HDTenEightyP/NetNews huggingface dataset:
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Newsgroups: rec.games.netrek
Subject: Re: I'm the BEST
Date: 9 Apr 92 23:23:56 GMT
Organization: School of Computer Science, Carnegie Mellon

> Streaker 'I'm the BEST' (not Striker is a Dude!)
> 
> Phil

How did Streaker get the idea that he was the best?  I've seen the best play,  
and he certainly isn't one of them...not yet, anyway.  I think FreeKill is a  
much better and more clued player than Streaker.

I apologize for getting you confused with striker...i get all my arogant scums  
mixed up.

Rob

p.s.  you've allready had an appointment with death...don't you remember  
tuesday night on rwd4?  'Course then i was the Kiss of Death.
Newsgroups: rec.games.netrek
From: gremaux@en.ecn.purdue.edu (Douglas A Gremaux)
Subject: Re: Balancing ships
Summary: DD differences at fife.ecn.purdue.edu 2592
Organization: Purdue University Engineering Computer Network
Distribution: na
Date: Sun, 12 Apr 92 10:58:29 GMT

In article <UdtXO8e00Vp5Q15l1V@andrew.cmu.edu> tw1r+@andrew.cmu.edu (Timothy C. Worsley) writes:
>
>	I will stand firm with my statement that GAs are not balanced.  I will
>admit that some versions are more balanced than others.
>	In terms of straight fighting, various ships have never been balanced. 
>In general, BB beat CA beat DD or SC.  Odds are that a DD would beat a
>SC most of the time if humans could think fast enough.
>	Now other advantages of various ships make them better for one reason
>or another.
>
>DDs and SCs are good planet takers and bombers, and good at running and
>chasing.  That's really cool, but in a straight dogfight, they are at a
>disadvantage.

Here at Purdue's server, fife.ecn.purdue.edu 2592, the DD specs. have
been altered somewhat.  The engine cooling rate has been increased so
DDs can fly warp 7 and etemp will remain constant.  Also torp damage
is increased from 30 to 35.  Finally maximum fuel is 8000 instead of
7000.  Whether this makes the ship too powerful or not I don't know.
Please don't flame me for this mod as it wasn't my idea.  But you
are encouraged to try it out and say what you think about it.  One
other comment, all ships are more manueverable at high warps than
normal, which makes it harder to runnerscum pursuers.

>
>ZZnew guy

Douglas Gremaux

Organization: Sophomore, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sun, 12 Apr 1992 20:16:46 -0400 
From: "Robert W. Hill" <rh3b+@andrew.cmu.edu>
Subject: Summary of team :) vs Wiz Kids

Hello...since no one else has written this...here is my summary of team
wiz vs :)

I can't remember exact details, so someone correct me if i am wrong.

It started out to be a close game.  They bombed very well, but they
never could get to the armies guarded by balton.  We flattened them,
although it took several runs to get earth.  Then some front line
planets were swapped.  We then sucessfully ogged their base.   The game
now intered the mid phase.

They tried to ogg our carriers, but we would keep running back to
balton(SB).  He would provide us haven.  As it became apparent that they
couldn't ogg him with his escort, he moved down...we quickly took their
front line, and spent the majority of the game pushing into their core.  

They also tried to SC bomb.  Paranoid, and someone else that i can't
remember would consistently come up and try to bomb.  I mostly picked up
my kills from these bombers.  They were mostly ineffective, and served
only as a source of kills for us CA's.  They would go right at a planet.
 I got most of my kills here.

Our ogging threesome(Val,  ensign, Quar ) kept them from taking
much...i'd say we killed about two out of every three that they picked
up.  Our SC bombing wasn't in top form.  When we reduced them down to
their core, bombing we pretty much useless.  

The MVP on the team :) team was probably heimdall(sp), with a close
runner up to sandia.  Sandia ogged me extremely well, and heimdall was
their primary taker.  After they got down to their core, we kept
heimdall under control by ogging.

We eventually got them down to 2, earth and veg.  We had taken earth
once before, but they retook it.  At this point, balton moved all the
way to earth and covered Quar to take the planet.  I was almost there,
but i died in balton's explosion.  Quite a ballsy move, for balton...it
appeared that they never knew what hit them.

We then made numerous runs at veg, with little success.  Balton brought
another SB down to cover the take, but we died very close to taking it.

In the last minutes, heimdall was carrying for earth, and Quar  ogged
him before he got there.  Nice job, don.

On the whole, a great game.  Wiz was a planet force, home1 (yea boy) was
very good.  Our ogging was fierce.  Our SB made it to earth (and to
veg).  I took 10 planets...a solid win for team wiz.

Kudos to team :) who played an excellent game.  It was the funnest INL
game that i have played in.  (i may have enjoyed team darkhorse more if
i hadn't been benched :-().  

Comments?

Rob
'bring on the bears' :-)
Newsgroups: rec.games.netrek,alt.games.xtrek
From: spot@CS.CMU.EDU (Scott Draves)
Subject: Re: INL Darkhorse vs Wiz Kids
Date: Tue, 07 Apr 92 18:11:14 GMT
Organization: School of Computer Science, Carnegie Mellon University
Originator: spot@HOPELESS.MESS.CS.CMU.EDU


evil stinking phaser death

-- 
			conform
scott draves		deform
spot@cs.cmu.edu		explode
From: skaven@milton.u.washington.edu (William Gilliland)
Newsgroups: rec.games.netrek
Subject: Re: I like scouts
Summary: Baked at 375 degrees with a few lemon slices
Keywords: Bip Bip Kapow!
Date: 10 Apr 92 01:38:43 GMT
Organization: University of Washington, Seattle

In article <2302@news.duke.edu> jhammond@acpub.duke.edu (John Kirk Hammond) writes:
>
>     I agree.  I like scouts, too.  They make a nice little explosion
>when I det their little "spitballs" and tractor them into my CA's
>phaser range.  Umm, umm.  Scrumptious.  I especially like being ogged
>by scouts when I'm in a base.  Yummy.
>
>:)
>
>-Lance

Could'nt agree with you more.  Even better are borg scouts with auto shields
that dont raise until they are in 30 point fazer range from the base (ARE YOU
READING THIS SKYHAWK?????????:)?) zap-zap and they cant go fast enough to
break tractor lock.

Scouts...good and good for you.  Small and crunchy, like popcorn.

*burp* Excuse me....

"Doesn't it bother you that evil messages | Bill Gilliland
creep into this .sig file when you read   |  
it backwards???"                          | skaven@u.washington.edu
                                          |
"Stranger things have happened."          | (with apologies to Negativland)
From: nelson@reed.edu (Nelson Minar)
Newsgroups: rec.games.netrek
Subject: I like scouts
Date: 6 Apr 92 09:08:55 GMT
Article-I.D.: reed.1992Apr6.090855.27088
Organization: Reed College, Portland, OR
X-Netrek-Name: Dream Voyager

I've been in netrek hiatus since about November of last year. I'd
gotten bored with the game, and a lot of new people were coming up at
reed.edu who needed the 56k line more than I did.  The fact that I was
playing nethack had nothing to do with it, really!

But I came out of retirement for the netrek tournament, playing for
Reed's 300ms+. Granted I've only played in one of our four games, but..

And the UDP client - it makes the game fun again. Congratulations on
the code, Andy, it's really great. I can actually play 5 updates on
bronco.

To the point of the post: when I started playing netrek, I only played
battleships. Why? Because of the lag. A battleship can handle the type
of lag reed.edu usually gets - you can take a few stray torps, and if
you feel your about to die tractor the enemy and press lots of
buttons. Crude, but effective.

But now that I can play for real, with comparitively little lag, I'm
having a *great* time playing scouts. Nothing is as exciting as
zooming half way across the galaxy at warp 12 to help a teammate in
distress. What can possibly beat firing eight little spitballs from
your peashooter, hearing them go "tap tap tap" against a battleship's
hull? There's nothing more intricate that tiptoeing through a torp
spread, simultaneously dodging torpedos, putting up shields, and
pegging your enemy with little pellets.

I've learned to aim at warp 12.

Scouts are nirvana.

					--Captain Dream Voyager
					  former BB only player
					  playing for team 300ms+
-- 
                __
nelson@reed.edu \/                                        All things are true
From: paulsen@eniac.seas.upenn.edu (Brian Paulsen )
Newsgroups: rec.games.netrek
Subject: special clue server
Date: 10 Apr 92 02:17:17 GMT
Organization: University of Pennsylvania

After being such an arrogant dick about this before, I'm kinda embarrased to
bring it up now...

I've noticed that many of the games on bronco are only decided by which team
has more clue.  Actually, it's which team has fewer clueless boneheads...  Todd
Mummert once said that getting rid of the non-CMU'ers would do wonders.  As
you remember, I wasn't hot on the idea.  I'm still not ecstatic about a CMU-
only server.  The only reason is that I wouldn't be able to enjoy high clue
games.

Anyways, is there any way we could get a high clue server going that is 
invitation only.  Perhaps the invitation system could be made such that anybody
who is Flt. Capt. or higher on bronco AND would make Flt. Capt. with only a
2.0 planet rating could be invited.  Or it could just be up to the server god
who is allowed to play.

The reason I bring this up is because I really enjoyed the time that one team
was mainly the Horsemen against me, Streaker, Val, and Sunny, and other good
players.  The other game I enjoyed was when me, Hector, and West went against
a team of 5 Admirals, a Rear Adm., a Commodore, and a Flt. Capt.  West was sc
bombing, and Hector and I ogged anybody that looked dangerous.  We maintained
our core planets.  If we had more players with clue, we may have been able to
make a real game out of it.

Interested in comments,

FreeKill
From: felix@ocf.berkeley.edu (Felix Ling)
Newsgroups: rec.games.netrek
Subject: Re: BOMB BOMB BOMB !!!
Date: 14 Apr 1992 18:48:24 GMT
Organization: U.C. Berkeley Open Computing Facility
Distribution: usa
NNTP-Posting-Host: sandstorm.berkeley.edu
Keywords: Fun, but useless

In article <73813@netnews.upenn.edu> paulsen@eniac.seas.upenn.edu (Brian Paulsen ) writes:

>I'll agree.  You shouldn't run from EVERY fight.  Once they are bombed flat,
>then never run away.  Also, try a couple dogfights and find out who are the
>experts and who aren't.  Don't engage the experts in fights... Kill the idiots.

I'd think it'd be a little more helpful for you to point out the easy kills
to your team.  That way, more kills'll go to the planet takers.  Beating on
idiots doesn't help your cause much unless you use the kills, and getting a
few of their clueful players to follow you around would be much more useful
than killing them (unless they have kills).

Yeah, lotsa scouts take planets too, but anything beyond one kill for a scout
is totally meaningless.  Besides, if you happen to give someone a kill, and
an army pops and is picked up before you can get there, you have defeated
your purpose.

Felix Ling
Havok
--
*** * * *** *                 OAKLAND COLISEUM 1-29-92
*   * * *   *    Force Ten Limelight Freewill Distant Early Warning Time
*   * * *** ***  Stand Still Dreamline Bravado Roll the Bones Show Don't
*   * *   * * *  Tell Big Money Ghost of a Chance Subdivisions The Pass
*   *** *** * *  Where's My Thing? Neil Peart's Solo Closer to the Heart
ROLL-THE-BONES-  Xanadu Superconductor Tom Sawyer Spirit of Radio/Medley
From: tw1r+@andrew.cmu.edu (Timothy C. Worsley)
Newsgroups: rec.games.netrek
Subject: Re: Team Wizard (was Re: Penn and the INL)
Date: 13 Apr 92 22:35:36 GMT
	<73657@netnews.upenn.edu>
Organization: Carnegie Mellon, Pittsburgh, PA

FreeKill
>I suspect Darkhorse realized that when you got
>them down to 1 planet, that they weren't going >to win.  They didn't
take the game seriously
>after that.

Well, pal, you're wrong.  Oh, we realized that we couldn't win all
right.  So we planned out and fought for a tie.  Then we lost any chance
of that, and fought as hard as we could not to get genocided.  We fought
hard, and kept four planets.  I dare you to do as well.

ZZnew guy
From: ladykilr@festus.ksu.ksu.edu ()
Newsgroups: rec.games.netrek
Subject: Re: Proposal: New news group in the rec.games.netrek hierarchy
Date: 15 Apr 1992 01:33:44 -0500
Organization: Kansas State University
Distribution: world
NNTP-Posting-Host: festus.ksu.ksu.edu


Hear hear.

^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~
Shaun M. McGee     ladykilr@cis.ksu.edu   Riff-raff@Rocky.Horror.Picture.Show
<aka: Predator, Fedboy, SuperScout, Leisure Suit Ladykilr, Commander Guest>
"...law was what men had built to protect themselves from the predators..."
	-Tom Clancy, _Clear_and_Present_Danger_               ~~~~~~~~
"Oh **** it's bav! HEL--"*BOOM* -everybody
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: I grow sick of this bragging.
Date: 14 Apr 92 20:17:40 GMT
Followup-To: misc.test
Organization: Amdahl Corporation, Sunnyvale CA

In article <sdf76INN9op@agate.berkeley.edu> tom@ocf.berkeley.edu (Tom Holub) writes:
>In article <2349@news.duke.edu> jhammond@acpub.duke.edu (John Kirk Hammond) writes:
>)1)  First, STOP THIS INANE STUPID COCKY BRAGGING on the Net between
>)Upenn and CMU.  Look, use e-mail or something.  I for one, admit
>
>  Personally, I think all the bragging and strutting is *great*.  What
>are college sports for if not to talk shit?

Fine.  Great.  Talk shit.

In e-mail, perhaps?  How about a shit-talk@ocf mailing list?

Is it really necessary to subject all of us to it?

(don't answer the last question)

(in fact, don't answer this post at all.  Really.)

> -Mojo

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
Newsgroups: rec.games.netrek
From: zog@chocolate.udel.edu ('Trek head)
Subject: Re: INL Games
Summary: People on the net are Dorks........
Keywords: Duke Testudo INL
Organization: University of Delaware, Newark
Distribution: world 
Date: Thu, 16 Apr 1992 14:30:20 GMT

	Okay, this is getting _really_ annoying.  I am sick and tired of 
reading all this blather from you INL weenies about how bad you is and how 
youll kick some other teams butt all over the galaxy.  So, without _really_
having a team and without asking the guys I know, I will put out another
challenge (bad habit, huh, Austere? :)) to any and all teams who desire to 
play the University of Delaware (soon to be a varsity sport).  No real team,
haven't "officially" joined the INL, but that shouldn't bother anyone but the
CMUers, right? [;)]  So there it is, _I_, at least, will back up my words with
action.


	(Unannounced 'peeve' off)

	I'd just like to thank George and all thosae guys fpr letting me play 
the INL-UDP test game last night.  I felt I was going to be drastically
outclassed (what with some of the cream of netrek there) but I did okay. 
Especially after some of the _real_ assassins left.  But anyway, it was cool.

	BTW, my photon torpedo tube is longer than yours. Nyah. Nyah.

							-Dan Eisenberg

						-zog@freezer.cns.udel.edu

						-Captain Tomaluk (UD)
						-Lt. W. T. Sherman

Newsgroups: rec.games.netrek
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Subject: Re: plasmas?
Date: Thu, 09 Apr 92 14:41:34 GMT
Organization: School of Computer Science, Carnegie Mellon

In article <73353@netnews.upenn.edu> paulsen@widget.seas.upenn.edu (Brian  
Paulsen ) writes:
> Right.  The only thing a plasma does for a base is increase its wtemp.  I  
might
> get hit by a SB's plasma about once every couple days.  Considering that I  
ogg
> the base probably several hundred times a day, this means I rarely get hit by
> a SB's plasma.  Maybe I'm just lucky... Or maybe I'm not stupid enough to fly
> straight at the base.  The only times I get hit are the times that I'm stupid
> enough to fly right at the base...
> 
> FreeKill
> 
> P.S. I also think I'm one of the best base oggers in the game...

You may not be hit by a plasma very often, but in general, i find that during  
multiple oggers, you need to use the plasma to at least slow down one ogger so  
you can kill the other one.  You may not get hit often, but most people do.

Rob
aka Spaceace!
From: nelson@reed.edu (Nelson Minar)
Newsgroups: rec.games.netrek
Subject: Please keep the slurs off of netrek
Date: 13 Apr 92 22:12:37 GMT
Article-I.D.: reed.1992Apr13.221237.3923
Organization: Reed College, Portland, OR

For the second time in a week I've been greeted by a message board on
bronco with people calling each other "gay" or "homo" or "faggot".

I'd be a lot happier if people refrained from this. It's offensive.

Dream Voyager
-- 
                __
nelson@reed.edu \/                                            Love under will
From: paulsen@stipple.seas.upenn.edu (Brian Paulsen )
Newsgroups: rec.games.netrek
Subject: Re: Fed Ex that case of beer! (Was Re: "bomb out of t-mode" ?)
Date: 6 Apr 92 05:32:56 GMT
Organization: University of Pennsylvania

In article <odrukw200VpEQdP1Yw@andrew.cmu.edu> tw1r+@andrew.cmu.edu (Timothy C. Worsley) writes:
>>Perhaps the only way to settle this is to actually do some trial and error.
>>However, I got a case of beer saying I'm right...
>
>>I myself have had the t displayed while creating a planet defender robot
>>from bombing an enemy planet. 
>
>	I have too.  You owe him a case of beer.  I don't know that you have to
>send it Fed Ex, though.

However, I've bombed after the message, and before the 't' went away without
causing a Guardian...

Hmm...

FreeKill
From: paulsen@eniac.seas.upenn.edu (Brian Paulsen )
Newsgroups: rec.games.netrek
Subject: Re: Scout Bombing and Other Stuff
Date: 13 Apr 92 16:10:52 GMT
Organization: University of Pennsylvania

In article <1992Apr13.071055.21901@u.washington.edu> skaven@milton.u.washington.edu (William Gilliland) writes:
[deleted good stuff about how he wonders if he should keep scout-bombing when
 his team is on an LPS]

Ordinarily, I'd say sure - keep doing it.  However, last night was kinda rare.
We lost our base due to the ghostbuster (actually, because some dork crashed
eniac).  This didn't help our planet defense too well.  On top of that, Orion
produced ONE army within 30 minutes.  It went from one army to two armies....
Whee!

We needed more people back by the planet until it got up to 4 armies.

Either way, we should've stopped them from getting the planet.  We didn't.

FreeKill
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Fixed up udpcli.tar.Z on pittslug
Date: 13 Apr 92 17:23:58 GMT
Reply-To: fadden@amdahl.uts.amdahl.com (Andy McFadden)
Organization: Amdahl Corporation, Sunnyvale CA

I put a slightly fixed up version of udpcli.tar.Z on pittslug.sug.org in
incoming/.  There are NO FUNCTIONAL CHANGES so if you already have the UDP
code you do NOT need to get this.

-rw-r--r--  1 fadden      65583 Apr 13 09:57 udpcli.tar.Z

What changed:
- README now explains the #define INCLUDE_SCAN and INCLUDE_VISTRACT defines
  in socket.c
- The two defines are now commented out.
- "packets.h" is now included (it was just a symbolic link before).

This should make things easier on anybody else who wants to get this stuff
running.  Archive site maintainers should replace the existing udpcli.tar.Z
with this version.

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
Newsgroups: rec.games.netrek
From: mmoore%peruvian.utah.edu@cs.utah.edu (Michael Moore)
Subject: Re: CMU Netrek
Date: 16 Apr 92 17:01:22 MDT
Reply-To: mmoore%peruvian.utah.edu@cs.utah.edu
Organization: University of Utah, CS Dept., Salt Lake City

	Scott Draves writes :
|> 
|> if you are fighting iggy, you do not understand iggy.

	And later comments :


|>
|> HK is not random.


	So tell me Scott, do you keep the Iggy shrine hidden away in
your bedroom or just out in plain view for all to see.

	;-)

	Michael 

-- 
 ----------------------------------------------------------------------
| Michael Moore (mmoore@peruvian.utah.edu)  Phone : (801) 359-6552     |
|          University of Utah, Computer Science Department             |
 ----------------------------------------------------------------------
From: paulsen@eniac.seas.upenn.edu (Commodore FreeKill)
Newsgroups: rec.games.netrek
Subject: Re: INL Games
Date: 16 Apr 92 06:24:12 GMT
Organization: University of Pennsylvania

In article <8dvC9T200Vo9IDgl9T@andrew.cmu.edu> mj1g+@andrew.cmu.edu (Michael Juster) writes:
>***whatever you want to call it ON***
>
>I UNOFFICIALLY declare us, Team Akira, the Champions of INL Division ONE.

Come on.  Be serious.  You guys haven't won a game yet.  At least 3 teams can
boast that they have won. :-)

However, you are still undefeated :-)

>The only other contender that I believe that is in our division is
>Berkeley ONE (since UPenn conceeded that we would beat them).

I changed my mind when I had dogfights against Yea Boy!!!!! and The (.) Eye
one night on moriarty.  I beat them several times while they were being
ghostbusted.  I bet I could have beat your entire team by myself that night.
Not my fault that lag to moriarty can be so bad from CMU :-)

>However, because Berkeley is unwilling to play us, I can only say that
>they are too scared in getting genocided again like they did the last
>time that they played a CMU team.

From number of games played, it looks like team Akira is afraid that people
have learned how to play tourney games and that they will embarress CMU :-)

>Thank you for your time,

Likewise :-)

Brian
Proud Teammate of Streaker, the Mighty One :-)
From: botelle@eniac.seas.upenn.edu (Justin R. Botelle)
Newsgroups: rec.games.netrek
Subject: Re: CLASH OF THE TREK-TITANS '92
Date: 8 Apr 92 03:52:17 GMT
Organization: University of Pennsylvania

In article <rtnu5INNgmp@agate.berkeley.edu> tom@ocf.berkeley.edu (Tom Holub) writes:
>In article <rt890INN5vh@doc.ksu.ksu.edu> tundra@doc.ksu.ksu.edu (Daniel Gene McDaniel) writes:
>)
>)Is probley what these GA's say when BAV kills them in his DD.
>)Personally it can be annoying when everyone is flying GA's.
>)But unless they are willing to fly in threes. I just wave bye bye
>)to them as they explode under a swarm of DD torps (tink) (tink).
>)Gack!
>)Tremendous Galaxy Torps... If they ever hit you... *Grin* 
>
>Let's be fair here--the main reason bav is able to kill GA's in his DD
>is that most of the players on chaos servers are total hosers.  

Of course, KSU IS FOR PUSSIES  (Thanks again for the  quote, Spaceace!)

)
)People who are defending DD's are missing the point.  Yes, it is possible
)to kill any ship in any other ship, but the winning ship is not
)always the one that had the advantage.  I could create a ship that
)had the manuverability of a DD and the firepower of a BB and it
)*still* would be possible to beat it in a DD, especially if it was
)piloted by a hoser.  Does that make a DD better?

I bet you could make SB that handles like a scout and has the same
maxwarp, and Someone would still get trashed by a DD.

) -Mojo

Admiral Hector
Newsgroups: rec.games.netrek