HDTenEightyP/NetNews huggingface dataset:
From: worman@cherry.cis.ohio-state.edu (robert worman)
Subject: Re: Prince of Persia - level 6
Organization: The Ohio State University Dept. of Computer and Info. Science
Date: Mon, 11 Jan 1993 21:24:10 GMT

In article <93011.093841PC2370A@auvm.american.edu> Peter M. Cohen <PC2370A@auvm.american.edu> writes:
>I am having problems with level 6.

> Of course I end up
>falling.  When I land I hit a pressure plate which opens a door.  Then it says
>"level 7" followed by "press any key to continue". When I press a key the game
>starts over at the point where I fall !! I land with a splat and the door open
>again... It seems like a bug. Saving the game does not work.  Is it possible t
>to beat the twin on the other side before he steps on the plate ?  The path
>which leads to the right of the entrance to level 6 seems to dead-end. What am
>I doing wrong ?


So let's see . . . you seem to cross into level 7 in mid-fall, right?

Do you see anything you can do as you are falling?

rob


Newsgroups: comp.sys.mac.games
From: cmmiller@iastate.edu (C. M. Miller)
Subject: Update for Railroad Tycoon at umich?
Organization: Iowa State University, Ames, IA
Date: Fri, 8 Jan 1993 19:40:56 GMT

In a recent post someone mentioned that an update for RRT was at the
umich archive site.  I looked for it there and couldn't find it.  Does
someone know which directory it's in?  Thanks in advance.

Chad
From: rtaylor@cie.uoregon.edu (Russ Taylor)
Newsgroups: comp.sys.mac.games
Subject: How about the patches list?
Date: 12 Jan 93 00:06:06 GMT
Article-I.D.: pith.1it21eINNei8
Organization: University of Oregon Network Services
NNTP-Posting-Host: cie.uoregon.edu
X-Newsreader: Tin 1.1 PL5

Anyone want to post the patch list?

I have some LEGALLY owned games that I want to strip passwords from,
namely the SSI ad&d series.  If anyone doubts that I own legal copies, 
please inform me of a satisfactory proof and I endeavor to do so.  I just
REALLY hate entering passwords for own software!

Thanks.

--
************************************************************************
* "Remember, you're not losing an empire game, you're gaining a life." *
*  Russ Taylor/Brennan the Protector rtaylor@cie @honors .uoregon.edu  *
************************************************************************
Newsgroups: comp.sys.mac.games
From: rjacks@austlcm.sps.mot.com (rodney jacks)
Subject: FOLLOWUP: mac blackjack suggestions?
Organization: Motorola Inc, Austin, Texas
Distribution: usa
Date: Wed, 6 Jan 1993 18:29:02 GMT

To follow-up on my first reply... After checking my Aces with Tens 
manual it has the following features:

- Allows you to play with single or multiple card decks.
- Allows you to add extra (1-8) computer players.
- Allows you to customize the game rules to match those used
  by different casinos.
- Allows you to Surrender.
- Allows you to Insurance bet.
- Allows doubling down on any two cards. 
- Allows splitting of any hand.
- Allows you to borrow from the house.

The game allows you to play using either a basic play strategy
or a card count strategy.  Game summary information can also
be exported.

"Aces with Tens" is available via mail-order at Mac's Place
(800) 367-4222 and MacWarehouse (800) 255-6277.

-Rodney
(rjacks@austlcm.sps.mot.com)
From: hulsej@lclark.edu (Jose Hulse)
Newsgroups: comp.sys.mac.games
Subject: Re: Spectre network over modem?
Date: 10 Jan 93 22:11:15 GMT
Article-I.D.: lclark.1993Jan10.221115.5908
Organization: Lewis & Clark College, Portland OR

In article <1993Jan10.133556.1@cstp.umkc.edu> kmoffatt@cstp.umkc.edu writes:
>My friend and I have both purchased legal copies of Spectre. . .my problem is
>this:
>	We want to play net play over a modem. . .is there anyway to set up an
>appletalk network through the modem? (make Spectre think my modem is HIS
>computer? also, IBM versions allow direct modem access. . .does anyone know if,
>with the above question answered, you could connect an IBM to a mac through a
>modem using appletalk?  or any other kind of server, I guess. . .anyway, I've
>babbled long enough.  Thanks for the help!
>			Keith Moffatt
>			KMOFFATT@VAX2.CSTP.UMKC.EDU


I would also be interested in this, as a friend of mine and I only have
standalone home computers.  IF he ever upgrades his RAM to the point that
he can use System 7, then maybe we can just hook up our computers with the
network software and a printer cable, but that still involves one of us
lugging the computer over to the other person's house (what a huge pain!).
So if anyone knows how we could do this (another friend mentioned something
about Appletalk remote access, but I don't know if he really knows what's
up), PLEASE inform the net.

Thank you!
-Jose'
-- 
_______________________________________________
Jose' Hulse  hulsej@lclark.edu | "Super colossal lights and display contest!?
...find the true meaning of Christmas--win money,money, money!?  Aargh!  My
own dog, gone commercial!" --Charlie Brown, _A Charlie Brown Christmas_.
Newsgroups: comp.sys.mac.games
From: msm@cbnews.cb.att.com (melanie.s.maher)
Subject: where to buy OotW?
Organization: AT&T
Distribution: usa
Date: Mon, 11 Jan 1993 17:47:43 GMT

Where can I buy Out of This World? And how much does it
cost? My 7-year old son has been waiting anxiously and
saving his pennies ever since I downloaded the demo for
him. And, since I'm asking, has anyone found any bugs? 
How difficult is it? My kid also plays PoP (level 7 or 8),
KQV, Maelstrom (which he adores), and Oxyd (new
favorite).He's working his way through Heaven and Earth, but
it's a bit above him.

Thanks for any info.

Mel
Newsgroups: comp.sys.mac.games
From: akash@brahms.udel.edu (Akash Sharma)
Subject: For RYAN BROWN@NEXUS6
Organization: University of Delaware
Distribution: usa
Date: Mon, 4 Jan 1993 20:25:36 GMT

	Hi!  I tried sending you e-mail but it came back with a "Host unknown"
message.  And I lost your phone number so I couldn't call you.  Anyway, about
Indy, your offer sounds good.  My address is:

	Akash Sharma
	4945 Mermaid Blvd.
	Wilmington, DE 19808-1029
	(302) 234-9242

Akash.
P.S. How do I make the payment?
Newsgroups: comp.sys.mac.games
From: UC525655@mizzou1.missouri.edu (Mark Eaton)
Subject: Oxyd anyone?
Organization: University of Missouri
Date: Mon, 11 Jan 93 11:11:32 CST

Hi everybody-
I pulled Oxyd 3.3 off umich. Its pretty well done. Did anyone else enjoy
it?
 
When I finished level 10 I got a sugestion that I buy the manual. I had already
read this in the help file, and that I would periodicaly get asked a password.
 
OK I said, its a toll-free call, Ill find out how much it is at least. Hold
your seats ===> $39!! Its a good game, but for forty bucks I can get any one
of several commercial games I've been wanting for awhile now.
 
Has anyone else ever heard of DongleWare? They supposedly support a large
number of platforms besides the mac (IBM, Atari, Amiga, Next...)
 
mark
Newsgroups: comp.sys.mac.games
From: sjk6119@ritvax.isc.rit.edu (Sgt. Kleper)
Subject: Re: What should Apple do to the Mac to make it better for games?
Reply-To: sjk6119@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Sun, 10 Jan 1993 03:25:37 GMT

In article <0Hf=5J+@engin.umich.edu>, rowe@engin.umich.edu (Steven Rowe) writes:
>In article <1993Jan8.144746.10205@nntp.hut.fi> jmunkki@vipunen.hut.fi (Juri Munkki) writes:
>>In article <1993Jan6.165714.12651@uts.uni-c.dk> povlphp@uts.uni-c.dk (Povl H. Pedersen) writes:
>>>Apple needs something that is easy to use, preferable interpreted
>>>but with a compiler vailable for $$$. Not BASIC, Forth is too
>>>difficult for beginners. So a solution would be Pascal, preferable
>>>an Interpreter !!! Or some other language that is easy to use.
>>>People don't like (((((LISP)))) ((I) (Do not) know why)  :-)
>>>SO how about Prolog ? Any better suggestions ? :-)
>>
>>Smalltalk?
>>
>>I still think that one of the modern Basics might do the trick. The idea
>>is not to teach good programming, but to teach some programming.
>>
>>Saying that a BASIC programmer has to forget everything before he can
>>be a real programmer is an old cliche. I started with programmable
>>calculators, then learned BASIC, moved on to assembly language and then
>>to Forth and much later to C.
>>
>
>If you want object-oriented and interpretive, why not hypertalk?  It's
>bundled with the Mac, and there's a compiler for it, and it's oop,
 ^^^^^^^^^^^^^^^^^^^^
bought a Mac recently? You get HyperCard player. That means that HyperTalk
is pretty much gone. I think it's still legal to give it away if you write
a program in it, but I'm not sure.

>and interpreted, and simple, and provides for lovely GUI...
>
>Just my two cents...
>                            Steve
>
>
>-- 
>Steve Rowe: B0 f- w- c g+ k+ s- e+ r-
>I drank too much beer, then tried to sober up by drinking
>too much coffee.  The result was that I was still making
>irrational decisions, but I was making them *FAST*!  -me
Newsgroups: comp.sys.mac.games
Subject: Prince of Persia, Level 5
From: tshin@husc8.harvard.edu (Tae Shin)
Date: 10 Jan 93 13:22:01
Distribution: world
Organization: Harvard Arts and Sciences Computer Services, Cambridge, MA

Just a quick question.  At the end of level five, there is a gate to the left
of the exit door.  Does anyone know how to open it?  If so, what's behind it?
Thanks.
Newsgroups: comp.sys.mac.games
From: achilles@cheshire.oxy.edu (Gregory Jonathan Williams)
Subject: Tom Landry Question and Game for Sale
Organization: Occidental College, Los Angeles, CA 90041 USA.
Date: Sun, 10 Jan 1993 10:04:59 GMT

Hey all...

First of all, I just bought Tom Landry Strategy Football today but when I try 
to run it, I keep getting a "type 1 error" message.  Consulting my handy
error guide, I learned this was a bus error, but I have no idea what a bus erroris.  Can anyone help?  Do I need to return my copy or is there something I can 
do to fix this?  I'm running it on an si w/ system 7.0.  Any suggestions would
be appreciated.

Second of all, I have a copy of Dark Queen of Krynn for sale.  It's in excellentcondition, includes box, docs, registration card, catalogs, etc...  I'd like 
to get $25.00 bucks for it, or I would trade it for Mission Thunderbolt.  
E-mail me if interested.

-Greg
achilles@cheshire.oxy.edu
From: fairchil@helix.ucsd.edu (Kevin Fairchild)
Newsgroups: comp.sys.mac.games
Subject: Wizardry I (PGMO) hints?
Date: 8 Jan 93 18:46:54 GMT
Organization: University of California, San Diego


From fairchil Fri Jan  8 10:46:38 1993
To: /home/helix/fairchil/.article


I know this is an old game, but I couldn't find a FAQ or a solution for it, so
I'll ask for help anyway.  I'm playing the Mac version of Wizardry I: Proving
Grounds of the Mad Overlord, and I'm stuck.
1)  On level 2, I can't get through the cloud of terror room or the door that
can't be broken.  I have the bronze key and the frog statue, and suspect that 
those are what I need, but they don't seem to work.
2)  On level 9, I've explored about half the level and can't find anywhere else
to go.  (No more doors!)
If problem 2 is a corollary of problem 1, please just help me with the first.
Can anyone who's solved this game send me just the _minimal_ hint that I'm
missing?  (I hate this: I know I'm going to feel so stupid when someone points
me to the obvious solution! :)
Please reply by email.  Thanks in advance.

Kevin Fairchild
fairchil@helix.ucsd.edu
Soon-to-be-late-of-UCSD
From: murphy@npri6.npri.com (David P. Murphy)
Newsgroups: comp.sys.mac.games
Subject: Strategic Conquest - another new feature wanted
Date: 11 Jan 93 01:00:51 GMT
Distribution: usa
Organization: NPRI, Alexandria VA

>Since I seem to remember that people from Delta Tao read this group, I
>thought I would post a much-wanted feature for Strategic Conquest.
>
>[description of complex-paths deleted]
>
>ericg@getafix.cs.uoregon.edu (eric leander gorr)

i'd settle for some mechanism to prevent my fighter from going more than
ten squares away from its base city.  obviously i want it to go more than nine
to optimize the area searched per command, but eleven results in a crashed
fighter.  i mean, ONE PIXEL TOO FAR and that puppy is history . . .
very irritating.

how about if i hold down [Option] while dragging a fighter, SC will refuse
to allow it to be dragged farther than ten squares?  great idea, no?

ok
dpm
-- 
murphy@npri6.npri.com 602 Cameron St. Alexandria, VA 22314 (703) 683-9090

              When every one is dead the Great Game is finished.  Not before.
                              --- Hurree Babu, "Kim"
From: poulin@violet.ccit.arizona.edu
Newsgroups: comp.sys.mac.games
Subject: M&MII clerics quest HELP!!!!!!!!
Date: 11 Jan 93 17:42:48 GMT
Distribution: world,local
Nntp-Posting-User: poulin


   I have a question concerning Might and Magic II, the cleric's quest
      ,,,   spoilers may follow  ,,,
























   My cleric, with the help of a thief, got Corak's soul from where you need to
get it.  I then leave the thief at Middlegate and take the cleric alone into
Corak's Cave.  I get by all the monsters but CANNOT get by the barrier
surrounding the tomb.  Can anyone tell me what to do?
   Teleport orbs won't work.  I can't have a mage do an etherialize spell. 
bashing into the barrier doesn't work.  My cleric is strong enough -- I think
-- at level 20....

   What ELSE do I need to do?  I even tried to drop all my cleric's belongings
thinking that armors or weapons may be disallowed...

			EHLP!
From: jwang@phy.duke.edu (James Wang)
Newsgroups: comp.sys.mac.games
Subject: Re: * Wanted: Dungeon Master/AD&D games for the Mac
Date: 4 Jan 93 21:00:59 GMT
Distribution: usa
Organization: Duke University; Durham, N.C.

In article <1993Jan4.012518.27323@njitgw.njit.edu> meg5184@hertz.njit.edu (Starman) writes:
>I'm looking for the Dragonlance/AD&D games for the Mac. I've seen the
>IBM versions for $15 and I can't find Mac versions in my area, even at
>Software $Etc. From what I understand, Pool of Radiance is Part I of the
>'Pool' series (yes?) which itself is Story One of the Dragonlance
>Trilogy. I get this idea from the IBM Starter pack I saw. If anyone
>would want to sell their copies, let me know via e-mail. COLOR ONLY! It
>MUST work on a Mac II series computer. No B&W!
>
>=============================== Mike Gaines ============================
>= WHAT is your name?............................Captain Jean-Luc Picard=
>= WHAT is your quest?.............................I seek the Holy Grail=
>= WHAT is the average velocity of a Bird of Prey?...Romulan or Klingon?=
>=                        I.....I don't know AAAAAHHHHH!                =
>========================== meg5184@hertz.njit.edu ======================
>                            AOL: Graphix@AOL.COM


there are two AD&D series out for the mac.  the Forgotten Realms and the
Dragonlance series.  Pool of Radiance, Curse of the Azure Bonds, Secret
of the Silver Blades, and now Pools of Darkness make up the first series
while Champions of Krynn, Death Knights of Krynn, and Dark Queen of Krynn
make up the other.  they are not related.  the reason you saw PoR in
the AD&D starter pack is because the three games included are the first 
episodes for three different series (there is the Savage Frontier for
MS-DOS).

on another note, i don't think there was a color supplement for PoR, but
everything afterwards should work on the mac II's.  and personally i 
have yet to see a mac version of the first two Dragonlance games.  of 
course, disputes to these are welcome wholeheartily.
Newsgroups: comp.sys.mac.games
From: worman@perch.cis.ohio-state.edu (robert worman)
Subject: Re: Technical Question about Maelstorm. IMPORTANT!
Organization: The Ohio State University Dept. of Computer and Info. Science
Date: Thu, 7 Jan 1993 18:53:07 GMT

>
>There is a shareware or freeware FPU emulator.. I downloaded it
>accidently once (it was with something else) but I can't remember
>where.  Probably Sumex, though I don't know for sure.  Helpful post,
>huh?
>
>

	The handy little control panel you are thinking of is SoftwareFPU.
x
From: dundas@hpindda.cup.hp.com (Alan Dundas)
Date: Tue, 12 Jan 1993 19:18:10 GMT
Subject: Re: Spectre Supreme...
Organization: HP Information Networks, Cupertino, CA
Newsgroups: comp.sys.mac.games

Spectre Supreme was being sold at MacWorld in Beta form.  Each person who
purchased a copy had to complete an extensive survey and file bug reports
by Jan 20th in order to obtain a free upgrade to the final released version.

-Alan

Newsgroups: comp.sys.mac.games
From: fowell@netcom.com (Richard A. Fowell)
Subject: Contact info for Loki Engineering, Inc, authors of CinC?
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Mon, 11 Jan 1993 00:33:57 GMT

Is my favorite Mac Game - "CinC" ((c) 1986 by Loki Engineering) PD?
Does anyone have contact info for the authors?

I got it from the GIGA-ROM PD-ROM, but the docs have neither
contact info nor a freeware/shareware/commercial statement.

I'd like to either put it on the sumex and umich archives,
or pay for it, depending on its status.
.
CinC is a 3/16/85, 76K Mac implementation of an old DEC-10 game
called "Empire" (other Mac implementations are "Empire Master"
and "Strategic Conquest 3.0").

In CinC (Commander in Chief) you start with a single city on
an unmapped board, and build armies, ships and planes to 
rectify both the city count and mapping situations.
Meanwhile, the computer is out there somewhere doing the same.
Total domination is the objective.

Amazingly, it still works under System 7, (with 32-bit addressing off.)
I rather prefer it to the other two - it has a certain clean simplicity,
only asks for 96K RAM, and the price is right <currently, anyway>.

Thanks!

fowell@netcom.com
Newsgroups: comp.sys.mac.games
From: sjk6119@ritvax.isc.rit.edu (Sgt. Kleper)
Subject: Re: Simple programming language for Mac
Reply-To: sjk6119@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Sun, 10 Jan 1993 03:33:04 GMT

The problem with aiming HyperTalk/HyperCard at beginning programmers
(specifically kids) is that the ability to simple paste pictures and
link cards with buttons makes it _too_ easy. If I had learned Hyper-
Card, and not BASIC, I wouldn't be programming now because  you  can
do stuff in HyperCard without really learning the language, and  not
get into it. Again, I don't think BASIC is a good language to  start
on, but it got me interested in programming, and it's easy,  so  why
steer people away from it?

-Scott J. Kleper
"Sgt. Kleper"
Newsgroups: comp.sys.mac.games
From: hills@cory.Berkeley.EDU (Hills Matthew D)
Subject: Maelstrom:  MacsBug Cheats
Organization: University of California, at Berkeley
Date: Tue, 5 Jan 1993 00:21:07 GMT


Have you ever been frustrated by your inability to get to high levels in
Maelstrom w/o using ResEdit to make yourself invulnerable?  Do you still
want a *bit* of challenge?  Well, then, this post is for you.  Previously, I
had seen some posts with some of the stack locations for the special
weapons, etc.  However, Maelstrom 1.03 changed many of these, so here is a
new list of the locations for sundry items.  Note that you should have
Maelstrom v1.03 and MacsBug to try this (try *during* a game (ie--drop into
the debugger after starting the game), and it is probably best if you are in
the "Housekeeping" routine, as the stack pointer will then be correct).

All addresses should be typed in the form of:
sm (a5)-[addr] [value]

addr value description
---- ----- ---------------------
32b  ff    set a high shield value
31e  1     cause an explosion (like picking up "explode" canister)
32f  1     triple shot
331  1     long-range
333  1     luck
335  1     rapid-fire
337  1     retro-brakes (oh joy!)
35d  1-5   bonus multiplier (you can try values>5, but bonus
           graphics messed up then--its a rough life)
376  \___  These two addresses hold the bonus score
375  /
383  ???   Set the number of lives you have
391  ???   Set the level (but as some people noticed, high levels
           lead to a crash)
325  1     This is the best one to try, IMHO.  You'll like it!  ;-)

Oh, if you set the level this way, you don't have to worry about your high
score not counting.

Enjoy...

Matt Hills (who is too sick to do much--<sigh>)
Newsgroups: comp.sys.mac.games
From: erwin@trwacs.fp.trw.com (Harry Erwin)
Subject: Civilization
Organization: TRW Systems Division, Fairfax VA
Date: Sat, 9 Jan 1993 20:15:03 GMT

Excellent game, and relatively bug-free. I did blow off once with what
appeared to be a bad handle. (I don't have betterbuserror running
currently.)

Cheers,
-- 
Harry Erwin
Internet: erwin@trwacs.fp.trw.com

Newsgroups: comp.sys.mac.games
From: CSMSETS@MVS.OAC.UCLA.EDU (CSMSETS)
Subject: Re: Pax Ending
Date: 3 Jan 93 23:10:25 PST

In article <C05293.9sL@andy.bgsu.edu>, on 31 Dec 92 19:31:50 GMT,
smiller@andy.bgsu.edu (scott miller) writes:

>
>When does a game of Pax Imperia end?  I've searched the manual forwards and
>backwards, but haven't been able to find any place where it mentions a conclusion.
>I haven't had a chance to spend a considerable amount of time on one game to
>find out and as others have posted, it does eventually end, but what are the
>victory conditions?  I hope it's not complete world domination, as this would
>be woefully unfair to those economic societies!
>
>Scott
  I don't think it does end. I've destroyed all alien bases and colonies
and the game still goes on (I know that all the alien locals were wasted
because I was only playing with 4 stars and I had colonized every planet
and every moon and put bases on each). The map by the way still shows
squares and cilcles where the alien bases and colonies were.
         --Ed
Newsgroups: comp.sys.mac.games
From: tsandeson@mta.ca
Subject: NOVA 9...MAC GAME?
Reply-To: tsandeson@mta.ca
Organization: Mount Allison U, Sackville, N.B. Canada 
Date: Wed, 6 Jan 1993 20:29:44 GMT

  I was in a PC store today and saw a game called NOVA 9....it looks 
similar to STELLAR 7 but i'm not to sure. Has anyone got this game? I
know it must be out for the mac since the screens  they showed were
macintosh screens and not pc.

  TONY
From: mdong@polyslo.csc.calpoly.edu (Michael Russell Dong)
Newsgroups: comp.sys.mac.games
Subject: Re: Lemmings
Date: 6 Jan 93 01:01:44 GMT
Distribution: comp
Organization: Cal Poly State Univ,CSC Dept,San Luis Obispo,CA 93407

Whereabouts might I be able to find the Lemmings Xmas Demo?


-- 
________________________________________________________________________
Internet: mdong@polyslo.csc.calpoly.edu / "Don't take everything you see 
          mdong@trumpet.calpoly.edu     \  on TV seriously."             
          mdong@eros.calpoly.edu        /        -- Danny Boy Quayle(e?)
From: d88-jwa@dront.nada.kth.se (Jon Wtte)
Newsgroups: comp.sys.mac.games
Subject: Re: Technical Question about Maelstorm. IMPORTANT!
Date: 4 Jan 93 10:38:31 GMT
Organization: Royal Institute of Technology, Stockholm, Sweden

In <1992Dec29.192041.45957@kuhub.cc.ukans.edu> ozma@kuhub.cc.ukans.edu writes:

>I agree.  I've been mucking with Stratavision and have been getting some pretty
>spectacular results.  Of course, when you start it rtendering an animation
>sequence (on my IIsi) it's a good time to run to the store for groceries. 
>Tedious, but cool.

How much is Stratavision? $800? $500? Add the time required,
and it might very well be more economical to let someone else
do the graphics, even for a few HUNDRED dollars!

Cheers,

							/ h+

-- 
 -- Jon W{tte, h+@nada.kth.se, Mac Hacker Deluxe --

 -- I don't fear death, it's dying that scares me.
Newsgroups: comp.sys.mac.games