HDTenEightyP/NetNews huggingface dataset:
From: scoh@ac.dal.ca
Newsgroups: comp.sys.ibm.pc.games
Subject: newsgroup
Date: 3 Jan 93 17:14:14 -0400
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

Hello everyone.. Can someone help me with a question..
What options do you use with SBOS to get Power Monger to work with Sound and
Sound Effex? This is for the Gravis Ultrasound....

Newsgroups: comp.sys.ibm.pc.games
From: menchett@pyramid.unr.edu (Peter J Menchetti)
Subject: Stunt Island films and sets avail on wuarchive
Organization: University of Nevada, Reno  Department of Computer Science
Date: Sun, 3 Jan 1993 09:17:41 GMT
Distribution: usa
X-Posted-From: pyramid.cs.unr.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

There is a new directory on wuarchive in pub/MSDOS_UPLOADS called SI_film
where sets and films made with Stunt Island can be downloaded. The si_ftbal
set made by Phil Verghese is pretty cool! (took me 7 takes) Personally, I
have a film collection posted... no sets, but theyre interesting to watch.

Someone put a message in this directory saying that the .all files were
needed... You don't need those if you have the program! If you just want to 
watch, you're missing out, because the program's really excellent. (Plus,
the films probably are better appreciated by one who has actually tried making
them!) (Plus Plus, the .all files are large and a pain in the ass to make)

So go ftp it already!
From: lewis@oasys.dt.navy.mil (William Lewis)
Newsgroups: comp.sys.ibm.pc.games
Subject: Contraption Jack, new game, new questions
Date: 28 Dec 92 13:59:14 GMT
Reply-To: lewis@oasys.dt.navy.mil (William Lewis)
Organization: Carderock Division, NSWC, Bethesda, MD

I just got a game for christmas called "Contraption Zack"
It's pretty neat so far, but I think it's got a few bugs, the disk I
have has a version number 1.0.0 and the guy at the software store told
my girlfriend that it was a brand new release.  The game is a character
that is a new employee to the Gaget Co., with a tools box full of expensive
tools. Zack's fellow employees quickly "borrow" his tools because he's
the new guy. You job is to traverse the plant and reaquire the tools
needed to "fix" broken things around the plant, or fix things that enable
you to traverse some areas.  The manual is the Employee handbook.

First of all it's got the "Mindscape" name and logo on it as well as
the "Software Toolworks" logo, does anyone have an email address for
this company? (companies?)

The problems I've encountered with this game so far have been:

1. I couldn't get zack to jump on the buttons when trying to use the
keyboard as the controller

2. During play, the game will periodically dump you out to an "Automatic
play" Mode (demo) which is annoying.

3. I can't get the joystick to work unless I recalibrated it every time
I started the game (I'm using a CH Flight stick, and the CH automatic
card)

4. a saved game only restarts you at the beginning of a level, without
any of the tools you've reaquired. This I'm sure was done on purpose
to increase the game's difficulty because there are only 7 levels (which
are far too few)

5. I've gotten to level 4 but couldn't get any further, there seems to be
an access problem to one of the switches that prevents you from aquiring
ANY tools, I'll try it again later tonight and see if I've missed anything.
(but I doubt it)

I think this game shows promise, It's interesting and has been challenging
to a point, but not overwelmingly challenging.  The manual was written
for the game, in the game terms, It really doesn't give you any or the
hardware setup, or preferred memory manager requirements, (It bugged
when using QEMM), there's an included quick reference card with a few
REAL instructions, probably an afterthought.

anybody out there have this?
Does anybody have a Higher version #? (higher than 1.0.0?)

Has anyone gotten beyond level 4?

Any and all answers, hints etc, please post, and/or email.

Thanks

Bill (lewis@oasys.dt.navy.mil)
Newsgroups: comp.sys.ibm.pc.games
From: mkangas@vipunen.hut.fi (Markku T T Kangas)
Subject: Re: Aces of the Pacific : WW2 1946 problem
Organization: Helsinki University of Technology, Finland
Distribution: comp.sys.ibm.pc.games
Date: 30 Dec 92 08:28:18


Hi (again)

Thanks to all those who e-mailed me suggestions and help to my "save tape"
problem in AOTP + WW2 1946. But...the problems still exists. However, after
more experimenting I noticed that the problem seems to exist only with
training missions. With all other mission types I tried, the "save tape"
feature works OK.

I have now tried different configurations, with and without SoundBlaster,
with 386MAX and EMM386, and also with the boot disk generated by AOTP.
I have also tried it on two quite different PCs.

So, any more suggestions and/or comments?

    Markku K.
Newsgroups: comp.sys.ibm.pc.games
From: law40001@nusunix1.nus.sg (CHENG KWONG WING)
Subject: Re: WCII+486=too fast
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Thu, 31 Dec 1992 01:51:00 GMT



A friend of my slowed it down by turning off the turbo and the cache
memory (I think). 
    
Hope it helps
:wq
ilk

--
--
____________________   .    .   __         . 
\______NCC_1701_____|) .____.--"--"---._____ 
             ||      /-----._________.----/  
     /=======||====/___/       "--"          
   . \==\____________|(-                .   
Newsgroups: comp.sys.ibm.pc.games
From: rdr@beta.lanl.gov (Robby Russell)
Subject: EOB I
Keywords: EOB, level-12, key room
Organization: Los Alamos National Laboratory
Distribution: na
Date: Fri, 1 Jan 1993 04:38:53 GMT

  
  Hope everyone had a pleasant holiday season.

  I am stuck playing EOB I on level-11.  I can not get to level-12.
I found a portal that needs something round to activate it .. a shield?
Nothing I have found so far will activate this portal.  I must be missing
something.

  There is a hidden room on level-11 that I have not been in.  The room
of the key has not revealed it's secret to me.  

  I would appreciate any assistance or hints.  I would like to finish this
game before going back to the salt-mines (work).  

  Thanks, and wishing all a Happy New Year.

    Robby
 
-- 
* Robby D. Russell                         Internet:   rdr@beta.lanl.gov
* X-6 Radiation Transport                  MS-B226     505-667-1404
* Los Alamos National Laboratory           Box 1663
* Los Alamos, New Mexico   87745 
-- 
Newsgroups: comp.sys.ibm.pc.games
From: stt@mits.mdata.fi (Seppo Ikonen)
Subject: Re: MM3: best party
Organization: Microdata Oy, Helsinki, Finland
Date: Tue, 22 Dec 1992 00:06:49 GMT
Keywords: MM3 Might Magic

In article <1992Dec20.185039.14984@nttor.uucp> chuck@nttor.uucp (Chuck Cote) writes:
>Could anyone tell me what they thinks is the best choice of the 6
>character classes to adventure with in Might and Magic III and why?
>
Best advce is: forget the game (too many bugs) (ie. you can drown with levitate on, broblem with saving (ok, it's amiga but..) and you'll soon have an cleric with lvl 127 who dies when someone shouts "hang 'em high"), and it's nearlu impossible with it's nice monsters (ie. knights who hit over 1000 hp damage, elemental bosses, who destroy you with single blow, spellpoints overflow back to zero...) 

>Also, is it worth it to hire someone to adventure with you or just
>forget it and get the higher experience from not having to split it
>7 ways?  If hirelings are usefull, who and when?
>
Can't remember, sorry.

>I always find that the choice of characters is key to the style and
>mood of the game, and like to hear what other players think.      
>
Yes, But spells is the key, as usual.. without them, you're history.
--
---------------------------------------------------------------------------
I Seppo Ikonen - Stt@Mits.mdata.fi /   Suomella menee huonosti,           I
I                                      apuasi verottajalle kaivataan. -SI I
---------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: kwu@nyx.cs.du.edu (Kaifu Wu)
Subject: U7 help needed
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Sat, 2 Jan 93 07:48:52 GMT

	Can someone tell me where to find the magic carpet?  It's
supposedly somewhere in the serpent's spine but so far i have no luck
finding it.  Thanks!


Newsgroups: comp.sys.ibm.pc.games
From: jgreely@morganucodon.cis.ohio-state.edu (J Greely)
Subject: Re: want Wing Commander cheat
Originator: jgreely@morganucodon.cis.ohio-state.edu
Organization: Ohio State University Computer and Information Science
	<1992Dec27.161824.17685@cbnewsh.cb.att.com>
Distribution: usa
Date: Tue, 29 Dec 1992 21:42:37 GMT

In article <1992Dec27.161824.17685@cbnewsh.cb.att.com> twb@cbnewsh.cb.att.com
 (thomas.w.beattie) writes:
>Here is a description of the various cheats for Wing Commander.
>Any others?

Under WC, at least, you can preview all of the cinematic screens with:
	wc Origin w#
Scenes related to a particular mission (such as briefings) require the
addition of the series/mission numbers (s# m# w#).  Scene numbers go
up to about 25.

>Command line parameters:
>WC Origin
>SM2 Origin

The s#, m#, and -k options also work for WC and SM2.  Adding a
trailing "l" option to the command line gives you a single mission
only, without asking copy-protection questions.
-- 
J Greely (jgreely@cis.ohio-state.edu; osu-cis!jgreely)
Newsgroups: comp.sys.ibm.pc.games
Subject: World Tennis Championships
From: hempel_j@kosmos.wcc.govt.nz
Date: 29 Dec 1992 04:27:10 GMT
Reply-To: hempel_j@kosmos.wcc.govt.nz
Organization: Wellington City Council (Public Access), Wgtn, Nz
NNTP-Posting-Host: kosmos.wcc.govt.nz

I'm after someone who has the above game and wants to sell it.
Please e-mail me if interested and include a price that INCLUDES postage
to New Zealand. (Please state what currency this price is in)

Thanks in anticipation,
John Hempel.
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Free Sierra games!
From: tatakamoto@vmsb.is.csupomona.edu (Teri Takamoto)
Date: 2 Jan 93 00:26:25 PST
Reply-To: tatakamoto@csupomona.edu
Distribution: world
Organization: California State Polytechnic University, Pomona
Keywords: Sierra, Sprint, Space Quest V
Summary: Sierra + Sprint collaboration?
Nntp-Posting-User: tatakamoto

In article <1i2ctmINNa06@usenet.INS.CWRU.Edu>, at608@cleveland.Freenet.Edu (Bob Rogers) writes: 
> In a previous article, lestrade@Ra.MsState.Edu (John Patrick Lestrade) says:
> 
>>I am completely new to this group, so excuse me if this is old news but:
>>I just switched from AT&T to Sprint -- because I hate AT&T commercials
>>and I am getting 2 free Sierra games!!
>
> What Sprint and Sierra don't tell you up front is that you must use a minimum
> amount of long distance time to qualify for the second game.

     It gets even more interesting...this is from the Questbusters
newsletter (Jan. 1993 issue):
     "'Space Quest V:  The Next Mutation', will have 'ads' for Sprint.  The
phone company's logo will appear on high-tech communications gear used by
Roger Wilco.  What next--Air Force recruiting ads in 'Aces of the Pacific?'"
-- 
--------------------------------------------------------------------------
|  Teri Takamoto        California State Polytechnic University, Pomona  |
|  Senior Computer Operator                   Computing Resource Center  |
|  tatakamoto@csupomona.edu               (this .sig is *not* quotable)  |
--------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Subject: Re: Please!  I GOTTA have some help on Future Wars!  *spoiler*
Organization: North Carolina State University, Project Eos
Date: Mon, 28 Dec 1992 06:34:51 GMT

I tried e-mailing you, but it bounced.

Brian


-- 
| Brian Pipa              | Doing nothing is the hardest thing in      |
| bkpipa@eos.ncsu.edu     | the world because you can't stop and rest. |
| NCSU - Raleigh, NC USA  |      from THE ELFIN SHIP by James Blaylock |
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: U7 Patch Location
From: morgan@arc.ab.ca (Sean Morgan)
Date: 21 Dec 92 09:01:06 MDT
Distribution: world
Organization: Alberta Research Council

In article <xxxxxxx.1.724517560@sander.lockheed.com>
xxxxxxx@sander.lockheed.com (xxxxxxx xx xxxxxxx) writes:
>I bought version 3.0, which I updated with a patch to version 3.1.  However, 
>someone mentioned that a patch to V3.4 is available.
>
>Is there an ftp site where I can find this?
>
>Please post the answer, as my incoming email is somewhat screwed up. Thanks.
>Jeff Reuter, Lockheed Sanders, 603-885-8302

Try ftping cs.uwp.edu.  u7patch.arj is in pub/msdos/romulus/cracks.

Lots o' patches, cracks & hints at this site.
-----------------+------------------------------
Sean Morgan      |  ALBERTA  6815 - 8 Street N.E.
                 | RESEARCH  Calgary, AB, Canada
morgan@arc.ab.ca |  COUNCIL  T2E 7H7

Newsgroups: comp.sys.ibm.pc.games
From: robert@alkymi.unit.no (Robert Schmidt)
Subject: TIM final level password: (spoiler)
Organization: Norwegian Institute of Technology
Date: Tue, 22 Dec 92 15:24:19 GMT


Here's the last password in Incredible Machine, just in case you're 
stuck.  Entering this lets you select freely among all puzzles.

*SPOILER AHEAD*























































GULF

robert@solan.unit.no
Newsgroups: comp.sys.ibm.pc.games
From: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Subject: Re: Do _NOT_ upload sf2 to ftp.ulowell.edu!!!
Organization: North Carolina State University, Project Eos
Date: Mon, 21 Dec 1992 21:27:20 GMT

In article <BzM5x9.sy@ulowell.ulowell.edu> oneill@cs.ulowell.edu (Brian 'Doc' O'Neill) writes:
>Please people, do not continue uploading any of the sf2 files to
>ftp.ulowell.edu. I am not accepting them. Until I get something from CAPCOM
>saying it is OK for it to be distributed, it will not be allowed on
>ftp.ulowell.edu.
>
>=======================================================================
>Brian O'Neill - Systems Manager, Computer Science 	 (508) 934-3645
>University of Massachusetts at Lowell
>Internet: oneill@ulowell.edu		Moderator, comp.binaries.ibm.pc

Sorry! I just uploaded them :(
I won't do it again.
I see your point.
This probably IS a copyright infringement.

Why doesn't he change the graphics, characters, etc.
like Bob Igo (I think) said?
There are plenty of other arcade fighting games that are VERY similar
to SF2.

OH WELL!!

-- 
==================================================================
| Brian Pipa              | Oh fruddled gruntbuggly,             |
| bkpipa@eos.ncsu.edu     |   thy nacturations are to me....   |
==================================================================

Newsgroups: comp.sys.ibm.pc.games
From: markp@microsoft.com (Mark Pennington)
Subject: Re: Catacomb ABYSS
Date: 22 Dec 92 16:18:24 GMT
Organization: Somewhere in time and space
Keywords: WON Nemesis

In article <qeo1VB2w165w@ersys.edmonton.ab.ca> pjb@ersys.edmonton.ab.ca (Paul Bolle) writes:
>- Anyone know a free continuation of Castle of the Wind?
>- 
>Castle of the Winds? If you find one, please let me know. I loved the 
>first part. This Catacomb Abyss 13, is it for Windows? If so, where can I 
>get it?

Catacomb Abyss is not a Windows games.  It is sometimes available up on
waurchive.wustl.edu and sometimes on the ulowell server:  129.63.17.1
Actually, I think the ulowell site is a bit more stable.  Files don't
vanish there and other such annoyances.

Castle of the Winds is also found on ulowell in the /msdos/Games/Epic
directory.  It is a shareware game, very well done.  I believe version
1.1 is there now.  Part 2 is only available to registered users.
Well worth the cost.  Scores of new monsters, magic items, loactions.
The dungeon alone is over 20 levels deep!

Speaking of waurchive, is it down for good?  I am getting an unknown
host error when I try to FTP there.


-- 
Commit Random Kindness and Senseless Acts of Beauty
From: det@bigbootay.sw.stratus.com (David Toland)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Pool of Radiance - Kobold Caves?
Date: 26 Dec 1992 19:29:11 GMT
Organization: Stratus Computer, Software Engineering
NNTP-Posting-Host: bigbootay.sw.stratus.com

In article <1992Dec25.135601.1@max.u.washington.edu> santoram@max.u.washington.edu writes:
>
> 
>Where do I find the Kobold Caves and the Nomad Camp in Pool of
>Radiance? I've completely cleared the city except for Stojanow Gate
>and Valjevo Castle, and I have no idea where to find either the
>Kobolds or the Nomads.
>
>And if someone could point me towards a hint/solve file for the
>remainder of the Gold Box series, I'd be pleased.


**MINOR SPOILERS ***



It sounds like you haven't discovered the wilderness at all.  You
are not limited to the city at all, there are several commissions
that can be fulfilled only by exploring the wilderness.  There
is the pyramid up the Stojanow River, and there is another river
just to the east.  Both the nomads and the kobold caves are near
the head of that river.  There are at least 3 other wilderness
commissions that come to mind as well.

SSI does sell hint books for the Gold Box series, or you can
post here for specifics.

-- 
--------------------------------------------------------------------------
All opinions are MINE MINE MINE, and not necessarily anyone else's.
det@phlan.sw.stratus.com   |  "Laddie, you'll be needin' something to wash
                           |  that doon with."
From: tsornas@dec5.ulb.ac.be (Thierry Sornasse)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Sherlock Holmes: unable to open Anna's door
Date: 29 Dec 92 14:10:37 GMT
Distribution: comp.sys.ibm.pc.games
Organization: Free University Brussels  - Belgium -  Department of Molecular Biology

Dir Mr Holmes,

It looks to me like you have jump over some clues. Did you visit Mr Caruso ?
If it is not the case, you can find him with the info given by the rugby player.

Therry "Dr Watson" Sornasse
From: mcl1@ee.pitt.edu (Students of John Chiasson)
Newsgroups: comp.sys.ibm.pc.games
Subject: KQ6 help
Date: 26 Dec 92 20:44:02 GMT
Distribution: na
Organization: University of Pittsburgh, E.E. Dept.

Possible Spoilers




Can someone tell me how to get past the minotar (sp?)?  If it involves
the berries, can you tell me how to get these.  I remembered seeing
a post on this subject a while ago, but cannot get the back posts.

thanks bob
email if you want

Newsgroups: comp.sys.ibm.pc.games
From: ptb@newt.phys.unsw.edu.au (sIR pATRICK OF bURKE)
Subject: wizardry 7 help/opinions (poss. SPOILERS)
Keywords: flowers, five, what, characters, classes
Organization: University of New South Wales
Date: Sun, 27 Dec 1992 15:28:19 GMT

	Possible SPOILERS...



























 I've just collected the 5 flowers Xen Xheng sent me to collect, and I
was wondering what to do with them. I read his note, but I can't seem to
mix them... or at least, the note seems to say mix the 4 others with the
dahlia, but it won't allow it. After I mix the other 4, I get an "orchid
ambrosia". What is the significance/use of this?

	On a more open subject, what should I do about character
classes? That is, should I change, or shouldn't I? I have a
fighter, ranger, thief, priest, alchemist and mage all in their original
classes at level 12/13. I am having no problems, at least at the moment,
however I can't be all that far into the game judging by what other
people are writing! Should I change or should I stay? I like my stats
just as they are :-) (Except for my fighter, with a personality of 7,
but what do you expect from a lizardman?)

Thanks,


-------------------------+----------------------------+------------------------
sIR pATRICK OF bURKE     | Gnomes are elves who've    | Gone Chopin. Back in
ptb@newt.phys.unsw.edu.au| kicked the hobbit.         | 5 minuets. Offenbach
Uni. of New South Wales +------------------------------------+ sooner.   
Australia.              | S.U.D.S.-Sudden Unix Death Syndrome|   
------------------------+------------------------------------+-What a Bohr!----
From: john@rathe.cs.umn.edu (John Dassow)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: want Wing Commander cheat
Date: 25 Dec 92 09:48:59 GMT
Organization: House of Spatula


	Thanx for the tip, but I weaseled the info I needed out of a fiend of mine. It turns out that if you type:

	wc Origin -k

when you start the game, you're ship becomes completely invunerable.  You can
take as many hits as you want and you won't die.  In fact I found the best
stradegy( if you could call it that) to use when playing like this is to slow to
zero and spin and blast anything that comes near you.  There's also suppose to
be some sort of "Wave motion gun" that will instantly destroy any targeted ship
, but I can't find the key combination.
	But you are right, playing with the cheats takes something out of the game. It loses the exitement of being in danger and it certainly loses the pressure to become any better of a pilot.  I still can't excort for shit.  Also, any sense
of accomplishment at surviving a really tough mission is completely lost. It's 
just too easy.  But after being blown up for the thirtieth time, it was a nice
change of pace.

												-John
From: edn@hpldsla.sid.hp.com (Ed Neo)
Date: Mon, 21 Dec 1992 21:19:14 GMT
Subject: HELP - Hare Raising Havoc
Organization: HP Scientific Instruments Division - Palo Alto, CA
Newsgroups: comp.sys.ibm.pc.games

I'm stuck in the bathroom.
I've managed to get the soap in the toilet and opened the window to the
roof, but I haven't figured out how to use the fan, heater or plunger.

Any spoilers or walkthrough are welcome.

Ed Neo
Hewlett Packard
Scientific Instruments Division
Palo Alto, Ca
edn@hpsid.sid.hp.com
Newsgroups: comp.sys.ibm.pc.games
From: kasdorf@nu.uleth.ca (Matthew Kasdorf)
Subject: Dune II - Problem?
Summary: Why do my guys change sides?
Keywords: Dune Problem
Organization: University of Lethbridge
Date: 27 Dec 92 05:50:32 GMT

Hi all who are playing the best game out there (but that's another
flame).

Just a simple quo to ask if anyone else out there in news-land knows of
a problem with Dune II?  I'm up to Mission 8 where I deal with both
Harkonnen and the Ordos, but I first noticed the occurence on Mission 7.
Say I have a Harvester working a little too close to the Ordos and it
gets shot a few times then zowy my blue Atreides Harvester is Ordos
green!  If I was lucky enough to hit RETURN it returns the spice to my
Refinery and it turns blue again, if not I loose it to the Ordos!
Any clues?

Anyone got a crack/cheat/trainer ?

P.S. When returned to the DOS prompt after exiting the game my 486 locks
up - I use the EXPLOSIV screen saver and believe this to be the cause of
my lockup - but not 100% sure.

Email or news post would be fine - Thanks now to all who may reply!

-- Matt
Newsgroups: comp.sys.ibm.pc.games
Subject: Port number for ulowell.edu?
From: mannerl@kenyon.edu
Date: 1 Jan 93 22:09:13 -0500
Organization: Kenyon College

Does anyone know the port number of ulowell.edu? I tried the anonymous username
and it doesn't work for me. Thanks in advance.

       }                                   J.H.M.

Newsgroups: comp.sys.ibm.pc.games