HDTenEightyP/NetNews huggingface dataset:
Newsgroups: rec.games.mud,rec.games.mud.misc,rec.games.mud.tiny
Subject: Re: An ad - call me crazy.
From: renegade@vax1.mankato.msus.edu
Date: 30 Sep 92 10:03:13 -0600
 <1992Sep28.021825.2165@vax1.mankato.msus.edu> <1ab9unINNrvd@matt.ksu.ksu.edu>
Organization: Mankato State University

In article <1ab9unINNrvd@matt.ksu.ksu.edu>, jimfost@matt.ksu.ksu.edu (Jim Foster) writes:
> 
> Question: what is AtWoP? And in which books is it mentioned? I've read the two trilogies, _Moreta_ and _Dragonsdawn_ and don't recall the reference. Albeit it has been awhile....
> 
> A further aside: is _Renegades of Pern_ worth reading?
> 
>  
> -- 
> Jim Foster                [        The stars are right... Cthulhu in '92!     ]
> jimfost@matt.ksu.ksu.edu  [       "Why choose the lesser of three evils?"     ]
> Kansas State University   [                                                   ]
> 

AtWoP is an acronym for 'All the Weyrs of Pern', and AIVAS is a computer found
in the wreckage of the ancients' ship, if I recall correctly. I'll let someone
else give the details, though, as I haven't read either ATWOP or Renegades ...
you just hear about 'em a lot on PernMU*

-- 
------------------------------>>>
Tarod
Replies/flames to tarod@vax1.mankato.msus.edu, not here please. :)

===============================================================================

Tarod @ numerous MU* (GodNet, DarkThorn and Gehenna, notably)
Y'dros @ Pern MUSHes
Gorthaur @ Torg
Newsgroups: rec.games.mud,rec.games.mud.diku
From: stine@vivaldi.psu.edu (Jeffrey Stine)
Subject: Re: Renegade Outpost DIKUMud
Organization: Penn State University
Date: Wed, 30 Sep 92 01:56:00 GMT

In article <1992Sep29.210739.23322@dartvax.dartmouth.edu> strake@coos.dartmouth.edu (strake) writes:
>
>
>Well I don't know about the rest of folks, but in every CS course I've ever
>been in, the profs say you can use any code you like to help you with your
>program just credit it to the proper people. Otherwise it would just take
>far too long to code anything of value, and nearly impossible to improve on
>something.
[...]

Does Dartmouth have a large CS program? Please say no, I'd hate to think of
what these people could do to our legal system.
Those things "of value" are exactly what people try to protect and if
you wish to share yours with others that is fine but please don't expect
the rest of us to believe this.

Newsgroups: rec.games.mud,rec.games.mud.tiny,alt.mud,alt.mud.tiny
From: mario@netcom.com (Branden L. Spikes)
Subject: Re: Mud access without port number?
Date: Sat, 26 Sep 92 19:24:17 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 

In article <kwi.14@postman.hsn.no> kwi@postman.hsn.no (KLAUS WILLIAM WIK) writes:
>In article <1992Sep9.165129.24870@news.Hawaii.Edu> edwardy@uhunix.uhcc.Hawaii.Edu (Edward Yagi) writes:
>
>>Aloha,
>> I was wondering if someone could point me to a few muds that do NOT
>>require a port number. I have a friend who has access to telnet, that
>>does not allow ports. Please email me back at this address: edwardy@uhunix.
>>uhcc.hawaii.edu  because I do not frequent these newsgroups often.
>
>>                                               Aloha and Mahalo from hawaii
>>                                               edman
>>email: edwardy@uhunix.uhcc.hawaii.edu
>>       edwardy@uhunix.bitnet
>
>
>May the ones that have such info please email torshammer on badboys inn or 
>chatsubo,or kwik@nyx.cs.du.edu
>I have the same problem it seems,and so far none can help me.
>
>
> Please?
>  

You can login to goonsquad.spies.com as 'bbs' and get yourself setup with a
bbs account.  From there you can use the bbs to get to about 5 different muds
such as Rogue, EOTL, After Hours, Epic, and I think some others too.

	    -= Branden Spikes (mario@netcom.netcom.com) =-
   -= God of Rogue (Player Slayer Mud) (boobytrap.spies.com 2222) =-

Xref: sparky rec.games.mud:8981 rec.games.mud.diku:537
From: dixjb@silver.lcs.mit.edu (Jonathan Barrymore Dix)
Newsgroups: rec.games.mud,rec.games.mud.diku
Subject: Re: Renegade Outpost DIKUMud
Date: 2 Oct 92 08:03:26 GMT
Organization: MIT Laboratory for Computer Science

In article <1992Oct1.160202.12895@leela.cs.orst.edu> mohrc@jacobs.CS.ORST.EDU writes:
  >  [Lots of STuff Deleted]
>get a clue dude and go write your own code. If someone doesnt want you to use
>their code you have no right to steal it. period.
>
>Maybe after you spend a few hundred or thousand hours of your own free time
                        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^    
>(read not paid) working on something you'll get the idea. When this person is
>good and ready he will give it out but until then sure.

> -Deth



  Hey,  You self Centered <What the hell ever>.

  Ever heard of tutors and teachers.   I am one.

  I would gladly share anything I have learned or created
if I make the time for someone to learn something that much 
shorter!!!  Try it someday just give it away, knowing you saved
this world that much time to gain majority because you showed some
majority and caring.  No I am sorry you probably do not know the
meaning of those two words..

    I pity you, but if you still need help I would help even
the likes of you.  

  Lets try it people...  Give a little who gives a shit at 
how much time we took.  Spread the word and the knowledge 
knowing this world learned something as a whole much faster
than it did because one man said fuck it "here you want it
sure, could you at least put my name in it"

   There you happy Mr. Deth<Mr. Strongman>  You get your name
around because it really is your creation...Well, thats
the type of person you are.   Even that doesn't help 
this world.  And we all remain stagant waiting for you
to lend hand, because you have something the rest of us do 
not.

    Just a Nobody here would gladly give anything.

      Note:  a Nobody Programmer, who can actually do
   a few wonderous things. and is willing to give them
   away at no cost and without his name on any of it.


      *BOW*
Newsgroups: rec.games.mud,rec.games.mud.diku
From: clary@iastate.edu (Jeffrey S Clary)
Subject: Re: Renegade Outpost DIKUMud
Organization: Iowa State University, Ames IA
Date: Fri, 2 Oct 1992 21:43:35 GMT

In <1992Oct2.035829.25528@u.washington.edu> hamrick@milton.u.washington.edu (Mike Hamrick) writes:

[...snip...]
>Next, strake@dartmouth.edu writes in response to this article:

>>Well I don't know about the rest of folks, but in every CS course I've ever
>>been in, the profs say you can use any code you like to help you with your
                                     ^^^^^^^^^^^^^^^^^
>>program just credit it to the proper people. Otherwise it would just take
>>far too long to code anything of value, and nearly impossible to improve on
>>something.

>>Aside from that, I haven't seen any posts which backed stealing code.
>>The only one that came close was mine from earlier, and that was actually
>>a post that didn't back people who publicly accused others of stealing code
>>without giving us (the public) any reliable basis for the claim.

>It seems to me that Strake was trying to clarify things.  I think he attempted
>to tell Jackie that nobody was actually saying that stealing code was OK, but
>merely enthusing on the merits of sharing code, like they do at Dartmouth.

Imaginative interpretation.  

>Now we're getting close to what I responded to:
>Jeffrey Stine writes:

[...snip...]

>>You young sir can continue to read postings wrong and jump in with both
>>feet in your pinhead mouth, but I _will_ cling to the idea that theft of
>>software is wrong and all the courts in the world would probably back me
>>up.

>I think you are guility of this more than I.  I think you misread Strake's
>message regarding Dartmouth.  In my eyes, at no point in his message did
>he condone code stealing.  That would be silly now wouldn't it?

As a sort of disinterested observer, I read Strake's statement literally,
and if I were in the habit of believing everything I read, would have 
concluded that in practice Dartmouth tolerates what I would call code
stealing.

[...snip...]

>mikeh
-- 
**************************************************************************
* "Rub her feet."  --  L.L.                          * Jeffrey S. Clary  *
*                                                    * clary@iastate.edu *
**************************************************************************
Xref: sparky rec.games.mud:8955 rec.games.mud.diku:487
From: paladin@parker.WPI.EDU (Ever Shifting Bearlike Being...)
Newsgroups: rec.games.mud,rec.games.mud.diku
Subject: Re: Renegade Outpost DIKUMud
Date: 26 Sep 1992 16:01:16 GMT
Organization: Worcester Polytechnic Institute
NNTP-Posting-Host: parker.wpi.edu

In article <1992Sep26.012454.15274@ra.msstate.edu> jfr2@Ra.MsState.Edu (Jackie F. Russell) writes:
>Well try sloth mud where renegade outpost stole there stuff from.
>That is probably where youll find
>the range weapons. 
>
>So to the gods on renegade outpost please try to tell the truth and say where
>you got your code. And to slothMUD I really hate to see your code stolen
>and called someone elses. That really sucks and my regards are to you.

hmmmm.... didn't realize that i'd provoke any negative response...

but i've a question... if someone steals code that works why would bugs have to
be fixed??

brett had a lot of problems getting the ranged stuff to work (as far as i could
tell being mortal...) if one stole working code it really shouldn't be that
difficult to add it into existing code... for anyone who knows programming..

 Paladin (ever shifting bearlike being....)	     
     Reality	       | " Wouldn't you laugh if your head exploded???  
 		       |	 No.... I guess you wouldn't.....	 
 paladin@wpi.wpi.edu   |   I would."   (Nosage, June 91)
Newsgroups: rec.games.mud,rec.games.mud.diku
From: stine@vivaldi.psu.edu (Jeffrey Stine)
Subject: Re: Renegade Outpost DIKUMud
Organization: Penn State University
Date: Fri, 02 Oct 92 17:58:09 GMT


In article <1992Oct2.080326.23804@mintaka.lcs.mit.edu> dixjb@silver.lcs.mit.edu (Jonathan Barrymore Dix) writes:
>
>
>  Hey,  You self Centered <What the hell ever>.

  Self centered? On the contrary he was thinking of all the people that
work and strive to create something unique only to have it jerked out from
under them. You sound at least as self centered to believe that everyone
ought to proscribe to your beliefs and that they are material for insult
if they don't.

>
>  Ever heard of tutors and teachers.   I am one.

...Those that can't teach.

>
>  I would gladly share anything I have learned or created
>if I make the time for someone to learn something that much 
>shorter!!!  Try it someday just give it away, knowing you saved
>this world that much time to gain majority because you showed some
>majority and caring.  No I am sorry you probably do not know the
>meaning of those two words..
>

Oh bravo.. applause applause. Do remember to drop any future paychecks
for teaching into the poorbox at church.

>    I pity you, but if you still need help I would help even
>the likes of you.  
>

I pity your students if this is the way you speak to them.

>  Lets try it people...  Give a little who gives a shit at 
>how much time we took.  Spread the word and the knowledge 
>knowing this world learned something as a whole much faster
>than it did because one man said fuck it "here you want it
>sure, could you at least put my name in it"
>

Sounds like someone _asked_ for it if you were to reply "..sure..".
Big difference between that and theft.

>   There you happy Mr. Deth<Mr. Strongman>  You get your name
>around because it really is your creation...Well, thats
>the type of person you are.   Even that doesn't help 
>this world.  And we all remain stagant waiting for you
>to lend hand, because you have something the rest of us do 
>not.
>

Oh god here I am stuck with just 4 classes in my mud and you have 14!
Damnit why didn't you just give it to everyone? Now I guess I'll have
to steal those ideas in order to save the world.

>    Just a Nobody here would gladly give anything.
>

Really? How about giving it a rest, hmmm?

- jeff (a somebody programmer because he knows _when_ to give something
        away and when to hold it) stine

Newsgroups: rec.games.mud,rec.games.mud.lp
From: biswick@ms.uky.edu (Chad Hall)
Subject: Re: Anyone know of a MUD Client for a NeXT?
Date: Mon, 5 Oct 1992 18:45:34 GMT
Organization: University Of Kentucky, Dept. of Math Sciences

jburke@wsuaix.csc.wsu.edu (John Burke) writes:


>I am looking for a MUD Client , something like CLPMUD or PMF that will run on a NeXT?  Does a
>anyone know of one?  Thanks..

  TinyFugue compiled for me 'out of the box'. I changed the paths and it
compiled without a hitch. PMF was a while ago, and it seems I had to hunt
down some libraries to get it to work right. clpmud doesn't do everything
it's promised to do, but I don't know enough lisp to modify it. Still, it's 
nice to have emacs going. :) 

Biswick.
Newsgroups: rec.games.mud,rec.games.mud.diku
From: kenji@netcom.com (Kenji Hubbard)
Subject: Re: The Renegade Outpost/SlothMUD code theft
Date: Tue, 29 Sep 92 11:12:09 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Summary: TRO, The Renegade Outpost, sloth

Well, just a few comments on the accusation that The Renegade Outpost stole
code from Sloth.  It's quite fishy to me that all of a sudden TRO has several
new commands:  scan, farlook, fire, notch (same as load on SlothMUD), throw,
alias, carve, push, all with pretty much the same functions as from Sloth.
The motd even describes how firing missile weapons at a monster will cause it
to hunt you down.  Oh, okay, maybe a couple of those commands coming out at
once can be written off as just copying the ideas from other muds, or even
coming up with it totally on your own.  But several commands appearing all of
a sudden purporting to be new and working awfully like how they work on
Sloth?  And farlook was a immort command on Sloth, I think, and not something
an mortal would know that.  Only an immort or someone who copied code from
Sloth would know that.  Oh, and the plea for more C programmers at the end
of the motd, umm too many cooks spoil the recipe, or you guys just need some
C programmers on TRO, would be nice to have some on there, yeah.

As far as TRO as a mud itself, I haven't played it enough to say whether it's
a good or bad mud.  It has promise in my opinion, and I am not disputing
Brett and Darokin have worked very hard on that mud; and yes they probably had
to fix the range weapons some, last I heard it had some problems on Sloth.
As far as credit where credit is due:  rumor has it that TRO credited Sloth
for the code in a rather derogatory fashion.  Hate comes from fear, you know.
:P






Newsgroups: rec.games.mud,rec.games.mud.lp,rec.games.mud.admin
From: derek@loligo.cc.fsu.edu (Derek J. Sedlack)
Subject: THANKS!!
Followup-To: Where is it? (LpMud for MSDOS)
Summary: *sigh*
Organization: Florida State University Computing Center
Date: Tue, 6 Oct 92 19:24:32 GMT

Thanks to all who sent me mail and those who inquired about my results,
I will email you when I get a chance to. I am very pleased with the fact
that there are so many helpful people out there still, yes believe it...
There are! Thanks again for the help all!
				-derek@loligo.cc.fsu.edu

"At least we are in the top ten!" reguarding our loss to the Miami Hurricanes.

Newsgroups: rec.games.mud,rec.games.mud.misc,alt.mud.lp,rec.games.mud.lp
From: genlpc@pip.shsu.edu ()
Subject: Re: LPMUD TOP 12 <Saturday Sep 19> (based on log-ons)
Organization: Sam Houston State University
Keywords: lpmud, top, poll
Date: Sat, 26 Sep 1992 10:49:35 GMT
X-Posted-From: pip.shsu.edu
NNTP-Posting-Host: sol.ctr.columbia.edu


darius@starbird.WPI.EDU writes:

> >they average 45+ players on a bad day.
> >
> Hehehe, I've seen it down to 20 during the day time (Love it that I
> don't go to school but work now :)  But on a Good day I *have* seen
> Genocide up to 75 players at once, though it looks like they're now
>  
> locking it at 50 (noticed when I got locked out because of too many
> players and finally got on there were 50 people on.)
> 
> >Shadow ..Rogue/Frontier
> >Shadowan Genocide
> 
> Christopher Scanlon : darius@wpi.wpi.edu
> Daroki @ Farside (GM) and Demon World Development (CynoMUD II)
> Goreblade @ Genocide

When the load is too high on the HP (pip.shsu.edu 2222), the mud sometimes
moves to an Ultrix (scrooge.shsu.edu 2222).  (we've jacked the load average
on the HP to 11 before).  We've recompiled pip's kernel to allow 200 file
descriptors (and thus sockets) per process, but scrooge still has a max
of 64...   so until we reconfigure scrooge, there will be a 50 player limit
whenever running there.  the player limit when the mud is on pip, though,
is 180.  (unless I forgot to change it back to 180 after a move :)

blackthorn from genocide
Newsgroups: rec.games.mud.tiny
From: tankgirl@sage.cc.purdue.edu (Tank Girl)
Subject: Re: Vanilla TinyMUD -- in search of source code
Organization: Purdue University
Date: Mon, 28 Sep 1992 08:30:14 GMT

In <m8#pz4m.jrg@netcom.com> jrg@netcom.com (Parade) writes:

>	Use TeenyMUD, a ground-up rewrite of TinyMUD code.  Even has a few
>more nifty features but maintains th'simplicity of th'original model.

teenyMUD 1.3a, the latest release, can be found at fido.econ.arizona.edu
in the /pub/teeny directory (anonymous ftp and all that).  

hell, teenyMUD 1.4 may be there soon.  not.

-Tank Girl
"take it from a satisfied customer:  teeny's DAMN cute"
From: kestanol@porgy.uucp (Keith C. Estanol)
Newsgroups: rec.games.mud.tiny
Subject: Re: Waterfall
Date: 30 Sep 92 00:48:46 GMT
Organization: UC San Diego
NNTP-Posting-Host: porgy.ucsd.edu

In article <BvCG4p.HM9@mentor.cc.purdue.edu> bjackson@mentor.cc.purdue.edu (Ben Jackson) writes:
>>Storm, I hear that the Waterfall is one of the most secret rooms on
>>TimeTraveler.
>
>This is a myth that started as a joke in a o-port message.  In fact,
>the Waterfall isn't secret at all:
>In the Waterfall you see:  Storm, BUTTON: Storm for '94 TT President., Storm
>    Watch, rainbow, Felina, chupchup's hubcap., You disconnected just as I
>    arrived..., A Large Bowl of Chicken Soup, teardrop, a slimy toad named
>    Storm and Jagged Rainbow Precipice
>
>:-)

Ben, I swear, someday, I'm going to REALLY hurt you for this.
DIE! DIE! DIE!

grrrrrr.  

Keith C. Estanol	    	| storm@ucsd.edu
UCSD, Cognitive Science 	| storm@ucsd.bitnet
Institute of Geo and Planetary Physics : kestanol@bull.ucsd.edu
---------------------------------------------------------------
"We don't want to be victims, on that we all agree.
 So we lock up the killer instinct, and throw away the key.."
Newsgroups: rec.games.mud.tiny
From: cks@hawkwind.utcs.toronto.edu (Chris Siebenmann)
Subject: Re: Vanilla TinyMUD -- in search of source code
Organization: Ziebmef home away from home
Date: 30 Sep 92 17:48:53 GMT

byron@garfield.cs.mun.ca (Mr. Subliminal) writes:
[...]
| Here is a list of Ftp sites for mud stuff:
| Enjoy!
[...]
| Host snow.white.toronto.edu   (128.100.2.160)
| Last updated 17:09  5 May 1992

 Archie has the completely wrong name (with a last update of 5 May, I'm
not surprised). Use 'ftp.white.toronto.edu' if you want to get any
results; the machine that used to be snow.white is now somewhere in a
Vax reseller's catalog.

--
	"This is what separates us system programmers from the
	 application programmers: we can ruin an entire machine and
	 then recover it, they can only ruin their own files and then
	 get someone else to restore them"	- Geoff Collyer
cks@hawkwind.utcs.toronto.edu	           ...!{utgpu,utzoo,watmath}!utgpu!cks
From: kestanol@porgy.uucp (Keith C. Estanol)
Newsgroups: rec.games.mud.tiny
Subject: Re: Waterfall
Date: 30 Sep 92 00:49:53 GMT
Organization: UC San Diego
NNTP-Posting-Host: porgy.ucsd.edu

In article <9209300033.AA15966@vtserf.cc.vt.edu> jfurr@vtssi.vt.edu (Joel Furr) writes:
>Keith Estanol (kestanol@porgy.uucp) writes:
>
>>In article <9209281225.AA21488@deepthought.cs.utexas.edu> FURRJK@VTVM1.CC.VT-
>.EDU writes:
>>>Storm, I hear that the Waterfall is one of the most secret rooms on
>>>TimeTraveler.
>>It is. Now go away. Pllbbtthhh.
>
>However, I understand that small green limes will soon be allowed "total
>access" to the Waterfall, correct?

Um. NO. Sorry.

Keith C. Estanol	    	| storm@ucsd.edu
UCSD, Cognitive Science 	| storm@ucsd.bitnet
Institute of Geo and Planetary Physics : kestanol@bull.ucsd.edu
---------------------------------------------------------------
"We don't want to be victims, on that we all agree.
 So we lock up the killer instinct, and throw away the key.."
From: kestanol@porgy.uucp (Keith C. Estanol)
Newsgroups: rec.games.mud.tiny
Subject: Re: TINYSNOOPING AGAIN
Date: 3 Oct 1992 22:15:46 GMT
Organization: UC San Diego
Distribution: world,local
NNTP-Posting-Host: porgy.ucsd.edu

In article <marleyt-021092122353@scarlett.ccit.arizona.edu> marleyt@ccit.arizona.edu (Marley Treadwell) writes:

>have the guts to say who he was, and just for the record i know. The
>problem was discussed and worked out. This petty revenge is stupid and if

Discussed and worked out? The guy was killed and toaded.
This is what you call being 'worked out'?  If you have more 
information about this, please contradict me.
So far as I know, it was *not* petty revenge.

>you all supposedly adults want to act like children . BE MY GUEST! but go
>back to 
>nursery school to do. IMHO i am sick and tired of it. 

Nursery school was kinda fun.

>*steps off her podium and waits for flames.

Stop baiting the newbies.


Keith C. Estanol	    	| storm@ucsd.edu
UCSD, Cognitive Science 	| storm@ucsd.bitnet
Institute of Geo and Planetary Physics : kestanol@bull.ucsd.edu
---------------------------------------------------------------
"We don't want to be victims, on that we all agree.
 So we lock up the killer instinct, and throw away the key.."

Newsgroups: rec.games.mud.tiny
From: jrg@netcom.com (Parade)
Subject: Re: Vanilla TinyMUD -- in search of source code
Date: Mon, 28 Sep 92 02:06:35 GMT
Organization: People's Popular Front for Revolutionary Darwinism
Reply-To: jrg@netcom.com
X-Newsreader: Tin 1.1 PL4

morrow@gandalf.rutgers.edu (John Morrow) writes:
: 
: I am looking for the source code for the original "vanilla" TinyMUD code
: used for TinyMUD, TinyHELL, TinyWorld, etc. or some reasonable facimile.
: In other words, I want a generic MUD program with the simplest internal
: workings and fewest features possible within the "genre".  Any FTP site
: suggestions would be helpful...

	Use TeenyMUD, a ground-up rewrite of TinyMUD code.  Even has a few
more nifty features but maintains th'simplicity of th'original model.

	As for th'FTP site, I couldn't find it real quickly (check'd
ferkel.ucsb.edu and riemann.math.okstate.edu) but I did find TinyMUD
1.5.4 code on riemann.  TinyMUCK 1.2 is also not too far from TinyMUD,
having parenting and actions but not MUF, so you may want to look into
that, as well.


						-russ.

-- 
jrg@netcom.com                                             russ granger
   Founder of the People's Popular Front for Revolutionary Darwinism
                     Parade says, "Evolution NOW!"