HDTenEightyP/NetNews huggingface dataset:
From: petitc@vccsouth19.its.rpi.edu (Christopher Jon Petit)
Subject: SNES SF2:  Some Top Rumors
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Wed, 26 Aug 1992 17:23:53 GMT


  Well, when SF2 came out for SNES, I was hoping that they would wait and
make it SF2:CE.  I was wrong, unfortunately.  However, there are 2 interesting
rumors running around:

(1)  SNES SF2 has a secret code which lets 2 people play the same character, and

(2)  SNES SF2 has a code which turns it into SF2:CE


  Has anyone seen anything to confirm these rumors, or are they just b-s-?
  

-- 
"The mightiest weapon in the history of science fiction is the writer's pen"
"Although the pen is mightier than the sword, I know which one I'd choose to
fend off a murderer."
"Stop, or ELSE."  "Or else WHAT?"  "Oh.  Never mind."



Newsgroups: alt.games.sf2
From: singram@eng.auburn.edu (Scott Ingram)
Subject: Re: Help with Bison
Reply-To: singram@eng.auburn.edu
Organization: Auburn University Engineering
Date: Tue, 1 Sep 1992 20:25:18 GMT

In article 6559@bach.rutgers.edu, tolulope@bach.rutgers.edu (Tolulope O. Okusanya) writes:
>Hope this works... I couldn't post so i'm trying a forward..
>
>Is there anyone out there who can tell me how to beat Computer Bison with
>Guile?    Thanx a lot..


cheap tactics work REALLY well against combuter Bisons. Start EVERY round 
with a forward jump, and if Bison jumps in BackBreak his butt. To win without
effort from this point, simply crouch and jab repeatedly. As soon as Bison 
gets in range, Razor Kick. Crouch, and repeat. Bison will walk/jump into as 
many Razors as it takes.

If you miss the Back Breaker, it SHOULD be because Bison didn't jump at you.
If you can't aerial throw consistently, go back and beat Dhalsim and Chun
with aerial throws/slams only.

If Bison doesn't jump at you at the start of the round, try for the fierce
fierce/razor/boom combo. He will block it all, but you get some distance 
from him. Then proceed to crouch/jab/razor as described above.

To beat Bison less cheaply, just be aggressive. Throw some booms and
follow up with some quick combos. Use your aerial superiority to kick him
outta the air.

Orion


Newsgroups: alt.games.sf2
From: u895174@bruny.cc.utas.edu.au (Tim Morris)
Subject: Re: Help w/Chun Li Knockdowns
Organization: University of Tasmania, Australia.
Date: Wed, 2 Sep 1992 02:00:41 GMT


>        That's true.  But You'll still take some damage if you block her
>kicks.. if they're in a corner (my favorite place), they're going to get quite
>a lot of energy taken out of them, one way or another..

Not really... if a character is in a corner and can't be pushed back, then
the attacker (in this case Chun Li) is pushed backwards instead.  I'd say
the thousand foot kick would still only hit 3 or 4 times, and if the 
character was blocking, then it isn't a huge amount of damage...

--
Tim Morris

Newsgroups: alt.games.sf2
From: wcox@vax.clarku.edu
Subject: RE: Balrog strategy guide?
Organization: Clark University
Date: 28 AUG 92 14:27:26 GMT

In a previous article, ghosty@terapin.com (Noah Hanna) wrote:
>Someone posted part of a Balrog strategy guide, where's the rest? I never play
>balrog and thought it might be nice if I tried him sometime when Im bored and
>have money, (rare)...
> 

Since the guy who wrote it is sitting here in my room, he told me to post 
this.

	The part ONE of THREE of the guide has been posted.  Yes, it is in 
three parts.  Part two may be up here today, so be on the lookout for it.

(Wow, I'd make a great secretary!)

						-Grace

/----------------------------------------------------------------------\
[	    It's only for a while.  I hope you understand.             ]
[ 	I never wanted this to happen, never wanted to be a man.       ]
[ 	So I hid inside my world, and took what I could find.          ]
[ 	I cried when I was lonely.  I fell down when I was blind.      ]
[								       ]
[						-Guns N' Roses         ]
\----------------------------------------------------------------------/
    Wcox@vax.clarku.edu OR Wcox@nyx.cs.du.edu OR Wcox@black.clarku.edu

Newsgroups: alt.games.sf2
From: zenman@cco.caltech.edu (William Zen)
Subject: Re: Sheng Long Exists!!
Keywords: EGM magazine, screen shots
Organization: California Institute of Technology, Pasadena
Date: Fri, 4 Sep 1992 06:32:19 GMT

I think you might have seen it in a magazine that had it as a April Fool's
prank...I forget which one.  But I remember reading about it in a later 
issue.
From: mrburges@eos.ncsu.edu (MICHAEL RANDLE BURGESS)
Newsgroups: alt.games.sf2
Subject: RE: Comparisons and Overview
Date: 30 Aug 92 02:41:11 GMT
Reply-To: mrburges@eos.ncsu.edu (MICHAEL RANDLE BURGESS)
Organization: North Carolina State University, Project Eos
Originator: mrburges@c00075-100lez.eos.ncsu.edu


>Oh well....  I'm still pretty good with Balrog, but
>I
>can't seem to find a good 3 hit combo....

Try this one:
	     Flying fierce, firce, fierce running punch!
	     This should be an instant stun!
	     After this I usually either heatbutt/turnaround punch
             or if I have charged up the Turnaround after the
	     fierce run, release it while they are stunned!
	     These combos should take off over half of the opponent's
	     energy!

				Try it!!
						MIKE B.
						NCSU
Newsgroups: alt.games.sf2
From: joshm@crash.cts.com (Josh Mercer)
Subject: Re: Snes SF2 Glitch?
Distribution: usa
Date: 4 Sep 92 07:36:12 GMT

In <95339@bu.edu> dauria@csa.bu.edu (David DAuria) writes:


>   I've had something odd happen during a game of street fighter 2(snes
>version)  and I wonder if any one else has seen something similar.

[Chun Li vs. Sagat description deleted]

I had a bit of a glitch happen versus Sagat, but it wasn't the same
as yours.  I was using Ryu, crouching, and Sagat walked up, kicked at me
and then did a Tiger Uppercut, but though it made the sound of hitting
Ryu, it did no damage and instantly Ryu was on the other side of Sagat. 
Blink.  There he was.
 
Not really earth-shattering, but it was the first glitch I've come across
on my SNES version...
From: memrys@terapin.com (Mike Stephens)
Newsgroups: alt.games.sf2
Subject: Re: Help w/Chun Li Knockdowns
Date: 31 Aug 92 20:21:58 PST
Organization: BBS

In article <jrennie.1bie@terapin.com>, jrennie@terapin.com (Jimmy Rennie)
writes:
>In article <1992Aug30.224038.10114@umr.edu>, ckincy@mcs213c.cs.umr.edu
(Charles
>Kincy) writes:
>>In article <jrennie.1asg@terapin.com> jrennie@terapin.com (Jimmy Rennie)
>writes:
>>
>>>In article <l9t8v4INNh3u@male.EBay.Sun.COM>, rossm@orcrist.EBay.Sun.COM
(Ross
>>>McCammon) writes:
>>>>
>>>>I play Chun Li quite often and I usually knock down my opponent
>>>>a few times, but I don't know how to take advantage of him/it
>>>>once he is on the ground. Any help?
>>>Don't take ADVANTAGE of him, that's called cheaping
>>
>>Oh, bulls*.  That's how the game is played.  If you can't handle it
>>that I take advantage of you lying on the ground, then you shouldn't
>>have gotten knocked down!
>>
>>cpk
>>Blanka/Vega
>>(I disdain your fireballs. Yeeeeeee! Bap!  =)
>
>hey, hey, hey! I mean doing something REALLY cheap, like keep doing the
>wind-kick over him while he's down so he can't defend or do anything.

        I've done that.  You can defend coming up, and just get the kick
blocked.
Newsgroups: alt.games.sf2
From: ljkong@undergrad.math.waterloo.edu (Lennard J. Kong)
Subject: Re: Ryu's Fierce/Fireball
Organization: University of Waterloo
Date: Wed, 2 Sep 1992 20:10:05 GMT

  What you are experiencing is the buffering of the fireball ahead of time, whilst you do the fierce punch. Buffering is a technique used by Ken/Ryu players.
  For example if you are far from your opponent and you press roundhouse or 
fierce then try to throw a fireball quickly you will inevitably fail to throw
the fireball because of the delay involved with the roundhouse/fierce move.
  However for you can buffer the fireball move and do it ahead of time, the 
trick is that you MUST touch your opponent and at that very instant do the
fireball motion. For example have your opponent block then hold the joystick at
6 o'clock then press roundhouse, as you press roundhouse move the joystick in the quarter circle motion for a fireball and press a punch button. If done correctly the fireball will come out immediately after the roundhouse motion. I am sure many persons have experienced this phenomenon while trying to do a dragon punch
combo but they probably didn't take notice. Anyway in your case you probably hit fierce and at the same time the joystick was at 6 o'clock rather that 3 o'clock
 to begin the dragon punch. There are many combos which can be made up using this buffering technique, in fact once learned you will probably use it all the  time.
  Common combos are the jumping roundhouse, forward or roundhouse sweep followed by a buffered fireball.

-- 
-------------------------------------------------------------------------------
 Lennard J. Kong               |  Emancipate yourself from mental slavery
 ljkong@descartes.waterloo.edu |                                  - Bob Marley
-------------------------------------------------------------------------------
Newsgroups: alt.games.sf2
From: mrburges@eos.ncsu.edu (MICHAEL RANDLE BURGESS)
Subject: Re: What's the sweep/fireball combo?
Originator: mrburges@c00801-247dan.eos.ncsu.edu
Reply-To: mrburges@eos.ncsu.edu (MICHAEL RANDLE BURGESS)
Organization: North Carolina State University, Project Eos
Date: Thu, 3 Sep 1992 18:59:57 GMT


>Has anyone done any buffered moved with ken/ryu's axe kick or standing
>forward kick?

Axe kick?? You mean Spinning kick?

One good combo is the Spin/jabDP...Spin/jabDP...etc.
Vary the length of your Spins to fool your oppent, else he will probably throw
you as soon as you land(especially a Guile).

Most all moves can be buffered. Just execute one move while doing another.
Ex. while low roundhousing, DP and you should immediatly DP when the rndhse.
is done. Always have a move ready to execute. Thinking ahead, and anticipation
is the name of this game! :)

--------------------------------------------------------------------
|           | Mail Address:        | "Shouryuken!"                 |  
|  MIKE B.  |                      | "Happy,Happy, Joy,Joy"        |
|  NCSU     |  eos06a.EOS.NCSU.EDU |                               |
|           |                      | Future rubber nipple salesman!|
--------------------------------------------------------------------
| "I have a dream that someday, everyone, everywhere, will know the|
|  wonder of my nipples"                                           |
--------------------------------------------------------------------
From: jstevens@terapin.com (John Stevens)
Newsgroups: alt.games.sf2
Subject: Mortal Kombat
Date: 3 Sep 92 00:31:59 PST
Organization: BBS

I have been playing this game from the beginning and have been very good at
it... I am looking for someone who plays this and can do the ending moves for
SONYA, RAIDEN, or JOHNNY CAGE if you play this PLEASE PLEASE mail me I want to
talk about this game..... we can trade hints and tips...
Newsgroups: alt.games.sf2,rec.games.video
From: mrburges@eos.ncsu.edu (MICHAEL RANDLE BURGESS)
Subject: Re: SF2 backgrounds?
Originator: mrburges@c00075-100lez.eos.ncsu.edu
Reply-To: mrburges@eos.ncsu.edu (MICHAEL RANDLE BURGESS)
Organization: North Carolina State University, Project Eos
Date: Sun, 30 Aug 1992 02:34:53 GMT


Newsgroups: alt.games.sf2
Distribution: world
Followup-To: 
From: mrburges@eos.ncsu.edu (MICHAEL RANDLE BURGESS)
Reply-To: mrburges@eos.ncsu.edu (MICHAEL RANDLE BURGESS)
Organization: North Carolina State University, Project Eos
Subject: Re: Comparisons and Overview
Keywords: 


>If you are frequent annoy by tick or cheap move, your probably haven't
>master the art of countering them yet... throw in more quarters in the
>SF machine... and stop boasting how good your are... 

>The best way of stopping tick or cheap move is to succesfully counter
>each
>of them... sooner or later.. people will find that particular move
>useless and
> thinking of a new way out... :)  In fact, how often do you still
>see players using quick jab/throw tick nowsaday??

I dont recall in any of my posts saying that I was the best SF fighter in my 
area!In fact routinely get beat by the "masters" around here. 
Also I don't think I really boasting about how good I am(am I?).If it
sounded that way it was unintentional. I am just trying to find out how others 
feel about "ticing", switching off, and any other unfair tactics that people 
resort to. Most of the players around do not use cheap tactics because they 
know it can be countered.

I have played this game for over a year now and pretty much know all combos,
counters, strenghts and weaknesses of each character.I also have the home 
version. I started out playing Ken and still do today. I play Balrog on 
occasion because of his power(it is such
a rush). The first time I saw a good Balrog player I said to myself, I gotta
learn that guy!! He suits my play style exactly, because I like to wait for
you to screw up, then I go for the KILLER combo!! Ken is who I play when I want
to be agressive, because his combos are so powerful(i.e. The Touch Of Death,
flying roundhouse/DP combo, hurricane/DP, ...etc). 

I am trying to let people know that there other moves besides the "old" FB/DP, and
the jab/throw, Guile's defensive-croutch-do-some-jabs/shorts-wait-for-you-to-jump-so-I-
can-blade-you-out-of-the-air that I see so much around here. These moves are old
everyone uses them, so why not try to come up with combos of tour own??

					MIKE B.
					NCSU

Newsgroups: alt.games.sf2
From: ramos@engr.latech.edu (Alexandre Ramos)
Subject: Dragon Punching revisited
Reply-To: ramos@engr.latech.edu
Organization: Louisiana Tech University
Date: Sat, 29 Aug 1992 21:20:43 GMT

There were quite a few articles floating around a couple of weeks ago about DP's.
I can now Dragon Punch almost at will (I can't do it from the right-hand side yet), and it seems to me there are two ways you can do it and one way you cannot do it:

1)  -O  |  \  + punch (punch early in the motion, ?). Will do it.
        O   O
                This was also said by someone else on the net, I'm just confirming.

2)  -O  |  -O + punch (punch late in the motion, ??). Will do it.
        O
                I hadn't seen this on the net and was shown to me in the local arcade.
        
                I don't use it because it is hard to do fast (if you do it slowly it
                will still work, if you are not beat up first).

3)  -O  |  \  -O + punch. Won't do it. Will do a fireball.
        O   O  
                It seems however that if you punch early enough the computer won't
                acknowledge the last position, and you get it, sometimes.

My point with this article is: If you are having problem with the DP, try #1 above.

Also, that movement list that has been around should be corrected.

If you have any comments please e-mail me a copy because I might miss postings during school break. 
-------------------------------------------------------------------
Alex Ramos  - ramos@engr.latech.edu
              Electrical Engineering, Louisiana Tech University 
-------------------------------------------------------------------
"          Experts know too much about the limits of the 
        possible to fully understand what naive users expect      "
From: ramos@engr.latech.edu (Alex Ramos)
Newsgroups: alt.games.sf2
Subject: Re: Blanka furball...how?
Date: 29 Aug 92 20:52:06 GMT
Reply-To: ramos@engr.latech.edu
Organization: Louisiana Tech University


In article 17g92vINNs92@network.ucsd.edu, mmaxwell@ucsd.edu () writes:
>Okay, we'll try this again.  I've been playing SFII pretty
>steadily for the last six months or so (and CE for a month or
>two.)  I can finish SFII, but i've got a small problem.  I
>still cannot do the furball consistently with Blanka. I know
>what the motion is supposed to be, but cannot get the timing
>down right.  Should i hit the punch button just as the stick
>goes forward, just before, or something else entirely?
>
>Any help would be appreciated.  Thanks.
>-------------------
>Matt Maxwell

It seems like you missed one detail: Are you 'charging it up'??

You have to hold the joystick on back-defense or crouch-defense for about
2 seconds (I never checked if it is really 2 seconds, but that seems right),
and only then do the motion. You don't relly have to be standing still for 
those 2 seconds, for example this combo: jump towards and *imediately* (as your feet take off) pull joystick to back defense, hit opponent with falling fierce, then
on the ground do two forward kicks followed by a crouched fierce. Now, if during
all of this you held the joystick where it was supposed to be, i.e., in defense courch,
then you can now do the ball). If you skip the last fierce punch you will still have
to wait about a quarter of second (??) before balling.

I do it so fast that I can't really tell if the button goes before or after the 
motion. Just try to do it simultaneously and it will work.

-------------------------------------------------------------------
Alex Ramos  - ramos@engr.latech.edu
              Electrical Engineering, Louisiana Tech University 
-------------------------------------------------------------------
"          Experts know too much about the limits of the 
        possible to fully understand what naive users expect      "
Newsgroups: alt.games.sf2
From: mrburges@eos.ncsu.edu (MICHAEL RANDLE BURGESS)
Subject: Re: Combos Wanted
Originator: mrburges@c00800-247dan.eos.ncsu.edu
Reply-To: mrburges@eos.ncsu.edu (MICHAEL RANDLE BURGESS)
Organization: North Carolina State University, Project Eos
Distribution: na
Date: Thu, 3 Sep 1992 20:56:17 GMT


>Wouldn't jump in roundhouse (land on other side), fierce, triple dragon
>punch do slightly more damaged?

Probably, but I've seen a guy hit a Sagat player with this combo(touch of death)
twice and the round was over!!
Sagat is too slow to block the second round of blows after the stun, so he 
dies.

The amount of damage is the difference between the roundhouse and the fierce.
Not much!! I hav'nt looked at the damg. a fierce does compared to the rndhse.
It may be a hair more, but who cares? Both of them are AWESOME combos. :)

--------------------------------------------------------------------
|           | Mail Address:        | "Shouryuken!"                 |  
|  MIKE B.  |                      | "Happy,Happy, Joy,Joy"        |
|  NCSU     |  eos06a.EOS.NCSU.EDU |                               |
|           |                      | Future rubber nipple salesman!|
--------------------------------------------------------------------
| "I have a dream that someday, everyone, everywhere, will know the|
|  wonder of my nipples"                                           |
--------------------------------------------------------------------
From: jrennie@terapin.com (Jimmy Rennie)
Newsgroups: alt.games.sf2
Subject: Re: Help w/Chun Li Knockdowns
Date: 1 Sep 92 03:15:07 GMT
Organization: BBS

In article <1992Aug30.224038.10114@umr.edu>, ckincy@mcs213c.cs.umr.edu (Charles
Kincy) writes:
>In article <jrennie.1asg@terapin.com> jrennie@terapin.com (Jimmy Rennie)
writes:
>
>>In article <l9t8v4INNh3u@male.EBay.Sun.COM>, rossm@orcrist.EBay.Sun.COM (Ross
>>McCammon) writes:
>>>
>>>I play Chun Li quite often and I usually knock down my opponent
>>>a few times, but I don't know how to take advantage of him/it
>>>once he is on the ground. Any help?
>>Don't take ADVANTAGE of him, that's called cheaping
>
>Oh, bulls*.  That's how the game is played.  If you can't handle it
>that I take advantage of you lying on the ground, then you shouldn't
>have gotten knocked down!
>
>cpk
>Blanka/Vega
>(I disdain your fireballs. Yeeeeeee! Bap!  =)

hey, hey, hey! I mean doing something REALLY cheap, like keep doing the
wind-kick over him while he's down so he can't defend or do anything.
Newsgroups: alt.games.sf2
From: esgoodma@eos.ncsu.edu (ERIC SEAN GOODMAN)
Subject: Re: SNES SF2:  Some Top Rumors
Originator: esgoodma@c00162-100lez.eos.ncsu.edu
Reply-To: esgoodma@eos.ncsu.edu (ERIC SEAN GOODMAN)
Organization: North Carolina State University, Project Eos
Date: Thu, 27 Aug 1992 02:59:16 GMT


>rumors running around:
>(1) SNES SF2 has a secret code which lets 2 people play the same
>character, and

True.  When the "Nintendo Presents" screen comes up, wait for the the
little Capcom logo music and 
Keypad Down, R button, Keypad Up, L button, Y, B.
You've gotta finish before the little jingle end.  You get a powerup-type
noise if you get it right.  The screen will come up blue instead of black.
If you play VS. mode, both people can be the same character.  Push the
start button to select your character to get the TCE color.  You can use
the TCE colors in a regular game, too.  Just push start instead of X,Y,A, 
or B.

>(2)  SNES SF2 has a code which turns it into SF2:CE

Bullshit.  It would take too much extra coding to make the game change from
SF2 to TCE and back - it'd have to add more moves, change existing moves,
change damage (especially for Vega), etc.  Like I said, bullshit.

I figure we'll see TCE just in time for Christmas or as a CD game.
Make that I hope.

esgoodma@eos.ncsu.edu   
"Ya know why Ryu's the coolest?" 
"'Cause the wind don't blow for anybody else."
Newsgroups: alt.games.sf2
Subject: Re: Proposal SFIII?
From: fizban@lopez.marquette.MI.US (Jason Hamari,Sauna)
Date: Fri, 28 Aug 1992 00:12:44 EDT
Organization: Great White North/UPLink

In <1992Aug25.153014.27761@bnlux1.bnl.gov> reay@bnlls1.nsls.bnl.gov (Robert Reay) writes:
>Then you spend the rest of your points on attack speed and 
>damage, special attacks and their controls, holds and throws.  

I like this.  About 12 buttons, though, and you set what you want them to
be.  Let's see.  You have the body of Zangief, and he has the dragonpunch,
SPD, cheesepedo, razor kick, screaming eagle, fireball, yoga flame, slide
sweep, thunderstorm, spinning ball, and head stomp.

--
             "Hey, I think you dropped your pocket."
WHAT?!?  Well, yes, apparently so, according to the information.
                fizban@lopez.marquette.Mi.US
From: mcgowen@cse.ucsc.edu (Richard McGowen)
Newsgroups: alt.games.sf2
Subject: Re: wanted: input on Dhalsim being cheap
Date: 26 Aug 1992 03:31:25 GMT
Organization: University of California, Santa Cruz (CE/CIS Boards)
Distribution: global
NNTP-Posting-Host: arapaho.ucsc.edu

How can using a drill be cheap?  That is like saying that any Ken/Ryu
player that ever uses a DP or fireball is cheap.  I think the problem is
that too many players invest too much ego into the game and so whenever
they get beat, it must be that the person who beat them is lame.  I
would be curious to know if these same people who are complaining, are
actually complaining because you can foil there own patterns.  

Besides, if the think you are being cheap, they can just choose the same
as you the next round and try to beat you using  those "cheap" moves.
If they truly are cheap moves, and not skill, they probably can at least
50% of the time.  It is funny how many bison torp fanatics will walk
away from the machine when you choose bison and give them a taste of
their own medicine.  Speaking of bison, I nearly fell down laughing the
other day.  This kid comes up, sticks in his quarter, moves through the
characters like he is trying to decide who to play, and ends up picking
bison and doing the cheesepedo routine.  The funny part is that he had
to make an excuse first though, he actually said "Oops, I accidently hit
the button."  If you are going to be a cheese monster, at least don't
make excuses.
-- 
Richard McGowen   mcgowen@cse.ucsc.edu

PC == Permanently Closeminded