HDTenEightyP/NetNews huggingface dataset:
From: sheppard_r@kosmos.wcc.govt.nz
Subject: Re: Shadow-Term II
Reply-To: sheppard_r@kosmos.wcc.govt.nz
Organization: Wellington City Council, Wgtn, NZ
Date: Thu, 27 Aug 1992 10:16:23 GMT

In article <1992Aug26.185304.16536@mits.mdata.fi>, paetau@mits.mdata.fi (Rasmus Paetau) writes:
>In article <1992Aug25.090730.13188@peponi.wcc.govt.nz> sheppard_r@kosmos.wcc.govt.nz writes:
>
>[Part deleted]
>
>>I am still waiting for a good comms program...
>
>Have you tried FreeZe Dried Terminal? I use it all the time, the only
>thing that is missing is a proper VT-100 emulation. That too is
>supposed to be in the next version. If you did try it out and didn't
>like it, would you mind telling why you disliked it?
>
>>
>>Roger...........             sheppard_r@kosmos.wcc.govt.nz
>>
>
>
>-- 
>-----------------------------------------------------------------------
>| Rasmus Paetau (paetau@mits.mdata.fi) | Waiting for the Atari Falcon |
>-----------------------------------------------------------------------


Well I did try one of the earlyer versions but did not like it at all,
the programer did not know what arcv was all about, and it still does not have
a real Zmodem with a batch upload mode..

Most of the chaps that I know that use FDT tell me that its still full of
bugs..

I access the net from a Vax/Vms machines and you do nead VT100 ..??



Roger.................          sheppard_r@kosmos.wcc.govt.nz
From: Dirk_Steins@k2.maus.de (Dirk Steins)
Newsgroups: comp.sys.atari.st
Subject: Re: Falcon Graphics
Date: 25 Aug 92 22:21:00 GMT
Article-I.D.: K2.A46125
Organization: MausNet
X-Gateway: MausGate/News 1.11

h>And Atari didn't show any STEs.

In fact the did show STEs. There were some Mega STEs on the main stand and some
1040 STEs on the backside of the main stand. And in hall 11 (the game/consumer
hall) there were a lot of 1040STEs for testing games and the like.

Dirk.
--
Dirk Steins            Usenet: dirk_steins@k2.maus.de
Niederkassel/Koeln      UUCP: any_backbone_that_knows_domains!k2.maus.de!ds
Germany                Fido: ds%maus k2, 2:242/2.6
--
Xref: sparky comp.sys.atari.st:13191 comp.sys.atari.st.tech:4682
From: chan@pyramid.unr.edu (Kaho Chan)
Newsgroups: comp.sys.atari.st,comp.sys.atari.st.tech
Subject: Re: More beta testers
Date: 4 Sep 92 00:49:49 GMT
Reply-To: chan@pyramid.unr.edu (Kaho Chan)
Followup-To: comp.sys.atari.st
Organization: University of Nevada, Reno

In article <1992Aug28.121856.11843@menudo.uh.edu> uace0@menudo.uh.edu (Enthusiasts) writes:
>Double Click Software is in need of more qualified beta testers.  We can't tell
>you what we are beta testing, but if you can read this, you should be qualified.
><grin>  If you are interested, you will be required to sign a non-disclosure in
>order to begin testing.  You do not need to have any programming experience or
>technical expertise to test this new, unyet named product.  You will need to
>have some time on your hands and a seriously fun attitude, but be committed to
>doing your part in helping us complete our product.

	I would be very interested in helping find bugs and I like to help
	on critiquing user-friendly-ness of a program.

	>
>The last beta-testing we did on the internet went so well, we wish to do it
>again.  Kudos to all of you netters!  Keep up the Atari spirit.
>
>Thanks,
>
>Michael B. Vederman / president / Double Click Software
>-- 
>Signature?  Signature?  We don't need no stinkin' signature!

	I can be reached at:


     __________                   _______ 
    / ________()  Kaho Chan(man) /      /
   / /\______    University of  /*     /
  / /_/_____()  Nevada, Reno    \     /
 /_________    Internet:         \   /
 L________()  chan@cs.unr.edu     \/^
From: meulenbr@prl.philips.nl (Frans Meulenbroeks)
Newsgroups: comp.sys.atari.st
Subject: Re: Falcon question: is 640x480x8 mode memory-mapped?
Date: 26 Aug 92 07:31:05 GMT
Organization: Philips Research Laboratories Eindhoven, Netherlands

piet@cs.ruu.nl (Piet van Oostrum) writes:
>Eventually, yes. The Falcons on the Atari Messe did not have MultiTOS what
>I found very disappointing. I asked an Atari rep when MT whas expected and
>he said somewehere in the beginning of 1993. So the first Falcon will be
>shipped with the single-tasking TOS. I asked if the upgrade would be on
>floppy or you would have to buy new ROMS for MT and he didn't know. I think
>I wait until MT is included before I buy the Falcon.

Strange.
To me an atari rep said that they hoped to ship the falcon directly with
multitos. He was not 100 % sure if they could make it though.
In the falcon multitos is partly in rom and partly disk based.
The TT multitos will be a fully disk based.
(still according to this atari person).

-- 
Frans Meulenbroeks        (meulenbr@prl.philips.nl)
	Philips Research Laboratories
Newsgroups: comp.sys.atari.st
From: Mike Stramba <stramba@zooid.guild.org>
Subject: .dl, .gl, .fli files/ viewers
Organization: ZOOiD BBS
Distribution: eunet
Date: Wed, 2 Sep 1992 01:22:38 GMT

1) Are .gl, .dl, .fli  files three completely incompatible file types?
   
   What are the differences ?
   Each need their own viewer?

2) Are there any viewer programs for the Atari ST?
(for any/all of these file types?

 Or anybody have source/docs on these file types?

There was a recent .dl viewer source for X-Windows, but it seemed to be 
incomplete.


Newsgroups: comp.sys.atari.st
From: patterson@koal.enet.dec.com (Jim Patterson)
Subject: Re: Can't get LLAMATRON to work.  Help!
Organization: Digital Equipment Corporation
Date: Fri, 28 Aug 1992 16:43:32 GMT


In article <1992Aug28.134235.389@cbfsb.cb.att.com>,
dud@cbnewsf.cb.att.com (William F. Dudley Jr.) writes...

>Since this is a game from the UK, do I need to be running at 50Hz for
>this to work?  (I'm in the US, 60Hz land).  Is there a program which
>will put the machine into 50Hz mode for games like this?

    It works for me at 60Hz.

>What resolution does the game want?  I have a monochrome
>system, but I can run a color emulator (which us basically worthless
>for any kind of high speed play).

    It is a color program, and high speed.


                                 Jim Patterson
                          (Patterson@vfovax.dec.com)

    Programmer on: VAX/VMS, Atari STe, Atari ST, Atari 8-bit, Commodore 64
    Programming in: Pascal, VAX MACRO, 68000, C, 6502, Basic, Action, Forth

Newsgroups: comp.sys.atari.st
From: gbcusg@gpu.utcs.utoronto.ca (I. Barnett)
Subject: Re: Falcon Graphics
Organization: UTCS Public Access
Date: Fri, 4 Sep 1992 14:04:38 GMT

In article <1992Sep04.123211.134011@rrz.uni-koeln.de> kim@vax.mpiz-koeln.mpg.dbp.de writes:
>In <Bu1Dyu.IA0@gpu.utcs.utoronto.ca> gbcusg@gpu.utcs.utoronto.ca (I. Barnett) writes:
>
>>In your post, you say that the latest Mac LC (the LCII) is better that the
>>Falcon.  Where do you get this from?  The LCII is a 16 Mhz '030 : tie.  It will
>>support 16-bit graphics but only up to a 13" monitor...for mor color/resolution
>>you need a graphics card.  The Falcon's sound just kill the LCII.  The LCII is
>>in direct comptetion with the Falcon, not the Classic II, plus the Falcon is
>>cheaper.  The only thing that the LCII has is a superior O/S but TOS is
>>getting better.
>
>It's in the eye of the beholder whether TOS  or  the  Mac  OS  is
>better.  I  just  don't  understand why so many beholders in this
>group deem the Mac OS better...
>
>Greetinx, Jan
>
> +- Jan Kim -- X.400:    S=kim;OU=vax;O=mpiz-koeln;P=mpg;A=dbp;C=de -+
> |             Internet: kim@vax.mpiz-koeln.mpg.dbp.de               |
> |                                                                   |
> *----=<  hierarchical systems are for files, not for humans  >=-----*

Try using the Mac for a while.  If atari had enforced O/S rules like apple
does, like the standard 'FILE' and 'EDIT' menus, you would be able to use
any application without any new knowledge like you can on the macv (to a
certain extent).  What it boils down to is that the mac & ST came out at the
same time but look at how far the Mac O/S has come compared to TOS.  Not
only has apple constantly upgradaed and improved all facets of their os, 
but they have encompassed it all in a single package (especially in system
7).  Let's compare adding new fonts: on the mac,  you drag the font file(s)
to system folder and you're done.  On the ST, you have to get into arcane
GDOS files like assign.sys and extend.sys.

Darren King, GBC. email :: gbcusg@gpu.utcs.utoronto.ca
From: sm86+@andrew.cmu.edu (Stefan Monnier)
Newsgroups: comp.sys.atari.st
Subject: Re: Line-doubling on the Falcon, is this what it is?
Date: 1 Sep 92 20:44:49 GMT
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.comp.sys.atari.st: 1-Sep-92 Line-doubling on the
Falcon.. Ryan 'Gozar' Collins@mia (1822)
>      "... A Line doubler memorizes the first (odd) half of the 525 lines
> [of NTSC video signal] while simultaneously displaying the other(even)
> half. This adds up to a full frame of video every 1/60th of a second,
> instead of every 1/30th. Since you're now seeing both halves of the
> video image on screen at the same time, the picture "looks" more
> detailed, even thoiugh you're not really seeing more information than is
> actually present in the source material. Just as importantly, the scan
> lines become almost imperceptible."

>      Is this the same mode as line-doubling on the Falcon? If so, the
> falcon could produce awesome video productions, for a lot less money.

> Later.......

No: it is not the same as the line-doubling on the falcon cause
what you describe is related to picture displaying and not to
picture generation. That is: it's a monitor (or TV) trick but
not a computer (or broadcasting) trick !

The Falcon line-doubling, is just a kind of x2 zoom in y dimension
and works only on correspondingly powerful monitors: that means all
VGA monitors but surely not TV-sets !

Your trick is a way to inhence TV-refresh rate, Falcon's is a way
to use lower resolutions on too powerful monitors !

	Stefan Monnier



-----------------------------------------------------
-- On the average, people seem to be acting normal --
-----------------------------------------------------
From: warwick@cs.uq.oz.au (Warwick Allison)
Newsgroups: comp.sys.atari.st
Subject: List of files required for GCC/G++ 2.1 ...
Date: 25 Aug 92 23:40:34 GMT
Reply-To: warwick@cs.uq.oz.au


I'm pretty sure this is EVERYTHING that is required to set-up GCC/G++...

/atari/gnustuff/tos/curses/crsolb12.zoo
/atari/gnustuff/tos/g++/gpincl07.zoo
/atari/gnustuff/tos/g++/gplibo07.zoo
/atari/gnustuff/tos/g++/gplibs07.zoo
/atari/gnustuff/tos/g++/gplibt02.zoo
/atari/gnustuff/tos/gcc/gcc21b02.zoo
/atari/gnustuff/tos/gcc/gcc21dvi.zoo
/atari/gnustuff/tos/gcc/gcc21man.zoo
/atari/gnustuff/tos/gcc/gccdoc.zoo
/atari/gnustuff/tos/gemlib/gmlibo23.zoo
/atari/gnustuff/tos/gnulib/libolb80.zoo
/atari/gnustuff/tos/gprof/gpfbin07.zoo
/atari/gnustuff/tos/include/includ80.zoo
/atari/gnustuff/tos/pmathlib/pmlolb18.zoo
/atari/gnustuff/tos/util/utlbin27.zoo
/atari/new/crt0fils.zoo

Note: the file "/atari/new/crt0fils.zoo" can only be gotten by changing into
the /atari/new directory, and getting the file - you cannot list the files
in that directory, but you can get them (now you know the name).


Can anyone add to the above list?

--
Warwick
--
  _-_|\      warwick@cs.uq.oz.au            /Disclaimer:
 /     * <-- Computer Science Department,  /  
 \_.-._/     University of Queensland,    /      void (if removed)
      v      Brisbane, Australia.        /
From: baffoni@aludra.usc.edu (Juxtaposer)
Newsgroups: comp.sys.atari.st
Subject: Re: Having problems with zoo21.ttp...
Date: 27 Aug 1992 22:49:58 -0700
Organization: University of Southern California, Los Angeles, CA
Distribution: world
NNTP-Posting-Host: aludra.usc.edu

 
	Hello All,

	I am still having problems getting zoo 2.1 to work.  It worked ok on
my ST so it must be a TT thing.


	Well, I tried it with all .acc progs and /auto progs turned off.  No
difference.  I did as one poster suggested and used the "x file.zoo" command
and still the same problem.  Is there a KNOWN bug that does not allow 2.1 to
work in TOS 3.01?  I know that lzh works fine...

	BTW, just to make sure that I didn't have corrupt files, I uploaded
my files to my UNIX host and unzooed my files (I just got my Supra V.32bis
and I HAD TO GET SERIALFX!) and then downloaded the binaries which worked.

	So, can anyone help out here?

	BTW,  does anyone else have a Supra V.32bis?  Sometimes (in Uniterm)
I type, the sd/rd lights go on, but nothing shows up on the screen - nothing
cures it reliably (not reset terminal, exit/load Uniterm).  One thing that
did seem to help was going into Connect, and then exiting (I still don't 
understand how to dial out once I have made a dial entry...).  After doing
that it seemed ok.

	Thanks for any help that you can provide!!!

-Mike


Newsgroups: comp.sys.atari.st
From: mpark@milton.u.washington.edu (Michael Park)
Subject: Re: FALCON
Organization: University of Washington, Seattle
Date: Wed, 26 Aug 1992 00:24:24 GMT

In article <1992Aug25.185043.13226@u.washington.edu> mpark@milton.u.washington.edu (Michael Park -- hey that's me!) writes:
...
>Strictly speaking, direct-to-disk recording doesn't even require D/A
>conversion, so this whole discussion is kinda pointless :^)
>Seriously, though, in addition to a big disk, you'll need a good
>(==expensive?) sound digitizer (I don't recall reading that the
>Falcon has 16-bit A/D on board...)
>

Well I guess I wasn't paying attention; I've been informed that
the Falcon does indeed have 16-bit A/D.  Live and learn (slowly)

-- 
Ciao-abunga!           +-------------------------------------+
Michael Park           | This space intentionally left blank |
mpark@u.washington.edu +-------------------------------------+
From: kjohnson@castor.cs.uga.edu (Kristopher Johnson)
Newsgroups: comp.sys.atari.st
Subject: Re: Falcon and A/D
Date: 27 Aug 92 15:57:05 GMT
Organization: University of Georgia, Athens

In article <1992Aug27.081037.19661@hsr.no> leikvoll@hsr.no (Morten Leikvoll) writes:
>There is much talk about if the Falcon has an A/D. It doesn't need one!
>If they have build in a comparator (probably already in the DSP), the DPS can
>emulate an A/D with the help of successive approximation...
>
>-Morten Leikvoll (Is it short enough?)

The Falcon has a built-in stereo 16-bit CODEC (A/D COder & D/A DECoder).


Some people were wondering about the types of connectors on some of the ports
and they are as follows:

 Bi-directional parallel port (DB25 Female)
 Serial port (DB9 Male)
 SCSI II (50-pin SCSI II connector)
 Video (DB19 Male - 15-pin VGA/13-pin ST monitor/etc. adaptors are available)
 Stereo output/headphones (1/8" minijack Female)
 Stereo input (1/8" minijack Female)
 DSP I/O (DB26 Female)
 LAN (9-pin miniDIN)
 
Everything else is the same as on the STE (except, of course, that there is
no external floppy port).  Atari also has new analog joysticks for the 
'enhanced controller' ports.  They have a joystick, 3 fire buttons, and a 
12-key keypad.  Atari is emphasizing using the new controller ports to 
developers rather than using the mouse/joystick 9-pin ports.


Steve
From: kjohnson@castor.cs.uga.edu (Kristopher Johnson)
Newsgroups: comp.sys.atari.st
Subject: Re: Excuse my ignorance...
Date: 28 Aug 92 22:58:35 GMT
Organization: University of Georgia, Athens

In article <1992Aug28.154321.3709@newshost.lanl.gov> hutch@bellman.lanl.gov writes:
>In article 15014@athena.cs.uga.edu, kjohnson@castor.cs.uga.edu (Kristopher Johnson) writes:
>>
>>The Southern California Computer Faire is Sept. 12-13 at the Glendale Civic
>>Auditorium (in Glendale, CA of course).  General admission is $6 per person
>>per day (or $10/person for both days).  For more info, contact:
>>
>>          John King Tarpinian
>>          c/o H.A.C.K.S.
>>          249 N. Brand Blvd., #321
>>          Glendale, CA  91203
>>          (818)246-7276
>>          GEnie: JOHN.KING.T
>>
>>A showing of the Falcon030 at the Glendale show is expected, but not promised.
>
>Tarpinian won't promise a Falcon will be present but _I_ can <grins>.  Several
>developers intend to bring along their own Falcons even if Atari doesn't (but I
>rather expect them to as well).
>
>Glendale is the largest Atari show in the U.S. and this year's event is shaping
>up to be a really good one with most every Atari developer planning to attend.
>It's going to be fun so be there!  And stop by our booth and say "G'day", too!
>
>
>___________________________ John "HUTCH" Hutchinson _________________________
>_________________ Fair Dinkum Technologies     Member - IAAD  _______________
>________________ "No worries, mate... it's from Fair Dinkum!" _______________
>____________ email: hutch@bellman.lanl.gov   GEnie: FAIR-DINKUM _____________


Whoops!  You're right!  I meant to say that ATARI CORP. is expected to show
off the Falcon030 personally, but that it hasn't been promised.  Sorry for
the misunderstanding, guys!
From: jvt@its.bt.co.uk (John Trickey)
Newsgroups: comp.sys.atari.st
Subject: Re: Printing PostScript from Timeworks DTP
Date: 1 Sep 92 12:47:38 GMT
Organization: BT Group Computing Services, Birmingham, UK

In article <1992Aug28.123609.23865@its.bt.co.uk> jvt@its.bt.co.uk (John Trickey) writes:

>option and it was a disaster! I now use PSCAPTURE --- an accessory you

I've looked it up. it is arati/printing/pscapt.arc on a.a

John

-- 
John Trickey <jvt@its.bt.co.uk>
       Voice: +44 21 524 8200     Fax: +44 21 553 6120
(Home) <john@its.bt.co.uk> || <john@g4rev.ampr.org> || G4REV @ GB7FLG
       +44 21 308 8892
From: kjohnson@castor.cs.uga.edu (Kristopher Johnson)
Newsgroups: comp.sys.atari.st
Subject: Re: Falcon/DSP questions
Date: 31 Aug 92 05:38:32 GMT
Organization: University of Georgia, Athens

In article <6DicqB2w164w@cellar.org> darling@cellar.org (Thomas Darling) writes:
>
>3) You bet.  This thing is designed for multitrack digital recording.  Each
>channel will have independent volume, panning, etc.  Of course, the sample
>rate will probably suffer as you go for more and more full-frequency output.
>A single stereo pair will be capable of 50KHz playback, but when you do
>8-channel mixing, you might (I repeat MIGHT) be limited to 25KHz/channel or
>the like.  I don't know all the details on the DSP.

No, you'll have up to 50kHz playback.  The D/A converter is a two-channel
(stereo) converter that operates up to 50kHz and a built-in multiplexer
handles mixing the 8 channels down to 2 channels before it's input to
the D/A converter for output.


Some more info has recently been posted on GEnie concerning the digital
audio on the Falcon, but I haven't read it yet, so I'll post the 
essentials, if any, later.


Steve
Xref: sparky comp.sys.atari.st:12974 comp.sys.atari.st.tech:4622
From: mforget@ersys.edmonton.ab.ca (Michel Forget)
Newsgroups: comp.sys.atari.st,comp.sys.atari.st.tech
Subject: Zmodem 1.62 (J. Bammi version) compiling problems.
Summary: Please help me, "C" is driving me crazy.
Keywords: zmodem, compiling, make, help
Date: Fri, 28 Aug 92 17:45:37 MDT
Organization: Edmonton Remote Systems #1, Edmonton, AB, Canada

Hi.

In my never ending quest to compile the Zmodem 1.62 source code, I have 
run across several problems.

There are repeated references to a PD MAKE tool.  I do not have this 
tool, and have never been able to locate it.  Is it GNU Make?

Also, how do you find out what version of Alcyon you have?  I bought the 
developer's kit from Atari, but can not find any mention of a version 
number.

Boy, isn't C fun?  (As you might have guessed, Pascal is the language for 
me.  It seems to much easier to grasp.)


Last question:  The DLIBS library is mentioned in the docs, in 
association with Alcyon C.  I thought DLIBS was meant for Sozobon C?  I 
have a version of DLIBS, but now I'm not sure at all what I should be 
doing to get Zmodem compiled.

By the way, the Zmodem archive came from GEnie and it is labelled 1.62.

Any help would be appreciated.


<<  ------------------------------------------  >>
<<        mforget@ersys.edmonton.ab.ca          >>
<<  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  >>
<<               Michel Forget                  >>
<<   The Key:  Spirit over mind over matter.    >>
<<  ------------------------------------------  >>
From: Patrick_Dubbrow@ms.maus.de (Patrick Dubbrow)
Newsgroups: comp.sys.atari.st
Subject: Re: 16 MHz / Overscan question
Date: 28 Aug 92 21:12:00 GMT
Article-I.D.: MS.A46770
Organization: MausNet
X-Gateway: MausGate/News 1.11

avgroeni@cs.ruu.nl wrote:

>When I tried to buy an overscan for my 1040STE they told me that was not
>possible. Is there really no way to get an autoswitch-overscan or
>pixelwonder sort of thing installed on an STE?

It's sad but true.

Regards,
 Patrick

----------------------------
Ashamed to be german, now.
Newsgroups: comp.sys.atari.st
From: noykman%peruvian.utah.edu@cs.utah.edu (Nathan Dykman)
Subject: TT030 Help! error.
Date: 2 Sep 92 14:09:03 MDT
Organization: University of Utah CS Dept

Oops, in my last article TT030 help! this line:

> How much would a upgrade to a 120meg cost over the basic system
                                ^^^^^^

Make that 120meg hard drive!


oops!

Nathan Dykman

Newsgroups: comp.sys.atari.st
From: dud@cbnewsf.cb.att.com (William F. Dudley Jr.)
Subject: Can't get LLAMATRON to work.  Help!
Keywords: GAMES ST
Organization: AT&T
Date: Fri, 28 Aug 1992 13:42:35 GMT

Help!  I've ftp'd, downloaded, unpacked, and tried to run LLAMATRON
(the 1 meg version) on my 2Meg 520 ST, TOS 1.4.  When I run it, the
screen goes black.  If I hit the mouse buttons or the joy stick button,
I get all kinds of sound effects, but the screen is still black.

Since this is a game from the UK, do I need to be running at 50Hz for
this to work?  (I'm in the US, 60Hz land).  Is there a program which
will put the machine into 50Hz mode for games like this?

What resolution does the game want?  I have a monochrome
system, but I can run a color emulator (which us basically worthless
for any kind of high speed play).

Thanks in advance.

Bill Dudley
From: dmb@rice-chex.ai.mit.edu (David Baggett)
Newsgroups: comp.sys.atari.st
Subject: Re: FALCON
Date: 27 Aug 92 13:58:34 GMT
Organization: MIT Artificial Intelligence Laboratory

In article <1992Aug26.150752.19645@cs.ruu.nl> piet@cs.ruu.nl (Piet van Oostrum) writes:
>DB> The original claim I responded to was (essentially) "the Falcon will
>DB> revolutionize the music business because it will allow anyone to do
>DB> professional direct-to-disk recording for very little money." The
>DB> Falcon may be a nice machine, but it's not *that* nice.
>
>Did you test the Falcon? Or is it just your expectation?

Some of both, I guess.  My expectations are based on conversations I
had with "non-marketroid" Atari employees and on a fairly brief but
early look at a prototype back in June.  I have not personally tested a
Falcon to any reasonable extent.

Dave Baggett
--
dmb@ai.mit.edu           MIT Artificial Intelligence Laboratory                  
ADVENTIONS: interactive fiction (text adventures) for the 90's!
dmb@ai.mit.edu *** Compu$erve: 76440,2671 *** GEnie: ADVENTIONS
Newsgroups: comp.sys.atari.st