From: scythe@stein.u.washington.edu (The Grim Reaper)
Newsgroups: rec.games.frp.dnd
Subject: Re: AL-QADIM vs. Forgotten Realms
Date: 15 Dec 92 22:12:50 GMT
Organization: University of Washington, Seattle

In article <BzBFDx.7Bv@news.cso.uiuc.edu> tgt33358@uxa.cso.uiuc.edu (Thanatos) writes:
>After possessing both, I had no problem rectifying the two systems and
>backgrounds.  The way I look at it is this.  The Land of Fate is supposed
>to emulate the actual history of the Arabian people, but only in a fantasy
>setting.  While Western Euroopeans were squabbling in fiefdoms, the people
Actually, it's also based on the really bad sand and scimitar sort of
movies, and so dramatic license is taken quite a bit.

>of that region managed to develop a culture through their religion that 
>truly accepted all people (it was only until the Western Europeans wanted 
>their shrines back that the Muslims grew violent and intolerant of the 
>infidel).  This it does VERY well.
Yep.

>	What of the rich history of dwarves and elves so caarelessly 
>forgotten?  GOOD!  Maybe there is a place in Faerun where members of a 
>feuding people who so happen to fall in love can go.  Maybe there is an
>island of calm in the racial hotbed of the Forgotten Realms, an area that 
>would not allow their Elves and Dwarves to sacrifice one another in a pointless
>battle.  Al-Quadim is a new kind of roleplaying from TSR.  Races exist, 
>but not to divide a society, but rather to complement it.  It's very 
>refreshing, and fuding around to make it fit, as I have, makes the world
>all the more satisfying.  Oh, I forgot...you can fudge with Greyhawk, but not 
>the Forgotten Realms.  Sorry...

It doesn't matter, really.  Put it in the FR or not, whichever.  
There aren't that many reference to Fr stuff in AL-QADIM, and may
of those are about FR gods, which is mostly in error.

>-- 
>I don't mind being the smartest	    / Thanatos, DeathUrge, Master of Unknown
>man in the world...I just wish it   \ Time and Space tgt33358@uxa.cso.uiuc.edu 
>wasn't this one...	       	    / It's a Zen thing... 
>	-Ozymandias 		    \	 you wouldn't understand...  




So here's as good a place as any to ask some questions-
How many feet of sand can a person dig through per round?
The spell cone of sand can trap people 10 feet/caster level
underground, but no guidelines are given for digging out,
or how fast you can dig out.
What gender is Hajama (sp?).  In the section on Hajama, the god
is referred to as Najm's brother by the pantheists.  In the section
on Najm, Hajama is Najm's sister.  So which is he/she?
Hmmm.... I had some more, but.... I dunno.  So here's some new Al-Qadim
spells.

Detect Enlightenment
Priest 1st- Divination
V components
Range umm... whatever's avg for these sort of spells
AoE- 1 creature per caster level
Duration - 1 round/level
This spell causes any creature which is enlightened to be surrounded
by a white aura to the caster's eyes, and any creature that is unenlightened
to be surrounded by a black aura.  This aura covers one creature per level,
until one round per level has passed.

Flame of Purification (Illusion,Enchantment,Necromancy)
Wizard 6th- Flame
V, S, M components
Range 10 feet
AofE one fire and one creature
Duration 1 turn per caster level

This spell must be cast on an existing non-magical fire. 100 gp of ruby 
per caster level must be thrown into the flames, and the spell chanted.
The flames will expand, becoming about 8 feet high and about 3 feet in radius.
The creature to be purified must enter the flames, and stay in them for
at least one turn.  For each turn, the affected creature must save vs spell
or suffer caster_leverd6 points of damage.  If he saves, he suffers
no damage.  If he is dropped to 0 or below hp, he falls unconcious and
awakens with full hp 6 turns later.  If he saves, one of the following
ailments affecting him is cured: up to two non-magical diseases, one magical
disease, poison removed, one curse removed, 10 hp healed.  
Each turn he remains, he must save again, and if he saves, he can
remove one of the things on the list.  When the spell duration ends or
the creature steps out of the flames, the spell ends and the fire goes out.
The creature takes no real damage from the fire at any time.


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I've made it a project of mine, * The Grim Reaper
The value of Pi to assign.      * scythe@u.washington.edu
I've set it at three;           * 
For it's simpler you see,       * "
Than 3.14159....                *  
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