acm.rpi.edu    chadwickmo@space.laafb.af.mil
From: pearl@remus.rutgers.edu (Starbuck)
Newsgroups: rec.arts.animation
Subject: Re: GI JOE: the next generation?
Date: 23 Jul 92 18:04:06 GMT
Organization: the Worlds Welfare Work Association, Rutgers Anime division

In article <Jul.23.09.56.06.1992.25731@remus.rutgers.edu> fjohnson@remus.rutgers.edu (Floyd Johnson) writes:

> 	1) How the hell did the series (and character design) end up
> in DIC's hands? They've introduced more commissioned characters
> (Marvel's only commissioned regular was a BGen, "Hawk", who sort of
> proved forty isn't fatal), but they did weird things to the original
> NCOs (Lady Jaye, Duke, Scarlett, etc.).

My guess is they needed to change the character designs for legal
reasons and also to introduce more characters for the purposes of
selling toys.  A pity.  The old series was very enjoyable with some
great episodes. The movie was also very good.  Very well animated and
presented some interesting concepts.



> 	2) What was the title of this "movie"? I remember the one that
> started it all, which involved a matter telporter; "The Revenge of
> Cobra"; "The Pyramid of Darkness", which launched the series; "Arise,
> Serpentor, Arise"; and this one, where Toei knocked itself out, and
> Marvel killed off Serpentor, and the Cobra Commander turned out to be
> an alien.


Well, don't bother putting the word movie in quotes, it was called "Gi
Joe: The Movie".  The others could be considered mini-series.

A friend and I once tried to cast a live action version of GI Joe. Let me
see if I can remember who we chose:

Baroness- Kirstie Alley
Quick Kick- The guy from Big Trouble in Little China
Voice of Destro- James Earl Jones
Cobra Ninja (I forget his name... it's been too long):  Sho Kosugi


Does an episode list/guide exist for GI Joe?

Steve
---
Stephen Pearl (Starbuck)    Work: (908)932-3465   Home: (908)566-6842
UUCP:  rutgers!remus.rutgers.edu!pearl  Internet: pearl@remus.rutgers.edu
FidoNet: Stephen.Pearl@f619.n2605.z1.fidonet.org (or 1:2605/619)
GEnie: S.PEARL6                    CI$: >internet:pearl@remus.rutgers.edu  
US MAIL:  359 Lloyd Rd, Aberdeen, NJ 07747-1826           
QUOTES: "What is Starbuck-ing?" -Adultress 19
        "Works for me!" -Rick Hunter (The Cop, not the Robotech Defender)
Newsgroups: rec.arts.animation
From: ren@Turing.ORG (Karen Prestemon)
Subject: Animation MFA's
Organization: The Turing Project, Charlottesville Virginia.
Distribution: Rec.arts.animation
Date: Wed, 29 Jul 1992 00:36:41 GMT


I just discovered this news group, and I have a question about
graduate schools....

Where can one go for an MFA in Animation?  I have the big ones:
UCLA, Cal Arts, NYU, and I just saw a posting about someplace
called Sheridan....  Are there any others out there?

Also, I have a lot of artistic talent, but no animation
experience per se...  schools always say they take a variety
of applicants with avariety of experience, but does anyone
know how true this is?  And does anyone have any advice for
me?  Like I said, I'm new to this news group, and  noticed a
lot of poeple talking about playing with noticeably expensive
toys.  I just don't have the money to fool around at home,
and it seems a lot easier to beg/get aid for grad school than
cash for a camera.  Whaddaya think??  Lemme know!

--Karen

Newsgroups: rec.arts.animation
From: conty@cbnewsl.cb.att.com (Conty 1/2)
Subject: Use of animation to replace live action (was Re: Beauty and ...)
Organization: AT&T Bell Laboratories
Date: Mon, 27 Jul 1992 18:02:38 GMT

In article <MeQgmeq00V87Q1JJZt@andrew.cmu.edu>, dg1v+@andrew.cmu.edu (David Greene) writes:
> 25-Jul-92 Beauty and the Beast (finally) Benoy Koshy@ersys.edmont (1049)
> > The backgrounds were superb.  The computer animated 
> > ballroom was too realistic looking, they might as well shot it against a 
> > real life photo background...
> 
> Ah, but they could never have done the camera work as well (e.g. the
> swoops, pans and crane shops).

Ah, but Benoy has a point.  If the backgrounds look TOO different from the
foreground animation, the effect of "being there" is lost.

> I think that's one of the more important contributions of animation
> (especially computer generated) -- it provides greater degrees of
> freedon for artistic interpretation.

Which is something I've been saying for some time now.  Animation DOESN'T
have to be limited to fantasy, SF, or kiddie comedy.  Under a good director,
an animated film can be just as moving, just as realistic (int terms of
character motivation) as any live-action film.

"But if there's no fantasy or SF, why use animation?" asks someone from
the peanut gallery.  Because, just as live action can do some things that
are very difficult in animation (swoops, for example), there are some
kinds of shots that are a lot easier to do in animation than in live action.
Take this scene from an animated film I saw recently:

	[Aerial shot of a racetrack, at night.  Off in the distance,
	 we see a group of racecars taking a curve and coming towards us.
	 As the cars approach, the camera cranes down to the racetrack
	 level so that it reaches the level of the cars right as the
	 cars reach the camera.  There are cars zooming past us all over
	 the place.]

Also, the harsh reality of live action doesn't lend itself to more
impressionistic/surrealistic/abstract visual styles.

Unfortunately, there is no-one in the US taking advantage of this potential.
The above example was from "The Running Man" an anime short to be
featured in the new season of Liquid Television.

-- 
			    E n r i q u e  C o n t y
			The Incredible Man-with-no-Life
			      jester@ihlpl.att.com
		    Disclaimer: You're not dealing with AT&T
Newsgroups: rec.arts.animation
From: winfia@warren1b.its.rpi.edu (Anthony Edward Winfield)
Subject: MTV's new spot
Date: Wed, 29 Jul 1992 16:12:46 GMT

	MTV is running a new spot which features a mad butcher who usually
ends up dismembered.  This character resembles a shirt that I saw featured in
the Whole Toon Catalog.  I was wondering if some can give some backround on 
both (or if it is the same character) of these character(s).
        Thanx.
                          Tone

Newsgroups: rec.arts.animation
From: daled@meaddata.com (Dale Drummond)
Subject: animation catalog
Organization: Mead Data Central, Dayton OH
Date: Thu, 30 Jul 1992 21:04:02 GMT
Distribution: usa

Write to:

Expanded Entertainment
P.O. Box 25547
Los Angeles, CA  90025

This includes collections from the International Tournee, the Animation
Celebration, and others.  Prices from $29.95 to $59.95.


-------------------------------------------------------------------------
Dale Drummond          	"As one judge said to another, 'Be just, and if	
daled@meaddata.com		you can't be just, be arbitrary.'"	
...!uunet!meaddata!daled		- William S. Burroughs
From: doug@celia.UUCP (Doug Nichols)
Newsgroups: rec.arts.animation
Subject: Re: what are the names of the mice?
Date: 23 Jul 92 15:14:11 GMT
Reply-To: celia!doug@usc.edu (Doug Nichols)
Organization: Rhythm & Hues, Inc., Hollywood

Sounds like Hubie and Bertie to me. Best friends to Claude Cat.

Yeah, yeah. Sure, sure.

Doug
Newsgroups: rec.arts.animation
From: ncpn@engin.umich.edu (Paul Rank)
Subject: Re: MTV's new spot
Date: Wed, 29 Jul 92 14:12:48 EDT
Organization: University of Michigan Engineering, Ann Arbor

In article <vc1x9jn@rpi.edu> winfia@warren1b.its.rpi.edu (Anthony Edward Winfield) writes:
>	MTV is running a new spot which features a mad butcher who usually
>ends up dismembered.  This character resembles a shirt that I saw featured in
>the Whole Toon Catalog.  I was wondering if some can give some backround on 
>both (or if it is the same character) of these character(s).
>        Thanx.
>                          Tone
>

I haven't seen this spot yet, but could it possibly be 'Luppo the Butcher'.
Just a guess....

Paul

-- 
Paul Rank             ncpn@caen.engin.umich.edu                           

Shop as usual.....And avoid panic buying......
From: "eric walker" <eric.walker@channel1.com>
Newsgroups: rec.arts.animation
Subject: fire and ice?
Date: 26 Jul 92 07:35:42 EST
Reply-To: "eric walker" <eric.walker@channel1.com>
Distribution: rec
Organization: Channel 1 Communications

JM>  Can anyone give me some info on the film "Fire and Ice"?  I believe it is a
JM>animated feature by Ralph Bakshi.  Is this correct?  I'd appreciate any
JM>information that anyone can give me.

     Yes, that's correct - it's a sword-and-sorcery story, sort of,
     directed by Ralph Bakshi, with graphic illustrations by Frank
     Frazetta; it was released in 1983.  The animation consists largely
     of rotoscoped live action, and the story includes lovely scenes
     of giant lizards biting the heads off of Neanderthals.
---
  SLMR 2.1a  I am willing/I am ready/I believe. Lay your hands on me!
--
Channel 1 (R)   Cambridge, MA
From: DAVIS@licra.dn.mu.oz.au
Newsgroups: rec.arts.animation
Subject: Anybody?  (was Re: Flintstones question: name of the quarry)
Date: 31 Jul 92 03:07:51 GMT
Organization: Ludwig Institute for Cancer Research

In article <45771@licra.dn.mu.oz.au>, DAVIS@licra.dn.mu.oz.au writes:
> Question posed for a friend of mine:
> 
> What is the name of the quarry/business where Fred Flintstone and Barney 
> Rubble work?
> 
> Please e-mail answers because I do not read this group often.
> 
> Thanks in advance.
> 
> Ian Davis              DAVIS@licr.dn.mu.oz.au
> 

Please?  Anybody?

Ian.
Newsgroups: rec.arts.animation