HDTenEightyP/NetNews huggingface dataset:
From: santoram@max.u.washington.edu
Newsgroups: alt.games.sf2
Subject: Ken vs Ken in SF2?
Date: 21 Dec 92 00:02:07 GMT
Organization: University of Washington


I'm sure this has been mentioned on here before, but I thought I'd
mention this odd thing that happened to me the other day.

I'm what y'all refer to as a 'scrub fighter'.  I suck, no two ways
about it.  (Actually, calling me a scrub might be insulting to the
scrubs.. I can't even tick yet, really. =)

Anyway, I was at a 7-11 near my house, and decided to try and improve
my playing to the point where it isn't totally embarassing.  I was
kind of annoyed that they had replaced the SF2:CE with a regular SF2
machine, since I wanted to play Sagat, but oh well.

I started off playing Dhalsim, and got through Blanka with only 1
continue (like I said, I suck).  Then I got through Ryu, and was
presented with the problem of defeating Ken.  Here's where things got
strange.  I decided to try and go after Ken w/Guile (out of
desperation if nothing else), and got stomped.

So then I said to myself, hell, I'll just get past Ken the easy way.
I'll play Ken and fight Guile!  But no.  Instead, when I chose Ken for
my next continue, I found myself in the midst of a Ken vs. Ken fight.
and when I finally defeated him (after 2 or 3 tries), I didn't get a
little red 'x' anywhere on the screen.  

Soon after that, I ran out of quarters, and went home in disgrace,
which is par for the course.  But has anyone else ever run into a Ken
vs Ken fight on the original SF2?  Or am I just setting myself up for
some serious "that doesn't exist you're an asshole" flames?

-michael.
Newsgroups: alt.games.sf2
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: Best Opening Moves
Keywords: Best Opening Moves
Organization: Indiana University
Date: Tue, 15 Dec 1992 10:05:09 GMT

In <1992Dec15.051612.2458@leland.Stanford.EDU> inkblot@leland.Stanford.EDU (Thomas Calvin Cannon) writes:

>In article <BzA3JA.Hqn@news.cso.uiuc.edu> skillian@ux4.cso.uiuc.edu (Seth James Killian) writes:
>>	
>>
>>	Although I know my own personal choices, I was wondering what the
>>	favorite opening moves vs. any given character are in general.  I
>>	don't remember hearing any threads about this in recent memory and
>>	in some matches it is important enough to decide the momentum and
>>	in some cases, the whole round.  More specifically, what is a good
>>	opening move against Bison?  Or Ryu/Ken vs. Guile?  Just interested
>>	in opinions in general here, but please try to support them by saying
>>	"DP at the very beginning, because if so and so does this then you
>>	can just do that to counter..." or give some sort of reasoning.
>>	Any thoughts?
>>
>Well, I'll take the easy one first.

>Guile vs. anyone under the sun

>SONIC BOOM

>After throwing the boom, the worst that can happen is that Guile will end up
>trading 1 tick of energy. (Ryu/Ken/whatever jumps over and gets one tick off
>the special move part f their combo)

>If the opponent maks a silly mistake, Guile gets a nice head start.

>The only counter for this where Guile loses (that i've seen) is Zan's SPD
>through the boom, and that was on Classic.

You better mix it up when playing Dhalsim, because he can slide under it.
Of course, with his piddly amounts of damage he takes, it all averages out.

-- 
Brian T Odom

"We are all manufacturers -- some make good, others make trouble, and still
others make excuses."
Newsgroups: alt.games.sf2
From: victor@ucme.Berkeley.EDU (Victor Wang)
Subject: Re: can Ryu do a tripple DP?
Organization: University of California at Berkeley
Date: Mon, 14 Dec 1992 01:52:06 GMT

In article <1992Dec14.000149.28146@leland.Stanford.EDU> inkblot@leland.Stanford.EDU (Thomas Calvin Cannon) writes:
>In article <1992Dec13.113457.45604@kuhub.cc.ukans.edu> lerner@kuhub.cc.ukans.edu writes:
>>Can you do the tripple DP (or fierce, fierce DP) with Ryu?  Ken's I
>>can do, but with Ryu I get a crouching fierce and then one hit of the
>>DP.  Can you get two?
>>
>>Thanks, 
>>
>>-Michael Lerner
>
>Ryu's DP doesn't go far enough out to allow a triple DP....do a fiere + jab
>DP instead (so you don't go flying into the air, but you still get 2 hits)
>
>---
>T. Cannon
>

I don't think Ryu can do it at all even two hits with dragon punch.  Simply   
because Ryu's dragon punch is too stron, it will knoch the opponent with one
hit.

Newsgroups: alt.games.sf2
From: petitc@vccnw05.its.rpi.edu (Christopher Jon Petit)
Subject: Different Types of Players
Date: Thu, 17 Dec 1992 05:31:38 GMT

Well, I thought I'd try to help clear things up (but will probably confuse
them more) about what makes different player skill levels.  First, what the
skills mean:

Aggres (Aggressiveness-Passivity balance):  How well-balanced is this kind
of player? The higher this is, the better able the player is to switch between
aggression and defensiveness when needed.

Patns  (Patterns):  How balanced is this kind of player in the use of patterns.
A low number either means he doesn't use patterns/combos at all, or uses them
to death.

Block (Blocking):  How often does this kind of player block a given attack.

Throw (Throwing):  How often does this kind of player throw when he wants to?

Patic (Patience):  How willing is this kind of player to wait for just the
right moment to strike?

Moves (Special Moves):  How often can this kind of player get off any special
move he wants to when he wants?

Chars (Character Use):  How many characters can this player use well?

(All numbers are from 1 to 5, 1 being low and 5 being high)

         Novice   Beginner  Average  Good   Excellent   Master  Grand Master

Aggres     1         2        2       3        4          5        5

Patns      1         1        2       3        4          5        5

Block      1         2        3       3        4          5        5

Throw      1         2        3       3        4          5        5

Patic      1         1        2       2        3          4        5

Moves      1         2        3       3        4          5        5

Chars      1         1        2       2        3          4        5


 Does this make sense?  Personally, I rate myself somewhere between a Good
and Excellent player.



-- 
Now on sale, in Aisle 5 of the Divine Supermarket---Lives, and Clues.  Buy
yours now and avoid the rush!  They make great Christmas gifts!
Cynicism is only realism projected into the future.
If your fondest wish is to fly, don't draw up plans for flippers.
Newsgroups: alt.games.sf2
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: SFII-CE Match-UPs and Ratings
Organization: University of Illinois at Urbana
Date: Fri, 11 Dec 1992 20:55:09 GMT

These are my ratings for matchups in SF2-CE based on my experience.
A score given to a character is the number of times he can win out of
ten when fighting master vs. master.

Character  Chance of defeating:                              Total  % chance
used       Ryu Ken ChL E.H Zan Bla Dha Gui Bal Vega Sag Bis  Score  winning
----------------------------------------------------------------------------
Ryu         5   6   7   8   5   5   4   7   9   4    3   4     67     55.8
Ken         4   5   7   8   5   4   3   4   8   3    3   4     58     48.3
Chun Li     3   3   5   4   4   3   6   2   6   5    6   4     51     42.5
E. Honda    2   2   6   5   7   6   3   2   8   6    2   4     53     44.2
Zangief     5   5   6   3   5   5   4   3   7   5    3   6     57     47.5
Blanka      5   6   7   4   5   5   7   6   2   5    7   3     62     51.7
Dhalsim     6   7   4   7   6   3   5   5   9   1    4   4     61     50.8
Guile       3   6   8   8   7   4   5   5  10   6    3   6     71     59.2
Balrog      1   2   4   2   3   8   1   0   5   3    2   2     33     27.5
Vega        6   7   5   4   5   5   9   4   7   5    6   5     68     56.7
Sagat       7   7   4   8   7   3   6   7   8   4    5   4     70     58.3
M. Bison    6   6   6   6   4   7   6   4   8   5    6   5     69     57.5

Rank Character  Score  %age   Crushes          Crushed by
-----------------------------------------------------------------
1)   Guile       71    59.2   Balrog    (10)   Sagat/Ryu      (3)
2)   Sagat       70    58.3   E. Honda   (8)   Blanka         (3)
3)   M. Bison    69    57.5   Balrog     (8)   Guile/Zangief  (4)
4)   Vega        68    56.7   Dhalsim    (9)   Guile/E. Honda (4)
5)   Ryu         67    55.8   Balrog     (9)   Sagat          (3)
6)   Blanka      62    51.7   CL/Dh/Sag  (7)   Balrog         (2)
7)   Dhalsim     61    50.8   Balrog     (9)   Vega           (1)
8)   Ken         58    48.3   Bal/E.H.   (8)   Dha/Veg/Sag    (3)
9)   Zangief     57    47.5   Balrog     (7)   Hon/Gui/Sag    (3)
10)  E. Honda    53    44.2   Balrog     (8)   Ryu/Ken/Gui/Sag(2)
11)  Chun Li     51    42.5   Dha/Bal/Sag(6)   Guile          (2)
12)  Balrog      33    27.5   Blanka     (8)   EVERYONE!

Guile is the most powerful character when matched against all of the
characters.  However, often only a few characters are selected to be
played in a match.  These are the characters which have few enemies.

Blanka is powerful because his natural enemy (Balrog) is seldom played.
Ken, Ryu, and Guile used to be more dominant at UIUC before Sagat players
got better.

-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
Guys with long sigs are just trying to compensate for something...
Newsgroups: alt.games.sf2
From: cw21219@uxa.cso.uiuc.edu (Crying Freeman)
Subject: Re: SFII-CE Match-UPs and Ratings
Organization: University of Illinois at Urbana
Date: Sun, 13 Dec 1992 00:09:49 GMT

inkblot@leland.Stanford.EDU (Thomas Calvin Cannon) writes:

>GUILE
>------

>Toast.  Against Guile, the trap is every bit as effective as Ryu's is.  I 
>haven't found a Guile yet that's been able to get out, although it _is_
>possible to turn the trap into a stalemate.  All Guile has to do is duck the 
>high tigers, and do a forward 'turn kick' (neutral stick + forward) over the
>low tigers.

Not quite. There is quite a bit of difference between the Ryu fireball
trap and the Sagat tiger trap.  First of all, Sagat has more delay 
after throwing his tiger than Ryu does after a fireball. In addition,
you can combo Sagat as Guile with a jumping forward kick combo if
you anticipate and jump a low tiger. 

Sagat is also more susceptible to the Guile trap...

>>
>---
>T. Cannon
>(who thinks Ken's SPAM against Sagat)


-- 
 Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
 			| Internet: c-wang@uiuc.edu			
Newsgroups: alt.games.sf2
From: cw21219@uxa.cso.uiuc.edu (Crying Freeman)
Subject: Re: Being a Master?
Organization: University of Illinois at Urbana
Date: Wed, 16 Dec 1992 07:30:49 GMT

el27166@uxa.cso.uiuc.edu (This Space for Rent) writes:

>Really, would someone explain to me 'SF2 morality'?  I don't understand
>why people refrain from doing certain things which are a winning
>strategy because the opponent considers it 'cheap'.  Why does it
>work on so many people?  Why doesn't it work on ME?

Because you have no conscience, never did, probably never will! :)
Hey, don't get me wrong, that's a compliment! 

Actually I love cheaping whiners...

Usually, the people who whine are "mid-level experts"

This is my typical experience with the typical whiner.
1) I throw them. (sac-throw, tick, whatever)
2) They mutter "cheap ass style" or some other "whine" under
	their breath
3) I start REALLY ticking them... short kick throws, ugly ticks
	whatever...
4) They pull out Chun Li to try to tick me back...
	(Don't ask why, but whiners always pick Chun Li to try to tick)
5) They start muttering cheap when I counter their throws.
6) They then pull out Bison. Unfortunately for them, they play the
	unimaginitve "try to cheese" style.

Anyways, I generally don't play that heavy a tick style, unless
I'm in a bad mood, or if I get whined at... Whining just really peeves me.

>-- 
>Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
>If you have nothing good to say, sit down, shut up, and post to USENET.
-- 
 Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
 			| Internet: c-wang@uiuc.edu
From: kchchang@remus.rutgers.edu (kai chang)
Newsgroups: alt.games.sf2
Subject: Re: Zangief's SPD motion
Date: 18 Dec 92 06:44:05 GMT
Distribution: usa
Organization: Rutgers Univ., New Brunswick, N.J.


	Help me out.  How does a good Z player do aginest a defensive Ruy? 
	What happens when Ruy tries to trap you into the corner and fireball you to death (and DP when you jump?)
Newsgroups: alt.games.sf2
From: zell@ux1.cso.uiuc.edu (Joseph Zell)
Subject: Re: SF2 around the globe!
Organization: University of Illinois at Urbana
Date: Thu, 17 Dec 1992 04:47:18 GMT

atb@mighty.engin.umich.edu (Adrian Bradley) writes:

>I had the chance to go to Space Port about a month or two ago, at the well 
>known UIUC. As it turns out, I didn't get to play any of the people that keep
>posting here, but I did play a jumping Blanka and a different jumping Chun-Li.
>Once I got warmed up with Ken/Ryu, they were defeated...

Ahhhh, that was your problem.  Space Port is more of a Training ground. 
You need to go down the block to the union. *There* all of the posters will
be hanging out.

>Wish we could get together and have a SFII tournament with all the posters of
>this newsgroup - it would be interesting...

well, post before you come next time.
JOe

-- 
Joe Zell               * "What if they went nowhere?"
zell@ux1.cso.uiuc.edu  * "Then this is your big chance to get away from it all."
                       *   -Admiral Kirk and Dr. McCoy, STII:TWOK
Newsgroups: alt.games.sf2
From: petitc@vccnw04.its.rpi.edu (Christopher Jon Petit)
Subject: Re: Zangief's SPD motion
Distribution: usa
Date: Fri, 18 Dec 1992 13:38:06 GMT

kchchang@remus.rutgers.edu (kai chang) writes:


>	Help me out.  How does a good Z player do aginest a defensive Ruy? 
>	What happens when Ruy tries to trap you into the corner and fireball you to death (and DP when you jump?)

 On Classic, you die.  But if you're on CE, do the lariat and move towards him.
-- 
Now on sale, in Aisle 5 of the Divine Supermarket---Lives, and Clues.  Buy
yours now and avoid the rush!  They make great Christmas gifts!
Cynicism is only realism projected into the future.
If your fondest wish is to fly, don't draw up plans for flippers.
Newsgroups: alt.games.sf2
From: inkblot@leland.Stanford.EDU (Thomas Calvin Cannon)
Subject: Re: Being a Master? (PLUS UNFINISHED SAGAT GUIDE!!)
Organization: DSG, Stanford University, CA 94305, USA
Date: Tue, 15 Dec 92 17:57:50 GMT

In article <BzAJCH.qH@news.cso.uiuc.edu> skillian@ux4.cso.uiuc.edu (Seth James Killian) writes:
>
>
>
>		In his "Unfinished Sagat Guide", T. Cannon covers a lot of 
>	basic ground.  I myself am capable of little more than competent pattern
>	style Sagat play, but am also learning.  No great additions here (I did

cool!

[stuff deleted]

>	Anytime you can connect with a FB in Sagat combos, you could have used
>	a TU, so go for the hurt.  Well, when it comes right down to it, Sagat

In defense of my mini-guide, I have to say that there is _one_ good use for
a firebird combo: seeting up your opponent for a trap.  IF your opponent's
near the corner, a FB combo jushes him back a bit, and sets you up for another
fast FB, to start the trap.  Now that I think about it though, this _is_ 
about the only use for the FB combo. 

>	is just outmatched by Blanka, and these techniques will eventually 
>	become unsurprising and easily counterable, but I still maintain that
>	there is a more equal balance of capabilities if Sagat can stay on the
>	offensive.  I don't recall losing to any Sagat recently with Blanka,
>	but I remember the first few times Ming pulled some of these little
>	tricks on me it just blew my mind.  I was happy to put in another 
>	quarter just so I could learn his little bag of tricks and prepare.
>	This was just one more instance of where a technically perfect Sagat
>	style would still get trashed, but an unorthodox and "crazy" style
>	that was willing to take some necessary risks could pull off an
>	impressive upset.
>
>		Seth Killian
>
---
T. Cannon
(but you can call me Tom)
From: maestas@cs.arizona.edu (Mark Maestas)
Newsgroups: alt.games.sf2
Subject: Vega V. Dhalsim (was: Re: SFII-CE Match-UPs and Ratings)
Date: 12 Dec 92 06:28:20 GMT
Organization: U of Arizona CS Dept, Tucson

In article <Bz4J12.389@usenet.ucs.indiana.edu> bodom@silver.ucs.indiana.edu (Brian Odom) writes:
>This is a great chart, but of course, everyone will have their disagreements.
>Dhalsim vs. Vega.  C'mon.  Vega does not crush Dhalsim.  A good Sagat or a 
>Honda will give Dhalsim more problems that a Vega would.  Zangief gets 
>CRUSHED by Dhalsim.  He simply can't get in effectively.  All a Dhalsim has to
>do do against the screaming eagle is jump back and kick.  If you don't hit him,
>you'll both "bump" in the air and he won't touch the wall.  It's about even
>-- 

Okay, here goes my disagreement:
If you miss, then you've just wasted your attack and are a sitting duck for 
a Fierce claw, the last part of the Roll (if the Vega player was holding back),
or better yet, Vega lands and then jumps and air throws you (very hard to do).
And even if you stay on the ground, Dhalsim's only real counter attack isn't
a very effective way to stop the Eagle.  It's even harder to counter if Vega
decides to go on a 'strafing run' and nick Dhalsim in the back of the head with
the claw.  Even when Dhalsim does counter, it doesn't do enough damage to make
up for the Eagle throws or strafes that are pulled off.  The best place for 
Vega to try to fly off the wall is when he's near either side of the screen.
This results in less travelling time and more time to either Strafe or try to
throw.  Intersperse this with just regular jumps and it's even harder to 
outguess Vega. I think Cybergeek's chart reflects this pretty accurately,
but as always, "local listings may vary."

                                Mark "Terminator" Maestas 
                                maestas@cs.arizona.edu
 "Hasta la vista, baby." - [8^! 

P.S. Merry Christmas guys (and lady)!!!!

>Brian T Odom
>"We are all manufacturers -- some make good, others make trouble, and still
>others make excuses."
Newsgroups: alt.games.sf2
From: caine@uxa.cso.uiuc.edu (Dark Lord of the Sith)
Subject: Ken's HK and invincibility...
Organization: University of Illinois at Urbana
Date: Wed, 16 Dec 1992 05:39:29 GMT

As you all should know by now, Ken's HK is not invincible at any point.
But for those of you who refuse to accept this as fact, as I once did, I
shall prove to you that he is vulnerable at all point in the HK.

Play Dhalsim, have him throw a fierce or strong yoga fireball.  Wait until
the fireball is as close as it would have to be for Ryu to go over one of his
or Ken's fireballs, then do the HK.  You should get torched by the fireball,
and if you waited long enough, you will see a frame where Ken has his back to
you when he gets hit.  Obviously, if you had Ryu, this would not be a problem,
but that is proof that he IS vulnerable while doing the HK.

Caine Schneider

-- 
>------------------------------------------------------------------------------<
"I've got a bad feeling about this..." -Solo -Skywalker -Leia
"Attack me if you dare, I will crush you!" -The One and Only...Ken
<------------------------------------------------------------------------------>
Newsgroups: alt.games.sf2
From: drkhoe@nmt.edu (ONID)
Subject: Re: SFII-CE Match-UPs and Ratings
Organization: New Mexico Tech
Date: Sun, 13 Dec 1992 07:03:45 GMT

In article <Bz4J12.389@usenet.ucs.indiana.edu> bodom@silver.ucs.indiana.edu (Brian Odom) writes:
>
>
>This is a great chart, but of course, everyone will have their disagreements.
>Dhalsim vs. Vega.  C'mon.  Vega does not crush Dhalsim.  A good Sagat or a 
>Honda will give Dhalsim more problems that a Vega would.  Zangief gets 
>CRUSHED by Dhalsim.  He simply can't get in effectively.  All a Dhalsim has to
>do do against the screaming eagle is jump back and kick.  If you don't hit him,
>you'll both "bump" in the air and he won't touch the wall.  It's about even
>-- 

Hmmm... I have been many good Dhalsim players with Vega...  Vega I have found
is also good against good Guile players...  do the wall jump and then
fake a dive away from them, they will attempt to perform some move and 
then just toss them...

Yes, Sagat is a Ken/Ryu crusher... also good against Guile...
Honda believe it or not is quite effective vs. Bison...

Let's face it, unless you are a damn good Ken/Ryu player you will not beat
most excellent Blanka players...

Personally I think Ryu is toughest... he can beat Ken most of the time...
his combos are fast and furious and his hits take off more power...

>Brian T Odom
>
>"We are all manufacturers -- some make good, others make trouble, and still
>others make excuses."


-- 
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Computers are bad for you, they cause brain cavities... Even Crest can't help!
"Shouryuken" - Ryu | The piper has lost his way... the mice have ran away!
%%%%%%%%%%%%%%%%%%%%%%%%%%%%---drkhoe@nmt.edu---%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Newsgroups: alt.games.sf2
From: inkblot@leland.Stanford.EDU (Thomas Calvin Cannon)
Subject: Re: SFII-CE Match-UPs and Ratings
Organization: DSG, Stanford University, CA 94305, USA
Date: Sat, 12 Dec 92 00:19:47 GMT

In article <Bz44s0.40G@news.cso.uiuc.edu> el27166@uxa.cso.uiuc.edu (This Space for Rent) writes:
>These are my ratings for matchups in SF2-CE based on my experience.
>A score given to a character is the number of times he can win out of
>ten when fighting master vs. master.
>
>Character  Chance of defeating:                              Total  % chance
>used       Ryu Ken ChL E.H Zan Bla Dha Gui Bal Vega Sag Bis  Score  winning
>----------------------------------------------------------------------------
>Ryu         5   6   7   8   5   5   4   7   9   4    3   4     67     55.8
>Ken         4   5   7   8   5   4   3   4   8   3    3   4     58     48.3
>Chun Li     3   3   5   4   4   3   6   2   6   5    6   4     51     42.5
>E. Honda    2   2   6   5   7   6   3   2   8   6    2   4     53     44.2
>Zangief     5   5   6   3   5   5   4   3   7   5    3   6     57     47.5
>Blanka      5   6   7   4   5   5   7   6   2   5    7   3     62     51.7
>Dhalsim     6   7   4   7   6   3   5   5   9   1    4   4     61     50.8
>Guile       3   6   8   8   7   4   5   5  10   6    3   6     71     59.2
>Balrog      1   2   4   2   3   8   1   0   5   3    2   2     33     27.5
>Vega        6   7   5   4   5   5   9   4   7   5    6   5     68     56.7
>Sagat       7   7   4   8   7   3   6   7   8   4    5   4     70     58.3
>M. Bison    6   6   6   6   4   7   6   4   8   5    6   5     69     57.5
>
WoW! according to this, Sagat _should_ be the second best all-around character
in the game! (surprisung, huh?) This goes along with my belief, as I have yet
to see a  Sagat master, yet the Sagats here (myself included) tend to squash
Ken flat, and play Ryu almost even.
[commentary deleted]

>Ken, Ryu, and Guile used to be more dominant at UIUC before Sagat players
>got better.
>
Exactly.  Sagat absolutely crushes Guile, and can beat Ken handily if he
doesn't get stunned (which will only happen if you're cocky or stupid).
;)

>-- 
>Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
>Guys with long sigs are just trying to compensate for something...
---
T. Cannon


Newsgroups: alt.games.sf2,rec.games.video.arcade
From: renton_c@kosmos.wcc.govt.nz
Newsgroups: alt.games.sf2
Subject: Bugs on the Classic
Date: 16 Dec 92 09:30:03 NZST
Organization: Welligton City Council, Public Access.
NNTP-Posting-Host: kosmos.wcc.govt.nz

Can Somebody confirm these bugs on the classic

1. Guile  - From the freeze does a magic throw that doesn't touch the opponent
and ends up freezes at the end of the magic i.e standing in the opposite
direction.

2. Ken/Ryu - on the car bonus stage Ken/Ryu gets into the car and starts it?



 Mike Ludlam
 LUDLAM@MWRC.GOVT.NZ
Newsgroups: alt.games.sf2