Organization: University of Illinois at Chicago
Date: Thursday, 9 Apr 1992 09:46:09 CDT
From: George `Wooster' Wu <U21952@uicvm.uic.edu>
Newsgroups: rec.games.video.arcade
Subject: Zangief Sucks in SFII:TCE!!!!

bodom@silver.ucs.indiana.edu (Roy Smith) says:
>
>EEEK! I played the CE and as an avid Zangief fan I came to the conclusion
>that Capcom F**ked him to hell!  I'm a master Zangief and really have no
>trouble defeating all characters except master Dhalsims on Sf2, but on
>the CE I have as good as no chance. These are the reasons:
>1)shortened fierce kick  (I now have no advantage of kicking guiles and
>Ken\Ryu
> out of the air nor sweeping advantage)

    I thought this was strange too. Now Players like Blanka and Chun Li have an
even bigger advantage on poor Zangief with their low roundhouse kicks. As it is
Zangief is even slower than Honda walking and needs any reach he can get.

>2)after I perform the mighty SPD the victim bounces away 5 million miles
> causing me not to be able to press the attack

   This is not TOO bad against most characters if you can get them in the
corner but against Dhalsim, I almost cried. Its hard enough getting in close to
Dhalsim, let alone to lose your advantage when you SPD him after getting him
cornered. Then its back to getting my ass kicked by the fireball/forward kick
routine.

>3)the SPD doesn't initiate as well as in the original game and I question
> if the range is the same

   I use to be able to SPD other players consecutively. Often before they even
got up from the last one. Now I was lucky to get one or two off against an
amatuer player. I thought it was the new joysticks but after a few loses to Ryu
<EEck!> and other challengers, I quickly revised my opinion. And yes, I think
the range was definitly shortened.


>4)oh big doodie! They give him a moving lariat.....so now when I move in
> closer I can be swept
    I personally thought it won the awards for the dumbest "enhancement" made
to the old SFII  characters in the CE. And it moves SOOOO slow that you could
harldy press an attack with it, and a simple kick will bring it down. WOW to
Capcom for this powerful move.
>

>I was just wondering if there are any other master Zangiefs out there who
>were as disappointed as I was.

   I'm sure there are several out there... I had no problems against anyone but
 Dhalsim, like you, but am overwhelmed by just about ALL the characters in CE.
As it was, Zangief was the weakest character in the first SFII without his SPD
but now he defines the word "Pathetic".

>For some reason I've been able to get away with the jump in with knees\SPD
>combo using the middle punch button but it is not always reliable
>
>I used to be able to use press the attack after my opponent has fallen using
>the middle kick sweep and going to the SPD but I always get thrown
>
    THe Knee/SPD has been mad unreliable if ineffectual and the forward sweep/
SPD won't work because of the priority all characters have on throwing, etc
when they get up. This stinks because I use to love doing the roundhouse sweep/
SPD or the crouch fiercepunch/SPD, especially on Guile Players.

>I know that Zangief is a dominating player when played right in the original
>game but in the CE he is a retired old man whose pension plan from the
>tchernobyl plant barely covers the rent!! I guess I have to spend my
>quarters learning a new character. I'd love to hear any comments.
>
   It is so unfair how characters like Blanka and Chun Li have so much more
powerful moves and additional speed and Zangief has been raped of his few
advantages. I use to be able to SPD Chun Li through her 1000 kicks and  Honda
thru his 1000 hands <yes to all you doubters, its true..ask the Zangief pros
out there>. Now all Honda has to do is move in if I try the SPD <if it even
comes out> or move back when I try to jump round house him cause me to land in
his 1000 hands.
   All I can hope is that some adjustments will be made in the later revisions
of SFII:CE like those done in the original SFII to even these massive defects
in Zangief out. In the mean time, I plan to choke one of the design members of
CE if I ever run into em.

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  George Wu  <---->  e-mail: u21952@uicvm.uic.edu
Newsgroups: rec.games.video.arcade