HDTenEightyP/NetNews huggingface dataset:
From: epasls@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: Re: Super "DUPER" CE Sf2!
Date: 11 Oct 92 20:10:24 CDT
Organization: University of Kansas Academic Computing Services

your full of shit, but i've been wrong before.
Newsgroups: alt.games.sf2
From: cw21219@uxa.cso.uiuc.edu (Crying Freeman)
Subject: SF2 Whiners.
Organization: University of Illinois at Urbana
Date: Wed, 14 Oct 1992 06:34:56 GMT

Tonight I was playing a game against the computer as Ken and these 
two dudes came up saying "May I?" Even though Ken is one of my worst
characters and I play him only to try to get as many dragon punches out
as I can... (I'm pathetic, a friend of mine was keeping track of how
many dragon punches I got off when I tried, and I was something like
3 for 10... This was against computer Chun Li, who is dragon punch
target practice.

Anyways, these dudes come in against me as Ryu. Sometime during the first 
round I was knocked down and the guy came up right next to me and started
doing crouching shorts. As he was obviously much too close, I immediately
threw him out of there... He started yelling "Man that's so fucking cheap."
Me and my friend just shrugged and we started joking around... "Cheap?
AHH! Cheap." I killed him that first round walking HALF the screen and 
just throwing him. He was quite pissed.

Anyways, I beat his round robin partner with what I felt was minimal
throwing. (Well, not completely minimal) I threw once after a jumping 
roundhouse just to be a dick and then defensively threw once.

I lost my next fight from the over fierce dragon punching, so I picked
Guile to show them how cheap I could be... I did one follow the sonic
boom and reverse strong threw once and basically only threw them after they
missed dragon punches... (Because of pity.) Even when I threw after a missed
dragon punch, they would shake their heads in disgust. 

Anyways, I heard that up in the Chicago area, most people are like this.
From my limited experience, it seems to be true. The few times I've played
up there (once) against competition, they would mutter some obscenities
every time you threw them.

Is it just these Chicago area players are so pathetic that they 
can't handle being thrown AT ALL? Or is this a common plague across the
nation? 

I guess I'm just a dick, but sometimes when I'm in the mood to, I'll start
throwing like crazy just to get less experienced players to try to tick me.
There've been a few times where none of the other "regulars" are 
around and I play the same throwing style that we have now reverted to.
Then everyone tries to tick me back and yes, sometimes they do catch me
with it, and the crowd will cheer, but it's never enough for them to beat
me. (Against these guys I can counter about 70-80%)
Though this has only happened maybe three times this semester, it's
pretty funny (to me, and my brother who I alternated one of those times)
BTW I play Guile and I never really use the jab jab throw cause I think
it looks so ugly, but I do follow sonics and throw...

Anyways, just rambling about cheapness and so on cause I was kinda shocked
by the wh I experienced tonight. (I mean getting thrown after a missed
dragon cheap??)

Later.
-- 
 Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
 			| Internet: c-wang@uiuc.edu			
			| AKA Che-Yuan Wang
From: ins882e@lindblat.cc.monash.edu.au (Mr Boon Chew Tay)
Subject: Re: Would you buy an SNES just for SF2?
Organization: Monash University
X-Newsreader: TIN [version 1.1 PL6]
Date: Tue, 13 Oct 1992 22:37:22 GMT

Well, if you are an expert and want to challenge others, then don't buy it.
If you are not, buy one and get practice and kick others' a** with your
improved skill.
By the way, there won't have any s.f.2 in the arcade in the year or two,
because everyone will play s.f.3 at that time(if they have it in the arcade
next year). So, to keep the s.f.2, you better buy one for yourself.

\\\\\\\\\\\\\\\\\\\\\\\\\
Parent: What is wrong with our kids, they seem to use a lot of money these day.
Girlfriend: What is wrong with my boyfriend...? He never show up these
day............
Brother: Hey, Who do you use usually?
Sister: Don't steal MY MONEY!!!!!!!!!!! You jeck!!!!! 
Stomach: Hey, feed me!!!!
hand: I want a rest!
........Blame it on the S.F.II..............
\\\\\\\\\\\\\\\\\\\\\\\\\
From: lerner@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: Re: Blanka x Guile
Date: 15 Oct 92 05:54:04 CDT
Organization: University of Kansas Academic Computing Services

From what I've read here, most of the people around here suck compared
to you all, but I'll give my suggestions anyway.  People are talking
about how Blanka can ball on Guile without much fear.  A Guile who's
awake can just jab Blanka out of the ball.  Also, most Guile's tend to
have the defensive crouch charged most of the time, and even I can
razor-kick Blanka out of the ball almost all of the time with a short
razor, or a double hit roundhouse razor.  I don't usually throw
sonic-booms, because they are much more inconsistent.

By the way, doesn't it get booring having everybody so good?  It adds
an element of chance around here when you don't know if the guy knows
the counter to a move, or if he will be able to DP at the exact right
instant, or whatever.  Oh, well.

-Michael Lerner
From: rkruger@hydra.unm.edu (robert c  krugerttr)
Subject: Re: Chun Li gets ass kicked by Dhalsim/Blanka/Honda in Major Upset
Date: Wed, 07 Oct 92 23:05:13 GMT
Organization: University of New Mexico, Albuquerque

In article <BvrJ27.Eo@usenet.ucs.indiana.edu> bodom@silver.ucs.indiana.edu (Brian Odom) writes:
>In <a_gp#l+@lynx.unm.edu> rkruger@hydra.unm.edu (robert c  krugerttr) writes:
>
>>In article <1992Oct4.014044.11146@athena.mit.edu> scott@athena.mit.edu (Scott D Bradburn) writes:
>>Dhalsim's speed in a drill is incredible, and he grabs out of thin air.
>>And being DEAD in the AIR?  give me a break, you have to find some real
>>dhalsim players in your area, apparently those you play against suck.
>
>>Loki (Dhalsim fanatic)
>
>Me, being a dedicated Dhalsim (hell, I even shaved my head in his
>honor), I find that Chun LI can destroy Dhalsim with a couple of moves.
>One is that damn kick in the back of the head.  After doing that,
>usually I try to counter throw, but I can't and Dhalsim's head just pops
>out (head butt) and I get hit.  Slides don't work against it.  That
>little strong chop (uppercut?) doesn't do diddly, and if you're in the
>corner, that neck kick is altogether unblockable.  So, after I block it,
>I must defend.  She can either throw me, or crouch roundhouse me, or
>lightning kick.  The key is keeping her away so that she can't get this
>move off.  Another advantage Chun Li has over Dhalsim is surprisingly,
>her spinning bird kick.  When I see it coming, it's hard to get a
>fireball off safely, because after burning her, her foot will still hit
>you, resulting in a trade, with Dhalsim taking more damage.  I try to
>fierce punch her when she lands from her spinning bird kick, but rarely
>will you hit her.  A drill will work rarely.  Her legs will kick you
>during that spinning bird kick.  Pretty tough, but most Chun Lis here
>haven't realized what to do against me.  They all jump and lightning
>kick, so I have my timing down where I'll kick them out of the air
>pretty easily.  
>
>-- 
>Brian T Odom

Ok, how to stop Chun's spinning kick:

let it go over you, and hit her.

head hop:

kick her after you block it.

jumping in with a kick
   
block, then block anything else (assuming there's no ticking) then dive of
some sort and begin a non stop assault switching between punches fireballs
kicks dives etc.  constantly using a forward crouching kick to push yourself
far enough back to not be thrown.  Unless she's psychic or you're able to be
read easily you'll beat the tar out of her.
If she keeps blocking, do a dive that stops in front of her and throw her, or  
just plain stop for a min and walk up to throw and instead head but.  If you
can't defeat a chun-li, you're not being aggressive enough.  She can't do
anything to you, if she jumps over she's thrown back into the corner.  Chun
li is just a rediculous character.  I still don't see why Phantom uses her.

Loki

Newsgroups: alt.games.sf2
From: tpordon@nyx.cs.du.edu (Tony Pordon)
Subject: Re: Ryu vs. Saget (SFII)
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Fri, 9 Oct 92 00:02:54 GMT


The best way to defeat Sagat with Ryu is to crouch at the beginning of the 
round, waiting for him to throw a high fireball.  after the Fireball passes
over your head, throw a fireball at him (should hit his hands), and move
forward a ways.  Then crouch, and wait for his next fireball (high), and throw
another.  You should be able to stun him easily like this.  If you stun him,
get close to him, throw a Fireball, and immediately throw (Sagat will NEVER 
throw you).  If you use Ken, Jump in with Fierce (when he's stunned), and do
a Fierce Dragon Punch (4 hits + knockdown).  Besides throwing Fireballs,
Sagat can walk up to you and do a number of Roundhouse kicks.  Just sweep him.
If he gets you to where he throws alternating high and low fireballs, just
duck under the highs and jump over the lo's.  Jumpat him when he throws a
low, and Roundhouse/Rhouse weep him.  If you're feeling particularly rendy,
do a Jab or Strong Dragon punch through his fireball (either one), and block as soon as you land.  He will most likely Tiger Uppercut thin air, so throw
him when he lands.

If you still have trouble beating him, then just get ahead of him at the 
beginning of the round, then just stay back and jump over his low fireballs/
duck under his high fireballs (jump straight up).  If he comes up to you,
just block/sweep/whatever.  Sagat will NEVER throw you.



Ja mata...


						-Tony
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

   | |      \   I have gone out into the world to find myself.  /      | |
     ~~	      \   Should I get back before I return, please   /       ~~
  \___/		\         hold me until I get here.         /         \___/  
		  \_______________________________________/

     "I've had this ice-cream bar since I was a child...[sniff]...people
	always trying to take it from me!  [sob]   Why don't they just
	leave me...ALOOOOONE?!?!?!?!?!"
					-Ren
     "Hmmm... No, sir; I don't like it!"
					-Anonymous Horse
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
From: alex@crystal.ipac.caltech.edu (Alex Werner)
Newsgroups: alt.games.sf2
Subject: Re: sf2 for PC
Date: 13 Oct 92 18:20:20 GMT
Organization: California Institute of Technology
NNTP-Posting-Host: crystal.ipac.caltech.edu

In article <1992Oct13.162737.29101@organpipe.uug.arizona.edu> jiangh@helium.gas.uug.arizona.edu (Howard C Jiang) writes:
>If enough people wish to obtain a copy of it, I will post it up in an uuencoded
>form. (Unless there's something against that...)
Please do!
I would definitely appreciate it...
although perhaps putting up on an fTP site would be a better idea
I'm not sure...
Newsgroups: alt.games.sf2
From: ristad@elan (Eric Sven Ristad)
Subject: SF2 joystick for SNES
Organization: Princeton University, Dept. of Computer Science
Date: Mon, 12 Oct 1992 19:28:23 GMT



A while back, an enterprising gamer announced that he/she had made a
SNES joystick to play SF2.  Can you please post plans for such a
home-made joystick and information about where to buy the parts?
Thanks,
Eric
From: George_Lin@mindlink.bc.ca (George Lin)
Newsgroups: alt.games.sf2
Subject: Re: SNES SF2...special ending?
Date: 7 Oct 92 09:40:25 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

> Shinya Fujimoto writes:
>
> I thought you have to set the computer level to 7 to get the special
> ending.....
>


Yes, that's correct.


--

 -------------------------------------------
| George Lin                  | 145.270 MHz |
| George_Lin@mindlink.bc.ca   |   VE7FKU    |
 -------------------------------------------
Newsgroups: alt.games.sf2
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: Old articles.
Keywords: HELP !
Organization: Indiana University
Date: Thu, 8 Oct 1992 22:28:54 GMT

In <1992Oct8.124111.26800@csd.uwe.ac.uk> btdcs207@csd.uwe.ac.uk (DOC) writes:

>I was wondering if it was possible to go back and read old, OLD articles that
>people have written.

>i am currently using trn to view this news-group and have found no-way of
>doing it.

>In certain peoples tips, they have quoted article numbers and so I assume 
>that there is a way of getting the old stuff, but how.

>If someone knows, could they please let me know.

>Thanks in advance.

>Scott

With nn, use nn -x.  That may work for trn, but I don't know.
-- 
Brian T Odom
Newsgroups: alt.games.sf2
From: Daniel.Gih%bbs@quake.sylmar.ca.us (Daniel Gih)
Date: Sat, 10 Oct 92 11:12:00 PDT
Organization: Quake Public Access, San Fernando Valley, CA (818)362-6092
Subject: Re: Super Street Fighter 2 championship edition!!
Distribution: world
Reply-To: Daniel.Gih%bbs@quake.sylmar.ca.us (Daniel Gih)
X-Posting-Software: UniBoard 1.10a S/N 210921

In message <1992Oct7.035110.21179@news.Hawaii.Edu>
dated Wed, 7 Oct 1992 03:51:10 GMT
deb@wiliki.eng.hawaii.edu (David Barrett) writes:

> In article <1992Sep30.233344.18227@news.Hawaii.Edu> dkwock@uhunix.uhcc.Hawaii
.Edu (Darren Kwock) writes:
> >In article <1992Sep21.015757.5361@news.Hawaii.Edu> deb@wiliki.eng.hawaii.edu
 (David Barrett) writes:
> >>In article <1992Sep14.225229.23406@mok.uucp> ray@mok.uucp (Ray Jolliff) wri
tes:
> >>>I was just at the arcade today(9/14/92).  I got my change and was surprise
d
> >>>to see the sf2 machine going crazy!  The owner said it was the new 
> >>>SUPER Street fighter 2(not the Street Fighter 2 champion edition).  I have

> >>>played SF2CE, so I know the differents.
> >>>
 >>>  The Super SF2CE has a few differents are:
> >>>
> >>>
> >>>     10 times faster.  If you know what happens when you finish the regula
r
> >>>SF2 or SF2CE on 1 quarter and hold down all 6 buttons and watched the 
> >>>credits go by.  You have seen the speed of Super SF2CE(it a little slower,
but
> >>>not much)
> >>
> >>I live in Hawaii and have played all the regular SF2CE machines there are
> >>here.  Where are these new machines and how long have they been available
> >>to the public?  
> >>
> >>
> >>
> >>Noel Barrett
> >>deb@wiliki.eng.hawaii.edu
> >>
> >
> >Here in Hawaii there's a place called Pearl City Cue that has a new form of 
SF2.I'm not sure if this is the Super SF2 that you're talking about, but I do w
ant
> >to know if this is just a localized game or if it's going to spring up 
> >everywhere.  I haven't been up to date with this newsgroup, so I'm not sure 
if
> >someone has covered this game.  Let me list a couple of the things that I
> >found interesting.  Blanka is merged with Ryu.  While playing Blanka, his 
> >form flickers back and forth between him and Ryu.  He can straddle, though,
> >and this causes Ryu to DP and Blanka to chew his opponent's head.  Zangief
> >can jump and do his spinning.  In fact he can continue to jump up scrolling
> >up several screens.  While doing this, he cannot be hit although he can stil
l
> >grab his opponent and pull a spinning piledriver, falling several screens to

> >the original screen.  Fireballs and sonic booms can be thrown in the air, an
d
> >fierce ones fly very fast while jab ones fly so slow that you can walk under

> >or through them (you can't get hit by your own fireball/sonic boom).  The ga
me
> >itself is sped up, and previous combinations and moves are worthless in this

> >game.  Now does anyone know if this is the new SF2, and if so, are they 
> >releasing this version on SNES/Genesis/etc.?!!(hope!!!!) >=P
> >
> >Mahalos,
> >Gregg
> >dkwock@uhunix.uhcc.hawaii.edu
> >
> >
> 
> I have also seen this...did the version you see have the word
ACCELORATOR!! flash during the opening title screen?
From: btdcs207@csd.uwe.ac.uk (DOC)
Newsgroups: alt.games.sf2
Subject: Re: Would you buy an SNES just for SF2?
Date: 12 Oct 92 07:52:10 GMT
Organization: University of the West of England, Bristol

>It depends on how much you like the game. I know many people who easily
>put in hundreds of dollars into the game. If you expect that to happen then
>definitely. It's a very good translation, though not identical. In my case,
>SF2 is the only game I bought for the SNES. I also bought separate joysticks.
>The total was quite signficant. But, I definitely think it's worth it. 

But then again, if, like we are in England, paying the equivelent of $320
dollars for a superNES and SF2, is it worth it then ?
From: mjhwa@taco.engr.ucdavis.edu (Jarhead)
Newsgroups: alt.games.sf2
Subject: Re: Interesting Blanka combo I worked out.
Date: 12 Oct 92 18:32:45 GMT
Organization: College of Engineering - University of California - Davis

test            

Organization: Junior, Physics, Carnegie Mellon, Pittsburgh, PA
Newsgroups: alt.games.sf2
Date: Sun, 11 Oct 1992 01:14:51 -0400 
From: "Clifford T. Tanaka" <ct20+@andrew.cmu.edu>
Subject: Continuous Magic Throws??


	How are you supposed to do the magic throw multiple times successively?
 Once I was playing against a Guile player back home and he could magic
throw me continously and wouldn't even give me a chance to get up.  I
can get the magic throw consistently, but never one after another.
Is there some kind of trick to this?? 


						Cliff.
						ct20@andrew.cmu.edu
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Newsgroups: alt.games.sf2
Subject: Re: Triple Hit DP Test Confirmed
Date: 16 Oct 92 05:57:44 GMT
Organization: University of Illinois at Urbana

alex@crystal.ipac.caltech.edu (Alex Werner) writes:

[stuff about how to recognize 3 hit DP deleted]

>but most importantly, how many people have actually seen it be buffered?

I've never seen the 3 hit DP.  So obviously, I've never seen it buffered.

-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
"Nobody told me there'd be .sigs like these."
-=-=-=-=-=-=-=-=-=-=-=-&{&gp% +/)@ooooooo
NO CARRIER
From: mhen@nodisk.webo.dg.com (Mat Hen)
Newsgroups: alt.games.sf2
Subject: my first character
Date: 14 Oct 92 21:40:05 GMT
Distribution: alt.games.sf2
Organization: NSDD, Data General Corp.

It seems that the character that a player used in his/her first game
would turn out to be his/her best character.  It's true for me at
least.  When SF2 Classic came out(I think it was July, 1991), I played
Ryu and Ken(there isn't much difference between these 2 guys in the
Classic, if any).  Then I ocassionally used Guile and tried to learn
him 'cose I saw a lot of people using him.  Now in CE, Ken and Ryu are
still my best characters(although they are very different from each
other).  Guile is my third guy and I can use him to trash a lot of
people too.  I just wonder what you guys' first characters are and
what your best characters are now.

If you were to introduce SF2 CE to your little neighbour and teach
him/her how to use a character, which character recommend him/her to use?  I
personally think Ken/Ryu are powerful but difficult to master.  It's
gonna take time for beginners to learn how to DP and DP at the right
time.  Guile is easier to use and is powerful, so I'd pick him.
Bison, Blanka won't be on the list 'cose I think these 2 characters
are too powerful.  The beginner just won't learn the general game
tactics and strategies as fast.  He/She would rely on the power and
supermoves of those 2 characters.

What do you think?


--
------

Mat Hen		
Newsgroups: alt.games.sf2
From: mddeitch@socs.uts.edu.au (Mark Deitch)
Subject: Re: SF2 'SUPER' Champion Edition!
Keywords: sf2
Reply-To: mddeitch@socs.uts.edu.au
Organization: University of Technology, Sydney
Date:  8 Oct 92 04:48:01 GMT


  Ok, now that most of the people on the net have accepted that there
  is such a machine as this new SFIICE, what the hell can one do if
  he is a Ken/Ryu player against Zangief???????

  There have been recently 10 such machines installed in Galaxy World
  in Sydney, so it is definately no coincidence, one of them is even
  on a wall size screen!!!! In a challenge, this guy was Zangief
  and the entire time he was doing double larriats all through the  
  screen he dissappeared off the top and came back up from the bottom.
  I DP'ed and fireballed all the time but nothing hit, and every now
  and then all of a sudden I would be grabbed and we would go through 
  the screen twice, and I would be crushed in a SPD!! I could not do
  anything, I saw how Guile could beat him, eg. Just jump and throw all
  the time, but what about ken/Ryu????????
    
    mddeitch
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Newsgroups: alt.games.sf2
Subject: Re: Finally!!
Date: 16 Oct 92 05:47:43 GMT
Organization: University of Illinois at Urbana

Hey, glad to hear that you people caught up with the rest of the world
with your new SF2-CE machine at UIC.  And I thought _WE_ were the last
ones on Earth to get it, sheesh!

Maybe I'll drop by next weekend or the one after and see if I can learn
something new from you guys over there.  I'll have to give Fu Chih,
Peter, and George a call.  BTW, how are the Guile studs taking the new
CE?  Most Guiles have switched to a secondary character since Guile has
been toned down a bit.  It would be refreshing to get some different
competition.

Around here, people have been getting into Ryu vs. Ryu wars, and they're
quite tedious.  Also, the lines aren't as long as they were in the
beginning of the year, with midterms and all.

I suspect that lines would be long this weekend, and maybe next, since
the machine is new and the controls (presumably) work correctly.  I
tend to play better and more carefully (rather than needlessly aggressive)
when there's a long line, since I don't like to wait :).

So, X-Man, maybe if you see me, you can kick my ass---- at SF2-CE :)

-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
"Nobody told me there'd be .sigs like these."
-=-=-=-=-=-=-=-=-=-=-=-&{&gp% +/)@ooooooo
NO CARRIER
From: punisher+@CMU.EDU (Eric Thomas Pronko)
Newsgroups: alt.games.sf2
Subject: Re: wuarchive-cartcopy.zip...where?
Date: 11 Oct 92 16:27:09 GMT
Organization: Sophomore, Mechanical Engineering, Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.alt.games.sf2: 11-Oct-92
wuarchive-cartcopy.zip...wh.. epasls@kuhub.cc.ukans.ed (304)

> recently i saw a post on either alt.games.sf2 
> or rec.games.video.arcade on an article on wuarcive.wustl.edu
> that gave instructions on making a cart copier.

> could someone who knows tell me what subdirectory its on.


me too!

eric
From: ins882e@aurora.cc.monash.edu.au (Mr B.C. Tay)
Newsgroups: alt.games.sf2
Subject: Re: Chun Li the Cheating 8!+(#
Date: 14 Oct 92 02:06:38 GMT
Organization: Monash University
X-Newsreader: TIN [version 1.1 PL6]

Do an opposite block may work.......
(pull your joystick toward the enemy while she try to do that tick to you)

\\\\\\\\\\\\\\\\\
work hard on SFII,he?
try jump toward her......
she will kick your a**
\\\\\\\\\\\\\\\\
Newsgroups: alt.games.sf2