From: matthew@cs.mun.ca (Matthew J. Newhook)
Newsgroups: rec.games.mud.misc,rec.games.mud.admin,rec.games.frp.misc,rec.games.int-fiction
Subject: Re: Rumor has it...
Date: 26 Jan 93 20:41:48 GMT
Organization: CS Dept., Memorial University of Newfoundland

despair@csd4.csd.uwm.edu (Craig Andrew Tollifson) writes:
Man people like you piss me off.   This mud will be the BEST, most INCREDIBLE
most REALISTIC piece of workmanship you have ever seen.  Get your ego out of
your ass.   Get real, and start boasting when you get it done.

Let's see some of these AMAZING features...

>-------------- FEATURES --------------
>Some of the more unique features of this game as in ALPHA test version are:
> 
>COMMUNICATION:
>- speak in several different languages
>- use empathy to hear people's thoughts and whispers
>- game-wide communication channels
>- shout through portals such as a window or in a direction

Wow, this is real new.  Like, I haven't played muds that have done this!
 
>PLAYER CHARACTER REALISM:
>- class-less and level-less system: rarely will you ever see a number
>- sectional armor that can also be layered
>- practice improves your skills, lack of practices diminishes them, sparing
>   with a friend using a wooden sword is just as good as mortal combat

Now, that's intelligent. Let's go out and play with the wooden swords joe.

>NON PLAYER CHARACTERS:
>- move around and have a life (work, go to lunch, head home, sleep)
>- can hold conversations with players OR other NPCs
>- remember their fiends and enemies (and who has attacked them)
>- awareness: they can run from monsters or help out a friend; show a guard
>   your membership badge to enter restricted places
>- bribes, gifts, showing a badge, and actions can all trigger events
>- they are an integral part of the ongoing quests and plot lines, and they
>   know if you've completed previous quests for them

Yeah, yeah... right.   What are you gonna run this on?  Cray?

>ENVIRONMENT REALISM:
>- weight and encumbrance and object conditions: if you don't fit through
>   a hole, toss your inventory through first or just a torch to help see
>- put things on top of other objects (like a table)
>- watch battles or spy on people from completely different rooms
>- engrave your name on your own sword

Oh, gee.  Never seen this before either!

>WORLD HISTORY:
>- non-typical creatures and races (no Orcs or Halflings or such)

Yawn
 
>TRAVEL:
>- travel in parties or multiple groups, automatically following leader(s)
>- look in a direction or through a door before you go there

Gasp!

[and yet more TOTALLY AMAZING stuff]
 
>SHOPS & RESIDENCES:
>- shops are run by NPC's not a sign on the wall or an external program
>- haggle over prices with shop keepers
>- rent an inn room or a home to stash the goods you can't carry with you
>- own your own shop and reap in the profits
>COMBAT:
>- all vivid and changing text that's colorfully descriptive, no numbers
>- ability to set the amount of skill spent on parrying
>- pick up your missile weapons after the battle if they haven't broken
-- 
Matthew Newhook (matthew@engr.mun.ca)       |  "...get on with the fascination
Faculty of Engineering and Applied Science  |  the real relation, the underlying
Memorial University of Newfoundland, Canada |  theme" - Limelight, Rush
Xref: sparky rec.games.mud.misc:2078 rec.games.mud.lp:5012