HDTenEightyP/NetNews huggingface dataset:
From: kayser@nssdca.gsfc.nasa.gov (Susan E. Kayser NSSDC/STX (301)513-1673)
Subject: Replacement for Simon
News-Software: VAX/VMS VNEWS 1.41    
Organization: NASA - Goddard Space Flight Center
Date: Fri, 10 Apr 1992 16:48:00 GMT

I posted a message last week asking about updates for Simon 1.0, and got a 
response suggesting Int'l Rescue, supposedly on sumex, as a replacement.  I
can't find it there, and have lost the address of my respondant. Can anyone 
tell me where it is, or suggest another alternative.  (The original problem was 
that Simon, which allow you to change the default date format from, e.g. 
"Friday, April 10, 1992" to "10 April, 1992", no longer remembers changes 
when you turn off the Mac.)

Susan Kayser		NCF::KAYSER  or  kayser%nssdca.span@star.stanford.edu
Hughes/STX at NASA/GSFC/NSSDC
Greenbelt, MD
Newsgroups: comp.sys.mac.apps
From: ruf@herald.usask.ca (Bob Ruf)
Subject: AppleShare 3.0 and file compression
Originator: ruf@herald.usask.ca
Organization: University of Saskatchewan
Distribution: na
Date: Thu, 9 Apr 1992 20:22:46 GMT

We have a fileserver (an SE with 2 meg) that is running Appleshare file 
server and print server (v. 2.0). It gets backed up each night by the 
computer department and we get charged x dollars/MB. Our network has 
15 Macs (SE's,LC,CX,FX,SE/30 - some running system 7 others running 
6.0.7), and 3 laser printers.

What we would like to do is upgrade to version 3.0 of Appleshare and 
put a compressor on the file server (I had More Disk Space in mind). 
This would reduce the cost of our backups and/or give us more disk 
space. Here are my questions:

1. Do we need to upgrade to Appleshare 3.0 to use a compressor?

2. How does Appleshare 3.0 stop people from physically using the file server 
to accessing any file/folder on the hard drives? (My understanding is that 
the server is just another program running on the mac, so would the volumes 
be accessible by switching to the finder?)

3. Do we need to upgrade the memory in the SE to 4 megs?

4. Will More Disk Space work on a file server? with 4 physical volumes?

5. Will system 6 macs be able to "interpret" the compressed files?

6. Do you have a different/better idea that isn't expensive?

Thanks,
Bob Ruf
University of Saskatchewan
ruf@admin.usask.ca
Xref: sparky comp.sys.mac.apps:7932 comp.sys.mac.hypercard:1881 comp.sys.mac.wanted:4419
From: monty%roscom@think.com (Monty Solomon)
Newsgroups: comp.sys.mac.apps,comp.sys.mac.hypercard,comp.sys.mac.wanted
Subject: Recipe program
Date: 14 Apr 92 07:40:54 GMT
Article-I.D.: proponen.1992Apr14.074054.3522
Reply-To: Monty Solomon <roscom!monty@think.com>
Followup-To: comp.sys.mac.apps
Organization: Proponent

My wife is looking for a program to manage her recipe collection.

What programs are available?  What features do they have?

Which are considered the best?

Please respond via E-Mail to roscom!monty@think.com and I will post a summary.

Thanks.

Monty
---
# Monty Solomon / PO Box 2486 / Framingham, MA  01701-0405
# monty%roscom@think.com
-- 
# Monty Solomon / PO Box 2486 / Framingham, MA  01701-0405
# monty%roscom@think.com
From: Adam.Frix@p18.f20.n226.z1.FIDONET.ORG (Adam Frix)
Newsgroups: comp.sys.mac.apps
Subject: Re: Caveat Emptor: After Dark
Date: Thu, 16 Apr 92 01:00:11 EST
Organization: FidoNet node 1:226/20.18 - cmhGate UF Gateway, Columbus OH


jfinete@cats.ucsc.edu (Joe Finete) writes:

>mystery was solved.  It turns out that the famous After-Dark fish
>"screen-saver" had burned the ocean floor into the phosphor of our
>monitor.  Granted our secretary probably kept the monitor on for months
>with the fish scene "saving" the monitor every night, but when does a
>"screen-saver" turn malicious?  Any other persistent ocean floors out
>there?
JF>  The ocean floor is an option that can be turned off. In fact, 
JF> I believe the manual warns you that leaving this option on 
JF> can result in screen burn-in. The buyer should beware his/her 
JF> own mistakes.

I noticed the sea bottom deal right away when After Dark came out, and knew
without looking in the manual that problems like this could (and would) easily
occur.  Given that this is a screen saver, though, I think it was idiotic for
such a "feature" to be included in _any_ module.

Saying "the buyer should beware his/her own mistakes" in this case is like
saying, "Yeah, Excel's SUM function just flat doesn't work, but the user
should notice this in the results right away.  Besides, the program gives a
checkbox in a dialog box to have the SUM function work properly, and Microsoft
does mention this in the manual."  How absolutely lunatic.

After Dark's fish w/sea floor is a screen saver that burns an image into the
screen when used as directed.  Might as well turn cmd-S into a macro that
selects all, then hits the backspace key.

My sympathy to the guy who got the damaged Radius monitor,
--Adam--
former Pyro! user who finally decided to use that little knob underneath his
Plus screen instead
 
--  
Adam Frix via cmhGate - Net 226 fido<=>uucp gateway Col, OH
UUCP: ...!osu-cis!n8emr!cmhgate!20.18!Adam.Frix
INET: Adam.Frix@p18.f20.n226.z1.FIDONET.ORG
Newsgroups: comp.sys.mac.games
From: jacobson@fred.isgs.uiuc.edu (Russ Jacobson)
Subject: Arknoids
Organization: Illinois State Geological Survey
Date: Thu, 16 Apr 1992 20:12:32 GMT

I asked this question almost a year ago but never got any feedback. I have a 
orginal copy of the game Arknoids. But it will not run on my SE/30 or IIsi.
This is because it does not work with CPU's of more than 68000 I believe.
There was supposed to be a patch for this. I got one reply about it a long
time ago but that patch did not work. I know the game/company no longer is
around but I really liked that game. Was about my favorite arcade game with
a mouse. Does anyone have a patch that will let it work with my IIsi or SE/30
and have you gotten it to work?

Thanks much.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  Russ Jacobson                     INTERNET:jacobson@fred.isgs.uiuc.edu
  Illinois Geological Survey        FIDONET: 1:233/11 and 1:233/14        
  Champaign, IL 61820               Narnia BBS  217-384-3128 (Telefinder)                      
  217-244-2425                      Home Phone: 217-384-6983
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Newsgroups: comp.sys.mac.games
From: dce@smsc.sony.com (David Elliott)
Subject: Re: Mac PacMan PD?
Organization: Sony Microsystems, San Jose, CA
Date: Fri, 10 Apr 92 23:55:04 GMT


In article <1992Apr10.023853.29032@udel.edu>, deek@pecan.udel.edu (michael deerkoski) writes:
|> If you'd like the author to improve his program, I think the most effective
|> approach would be to write him a letter stating how great you think his
|> game is and that it would be far more useful to you if he added support
|> for your monitor.

Aye, there's the rub.  Because the program does nothing more than
display the message "This program only works on a 640x480 screen", I
don't even get an address to write to to ask him to do so.  Of course,
I can take a few minutes to ferret out an address using ResEdit...

I'm not just whining to hear myself whine, though.  I have sent
shareware fees to people who have written software that doesn't work on
my specific configuration in order to encourage them to continue
working on their program until it does.  If the person who wrote this
PacMan game wants help in making his game better in any way, I'm right
here.

--
...David Elliott
...dce@smsc.sony.com | ...!{uunet,mips}!sonyusa!dce
...(408)944-4073
..."Nobody believes a laughing person." -- Farkle
Newsgroups: comp.sys.mac.games
From: kreme@isis.cs.du.edu (Dave Sim's Ugly Brother)
Subject: POP: Skipping Level One (Prince of Persia)
Summary: How to skip Level 1
Keywords: Requires ResEWdit, a Brain, and Prince of Persia
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Wed, 15 Apr 92 14:00:39 GMT

OK, I have always looked upon Level one as an annoying and easy
introductory level.  However, there was never anyway to speed up the
process, since you HAD to have the sword...

My solution, put a sword on the first screen...

The Macintosh version (at least the demo) had all the levels in a code
resource.  What you need to do.

Open Prince of Persia from Resedit

Find the Levels and open Level 1 (I think the resource is levl?)

Change one of the non-zero values to 16.  Don't change the FIRST
   none zero, but maybe the second, or the 12th...

Save of POP and run it.  If you don't like where the sword is, change it.

Go kill th eguard and go on to level 2.

WARNING!: The first level is a very useful learning tool.  It introduces you
          to almost all the movements you will need on future levels. I do
          not recommend that a novice or intermediate player apply this
          patch.  However, once you finish POP a couple of times, you will
          find yourself tired of level one. :-)

Query: Does anyone know if there might be a level editor in the works?
       The resource format would make it very easy.  Heck, some enterprising
       Mac hack could probably whip one up in no time... :-)





--
   | kreme@isis.cs.du.edu | The Coven BBS [303/777-2911] 1st METAL in MST |
   | kreme@#22 (FV3 Net)  | MST3K, Spacer Quest 3.4w, Anime files, & More |
   | [303/722-2009] Voice |    "Unity Sleeps" -- Neil Gaiman, Sandman     |
   |      USR HST/V.32bis, 100 Megs, All code in RAM, Super Fast          |
From: smanelis@sugaku.claremont.edu (Scott Manelis)
Subject: Re: Spectre Patch difficulties
Organization: Harvey Mudd College
Distribution: comp.sys.mac.games
Date: Mon, 6 Apr 1992 23:40:41 GMT

In article <TBj+Bg#@engin.umich.edu> bladex@caen.engin.umich.edu (Robert  
Klingsten) writes:
> Has anyone encountered problems with the Spectre "super-tank"
> patch?  I am talking about the one where you change resource code 25
> offset $336 to 4E71 (x4).  I did this to a copy and am having a
> problem now.

I used that patch, and the other two floating around, and none of them worked.   
Whenever I entered the game arena Spectre crashed.

> I made a custom tank (25 speed,10 shield, 10 ammo) and around level
> 7 or 8, the game unexpectedly quits giving me a "divide by zero"
> error.

In an even more bizarre note, my game would shift over to 32-bit addressing for  
no reason and crash.

> I am running sys 7.0.1, Mac IIci w/8mb memory, and the basic extensions:
> SAM, Disinfectant, 7.0.1 Tuneup, etc...nothing weird.  The game never
> crashed before, before I changed the code.

I'm running basically the same Mac set-up.  Anybody get these patches to work??

 ------------------------------------------------------------------------------
 Scott Manelis       			  |	"And he walked past the
 Pitzer Box 725				  |	 Evil. And that was good.
 1050 N. Mills Avenue                     |      And Evil laughed, and
 Claremont, CA  91711          		  |	 said 'you got change 
 internet: SManelis@sugaku.claremont.edu  |   	 for a doughnut?'"
Newsgroups: comp.sys.mac.games
From: moose@svcdudes.com
Subject: Re: Computer Ambush
Reply-To: moose@svcdudes.com
Organization: Software Ventures, Inc.
Distribution: na
Date: Tue, 14 Apr 92 01:28:27 GMT

In article <11APR199212091527@envmsa.eas.asu.edu> cs421good@envmsa.eas.asu.edu  
(David Good) writes:

> I seem to remember a long time ago that SSI was going to release a Mac
> version of Computer Ambush (squad level combat in WWII).  Did this ever
> happen?  If it did, will anyone sell me their copy?

I have a real old copy of it for my Mac and I'm not selling.

--
Michael Rutman			|	moose@svcdudes.com
Cubist				|	makes me a NeXT programmer
Software Ventures		|	maker of MicroPhone II
#include <std.disclaimer>
From: slg20427@uxa.cso.uiuc.edu (^ Windom Earle ^ )
Newsgroups: comp.sys.mac.games
Subject: Help with The Phoenix
Date: 16 Apr 92 18:13:42 GMT
Organization: University of Illinois at Urbana

I need some help with the game called The Phoenix.  I remember
there was a post many months ago with tips in it.  Well, I just
started playing the game yesterday and I am stuck.

Can someone tell me what to do so my oxygen doesn't run out
on the Discovery.  I think I might have to activate HAL, but
how do I do that?  I am inside the ship and I can get to the
control room, but can't figure out what to do or where to
go after that.

Thanks in advance...
-- 
^ Steven Greco ^   (aka Windom Earle)
slg20427@uxa.cso.uiuc.edu
From: edg@Ingres.COM (Ed Goldman)
Newsgroups: comp.sys.mac.games
Subject: Re: Warmonger
Date: 8 Apr 92 21:13:38 GMT
Reply-To: edg@Ingres.COM (Ed Goldman)
Organization: Ask Computer Systems Inc., Ingres Division, Alameda CA 94501

I think you mean PowerMonger.

-edg-
Newsgroups: comp.sys.mac.games
From: martint@poly.polytechnique.fr (Thomas-Xavier Martin )
Subject: Stuck in KFC! spoilers wanted...
Organization: X: Ecole POLYTECHNIQUE, Palaiseau, FRANCE
Date: Tue, 14 Apr 1992 14:20:13 GMT

  I'm in dire need of some help in KFC.
  With the kicking fighter, I've repeatedly managed to get to level ???,
where I just can't get out of a "well".
  More precisely, after I've defeated the third champion (He's the one
in the room with a large mask on the wall, and he can flamethrow me if
I don't move fast enough), I reach a room where I'm attacked by a fat
man with a lance (same one as in level 2.) which I can kill quite easily.
This room has high walls on both sides, and I'm just unable to jump high
enough to get out of it.
  Did I do something wrong? Is there some special move I'm unaware of ?
Any help will be welcomed.
  If someone could also tell me how to get from level 1 to level 3, or
any other tricks/easter eggs/spoilers, I'll be quite grateful.

  You can reply by e-mail (martint@poly.polytechnique.fr), or by posting
in this newsgroup.(I _READ_ this newsgroup... ) (if you post a spoiler,
be kind enough to warn possible readers in the subjet line.)
Thanks in advance.
  
TXM	Thomas-Xavier MARTIN	martint@poly.polytechnique.fr
From: long@mcntsh.enet.dec.com (Rich Long)
Newsgroups: comp.sys.mac.games
Subject: Sky Shadow w/ System 7
Date: 7 Apr 92 19:34:02 GMT
Organization: Digital Equipment Corporation


 I haven't been able to reliably play Sky Shadow under System 7. I finally got
 around to calling Casady & Greene a few days ago, and they sent me the latest
 version. Unfortunately, it has the same problems, which are: 1) the game
 randomly hangs; ship movement halts, but enemy ships keep flying, and
 missiles and bombs still work; and 2) sometimes, when quitting to the Finder,
 the Finder's windows are not refreshed.

 Has anyone gotten Sky Shadow to work with 7.0? I'm currently running 7.0.1 +
 1.1 Tuneup, but I've had the problems ever since 7.0.

 If you know of an INIT conflict, please let me know. Thanks, I really miss
 Sky Shadow!

 Rich

Richard C. Long			long@mcntsh.enet.dec.com
			  -or-	...!decwrl!mcntsh.enet.dec.com!long   		
			  -or-	long%mcntsh.dec@decwrl.enet.dec.com
Newsgroups: comp.sys.mac.games
From: austinov@leland.Stanford.EDU (Andrey Borisovich Ustinov)
Subject: Space Quest III hint
Organization: DSG, Stanford University, CA 94305, USA
Date: Fri, 10 Apr 92 07:45:34 GMT

Does anyone have a hint, how to finish SQ3. I am on spaceship, and I can't catch any ship from the Scumsoft fleet, moreover the weapon system does not react
on the scull-ships. I am trying to be fast to change front and back shields,
but after several attacks my front shield is always depleted (10 attempts). Is it another attempt to make it "more interesting", like AstroChicken? Can anyone help? The existing walkthru does not say anything about the final part of the game.

Thanks in advance,
Andrey.
From: billh@mugwump.UK.Sun.COM (Bill Hodgson - Sun EHQ - Cascade)
Newsgroups: comp.sys.mac.games
Subject: Re: Sky Shadow w/ System 7
Date: 8 Apr 92 07:55:21 GMT
Reply-To: billh@mugwump.UK.Sun.COM
Organization: Sun Microsystems, Inc.
NNTP-Posting-Host: mugwump.uk.sun.com

I've found that the only way I can get SkyShadow to work reliably, is to turn off
ALL INIT's, using the INIT init, or using Extension Manager, or manually.

I'll check tonight (Weds 8th) if Sys 7 is any problem. I've always found SS to be
a bit flakey/demanding. Why not play Crystal Quest instead!

---
Bill Hodgson, Sun Microsystems, Watchmoor Park, Camberley, Surrey, GU15 3YL, UK
Contactable On: +44-276-416635 (Work, Office Hours)
From: smiller@bgsu.edu (scott miller)
Newsgroups: comp.sys.mac.games
Subject: Where can I get ResEdit?
Date: 15 Apr 92 21:33:05 GMT
Distribution: na
Organization: Bowling Green State Univ.
From: hulsej@sun.lclark.edu (Jose Hulse)
Newsgroups: comp.sys.mac.games
Subject: Adv Gravis Mousestick wanted
Date: 8 Apr 92 17:27:32 GMT
Article-I.D.: lclark.1992Apr8.172732.6835
Distribution: usa
Organization: Lewis & Clark College, Portland OR


OK, folks, here's the scoop:

Sometime in the dawn of prehistory, as the earth's crust was still cooling,
I ordered a Mousestick from a well known mail-order house, then from another,
and I still have no joystick (this is nearly four months later)!

Therefore, in desperation, I hereby let it be known that if anyone has one
of these babies that they're willing to part with (yeah, sure!), I will buy
it from that person with dispatch.  Please reply via e-mail and maybe we can
negotiate something!

Thanks in advance,
-Jose'
Newsgroups: comp.sys.mac.games
From: pollard@cucbs.chem.columbia.edu (Tom Pollard)
Subject: Re: Spectre requires a *PLUS*, not a 68020.
Organization: Center for Biomolecular Simulation
Date: Thu, 16 Apr 1992 20:37:33 GMT

bskendig@rise.Princeton.EDU (Brian Kendig) writes:
>Spectre will run on anything from a Mac Plus up.  However, it's
>absolutely unbearable with the slow speed of a Plus or an SE and
>painful on the small screen of an SE/30.  On a Quadra, of course, its
>animation is perfectly smooth.
>
Spectre runs quite smoothly on an SE when you turn off "filled" mode,
so that only outlines of objects are drawn.  There is no noticeable
degradation of the animation speed.  The designers did a very nice
job on this game.  I have seen people play Spectre in two-player mode
using a Mac IIsi and an SE without any trouble!

Tom Pollard
pollard@cucbs.chem.columbia.edu

-- 
-------------------------------------------------------------------------------
Tom Pollard				Department of Chemistry
pollard@cucbs.chem.columbia.edu		Columbia University
-------------------------------------------------------------------------------
From: hshubs@eff.org (Howard Shubs)
Newsgroups: comp.sys.mac.games
Subject: Re: Crush 1.0
Date: 3 Apr 92 22:18:20 GMT
Article-I.D.: eff.1992Apr3.221820.18617
Organization: Electronic Frontier Foundation
Originator: hshubs@eff.org

In article <ktpdb3INNoa5@ashley.cs.widener.edu> hyperion@cs.widener.edu (A Kyle Berman) writes:
>While I would love to comment on this game, I cannot.  I believe it
>was compressed in Stuffit Deluxe, which I don't have.  Could someone
>re-post it either in a self-extracting archive or in CompactPro?


Two things: (1) If you got it from comp.binaries.mac, no it's not in
Stuffit Deluxe format.  (2)  Why don't you get Stuffit Classic (1.6)?
Then you'll be able to deal with the Deluxe files.
-- 
Howard S Shubs      hshubs@eff.org      I don't represent the EFF,
The Denim Adept     hshubs@BIX.com      but I do agree with them.
From: fzhedric@hamlet.ucdavis.edu
Newsgroups: comp.sys.mac.games
Subject: 4D Boxing Hints/Patch
Keywords: 4D-Boxing, Patches
Date: 9 Apr 92 23:02:35 GMT
Article-I.D.: ucdavis.12108
Organization: Biochemistry/Biophysics, UC Davis

Hello,
	I have had 4D boxing for my Mac for about a week and I have managed
to make it up to 13th rank with a heavy weight.  But I haven't been able
to get past the next three boxers.  I would go the distance with them but
at the end of the fight my stamina is so much lower than theirs that I
can't connect and they nail me with dozens of shots :-(.  So... I was 
wondering if anyone had a cheat sheet of sorts kind of like the little
run down that the manual has on some of the fighters.  This way I can know
not to jab on boxer X because he/she will nail me with their quick upper
cut.  Another thing that would be useful is to know what sort of condition
ing is the best against a fighter, for instance is fast hands better than
power against someone like Ugotta B Kidding or Anita Muscatelli (spelling?).

	I was also wondering if anyone had a patch for this program so I
don't have to hunt through the manual every time I play.

					Thanks,
					Mike Oda
					fzhedric@hamlet.ucdavis.edu

==============================================================================
          DISCLAIMER NOTICE		 |  Mike Oda
My boss doesn't known what I am doing... |  Biochem Grad. Student
So please don't tell him.		 |  fzhedric@hamlet.ucdavis.edu
==============================================================================
Newsgroups: comp.sys.mac.games
From: dledelen@wheaton.edu (Daniel Lane Edelen)
Subject: Leather Goddesses II
Organization: Wheaton College
Distribution: na
Date: Mon, 6 Apr 1992 14:03:14 GMT

Apparently there will be a new Leather Goddesses of Phobos II. I saw a poster
ad for it in an Electronic Boutique. No idea if it will also be out for the
Mac. EB, of course, carries no Mac stuff.

Dan

-- 
 @ @ @ @ @ @ @ @ @              Daniel Lane Edelen            @ @ @ @ @ @ @ @ @
  @ @ @ @ @ @ @ @           dledelen@david.wheaton.edu         @ @ @ @ @ @ @ @
   @ @ @ @ @ @ @      uunet.uu.net!tellab5!wheaton!dledelen     @ @ @ @ @ @ @
    @ @ @ @ @ @     "No matter where you go, there you are."     @ @ @ @ @ @
From: DWELCH@SCUACC.SCU.EDU (Dameon Welch)
Newsgroups: comp.sys.mac.games
Subject: Spoilers Wanted - 3 in Three
Date: 9 Apr 92 22:39:00 GMT

I need help on the following puzzles (spoilers below):	

Outside In: This is one of those I guess you just have to plod through. Anyone
remember which doors you have to click and in which order? I doubt anyone
does, but worth asking.

Mind's Eye: I can't decipher the clue for the first word: Dirt in System
Call Open Vent Error Path Yellow. What does this mean?

On Speaking Terms: The following words seem to fit -- did I speel one of them
wrong or something?

         ICE
          OWE
         SEE
         EXCESS
          IVY
        EASY
       EMPTY
          EYE
         ENVY
        DECAY
         BEE

Birds of a Feather: What's the word?

_A_E_IOU__Y

If you know any of these, please EMail. We don't want to spoil it for
everyone else...


+----------------------------------------------------------------------------+
| Dameon Welch          | "...if he were an ice cream flavor, he'd be        |
| dwelch@scuacc.scu.edu |  pralines and dick!" -- Garth Algar                |
+----------------------------------------------------------------------------+
From: Rich.Rubel@bbs.oit.unc.edu (Rich Rubel)
Newsgroups: comp.sys.mac.games
Subject: Re: Prince of Persia Demo
Date: 14 Apr 92 16:39:14 GMT
Distribution: usa
Organization: Extended Bulletin Board Service

Here are the keys I've figured out:

the keypad and its obvious directions
when jumping, a running jum using the diagonal keys goes three blocks,
  standing goes one.
spacebar puts your sword away in a fight (useful later)
When jumping, if you hold down the up key (or the appropriate diagonal)
you'll grab onto the ledge you would otherwise have fallen by.  Then climb
up normally.
Don't forget you can jump straight up and see what loose tiles are around...
[RICHR]
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  bbs.oit.unc.edu or 152.2.22.80
Newsgroups: comp.sys.mac.games