From: marms@python.cs.unm.edu (Mike Arms)
Subject: Re: [SNES] [Zelda: LTP] Gossip Shop and Crystal Ball in Ice Palace
Reply-To: sandia!marms@unmvax.unm.edu (Mike Arms)
Organization: Sandia National Laboratories
Date: Sat, 23 Jan 1993 22:54:40 GMT

Spoilers Below

ubiquity@cs.utexas.edu (Richard Hoffman) writes:
>	I have been playing Zelda: Link To The Past for some time now, and have
>gotten all the way to the fifth dungeon but I have two questions:
>
>Where is the Dark World Gossip Shop the Fortune Teller keeps telling about?  I 
>have searched the entire Dark World and can't find it.

This is from memory so it may be in error. You know the East-West path that
you can take to get to the North side of the Village?  A little bit before
you reach the village, there should be an area of woods that you can enter.
You'll see a house in there.  You have to hop over one short section of fence.
It's East of the DW Village and West of the DW version of your house.  Look
around in that area.

>Where is another crystal ball switch in the fifth dungeon?  I can get to the 
>second to last room but I need to push down the right block to cover the tile 
>that will open the door. 

There is a complicated way of doing this apparently.  I never found it.
Instead, I went on to the DW dungeon #6 in the "impenetrable" swamp.
In there you will get an item that will allow you to keep the door's
button down.

Below is the complicated method that I received via e-mail from
deloura@noaapmel.gov (Robert DeLoura).

These directions start from the room with the blocks in it.  You'll need to
have a Key.

Kill the 3 Red Electric Spheres, and the Skeleton Knight.  Exit North/Down to
level B6.

Exit South (avoid the flying Skull).

Kill the 4 Blue Electric Spheres.  Watch out for the Skeleton Knight that will
appear.  The first Ice Skeleton on the wall is real, and will come to life.
After all this, exit through the locked door to the East.

Hit the Crystal Switch here until it turns Blue.  Avoid the 'Bunnifier' by
hiding near the door until it runs into a wall and kills itself.  Loot the
vases (5 Arrows, Heart, 1 Bomb, 3 Small Magic Refills).  Exit West.

Exit North.

Exit North/Up to level B5.

Kill the Red Electric Spheres again, and jump into a hole to get healed by
the Faeries.  Return via the transporter there, and exit North/Up, which will
put you back in this room again.  Kill everything here and then exit South.

Exit East.

ICY!
Throw Magic Powder on the flying Skull, and Ether the creatures that dart out
of the walls.  Trigger the Pressure Plate under the single vase in the NE 
portion of the room, and exit South.

ICY!
Exit West.  Wearing the Cape or using the Staff of Byrna will make this easier.

Kill the 2 Blue Spheres.  The vase has a Pressure Plate under it, which will
reveal a chest.  Loot the chest (Key).  Exit North/Up to level B4.

6 Green Blobs will come out of the ground here.  The NE Ice Skeleton is real.
Northern vase has 5 Arrows, Southern one has a Bunnifier under it.  Exit via
the locked door North.

ICY!
Nearest vase to your Northeast has a Pressure Plate under it.  Trigger it and
exit West, avoiding/killing the 2 Penguins that may get in your way.

Jump down through the hole, to B5.

Exit East (you're in the Big Chest room).

Kill the nearest Ice Skeleton, and push the Southernmost reachable block into
the hole.  Jump in after it, to B6.

Push the block onto the Pressure Plate that's under the vase.

And you're done.

-- 
Mike Arms
Editor of Encounter magazine
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