HDTenEightyP/NetNews huggingface dataset:
From: cyu@athena.mit.edu (Erorppn Xrzavgm)
Subject: Re: Racism in SF2?
Organization: Massacre Institute of Technology
Date: Tue, 17 Nov 1992 00:08:13 GMT

In article <1992Nov16.050820.13665@mercury.unt.edu>, west@ponder.csci.unt.edu (Bruce West) writes:
|>    I've heard a lot of stupid stuff like this going around.  Let me tell
|> you why it isn't recist.  If you want a "punch out" beginning you can
|> use the following combos:
|> 
|> 1)  white guy punches black - recist
|> 2)  White guy punches white guy - racist, no black guy in it.
|> 3)  Black guy punches white - same as #1
|> 4)  Black punches black - same as #2.

I don't really give a #^$% about political correctness but I still don't see
how #2 can be racist.  Since this game is played in the US, where the majority
of people are white, the chances that two random guys picked off the street
would both be white are much greater than any other combinations.

If this were in Japan, the two people should both be Asian.  (Or a pink skinned
guy with blue hair punching out a pink skinned guy with green hair, and both
of them should have big eyes too...  :)
Newsgroups: alt.games.sf2
From: dphantom@triton.unm.edu (darlene an  92sep02 lawry)
Subject: Re: Throw combos--why are they cheap?
Date: Tue, 24 Nov 92 04:00:25 GMT
Organization: University of New Mexico, Albuquerque

In article <8f3f5VO00iV3E3kHwR@andrew.cmu.edu> Kenichiro Tanaka <kt12+@andrew.cmu.edu> writes:
>Just as the subject says...I've never heard an actual reason for throw
>combos being cheap.
>
>Ican see how ticking is kinda unfair but why is a combo involving a
>throw any worse than an all hits combo?  If someone goes in for the
>throw after a hit, won't the defender almost always get the sac throw if
>s/he's recovered from the initial hit?  And if s/he hasn't recovered,
>well, isn't it just as reasonable to go for the throw as it is to punch
>or kick?
>
>What's the reasoning behind this cheaping rule?
>
>
>Ken

Uh, maybe I'm missing something here, but isn't a throw combo a tick?
Properly execute combos are such that your opponent cannot react (whether
you try to block or hit)...under such conditions, a counter throw is
probably difficult, to say the least (is it even possible once a combo
is underway, Cybergeek?).

---Phantom
From: lerner@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: Re: Racism in SF2
Date: 16 Nov 92 19:24:19 CST
Organization: University of Kansas Academic Computing Services

[Some guy saying: PC is great, PC is good, etc...]

Indeed.  I don't think most people would disagree with you in saying
that one shouldn't say things designed to insult people, but where I
get really offended is where you decide what I can and can't say.  I
get scared that a movement such as this is gaining so much popularity.
Think of what it could become.  You have a group of people dictating
what everyone else can say, and hopefully (THEY hope, I certainly
don't) what everyone else will think.  Ever read Fahrenheit 451?

-Michael Lerner

Remember, Big Brother is watching.....
Newsgroups: alt.games.sf2
From: dphantom@triton.unm.edu (darlene an  92sep02 lawry)
Subject: Re: Advanced Strategy vs Guile and Ken/Ryu
Date: Sun, 22 Nov 92 02:33:55 GMT
Organization: University of New Mexico, Albuquerque

>you. They switch on and off in between rounds, and sometimes they conspire
>against you. ("Let him win this one, I want the third round.") Does this
>blatant act of arrogance annoy anyone else out there? 
>
>                                                    --Thomas Pastor--

You're damn right--it's very annoying.  Because, the first round you
fight someone, sure, you might lose...but at least now you've seen 
a little of their strategy and perhaps weakness, but THEN they switch
off.  And by the end of THAT round, when you've just gotten used to
playing that person, BOOM, back to the first.

I really do hate people who can't fight their own battles.

And you know what's REALLY annoying?  When about 5 of them (mostly 
expert players) do it between all the good machines (so that you can't
just play on another machine if you don't feel it's fair).  And then,
you win a round (there's always at least a couple of them you can beat)...
and they see this and switch off with someone else that they know CAN
beat you so that they can continue to monopolize the games.

Oh yah, and then, by some stroke of luck (or skill, doesn't really
matter which), you finally win all the rounds, they just drop in 
another quarter and switch off AGAIN.

That's the one time I've come about an inch away from starting a 
brawl.

---Phantom (getting mad just thinking about it :)
From: stephen@lsil.com (Stephen Lee 8941)
Newsgroups: alt.games.sf2
Subject: Dhalsim's head
Date: 21 Nov 92 00:35:43 GMT
Reply-To: stephen@lsil.com
Organization: LSI Logic Microprocessor Group

I was watching indiana jones and the temple of doom last 
nite and hey, I saw Dhalsim's head !

It was the scene when indy was captured by the evil indian priest
and was forced to drink the blood or something. Dhalsim's head was
used to hold the blood.

Check it out!

---
---- Stephen Lee	Tel (408) 433-8941	Email:stephen@lsil.com
---- Cubicle 18, 2nd floor, Bld. 1525
Organization: University of Illinois at Chicago
Date: Saturday, 21 Nov 1992 10:11:04 CST
From: <U58505@uicvm.uic.edu>
Newsgroups: alt.games.sf2
Subject: Re: Advanced Strategy vs Guile and Ken/Ryu

In article <By1H30.Bsw@acsu.buffalo.edu>, v080jq9a@ubvmsb.cc.buffalo.edu (Thomas
J Pastor) says:
>
>     Another thing that bothers me is when "masters" take turns whipping
>you. They switch on and off in between rounds, and sometimes they conspire
>against you. ("Let him win this one, I want the third round.") Does this
>blatant act of arrogance annoy anyone else out there?
>

You're just going to have to get better, that's all there is too it.  You
have to make them respect your ability.  A master switching off with a
sucky guy isn't a big deal really; because if the master respects you and
even if he still won the first round he's not gonna let the sucky guy fight
you in the second round, because you'll win the second round and there's a
possibility that the master could lose the third round.

Now two masters switching off is another thing altogether.  Case in point,
the two Dhalsim masters here - yuck.  They just keep switching off, winning
match after match; now this really doesn't bother me.  But what does bother
me is when someone finally beats them in the third round.  Now there's
usually a bunch of tokens on the machine's dash, so it's sort of a wait
if you want to play.  Then some guy will come up to the side that the two
masters were switching off on because he feels that it's his turn.  Then
one or the other Dhalsim master will that it's his turn because it was
originally the other master's token so they can both get back on the
machine right away.  Well this pissed the guy off.  So when the Dhalsim
masters avenged themselves on the person who had taken their token, the
guy that they previously pissed off came in right after that match with
Vega and just did the screaming eagle suplex or backdrop or whatever it
is you Vega players call it for the entire two rounds.  The Dhalsim
masters were helpless.  I know the guy was pissed and the Dhalsim masters
knew it too, because otherwise the guy normally would've come in with
Guile.  It was nice to watch.

Incidently this guy that got the Dhalsim masters off the machine is one
of the few players here that I have a genuine fondness and respect for.
I don't know his name or anything and we've never really talked but I
like him a lot.

X-Man
From: epasls@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: I got carried away with the above post. (sorry)
Date: 20 Nov 92 01:07:35 CST
Organization: University of Kansas Academic Computing Services

Sorry guys, maybe I got carried away,
but there's not a lot more that I hate worse than
someone taking a look at one of my views and twisting
me into something I'm not.  Perhaps through this
experience I will be better able to understand the
effect of racism towards blacks(or any other race for
that matter.).

Any way, I'm sorry for posting that drivel on your
group but I had to stand up for myselef and my views.

For everyone but that asshole:"I'm sorry for wasting bandwidth"
For that asshole:"I'm waiting, and Iowa state is only a couple
of hours to drive."

Later...
From: julius@cco.caltech.edu (julius yang)
Newsgroups: alt.games.sf2
Subject: Re: SFIII: Ideas
Date: 18 Nov 1992 20:59:46 GMT
Organization: California Institute of Technology, Pasadena
NNTP-Posting-Host: punisher.caltech.edu

<U58505@uicvm.uic.edu> writes:

>More ideas for SFIII:
>         Strange I know, but I find myself playing Vega quite a lot lately.
>         I'd go into how much he sucks against Blanka but that's not the
>         topic of this response.  I must admit out of the boss characters,

Vega beats Blanka easily if Blanka is too jumpy.  Walk under, throw,
repeat ad nauseam.  And if he learns not to jump too often, his most
potent attack, his jumping roundhouse, is neutralized.

On SFIII: I'd like to see a shapechanger, one who mimics the opponent he's
fighting.  That way only true masters of the game play the shapechanger--
they'd have to know every single character to play well!
-- 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
julius yang                     .   Troi: You could return to the Academy.
julius@sandman.cco.caltech.edu  . Picard: And be Wesley Crusher's roommate?
julius@iago.caltech.edu         .	--"Rascals", Star Trek
Newsgroups: alt.games.sf2
From: j_herlih@oz.plymouth.edu (Axl)
Subject: Re: Pronunciation
Organization: Plymouth State College - Plymouth, NH.
Date: Mon, 23 Nov 92 17:00:48 GMT

In article <u895174.722474874@bruny> u895174@bruny.cc.utas.edu.au (Tim Morris) writes:
>
>>Zangief		/ZAN-geef/ or /zan-GEEF/ or /ZAN-gee-ev/
>
>How about "Zangers"?  :)
>
>--
>Tim Morris
>
Just call him the Z-man...easier on all of us. :)
--
-Axl @)-->--- 
 j_herlih@oz.plymouth.edu - "There can be only one"

Newsgroups: alt.games.sf2
From: u895174@bruny.cc.utas.edu.au (Tim Morris)
Subject: Re: Pronunciation
Organization: University of Tasmania, Australia.
Date: Sun, 22 Nov 1992 23:27:54 GMT


>Anyway, here are the characters whose pronunciation may be ambiguous:

>Ryu 		/roo/ or /RYE-you/ or /ree-YOU/

According to my Japanese-speaking friend, there's only one way to pronounce
this, and that's "Roo".  However, the "oo" sound is quite short and you
have to touch the roof of your mouth with your tongue to get the right
sound.

>Dhalsim		/DHAL-sim/ or /dhal-SEEM/

The guy's Indian, it'd have to be the latter!  DhalSEEM, if you please.

>Sagat		/SAG-it/ or /sa-GOT/ or /SAH-git/

I'm told by a martial arts dude that there is a kick-boxing style called
"Sagat", pronounced SaGAT.

>Blanka		/BLON-ka/ or /BLAIN-ka/

Everyone around here just says BLANK-uh.

>Zangief		/ZAN-geef/ or /zan-GEEF/ or /ZAN-gee-ev/

How about "Zangers"?  :)

--
Tim Morris

Newsgroups: alt.games.sf2
Newsgroups: alt.games.sf2
Date: Thu, 19 Nov 1992 15:01:52 -0500 
From: Matthew Asher Simon <mscb+@andrew.cmu.edu>
Subject: Re: SFIII: Ideas
	<1eeas2INN387@gap.caltech.edu>


>On SFIII: I'd like to see a shapechanger, one who mimics the opponent >he's
>fighting.  That way only true masters of the game play the >shapechanger--
>they'd have to know every single character to play well!

Ah but what if you play shapechanger vs. shapechanger then there is no
one to mimic.  You might end up with two blobs fighting each other.
From: cl330@cleveland.Freenet.Edu (Lewis Lee)
Newsgroups: alt.games.sf2
Subject: Re: Guile Ticking?
Date: 21 Nov 1992 10:06:08 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


So you want to fight fire with fire.  Good, I like that.  Here are some good 
ticks for Guile:
1)  Follow a slow sonic boom, and throw.
Use the strong button to throw, the fierce sometimes does a standing 
punch that you do not want.  Becareful though, this tick is counterable.
You should mix it up with crouching forward kicks.  If you feel that your 
opponent will not counter, go ahead and throw.  If you hear the tapping of 
buttons as you are getting close to him, switch to a forward sweep.  
2) Follow a slow sonic boom, standing short(s), slam(fierce).
    The standing shorts has several functions:
     a)	Prevent your opponent from doing special moves after he blocks the 
	sonic boom including the dragon punch, and protects you from 
	BlankaUs ball.
     b)	Allows you time to find out what the other player is doing.  
	So if your opponent is countering, you may want to crouch sweep
     c) Distance yourself approiately so that you can get into your effective 
	throwing range while getting out of your opponentUs throwing range.
	GuileUs slam has relatively long throwing range.
     d) Keep your opponent guessing on the number of standing shorts you 
	are going to do before the slam.
   As you can see, this is a complex move.  It is a very difficult tick to get 
   out once you have master your timing and distance.
3) Throw a sonic boom, follow it, jump into the air at a distance you think    
you can execute the four fierce combo.  Your opponent will block the sonic 
boom and wait to block your combo, but you do not hit fierce while in the 
air, hit fierce as you land.  This will slam your blocking opponent.  You can 
skip the initial sonic boom if you can get to a combo situation, but the 
sonic boom is there to set up the combo.  If your opponent in do not block 
in this sequence, and you can get a hit in, go ahead and preceed with the 
combo.   It will stun him.  

For your information, the four fierce combo is executed in this manner.
1) Flip forward and pull the joystick back to charge.
2) Fierce before you land(slap)
3) Fierce after you land (chin punch)
4) Push joystick forward and hit fierce for the sonic boom.
5) Fierce again (back fist)

Later, ICE
Newsgroups: alt.games.sf2
From: mhen@nodisk.webo.dg.com (Mat Hen)
Subject: Zangief's grab moves(not throw)
Date: 19 Nov 92 14:13:58
Distribution: alt.games.sf2
Organization: NSDD, Data General Corp.

I just found out the appropriate distance to execute Z's grab move(the
bite, stomach smash, etc).  Try this:

Use Z and have your friend picked Z also.  Walk up to your friend's Z
so that both Z's knees just about to touch each other.  From there you
can execute any one of the grab moves(either standing or crouching).
Once you've learned the distance, you can grab any one of the other
characters.  Enjoy!

--
------

Mat Hen		


Newsgroups: alt.games.sf2
From: alee@ellis.uchicago.edu (Steele Alloy)
Subject: Racism in SF2?
Reply-To: alee@midway.uchicago.edu
Organization: University of Chicago Computing Organizations
Date: Sun, 15 Nov 1992 23:54:00 GMT

Hmmm, could there be perhaps a bit of racism in SF2? On the CE version,
when it goes the demo version, it will show a blond white guy facing
a black guy (who can only be seen by his back). The blond guy then
punches out the black guy, and then "Street Fighter II" appears on the
screen... Could this be a bit of racism?
-- 
Typical news read   Computer: NFS server wakinyan not responding still trying
at the U of C -     Computer: NFS server wakinyan not responding still trying
Don'tcha love it?   User    : God dammit! Not again! Aaaarrrrgggghhhh!!!!!!!!
Newsgroups: alt.games.sf2
Subject: I suck at SFII timing...help!!!
From: cvafy006@vmsb.is.csupomona.edu
Date: 15 Nov 92 16:26:07 PST
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: cvafy006


I just got all the moves and strategies for both SFII and SFIICE.  I 
even managed to find the strategies for the characters.  The problem is
this...I suck miserably at Street Fighter II -- any edition!  I managed
to actually get to the second battle today...I won Zangief vs. Ken, but
got taken out by E. Honda.  Like I said...I suck!

When executing a move...I will find that the execution is hit and miss.
I will be successful a couple of times, and the rest of the time, I
wind up throwing something else and taking damage.  I know that I need
to practice...but I wonder:  Is there an easy way to get reasonably good
at Street Fighter II without me spending $300 in quarters?  I don't own
a Super Nintendo...so I can't practice with that.

Once again...I know the secret moves for all the characters, and I have 
strategic hints for all the characters...but my timing and execution is
miserably inconsistent.  Any help I can get would be appreciated...I 
just don't want to spend mega-bucks on a fighting game when I can put
1,051,740 on a Taito "shoot-em-up" game known as "Sky Shark" on one 
quarter.  I enjoy watching Street Fighter II...but I'm tired of being
a spectator.  I want to be able to join the masters of Street Fighter II
by this May!
From: mjhwa@relleno.engr.ucdavis.edu (Jarhead)
Newsgroups: alt.games.sf2
Subject: ...
Date: 18 Nov 92 03:25:04 GMT
Organization: College of Engineering - University of California - Davis


In article <BxIpMx.8q7@usenet.ucs.indiana.edu> bodom@silver.ucs.indiana.edu (Brian Odom) writes:
>That's confectionately known as Guile's super death blow move.  He CAN'T BLOCK!
>Hello!!!  Why don't YOU wake up?

That's confectionately known as Guile's super puss-ass move.  No, really?  
He can't block?  I couldn't tell.

>If you get hit by ONE jab, the game is OVER!!!!  Yeah, of course, the obvious
>solution is to block, but if you miss ONE, then it's history.  It's a catch-22.
>
>If you get hit by one of Guile's jabs and Guile is in fairly close, then you
>can't block the rest because his jabs are so fast.  (Ever see computer Ryu's

[stuff deleted]
 
If you get hit by ONE jab and the game is OVER then you're LAME.  First of all
why was this opponent allowed to get so close (and don't say it's not the
player's fault.  Especially when he/she has sole control over the joystick and
buttons)?  Second, why didn't the player block the damn hit???  If this puss
move is killing you, then BLOCK the *first jab* or get the opponent away.

Is it my fault the player is inexperienced and a beginner?  Is it my fault
that this person doesn't block that first jab?  Is it my fault that this person
allows opponents to get so close on an offensive attack?  No.  It never happens
to me because I make it a point not to let opponents get close and I block.

I'm not posting any super-revealing-astonishing SF2CE strategies.  I'm just
posting the obvious at this point; something some of you don't seem to 
understand.  I rest my case.


_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
_/"All I think about is Ki's and G's...         _/      mjhwa@engr.ucdavis.edu_/
_/imagine that, me workin' at Micky D's."       _/           mjhwa@ucdavis.edu_/
_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
Organization: Penn State University
Date: Tue, 17 Nov 1992 16:32:50 EST
From: <ECN101@psuvm.psu.edu>
Newsgroups: alt.games.sf2
Subject: RE: Racism in SF2

WHY THE HELL SHOULD WE CARE IF A GAME IS PC?  IT IS A F*****G GAME FOR GOD'S SA
KE!

Listen, the opening is flawed.  Yes I agree that it is racist,  but does that a
ffect your enjoyment of the game?  How does the opening really merit a bjillion
postings to this group?  How many of you out there in computerland have gone ou
t and joined a racist group just because  of the opening of a COMPUTER GAME?

If you really don't like the stereotypes, don't give capcom your money.
If you really don't like the opening, don't play.
If you really thing the game is racist, write Capcom.
If you really  want to continue this argument, take it  to alt.flame.


This is not a forum for racism in America.
This is for Street Fighter.  Can we just let this die a natural death?

-------------------------------------------------------------------------------
Erix                :  Direct all comments, flames, and stuff to
(Rush Limbaugh,     :  ECN101@PSUVM.PSU.EDU
 Our next President):
-------------------------------------------------------------------------------
From: mjhwa@flauta.engr.ucdavis.edu (Jarhead)
Newsgroups: alt.games.sf2
Subject: Re: Combo masters read this
Date: 15 Nov 92 04:40:09 GMT
Organization: College of Engineering - University of California - Davis

In article <1992Nov12.004335.11782@hellgate.utah.edu> larsen@hellgate.utah.edu (Steve Larsen) writes:
>On another note, I would like to address the circulating thread that Guile
>is weak on the CE.  This is NOT true.  I can play Guile and beat almost any
>character with anyone playing that character if I am serious about winning.

[much b.s. deleted]

>
>Well, I guess that is enough for now.
>
>Chau,
>
>Steve

I'm not even going to waste my time on this one.

_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
_/"That's a joke cuz I'll never be broke...   _mjhwa@rosarita.engr.ucdavis.edu_/
_/when I die there'll be bullets-n-gunsmoke." _mjhwa@ucdavis.edu              _/
_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
Xref: sparky alt.games.sf2:4811 rec.games.video.arcade:9185
From: ct20+@andrew.cmu.edu (Clifford T. Tanaka)
Newsgroups: alt.games.sf2,rec.games.video.arcade
Subject: Re: Balrog vs. Blanka
Date: 22 Nov 92 16:31:21 GMT
Article-I.D.: andrew.0f449tK00UhWA49gpR
	<nf313!h@rpi.edu>
Organization: Junior, Physics, Carnegie Mellon, Pittsburgh, PA

>	I play Balrog too, I've noticed one thing.  Blanka's priority attacks in
>the air CAN cancel Balrog's sliding attacks... I was so annoyed... I've never
>seen anything like that happen... I mean I slide attacked him perfectly and he
>kicked me perfectly... so all Balrog players VS Blanka players.. beware... a 
>smart Blanka player can use his silly priority in the AIR to get you!!
>	Agh how I really dislike Blanka now.......

Blanka's aerial fierce CAN hit Balrog's uppercut, but only if Blanka
hits the fierce early.  Usually you can trade damage and win, but if he
hits you without you hitting him, then you can easily get the headbutt
when he lands since he hit the fierce too early and is vulnerable.  The
headbutt will do more damage then Blanka's aerial fierce, and you can
immediately ready a windup punch and take off a bit more.  Also, the
Blanka always seems to be attracted to BaIrog
s headbutt like a magnet.  The sac headbutt works unbelievable well on
Blanka, but not so well on the rest of the characters.  Now that I think
about it, it might require some timing with your rushing uppercut to get
into position to headbutt.  Ideally, I think, you want to do the
uppercut either while he's on the way up or at or near the peak of his
jump, that way he MUST hit a button early if he wants to hit you, in
which case he's dead when he comes down.  Some times you slide under
Blanka, then of course, you should be able to get the headbutt off.  
Newsgroups: alt.games.sf2