HDTenEightyP/NetNews huggingface dataset:
Newsgroups: comp.sys.mac.games
Distribution: world
From: Leslie_L._Shafer@bmug.org
Organization: BMUG, Inc.
Date: Thu, 05 Nov 1992 20:49:04 PST
Subject: Re: dark queen of krynn

You got the wrong teleporter, obviously.  Just keep bumping into walls until
you find the second teleporter.
***************************************************************************
             From Planet BMUG, the FirstClass BBS of BMUG, Inc.
              The above message was gatewayed via PostalUnion
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The message contained in this posting is entirely the poster's personal
opinion.  Any possible, real or perceived, (dis)similarities with the
views held by BMUG, are purely coincidental.
***************************************************************************
From: mattock@rand.org (Michael G. Mattock)
Newsgroups: comp.sys.mac.games
Subject: Re: Mac SHOGI
Date: 6 Nov 92 23:51:30 GMT
Organization: Banzai Institute
X-UserAgent: Nuntius v1.1.1d9
X-XXMessage-ID: <A7204517BE010B1D@mac-m1-19.rand.org>
X-XXDate: Fri, 6 Nov 92 23:51:51 GMT

In article <qy_q7c=@lynx.unm.edu> e penryn  flemyngx,
flemyng@hydra.unm.edu writes:
>Does anyone out there have any idea if or where I can find
>	a Mac version of Japanese chess, aka SHOGI? Thanks.
>	Penryn

Crane's Shogi is available from mac.archive.umich.edu in
/mac/games/board.  The file is shogi0.21e.cpt.hqx.  It is very weak. 
Unfortunately there is no better program available for the Mac.  You may
want to consider the following alternative.

If you have a Super Nintendo Entertainment System, you can buy "Super
Shogi" from I'MAX.  It plays very well.  A new shogi cart for the SNES
will be coming out in about six months that will be even stronger, as it
will include a special coprocessor in the cart to help calculate moves. 
Both of these carts are Japanese imports; you can get them from "Yaohan
Pony Toy Go Round" in Chicago or L.A., or from Japanese game importers.
From: cheshire@cs.stanford.edu (Stuart Cheshire)
Newsgroups: comp.sys.mac.games
Subject: Re: Bolo?
Date: 4 Nov 92 20:27:26 GMT
Organization: Stanford University
X-Xxmessage-Id: <A71D722118020010@bolo.stanford.edu>
X-Xxdate: Wed, 4 Nov 92 20:27:13 GMT
X-Useragent: Nuntius v1.1.1d12

In article <1992Nov4.121750.1853@iti.gov.sg> James Low,
jameslow@iti.gov.sg writes:
> A bolo battle viewer.  Instead of launching the program and have
> the user enters the game as a tank.  This viewer allows an user to just
> view the battle going on among other players.  Imagine the fun
> to see the whole map on a 19 inch monitor and see maybe, five or six
> tanks fighting it out.  Overall strategy can be observed and learned.

Nice idea, but how do you stop people using it to cheat? Run Bolo on one
screen and run the map viewer on another, and suddenly you can see
everything that your enemies are doing. I don't want to ruin the game for
everyone.

There may be an answer to this problem, but I think it will not be simple
and easy, so I'll concentrate what limited time I have on improving other
features of the game. Sorry.

Stuart Cheshire <cheshire@cs.stanford.edu>
 * Liliore Green Rains Houses Resident Computer Coordinator
 * Stanford Distributed Systems Group Research Assistant
 * Macintosh Programmer
From: madmac@maple.circa.ufl.edu
Newsgroups: comp.sys.mac.games
Subject: RE: Autoduel
Date: 9 Nov 92 14:12:44 GMT
Reply-To: madmac@maple.circa.ufl.edu
Organization: Center for Instructional and Research Computing Activities

I usually go with a pickup with at least:
	level 60 rear armor 
		*and*
	at least 1 flamethrower out the rear

In combat I move forward until I see the enemy's tracer fire (laser, RR, etc.)
I then stop, turn 180, and then back up till the enemy approches...
The computer will definately head RIGHT into the firing arc of the rear
flamethrower.  All you have to do is FRY the creep!!!  For the arena fights,
stick with a flame thrower and some decent rear armor (the computer would have
to be very lucky to take you out!!!)

Also another advantage of the Flamethrower, the smoke it makes makes it harder
for the enemy to hit you!!!

						RGM
Newsgroups: comp.sys.mac.games
From: Rich.Rubel@launchpad.unc.edu (Rich Rubel)
Subject: Re: Lemmings
Organization: University of North Carolina Extended Bulletin Board Service
Date: Thu, 5 Nov 1992 16:56:29 GMT


Here we go again about pirating software...  Realize this- there are MANY
more pirates in the PC world and the Amiga world than in the Mac world,
and you still see plenty of games for those platforms.  The reason there
aren't enough Mac games is simply because the profit wouldn't justify the
development expense... namely, there aren't enough Macs out there in the
home environment.  This, fortunately, is changing.  As well, the average
pirate does not cost a company money.  If they couldn't pirate the game,
do you think they;'d actually PAY for it?  Or that they could afford to? 
When I had friends that would pirate, we were all of 15 and 16 years old. 
Not exactly rolling in the dough...
[RICHR]
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
From: lchang@uoft02.utoledo.edu
Newsgroups: comp.sys.mac.games
Subject: Re: AutoDuel on the Mac?
Date: 13 Nov 92 00:19:56 EST
Organization: University of Toledo, Computer Services

In article <1992Nov12.193724.6887@ncsu.edu>, imkanics@eos.ncsu.edu (IAIN MAYNARD KANICS) writes:
> 
> 
> Hey people, speaking of AutoDuel, does anyone know if there 
> is a version of AutoDuel, or other Car Wars type game, for the
> Macintosh.  If so where can it be found.
> 
> Reply to the newsgroup so all can know.  Thanks.
> 
> Iain K.


	Origin systems released AutoDuel for the Mac about 3 years ago, I
think. I'm almost certain it's no longer on the market.

Sonya
Newsgroups: comp.sys.mac.games
From: mart@csri.toronto.edu (Mart Molle)
Subject: Re: Out of This World Demo
Date: 8 Nov 92 03:25:44 GMT

00bwanderson@leo.bsuvc.bsu.edu writes:

>>>   Actually, I can only get it to run the demo. 
>> 
>> Same here. Under System 6.0.7, I get a bus error. Under 7.0/7.1.1.1
>> tuneup I only get the demo, then a black screen (MacIIcx w/8Mbytes)

>I got it to run on our office's new si-7.0.1/1.1.1 tuneup, 13" apple monitor. 
>I think we even have coprossesor in it (tho why we need it I dunno).  Ran
>perfectly (albeit slowly...) for me.  Try again, that's all I can say...

It seems to work fine on my machine (Mac IIci w/4Mbytes, running 6.0.7).
The evidence so far suggests it is unhappy with machines that are not
32 bit clean.

Mart L. Molle
Computer Systems Research Institute
University of Toronto
Toronto, Canada M5S 1A4
(416)978-4928
From: CHAJONH@YaleVM.ycc.Yale.edu (J Chapman)
Newsgroups: comp.sys.mac.games
Subject: Re: Out of this World Mac demo on sumex
Date: 5 Nov 92 07:37:10 GMT
Article-I.D.: stiles-4.CHAJONH-051192023428
Followup-To: comp.sys.mac.games
Organization: Public Macs, Academic Computing, Yale University

This game is great! Unfortunately, I can't get by the stupid tiger beast.
I've tried jumping, kicking, kneeling, and kicking while kneeling. What am
I missing?
Maybe I'm just too tired. Please E-Mail me a hint. Thanx!
*****************************
*Jonathan Chapman           *
*CHAJONH@YaleVM.ycc.Yale.edu*
*****************************
Newsgroups: comp.sys.mac.games
From: dfm2@cseg10.uark.edu (Douglas Miles)
Subject: Re: Out of This World Demo
Organization: University of Arkansas
Date: Mon, 9 Nov 1992 16:20:07 GMT

wstrain@azure.NoSubdomain.NoDomain (Jeff Strain) writes:

>I would just like to add, for those of you with PowerBooks or other
>B/W machines, that Out of This World Demo does *not* run without a
>color monitor. Well, actually it runs, but you can't see anything!
>
>I guess PBs have limitations...
>
>Jeff
>-- 
>---------------------------------------------------------------------------
>Internet: wstrain@ppe.ppd.ti.com  |  Opinions expressed are my own
>AOL:      WJStrain                |  and do not represent Texas Instruments
>---------------------------------------------------------------------------


Well, if you have a greyscale powerbook (All current models except the 145), It'll
run ok. You CAN see the screen at least, if not the tiger's red eyes :)

Douglas Miles
dfm2@engr.uark.edu

Newsgroups: comp.sys.mac.games
From: bgohari@wam.umd.edu (Babak Gohari)
Subject: Re: Pax Imperia/Spaceward Ho -- which one?
Organization: University of Maryland, College Park
Date: Fri, 13 Nov 1992 03:07:58 GMT

In article <5591@gold.gvg.tek.com> bryanh@stout.gvg.tek.com (Bryan Hilterbrand) writes:
>How good are these two games?  Has anyone tried both?  Can someone give
>a capsule review of each one?  They sound similar, and I'd like to get
>the best one without buying both.
>
>Bryan

Bryan: despite what the Pax beta-tester said, Ho! is a great game, from my
limited experience.  It's really fun when we played it on my friend's computer,
and it's supposed to be incredible when you play with a lot of people in a
net.  Even one-player is pretty good.  When SH3.0 comes out, that should be
just an improvement.  What others said about Ho! being easy to learn, but
difficult to master is true.

Don't get me wrong, I'm waiting for Pax to come out just like half the people
who read this newgroup.  But we've been waiting for Pax to come out for the
past year, so don't get your hopes up too high about it (the latest "release
date" I heard was Nov. 29.)

Later...
.

Newsgroups: comp.sys.mac.games
From: erlingm@ifi.uio.no (Erling Mork)
Subject: Re: Out of This World!!!!!
Organization: Dept. of Informatics, University of Oslo, Norway
Date: Sat, 7 Nov 1992 10:06:12 GMT
Originator: erlingm@yrsa.ifi.uio.no


OK, so I'm a part pooper, but I just had to present an oppsoing view.
I didn't think the Out of this World demo was that great! It was slow
and chunky at the bigger screen sizes (I have a IIsi with 1024kb cache),
and frankly, it just didn't excite me.  It was not fast and cool like
Lemmings or Oids, and as a "adventure" it seriously lacked options. I can
move and play relevant actions, but I can't really be creative. The movie
in the beginning was cool the first time I saw it, but it is just fluff.
I don't really care about it any more, and it doesn't add to the actual
game. If I want to see a good movie, I go to the theatre.

A word for the wise: check out the demo before buying to see if, like
me, you don't really like it.

----
Erling Mork: Student at U of Oslo, Programmer at Data Nostra A/S
internet: erlingm@ifi.uio.no; AppleLink: NOR0042
Disclaimer: Did I say that?
"If it works, it must be obsolete." -- VP for Tech Planning at Bell Atlantic
 
Newsgroups: comp.sys.mac.games
From: ewright@convex.com (Edward V. Wright)
Subject: Installing Harpoon Designer Series
Date: Wed, 11 Nov 1992 17:24:12 GMT
Organization: Engineering, CONVEX Computer Corp., Richardson, Tx., USA
X-Disclaimer: This message was written by a user at CONVEX Computer
              Corp. The opinions expressed are those of the user and
              not necessarily those of CONVEX.

I recently purchased the Harpoon Designer Series, and the
installer crashed (twice) during the install.  I now have
four new battlesets, which I can select and run, but it 
didn't merge the new sets with the old ones, which it
should if I understand the documentation correctly. (It
also gave me a copy of Color Harpoon, which I never had
before, but I'm not complaining about that. :-)

Is there any way I can complete the install manually, 
perhaps using Resedit?

Finally, does 360 bother to test these damn things
before they send them out.  (Yes, that is a rhetorical
question.)
Newsgroups: comp.sys.mac.games
From: campbell@leonardo.src.honeywell.com (Jim Campbell 7644)
Subject: Re: Bolo Help Please???
Reply-To: campbell@leonardo.src.honeywell.com
Organization: Honeywell Systems and Research Center
Date: Mon, 9 Nov 1992 20:54:13 GMT

OK.  I have had good success using a MacPlus as a Bolo Node, but it was
in no way simple.  In fact, I recommend using "System Switcher" or the
like because you basically need to build a System Folder just for Bolo.

Here is what you do:

Install a MINIMUM System 6.0.5 or System 6.0.7.  (I have used either).  
Do not install ANY INITs CDEVs or anything that are not part of the 
system software.  You should even get rid of things like Easy Access and
the other stuff you never use.

Go to ftp.apple.com and pick up the disk for using a system 6.0.x machine
with Appletalk (this installs the System 7 Appletalk onto the 6.0.7 System,
as Bolo requires System 7's Appletalk).

It works, its playable, and its reasonably fast  Remember that the MacPlus
keyboard can only deal with one keypress at a time.  One problem:  The message
box doesn't work very well.  Every other keystroke is white on black, then
black on white, etc.

Good Luck!

JimC
From: klaus@diku.dk (Klaus Ole Kristiansen)
Newsgroups: comp.sys.mac.games
Subject: Re: Biorhythem Program?
Date: 12 Nov 92 11:19:14 GMT
Organization: Department of Computer Science, U of Copenhagen

efranqui@aludra.usc.edu (Eduardo Franqui Jr.) writes:



>Does anyone know where I can get a Biorhythem program for my Mac?  Or perhaps
>some one who can program one if all else fails.  Thank-you.  Please e-mail me
>directly.

This should be exceptionally easy to program. Just write up a lot of
"predictions" like the ones you see in your paper's astrology column.
Have the program pick one at random, and draw som random curves.

You could also look up a "days between dates" algorithm in any algorithm
dictionary, and do the "real" curves.

Klaus O K
From: trr@cheese.com (Terry R. Rasmussen)
Newsgroups: comp.sys.mac.games
Subject: Re: Spaceward Ho!
Date: 9 Nov 1992 13:15:12 GMT
Organization: Sun Microsystems
Distribution: world
Reply-To: trr@cheese.com
NNTP-Posting-Host: cheese.centerline.com

In article 2afb9fda@ivgate, Gary.Coy@macrocosm.omahug.org (Gary Coy) writes:
>Too bad Delta Tao let the other company (PC company) license Spaceward Ho!.  I
>am sick and tired of IBM game players saying, "There are no good games for the
>Mac."  Now, Spaceward Ho!, one of the most unique, graphically exquisite, and
>Mac-made games will become cheapened by a port.  I know that they need to make
>money.  I wonder if they made good money from the Mac version, or if they
>didn't make much.  If they didn't, then you can't blame them for allowing the
>port.  If they made money, WHY????  Why not keep it here at home? - on the MAC.
> Let the *#$* PC users envy at least one kickbutt Mac game.  The Mac game
>industry will not grow when all of the good games get ported to a PC.  Why buy
>a Mac if all the good games can be played on a PC? (yes, some people do buy
>computers to play games with, among other things). Sad.....

I prefer to think of my MAC as a great filter for turkey games.  Most DOS oriented
programers do not understand and actively dislike the MAC environment, that is one
reason why there is very little original game work done on the MAC, not to mention
that the larger market is the IBM based PC. The IBM world tends to get a game first,
its only fair, it was developed there; if a game does well it may well get ported to
the MAC and the Amiga, since MAC's sold for home use is a growing market. We will
see more games for the MAC over time, I only hope the quality keeps up...

I have no problems with Delta Tao sharing "Spaceward Ho!" with the IBM PC world 
through New World Computing (I beleive that's the right company.)  I think that this
is a wonderful plan, now I don't have to cart my MAC all over creation when I and my
"DOS-centric" host want a game of "The Ho!"  This will have the added benefit of 
increasing Delta Tao's revenue stream from the game, insuring on-going game development
for the MAC, I'm fairly confident they will keep the quality up.

-terry rasmussen (trr@centerline.com)

Std. Disclaimer: all opinions expressed herein are my own, I speak for no one else.
From: J.Purchase@cs.ucl.ac.uk (Jan Purchase)
Newsgroups: comp.sys.mac.games
Subject: Lemmings Problem
Date: 8 Nov 92 03:24:43 GMT



Hi,

I have a problem with Lemmings which leads me to believe that I may have
not installed it properly, or inadvertently damaged System 7 in some
way. I'd really appreciate any comments on the behaviour described below.

Whenever I play Lemmings, the game seems to struggle with the Finder
to get its colour look-up table (CLUT) set up properly. As a result my
background desktop changes colour several times when Lemmings starts
up. Furthermore, whenever it fades a screen in or out (by dimming all
the colours), one of the colour regions flashes brightly at the beginning and
end of the fade. The effect is rather like lightning and is highly
distracting.

It seems that another part of the system has reserved a colour from
the system palette and Lemmings cannot change it to black to effect a
proper fade in/out. Every time I start a new level, when the screen fades
in, there is a brief flash as the background colour is set to white
for a split second. Ditto when the level ends.

I'm running lemmings on a Mac IIcx, running System 7.0.1 with 8Mb
memory. Lemmings has a 2Mb memory partition. I don't use any non
standard extensions.

Any one got any ideas why this happens? I would be really grateful for
any advice.

Cheers,
Jan.

-----------------------------------------------------------------------
Jan Purchase - University College London, UK - purchase@cs.ucl.ac.uk
-----------------------------------------------------------------------
Newsgroups: comp.sys.mac.games
From: stocker@Xenon.Stanford.EDU (William Stocker)
Subject: Where can I get Lemmings?
Originator: stocker@Xenon.Stanford.EDU
Organization: Computer Science Department, Stanford University.
Date: Thu, 5 Nov 1992 21:36:24 GMT

I've been looking for Lemmings for a long time now, but nobod
seems to ave it in stock.  Wher can I get it through mail order
or in the SF Bat Area?

Thanks,
Will

Newsgroups: comp.sys.mac.games
From: etxalve@xmas.ericsson.se (Bengt Alverborg TM/SDB 34369 2670 ( tom -> 930301  ))
Subject: Leisure Suit Larry 3 - getting past the manual question
Summary: What is the answer to the question about the manual
Keywords: LL3 Manual
Organization: Ericsson
Date: Thu, 12 Nov 1992 18:20:40 GMT

Hi!
This summer, I tried to play the LL3. (I think it was LL3. His
wife left him and he's at an island where he gets fired from
his job. There is a casino...)
At this casino, in order to get past the entrance guard, you
have to look up something on page this and that in the manual.
(At least in the PC-version, but I guess it is the same?)

Does anybody know what the code is?

/Bengt

Newsgroups: comp.sys.mac.games
From: bdugan@hal.gnu.ai.mit.edu (Bill Dugan)
Subject: Out of this World demo available on Sumex
Organization: /etc/organization
Distribution: world,
Date: Fri, 6 Nov 1992 00:16:44 GMT

Available now on Sumex is a demo for "Out of this World", a new polygon-graphics
arcade-adventure game.  It is due out in a couple of weeks (there is one
remaining bug in the application).  It's a playable demo so you can get a feel
about how it goes.  Check it out.


-- 
Bill Dugan
bdugan@gnu.ai.mit.edu
Newsgroups: comp.sys.mac.games
Subject: RE: Autoduel
From: Sime <TJS107@psuvm.psu.edu>
Date: Wed, 11 Nov 1992 15:07:40 EST
Organization: Penn State University

In article <1992Nov9.141244.29069@math.ufl.edu>, madmac@maple.circa.ufl.edu
says:
>
>I usually go with a pickup with at least:
>        level 60 rear armor

You definitely need 60 armor in the area which you expect to face the enemy the
most.

>In combat I move forward until I see the enemy's tracer fire (laser, RR, etc.)
>I then stop, turn 180, and then back up till the enemy approches...
>The computer will definately head RIGHT into the firing arc of the rear
>flamethrower.  All you have to do is FRY the creep!!!  For the arena fights,

Yeah the computer is dumb that way, it just follows your movements.
If you want salvage, a decent way to make some money, don't use a flamethrower
because everything will be burned and you won't find squat.  However, the
FT is a perfect weapon for just killing the enemy, as in the arena or courier
missions, and this is an even better way to make money.

>Also another advantage of the Flamethrower, the smoke it makes makes it harder
>for the enemy to hit you!!!

While this is true in the board game Car Wars, which Autoduel is based on, I
don't know if it does much good in the computer game.  Never seems to work
for me, but perhaps that's because I rarely have smoke or paint.  I did try
to block the computer's laser fire with smoke and paint which completely blocks
it in the board game, but it didn't seem to work in Autoduel.

I goofed in my last post.  I said I carried a spikedropper back, and I meant
to say an Oil Jet.  OJ's are perfect for courier missions cause they get the
bad guys offa your butt.

-Sime

"Hey there!  It's....YOU!    "Homer, why can't you           Let's
 How about that...            Show any interest?"
 Local sports team!"         "Because I don't care..."       Go

        -Mr. Burns            -Marge and Homer               Pens  ! ! !
Newsgroups: comp.sys.mac.games
Subject: Bolo Help Please???
From: bfoulk@vax1.umkc.edu
Date: Sun, 8 Nov 1992 23:07:54 GMT
Organization: University of Missouri - Kansas City

Me & several other people are planning to get together to play a game of Bolo. 
I was considering asking my friend with a Mac Plus (1MB, 6.0.?) to play with
us.  I read the poor, old Mac Plus readme that came with Bolo and I'm going to
install the AppleTalk INIT onto his computer to see if Bolo will run up
tomorrow.  The rest of us are all running LC, IIsi, IIcx, or II's.  Will his
MacPlus be compatible?  Will it slow down the game or will it just run sticky
on his machine?  Has anybody tried running Bolo in such a configuration?

Also, another question that doesn't relate to the Mac Plus problem is, I read
that the author of Bolo was trying to incorporate some IU? system or something
that will enable Bolo to be run over internet.  I'm running of UMKC's vax--I'm
connected at 12,000bps through modem from my IIcx.  If internet play is
possible, would I be able to play through my modem onto the internet, or would
I have to actually directly hook my mac up to the vax?

Another question I have is is, is there any documentation for the ResEdit Bolo
Map Editor?  I ran it up, but I'm afraid I don't understand it.  If there isn't
any docs, would somebody mind giving me a short explination of how it works? 
I'm very familiar with ResEdit 2.1. 

Thanks for any help you can give me.




 \\_////
  _   _	       Bernie Foulk
'[X]-[X]'     Internet Addr: BFoulk@vax1.umkc.edu
  ( U )	        Bitnet Addr: BFoulk@umkcvax1
   ___


Newsgroups: comp.sys.mac.games