HDTenEightyP/NetNews huggingface dataset:
From: sh50+@andrew.cmu.edu (Sam Hui)
Newsgroups: rec.games.video,cmu.misc.market
Subject: **CAPCOM Joystick -For Sale-*
Date: 27 Jan 93 04:55:15 GMT
Article-I.D.: andrew.AfNe9Hi00WBOM1vEUW
Organization: Senior, Social & Decision Sciences, Carnegie Mellon, Pittsburgh, PA

Hi,

I have a Japanese Capcom PowerStickFighter joystick for sale.
Perfect condition, not bashed on.
It features autofire, slowmotion and LED's to display status.

Brand new they are $80
I am asking $65 obo + (shipping if not in Pittsburgh)

-Sam

E-mail this account.
From: aq009@cleveland.Freenet.Edu (David A. Johnson)
Newsgroups: rec.games.video
Subject: Re: ATARI
Date: 23 Jan 1993 21:57:32 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: aq009@cleveland.Freenet.Edu (David A. Johnson)
NNTP-Posting-Host: hela.ins.cwru.edu


In a previous article, palmer@uvmark.uucp (Filaman) says:

>Atari is Atari is Atari is Atari (and Tengen too!) :)

Nope, not quite.

Robert Jung already made it pretty clear, but I thought I'd add my own
take:

Basically, Atari Corp. owns the rights to the Atari name for all products
except for arcade games.  So Atari Corp. is responsible for the computers,
video games, etc.  Anything with the name "Atari" on it, besides arcade
games, is made by or licensed by Atari Corp. in Sunnyvale, California.

Atari Games is the company responsible for arcade games.  Their use of the
Atari name is limited to arcade games.  So when they wanted to come out
with home video game cartridges, they had to find another name (Tengen).  
Atari Games, I believe, is located in Milpitas, California.

The two companies aren't directly related in any way, although they have
collaborated on Lynx cartridges and stuff...  It can make things kind of
confusing sometimes.

-- 
       	            Hello!  My Name Is: David Johnson
aq009@cleveland.freenet.edu		      johns176@studentj.msu.edu

 	                     "Chew on this."
Newsgroups: rec.games.video,alt.sega.genesis
From: christ@crash.cts.com (Chris Trichel)
Subject: Re: [Sega Genesis] A/V connector
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA
Distribution: na
Date: 26 Jan 93 14:13:23 GMT

Maybe I'm wrong but didnt you guys see the colors used on the pin description?

Red
Green
Blue

uh... RGB?!?!?? hmmmm... maybe it uses a RGB color scheme!!!
From: rhamilt@husc10.harvard.edu (Rowan Hamilton)
Newsgroups: rec.games.video
Subject: [SNES] Zelda III:  Final(?) Boss
Date: 26 Jan 93 13:53:44 GMT
Article-I.D.: husc3.1993Jan26.085345.19804
Organization: Harvard University Science Center (not really)

Possible Spoilers...


I am getting slightly frustrated with what I think is the final boss
(i.e. following the bat through the roof of DW version of castle).
I can get to the point where room gets dark but I like puzzles more
than action and can't deal with the repeated attempts to stun Ganon.

Spoilers anyone?

Please email to spermand@hpctg.corp.hp.com as my regular newsfeed is 
gone for a while.  Thanks in advance.
-- 
Rowan T. Hamilton                         "To dig this is to groove on
hamilton@huhepl.harvard.edu                   hella shit."
hamilton@fnald.fnal.gov                   - casey@wackenhut.com
From: neilw@informix.com (Neil Williams)
Newsgroups: rec.games.video
Subject: Re: New Nintendo product
Date: 21 Jan 93 01:29:27 GMT
Organization: Informix Software, Inc.

In article <107641@bu.edu> shimkevi@acs.bu.edu (Sergey Shimkevich) writes:
>In article <1993Jan19.172705.29490@exu.ericsson.se> exuhag@exu.ericsson.se writes:
>
>>For a good dose of reality, it is worth taking a non-video game
>>player to an arcade or trying to introduce such a person to your
>>game system.  A lot of problems will just JUMP out at you and
>>the industry in-breeding will become hilariously obvious.
>
>As far as my friends/acquaintances go, they all couldn't care less about
>video games and simply cannot comprehend how I can spend such money on
>this hobby of mine.
>
>"You paid $80 for a VIDEO GAME???"

Well, just ask them: "You paid $80 for DINNER???"  or maybe,
"You paid $300 for those SHOES???", or perhaps "You paid $500
for those TIRES???"

Actually, I do all of the above, so I just hang my head 
in shame and say that I won't be doing it much longer since
Clinton is going to take all my money to pay off the deficit.

--Neil

-- 
Neil Williams: neilw@informix.com

Seen on my last trip on United: "If you are seated in an exit row 
and can not (sic) read this card... please notify a crew member."
From: v134n2mc@ubvmsb.cc.buffalo.edu (DA AGGRO KID)
Newsgroups: rec.games.video
Subject: Re: Sega CD Rom
Date: 27 Jan 93 05:58:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <C1BrFx.E6H@news.cso.uiuc.edu>, egp41980@uxa.cso.uiuc.edu (M) writes...
>kucerarj@kucerarj.test.rose-hulman.edu (Ryan J Kucera) writes:
> 
>>In article <1jrr1hINNa7a@shelley.u.washington.edu>  
>>tzs@stein.u.washington.edu (Tim Smith) writes:
>>> I've seen CD-ROM systems for IBM PC & clones for under $200.  There's  
>>one
>>> from Mitsumi that I've seen in Software Etc., and the current issue of  
>>Byte
>>> has one for $179 in the section where they give the short product
>>> descriptions of new products.  This one is particularly nice in that it  
>>has
>>> controls on the unit itself so that you can use it for music without  
>>having
>>> to control it from the computer.
>>> 
>>> Given this, I think a $200 CD-ROM for a game system would not be  
>>impossible.
> 
>>You might have seen CD-Rom systems for IBM's for under $200, but they  
>>don't have nearly have as big of a buffer as the Sega CD has.  The Sega  
>>has 700kbytes of memory just for live video and sound.  There is also  
>>memory for generating sound and other features.  Don't forget there is  
>>another motorola 68000 running at 12.5 MHz.  All CD-Rom drives on IBM's  
>>are just for reading data off a disk NOT for specifically playing games
> 
>Yeah, but I can get a meg of ram for $40 retail, and 68000s can't be going
>for more than that per chip. Also, the Sega cd has a slow access time of
>somewhere around 800 ms or so (this is from some EGM table so it may be 
>wrong) so they could probably get their drives for pretty cheap. Plus, since
>it takes around $2 to press a disc and that music cd and classics cd together
>can't be worth more than $5, and since most of that Sherlock Holmes disc is
>just raw data and graphics from the Turbo  version porting that to the 
>Genesis would be relatively simple. Thus, we're looking at $180 for the cd
>player (from above), $80 for chips, and $10 for software which equals $270.
>This if you bought everything except the software at retail price, and they've
>gotta be getting some bulk discount. They shouldn't be charging more than
>around $250 for the player alone, does that mean that the software they
>provide is worth $50? I think not.
> 
>-- 
>_______________________________________________________________________________
>Emery Puskas            egp41980@uxa.cso.uiuc.edu
>                         ep4287@coewl.cen.uiuc.edu
>"If we took the bones out, it wouldn't be crunchy, now would it?"
	Hmm, hate to tell ya but you're forgetting to pay someone along the
line there.  Mainly the programmers who design thosev games, they don't work
for free ya know.  You can't just count the cost of the media they're on,
otherwise you'd have me believe that I should be able to buy any Sega Genesis
game for under $5 considerin' that's all they spend on production.

Hasta
Newsgroups: rec.games.video
From: rauser@fraser.sfu.ca (Richard John Rauser)
Subject: Re: SNES Zelda: STUCK!
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Tue, 26 Jan 1993 02:19:23 GMT

 

  Okay, be warned, spoilers follow....











  

   Still reading? Okay, here goes:

   In the Desert Palace, after defeating the red cyclops, light all the
torches in the room (they sort of resemble sinks). This will cause the
wall to expand, allowing you into the last room, with three lousy, dickwad 
sandworms to kill. Be warned: the dirt they  kick up when they leave the
ground will hurt you! 
 

-- 
Richard J. Rauser        "You have no idea what you're doing."
rauser@sfu.ca            "Oh, don't worry about that. We're professional
WNI                          outlaws - we do this for a living."
-----------------
"Remember, no matter where you go, there you are." -Dr.Banzai
Newsgroups: rec.games.video
From: pawlak@vxdesy.desy.de
Subject: Re: Game Gear: Sonic I
Organization: (DESY, Hamburg, Germany)
Date: Fri, 22 Jan 1993 10:14:16 GMT

In article <00966F28.59ABBA80@vms.csd.mu.edu>, 2641nabedian@vms.csd.mu.edu writes:
> Ok. I have finished the game, but have not found all of the emeralds. In 
> particular, I am missing the emeralds from the last two zones.  Any help?

Spoiler...

Zone 5 (scrap brain) - it is in Act 2. There is a branch at some point,
one corridor goes up, another one down. If you take the upper one, you'll
eventually come to a place with 3 pits, with flamethrowers over them. 
Jump into the rightmost pit, go right, use the tube-transporter. 

Zone 6 (air base) - in Act 2. At the start take a step left - you'll
(hopefully) land on a floating platform. Ride the following platforms
(~5 of them) - you got it. 

> Also, is there any cheat mode, or level select or anything?  
> 
Not that I know. 

> Thanks

You're welcome

Michal (pawlak@vxdesy.desy.de)
Newsgroups: rec.games.video,alt.sega.genesis
From: don@tellabs.com (Donald Leonard)
Subject: [Sega Genesis] A/V connector
Organization: Tellabs, Lisle, IL
Distribution: na
Date: Mon, 25 Jan 1993 18:36:17 GMT


>``What are the pinouts on the Genesis A/V connector?''
>
>Starting from the 1 o'clock position, looking at the Genesis from 
>the back, and going clockwise, the pins are:  red, audio, +5 volts, 
>ground, green, composite video, and negative combined sync, with 
>blue on the center pin.

I took this from the game faq file. Could someone please spell out
to me what the pinouts are???? 
Does "red" mean I don't know, but the wire is red or is pin 1 red
and its the audio pin. Same goes for green. Blue center pin *&#$%?????
Forgive me if I sound insulting - its only because I am :-)

Seriously though... I'd like to build a cable that will carry all
of the signals (sterio,audio and video) to the TV. The TV has line
inputs.

thanks for the help
don
-- 

---------------------------------------------------------------------
Donald T. Leonard	|Honda Sabre	| "Bumpy trails? 
don@tellabs.com		|		|  Don't get mad get rad!"
..!uunet!tellab5!don	|Indy 650	|
---------------------------------------------------------------------
Newsgroups: rec.games.video
From: davem@uvmark.uucp (Dave Meeks)
Subject: Re: NO SNES CD in 93!
Date: Thu, 21 Jan 93 16:54:39 GMT
Organization: VMARK Software, Inc.

In article <2456@newsserver.cs.uwindsor.ca> ouckama@server.uwindsor.ca (OUCKAMA  GAVIN JOHN      ) writes:
>I am far from being a market expert, but I think in the end holding back
>on this CD thing was good for Nintendo.
>
>Look at all the problems Sega seems to be having with their machine.  Well,
>maybe not with the machine, but with putting out quality games.  I
>am always hearing on this board on how people are not happy with the games
>that have been brought out.

Actually, there have been a large number of people commenting the opposite
way, that they like many of the games coming out.  And, considering that this
is still the first run, it hasn't been bad.  When the second round comes out
with Sonic II, Batman Returns, JM, Willy Beamish, etc...  then we will start
to see if it is going to be great or not...

>Also, I'm not quite sure who this system will be geared to, but this 3DO
>system seems PRETTY impressive!  It might not affect Nintendo or Sega
>at first, but I think they shouldn't just disregard this machine either.

Yes, it sounds very impressive.  However, at this point it has not software and
only is expected to cost about $800.  This is as much as the Genesis/SegaCD/
SNES/TurboDuo/ + games.  It better be very, very good to be worth that.  
But remember that Sega and others already have 32bit machines nearing 
completion as well.  Probably be ready for late 94/early 95 (to be available
for games to be made for it)... 

>
>Why go CD???
>
>I'm perfectly happy with the cart games out there.  What more can a CD
>system give other than memory?  Granted, memory is no small thing, but
>just because a game is bigger doesn't make it better.

Well, the Sega CD currently gives you a lot more storage space, which can
mean bigger games, more levels, better graphics, etc...  Additionally, it
gives you hardware scaling/rotation and other abilities...

>
>To go CD kind of implies that the base machine's resources have been
>exhausted.  I think the SNES can do ALOT more which we haven't even tasted
>yet.  This SFX for example.  Its going to be interesting to see where games
>will go with this chip.

Well, remember that the SFX chip is being used BECAUSE that base machine can't
handle it.  It is Nintendo's way of adding capabilities to a few select games
that need it for a much smaller cost.
-- 
David T. Meeks            || "New shadows tugging at the corner of his eye
VMark Software, Inc.      ||  Jostling for attention as the sunlight flares
uvmark!davem@merk.com     ||  Through a curtains tear, shuffling its beams
davem%uvmark@merk.com     ||  As if in nervous anticipation of another day"
Newsgroups: rec.games.video
From: jarnis@mits.mdata.fi (Jarno Kokko)
Subject: Re: SMK:  Why Does It Need the SFX Chip??
Organization: Microdata Oy, Helsinki, Finland
Date: Thu, 21 Jan 1993 06:33:49 GMT

In article <1993Jan20.175813.1@csbina.csubak.edu> camp5@csbina.csubak.edu writes:
>In article <1993Jan20.195132.17463@prime.mdata.fi>, jarnis@mits.mdata.fi (Jarno Kokko) writes:
>> In article <r+g3ysm@rpi.edu> petitc@vccnw03.its.rpi.edu (Christopher Jon Petit) writes:
>>> Well, if F-Zero was made long before the SFX chip, and supposedly SMK does
>>>have it, what does it use the chip for?
>>>
>>>
>> 
>> Super Mario Kart DOES NOT HAVE SuperFX chip. It has similar DSP as in
>> pilotwings, and I suppose it's due to the fact it's split screen, and 
>> as SNES has only ONE DSP built-in (to do the rotate-scale-stuff), they
>> had to add one more. Pilotwings required additional DSP due to 
>> the abnormal stuff (FZero has pretty fixed view, Pilotwings has
>> lot more freedom of movement)
>> 
>> First SuperFX chip game will be StarFox or something like that. Will
>> be released in Japan on 31.Jan ... and I think it will sell like hot
>> cakes. (Supposedly Jez San was coding it - guy who did StarGlider I and II
>> on ST/Amiga)
>> 
>> - Jarnis
>
>If you need a DSP to do two simultaneous rotates, wouldn't that mean that 
>Contra III needs a DSP? (The 2-player split-screen?)

It's only 2D rotation.. SMK has 3D rotation of the plane..

Newsgroups: rec.games.video
From: achiang@sedona.intel.com (Albert Chiang)
Subject:  Super Magic Drive
Originator: achiang@sedona
Organization: WCDP
Date: Thu, 21 Jan 1993 23:28:01 GMT




If you are intersted in aquiring a Super Magic Drive (for the Genesis),
please e-mail me.


-- 
Albert Chiang                       |       Hate is Contagious....      |
achiang@sedona.intel.com            |       So is a Smile   :)          |
From: reynard@romeo.caltech.edu (Reynard, Gregory J.)
Newsgroups: rec.games.video
Subject: Re: T2/Menacer (Genesis) HELP NEEDED
Date: 27 Jan 93 06:47:00 GMT
Distribution: usa
Organization: California Institute of Technology
NNTP-Posting-Host: romeo.caltech.edu
News-Software: VAX/VMS VNEWS 1.41

I had the same problem when I first bought T2/Menacer.  I found that playing
in a dark room, as well as screwing around with the tv's brightness and 
sharpness controls seemed to help.  I also dusted the screen, but whether this
had any effect is uncertain.

As for the actual way to get through the stage, I find it is important to try
and anticipate where the flying HKs will be coming from.  They seem to come
out in fairly regular intervals.  I think one of the keys is firing at the 
corners where they come from _before_ you can actually see them.  If you wait
untill they're on screen before you fire, they can usually get a shot or two 
off at the truck before your shots reach them.  This strategy results in quite
a few wasted missiles, but you usually can afford them at this point.

What I find difficult on this game is destroying _EVERY_ piece of equipment at
Skynet.  I've finished the game a few times, but always get a message saying
"Research will continue at Skynet. Judgement day is still possible." 

  *********************************************************************
  *                            * "As kinder, genltler bombs explode   *
  *       Greg Reynard         *    in a thousand-points-of-light"    *
  *  reynard@romeo.caltech.edu *                 -- LARD              *
  *********************************************************************
From: holmes7000@iscsvax.uni.edu
Newsgroups: rec.games.video
Subject: Wanted for Gen & SNES
Date: 20 Jan 93 23:47:37 -0600
Organization: University of Northern Iowa

Wanted:
SNES
Super Star Wars
Wing Commander
Any Koei simulation games
Game genie
SF2
Ranma 1/2 part 2(?) (the one like SF2 set up)

Genisis
Any old basketball or Football games
Road rash
Steets of rage I & II
T2 the arcade game
any Koei simulation games (gemfire)

also I'm interested in the SegaCD.
E-mail me all offers please.
-Brando
From: mumac@uxa.ecn.bgu.edu (Mark A. Clark)
Newsgroups: rec.games.video
Subject: 2 questions
Date: 27 Jan 1993 08:17:16 -0600
Organization: Educational Computing Network
Distribution: world
NNTP-Posting-Host: uxa.ecn.bgu.edu

  1)  I would like to second a question asked by a poster earlier about
whether FF V can be played if you're not a Japanese speaker.  Or, better
yet, will FF III be exactly (or close) like FF V and when is Square
going to get their butts in gear and get FF III released? :)

  2)  Instead of snipping off the tabs in my SNES, or buying a $30
adapter for SFC carts, I would like to purchase a Game Genie to do the
adapting.  Will this work?

Thanks!
Mark

-- 
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Mark Clark                                Western Illinois University
    mumac@uxa.ecn.bgu.edu
  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Newsgroups: rec.games.video
From: ac374@yfn.ysu.edu (Stanley Kaminski)
Subject: Re: ColecoVision game copyrights
Reply-To: ac374@yfn.ysu.edu (Stanley Kaminski)
Organization: St. Elizabeth Hospital, Youngstown, OH
Date: Tue, 26 Jan 1993 04:37:15 GMT


In a previous article, jas@ISI.EDU (Jeff Sullivan) says:

>In article <1js717INNlkg@nic.umass.edu> EDIAS@UCSVAX.UCS.UMASS.EDU (EMILIANO A DIAS) writes:
>
>>Since Coleco went out of business in the mid eighties, what 
>>happened to the copyrights or their games?  Are the games
>>public domain (I doubt it)?
>>
>>Just wondering...				Tony Dias
>
>
>Whomever owns the marketing rights to Coleco's stuff (the creditors or
>liquidators) owns the rights to the games.

Several Colecovision games were cartridge versions of games originally
released as coin-op arcade games. I'd guess that those copyrights have
remained in the hands of the companies that released the original arcade
versions.

---Stash

-- 
ai815@cleveland.Freenet.Edu        ///   "Bourbon and beans;
ac374@yfn.ysu.edu                 ///     an explosive combination!"
GEnie: S.KAMINSKI             \\\///    --James T. Kirk, STAR TREK V
-------------------------------\XX/---------------------------------
From: dlk0ms9s@umiami.ir.miami.edu
Newsgroups: rec.games.video
Subject: Re: I want Defender!
Date: 24 Jan 93 15:56:42 GMT
Article-I.D.: umiami.1993Jan24.105642.14382
Organization: Univ of Miami IR

In article <1jsfs7INNrhm@shelley.u.washington.edu>, tzs@stein.u.washington.edu (Tim Smith) writes:
> I want Defender!  Does anyone know if anyone is going to come out with this
> for one of the current or future home video game systems?
> 
> If no one is, does anyone have the number and/or address for whomever
> one would contact at Williams to arrange to get rights to write it?
> I'm not kidding -- I know a few former video game programmers who, if
> no one else is going to do it, want to play Defender again and are willing
> to buy a development system for one of the home systems and write it themselves
> if that's what they have to do to get it.
> 
> --Tim Smith


  If the sources are correct, a cart is due for the LYNX in March which will
contain Defender, Defender II, and Stargate.  It was originally written by Jeff
Minter, of Llamatron fame, for the ST about 2 to 3 years ago.  I own it, and
still play it today.  Absolutely the best hand down conversion of the game
ever.  And since now I have an accelerator in my ST, it absolutely FLIES!

Cheers!


/^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^\
[ Mark Santora                                                       ]
[ DLK0MS9S@umiami.ir.miami.edu                                       ]
[ GEnie : M.SANTORA2                Look with more than your eyes... ]
\____________________________________________________________________/
From: skelly@amiganet.chi.il.us (Sean Kelly)
Newsgroups: rec.games.video
Subject: NES For Sale..
Date: 21 Jan 93 03:19:34 CST
Organization: Amiga Network Information Systems



     I have a 8-Bit (the regular one) Nintendo System for sale.

     It includes:
 
        11 Games  (All have instructions)
        3 Regular Controllers
        1 Wireless Controller


     Works fine!  Asking $125

%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%
%   Sean Kelly - Sysop Amizon BBS (312)594-1146                         %
%   Always looking for classic video games for the following systems:   %
%                                                                       %
%  Atari 2600-Atari 5200-ColecoVision-Atari 5200-Intellivision-Vectrex  %
%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%
From: ballt@ucs.orst.edu (Teresa Ball)
Newsgroups: rec.games.video
Subject: Thanks
Date: 21 Jan 1993 17:27:56 GMT
Organization: University Computing Services - OSU
Distribution: world
NNTP-Posting-Host: ucs.orst.edu

Just wanted to thank all the people who wrote and told me that there
were caves on the moon in Final Fantasy II.  After much eye strain, I
finally found them.

Again Thanks.

Terry
From: cj24+@andrew.cmu.edu (Curtis B. Jackson)
Newsgroups: rec.games.video
Subject: POWER MOVES..RANKER AND SUCH
Date: 25 Jan 93 08:23:50 GMT
Article-I.D.: andrew.EfN30qW00WC0E_5VMj
Organization: Freshman, MCS general, Carnegie Mellon, Pittsburgh, PA

I recently picked up this game for the SNES, I like it because it can be
classified as a SFII Jr.  much like FF has FFMQ.

anyway, does anyone know of any cheats for this game? I know some have
to exist. i.e. allowing two players to use the same character,
	         allowing one player to use any of the characters,
	         using Ranker.....(the main boss of the game., who just happens
                                                          to be the most
cool boss of any fighting game in                                       
                                                                        
                                    my opinion!)
 

(I figure you have to be able to use Ranker because of the way he
"misses" his moves every once in a while.)

 BTW:I am an avid fan of fighting type games for SNES....I realize that
the ones available or coming out are:SFII,Mortal Kombat(release
date?),Power Moves,Street Combat(release date,etc.?),Ultimate
Fighter(release date?),Battle Blaze(release date?)......if anyone has or
knows about these games....or others in this catergory, please reply!
Newsgroups: rec.games.video