From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: I suck at SFII timing...help!!!
Organization: Indiana University
Date: Mon, 16 Nov 1992 02:38:23 GMT

In <1992Nov15.162607.1@vmsb.is.csupomona.edu> cvafy006@vmsb.is.csupomona.edu writes:


>I just got all the moves and strategies for both SFII and SFIICE.  I 
>even managed to find the strategies for the characters.  The problem is
>this...I suck miserably at Street Fighter II -- any edition!  I managed
>to actually get to the second battle today...I won Zangief vs. Ken, but
>got taken out by E. Honda.  Like I said...I suck!

>When executing a move...I will find that the execution is hit and miss.
>I will be successful a couple of times, and the rest of the time, I
>wind up throwing something else and taking damage.  I know that I need
>to practice...but I wonder:  Is there an easy way to get reasonably good
>at Street Fighter II without me spending $300 in quarters?  I don't own
>a Super Nintendo...so I can't practice with that.

I just want to know how much $$$ have you spent so far?  I know I`ve spent
a ridiculous amount over the years on this game, but I'm pretty good at it.
If you want to get good, dont spend $300 in quarters; spent it on a 
Super Nintendo.  You can practice all day for "free" whenever you want.
When you feel that you gotten good enough, then go back to the arcade 
(where the competition is).  I'm just speculating, but you may be one of
those players who attack early.  (e.g., those Blanka players who jump and push
fierce too early and then wonder how come they didn't hit their opponent
because Blanka's arms are between his legs).  Sounds like you suck and you 
won't get any better because you're getting beat too early for you to learn
anything from your quarter.  If you don't want to spend the $$$ on a Super
Nintendo, then I suggest that you play on SF2 classic since it is much easier
to beat the computer on that machine than the SF2CE.

>Once again...I know the secret moves for all the characters, and I have 
>strategic hints for all the characters...but my timing and execution is
>miserably inconsistent.  Any help I can get would be appreciated...I 
>just don't want to spend mega-bucks on a fighting game when I can put
>1,051,740 on a Taito "shoot-em-up" game known as "Sky Shark" on one 
>quarter.  I enjoy watching Street Fighter II...but I'm tired of being
>a spectator.  I want to be able to join the masters of Street Fighter II
>by this May!

I see that you're tired of being a spectator, but that is where you learn the
most!  Watch.  Not just the fight overall, but see what moves they're using
at what certain situations.  I find myself improving by watching others.  (That
probably explains why there are a growing number of good Dhalsims on CE over 
here.  I wish they'll quit watching me play!)  Good thing that you know all the
secret moves; I know some people who have spent about $500 and still can't 
throw a sonic boom to save their lives.  You have the concepts, now go watch
and see when to execute the moves.  If you don't want to do that, learn from
the drubbings you receive when the computer wails on you.  Just by having the
computer beat you up, you can learn when to do a move and when not to, also.
So next time, you won't do that certain stupid move at that certain situation.
One other thing, the most important concept in SF2 by far is DEFENSE.  That's
why so many new-comers lose, because they see all the attack buttons, glue 
their fingers on the fierce and roundhouse buttons and keep pushing them 
non-stop.  You have to know WHEN to attack and not just what to attack with.

I suggest getting a Super Nintendo even though I've played it only 5 times.
It'll be an "investment" for the goal in May.

-- 
Brian T Odom

"We are all manufacturers -- some make good, others make trouble, and still
others make excuses."
Newsgroups: alt.games.sf2