HDTenEightyP/NetNews huggingface dataset:
From: ins894r@aurora.cc.monash.edu.au (Aaron Wigley [Wigs])
Subject: Re: Computer Crimes
Organization: Monash University
X-Newsreader: Tin 1.1 PL5
Date: Tue, 1 Sep 1992 09:51:43 GMT

Ron Dippold (rdippold@cancun.qualcomm.com) wrote:
: bz556@cleveland.Freenet.Edu (Joshua E. Randall) writes:
: >Has anyone ever actually been arrested/tried for *cracking*?  Most of the
: >time they are nailed for other related crimes, such as telephone tampering.
: 
: For cracking software?  No.  

Or do you mean 'cracking' as in the hacker's dictionary:

cracking: n. The act of breaking into a computer system; what a
   {cracker} does.  Contrary to widespread myth, this does not
   usually involve some mysterious leap of hackerly brilliance, but
   rather persistence and the dogged repetition of a handful of fairly
   well-known tricks that exploit common weaknesses in the security of
   target systems.  Accordingly, most crackers are only mediocre
   hackers.

: And of course, cracking software isn't a crime.  It's taking the
: cracked software and distributing it to others.
: -- 
: Early  to bed, early to rise, work like hell and advertise. -- Dr. Scholl

As for actual cracking into system, yes, I know of a few cases where 
people have been caught, tried, and imprisoned.

Read 'The Cuckoo's Egg' by Cliff Stoll sometime :-)

The Wigs of Oz,
Aaron Wigley
From: thompson@kuhub.cc.ukans.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: F117a -- miscellaneous ramblings
Date: 27 Aug 92 18:09:13 CDT
Organization: University of Kansas Academic Computing Services

In article <1992Aug27.133541.5962@bcrka451.bnr.ca>, norm@bnr.ca (Norm MacNeil) writes:
> 
> In article <1992Aug27.031421.29481@jhunix.hcf.jhu.edu>, plecs_b@jhunix.hcf.jhu.edu (Michael B Plecs) writes:
>> 
>> To my dismay, all they seemed to upgrade were the graphics.  (And sound)
>> One of my MAJOR gripes about the game is the control resolution.  I tap the
>> down arrow, and the nose of the plane shoots up 10 degrees.  That was something
>> I expected them to fix in F117.  
> 
> Since I have a joystick I never saw this problem.
>  

If you hit the Insert key, you can change the resolution.

>> Also, I always thought the runways were too small.  
> 
> BTW, to Charles (I believe), I found the Desert Storm or Persian Gulf Theater
> is where you can get pickups/dropoffs.  Also, I have, too, slammed into a hill
> that I didn't see.  I believe it was that you hit it on the side (i.e., you were
> flying parallel with it and the side of the hill "came up to meet you" so to
> speak.  That happened to me a couple of times - once when I was a Captain -
> bummer.
> 

If you die, you can hit Alt Q to quit the game before your character
is listed KIA.


>   Norm.

-- 
------------------------------------------------------------------------------
|  Charles A. Thompson               |  thompson@ukanvm.cc.ukans.edu         |
|  University of Kansas              |  thompson@ukanvax.cc.ukans.edu        |
|  _Avid_ SkiBum                     |  OS/2 2.0 is for YOU!!!               |
------------------------------------------------------------------------------
|  Look for Recipe Pro(tm), an interactive recipe database, coming soon...   |
------------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: peterlew@bnr.ca (Peter Lew)
Subject: Re: HELP! Luara Bow II **spoilers**
Reply-To: peterlew@bnr.ca (Peter Lew)
Organization: Bell-Northern Research Ltd.
Date: Thu, 27 Aug 92 14:36:25 GMT

In article <1992Aug26.114831.58410@cc.usu.edu>, johng@cc.usu.edu writes:
|> Help! I'm stuck in act three of Dagger of Amau Ra, I have talked to everybody,
|> and broken the glass casee and have opened the safe, but how do I get the key
|> of the painting ?
|> please help,
|> 
|> 
|> Thanks.
|> 
|> Johnny Georgi
|> Plera

SPOILER ALERT

Use a pair of pliers to remove the key... What! you haven't found 
the pliers yet? Okay head down the secret passage to the basement
and go into the janitor's room. If Ed's not there go to his tool
box and get the pliers. If Ed's there come back later.
From: bmorrell@nx06.mik.uky.edu (william b morrell)
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima 7 keyfix from Orgini
Keywords: Hook's Key  Origin direct
Date: 2 Sep 92 16:35:14 GMT
Organization: University Of Kentucky, Dept. of Math Sciences

I was just wondering if anyone else took advantage of Origin's offer to  
add Hook's key back into the Avatar's inventory.
Before I found out about the built-in cheat (still haven't figured out  
exactly how to use it, BTW) my wife mailed her U7 savegame to Origin who  
had assured her they would put the key into her inventory and mail it back  
"within two weeks".
Well, that was about three months (or more) ago, and I just thought I  
would check and see if anyone who took advantage of this had gotten their  
disk back.

I'd also like to add that I'm very disappointed in Origin over the U7  
debacle and as a result really doubt that I will buy any future Origin  
products (at least not the first (aka BETA) release).

Bill
Newsgroups: comp.sys.ibm.pc.games
From: gwc@csd4.csd.uwm.edu (Greg F Walz Chojnacki)
Subject: Re: Help-Joystick erratic with Red Baron
Originator: gwc@csd4.csd.uwm.edu
Reply-To: gwc@csd4.csd.uwm.edu
Organization: University of Wisconsin - Milwaukee
Date: Tue, 1 Sep 1992 17:46:19 GMT

From article <1992Sep1.165310.23524@bcrka451.bnr.ca>, by norm@bnr.ca (Norm MacNeil):
> 
> In article <BtwLDI.4K7@news.larc.nasa.gov>, (Daniel Koppen) writes:
>>    Anyway we installed Red Baron but found that when the joystick
>> was enabled, the pointer jumped erratically over the menu items.
>> When the joystick was held down, the pointer moved down, and when
>> the joystick was moved up, the pointer moved up, but with the
>> joystick in the center position, the pointer jumped around. No
>> amount of trimmer adjustment helped.
>>    Has anyone else seen this? Is there a fix? A patch file maybe...
>
Yes, there is a patch, but I can't remember where. I'll post it here when I find
it, or email me.

> Sounds like the problem I was recently having where on my 486DX-33 the joystick
> was quite untrimmable on some games.  After plugging it into my SoundBlaster
> game port (on the advice of a fellow netter), it now works fine except on the
> following games:
>  - A10 Tank Killer V1.5
>  - Red Baron
> It will work; however, on the slower speed (i.e., without the "turbo" button on)
> but this, of course, makes the game jumpy as hell.  They did, however, work fine
> on my 386-33 (before I sold it and bought the 486).  Perhaps these games can't
> handle the higher speeds yet.  Hmmmm....  Anyone else got a thunk on this one?
>
I was having trouble with my lowly CH Mach II on AOTP, got advice about
a new game card, etc, then, lo and behold, it started working fine
spontaneously. I noticed the difference when I decided to practice as 
a Marine in an F4U, rather than as a Navy pilot. Thus, I think the
game is buggy.

It's all the more interesting because the Dynamix rep on GEnie sort of
went along with the game card rap -- but Dynamix also put out a Red Baron
patch that fixed my joystick problems with THAT. So, if you like conspiracy
theories, Dynamix is in league with game card makers; otherwise, they're
lazy in their programming.

Greg
From: knepley@CS.ColoState.EDU (Ranseus (Jim Knepley))
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wing Commander III wishlist
Date: 26 Aug 92 02:36:45 GMT
Organization: Colorado State University

In article <1992Aug25.183644.12967@u.washington.edu> moe@rainier.lib.washington.edu (Joe Shippert) writes:
[Actual wish list deleted]

>Anyone heard when/where/if Wing Commander III is comming along?

  Wing Commander III has been postponed indefinitely.
  This comes from the mouth of a fairly reliable source who recently talked
to Richard Garriot (aka Lord British) at GenCon.
  It seems that Chris Roberts has had a falling out with Origin, as they
were openly insulting him in a seminar.  "They" being Lord British, et al.

I wonder if this will also delay/cancel the Strike Commander project...

Anyway, you'll need to enjoy what you've got in the WC series, as that's
probably all there'll be from Origin.

***  WARNING:  STAUNCH SPECULATION  ***
If Chris Roberts has indeed left Origin, he may well go to another company
with his wares.  We could see a product that will be a WC clone from, oh,
Sierra.  (ok, not, but maybe LucasArts would bite...)

Take it for what it's worth,
  Jim

-- 
**** knepley@cs.colostate.edu ****************** Boycott Microsoft ****
 Jim Knepley           Magician, programmer, computer geek.
   (Ranseus)    Proud user of Clinton condoms.  Scented like Flowers.
*********** CTHULHU IN '92! -- Why vote for the LESSER evil? **********
From: luit1@wsinfo11.info.win.tue.nl (Wim Jansen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Star Trek 25th Anniversity Game - Help
Date: 1 Sep 92 07:27:06 GMT
Reply-To: luit1@info.win.tue.nl

smeyer@panix.com (Seth Meyer) writes:

>The Star Trek instruction book is lousy and is cryptic.  For example,
>how do you shoot the Klingons with the phaser?  I followed the
>booklet's instructions, only to promptly be killed off.

Press U - Press I - Click on phaser (1 or 2) - Click on 'Klingon'

There, does that make daddy's little boy happy ?

Wim Jansen.
-- 
======================================================================
=         -- Another Key-bored Genius gets Mouse-trapped --          =
=        luit1@info.win.tue.nl ( in real life: W.M. Jansen )         =
======================================================================
Newsgroups: comp.sys.ibm.pc.games
From: moe@rainier.lib.washington.edu (Joe Shippert)
Subject: Re: Wing Commander III wishlist
Organization: University of Washington Libraries, Seattle
Date: Tue, 25 Aug 1992 21:16:26 GMT

In article <1992Aug25.205744.24608@reed.edu> odlin@reed.edu (Iain Odlin) writes:
>  On the subject of WCIII wishes, moe@u.washington.edu says he wants the ab-
>  ility to look around or have a rear-view mirror.
>
>  You've already got it in WCII:  Try function keys 1 to 4.

No, I want the ability to have a rear view mirror or to look around A LA 
RED BARON. In Red Baron you can hold down button #2 and and move the 
joystick in what ever way you want. Much MUCH quicker then reaching for the 
keyboard. Maybe they just expect everyone to have a thrustmaster or 
something.

I got the idea for the rear view mirror when driving. I can see a pretty
good angle behind me with it. I'd be nice to not have to look around or be
shot at in WC to know that someone is behind you.

-- 
==============================================================================
moe@u.washington.edu
If you can't talk about it, point to it.
From: Ashley.Kleynhans@f54.n7101.z5.fidonet.org (Ashley Kleynhans)
Newsgroups: comp.sys.ibm.pc.games
Subject: Robin Hood Bug?
Date: 30 Aug 92 02:44:04 GMT
Organization: FidoNet node 5:7101/54 - Depths of Insanity, Alberton

Yes, I think there is a bug in Robin Hood, I never had the same 
problem you had though... mine was that whenever the Sherrifs men 
came looking for me, I just run around for a while and eventually I 
just turn invisible without even using the help of the Dryad trees 
to turn me into a tree, and then when the Sherrif's men arrive in 
the screen, they think that I am a tree and leave, then after they 
have left, I suddenly appear again as though I have turned into a 
tree... It helped me though, because I did not have to waste time 
looking through the manual to find the codes and also I still don't 
know how that code system for turning into a tree works, I have 
tried to do it at a friend's house but can't get it right, do you 
know how to do it ?
 
From what I can understand you must click the hand icon on Robin and 
then enter the name of the tree, but that does not seem to work...
When I do eventually get it to work, which code do I type in, there 
are 2, first the English name and then the Dryad name, which one is 
the one you have to type in on the Hand Scroll ?
 
Thanks a million.
Cheers.
--  
INTERNET: Ashley.Kleynhans@f54.n7101.z5.fidonet.org
via:  THE CATALYST BBS in Port Elizabeth, South Africa.
       (catpe.alt.za)   +27-41-34-1122 HST or +27-41-34-2859, V32bis & HST.
Newsgroups: comp.sys.ibm.pc.games
From: euming@mrcnext.cso.uiuc.edu (Lee Eu-Ming)
Subject: Sale: Dagger of Amon Ra
Organization: University of Illinois at Urbana
Date: Mon, 31 Aug 1992 03:12:10 GMT
Keywords: sale

-- I am posting this on a friend's account.  Dont flame him. --

For sale/trade: One origional copy of "The Dagger of Amon Ra", also known
as "Laura Bow #2".  Includes origional disks, manuals, etc, etc...

Asking $40.  OBO.

Better yet, make me a trade offer.  I am interested in "The Colonel's 
Bequest", also known as "Laura Bow #1".  Trade for origional disks, manuals,
etc, etc...  Or any good flight simulator, specifically "Aces of the Pacific".

If interested, drop me email at this account or call
   (217)-337-6708 and leave a message, or write
   P.O. Box 2581
   Champaign, IL 61825-2581

All good offers will be accepted.  All really interesting offers will be
considered.
From: egp41980@uxa.cso.uiuc.edu (M)
Newsgroups: comp.sys.ibm.pc.games
Subject: Anyone play Legends of Kyrandia?
Summary: how is it?
Date: 2 Sep 92 16:45:03 GMT
Article-I.D.: news.BtyMJ5.86J
Organization: University of Illinois at Urbana

I was thinking of picking this game up, but I'd like to have the opinions
of some people who've already played it. (I think its Legends of Kyrandia,
its that new Westwood game with the series title being Fables and Fiends).
Anyway, I'd like to get an idea of how good the game is, so maybe someone
could post a review. Also, how does it run on a 286-12 and are there any
bugs?  Thanks.


-- 
===============================================================================
|  Emery Puskas                    "We're not hitchiking any more...we're     |
|  egp41980@uxa.cso.uiuc.edu        riding"                                   |
|_____________________________________________________________________________|
Newsgroups: comp.sys.ibm.pc.games
From: pwb@aerg.canberra.edu.au (Paul Blackman)
Subject: Re: Links386 putting? 
Keywords: Links386.
Organization: University of Canberra
Date: Thu, 3 Sep 92 06:21:51 GMT

I was told by a salesperson that Links386Pro
used SuperVGA. ie greater than 640x480
Is this correct?
I was also told that depending on the memory
you have the game would create a swap(like)file.
Does this swapfile operate OK on a compressed drive?

Paul...   (pwb@aerg.canberra.edu.au)
From: bise@aludra.usc.edu (Daniel W. Bise)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Roland Scc-1
Date: 28 Aug 1992 11:59:26 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

sxjcb@orca.alaska.edu (Jay C. Beavers) writes:
>I'll add my third vote for this.  Excellent card.  Extremely poor
>sound support. I called Sierra Online to look at getting an SCC-1 
>driver since all their games seem to support a modular soundcard 
>driver that could be replaced. Unfortunately I was told that future 
>Dynamix games would support the SCC-1 (I was specifically asking 
>about Aces of the Pacific which came out after the SCC-1) but no 
>older games would ever have the support added. 

Why is it that the SCC-1 crowd is having trouble coming to grips
with the fact that they bought a new, bleeding edge device for
which support is sparse? Can they seriously expect support for
the SCC-1 to spring up overnight?

When I first bought the LAPC-1, next to nothing supported it.
I knew that going in! (You _hopefully_ don't go spending $425 on 
a sound card without knowing full well what you're getting into.)
I didn't expect game companies to bend over backwards for me. If
the card was worthy of support through its quality and market
penetration, I knew support would follow.

Now, more than two years later, the card has become fully 
supported and I couldn't be happier with it (a little PAS-16
augmentation, notwithstanding.)

Give it time!

Now, shall we start the inevitable thread about lackluster Turtle 
Beach support? 

.--------------------------------------------------------------------.
| Daniel W. Bise			         bise@aludra.usc.edu |
| USC BArch (finally!)		           71601.1752@CompuServe.com |
| Sysop, The Patchbay BBS              818-441-3965|So. Pasadena, CA |
| V.32bis/V.32--WC3.5|TCat!|Win3|TT/ATM Fonts|Grafix|MIDI|SoundCards |
`--------------------------------------------------------------------'
From: morrejk@wkuvx1.bitnet
Newsgroups: comp.sys.ibm.pc.games
Subject: Out of This World codes *Spoilers*
Date: 28 Aug 92 04:40:45 GMT
Organization: Western Kentucky University, Bowling Green, KY


  WARNING!  Possible spoilers follow....
























These are my codes to Out of This World for the IBM.  I just thought
maybe they may help someone out there to get out of a rut they could
be in.

        Here's the access codes for Another World (Delphine) by
HAL9000.
 
LDKD
HTDC
CLLD
XDDJ
FXLC
KRFK
KLFB           } Not necessarily in order
LBKG
TTCT
DDRX
TBHK
BRTD
CKJL
LFCK
BFLX
XJRT
HRTB
HBHK
JCGB
HHFL
TFBB
TXHF
JHJL

Hope they help in some way.  Although, there is one part in which I am
having trouble.  It's after you run through all the doors (where they
shoot the BIG lasers blowing up the doors after you run through them,
and your friend has to help you up the hole.  I can save myself, and
him, but after he throws me to the other side, and I go the other way,
I cannot figure out how to get past that part.)  Did that make sense?

Jon
From: dwong@terapin.com (Don Wong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Problem with WC2
Date: 25 Aug 92 12:31:58 PST
Organization: BBS

OK...I got WC2 and the speech pack a while ago and installed them both on my HD
without too much trouble.  Everything was fine, the game was cool, and I was
killing a lot of Kilralthi.  Then one day the music started screwing up, just a
little bit, and then the speech would get garbled, and then it would lock up
more and more often.  Now it's gotten to the point where I can't even play the
game, the music never plays right and it locks up all the time.  It worked
before...why doesn't it work now?  Especially since my configuration has
changed at all.
Here it is in case your interested:  386-33, 8 megs ram, QEMM v6.02, Smartdrv
(yes, I tried disabling this, but it still didn't work).  And I'm not running
this under a Stacked drive.  Any ideas?
Newsgroups: comp.sys.ibm.pc.games
From: brown-sh@news.cis.ohio-state.edu (shawn c brown)
Subject: EOB I: Orbs of power
Organization: The Ohio State University Department of Computer and Information Science
Date: Wed, 2 Sep 1992 21:55:58 GMT

	I just finished EOB I (what a letdown!) and I have several 'Orbs of
Power'.  I tried throwing them at the Beholder, but they just came back and
hit me!  Does anyone out there know what they're really supposed to do??


Shawn Brown
From: bryce@sdf.lonestar.org (Bryce Hamm)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Computer Crimes
Date: 1 Sep 92 20:24:05 GMT
Organization: sdf Public Access UNIX, Dallas--unrestricted free shell access

> Has anyone ever actually been arrested/tried for *cracking*?
> Most of the time they are nailed for other related crimes,
> such as telephone tampering.

Well.. My friend got busted by the FBI for PHREAKING,
and he ran one of the BIGGEST pirate BBS's in my big
pirate dayz.. the FBI took all his computer equipment
and took it.. the software companies didnt have the 
balls to sue him for pirating, and he cracked 70%
of the stuff he had.. for the group he was in..
so i doubt anyone does, and i wouldnt be worried about
it either... the software companies think it would be
bad publicity if they sued a 15 year old.. and that
is where MOST of the cracks originate.. and EVERY game that
comes out is cracked and released in the pirate
scene.. so i doubt it, unless
they are over 18 and they
REALLY pissed the bigboys off...

-----------------------------------
I am NOT condoning pirating, i 
quit myself(pirating) in the last
month due to moral values. 
-----------------------------------

bryce@sdf.lonestar.org
From: spissinger@urz.unibas.ch
Newsgroups: comp.sys.ibm.pc.games
Subject: Last Half of Darkness I ----HELP!!!!!!!
Date: 3 Sep 92 13:31:04 MET
Organization: University of Basel, Switzerland

Hi, 

I'm stuck in "Last Half of Darkness" and need some hints.
I Have a lot of tools (dropper, axe, can, shovel, candle, matchbox, box), I
found the girl. I think I have to lit the candle now and start the computer in
the lab. And open the door on first floor and lift the thing in the dining
room. Can anybody give me a decent advice (not TOO obvious, a little bit
cryptic???)?

Thomas
From: zweldron@ruhets.rutgers.edu (Matthew Charlap)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: EOB I: Orbs of power
Date: 4 Sep 92 14:11:32 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

brown-sh@news.cis.ohio-state.edu (shawn c brown) writes:


>	I just finished EOB I (what a letdown!) and I have several 'Orbs of
>Power'.  I tried throwing them at the Beholder, but they just came back and
>hit me!  Does anyone out there know what they're really supposed to do??
Place an O.o.P. in an Oracle (there are 2 of them) and all your items will
be identified.
--Mattew
Newsgroups: comp.sys.ibm.pc.games
From: int766m@lindblat.cc.monash.edu.au (S Malnovic)
Subject: Re: UW question (level 3)
Organization: Monash University
X-Newsreader: Tin 1.1 PL5
Date: Mon, 31 Aug 1992 06:32:11 GMT

Mikael Fredriksson (m91mfr@tdb.uu.se) wrote:
: I think I've missed something on the way:
: 
: POSSIBLE SPOILER FOLLOWING...
: 
: I am currently on level #7 and I've defeated Tyball, freed Arial. I have
: got the picture etc... What I do NOT have is the taper of Sacrifice. I 
: have heard (not in the game) that I can be found on level 3 and that 
: someone named Zak has it. The problem is that I'm not able to find this
: Zak. Can anyone point me in the right direction... please!
: 
: Thanx de Micke
: 
To find Zak you need to make your way a room which is at location as follows

assume that the game area on the map can be divided in to a 10 X 10 grid,
the south west corner being the 0, 0 position. Assuming this, the room
in which Zak is to be found is at location x=8 and y=7.5 approximately.
ie towards the North East of the map game area.

Sascha

: 
: -- 
: -----------------------------------------------------------
: email: m91mfr@tdb.uu.se                
: smail: Blomdahls vaeg 3, III ;  S - 756 49 Uppsala ; SWEDEN 
: voice: +46 18 401481
Newsgroups: comp.sys.ibm.pc.games
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: UW Box scenes
Organization: University of Waterloo
Date: Wed, 26 Aug 1992 07:45:38 GMT

In article <1992Aug24.224820.22243@cbnewsh.cb.att.com> krh@cbnewsh.cb.att.com (kenneth.r.hackbarth) writes:
>On the back of the box that Ultima Underworld comes packaged in
>are a couple of scenes from the game.  One shows a dying lizard man
>and the one below is a couple of Lurkers.  I thought I had been to
>every part of the abyss and I don't remember these landscapes.  Do
>these spots look familiar to anyone?
>
>Ken Hackbarth
>krh@cbnewsh.cb.att.com
>

I don't remember seeing those places, and I'm certain I've mapped 
every inch of the Abyss.  There were also a couple of screen shots
in CGW that I don't recognize.  They could very well be from a
prototype dungeon created during the development of the game.

Phat.
From: iidan@ccwf.cc.utexas.edu (Daniel Rogers)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Posting Links386 Pro Recorded Games
Date: 26 Aug 92 02:05:12 GMT
Organization: The University of Texas at Austin, Austin TX

How about an FTP site? Posting here is handy, but it could become cluttered
with posts like this, in which case people would start complaining. I too would
be interested in recorded games on other courses. 

-- 
=====================================================
Daniel Rogers                iidan@ccwf.cc.utexas.edu
The University of Texas at Austin
=====================================================
Newsgroups: comp.sys.ibm.pc.games