HDTenEightyP/NetNews huggingface dataset:
From: ggg@kepler.unh.edu (Gregory G Greene)
Subject: Theatre of War
Organization: University of New Hampshire  -  Durham, NH
Date: Sat, 15 Aug 1992 21:30:00 GMT

	I just picked up Theatre of War by Three Sixty.  This game is unlike
   anything I've had before, kind of a Battle Chess meets Stratego crossbreed.
   The game is played on a chess like board that has a rolling 3d effect along
   with different terrains.  The board can be up to 50x50 in size.  Like
   chess, the pieces ( called Warriors ) are lined up on opposite sides of the
   board.  The Warriors are available in 3 different sets; Medival, Great War,
   and Contemporary. Each set has different units, along with different
   capabilities.  Each Warrior set also has its own selection of scenario's 
   to play.  During the game the control screen is sort of set up like 
   Populous is, with angled buttons to click on.  Anyways, that's a quick    
   description of what the game is like.  The graphics are SVGA 640x400x256,
   but with the option to play at 320x200.  VESA drivers are included for all
   the popular SVGA boards.  The game supports Soundblaster cards and also
   Soundblaster Pro cards, which is kind of a bonus.  The music was a little
   weird, but sounded very nice on my SBPro.  Sound effects weren't the 
   greatest, but they were ok.  One thing I liked a lot was the use of 
   digitized voices in the game.  Overall I liked the game.  I just wished
   that the Warriors were more realistic in appearance instead of the abstract
   shapes. 
         This isn't meant as a review, just my quick impressions of the game.
   I picked it up Friday at Software Etc. for 39.95.  My system is a 33/486
   w/ 16 meg ram, Diamond Speedstar Plus graphics board, running OS2.

					
							G.Greene
Newsgroups: comp.sys.ibm.pc.games
From: markus@andrej.informatik.rwth-aachen.de (Markus Steinberg)
Subject: CADAVER: help please!
Organization: Rechnerbetrieb Informatik  /  RWTH Aachen
Date: 17 Aug 92 13:31:18 GMT

Hello,

i need some help for Cadaver:

How can i defeat the dragon on level 1 ?
( I have already found a potion of fire resistance )

Please mail to 

markus@andrej.informatik.rwth-aachen.de
Newsgroups: comp.sys.ibm.pc.games
From: wity@iastate.edu (Wity Ganda)
Subject: Re: Prince of Persia: It's a new game!
Organization: Iowa State University, Ames, IA
Date: Thu, 20 Aug 1992 20:28:39 GMT

In article <714271918snx@paragon.folly.welly.gen.nz> parry_r@kosmos.wcc.govt.nz writes:
>There I was, cursed with a 4.77Mhz XT.  Prince of Persia was an awesome
>game, as it actually ran on it, albiet slowly, but!
>I upraded to a 386, and my life changed.  I also got a Sound Blaster.  I
>was sooo busy playing all the nice new games I game up on PoP.
>Then I decided to take a stroll down memory lane, and popped the disk in
>the drive.
>It's a different game!  The sound is excellent (for Adlib 8-)
                         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Doesn't Prince of Persia support Soundblaster?
Why did you use your SBlaster as Adlib, if the game supports SBlaster?

>Anybody else felt this way?

There is a new version of Prince of Persia that supports more soundboards
like Roland, etc.  Has anyone bought it yet?  Are the music and sound effects
better than the old version?
-- 
+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+
|  Wity Ganda                    |  wity@iastate.edu                    |
|  Iowa State University         |  as101@cleveland.freenet.edu         |
+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+
Newsgroups: comp.sys.ibm.pc.games
From: beuf@wpi.WPI.EDU (Richard J Fuller)
Subject: INDY 4  INDY 3 INDY ? INDY ?
Organization: Worcester Polytechnic Institute
Date: Fri, 14 Aug 1992 12:26:48 GMT



THIS IS PROBABLY THE DUMBEST QUESTION EVER BUT :

HERE GOES!

Indiana Jones and the Fate of Atlantis is usually refered to as INDY 4
and Last Crusade is usually refered to as INDY 3

does this mean tht there are graphic adventures made after INDY 2 and INDY 1????
if so what are they called and more importatly where can they be purchased?????
Newsgroups: comp.sys.ibm.pc.games
From: bbs-garfield@jwt.UUCP (David Eison)
Subject: Re: omega tank
Reply-To: bbs-garfield@jwt.UUCP
Organization: The Matrix
Date: Wed, 19 Aug 1992 21:07:29 GMT

gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu) writes:

> hmm, perhaps could instead post the ASCII listing of your tank code?
> (Or is that too much of a secret?)  Why?  I have the Apple // version of
> the game (or will it actually accept the binary code from a DIFFERENT
> computer version?)
> 
The OMEGA file formats are TOTALLY compatible between all computers, or 
at least, they're supposed to be... :)  That was one of the nicest things 
about the game...

> 	oooh, yea, there's the situation of equipping the tank.   Ahh
> just tell us what it needs, money is no problem.  The trusty 'ole sector
> editor will fix any financial problems. =^)
> 
Since it's already been Authorized, it's all ready equipped, and almost 
definitly Omega class, therefore Probably the best of everything... But 
you don't need to worry about that... unless people start posting the 
Ascii files.. (PLEASE)

> 	I've been thinking of getting back into this game, but never did.
> (The code editor is a pain to use without a mouse.)  ...hmm more like
> "starting" this game.  My tanks were never that great to start with. =^)

Well, I'm getting back into it too... And so are lots of other people, I 
hope.. <G>  I don't know about the rest of the world, But I mainly type 
all my code in, manually, since I find it faster, not to mention more 
verstile.. (If statements with special variables are VERY useful, but not 
easy to do with the control panel...)

---
David Eison - Garfield           bbs-garfield@jwt.uucp
<><  I'm not as think as you stoned I am! ><>
From: skrause@informatik.hu-berlin.de (Steffen Krause)
Newsgroups: comp.sys.ibm.pc.games
Subject: U Underworld - destroy orbs, what for is map, Stew
Summary: Hints for U Underworld needed
Keywords: U Underworld Orb Map
Date: 18 Aug 92 08:48:12 GMT
Organization: Humboldt University Berlin, Department of Computer Science

Hi everybody !
I have some questions for Underworld fans:

1) What do I do with the rotworm stew ? I am in level 7 and nobody wanted it !

2) How do I destroy the magic orb at Tyball ? How do I kill Tyball ?

3) What for is the lava-map i found in level 7 ? There are some traps and 
   ports on it - but I didn't find the area.
4) How do I get to level 8 ? I only found stairs that lead to a small area
   in level 8 with stairs to another room in level 7.

Thanks in advance
Steffen
skrause@hp832.informatik.hu-berlin.de

-- 
---------------- Steffen Krause --------------------------------------------
Zu Risiken oder Nebenwirkungen lesen Sie die Packungsbeilage und informieren
Sie Ihren Arzt oder Apotheker.
----------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: peaan3@cserve.cs.adfa.oz.au (PEARSON ARRAN)
Subject: Re: MECHWARRIOR and GENIE
Organization: Australian Defence Force Academy
Date: Sun, 16 Aug 1992 06:16:06 GMT



I am a big MW and battletech fan and have the single player version on my PC
I was wondering how to 'play' one of the on-line games that are being discussed.

Thanks

Arran Pearson

Newsgroups: comp.sys.ibm.pc.games
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: Latest Wizardry game?
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Date: Mon, 17 Aug 1992 15:34:59 GMT

In article <1992Aug14.225849.27226@newshost.unh.edu> ggg@kepler.unh.edu (Gregory G Greene) writes:

)>1)  Crusaders of the Dark Savant may be the most famous case of
)>vapor ware ever.  It has been being advertised for at least 18
)>months.  A xmas release date is questionable if one goes on past
)>history. 
)
)	This is really pathetic if the Christmas release date is true.  At
)   Software Etc. the other day, they had it listed as coming out 9/1.  No
)   matter how good the game is, ( and after playing Ultima Underworld its
)   going to take a lot to impress me ) I don't think the wait was worth it.

Personally, I'd rather see a game delayed than come out right on schedule
and full of bugs.  (Or, worse yet, have the game come out late, have the
company ship *empty boxes* to the store, and then have the game come out
full of bugs when it finally does come out.)

The shipping date isn't that big of an issue with me if the game doesn't
crash.

Though Bane did have a few bugs, they were a lot less serious than the 
very serious inventory problems UW had.

I liked the graphics on UW, but for some reason that game didn't hold my
interest to the end, while Bane did.  (Actually, Bane held my
interest long enough to play *both* endings.)  Different strokes for
different folks, I guess.
From: hchong@netcom.com (Hoi Chong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: CIV: is v4 for real or not?
Date: 20 Aug 92 20:13:37 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

From article <nf#nnf=.obrien@netcom.com>, by obrien@netcom.com (Robert O'Brien):
>  accidentally posted this in the wrong place - Oops!
> now I gotta go cancel it from the other board...
> 
> 
> Could someone post a summary of what is changed by the 'update'
> to v3 and/or v4?  And how do I know if I have 1 or 2 to start with?
> 
> There was at least one posting claiming Microprose said they did not
> do a v4 - so maybe it's something homebrew or even a trojan horse??

Nop!  I called the MicroProse BBS weeks ago, yes, there is a CIVV4.ZIP.
Now why would people go start rumors like trojan horse w/CIV unless....

As for the changes, things are harder.  The Shift-5-6 no longer work;
cities go crazy in Emperor level even though you have only 2 person
in the city (according to the manual, it is not supposed to).  Those are
the 2 changes making the game significantly harder (forces us to be
more honest too!).  Yes, you change now change city name at any time.
Woppie!
From: hting@milton.u.washington.edu (Harrison Ting)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Twilight 2000 Bug (help?)
Date: 13 Aug 92 05:27:22 GMT
Organization: University of Washington, Seattle

In article <1992Aug13.023235.2158@muddcs.claremont.edu> sbonds@jarthur.claremont.edu (007) writes:
>I've found what looks to be a bug in Twilight 2000.  When I go on the mission
>to retrieve the broken tank, I can get it home just fine, but the "base"
>doesn't register that I've done so and won't give me a new mission.
>
>Anyone else have this problem?  (So far I'm 0 for 2 on Paragon games for
>finishing-- both times due to program bugs.  I don't think I'll buy any more
>games from them... :(
>
>  -- 007
>
>--
> 000   000  7777 | sbonds@jarthur.claremont.edu
>0   0 0   0   7  |-----------------------------------------------------------
>0   0 0   0  7   |        Childhood is short...
> 000   000   7   |                    ...but immaturity is forever.


 

            
      The game have so many bugs that you will NEVER finish it.  Return it.


HT
From: jsciv@vtucs.cc.vt.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: INDY 4  INDY 3 INDY ? INDY ?
Date: 14 Aug 92 13:27:20 GMT
Organization: Virginia Tech, Department of Graduate Slaves

In article <Bsz3wp.68z@wpi.WPI.EDU> beuf@wpi.WPI.EDU (Richard J Fuller) writes:
>
>
>Indiana Jones and the Fate of Atlantis is usually refered to as INDY 4
>and Last Crusade is usually refered to as INDY 3
>
>does this mean tht there are graphic adventures made after INDY 2 and INDY 1????


Actually, the reason for this, I think, is that Last Crusade was the third
Indy movie (i.e. Indy 3), so when they made the video game out of it, we 
started calling it Indy 3, since it was based on the movie of the same name.
So No, there are no other Indy games, yet, but rumors abound about what will
come out.  Until then, I guess we'll just have to be content with Young Indy
on ABC....
					*--Joe--*
					jsciv@vtucs.cc.vt.edu
From: masten@beta.lanl.gov (David A. Masten)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Copying and piracy
Date: 22 Aug 92 14:54:04 GMT
Distribution: na
Organization: Los Alamos National Laboratory

Keywords: 


Glad I'm going on vacation.  Hope this thread has run its course by the
time I get back.

Enjoy Piracy debate #245695632739.
From: seekins@plains.NoDak.edu (David Seekins)
Newsgroups: comp.sys.ibm.pc.games
Subject: PC Games For Sale...
Date: 19 Aug 92 20:07:20 GMT
Article-I.D.: plains.19790
Distribution: na
Organization: North Dakota Higher Education Computing Network

FOR SALE...

Leather Goddesses of Phobos II   $30
15M Game!! Great graphics and includes a sound enhancer (turns par' port into
a sound output) for the digitized sound.

SimAnt $25
From the makers of SimCity and SimEarth etc, build and
manage a colony of ants.

Sim City Graphics - Alternate Architecture - Set 2 $20
Future Cities.


I might consider trading for some other decent games.

Dave Seekins
NDSU
seekins@plains.nodak.edu
From: twc@svcs1.UUCP (Ted Chan)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: FALCON 3 high scores on IA
Date: 18 Aug 92 07:30:15 GMT
Organization: Silicon Valley Computer Society, Sunnyvale, CA

From article <1992Aug17.130230.1@vx24.cc.monash.edu.au>, by ksmith@vx24.cc.monash.edu.au:

[stuff deleted]
 
> What scores are you guys getting on ACE level?

The best way that I know of to rack up points at ace level:

	1) Smoke all planes in the immediate vicinity.
		i) Fire AMRAAM's at everyone
		ii) While the planes are dodging (1)(i), finish
		    them with Sidewinders
	2) Drop to the deck and go autopilot
		i) Toggle views so you don't get jumped
		ii) If you spot bogies, get out of auto and goto (1)
	3) End

The autopilot is a great mud pounder and this tends to rack up quite
a few points.  Several hundreds of thousands should be within reach.

--twc@legal.uucp
From: lawrence@cmu.unige.ch
Newsgroups: comp.sys.ibm.pc.games
Subject: INDY 4 ***Help needed !!!****
Date: 14 Aug 92 19:50:42 GMT
Organization: University of Geneva, Switzerland


-- 

I'm stuck in INDY 4 (Team mode)

[Spoilers could follow]



















I've crushed the guard in the jail room in the labyrinth after having
made the metal in the ancient machine. I can lift the grill but Sophia
refuses to come out. It would seem that I need something to jam open the
cage so she will come out. I've tried everything without luck. What
should I do ????


Thanks in advance.  Graham :-)

--------------------------------------------------------------------------
Graham LAWRENCE, IUML, CMU Geneva Switzerland  e-mail lawrence@cmu.unige.ch
Telephone (022) 22.98.03 Fax (022) 789.24.17 compuserve 100010,2020
--------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: sarnold@andy.bgsu.edu (G. Steve Arnold)
Subject: Re: How long do you stay interested?
Organization: Bowling Green State University B.G., Oh.
Date: Sun, 16 Aug 1992 03:21:07 GMT

esper@cs35b.cs.umn.edu (Dave Sherohman) writes:
> My length of interest is primarily dependent on two factors:
> 1)  Does the computer present challenging opposition?
> 2)  Does the program provide any surprises?

> For the first, it should be noted that programs which cheat fail immediately -
> adjusting difficulty by giving one side or the other a better starting position
> or (as in most arcade games) more forces/ships/whatever is perfectly alright;
> a Risk-type game where 15 human armies can attack 1 computer army and be wiped
> out to a man is not.

	I express this axiom of gaming as such: If I 'die' (lose, whatever..)
it should be because of a mistake or miscalculation that *I* made, and not a 
result of randomness or chance. Skill should be the ultimate determinant 
of success. This is why the game 'superbal' from wuarchive left my hard drive
faster than a pin-pong table from a biker bar: Sure, it looks great and 
has some good ideas and obviously somebody put a lot of work into making 
it a fun game to play, and it is... *IF* you can hit the stupid ball with 
the bozo keyboard controls (!). Same goes for that stupid (but impressive
looking) modem-robot-maze-hunting game (I can't remember the name) which
has a computer vs. player option which is no fun 'cause you always die 'cause
the stupid computer can fire 50 billion times faster than you can and only
fights you standing toe-to-toe.

> Basically what the second means is that I hate games that are based on
> memorizing patterns (oops - I mean 'solving puzzles'), since I get bored when
> I know exactly what to expect to get hit by and when I'll get hit by it.
> (Wolf3d didn't last long with me...)

	Wouldn't have lasted more than a month for me either if it weren't
so much fun killin' stuff :) I completely agree with this, otherwise, though.
Nothing is more boring than a game which ceases to present anything new 
after just a few minutes of play. Hell, why do you think the Super Mario
Brothers games have sold so well for the last 8 years? I used to go to arcades
and trade info on secret hidden stuff with other players on that one !

steve

-- 
   The only difference between a Communist        G. Steve Arnold
   and a Socialist is that the Socialist will     Dept. Math and Stats.
   only confiscate the resources that are         BGSU
   profitable.                                    sarnold@andy.bgsu.edu
Newsgroups: comp.sys.ibm.pc.games
From: 11dmcvay@gallua.gallaudet.edu (Daniel T. McVay)
Subject: Re: Wanted: APBA Computer Baseball
Organization: Gallaudet University
Distribution: usa
Date: Sun, 16 Aug 1992 06:36:16 GMT

In article <1992Aug16.031524.23138@pmafire.inel.gov>, wrl@pmafire.inel.gov (William Lechner) writes:
> In article <1992Aug14.124111.1@gallua.gallaudet.edu> 11dmcvay@gallua.gallaudet.edu (Daniel T. McVay) writes:
>>In article <1992Aug11.025906.11315@pmafire.inel.gov>, wrl@pmafire.inel.gov (William Lechner) writes:
>>> Does anyone have the APBA Computer Baseball game v1.5 that they would
>>> like to sell?  I'm also interested in the team disks and modules.
>>> 
>>> Please e-mail.
>>> 
>>> Bill Lechner
>>> wrl@pmafire.inel.gov
>>
>>Correct me if I'm wrong. I doubt there is any APBA computer games, except for
>>board games, but those aint computerized. Just go buy PTP.
>>
> 
> You're wrong!
> 
> 
>>Daniel Mcvay	11dmcvay@gallua.gallaudet.edu	11dmcvay@gallux.gallaudet.edu
> 
> Bill Lechner
> 
> PS APBA is better than PTP!!!
     ^^^^^^^^^^^^^^^^^^^^^^^^^^

Are you serious that APBA is better than PTP when it comes to running a
simulated league? I plan to run a 16 team simulated league and am on
the hunt for the appropriate software. Earl Weaver Baseball II just doesnt
cut it. It's filled with bugs that need patches.

-- 
Daniel Mcvay	11dmcvay@gallua.gallaudet.edu	11dmcvay@gallux.gallaudet.edu
-----------------------------------------------------------------------------
	Wisdom was not at the top of the Graduate-School,
		mountain but there in the sandpile at Sunday School.
From: sg@cbnewsh.cb.att.com (stephan.gross)
Newsgroups: comp.sys.ibm.pc.games
Subject: Games for Sale/Trade
Date: 17 Aug 92 14:01:10 GMT
Distribution: na
Organization: AT&T



   For sale or trade:

      The Adventures of Willy Beamish ... $20 \  both for $35
      The Castle of Dr. Brain ........... $20 /

  All games include original box, manuals, etc.  Shipping is $3 for one or two.

  Plus complete walkthrough for each.

  For trade, I'm looking for Indy 4, OOTW, ... make an offer?

-- 

                      Steve Gross    (...att!homxc!sg or sg@ATT.COM.HOMXC)
From: marauder@diku.dk (Stephan Dahl)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: CIV: Nukes
Date: 17 Aug 92 04:57:29 GMT
Organization: Department of Computer Science, U of Copenhagen

jason@edsi.plexus.COM (Jason White) writes:

>CHBRIN5@nyx.uni-konstanz.de (Kai Hortmann) writes:

>>Just two short thoughts about nukes:

>>1) Did anybody notice that nuking a city doesn't destroy any population?
>>   Strange.

>>2) I found out that the only real use for nukes is to sink enemy ships when
>>   they are away from land. No land -> No polution -> No heat problem.

>>Does anybody else use nukes or are they really that useless?

>They are really that useless. I used one once (besides as soon as I
>discovered it to see what it'd do) on the last city of the game to just
>go in and take it over and win. It goes against my whole tactic of playing.

Are not! A nuke kills EVERYTHING in a nine area square. With nobody to see
the effects, you don't notice the pop decrease. The way to use nukes is to
blast a city, then immediately moving in with a fast unit (my favourite is
Mech Inf). No opposition, you get a city for a nuke (good deal). 

In my opinion, nukes are TOO good, since the pollution they create can be
easily cleaned up, rather unlike Real Life.

			Stephan Dahl
			marauder@freja.diku.dk
Newsgroups: comp.sys.ibm.pc.games
From: sasaer@broadway.unx.sas.com (Andy Ravenna)
Subject: >>GAMES FOR SALE
Originator: sasaer@broadway.unx.sas.com
Date: Fri, 14 Aug 1992 13:42:02 GMT
Distribution: usa
Organization: SAS Institute Inc.


For sale (or trade):

COLONEL'S BEQUEST - Dos - 5.25 & 3.5 Disks - VGA - Soundcard support
 + HintBook !
**See how Laura Bow got started... asking $10 + shipping.

KINGS QUEST 5 - Dos - 5.25 Disks - 256 color VGA - Soundcard support
**KQ6 is coming out soon... asking $15 + shipping.

MANIAC MANSION - Dos -  5.25 & 3.5 Disks - VGA 
 + HintBook !
**One of the Lucasfilm originals... asking $5 + shipping.

I am willing to discount even further if you purchase more than one.
Make me an offer... I'm ready to pass these on to somebody else who 
will enjoy them.  All are original with docs and boxes.

Please email offers.

Andy.

-- 
################################################################################
                 ##                                    ##
    Andy Ravenna   ##  "Some really clever or unusual    ##  SAS Institute Inc.
 SASAER@UNX.SAS.COM  ##                                    ##  SAS Campus Drive
       X-6120          ##        remark in quotations..."    ##  Cary, NC 27513
                         ##                                    ##
################################################################################

Newsgroups: comp.sys.ibm.pc.games
From: darknite@camelot.bradley.edu (John S. Novak III)
Subject: Re: >> Multi-play Civ. <<
Organization: Bradley University
Date: 18 Aug 92 07:53:32 GMT

In <1992Aug17.192502.1@vmsb.is.csupomona.edu> cvafl008@vmsb.is.csupomona.edu writes:


>	OK! I was a lilte cruel not to answer some of your mail on the info.
>But my system crash on me and I lost all of the mailing list in my mail box.
>for the ones that really really want to get their hand on this E-mail me one
>more time.

Fool us (or at least, some of us) once, shame on you.  Fool us
twice, shame on us.  If you know something, post it.

If not, shut up.
--
"Why is it, when you turn 21, your driver's license becomes a
drinker's license too?"
	  -John S. Novak, III, 06-15-92
John S. Novak, III		darknite@camelot.bradley.edu
Newsgroups: comp.sys.ibm.pc.games
From: oliver@clustrol.informatik.rwth-aachen.de (Oliver Meyer)
Subject: Re: Stuck again in Indy4.. Help needed
Organization: Rechnerbetrieb Informatik  /  RWTH Aachen
Date: 12 Aug 92 14:51:08 GMT

Hi!
You need the third statue head as weight.
Use your wip to get it through the door.

I tried this is TEAM mode (and of course it worked).

oliver@messua.informatik.rwth-aachen.de

Newsgroups: comp.sys.ibm.pc.games
From: jwilbur@iat.holonet.net (Jay Wilbur)
Subject: Re: Wolfenstein
Organization: HoloNet (BBS: 510-704-1058)
Date: Wed, 19 Aug 1992 22:40:34 GMT

wardrb@cs.utexas.edu (Richard Byron Ward) writes:
: I got started on this Wolfenstein 3d thread late due to a crashed
: hard disk (and no funds to replace it), so I'm sorry if this has
: been asked before, but what are the various items in the game
: used for?  I am particularly interested in the armor, barrels,
: vases, etc.  Also, what level is the Gatling gun on?
: 
: Rick
: 
-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@orac.holonet.net | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
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