From: ratinox@splinter.coe.northeastern.edu (Richard Pieri/Stainless Steel Rat)
Newsgroups: rec.games.board.ce
Subject: Re: a few questions...
Date: 31 Aug 92 14:56:19 GMT
Reply-To: ratinox@meceng.coe.northeastern.edu
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In-reply-to: fasciano@nil.IRO.UMontreal.CA's message of 31 Aug 92 02:36:11 GMT
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>>>>> "MF" == Massimo Fasciano <fasciano@nil.IRO.UMontreal.CA> writes:

MF> 1) In the description of a valid deal, the rulebook says: "The deal
MF> need not be equitable. The players cannot trade nothing for nothing,
MF> and no player can gain more than one base as part of a deal." Am i to
MF> assume that trading something for nothing is valid (ex: i give you all
MF> my challenge cards and you give me nothing).

Yup :-).

MF> 2) The description of the Wrack says: "On each torture, you may select
MF> one of his tokens to send to the warp or ...". Does this mean any
MF> token (on bases or in the cone)? If all of the main offensive player's
MF> tokens are removed from the cone, what happens? Does he automatically
MF> lose the challenge? Does the wrack lose the challenge but not his
MF> base? In general, what happens if the offensive player has no more
MF> tokens in the cone? I think the wild anti-matter says something about
MF> this. Is it specific to that flare?

Yes, it should say on the Power card (ie, I don't remember right now :-),
see previous, no, the defensive player is meat on a spit, don't know (don't
have a set handy).

MF> 3) A cosmic zap nullifies the explosion of one of the Terrorist's
MF> bombs. Does that mean that the bomb stays there (with its location
MF> revealed) without exploding, or that it explodes without affecting
MF> anybody?

It doesn't explode this time around. It's still there, and if anyone else
lands on the planet, it will explode.

MF> 4) Zombie is immune to Void, right?

No. Voided tokens do not go to the Warp, they go *away*. Zombie is immune
to the Warp, not the Void.

MF> 5) When two players can use their respective powers at the same time
MF> and the knowledge obtained from announcing your decision last is
MF> important, what do you do? The timing rules mention "contradictory
MF> effects" but i think this does not apply here. For example, Mirror vs
MF> Sorcerer. If Sorcerer plays an 08, he might want to switch the cards,
MF> unless Mirror reverses the digits, which would turn the 08 into an 80.
MF> In this case, the effects are not contradictory, it's the knowledge of
MF> the other's decision that gives you the edge.  In our group, the
MF> players have to write down their decision, and the results are
MF> revealed simultaneously.

By your question, you have a timing conflict. Use the timing conflict
resolution, as written.

MF> 6) Do the timing rules apply when a player plagues you. Suppose i want
MF> to play a card (my last edict), but before i find it in my hand,
MF> another player plagues me. If the timing order is in my favor, can i
MF> play the edict before his plague (and not lose it), even though he
MF> dropped it (the plague) first on the table? If so, can i play my last
MF> edict AND my last flare before the effect of the plague, or are the
MF> timing rules limited to one "effect" (card or power use). I interpret
MF> this situation as "contradictory effects". What do you all think?

Did you *announce* that you are playing this Edict? If you did, then the
Plague happens after (Plague does not say "as a player attempts to use his
[power/flare/edict] like Zaps do; it is not an Edict Zap). If he plays the
Plague before you do anything, tough cookies :-). Again, Plague is not an
Edict Zap.

MF> 7) I assume that if the offensive player has no more attack cards
MF> during the challenge, the challenge ends immediately. But what if he
MF> has none a the beginning, draws seven new ones, and still has none.
MF> His challenge ends, right? (he doesn't get to discard and draw a new
MF> hand again) What about the defender? What happens if he runs out
MF> during the challenge (plague)? What happens if at the beginning of the
MF> challenge (as soon it is known that he is the defender), he draws his
MF> new hand and still has no challenge cards? Does the attacker win
MF> immediately? Does the defender discard his hand and draw a new one
MF> (until he gets one with challenge cards).

His turn ends, because he's drawn a hand and has not Challenge Cards. If
the defender runs out of Challenge Cards in the middle of a Challenge, he
draws a new hand; if he gets no Challenge Cards, he discards and draws a
new hand. If the offensive player run out of Challenge Cards in the middle
of a Challenge, and can't make the Challenge, then all tokens go home and
the Challenge ends. If you can't make a Challenge, then nobody can win or
lose; everybody goes home.

--Rat

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