HDTenEightyP/NetNews huggingface dataset:
From: garvey@skybridge.SCL.CWRU.Edu (Heather Garvey)
Newsgroups: rec.games.mud
Subject: Re: Spellbound MUSH
Keywords: We're up.
Date: 9 Apr 92 14:38:40 GMT
Article-I.D.: usenet.1992Apr9.143840.29260
Organization: Smith Undergrad Lab, CWRU, Cleve. OH
X-Post-Machine: yukon.scl.cwru.edu

joarm@bongo.cc.utexas.edu (Justin McKinnerney) writes:
>
>I would like to invite all our old players back, and welcome any new
>players that would like to join us. And remember, if you can't have
>fun, then it's not worth playing. *grin*

	Will it stay up for more than three hours now? :-) I've lost 
the same character four times over the past two months and another character
three times due to crashes. Do I just have a gift for logging on, 
building a few rooms, and logging off just before a crash? Two days
later I log on and Spellbound once again has forgotten my very existance.
:/

--
"Oh beloved ice cream bar, how I love to lick your creamy center!"| Heather
"I've been bad, Ren. You'll smack me!"  "You stoopid eeeediot!"   | "Moose"
"Remember, kids -- Only five more days to Yak-Shaving Day!"       | Garvey
"Squeak! Squeak! Squeak, I tell you!" "Happy, happy. Joy, joy"    | R&S in '92!
Xref: sparky rec.games.mud:4585 rec.games.mud.lp:1442
From: george@hub.cs.jmu.edu (george galang)
Newsgroups: rec.games.mud,rec.games.mud.lp
Subject: Re: AD&D Style Muds
Date: 7 Apr 92 14:05:31 GMT
Organization: James Madison University

cs201139@zippy.acslab.umbc.edu (cs201139) writes:
: 
: Could someone send me mail with all the fantasy muds they know of which are
: in the style of an AD&D type format. In other words the classes and races
: and abilities correspond closely to that of AD&D as well as the ultimate
: objective of the game. Thanks!

actually, could you post it?  thanks.

--
George Galang @ Nowhere in the entire free world
Administrator of my destiny
From: gaynor@blaze.rutgers.edu (Silver)
Newsgroups: rec.games.mud
Subject: Re: Network Use
Keywords: NSFNET, network, traceroute
Date: 15 Apr 92 14:29:30 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

sterling@netcom.com writes:
> In a free and open environment

Not free, access costs.

> one should not restrict someone elses ability to do something that's harmless
> just because they can't figure out why the person would want to

Most of the time traceroute is just used as ping-with-feedback-to-keep-em-busy,
and the information is otherwise ignored.  The reason I said anything at all
was because although an individual run is pretty cheap, if everyone runs it,
and then floods some poor root@host with mail, it's not so cheap.  I'll update
my original statement.  Unless you're prepared to do something about an
identifiable problem and think you have an informed opinion, you probably
shouldn't use traceroute extensively.  For example.  I have some small
knowledge of the workings of the net.  When I can't get somewhere for a while,
I'll consider running traceroute.  Only two runs ever merited action on my
part: one run showed a munged routing table, and the other, a loop.

Like most net issues, good judgement is the best policy.

Regards, [Ag]
Newsgroups: rec.games.mud
From: jmoulton@rodan.acs.syr.edu (Yer mom)
Subject: Re: New News Groups
Organization: Syracuse University, Syracuse, NY
Distribution: usa
Date: Sun, 12 Apr 92 12:59:24 EDT

In article <53916@hydra.gatech.EDU> gt9398b@prism.gatech.EDU (Chris 'Hollywood' Boggs) writes:
>
>         So, now what do we do?
>                                                             Chris

Well, I did some looking, and found the guidelines for starting a new newsgroup
listed. I decided not to post it, because it is kinda long, but if anyone wants
to read it, just e-mail me and I can send it to you.
To sum it up, before there can be a call for votes, there should be discussion
for at least 21-31 days on the subject, and then, only _after_ a set discussion
time, can there be a call for votes, via e-mail, _not_ posted votes. I think 
the spliting of rec.games.mud definately needs to be talked about more. I still
haven't seen a general opinion yet. So, keep talking, and we'll all see what
opinions are around.

Jade@TinyTIM....Foof.dorm.clarkson.edu 5440   You guessed it--GO THERE!
Xref: sparky rec.games.mud:4727 rec.games.mud.lp:1478 alt.fan.furry:1218
From: bierl5837@iscsvax.uni.edu
Newsgroups: rec.games.mud,rec.games.mud.lp,alt.fan.furry
Subject: MU* Research Request
Date: 9 Apr 92 21:51:43 -0500
Summary: I am looking for statistical and other info on MU*ing.
Followup-To: rec.games.mud
Organization: University of Northern Iowa

I am currently looking for any research information on MU*'s, and am having
difficulties finding written info. I would like to find factual info on any of
the following:

        - Research Data
        - Statistics on usage
        - comparison of current usage to the past (growth rate)
        - research/survey results showing advantages/disadvantages of MU*ing
        - historical information
        - social impacts
        - effects on communication and networking
        - uses for other than gaming
        
If you have anything concerning the above, I would _greatly_ appreciate it. I
would like to request that sources be included, or that permission be granted
to use your name as a source (Some of this info may be included in a paper, and 
possibly in a presentation). Thanks in advance for you help! 

Email info to me at  BIERL5837@iscsvax.uni.edu

Please send any followups to rec.games.muds, as this article has been cross
posted to several news groups.

                                                  Rachelle Bierl

Newsgroups: rec.games.mud
From: adam@media.mit.edu (Adam Glass)
Subject: Re: All right already
Summary: hit n you weenie
Organization: Commercial Light & Magic
Distribution: usa
Date: Wed, 8 Apr 1992 07:10:51 GMT

FURRJK@vtvm1.cc.vt.edu (Joel Furr) writes:
>rec.games.mud.adventure (to encompass diku, lp, and aber)
>rec.games.mud.code (to encompass all requests for code, etc)
>rec.games.mud.tiny (to encompass moo, mush, muck, and Bruce)

You're forgetting the two most important groups:
			 rec.games.mud.flames
			       - and -
	    rec.games.mud.whine.petition.petition.petition

Far and away, these are the largest two users of bandwidth here.

(Bruce-related discussion comes in a close third, so I'd suggest
rec.games.mud.bruce, but I imagine that r.g.m.b would mostly just
be crossposts from rec.games.mud.flame.)

Later, kids.

Adam
--
HHeellpp!!    WWhheerree  iiss  tthhee  llooccaall  eecchhoo  sswwiittcchh??
From: bk158@cleveland.Freenet.Edu (Su-Cheong Mac)
Newsgroups: rec.games.mud
Subject: What does  3d3 +0 +0  means?
Date: 13 Apr 92 03:12:21 GMT
Article-I.D.: usenet.1992Apr13.031221.15042
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)


I am a newbie just enter the world of mud. Sometimes someone says
something that I don't understand. For example, someone says that
my weapon is 2d2 +0+0, his sword is 3d3 +2+2. What does it means?
Is there any introductory guide? I am muding on a dikumud.

Thanks in advance.

Mac Su-Cheong  (MSC)
nckus089@twnmoe10.bitnet
msc@sun4.ee.ncku.edu.tw
Xref: sparky rec.games.mud:4615 alt.fan.furry:1162
From: gregb@mole.gnu.ai.mit.edu (Snooze)
Newsgroups: rec.games.mud,alt.fan.furry
Subject: Re: PETITION:  REINSTATE BRUCE ON FURRYMUCK
Date: 8 Apr 92 02:08:01 GMT
	<1992Apr7.143642.14702@dartvax.dartmouth.edu>
	<1992Apr7.162139.12789@midway.uchicago.edu>
Reply-To: gregb@gnu.ai.mit.edu
Organization: /home/fsg/gregb/.organization


   In article <1992Apr7.143642.14702@dartvax.dartmouth.edu> haljibur@coos.dartmouth.edu (Halim F. Aljibury) writes:
   >3. He illegally created over 1000 objects.
   >   (with disk space at a premium, that is a deadly sin)
<stuff deleted>
   That was, indeed, his defense -- that if you set a room link-OK, you are
   saying that people (read: anyone) are allowed to link to it.

You mean they aren't? since when?  That's why you can also type: @set
here = !Link_ok.
<more deleted>
-snooze
--
--
| US-Snail: Gregory J. Blake              |
|           5326 Fifth Ave - Apt. 3       | email:
|           Pittsburgh, PA   15232        |   gb1d+@andrew.cmu.edu
|                                         |   r746gb1d@vb.cc.cmu.edu
| Phone:    (412) MUD-9876                |   gregb@gnu.ai.mit.edu
------------------------------------------------------------------------------
Killing, hugging, what's the diff? - Claire
______________________________________________________________________________
"Go! Go! Devil bunnies!" - My Life With the Thrill Kill Kult
______________________________________________________________________________
Newsgroups: rec.games.mud
From: b645zmq@utarlg.uta.edu
Subject: GET A LIFE!
News-Software: VAX/VMS VNEWS 1.41    
Keywords:  mud,lp,lpmud,diku
Organization: The University of Texas at Arlington
Date: Fri, 10 Apr 1992 20:46:00 GMT

The subject got your attention.  I am indeed a person who has...outgrown the 
poisonous attraction of mudding.  In addition, my k-typing finger is k-illing
me!  Perhaps you too find the intellectual challenge and time required ratio
to reward a little steep on muds.

I am caught in a paradoxical situation.  I like programming and creating
things for others to enjoy.  I do not like stomping around on muds for literally
DAYS in pursuit of the ever out of grasp wizard level.  Perhaps I have 
oversimplified my explanation, but I feel that some of you may relate to it.

I don't want to hear flames, merely arguments explaining why it takes so blasted
long until people can finally "earn" the right to contribute to a mud.

Thanks for listening.

John Olson
B645ZMQ@utarlg.uta.edu
From: spp@reef.cis.ufl.edu (Stephen Potter)
Newsgroups: rec.games.mud
Subject: Re: Clean some old news to clear the news board
Summary: Local Problems, not group problems
Date: 15 Apr 92 15:17:13 GMT
Organization: Univ. of Florida CIS Dept.

In article <92099.180616QTB100@psuvm.psu.edu> QTB100@psuvm.psu.edu (CUONG) writes:
>     I dont know how you guys feel, but i'm pretty annoyed by having to press
>pagedown like over 13 times just to get to the latest news.  Will someone

What newsreader are you using?  If you've already read the articles, it should
no longer show them to you.  Try a different newsreader.  In my 3+ years on the
net, I have never seen this as an argument for splitting a group.

>clean the board up?  I also support Chris' idea about splitting the

Cleaning the board, as you call it, is done automatically by the newsreader 
software where you reside.  Contact the local administrator to change the 
expiration time.

>rec.games.mud news into 3 or 4 different groups.  Sometimes, i have to look
>over all the news just to pick out what is to read.  And most of the time,
>there's nothing interesting except a few news.

Again, try a new newsreader.  There are things called kill files that allow
you to handle the number of posts to this group with no problem.  Most notably,
if all the split discussion were removed, this group would probably be under
50 posts a week.  Surely not enough for a split.

-- 
"There are worlds out there where the sky is burning.  The sea's asleep, and
the rivers dream.  People made of smoke and cities made of sound.  Somewhere
there's danger.  Somewhere there's injustice.  Somewhere else the tea's getting 
cold. 	Come on Ace, we've got work to do." -Dr Who, spp@reef.cis.ufl.edu
From: bartcha@elof.iit.edu (Chad Baarth)
Newsgroups: rec.games.mud
Subject: Re: Christian MUDS, are there any?
Date: 17 Apr 92 05:02:23 GMT
Organization: Illinois Institute of Technology, Chicago


There are some flaws in your logic <gasp>.
1.  A mud as such is a private entity (alright, are we going to debate
    who owns a mud on the university's computer? the game admin or
    the school?  Unless there's some debate on this, I will assert that
    the game admin owns the mud.).
    If I have a church, do I have to make sure that what I do doesn't promote
    my church's religion over any of the others (or none at all)?  I
    really don't see how you can apply the separation of church and state
    and religious freedom to the private mud.  Those concepts are for PUBLIC
    displays and perhaps in emplyment discrimination.  In other words, 
    no one has any interest or business on whatever theme I want for my mud.
2.  If you don't like my Christian mud, don't play it. There are lots of
    muds out there.  This is different from a Christian government or a
    Christian business that you want a job from.  You can't avoid the latter
    (Well, it's kinda hard to avoid mud when you're addicted too, but you'll
    manage.).
3.  To sum it up, as long as the mud is not inappropriate for other reasons
    (ie a school would have a good reason to balk at NaziMud or other
    offensive themes), there is no real reason for this censorship that
    you propose.  Permitting religious expression is not an endorsement
    of religion on the university's part.

Steven Florek
----------------------------------------------------------------------
Hmmm...maybe this .sig is better.      Deathmonger@Nirvana 
Anti-Catholicism is the anti-Semitism of the intellectual.
Chill on the religious wars, dude.     Zoroaster@everywhere.else
----------------------------------------------------------------------
-- 

[0m
From: woody@udcf.glasgow.ac.uk (Ian Woodrow)
Newsgroups: rec.games.mud
Subject: Re: Favorite MUDS (Still Up)
Date: 2 Apr 92 11:25:27 GMT
Organization: Glasgow University Computing Service

mmr6@jaguar.uofs.edu writes:


>     	By the way, my favorites so far are Epic (or is it Test Epic now) for
>Dikus and Deeper Trouble for LPs.  Epic was my first real MUD, so I do have
>some prejudices toward it.  Deeper Trouble is well rounded, with lots of
>cities, hidden places, unusual guilds, and a host of other pluses. 
>Unfortunately, it also suffers from MAJOR lag.

Try NANVAENT at saddle.ccsun.strath.ac.uk (or 130.159.220.8) port 3000.
It's a good one with lots of things/plenty of spells/well stocked shops
and ..... why am I telling you all this ?  Go on a find out for yourself.


Mud on


-- 
W@@DY_______________________________________________________________________
 /Ian Woodrow, Computing Service, Uni of Glasgow, GLASGOW G12 8QQ, Scotland \
*  <Dog 'n' Bone:  041-330-4800         | e-mail: woody@udcf.gla.ac.uk>      *
 \__________ FAX:__041-330-4808_____________________________________________/
Newsgroups: rec.games.mud
From: FURRJK@vtvm1.cc.vt.edu (Joel Furr)
Subject: Bruce Woodcock to get Disney Afternoon show
Organization: The Ohio State University Department of Computer and Information Science
Date: Mon, 6 Apr 1992 01:29:23 GMT



----------------------------Original message----------------------------
Can anyone here please deny or confirm the rumors that Bruce Woodcock,
known to some on the net as Bruce, Banned from FurryMUCK, is soon to get
his own Disney Afternoon tv show?  If my sources are correct, it will
co-star the Bears from the Walt Disney World Country Bear Jamboree as
Bruce's wacky cohorts in a drug gang in south Alabama.  The pilot episode
is said to feature the attempts of Bruce and the Bears (tm) to outwit
guest-stars Chip & Dale and Darkwing Duck while making inroads on the
narcotics market in Mobile.

Any additional news about this development would be appreciated.  Please
post to alt.fan.furry so everyone can share in the excitement.
Newsgroups: rec.games.mud,news.groups,rec.games.mud.lp
From: durrell@umaxc.weeg.uiowa.edu (Cyberpixie)
Newsgroups: rec.games.mud,alt.fan.furry
Subject: Re: PETITION:  REINSTATE BRUCE ON FURRYMUCK
Date: 8 Apr 92 05:58:54 GMT
Followup-To: rec.games.mud
Organization: Tragically Hip Road Trip

In article <1992Apr3.204343.24410@midway.uchicago.edu> r0th@midway.uchicago.edu writes:
>In article <w!lj03m.sterling@netcom.com> sterling@netcom.com writes:
>>-- sterling@netcom.com - sirbruce@gnu.ai.mit.edu - bwoodcoc@isis.cs.du.edu ---
>>Yes. We fuck.  Often, and with great enjoyment of the act.  We aren't married,
>>we use birth control, we use interesting little toys on occasion. We moan like
>>beasts in heat. Life is *great*.  -- Bryant, ref. to Erin, on alt.brother-jed.

>Awfully telling, if you ask me.

Wha'?  The quote, the fact that he used the quote, the fact that he
quoted me, the fact that he apparently thinks it's the most .sig-
worthy thing he's encountered in like a year or so?

I yam so confused.


--
Bryant Durrell                                    durrell@umaxc.weeg.uiowa.edu
------------------------------------------------------------------------------
  "And I guess that I just don't know    And I guess that I just don't know"
			      -- Lou Reed
Newsgroups: rec.games.mud
From: J_HARTY@unhh.unh.edu (Justin   Harty)
Subject: Yet another update to (a possible site)
Organization: University of New Hampshire
Date: Fri, 10 Apr 1992 03:37:33 GMT
X-News-Reader: VMS NEWS 1.12

     I have basicly figured out what my main frame is.  It is a 1987 Motorola
main frame.  It has 100 megs of ram and 200 megs of storage. I can hook up
23 terminals an 23 printers that will run symantaniously.  I can also run
20 programs at once.  It will process 20 megs every 1.9 nanoseconds.  All
I need is a start-up disk.  The only problem with that is money(and the fact
that I can't remember what the disk type is.)
     
     Once it is up and running I will put a Mu* on it for non-public use to
see how the system will hold.  After a brief testing period I will be open
for business!!!!  

     One last thing before I go....I was wondering if anyone would possibly
send any donations to us (me and hellion) so the burdon of money could be 
lightend a bit?  That and if anyone knows were we could pick up any hardware
or sortware for that matter cheap?(or free if possible?)


Matt (Orian (Allanite,Kremlin) Vengart (Allanite) Fade (Genocide,Pheonix)

My other half (Hellion (Allanite,Genocide,Pheonix)

--------------------------------------------------------------------------------
To all those who live and breathe.......My condolences!?!
--------------------------------------------------------------------------------
If life is a bowl of CHERRIES, whos got the whip cream?
--------------------------------------------------------------------------------
From: brombadc@HYDRA.ROSE-HULMAN.EDU (Dave Brombaugh)
Subject: Newsgroups and the like.
Reply-To: brombadc@HYDRA.ROSE-HULMAN.EDU
Organization: Rose-Hulman Institute of Technology
Date: Sat, 11 Apr 1992 16:52:19 GMT


You know, I was just thinking - what is going to happen if/when we get these
new newsgroups installed?  The discussion will die down, because there won't
be twenty to forty messages per day handling the volume of r.g.m.

Oh, another thing I realized, is that if we want to cut down the volume of 
messages through this newsgroup, we all could ignore this Bruce character.
I don't know how many messages with the title "Re: Renistate Bruce..." I've
skipped over.  If we all do this, then Bruce will essentially be posting
to himself.

One final comment/thought - what are the newsgroups alt.mud and alt.mud.lp
for?  The volume out there is about 15 and 3/week, respectively.  Why don't
we begin to filter over into those newsgroups, or are they not for public
discussions of mud/mush/duse/diku/etc's?

--

I'm not really looking for flames, but I'm sure I'll draw some anyway.

Newsgroups: rec.games.mud
From: jmoulton@mothra.cns.syr.EDU (Yer mom)
Subject: Re: Not all MUDding is "gaming"
Organization: Syracuse University, Syracuse, NY
Date: Tue, 7 Apr 92 23:30:55 EDT

>
>MUDs (and IRC, and the late ForumNet, and ICB, and...) get used for
>"legitimate" purposes occasionally.  The Students for the Exploration and
>Development of Space (SEDS) USA board meets on-line.  Other national, and
>international, student groups do the same.  Such meetings are not games.
>I'd even call them serious.
>
>
SEDS? What exactly does this group do on-line? I'd be curious to know...
And, if anyone else has specific names or groups or organizations that use
muds for something other that 'just gaming' let me know. I'm trying to work on
a paper, and would like to include education uses for games on the net-- 
especially muds.
Thanks...

Jen
From: dead@phantom.com (Bruce Fancher)
Newsgroups: rec.games.mud
Subject: Re: New News Group: rec.games.mud.diku (PLEASE)
Date: 11 Apr 92 03:32:52 GMT
Organization: Phantom Access (TM), node: MindVox

In article <ktvjnmINNc1g@corvus.usc.edu> rone@corvus.usc.edu (Man on a Mission) writes:
>In article <53617@hydra.gatech.EDU> gt9398b@prism.gatech.EDU (Chris 'Hollywood' Boggs) writes:
>>  Fellow Diku Players, Immortals, Gods, and Imps,
>>   Tired of wading through the Mush, Lp, Muse, and other stuff? I am. I've
>>seen a rec.games.mud.lp group. Why not start a rec.games.mud.diku? I'm all
>>for it. We could avoid all the Bruce stuff too.
>>                                                      Dikus till I Die,
>>                                                                   Chris
>
>You got one vote here.
>
>	Van Halen


	Vote number two.
-- 
Phantom Access (TM) node: MindVox
Newsgroups: rec.games.mud
From: csteele@magnus.acs.ohio-state.edu (Christopher E Steele)
Subject: Re: New News Group
Organization: The Ohio State University
Distribution: usa
Date: Tue, 7 Apr 1992 20:33:57 GMT

The way _I_ see it, there is only one proper way to do this.
Forming a new group for one or the other would be wrong.
What needs to be done is terminate r.g.m.  (dont flame yet)
Any new group will just be sent a duplicate copy of most posts.
Then the people reading for ONLY mush news could read ONLY mush news in their
group.  But r.g.m. would still get a lot of the traffic.
What needs to be done is terminate r.g.m. and make it into subgroups.
like:
	rec.games.mud.diku
	rec.games.mud.MUD
	rec.games.mud.MUSH
	rec.games.mud.MUCK
	rec.games.mud.other

Then maybe it would be better.  Another alternative would be:
	rec.games.mud.announcements
	rec.games.mud.questions
	rec.games.mud.whines  (for Bruce)
	rec.games.mud.lists
Or somthing along those lines
	Oh, and rec.games.mud.code

Anybody feel the same?????
Anyone, anyone, Bueller?
-Chris
From: QTB100@psuvm.psu.edu (CUONG)
Newsgroups: rec.games.mud
Subject: Clean some old news to clear the news board
Date: 8 Apr 92 22:06:16 GMT
Organization: Penn State University


     I dont know how you guys feel, but i'm pretty annoyed by having to press
pagedown like over 13 times just to get to the latest news.  Will someone
clean the board up?  I also support Chris' idea about splitting the
rec.games.mud news into 3 or 4 different groups.  Sometimes, i have to look
over all the news just to pick out what is to read.  And most of the time,
there's nothing interesting except a few news.
    WEll, as i was saying, either clean the board up, or split rec.games.mud
into smaller groups.
  Thanks,
                  - PC the Politically Correct -
From: gt9398b@prism.gatech.EDU (Chris 'Hollywood' Boggs)
Newsgroups: rec.games.mud
Subject: Short, Sweet, and Simple
Date: 10 Apr 92 01:56:52 GMT
Distribution: usa
Organization: Georgia Institute of Technology


   My proposal for a new group structure:

          rec.games.mud.lp (already exists)
          rec.games.mud.tiny (social M*s) 
          rec.games.mud.diku 
          rec.games.mud.general

  Since Abers are close to LPs they could go in the r.g.m.lp group. There is no
need for a .code or .announce or anything like that. Diku coding questions will
go in r.g.m.diku, LP coding questions can go in r.g.m.lp, and so on. And the 
r.g.m.general will hold any stuff that isnt type specific.
  QUIT TRYING TO BE SO COMPLICATED!!!!!

-- 
________________________________________________________________________________InterNet at gt9398b@prism.gatech.edu    or    Balstaff@Arctic & Chris@Adversary
"When you look into the Abyss, the Abyss looks into you" --- Nietshce 
--------------------------------------------------------------------------------