HDTenEightyP/NetNews huggingface dataset:
From: u9037721@cs.uow.edu.au (David John Hanes)
Subject: Re: New D&D Alignment ...
Organization: Dept of Computer Science, Wollongong University, Australia
Date: Fri, 20 Nov 1992 00:29:43 GMT

raa@guild.socal.com (Raa Lopez) writes:

>One of My friends created an alignment for D&D ... and I think I should share it with everyone.

>It's called "Ammoral".

>Now ... you have your good people that just do good things, and your neutral people who keep the balance, and your evil people who just do evil things.

>Then you have the Ammoral ... who does what he damn well pleases. He can do both good things ... nuetral things ... and evil things ...

>Ammoral is like neutral with a weird twist ... 

>Well ... whaddya think?

>--- Via UCI v1.15 (C-Net Amiga)


>     __ ___ ____________ __ __ __ __ __ __
>     \//___\\__  ______//_//_//_//_//_//_/ ... UUCP: raa@guild.socal.com
> _____//__//  / / DigiT.W.I.T. Ink. UnLtd. '92!
>/_________/o /_/o Pffffttt!!!...Pop!!!...Bang!!!.....Etc.!!!?

One of the AD&D books describes Chaotic Neutral as Ammoral. CN characters
just do what ever pleases them at any particular instant.

If you are using D&D and not AD&D and want these types of alignments, why
don't you just use the AD&D alignment rules, it shouldn't be too difficult
to convert these.

Just my $0.02 worth.
-- 
++++++++++++++++++++++++++++++++++++s
David Hanes..

E-Mail u9037721@wraith.cs.uow.edu.au
Newsgroups: rec.games.frp.dnd
From: rothwell@ravel.udel.edu (James C. Rothwell)
Subject: Re: A very good POINT on Bow Profic.
Organization: University of Delaware
Date: Fri, 20 Nov 1992 13:49:30 GMT

I am an archer, and though I have shot in some leagues, I do not consider
myself exceptional, and certainly not professional.  Most ADnD specialists
should surely fall into this later category, and if a professional archer
is out there who would like to comment, it would be appreciated.

When I am shooting without a sight (as is true for most ADnD archers), I
can confidently shoot the 6 ring and higher at 20 yards, the 4 ring and
higher at 40 yards, and most often hit the target at 60 yards.  That
corresponds to about 10", 14", and 20" if my estimates (away from the
targets) are accurate.  That is shooting 5 arrows in about 2.5 minutes.  I
can indeed shoot 4 arrows a minute, but my aim is about 2 steps worse (ie:
at 20 yards I hit the target, and at 60 yards I'm lucky for 1 to do so). 

Keep in mind that the only outside distractions I have are others shooting
beside me and making sure the range is clear.  I don't have someone
shooting back or hacking at me.  I am also standing out, in a proper
stance, etc.  In other worlds, IDEAL situations.  Those also rarely happen
to your standard archer in the game.

So what to do about bow specialists?  I agree that second edition rules
need to be beefed up some.  In my campaign, I allow +2 to each of the
range categories with the addition of point blank.  (Notice this just
decreases the long range modifier to -3.)  I also allow archers a bonus if
they forego the first attack to take better aim on the second. This bonus
is generally an additional +2.  I also allow specialists to attack more
than twice per round, with a cumulative -1 modifier for each shot because
they are rushing (-1 for the first, -2 for the second, -3 for the first
additional, -4 for the second additional, etc.) This penalty decreases by
1 as they advance in level, at the same time that other specialists get
additional attacks (I don't have my book here but I think that is 7th and
14th levels?).

Comments are certainly welcome, as are any modifications that other DM's
make in adapting such a system.  See ya later,

Jim
-- 
_________________________________________________________________________
James Rothwell             |   There are three types of mathematicians:
rothwell@ravel.udel.edu    |   Those who can count, and those who can't.

Newsgroups: rec.games.frp.dnd
From: alongley@cape.UWaterloo.ca (Allan Longley)
Subject: Re: Testing for Biased Dice
Organization: University of Waterloo
Date: Thu, 19 Nov 1992 18:15:07 GMT

In article <BxvuzM.CsI@bunyip.cc.uq.oz.au> kinsler@physics.uq.oz.au (Paul Kinsler) writes:
>In article <Bxu26A.3F6@watserv1.uwaterloo.ca>, alongley@cape.UWaterloo.ca (Allan Longley) writes:
>|> I've been playing with the chi-square test and you know what I found out --
>|> ALL DICE ARE BIASED!!  Well, that's not true -- all except d4's and d6's are
>|> biased.  Of course, this really shouldn't be a surprise.  So, I've been 
>|> looking at modifiying the chi-square test for "real world" dice -- more on
>|> this in a later post.
>
>ALL DICE ARE BIASED?
>
>Perhaps you'd care to explain further - you mean that it is in practise
>impossible to manufacture d8+ dice that are unbiased? or that any (even
>"ideal") dice are biased!!???!?!? or some bizarre property of the chi-sq
>test indicates a bias even for dice with a perfectly even distribution
>of numbers?!!#%??! or are you refering to the fact that for any finite sample
>of roll, the mean etc are never exactly the theoretical ones??, or what?

I mean that all REAL dice are biased.  The bias inherent in a d4 or a d6 is
very small (due to the very discrete nature of the sides), but for the more
rounded die (ie., d8, d10, d12, d20, d30, d100) the amount of bias becomes
notable.  In order to construct truely unbiased dice would make the dice so
expensive that few would be sold.  The amount of bias increases the more
sides the die has (eg., a d20 is probably more biased than a d8).  I have
seen a d20 that was almost perfect -- it was a precisely machined rod of
brass that weighed about 5 pounds -- not very good for regular use.

-----------------------------------------------------------------------------
Allan Longley, University of Waterloo, Department of Chemical Engineering
e-mail: alongley@cape.uwaterloo.ca
voice: (519) 885-1211			And that's the difference between
home: (519) 746-1498			real life and theory.
-----------------------------------------------------------------------------
Newsgroups: rec.games.frp.dnd
From: boyd@colonial.eecs.umich.edu (Eric Boyd)
Subject: Re: R-series of modules question
Organization: University of Michigan EECS Dept., Ann Arbor, MI
Date: Wed, 18 Nov 1992 15:44:13 GMT

	I believe the "R" series of modules were put out
by the RPGA in the early to mid 80's. (I'm not sure
exactly when - but definitely before Second Edition.)

The material published in these modules has all been rereleased
in more mainstream form as I12 (that combined four of the
R modules) and maybe C3-5 ??? (the Bane of Llwelynn series,
can't quite remember names or numbers). However, original
"R" modules are likely to be reasonably valuable to a collector.

Hope this helps.

Eric
-- 
    _/_/_/  _/_/    _/  _/_/_/      _/_/_/  _/_/_/ _/  _/  _/_/
   _/	   _/  _/  _/  _/          _/  _/  _/  _/  _/_/   _/  _/
  _/_/_/  _/_/    _/  _/          _/_/    _/  _/   _/    _/  _/
 _/ 	 _/  _/  _/  _/          _/  _/  _/  _/   _/    _/  _/
From: jk@cs.man.ac.uk (John Kewley)
Newsgroups: rec.games.frp.dnd
Subject: Re: Changes to ADnD2 Guides?
Date: 20 Nov 92 15:31:38 GMT
Reply-To: jk@fiveg.icl.co.uk
Organization: ICL Computers Limited, EDS Project

I got the PHB2, but not the DMG2 errata. Can the author repost/send to me.
--
        John M Kewley
 
ICL Computers Limited, Wenlock Way, West Gorton, Manchester. M12 5DR
Tel: (+44) 61 223 1301 X2138  Email: jk@fiveg.icl.co.uk or jk@cs.man.ac.uk
From: rogue@ucrengr.ucr.edu (ed zeamba)
Newsgroups: rec.games.frp.dnd
Subject: Re: A very good POINT on Bow Profic.
Keywords: surprise
Date: 23 Nov 92 07:31:20 GMT
Organization: University of California, Riverside

In article <1992Nov20.182330.3757@aio.jsc.nasa.gov> you write:
>
>An obscure AD&D1 rule allows TRIPLE normal fire rate during surprise
>segments if you have your missile weapon ready.  If you roll a 6 and
>the monsters roll a 1, that's 5*2*3=30 arrows in 30 seconds.
>Pincushions, anyone?  

>AD&D2 surprise rules make much more sense, and they're easier to find
>in the books.  I'll give 3,000 XP to the favorite PC of the first
>netter who correctly identifies the page in DMG1 where that obscure
>"triple normal fire rate" rule can be found and posts the results here.
>
OUCH yea!  I'm glad I never saw this rule Abused to its full effect!
And dont forget DOUBLE allowable Melee attacks Per segment!

I found it: pg. 62, paragraph 3  DMG v1
Please debit the 3000 to Sly Roguen's X.P. Receivable Acc't :)

Now then, for 10,000 x.p., find me the Harlot Encounter Table
in the same text!  Boy, didn't 'ole Gygax think of everything? :)


             "I'd rather be an obscure thief than a famous fool..."
     /                                                                \
@###I===============> "Know me as GORD of GREYHAWK..." <===============I###@ 
     \		                                                      /
		With the slightest bow and tip of his hat,
	  	   the Rogue steps back into the night... 

rogue@ucrengr.ucr.edu		UC Riverside -- home of the Guildsman
-- 
     /                                                                \
@###I===============> "Know me as GORD of GREYHAWK..." <===============I###@ 
     \		                                                      /
rogue@ucrengr.ucr.edu		UC Riverside -- home of the Guildsman
From: shire::rob@kosmos.wcc.govt.nz (Rob McNeur)
Newsgroups: rec.games.frp.dnd
Subject: AD&D (1st ed) PBeM Starting...
Date: 19 Nov 92 05:38:36 GMT
X-Received: by usenet.pa.dec.com; id AA14261; Thu, 19 Nov 92 16:01:53 -0800
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          +1200
X-To: rec.games.frp.dnd.usenet
X-Vmsmail-To: KOSMOS::MX%"rec.games.frp.dnd.usenet@decwrl.dec.com"

Greetings
(reply to "Rob@ccc.govt.nz")

I intend to start an AD&D 1st edition PBeM shortly and am now taking
characters. Characters should be 1st - 3rd level, and oriented towards 
group play. Total loners or party killers are *NOT* wanted.
5-8 characters wanted, experience preferred although not vital.

I allow any classes from the Players Handbook and also Cavaliers and
Barbarians from UA except *NO* assasins or evil characters.

Please don't include 2nd edition as I don't have the manuals or knowledge of
the changes.

I have played and GM'ed AD&D for 10+ years and prefer role-players to
munchkins or min-maxers, but will try anyone. I'll accept entrants until 
Wednesday 25th 18:00 GMT and will select characters based on content and 
suitability to a (semi-) balanced group.

Email to

Rob McNeur
Christchurch City Council                      Rob@ccc.govt.nz
Christchurch, New Zealand
Newsgroups: rec.games.frp.dnd
From: perseant@stein.u.washington.edu (Dis)
Subject: Re: New Spell idea, comments needed
Organization: University of Washington
Date: Mon, 23 Nov 1992 06:20:58 GMT

ins894r@aurora.cc.monash.edu.au (Aaron Wigley [Wigs]) writes:

>I've penned a new spell for the campaigns I play in, listed below. It has 
>not been playtested yet, but I think I see a game balance problem with it.

>Firstly, the spell:
>-----------------------------------------------------------------------------
>KNOTS AND BINDS (Enchantment)			Level:	3? 4?
>						(higher than 2)
>Author:		[Aaron Wigley]
>Range:		5 yards
>Components:	V, S, M
>Duration:	Special
>Casting Time:	2
>Area of Effect:	Special
>Saving Throw:	None

[...]

>	Any sugestions to stop abuse of this spell. I can easily imagine
>abuse in the form of characters making up heaps of knots with Cure Wounds 
>contained within them, or does anyone think I shouldn't worry about this?

How about level: 8.

The spell is approximately as powerful as the 6th level Enchant An
Item spell, and *much* easier to cast.  It also has the ability to
delay another spell indefinitely, which *in itself* is worth another
two levels.  (Consider the difference between Fireball (3d) and
Delayed Blast Fireball (7th)...the only difference is the delay.  And
you're talking about *indefinite* delay.)  Hundreds of fireballs on a
coil of rope is not something level 5 MUs are supposed to be able to
do....

Just my opinion, of course.

		    				Konrad Schroder
						perseant@u.washington.edu  
Newsgroups: rec.games.frp.dnd
From: marks@sci.kun.nl (Mark Stoutjesdijk)
Subject: Re: Tomb of Horror - now as PBeM!
Keywords: Tomb_of_Horror PBeM AD&D
Organization: University of Nijmegen, The Netherlands
Date: Sun, 22 Nov 1992 09:50:24 GMT

Hello!

Could Doug Bisschoff mail me again?

I can't return mail; the following addresses cause bouncing:

	bish@xanodria.UUCP	unknown host
	DEB110@psuvm		unknown user

Thanks,

	Mark

Newsgroups: rec.games.frp.dnd
From: culverma@carson.u.washington.edu (Brian Culver)
Newsgroups: rec.games.frp.dnd
Subject: Re:PBEM
Date: 18 Nov 92 15:55:53 GMT
Article-I.D.: u.1992Nov18.155553.9646
Organization: University of Washington, Seattle

Ok, due to the fact that I apparently skipped a couple of lines while
typing my post, I've received a few questions that should have been
answered in the original.  First, it is an AD&D game (2nd edition).
Second What I want those interested to do, is send me mail telling me
which character they wish to run.  I will send a breif character sketch,
and a summary of what has happened in the campaign so far. Then you
write me a short story concerning the character.

Thanks.  Sorry for the mix up, I promise I'll never post to usenet while
at work again. =)

Brian Culver
culverma@u.washington.edu
"Silly rabbi, kicks are for Trids!"
From: v116qhth@ubvmsd.cc.buffalo.edu (I'm not evil...I'm just good looking)
Newsgroups: rec.games.frp.dnd
Subject: new idea on girdle of fem./mas.
Date: 18 Nov 92 14:56:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

Instead of having the girdle turn the wearer into the opposite sex, why
not fix the sex  of the girdle. In this way if the wearer's sex matches
that of the girdle's give them some bonuses. Say a plus to charisma?

				Lance
Newsgroups: rec.games.frp.dnd
From: kdelgado@loligo.cc.fsu.edu (Kevin Delgado)
Subject: Re: Girdle of Femininity/Masculinity
Organization: Florida State University Computing Center
Date: Thu, 19 Nov 92 02:13:25 GMT

In article <1992Nov18.200007.23246@blaze.cs.jhu.edu> arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee) writes:
>In article <1992Nov18.015947.25042@mailer.cc.fsu.edu> kdelgado@loligo.cc.fsu.edu (Kevin Delgado) writes:
>>>>I was in a campaign where this did actually happen. We had a mage (transmuter
>>>>actually) who was doing item identification for the party. Well, as is part
>>>>of the identify spell, he had to put the girdle on to properly identify it...
>>>>whammo...instant chick.
>>>Isn't the item limited to warrior, thief, and cleric classes?
>>Doesn't matter what class limitations the item has. As part of the identify
>>spell, the mage _must_ use/wield/etc... the item to be identified...and he/she
>>suffers any resulting penalties that the item specifies.
>
>But if it's limited to not usable by mages, it doesn't _have_ any penalties for
>the mage....

Just because the item isn't specifically usable by the mage does _not_ mean
that he or she can bypass its penalties. Want proof? Ok. Look at almost any of
the various books, grimoirs, tomes, and manuals. These things are usually only
specific to one class...but that doesn't stop you from getting zapped by it
if you are the wrong class. Always keep in mind that the mage suffers any and
all penalties encurred as a result of identification...that is the major 
drawback to the most powerfull 1st level spell.

>--
>"the bogosity in a field equals the bogosity imported from related areas, plus
>the bogosity generated internally, minus the bogosity expelled or otherwise
>disposed of."  -- K. Eric Drexler
>
>Ken Arromdee (UUCP: ....!jhunix!arromdee; BITNET: arromdee@jhuvm;
>     INTERNET: arromdee@jyusenkyou.cs.jhu.edu)

Kevin

Newsgroups: rec.games.frp.dnd
From: kurgan@spock.uucp (Andrew Twyman)
Subject: PBEM Info Wanted
Organization: Choate Rosemary Hall
Date: Mon, 16 Nov 1992 20:41:07 GMT

Hi,
	I have a few friends who are playing in PBEM campaigns, and it sounds
like a fun thing to do.  I was wondering if anyone can send me any general info
about how one goes about joining and playing in a PBEM campaign.  I've played
mostly 2nd edition AD&D so I'd prefer that any campaign that I do get into is
a 2nd edition campaign.  Thanx in advance.
					Kurgan (Andrew Twyman)
-- 
-------------------------------------------------------------------------------
|  --"I have something to say.  It's better to burn out, than to fade away!"  |
|                          -* THERE CAN BE ONLY ONE *-                        |
kurgan@choate.edu--------------------------------------------------------------
Newsgroups: rec.games.frp.dnd
From: donald@dvinci.USask.Ca (David Donald)
Subject: Re: Spicing up combat?
Organization: University of Saskatchewan
Date: Tue, 17 Nov 1992 02:13:22 GMT

griffin@sage.cc.purdue.edu (Zack Thompson) writes:

>In article <1992Nov16.153604.23701@nctams1.uucp> n36ia@pnet16.cts.com (Et3 Francis) writes:
>> Minutures are very important to help the players
>>"visualize" what the combat looks like.

>Ya' know what's even better?  One of those dry wipe off marker boards, if you
>  can get one cheap.  'Cause you can put it up on a stand or a wall, and it
>  doesn't take floor or table space, no one has to strain to see it, and you
>  don't have to bother with physical miniatures.  It's great!

Actually, a large chalkboard works equally well, with colored chalk, and you 
might be able to pick one up even cheaper than the white board.

Dave
-- 
| donald@dvinci.usask.ca		|  "Are you going to kill me now,    | 
| Communications Systems Research Group | Snake?"  "Nope, I'm too tired. And |
| University of Saskatchewan		| the name is Plissken." - Kurt      |
| Saskatoon, Canada                     | Russell/Escape from New York, 1981 |
Newsgroups: rec.games.frp.dnd
From: ses52823@uxa.cso.uiuc.edu (Marius   )
Subject: Re: Most powerful first level spell
Organization: University of Illinois at Urbana
Date: Sun, 22 Nov 1992 07:04:53 GMT
Keywords: enlarge

Here's an entertaining story...

We were going through the Sinister Secret of Saltmarsh (U2... gotta
love the module name!) and were attacked by a few locathah (sp?).  The
fighters managed to get in a couple of hits (total) because of the
sneaky surface-and-pull-victim-under tactics.

Two rounds later the locathah were all dead... result of a Shocking
Grasp cast with the mage's hand immersed in the water over the boat's
side.  (Of course one of the now-unconscious fighters was suitably
killed, but nobody ever knew about that due to GM discretion.)

The spell is pretty nasty when you think about it... comparatively good
damage for a first level spell, hits AC 10 with metal-armored creatures
(that's what I use, anyway... why should the armor count when you can
trigger the spell by touching it?) and lots of very unique applications
(set up a string of wires or some such and cast while touching one,
etc.)

Chalk another one up to creative spellcasting.

* * * * * * * * * *

Marius
(Sven Skoog -- NOT anybody else)
ses52823@uxa.cso.uiuc.edu

* * * * * * * * * *

Newsgroups: rec.games.frp.dnd
From: daniels@ih-nxt07.cso.uiuc.edu (Daniel Ray Sawyer)
Subject: A story about last night...
Organization: University of Illinois at Urbana
Distribution: usa
Date: Sat, 21 Nov 1992 18:24:39 GMT

Hello, everyone!

During a rather long session last night, I had more fun than I have in a
long time..

The party (8 characters) came upon a cave. Upon inspection by Alyce our
male, everything-but-the-kitchen-sink class, it was determined to be the
lair of a Chimera (spelling?).  We made some noise, it came out, sniffed,
and went back in it's lair.  I (Silvan, a 4th level elf ranger) and Alyce
were all for killing the brute.  No one else wanted to however...

So the other 6 characters waited a good distance while Alyce and I tried
to get the Chimera to come outside and play (noise, fire, taunting, etc.).
That didn't work, so we decided to go in!  Side by side we carefully went
in.

Our great hope was my wand of paralyzation - if that worked we were OK, if
not, well...  Neither us nor the Chimera were surprised but Alcye took
20hp damage and I took 12hp in the first round!  We thought we were goners
and the wand didn't affect the Chimera! (The thing had great magic resist
I guess..).  Our attacks were ineffectual.  In the second round, I missed
again BUT, Alcye totally womped on the brute - rolling TWO 20's causing
double damage on his two attacks for 40 something hps!!  A few more sword
thrusts and we were victorious!

At that time two of the more good-oriented people (two clerics) came in
and assisted us and we split the significant amount of loot between us
four!  Great fun but it caused some bitterness in the party - half the
party are Chaotics or evil I guess, I can only tell from thier actions
and they always want their way.

Oh well,     Daniel at University of Illinois  daniels@sumter.cso.uiuc.edu
Newsgroups: rec.games.frp.dnd
From: twiddyd@carn20.alleg.edu (David Twiddy)
Subject: Re: Will anyone run PBEM _D&D_??
Organization: Allegheny College
Date: Fri, 20 Nov 1992 03:25:48 GMT

In article <mbecke69.722192951@ursa> mbecke69@ursa.calvin.edu (Mark  
Becker) writes:
> unregistered@newcastle.ac.uk (R.J.Collingham) writes:
> 
> >I have seen lots of people offering to run play by email (PBEM) AD&D
> >campaigns and lots of people saying they prefer the non-advanced
> >D&D game since the new Rules Cyclopedia came out. Well, putting
> >2 and 2 together to get 5 (!), is anyone willing to run a _D&D_
> >PBEM adventure?
> 
> >Let me be the first volunteer player.
> 
> >Russell
> 
> I gladly add my name to the list!
> Mark
> 
	Yeah, I'll gladly play too.  But first we need a DM.
	Hopefully one with many gazeteers. (I wanna be a Glantrian wizard  
from Caurunze!)
--

David "master of obscurity" Twiddy <twiddyd@alleg.edu>
"Small wheel turn by the fire and rod
 Big wheel turn by the Grace of GOD"
 			-Jerry Garcia
Newsgroups: rec.games.frp.dnd