Newsgroups: rec.games.frp.misc
Subject: Re: SRII PhysAds
From: tmont@cerc.wvu.wvnet.edu (Todd Montgomery)
Date: Sun, 24 Jan 1993 06:01:33 GMT
Organization: Concurrent Engineering Research Center
Keywords: Physical Adept Abilities
Summary: Rules Clarification

Subject: Re: SRII PhysAds
Newsgroups: rec.games.frp.misc
Keywords: Physical Adept Abilities
Summary: rules Clarification

In article <uplink.727775434@cwis>, uplink@cwis.unomaha.edu (uplink 2099) writes:
> tmont@cerc.wvu.wvnet.edu (Todd Montgomery) writes:
> 
> >Dicoted(tm) Weapons? A  Dicoted(tm)  Combat Axe  for a troll?   NUYEN,
> >NUYEN,  need I  say it again? NUYEN. I  think to balance the  game and
> >make it so that  people didn't all have  Dicoted(tm) weapons  the SRII
> >people used availability. I  can't remember the exact availability for
> >Dicote(tm), but I do think  it's kind of  high. Then what in the slums
> >of Seattle is a troll leader of some two-bit  street gang doing with a
> >Dicoted(tm) battle axe?
> 
> 	Oh, come on.  Dicote is only so much per 100 square cm, right?
> According to the illustration of the Wallacher Combat Axe in Street
> Sam Catalog, the blade is thin, with the inside gone.  I thing one
> application of Dicote will suffice for the axe.  And as for being the
> leader of a "two-bit" street gang, I said that he was the leader of a
> PhysAd circle.  (I think.)  This is NOT I repeat NOT just a "two-bit"
> Street Gang.  If it's two-bit to you then you play at a much higher 
> level than we do around here.
> 
> >How do you get 12 successes from 18 dice with a Target Number  (TN) of
> >4.  With a TN of 4 you need a 4, 5, or 6 on  a D6. 3  out of  6 chance
> >for that.   Gee  thats 50% chance  isn't it. 50% of 18  is 9. Gee only
> >nine successes.
> 
> 	The way I always have figured it (non-mathematically, but it's 
> always worked for me), you can always get a target number if you
> have more dice.  And the number of dice over the target number is the
> amount of successes you will have.  This is seen thusly:  Say I have 
> a skill of 10, and a target number of 4.  I roll my dice and they come
> up:
>    1   2   3   4   5   6+1   6+2   6+3   6+4   6+5
> 	According to your system, I'd have 5 successes.  According to mine,
> I'd have 7.
> 

With your system you could not get a 5 on 4 dice. With mine you have
a 2 in 6 chance, or 33%. Just use a LITTLE statistics. Just the basics.

> [useless stuff deleted]
> 
> 	Look chummer.  We were trying to make a point that a physical adept
> could go toe-to-toe against a street samurai.  Tactics are another point
> entirely.  Ambushes, by the way, are NOT tactics in my book.  Anyone can
> set up an ambush.  If the mage in your game was stupid enough to walk into
> one (didn't have his detect life up, obviously), then he deserved to be
> fragged.
> 
> uplink
>  

Range on Detect Life is short compared to rifles with sights.

And a little more math.
100 cm^2 is just an area 10 cm x 10 cm. A combat axe would be, taking
a look at the size comparison in the SSC troll street sam with an axe,
about 1.5 m^2. That is 1.5 X 100 X 100 cm^2 or 15,000 cm^2. At 1000 Nuyen
per 100 cm^2. That means your axe would cost 150,000 Nuyen. Now I have
, admittedly no concept of how you have this gang of yours is set-up in 
your world, but I don't have a troll street ganger who lives in the sewer
carry around a 150,000 Nuyen axe. Now I do have an articulate street sam
troll who wears a Superman Outfit under his clothes because a little old
lady thought he was such a nice, _TALL_ young man. But that is a different
story. I try to forget the suit... Now admittedly a street ganger typically
has a good bit of money and cyberware, but a 150,000 Nuyen axe. He might just
have a problem keeping that when he is asleep if he is not careful. I have
known ACTUAL Street Gang members in real life and they would NOT think twice
about geeking a friend if it was for $150,000, leader or not.

And about tactics, In a REAL Role-playing game, Tactics are the real subject.
Stats are for munchkins.

-- Quiktek
tmont@cerc.wvu.wvnet.edu

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