From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: Ryu -- Stuck in a corner...
Organization: University of Illinois at Urbana
Date: Tue, 17 Nov 1992 17:42:38 GMT

johnjohn@cco.caltech.edu (John White) writes:

>Whenever I play Ryu against another Ryu/Ken, I seem to get pushed back into  
>a corner.  And of course, I have a severe problem then:

>They freeze me in the corner with fireballs, and DP everytime I try to jump  
>out or over.  Also, everytime I fireball back, they'll just jump in and  
>combo me... Then the cycle starts over.  Am I an idiot?  How do I get out of  
>this?

Well, then don't always fireball back.  When you're supposed to fireball,
do nothing.  Or better yet, make the fireball motion but don't hit the
button.  If your opponent jumps in then DP him.

If he doesn't jump in, throw a fireball after a few random moments.
From the fireball trap distance, Ken or Ryu cannot jump in on Ryu without
getting DP-ed.  What I mean is, if Ken or Ryu jump in on pure reflex,
after you throw a fireball, it's too late.  They'll get DP-ed.  Learn
the DP.  It's important.

Waiting is important in SF2.  If you do everything immediately when you're
able to, the opponent has a much easier time of anticipating what you
will do.  If you sometimes do it and sometimes not, then it makes things
harder for your opponent.

>I know I shouldn't be back in that corner, but the same story applies  
>outside:  they'll fireball, and I'll have to jump, or block and get pushed  
>back into the corner.  If I fireball block, they jump in and combo.  If I  
>block, I get pushed back into the corner...

If you're too close to jump in without getting DPed, then jump straight
up over the fireball.

If you're very close, it's worth it to hurricane kick and trade damage
with fireballing Ken/Ryu's.  Sometimes, you can even hurricane kick
completely over fast or medium speed fireballs.  You can also do this
at other times, but it's not as advantageous for you.  If you're not
comfortable with this, you can footsweep Ken/Ryu as they fireball.
I can usually knock Ken down with a footsweep before his fireball comes
out, by pure reflex.  You trade damage with Ryu, though.

>Any suggestion?

If they're fireballing that much, you should be jumping in with a few
combos of your own.  The hard part is that you must jump in BEFORE Ryu
starts his fireball.  That means anticipating when he'll throw one.
This is really hard if you're playing any decent Ryu.  But if they think
you suck, chances are they'll throw more fireballs than they usually
do.  Teach them to respect you!  Learn some combos and get in on Ryu!

>John White

IMO, a good fireball trap is more devastating than any jab jab throw
type cheap move.  I find getting out of jab-throw type moves easier
than getting out of fireball traps.  Ryu's fireball traps are especially
devastating against Guile.  I've played many matches where Guile is
about to win, but I manage to throw or get him into the corner somehow.
Rather than going in and doing jab jab throws, I sit back and win the
round with evil fireball traps.  It's annoying, but it's fair since
Guile has his own little traps.

-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
Guys with long sigs are just trying to compensate for something...