HDTenEightyP/NetNews huggingface dataset:
From: wongrr@NeXTwork.Rose-Hulman.Edu (Ryan R Wong)
Newsgroups: rec.games.mecha
Subject: Re: Mercenary force looking for work
Date: 9 Jan 1993 20:01:35 GMT
Organization: Computer Science Department at Rose-Hulman
Reply-To: wongrr@NeXTwork.Rose-Hulman.Edu (Ryan R Wong)
NNTP-Posting-Host: o231-16.nextwork.rose-hulman.edu

uh,.. Chris.

what are you trying to accomplish with your posting:
>To whom it may concern:
>
>	I am the commander of Maka's Irregulars, a medium-sized mercenary  
>force capable of performing many tasks.  We deal primarily in 3025  
>technology, but we do have forces in the 3050 and 3055 techs.  We are  
>currently out of work (our last employer was annihilated by the Draconis  
>Empire) and are seeking to spread out and to get work.
>	
>	We have our own drop ships and a small force of AeroSpace fighters  
>for support.  We have, over the years, scratched up 29 missions  
>accomplished, 8 mission failures, and 1 cancellation of the mission.
> 
>	We are extremely reliable (unless we are not paid, the last guy  
>who did that is now a notch on my vibroblade) and can function as many  
>different forces.  Assault, fire support, recon, demolition, etc. we do  
>them all.
>
>	Please contact me for more information and I will get back to you  
>as soon as possible.  Remember, with the increasing threats from inside  
>and outside the Inner Sphere, you should think about a group that you can  
>trust to get the job done, that group is us .... Maka's Irregulars


BTW: <Transmission to Maka's Irregulars> This is Star Captain Kale Geffen  
of Clan Coyote. What forces defend the pitiful lives of your people?

           /=|========(-
          / /| "Only better tactics can stop us now!"
         / / | "Wackiness is our credo, without it we could not survive."
        / /| | "Death to those who wish me dead!"
       / / | |             RYAN R. WONG     a.k.a.
=/{==}/-/-------\----------\--\
   |:||| [O] [KHAN WILE E.> |  | of CLAN COYOTE(The wildest clan of all)
=\{==}\-\-------/----------/--/
       \ \ | |        "Mechs have neither photons nor shields, Phil!"
        \ \| |  e-mail address: wongrr@nextwork.rose-hulman.edu
         \ \ |  "When all of science-fiction collides, we will have...
          \ \|      ...a big mess on our hands."
           \=|========(-
Newsgroups: rec.games.mecha
From: follick@hydra.unm.edu (Joshua Follick)
Subject: BattleTech Strategic Simulation 
Date: Thu, 07 Jan 93 04:38:15 GMT
Organization: University of New Mexico, Albuquerque NM

    I am planning on starting a strategic simulation of BattleTech.
This may include playing some battles out on the game board, or not.
If you live in Albuquerque, NM, and are interested, please e-mail
me. Warning, players will be expected to contribute a significant
effort to game start up, but will be rewarded for it by a quality
experience.
-- 
Old Jedi Master: Ah Joshua, he's more machine now than man, twisted and evil.
Paintball is the sport of the 90s, and Lipservice Crew is the Team!!!
                        Team Lipservice Crew Motto:
                            "They Suck, We Rule"
Newsgroups: rec.games.mecha
Subject: Re: A really Stupid Idiot
From: taia_a@kosmos.wcc.govt.nz (Second Genyosha)
Date: 8 Jan 1993 02:32:31 GMT
Reply-To: taia_a@kosmos.wcc.govt.nz
Organization: Wellington City Council (Public Access), Wgtn, Nz
NNTP-Posting-Host: kosmos.wcc.govt.nz

In article <1igh8fINN1oe@master.cs.rose-hulman.edu>, wongrr@NeXTwork.Rose-Hulman.Edu (Ryan R Wong) writes:
>Get this, 
>	My friends and I are playing BattleTech with 3025 stuff.
>We grudgingly let one of my friends roommates play because he
>always says he knows so much about BattleTech....blah,blah,blah...
>So the game is in the third round and the kid has his Archer with a 
>1-1 pilot and declares a called shot on a moving mech. "What the
>hell do you think you're doing?!?" we all say.
>"Well, my 1-1 pilot can do that and the modifier is only +3 you morons,
>I know, I played this so much, I know the rules inside out!" he says.

 Sounds like a variation on the "aimed shots" rule (Pg 30 - Btek Compendium).
Otherwise there is no such rule, but you know that :) An old "house rule"
maybe? I would ask him to locate the rule and inform all 17 of you!

>Since my friend has to put up with the kid for the rest of the year,
>he won't tell the kid off( Phil's ego extends into everyday life )
>because the kid is the type who'll do something psychotic. The same reason  
>none of the rest of us will tell him off. Unfortunately, on a
>small campus like Rose-Hulman, its hard to always avoid the kid.

 He's suffering from munchkinitis...quick put him in quarintaine(sp) and do
not allow him to infect you. Wait till he grows up and then allow him to
slowly reemerge into your social circle. Else avoid at all costs. Or try
another campus. Remember that there is 17 of you and 3 normal egos of him:)

>Any suggestions on how to get rid of Phil would be welcome.

 Hope I've helped. I would just go all out to kill his 1-1 pilot and then
watch him suffer trying to recreate another :)

This has been....
 Tony Taia                 (Chu-sa of the Second Genyosha)
 TAIA_A@kosmos.wcc.govt.nz  **Join the DCMS see the Inner Sphere and kill it**
3055-3067: So little time, so many Clan meks to kill! Pussycats -1/2 price :)
**Noone knows what I know, so you know that what I know is only mine to know**
From: rennie@pembvax1.pembroke.edu
Newsgroups: rec.games.corewar
Subject: Newbie needs help ][.
Date: 8 Jan 93 10:37:35 EDT
Organization: Pembroke State University
NNTP-Posting-Host: pembvax1.pembroke.edu

Thanks for all the help everyone has given me.  If anyone has any more
instructions or tutorials on redcode other than Intro to Redcode Part I by
Mark Durham please send it.  What I could use now is a few examples to pour
over and pick apart while I try and understand what I am doing.  Please send
a little explanation of it with the program.  Thanks for everything.
From: dak@shannon (Pierre Baillargeon)
Newsgroups: rec.games.corewar
Subject: Re: Outlaw ImpRings? Nah!
Date: 6 Jan 93 03:19:32 GMT
Organization: Ecole Polytechnique de Montreal
X-Newsreader: TIN [version 1.1 PL6]

pk6811s@acad.drake.edu wrote:
:
: [deleted]
: 
: The real vulnerable point of the imp is the most trailing point, which
: is always in the same stream (until killed), and it is never protected.
: It can be killed by a dat bomb, thus shortening the spiral by one.
: Unfortunately the chances of killing even a short spiral by bombing the
: trailing points one-by-one before you are overrun is minimal.
: Stunners, scanners, and Vampires have better luck by stunning the
: trailing point with a spl or spl-jmp bomb.  The stone in Imprimis
: has some success by using an increment of dat #2667,nnnn; by decrementing
: locations at 2667 intervals it can run down a slow-moving imp.
:
: [deleted]

  Some things I thought could be effective: bombing with mov 2,2667, which
could make the ring overrun itself.  Or, instead of gating at the end, launch
a mov 0,2 on a ring trails (about same effect).  Somehow, I feel that ring are
the ultimate defensive action: one instruction programs that crawl and auto-
repair.  But I believe the original design of the game specified an unknown
core size.  Of course, using random core size would make the hill very friendly
to cmp scanners and papers.  Maybe a x-hill with random core-size would stir
creativity.

--
"Pis Bourassa qui est toujours la.  Y'a pas d'remede contre le SIDA" - French B
...........................................................dak@info.polymtl.ca
From: rennie@pembvax1.pembroke.edu
Newsgroups: rec.games.corewar
Subject: Newbie needs help ]|[ - The Final Battle
Date: 12 Jan 93 14:11:46 EDT
Organization: Pembroke State University
NNTP-Posting-Host: pembvax1.pembroke.edu

Hopefully this is the last of the help I'll need to get started.

My problem now is the fact I'm really vague on Addressing.  I have no
experience yet with assembly programming.  Could someone explain to me
(like you were teaching a class to a programming proficient class [I've
had Pascal and Basic and soon to learn C]) on how to do this?  Topics
such as Indirect Addressing, Auto-Decrement Addressing, Pre-Decrement
Addressing, Direct Addressing, etc.  Also if anyone would please send
me some of their sources and a good explanation, it would be greatly
appreciated.
From: dak@shannon (Pierre Baillargeon)
Newsgroups: rec.games.corewar
Subject: Re: Outlaw ImpRings? - There's a better way
Date: 3 Jan 93 21:02:20 GMT
Organization: Ecole Polytechnique de Montreal
X-Newsreader: TIN [version 1.1 PL6]

Daniel Starr (starr-daniel@yale.edu) wrote:
:
: Actually, no.  A single ring only has one vulnerable point:  the location
: about to execute.  If you bomb any other location, it will be overwritten

  You are right.  I had not realised that the probability of finding a point
was exactly weighted by the odd of finding the right one.  Well, if we ever
change the core size, I think 10080 would be a nice number.  It is equal to
32 * 9 * 5 * 7, making a lot more steps possible (ever wished for a mod-3 ?).
it's divisible by 1,2,3,4,5,6,7,8,9,10,12,14,15,16,18,20,24 (and more...).
It also allows a 17 points single ring, or, as always, a 4 points double ring
(with 5041 and two consecutive mirrored processes).

--
"Pis Bourassa qui est toujours la.  Y'a pas d'remede contre le SIDA" - French B
...........................................................dak@info.polymtl.ca
From: d91andiv@IDA.LiU.SE (Anders Ivner)
Newsgroups: rec.games.corewar
Subject: x-mas posts, anyone?
Date: 9 Jan 93 22:08:57 GMT
Distribution: rec
Organization: CIS Dept, University of Linkoping, Sweden

I seem to have missed the articels posted during the x-mas holidays,
so if anyone has them lying aroud I would appeciate a copy, especially
the imp thread.

Thanks,
Anders
Newsgroups: rec.games.corewar
From: rennie@pembvax1.pembroke.edu
Newsgroups: rec.games.corewar
Subject: Newbie needs help.
Date: 7 Jan 93 13:57:17 EDT
Organization: Pembroke State University
NNTP-Posting-Host: pembvax1.pembroke.edu

I am very interested in core wars but I have a slight problem when it comes to
getting the tutorials.  I don't know how to unZ.  I am on a VAX/VMS system.  If
someone could send me the tutorials or let me know how I can get the files
UnZed, it would be greatly appreciated.

Newsgroups: rec.games.corewar
From: Ingo.Wilken@arbi.informatik.uni-oldenburg.de (Ingo Wilken)
Subject: my error or MARS bug?
Organization: University of Oldenburg, Germany
Date: Mon, 11 Jan 1993 00:47:19 GMT


Hi,

I'm new to this game, and I'm wondering if I found a bug in the MARS
program (Amiga, MADgic Core 4.1 by Mark A. Durham) or am I just 
misinterpreting something.

This piece of code should bomb an area "just in front" of itself, and
selects its targets with a Fibonacci series:

firewall    DAT #0 #0
bombing     MOV bomb @fib1
            MOV fib1 ftmp
            ADD fib0 fib1
            MOV ftmp fib0
            CMP #-233 fib1
            JMZ bombing firewall
            MOV fcp1 fib1
            MOV fcp0 fib0
            JMZ bombing firewall
fib1        DAT #0 #-5
fib0        DAT #0 #-3
ftmp        DAT #0 #0
fcp1        DAT #0 #-5
fcp0        DAT #0 #-3
bomb        DAT #0 #0
            END bombing

Coresize is 8000, and my program gets loaded to address 4000.
This is a coredump ;-) of the area:

4000: DAT #0000, #0000
4001: MOV  0014, @0009
4002: MOV  0008,  0010
4003: ADD  0008,  0007
4004: MOV  0008,  0007
4005: CMP #7767,  0005
4006: JMZ  7995,  7994
4007: MOV  0006,  0003
4008: MOV  0006,  0003
4009: JMZ  7992,  7991
4010: DAT #0000, #7995
4011: DAT #0000, #7997
4012: DAT #0000, #0000
4013: DAT #0000, #7995
4014: DAT #0000, #7997
4015: DAT #0000, #0000

Seems ok so far.  Now, from my interpretation of the ICWS-88 text 
("redcode-icws-88" from soda.berkeley.edu), the B-field of the first MOV 
should be processed like this:
Read the b-field of 4010 (=> 7995), add the PC (=> 11996), then modulo
coresize (=> 3996).  Result: Copy the bomb from 4015 to 3996.

But the simulator does something else, it copies the bomb to 4005!
It seems that instead of adding the address of the current instruction (4001)
it adds the address of the DAT (4010).

Now who's wrong?

Ingo
-- 
Ingo Wilken, CS Student, Univ.of Oldenburg, FRG | You mean I really did all of
wilken@uniol.uucp (..!uunet!unido!uniol!wilken) | dat stuff? Now dat explains
Ingo.Wilken@arbi.informatik.uni-oldenburg.de    | why my head hurts an' why I
wilken@uniol.zer   IRC:Nobody   OL:ingo@faramir | feel so bad!  -Snarf
From: sadkins@bigbird.cs.ohiou.edu (Scott W. Adkins)
Newsgroups: rec.games.corewar
Subject: Re: my error or MARS bug?
Date: 11 Jan 93 05:55:13 GMT
Organization: Ohio University CS Dept., Athens

In article <1993Jan11.011528.17746@arbi.Informatik.Uni-Oldenburg.DE> Ingo.Wilken@arbi.informatik.uni-oldenburg.de (Ingo Wilken) writes:
>
>4001: MOV  0014, @0009 ------+
>....                         |
>4005: CMP #7767,  0005 <-+   |  Example of indirection...
>....                     |   |
>4010: DAT #0000, #7995 --+ <-+
>....
>4015: DAT #0000, #0000
>
>Seems ok so far.  Now, from my interpretation of the ICWS-88 text 
>("redcode-icws-88" from soda.berkeley.edu), the B-field of the first MOV 
>should be processed like this:
>Read the b-field of 4010 (=> 7995), add the PC (=> 11996), then modulo
>coresize (=> 3996).  Result: Copy the bomb from 4015 to 3996.
>
>But the simulator does something else, it copies the bomb to 4005!
>It seems that instead of adding the address of the current instruction (4001)
>it adds the address of the DAT (4010).

The simulator is correct and you are just misinterpreting the ICWS-88 text
(which is amazingly easy to do, imho).  It all comes down to this meaning:
For indirect operands, take the value of the indirect mode for the current
instruction and use it to fetch the instruction it is pointing to.  (i.e.
@9 means fetch the instruction that is PC+9 locations away).  With this
newly fetched instruction, uses its B-Field as an offset from *that*
location to fetch yet a newer instruction...

So, in the above example, the "4001: mov 14, @9" means that @9 points 
to 4001+9=4010 which is "4010: dat #0, #-5".  The #-5 is then used to
calculate the new offset from *that* location (i.e. 4010), which is
4010-5=4005 which is "4005: cmp #-233, 5".

Well, I hope this will help clarify things... Good luck!

Scott
-- 
         Scott W. Adkins           Internet: sadkins@ohiou.edu
         ~~~~~~~~~~~~~~~                     ak323@cleveland.freenet.edu
    Ohio University of Athens        Bitnet: adkins@ouaccvma.bitnet
From: sadkins@bigbird.cs.ohiou.edu (Scott W. Adkins)
Newsgroups: rec.games.corewar
Subject: Re: x-mas posts, anyone?
Date: 10 Jan 93 19:49:14 GMT
Distribution: rec
Organization: Ohio University CS Dept., Athens

In article <D91ANDIV.93Jan9230734@kol1.IDA.LiU.SE> d91andiv@IDA.LiU.SE (Anders Ivner) writes:
>I seem to have missed the articels posted during the x-mas holidays,
>so if anyone has them lying aroud I would appeciate a copy, especially
>the imp thread.
>
>Thanks,
>Anders

Once again, I will ask my question about the newsgroup Archives... who is
maintining them?  The last update of the archives were in March, and a lot
has happened since then (namely, lots and lots of warriors have been posted).

To sort of answer the question above (it doesn't include x-mas for this 
year unfortuntely...):  At soda.berkeley.edu ftp site, in the directory
/pub/corewar/newsgroup, you will find compressed files which contain all
of the postings that have ever been made to this newsgroup.  You will find
them very informative and interesting to read.  Unfortunately, they only
go up to last march... :(  

Scott.
-- 
         Scott W. Adkins           Internet: sadkins@ohiou.edu
         ~~~~~~~~~~~~~~~                     ak323@cleveland.freenet.edu
    Ohio University of Athens        Bitnet: adkins@ouaccvma.bitnet
Xref: sparky rec.games.corewar:1559 news.answers:4989
From: breck@ganzer.ecs.umass.edu ()
Subject: Where's the FAQ?
Originator: breck@spock.ecs.umass.edu
Organization: University of Massachusetts, Amherst
Distribution: usa
Date: Wed, 13 Jan 1993 01:34:28 GMT

Would someone email me the name of an ftp site where I can find the
FAQ for this game...  If it matters, I have a version running on
Ultrix (4.2 BSD derivative) dated Oct 1988.  If it's not available for
ftp, would someone email me the FAQ list?

Thanx!
-- 
Liam Breck     breck@zonker.ecs.umass.edu
From: mwormley@zeus.calpoly.edu (Matt Wormley)
Newsgroups: rec.games.rogue
Subject: Looking for the faq's
Date: 7 Jan 93 08:24:29 GMT
Organization: California Polytechnic State University, San Luis Obispo


   A while ago there were some faq's posted for rogue info.  Is there a
place where these are maintained or can someone repost?  Thanx.

     worm
From: avalon@stein.u.washington.edu (Prince Charming)
Newsgroups: rec.games.rogue
Subject: Re: Where's the FAQ?
Date: 13 Jan 93 04:18:13 GMT
Article-I.D.: shelley.1j0565INN5et
Distribution: usa
Organization: University of Washington, Seattle
NNTP-Posting-Host: stein.u.washington.edu

In article <1993Jan13.013428.203@risky.ecs.umass.edu> breck@ganzer.ecs.umass.edu () writes:
>Would someone email me the name of an ftp site where I can find the
>FAQ for this game...  If it matters, I have a version running on
>Ultrix (4.2 BSD derivative) dated Oct 1988.  If it's not available for
>ftp, would someone email me the FAQ list?
>
>Thanx!
>-- 
>Liam Breck     breck@zonker.ecs.umass.edu
>

Me as well, please. I have haven't seen it come up on this newsgroup in the
3 or 4 odd months I have been reading it. But that may be a site problem.
Any info would be appreciated. Thanks in advance.

Avalon
From: johnjohn@cco.caltech.edu (John White)
Newsgroups: rec.games.pbm
Subject: Re: DM
Date: 5 Jan 1993 23:12:18 GMT
Organization: California Institute of Technology, Pasadena
Distribution: world
NNTP-Posting-Host: scratchy.caltech.edu
Originator: johnjohn@scratchy

In article <1993Jan5.054211.15913@magnus.acs.ohio-state.edu>  
ewalents@magnus.acs.ohio-state.edu (Erich Walentschak) writes:
>Just a few Duelmaster things I'd like to ask the world.

Oh goody!

>1.  I just got my first invite to ADM (after way too many deaths in the 
>Champions).   He's a Basher going to Free Blades.  My 1st question on him,  
is 
>regarding his favorite weapon.  Its a Medium Shield!!  Talk about bummer  
luck.
>Has anyone tried using it much with a basher.  I have done it, but only  
with 
>those basher that are 18CN 20SZ.  This guys got a 4 CN.  For laughs I sent 
>him out on his 1st turn there 10-10-10 D N with 2 MEs.  Why not!  Im  
immortal!

My impression is that bashing weapons are sub-par in general, but shields  
_suck_.  I've also heard that you can request a favorite weapon change if  
your basher ends up with a shield as a favorite.

>2.  Anyone out there willing to trade info on Free Blades or at least drop  
me a
>somewhat current list of styles?

Can't help you there.  My only AD warrior is in Darkholm.

John White
-minus DM sig.
From: M22367@mwvm.mitre.org
Subject: Re: Galaxy: A modified battle algorithm
Organization: The MITRE Corporation, McLean VA 22102
Date: Thu, 7 Jan 1993 16:29:12 GMT

Well, the previous posting which suggested reading the rules caused *me* to do
so (despite the lack of a smiley at the end ;-) )
 
Russel's rules, dated 8/5/92 (by my printer) sez:
-------------------------------------------------
"...This continues until all ships have fired.  If neither side has been wiped
out another round of combat takes place,... "
 
Is this right?  Anyone with the source code in hand, please check this - does
a ship somehow get marked as having fired and then become ineligible for
firing again during the current "round"?
 
If the above *is* true, then a round is already defined.  If not, perhaps it
is the best definition and implementation of a "round".
 
- Mike (Tintin, Game 4)
Organization: Johannes Kepler University Linz - Computing Center
Date: Tue, 12 Jan 1993 14:48:12 CET
From: <K331280@ALIJKU11.BITNET>
Newsgroups: rec.games.pbm
Subject: re: Legends Acient Arcane

Hi |

I never did a spell by myself, but I thought of this one: (would be very
useful)

Name: Rite of the Vampirelord
Class: Necromancer
Cost: 45 MP+MAR of the Character
Restrictions: Character must be undead
Items: 10 nightshade
Effect: Will turn the character into a Vampirelord
Well this is a lot of MP, but I got some nice items to lower the costs.

This is just an example, hope I have helped you a little bit.

Greetings, Mike.
From: bc@fccn01.fccn.pt (Luis Miguel Sequeira)
Newsgroups: rec.games.pbm
Subject: Middle Earth PBM (MEPBM)
Date: 5 Jan 1993 05:45:49 -0600
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu

bethmo@microsoft.com (Beth Moursund) writes:

>MEPBM is a wargame with tiny amounts of paragraph-style roleplaying
>thrown in.

Uh... is this PBM  played on the Internet,  ie., via email? Could  you
post its email address, please? I'd be interested... :-)

(If it's yet another _paid_ PBM by snail mail, forget it...)

	- Luis Sequeira

  _________________________________________________________________________
 /
/
    _/     _/     _/  _/_/_/     Computer scientists do it byte by byte.
   _/     _/_/ _/_/ _/
  _/     _/ _/  _/  _/_/_/       "We don't ask for miracles to get the job
 _/     _/     _/       _/        done, we RELY upon them!"
_/_/_/ _/     _/  _/_/_/         

  bc@fccn01.fccn.pt                        Luis Miguel Sequeira
                                  Laboratorio Nacional de Engenharia Civil
  Phone 351-1-8482131 Ext. 2752   Centro Informatica/Grupo Sistemas Centrais
  "Don't call me, I'll call you"  Av. Brasil, 101 - 1700 Lisboa, Portugal
                                                                          /
_________________________________________________________________________/
Newsgroups: rec.games.pbm
From: tonyd@lclark.edu (Anthony Davis)
Newsgroups: rec.games.pbm
Subject: legends
Date: 7 Jan 93 21:52:20 GMT
Article-I.D.: lclark.1993Jan7.215220.2235
Distribution: usa
Organization: Lewis & Clark College, Portland OR

if i started a position in legends, what campaign and character option would 
you recomend?

also... if anyone could explain statuses to me, i would be most grateful.


thanks,
tonyd
From: wigdahl@dragon.unl.edu (Matt Wigdahl)
Newsgroups: rec.games.pbm
Subject: Alamaze 2nd Cycle player positions
Date: 8 Jan 1993 17:20:17 GMT
Organization: Univ. of Nebraska
Distribution: na
NNTP-Posting-Host: dragon.unl.edu

I am looking for a listing of the players and teams from the 2nd Cycle
of Magic in Alamaze PBM.  I am familiar with most of the new races: Trolls,
Black Dragons, Demon Princes, Ancient Ones, etc. but I don't know their
alignments or team alliances.  Any help anyone could give me would be
greatly appreciated.

Matt Wigdahl
wigdahl@dragon.unl.edu
Newsgroups: rec.games.pbm
From: zlg1409@uxa.cso.uiuc.edu (Zhenhai Li )
Subject: Re: game0 at <haven!galaxy@baron.ncsa.uiuc.edu>
Organization: University of Illinois at Urbana
Date: Thu, 7 Jan 1993 18:05:50 GMT

an1739@anon.penet.fi ("Professor Who?") writes:

>Would someone ask the GM of this game how to send in a batch of 
>orders to be executed in sequence when I will be out of contact
>for a couple of days?

>Bunglers in game0/ yangboy@math.ntu.edu.tw

Ask him yourself, he's at baron.ncsa.uiuc.edu!haven!mike

later,
Z.
Newsgroups: rec.games.pbm