HDTenEightyP/NetNews huggingface dataset:
From: 2frjflog@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: rec.games.video.arcade
Date: 12 Apr 92 16:46:43 CDT
Organization: University of Kansas Academic Computing Services

In article <00958E7F.3EA3CA00@Msu.oscs.montana.edu>, icsjp170@Msu.oscs.montana.edu writes:
> In article <1992Apr10.015620.39191@kuhub.cc.ukans.edu>, 2frjflog@kuhub.cc.ukans.edu writes:
> 
>   (alot of good stuff deleted here)
> 
>>Well that is my story.  It was great sex, but my wife knows something is 
>>wrong, ever since I make her wear studded bras and spandex panties.  Please, 
>>if any of you masters think that you can last 456 rounds against Bison, and 
>>then masturbate in public and handle Anal noogies please contact me.  I have
>>to save that dame, and have her do another me-me-ya-fuck to my face. Please I
>>am desperate.  Please contact me.
>>
>>-"chun-liless CHRIS LYMAN".....2frjflog@kuhub.cc.ukans.edu"
>>
>>
>>'Oh where have you gone my beauty"....I shall weep forever more....
>> 
>>
> 
>    Well dude, here's the story, I can get to the 455th round, but then something
> odd happens.
> Bison pulls this Semi-automatic weapon out from underneath the large decorative
> bell and lays waste to Poor Chun for 30 seconds of nonstop continuous autofire.
> I've tried everything, the helicopter kick, jumping off the wall in hopes to
> surprise him and throw him before his reactions can tell him to point the gun a
> different direction but, nuttin works.  I noticed Chun has 2 bracelets, do you
> suppose she's supposed to throw one to stop the gun and the other to break the
> screen?
>    Ah well, back to pumpin quarters into the machine!
> Later all, and if ya figure out how to block that machine gun, I think we might
> have a chance!
> 
> Phantom
> 
Hm....well, Well after I read your response to my tragic tale..I went back and
played.  I'll be darned if you aren't right...in the 455th round Bison
does get this mean looking UZI.  I cried when he kept pumping CHUNCHUN's 
heaving breasts choc-full-o-lead.  However after obliterating me the
first round...I found a strategy that won the next round:

In the begginning of the round back up all the way to the corner.  Immediatley
jump in the air, and Bison will shoot up at a 45 degree angle at you. The 
first volley will miss you so you have a second to react.  When you hit the 
ground after the initial jump...jump towards him as if you were doing
the HEAD STOMP.  You will step on the first bullet, and likewise the other
bullets.  So basically you will be walking on bullets as you approach him.
THe cool part of this is...the bullets are being deflected of of your
Adamantium boots and back into his chest and genitals.  MEGA DAMAGE.
Well I won that round but I jumped to late, in the second round and he
nailed me where it counts...my poor lover yelled Ohhhhh....instead of
Ahh.....when she slumped over.  I think it killed her and my child she was
carrying.  Anyway try that and let me know if The bracelet/Sheng Long is true.
I suspect it is because my sex goddess would not lie.

LONG LIVE LI.................
2frjflog@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
From: sywu@ccnovell.csie.nctu.edu.tw
Subject: Re: sf2 magic throw
Organization: Department of Computer and Information, NCTU, Taiwan
Date: Sat, 11 Apr 1992 14:45:54 GMT

In article <6514@shodha.enet.dec.com> terence@hkov04.dec.com (Terence Lee @HKO) writes:


>#       can anyone tell me EXECTLY how to do just the magic throw?????
>#       please be very specific???? at what distance??? 
>#       which button to press first????.......?????......???????
>#
>#thanks                                 -george-                "the GUILE MESTER"

>    Magic throw is done exactly in the same way as you unfreeze you opponent.
>    Bear in mind that magic throw is (a bug that?) caused by the upside-down
>    kick and hence, whenever you can execute that kick, you can magic throw.
    
     I don't think that it is so easy!

     I tried to execute magic throw by pressing the correct button,
 but I still can't make it.  It always becomes a sonic boom.
     I have some questions:
     (1) Which button should be pressed first?
     (2) How fast should I move the joystick?
     (3) Is there an EXECT interval between moving joystick and pressing
         buttons?  How long?
                                   Shian-Yow Wu
Newsgroups: alt.games.sf2
From: kiszkaw@woods.ulowell.edu
Subject: Bison beating
Organization: University of Lowell
Date: Wed, 8 Apr 1992 07:15:19 GMT

	Well, I just played Street Fighter II, The Championship Edition
for the first time.  I got my butt kicked but good!  Now, all modesty aside,
I'm a pretty good Guile player.  Nine out of ten times I'll see the design
team's faces at the end of Street Fighter II, The Bland Edition.  Plain and
simple: the guy I played was a VERY good player.  He played Bison and had
him mastered.  If I were a bitter person, I'd start saying this person has no
life.  But I'm not.  Instead, I'm gonna get 'im.  Anybody got any tips on how
to beat Bison?  I primarily need Bison's weaknesses, not defenses against his
moves, since I may want to play other characters.  A list of defenses, player
by player would take up to much space.
		Oh well,  See you at the arcade!

			Bill Kiszka
			kiszkaw@woods.ulowell.edu

*-----------------------------------------------------------------------------*
		Stress reliever tip #13:
			Stare at people through the tines of a fork
			and pretend they're in jail.
*-----------------------------------------------------------------------------*
Xref: sparky alt.games.sf2:376 rec.games.video:10875 rec.games.video.arcade:5353
From: s2842276@titan.ucc.umass.edu (Wanderer)
Newsgroups: alt.games.sf2,rec.games.video,rec.games.video.arcade
Subject: Re: Must Read!!!!! (Re: Sheng Long on SF2 Champion edition!!!)
Date: 16 Apr 92 15:48:25 GMT
Organization: the Elves of Briton

liuca@bullet.ecf.toronto.edu (LIU  CHEUNG WAH STEPHEN) writes:
>
>	I has always been considering this "Sheng Long" is just a joke,
>until I read a magazine about video game. The magazine name is called
>EGM -- Electronic Gaming Monthly.

>	If you guys don't believe, go to check out the magazine.

I did. It's obviously the april fools joke that they were referring
to on the same page. for the last time Sheng Long is not real.

Obviously you missed the 30 or 40 articles/flames we had previously about
the EGM article. Hats off to EGM I think they actually fooled 4 or 5 people.

I ask that no more articles or FLAMES be written, if we ignore Sheng Long
articles by not flaming them, then perhaps this topic will die.

*--*
the Elf
Xref: sparky alt.games.sf2:252 talk.bizarre:10946 misc.test:5344
From: whoami@hostname (ALL YOU GET!!!!  SONIC BOOOOOM!!1! YAP!!!YAP!!!YAP!!!!)
Newsgroups: alt.games.sf2,talk.bizarre,misc.test
Subject: Re: CHUN LI'S WET PUSSY
Summary: YOU SUCK YOU SUK YO SUCK YOUSUCK YOU SUCKYOU SUC YOU SUCK
Keywords: 2frjcomply@kuhub.cc.ukans.edu IS A WHINY BASTARD!!!1!!1!11
Date: 12 Apr 92 21:48:46 GMT
Article-I.D.: hostname.I.AM.THE.GREATEST
Reply-To: rauser@fraser.sfu.ca

In article <1992Apr10.123446.39206@kuhub.cc.ukans.edu> 2frjflog@kuhub.cc.ukans.edu WETS HIMSELF:
>In article <g33tc8d@rpi.edu>, petitc@nuge111.its.rpi.edu (Christopher Jon Petit) writes:
>> In article <pierre.702761318@manning>, pierre@cs.UAlberta.CA (Pierre Honeyman) writes:
>> |> 2frjcomply@kuhub.cc.ukans.edu writes:
>> |> 
>> |> >I WILL KICK ALL YOUR ASSES IN SFII..any day I have a track record
>> |> >consisting of 11 losses over the last year.  Read it and weep!
>> 
>>   Yes, I have no doubt that you have had only 11 losses.  But, I also believe that
>> he has played a grand total of 11 games over the last year.  :&)
>
>Thank heavans, someone can finally take a joke.  I was just in a messed mood
>when I wrote that under another guys account.  Everyone take a deep breath, in
>your nose and out you mouth.  There ya go.  I was just upset because nonone
>around here knows their ass from their elbow, and in this neihborhood, I rarely
>lose (when I go back to my hometown of L.A. it is a different story).  SOrry
>for posting that stupid comment in the first place, just glad to know that 
>someone was capable of reading without flaming the hell out of me.  
>
>P.S. surprised I didn't get any e-mail flames.  Guess all you mature people
>didn't even figure such a useless comment was worth your time..you are right.
>
>P.P.S If I had recieved any negative E-mail your ass would have been over a 
>barbecue pit, and it would be smelling like dinner (there I go again)

HEY YOU FUCKING LOSER YOU SUCK I CAN BEET YOU WITH ALL PERFECS WITH ANY
CHAREKTER!!!!!  11 LOSSES MY ASS I BET YOU DON"T EVEN NOW HOW TO BLOK!!!!1
I CAN"T BELEVE YOU ARE SUCH AN IDIOT, POSTING THAT CRAP THEN ACTING LIKE
A CRYBABY WHEN PEOPLE SAY YOU ARE A PENIS!!!!!!!  WHY DON"T YOU LERN HOW TO
TYPE AND STOP MAKING YOUR LINES WRAP TWICE AROND THE SCREEN.  I THINK YOU
HAVE SOME KIND OF FUCKING HOSTILITY PROBLEM ASSHOLE, SO YOU CAN JUST GO
FUCK YORSELF!!!!!!!11!!!

I AM THE BEST STRET FIGHHTER IN THE WORLD!!1!! I HAV NEVER BEEN
BETEN!!!!! CHALLENGE ME AND I WILL DESTROY YOU!!!1!1!!!11


WHOAMI@HOSTNAME

"ARE YOU MAN ENOUGH TO FIGHT WITH ME? SONIC BOOOOOOOM!!!!!!!!!!!111!!11!"
From: samurai@uriel.cs.mcgill.ca (Darcy Brockbank)
Newsgroups: alt.games.sf2
Subject: Street Fighter I -> SFII
Date: 17 Apr 92 16:17:13 GMT
Article-I.D.: cs.1992Apr17.161713.28946
Organization: SOCS, McGill University, Montreal, Canada


A couple of thoughts on the character evolution. Try to think of
the old characters' moves, and how they looked while executing
them. You can see which source code went where.


 	Lee (low sliding kick, lunge punch, very fast)
+ 	Geki (cat's claw)
------------------------------------------------------
=	Vega (lunge with cat's claw, rolling attack similar to Lee)

	Gen (small, fast, remember that low roundhouse?)
------------------------------------------------------
=	Chun Li (identical size and kick)

	Joe (boxer)
+	Mike (boxer, wicked punches, no kicks)
------------------------------------------------------
=	Balrog

	Eagle (lariat with canes)
------------------------------------------------------
=	Zangief (lariat with arms)

	Birdy (headbutt, crazy (but graceful in a wierd way) attacks)
------------------------------------------------------
=	Blanka


Anyway...

- db



--
---- my opinions are my own, not my employer's ---
"You fill in the mortar, I build the wall." "...a secret stigma, 
weeping willow, a diminished carnival of sorts." "Who might leave you
where I left off? A perfect circle of acquaintances and friends."
"I can't see myself at thirty I don't buy a lack of thirty
Caught like flies wishing for tomorrow's jewlery" - M. Stipe
Newsgroups: alt.games.sf2
From: larsen%peruvian.utah.edu@cs.utah.edu (Steve Larsen)
Subject: Re: Blocking problem in TCE
Date: 16 Apr 92 08:05:28 MDT
Reply-To: larsen%peruvian.utah.edu@cs.utah.edu
Organization: University of Utah, CS Dept., Salt Lake City

In article <sj0i8INN244@agate.berkeley.edu>, c152-ci@dv349-4b.berkeley.edu (Teh Kao Yang) writes:
|> In article <15APR199221161193@rosie.uh.edu> st1el@rosie.uh.edu (Jensen, Douglas J.) writes:
|> >I was playing Dhalsim versus Cheese-Zangief (read: This guy CHEESED) today, and
|> >got shoved in the corner, blocking jump-roundhouse, short, and crouch-roundhouse
|> >all day long.  Even though I moved my joystick to the proper places, I got hit
|> >a few times.
|> >
|> >This could be a slight (read : major) problem if there is a random "unblock"
|> >feature (read : glitch).
|> >
|> 
|> Thanks for your reply. Has this happened to anyone else? I think I am going
|> to do an experiment with the blocking to confirm my suspicions. I'll just 
|> stay in a corner and have someone try to hit me while I do nothing but block.
|> 
|> Hopefully some of you will try this experiment too, so that I know it's not
|> just because of some messed up joysticks. I really want to verify if this is
|> a bug or not. If it is, I refuse to play anymore TCE.
|> 

This is very interesting.  I have noticed this exact thing before while playing
Blanka.  I was in the corner and was blocking high to a jump/roundhous kicking
Ken.  I know I was blocking and that the joystick was working, because 
Blanka was walking backwards.  When he came down, he hit me.  It had happened
a couple of times before, but I thought it was just me.  I think the 
activity regarding this is pretty conclusive.

Steve
Newsgroups: alt.games.sf2
From: st1el@rosie.uh.edu (Jensen, Douglas J.)
Subject: TCE and Balrog.
News-Software: VAX/VMS VNEWS 1.41    
Organization: University of Houston
Date: Mon, 13 Apr 1992 22:48:00 GMT


An earlier poster said that the move for Balrog's turnaround/punch was 
posted.  WHAT WAS IT?

Thank you.

---Doug
From: v085ns78@ubvmsb.cc.buffalo.edu (Gregory J Perantoni)
Newsgroups: alt.games.sf2
Subject: Normal Throw Ranges
Date: 6 Apr 92 04:19:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

I remember reading in the FAQ that Ryu has a slightly faster foot
flips, and Ken has a slightly faster arm throw. Ok, maybe. Does anyone
know if this is true, and also what are the respective speeds and ranges
for strong and fierce throws, and forward and roundhouse foot flips. Is
there any difference?

						Greg

p.s. I too thought the Chun Li thread was funny. 
Xref: sparky alt.games.sf2:241 rec.games.video.arcade:5140
From: willimsa@unix1.tcd.ie (Gavin Williams)
Newsgroups: alt.games.sf2,rec.games.video.arcade
Subject: Oh boy, I love this.
Date: 11 Apr 92 21:17:08 GMT
Organization: Trinity College, Dublin



You know, I don't play SFII, but I read the groups for the flames.


BTW, yes, Chun Li *has* got gorgeous legs!

--
         ______________________________________________________________
	|  A.G. Williams          |        Plus qu'il n'en faut.       |    
	|  willimsa@unix1.tcd.ie  |                                    |
	|_________________________|____________________________________|
From: philb@cats.ucsc.edu (Philip Brown)
Newsgroups: alt.games.sf2
Subject: Re: Neat Honda thing
Date: 17 Apr 92 16:36:37 GMT
Article-I.D.: darkstar.33168


jstrachman@vax.clarku.edu writes:

>I once hit a guy with Honda's torpedo (Honda is fun to use against cocky
>assholes.  I beat good Vegas with him.) while I was standing next to him.
>It hit him twice!  It seems that if you hit someone right after takeoff, it
>does a double strike!  

Probably because going into the torpedo is a two-step thing. First
honda gets into a 45-degree lean.. an almost-ready stage.
THEN he gets horizontal and starts to fly.

The nice thing is, both stages are counted as attacks.

So there's another double-head-butt, a la blanka.

(actually got this off a few times myself before.  But the
charging time for torpedo makes my use of it about nil)


-- 
"If you're going to get uptight, you may |philb@cats.ucsc.edu
as well go do Karate!"                   |philb@soda.berkeley.edu
Anonymous T'ai Chi instructor            |
Newsgroups: alt.games.sf2,rec.games.video.arcade
From: elsheets@eos.ncsu.edu (ERIC LANE SHEETS)
Subject: Re: Chun Li's a hot babe!
Reply-To: elsheets@eos.ncsu.edu (ERIC LANE SHEETS)
Organization: Project EOS - North Carolina State University
Date: Mon, 6 Apr 1992 06:16:49 GMT

petitc@vccsouth04.its.rpi.edu (Christopher Jon Petit) writes:

> Yup.  Hey!  Imagine the possibilities?!?  SF2:TCE (Sex Ed. Edition).  Comes
>with 'movie rating' system in game, settable by arcade owner:
>
>  (applies to male AND female characters---no sex discr.)
>
>  G :  Regular SF2
>
> PG :  All people have clothes they'd wear in spring
>
>PG13:  Clothes in summer
>
>  R :  Clothes in swimming pool
>
>  X :  We don't need no STEENKIN' clothes.
>
>  Also, endings applied to each character depend on the rating.
>
>  You want to make ENDLESS MONEY?  Try that one on for size! :&)
>
>  Chun Li IS a hot babe, though.  But, I hear that she does the *AHEM* "work"
>for all the men/things in SF2, except Vega and Blanka (Vega thinks she's too
>ugly, while Blanka gives her this puzzled look when she "offers")  :&)

You forgot one more version.

Rated XXX   -Street Fighter ]I[  The Gang Bang     "LOOK OUT Chun Lee!"

:^)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~  Eric Sheets                 Metallica                         ~~
~   elsheets@eos.ncsu.edu                                          ~
~                       To Live is To Die                          ~
~    When a man lies he murders some part of the world             ~
~    These are the pale deaths which men miscall their lives       ~ 
~    All this I cannot bear to witness ant longer                  ~
~    Cannot the kingdom of salvation take me home                 ~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Newsgroups: alt.games.sf2
From: orc@u36.uucp (Richard Cornie)
Subject: Re;ways around Bison...
Organization: U36 Research
Distribution: na
Date: Sun, 5 Apr 1992 23:13:24 GMT


        Haven't played championship yet(is there one at university of
  Waterloo??)but two or three things worked in the old sf2.Bison preps his
  torpedo and just like Honda he can be "fireballed" or "sonic boomed" 
  depending on your character.Use the jab one 'cause he's coming towards it 
  anyway.The talented Chun Li player that I saw did a head hop off Bison
  when he tried it on sf2 "classic"(?).

       Just wanted to chip in my two credits worth.

                                 ------orc------

Newsgroups: alt.games.sf2
From: cheesmna@HYDRA.ROSE-HULMAN.EDU
Subject: Popularity of SF2:CE
Reply-To: cheesmna@HYDRA.ROSE-HULMAN.EDU
Organization: Rose-Hulman Institute of Technology
Date: Mon, 6 Apr 1992 15:10:44 GMT

Championship Edition is an awsome game, I just wish it wasn't so damn
popular.  The fact is, I waited for an hour to play one night because ther
were a bunch of cocky little guys who kept pumping tokens into the machine
whether they were winning or not (our arcade gives 5 tokens per dollar, one
token to play ANY game).  Once the attitude cases ran out of money, a group
of five of us just kept rotating places, trying out anything we could come
up with, playing Balrog/Balrog just to see what the colors of the 2nd
character would be.  This is how the game should be played, for fun, not to
prove how well you can kick someone's butt by bouncing from side to side in
a flaming torpedo, or short/short/rolling somebody in the corner.  So, to
those who play the game to see if they can master the moves, kudos.  To those
who play it because they think it gives them social status above all others,
get a life, it's just a game...

'nuff sed.
-----------------------------------------------------------------------------
cheesmna@hydra   \
cheesmna@nextwork } .rose-hulman.edu    Warning, do not taunt Happy Fun Ball.
cheesmna@cs      / 
-----------------------------------------------------------------------------
Remember, no matter where you go, there you are.  -- Buckaroo Banzai
From: v58655e4@ubvmsb.cc.buffalo.edu (POLAM)
Newsgroups: alt.games.sf2
Subject: Re: Yeah, right... Was: CHUN LI'S WET PUSSY
Date: 8 Apr 92 01:51:00 GMT
Article-I.D.: acsu.1992Apr8.005220.18242
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <7APR199218460249@zeus.tamu.edu>, ess3791@zeus.tamu.edu (Storm King) writes...
>In article <1992Apr7.065413.39096@kuhub.cc.ukans.edu>, 2frjcomply@kuhub.cc.
>ukans.edu writes...
>>I WILL KICK ALL YOUR ASSES IN SFII..any day I have a track record consisting
>>of 11 losses over the last year.  Read it and weep!
> 
>How many wins?
> 
>My guess: *none*
> 
>Go away.
> 
>/--------------------------------------------------------------------------\
>|-|  "The Power of Love    /    Scott Shaw  (ess3791@rigel.tamu.edu)     |-|
>|-|   is a curious thing" /      Texas A&M University - Mathematics      |-|
>|-|     (Huey Lewis)     / "Words as weapons, sharper than knives" (INXS)|-|
>\--------------------------------------------------------------------------/

	HI! I'M A NEWCOMER TO THIS GROUP. SORRY TO SAY THAT SF2(TCE) HASN'T 
ARRIVED AT MY LOCAL ARCADES. BUT FOR THE MEANTIME, CAN ANY OF YOU SEND ME SOME
TRICKS ON THE REGULAR SF2 BECAUSE IT'S GETTING KIND OF BORING.
From: v2298ps2@ubvmsd.cc.buffalo.edu (Chia Sing G Day)
Newsgroups: alt.games.sf2
Subject: ATTENTION!! STOP TALKING ABOUT CHUN-LI !!!!!!
Date: 9 Apr 92 02:26:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41


	by now i'm sure everyone is tired about this CHUN-LI thing 
	
	why don't we call it quits!!!!!!!!!!!!!!!

	NO more CHUN-LI news !!!!!! Please keep it to yourself!!!!!!!


	THANK YOU !

					GEORGE	"THE GUILEMESTER"
Newsgroups: alt.games.sf2
From: rauser@fraser.sfu.ca (Richard John Rauser)
Subject: Re: FLAME: KILL RICK RAUSER
Keywords: kill,die,faggot
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Fri, 10 Apr 1992 22:15:13 GMT

rew8422@cs.rit.edu (Ronald E Wilhelm) writes:

>The title says it all.
>This guy must D-I-E   D-I-E   D-I-E.
>:) 



   All because of a Sheng Long joke article? Gee, I hate to see what you do
to people who cut you off on the freeway!

--
Richard J. Rauser   "I like fighting Chun Li.
rauser@sfu.ca        Especially when I slide under her legs and glance up."
WNI                                    -Dhalsim
From: ess3791@zeus.tamu.edu (Storm King)
Newsgroups: alt.games.sf2
Subject: Yeah, right... Was: CHUN LI'S WET PUSSY
Date: 7 Apr 92 23:46:00 GMT
Organization: Texas A&M University, Academic Computing Services
News-Software: VAX/VMS VNEWS 1.41

In article <1992Apr7.065413.39096@kuhub.cc.ukans.edu>, 2frjcomply@kuhub.cc.
ukans.edu writes...
>I WILL KICK ALL YOUR ASSES IN SFII..any day I have a track record consisting
>of 11 losses over the last year.  Read it and weep!

How many wins?

My guess: *none*

Go away.

/--------------------------------------------------------------------------\
|-|  "The Power of Love    /    Scott Shaw  (ess3791@rigel.tamu.edu)     |-|
|-|   is a curious thing" /      Texas A&M University - Mathematics      |-|
|-|     (Huey Lewis)     / "Words as weapons, sharper than knives" (INXS)|-|
\--------------------------------------------------------------------------/
From: c152-ci@dv349-2d.berkeley.edu (Teh Kao Yang)
Newsgroups: alt.games.sf2
Subject: Re: SF2 TCE Balrog
Date: 10 Apr 1992 03:21:38 GMT
Organization: University of California, Berkeley
Distribution: world,local
NNTP-Posting-Host: dv349-2d.berkeley.edu

In article <9APR92140704@tiamat.hacks.arizona.edu> rsaeba@tiamat.hacks.arizona.edu writes:
>Anyone here tried out Balrog on the TCE? From what I tried of him, he seems
>be pretty good, even though I tend to get beat...especially buy guiles who
>just sit in the corner and throw sonic booms...
>
>Anyway.. anyone know how to do that punch where he turns his back to 
>you and then slams you?
>

I'm not an SF2 expert, and I haven't played TCE that much, but of all the
new characters I've been concentrating on learning Balrog. I guess what
attracts me is his damage power - his attacks seem to do the most damage
out of all the characters.

To make him turn his back and then punch, hold down all 3 punch buttons
for about a second(timing is important here), then release. This move
is best used when your opponent is stunned.

From what I've seen so far, Balrog seems to match up pretty well against
Ken, Ryu, Dhalsim, Chunli, Zangief, Vega, and Blanka. I think the trick to
using him is to block an attack, then punch. You can charge up for a
charging punch when you're blocking, and your punch usually comes out so fast
that you'll hit your opponent before he can attack again. Also Balrog's
grab and head butt seems to be very quick and has quite high priority 
compared to other characters' grabs. Whenever you get close, go up and grab.
Also he can knock out anyone jumping at thim with his uppercut. I played
Chun Li and there is no way I can jump onto him...

-tehkao


Newsgroups: alt.games.sf2