From: bcarl@ccscola.Columbia.NCR.COM (Brian Carl)
Subject: Re: Neo-Geo World Heroes
Organization: NCR Corp, CCSD-Columbia, Columbia, SC
Date: Mon, 09 Nov 92 20:15:55 GMT

In article <1992Nov8.003048.3093@serval.net.wsu.edu> clambert@kili.eecs.wsu.edu (Christopher Lambert - MME) writes:
>Does anybody out there have a moves list for the Neo-Geo game
>World Heroes?  I've played it a few times, and usually get my
>butt stomped by the computer real quick.


NEO-GEO's WORLD HEROS
=====================

MOVE EXPLANATIONS
-----------------
punch  = A button
kick   = B button
throw  = C button
<hold> = hold the button down for at least 1/2 a second
<tap>  = quickly and repeatedly tap the button
<wait> = hold joystick in last noted position for at least 1-1/2 seconds

foward = joystick toward your opponent
back   = joystick away from your opponent
jump   = joystick up
crouch = joystick down

+      = do joined things at (nearly or exactly) the same time
, or ; = do one thing after another

close                 = get close to your opponent (almost "touching")
fireball motion       = down, forward/down, forward + punch
hurricane kick motion = down, back/down, back + kick
sonic boom motion     = back, <wait>, forward + punch
razor kick motion     = down, <wait>, up + kick
dragon punch motion   = forward, back, down + punch (NOTE: not like SF2!)
spinning piledriver motion = forward, forward/down, down, down/back, back,
                             back/up, up, up/forward, forward + punch


CHARACTER MOVES
---------------
All characters have two kinds of punches and kicks.  In general, light
taps on the buttons give shorter, quicker, less damaging attacks than
holding the button down a little longer.  This applies to special
attacks, also; short taps at the end of a special attack sequence gives
a smaller/slower projectile/attack, slightly longer holds give
bigger/faster ones.  See the individual character description below for
details.

The throw button isn't the only way to wrestle people.  If you are very 
close to your opponent some characters can wrestle using a punch or a kick
button; usually combined with pushing the joystick toward your opponent
(do both of these at almost the same time).


HANZO/FUUZO (Ryu/Ken)
fireball motion:  shuriken (ninja star)
hurricane kick motion:  spinning flying kick/blades
dragon punch motion (?): "serpent spiral"

DRAGON (Guile/Chun Li?)
punch<tap>:  hundred-hand punch
sonic boom motion:  "dragon" kick
fireball motion (no kick), forward jump + kick:  diagonal "dragon" kick (?)

RASPUTIN (???)
punch<hold>:  big fist
kick<hold>:  big feet
throw<hold>:  big hand grab (need correct distance)
fireball motion:  fireball
jump, fireball motion:  diagonal-down fireball
hurricane kick motion:  spinning robe

JANNE (Chun Li/Guile?)
sonic boom motion:  fire-bird (missle)
down/forward + kick<hold>:  sliding kick
jump, press down + punch:  sword down-stab (will hop over opponent)
razor kick motion:  long-stretch sword swipe
close, forward + kick<tap>:  repeated face slap (?)
close, forward + punch:  flip-slam

MUSCLE POWER (Zangief?)
sonic boom motion:  charging elbow 
spinning piledriver motion (???):  spinning backbreaker

JENGHIS CARN (Honda/Blanka?)
sonic boom motion:  charging shoulder
crouch/forward + punch<hold> (?):  belly slide punch
<close>, forward + punch:  double head butt
razor kick motion:  Mongolian Dynamite (fire ring)

BROCKEN (Bison/Dhalsim?)
punch<hold>:  long-range punch
kick<hold>:  long-range kick
fireball motion:  missle attack
jump, forward + punch (while still in the air):  flying attack
punch<tap>:  electric shock
fireball motion (no punch), forward jump + punch:  flying attack (?)




Thanks to:
Eric Thomas Pronko <ep1d+@andrew.cmu.edu>
Mark J. Maestas <maestas@cs.arizona.edu>
Sergey Shimkevich <shimkevi@buchmf.bu.edu>
Christopher Lampe <rsaeba@hacks.arizona.edu>
One Cursed Saint <sf31505@uxa.cso.uiuc.edu>
Hunter Rose <gt7932b@prism.gatech.EDU>

Updates/Corrections to:
Brian R. Carl <bcarl@ccscola.ColumbiaSC.NCR.COM>


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