HDTenEightyP/NetNews huggingface dataset:
From: taz@athena.mit.edu (Brian P Shea)
Subject: Re: SR: A few Questions...
Organization: Massachusetts Institute of Technology
Distribution: usa
Date: Thu, 20 Aug 1992 20:09:43 GMT

In article <19AUG199213081173@jane.uh.edu>, chem7l@jane.uh.edu writes:
|> In article <0095F473.25284420@abby.chem.ucla.edu>, doug@abby.chem.ucla.edu writes...
|> >In article <57020@mentor.cc.purdue.edu>, beast@mentor.cc.purdue.edu (Beast of Mentor) writes:
|> >>How about thermal insulation/coolant in armor?

Did anybody else see Predator2 ?  They wear suits that don't give off
thermal signatures.  Just thought I'd mention it.


-- 
| Brian Shea          |   "The mind does boggle.  |
| taz@athena.mit.edu  |      The mind expands."   |
| (:-|) Have a day.   |    -Red Hot Chili Peppers | 
Newsgroups: rec.games.frp
From: gel@kepler.unh.edu (Geoffrey E Littlefield)
Subject: SR - Unskilled vs. Skill-1
Keywords: Shadowrun, skills
Organization: University of New Hampshire  -  Durham, NH
Distribution: usa
Date: Fri, 14 Aug 1992 13:44:26 GMT


   Ok,  I've a pseudo-hypothetical question.  That is, this happened
 a while ago and I can't remember all the details so I'm making up
 the rest...

   After a successful 'run, I receive a few Karma.  Since I was forced
 to fly a helicopter during the mission, I decide to use a Karma to
 obtain a level of Pilot skill is a CoC-ish fashion.  Since I am only
 allowed to gain one level/run (GM rule or SR rule, I can't remember),
 I must be satisfied with Pilot-1 for the time being.  (btw, I said
 I was going to take lessons from one of the other PC's; flying that
 one time for a few minutes I didn't feel could just magically give 
 me the skill) 
   One the next 'run, I am needed at the controls of the 'copter
 again.  Now, my question is...

   Being a Street Samurai/Bodyguard type, I have a high Quickness or
 whatever it's called (again, it's been a while and I don't have the
 book with me).  I can opt (GM's decision, I believe) to use either
 my skill at no penalty or my Quickness at a +2 or +4 target #.  This
 is kind of wierd.  I mean I _have_ the skill, but I can only use
 one die so my chances for success aren't great with a T# of 4.  
 My target # for using quickness is 6 or 8, but I have 8 dice to roll,
 so all I need, really is one six (with the rule of sixes) to achieve
 the same level of success with quickness.  

   Any ideas on how to make the transition from unskilled to skilled
 a little smoother? 
 
   Regards...

      Lifeguard
From: dart@mentor.cc.purdue.edu (Dart the Witchling)
Newsgroups: rec.games.frp
Subject: Re: Bill Clinton and gaming
Date: 14 Aug 92 07:26:09 GMT
Distribution: usa
Organization: Purdue University Computing Center

In article <13AUG199218040897@rosie.uh.edu> lib1p@rosie.uh.edu (Tammy Stark Blandino) writes:
>Come on guys..... Give it a rest will ya!
>>>

D
D
D			two words
D			"kill files"
D
D
D
Newsgroups: rec.games.frp
From: sprackle@rel8.ncsa.uiuc.edu (David Spracklen)
Subject: Re: Halfling Thieves
Organization: ncsa
Date: Sat, 22 Aug 1992 19:58:19 GMT

In article <1992Aug21.212349.110@csi.on.ca>, richard@csi.on.ca (Richard Martin) writes:
|> Hi!
|> Has anybody here ever actually played a halfling thief?
|> How long did you play?
|> Would you do it again?
|> These are actually serious questions--I'm curious about
|> whether anybody actually plays this ridiculous class-race
|> combination.
|> Richard.
|> -- 
|> Richard Martin               	richard@csi.on.ca
|> If I had anything witty to say, I wouldn't put it here.

I never played one personally.  I had a friend who played one constantly.
Problem was we never played a long campaign and tended to roll up new
characters a lot.

He provided a lot of amusement; this is probably due more to the
person than the character involved.

A hobbit is sucked off a ledge by a kraken. All other players
react with the speed of light -- bows ready.  A voice at the back

Illusionist: "Hey guys, what are krakens afraid of?"

<Large pause as all think quietly>

Fighter 1:   "Weed Wackers?"

Fighter 2:   "Arrows?"

Hobbit:      "Blub! Blub!"

Fighter 3:   "Boiling water?"

Hobbit:      <indignantly> "BLUB! BLUB! BLUB!"

As a serious 'mean lean fighting team' character, I can't see it
working too well.  Maybe I'll tell you about the hobbit vs. a
band of viscious trolls at a later time.

Dave Spracklen
From: chem7l@jane.uh.edu
Newsgroups: rec.games.frp
Subject: Re: SR: A few Questions...
Date: 19 Aug 92 18:08:00 GMT
Article-I.D.: jane.19AUG199213081173
Distribution: usa
Organization: University of Houston
News-Software: VAX/VMS VNEWS 1.41

In article <0095F473.25284420@abby.chem.ucla.edu>, doug@abby.chem.ucla.edu writes...
>In article <57020@mentor.cc.purdue.edu>, beast@mentor.cc.purdue.edu (Beast of Mentor) writes:
>>How about thermal insulation/coolant in armor?

>You COULD rig something like that, but keep in mind that any heat that the
>person+armor system doesn't radiate away has to stay in the system... the
>person (and armor, though that probably doesn't matter much) will become
>unbearably hot quite rapidly.

>-Doug Gibson
> doug@abby.chem.ucla.edu

Actually, there is an alternative... Use a coolant undergoing a reversible 
endothermic chemical reaction to absorb the waste heat.  This would have a 
limited duration (depending on how strongly endothermic the reaction is and how
much of the reactants you carry) but would be rechargeable.  Use a catalyst, the
amount of which you can manipulate to control how much heat is absorbed.  Choose
a reaction that can be reversed by using a different catalyst and reaction 
conditions, such as refrigeration.  This means your suit has a rechargeable
active thermal mask with a limited duration but no heat buildup.

Jim Corbit
Chem7l@Jetson.uh.edu
From: hsu_wh@jhunix.hcf.jhu.edu (William H Hsu)
Newsgroups: rec.games.frp
Subject: GURPS, Rolemaster, Hero, and AD&D titles
Keywords: GURPS, Hero, Rolemaster, AD&D
Date: 17 Aug 92 18:43:33 GMT
Organization: HAC - Johns Hopkins University, Baltimore


	Could someone mail me or direct me to a list of modules, sourcebooks,
and related novels for the following (if there is an FTPable list, please
let me know)?

GURPS
Hero (esp. Fantasy Hero)
Rolemaster & MERP
AD&D all editions

also Greyhawk, and Dragonlance (novel and software list).

	I would also appreciate it if someone could send me 800 numbers for
the publishers.  I already have:

I.ron C.rown E.nterprises (MERP/Rolemaster/Hero): 1-800-325-0479
TSR: 1-800-558-5977

- William Hsu
hsu@cs.jhu.edu
From: v076jy2p@ubvmsb.cc.buffalo.edu (Cosmo Of The Cosmos)
Newsgroups: rec.games.frp
Subject: Re: Hero System damage
Date: 23 Aug 92 00:49:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1992Aug22.220125.25957@blaze.cs.jhu.edu>, arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee) writes...
>You forgot haymakers.
>The haymaker does 3d6 normal damage.  Out of 216 possibilities, there are
>51 ways of doing 4 body (48 with a six and two 2-5's, and 3 with two sixes and
>a 1), 12 ways of doing 5 body, and 1 way of doing 6 body.  This means that
>out of every 216 haymakers, he does 51+2*12+3*1=78 body.  Rounding up, he must
>hit the car 42 times, on the average, in order to take it to 0 body.  This is
>less than a tenth of the figure for 2d6 punches.

Ah, but it isn't so crazy.  You forget to add the special effects.  My normal
starts beating on the car.  He smashes a windshield, kicks in a head light, pops
up the hood and pushes really hard until it bends, starts pulling on wires and
removes the battery.  Compare it to having a 2d6 laser.  It makes a very
small hole, but enough holes and the brick is dead.

The GM gets to tell you what you get for free.  You get for free 10 str.  He
also gets to tell you what your free 2d6 normal attack does for it's special
effect.  Why?  'Cause he's the GM.  You make it sound like the car is flattened
to a pancake.  All your really doing is disrupting the car so it can't do
anything.  And all the laser is doing is burning a hole through the guy's chest.
Of course you could say that the laser makes limbs disappear in a puff of ozone,
but you spent the points, you get to do that.



					-Cosmo of the Cosmos
From: stevea@jab.tucson.az.us (Steve Albany)
Newsgroups: rec.games.frp
Subject: **** ATTENTION I.C.E. GAMERS!!!!!!
Date: Thu, 13 Aug 92 14:15:57 PDT
Organization: Just Another Bbs. Tucson, AZ

        I'm giving serious thought to starting up a "List" for the four 
major I.C.E. RPG's (Rolemaster, Spacemaster, Cyberspace, and MERP). If 
you're interested in such a beast, please send me Email and convince me its 
a good idea!!!
 


   ==========================================================================
   |                            | "My son, ask for thyself another Kingdom, |
   |      Steven E. Albany      | for that which I leave is too small for   |
   |  Morris Computer Services  | thee"                                     |
   |   1955 W. Grant Rd #210    |       -- King Philip of Macedonia said to |
   |      Tucson, AZ 85745      | his son, Alexander the Great in 339 B.C.  |
   |   (602) 620-1222 [Voice]   |-------------------------------------------|
   |                            |      EMAIL: SteveA@Jab.Tucson.Az.Us       |
Newsgroups: rec.games.frp
From: ins894r@aurora.cc.monash.edu.au (Aaron Wigley [Wigs])
Subject: Re: SR: A few Questions...
Organization: Monash University
X-Newsreader: Tin 1.1 PL4
Date: Fri, 14 Aug 1992 06:50:13 GMT

beast@mentor.cc.purdue.edu (Beast of Mentor) writes:
: Another question, what would the effect of an ECM device be on cybereyes, or 
: on electronic imaging equipment (ultrasound/thermo/low-light goggles + sights)?

An ECM device affects whatever detection means are used to achieve a sensor
lock on (Radar, Possibly Ultrasound). It won't affect visible line of sight 
means.  ECM's themselves cannot usually affect electronic devices 
internals. So, ECM won't affect cybereyes using visible/IR/UV wavelengths.

Ultrasoud equipment - not generally. ECM could be made to 'confuse'
ultrasound detection (or sonar) - sort of to create false echos etc.

Thremographic - no. Low Light - no. 

: What would the effect of fire-extinguishers be on thermographic eyes?

Not generally. Fire Extinguishers work by either of the following
methods:
	Smothering the fire - reducing oxygen supply. (eg Freon/Halon/CO2,
water, foam)
	Cooling the fire (This is via Water). Water has immense heat
capacity, when it boils and steams, it removes energy from the fire.

These will not affect thermographic vision to a great extent, to the
effect of obscuring vision etc. 

Then again, you could always throw the extinguisher into their face.

: 	-Predator, the Silent Hunter

The Wigs of Oz,
Aaron Wigley
From: dart@mentor.cc.purdue.edu (Dartanyan the Witchling)
Newsgroups: rec.games.frp
Subject: Smartsheets?
Summary: Is there such a thing as a ...
Keywords: Key, keystone, keyword, monkey, lackey
Date: 18 Aug 92 02:52:15 GMT
Organization: Lancelot's flying cats.


	Is there such a thing as a Smart Character Sheet"
	The idea is that it would edit itself to make the character match the rules
of the game, and immediately remove impossibilities. (leaving you the option of
munchkinism or creativity, of course.)

	Maybe somethhing that converts game to game could be invbented, too, though
this would be far from easy.

						D
	"there's such a fine between stupid and clever"
					--- Nigel Putnel,  This is Spinal Tap
Newsgroups: rec.games.frp
From: ins894r@aurora.cc.monash.edu.au (Aaron Wigley [Wigs])
Subject: Re: SR: A few Questions...
Organization: Monash University
X-Newsreader: Tin 1.1 PL4
Date: Fri, 14 Aug 1992 12:26:58 GMT

dv52151@uxa.cso.uiuc.edu (Axly) writes:
: ECM isn't likely to effect ultrasound, thermo/low-light or other electronic
: vision equipment. ECM is (at least in our time) interference broadcast in
: the electromagnetic spectra. It messes up radar, radio, TV, microwave  signals.
: 
: The effect of fire-extinguishers? Do you mean you are shooting them at the
: person and it's getting in their eyes, or you are discharging them? If you
: get it in their eyes, I can't see it being a major problem, nor can I see
: discharging them being a major problem. 

Depends on the type of extinguisher. Water or CO2 - no problems.
Foam, BCF of similar, he'll be blinded temporarily at best by the
chemicals/abrasive solids present. This is for normal eyes at least.
If the guy has eyelids, then the eyes will be very irritated, even if 
he has cybereyes.

: Most fire extinguishers don't hold
: enought CO2 to alter room temperatures that much. Thermographic vision is
: more likely to look like those black and white pictures you saw during the
: gulf war than the multicolor images you see in Predator or Robocop. 

Why? The images in Predator were done using a real IR camera, and then
colour enhanced, to accent the half-tone default image. It's more likely
that thermographic vision will be colour enhanced, perhaps even to the 
extent where the user can 'focus' on certain temperatures - make the
colours close to the temperature vivid, while toning down others.
But this belongs in a separate thread.

: Axly

The Wigs of Oz,
Aaron Wigley
From: lib1p@rosie.uh.edu (Tammy Stark Blandino)
Newsgroups: rec.games.frp
Subject: Re: Email and Postings
Date: 17 Aug 92 22:41:00 GMT
Organization: University of Houston
News-Software: VAX/VMS VNEWS 1.41

In article <66064@hydra.gatech.EDU>, gt7219a@prism.gatech.EDU (Christopher Michael Lawyer) writes...
> 
>>>>>This is a message to Beth Savage.  If that is not your name, please hit
>>>>>'k' now.
>>>>
>>>>
>>>>>Any other nosy people who got this far can feel free to reply if they think
>>>>>they can help.  Otherwise, just BUTT OUT!  THIS IS A PRIVATE CONVERSATION!
>>>>
>>>>
>>>>This is the reason for email you yo-yo.
>>>>Please keep your postings civil.
>>>>And Fuck Off.
>>>>
> 
>(I write) 
> 
>>>Are you a complete ninny or what?   If you read the post you 
>>>would realize that he *couldn't* reach her by e-mail.
> 
>Tammy writes:
>>
>>Yes, but this is a public forum.  If he didn't have a e-mail
>>address there were much more **TACTFUL** ways of handling the
>>situation.  Also nobody forced him to post a PRIVATE MESSAGE
>>in a PUBLIC FORUM.  no
>>Perhaps people would be more simpathetic to his cause if he 
>>had put it another way.
> 
>In fact the original post was tactful.  One of the things
>that was cut out in the follow up was a line full of smileys.
>it originally read like this;
> 
>>Any other nosy people who got this far can reply if they think
>they can help.  Otherwise, JUST BUTT OUT! THIS IS A PRIVATE CONVERSATION!
>8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8)
> 
>I don't know about you, but I would be mad if someoone took
>out the smileys from my article.  I've said a *lot* of things
>tounge-in-cheek that would make me look like a buffoon if
>the smileys were removed.  This was why I didn't like seeing
>the post being cited out of context.  That was rude.  (Perhaps
>I got a little carried away in pointing that out 8) .)
> 
> 
>[real life example of e-mail on a public forum deleted.]
> 
>( I agree with your example. )
> 
>Tammy writes:
> 
>>As far as taking out of context.....
>>Fuck off.....
> 
>Again, it is (IMHO) rude to take things totally out of context.
>Especially when smileys are removed.  Smilies are the only way
>you can explicitly show that you are joking on the net.
> 


I wish to apologize to the forum and to you (but not to the 
****** that sent the e-mail message).  It had been a **bad**
day and the last thing I wanted to hear was someone whining
while I was trying to relax on the computer.

I did not read his message because it was a private message
and I, despite how I may have sounded, I really don't care
to butt into someone else's conversation.

However, I was very put off by the initial notice that popped
up on my screen.  I really do try to be nice in a public
forum.  I guess I expect everyone to be that way.  Afterall
we are all gamers, we should show some respect for each other
even if we don't really like each other (or at least what one
of us does).

Sincerely,
Tammy Stark Blandino


"I don't *hate* anyone."

Neither do I, its just *ATTITUDES* that give me a problem.
> 
Newsgroups: rec.games.frp.archives
From: lib1p@rosie.uh.edu (Tammy Stark Blandino)
Subject: Re: Email and Postings
News-Software: VAX/VMS VNEWS 1.41    
Organization: University of Houston
Date: Thu, 13 Aug 1992 23:16:00 GMT

In article <1992Aug13.001835.24342@cs.odu.edu>, page@hurricane.cs.odu.edu (D.) writes...
>>This is a message to Beth Savage.  If that is not your name, please hit
>>'k' now.
> 
> 
>>Any other nosy people who got this far can feel free to reply if they think
>>they can help.  Otherwise, just BUTT OUT!  THIS IS A PRIVATE CONVERSATION!
> 
> 
>This is the reason for email you yo-yo.
>Please keep your postings civil.
>And Fuck Off.
> 
YEAH!!!!!!!!!!!!!!!!!!!!!!!
>"We control the vertical, we control the horizontal,
>we control those endtables that you are forever bashing
>your big toe into that end up with you hopping and
>howling all over the room, and we control Dan Quayle."
Newsgroups: rec.games.frp
From: gsl2598@Msu.oscs.montana.edu
Subject: Re: Bill Clinton and gaming
Reply-To: gsl2598@Msu.oscs.montana.edu
Organization: Montana State University
Distribution: usa
Date: Fri, 14 Aug 1992 20:26:46 GMT

Well,
I have been holding my tongue for a while, but:

I have been reading this newsgroup for about a month, and this is
one of the longest threads.  However, I have never read anything
about either gaming or Clinton.  I suggest a topic change. {-:
(If not a newsgroup change)

phew, now that's off my chest...
Leprican ~~~
Newsgroups: rec.games.frp
From: psavoie@terranet.cts.com (Pierre Savoie)
Subject: Re: Dragon lancing kenders and other such sports
Organization: People-Net [terranet], Thornhill Ontario 
Date: Sun, 16 Aug 1992 09:16:07 GMT

   Bahahahaha!  A very funny poem.  Is this set to music?  There are a few
"filksongs" which are related to gaming (see two examples in Larry Niven and
Steven Barnes excellent fiction book DREAM PARK, for which there has recently
been a game release by R. Talsorian Games.  Hmm, a game about a book about
sophisticated live-action holographic gaming?!  The book had two sequels).
    A peeve of mine is people who post "filksongs" with NO indication of how
the lyrics should be sung (usually "Sung to the tune of _____").

UUCP: zoo.toronto.edu!generic!terranet!psavoie
ARPA: generic!terranet!psavoie@zoo.toronto.edu
INET: psavoie@terranet.cts.com
From: stevea@jab.tucson.az.us (Steve Albany)
Newsgroups: rec.games.frp
Subject: Upcoming ICE Mailing List
Date: Mon, 17 Aug 92 08:44:33 PDT
Organization: Just Another Bbs. Tucson, AZ

        Looks like it will be just a few more days before the list is up and 
functioning. Everyone who has sent me mail up to this point will 
automatically be added to the list and will receieve notification via the 
list when its functional, which should be (Wenesday, August 20th)...
 


   ==========================================================================
   |                            | "My son, ask for thyself another Kingdom, |
   |      Steven E. Albany      | for that which I leave is too small for   |
   |  Morris Computer Services  | thee"                                     |
   |   1955 W. Grant Rd #210    |       -- King Philip of Macedonia said to |
   |      Tucson, AZ 85745      | his son, Alexander the Great in 339 B.C.  |
   |   (602) 620-1222 [Voice]   |-------------------------------------------|
   |                            |      EMAIL: SteveA@Jab.Tucson.Az.Us       |
Newsgroups: rec.games.frp
From: buzzsaw@csd4.csd.uwm.edu (Michael Elias Campbell)
Subject: Re: Dangerous Journeys
Organization: Computing Services Division, University of Wisconsin - Milwaukee
Date: Tue, 18 Aug 1992 19:44:28 GMT

In article <17AUG199217454816@rosie.uh.edu> lib1p@rosie.uh.edu (Tammy Stark Blandino) writes:
>In article <56979@mentor.cc.purdue.edu>, dart@mentor.cc.purdue.edu (Dartanyan the Witchling) writes...
>> 
>>					D
>
>EGG didn't invent AD&D
>EGG doesn't understand half of what he writes about
>EGG needs a lobotomy
>Any takers......
>
 ^^^^^^^^^^^^^^^^^
 The above was written by an elitist pig.
From: canders@isr.harvard.edu (Carl E. Anderson)
Newsgroups: rec.games.frp
Subject: Re: GM RPG computer aides for RoleMaster/MERP
Date: 12 Aug 92 17:45:22 GMT
Organization: Harvard University, Cambridge, MA

In article <cgNcPB3w164w@jab.tucson.az.us> stevea@jab.tucson.az.us (Steve Albany) writes:
>        I have been developing a complete ICE Computer package for the last 
>three years. As of now, here's what I've completed:
> 
>ROLEMASTER:
>        1. Spell Database. Arranged/Searchable by Realm, Profession, List, 
>or Spell Name. The daunting task has been data entry (I'm slowly working my 
>way thru RMC IV).
>        2. Herbal Database
>        3. Professional Database/X-Reference
>SPACEMASTER:
>        1. Character Generation System (slightly modified to compensate for 
>the uterly useless SMC I, 2nd Edition).
>        3. Star System Generator (as per 2nd Edition Rules)
>        4. Combat Simulator (Melee)
>CYBERSPACE:
>        1. Net Generator/Database
>        2. Character Generator

	Not bad!  I'm not going to submit to the temptation to increase the
flood of email you are undoubtedly receiving, but if you can send me a copy
of at least the RM portion (which is all I am truly familiar with) please
let me know.
	More importantly - How about all the programmers who have been
talking about writing up a Rolemaster computer RPG aid start talking to
each other and exchanging their work (if you aren't already!)?  That seems
to me to be the plan most likely to get a good game aid made quickly.
Damn! I wish I could program :)
	
>        I don't know if I'll ever get around to finishing them all up nice 
>and neat, but the stuff does work. I've talked to ICE several times about 
>it, but due mostly to my mundane concerns (work etc..) I haven't had the 
>time to streamline them to a point I would feel comfortable submitting them.
>        ICE's big thing isn't the computerization of their system, but 
>rather the strong desire NOT to go the route TSR went with SSI (ie, all the 
>DragonLance Adventure Games). They want to see Aids/Enhancers rather than 
>GAMES, or, ultimately a computer-based system that surplants the need to BUY 
>the real deal (makes sense).. They aren't disinterested in the work I'm 
>doing, but as I said, its a continual process.

	I agree completely.  I was never impressed with T$R's SSI stuff,
and want Aids/Enhancers to ease the burden of mechanics without removing
the detail and depth that RM's mechanics provide.
	Get cracking on this stuff guys!

Cheers,
Carl

ps - whatever happened to the supposedly re-emerging RM e-mail discussion
	list?

---------------------------------------------------------------------------
Carl Edlund Anderson	            	"Hefi ek ok aldri sva reitt vapn
canders@isr.harvard.edu			at manni at eigi hafi vidh kommit."
OR
anderso2@husc.harvard.edu			- Skarphedhinn Njalsson 
---------------------------------------------------------------------------
Xref: sparky rec.games.frp:24659 aus.games.roleplay:299
From: bmahony@neumann.une.edu.au (Brian Mahony)
Newsgroups: rec.games.frp,aus.games.roleplay
Subject: Legionaire
Date: 14 Aug 92 02:35:07 GMT
Followup-To: rec.games.frp


Hi..
 Just wondering if anyone else gm's this game...
 I need any helpi can get....*im useless*
  also are there any modules for sale ..(aus)
  anyone got any home rules for this??

thanx in advance....


Newsgroups: rec.games.frp