HDTenEightyP/NetNews huggingface dataset:
From: jburton@sempco.UUCP (Jerry Burton)
Newsgroups: comp.sys.amiga.games
Subject: Re: Pinball games.......??????
Date: 11 Nov 92 00:52:38 CST
Organization: Sim's Electronic Musicians' Publishing Company

In article <1992Nov4.043212.19058@ucc.su.OZ.AU>, dhogan@physics.su.OZ.AU
(Damien Hogan) writes:
>Hi, I was wondering if anyone would like to post a review of some of the 
>pinball games available for the Amiga. I've heard that one called 'Pinball
>Dreams' is good...why? What others are around and what makes 'em good?
>
>Damien.
>
>
>
Well I must say Pinball Dreams was a good game. BUT THEN CAME PINBALL DREAMS II
FANTASY version with FOUR exciting games that area really amazing with the way
the flippers and the bumping motion whcich takes place when you hit the space
bar to get the ball outta tricky situations. I almost hit my keyboard a few
times not realizing that this my computoir I was on ! It is a great game try it
if ya can and buy it..
 
Jerry

wupost.wustl.edu!jburton@sempco
Newsgroups: comp.sys.amiga.games
From: e91petmo@odalix.ida.liu.se (Peter /\/\odin)
Subject: Re: Monkey I and II help!!!
Organization: CIS Dept, Univ of Linkoping, Sweden
Date: Fri, 6 Nov 1992 15:18:29 GMT

khuynh@triton.unm.edu (Kien) writes:

>---
>In Monkey I, I have just started this game and have not done much.  I posted
>earlier for help but did not get any response.  I got the stew meat, talked
>the man in prison (after giving him the mint), talked to the man in the 
>house (who is suppose to train me to fight the sword master) and that is 
>where I am.  I need to know:
>	1.  How to get pass the dogs by the gov.'s mansion
>	2.  How to get the helmet for the cannonball job
>	3.  What to do at Stan's Vessel place 
>	4.  Get the man in the House to train me
>	5.  Get Fishhook (or whatever his name is...the one with a talking
>	    stomach) to join me on a journey possibly ?
>	6.  Anything else to help me or show what I need do.  I am getting
>	    bored with not going anywhere.

1. There's some poisonous flowers in the forest! Use them with the meat.
   (The yellow flowers, that is). The dogs'll love it.
2. There is no helmet, but something quite like it in the kitchen.
3. You buy a boat! But not yet.
4. You'll need a sword first. And to get it, you'll need some money.
   Get the helmet first!
5. There is no reason for a journey yet.

/Peter
--
=================================================================
| Peter Modin C92       | EMail: e91petmo@und.ida.liu.se        |
| Rydsvagen 240 B:11    |               -"Come forth and win my |
| S-582 51  LINKOPING   |  \\\  Amiga     eternal love", God    |
| Int. +46 13 17 81 01  |   \\\ user!     said to Moses. But,   |
| SWEDEN                |    \\\ ///      he came fifth and won |
|                       |     \\X//       a toaster.            |
=== Dept. of Computer Science, Linkoping University, Sweden  ====
Newsgroups: comp.sys.amiga.games
From: Philip_A_Wheat@cup.portal.com
Newsgroups: comp.sys.amiga.games
Subject: Re: Software Etc. out of Amiga market
Date: Fri, 13 Nov 92 20:34:00 PST
Organization: The Portal System (TM)
  <shogun.082h@tension.UUCP>

>If your only willing to buy from a store on a huge discount don't be upset whe
n
>they don't buy good or new stuff.  They are going to spend the money where the
y
>can make it.  Amiga owners are notorious for buying mail order to save money,
>whereas I have seen pc owners come in aand drop 100-200 dollars a trip on
>software (games mostly).  It is up us to give stores incentive to buy good
>stuff for us to purchase.
>        Shogun
>

Well, I spend about $400+ a year on software.  If anyone local would stock
(or even special order) software, I'd support them.  If I can't get it local,
I have to go mail order. (And even when I go mail order, I go to a dealer that
mail orders!)  It's simple, no stock, no sales.

Philip Wheat
From: Philip_A_Wheat@cup.portal.com
Newsgroups: comp.sys.amiga.games
Subject: Re: Sierra Online
Date: Thu, 12 Nov 92 20:56:06 PST
Organization: The Portal System (TM)
  <1992Nov9.123020.21013@news.uit.no>
  <1992Nov10.221832.12716@microsoft.com> <1dr6vdINN71k@pith.uoregon.edu>

>
>   This configuration of machine (A500, 1MB, 1 disk drive) is also part of
>the reason that Dynamix is no longer in the Amiga market: it's a hard-disk
>based world now, but people don't seem to listen to that in the Amiga market.
>Folks, the 68000 is around 10 years old. The stock A500 may have cut it as a
>base game machine four years ago, but those days are long gone. Here's to
>hoping that Commodore drops the non-hard disk models completely. Upgrade or
>die people - technology is moving on with or without you. And so are the
>publishers.
>
>------------------------------------------------------------------------------
-
>Gregg Giles (Dynamix, Inc.)                      Willy Beamish Development Tea
m

Do you have any idea what the sales of the new AGA machines would have to be
to get Dynamix back in the Amiga market?

Also any chance that the Amiga programmers from Dynamix could transfer over
to Sierra to do any last titles? :)   (Or PLEASE, Microprose UK.  What
Civilization could have been... :(  )

Honestly, the loss of Dynamix is a blow to the Amiga.  To me it ranks up
there with Cinemaware and (if it's true) Lucasfilm.  Maybe the new life
we're seeing in Commodore now will help bring back some of the life in the
US developments.

Philip Wheat
From: gcl0@ns1.cc.lehigh.edu (GEORGE C. LIN)
Newsgroups: comp.sys.amiga.games
Subject: Black Crypt help needed (spoiler)
Date: 9 Nov 92 04:09:55 GMT
Organization: Lehigh University


Ok, I'm on the last level of Black Crypt, with the wizard running around
in the first room, while blocked him off with a wall and stayed in the far
room.  I even used the hint book and I can't figure out how to turn the
teleporter on at 5,16,28.  The only way I can think of is to kill the
wizard, which is really next to impossible but I was hurting him with
the Force Hammer and the Vortex.

Any hints?

P.S.  I still have 3 potions of invincibility left, which seem to work
against the wizard, but only for a short while.

Thanx.

George
Newsgroups: comp.sys.amiga.games
From: mary@wam.umd.edu (Mary Louise Cassidy)
Subject: Re: Amiga's game market
Organization: University of Maryland, College Park
Date: Tue, 10 Nov 1992 08:20:37 GMT

So where do you (or anyone) get these 'reports'???  Press releases from the
makers?  Offical quotes in reputable mags??  The roomer mill???

Someone elaborate!!!

And were these 'decisions' made with the new machines and AGA in mind or not???
From: tblanchot@vnet.ibm.com (Thierry BLANCHOT)
Date: Fri, 13 Nov 92 09:12:22 FWT
Newsgroups: comp.sys.amiga.games
Subject: Re: Lemmings II Demo Available For FTP
Reply-To: tblanchot@vnet.ibm.com
Organization: IBM
Disclaimer: This posting represents the poster's views
News-Software: UReply 3.0
            <ceDw02DY2ab801@JUTS.ccc.amdahl.com>

In <ceDw02DY2ab801@JUTS.ccc.amdahl.com> Robert Mitchell writes:
>In article <KENTD.92Nov11101834@zappa.FtCollins.NCR.com> kentd@FtCollins.NCR.com (Kent Dalton) writes:
>>>>>>> davereed@wam.umd.edu (Michael Robert Bromery) said:
>>
>>Michael>   About the lemmings II demo from physik. Well, like I stated
>
>These demos require DMS 1.11.  The only DMS on amiga.physik is
>dms111.sfx.  The sfx suffix seems to require the registered
>version of lha.  Where can I find an unpackable version
>of dms 1.11?  What ever happened to software packages
>that uncompressed themselves???
>
> - Robert Mitchell
>
sfx means "self-extract"||| Just run it and it will unpack itself.
Done it yesterday, no problem.

**********************************************************************
*    Let's try to keep the Amiga floating over the Pea Sea....       *
**********************************************************************
From: sschin@chimi.engr.ucdavis.edu (Shaun Chin)
Newsgroups: comp.sys.amiga.games
Subject: re: Basketball games
Date: 9 Nov 92 05:16:45 GMT
Organization: College of Engineering - University of California - Davis



Actually, a very good basketball game (IMHO) was developed on the Sega
Genesis  and IBM, called Lakers  vs.  Celtics (later Lakers vs. Bulls)...
Does anyone know if EA (Electronic  arts) plans to make an Amiga version?


-- 
|| Shaun Chin, CS Major, U.California at Davis            ||
||   sschin@rosarita.engr.ucdavis.edu                     ||
||   DikuMudder (Grimne), Duelmaster (soon)               ||
|| "I can't do that, HAL"  - Dave?                        ||
Newsgroups: comp.sys.amiga.games
From: jkscott@eos.ncsu.edu (JENNIFER KAYE SCOTT)
Subject: Epyx 500xj
Organization: North Carolina State University, Project Eos
Date: Tue, 10 Nov 1992 01:47:09 GMT

Ok, the subject tells you exactly what I am looking for...if anybody has
any they are ready to part with, lemme know....I am currently using...
*shudder* Gemsticks.

Thanks

-- 
 -----------------------------------------------------------------------------
Watchboy--Protector of time everywhere :-) (@Hall of Fame and MudDog LPMuds)
Flames and other stuff may be sent to:
	jkscott@eos.ncsu.edu
Surgeon General's Warning: Reading of this sig could be hazardous
                           to your health!
 -----------------------------------------------------------------------------

Newsgroups: comp.sys.amiga.games
From: jmauric@eng.clemson.edu (John Maurice)
Subject: Re: L2 demo
Reply-To: jmauric@eng.clemson.edu
Organization: College of Engineering, Clemson Univ.
Date: Wed, 11 Nov 1992 19:42:57 GMT

how do i get past the first "circus" level? i dont mind spoilers. :-)

---

                                            --John

============================================================================
Reply to JMAURIC@ENG.CLEMSON.EDU       |    300 Rippleview Dr.
Phone: 803-653-3893                    |    Clemson, SC 29631
============================================================================
From: cvmalone@unix2.tcd.ie (Colm Malone)
Newsgroups: comp.sys.amiga.games
Subject: Zool not HD installable : (
Date: 9 Nov 92 16:01:52 GMT
Organization: Trinity College, Dublin

Why oh why oh why is Zool not HD installable? Having just got an A2000
with 105MB HD last month - it is so enjoyable to play games like
F1, Monkey Island I & II from the HD (compiling and other such WB
activities is also a joy - no more swapping disks for the include
files etc... ;-). Now I know Zool is only 2 disks, but it takes so
damn long to load from floppy when it could load up to 20 times
faster on my HD. This problem with games is so annoying especially
when you have games like Zool that are so good - Lotus II is another
offender, when you're waiting for a level to load it's snooze time
again.

I know this matter may have been brought up before, but it just
irks me to still find new high quality games with this problem - and
you never hear of such problems on the Pee Sea 'cause all their disks
are file-based.

I think the software houses must think everyone has a 68000 Amiga with
no HD and 2 disk drives :-( 

just my 2 pennies worth,
Colm.
+-----------------------------------------------------------+------------------+
|There are some micro-organisms that exhibit characteristics|   Colm Malone,   |
|of  both  plant  and  animals. When  exposed  to light they|  S.S. Comp. Eng. |
|undergo  photosynthesis;  and when the  lights go out, they| Trinity  College |
|turn into animals. But then again, don't we all?           |      Dublin.     |
+-----------------------------------------------------------+------------------+
From: mcgowen@cse.ucsc.edu (Richard McGowen)
Newsgroups: comp.sys.amiga.games
Subject: Re: Cheats for Nova 9
Date: 12 Nov 92 03:12:08 GMT
Article-I.D.: darkstar.1dsi28INNejh
Organization: University of California, Santa Cruz (CE/CIS Boards)
NNTP-Posting-Host: wiyot.ucsc.edu

Mr Giles mentioned that they were leaving the amiga market in part because 
amiga owners don't tend to have hardrives and that the 68000 is old.  (I am
assuming they didn't particularly care for the bad reviews that quite a few
magazines (euro at least) gave their games.  It seems to me that most of
these reviews would have been different had hard drives been fairly standard.)
Anyways, my question is, if the Hard Drives become standard amiga equipment,
as well as 68020s and above, would Dynamix get back into the amiga arena?

As an aside, I must agree with Chris in that hard drives must become standard
or the amiga will get left even further back in the dust.  No IBM or MAC owner
would even consider buying a machine w/o a hd, so why should amiga owners.

Rich
Newsgroups: comp.sys.amiga.games
Subject: Re: L2 demo
From: mneylon@jupiter.cse.utoledo.edu (Michael Neylon)
Date: 13 Nov 92 08:09:47 EST

charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV) writes:
: slhmz@cc.usu.edu writes:
: 
: >  You can not save a substancial amount of lemmings using the cannon alone.
: >  I found that using the cannon along with ballons gives a much more
: >  percentile of saved lemmings, thus increasing your score.
: 
: 
: You can get almost, if not *all* of them without using a single balooner!
: 
Hint #1: You DO have a blocking mechanism....



Hint #2: I shot an arrow into the air,........

-- 
Michael Neylon   aka Masem the Great and Almighty Thermodynamics GOD!
      //         | Senior, Chemical Engineering, Univ. of Toledo
  \\ // Only the |   Summer Intern, NASA Lewis Research Center
\  \X/   AMIGA!  |         mneylon@jupiter.cse.utoledo.edu           /
Newsgroups: comp.sys.amiga.games
Subject: Re: Obsess-O-Matic missing from FISH disks!
From: mneylon@jupiter.cse.utoledo.edu (Michael Neylon)
Date: 7 Nov 92 09:29:29 EST

crystal@glia.biostr.washington.edu (Crystal) writes:
: 
: I discovered a tetris clone called Obsess-o-matic on FISH 305, but I can
: not find it on any of the fish sites.  Does anyone have a copy of this?
: It uses invisible blocks and exploding blocks to add to the addictive nature
: of tetris. (Several other Tetris clones are missing from the sites, too,
: but this one sounded most intriguing!)
: 
Unfortunately, Tetris has been declared copyrighted, and therefore, any
clones of it are illegal.  Fred Fish removed all tetris clones from the
collection, and no doubtedly, has asked the FTP sites to remove them as 
well, such that he can avoid legal prosecution.
(at least thats the way I understand it)

-- 
Michael Neylon   aka Masem the Great and Almighty Thermodynamics GOD!
      //         | Senior, Chemical Engineering, Univ. of Toledo
  \\ // Only the |   Summer Intern, NASA Lewis Research Center
\  \X/   AMIGA!  |         mneylon@jupiter.cse.utoledo.edu           /
Newsgroups: comp.sys.amiga.games
From: prado@enuxhb.eas.asu.edu (Louis A. Prado)
Subject: Shadow of the Beast III (Need Help in Caves)
Organization: Arizona State University
Date: Sat, 7 Nov 1992 20:22:36 GMT

I beleive I am almost through the cave section, but there is this large
smoke breathing head (the one that slides back and forth on the long stone
slab), that won't let me through.

My hammer and star have no effect on this guy and he drains my life REAL
fast if he comes in contact with me.  

If you have sucessfully completed this section, please give me a hint on 
what to do. Thanx.



--
  // Lou Prado	EE  Undergrad   Arizona State Univ   prado@enuxhb.eas.asu.edu
\X/  	Phone (602)968-0837	       		   auLOU@acvax.inre.asu.edu
From: mathers@sibelius.trl.oz.au (Steven Mathers)
Newsgroups: comp.sys.amiga.games
Subject: Where can I FTP dms v 1.12?
Date: 5 Nov 92 21:45:10 GMT
Reply-To: s.mathers@trl.oz.au
Organization: Telecom Research Labs, Melbourne, Australia

I cant un-dms the arcade classics dms files cos I only have dms1.01 from
ff406.  Archie couldnt find any other versions for me.
Newsgroups: comp.sys.amiga.games
From: c164-as@po.berkeley.edu (Chuck Woo)
Subject: Re: Nigel Mansell demo
Organization: University of California, at Berkeley
Date: Tue, 10 Nov 1992 03:55:13 GMT

In article <BxHA2w.7D0@usenet.ucs.indiana.edu> shulick@iroquois.ucs.indiana.edu (Sam Hulick) writes:
>Most likely, the REAL demo disk is heavily protected.  Case in point
>with the Shadow of the Beast 3 demo.  It's available on amiga.physik
>because Skid Row cracked it so we can see it all.  Stupid of Psygnosis
>to make their demo copy-protected.  Duhhh..

okay, fair enough.  please accept my apologies, Scoopex  :)  the Pinball
Fantasies demo is another story, though!

so a related question: what company would be stupid enough to copy-protect
a demo?!?!?  maybe they aren't in it for the money after all?  ;)

---------------------------------------------///
Chuck Woo      wchucky@ocf.berkeley.edu     ///
(bubba buh boo dee do buh boo dee do..) \\\///
-----------------------------------------\XX/
From: bkirk@iesd.auc.dk (Brian Kirkegaard)
Newsgroups: comp.sys.amiga.games
Subject: Re: Question about legend.lha demo..
Date: 5 Nov 92 08:25:24 GMT
Organization: Mathematics and Computer Science, Aalborg University


I have another problem with the demo:

Everything on level 1 (ground level) works fine, but when I enter
level -1 or level 2 the graphics goes nuts. The walls are rotated 90
degrees, when I go near a wall they change and sometimes the walls
flashes. I can't return to level 1 when this happens.

Has anybody experienced the same thing or is it just my computer
configuration which is bad ?

-- Brian

--

---------------------------------------------
Brian Kirkegaard
Department of Mathematics & Computer Science,
Aalborg University (AUC)
E-mail: bkirk@iesd.auc.dk
---------------------------------------------
Newsgroups: comp.sys.amiga.games
From: gencon06@titan.ucc.umass.edu (WatchDog)
Subject: Re: SF2 demo...
Organization: University Computing Services
	<92309.160929CMS129@psuvm.psu.edu>
	<4NOV199218470880@violet.ccit.arizona.edu>
Distribution: world,local
Date: Thu, 5 Nov 1992 21:46:26 GMT

In article <4NOV199218470880@violet.ccit.arizona.edu> e52382015@violet.ccit.arizona.edu (EDDY, JONATHAN GABRIEL) writes:

   > 
   >Also, I couldn't get the Street Fighter 2 demo to run either.  Is it just me
   >or are others having these problems?
   > 
   I belive the SF2 demo would not work on machines with more than 512k chip.
   Something about the demo looking for memory at a location($C0000000?) and 
   trying to run, even if it wasn't there.  It does work on my 512k chip 512k
   fast unaccellerated, no HD A500 in NTSC.

I don't know why it doesn't work for you, but it worked fine on mine. My
system config is:
A500
A501 (.5MB +battery-clock in trapdoor)
GVP Impact II A500-HD+
2 1x8 SIMMS
120 quantum
.5MB NTSC Agnus
ECS Denise
2.04 ROMs and WB

I had it on my HD and ran it w/o removing any of my extras from my standard
WB (with many comodities running in the background, including VirusChecker
and LVD (no virus problems reported)).  I hope this helps you eliminate
possibilites of problems by certain hardware configs.
                                        -WatchDog
From: ralph@bugend.edvina.se (Staffan Vilcans)
Newsgroups: comp.sys.amiga.games
Subject: Re: Hitchhikers Guide and Doors
Date: 13 Nov 92 11:08:05 GMT
Organization: Bugend BBS

matt-dah@dsv.su.se (Mattias Dahlberg) writes:

> As a big fan of Douglas Adams I wonder if the adventure is worth buying?

If you can find it that is. I think it's on "Lost treasures of..." but 
I guess then you will have to do without a microscopic space fleet and 
so on...

Besides it's totally ignorant about the fact that quite a lot of 
persons use PAL.

But if you're a fan it shouldn't be missed. DA was taking part in the 
writing himself so I guess it's worth it. DA was also takning part in 
another adventure from Infocom. I think it was called "Beaurocracy" or 
something...


---
"Piracy is theft." / FAST
"Property is theft." / Pierre Proudhon
From: kudart@kuhub.cc.ukans.edu
Newsgroups: comp.sys.amiga.games
Subject: Better Joysticks
Date: 10 Nov 92 16:16:18 CST
Organization: University of Kansas Academic Computing Services

Wouldn't it be great if games started coming out that supported some of the
nicer joysticks that Amiga can use?  I know that some games are out that
utilize two button joysticks (Leander for example) and some that use analog
joysticks.
Well, with these new AGA machines, especially the 1200, I hope that maybe some
software developers will see this as an opportunity to establish a trend of
doing so.
Newsgroups: comp.sys.amiga.games
Subject: Re: Obsess-O-Matic missing from FISH disks!
From: mneylon@jupiter.cse.utoledo.edu (Michael Neylon)
Date: 8 Nov 92 10:23:36 EST
Distribution: na

hellerS@moravian.edu (sjh) writes:
: In <1992Nov7.092929.11022@uoft02.utoledo.edu> mneylon@jupiter.cse.utoledo.edu (Michael Neylon) writes:
: 
: >crystal@glia.biostr.washington.edu (Crystal) writes:
: >: 
: >: I discovered a tetris clone called Obsess-o-matic on FISH 305, but I can
: >: not find it on any of the fish sites.  Does anyone have a copy of this?
: >: It uses invisible blocks and exploding blocks to add to the addictive nature
: >: of tetris. (Several other Tetris clones are missing from the sites, too,
: >: but this one sounded most intriguing!)
: >: 
: >Unfortunately, Tetris has been declared copyrighted, and therefore, any
: >clones of it are illegal.  Fred Fish removed all tetris clones from the
: >collection, and no doubtedly, has asked the FTP sites to remove them as 
: >well, such that he can avoid legal prosecution.
: >(at least thats the way I understand it)
: 
: This may be true, but it doesn't make much sense to me. Although the
: _original_ Tetris game is copyrighted, what law says you can't create
: variations on a game under a different title? Sure, you can't clone it and
: call it Tetris, but I can't believe it's copyright infringement to create a
: game in a similar style but with different features and give it a new
: name.

Im quoting from AmigaWorld, Nov 92, on pg 40...
'The thrid right [of a copyright owner], that of preparing derivative works,
is an important right.  'Derivative' in this sense means works that are based
on one or more other works, as in new versions of programs.  Even if you make
substanctial changes to a copyrighted program, the copyright to the new
program as a whole belongs to the original copyright owner.'

Thus, every one of those clones belong to Spectrum Holobyte, and they prob.
did not want them distributed in the public domain.  Their group of lawyers
probably told Fred to remove them, or else he would be sued bigtime.

Now, what gets me is that the rectangular versions of Tetris are copyrighted,
but AHextris and others aren't ...hmmm

-- 
Michael Neylon   aka Masem the Great and Almighty Thermodynamics GOD!
      //         | Senior, Chemical Engineering, Univ. of Toledo
  \\ // Only the |   Summer Intern, NASA Lewis Research Center
\  \X/   AMIGA!  |         mneylon@jupiter.cse.utoledo.edu           /
Newsgroups: comp.sys.amiga.games
From: borgen@stud.cs.uit.no (Boerge Noest)
Subject: Re: Amiga's game market
Organization: University of Tromsoe, Norway
Date: Tue, 10 Nov 1992 20:30:55 GMT

In article <1992Nov8.060241.22712@newshub.ariel.yorku.ca> cs902125@ariel.yorku.ca (SHUK C YIP) writes:
>Sierra drops Amiga's market!

The story I have heard is that they said 'we wont stop' at the ECTS show in
London a month(?) ago.
-- 
|/// borgen@stud.cs.uit.no (Boerge Noest) | Amiga B2000			 \\\|
|//  Box 218, 9001 Tromsoe, Norway	  | Remember to :-) when needed	  \\|
|/   The worlds northernmost university	  | Life is worth living.	   \|
Newsgroups: comp.sys.amiga.games
From: alavigne@bmerh930.bnr.ca (Andrew Lavigne)
Subject: Empire?  Is it still around?
Organization: Bell Northern Research
Distribution: na
Date: 9 Nov 92 11:39:33


Is Empire (the commercial version, not the PD version) still available?
If not, is there anyone out there who would like to sell their copy of it?

Thanks,
Andrew Lavigne
alavigne@bnr.ca