HDTenEightyP/NetNews huggingface dataset:
From: mrmarcel@eos.ncsu.edu (Mike Marcelais)
Subject: Re: Pools of Darkness - Did anyone finish this game at Veterans Level(Spoiler)
Organization: North Carolina State University
Date: Mon, 23 Nov 1992 16:21:02 GMT

In article <7067@dove.nist.gov>, glenn@sloth.ncsl.nist.gov writes:
|> 
|> 
|> I've finally gotten past Bane and his right hand man and am now in the maze.
|> I couldn't get past the three battles in anything but Novice Level.  
|> What's worse, the maze is even HARDER.  Did anyone out there A) finish 
|> the game, and B) finish it at Veterans Level?  I become very bitter when
|> I find games developed that cannot be beat.  I have found that I really
|> didn't like POD because it was mostly Hack-N-Slash (Typical *POOR* 
|> AD&D), towards the end there was only one path to follow (the choices
|> that you were given still led to the exact same thing, once again 
|> Typical *POOR* AD&D),  and the hack-n-slash became impossible to
|> beat at the end at the normal level(Blue Bane's Minions do double your
|> damage back at you, so with their hit points I tended to die before
|> killing many of them and most of my guys have near 160-200 hit points,
|> not to mention the dozens of EOBs).  All in all I found it like playing
|> AD&D run by a terrible and sadistic DM.  I don't mind Hack-N-Slash but
|> it needs to be balanced with real puzzles and *REAL* player's choices. 
|> When will they learn???
|> 
|> glenn@osi.ncsl.nist.gov
|> 
|> 

I finished the normal game at the default level (I think it's veterans, I
usually don't change it.) but only by copying items.  If you use the vorpal
weapon cheat (ie, give everyone vorpal arrows/slings) then its easy.  

Use spells and missile weapons on the blue minnions, not melee.

I haven't gotten through Dave's chalenge.

Speaking of Dave, has anyone else gotten though the his challenge at the end
of Death Knights of Krynn?  It's a pain.  (End battle, 8 death knights, 4
specral dragons)



-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
From: fa@dcs.ed.ac.uk (Fuzz Ahmad)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: WOLFENSTEIN: THE PAC-MAN LEVEL!!!
Date: 23 Nov 92 12:23:20 GMT
Organization: Department of Computer Science, University of Edinburgh


Spoilers follow...   Stand by...



























> 	Okay, they're gone.  Now, when you want to play the game, DO NOT TYPE
> wolf3d.  This is the normal game.  To play the game with debugging mode on, you
> must type: wolf3d -goobers.  That is intact, minus the period at the end of
> course.  This will enter you into the game like normal.  Then, here are the
> neccessary codes.  These are not all the codes, but the ones that really matter.Oh, don't forget!  YOU MUST enter, upon choosing a game, ALT-LEFT SHIFT-BACKSPACE!!!!  This is the only way to ACTIVATE the debugging mode.  You should see
> a sign telling you that the debugging keys are now active.  Here are the codes:
> 
> TAB-W: Warp to any level (1-10)
> TAB-G: God Mode (on or off)
> TAB-I: Free items (Gatling gun, 99 ammo)  (press twice to get full guns & ammo)
> 
> Okay.  There are others, such as walking through walls, but they don't work well and I don't use them.  Now, the "Pac-Man" level IS on game #3 (Die, Fuhrer,
> Die) and it is Level 10 (the bonus level).  Remember, you can't kill the ghosts
> .  You just have to run about "gobbling" goblets and getting extra lives until
> you find that exit door!  IT IS HILARIOUS!  Again, kudos to whatever genius
> thought it up.  Next they should try sticking BJ in a pong game....
> Well, I hope this works.  If you have any problems, praises, or you just
> want to share your experiences with me, just e-mail me.  I'm always willing
> to listen and discuss.  Good luck and may all your Nazis be dead!
> 
> 					-- Alan S. Lurie, Esq.
> 
> --
> 
> ______________________________________________________________________________
> fletch@camelot.bradley.edu --- Alan S. Lurie, Esq. --- The fastest man alive!!
> ------------------------------------------------------------------------------
>        "Jesus Saves!!!  And so do all the apostles when they're playing
> 	a game as dangerous as SPELLCASTING: 301.  Remember to save your
> 	game.  SAVE EARLY, SAVE OFTEN!!!"


How about this?

This command gets you straight there!

Wolf3d -goobers /tedlevel 29

the /tedlevel will take you to any level (1 to 59) if you have the 6 episodes, but
still works on the original version.

I think it works for ver 1.0 as well.

For those who have ver 1.0, the command is
wolf3d -next /tedlevel 29
Remember to go in `God' mode!  (But if you are feeling exceptionally cool, you don't
have to!)

dig it dudes!

Fuzz

TF
Newsgroups: comp.sys.ibm.pc.games
From: doing@bach.udel.edu (David Allen Doing)
Subject: Jack Nicklaus Golf Courses
Organization: University of Delaware
Distribution: usa
Date: Tue, 17 Nov 1992 18:01:33 GMT

To anyone with signature edition golf.

If you would like to play one of my courses/trade courses that I have
created using design, please email me.  I have designed 4 courses already
and have 2 more courses that are near completion.  I can upload them to
your computer or send/ swap a course with you.

Please respond only if you are interested or have question, no harrassment
mail please!!

Thanks in advance.  
-- 
-----------------------------------------------------------------------
David Allen Doing                              e-mail addresses:
Undergraduate Student                          doing@brahms.udel.edu
University of Delaware                         dbq49459@udelvm.udel.edu
Newsgroups: comp.sys.ibm.pc.games
From: scw@fig.citib.com (Steven C. Wolfe)
Subject: SHERLOCK HOLMES CD - reboots system
Originator: scw@ibism
Organization: Citibank IBISM
Date: Mon, 23 Nov 1992 15:31:52 GMT


Hi:

I was wondering if anyone out there has had this problem, and if so solved it?

I am running Sherlock Holmes Consulting Detective CD rom version from
ICOM.  I have no other problems with other CD games, but in Sherlock, if I 
move the mouse, it reboots the system.  Calls to ICOM have left me with
solutions which did not work.  Here is what I have on the system

-DELL 310 386 20 mhz system, 8 mbyte memory
-Always IN2000 SCSI interface card using
  version .8 of Always driver and Micro Soft cd interace driver (MSCDEX???)
-NEC CDR84M drive
-Gravis UltraSound board
-Roland MT-32 midi system
-VGA color display with 256K memory onboard
-logitech bus mouse

I see the movies fine, the sound seems okay, but move the mouse during sound,
the system reboots.

Please email me if you can help, thanks
SCWolfe
From: wang@hpcupt1.cup.hp.com (Thomas Wang)
Date: Thu, 19 Nov 1992 23:45:58 GMT
Subject: Re: HELP! How well does GUS do SB??????
Organization: Hewlett Packard, Cupertino
Newsgroups: comp.sys.ibm.pc.games

>poe@wharton.upenn.edu /  8:26 am  Nov 17, 1992 /

>As I was waiting patiently for my GUS thru the EA special offer, my friend
>went out and bought one at CompUSA. We wanted to see how good the SB
>compatibility was, so up went WOLF3D. The music sounded a little wierd,
>and sometimes the game locked up (pretty consistently). OK, maybe we
>picked a bad game. STUNT ISLAND then made it's debut. The voices sounded
>like they had a lot of static.

I tried Stunt Island demo with my GUS.  It sounded OK.  Perhaps you have
IRQ conflicts.  Didn't I hear there are some humming problem with Stunt
Island and soundblasters in general?

Wing commander works OK with GUS.  I haven't tried WC2 though.

>POE@WHARTON.UPENN.EDU

 -Thomas Wang           (Everything is an object.)           wang@cup.hp.com
From: bkssmith@thunder.LakeheadU.Ca (BKS Smith)
Newsgroups: comp.sys.ibm.pc.games
Subject: More EOB Questions
Summary: EOB ** HELP **
Date: 19 Nov 1992 02:23:52 GMT
Distribution: na
Organization: Lakehead University, Thunder Bay, Ont., Canada

Thanks to all those who answered my previous post.  I am now on 
level 6 and have more questions.

Possible Spoilers:



1) There are 3 rooms in the SE corner whose doors I cannot open.  I 
   have found a secret passageway into the western-most of these rooms
   in the same place I found the +3 mace.  Once in this room, I can find
   a secret door to the next room.  However, I cannot find a way into
   the eastern-most room. Am I missing something?  Or is this one of
   those rooms you have to fall into?

2) I'm getting my butt kicked by the Kenku.  I can handle on or two
   but sometimes there are more.  I can only cast one fireball spell
   and cast prayer if I know a fight is upcoming, but I still seem
   to get heavy casulties.  Is there some strategy I can use against 
   them?  Actually, any general fighting tips would be welcome since
   I also ventured (briefly) down to level 7 and promptly got
   slaughtered by the Drow.

                               Thanks in advance,
                                                      BKS


AMAZING BUT TRUE ...                      |
There is so much sand in Northern Africa  | bkssmith@thunder.lakeheadu.ca
that if it were spread out it would       |
completely cover the Sahara Desert.       |
From: pcrossma@cs.ulowell.edu (The Gillrocker)
Newsgroups: comp.sys.ibm.pc.games
Subject: thanks for the lsl2 help....
Date: 15 Nov 92 20:15:43 GMT
Distribution: na
Organization: University of Massachusetts at Lowell Computer Science

Thank you everyone who sent me mail, or responded in the group to my 
LSL2 despair....I am now on the island, and doing well...so far...

-- 
 _ __ A straight _ line __ may be the shortest distance between two points, 
' )  ) but it is//by no/  ) means the most interesting. -- Dr. Who
 /--' __.  . . //     /    __  _____    _   ______  __.  ____  pcrossma@ulowell
/    (_/|_(_/_</_    (__/ / (_(_) \_)__/_)_/ / / <_(_/|_/ / <_ .ulowell.edu
Newsgroups: comp.sys.ibm.pc.games
From: goldberg@iastate.edu (Adam Goldberg)
Subject: FOR SALE: Perfect General WWII data disks
Originator: goldberg@vincent2.iastate.edu
Organization: Iowa State University, Ames IA
Date: Fri, 20 Nov 1992 15:11:13 GMT

It's Forsale!  I'll take $20.
plus shipping ($2?)
-- 
 Adam Goldberg                  !   Ask me how IOWA STATE UNIVERSITY is  
 goldberg@iastate.edu           !   censoring my usenet access!!        
 ..!uunet!iastate.edu!goldberg  !   >>I don't need a BIG BROTHER!!<<     
Newsgroups: comp.sys.ibm.pc.games
From: u912078@daimi.aau.dk (S|ren Erland Vest|)
Subject: Re: VGAPLANETS NEW GAME <----- *READ!*
Organization: DAIMI: Computer Science Department, Aarhus University, Denmark
Date: Mon, 23 Nov 92 07:24:41 GMT

clements@bow.Princeton.EDU (John Brinckerhoff Clements) writes:

>In article <1992Nov22.150303.3154@daimi.aau.dk> u912078@daimi.aau.dk (S|ren Erland Vest|) writes:
>>
>>Anyone wanting to play, must e-mail me BEFORE Nov 30th, stating their top 3 
>>priority races, together with their password (this will be destroyed). 
>>
>  Clearly I know not whereof I speak, but _why_ do you need people's
>passwords?  

>just wondering...

>john clements
>21, poople snarf

Well, if you don't ask, you won't be wiser.
It's done in that way, that on hosting a new game, I create a universe. And at the same time, I decide which races are to be in that game. Also on this stage the computer asks if I want the players to have passwords. The 'universe-creation-program' can only be run _once_ each game.

So it's simple. Either I get the players passwords, or I have access to the files. And I'm playing in the game as an enemy......

Let me at this time make one thing clear: The passwords _WILL_ be destroyed 
upon creation of the game

Just to let everyone know.

Regards,
Soeren E.

---
Strapped to the chair at the city's gaschamber,
               why I'm here I can't quite remember

                            -Guns'n'Roses

--------------------------------------------------------------------
SnailMail:                                    E-mail:
Soeren Erland    \_\_\_  \_\_\_  \_   \_
Hvedevangen 26    \_      \_      \_   \_
8200 Aarhus N      \_\_\_  \_\_    \_   \_   u912078@daimi.aau.dk
                        \_  \_       \_ \_
86 10 66 68          \_\_\_  \_\_\_    \_

                            -the one
--------------------------------------------------------------------

                  HUSH!, little baby,
                  don't say a word,
                  and never mind the noise you heard.
                  It's just the beasts under your bed,
                  in your closet,
                  IN YOUR HEAD...

                    -Metallica


--
Strapped to the chair at the city's gaschamber,
               why I'm here I can't quite remember

                            -Guns'n'Roses
From: stephen@lsil.com (Stephen Lee 8941)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Vorpal Sword - Secret of Silver Blades
Date: 20 Nov 92 22:09:48 GMT
Reply-To: stephen@lsil.com
Organization: LSI Logic Microprocessor Group

In article 25496@ncsu.edu, mrmarcel@eos.ncsu.edu (Mike Marcelais) writes:
>In article <168A2AE2A.ARNOLD@VM1.UCC.OKSTATE.EDU>, ARNOLD@VM1.UCC.OKSTATE.EDU writes:
>
>The vorpal sword does not exist in Secret of the Silver Bonds.  It's just a
>red herring.  Now a vorpal sword does exist in Pool of Darkness (part IV of
>the series, Secret of SB is part III)
>
>As proof, I broke out my hex viewer (Norton's Disk Edit) and looked for the
>vorpal sword in the internal weapon list.  It wasn't there.  Nor was there a
>message about xxx being beheaded.  Both of these strings appeared in Pool of
>Darkness (in their programs.)

I found the vorpal sword in secrets of the silver blades, near the end.
Buy the hintbook and verify, its there.


---
---- Stephen Lee	Tel (408) 433-8941	Email:stephen@lsil.com
---- Cubicle 18, 2nd floor, Bld. 1525
Newsgroups: comp.sys.ibm.pc.games
From: iafinger@techfak.uni-bielefeld.de (Axel Finger)
Subject: found links386 file l386107.zip ?????? 
Date: Mon, 16 Nov 1992 11:13:47 GMT
Organization: Universitaet Bielefeld, Technische Fakultaet.

at wuarchive i searched for links105.zip but i found l386107.zip .
after unzipping there were no readme file only links386.exe and some .til files.

I this a new patch 1.07 ? Who can help ?

-- 
___________________________________________________________________________
__________________________________________________________________________|
|   Axel Finger                        |  give it away   give it away    ||                                         
|   iafinger@techfak.uni-bielefeld.de  |  give it away  now..            ||                                   
|                                      |   RED HOT CHILI PEPPERS         ||
|______________________________________|_________________________________||
---------------------------------------------------------------------------                                                                        
                                                    
Newsgroups: comp.sys.ibm.pc.games
From: swkgohw@nuscc.nus.sg (Sir Launcelot Du Lac)
Subject: Wizadry I (yes 1) HELP!!
Organization: National University of Singapore
X-Newsreader: Tin 1.1 PL4
Date: Thu, 19 Nov 1992 06:12:27 GMT


Hail Gamers!

I can't seem to get down to the 10th level from level 9.  I got to level
9 through the lift but all of the passages lead to dead ends.  I suspect
there's another part of level 9 that can only be reached by a ladder in
level 8, which I've been unable to locate (all the other levels have a
ladder leading down besides the lift).  I hope some of ye out there
remember what went on in Wiz 1.  Know ye how I can get to level 10 and
finish off Werdna?


*************************************************************************
*  Sir Launcelot Du Lake		*  Whoso pulleth out this	*
*  Avatar & Knight of Britannia		*  sword of this stone and	*
*  Internet: swkgohw@nuscc.nus.sg	*  anvil, is rightwise king	*
*  Bitnet  : swkgohw@nusvm.bitnet	*  born of all England.		*
*************************************************************************
*  I am Herne the Hunter, and thou art my son.  Take thee Albion, one	*
*  of the seven Swords of Wayland, and string thee this bow, for the	*
*  Hooded Man returns to the forest.		-  Lord of the Trees	*
*************************************************************************
Newsgroups: comp.sys.ibm.pc.games
From: ilaine@panix.com (Liz Stokes)
Subject: Re: ATTN. MAXIS GAME OWNERS!!!!! (SimXXXX, etc.)
Date: Tue, 17 Nov 1992 14:39:25 GMT
Organization: PANIX Public Access Unix & Internet, NYC
Keywords: maxis, simsity, simant, simearth, simrobots

In article <BxuB6n.1Go@acsu.buffalo.edu> dudek@acsu.buffalo.edu (The Cybard=) writes:

>BTW:  Has ANYONE ever received the magazine they promised for sending in
>the registration card?  Does anyone associated with Maxis read this group?

	we got one for SimCity a couple/few years ago, since then I've
registered SimAnt and SimEarth but never got another issue. I also sent in
a great funny comment like they asked for, but they never sent me any great
stuff. Oh well, *I* thought it was funny:
	I am Ozymandius, Sim of Sims - look on my planets ye mighty, 
and despair!
			-Liz


-- 
Liz Stokes         | 	Wool is the easiest fiber to spin, it has scales on
Ilaine de Cameron  | 	the surface which interlock, making a very strong 
                   | 	thread. It practically spins itself. 
ilaine@panix.com   |    I can see by your expression that you don't believe me.
Newsgroups: comp.sys.ibm.pc.games
From: rrogers@minnie.imd.nrc.ca
Subject: VF1 and SODDEMO
Organization: NRC-Institute for Marine Dynamics
Date: Thu, 19 Nov 1992 14:50:06 GMT

Recently I downloaded 2 files from wuarchive with the .zip extension
Before downloading I set the transfer mode to binary.

My problem is that I can't unzip these files.

I have tried pkunzip versions 1.1 and 1.93a and also unzip50.

Is there another type of compression which uses the .zip extension, or
are my downloaded files hopelessly corrupt?

Oh, the two files were VF1.ZIP and SODDEMO.ZIP both downloaded around
Nov. 12.

						Thank,

						Rick

No sig, I can't afford one!
Newsgroups: comp.sys.ibm.pc.games
From: jeffwb@camelot.bradley.edu (Jeffrey Bassuener)
Subject: Re: The Incredible Machine Demo? Where? FOUND!!!!!!
Organization: Bradley University
Distribution: usa
Date: 17 Nov 92 00:05:05 GMT

In <mac.108@ur.utk.edu> mac@ur.utk.edu (Richard J. McDougald) writes:

>In article <1992Nov13.201028.4778@stiatl.salestech.com> iam@stiatl.salestech.com (Ian Mercado) writes:

>>rmg53668@uxa.cso.uiuc.edu (Ryan M. Grant) writes:

>>>mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS) writes:
>>>>According to the doc, it REQUIRES a mouse.  You might be able to find a mouse
>>>>emulator anywhere, but who knows if it'll work.  TIM by itself won't work
>>>>without a mouse.

>>>My mouse went on the fritz while playing TIMdemo (mouse's fault, done it
>>>before) anyway I had no verticle movement, so I used the keyboard to move
>>>the pointer around - no problem.

>>That's great...unfortunately, no key (that we could find, anyway) on the 
>>keyboard will actually simulate a mouse click.  So we could move the pointer
>>around all day, but never actually DO anything.

>The ENTER key, for god's sake.   The ENTER key is the same as a mouse click !

Maybe on other games, but not on this one!  None of the keys normally
associated with a mouse click would do anything.  The cursor would move
around with the cursor keys, but the icon would never change from an
arrow key.
Newsgroups: comp.sys.ibm.pc.games
From: ramirez@spock.uucp (Andreas Orphanides)
Subject: Vampyr help
Organization: Choate Rosemary Hall
Date: Sun, 22 Nov 1992 23:16:17 GMT

I also found a strange bug in the game. when you die and go to hell, sometimes
when Vic and Bri are looking you over to decide whether you should go back 
or stay dead, they get caught in a loop discussing your stats over and over
again... Is there a fix for this or am I just cursed to live with this? The bug
seems based on whether i've completed certain missions and wether i've got
the blue rose. Thusly i've never had a chance to see exactly what the blue rose
does.

Newsgroups: comp.sys.ibm.pc.games
From: J056600@LMSC5.IS.LMSC.LOCKHEED.COM
Subject: Re: CIV questions
Organization: Lockheed Missiles & Space Company, Inc.
Date: Mon, 23 Nov 92 16:39:34 GMT

In <1992Nov23.010958.14370@miavx1.acs.muohio.edu>:

> I have three questions:

>1. How do I tell what version my game is, and if it isn't four, what are the
>advantages of upgrading?

The opening screen (when you are prompted for display, sound, etc.) will have
a number on it something like "123.45" except that the "45" portion will be
"01," "02," "03" or "04".  Version 4 supposedly makes some of the old
strategies *very* difficult to use.  If you've mastered version 1, then maybe
version 4 is worth a try.  But heck, I've never scored higher than 82%...

>2. When I'm under a republic or democracy and the senate overrules whenever I
>attack someone, do I have to sit and wait until they attack me first, or is
>there anything I can do?  Someone else mentioned a sneak attack ... the
>computer does it to me all the time - how can I do it to him?

Easy.  Revolt (especially if you have the pyramids!) and then attack.  You can
then go right back to democracy if you so desire.

>3. What exactly does "We love Pres. Day" do for me?

"We Love the President (or King, or Comrade, or...) Day" makes cities grow each
turn if they have enough food.  In the last 100 years or so, I irrigate and
build railroad around every city's perimeter that I can.  That will usually
give me enough surplus food production that a "We Love the President Day" can
let my city grow like crazy!  I'd raise luxuries from (say) 20% to 80% once I
have a huge treasury and all tech advances, and watch them grow.  I've once
grown a size 11 city into a 36 in 25 years this way!  In the same 25 years my
population rose from 5 million to 57 million.

>ok..four questions..
>4. What do you think of building the space ship?  I've made it to Alpha
>Centari twice and both times my score was drasticaly lower than usual.

Hmmm...perhaps you're concentrating too much on the spaceship at the expense
of growing your empire?  Just a thought...


Tim Irvin
****************************************************************************
"Schutzstaffel!"   Blam!  Blam!  Blam!   "Mein Leben!"
From: tharme@cc.helsinki.fi
Newsgroups: comp.sys.ibm.pc.games
Subject: World Circuit demo?
Date: 18 Nov 92 00:00:39 GMT
Organization: University of Helsinki

Anyone got the World Circuit demo? Please upload to wuarchive!! Thanks.
Newsgroups: comp.sys.ibm.pc.games
From: ajredmer@netcom.com (Akila J. Redmer)
Subject: Re: Question for Star Control2 owners...
Organization: Netcom - Online Communication Services (408 241-9760 guest)
Date: Tue, 17 Nov 1992 21:48:23 GMT

In article <1992Nov17.112940.1@wharton.upenn.edu> poe@wharton.upenn.edu writes:
>Hello World.
>A quick couple of question for those who have Star Control 2.
>Does it support the Gravis Ultrasound?
>Can you still have the great head to head battles or is it a 1 player campaign?
>
>Any other details greatly appreciated.
>Thanks!
>Phil
>POE@WHARTON.UPENN.EDU
>

Yes it does support the Gravis Ultrasound.  In fact it sounds the best with
that card.  However, the card itself is VERY flakey.  Many of them lock up
machines (especially 386's) and many of them are intermitantly compatible
with sound drivers.  The company has very restrictive requirements 
regarding sound drivers.  I would not reccomend that anyone buy one in order
to play Star Control II.  You'll find that the sound support for other cards
is excellent with this product.

Yes, Star Control II comes complete with SUPER Melee mode.  It is a superset
of the old Melee in the original.  You can now make your own custom teams, etc.

Buy this product!!!!


AJ Redmer
Executive Director, R & D
Spectrum HoloByte, Inc.