HDTenEightyP/NetNews huggingface dataset:
From: entity@nsq.uucp (cybernetworx)
Newsgroups: comp.sys.amiga.games
Subject: Re: Amiga Games Vs. SNES
Date: 18 Aug 92 14:04:07 GMT
Organization: NSQ

In article <2681@nlsun1.oracle.nl>, gbradley@uks197.Berkeley.EDU (Gary Bradley) writes:
> >
> >Actually, speaking of mortal combat, have you seen
> >that new game 'Mortal Kombat'? I think that's what it's called.  Supposed to
> >be better than street fighter but I don't personally think the gameplay is up
> >to par.  They've got digitized actors, lots of unique 'special' weapons and
> 
>     I must disagree...Mortal Kombat is MUCH better graphically than
> SFII, and has better playability too. The digitised graphics in MK make
> even Pit Fighter look primitive - very primitive. It is very bloody too
> :-). Much better all round (than SFII and PF).

I guess I'll have to give it another try.  So far 3 or 4 people have told me
that Mortal Kombat is much better.  It certainly slaughters Pit Fighter, but
then Pit Fighter was a big piece of $#!T.  The digitized graphics are pretty,
sure.. but my main concern is the gameplay.  I found that when I kicked and
punched, the response on the other player was slow.. as if it took a long time
for the machine to figure out that he had gotten hit.  I also HATE the button
configuration.. with that damn block button in the middle, but I guess I'm too
used to SFII.  Sheesh.. another game where you have to waste about $100 before
you can call yourself a good player :-)  

Newsgroups: comp.sys.amiga.games
From: pad@probitas.cs.utas.edu.au (Paul A Daniels)
Subject: Re: Wing Commander Demo
Organization: University of Tasmania, Australia.
Date: Fri, 14 Aug 1992 05:30:27 GMT

In <dusek.713719353@shale> dusek@rtsg.mot.com (James Dusek) writes:

>hribnak@nucleus.cuc.ab.ca (Jim Hribnak) writes:
>>I saw the wing commander demo..  man the game is going to SUCK big time,

>	Where is it? 

>James
	
	Yes please post the location,
	Paul.
--

pad@probitas.cs.utas.edu.au                     you of its prescence,  /      \
+61 02 202904 (Phone)                          like a  wake  up  call  \_.--._/
Computer Science Dept Uni of Tasmania            with an icebucket!      ==> v
From: gbradley@uks197.Berkeley.EDU (Gary Bradley)
Newsgroups: comp.sys.amiga.games
Subject: Re: Amiga Games Vs. SNES
Date: 17 Aug 92 11:32:06 GMT
Reply-To: gbradley@uks197.Berkeley.EDU (Gary Bradley)

In article <Les_Jenkins.03um@lppl.mi.org>, Les_Jenkins@lppl.mi.org (Les
Jenkins) writes:
>
>Actually, speaking of mortal combat, have you seen
>that new game 'Mortal Kombat'? I think that's what it's called.  Supposed to
>be better than street fighter but I don't personally think the gameplay is up
>to par.  They've got digitized actors, lots of unique 'special' weapons and
>stuff.. but the joystick response and character interaction seem pretty dinky.
>I dunno, it's ok, but I didn't like the way you fight.  It may have features
>over SFII, but in terms of gameplay, SFII is still better.

    I must disagree...Mortal Kombat is MUCH better graphically than
SFII, and has better playability too. The digitised graphics in MK make
even Pit Fighter look primitive - very primitive. It is very bloody too
:-). Much better all round (than SFII and PF).

+---------------------+------------------------------------------+
| Gary Bradley        |   "You receive a love letter from me and |
| ORACLE Corp, UK     |                  you're f*cked forever!" |
| Edinburgh, SCOTLAND |        - Frank Booth ("Blue Velvet")     |
+---------------------+------------------------------------------+
| "God damn the censor man"                                      |
+----------------------------------------------------------------+
Newsgroups: comp.sys.amiga.games
From: chappin@rdg.dec.com (Paul Chappin)
Subject: Re: Civilisation Does the computer "cheat" ?
Organization: Digital Equipment Corporation
Date: Thu, 20 Aug 1992 15:36:31 GMT

   I've noticed this phenomena too. Also, I don't think it's only when the
computer is losing because sometimes I've lost ironclads when attacking
cities defended by phalanxes, and such like. Also, with the same unit,
I can win a couple of battles against an enemy of a particular type then
all of a sudden get clobbered by an identical enemy.

   Why do I keep playing? Because it's a great game! Also, this degree of
randomness is also what makes it so addictive - not being able to produce
one armoured unit and stomping steadily over the rest of the world...
   (I don't think that individual units have a strength that depletes, so
a random death is a good enough attribute to make up for this)

Paul.

"The most beautiful thing we can experience is the mysterious."
   -- Albert Einstein.

Newsgroups: comp.sys.amiga.games
From: hpesonen@vipunen.hut.fi (Harri P Pesonen)
Subject: Re: Yet More Civilization Problems...
Reply-To: hpesonen@vipunen.hut.fi (Harri P Pesonen)
Organization: Helsinki University of Technology
Date: Wed, 12 Aug 1992 15:01:34 GMT

In article <vb4m-w+@lynx.unm.edu> kbos@carina.unm.edu (Kurt Bose "of Biscayzee") writes:
>*sigh*
>
>Today I bought Civ, but when I installed on the HD, the script locked up on
>Disk 2...it made *really* nasty sounds, and wouldn't install properly, so I
>just copied the disks to the HD and tried to run it.  Big mistake.
>
>I tried to run it off HD then, only to get the request to "Insert Disk 8 into
>any drive", or some such.  Pretty tough, considering I have only four disks...
>I'm getting a *tad* miffed, here...

At least you must have four assigns like
ASSIGN CIV1: ""
ASSIGN CIV2: ""
ASSIGN CIV3: ""
ASSIGN CIV4: ""
in the same directory where Civilization lies, and you must execute this
assign script before you start the game.  And the documentation says also
that you must have at least 1.5 MB of ram if you play the game from hd.
You DID make backup copies first, did you?
-- 
Harri Pesonen, Helsinki, Finland, Europe?
From: Harv@cup.portal.com (Harv R Laser)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wolfenstien 3D
Date: Thu, 13 Aug 92 10:44:26 PDT
Organization: The Portal System (TM)
  <1992Aug13.134622.13181@dgbt.doc.ca>

>In article <63965@cup.portal.com> Peteroo@cup.portal.com (Peter Niel Olafson) 
w
>rites:
>>Apogee/ID has no plans for Amiga stuff, at least at present. However, I would
>>be at all surprised if someone produces a similar shareware games for 
>>accelerated machines ..
>
> I tried it my brother's computer the other. After 15 minutes of it, I started
>getting motion sickness. I'm not kidding! I literally had to lie down a couple
 
>of minutes! Awesome game, but quite nauseating!
>
>Serge
Those comments aside (although I can sympathize, but you should really
play it with your face a few inches back from the monitor ;-)
Wolfenstein 3D is an astonishing game. Amiga fans would do themselves
a favor to find a friend or dealer with a fast PeeCee and check it
out.  It's a full perspective 3D scrolling "kill the nazis, grab
the treasures" affair with Dungeon Master-like mazes and can be
either keyboard or mouse navigated. The scrolling, well, I played
it for hours on a friend's 386 machine last month whilst on a
vacation trip, and it was hard to stop playing it even after beating
all 9 or 10 of the "free" levels. (Apogee gives away the game
"engine" and these sample levels and then sells other levels 
in separate packages.. an interesting idea in marketing a game).

Although I won't lay claim to seeing every Amiga game ever released
(Peter Olafsen (hi Peter!) would be a person who could come a lot
closer to that since he writes the "Crib Notes" games column for
Amiga World), I have tried to think of an Amiga game which has the
incredibly fast'n'smooth 3D scrolling like Wolf3D and I have 
failed.

At any rate, this game's soooo good that it WOULD be worth a letter
writing campaign to get it ported over if there was any hope of
such a campaign working.

Harv
From: nivek@terapin.com (Kevin Bierl)
Newsgroups: comp.sys.amiga.games
Subject: Looking for game.
Date: 20 Aug 92 15:52:33 GMT
Organization: BBS

I am looking for a game alone the lines of "Trade Wars" on alot of BBS's. I
would like to find one that is STAND-ALONE on the Amiga. Any ideas. I finished
Heavy Nova in 2 days. I am looking for something that dosen't end.
 
                                Thanks,
                                  Nivek@terapin.com
Newsgroups: comp.sys.amiga.games
From: iank@microsoft.com (Ian Kennedy)
Subject: Re: What are Amiga games like?  (was Re:  Amiga platform ...
Date: 10 Aug 92 21:36:52 GMT
Organization: Microsoft Corporation


>In article <92213.093041UD191217@NDSUVM1.BITNET>, <UD191217@NDSUVM1.BITNET> writes:
>> 
>> 
>>     In response to the statement on the quality of Street Fighter II on the
>> SNES:  SF II on the SNES is a 16 Megabyte cartridge.  Could you imagine what
                                 ^^^^^^^^^^^^^^^^^^^^^^^
NO NO NO NO! It is 16 megaBITS, or 2 megaBYTES. You have been
duped by Nintendo marketing hype. They just call them "megs" or
"megas" and wait for you to fall into the wrong asumption.

How much do you think 16 megabytes of rom would cost? 16 megabytes
of ram costs several hundred dollars. Now, how much did SF II cost?
A game the size of SF II would easily fit on two custom
format Amiga disks or three standard format disks. No big deal.

Of course, untill we have new custom chips the game would not look as good
as it does on the 256 color nintendo unless you did some super-voodoo
copper stuff.
-- 
/* IanK@Microsoft.com		*/
/* I want my 32bit chip set	*/
From: cm182s182@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.games
Subject: 3D games (was Re: Wolfenstien 3D)
Date: 22 Aug 92 22:13:40 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]
X-BBS-Software: EXCELSIOR! v0.95f

I am not sure that this really is *not* a flight simulator as it involved 
racing hovercraft/GEVs, but Powerdrome incorporated 3D opponants on 3d tracks 
and was first person perspective.  Was I the only one who thought it was too 
tough though?
 
Skeksis
Newsgroups: comp.sys.amiga.games
From: thom@cs.mun.ca (Thomas Clancy)
Subject: Re: Lode Runner!!! For Amiga?
Keywords: LodeRunner
Organization: CS Dept., Memorial University of Newfoundland
Date: Sat, 22 Aug 1992 23:07:04 GMT

barrett@scooby.cs.umass.edu (Daniel Barrett) writes:

>	MotherLode is a really fun implementation.  It is quite challenging,
>too.

>	Unfortunately, it does not work properly on accelerated Amigas
>(68030, etc.)  It runs much too fast to be playable.  SHAME on the author
>for breaking the rules and not doing the timing correctly!

>| Dan Barrett -- Dept of Computer Science, Lederle Graduate Research Center |

Excuse me? I have been playing MotherLode on my accelerated Amiga for some
time now and I find it works great! [030/882 GVP c/w 5MB 32BitFast and
1 MB Chip]

Thomas

Newsgroups: comp.sys.amiga.games
From: positron@engin.umich.edu (Jonathan Scott Haas)
Subject: Re: Wolfenstien 3D
Date: Fri, 14 Aug 92 18:37:29 EDT
Organization: University of Michigan Engineering, Ann Arbor

In article <36854@sdcc12.ucsd.edu> djohnson@cs.ucsd.edu (Darin Johnson) writes:
>>   The game will be a sequel to the Bards tale series, so
>>   (besides excellent graphics and playability) I expect it to have a lot of 
>>   depth.
>
>Er, not to burst your bubble, but after playing bards tale I and II,
>there just wasn't much depth at all.  Graphics were so-so, but no
>longer state-of-the-art when compared to newer games.  I tried playing
>BTI again, but after playing Black Crypt and Dungeon master, it's just
>plain boring...  I haven't seen wolfenstein, but if it's similar, I
>won't even bother.
>

He's not talking about graphics, he's talking about depth of adventure quality...
as in, lots of puzzles to solve, lots of monsters to fight, lots of spells to
learn, et cetera. Personally, I'd *love* to see a Bard's Tale adventure done
with the Wolfenstein 3D engine.

Question: Castle Wolfenstein and Beyond Castle Wolfenstein were made by Muse.
(remember Muse?) Did the makers of Wolfenstein 3D get permission, or is Muse
now defunct?

-- 
__/\__  Jonathan S. Haas         | Jake liked his women the way he liked
\    /  University of Michigan   | his kiwi fruit: sweet yet tart, firm-
/_  _\  positron@engin.umich.edu | fleshed yet yielding to the touch, and
  \/                             | covered with short brown fuzzy hair.
Newsgroups: comp.sys.amiga.games
From: abend@iguana.cis.ohio-state.edu (dan edward abend)
Subject: AMIGAphile wants game enthusiasts
Organization: The Ohio State University, Department of Computer and Information Science
Date: Thu, 13 Aug 1992 17:40:03 GMT

AMIGAphile is looking for game players to provide reviews, hints, and cheats
for upcoming issues of the AMIGAphile newsletter.  If you are an avid game
player, playing the newest and best games, drop me a line.

AMIGAphile is a non-profit organization devoted to supporting the Amiga
computer (whether anyone else does or not).  AMIGAphile produces a
newsletter which contains a little bit for everyone.

The current issue of AMIGAphile is Vol 1 / Num 2 and is available via
anonymous ftp from amiga.physik.unizh.ch in amiga/text.  Check it out
and consider having your article or review published in the next issue.

Dan Abend (abend@.cis.ohio-state.edu)				AMIGAphile
From: gbradley@uks197.Berkeley.EDU (Gary Bradley)
Newsgroups: comp.sys.amiga.games
Subject: Re: best games
Date: 21 Aug 92 09:56:39 GMT
Reply-To: gbradley@uks197.Berkeley.EDU (Gary Bradley)

robtu@itx.isc.com (Rob Tulloh writes...

> Speedball (is II any good?)

    SBII is MUCH better than I. If you like I, then I guarentee you will
LOVE II. Get it!!!

+---------------------+------------------------------------------+
| Gary Bradley        |   "You receive a love letter from me and |
| ORACLE Corp, UK     |                  you're f*cked forever!" |
| Edinburgh, SCOTLAND |        - Frank Booth ("Blue Velvet")     |
+---------------------+------------------------------------------+
| "God damn the censor man"                                      |
+----------------------------------------------------------------+
From: gbradley@uks197.Berkeley.EDU (Gary Bradley)
Newsgroups: comp.sys.amiga.games
Subject: Re: GODS (was re. please help)
Date: 20 Aug 92 11:42:36 GMT
Reply-To: gbradley@uks197.Berkeley.EDU (Gary Bradley)

In article <1992Aug19.062250.17120@lobo.rmhs.colorado.edu>,
dominik@lobo.rmhs.colorado.edu (Dominik Buszko) writes:
|>In article <1992Aug18.132656.29835@rtf.bt.co.uk> fletcher@rtf.bt.co.uk
(Catherine Fletcher) writes:
|>>stewartm@bfield.uucp (Stewart Mckinnon) writes:
|>>> In article <63678@cup.portal.com>, Mazzie@cup.portal.com (LYNETTE MAZZIE
|>>> MAZZIOTTI) writes:
|>>> >Hi all!. A friend and I have a problem with the games GODS.
|>>> >When ever we play the game, we never get a save code.
|>>>
|>>> [ stuff deleted ]
|> 
|>>> You will only get a save code when you complete a World. (I think
there's 4)
|>                                                    ^^^^^^^^
|>Accually you need to complete a LEVEL (which consist of four Worlds), to
|>get the code.  The codes are:
|>          Level 1 : Well, you don't need that :-)
|>          Level 2 : JMG
|>          Level 3 : HAW
|>          Level 4 : AAA
|>
|>BTW, your second disk has to be write-enabled in order to save the codes.
|>Hope this help.  Good luck!
|>  
|>
|> Domino
|>
|>  ==========================================================================
|> |                                                       / / /              |
|> |    Dominik Buszko                                    / / /   Amiga,
| 
|> | 1440 Edora Rd. #11                                  / / /   Basketball,  |
|> | Fort Collins, CO 80525                       \ \ \ / / /   and Golf      |
|> |         USA                                   \ \ X / /                  |
|> | e-mail: dominik@lobo.rmhs.colorado.edu         \ X X /   OH YEAH !!!     |
|> | phone: (303) 221-4096                My system: Amiga500, 2.5Mb Fast,    |
|> |                                      0.5 Chip, PAL, 52Mb HD, two floppy  |
|> |                                      disk drives, C=1084S, and modem.    |
|>  ==========================================================================
            
   Those are YOUR level codes, mine are completely different. So either
it is somehow encoding the player's context (lives, money etc), or those
codes will not work for anyone else. By the way, the first LEVEL ends
when you fight a Roman centurian statue who is about twice your height
and fires bouncing bombs. After he's dead you'll get a code (he's
extermely easy so don't worry).
                      
+---------------------+------------------------------------------+
| Gary Bradley        |   "You receive a love letter from me and |
| ORACLE Corp, UK     |                  you're f*cked forever!" |
| Edinburgh, SCOTLAND |        - Frank Booth ("Blue Velvet")     |
+---------------------+------------------------------------------+
| "God damn the censor man"                                      |
+----------------------------------------------------------------+
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wolfenstien 3D
Date: 15 Aug 92 15:40:00 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX

Harv R Laser writes:
>
>Thing is, there are 3-D maze graphics and then there are 3-D hi-speed
>realtime scrolling maze graphics. Dungeon Master is "way bitchen 
>fersure" but games of that type are of the "take a step at a time"
>kind of 3-D maze, whereas Wolf 3D is, well hell I want to say 
>"full motion scrolling" but I don't know what the right term is
>for it.

I *was* talking about "full motion scrolling."  All the games I listed
in one of my previous posts, including the ones for the Atari 2600, were
of this type.

--
James Hague   
exuhag@exu.ericsson.se
From: zap@lysator.liu.se (H}kan Andersson)
Newsgroups: comp.sys.amiga.audio
Subject: OctaMed PRO info for you all!
Date: 19 Aug 92 12:06:24 GMT
Distribution: comp
Organization: Lysator Academic Computer Society, Linkoping University, Sweden

Hi!

I've just read a few complaints on OctaMED pro and I think I can blow at
least two of them away:

Someone.somewhere wrote:

(In effect) Octa/whatever/MED does not have finetune so I hate it

Well, OctaMED PRO 3.0 has finetune and it works nicely thank you.

Someone.else.somwhereelse wrote:

(In effect) I get errors loading octamed.gfx1 files.

This I have spoken to Teijo kinnunen about. WHat it MEANS is: Cant
find powerpacker.library(!!!!) since the .gfx? files are }ppowerpacked,
it fails to open them, and stupidly giving this cryptic message.



Aslo, I dont understand why everybody complains about OctaMED/MED. When I
got (directly from Teijo) OctaMED pro 3.0 (beta however I'm one of his
beta dudes) I immediately threw away my Protracker *AND* my bars and pipes!
!!!!!!!!!

Thats how *I* feel about OctaMED 3.0 Pro. Just to put some contrast into the
endless OctaMED banging in this group...


But I DO hate that it doesn't save all instruments as someone.even.more.else
wrote...


(Sorry that followup didn't work for some reason so I do not have all the
names of the someone's I recite here....sad, Ain't it?)

/Z

-- 
!! The ANSWER   : 42     ("Hitchhikers Guide to the Galaxy" - Douglas Adams) 
!! The QUESTION : 0x2b | ~0x2b   ("Hamlet" - William Shakespear) | Dont Worry -
!! The EMAIL    : zap@lysator.liu.se  The PHONE: +46 16 96460    | Mail Zappie!

--
!! The ANSWER   : 42     ("Hitchhikers Guide to the Galaxy" - Douglas Adams) 
!! The QUESTION : 0x2b | ~0x2b   ("Hamlet" - William Shakespear) | Dont Worry -
!! The EMAIL    : zap@lysator.liu.se  The PHONE: +46 16 96460    | Mail Zappie!
Newsgroups: comp.sys.amiga.audio
From: ags@scs.carleton.ca (Alexander G. M. Smith)
Subject: Re: DSS-8 by GVP -- Questions
Organization: School of Computer Science, Carleton University, Ottawa, Canada
Date: Wed, 12 Aug 1992 22:15:59 GMT

In article <1992Aug10.224900.27564@midway.uchicago.edu> dgc3@midway.uchicago.edu writes:
>In article <doug.03r6@dsij.uucp> doug@dsij.uucp (Doug Johnson) writes:
>>>  3)  How many seconds of audio can be digitized at once?
>>  Depends on the amount of ram in your computer, the sampling rate, and
>>whether the software limits samples to chip ram or not. Just divide the
>>total amount of usable ram by the sampling rate.
>> E.g.
>> (1 000 000 bytes) / (10 000 samp/sec) = (100 secs.)
>
>Not always.  Generally,
>
>(time sec) = (avail_mem bytes) / (rate samp/sec)

Since there are all these questions about digitizing, and nobody else
mentioned it :-), it's time for a plug: if you want to do really long
samples (up to all the free space on your hard drive in size) and don't
mind scratchy mono sound, you can use AGMSRecordSound to digitize sound
samples to a file rather than to memory.  Scratchiness is reduced if you
have a faster processor.  Available at better FTP sites :-). 

- Alex
From: Corey.Roome@mixcom.mixcom.com (Corey.Roome)
Newsgroups: comp.sys.amiga.audio
Subject: Trackers for IBMs?
Date: 16 Aug 92 04:58:50 GMT
Article-I.D.: mixcom.1992Aug16.045850.28598
Distribution: usa
Organization: Milwaukee Internet Xchange BBS, Milwaukee, WI U.S.A.



  Hello Amiga fans!

  I'm really into MOD files.  I have an IBM PC 386SX 25 mhz machine with a
Pro Audio Spectrum 16.  With all the hype about MOD files finally reaching
the IBM market, does anyone know of a DECENT MOD file creater for the IBM
PC?  If not, does anyone know of a programmer (Amiga) who understands
the main concepts of a MOD file?

  I'm a programmer myself, and I would love to write a program similar to
Pro Tracker for the IBM.  I have a program called Track Blaster PRO that
plays MODs in 8 bit stereo (2 16 bit DACs = 4 channels of 8 bit stereo at
44.1 khz).  However, its capablities are limited (ie, some events are not
supported/compatible with the new Pro Tracker format).

  I was wondering if anyone could help describe the features of ProTracker 
to me.  I'd really appreciate it.

  I've thought MANY times of switching to the Amiga, but I would love to
see audio similar to the Amiga in PC programs.  It can be done, but I
need to know where to start.

  Thank you for your help!

  - Corey Roome

-------------------------
Corey.Roome@mixcom.com
-- 
Corey.Roome@mixcom.com
Newsgroups: comp.sys.amiga.audio
From: fizzit@milton.u.washington.edu (Fred Sloniker)
Subject: Does anybody know where I can find...
Summary: Amiga music editor .MOD PD
Organization: University of Washington, Seattle
Date: Wed, 19 Aug 1992 05:02:29 GMT

...a good public domain music editor?  It should be capable of working on my
one-meg Amiga 500 (two floppys), and should be able to load either Noisetracker
or MED modules, preferably both.  Sampling isn't a big deal, as long as it
either comes with some good ones or lets me pull them from module files.
Thanks for any advice you can offer!
				---Fred M. Sloniker