HDTenEightyP/NetNews huggingface dataset:
Newsgroups: rec.games.video
Subject: ranma 1/2
From: <CTLCC@CUNYVM.BITNET>
Date: Monday, 28 Dec 1992 00:17:30 EST
Organization: City University of New York/ University Computer Center

Here is some mor info I found on Ranma 1/2. It might have already been posted s
o bear with me.
in password mode if you have A A A and hit down and I at the same time you get
a picture of somebody. I have no idea who it is.
 if you have 2 2 2 and hit down and I at the same time you get a funny time
 game.
other codes are 9 8 2 for images that were scanned in by the programmers
                0 1 2 for all animation without fighting
                c 8 c for some weird ball animation you controll with pad
                3 7 3 another animation you control with pad



Also if you want to play 2player mode with the same character then when choosin
g characters keep your finger on select. you will be able to play same
characters. So you now can play male ranma against male ranma.

I tell you this is probably the best game for the duo. The SNES game doesn't
come close to the animation or hidden items. There is so much hidden stuff on t
his CD that I still look for stuff weeks after beating the game. this CD I will
keep and not sell
From: savoia@sw.stratus.com (Rick Savoia)
Newsgroups: rec.games.video
Subject: [Gameboy] Star Trek 25th Anniversary--For Sale
Date: 28 Dec 1992 19:40:03 GMT
Organization: Stratus Computer, Inc.
Distribution: world
NNTP-Posting-Host: watts.sqa.stratus.com



Star Trek 25th Anniversary game for sale.  Includes
box, directions and everything.  This is a challenging
game for the gameboy which will provide hours of play.

Selling for $14.


-- 
==========================================================
Rick Savoia                     | "I'm just very selective
savoia@watts.sqa.stratus.com    | about the reality 
Rick_Savoia@vos.stratus.com     | I accept" - Calvin
==========================================================

Newsgroups: rec.games.video
From: andrewg@brtph346.BNR.CA (Krishna Kushwaha P205)
Subject: Re: 16 bit graphics or cpu?
Reply-To: andrewg@brtph346.BNR.CA (Krishna Kushwaha P205)
Organization: Bell-Northern Research Ltd.
Date: Tue, 22 Dec 1992 15:25:03 GMT

In article <1992Dec21.223418.12136@clark.edu>, gsnow@clark.edu (Gary
Snow) writes:
|>In article <n1283t@ofa123.fidonet.org> Scott.Thomas@ofa123.fidonet.org
writes:
|>> 
|>>Now I want to have one thing answered once and for all, when we talk
|>>about the term 16 bit, do we mean graphix capabilites or cpu
|>>capabilities?  If we were talking graphix then I can say "Yeah the Super
|>>Nintendo and the Sega Genesis are both 16 bit systems", or are we talking
|>>processors?  If we are talking processors then basically if you call the
|>>Genesis a 16 bit system you would have to call the Super Nintendo an 8
|>>bit system.
|>
|>Then its pretty awsome for an 8 bit system don't you think?
Yes it is pretty good for an eight bit system. But it is still an eight bit
system. This is why the SNES has such performance problems. Sure they can
be coded around, but they are still performance problems. This is the reason
for slowdown, flicker and jerky animation. I would define a 16bit system as 
one which moves data to and from the CPU 16 bits at a time. Peripheral chips
will have a data path <= that of the CPU normally. Hopefully equal, but in the 
case of the PC, less than. I really admire those programers that can make the
SNES perform at a rate close to that of the Genesis. The fastest machine this
side of a Neo Geo.    

Note. The term 16 Bit graphics is more hype than a technical spec. 

Andrew Grant.
From: bantz7128@iscsvax.uni.edu
Newsgroups: rec.games.video
Subject: >>>SNES and SF2 WANTED<<<
Date: 3 Jan 93 18:06:40 -0600
Organization: University of Northern Iowa

Wanted:
SNES Game System
SF2 game cart
or any sports type games

reasonable price (poor college student) please.
Many thanks
Please reply via E-mail

Steve

Newsgroups: rec.games.video
From: timothyb@crash.cts.com (Timothy Burleson)
Subject: Out of the World - STILL stuck!
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA
Date: 29 Dec 92 15:10:55 PST
Summary: Hint needed desperately


OK, I've played this level until I'm blue in the face and my thumb
started to switch uncontrollably.  I've tried, I really have.  I'm
asking one more time to see if someone can help me.

I'm stuck on password HBHK.  This is right after the chasm filled with
water near the very beginning of the game.  Once you kill the grenade-
rolling bad guy with the hanging green ball, you go one screen to the
right and drop down to a new level.  Stand there for a moment and laser
fire is directed at you from the LEFT side of the screen.  Run to the
right for three screens, running through many self opening and closing
doors that are quickly blasted away by your pursuit.  Finally, you end
up in a dead-end corridor.  At the far right edge of the corridor,
there is what appears to be a doorway with light passing through, but
you cannot enter.

I received two pieces of advice so far, neither of which has helped
me, so I don't know if they are incorrect or if I'm just doing it
wrong.

#1 - Stand there and shoot as many bad guys as you can.  Eventually
your friend will show up and yank you to safety.

#2 - Stand there and make shields, but don't fight back.

Neither one of these tactics has worked.  :(  

I'm desperately hoping that someone can help me figure out what I'm
doing wrong, otherwise I have a $60 doorstop sitting here.  Thanks!

--Tim
From: jjf@byron.u.washington.edu (Matthew Martin)
Newsgroups: rec.games.video
Subject: SNES Sites
Date: 30 Dec 1992 08:50:16 GMT
Organization: University of Washington, Seattle
Distribution: world
Reply-To: jjf@u.washington.edu
NNTP-Posting-Host: byron.u.washington.edu

I am looking for FTP sites that have DEMOS< and source code for the SNES...

jjf@byron.u.washington.edu
From: ak751@cleveland.Freenet.Edu (Mark Saltzman)
Newsgroups: rec.games.video
Subject: What is this Mega CD thing anyway?
Date: 21 Dec 1992 15:31:08 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: ak751@cleveland.Freenet.Edu (Mark Saltzman)
NNTP-Posting-Host: slc10.ins.cwru.edu

I am quite new to the home video gaming world, having just received a sega
genesis as a gift.  On the box it describes something called the Mega CD
which looks like a CD-ROM upgrade for the genesis.  Is this something
which is already obsolete or not yet released?  More generally, what
is it?
thanks for any info,
-mark saltzman
From: oliver@period.cem.msu.edu
Newsgroups: rec.games.video
Subject: Re: HELP: SNES Zelda (DW #2)
Date: 1 Jan 93 00:12:47 GMT
Reply-To: oliver@period.cem.msu.edu
Organization: MSU_Chemistry
NNTP-Posting-Host: period.cem.msu.edu

In regards to the 2nd dark dungeon, Go to the light world and pull a lever in
the dungeon. Then mirror back to the dark world. The water level changes to
help you. You must have the mirror, and the flippers.
JO
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: SNES CD-ROM is Fact!
Date: 21 Dec 92 21:53:52 GMT
Article-I.D.: clark.1992Dec21.215352.10843
Organization: Clark College, Vancouver, Wa.  USA

In article <1992Dec18.234314.19224@jhunix.hcf.jhu.edu> wntrmute@jhunix.hcf.jhu.edu (August Paul Yang) writes:
>In article <lj48idINNldq@news.bbn.com> oliveira@bbn.com (John Oliveira) writes:
>>THe purpose of this is for people who don't own a SNES they have
>>the option of purchasing SONY's packaged.
>
>This reminds me.  Is there any chance we'll see the Wonder Mega over here?

I hear not till Summer, if not later.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Organization: University of Illinois at Chicago
Date: Monday, 21 Dec 1992 23:54:47 CST
From: Jason Kratz <U28037@uicvm.uic.edu>
Newsgroups: rec.games.video
Subject: Re: Rare Game (Atari I think)
 <1992Dec20.235435.15714@cs.tu-berlin.de>
 <1992Dec21.141534.9292@zip.eecs.umich.edu> <BzMqLL.4uM@mentor.cc.purdue.edu>
 <1992Dec21.231255.18002@news.mentorg.com>

In article <1992Dec21.231255.18002@news.mentorg.com>, tclark@hptc.mentorg.com
(Tony Clark) says:
>
>In article <BzMqLL.4uM@mentor.cc.purdue.edu>, rusbasan@expert.cc.purdue.edu   b
>(Bo
>Rusbasan) writes:
>[Stuff Deleted]
>
>|>
>|> So Atari had nothing to do with this from what I know.  I would also
>|> be very surprised to find out that Amiga or Commodore had anything
>|> to do with the ST.  Perhaps the source of your confusion is that
>|> the ST and the Amiga used the same processor, and I believe some
>|> other components of the compturs were alike or similar (maybe the
>|> graphics chips).
>|>
>|> --
>|>    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
>|>   / Bob Rusbasan                  |     Dance to the tension       \
>|>  /  rusbasan@expert.cc.purdue.edu |      of a world on edge         \
>|> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
>
>If my memory serves me, didn't Jack Trammiel (sp?) come over to Atari
>from Commodore? (Jack T is/was the CEO of Atari Corp.) And wasn't the ST's
>operating system called TOS, which was rumoured to stand for Trammiel
>Operating System?
>
I have had an Amiga for about 4 years now but I kept up with Amiga developments
since it was released in 1985.  I think the source of confusion for one of the
previous posters (who said that he thought that the Amiga was originally an
Atari development) is that the Amiga was designed by a team that included some
of the guys who designed the old Atari 8-bit systems (like the original 800).
The only chip that the Amiga and the ST had in common was the 68000 cpu.  Like
the Atari 800 the Amiga has custom chips in it to do graphics and sound.
Jack Trammiel DID leave Commodore to move over to Atari.

Jason
Newsgroups: rec.games.video
From: sevenup@netcom.com (Mark W. Moorcroft)
Subject: Genesis <FOR SALE>
Organization: Netcom - Online Communication Services (408 241-9760 guest)
Distribution: ba
Date: Wed, 23 Dec 1992 05:18:59 GMT



	Seldom used Genesis with one control pad and these games--

Altered Beast
Super Manaco
Thunder Force II


--$100.00 for the works



(NO I don't want to sell anything seperate)

-- 

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 Mark W. Moorcroft -- sevenup@netcom.COM -- C.I.S. 70741,325
-------------------------------------------------------------
  "I speak for myself and those who agree with me !"   ;-)
Newsgroups: rec.games.video
From: spingo@panix.com (James Barnett)
Subject: I just got GAME GEAR Aliens3 and like it.
Date: Mon, 4 Jan 1993 02:06:49 GMT
Organization: PANIX Public Access Unix, NYC

OK, so it might be early, but I got it yesterday and think it's
pretty decent.

I've played Sonic 1 & 2, Prince of Persia, and Aliens3. I like 'em all.
Just some recommendations, albeit shallowly-put ones.

Can anyone recommend other good GG carts, or MASTER SYSTEM carts?
Is there a Master Sys FAQ?

-- 
James Barnett
spingo@panix.com

Newsgroups: rec.games.video
From: rich@grebyn.com (Richard Lawrence)
Subject: Chun Li Strategy Guide -Yeah, no Sagat
Organization: Grebyn Timesharing
Date: Fri, 1 Jan 1993 17:49:21 GMT

Yep, I screwed up. I brought the wrong version of my strategy guide home
and the one posted does not include instruction for Sagat. I will type
them in on-line here and post in a few minutes, look for the subject
"Chun Li Strategy Guide - SAGAT".

-Rich

-- 
Rich Lawrence, Synoptics Systems Engineer  DOD#9630  rich@grebyn.com
     '92 Seca II "Yuri"  CI$:71101,2272  GEnie:R.LAWRENCE14
   215 years ago my government gave me certain inalienable rights.
     Since then, they've been trying to correct their mistake.
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: >Anti-aliasing
Keywords: alias
Date: 24 Dec 92 17:36:05 GMT
Article-I.D.: clark.1992Dec24.173605.28118
Organization: Clark College, Vancouver, Wa.  USA

In article <1992Dec24.000549.7444@galileo.cc.rochester.edu> hm002b@uhura.cc.rochester.edu (PRIMUS SUCKS!) writes:
>
>I have been wondering, exactly what is my SEGA-CD player capable of? Does it
>have all of this MOde 7 mumbo jumbo, scaling and rotation built it? Is it as
>good as the SNES's capabilities as far as Scaling, zooming and rotation?

Thats remains to be seen, so far SEGA doesn't seem much interested in
releasing any games that take advantage of this NEW capability.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
From: hm002b@uhura.cc.rochester.edu (PRIMUS SUCKS!)
Newsgroups: rec.games.video
Subject: Re: 16 bit graphics or cpu?
Date: 23 Dec 92 17:28:59 GMT
Organization: University of Rochester (Rochester, NY)

In article <Bzprrx.2Jos@austin.ibm.com> bbishop@crusader.torolab.ibm.com writes:
>
>With the processing power of the SNES and the SNES/CD unit, it is suppose to 
>be able to have a couple of X stations attached to it. It also should still
>have plenty of computing power left over because of the 16 bit and 32 bit
>processors, making it the eqivalent of 1.2X10^24 bit machine (16 bit ^ 32 bit).
>There are a lot of non technical people out there who dont realize that you 
>get can get a 1.2X10^24 bit processor eqivalent from a 16 bit processor and
>a 32 bit processor.  The MHz it operates at will be increased as well... The
>SNES operates at (roughly 3 MHz) but the new CD unit will operate at 50 MHz
>making the total 7.17X10^23 MHz (3 MHz ^ 50 MHz)... So this machine should
>be able to handle bitmaps.
> 
>Brad

Alright, so let me get this straight! For 200 bucks this summer the SNES CD
player will have a custom RISC processor running at a robust 50MHz. REALLY?
Wow that seems pretty unreal to me. Is this still vaporware or do you have
proof that the SNES will be running a 50MHz cpu? I personally find this VERY
hard to swallow.
From: cj@eno.esd.sgi.com.esd.sgi.com (C.J. Silverio)
Newsgroups: rec.games.video
Subject: Re: What the hell is with Genesis?????
Date: 29 Dec 92 23:09:37 GMT
Reply-To: cj@sgi.com
Organization: SGI TechPubs


In article <1992Dec29.162635.45948@kuhub.cc.ukans.edu>, epasls@kuhub.cc.ukans.edu writes:
|Someone out there kindly post what Blast processing is, and why
|people are turning to Genesis. The color's bad, the 3-D effects
|are inferior, and you can't beat SNES's music, unless you talk
|about the CD Rom. [...]

Sonic, Sonic, Sonic, Sonic, Sonic, and Miles.  That's why I
bought mine, anyway.  

The color on both isn't as good as the color on my Mac, the 3D
effects on both aren't nearly as nice as the effects on the IRIS
workstation on my desk, and the music is moot to me.  I'm going
to buy Lemmings for my Mac and not for my Genesis machine.

I care about the games more than about fiddling differences
between platforms.

---
cj@eno.esd.sgi.com      C J Silverio/Brahms Gang/Berkeley CA 94720
"Humans are nearly panmictic (randomly breeding) -- there is a 
certain amount of assortative mating [...]-- but not enough, IMHO, 
that the opportunity for group selection exists." --Chris Colby,
in talk.origins
Newsgroups: rec.games.video
From: bishop@rutile.enet.dec.com (Lewis Bishop)
Subject: Re: Genesis T2:  need some hints to finish mission 1
Reply-To: bishop@rutile.enet.dec.com (Lewis Bishop)
Organization: Digital Equipment Corporation
Date: Wed, 30 Dec 1992 08:36:27 GMT


Eliot,

That's right, just blast away with rockets... to do it no sweat you need to be
prepared to balnket the sky and use up about 100 rockets. Otherwise i have been
told that centering the target and then firing ASAP when you see a HK will
work sufficiently.

You don't need to blow them up. As long as they are on fire they will not 
shoot Conner and the truck.

Best of luck... it only gets harder after that part!



				Lewis.
From: cchoi@ra.cs.umb.edu (Clarence Choi)
Newsgroups: rec.games.video
Subject: Re: SNES Zelda III help
Date: 26 Dec 92 16:33:17 GMT
Organization: University of Massachusetts at Boston, Dept of Math and CS

In article <1992Dec25.192719.18422@gator.use.com> Brian.Hanson@bbs.rn.com (Brian Hanson) writes:
>Can anybody tell me how to get the book?  I think I've tried everything
>but I cannot get it off of the shelf.
>
>Thanks

To get the book, all you have to do is SLAM yourself into the bookshelf from one
side and the book will fell to the floor.

Clarence Choi
Newsgroups: rec.games.video
From: tomcat@leland.Stanford.EDU (tom spearman)
Subject: 2 SUPER NINTENDO CONTROLLERS FOR SALE $15 EACH + SHIP
Keywords: Super Nintendo
Organization: DSG, Stanford University, CA 94305, USA
Date: Wed, 30 Dec 92 11:19:50 GMT

Hello all,

I have two regular SNES controllers for sale (the ones that 
come when you buy the system).  They are both in excellent
condition and work perfectly.  $15 each + shipping.

By the way, I'm selling because I got some new turbo controllers.

Thanks,

Tom
tomcat@leland.stanford.edu
From: bm074@cleveland.Freenet.Edu (David S Fung)
Newsgroups: rec.games.video
Subject: *** SNES Game 4 Sale ***
Date: 26 Dec 1992 05:13:55 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


Super R-Type

Actrasier

Super Ghost & Goslin

Castleviania 4

Magic Sword

Langoon

Zelda.

All the games list above are for sale.
Best offer get it.

BTW the I post LANGOON and ZELDA 3 for my friends.

And We are looking for Super Mario Kart.

Thanks.

Newsgroups: rec.games.video
From: mfolivo@sactoh0.sac.ca.us (Mark Newton-John)
Subject: Re: Game Gear LCD question
Summary: TurboExpress has best screen
	 Active matrix
Organization: Sacramento Public Access Unix
Date: Wed, 23 Dec 92 05:41:24 GMT



The TurboExpress has an active matrix LCD screen, similar to the
Sony color handheld TVs. This will give you the best image.

The Atari Lynx and the Sega Game Gear use a passive matrix screen
which is backlit. Not as good, but quite acceptable.

One reason why the TurboExpress was more expensive when it was
released was the screen. WHan you look at Sony LCD TVs, they are
quite more expensive (and have better quality picture) than the
Casio TVs (which use a passive matrix). Plus, the TurboExpress is
essentially a handheld TurboGrafx, where the GameGear is hardly a
Genesis.


-- 
#############################################################
# Scaramento Public Access UNIX     sactoh0.SAC.CA.US       #  
#  (916) 649-0161, 722-6516 & 722-5068    E-Mail & USENET   #
################## default .signature file ##################
Newsgroups: rec.games.video
From: owhadi@gale.rice.edu (Eric Owhadi)
Subject: Re: Need Help w/Super Mario World on Super NES
Organization: Rice University
Date: Wed, 30 Dec 1992 20:11:29 GMT

after you pass the green blob, you will see a yellow door, don't take it and go ahead, you will see a blue door if you had jumped on the blue P, surrounded by blocs. Wait until the effect of the blue P end, the blue door will desapear, and the blocs will become coins.
eat the coins and go back to the yellow door.
Next time you will see the blue door if the blue P is in effect, and the blocs are absent. take the blue door. you pass.

sorry for my English, I am french.

Eric

owhadi@geophysics.rice.edu
From: michals@adcalc.fnal.gov (le Domestique ~//~)
Newsgroups: rec.games.video
Subject: SNES Zelda III Hammer Question
Date: 2 Jan 93 14:25:46 -0600
Organization: Fermi National Accelerator Laboratory
NNTP-Posting-Host: adcalc.fnal.gov
Summary: Request Zelda III Hammer help/hint
Keywords: Zelda III


	I could use a ZELDA III hint ... if someone would be so kind.

	I've gotten all pendants & the sword; have battled the Wizard
	and been pulled into the Dark World; have gotten into the first
	(eastern) dungeon and have made "some" progress in here.

	Now for the problem/question: I DON'T HAVE A HAMMER. (seems that
	I need a hammer to kill turtles - or at least I need a hammer to
	hit the turtle then I could kill the turtle with a sword).

	WHERE WAS/is THIS HAMMER?? (Was it somewhere in the Light World
	that I missed?) Hints/suggesstions/clues/etc.. would be greatly
	appreciated.

	Answer here or mail to me directly at belows address. Thanks.
-- 

	Paul A. Michals ~//~
	michals@adcalc.fnal.gov	             ,_@
				            ~\<,	Pedal,  pedal
				          (g)/ ( )	le Domestique.
				     *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*
From: Brian.Hanson@bbs.rn.com (Brian Hanson)
Date: Fri, 25 Dec 92 19:27:19 EST
Organization: Gator Communications - Feeds-R-Us 219-289-3745 
Subject: SNES Zelda III help
Distribution: world
Reply-To: Brian.Hanson@bbs.rn.com (Brian Hanson)
X-Posting-Software: UniBoard 1.10b S/N 145921

Can anybody tell me how to get the book?  I think I've tried everything
but I cannot get it off of the shelf.

Thanks
From: tzs@stein.u.washington.edu (Tim Smith)
Newsgroups: rec.games.video
Subject: Re: SNES: ZELDA III HELP PLEASE!!!!!
Date: 3 Jan 1993 17:48:58 GMT
Organization: University of Washington School of Law, Class of '95
NNTP-Posting-Host: stein.u.washington.edu

>Hi!  I've been playing Zelda III too.  And I am already stuck after only
>getting one pendant.

Heck, I'm stuck *before* getting one pendant!  I'm beginning to think that
something that I need was stolen by that thief in the forest...

>Would really appreciate if someone could pass me the faq or walkthrough.
>Or any pointers as to what I should do next.

I've noticed in bookstores that there are at least two *books* devoted to
this game.

Also, how about the "TOP SECRETS Messages from Sahasrahla" booklet that
comes with the game?  It's kind of stuffed in among the ads and stuff that
come with all games, so it is easy to miss.  I don't know how useful it is,
because I've not opened it yet.

--Tim Smith
Xref: sparky rec.games.video:25815 alt.games.lynx:1362
From: aa399@cleveland.Freenet.Edu (Len Stys)
Newsgroups: rec.games.video
Subject: Re: Toys'R'Us and Lynx writing
Date: 1 Jan 1993 02:53:05 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: aa399@cleveland.Freenet.Edu (Len Stys)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, hm002b@uhura.cc.rochester.edu (PRIMUS SUCKS!) says:

>In article <1992Dec31.221213.11324@brtph560.bnr.ca> jthomas@brtph98.bnr.ca (James Thomas P215) writes:
>>
>>I was wondering about this and also why Kay-Bee Toys does not
>>sell Lynx.  I just finished reading RISING_SUN by Michael Crichton,
>>so the idea of a Nintendo-based conspiracy does spring to mind.
>>What is the consensus here, is our good ole' US company being
>>muscled out of market share?
>>
>>On another note, what is the difference between Lynx and Lynx II?
>>
>>jt
>
>Maybe the chains are getting pissed off because Atari is now selling DIRECT
>at killer prices. I know that if I owned a Toy Store I would be pissed off. The
>fact that Atari is selling direct is bad enough but at the LOW prices it is 
>just a slap in the face to all the toystores. A similar thing is happening in
>the Apple community. Apple computer recently began selling direct and many
>computer resellers became very upset, and Apple was selling at RETAIL price
>which is VERY high. If Apple decided to sell at anything below retail, maybe
>some places would have dropped the Mac line, like what is happening with the
>Lynx. Who knows, this is just my 2 cents. 

No, Atari resorted to selling direct because they couldn't find any
retailers to sell the Lynx.  Toys'R'Us reportedly told Atari that they
are dropping the Lynx, so Atari decided that the only way to sell
it was through a 1-800 number.

The lower price was also available at retailers, it was not strictly
through Atari.

>
>PS
>

-- 
 
Newsgroups: rec.games.video
From: digdug@cwis.unomaha.edu (Greg Dugger)
Subject: wanted: intellivision
Summary: want intellivision
Keywords: intellivision bowling
Organization: University of Nebraska at Omaha
Date: Wed, 23 Dec 1992 21:42:02 GMT

If anyone out there has an intellivision for sale,please drop me a line.
Am mainly looking for the bowling cartridge as well,but is not necessary.

--
Only Amiga!!!!!!!!!!!!!!!!

Newsgroups: rec.games.video
From: owhadi@gale.rice.edu (Eric Owhadi)
Subject: need help on SMW (SNES) 
Organization: Rice University
Date: Sat, 2 Jan 1993 21:43:18 GMT

Does anyone know where is the F------g blue switch ?
This drives me crazy.

Eric.

owhadi@geophysics.rice.edu
Newsgroups: rec.games.video