HDTenEightyP/NetNews huggingface dataset:
From: carl@bain3.bain.oz.au (Carl Sandland)
Newsgroups: comp.sys.amiga.games
Subject: Re: ELITE 2 (High Frontier)
Date: 25 Aug 92 23:13:43 GMT
Organization: Bain & Company, Sydney, AUSTRALIA
X-Newsreader: Tin 1.1 PL5

Garry W Sturgeon CS91 (gsturgeo@cs.strath.ac.uk) wrote:
> 
> As I promised, I am filling you in on the second part of this article.
> It came out on 21 August in The One magazine. There will be another
> article next month.
> 
> Here goes....
> 
> It seems the pressure is getting to Braben. There will be many ideas that
> will not be featured in the game due to the release date of Christmas. He
> had plans for huge cloud cities(Empire strikes back) that would allow
> access to gas only planets, but this has had to be scrapped due to the time
> left. 


NO NO NO!!!! give the man ALL the time he needs... Why should it be compromised
, why should ideas be scrapped because of deadlines..I'm sure that Braben could
find hundreds of publishers only too willing to pick up his game, and give him
all the time he wants, This game is going to SELL like NO OTHER !!!

	He may feel the pressure now, but he should consider how many millions
of happy Eliters will be willing to spend big, even on a upgrade, to get
their eager hands on it, there will be much joy world-wide when EliteII hits
the streets. 

	About docking, it is not hard enough !! please don't make it easier,
it's the best part of EliteI, I would miss it( sigh ).
Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: Sierra vs Dyanmix (2)
Organization: York University, Toronto, Canada
Date: Fri, 4 Sep 1992 06:53:05 GMT

For Nova 9, how can I return back to home base for repairing? In Sauria
planet, how can I kill the big boss dinosaur? (level 3) Can anyone
describe all the function of power bank's weapons? Thanks in advance.
Newsgroups: comp.sys.amiga.games
From: tone@athena.mit.edu (Matthew E Antone)
Subject: LURKING HORROR: Hey, buddy, I'm no pirate.
Organization: Massachusetts Institute of Technology
Date: Tue, 25 Aug 1992 21:23:37 GMT

	Yes, re-reading my message, it did seem that way (I would have thought so
too). Truth is, I bought The Lurking Horror a LONG time ago but didn't really get
into it...at the time, I made a backup copy, and since then I've sold most of my
software, boxes, instructions, and all to make some money for a new computer.
However, I did keep the backups so I could have some blank disks for my new system
(okay, so it was a PC--but I've learned my lesson).
	I didn't use all the backups, though, and bla bla bla... 
basically my situation is that I have a few backups of old games (Archon and
Arctic Fox are among them), but no boxes or manuals; I don't know whether the law
dictates that I erase them or not, now that I've sold the originals, but in the
beginning they were only for backup purposes because my A1000 was eating many of
my games, causing read/write errors, etc.
	Now, I go to MIT, and so The Lurking
Horror holds an extra interest for me (the game's setting is a place that's
suspiciously similar to MIT). I started playing again, and really got into it
before I realized that I no longer had the manual or packaging or anything. It
probably would have been better if I HAD erased the backups, because it's very
frustrating to really want to win a game and not be able to because of some
password protection.  I do realize that piracy is a big problem, jacks up game
prices, etc, and that document protection is probably a good idea...but it still
is a pain. IBM software is, for the most part, less expensive than Amiga
software, and some PC versions of games are--yes--higher quality than their Amiga
counterparts, and yet the majority of PC games can be installed on hard disk very
simply and don't have massive disk or document protection (of course there are
exceptions).
	Anyway, I'm not knocking the system, I realize that SOMEthing has
to be done about this problem, and I still love my A3000. But I would appreciate
this bit of help from some of my fellow Amiga users; I understand that the game
isn't even being sold anymore, except in the Lost Treasures of Infocom, so again:
if someone could help me out with the password thing I'd really appreciate it.
I don't want to feel like I'm shut out because of my situation.

	Thanks again,

		- Matt
Newsgroups: comp.sys.amiga.games
From: dalessio@rtsg.mot.com (Mario D'Alessio)
Subject: Re: Virtual Reality: 'Dactyl Nightmare
Organization: Motorola Inc., Cellular Infrastructure Group
Distribution: usa
Date: Tue, 1 Sep 1992 18:28:54 GMT

entity@nsq.uucp (cybernetworx) writes:


>I asked the guys at the ex how much it costs to rent one of these babies
>(since they had a sign saying 'inquire about renting for parties' etc.)  Turns
>out they charge $3500 PER DAY!!!  What the hell?!  That's pretty damn steep..

You're right. This is EXTREMELY steep.

>especially considering that you only get 1 machine and you have to play
>against the computer!  I could understand maybe $1000 a day, but $3500 is way
>overpriced.. especially considering that you can buy the entire kit yourself
>for $62,000.  Bleh..  Well, I guess at least you get an amiga 3000 and a TI
>board out of the deal :-)

>For those people in Toronto anyhow, I was talking to a good friend who is a
>good friend of the owner of Funland.  Apparently they are planning on putting
>in a virtual reality arcade on their strip (ie Yonge st :-) sometime next
>year!
> 
>BTW, for those who've actually played this game, what did you think of that
>stupid tether on the backpack?  That's the only thing that severly pissed off
>about the game.  When I'm playing a virtual reality game, I certainly don't
>want some stupid cord constantly restricting my movement and reminding me that
>I'm not really INSIDE the game :-)  They should have just had a cord hanging
>from the backpack to the ground or even infra red or something.  With it
>attached to the backpack as it was, it was extremely irritating since you
>could never do a quick 360.  In fact I could NEVER really just spin around..
>you always had to walk at an angle to get where you wanted.  Dumb!
> 
>It costs too much too..  ( I paid $7.50 to get into the place, and $10 for 3.5
>minutes of actual playtime -- $20 is a bit steep for 3.5 minutes!  Then again,
>with bungee jumping you pay $80 for only a few SECONDS worth of action :-) )

Here in Chicago, we payed $0 to get in and $4 per game.
We were also able to play the solo games (H.E.R.O.
and a knight game) for $4 for a 12 minute game. The place
you're going to seems to be overcharging.

Mario


************************************************************
* ******************************************************** *
* *  __________________           __                     * *
* *  \_________________|)____.---'--`---.____            * *
* *                ||    \----.________.----/            * *
* *  __/\__      __||____/ /_    `--'                    * *
* *  \RUSH/     |___         \   Mario D'Alessio         * *
* *   |/\|          `--------'   dalessio@rtsg.mot.com   * *
* *                                                      * *
* *    Work: (708) 632-2323  9am to 6pm Central Time     * *
* ******************************************************** *
************************************************************

Newsgroups: comp.sys.amiga.games
From: cjs@bluemoon.rn.com (Chris Schaller)
Subject: Space Shuttle Simulator
Organization: Blue Moon BBS ((614) 868-998[024])
Date: Mon, 31 Aug 92 23:01:26 EDT

Hello to all you European Amiga users. I am interested in the
Space Shuttle simulator from Virgin Mastertronics.
Does anyone have any information they could share about this game and
when it is going to hit the U.S.A.  Soon I hope.


                              Thankyou
                              Chris Schaller


 This is from
     cjs@bluemoon.rn.com
who doesn't have his (or her) own obnoxious signature yet
Xref: sparky comp.sys.amiga.games:12426 comp.sys.amiga.advocacy:23005
From: Peteroo@cup.portal.com (Peter Niel Olafson)
Newsgroups: comp.sys.amiga.games,comp.sys.amiga.advocacy
Subject: Re: AmigaWorld LIES about Amiga Links
Date: Thu,  3 Sep 92 06:46:48 PDT
Organization: The Portal System (TM)
  <pianoman.00qf@misseye.uucp>

If you're going to make accusations of "lies," you'd better be prepared to   
it up, and you don't offer anything in support of your original assertion.
The review compared Amiga Links to IBM Links -- *not* to 386Pro, which came o
well after Amiga Links. The Aniga version was indeed developed from the 
ground up -- hence the higher retail price -- whereas 386Pro is essentially
a thorough-going upgrade based on an already-existing system.
From: Andrew.Morison@f361.n633.z3.fidonet.org (Andrew Morison)
Sender: acsnet@csource.oz.au
Newsgroups: comp.sys.amiga.games
Subject: Best Games (Amiga)
Date: Mon, 24 Aug 1992 12:29:01 +1000

    I have seen a few messages concerning our best top ten games. Well this is
 my list.

1.  Formula One Grand Prix
2.  Champions of Krynn
3.  Death Knights of Krynn
4.  The Death Queen of Krynn
5.  T.V. Sports BasketBall       (Another Oldie but a goodie)
6.  Birds of Prey
7.  Kick-Off II (Final Whistle)
8.  Sensible Soccer
9.  Fire and Ice
10. Bard's Tale (1,2+3)             (An old favour from my Apple ][ days)


    There is my Top 10. Any Comments would be welcomed.

        Anyone playing Formula One Grand Prix especially, please leave a
 message as I would like to have a competition.


            Regards.
                /\/\ozza.
                                    AMIGAS RULE. OK


 * Origin: Ability BBS, The Friendler BBS 03 807 0743 (3:633/361)
From: wdao@aludra.usc.edu (Walter Dao)
Newsgroups: comp.sys.amiga.games
Subject: Wing Commander Demo [thoughts]
Date: 29 Aug 92 07:18:22 GMT
Article-I.D.: aludra.l9vqcuINNgso
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu


Ok,  I downloaded the file, un-lha-rced it onto floppy and rebooted the system.

The Demo is pretty fun to watch, some nice (but short) animations and the 
wait between during the disk accesses was not too bad .

The only negative part of the demo is when it is showing the "mighty powerful"
3-d routines. (from what I have gathered from other newsgroups, the anim on
the PC was done by storing ALL the views of all the possible angles of all the
ships, so no 3d-rotation-hidden vector with magic thrown in was used).

Now the question is "how fast can you blit blast on to the screen some predrawn
pix ?" hmmm a bit faster than what was shown on the demo ? hummm I guess so.

It dawned to me that such a game is already out for us amiga users ... hmmm
could it be "Skyfox II" ? yes ... same mechanics used, but GFX not as fancy.

(hey and at least it IS available NOW and some stores give it away for free 
 when you buy something else).


					Walt
Newsgroups: comp.sys.amiga.games
From: loyd@seq.uncwil.edu (David Loyd)
Subject: Evil Garden for sale
Organization: Univ. of North Carolina @ Wilmington
Date: Sat, 29 Aug 1992 01:05:02 GMT

I know its old but it is occupying desk space sooo.....

Anyone who wants probably the best centipede game for the Amiga
email me and we'll talk price. 

I'm hunting Madden Football and if anyone is selling a copy please
let me know.

Thanks

-- 
                       Amiga 2000     9megs Ram       52Meg Quantum HD  
loyd@seq.uncwil.edu    Supra 2400 Modem         Sony KV-1311CR Monitor 
                       MR '020 w/ 25mhz 68882     Epson LQ-510 Printer 
Newsgroups: comp.sys.amiga.games
From: tone@athena.mit.edu (Matthew E Antone)
Subject: Help! TRINITY
Organization: Massachusetts Institute of Technology
Date: Thu, 27 Aug 1992 20:21:49 GMT

	First of all, I'm the one with The Lurking Horror, and I appreciate all
the feedback. But enough on that.
	While I was on the subject of Infocom games, I still do have a legitimate
(i.e. store-bought) copy of Trinity, along with the comic and everything else.
What I'm stuck on is the outer space sequence; I think I've done most everything
else correctly, but I don't know exactly what to do here.
	I know that you're supposed to kill the skink by the light of the full
moon, so I killed the skink out there. But I also suspect that there's something
important about the satellite that passes by, that you're supposed to somehow
latch onto it before it's past. I was thinking of somehow using the magnetic
properties of the meteorite to attract the bubble to the satellite, but if that's
the right thing to do I can't figure out how to move the meteorite or obtain a
chunk of it.
	Can anyone help me out? What to do...

		- Matt
From: Andy@birdland.UUCP (Andy Patrizio)
Newsgroups: comp.sys.amiga.games
Subject: DQOK help needed
Date: Sun, 30 Aug 1992 13:28:39 EST
Reply-To: uunet!tension!birdland!andy
Keywords: Beholders
Summary: I need help with this room
Expires: never
Distribution: world
Organization: What organization?
X-Newsreader: Arn V1.00 beta rel2

I'm in dire straights with Dark Queen of Krynn. There's a room in the
lighthouse full of beholders, who were previously fighting Gorgons before
I interrupted them. These guys kick my ass every time. I need help with
this, either in tips, strategy or recommended spells. They seem impervious
to all magic.

----------------------------------------------------------------------------
Andy Patrizio       \\        uunet!tension!birdland!andy       //
Stamford, CT, USA    \\//        andy@birdland.uucp          \\//      
----------------------------------------------------------------------------
"I'm not looking for Miss Right,       "Love and kisses on all your pink
I'm looking for Miss Right Now."       parts" - Christian Slater, "Kuffs"
- Kenneth Brannaugh, "Dead Again"
----------------------------------------------------------------------------

Newsgroups: comp.sys.amiga.games
From: rcormac@occs.cs.oberlin.edu (Cormac (Xbattle -rcormac) Russell)
Subject: Re: BloodBall!
Organization: Oberlin College Computer Science
Date: Tue, 1 Sep 1992 21:59:46 GMT
X-Posted-From: occs.cs.oberlin.edu
X-Posted-Through: sol.ctr.columbia.edu

Kevmo, a suggestion for bloodball, a modem play option... Or even an
auto game save after each move so you can do a turn, send it to the
other player, they do their turn, send it back... etc...
   Cormac
--
Retch The Grate aka Cormac Russell    Amiga, The Computer for The Creative Mind
                      rcormac@occs.cs.oberlin.edu           
(minimalist sig)
From: AXIOM@cup.portal.com (Lowell D Kaufman)
Newsgroups: comp.sys.amiga.games
Subject: CIVILIZATION Installation bug
Date: Mon, 31 Aug 92 16:44:35 PDT
Organization: The Portal System (TM)

I recently bought Civilization for the Amiga and I attempted to install it
on my hard drive (Trumpcard, SEAGATE 40 MEG space, 4 Meg RAM).

After installing I get an option forkeyboard or mouse and keyboard.  After
selecting mouse, the screen goes blank and asks for disk 8.  A bit 
unreasonable, eh?  Microprose's help line hasn't answered the phones.
Anyone have help for this? Thanks.
From: mikep@hpmwtd.sr.hp.com (Mike Powell)
Newsgroups: comp.sys.amiga.games
Subject: Re: SHUTTLE by Virgin Games
Date: 4 Sep 92 01:07:53 GMT
Organization: HP Santa Rosa Site (NMD MTA MWTD)


	
	Actually, the real shuttle is supposed to be a DREAM to fly... and
	that it responds very well, and is very forgiving.

	The "brickyard" term so often quoted doen not apply to the
	handling characteristics, but rather the fact that it's
	flightpath on decent (up until final approach) is quite
	steep.... very steep actually.  The stubby wings don't
	generate much lift at higher altitudes, so they simply let it
	"fall" (like a brickyard, a reference to the thousands of
	insulation tiles on the orbiter surfice) until it gets
	to the denser air where it begins assume a more typical
	flight profile.

	-Mike-
From: csc@amiganet.chi.il.us (Chris Clarizio)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wanted - Cheats for Shadow of the Beast II ???
Date: 31 Aug 92 07:32:07 GMT
Organization: Amiga Network Information Systems

In article <17o0upINNftm@uk-news.UK.Sun.COM>, iana@nasher.UK.Sun.COM (Ian Abram
- SUN Scotland) writes:
>Hi Alex,
>
>
>          when the game starts go to the creature's left, the first person
asks 
>you
>a question. Type "TEN PINTS" and you will have unlimited lifes..  This will
not 
>stop
>you from drowning.
>
>                   Ian.

   It will also not stop you from being trapped in a pit or hole where there is
nothing to kill you. Then you have to reboot, So be careful.


                                             --- Chris Clarizio
                                                 csc@amiganet.chi.il.us
From: gbradley@uks197.Berkeley.EDU (Gary Bradley)
Newsgroups: comp.sys.amiga.games
Subject: Re: GODS (was re. please help)
Date: 26 Aug 92 12:03:13 GMT
Reply-To: gbradley@uks197.Berkeley.EDU (Gary Bradley)

In article <stewartm.05u5@bfield.uucp>, stewartm@bfield.uucp (Stewart
Mckinnon) writes:
|>
|>RE: Saving Game in GODS.....
|>
|>You can't. The only way is to progress far enough that you get the code. You
|>just have to keep trying until you get past those tough areas. I found this
|>game to be EXTREMELY difficult - not to mention annoying. As usual, the
|>programmers have made it ridiculously tough too soon in the game. Too bad I
|>have never found any cheats for unlimited lives, or whatever, in order to
|>practice the tougher levels......
|>

    I must disagree with this, I did not find GODS difficult at all
except at the level of figuring out the logical puzzles. What I mean is
the programmers did not make it unplayably or frustratingly difficult
(like, say, Beast II), just difficult in a challenging way. I don't
understand why people are complaining about the difficulty of Level 1
(that is, the first 4 worlds) I do not even get wounded on this level
(that is 4 worlds) at all when I play!!!
   In general, I did not find GODS truely difficult until Level 4 (after
the Dragon). Of course if you don't get enough cash to buy the right
weapons, it is very very difficult earlier on! Keep experimenting!!
            
+---------------------+------------------------------------------+
| Gary Bradley        |   "You receive a love letter from me and |
| ORACLE Corp, UK     |                  you're f*cked forever!" |
| Edinburgh, SCOTLAND |        - Frank Booth ("Blue Velvet")     |
+---------------------+------------------------------------------+
| "God damn the censor man"                                      |
+----------------------------------------------------------------+
From: d0per@dtek.chalmers.se (Martin Hiller)
Newsgroups: comp.sys.amiga.games
Subject: Gert de Roost - READ THIS (EOB2 Character Editor)
Date: 26 Aug 92 17:19:29 GMT
Organization: Chalmers University of Technology, Gothenburg Sweden

I have heared about a character editor for EOB 2 (1 also I suppose).
The only problem is: I can't seem to find it anywhere! It is written by
a fellow named Gert de Roost. If someone knows where this thingy is,
please tell me!!

If there is anyone out there who knows a GOOD way to kill DRAN DRAGGORE, I
would happily accept that information too. I've tried to kill him dozens of
times, and I am beginning to run out of patience (sp?).

Thanks in advance,

- Martin.

--
    // Martin Hiller (d0per@dtek.chalmers.se)| Currently doing military service
\\ //  Chalmers University of Technology     | for the King of Sweden at Lv6
 \X/   Gothenburg, Sweden, Europe            | in Gothenburg.
****************** H|ger v{nster om {r roligare {n Giv Akt! *******************
From: Ikki@BEIZ.mediatex.ch (0642210101: Fernmeldedirektion Olten)
Newsgroups: comp.sys.amiga.games
Subject: Re: CDTV GAMES.
Date: 2 Sep 92 16:50:53 GMT
Organization: MEDIAtex AG, CH-8807 Freienbach/SZ

Question: HAS the CDTV a future??
I read in an article of a Computer-mag,
that Commodore will stop to produce the
CDTV because they selled worldwide only
12000 CDTVs.



Greetings.

Internet: Ikki(at)BEIZ.mediatex.ch






|B                                    B|
|E           CH: VTX *3600#           E|
|I           D:  BTX *28881#          I|
|Z                                    Z|
Newsgroups: comp.sys.amiga.games
From: E.Davies1@lut.ac.uk (Edy.Ace) 
Subject: PUSHOVER
Reply-To: E.Davies1@lut.ac.uk (Edy.Ace)
Organization: Loughborough University, UK.
Date: Wed, 2 Sep 92 11:19:11 GMT

I would just like to tell all you readers that 'pushover' is a brilliant game. If you liked lemmings you will love this. I'm not sure if it will have the lastability of lemmings but it is a great little puzzle game. It's about an ant arranging dominoes with different properties e.g. Ascender, Vanisher etc. such that all the dominoes will fall as the result of one mighty push from the ant who is of couse CUTE!

Ed
From: ddrumm@amiganet.chi.il.us (Daniel Drumm)
Newsgroups: comp.sys.amiga.games
Subject: Re: Flight Sims Inferior on Amiga?
Date: 2 Sep 92 06:40:06 GMT
Organization: Amiga Network Information Systems

Robin G Kim,
 
        Well, I couldn't have summed it up better myself. Falcon has an ongoing
battlefield which you just happen to be part of. When Warthog A-10 comes out
and F-15 III (rumor) you'll be able to plug new platforms into the battle.
Without a doubt. Thanks for the canyon tip, I didn't know that. Where do you
get teleported to? Again, great summation of the two sims....
 
---------------------------------///
Daniel Drumm                    ///
ddrumm@amiganet.chi.il.us   \\\///
-----------------------------\XX/
 
Amiga Network: World's greatest Amiga BBS
From: cputt@tbag.tscs.com (Charles Putt)
Newsgroups: comp.sys.amiga.games
Subject: Re: Best Games
Date: 23 Aug 92 00:06:07 EST
Organization: Tampa Bay Amiga Group

 My favorite 10 list:
1.Bo Jackson baseball
2.Leisure Suit Larry 2
3.Airbus 320
4.Pinball Dreams
5.PGA Tour Golf
6.Speedball 2
7.Future Wars
8.Indianapolis 500
9.Operation Stealth
10.F/18 Interceptor

--- Via UCI v1.02 (C-Net Amiga)
From: doiron@starpt.UUCP (Glenn Doiron)
Newsgroups: comp.sys.amiga.games
Subject: Re:  STREET FIGHTER II
Date: 31 Aug 92 00:00:27 GMT
Organization: 68K Software Development

In article <KENTD.92Aug27092835@zappa.FtCollins.NCR.com> kentd@FtCollins.NCR.com (Kent Dalton) writes:
>>>>>> On 26 Aug 92 06:08:20 GMT, shulick@navajo.ucs.indiana.edu (Sam Hulick) said:
>Sam> Originator: shulick@navajo
>Sam> Nntp-Posting-Host: navajo.ucs.indiana.edu
>
>
>Sam> Does anyone
>Sam> know if this baby is coming out for Amiga?  
>
>Yes, I do. It's not coming out for the Amiga.
>
>Sam> I suspect it'd be slow as hell, since, of course, the arcade is
>Sam> dedicated to nothing BUT the game.  If no one else knows anything
>Sam> about it, I could call Capcom.
>
>If it's worth it to you to outlay the bucks for a good home SFII system,
>I'd recommend that you buy a Super Nintendo ($99) and the Street Fighter
>II cartridge ($70) for it.  SFII for the SNES is almost an exact
>duplicate of the arcade game (It was written by Capcom).

SFII for the SNES is a good conversion.  However, anyone who says it's
"almost an exact duplicate" hasn't played the arcade version very much.
Almost all the background animation was left out, background sound effects, some
of the music was slaughtered, and I've seen the *stupidest* things happening
while playing two-player simultaneous play.  The collision detection is
*atrocious*, almost nothing like the arcade.  Just because two versions of
a game come from the same company doesn't mean the same people did the
logic on both versions.  The SNES basically can't cut it compared to modern
arcade games - the hardware is not powerful enough, and more importantly,
the cartridges are *ridiculously small*.  Remember that, and you won't be
disappointed.

Glenn Doiron
--
Amiga UUCP+
Origin:  uunet!starpt!doiron     (Organization:68K Software Development)
         BIX: gdoiron
** Not enough memory to perform requested operation.  Add 4 megs and retry.