HDTenEightyP/NetNews huggingface dataset:
From: bdm@druwa.ATT.COM (Brian Millham)
Newsgroups: rec.games.video.arcade
Subject: Re: Reminescing...
Date: 19 Nov 92 22:31:12 GMT

in article <92324.125949U59985@uicvm.uic.edu>, U59985@uicvm.uic.edu says:

> The game with the laughing head is Sinistar by Williams.

Buzzz.  Wrong answer.

I don't know what the game in question is, but the Sinistar does not
laugh.  Here are his quotes:

"I hunger"
"I am Sinistar"
"Run coward, Run"
"Beware, I live"
"ROWWWWAR"

I think that's it.  I'll play a game tonight to make sure.
--
Brian Millham     |Kitty      |Fletch |Dragon's Lair |Kick Man |New World
AT&T Bell Labs    |Ferrah     |Buddy  |Space Ace     |Sinistar |High Speed
Denver, Co.       |Dr. Pepper |       |              |         |
bdm@druwa.att.com |(ferrets)  |(cats) |(laser disc)  |(video)  |(pinball)
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video.arcade
Subject: Re: Reminescing...
Date: 23 Nov 92 14:15:59 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX
X-Disclaimer: This article was posted by a user at Ericsson.
              Any opinions expressed are strictly those of the
              user and not necessarily those of Ericsson.

Daniel S. Efran writes:
>
>> >'Space Panic'
>> 	One of (if not THE) first platform games I can think of.  Escape
>> aliens with of all things... a shovel.  (well, the could've given you
>> a Garden Weasel instead... =^)
>
>This was a port of the Apple II game "Apple Panic".  Lode Runner is much
>better, even the arcade version.

Naw, the coin-op Space Panic came first.

--
James Hague   
exuhag@exu.ericsson.se
From: ar73+@andrew.cmu.edu (Aymerik Renard)
Newsgroups: rec.games.video.arcade
Subject: Re: Reminescing...
Date: 21 Nov 92 17:45:41 GMT
	<1992Nov19.222917.20135@gallant.apple.com>
Organization: Junior, Social & Decision Sciences, Carnegie Mellon, Pittsburgh, PA

>In article <1eg9mnINNd32@pith.uoregon.edu> Seth Scott,
>seth@inferno.uoregon.edu writes:
>>-- Game with spaceship, Asteroids-style play, rocks (actually spinning
>geo-
>>   metric shapes); ship can join different 'shells' that give it
>different
>>   shot patterns; player is taunted between waves by a cyclopean,
>vein-headed
>>   green alien...?
>>
>In article <92324.125949U59985@uicvm.uic.edu> , U59985@uicvm.uic.edu
>writes:
>>The game with the laughing head is Sinistar by Williams.
>>
> 
>Bzzzt.  Sorry, wrong answer.  Sinistar was not a green vein-headed alien.
> The
>game referred to is Blasteroids by Atari.  I ought to know, I designed and
>programmed that dog myself (with help from Peter Lipson and Mike Halley)!!
>Ed Rotberg                 "Just remember...
>Professor of Gonzo          a waist is a terrible
>Apple Computer, Inc.        thing to mind"

Double Bzzt. Having seen Blasteroids, this sounds more like Space Fury
to me. You had a ship which, in between levels, could try to manuever
into shells/frames that would add shots or modify shot patterns. The
green alien would use synth. speech to taunt to player: "Ah, an
earthling for my amusement" (I forget the exact words). The enemies
would be geometric shapes that would seek each other out, join, and then
start shooting powerful blasts. They wouldn't shoot when in separate
mode.

Blasteroids still has you shooting at rocks, but you can change from one
of three ships, and your ship can take damage before exploding, and the
ships are of various sizes. Near the end you do encounter Mukor, and get
to try to shoot him bit by bit.



___________________________________________________________________________
Aymerik Y. C. Renard               Internet:ar73+@andrew.cmu.edu
Carnegie Mellon University         Bitnet:ar73+%andrew.cmu.edu@CARNEGIE 
Pittsburgh, Pennsylvania           UUCP:...!harvard!andrew.cmu.edu!ar73
USA                                AT&Tnet: (412) 268-8354
Organization: University of Illinois at Chicago
Date: Thursday, 19 Nov 1992 13:11:15 CST
From: <U59985@uicvm.uic.edu>
Newsgroups: rec.games.video.arcade
Subject: Re: Reminescing...
 <1eg9mnINNd32@pith.uoregon.edu>

A good way to refresh yourself with old arcade games is to find someone with a
Colecovision. They had some decent translations of arcade games that come out d
uring that time.

Some examples:
Venture: Got pretty good at this on Colecovision
LadyBug: Anyone remember this Pac-Man derivative with the movable walls?
Turbo: The first successful driving game. First to integrate interesting graphi
cs with some sense of getting somewhere.
Space Panic:
FrontLine: Controls weren't all that great. But the action faithfully respresen
ted that of the arcade version.
Q*Bert:Only thing missing was the thump when you fell off the edge.
Star Trek: The one with the 3 part screen. Where you flew around shooting Kling
ons. The arcade version used color vector graphics.

Same thing goes for The Atari 5200
Space Dungeon: Still one of the most intense shoot-em ups. I used to play this
for hours on the 5200.
Centipede: Still in the arcades and still making money.
Millipede: Personally, I liked this one better.
Tempest: Too bad they never released it.


There were just so many good games back then. Williams, Midway, Epyx, they all
made great arcade games. It's too bad the intense competition forced them to sc
ale back their arcade division or go out of business (Epyx).

Thomas
Newsgroups: rec.games.video.arcade
From: mdchaney@fractal.ucs.indiana.edu (M Darrin Chaney)
Subject: Re: MK Characters
Organization: Indiana University, Bloomington
Distribution: usa
Date: Wed, 18 Nov 1992 18:01:49 GMT

In article <1992Nov18.004811.2231@oz.plymouth.edu> m_raza@oz.plymouth.edu (Mathew Raza) writes:
>In article <1992Nov17.190213.29372@cis.ohio-state.edu> roy@boa.cis.ohio-state.edu (eric roy) writes:
>>
>>   I was watching a movie on TV called 
>> "Big Trouble in Little China" with Kurt Russell (?).
>>
>> Well, anyway
>> I don't know if anybody on here noticed this but there was a 
>>  character in the movie that looked a hell of alot like Raiden.
>>
>>  any coments,observations,etc. ?
>
>There is an incredible resemblance mainly because they are the same characters.
>In the movie, the god-like character with the electrical was in fact Raiden...
>Thats why they are so similiar...

For the others who might not fully understand that quote, Raiden is a god
who took a human form to compete in the tournament, at the invitation of
Shang-Tsung.  Watch his "biography" in the attract mode.

	Darrin
-- 

mdchaney@iubacs mdchaney@bronze.ucs.indiana.edu mdchaney@rose.ucs.indiana.edu

"I want- I need- to live, to see it all..."
Organization: Freshman, Art, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video.arcade
Date: Fri, 20 Nov 1992 16:04:43 -0500 
From: Michael Alfonso Visconti <mv2a+@andrew.cmu.edu>
Subject: sub-zero mirror match

I'm having a lot of trouble with Sub-zero in the mirror match and I was
wondering if anyone had any hints, tricks or tips.  Some times I can 
wipe him out with a bunch of roundhouse kicks and other times I can't
even touch him.  I 've decided not to even bother trying to freeze him,
but the worst thing is when he slides over and over and you can't even
get up.
           Also, on a COMPLETELY different note, does anybody happen to
know the major differences between pac-man and pac-man plus?  I c really
can't find anything play wise and the only major graphics change was the
ghosts having those stems growing out of the top of their heads.

anyway, life goes on 

--Mike
Newsgroups: rec.games.video.arcade
From: jecoleb@eos.ncsu.edu (have clue, will travel)
Subject: Re: Pengo
Reply-To: jecoleb@eos.ncsu.edu
Organization: The Ghost Of Christmas Past Society
Date: Tue, 17 Nov 1992 20:20:17 GMT


>737ochs@gw.wmich.edu writes:
>In article <Bxuo5u.GI@news.cso.uiuc.edu>, sh30443@uxa.cso.uiuc.edu (Shiva the
>Destroyer) writes:
>> Brandon Chin <bj+@CMU.EDU> writes:
>> 
>>>Pengo.
>>>Someone mentioned this game recently.
>>>It sounds *extremely* familiar, but I can't seem to recall the actual game.
>>>Anyone help me reminisce?
>>>-bj
>> 
>> Pengo was an awesome game in which you are a penguin and there are other 
>> penguins trying to get you.  You had to put certain diamond ice blocks
>> together, and can kill other penguins by sliding ice blocks to hit them.
>> Cool game, and great intermissions.

>Actually they were Sno-bees, I think thats the correct spelling.
>It had music in the background that would stick in your head too, after
>you finished playing it. 
>(I thought the intermissions were great too :)

Okay, all together now... ;)

Pengo featured you (the penguin) in a field of ice blocks, three of which
were white with diamond-shapes on 'em.  You could push blocks and make them
skid across the floor, but you couldn't pull a block towards you, so once a 
block was against the wall, you couldn't get it off of there.

Kicking an ice block when it was braced against another block demolished it,
unless it was a diamond block; they were indestructible.

Lining up the three diamond blocks in a straight line earned you 10,000 points,
or merely 5,000 if one or more of them was up against a border wall.

Complicating this were the Sno-Bees, cute little amorphous blobs that chased
you around while you shuffled blocks.  One could kill them by sliding a block
over them, by kicking the side wall (which stunned Sno-Bees that were touching
the wall) and trampling them, or by breaking the blocks which contained Sno-Bee
eggs (which lit up briefly at the beginning of each wave).

Every so often, a cute intermission would appear where the Sno-Bees would 
come out and dance frenetically in your honor.

Cute music -- cute graphics -- cute theme -- cute game.  Rather popular with
the ladies, as it required quick thinking and logic as well as reflex skills.
--
                         jecoleb@eos.ncsu.edu 
          ---------     have clue, will travel.    ---------
  "I am a penis. Worship me."--lead singer of rock band Bicycle Face,
vainly attempting to gain attention of the crowd at the Cat's Cradle
in Chapel Hill, while opening for Mojo Nixon & The Toad Liquors
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video.arcade
Subject: Re: Reminescing...
Date: 23 Nov 92 20:15:50 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX
X-Disclaimer: This article was posted by a user at Ericsson.
              Any opinions expressed are strictly those of the
              user and not necessarily those of Ericsson.

VGR writes:
>
>>Crystal Castles-short lived game.
>
>Short-lived!?  Blasphemer!  I know of one in perfect working condition on
>the east coast!  (I also know of one in shitty condition near Philadelphia.)

I think the closer a game's release date to the dreaded video game
crash, the less exposure it got.  Possibly because the market was
already crowded with great games--geez, think about how many classics
were released from 1981 and 1983, it boggles the mind--or operators
were starting to feel the impending doom.  Early games from this
time frame really got around:  Ms. Pac-Man, Zaxxon, Donkey Kong,
Robotron, Tron, etc.  Later titles like Blaster, Quantum, Mad
Planets, and Q*Bert's Qubes are definitely rarer.  CC was right 
smack in the middle, I think, when things started slowing down a bit.

I don't really have much of a point :-)

--
James Hague   
exuhag@exu.ericsson.se
From: ckalin@csd4.csd.uwm.edu (Christopher Allen Kalin)
Newsgroups: rec.games.video.arcade
Subject: Re: MK Characters
Date: 23 Nov 1992 14:57:38 GMT
Organization: Computing Services Division, University of Wisconsin - Milwaukee
Distribution: usa
NNTP-Posting-Host: 129.89.7.4
Keywords: MK

>> Scorpion), but I think Raiden's a dead ringer for the guy in _BTILC_.
>     Yeah, I'm ashamed to admit that I've seen such a campy movie, but I  
>thought so, too.  Has anyone thought to look these guys up and see if they  
>resemble any characters from Old Chinese folklore or myths and such??

According to my mythology sources, AND the intro in the Mortal Kombat game
itself, (where there is a 30 second preview of each character-just watch the
machine long enough and don't let anyone put tokens in) Rai-Den is the name
of the Chinese THUNDER God....why the MK Raiden can throw lightning, I don't
know.  Actually, Rai-Den is closer to storm god in general.

Chris Kalin
Newsgroups: rec.games.video.arcade
From: sieh@panix.com (Lui Sieh)
Subject: Re: SPACE LORDS / Atari Games, 1992
Summary: It's Wing Commander *!
Date: Fri, 20 Nov 1992 00:27:09 GMT
Organization: PANIX Public Access Unix & Internet, NYC

I saw it and said, "WOW!".  Then after a few moments of looking at it, I
came to the realization that it's just an arcade version of Wing Commander,
the superb PC game, without the story line.  It's a bit steep to play it
when I can do that on my own.

-- 
//Lui Sieh
Dum loquimur, fugerit invida Aetas: carpe diem, quam minimum postero.  
Horace, Odes, I.xi.7;	<-- "Why post to USENET?" -Brian O.  Indeed.
What about my opinions?   ====>>   /dev/null     or    sieh@panix.com
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video.arcade
Subject: Re: Best attract modes (was Re: Hello everyhone
Date: 16 Nov 92 14:16:39 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX
X-Disclaimer: This article was posted by a user at Ericsson.
              Any opinions expressed are strictly those of the
              user and not necessarily those of Ericsson.

In article 892@cbnewsl.cb.att.com, conty@cbnewsl.cb.att.com (E. Kontei) writes:
>
>What demo sequences do YOU like?

I always liked the Willams attract modes from the olden days, the ones
that would actually show you how to play.  Stargate, Sinistar, and Joust
all come to mind.  A neat feature of the former two is that you can hold
down one of the buttons--don't remember which one--and get the high
score table at any time during the demo.

IMO the "how to play" demos are much, much better than the "here's a
corny plot" stuff that most games do (e.g. MERCS).

--
James Hague   
exuhag@exu.ericsson.se
Xref: sparky rec.games.video.arcade:9042 alt.games.sf2:4683
Newsgroups: rec.games.video.arcade,alt.games.sf2
Subject: help with vf
From: 9109214g@lux.latrobe.edu.au (Gyre)
Date: Thu, 19 Nov 1992 04:44:29 GMT
Organization: La Trobe University

Could someone help me to unzip vf1.zip
someone mailed the uuencoded version to me a few days ago
I managed to uudecode it but I cannot unzip it.

9109214g@lux.latrobe.edu.au
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video.arcade
Subject: Re: Reminescing...
Date: 20 Nov 92 14:43:03 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX
X-Disclaimer: This article was posted by a user at Ericsson.
              Any opinions expressed are strictly those of the
              user and not necessarily those of Ericsson.

Ed Rotberg writes:
>
>Bzzzt.  Sorry, wrong answer.  Sinistar was not a green vein-headed alien.
>The game referred to is Blasteroids by Atari.  I ought to know, I designed and
>programmed that dog myself (with help from Peter Lipson and Mike Halley)!!

I never realized it before, but both Blasteroids and Sega's Space
Fury have a whole lot in common.  Both have green vein-headed aliens
and both have the multiple ships/shells thing--not to mention the
overall play mechanic (SF was a rip-off of Asteroids, of course).
SF was a color vector game--I remember hearing that it was the first.  
And I can't remember if Mukor talks (I know that he rules all galaxies 
though :-) or if you ever fought the talking guy in SF.

--
James Hague
exuhag@exu.ericsson.se
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video.arcade
Subject: Re: SPACE LORDS / Atari Games, 1992
Date: 20 Nov 92 20:25:51 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX
X-Disclaimer: This article was posted by a user at Ericsson.
              Any opinions expressed are strictly those of the
              user and not necessarily those of Ericsson.

Lui Sieh writes:
>
>I saw it and said, "WOW!".  Then after a few moments of looking at it, I
>came to the realization that it's just an arcade version of Wing Commander,
>the superb PC game, without the story line.  It's a bit steep to play it
>when I can do that on my own.

WC is action game for people that don't normally play action games--it's
a linear RPG with some action sequences thrown in.  Space Lords
is a pure action game at heart, and all of the design effort has gone
into the play of the game, not the background story.

IMO there are far too many games which trade their gaminess for a tidy
plot.

--
James Hague   
exuhag@exu.ericsson.se
From: v066pz78@ubvmsb.cc.buffalo.edu (COMPUTER BLUE)
Newsgroups: rec.games.video.arcade
Subject: Re: MK Characters
Date: 18 Nov 92 20:49:00 GMT
Distribution: usa
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <BxxBF1.Ew0@usenet.ucs.indiana.edu>, mdchaney@fractal.ucs.indiana.edu (M Darrin Chaney) writes...
>In article <1992Nov18.004811.2231@oz.plymouth.edu> m_raza@oz.plymouth.edu (Mathew Raza) writes:
>>In article <1992Nov17.190213.29372@cis.ohio-state.edu> roy@boa.cis.ohio-state.edu (eric roy) writes:
>>>
>>>   I was watching a movie on TV called 
>>> "Big Trouble in Little China" with Kurt Russell (?).
>>>
>>> Well, anyway
>>> I don't know if anybody on here noticed this but there was a 
>>>  character in the movie that looked a hell of alot like Raiden.
>>>
>>>  any coments,observations,etc. ?
>>
>>There is an incredible resemblance mainly because they are the same characters.
>>In the movie, the god-like character with the electrical was in fact Raiden...
>>Thats why they are so similiar...
> 
>For the others who might not fully understand that quote, Raiden is a god
>who took a human form to compete in the tournament, at the invitation of
>Shang-Tsung.  Watch his "biography" in the attract mode.
> 
>	Darrin
>-- 

Well, it does seem as though there is a great resemblence 
of Raiden to the character in BTinLC, but did y'all know
where Liu Kang got his name from?  Liu Kang is Bruce Lee's uncle.

					Bret
> 
>mdchaney@iubacs mdchaney@bronze.ucs.indiana.edu mdchaney@rose.ucs.indiana.edu
> 
>"I want- I need- to live, to see it all..."
From: youngbn@pell3l0.alleg.edu (Nathan Youngblood)
Newsgroups: rec.games.video.arcade
Subject: Re: MK Characters
Date: 21 Nov 92 20:00:52 GMT
Distribution: usa
Organization: Allegheny College

In article <BxvxL4.24K@usenet.ucs.indiana.edu>  
shulick@navajo.ucs.indiana.edu (Sam Hulick) writes:
> In article <1992Nov17.190213.29372@cis.ohio-state.edu>,  
roy@boa.cis.ohio-state.edu (eric roy) says most sayishly:
> >
> >   I was watching a movie on TV called 
> > "Big Trouble in Little China" with Kurt Russell (?).
> >
> > Well, anyway
> > I don't know if anybody on here noticed this but there was a 
> >  character in the movie that looked a hell of alot like Raiden.
> >
> >  any coments,observations,etc. ?
> 
> Far from it!  The guy in BTLC has a HUGE basket hat, and a long cape,
> and a different outfit.
> 
> -- 
> Sam Hulick          | "You can't discover new oceans unless you have the
> shulick@indiana.edu | courage to lose sight of the shore."  --Anon.

> (NeXTmail welcome)  |


Gimmie a break! I can't believe that a *slight* costume change makes  
Raiden and this guy in BTLC so different.  Picky, Picky.
Organization: Freshman, MCS general, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video.arcade
Date: Wed, 18 Nov 1992 11:03:09 -0500 
From: "Curtis B. Jackson" <cj24+@andrew.cmu.edu>
Subject: Re: MK Characters
Distribution: usa

I'd have to say that you are right....theat character did look like
raiden....but if you remember, the plot behind MK seems alot like the
plot in Enter the Dragon with Bruce Lee........those who saw the
classic, will know to what I am refering!
Newsgroups: rec.games.video.arcade
From: psarrisd@woods.ulowell.edu
Subject: MK: Reptile as error handler
Organization: University of Lowell
Date: Sun, 15 Nov 1992 21:48:51 GMT

I do not think that Reptile is an error handler.  As I had mentioned before,
I said I would try to cause the game to reset and see if Reptile appears.

No soap.  I used Cage and got to the first endurance round, where I let the
time run out on the first enemy (Kano), and I had more energy.  The game
promptly reset.  ANd this was on the machine where I had seen Reptile.

Interesting idea, but I don't think that Reptile is an error handler.
Newsgroups: rec.games.video.arcade
Subject: Re: Mortal Kombat's no SF II
From: gam@stipple.seas.upenn.edu (Call me Glenn)
Date: 15 Nov 92 23:19:20 GMT
Distribution: all
Organization: University of Pennsylvania
Keywords: No more of this, please. . .
Summary: Mortal Kombat vs. SFII

In article <1992Nov15.031030.29315@news.nd.edu> kcaster@cordelia.next.nd.edu (kevin caster) writes:
:>     Street Fighter II is the best fighting game out there.  Mortal Kombat  
:>just does not compare.  I'll admit that the digitized graphics are  
:>interesting.  But that's it.  The moves are simply too limited.  When you  
:>jump both kick and both punch buttons do the same move.  How lame!  The  
:>control of the characters is also severly lacking.  When I play Street  
:>Figher, I feel that I am in complete control of my character.   MK just  
:>seems clunky.  The digitized graphics of real people don't work well with  
:>the obviosly ripped off moves from SFII either.  SFII's cartoon type  
:>graphics make the outrageous moves more believable when performed.   
:>Blanka's... oops I mean "Kano's" roll attack simply looks stupid.  Not to  
:>mention Sonya's flying punch and Raiden's (really E. Honda's) torpedo  
:>attack.  Nothing compare's to the original Street Fighter series.  Midway  
:>should try to be innovative and come up with their own mega-successful  
:>type of game instead of leeching off of Capcom.  Come to think of it, so  
:>should SNK.     

It's fine if you want to express your views on MK and SFII here, but when you
post something like this, which is clearly biased towards SFII and against MK,
someone is going to post something that trashes SFII and glorifies MK, and so
on, and it just ends up wasting bandwidth (kinda like I'm doing now :-) ).  

Besides, we've heard all of this before, about a month or so ago.  Nothing 
really came out of all of those postings.   And no, I'm not biased towards MK.
I play both.  I play MK for its incredible graphics, irresistable gore, and
cool fatalities.  I play SFII for its diversity of moves and characters, and I
love playing Vega, Dhalsim, Guile, and Zangief.

However, I'm not sure I think that SFII's cartoony graphics make the moves
*believable*.  In fact, very little in either of the two games is *believable.*
And have you heard MK's soundtrack?  The music's cool, and the sound effects
are great.   Just listen when Johnny Cage scores a successful Groin-Punch, or
when Sub-Zero rips a head (w/ spine) out.  The tortured shrieks of the injured
characters is absolutely cool.  And I don't really agree that MK's manuvers 
are "clunky."  Sure, it takes getting used to when you're an SFII player, but
you have to get a feel for it.  (Of course, I usually hold down Strong by
accident when I defend in SFII because that's approximately where the Block 
button is on MK.  Crossovers do have disadvantages. . . :-) )

Just some pocket change. . . 

gam@eniac.seas.upenn.edu
Newsgroups: rec.games.video.arcade