HDTenEightyP/NetNews huggingface dataset:
From: amd9@po.CWRU.Edu (Andrew M. Dokmanovich)
Newsgroups: comp.sys.ibm.pc.games
Subject: -*## LINKS386 STUNT CONTEST -- Host: Dorf ##*-
Date: 20 Nov 1992 07:04:37 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: amd9@po.CWRU.Edu (Andrew M. Dokmanovich)
NNTP-Posting-Host: slc12.ins.cwru.edu



Hi,

I'd like to see if anyone can beat my drive of 405 yards which
I just hit recently.  There was no wind for that round so I'm 
sure that it's possible to beat 405 yards with the aid of wind
and a downhill slope.  

Sooo if anyone's interested, send me uudecoded files of singular
shots that you saved that you think are of merit or interest---long 
drives, great recoveries, great putts, goofy shots, whatever you think
is extraordinary.  I'll make up award categories based upon what
comes in.  If you have any suggestions, send them with your shot.
I'll also include "Most Odd Ball Placement" as an award.  For example,
I found it possible to shoot over the 18th at Harbour town and 
over to the boardwalk across the bay, and then whack balls into
the ships. 

I'm assuming that you need to have the course on file in order to 
replay a shot from that course, so this stunt match has to be
limited to:

Torrey Pines
Harbour Town
Bay Hill
Bountiful
Dorado Beach
Pinehurst
St. Mer


Send them in by Tuesday night (Nov 24) and I'll have the results
(if any, after seeing the results of John Ferrell Jr.'s recent 
tourney) posted by Wednesday.

By the way, thanks for having a long-drive recognition award,
I finally won something in golf exept for highest score
or longest overputt.

Send 'em in.
Andy             amd9@po.cwru.edu
From: graeler@ocpt.ccur.com (ernst graeler)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Help Larry 5
Date: 16 Nov 92 17:39:36 GMT
Organization: Concurrent Computer Corporation, Oceanport NJ
X-Newsreader: Tin 1.1 PL5


    A walkthru for LSL5? If one is out there, could I get a copy too?
I've been stuck in the casino for what seems an eternity. I hope I don't 
have to win the money I need on the poker machines, cause I'm a terrible
gambler. 

Please email responses to ernie@ocpt.ccur.com
Newsgroups: comp.sys.ibm.pc.games
From: ggawron@comm.mot.com (Glenn Gawron)
Subject: Opinions Wanted: Diamond SpeedStar 24x Graphics Card
Organization: Motorola
Date: Mon, 16 Nov 1992 15:55:28 GMT

I am thinking of buying a Diamond Speedstar 24x Graphics card.  
Is this one good or are there better ones for that kind of money???
+----------------------------------------------------------------------+
|Glenn Gawron                          | Internet: ggawron@comm.mot.com|
|Motorola Central Systems Engineering  |    X.400: C10836@email.mot.com|
|1301 E. Algonquin Road - IL02 Rm 0436 |    Voice: (708) 538-3756      |
|Schaumburg, Illinois. 60196 USA       |      Fax: (708) 576-5640      |
+----------------------------------------------------------------------+
>> Disclaimer-Opinions expressed are those of the sender NOT Motorola <<
From: mzhang@eniac.seas.upenn.edu (Min Zhang)
Newsgroups: comp.sys.ibm.pc.games
Subject: W7, fun house help!
Keywords: w7 help
Date: 19 Nov 92 03:26:53 GMT
Followup-To: mzhang@eniac.seas.upenn.edu
Organization: University of Pennsylvania

Hi everyone, thanks for the help for my previous posting, sorry that I have to bother you guys again.
(by the way, I already passed dane tower and gorn castle, thanks for the people that are still send messages to me)

I got in the rattkin ruins and got down to the fun house. There is three gates so far, I find a tarnished key and opened the one with the chest and got the rubberban, I activate the fan, put the pyramid on the chain, used spool handel to pull up the chain. Yet nothing happened. I still could not open the other two gate. There were no other buttons and pits. The only interested thing is that when I walk onto the plank, the pyramid dropped and I rebounded into the air. But nothing besides that happened. I al





so have the lodestone and the wooden dowel, and I have been into the thief's guild. I am stuck again.

And also, I have a few general questions. My inventory is almost full, it is filled with the special items. My lord held all the orders I got from the umpani, I got most of the map except the crypt map and the boat map. I have 6 extra coffer keys from dane tower and acouple other things. Is the coffer keys and umpani orders useful. I know the orders is used to get into some place in umpani city, but what about coffer key, it took six spaces in my first bishop's inventory. What about the special items that 





I have used, like the polished plate, etc. Can I drop them somewhere, will they still be there when I come back some other time(I mean a long time), will other NPCs pick them up? It kind sucks that I have drop things to keep my invertory from filled and I could have sold those stuff for some extra cash.

Any help to my questions will be appreciated.

mzhang@eniac.seas.upenn.edu  
							Min
Newsgroups: comp.sys.ibm.pc.games
From: gion@chopin.udel.edu (Timothy C. Gion)
Subject: Re: WC2/SO1 final mission help needed.
Organization: University of Delaware
Date: Sat, 21 Nov 1992 16:32:28 GMT

In article <1992Nov20.174258.817@skitzo.dseg.ti.com> dittman@skitzo.dseg.ti.com (Eric Dittman) writes:
>
>I'm on the final mission of WC2/SO1, and am having a terrible time!
>Sometimes I seem to blow up for no reason, and the rest of the time
>I blow up because I'm completely surrounded by the enemy.  And when
>I say I seem to blow up for no reason, I mean I have all my shields,
>all my armor, there aren't any missiles chasing me, and the replay
>you get after you die doesn't show any friend or enemy around me.
>
>What am I doing wrong?  Any hints?
>
>(Note, this is Wing Commander II/Special Operations 1, not Wing Commander/
> Secret Missions 1)
>--
>Eric Dittman                  Texas Instruments - Component Test Facility
>dittman@skitzo.dseg.ti.com    (214) 578-3575
>Disclaimer:  Not even my opinions.  I found them by the side of the road.

most likely, you are being toasted by those twin giant blue balls that the
fraltha fires... this mission is VERY difficult... once you destroy all the
fighters, you have to time your torpedo runs around the firing of those energy
blasts...


-- 
Timothy Gion AKA  /     \     University of Delaware - Computer Science
                 -Merdion- 
                  \     / 
Newsgroups: comp.sys.ibm.pc.games
From: wyu@ug.cs.dal.ca (Wayne Yu)
Subject: Street Fighter Demo Wanted
Organization: Math, Stats & CS, Dalhousie University, Halifax, NS, Canada
Date: Mon, 16 Nov 1992 01:03:53 GMT

	I accidently erased my copy of the sf2 demo...and I feel real stupid too.
	Anyway I can't seem to find it in any ftp sites.  Would the person who
	mailed me the copy I deleted, mail me anther copy of the sf2 demo or could
	anyone tell me what ftp site has it...           Thanks
Newsgroups: comp.sys.ibm.pc.games
Subject: DUNE....HELP ME PLEASE !!!
From: Simon_Demler@kcbbs.gen.nz (Simon Demler)
Date: 16 Nov 92 01:59:37 GMT
Organization: Kappa Crucis Unix BBS, Auckland, New Zealand

Hi there fellow usenetters....

I've gotta bit of a problem....

I've found 8 or 9 sietchs adn when I go back to the castle to see Jessica 
she keeps me telling me the same thing....to go into the desert and 
absorb the spice....(something like that)....I go into the desert and 
wait around expecting something to happen......Wait for it....NOTHING 
  HAPPENS...!!!

So basically I'm stuck right here and I can't get any further...

Oh yeah one small thing...not as important as the point above but it 
still nags at me..At the bottomost sietch the fremen chief won't co-operate 
with me (i.e he won't work for me)....any ideas ???

Well thanks for helping me....

Newsgroups: comp.sys.ibm.pc.games
From: doing@bach.udel.edu (David Allen Doing)
Subject: Jack Nicklaus Courses
Organization: University of Delaware
Distribution: usa
Date: Tue, 17 Nov 1992 05:37:21 GMT


-- 
-----------------------------------------------------------------------
David Allen Doing                              e-mail addresses:
Undergraduate Student                          doing@brahms.udel.edu
University of Delaware                         dbq49459@udelvm.udel.edu
Newsgroups: comp.sys.ibm.pc.games
From: int731s@aurora.cc.monash.edu.au (Chung S.K.)
Subject: Warlords II ?
Summary: Anyone knows if it exist ?
Organization: Monash University
Date: Mon, 16 Nov 1992 09:06:28 GMT

Good day to every.
As the subject says; I wonder if anyone has actually obtained a copy.
My cousin, my friend and I myself got hooked on warlords(I).
We spended hours fighting and consperising(sp) on each others' castles
and the ones controlled by the computer too but they are easy.
And Warlords II will surely exite the atmosphere.




Mean while, keep busy with yours fingers.
Bye.

-- 
~x
`````     	C>S>K		~~~~~~~
~~~~~~~				~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
From: rdippold@qualcom.qualcomm.com (Ron Dippold)
Subject: WOW!  Inca Demo
Organization: Qualcomm, Inc., San Diego, CA
Date: Mon, 23 Nov 1992 10:52:34 GMT

Good Grief!  I just got a demo for Inca from a friend - it's 4.3 megs
long when uncompressed, 3.8 when compressed.  It's just a movie, like
the Xeen demo, but it is incredibly impressive - unlike the Strike
Commander "demo" it looks like it's showing us the actual game.  If
the game is ANYTHING as good as the demo, it'll be a "must buy" for
sure.  It looks like a combination of Wing Commander II with Ultima
Underworld and a few other things - cool premise, awesome graphics,
decent sound.

Anyhow, so you can try it for yourself, I'm uploading it sometime
Monday morning to wuarchive.wustl.edu in /pub/MSDOS_UPLOADS as
INCADEMO.EXE (it's a self-extracting archive).

No release date on this...  Ross?
-- 
Any sufficiently advanced technology is indistinguishable from magic.
Newsgroups: comp.sys.ibm.pc.games
From: drmcclin@uncc.edu (David R McClintock)
Subject: Re: SoD Demo??
Reply-To: drmcclin@uncc.edu
Organization: University of NC at Charlotte
Date: Tue, 17 Nov 1992 14:32:20 GMT


Is this DEMO posted anywhere right now?? I haven't seen it around.


Dave

Newsgroups: comp.sys.ibm.pc.games
From: pre@cs.nott.ac.uk (Phillip Edwards)
Subject: Kings Quest V - Help
Organization: Nottingham University
Date: Wed, 18 Nov 92 11:51:13 GMT

I have got hopelessly stuck in the early stages of KQ5.  All
that I can do at the moment is find more gruesome ways to die!

One problem is that objects can be used in several ways, and
it is not always obvious which is the correct option, and what
if any can be used on the others:

the stick can be used on a cat and a dog
the needle can buy quite a few things

Other unsolvables are:
a door into a temple
a wagon blocking an alley
getting out of a forest

ANy hints would be appreciated

Phill
-- 
____________________________________________________________________

Dr Phill Edwards               Tel. +44 (0)602 513357
Lecturer
Newsgroups: comp.sys.ibm.pc.games
From: Valaria_Vorlop@mindlink.bc.ca (Valaria Vorlop)
Subject: Ultima 7, advice needed.
Organization: MIND LINK! - British Columbia, Canada
Date: Wed, 18 Nov 1992 00:31:22 GMT

I just started playing Ultima 7...wow! Is it okay to pick things up and keep
them? I'm finding all sorts of food, gold, gems and armour, but I don't know
if I will get in trouble for stealing...will I stray from the path of Virtue,
or are those things mine to take?

Thanks!

--
* * * * * * * * * * * * * * * Pride,where wit fails,steps in to our defense,
Valaria_Vorlop@mindlink.bc.ca   And fills up all the mighty void of sense.
or:      a4080@mindlink.bc.ca                 - from Alexander Pope's
* * * * * * * * * * * * * * *                         An Essay On Criticism
From: bshields@tartarus.uwa.edu.au (Bill Shields)
Newsgroups: comp.sys.ibm.pc.games
Subject: UW Help Needed---NOT!
Date: 23 Nov 1992 23:34:40 GMT
Organization: The University of Western Australia
NNTP-Posting-Host: tartarus.uwa.edu.au

Hiya people...

Just a quick note to thank all those who sent me
tips/spoilers.  I've finished the game now!  Now
I need a new game...any suggestions?  I was thinking
about Darklands but I haven't heard anything about
it.  Anyway the bit that was getting me stuck was
actually a secret door I hadn't found!  Pretty silly,
huh?  By the way, is there any way into the 'Evil
dead' area to the northeast of level 7?

Thanks again people
Billy Shields
From: cosc187r@rosie.uh.edu (92F06787)
Newsgroups: comp.sys.ibm.pc.games
Subject: PLEASE UPLOAD X-WING DEMO ONTO WUACHIVE AGAIN
Date: 21 Nov 1992 14:59 CST
Organization: University of Houston
Distribution: world
NNTP-Posting-Host: rosie.uh.edu
News-Software: VAX/VMS VNEWS 1.41    


Could someone please upload this demo again.  I went out of my way to 
purchase a diskette to download this demo and when I go to download it
it's gone.  I would really like to take a look at it.
From: glenn@sloth.ncsl.nist.gov
Newsgroups: comp.sys.ibm.pc.games
Subject: Pools of Darkness - Did anyone finish this game at Veterans Level(Spoiler)
Date: 23 Nov 92 14:10:53 GMT
Reply-To: glenn@sloth.ncsl.nist.gov
Organization: N.I.S.T
Posting-Front-End: Shinbun -- the OpenLook newsreader



I've finally gotten past Bane and his right hand man and am now in the maze.
I couldn't get past the three battles in anything but Novice Level.  
What's worse, the maze is even HARDER.  Did anyone out there A) finish 
the game, and B) finish it at Veterans Level?  I become very bitter when
I find games developed that cannot be beat.  I have found that I really
didn't like POD because it was mostly Hack-N-Slash (Typical *POOR* 
AD&D), towards the end there was only one path to follow (the choices
that you were given still led to the exact same thing, once again 
Typical *POOR* AD&D),  and the hack-n-slash became impossible to
beat at the end at the normal level(Blue Bane's Minions do double your
damage back at you, so with their hit points I tended to die before
killing many of them and most of my guys have near 160-200 hit points,
not to mention the dozens of EOBs).  All in all I found it like playing
AD&D run by a terrible and sadistic DM.  I don't mind Hack-N-Slash but
it needs to be balanced with real puzzles and *REAL* player's choices. 
When will they learn???

glenn@osi.ncsl.nist.gov
From: Jeff.Wang@launchpad.unc.edu (Jeff Wang)
Newsgroups: comp.sys.ibm.pc.games
Subject: StarControl II (possible spoilers)
Keywords: Star Control II
Date: 21 Nov 92 05:08:05 GMT
Organization: University of North Carolina Extended Bulletin Board Service

1) The yellow star in Serpentis is right.  Except I can't fight that much
either....

4) He was talking about the Taalo planet, at 372.1,261.9 planet II moon. 
There is also the Orz there.

5) I don't know how to find the rainbow planets.  How do you do that?

6) I've gotten the Orz, at 372.1,261.9
   the Pkunk at Gamma Krueger I.

The defunct Ur-Quan is on Alpha Paronis (sp?) in a blue world.  I don't
know if that's right or not, 'cuz I can't find such a star.

the Druuge is on Zeta Persei I, which I also can not find.

The Syreens are on Betelgeuse, except they won't join you.

The Pik-Zot-Foq dies rather fast.

TheKohr-An Ur-Quans do not join you- how?

jw


--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
Newsgroups: comp.sys.ibm.pc.games
Subject: Planets Edge Utilities
From: nowakowsky@JANUS.ARC.AB.CA
Date: 17 Nov 92 19:34:11 MDT
Reply-To: nowakowsky@JANUS.ARC.AB.CA
Organization: Alberta Research Council


I have uploaded two utilites for the Planets Edge RPG.  One prints out the item
carried by the crew and the other allows you to change varius stats about the
crew and the warehouse.

have fun!

blair
Nowakowsky@janus.arc.ab.ca
From: 9020152@sunvax.sun.ac.za
Newsgroups: comp.sys.ibm.pc.games
Subject: Railroad Tycoon
Date: 23 Nov 92 10:25:01 GMT
Article-I.D.: sunvax.1992Nov23.082501.5652
Organization: University of Stellenbosch

I'm thinking of buying Railroad tycoon becuz Civilization is briliant
and seeing that RT is also a Sid Meier gme I wonder if it is in the 
same class as CIV.  I don't have a lot of money to waste so I want to 
bye something that is worth it.

Therefore I would appriciate it if someone could just briefly tell me 
what RT is all about.

Thanx in advance
Charles
From: bantz7128@iscsvax.uni.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: HELP on Cycles
Date: 15 Nov 92 16:18:20 -0600
Organization: University of Northern Iowa

HELP
Does anyone know of a Crack for Accolades The Cycles?  I lost that stupid code
wheel and I want to play it again.
Thanks

Newsgroups: comp.sys.ibm.pc.games
From: jwilbur@iat.holonet.net (Jay Wilbur)
Subject: Re: Latest Apogee Release Dates
Organization: HoloNet (BBS: 510-704-1058)
Date: Mon, 16 Nov 1992 08:54:11 GMT

Is it me or does it seem that Apogee's Bio-Hazard and Origin's Strick
Commander are neck and neck in the floating release dates race. :)

-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@holonet.net      | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\----------------------------Live from COMDEX-----------------------------/
Newsgroups: comp.sys.ibm.pc.games
From: pi@cs.sun.ac.za (Pieter Immelman)
Subject: MagicPockets-the dreaded level 27
Reply-To: pi@cs.sun.ac.za
Organization: University of Stellenbosch
X-Newsreader: TIN [version 1.1 PL7]
Date: Fri, 20 Nov 1992 20:46:57 GMT

Would some kind soul out there *please* tell me how to get past
level 27?!  I'm beginning to lose some hair here.  Thanks in advance,
--
Pieter Immelman (pi@cs.sun.ac.za)             Telephone: +27 2231 774393
Department of Computer Science, University of Stellenbosch, South Africa
From: honnold@bobcat.ent.ohiou.edu (Jeff Honnold EE UnderGrad )
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Help for KQ6 (possible spoiler as part of question)
Keywords: KQ6 KQVI King Quest 6
Date: 20 Nov 92 04:49:49 GMT
Distribution: comp
Organization: College of Engg. & Tech., Ohio University, Athens, Ohio

In article <10164@cg-atla.UUCP> langlais@cg-atla.UUCP (Ken Langlais) writes:

SPOILER ALERT!!!!!


>
>	Help I'm stuck. I can not find the Dangling Participle! Where is
					   ^^^^^^^^^^^^^^^^^^^

	In order to find the participle you must do two things....first:
	be sure you have tried to take the spell book on the counter in the
	book store.....after this go talk to the bookworm....He'll tell you
	that he'll trade you a rare book for something he wants....then the
	participle will be there

>	Also when I picked up the brick I lost the sentence that

	Are you sure you lost the sentence?  It didn't just get pushed onto
	the next inventory screen did it?  I apologize if this sounds like an
	insult....I've seen too many freinds ask me questions like this :-)

>	to the Isle of the Beast. I talked to the Queen. There was no cup
>	on the chair. I got the lettuce, milk bottle, rotten tomato, read

	Some things don't show up here until other actions have been completed
	elsewhere.....after you find the particple and get the spell book you
	will be able to collect the things needed to make the spells.A
A
	By the way....I just finished this today....I really enjoyed the ending
	I played both endings and the longer one is MUCH BETTER (no suprise).
	The short game was interesting though.
From: louns@cs.washington.edu (Michael Lounsbery)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: CIV: Canals?
Keywords: Civilization
Date: 19 Nov 92 01:12:39 GMT
Article-I.D.: beaver.1992Nov19.011239.10471
Organization: Computer Science & Engineering, U. of Washington, Seattle

jstevens@linda.carleton.ca (Jonathan Stevenson) writes:
>
>Another feature that would be nice in Civilization is the construction
>of canals (to allow ships to take a short-cut from one side of a
>continent to the other).

Um, I do this all the time.  Just build a city on an isthmus, and sail your
ship in one side and out the other on the next turn.  I assume (though I've
never tried) that you could link more than 1 city in this way.  I've seen
this tip posted here before.

Michael Lounsbery
louns@cs.washington.edu
Newsgroups: comp.sys.ibm.pc.games
From: news@massey.ac.nz (USENET News System)
Subject: Re: Wizardry 7 I NEED *BIG* HELP!!!
Organization: DSIR, Palmerston North, New Zealand
Date: Mon, 16 Nov 92 00:45:13 GMT

In article <XZV8TB1w165w@bluemoon.use.com> skydiver@bluemoon.use.com (Ashley Taft) writes:

>It would so appear that I have sealed my fate quite nicely...

>There is a certain item that I was supposed to use in Nyctalinth...I did 
>use it, but I did NOT use it properly...

>As a result, I cannot get the Legend Map.

>Iam DESPERATE for a character editor, or just information, on how to give 
>myself one more chance with the Thermal Pineapple.

>Please?

>I'm on my knees.  Trust me.

I had the same problem. This is what I did to retrieve the situation.

1. Load old game in which the TP (Thermal pineapple) still exists.
2. save game as SAVE_YES.DBS
3. Use TP to get rid of it. Do nothing else to be on the safe side.
4. save game as SAVE_NO.DBS
5. use DOS's COMP program to binary compare these two files. The only 
difference should be the TP code in your characters inventory.
6. Make a note of where the TP code is hex offset wise in 
the save file. The TP's D4 01 hex in SAVE_YES should be replaced by 00 00 
hex in SAVE_NO.
7. Use a binary file editor (I used XTree Gold, great program BTW) to note 
the position of the TP code relative to your characters name in the save 
file. This relative distance doesn't change but the overall file size does 
so you can't just use the offset provided by COMP.
8. Load your current game and empty the *same* slot left vacant in SAVE_NO
9. Save game as SAVETEST.DBS
10. Binary edit SAVETEST, go to the position past the characters name you 
noted and change the 00 00 to D4 01.
11. Load SAVETEST and keep your fingers crossed!

The above should retrieve a pineapple into your inventory. Hacking in this 
manner causes the pineapple to temporarily take the appearance & 
permanently the charges, of whatever was last in the inventory slot so if 
you want a true pineapple use a 1 charge potion or somesuch. If you want a 
pineapple with unlimited charges use a ring of shielding :-).

Hope this helps

Dale Ogilvie

Newsgroups: comp.sys.ibm.pc.games
From: ptran@sciborg.uwaterloo.ca (Phat H Tran)
Subject: Re: HELP! How well does GUS do SB??????
Organization: University of Waterloo
Date: Thu, 19 Nov 1992 23:43:07 GMT

In article <1992Nov17.112650.1@wharton.upenn.edu> poe@wharton.upenn.edu writes:
>Hello World.
>
>As I was waiting patiently for my GUS thru the EA special offer, my friend
>went out and bought one at CompUSA. We wanted to see how good the SB
>compatibility was, so up went WOLF3D. The music sounded a little wierd,
>and sometimes the game locked up (pretty consistently). OK, maybe we
>picked a bad game. STUNT ISLAND then made it's debut. The voices sounded
>like they had a lot of static. Some of the EuroDemos were next, the
>SB music was *TERRIBLE*. If I chose a high mixing speed, it was extremely
>garbled, if I chose a slow speed, it was very staticky. Is this a common
>GUS problem, or does he have a bad card? Any opinions on the GUS ability
>to emulate SB is _greatly_ appreciated.
>

The Stunt Island demo found on wuarchive worked fine with SBOS, so I 
suspect that the game itself will as well.  The music played crisply, 
clearly, and correctly on the GUS.  I didn't hear any sound effects, 
either from my SB or from the Ultrasound, so I can't comment that 
aspect of the audio.  (I have my Ultrasound and SB grudgingly coexisting
on my motherboard.  Some programs might have trouble recognizing the
SB in this setup.)  If Stunt Island's music did not play properly,
then I suspect the problem lies in your friend's configuration of the
Ultrasound.

Phat.
Newsgroups: comp.sys.ibm.pc.games