HDTenEightyP/NetNews huggingface dataset:
From: wdao@aludra.usc.edu (Walter Dao)
Newsgroups: comp.sys.amiga.games
Subject: Elite II (more hopes)
Date: 28 Aug 1992 22:59:06 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu


Another thing to put on the wish list to make ELITE II a classic.

1) create little incidents (like the Tribble incident on the original Elite).
2) add some nice little touches and details .
   ex : the autodocking sequence on the Original ELITE was nice (I thought
        then)
        *UNTIL* I saw the movie "2001 a space odissey". The docking sequence 
         then became a master piece . (rotate with the space station to dock
         while listening to that classical piece of music . hey  ! the same as
         in the movie).   *WOW* 

						Walt
From: Barton Fink <barton@sideways.welly.gen.nz>
Newsgroups: comp.sys.amiga.games
Subject: Re: Miner 2049'er
Keywords: M.U.L.E, Atari, 6 degrees C
Date: Fri, 28 Aug 92 15:32:14 +1200
Organization: Sideways Bulletin Board, Lower Hutt, New Zealand

bradley@jester.usask.ca (Alan Bradley) writes:

>
>   Now that we've got Loderunner out of the way, what about that other
> grand old platform game, Miner 2049'er?
>   As I recall, it appeared on just about every computer and game
> system of its day - but what about Amiga?
>   Has it ever been cloned? And what ever became of the talented young
> programmer who wrote it - Bill Hogue?
>
>

Shieet that reminds me of that great ole Atari [he shudders] game M.U.L.E., you
know the one where you had up to 4 players and ypou had to prospect for certain
minerals, grow food, generate electricity, and play the market ... well it was
one swell game, especially when four humans were playing.
The world that the game was based on was called IRATA [atari backwards ... gos
how clever!]

Ciao

Barton [Gosh it's cold in Wellington today: 6 degrees] Fink
Newsgroups: comp.sys.amiga.games
From: aa395@yfn.ysu.edu (Perry Tarantine)
Subject: Re: golf
Organization: Youngstown State University/Youngstown Free-Net
Date: Wed, 2 Sep 1992 14:45:14 GMT


My advice to you is Links.
If it takes too long to draw the screens you can always change the
detail level in 3 areas: long distance, med distance, and close distance
The only thing that I feel is lacking in Links is a course designer.
-- 
Perry Tarantine  aa395  /*/     ///   /*/ Amiga: Computer for the
SysOp of the RPG Sig   /*/     ///   /*/     Creative Mind.
Type "Go RPG" and     /*/  \\\///   /*/ Your mother was a hamster
Join the Adventure   /*/    \XX/   /*/and your father smelt of elderberries
From: tollefson@uservx.plk.af.mil
Newsgroups: comp.sys.amiga.games
Subject: Need info: Dragon's Lair
Date: 27 Aug 92 08:45:02 GMT
Organization: Phillips Laboratory - Kirtland AFB


I have just purchased a used copy of Dragon's Lair ... but it came without
box or instructions.  I can't control it!  Apparently it uses the joystick
in port #2.  Could someone please E-mail me how to control the game?
I know a couple keyboard keys have some effect, too.

                                    Thanks in advance,
                                        Mark
Newsgroups: comp.sys.amiga.games
From: r3kls@VAX1.CC.UAKRON.EDU (Kevin L Sheller)
Subject: BloodBall
Organization: The University of Akron, Akron, Ohio
Date: Thu, 27 Aug 1992 13:05:32 GMT


Hey Game players! There's a new game on Wuarchive.wustl.edu that looks pretty
cool....
 
     Blood Ball. If you've ever played the Blood Bowl sports board game by
     Games Workshop, you'll get a kick out of this. And if you haven't, try
     it anyway!
 
                           Kevmo Sheller
                           kevins@file02.ecgf.uakron.edu
From: gunnbr@NeXTwork.Rose-Hulman.Edu (Brian R Gunn)
Newsgroups: comp.sys.amiga.games
Subject: Re: ELITE 2 (High Frontier)
Date: 26 Aug 92 16:31:20 GMT
Organization: Rose-Hulman Institute of Technology


> Thats all I can recall from the article. As I said there is to be one  
more
> final article next month. What joys will we be enticed with? Ill tell  
you
> this.....my pants are wet with anticipation!! ;-)
> 
> L8r wet panters

WOWOWOWOWOW!!!! I can not wait for this!!!  It sounds like everything I  
could have wanted in Elite!!!  (Well, except for networking, so multiple  
players could play, but oh well....)

Brian
Newsgroups: comp.sys.amiga.games
Subject: Re: Harpoon V1.2 --- is it available?
From: wewilm@ITWOL.BHP.COM.AU (Martyn Williams)
Date: 1 Sep 92 07:42:57 +1000
Followup-To: comp.sys.amiga.games
 <1992Aug11.144409.22196@newshost.unh.edu> <1992Aug19.022417.14040@ariel.ec.usf.edu> <BtHHFr.Iyy@agora.rain.com>
Distribution: world
Organization: BHP Information Technology


> I believe for 2.04 you have to turn of either repeatable patrols or disable
> air intercepts (or both?).  I just got the upgrade but haven't tried it
> under 2.04 yet.
> 
> I also got Harpoon 1.3 for my PC.  The new modeling makes it quite a
> challenge.  Some of my old tactics don't work any more (because I was taking
> advantage of some things that shouldn't have been allowed).  It also makes
> some of the other scenarios more playable.
> 
At last another Harpoon fan :-)

I currently have version 1.1 which still exhibits problems, I too have
written to Three-Sixty, and in all honesty they have sent several updates
in an attempt to find a version that will work with Ver 2.04. I would like
to see support for PAL and Custom screens, the NTSC screen is too small
after using a larger custom screen for long periods of time.

I have been sending my bug reports to Three-Sixty, but to no-one in
particular, do you know the name of the programmer(s) working on Harpoon.
 



               :  Martyn Williams
      /\/\     :  Network Services
     / / /\    :  BHP Information Technology
    / / /  \   :  151-155 King St, Warrawong, NSW 2502, AUSTRALIA
   / / / /\ \  :  A.C.N. 006 476 218
   \ \/ / / /  :  Phone    +61-42-757522 ext 6196
    \  / / /   :  Fax      +61-42-757801
     \/\/\/    :  E-mail   wewilm@itwol.bhp.com.au
               :   
               :  " I'm pink therefore I'm SPAM " - M.Python
Newsgroups: comp.sys.amiga.games
From: davereed@wam.umd.edu (Michael Robert Bromery)
Subject: Leander Demo
Organization: University of Maryland, College Park
Date: Tue, 25 Aug 1992 18:34:21 GMT

 I keep hearing all sorts of nice things about Leander. Well, I was wondering
  if there was a demo of it on some ftp site. I haven't been able to find the
   leander demo anywhere. Can anyone help?
                              ---- Michael Bromery
               ---   No slogan, still goin......... ---
From: yurick@vaxr.llnl.gov
Newsgroups: comp.sys.amiga.games
Subject: Re: NULL modem cable
Date: 2 Sep 92 00:33:01 GMT
Organization: LLNL_LIS

In article <92245.174818TEW105@psuvm.psu.edu>, TEW105@psuvm.psu.edu writes:
> I would like to get a null modem cable to connect Amiga to Amiga and
> Amiga to IBM.  Am I going to have to get two different cables?  Or can
> I use one cable and a gender bender?
> The guy at the local store told me I could use any null modem cable to do
> Amiga to IBM but I though the Amiga serial port was the opposite gender.
> Thanks for any info!

This depends on which Amiga you have.  The A1000 has non-standard ports!

Joe
-- 
*****************************************************************************
*  Joe Yurick         California U.S.A.       E-Mail : yurick@vaxr.llnl.gov *
*** My thoughts & views are rarely my own, much less that of my employer! ***
*****************************************************************************
               I think, therefore I am...an Amiga owner!              
Newsgroups: comp.sys.amiga.games
From: kegelman@iti.informatik.th-darmstadt.de (Mathias Kegelmann)
Subject: Subject: Re: F-18 Interceptor rescue pod ??
Date: Thu, 27 Aug 1992 11:45:43 GMT
Organization: TH Darmstadt
Newsgroups: comp.sys.amiga.games
Distribution: world
Followup-To: 
From: kegelman@iti.informatik.th-darmstadt.de (Mathias Kegelmann)
Organization: TU Darmstadt
Keywords: 

In article <BtG8Jr.2HH@news.cso.uiuc.edu>, sprackle@rel8.ncsa.uiuc.edu (David Spracklen) writes:
> It's been a while since I did this one.  I would get as low as I could
> without crashing; I would also throttle back and extend both flaps and
> land gear.  This allowed me to travel slowly enough to occaisionally
> drop the pod close enough to the pilot.  The mission I hated was the
> last one.  I would destroy all enemy planes, and then I would have to fly
> around until the game decided I had won.  BORING!
> 
> Dave Spracklen
Is there a way to sink the enemy carrier sub? I even landed on it but I never
achieved anything in this mission.

-- 
Mathias Kegelmann                       | All primes are odd.One of them
kegelman@iti.informatik.th-darmstadt.de | is 2, which is even odder.
From: stewartm@bfield.uucp (Stewart Mckinnon)
Newsgroups: comp.sys.amiga.games
Subject: Re: GODS (was re. please help)
Date: 25 Aug 92 08:48:33 EST
Organization: Bakers Field BBS


RE: Saving Game in GODS.....

You can't. The only way is to progress far enough that you get the code. You
just have to keep trying until you get past those tough areas. I found this
game to be EXTREMELY difficult - not to mention annoying. As usual, the
programmers have made it ridiculously tough too soon in the game. Too bad I
have never found any cheats for unlimited lives, or whatever, in order to
practice the tougher levels......

*****************************************************************************
*   "What other computer is there?"                                         *
*   "Amiga Users.....we march to a different drummer."                      *
*****************************************************************************
From: pat@fitz.uucp (Patrick Fitzgerald)
Subject: Re: null-modem-games : which do you kn
Organization: Intergraph Corporation, Huntsville, AL.
Date: Sun, 30 Aug 1992 22:25:22 GMT

specter@disk.uucp (Byron Guernsey) writes:

>>>F> >>BattleChess
>>>F> >>Operation Combat
>>>F> >>Falcon
>>>F> >>Populous II
>>>F> >Armourgeddon
>>>F> >Flight of the intruder
>>>F> Lotus Challange II
>>> F-16 Combat Pilot By DI
>>PowerDrome by Electonic Arts,
>>Fighter Duel by Jaegersoft.
>>Also the upcoming Fighter Duel Professional

>Knights of the Sky
>Firepower
>Flight Simulator II
>And theres this robot combat game that has networking..not sure if it supports
>null-modem.

RobotSport (?) by Maxis (makers of SimCity, etc) is the most
network-compatible game I've seen on the Amiga.  It supports null-modem,
and modem for two player play, and the Amiga TCP/IP board for up to four
players.  The modem and null-modem connections can be to any other port of
RobotSport (another Amiga, PC, or Mac).
--
   ______   |o| Patrick Fitzgerald     |o| Mailstop GD3002
  / ___  )  |o| pat@fitz.b30.ingr.com  |o| Huntsville, AL 35894-0001
 / __)/ /__ |o| Sr. Software Analyst,  |o| VOICE: (205) 730-3741
(_/it(_____)|o| Intergraph Corporation |o| FAX:   (205) 730-3300
From: stewartm@bfield.uucp (Stewart Mckinnon)
Newsgroups: comp.sys.amiga.games
Subject: Re: Black Crypt vs. Eye of the Beholder    Which is the better?
Date: 1 Sep 92 12:33:13 EST
Organization: Bakers Field BBS

In article <1992Aug25.000543.58371@cc.usu.edu>, slbfn@cc.usu.edu writes:
>
>
>  Money is pretty tight these days, so...
>
>     Which is better:
>
>
>           Eye of the Beholder
>
>                  or
> 
>             Black Crypt
>
>
>   Also, if anybody could answer these questions for me:
>
>          1)  Do they both work on an A3000?
>          2)  Are they both HD installable?
>         3)  Can they be launched via icn on the workbench?
>        
>
>   So, which is better, why and do they... etc...
>
>   Any help muchly apreaciated.  And, if you happen to be selling one...
>
>   Greetings,
>
>                                               --Travis Carter
>                                                 slbfn@cc.usu.edu

Since I don't have an A3000, I couldn't be 100% sure, but a couple of people on
one of my local BBSes have A3000's and both games work fine on their machines.

Yes, both games are HD installable, and are launched from WB icons.

IMHO BLACK CRYPT is far, FAR superior to EOB II. Better graphics, sound,
animation - everything. EOB II ran like molasses in January on my standard
A2000hd. Black Crypt did NOT slow down during a lot of screen activity. I found
EOB II to be extemely dull and one-dimensional. I trudged through it to the
end, but was NOT impressed. I got rid of my copy ASAP. Black Crypt, on the
other hand, scared the bejesus out of me at every turn. VERY realistic - VERY
exciting. A BIG 99 out of 100 for me.

*****************************************************************************
*   "What other computer is there?"                                         *
*   "Amiga Users.....we march to a different drummer."                      *
*****************************************************************************
Newsgroups: comp.sys.amiga.games
From: drraymon@watdragon.uwaterloo.ca (Darrell Raymond)
Subject: Ever had this happen in Fighter Duel?
Organization: University of Waterloo
Date: Thu, 3 Sep 1992 16:24:19 GMT

  Has anyone else had this happen to them in a carrier landing in
Fighter Duel? You land on the deck of the carrier, bounce once 
just as the arresting hook is grabbing the cable, drop the RPMs
and...you start going straight up, doing zero forward momentum,
with the plane "levitating" off the deck of the carrier, its
attitude as if it was still on the deck.  No knots, minimum RPMs,
and you're gaining height at about 5 feet a second!  Wierd!  I
didn't know Fighter Duel had a built-in Sikorsky mode  :->

-Darrell.
Newsgroups: comp.sys.amiga.games
From: Brendan.Jones@comp.vuw.ac.nz (Mr Spaceman)
Subject: Re: LEANDER--->RUNE BOMBS
Organization: Computing Services Centre, Victoria Uni. of Wellington, NZ.
Date: Fri, 28 Aug 1992 10:13:05 GMT


My freinds orignal of Leander has had the boot block trashed by a virus...
could one of you please dms yours, and possibly uu-encode it and mail it to me
?  
thanks,
	brendan

--
" On her television, on her mamma's radio, she could paint a picture more 
  alive than all she ought to know. Her imagination running wild, she let it 
  grow. In her imagination. "  -   Jack Hues

BRENDAN.JONES@COMP.VUW.AC.NZ / +64 O4 567 934O / 1O SUMMIT RD. LOWER HUTT. N.Z.
From: ecrjbruce@economics.adelaide.edu.au
Newsgroups: comp.sys.amiga.games
Subject: I still need help with LEANDER!
Date: 31 Aug 92 07:38:36 GMT
Organization: Economics, University of Adelaide

*******************************************************************************
I am posting this from a friend's account, so if you can answer my question
below, please either reply to him, changing the subject header to "Send to
Daniel", mail me at IN%"9207987H@Levels.UniSA.Edu.Au", or simply post it to
this newsgroup!
*******************************************************************************

Could someone please help me with Leander level 1.4 - this is the level where
you need to get a silver crossbow. 
Well, I can enter the cave, get the crossbow, but then I can't get OUT of the
cave! There seems to be no way of getting back up to get out!

HELP!
Newsgroups: comp.sys.amiga.games
From: serge@dgbt.doc.ca (Serge Ah Hee)
Subject: Re: EOBII *Spoiler*
Keywords: EOBII
Organization: The Communications Research Centre
Date: Wed, 26 Aug 92 13:34:34 GMT

In article <1992Aug26.034401.13533@midway.uchicago.edu> gc14@midway.uchicago.edu writes:
>Hi, I read a post that someone made that listed several questions that they had
>e.g. what is magic dust, and what does one do in the 3x3 room with the
>soft spot in the middle?
>If the answers could be posted on the group, I'd appreciate it,
>or...
>If whovever posted the original questions could forward any replies he/she
> (sorry!) gets, I'd be grateful.
>
>I can be reached at:
>gc14@ellis.uchicago.edu
>
>Thanks in advance!!!!!!
>
>							Grace












The dust is to get a party member unstoned (or may be stoned?? :) )

For the room with the soft spot, collect all the gem, and put them all in one 
of those boxes in the wall. I suggest you save the game before you do this.
For walls means four possible outcome. You will eventually find a gem.
but the gem on the soft spot...a teleporter should appear
-- 
Serge Ah-Hee                  "Most troubles come from the fact that people 
serge@dgbt.doc.ca		take for granted of what they have, and 
				only care for what they want."
My opinions are mine only.
From: wdieteri@wrdis01.af.mil (William)
Newsgroups: comp.sys.amiga.games
Subject: Re: Civilization inequities
Date: 1 Sep 92 15:16:17 GMT
Organization: 1926CCSG Robins AFB

In article <1992Sep1.043810.25305@reed.edu> ameiba@reed.edu (Keith Steiger) writes:
>In article <6796@tekig7.PEN.TEK.COM> brianr@tekig1.PEN.TEK.COM (Brian E Rhodefer) writes:

[Civilization Comments Deleted]

>The computer is much more free to do rush jobs than the human player--for
>example, the computer can rush PART OF an object.  It wouldn't surprise me
>to find that the computer can do military rush jobs in a city under civil
>disorder.

Actually you can do this also, just change  the production to a different item
then rush that new item.  This is really helpful when you need a temple or
something to make the people happy.

also on attack and defense, rember the type of terrain you are on can add
defense points,  this is really useful as you can put an attacking peice on a
hill and gain an advantage attacking a city.

One other thing I have noticed, is that the high ranking you got the harder
the game is in latter games,  this happened one time when I played King level
and rushed every time by adding additional money as needed (only needed to do
it around 8 times), but at the end I had a rating of around 94%.  When I then
tried to play a new game at prince level I wass finally around to getting a
Monarchy and the computer was attacking me with ships and gunpowder.  I then
went to a entry level game, and the computer was still getting technologies
way before me.  So I went and cleared the score table, the same things
happened, I then deleted the file that saves the scores, after that the game
was back to normal.  Personally, I think this is great, makeing th game harder
as you get better in the game and start scoring higher, any comments?

A question, has anyone seen any reason to keep the palace selecting thing
around.  I have been turning this and a couple of other option off whenever I
start a new game.


 Name:   Will Dieterich                             Call Sigh: KD4LZE
 E-Mail: wdieteri@wrdis01.af.mil
"Hello Microsoft Customer Support.  Please hold for an hour." -- MST3K
From: Matias_Larsson@f232.n901.z92.badnet.bad.se (Matias Larsson)
Newsgroups: comp.sys.amiga.games
Subject: BESTEST GAMES !!!
Date: Thu, 27 Aug 92 19:37:50 +0000
Reply-To: Matias_Larsson@f232.n901.z92.badnet.bad.se (Matias Larsson)
Distribution: world
Organization: Arkham Asylum, Stockholm, Sweden 
OD-Comment-To: M.j.t._Bell

MB> Delphine are apartely working on another Another World type game I
MB> have read with
MB> interest. Although it is not a sequel its a similar sort of think.
MB> Based on a planet
MB> called Titan you play a student being chased around whilst trying to
MB> unfold the
MB> secret plot etc. The game still has no release date not even a name -
MB> so I'll just
MB> call it ABLAW - a bit like another world.

Hello , infact the game has a name and the name is : FLASHBACK
I'm not sure when it's released but I think it was sometime in october.

/Matias

--- Xenolink 1.0 Z.3
Newsgroups: comp.sys.amiga.games
From: E.Davies1@lut.ac.uk (Edy.Ace) 
Subject: HUMANS
Reply-To: E.Davies1@lut.ac.uk (Edy.Ace)
Organization: Loughborough University, UK.
Date: Wed, 2 Sep 92 11:14:54 GMT

Dear all,

I cannot for the life of me get humans sussed. Has anyone got anywhere?
I have managed to 'pole vault' and throw the spear but that's about it.

ED.
From: dave@ainfo.equinox.gen.nz (Dave Hassall)
Newsgroups: comp.sys.amiga.games
Subject: Simulations
Summary: Simulations Real World What is Available
Keywords: Simulations
Date: 25 Aug 92 18:24:44 +1200
Organization: AmigaINFO BBS,ChCh NZ
X-Newsreader: Tin 1.1 PL4

--

Are there any good Real World Simulations available

I hear there is a Trucking Business simulation available ....I would
be very interested in getting hold of this or finding out where it can 
be obtained ....

I am also very interested in getting hold of Business simulations
 e.g. Hotel Simulations  
      Manufacturing Simulations

I hope that someone knows where I can obtain this type of simulation

caio
Dave
---------------------------------------------------------------------
Dave Hassall     dave@ainfo.equinox.gen.nz      AmigaINFO BBS CHCH NZ
From: Berry_Shin@lppl.mi.org (Berry Shin)
Newsgroups: comp.sys.amiga.games
Subject: Re: : F-18 Interceptor - Last Mission
Distribution: world
Date: 26 Aug 92 11:53:13 EST
Organization: Les's Place BBS

In a message dated Wed 26 Aug 92  3:48, Mjb@gserv1.dl.ac.uk (m.j.t. Bell)
wrote:

 MB> I tried sending to the author of the last F-18 Interceptor message to
 MB> no avail so...

 MB> Dear David, (or anyone ???)
 MB> When you said (in comp.sys.amiga.games) that you had done the last
 MB> mission on
 MB> F-18, were you talking about the Sub Carrier one.
 MB> If so did you destroy the carrier ? How ?

 MB> I love the game but can never complete the Sub mission ???


     Well, it is my understanding that one cannot destroy the sub.  Just
shoot down all air targets, and you should be shown a message stating that
the mission has been successfully completed (I have personally done this). 
As an aside, if one lands on the enemy sub, it will both re-arm and re-fuel
you!

-- Via DLG Pro v0.992

Berry_Shin@lppl.mi.org.