From: pdietz@cse.unl.edu (Phil Dietz)
Newsgroups: comp.sys.amiga.games
Subject: Re: football games
Date: 11 Dec 1992 18:40:07 GMT
Organization: NCEMRSoft
Distribution: world
NNTP-Posting-Host: cse.unl.edu

sasdrf@daedalus.unx.sas.com (Dave Frederick) writes:
>In rtcle <Bz059B.qA7@austin.ibm.com>, isc0005@amazon.austin.ibm.com () writes:
> I like this game for the most part. Suggestions for improvement would be:
 
SB = Techmo SuperBowl

>   1. MORE STATISTICS! I want league summaries, top ten lists...
>   What about defensive player stats like interceptions, tackles, sacks....
>
>    I think I might write a gawk filter to do some of this from the ASCII
>    files I can produce from inside the game...
 
SB keeps track of quaterbacks, receivers, punters, kickers, scorers, sackers,
punt returne4s, kickreturners, interceptors, best defense, best offense, 
divisional statisitics, and more.

Most of the categories have sub-categories ie interceptions--for touchdows
etc.

> 2. Special teams interface should have more details. For example,
>    Can I try to punt to the left or the right? What about improved
>    chances for long returns against teams who are susceptible to this
>    kind of thing?
 
SB controls distance and angle of both punts and kicks.
Special teams are also accounted for each team.  Morten Anderson will make
the longest field goals and watch for Marshall from the RedSkins....
Besides known streaks, you can build up a player to become the super-star
you want him to be (aka New England)

> 3. Pass plays. I don't see why the QB can't look off the primary
>    receiver if they are covered and throw to someone else. After all,
>    there is a read attribute for the QB.
 
This can be accomplished..but only against another player.  Select the receiver
to throw too...if you think your friend is going back to cover him....throw 
it to another person.  However he may be tricking youand be covering the guy
you threw to instead....to reverse-his psychology you can throw it back to
the deep man...or just run it for 30 yards if your Randall :-)

> 4. More flexible blitzing. What if I just want to blitz my ROLB?
>    How about adding a stunt option for the defensive line.
 
If you want to blitz with Howie long, Rod Woodson, Wilbur Marshall, Jerry Ball,
or LT, simply be him!  Each player has his own abilities (some very good and
some very bad).  After time, you will learn who's good...then who's good for
the next play 

> 5. League play, how about a schedule generator so I don't have to
>    come up with one. This should be optional.
 
SB has the complete 1990 schedule for it to be played. Me and my friends
played 3 complete season (140+ games) which resulted in some very intersting
results....one season Pitt. was the team while Redskins (the previous
SB champion the season before played like crap)....we had a season that was
very similar to this season!

> 6. Since the teams are fake, how about a draft system to create
>    your own teams? How bout real NFL teams...  Oh look Rippit
>    just completed a pass to Pope... Why do some teams have names
>    which resemble real NFL players but in some cases have no
>    correlation?

SB doesn't have a draft, but then again how could it since it is cartridge
based.  This (and the custom schedule making) are the only defeciencies
that I have seen.  SB also has the real names and the real teams...
none of these ridiculous names (aka Weeds) from TVSF 

It should be noted that SB is an ACTION game!  So instead of the boring old
play-screen and being a manager...you are the player AND the manager.  
You'd be surprised at how fun this game is against some friends.
For you die hard fans..there is of course a manager only option.

I've heard through the rumor mill that Techmo is porting it from the NES 
to the Sega Genesis (why not the SNES??)....hopefully the developers are
using Amiga's so a port to the Amiga would be feasible.

Phil

I want an Amiga football game that is like football...not bridge.

--

Phil "the demon advocate" Dietz    pdietz@cse.unl.edu  University Of Nebraska