HDTenEightyP/NetNews huggingface dataset:
From: jmauric@eng.clemson.edu (John Maurice)
Subject: street fighter II question
Reply-To: jmauric@eng.clemson.edu
Organization: College of Engineering, Clemson Univ.
Date: Wed, 6 Jan 1993 14:43:10 GMT

i dont have the amiga version yet, but i was just wondering:

i have heard that the amiga version uses 1 joystick button. why?
why cant you use 3? (ie. get a sega joystick and use it on the
amiga)

are all the moves implemented on the amiga with only 1 button? if
so, how? sounds impossible to me.

its on 4 disks based on the net discussion. is it hard drive installable?


---

                                            --John

============================================================================
Reply to JMAURIC@ENG.CLEMSON.EDU       |    300 Rippleview Dr.
Phone: 803-653-3893                    |    Clemson, SC 29631
============================================================================
From: Peteroo@cup.portal.com (Peter Niel Olafson)
Newsgroups: comp.sys.amiga.games
Subject: Re: 10 Games for $50!
Date: Thu,  7 Jan 93 09:14:34 PST
Organization: The Portal System (TM)

Could you name the 10 games you're selling, Curtis? (Sorry to waste
bandwidth; my mail bounced.)
Peter
Newsgroups: comp.sys.amiga.games
From: joek@cogs.sussex.ac.uk (Joe Karthauser)
Subject: Re: Help on Flashback
Organization: University of Sussex
Date: Tue, 12 Jan 1993 13:04:46 GMT

In article <1993Jan11.145603.4754@bradford.ac.uk>, M.A.Pye@bradford.ac.uk (Michael Pye) writes:
|> 
|> Can anyone out there give me some help on Flashback -Another
|> World 2 ?
|> I'm currently on level 2 doing the jobs that will earn me some
|> money to buy false papers. I'm at the job that requires me to
|> teleport into a reactor and replace a computer card in it. 
|> The thing is, I get to the reactor and cannot put the card in 
|> the computer. There is a slot for it to go in but I've tried
|> using the card in it and it doesn't work !! What I'm I doing 
|> wrong ???
|> 
|> email or post
|> cheers
|> 
|> Mike...
|> University of Bradford:

There are three slots... You've got to get there with time enough to try them
all!!!

Cheers,

	Joe

Newsgroups: comp.sys.amiga.games
From: bosman@fwi.uva.nl (Cor Bosman)
Subject: Re: What IS the best RPG available now?
Keywords: RPG
Organization: FWI, University of Amsterdam
Date: Tue, 5 Jan 1993 02:34:07 GMT

stukh2@wsinfo11.info.win.tue.nl (Marco Kemper                    and Berry v.d. Wijst (students of Kees Huizing)) writes:


>The question is very well explained in te subject!
>I haven't played any real role playing games yet. I
>did play a lot of war games in the past but since
>seeing some RP's at a friend I said to myself:
>This looks interesting!

>So, if you have any suggestions about it, mails are
>VERY welcome. 

I think Dungeon Master and Chaos Strikes Back, are still the best
RPG's ever on the amiga. Im now playing Black Crypt, which also
is very nice, the graphics are better then DM and CSD (imho) but
DM and CSB have this great atmosphere, i just still say they are the
best. (start DM, then CSB)

cor
-- 
|bosman@fwi.uva.nl_   //     | Honest Officer , had I known my health      |
|-----------------\\ //AMIGA | stood in jeopardy I would never had lit one.|
|  PE no.1         \\/       |             -MAXIM (of the Hells Angels)-   |
|__________ Quickly Scotty,beam me up.There is no ox..y..ge..._____________|
Newsgroups: comp.sys.amiga.games
From: boro@ph2.uni-koeln.de (Rene Borowski)
Subject: Re: Need help with Indiana Jones IV...
Organization: Institute of Theoretical Physics, University of Cologne, F. R.
	Germany
Date: 11 Jan 93 10:36:36

In article <1icje1INNnn3@darkstar.UCSC.EDU> smythe@cats.ucsc.edu (Brian Matthew Aljian) writes:
Path: rrz.uni-koeln.de!rrz.uni-koeln.de!unidui!math.fu-berlin.de!umn.edu!spool.mu.edu!agate!darkstar.UCSC.EDU!cats.ucsc.edu!smythe
   From: smythe@cats.ucsc.edu (Brian Matthew Aljian)
   Newsgroups: comp.sys.amiga.games
   Subject: Need help with Indiana Jones IV...
   Date: 5 Jan 1993 18:18:41 GMT
   Organization: University of California; Santa Cruz
   Lines: 17
   Distribution: world
   Message-ID: <1icje1INNnn3@darkstar.UCSC.EDU>
   NNTP-Posting-Host: am.ucsc.edu

   I'm trying to get into the temple but that doctor won't let me -- he keeps
   asking me for the name of the lost dialoges of Plato, and I don't know it.
   I have a feeling that I'm supposed to do something with the parrot.  Am
   I on the right track?  Can someone help me out?

Hi there !!

Yes try to do something with the parrot and listen up to what he says, OK ?

Click and have fun !!

Rene Borowski (boro@idefix.ph2.uni-koeln.de)
II. Physikalische Institut
der UNIVERSITAET zu KOELN
Zuelpicher Str. 77
5000 Koeln 41
GERMANY

Newsgroups: comp.sys.amiga.games
From: joek@cogs.sussex.ac.uk (Joe Karthauser)
Subject: Re: FlashBack Demo english patch?
Organization: University of Sussex
Date: Mon, 4 Jan 1993 18:19:00 GMT

In article <50980@shamash.cdc.com>, app@shamash.cdc.com (CDII Advanced Pkg/Processes) writes:
|> Hi,
|> 
|> Is there some sort of a patch for the FlashBack playable demo to convert
|> the French words to English?  If so, where can I find it?
|> 
|> Thanks!
|> 
|> Mike.

In the data directory is of each disk is a file which contains the ingame text. I
can't remember what it is off hand. If you wan't I can post an English translated
version.....

Joe
From: okes@essex.ac.uk (Simon Oke)
Newsgroups: comp.sys.amiga.games
Subject: Re: Gauntlet cheat?
Date: 7 Jan 93 17:53:39 GMT
	<1ia160INNr59@cardamom.compnews.co.uk>
Organization: Department of Computer Science, University of Essex, UK.
In-reply-to: markc@compnews.co.uk's message of 4 Jan 93 18:54:56 GMT

In article <1ia160INNr59@cardamom.compnews.co.uk> markc@compnews.co.uk (Mark Cooper) writes:
| Monty Python:
|   You need to type SEMPRINI for infy energy (or something)
|
You need to enter your name as SEMPRINI on the HS table.

--
Simon Oke, 3rd year Computer Science
undergraduate at the University of Essex, UK.
From: markc@compnews.co.uk (Mark Cooper)
Newsgroups: comp.sys.amiga.games
Subject: Re: Robocop 3D Help
Date: 4 Jan 93 18:53:35 GMT
Organization: Computer Newspaper Services, Howden, UK.
NNTP-Posting-Host: cassia.compnews.co.uk
X-Newsreader: Tin 1.1 PL4

I've done it! I've got past the shootout with the cops! And as far as I can remember, you have to retreat through the catacombs, but *this* time you're shooting cops...

There is always the cheat...

--
             Mark A Cooper - E-mail: markc@annatto.compnews.co.uk              
        Smile, they said, life could be worse - so I did and it was...         
------------------------------------------------------------------------------ 
 My opinions may, or may not, be shared by my employers - my people are        
 calling their people...                                                       
Newsgroups: comp.sys.amiga.games
From: uzun@crash.cts.com (Roger Uzun)
Subject: Re: Where is Legend of Valour Demo?
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA
Date: 11 Jan 93 23:11:49 PST

Is Legend of Valour the new SSI D&D game, similar to EOB in its
graphics etc?  Is it going to be out for the Amiga?
Any release date at all?

-Roger
--------------------------------------------------------------
bix: ruzun
NET: uzun@crash.cts.com
From: KDICKEY@cmsa.gmr.com
Newsgroups: comp.sys.amiga.games
Subject: Solitare?
Date: 4 Jan 93 19:05:14 GMT
Organization: GM Research Labs

Hello,

Anyone happen to know of a version of Solitare for the Amiga?

Thanks,
Keith A. Dickey          kdickey@cmsa.gmr.com
From: Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth)
Newsgroups: comp.sys.amiga.games
Subject: Re: Prince of Persia - HELP !
Distribution: world
Date: 8 Jan 93 23:38:24 CST
Organization: The Amiga GateWay BBS * New Orleans, La.

Gee, this should be a FAQ.

Put your sword away. He does too. Voila.

-- Via DLG Pro v0.995

- be zorch, daddi-o --------------- paul (raccoon) trauth ----------------
--------------------------------------------------------------------------
Internet -> paul_trauth@agwbbs.new-orleans.LA.US        \\\///\\\///\\\
Usenet   -> rex!agwbbs!paul_trauth                      \\\///\\\///\\\
--------------------------------------------------------------------------
  "eagles may fly, but a weasel will never get sucked into a jet engine"
From: Tony-Preston@cup.portal.com (ANTHONY FRANCIS PRESTON)
Newsgroups: comp.sys.amiga.games
Subject: Re: F-18 codewheel lost!
Date: Fri,  8 Jan 93 12:14:02 PST
Organization: The Portal System (TM)

I believe that EA charged $10 for a new code wheel.
Newsgroups: comp.sys.amiga.games
From: gandalf@diku.dk (Morten Due J|rgensen)
Newsgroups: comp.sys.amiga.games
Subject: Re: ELITE: TIMELESS CLASSIC OR NOSTALG
Date: 4 Jan 93 12:22:43 GMT
Organization: Department of Computer Science, U of Copenhagen

fischers@Informatik.TU-Muenchen.DE (Samuel Fischer) writes:

>For all of you who think that the 64er had only 2 Missions : There were 4!
>Sadly enough the german Version of Elite had a bug, which made it impossible
>to win the second mission (search for pirat). I have some old german '64er'Zine
>which say so.(that there were 4 Missions that is!)

Well, If you count them right, I have seen all 4 missions!
The first one is the famous Tribbles/Trumbles, the second is the Constrictor,
the third is the Thargoid-blueprints, and the fourth is the invissible Cougar.

This last mission is never presented as a mission. I was ranking Deadly, and
were just waiting for the Elite-promotion, when I suddenly far from the planet
couldn't use the Torus-drive. I figured there was a pirate just outside the
range of the radar, and searched the horizon to find i, and there it was!
A dot in the far, coming closer, but not showing on the radar. I managed to
see it quite close before killing it, and when I played Amiga-elite, I
recognized it as the Cougar. I never got a reward or anything on the 64,
it just happened. I don't think I ever saw him again, even though I had
saved just before the encounter, and tried several times to find him again.

The difference from the Amiga-version is, that he was never vissible
on the radar, and allways on the screen (so DON'T loose him!). On the Amiga
he is vissible/invissible on both screen and radar for some 3 seconds periods.

I think a lot out there have also experienced this, but as myself never
counted it as a mission.

Morten Due Joergensen, University of Copenhagen
gandalf@diku.dk
From: stewartm@bfield.uucp (Stewart Mckinnon)
Newsgroups: comp.sys.amiga.games
Subject: Re: HELP with DarkSeed
Date: 7 Jan 93 23:11:00 EST
Organization: Bakers Field BBS

In article <handsome.0n33@amiganet.chi.il.us>, handsome@amiganet.chi.il.us
(Nick !!) writes:
>Whoa! I can't even get the binoculars where are they?
>What besides sccoth do i get at the store??
>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>Now maybe you'll keep your stinkiness to yourself....
>R.H.
>I've had it up to here with the likes of you people....
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

I was unable to locate ANY items in the Dark Side. I was able to buy scotch,
Soya sause, insecticide, and crackers at the store. But not all at once, since
my money ran out. But, they were just a bunch of useless items that did nothing
for me. My biggest problem is trying to stay AWAKE while 'playing' this
game......

*****************************************************************************
*   "What other computer is there?"                                         *
*   "Amiga Users.....we march to a different drummer."                      *
*****************************************************************************
From: glewis@pcocd2.intel.com (Glenn M. Lewis - ICD ~)
Newsgroups: comp.sys.amiga.games
Subject: FAQ: How to get ZOOL Demo to work?
Date: 7 Jan 93 00:28:47 GMT
Reply-To: glewis@pcocd2.intel.com
Distribution: comp
Organization: Intel Corporation, Folsom, CA
X-Posting-Software: GNUS 3.14.1


	I am very sorry that I missed the discussions on getting ZOOL
Demo to work.  Could some extremely kind soul help me please?

	I have an A3000, using NTSC, V2.04 ROMs, V2.1 OS, 2Megs CHIP,
4Megs FAST. 3 hard disk partitions adding up to 80Meg, ummm what
else... 16MHz 68030.

	I have tried switching to PAL mode with preferences and also
with Degrader V1.30, but apparently am not doing something right.
Could someone please give me easy-to-follow step-by-step directions in
getting the ZOOL DEMO to work?

	Thanks oodles!  Sorry to waste net bandwidth... really I am!

						-- Glenn
--
Glenn Lewis | glewis@pcocd2.intel.com | These are my opinions...not Intel's
Newsgroups: comp.sys.amiga.games
From: vmkiili@klaava.Helsinki.FI (Ville-Matti Kiili)
Subject: Re: UChess Tested on Mercury PP&S 040 board
Organization: University of Helsinki
X-Newsreader: TIN [version 1.1 PL6]
Date: Sat, 9 Jan 1993 16:46:43 GMT

Roger Uzun (uzun@crash.cts.com) wrote:
> I got a chance to run my PD chess pgm, Uchess on a stock A3000 and
> an A3000 with a Mercury 28Mhz 040 board, with 60 ns (perhaps it
> was 80ns) DRAMS.  The stock A3000 is aboiut 3X slower than a stock
> A4000, and turns in a rating below 2100.  The PP&S A3000 68040 board was

Hmm... I tested UChess on my A3000 (25MHz, 4MB Page mode fast ram, 2MB
chip ram), and the rating was 2107. :)
-- 
------------------------------------------------------------------------ 
  Ville-Matti Kiili                                // Only Amiga makes 
  vmkiili@cc.helsinki.fi                         \X/  it impossible... 
------------------------------------------------------------------------
Newsgroups: comp.sys.amiga.games
From: mark@IMD.Sterling.COM (Mark Buglewicz)
Subject: Monkey Island 2 hint needed - SPOILERS contained in question!!!
Organization: Sterling Software
Date: Mon, 4 Jan 1993 17:29:01 GMT
X-Md4-Signature: 9fac14247fd17e8bb88a5d3d59cbe813

I'm at level 2 and have just discovered the grotesque monkey statue.  I am
assuming I need to put the lighthouse lens in his hand.  However, I gave the
lens to Wally (the mapmaker kid).  I don't know why I gave it to him - guess
I thought it would be a nice thing to do since I took his monocle.

Anyway, he won't set the lens down for me to get it back.  My question is:
1) Do I need to get the lens back from Wally?  (YES or NO only please)
2) If so, do I need to do something to get him to set it down? (YES or NO only)

Please don't give me any more information - I don't want to cheat too much.
Thanks,

Mark
From: cs64wag@sdcc8.ucsd.edu (Jeremy Friesner)
Newsgroups: comp.sys.amiga.games
Subject: Lotus 3
Summary: how is it?  Is it out?
Date: 8 Jan 93 22:16:40 GMT
Organization: University of California, San Diego


I ftp'd the 1 level demo to lotus III yesterday, and I
must say it looks very nice.  I have a few questions,
however.

1) Is it available yet?
2) Does it install on HD?  (I know lotus II didn't...)
3) Does it work correctly on an A3000 with WB2.04?
4) Any other comments or impressions about it?

If anyone who owns the game or knows about it could
email me, I'd be much appreciative.

Jeremy
Newsgroups: comp.sys.amiga.games
From: bill@hpqtdlm.sqf.hp.com (Bill McFarlane)
Subject: Re: Eye of the Beholder II - Help!
Date: Tue, 12 Jan 1993 09:59:57 GMT
Organization: Hewlett-Packard LTD, South Queensferry, Scotland
X-Newsreader: TIN [version 1.1.4 PL7]

Now that you have all four horns, return to the entrance to the temple and find the
wind markings......

--



Regards,             
Bill McFarlane      
(bill@hpsqf.sqf.hp.com)
(bill%hpsqf@hpl.hp.co.uk)        _____..---========+*+==========---.._____
    ______________________ __,-='=====____  =================== _____=====`=
   (._____________________I__) - _-=_/    `---------=+=--------'
       /      /__...---===='---+---_'
      '------'---.___ -  _ =   _.-'
                     `--------'
Newsgroups: comp.sys.amiga.games
From: cmatting@nyx.cs.du.edu (Chris Mattingly)
Subject: Re: looking for good strip poker
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Thu, 7 Jan 93 19:14:11 GMT

Actually, I thought Strip Poker 3 was pretty good.

Later,
Chris

--
Chris Mattingly -- Residing in a wonderful dorm at NCSU 
Send all flames to: /dev/null
Send all other stuff to: cmatting@nyx.cs.du.edu

Newsgroups: comp.sys.amiga.games
From: mikeh@ux1.cso.uiuc.edu (Mike Hollyman)
Subject: Most ftp games won't work, why?
Organization: University of Illinois at Urbana
Date: Fri, 8 Jan 1993 19:40:52 GMT

I have been downloading many games from luth and when I try to run them they
say -not an object module- and won't open.  Is this because of a bad transfer?
I am using JR-Com and it is a bit slow, are there any other pd comm programs
available?
Thanks
Mike Hollyman
University of Illinois
mikeh@ux1.cso.uiuc.edu

Xref: sparky comp.sys.amiga.games:17745 comp.sys.ibm.pc.games:29757
From: hac@po.CWRU.Edu (H. Anthony Chung)
Newsgroups: comp.sys.amiga.games,comp.sys.ibm.pc.games
Subject: Re: Indy 4 stuck on fists path
Date: 9 Jan 1993 17:51:51 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: hac@po.CWRU.Edu (H. Anthony Chung)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, dan@dunaad.co.uk (Dan Hunter) says:

>
>Hi, i'd be very grateful if someone could tell me what to do next on the
>fists path, I'm on Thetes and i have the large basket and fishnet and have
>attached them,I seem to need a receipt to give to the port authority but i
>cannot find it anywhere.
>Any help would be great including direct spoilers.

Well on the Wits path, the invoice is on the cover of the crate at the mine...
-- 
   ___  ___  ________  _______ +---H. Anthony Chung  (Cabal)---+--C= AMIGAs--+
  / //_/ // / ___  // / ____// |Case Western Reserve University|  /\/\ R The |
 / ___  // / ___  // / //___~  |       School of Dentistry     |  \  / Future|
/_// /_// /_// /_// /_____//   +---------hac@po.CWRU.Edu-------+-ac\/is------+
Newsgroups: comp.sys.amiga.games
From: joel@dflores.eagle.mission.tx.us (Joel Garza)
Subject: Re: Lemmings Passwords anyone?
Date: Sat, 9 Jan 1993 20:57:44 GMT
Organization: Dave's Amiga

The mac version also requires 4 megs (2 free) to run the color
version!  The explosions aren't as *graphic* either ;)

Amiga version supposedly runs on a 512K Amiga 500, in full color.

BTW, if anyone wanted to, (WHYY!?!?!?!?) Lemmings Mac (BW) works
on AMAX 2.0 with System 6.0.5.

JAGuar.
From: rusty@willow-farm.cit.cornell.edu (Aaron "Rusty" Lloyd)
Newsgroups: comp.sys.amiga.games
Subject: Testing...
Date: 11 Jan 1993 16:28:52 GMT
Organization: Cornell University
NNTP-Posting-Host: willow-farm.cit.cornell.edu

this is a test... ingore...


-- 
*********************M*o*r*t*u*r*i**t*e**s*a*l*u*t*a*m*o*s*********************
Aaron (Rusty) Lloyd                     Technical "I don't know-ask my boss"
Cornell Information Technologies        Network Resources/Collaboration Systems
E-mail:  all1@cornell.edu               "Sun's up. Time to fly." - Lestat
From: zerkle@toadflax.cs.ucdavis.edu (Dan Zerkle)
Newsgroups: comp.sys.amiga.games
Subject: Instructions on Beast 3?
Date: 4 Jan 93 07:53:43 GMT
Reply-To: zerkle@cs.ucdavis.edu (Dan Zerkle)
Organization: Department of Computer Science, University of California, Davis

My Dad gave me Shadow of the Beast 3 for Christmas.  It came with just
3 disks and a warrantee card.  Was there supposed to be any sort of
documentation in there?

I've managed to figure out that the joystick is move/jump/duck, space
is switch weapon/key, P is pause, and F10 is commit suicide.

Is there any more to it?  I've reached this funky platform in the
forest with a cliff after it, and I can't seem to jump to the next
area.  It's the one above a headless body holding two sandbags.  There
doesn't seem to be anything to do here.  The last time I got stuck
like this was because I didn't understand you were supposed to use
keys just like weapons.  Is there something else I don't understand,
or is there a puzzle here I need to figure out?  Shooting that lever
sure doesn't accomplish anything obvious.

--
Dan Zerkle  zerkle@cs.ucdavis.edu  (916) 756-5170
Newsgroups: comp.sys.amiga.games
From: sroth@jabba.mavd.honeywell.com (Steve Roth)
Subject: Wonderland help
Organization: Honeywell MAvD, St. Louis Park, MN
Date: Tue, 5 Jan 1993 16:43:50 GMT

Does anybody know why my machine hangs when I display the graphics for the 
rabbit hole?  I can see other graphics fine but if I have the graphics turned
on when I enter the rabbit hole I get an almost instant GURU.

I am running it in the high resolution mode with the graphics compressed on a
A1000 with about 1.2Mb of free memory.  I have a 68010 installed and have tried
this program with and without a decigel-type (for compatibility) program
running.  I think it should run with a 68010 since it supposedly will run with
the 68030.

On a related note, I cannot uncompress the graphics when I install the game
because I get a visit from the GURU there also.

Any assistance would be appreciated.

Steve
sroth@sol.mavd.honeywell.com
roth@skyler.mavd.honeywell.com
From: Jan.Lucenius@tel.vtt.fi (Jan Lucenius)
Newsgroups: comp.sys.amiga.games
Subject: chess *possibly again*
Date: 7 Jan 1993 13:13:09 GMT
Organization: Technical Research Centre of Finland
Distribution: world
Reply-To: lucenius@tel.vtt.fi (Jan.Lucenius)
NNTP-Posting-Host: tel.vtt.fi

Is there a PD or shareware chess program for Amiga (500) which
allows you to set up the board, to changes sides and which gives
hints, and which does not crash?
I have tried Chess 2.0 (probably from some fish disk, sorry, do not
remember the author) which seem to fulfil most of these requirements
but crashes as soon as it gets into trouble or if you let it think
longer than 60 s.
What is your experience? Are there better ones, can something be done
to prevent Chess 2.0 from crashing?

Jan
From: charbonn@castor.crd.ge.com (Michael R Charbonneau)
Newsgroups: comp.sys.amiga.games
Subject: Re: Vektor Storm levels
Date: 4 Jan 93 21:08:46 GMT
Organization: GE Corp. Research & Development, Schenectady, NY

In article <bruce.0dkf@zuhause.MN.ORG> bruce@zuhause.MN.ORG (Bruce Albrecht) writes:
>I recently bought Vektor Storm, which is based on the Tempest arcade game.
>I like it a lot, but I have a question about it.  Every 5 levels, it puts
>up a password for the next level, but the instructions don't mention how
>to use the password to jump to that level.  Does anyone know how the passwords
>work?
>--
>bruce@zuhause.mn.org
>Youth is wasted on the young.
>


yup, in the beginning of the game when the 4 aliens go whizzing by
(the opening) hit the spacebar. I found this out by accident.
I think the game is really great, however I wish they used a different font
 - to hard to tell the 8's from the b's


Michael


ps. try level CCCCC


| Michael R. Charbonneau               | It goes on all day long   |
| GE Corporate Research & Development  | Everyone knows everything |
| Artificial Intelligence Laboratory   | No one is ever wrong      |
| Schenectady NY 12345                 | 	until later...     |
From: msp@msen.com (Jerry Foster)
Newsgroups: comp.sys.amiga.games
Subject: Re: I'm sure it's a FAQ : Why B&W for Galaga '92?
Date: 12 Jan 1993 19:42:13 GMT
Organization: Msen, Inc. -- Ann Arbor, Michigan
NNTP-Posting-Host: garnet.msen.com
X-Newsreader: TIN [version 1.1 PL8]

egau0010@ac.dal.ca wrote:
: I'm sure this is a FAQ, but is Galaga '92 *supposed* to be running in 
: black and white on my A3000 (2MB chip, 8MB fast, KS 2.04 off the HD, 
: running in PAL mode)?

: If not -> How do I get colour?

I had that problem at first on my 2000 also.  I went and downloaded the
copy from amiga.physik.unizh.ch and it works great.  It's also on Fred
Fish, which should be a good copy, although I'm not sure which one.

--
  //  Jerry Lee "3P"
\x/   e-mail: jfos@msp.com
Newsgroups: comp.sys.amiga.games