HDTenEightyP/NetNews huggingface dataset:
From: fbaker@nyx.cs.du.edu (fred baker)
Subject: Re: Fwd: Electronic Arts to buy Origin Systems
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Sat, 12 Sep 92 04:34:17 GMT

In article <0eg_EXW00WBLM29o42@andrew.cmu.edu> Robert Agustin <ra00+@andrew.cmu.edu> writes:
>
>Does this provide any glimmer of hope for future Ultima Series Mac games
>now that Origin is soon to be under Electronic Arts?
>

What follows is strictly opinion, and is in no way meant to be taken as an
authoritative reply:

No one, with the possible exception of Sierra, has paid more lip service to the
Macintosh and its users than Electronic Arts.  Though Origin refrained from
producing Mac titles, a recent interview with Richard Garriott showed he was at
sympathetic to the Macintosh platform.  However, under EA's leadership, I have
no reason to belive availability of Ultima titles will improve.

Though I'm disappointed with EA's past track record, I'm still optimistic for
Macintosh's gaming future.  That is, as long as there are products such as
Spectre and Hellcats.
From: patlin_s@cubldr.colorado.edu
Newsgroups: comp.sys.mac.games
Subject: Re: Yet another M&M II Question
Date: 15 Sep 92 14:15:02 GMT
Organization: University of Colorado, Boulder

In article <_=znflh.jhi@netcom.com>, jhi@netcom.com (John Im) writes:
> Has anyone managed to get the "Web" spell to work?  My spellcaster is
> now 7th level and has had this spell since around 4th or 5th level.  So
> far, it has failed every single time, against just about every type of
> adversary.  Am I missing something?  I've got more than enough gems, so
> that isn't it.  Thanks.
> 
> - John

Remember that some spells fail if cast against someone in hand to hand.
I believe web is one of these.  Make sure you cast it at someone toward the
back.  I rarely used it, but it worked ocasionally.

Scott.
Newsgroups: comp.sys.mac.games
From: og@access.digex.com (Gary Goldberg)
Subject: More on Castle Wolfenstein
Organization: Personal Account - Digital Express Greenbelt, MD
Date: Sat, 12 Sep 1992 00:38:36 GMT

From the responses I've received, there are many people who would love to
play Castle Wolfenstein et. al. I feel confident of my ability to port, but
I don't have any source code for the Apple II or even a copy of the game so
I can map it out. (Not that I could run it if I did - no Apple II!). I'm
glad to see so many people agree that it was an awesome game. I'll keep tabs
on this, and I'll try to determine some stategy for creating a Mac version.
- Gary

-- 
- Gary Goldberg og@access.digex.com Bowie, MD KA3ZYW
And NO organization to represent. ' ... Free, free at last ...'
Info on 'The Simpsons'? Let me know.
From: wgns@troi.cc.rochester.edu (C. Wiggins)
Newsgroups: comp.sys.mac.games
Subject: Where in time is Carmen SanDiego for sale
Date: 6 Sep 92 04:55:38 GMT
Organization: University of Rochester - Rochester, New York

I have a copy of Where in time is Carmen SanDiego for sale.  Includes original box
and mini-encyclopedea.

$20
Newsgroups: comp.sys.mac.games,comp.sys.mac.programmer
From: ross@bnr.ca (Ross Brown)
Subject: Re: NON-QUICKDRAW GAMES
Organization: Bell-Northern Research
Date: Thu, 10 Sep 92 14:56:56 GMT

In article <BuD5Kr.6x2@acsu.buffalo.edu> triantos@acsu.buffalo.edu (Nick B
Triantos) writes:
>[stuff deleted]
>Who knows?  By the time this thread dies out, there may well be another 10-20
>worthwhile color action games out for the Mac.

I enjoy games as much as the next guy, but...
Please end the cross-posting, and continue the thread in c.s.m.g only.  Thanks.

==============================================================================
Ross Brown, Dept. 7C22  < Bell-Northern Research     >  Just the facts, ma'am.
Advisor, Telemgmt Svcs  < P. O. Box 3511, Station C  >  We don't care whose
ross@bnr.ca             < Ottawa, ON, Canada K1Y 4H7 >  opinions yours aren't.
==============================================================================
From: cokin@aludra.usc.edu (Darren Cokin)
Newsgroups: comp.sys.mac.games
Subject: Diamonds v2.0
Date: 11 Sep 1992 01:41:28 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

I played the shareware version of this game on a friends computer, and enjoyed
it.  It's a great game.  Does anyone know if the new (commercial) version 
supports the LC's 12" monitor?  The shareware version required 13".  If it
does, how's the speed on an LC?  What are the new features?  If someone
could post a review, that would be great.


                                           Darren

Newsgroups: comp.sys.mac.games
From: broldan@zeus.calpoly.edu (Bradley K. Roldan)
Subject: Re: Might&Magic-why are my characters ineffective?
Organization: California Polytechnic State University, San Luis Obispo
Distribution: na
Date: Mon, 07 Sep 1992 20:45:55 GMT

In article <matt.715590174@unidata.ucar.edu> matt@unidata.ucar.edu (Matt Hicks) writes:
>I started out playing M&M on a Sega Genesis set at home, then I bought
>M&MII for the mac. blah, blah, blah...... 
>I'd like to win battles for the experience points, but do I have to dink
>around in Middlegate and Tundara killing sewer rats and greedy snitches
>for hours on end? Yahoo. Can someone who's played this game offer me any
>words of encouragement or advice to make the early going a bit more
>enjoyable and perhaps even lucrative. I don't suppose there's an FAQ list
>for M&MII?

Try getting better weapons. If you want some decent treasures, go to druids
point. The encounters there are pretty easy. Also, go look for some wyverns
near the Dead Zone. You can get a lot of $$$$ out of those guys.
BTW: you might want to change your Disposition.

General coment: I think the Mac version of M&MII is cheezy! The dungeons
aren't nearly as colorful as the ones in my Apple ][e version. Plus, M&MII
doesn't even use up the whole screen! Shesh.



broldan@hebe.calpoly.edu



Newsgroups: comp.sys.mac.games
From: weimer@jeol.com
Subject: Re: PoP instructinos to Sumex?
Organization: JEOL USA, Inc.
Date: Sun, 13 Sep 1992 14:00:07 GMT

>In article <1992Aug31.105055.12656@samba.oit.unc.edu>,
>Rich.Rubel@bbs.oit.unc.edu (Rich Rubel) wrote:
>> 
>> This is so ridiculously simple, it's no wonder no one thought of it before.
>> Can someone who owns PoP type up the controls in a TeachText file and
>> submit them to Sumex?  That way no one else will need to request the
>> controls to run the demo...
>> Just an opinion...


>No.  This would be a defacto infringement upon the publishers copyright to
>the manual.  I doubt that the wonderful gentiles running sumex would be
>willing to harboor something of that nature.

>Remember, it is not just the game that is copyrighted.

Yes, the manual is copyrighted, but the actual controls cannot be copyrighted.
As long as the controls are stated in your own words you are not violating
Broderbund's copyright.
-- 

				Allan Weimer
				(weimer@jeol.com)
From: hulsej@sun.lclark.edu (Jose Hulse)
Newsgroups: comp.sys.mac.games
Subject: Red Baron--that bad??
Date: 11 Sep 92 19:23:08 GMT
Article-I.D.: lclark.1992Sep11.192308.28705
Distribution: na
Organization: Lewis & Clark College, Portland OR

Hello netters!

From those of you who have Red Baron--how is it?  Namely, how would it
run on an SE/30 with a Seiko 14" monitor?  Is 16 Mhz just too slow a
machine?  I'm nuts about combat flight sims--I understand Red Baron is
no Hellcats, but is it say, as slow as MS Flight Simulator (i.e., really
horrible)?  I will summarize replies to the net.

Thanks!
--Jose'

-- 
_______________________________________________
Jose' Hulse  hulsej@lclark.edu | hulsej@agora.rain.com
Clinton/Gore in '92! Put People First!
Bush/Quayl--Just say noe!
From: dmm@head-cfa.harvard.edu (David Meleedy)
Newsgroups: comp.sys.mac.games
Subject: Re: Leisure Suit Larry V help needed.
Date: 8 Sep 92 23:51:51 GMT
Organization: Smithsonian Astrophysical Observatory
X-Useragent: Nuntius v1.1a2

Try reading the signs in the airport.  Some of them are very
interesting....
Xref: sparky comp.sys.mac.games:9062 comp.sys.mac.programmer:15320
From: Joshuas@quanta.UUCP (Joshua Stephens)
Newsgroups: comp.sys.mac.games
Subject: Pool(s) of darkness
Date: Thu, 10 Sep 92 17:40:27 GMT
Organization: Quanta - Dedicated to a better life for all photons
Reply-To: Joshuas@quanta.UUCP (Joshua Stephens)
Distribution: world
X-Mailer: uAccess - Mac Release: 1.5

So what's the story? Is Pools of darkness ported by MicroMagic or
not? If it is I won't buy it, if it's not, then I will, Lemme know,
Thanks.

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      _|
Joshuas@quanta.UUCP
-----------------------------------------------------------------------
My opinions probably are those of my employer, he's just too scared
to admit it.
From: bskendig@netcom.com (Brian Kendig)
Newsgroups: comp.sys.mac.games
Subject: Re: PoP is TOO EASY!!
Date: 14 Sep 92 15:28:33 GMT
Organization: Starfleet Headquarters: San Francisco

Yah, I agree -- PoP is too easy once you get the hang of it.

What the Mac _really_ needs is a good cross between action and
role-playing -- something like _The Legend of Zelda_ on the Super
Nintendo, only ten times as long.  ;)

     << Brian >>

-- 
_/_/_/       Brian Kendig  Macintosh Jedi           Live never to be ashamed
 _/_/   Starfleet Captain  Oracle Employee         if anything you do or say
  _/  Intrepid Adventurer  Saturn SL2 Owner    is published around the world
      bskendig@netcom.com  Wizard of Frobozz    -- even if what is published
    Princeton '92! BSE/CS  Writer/Actor/Singer                   is not true.
Newsgroups: comp.sys.mac.games
From: jowens@cory.Berkeley.EDU (John Owens)
Subject: Net games: Recommendations ?
Followup-To: comp.sys.mac.games
Summary: Anyone have any net games recommendations?
Keywords: net
Organization: University of California at Berkeley
Date: Wed, 9 Sep 1992 04:59:43 GMT

My roommate and I recently got AppleTalk and we are looking for some good
games we can play over our network.

Public domain games we've tried:
Bolo (great)
NetRisk (pretty good)

We've also heard that Spectre and Armor Alley are good too.

If anyone has any recommendations for good games (preferably public domain)
please let me know by mail.

John


-- 
 CCC        l   | "1275, 1275 ... That lady over there said Marco Polo was in
C     aaa  ll   |  the year 1275."  "Ha! I knew it wasn't just a water sport!"
C    a  a  ll   |        -- Bill and Ted, "Bill and Ted's Excellent Adventure"
 CCCa aa al  ll | John Owens - jowens@cory.Berkeley.EDU - Cal polo: NCAA Champs
Newsgroups: comp.sys.mac.games,comp.sys.mac.programmer
From: k044477@hobbes.kzoo.edu (Jamie R. McCarthy)
Subject: Re: NON-QUICKDRAW GAMES
Organization: Kalamazoo College
Date: Mon, 7 Sep 1992 14:35:09 GMT

johnsd2@rpi.edu writes:
>k044477@hobbes.kzoo.edu (Jamie R. McCarthy) writes:
>|> pmTolerant and pmExplicit usages have been around since Color QuickDraw
>|> was first put into a Mac.  Actually, you'll probably want
>|> pmAnimated+pmExplicit if you ever want to change colors, say for a fade
>|> to black.
>
>Um, I dont quite see why you need to use pmExplicit in either case... wouldn't
>just pmAnimated or pmTolerant do the job all by itself?

They will...but you don't know where the color will end up.  If you want
palette entry #17 to be represented by color table entry #17 on the
screen, use pmExplicit.

Otherwise, when you want to write the color represented by palette entry
#17 to the screen, it could be anywhere in the color table, and you'll
have to do nasty stuff like calling PmForeColor(), checking
theCGrafPort.fgColor, and restoring the original foreground color.  Ick.


Anyway, I take back what I said about "since CQD was first put into a
Mac."  Any of the four usages by itself is OK with any Mac;
pmTolerant+pmExplicit and pmAnimated+pmExplicit were apparently added
with 32-bit QD.  Sorry.  I should read my IM V more often before
making blanket statements like that.  (But it's hard because all the
pages in the Palette Manager and Sound Manager chapters have come
free of the binding.)
-- 
 Jamie McCarthy      Internet: k044477@kzoo.edu      AppleLink: j.mccarthy
 "I may not understand what you say, but I'll defend to your death
  my right to deny it."                 - Albert, from 'Outrageously Pogo'
Newsgroups: comp.sys.mac.games
From: caraher@pn32.petnet.med.umich.edu
Subject: Re: Dungeons of Doom
Organization: pet/cyclotron
Distribution: usa
Date: Thu, 10 Sep 1992 20:07:34 GMT

In article <1992Sep10.133605.20002@athena.cs.uga.edu> tedr@athena.cs.uga.edu
(Ted Kalivoda) writes:
I have a shadowy memory that they were trying to go commercial with it about
four years ago, but I don't think anything ever came of it.
From: brl@kopasker.is (Bjorgvin Runar Leifsson)
Newsgroups: comp.sys.mac.games
Subject: Re: Pool of Radiance on an LC
Date: 12 Sep 92 12:23:43 GMT
Organization: Primary School of Kopasker, Iceland

Thanks to everyone that has responded to my article on POR on LC.  I will
pass the answers to my friend and hopefully some of them will help him out.
It seems to me from the answers that the most likely reason for the crashes
is that he has to increase the memory for the game.

Bjorgvin R. Leifsson
brl@kopasker.is
Newsgroups: comp.sys.mac.games
From: price@uclapp.physics.ucla.edu (John Price)
Subject: Hellcats: completing a mission
Reply-To: price@uclapp.physics.ucla.edu
Organization: UCLA Particle Physics Research Group
Date: Wed, 9 Sep 92 09:07:51 GMT

OK, so what exactly does it take?  I tried FlatTop today, and in two trips 
(I had to get another bomb) I was able to sink the carrier (the mission 
objective).  On my way back, my engine cut out.  But, not only was I able 
to glide in for a safe landing, but I also got back to the runway!

When I saw the mission summary, though, I got points for the carrier, and 
points for 2 AA guns, and points for 2 fighters I had to go through in the 
process, but no mission award!  Talk about adding insult to injury...

           John Price * * * * price@uclapp.physics.ucla.edu
           Where there is no solution, there is no problem.
From: kchung@synopsys.com (Kevin Chung)
Newsgroups: comp.sys.mac.games
Subject: Re: Spectre Network (crack) help Wanted.
Date: 9 Sep 92 23:37:47 GMT
Distribution: usa
Organization: Synopsys Inc.

In article <Qeek=FK00WB6EJEB5g@andrew.cmu.edu> fj05+@andrew.cmu.edu 
(Faisal Nameer Jawdat) writes:
> are there any stores that sell the network version of spectre - some
> friends and I want to buy a set to play each other, and don't have the
> money to buy 3 copies from Egghead...

Comp USA in Santa Clara, California does.  Unfortuneately I don't have 
their phone number.  The store is in the 408 area code, so I suppose you 
could call information.  I think they will ship stuff...

-Kevin


These are my opinions, not those of Synopsys, Inc.
From: dpb@sdchemw2.ucsd.edu (Doug P. Book)
Newsgroups: comp.sys.mac.games
Subject: Good games wanted
Date: 11 Sep 1992 02:16:46 GMT
Organization: UC San Diego Chemistry
Distribution: world
Reply-To: dpb@sdchemw2.ucsd.edu (Doug P. Book)
NNTP-Posting-Host: sdchemw2.ucsd.edu


This might be a FAQ, but I would like to know if anyone can recommend
some Mac games which they thought were exceptional.  I'd like to get
some more games, but I'm kinda picky and I'd like to know what your
favorite games are and why you like them so much.

I really like Spectre, Spaceship Warlock, Spaceward Ho!, and OIDS.

Things I'm looking for besides the game concept are no disk-based copy
protection, quadra compatibility, and great use of color and sound if
appropriate.

Thanks for your time and effort!

Doug Book
dpb@sdchemw2.ucsd.edu
From: gt0299d@prism.gatech.EDU (Curtis N. Sayre)
Newsgroups: comp.sys.mac.games
Subject: Secret of the Silver Blades Help!!!
Date: 6 Sep 92 18:48:30 GMT
Organization: Georgia Institute of Technology

AAARRGH!!!  A few weeks ago, I posted a question about SotSB being worth $15.
Well, I bought it and decided to give it a whirl over Labor Day weekend.

I created my party, and when I wanted to begin adventuring, the game asked for
a word out of the Advernturer's Journal as the copy protection scheme.  No
Problem.  I whip out the book, and answer the first question.  The game asks
for another word.  Again, I find the word and type it in.  Again, the game comes at me, asking for a third word, which I supplied in short order.  It is at thispoint that the game dumps me back to the finder!  I've tried this about 15
times, all repeating the same pattern.  I've tried using all caps, I've tried 
using the enter key rather than the return key.  I've tried using caps where
the word in the journal was capitalized.  No luck in getting to the game.

WHAT AM I DOING WRONG?  IS IT ME, OR IS THE GAME DEFECTIVE?  ARRRRGH!  I was 
REALLY looking forward to starting this game this weekend, too.  Please, please
please, please either e-mail me a crack or tell me what I'm doing wrong ASAP.
Maybe I can still salvage some computer gaming this weekend...

Curt


-- 
Curtis N. Sayre
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt0299d
Internet: gt0299d@prism.gatech.edu
From: jsbr+@andrew.cmu.edu (John Hamilton Slye)
Newsgroups: comp.sys.mac.games
Subject: Re: Space Quest IV Help
Date: 4 Sep 92 11:57:09 GMT
Article-I.D.: andrew.0edvyJK00WBM05wGZG
Organization: Sophomore, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA


>Hi,
>I am having a little bit of trouble in this game I have the
>energizer bunny, the coin, the laptop computer and the jar of
>acid. but I don't know what to do next I have just hitched a
>ride with the enemy to their base and got into a Timebuster.
> 
>#1. I don't know how to go anywhere in the Timebuster.  I tried
>to open the panel but it said it was locked but it probably had
>maps and warp codes.
> 
>If someone knows how to figure this out please E-mail me.


When you get in the time pod look at the coordinates that were typed in,
that way you know how to get back.

The panel does not have anything in it (I don't believe you can open it.)

Did you try typing in just any random code? I believe that there is no
specific code for the first jump you make. (It has been a yr. since I've
played it.)

Maybe someone else can elaborate more.



=========================================================================
J. Hamilton Slye (jsbr@andrew.cmu.edu) 1071 Morewood Ave., Pgh, Pa. 15213

The opinions stated above do not necessarily reflect those of the author!

"Oooohhhh no! Forget that stuff!"  -  Ren Hoek, "The Ren & Stimpy Show"
=========================================================================
Newsgroups: comp.sys.mac.games
From: Tom.Lane <Tom.Lane@mixcom.mixcom.com>
Subject: Re: Spectre Network (crack) help Wanted.
Organization: Milwaukee Internet Xchange BBS, Milwaukee, WI U.S.A.
Distribution: usa
Date: Tue, 08 Sep 1992 23:26:01 GMT

In <1992Sep6.235553.25713@magnus.acs.ohio-state.edu> rroberts@magnus.acs.ohio-state.edu (Ross Allan Roberts) writes:

>If you move and need to borrow someone's truck to haul stuff, what would
>your response be if the person said 'You should buy your own, 'cause that
>would be stealing...'   ?

 Borrowing a truck is fine, because the truck's owner is granting you
permisson to use his/her property. If somebody else lent you their copy of
Spectre for an evening, that would be perfectly legitamite. Cracking your own
copy, however, is equivalent to stealing the blueprints of the truck and going into
production... even if you just need a few "temporary" trucks for your own use.
Understand? The point is: cracking the serial code for an occasionaly 2 player
game is not "borrowing" as you compared it to in your analogy -- it is piracy.

                                                Tom
-- 
Tom.Lane@mixcom.com
From: jon3@quads.uchicago.edu (Jason Jones)
Newsgroups: comp.sys.mac.games
Subject: Re: More on Castle Wolfenstein
Summary: An open invitation for religious flames...
Keywords: castle wolfenstein games
Date: 15 Sep 92 16:57:45 GMT
Reply-To: jon3@midway.uchicago.edu
Organization: University of Chicago Computing Organizations

In article <79790@ut-emx.uucp> ifbb657@ccwf.cc.utexas.edu (Douglas Floyd) writes:
>The graphics on the mac are much faster than on the pc, but virtually
>nobody is producing games that take advantage of Mac graphics.  (Except for
>HotP, and the like).

Bad news, PCs have faster graphics for two reasons:

First, a 256-color VGA screen can contain as few as 320x200 pixels.  This is
the preferred graphics mode for games such as Wing Commander, Wolfenstein,
and Ultima Underworld because (compatibility, etc. aside) you don't have to
slam many pixels to fill the entire screen with a full color image.

For a Macintosh to fill the same (say) 13" monitor with 256 color graphics
would require moving 640x480 pixels-- almost five times the raw data the PC
had to move!  Even if you don't slam to the whole screen, the numbers are
the same (about five times).  Of course the Mac's graphics look better ...

Second, correct (read: "flame") me if I'm wrong, but the same 320x200 256-color
VGA mode has multiple display pages, so PC games don't have to be as sly as
Macintosh games do to avoid unwanted flickering.  This doesn't effect the
Mac's arcade games much, of course, because you can modify large areas of
the screen while the raster isn't drawing them.  But to do the sort of
texture-mapping seen in Ultima Underworld would require building the entire
image off-screen and then copying all that data to the screen, further
slowing the Mac version ...

Accessing VGA video memory is slower than its Macintosh counterpart, and this
helps us.  Also, the newer 680x0 chips blow the doors off Intel chips running
in real mode, as most PC games do (Origin's new releases are notable
exceptions).  But PCs can still use page-flipping and have less data to move.

IMHO, in the next two years you'll see more and more Macintosh games which
begin to rival those on the PC.  I'm on your side-- good Mac games are
certainly possible <insert praise for Velocity, Graphics Simulations,
et al here> and people are beginning to realize that (and yes, some of us
have known it since 1984!).

jason.
Newsgroups: comp.sys.mac.games
From: rhode@ee.rochester.edu (Robert Rhode)
Subject: Railroad Tycoon.d
Organization: Univ of Rochester, College of Engineering and Applied Science
Distribution: usa
Date: Mon, 7 Sep 1992 07:41:45 GMT

I have two points to mention:
1. I recall some discussion about being unable to get out of receivership.
This has happened to me.  I had enough cash to buy back all my loans and
also shareholder equity, but not enough to buy all 100% of the treasury
stock.

Is this in fact a documented bug?  If so, is there a fix or update about?
I have version 1055.01 -- fully legit and registered, of course.

2. For those of you who love this game but hate the IDIOTIC cmd-key menu
shortcuts, which really make it obvious that the game was ported by someone
with nearly the right idea on Mac interfaces, ResEdit works wonders.

I suggest cmd-1 thru 5 for view zooms, 0 + 6-9 for game speeds, I for train
income, B for call broker, T for new train, plus whatever works for your
less-obvious favorite commands; I used Y for survey and D for builD station.
I found it took me only minutes to relearn the controls.  Just don't be
surprized next time all your trains stop when you try to survey. :-)

I hope this isn't all really plebian and dull, but it has been interesting
for me this evening.

- Bob

Organization: Materials Science and Engineering, Carnegie Mellon, Pittsburgh, PA