HDTenEightyP/NetNews huggingface dataset:
From: act@softserver.canberra.edu.au (Andrew Turner)
Subject: Re: wiz 7 questions (yes, more)
Organization: University of Canberra
Date: Wed, 16 Dec 92 23:12:21 GMT

gchen@lust.reed.edu (Mark Aranedes Jin'lewood Chen) writes:
*SPOILERS FOLLOW*
>How do I find out the witches' names?
>I know I have to get a helmet of some sort.  The problem is that i think I  
>already got that helmet and dropped it.

If it was a Necromatic Helmet from spot's den in giants cave then you've
got a problem.  E-mail if you really, really need the names.

>
>Other than that, I don't really know what I'm supposed to do now.  I've  
>solved the Boat and Temple maps.  I have the Boat, Temple, Fools, Crystal,  
>Crypt, Serpent, Dragon, and Legend maps.  I've solved Munkharama, Ukpyr,  
>Nyctalinth, and the Rattkin Ruins and some other stuff like the Giants'  
>cave, etc.
>What am I supposed to do now?

In Nyctalinth have you kill the T'Rang Queen?.  If so then you need to
access astral dominae's file on the computer in the forbidden zone and
then go to the museum and solve the boat map.  When you thought you were
near done another lotta-stuff is waiting.
>
>There is one room in New City that I cannot get into.  On the map, it is  
>the one that is north of the entrance to New City. (separate building.)
>Also in New City, I cannot get in the room with Vi Domina.

Sounds like you may not have yet completed Nyctalinth see above.
>
>Oh, one other thing.  I, too, cannot pass that one cave with the salt  
>water that sucks you in.

Have you been to the museum and stuck your mit into places where you might
retrieve a special stone.  I like salt on my egg errrr stone and I do hate
swimming through whirlpools.


-- 
Renrut Werdna			Probable-Possible, my black hen,
				She lays eggs in the Relative When.
				She doesn't lay eggs in the Positive Now
act@ss.canberra.edu.au		Because she's unable to postulate how
Newsgroups: comp.sys.ibm.pc.games
From: bgohari@wam.umd.edu (Babak Gohari)
Subject: Fate of Atlantis (stuck)!
Organization: University of Maryland, College Park
Date: Mon, 21 Dec 1992 04:02:49 GMT

People: In Indiana Jones: Fate of Atlantis, I'm in the Team Path and am
stuck in the maze at atlantis.  I've beat a bunch of Nazi goons, and I've
found the bronze wheel (the robot wheel).  I've captured the crab in the
cage as well.  How the hell do I get by from there?  I can't seem
to get the machine room to work correctly, and I can't get into the canal.
Any help would be appreciated.  Please e-mail me at the above address.
Thanks.

-Bob
Newsgroups: comp.sys.ibm.pc.games
Subject: Where is MechWarrior again ?!
From: vxc15931@vax1.mankato.msus.edu
Date: 18 Dec 92 09:56:46 -0600
Organization: Mankato State University

Alright, you guys!  I went into wuarchive.wustl.edu (USA) and 131.188.1.43
hoping to find MechWarrior (mech112.zip), and what did I found?  Nothing!

What's the deal here?  Am I missing something?

Besides, I think I got the directories right (/pub/MSDOS_UPLOADS for
wuarchive.wustl.edu   and pub/pc/incoming for 131.188.1.43).

Any help will be most appreciated at this moment. Besides I am having a darn
hard time winning in Megatron v2.55 (considering I only have two mechs to
choose from).

Thanks in advance (and sorry for being pissed off right now).

=============
Jose' R.C. Cruz
Graduate Assistant (and BattleTech person)
Mankato State U.
Mankato, MN

=============
Infinite:  Bigger than the biggest thing ever -- and then some.
     - Hitchhiker's Guide to the Galaxy.
From: beran@wizzle.Berkeley.EDU (ibidem)
Newsgroups: comp.sys.ibm.pc.games
Subject: Red Baron:Mission Builder
Keywords: RBMB,rbmb
Date: 19 Dec 92 19:56:58 GMT
Distribution: comp.sys.ibm.pc.games
Organization: Dept. of Statistics, U. C. Berkeley


	I read the review for RBMB in the latest CGW, and it lokked pretty
cool.  I love Red Baron and I was wondering if this is any good.  Has anybody
tried it?.  Thanxs, Greg Beran

Newsgroups: comp.sys.ibm.pc.games
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Subject: Re: Do *NOT* split this newsgroup!!!
Organization: Qualcomm, Inc., San Diego, CA
Date: Wed, 16 Dec 1992 01:42:51 GMT

rdippold@cancun.qualcomm.com (Ron Dippold) writes:
>Not at all.  I would recommend comp.sys.os2. and rec.arts.comics. as
>recent counterexamples, mainly because these are the only groups that
>I read that have been split recently.  Both have significantly cut the
>"noise" level.  If anyone has counterexamples, please post.

Whoops, I lied.  I just passed news.admin. which also did the same
thing.  Positive results here as well.
-- 
I suggest a new strategy, R2.  Let the Wookiee win.
From: med50001@nusunix1.nus.sg (TAN TENG HONG)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wiz 7 - Ratkin ruins
Date: 9 Dec 92 09:27:31 GMT
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]

Chua Kong Sian (ccecks@nuscc.nus.sg) wrote:
: 
: I need some help with the Ratkin Ruins.  I've been inside, and explored
: most of it.  But I have found nothing to help me get into the Funhouse nor
: to pass the test of the Thieves Guild.  Some help will be appreciated. 
: Thanks.
:
Steal the Signet ring from the blind rattkin, use the ring to get into
the guild, buy a red nose from the guild and use the red nose to open
the door into funhouse.
Newsgroups: comp.sys.ibm.pc.games
From: rfermier@athena.mit.edu (Robert G Fermier)
Subject: Star Control 2 Super Melee Plus
Organization: Massachusetts Institute of Technology
Date: Tue, 15 Dec 1992 01:48:10 GMT

So, having finished the "regular" game I still find myself addicted to the
melee version of this game.  Heck, either part alone would have been well worth
the price of the game, both is amazing.  Melee still has a lot of replay value,
but I found myself really missing the strategic game from Star Control 1, 
especially now that there are all these interesting new ships thrown into the
mix.  My friends and I had fun fighting each other with equal-point Melee teams,
but that only goes so far.  So we hacked out a simple strategic game that can be
played with hex-paper and some simple counters that does a good job of capturing
a lot of the "feel" of Star Control 2 extended to a strategic game.  It'd take
some doing to put the rules down in self-explanatory text, but I'd be willing to
do it if people out there would be interested in hearing about it.  Well?

Amazing game.  Anyone out there know how to hack the digitized sounds to replace
them with your own? 

-- Rob Fermier
   rfermier@athena.mit.edu
From: rsj0@ns1.cc.lehigh.edu (ROBERT STEPHEN JOHNSON)
Newsgroups: comp.sys.ibm.pc.games
Subject: testing...testing...i repeat testing.
Date: 14 Dec 92 19:17:28 GMT
Organization: Lehigh University

just testing to see if this thing is working
-- 

-------------------------------------------------------------------------------
Robert S. Johnson  **   Information is not Knowledge...Knowledge is not wisdom
rsj0@lehigh.edu    **   Wisdom is not Truth...Truth is not Beauty
Lehigh University  **   Beauty is not Love...Love is not Music
Bethlehem P.A.     **   Music is the Best.                       ---Frank Zappa
-------------------------------------------------------------------------------
From: liangh@eniac.seas.upenn.edu (Henry "Big Hank" Liang)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: F-15 Strike Eagle III
Date: 20 Dec 92 05:23:43 GMT
Organization: University of Pennsylvania


Hi!  Just be advised that this is my first post, so don't flame me too hard
if I screw up.  :-)

I just got my copy of F-15 Strike Eagle III, and basically, here's what I
thought about it after about five hours of playing (on a 486/50 with a PAS16,
mouse, and joystick):

It *definitely* needs patches.  I experienced numerous keyboard lockups that
forced me to reboot by pushing the reset button, as well as a few temporary
"freezes" in the animation.  Guess Microprose *really* had to get this puppy
out by X-mas.

As far as graphics are concerned, F15III is a pretty game.  While I thought
that the graphics looked a little grainy (especially the terrain), it's a big
improvement from regular polygon-fill graphics like in most simulators.  While
it's prettier than good ol' Falcon 3, I hope that Strike Commander turns out
better -- F15III's graphics seem to lie somewhere between polygon-fill and
bit-map, and sure as heck aren't "photorealistic."

The sound leaves a lot to be desired, also.  As was mentioned before, the
missile launches sound more like you're firing and air-gun, and digitized
speech isn't used as often as I'd like.  What speech there is sounds too 
artificial to be really convincing.  There isn't any musical score, either.  
After playing the competeting flight sims, F15III seems awfully quiet.

Most importantly, don't get F15III expecting it to top Falcon 3.0.  If
anything, I thought F15 was more of a Falcon wannabe -- it's even copied the
campaign options and padlock view.  While F15 has lots of the features that 
made Falcon a hit, I think it fails at topping Falcon.  Sure, the graphics are
neat, but why can't I define my own auxiliary waypoints?  Sure I've got a 
backseater now, but why doesn't he do anything on his own, and where are my
wingmen?  

The documentation is pretty confusing, and I found myself having to jump around
from section to section, but I suppose that's par for the course considering
the game's complexity.  

As far as I'm concerned, F15III fizzled, like a lot of Microprose's recent 
releases.  I'm not returning it, though, since the game came with a book with 
lots of pretty color photos of F15s in action.  :-)

Just my two bits.  So, what did all you other desktop fighter jocks think 
about the game?

--------------------
No .sig yet, I'm working on it.

Henry "Big Hank" Liang
liangh@eniac.seas.upenn.edu
From: douillar@JSP.UMontreal.CA (Douillard Pierre-Jean)
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima Underworld Walk-Through
Date: 15 Dec 92 10:19:04 GMT
Organization: Universite de Montreal

I've just read the Complete Walk-Through (by Mitch Aigner) for Ultima
Underworld (ver 1.5) from GameByte.

Actually, everything you need to complete the quest is written there.
EVERYTHING.. AND MORE!

There's one point althought, that seems funny to me.  In the mentra section,
there's a lot of comments on which mentra to chant.  And one of them says:

        Chant     Skill        IMHO
        _____     _____        ____
        ...
        (other mentras)
        ...

        ORA       Unarmed      worthless
                               ^^^^^^^^^
        ...

When I played the game, I had used only three skills (mostly):
Attack, Defense and Unarmed (because I love martial arts!).

And with those three skills, I managed to get rid of every nasty encounter
with my bare hands (2 or 3 blows each time!).  And I rarely been hurt
badly.  So no armors were needed nor weapons since I was a weapon and an
armor! ;)

I don't think Unarmed is truly wothless.

Just my 0.02$


-- 
  #--------------------------                   --------------------------#
  # ----------------        -T E R M I N A T O R-        ---------------- #
  # E-mail: douillar@jsp.umontreal.ca |' Anybody out there got the cheat  #
  #         douillar@ere.umontreal.ca | for Windows! Or a good trainer!! '#
From: adhir@cygnus.umd.edu (Alok Dhir)
Newsgroups: comp.sys.ibm.pc.games
Subject: sf2new.exe
Date: 19 Dec 92 22:33:33 GMT
Organization: Los Alamos National Laboratory, NM

Could someone please uuencode sf2new.exe and mail it to me, OR u/l a copy 
to somewhere that I could get it from...

I'd really appreciate it...

Thanks a trillion.
-- 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Al Dhir                      			   Technical Consulting Staff
 Internet: adhir@cygnus.umd.edu	  	 University of Maryland, College Park
 Bitnet:   adhir%cygnus.umd.edu@Interbit      (301) 405-1500 * (301) 405-3014
Newsgroups: comp.sys.ibm.pc.games
From: cs5059@albnyvms.bitnet
Subject: Game for my bro...
Reply-To: cs5059@albnyvms.bitnet
Organization: University of NY at Albany
Date: Sat, 12 Dec 92 16:39:10 GMT

I'm asking for help in choosing a game to give to my brother for the
holidays.  We are both new to the Ibm and Don't have many games.

I'll give you some info and hopefully some of you 'experts' can help...

He is 24yrs old.
No specific genre desired...
Sys:  386DX 33  120MB HD  4MB RAM  MS-Windows/MS-DOS
price range : $40 ---> $60

Please E-mail direct as I don't read this group, just dropped in for help!
If anyone desires to see the results of my quest, E-Mail and I'll send
a list of suggestion.
From: al885@cleveland.Freenet.Edu (Gerard Pinzone)
Newsgroups: comp.sys.ibm.pc.games
Subject: ATI Graphics Ultra for sale!
Date: 15 Dec 1992 04:25:34 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


Hi,

         I am in need of some money REAL FAST!  Therefore, I'm gonna sell
my brand new ATI Graphics Ultra card to the FIRST person who want's it!
 
If you don't already know, It's probably THE fastest card around and it comes
with a three button bus mouse that plus into the video card.  Free's up your
serial ports!
 

Here's the good part, I'm selling it for $259 postage prepaid!  I'll send it
to you asap....
 

let me know via e-mail....

 
-- 
   _______   ________   ________   "Small nose, loose girls, no nipples, (.|.)
  /   ___/  /  _____/  /  __   /   Iczer curls!"  -=-  Gerard Pinzone     ).(
 /   ___/  /  /____   /  __   /           gpinzone@tasha.poly.edu        ( v )
/______/  /_______/  /__/ /__/       Join the ECA Wehrmacht! Kill CM!     \|/
Newsgroups: comp.sys.ibm.pc.games
From: lmathews@lonestar.utsa.edu (Leanthony R. Mathews)
Subject: Re: Games for Sale/Trade
Organization: University of Texas at San Antonio
Distribution: na
Date: Wed, 16 Dec 1992 15:26:58 GMT

Games I have for trade are:
   4-d Boxing  (box/doc)
   Out of this world (box/doc)
   Martian Memorandum (box/doc)

Tell me what you got....
Newsgroups: comp.sys.ibm.pc.games
From: hchong@netcom.com (Hoi Chong)
Subject: Re: F-15 Strike Eagle III
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Sat, 19 Dec 1992 22:03:36 GMT

From article <1992Dec19.175433.19548@news.columbia.edu>, by imj1@cunixa.cc.columbia.edu (Imad M Jureidini):
> In article <1992Dec19.063148.3514@news.columbia.edu> imj1@cunixa.cc.columbia.edu (Imad M Jureidini) writes:
>>I have only one thing to say:
>>
>>	The game sucks.
>>
>>I just erased of my hard drive.
>>
>>The reason?
>>The animation on my 486/50 16 megs was basically the same as in the demo, which means terrible.
>>The detail is very bad too.  This reminded me of Maximum Overkill, where the 
>>pixels are quite big.  But for Comanche, we were rewarded with very fast
>>animation.  Not so here.
>>
>>I played for half an hour, so I didn't even bother to get into the missions.  I
>>only played one, and there was no background storyline that you followed, just:
>>Go there.  Shoot that.  Then go there.  Shoot that.  Then come back.  Land.
>>Really exciting.
>>
>>Anyway, no one should judge a game by hearing just one opinion, so I suggest
>>that whoever is planning on getting the game waits a little to hear other
>>reactions.  Maybe I am expecting too much...
>>
>>*******************************************************************************
>>* imj1@cunixa.cc.columbia.edu			    Imad "Hexabyte" Jureidini *
>>*     The Ultimate Knight, Grand Priest of the Secrets of the Undefined.      *
>>*******************************************************************************
> 
> This is me again.  I forgot to mention I was using the sbos TSR while running 
> the program (I have a Gravis Ultrasound).  I tried again without, and the 
> animation was better.  I still didn't think it was good enough though...

Just curious, how much slowdown did SBOS caused?  If you are a consumate
gamer, is the slow down enough not to buy Gravis? 
Newsgroups: comp.sys.ibm.pc.games
From: pete@mips.fidata.fi (Petri Helenius)
Subject: Re: Starcon2 SPOILER WARNING!
Reply-To: pete@fidata.fi
Organization: Fimeko-Data Oy, Helsinki, Finland
Date: Mon, 14 Dec 1992 16:13:33 GMT

In article <1992Dec11.194216.9129@ncsu.edu> mrmarcel@eos.ncsu.edu (Mike Marcelais) writes:
   The Pkunk are absorbed by the Yehat

When the Pkunk are on the move you should talk to them and have them
turn around by telling them that you have something that tell that
it's not a good idea that they join their cousin-race.
--
--
 Petri Helenius, Fimeko-Data Oy 
 Phone +358-0-458 2421, Telefax +358-0-458 2425
 Internet pete@fidata.fi, Snail: Hollantilaisentie 36, 00330 HKI, FINLAND
 X.400    /C=fi/ADMD=fumail/PRMD=inet/O=fidata/S=Helenius/G=Petri/
 Looking for Unix(r) FAX-system ?   Mail queries to fdfax@fidata.fi
Newsgroups: comp.sys.ibm.pc.games
From: wggray@rodan.acs.syr.edu (William G. Gray)
Subject: Re: Ramblings about X-WING...
Organization: Syracuse University, Syracuse, NY
Date: Fri, 11 Dec 92 09:17:51 EST

In article <1992Dec9.135212.6907@athena.mit.edu> dmsilev@athena.mit.edu (Daniel M Silevitch) writes:
>In article <1992Dec9.120122.9180@opal.comlab.ox.ac.uk>, as@comlab.ox.ac.uk (Andrew Stevens) writes:
>|> >ROBERT YUNG (ry01@ns1.cc.lehigh.edu) wrote:
>|> >: 
>
>There were plenty of guns in the trench as well. I can't believe that a beam
>weapon couldn't hit a target coming at it in a straight line in a confined space.
	If you noticed in the movie, people -were- dying in the trenches.
	But you also have to take into account that an object travelling
	as fast as an X-Wing is tough to line up a shot on.
>I also think that it would have been very easy for the empire to stop Luke.
>How... Throw up a net with mines attached in the middle of the trench. Anything
>flying down it runs into the net and blows up, and you then deploy another.
>Cheap, effective, and ruinous to the plot.
>
	It's not like the empire thought that mere -fighters- would ever
	try a head-on attack like the rebels did. And besides, why heavily
	arm maintenance trenches when you have all that other stuff around?
	And it's not as if the Empire was expecting the rebels to go into
	the trenches, so where would they get the idea to mine them, hmm?
>Another complaint: The Alliance should have gotten their money back on those
>targeting computers: They couldn't hit a stationary target from a platform
>moving at constant velocity. Give me a piece of paper and a pencil, and I'll
>compute the trajectory. (not in real-time :)
>
	They weren't aiming for an object, they were aiming for a -hole-!
	A 2-meter hole, with walls on either side of the ship, and
	beam weapons flying alla round them. Not to mention the speed they
	were flying at would make things considerably difficult. Plus,
	the missiles had to fly -straight down- the hole, and get a lock
	on the core in order to head to it. I don't think I can see
	anyone computing that with ease--there are too many variables
	involved.
>Daniel Silevitch                                   dmsilev@athena.mit.edu
>Massachusetts Institute of Technology

       =====================================================
       |  _    _    _   _      __    |                     |
       | | |  | |  | | | |    |   \  |  That which does not|       
       | | |/\| |  | | | |__  | O  | |  kill us, makes us  |     
       | |_/~~\_|  |_| |____| |___/  |  stronger.          |
       |  __     _   _      _     __ |  -Friedrich         |
       | | o)   | | | |    | |   (  )|   Wilhelm           |
       | | o \  | | | |__  | |__  \/ |   Nietzsche-        |
       | |___/  |_| |____| |____| () |                     |
       =====================================================  
Newsgroups: comp.sys.ibm.pc.games
From: bryer@ccu.umanitoba.ca (Jeff Bryer)
Subject: Re: Catacoms demo- someone please re-upload!
Organization: University of Manitoba, Winnipeg, Manitoba, Canada
Date: Mon, 14 Dec 1992 21:21:11 GMT

In article <Dec.9.12.44.25.1992.13022@ruhets.rutgers.edu> zweldron@ruhets.rutgers.edu (Matthew Charlap) writes:
>I've now downloaded this TWICE from wu-archive. PKUNZIP keeps telling me the
>ZIP file is corrupted! I ran PKZIPFIX, but some files were still missing.
>I'd really like to see this game. Can someone re-upload the game to any 
>archive site (and tell me which one).
>thanks in advance.
>
The game is available (permanently) at ccu.umanitoba.ca in /pub/wolf3d
as catabs13.zip

It definitely worked as I dowloaded it and played (happened to finish it
2.5 hours too)

J Bryer

-- 
bryer@ccu.umanitoba.ca   | Moderator of the Apogee supplement programs.
Jeff Bryer               | Archived at ccu.umanitoba.ca in pub/wolf3d
Genetics IV              | Maintainer of the Virtual Reality archive at
University of Manitoba   | ccu.umanitoba.ca in pub/VirtualReality
From: ccastej@prism.gatech.EDU (Eric Jensen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: VOTES ARE IN!! GAME BYTES AWARDS!
Date: 11 Dec 92 20:12:38 GMT
Organization: Georgia Institute of Technology, Behavioral Engineering Division

In <1992Dec11.133731.13844@athena.mit.edu> dmsilev@athena.mit.edu (Daniel M Silevitch) writes:

>In article <Bz2p7s.JvC@srgenprp.sr.hp.com>, darrylo@hpsrdmo.sr.hp.com (Darryl Okahata) writes:
|>|> Ross Erickson (ross@kaos.b11.ingr.com) wrote:
|>|> 
|>|> > In the Role-Playing category, the top four nominees are:
|>|> >
|>|> > ULTIMA 7 - ORIGIN
|>|>      I thought that U7 was released in 1991 ....
|>|> 
|>|>      -- Darryl Okahata

|>Ditto with Civ: I got my copy last December.

|>Daniel Silevitch                               dmsilev@athena.mit.edu

Well, Ultima 7 was Supposed to be out in December '91, but didn't actually 
see the stores until April, as I recall.  (Maybe even May.)
And Civilization came out in the second week of December '91.  Since Ross 
is getting nominations in November and December and Voting in December,
it wouldn't be very fair to the brand new games that almost nobody has
seen to force them into the competition.  I didn't see Stunt Isle on the
list, but I would hope that it will be next year.  
     Eric Jensen

-- 
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!ccastej
Internet: ccastej@prism.gatech.edu
Correction: There is no deck 'Helllllllpppp.......'  Please select another.
From: mayojr@cs.rose-hulman.edu (John R. Mayo)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wing Commander Joystick patch
Date: 19 Dec 1992 21:39:00 GMT
Organization: Rose-Hulman Institute of Technology
NNTP-Posting-Host: sarah.cs.rose-hulman.edu



I've had Wing Commander for a year or so, and I recently got a
joystick. At various points in the game, the joystick locks up, or
starts moving on its own. I read somewhere that there is a patch
availiable for the game. Does anyone have it, or know where I can get
it? Thanks!

i
-- 
John Mayo
mayojr@cs.rose-hulman.edu
"They're not dead, they're just metaphysically challenged." -MST3000
From: dlow@pollux.svale.hp.com (Danny Low)
Date: Fri, 11 Dec 1992 19:11:57 GMT
Subject: Re: wiz7: star map
Organization: HP LOVECRAFT DIVISION
Newsgroups: comp.sys.ibm.pc.games

>( Michael Veach) 
>	I reciently aquired the star map and returned with it to cloud city.
>	Obviously it must have somthing to do with the test. My problem
>	is that I can't figure how it relates to those 9 buttons. If
>	I'm wrong please tell me abou the buttons anyway. I'm desparate.
>				thanks for all the help.

It is a clue to a clue. The answer is in the gaelin stone. The map
tells how to interpret the gaelin stone.

			   Danny Low
    "Question Authority and the Authorities will question You"
	   Valley of Hearts Delight, Silicon Valley
	     HP CPCD   dlow@pollux.svale.hp.com
Newsgroups: comp.sys.ibm.pc.games