From: "Colin J. Wynne"  <WYNNE.C@fs.sciences.WLU.EDU>
Subject:      Re: Multi-Actions
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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Organization: University of North Texas
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Date: Tue, 21 Jul 1992 13:30:03 GMT

Colin J. Wynne flames:
OK, multiple die rolls don't make sense in a *cinematic* way,
saieth one, and then he goes and writes another post on, "How
'bout those insanity rules, to cripple the players mentally and
really screw them over?"

[i, the saieth-ing one, remember that my torture rules for
Tharkold are not finished, and need some field testing. Then he
says:

But you're saying that what I consider a 'true multi-action' just
isn't allowed.  Take this setting.  Nile Empire, Standard scene,
Heroes are Up, and approved actions are any.  Are you telling me
that, at least under these circumstances, it makes no sense to
trick one, attack another, and intimidate a third shocktrooper?
If you are going to use the melodramatic Nile (Bang!  All six
fall down) for these examples, then this setup must be allowed as
well.

which means that he is the only person to support my view, and not quote
WEG as saying "multi-actions must be similar."  there is no justice in a
world where you must hate a man in one letter, and praise him the next.]
[why i have taken to reading all my mail first, so i dont step in it...]

 ! All that is just my editorial comment, and feel free not to respond
 ! on it, unless it really helps an ongoing discussion.  As for dilemma,
 ! part the second...

 [multi-intimidation in Stalek deleted]

yes, morale (and the subsequent cowering of the minions) is
one possible explaination for not doing MoO.
just as valid is the minions realising they have numbers on their side,
or not being cowed by someone ignoring them for their leader,
or even ignoring their leader for being cowed by one man with a fake gun
(no self respecting CE redneck is going to take the Flash Gordon Gun
 seriously without having seen one in action.  then... run like hell!)

as for all the people who think multi-actions must all be the same,
consider the active defense: a defend and an attack.
fine you say, "i parry and i thrust. both combat manuevers."
but it could just as easily be "i jump out of the way of the explosion,
and tackle the arsonist" or "sensing the yakuza enforcer behind me,
i drop to avoid his gun, and sweep kick" or (since you CAN actively defend
interaction "attacks" as well) "i ignore Mobius' bluster, and punch him
dead in the face!" (ha! forgot my Horus Retribution Force Projector(TM),
you foolish stormer! i will now bore you to death with my latest plans...)
[sorry, the Nile makes me wordy]

cases can be made for similarity of action, but it gets pretty tenuous.
and how many times have we seen Our Hero throw wisky in the face of one
thug while pulling his gun and shooting the other?

dave "that's cinema" oakes


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>>                                         wynne.c.j@p9955.wlu.edu  >>
==  Colin J. Wynne                                  - or -          ==
<<                                      wynne.c@fs.science.wlu.edu  <<
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