From: jim@visix.com (Jim Edwards-Hewitt)
Subject: Live game at ChattaCon
Date: Fri, 8 Jan 1993 20:25:59 GMT
Distribution: rec
Reply-To: jim@visix.com
Organization: Visix Software Inc., Reston, VA


Posting for someone who does not have net access:

+------------------------------------------------------------------------+
|   MIDSUMMER NIGHTS' II  (Midsummer Nights' Days)                       |
|                                                                        |
|  >  "LIVE the story....  Two Interactive Literature Game universes in  |
|  one, romantic and horror, both based on Shakespeare's A MIDSUMMER     |
|  NIGHT'S DREAM, but these future fantasy universes overlap.  Your      |
|  character WILL likely meet their counterpart, to help, hinder, lust   |
|  after, or just try to eat.  The 5 year old Changelings are now        |
|  refugees from lands overrun by rebel Amazons and wandering monsters.  |
|  The overlap between the Cream and Scream universes remains a BIG      |
|  problem.  ... and it STILL isn't safe to "sleep."   Register early    |
|  and get a character which doesn't have to.                            |
|                                                                        |
|  >$10 before 1Jan93 or $20 "at the door" to join the game.  (Chks to   |
|  Irv Koch, 5465 N. Morgan St #106; Alexandria, VA 22312 703-354-5358.) |
|  For a choice game character, advance material, head start on contact  |
|  with other players, and a *LOT* more info. for new ILGamers,          |
|  preregister!  Send prereg $ & questions or SASE for more info. to:    |
|  Irv Koch at above address.                                            |
|                                                                        |
|  >The game will run at ChattaCon, Chattanooga,TN (The ReadHouse, 615-  |
|  266-4121, rooms $61/flat, $81/suite), 15 - 17 Jan, 1993.  You must    |
|  be a member of the con to play.  Con memberships are $18 until Nov    |
|  18, 92 -- $25 until Jan 1, 93, & $30 at the door, from:   ChattaCon,  |
|  PO Box 23908, Chattanooga, TN 37422.                                  |
+------------------------------------------------------------------------+

Final game material includes complete rules (rule 1 is always that anyone
disturbing the 'normal' con members/committee or the mundanes/hotel shall
be immediately kicked out of the game without refund), "general knowledge
sheets" for your TYPE character, specific info. on YOUR character
(abilities, etc.), "item cards," dispute resolution table (expect little
"combat" here), and maybe some props (stuffed animals for changelings???).

The questions: A.  Name, address, age, height, weight, sex, and phone #.

1.  Any prior Interactive Literature Game experience?

2.  Know anything about "A Midsummers Night Dream" &/or about Shakespeare's
    plays in general?

3.  Costumes willing and able to do?  IT ISN'T NECESSARY TO WEAR A COSTUME
    TO PLAY, ONLY YOUR CON AND GAME BADGES; THE MORE GAMERS WHO AT LEAST
    WEAR TOKEN COSTUMES, THE BETTER IT WILL BE.

4.  Anyone you specially want to play with or against?

5.  Which of the following, in order, are you most interested in:
    Problems/puzzles, Deals/conspiracies, Costume, Acting, Interacting.

6.  How active do you intend to be?

6.5.  Can play major character w/"sleep".

7.  Tell us anything you want for your character, and/or questions you have.


                   What's an Interactive Literature Game?

Have you watched a book (sic)?  Have you read a play (no, that's not a typo)?  
Have you heard of a Murder Mystery Evening/Weekend?  How about a role playing
game?  Well, mix all four up and you have an Interactive Literature Game.

You take a character.  There are things your character wants, knows, fears,
thinks, etc.  You can be a powerful lord or lady, either human or magical.
You can be a silly animal like in the cartoons.  You can play as near full
time as you can find other characters to interact with -- or you can drift in
and out -- or somewhere in between.  (That's one of the benefits of having a
large sf con in the background; there's plenty else to do.) 

Most such games are run at SF cons, in this case ChattaCon.  You must join the
convention but may wait until at the door.  If you join the game enough in
advance, you get more choice in what character you have, plus your basic
material in advance to read, at least, and extra time to ask the GMs questions
and maybe a chance for some advance deal making with other characters.

Unlike a book or a play, YOU create the script by what YOU do, taking off from
what you're given.  Unlike a Murder Mystery or Table Role Playing Game,
everything is real-time and the Game Masters are both referees and powerful
forces themselves -- stirring things up.

The basic rules are a booklet; you can survive with knowing everything but it
includes the background material about the game universe(s) that all
characters would know.  You get at least one (more at the door) "General
Knowledge Sheet" of info only that TYPE character would know and (in advance
if you preregister) a sheet detailing your specific character.  At the door
you get a folder for this and a "Dispute Resolution Table," plus any magic
potions, daggers, etc., as printed cards.

It isn't required to wear any costume but it helps.  Many people play just to
show off their acting or costuming.  You can also do a "token costume" --  a
peculiar cap, belt, or whatever to give some flavor to your character.

Questions?  Call/write:
Irv Koch
5465 N. Morgan St #106
Alexandria, VA 22312
703-354-5358
Newsgroups: rec.arts.sf.fandom