HDTenEightyP/NetNews huggingface dataset:
From: acm@nauvax.ucc.nau.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: RE: Civ: Selling the Palace
Date: 1 Oct 92 16:34:27 GMT
Organization: Northern Arizona University

In a previous article, mdanjou@chicoutimi.ulaval.ca (Martin D'Anjou) wrote:
>What will happen if I sell the Palace
>to get more money? (200 gold pieces)?

   I do this quite often.  In the early part of the game it doesn't really
matter if you have a capitol city or not.  The quick 200 coins can mean the
difference between building an ancient WOW or watching someone else complete
it first and wasting a ton of shields.

   Later you'll need a palace in a centrally located city to reduce the 
corruption that will abound in the larger cities.  The book implies that you
need a capitol to build a space ship but I don't think that that's entirely
true.

>Martin d'Anjou
>mdanjou@gel.ulaval.ca
> 
>PS: Where can I get the documentation for this game?

   Ahh, let me guess, one didn't come in the box??? :0
From: tjc@ecs.soton.ac.uk (Tim Chown)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: enough already!!
Date: 27 Sep 92 15:58:26 GMT
X-Phone: +44 703 593257

In <1992Sep25.215446.19660@nntp.uoregon.edu> keith@cacofonix.cs.uoregon.edu (Keith Steiger) writes:

>In article <1a008qINNmkc@usenet.INS.CWRU.Edu> dpn2@po.CWRU.Edu (Damien P. Neil) writes:
>>Correct me if I am wrong (your post is garbled), but are you saying: "Since
>>game companies make buggy games that cost $60+, I can copy them."?
>>
>>If so, this argument sounds like: Rolls Royces are gas guzzlers, and cost
>>too much, therefore I can steal them.

>No, no, no.  The argument sounds like: "This book costs WAY too much, so I'll
>check it out from the library, xerox it, and return it."  Still a moral
>question, but a more interesting one.

Yes, but the Rolls Royce works, and you know it has shitty gas mileage
before you buy it.  The game has bugs.  Rolls Royce engineers clearly
take pride in their work, game companies do not, or at least some don't.

Yeah, computer games should be like library books - I hate the fact that
a shop will NOT let you try a game out.  Cut demos are good, but you need
this newsgroup to find out which games are properly produced, and which
are cobbled togther by cowboys.

And yes, piracy sucks (I used to make some money out of game-writing).

Tim
From: colemant@yvax.byu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Tetris game wish list.
Date: 28 Sep 92 19:00:47 GMT
Organization: Brigham Young University

I enjoy playing Tetris but the version I have at home gets impossible after
advancing 8 levels.  As the game levels are reached blocks are added randomly 
to the lower part of the screen.  Level one takes 10 lines to finish, level two
takes 15 etc.  The game is called Double Blocks...

My request/wish list is for the Ultimate Tetris game.

1.  First of all two players must be able to go at once.  This is what drew 
	me to the current program I use.  A split screen with two players
	competing at the same time.
2.  It should be compatable with any system, even monochrome 8088 pc's.  It
	wouldn't be that hard I assume... just use shades of grey or letters.
	That may be pushing things.  CGA would be a good place to start.
        I don't know how much memory a slow down program would take...
	Finding out what screen and cpu a system has isn't that hard is it?
3.  Menu driven w/ all the settings one could dream of like:
	drop slides, show what shape will come next, key definition
	Different shapes other than the standard (user defined)...
4.  Don't mess with pictures during the game... cartoons inbetween levels??
5.  In the two player mode a tetris on one side could jack the other side up 
	a few lines.
6.  Have user defined levels.  Instead of random blocks let the user set up 
	the screen with blocks where desired and other settings as the random
	blocks added during level or a bonus for tetri.
7.  Give a bonus for getting more than one line at once.
8.  When in random mode keep it playable.  Upper limit on height needed.
9.  Have some levels add random blocks to the screen when a line is cleared.


that's long enough... I have dozens more of requests for this game but this 
is already getting tedious.  I'm now learning C,  I think I'll make this my
thesis for a doctorate.  ;^)

--Tom Coleman
From: gchen@envy.Reed.Edu (Mark Aranethes Jinglewood Chen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Sci-fi RPG's
Date: 29 Sep 92 18:50:58 GMT
Article-I.D.: reed.1992Sep29.185058.14469
Distribution: usa
Organization: Reed College, Portland, OR

In article <BvB4C8.5qA@andy.bgsu.edu> rlee@andy.bgsu.edu (Bob Lee) writes:
> Since we're all praising Wasteland so much did any of you remember its
> sequel? Fountain of Dreams.
> 
> Even though it isn't declared the sequel to Wasteland it sure looks and
> plays a lot like it. 
> 
> -BOB
unfortunately, i hated the sequel
i think sequels are supposed to be better
but it was about the same or worse
smaller too
mark
Newsgroups: comp.sys.ibm.pc.games
From: randall-joshua@CS.YALE.EDU (Joshua Randall)
Subject: Re: EMERGENCY: Lightning Club isn't a Police
Organization: Yale University Computer Science Dept., New Haven, CT 06520-2158
Date: Tue, 6 Oct 1992 18:20:37 GMT

In article <1992Oct6.161347.24283@b11.b11.ingr.com> ross@kaos.b11.ingr.com writes:
>"Joshua"
>
>Why is it you don't use your real name here?  There is no "Joshua E.
>Randall" or "Joshua Randall" at Yale, either as a student or as an
>employee.  C'mon :-).  Tell us your REAL name.  We're all dying to
>know who you are...

Huh?  I guess I better check with the Registrar and make sure I'm enrolled.
Anyway, Ross, don't you have anything better to do than bother Yale about
me?

Use UNIX to "finger" my account and you will find out I do indeed exist.
Or if that's too ephemeral then call up Directory Assistance.

Jeez, gimme a break, why would I lie about something stupid like that?  My
name, that is.  How do you think I got this account?  I had to show my ID and
sign a bunch of stuff....

Yes, I'm me, as far as I know.

-- 
Joshua E. Randall			randall-joshua@minerva.cis.yale.edu
From: gt3017a@prism.gatech.EDU (Guy Elden Jr.)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: GAME BYTES: New article types wanted!!
Date: 4 Oct 92 19:47:10 GMT
Organization: Georgia Institute of Technology

In article <uprao.717901063@mcl> uprao@mcl.ucsb.edu writes:
]In <1992Sep30.153429.19741@b11.b11.ingr.com> ross@kaos.b11.ingr.com (Ross Erickson) writes:
]
]>Actually, no the filesize of Game Bytes (zipped) will never go beyond
]>1.44MB.  Actually, my intention is to make it always fit on a 1.2 MB
]>disk too.  Until I get to CD-ROM publishing.  muuhahahaha.  Wicked
]>laugh.  Then you'll be blown away.  Stick with your 1.44 MB drives.
]>It will do you fine by me, anyway.
]
]Why would this matter?  Its not like anyone runs on a floppy-only system
]nowadays anyways... I mean, whats the use of reading a review on Ultima 7
]if there is no chance your system can play it?  :)
]
]--
]parik rao						       prao@cs.ucsb.edu

   It matters if you have access to Sun Sparcstations with floppy drives
capable of reading/writing to DOS disks. This way, you wouldn't have to
download (for me, at 2400 baud), a 1.44 meg file... just copy it onto the
disk, and hand-deliver it to your PC.

    Of course, it still doesn't matter how big the file is, because you
can just use a shareware file splitter/integrator to split the file up to
fit on floppies, if the size of gamebytes ever exceeded 1.44 megs (or 1.2
for the 5.25" users). I think Ross realizes how time consuming and troublesome
this is, so keeping the files to a reasonable length eliminates frustrations..

-- 
gt3017a@prism.gatech.edu             | "All of us get lost in the darkness,
a.k.a. Guy Elden Jr.                 | Dreamers learn to steer by the stars,
                    Neil Peart ------| All of us do time in the gutter,
                    'The Pass'       | Dreamers turn to look at the cars"
Newsgroups: comp.sys.ibm.pc.games
From: houcheng@csie.nctu.edu.tw (Hou-cheng)
Subject: HELP ME !!!! ( RED BARON )
Organization: Computer Science & Information Engin., Chiao-Tung U, Taiwan, ROC
X-Newsreader: TIN [version 1.1 PL6]
Date: Thu, 1 Oct 1992 04:13:29 GMT


Xref: sparky comp.sys.ibm.pc.games:15495 rec.games.programmer:4073 comp.sys.amiga.games:13596
From: fish@casbah.acns.nwu.edu (Eric West)
Subject: Re: Quest for Glory I
Followup-To: comp.sys.ibm.pc.games
Organization: Northwestern University, Evanston Illinois.
Date: Fri, 2 Oct 1992 19:23:28 GMT

sphillip01@cc.curtin.edu.au writes:
>ctoth@magnus.acs.ohio-state.edu (Christopher M Toth) writes:
>> 	Does anyone know how to get the password to the thieves guild? I've
>> tried to talk to the thief in the alleyway, but he just steals my money...
>> 
>> Any advice would be greatly appreciated! :)
>> 
>> Thanks,
>> Chris
>> 
>It's been a while since I've played it, but I think you make the secret
>sign of the thief to the guy in the alley ... 
>
>Trevor Phillips
>

You also have to BE a THIEF, or they will just laugh at you.  If you are a
fighter or magic-user, FORGET about the thieves' guild.  Even if you could
get in, I think your classification would prevent you from earning points
anyway. 

ecw
fish@casbah.acns.nwu.edu
Newsgroups: comp.sys.ibm.pc.games
From: norm@bnr.ca (Norm MacNeil)
Subject: FCS - Worth it?
Originator: norm@bcrks122
Reply-To: norm@bnr.ca
Organization: Bell-Northern Research Ltd.
Date: Fri, 2 Oct 1992 16:31:33 GMT


I already have a QuickShot 5 (Intruder?) which has two triggers (thumb and
forefinger), trimmers, and controllers to allow continuous firing (for such
games as LHX Attack Chopper) but I've seen the hoopla about the FCS so I went
to the local shop to take a peek at it.  Ok, so it has a couple of more buttons,
but I didn't see any trimmers on it (I wasn't looking too hard).

What I want to know, what is the advantage of having an FCS over a "regular"
joystick?

Thanks in advance,
  Norm.

P.S.  And it doesn't have a throller slider which I have seen on the Kraft
ThunderStick which cost half as much!
-- 
+-----------------------------------------------------------------------+
 Norm MacNeil                     Phone: (613) 763-7497
 CAD Operations                     Fax: (613) 763-3317
 Bell-Northern Research Ltd.      EMail: norm@bnr.ca (INTERNET)
 #include <disclaimer.std>       "Roller bladers do it in-line!"
Xref: sparky comp.sys.ibm.pc.games:15285 rec.arts.anime:20412
From: shimkevi@buchmf.bu.edu (Sergey Shimkevich)
Newsgroups: comp.sys.ibm.pc.games,rec.arts.anime
Subject: Cobra Mission - WOW!!!
Date: 1 Oct 92 02:56:40 GMT
Followup-To: comp.sys.ibm.pc.games
Organization: Boston University Chemistry Department

Finally, an anime-style game for the PC (I went into withdrawal after
finishing Cosmic Fantasy 2).

Just got my copy today. What a game!!! Great anime artwork and a story that
will satisfy any hentai :-)

Too bad I only had time to play it for 20 minutes :-(

//////////////////////////////////////////////////////////////////////////////
// Ryan: What is it to you, demon?       //// Sergei Shimkevich             //
// Lune: It is Sir, Demon to you, worm!  //// shimkevi@buchmf.bu.edu        //
// -Phantasy Star III                    //// shimkevich@A1.tch.harvard.edu // 
Newsgroups: comp.sys.ibm.pc.games
From: ramkiss@ecf.toronto.edu (RAMKISSOON SHERWYN)
Subject: Re: Ultima V
Organization: University of Toronto, Engineering Computing Facility
Date: Fri, 2 Oct 1992 16:56:14 GMT

This question has been bugging me for a while now, and the recent posts
on Ultima V reminded me of it. What happens if you try to rescue Lord British
and you haven't killed the shadowlords. ie. you have the crown, sword, amulet
and sandalwood box but didn't kill the Shadowlords. I stopped playing a loooong
time ago because I thought you couldn't get past the first room of Shame if
you didn't kill them, but obviously that's not true. Has anyone actually tried
this?
From: rperisic@tartarus.uwa.edu.au (Robert Perisic)
Newsgroups: comp.sys.ibm.pc.games
Subject: Terminator 2 Cheat ??
Date: 4 Oct 1992 08:19:02 GMT
Organization: The University of Westrn Australia
NNTP-Posting-Host: tartarus.uwa.edu.au
X-Newsreader: Tin 1.1 PL5

	Can someone please help me?

I have recently obtained a copy of Terminator 2 and so far I am finding
the game very difficult as I am unable to pass the second stage.

What I am basically asking for is some information on how to make the
game a little easier to play.

The location of a Terminator 2 cheat would also be of great assistance.

Thank You.

          --- ROB (rperisic@tartarus.uwa.edu.au)

Newsgroups: comp.sys.ibm.pc.games
From: fishkin@parc.xerox.com (Ken Fishkin)
Subject:  Darklands relics
Reply-To: fishkin@parc.xerox.com (Ken Fishkin)
Organization: Xerox PARC
Date: Mon, 28 Sep 1992 21:18:29 GMT

Well, I (finally) got a few holy relics, and I was wondering
if anybody else had some ideas on their effects.
I got St. Ita's needle, St. Odoa' battle-axe, and St. Somebodys Testament.
    The needle _seems_ to help with edged weapons, but I'm not sure.
    The battleaxe, one would imagine, is a particularly fine battleaxe,
but so far my experience with it has not been earthshaking.
    I have no idea what the testament does.

    Anybody else found better use for these?


PS for those creating parties. My cleric died, and I had to gen up
a new one. I found that the "Hermit" path works very well, as the
Hermit profession (a) gets a lot of virtue, and (b) gets a +1 on strength
that helps diminish the effects of aging.

-- 
Ken Fishkin	fishkin@xerox.com
Newsgroups: comp.sys.ibm.pc.games
From: rjk@iastate.edu (Russell J Kraemer)
Subject: EOB 2
Organization: Iowa State University, Ames, IA
Date: Mon, 28 Sep 1992 19:11:19 GMT

Howdy all.....no spoilers here, just some basic combat questions.

I've made it to Dran, skipping most of the mind flayers in the process.
(too dang many of them at once)  However, hes kicking my butt badly.
I know about the move and hit, move and hit ,
but he hits before I do..tried haste spell, but not much luck there
either....

Anyone have good combat tips for taking him or the many mind flayers out?

wanting to get this one done with.....

-- 
rjk@iastate.edu                 

I think therefore I.......shoot, was I saying something?
From: dcutter@oregon.uoregon.edu (dann cutter)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wizardry series???
Date: 30 Sep 92 22:34:08 GMT
Article-I.D.: nntp.1992Sep30.223408.6021
Organization: Stellar Enterprises

Having only really played the first one, I was wondering if somebody could
tell me about the others: i.e. what are they called, how are they, where
can I get them??? Thanks a whole bunch

_______________________________________________________________
Dann Cutter  Stellar Enterprises* /
dcutter@oregon.uoregon.edu
From: Ashley.Kleynhans@f54.n7101.z5.fidonet.org (Ashley Kleynhans)
Newsgroups: comp.sys.ibm.pc.games
Subject: KQ5 - Ice Mountain
Date: 1 Oct 92 10:12:02 GMT
Article-I.D.: catpe.2507.2ACC9383
Organization: FidoNet node 5:7101/54 - Depths of Insanity, Alberton

RA ->Can somebody tell me how to get past the cliff at the ice
RA ->mountain?
RA ->I used the rope to tie to the branch but it breaks when I
RA ->climb it.
RA ->I got the sled, too, but I couldn't use it. I got the wand,
RA ->empty
RA ->pouch, squeezed honeycomb, cape, half a leg o' lamb,
RA ->amulet. Any
 
You must tie the rope to the rock NOT the branch and it will work 
just fine, it is amazing to see how many people have made that same 
mistake (I, too made that mistake!).
 
Cheers.
--  
INTERNET: Ashley.Kleynhans@f54.n7101.z5.fidonet.org
via:  THE CATALYST BBS in Port Elizabeth, South Africa.
       (catpe.alt.za)   +27-41-34-1122 HST or +27-41-34-2859, V32bis & HST.
From: gchen@lust.reed.edu (Mark Aranethes Jinglewood Chen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Whats this game called ????
Date: 30 Sep 92 05:48:44 GMT
Article-I.D.: reed.1992Sep30.054844.5388
Organization: Reed College, Portland, OR

In article <1992Sep30.022641.10496@cerberus.bhpese.oz.au>  
russell@cerberus.bhpese.oz.au (Russell Sparkes) writes:
> I saw a game recently on my uncles Mac called Armour Alley.
> I noticed with joy that it was a souped up version of a game we had on  
the
> old apple IIe. Now, where can I get it for the IBM-PC
> 
> It's a long flat screen much like "choplifter" that scrolls left and  
right.
> At one end is your base, at the other is the enemy base.
> Each side has a helicopter with a limited number of bombs and  
paratroopers.
> As you play the game, you can order more trucks, tanks, and ground  
troops to
> leave your base heading for the enemy. On the way, they get to take the
> various bunkers and houses etc on the way, fighting if they have to. In  
the
> meantime, you fly your chopper over the top and drop bombs on the enemy
> tanks etc heading towards your base, whilst avoiding the enemy  
helecopter
> (or shooting it down). The idea is to overtake the enemy base.
> 
> So thats the gist of it, whats it called? Where (How) can I get it?
>    Thanks for any info.
>      russell.
> -- 
> Russell Sparkes, BHP Information Technology, Newcastle, Australia
> Bits: russell@cerberus.bhpese.oz.au         Voice: +61 49 40 2132
> "Say it with flowers - Give her a triffid" - not me.

i thought there was a pc version of the same name.
maybe I'm wrong?  I never really like it that much so I never really  
bothered to pay attention if I ever saw it.
mark
Newsgroups: comp.sys.ibm.pc.games
From: mary@wam.umd.edu (Mary Louise Cassidy)
Subject: Re: Strike Demo
Organization: University of Maryland, College Park
Date: Fri, 2 Oct 1992 06:15:35 GMT

In article <1992Oct1.180239.17532@b11.b11.ingr.com> ross@kaos.b11.ingr.com writes:
>>I seem to have a problem running the strike demo.  It seems that every time I try to run it it tells me that I can't initialize my EMS memory.  What does this mean? 
>
>Oh, just call up Origin.  I'm sure they'll be glad to help.
>
>-- 
>|------------------------------------------------------------------|
>|  Ross Erickson             |                                     |
>|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
>|  205-730-4019 - voice      |  itself responsible for the flood." |
>|  205-730-6445 - fax        |                                     |
>|  Internet: 129.135.252.87  |                                     |
>|------------------------------------------------------------------|
>

No need to be a smart ass...ya know..not everyone is as um...'reserved' as you
on this subject.  A pirated DEMO..oh no!  Just think of all the money I'm
'stealing' from poor poor Origin by staring at it 6 hours a day.....
From: gt7950b@prism.gatech.EDU (Charles E. Patisaul)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Nintendo copying (how stupid...)
Date: 5 Oct 92 04:24:07 GMT
Organization: Georgia Institute of Technology

In <1992Oct5.025041.21845@cam.compserv.utas.edu.au> rhoge1@esk.compserv.utas.edu.au ([Robert James Hoge]) writes:

>I am writing for a certain teacher at this campus:

>"Is it possible to copy a game from a cartridge (Nintendo)?"

>Personally I think not, but any replies appreciated.  I don't
>care where you reply either.

	It should be. EPROM burners don't cost much when compared to the
price of a half a dozen nintendo games. It's possible to get something that
will look at a chip on the nintendo cartrdige and burn one just like it for
you. 
	I know several people that did this with atari 2600 and 800
cartridges years back. All you need is the card and some sockets and the
right pin outs to the card slot, then it's a matter of having a burner. If
you just happened to have one already...

	This is not as easy as disk copying, and probably would not be in
practice in theeneral public, but it should be possible.

-- 
Charles Edward Patisaul          \Little\  "Everybody's got to be, somewhere."
Georgia Institute of Technology    \Yellow\             Atlanta Georgia, 30332
Internet: gt7950b@prism.gatech.edu   \House.\            Amateur Radio: KB4WEH
Any ideas presented here are not those of any one, or thing, other than myself
Organization: University of Illinois at Chicago
Date: Tuesday, 29 Sep 1992 20:19:12 CDT
From: <U42595@uicvm.uic.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima 6 solve..
Distribution: usa
 <92260.191408U42595@uicvm.uic.edu>

Can someone send/post some hints for Ultima6, I just finished with all the shri
nes, now what am I supposed to do, and where are all the dungeons at?
THanks Joe.
Oh you can mail me or post here.
                                 U42595@uicvm.uic.edu
Newsgroups: comp.sys.ibm.pc.games
From: priess@daimi.aau.dk (Jakob Priess-S|rensen)
Subject: Monkey Island II - HELP!!
Organization: DAIMI: Computer Science Department, Aarhus University, Denmark
Date: Fri, 2 Oct 92 11:37:20 GMT

 Denmark calling !
 -----------------

 I could really use a hint or two concerning Monkey Island II   :

 1. How am I supposed to make friends with the woodsmith on Scrabb Island ?

 2. How do I get to win the spitting contest ?
    (I have the green grog, and I'm spitting when the scarf blows in the
     wind but I still can't make it more than second place.)
 
 3. How do I get to the small island next to Phatt Island - there seems
    to be no way out there.( Maybe th waterfall ... but I haven't figured
    out how to operate the pump.)

 Thanx in advance ..............


                                      Jakob Priess-Sorensen
                                      Dept. of Science
                                      University of Aarhus
                                      Denmark

       
       LIFE SUCKS ..........
                BUT .. HEY ... 
                      SO WHAT !?!?  SO DOES MY GIRLFRIEND !!

 
Newsgroups: comp.sys.ibm.pc.games
From: mechalas@gn.ecn.purdue.edu (John P. Mechalas)
Subject: Re: SIMCITY - I WANT IT
Organization: Purdue University Engineering Computer Network
Date: Tue, 29 Sep 92 18:41:56 GMT

In article <1992Sep29.174847.25527@tolten.puc.cl> mbfarah@isluga.puc.cl (Miguel Braxton Farah) writes:
>Sigh... is seems that I cannot send a single post without getting a flame.
>What I mean is the following:
>
>1) I live in Chile

   You didn't tell us.

>2) In Santiago de Chile, local computer stores DON'T sell many games - I 
>haven't found SimCity at any store...

   You didn't tell us that either.
>
>3) what I have tried to ask in this group is if there is an international
>store or mail store or something like that that will allow me to buy Simcity
>outside USA and get it by mail. Do you know anyone?

   You should have asked that to begin with.

   We can't read minds...if you want a precise answer, you have to ask the
question precisely.  Now albeit, a flame is a harsh response...but considering
no one knew what your problems were, what did you expect?

-- 
John Mechalas                                          "I'm not an actor, but
mechalas@gn.ecn.purdue.edu                                 I play one on TV."
Aero Engineering, Purdue University                     #include disclaimer.h
From: rdippold@qualcom.qualcomm.com (Ron Dippold)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima 7 : Pagan Lord Voice
Date: 5 Oct 92 19:18:03 GMT
Article-I.D.: qualcom.rdippold.718312683
Organization: Qualcomm, Inc., San Diego, CA

slaud@cc.curtin.edu.au writes:
>To those who are interested in hearing the VOICE of Pagan Lord:

>This is extracted from Ultima 7 's sound data file. Somewhere
>between the 800000th position and 1400000th position there is
>a recorded voice which was reversed. (I think you can hear it

Countdown to Nico... 10, 9, 8, 7, 6, 5...
-- 
If you torture the data enough, it will confess
Newsgroups: comp.sys.ibm.pc.games