HDTenEightyP/NetNews huggingface dataset:
From: abs0@coos.dartmouth.edu (Kelvin Leung)
Newsgroups: comp.sys.mac.games
Subject: Re: Which game
Date: 18 Nov 92 02:33:21 GMT
Organization: Dartmouth College, Hanover, NH

js43+@andrew.cmu.edu (James William Stepanek) writes:


>Well down here ( directions are sorta iffy in netland) in Pittsburgh
>there is a chain of stores called video game exchange in which you can
>buy new or used games and the systems they play one. Granted this sound
>irrelevent to you but the pont is , I have talked a fair amount ot
>people who work at these places and I would assume that they would be
>the most familliar with the varieties. The two best are the (surprise)
>Sega and the Super Nintendo. The Super Nintendos have better technology
>though while the game selection may be a touch smaller, but not that big
>a difference. The guy working in the place explained that the Sega
>claims to be a 16-bit machine , but is really two 8-bits in parrallel,
>while the Super Nintendo is real 16-bit. I personally have a
>Turbo-graphix16. The machine have a few good games, some neat hardware
>expansion capabilities, but really isn't in the same league as the rest.
>Well have fun deciding. Anyway, if price is not object , just buy a 386
>machine, they've got some great games.
>James Stepanek
>esp

I am not sure if this discussion belongs to this newsgroup...

but I will chip in my $.02 worth anyways :)

Sega 16bit is a real 16bit machine.  In fact, it uses Motorola 68000 as
its CPU.  Super Nintendo, however, uses a 65816--the same CPU Apple IIGS
is using.

Yours Sincerely,
Kelvin
e-mail: abs0@coos.dartmouth.edu
From: bull@vaxc.cc.monash.edu.au
Newsgroups: comp.sys.mac.games
Subject: Re: Classical Harpoon vs Designers' Series
Date: 19 Nov 92 08:59:05 +1100
Organization: Computer Centre, Monash University, Australia

ch166@cleveland.Freenet.Edu (Louis Moreau) writes:
>
> Hi
>       What is the difference between the regular Harpoon (1.2) and the
> Designers' series ? If I understand well, the designers' series has
> new versions of the original battleset (cause i've never seen
> an Ohio SSBN in the original battlesets...) but is that all, only a
> refit of the battlesets, or if it is also a different program ?

        As far as I know, the Designer Series has new versions of
the battlesets, with new scenerios. The data for the different ships,
subs and planes is embedded into the battleset, so the only way to
add new platforms is to make a new battleset. The Designer Series
has platforms that the origional series doesn't have (for the same
battleset), eg Ohio SSBNs, Kuznetsov CV, navalised (carrier version)
Mig-29's and SU-27's, Yak-141's, and more.

>       And, is there a way to upgrade to the designers' series from
> the old Harpoon without having to pay 50$ ?

        Call 360 and ask.


           Bull@vaxc.cc.monash.edu.au  OR  bull@monu1.cc.monash.oz
                    DOD# 251  '84 VF 750   Closet Ducatisto
             Disclaimer. If you love your llama, let it lambada.
From: lucius@picasso.ocis.temple.edu (Lucius Kwok)
Newsgroups: comp.sys.mac.games
Subject: Re: Hmmmm... SimCity?  SimCounty?
Date: 21 Nov 92 00:16:34 GMT
Organization: Temple University
X-Newsreader: Tin 1.1 PL5

Hmm... That would be great, though I haven't heard anything about it.  It would be great to have a network version where two or more people play.  Each one
would have their own cities, but what one city does will affect the other.
Then you'd have realistic external market sizes, competition between cities,
etc.  
     I hope SimCity 2000 has more good stuff.  Bigger territory, more
diversity of zones, etc.

-Lucius
 
Newsgroups: comp.sys.mac.games
From: steve@pinet.aip.org (Steve Lushing)
Subject: A train
Organization: American Institute of Physics
Date: Fri, 20 Nov 92 04:40:53 GMT

I hear that A-trin from MAXIS is out. Is it true?

Please email to my address

steve@aip.org



-- 
Stephen M. LuShing                           INTERNET: steve@pinet.aip.org
System Development                           BITNET: steve@aip.bitnet
American Institute of Physics
Woodbury, N.Y., 11797
Newsgroups: comp.sys.mac.games
From: patlin_s@cubldr.colorado.edu
Subject: Re: Pax Imperia Demo
Organization: University of Colorado, Boulder
Date: Thu, 19 Nov 1992 18:30:59 GMT

In article <1992Nov19.145258.29370@news.uni-stuttgart.de>, KOCHER@nvdv.e-technik.uni-stuttgart.dbp.de (HARTMUT KOCHER) writes:
> Hi,
> I just downloaded the demo of Pax imperia. Everything looks neat but
> I can't figure out what this is all about. There's no documentation
> included. I would appreciate any help. Maybe someone has some documentation
> or could give some hints. 
> Thanks.


I'm confused.  The only demo I've seen is the supercard stack.  Is there 
actually a PLAYABLE demo somewhere?  Where? And, for that matter, how current?

Thanks,

Scott.
Newsgroups: comp.sys.mac.games
From: Rich.Rubel@launchpad.unc.edu (Rich Rubel)
Subject: Re: Lemmings (and A-Train answer!)
Organization: University of North Carolina Extended Bulletin Board Service
Date: Fri, 20 Nov 1992 17:13:01 GMT


In the real Lemmings, which I got from Mac's Place for $29.95, you can
start at the beginning of any quarter of levels (Fun, Taxing, Tedious, and
Mayhem each have 30 levels).  If you pick up the code sheet from
RISC.UA.EDU, you can start anywhere.  The arrow keys can control the
bottom commands- left and right for changing lemming function, and up and
down to change speed of lemming release.  It's a great game, although I'm
currentl;y stuck on Tricky #19 (but saw the earlier hint).  Enjoy!
[RICHR]
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
Newsgroups: comp.sys.mac.games
Distribution: world
From: Maury_S._Markowitz@magicbb.uucp
Organization: MAGIC - Macintosh Awareness Group In Canada
Date: Sun, 15 Nov 1992 18:56:02 EST
Subject: Re: Out of this World Mac demo on sumex

>For some reason "running jumps" don't work the same way
> when I'm being chased as when I was just practising on one>
of the other screens.  Straight running (option+j) definitel
>y doesn't wor

  Well, it took us an hour or so, but you run away as soon as you see it...
when you get to the little animation of the think jumping down in front of
you, start holding down the run keys.  After 3 screes (the first leach
screen), it will get REALLY close, but JUST before it catches you, it will
trip and fall down.  Keep running, get to the rope and do a NORMAL jump (I
consider this to be a bug, a running jump doesn't work).  As soon as you land
after swinging, start running the other way (back towards the leach screens). 
When you've run all the way back and are about to go onto a new screen (past
where the beast jumps in front of you), you'll get knocked down by a man with
a rather nasty rifle.  He will toast the "cat" for you, and then after a brief
animation, a buddy appears out of nowhere to toast you and the demo ends (as
far as I can tell).

  The game is fab, but I can't get over the problems in the timing...  on one
screen you're JUST about to "get it" and then on the next it's way behind you.
 I'd also like it if it looked at you while you swung past it.

  I used CanOpener on it, and found a bunch of interesting PICTs in the data
files.  You go to the city you can see in the background of the last screen
and then into what appears to be a cave.  Looks great!

  Tried calling up to order it, but as us Canadians all too often find out,
the 1-800 number doesn't work from up here.  Nice of the author's to put their
normal number in there for us too isn't it.  You'd think that with one of the
highest per-capita ownerships of Macs in the world that people could at least
provide a number that works from here!

Maury@softarc.comk.
From: cokin@aludra.usc.edu (Darren Cokin)
Newsgroups: comp.sys.mac.games
Subject: More on Star Wars
Date: 23 Nov 1992 14:42:17 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

Me again.  I finnally got through to the woman at Broderbund today.
She said the reason it took so long to get an answer was because she had
to write a letter to the corporate attorney, and wait for a letter back.
He said that even though they aren't selling the game anymore, the copywrite
laws still apply, and thus it is illegal to make multiple copies.  I asked
if there was any possibility that the game would ever be made available again.
The answer was a flat out no.  It never sold well in the first place.  She
mentioned something about the graphics being bad compared to todays games.  No
possibilty of a rerelease.

The only way to obtain this game is to befriend a pirate.  Happy sailing.


                                                         Darren

P.S.  Do not ask me for copies of this game.
From: doug@abby.chem.ucla.edu
Newsgroups: comp.sys.mac.games
Subject: Re: Creepy Castle, Dr. Brain's
Date: 16 Nov 92 19:30:45 GMT
Reply-To: doug@abby.chem.ucla.edu
Organization: Department of Chemistry, UCLA

In article <1992Nov14.031033.19492@ringer.cs.utsa.edu>, ajiang@lonestar.utsa.edu (Alexander X. Jiang) writes:
>Has any one played either Creepy Castle or Dr. Brain's Castle (?)  Are they
>kinda same stuff like King's quest and the like? or they are rather arcade
>style like PoP?  please tell me your opinion.  thanks

Castle of Dr. Brain is more like 3 in Three than anything.  There's more
variety in the puzzles, and there is an adjustable difficulty setting.

It took me and my girlfriend, working together, about 6 hours to finish it,
which is a little less than we did 3 in Three in (which was more like 8 hours).
This is at the highest difficulty level (except for that @#(^&(!!!!
slide-puzzle near the beginning... I HATE those things!).  All in all, while
the graphics were decent (though uneven... some looked great, while the letters
in many puzzles looked really blocky and were hard to read because of it), we
were quite disappointed by how quickly we were done with it.  Castle of Dr.
Brain also has the neat feature that you get "hint coins" for solving puzzles,
which you can use to get hints later on.  Unfortunately, it was just too easy,
as far as I was concerned.  Your mileage may vary.


-Doug Gibson
 doug@abby.chem.ucla.edu

Neither UCLA nor the National Science Foundation has a clue what I am doing.
They just pay me to do it.

"We have to tear you to shreds because we care." - EAC
From: hongyu@gandalf.rutgers.edu (Hong-yu Shih)
Newsgroups: comp.sys.mac.games
Subject: A-Train for sale
Date: 17 Nov 92 03:54:36 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

A-Train for Sale
My friend asked me to post this for him.

A-Train for Sale:
brand new, only be opened , no install, with all document, manuals and box.
I like to sell it for $36+ shipping ( I do not have time on it)
Please email to    chiu@mbcl.rutgers.edu
don't response to me!
From: d88-jwa@dront.nada.kth.se (Jon Wtte)
Newsgroups: comp.sys.mac.games
Subject: Re: Out of this World Mac demo on sumex
Date: 22 Nov 92 10:11:10 GMT
Organization: Royal Institute of Technology, Stockholm, Sweden

In <1992Nov15.185602.312233@magicbb.uucp> Maury_S._Markowitz@magicbb.uucp writes:

>trip and fall down.  Keep running, get to the rope and do a NORMAL jump (I
>consider this to be a bug, a running jump doesn't work).  As soon as you land

For me, running jump works.

>a rather nasty rifle.  He will toast the "cat" for you, and then after a brief
>animation, a buddy appears out of nowhere to toast you and the demo ends (as
>far as I can tell).

Hmm, yes, I haven't gotten farther either. However, you WOULD
expect a large box saying "what comes after this? Find out, ..."

> I'd also like it if it looked at you while you swung past it.

AH, yes, definately!

>  Tried calling up to order it, but as us Canadians all too often find out,
>the 1-800 number doesn't work from up here.  Nice of the author's to put their
>normal number in there for us too isn't it.  You'd think that with one of the
>highest per-capita ownerships of Macs in the world that people could at least
>provide a number that works from here!

I think the 1-800 might be for a fulfillment company.

Anyway, don't we Swedes have a higher per-capita Mac rate?
And we DEFINATELY can't call 1-800 from here. Yes, I'm pissed
too, and I've asked here before for a number or address with
no reply.

Cheers,

						/ h+

-- 
 -- Jon W{tte, h+@nada.kth.se, Mac Hacker Suedoise (not french speaking) --

  "Practice random kindness, and senseless acts of beauty."
Newsgroups: comp.sys.mac.games
From: Colin C. Law <claw@spacsun.rice.edu>
Subject: Re: PoP Hacks
X-Xxmessage-Id: <A72D5C9A0D02F92F@spac-at1-47.rice.edu>
X-Xxdate: Mon, 16 Nov 92 20:11:38 GMT
Organization: Space Physics Dept. - Rice University
X-Useragent: Nuntius v1.1.1d12
Date: Mon, 16 Nov 1992 20:13:32 GMT



In article <BxtKto.189@dcs.glasgow.ac.uk> James Thomson,
thomsonj@dcs.glasgow.ac.uk writes:
>I have figured out the format used for the Prince of Persia saved games -
>would the net in general prefer detailed instructions on how to alter
>the save files, some binhexed save files, an editor app or indeed all of
>the above?

Great idea, but there is already a PoP editor available ftp from sumex or
umich.
It lets you give yourself up to 500 potions, as much time as you need,
and choose
what level you are on.

Unfortunately, I picked the princess level once and now have a high score
(low time)
of 59:00 minutes left.  Rather ridiculous, I should say.

colin


---
Colin Law
claw@spacsun.rice.edu
From: mmdh@cbnewsf.cb.att.com (Mazen Mokhtar)
Newsgroups: comp.sys.mac.games
Subject: Prince of Persia Level II
Date: 19 Nov 92 16:26:30 GMT
Organization: AT&T


  I just got Prince of Persia and I love it. I only have two questions:

  - Is there any way to save the game so that I don't have to replay the whole
    level?  I think the answer is no, but I'm just making sure.

  - At the end of the second level, after I jump to the very far left (to open
    the door to the third level) I can't return. I have to jump over three
    spaces and my character misses the lower level every time. Is there a trick?

    When I jump, my character JUST misses, actually, he makes it for a fraction
    of a second before falling:

   #
   #       ...'''..
   #----====       '.   ------------
   #########         \
   #########          \   
   #########           |------------
   #########           |####    ####
   #########           V####    ####

    Of course, there is no space for me to make a long jump.


  Otherwise, the game is a lot of fun. You can tell that it was made by the
same person who made Karateka.

Thanks,

Mazen Mokhtar
From: ai888@cleveland.Freenet.Edu (Thomas Flesher)
Newsgroups: comp.sys.mac.games
Subject: Word Games
Date: 17 Nov 1992 20:07:30 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: ai888@cleveland.Freenet.Edu (Thomas Flesher)
NNTP-Posting-Host: slc4.ins.cwru.edu



I'm looking for word games, specifically those in which 
you try to form words from a random group of letters, 
*not* those in which you try to come up with specific word(s) 
based on clues (examples of the latter are crossword puzzles, 
word-search puzzles, hangman and wheel-of-fortune clones). 
Here are the ones I know of:

Crosswise
Fidget
Letterdrop
Logogrip
Scrabble Deluxe
Webster's Revenge
Wordsmith
Wordtris

Anyone know of others?

Newsgroups: comp.sys.mac.games
From: erlingm@ifi.uio.no (Erling Mork)
Subject: Re: crystal quest system 7
Organization: Dept. of Informatics, University of Oslo, Norway
Date: Mon, 16 Nov 1992 15:03:02 GMT
Originator: erlingm@holmenkollen.ifi.uio.no


> Is there any reason not to boot under system 6 occasionally if you usually
> use system 7?  I heard a rumor that this practice was inadvisable.  Is that
> rumor true?  If so, what will happen.  I, too, would like to boot system
> 6 to play some of the older games, but I don't want to cause problems for 
> myself, either.  And is there any way to switch between systems without having
> to rebuild the desktop when you switch back to system 7?

No.  You can safely mix sys 6 and sys 7 boots. The only problem is that
the desktop keeps getting rebuilt when you start up with sys 7 after running
sys 6. Pressing "Stop" on the build dialog will stop the desktop build and
will not really affect your performance, except that the next time you boot
up it will again start building the desktop.

There are a couple of programs out there that make switching easy. One
is called System Switcher and works very well.

--Erling Mork
  "I didn't know..."
Newsgroups: comp.sys.mac.games
From: msm@cbnews.cb.att.com (melanie.s.maher)
Subject: King's Quest-V Hints please?
Organization: AT&T
Date: Fri, 20 Nov 1992 16:18:02 GMT
Keywords: sword, favorite 7-yr old games

Hi, my name is Scott. I'm 7 years old and in second grade. 
My mom told me about this neat bulletin board and because I
like to play on the Mac, she said I could ask a question.
Can somebody please tell me where to find the sword so I can
kill the serpent in King's Quest V? That's where I'm stuck.

I will tell you my favorite games now. King's Quest, but
it's a little hard, and Prince of Persia, but I'm only up to
the 5th level. I used to like Thexter a whole lot, but I got
to the top level, so I only play it once in a while. I just
got Oids, and it looks cool. I like Battle Chess, because
I'm learning how to play chess and I like how they do
battle. I used to play Spelunx a lot, but I found almost
everything and now my little sister [age 3] plays it. She
also likes Katie's Farm because it's just for her. Sometimes
I play Tetrus and Math Blaster for a change.

Thanks if you can help me.

Scott
Newsgroups: comp.sys.mac.games
From: spolsky@teal.csn.org (Steven Polsky)
Subject: Monopoly for sale
Organization: Colorado SuperNet, Inc.
Distribution: usa
Date: Mon, 16 Nov 1992 20:58:12 GMT


I would like to sell Monopoly for $20.

Price includes shipping.

Steve Polsky
spolsky@csn.org
From: jtgorman@cs.arizona.edu (J. Taggart Gorman)
Newsgroups: comp.sys.mac.games
Subject: Re: Harpoon Designer Series Question
Date: 16 Nov 92 19:36:59 GMT
Reply-To: jtgorman@cs.arizona.edu (J. Taggart Gorman)
Organization: Organization?  We don't need no steenking organization!
Discliamer: Upon my being captured or killed, my professors will
            disavow any knowledge of me, my statements, and/or
            my mission.


In article <1e80pmINN10a@usenet.INS.CWRU.Edu>,
Citizen al862@cleveland.Freenet.Edu (Brent D. McLean) writes :
>	It has been mentioned that installing Designer Series creates
>new battlesets of the designer series scenarios, rather than integrating
>them into the original battleset. I'm curious as to what happens if you
>don't own all the battlesets when you install the Designer Series. If
>you have two battlesets, like myself, do you get 4 battlesets appearing
>in Harpoon (2 original & 2 Designer versions) or do you get 6 battlesets
>(2 original plus the Designer versions of all 4 battlesets)?
>Furthermore, if you have the Scenario Editor can you make scenarios for
>battlesets you don't have if you have Designer Series? Just wondering.

  First of all, HDS comes with an installer that checks to see which battlesets
you own and then adds the HDS versions.  So, in your example, you would have
4 battlesets.  Since you only have only added HDS versions of your present
battlesets, you can't make scenarios in any area you don't yet own.

  Secret hint : You might be able to get all four sets if the installer is dumb,
but I don't think it is.
  :)

|--------------------------------|    "If you were happy all of your life,
|      J. Taggart Gorman Jr.     |     you wouldn't be human - you'd be a
| jtgorman@caslon.cs.arizona.edu |     game show host."
|--------------------------------|             Winona Ryder, in _Heathers_
Newsgroups: comp.sys.mac.games
From: hui@rainbow.uchicago.edu (Hui Dong)
Subject: Re: Mac game developer seeks advice
Organization: University of Chicago
Date: Tue, 17 Nov 1992 06:32:49 GMT


>[4] Do you buy Mac games?
>
>   I've got a few questions in this area.  First, do you purchase Mac games?
>I know that the majority of Mac games floating around out there on peoples'
>computers are not purchased ones.  I won't preach against piracy because
>
>   Another possible avenue of distribution is shareware.  I know there have
>been many excellent shareware (or even PD) games written for the Mac, such
>as Solarian 2.  If I were to distribute this as shareware, how many people
>do you think would get around to sending in a donation?

I would suggest that if you distribute it as a shareware, at least disable
some features, to make those honest people at least a feeling they are buying
"something" with their money. I wrote SpaceInvader!, from sumex site only,
there are more than 1100 downloads so far (not even counting American On
Line and more than 6 shareware distributors' disks and CDs), I only got
two checks by now (I did get more emails though). Although I think the game
has pretty good quality among most shareware games, you can certainly
argue about that. The rule should be that if you play games second time after
you know what the games are about, you are obligated to pay. I believe we
all bought commercial games that don't last very long, usually after play
them a few times or solved the puzzle, never come back again, but we pay
for them anyway. Just like you spend $6 to go see a movie, you buy that one
and half hour good time. We should require the shareware fee be paid if 
you play the game more than once, because you are getting fun from it,
so you should pay for it. It reminds me there's a utility called DepthGauge,
the authors estimate 2000 download from 1990, they only got 10 donations.
I guess some other shareware authors may not have better luck either.
It's funny that shareware distributors may earn more money than shareware
authors these days.


Newsgroups: comp.sys.mac.games
From: dtshirle@zeno07.math.UWaterloo.ca (Dieter Shirley)
Subject: Re: Prince of Persia Level II
Organization: University of Waterloo
Date: Fri, 20 Nov 1992 11:20:10 GMT

In article <1992Nov19.162630.9250@cbfsb.cb.att.com> mmdh@cbnewsf.cb.att.com (Mazen Mokhtar) writes:
>
> I just got Prince of Persia and I love it. I only have two questions:
>
> - Is there any way to save the game so that I don't have to replay the whole
>   level?  I think the answer is no, but I'm just making sure.

No, there is no way to save games in the middle of the level (except level
three, I think...)

> - At the end of the second level, after I jump to the very far left (to open
>   the door to the third level) I can't return. I have to jump over three
>   spaces and my character misses the lower level every time. Is there a trick?
>
>   When I jump, my character JUST misses, actually, he makes it for a fraction
>   of a second before falling:

You'll see that if you hold down the shift key, your character will hold on.
Then you can pull yourself up the ledge that you need to get to.  Remember this
trick, it's VERY nessecary in later levels...

>
>Thanks,
>
>Mazen Mokhtar
>

No problem,
-dete

-- 
"Sorry, can I interrupt you for a moment, Peter, and say that the sofa has
just vanished."
"So it has.  Well, that's one mystery less..."  
                                               - dtshirle@napier.uwaterloo.ca