From: u8901744@cs.uow.edu.au (Daniel Robert Farnan)
Newsgroups: rec.games.board
Subject: BTECH: TR3055 flame
Summary: A list of mistakes in TR3055, with suggestions and corrections
Keywords: Btech TR3055 mistakes suggestions
Date: 30 Jul 92 06:39:26 GMT
Organization: Dept of Computer Science, Wollongong University, Australia


			INTRODUCTION
			************

I spent a great deal of time compiling this to send to FASA.... then I read
that Stephane had already done something similar prior to production and it
was ignored! Since I am loath to waste the fruit of my labours, I'm posting
it for all to see and flame. This "corrections" list is _very_ munchkin-ish
and exceedingly pedantic, but that's the only way to cover _everything_. So
read on, and discover what's wrong with all of the 'Mechs you've probably
been using for weeks...

BTW: As always, I am seeking constructive criticism - if you've got some,
contact me.




			LIGHT BATTLEMECHS
			*****************

ALM-7D FIREBALL
---------------
Mistakes:	In the "Variants" section, the machine gun and ammo are
		replaced with "a medium laser and some additional armour" - but
		this 'Mech already has 4 tons of armour, which is the maximum
		for a 20-tonner. Cruising speed is 118.8 km/h, Maximum speed
		is 183.6 km/h
Suggestions:	Swap the machine gun, ammo and half a ton of armour for a
		medium pulse laser, possibly also switching to Ferro-Fibrous
		armour.


DRT-3S DART
-----------
Mistakes:	Cruising speed is 97.2 km/h, Maximum speed is 151.2 km/h
Suggestions:	Swap one or two (but not all three, as this would allow for
		overheating) small pulse lasers for medium lasers. The extra
		range is necessary. Using Ferro-Fibrous armour would help, but
		best of all would be an XL engine: the extra 5 tons could be
		used for more armour and an LRM-5 with Artemis.


ZPH-1A TARANTULA
----------------
Mistakes:	Maximum speed is 129.6 km/h. The "Deployment" section says
		that "many pilots ... [prefer] instead to enter the ranks of
		the Dispossessed" - come on, what MechWarrior would refuse a
		'Mech? Being Dispossessed is the greatest shame imaginable
		for a warrior!
Suggestions:	None. There aren't enough crits for Endo Steel or Ferro-
		Fibrous (although if the 'Mech were a two-legger....).


BH-K305 BATTLE HAWK
-------------------
Mistakes:	Maximum speed is 86.4 km/h. Two armour points too many have
		been allocated. Two typo's: Cockpit tonnage is misaligned and
		the designation for double heat sinks is '[]' rather than '()'
		(I actually prefer the former, but it's better if consistency
		prevails).
Suggestions:	Drop a double heat sink and a medium pulse laser. Add a medium
		laser, 1 ton of armour and 1 ton of AMS ammo (moved to the LT).
		If you only add 0.5 ton of armour, you can install CASE in the
		LT, moving all ammo to there.


HMR-3M HAMMER
-------------
Mistakes:	Maximum speed is 86.4 km/h
Suggestions:	Despite the stresses on the frame, it would be nice if this
		design had jump jets (use an XL engine to get the necessary
		tonnage) - in which case drop a medium laser and add a heat
		sink. But the design is good as it is.


HM-1 HITMAN
-----------
Mistakes:	Typo: TAG critical designation. Speeds are incorrect again.
		Is MASC legally divisible between locations?
Suggestions:	This design is good, but rename it the "Minotaur", because
		that's what it looks like!


JA-KL-1532 JACKAL
-----------------
Mistakes:	One ton overweight!
Suggestions:	Remove the AMS and ammo, adding 0.5 ton armour OR drop two
		heat sinks and switch to double-strength, add a medium laser.


SCB-9A SCARABUS
---------------
Mistakes:	Cruising speed is 108 km/h, Maximum speed is 162 km/h. Also,
		this is a FedCom design, not VEST as intimated by "Variants".
Suggestions:	Swap one medium laser and both small lasers for one medium
		pulse laser. The standard design, however, is good.


BZK-F3 HOLLANDER
----------------
Mistakes:	One armour point unallocated.
Suggestions:	Use an XL engine, add 1.5 tons of armour and either a medium
		pulse laser or two medium lasers.


SDR-9K VENOM
------------
Mistakes:	Maximum speed is 129.6 km/h. And isn't Nimakachi a Free Worlds
		League manufacturer? How could Kurita _order_ them in this
		case?
Suggestions:	Drop one heat sink and convert to double-strength. Convert two
		medium pulse lasers to standard tech, add 3 tons of armour.



			MEDIUM BATTLEMECHS
			******************


DMO-1K DAIMYO
-------------
Mistakes:	Maximum speed is 86.4 km/h. "Armour: Starshield with Ferro-
		Fibrous"???? The stats should only have one ton of ammo for
		the SRM-6. The "Capabilities" section says that this design is
		as fast as any traditional 40-ton Inner Sphere 'Mech - not so.
Suggestions:	Swap the two medium lasers for a medium pulse laser to bring
		the heat output to acceptable levels.


WTC-4M WATCHMAN
---------------
Mistakes:	Speeds again.
Suggestions:	None. The design runs a little hot, but there's no way to
		correct it while still following design parameters.


KIM-2 KOMODO
------------
Mistakes:	Speeds again.
Suggestions:	None. The design runs hot, but the 2A variant reduces this
		problem.


SNK-1V SNAKE
------------
Mistakes:	None (shock, horror!)  :). One complaint, though. It doesn't
		look at all like the old _Vindicator_.
Suggestions:	Remove one heat sink, add either armour, a medium laser or
		ammo. Possibly switch to Ferro-Fibrous armour.


STH-1D STEALTH
--------------
Mistakes:	Speeds again. MASC not indicated next to the MPs.
Suggestions:	This 'mech needs some long-range weaponry. Swap the SRM-6 for
		an LRM-5. The extra ton can be used for an Artemis system, or
		upgrading one of the medium lasers to pulse.


HUR-W0-R4L HURON WARRIOR
------------------------
Mistakes:	None. Although why the arm with the Gauss Rifle has a hand and
		the arm with the large laser doesn't is anyone's guess.
Suggestions:	To stop the design from running so hot, replace the ER large
		laser with a standard large laser - although this _does_
		compromise the design.


NGS-4S NIGHTSKY
---------------
Mistakes:	"Being only five tons heavier than the _Hatchetman_, it is
		hoped that some enemy pilots may not be able to distinguish
		the difference at first glance..." This would have been
		acceptable if: (a) the large pulse laser were in the RT and
		the mediums were on the LA, and (b) 'Mech computers didn't
		automatically cross-check the enemy 'Mech with its database.
Suggestions:	Drop the small pulse laser for a ton of armour - unless you're
		expecting to meet conventional infantry (snigger). The heat
		loss is worth it. Or, if "upgrading" the large pulse laser to
		an ER PPC, swap the small pulse laser for a double heat sink.


APL-1M APOLLO
-------------
Mistakes:	Speeds again. The "Deployments" section seems to suggest that
		Crabs carry an autocannon.
Suggestions:	Use an XL engine, add four jump jets, a medium laser and a
		medium pulse laser, have the twin small pulse lasers facing
		the rear. OR, keep the standard engine and swap the small pulse
		lasers for a medium pulse laser or two medium lasers.


GRM-R-PR29 GRIM REAPER
----------------------
Mistakes:	The Armour Factor should be 188 points. Graphical mistake: the
		SRM lauch tubes are supposed to _surround_ the medium pulse
		laser. The "Capabilities" section states that "both the torso
		and arm are equipped with CASE" - not so, and Inner Sphere
		'Mechs can only have CASE in the torso anyway.
Suggestions:	Transfer the AMS ammo to the LT, leave the LRM ammo in the RT
		(if the LT goes blammo the main weapon is still OK). OR, drop
		0.5 ton of armour and fit CASE to the RT. If you find the heat
		level too high, replace the ER large laser with a large laser.


TR1 WRAITH
----------
Mistakes:	None. Truly, this time!
Suggestions:	This design is really good, but you could install an ER PPC
		for long range firepower. This variant would have serious
		overheating problems in close combat, however.



			HEAVY BATTLEMECHS
			*****************


ANV-3M ANVIL
------------
Mistakes:	Speeds again.
Suggestions:	Switch to Ferro-Fibrous armour and drop the medium lasers, add
		two jump jets. OR, switch to an XL engine, add 3 tons of
		armour, two jump jets, a Beagle Probe and 3 heat sinks.


TMP-3M TEMPEST
--------------
Mistakes:	Speeds again.
Suggestions:	Perhaps add an Artemis system to the SRM-6, at the cost of a
		medium laser. This would reduce the heat burden to acceptable
		levels. But the basic design is good.


DAI-01 DAIKYU
-------------
Mistakes:	Graphical: the 'Mech shouldn't be depicted with hands. The
		"Capabilities" section says this design has a "lack of short-
		range weapons", which I disagree with.
Suggestions:	None. This is an excellent 'Mech. However, perhaps it _does_
		need more short-range weaponry - swap the LRM-5 for an SRM-4.


GAL-1GLS GALLOWGLAS
-------------------
Mistakes:	Speeds again. Also, the specs have both large lasers in the
		RT - wouldn't there be one in each side torso?
Suggestions:	Drop the small laser and 0.5 ton of armour for another jump
		jet. BTW, this 'Mech is suspiciously similar to the "Black
		Knight" of Star League fame...


HRC-LS-9000 HERCULES
--------------------
Mistakes:	None.
Suggestions:	Swap one of the rear-firing lasers for CASE in each of the
		side torsos. The standard design is still a good one, though.


THR-1L THUNDER
--------------
Mistakes:	Speeds again. Also, this 'Mech should have a right hand.
Suggestions:	None. This is an excellent design.


BNDR-01A BANDERSNATCH
---------------------
Mistakes:	Cruising speed. The R/L Torso armour should be 23, not "2".
		The 'Mech has 3 * LRM-5, not one LRM-15 as stated in the
		"Capabilities" section. Graphically, the right arm weapons pod
		is incorrectly drawn, and the CT forward-facing mount just
		shouldn't be there!
Suggestions:	Switch to Ferro-Fibrous armour, swap the twin rear-facing
		medium lasers for a single medium pulse laser, swap an LRM-5
		for 0.5 ton of armour and a Guardian ECM or Beagle Probe. You
		could also replace an LB 10-X AC and LRM-5 with an ER PPC, 3
		heat sinks, 2 tons of standard armour and a Guardian ECM or
		Beagle Probe.


FLC-8R FALCONER
---------------
Mistakes:	Cruising speed again. Graphically, somebody forgot which arm
		was left and which was right.
Suggestions:	Swap the two medium lasers in the RT for one medium pulse
		laser. OR, remove a medium laser from each side torso and add
		two heat sinks.


PTR-4D PENETRATOR
-----------------
Mistakes:	Speeds again. The Cockpit tonnage is misaligned.
Suggestions:	Convert to an XL engine. Add another AMS with either one or
		three tons of ammo, use the remaining weight for heat sinks.
		Move the AMS ammo from the CT of course, and maybe add CASE.


MDG-1A RAKSHASA
---------------
Mistakes:	The "Armour Value" data is in the wrong column. Graphically,
		what happened to the distinctive _Marauder_ forearms?
Suggestions:	None. There is no room for any reasonable modifications.


WR-DG-02FC WAR DOG
------------------
Mistakes:	A 300XL engine weighs 9.5 tons! The Cockpit tonnage is in the
		wrong column again. The "Capabilities" section says "more than
		twelve tons of ferro-fibrous armor".
Suggestions:	Five tons of equipment is available. Remove the two Streak(OS)
		launchers, install 4 jump jets in the legs, add two heat sinks
		and place either a medium laser in each side torso or a medium
		pulse laser in the RT. If the Draconis Combine got hold of the
		design, it would be perfect for a C3 Computer.



			ASSAULT BATTLEMECHS
			*******************


PPR-5S SALAMANDER
-----------------
Mistakes:	Speeds again. Typo in the specs: the RT CASE seems to weigh
		5 tons. The Armour Factor should be 248.
Suggestions:	Drop a ton of armour and both medium lasers, equip all the
		launchers with Artemis systems (this would actually work if
		you could keep the 'Mech out of "close" combat!). Otherwise,
		downsize the LA LRM to a 15-rack and add Artemis to all
		launchers. OR, downsize to a 10-rack, drop a ton of ammo, add
		Artemis to all launchers, two heat sinks and install a medium
		laser in the head (possibly rear-facing). (whew!)


GUN-1ERD GUNSLINGER
-------------------
Mistakes:	One ton too light! Cruising speed incorrect. "Pulse Medium
		Laser" in the specs (twice). Graphically, the head seems to
		have twin gun mounts, and the "weapon covers" in each of the
		side torsos don't have any weapons to cover.
Suggestions:	Switch to 14.5 tons of Ferro-Fibrous armour. Add a jump jet to
		the CT. All problems solved (unless you jump and fire _every_
		weapon, in which case you'll overheat by 5 points).  :)


ALB-3U ALBATROSS
----------------
Mistakes:	Cruising speed again. Internal Structure tonnage is misaligned.
		The "Capabilities" section seems to indicate that a medium
		laser has a different range to an SRM-6.
Suggestions:	This 'Mech has plenty of space for Ferro-Fibrous armour. So
		use it. Also, drop the two medium lasers and install two heat
		sinks. This adequately controls the design's heat problems.


MR-V2 CERBERUS
--------------
Mistakes:	The "Overview" section says "Similar in shape to the Star
		League _King Crab_..." - it sure doesn't look like it!
Suggestions:	Remove the rear-facing machine guns and ammo, install a rear-
		facing medium laser in the CT and add 0.5 ton of armour. Swap
		two of the medium pulse lasers for standard medium lasers and
		increase the armour.


NG-C3A NAGINATA
---------------
Mistakes:	The "Capabilities" section states: "It's three lancemates are
		medium 'Mechs ... all retrofit with C3 slave units." The
		proper term is "retrofitted".
Suggestions:	None. Space requirements preclude using an XL engine without
		radical changes in the weaponry.


BRZ-A3 BERSERKER
----------------
Mistakes:	Speed with MASC is 86.4 km/h
Suggestions:	Don't bother replacing the large pulse lasers with missile
		launchers. At most, replace one of them with an ER PPC or ER
		large laser. The design is built for close combat, and is fast
		enough to close with an enemy built for long-range combat.
		LRMs would give extra long-range damage at the cost of close-
		in support.


T-IT-N1OM GRAND TITAN
---------------------
Mistakes:	(deep breath)
		One armour point too many has been allocated. The tonnage for
		the Internal Structure is in the wrong column, the use of Endo
		Steel should be indicated in this line. The LRM-15 in the LA
		should weigh 7 tons, not 8, and the Artemis system for it
		should be in the LA, not the LT. A 400XL engine weighs 26.25
		tons, not 27. The "Capabilities" section says "More than 18
		tons of Durallex Heavy armor". Graphically, the 'Mech should
		not have hands. Lastly, this 'Mech is 6 tons overweight.
Suggestions:	(deeper breath)
		Drop the medium pulse lasers and a ton of ammo from each SRM-6
		(in which case the 'Mech has hands), or one of the SRM-6
		launchers along with its ammo and Artemis system, or the
		Streak(OS) and every Artemis system on the 'Mech.
		Alternatively, make the engine a 300 Vlar (standard) and add
		0.5 ton of armour and a ton of AMS ammo, OR make the engine a
		300XL and add a ton of armour, switch to standard Internal
		Structure and add 5 tons of various weapons.



			INNER SPHERE REFITS
			*******************


LOCUST IIC
----------
Mistakes:	The "Variants" section states that the CASE found on the Jade
		Falcon variant, which mounts SRMs, is unusual because the
		'Mech was "not designed to carry ammunition" - not only that,
		the (original) Inner Sphere Locust LCT-1V has machine guns.
Suggestions:	Switch to an XL engine, add 0.5 ton of armour and a medium
		pulse laser to each arm. Also on each arm, trade two ER small
		lasers for one ER medium laser (this latter suggestion can be
		performed whether or not an XL engine is used).


PHOENIX HAWK IIC
----------------
Mistakes:	The weight of a 400XL engine is 26.25 (typo in the specs), the
		criticals for the jump jets are twice what they should be.
Suggestions:	Swap the twin AC/10 Ultra for twin LB 10-X autocannon, reduce
		the amount of ammo for each AC by one ton, install an ER
		medium laser in each arm.


GRIFFIN IIC
-----------
Mistakes:	None.
Suggestions:	None. An XL engine would be more trouble than it's worth.


SHADOW HAWK IIC
---------------
Mistakes:	None.
Suggestions:	Use an XL engine. Swap the ER medium laser in the head with
		an ER small laser, install an ER large laser in the CT and
		add 4 double heat sinks. OR, swap the head-mounted laser for a
		small pulse laser, upgrade the CT small laser to pulse, add a
		double heat sink and an LB 5-X AC with 20 ammo (the AC can be
		swapped for a large pulse laser and medium pulse laser or two
		more double heat sinks if you don't feel like being nostalgic)
		and swap the twin Streak SRM-2 launchers for an LRM-5 with
		Artemis.

RIFLEMAN IIC
------------
Mistakes:	0.75 tons unallocated.
Suggestions:	Drop 0.5 ton of armour, add 3 machine guns (one rear-facing)
		with 100 ammo.

JENNER IIC
----------
Mistakes:	Overweight by 0.5 ton. Speeds have been rounded off. Armament
		is twin SRM-6 launchers, not quad ER medium lasers. The
		"Capabilities" section states: "jump jets enabling it to make
		leaps in excess of 240 metres." The "Variants" section states:
		"replaces an ER Large Pulse Laser and a small Pulse Laser."
Suggestions:	Drop a jump jet and move another to the CT (keeping the given
		weaponry). If swapping the SRM-6s for quad ER medium lasers,
		either add a jump jet to the CT (for a total of nine) or
		remove one and add a ton of armour.


WARHAMMER IIC
-------------
Mistakes:	None.
Suggestions:	Keep a medium pulse laser in each torso, drop the other three.
		Upgrade the SRM-6 to a Streak launcher, install a small pulse
		laser and machine gun in each side torso, add a full ton of
		MG ammo and a double heat sink.


MARAUDER IIC
------------
Mistakes:	Each ER small laser appears to weigh 5 tons.
Suggestions:	Replace the torso-mounted ER PPC with either a large pulse
		laser or an ER large laser with two tons of armour. An XL
		engine won't fit.



			SECOND-LINE BATTLEMECHS
			***********************

BABOON
------
Mistakes:	None.
Suggestions:	Maybe swap the 3 LRM-5 launchers for an LRM-10 and Artemis
		system with 3 tons of ammo and 0.5 ton armour.


VIXEN
-----
Mistakes:	"Overview" - "The _Vixen_ is the lightest of five designs..."
		The Armour Factor should be 106. The Running MPs should be 14.
		Maximum speed is incorrect.
Suggestions:	None. What a design!


PEREGRINE
---------
Mistakes:	Cruising speed.
Suggestions:	Use an XL engine. Add a ton of armour, 3 machine guns with a
		ton of ammo, and two small pulse lasers. Maybe.


HELL HOUND
----------
Mistakes:	Cruising speed.
Suggestions:	None.


GOSHAWK
-------
Mistakes:	Cruising speed. 0.25 ton underweight.
Suggestions:	Add another machine gun OR drop a machine gun and install an
		ER small laser.


GALAHAD
-------
Mistakes:	Armour Factor should read 202.
Suggestions:	Swap the Gauss ammo in the CT for an ER medium laser, possibly
		rear-facing. To save costs, ordinary heat sinks could be used,
		as this 'Mech would only ever have a heat problem when it
		suffered engine hits.


VIPER
-----
Mistakes:	0.25 ton underweight. "Capabilities" states: "...minimal anti-
		infantry suppression fire", yet four small pulse lasers
		provide good anti-infantry capability (cf. Compendium).
		Graphically, the LA shows twin gun muzzles.
Suggestions:	Firstly, add a machine gun. The two small pulse lasers in each
		torso could be swapped for medium pulse lasers. Swap all the
		LT weapons for a Class 2 AC with 2 tons of ammo and an ER
		large laser, which reduces the weight of the targeting
		computer to 4 tons.


BEHEMOTH
--------
Mistakes:	Graphical: twin Gauss Cannon should be depicted.
Suggestions:	Switch to 16 tons of Ferro-Fibrous armour, install a rear-
		firing medium pulse laser in the CT.


KRAKEN
------
Mistakes:	Graphical: multiple cannon should have been depicted on the LA.
Suggestions:	The missile support variant doesn't need another 10 heat sinks.
		Mount twin small pulse lasers, four double heat sinks and an
		Artemis system for each launcher. OR upsize to 4 * LRM-20
		racks and add 4 heat sinks.



			WOLF CLAN OMNIMECHS
			*******************

PHANTOM
-------
Mistakes:	Speeds again. Typo: a 360XL engine weighs 16.5 tons.
Suggestions:	None.


POUNCER
-------
Mistakes:	Speeds again. Four heat sinks need to be allocated, not three.
		Jump jet weight misaligned. Signifying the lack of actuators
		in the two configurations is useless. Alternate Configuration
		D's targeting computer should weigh 3 tons.
Suggestions:	Move the jump jet from the CT to the RT, add a jump jet to the
		LT. To achieve this, sacrifice the ER small laser from every
		configuration. In Configuration B, two choices are available:
		(a) swap the LRM-10 for an LRM-5 and a heat sink, or
		(b) convert the twin SRM-4s to Streak SRM-2s, replace the LRM
		10-rack with an LRM-5 and Artemis.


LINEBACKER
----------
Mistakes:	Engine should be a 390XL. Internal Structure should weigh 3.25
		tons. Armament is 17.75 tons of pod space. Configuration C has
		a flamer taking up 0.5 critical space. Speeds wrong again. R/L
		Torso armour is too much (max 30).
Suggestions:	None on design, _BUT_ I still feel the Mad Cat is superior.


NAGA
----
Mistakes:	400XL engine weighs 26.25 tons. Space Allocation: the Head's
		"Spaces Remaining" value is misaligned.
Suggestions:	A configuration mounting 5 machine guns (2 rear-facing) with
		200 ammo, 4 tons of Arrow IV ammo, an ER medium laser and an
		ER small laser. This would be better against infantry, who
		are usually the first to overrun artillery.



			OMNIFIGHTERS
			************

VANDAL
------
Mistakes:	Wing armour is shown as "15" instead of "15/15", as with other
		designs.
Suggestions:	None.


BASHKIR
-------
Mistakes:	The "Overview" section states: "the ... fastest OmniFighter in
		service with the Clans." Configuration B should have 24 shots
		for each LRM launcher.
Suggestions:	None.


AVAR
----
Mistakes:	None.
Suggestions:	None.


BATU
----
Mistakes:	None.
Suggestions:	None.


SULLA
-----
Mistakes:	The machine gun and ammo should be stated as fixed armament.
		"Capabilities" states that the primary configuration mounts
		twin large pulse lasers.
Suggestions:	Configuration C should mount large pulse lasers rather than
		ER PPCs.


TURK
----
Mistakes:	None.
Suggestions:	Configuration B should use LB 10-X autocannon. The primary
		configuration might swap the ER PPCs for large pulse lasers.


VISIGOTH
--------
Mistakes:	The primary configuration uses one critical space too many in
		the nose (allowing that each ton of ammo is a separate
		"weapon").
Suggestions:	Convert two of the nose's ER medium lasers to a single medium
		pulse laser. OR, drop two ER medium lasers from the nose and
		upgrade the wing-mounted small pulse lasers to mediums.


JAGATAI
-------
Mistakes:	None.
Suggestions:	The primary configuration should mount an aft-firing medium
		pulse laser and six double heat sinks. Configuration A should
		swap the ER large laser for twin medium pulse lasers.
		Configuration C should mount its aft large pulse laser in the
		nose instead.


SABUTAI
-------
Mistakes:	Configuration B is 0.5 ton underweight and sports one too many
		"weapons" in its nose. Configuration A declares its 2 tons of
		LB 20-X ammo separately.
Suggestions:	Remove the nose-mounted LRM-20 and its ammo store from
		Configuration B, install another large pulse laser and an ER
		small laser. The primary configuration should mount a small
		pulse laser or ER medium laser instead of the twin ER small
		lasers facing aft.


JENGIZ
------
Mistakes:	None.
Suggestions:	Configuration C might benefit from installing a nose-mounted
		ER large laser at the cost of one Streak SRM-6 and its ammo.


SCYTHA
------
Mistakes:	None.
Suggestions:	None.


KIRGHIZ
-------
Mistakes:	"Deployment" says: "... as opposed to the clinically precise
		_Scytha_ and _Kirghiz_ ..."
Suggestions:	Configuration A should swap one of the large pulse lasers on
		each wing for an ER large laser and extra heat sinks, also the
		aft-facing ER large laser should become a medium pulse laser
		with two more heat sinks.



			GENERAL QUESTIONS/COMPLAINTS
			****************************

*	How come the Streak SRM-2 (OS) on the Inner Sphere 'Mechs is still
	only 1.5 tons? Has FASA done away with that silly rule of adding 0.5
	ton for a single shot of ammo? I hope so!

*	The Compendium clearly states that aerospace fighters may _NOT_ use
	XL engines. Apparently this illogical rule has been scrapped as well.
	:)

*	"Howcum" heat sinks mounted as pods on OmniFighters don't have to be
	allocated to critical spaces?

*	It's not always easy to determine which House produces which 'Mech.
	Why not have included a list of the contributing manufacturers and
	their alleigance?

*	[I did have another point, but I've forgotten it :( ]


-------------------------------------------------------
Daniel Farnan,	InterNet: u8901744@wraith.cs.uow.edu.au
Wollongong Uni

"I am NOT too picky! I am a pedant! That means I'm too
picky by half!"	-- me.
-------------------------------------------------------