HDTenEightyP/NetNews huggingface dataset:
From: akuma@netcom.com (Steven E Barnes)
Subject: Re: Intelligence
Organization: Netcom - Online Communication Services (408 241-9760 guest)
Distribution: universe
Date: Sat, 19 Dec 1992 10:59:54 GMT


Spoiler

You can increase your INT with potions of gain ability, blessed
potions of enlightenment, and helms of briliance.

A potion of gain ability will raise one (random?) ability,
but a blessed potion will raise all of them.

-steve
Newsgroups: rec.games.hack
From: angus@hardy.u.washington.edu (Angus the Demonchild)
Subject: Re: Unicorns!!!
Summary: What to do with their corpses and horns
Organization: University of Washington, Seattle
Date: Fri, 18 Dec 1992 03:34:58 GMT

In article <BzFJpv.44t@news.ucs.mun.ca> jfarrell@morgan.ucs.mun.ca
(James Farrell) writes:
>Just what can one do with a unicorn's horn, and how about the corpse.

You sense the presence of spoilers.--More--

Well, you can always eat the corpse.  Provided it's not spoiled, you
might (I said, might) gain intrinsic poison resistance.  You can apply
the horn to cure various ailments, such as any effects brought on by
poison.  

uncursed horns:  cure one thing at a time, and often don't do
	anything, though you don't lose a turn when that happens.

blessed horns: cures some things automatically, can cure more than one
	ailment per application

cursed horns: will *cause* ailments that horns normally cure.  Be very
	careful with these.

-- 
>* Jim Farrell  -  Memorial University of Newfoundland (ie. CANADA) *

Disclaimer:  I could be wrong.  It wouldn't be the first time.

another fine product from the house of angst
From: GHADSAL@auvm.american.edu
Newsgroups: rec.games.hack
Subject: Re: PGA Golf - hack ?
Date: 11 Dec 92 21:12:16 GMT
Organization: The American University - University Computing Center


Wooopss!  Sorry, wrong group.  My apologize....

Guy
Newsgroups: rec.games.hack
From: dif@bhprtc.scpd.oz.au (David Faulkner)
Subject: Re: Changing nethack commands
Organization: BHP Steel, Sheet & Coil, Research & Technology Centre
Date: Mon, 14 Dec 92 01:14:20 GMT

A feature I would like to see is the ability to move objects to
different inventory slots. Like when you have a pick-axe, it really
sucks when you are doing a lot of digging to have the pick-axe with a
letter such as 'P' in your inventory.  It would be much nicer to move 
it to the letter 'a'.
Possible?

  -dif-
-- 
Dave Faulkner, Research Engineer                    (dif@bhprtc.scpd.oz.au)
BHP Coated Products Division, Research and Technology Centre
Port Kembla, New South Wales, Australia.
Newsgroups: rec.games.hack
From: pepij00@DMI.USherb.CA (JEROME PEPIN)
Subject: Rustproofing
Organization: Universite de Sherbrooke -- Dept. d'Informatique
Distribution: alt.games.hack
Date: Wed, 16 Dec 1992 19:46:08 GMT


I have heard that some people can rustproof their items,

How it is done?

I know if you wish a Excalibur it is not rustproof but if you got it from a
fountain it is rustproof.





Newsgroups: rec.games.hack
From: il@bambam.u.washington.edu (Il Hwan Oh)
Subject: Re: YAFM
Reply-To: iho@cac.washington.edu
Organization: University of Washington, Tacoma
Date: Wed, 16 Dec 1992 19:58:32 GMT

inde7ia@jane.uh.edu (DAVID J. ROBERTSON) writes:

> While playing an elf,  I got the following message:
>   Elf, your powers will be lost!
> 
> I know how I got it, but What does it mean?  I died shortly after and 
> still had all my intrinsics (I think).

Apparently, you've never played Gauntlet.

-- 
Il Hwan Oh                              | "You live and learn.
Computer Facilities Manager             |   At any rate, you live."
University of Washington, Tacoma        |            -- Douglas Adams
iho@cac.washington.edu                  |
From: green@alnitak.Kodak.COM (Russell Green)
Newsgroups: rec.games.hack
Subject: Re: multiplayer musings continue
Date: 18 Dec 92 16:57:21 GMT
Organization: Eastman Kodak Co., Rochester, NY

ebailey@phakt.usc.edu (mailless) writes:

>>In article <bpn.134.724156561@po.CWRU.Edu> bpn@po.CWRU.Edu (Brian Nelson) writes:
>>I've done some pondering on this subject, too.  The main problem I see is that
>>it would be practically impossible to keep the idea of randomly generated
>>dungeons.  At best, they could be generated as the game is put on-line, but 

>I've been pondering this idea too, and I came up with the same problem.
>You'd have a bunch of players starting at the same place.  It would end up
>being a race through the levels to see who could get to the good stuff
>first.  Who wants to join into a game where the first 15 levels are
>already looted anyway?

This doesn't have to be a problem.  Why do the levels have to be generated
all at once?

Why not randomly synchronize with other games.  For example, you're about
to decend to the next level, 4 other people are playing, 2 are already
synchronized on the same level you are about to decend to...
That means there are the following possibilities:
	1) A brand new level n with only you on it.
	2) You sync with one of the other single player level n's
	3) You sync with the level n that already has 2 player's on it.
Just before allowing your player to drop to level n, in any scenerio,
items and monsters are randomly generated.  Since the probability on any
player being next to a "new" item is not especially high, it is possible
the other player(s) would not even know you arrived.

This way, there should be a fair amount of the game that is scene only
by a single player.  This would allow healing, item research/use
etc. and the "race" possibilities would be scarce.



-- 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Russell J. Green         | Rochester Distributed Computer Services ~
~ Mail Stop 01826          |                                         ~
~ Eastman Kodak Company    | --------------------------------------- ~
~ Rochester, NY 14650-1816 |       Internet: green@.Kodak.COM        ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Newsgroups: rec.games.hack
From: hafting@Lise.Unit.NO (Helge Hafting)
Subject: Re: One more stupid death
Organization: Norwegian Institute of Technology
Date: Mon, 14 Dec 92 15:40:51 GMT

In article <C89MIKHO.92Dec11123506@kol3.IDA.LiU.SE>, c89mikho@IDA.LiU.SE (Mikael Hovmoller) writes:
 > uIn article <2b2682e4wnr070@ark.abg.sub.org> ralf@ark.abg.sub.org (Ralf Stephan) writes:
 > 
 >    You have a decent equipment (Excalibur, r.o.conflict, g.o.power...) and
 >    so you don't care about the level teleport trap warping you from 15 to 28,
 >    and the stairs of the maze level are found pretty fast...
 > 
 >    You go up.
 > 
 >    Medusa hits.  You turn to stone...
 > 
 >    MUST THIS BEAST STAND RIGHT ON THIS VERY STAIRS???!
 > 
 > Yes. At least she has done so in every game I have played. And it's a
 > good thing too - you know she won't be in the room with the stairs up,
 > so you have a little time to decide how to handle her. However, it's
 > perhaps a bad idea that you can level teleport to a level below her
 > (unless you specifically ask to, of course!). To be removed in 3.1?

This should not be removed.  If you are accidentially teleported below Medusa,
you should teleport up again, or perhaps aquire a blindfold before going up.

 > Also, had she been anywhere else, you could have avoided her
 > completely. Now, THAT wouldn't be good.
 > --
 >      /                            \
 >     / Micke Hovmoeller             \    The best things in life are free -
 >    / c89mikho@und.ida.liu.se        \    The expensive part is paying for
 >   / Computer Science                 \ the dinner and movie that comes first
 >  / Linkoeping Institute of Technology \      - Alfred E. Neuman -
 > /                                      \

-- 
 |  |      ^         |  |      /   ^   o
 |__| _   /|  _  _   |__| _   /|  /|   |    _   _
 |  |/_) / | / \/_)  |  |/ | /-+-/-+- /| /|/ | / \
 |  |\__/  |/\_/\_   |  |\_|/  |   \_/ |/ |  |/\_/
            __/                /              __/





 
 
Newsgroups: rec.games.hack
From: snelling@bmerh466.NoSubdomain.NoDomain (Peter Snelling)
Subject: Changing nethack commands
Organization: Bell Northern Research
Date: Sat, 12 Dec 1992 00:21:38 GMT

I keep typing (P) to Put on armor, or (T) to take off a ring
and the "That is a silly thing to wear" messages are starting 
to bother me.

I considering making a change to the commands on my version of
nethack to reduce the number of different letters for similar
functions.  I'm thinking of something like using (r) to read 
both scrolls and spell books. I haven't completely decided on
the final version, but I think something like this:

W : wear armor/rings/amulets
R : remove armor/rings/amulets

A further reduction in the number of commands could be:
w : wield a weapon, wear armor/rings/amulets
R : remove armor/rings/amulets/weapon
    ie: r (current weapon) instead of w-

I guess a further reduction to this would be to just use (a) to
apply ANYTHING (weapons/rings/amulets/scrolls/potions/...), and
let the game figure out what you mean by the context.  I think
this is a bit too generic even for me, but I don't like the
overlap between W/P and R/T.  Particularly R and T because
they're so close on the keyboard.

What do you think of this idea?
-- 
Peter Snelling
From: jason.boehm@pcs.sj.ca.us (Jason Boehm) 
Newsgroups: rec.games.hack
Subject: KEEN CHEAT
Date: 16 Dec 92 18:51:00 GMT
Distribution: world
Organization: PCS-BBS - San Jose, CA - 408-270-4085
Reply-To: jason.boehm@pcs.sj.ca.us (Jason Boehm) 

TO:greg@eskimo.com

Does anyone have a cheat for the share of keen v.4?
thanx...Jason.
                                         
Newsgroups: rec.games.hack
From: George.Harris@launchpad.unc.edu (George Harris)
Subject: YAFM
Organization: University of North Carolina Extended Bulletin Board Service
Date: Sat, 12 Dec 1992 05:58:55 GMT

	Here's a not-particularly funny message I just got.  I was in the 1st
room of the 1st level, and was dipping things in a fountain to get clear 
potions.  I got the message:

	"Your potion of sickness dilutes.  You are splashed with water."

	Splashed with water?  That has never happened before.  It isn't in
the spoilers.  What could it mean?

--
"If you take cranberries and stew them like applesauce, they taste more like
prunes than rhubarb does."		-Groucho Marx

George.Harris@launchpad.unc.edu		or, preferably	gharris@jade.tufts.edu
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
From: proudft@ocf.berkeley.edu (Thomas Michael Proudfoot)
Newsgroups: rec.games.hack
Subject: Re: Nethack++
Date: 16 Dec 1992 09:01:35 GMT
Organization: U. C. Berkeley Open Computing Facility
NNTP-Posting-Host: lightning.berkeley.edu

Well, Locksmiths are in there for people who want a challenge. ;)
Although now, perhaps Librarians would have been a better choice.
We did bump up the probabilities of "useful" monsters ever since that
game I played where I got all the way to hell without meeting a single
unicorn or floating eye. I don't think we went to far, though, as
I haven't noticed the profusion of floating eyes. I guess you were
just lucky.

P.S. My best character yet (died on about 48th level while going up)
was a Locksmith. Nyah!

Oh yeah, firefighters have fire items just because I like zapping wands
at things without trying to figure out the damn diagonals. Think
of it as starting counter-burns. :)
-- 
+-------------------------------------------------------------+
| Tom Proudfoot                                               |
| proudft@ocf.berkeley.edu                 ...catchy quote... |
+-------------------------------------------------------------+
Newsgroups: rec.games.hack
From: akuma@netcom.com (Steven E Barnes)
Subject: Re: YAFM
Summary: Gauntlet
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Wed, 16 Dec 1992 21:38:33 GMT

In article <1992Dec16.181443.14136@bmers95.bnr.ca>, snelling@bnr.ca (Peter Snelling) writes:
> In article <16DEC199210361938@jane.uh.edu>, inde7ia@jane.uh.edu (DAVID J. ROBERTSON) writes:
> >
> >While playing an elf,  I got the following message:
> >  Elf, your powers will be lost!
> >
> I've never actually gotten that message, but I think I saw it in
> the source when I was looking at intrinsics.  I think if you have
> all (or nearly all) the possible intrinsics, and you are almost
> dead, instead of giving you the "Howling of the Cwannn", or 
> something, it instead gives you the message that your powers
> would be lost.  All it means is that you're nearly dead.

More importantly, this is a message from the Gauntlet arcade
game.  Another one is: "Wizard is about to die."  I'm not sure
if there are any others.

-steve

Newsgroups: rec.games.hack
From: mtc@henry.ece.cmu.edu (Magnetic Technology Center)
Subject: Re: Immortal troll ???!!!
Keywords: That cat should not be here when your mother is not!
Organization: The Fish in the Pot
Date: Fri, 18 Dec 1992 08:59:33 GMT

> [m115604@cc.tut.fi (Marjanen Kalle) writes:]
>
>In dglv 23 I met an ordinary troll. I couldn't kill it with my 
>blessed +18 Excalibur and str 18/**. 
>
>I hit the #$%& troll 50 times and it just didn't lose a single hitpoint!!!
>
>There is nothing wrong with my sword, I'm capable to kill dragon with 2
>strikes, so what is that troll?

there is a known bug in 3.0 code that allows trolls to regenerate with
millions of hp's under _extremely_ rare circumstances (usually involving
interrupted meals).  the mega-troll can be killed by any of the standard
quick kill techniques ...

you won't kill the mega-troll by just hitting it with Excalibur!
perhaps, you'd better run away.

  -Vooom-
Newsgroups: rec.games.hack
From: d_jaracz@oz.plymouth.edu (David R. Jaracz)
Subject: YAFM (No, really!)
Reply-To: d_jaracz@oz.plymouth.edu (David R. Jaracz)
Organization: Plymouth State College - Plymouth, N.H.
Date: Tue, 15 Dec 92 21:14:45 GMT

Here's a message that I think may actually stump a lot of people.
Simple, yet elegant in it's own devious little way:

"Oops!"

Good luck with that one....  :)

-D
From: bandu@acsu.buffalo.edu (Jagath Samarabandu)
Newsgroups: rec.games.hack
Subject: Re: Nethack++ ??? and spoilers too !!
Date: 17 Dec 92 17:07:09 GMT
Organization: SUNY/Buffalo Electrical Eng.

In article <1gok2mINN5fo@agate.berkeley.edu> tchnd-au@garnet.berkeley.edu (Yuval Oren) writes:
>Nethack++ is not an 'official' release. It's just some improvements
>made by two people sick of waiting for NH3.1.

I tried it and would definetely prefer NH++ to NH3.0j. Kudos to Yuval Oren and
Tom Proudfoot (hey, cool name!).

I'm putting a ^L just in case the following can be construed as spoilers...



I started out as a Ninja and on my 5th or 6th game there was a wand shop. I
started doing some comparison shopping and there was a wand which had a tag of
666 zkmds. What else could this be other than a wand of wishing? Well, I had
only about 100 zkmds and my pet wasn't very cooperative since I didn't have any
tripe rations. So I engraved with the wand and sure enough it was a WOW. During
the process of engraving, it asked for and gave 3 BSOC and then asked what I
wanted to engrave. For this I simply pressed ESC and noticed that the SHK
didn't mind me reciving things. This is great!! I simply engraved with it
within the shop and got all 6 wishes, (I didn't want to waste any wishes on
money or gems so I could pay for it) dropped the empty wand and continued on my
merry way. 

A couple of levels later there was another WOW!! Now I have everything I'd ever
want including
GDSM, ROC, ROTC, ROL, ( I got teleport intrinsic), ShOR, luckstone, Mjollnir,
BOH, speed boots etc.

The Ninja is doing great and at the moment is wreaking havoc at the castle
level. 

Some observations:

I've gotten WOW before the castle level in only two games of thousands I've
played before and even then only one at a time. Has the probability of WOW been
increased? 

My +6 Mjollnir seems very ineffective against most monsters. even orcs need 2-3
hits (with Str and Dex at 18).

Shock resistance (which I don't have yet) has become very important because of
all the arc, spark and lightning bugs. My ROC and ROTC and couple of wands got
blasted by these pesky creatures.

Interesting things encountered:

- Room 11 (or was it 111?) with Tom and Butch, few fungi, and several boxes.
- Smelly zoo with loads of panthers, leopards, tigers, apes and zookeepers.
- Abandoned food shop with killer tomatos, tripes and food rations.
- Aphrodite (a nymph with spells - I did't want to find out what else she could
  do as it seemed too risky).
- The jelly that ate Cleveland
- evil priests, evil mages, bandits and thieves. (Thye don't even carry spell
  books)
- other blobs and fungi too numerous to mention.

All in all, good times were had by all..

Bandu
Newsgroups: rec.games.hack
From: snelling@bnr.ca (Peter Snelling)
Subject: Re: Observations and a few questions
Reply-To: snelling@bnr.ca (Peter Snelling)
Organization: Bell-Northern Research Ltd.
Date: Wed, 16 Dec 1992 20:28:34 GMT

In article <BzDAqy.96G@acsu.buffalo.edu>, v133ju6p@ubvmsd.cc.buffalo.edu (Paul R. Pompi) writes:
>Another question: I tamed a little dog, and later, it ate a white dragon
>corpse. It now polymorphs into real cool monsters at random, like a guardian
>naga or a demilich. Why is this?
>
>Thanks,
>Paul Pompi

Interesting.  I don't think I've ever heard of this happening.  The
only thing I know of which will make a pet polymorph is walking over 
a polymorph trap.  I might have thought eating a chameleon might
do something strange, but a white dragon just has cold breath.
I don't think eating that is what made your pet change.

-- 
Peter Snelling
From: tchnd-au@garnet.berkeley.edu (Yuval Oren)
Newsgroups: rec.games.hack
Subject: Re: Huh? in Nethack++
Date: 16 Dec 1992 06:38:37 GMT
Organization: University of California, Berkeley
NNTP-Posting-Host: garnet.berkeley.edu

In article <1992Dec15.045218.23655@ucsu.Colorado.EDU> laruedm@ucsu.Colorado.EDU (David Larue) writes:
>Allright.  I was playing Nethack ++ and got to a bones level where there
>was a minotuar (level *5*?????) etc.  I killed some things (I was only lev.
>5 at the time, playing a samuri with cursed -2 plate and cursed -5 fumble
>boots) and got smeared by the minotuar.  Looking at whiat I killed...
>
>1 newt
>1 gecko
>-1 minotuar
>1 killer tripe ration
>
>Now what are these last two items??????????
>

You must erase all your old bones files. They will not work on
Nethack++, since objects and monsters have been added and mixed
around.

Yuval
-- 
________________________________________________________________________
|Yuval Oren						               |
|yuval@ocf.berkeley.edu     				               |
| "One spoiled green bird is worth two cooks in the other grass broth."|
Newsgroups: rec.games.hack
From: howdii@patty.gud.siemens.co.at (Wolfgang Howdii Howurek)
Subject: Stupid Death
Date: Thu, 17 Dec 1992 15:56:24 GMT
Organization: SIEMENS Austria Corp., A-1100 Wien, Gudrunstr. 11
X-Newsreader: Tin 1.1 PL5

Played too much hack, eh?

howdii.
From: v094px3a@ubvmsb.cc.buffalo.edu (Brian Mauger)
Newsgroups: rec.games.hack
Subject: Re: a few more ?????
Summary: a few answers
Date: 12 Dec 92 20:23:00 GMT
Distribution: rec
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1992Dec12.4188.9692@dosgate>, "michael kitts" <michael.kitts@canrem.com> writes...

>1) A bag of holding, I understand how that one works, but if you had
> a cursed bag of holding, would it work the same way, but just not
> let you remove anything from the bag, only put stuff in?

There's something funny about blessed/cursed bags of holding, but I'm not 
exactly sure on this on myself.  Anyone?

>2) Another bag one. While playing the other day I find a bag, great
> now I have a place to keep all my junk. Dropping it on an alter to
> check it first, I find that I actually have an "Uncursed bag of tricks"
> So I try to apply it, and soon realize that every time I use it, monsters
> suddenly show up. Are there any other types of Bags of Tricks or just
> a sumon monster one?

A bag of tricks makes monsters.  Sometimes lots at once.  That's all it does.

>3) I remember a few people saying they found a nurse and did ?something?
>to raise their hit points, I believe you need a cursed scroll of genocide
>to do it, but how is it really done??

If you take off all you're armor and weild no weapons, when the nurse hits you, 
it will heal you.  If you're at max. hp, it may increase your max.  You don't 
need cursed scrolls of genocide, but sometimes people use them to summon lots of
nurses.

>Thanx for all the help. I am now making it to level 14/15, pretty soon
>I'll do it.
> 
>Michael Kitts
>-=-=-=-=-=-=-

have fun
brian
From: madmax@cellar.org (Alex Strumpf)
Newsgroups: rec.games.hack
Subject: Re: Rogue level ghost?
Date: 14 Dec 92 06:11:48 GMT
Organization: The Cellar BBS and public access system

lrfox@silver.ucs.indiana.edu (linda ream fox) writes:

> 
> Which level(s) is(are) the Rogue level(s)?
> 
> LRFOX

It varies from game to game; USUALLY it's level 10+ of the dungeon. However, 
there are times when you'll never find it at all.  For example, after not 
seeing the rogue level at all, LO! Yours truly finds one on Level 13! This 
after x number of games. :-) The next special level that I want to see(still 
hasn't happened yet.) is the "Big Level". Well, one o' these days. 

madmax@cellar.org

PREFERRED mailpath: madmax%cellar@tredysvr.tredydev.unisys.com


"Well, you know what they say about hyperspace..they say it's a hypothetical 
 absurdity and that's something I've always wanted to be lost in."
From: silly@ugcs.caltech.edu (Brad Threatt)
Newsgroups: rec.games.hack
Subject: Spoilers for nethack++
Date: 17 Dec 1992 09:04:03 GMT
Organization: California Institute of Technology, Pasadena
NNTP-Posting-Host: plague.ugcs.caltech.edu

Nothing would make me sadder than to see a full-blown spoiler file for this
mutant version of nethack published.  Part of the fun of playing nethack
is discovering weird stuff by yourself.  Spoilers reduce the game to so much
meat.

No spoilers!

--
Brad Threatt | MISSING! Single white male Jesus look-alike in blue 
             | Members Only jacket.  Answers to the name 'Dave Gillespie'.
Safe sex is  | Last seen with roller-skating couple in Pasadena.  
for wimps.   | If found, please return to the cs10 lab immediately.
Newsgroups: rec.games.hack
From: pepij00@DMI.USherb.CA (JEROME PEPIN)
Subject: Re: Interesting Message
Organization: Universite de Sherbrooke -- Dept. d'Informatique
Date: Wed, 16 Dec 1992 19:11:53 GMT

In article <BzD4I7.E6D@ccu.umanitoba.ca> umcarman@ccu.umanitoba.ca (Chris D. Carman) writes:
>In a recent game of Nethack, a friend came across the following message
>when he visited a "desecrated alter":  "You feel like someone is watching
>you".  Any ideas?
>
>Also, on the very same level, there was "Michael"'s ghost, who would not
>die.  This ghost was destroyed 3 times, and kept coming back.  Confused,
>this game was saved pending any help the net could offer.
>
>On a separate note, awhile ago I was playing a game on Hack on a unix
>machine when a "mailman" came and delivered a scroll to me.  Upon reading
>the scroll, I found that it was a message from a friend of mine who
>wanted to speak to me.  Does anybody know how to create these mailmen
>and send them to other "players"?
>
>Curiously,
>
>C
>
>

I usally got a mail daemon when a friend mail me something.

The mail deamon drop a scroll of mail and then vanish.

If you want to see it on your friend's game just send them mail.

Have fun
From: frankt@cwi.nl (Frank Teusink)
Newsgroups: rec.games.hack
Subject: Re: Nethack++ Spoilers?
Date: 15 Dec 92 11:02:18 GMT

picker@ee.ualberta.ca (Derek Pickering) writes:

[on Nethack++]

This seems fun. Where can I get (ftp) Nethack++?

Frank Teusink
Organization: Doctoral student, Mathematics, Carnegie Mellon, Pittsburgh, PA