HDTenEightyP/NetNews huggingface dataset:
From: laruedm@ucsu.Colorado.EDU (David Larue)
Subject: Re: more stupid (cool!) pet tricks
Organization: University of Colorado, Boulder
Date: Fri, 31 Jul 1992 05:09:57 GMT

In article <1992Jul31.043519.14404@ucsu.Colorado.EDU> cuffell@spot.Colorado.EDU (CUFFELL TIMOTHY MICH) writes:
>In article <Dw6koB1w165w@halcyon.com> bgodot@halcyon.com (Buck Godot) writes:
>>> 
>>> Dave :)
>>
>>Is there any other way to permenently kill a troll, besides eating 
>>them???
>
>
>Eating him doesn't work either.  Try offering it at an altar.

Yes it does work.  Just make sure you eat it all b-4 it rises from the
dead.  If it's in your stomack, then it is gone.  Maybe something in 3.1...

"Your chest bursts open! -more-"
"The troll rises from the dead! -more-"
"You die...etc."

Maybe the only way to kill a troll is to pour gas over it (#pour?) and
ignite it with a tinder box (#ignite?) or a wand of fire or a fire
horn...Scroll of fire might also work.  If you had a tinder bok, then you
could light offerings, torches, lamps, and perhaps things stuck in walls to
provide light in the room...#blow to extingush them perhaps?  

If you poured gas over a sleeping monster and #ignited it you'd get:

"The gasoline ignites!  You are burned! -more-"  (this could be avoided
with coil of fuse and sissors maybe?)
"The (monster's name here) is wrapped in flames! -more-"
"The monster seems comfy!" (if monster is flame resistant)
"The monster is toast!" (if monster is cold-based)
"The monster burns up. -more-"
"The ashes blow away." (if open door)
"You sneeze." (if no way into a hallway from current location.)

If hallucionating:

"The monster turns into a bonfire! -more-"
"You get toasted! -more-" (if not using fuse)
"The monster is on a smokey cloud nine!" (monster fire res.)
"This reminds you of your last weiner roast! -more-" (if cold based)
"There is a flaming marshmellow here! -more-"
"The marshmellow sprouts legs and runs!" (if open door)
"Your nose is tickly!  You feel so wild! Ka...KACHOO!" (if no hallway)

Or if the gas can is cursed, then you would spill the gas on yourself...You
then die if you take a heat-based attack, but no monster will come within
one space of you.  The gas evaporates from wherever it's poured in 75*level
turns.  You can also make a torch out of the gas by #dipping a wooden staff
and a cloak, then #applying the cloak (or shirt) to the staff, then
#igniting the "torch".

Just my .020202 worth...

-= Justin =-
From: hbab@troi.cc.rochester.edu (H. Babineau)
Newsgroups: rec.games.hack
Subject: Stupid Shopkeeper Tricks
Date: 23 Jul 92 19:50:03 GMT
Organization: University of Rochester (Rochester, NY)


You bought a pick-axe for 66 gold pieces -more-


Thanks, dude! (Now watch while I steal everything you've got)
From: urbndv8@ucscb.UCSC.EDU (Bleeding Rivets)
Newsgroups: rec.games.hack
Subject: Re: Question of interest...
Date: 28 Jul 92 20:43:14 GMT
Organization: University of California; Santa Cruz
NNTP-Posting-Host: ucscb.ucsc.edu


A balrog might still be a better pet than a jabberwock; I believe a balrog
regenerates and regenerating pets tend to live a lot longer, especially if they
have an active master.

Same goes for polymorphing; if you don't have a ring of regeneration you're much
better off being a rock troll or an Olog-Hai or a vampire lord than even a
gnarly monster like a jabberwock or a minotaur.


-- 
Hi!  I'm a .signature T-cell; isn't this .sig virus stuff getting old? 
---------------------------------------------------------------------------
"The possessed's mad speech is the higher wisdom of the world, since it is 
human...Why have we not yet acquired this insight in relation to the world
of the free will?  Because outwardly we are the masters of madness, because
the insane are violated by us, and we hinder them from living according to
their ethical laws...Now we must endeavor to overcome the dead point in our
relationship to insanity."       --Wieland Herzfelde, 1914
Newsgroups: rec.games.hack
From: rchaunce@occs.cs.oberlin.edu (Rob Chauncey)
Subject: HOW TO FTP THE NH SPOILER FILE
Organization: Oberlin College Computer Science
Distribution: rec.games.hack
Date: Wed, 22 Jul 1992 18:45:20 GMT
X-Posted-From: occs.cs.oberlin.edu
X-Posted-Through: sol.ctr.columbia.edu

/* These are comments */
[This is stuff that you type]

% [ftp uxc.cso.uiuc.edu]
Connected to uxc.cso.uiuc.edu
/* blah blah blah */
Username: [anonymous]
Guest login ok.  Send ident as password
Password: [rchaunce@occs.cs.oberlin.edu]  /* You won't see this,
unless you are running a shell in a text editor or something */
/* more blah blah blah */

ftp> [cd /pub]
220 CWD command successful.
ftp> [binary]  /* set file transfer type to binary */
File type set to I.
ftp> [get nh-spoilers-7.0.Z]
BINARY transfer (60123985812897457 bytes) ...
Transfer complete.
ftp> [bye]
Goodbye.
% uncompress nh-spoilers-7.0.Z
% /* And there you have it!!!! */

If anyone has any questions, please ask me.  But stop posting requests
to the net.  I will keep posting these instructions.  Lets keep the
bandwidth clean!!!

Thanks, 
--
Rob Chauncey                 ||     Overheard in hotel:
rchaunce@occs.cs.oberlin.edu //"It's eight o'clock, sir!"
=============================  "Why the devil didn't you tell me that before?"
From: andra@cs.widener.edu (Robert Andracsek)
Newsgroups: rec.games.hack
Subject: Bones files (take two...)
Date: 30 Jul 1992 16:39:51 -0400
Organization: Widener University Department of Computer Science, Chester PA
Distribution: world
NNTP-Posting-Host: maggie.cs.widener.edu

What are the chances of a bones file being created?  I'm running the
IBM v3.0j setup, if that makes a diff.  And room wouldn't be a
problem...

If this is a repeat, sorry...  modem connections got a little funny...
-- 
|R. Andracsek  |  andra@cs.widener.edu  |  Voice (215)447-0412  
|    "Bambi's got a condom and
|       Thumper is on drugs!" - The Dome, Widener School Paper 
Newsgroups: rec.games.hack
From: claudius@leland.Stanford.EDU (Nelson Lu)
Subject: Re: Stormbringer
Organization: DSG, Stanford University, CA 94305, USA
Date: Fri, 31 Jul 92 19:24:53 GMT

In article <c1qmchq.snow@netcom.com> snow@netcom.com (Tim Szeliga) writes:
>
>The plump shopkeeper looked tasty.  Heck, she's chaotic anyway and can
>tolerate an "Aggravate Monsters" intrinsic. Grab all the armor, chain mail,
>crested helmet, get a wand, now ready.  Get the shopkeeper in her 
>sights, a few squares away, soften him  up with a blast, then come in with
>Stormy, should survive if she doesn't faint.  OK, Fire!  The shopkeeper
>polymorphs into a Balrog.  Oh shit, oh dear!  Well, get in there
^^^^^^^^^^^^^^^^^^^^^^^^^^
>with Stormy.  She hits the shopkeeper, but no level draining!  The 
>shopkeeper kills her in two hits.  "Do you want you posessions identified?"
>D - a cursed -1 Helm of Opposite Alignment
>Stormbringer is just another broadsword for a Lawful Valkyre.
>

Actually, that's not quite right.

"They say you can't drain what's not there."

Since Stormbringer drains *life*, and undead and demons don't have life,
you can't drain them.

The Rabbit of Seville hits! -more-
You feel perplexed. -more-
You feel vexed. -more-
You feel next. -more-
The Rabbit cuts your mop. -more-
The Rabbit shaves your crop. -more-
Newsgroups: rec.games.hack
From: rchaunce@occs.cs.oberlin.edu (Rob Chauncey)
Subject: Re: Pet tricks
Organization: Oberlin College Computer Science
	<1992Jul14.154531.24412@midway.uchicago.edu>
	<JBW.92Jul19032532@bigbird.bu.edu>
Distribution: usa
Date: Tue, 21 Jul 1992 19:25:43 GMT
X-Posted-From: occs.cs.oberlin.edu
X-Posted-Through: sol.ctr.columbia.edu

In article <JBW.92Jul19032532@bigbird.bu.edu> jbw@bigbird.bu.edu (Joe Wells) writes:

>      Olog-hai's are the best pets, IMHO.
>
>   Nah, Balrogs.  I had a pet Balrog and a magic whistle.  Worked
>   wonderfully.  Before I died (from segmentation fault!) the Balrog had more
>   than 600 hit points (as revealed by stethoscope).
>   Joe Wells <jbw@cs.bu.edu>

Balrogs do 12-56 (combined) hp of damage per round - pretty heavy..
Olog-hais do 7-46, good, but considerably lower.

My vote goes to balrogs, too.

--
Rob Chauncey                 ||     Overheard in hotel:
rchaunce@occs.cs.oberlin.edu //"It's eight o'clock, sir!"
=============================  "Why the devil didn't you tell me that before?"
From: jont@harlqn.co.uk (Jon Thackray)
Newsgroups: rec.games.hack
Subject: Re: Spoiler file wanted
Date: 24 Jul 92 17:52:09 GMT
Organization: Harlequin Limited, Cambridge, England

In article <QeMmNdS00Vo9BXL8RV@andrew.cmu.edu> tp1l+@andrew.cmu.edu (Thomas W. Pope) writes:

     I know this is the most frequent post in history, but could somebody
   please send me the spoiler file?  Thanks...

Me too please! Thanks also..
--

Jon Thackray                    jont@uk.co.harlqn       44 223 872522 (voice)
Harlequin Ltd.                  jgt1@uk.ac.cam.phx      44 223 872519 (fax)
Barrington Hall
Barrington
Cambridge CB2 5RG
England
Newsgroups: rec.games.hack
From: mackenzi@McRCIM.McGill.EDU (Paul Mackenzie)
Subject: Hell
Originator: mackenzi@ice.mcrcim.mcgill.edu
Organization: McGill Research Centre for  Intelligent Machines
Date: Tue, 28 Jul 92 16:13:56 GMT


This may be a stupid question, but do levels in Hell have stairs down?
I am in the level below the castle, and cannot find stairs down, even though
I have been everywhere on the level (as far as I know - I may have missed 
somewhere).  Somehow I have a resist-magic intrinsic, so the level teleports 
don't work.  Could someone tell me if the stairs are there and I have just
missed them, or is there some other way down (i.e. digging)?

I ran into the same problem before but my system solved it for me by
erasing my save file, and thus it has taken me a while to get back here.

--Paul
From: tcrooks@zeus.calpoly.edu (Timothy A. Crooks)
Newsgroups: rec.games.hack
Subject: Re: Character ascension post (may contain spoilers)
Date: 21 Jul 92 04:09:59 GMT
Organization: California Polytechnic State University, San Luis Obispo

In article <1992Jul19.054406.28599@oucsace.cs.ohiou.edu> tswingle@oucsace.cs.ohiou.edu (Tom Swingle) writes:

...and writes...and writes :)
Congratulations Tom   8-p

	We here at Slo-town, would very happily award you the "gee, the 
Wizard was a wimp and Hell was boring award," BUT we've decided to
re-mention the fact that INTRINSICS & a RING o' REGEN are _key_.
	Glad you made it, but the post was _humongous_...and they were
worried about posting the _spoilers_????? guess not :)

tim (aka tcrooks@zeus.calpoly.edu)

ps. i am NOT whinning!   :p
From: lehmann@plains.NoDak.edu (Steve Lehmann)
Newsgroups: rec.games.hack
Subject: Re: Below Medusa
Date: 23 Jul 92 20:47:45 GMT
Article-I.D.: plains.19309
Followup-To: lehmann@nodak.edu
Organization: North Dakota State University, Fargo, ND

Cauchy the Caveman has a question. He is currently below Medusa and is
finished with the castle.  He dug a trapdoor when he came to Medusa's 
level because he lacked a blindfold.  His question is, what happens if 
he comes up the stairway into Medusa's level.  She usually is sitting 
on top of the stairway.  Will she move over for him, or should he go up 
a few levels and come back down for Medusa in the usual way.
Newsgroups: rec.games.hack
From: toddc@leland.Stanford.EDU (Todd C. Merrill)
Subject: Re: suggestion:  staircase
Organization: DSG, Stanford University, CA 94305, USA
Date: Fri, 24 Jul 92 20:18:28 GMT

In article <LCL.92Jul24145325@splinter.coe.northeastern.edu> lcl@meceng.coe.northeastern.edu writes:

>It suddenly occurs to me - why not be able to throw things down a
>staircase before descending, as one could do in real life?  Potions

	I like this.  Either while standing on the staircase you can
drop things down, or throw them (in the direction >).  It sure beats
having to go up and down a lot when bringing things to altars and the like.

	Until next time...
					Todd
					toddc@leland.stanford.edu
From: rji@nyquist.cs.nott.ac.uk (Rob Ingram)
Newsgroups: rec.games.hack
Subject: Killing Trolls (Was: Re: more stupid (cool!) pet tricks)
Date: 28 Jul 92 10:01:49 GMT
Organization: Communications Research Group

In article <Dw6koB1w165w@halcyon.com>, bgodot@halcyon.com (Buck Godot) writes:
|> > 
|> > Dave :)
|> 
|> Is there any other way to permenently kill a troll, besides eating 
|> them???

If you have a tinning kit you can tin the corpse and then eat it. When 
you get the `It smells like Trolls, Eat it?' message say no and the 
tin will be discarded and disappear.

			Rob.


-- 
_______________________________________________________________________________
|                       | Rob Ingram                                          |
|  "Hang loose kid!"    | University of Nottingham                            |
|                       | Department of Computer Science                      |
|                       | Nottingham, UK.                                     |
|_______________________|_____________________________________________________|
|                       |      "Women: Can't live with 'em, can't get them    |
|  rji@cs.nott.ac.uk    |       to dress in skimpy leather Nazi outfits"      |
|_______________________|_____________________________________________________|
From: cam@syzygy.DIALix.oz.au (Cameron Newham)
Newsgroups: rec.games.hack
Subject: What I want for 3.1
Distribution: world
Date: Tue, 28 Jul 92 10:39:40 GMT
Organization: Baldrick Fan Club
Reply-To: cam@syzygy.DIALix.oz.au


In article <koBioB1w165w@halcyon.com> bgodot@halcyon.com writes:

 > 
 >  
 >  I'd like to see POLEARMS implemented... so that you can strike at a 
 > monster two squares away, but have to re-wield for close combat... this 
 > would be good for striking over your pet(s) water, and cocktrices :)
 > 
 > 

Now you mention it - polearms are implemented in Urogue, but not in Hack.

Strange!

-------------------------------------------------------------------------------
| Cameron (The Master)    | "I find it hard to take seriously the opinion of  |
| cam@syzygy.DIALix.oz.au |  someone who puts a Star Trek: TNG quote in their |
| cam@adied.oz.au         |  .sig"     --  Richard J. Rauser                  |
-------------------------------------------------------------------------------

Newsgroups: rec.games.hack
From: trav@wixer.cactus.org (traveller)
Subject: Re: engraving
Keywords: elbereth, engraving, spoilers
Organization: Real/Time Communications
Distribution: rec
Date: Sat, 25 Jul 92 09:10:22 GMT

In article <1992Jul24.210633.2619@porthos.cc.bellcore.com> dgo@athens.uucp (26265-nachem) writes:
>
<Elbereth trick skipped>
>Two questions:
>
>1.Shopkeepers do not seem to be affected, are there other exceptions?
>
right, shopkeepers will not be affected. there are one, maybe 2 other
monsters that won't be affected, but i forget what the are. <sorry, big
help here, huh?>
one thing tho, i would suggest doing it with a wand of digging or a wand
of fire, you then won't wipe it out quite so easily by walking on it

>2. are there other "words of power" one can engrave? etc.
>
nope, sorry.
>
>Thanks,
>
uhhuh

>Dave
>
trav



-- 

trav@wixer.cactus.org  |   In Austin, Tx:
     The Traveller     |      The city that made being a slacker an
                       |      acceptable alternative lifestyle.
From: angus@hardy.u.washington.edu (Angus the Demonchild)
Newsgroups: rec.games.hack
Subject: Fun with trolls (was more stupid (cool!) pet tricks)
Keywords: trolls.  killing them.  does anyone notice this?
Date: 27 Jul 92 21:41:08 GMT
Organization: University of Washington, Seattle

In article <1992Jul27.210432.8606@u.washington.edu> 
scythe@byron.u.washington.edu (The Grim Reaper) writes:
>In article <Dw6koB1w165w@halcyon.com> Buck Godot <bgodot@halcyon.com> writes:
>>
>>Is there any other way to permenently kill a troll, besides eating 
>>them???
>>
>If you tin them, and keep the tin in your inventory, they should 
>stay tinned.  But if you drop the tin...  Also, sacrificing them is 
>nice.  Or stick their corpse in a one-room closet, and lock the door.

That all works nice, though it isn't necessary to keep a tinned troll
in your inventory.  Once it's tinned, it is no longer a going concern.
One other trick that I discovered was putting the corpse in a chest or
sack.  After a few hundred turns, the corpse rots away like a normal
corpse instead of regenerating.  I'm not sure how ice boxes would
work.  I'll have to test that.

Perhaps the dev team might want to fix that in the next version...
"The chest splits apart!  -more-
 The troll rises from the dead!  -more-"

--
Disclaimer:  I could be wrong.  It wouldn't be the first time.

another fine product from the house of angst
Newsgroups: rec.games.hack
From: dcb@wdl1.wdl.loral.com (David C Blume)
Subject: Re: Stormbringer
Organization: Loral Western Development Labs
Date: Fri, 31 Jul 1992 20:20:53 GMT

snow@netcom.com (Tim Szeliga) writes:
>She switched to a dagger to avoid splatter, so the victims
>would leave nice corpses for the offering.
>[Her god] rewarded her with Stormbringer.
>                                               ... The shopkeeper
>polymorphs into a Balrog.  Oh shit, oh dear!  Well, get in there
>with Stormy.  She hits the shopkeeper, but no level draining!  The 
>shopkeeper kills her in two hits.  "Do you want you posessions identified?"
>D - a cursed -1 Helm of Opposite Alignment
>Stormbringer is just another broadsword for a Lawful Valkyre.

I believe there are two mistakes here.  The chance of a corpse being left
is random and depends only on whether the monster is large, is a lizard, is
a golem, and what-not.  How (badly) you kill it is not a factor.

Also, Stormy can't draw life from undead critters.  So that is why Stormy
did not draw life from the Balrog.  Stormy won't draw life from zombies
either.

--David
+-----------------------------------------------------------------------+
| David Blume            | "I got killed by monsters."                  |
| dcb@wdl1.wdl.loral.com | -- Why my roommate screamed out of nowhere.  |
+-----------------------------------------------------------------------+
From: paoletti@cps.msu.edu (David R. Paoletti)
Newsgroups: rec.games.hack
Subject: more stupid (cool!) pet tricks
Date: 27 Jul 92 10:35:21 GMT
Organization: Dept. of Computer Science, Michigan State University
Originator: paoletti@pacific.cps.msu.edu

IMHO, one of the really neat pets in the game is a purple worm.
I had a pet purple worm named Slurp! who could eat a whole room
full of monsters faster than I could say "Go get 'em, Slurp!"

A neat thing to do with your pet is to remember that...

you can make them invisible with a certain wand; nice if you have
the see invisible attribute.  This may improve their life expectency.

The invisible Slurp! swallows the rock troll.  "Burrrrp!"--More--
The rock troll is killed!--More--

Dave :)
From: kavuri@lips.ecn.purdue.edu (Surya N Kavuri )
Newsgroups: rec.games.hack
Subject: Varieties of Stormbringers
Date: 31 Jul 92 18:19:45 GMT
Organization: Purdue University Engineering Computer Network


     "broadsword named Stormbringer"
     "ninja-to named Stormbringer"
     "wide sword named Stormbringer"


Surya Kavuri  
Newsgroups: rec.games.hack
From: snelling@bnr.ca (Peter Snelling)
Subject: Re:Iceboxes (was Fun with trolls (was more stupid (cool!) pet tricks))
Keywords: trolls.  killing them.  does anyone notice this?
Reply-To: snelling@bnr.ca (Peter Snelling)
Organization: Bell-Northern Research Ltd.
Date: Wed, 29 Jul 92 13:20:42 GMT

In article <1992Jul29.030114.21429@oucsace.cs.ohiou.edu>, tswingle@oucsace.cs.ohiou.edu (Tom Swingle) writes:
|> 
|> Of course, ice boxes are nearly worthless anyhow (ever try to carry one?) and 
|> maybe should be replaced with Coleman coolers, which would be somewhat lighter
|> but hold less.

I found an Ice box in my last game.  I tried to lift it and couldn't.  
I was about to leave it when I decided to #loot it to see if it had any
food (I was right out).  What a shock!  It had:

2 hobbits
3 newts
1 large kobold
2 green molds
2 giant rats
1 cave spider
2 acid blobs
5 geckos
1 yellow mold

No wonder I couldn't lift it.

-- 
Peter Snelling
Newsgroups: rec.games.hack
From: rchaunce@occs.cs.oberlin.edu (Rob Chauncey)
Subject: Nethack telnet sites
Organization: Oberlin College Computer Science
Distribution: rec.games.hack
Date: Tue, 21 Jul 1992 19:10:34 GMT
X-Posted-From: occs.cs.oberlin.edu
X-Posted-Through: sol.ctr.columbia.edu

Does anyone know of places to telnet to where you can play nethack?  I
have it here, but I would like to put some hot scores where the big
boys are...
Thanks..
--
Rob Chauncey                 ||     Overheard in hotel:
rchaunce@occs.cs.oberlin.edu //"It's eight o'clock, sir!"
=============================  "Why the devil didn't you tell me that before?"
From: madmax@cellar.org (Alex Strumpf)
Newsgroups: rec.games.hack
Subject: Re: Pet tricks
Date: 25 Jul 92 05:03:25 GMT
Organization: The Cellar BBS and public access system

jbw@bigbird.bu.edu (Joe Wells) writes:

> 
> Nah, Balrogs.  I had a pet Balrog and a magic whistle.  Worked
> wonderfully.  Before I died (from segmentation fault!) the Balrog had more
> than 600 hit points (as revealed by stethoscope).
> 
> -- 
> Joe Wells <jbw@cs.bu.edu>

Nah, my pets are good..Perry, my pet pit fiend(ah onamatopeia :-) ) and 
Joecool, my pet ice devil, which I found in a graveyard on level 15(bit early
for that type of &  to pop up :->) Hit 'em with a charm monster spell and 
then they were mine. With a LOT of help from them, I managed to clean out the
castle level in about 5 minutes; the guards, dragons and Liches barely knew 
what hit 'em.  For Nethack 3.1, IMHO, I'd like to see either: Demon/Devil 
Lords as pets or: a cursed scroll of taming that makes YOU a pet of whatever
monster you're trying to tame. <G>

madmax@cellar.org
PREFERRED mailpath: madmax%cellar@tredysvr.tredydev.unisys.com

"There's no point in being grown up if you can't be childish sometimes."

Doctor Who, ROBOT
From: lag@reef.cis.ufl.edu (The sixth sick shiek's sixth sheep's sick)
Newsgroups: rec.games.hack
Subject: Debug mode
Date: 31 Jul 92 04:12:20 GMT
Distribution: usa
Organization: Univ. of Florida CIS Dept.

Hi,
	Does anyone know how to get into debug mode on the 'OFFICIAL' version
for amiga on linc.cis.upenn... The version done by Olaf Siebert?
I believe it is a compile time option, but I do not think the password is
nethack -uWizard -D or
nethack -u wizard -D

Thanks fer the help...
Larry

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Laurence Gordon                |     Steve Spurrier a football coaching deity!
205 SW 75th St. Apt. 10B       |===============================================
Gainesville, FL 32607          |                Whalers in '92
(904) 331-7889                 |              Ditto for the Braves
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Newsgroups: rec.games.hack