HDTenEightyP/NetNews huggingface dataset:
From: esulh@warwick.ac.uk (Sphere)
Newsgroups: alt.games.gb
Subject: HAP slow blitz
Date: 19 Aug 92 14:24:19 GMT
Organization: Computing Services, Warwick University, UK


Hello cHAPs

I have just returned to the the computer room after a happy and busy summer
in reality.I would just like to thank everybody who participated in the HAP
slow blitz on stone at the end of last term (what is a 'slow blitz' ?)

Congratulations to the Zurgithian whos alliance block made over 60% of the
universe methane compatible ,and to race [22] Zippaboop...somethings with
whom I shared some excellent tit-for-tat warfare .It was little skirmishes
like that that made the whole thing worth playing.

I hope to see you all again at morticia for more fun and games with a less
meso-biased code and timetable too  :)


-- 
------------------------------------------------------------------------------
Jonathan Sutcliffe                  *           *        *   * **----\
[esulh@csv.warwick.ac.uk]                                      _/~~   ]
[Commander Doomar - Sarducar]                                (_o___OOO/
Newsgroups: alt.games.gb
From: robertc@sco.COM (Robert Chansky)
Subject: Re: New game?
Organization: The Santa Cruz Operation, Inc.
Date: Tue, 11 Aug 1992 21:40:31 GMT


In article <36698@sdcc12.ucsd.edu> cfodor@sdcc13.ucsd.edu (Hi.) writes:
>GBers everywhere stand with sweaty hands and perked ears to 
>meet the female type.

I ran out of time to program GB right around the time I met my first
girlfriend.. coincidence?

-- 

                                 . 
                     (.signature at 50 meters)
From: steve@chama.eece.unm.edu (Steve Jorgensen-S)
Newsgroups: alt.games.gb
Subject: A solution (was "Bad Credit?  No problem!")
Date: 12 Aug 92 19:15:57 GMT
Distribution: world
Organization: University of New Mexico, Albuquerque

In article <Bsr6Mn.B38@acsu.buffalo.edu>, v097nhhg@ubvmsd.cc.buffalo.ed (JD Enterprises) writes:
|> REPAIR YOUR CREDIT RATING!! ... Plus fill your bank account with CASH!
|> 
|> FREE DETAILS! Send SASE (self-addressed, stamped envelope) to:
|> 
|> 		JD Enterprises
|> 		396 LaSalle Ave.
|> 		Buffalo, NY 14215
|> 
|> Please do not respond via e-mail.  Use snail mail (US postal service).

	Instead of bothering all everyone on alt.games.gb with your
	outrage about this trash, why doesn't everyone complain to 
	postmaster@ubvmsd.cc.buffalo.edu.  The sysadmin there is
	sure to look into whats going on and then
	do something about this user.  If we're lucky they'll remove
	the account.  (Assuming the post wasn't forged of course.)

	Sorry to clutter the group with this garbage..

					Steve

-- 
----------------------------------------------------------------------------
Steven Jorgensen           |  Come sweet slumber and shroud me in thy purple
steve@chama.eece.unm.edu   |  cloak; huh, doesn't even rhyme. -Max Headroom
The Khoros Group           |
University of New Mexico   |  DISCLAIMER: Anything said in this message is
Albuquerque, NM 87131      |  just my own warped view of reality
----------------------------------------------------------------------------
            "Khoros is a trademark of the University of New Mexico"
From: ingram@milton.u.washington.edu (Doug Ingram)
Newsgroups: alt.games.gb
Subject: Call for game information for the FAQ
Date: 19 Aug 92 17:44:29 GMT
Reply-To: ingram@u.washington.edu
Organization: University of Washington, Seattle

Hello, everyone!

	I'm going to repost the FAQ in a couple of days.  I have some
small amount of information on current games running, but I haven't had
time to pull everything off the newsgroup and organize it into an updated
list for the FAQ.  So I ask...

	Anyone who is currently running (or about to be running) a real
game, a test game, HAP or standard GB, please reply to this article and
briefly give me these stats so that I can compile all the necessary 
info in one convenient place for all interested parties:

	Game "name"
	Internet address (numeric and name would be nice) and port
	Time of game start
	Update schedule (if you know it)

Thanks!
Doug Ingram -- Fnebish Legion

PS.  Please do it by this coming Saturday since I will definitely have to
post the FAQ by then.  I am leaving town on Aug 24-31 and Sept. 5-12 and
will be working furiously to catch up on things in between trips.
Newsgroups: alt.games.gb
From: jwoolsey@gfx.engga.uwo.ca (John J. Woolsey)
Subject: Re: Sector prefs and Methane breathing.
Organization: University of Western Ontario, London
Date: Fri, 14 Aug 1992 23:14:01 GMT
Keywords: methane, sector types

In article <1992Aug13.231957.8251@walter.cray.com> mwd@gath.cray.com (Mark Dalton) writes:
>	What I am wondering is there any correlation between 
>sector types or sector combinations and the preffered planet
>atmosphere of Methane.
>	In the last 2 games I have played I have been a Methane
>breather.  I would preffer not to be.  Is there anything in the
>code that increases my chance of being a Methane-Breather??
>
Basically Desert as a primary planet makes you methane far more often. About
half the desert worlds are methane. Whereas most of the other planet types
have VERY rare planets that are methane type.
>Any help would be appreciated.
>Also does anyone have any comments (beyond the FAQ) about
>races designed or ship designs.
Please read my previous message. If you need futher clarification on good ship
types please send me a message through mail.
>
>Thanks!
>
>Mark
>
>Mark Dalton
>Cray Research, Inc.
>mwd@cray.com
>
>
>-- 
>Mark Dalton
>CCN Helpdesk
>mwd@carina.cray.com
From: vancleef@ohstpy.mps.ohio-state.edu
Newsgroups: alt.games.gb
Subject: Re: New games around ???
Date: 20 Aug 92 18:33:05 EDT
Followup-To: alt.games.gb

In article <moss_r-200892123400@sushi.chem.su.oz.au>, moss_r@summer.chem.su.oz.au (Richard Moss) writes:
> Hi,
> 
> just wondering what games are starting up ?  Garrett and Feep both
> mentioned starting games - has that happened yet ?
> 
> thanks
> 
> Alien
> 
> 
> -------------------------------------------------------------------
> 
>         	Richard Moss                                    O     .  ..
>         	Department of Theoretical Chemistry            <#>___o....
>         	University of Sydney                           /| //...
>         	Australia                                     / \\/../
>         	moss_r@summer.chem.su.oz.au                  o  //. /
>               . .                                       //. /
>      o   . o  .  ..                                    ^^  /
>       \   / . ..  .                                       /
>        \ / . ....   __                                   /
>        <O>  .. .   /   \                                /
>         #||. .    /     \                            __/ 
>        //_|      /       \            Ski Oz!    ___/   
>          ||  .  /         \_____________________/
>          ||    /              
>          ^^ 
> 
> -------------------------------------------------------------------
From: varneyml@wckn.dorm.clarkson.edu (Mike Varney)
Subject: Change to FAQ regarding mail server....
Organization: Clarkson University
Date: Fri, 21 Aug 1992 15:20:00 GMT

Gb.dorm.clarkson.edu, which has been down since the beginning of the
summer, will be replaced by a Sun3/80 that I just purchased [the machine WAS
a Sun2..] When the machine goes up, I will post the new address of the
mail server here. [As well as a game announcement]

							Mike
From: vancleef@ohstpy.mps.ohio-state.edu
Newsgroups: alt.games.gb
Subject: Re: GB server
Date: 19 Aug 92 16:35:23 GMT

In article <sbaker.920819064307@lab4.eng.auburn.edu>, sbaker@eng.auburn.edu (Samuel Baker) writes:
> Hello,
> 	Just downloaded the server and FINALLY got it running.  I had to
> change operating systems and change to ANSI C (vs. K & R) but it works now.

You reinvented the wheel. I already did that, next week when my
machine comes back up I will start a game and post the 5.1 code.
This took me 3 solid days to do. How long did it take you?

-Garrett
From: esam@deakin.OZ.AU (Dean Esam)
Newsgroups: alt.games.gb
Subject: What is it?
Date: 20 Aug 92 05:08:15 GMT
Organization: Deakin University, Victoria, Australia


	Hello out there, I only subscribed to this newsgroup the other day
and would like to know exactly what gb is. Can someone wiser than myself
post me an explanation of gb as well as a FAQ sheet.

	Many thanx in advance.

	esam@deakin.OZ.AU
		- Don't ask for my opinion, you might get it.
From: cfodor@sdcc13.ucsd.edu (Hi.)
Newsgroups: alt.games.gb
Subject: Yaaah, what he said.
Date: 16 Aug 92 00:42:17 GMT
Organization: University of California, San Diego

BTW, a test game is up and running at atlas.sdsu.edu. port 2010

Race passwords are "race<racenum> leader" for races 2-9.

so race 1 is: "race1 leader"

If you have any help you can stop in.  Or just drop in and
say g'day.

Feepness
Xref: sparky alt.games.gb:1048 news.answers:2569
From: dmb@srl02.cacs.usl.edu (David M. Brumley)
Newsgroups: alt.games.gb
Subject: How to remake the universe?
Date: 20 Aug 92 00:07:07 GMT
Organization: University of Louisiana

Is a 'rm -fr Data' followed by 'makeuniv' sufficient?  

I'm using the server code from scam.berkeley.edu (Standard GB 5.0).
From: ingram@milton.u.washington.edu (Doug Ingram)
Newsgroups: alt.games.gb
Subject: About the next posting of the FAQ
Date: 20 Aug 92 19:50:13 GMT
Reply-To: ingram@u.washington.edu
Organization: University of Washington, Seattle

Hi, everyone.

	The response in the past couple of times I've tried to get a game
list has been so dismal that I simply gave up on it.  I encourage anyone
out there who has the time and the willpower to keep an active game list
and post it periodically.  I just don't have the time to keep up with it
anymore.

	The current FAQ reflects this change, and that is the only change
from previous versions.  I will probably add something new about PC clients
and what not when more concrete information is posted, but if anyone out
there would like to volunteer to submit something about PC clients to me
for inclusion in the FAQ, I would be more than happy to accept.  Same goes
for anything you feel is missing.  I'm game.

Thanks,
Doug Ingram -- Fnebish Legion
From: vancleef@ohstpy.mps.ohio-state.edu
Newsgroups: alt.games.gb
Subject: Re: How to remake the universe?
Date: 20 Aug 92 03:06:29 GMT

In article <DMB.92Aug19180707@srl02.cacs.usl.edu>, dmb@srl02.cacs.usl.edu (David M. Brumley) writes:
> Is a 'rm -fr Data' followed by 'makeuniv' sufficient?  
> 
> I'm using the server code from scam.berkeley.edu (Standard GB 5.0).

Actually its even easier than that. Just doing 'makeuniv' is
sufficient (the old files are deleted).

-Garrett
Newsgroups: alt.games.gb
From: banshee@percy.rain.com (E. Koffler)
Subject: Re: How to remake the universe?
Organization: Percy's mach, Portland, OR
Date: Thu, 20 Aug 1992 01:23:35 GMT

In article <DMB.92Aug19180707@srl02.cacs.usl.edu> dmb@srl02.cacs.usl.edu (David M. Brumley) writes:
>Is a 'rm -fr Data' followed by 'makeuniv' sufficient?  
>
>I'm using the server code from scam.berkeley.edu (Standard GB 5.0).

Ya know.. I don't really know the answer, and would have to check.
But.. a makeuniv really should be completely sufficient. It should
'clean' out the Data directory of conflicting files (or move
them to backup extensions). Just a thought.

More great Keeshan concepts coming your way eventually.
Got a few questions stewing in my brain. Like what
is wrong with fertility in it's present form.

Hasta la pasta.

Keesh

Newsgroups: alt.games.gb
From: gfuchs@email.tuwien.ac.at (Gernot FUCHS)
Subject: PC-client?
Organization: Technical University of Vienna
Date: Sun, 16 Aug 1992 15:44:06 GMT

does anyone know if there is a PC-client for gb, which supports ethernet
directly? as far as i know does chewbert the dial-up to an unix machine
and runs the telnet-stuff there (-> uses COM).

thanx for infos....



************************************************************************
Gernot M. Fuchs			       voice :         xx43-1-58801-4821    
TU - VIENNA                            email : gfuchs@email.tuwien.ac.at
Getreidemarkt 9/7/161                 bitnet : gfuchs@awituw64.bitnet
A-1060                                   fax :            xx43-1-5868271

Member of the Institute for Chemical Technology of Inorganic Materials
************************************************************************
From: kpearce@magnus.acs.ohio-state.edu (BULLDAWG)
Newsgroups: alt.games.gb
Subject: Chewbert Client (the story)
Date: 12 Aug 92 14:12:11 GMT
Organization: The Ohio State University

keywords:  CHEWBERT, GB Client

	The CHEWBERT client for GB is not available on ftp at the moment.
The program still has problems and Garrett is working them out.

	For the time being, I have a copy of the code and either you can 
write Garrett or myself and the raw code will be sent.

	The hard part is out of the way and actually the code is written
in a fairly straight-forward fashion.  If you know C and have a PC compiler
(Borland C++) then you should really consider fixing it yourself and sharing
your efforts witht he rest of us.  The code does what we intended it to do:
make the connection to the machine that has the internet connection and from
there telnet to the GB server.  The rest is nice features that will be added
on as Garrett goes.

	I myself am converting the code to use as an Empire client and that
is actually proceding nicely.

	Hopefully, in the very near future, either myself or Garrett will fix
the problems that have been identified with the GB PC Client.

Ken 
kpearce@magnus.acs.ohio-state.edu
Xref: sparky alt.games.lynx:413 rec.games.video:17029
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: alt.games.lynx,rec.games.video
Subject: Re: Assorted tidbits
Date: 16 Aug 92 16:49:25 GMT
Organization: NASA Goddard Space Flight Center

Of course in my other message I meant, "is the Jag. going to be CD *or*
cartridge based?"

Steve
From: jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH)
Newsgroups: alt.games.lynx
Subject: Klax strategy
Date: 21 Aug 92 00:40:39 GMT
Reply-To: jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH)
Organization: North Carolina State University, Project Eos
Originator: jmkaraka@c00092-100lez.eos.ncsu.edu


	Hearing mention of one of my favorite Lynx games reminds of me of a
strategy I came up with.  It's great to build up high scores on the
lower levels.  But you'd have to be Mr. Data to use it on later levels.

	The basic concept is that of a 'key' color that scores the klax and
causes everything to happen.  The following diagram is fully filled
layout of the pattern I usually go for with blue (bbb) as the key color.  I
don't often get them this perfect at the higher levels, but I try!

		rrr  ggg       rrr  yyy
		rrr  ggg       rrr  yyy
		bbb  bbb       bbb  bbb  <----- this is the 'key' row
		rrr  ggg  xxx  rrr  yyy  
		rrr  ggg  xxx  rrr  yyy

	Note: the (xxx)'s can be any color, but highest points are achieved
if they are your key color.
	When you drop the blue tile in the center spot, it removes the middle
row, which causes the four columns to fall, etc.  Usually good for
250,000 to 300,000 points.  Note that I have two red columns; this is OK
as long you don'thave them adjacent to each other or both next to the
center column. When using this strategy, sometimes you need to
temporarily fill the center column with odd colors and if you have two similar
colored columns next to each other, this will cause a 3-in-a-row klax and throw
off your key row.
	My favorite time to abuse this strategy is the first diagonal wave.
Things are going slow enough that I'm not worried about finishing.  And you 
don't rack up any diagonal klaxes when doing it.  When things start getting
too hot, just pick up a couple of quick diagonals and your done.

	(Ooooohhhh!) - it's a klax thing, you wouldn't understand -
Newsgroups: alt.games.lynx,rec.games.video
From: Josh.Adams@bbs.oit.unc.edu (Josh Adams)
Subject: Slime World Invincability
Organization: Extended Bulletin Board Service
Distribution: usa
Date: Fri, 21 Aug 1992 14:21:25 GMT

I tried to do that invincibility thing, and it wouldn't work. Maybe I was
doing it wrong, what is it again????
JosH
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  bbs.oit.unc.edu or 152.2.22.80
Newsgroups: alt.games.lynx,rec.games.video
From: conty@cbnewsl.cb.att.com (Conty-kun)
Subject: Re: Assorted tidbits
Organization: AT&T Bell Laboratories
Date: Mon, 17 Aug 1992 15:14:54 GMT
Followup-To: rec.games.video

In article <16muspINNk6g@early-bird.think.com>, laird@think.com (Laird Popkin) writes:
> 
> >Is the Jag. going to be CD, cartridge based?
> 
> One of the weirder rumors I've heard is that the Jaguar may have games
> distributed on *videotape*, with some sort of VCR built into the unit.

"I disbelieve!"

A videogame system with a TAPE drive?  I don't think so.
-- 
			    E n r i q u e  C o n t y
			The Incredible Man-with-no-Life
			      jester@ihlpl.att.com
		    Disclaimer: You're not dealing with AT&T
Newsgroups: alt.games.lynx
From: rothen@amygdala.cis.ohio-state.edu (Thomas E. Rothenfluh)
Subject: Re: Lynx pouches
Originator: rothen@amygdala.cis.ohio-state.edu
Organization: Ohio State Computer Science
	<1992Aug12.135039.5227@kong.gsfc.nasa.gov>
Distribution: usa
Date: Wed, 12 Aug 1992 16:08:16 GMT

Stephen Jonke writes:
>  Well, I recently discovered that the pouch included with the Deluxe
>  package is designed specifically for the Lynx II and fits like a glove,
>  the generic one you can buy seperately is designed to hold either the
>  Lynx II or Classic and with a Lynx II it is too big.  Not terrible, but
>  I'd prefer one from a deluxe package if someone is not using theirs.

In fact, it allows you to put the AC/DC adapter into the pouch as
well. Some may like that...

  Thomas
Xref: sparky alt.games.lynx:429 rec.games.video:17112
From: paranoid@mentor.cc.purdue.edu (paranoid)
Newsgroups: alt.games.lynx,rec.games.video
Subject: Grey Matters and Blinking Pixel
Date: 18 Aug 92 01:16:35 GMT
Followup-To: alt.games.lynx
Organization: rather tidy

I just got Grey Matters Vol. 3 from a local video game store (I asked which
EGM magazine it came in, and he said they had a bunch and just handed me one).
Which volume of Grey Matters was included in EGM? This one is Vol. 3 --
what happened to the first 2, and how can I get a subscription (are they
going to be included with future EGM's?) ?

Oh and one other thing -- I just got a second Lynx (Lynx II) which was
used (I don't know how old it is..). A.P.B. doesn't have a blinking pixel
that I've seen yet (Never seen the blinking pixel ever, really.); does the
blinking pixel stay on constantly [I have a newer Lynx] or once in awhile?


-----------------------------------------------+------------------------------
Send e-mail to:  paranoid@mentor.cc.purdue.edu | ...And keep on thinking free!
                                               |            -- The Moody Blues
-----------------------------------------------+------------------------------
Newsgroups: alt.games.lynx
From: schaedle@mpgs.enet.dec.com (Wolfgang Schaedle)
Subject: Is "Steel Talons" out now?
Organization: Digital Equipment Corporation 
Distribution: rec
Date: Tue, 18 Aug 1992 21:18:32 GMT

Hi all, 

Does anybody know is the game "Steel Talons" allready out in the stores?

I've looked arround but coudn't found it anywere.

Thanks

Wolfgang

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

          E-mail: schaedle@kbomfg.enet.dec.com "Wolfgang Schaedle"
Newsgroups: alt.games.lynx
From: elee9sv@rosie.uh.edu (92H01722)
Subject: Turbo Sub
News-Software: VAX/VMS VNEWS 1.41    
Organization: University of Houston
Date: Mon, 17 Aug 1992 02:27:00 GMT

I am considering buying it. Does compare to Warbirds?
Also, I have an article on the Jaguar in an old EGM. I heard that iyt was going
to be a sort of game PC with keyboard and everything. Sort of like the old
T.T.I. It will not play CD-Rom games but it e will have up to 740 meg games.
Compared to the JVC CD-ROM at 5200 megs it doesn't say much. Also, when they
say 64 bit graphics that JUST means on screen memory. It won't nessesarily
make the game graphics much better but it will give programmers the abilities
to make better graphics without slow down or flicker.

                          Garrett
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: alt.games.lynx
Subject: Re: Klax in the arcade -- Question
Date: 13 Aug 92 14:55:10 GMT
Distribution: na
Organization: NASA Goddard Space Flight Center

In article <1992Aug12.185617.4936@gw.wmich.edu>, 31ochs@gw.wmich.edu writes:
> 
> 
> Well, in the arcade version(and maybe the Amiga version too) if you need, say,
> 25000 points in the Points Round, and get one move that will give you 60,000,
> it will subtract the 25000 from it, and put the rest of it in the bonus it
> adds for all the tiles and empty slots and stuff.

OH!  I think that is in fact what the Genesis version was doing, because
you get x number of points and then it indicates "Extra Points xxxx" and adds
those in.  I thought it was adding them again, but I think it must subtract
them off first.  Now I feel a heck of a lot better about the Lynx version
of Klax which never indicates "Extra Points" and I thought they had left this
out (it adds all the points in immediately.)  Actually, the Genesis technique
is just confusing.  On the other hand, if they did add them in twice, I think
it would add to the game as stronger incentive to get as high above the
required point total as possible and make points rounds even more interesting.

Tonight I'll check exactly what the Genesis version does and will shortly
afterward have an hopefully objective A/B comparison of the two versions.

Steve
Xref: sparky alt.games.lynx:402 rec.games.video:16988
From: jco@spchp12.BBN.COM (John C. Orthoefer)
Newsgroups: alt.games.lynx,rec.games.video
Subject: Re: How to find Lynx in Boston area?
Date: 15 Aug 92 15:25:54 GMT
Distribution: ne
Organization: Bolt Beranek and Newman Inc., 10 Molton Street, Cambridge, MA
	02138
NNTP-Posting-Host: spchp12.bbn.com
In-reply-to: lee@callisto.mitre.org's message of 10 Aug 92 01:50:16 GMT


I find babbages in the atrium (rt 9, chestnut hill) to be the best
place for Lynx stuff.  They have most everything for the lynx.  I tend
not to like toy-r-us they put up those "MORE ON THE WAY" stickers
before things are out. 

Plus Babbages will take stuff back if your not happy with it.

jco
--
John Orthoefer			"Generaly speaking, things have gone about as 
jco@bbn.com 			far as they can possibly go when things have
Bolt, Beranek And Newman Inc.   got about as bad as they reasonably get. "
                                -- Player "Rosencrantz & Guildenstern are Dead"
Newsgroups: alt.games.lynx
From: positron@engin.umich.edu (Jonathan Scott Haas)
Subject: APB: bug/feature
Date: Fri, 21 Aug 92 04:48:29 EDT
Organization: University of Michigan Engineering, Ann Arbor

I found this out while playing APB yesterday... it's not really that major,
but it's there. If you've completed your quota (or almost completed it or
picked up an APB) and you're ready to head back to the station, but you've
gotten one demerit... if your score is almost a multiple of 5,000, keep
driving and picking up offenders. When your score hits a multiple of 5,000,
you'll lose a demerit (as usual), but then if you return to the station, you'll
still get the No-Demerit Bonus.

-- 
__/\__  Jonathan S. Haas         | Jake liked his women the way he liked
\    /  University of Michigan   | his kiwi fruit: sweet yet tart, firm-
/_  _\  positron@engin.umich.edu | fleshed yet yielding to the touch, and
  \/                             | covered with short brown fuzzy hair.