HDTenEightyP/NetNews huggingface dataset:
From: oconnor@wave.nrl.navy.mil (Brian O'Connor)
Newsgroups: alt.games.sf2
Subject: Strategy Guides?
Date: 20 Aug 92 19:13:03 GMT
Distribution: na,local


Hello,

Excuse me if this is in the FAQ file, but are there any FTP sites that
have strategy guides for all characters?

Please respond by mail.

Thanks


-- 
Brian O'Connor              |       "What's an ipecac anyway?"
oconnor@wave.nrl.navy.mil   |                      TV's Frank, MST3K
Xref: sparky alt.games.sf2:2090 rec.games.video:17155
From: Corby.E.Page@dartmouth.edu (Corby E. Page)
Newsgroups: alt.games.sf2,rec.games.video
Subject: SNES SF2: Zangief ending
Date: 18 Aug 92 16:09:59 GMT
Organization: Dartmouth College, Hanover, NH

I finished the game with Zangief, and I found the ending to be a bit
bizarre. But I guess that SF2 originally came out before the Soviet
coup. So am I correct in assuming that the SNES ending is just like the
arcade ending except that "ex-president" was substituted in for
"president" or "premier" or somesuch?

corby
corby@dartmouth.edu
From: ghosty@terapin.com (Noah Hanna)
Newsgroups: alt.games.sf2
Subject: Re: Top Ten Video Game Battles We'd Like to See
Date: 13 Aug 92 04:44:11 GMT
Organization: BBS

In article <jrennie.13ti@terapin.com>, jrennie@terapin.com (Jimmy Rennie)
writes:
>His name is Hagar.  I'd like to see Hagar vs. Zangrief, the two big guys fight
>it out!
>
>                            -- Commando
Thanx Commando, I just thought of something though, when Hagar spins he loses
energy but Zangief cant seem to move up or down like Hagar...
  __     .  .     
 /_-host (/\)riter
Newsgroups: alt.games.sf2
From: bill@snoopy (Bill Poitras)
Subject: Re: Ranking: Balrog vs. computer
Reply-To: bill@msi.com
Organization: Molecular Simulations, Inc.
X-Newsreader: Tin 1.1 PL5
Date: Wed, 12 Aug 1992 19:23:47 GMT

Jason Hamari,Sauna (fizban@lopez.marquette.MI.US) wrote:
: How do you stop Honda's "hands" with Balrog?

A very well placed jumping punch that comes over the top.  Sorry I can't
be more specific.  I play Honda a lot and thats the only move Balrog has
against the hands.

--
+-----------------+-------------------------------+-------------------------+
| Bill Poitras    | Molecular Simulations Inc.    | Tel (408)522-9229       |
| (bill)          | Sunnyvale, CA USA             |                         | 
|                 | FAX (408)732-0831             | bill@msi.com            |
+-----------------+-------------------------------+-------------------------+
From: v116qhth@ubvmsd.cc.buffalo.edu (I'm not evil...I'm just good looking)
Newsgroups: alt.games.sf2
Subject: Vega's Earthquake
Keywords: Vega, Thanx
Date: 12 Aug 92 18:48:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41


  I have heard that Vega can make the entire screen shake. Is this a rumor?
What are the effects (1/2 damage, 1/3 damage, etc.)? How do you do it?
Thanx in advance for any responses.

				psycho
Newsgroups: alt.games.sf2
From: c60c-2am@web-2d.berkeley.edu (Peter Yung)
Newsgroups: alt.games.sf2
Subject: SNES SF2 codes
Date: 18 Aug 1992 07:27:54 GMT
Organization: University of California, Berkeley
NNTP-Posting-Host: web-2d.berkeley.edu

Could someone please send me the joypad and button sequence to get into
the pseudo CE mode for SNES SF2?  Thanks in advance.

Peter


-- 
Peter Yung				| Internet: pwky@ocf.berkeley.edu
University of California at Berkeley	| 	    
Dept. of Computer Science		| uucp: pwky@wet.uucp
_______________________________________________________________________________
From: smyung@phoenix.Princeton.EDU (Sung Myung)
Newsgroups: alt.games.sf2
Subject: Ending for SNES: SFII
Date: 17 Aug 92 19:59:46 GMT
Organization: Princeton University
Originator: news@nimaster


 I saw a post which said that there would be a group picture of all
12 characters if one finished level 7 without changing a player.
 I finally made it with Chun Li, but there were only 8 characters
in the group picture (omitting bosses) )-:.
 Is it because I lost too many battles to finish it? 
 Any comments?
Newsgroups: alt.games.sf2
From: jstrachman@vax.clarku.edu
Subject: RE: Vega's Earthquake
Organization: Clark University
Date: 13 AUG 92 02:02:37 GMT

Um, this is a bug due to Blanka's electricity.  Blanka vs. Vega:
Use your electricity and the screen will shake.  Vega will do nothing.

Just a bug. Relax.
-Zephyr
Newsgroups: alt.games.sf2
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: Which special attacks work in the bonus stages?
Organization: University of Illinois at Urbana
Date: Wed, 19 Aug 1992 05:08:00 GMT

aeg03@rrz.uni-koeln.de (Jan T. Kim) writes:

>Although this may not be central for the game, I recently started
>wondering  which  of the special attacks might work for the bonus
>stages, especially for smashing the car. For a while it seemed to
>me  that only techniques that do not require to pull the joystick
>backwards will work, since the characters do not always face  the
>car,  but  immediately turn around when moved backwards. However,
>recently a guy demonstrated me that Ryu can do a  hurricane  kick
>in the car bonus stage, which of course involves moving the stick
>backwards (the kick does nothing to the car though). This made me
>curious  if  there is some knowledge on this out there in the net
>...

>I'd be especially interested if the following is possible:
>* a Bison torpedo through the car
Bison doesn't go through the car, he just does his torpedo, hits once, and
then stops.  Not very exciting.  Here's how you do it:  Hold the joystick
forward and down and do the roundhouse slide.  As SOON as you push roundhouse,
move the joystick to the back position to charge for the torpedo.  If you
time it right, you can do a torpedo as normal.  I've done it before, so
just keep trying 'til it works.

>* a Blanka ball
Blanka doesn't even hit the car or bounce up off of it.  He just roars and
then stops right in front of it.  Not very exciting.  You can charge for
the ball at the beginning of the round, or during the time you're getting
up, if you've been knocked down.

>* a Vega screaming eagle
Surprisingly, I haven't been able to do this on any of the bonus stages.
Go figure.

>* a Zangief pile driver (smashing the car perfectly in one move?!)
Zangief doesn't not SPD the car, however he CAN SPD his opponent while on
the car.  Try this:  Have your opponent stand next to the car while
Zangief is on it.  Zangief can grab him into the SPD while Z is still on
the car!  Whee!

>* repeated Chun Li headstomps
Never tried it.

>* Guile or Vega surplexing a barrel
In the old SFII edition, Guile can magic throw regardless of whether anyone's
on the bonus stage with him!  If someone IS on the bonus stage with him,
Guile might get some points as his opponent magically breaks a barrel for
him by falling into it.  Great fun.  Breaks the ice at parties.

>Note: I'm not looking for the most effective  ways  of  finishing
>the  bonus  stages,  and  I  know  that  there are some easy ways
>(Blankas electricity, Hondas and Chun Li's lightning attacks...).
>I'm just looking for spectacular or weird effects.

I enjoy throwing fireballs, sonic booms, etc. off of the top of the car.
Also, doing Chun Li's Spinning Birk Kick off of the top of the flaming
barrels is amusing.  Let me know if you can think of some others.

>Greetinx, Jan
-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
"Nobody told me there'd be .sigs like these."
-=-=-=-=-=-=-=-=-=-=-=-&{&gp% +/)@ooooooo
NO CARRIER
Newsgroups: alt.games.sf2
From: jstrachman@vax.clarku.edu
Subject: RE: Vega's Earthquake
Organization: Clark University
Date: 15 AUG 92 07:11:00 GMT

Ok, at the beginning of the round, do a slow jab ball and go into electricity
as you come to a halt.  You'll see the results.  It sometimes works at other
times, but you have to judge the distance really carefully.

-Zephyr
From: bill@snoopy (Bill Poitras)
Newsgroups: alt.games.sf2
Subject: Re: Edmund Honda, combinations
Date: 14 Aug 92 20:30:23 GMT
Reply-To: bill@msi.com
Distribution: world,local
Organization: Molecular Simulations, Inc.
X-Newsreader: Tin 1.1 PL5

Ward... James Ward (jew@Sunquest.COM) wrote:
: I am a Honda specialist and would like to share Honda information with
: like minded individuals.  I learned to play on SF2 and SF2CE, but now
: play on my own SF2SNES.

For me it was the opposite.  I started E. Honda on the SNES because his
special moves were easier than Dhalsim's or Ryu/Ken, and I ended up
liking him a lot.  I not too bad in the arcade version now.

: I've found that I tend to rely too much on the fierce flying sidekick
: too much.  My wife is a Dahlsim specialist and has taught me what
: Computer Ken/Ryu tried to: "never jump more than once".

I almost always jump more than once agaist Dhalsim.  The first time is to
jump over his front or roundhouse kick (you have to be pretty close) and
the second is to hit him.  It takes timing, but as long as he doesn't
jump back and punch, it works.

: So, I've had to develope some more creative combinations.  Some of my
: favorites:

Flying Sidekick and throw works if your opponent doesn't get pushed back
from your kick.

Jumping over your opponent, usually with a Flying Sidekick and then
throwing them on the other side.   This works great against Chun Li and
Blanka.   When you jump over them, they block, expecting a hit, and then
try to hit you, but you are the other side!

Flying Sidekick and crouching fierce is a combo I use very often.  Works
pretty good against Blanka, and sometimes Sagat under the right
circumstances.

: Anybody else fancy the flying fat man?  :-) Let's share techniques and
: make a MOOT POINT out of all in our path!

Amen to that.  Speaking of "moot point", have you even done a flying
headbutt that hit twice?  I did a headbutt against Blanka very close and 
I heard two hits.  I have only done it once.

--
+-----------------+-------------------------------+-------------------------+
| Bill Poitras    | Molecular Simulations Inc.    | Tel (408)522-9229       |
| (bill)          | Sunnyvale, CA USA             |                         | 
|                 | FAX (408)732-0831             | bill@msi.com            |
+-----------------+-------------------------------+-------------------------+
Newsgroups: alt.games.sf2
From: t-alanf@microsoft.com (Alan Fling)
Subject: Re: Zangief: SPD
Date: 12 Aug 92 18:20:04 GMT
Organization: Microsoft Corp.
Distribution: all


Actually... The DP is _slightly_ different on Classic SF2 than on CE.
On the champion edition, is was -0 | \  -0, for some unknown reason,
				   0  0
(probably speed) the motion has toned down to just -0 \  -0.
						       0
The motion is quite a bit less now.
Now, the "Spinning Pile-Driver" (SPD) is a little more complex...
The required motion to execute the move depends on the circumstances.
And any time, moving the joystick in a full circle (very quickly) and
hitting a punch button at the end of the rotation will execute it.  But
that is very hard to do.  An easier way to do the SPD is to sit in a 
defensive crouch, (when your oponent is close enough) just tap the short
kick button, and move the joystick      0  0
				    / 0- \ |   WHILE the kick is still
				   0
Executing.  The trick is to kinda execute the spin of the joystick while
Zangief is traped in another move.  Then he snags your opponent immediately 
afterwards.  This is an awesome feature after you get a feel for the timing.
two of the best time to use the SPD is a) immediately after getting up from
a fall and your oponent is within about two inches of you  (doing ANYTHING
except DP)  and b) After somebody does an area attack on a standing Zangief,
walk INTO the hit and as soon as they contact you, start spinning.  9 out of
10 times I get this one.  (does that make me a master? =)
There are alot of intracacies to the SPD which you can only learn with time,
but it's a helluva lot of fun once you do learn.  I can probably say that he's
one of my best characters.  I usually get through the game on one credit now (sf2ce).
And a little less than half the time I can make it through without losing a round.
Anyway, have funu with the Zangmeister...

Alan
Newsgroups: alt.games.sf2
From: funky@nevada.edu (MATTHEW KAPHAN)
Subject: Re: Which special attacks work in the bonus stages?
Organization: University of Nevada System Computing Services
Date: Wed, 19 Aug 1992 17:10:54 GMT

In article <Bt7sxE.Enq@news.cso.uiuc.edu> el27166@uxa.cso.uiuc.edu (This Space for Rent) writes:
>aeg03@rrz.uni-koeln.de (Jan T. Kim) writes:

[munch]

>>I'd be especially interested if the following is possible:
>>* a Bison torpedo through the car
>Bison doesn't go through the car, he just does his torpedo, hits once, and
>then stops.  Not very exciting.  Here's how you do it:  Hold the joystick
>forward and down and do the roundhouse slide.  As SOON as you push roundhouse,
>move the joystick to the back position to charge for the torpedo.  If you
>time it right, you can do a torpedo as normal.  I've done it before, so
>just keep trying 'til it works.
>
>>* a Blanka ball
>Blanka doesn't even hit the car or bounce up off of it.  He just roars and
>then stops right in front of it.  Not very exciting.  You can charge for
>the ball at the beginning of the round, or during the time you're getting
>up, if you've been knocked down.
>
>>* a Vega screaming eagle
>Surprisingly, I haven't been able to do this on any of the bonus stages.
>Go figure.
 
    I've been able to do a screaming eagle on the barrel stage, although I
always hit the top barrel.  The way to do it is hold the joystick in defensive
crouch <towards the barrels>, and go up to foward flip <towards the barrels>.
    i.e.  If you are on the right side of the machine, it would be from the
lower right hand corner to the upper right hand corner of the joystick.

>
>>* a Zangief pile driver (smashing the car perfectly in one move?!)
>Zangief doesn't not SPD the car, however he CAN SPD his opponent while on
>the car.  Try this:  Have your opponent stand next to the car while
>Zangief is on it.  Zangief can grab him into the SPD while Z is still on
>the car!  Whee!
>
>>* repeated Chun Li headstomps
>Never tried it.
>
>>* Guile or Vega surplexing a barrel
>In the old SFII edition, Guile can magic throw regardless of whether anyone's
>on the bonus stage with him!  If someone IS on the bonus stage with him,
>Guile might get some points as his opponent magically breaks a barrel for
>him by falling into it.  Great fun.  Breaks the ice at parties.
>
>>Note: I'm not looking for the most effective  ways  of  finishing
>>the  bonus  stages,  and  I  know  that  there are some easy ways
>>(Blankas electricity, Hondas and Chun Li's lightning attacks...).
>>I'm just looking for spectacular or weird effects.
>
>I enjoy throwing fireballs, sonic booms, etc. off of the top of the car.
>Also, doing Chun Li's Spinning Birk Kick off of the top of the flaming
>barrels is amusing.  Let me know if you can think of some others.
>
>>Greetinx, Jan
>-- 
>Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
>"Nobody told me there'd be .sigs like these."
>-=-=-=-=-=-=-=-=-=-=-=-&{&gp% +/)@ooooooo
>NO CARRIER


Newsgroups: alt.games.sf2
From: bill@snoopy (Bill Poitras)
Subject: Re: Ending for SNES: SFII
Reply-To: bill@msi.com
Organization: Molecular Simulations, Inc.
X-Newsreader: Tin 1.1 PL5
Date: Fri, 21 Aug 1992 04:08:44 GMT

Steve Larsen (larsen@unislc.uucp) wrote:
: Corby E. Page (Corby.E.Page@dartmouth.edu) wrote:
: : To get the full ending with the photo of 12 characters, you must
: : complete the game at level 7 without using any continues.
: : 
:   Not true, you can use continues.

When I use continues, I only get a photo of 8 characters.  The only time
I got 12 is when I didn't continue once.

--
+-----------------+-------------------------------+-------------------------+
| Bill Poitras    | Molecular Simulations Inc.    | Tel (408)522-9229       |
| (bill)          | Sunnyvale, CA USA             |                         | 
|                 | FAX (408)732-0831             | bill@msi.com            |
+-----------------+-------------------------------+-------------------------+
From: sweide@uceng.UC.EDU (Steve Weide)
Newsgroups: alt.games.sf2
Subject: Re: Which special attacks work in the bonus stages?
Date: 19 Aug 92 12:28:32 GMT
Organization: College of Engineering, University of Cincinnati


Vega's screaming eagle can only be executed if their is an opponent on the 
screen.  I assume Vega's roll attack can be done the same as other
charge moves. Also Chun Li cannot foot stomp the car to the best of my
knowledge.
                                Steve
Newsgroups: alt.games.sf2,rec.games.video
From: cheng@leland.Stanford.EDU (Cheng-hao Patrick Song)
Subject: SNES SF2 CODES
Organization: DSG, Stanford University, CA 94305, USA
Distribution: usa
Date: Tue, 18 Aug 92 13:38:46 GMT

The code to get character vs. same character is D R U L Y B when the Capcom 
logo screen appears. You will hear a bell if you did the code correctly.

I heard a rumor that I would like to be confirmed or denied. This is a rumor!
My little cousin told me that there was a code to play Vega, Balrog, Sagat, 
and M. Bison on the SNES. I was skeptical. Does anybody know if such a code
exists, and if so please post the codes.

Another cousin of mine told me that he saw a person finish the game as Chun-
Li with one quarter in Korea. According to my cousin, Chun-Li took her
clothes off. Does anybody know if this is true or not?
From: jew@Sunquest.COM (Ward... James Ward)
Newsgroups: alt.games.sf2
Subject: Edmund Honda, combinations
Date: 13 Aug 92 20:26:51 GMT
Distribution: world,local
Organization: Sunquest Information Systems

I am a Honda specialist and would like to share Honda information with
like minded individuals.  I learned to play on SF2 and SF2CE, but now
play on my own SF2SNES.

I've found that I tend to rely too much on the fierce flying sidekick
too much.  My wife is a Dahlsim specialist and has taught me what
Computer Ken/Ryu tried to: "never jump more than once".

So, I've had to develope some more creative combinations.  Some of my
favorites:

swan-dive, low double sidekick
swan-dive, throw
flying sidekick, footsweep, flying sidekick (do note Honda's fierce footsweep
						covers 360 degrees!)

Anybody else fancy the flying fat man?  :-) Let's share techniques and
make a MOOT POINT out of all in our path!

What DOES he say?  It sounds like "moot point", but I figure it's Japanese?
Anybody know?
--
Newsgroups: alt.games.sf2
From: larsen@unislc.uucp (Steve Larsen)
Subject: Re: Z help.
X-Newsreader: Tin 1.1 PL5
Organization: Unisys Corporation SLC
Date: Thu, 20 Aug 1992 21:56:24 GMT

Gyre (9109214g@lux.latrobe.edu.au) wrote:
: 
: Hey guys, I started playing the Z man a couple of days ago and
: I've got some trouble with Honda.  How the hell do you stop his
: Hippo Torpedo?  In classic, all he had to do was whip out the 
: Lariat and that stops Hippo cold, but now it seems to work less
: than half the time.  Jumping and kicking doesn't work either, cos 
: he'll just head butt your foot as you kick.  Ta.
: 
  If you are close to the wall behind you, jump straight up, and pile
drive the hippo as soon as you land.  If you are far away from the way
jump up and away (with the right timing) and do the same thing.

Steve
Newsgroups: alt.games.sf2
From: jstrachman@vax.clarku.edu
Subject: RE: Edmund Honda, combinations
Organization: Clark University
Date: 15 AUG 92 07:13:42 GMT

Honda, when very close and just starting a torpedo, will connect twice.  This
happens alot when you use it as you are just getting up.
-Zeph
Newsgroups: alt.games.sf2,rec.games.video
From: alex@reagan.ipac.caltech.edu (Alex Werner)
Subject: Re: SNES SF2 CODES
Organization: California Institute of Technology
Distribution: usa
Date: Tue, 18 Aug 1992 19:53:36 GMT

In article <1992Aug18.133846.29721@leland.Stanford.EDU> cheng@leland.Stanford.EDU (Cheng-hao Patrick Song) writes:
>Another cousin of mine told me that he saw a person finish the game as Chun-
>Li with one quarter in Korea. According to my cousin, Chun-Li took her
>clothes off. Does anybody know if this is true or not?
Do you mean in the arcade? I've finished it in one quarter with chun li
without losing a round (in old edition) and she leaves her clothes
on. which is a shame :(
From: a481@mindlink.bc.ca (J.D. Frazer)
Newsgroups: alt.games.sf2
Subject: Comparisons and Overview
Date: 23 Aug 92 05:44:46 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

Could some kind soul-cum-SF2 expert post an overview describing the advantages
and disadvantages of all of the fighters? Try to be objective -- I'm sure you
have a favourite.

This grasshopper thanks you.

--
J.D. Frazer, a481@mindlink.bc.ca, (Vancouver, B.C., Canada)
-----------------------------------------------------------
*BRRRRAPPAPPAPPAPPAPPAPPAPPAPP!*
"MEIN LEBEN!" <thud>
"You shoulda thought about that when you signed up, buddy." - Valaria

Newsgroups: alt.games.sf2
From: jniemann@silver.ucs.indiana.edu (Jeremy Niemann)
Subject: world fighters
Organization: Indiana University
Date: Mon, 17 Aug 1992 02:31:48 GMT

Does anyone know the special moves out there for the world fighters sf2 clone
game on neo geo

thanks 

jer
jniemann@silver.ucs.indiana.edu
Newsgroups: alt.games.sf2
From: larsen@unislc.uucp (Steve Larsen)
Subject: Re: Ending for SNES: SFII
X-Newsreader: Tin 1.1 PL5
Organization: Unisys Corporation SLC
Date: Thu, 20 Aug 1992 22:04:25 GMT

Corby E. Page (Corby.E.Page@dartmouth.edu) wrote:
: To get the full ending with the photo of 12 characters, you must
: complete the game at level 7 without using any continues.
: 
  Not true, you can use continues.


Newsgroups: alt.games.sf2
From: alex@rigg.ipac.caltech.edu (Alex Werner)
Subject: Re: game logistics
Organization: California Institute of Technology
Date: Mon, 17 Aug 1992 20:39:52 GMT

In article <1992Aug17.182244.3113@usenet.ins.cwru.edu> ce274@cleveland.Freenet.Edu (Steven Chow) writes:
>
>Someone asked how to hit with a double dragon punch. I'm not sure,
>but I think it's actually a fierce and dragon punch; press fierce
>while making the motions, not at the end of it.
There are two different things being discussed here.
A normal dragon punch can sometimes hit twice, but there is just one
motion (ken/ryu just punches upward). Normal dragon punches usually
hit twice only when you are very close to the target...
There is also a combination which is a fierce uppercut plus a dragon
punch which can hit twice on SF2 or 3 times on SF2CE (often called
a triple dragon punch) which is done by hitting fierce and then very
quickly doing a dragon punch _or_ by pressing fierce at the beginning
of the dragon punch joystick motion and holding it down. (The first
method is better because it allows the dragon punch to be a jab, which
is safer...)
From: ghosty@terapin.com (Noah Hanna)
Newsgroups: alt.games.sf2
Subject: Re: PLEASE REPOST DHALSIM strategy guide
Date: 19 Aug 92 03:32:51 GMT
Organization: BBS

In article <ghosty.16c0@terapin.com>, ghosty@terapin.com (Noah Hanna) writes:
>Mine got lost :(  IF anyone has it please send it to me, or repost since
others
>probably want it too. Thank you, and Tatsumaki-senpu-kyaku!...
>  __     .  .     
> /_-host (/\)riter
I got it now, thanx Tim!...

  __     .  .     
 /_-host (/\)riter
Xref: sparky alt.games.sf2:2092 rec.games.video:17164