HDTenEightyP/NetNews huggingface dataset:
From: v086mf45@ubvmsd.cc.buffalo.edu (THE SHADOW KING)
Newsgroups: rec.games.pbm
Subject: QUEST?
Date: 3 Sep 92 17:00:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41



I am interested in this game called Quest.  Does anybody have any information
on it?


Thanks


*******************************************************************************
* Carlos A. Lugo                                                              *
* v086mf45@ubvmsd.cc.buffalo.edu                                              *
* "Those who laugh last, laugh best"                                          * 
*                                    -  Some smart dude.                      *
*                                                                             *
*******************************************************************************
Newsgroups: rec.games.pbm
From: skrenta@casbah.acns.nwu.edu (Rich Skrenta)
Subject: Re: Olympia Lore
Organization: Northwestern University, Evanston, Illinois
Date: Wed, 26 Aug 1992 19:43:06 GMT

rsocia@alberti.cray.com (Rick Socia) writes:
> I was wondering if the RESHOW command works or has changed with the addition
> of the sub skill system.  Since under the old system the level implied a 
> sub skill, does just RESHOW <SUB-SKILL> work?

The current Olympia lore system is in a bit of disarray.   The lore
sheets refer to pre skill system change skills, aren't complete, and
often are misleading.  In fact, the whole system of having lore "levels"
corresponded to the old skill system; a new lore system won't have
lore levels.

--
Rich Skrenta
Newsgroups: rec.games.pbm
From: rsocia@alberti.cray.com (Rick Socia)
Subject: Olympia Lore
Organization: Cray Research, Inc.
Date: 26 Aug 92 12:25:10 CDT

I was wondering if the RESHOW command works or has changed with the addition
of the sub skill system.  Since under the old system the level implied a 
sub skill, does just RESHOW <SUB-SKILL> work?


-- 

Rick Socia
From: kermits@pasifae.cc.uch.gr (Aggelos Keromyths)
Newsgroups: rec.games.pbm
Subject: Re: Diplomacy Games
Date: 1 Sep 92 23:32:43 GMT
Organization: Computer Science Department, University of Crete HELLAS
X-Newsreader: Tin 1.1 PL3

Try mail judge@u.washington.edu.
Send help in the body,then wait for 10 minutes or less....
This is a diplomacy server with about 30+ games running at every
moment,so you should find one easily.Maps/Rules available there (read
 the help).
 Hope this helps,
	Aggelos
From: merlin@mentor.cc.purdue.edu (Mage)
Newsgroups: rec.games.pbm
Subject: RIFTS/SRUN PBeM Crossover
Date: 4 Sep 92 16:42:19 GMT
Distribution: na
Organization: Purdue University Computing Center

Will Be taking applications for players for a newly converted Rifts and

Shadowrun system.  Will use Rifts type skills and combat system and draw

on tech for srun for players interested in such.   Please remit to 

merlin@mentor.cc.purdue.edu or bishop@mentor.cc.purdue.edu by Tuesday at

10:00 pm.

Thanks again,

Merlyn mab Morfryn

--- Wyrmslayer ---
Newsgroups: rec.games.pbm
From: cohen@spot.Colorado.EDU (Matthew I Cohen)
Subject: Looking 4 pbem 2 join
Organization: University of Colorado, Boulder
Date: Fri, 28 Aug 1992 01:00:43 GMT

    Now that I have my net-access back, I'm wondering if anyone is starting up
a pbem game (or has an existing one) in need of players.

    I would like to find a Champions pbem if possible, but if there is a D&D
or AD&D game with spots, please give me a call. 

Thanx much
Matt Cohen 
-- 
 Matthew Cohen  -+- a.k.a. Silver Sword!    : (Personality-indicitive quote) 
 Cohen@spot.colorado.edu - home machine     :  REALITY is for those people   
 1220 26th, Boulder, CO, 80302 -slow machine:    who can't handle FANTASY!   
          (303) 449-9035 -answering machine :                       -M.C.      
Newsgroups: rec.games.pbm
From: dresnick@athena.mit.edu (David I Resnick)
Subject: Galaxy game SOLAR - whats up?
Organization: Massachusetts Institute of Technology
Date: Fri, 4 Sep 1992 01:40:36 GMT

Hi,

Have E-mail connections to Rob been severed?  I have not received this
turn report, nor has Rob replied to my inquiry.  I have just gotten
some mail from other folks who have had the same experience.  Has
anyone out there received this turns report?

Thanks,
David
--
       David Resnick                           dresnick@athena.mit.edu      
Newsgroups: rec.games.pbm
From: sergray@nmt.edu (Arthur C. Cressy III)
Subject: Diplomacy Games
Organization: New Mexico Institute of Mining & Technology
Date: Thu, 27 Aug 1992 23:57:44 GMT


I am hoping to find a play by e-mail game of diplomacy.  I have played 
diplomacy for awile and am now interested in a mail version.  
If any one knows of any games running please mail me or I will be checking 
here frequently.

Thanks in advance.
-Sergray
From: ccm007@bullwinkle.ucdavis.edu (John Banagan)
Newsgroups: rec.games.pbm
Subject: Galaxy Questions...
Date: 3 Sep 92 21:50:27 GMT
Distribution: usa
Organization: Computing Services, UC Davis
Originator: ccm007@bullwinkle.ucdavis.edu

Hi all,

Just some real quick questions about Galaxy:

1. How do I figure out the defensive level odf ships based on the total
   mass?

2. How do I figure out the speed of ships based on the total mass?

3. Are there any utilities for Galaxy usable for the Mac (that is, using
   Excel or any other type of spreed sheet)?

Thanks in advance.

-John (jvbanagan@ucdavis.edu)
From: ccmdenis@george.ucdavis.edu (Donald Trump)
Newsgroups: rec.games.pbm
Subject: DM: Handbook for Sale
Date: 31 Aug 92 08:00:27 GMT
Organization: Trump Gladiatorial Enterprises

Hello All,

I have a Duelmaster's Handbook (3rd edition -- the most recent, as far
as I know) for sale.  It has all the normal goodies (the tables I give
away over the net, and some sample set-ups) as well as some notes on
additional set-ups for the styles, new and improved strategies, and
a method for determining damage-taking which is more accurate that the
CN*3.75... method.  In addition, it comes in a nifty little binder.

If anyone is interested in buying this, I will accept bids starting at
$5.  Some of the information is a bit out of date, but the additional
notes bring it pretty close to up to date, so it's not too bad.  Well
worth the price, I'm sure.  Oh yeah, I'll need to add about $2.50 for
shipping and handling (negotiable, if it's a problem I'll pay half) to
the price.

So, if any new or intermediate players want to get their hands on the
Duelmasters Reference -- The Trump Edition, send me a bid.  Write to

	dfcleary@ucdavis.edu

I'll announce the winner on Friday, September 4th.

Yours truly,

Donald Trump
dfcleary@ucdavis.edu
Newsgroups: rec.games.pbm
From: merlin@mentor.cc.purdue.edu (Mage)
Subject: Rifts/Srun crossover
Organization: Purdue University Computing Center
Distribution: na
Date: Fri, 4 Sep 1992 20:17:03 GMT

Newsgroups: rec.games.pbm
From: mrh0631@rigel.tamu.edu (Mark Hesidence)
Subject: Duel Masters How do I get started?
News-Software: VAX/VMS VNEWS 1.41    
Organization: Texas A&M University, Academic Computing Services
Date: Thu, 27 Aug 1992 16:46:00 GMT


    The subject line says it all.

    Thanks in advance

-------------------------------------------------------------------------
| You have reached an imaginary number, please  | Mark R. Hesidence     |
| rotate your phone 90 degrees and try again.   | mrh0631@zeus.tamu.edu |
-------------------------------------------------------------------------
From: bampton@cs.utk.edu (Howard J. Bampton)
Newsgroups: rec.games.pbm
Subject: Galaxy:Planet Reports
Date: 28 Aug 92 01:40:49 GMT
Organization: University of Tennessee, Knoxville - CS Department
Distribution: world
NNTP-Posting-Host: duncan.cs.utk.edu
Summary: Galaxy suggestion
Keywords: galaxy

Since the Galaxy discussion seems to have dropped off for the moment
(:-( I have an idea that came up which I'm considering implementing:
Many galaxy players either don't have fancy turn analysis tools and
have to do calculations like ship speed, shield strength, and
planetary production by hand. I've seen the fist 2 added to one game's
reports without cluttering them up too badly.

What does everyone have to say about adding to the "Your planets"
section (or even the uninhabited/inhabited by someone else sections) 4
new fields: 
usable capital (after colonists, no mat stockpile),
usable capital (after colonists, assuming that there is a material
    stockpile),
max mass of ships in 1 turn (no mat),
max mass of ships in 1 turn (mat).

What does everyone think about this? To keep the planet listings from
getting any longer, one might also change to a 2 line format like:
Name X Y Size Pop Ind Resources Producing
cap_stored mat_stored col_stored UC-M UCM MM-M MMM

or perhaps change to 2 sections? Say, "Planet Statistics" & 
"Planet production/stockpiles" and have everything up to the Resources
field in the first block and the producing & later in the other?

Comments?
-- 
Howard Bampton
Internet: bampton@cs.utk.edu
Newsgroups: rec.games.pbm
From: rwallace@unix1.tcd.ie (russell wallace)
Subject: Galaxy bug - I'm working on it
Organization: Trinity College, Dublin
Date: Tue, 1 Sep 1992 10:50:33 GMT

To all players in my Galaxy games: a couple of problems with the latest
turn reports have been identified, i.e. anomalies in the upgrade order,
and delays in construction of large ships. I'm working on a solution to
these and should have them fixed by next weekend. For the moment, assume
that the deadline is next Sunday as normal.

--
"To summarize the summary of the summary: people are a problem"
Russell Wallace, Trinity College, Dublin
rwallace@unix1.tcd.ie
Newsgroups: rec.games.pbm
From: egross@newton.emba.uvm.edu (Edward G Gross)
Subject: Diplomacy Mapper FTP sites???
Organization: University of Vermont, EMBA Computer Facility
Date: Sun, 23 Aug 1992 23:22:41 GMT

Anybody,

	I have been playing a game of Diplomacy via PBM, and I heard that
there exists a program which can map out the orders of the other players.
I was wondering if anyone knows what FTP sites might have one??

Edd Gross


Xref: sparky rec.games.pbm:2425 rec.games.frp:24974
From: kogutt@ucsu.Colorado.EDU (SCAVENGER)
Newsgroups: rec.games.pbm,rec.games.frp
Subject: Help on starting a pbm-rpg needed
Date: 27 Aug 92 20:02:57 GMT
Organization: University of Colorado, Boulder

Hi, I'm planning on running a Pbm-rpg this semester, and I would like to know
if anyone has any info on how to do this.  I don't have any idea on what genre
game since I want to wait to see what can be most easily done.
If any one has any ideas on how to do this (it will be done with a combination
of e-mail and snail mail) then please e-mail me.
thanx

-----SCAVENGER

-- 
If some unemployed punk in New Jersey, can     |kogutt@ucsu.colorado.edu <-I.NET
get a cassette to make love to Elle McPherson  |
for $19.95, this virtual reality stuff is going|No matter where you go,
ito make crack look like Sanka. -  Dennis Miller| there you are."-Buckaroo Banzai
Newsgroups: rec.games.pbm
From: rwallace@unix1.tcd.ie (russell wallace)
Subject: Re: Forming Co. ???????
Organization: Trinity College, Dublin
Date: Fri, 28 Aug 1992 14:05:05 GMT

In <jddnr=d.dani@netcom.com> dani@netcom.com (Dani Zweig) writes:

>The main thing that seems to be missing here is an appreciation of how
>long it can take for that reasonable income to start coming in.  First
>there's the programming, which takes much longer than people would believe.
>A reasonable rule of thumb for producing maintainable code commercially
>is 2500 lines of code per man-year.  The most popular ways for non-
>professionals (and too many professionals) to speed that process up
>(skimping on design and testing) tend to result in far *more* programming
>down the road.

It depends. True, for very large (tens of thousands of lines) commercial
systems, 2500 lines of code/man-year may not be overly pessimistic,
including time for design, debugging etc. On the other hand, Galaxy is
now around 4000 lines of code, and I've spent *much* less than a
man-year on it (and I think the code is quite maintainable). One reason
for this is that small programs have much higher productivity because
there is no need to coordinate programming teams. Another is that PBM
games are quite easy to program, because there is no need for a
sophisticated user interface (they're basically batch mode) and no great
efficiency requirements. It is important to try to keep the design
simple (one PBM game I know of is 27,000 lines of code, which must be
seriously painful to keep track of).

>Then there's the play-test, which can be quite lengthy
>if it's going to be an honest attempt to improve the game and shake out
>the bugs.  Once that's done, it's time to get a revised rulebook printed,
>buy ads, and start building up a customer base.

Yes, the best way to do playtesting is on the net. First, this is
essentially free, so while you're not getting any money in the meantime,
you're not paying anything out either. Second, it's much faster than
doing it by post. In fact, you could reasonably overlap the last coupld
of months of the playtest with the start of your advertising campaign
(there's a fair delay between taking out ads and receiving money in the
post).

--
"To summarize the summary of the summary: people are a problem"
Russell Wallace, Trinity College, Dublin
rwallace@unix1.tcd.ie
Newsgroups: rec.games.pbm,rec.games.board
From: tsuk@kelvin.enet.dec.com (Michael Tsuk)
Subject: Looking for two-player PBeM game
Organization: Digital Equipment Corporation
Date: Sun, 30 Aug 1992 19:51:38 GMT

My brother and I are looking for a two-player wargame to play over the net.
We'd like it to be:

1.  Unmoderated (we have a dice-rolling program that we like)

2.  In print (preferably by Avalon Hill or Victory Games)

3.  Not too complex (i.e. not Third Reich)

4.  Easily adapted for PBeM (i.e. not Squad Leader)

To give you an idea, we've been playing Hitler's War from Avalon Hill, but
we're tired of it and we'd like to move on.

Any suggestions?
				-Michael
From: aesba3kgfm@dct.ac.uk
Newsgroups: rec.games.pbm
Subject: QUEST ...Good game.
Date: 2 Sep 92 10:23:41 GMT
Organization: Dundee Institute of Technology


	Yo .....anyone out there on this excellent file


	Involved in any way with QUEST the pbm from KJC games.

	Anyone wish to comment on it in any way???

	What games are people playing??

	What are your characters like????and how tough are they??

	What have you fought...and what is your best achievement so far?

	What quests have you had?????
From: kakimppa@sara.cc.utu.fi
Newsgroups: rec.games.pbm
Subject: Re: Galaxy:Planet Reports/Agreed
Date: 28 Aug 92 08:47:13 GMT
Organization: University of Turku, Finland

Howard Bampton offers the following words of wisdom:

> What does everyone have to say about adding to the "Your planets"
> section (or even the uninhabited/inhabited by someone else sections) 4
> new fields: 
> usable capital (after colonists, no mat stockpile),
> usable capital (after colonists, assuming that there is a material
>     stockpile),
> max mass of ships in 1 turn (no mat),
> max mass of ships in 1 turn (mat).
> or perhaps change to 2 sections? Say, "Planet Statistics" & 
> "Planet production/stockpiles" and have everything up to the Resources
> field in the first block and the producing & later in the other?

I wonder would that be heaven? All other calculations are more all less easy
and/or unneccessary (One can quite well optimize the shield/weapon strengths
even without actual percential cnowledge). I do Promote this idea whole
heartedly, the only question that remains is: do all the players have the
memory capacity to get their reports yet a bit lengtened (I wonder if _that_ is
how one is supposed to spell that...)? 

--Kaitsu

Email: kakimppa@sara.utu.fi
 
"But God really exists!", said the old man, and alas, my faith was restored
for I knew that Santa Claus would never lie.
Newsgroups: rec.games.pbm
From: nicholso@pioneer.arc.nasa.gov (Melvin H. Nicholson YBH)
Subject: Re: Diplomacy Games
Organization: NASA Ames Res. Ctr. Mtn Vw CA 94035
Date: Sun, 30 Aug 92 22:19:14 GMT

In article <1992Aug27.235744.29857@nmt.edu> sergray@nmt.edu (Arthur C. Cressy III) writes:
>
>I am hoping to find a play by e-mail game of diplomacy.  I have played 
>diplomacy for awile and am now interested in a mail version.  
>If any one knows of any games running please mail me or I will be checking 
>here frequently.
>
>Thanks in advance.
>-Sergray

mail judge@u.washington.edu a letter with the body "get info"

(note: the BODY, not the SUBJECT)

Newsgroups: rec.games.pbm
From: dani@netcom.com (Dani Zweig)
Subject: Re: Legends: Please comment on status trees and victory conditions
Date: Fri, 28 Aug 92 00:38:40 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 

levitin@nodename.dec.com (Samuel M. Levitin):
>Some feel that Vampire status is most effective, but I have misgivings about
>whether there are any hidden side effects.

Vampyre is a superb status tree, but it has two offsetting disadvantages.
The first is that the module is simply crawling with anti-undead spells
which can greatly reduce the utility of the status and of the soldiers
trained with that status.  The second is that if your character becomes
powerful enough, morphs far enough up the status tree, and succeeds in 
truly irritating the opposition, they may decide that it's worth while to 
spend the mana on a Remove Undead Status spell, and knock you to the bottom
of that tree.  

>Also, how about victory conditions? Do different factions have
>different victory conditions? What if you join the Overlord's
>faction? Your victory condition therefore can't be to dispatch
>the Overlord.

The victory conditions of each faction are hinted at in the module's
faction descriptions, and they're different for each faction.  (Not
completely different.  Two different factions might both be required
to own Rok Tathgar at the end of the game, for example, putting them 
fundamentally in conflict.

-----
Dani Zweig
dani@netcom.com

Roses red and violets blew
  and all the sweetest flowres that in the forrest grew -- Edmund Spenser
Newsgroups: rec.games.pbm
From: zharman@news.weeg.uiowa.edu (Raven Zachary)
Subject: MEPBM (G.S.I.) Mailing List
Organization: University of Iowa, Iowa City, IA, USA
Date: Tue, 1 Sep 1992 20:06:33 GMT


Greetings to G.S.I. Middle Earth Play-By-Mail gamers.  We have a mailing
list that ecourages excahgen on game information such as set-up info,
artifacts, encounters, strategies, etc.

If you are interested in joining our MEPBM mailing list (specifically for
G.S.I. MEPBM players), please send your email address to....


zachary-harman@uiowa.edu


Thank you.
-- 
-------------------------------------------------------------------------------
   Cylinder:  The International Society for the Philosophy of Tools and Space
         Raven Zachary, Director of Information   <cylinder@uiowa.edu>        
-------------------------------------------------------------------------------
Newsgroups: rec.games.pbm
Subject: MONSTER ISLAND
From: jhagedorn@vax1.umkc.edu
Date: Mon, 31 Aug 1992 21:18:15 GMT
Organization: University of Missouri - Kansas City

 I AM LOOKING FOR MONSTER ISLAND PLAYERS WHO ARE INTERESTED IN EXCHANGING 
INFORMATION.  I AM EXPECIALLY INTERESTED IN MAPS OF THE NORTHERN HALF OF 
THE ISLAND.  IF YOU ARE PLAY AND WOULD LIKE TO EXCHANGE INFO SEND ME EMAIL.

THANKS,
JERRY

JHAGEDORN@VAX1.UMKC.EDU
Xref: sparky rec.games.pbm:2404 rec.games.board:8126
From: letom@tostada.engr.ucdavis.edu (Tom)
Newsgroups: rec.games.pbm
Subject: Looking for PBeM WWII-era wargame
Date: 2 Sep 92 00:46:07 GMT

I'm looking to join a PBeM game that is of roughly World-War-II era
and of the "wargame" genre: dealing with economics of production and
then taking over other countries.

I would prefer an email game (as opposed to IRC or some online interactive
type) and a turn time of 96 hours maximum.  My email account would be
quite stable (ie: not swapping email constantly) and should hold for
the length of any reasonable game.

Offhand, if there are any Legions_of_Rome type (ancient Europe era)
wargame, I'd be interested in hearing about it too.

Thanks.
Newsgroups: rec.games.pbm
From: gvbraun@vipunen.hut.fi (Toni Kotinurmi)
Subject: Re: Galaxy
Reply-To: gvbraun@vipunen.hut.fi (Toni Kotinurmi)
Organization: Helsinki University of Technology
Date: Wed, 26 Aug 1992 19:12:41 GMT

In article <1992Aug21.114920.29057@csd.uch.gr> kermits@pasifae.cc.uch.gr (Aggelos Keromyths) writes:
>Anyone knows where to ftp Galaxy from ?
>Thanks
>	Aggelos

Anyone knows ?
  Toni
From: mckinney@cs.utexas.edu (Durwood Y. McKinney)
Newsgroups: rec.games.pbm
Subject: Re: Galaxy clarification needed
Date: 23 Aug 1992 14:05:51 -0500
Organization: U Texas Dept of Computer Sciences, Austin TX
NNTP-Posting-Host: cash.cs.utexas.edu

Yeah, why not have an SU (send and unload) command that unloads
cargo at the destination just as if it were a route?  I would use
this command all the time.

Ken McKinney
.
From: bampton@cs.utk.edu (Howard J. Bampton)
Newsgroups: rec.games.pbm
Subject: Re: time to think about PBEM articles
Date: 28 Aug 92 03:11:59 GMT
Organization: University of Tennessee, Knoxville - CS Department
NNTP-Posting-Host: duncan.cs.utk.edu

In article <1992Aug28.021742.2586@murdoch.acc.Virginia.EDU> gl8f@fermi.clas.Virginia.EDU (Greg Lindahl) writes:
>I'm going to be writing an article on Galaxy with advice to novices,
>since none of the other zillions of players care to write one ;-)
>
Top 10 reasons why none of us are doing so:

10) My mailer crashed when it ran out of disk space. Do you think that
 10 games is too many?

9) We're too busy trying to suggest new ideas.

8) None of us know how to write anything more complcated than 
  "Die mutant scum!"
    or
  Galaxy game <foo> turn orders for killers
  W newbie
  D Battleship 100 1 50 100 0
  P <homeworld> Ship Battleship
  Q

7) Hey! If you go and write such an article, who are the experienced
  players going to knock off first?

6) I'm too busy knocking off a newbie.

5) Not now! I'm in the middle of treaty talks with one of my neighbors.

4) I'm writing a turn analizer that can do that. And more.

3) I'd rather be playing galaxy!

2) I'm too busy running my own game so that everyone else can enjoy
  the fun!

And the number 1 reason:
1) What do you mean? Isn't everyone a galaxy expert?

(:-) 's all over the above text
-- 
Howard Bampton             Internet: bampton@cs.utk.edu
Even the walls of Jerchio fell.....