From: marcs@yang.earlham.edu (Marc Seebass(Thunderbolt))
Newsgroups: rec.games.frp
Subject: Re: Playing yourself in GURPS
Date: 16 Apr 92 00:41:35 GMT
Article-I.D.: yang.1992Apr15.194135.16995
Organization: Earlham College, Richmond, Indiana

In article <s4s0vINNe1g@agate.berkeley.edu>, labc-4ac@e260-4c.berkeley.edu writes:
>>	One neat-o thing we've done with GURPS is to make up a 
>>character based as closely as possible on ourselves. Then we play 
>>those characters through one night games against villians we already
>>have made up as NPC's. It was interesting to see that since I was in
>>the Army Reserve I could choose a proficiency with the M-16. One of
>>our players is a Black Belt in Karate so he got a proficiency in that.
>>Of course when we went up against the Super with Psionics it got hairy
>>real fast. Anyone else ever try this?
> 
> We have done this many times.  One of the most fun game we had was where
> we each made up a fifty point REAL character, then the GM gave us secretly
> 200+ points of SUPERS stuff.  In making the character real, I mean
> taking all the wierd skills that real people have, like bicycle and
> sports and such.  My chracter was a Frat Boy who was a little above average
> in intellegence, but a LOT of fun.  He was a serious alcholic, and unfazeable
> ("He's got twelve tenticles and purple fur, well RUSH him!!!  Get the man
> ... err, thing a Brooski (tm)!!!).  The fun was trying to build fifty point
> people, and then seeing how cool they were with 200+ points in SUPER stuff.
> We also had a wierd time travel game as ourselves, and that was one STRANGE
> game.  It went cross genra and such, (imagine 5 tee agers with WWIII weapons
> in GreyHawk, being chased by a serch and destroy team from the RIFTS 
> Colalition)  Well, we've done it, and it works REALLY well.
> 
> 
>  -=- Matthew L. Seidl
> 
> "You slip while climbing the wall and fall, (rolls dice) you seem to have
> sprained your left ankle"
> "Matt, remember that in RIFTS my left leg was blone off by the dragon and
> we got it replaced by a cyber limb."
> "Well, err.... The floor is dented where you SHOULD have fallen!!"
> 
> or
> 
> (in an AD&D style world)
> "Mike, you come up to a pit with a plank over it.  There is a NASTY looking
> fighter standing on the plank.  There is no way arround the pit.  The 
> fighter is armed with a quarterstaff.  The pit appears to be filled with
> LARGE sewer rats."
> "Well, I whip out a concussion grenade, pop the pin, and toss it into the 
> pit."
> "OH SHIT!!!!!!!!!!!!!!  Well, um, can you say rat puree"
> .
	V&V is a game that was intedended for such a pupose. You create 
yourself with group aproval, and then role your powers which could include 
inreased stats. I fiddled with a simmilar idea in Marvel using the Stat 
modification table, this was fun, but I had to limit all of the players' 
starting intelligences to Excellent (normal human Maximum for most stats) 
because in order to avoid arguments over intelligence. Int seems to be the 
one stat most players will over-estimate. If a player can prove that he or 
she can modify alien technowledgy then they can get a Reason Stat of 
Incredible.
	The best results come in a point based system where the player 
cannot make himself more powerfull than anyone else, and the players admit 
that some of the stats and skills are exagerated. In one campaign a friend 
of mine and I both created supers based on ourselves. In my case "Thunderbolt."



---Marc Seebass (aka. Thunderbolt)    
Newsgroups: rec.games.frp