HDTenEightyP/NetNews huggingface dataset:
From: ins866n@lindblat.cc.monash.edu.au (D.A. Svendsen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Out of this World  ARRRRRRRRRRRRRRRRRGHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!
Date: 6 Oct 92 02:56:03 GMT
Organization: Monash University
X-Newsreader: TIN [version 1.1 PL6]

Dong Sung Shin (sds@chaos.cs.brandeis.edu) wrote:


SPOILERS!  BACK, FOUL BEAST!




















: 
: 
: Ok... I've gotten up to level 4, I think, y'know-- the level where you
: enter the cave?.   I blasted the bottom of the lake supports, and
: outran the flood.  Then I crossed the ex-waterfall.  I helped the Big
: Guy (y'know, the guy who says My tuba--- pale, looks like he's on
: steroids or something) by shooting the hanging lamp.

I call the guy "Ug".
Anyway, next time try to put a spoiler alert in the heading.
Might have just spoiled the gameplay for someone, eh?

: 
: Now here's the question, after I get past the big guy by kicking him
: in the groin and then shooting him with the laser, I go right and I am
: killed by two big guys coming from the left and the right.  I have
: tried to get by them 102 times now (yep, I've counted) and I'm
: beginning to get a tad annoyed.  How do I get by these two crazy
: mishugina???

What I do is to walk in carefully, then make a shield (I'm facing right)
then run right and when I'm past the shield, make another.  Generate
a heavy blast to kill the guy to the right, then turn around, refresh the
first shield, and then kill the second one.

: 
: Question 2, how do I get by the big guy who is behind the three doors
: without getting fried by either his lasers or those "grenade thingies"
: (same level)????????

Before you open the doors, make a shield.  Then step forward to open the
doors.  You should still be behind the shield if you've made it close
enough, protecting you from lasers.  When he starts rolling those
grenades at you, back off until the door closes.  That should fix him!

: 
: 
: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRRRRRRRRRRGGGGGGGGGGHHH!!!!
: 
: I'd be most appreciative to anyone who gives me a solution for one or
: both of these problems.... Thank you in advance.
You're welcome in hindsight.

: 
: PS.  once again,
: AAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRGGGGGGGHHHHHHH!!!!
: 
: My email address is    sds@chaos.cs.brandeis.edu    :)


===========================================================================
 Dean Svendsen - 2nd Year Comp Science    |   
  Monash University - Clayton Campus      | How much wood could a woodchuck  
   Melbourne, Victoria, 3192.             | chuck if a woodchuck could
                                          | chuck wood?  
 email:ins866n@lindblat.cc.monash.edu.au  |   
  or                                      |      - Guybrush Threepwood  
       ins866n@aurora.cc.monash.edu.au    |    Le Chuck's Revenge (Act I)  
===========================================================================
                  A day not wasted is a day wasted!!!
From: rdippold@qualcom.qualcomm.com (Ron Dippold)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: STRUCTURE OF THIS NEWSGROUP
Date: 5 Oct 92 04:47:04 GMT
Organization: Qualcomm, Inc., San Diego, CA

To quote someone, "Well, there you go again..."  This comes up every
few months, almost but not quite as frequently as the piracy
discussion.  And every time it is clear that there isn't enough
support to carry a vote, at least for any proposed split so far.  The
one that had the most support was for a separate flightsim group, but
that got bogged down on whether it should be for all computers or just
PCs, and now there's rec.aviation.simulators although that isn't quite
the same...

The suggestion for keywords would work great if used as suggested in
the FAQ.  Something short an uninstrusive such as XEEN, CIV, U7, etc.


-- 
Committee Rules: (2) Don't say anything until the meeting is half over; this
stamps you as being wise.
From: Jeremy_Reimer@mindlink.bc.ca (Jeremy Reimer)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Nintendo copying (how stupid...)
Date: 5 Oct 92 08:02:05 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

Yup.  You can copy any NES cartridge with the Magicom and SNES with the Super
Magicom.  It's kind of a hardware addon that writes to IBM PC disks, then you
copy the disk and other people copy the disk back to a blank cartridge.

It's pretty funny- in this one console gaming rag, someone sent in a letter
including a PHOTOGRAPH of HIS copier setup asking "why don't you do more
articles about these machines?  you can get a new game for $1 instead of $60"
etc..

Um... because they're illegal?  And the guy was writing from somewhere in the
States, too.

Earth to brain.. Hello? Hello?


--
Jeremy_Reimer@ |"Anti-ninjas were the most feared assassins in the world.
mindlink.bc.ca | Instead of appearing out of thin air, throwing metal stars
---------------| and messing around with bo staffs and numchuks they simply
aka THE JAGUAR!| shot people and then drove everyone mad with pointless
---------------| conspiracy theories for years afterwards."
Stealth Sig#42 |  --From "N-Man #3"
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: GAME BYTES: New article types wanted!!
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Thu, 1 Oct 1992 14:36:00 GMT

>>Actually, no the filesize of Game Bytes (zipped) will never go beyond
>>1.44MB.  Actually, my intention is to make it always fit on a 1.2 MB
>>disk too.  Until I get to CD-ROM publishing.  muuhahahaha.  Wicked
>>laugh.  Then you'll be blown away.  Stick with your 1.44 MB drives.
>>It will do you fine by me, anyway.
>
>Why would this matter?  Its not like anyone runs on a floppy-only system
>nowadays anyways... I mean, whats the use of reading a review on Ultima 7
>if there is no chance your system can play it?  :)

Because if you're on a workstation and you ftp it, how do you get it
to your PC that ISN'T on the same network.  Floppy-net...

Also, it gets mailed frequently and I'm not mailing my hard disk
around...
-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|

Newsgroups: comp.sys.ibm.pc.games
From: xorian@solomon.technet.sg (Xorian Technologies)
Subject: King Quest V
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Sat, 3 Oct 1992 15:29:39 GMT


Hi,

Are there any hints list or FAQ for King Quest V?  Please reply via
email as I am posting for a friend who do not have access to the Internet.

Thanks in advance.

KG Loh
xorian@solomon.technet.s
From: hchong@netcom.com (Hoi Chong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: CD-ROM Games (was Ultima Underworld/Wing Commander on CD-ROM)
Date: 30 Sep 92 21:46:04 GMT
Article-I.D.: netcom.1992Sep30.214604.15544
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

From article <1992Sep29.070406.22403@sinix.UUCP>, by ulli@sinix.UUCP (Karsten Seidel):
> In article <68564@hydra.gatech.EDU> ccoprdj@prism.gatech.EDU (Jorge Diaz) writes:
>>What's cool about it?  Considering the SHIT Origin has been shipping lately
>>(for example, Ultima Underworld and Ultima VII), CD's will be a nightmare.
>>You can't get a patch.  You'll have to send your CD's back everytime they
>>fix a bug.
> 
> Y E S !!!!
> 

No.  The patch will go on your harddrive.
From: tjc@ecs.soton.ac.uk (Tim Chown)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Strike Commander Demo
Keywords: Strike Commander, SC, Origin, wuarchive, strike.zip
Date: 6 Oct 92 11:31:21 GMT
X-Phone: +44 703 593257

In <1992Oct2.050815.8794@cs.yale.edu> randall-joshua@CS.YALE.EDU (Joshua Randall) writes:

>E-mail me if you're desperate...actually, don't bother, the demo isn't
>very good anyway.

I think you've hit the nail on the head, as it were - if Origin were so
pleased with their demo, they would have no qualms about it being passed
around the net.  From what you say, perhaps it doesn't show the game
off too well.  And any non-playable demo is pretty much a waste of time;
you might as well show stills.

Tim
Newsgroups: comp.sys.ibm.pc.games
From: guckes@math.fu-berlin.de (Sven Guckes)
Subject: Re: Prince of Persia
Originator: guckes@medusa
Organization: Free University of Berlin, Germany
Date: Sat, 26 Sep 1992 22:45:37 GMT

c60a-cr@danube.Berkeley.EDU (Mighty Moe) writes:

>	Hi, I'm trying to pass a relatively old game called Prince of Persia.
>It's made by Broderbund(makers of Karateka).  I'm on level 12, where you have
>to climb enormous towers.  When I get to the top, there's a sword.  When I get
>close to the sword's position, my mirror image (shadow) jumps down and attacks
>me.  When I kill him, I die also.  One hit on him or me, will take down one
>energy on both of us.  When either of us lose all our energy, we both die.
>What am I supposed to do, merge with him somehow???  Once, I was able to shove
>him off the left edge.  When I did that, he survived the fall, but what am I
>supposed to do next???  Thanks, and help will be appreciated.

The mirror image is part of yourself.
Why are you trying to hurt yourself ?

>c60a-cr@danube.berkeley.edu (Mighty Moe)

"Mighty Joe" - hm, I see ...

-- 
Sven@suicidal.warlord.not | It's about time I release my colletced PoP hints ...
From: cssnet@vms2.iscs.nus.sg (Postmaster)
Newsgroups: comp.sys.ibm.pc.games
Subject: Dungeon Master - help needed
Keywords: Firestaff
Date: 26 Sep 92 09:56:00 GMT
Organization: National University of Singapore Dept. of Computer Sc.
News-Software: VAX/VMS VNEWS 1.41

I have enough RA keys to get the Firestaff but have left it alone for the
moment.

I'm now at the level with tentacled monsters casting FIREBALL spells are found.
There's also this malovent looking dark cloak chap who teleports around.

As it is at the moment, the most powerful offensive spell I have is Lightning
Bolt. This does seem to do anything to these creatures! By the time, I've
finished with 1 of them, the rest are all over me. Would be most grateful if
anyone can provide me with a good strategy for killing these creatures.

Has anyone found more powerful spells? I'll list down what I have found and
perhaps someone else who has found other spells could help out and fill in the
missing areas.

Also, some of my characters have reached the level of MASTER. Is this the
maximum level one can achieve in the game?

Spell			Components
Light			FUL
Heal Potion		VI
Cure Poison Potion	VI BRO
Stamina Potion		YA
Cause Poison Potion	DES VEN
Open Door		ZO
Weaken Non-material	DES EW
	beings
Poison Cloud		OH VEN
Magic Shield Potion	YA BRO
Fireball		FUL IR
Fireshield		FUL BRO NETA
Light(?)		OH IR RA
Darkness		DES IR SAR
Lightning Bolt		OH KATH RA
Increase Strength	FUL BRO KU
Increase Dexterity	OH BRO ROS
Increase Wisdom		YA BRO DUIN
Increase Vitality	YA BRO NEIA
Magic Footprints	YA BRO ROS
Magic Vision		OH EW RA
Magic Shield		YA IR

Thanks a million!

-----
Raymond
Newsgroups: comp.sys.ibm.pc.games
From: gwoeging@iaik.wu-wien.ac.at (Guestaccount G.Woeginger)
Subject: Re: Indy/Atlantis...HELP ME!!
Organization: Angewandte Informationsverabeitung und Kommunikationstechnologien, TU-Graz
Date: Thu, 1 Oct 92 16:26:01 GMT

Recently, there were some discussions going on how to detect the ... collection
in the college:

There are three possibilities to find the collection (and they change
from game to game).  (Case 1) Take the gum from the desk in the library, use
it with the coal chute in the furnace room.  Take the wax cat figurine and
melt it in the furnace, or use the lump of coal with the book you can see in
the hole in the ceiling.  (Case 2) Get the rag in the furnace room and the
arrowhead in the room with the totempole.  Use the rag with the arrowhead to
produce a screwdriver and open the bookcase in the library.  (Case 3) Use
the jar from the refrigerator in the office with the totempole.  Pull the
totempole under the hole in the ceiling and climb up.  Open the urn and take
the key.  Push the crate in the totempole-room and open the chest behind it.

Gerhard J. Woeginger

Newsgroups: comp.sys.ibm.pc.games
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: Darklands questions
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Date: Fri, 2 Oct 1992 17:52:38 GMT

In article <1992Oct1.164341.21850@parc.xerox.com> fishkin@parc.xerox.com (Ken Fishkin) writes:

)] 3) Trading formulas. Is there any way to assign which character gets the
)] formula, or do I have to change the alchemist as Leader before trading?
)    The latter.

With version 6, I think the formula always go to the leader.  Earlier
versions often went to the leader, but were sometimes random.

Anyway, a reasonable charisma and 'speak common' is a good idea for
an alchemist if possible.  However, he can't really (IMO) afford to
specialize in this as much as the 'real' 'Mr. Charm' leader.

(This game *does* (IMO) grow on you, at least if you *like* a lot of combat
:-).  I really think it was a shame that the much buggier earlier version
was not held back for a few more weeks and the current version released,  but
now that I've gotten FTP access for bug fixes, it's not so bad, I suppose.  I
pity the poor soul strugling with the earlier versions *without* FTP
access for bug fixes, though).

One more question / problem.  I still have ocassional crashes, and they
are (almost?) always correlated with visible transient 'noise lines'
appearing on the VGA screen.  (Though sometimes I'm lucky, and see a line
with no crash).   I wonder if there is something I can do differently with my
setup to eliminate these problems, or whether they are 'genuine' bugs?  One
poster mentioned moving EMM386 around - however, my VGA is only 'standard',
no extra memory, so I don't really think I should have to do this (?).  [One
thing I suppose I should to try - see if the 'boot-disk' maker works
correctly with the patches. It did *not* work with the earlier version :-(.]
From: dpn2@po.CWRU.Edu (Damien P. Neil)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: EMERGENCY: Lightning Club isn't a Police
Date: 6 Oct 1992 01:18:58 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: dpn2@po.CWRU.Edu (Damien P. Neil)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, ptran@sciborg.uwaterloo.ca (Phat H Tran) says:

>Any of you think it would do any good if we net guardians report such
>blatant acts of piracy to the sysadmins of the machines that these guys
>are on?

It couldn't hurt to try...
-- 
+-------------+------------------+---------------------------------+
| Damien Neil | dpn2@po.cwru.edu | Case Western Reserve University |
+-------------+------------------+---------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: millernw@craft.camp.clarkson.edu (Neal Miller)
Subject: Re: STRUCTURE OF THIS NEWSGROUP
Organization: Clarkson University
Date: Sat, 3 Oct 1992 18:50:06 GMT

jtf9s@poe.acc.Virginia.EDU (Phantom) writes:


>     Having read this newsgroup for several months now, I would
>like to offer a modest suggestion.  Each time I scan this group,
>I must wade through myriad subject titles about games that I
>have no interest in, at all, to find the 5 or 6 that pique my
>interest.  Would it be possible to get the 'powers that be' to
>split this group up into sub-groups by game manufacturer and game,
>e.g.,
>		comp.sys.ibm.pc.games.microprose.civilization, or
>		comp.sys.ibm.pc.games.origin.ultima7

>If there are no substantive objections how would this be accomplished?
>Thanks for your bandwidth

	I vote against.  Like many newsservers, our newsgroup list gets
updated very rarely, and I have a strong hunch that many of us would lose
out on these fragmented newsgroups.  If you want to reduce the time spent
"wading" through news you're not interested in, either install "netnews"
that lets you browse through about 20 articles per screen, or set up a
kill file against "Origin", "U7", etc.  You can't expect a newsgroup to
fragment so that you can find your 5 or 6 articles more quickly.



--
-----------------------------------------------------------------------------
 Neal Miller         | "Why not go mad?"  | millernw@craft.camp.clarkson.edu
 Clarkson University |     - Ford Prefect |     dark@craft.camp.clarkson.edu
-----------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: Edward K Jen <ejen@magnus.acs.ohio-state.edu>
Subject: HELP:  Might & Magic ]I[ (possible spoilers ahead)
Organization: The Ohio State University
Date: Mon, 28 Sep 1992 00:36:23 GMT
X-Mailer: ELM [version 2.3 PL11]

To all,

OK...I'm twiddling around with 60-90th level characters wondering what to do 
next.  I haven't solved ALL the dungeon puzzles yet, though I'm beginning to 
wonder if it's necessary.  I've defeated most or all of the major monsters, 
including the Dragon Lord, and am wondering "Where do I go from here?"  I've 
given 10 orbs to King Zealot (good) and have an 11th but don't want to destroy
the other castles yet...three immediate questions come to mind..

1)   I have the password to raise the sunken isle in Piranha Bay, but where do
I use it?  My cleric is 112 unnatural years old...

2)   To end the game, do I have to use the entire initialization sequence for
the ship?

3)   Is it required to solve ALL the dungeons and puzzles in the game to win?  
Or am I ready right now?  I can pretty much pummel anything and everything with
-my party...

Wanting to get this over with,

Ed-
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Any above opinions are the sole property of the below named person:
Edward K. Jen                                   ejen@magnus.acs.ohio-state.edu
Academic Computing Services                          The Ohio State University
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
From: gchen@envy.Reed.Edu (Mark Aranethes Jinglewood Chen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: BATTLETECH - mech10b.zip
Date: 29 Sep 92 18:54:56 GMT
Article-I.D.: reed.1992Sep29.185456.14672
Organization: Reed College, Portland, OR

if you wait a little while
the mechwar10.zip (non-beta)
should be in ftp sites soon
see rec.games.board
mark
Newsgroups: comp.sys.ibm.pc.games
From: ibejohn@mksol.dseg.ti.com (john p ibe)
Subject: What is Ultima VII: Serpent Isle?
Organization: Texas Instruments, Inc
Distribution: na
Date: Sat, 3 Oct 1992 23:36:41 GMT

	Could someone give me the scoop on what Ultima 7: Serpent Isle is?  I
have seen U7: The Black Gate and U7: Forge of Virtue (adding new adventures
and updating U7 to the latest version -- 3.4 I think), but recently saw a
brief statement about U7: Serpent Isle as well as the titles for U8 and U9
(which I forget).  Is Serpent Isle meant to be a replacement, an add on, or
a both to U7?  Any information that would clear this up will be appreciated.

	Please E-Mail responses and if there is interest, I will post a
summary.  I apologize if this is in a FAQ somewhere, but I've been unable
to find a recent one for the games group.
--
John Ibe     ibejohn@mksol.dseg.ti.com
DISCLAIMER:  Any opinions expressed here do not necessarily represent those 
Newsgroups: comp.sys.ibm.pc.games
From: randall-joshua@CS.YALE.EDU (Joshua Randall)
Subject: EOB Walkthrough Site
Organization: Yale University Computer Science Dept., New Haven, CT 06520-2158
Date: Tue, 6 Oct 1992 02:58:38 GMT

A while ago someone posted the name of a site that had a walkthrough for Eye
of the Beholder.  However, I have managed to lose the name of the site.  I
am sure it started with "amiga" but I don't remember the rest of it.  If any-
one knows it please post here.

Oh...and *post* here, don't e-mail me.  That way we will avoid a lot of "me
too" requests.
-- 
Joshua E. Randall			randall-joshua@minerva.cis.yale.edu
Newsgroups: comp.sys.ibm.pc.games
From: hchong@netcom.com (Hoi Chong)
Subject: Re: F15 Strike Eagle III
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Mon, 5 Oct 1992 15:11:21 GMT

From article <BvMvHq.sM@watserv1.uwaterloo.ca>, by ptran@sciborg.uwaterloo.ca (Phat H Tran):
> In article <1al3s2INN72v@bigboote.WPI.EDU> bigal@wpi.WPI.EDU (Nathan Charles Crowell) writes:
>>
>>Are the new graphics to be bitmapped? 
> 
> Luckily, no.  Why would anyone want bitmapped graphics, aside from the
> cockpit overlay and explosions, in a flight sim?
> 
>>Are there new features?
> 
> Head-to-head and copilot modem play.  There may be an allied mode as well.
> A new, very pretty graphics engine with much more detailed planes, rolling
> terrain, and grunge effects.  The game will probably be more realistic
> and complex (though it won't threaten Falcon 3.0 in this area).

Yes, it will kick F3's ass.  This will be due to F3's tunnel vision.  You
know what is tunnel vision?  That is when an owner put cardboards on the
side of the horse's eyes to keep the beast from looking sideway.  Padlock
view?  Ha, ha, ha.

Sorry.  F3 is simply unplayable.
From: schultem@CS.ColoState.EDU (michael duan schulte)
Newsgroups: comp.sys.ibm.pc.games
Subject: IBM Games For Sale
Date: 1 Oct 92 00:52:45 GMT
Distribution: usa
Organization: Colorado State University, Computer Science Department


	I have the following games for sale.  All games come with original 
	boxes and documentation and are 5.25" format.  First Class shipping
	is included in the price.  Terms are: when I get your check, I'll send
	the game.

Game				Manufacturer/Publisher 	Price
------------------------------------------------------------------------

Red Storm Rising		MicroProse		 $15
Lightspeed			MicroProse		 $15
F-19 Stealth Fighter		MicroProse		 $15
Stormovik SU-25 Simulator       Electronic Arts 	 $15
Abrams Battle Tank		Electronic Arts		 $10
F-16 Combat Pilot &		Electronic Arts		 $10
   Sentinel Worlds I package
688 Attack Sub			Electronic Arts		 $15
James Bond Stealth Affair	Interplay		 $10  3.5" disks
Starglider II 			Microplay		 $10

Mike Schulte
schultem@cs.colostate.edu
Newsgroups: comp.sys.ibm.pc.games
From: le@wldwst.enet.dec.com (Le)
Subject: MM:CLOUDS OF XEEN
Organization: Digital Equipment Corporation
Date:  3 OCT 92 10:47:27    


Hi,

  Anybody is playing this game? I'm stuck in the Dwarvens mine #1. The cart
inside the mine asks me for a destination so that it can take me to the other
locations. I can't figure out what the password is (It starts A----). If
you got it, please let me kow. This game is great with a soundblaster Pro,
yes, the music is stereo!