HDTenEightyP/NetNews huggingface dataset:
From: andra@cs.widener.edu (Robert Andracsek)
Newsgroups: rec.games.hack
Subject: Re: Converting alters
Date: 12 Sep 92 20:38:03 GMT
Organization: Widener University CS Department, Chester PA
NNTP-Posting-Host: maggie.cs.widener.edu

How about this for an idea in 3.0k/3.1:  A prieslty ability only:
consecrate.  Convert any altar to your god's.  Wouldn't this make
sense?  (Oh, sorry, forgot... nethack and sense?  What was I thinking?
:)


-- 
|R. Andracsek  |  andra@cs.widener.edu  |  Voice (215)447-0412  
|    "I want that appliance from hell
|        OFF of my desk!"  - Mac, Night Court
Newsgroups: rec.games.hack
From: trav@wixer.cactus.org (traveller)
Subject: Re: memory fault
Organization: Real/Time Communications
Date: Mon, 14 Sep 92 06:24:42 GMT

In article <1992Sep11.200537.19993@polari> gregs@polari.online.com writes:
>In article <1992Sep8.054313.1757@wixer.cactus.org> trav@wixer.cactus.org (traveller) writes:
>>just lost the best game i've had in quite a while to a memory fault. I was 
<my message deleted> 
>>trav
>>
>I've had this problem too.  Are you using version 3.0.9?  The memory
>Gregory Sumner                        ::

nope, we've got 3.0j and it's a unix system.

trav


-- 

trav@wixer.cactus.org  |   In Austin, Tx:
     The Traveller     |      The city that made being a slacker an
                       |      acceptable alternative lifestyle.
Newsgroups: rec.games.hack
From: m115604@cc.tut.fi (Marjanen Kalle)
Subject: Bug ???!
Organization: Tampere University of Technology, Finland
Date: Mon, 14 Sep 92 20:16:49 GMT


I have offered about 10 keystone cops and shopkeeper and lots of other
creatures. I pray and what do I get ?!!! A f#$%# broadsword.

I allready have the Stormbringer,3xSting,Cleaver & Excalibur.
Does Loki think that he had given Stormbringer to me when I get
a broadsword...

PS.If you have 2 or more elven daggers you can call them all as Sting
   Does this happen if you dip 2 longswords in fountain ie. you have
   2 Excaliburs?
-- 
             .....................................................
             : Kalle Marjanen        :                           :
             : Opiskelijankatu 4A38  : m115604@lehtori.cc.tut.fi :
             : 33720 Tampere         :                           :
Newsgroups: rec.games.hack
From: dc@stars.gsfc.nasa.gov (Dave Cottingham)
Subject: Re: A couple questions and a 3.1 suggestion
News-Software: VAX/VMS VNEWS 1.4-b1  
Reply-To: dc@cobi.gsfc.nasa.gov
Organization: NASA/GSFC-Laboratory for Astronomy and Solar Physics
Date: Sun, 6 Sep 1992 23:33:00 GMT

In article <1992Sep5.012331.20022@polari>, gregs@polari.online.com writes...
>angus@hardy.u.washington.edu (Angus the Demonchild) writes:
>>Crystal balls will allow you to know the positions of every item of
>>one particular type on your dungeon level, like a selective potion of
>>object detection.  
> 
>Ok, but how do you do it?  It asks, "What do you want to detect?" or
>something like that.  What are the proper answers?  I'm pretty sure that
>"!" will detect potions, and "?" scrolls, but what about "objects" (Like
>the generic potion.)  What about Monsters?  

Crystal balls will detect five different things: gold, food, traps, objects
(other than food), and monsters.  It's fairly adaptable about how you answer
the question, but for example you can answer $, %, ^, objects, and monsters.
They are not selective on type of object.  Whether you ask for ! or ? or =,
you still get shown all kinds of objects.  Note that the crystal ball doesn't
always work, and it comes with a fixed number of charges (like a wand)
after which it certainly won't work.  There's a chance it'll do you a
variety of types of harm, particularly if cursed.  They also weigh a ton.

 - Dave Cottingham
   dc@cobi.gsfc.nasa.gov
Newsgroups: rec.games.hack
From: gregs@polari.online.com
Subject: Re: memory fault
Organization: Seattle Online Public Access Unix (206) 328-4944
Date: Fri, 11 Sep 1992 20:05:37 GMT

In article <1992Sep8.054313.1757@wixer.cactus.org> trav@wixer.cactus.org (traveller) writes:
>just lost the best game i've had in quite a while to a memory fault. I was 
>beating the stuffing out of Nick Danger's ghost, when suddenly it switched 
>to a kobold lord. so, ok, i figure it's a chameleon. as soon as it's dead, i
>move to pick up anything it might've had and get "memory fault" and a shell
>prompt. So, the games gone right? and it took my ring of conflict, blessed +3
>gray dragon scale mail, blessed +0 mjollnir, and +3 stormy with it, right?
>AAARRRGGGGHHHH!!!!!!!
>and then on top of that, unix no longer echoed my commands, and control D  
>wouldn't log me off. had to drop carrier. so, ok, the game is gone, but what
>killed it?
>
>trav
>
I've had this problem too.  Are you using version 3.0.9?  The memory
fault problem has happened to me on this unix system, which is using
3.0.9, or whatever it's called.  It's never happened on my home system
though, where I'm using patchlevel 10.  It normally happens when I
try to #name something.  I also have the no-echo symptom and have to
drop the carrier.  I've talked with the admin and he doesn't know what's
up.  I just suggested a newer version.
-- 
Gregory Sumner                        ::
gregs@polari.online.com               ::               Go Dawgs! 
Seattle, Wa                           :: 1-0
Newsgroups: rec.games.hack
From: sibley@math.psu.edu (David Sibley)
Subject: Re: first level of hell
Reply-To: sibley@math.psu.edu
Organization: Dept. of Mathematics, Penn State University
Date: Wed, 9 Sep 1992 05:52:54 GMT

In article 18225@u.washington.edu, angus@accnext07.cac.washington.edu (Angus the Demonchild) writes:
>
>...several reference posts deleted...
>
>Hold your own horses.  Intrinsic magic resistance only affects level teleport  
>traps.  It should have no effect on level teleports where a scroll of  
>teleportation is used.  Note:  I haven't tested this, so if I'm dead wrong  
>don't flame me too hard.

Spoiler ahead



You are correct.  I just recently teleported from level 25 to level 50 using a
cursed scroll of teleportation while wearing GDSM.  It works fine.  On the other
hand, I keep stumbling into level teleport traps that have no effect, so I do 
really have the intrinsic.


David Sibley
sibley@math.psu.edu

Newsgroups: rec.games.hack
From: snelling@bnr.ca (Peter Snelling)
Subject: Re: Foiled robbing a shop
Reply-To: snelling@bnr.ca (Peter Snelling)
Organization: Bell-Northern Research Ltd.
Date: Fri, 11 Sep 92 13:46:35 GMT

In article <umage.716161894@mcl>, umage@mcl.ucsb.edu (androgyny) writes:
|> In <1992Sep10.143833.4082@bmers95.bnr.ca> snelling@bnr.ca (Peter Snelling) writes:
|> >Dig again. and again.  and again.  I've dug a pit.
|> 
|> >Dig again. and again.  The shopkeeper apears.
|> >Dig again.  The shopkeeper kills the Kops.
|> >Dig again.  The shopkeeper hits me.
|> >Dig again -- The shopkeeper kills me, and takes my stuff.
|> 
|> >I know I made a few big mistakes above, and by posting this to the net
|> >I'm opening myself to abuse.  Let me just say that I was playing quickly,
|> >and since I was only on level 2, so I decided to take a few chances. 
|> >-- 
|> >Peter Snelling
|> 
|> Peter -
|>  
|> 	I must be *really* inexperienced, but am very interested in your
|> scenario.  Why did Manlobbi appear ?  Was he attracted to the fight ?
|> I thought ring of conflict only affected monsters touching each other.
|> And how is it that he hit you when you were invisible? Did he guess ??
|>  
|> orion

Normally, the shopkeeper stays near the door, and when you're wearing a 
ring of invisibility, they stay right next to the door.  However, once
you steal stuff from the shop (by walking out a hole in the wall or
teleporting) all bets are off.  He leaves the shop and tracks you 
down looking for his money.  Normally, he may first ask you for the
money ("didn't you forget to pay?"), but in this case I'd already 
annoyed him, so he just attacked.

According to the spoilers, shopkeepers don't have the see invisible 
attribute, but they must detect you somehow.  After all, when you 
try to go into a shop while invisible, it says "Manlobbi detects
your presence." "Invisible custumers aren't welcome".  In any case,
he didn't have any trouble hitting me.


On an unrelated note, perhaps in a future release we'll get more
realistic shopkeeper behaviour.  In this case, once there are holes
dug in the wall of the shop, there's no reason for them to stay next
to the door.  They should roam around the shop.  In fact, they should
come over and ask you to pay for damages.  If there are multiple ways
out of the shop, they should just hover next to their customer.
-- 
Peter Snelling
Newsgroups: rec.games.hack
From: angus@accnext07.cac.washington.edu (Angus the Demonchild)
Subject: Getting about in Hell (was Re: walls)
Keywords: Spoilers
Reply-To: angus@milton.u.washington.edu
Organization: University of Washington
Distribution: usa
Date: Tue, 8 Sep 1992 22:33:54 GMT

In article <Bu8wHM.9n2@cs.psu.edu> sibley@math.psu.edu (David Sibley) writes:
> 
> Well, Urquell has been to hell and back.  Several times, before he
> figured out how to avoid the trapdoors.  He doesn't have the amulet
> yet, though, and has a question about how to get it.

> The lowest the trapdoors have dropped him so far is level 29.  ...

The trap-doors *won't* drop you down very far.  To get to the Amulet, you'll  
have to level teleport.

> So how does he get into the middle room of a level in hell?  It just
> now occurred to him that maybe bumping into the door blindfolded is a
> method.  Is it?  Or does he just ignore those levels, figuring the wiz
> isn't there?  He didn't have his mirror along to check.

There are three basic level designs in Hell.  One is the basic labyrinth, with  
nothing special in the middle.  Another is a labyrinth with a small room  
surrounded by a moat in the center.  The Wizard and the Amulet is hiding in one  
of these rooms.  You won't be able to teleport into these rooms, for reasons  
you will discover, but you will be able to dig through the walls.  How you  
cross the moat is up to you.  There are many obvious ways to go, and some not  
so obvious.  The third is Vlad's tower.  On these levels teleporting is  
impossible and some of the walls are un-diggable, as in the castle.  The only  
way in or out of the tower is through the door at the bottom.  These are the  
only levels in Hell that have doors of any kind.

> BTW, this is in patchlevel 9.  I hope this lack of doors isn't a bug
> that got fixed in patchlevel j.

> Urquell the Thirsty Barbarian
> sibley@math.psu.edu
--
Disclaimer:  I could be wrong.  It wouldn't be the first time.

another fine product from the house of angst
Newsgroups: rec.games.hack
From: weeks@astroatc.uucp (Pat Weeks)
Subject: Re: artefacts
Keywords: De-rusting weapons
Organization: Astronautics Technology Cntr, Madison, WI
Date: Wed, 9 Sep 1992 15:10:50 GMT

In article <1992Sep8.213435.17520@u.washington.edu> angus@milton.u.washington.edu writes:
>In article <1992Sep8.144447.788@crc.ac.uk> asweatma@crc.ac.uk (A.K. Sweatman)  
>writes:
>
>> Is there any easy way of getting it back to +0 or better?
>
>None except using a scroll of enchant weapon.
>


	Wrong!!  How about z)apping it with a wand of cancellation... This will
put it to +0.


					Ghostwheel
From: angus@accnext07.cac.washington.edu (Angus the Demonchild)
Newsgroups: rec.games.hack
Subject: Re: Fire resistant pets ?
Keywords: Burning your pets in the fires of Hell
Date: 8 Sep 92 21:50:01 GMT
Reply-To: angus@milton.u.washington.edu
Organization: University of Washington

In article <Z4T6XFV@lime.in-berlin.de> techno@lime.in-berlin.de (Techno)  
writes:
> holland@dutiws.tudelft.nl (Gerhard den Hollander) writes:
> 
> >I (for the first time) have a chance of getting my pet to Hell.
> >Little question tho,
> >should my pet be fire resistant ??
> >and if yes, how does one fire-resist a pet ?
> 
> Why, polymorph it into a (baby) red dragon, of course !
> Earnestly, though, I don't belive you can teleport it with you. Ideas,
> anyone ?
 
Your pet will follow you when you do a level teleport provided it is standing  
next to you when you go, just like going up and down the stairs or jumping into  
a trap-door.

There is no need to worry about it being affected by the fires of Hell, though.
Apparently only the character has to worry about such things.

>                          Techno
--
Disclaimer:  I could be wrong.  It wouldn't be the first time.

another fine product from the house of angst
From: watsonb@alcohol.ecn.purdue.edu (Bradley S Watson)
Newsgroups: rec.games.hack
Subject: Re: RE  first level of hell
Date: 9 Sep 92 18:39:43 GMT
Organization: Purdue University Engineering Computer Network


 > I've tried all the options and still cant teleport levels with a ring of
 > teleport control.  Blessed and cursed scrolls BOTH teleport me up ~10 levels.
 > The only new thing that I found it that I have magic resistance as an >  intrinsic.
 > Any more suggestions ?? the game is still saved



OK, if I'm understanding this correctly, you ARE able to level teleport, 
but can't control which level you teleport to.  This shouldn't happen
if you're using a ring of teleport control, so it looks like there are
two possibilities:

1) You forgot to put the ring on.  It won't do any good just
   sitting in your inventory.

2) The ring you think is a RoTC is really something else.  If you
   tried to get it with your wand of wishing and made a syntax
   error, it would have given you a random type of ring instead.

If you have positively identified the ring as a RoTC (with a scroll
or spell of identify) AND you are wearing it and it still doesn't
work, then something very weird is happening.

Hope that helped.

Bradley
Newsgroups: rec.games.hack
From: snelling@bnr.ca (Peter Snelling)
Subject: Re: Foiled robbing a shop
Reply-To: snelling@bnr.ca (Peter Snelling)
Organization: Bell-Northern Research Ltd.
Date: Wed, 16 Sep 92 03:21:26 GMT

In article <ABADDON.92Sep15141034@suprenum.supr.scm.liv.ac.uk>, abaddon@supr.scm.liv.ac.uk (Kevin o donovan) writes:
|> >>>>> On 11 Sep 92 13:46:35 GMT, snelling@bnr.ca (Peter Snelling) said:
|> 
|> > In article <umage.716161894@mcl>, umage@mcl.ucsb.edu (androgyny) writes:
|> > |> In <1992Sep10.143833.4082@bmers95.bnr.ca> snelling@bnr.ca (Peter Snelling) writes:
|> > you steal stuff from the shop (by walking out a hole in the wall or
|> >
|> I thought I'd try the digging a hole in the wall method, but I've yet to find
|> a shop it will work in - I normally get a message saying the walls are too
|> hard (or similar for wand of digging).
|> 
|> Kev

Spoiler

















Are you sure the message wasn't the wall SEEMS too hard to dig through.
If it was, just keep digging, and eventually you'll dig through.

ie: There's a difference between "the wall SEEMS too hard" and "the wall
    is too hard" messages.

-- 
Peter Snelling
Newsgroups: rec.games.hack
From: jwk3@po.CWRU.Edu (John W. Kale)
Newsgroups: rec.games.hack
Subject: Re: Wanted: spoilers about 'cleaver'
Date: 8 Sep 1992 03:35:32 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: jwk3@po.CWRU.Edu (John W. Kale)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, donm@cs.UAlberta.CA (Don Murray) says:

>I've only been playing hack for a few weeks.
>But, I have managed to get Stormbringer once, and since
>I have read the Elric books, was not surprised when it started
>'soul sucking' things I hit.
>
>However, I have also run into an axe named 'Cleaver' a lot more often.
>I am always disappointed when I 'identify' these artifacts and find they
>are +0, so I figure they must have some other special uses.
>
>Anyway, I figured if I used Cleaver long enough I'd get some idea for what
>it's good for.
>But my last guy had it from level 3 to level 25 and it never seemed to be
>anything but a good axe. 
>
>What does it do?  Anybody know?  Just a lot of damage or something?
>

	Cleaver is just, as you say, a good axe. It does a lot
of damage... for an axe. Stormbringer is far better.

-- 
Looking down the barrel of a loaded gun  |       John Kale          ''''
Just to see where the bullets come from! |   jwk3@po.cwru.edu       -o-o
        -Screaming Blue Messiahs         |                   ---UUU---U--UUU--
   --->SUSPICION BREEDS CONFIDENCE - Dept. of Records' Motto, "Brazil"<---
Newsgroups: rec.games.hack
From: gregs@polari.online.com
Subject: Re: Newbie question about cloaks and boots
Organization: Seattle Online Public Access Unix.  (206) 328-4944 (all lines telebit-equipped)
Date: Wed, 9 Sep 1992 00:40:21 GMT

donm@cs.UAlberta.CA (Don Murray) writes:

>Hi there, net-users.

>I have only been playing nethack for a few weeks.  I have played
>an old version of hack, but far less complex.

>My question is this:  okay, everyone knows that wearing rings makes
>you get hungry faster.  But what about boots and cloaks?  Whenever I run
>into a pair of 'boots of speed', it seems too good to be true.  So, I
>keep taking them off after combat 'cause I don't want to run out of food.
>Is this necessary?  How about cloaks like 'displacement' and ' invisibility'?
>Do they run you down in food too?

I don't think so.  They almost certainly have no effect on your hunger
status.  But if they do, it's too slight for me to notice.

-- 
Gregory Sumner                        ::
gregs@polari.online.com               ::               Go Dawgs! 
Seattle, Wa                           :: 1-0
Newsgroups: rec.games.hack
From: donm@cs.UAlberta.CA (Don Murray)
Subject: Wanted: spoilers about 'cleaver'
Organization: University of Alberta, Edmonton, Canada
Date: Mon, 7 Sep 1992 20:48:41 GMT

I've only been playing hack for a few weeks.
But, I have managed to get Stormbringer once, and since
I have read the Elric books, was not surprised when it started
'soul sucking' things I hit.

However, I have also run into an axe named 'Cleaver' a lot more often.
I am always disappointed when I 'identify' these artifacts and find they
are +0, so I figure they must have some other special uses.

Anyway, I figured if I used Cleaver long enough I'd get some idea for what
it's good for.
But my last guy had it from level 3 to level 25 and it never seemed to be
anything but a good axe. 

What does it do?  Anybody know?  Just a lot of damage or something?

Thanks

Don
From: umage@mcl.ucsb.edu (androgyny)
Newsgroups: rec.games.hack
Subject: Re: Foiled robbing a shop
Date: 10 Sep 92 21:51:34 GMT

In <1992Sep10.143833.4082@bmers95.bnr.ca> snelling@bnr.ca (Peter Snelling) writes:
>Dig again. and again.  and again.  I've dug a pit.

>Dig again. and again.  The shopkeeper apears.
>Dig again.  The shopkeeper kills the Kops.
>Dig again.  The shopkeeper hits me.
>Dig again -- The shopkeeper kills me, and takes my stuff.

>I know I made a few big mistakes above, and by posting this to the net
>I'm opening myself to abuse.  Let me just say that I was playing quickly,
>and since I was only on level 2, so I decided to take a few chances. 
>-- 
>Peter Snelling

Peter -
 
	I must be *really* inexperienced, but am very interested in your
scenario.  Why did Manlobbi appear ?  Was he attracted to the fight ?
I thought ring of conflict only affected monsters touching each other.
And how is it that he hit you when you were invisible? Did he guess ??
 
orion
--
-----------------------eom------------------------------
The facts and opinions presented here are not mine. They
belong to the U C Regents, who take full responsibility.
----------t---h---e----r--e---a---l-----eom-------------
From: block@klaava.Helsinki.FI (Henri A Block)
Newsgroups: rec.games.hack
Subject: Mixing Potions and a suggestion for 3.1
Date: 8 Sep 92 15:25:31 GMT
Organization: University of Helsinki

So. 
Does the 2 same potions always mix to the same new potion?
And which potions should I mix together.
I think that potions that negate each other mix to water
 for example: invisibility and see invisible
          or  paralysis and speed
Sometimes the potions explode. Does the blessed/uncursed/cursed status of
the potions affect in this?
Could someone check this from the source?


And the suggestion:

While reading the Dragonlance Legends I came upon an idea.
There are the three robes of mages: White, Red and Black.
 
So why shouldn't there be a possibility to choose ones alignment at the
beginning of the game.
 
There are currently great advantages to lawfuls (making of holy water in
their own altar) and chaotics (ability to pray in hell, they can
sacrifice
humans), so there is a need to create a advantage to neutrals too.
 
There should ofcourse be some limitations to a characters alignment. For
example a knight should always be lawful and a rogue always chaotic.
Here are my suggestions of the limitations:
 
A -   N    as historians only observing
B -   N C
C - L N C
E - L   C  black or white
H - L N
K - L
P - L N C
R -     C
S - L N
T - L N C
V -   N C
W - L N C
                                 
So what do think?
This obviously would make at least priest (lawful or chaotic) a very
powerful character.

 -HB-
-----------------------------------------------------------------------------
Henri Block              !  "I knew it, I'm surrounded by assholes!"    
Block@klaava.Helsinki.FI !                     -Dark Helmet
Henri.Block@Helsinki.FI  !                        (in Spaceballs the Movie)
-----------------------------------------------------------------------------
From: dashiell@NADC.NADC.NAVY.MIL (A. Kaniss)
Newsgroups: rec.games.hack
Subject: aggravate monsters
Date: 11 Sep 92 19:44:34 GMT

If you get aggravate monsters just remember where the
good closets are with the closeable doors on them and
when your hit points go a bit low go into a closet
close the door and rest and get the hit points back.
The only monsters that will be able to hassle you in there
are the ones with hands and they're worth killing in any event.
If you have a wand of digging on you you might want to dig some
pits outside the closet but leave the position adjacent to the
door unpitted.  This way, you can rest up and get all your
hit points back come out and kill everything in the pits,
go back in and recover, come out and repeat the
process.  You should have jumping boots on since if
you make a complete perimeter around that position with five
pits you'll need to jump over to make your escape unless you have a
scroll of teleport and ring of teleport control.

<dashiell@nadc.navy.navy.mil>
I majored in programming not typing!
Newsgroups: rec.games.board