HDTenEightyP/NetNews huggingface dataset:
From: esulh@warwick.ac.uk (Sphere)
Newsgroups: alt.games.gb
Subject: morticia
Date: 8 Oct 92 09:20:36 GMT
Followup-To: nothing
Organization: Computing Services, Warwick University, UK

Is anybody at Morticia University this year (if thats what it is) ?
If so, is there an October game ? I do not want to miss the best game of 
the year.

Cheers 
        Jon.
-- 
------------------------------------------------------------------------------
Jonathan Sutcliffe                  *           *        *   * **----\
[esulh@csv.warwick.ac.uk]                                      _/~~   ]
[Commander Doomar - Sarducar]                                (_o___OOO/
Newsgroups: alt.games.gb
From: wmm8g@helga1.acc.Virginia.EDU ()
Subject: Racegen bug? (mass)
Originator: wmm8g@helga1.acc.Virginia.EDU
Organization: University of Virginia
Date: Wed, 7 Oct 1992 18:29:07 GMT

While I realize the covariance between mass, metab and IQ, I still was not
able to create a situation where lowering your mass actually increased your
total points left. (although you can lower your mass for cheap because of the
point savings in metab)

So, what sort of a mix of stats did you have that caused that phenom. or else
you just have a bug of some sort. I'll leave that question up to the vaunted
"keepers of the code" to decipher. :)

**patiently waited from UNM GB to start up :) **

-- 
Bill Merone (Fluffy Jr. and other bunnies) wmm8g@helga1.acc.virginia.edu
"Area of the Universe: Infinite. Bigger than the biggest thing ever and then
some... real "wow, that's big" time.... Gigantic multiplied by staggeringly 
huge is the sort of concept we're trying to get across here."--Hitchhiker's Gd.
Newsgroups: alt.games.gb
From: ingram@dirac.phys.washington.edu (Doug Ingram)
Subject: Re: Alt.games.gb (Galactic Bloodshed) FAQ [Part 2 of 2]
Organization: University of Washington
Distribution: na
Date: Wed, 14 Oct 1992 22:06:31 GMT

solman@athena.mit.edu (Jason W Solinsky) writes:

>I tried to find the section in the FAQ where it lists all on-going games and
>couldn't find it. Are there really NO games going on right now?

	Not necessarily.  The games section is section 1-5, and I stopped
keeping an active list.  It was too much of a pain to track down the
ever-changing information, and the FAQ got hopelessly out of date within
days of release.

Doug Ingram -- Fnebish
From: deragon@GROUCHO.CS.NYU.EDU (John Paul Deragon)
Newsgroups: alt.games.gb
Subject: GB 5.1 Maybe?
Date: 7 Oct 92 08:51:00 GMT


	Hmm, 5.1, where have I heard that before...

	Well, yes, the NYU games did end in tragity on a galactic
scale, and left many, many unhappy solar campers.  There are lots of
things that led to the fall of the GB game, lots of bugs in the game,
like insurg, dissolve(?), move, load, and garbage spewing database.

	I am not going to blame this all on the game, as I made a few
mistakes myself, (ie: too many blitz updates, corrupt backup).  But
it *was* fun for awhile eh guys?


	So if/when/ 5.1 comes out (does the word vaporware ring to mind),
I will try it again.  With some ground rules:

	Defined and _adhered_ to update/segment schedule.
	Defined blitz schedules.
	Races to carefully examined for correctness.
	
	Once I get my hands on the 5.1 code, I will compile it,
and post another note.  I can also try the HAP code if as some people
belive that HAP is alittle safer (no offense GVC!). 


	In anycase, drop me a line if you would like another game
here, and what software you would like (5.1 or HAP).  If there
is enough demand, I will host it.  

	Ciao...


-----
John Deragon				 deragon@groucho.cs.nyu.edu
-----
Space is big.  You just won't believe how vastly, hugely, mind-bogglingly
big it is.   I mean, you  may think it's a long  way down the road to the 
drug store, but that's just peanuts to space.
-- "The Hitchhiker's Guide to the Galaxy"



Newsgroups: alt.games.gb
From: skf5055@tamuts.tamu.edu (Shawn Keith Fox)
Subject: Re: Alt.games.gb (Galactic Bloodshed) FAQ  [Part 2 of 2]
Organization: ~/lib/organization
Date: Wed, 14 Oct 1992 04:49:55 GMT

In article <1992Oct13.234200.7640@athena.mit.edu> solman@athena.mit.edu (Jason W Solinsky) writes:
>I tried to find the section in the FAQ where it lists all on-going games and
>couldn't find it. Are there really NO games going on right now?
>
>Jason W. Solinsky

Guess you missed it earlier... :)  Fneb said that he won't attempt to 
keep up with the games that are currently running any more, since
no one tells him when each new games starts/ends, so too much trouble 
to maintain it. 

Shawn Fox
MR

Newsgroups: alt.games.gb
From: sigma@raphael.ipl.rpi.edu (Kevin Martin)
Subject: Re: psmap
Date: Wed, 14 Oct 1992 19:38:54 GMT

fstancl@email.tuwien.ac.at (Franz STANCL) writes:
>i am looking for the psmap - programme. if anyone out there has the
>sourcecode, could you please send it to me? (or if it is available at
>any ftp-site now, please tell me)

Miscellaneous GB goodies still exist in /sigma/gb on ftp.ipl.rpi.edu by
anonymous FTP.  Most recently, I added psmap.c which came to me from
deragon@groucho.cs.nyu.edu.  Everything else there is somewhat stale, from
a "psmap" for Mac Quickdraw to GB 5.0.6 w/ IPL mods to gbII 2.4.0 compiled
for RS/6000's.

-- 
Kevin Martin
sigma@ipl.rpi.edu
"We're gonna need another Timmy!"
Newsgroups: alt.games.lynx
From: sbombardi@cc.curtin.edu.au
Subject: Us Poor Aussies
Organization: Curtin University of Technology
Date: Fri, 16 Oct 1992 06:58:04 GMT

You blokes are lucky.
Here is Oz we havn't seen Switchblade II, Pinball Jam, Football yet.
Or price is also incredible $70-$80 each. You wanna know Atari's excuse? cause Sega
sega charges that sort of price. Really it makes me feel like selling my Lynx
and staying with my Nintendo, Super nintendo Mega Drive(Gensis),Amiga and 386!
See ya later
Tom
From: btribble@terapin.com (Bobby Tribble)
Newsgroups: alt.games.lynx
Subject: Re: Batman Returns tip...
Date: 12 Oct 92 23:40:48 GMT
Organization: BBS

In article <epang.718885594@sfu.ca>, epang@fraser.sfu.ca (Eugene Pang) writes:
>btribble@terapin.com (Bobby Tribble) writes:
>>The next level is TOUGH (but I did
>>pass it...barely...just to die at the beginning of the 3rd...)
>
>What did you do to make the extra l_o_n_g jump between the buildings in this
>[2nd] level?
>

Hm, I didn't really notice a really lloonngg jump... there aren't any super
tough hard jumps like the one that always gets me in Revenge of Shinobi for the
Genesis...

The main thing is to make sure there are no riflemen. If they hit you with the
buckshot, you fall straight down. I usually make sure by throwing a batarang at
the edge of the screen.

As for the level select - I wish!

Bobby Tribble  |8')
-=-=-=-=-=-=-=-=-=-=-
btribble@terapin.com
Organization: University of Maine System
Date: Tuesday, 13 Oct 1992 21:46:36 EDT
From: <IK90103@MAINE.MAINE.EDU>
Newsgroups: alt.games.lynx
Subject: CRUNCH>lynx<CRUNCH

First of all I would like to say, bickering is unnesessary.  The video game
makers do enough of that without everyone doing it.  I recently took a trip
across our fine nation from one coast to another.  I stopped in many stores
along the way and found out that all but one store sold GAMEBOY.  Half the
stores sold GAME GEAR.  Only one store sold lynx.  Out of aproximately 25
stores.  Needless to say it is obvious the order of systems, most popular to
least popular is constant (at this time).  I found this interesting and did an
informal survey.  Most found the GAMEBOY superior dispite its mono display.
Some found that the screen was more acceptable for some games rather than a
color screen.  The Game Gear second probably because of its late coming and
smaller video library is an adequate system with a good entertainment value.
The ill-fated lynx was explained to me as being something of a failure coming
from a long line of flops by Atari(excluding the famous 2600).  With limited
16 bit graphics.  The screen has a "blocky" look, not fluidic like other 16
bits.  Back to the drawing boards they say.  As was probably said so often in
Atari's history.  Atari vs. Nintendo, what were they thinking of.  While they
were trying to swindle some of Nintendo's assets they should have been
polishing off the "blocky" lynx.  Whats next, I suppose they will sue Sega
because they have a better color portable.  Looking at this whole situation
I say BOO HOO to Atari, and go rip off someone else besides the real video game
giants.  Oh sorry!  They already have been ripping off the public for years.
                                                TRUTHFULLY YOURS........
From: buxton@whitewater.chem.wisc.edu (buxton)
Newsgroups: alt.games.lynx
Subject: How lucky we are in US
Date: 14 Oct 92 22:05:01 GMT
Organization: Physical Sciences Lab, UW-Madison

I just returned from a three week trip to Germany, Austria, and  
Switzerland and I realized just how good we have it in terms of video  
games here in the U.S.  Prices over there are ridiculous in comparison to  
ours.  Being a Lynx owner I was looking for Lynx stuff.  I was  
unsuccessful in even finding any except for Toys R  Us.  Average cartridge  
prices were $60+ for all games.  Also, there were no "new" games  
available.  Batman Returns was the newest one they had.  The Lynx unit  
itself sold for $175+.  Game Gear cost anywhere from $220 to almost $300!   
SNES sold for about $200 and cartridges ran well over $100.  So, just  
thought you would like to hear just how "lucky" we are.
Eric
Newsgroups: alt.games.lynx
From: glover@casbah.acns.nwu.edu (Eric Glover)
Subject: Re: "Ill-fated" Lynx?
Organization: Northwestern University, Evanston Illinois.
Date: Mon, 12 Oct 1992 22:18:01 GMT

In article <Ql6-N6-@engin.umich.edu> positron@engin.umich.edu (Jonathan Scott Haas) writes:
>I was thumbing through the latest issue of _Amiga_Power_, a British Amiga
>magazine. In this issue, they published the results of a reader survey,
>and one of the items was "What other game systems do you own?" In the
>section on handhelds, they reported "15% of respondents claimed owning
>a Game Boy... a surprisingly large 11% have a Sega Game Gear... but
>only 3% of you have bought Atari's impressive but ill-fated Lynx."
>Just what do they mean by "ill-fated"? Is the Lynx dead in Britain?

First of all this means nothing! Not a single thing _except_ that British
Amiga Power readers have about bad taste in game systems as they do in
home computers!

You really dont expect to open a Commodore magazine and see alot of the
Users also owning an Atari product just like you dont see PC owners
sending in their reder cards on Mac products. 

The Lynx and Atari are fairly well secure on both sides of the Atlantic and
if anything they are _atleast_ as secure as the Amiga, oops better
take that one back as Sierra just dropped their Amiga support...

We have nothing to fear except Atari's marketing department. :).
From: 2ftuclay@kuhub.cc.ukans.edu
Newsgroups: alt.games.lynx
Subject: Re: The sega genesis is the best by far 
Date: 15 Oct 92 22:09:23 CDT
Organization: University of Kansas Academic Computing Services

In article <92288.215900IK20073@MAINE.MAINE.EDU>, IK20073@MAINE.MAINE.EDU writes:
> 
>      I have been reading all of your information about the Atari Lynx, and the
> Gameboy but you don't talk about the best system and that is the Genesis by
> Sega.  While the Lynx boasts that it has "true" 16-bit graphics, it doesn't
> compare to the Genesis.  The Genesis has a color pallet of 256 colors and can

Of course not,~4" LCD vs say a 19" color TV.

> display 64 colors at a time.  It has 8 sound channels with 2 exclusively
> devoted to speech and voice.  With an extensive library of video games, far
> more than the Lynx, the Genesis has the advantage.  Also with a CD-ROM

More doesn't necessarily = better.

> interface, which boosts the Genesis to the levels of the Neo Geo, the
> Genesis now out does any home system; both in affordability and game play.
> The resolution of the graphics for the Genesis out does the "blocky" effect
> that the Lynx brings out.  Also now with a $99 price tag it costs less than
> the Lynx.
Not exactly true, the "base" Lynx is $89.

>  It may not be portable but who wants to carry around such a bulky
> portable system like the Lynx.
Huh?

>  The processor of the Lynx is not 16 bit either.
>   The Genesis has a 68000 processor that operates at 12 mhz.  So if you want
> to buy the far superor system at a more affordable price, not to mention better
> quality, buy Genesis.

Uh, yeah, but you didn't mention if you had actually *seen* a Lynx or not.
But never the less, these two systems aren't anywhere related enough
to say which is better.
From: djwillkomm@miavx1.acs.muohio.edu
Newsgroups: alt.games.lynx
Subject: Batman Returns tip...
Date: 7 Oct 92 19:31:53 GMT
Organization: Miami University Academic Computer Service"

I found out this little tip while playing Batman Returns today:

	In the first stage, just after the motercycle dudes break out of the
	gift, walk into it & you'll get increased health!


	Dimond Dave
Newsgroups: alt.games.lynx
From: areid@mary.fordham.edu (Darin Reid)
Subject: Baseball Heroes (again)
Organization: Fordham University
News-Software: VAX/VMS VNEWS 1.41    
Distribution: usa
Date: Wed, 7 Oct 1992 08:13:00 GMT
X-Posted-From: mary.fordham.edu
NNTP-Posting-Host: sol.ctr.columbia.edu



What is the list/retail price for this game?
If you guys remember (Robert?) I was the guy who based my buying of
the Lynx on wether or not this game was coming out!  

I want to know the price because I'm a little (actually a lot) broke
for the rest of my life! 

- Darin
____________________________________________________________________________
Areid@Mary.Fordham.Edu || Dreid@Nyx.Cs.Du.Edu || Bz809@Cleveland.Freenet.Edu

Bitnet:areid@fordmulc.bitnet
From: kaufman@eecs.nwu.edu (Michael L. Kaufman)
Newsgroups: alt.games.lynx
Subject: Re: CRUNCH>lynx<CRUNCH
Date: 14 Oct 92 06:28:38 GMT
Organization: EECS Department, Northwestern University

As Frank would say, "You had me and you lost me."

In article <92287.214636IK90103@MAINE.MAINE.EDU> IK90103@MAINE.MAINE.EDU writes:
>First of all I would like to say, bickering is unnesessary.  

Good start.

[18 lines of post deleted]

This was all very interesting, and could have been the start of some good
discussion. But then you finished up with:

>Whats next, I suppose they will sue Sega
>because they have a better color portable.  Looking at this whole situation
>I say BOO HOO to Atari, and go rip off someone else besides the real video game
>giants.  Oh sorry!  They already have been ripping off the public for years.

Well what's the point of this except to start a flame and bicker war?  Here I
thought you wanted to have an intelligent conversation, and it turns out all
you wanted to do was to take some cheap shots. Oh well, you started a 
potentially interesting thread, and you killed it all in one post. Congrats.

Michael


-- 
Michael Kaufman | I've seen things you people wouldn't believe. Attack ships on
 kaufman        | fire off the shoulder of Orion. I watched C-beams glitter in
  @eecs.nwu.edu | the dark near the Tannhauser gate. All those moments will be
                | lost in time - like tears in rain. Time to die.     Roy Batty 
Xref: sparky alt.games.lynx:884 rec.games.video:20449
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: alt.games.lynx,rec.games.video
Subject: Re: The Genesis is the Best System!!
Date: 15 Oct 92 18:27:02 GMT
Organization: NASA GSFC

In article <92288.222432IK20073@MAINE.MAINE.EDU>, IK20073@MAINE.MAINE.EDU writes:
> 
> It has a color pallet of 256 colors and can display 64 at a time.
> The resolution on the Genesis is also superor to the "blocky" resolution on
> the Lynx's tiny screen.

While the original message is obvious flame bait and I don't want to be
one of the catlysts of it, I want to point out how the above statement isn't
always true.

Compare the Lynx version of Klax to the Genesis version in terms of graphics
(let alone in terms of sound in which the Lynx version completely bashes
the Genesis version to bits.)  The Lynx only allows 16 colors on screen at
one time, BUT it has a palette of 4096 colors and the advantage of this is
apparent in Klax.  Lynx Klax is much more colorful then the Genesis version
even with only 16 colors -- they are brighter and easier to distinguish.
The use of color is so well done that the apparent resolution of the Lynx
version actually seems higher then the Genesis version.

If you were to blow the Lynx's screen up to the size of a TV screen, it
would look blocky, but that's irrelavent since the screen is a fixed small
size and the resolution is more then adequate for the screen's size.  Another
thing that makes the Lynx approach superior is in the fact that all Lynx's
have screens which look basically identical in terms of color and clarity.
In the Genesis version the chosen colors of a game will vary, sometimes
wildly, when played on different TVs.  The end result is that the Lynx
developers can pick colors and will know exactly how it will look when
played on ANY Lynx system.  With Genesis developers it's pot luck and
that further limits their choices of colors (they need to pick ones that
will be easy to distinguish on all TVs.)  Genesis developers also have to
worry about TV overscan which further limits the usable resolution (thus,
you must take claims that a particular console unit has x by y resolution
with a grain of salt -- a significant portion of that is lost beyond the
edges of the screen.)  All of this applies to SNES and other console systems
as well.

I posted a very complete (and fair, I hope) comparison of the two Klax's
some time ago and found that both had advantages and disadvantages, but in
an overall sense the Lynx version was better (for one player play -- the
Genesis version offers a non-competetive, but none the less appealing two
player mode.) and two of the swaying factors were the superior graphics and
sound.  Game play of the Lynx version was also better (and obviously this
was the biggest deciding factor) and this was in part due to the excellent
use of sound (the "klunk" sound when your palette fills up is particularly
helpful.)

The fact is a large color palette is, in some ways, more important then
a large number of colors on screen at one time.  There are cases where
both aspects play the more important role and in the case of Klax, the
Lynx's larger color pallette is superior.

Steve
From: kaufman@eecs.nwu.edu (Michael L. Kaufman)
Newsgroups: alt.games.lynx
Subject: Re: The sega genesis is the best by far
Date: 15 Oct 92 14:05:56 GMT
Organization: EECS Department, Northwestern University


I don't know about this. The first time I tried using a Genesis on a airplane,
I forgot to bring along a TV set, so I was out of luck. (Your $99 price does
not include a screen, right?) Then I went out a purchased a monitor, but I
got on the plane and there was no place to plug the two systems in (Your $99
price does not include a power supply, right?). The next time I went flying 
I was ready. I had the Genesis, the TV, and a big ol' car battery that I had 
adapted for use. I figured this time I could play for sure.  Damn, they would 
only let me bring two carry-on's, so I was foiled again.

Thanks for the advice, but I think I will stick with my Lynx.

Michael

-- 
Michael Kaufman | I've seen things you people wouldn't believe. Attack ships on
 kaufman        | fire off the shoulder of Orion. I watched C-beams glitter in
  @eecs.nwu.edu | the dark near the Tannhauser gate. All those moments will be
                | lost in time - like tears in rain. Time to die.     Roy Batty 
Newsgroups: alt.games.lynx
From: jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH)
Subject: Re: CRUNCH>lynx<CRUNCH
Originator: jmkaraka@c00016-118dan.eos.ncsu.edu
Reply-To: jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH)
Organization: North Carolina State University, Project Eos
Date: Wed, 14 Oct 1992 19:57:21 GMT



	[many whoppers deleted]

	Right, buddy.  I won't give a point by point summary of 
the errors or blatant lies in your post, but if I want the truth, I
won't go to you or watch most politicians.

	-john-
Newsgroups: alt.games.lynx
From: epang@fraser.sfu.ca (Eugene Pang)
Subject: Re: STREET FIGHTER II
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Mon, 12 Oct 1992 10:34:29 GMT

[much irrelevant cross posting to alt.games.lynx deleted]

dmerrill@cdc.hp.com (David Merrill) writes:
>Gosh, I didn't know that there was a SFII for the Lynx!

Nah....just a bunch of SNES'zrs trying to make us drool.  I know they had me
going for a while... :-)
From: kt12+@andrew.cmu.edu (Kenichiro Tanaka)
Newsgroups: alt.games.lynx
Subject: Re: THE REAL CRUNCH
Date: 16 Oct 92 03:35:00 GMT
Organization: Junior, Design, Carnegie Mellon, Pittsburgh, PA

On 15-Oct-92 in THE REAL CRUNCH              
user IK90103@MAINE.MAINE.EDU writes:

>Thank all of you dozens of people for responding to my letter
>CRUNCH>lynx<CRUNCH.  I am doing research on video game preferences
>and your help was greatly appreciated.  I found the best way to get
>a true heart felt response was to piss people off.

_Very_ mature.


Ken
From: Bruce.K.Johnson@dartmouth.edu (Bruce K. Johnson)
Newsgroups: alt.games.lynx
Subject: Re: "Ill-fated" Lynx?
Date: 13 Oct 92 01:42:46 GMT
 <1992Oct12.221801.20743@news.acns.nwu.edu>
Organization: Dartmouth College, Hanover, NH
X-Posted-From: InterNews1.0a5@newshost.dartmouth.edu

Yes, we do have Atari's marketing department to fear (In the how many
years that the Lynx has been out, only 750,000 to 1 million have sold).
 BUT, something more encouraging, over half of those units have been
sold in 1992 (Ithink that's the right statistic...).

So ill-fated or just a late bloomer?

I think the latter
From: btribble@terapin.com (Bobby Tribble)
Newsgroups: alt.games.lynx
Subject: Re: STREET FIGHTER II
Date: 14 Oct 92 16:05:20 PST
Organization: BBS

In article <92288.102047U59985@uicvm.uic.edu>, <U59985@uicvm.uic.edu> writes:
>Is it just me or do I think this whole thread should be moved to
alt.games.sf2.
> I don't mean to offend anybody, but I read alt.games.lynx for lynx info, not 
Yeah, I can maybe understand rec.games.video, but posting it to alt.games.lynx
is pointless...I could care less about SF2 (and this reader doesn't support
kill files either :(
Newsgroups: alt.games.lynx
From: epang@fraser.sfu.ca (Eugene Pang)
Subject: Re: Batman Returns tip...
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Mon, 12 Oct 1992 10:26:34 GMT

btribble@terapin.com (Bobby Tribble) writes:
>The next level is TOUGH (but I did
>pass it...barely...just to die at the beginning of the 3rd...)

What did you do to make the extra l_o_n_g jump between the buildings in this
[2nd] level?

>Anyone pass the game yet?

I'm already convinced the game is near impossible to complete.  How about a
cheat mode to skip levels?
From: mathew <mathew@mantis.co.uk>
Newsgroups: alt.games.lynx
Subject: Re: CRUNCH>lynx<CRUNCH
Date: Fri, 16 Oct 92 16:03:09 BST
Distribution: world
Organization: Mantis Consultants, Cambridge. UK.

IK90103@MAINE.MAINE.EDU writes:
> The ill-fated lynx was explained to me as being something of a failure coming
> from a long line of flops by Atari(excluding the famous 2600).  With limited
> 16 bit graphics.  The screen has a "blocky" look, not fluidic like other 16
> bits.

*Snigger*

Reminds me of the IBM PC owners who complain that Mac displays are no good
because the pixels look square...

>    Back to the drawing boards they say.  As was probably said so often in
> Atari's history.  Atari vs. Nintendo, what were they thinking of.  While they
> were trying to swindle some of Nintendo's assets they should have been
> polishing off the "blocky" lynx.

If you're referring to the anti-trust lawsuit, perhaps you ought to consider
whether you trust Nintendo to have a monopoly on the market without abusing
its position.  Or don't you know what the anti-trust lawsuit is about?


mathew
-- 
"Boy, they were big on crematoriums weren't they?"
 -- George Bush, during a tour of Auschwitz, 1987-09-28