HDTenEightyP/NetNews huggingface dataset:
From: u895174@bruny.cc.utas.edu.au (Tim Morris)
Subject: Re: Dragon Question.
Organization: University of Tasmania, Australia.
Date: Mon, 27 Jul 1992 01:01:25 GMT

>IT IS NOT A CHARGE MOVE!!!!!!!!!!!!!!!!!!!!!!!!!
>Just do the motions and it WILL come out!!!
>You do not need to walk forward to "charge it up".
>Just press forward and quickly do a fire ball motion!
>It is just that easy!

Are you saying it's impossible to walk towards your opponent and then
instantly fireball?  That's the joystick move you give for your DP.  I
reiterate for the nth time, to dragon punch you need only three positions:

	Forward, Crouch, Offensive Crouch + punch.

--
Tim Morris

Newsgroups: alt.games.sf2
From: foc@altair.csustan.edu (Francisco Orozco)
Subject: who knows the code?
Originator: foc@ceti.csustan.edu
Organization: California State University, Stanislaus
Date: Tue, 28 Jul 92 21:50:26 GMT


Newsgroups: alt.games.sf2
From: foc@altair.csustan.edu (Francisco Orozco)
Subject: test
Originator: foc@ceti.csustan.edu
Organization: California State University, Stanislaus
Date: Wed, 22 Jul 92 01:48:28 GMT

this is a test i've have been trying to post to this news group for weeks
I hope this works.







frank an avid bison,blanka player.
.

Newsgroups: alt.games.sf2,rec.games.video,rec.games.video.arcade
From: hearth@Unify.Com (Donald S. Hearth)
Subject: SF2 Arcade Game and Super Gun for sale
Organization: Unify Corporation, Sacramento, CA, USA
Distribution: usa
Date: Fri, 31 Jul 92 16:29:55 GMT

 Hello,

   Due to financial considerations, I need to sell my BRAND NEW Super Gun
   machine and also my OFFICIAL CAPCOM Street Fighter arcade board. For
   those of you not familiar with a Super Gun, it is a machine, similar to
   a Genesis or Super Nintendo, except that it plays Arcade games on your
   home television or computer monitor. All you need to do is plug in the
   arcade board to the machine and start playing! No special electronic
   knowledge needed. With this machine, you can play my SF2 board on your
   TV at home! You can get SF2:CE, and play it at HOME! It comes with a
   6 button joystick, so you do not need to buy another joystick.

   I am selling my Super Gun for $300/best offer. I am selling my Capcom
   SF2 arcade board for $1050/best offer. I will sell both as a package
   deal for $1200. 

   Contact me for more information.

					 Don Hearth
					 Unify Corporation

-- 
***************************************************************************
*  Donald S. Hearth        *   address: hearth@unify.com                  *
*  UNIFY Corporation       *                                              *
*  Sacramento, CA          *   Go 49ers, A's, and LA Kings!               *
Newsgroups: alt.games.sf2
From: tjm8890@ritvax.isc.rit.edu
Subject: Re: E. Honda
Reply-To: tjm8890@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Thu, 30 Jul 1992 01:55:27 GMT

E.HOnda against sagat on CE:

  (Hmph)  Easy.

  If he fireballs often, gain distance and jump in but DONT kick or 
antyhing.  Just one shake of the joystick and he's tigering, with which
you can throw him as he lands and HHS him as he gets up.

This is against the computer Sagat, by the way..

  I beat him easily because he's always idiotically tigering.
Newsgroups: alt.games.sf2
From: mmwang@adobe.com (Michael Wang)
Subject: Re: need help against ryuken routine
Organization: Adobe Systems Incorporated
Distribution: na
Date: Fri, 24 Jul 1992 01:35:52 GMT

In article <1992Jul23.214921.2658@koko.csustan.edu> foc@altair.csustan.edu (Francisco Orozco) writes:
>
>I need help with blanka or bison against ryu/ken fireball, fireball, (untill
>I jump in routine) dragon punch.  If I sit there and jump over the fireballs
>they'll catch me sooner or latter with a slow one. then I try to jump in and 
>I getdragoned punched.

I don't play Bison, so I'll just talk about Blanka. If you are playing
somebody who can consistently fireball/dragon punch, you are in a heap
of trouble. One strategy to get around this (which some people would
consider cheating) is to pay attention to your opponents hands. If you
can anticipate when he or she plans on throwing a fireball you can
jump over it without them having enough time to dragon punch you.

The other method is the creep forward method. The idea is to move in
close enough so that you can hit R.K. with a crouch fierce or a
crouch roundhouse. Sometimes you trade hits (i.e. he gets out the
fireball right when you tag him) but that is usually okay. If your
timing is REALLY good, you can tag R.K the instant you see him
setup for the fireball and therefore don't take any damage. Of course,
getting close enough is the tough part. Moving in on the ground is tough
because the fireballs push you back. Jumping in from a distance is tough
because R.K. can do the crouch roundhouse if you jump in too close.

-- 
Michael Wang
mmwang@adobe.com
Newsgroups: alt.games.sf2
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: SF2 Codes
Originator: bodom@silver.ucs.indiana.edu
Organization: Indiana University, Bloomington IN.
Date: Wed, 22 Jul 1992 06:17:07 GMT
Orig-To: nguyen@cco.caltech.edu (Pham Gia Nguyen-Son)

In alt.games.sf2 you write:

>I've read that there are the codes for SNES SF2, something like
>Down-R-Up-Left-Y-B-X-A , right?  Well I've tried this before
>the Capcom logo appears and still can't get it to work...could
>you help further.  I'm clueless.  Thanks. 

>		Son

>ps.  We can't play the bosses right????  

I don't know about playing the bosses.  Knowing Capcom, they might not
have put in a code, and later on release SFII:CE for SNES just to make more
$$$.  I don't know the code for sure, but I have a file from somewhere else
that has their "version" of the Championship Edition code.  Hope it helps.

-------------------------------------------------------------------------------
From rec.games.video Wed Jul 15 18:19:19 1992
From: vvitiell@bbn.com (Vince Vitiello)
Newsgroups: rec.games.video
Subject: SNES SF2 - more secret codes?!


While playing SNES SF2 last night I attempted to reset the
game from the controller (many games are programmed to allow
this).  Well, the game did not reset, but I brought up the
controller configuration screen!  When I hit start after this,
it returned me back to the round I was fighting.  This would be
a very useful code to have to allow the button functions to be 
changed without having to get back to the options menu from the 
title screen.  This is especially true for anyone who is playing
the game for the first time and doesn't like the way the buttons
are set up.

Does anyone know what sequence of keys gets you to this screen?
Since I stumbled on this second code, I wouldn't be surprised
if there were others as well.

Since we're on the topic of codes, the SNES "CE" code (posted earlier
by Wayne Michael) which allows you to fight in two player mode with
the same character is as follows:

	o hit reset
	o during the display of the CAPCOM logo, hit
	o down, R-button, up, L-button, Y, B, start
	o select player, then hit start to make him the CE 
          color or hit A (B, Y, and X work as well) for the
          original color

The key sequence was shortened by Capcom for the SNES version 
which makes it much easier to enter.  I got it to work on my
first attempt.

Vince Vitiello
vvitiello@bbn.com
-----------------------------------------------------------------------------

Looks like your code differs from this guy's code with that extra A-X at
the end of it.   




-- 
Brian T Odom
From: ghartzog@terapin.com (Garrett Hartzog)
Newsgroups: alt.games.sf2
Subject: Re: Chun Li vs. Chun Li
Date: 24 Jul 92 20:59:36 GMT
Organization: BBS

In article <1992Jul22.151550.25120@wam.umd.edu>, bam@wam.umd.edu (Brian
Michalowski) writes:
>   Does anyone have any tips on playing Chun Li vs. Chun Li?  Mainly I
>want to know how to get around her lightning kick. 
>
>-- 
>Brian Michalowski | "Without music, life would   | "I'm sure I'd feel much 
>bam@wam.umd.edu   |  be a mistake." -- Nietzsche |  worse if I wasn't under
>"Music was his life; it was not his livelihood." |  such heavy sedation."
>        -- Harry Chapin, "Mr. Tanner"            |  -- from _Spinal Tap_
jump over her and kick her. Head stomp her. Get far enough back so the person
looks like an idiot if he/she continues. It's really up to you and just about
anything works (if you really want to have some fun, jump over and throw).

Garrett Hartzog
ghartzog@terapin.com
Newsgroups: alt.games.sf2,rec.games.video.arcade
From: nudd@yoyo.cc.monash.edu.au (Nai Ying Kwok)
Subject: Re: Why I Hate the Champion Edition!
Organization: Monash University General Access Unix
X-Newsreader: Tin 1.1 PL3
Date: Wed, 29 Jul 1992 23:33:06 GMT

pntbllr@netlink.cts.com (Jesse Guest) writes:
: > Personally I don't agree with EGM's character ratings; while it does feed
: > the ego of Ken/Ryu players, we gotta be more realistic here.  Zangief would
: > be number one, then Guile would be number two.  You're right about them
: 
: I have to disagree with guile there..guile is one of my favorite people to 
: play, he's so easy to beat... fireball fireball roundhouse... don't even 

What happens when they sonic boom, walk in, backhand, or razor kick?
I've met some unbelievable players who generally manage to trash
Keb/Ryu. Even if they don't do those moves immediately, they can get
close enough to be really deadly by your next move.

: have to touch another button.. of course that's only when a master plays 
: me.. the guile masters all play defensively... so when i play them, so do i. 
: and i win.
: :-)
: 
: 
: --                    
: INTERNET:  pntbllr@netlink.cts.com (Jesse Guest)
: UUCP:   ...!ryptyde!netlink!pntbllr
: NetLink Online Communications * Public Access in San Diego, CA (619) 453-1115
From: mapsj@gdr.bath.ac.uk (Simon Juden)
Newsgroups: alt.games.sf2
Subject: Re: So what is a "Master"?
Date: 30 Jul 92 10:35:34 GMT
Organization: School of Mathematics, University of Bath, UK

In article <15636@ucdavis.ucdavis.edu> zerkle@cs.ucdavis.edu (Dan Zerkle) writes:
>In article <u895174.711807231@bruny> u895174@bruny.cc.utas.edu.au (Tim Morris) writes:
>>Tell me, what is a Master?  
>
>Approach, Grasshopper.  Observe my left hand.  Notice the large callus
>on the thumb side of my middle finger.  Feel its little brother on the
>neighboring finger.  These are the first signs of a Master.
>
>A master is one to whom anyone can lose.  You can not beat a master
>unless you, yourself, are a master.  You can not play a master with
>the assurance of winning.  Though might beat him, he can always beat
>you, and you are never secure..
>
>A master is one who purposely loses the second round to you, so that 
>you may play a full three rounds for your quarter.
>
>This is how to recognize a true master:  Upon beating you soundly, he
>says, "Here, take my game.  I've got to go."
>
>--
>Dan Zerkle  zerkle@cs.ucdavis.edu dz@stl.panasonic.com (805) 687-0110 968-1738


...naah. A Master is that 10-year-old kid who can thrash everyone else using
only one button which he allows you to choose....

Simon
From: ackahn@quesadilla.ucdavis.edu (Andy Kahn)
Newsgroups: alt.games.sf2
Subject: Re: Anti-Fireball Fireball, DRP w/guile
Date: 23 Jul 92 05:12:10 GMT
Distribution: na
Organization: College of Engineering - University of California - Davis

In article <1992Jul23.010937.7870@adobe.com> mmwang@adobe.com (Michael Wang) writes:
>I haven't figured this out myself, but I've seen people hurricane kick
>over fireballs. The timing seems to be to do it right before the fireball
>would normally hit. This works especially well if you are playing Ryu
>because your kick will knock the opponent down without giving Ryu/Ken
>a chance to dragon punch your kicks (i.e. they take a hit and then
>d.p. you).

Did you mistake hurricane kicking over Dhalsim's yoga fire, not
over another Ryu/Ken fireball?  I'm fairly sure you cannot hurricane
kick over Ryu/Ken's fireballs on either sf2 versions.  You *can* however,
hurricane kick over Dhalsim's yoga fire on CE though...

Also on CE, if you are Ryu, no one can take a hit from a hurricane
kick and then dragon punch you since they will be knocked down
from just one hit of Ryu's hurricane kick.

-- 
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::: "To be a dope man you must qualify...       :::ackahn@taco.ucdavis.edu :::
::: Don't get high off your own supply."        :::ackahn@ucdavis.edu      :::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Newsgroups: alt.games.sf2
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: dragon punching
Originator: bodom@silver.ucs.indiana.edu
Organization: Indiana University, Bloomington IN.
Date: Wed, 22 Jul 1992 01:47:46 GMT

To all those dragon punch gods out there, I've found a way to take maximum
damage with the dragon punch.  I saw a guy playing Ryu against the computer.
He was showing me how to take minimum and maximum damage with the dragon
punch.  

If you want to take off a lot of damage, do a jab dragon at the last possible
second.  The guy was demonstrating against computer Chun Li (sorry if this
offends you, Richard Rauser).  She would bounce off the wall, he would wait
until she would land on his body before she hit him and he would jab dragon
punch.  He then proceeded to dragon punch her again after bouncing off the
wall, but this time he hit her while she was still in the air, rather than
waiting until she lands.  Jab dragon takes off a lot of damage when you 
attack them as they are landing or if you punch someone's arm or leg.
The fierce dragon didn't take off much energy, but the fierce takes off
more when you meet them in the air.  

Try this (if you can find an open machine) and tell me what you think.

If you noticed, is seems like the computer Ryu does this, which will take
off a lot of energy.


-- 
Brian T Odom
Newsgroups: alt.games.sf2
From: victim@eskimo.celestial.com (Tony Garton)
Subject: Re: Playing more than one character...
Organization: =>ESKIMO NORTH (206) 367-3837 SEATTLE, WA.<=
Date: Wed, 22 Jul 1992 04:19:17 GMT


I play Ryu exclusively, and I can ALWAYS beat Chun Li, Vega, and Guile.
If Bison does a lot of cheesepedoes I can beat him (pin myself in the
corner and nail him when his flamey hits the side of the screen).
IF the opponent is a master, I have a problem with Ken, Sagat, Honda,
Dhalsim (F*cking noogies...) and Balrog.
Blanka is always bad news for me.  Someone want to post a Ken/Ryu Vs.
Blanka strategy guide?
Newsgroups: alt.games.sf2
From: u895174@bruny.cc.utas.edu.au (Tim Morris)
Subject: What's the story on those pauses?
Organization: University of Tasmania, Australia.
Date: Thu, 23 Jul 1992 14:28:56 GMT

You know what I mean... you score a hit with a fireball and sometimes the
game really loses the plot, dropping frames and going into slow motion.
What's the deal?  Is this a bug?  Or are they just trying to throw
off your timing with the next fireball...

--
Tim Morris

Newsgroups: alt.games.sf2
From: bbs.aph@tsoft.sf-bay.org (Aaron Hertzmann)
Subject: Re: So what is a "Master"?
Organization: The TSoft BBS and Public Access Unix, +1 415 969 8238
Date: Thu, 23 Jul 1992 02:12:22 GMT

u895174@bruny.cc.utas.edu.au (Tim Morris) writes:

> Tell me, what is a Master?  Does it mean that you have completed the game
> once with that character, on one credit?  Or do you have to be able to
> do so convincingly without raising a sweat.  I can get through with Ken/
> Ryu, but only if I get Blanka on a low level.  Hence I don't consider
> myself a "master", even though I can DP at will and generally beat
> up on all the other guys.  Am I a "Guile master"?  I can get through the
> game on one credit without losing a round, win most challenges etc. but 
> have never even attempted to use the Guile bug moves.  Do you need to be 
> able to do the handcuffs to be a "Master"?  Just curious...


One thing to consider: the people I play with can easily beat the game on 
a quarter with most or all players (myself included.)  Yet pale in 
comparison to many of the players at Golfland, Sunnyvale.

Beating the game is easy.  Fighting humans is hard.

--
Aaron Hertzmann (bbs.aph@tsoft.sf-bay.org)
From: pntbllr@netlink.cts.com (Jesse Guest)
Newsgroups: alt.games.sf2
Subject: Re: Triple Hit Sheng Long
Date: 24 Jul 92 08:49:01 GMT
Organization: NetLink Online Communications, San Diego CA

asmodius@netlink.cts.com (Eric Peterson) writes:

> How do you execute a triple hit sheng long?
> 
> --                    
> INTERNET:  asmodius@netlink.cts.com (Eric Peterson)
> UUCP:   ...!ryptyde!netlink!asmodius
> NetLink Online Communications * Public Access in San Diego, CA (619) 453-1115

this is executed by jumping in, doing a flying fierce, and then a sheng 
long, but do the sheng long as soon as u do the flying fierce... 
for a quadruple sheng long, do flying fierce, standing fierce, then fierce 
sheng long.. that's with ken.. i've heard it's possible to do it with ryu by 
doing a fierce, strong, jab... 

make sure u hit the buttons as fast as possible when in the air and do the 
sheng long motion with the third one.


--                    
INTERNET:  pntbllr@netlink.cts.com (Jesse Guest)
UUCP:   ...!ryptyde!netlink!pntbllr
NetLink Online Communications * Public Access in San Diego, CA (619) 453-1115
Newsgroups: alt.games.sf2
From: u895174@bruny.cc.utas.edu.au (Tim Morris)
Subject: Re: dragon punching
Organization: University of Tasmania, Australia.
Date: Wed, 22 Jul 1992 11:59:36 GMT


>To all those dragon punch gods out there, I've found a way to take maximum
>damage with the dragon punch.  

>If you want to take off a lot of damage, do a jab dragon at the last possible
>second.  
> [stuff deleted]

Yeah, someone else mentioned this a few days ago.  It seems that the DP
does more damage at the beginning, with the damage diminishing the higher
it gets.  So if you DP someone who is standing on the ground, they take
a *heap* of damage (especially if it's a triple!).  This holds for all the
DP's, not just the jab.

--
Tim Morris

Newsgroups: alt.games.gb
From: esper@cs35b.cs.umn.edu (Dave Sherohman)
Subject: Re: Game ideas.
Organization: University of Minnesota
Date: Fri, 31 Jul 1992 15:50:48 GMT

In article <moss_r-310792110250@sushi.chem.su.oz.au> moss_r@summer.chem.su.oz.au (Richard Moss) writes:
>PS - does anyone know the best way to un-enslave planets.  The only way
>I can figure is to just drop missles on it till you take out the 
>enslaving mil - which is hard to do and completely stuffs the planet
>( especially with the missles above :-)

On a similar note, how do I un-enslave a planet which is enslaved to me?  The
entire population is my race, the OAP is gone, the military has all been
demobilized, but it still says the planet is enslaved...
From: cedelle@yin.irisa.fr (Alain Cedelle)
Newsgroups: alt.games.gb
Subject: Problem with racegen ....
Date: 30 Jul 92 18:34:00 GMT
Organization: IRISA, Rennes (Fr)
News-Software: VAX/VMS VNEWS 1.41


 I got the racegen from scam.berkeley.edu , it is pretty well packed and i had
 no problem to extract files and making the exec ..
 Then, as says the info file :

Now you are ready to go! 

  But, alas, when i run racegen, i only get  ( after some printed messages ...)

Segmentation fault (core dumped)

 This happens on Sun4 and Decstations machines.

 Fortunately, i managed to find a Sun3 where i was able to run the prog.

 Cannot racegen run on other machine than Sun3 ??
Newsgroups: alt.games.gb
From: boutell@isis.cshl.org (Tom Boutell)
Subject: FAQ Please (Rusty Oldbie)
Originator: boutell@isis
Organization: Cold Spring Harbor Laboratory
Date: Sat, 25 Jul 92 13:33:10 GMT

Haven't played in ages, interested in getting into the game again,
and my site only keeps 2 days of messages regardless of the group's
volume. In other words I can't just dig up the FAQ. Can anyone
help me out with a copy of the FAQ and perhaps a bit of information
about currently opening games, if any? Thanks.

-T

(Excessive Netrekker Extraordinaire)

-- 
My return address now works!
Believe it or not there is life after college. At least if you live
near NYC.

Newsgroups: alt.games.gb
From: goldman@orac.CRAY.COM (Matthew D. Goldman)
Subject: Re: Game boy or Galactic Bloodshed?
Organization: Cray Research, inc.
Date: 28 Jul 92 13:40:26 CDT

In article <1992Jul25.144957.12451@news2.cis.umn.edu> esper@cs35b.cs.umn.edu (Dave Sherohman) writes:
>In article <1992Jul24.192415.16563@ncsu.edu> bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA) writes:
>>
>>Is this group for Game Boy or Galactic Blodshed?
>
>Check the FAQs.  I don't think Game Toys have racegen programs, a choice
>between meso or normal races, resource and population production to be
>optimized, etc.

Why not?  Any number of 'real' games have been ported to the toy
computers, why not Galactic Bloodshed? The Game Boys can be hooked 
together to play multiplayer games, so I guess that someone should 
ask:

Has anyone sucessfully ported Galactic Bloodshed to a Game Boy?  Is
the code available on an FTP archive site somewhere?

Oh yeah, :-)/2.

Matt

P.S.  If anyone HAS ported GB to a gb, I really do want the code.
I'll run out and buy a game boy if I can play Galactic Bloodshed on
it.  If it is on a Lynx, Gamegear, or any of the other networkable
handheld toy games it would be really cool.

P.P.S.  What about using the new radio networks with game boy level
toys?  Weird, weird, weird, time to take my medicine.
-- 
Matthew Goldman          E-mail: goldman@ferris.cray.com
Fax: (612) 683-3099                 Work: (612) 683-3061
"You may leave the planet when you can snatch the X-wing 
 from the swamp, Grasshopper."
Newsgroups: alt.games.gb
Subject: Re: Chewberet?
From: jbatka@desire.wright.edu
Date: 27 Jul 92 12:28:48 EST
Organization: Wright State University 

In article <1992Jul27.081121.3106@desire.wright.edu>, jbatka@desire.wright.edu writes:
> Garrett,
> 
> Where is Chewbert available?

and is it available for Empire too?

-- 

   Jim Batka  | Always remember ...                        | Buckaroo
   Modemman   |    No matter where you go, there you are!  |   Bonzai
--------------+--------------------------------------------+--------------
   Ruler of   | Work Email:  BATKAJ@CCMAIL.DAYTON.SAIC.COM | Elvis is
  Gaultheria  | Home Email:  JBATKA@DESIRE.WRIGHT.EDU      |   DEAD!
--------------+--------------------------------------------+--------------
   Jim Batka  | 64 years is 33,638,400 minutes ...         | Beatles:
  The Shadow  |    and a minute is a long time.            |   Yellow Submarine
From: vancleef@ohstpy.mps.ohio-state.edu
Newsgroups: alt.games.gb
Subject: Re: Is GB Dead?
Date: 27 Jul 92 03:53:41 EDT

In article <1992Jul26.213028.25825@cshl.org>, boutell@isis.cshl.org (Tom Boutell) writes:
> Sure looks it. I tried every game in the FAQ that mentioned guest accounts;
> none are running, at least not in the US, to the best of my ability to
> determine anyway. Has the game lost popularity for some reason?
> 
> -- 
> My return address now works!
> Believe it or not there is life after college. At least if you live
> near NYC.
> 

OK, Let's do it! Pooh game will start up next weekend. Give me a day or
two to get things organized to do it! I will post an official
call to arms by Friday (I am real busy these days and will only be
able to deity). BTW, I encourage PC owners to use the
Chewbert client, it needs some work but it is awesome as it is.
During the next Pooh game expect more features to be added as
I find the time.

Unti the official cal to arms, please don't send me enrollments, since
I will not be able to process them appropriately.

Have a nice day.

-Garrett





Newsgroups: alt.games.gb