HDTenEightyP/NetNews huggingface dataset:
From: parvin1@husc11.harvard.edu (Douglas Parvin)
Newsgroups: rec.games.mud.diku
Subject: Re: Worlds of Carnage ?
Date: 14 Dec 92 03:28:14 GMT

igor@ramsey.cs.laurentian.ca (Igor Divjak) writes:


>Hiya:

>Does anyone know if `World of Carnage' is down?  They seem to refuse connection
>from my site! :-(

>igor@ramsey.cs.laurentian.ca
>aka; Krall
>-- 

Apparantly, a new area that was added was buggy.  This caused not only the mud,
but the host computer to crash.  Carnage should be up and running as soon
as that computer can be rebooted.
-- 
===========================================================================
Douglas Parvin
parvin1@husc.harvard.edu
From: brumleve@iboga (Dan Brumleve)
Newsgroups: rec.games.mud.diku
Subject: Re: Collection of all-time hints!
Keywords: mud, cheat, hints, xp
Date: 20 Dec 92 21:13:43 GMT
Organization: University of Illinois at Urbana

j_herlih@oz.plymouth.edu (Axl) writes:

>Heehee,
>	I have a little known major cheat that can still be exploited
>in a few muds.  Anyone know the one about entering the mud with the
>char names of some of the Diku originals?  It's then possible to gain
>the keys, thereby gaining entry to...Redferne's Palace, Papi's Cosy
>Cottage, and Quifael's lab?  :)  I won't say exactly howto get the
>keys...I'm just wondering how many others know this. (besides the real
>Papi, Quifael, etc...who put this 'feature' in)  :)   Seeya later...
>--
>-Axl @)-->---   *known as Axl, Izzy, Tarc, Wurm, & others in mudland*
> j_herlih@oz.plymouth.edu - "There can be only one"

I usually try this when some ignorant implementor sets up an AlfaMUD clone,
but 3/4 of the time I logon and there's a Naoniel and a Redferne already
logged on. ;-)

-Dan
Newsgroups: rec.games.mud.diku
From: srmaygar@eos.ncsu.edu (STEVEN RICHARD MAYGAR)
Subject: Re: Stacken Sob Story
Originator: srmaygar@c00508-119rd.eos.ncsu.edu
Reply-To: srmaygar@eos.ncsu.edu (STEVEN RICHARD MAYGAR)
Organization: North Carolina State University, Project Eos
Date: Sat, 12 Dec 1992 17:00:06 GMT


Do not take the dying to hard, if anyone knows about dying its me. I have yet 
to find anyone who dies as much as I do. I have hit one or two crashes and lost 
some stuff, and all I can say is save, save, save. But don't worry, I've had the
most powerful weapon and some items in a mudd before, lost them but eventually
got them all back. Each time I died though I always ended up with better stuff
anyway, so don't ...

"sit"
"pout"
"cry"
"quit"

...just keep on mudding!!

						Steve
						Gastar/Frans
						(on all my muds)
From: mohrc@storm.CS.ORST.EDU (Craig Mohr)
Newsgroups: rec.games.mud.diku
Subject: Re: The best mud I have ever called
Date: 20 Dec 92 15:46:36 GMT
Article-I.D.: flop.1h24gsINNi3a
Organization: Computer Science Department, Oregon State University
NNTP-Posting-Host: storm.cs.orst.edu

In article <85607@ut-emx.uucp> klfu@ccwf.cc.utexas.edu writes:
>Flame war, or no flame war... fact is, its still the best mud around, and
>I am entitled to my opinion...  
> 
>Renegade Outpost @ louie.cc.utexas.edu 4000
>

Just wondering, why is it always the same person that posts these ads? at least
the last 3 were from this guy. I also note that it is of course from a utexas
account as well. Maybe he doesnt have to deal with the 2-5 min at a time lags
that RO is famous for. Maybe its brett or bretts friends! Well whoever it is
we did get a bit RO'd out already.

-Deth Imp Perilous Realms (The under advertised mud)
Newsgroups: rec.games.mud.diku
From: hhelanto@vipunen.hut.fi (Henri R Helanto)
Subject: Re: Clever Strategy
Organization: Helsinki University of Technology, Finland
Date: 19 Dec 92 05:09:22 GMT

In <1gq25iINNcu6@MINERVA.CIS.YALE.EDU> randall-joshua@yale.edu (Joshua Randall) writes:

<stuff deleted>
>Here's the solution:
>
>When you start a MUD and decide to play on it for quite some time,
>make one of your first characters a cleric.  Quickly advance him to
>whatever level he gets Summon at (5th?).  Pour all his Practice
>sessions into Summon and Cure Light Wounds.  As soon as he is Learned
>in Summon and CLW, retire him.
>
>Now, create a new character, one you plan to advance for a long time.
>When he is about to go into a danger situation, open another session
>to the same mud, but login as your cleric.  Pretype "summon <char>;
>cure <char>".  Then if your "real" char gets in trouble, just switch
>sessions and hit Enter!
>
>There...what do you think?

	I think that's cheating. Big time. In a MUD you should
	play only one character at a time (of course you can
	_have_ plenty of characters to play, but not in the same
	game, at the same time. This is just my opinion...).

	The big idea in DikuMUDs is to _group_ with _other players_
	and help each other (Clerics healing, Mages casting various
	spells, Thieves backstabbing and picking locks and Fighters
	buffering) rather than have a collection of characters of
	your own. 'Gee, my thief is about to die! I must get my
	cleric and rescue it!' or 'Oops, a locked door! My fighter
	can't open it so I'll just take my thief and pick that
	damn lock!'. Bah!

-Henri
-- 
Henri Helanto - SysOp
hhelanto@vipunen.hut.fi m40176m@puukko.hut.fi
Call MyBBS (+358-0-485067/485068/485968/485918/488139, 24h) !
Newsgroups: rec.games.mud.diku
From: page@aethelwulf.cs.odu.edu ()
Subject: World files...help!
Organization: Old Dominion University, Norfolk, Va
Date: Thu, 17 Dec 1992 01:32:51 GMT


Quick question...

I'm going to lose internet access over xmas break, and I want to
write some areas on my word processor while I'm gone.
The docs, (mainly dbsup.doc) is fairly clear on the subject
but for one point:


The one example (the lego temple) is vague about how to make rooms
WITHOUT doors for exits:

the example runs:



D2
<descrip of exit deleted>~
~
portal grand~
1 2 107




ok, so do I delete the 'D' for 'door'?  and just leave the 2 for
direction of exit, or do I change the door flag and key flag to
0 0 to show there is no door.  Both?  Neither?  Please help
me a.s.a.p!!!


Amanda, Goddess of the Lower World
(AlbertMud--playtesting at a state of art *snicker*)
-- 
"There are two types of people in the world; those who
feel the need to divide everyone into two types, and those
who don't."   --I forget who said this, someone remind me?
page@cs.odu.edu
From: bowden@csd4.csd.uwm.edu (John William Bowden)
Newsgroups: rec.games.mud.diku
Subject: Re: Clever Strategy
Date: 18 Dec 1992 14:08:23 GMT
Organization: University of Wisconsin - Milwaukee
Reply-To: bowden@csd4.csd.uwm.edu
NNTP-Posting-Host: 129.89.7.4
Originator: bowden@csd4.csd.uwm.edu

From article <1gq25iINNcu6@MINERVA.CIS.YALE.EDU>, by randall-joshua@yale.edu (Joshua Randall):
> I just thought of something...
> 
> Don't you hate dying?  Don't you hate being at negative hit points and
> not being able to find a cleric to summon and heal you?
> 

I don't know exactly how clever this is since people with tintin
have been running 2-4 chars simultaneously for quite some time.

I always preferred having a cleric that can cast heal and sanctuary
right there in the same room with my tank.

*wink*
-jb
From: jdecker@ccwf.cc.utexas.edu (Jack Decker)
Newsgroups: rec.games.mud.diku
Subject: New MUD!!!!!!!
Date: 20 Dec 92 19:28:07 GMT
Organization: The University of Texas at Austin, Austin TX

Okey guys, QuantumMud has changed its name to ShadowMUD due to an
unfortunate error in name choice.  We are back up and running on
sneezy.cc.utexas.edu 4000.  The rent error has been fixed.

Please come on by...
Ra....
Newsgroups: rec.games.mud.diku
From: chuong@ecf.toronto.edu (CHUONG HAN HSING)
Subject: Re: Kludge World - Vol. 2 Doc. 1
Organization: University of Toronto, Engineering Computing Facility
Date: Tue, 15 Dec 1992 06:28:54 GMT

Howdy all,

    It seems that Kludge World is just up.

    The overview again is,
    - 50 levels (50 being immortal; although I wouldn't know anything
      about that).
    - Four classes (no multi-classes) : Mage, Cleric, Thief, Warrior
    - Rent hovers around, but never over 1.2K
    - Standard layout with no bells or whistles...10-20 (I don't
      exactly remember) areas.
    - Good player base.

    Address : st6000.sct.edu 4374
	      131.144.80.249 4374


   If you need help, look for me :)
   Take care and have fun ;)

   Midnight the Shadow Warrior
Newsgroups: rec.games.mud.diku
From: sci10498@nusunix1.nus.sg (WEE ENG TIAN)
Subject: Re: Clever Strategy
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Fri, 18 Dec 1992 01:17:56 GMT

	It'll never work. For one, there is a level limit to summon
someone. Of course, if you are willing to develop your cleric to keep up
with your main character, go ahead. 


--

	***********************************************************
 	* The truth eludes us		* Timun The Cucumber	  *
        * The harder we seek it		* sci10498@nusunix.nus.sg *
	* The only thing certain in life* National University of  *
	* Are anchovies.		*      	Singapore	  *
        ***********************************************************
From: mjr@doc.ic.ac.uk (Matthew Jake Read)
Newsgroups: rec.games.mud.diku
Subject: Epic
Date: 16 Dec 1992 15:05:45 -0000
Organization: Department of Computing, Imperial College, University of London, UK.
Distribution: world
NNTP-Posting-Host: finch.doc.ic.ac.uk


	Is Epic down again?
		Could someone try getting in for me, cos I've been locked out
again!

		Thanks.
From: jdlst4+@pitt.edu (James D Levino)
Newsgroups: rec.games.mud.diku
Subject: Re: .DOC for Detailed mobs
Date: 12 Dec 92 22:15:11 GMT
Organization: University of Pittsburgh

In article <1992Dec11.161701.1@acad.drake.edu> wow001@acad.drake.edu writes:
>Does anyone out there have a .doc for doing (D)etailed monsters?
>If you do please email it to me.  I am having a little trouble with
>the different fields.
>
>	Thanks
>	Tarvi

Hmmmm.  I for one, have never even seen a defined "D" mob in a world
file, let alone the docs on writing one.  

Onivel
From: quinn@diku.dk (Sebastian Hammer)
Newsgroups: rec.games.mud.diku
Subject: Re: .DOC for Detailed mobs
Date: 15 Dec 92 11:58:40 GMT
Organization: Department of Computer Science, U of Copenhagen

jdm57406@uxa.cso.uiuc.edu (jason) writes:

>big grumpy mouth shut and don't get frozen (finals are hell) ;), and was        wondering why detailed mobs seemed to be a little hush-hush.  Looked like
>a good way to crash the mud (if you're tired or just a moron).  I'd like to
>know too.

The detailed monster format was the original format of the .mob file.
At some point, we realized that all of the detail wasn't really necessary, 
and only made monster definition that much more of a pain. So - the simple
format was devised, and the old one merely retained for backwards
compatibility (easier than converting all of the existing monsters).

Just a little historical curiosity.

--Sebastian
Organization: University of Maine System
Date: Friday, 11 Dec 1992 12:15:23 EST
From: <IO20695@MAINE.MAINE.EDU>
Newsgroups: rec.games.mud.diku
Subject: Where oh where has Depraved gone?

Just wanted to put my two cents in.  Depraved is one of the best muds i've
played and cant wait for it to come back on. I wish its implementors the best
of luck in finding a site.  If anyone can be of help to them PLEASE help them
out you would be doing a great service. Thanks all.


(Knifer)
From: klfu@ccwf.cc.utexas.edu
Newsgroups: rec.games.mud.diku
Subject: Call the best
Date: 15 Dec 92 17:03:55 GMT
Organization: The University of Texas at Austin, Austin TX
From: st1vi@elroy.uh.edu (Roberts, Russell R.)
Newsgroups: rec.games.mud.diku
Subject: DikuSource
Date: 13 Dec 1992 04:02 CST
Organization: University of Houston
Distribution: world
NNTP-Posting-Host: elroy.uh.edu
News-Software: VAX/VMS VNEWS 1.41    

Does anyone know of any diku source code that isn't bugged all to hell?  The
main publicly released sources (Alfa, Copper2, and original Diku) seem to have
so many bugs as to be nigh worthless.   I'd love to get a copy of Jedi's code
(hint hint, Onivel) but I don't think they will release it.  If any imps would
be willing to release their hopefully bug-free code, please mail me.



Newsgroups: rec.games.mud.diku
From: exel@netcom.com (Frederick Myers)
Subject: Re: Clever Strategy
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Thu, 17 Dec 1992 20:58:56 GMT

Yeah, well not only can it be considered cheating, but it is also a great
   way to use disk spcae up. Yeah, one person doing it is ok, but when
   you have tons of people with their little "buffer" characters, it gets reall
   annoying.

reni
:wq
aargh!!
hahah, forgot i changed my $EDITOR today to jove.



*blush*
Newsgroups: rec.games.mud.diku
From: exel@netcom.com (Frederick Myers)
Subject: Re: Problems compiling Copper II
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Tue, 15 Dec 1992 07:46:59 GMT

Yeah, I downloaded it jsut to check it out and made some rigs to it
  to get it to run. I also encountered like 5 or so parse errors,
  the gettablesize (or whatever error),   and some argument problems in it.
  I have not had the time to actually take a look at it, but if no-one
  like the author or anyone else posts a fix, I will let ya'
    know....


reni
From: paladin@parker.WPI.EDU (Ever Shifting Bearlike Being...)
Newsgroups: rec.games.mud.diku
Subject: Re: The best mud I have ever called
Date: 16 Dec 1992 21:35:47 GMT
Organization: Worcester Polytechnic Institute
NNTP-Posting-Host: parker.wpi.edu

In article <85430@ut-emx.uucp> klfu@ccwf.cc.utexas.edu writes:
>Renegade Outpost
>louie.cc.utexas.edu 4000
>128.83.135.4 4000
>easily the best I have ever called, no one comes even close to the
>addictive features and programming... excellent source code writer, if
>you want something done the implementor usually gets it done that week
>incredible mud

oh geez... here we go again... please... don't post about this mud... it ALWAYS
seems to provoke a flame war...

 Paladin (ever shifting bearlike being....)	     
     Reality	       | " Wouldn't you laugh if your head exploded???  
 		       |	 No.... I guess you wouldn't.....	 
 paladin@wpi.wpi.edu   |   I would."   (Nosage, June 91)
From: brumleve@iboga (Dan Brumleve)
Newsgroups: rec.games.mud.diku
Subject: Re: New MUD!!!!!!!
Date: 20 Dec 92 21:14:37 GMT
Organization: University of Illinois at Urbana

jdecker@ccwf.cc.utexas.edu (Jack Decker) writes:

>Okey guys, QuantumMud has changed its name to ShadowMUD due to an
>unfortunate error in name choice.  We are back up and running on
>sneezy.cc.utexas.edu 4000.  The rent error has been fixed.

>Please come on by...
>Ra....

Wow, that makes what... 3 Dikus named "ShadowMUD" now?

-Dan
Newsgroups: rec.games.mud.diku
From: randall-joshua@yale.edu (Joshua Randall)
Subject: Clever Strategy
Organization: Yale University Science & Engineering UNIX(tm), New Haven, CT 06520-2158
Date: Thu, 17 Dec 1992 14:17:22 GMT

I just thought of something...

Don't you hate dying?  Don't you hate being at negative hit points and
not being able to find a cleric to summon and heal you?

Here's the solution:

When you start a MUD and decide to play on it for quite some time,
make one of your first characters a cleric.  Quickly advance him to
whatever level he gets Summon at (5th?).  Pour all his Practice
sessions into Summon and Cure Light Wounds.  As soon as he is Learned
in Summon and CLW, retire him.

Now, create a new character, one you plan to advance for a long time.
When he is about to go into a danger situation, open another session
to the same mud, but login as your cleric.  Pretype "summon <char>;
cure <char>".  Then if your "real" char gets in trouble, just switch
sessions and hit Enter!

There...what do you think?

*cackle*

P.S.  I'm rushing off to do this right now....

-- 
Joshua E. Randall                       randall-joshua@yale.edu
Newsgroups: rec.games.mud.diku
From: wolle@daimi.aau.dk (Thomas Olausen)
Subject: Coll. of all-time hints (part 2)
Organization: DAIMI: Computer Science Department, Aarhus University, Denmark
Date: Sat, 19 Dec 92 07:24:21 GMT

A few tips on how to start new characters on new muds (all very classical):

	1. Steal coins from mayoer when he sleeps.

	2. If the mud has a sleeping mud somewhere - steal it's coins!

	3. Make a thief. prac a bit stealing. go to cityguard HQ. pretype:
			w;steal key chief;e
			w;unlock desk;e
			w;open desk;e
			w;get all chest;e
			w;unlock safe;e
			w;open safe;e
			w;get all safe;e

	4. The classical backstabbing bats trick: kill 2 fido's, buy a torch.
	   Go to dump, then d s e n n and backstab the bats for good xp.
	    
	5. Is there a Spider Queen with a Blue potion on this mud? Good chance
 	   the high-levelers forget a bunch of mortally wounded wolfs/wargs
	   that you can kill for good xp.

More to come....

-- 
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
\                                                                            /
/  Thomas Olausen         % Quote of the week:                               \
\  wolle@daimi.aau.dk     %    "Sleep is just a bad substitute for coffee.." /
Newsgroups: rec.games.mud.diku
From: bryant@netcom.com (Bryant Fong)
Subject: ELTANIN!!!!!
Keywords: eltanin mud muds GOODMUDS
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Sun, 13 Dec 1992 14:21:06 GMT

YES!  Eltanin is back up with the original pfiles!!  If you played it
before, and want to continue to do so, the addres is :
uhro.wosc.osshe.edu 4000
(don't make fun of that dumb-looking addreess)

Anyway, hope to see ya on!

bryant
(Durk)

Newsgroups: rec.games.mud.diku
From: spp@crane.cis.ufl.edu (Stephen P. Potter)
Subject: Re: .DOC for Detailed mobs
Organization: Univ. of Florida CIS Dept.
Date: Wed, 16 Dec 92 13:45:04 GMT

Having never seen a Detailed mob, I ended up taking the code for them out of
my MUD (a version of Silly).  Loki has coded some "New" style mobs, to replace
the simple mobs that seems to be far better.  The format is this:

#number~
name~
short~
long~
desc~
<act> <aff> <alignment> <'S' | 'N' | 'A' | 'L'> ('N'ew multi'A'ttack and 'L'oud)
			if 'A' or 'L', follow with number of attacks
<level> <thaco> <ac> <bonus hp, code figures main hp of (level)d8> <damage/att>
<race pointer (-1 if race, black otherwise)> <gold> <exp chart bonus> <race>
(the exp chart bonus is a number (<=10) that is multiplied by a set amount and
	added to a base, determined by level {a la AD&D})  if the race pointer
	is not set, then no race is given
<position> <default pos> <sex>
if 'L'
sound in room~
sound in connecting room~

Steve

-- 
    cccc    i   ssss   University of Florida  Computer and Information Sciences
  c           s        Unix Consulting Staff   (904) 392-1183  E309A 
 c        i   ssss     Email: spp@ufl.edu, spp@cis.ufl.edu, 
c        i       s      u4930any@elm.circa.ufl.edu, PRISONER@MAPLE.circa.ufl.edu cccc   i    ssss       PRISONER@ufcc.ufl.edu, Bitnet: PRISONER@ufcc
From: dikumud@atlantic.mps.ohio-state.edu (Dikumud)
Newsgroups: rec.games.mud.diku
Subject: Re: Collection of all-time hints!
Keywords: mud, cheat, hints, xp
Date: 20 Dec 92 20:59:28 GMT
Organization: Ohio State University; Physics Department

>	I have a little known major cheat that can still be exploited
>in a few muds.  Anyone know the one about entering the mud with the
>char names of some of the Diku originals?  It's then possible to gain
>the keys, thereby gaining entry to...Redferne's Palace, Papi's Cosy
>Cottage, and Quifael's lab?  :)  I won't say exactly howto get the
>keys...I'm just wondering how many others know this. (besides the real
>Papi, Quifael, etc...who put this 'feature' in)  :)   Seeya later...

Little known?!?  Gawd, everyone knows about the pray at altar bug.
Besides, most smart imps erased the items in the vault long ago...

DaShadow
Newsgroups: rec.games.mud.diku
From: alee@ellis.uchicago.edu (Steele Alloy)
Subject: Celebrity players
Reply-To: alee@midway.uchicago.edu
Organization: University of Chicago Computing Organizations
Date: Fri, 18 Dec 1992 16:59:32 GMT

This is a wierd question to ask, oh well after all I do have a wierd
mind.  I was just wondering if anyone knows of any celebrities who play
Dikumuds or any type of mud for that matter.  I'm talking about media
celebrities.  My guess is no, but does anyone know if any celebrities
play?

                                  Regards, - Steele Alloy

-- 
NFS server wakinyan not responding still trying  NFS server wakinyan not resp
NFS server wakinyan not responding still trying  NFS server wakinyan not resp
NFS server wakinyan not responding still trying  NFS server wakinyan not resp
Newsgroups: rec.games.mud.diku
From: ernar@dit.upm.es (Jorge F. Delgado Mendoza)
Subject: Re: Docs for zone creating
Organization: UUES, Asociacion de Usuarios de UNIX, Spain
X-Newsreader: Tin 1.1 PL4
Date: Tue, 15 Dec 1992 17:34:12 GMT

Well my frind i think you are for a hard time over there :(
usually those docs are only up to date with the MUD the 1st times
it runs...

soon the implementors start adding new features and the like.

If you wish to make up an area, why dont you mail the imps of the mud
youre coding for...

Else you could make the area with those docs, and if its accepted
modify it as soon as the imps send you data

At least thats what i did to make the "Fire Plane" at Grimnemud
(gytje.pvv.unit.no 4000).


------
Also, i have a question for you, how is dikuII developping???
I played a bit at it and lost the address :( , but it seemed quite
difficult to the not-iniciates :)



--
-------------------------------------------------------------------------------
| ernar@sanson.dit.upm.es |   And they placed in his hands a sword made from  |
| Jorge Fernando Delgado. |  cold vengeance, forged in Brimstone and templed  |
| Madrid Telecom, Spain.  |  with the woeful tears of the other damned......  |
------------------------------------------------------------------------------
From: dikumud@atlantic.mps.ohio-state.edu (Dikumud)
Newsgroups: rec.games.mud.diku
Subject: Re: New MUD!!!!!!!
Date: 20 Dec 92 20:57:12 GMT
Organization: Ohio State University; Physics Department

In article <85624@ut-emx.uucp> jdecker@ccwf.cc.utexas.edu (Jack Decker) writes:
>Okey guys, QuantumMud has changed its name to ShadowMUD due to an
>unfortunate error in name choice.  We are back up and running on
>sneezy.cc.utexas.edu 4000.  The rent error has been fixed.
>

Great, that makes two MUDs with the name ShadowMUD now.  (Check the MUDlist
when making a name, guys.  Plus, not to mention my MUD is Dark Shadow's...

Gawd...

DaShadow (atlantic.mps.ohio-state.edu 6666 - Dark Shadow's DikuMUD)
Newsgroups: rec.games.mud.diku
From: gohn@ecf.toronto.edu (GOHN IVAN LLOYD)
Subject: Kludge World - Doc. 2
Organization: University of Toronto, Engineering Computing Facility
Date: Sat, 12 Dec 1992 18:53:32 GMT

My intention was not to misinform the readers here.  I was
simply posting what I was told and nothing more.  I mentioned
that the information may not have been accurate, and it seemed that
many could not read.

My intention was, however, to give access to those who are truely
interesting and mudding to try the site and above ALL to enjoy and
have fun.

I have NO need of people entering the mud and critisizing my postins
since I ALWAYS point out that I may be in error.

Sorry for the Inconvience

Midnight
Newsgroups: rec.games.mud.diku
From: chuong@ecf.toronto.edu (CHUONG HAN HSING)
Subject: Kludge World - Vol.2 Doc.2 
Organization: University of Toronto, Engineering Computing Facility
Date: Tue, 15 Dec 1992 10:20:21 GMT

SMALL tips on Klude World

   - Don't hang around Seth too long.  He's annoying - asking to
     follow you and asking all sorts of dumb questions.  No, he
     is NOT a player.
     Seth has 2K hitpoins but only does 1 hitpoint damage per shot.
     If you manage to kill him (without bringing the Guards down
     on your head) he holds a scroll.
     Casting the scroll will simply create another Seth (arrggh!)
     Killing Seth (which takes a LONG time) will give you about 10 xps

   - If you see Santa, don't mess with him.  Santa is a BRUSER.
     Don't hang around Santa too long or he'll pick your pockets
     dry.


     That's it for now ;)
     Take Care

     Midnight the Shadow Warrior
     st6000.sct.edu 4374