From: adoerfer@welkin.enet.dec.com (_bill)
Newsgroups: rec.games.pinball
Subject: Re: Black Knight Info wanted
Summary: Highlights
Date: 31 Jul 92 05:47:21 GMT
Distribution: na
Organization: Digital Equipment Corporation


In article <1992Jul28.154757.1086@rtsg.mot.com>, iott@rtsg.mot.com (Joel K. Iott) writes...
>Therefore, I am looking for info about:
> 
>DIP switch settings
>Other game settings
> 
>How to get it into test mode

In article <9102051840.AA03381@rugby.cis.ohio-state.edu>, butzer@CIS.OHIO-STATE.EDU (Dan Butzer) writes...
>Hopefully another BK onwer out there can help me on this.
>Also, WRT settings, I have no docs to the thing and was wondering how to
>select things like balls/game, etc.  I'd played with the 3 buttons on the
>back of the cash door but am not having much luck changing the unit
>from 3 to 5 balls.  Also, it's set to .50 / game which is a pain to
>rack credits. 
> 
>Is anyone willing to shed some light onm setting options on 1980's vintage
>Williams Pins.  A list of parameters and HOW you change them would be 
>incredibly helpful.
> 
> 
>--Dan
>butzer@cis.ohio-state.edu
>butzer@pinnacle.com
Well, USUALLY, # of balls was function 30.  Open the coin door, set AUTO-UP
/MANUAL-DOWN to AUTO-UP and press ADVANCE.  (04 comes up in the credits
and 00 in match).  To raise function number in match, press advance while
auto-up is up.  To decrease function, press advance with MANUAL-DOWN in DOWN.
When the function you want is in the match, you set the values (in the player 1
display) by pushing the credit button (with UP and DOWN adjusted as needed).
So get yourself to function 30 and enter 5 or 3 for 5 or 3 ball game.
Sounds like you'd also like to know setting function 18 to 0 puts the
game in free play mode, forget racking up credits.  Other "interesting"
functions are 26 Match 0/1  on/off  27 special awards 0=credit, 1=ball,
2=points   28 replay awards (see 27)  and 29 # of tilts.  On Rev 6 games
you can turn the game off and back on, on rev 7 you can go to function 50
and ADVANCE to get to game over.  By the way, from game over with the
switch in MANUAL-DOWN, you can get into the diagnostic tests.

    Here is the Black Knight Special Function codes:

   Func                                                               Factory
   Code Descriptions                                                  Setting
   ---- ------------------------------------------------------------- -------
    31	Magna-Save on time: 03-09 seconds				05
    32	Attract Mode Sound: 00=On, 01=Off				00
    33	Drop Target Timing: 00-09=6-15 seconds				03
    34	"Bonus Ball" Time:  00=not allowed, 01-99 time in seconds	30
    35	Bell: 00=Off, 01=On						01
    36	Extra Ball Difficulty: 00=1st EB from Pair of Drop Tgt Banks	00
                               01=All EBs from 4 Drop Target Banks
    37	Multi-Ball Difficulty: 00=Liberal, 01=Moderate			00
    38	Locked Ball lamps: 00=Memory, 01=No Memeory			01
    39	Background Sound: 01=On, 00=Off					01
    40	High Score Credits						03
    41	Maximum Extra Balls at one time (00-No Extra Balls)		04
    42  Audit: Total "Last Chance" won
    43	Audit: Total times "Multi-Ball" acheived
    44	Audit: Total times "Mystery" score won
    45  Audit: Total "bonus" balls awarded
    46	Audit: Number of Auto Cycle Test Passes
Newsgroups: rec.games.pinball