HDTenEightyP/NetNews huggingface dataset:
Newsgroups: rec.games.hack
From: des@inmos.co.uk (David Shepherd)
Subject: Re: Enhanced identify modification
X-Newsreader: TIN [version 1.1 PL8]
Date: Tue, 5 Jan 93 11:23:00 GMT

Peter Snelling (snelling@bnr.ca) wrote:
: I've just made a change to the identify scroll/spell feature to
: make it easier to select the items you want to identify.

: For instance, if you have two wands with inventory letters a and b, 
: and you really want to identify b, but might also like to identify a,
: it is currently not possible to first identify b, then (if you can
: identify more items) identify a.

i thought you could do this ... when it asks for what type of thing
you want to identify just type // and this will go through the wands,
alloweing you to id b then, assuming its a blessed scroll, continue
through the rest before going through them all for a second time when you
can id a.

: This change allow you to identify a set of items, and then if you
: can identify more items, specify a new set of items and identify
: them.  Also, if the spell lets you identify everything, then 
: this happens automatically.

however, i do think that this is an easier method!
--
--------------------------------------------------------------------------
david shepherd: des@inmos.co.uk                     tel: 0454-616616 x 625
                inmos ltd, 1000 aztec west, almondsbury, bristol, bs12 4sq
                New Year Resolution for 1993: Start using capital letters.
From: bazin@carolus.cma.fr (Eric Bazin)
Newsgroups: rec.games.hack
Subject: identify, hezrou (and YAFM)
Date: 6 Jan 93 17:48:43 GMT
Reply-To: bazin@carolus.cma.fr (Eric Bazin)
Organization: INRIA Sophia Antipolis

2 topics in this post :

1) Identify
-----------
I would just like to ask a question, in the Thread "How to identify
things that are not in the good order in my inventory" :
Why don't you use the !fixenv option ? This let you order your
inventory as you wish.
The only think that you have to take care of if you play fast is to
have your most useful items in slots a, b, c ... so that you don't
accidently change their name when you drop another item.

Just my 0.02$.

2) Hezrou
---------
Something stranged just happened to me :
-I was a (neutral) wizard, and (afaik) in good standing with my 
 (neutral) god, and (afaik) *not* poison resistant and *not* 
 fire resistant
-I drank from a sink and polymorphed into a Hezrou (&)
-A few moves later, i encounter some hill-orc and a neutral altar,
 so i made some sacrifices :
   - you have a hopeful feeling
   - you have a feeling of reconciliation (so, i suppose that having
     been polymorphed into a Hezrou angered my god !?)
   - you see a 4-leaf clover at your feet (ok, everything is fine now)
-A few move later, i eat a rotten corps : 
   - you feel deathly sick
 so i #pray :
   - the very idea of praying to a netral god disgust you (something
     like this) (YAFM !)
 and i die from my illness a few moves later :
   - do you want to see your intrinsics [y] :
     among the list : 
         poison resistant
         fire resultant
   - high score list : bazin-W was poisoned on dungeon level 2

a) I suppose that theses two intrinsics are provided by the fact that
i was a Hezrou
b) I found amazing to die by poison when poison resistant !

Any comments appreciated !
From: cyberman@exucom.com (Stephen R. Phillips)
Newsgroups: rec.games.hack
Subject: Re: Nethack--, finally
Date: 9 Jan 93 19:32:52 GMT
Organization: ExuCom Multimedia Inc.
X-Newsreader: TIN [version 1.1 PL8]

Yuval Oren (tchnd-au@garnet.berkeley.edu) wrote:
: Sorry about the delay. Nethack-- (same as NH++ but works on 8086 and
: the source problems are fixed (hopefully) ) is at wuarchive.wustl.edu
: in /pub/MSDOS_UPLOADS.

: Enjoy!

	I have 1 question, how come it doesn't ask you,
"Do you want to save this as a non scoring restart-able file?"
In other words it does not give it the option of saving it as a discovery
file.  MY Nh3.0P6 version does! :)

Cyberman
-- 
This is my sig file!
Read rec.games.programer!
Newsgroups: rec.games.hack
From: Sten M. Drescher <smd@hrt216.brooks.af.mil>
Subject: color NetHack 3.0j for Linux
Organization: AL/HRTI, Brooks AFB
Distribution: rec
Date: Thu, 7 Jan 1993 20:48:37 GMT

	I've compiled nh3.0j with the color settings, I have color
xterm, but I still can't get color.  Does anyone have any ideas?
		Sten
From: ggawboy@magnus.acs.ohio-state.edu (Galen F Gawboy)
Newsgroups: rec.games.hack
Subject: Re: Holy water question?
Date: 13 Jan 93 04:31:45 GMT
Organization: The Ohio State University

In article <C0rvJt.CB7@unixhub.SLAC.Stanford.EDU> grogers@slacvx.slac.stanford.edu (Greg Rogers) writes:
>Is it possible to change regular water into holy water?
>
>Thanx,
>Greg
  
Something is engraved here on the floor.  You read: "spo?le?".



  I know of only two ways to turn regular water into holy water. The
first is in the Spoiler file.

  1). "Dropping water or unholy water at a lawful altar will turn it
         into holy water"

  The second method is not.

  2). Wield the plain water while praying, if your god is pleased with you
your wielded item will become blessed. In the case of water, it will get 
turned into holy water.

  Hope this helps.

-Regards

  Galen

DISCLAIMER: I may be wrong, it won't be the first time. 
Newsgroups: rec.games.hack
From: brown@pollux (Daniel Brown)
Subject: Re: Enhanced identify modification
Organization: University of Georgia
Date: Wed, 6 Jan 1993 19:23:22 GMT

In article <1993Jan5.000520.412@bmers95.bnr.ca> snelling@bnr.ca (Peter Snelling) writes:
>Hi folks,
>
>I've just made a change to the identify scroll/spell feature to
>make it easier to select the items you want to identify.
>
>For instance, if you have two wands with inventory letters a and b, 
>and you really want to identify b, but might also like to identify a,
>it is currently not possible to first identify b, then (if you can
>identify more items) identify a.
>
>This change allow you to identify a set of items, and then if you
>can identify more items, specify a new set of items and identify
>them.  Also, if the spell lets you identify everything, then 
>this happens automatically.
>
>Search for 'case SCR_IDENTIFY' in read.c, and modify it as follows:
>[...]

This modification would be _extremely_ nice to have in the next official
version.

-- 
Daniel W. Brown (brown@pollux.cs.uga.edu)

"If you weren't 50 feet tall, I'd punch you in the bosom!"
	--Larry Potter on _Get a Life!_
From: cyberman@exucom.com (Stephen R. Phillips)
Newsgroups: rec.games.hack
Subject: Re: YAFM (I know, but this one's weird!)
Date: 3 Jan 93 23:49:44 GMT
Organization: ExuCom Multimedia Inc.
X-Newsreader: TIN [version 1.1 PL8]


M.E. Donnaruma (med2062@ultb.isc.rit.edu) wrote:

: But anyways, not to get off the subject... Someone write a spoiler file
: for NH++! :>

The author has expressed NOT to write a spoilers file since spoilers
files really ruin the fun.  It makes the game far to easy.

cyberman
-- 
This is my sig file!
Read rec.games.programer!
Newsgroups: rec.games.hack
From: bau@cs.cornell.edu (David Bau)
Subject: What order to ID items?
Organization: Cornell Univ. CS Dept, Ithaca NY 14853
Date: Mon, 11 Jan 1993 20:44:30 GMT

Every time I play, when I get a scroll of ID, I'm always in a conundrum
when it comes to what order to ID things in.

Which type of things are the best to ID first?  Which shouldn't you waste
a scroll IDing?

David
Newsgroups: rec.games.hack
From: snelling@bnr.ca (Peter Snelling)
Subject: Re: Enhanced identify modification
Reply-To: snelling@bnr.ca (Peter Snelling)
Organization: Bell-Northern Research Ltd.
Date: Tue, 5 Jan 1993 14:54:46 GMT

In article <1993Jan5.112300.13993@wraxall.inmos.co.uk>, des@inmos.co.uk (David Shepherd) writes:
>Peter Snelling (snelling@bnr.ca) wrote:
>: I've just made a change to the identify scroll/spell feature to
>: make it easier to select the items you want to identify.
>
>: For instance, if you have two wands with inventory letters a and b, 
>: and you really want to identify b, but might also like to identify a,
>: it is currently not possible to first identify b, then (if you can
>: identify more items) identify a.
>
>i thought you could do this ... when it asks for what type of thing
>you want to identify just type // and this will go through the wands,
>alloweing you to id b then, assuming its a blessed scroll, continue
>through the rest before going through them all for a second time when you
>can id a.

When you type in a list of items, any duplicate items are removed.
So typing // or /="/ will only go through your wands once.

>: This change allow you to identify a set of items, and then if you
>: can identify more items, specify a new set of items and identify
>: them.  Also, if the spell lets you identify everything, then 
>: this happens automatically.
>
>however, i do think that this is an easier method!

Thanks.
-- 
Peter Snelling
From: angus@hardy.u.washington.edu (Angus the Demonchild)
Newsgroups: rec.games.hack
Subject: Re: *** Stuck in Hell!
Date: 12 Jan 1993 18:58:29 GMT
Organization: University of Washington, Seattle
Distribution: world
NNTP-Posting-Host: hardy.u.washington.edu
Keywords: hell, Vlad's tower, spoilers

In article <1is4ufINN94b@mailgzrz.TU-Berlin.DE>
yoyoahab@w204zrz.zrz.tu-berlin.de (Olaf Kehrer) writes:
>Help!
>
>I played nethack for at least a month, finally approaching to hell without
>being burned to a crisp. I searched the whole maze around this damned
>locked chamber where all the nice vampires and such cretures live in.
>BUT I FOUND NO ENTRANCE! Teleport is not available. Digging also.

You sense the presence of spoilers.--More--

From the sound of it, I'd guess you found one of Nethack's special
levels, either the Castle or Vlad's Tower.  Since you said you were in
hell, I'm going to assume you meant the latter.

     -------------------	If there was a feature in the 
     |                 |	center of the level like this,
     |   --- --- ---   |	then you have found Vlad's Tower.
     | 	 | | | | | |   |	
     | --+ +-+ +-+ +-- |	If there's a door right there where
     | |             | |	that star is, well that's where you 
     | --+         +-- --	should enter.
     |   |     --> * 
     | --+         +-- --	If not, go down two levels and work
     | |             | |	your way back up until you find that
     | --+ +-+ +-+ +-- |	door.  The Tower has three levels to
     |   | | | | | |   |	it, you see, and it can only be entered 
     |   --- --- ---   |	at the bottom.
     |                 |
     -------------------

Once you have found that door, you can enter the Tower and climb to
the top.  There you will come face to face with Vlad the Impaler.  If
you are at all worried about vampires, maybe you should just let him
be.  If you do take him on, you will discover that one of his minions
is guarding an amulet of life saving.  It's not necessary to fight him
to win, but it does sort of add an extra challenge.

Have fun!

>Thanks a lot
>Olaf
--
Disclaimer:  I could be wrong.  It wouldn't be the first time.

another fine product from the house of angst
From: pdm@ucrmath.ucr.edu (paul moore)
Newsgroups: rec.games.hack
Subject: PC nethack'ers
Keywords: change your pet names
Date: 12 Jan 93 23:45:56 GMT
Organization: technology>>works


  I got bored and wrote a small program that changes the
 dogname, catname, and fruit options in the Nethack.cnf
 file using entries from another text file.  I did this
 because I sometimes run across a ghost with a mean pet
 that is named the same as my friendly pet.  If anybody
 wants it I can upload it or mail it.  It's written in 
 microsoft C and only works for PC's but I'm sure some 
 equally bored Mac/Amiga people can translate the pc 
 specific bits.  I don't think this code is of much use
 to mainframe players who get to encounter other's ghosts.

paul/tw
Newsgroups: rec.games.hack
From: rkelly@carina.unm.edu (Robert Kelly)
Subject: Re: Is NH++ written in C++?
Date: Mon, 04 Jan 93 17:38:03 GMT
Organization: University of New Mexico, Albuquerque

>Merlyn LeRoy writes:
>
>"NetHack" was coined to differenciate it from "Hack", but it isn't
>a network game, either.  Misnomers abound.


Good Point!  And because it is not _really_ Nethack, we should call
it ReHack--.  But since they included geeks and firemen, as if this
would be a good thing, we should call it:

	Geeky_Flamefest_over_a_Stupid_name_so_HACK_off!

Oh, with the minus minus...

:-)

Robert Kelly
rkelly@triton.unm.edu
-----------------------------------------------------------------------------
"Be quiet!  Have you no backbone?"
"Of course not, you squishy doo-gooder, _I'm_ Doctor Calimari!"
        Suicide Squid Summer Special
From: linhart@acdc.rutgers.edu (Mike Threepoint)
Newsgroups: rec.games.hack
Subject: Re: Nethack Plus Plus
Date: 5 Jan 93 03:44:01 GMT
Organization: Frobozz Magic Amulet of Yendor Company

tchnd-au@garnet.berkeley.edu (Yuval Oren) writes:
> Many people have been complaining about NH++, so let me tell you my plans.

> About the source code, I realize it's kinda messed up, Partly because
> it was done for MSC 7.0, so I am about to start trying to fix it.
> The new source will have everything included, to make it easier.

Please don't redistribute well over 2M of files when you could just
post an about 175K context diff of the changes from NetHack 3.0
patchlevel 10, which is already archived for ftp from
linc.cis.upenn.edu (with everything included for many kinds of
machines).  There are cdiff and patch workalikes for DOS available
from wuarchive.wustl.edu if you can't use diff -c under UNIX.

The diff would be small enough to post, and since you didn't change
anything MS-DOS specific, it should be portable to the other platforms.
Even uncompressed, a 175K file would take up much less archive space,
and show the extent of your changes (100K of which were just additions
to the arrays for monsters, objects, and artifacts).

> About portability, I will try to get the #ifdef's right in the source
> code. The rest is up to you.

Yes, to really follow the GNU license, you should have #ifdef's or
comments to clearly mark your changes.

> Just to make it easier to distinguish the new stuff, it will now be
> called:

> Nethack Minus Minus 

> There. That should please all those C++ lovers. You'll have to
> remeber, though, that NH-- is actually the version *after* NH++, not
> vice versa.

Ha!  That's just wacky enough to make sense...  I like it.  :-)
Newsgroups: rec.games.hack
From: ggawboy@magnus.acs.ohio-state.edu (Galen F Gawboy)
Subject: Yet another Nethack demi-god application form (completed)
Summary: At last!!
Organization: The Ohio State University
Date: Wed, 13 Jan 1993 00:20:41 GMT


  At my site the top 12 list is as follows:

 1   10998276  gawboy-V ascended to demigoddess-hood.                884 [884]
 2    9708732  gawboy-K ascended to demigod-hood.                    929 [929]
 3    9621188  gawboy-T ascended to demigod-hood.                    558 [558]
 4    6599548  gawboy-B ascended to demigod-hood.                    454 [454]
 5    5865202  gawboy-C ascended to demigod-hood.                    755 [755]
 6    5766799  gawboy-W ascended to demigod-hood.                    670 [670]
 7    3460598  gawboy-S ascended to demigod-hood.                    365 [365]
 8    3229866  gawboy-P ascended to demigod-hood.                    165 [165]
 9    3047462  gawboy-A ascended to demigod-hood.                    540 [540]
10    2498114  gawboy-R ascended to demigod-hood.                    737 [737]
11    2227818  gawboy-E ascended to demigod-hood.                    224 [224]
12    1963278  gawboy-H ascended to demigod-hood.                    245 [245]


   The only abuse I used was poly-piling. The hardest player for me to ascend
with was the rogue. My first ascension was as a Healer. I am currently trying
to Ascend without killing any monsters. When this final task is complete, I
will not post, but merely know in my heart that I have reached true
nethack godhood. The characters with the really high hit points got them when
a pile of 40 or 50 food rations were polymorphed into tins of wraith meat :-).


   After the bloodless accension, I will think about ascending the nethack--
characters. (I am not sure I can afford the time to accomplish this however).

-Regards

Galen
From: boudreau@titan.ucc.umass.edu (HAROLD G BOUDREAU)
Newsgroups: rec.games.hack
Subject: Re: Nethack--, finally
Date: 5 Jan 1993 23:43:56 -0500
Organization: University of Massachusetts, Amherst
Distribution: world
NNTP-Posting-Host: titan.ucc.umass.edu

In article <1id1tjINNa63@agate.berkeley.edu> tchnd-au@garnet.berkeley.edu (Yuval Oren) writes:
>Sorry about the delay. Nethack-- (same as NH++ but works on 8086 and
>the source problems are fixed (hopefully) ) is at wuarchive.wustl.edu
>in /pub/MSDOS_UPLOADS.

Just looked, and couldn't find it.  You did call it nhmm30pc.zip?
It wasn't in the /pub/MSDOS_UPLOADS/games subdir, either.  Where is it?

R. Roberts, via boudreau@titan.ucc.umass.edu
From: bill@snoopy (Bill Poitras)
Newsgroups: rec.games.hack
Subject: Re: New Race of Monsters for NetHack 3.1
Date: 4 Jan 93 21:59:17 GMT
Reply-To: bill@west.msi.com
Organization: Molecular Simulations, Inc.
X-Newsreader: Tin 1.1 PL5

Randolph S. Vance (rsvanc00@nx06.mik.uky.edu) wrote:
: All terminators are represented by a "T".

Why not a '@'?
: 
: There are 3 kinds of Terminators.
: 
: 3) The T-1000, HP N/A, HD 10, immune to all attacks from physical weapons.
: There is only one method to kill a T-1000. First, hit it with a wand of
: cold until it freezes. Second, hit it with a wand of Magic Missile to
: shatter it. and Finally, zap it with a wand of fire to melt it forever.

I think you should use a wand (or spell) of force, or use a pick axe.
Pretty much being treated as a statue.

: Terminators cannot be genocided or polymorphed.

I think the first two should be genocidable and polymorphable.  They are
after all, just hunks of metal.  The T1000 should be unique (there was
after all only one in the movies, a prototype), which would make it
impossible to be genocided, and not allow you to polymorph into one.
Because the T1000 has special shapeshifting powers, it is immune to
polymorph, but a ring of protection from shape shifters would be useful.

: The player cannot polymorph into a Terminator. That would e cheating! ;)

I think the first two should be allowed.

: The legend about Terminators is that Desendents of the Wizard of Yendor
: have sent these being back in time to protect the Wizard. Or were they
: sent to destroy YOU? ;)

I think the latter would be more consistent with Nethack.  Perhaps they
are sent back to prevent you from stealing the amulet, implying you will
succeed.  The fact the Wizard is pretty much unkillable also fits into
this scenario.  Sorry, but I think its important.

: And yes, I know NetHack is a Medeival game, but considering the creators let
: Quantum Mechanics and their ilk in, they could logistacally put Terminators
: in. :)

Another nice touch would be a special level with terminators, and
skynet.

--
+-----------------+-------------------------------+-------------------------+
| Bill Poitras    | Molecular Simulations Inc.    | Tel (408)522-9229       |
| (bill)          | Sunnyvale, CA USA             |                         | 
|                 | FAX (408)732-0831             | bill@west.msi.com       |
+-----------------+-------------------------------+-------------------------+
From: dcb@wdl1.wdl.loral.com (Predecrement David)
Newsgroups: rec.games.hack
Subject: Re: New Race of Monsters for NetHack 3.1
Date: 8 Jan 93 17:41:05 GMT
Organization: Gokuraku Videos

[Much discussion about the Terminator race in NetHack deleted.]

Why wimp out?  Let's have a few 'C' CorDhumps running around.  They are
at least twice as fast as you, you can never escape them.  The attack of
the ferocious CorDhump can often kill an adventurer in one round. They cannot 
be genocided, polymorphed, disabled  or killed in any fashion.  They can
appear on any level, and can climb the stairs to follow you.  Any critter
can invoke the CorDhump for protection.

One critter already does.  The long worm invokes the CorDhump when you,
as a marilith, attack it's tail.  (Try it.)  :-)

Seriously, we don't need Terminators or CorDhumps, and even more powerful
weapons to deal with even more powerful monsters.  A pong game at 1 point
per hit is as fun as a pong game at 10,000 points per hit.  NetHack should
be a nice balanced game.  Let's not continuously try to out-do ourselves
with more powerful monsters and weapons.  Let's not lose sight of the implicit
charter of NetHack. (A Tolkienesque/AD&D look and feel.) 

We can still breathe new life into NetHack without making it a potpourri of
genres and escalating weapon and monster classes...

--David "Never liked the credit card, Hawaiian shirt, camera, stethescope..."
(How many misspellings and made-up words can you find? :-))
+----------------------------------------------+----------------+-----+ 
| David Blume            | "..." "A, Ayukawa!" |  "Moemichan!   |  o  |
| dcb@wdl1.wdl.loral.com | "Kasuga-kuun..."    |   SUKIDA!!"    | ^_^ |
+----------------------------------------------+----------------+-----+
Newsgroups: rec.games.hack
From: snelling@bnr.ca (Peter Snelling)
Subject: Re: New Race of Monsters for NetHack 3.1
Reply-To: snelling@bnr.ca (Peter Snelling)
Organization: Bell-Northern Research Ltd.
Date: Fri, 8 Jan 1993 18:39:46 GMT

In article <bd1rmnm@lynx.unm.edu>, rkelly@carina.unm.edu (Robert Kelly) writes:
>In article <21084@ucdavis.ucdavis.edu> zerkle@cs.ucdavis.edu (Dan Zerkle) writes:
>>
>>HOWEVER, it should regnerate at a pretty good clip, say 10->15
>>HP/round.  In addition, it shouldn't stay dead.  After you destroy it,
>>it just comes back again in a few turns, like a troll, and it always
>>leaves a corpse (a seething silver puddle).
>
>
>"It does not stop!  It never stops!"

Sounds kind of like the Energizer Bunny: "It keeps going, and going, 
and going, ..."

Maybe we should add an Energizer Bunny to nethack...Impossible to kill,
bashes you with two drumsticks every turn.  If you teleport away from 
it, it starts beating it's drum of Earthquake until the whole level
is full of pits...

We could also add a Monty Python killer rabbit (which only a hand grenade
could kill).

>I say.... it should have a definite way of being killed (extreme heat or
>extreme cold + force) and it should follow you up and down stairs until
>you find a way to kill it.
>
>Sort of like a miniture Wizard of Yendor.
>

Seriously though, I think Terminators and Energizer Bunnies are a bit
too modern for nethack.
-- 
Peter Snelling
From: afc@gnv.ifas.ufl.edu
Newsgroups: rec.games.hack
Subject: Re: Enhanced identify modification
Date: 5 Jan 93 09:08:47 -0500

In article <1993Jan5.000520.412@bmers95.bnr.ca>, snelling@bnr.ca (Peter Snelling) writes:
> Hi folks,
> 
> I've just made a change to the identify scroll/spell feature to
> make it easier to select the items you want to identify.
> 
> For instance, if you have two wands with inventory letters a and b, 
> and you really want to identify b, but might also like to identify a,
> it is currently not possible to first identify b, then (if you can
> identify more items) identify a.
<stuff deleted>
> -- 
> Peter Snelling

This is an excellent addition.  However, it *is* possible to do this
sort of thing in unmodified Nethack.  When asked what you want to id,
reply //.  It will take you through the wands once, and you can id b.
If you still have more ids left, it will go through the wands again and
you can id a.  Awkward and timeconsuming, but it does work.

Andrew Cockburn
Newsgroups: rec.games.hack
From: cpbaltus@cs.vu.nl (Stefan Baltus)
Subject: Patches
Organization: Fac. Wiskunde & Informatica, VU, Amsterdam
Date: Wed, 6 Jan 1993 20:11:25 GMT

Can someone tell me where i can get all the patches of nethack 3.0? Or, 
better, can someone mail me these?


Thanks
				Stefan.
-- 
-----------------------------------------------------------------------
Department of Mathematics and Computer Science       Vrije Universiteit
				             Amsterdam, The Netherlands
Stefan Baltus.			    	    InterNet: cpbaltus@cs.vu.nl
Newsgroups: rec.games.hack