HDTenEightyP/NetNews huggingface dataset:
From: mcsdc1jcwj@dct.ac.uk
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: >> Multi-play Civ. <<
Date: 21 Aug 92 13:44:40 BST
Organization: Dundee Institute of Technology

In article <1992Aug19.230051.14931@husc3.harvard.edu>, plopper@husc8.harvard.edu (George Plopper) writes:
> In article <1992Aug17.192502.1@vmsb.is.csupomona.edu> someone@somewhere writes:
>>
>>	OK! I was a lilte cruel not to answer some of your mail on the info.
>>But my system crash on me and I lost all of the mailing list in my mail box.
>>for the ones that really really want to get their hand on this E-mail me one
>>more time.
>>
>>					Sandeman
> 
> What the hell is the big deal? If you've got the thing, then by all means
> just post the information! Is it a big SECRET or something? Enough already.
> Why do we have to email you? According to my email attempt, your posted
> address was "unknown"! What's going on here?
> 
> -- 
> George Plopper 
> Email: plopper@husc8.harvard.edu
> "I wish somebody'd tell me what diddy-wah-diddy means."
Mulit-Civ . 

Go on , tell me . Trying to get your E-mail address posted to from here in 
scotland is a real downer , as I only have access to JANET and have to route 
through a couple of other networks just to reach out .
Even this is through JANET .

Go on , you can tell me . It won't hurt .-- 
 ______________________________________________________________________________
|     __________                                                               |
|    /__     __/ _____    _    __  at the wonderful DIT . Yeah . Call me on    |
|       /  /   / _   /  /  |  / /         mcsdc1jcwj@vaxb.dct.ac.uk            |
|  ___/  /   / /_/ /  / /| |/ /__  for a barrage of expletives .               |
| /____/   /_____/  /_/  |__/ /_/  My guitar wants to kill your mama           |
|Whatever I say is not the view of the college . Even if it is . So don't think|
|otherwise . It's not big and it's not clever .                                |
|______________________________________________________________________________|
From: James_Hung@mindlink.bc.ca (James Hung)
Newsgroups: comp.sys.ibm.pc.games
Subject: Falcon3 -- Would you believe this bug??
Date: 22 Aug 92 23:03:42 GMT
Organization: MIND LINK! - British Columbia, Canada

Daniel Roster writes:


<Another sight.  I shot down two enemies and watched their pilots parachute to
<the ground.  I then landed next to them.  They are no taller than my nose
<wheel on X2 and just get up to the intake at X8.  They just stand there and
<don't do anything.  I ran out of bullets, so I couldn't try to shoot them.
<I did try but was unable to run them over!


Now that was quite nasty of you.  Isn't it against the Geneva Convention to
shoot your downed pilots on sight?  :)

James Hung
From: c15o@alf.zfn.uni-bremen.de (Thilo Wunderlich)
Newsgroups: comp.sys.ibm.pc.games
Subject: Falcon 3.0 and DrDos 6.0 with SuperStore
Date: 13 Aug 92 22:12:08 GMT
Organization: Univ. Bremen, Informatik

hi folks !
I wanted to install Falcon 3.0 on my pc but I can't get enough free 
memory. It says it needs about 600 kb free memory or so ...
My problem is, I guess, is the Superstore Driver .  
Did anyone solve that problem ? 
I would need a printout of your autoexec.bat and config.sys

        Greetings from Gremany 

               Thilo

-------------------------------------------------------------------------
Thilo Wunderlich    c15o@alf.zfn.uni-bremen.de

--
Thilo Wunderlich    c15o@alf.zfn.uni-bremen.de
From: jliukkon@klaava.Helsinki.FI (Juha-Matti Liukkonen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Rolemaster -- What's that?
Date: 18 Aug 92 17:26:07 GMT
Distribution: comp.sys.ibm.pc.games
Organization: University of Helsinki

In <zv0mj1d.jch@netcom.com> jch@netcom.com (Jack Hwang) writes:

>Sorry if this question does not belong to csipg.

>A couple of months ago I read something about Rolemaster and I just
>forgot the details.  Does anybody know what it is?

Good heavens, Jack! Where have you been for all your life? It's the
best and most complex Role Playing System ever built. Go, buy, enjoy -
and if you ever manage to memorize it, please move to Helsinki, Finland
immediately :)

-- 
               Juha Liukkonen, aka jliukkon@cc.helsinki.fi
       University of Helsinki, Dept. of Paranormal Investigations
           "Trust me, I know what I'm doing." - Sledge Hammer
Newsgroups: comp.sys.ibm.pc.games
From: dao@d62iggy.mitre.org (David A. Ondzes)
Subject: Re: Civ: Ancient Astronauts (bug)
Reply-To: picasso@bass.bu.edu
Organization: The Mitre Corp., Bedford, MA.
Date: Wed, 12 Aug 1992 12:56:47 GMT


>I was using the "Mongol Hordes" strategy and I had defeated my closest rivals,
>the Germans, and was about to sack their capitol city, Berlin. 

	What is the "Mongol Hordes" strategy ? I just got the game and have not been
following all the discussion before.

Thanks
Newsgroups: comp.sys.ibm.pc.games
From: jwilbur@iat.holonet.net (Jay Wilbur)
Subject: Re: Wolf/3d - where do I get it?
Organization: HoloNet (BBS: 510-704-1058)
Distribution: usa
Date: Thu, 20 Aug 1992 14:40:11 GMT

kmartin@phad.hsc.usc.edu (Kenneth J. Martin) writes:
: 
: 
: Is wofenstien 3d available via anon ftp?  If so, does anybody have
: an ip address?
: 
: As I understand it, this games is shareware.  If I am mistaken, and
: it is really commercial, does anybody know a vendor who will
: sell it?
: 
: Thanks all
:  
: -- 
: Kenneth J. Martin
: Norris Medical Library -- University of Southern California
: kmartin@phad.hsc.usc.edu

I don't know where it is, but it's available via FTP.  You can always call
Apogee @ 1-800-GAME123 and get a copy sent to you for 4.00 s&h.

-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@orac.holonet.net | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
From: dlow@pollux.svale.hp.com (Danny Low)
Date: Tue, 18 Aug 1992 20:13:03 GMT
Subject: Re: Latest Wizardry game?
Organization: HP LOVECRAFT DIVISION
Newsgroups: comp.sys.ibm.pc.games

>(Bronis Vidugiris) 
>I liked the graphics on UW, but for some reason that game didn't hold my
>interest to the end, while Bane did.  (Actually, Bane held my
>interest long enough to play *both* endings.)  Different strokes for
>different folks, I guess.

There are THREE official endings. There will be three openings
to Crusader to correspond to the endings plus a fourth for
newbies. <g>


			   Danny Low
    "Question Authority and the Authorities will question You"
	   Valley of Hearts Delight, Silicon Valley
	     HP CPCD   dlow@pollux.svale.hp.com
From: shayden@ringer.cs.utsa.edu (Sean Lee Hayden)
Newsgroups: comp.sys.ibm.pc.games
Subject: Crack Wanted: REALMS
Date: 18 Aug 92 20:46:03 GMT
Organization: University of Texas at San Antonio

If you got one i'd like it please.  

Sean
From: straube@fernuni-hagen.de (Michael Straube)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Monkey Island 2
Date: 13 Aug 92 09:25:15 GMT

Michael.


-- 
------------------------------------------------------------------------------
| Michael Straube              |                                             |
| FernUniversitaet Hagen       |      Give thought to your reputation.       |
| Feithstr. 140                |                                             |
Newsgroups: comp.sys.ibm.pc.games
From: tew2@ra.msstate.edu (Tom White)
Subject: Re: Global Conquest v2
Organization: Mississippi State University
Date: Wed, 12 Aug 1992 18:18:29 GMT

In <1992Aug12.141337.16812@eng.umd.edu> wayne@eng.umd.edu (Wayne C. McCullough) writes:


>I am having some trouble with v2 of Global Conquest.  In short,
>my Microsoft Mouse drivers are not working with it (v 6.??, 7.02 (or .04,
>cant remember), and 8.??), however, the IBM driver does work.

I had the same problem; I switched to at COM version of the mouse
driver.

Another bug that persists in v2 is an occasional unloadable saved game
file.  This bug crops up well into games (100 turns or so) with lots
of units; eliminating long movement paths before saving seems to
avoid the problem.
-- 
-- Tom White
   tew2@Ra.MsState.Edu
   tomw@MCES.MsState.Edu
From: luit1@wsinfo11.info.win.tue.nl (Wim Jansen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: AD&D programs (not games) for PC's
Keywords: Dungeons & Dragons
Date: 21 Aug 92 08:07:56 GMT
Reply-To: luit1@info.win.tue.nl

dudek@acsu.buffalo.edu (David T. Dudek) writes:

>Are there any programs out there for use with TSR's Advanced Dungeons &
>Dragons role-playing game for DMs?  I'm looking for programs or files for
>character sheets, combat, tables, maps, etc. for the regular dice and paper
>game.  I DON'T want a fantasy adventure game.  Might there be an FTP site
>with the files I'm looking for?

You might want to try POTEMKIN.CS.PDX.EDU.

They got several programs in (I think) dnd/sources.

Wim.
-- 
======================================================================
=         -- Another Key-bored Genius gets Mouse-trapped --          =
=        luit1@info.win.tue.nl ( in real life: W.M. Jansen )         =
======================================================================
From: veit@Unify.com (Veit Irtenkauf)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Robin Hood from Sierra
Date: 20 Aug 92 04:25:49 GMT
Organization: Unify Corporation (Sacramento)

In article <1992Aug19.154638.9498@newshub.ariel.yorku.ca>, cs902125@ariel.yorku.ca (SHUK C YIP) writes:
> Quick Question: 
> In Robin Hood (Sierra), how can I kiss Lady Marian?
> I saw there is such a scene on the cover of the box.

You'll have even more (as a reward), if you make it through the (very
lengthy) ending sequence.

-- Veit


-----------------------------------------------------------------------
Veit Irtenkauf    Technical Marketing Manager  |  email: veit@unify.Com
Unify Corporation                              |  voice: (916) 928-6322
3901 Lennane Drive, Sacramento, CA 95834-1922  |    fax: (916) 928-6406
From: knutson@mcc.com (Jim Knutson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Falcon Bugs (was Re: Flight sim news from CGW)
Keywords: SAM thrust flameout radar bug
Date: 17 Aug 92 20:46:44 GMT
Distribution: na
Organization: MCC, Austin, TX

One more bug to add to the list:

Computer controlled pilots (even ones with high bombing scores) have
problems targeting a glide bomb to land in the same county yet alone
on target.  Most times, they seem to drop them a few miles short.

-- 
Jim Knutson
knutson@mcc.com
cs.utexas.edu!milano!knutson
Wk: (512) 338-3362
From: derekd@hpcc01.corp.hp.com (Derek Dang)
Date: Thu, 20 Aug 1992 21:04:24 GMT
Subject: PROIIS for sale
Organization: Desktop Network Group (SSD)
Newsgroups: comp.sys.ibm.pc.games

Hi,

    For those of you who are interested in gettting a decent graphics
card for your action games, I have an Orchid Pro-designer IIs VGA card
with 1 Meg of memory for sale.  I'd like $105 for it and I'll pay the
shipping cost.  I still have the original box, manual and all drivers
disks.  Please email.

Derek.
derek@hpnst18.mayfield.hp.com
From: jlong@uhunix.uhcc.Hawaii.Edu (John Long)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: **PLEA to FALCON 3 aces**
Date: 13 Aug 92 23:44:30 GMT
Organization: Cyberian Air Force

In article <1992Aug11.185728.278@csc.canterbury.ac.nz> mech413@csc.canterbury.ac.nz writes:
>

>[on CAS missions...] Is there
>a way of identifying [..] ground targets are friend or foe before you
>launch your weapons.
>
Yes, friendlies are green and enemies are brown. BUT there is an enemy SAM
launcher that is green, just to make the game interesting. There is a 
screen called 'report' which shows you close ups of all friendly and enemy
ground and air systems. Can't remember offhand where that button is. sorry.

>Does any one out there have tips on air to air combat. I find that I can never
>hit the enemies fighters with a gun and most of the time my missles miss. Any
>hints, advice or pointers would be appreciated.
>
You have to get CLOSE for guns. For missles, be sure you have a lock before
you fire. Your aiming circle must be flashing before you have any hope of
getting a kill. Also, don't waste a missle on a plane coming head-on. 
Ever since WWI, the name of the game is "get on the other guy's tail"
There are books on the subject, and they have all sorts of neat manuevers
diagrammed, but I am beginning to think that these manuevers are *ideal*.
Basically, you start with a head-on pass, and then both guys turn, and 
one gets on the other guys tail.... easy as pie!

While you're getting there, remember that you are in a 3-dimentional medium,
and so you can turn up, down, left, right, and any subtle combo thereof.

Also remember that your f16 turns best at around 450 knots, and that when
you turn, you slow down. If you go up you slow down even more, but if you
turn down, you don't slow down as much, and can even pick up speed. This
is known as 'energy management', Grasshopper. ;)  

You have a lot to keep track of in the air, and sometimes you get hung up
on getting a good shot at a target and forget to check for that guy 
coming up behind you. The basic thing is this: Always be 'scanning' i.e.,
keep your eyes and brain busy checking your speed, altitude, brakes, 
throttle, wingmen, etc... keep your attention moving, and USE the other
views! 

There are 2 special view modes you should learn; the 'padlock' view and
the 'track' view. If you don't like one, you might like the other. I
feel more comfortable with the track view. Both do the same basic 
thing, which is show you stuff you can't see from your forward view (like
somebody on your 6)


>Also whats the story with the AGM45 and the AGM88 they never seem to lock onto 
>any targets over the battlefield and I end up bringing them home again.
>
They don't? Dunno.

>Is there a FAQ sheet for F3 yet and if so where can it be found or would some
>nice person please send me a copy (if there is one).

You have finished the manual already? There's a wealth of information in it!
Newsgroups: comp.sys.ibm.pc.games
From: lachlan@dmp.csiro.au (Lachlan Cranswick)
Subject: Re: Dune: I'm stuck, can anyone help?
Organization: CSIRO Division of Mineral Products, Melbourne, AUSTRALIA
Date: Wed, 19 Aug 1992 09:49:15 GMT

colas@bagheera.inria.fr (Colas Nahaboo) writes:

>In article <1992Aug17.193420.1824@drycas.club.cc.cmu.edu>,
>greenie@drycas.club.cc.cmu.edu writes:
>|> Say, I am REALLY stuck in Dune (a really good game, mind you, with great
>|> music).  Anyway, I can't find Chani!  We had to drop her off someplace to
>|> help
>|> some troops with the plague - and when we went to go get her again, she was
>|> no
>|> where to be found! 

>just wait...
>you wil eventually get a message telling you what;s happened

>-- 
Has anyone got a walkthrough for DUNE.  I hate the way you can only save
two games easily and I have to keep restarting.  I could use a few hints
so I don't have to waist time going through it again.
-- 
  Lachlan Cranswick  -  CSIRO             _--_|\  lachlan@dmp.CSIRO.AU
  Division of Mineral Products           /      \     +61 3 647 0367
  PO Box 124, Port Melbourne 3207        \_.--._/ 
  AUSTRALIA                                    v
From: leel@tigger.cs.Colorado.EDU (Lee Lawrence)
Subject: Re: More Assembly'92 Demos
Keywords: Assembly'92
Organization: University of Colorado, Boulder
Date: Fri, 21 Aug 1992 13:07:53 GMT

In article <amigo.714370798@milton> amigo@milton.u.washington.edu (The Friend) writes:
>	Here's some more uploads from the Assembly'92 demo contest. All
>are available from wuarchive (128.252.135.4) in /pub/MSDOS_UPLOADS :

Could anyone who knows, list which ones require a 386?

I downloaded the 1.4 meg "unreal.zip" to find out that it won't
work with my 286-12. (fortunately I'm at 9600baud :-)

Lee
 

Newsgroups: comp.sys.ibm.pc.games
From: jonas.fogelberg@udac.uu.se (Jonas Fogelberg)
Subject: Re: GAMEBYTES 
Organization: UDAC, Uppsala University, Sweden
Date: Sat, 15 Aug 1992 15:17:10 GMT

In article <Bt02wE.36J@watserv1.uwaterloo.ca> white@watsci.waterloo.edu (Brad White) writes:
>From: white@watsci.waterloo.edu (Brad White)
>Subject: Re: GAMEBYTES 
>Date: Sat, 15 Aug 1992 01:02:36 GMT

>Hellok
>Just acouple of questions for they guys that do this magazine.  First of all
>GREAT JOB.  #4 is the first one I have seen and I like it :))  I was
>wondering, is this magazine offered in hardcopy and you guys just 'type it
>in' so we can down load it?  Or is it original ?  Also I downloaded the
>graphics version and I am confused.  The only graphics I get are the opening
>screen.  Otherwise it is just text.  Is this correct or am I doing something
>wong?  
>        Thanks again
>Brad


When reading a review, you have to push F10 to see the graphic screen(s), 
there are usually 1-3 of them.

Hope this helps,

--
Just my own personal humble opinions...
Jonas Fogelberg, UDAC (Uppsala University Computing Centre), Sweden.
EMAIL: jonas.fogelberg@udac.uu.se. PHONE: +46 18187878. FAX: +46 18187770.
From: beders@wip-sol.dfki.uni-sb.de (Jochen Bedersdorfer)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: UW Gray Goblins MISTAKE?????
Date: 14 Aug 92 10:05:40 GMT
Organization: DFKI Saarbruecken GmbH, D-W 6600 Saarbruecken
In-reply-to: ekarabin@magnus.acs.ohio-state.edu's message of 12 Aug 92 00:04:31 GMT

In article <9208120004.AA25979@magnusug.magnus.acs.ohio-state.edu> ekarabin@magnus.acs.ohio-state.edu (Eric B Karabin) writes:

>	   I am currently finishing up level 5, but when I was on
>  level 1, I went to the Gray Goblins by way of the Secret door near
>   the room with the 4 dials.
>	   So, they all attacked me and I killed them all.
>
>
>	   Will I need them later????

No. The only thing you need from goblins is a recipe, but i didn't
recall if it was a green or gray one (I played it thru 2 months ago)

>	   Is this game that poorly structured to where you can go
>   all the way down near the end and find out you have to start over
>   cause you make a bad choice a long ways back???
>
>	   Or should I just smile cause my guy really kicked their asses!

Maybe. What did Larry said: "Save often, save early"

Jochen :)

PS: Waiting for UW2 gets me nuts !
Newsgroups: comp.sys.ibm.pc.games
From: alex@rigg.ipac.caltech.edu (Alex Werner)
Subject: Keen4: forbidden pyramid
Organization: California Institute of Technology
Distribution: na
Date: Mon, 17 Aug 1992 16:52:48 GMT

Can anyone tell me how to get to the forbidden pyramid on Keen4?
thanks....
From: adam@mentor.cc.purdue.edu (Adam)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: GAMEBYTES file sizes...
Date: 13 Aug 92 12:43:14 GMT
Organization: Purdue University Computing Center

In article <1992Aug13.062744.9360@monu6.cc.monash.edu.au> s1070627@giaec.cc.monash.edu.au (Brett Paterson) writes:
>Now don't think I'm knocking this magazine, because I really think it's great,
>but i'm starting to feel that the size of each mag is getting bigger and bigger
>
>    eg  Issue #1    321514
>              #2    505921
>              #3    829432
>              #4    988549 + 110161 = 1098710 !
                              ^^^^^^   ^^^^^^^

What the heck is this?  The 988k file and the 110k file aren't part 1
and part 2 of issue 4.  They're completely separate issues (one with
lots of screen shots, and the other with just the text).  I think they've
done more than enough to accomodate people with a need for smaller files.
If you're unhappy with the growing size of the newer issues, then just
use the non-graphic ones.  The text version of #4 is about 1/3 the size
of issue #1, so I think they've done pretty good. 

Adam

>     +---------------------------------------------------------------------+
>    / Brett Paterson                  | "Um.. A vow of silence, that's   //
>   / Leongatha 3953.                  |  quite an interesting thing..    //
>  / Victoria, Australia.              |  ..Tell me about it.            //
> / <s1070627@giaec.cc.monash.edu.au>  |  -Lord Percy to Lord Whiteadder//
>+---------------------------------------------------------------------+/
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: >> Multi-player Civilization <<
From: tatakamoto@vmsb.is.csupomona.edu (Teri Takamoto)
Date: 18 Aug 92 23:41:13 PST
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: cvadr009

In article <1992Aug14.225403.14752@husc3.harvard.edu>, plopper@husc8.harvard.edu (George Plopper) writes:
> In article <14AUG92.09575449@wl.aecl.ca> harrisp@wl.aecl.ca writes:
>>Has anyone recieved any info on this. I've sent a couple of requests, but
>>haven't seen anything yet.
> 
> Nope- I tried, too, and got bounced back: "unknown address." Why would
> someone do this?

     OK, I've been asked about this situation.  I don't know what
happened to our mailer that the original poster's address may have gotten
somewhat obliterated.  Try the following address:

         cvafl008@csupomona.edu
                -or-
         cvafl008@vmsb.is.csupomona.edu

     I don't know the poster personally, but this is a student account in
our aerospace engineering department.  IMO, I'm not too sure whether to
take the original post too seriously, given the tone and attitude of it.
Also, I've never seen this person logged on much... 
--------------------------------------------------------------------------
|  Teri Takamoto        California State Polytechnic University, Pomona  |
|  Senior Computer Operator                   Computing Resource Center  |
|  tatakamoto@csupomona.edu               (this .sig is *not* quotable)  |
--------------------------------------------------------------------------
From: bise@aludra.usc.edu (Daniel W. Bise)
Newsgroups: comp.sys.ibm.pc.games
Subject: Origin's TRADE COMMANDER!
Date: 12 Aug 1992 10:21:27 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu
Keywords: Origin, Commander


In the last CGW, there was a short reference to a rumored
Origin game called Trade Commander. Does anyone have more
info? (Rampant rumor-mongering welcome here.)

For those of you who want to look it up or who are curious
about the text, it's on page 30, the first paragraph under
"For Every Action (Action Games)":

	"Some products cross the line between simulations
	 and action games. The Wing Commander series is one
	 such product and its emulators, whether they be
	 within _Origin's_ walls (in the form of the upcoming
	 Strike Commander or the projected Trade Commander)
					   ^^^^^^^^^^^^^^^	
	 or outside them in the case of _Paragon's_ Mantis
	 or _Lucas_Art's_ X-Wing Figher."

Whazzat?

.--------------------------------------------------------------------.
| Daniel W. Bise			         bise@aludra.usc.edu |
| USC BArch (finally!)		           71601.1752@CompuServe.com |
| Sysop, The Patchbay BBS                 South Pasadena, California |
| V.32bis/V.32->WC!3.5/TCat!/Windows/TT Fonts/Grafix/MIDI/SoundCards |
`--------------------------------------------------------------------'
Newsgroups: comp.sys.ibm.pc.games
From: willimsa@unix1.tcd.ie (Gavin Williams)
Subject: Re: ULTIMA 6 - help!
Organization: Trinity College, Dublin
Date: Fri, 21 Aug 1992 12:26:45 GMT

(Jorge Diaz) writes:
>(ADRIAN KOK) writes:
>>	Anybody knows about Karma in this game? How do you restore (raise)
>>your Karma after you've stolen stuff??

>things and nothing ever happens to you.  The idea is that you will choose
>not to do 'bad' things like robbing people blind.  

Or robbing blind people, remember the blind reagent sellers? :-)