From: oakes@jupiter.nmt.edu (David Oakes)
Subject: Re:  Accelerated time
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Tue, 25 Aug 1992 21:20:55 GMT

Mark Anderson (no sig, no adress) poses the riddle of the ages:
 ! The implications of this are severe.  I started thinking about this 
 ! because I play a mage who recently acquired the Time knowledge.  Our
 ! party has no functional healer, and it shows; we've often had to hole
 ! up for days while our mangled bodies repair themselves.  The touch of 
 ! healing spell under the Life knowledge is the appropriate fix for our
 ! problem, but I don't happen to possess the Life knowledge.  So I thought
 ! about a Time accelerator to allow several healing rolls in relatively
 ! quick succession; say hours instead of days.  However, a generic

and realise that the person will be unable to recive medical attention
while "healing" at such an accelerated rate, and all food, water, and 
other supplies must be made availible to them as well
(admittedly, if the doctor and the supplies were all within the area of effect,

 ! accelerator is a dangerous thing; rapid fire impressed spells are the most
 ! obvious problem, but there are also difficulties when it comes to thinking

again, the area of warped time comes into play -
if the target is outside the area of the spell,
the "rapid fire spell" needs to leave the effect of the time warp,
and who knows the effect of such an act?
or, the effect on the magician, still connected to the spell by the pattern,
but running at a much fater rate than the spell...

 ! about the situation in Aysle cosm.  Just about any situation in which time
 ! constraints are a problem could be solved by an accelerator; train warriors
 ! fast, crank out skilled mages, whip up fantastically tuned spells in a jiffy

here the problem is one of power level -
we can build atomic bombs in CE, why doesnt everyone have one?
a spell of this size - turn weeks or months into hours - is not going to 
be very common, had not very easy on the mage either.

my best guess on effect of such a "time dilation" spell would be:
effect vs time to be manipulated (duration), result points run through
the power push table, bonus appiled to TORG value table to find actual time
ex:
Joe Mage wishes to cause a day to happen to Jane Giant, to assist in healing,
and he has an hour to do it in.  using his "stretch hour(s)" spell -
duration one hour - he casts, needing a bonus (post push!) of +8, to convert
1 hour into 25 hours, or one day.  Jane gets her Healing Roll, natural,
and then uses her free time to scrape Joe off the walls...
(of course, this assumes that the spell can alter time without changing itself-
 Joe might have to use "fast day(s)" spell - duration one day - and hope to 
 get the same +8 bonus to reduce 24 hours to ~1 hour, since the spell has sped
 up time, and therefore runs out at a similar rate)

if i remember correctly, one can bypass the power push table, 
but this requires the spell to be illusory, which would confer
no bonuses to learning or healing, but might fool the body 
into thinking that it has slept, but not much more

dave "of course, i could be totaly wrong on this push thing" oakes

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