HDTenEightyP/NetNews huggingface dataset:
From: mforget@elfhaven.ersys.edmonton.ab.ca (Michel Forget)
Newsgroups: rec.games.video
Subject: Might & Magic (Genises) - I need help!
Summary: Can someone help me out?
Keywords: help,cryptograms
Date: Tue, 29 Dec 1992 00:07:32 MDT
Reply-To: mforget@elfhaven.ersys.edmonton.ab.ca
Organization: Electric Storm Software
X-Software: HERMES GUS 1.10 Rev. Dec  9 1992
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

Hi!

This message will no doubt contain spoilers, so if you have not made it to
near the end of the game, like me, than you should probably hit N now.











That said, I'll get to my problem.  I have taken the Orb and Talons, and
given them to King Kolohn in the past.  Then I went to Luxus Palace Royalle
where I was told to go to Square Lake.  At Square Lake, I used the password I
was given to stop the ship from hitting Terra, but then I was asked to
solve a crytogram.  These have plagues me throughout the game (Red Message,
Green Message, Yellow Message, etc) and I have solved...oh, let me see...

None!

If anyone could tell me either how to solve this one (or the others for that
matter) I would appreciate it.

Please respond by E-Mail, as I do not receive this newsgroup on my system.

Thanks!

-- 
--
Regards,

<<  -----------------------------------------  >>
<<    mforget@elfhaven.ersys.edmonton.ab.ca    >>
<<  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  >>
<<               Michel Forget                 >>
<<   The Key:  Spirit over mind over matter.   >>
<<  -----------------------------------------  >>
From: il@bambam.u.washington.edu (Il Hwan Oh)
Newsgroups: rec.games.video
Subject: Re: Sega video cable, is it worth it?????
Date: 30 Dec 1992 18:56:15 GMT
Organization: University of Washington, Tacoma
Distribution: world
Reply-To: iho@cac.washington.edu
NNTP-Posting-Host: bambam.u.washington.edu

skelly@amiganet.chi.il.us (Sean Kelly) writes:
> >I thought we were talking about the A/V cable.  I don't care about the
> >RF-modulated signal since I don't use it.  The fact that the RGB connector
> >doesn't have stereo sound on it Sega's fault.

>       Has it been confirmed that there is not stereo output on that connector?
> The Genesis RGB cable uses only 5 of the pins that are in that connector.  I
> had been thinking about tearing it apart again to see if I could get stereo out
> of there....

Yes, it's been confirmed.  The FAQL that gets posted here has the pinouts.
There's only 1 sound pin on it.

-- 
Il Hwan Oh                              | "You live and learn.
Computer Facilities Manager             |   At any rate, you live."
University of Washington, Tacoma        |            -- Douglas Adams
iho@cac.washington.edu                  | 
Newsgroups: rec.games.video
From: primus@netcom.com (Robert keng)
Subject: Re: 16 bit graphics or cpu?
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Tue, 22 Dec 1992 01:37:10 GMT

gsnow@clark.edu (Gary Snow) writes:
: In article <n1283t@ofa123.fidonet.org> Scott.Thomas@ofa123.fidonet.org writes:
: > 
: 
: Then its pretty awsome for an 8 bit system don't you think?
: 
: >As with the vaporware SNES "CD" rom, 10 to 1 it will have a 68000 in it.
: >Hmmm something to think about aint it!
: 
: No, all reports say that it will be a CUSTOM RISC processor, perhaps produced
: by Nintendo, perhaps by Sony, at this point its all really conjecture.
:

		So the SNES is NOT a true 16-bit system....

		Custom RISC processor?!? The CD-ROM for the SNES sounds more
expensive by the minute. The more specs I read, the more I get the idea that
the CPU on the base unit will not be functional at all when attached to the 
CD-ROM drive. Hell, who knows, maybe that way, the slowdowns on the regular 
cart games will go away once you attach it to the CD-ROM drive...

		Kind of like buying a new system. Really, this mirrors the case
with the 486SXes (you know, how the CPU is turned off when you add in the 487?)
Of course, this is all just speculation.....


-Rob

primus
primus@netcom.com
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: Legend of Zelda: Well?
Date: 29 Dec 92 14:16:29 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

Japanese Language, UCD, Davis, CA 95616 (Sam Smith) writes:

>Frustrations at the Blacksmith's well.  Have three pendants, master sword,
>etc., How do I get through the stump? What do I need?  Where is it?

>sam
	You need the hammer.  It's in the first Dark World dungeon.
Newsgroups: rec.games.video
From: ddavis@gain.com (David P. Davis)
Subject: Request for football game reviews
Organization: Gain Technology, Inc.
Distribution: us
Date: Tue, 29 Dec 1992 23:19:10 GMT


-- 

I know, I know.  Madden and Montana football have been discussed here before.
But I'd like to know (again) what the differences are.  Does the Madden '93
game have a "talking" feature?  Is the playbook for Madden '93 better (bigger
view)?  Are the player ratings for Madden '93 better than Montana '93?

I seem to have a lot of problems getting Montana to complete a pass from
the player coaching mode.  Seems to throw into coverage alot.  Does the
computer just blow it when it comes to handling the play?

					Thanks,

						David Davis

--
David P. Davis
Gain Technology Inc.
Palo Alto, CA
ddavis@gain.com

Standard Disclaimer:

	The above does not represent the views and/or opinions of
	Sybase Inc. or Gain Technology Inc.
From: btribble@terapin.com (Bobby Tribble)
Newsgroups: rec.games.video
Subject: Re: Do-Wah, Do-Wah, Ditty
Date: 23 Dec 92 13:01:07 PST
Organization: BBS

In article <1992Dec21.134011.20236@sei.cmu.edu>, kochmar@sei.cmu.edu (John
Kochmar) writes:
>
>
>Yup, the system that brought you a pretty good Qix, Missle Command, Dig
>Dug, (and I believe Asteroids) will soon have Mr. Do.  I noted it on
>the EB list of coming games while I was looking vainly for a Pengo game
>for Game Gear.
>
>Looks like I own the right hand-held game system after all :^)
>
>John
>
>P.S.   To it's credit, the Lynx will have Joust and Battlezone 2000
>       soon, but those 2 titles and Rampage are the only that interest
>       me for that system, and I just can't see buying a Lynx for those
>       3 games.
>

Well don't forget Lynx also has Qix, and the Missle Command + Asteroids game...
 No Mr Do though (and no Tempest neither :(  Actually there are lots of games
that I wish would be converted, and so far the Lynx is doing the best making
good conversions of those games... anyways...

Bobby Tribble  |8')
-=-=-=-=-=-=-=-=-=-=-
btribble@terapin.com
Newsgroups: rec.games.video
From: anthony@seas.smu.edu (Richard Anthony)
Subject: Re: SNES:Review:The New Mickey Mouse Game
Organization: SMU - School of Engineering & Applied Science - Dallas
Distribution: rec
Date: Mon, 21 Dec 1992 19:33:41 GMT

In article <KDORFF.92Dec20222844@dante.nmsu.EDU> kdorff@nmsu.EDU (Kevin C. Dorff) writes:
>
>Well, I went out of Friday and rented the new Mickey mouse game.
>What I got was a good bit more than I expected.
>
>


   (review part deleted for space)

>Purchasability: Well, if I didn't win it (albeit on EASY) in a weekend,
>I would go buy it.  I want a game with this control/graphics/music
>and the length of Mario.  This game is really to easy/short for me
>to buy it, but for younger (up through midhigh, maybe?) this game should
>pose enough challenge to be a must-buy, I guess.

 I agree with this!  I rented the game on Thurs.  Started playing it about
 11pm (played road runner for a bit :)  ) and Solved the game by about
 3am.  This was on the EAsy mode which gives you 5 hearts instead of 3
 and I imagine the play is harder on the normal and difficult mode.

 To sum it up - A definate Rent but not a must buy do to reasons stated above.
>
>Sum up: GREAT game.  Too short/easy. It is, at the very least, a MUST
>rent-and-play-the-heck-out-of-for-three-days game. You HAVE to
>see these graphics!!!! Lets see THIS on a Genesis!! (never happen)
>
>Kevin
>--
>
>            Kevin Dorff
>            kdorff@nmsu.edu



Jim

Newsgroups: rec.games.video
From: cspas164@sus.edu.eur.nl (R.M. Hutjes)
Subject: [SNES] Wanted: info about US console-shops.
Summary: SNES
Keywords: SNES
Organization: EUR
Date: Wed, 23 Dec 1992 17:08:32 GMT



I'd like to have answers to the following questions :
1) Are there any shops in the US who sell 2nd hand games ?
2) What is the average price of a fairly new 2nd hand game ?
3) Can somebody call an Eastcoast shop and ask if they ship to foreign
   countries ?
4) Can someone also ask I they are willing to send the cart by Airmail if I
   would pay the extra fee ?
5) Finally, I'd like to have some adresses, phonenumbers are useless.

Secondly, I read in some postings on the net that people bought games cheap
at a shop called 'Babbages'. It really appealed to me, can somebody please
please call them and ask them the above questions ?
I'd like to call them myself, BUT it will cost about $2 a minute to call.
Ooops

Thanks in advance,
Rob.
-- 
From Rob Hutjes, from Erasmus University in Rotterdam, Holland.
E-mail: cspas164@sus.eur.nl
From: berger@chaos.cs.brandeis.edu (David Berger)
Newsgroups: rec.games.video
Subject: Turbo Sensor Controller for Sega
Date: 21 Dec 92 20:06:45 GMT
Organization: Brandeis University


What is the Turbo Sensor Controller?  What is it like?  How does it
compare with the one that came with the genesis?


-- 

					David
Newsgroups: rec.games.video
From: cspas164@sus.edu.eur.nl (R.M. Hutjes)
Subject: [SNES] Wanted: (old) 2nd hand games.
Summary: SNES
Keywords: SNES
Organization: EUR
Date: Wed, 23 Dec 1992 17:05:47 GMT


Since I finally own a SNES (hoorah :) I'd like to expand my library of games a
bit. I'm interested in (old) second hand games. (fact: old US SNES games are
just being released here !). I'm especially interested in these titles :
Super Mario World.
Super Smash TV.
Super Mario Kart.
Zelda III.
Rampart.

I posted this messages because I replied to other offers, but was too late
everytime...

Since I live in Holland business is a bit difficult, but I got a friend in the
US who takes care of that, he'll send you the money, and you'll send him the
cart. Only prob is that it might take a while for him to receive my money.
So the deal will be a little bit slower...

If you have other titles you want to offer, please email me, and I'll consider
it.

Thanks in advance,
Rob Hutjes.

-- 
From Rob Hutjes, from Erasmus University in Rotterdam, Holland.
E-mail: cspas164@sus.eur.nl
Newsgroups: rec.games.video
From: grant@bluemoon.use.com (Grant DeLorean)
Subject: Re: What other 5200 games use trackball?
Organization: Blue Moon
Date: Fri, 18 Dec 92 18:13:57 GMT

Stephen Jonke <jonke@kong.gsfc.nasa.gov> writes:

>I finally got a trackball for my 5200 and all I have to say is "wow" with
>regard to its use with Centipede.  Missle Command should be great with it as
>well (I'm looking for a copy -- email me if you have one for sale), but what
>other games for the 5200, if any, were designed for trackball use?  Was there
>ever a version of Marble Madness for the 5200, or was that later?

 I liked using the trakball for breakout (progressive being my prefered
variation).

-- 
\   Grant DeLorean  - IHMSA & NRA Life Member -  (grant@bluemoon.use.com)   /

        Good leaders being scarce, following yourself is allowed.

Newsgroups: rec.games.video
From: jarnis@mits.mdata.fi (Jarno Kokko)
Subject: Re: Question on MGH????!!!!
Organization: Microdata Oy, Helsinki, Finland
Date: Sun, 27 Dec 1992 18:22:35 GMT

In article <1hjdppINNbvk@usenet.INS.CWRU.Edu> bm074@cleveland.Freenet.Edu (David S Fung) writes:
>
>I don't konw how to save a sram on my MGH?
>
>i konw i should dl the sram to the MGH b4 i play.
>But after i play how can i save the game info back on the disk?
>
>If i shut down my machine the memeory will gone isn't it?
>
>Thanks

Not... it's battery backed - like those in the carts. It works 10000%
like a cartridge's memory, except it will be overwritten when you load
another game which uses battery backed ram.

so to save sram, just save your position in the game, turn machine off, then
on, and select 'save' for the sram...

- Jarnis/Image

Xref: sparky rec.games.video:25686 alt.games.lynx:1357
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Atari Jaguar for $99???
Date: 22 Dec 92 17:34:23 GMT
Article-I.D.: clark.1992Dec22.173423.3005
Organization: Clark College, Vancouver, Wa.  USA

In article <1992Dec21.233655.23387@netcom.com> mingso@netcom.com (Ming Yau So) writes:
>
>But is this kind of "selling below cost" strategy against some of the U.S.
>trade law ?  If my memory severs correct, sometimes ago Nintendo was
>investigated because of some similar reasons.  No flame please.

It woundn't matter even if it was. Atari is an American Company, not the
foreign competition.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
From: jarnis@mits.mdata.fi (Jarno Kokko)
Newsgroups: rec.games.video
Subject: Re: [SNES] Question concerning non-converting games.
Date: 29 Dec 92 17:28:53 GMT
Organization: Microdata Oy, Helsinki, Finland

In article <C00rsw.Lt4@sus.edu.eur.nl> cspas164@sus.edu.eur.nl (R.M. Hutjes) writes:
>
>
>Lately I received the rumor that US Super Mario Kart won't work on European
>SNES with converter. The problem was described as the European SNES being too
>slow to cope with all the actions happening. I think that hasn't to do with
>anything, since US SF2 works perfectly on European SNES...
>Hmm, anybody on the net has some experiences with this problem ?
>Has Nintendo put a new lockout-chip in their carts ?
>
>Thanks in advance,
>Rob.
>
>-- 
>From Rob Hutjes, from Erasmus University in Rotterdam, Holland.
>E-mail: cspas164@sus.eur.nl

I first belived this to be so (PAL machines ARE 17% slower than NTSC)
but It's a converter problem. All bit older Euro adapters can't cope
with Mario Kart, as it has extra data line added (it's 512kb game, but it's
memry map is different from EVERY other SNES game.)
So you need a good adaptor. Shop around, and ask for an adaptor that is
guaranteed to work with mario kart. (One guy in germany told that an
adaptor named 'AD-29' does the trick, but I belive that there's so
fucking many adaptors around with funny names, that this won't help at all)

Of course a perfect solution is to THROW THAT FUCKING LAME PAL MACHINE
out of the window and buy US/Jap machine. Nintedo stinks. 
(No personal flame intended)

- Jarnis 
Newsgroups: rec.games.video
From: Richard.Kooijman@dnpap.et.tudelft.nl (Richard Kooijman)
Subject: Re: 16 bit graphics or cpu?
Organization: Delft University of Technology, Dept. of Electrical Engineering
Date: Tue, 22 Dec 1992 22:09:03 GMT

gsnow@clark.edu (Gary Snow) writes:

>In article <1992Dec22.013710.10535@netcom.com> primus@netcom.com (Robert keng) writes:
>>
>>		Kind of like buying a new system. Really, this mirrors the case
>>with the 486SXes (you know, how the CPU is turned off when you add in the 487?)

>Huh, isn't the 80487 a math co-processor, why would your main processor be
>turned off by adding one?


A 486SX is a 486DX without FP unit (the first versions were reported
to have faulty FP units which were shut down manually).
A 487DX is a 486DX. The case may be different, I don't know about that.


Richard.
--
-- ir Richard Kooijman ------------------- Email: R.Kooijman@ET.TUDelft.NL --
-- Intelligent Network Management Project (INEMA) ---------------------------
-- CARDIT, Delft University of Technology ------------ Tel: (31)-15-786209 --
-- P.O.Box 5031, 2600 GA Delft, The Netherlands ------ Fax: (31)-15-784898 --
Newsgroups: rec.games.video
From: vchan@athena.mit.edu (Vei-Han Chan)
Subject: SNES games trade
Followup-To: rec.games.video
Keywords: SNES, trade
Organization: Massachusetts Institute of Technology
Date: Thu, 31 Dec 1992 19:16:39 GMT

SNES games trade

Super R-Type (good condition with everything)
looking for: UN Squadron, Gradius III, Darius Twin

Legend of Mystic Ninja: (good condition with everything)
looking for: Soul Blazer, Joe and Mac

Will accept any other offers.

If interested, send offer to vchan@athena.mit.edu

Vei-Han Chan


Newsgroups: rec.games.video
From: kennyy@bnr.ca (Kenny Yan)
Subject: Amiga Corp. [was: Re: Rare Game (Atari I think)]
Reply-To: kennyy@bnr.ca (Kenny Yan)
Organization: Bell-Northern Research Ltd.
Date: Tue, 22 Dec 92 14:20:02 GMT

Bob Rusbasan has got the story almost right.  Amiga Corp. started out
to make the Amiga 1000, but needed cash, so it produced the weird little
joystick and a few games to raise some money.  While they were building
the machine, both Atari and Commodore were rumoured to be interested in
this new machine.  Of course, Commodore won, and the computer was sold
as the Commodore Amiga 1000.  Atari then went on to develop its answer
to the Amiga, the 520ST and 1040ST.

Kenny Yan.  (who would have bought an Atari Amiga :-)
The above is not a BNR opinion/view/comment/press release.
From: gt7303b@prism.gatech.EDU (Troy Lee)
Newsgroups: rec.games.video
Subject: GGcodes
Date: 28 Dec 92 01:16:24 GMT
Organization: Georgia Institute of Technology



while I'm at it, could someone please send me any codes you may have
for SFII for the game genie as well as Pro Action Replay?

Thanks!!

Troy
-- 
Troy Lamar Lee
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt7303b
Internet: gt7303b@prism.gatech.edu
Newsgroups: rec.games.video
From: loeliger@convex.com (Jon Loeliger)
Subject: SNES Mystic Quest Question
Summary: Save me from this simple game...
Date: Sat, 2 Jan 1993 23:37:01 GMT
Organization: Convex
X-Disclaimer: This message was written by a user at CONVEX Computer
              Corp. The opinions expressed are those of the user and
              not necessarily those of CONVEX.

I've managed to get to the stupid Ice Falls in Mystic-stupid-Quest
for the SNES.  Just in side the entrance, usless Phoebe has mumbled
something like "Help me move this block."  I have obligingly pushed
the darn block all over the accessible portions of the floor.  I've
noted with great consternation two similar blocks which should also
be pushable if it weren't for the hoola-dancers standing behind them.

I've clawed at the ice floe, trashed the same critter thousands of
times inside the one accesible room, jumped fruitlessly at the 
inaccessible chest just out of reach, and I've attempted to blow
huge craters in every square meter of wall and floor.

Clearly, I am missing something.  Can you clue me in?  Prevent me
from rating this game 0.5 stars?  In the mean time, I've downed
Soul Blazer -- despite never finding a stupid "pass".

Thanks,
jdl

------------------------------------------------------------------------------
Jon Loeliger			    | loeliger@convex.com
Convex Computer Corporation	    | I'm the thirteenth at your table,
3000 Waterview, Richardson TX 75080 | I'm the uninvited guest.  - Marillion


-- 
------------------------------------------------------------------------------
Jon Loeliger			    | loeliger@convex.com
Convex Computer Corporation	    | I'm the thirteenth at your table,
3000 Waterview, Richardson TX 75080 | I'm the uninvited guest.  - Marillion
Newsgroups: rec.games.video
From: mfn@cbnewsi.cb.att.com (mark.f.nettleingham)
Subject:  Are there any Zelda style games available for Genesis?
Organization: AT&T
Distribution: na
Date: Mon, 28 Dec 1992 16:56:29 GMT

	Well, I have been out voted two to one and our family now
owns a Sega Genesis.  I really enjoyed the Zelda series for NES and
would like to locate a similar game for the Genesis.  If anyone has
any suggestions please mail to me.

	Thanks,
	Mark Nettleingham
	karin!markn
	markn@karin.att.com
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: 16 bit graphics or cpu?
Date: 23 Dec 92 17:44:01 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

bbishop@crusader.torolab.ibm.com writes:


>With the processing power of the SNES and the SNES/CD unit, it is suppose to 
>be able to have a couple of X stations attached to it. It also should still
>have plenty of computing power left over because of the 16 bit and 32 bit
>processors, making it the eqivalent of 1.2X10^24 bit machine (16 bit ^ 32 bit).
>There are a lot of non technical people out there who dont realize that you 
>get can get a 1.2X10^24 bit processor eqivalent from a 16 bit processor and
>a 32 bit processor.  The MHz it operates at will be increased as well... The
>SNES operates at (roughly 3 MHz) but the new CD unit will operate at 50 MHz
>making the total 7.17X10^23 MHz (3 MHz ^ 50 MHz)... So this machine should
>be able to handle bitmaps.
> 
>Brad
	Is this a satire of neo-Geo's 16+8=24 scheme!?  why would you want
X-terminals for an SNES?
Newsgroups: rec.games.video
From: bsim@quark (Ben Sim)
Subject: SNES vs. GENESIS (Not Again...)
Organization: Fannie Mae
Date: Mon, 21 Dec 1992 13:42:50 GMT

Hi All,

	Just a few words on this ongoing debate. It's really pointless to  
debate the hardware features of the two machines, because it's the game  
play that matters. You can have the best hardware in the world and still  
come up with a lousy game. Great graphics and sound do not make a good  
game. Some of those monster carts from Neo-Geo are good examples of good  
graphics and sound with lousy play. 
	The people on this board seem to have enough disposable income to  
purchase new carts. So why don't you buy a Genesis or SNES if you don't  
already have one? They're cheap (~$90 for a base system). I just bought a  
Genesis with the Sonic pack-in, and I must say that it was a very wise  
decision. If I knew Sonic was this good, I would have bought a Genesis a  
year ago. My next cart for the Genesis will be Sonic II.
	
	A few other thoughts: It's pretty obvious programming for these  
16-bit machines have been improving. I think there is still a lot of  
potential left in the 16-bit machines. What can we see in the future?  
Uhmm...8 megabit carts are standard now, but in the near future (like by  
next year) 16 megabit carts should be standard and still cost the same as  
today's 8 megabit carts. With increased memory for carts, I don't really  
see a compelling reason to buy a CD-ROM accessory (not yet, anyway). I'm  
really not impressed by any of the Genesis CD games. So how about a 16-20  
megabit Sonic III cart for next year? 

:) Ben
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: SNES-CD: Very nagging problem/question...
Date: 22 Dec 92 17:59:45 GMT
Article-I.D.: clark.1992Dec22.175945.3492
Organization: Clark College, Vancouver, Wa.  USA

In article <1992Dec22.035610.25147@galileo.cc.rochester.edu> hm002b@uhura.cc.rochester.edu (Primus Sucks!) writes:
>In article <1992Dec21.222010.11769@clark.edu> gsnow@clark.edu (Gary Snow) writes:
>>
>>Well, technically speaking it isn't in any Macs anymore, all of the 68000
>>Mac have been discontinued. By Feb 92 every Mac will have at least a 68030
>>in it (there are still a few 68020 machines produced, and will be replaced
>>in Feb.)
>>
>>The 68000 is a 16/32 bit chip. 16bit data bus (the one that really matters),
>>and a 32bit address bus (the amount of memory it can address).
>
>Ohh really Gary? Would you mind telling me which Macintoshs still use the
>68000???

Please read my message above, it clearly states that all the 68000 Macs have
been discontinued.........

>Classic II 68030 16Mhz (Same as Performa 200)
>LC II      68030 16Mhz (Same as Performa 400)
>II si      68030 20Mhz
>II ci      68030 25Mhz
>II vx      68030 33Mhz
>Quadra 700 68040 25Mhz
>Quadra 950 68040 33Mhz
>PowerBooks 68030 25Mhz (The PB 180 might be faster not sure tho)
>
>Actually, Gary, Apple is trying to move away from the 68030 and to the 68040
>On Feb. 15 Apple will replace the IIsi and IIci with 68040 macs, the Centris
>line.

Tell me something I don't know, I have been a Mac user ever since there were
Macs......I am even thinking of getting one of those Centris Macs, probably
the 25mhz 040 machine, its supposed to be identical to the IIvx, except it
has the 25mhz 040, and one NuBus slot replaced with built in ethernet. Should
got for around $3500 for the configuration I want.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu