HDTenEightyP/NetNews huggingface dataset:
From: musjndx@gsusgi2.gsu.edu (Jonathan N. Deitch)
Subject: The RGVA Pinouts Archive -- Update -- Read This !
Organization: Georgia State University
Date: Fri, 8 Jan 1993 05:13:26 GMT


This is a current list of entries in the Pinouts/Switches archive, current
to October 2, 1992.  If you wish a copy of any of these, just email a request
to jdeitch@gisatl.fidonet.org and I'll send it out to you.  Please do NOT
send requests for the entire archive.  I can't handle messages that large as
my UUCP host gets a little angry about such things ...

Also, the rgva mail server now supports the Pinouts Archive as well.

Simply send an email mesage to rgva@gisatl.fidonet.org with the word 'request'
followed by the filename you want (see the list below ... include the .pi or
.sw extension) in the subject line.  Do not request more than one file per
message ... the mail server will ignore all but the last requested file.

Be sure to include the following line in the body of your message :

     Mail-to: <your Internet address>

Here goes the list - pinouts then switches :

Directory of C:\PINOUTS

[.]           	[..]          	BAGMAN.PI   	BOSCNIAN.PI 	BUBBLES.PI  
BURGERTM.PI 	CNTIPEDE.PI 	CRZYCLBR.PI 	DIGDUG.PI   	DKONG.PI    
FOODFITE.PI 	FROGGER.PI  	GALAGA.PI   	GALAXIAN.PI 	GORF.PI     
IKARI.PI    	KANGAROO.PI 	KONAMI.PI   	MAGMAX.PI   	MILLIPED.PI 
MISSCMMD.PI 	MOONPTRL.PI 	PACMAN.PI   	ROCNROPE.PI 	SCRAMBLE.PI 
STARWARS.PI 

                 
Directory of C:\SWITCHES

[.]           	[..]          	BAGMAN.SW   	BTTLZONE.SW 	CRZYCLBR.SW 
DIGDUG.SW   	DKONG.SW    	FILES.LST   	GALAGA.SW   	GALAGAPL.SW 
GORF.SW     	GYRUSS.SW   	MAGMAX.SW   	PACMAN.SW   	ROCNROPE.OLD
ROCNROPE.SW 	STARWARS.SW 	ZAXXON.SW   
                     
 /==========================================================================\
|           The Rec.Games.Video.Arcade Logic Board Pinouts Archive           |
|         Maintained by Jonathan Deitch (jdeitch@gisatl.fidonet.org)         |
 \==========================================================================/

-- 
 Internet: musjndx@gsusgi2.gsu.edu      Fidonet: Jonathan Deitch@1:133/411.7
           jdeitch@gisatl.fidonet.org   Bellnet: 1 - (404) - 261 - 3665         -----------------------------------------------------------------------------  
Atlanta 1996 !! | Play Pinball !! | Don't Panic ! | "I hate it when I can't
--------------------------------------------------| trust my own technology!"
"Thrills!  Chills!  Magic!  Prizes!" -- Hurricane |    -- Geordi LaForge

Gene Roddenberry, Isaac Asimov, Jim Henson, Dr. Seuss, Mel Blanc ... Sigh ...
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: rec.games.video.arcade
Subject: Re: First X-Axis Tourism
Date: 11 Jan 93 18:02:02 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149

In article <1993Jan11.191740.24155@dms.agames.com> grigsby@dms.agames.com (Spiral Death Trap) writes:
>RUsh'n Attack by Konami came well before Double Dragon, as I recall.
>Anyone know anything before that that scrolled right?
>
>Major Havoc was great but it scrolled all directions and had a 
>turkey shoot in it.  Donkey Kong didn't scroll.  Neither did Venture
>or Fantasy but they're the closest ancestors I can think of to the genre.
>
>Rush'n Attack had an alternate name which I don't remember but it was
>the same game.  It wasn't even that great, but it sure spawned a host
>of imitations.
>
>// g
>

  Scramble scrolled to the right (another Konami classic)...

------
  Ralph A. Barbagallo III
  nugget@genesis.nred.ma.us
Organization: Sophomore, Mechanical Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video.arcade
Date: Sun, 10 Jan 1993 16:12:15 -0500 
From: Eric Thomas Pronko <punisher+@CMU.EDU>
Subject: Re: World Heroes--Brocken's Moves.
	<1993Jan9.223335.1@vmsb.is.csupomona.edu>

Excerpts from netnews.rec.games.video.arcade: 10-Jan-93 Re: World
Heroes--Brocken's.. cvafy006@vmsb.is.csupomo (3015)


> Brocken (looks sort of like M. Bison, but younger):
> ---------------------------------------------------
> Grenade Launcher (game announces "Fi-er" (Fire))
> O- for 3/4 of a second then -O and Punch Button



i have to disagree...that works for janne but brocken's should be the
"classic sf2 fireball motion"...i think?

i.e.  | \ -O   + punch
      O  O

anyway
e
From: Jeff_M_Lodoen@cup.portal.com
Newsgroups: rec.games.video.arcade
Subject: "Mr. Do's Castle" instructions
Date: Sun, 10 Jan 93 20:30:49 PST
Organization: The Portal System (TM)
Distribution: na

The subject line says it all. I've found one of these machines, but haven't
a clue as to playing it.

If anyone has the information I seek, please post or send it to me.

Thanks.


Jeff_M_Lodoen@cup.portal.com
Newsgroups: rec.games.video.arcade
From: sweide@uceng.uc.edu (Steven Weide)
Subject: Re: MK Mortal Kombat hints
Organization: University of Cincinnati
Date: Wed, 6 Jan 1993 04:40:45 GMT

In article <1993Jan5.143424.20745@yang.earlham.edu> kurtg@yang.earlham.edu (Son of Scribbler) writes:
>
>"Nuncy, Nuncy, very Nuncy"
>			- "Ebenezeer Good"
>			   The Shamans
>
Wrong! The correct quote should read:
  "Naughty, Naughty, very Naughty"

  Of course with the accent it is hard to understand.

Steve
Newsgroups: rec.games.video.arcade
From: atay@warp.UWaterloo.ca (Tay-man)
Subject: Re: The Decline of Double Dragon( was Re: Worst game)
Organization: University of Waterloo
Date: Sat, 9 Jan 1993 03:06:19 GMT

Daniel Carleton writes
> 	Is it my imagination or is each successive DD game worse?  I  
really
> liked the original, and even played it when the punch button was broken,  
which
> really changed my strategy.  I found DD II to be utterly uncontrollable,  
and
> have heard that III is just awful.  Is it that the games are worse, or  
that
> they are not improving but just look worse because better games are out?

Strange that you found Double Dragon II hard to play;  I thought it was  
pretty easy.  True, it hardly broke new ground since it was an almost  
exact remake of the original, but with improved graphics I thought it was  
still a pretty good game.  

DD3, however, was absolutely pathetic.  The graphics were terrible, the  
animation worse, and you had to actually PAY (actually deposit quarters!!)  
extra to have a few decent moves.  Bad.  Avoid.

--Andy Tay


--Andy Tay
Newsgroups: rec.games.video.arcade
From: ofoz@cbnewse.cb.att.com (steven.s.ozdemir)
Subject: Arlo Midgett, Roan Anderson, Steve Snow please read this
Organization: AT&T
Distribution: na
Date: Tue, 5 Jan 1993 18:12:04 GMT

In the yearly verification of VAPS, email to you bounced.  Below is the email
address that is in VAPS and was used to email you a letter asking you to verify
that the VAPS entry on record was correct.  Please email me an email address
that I can contact you at.  Alternate ways to contact me are:
ozdemir@xenon.stanford.edu, ozdemir@neon.stanford.edu and (708) 858 - 7472

Below I've included your name, the email address that is in VAPS that caused
the bounce and the transcript that was included in the returned email.  Before
posting this article, I tried to reach you a second time using the same
email address and my email to you bounced again.

Arlo Midgett - ksacm@acad1.alaska.edu
	[Non-Deliverable:  User KSACM does not exist or has never logged on.]
	[Non-Deliverable loop detected, message cannot be forwarded again]

Roan Anderson - greywolf@defender.ossi.com
	----- Transcript of session follows -----
	421 defender.ether... Deferred: No such file or directory
	550 greywolf@defender.ossi.com... Host unknown: No such file or directory

	Received: from att.att.com (via att-out.att.com) by relay2.UU.NET with SMTP 
	(5.61/UUNET-internet-primary) id AA01012; Thu, 31 Dec 92 17:09:45 -0500
	Message-Id: <9212312209.AA01012@relay2.UU.NET>


Steve Snow - steve@corpane.UUCP
	----- Transcript of session follows -----
	930101004101.0096 uux: error -- Bad system name: disk
	930101004101.0106 uux: ERROR -- code 68
	550 <disk!corpane!steve>... Host unknown

	----- Recipients of this delivery -----
	<disk!corpane!steve>

	Received: from uunet.uu.net (via LOCALHOST.UU.NET) by relay2.UU.NET with SMTP 
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	Message-Id: <9212312212.AA08167@rutgers.edu>



Newsgroups: rec.games.video.arcade
From: jlehan@zeus.calpoly.edu (Joshua Michael Lehan)
Subject: Time Killers ENGAGE!
Summary: Request for moves & strategies for the game Time Killers
Keywords: time killers moves guide wanted
Organization: California Polytechnic State University, San Luis Obispo
Distribution: rec.games.video.arcade
Date: Sat, 09 Jan 1993 07:29:33 GMT

Time Killers ENGAGE!

I have just started playing Time Killers, and at first I thought it
was just another SFII clone with lots of blood.

The controls are unique, with 5 buttons to attack with in a stick
figure shape, using one button for each appendage (3 of which can be
severed).  The joystick controls (jumping, blocking, etc.) are identical
to SFII.

Unlike MK, the controls are responsive and they feel like you are
actually CONTROLLING your character (like SFII).  Unfortunately, the
graphics are a bit too cartooney and pastel-colored.

What I was wondering is if one of you game wizards who is reading this
would please make a moves & strategies list for Time Killers.  This has
been done for SFII and MK, and a lot of people--not just me--would like
a moves list.  If the game wizards who make the strategy guides are
sick of fighting games and SFII clones, they should try Time Killers as
it isn't just another ripoff of SFII (Time Killers is actually FUN to
play).

Thanks for reading this, and if you have discovered any special moves for
Time Killers please post them to this newsgroup.

(no .sig file -- yet?)
From: fau@po.CWRU.Edu (Francis A. Uy)
Newsgroups: rec.games.video.arcade
Subject: MK moves list initial draft
Date: 6 Jan 1993 15:06:39 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: fau@po.CWRU.Edu (Francis A. Uy)
NNTP-Posting-Host: hela.ins.cwru.edu


This is just a compilation of what I've seen on the net.
 I suck at MK + haven't had time to test these yet.  In
 my terminology, "then" means release the previous move,
 "and" means do them at the same time.

I didn't quite understand some of the hints.  My questions
 are in {brackets}.  Also, is there a difference between
 crouch + down?

SUB ZERO
Slide             back and bottom 3 buttons
Fire (freeze)     roll from down to forward and low punch
Fatal (spine)     forward, down, forward, then high punch (2-3 inches)

SCORPION
Reverse Strike    roll from down to back and high punch
Fire (harpoon)    back 2 and low punch
Fatal (burn)      hold back, tap up 2 {huh?} (mid range)

SONYA
Leg Throw         down and bottom 3 buttons
Flying Punch      back, forward, then high punch {or maybe f, b, then hp}
Fire (rings)      back, then low punch
Fatal (kiss)      forward 2, back 2, then block (any range)

RAIDEN
teleport          down, up
flying tackle     back 2, forward
Fire (lightning)  down, forward and low punch
Fatal (explode)   forward 3, back 3, then low punch {or high punch?} (close)

KANO
Ball              roll 360
Fire (sickle)     back, forward and block.
Fatal (heart)     roll from back to down to forward and low punch

LIU KANG
Jump Kick         forward 2, then high kick
Fire ()           forward 2, then high punch
Fatal (wheel)     roll from forward through crouch to backflip (mid range)

JOHNNY CAGE
Nutcracker        down and bottom 3 buttons {except low kick?}
Flash kick        back, forward, then low kick
Fire (ball)       back, forward, then low punch
Fatal (head)      forward 3, then high punch (close range)

Please reply with additions + corrections.
Newsgroups: rec.games.video.arcade
From: hugh@ipc11.gvl.unisys.com (Hugh Pepper)
Subject: Re: Convert Stargate to Sinistar?
Organization: Paramax Systems, Ivyland, PA
Date: Fri, 8 Jan 1993 19:18:16 GMT

In article <1993Jan6.195155.299@gvl.unisys.com> hugh@ivy.unisys.com (Hugh Pepper) writes:
>
>Hello Netters...
>
>I've heard rumors to the effect that it might not be a big mod to convert
>a Williams Stargate to Robotron or Joust... Well what about to convert to
>Sinistar???
>

Thanks for all of you who replied.. I guess that It will be much easier to just
locate a Sinistar, than to convert over my Stargate, especially since I still
love the Stargate game!

as for the Joust game, I have found a version that runs on the PC ( VGA even) 
and I never really fell for the Robotron!!

Any one with info on a Sinistar becoming available, let me know!!!

Thanks again for all of the info and assistance!!


Regards,

	Hugh - 

	hugh@ivy.paramax.com


---'Overall, Porsches are like SEX; the best ones are GREAT, 
                       but even the worst ones are pretty good!'---
hugh@ivy.paramax.com - KE3BI ('B`ad 'I`nfluence)	
Paramax Systems - Ivyland PA, 18974 (215) 443-7500


---'Overall, Porsches are like SEX; the best ones are GREAT, 
                       but even the worst ones are pretty good!'---
hugh@ivy.paramax.com - KE3BI ('B`ad 'I`nfluence)	
Paramax Systems - Ivyland PA, 18974 (215) 443-7500
Newsgroups: rec.games.video.arcade
From: musjndx@gsusgi2.gsu.edu (Jonathan N. Deitch)
Subject: The RGVA Folklore List
Organization: Georgia State University
Date: Thu, 7 Jan 1993 05:33:25 GMT


This file is a compilation of recent RGVA posts on 'Easter Eggs' and other
nifty stuff programmed into older games as well as high level thingies only
the wizards ever get to see.  Please feel free to email me any additions you
feel should be in this file.  Email additions to jdeitch@gisatl.fidonet.org.

(Note ... I had several more posts, but they hit the bit bucket when my UUCP
 feed got scrambled ... I really *do* need additions to this file ... - JND)
=============================================================================

exuhag@exu.ericsson.se writes:

>While on the subject, I miss those nifty game features which you could
>only see if you were really good.  The kind of things that most people
>would never see and often crossed the line into folklore.
>
>Examples:
>     - the recognizers and solar sailor in Tron
>     - the invisible levels in Tempest
>     - the higher-level bonus fruits in Pac-Man (bells, keys, etc.)
>     - the invisible and invisible reverse gravity universes in
>       Gravitar

If we're including fiction, I would add the gold and silver bars of Pac-man,
which *do not* exist.

Personally, though, I would like to nominate the "The End" screen of Crystal
Castles.  I'm not sure if it qualifies, though;  how many people have reached
it?  Even if it doesn't qualify, I think what does qualify is the bizarre
"insane" scattering of random parallelograms on the screen that occurs if you
finish a game with a score of 700,000 or more.

    VGR

-- 
 Internet: musjndx@gsusgi2.gsu.edu      Fidonet: Jonathan Deitch@1:133/411.7
           jdeitch@gisatl.fidonet.org   Bellnet: 1 - (404) - 261 - 3665         -----------------------------------------------------------------------------  
Atlanta 1996 !! | Play Pinball !! | Don't Panic ! | "I hate it when I can't
--------------------------------------------------| trust my own technology!"
"Thrills!  Chills!  Magic!  Prizes!" -- Hurricane |    -- Geordi LaForge

Gene Roddenberry, Isaac Asimov, Jim Henson, Dr. Seuss, Mel Blanc ... Sigh ...
From: btribble@terapin.com (Bobby Tribble)
Newsgroups: rec.games.video.arcade
Subject: Worst game
Date: 6 Jan 93 18:09:26 PST
Organization: BBS

Ooh! Ooh!  How about Double Dragon 3: The Rosetta Stone?  The positioning of
the joysticks on the cabinet was bad, the framerate was nice and slow and
jerky, and it was overall just not fun.  I didn't want to LOOK at it after
playing one game...

Bobby Tribble  |8')
-=-=-=-=-=-=-=-=-=-=-
btribble@terapin.com
Newsgroups: rec.games.video.arcade
From: MJV@brownvm.brown.edu (Marshall Vale)
Newsgroups: rec.games.video.arcade
Subject: Re: The RGVA Folklore List
Date: Fri, 8 Jan 1993 18:44:20 EST
Organization: Brown University - Providence, Rhode Island  USA
Distribution: world
NNTP-Posting-Host: brownvm.brown.edu
News-Software: BNN via BNN_POST v1.0 beta


 Need a few more? Ok here are a couple.

 This happened to me quite often. I'd be playing Star Wars, somewhere
beyond level 20 (so people noticed that I was good), and they would
tell me that you could kill Darth Vader at level xx (usually 50 but
100 was common). I've been there, you can't kill Vader...

 I also heard a couple of times that on Gauntlet II, at some point
beyond level 100, Death turned yellow or some weird color. Something
else happened to the dragon. Anybody else hear this one? I was never
able to get far in G2 since I played on 1 quarter only (like vid's
were meant to be played on!)

Marshall
mjv@brownvm.brown.edu
Newsgroups: rec.games.video.arcade
From: atay@warp.UWaterloo.ca (Tay-man)
Subject: Re: Biggest Flash in the Pan
Organization: University of Waterloo
Date: Sun, 10 Jan 1993 04:40:39 GMT

Grover Thomas writes
> This was a more recent game, but I'm surprised nobody has mentioned
> it yet (maybe we have wiped the bad memories from our minds (-: )
> 
> How about those arcade versions of TETRIS, with joystick and 2-
> player mode.  As if all the various home versions weren't enough...
> -- 

Tetris was hardly a flash in the pan.  At the time it was released in the  
arcades, there were still alot of people around that had never heard of  
it;  the fact that it had been around for so long on home computers was  
irrelevant.  As a result it was a huge success--one of the few games  
around that was popular among females as well as males.

			--- Andy Tay
From: kurtg@yang.earlham.edu (Son of Scribbler)
Newsgroups: rec.games.video.arcade
Subject: MK Mortal Kombat hints
Date: 5 Jan 93 19:34:24 GMT
Organization: Earlham College, Richmond, Indiana

Is there an FAQ or hints list for Mortal Kombat someone can send me or tell me
the FTP site. Any help is appreciated.

Thanks.

-- 
Kurt Grossman
KurtG@earlham.bitnet
KurtG@yang.earlham.edu

"I didn't know she had a mind to damage."
			- Max Schrek
			  "Batman Returns"

"Nuncy, Nuncy, very Nuncy"
			- "Ebenezeer Good"
			   The Shamans

"I'd much rather laugh with the sinners,
than cry with the saints.
The sinners are much more fun."
			- "Only the good die young"
			   Billy Joel
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: rec.games.video.arcade
Subject: Re: Sky Shark:  Is there and end to this game?
Date: 11 Jan 93 10:26:56 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149


  The sequel to Sky Shark is Fire Shark.  Dreamworks put it out for the
Genesis too.

------
  Ralph A. Barbagallo III
  nugget@genesis.nred.ma.us
From: seth@cie.uoregon.edu (Seth Scott)
Newsgroups: rec.games.video.arcade
Subject: Re: SFII-- Hyperfighting
Date: 5 Jan 93 00:13:50 GMT
Article-I.D.: pith.1iajruINNdph
Organization: University of Oregon Network Services
NNTP-Posting-Host: cie.uoregon.edu
X-Newsreader: Tin 1.1 PL5

re:  Guile doesn't seem to have any new moves...

____

I'd never play the f***ing thing if they gave Guile any _more_ moves!!!!!!!!!

Notice that the top of the cabinet boasts "more balanced play"?  Offhand, from
just a few _extremely_ competitive games against people I know, I'd say that
it is, in fact, more balanced...  F.ex. the aerial hurricane kicks are useful
in getting out of being toe-clipped (landing on Bison's boots as he flames 
underneath you), fireballed, etc...  Notice that Blanka's oddball move seems
to work much like a dragon punch, in practice?

I think that this accelerator is far better than the others-- of course, it is
a CapCom accelerator, but the one around here is gonna make a mint...
From: cheesmna@HYDRA.ROSE-HULMAN.EDU
Newsgroups: rec.games.video.arcade
Subject: Re: SFII-- Hyperfighting
Date: 4 Jan 1993 14:38:03 GMT
Organization: Rose-Hulman Institute of Technology
Reply-To: cheesmna@HYDRA.ROSE-HULMAN.EDU
NNTP-Posting-Host: hydra.rose-hulman.edu

In article <1i9fdaINN64t@usenet.INS.CWRU.Edu>, jaa@po.CWRU.Edu (Joseph A. Ambrose) writes:
>blankas new move is a razor kick with the roundhouse button.
>hondas i believe is the same.

Note:  Fireballs will go go through Honda when he's launching this move.

>ken and ryu can do hurricane kicks while jumping.
>vegas roll attack goes twice as far. he can no longer do that back flip.
                                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

We stumbled across this yesterday.  Hitting all the buttons will make him
do the backflip.  I don't know if it HAS to be all 6, but slamming your hand
down is pretty simple.
The tumbling claw is like this :
	Jab rolls once
	Strong rolls twice
	Fierce rolls thrice  (awsome damage if your opponent doesn't block)
			     (four or five hits Hee Hee Hee !!!)

>dhalsims teleport is a dragon uppercut with all three kick buttons
>keep trying it, it does work. (thats all three at the same time
>there is probably a little more new stuff, I just cant think right now.


Balrog's Haymaker is a chargable (sp?) move.  The longer you hold the punch
buttons down, the more power he's gonna take off.  The theoretical limit is
50% damage.  Two notes, you can use the kick buttons to dish out damage while
charging AND it takes FOREVER for him to charge up.  He's supposed to say full
at top power, the best we've heard is "FIVE"  *sigh*  Missiles will pass
through him right as he's turning so you COULD use this in a defensive way :)
He can finally hit crouched opponents with the charging punch.  No more
charging in and getting a footsweep.

Chun Li can to the Helicopter in air a la Ken/Ryu technique although I
personally haven't been able to pull it off.

Watch Zangeif in his lariet.  His feet seem invunerable while he's in it.
Learned this while trying to slide-sweep with Vega. (tacky color scheme on the
Russian don't you think?)

The one thing that is kind of interesting is that Guile doesn't seem to have any
new moves (none that I've heard of)  Any comments?

Allen Cheesman

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
May joy and innocence prevail.  -- Kenneth L. Zebo  "Toys"
                      cheesmna@hydra.rose-hulman.edu
Remember, no matter where you go, there you are.  --  Buckaroo Banzai
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Newsgroups: rec.games.video.arcade
From: michael@monitor.com (Michael Johnson)
Subject: Re: Vector Displays... How?
Reply-To: michael@monitor.com (Michael Johnson)
Organization: Monitor Company / IE
Date: Thu, 7 Jan 1993 16:07:32 GMT

In article <u5iywB2w165w@mintir.new-orleans.la.us>  
danmar@mintir.new-orleans.la.us (Daniel Marsalone) writes:
>      However, the other day, I was at a friend's house, he just got a 
> Super Nintendo. We played with it for a while and then I wanted to check 
> out his Vectrex. I remember that the games came with overlays, but he 
> didn't have any overlays. He had a whole gang of games but it seemed like 
> the Asteroids clone that was built into the machine was the best game 
> that he had. 

That weird asteroids game gets my vote as one of the most addictive games of  
all time.  It had much faster action than asteroids and crazy magnetic and  
fireball rocks--even invisible asteroids when you got to the higher levels.   
If your friend ever wants to sell that sucker I'd consider it for the  
nostalgia value alone--I used to play one about 8-10 years ago.

Ob: I think vector just draws the necessary lines on the screen--it doesn't  
"paint" the entire screen like a conventional monitor or TV screen.  Kindof  
the same way a laser light show works.
Xref: sparky rec.games.video.arcade:9905 alt.games.sf2:6231