HDTenEightyP/NetNews huggingface dataset:
From: 997vanderkol@gw.wmich.edu
Newsgroups: rec.games.mecha
Subject: Re: high-speed hovertanks REDUX!
Date: 20 Dec 92 19:23:46 EST
Organization: Western Michigan University

In article <BzKu3p.DMG@news.cso.uiuc.edu>, dv52151@uxa.cso.uiuc.edu (RedSwordTarga) writes:
> Jesse.Taylor@launchpad.unc.edu (Jesse Taylor) writes:
> 
>>Yesterday (well, that's the time that the post arrived here), someone
>>posted a message about FASA's new rule that 'mechs now move AFTER all
>>vehicles.
> 
>>Bummer. I liked the Amputator, too. Sigh. That new rule cancels every
>>cannon fodder MG vehicle, and most of the non-MG ones, except for in
>>cities, where you can back 'mechs into corners 'n such.
> 
>>However, FASA's rule said that 'mechs move after vehicles b'cuz of the
>>neurohelmets, which make the mechwarrior able to move like his 'mech.
> 
> 
> Well, the real reason for the change is not any new insight into 
> neurohelmets, but rather the desire on FASA's part of make 'Mechs
> more powerful as regards vehicles. So, if you don't want things
> that way, don't play with the new rules. 
> 
> The rule change still doesn't change the fact that fast hovercraft
> still make the best Arrow IV platforms. After all, the weapon is
> fired so far away from the 'Mechs it doesn't matter who moves first.
> 
> Axly
> 
> 
	In addition having vehicles move first moves the game back to "mech
superiority. Plus it also removes a BIG munchkin temptation. No more suicide
hovercrafts, awwwwwwwww too bad.....


John VanDerKolk
From: mjcoons@cayley.uwaterloo.ca (Michael Coons)
Newsgroups: rec.games.mecha
Subject: MechWarrior II
Date: Tue, 8 Dec 1992 18:23:42 GMT
Distribution: all
Organization: University of Waterloo

   I just have a question about games for BattleTech. Is There going to be a 
 follow up to MechWarrior. I heard that there was to be sequel but then I 
 heard that there was only to be a modified MechWarrior with 56 mechs instead of just 8.      

  Also, has anyone been to the BattleTech centre in Chicago and played on the 
 simulators. If so, how much is it?


  Thanks a lot for any info.  :-)
From: cosc182n@menudo.uh.edu
Newsgroups: rec.games.mecha
Subject: Re: Lego mechs (was Re: Set a Standard)
Date: 17 Dec 1992 18:11:09 -0600
Organization: University of Houston
NNTP-Posting-Host: menudo.uh.edu
Summary: Build a RC mech?

Hey, while you are at it you forgot to include the fussion engine, gyros and
massive computer system.



Newsgroups: rec.games.mecha
From: flindholm@mta.ca
Subject: Fire Fluff (BTECH)
Reply-To: flindholm@mta.ca
Organization: Mount Allison U, Sackville, N.B. Canada 
Date: Wed, 16 Dec 1992 18:33:07 GMT

  Yup, fire is definatly a useful tool while fighting. It would get
better if it wasn't quite so limited, after all, there are such things
as grass fires. 
   Something I would disagree with you on is the uselessness of lighting
fires just to heat up mechs. I assure you that if done properly you can 
get some really nice results. 
  Case in point, I was in a Thunderbolt trying to beat off a Marauder.
The MAD laid into me with both it's PPCs while running into a woods 
hex for cover. OK I thought to myself "he's over heating". I then did my
best to make it worse. First I hit him with some inferno rounds and then
lit his hex on fire. This meant that he had 6 points of heat from shooting
and running, another 6 from the infernoes and another 4 (I think) from
the burning woods. He then, with great flourish, rolled an ammo explosion 
check, which he failed. BOOM.

     Cyrus
Newsgroups: rec.games.mecha
From: lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex)
Subject: Re: META: Subject Line Header
Organization: Netcom; Renegade User
Date: Wed, 16 Dec 1992 23:06:58 GMT

In article <1gjjeeINNggt@charnel.ecst.csuchico.edu> tdunn@ecst.csuchico.edu (Stress Kitty) writes:
>2)  For killfiles to work, we need unique strings that are
>    associated only with one type of game.  I suggest the 
>    following:
>
>	BTECH:     Fasa's Battletech
>	RTECH:     Palladium's Robotech 
>	MECHA!:    7th Street's Mecha! (use the '!' to 
>	           make sure the name is unique)
>        MEKTON:    RTG's Mekton 
>	ADMIN:     FAQ's and other announcements
>	MUSE:      The Battletech Muse 
>	BTSIM:     The Battletech Simulators
>	RHERO:     Hero's Robot Warrior (it is still in use!)
>
>   For any other games, we may steal the tags from r.g.f, so
>   if someone want to intro ride-armor to Shadowrun, the topic
>   may be: "SRUN: Transforming Bike Help Wanted."
 
 
    ]-[eh heh!  Realize that part of the impetus for the creation of
 this group was because there was a huge amount of BattleTech posts
 on rec.games.board, and they were separated by those kinds of of tag
 strings.  I created rec.games.mecha to split off those posts into a
 separate newsgroup where all the topics of discussion would be so
 similar that tag strings for kill files would not be needed.  I could
 have tried for a more specific rec.games.battletech, since I saw that
 as the majority of the discussion (which it has been), but I felt
 that making it more general to all mecha gaming would be more of a
 service to everyone (and make it more likely to get passed :).  Mecha
 gamers have been granted the freedom to put whatever they want in
 their subject lines, and it's too late to turn back now.  (:


-- 
   _______________________________________________________
  /         -= Lunatic Johnathan Bruce E'Sex     (:      /
 /  lunatic@netcom.com  GEnie: LUNATIC  CI$: 76170,672  /
/______________________________________________________/
Newsgroups: rec.games.mecha
From: kgnome@cs.concordia.ca (MATIS stephane)
Subject: Who did it
Organization: Computer Science, Concordia University, Montreal, Quebec
Date: Tue, 15 Dec 1992 20:20:23 GMT

From: 997vanderkol@gw.wmich.edu

>book they determined that Ryan Steiner would not have done it because it
>would have been so obviuos, and with his losses to the Clans he would be easy
>pickings for any of Victor's economic sanctions or the like. My personal
>canidate for the assasination is his sister, Katherine. She has been
>portraying herself like her Grandmother & been smooshing public support as
>regent in Tharkad.

	Bingo.

	Steph


>John VanDerKolk
From: jwinkelman@vmsa.oac.uci.edu
Subject: BTech MUSE: HEELLLLPPP!!!
Newsgroups: rec.games.mecha
Organization: University of California, Irvine
Date: 11 Dec 92 21:44:13 GMT

Two questions:
	1)What's the Battletech MUSE?  Is it like a Btech MUD or something?
    2)Is there a name address for it? 129.72.2.48 3026 is such a hard sequence to remember.  :-)

		-Tony the Non-Otaku Republican Party Reptile
"Tsuki ni kawatte, oshi oki yo!" -Sailor Moon
"Iki ike, go go, JUMP!!!" -Hime-chan 
"A sucking chest wound is nature's way of telling you to slow down."
		-Murphy's Laws of Combat
No. 1 Peeve: It's Japanese animation or anime, not Japanimation, dammit!!!  :-)
From: 997vanderkol@gw.wmich.edu
Newsgroups: rec.games.mecha
Subject: Re: C# Network Questions......
Date: 13 Dec 92 19:13:21 EST
Distribution: world
Organization: Western Michigan University

In article <13DEC199216564892@zeus.tamu.edu>, rrb3919@zeus.tamu.edu (BARRON, RANDY R) writes:
> 	This is in response to John VanDen?'s reply...
> 
> 		Sir, I merely leaped before I could look.  I 
> believe it says something about using a linked mech's targetting
> systems to achieve a lock-oc so I merely assumed only the firing
> and the targetting mech were involved in the circuit.
> 
> 		As to the other point, I KNOW the Guardian states
> it nullifies any effects of a c3 computer so it would probably
> knock loose the c3 tag (When the c3 comes with in 5? hexes of a 
> ecm suite, the c3's delicate electronics can't send a coherent signal?)
> 
> I hope this made my pseudo-facts and assumptions clearer, John.
> 
> 			 Cpt Adriaan Thorne
> 		  Merc Company       BLACK MAGIC 

That's okay your reasoning has been one of they many my friends and I have
"discussed" about how C3 works. The other thing we wonder is does the unit
launching the Arrow IV TAG missile need to be in the network? We came up with
two reasons for C3 TAG. 1) It shoots radio waves (radiation) and it is
reflected from the target and that is what the missile homes on. 2) The
missile is "flown" to the target by the network (similar to a TV guided
bomb). With teh first way the firer doesn't need to be in the network, with
the 2nd it does. We don't know that why we would *love* clarification from
FASA.

Thanks


John VanDerKolk
From: 997vanderkol@gw.wmich.edu
Newsgroups: rec.games.mecha
Subject: Re: Compendium versions (Was: Re: C3 Network Questions......)
Date: 15 Dec 92 09:22:46 EST
Organization: Western Michigan University

In article <1992Dec14.221746.1473@netcom.com>, lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex) writes:
> In article <1992Dec14.144209.6964@gw.wmich.edu> 997vanderkol@gw.wmich.edu writes:
>>BTW Has anybody out there found TWO different versions of the Compendium. I
>>have. If so which is Right. The way we tell the two apart are the THUNDER LRM
>>ammo rules, and the One Shot Missile rules. Help!!!
>>
>>
> 
>      _
>     (_ould you tell us what the actual differences are between the two
>  versions?  I'm sure I've got the first version, as I got it when it
>  first came out.  Maybe you could look in the copyright and credit info
>  on p.3 and tell us if there's a "Second Edition" put in there anywhere.

Okay here are the diffs. For Thunder LRM ammo it sayss (in the 2nd version
I've found) that you can not have more than a 20pt minefield in a hex. One
Shot launchers (in ver 2) weigh the weight of the launcher plus .5 tons.
Those are the two descrepencies we've found so far. I would send the question
to FASA, but they have been less than responsive in the past.

> 
> -- 
>    _______________________________________________________
>   /         -= Lunatic Johnathan Bruce E'Sex     (:      /
>  /  lunatic@netcom.com  GEnie: LUNATIC  CI$: 76170,672  /
> /______________________________________________________/


John VanDerKolk
Newsgroups: rec.games.mecha
From: wildcard@nevada.edu ( WildCard !!)
Subject: BTECH: Question, please help
Organization: Thought Police
Date: Thu, 17 Dec 1992 19:51:04 GMT



Background:  Several friends and I play Battletech (anytime from "original"
to 3050) as a board game with no lasting mechpilots or mechs or anything.
We seem to have a problem with "balancing" a game to make it a "good" (ie
long and 'give-n-take') battle. One team usually whips the other soundly and
it is generally no contest.

My Question:

How does one "balance" a game? By tonnage? By cost?  How about Clan v. Inner
Sphere?  I know in CarWars, one can balance by cost (about). Does this work
for BattleTech? Any help would be appreciated.

Sorry if this is covered in a FAQ.

Email preferred.

Thanx!

                      - WildCard !!
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.mecha
Date: Fri, 18 Dec 1992 10:14:29 -0500 
From: John Charles Fiala <jf2z+@andrew.cmu.edu>
Subject: Re: Mekton Techbook - translation?
Distribution: na

Excerpts from netnews.rec.games.mecha: 17-Dec-92 Mekton Techbook -
translation? Jim Ogle @zia.aoc.nrao.e (352)

>I just picked up the Mekton Techbook a few days ago and I noticed in
>the credits "English Translation by...".

>Translated from what?  Anyone know?

I'm willing to believe that it's some kind of a 'joke credit', since the
obvious background to the game is japanese animation.  Then again, 
maybe this is a person to, like someone else suggested, sat around reading
japanese tech manuals from different shows, coming up with new ideas
for gadgets and gizmos.  It's a hard life.... :)


-john
Oh, no!  My account will be taken away on December 18th!  *sniff*sniff*
Until then, my email address is: jf2z@cmu.edu
After that, my email address is: bonapart@drycas.club.cc.cmu.edu
  We apologize for the Inconvenience.
From: cosc182n@menudo.uh.edu
Newsgroups: rec.games.mecha
Subject: Re: Who did it
Date: 16 Dec 1992 00:29:06 -0600
Organization: University of Houston
NNTP-Posting-Host: menudo.uh.edu


BINGO! Now if only we can figure what Victor will do? Also does
anyone know when the next book comes out?




Newsgroups: rec.games.mecha
From: vanichth@ux1.cso.uiuc.edu (Mitri Van)
Subject: Re: Btech MUSE
Organization: University of Illinois at Urbana
Date: Sat, 12 Dec 1992 00:08:38 GMT

rhardcor@csd4.csd.uwm.edu (Randy Hardcorn) writes:

>Could someone please E-Mail me some info on how to play the BTECH MUSE? I
>have the address/telnet port, but I do not know how to play it. I looked
>around and got lost REAL quick. I know about Btech rules,etc. 
>All help appreciated!

Sure, some important basic commands are : say, page and CENSUS

The syntax is:
say <msg>
page <person you want to talk to>=<message>
CENSUS

These two will allow you to talk to people.  CENSUS will give you a listing
of the current people online.  The combat systems haven't been installed
yet, but they're coming soon.  The Draconis Combine is currently looking 
for new members.  Opportunites for promotion are good, since the muse is
still fairly new.

--
 -- Mitri


Newsgroups: rec.games.mecha
From: dctam@eos.ncsu.edu (DENVER CHUAN-HIN TAM)
Subject: Mekton II vs B'tech
Originator: dctam@c00523-118rd.eos.ncsu.edu
Reply-To: dctam@eos.ncsu.edu (DENVER CHUAN-HIN TAM)
Organization: North Carolina State University, Project Eos
Date: Sun, 20 Dec 1992 00:28:26 GMT




As the title suggests, I am looking for a BRIEF comparison of the games
(I am already intimately familiar with B'tech).



Please be brief since my mail quota is somewhat limited..
or better yet, post on the net. 

I really want to know which is more playable, fun, flexible
etc.


thanks
dctam@eos.ncsu.edu
From: taia_a@kosmos.wcc.govt.nz (Second Genyosha)
Newsgroups: rec.games.mecha
Subject: Re: BTECH: Cestus stats
Date: 18 Dec 1992 00:50:46 GMT
Organization: Wellington City Council (Public Access), Wgtn, Nz
Reply-To: taia_a@kosmos.wcc.govt.nz
NNTP-Posting-Host: kosmos.wcc.govt.nz

In article <vh21Hi0zeb@atlantis.psu.edu>, ZST@ECLX.PSU.EDU (Zachary S Tseng) writes:
>In <1glvmgINNq4n@golem.wcc.govt.nz> taia_a@kosmos.wcc.govt.nz writes:
>>  Does anyone have the latest on Ral Partha? I'm awaiting the Katana/Crockett
>> and a few of the 3055 meks to buy. I would buy the odd Clan meks, but they
>> don't fit together very well.

>Crockett miniture is out, I saw it in the local store earlier this week.  Of
>course it probably takes a while to reach where you are. But it really cannot
>be that long, since I am basically in the middle of nowhere also (in the middle
>of the mountains of central Pennsylvania), and it is in store here.....

 Joy! Now I can mass my Assault lance together :) MAD2, PLG, KTN, KGN.
That's Marauder 2, Pillager, Katana and Kurgan. A jumpy Assault lance! :)
Though I will have to wait till Feburary to get it as I have Mr P. Hamilton
going over there, my own US->NZ courier :) The chances of getting the mek
here is next to impossible, it took 2 years for my Victor to turn up. All
those nasty folks in Auckland getting first pick of the Shipments :(
 So think yourself lucky over there in the US. It took me a year to get a
copy of _Lost Destiny_.

>Cheers,
>Zachary Tseng
>Khan, Clan Ghost Bear
>Commander, Sigma Galaxy, Clan Ghost Bear
>a.k.a. President, Penn State chapter of Shannen Doherty boosters club

 Thanks for the info dude.
This has been....
 Tony Taia                                    (Chu-sa of the Second Genyosha)
 TAIA_A@kosmos.wcc.govt.nz  **Join the DCMS see the Inner Sphere and kill it**
3055-3067: So little time, so many Clan meks to kill! :)
**Noone knows what I know, so you know that what I know is only mine to know**
From: pietu@cc.lut.fi (Petri Regina)
Subject: Btech : Engine explosions
Date: Wed, 16 Dec 1992 12:12:36 GMT
Organization: Lappeenranta University of Technology, Finland

Just I'd like to know What kind of Engine explosion rules U got.
We used 2d6 on hit +12-2*each engine hit until we started to 
play Clans. I hate XL engines with lightly armored right/left torsos.

-pietu

-- 
*--------------------------------------*
* email: pietu@lut.fi * tel: 953-29385 *
From: dodger@rajeesh.WPI.EDU (DoDGeR)
Newsgroups: rec.games.mecha
Subject: Re: Problems with MECH111 & MECH112 ZIP's...
Date: 13 Dec 1992 18:29:15 GMT
Organization: Peace Through Superior Viruses!
NNTP-Posting-Host: rajeesh.wpi.edu

In article <1992Dec12.203141.13995@vlsi.polymtl.ca> RiTz@eckert (Richard Taillon) writes:
>Howdy,
>Jamie C Pole at The World Public Access UNIX Says :
>> Hos anyone actually been able to use the MECHxxx.ZIP archives from
>> 131.188.1.43?  They are all corrupted, and while certain parts will
>> work, most of the executable modules will not...  Does anyone have
>> a good archive or a good copy which they can archive for me?

are you making sure that you ftp it in binary mode and not ascii?
that happens to me alot, I just forget to type bin before i ftp.
*shrug*
From: bz079@cleveland.Freenet.Edu (Rich Anderson)
Newsgroups: rec.games.mecha
Subject: original mecha games
Date: 12 Dec 1992 03:28:21 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


	Has anyone here tried making their own mecha RPGs?
Someone here has to have tried it or at least THOUGHT about it...
well? :)
-- 
  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  = Rich 'The Rad Man' Anderson =   The <Send Rich to AX '93> fund:   =
  = bz079@cleveland.Freenet.Edu = 3421 S. Tibbs ave. / Indy, IN 46241 =
  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
From: Jesse.Taylor@launchpad.unc.edu (Jesse Taylor)
Newsgroups: rec.games.mecha
Subject: Re: Which weapon is best? (Was: Re: btech lrm)
Date: 21 Dec 92 01:26:08 GMT
Organization: University of North Carolina Extended Bulletin Board Service

In article <1h30jaEINN8vr@uni-erlangen.de> kabreuer@cip.informatik.uni-erlangen.de (Klaus Breuer) writes:
>>>I nominate the Ringworld Laser from Larry Niven.
>>>Stops _every_ clanship about, can vapourize a whole fleet :)
>>	Yes, but think of the power you'd need...
>>	Heck, all you need are some grav-mines around the jump points,
>True, but small efficient weapons are boring - go for size and impress
>the enemy into leaving you alone...
	Until they find a way around it...
>Besides, what power requirement? The star feeds a superconductor
>matrix in a ring around the star, which controls the solar eruptions,
>turning them into an ultra-violet laser with staggering firepower...
	Hmm... Could the IS build a huge superconductor ring? For each
star system? I could perhaps understand for the capitols of the Successor
States, but the clans could strip the IS of all the planets except the few
defended by the Big Gun(tm).

>---
>Klaus Breuer, Rudelsweiher Str. 6b, 8520 Erlangen, Germany

JT


--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
From: quirke_a@kosmos.wcc.govt.nz
Newsgroups: rec.games.mecha
Subject: Re: BTECH: high-speed hovertanks
Date: 18 Dec 92 16:24:20 NZST
Organization: Welligton City Council, Public Access.
Distribution: world
NNTP-Posting-Host: kosmos.wcc.govt.nz

 Faisal Nameer Jawdat <fj05+@andrew.cmu.edu> writes:
>>Gabriel Hovertank, 5 Tons

[Stats deleted]

> Lose the armor, put in robotic controls (unless they've removed them
> from the game, but they're in the original "Battletech Manual") and a
> ton of long tom ammo.  Nice suicide tank, regardless of what scaling
> system you use (cost, tonnage, br's).

   "Suicide Tank" ?
   Consider the fate of the humble infantryman, thrown into a battlefield
with no protection at all. There are *tens of thousands* of them, and each
of them would rather be in one of these things than running around armoured
only in a badly fitting uniform on a battlefield filled with flying metal.
   And take a look at the price of these things. Any Periphery kingdom could
afford to outfit plenty of them. Might even give the Clans a scare or two.
   Or you could always mix Medium Laser armed gabriels with the occasional
TAG...

Tony Q.
Newsgroups: rec.games.mecha
From: pwg25888@uxa.cso.uiuc.edu (Patrick W. Grady)
Subject: Re: Machine Guns in BTECH
Organization: University of Illinois at Urbana
Date: Fri, 18 Dec 1992 02:35:02 GMT

ara@wam.umd.edu (Ford Prefect) writes:

>Hello all from Hirohito's Kamakazi Marauders!!!

>This ones directed at all you guys and gals that actualy understand
>all the rules and regs and such trivial stuff.

>Whats the deal with Machine Guns, ( Yes the weapon people like to hate ) 
>why do they fire 1 round a turn :( Seems to me we could get a lot more
>use out of these Magnificent weapons if they fired bursts of 10 to even
>50 rounds a turn.  The prime example being the VULCAN cannon on the 
                                                ^^^^^^
	Incorrect, it is the Avenger cannon and would probably be 
 	considered an AC20 in Btech.  The Vulcan is a smaller cannon
	fitted to most of the current US fighter aircraft but would 
	probably be considered an AC10 in Btech.  Remember, the weapons
	weights and ranges have been modified to give the game some 
	balance.  Someone showing up on a Btech battlefield in a M-1A2
	Abrahms MBT would clean house on whoever was fighting because
	thanks to our technology, we can hit at farther than 510 meters
	away from our vehicles.  Pull up the Abrahms and park it with 
	enough ammo and you could march quite a few mechs down on it
	before they get close enough to WORRY the crew, let alone damage
	the tank.

>Modern day A10 which can rip a tank to shreads.  Im shure if we transplanted
>that thing into BTECH it would be a Machine gun, and it would be deadly
>at short range,  Imagin a light mech with 6 of the suckers doing
>50 pts each, HA HA HA HA HA, spread out in chunks of 10 across the mech
>like LRMs only better.  Turn any opponent into swiss cheese mech in
>an instant. assuming they let you get close enough.
>If we are going to discuss balistics and realistic artilery ranges
>why not get machine guns into the action.
>also think about this!!!! 6 machine guns, at 200 rounds each
>thats 1200 rounds, thats a lot of ammo when you explode due to heat >:>
>mu ha ha ha ha ha.  Were machine gun rounds 2 pts each?

>Hasta la mecha pendejos!

>As Gonzalo Yakimakisushi Jefferson (one of my Pilots) used to say:
>"How come we dont install DUMP ALL AMMO buttons on these cans?"

	Seeing gatling style weapons show up in Btech would be nice 
	though, built along the lines of the GMDC's in Centurion.

	Any ideas about this Stephane?

Patrick
--
-- 
Patrick Grady               |  I express my opinion,
                            |  I express your opinion
email: p-grady2@uiuc.edu    |  for large sums of money.
From: 964reid@gw.wmich.edu
Newsgroups: rec.games.mecha
Subject: Re: BTECH: heat sinks
Date: 17 Dec 92 08:54:27 EST
Organization: Western Michigan University

In article <BzEGqK.9y4@cs.vu.nl>, rfvhout@cs.vu.nl (Houten van RF) writes:
> In article <1992Dec16.195542.7018@gw.wmich.edu> 964reid@gw.wmich.edu writes:
>>i am posting this for a friend.
>>
>>just for the record....
>>are you able to turn heat sinks on and off?
>>
>>thanx....
> 
> I don't believe the standard Battletech rules mentions this, but in
> the novels it is mentioned as possible. Kai Allard-Liao was told
> that he could increase the heat of Yen-Lo-Wang by "pulling some
> heat sinks off line." He needed that option to get his TSM to work.
> As GM I would place restrictions on it though. Either allow a
> fixed amount of heat sinks to be pulled off line, or allow a minimum
> heat value.
> 
> 					With Regards,
> 
> 					RFVHOUT
> <rfvhout@cs.vu.nl>
> 


hey lunatic or stephene whats you opinnion on this
Newsgroups: rec.games.mecha