HDTenEightyP/NetNews huggingface dataset:
From: me_f316@ceres (+-=NUBIAN=-+)
Newsgroups: rec.games.hack
Subject: Re: Floating Eye Confirm
Date: 29 Sep 92 09:03:22 GMT
Organization: Your Girlfriend's Bedside
X-Newsreader: Tin 1.1 PL4

: WARNING -- Really teleport? [yn]
:            (this would be great for those who don't have teleport
:             control. The computer would figure out where you would
:             teleport to, then if it doesn't like where you're teleported
:             to, it warns you)

It is already in the game.
Try reading a blessed scroll of teleportation

--
HEY!!!
Who stole my .sig??
Newsgroups: rec.games.hack
From: laruedm@ucsu.Colorado.EDU (David Larue)
Subject: Re: Best Weapons, and other neato things
Keywords: who reads keywords?
Organization: University of Colorado, Boulder
Date: Mon, 28 Sep 1992 17:39:31 GMT

In article <1992Sep26.230808.26813@u.washington.edu> scythe@byron.u.washington.edu (The Grim Reaper) writes:
>Somone earlier asked about personal records for weapon enchantment.
>My personal high is only (only?) a +23 rustproof Excalibur, obtained
>by the polymorph-darts trick.
>
My personal best - +26 rustproof 3 longswords named Excalibur...(and the
vorpal blade went Snicker-Snack...)


>You sense the presence of spoilers... continue? [Y/n]
>
>Later, on two separate levels, I looked at a map, and there were several
>rooms that were almost filled with pools.  These pools had molds and fungi
>in the spaces between them, and I got messages like: You smell swamp gas!
>and You hear mosquitoes! Any idea what it was?
>

You found a somewhat rare (but useless) marsh (or swamp) cave.  They're
nice for finding Red Molds and getting fire resistance....

-= Justin =-
From: agrimm@slate.mines.colorado.edu (Snarf)
Newsgroups: rec.games.hack
Subject: Admin script
Date: 28 Sep 92 18:06:09 GMT
Organization: Colorado School of Mines

Well, I finally got sick and tired of cd-ing to save to check out
the doomed files of frustrated players, so I sat down and tapped out a
cute little ksh script to do the work for me, and thus...

The NETHACK ADMIN SCRIPT was born!

Actually, this is my absolute first try at this, so please don't flame
my lack of script programming knowledge :)  Anyway, it works pretty well,
so I thought I'd post it just for kicks.

---------------------------------clip, clip, clip-------------------------------
# A script to show the administrator the status of Nethack games.

HACKDIR=~agrimm/nethack/playground
SAVEDIR=~agrimm/nethack/playground/save

clear
echo "Nethack Administrator"

echo "\nCurrent player files:"
echo "Player\t\tLevel"
cd $HACKDIR
for FILE in `ls [0-9]*`
do
	WHO=`echo $FILE | cut -f1 -d. | cut -c5-`
	WHERE=`echo $FILE | cut -f2 -d.`
	let WHERE=$WHERE+1
	echo "$WHO\t\t$WHERE"
done

echo "\nSaved player files:"
echo "Player\t\tStatus"
cd $SAVEDIR
for FILE in `ls`
do
	WHO=`echo $FILE | cut -f1 -d. | cut -c5-`
	END=`echo $FILE | cut -f2 -d.`
	case $END in
		Z) STATUS="Compressed";;
		[0-9]*) STATUS="Uncompressed";;
		e) STATUS="Core dump file!";;
		*) STATUS="Unknown!";;
	esac
	echo "$WHO\t\t$STATUS"
done

echo "\nBones levels:"
cd $HACKDIR
for FILE in `ls *bones* | sort -t. +1 -n | cut -f2 -d.`
do
	echo -n "$FILE "
done
echo "\n"
-- 
Snarf (alias Andy Grimm)                               agrimm@mines.colorado.edu
"And if I refuse?"                                  |Cheery thought for the day:
"If you refuse, you die, she dies, EVERYBODY dies." |  Jump off a cliff, 20,000
Sounded reasonable to me!              -Heavy Metal |  lemmings can't be wrong!
Newsgroups: rec.games.hack
From: buie@cbnewsi.cb.att.com (willie.j.buie..jr)
Subject: Re: Demigod Priest - neeah neeah.
Organization: AT&T
Date: Tue, 29 Sep 1992 12:56:52 GMT
Keywords: Spoilers Ascent

| How about stop being such a wimp and try a tourist or rogue?
|  -Tom
| 

Why isn't there more net traffic about rogues?  These are GREAT
characters-- the most fun character I've played to date (obligatory
credentials: I've won with a wizard, using the infinite gold cheat,
and with a barbarian and a rogue, fair and square).

What I like about rogues:

You sense the presense of spoliers--More--

great start up stats.  you always start out with max or near max
dexterity, the most important startup stat in the game, IMHO.
Adequate strength is always easily built up with training and
proper diet.  Not wasting startup stats on strength allows room
for other useful stats that allow fruitful spell casting, hit
point/power building, and prayer/sacrificing (exception to that
sacrificing: I once sacrificed a gray unicorn on a neutral altar
and got a message, like: This is an insult to Neutrality!--More--You
feel foolish!--More--Goodbye level 7.)

great intrinsics.  you get stealth and speed for free. Other
useful intrinsics also come quickly.  Eat all the human corpses
you like, the aggravate monster intrinsic will never affect you.

useful start-up weapons.  The short sword is okay for the monsters
you meet early on, and the daggers are good to throw at monsters
early on.  The potion of poison can be used to poison the first
large batch of darts you can accumulate, which will help you to
survive until you can find an altar.

easy alignment.  it's practically obligatory for a rogue to rob a
shop.  I would build up to exp level 10, get Stormbringer (also
easy with a rogue), come back, and just kill the shopkeepers--
always reliably easy, once you're familiar with the right
precautions.  Pick and choose the best booty and then go
downstairs and donate the useless money to somebody's temple.

I don't care to re-play character classes once I've won with them,
but certainly, I had the most fun with Proteus the Rogue.

		--Bill
Newsgroups: rec.games.hack
From: h8915726@hkuxb.hku.hk (Loser)
Subject: Castle in the Winds
Reply-To: h8915726@hkuxa.hku.hk
Organization: who cares
X-Newsreader: Tin 1.1 PL4
Date: Mon, 5 Oct 1992 12:33:06 GMT

Hello,

	I wonder if anyone has played this CASTLE In the Winds, a windows
	game, which almost exactly like nethack, e.g. curses, weapon,
	potion, spellbook, but it is a shareware. (And quite difficult
	to play!) Anyone try?

--
Chris Lo
University of Hong Kong
H8915726@hkuxa.hku.hk
From: rons@netcom.com (Ron Sires)
Newsgroups: rec.games.hack
Subject: Re: How about funny message guessing?
Date: 5 Oct 92 20:38:11 GMT
Article-I.D.: netcom.1992Oct5.203811.6339
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

scythe@byron.u.washington.edu (The Grim Reaper) writes:

>A funny message I found while in wizard mode:
>An alarm sounds throughout the dungeon! -more-
>but no one seems to respond.

>Any guesses how I got it?

I'd say that you genocided Kops, then robbed a shop.  Yes?

-Ron
rons@netcom.com
From: holland@dutiws.tudelft.nl (Gerhard den Hollander)
Newsgroups: rec.games.hack
Subject: Re: How about funny message guessing?
Date: 5 Oct 92 10:04:33 GMT
Organization: Delft University of Technology

In article <1992Oct2.184748.2246@pbhyc.PacBell.COM> djdaneh@PacBell.COM (Dan'l DanehyOakes) writes:
>In article <BvGL4o.5AM@immd4.informatik.uni-erlangen.de> prknoerr@cip.informatik.uni-erlangen.de (Peter Knoerrich) writes:
>>but how do you think you could
>>produce a message like:
>>
>>Segmentation fault -- core dumped.

Probably a fortune cookie,
but I've seen better that those

(don't remember exactly)
This cookie has a piece of paper inside -more-
it reads -more-
and then [....]
Being blind you cannot read the scroll
or
You have a feeling of loss
or
Your armor glows silver for a moment and disappears
or
.....




Newsgroups: rec.games.hack
From: scythe@byron.u.washington.edu (The Grim Reaper)
Subject: Re: How about funny message guessing?
Organization: University of Washington, Seattle
Date: Mon, 5 Oct 1992 17:49:11 GMT

A funny message I found while in wizard mode:
An alarm sounds throughout the dungeon! -more-
but no one seems to respond.

Any guesses how I got it?

--------------------+-------------------------+
HIC IACET ARTVRVS   + The Grim Reaper         + 
IN INSVLA AVALONIA  + SCYTHE@U.WASHINGTON.EDU +
REX QVONDAM REXQVE  + ----------------------- +
FVTVRVS             +                         +
--------------------+-------------------------+
Newsgroups: rec.games.hack
From: dif@bhprtc.scpd.oz.au (David Faulkner)
Subject: Re: Floating Eye Confirm
Organization: BHP Steel, Sheet & Coil, Research & Technology Centre
Date: Wed, 30 Sep 92 02:06:09 GMT

How about giving you a chance of getting a confirm [yn] message as a
random number affected by your dexterity. This would apply in corridors
and unlit rooms.
Characters with good reflexes would have a much better chance while
running through dark corridors of avoiding a floating eye suddenly
appearing in front of them.
This would have the added benefit of making dexterity a more useful
trait to have.

  -dif-
-- 
Dave Faulkner, Research Engineer                    (dif@bhprtc.scpd.oz.au)
BHP Coated Products Division, Research and Technology Centre
Port Kembla, New South Wales, Australia.
From: jmb@vax.oxford.ac.uk
Newsgroups: rec.games.hack
Subject: Hack help required!
Date: 29 Sep 92 16:45:15 GMT
Organization: Oxford University VAX 6620

Hello all in netland,
I realise that most of the discussion in this group is about NetHack but I
wonder if any of you adepts out there could help me out with its predessor
Hack. 


After many attempts I can now get to the bottom of the dungeon (Well at
least a couple of times) and into the maze. However I feel I have fully
explored it and still can't find the amulet. Is the amulet on level 27 and what
is the character that signifies it? It's all very frustating. Thanks in advance
for any help.
Rob
Newsgroups: rec.games.hack
From: asweatma@crc.ac.uk (A.K. Sweatman)
Subject: Re: bear traps
Keywords: bear traps
Organization: MRC Human Genome Resource Centre
Date: Thu, 1 Oct 1992 13:04:50 GMT

In article <n9046319.717874194@rowlf>, n9046319@rowlf.cc.wwu.edu (Jeremy Corley) writes:
> 
> 	How do I get out of a bear trap?  I always seem to get
> caught in them and I have only gotten out when I had some way
> to teleport.

Keep trying, it just takes along time!
> 
> 	Thanks...
> 
> --------------------------------------------------------------------
> "Senator Kennedy, What are you going to do about the abortion bill?"
> "Pay it, I guess."
> 				J. Corley
> 			n9046319@henson.cc.wwu.edu
> --------------------------------------------------------------------
From: zcahhrm@ucl.ac.uk (Mr Ralph Martin)
Newsgroups: rec.games.hack
Subject: Re: RS6000 3.0.j bug?
Date: 2 Oct 92 18:24:49 GMT
Organization: Bloomsbury Computing Consortium

dwivian@helena.stat.uga.edu (Dwivian Unterschreiber) writes:

>I'm having a problem with my 3.0.j executable on the IBM RS6k, in that
>save files have a tendency to corrupt (the kitten picks up a blessed
>iguana, for instance, while you're wearing a +3 . ).

>Any suggestions, or locations for better source?

>Mail, please, as my news reader is just as flakey as my save files...

>-- 
>Dwivian Unterschreiber           |              dwivian@marie.stat.uga.edu
>(
>   I'm a stealth .signature virus!  Copy me into your .sig quietly!
>                                                                        )

	Can anyone with a solution to this one mail it to me as well 
please? 

		Thanks,
			Ralph Martin zcahhrm@ucl.ac.uk
Newsgroups: rec.games.hack
From: hajel@engin.umich.edu (john hajel)
Subject: Re: Best Weapons, and other neato things
Date: Mon, 28 Sep 92 14:42:03 EDT
Organization: University of Michigan Engineering, Ann Arbor
Keywords: who reads keywords?

In article <1992Sep28.173931.22867@ucsu.Colorado.EDU> laruedm@ucsu.Colorado.EDU (David Larue) writes:
>In article <1992Sep26.230808.26813@u.washington.edu> scythe@byron.u.washington.edu (The Grim Reaper) writes:
>>Somone earlier asked about personal records for weapon enchantment.
>>My personal high is only (only?) a +23 rustproof Excalibur, obtained
>>by the polymorph-darts trick.
>>
>My personal best - +26 rustproof 3 longswords named Excalibur...(and the
>vorpal blade went Snicker-Snack...)
>

How do you rustproof a weapon?


Thanks
Haj


Newsgroups: rec.games.hack
From: bill@snoopy (Bill Poitras)
Subject: Re: Best Weapons, and other neato things
Reply-To: bill@msi.com
Organization: Molecular Simulations, Inc.
X-Newsreader: Tin 1.1 PL5
Date: Mon, 28 Sep 1992 00:24:42 GMT

The Grim Reaper (scythe@byron.u.washington.edu) wrote:
: Later, on two separate levels, I looked at a map, and there were several
: rooms that were almost filled with pools.  These pools had molds and fungi
: in the spaces between them, and I got messages like: You smell swamp gas!
: and You hear mosquitoes! Any idea what it was?

Its a swamp.  An area that typically isn't lit, contains several pools
whick usually contain some kind of (invisible) eel.  Eels aside, just
stepping into one of those pools is a certain stupid death.  I always
suffer anxiety EVERY time I enter one.  I am never more alert in the game
than when moving through a swamp.

--
+-----------------+-------------------------------+-------------------------+
| Bill Poitras    | Molecular Simulations Inc.    | Tel (408)522-9229       |
| (bill)          | Sunnyvale, CA USA             |                         | 
|                 | FAX (408)732-0831             | bill@msi.com            |
+-----------------+-------------------------------+-------------------------+
From: cavedon@cogsci.ed.ac.uk (Lawrence Cavedon)
Newsgroups: rec.games.hack
Subject: I can't wish for cloak of magic protection
Date: 2 Oct 92 21:52:00 GMT
Organization: Centre for Cognitive Science, Edinburgh, UK

I'm playing as a Samurai and have just cleared out the castle level.
But when I wish for a cloak of magic protection, the game tells me
that no such thing exists in the game. Does anyone know what to do---I
assume that a samurai knows this object by another name; does anyone
know what it is?? :-(

Thanks,
    Lawrence.
From: holland@dutiws.tudelft.nl (Gerhard den Hollander)
Newsgroups: rec.games.hack
Subject: I died
Date: 29 Sep 92 15:35:12 GMT
Organization: Delft University of Technology

My valkyrie encountered a Wraith,
she fought bravelyj
The wraith touches you -more-
You die -more-
You rise from the dead as a Wraith -more-

I then collapsed laughingm,
this game never ceases to amaze me.

Cannot wait to enter that bones level
[+11 Stormy lying there,
 but I was foolishly enough wielding my Mjollnir

 The wraith named Lindgrud touches you -more-
 The wraith named Lindgrud hits you with his broadsword named Stormbringer
	-more- ]


	Gerhard,
--
    Gerhard den Hollander            __o   Read between the lines,
== The Acoustic Motorbiker ==      =`\<,   Critcize the words they're saying,
holland@dutiws.twi.tudelft.nl     (=)/(=)  Think for yourself, and feel 
				      the walls become sand beneath your feet
From: snelling@bnr.ca (Peter Snelling)
Newsgroups: rec.games.hack
Subject: Re: The funniest message in the game
Date: 6 Oct 92 00:53:57 GMT
Reply-To: snelling@bnr.ca (Peter Snelling)
Organization: Bell-Northern Research Ltd.

In article <1992Oct5.163811.5067@ccu.umanitoba.ca>, umcarman@ccu.umanitoba.ca (Chris D. Carman) writes:

|> I must say, that was one of the funniest messages in the game.
|> 
|> I do, however, have one question:  What possessed you to change
|> your favourite fruit the 100 times needed to get that message?

Actually, when I was modifying the source code for the game
(to add a floating eye confirm) I stumbled across that message.
When I saw it I decided I had to try to get that message.


-- 
Peter Snelling
From: s892341@minyos.xx.rmit.oz.au (Matt=Goodall)
Newsgroups: rec.games.hack
Subject: Re: Demigod Priest - neeah neeah.
Keywords: Spoilers Ascent
Date: 2 Oct 92 01:32:00 GMT
Organization: RMIT Computer Centre
NNTP-Posting-Host: minyos.xx.rmit.oz.au

buie@cbnewsi.cb.att.com (willie.j.buie..jr) writes:

>Why isn't there more net traffic about rogues?  These are GREAT
>characters-- the most fun character I've played to date (obligatory
>credentials: I've won with a wizard, using the infinite gold cheat,
>and with a barbarian and a rogue, fair and square).

>What I like about rogues:

You hear the spoiler's hissing--More--

The unfortuate thing about rogues is that they can't rob
shops straight away, the only improvement I could think 
of for a rogue would be to add a potion of paralysis to his
pack. 

The best part about the game is when you come across a new
message, the one I found with the rogue was while failing to read 
a spellbook. "The book was coated in contact poison." Made my
day,  getting a wish from a fountain on level one wasn't bad either.

Matt Goodall
s892341@minyos.xx.rmit.oz.au
Famous last words: "Who's the bitch with the spiders?"
-- 
Matt Goodall
s892341@minyos.xx.rmit.oz.au
Famous last words: "Who's the bitch with the spiders?"
Newsgroups: rec.games.hack
From: jeffwb@camelot.bradley.edu (Jeffrey Bassuener)
Subject: new object for next version?
Organization: Bradley University
Date:  4 Oct 92 22:34:43 GMT

How about a new tool for the next version of nethack:  a chisel.  If a
boulder is in a room, you can use the chisel to turn the boulder into an
altar.  Some way will be needed to determine the alignment of the new
altar, perhaps the cursed/blessed status of the tool?  This will make
the game much easier for the frequent games when no altar is to be found
for dozens of levels.  What do you all think?



Jeff Bassuener
jeffwb@camelot.bradley.edu
From: holland@dutiws.tudelft.nl (Gerhard den Hollander)
Newsgroups: rec.games.hack
Subject: Weapons what are they
Date: 5 Oct 92 10:08:41 GMT
Organization: Delft University of Technology

Being a non native english speaker,
I don't know what all weapons are,
can some one mail me a list with weapons and a description of what they are

(I know what a long sword is,
I can guess at a scimitar,
but what is a bullGuisarme,
a wringed pole arm
etc ..
)
Newsgroups: rec.games.hack
From: dcb@wdl1.wdl.loral.com (Predecrement David)
Subject: Re: Which is better....
Organization: Tomobiki-cho
Date: Mon, 28 Sep 1992 21:57:27 GMT

Joshua John Buergel <jbbb+@andrew.cmu.edu> writes:
>
>[...]  I decided to
>see how high I could get the weapon.  +49 is how high I got, but there
>is no theoretical maximum (I think).

Sure there is.  It's probably a signed char, making the min and max -127 and 
127, respectively.

--David
+-----------------------------------------------------------------------+
| David Blume            | "These games aren't meant to be fun,         |
| dcb@wdl1.wdl.loral.com | "They're meant to be *played!*" Phil Requist |
+-finger acct. for prefs------------------------------------------------+
From: snelling@bnr.ca (Peter Snelling)
Newsgroups: rec.games.hack
Subject: The funniest message in the game
Date: 30 Sep 92 16:08:42 GMT
Reply-To: snelling@bnr.ca (Peter Snelling)
Organization: Bell-Northern Research Ltd.

I have found the funniest message in the game (IMHO, of course).

I will not post it -- you have to find it for yourself.
(Perhaps someone else out there will find it and post it, but I
think you really do have to see this for yourself).

Here's how you get the message:

There is an option called fruit which lets you set your favorite 
kind of fruit (instead of slime mold).  To change it (I guess this 
might be different on different machines) press O and then type
fruit:kiwi (for example).

To get this message type:
Ofruit:1
Ofruit:2
Ofruit:3
...                 [continue up to]
Ofruit:101

You don't actually have to type it as show above, you have to change 
the fruit over one hundred times.

No, this is not just a trick to get you to waste time.
-- 
Peter Snelling
Newsgroups: rec.games.hack
From: snelling@bnr.ca (Peter Snelling)
Subject: Re: Uncursed strangulation amulets.
Reply-To: snelling@bnr.ca (Peter Snelling)
Organization: Bell-Northern Research Ltd.
Date: Wed, 30 Sep 92 14:20:31 GMT

In article <29SEP199215070359@rosie.uh.edu>, elee8zr@rosie.uh.edu (Rit, Vincent) writes:
|> You know, that kind of amulet which prevent you from breathing, but that
|> you can put on / remove at will because of the uncursed status.
|> 
|> What could it be useful for? :)
|> 
|> Vince. 

Polymorphing into an amulet of life saving.

I can't think of any good uses for it without polymorphing it.
-- 
Peter Snelling
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.hack
Subject: Dart problem
Date: 28 Sep 1992 00:43:44 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
Distribution: world
NNTP-Posting-Host: soda.berkeley.edu


 I've been playing tourists a lot lately, and I've noticed one 
disturbing inequity in the game; monsters can move and throw a dart
in the same round, even if they're not faster than you; tourists, then,
tend to lose long-range battles with kobolds in a big way.  I
think this is a bug, since it doesn't happen with standard attacks.
 -Tom
Newsgroups: rec.games.hack
From: dif@bhprtc.scpd.oz.au (David Faulkner)
Subject: Re: Gaaaaa!
Organization: BHP Steel, Sheet & Coil, Research & Technology Centre
Date: Sun, 27 Sep 92 23:38:45 GMT

dcb@wdl1.wdl.loral.com (Predecrement David) writes:

>heinz@rene.ma.utexas.edu (Martin Heinz) writes:
>>pawlak@vxdesy.desy.de writes:
>
>>>4) Take off all valuable armor first (but keep something worthless, like
>>>   an orcish helm, on) - esp. if you haven't seen destroy armor yet.
>>
>>Why that?  A scroll of destroy armor will identify itself even without 
>>you wearing armor!
>
>Bzzt.  Both enchant armor and destroy armor give you the innocuous message,
>"You have a strange feeling for a moment, then it passes." if you are not
>wearing any armor...

BZZZT. Sorry David. Enchant Armor says "Your skin feels warm".
                    Destroy Armor says "Your skin itches".

In my last game, I had both good and bad luck with enchanting things.
I accidentally read a blessed enchant weapon which I thought was enchant
armor, and (luckily) got a +11 Excalibur.
Later I enchanted my newly-wished-for +3 GDSM, got +6 GDSM, then forgot
to take it off while I enchanted other pieces of armour:
"Your GDSM shakes violently, and then evaporates", upon next scroll
reading. Damn!

  -dif-
-- 
Dave Faulkner, Research Engineer                    (dif@bhprtc.scpd.oz.au)
BHP Coated Products Division, Research and Technology Centre
Port Kembla, New South Wales, Australia.
Newsgroups: rec.games.hack
From: dif@bhprtc.scpd.oz.au (David Faulkner)
Subject: Re: Polymorph traps
Organization: BHP Steel, Sheet & Coil, Research & Technology Centre
Date: Sun, 27 Sep 92 23:25:39 GMT

elee8zr@rosie.uh.edu (Rit, Vincent) writes:

>I hit a polymorph trap and keep on polymorphing into low HP monsters.
>How could I soon get rid of that curse?
>Praying seems useless, and I can't wait till I find a ring of polymorph
>control.

If you KEEP polymorphing then you are wearing a ring of polymorph. Take
it off (or is it cursed). A polymorph trap only works once on you, and
they are a pretty rare type of trap.
To return to human form, get yourself killed in your polymorphed form
(can be accomplished if no monsters are present by kicking walls).

  -dif-
-- 
Dave Faulkner, Research Engineer                    (dif@bhprtc.scpd.oz.au)
BHP Coated Products Division, Research and Technology Centre
Port Kembla, New South Wales, Australia.
From: kas19@skybridge.SCL.CWRU.Edu (Kevin Smith)
Newsgroups: rec.games.hack
Subject: Re: Ouch!  You bump into a door.
Date: 28 Sep 1992 15:44:03 GMT
Organization: Smith Undergrad Lab, CWRU, Cleve. OH
NNTP-Posting-Host: solarium.scl.cwru.edu
X-Post-Machine: solarium.scl.cwru.edu

In article <Bv9tEv.M4w@news.cso.uiuc.edu> gordon@osiris.cso.uiuc.edu (John Gordon) writes:
>
>	What quality (or lack thereof) makes you bump into doors?  Initially
>I thought it would be Strength, but I have noticed that door-bumping happens
>a lot with Healers, but Wizards are not any stronger, and they don't seem to
>bump very much.  Any hints?
>
>---
>John Gordon                        My incredibly witty saying has been 
>gordon@osiris.cso.uiuc.edu         Politically Corrected into oblivion.

How about poin-Dex-ter-ity

 
"I can't respect anyone whose only | Kevin Smith   DoD #959 
 contribution  to  music is  their |   
 opinion."                         |        
                --Nuno Bettencourt |