HDTenEightyP/NetNews huggingface dataset:
From: prb@chinet.chi.il.us (Paul Botts)
Subject: Re: My modem doesn't respond in Global Conquest
Organization: Chinet - Public Access UNIX
Date: Wed, 18 Nov 1992 22:29:38 GMT

In article <1992Nov18.022021.19651@usl.edu> mxt5182@usl.edu (Tangjarukij Montri) writes:
>
>Hi, everyone
>
>  I can't play Global Conquest with remote computer option. I tried
>to use several com port but it still didn't work. The display showed
>modem didn't respond( I can use my modem with other softwares). Any 
>idea will appreciate. Does it have any patch files for Global Conquest?
>Thanks in advance.
>
>Mt.
>

GC is very buggy with regard to modems, in particular, it does not like
fax/modems. The game seems to be unable to deal with most data
compression/error correction features (like MNP5, v.42 bis, and etc.)
and so you must get all such features disabled before it will run the
modem.

The people who actually wrote the game are in Little Rock Arkansas, and
they do have a bbs, and will try to help you. They also do have a
version 2.0 patch, although it doesn't seem to address these particular
problems directly, it does fix some other bugs and adds a couple of nice
new features. I believe that patch is available on the net somewhere for
ftp but I don't know where exactly. One thing is that my experience with
the fax/modem problem has been that it just wont operate the modem
correctly, not that it wont recognize it at all.

There is a file called MODEM.INI in your /conquest directory. If your
modem documentation has the proper "AT" command line for turning off all
those features (making it act like a vanilla 2400-baud modem as the game
expects), you can replace the first line of MODEM.INI with that command
and see if that works. The Ozark Softscape bbs has a file with the
proper commands for several brands of modems and fax/modems.

These problems are a very annoying problem with the game, but having
gone through the hassle to get them fixed I have to say it was worth it.
If you've got a couple of people who want to play, playing ahuman being
beats playing any computer opponent hands down.

You can call directory info in Little Rock to get the Ozark Softscape
number and then ask them for the bbs number; or, send me email to remind
me (because I'm at work right now) and I'll hunt around at home and dig
it up. Their bbs, too, seems to be buggy (I think maybe these guys
haven't bought any modems since around 1988), but it does work.

Paul Botts
prb@chinet.chi.il.us
From: randall-joshua@yale.edu (Joshua Randall)
Newsgroups: comp.sys.ibm.pc.games
Subject: FTP sites
Date: 15 Nov 1992 18:00:06 -0500
Organization: Yale University Science & Engineering UNIX(tm), New Haven, CT 06520-2158
NNTP-Posting-Host: minerva.cis.yale.edu

In article <BxrxJu.6BE@ulowell.ulowell.edu> pcrossma@cs.ulowell.edu (The Gillrocker) writes:
>Someone uploaded the SOD demo to wuarchive on Friday, and guess what....
>at midnight the entire MSDOS_UPLOADS directory got deleted.
>
>This has to stop...are you listening at wuarchive....
>Don't delete everything once a week!!!!!!!  why don't you just delete what
>is over a week old...(i.e. write a script)

[deletion]

No, the people at WUarchive are *not* listening.  They have every
right to delete anything they want, any time they want to.

Now...why don't we decide on a different site to start putting stuff?
ULowell is much stabler, and also has just about every demo
imaginable.  Read the FAQ for more info.

-- 
Joshua E. Randall                       randall-joshua@yale.edu
Newsgroups: comp.sys.ibm.pc.games
From: "greg ryan" <greg.ryan@canrem.com>
Subject: inca demo
Reply-To: "greg ryan" <greg.ryan@canrem.com>
Organization: Canada Remote Systems
Distribution: comp
Date: 17 Nov 92 16:29:32 EST


  If anyone has seen or knows where I can grab a copy of a demo for the
game called INCA, please leave me a message.  The game is produced by
Coktel, a subdivion of Sierra.  Thanks in advance for any help.

      Greg Ryan
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
From: kbw@po.CWRU.Edu (Kevin B. Williams)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Need game recommendations for 95LX
Date: 24 Nov 1992 01:37:48 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: kbw@po.CWRU.Edu (Kevin B. Williams)
NNTP-Posting-Host: slc12.ins.cwru.edu


In a previous article, rjk@iastate.edu (Russell J Kraemer) says:

>Well, can anyone think of a reason that the good old Lost Treasures
>of Infocom 1&2 wouldnt work?  Text based games of every flavor,
>and I think some of em are small enough to fit in what you have
>available.

What about rogue...nethack....moria...those text based games...will they work?

Kevdog
Newsgroups: comp.sys.ibm.pc.games
From: church@fraser.sfu.ca (Mike James Church)
Subject: Re: Pool games
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Wed, 18 Nov 1992 01:43:18 GMT

cole_d@kosmos.wcc.govt.nz writes:

>Are there any pool or snooker games around ?????

Sharkey's 3D Pool, by MicroPlay.  Very playable.  Nicest pool game
I've ever played, AND I'VE PLAYED ALOT.  The ball colouring bites,
though, either yellow or red balls.

I highly recommend it.

    _______                                  
   /   _   \_                __                    
 Mike | |__| |__   __ _ ____|  |__       
   |  |  _|     ) |  | / _\ _\    )
   |  |_|  | |  |/   |  |  (__ |  |
   \_______/_|__|_/__|__\____/_|__| 
    church@sfu.ca
From: ccdvu@uqvax.cc.uq.oz.au
Newsgroups: comp.sys.ibm.pc.games
Subject: re: Leisure Suit Larrry 2 question
Date: 24 Nov 92 12:32:31 AEST
Organization: University Of Queensland

M22110@mwvm.mitre.org... writes:

> Dudes,
> 
> I am playing LSL2 and have parachuted down to the island.  I can't get past the
> quicksand.  How do I get through it?
> 
> Please no hints.  Just tell me what to do.

Did you see where the monkey went?  Just FOLLOW him.
Hope that helps ya.

Cheers

David
Newsgroups: comp.sys.ibm.pc.games
From: edb09@bih.no
 (Olav Andreas Kindt)
Subject: Re: Robin Hood ... I'm just a yeoman...
Organization: Bergen College of Engineering, Bergen, 
X-Newsreader: TIN [version 1.1 PL6]
Date: Tue, 17 Nov 92 15:25:13 GMT



Well, you've been a bad boy then.

If you haven't been nice to all the people in the game, then you will 
certainly not be allowed to marry Marian. If you give money to the people
you meet during the game you will get extra points, and get to marry 
Marion in the end. 



A happy Robin-Hood player....(who got to marry the girl)

Newsgroups: comp.sys.ibm.pc.games
From: u8142107@ccunix.ccu.edu.tw (Electrical Engineering UnderGraduate )
Subject: Hero Quest III
Organization: National Chung Cheng University, Taiwan, R.O.C.
X-Newsreader: TIN [version 1.1 PL6]
Date: Wed, 18 Nov 1992 12:57:17 GMT

Who knows when the Hero Quest III will be published?

Newsgroups: comp.sys.ibm.pc.games
From: matlick@cps.msu.edu (Jeffrey S Matlick)
Subject: Cracks??
Originator: matlick@cpss9.cps.msu.edu
Reply-To: matlick@cps.msu.edu (Jeffrey S Matlick)
Organization: Dept. of Computer Science, Michigan State University
Date: Tue, 17 Nov 92 03:55:07 GMT



  I'm sorry, but where cracks located at?  I'm sick and tired of the manual
look-up of some of my most played software.  I've bought all my games (I'm an
aspiring game programmer myself, hence I'm very ANTI-PIRACY!!!!!!!!!!!) but
like I said, I'm sick of having to drag out a manual every time I play. Thanks
in advance!!!!!!!!

	Jeff

PS Please forgive any spelling errors, I'm REALLY tired!
.
Newsgroups: comp.sys.ibm.pc.games
From: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Subject: Double Dragon III
Originator: bkpipa@c00497-118rd.eos.ncsu.edu
Reply-To: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Organization: North Carolina State University, Project Eos
Date: Wed, 18 Nov 1992 20:04:30 GMT


Was in electronics department of Wal-Mart last night,
where they had just gotten a new shipment of software.
I saw Double Dragon III for the PC. The graphics on the
back of the box looked AWESOME (they may have been Amiga
screens though). It requires VGA - good. I asked the clerk to
tell me how much it was and it is $12.96!!!

Is this game new? or has it been out a while?
If it's new, why so cheap?

Has anybody seen this game and/or played it?
If it's good I will buy it (can't beat the price),
but I don't want to get stuck with a lemon
(not sure what Wal-Mart's software return policy is).

Thanks in advance.

-- 
==================================================================
| Brian Pipa              | Oh fruddled gruntbuggly,             |
| bkpipa@eos.ncsu.edu     |   thy nacturations are to me....   |
==================================================================

Newsgroups: comp.sys.ibm.pc.games
From: marks@cpsc.ucalgary.ca (Mark Stadel)
Subject: Space Quest II
Organization: University of Calgary Computer Science
Distribution: na
Date: Thu, 19 Nov 1992 20:24:09 GMT

I know it's an old game but I'm stuck.

**SPOILERS** 

I've just jumped down the rope to the cave of the "Cave Beaver" but I
can't seem to get by 'em. Any hints?

-- 
       Mark Stadel          |
  ...a hardware dude...     | "It's a software problem." -Me
  marks@cpsc.ucalgary.ca    |
           ***DISCLAIMER: Nobody listens to me anyways.***
Newsgroups: comp.sys.ibm.pc.games
From: plebeau@cix.compulink.co.uk (Paul Lebeau)
Subject: X-Wing/LucasArts help please
Reply-To: plebeau@cix.compulink.co.uk
Date: Wed, 18 Nov 1992 11:35:44 +0000

Hi folks,

I want to get in touch with LucasArts about X-Wing.

Does anyone have the address of LucasArts?
More specifically, their computer games division.

Alternatively, a phone no., email addr, etc etc might do.

Please post if you can, as I don't read this group much.

Thanks in advance.

Paul
From: matlick@cps.msu.edu (Jeffrey S Matlick)
Subject: Re: Star Control 2 (Software Etc $44.99) is out.
Originator: matlick@cpsin3.cps.msu.edu
Reply-To: matlick@cpsin3.cps.msu.edu (Jeffrey S Matlick)
Organization: Dept. of Computer Science, Michigan State University
Date: Fri, 20 Nov 92 14:38:41 GMT

  The best way I can describe this game (for those of you who want to know
what it's like) is a cross between the original Star Control and Star
Flight.  Explore, fight, save the galaxy.  Email me if you have any specific
questions.

	Jeff


Newsgroups: comp.sys.ibm.pc.games
From: mtymp24@staff.tc.umn.edu (Ryan E. Ingram)
Subject: U7: Hook's Lair
Organization: University of Minnesota
Date: Fri, 20 Nov 1992 23:47:41 GMT

Has anyone noticed the dead alligator in Hook's Lair?

You can't get to it.


I used cheat mode and opened it and inside was a (hee hee) grandfather clock.

(And you thought programmers DIDN'T have a sense of humor...)

-- 
|~-_  |~--_ |\  |    Ryan E. Ingram                 |  |  \  / |~-_  |\ |\/|
|   > |~t_| |\  |/   mtymp24@epx.cis.umn.edu        |  |/  \/  |   > |\ |/\|
|_-~  | | | |  /|    Mithrandir or Gandalph         | /|   /\  |_-~  |  |  |
|   \ | | | |   |    <spelled wrong ^^^ on purpose> |  |  /  \ |   \ |  |  |
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: GAME BYTES #7 SHIPS!
Keywords: game bytes magazine
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Mon, 16 Nov 1992 16:29:24 GMT

--
Just a quick note to all that Game Bytes #7 is now available for your
ftp downloading pleasure.  It's available on:

WUARCHIVE - ftp.wustl.edu in the /pub/MSDOS_UPLOADS directory
ULOWELL - ftp.ulowell.edu in the /msdos/Games/GameByte directory

  gb07-gra.zip - Graphics version with 50 screen shots (large file)
  gb07-txt.zip - "Text" version (same interface) no screenshots 
                 (this file is much smaller)

Please ftp it at your leisure, post it on your local FTP site, BBS,
and other places, then make an announcement here of other locations it
can be found on.  It's also going on the Software Creations BBS and
will be distributed to all of the nearly 2000 Apogee Software
distribution BBS sites in North America.

Enjoy Game Bytes and let me hear from you.  We're running a bit short
of "reader letters".  We want to give Viewer Mail a run for its money.
Maybe we should do a monthly "Top 10" list too.. :-)

Thanks for reading Game Bytes.
-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|

Newsgroups: comp.sys.ibm.pc.games
From: glee@athena.mit.edu (Gilbert Huppert)
Subject: help with Wiz7
Followup-To: comp.sys.ibm.pc.games
Organization: Massachusetts Institute of Technology
Distribution: usa
Date: Mon, 23 Nov 1992 19:25:24 GMT


Hello!
    I am playing Wizardry 7, and I have gotten stuck in a few areas.  Since
all these questions involve spoilers of some kind, please Email me, and I 
will forward to anyone who is also interested.

1)  How do I get through the gorn city?  I may have gotten there too late, 
the gorns were already at war when I arrived, and I saw no NPCs in the city.
I can't get through most of the locked doors.  Where are the keys?  Where is
Ulagor?

2)  Where is the Master Xeng in Munkharama?  I can't figure out what to do
with the well, or the urns.  I have tried everything at the well which seemed
obvious, but maybe I need an article (like the, an etc.)? 

3)  I have gone through the city of the Umpani and the T'rang.  How do I kill
the leader of the T'rang?  I have the "Thermal Pineapple" but using it seems 
to do no good at all.  And where is the ratkin city that H'Jenn-Ra talks about?

4)  Where are the rest of the flowers?  I have found a blue mythia, and a 
yellow flower (which I can't climb to, I need to know how to get to it!).
What are the reagents for?

5)  I have found the Savant computer.  What use is it, or who can tell me
(in the game) what to do with it.

6)  It seems that the Galactic Dominae is probably on an island south of New
City (according to the Umpani map).  Do I have to swim to get there?  

7)  What do the 6 demon faces in the museum do?  Are all of the things there
a puzzle (I have the egge).  I have read a lot about the fun house here.  
Where is it?

Thanks all



Gilbert Lee Huppert (glee@athena.mit.edu)
Materials Etching Technology Laboratory
--
Gilbert Lee Huppert (glee@athena.mit.edu)
Materials Etching Technology Laboratory
Newsgroups: comp.sys.ibm.pc.games
From: jpsum00@mik.uky.edu (Dark Knight)
Subject: VESA driver for Cirrus card
Keywords: VESA, Links386
Organization: University Of Kentucky, Dept. of Math Sciences
Date: Mon, 16 Nov 1992 18:30:35 GMT

Hello,
     Does anyone have a VESA driver for a Cirrus card??  A friend of mine  
needs one to run Links386 Pro.  If you do, please E-Mail me or post it  
either here or in comp.binaries.ibm.pc
                                        Thanks,
                                        Joey
JPSUM00@ukpr.uky.edu
JPSUM00@mik.uky.edu
Newsgroups: comp.sys.ibm.pc.games
From: s106275@cc.tut.fi (Anssi Saari)
Subject: Re: T2029 - Help etc...
Organization: Tampere University of Technology, Finland
Date: Wed, 18 Nov 92 11:10:12 GMT


In <1992Nov18.141758.1@vx24.cc.monash.edu.au> eda858xsft@vx24.cc.monash.edu.au writes:

>Will sombody post here or me a semi-walk through (locations of cards etc) for
>the final mission (the one in skynet)

Spoilers!


Here are the locations for the cards: 

Alpha access: West, 28.94
Beta  access: North 99.03
Gamma access: East, 176.104
Delta access: South, 101.168

>Also what does everybody think is the ultimate combination of weapons etc.

What I used was one 100W PPC, Combat ML, Autodoc, Comp/Tech and and two armors.

Sometimes I tried  missiles and other things, but they were too 
slow. You don't really have time to wait for a missile lock when several 
Terminators and Walkers are frying you and one missile won't kill them anyway.

In general I found it's much healthier to run from the enemy than try to kill
all of them. Of course, you need to blow up a lot of them to get the better
weapons, unless you already are Lt.Col.

Anssi
Newsgroups: comp.sys.ibm.pc.games
From: smithbm@craft.camp.clarkson.edu (Azrak)
Subject: Re: Star Control 2 Sound?
Organization: Clarkson University
Date: Thu, 19 Nov 1992 19:35:00 GMT

gnome@netcom.com (Andy Perrine) writes:

>Anyone out there with a regular old SoundBlaster find the music/effects
>rather full of static?  Perhaps I'm am spoiled by my Roland, which SC2
>does not support.  The sound is done similar to the way Trakblaster works,
>with several digital tracks combined and played over the SB's DAC.  I guess
>what I am wondering is... is this method inherently noisy, or do I actually
>have a problem.  Is everyone else getting crystal clear sound?

SC2 doesn't support the Roland????!!!  Even Star Control 1 supported the
Roland. I cannot believe they didn't keep the support. More people have
Roland cards than when SC1 was made. Dumb!!!

>-Andy

>PS: Great game tho.  Despite the static, the music is awesome.

- Brian   (Happy LAPC-1 owner displeased with game companies)

Newsgroups: comp.sys.ibm.pc.games
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: Wiz7: Orchids
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Date: Mon, 23 Nov 1992 16:18:55 GMT

In article <45020057@pollux.svale.hp.com> dlow@pollux.svale.hp.com (Danny Low) writes:

Re: wild orchids

)My characters had no mindcontrol the first time they went thru and 
)everyone else I know who went through the field used air pocket.
)Once later when I went through with mindcontrol, I hit the wrong key and
)went into the field while trying to cast air pocket. They went to
)sleep. If you cannot get air pocket to work, you are doing something
)wrong.

I finally got back to that area, and I tried casting the 'air pocket'
spell without any luck.  I tried it from both the character and from
the main screen with no success.  I cast it before I stepped into the field,
as soon as I saw the sign about poppies.  (I also tried casting it after some
characters had gotten slept, that didn't work either.)  If you can give more
exact details of what you did to get through the field, please do so.

(For the time being, I am just going around the field the 'long way'. 
Actually, I'm in the Ratkin Ruins right now, having visited the T'rang on the
way to Dane.)
Newsgroups: comp.sys.ibm.pc.games
From: tax@tolsun.oulu.fi (Samuli Takala)
Subject: Re: Indianapolis 500
Organization: University of Oulu, Finland
Date: Mon, 16 Nov 1992 00:18:45 GMT

In article <1e4jtcINNjv1@usenet.INS.CWRU.Edu> kbw@po.CWRU.Edu (Kevin B. Williams) writes:
>
>In a previous article, ccdvu@uqvax.cc.uq.oz.au () says:
>
>>>Just wondering if anyone out there has any hints for improving my car's
>>>performance in this (admittedly old) game...
>>>
>>>I've managed to tweak the Penske Chevy to the point that I can get consistent
>>>217 mph laps, with top speeds near 238 at the end of the long straights.
>>>
>You should be able to tweak the Chevy some more....I got mine to run 223mph
>laps with a top speed of 241 or so (can't really look right :)
>
Try Lola/Buick (or what was the middle one). I've done with it 239mph laps,
top speed unknown (speedometer can't show such speeds).
Of course you cannot get very far with this car, either your tires lose their
grip or the engine blows up.

>Check gear ratios, tire size difference,tire material (I use softs on 3 of the
>four tires for more grip since I use so little wing.)
>
>With these settings I can win the 10 lap race with only 3 or 4 cars still on 
>the lead lap.
>
Lola/Buick is good for short races, but when I'm driving 60 or 200 laps, I
usually use just slighty modified Penske/Chevy. I set the wings so that they
are both 5 notches from the upper end and adjust the front right tire pressure
to 28. This car is easy to drive and still quite competitive. If you drive
with this you mey not be able to hold the lead all the time, but timing your
pitstops right you should have no problem finishing first.

>Kevdog

Samuli Takala, tax@tolsun.oulu.fi

Newsgroups: comp.sys.ibm.pc.games
From: oneill@cs.ulowell.edu (Brian 'Doc' O'Neill)
Subject: Re: VIRUS alert, ftp.ulowell.edu /msdos/Graphics/EuroDemos
Organization: University of Massachusetts at Lowell Computer Science
Date: Fri, 20 Nov 1992 00:12:33 GMT

In article <83989@ut-emx.uucp> rimbo@ccwf.cc.utexas.edu () writes:
>Warning to all approaching ftp.ulowell.edu:
>
>Somewhere there is a virus.  It's a nasty one, too.  I got it after downloading
>some files off of the /msdos/Games/Misc directory (which I don't think were at
>fault) and some off of /msdos/Graphics/EuroDemos.  I got CD_DEMO.ZIP and 
>UNREAL.ZIP, and the crash happened right after trying FISHTRO.ZIP.
>
>Somebody fix this!  It chomped my FAT and my boot sector into itsy-bitsy
>pieces.  Thank God for Peter Norton.
>

Before you go claiming that something has a virus, BE SURE you know what you
are talking about. Thousands of people have downloaded those files, and this
is the first I've heard of it. All files are scanned for viruses before
being placed the the accessible directories, and none showed the slightest
hint of a virus. Plus, you don't give any evidence that it _was_ a virus.

All files will be rescanned when possible. The local PC has decided to fry a
chip on its ethernet board, and I may not be able to get another running
before this weekend.

=======================================================================
Brian O'Neill - Systems Manager, Computer Science 	 (508) 934-3645
University of Massachusetts at Lowell
Internet: oneill@ulowell.edu		Moderator, comp.binaries.ibm.pc
From: dpipes@spica.srg (Dave Pipes x4552)
Subject: Re: Railroad Tychoon
Organization: just me
Date: Fri, 20 Nov 92 13:59:34 GMT
Followup-To: comp.sys.ibm.pc.games
Keywords: Railroad Tychoon

In article <7016@dove.nist.gov> livigni@bldrdoc.gov (David livigni 303-497-5898) writes:
>
>A quick question about Railroad Tychoon.
>
>I am playing Europe in Tychoon mode.  I have a station that has both
>a coal processing plant which produces steel, and a steel processing plant
>that produces armaments.  So I have a load of coal, it gets converted to steel
>which I have to take somewhere else for processing?  Why doesent the local
>steel mill change process it for me?  Is there some way I can force the local
>steel mill to process it, and hence drop off coal and pick up armaments?
>Is this a bug in the game?  

No, not a bug.  But think about it...Without being required to pass things
from city to city, you could build a bery efficient manufacturing net in a
city, with no need for trains!  What I do in this situation is to set up a
run like so:

coal --------->steel
               steel --------> tiny station just outside town
	       arms  <--------
fort/port <----

Usually, as your net develops, you can drop out the little station and
add a useful one a little farther away.
>
>Is this a bug?  Surely in reality there would be some form
>of transportation in the city capable of bringing the steel to the mill,
>though I wouldn't expect to get paid for it.

If you don't get paid for it, don't do it :-).

David Pipes

Newsgroups: comp.sys.ibm.pc.games
From: rdippold@qualcom.qualcomm.com (Ron Dippold)
Subject: Re: Latest Apogee Release Dates
Organization: Qualcomm, Inc., San Diego, CA
Date: Mon, 16 Nov 1992 21:10:39 GMT

jwilbur@iat.holonet.net (Jay Wilbur) writes:
>Is it me or does it seem that Apogee's Bio-Hazard and Origin's Strick
>Commander are neck and neck in the floating release dates race. :)

Well it's not QUITE as bad... Bio-Hazard was due in August, wasn't it?
And Strike Commander was last year.
-- 
Dark dirt is attracted to light objects, and dark dirt to light objects.
Newsgroups: comp.sys.ibm.pc.games