HDTenEightyP/NetNews huggingface dataset:
From: tsv@Unify.com (Tim Vannaman)
Newsgroups: comp.sys.ibm.pc.games
Subject: Star  Wars
Date: 8 Jan 93 16:12:44 GMT
Organization: Unify Corporation (Sacramento)

Wasn't there supposed to be a Star Wars  game out around X-mas from
LucasFilm? (the one based on the SWOTL engine)

Does anyone know the status of this?

Tim.
From: towel@elcsci.com (Big Wilber)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: GAME BYTES: ARJ compression.  O.K.?
Date: 8 Jan 93 04:32:36 GMT
Article-I.D.: elcsci.1993Jan7.203236.1839
Organization: Electro Scientific Industries, Portland OR

> My question is, does anyone vigorously object to my continuing to use
> ARJ for future editions of the magazine?  I'm also considering sending
> up each issue as a self-extracting ARJ so the program itself wouldn't
> be necessary to have to extract the magazine.  Any thoughts on the
> matter?  Post them publically if you like as we might start an
> intelligent debate on the matter.  On the other hand, you opinion,
> emailed to me, is also valuable and takes up far less bandwidth.
> 
> Thanks for reading Game Bytes.
> 

now that pkware has released pkzip ver 2.04c, why not use that.  it compacts
tighter than arj

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Lee Towe                                       Towel@elcsci.com |
| MIS computer operations                        ^(@,@)^ Who..Who |
| Electro Scientific Industries                                   |
| Portland, Oregon, USA                    compuserve: 70614,1721 |
|     Caution: if you use UNIX, you just might turn into one      |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Newsgroups: comp.sys.ibm.pc.games
From: sbohne@cs.ulowell.edu (Stephen Bohne)
Subject: FTP site for SFII?
Organization: University of Massachusetts at Lowell Computer Science
Distribution: usa
Date: Sat, 9 Jan 1993 00:36:57 GMT

	Could someone please post (or email) an ftp site where I can get StreetFighter II (English Version)?  Thanks.

					Steve
 
Newsgroups: comp.sys.ibm.pc.games
From: bouchard@star.enet.dec.com (Rich bouchard)
Subject: Dune II problems
Organization: Digital Equipment Corporation
Date: Tue, 5 Jan 1993 21:41:50 GMT


I picked up Dune II and have run into two problems:

1. I can't get any digitized sounds.  I have an original Sound Blaster
   and 4MB of memory, and I know Dune is recognizing the extra memory.
   I get music and simple sound affects, but nothing digitized.

2. Playing level 6 I reached a point where CHAOM stopped delivering
   units - I would order and pay for them, and the countdown would tick
   to 0, but nothing ever arrived.  So I built my own units, but the game
   would only let me build a very few.  Being frustrated, I send them all
   to certain death - and I *still* can't build any new units.  Thus I have
   *no* units except for some spice harvesters, but can't build *anything* -
   no units, no buildings, no CHAOM orders, nothing!  Makes the game
   somewhat difficult!  

Help!

---

Rich Bouchard, Jr.
VMS Engineering			
Digital Equipment Corporation
ZK03-2/Y05
110 Spit Brook Road
Nashua NH 03063

Newsgroups: comp.sys.ibm.pc.games
From: sandoval@stsci.edu
Subject: Re: Heaven & Earth
Organization: Space Telescope Science Institute
Distribution: na
Date: Wed, 6 Jan 1993 21:26:31 GMT

In article <1993Jan5.170430.25928@ncsu.edu>, bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA) writes:
> 
> Anyone played it?
> What's it like?
> 
> I heard it's a kind of puzzle game.
> A review maybe?
> -- 
> | Brian Pipa              | Doing nothing is the hardest thing in      |
> | bkpipa@eos.ncsu.edu     | the world because you can't stop and rest. |
> | NCSU - Raleigh, NC USA  |      from THE ELFIN SHIP by James Blaylock |

  Ok, Brian, here's a quick review...

  First of all, there are three different aspects to the game.  First, there
is the Pendulum, which really is more like a toy.  The object is to influence
the swinging of a penulum so that it passes over the power areas.  You can
influence the pendulum by using the arrow keys, and it simulates blowing on
the pendulum.  It is my least favorite part of Heaven and Earth, and I got 
tired of it REAL quick.
  Next, there is a REALLY neat card game.  It's a little tough to describe, but
I'll give it a shot.  You have a deck of 48 cards.  Each card has a season,
element, and scene associated with it.  There are 4 types of seasons, 4 
elements, and 4 scenes.  Some of the cards have special occurences in their
scenes, such as a lunar eclipse, snow, rain, setting sun, etc.  The object
of the game is to try to score as many points as possible by making tricks.
The cards can be combined by seasons, elements or scenes.  The specials are
multipliers.  So, for example, 4 of a kind is worth 1000 points, but if one
of the cards has, say Setting Sun on it, it'd be worth 2000 points (x2 multi-
plier.)  The game has even more rules, but that's the basics.  It's pretty
easy to learn, and VERY fun to play.  The specials show up on different
cards each game, so no two games are alike.
  The final, and largest part, of the game is the puzzles.  A more accurate
description would be illusions.  Many of these puzzles (there are 13 types) are
spatial relation puzzle, meaning, create this object using these 3D pieces.
Prolonged periods of playing can really give you a headache, since some
of the 3D puzzles look like an Eisher(sp?) painting.
  You can also go on a pilgrimage, which will take you through all of the 
puzzles and even a few card games where you have to achieve a certain score.
I've never completed a pilrgimage, but I know that they are different each 
time.

  Overall, I'd say the game is fun, especially the card game.  My wife and I
have been challenging each other at it for a few months now.  If you're 
interested in other types of puzzle games, then you could try "Are We There
Yet?" or "The Fool's Errand".  These games include word puzzles, like scrambled
words, crosswords, word searches, etc...

  Hope this has helped.  Any questions, I'd be glad to answer...

   John
From: matthias@nsr.hp.com (Matthias Kamm)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Prince of Persia Level 12 Help!
Date: 5 Jan 1993 00:35:43 GMT
Organization: Hewlett Packard Santa Clara Site
Distribution: usa
NNTP-Posting-Host: hpmvd069.nsr.hp.com
X-Newsreader: TIN [version 1.1.2 PL7]

Bill Stoll (wws@sunray.att.com) wrote:
: I have gotten to the "top" of level 12 to where I fight my other
: self.  Trouble is, every time I kill him, I die too.  Ignoring him
: also doesn't work.  I'm ready for a spoiler if anyone will share it
: with me!
:

Sheath your sword ('5') and walk into him.  Then take the
leap of faith!
From: s106275@ee.tut.fi (Anssi Saari)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: SC2 MUSIC modules
Date: 12 Jan 93 18:53:29 GMT
Organization: Tampere University of Technology, Computing Centre
Distribution: world
NNTP-Posting-Host: ee.tut.fi

In <TIMO.JANTUNEN.93Jan12143123@lk-hp-15.hut.fi> Timo.Jantunen@hut.fi (Timo Jantunen) writes:

>I examined *.pcg files, and found 28 modules from there.

They are *.pkg files, by the way.

>Here are list of files, and starting addresses. If you find more modules
>(or can name unnamed) post it here.

>CON1     70653

I don't think this is played at all.

>	  819747

This is Utwig.

>	  960325     Utwig

This is VUX, not Utwig.

>	  1403369    Probe
>	  1531745    Umgah
>	  1649479    Syreen
>	  1802873    Talking Pet

Well, Dnyarri actually, after the surgery. Needs 100000 bytes.

>	  1990663

The title of this one is MOD.ZANYGYRA, but I don't think the game plays it.

I found two more (unix-like strings is pretty handy):

          173303     Orz
          301515     Pkunk

>CON2	  65477      Arilou
>	  311129     Shofixti
>	  547633

Melnorme.

>	  828155     Druuge
>	  968713

Kohr-Ah.

>	  1078827    Ur-Quan
>	  1227917    ZoqFot
>	  1344051    Kohr-Ah

Slylandro.

I haven't looked at the setup and ip files yet. Anyway, at least the following
are still missing:

Chmmr, Ilwrath, Mycon, Spathi, Supox, Thraddash, Yehat. Damn, I like Thraddash
and Yehat tunes best...

Anssi
-- 
Anssi Saari s106275@ee.tut.fi                
Tampere University of Technology 
Finland, Europe                  

Newsgroups: comp.sys.ibm.pc.games
From: rmbenn@david.wheaton.edu (Richard M. Bennema)
Subject: KQ6:Getting to the minotaur
Organization: Wheaton College, IL
Distribution: na
Date: Mon, 4 Jan 1993 19:22:04 GMT

Ok, I've made my way through the catacombs.  According to the map in the
Guidebook, the room with the tapestry is next to the minotaur's room.  How do I
get in there or what should I do to the tapestry?  I've used everything I have
(I hate the icon interface).  Am I missing something?

					Thanks,

					Richard M. Bennema

--
rmbenn@david.wheaton.edu
Richard M. Bennema		"The brain can be seen as a complex machine,
Computer Science/Math		 like a gooey computer."
Wheaton College 			-Robert C. Solomon
Newsgroups: comp.sys.ibm.pc.games
From: yy@stdank.as.ntu.edu.tw (Ching-Cheng  Chen)
Subject: Re: Wizardry 7 walkthrough wanted
Organization: Subtropical Meteorology Data Bank, Dept. of Atmospheric Sciences,
X-Newsreader: Tin 1.1 PL4
Date: Thu, 7 Jan 1993 02:14:31 GMT

	Please mail me a copy, too.

--

-------------------------------------------------------------------------------
       "It's a fine day, and the ground is dry.  Y.Y. is here!"
---------------------------------------|---------------------------------------

  Cheng Ching-cheng        \\     // \\      //  |  Game-player by Choice!
                             \\  //    \\  //    |  Atmospherist by Accident!
  National Taiwan University   \/        \/      |  R.A. of Lee by Mistake!
                               ||        ||      |  Brilliant by act of God!
  yy@stdank.as.ntu.edu.tw      ||        ||      |
                               ||    @   ||    @ |
From: marty@atmos.ogi.edu (Marty Shearer)
Newsgroups: comp.sys.ibm.pc.games
Subject: kq6 King's Quest 6, kings quest VI
Date: 11 Jan 93 22:48:02 GMT
Article-I.D.: ogicse.48342
Followup-To: comp.sys.ibm.pc.games
Distribution: na
Organization: Oregon Graduate Institute, Atmospheric Sciences, Beaverton, OR

I tried email, but I can't reach .com sites, so will post as well.


To defeat Shamir:






SPOILER ***** SPOILER ***** SPOILER ***** SPOILER ***** SPOILER








There are two ways to defeat Shamir.
1) Exploit his weakness.  Did you investigate the cave at the top of the
logic cliffs?  (Without touching the poisonous berries, that is.)

2) Become his master.  Did you get the bottle labeled "drink me" from the
garden on the isle of wonder? Try using it in the pawn shop when Shamir is
there in disguise. 

Further notes:  you can only use (2) solving the game using the long path.
Good luck!
Marty
From: etxfln@eos.ericsson.se (Fredric Lonngren)
Newsgroups: comp.sys.ibm.pc.games
Subject: UW2 in Europe yet ???
Date: 11 Jan 93 14:10:16 GMT
Reply-To: Fredric.Lonngren@eos.ericsson.se (Fredric Lonngren)
Organization: Ericsson Telecom AB

Has anyone seen Ultima Underworld 2 in Europe yet ??
If so please post. 
Seems like EA is holding the European market back a bit longer
than Origin did. UW1 got here 2 days after the US release, but still
no sign of UW2. Sigh ...

-- 

     --  F   r   e   d   r   i   c       L   o   n   n   g   r   e   n  --
   ==== Ericsson Telecom AB    Email : Fredric.Lonngren@eos.ericsson.se ==== 
-====== EO/ETX/TX/VH           Memo  : ERI.ETX.ETXFLN                   ======-
   ==== 126 25 STOCKHOLM       Voice : + 46 8 719 5226                  ====
     -- SWEDEN                 Fax   : + 46 8 719 5557                  --
Newsgroups: comp.sys.ibm.pc.games
From: u8123503@cc.nctu.edu.tw (< Ken-Chia Chao >)
Subject: TIM lvl 77 HELP!
Organization: National Chiao Tung University
X-Newsreader: TIN [version 1.1 PL6]
Date: Fri, 8 Jan 1993 15:49:50 GMT

Hi everybody!

    I am stuck in Level 77! I can't let the upper-right bowling ball into
the desired position! Because of this puzzle, I already stop playing TIM
for almost one month! Please help me with this puzzle. Thanx!

                                                             -- CHAO
Newsgroups: comp.sys.ibm.pc.games
From: wanderer@athena.mit.edu (Hobbes)
Subject: Xconq/strategic conquest
Organization: Massachusetts Institute of Technology
Date: Tue, 12 Jan 1993 19:39:10 GMT

Is there a good wargame for the IBM? like xconq or strategic conquest?
(something with less domestic stuff than civilization :)
and preferably something that will run over the modem?


Newsgroups: comp.sys.ibm.pc.games
From: worley@a.cs.okstate.edu (WORLEY LAWRENCE JA)
Subject:  FOR SALE: STAR CON2 $30, GLOBAL CONQ. $25 DELIVERED
Organization: Oklahoma State University
Date: Tue, 12 Jan 93 01:12:17 GMT

I have the following two games for sale, prices include delivery in the
continental U.S.

Star Control II       $30
Global Conquest       $25

Both games are in original boxes, with full documentation and registration
cards.  Both are in mint condition and show no signs of wear whatsoever.

Please reply by e-mail

-Jason Worley

Internet: worley@a.cs.okstate.edu
From: calia@urz.unibas.ch
Newsgroups: comp.sys.ibm.pc.games
Subject: TERMINATOR 2029 - How many Gig's ? :))
Date: 7 Jan 93 22:59:01 MET
Organization: University of Basel, Switzerland


Hi terminator killers !

I am being convinced by my buddy to buy TERMINATOR 2029. But I have
a question: how much HD space does this game take on my C: drive ?

It's full of stuff and I don't wanna erase it right now...
                                                   II
Please, don't tell me it's another Wing Commander II almost-Giga-Byte
proportions...

Thanx and greetings from Switzerland

Gaetano <calia@urz.unibas.ch>
From: ghelf@violet.berkeley.edu (;;;;RD48)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: V For Victory
Date: 9 Jan 1993 16:56:48 GMT
Organization: University of California, Berkeley
NNTP-Posting-Host: violet.berkeley.edu
Keywords: wargames

In article <1993Jan9.161945.10766@magnus.acs.ohio-state.edu> vanfosse@magnus.acs.ohio-state.edu (Andy VanFossen) writes:
>This from a fellow netter:
>
>>  Velikiye Luki is pronounced Veh-LEE-kee-yeh LOO-kee.  You can find

Well, not quite, its "Vee-LEE-kee-yeh loo-KEE." The Russian "e" before
a stress devoices to "ee" and I looked up "Luka" in my Orfoepicheskii
slovar' and in the plural the stress is on the second syllable.  Isn't
that being picky (now some native speaker's gonna flame me big time if
I'm not absolutely right!).




-- 
Gavin Helf
UC Berkeley Political Science
Berkeley-Stanford Program in Soviet Studies
ghelf@violet.berkeley.edu
Newsgroups: comp.sys.ibm.pc.games
From: hchong@netcom.com (Hoi Chong)
Subject: Re: Joysticks,Joysticks... Which Joystick?
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Mon, 11 Jan 1993 20:23:11 GMT

From article <C0p1tF.Fnv@watserv2.uwaterloo.ca>, by white@watsci.UWaterloo.ca (Brad White):
>>Currently the best joystick is the Thrustmaster Flight Control System Pro
>>(FCS Pro).  US$150 available direct from Thrustmaster only.  It has variable
>              ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
> Not true.  I bought mine from Chips and Bits for $109.00 US, +$6 for 2 day
> delivery by air to Canada.  Whoops....

If they are selling the FCS Pro for $109, wonder how much are they
selling the regular FCS? 
Newsgroups: comp.sys.ibm.pc.games
From: knutson@urbino.mcc.com (Jim Knutson)
Subject: Re: Falcon 3.0 questions
Organization: MCC, Austin, Texas
Date: Mon, 11 Jan 1993 20:06:24 GMT

In article <1XL7wB1w164w@mjmnode.equinox.gen.nz> manfred@mjmnode.equinox.gen.nz (Manfred Marriott) writes:
>1)  Why does my radar (SAD or SAM) go blank now and then
>    (ie it displays aircraft, then all of a sudden
>    it turns into a plain cross with nothing else in it)?

Possibly, you are hitting the r key which turns it on/off.

>2)  Has anyone managed to use the Padlock view successfully
>    as I find it totally unmanagable with the exception
>    of detecting and identifying aircraft?

The padlock view is hard to decipher and doesn't always work like you
think it should (view shift high overhead and can look too far below
your plane and not realize it), but it is good otherwise.  Take some
time to figure it out.  You'll be glad you did.  My only suggestions
are to keep an eye on the upper 2 windows in padlock view to help
figure out where you are looking and where you are pointing.

-- 
Jim Knutson                                                | |
knutson@mcc.com                                         --=oOo=--
cs.utexas.edu!milano!knutson                               +
Wk: (512) 338-3362                                      Check Six!
From: gt7303b@prism.gatech.EDU (Troy Lee)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re : THIS NEWSGROUP IS TOO FRIGGIN BIG!!!!!!
Date: 12 Jan 93 19:43:29 GMT
Organization: Georgia Institute of Technology


In article <1993Jan12.063120.28256@sol.ctr.columbia.edu> menchett@pyramid.unr.edu (Peter J Menchetti) writes:
>Hey out there- 230 articles today! I don't have the time for this!
>When I read this group, I want to read NEWS of games, etc., not people
>asking for help/hints. (Especially when all their questions could
>be answered by ftping a walkthru from risc.ua.edu.) I propose a split
>in the newsgroup, to three groups:
>

  Here's the way I get through this newsgroup without too much trouble.
I can hit the "=" key and all of the subject lines will scroll past with
the article numbers in front of them.  I write down the article numbers
that I want to read, then at any prompt or no prompt at all I just type
the article number that I want to go to.  Then I just hit the 'c' key
after I've read all the articles I want to read.

hope this helps

Troy
-- 
Troy Lamar Lee
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt7303b
Internet: gt7303b@prism.gatech.edu
Newsgroups: comp.sys.ibm.pc.games
From: mmoore@staff.tc.umn.edu (Malcolm D. "None of ya Bizness" Moore)
Subject: *** PC GAMES FOR SALE ** LINKS 386 SOLD ***
Organization: University of Minnesota
Date: Fri, 8 Jan 1993 18:59:02 GMT

The Links 386 game has been sold.  I still have two other games
available currently:

Jack Nicklaus Signature Edition Golf	$17 or best offer
Gobliiins				$17 or best offer

If I could, I'd like to get these both in one swipe.

Thanks.

-- 
Malcolm Diallo Moore, CIS-Univ. of Minn.                mmoore@staff.tc.umn.edu
				            	    moor0009@student.tc.umn.edu
"Aww, nigga! You know you all that and a          malcolm@mermaid.micro.umn.edu
	bowl o' grits!!"  - Ice Cube
From: joak@ocf.berkeley.edu (Jonathan A. Kung)
Newsgroups: comp.sys.ibm.pc.games
Subject: 1 Meg GUS + Star Control 2 = Noise
Date: 6 Jan 1993 23:13:26 GMT
Organization: U. C. Berkeley Open Computing Facility
NNTP-Posting-Host: bigbang.berkeley.edu

Hi, I've seen this question asked before, but I couldn't find
the old article(s) that dealth with it.

Anyway.

I have the Gravis Ultrasound card, with 1 Meg of RAM onboard.
When playing Star Control in GUS native mode, I get noise after
a keypress while in menu selections and stuff if Sound is turned
On.  There's no problem if Sound is Off.

I have set ULTRASND=220,7,7,11,5 with no apparent conflicts.

Thanks!
-Jon Kung
From: may@hpcesma.ce.hp.com (Elaine May)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Dune II and stacker?  Os/2?
Date: 8 Jan 1993 20:58:01 GMT
Organization: HP Corporate Engineering - Palo Alto, CA
Reply-To: may@hpcesma.ce.hp.com
NNTP-Posting-Host: hpcesmi.ce.hp.com
X-Newsreader: TIN [version 1.1.4 PL6]

David desJardins (desj@ccr-p.ida.org) wrote:
: Yamanari <rsrodger@wam.umd.edu> writes:
: > Well, having read the raving, can someone tell meif Dune II
: > will work with Stacker (3.0) or under OS/2?
: Someone on America Online claimed that it works with Stacker 2.0 but not
: with Stacker 3.0.

I have got Dune up and running with the following configuration:
   QEMM-386 for XMS support
   Stacker 2.0 (Dune is on a stacked drive)
   Adding SET SOUND=A220 I5 D1 T3 to my autoexec.bat
   Rerun \dune2\setup

Digitized speech works great.  When I exit Dune, QEMM gives an error and
I must reboot :-(.  Haven't done more than just start into the first
scenario (I had to get to work :-)), so I don't know for sure if this
is going to work for all the scenarios.  I sure hope so.

--
Elaine May                               Hewlett-Packard Corporate Engineering
may@hpcesma.ce.hp.com		         Palo Alto, California
From: margot@disuns2.epfl.ch (Joel Margot)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wizardry 7 -- New City <POSSIBLE SPOILERS>
Date: 11 Jan 93 08:21:50 GMT
Reply-To: margot@disuns2.epfl.ch (Joel Margot)
Organization: Ecole Polytechnique Federale de Lausanne

In article <9301090631.AA25360@kits.sfu.ca> chim@sfu.ca (Alan Chim) writes:
>In addition, what do you say to the weapons guy (arms
>of argus).  Thanks for any help in advance.
 ------------------------------- minor spoilers -------------------------

You gotta chat with the innkeeper about gossips around town. He'll tell you the
word is 

 ------------------------ Sort of bigger spoilers ---------------------

black market.
Newsgroups: comp.sys.ibm.pc.games
From: peterlew@bmerh99a.bnr.ca (Peter Lew)
Subject: KYRANDIA - help with the end
Keywords: KYRANDIA
Reply-To: peterlew@bmerh99a.bnr.ca (Peter Lew)
Organization: Bell-Northern Research Ltd.
Date: Wed, 6 Jan 93 14:51:43 GMT

I've just finished Kyrandia... I think, but I have a few questions
about the ending.

1) My system seems to freeze when the KYRAGEM turns to yellow
   and MALCOLM has been turned to stone. Did anyone else experience
   this?

2) I have a whole bunch of stuff left prior to entering the KYRAVAULT.
   I don't know if I was supposed to use the rainbow gem, hourglass, 
   anhk, silver horse or the rare fish? And if I was supposed to use
   them... where?

3) What happens to my grandfather (Brandon's not mine) and everyone else
   that was turned to stone?

Thanx

                  O 
                // |       IP ADDRESS STILL UNDER CONSTRUCTION.
()__          /-/  |       NORMAL ROAD RESTRICTION IN EFFECT.
--- |       /--/   |          
___|| _   /---/   -o-
  -| L(o)/__|/o  |   |
   |___ _____/_  | I |  --- --- --- --- --- --- --- --- --- ---
__//   \      ]  |   | |   |   |   |   |   |   |   |   |   |   |
--|  O  |-----]   ---  | P |   | A | D | D | R | E | S | S | ? |
___\___/_______________|___|___|___|___|___|___|___|___|___|___|


                               |
Peter Lew                      | What I say is mine...
Bell Northern Research         | What BNR says, I won't repeat!
Ottawa, Ontario, Canada, eh?   |
----------------------------------------------------------------
 


Newsgroups: comp.sys.ibm.pc.games
From: tola@jyu.fi (Teemu Lahteenmaki)
Subject: Re: Wolf3D map program
Organization: University of Jyvaskyla, Finland
Date: Tue, 12 Jan 1993 14:39:07 GMT

In article <1993Jan10.221531.12277@jupiter.sun.csd.unb.ca> awalsh@mta.ca writes:
>Exactly how does that program that creates maps for wolf3d work?
>I dumped it off FTP, tried with the recommended sytax, and it didn't
>work. the files it created were gobbledygook. Is my copy screwed up
>or did I forget something? Could someone post an example of the proper
>syntax on how to use it? Thanx.

This depends completely on what version of Wolfenstein you are using.
Almost all the map-editors & mapfile creators were done for the PD version 1.0
(1WOLF3D.ZIP v1.0). So when the guys from ID noticed it was so easy to cheat,
they put some nasty encryption to the map-files, and all the `cheat` programs
became useless to the newer versions (from 1.1 upward).

Well fortunately there are still the debug-mode left.. ;-)

-- 
____________________________________________________________
I  Teemu Lahteenmaki - student of mathematical computing   I
I  Intergalactical University of Jyvaskyla, Finland        I
I_ tola@jyu.fi ___________ 25 30'32" East 62 37'59" North _I
Newsgroups: comp.sys.ibm.pc.games