From: sander@engin.umich.edu (Scott D Anderson)
Subject: Re: RFD:  rec.games.mud.{tiny,diku,announce}
Date: Thu, 16 Apr 92 08:22:45 EDT
Organization: University of Michigan Engineering, Ann Arbor

In article <12454@tamsun.tamu.edu> rdubbs@cs.tamu.edu (Roger B. Dubbs III) writes:
>
>Now my opinions:
>
>About the only thing everyone seems to agree on is to have rgm.announce 
>(moderated) run by Scott Goehring.  Why don't we make this a seperate
>issue, and have a RFD on it, etc.?  

i am all for making each new group a separate voting issue...

>
>it argued).  I think they should have their own area to talk about
>@toading people and to post mating flight announcements, etc. 
>HOWEVER, if the tiny* people really want to call it "social" that is their
>perogative.  I think it makes dikus and LP's sound anti-social (and TinyMud
>players seem to think so) but I can live with it. 

That was *not* my intent when I originally proposed rgm.social and
rgm.adventure... the intent was to provide groups which cut across
server bounds for discussion about general social issues (which all
muds *do* have) and about general rpg/adventure issues. If groups
for mating flights and diku discussions are desired as well, that's
fine... I was proposing groups that everyone might have some stake in.
I think that splitting into separate server groups could remove some
traffic from the mainstream that could benefit all parties, not just
those using that particular server. For example, I am a wiz on a
MOO (seemingly a social type mud) but I am very interested in reading
posts on adventure/rpg issues, as our MOO is very rpg-oriented. I
am resposible for the rpg there, and I don't really want to go hunting
through groups for diku/lp/any.other.rpg.mud.type for discussions on
rpg techniques. I think all mud types could benefit from the cross-
discussion of such issues... (in fact, there is a MOO being coded
now which emulates an LP)

>
>The idea of rgm.adventure is OK, so long as the rgm.lp group remains as is.
>I mean, we really don't want to talk over the diku or aber people when we've
>already got a group of our own.  And NO we don't want diku traffic shifted 
>to rgm.lp, as has been suggested!
>
>Finally, the change from rgm to rgm.misc sounds like more trouble than it
>is worth, but I might vote for it, if it comes to that.

ditto on the last. rec.games.mud is too entrenched :)

>
>Roger Dubbs
>rdubbs@cs.tamu.edu

And now, to YAP (yet another proposal :)

As Roger stated above, the only real consensus seems to be that we
need rgm.announce... i am all for that...

rgm.social    for social discussions which affect *all* mud types (VR, VR
              rape, why Bruce sucks, why FurryMUCK sucks, why everything
              sucks, general BS discussions, etc, etc, etc ad nauseum)

rgm.adventure for rpg discussions that are generally applicable (stat systems,
              player killing discussions, etc.) I suspect that this group would
              not pass a CFV though, as there doesn't seem to be much of this
              sort of traffic currently. I think that there will be more traffic
              of this sort in the future as more muds (like GodNet) cross the
              rpg/social boundaries. Maybe this should wait another 6 months
              for the next rgm split brouhaha :)
              
rgm.tiny  for mating flights, mush/moo/tiny/whatever code requests, etc.
          although, those almost look like announcements to me

rgm.diku  for diku-only discussions

rgm.admin for registration concerns, network menaces, more rgm split
          discussions, NMA, What To Do About mud.idiots, etc.

hmmm... this doesnt seem to leave much room for rgm itself... perhaps
rgm == rgm.social (as i have defined it, not as a tiny only group).

Of these, all but rgm.adventure certainly have the traffic to warrant groups,
IMO. 

Baal@GodNet

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