HDTenEightyP/NetNews huggingface dataset:
From: fbruno@ysw526 (F. Bruno)
Newsgroups: comp.sys.ibm.pc.games
Subject: rec.games.yserbius? ANYONE INTERESTED?
Summary: Hope to start a new newsgroup
Date: 17 Dec 92 14:20:17 GMT
Organization: Lockheed Sanders
X-Newsreader: Tin 1.1 PL4

Hello,
	I know this probably isn't the right place for this, but I need some
help. I would like to start a Yserbius newsgroup. Its charter would be to
discuss the Yserbius game, help new people, and allow internet people to
form parties ahead of time by meeting other people over the net. I'm
npt sure if Yserbius is limited to ibm, so I thought rec.games.yserbius
would be more appropriate. If anyone could point me in the right direction,
I would appreciate it.
				Thanks,
				Frank Bruno
				fbruno@ysw526.sanders.lockheed.com or
				fbruno@rapnet.sanders.lockheed.com
				ander on yserbius
Newsgroups: comp.sys.ibm.pc.games
From: rcj41604@uxa.cso.uiuc.edu (Huh!?)
Subject: SCII:A Documentation of a case of Hyperspace Freeze...
Organization: University of Illinois at Urbana
Date: Thu, 17 Dec 1992 17:15:47 GMT

Well, I got the ol' Hyperspace Freeze yesterday, and here's the situation
report:
This is the Second time I've played it, it didn't freeze the first time (!)
I wasn't using any cracks or cheats (such as the lander thingy)
The Freeze occured at Feb 29 2156 (+/- a day)
I have a save game from a month before that, no matter what I do, Freeze
at Feb29... sniff
I'm going to restart and hope it doesn't happen again   *sigh*

   Huh!?  rcj41604@uxa.cso.uiuc.edu   (Gone for Christmass)
Newsgroups: comp.sys.ibm.pc.games
From: s5umws@fnma.COM (Michael Stalnaker)
Subject: Re: Falcon 3.01.1 High Fidelity Flight Model bug (?)
Reply-To: s5umws@fnma.COM
Organization: Fannie Mae
Date: Fri, 11 Dec 1992 20:54:21 GMT

In article 11772@convex.com, garee@convex.com (Scott Garee) writes:
>Nope, the F16, F18, F117, YF22, and YF23 are all dynamically unstable
>aircraft.  The center of gravity is way aft and the control surfaces are
>shaped to allow the aircraft to change attitude rapidly.  The computers
>adjust the positions of these surfaces many times per second to keep the
>aircraft stable.
>
>Also, someone mentioned hydrazine.  That is used in spacecraft, not
>airplanes.  It is far too deadly to be used in civilian areas.  A
>human can detect it at about 5 parts per million, it is lethal at 3.
>

Ok.. here we go again.. the F-16 is dynamically stable, beyond any doubt, and
so is the F-18. They have what is known as 'reduced stability' in that they don't
fly very well without the fly-by-wire systems.. F-16's have been landed without
any engine power, and no avionics beyond the basic control input system.

As far as Hydrazine goes, it's the fule the APU runs on. It's used because it's a 
very good choice for small turbine applications.  Scott, just because something is
used as a spacecraft attitude control system fuel doesn't mean that it has no
other uses.


--Mike


Newsgroups: comp.sys.ibm.pc.games
From: s5umws@fnma.COM (Michael Stalnaker)
Subject: Re: Ramblings about X-WING...
Reply-To: s5umws@fnma.COM
Organization: Fannie Mae
Date: Fri, 11 Dec 1992 20:41:34 GMT

In article 1gam3jINNrfj@rave.larc.nasa.gov, avik@icase.edu (Avik Banerjee) writes:
>In article <1992Dec9.155136.23614@almserv.uucp>, s5umws@fnma.COM (Michael Stalnaker) writes:
>> (I ramble a bit about a N.O.D. (Nape of DeathStar) approach to the exhaust shaft
>
>good point but wouldnt you have to do one of these death defying(sp) dives
>to get to the trench in the first place?
>
This is true, but you can basically pick your entry point, and minimize cannonfire
by coming in from any direction/flight path you want to get *into* the right
trench.
Newsgroups: comp.sys.ibm.pc.games
From: IZZYOV9@MVS.OAC.UCLA.EDU
Subject: 1946 patch needed
Date: 11 Dec 92 14:16:35 PST

      COULD ANYONE SEND ME A PATCH TO FIX THE MESSED UP FLIGHT DYNAMICS
      ON 1946?  MY FRIEND SAYS THAT THE ONE WHICH THE MANUFACTURERS
      PROVIDED IN HIS 1946 DOES NOT PROPERLY WORK.
Newsgroups: comp.sys.ibm.pc.games
From: isc10192@nusunix1.nus.sg (KOH KHANG WEE)
Subject: Problems with Comache Max ovrkill !!!
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Mon, 14 Dec 1992 04:42:01 GMT


anyone out there experience this ?

WALLS around u when u fly around..... knock into one too often and u die
! Is this a bug ? Any fixes available ?           

thanks for help !

--
------------------------------------
| Jerry Koh a.k.a. FLAT^^TOP at    |
| National University of Singapore |
| D.      I.      S.      C.    S. |
------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: rmg53668@uxa.cso.uiuc.edu (Ryan M. Grant)
Subject: Re: Idea for ONE new newsgroup (VGAPlanets!!!)
Organization: University of Illinois at Urbana
Date: Wed, 16 Dec 1992 18:41:17 GMT

destill@mtu.edu (Still) writes:

>	How about creating a newsgroup for VGAPlanets stuff?  There has been
>MORE than enough VGAPlanets activity on this base to justify its own 
>newsgroup.  Possible topics could be:

>	1.	Just what the heck IS VGAPlanets?
>	2.	Strategy questions.
>	3.	BUGS!!!!
>	4.	What good will registering do me?
>	5.	I HOST VGAPLANETS!!! (I want to play VGAPlanets, etc.)
>	6.	How do I get a hold of Tim Wisseman?
>	7.	Where do I get VGAPlanets?
>	8.	What's the latest version of VP, when will the next version
>be out? etc.

>These are just a few of the multitude of topics that this group would/could
>cover.  I don't know who would be able to set up this newsgroup (alt.games.
>vgaplanets?), but I think that this would be a VERY good group to have
>(heck, Apple II emulators got their own group! :) ).  It would let people
>with VGAPlanets questions/problems have a place to answer them and give
>people who have no interest in VGAPlanets a rest from the multitude of
>posts concerning new games, etc.  What do you think?

Dave, I think you could better spend your time drawing up a simple FAQ to
answer the simple questions you have proposed.  Bug reports could be added to
it as they arive, but I think there's about one bug in the game now and its 
already documented.  As far as I HOST postings I think this newsgroup can 
handle those.

What do you think?
- Ryan Grant
From: sys_hjk@LIFRA.LIF.DE (Hans-Joachim Koch)
Newsgroups: comp.sys.ibm.pc.games
Subject: Stuck in level 5 of TIM (not demo)
Date: 19 Dec 92 06:53:29 GMT
Reply-To: koch@lifra.lif.de
Organization: Lahmeyer International GmbH, Frankfurt/Main, Germany

Hello all,

my son (10) was impressed from the TIM demo and got bought himself a 
full version. Now he's stuck in level 5. How to get the small ball 
upwards into the pipe?

Thanks in advance.
Hans.
-- 
Hans-Joachim Koch, Computer department of Lahmeyer International
Lyoner Strasse 22, POB 71 06 51, D-6000 Frankfurt (Main) 71, Germany
Phone: +49 69 6677-642, Fax: +49 69 6677-571, Tx: 413478 li d
EUnet: koch@lifra.lif.de, AMPRnet: dk9om@db0lj.ampr.org 
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: wity@iastate.edu (Wity Ganda)
Subject: Re: NITEMARE missions for Wolf-3D v1.1+
Organization: Iowa State University, Ames, IA
Date: Sun, 13 Dec 1992 04:56:37 GMT

In article <1992Dec11.175813.4133@atlastele.com> markf@atlastele.com (Mark Ferris) writes:
>In article <1992Dec8.192816.24756@samba.oit.unc.edu> David.White@launchpad.unc.edu (David White) writes:
>>
>>A word of warning - they're not called Nitemare missions for nothing!  I
>>dove right into the "death incarnate" mode and found that there were about
>>8 guards standing outside my cell as the game began (took over 45 
>>minutes to get through level 1.)  It's a lot of fun, though, and the maps
>>have been slightly altered as well to provide more goodies.  Give it a try!
>>
>I'm curious about the blurb in the instruct.com file that says they won't
>work if they've been compressed.  The file I got from /pub/MSDOS_UPLOADS
>was compressed and didn't work.  What in the compression/decompression
>cycle is there that can cause these not to work?  It's not like we're
>dealing with a lossy compression using ZIP or ARJ, so what's happening?
>
>Also, where can I get one that HASN'T been compressed?
>
>-- 
>Mark Ferris                         EMAIL: markf@atlastele.com
>Atlas Telecom                       VOICE: [USA] 1+503.228.1400 x242
>4640 SW Macadam Ave.                FAX1:  [USA] 1+503.228.0368
>Portland, OR 97201                  FAX2:  [USA] 1+503.225.5518

In my opinion, it's ok to compress them with Zip/Arj/Lha, but they won't work
if you compress the EXE files with Pklite or something similar.

-- 
+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+
|  Wity Ganda                    |  wity@iastate.edu                    |
|  Iowa State University         |  as101@cleveland.freenet.edu         |
+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+
From: gelinas@CAM.ORG (Daniel Gelinas)
Newsgroups: comp.sys.ibm.pc.games
Subject: Spear of destiny maps & help needed
Summary: HELP ME
Date: 18 Dec 92 00:55:43 GMT
Organization: Communications Accessibles Montreal, Quebec Canada

I think this question has been asked before but please bear with me.  Is
there an FTP site where I can download SOD maps. I'm having particular trouble
with this huge guy on level 5 who has 2 gattling guns.  What is the best way to
defeat him???  Any tricks ect...

BTW: to the guys who made the game, I'm very impressed.  What would be even 
better is if you made it modem playable.  2 guys going around in the levels
would be fantastic!  

Daniel Gelinas
From: ccdvu@uqvax.cc.uq.oz.au
Newsgroups: comp.sys.ibm.pc.games
Subject: Microprose F1GP World Circuit
Date: 17 Dec 92 13:06:04 AEST
Organization: University Of Queensland

Hello netters.

From the look of it, Microprose Formula 1 GP (world cicruit) is going
to be THE BEST racing game EVER.  The problem is I have to buy a 486DX-50 or
66 just to play this game at Indy 500 speed  8-(.

It would be great if some one can build a driving cabinet complete with
steering wheel, gear stick, brake and accelerator, put a VGA screen and
a 486DX 50, and a Roland sound card in, it will surely beat the hell out
of the arcade game Suzuka GP (or Winning Run).  Now that is an idea.....

Cheers,

David

Newsgroups: comp.sys.ibm.pc.games
From: ooprb@Msu.oscs.montana.edu
Subject: CIV question on LUX:TAX:SCI rates
Reply-To: ooprb@Msu.oscs.montana.edu
Organization: Montana State University
Date: Mon, 14 Dec 1992 19:11:27 GMT

Hello CIV players...

I have almost got my CIV editor complete.  One small problem:
I can not figure out the formula for the LUX:TAX:SCI rates...
I know where the LUX. and TAX rates are stored in the CIVIL#.SVE
file but they do not seem to have rime nor reason when I change
them.  (I get real strange results when I do...)  Could someone
please send me the formula/locations/etc on this topic by E-Mail.

Thank you in advance...

Rocky B.  -  ooprb@trex.oscs.montana.edu
Newsgroups: comp.sys.ibm.pc.games
From: brabec@pysgjb.physics.ncsu.edu (Charles Brabec)
Subject: Ultima 6 is driving me nuts!
Organization: NCSU Physics, Condensed Matter Theory
Date: Thu, 17 Dec 1992 04:15:48 GMT

I have searched the "pirate's cave" dozens of times over and I still can't
locate the silver tablet or the magic cape. Can anyone please help me?

Charles
-- 
--------------------------------------------------------------
Charles Brabec 					304 Cox Hall
brabec@pysgjb.physics.ncsu.edu			(919) 515-7228
Newsgroups: comp.sys.ibm.pc.games
From: dejesus@archimedes.nwc.navy.mil (Francisco X DeJesus)
Subject: Re: Ramblings about X-WING...
Organization: Science Applications International Corp.
Date: Fri, 11 Dec 1992 21:31:14 GMT

In article <1992Dec9.155136.23614@almserv.uucp> s5umws@fnma.COM writes:
>Think of the trench situation another way..
>
>For a high-altitude, dive bombing attack, your ship is going to be vulnerable
>to just about every AAA unit within a *very* large area, albiet the area gets
>smaller as you descend in your dive, as more and more emplacements become unuseable
>due to having line-of-sight blocked...
>
>On the other hand, if you're down in the trench, you've only got to deal with 
>fighters, and whatever AAA emplacments are directly on your flight path, not with
>every bloody cannon on the surface. I'd take my chances with a Nape of the Death-Star
>run, rather than a high altitude dive, thank you. :)

'Course, even with evasive maneuvers, you are still exposed to all the
surface guns as you make the dive to go into the trench. It's not like the
Death Star would have a blind spot or something like that... hard to sneak
up on the thing. 8^)

Of course, if the game ends with you destroying the Death Star, I'd like to
leave it alone so it can keep producing more TIE fighters for me to have
fun with! :-) :-)


-- 
      Francisco X DeJesus  ----- S A I C -----  dejesus@chinalake.navy.mil
 ------------------------------------------------------------------------------
  * disclaimer: Opinions expressed here are mine. Typos and errors are yours *
 "Duck Season!" "Rabbit Season!" "...rabbit season." "It's Duck Season! SHOOT!"
From: app@shamash.cdc.com (CDII Advanced Pkg/Processes)
Newsgroups: comp.sys.ibm.pc.games
Subject: Need help with KingsQuestII
Date: 16 Dec 92 02:04:45 GMT
Organization: Control Data Corporation, Arden Hills, MN


        Hi! My name is Melanie and I'm an 11 year old girl.I have a game     
called Kings Quest II and I am stuck on the part where it says TO FIND THE   
THIRD AND FINAL KEY, YOU MUST HAVE A BRAVE AND STOUT HEART. I don't want     
a clue that will spoil the fun in the game just one that will get me started.
Please respond soon. Thankyou.                                               
                                                                             
                                                                             
                                                                             
                                                SINCERLY,                    
                                                MELANIE LUNDBERG             
                                                                             
Please respond with email to: app@shamash.cdc.com

Newsgroups: comp.sys.ibm.pc.games
From: ccecks@nuscc.nus.sg (Chua Kong Sian)
Subject: Re: Wiz7 - The Dane Tower/Funhouse
Organization: National University of Singapore
X-Newsreader: Tin 1.1 PL4
Date: Mon, 21 Dec 1992 01:28:03 GMT

I need help in 2 places, the Dane Tower and the Funhouse.	

1. Dane tower - I'm at the top, having talked to Magna Dane and being told
to kill the demon spawn.  I need 4 items to lure the spawn, but I only
have 3, the one I'm missing being the Stone of Gates.  There is also a
gate with a demon head beyond which I see a chest.  Perhaps the Stone of
Gates can be found in that chest.  How do I open that gate?

2.  Funhouse - I've had enuff with the waterslide puzzle.  Evidently by
clicking the levers and going down the waterslide, I can go by different
routes, but eventually I still land at the bottom reservoir.  I need
explicit spoilers for this puzzle.

Newsgroups: comp.sys.ibm.pc.games
From: tleylan@pegasus.com (Tom Leylan)
Subject: is xeen only a demo
Organization: Pegasus,  Honolulu
Date: Mon, 14 Dec 92 11:06:43 GMT

I see people chatting about xeen once in a while and they all seem to
be playing it.  Is the xeen demo only a demo with nothing to do but
watch ?  I downloaded it but "sit and vegetate" mode seems to be all
that it has...

tom

Xref: sparky comp.sys.ibm.pc.games:26544 comp.sys.ibm.pc.misc:15754
From: hs02+@andrew.cmu.edu (Hollis M. Schuler)
Newsgroups: comp.sys.ibm.pc.games,comp.sys.ibm.pc.misc
Subject: SBPRO Initialization
Date: 13 Dec 92 09:00:15 GMT
Article-I.D.: andrew.0f_sUzm00Uh_A2W2Mr
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

Is there a program that will initialize my sound blaster pro?  I have a
"non-standard" configuration ie. A240 I5 because of my token ring card
and half the time a turn oon my computer my card Buzzes and then screams
when I enter windows or any other application that uses it.  If I run
test-sbp it goes away, but I would like something I could put into my
autoexec that I can forget about!!!  Anybody?

Thanks.

Hollis.
Newsgroups: comp.sys.ibm.pc.games
From: cantrell@sauron.msfc.nasa.gov (Eric Cantrell)
Subject: Re: NEWS: Computer Game (SQ5) Advertises Sprint!
Keywords: ethics 
Organization: NASA/MSFC
Distribution: world,local
Date: 15 Dec 92 15:51:03 GMT

f67700241@violet.ccit.arizona.edu (Greg Franklin) writes:

>From: CompuServe
>Date: December 14
>-----------------
>COMPUTER GAME ADVERTISES SPRINT

>  The Sprint telephone company is paying an undisclosed
>amount to advertise its services within the adventure
>scenario of a new computer game from Sierra
>On-Line.
>  Communications Daily quotes a Sprint spokesman as saying the company will
>"sponsor and advertise" in "Space Quest V," a 3-D animated
>interactive adventure game due out early next year.

Does this mean that it will cost $69.95 instead of $89.95?

>  Sierra On-Line President Kenneth Williams said the ad is
>the first of its kin and "is a great way for Sprint to
>reach hundreds of thousands of our customers and turn them
>into their customers."

Maybe they'll include special coupons in the box for an undisclosed
discount.

>  --Charles Bowen
>--

Thanks for the info.

-eric

Newsgroups: comp.sys.ibm.pc.games
From: tjg2946@ritvax.isc.rit.edu
Subject: -- BRAND NEW GAMES FOR SALE OR TRADE --
Reply-To: tjg2946@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Fri, 18 Dec 1992 13:32:01 GMT

Maximum OverKill (include manual and all stuff, no box)
	- $45 or trade

Links386Pro (including manual and all stuff, no box)
	- $40 or trade

Best offer by Jan 4th goes.
BTW, if you want to trade, please offer a recent game.  Front Page Sport
Football is high on list, Xwing, and others is included in the list of
wants.

Newsgroups: comp.sys.ibm.pc.games
From: dames@claude.ma30.bull.com (David Ames)
Subject: Re: Release dates and magazine ads
Organization: Bull HN, Worldwide Information Systems, Billerica, Mass., USA
Date: 16 Dec 92 13:28:41

It is not impossable just very very unlikely.
If ALL products had to be dome and ready to ship BEFORE any advertisements
this would be a very diferent world.  One would see a NEW thing on some 
stores before the ADs hit.  OR the products would just have to sit and wait
for the advertisements.  Very unlikely but NOT inpossable.
From: matthias@nsr.hp.com (Matthias Kamm)
Newsgroups: comp.sys.ibm.pc.games
Subject: Twilight 2000 -general
Date: 16 Dec 1992 17:05:43 GMT
Organization: Hewlett Packard Santa Clara Site
NNTP-Posting-Host: hpmvd069.nsr.hp.com
X-Newsreader: TIN [version 1.1.2 PL7]

any Twilight 2000 players out there?  I just picked
a copy of the game and it looks great.  Please 
attach any tips without giving away too much.

appreciated,
Matthias
From: isc10192@nusunix1.nus.sg (KOH KHANG WEE)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ramblings about X-WING...
Date: 11 Dec 92 02:57:29 GMT
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]

Anyone ever wondered why the empire did not beef up it's trench defenses
after the first death star was destroyed in STAR WARS ? I mean, they let
it be destroyed in return of the Jedi again.......

--
------------------------------------
| Jerry Koh a.k.a. FLAT^^TOP at    |
| National University of Singapore |
| D.      I.      S.      C.    S. |
------------------------------------
Newsgroups: comp.sys.ibm.pc.games
Organization: University of Illinois at Chicago
Date: Tue, 15 Dec 1992 14:31:49 CST
From: Alizon Elliott <U23915@uicvm.uic.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Alone in the Dark Demo?

The posts about this game make it sound really great.  Does anyone know where
I can find a demo for this game?  AE
From: margot@disuns2.epfl.ch (Joel Margot)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wizardry 7
Date: 15 Dec 92 07:29:32 GMT
Reply-To: margot@disuns2.epfl.ch (Joel Margot)
Organization: Ecole Polytechnique Federale de Lausanne

In article <BzABsA.7HM@undergrad.math.waterloo.edu> dsknobel@undergrad.math.waterloo.edu (David Knobel) writes:
(stuff deleted...)
>3) After being transported by the statue, I end up in an underground
>   dungeon.  After exploring (and falling) a bit, I end up in an area with
>   water and 3 gates.  I don't know what to do here.  If I keep waling, I
>   go down a long tunnel and end up transporting back up a level.  Help me
>   here; I'm stuck.  (The area that I'm talking about here follows a 2x2
>   DARK room)
 ------------------ Spoilers Ahead ! -------------------

I just learnt yesterday how this tricky stuff worked... On the top level,
where you fall into the pit, there is a button wish was already pushed in
when you found it. It is located very close to the pit, take one of the
entrances north or south of that west-pit-entrance. Then you found pro-
bably a staff (bo) with a weird name which I don't remember. It's like
a weapon but it's not actually one. When you ASSAY it, you get a usable-
by-all-classes-pole&staff-skill reply. USE this staff/bo at the place 
where the switch is, and it will remove the pit-trap. Then just go down
the ladder that you see opposing the pit.

Hope this helped.

Joel
From: J.M.Wicks@newcastle.ac.uk (Jo Banana)
Newsgroups: comp.sys.ibm.pc.games
Subject: Eye Of the Beholder 1
Date: 14 Dec 92 10:44:10 GMT
Organization: Computing Laboratory, U of Newcastle upon Tyne, UK NE1 7RU.



I have got down to level 2 and am stuck can anyone help. How do you stop falling down the holes and how do you get lower. Has anyone any maps of the dungeons. Would be a great help.

THanks in advance

Joanna


J.M.Wicks@uk.ac.ncl
Newsgroups: comp.sys.ibm.pc.games
From: s_fuller@iastate.edu (Steve Fuller)
Subject: Re: Microprose F1GP World Circuit
Organization: Iowa State University, Ames IA
Date: Thu, 17 Dec 1992 06:22:27 GMT

The trick to this would to be getting the footfeed to act like a
footfeed complete w pressure and not like a moving joystick. Be
great if it worked similar to the steering in Stunts (the arcade
version)


-- 
---------------------=------------------------------
Steve Fuller	     = 
s_fuller@iastate.edu =   No witty quote here yet...
---------------------=-----------------------------
From: garton@jeeves.ucsd.edu (Simon Garton)
Newsgroups: comp.sys.ibm.pc.games
Subject: Spectre
Date: 18 Dec 92 05:49:55 GMT
Organization: University of California, San Diego

has anyone played this ? know anything about it ? It looks
really good .....

Simon
From: johann.joseph@gate.micromed.com (Johann Joseph) 
Newsgroups: comp.sys.ibm.pc.games
Subject: StarControl2: pesky Slyla
Date: 11 Dec 92 16:00:00 GMT
Reply-To: johann.joseph@gate.micromed.com (Johann Joseph) 
Distribution: world
Organization: Micro-Medic Network Gateway - +1 408 280-1610 - Public access BBS

The best ship I found early in the game is to use the Spathi ship.  I
built 4 of these early into the game because they are also great against
the Ur-Quan ships.  The way you fight the probes with these ships is you
fly head on to the probes then before they can reach you turn the ship
270 degrees to the left or right while firing oyour rear missiles.  What
happens is when you turn away approx 180 degrees the probe starts to fly
away but when you turn the extra 90 degrees it will start to follow you
again and run into the missiles most of the time.
This tactic is also effective against the Thraddash (sp?)
---
 * New Dimensions BBS - 408-274-5550 - SUPRA 14.4 V.32bis
 * PostLink(tm) v1.04  NEWDIM (#97) : BACon (Bay Area Connection)
From: st1vn@jane.uh.edu (Fontenot, Kenneth)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wolfenstein Shareware debugging
Date: 13 Dec 1992 00:46 CST
Organization: University of Houston
Distribution: world
NNTP-Posting-Host: jane.uh.edu
News-Software: VAX/VMS VNEWS 1.41    


Could someone tell me the way to access the debugging keys in 
the Wolfenstein Shareware version if it is possible.
          Kenneth    st1vn@jetson.uh.edu


Newsgroups: comp.sys.ibm.pc.games