HDTenEightyP/NetNews huggingface dataset:
From: v089l3s3@ubvmsd.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video
Subject: Re: Evidence that modifying code is illegal
Date: 9 Sep 92 19:38:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1992Sep9.181048.14141@gallant.apple.com>, jens_alfke@gateway.qm.apple.com (Jens Alfke) writes...
>I said:
>>>Modifying the machine code of a
>>>game is a copyright violation. 
> 
>And in article <1992Sep8.202157.18563@ntg.com> RJ Mical, rjmical@ntg.com
>replies:
>>I doubt that modifying a privately owned copy of machine code, for 
>>private use only, is a copyright violation.  
> 
>I haven't checked the license agreement on a game cartridge recently, but
>if they're anything like normal software licenes, they explicitly
>prohibit you from decompiling the code. Here's an example from Symantec's
>standard boilerplate:
> 
>"OTHER RESTRICTIONS. You may not rent or lease the software. You may not
>reverse engineer, decompile, disassemble, or create derivative works from
>the software."
> 
>ON Technology says in more plain English: "You agree not to modify the
>program or provide it to others."
> 
>Okay, I promise tomorrow I'll bring in the license agreement from a game
>cartridge and post it here. (I expect it to contain most of the same
>stuff.) All this arguing is fun, but it IS nice to check occasionally
>with the real world...
> 
>--Jens Alfke
Just to mention it, the Federal Court of Appeals was mentioned last
week in the Wall Street Journal as having overturned Sega's favorable
ruling in their suit vs. Accolade, thus permitting reverse engineering
as a process to continue legally.

I, for one, am both glad and dismayed...
From: daq@hpfcso.FC.HP.COM (Doug Quarnstrom)
Date: Sat, 5 Sep 1992 16:26:59 GMT
Subject: Re: Lynx Steel Talons impressions
Organization: Hewlett-Packard, Fort Collins, CO, USA
Newsgroups: rec.games.video

> 
>   Amen. Only problem is that the eight-year-olds will be turned off by the
> lack of bosses and power-ups, but then this isn't their kind of game anyway.
> (grin)

And those even higher in the chain of inelligence and superiority
will be bored to tears at the endless and tedious blow-shit-up
mentality.  

doug
Newsgroups: rec.games.video
From: kak1@cypress31.cray.com (Kevin Kramer)
Subject: A proposal for organizing this newsgroup
Originator: kak1@cypress31
Organization: Cray Research, Inc.
Date: 10 Sep 92 09:32:11 CDT


I think the splitting proposal should be dropped, there just isn't
enought traffic to justify it and that means that it would not
even come to a vote.  If someone still wants to try to call for a
vote be my guest, but I think that it wouldn't even get to the
voting stage.  There is a preliminary call for votes even before
the actual voteing process starts and I highly doubt that it
would get by it.

I think a better idea is the one suggested earlier, just put a
abbreviation of the game machine in the subject line.  This would
make kill files much easier and more efficient and there would be 
no question as to which system this game is for (especially if it 
is a game that is on more than one plateform.)  The problem with
this plan is that alot of people wont do it, especially readers
who are new to the group.  So then someone should start a FAQ list
(there isn't one already is there? I dont remember I read to many 
groups %-\)  I am not volentering, I don't have the time or the
desire, but someone out there might.  I like this group the way
it is.  I generally don't read posts about game machines that I
don't have but sometimes a post will catch my eye and I will.
Also, wouldn't we all miss the flame wars that develope!

Just my $0.02

Kevin
From: "david shadoff" <david.shadoff@canrem.com>
Subject: tg16 galaga (was re:
Reply-To: "david shadoff" <david.shadoff@canrem.com>
Organization: Canada Remote Systems
Distribution: rec
Date: 11 Sep 92 19:43:24 EST

In message <1992Sep9.131625.3664#exu.ericsson.se>,
exuhag@exu.ericsson.se (James Hague) quotes:
>
>Ok... just for a rundown, here are all the Galaga's I've heard of:
>
>Galaga - arcade (2600/7800/NES as well)
>Galaga 2 - arcade (never actually seen one, but I'll suppose it was made)
>Galaga 3 - arcade (I like 1 better ;) )
>Galaga'88 - arcade (pretty snazzy)
>Galaga'91 - TG16 (pretty much '88, but made a few years later...it may
>                  be called '90...  yeah, probably '90)

Galaga '90 on the TG-16 was released on the PC-Engine as Galaga '88,
in 1988 or '89 (it was an early title on that machine).

 - Dave
 
 /===================================================================\
|    David Shadoff       |  Usenet:  david.shadoff@canrem.com         |
 \===================================================================/
---
  DeLuxe 1.21 #7291  Home is anywhere you hang your head.
--
Canada Remote Systems  - Toronto, Ontario, Canadas
World's Largest PCBOARD System - 416-629-7000/629-7044
From: ericc@Apple.COM (Eric Castle)
Newsgroups: rec.games.video
Subject: Re: Genesis Game Genie is cool!
Keywords: Game Genie, Genesis
Date: 8 Sep 92 19:45:29 GMT
Organization: Apple Computer Inc., Cupertino, CA

>In article <71896@apple.Apple.COM> ericc@Apple.COM (Eric Castle) writes:

>> my comments about game genie and TF3 ending deleted

In article <1992Sep3.133437.22808@polari> lthompsn@polari.online.com writes:

>I can't believe someone needed cheats to finish TF3.  But anyway yeah the
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
>translation was EXTREMELY poor.  Rotten.  Crap.  Etc.     
>

Sorry, but I just can't let that comment go by without comment. Just because 
you think the game is easy doesn't mean its easy for everyone else.  I tend 
to not be very good at shooters but I like playing them every now and then. I 
just don't have the time to sit and play the game for hours. In fact I usually 
play a game like TF3 for about a half hour or 15 min max and make it maybe to 
the 3rd level using continues. But after dying dozens of times I just lose 
interest in the game and plop something else in the Genesis. Thats why I've 
only made it to the 2nd level in Gaiares.  If I keep dying on a level then my 
frustration point goes up and I just don't have the desire to keep playing and 
I stop playing that game. You probably finished Gaiares on the hardest setting 
with your eyes closed I suppose :-). Sorry for the personal attack Lee but I 
just felt your comment was unnessesary. If your good at shooters and any other 
type of game then great, but theres no need to make those of us who aren't 
feel inferior.  Maybe thats not what you meant with your comment but thats
how I read it. I'm just glad the Game Genie came out so I can finally play 
some of the levels in games that I would otherwise have missed.

Eric
ericc@apple.com
Newsgroups: rec.games.video
From: lthompsn@polari.online.com
Subject: Re: Genesis Game Genie is cool!
Keywords: Game Genie, Genesis
Organization: Seattle Online Public Access Unix (206) 328-4944
Date: Thu, 3 Sep 1992 13:34:37 GMT

In article <71896@apple.Apple.COM> ericc@Apple.COM (Eric Castle) writes:
>I have to comment on the ending in Thunderforce 3. The ending text of the 
>story was translated so poorly into english that it was almost incomprehensable.
>I can't believe that the Japanese version was written that poorly, so it must 
>be the translation. Whats with these companies anyway. Did they think no one 
>would ever make it to the end of the game and therefore they could put in 
>broken english that made little sense? Has anyone else seen the ending to 
>Thunderforce 3?  AAARRRRGGGG!!!
>

I can't believe someone needed cheats to finish TF3.  But anyway yeah the
translation was EXTREMELY poor.  Rotten.  Crap.  Etc.     


>Eric Castle
>ericc@apple.com


-- 
+-------------------------------+--------------------------------------------+
|Lee Thompson                   | "Marvin?"                                  |
|lthompsn@polari.online.com     | "I'm all right... still very bad though."  |
|TSN: Mailbox: 21452 (Sierra 3) |                                            |
From: mmwang@adobe.com (Michael Wang)
Newsgroups: rec.games.video
Subject: Re: Evidence that modifying code is illegal
Date: 9 Sep 92 20:42:34 GMT
Distribution: usa
Organization: Adobe Systems Incorporated

In article <1992Sep9.181048.14141@gallant.apple.com> jens_alfke@gateway.qm.apple.com (Jens Alfke) writes:
>I said:
>>>Modifying the machine code of a
>>>game is a copyright violation. 
>
>And in article <1992Sep8.202157.18563@ntg.com> RJ Mical, rjmical@ntg.com
>replies:
>>I doubt that modifying a privately owned copy of machine code, for 
>>private use only, is a copyright violation.  
>
>I haven't checked the license agreement on a game cartridge recently, but
>if they're anything like normal software licenes, they explicitly
>prohibit you from decompiling the code. Here's an example from Symantec's
>standard boilerplate:
>
>"OTHER RESTRICTIONS. You may not rent or lease the software. You may not
>reverse engineer, decompile, disassemble, or create derivative works from
>the software."

Just because the license agreement that came with the package says
you can or can not do so and so with the software does not mean it
is legally binding. Did you negotiate the contract (license) with
the vendor? Did you and the vendor come to agreement on the terms?
Did both you and the vendor SIGN the contract? I thought not. And
have you even read some of these licenses? Some say such things 
like, "You don't not own the software but have only purchased the
right to use it. Therefore, you cannot sell it, give it away, burn
it, etc. without the express written consent of the publisher."
This is complete nonsense. Unfortunately, the validity of shrink-wrap
licenses has not yet been tested in court, so until that day comes
about, you are on your own in figuring out what "fair use" means
when applied to computer software.

-- 
Michael Wang
mmwang@mv.us.adobe.com
From: gfm@hal.gnu.ai.mit.edu (George McBay)
Newsgroups: rec.games.video
Subject: Atari Stuff Wanted. [2600/7800]
Date: 10 Sep 92 20:13:43 GMT
Organization: MIT Laboratory for Computer Science


	To all of those who argued that "cartridges never break" in the
console copier thread, I have a broken Joust (7800) that says differently!

Thus I am posting this request: Does anyone know of cheap sources of
Atari 2600/7800 games? I'm not really interested in the newer games out
there (yes there *are* new games out there for the 7800!)  Do you have
any old carts littering up the place that you'd like to get a bit of money
for? Do you know someone who does? Do you know a store that sells them
in the Greater Boston area?  Child World used to have a bunch of older titles
(That is where I bought my original Joust, Centipede, Galaga, etc) 
and they only charged 2-4$ per game, but they've gone out of business.  I am
particularly interested in the following:

	SpiderMan (2600)
	Pitfall 2 (2600)
	Mario Bros. (7800)
	Joust! (7800)
	Raiders of the Lost Ark (2600)

But I'd be willing to consider buying ANY if the price is reasonable, 
especially if you're selling more than one at a time.

Thanks.
From: mjj2@jaguar.uofs.edu
Newsgroups: rec.games.video
Subject: SF2 MOVES
Date: 10 Sep 92 21:48:29 GMT
Followup-To: REC.GAMES
Organization: University of Scranton


	COULD SOMEONE PLEASE POST ALL THE MOVES EACH CHARACTER CAN PERFORM AND
HOW THEY ARE DONE?  PLEASE.
From: gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu)
Newsgroups: rec.games.video
Subject: Re: Megapanel help?
Date: 7 Sep 92 00:16:34 GMT
Distribution: rec
Organization: University of Hawaii

In article <1992Sep4.203524.14761@vax5.cit.cornell.edu> elgx@vax5.cit.cornell.edu writes:
>In MegaPanel, when you go to the Options screen, what does setting
>the VS. mode to '1' do?

	I don't remember which was which, but "0" (or was it "1"? =^) will
give both players the same pattern of tiles to start with.  On setting "1"
(or was that "0"? =^)  the starting tile pattern will be different for
both players.

>also, if someone could post or email me the spoilers for Megapanel,
>that would be cool.

	Spoilers?  You mean like "secret" key patterns, and such?  Only
such thing for this game is to press "C" while playing the pin-up game.
It forces the girl to "shut up", no effect on the gameplay.  (except she
can't "warn" you when the tiles get too high.)

	I have a "screen" guidewhich I put together, lists most of the
pictures in the pin-up game, and the block patterns.  Doesn't do much
for helping the game, just info for the curious.  want it?


--
         Galen Komatsu           !     Apple//e     !      XTC
gkomatsu@uhunix.uhcc.hawaii.edu  !  Sega MegaDrive  !  Sakai Noriko
  ar592@cleveland.freenet.edu    !    Atari 7800    !    Checkers
Newsgroups: rec.games.video
From: locher@iastate.edu (Robert C Locher)
Subject: Re: Divide this Group
Organization: Iowa State University, Ames IA
Date: Tue, 8 Sep 1992 21:21:08 GMT

I say let's spare ourselves all the impassioned arguments in this
newsgroup.  If somebody cares enough about it, go through the formal
procedure;  then the discussion will be in whatever group the discussion
is supposed to be instead of here, and the matter will be put to a
VOTE instead of being "decided" by who speaks loudest.

In short, put up or shut up.

				- Rob
From: carleton@tecsun1.etl.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: Atari 2600 / SwordQuest : FireWorld / Raiders of the Lost Ark
Keywords: Atari 2600, SwordQuest, Raiders, of, the, Lost, Ark
Date: 14 Sep 92 13:42:32 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

gfm@hal.gnu.ai.mit.edu (George Francis McBay) writes:

>	SwordQuest: Fire World...Seems like a cool (if very odd) game.
>I can go around and do the action parts, collecting lots of stuff
>(boots armor swords) but what do I do with it all? Need instructions!

	You also need a the comic book that come with it, if it's anything
like EarthWorld.  Earthworld would give a page and panel number as clues,
and you would look in the picture to figure out what rooms to place items in.
Unfortunately, text instructions will probably do you no good.

>Well thats about it....

>Thanks...
Newsgroups: rec.games.video
From: bskendig@netcom.com (Brian Kendig)
Subject: I'm thinking of getting a SNES; is it stereo? What's its price? &c.
Date: Sat, 05 Sep 92 07:05:26 GMT
Organization: Starfleet Headquarters: San Francisco

I'm thinking of buying myself a Super Nintendo, because I really like
Super Mario and Zelda III.  I don't really know what other games are
available, and I probably won't have the money for a long time to buy
any more games for it, so I'm debating whether or not it's worth it
for these two games.

I have a few questions about the system:

Is the famous "slowdown" all that common on the SNES, and does it
really hurt gameplay?

I like the sound on the SNES a *lot*.  It sounds like it's PCM; is it?
And is it stereo?  Does the console provide stereo out?

What price should I try to find for the SNES w/ Super Mario, and for
the Zelda III cartridge?  Are there any retail chains that have good
prices on these?

What other games on this system are really good?  I like role-playing
adventures, and games that are very long and detailed and not too
repetitive.  What's the average price of SNES cartridges?

Would you recommend the SNES, or does the Sega Genesis beat it hands-down?

Thanks for any suggestions.  :)

     << Brian >>

-- 
_/_/_/       Brian Kendig  Macintosh Jedi           Live never to be ashamed
 _/_/   Starfleet Captain  Oracle Employee         if anything you do or say
  _/  Intrepid Adventurer  Saturn SL2 Owner    is published around the world
      bskendig@netcom.com  Wizard of Frobozz    -- even if what is published
    Princeton '92! BSE/CS  Writer/Actor/Singer                   is not true.
From: jdp@pittslug.sug.org (Jeffrey Pickett)
Newsgroups: rec.games.video
Subject: Marble Madness Question
Keywords: Game Boy
Date: 9 Sep 92 01:31:38 GMT
Reply-To: jdp@pittslug.sug.org (Jeffrey Pickett)
Organization: Pittsburgh Area Sun Local User Group


Could anyone give me some tips on how to skip immediately to various levels,
or how to stay on a certain level after time has expired?  I'm getting awfully
tired of starting over from the beginning each time.  Just send me some e-mail.

Thanks in advance,

Jeff Pickett
From: etxansk@garbod.ericsson.se
Subject: Empty Room in NES Kid Icarus
Originator: etxansk@garbod20
Organization: Ericsson
Date: Wed, 9 Sep 1992 13:40:36 GMT


 In Kid Icarus on the NES, there's a room that looks empty on the
first level. Is there something interesting in there, or is it just
a dummy room?

 Anders Skelander
From: brian_vickers@isd.jpl.nasa.gov (Brian Vickers)
Newsgroups: rec.games.video
Subject: !News! Nintendo to Launch 32-bit SNES at CES
Date: 10 Sep 92 19:27:48 GMT
Followup-To: rec.games.video
Organization: Jet Propulsion Laboratory

More news from HFD. Reprinted w/o permission, of course.

Nintendo to Launch 32-Bit SNES at CES
by James A. McConville

Redmond, Wash.-Nintendo of America Inc. has changed gears on the delivery
schedule of it CD-ROM deck for its 16-bit Super Nintendo Entertainment
System (SNES) originally slated for January release, disclosing that the
company will wait until the June CES to unveil a new 32-bit version which
will reportedly provide better game play.

In the meantime, Nintendo plans to introduce a selected line of 16-bit game
cartridges in January with a patented "super" microchip that will
reportedly allow Nintendo to produce 16-bit SNEs software that provides 3-D
effects.

The proprietary chip is based on RISC technology and includes digital
signal processor functions.

The Super FX chip will perform high-level mathematical function such as
texture mapping, shading, and real time 3-D perspective which will be used
to produce a new generation of 3-D games.

The first batch of game titles using the Super FX chip will be released
next February, and Nintendo licensees will be able to use the Super FX chip
beginning early 1993, according to Peter Main, vice president of marketing
for Nintendo of America.

Contending that the current CD-ROM technology available from Sega of
America and Turbo Technologies Inc. is limited, Main said Nintendo will
wait until it can provide a CD-ROM system which provides sufficient speed
for game players. "If you're going to be late, you' better offer something
better," Main said.

Main said that CD-ROM sales in both the U.S. and Japan, where it was
introduced last year, have produced mixed results, mainly because of what
he described as hesitancy from one visual screen to the next.

Main said that delivering the product on time will hinge on successful
development of software which "offer a significant difference from
cartridge-based games." The company said it will disclose plans for its
32-bit CD-ROM deck at the 1993 summer CES next year.

Main would not disclose exact prices on either CD-ROM hardware or software,
but hinted that the game would come in at a $200 to $300 price while the
software would have to fall into the $50 to $60 price scheme for the system
to be successful.

Main also said that the summer sales of its SNES and 8-bit game systems
have exceeded the company's original projections, with July 16-bit sales
more than double the company's anticipated goals.

The major reason for the better than expected performance, said Main,
include the June price cut on the SNES to offer a $99 and a $149
configuration and that the video game category has historically done good
business during poor economic conditions.

---
All typos are mine.

-- Brian
brian_vickers@isd.jpl.nasa.gov
Newsgroups: rec.games.video
From: chrisp@wimsey.bc.ca (Chris Phillips)
Subject: 65816 emu?
Organization: Wimsey 
Date: Wed, 16 Sep 1992 04:51:34 GMT

Hi,
	I was thinking of doing a SNES emulator for the PC. But I don't
	feel like doing the emulation of the 65816 instruction set.
	does anyone know of a 65816 emulator?

		thanx
			chris
q

Xref: sparky rec.games.video:18296 misc.forsale:25791
From: pvine@tazmanian.prime.com (Paul Vine )
Newsgroups: rec.games.video,misc.forsale
Subject: SOLD Atari 2600 stuff
Date: 9 Sep 92 16:38:01 GMT
Distribution: usa
Organization: Computervision, Bedford MA


The Atari 2600 stuff is all sold or in the 
process of being sold.
If anything is left after I'll repost it.

Paul Vine	pvine@tazmanian.prime.com
Newsgroups: rec.games.video
From: jarnis@mits.mdata.fi (Jarno Kokko)
Subject: Re: Spiderman Xmen game release?
Organization: Microdata Oy, Helsinki, Finland
Date: Mon, 7 Sep 1992 12:08:51 GMT

In article <Bu6yFp.3B3@news.cso.uiuc.edu> cw21219@uxa.cso.uiuc.edu (Crying Freeman) writes:
>Does anyone know when the Spiderman/Xmen game for the SNES is
>supposed to be released? I've seen ads for it in EGM but haven't
>seen it in any stores... Thanks.
>-- 
> Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
> 			| Internet: c-wang@uiuc.edu			
>			| AKA Che-Yuan Wang


Came out 3 days ago. Haven't tested yet.

   ____________
 _| .signature |______________________________________________________
|                                                                     |
|  -------- Jarno Kokko --------  |  Borg: Prepare to be assimilated  |
|   --- jarnis@mits.mdata.fi --   |        by the Borg.               |
|    ---- Vantaa, Finland ----    |  Worf: Prepare to eat phasers.    |
|_____________________________________________________________________|


Xref: sparky rec.games.video:18093 alt.games.lynx:587