HDTenEightyP/NetNews huggingface dataset:
From: esj@cs.brown.edu (Eugene Santos Jr.)
Subject: Necessities of team play (was Re: Doorstop semi-clue)
Organization: Brown University Department of Computer Science
Date: Sat, 23 Jan 1993 17:01:04 GMT

In article <dcl3jk-@rpi.edu> kumara2@rpi.edu writes:
>In article <kfM4=qy00VB4IJMVJg@andrew.cmu.edu>, Greg K Chung <gc2n+@andrew.cmu.edu> writes:
>|> 
>|> ...[Stiletto fills out Clueless Disgruntlement Operating Instructions
>|>       Form IML8 (CDOIF-IML8)]...
>|> 
>|> Disgruntled Rapier_
>|> 
>
>      This is crazy!!!!!!! I don't remember if I was in that game or not, but
>what the hell, I just got a message from someone apologizing for the way he 
>was playing in a game I was in. He apologized to me for playing poorly as he
>called it!! 
>      In my opinion this has gotten way out of hand. Netrek is a game!!!! It 
>is in my opinion, for fun and enjoyment, I mean its not going to help me get
>a job or something!!!!! 
>      If I keep getting letters like that about people feeling sorry about 
>themselves or something, I may just stop playing the game.
>
>          
>                                                               -slut
>                                                                Anuj
>

You are really missing the point here. Things such as apologies during
a game, apologies through e-mail, enthusiastic salutations from
lower ranking players, etc. demonstrates that the said player
is responsive to your input and may hold you in some form of
respect/esteem. This is the most important point of transforming
a clueless newbie to a semi-clueful player. Without such a response,
we will never have more clueful players!! Your post will simply make you
lose any respect/esteem you have aquired thus far in netrek.

Team play is paramount in this game! Without team play, netrek is
nothing. The respect and esteem of veteran players must be
visible to get the appropriate learning response from the newer players.
I find it necessary that this can only be accomplished by grooming
oneself to have a forceful personality for the game. Haven't you by
now noticed that the most respect is attributed to players from
CMU and Berkeley?? They have unfailingly understood that the
game can be much improved in this manner. The key to this type of
personality is to be either arrogant and/or insulting. This is
why we keep hearing about CMU Arrogance. And based on performance,
CMU always manages to win games whenever one of them shows up!!!

Well, enough education for now. My conclusion is that you are
a putz and will never understand the game.

CMU apprentice,
	Lieutenant Brim



uucp:	...!{ihnp4,decvax}!brunix!esj		Eugene Santos Jr.
bitnet:	esj@browncs.bitnet			PO Box 1910, Computer Science
arpa:	esj%cs.brown.edu@relay.cs.net		Brown University
csnet:	esj@cs.brown.edu			Providence, RI 02912
From: markiel@callisto.pas.rochester.edu (Andrew Markiel)
Newsgroups: rec.games.netrek
Subject: Re: Scummers all over the place!!!!!!!!!!!!
Date: 23 Jan 93 21:24:51 GMT
Organization: U(r) AstroTheory Group

I have to say that continuing to announce t-mode scummers all the time
is wasting a lot of bandwidth without accomplishing much. Walking in
and shooting tends to be more effective (in addition to getting a
better idea of what is going on...there's a big difference between
7 people not moving and 1 person taking, and 8 people all playing
simultaneously). In any case, email to the person and/or server god
makes more sense. It's simply not worth telling everyone in the world
about it.

But then, there I go being calm and reasonable again. I've gotta stop that.

-Grey Elf
markiel@callisto.pas.rochester.edu
From: paulsen@eniac.seas.upenn.edu (Brian Paulsen)
Newsgroups: rec.games.netrek
Subject: Re: cloaking after gettin tractored (strange)
Date: 25 Jan 93 12:34:33 GMT
Organization: University of Pennsylvania

In article <63660@mimsy.umd.edu> sjsmith@cs.umd.edu (Stephen Joseph Smith) writes:

>Whenever you orbit a planet, NOTHING HAPPENS.  Tractors and pressors remain
>ON.

Well, after testing this *blush* your tractors go off.  Others remain on.
However, I probably play against fools who just disengage the tractor after
I cloak.  So, my rule still follows fairly well.  Against the clueless,
*anything is possible* :)

Brian
From: spot@CS.CMU.EDU (Scott Draves)
Newsgroups: rec.games.netrek
Subject: Re: Scattered Pops in INL- I vote NO!
Date: 25 Jan 93 03:31:49 GMT
Article-I.D.: cs.C1E4H6.5rE.1
	<C18vDJ.FI6.1@cs.cmu.edu> <C195rE.J92@usenet.ucs.indiana.edu>
Distribution: rec
Organization: School of Computer Science, Carnegie Mellon University
Originator: spot@HOPELESS.MESS.CS.CMU.EDU



Alec> This is not a fair comparison.  The 40 second pop thing is a bug
Alec> in the server code that some people have learned to exploit.

it's no bug, it's how they wrote it.  not that i think that matters:
we should consider and test each change carefully, and only adopt
those we think make the game more fun.  i think this change makes the
game less interesting, and have posted evidence to back this up.
where's yours?

Alec> For the most clued/skilled and least lagged out there, every
Alec> little thing that can be turned to their advantage must be used,
Alec> since the level of competition for them is so high that that
Alec> little bit makes a difference.

yes, the "most clued" actually do try to play well.  i don't see what
lag has to do with this.  in fact, your statement is a rather
transparent attempt to turn this argument into "the high-clue is
trying to maintain an unfair advantage over the rest of us".  that's
ridiculous.

finally, you suggest the adoption of the "mathematically clean"
poisson distribution.  if you're interested in cleanliness, just flip
a fucking coin.

Mergatroid

-- 
				orgasm
Scott Draves			nitrous
spot@cs.cmu.edu			death
From: noah@cad.gatech.edu (Noah White)
Newsgroups: rec.games.netrek
Subject: Re: Keeping INL server peace- was: Re: MIRAMAR Clue Game Results
Date: 25 Jan 1993 22:24:03 -0500
Organization: Georgia Institute of Technology
Distribution: usa
NNTP-Posting-Host: cae.cad.gatech.edu

In <1k1id2$9ur@agate.berkeley.edu> jmn@crown.berkeley.edu (J. Mark Noworolski) writes:

>pcp2g@karma.astro.Virginia.EDU (Gilligan) writes:

>I have noticed that this is a right pain in most INL server games that are in 
>'the process of starting'. Saying something and making sure people read it
>is really difficult. I have on occasion used a script of the following 
>flavour to enforce nobody screwing around:


>So it's draconian. so WHAT! YOU GOT A PROBLEM WITH THAT?!

>Passing Wind

  I dunno if I'd be that harsh but I was getting near that level. Some people,
the Roms in particular, didn't understand the concept of return to Romulus.
Oh well.....

				-Noah
From: jt2n+@andrew.cmu.edu (John Trivelli)
Newsgroups: rec.games.netrek
Subject: Re: Rom cruiser?
Date: 25 Jan 93 21:32:25 GMT
Article-I.D.: andrew.gfNCY9i00WB=B_4FYV
Organization: Design, Carnegie Mellon, Pittsburgh, PA

its not WAY wrong... just slightly.
recently, a friend of mine bought models of the three classic
adversarial ships (rom, kli, fed). Upon looking at the rom
cruiser i noticed it was a bit different than the netrek one.
I'll try to describe it...
the netrek ship is basically right except that the outriggers
or whatever (warp engines) should connect to backwards looking wings
wings. Thus, the main body section should be a bit thinner and should
converge  back to a blunted end. It's actually a very elegant design.
The other ships are very well represented. Ive always been very
pleased with the "look" of netrek. It's no big deal... but since
stuff like this is easy to change (right?) it would be nice if
someone would change the rom cruiser to the way it should look.
No, netrek isn't startrek, but it DOES owe the ship designs to
star trek. Since the other three are right (well, who knows what
the heck an Ori cruiser is supposed to look like?) then the rom
cruiser might as well be right too. I think most people would like
real ship design.

Jack Horkheimer... star hustler
Newsgroups: rec.games.netrek
From: siegl@risc.uni-linz.ac.at (Kurt Siegl)
Subject: Re: server on Linux?
Organization: RISC, J.K. University of Linz, Austria
Date: Wed, 27 Jan 1993 08:20:18 GMT

In article <1k4bfcINN6bk@COBRA.ZOO2.CS.YALE.EDU>, tang-nelson@cs.yale.edu (nelson tang) writes:
> 
> I just put Linux + X on my 486 machine (an excellent package), and I am
> working on setting up a SLIP connection to let me play 'trek.  But until
> then, I'd like to set up a server on my machine just so I can play
> against the robots or whatever.
> 
> Anyone have any knowledge/experience doing this?  Hints, tips, etc.
> gratefully accepted.
> 

I'm currently working on the server but it's not that easy. Beside of the standard
changes required for SYSV, the IPC package of Linux dosen't fullfill the exact 
spezification (better netrek doesn't use the official calls :-( ).
Clients are already available on several places (try: melmac.risc.uni-linz.ac.at)

There will be a posting as soon the server is available for Linux, too.

Kurt (007)
Server GOD at melmac.risc.uni-linz.ac.at
Organization: Junior, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Tue, 26 Jan 1993 18:34:46 -0500 
From: "Timothy L. Nali" <tn0s+@andrew.cmu.edu>
Subject: FLEE and the new Farm Team(s)

Since people are talking about the Farm teams, I thought I should say
something about them.

Last semester, Tom Smith and I formed two Farm teams; he captained FLEW
(Farm League Extension West) and I captained FLEE (Farm League Extension
East).  FLEE and FLEW were at-large teams comsisting of players with no
INL experience.  They know the netrek basics, but little more.

I can't speak for FLEW, but my team improved dramatically over the
season.  We finished 3-3 and placed at the top of our division (ENPN
rating).This season, I believe FLEE will be very competitive with the
intermediate level teams.

Anyway, I'd glad to see that someone else has decided to form a Farm
Team.  Given FLEE's success, I encourage anyone who's new to netrek or
INL play to join this new team.  The captain, T. J. Casser, can be
reached at theodore@wam.umd.edu or saavik@eng.umd.edu.

BTW, FLEE has a few openings available.  If you have a decent amount of
netrek clue (no INL experience necessary) and are interested, contact me
at tn0s+netrek@andrew.cmu.edu.

--Captian Hunter, FLEE

_____________________________________________________________________________
 
 Tim Nali            \  "We are the music makers, and we are the dreamers of
 tn0s@andrew.cmu.edu  \   the dreams" -Willy Wonka and the Chocolate Factory
From: sl7sg@cc.usu.edu
Newsgroups: rec.games.netrek
Subject: Re: ROBOT SB
Date: 21 Jan 93 15:33:02 MDT
Organization: Utah State University

In article <8878@news.duke.edu>, jhammond@acpub.duke.edu (John Kirk Hammond) writes:
> A robot base can only target and dodge the torps of one ship, right?
> Given unlimited weapon temp, I would think any decent INL team could
> kill a robot base first time if it knew anything about timing...
> 
> -kirk / Lance
> 
> -- 
> Kirk Hammond
>  jhammond@acpub.duke.edu


	True, unless you set different difficulty levels for the robot, with
the higher difficulties where it cheats off the server, and learns stuff it
shouldn't...




		-Lynx
		Brandon





-"Forgive my attitude today, I am having an inferiority complex...
I keep thinking I am satan."  -- Me
From: beorn@elk.Berkeley.EDU (Beorn Johnson)
Newsgroups: rec.games.netrek
Subject: Re: All RSA keys in one .reserved file??
Date: 26 Jan 1993 23:31:07 GMT
Organization: UC Berkeley
Distribution: world
Reply-To: beorn@berkeley.edu
NNTP-Posting-Host: elk.berkeley.edu

Christian <chris@inconel.uucp> in <1993Jan26.141423.1262@doug.cae.wisc.edu>:
-  In the last week or we've been provided with about 3/4 new RSA keys...
-  Whats a server God to do? Anyone know of a place that regularily
-  incorporates all the new keys in one big ready to go file?
-  
-  -Chris

I want to know: why, why, WHY aren't keys stored in a human readable,
vi-/emacs- editable, ascii file??  Just add the key encoded like, say,
uuencode, into the "catalog" file.  Something like:

---------- begin sample

Client: Berkeley Client
	Creator ID: trown@ecst.csuchico.edu
	Created   : October 1992
	Arch/OS   : HP9000/700 series / HPUX 8.0
	Comments  : reserved.c blessed 
	Key	  : MP4^-J0,5?<R7E:SJA80W'5N<^3.W$QLY_=[CO4`ED++A
		  : >G:M&T##!R"(V[L+3&X"&+^3*[9R-N*M)=.#99D;OJ#.W

---------- end sample


	Beorn

Newsgroups: rec.games.netrek
From: osyjm@cs.montana.edu (Jaye Mathisen)
Subject: Re: Homeworld AGRIs, why?
Organization: CS
Date: Wed, 27 Jan 1993 01:49:45 GMT

In article <tsc1Hftk5c@atlantis.psu.edu> JGR@ECLX.PSU.EDU (Jim Reisman) writes:
>A quick rant:
>
>  What is the rational on some servers for allowing homeworld AGRIs?

One could argue that a homeworld got to be a homeworld because it produced
more, thereby swamping the economies of the neighboring planets.

Personally, I like 'em.  I like to switch to the losing side in LPS's, 
I like to see us crawl back from 1 planet to galaxy conquerors.  It also
forces the opposing team to have to coordinate more, in a team effort.
On the other hand, a clued player/team will take it regardless, it just might
be a tad more work.

I guess I wouldn't want to see them excluded entirely, I guess random
chance would be OK.
-- 
 Jaye Mathisen, COE Systems Manager                (406) 994-4780
 410 Roberts Hall,Dept. of Computer Science
 Montana State University,Bozeman MT 59717	osyjm@cs.montana.edu
Newsgroups: rec.games.netrek
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: What do these things do?
Organization: Indiana University
Date: Mon, 25 Jan 1993 01:41:56 GMT

In <1993Jan24.123900.63114@cc.usu.edu> sl7sg@cc.usu.edu writes:

>In article <C1CJ9n.EnL@usenet.ucs.indiana.edu>, bodom@silver.ucs.indiana.edu (Brian Odom) writes:
>> Hi, this is my first posting to this newsgroup (I think), and I was just 
>                                  Oh, Joy --------^^^^^^^
>> wondering what does declaring a coup do and what is a scanning beam?
>> Just clueless as to what these things do.
>> 

>	Well, I think you are right, I don't remember seeing you post...anybody
>else?

I read a lot, and now I'm convinced that that was my first post.
Anyways, I have yet another question to ask.  What are some galaxy class 
servers?  Every time I refit, it`s always prompts me with pressing g for
galaxy and there is no such ship.  Just curious as to what this ship is and
why it isn't supported.

>...I really have to get a .sig
yea, you do.   :)
--
Brian "the black man cometh" Odom | bodom@kiwi.ucs.indiana.edu
primary character:                | Raiden (captain)
secondary character:              | Sub-Zero (fleet captain)
tertiary characters:              | 1 bad nigga, and MostlyTasteless
Newsgroups: rec.games.netrek
From: kumara2@vccsouth08.its.rpi.edu (Anuj Kumar)
Subject: Scummers all over the place!!!!!!!!!!!!
Reply-To: kumara2@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Sat, 23 Jan 1993 10:01:50 GMT


     Well guys it was boring night, so I wanted to play netrek, and I started
looking for servers to play at. I first went to Doorstop, and looky looky:

Server: doorstop.design.iastate.edu, port 2592 (Iowa State, INL.)
Last checked at 01:14:21 (3 minutes ago).

There are 8 people playing here.

  Type Rank       Name              Login
F0 SC  Ensign     guest             justin@star0.seas.smu.
F3 CA  Ensign     guest             justin@star1.seas.smu.
F5 CA  Ensign     gogggg            justin@quick_f.seas.sm
F6 CA  Ensign     guest             justin@zebra.seas.smu.
R1 AS  Commander  maxout            justin@express.seas.sm
R2 CA  Ensign     guest             justin@turbo_f.seas.sm
R4 CA  Ensign     bagy              justin@zebra.seas.smu.
R7 CA  Ensign     guest             justin@zebra.seas.smu.
 

     Another one bites the dust!!!!!      Caught you scummer!!!!!!


    But that was not the end of it, next I went to another server and looky, 
looky there too:


Server: netrek.icaen.uiowa.edu, port 2592 (Sturgeon-type server.)
Last checked at 01:09:10 (8 minutes ago).

There are 7 people playing here.

  Type Rank       Name              Login
F0 SC  Ensign     aleran            aleran@red1.cac.washin
F1 SC  Commander  Dark Knight       aleran@red1.cac.washin
F2 AS  Ensign     guest             Bozo@shelley.u.washi
F8 AS  Ensign     guest             Bozo@shelley.u.washi
R3 AS  Ensign     guest             Bozo@shelley.u.washi
R7 AS  Ensign     guest             Bozo@shelley.u.washi
Ra DD  Commander  bolton            joseph@128.192.2.75


    Scummers caught!!!!!!        


       NAIL EM!!!!!!!


                                                              -slut
From: sg2r+@andrew.cmu.edu (Scott Parks Gourley)
Newsgroups: rec.games.netrek
Subject: Re: Another scum wannabe
Date: 26 Jan 93 08:33:44 GMT
Article-I.D.: andrew.QfNME8200VpZM3wV9H
	<1993Jan24.124901.63115@cc.usu.edu>
Organization: Senior, Mechanical Engineering, Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.netrek: 24-Jan-93 Re: Another scum
wannabe sl7sg@cc.usu.edu (881)

> In article <cfMaCHK00Vox813Fgi@andrew.cmu.edu>, gc2n+@andrew.cmu.edu
> (Greg K Chung) writes:
> >> Server: paradise.declab.usu.edu, port 2592 (New server)
> >>   Type Rank       Name              Login
> >> F1 DD  Ensign     Twink             brandon@petersboro
> >> F5 DD  Ensign     guest             brandon@petersboro
> >> Fh BB  Ensign     M5                Robot@Nowhere
> >> Fi BB  Ensign     M5                Robot@Nowhere
> >> R0 CA  Ensign     Lynx              brandon@petersboro
> >> R2 DD  Ensign     guest             brandon@petersboro
> >> R3 DD  Ensign     guest             brandon@petersboro
> >> Kj BB  Ensign     Guardian          Robot@Nowhere



> 	(snicker)

> 	He, he....

> 	Sheesh, I can't even scum on my own server without getting caught...!
> (how else am I supposed to test mods...?)


Bring in 8 guests.

-Mike
Admiral chi
Xref: sparky rec.games.netrek:12098 rec.answers:13 news.answers:5403
From: lyodav@iastate.edu (Sun God)
Subject: Re: Yea, tho' I walk through the valley of the shadow of Red Shirt
Organization: Iowa State University, Ames, IA
Date: Thu, 21 Jan 1993 12:55:41 GMT

In article <AfLA4xW00Vp8M3HrFM@andrew.cmu.edu> Sean Christopher Simmons <ss72+@andrew.cmu.edu> writes:
>Excerpts from netnews.rec.games.netrek: 18-Jan-93 Re: Yea, tho' I walk
>throug.. Michael Moore@cis.ohio-s (2677)
>
>> 	I fought Mergatroid, FillInTheBlank, and about four others.  I
>> did OK in the dogfight tourney, though in the final round I sucked.  I did
>> fly CAs, when everyone else was flying BBs, but I still think the CA is
>> better (see how stubborn I am)....
>
>
>	You can often be stubborn past the point of paying attention.  All of
>the CAs had <1 ratios.  All but one of the BBs had >1 ratio.  You still
>think that the CA dogfights better.  I don't see how you reached your
>conclusion.
>	Note:  While I'm convinced that the BB dogfights better, I still think
>that it is the worse of the two ships overall.
>
>ZZnew guy

   Note: While I'm convinced that the CA dogfights better (than the DD), I
still think that it is the worse of the two ships overall.
   Note: While I'm convinced that the DD dogfights better (than the SC), I
still think it is the better of the two ships, because with scattered pops 2
armies isn't enough to do more than bomb the hard way. 
   I can see why all of you scout fanatics want the 40 second timer in the 
INL...
--Dave/WeenieBlaster
More annoying than Ged!
Able to kill admirals in a single DD!
It's a Warbird! It's a DD! It's WeenieBlaster!
(still having trouble with tall buildings)

Organization: Senior, Chemical Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Wed, 27 Jan 1993 16:29:03 -0500 
From: Kevin Michael Bernatz <kb32+@andrew.cmu.edu>
Subject: Sorry about all the Posts

Well,
	After that tirad of about 150 messages, I hope the CMU net has finally
caught up.  I generally read once or twice a day (minimum) so I doubt
I'll have to post another 20 messages in a row (or whatever it was). 
Also, please ignore all the repitious responses that I gave that have
already been said (I believe one of my posts mentioned why that
happened).  Anyways, see you on the net.

-KB
 Akira
 Sun Tzu
 Mo
 Fidei Defensor
 Ame Damnee
 Redjac
 Kill_The_Scums
 Arbiter Bellum
 Pallida Mors
 Spartacus
 Samurai
 MaTiLdA
 and coming soon to an INL server near you....
Marvin "Where's my Earth Shattering Kaboom!" Martian
From: chris@inconel.uucp (Christian)
Newsgroups: rec.games.netrek
Subject: All RSA keys in one .reserved file??
Date: 26 Jan 93 20:14:23 GMT
Organization: U of Wisconsin-Madison College of Engineering

In the last week or we've been provided with about 3/4 new RSA keys...
Whats a server God to do? Anyone know of a place that regularily
incorporates all the new keys in one big ready to go file?

-Chris
(inconel plug: inconel.engr.wisc.edu, 2592, RSA)
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Mon, 25 Jan 1993 03:29:13 -0500 
From: Greg K Chung <gc2n+@andrew.cmu.edu>
Subject: More Questions on the Cutting EDGE

As you may recall, I've been working on an update to the Moo client. 
There have been a lot of problems with the RSA version of the Moo, so
I'd like to get the EDGE out as soon as possible.  

Before I continue, let me go back and refer to some previously mentioned items:

Many of the people didn't like the "ARF-MOO" style bitmaps.  You can now
use the original bitmaps (Show Nothing; Show Owner; Show Resources) or
use the new ARF-style bitmaps.  You can pick independently for both
tactical and galactic.  (eg.  Normal Tactical bitmaps, ARF-style
Galactic)

I've been testing out the client on servers using my hacked distress
calls.  I am not sure what the general concensus is.  You can still pick
to use the original style of Melhlaff distresses.  An example of my
current distress call is:
    K0->KLI    -- HELP!  K0:   0% Dmg, 100% Shd, 100% Fuel!, W-TEMP!  --
The most notable changes here are that armies are not displayed if you
don't have any (instead of "no armies!").  Some people found this
confusing.  I'd like your input, if you have any thoughts on this.

Phaser damage can be set to go in the warning window as in the original,
or in the messages window, or in the kills window.  Bombing messages
("we are being attacked by ...") can go in the kills window as in the
original, or in the team window.

The estimate-phaser-damage-in-stat-window was rejected.  For some
reason, people just don't like it, even if a very roughly estimated. 
The only apparent use mentioned was for learning the extent of your
phasers.  I suspect now, however, that such an estimated damage bar
would be great for SB's wounding but not killing enemies.





The new questions:
1)  I've tried making an alternative Info-Window.  ('i' on a person). 
The current window contains useless information such as login, display
and distance.  By just removing those lines (and not tampering with
anything else) you can make the info window much smaller and more useful
during combat.  Info like the login id would be moved to the 'shift-i'
info window.  Thoughts?

2)  It might be plausible to make a separate info button that will, for
example, only get info on planets, and another only to get info on a
ship.  There might not be much use for this, other then when an entire
team is sitting on a planet you want to info.

3)  With some unknown degree of error, you can extrapolate the
approximate (not sure how accurate) direction to a cloaker that you are
tractoring.  While the visible tractors used to stay on after cloak,
they were subject to the cloak-error.  Is it borgish to display the
calculated direction of the cloaker?

4)  Should shooting from within repair mode take you out of repair mode
(shields down)?  This was proposed (as a NBR change) a while ago, but
there wasn't much response.







Greg