From: skillian@ux4.cso.uiuc.edu (Seth James Killian)
Subject: Re: SFII-CE Match-UPs and Ratings
Organization: University of Illinois at Urbana
Date: Sat, 12 Dec 1992 08:54:02 GMT

bodom@silver.ucs.indiana.edu (Brian Odom) writes:

>In <Bz44s0.40G@news.cso.uiuc.edu> el27166@uxa.cso.uiuc.edu (This Space for Rent) writes:

>>Rank Character  Score  %age   Crushes          Crushed by
>>-----------------------------------------------------------------
>>1)   Guile       71    59.2   Balrog    (10)   Sagat/Ryu      (3)
>>2)   Sagat       70    58.3   E. Honda   (8)   Blanka         (3)
>>3)   M. Bison    69    57.5   Balrog     (8)   Guile/Zangief  (4)
>>4)   Vega        68    56.7   Dhalsim    (9)   Guile/E. Honda (4)
>>5)   Ryu         67    55.8   Balrog     (9)   Sagat          (3)
>>6)   Blanka      62    51.7   CL/Dh/Sag  (7)   Balrog         (2)
>>7)   Dhalsim     61    50.8   Balrog     (9)   Vega           (1)
>>8)   Ken         58    48.3   Bal/E.H.   (8)   Dha/Veg/Sag    (3)
>>9)   Zangief     57    47.5   Balrog     (7)   Hon/Gui/Sag    (3)
>>10)  E. Honda    53    44.2   Balrog     (8)   Ryu/Ken/Gui/Sag(2)
>>11)  Chun Li     51    42.5   Dha/Bal/Sag(6)   Guile          (2)
>>12)  Balrog      33    27.5   Blanka     (8)   EVERYONE!

>This is a great chart, but of course, everyone will have their disagreements.
>Dhalsim vs. Vega.  C'mon.  Vega does not crush Dhalsim.  A good Sagat or a 
>Honda will give Dhalsim more problems that a Vega would.  Zangief gets 
>CRUSHED by Dhalsim.  He simply can't get in effectively.  All a Dhalsim has to
>do do against the screaming eagle is jump back and kick.  If you don't hit him,
>you'll both "bump" in the air and he won't touch the wall.  It's about even

	First off, I too, love a good challenge with Dhalsim.  I also think
	your Dhalsim preference has biased you in this regard.  Vega really    
	does crush Dhalsim, if played very carefully.  A careful crushing?
	Almost an oxymoron, but I know how to do the "jump back and roundhouse
	counter to Vega's aerial slam, and it will simply not work if you are
	near the corner when Vega does the wall climb.  He will slam you 
	everytime.  In fact, if you are caught once by this move, it will
	become extremely difficult to escape for the rest of the round.  The
	standing jab is NOT an effective ground counter, nor is any slide 
	maneuver.  A master Vega can throw out of any normal (non-special)
	move on the ground.  Sure, you may catch them once in a while, but
	the above posted chart is with reference to masters.  Master Vega 
	would certainly include the ability to throw anyone trying to counter
	the wall climb with a normal earthbound move.  I would assume that
	the majority of Vega's you play use the wall climb somewhat foolishly,
	as it should not be attempted if Dhalsim is on the other side of
	the screen (which would allow for the jumping roundhouse to work).
	On the ground, the match is certainly very even if not in Dhalsims
	favor, but the ability to end the match merely by catching Dhalsim
	in a corner and repeating the backslam is what makes this match
	qualify as a crushing.
	Also, do not be so quick to write off Zangief.  While I agree that
	the match is weighted fairly heavily in Dhalsim's favor, I can 
	attest to some nasty damage trading tricks Eu-Ming has used.  Nothing
	obvious, and I know YOU would not fall for any of it but anyway...
	Also, Dhalsim has no (to my knowledge) counter of any kind to escape
	from a well timed Z "combo", so again, one mistake, Dhalsim can kiss
	it good bye.

		Seth Killian


>--
 

>Brian T Odom

>"We are all manufacturers -- some make good, others make trouble, and still
>others make excuses."