HDTenEightyP/NetNews huggingface dataset:
From: ggawboy@magnus.acs.ohio-state.edu (Galen F Gawboy)
Newsgroups: rec.games.hack
Subject: Re: Quick question
Date: 27 Jan 93 11:36:58 GMT
Organization: The Ohio State University

In article <1993Jan27.052652.23092@bhprtc.scpd.oz.au> dif@bhprtc.scpd.oz.au (David Faulkner) writes:
>
>As an aside, have any of you mass polypilers out there ever polymorphed
>an amulet into a cheap plastic imitation of the Amulet of Yendor.
>Possible?
>
   As someone who on occasion has played around with semi-massive
polypile abuse, of course only on a purely experimental basis, ;-), I can
say that it is not possible to create a cheap plastic imitation of the Amulet
of Yendor by poly-piling.
>  -dif-
>-- 
>Dave Faulkner, Research Engineer                    (dif@bhprtc.scpd.oz.au)
>BHP Coated Products Division, Research and Technology Centre
>Port Kembla, New South Wales, Australia.

-Regards

Galen

Disclaimer: I may be wrong, it won't be the first time.
Newsgroups: rec.games.hack
From: ojwb1@cl.cam.ac.uk (O.J.W. Betts)
Subject: Gold Vault
Organization: U of Cambridge Computer Lab, UK
Date: Fri, 22 Jan 1993 15:51:27 GMT

I got into a gold vault by the secret door and teleport trap. Then the gaurd
arrives, and leads me out and dissappears. I find that I am in one of the
'cupboards' off a room, but there is no door, not even a secret one (search 
a *lot* and tried kicking 'til my legs hurt). Luckily my one unidentified scroll
was teleport (YES), but I'd have been unhappy if this wasn't the case. Is there
an unobvious way to escape? (ie not pickaxes or wands of digging...)

-- Olly Betts --
From: rji@trellis.cs.nott.ac.uk (Rob Ingram)
Newsgroups: rec.games.hack
Subject: Re: Two Artifacts in one shop!!
Date: 22 Jan 93 10:55:36 GMT
Organization: Communications Research Group

In article <1jjotgINN1ob@pith.uoregon.edu>, seth@cie.uoregon.edu (Seth Scott) writes:
|> I've got the ultimate artifact horror story for y'all:  on one particularly
|> good game, Seth the Canon was wandering in Hell, about level 45, and what
|> should attack, but.....
|> 
|> a BALROG wielding STORMBRINGER!!!!!!!!!!!!!!!
|> 
|> AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGGGGGHHH!!!!!!!
|> 
|> Run away!
|> Run away!
|> 
|> Seth@cie.uoregon.edu
|> 
|> The balrog hits!-more-
|> The balrog hits!-more-
|> The black blade drains the life from you!-more-
|> Goodbye level 15!

A related question - does wielding Excalibur protect you from the level
drain of Stormbringer?


			Rob.

-- 
_______________________________________________________________________________
|                       | Rob Ingram                                          |
|  By request.          | University of Nottingham                            |
|  Englands Finest.     | Department of Computer Science                      |
|                       | Nottingham, UK.                                     |
|_______________________|_____________________________________________________|
|                       |      "Women: Can't live with 'em, can't get them    |
|  rji@cs.nott.ac.uk    |       to dress in skimpy leather Nazi outfits"      |
|_______________________|_____________________________________________________|
Newsgroups: rec.games.hack
From: snelling@bnr.ca (Peter Snelling)
Subject: Yet another way to get a pet
Reply-To: snelling@bnr.ca (Peter Snelling)
Organization: Bell-Northern Research Ltd.
Date: Mon, 25 Jan 1993 18:31:51 GMT

A while back there was a discussion listing about a dozen ways to get
pets.  I've just thought of another:

Polymorph into a gremlin, and then walk into water.

This can be quite interesting with the moat on the castle level
(note: gremlins can swim).
-- 
Peter Snelling
Newsgroups: rec.games.hack
From: ahabig@bigbang.astro.indiana.edu (Alec Habig)
Subject: Re: How to get potions of water
Organization: Indiana University Astrophysics, Bloomington, IN
Date: Sun, 24 Jan 1993 10:42:21 GMT

In article <1jsc06INN8br@pith.uoregon.edu> seth@cie.uoregon.edu (Seth Scott) writes:
>Oh, and something I've always wondered:  in 3.0j (Mac), how does one rename
>that minotaur that one charmed?  I've been dying to see
>
>"Junior hits the Wizard of Yendor --more--
> Junior hits the Wizard of Yendor --more--
> Junior butts the Wizard of Yendor --more--
> Junior hits the Wizard of Yendor --more--
> The Wizard of Yendor is destroyed!"

You can name any monster in the dungeon by hitting "C", then moving the cursor
to the monster and hitting "."  Actually, this is the way I usually name my
pets, liking different named pets each game.  Another fun use is for when
there's a large herd of something, like when you've #monster'd up a horde of
friends.  Name them all, it's fun :)  Or if you're really bored, name the
inhabitants of a throne room just as you step in with your ring of conflict.
Using appropriate names can make for some funny messages.

	Alec
Newsgroups: rec.games.hack
From: dif@bhprtc.scpd.oz.au (David Faulkner)
Subject: Re: Two Artifacts in one shop!!
Organization: BHP Steel, Sheet & Coil, Research & Technology Centre
Date: Thu, 21 Jan 93 22:59:05 GMT

snelling@bnr.ca (Peter Snelling) writes:

>Just a quick gloat post -- I just found a shop with two artifacts
>in it:  Orcrist and Dragonbane.
>
>I've only found an artifact lying around a few times, and here I
>find two!  It wasn't even a big weapons shop -- just a 6*7 
>general store.
>
>Of course, I can't buy them, and don't have any non-abusive ways
>of stealing them, and thet're not the greatest artifacts, and I'm
>only a level 3 tourist so I'll probably die soon, but all the 
>same -- pretty lucky, eh?
>
>Anyone found more (and better) artifacts in a shop? 

I have found a few artifacts in shops over time, the best of them being
Mjollnir. I have found Orcrist a couple of times, and always curse
heartily when I do, since it is relatively easy to get anyway and I
would rather have something else.

SPOILER for completely obvious ORCRIST shop rorting method  -more-

Anytime you find a two-handed sword in a shop, buy it (~66 Zorkmids),
#name it Orcrist, and sell it back (you receive ~625 Zorkmids).
Money for nothing! Do the same with elven daggers (Sting).

  -dif-

P.S. I notice the spoilers claim you can remove #names with a wand of
cancellation. This is incorrect (unfortunately). Otherwise, after
selling Orcrist back, you could cancel it, buy it (@ $66), #name it
again, sell it back ($625), cancel it, buy it...........
-- 
Dave Faulkner, Research Engineer                    (dif@bhprtc.scpd.oz.au)
BHP Coated Products Division, Research and Technology Centre
Port Kembla, New South Wales, Australia.
From: mrmarcel@eos.ncsu.edu (Mike Marcelais)
Newsgroups: rec.games.hack
Subject: Re: NetHack 3.1
Keywords: thinkC5.0
Date: 27 Jan 93 15:46:55 GMT
Organization: North Carolina State University

In article <106592@netnews.upenn.edu> izchak@linc.cis.upenn.edu (Izchak Miller)  
writes:
> We are happy to inform you that NetHack 3.1 was just submitted to
> comp.sources.games for distribution.

For all people who used chrhack with Nethack 3.0, an updated version will be
released that is compatable with 3.1 and have extra features.

(This is assuming it isn't already part of 3.1, in which case I'll have to
think of something better!  :-)


-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
From: ahabig@bigbang.astro.indiana.edu (Alec Habig)
Newsgroups: rec.games.hack
Subject: Re: NetHack 3.1
Date: 26 Jan 93 18:55:16 GMT
Article-I.D.: usenet.C1H5w5.so
Organization: Indiana University Astrophysics, Bloomington, IN

In article <1993Jan26.151629.1724@ucsu.Colorado.EDU> laruedm@ucsu.Colorado.EDU (David Larue) writes:
>[NetHack 3.1 FINALLY released after two years]
>
>This is SO TOTALLY AMAZING!  I am THRILLED!  I hope, though, that they
>implemented some of the ideas that we've had through the years...(graves
>for example!)
>
>Now, another question:  When can we expect the WCST Spoilers to come out?
>That will probably take a month or so...

Phhhbbbltttt! on that.  I will avoid spoilers for 3.1.  I will not page past
^L's.  It really is much more fun this way, believe me.  Spoilers for computer
games are in the same line as munchkin characters in RPG's.

So please be careful with your ^L's, at least one person out here will honor
them!

	Alec
Newsgroups: rec.games.hack
From: skydiver@bluemoon.use.com (Ashley Taft)
Subject: NetHack 3.1
Organization: Blue Moon BBS ((614) 868-998[024])
Date: Wed, 27 Jan 93 06:21:37 EST


I think it's time to put a big, communal kiss on the shoes of all the 
people on the Dev Team.  Don't ya'll agree?

Frankly, I'm probably going to annoy the HELL out of the Sysop here, just 
to "encourage" him to get it for us.

I imagine he'll want it too, given the few tidbits mentioned...

If there are any Dev Team members in the Central Ohio area, send me some 
E-Mail, I'd like to buy you a beer!



 This is from
     skydiver@bluemoon.use.com
who doesn't have his (or her) own obnoxious signature yet
Newsgroups: rec.games.hack
From: snelling@bnr.ca (Peter Snelling)
Subject: Re: NetHack 3.1
Reply-To: snelling@bnr.ca (Peter Snelling)
Organization: Bell-Northern Research Ltd.
Date: Tue, 26 Jan 1993 16:12:09 GMT

Yahoo!  Yippee!  Wow! Grrrrreat! Wonderful!  Incredible! Awesome!

(Wait until I actually try it)
-- 
Peter Snelling
Newsgroups: rec.games.hack
From: snelling@bnr.ca (Peter Snelling)
Subject: Re: Clairvoyance from temple priest
Reply-To: snelling@bnr.ca (Peter Snelling)
Organization: Bell-Northern Research Ltd.
Date: Wed, 27 Jan 1993 16:03:59 GMT

In article <1993Jan26.231833.20210@bhprtc.scpd.oz.au>, dif@bhprtc.scpd.oz.au (David Faulkner) writes:

>runs out.  However, this time it didn't. I seemed to have clairvoyance
>for the whole of the remaining game. So are repeated gifts of
>clairvoyance cumulative? (I received the gift ~50 times).
>Anyone know?
Yes, it's cumulative.  Each time you are given clairvoyance, you
get 500-1000 additional turns of clairvoyance.
-- 
Peter Snelling
Newsgroups: rec.games.hack
From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Subject: Re: Ramblings.....
Organization: Johns Hopkins University CS Dept.
Date: Sun, 24 Jan 1993 04:07:36 GMT

In article <dpn2.231.727838869@po.CWRU.Edu> dpn2@po.CWRU.Edu (Damien P. Neil) writes:
>>I was watching Tron the other day...
>>Shouldn't grid bugs be green???
>>*grins*
>What _is_ a grid bug anyway?

It's a creature from Tron. :-)

Tron was a movie that came out around 1981 right smack in the middle of the
first video game boom.   The main character entered the "world of the
computer" via a prototype transporter, to defeat the evil Master Control
Program, running through basically a fantasy world where programs were people
and things.  The movie had some computer animation in it, and lots of fake
"computer animation" done by recoloring normal scenes.  There was an associated
video game, with four parts based on scenes from the movie.

The main grid bug scene apparently was cut from the movie, but stayed in the
game.  In it, grid bugs are cannon fodder which you shoot a path through; you
then spend the rest of the scene blasting them for points.  They only move
along grid lines (tilted diagonally in the game).  They weren't green in the
game, though I don't know about the movie.
--
"On the first day after Christmas my truelove served to me...  Leftover Turkey!
On the second day after Christmas my truelove served to me...  Turkey Casserole
    that she made from Leftover Turkey.
[days 3-4 deleted] ...  Flaming Turkey Wings! ...
   -- Pizza Hut commercial (and M*tlu/A*gic bait)

Ken Arromdee (arromdee@jyusenkyou.cs.jhu.edu, arromdee@jhunix.hcf.jhu.edu)
Newsgroups: rec.games.hack
From: droberts@cs.uiuc.edu (Donald B Roberts)
Subject: OS/2 Binaries
Organization: University of Illinois at Urbana-Champaign
Date: Thu, 28 Jan 1993 20:57:30 GMT

I am anxious to play nethack 3.1. Could some kind soul please compile it for
OS/2 and post the resulting files to ftp-os2.nmsu.edu? I would be much 
obliged. BTW, way to go dev team!!!!

Don Roberts
Newsgroups: rec.games.hack
From: gregs@eskimo.com (Greg Sumner)
Subject: Re: Looking for *HACK* spoilers
Organization: -> ESKIMO NORTH (206) For-Ever <-
Distribution: usa
Date: Thu, 28 Jan 1993 05:39:00 GMT

lbrown@cisco.com (Lawrence Brown) writes:

>I am looking for spoilers to the game hack, (/usr/games/hack on a Sun)
>NOT NETHACK.  Nethack for me is overkill, I'm having too much fun 
>with hack.  I especialy would like to see a list of what craetures are
>safe to eat and what intrinsics can be gained from each.  

Play nethack anyway.  They're pretty much the same as far as eating
monsters goes, but there are more in Nethack.  

>Also spoilers for the following:

>"You hear maniacal laughter in the distance" when a scroll is read.

Spoilers - Which apply to NETHACK also.  Same scrolls...

"Scare monster"

You can also drop this scroll and stand on it.  Nothing will hit you except
missile weapons.  But beware - it's not so easy to pick back up again.


>"Hello, whats your name?" asks the Guard in the Vault.  Whats the answer?


"Croesus"

Same as in Nethack, by the way...


>How do you zap yourself with a wand?

(Z)ap the weapon, for direction hit "."


>Which is better, a mace or a flail?  

They both suck.  I prefer the mace though.

>Which does more damage, a crysknife or a 2 handed sword?

I think the 2-handed sword does, but the crysknife is much easier to hit
a creature with.  If I remember correctly, a crysknife does the same
damage as a longsword, which is something like 4-12 damage.  A 2-handed
can to 1-20 damage but is difficult to hit anything with, especially
small monsters, and you cannot carry a shield.  

Play nethack!

-- 
Gregory Sumner  *  gregs@eskimo.com
Yoyodyne Propulsion Systems, Inc.
Seattle, Wa.
Xref: sparky rec.games.hack:8254 rec.humor:38697
From: rsvanc00@nx38.mik.uky.edu (Randolph S. Vance)
Newsgroups: rec.games.hack
Subject: Okay, did the developers notice the Terminator idea?
Date: 27 Jan 93 03:21:38 GMT
Organization: University Of Kentucky, Dept. of Math Sciences


To keep from going stark raving mad from lack of REM sleep and
to prevent further sleepless nights, I ask. Did the famed development
team of NetHack read and possibly consider my idea for Terminators
and their ilk in the newest version of NetHack? :)

To the development team, please send me e-mail to the NeXT Mail
address to help answer my question. Thanks! :)

--------------------------------------------------------------------

Randolph S. Vance

              RSVANC00@mik.uky.edu (NeXT Mail)
              RSVANC00@ukpr.uky.edu
              RSVANC00@ukcc.uky.edu

QUOTE: "I'll watch some TV, it'll help me to RELAX!"
              -Ren Hoek

--------------------------------------------------------------------
From: apc@getafix (Andy P Clarke)
Newsgroups: rec.games.hack
Subject: Re: Two Artifacts in one shop!!
Date: 21 Jan 93 12:20:30 GMT
X-Newsreader: Tin 1.1 PL4

snelling@bnr.ca (Peter Snelling) writes:
> Just a quick gloat post -- I just found a shop with two artifacts
> in it:  Orcrist and Dragonbane.
> 
 - Spoilers follow - bet you ALL read them though!




























Another interesting artifact question - what is the biggest number of
artifacts any of you have had in one game. Last week I managed six,
Snickersnee, Stormbringer, Dragonbane, Giantslayer, Fire Brand and
Frost Brand. I know I got Snickersnee from a bones level, and since
Excalibur is a lawful weapon and I was neutral I must have got that
there too. I #offered to get the rest. I thought that was pretty good
but I currently have a game with 4 artifacts. Of course, Croesus` law
applied as usual - "The better the character, the dafter the death" -
choked on a leprechaun corpse - just desperate for those teleportation
intrinsics. Incidentally - is it just tengus giving intrinsic teleport
control?

> 
> Anyone found more (and better) artifacts in a shop? 
> -- 
> Peter Snelling

Cheers,
		Andy/

______________________________________________________________________________
___         _              _         .  .          | Andy Clarke 
 | RANMERE |_)OVERS - THE |_)RIDE OF |\/|ERSEYSIDE.| TEL 0344 424842 x3004
 |         | \            |          |  |          | EMAIL apc@oasis.icl.co.uk
______________________________________________________________________________
Newsgroups: rec.games.hack
From: jeffwb@camelot.bradley.edu (Jeffrey Bassuener)
Subject: Another new item idea...
Organization: Bradley University
Date: 25 Jan 93 03:28:58 GMT

Just recently, after another stupid death due to drowning, I thought of
a tool(?) that would make the game easier...  scuba gear!  It would
be expensive if found in a shop, you would have to have a certain
dexterity to use it correctly, and it would have a limited time to use 
it before it runs out of air.  A scroll of charging would have the 
effect of restoring the air in the tanks...  

This would make fighting the kraken and getting into the castle somewhat
easier, depending on how rare the scuba gear is.  Of course, you would
still have to remember to put on the gear before going into the water,
and if you don't take it off after getting back on land, you keep using
the air inside it...  
--
Jeff Bassuener               | "What is that?"
jeffwb@camelot.bradley.edu   | "It's a ... lateral cranial impact enhancer"
jbassuen@nyx.cs.du.edu       |  <WHACK>                         |  MacGyver
Newsgroups: rec.games.hack
From: ahabig@bigbang.astro.indiana.edu (Alec Habig)
Subject: Re: The ALL NEW! (tm) CS Nethackerisms I
Organization: Indiana University Astrophysics, Bloomington, IN
Date: Sat, 23 Jan 1993 09:05:34 GMT

In article <1jqdgcINN3qc@jhunix.hcf.jhu.edu> hsu_wh@jhunix.hcf.jhu.edu (William H Hsu) writes:
>*|/////|====================-
>f. a brown potion
>g. a potion of Gevalia Kaffe
>Drink what? [fg or ?*] f
>This makes you feel great! Call a brown potion: JOLT
>Drink what? [g or ?*] g
>You feel a sudden urge to play chess. --more--
>The caffeine overdose wreaks havoc with your nervous system! --more--
>You hear the wailing of the Banshee...

A potion of Jolt would be a good idea for the game.  Like a potion of speed,
plus temporary sleep resistance.

	Alec
Newsgroups: rec.games.hack
From: mlandaue@ux4.cso.uiuc.edu (Michael C Landauer)
Subject: HELP needed with hack
Organization: University of Illinois at Urbana
Date: Sat, 23 Jan 1993 08:10:05 GMT

I was playing HACK on a unix machine.  I decided to quit, so I hit ctrl-Z
to stop the game, then killed the job.  Now, whenever I try to run HACK,
I get a message that there is already a game in progress under my name.
What do I do to fix this?

-- 
---------------------------------------------------------------------------
|  Cluelessness...   |  It's LOG...fun for  |  Mike Landauer              |
|  try it!           |  girls and boys!     |  mlandaue@ux4.cso.uiuc.edu  |
---------------------------------------------------------------------------
From: hsu_wh@jhunix.hcf.jhu.edu (William H Hsu)
Newsgroups: rec.games.hack
Subject: Suggestions V: Miscellaneous/Terminators Revisited
Date: 22 Jan 1993 22:08:26 -0500
Organization: Homewood Academic Computing, Johns Hopkins University, Baltimore, Md, USA
Distribution: world
NNTP-Posting-Host: jhunix.hcf.jhu.edu

	
	Is it my imagination, or are there no drow elves in Nethack? It
shouldn't be hard.

	My last original idea: a ring of swimming.  Confers the intrinsic "You
can swim."  A scroll should be available that can do the same.  You can't get
a kraken corpse, but maybe a tin of kraken meat (if it exists) could also
grant the intrinsic.

	My 2 cents on the Terminator idea: I was watching T2 last month when
I came up with this idea independently.  Only I thought the T-1000 should be a
breed of `m' with the powers of giant mimics and chameleons (not affected by
cancellation, but protection from shape changers should have some interesting
effect).  ~200 HP was my concept.  I had considered the wand-of-cold/scroll of
fire concept, but thought that was too closed-ended.  As for the "out of
context" argument, I maintain that anachronism and mixed metaphor are the very
soul of Nethack.  Otherwise, why have Archaeologists and Cavemen in the same
dungeon? Or Elves and long worms? etc.  T-1000 doesn't have to be a high tech
idea, and no extraneous plot line need be spun.

*|/////||=====================-

I hope you've enjoyed at least some of these ideas and look forward to any
of them appearing in a Nethack patch.  Being a decidedly mediocre games
programmer, I leave the coding up of these mods in abler hands/claws.

-William the Applicant
Admissions Officer: "The stone is javelite -- and now I hope you see why it
is so cherished."
Me: "Torture is expressly forbidden under the terms of the Solanis Convention
regarding the treatment of graduate school applicants!"
AO: "From this time forward, you shall enjoy no privelege of rank; no
privelege of person.  I shall refer to you only as... APPLICANT.  You have
no other identity!"


Care for some nethackerisms, anyone?
From: simpsong@dns0.bham.ac.uk (Glyn Simpson)
Newsgroups: rec.games.hack
Subject: Re: NetHack 3.1
Date: 27 Jan 1993 09:37:55 GMT
Organization: The University of Birmingham, England
Reply-To: G.Simpson@bham.ac.uk
NNTP-Posting-Host: dns0.bham.ac.uk
X-Newsreader: TIN [version 1.1 PL8]

Izchak Miller (izchak@linc.cis.upenn.edu) wrote:
> We are happy to inform you that NetHack 3.1 was just submitted to
> comp.sources.games for distribution.  In about a week, a copy of the
> code, as well as binaries for some small machines, will be placed in a
> new directory on linc.cis.upenn.edu, pub/NH3.1, for ftp access.  The
> 3.0 code will be removed from pub/NH3.0 (but it will remain on the
> comp.sources.games archive sites indefinitely).

Well, "real soon" does mean real soon ! Its going to be an agonising week
waiting for the sources to appear.....

--
Glyn Simpson, Systems Officer,  //  Voice: +44 (0) 21 414 6575
University of Birmingham        //  Fax:   +44 (0) 21 414 3952
Email: G.Simpson@bham.ac.uk     //  NIC Handle: GS56
From: douga@yang.earlham.edu (Doug Atkinson)
Newsgroups: rec.games.hack
Subject: Quick question
Date: 26 Jan 93 06:10:18 GMT
Organization: The Lion of Serrea

Just wondering: 

Recently I'd made it down to the Wizard's level, and was standing in the 
center section.  Not feeling any great desire to take him on at this 
point, I zapped a wand of polymorph at him.  To my surprise, it worked, 
and he turned into a frost giant.  (One with the teleport intrinsic, 
apparently, but hey.)  He vanished, I took out the other monsters 
posthaste, and rushed forward for my reward.

To my dismay, I discovered that the Amulet of Yendor had also been 
polymorphed into...

An amulet of change.

Chagrined, I took off, ran into the Wizard/giant again, and slew him.  At 
this point I decided I was sick of the character anyway, gave up, and 
started over with a knight who _did_ eventually win.

My question is this: Has this ever happened to anyone else?  And, if so, 
did the Amulet come back when the Wizard reincarnated himself, or were you 
stuck? 
			--Doug