HDTenEightyP/NetNews huggingface dataset:
From: rkimmel@stein.u.washington.edu (Robert Kimmel)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: 3dbench results (was Re: 3DBENCH.ZIP uploaded)
Date: 22 Jan 1993 12:33:50 GMT
Organization: University of Washington, Seattle
Distribution: world
NNTP-Posting-Host: stein.u.washington.edu

In article <1jmdedINNgq9@cc.tut.fi> k113651@news.cc.tut.fi (Karhu Jouni) writes:
> 3dbench results:
> 486/33 ET4000-based Local Bus (no-name):			26.6 FPS
> 386/40 with 16-bit ET4000 card 				16.3 FPS
> 486DX2/50, 0k L2 cache, Diamond SS24X ISA 16-bit:		24.3 FPS
> 386DX/33 with 128k cache, Trident-9000 card			10.6 FPS
> 486DX2/66 with 256k cache, VESA local bus Cirrus Logic card	43.4 FPS
> 8088 with 8-bit ATI Integra (16-bit, 8-bit slot) ;)		 0.5 FPS
> 80286 IBM PS/2 Model 50 with IBM VGA, I guess                  2.6 FPS
> 
>
>More examples of same processor, different bus or different card would be 
>fine...
>Is there some benchmark that would show how much time is used to calculating
>the picture and how much to actually drawing it on screen?
>
>
>
>
>
>-- 
>'Listen! I have something to say! |   JJ Karhu     k113651@cc.tut.fi
> It's better to burn out,         |       'The Immoral Immortal' \o
>               than to fade away! |     -=========================|xxxxxxo
>                                                                 /o

Just to join the bandwagon, here's my results:
 
   486DX-33 256 cache 8 megs, speedstar plus 1mb, isa      21.7 FPS


Newsgroups: comp.sys.ibm.pc.games
From: ayh@wdl1.wdl.loral.com (Ann Hopkins)
Subject: Re: Warlords, Company Exist Anymore?
Followup-To: comp.sys.ibm.pc.games
Organization: Myself
Date: Wed, 27 Jan 1993 15:52:14 GMT

In article <1993Jan26.011356.21132@lmpsbbs.comm.mot.com>,
bhv@areaplg2.corp.mot.com (Bronis Vidugiris) wrote:
> 
> In article <123930066@hpindda.cup.hp.com> rodr@hpindda.cup.hp.com (Rod Robertson) writes:
> )
> )
> )Last month someone posted a mini review on the Warlords demo.
> )I got it, I liked it, I want the the full version.
> )
> )I tried calling the company, which is not too far from here in 
> )Walnut Creek Ca. The first thing was that the area code had changed,
> )which happened sometime last year, then I was told that the number 
> )wasn't in service, I then called information and they didn't have
> )a listing for that company.
> )
> )The demo was posted back in August, does anybody know if this
> )company folded?
> 
> If this is warlords by SSG, they just put out a carrier game, so they're
> still around.  Dunno about any demo though - it might be a different game.

Yes SSG still exists but with the success of Warlords the Australian
company moved its US office to Florida.  Sorry I don't know where.  Maybe
someone who has bought Carrier Wars can give you the address.

----------------------------------------------
Ann Hopkins
ayh@wdl1.wdl.loral.com
----------------------------------------------
From: galenr@hpgrla.gr.hp.com (Galen Raben)
Date: Mon, 25 Jan 1993 20:52:54 GMT
Subject: Re: Reading joystick with Turbo Pascal
Organization: Hewlett-Packard, Greeley, CO
Newsgroups: comp.sys.ibm.pc.games

In comp.sys.ibm.pc.games, br326@cleveland.Freenet.Edu (Raphael Pungin) writes:

>Hi. I am writing a program in Turbo Pascal. This program needs the joystick
>input. Does anybody know how to read the state of the joystick buttons?
>Thanks,
>-- 

Here is a short TPU I found awhile back in comp.lang.pascal....
- Galen -

Unit Joystick ;
{ Note: works with ATs not original PCs, may work with XTs }
uses crt,dos;
var
   Joy_x1, Joy_y1, Joy_x2, Joy_Y2 : integer ;

procedure read_Joysticks(var jx1,jy1,jx2,jy2: integer) ;
var regs : registers;
begin
   fillChar(Regs,sizeof(regs),0); { clear all regs before intr call }
   regs.ah := $84; { joy fn }
   regs.dx := 1 ;  { read x & y val }
   intr($15,regs) ;
   jx1 := regs.ax ;
   jy1 := regs.bx ;
   jx2 := regs.cx ;
   jy2 := regs.dx ;
end ;

function read_joy_buttons : char ;
var regs : registers; temp : byte ;  rb : char ;
begin
   fill_char(Regs,sizeOf(regs),0) ;
   { regs.dx:= 0; }
   intr($15,Regs) ;
   temp := regs.al;
   case temp of
      224 : rb := 'A';
      208 : rb := 'B';
      176 : rb := 'C';
      112 : rb := 'D';
   else
      rb := '-'
   end ; { case }
   read_joy_buttons := rb
end ;
end. { Unit Joystick }
From: randall-joshua@yale.edu (Joshua E. Randall)
Newsgroups: comp.sys.ibm.pc.games
Subject: TECHHELP:  Dune2 - Slowdown Problems
Date: 27 Jan 1993 12:26:46 -0500
Organization: Yale University
Distribution: world
NNTP-Posting-Host: minerva.cis.yale.edu

Sometimes after I have been playing Dune2 for a while,
movement of units gets *really* slow, even if I am playing
on fastest.  The weird thing is that building is still as
fast as it "should" be.  I have tried saving, quitting, and
re-starting but the game is still slow.

Has anyone else experienced this problem?  If so, what (if
anything) did you do to solve it?

Configuration is:

386SX-16, 2 megs RAM, SoundBlaster (Basic) version 1.5, Logitech mouse

-- 
Joshua E. Randall                       randall-joshua@yale.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: W h a t   i s   O X Y D . Z I P ? ? ? ?
From: accdtr@vaxa.hofstra.edu
Date: 24 Jan 93 13:20:21 EST

In article <1993Jan21.214558.7395@gw.wmich.edu>, 300robot@gw.wmich.edu writes:
> Hello folks,
> 
> Can any of you tell me what kind of game OXYD.ZIP is ?
> I try to run the one from wuarchive, but it's freeze on its
> first title screen.
> Any clue ?
> 
> Thanks,
> Rudy.
----------------------------------------------------------------------------
It's a pretty stupid game - you need 4mb RAM with the EMS driver loaded in
order for it to work. Good thing I got it for free.
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@qualcom.qualcomm.com (Ron Dippold)
Subject: Re: On subject lines and kill files
Organization: Qualcomm, Inc., San Diego, CA
Date: Sat, 23 Jan 1993 03:05:25 GMT

erosenb@husc11.harvard.edu (Edward Rosenberg) writes:
>I recently thought of a possible way to fix this problem.  What if
>someone (who?) made up a FAQ-like list of abbreviations for as many
>games as possible (at least most of the common ones) and people
>posting used this list as a standard for game name abbreviations?
>This way, kill files would work a lot more often.

It would be nice, but people never do the subject line thing.  For
instance, by the "subject line suggestions" that already exist for
this group, these posts should probably have a "MISC:" in them.
-- 
If Starfleet Command had wanted you to have a life, we would have issued you
one.
Newsgroups: comp.sys.ibm.pc.games
From: dkelly@news.weeg.uiowa.edu (Dave Kelly)
Subject: Is there a crack for Tristan (pinball)?
Organization: University of Iowa, Iowa City, IA, USA
Date: Fri, 22 Jan 1993 02:23:27 GMT

Please mail me if you know of or know a location of a crack for Tristan.
From: J056600@LMSC5.IS.LMSC.LOCKHEED.COM
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Problems F-15 Strike Eagle II
Date: 25 Jan 93 16:42:56 GMT
Organization: Lockheed Missiles & Space Company, Inc.

In <1jvlgmINNj3i@charnel.ecst.csuchico.edu>:

>I've had this program for a few months now.  It had been working
>fine until a couple of weeks ago. I had been running it of the hard drive, and
>after just a few seconds into the game it stopped and sent me back to DOS.  I
>tried running the game off the original disks, and reinstalling the game- but
>neither of these ideas worked (the same problem occured every time).  I've
>tried the game many times using various missions, but after a few seconds into
>flight, sometimes 5 seconds other time maybe 10, the game just quits and sends
>me into DOS.  If anyone can help, please e-mail me or post.  Thanks a lot.

Did you recently upgrade to DOS 5?  Have you recently started using EMM386
or other expanded memory manager?

When I upgraded to DOS 5, I had the *exact* same problems you described.  The
"loadfix" command worked, but once I started using EMM386, *nothing* worked.
Try booting F15 II with a "plain-vanilla" boot disk with no memory managers.


Tim Irvin
******************************************************************************
This .sig meets Greenpeace requirements by using over 25% recycled pixels.
Newsgroups: comp.sys.ibm.pc.games
From: kra@cunixa.cc.columbia.edu (Kenneth R Aron)
Subject: RFD: csipg split
Organization: Columbia University
Distribution: usa
Date: Sat, 23 Jan 1993 17:22:54 GMT

>.action         6%
>.adventure     18%
>.crpg          43%
>.flight-sim    10%
>.strategic     12%
>.misc          11%

>That is six groups.  A good sized split, but not unwieldy.
>Even taking into account the errors I undoubtedly made in
>collecting this data, I feel that these six groups are a
>good, solid division.

>-- 
>Joshua E. Randall                       randall-joshua@yale.edu

Finally!  An _organized_ approach to this mess.  If people insist
on a split, a small, researched split like this is the way.  You
don't want to flood the Internet with many groups.  Personally, I
think .adventure and .crpg should be one group, but hell, I won't
subscribe to either anyway...

Let's send this to a vote and get it over with already!

Ken

Kenneth R. Aron                 NYS EMT-Defibrillation            | |  / /
kra@cunixa.cc.columbia.edu      Columbia Area Volunteer Ambulance | |/ / 
                                Columbia University, NYC          | |\ \
"EMTs do it with patience"                                        | |  \ \
From: ahu@remus.rutgers.edu (Alex T. Hu)
Newsgroups: comp.sys.ibm.pc.games
Subject: another question on Wiz7
Date: 28 Jan 93 14:32:22 GMT
Organization: Rutgers Univ., New Brunswick, N.J.


Does anyone know where the Wilkum globe is? (And anything else needed
to power the boat) I've done all I can without a boat, A quick answer
would be much appreciated...

Also, I found an interesting weapon, the Cane of Corpus (its a 12-42
multiple special attack weapon).  I got it by killing old Blindmeis
(and when I talked to the Sir-tech hint people about killing the old
rat, they said "sure, go right ahead".  So I guess there's no harm in
taking a nice weapon...  The only thing is you need a fairy ninja
(which I luckily had...) to use the damn thing...  Its the best weapon
I've found so far...

Thanks for the hint in advance...
Alex
Newsgroups: comp.sys.ibm.pc.games
From: O1TCD@VM1.CC.UAKRON.EDU
Subject: Re: Quest for Glory III
Organization: The University of Akron
Date: Sun, 24 Jan 1993 21:14:27 GMT

In article <1993Jan24.203026.1529@ttinews.tti.com>
svirsky@tti.com (Bill Svirsky) writes:
 
>
>Paul Conrad Stark Jr. (starkp@rs6008.ecs.rpi.edu) wrote:
>: I have been wandering around the map for three days a
>: I can't find the flower in the jungle to give the
>: leopardwoman as the gift of friendship.  Can anyone
>: Give me a hint?
>
>*** SPOILER ALERT!!!
>
>Maybe the game is different for different characters. As a paladin,
>I didn't give the leopardwoman a flower. The physical gifts I gave
>her were:
>
>
>
>beads, leopard carving, a long dagger.
>
>There was 1 other gift I gave her:
>
>
>
>the gift of trust.
>
>
>
>Trust her enough to release her, then head for the jungle.
>
>--
>Bill Svirsky  svirsky@tti.com, Compuserve:72137,1547
>..!{philabs,psivax,pyramid,quad1,rdlvax,retix,rutgers}!soldev!svirsky
>
>"There's never enough time to do all the nothing you want"  Calvin & Hobbes
 
All I gave her were the beads (gift of beauty) , the carving (gift of
friendship) and her freedom (gift of trust). Then I headed for the
jungle.  (I didn't need to give her my knife. Thought I would probably
need it later - even though I played as a magic user).
 
CHRIS DICKENS                    O1TCD@VM1.CC.UAKRON.EDU
COMPUTER OPERATIONS
UNIVERSITY OF AKRON
Newsgroups: comp.sys.ibm.pc.games
From: sas52992@uxa.cso.uiuc.edu (Sanjay Ashok Sheth)
Subject: Re: STAR CONTROL II cheat?
Organization: University of Illinois at Urbana
Date: Tue, 26 Jan 1993 23:54:17 GMT

ftw33616@uxa.cso.uiuc.edu (.) writes:

>s30683v@taltta.hut.fi (Timo Johannes Talasmaa) writes:

>>Has anybody got a cheat for Star Control II? I am tired of collecting
>>minerals and biodata just to get the game going.

You want money really really fast? 1 step.

(1) when you are in the starbase and buying modules, sell off all your planet
landers and then keep selling them. It will WRAP around to 200 some landers.
Just keep selling them until you are back down to about 10 or so and you should
have about 100,000+ RU's. If you ever run out, just do it again. Just a little
useful bug in the program.


>You want money fast?  2 steps.

>(1)  restart the game.  buy fuel.
>(2)  go to Gamma Krueger.  get 4 pkunk ships, and then sell them for 8000.
>(3)  with the cash, go visit the 10 rainbow worlds, getting 5000 credits
>     from the melmourne trader
>(4)  get all the new technology, and read the information about races until
>     the melmourne tells you about the 'deep children'.  (I think that is a
>     requirement)  

>if you want to read all the info, save the game, and then read it all, then
>reload

>(5)  go home.  stock up on fuel tanks.  go visit the trader, use your credits
>     on fuel.  go home.  sell all the fuel.  go back to the trader.  repeat
>     until you are out of credits.

>(6)  you should have _plenty_ of cash.  if not, then stock up on Helbourne
>     cannons, shiva batteries, and ATS.  go hunt urquan.  (cake.  takes
>     what......  3 shots each?)

>and there ya go.  plenty of cash in no time.


-- 

-------------------------------------------------------------------------
Sanjay Sheth                       Whenever science makes a discovery,
Physics/C.S. Major                 the devil grabs it while the angels 
Newsgroups: comp.sys.ibm.pc.games
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: Warlords, Company Exist Anymore?
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Date: Tue, 26 Jan 1993 01:13:56 GMT

In article <123930066@hpindda.cup.hp.com> rodr@hpindda.cup.hp.com (Rod Robertson) writes:
)
)
)Last month someone posted a mini review on the Warlords demo.
)I got it, I liked it, I want the the full version.
)
)I tried calling the company, which is not too far from here in 
)Walnut Creek Ca. The first thing was that the area code had changed,
)which happened sometime last year, then I was told that the number 
)wasn't in service, I then called information and they didn't have
)a listing for that company.
)
)The demo was posted back in August, does anybody know if this
)company folded?

If this is warlords by SSG, they just put out a carrier game, so they're
still around.  Dunno about any demo though - it might be a different game.

From: jferra@leotech.mv.com (Jim Ferraiolo)
Sender: uucp@leotech.mv.com
Newsgroups: comp.sys.ibm.pc.games
Subject: Vgaplanets: What is it?
Date: Thu, 21 Jan 1993 17:24:56

What is this VGAplanets game I have been hearing so much about? From
what I have been reading, it seems its a strategy game played over
the
net. But how? I am terribly interested, but I don't know how to get
involved in it. I do not have FTP, telnet or anything. Just mail. Can
the game be played this way? I'd like to receive a starter kit with
instructions and whatever I need to know! Please e-mail me if you can
help, and if there's some UUENCODED stuff for the game, please send
that
along as well. Thanks.


 * Origin: Leo Technology (603)432-2517/432-0922 (HST/V32)
(1:132/189)
From: rkimmel@stein.u.washington.edu (Robert Kimmel)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: X-wing
Date: 21 Jan 1993 13:19:53 GMT
Organization: University of Washington, Seattle
NNTP-Posting-Host: stein.u.washington.edu

In article <4660@sicsun.epfl.ch> guglielmetti@elia.epfl.ch (Philippe Guglielmetti) writes:
>Remember that computing power is not all. You can do most of the work (3D
>rendering) by using optimized graphics accelerators. In the PC world we
>have only 2D (drawing) accelerators, but Silicon graphics and similar
>machines with a z-buffer, transparency buffer and hard-wired Phong
>shading are still too expensive. Remember that a PC still has to use the
>CPU for each pixel moving around. There's a lot to do in the area of
>low-cost graphics accelerators instead of just increasing the CPU power 
>(and bus bandwidth...).
>Have a look of what a 7Mhz 68000 based Amiga can do and you'll undertand
>that adding a blitter and hardware sprites can make some (2D) games look
>better than on the latest 486.
>Bye
>              _#      **MMp     g#00   `N##0"    _agN#0P0N#           _#L
>             g##       jN##    j##F     J##    _dN0"      "          g##L
>           _#]##      _0 ##L  jN##F     ###   g#0"                 _03##L
>          gE_j##      #  0## jF ##F    j##F  j##     ______       gE_j##L
>        _0"""N##     d"  J##L0  ##F    0##   0##     "9##F"     _0"""5##L
>      _gF    ]##    jF    ##0   ##F    ##F   `##k     d##     _gF    j##L
>    _g#_    _j##L__g#__   ]N  _j##L_ _d##L_   `#Nh___g#N'   _g#_    _j##L_
>   `""""    """""'""""'    "  """""" """"""      """""""   `""""    """"""





  But what he forgot to mention is that the game market for Amigas are
   DYING!!!!!!!!!!!!!!!!!!!!
 
 But other then that, Amigas are sweet graphics machines, but as I program
in the PC enviorment, I'll stick with my 486.
From: dudek@acsu.buffalo.edu (The Cybard=)
Newsgroups: comp.sys.ibm.pc.games
Subject: REVIEW:  SimCity for Windows
Summary: Brief review of Maxis's SimCity for MS-Windows
Keywords: SimCity, Sim, Maxis, Windows
Date: 26 Jan 93 03:10:21 GMT
Organization: UB

I just received SC for Windows over break, and I thought I would review it
for the benefit of all you people who were considering the upgrade or an
outright purchase.

First of all, let me describe the machine I'm running it on for you.  I
have an Insight 486DX-33, SpeedStar24 (not the 24X) graphics card,
MS-compatible mouse, and SoundBlaster (which this game makes no use of).  I
run Windows 3.1 in 1024x768x256 mode on a 14" TVM monitor.

In my opinion, this is how the game should have been in the first place.
The annoying RED SHEET is gone.  No more accidental scrolling occurs when
the mouse cursor is at the edge of the screen.  There are 5 "bookmarks" to
mark your place in the city.  There is finally enough room on the screen to
display the map and the city simultaneously.  All windows, graphs and tools
float so that you can arrange them any way you want.  A convenient tool-bar
gives easy access to all the options, although Maxis kept the old DOS menus
for you stubborn folks.  

The graphics remain the same as the DOS version.  The Ancient Cities and
Future Cities graphics sets work with the Windows versions as well.  If you
run windows at a higher resolution (I run mine at 1024x768), you can
display a larger portion of the city at a time.  The Terrain Editor must be
run out of a full-screen DOS shell.  (If anyone figures out how to run it
in a window, please let us know!)

The sound is much improved, but there is no sound card support at all.
They have a music selection which can play out of the PC speaker, but it is
rather lame and gets on the ol' nerves.

One nice feature of the Windows version, is that you can run it in the
background while you have real work to do, and check up on it once and a
while.

In conclusion, the Windows version was well worth the $20 upgrade price,
and is a better version of the classic.  I also would say it is the best
game I've ever seen run under Windows.


-- 
David Thomas Dudek /  v098pwxs@ubvms.bitnet     \     __   _ The Cybard
 State University / dudek@sun.acsu.buffalo.edu   \   /  `-' )      ,,, 
   of New York   / "If music be the food of love, \  | | ()|||||||[:::}
    @ Buffalo   /   play on!" - Wm. Shakespeare    \ `__.-._)      '''
From: goyal@utdallas.edu (MOHIT K GOYAL)
Newsgroups: comp.sys.ibm.pc.games
Subject: Looking for FPSF & KQVI
Date: 24 Jan 93 21:10:57 GMT
Article-I.D.: utdallas.C1DMuA.KHt
Organization: Univ. of Texas at Dallas

If you are selling a copy of:

Front Page Sports : Football

or

King's Quest VI

Please email me.

Thanks.
From: tozz@hpindda.cup.hp.com (Bob Tausworthe)
Date: Mon, 25 Jan 1993 19:13:18 GMT
Subject: Re: UW2 mages academy help please
Organization: HP Information Networks, Cupertino, CA
Newsgroups: comp.sys.ibm.pc.games

>I'm stuck in the mages academy, and would appreciate some help. I'm at
>the part where there are 3 switches with pressure plates in front of
>them, and in an adjacent room there's a chain that when pulled doesn't
>open the porticullis but summons a skeleton instead. What's the combination
>for the plate?

You want all switches up. If you notice the pressure plates cause switches
to go down. What did I do? Not step on them!

I used a pole to active the switches while standing on the far side of the 
pressure plates. Seemed to work fine. I also belive there is a pole in
the room. Hmmm....

>
>Also, a couple of other questions:
>Can you open the double doors on the first level of the goblin tower?

I haven't figured out how yet. 

>Where do I get the key to the red building in the ice world, its the only
>door there I couldn't pick.

I never found keys to any doors in the lost city. I either picked the locks,
bashed in the doors, or used an "Open" spell on them.

			       tozz
From: martin@rbg.informatik.th-darmstadt.de (Martin Dietz)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Police Quest III question
Date: 27 Jan 1993 16:00:33 GMT
Organization: TU Darmstadt
Distribution: world
NNTP-Posting-Host: rbhp17.rbg.informatik.th-darmstadt.de

In article <1jniipINNgn9@iskut.ucs.ubc.ca>, NOEL@ERICH.TRIUMF.CA (GIFFIN,NOEL) writes:
> 	Anybody have the solutionl to the problem on day 4 when you get the
> hint to use your computer to solve for a pattern in the crimes committed.
> I know what the pattern is even though I only have 4 crimes.  The location
> of the last one should be obvious. But no matter what crimes I plot and 
> in what order it never lets me beyond this point.  I have been out and
> searched the predicted areas in the car but it never lets me out.  Have I
> missed a crime somewhere?  

There is one exact point you have to put your last cross to. It's on the most
northern street a little bit more right as you think. Try a little bit and if
you succeed, there will be a message like "the pattern forms a perfect
pentagram".

It's long ago I played it, so I can't tell you the exact place, but I know that
I tried at least 30 locations at that street, so keep trying.

Martin