HDTenEightyP/NetNews huggingface dataset:
From: dif@bhpcpd.kembla.oz.au (David Faulkner)
Newsgroups: rec.games.hack
Subject: Re: Killing a shopkeeper
Keywords: shopkeeper, kill
Date: 15 Apr 92 16:03:34 GMT
Organization: BHP Coated Products Division, Research & Technology Centre

jflint@csws5.ic.sunysb.edu (Jesse Flint) writes:

>In article <1992Apr8.155128.4183@newstand.syr.edu> mitanu@mothra.cns.syr.EDU (M i t a n u  P a u l) writes:
>>Hi netters,
>>
>>Do you know what happens if you kill a shopkeeper? 
>
>Yes -- you're in BIIIIIIG trouble.
 
Not true at all. If you are not chaotic your god will be unimpressed with your
actions, and your alignment gets lowered. Your luck goes down by 2. You may also
lose intrinsic telepathy if you have it. However, these things are of minor
significance. You are only in BIG trouble if you try but DON'T manage to kill
the shopkeeper ;-).

>>I chose the Tourist
>>character and got into an antique shop with Fiddo. I got a couple of identify
>>scrolls from the shop, read them and identified two wands (again from the
>>shop) -- slow monster & wand of fire. I then got a potion which I drank
>>and became invisible.
>>
>
>Shopkeepers don't trust invisible customers -- it's too easy for them to
>shoplift. If you're invisible, they'll stand in the doorway and keep you
>from leaving/entering.
>
>>So I got myself in line with the shopkeeper (he was blocking door)
>>and zapped the wand of slow monster. "<shopkeeper's name> is angry"
>>appeared, but nothing else. Then I zapped the wand of fire three/four times
>>towards the shopkeeper. Nothing happened except that he got angry
>>and on the final zap was killed. I got about $2000 gold and saw
>>quite a few monsters converging on me.
>>
>Slow Monster is probably the only reason you survived... 
 
Not true either. If you are invisible, the shopkeeper won't leave the doorway
and you can blast away with wands in complete safety. Slow monster made no
difference.

>>
>>I managed to get me and Fido into the next level and found myself into
>>a shop where the shopkeeper was invisible! Did anyone encounter this
>>before?
>>Also, is it true that it is bad luck to kill a shopkeeper?

>Yeah,  just SLIGHTLY bad luck... Killing a shopkeeper causes you to have
>intrinsic "Aggravate Monsters", which not only get monsters after you but
>will annoy other shopkeepers (yes, they're monsters too...) Shopkeepers are
>also tough -- one I encountered as a 1st level character had AC0 and 11 hit
>dice... not exactly an easy kill. Better just to train yer pet to steal for
>you.

This is garbage as well. Killing a shopkeeper does NOT give you "Aggravate
Monster" intrinsic. If for some reason you might want that you should eat his
corpse. That will give you the intrinsic, the same as eating any human corpse.
Also, having aggravate monster does NOT annoy other shopkeepers.
Also, having aggravate monster is NOT a huge disaster anyway. About all it
does is wake sleeping monsters, and if you don't eat cats, dogs or humans you
won't ever get it.

  -dif-
-- 
Dave Faulkner, Research Officer                     (dif@bhpcpd.kembla.oz.au)
BHP Coated Products Division, Research and Technology Centre
Port Kembla, New South Wales, Australia.
From: aranta@milton.u.washington.edu (Aaron Ranta)
Newsgroups: rec.games.hack
Subject: Re: amulet of yendor ... in level 28 ??
Date: 13 Apr 92 18:43:21 GMT
Organization: University of Washington, Seattle

>
>  OK, I found an amulet of yendor in level 28.  Does this
>  mean I am done with the game ? I have found no way down 
>
> level 28.  There was no castle level so far.  Is this 
> the end of the dungeons ? 
>
> I found no Wizard ?? I found a demon who was slightly 
> difficult to kill.  (Got me down from 155 to 80).
> I wanted a tough fight. 
>

If you identify the amulet, it probaly only a cheap plastic imitation...
( you gotta do it the hard way.. )
Newsgroups: rec.games.hack
From: aranta@milton.u.washington.edu (Aaron Ranta)
Subject: I've seen better days...
Organization: University of Washington, Seattle
Date: Sun, 12 Apr 1992 23:23:04 GMT

Babs the Valkerie did not have a good day...
Lv 1 :
   Found a scroll, what the hell! Read scroll...
	"You are being punished for misbehaviour"
   Just Great.
   Move to next room :
     "A trap door opens up under you..."
         A
         a
         a
         a
Lv 2     a
         a
         a
         h
         h
         h!!!
Lv 3  'Thump!' Iron ball lands on my head 'Whack!' Ow! (Great, just Great)
      Pick up iron ball.
      move 1 square :
     Level teleport trap!  ZZZZZaaaappp!!!

Lv 15 Great, haven't even seen a monster yet.... Oh what do you know, there's
      one right there!  Giant beetle!  Weild iron ball.  Whack bug.  repeat
      until dead.  Welcome to level 2. Yahoo!!
      Stairs up! Take 'em!
Lv 14 Find another scroll of punishment! What the hell, read it again!
     Your iron ball gets heavier! Yeah!
      Go to next room
      "A trap door opens under you"  Oh, S
                                          h
                                          h
                                          i
                                          i
                                          i
                                          t!
Lv 17 'Thump' Land on another Level Teleporter
      'ZZaapp!'

      "You are now high above the clouds...--More--"
      "Unfortunately, you don't know how to fly.--More--"
      "You plummet a few thousand feet to your death."


     Babs-V Killed by a long fall. [max level 17]   (No kidding!)


      Just not Babs' day.



AR


Newsgroups: rec.games.hack
From: heard@franklin.cc.utas.edu.au (George Heard)
Subject: Hmmm, how to get spoilers...
Summary: synopsis
Keywords: Onion, Keycards, Balustrade, DRIVEWAY
Organization: University of Tasmania, Australia.
Date: Thu, 16 Apr 1992 05:22:20 GMT

G'day Hackophiles,

	I get hold of hack3.0 for macintosh recently, and have been fiddling
with it for a few weeks now. I tried to get the spoiler file from the
comp.sources.games archive at wuarchive.wustl.edu, but I can't turn it
into a readable form. Anyone able to help me on getting some spoilers and
things, none of my characters seems to make it below level 7.

	Thanks in advance
	George

Newsgroups: rec.games.hack
From: Uncle Boris
Subject: help with sun keypad
Reply-To: gelfab@rpi.edu
Organization: Rennselaer Polytechnic Institute.
Date: Wed, 8 Apr 1992 19:27:33 GMT

boo.

im on a sun4 and i cant get the key-pad mapping right...
as in: i want to get the r-whatever keys to be actual number-keys so i can 
turn the key-pad option on...

oh well...
help much appreciated...

-----------
                                                   __
we dont need no education,                        /  )
we dont need no thought control,                 /--<  __,_  o _
no dark sarcasm in the classroom,               /___/ (_) (_<_/_)_
hey! teacher! leave them kids alone!        (_____________________)

                                                 gelfab@rpi.edu
                                                 boris@acm.rpi.edu
From: alansz@cogsci.Berkeley.EDU (Alan Schwartz)
Newsgroups: rec.games.hack
Subject: Re: STORY: Vendik's Tale - Part 3
Date: 12 Apr 92 17:42:29 GMT
Article-I.D.: agate.s9sq5INNr5j
Organization: University of California, Berkeley
NNTP-Posting-Host: cogsci.berkeley.edu

Chuck Carroll writes:

[ Many interesting story ideas deleted, regarding other classes ]

You're so right! I had thought of the caveman one as well as a 
Valkyrie angle, but since I decided to let nethack choose my character
I found myself with a wiz. Why don't you write up some of these?

- Alan
Newsgroups: rec.games.hack
From: jflint@csws5.ic.sunysb.edu (Jesse Flint)
Subject: Re: Killing a shopkeeper
Summary: Bad juju, Batman!!
Keywords: shopkeeper, kill
Organization: State University of New York at Stony Brook
Date: Mon, 13 Apr 1992 04:51:23 GMT
Expires: Fri, 1 May 1992 04:00:00 GMT

In article <1992Apr8.155128.4183@newstand.syr.edu> mitanu@mothra.cns.syr.EDU (M i t a n u  P a u l) writes:
>Hi netters,
>
>Do you know what happens if you kill a shopkeeper? 

Yes -- you're in BIIIIIIG trouble.

>I chose the Tourist
>character and got into an antique shop with Fiddo. I got a couple of identify
>scrolls from the shop, read them and identified two wands (again from the
>shop) -- slow monster & wand of fire. I then got a potion which I drank
>and became invisible.
>

Shopkeepers don't trust invisible customers -- it's too easy for them to
shoplift. If you're invisible, they'll stand in the doorway and keep you
from leaving/entering.

>So I got myself in line with the shopkeeper (he was blocking door)
>and zapped the wand of slow monster. "<shopkeeper's name> is angry"
>appeared, but nothing else. Then I zapped the wand of fire three/four times
>towards the shopkeeper. Nothing happened except that he got angry
>and on the final zap was killed. I got about $2000 gold and saw
>quite a few monsters converging on me.
>
Slow Monster is probably the only reason you survived... 

>
>I managed to get me and Fido into the next level and found myself into
>a shop where the shopkeeper was invisible! Did anyone encounter this
>before?
>Also, is it true that it is bad luck to kill a shopkeeper?
>
>Thanks.
> 
>-- Mitanu
>
>
Yeah,  just SLIGHTLY bad luck... Killing a shopkeeper causes you to have
intrinsic "Aggravate Monsters", which not only get monsters after you but
will annoy other shopkeepers (yes, they're monsters too...) Shopkeepers are
also tough -- one I encountered as a 1st level character had AC0 and 11 hit
dice... not exactly an easy kill. Better just to train yer pet to steal for
you.

-- 
############################################################################
#DISCLAIMER:    	     # "Too often peace is merely the result of    #
#	                     #  war-weariness, and the very negation of    #
#THE OPINIONS IN MY POSTINGS #  victory. It is (or may be) the formula of  #
#ARE MINE AND DO NOT REFLECT #  sloth and the gateway to stagnation."      #
#THE VIEWS OF MY HOME SYSTEM #   	               --A. Crowley        #
#OR THE OWNER OF THIS        #  Gary McCammon a.k.a. Tog                   #
#ACCOUNT. <FNORD>            #    c/o  jflint@sbcs.susb.edu	           #
############################################################################
Newsgroups: rec.games.hack
From: anonymous 
Subject: bragging rights
Organization: anonymous 
Date: Sun, 12 Apr 1992 19:59:46 GMT



All true hackers know that the job "ain't" done yet until they have 
ascended under all twelve character classes. They know that there is 
nothing special about very high or low scores, since they know the
tricks to win games with such scores. It doesn't matter if you have
ascended in five, six, seven, or even eight of the character classes,
though such feats are commendable; instead, what counts is ascending
under all twelve classes, particularly the healer, tourist, and knight
classes. Anyone who has accomplished such a feat is a very special
person. I respect and salute all individuals who have attained this
goal.
From: koerse@fwi.uva.nl (Niels Koerse (I88))
Newsgroups: rec.games.hack
Subject: THANKS for Advice, converting altars
Keywords: altars nethack
Date: 16 Apr 92 10:30:27 GMT
Organization: FWI, University of Amsterdam

Thanks for every one who responded to me. I havent tried it yet but
Maby I can convert a altar sometime in the future.

Niels


****************************** koerse@fwi.uva.nl ******************************
******************************** .sig ** naaah ********************************
-- 
****************************** koerse@fwi.uva.nl ******************************
******************************** .sig ** naaah ********************************
Newsgroups: rec.games.hack
From: gyugyi@leland.Stanford.EDU (Paul Gyugyi)
Subject: New items, and player retirement
Organization: DSG, Stanford University, CA 94305, USA
Date: Thu, 9 Apr 92 06:21:19 GMT

Time for a few new item ideas:
(1) Sunglasses (just kidding)

(2) A building trowel, like you use for making brick walls.
    It would do the opposite of a pickaxe, letting you make walls,
    or smooth out a bunch of corridor spaces into a finished floor
    to make a room with.

(3) Levels with just one or two small rooms, letting you dig your
    own level.  You'd probably want a magic pick axe (blessed?)
    that let you dig automatically when you moved, like dwarves do.

(4) The option to retire (for those who are bored with traveling
    through mazes).  When retiring, your current dungeon level is stored as
    a bones level, the room you are in is reduced to having only
    one door, and your character becomes a shop keeper, and any
    stuff on the floor becomes available for sale.

-- 
Paul J. Gyugyi
Grad student, control systems, Stanford University
(and an avid LEGO collector)
gyugyi@earthsea.Stanford.EDU
From: jfreter@triton.unm.edu (The Myth)
Newsgroups: rec.games.hack
Subject: Re: NetHack with Windows 3.0 in 386/Enhanced mode
Date: 14 Apr 92 20:04:19 GMT
Organization: University of New Mexico, Albuquerque

In article <06Az02jV10SK01@JUTS.ccc.amdahl.com> jdg00@amail.amdahl.com (Josh Grosse) writes:
>phth@cc.newcastle.edu.au writes:
>
>>Windows 3.0 uses a one-line command for running applications, meaning that
>>the default directory will *not* be the one containing the nethack overlay
>>files. The simplest workaround is to write a small batch file something like
>>
>>CD \GAMES\NETHACK
>>NETHACK
>>
>>call it NH.BAT and run it when you want to play the game. (To avoid problems
>>don't call the batch file NETHACK.BAT!). I haven't tried this out but am
>>fairly confident it will work.
>
>Tony, I've tried this, and it doesn't work for me.  Thanks anyway.
>-- 

The best thing to do (that I do, games are important you know) is to edit
the path statement in your autoexec.bat file to include your nethack directory
and the problem will disappear. I use

path c:\dos;c:\nethack;c:\windows;c:\bin

and I can run it from windows or from any directory on the disk.
Newsgroups: rec.games.hack
From: ap531@cleveland.Freenet.Edu (Jessica Fox)
Subject: can anyone help me?
Reply-To: ap531@cleveland.Freenet.Edu (Jessica Fox)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Sat, 11 Apr 92 22:30:21 GMT



	I know you all are total nethack gods and
	goddess, so would you mind answering a few
	questions that I have?  Just started playing
	a bit ago and can't seem to live long. 
	(sure - they may be obvious to you but be
	patient! ) :)

	1)  how can you open up boxes with the key?
	    had hexagonal key for a hexagonal lock but
	    now what the hell do I do?

	2)  why won't the shopkeeper let you 
	    out of the shop once you're in?

	3)  what good are statues? 

	4) will your pet follow you down to other levels?
	   a few times I came back up and the kitten/dog
	   turned nasty on me.  Do you need a leash? 
	
	these need answers! :)  please email to help
	a new player!

				thanks,
					Jessica

-- 
| "The golden rule is, to help those we love to escape from us, | jess  fox | 
/ and to never try to begin to help people, oe influence them   /   ap531   / 
| till they ask, but wait for them." - Freidrich von Hugel      |  	    |
/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/
From: alansz@cogsci.Berkeley.EDU (Alan Schwartz)
Newsgroups: rec.games.hack
Subject: Re: blessed useless stuff
Summary: Far from useless
Date: 9 Apr 92 19:43:26 GMT
Article-I.D.: agate.s26ouINN31n
Organization: University of California, Berkeley
NNTP-Posting-Host: cogsci.berkeley.edu

In article <1992Apr9.181031.18734@noose.ecn.purdue.edu> kavuri@mixer.ecn.purdue.edu (Surya N Kavuri ) writes:
>
> blessed potion of sickness
>                   confusion
>                   paralysis
>
>
> What do I do with these ?

Oh, these are not useless at all.
Spoilers:

Sickness: most of the time, drinking this will make you sick. But if your
          reality is already altered, it might bring you back to your
          senses.

Confusion: It's good to be confused sometimes, some scrolls have different
           effects.

Paralsys: Well, you wouldn't want to drink this. But there's other things
          to do with a potion besides drinking.

Total spoilers:

Sickness: Drink when hallucinating. You'll stop.

Confusion: Drink it, then read scroll of enchant weapon/armor to rustproof
           your equipment.

Paralysis: Throw it at monsters to paralyze them. Special bonus spoiler:
           If you paralyze the Wizard of Yendor and then run up the stairs
           before the potion wears off, he won't be able to reappear again
           in the game.


 Luck!


----
Alan Schwartz                    | Disclaimer: I represent no one
alansz@cogsci.berkeley.edu       |
UC Berkeley                      | "Life is what happens to you while
Cognitive Science/Women's Studies|  you're busy making other plans"
                                 |          - J. Lennon
From: mehr@oskar.uchicago.edu (David Mehringer)
Newsgroups: rec.games.hack
Subject: Re: SYSTEM SHOCK NIGHTMARE
Date: 13 Apr 92 01:48:04 GMT
Organization: Department of Astronomy and Astrophysics

In article <1992Apr12.234111.5624@pellns.alleg.edu> test writes:
>You shudder for a moment...-more-
>..You die...
>
>
>binders- killed by a system shock
>
>WHAT THE HECK???????!!!!!???????

You probably should have removed that ring of polymorph (or not stepped
in that polymorph trap).


--
Dave Mehringer            | "... But the most amazing thing to me is,
dmehring@zia.aoc.nrao.edu |   I/get paid
National Radio Astronomy  |   for doin'
Observatory, Socorro, NM  |   this." -- Steve Martin
Newsgroups: rec.games.hack
From: jwd2@elf.owlnet.rice.edu (Joseph William DeVincentis)
Subject: Re: Why are my fingers glowing ?
Keywords: warning
Organization: Rice University
Distribution: na
Date: Sun, 12 Apr 1992 07:59:39 GMT

In article <1992Apr12.000652.830@u.washington.edu>, angus@hardy.u.washington.edu (Alistair Crowley) writes:
> 
> >In article <1992Apr5.234912.3057@emr1.emr.ca> jgairns@emr1.emr.ca 
> (Jamie Gairns) writes:
> >>   I came across something a while ago about what each colour meant when
> >>your fingertips glow due to the warning intrinsic.  Help.
> >>   'Your fingertips glow ruby' ... is this some sort of ET emulation ?
> 
> Umm, I don't believe that's quite the case.  I seem to recall that warning
> is based strictly on the highest level of all monsters in the vicinity as
> compared with your own level.
> 
> It ranges from White and Light Blue (not really much of a challenge) to 
> Purple and Black (Run Away!).  I'm afraid I don't have specific numbers to
> attach to these; someone with access to the source can figure it out.

Light blue is a special case. It only happens with Sting. Sting hates orcs
(of all types) so it warns you if there are any nearby by glowing light
blue. All other warning is associated with more powerful monsters, and
ranges from white to black through a variety of shades of red, with the
darker colors signifying the most powerful monsters.

-- 
\  ,------------------------------------------------------------.  /
 \/     Joseph  De Vincentis            jwd2@owlnet.rice.edu     \/
 /\           Help! My .sig just flipped umop-ap!sdn !           /\
/  `------------------------------------------------------------'  \
From: kemnitz@netcom.com (Greg Kemnitz)
Newsgroups: rec.games.hack
Subject: Re: ALL THOSE HORRIBLE THINGS
Date: 17 Apr 92 04:31:50 GMT
Article-I.D.: netcom.qp1j#dj.kemnitz
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

In article <1992Apr16.105457.1@skcla.monsanto.com> sbgros@skcla.monsanto.com writes:
>HELP!!
>
>I'VE BEEN PLAYING HACK FOR ABOUT TWO MONTHS AND CAN'T GET PAST LEVEL 15
>THE MONSTERS THERE ARE TWO TOUGH FOR ME AND BY THE TIME I GET THERE ALL
>MY WANDS AND GOOD STUFF IS USED UP.  HOW DO I RECHARGE MY WANDS?
>ALSO I HAVE BEEN ABLE TO RELEASE A WATER DEMON THAT IS FRIENDLY AND HE GRANTS
>ME ONE WISH.  WHAT WOULD A GOOD THING TO WISH FOR BE. I TRIED WANDS BUT
>THEY COME UP WITH (-1) FOR CHARGES SO IT DOES ME NO GOOD RIGHT THEN.
>ONE LAST THING  I HATE THOSE NYMPHS (ONLY IN THE GAME)  IS THERE AN EASY WAY TO
>KILL THEM INSTEAD OF RUNNING THRU THE CASTLE HITTING IT ONE HIT AT A TIME TILL
>HE DIES OR BEING LUCK ENOUGH TO CORNER IT.
>
>DAMMIT I WILL WILL WIN OF THESE DAYS !!!!
>
>THANKS
>
>SCOTT GROSS



You have a more serious and immediate problem.  YOUR CAPS LOCK KEY IS
STUCK.  Scan your keyboard carefully--it is around there somewhere....




		Jon Rhein
		jon@postgres.berkeley.edu
		borrowing an account
Xref: sparky rec.games.hack:3294 rec.games.moria:2099 rec.games.mud:4577
From: wdunn@ecs.umass.edu
Newsgroups: rec.games.hack,rec.games.moria,rec.games.mud
Subject: Looking for new games like nethack,moria, omega
Date: 6 Apr 92 20:41:27 GMT

Hy,
Ok, here's the deal I want to have a complete collection of Moria, Omega,
NetHack type games, so.....................
  Could some one please point me in the direction of a rouge executeable, and
a larn executeable(or anything along the same line) for the IBM-pc,
latta,
Haplo

Newsgroups: rec.games.hack
From: quaalude@netcom.com (George Mealer)
Subject: Re: Discerning weapon enchantments
Date: Mon, 13 Apr 92 03:03:47 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 

act31797@uxa.cso.uiuc.edu (The Procrastinator  P1000) writes:
: rchaunce@occs.cs.oberlin.edu (Rob Chauncey) writes:
: >	No offense, but I think these are really stupid ideas.  How,
: >if you had a sword, would you be able to determine if it's +1?  Do you
: >know your to-hit rolls?  Can you figure it out?
: >
: 	Well you know your AC and ability scores, why not your to-hit rolls?
: You know what kind of enchantment your armor has when you put it on, why 
: can't you know the enchantment of a weapon?  If anything, a weapon should be
: easier because you can see how dull and rusted or sharp and smooth the blade 
: is.  (Or how weak the club, etc.)
: --
: Andrew Trapp       atrapp@mrcnext.cso.uiuc.edu
: dreamer@uiuc.edu   act31797@uxa.cso.uiuc.edu
: 
: "He who restricts another's right to self-defense is accomplice to any crime
: committed because of the lack of self defense." 

Well, I don't think there's anything realistic about knowing your armor class.

Perhaps the weapons and armor should be described according to condition...
"Badly-worn dagger"
"Excellent looking longsword"
"Gleaming iron helm"
etc.

Then, possibly a "scroll of dungeonmastery" or somesuch, to tell you all of your
AC attributes and weapons bonuses.  Better yet, a potion of dungeonmastery...
then, for your next 300 moves, you get to see all the dice rolls.  ;>

"You swing your sword. <more> You roll an 18 out of 20. <more> The jackal rolls
a 6 out of 20 <more> You hit the jackal."

That way, I'm sure you'd use them sparingly.  :)

--
George Mealer      quaalude@netcom.com

"Only by attempting the absurd can you achieve the impossible."

Newsgroups: rec.games.hack
From: mitanu@mothra.cns.syr.EDU (M i t a n u  P a u l)
Subject: Killing a shopkeeper
Keywords: shopkeeper, kill
Date: Wed, 8 Apr 92 15:51:28 EDT

Hi netters,

Do you know what happens if you kill a shopkeeper? I chose the Tourist
character and got into an antique shop with Fiddo. I got a couple of identify
scrolls from the shop, read them and identified two wands (again from the
shop) -- slow monster & wand of fire. I then got a potion which I drank
and became invisible.

So I got myself in line with the shopkeeper (he was blocking door)
and zapped the wand of slow monster. "<shopkeeper's name> is angry"
appeared, but nothing else. Then I zapped the wand of fire three/four times
towards the shopkeeper. Nothing happened except that he got angry
and on the final zap was killed. I got about $2000 gold and saw
quite a few monsters converging on me.

I managed to get me and Fido into the next level and found myself into
a shop where the shopkeeper was invisible! Did anyone encounter this
before?

Also, is it true that it is bad luck to kill a shopkeeper?

Thanks.
 
-- Mitanu


Newsgroups: rec.games.hack