HDTenEightyP/NetNews huggingface dataset:
From: std_fleming@hg.uleth.ca (John Fleming)
Subject: Re: Faerie Folk (Pedantic Note of no interest to gamers)
Reply-To: std_fleming@hg.uleth.ca
Organization: University of Lethbridge
Date: Sun, 24 Jan 1993 21:22:18 GMT

In article <1993Jan18.141634.3495@oz.plymouth.edu>, sos@oz.plymouth.edu (Steffan O'Sullivan) writes:
>I'm sorry this has nothing to do with gaming, folks, but the pedant in
>me just has to quell some misinformation recently posted:
>
>dunkelza@titan.ucs.umass.edu (KEITH C MCCORMIC) writes:
>>  I see all sorts of stuff on fairies, and faeries, and so on, yet I have
>>come across very few who understand the basis for them.  
>
>Interesting opening for a post rife with inaccuracies!  Amazing!
>
>> Sidhe (Sheed):
>
>Sidhe (pronounced Shee) means faerie hill.  Daoine Sidhe means "people of
>the faerie hill," and is the correct term for the race.  It wasn't until
>the 19th century that the word people got dropped from the phrase.
>
>>  Fairies:           A name given them by later peoples.  This later came to
>>                     refer to a whole number of miniature peoples, all based
>>                     in part, on the Sidhe.
>
>Very untrue.  The word fairy is from the Latin Fata: fates.  The word
>referred to many types of beings long before being applied to the Sidhe.
>The Celts are hardly the only folk on the planet who beleived in such
>beings.
>
>>  Faeries:           Something that some gamer somewhere dreamt up.
>
>Bizarre!  Some gamer in the 14th century, I guess!  The word has an
>ancient lineage, and is first used in epic poetry referring to a place:
>faery, or elfhame.
>
>>   Take this info as you will.
>
>With a bushel of salt, thanks.
>
>>Dunkelzahn.
>
>>  (What does this mean in German?)
>
>This means darktooth, or darkfang.
>
>-- 
>  - Steffan O'Sullivan		         sos@oz.plymouth.edu

  "This is the sort of arrant pedantry up with which I will not put!"

                                     -Winston Churchill (-:
From: sl7sg@cc.usu.edu
Newsgroups: rec.games.frp.misc
Subject: Re: Add /*water*/ GREASE to Burn, GURPS, BURN!
Date: 25 Jan 93 01:53:01 MDT
Followup-To: rec.games.frp.misc
Organization: Utah State University

In article <1993Jan24.155109.5194@wkuvx1.bitnet>, futrena@wkuvx1.bitnet writes:
> In article <2266@blue.cis.pitt.edu>, seawasp@vm2.cis.pitt.edu (Sea Wasp) writes:
> all sorts of criticisms against GURPS.  Most of which is pure garbage
> and does not need to be seen again.

	Oh, yes it does, and again, and again, and again.

> In my opinion, it is the closest to UNIVERSAL of ANY game I have ever 
                                      ^^^^^^^^^

Therin lies the problem.  Any game that is diversified for every genre, will be
nothing more than an *AVERAGE* game.  This is because it cannot specialize in
any specific genre.

> Long Live GURPS.

	May it burn, burn, burn!


		Shade Pendragon
		-Lynx
		Brandon


Man, and I tried to stay out of this one...(Just think, all of those hapless
children go out, buy gurps, and think it is all there is in roleplaying...Sad,
but true)         **********THERE IS NO COLOR IN THE DAMN GAME!!**********

	...pant

			...pant


					...pant
From: pueschgj@cnsvax.uwec.edu
Newsgroups: rec.games.frp.misc
Subject: Re: SR11:Please Help!
Date: 27 Jan 93 09:37:04 -0600
Organization: University of Wisconsin Eau Claire

Stick with SR1, SR2 is good but you really don't need it.
From: corleyj@helium.gas.uug.arizona.edu (Jason D Corley )
Newsgroups: rec.games.frp.misc
Subject: Re: Burn, GURPS, BURN!, in a Computer-approved facility.
Summary: Have a nice day.  Thank you for your cooperation.
Date: 22 Jan 93 06:18:58 GMT
Followup-To: rec.games.frp.advocacy
Organization: University of Arizona, Tucson

In article <1993Jan21.174827.10057@news.vanderbilt.edu> talbert@athena.cas.vanderbilt.edu (Robert Talbert) writes:
>which I do not prefer GURPS are Paranoia and Teenagers from Outer Space, and
>
>The rules for most games will not even get you a tenth of the way there 
>as far as creating atmosphere -- "Chill" and "Paranoia" may be exceptions.

Paranoia is not the exception.
Paranoia is the rule.
All other games are the exceptions.
Have a Nice Day.
Any Not Following-Up To Rec.Games.Frp.Advocacy like they should,
are immediately ordered to report forthwith to the Termination Center
or Organic Recycling Vat of their choice.
Rec.Games.Frp.Advocacy has been identified as a nest of Communist
infiltrators and a tacnuke strike has been ordered.  Rumors that
this will destroy all of Sector FRP are totally unfounded.  Anyone
having heard such rumors are to report immediately to Political
Re-Education Center and Recreational Gulag 662-86TY.
Thank you For Your Cooperation,
The Computer Is your Friend.

	---Jasonco-R-LEY-4


--
*****************************************************************************
"One should forgive one's enemies, but not before they are hanged."
	-----Heinrich Heine (1797-1856)
Jason "corleyj@gas.uug.arizona.edu" Corley  Physicist, Mathematician, Liar
From: b_kondalski@vssi.trw.com (Brian J. Kondalski)
Newsgroups: rec.games.frp.misc
Subject: Re: RQ and Glorantha AOL transcripts anywhere??
Date: 28 Jan 1993 14:07:20 -0500
Organization: TRW Vehicle Safety Systems, Inc.
NNTP-Posting-Host: trwvssi.vssi.trw.com

In article <1k992kINNmlh@morrow.stanford.edu> jeff@pangea.Stanford.EDU (Jeff Freymueller) writes:
>I've been watching and waiting, and haven't seen any transcripts. I would
>be delighted if someone would post them, even if they are in "rough" form.

And as I stated before, I'd be more than willing to do some cleaning up
of the files to make them more readable.

I might even postscript format them if I have the time....

Brian

-- 
Brian J. Kondalski      b_kondalski@vssi.trw.com
TRW V.S.S.I.            Voice: (313) 781-7382           "The guaranteed eternal
4505 West 26 Mile Road  Fax: (313) 786-7702              sanctuary man."
Washington, MI  48094   Views expressed here are MINE!
From: kerr@csugrad.cs.vt.edu (Shane Kerr)
Newsgroups: rec.games.frp.misc
Subject: Re: Ethical Dilemna (GURPS Fantasy - LONG)
Date: 27 Jan 93 17:57:20 GMT
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA

The following is my current idea (after reading a lot of net.suggestions
on what to do).  Anybody in my campaign shouldn't read it (Dave & Justin).


I want to continue the campaign from the current time, for two reasons.
First, I don't think anybody would be dramaticlly (sp?) satisified with
a time shift.  Second, I already have some ideas on where to go from here.

The reason the went to Hadaton in the first place was to fetch Baron Leo's
brother Leviticus, because there was a magical mishap (how DO these things
happen?) and Leviticus is a spiffy mage who could fix things up a bit.  I 
set Leviticus up as a vampire, 
although he's not really (Albinism and a few quirks were all it took, and
the players are almost ready to drive a stake through his heart).  
Anyway, he's
a scholar, and is offended by his brother's warrior-like qualities, and
inability to pursue higher goals.  So he hatched the idea of taking over
Leo's barony and establishing a school of magic there.  

When the players showed up and told him of the problem, he teleported home
and said, "I vill see you there, ah ah ah!"  What was SUPPOSED to happen
was the players would travel back and (having a few minor encounters 
along the trail), find out Leo is missing.

SO, my idea is that the local lord who's peasants they slaughtered is
a staunch friend and supporter of Leo, who wouldn't you know it, has
just turned up missing.  Of course he challenges Leviticus' authority, 
since Leo hasn't been proven DEAD.  So, taking the players aside, 
Leviticus offers to give the party a partial pardon in return for 
promises of support from the church, and oaths of fealty from the
players.  They still have to "pay a stiff fine" to the peasant's lord,
get a Reputation (-3 from pagans around Halman), and are now serving
under a questionable lord.

Of course, it is quite possible at least one of the players will 
refuse the deal.  In that case, who knows?  Probably banishment from
the region.

Well, what do you think?

-- 
kerr();  /* no comment */
Newsgroups: rec.games.frp.misc
From: jerry@teetot.acusd.edu (Jerry Stratton)
Subject: Re: Dragonquest?
Organization: usd
Distribution: usa
Date: Wed, 27 Jan 93 20:31:05 GMT

jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH) said:
|Someone unknown said:
|>
|>Hi.  Does anyone know about this new TSR game? I was browsing through Toys
|>R Us and noticed it. Please send me info about it if possible..... 
|>Thanks.
|>
|	As has been mention, it's not really a 'new' game.  But a former
|competitor of AD&D that TSR bought and 'sat' on til all the people that
|liked it got tired of waiting for it to be released.  All in all, a very
|good game (much better than AD&D, IMHO) that provides a neat balance
|between strict level systems (AD&D) and totally free-form point spending
|(GURPS and Champions among others).

Nope. Since you seem to be a fan of DQ, you're probably not going to
like this. DragonQuest *is* a new game. TSR has taken the DragonQuest
name and put it on some sort of board game or really simple version of
D&D (I'm not sure which). I have no idea *where* this puts the real
DragonQuest.

|	The weakest aspect of the game, IMO, is the combat system.  Very
|detail, but since I like more free-form combat, it could be just what you
|like.  I basically just ignored most of the movement and action rules and
|winged it.
Actually, I find the DQ combat system fairly simple, once you re-word it
(it seems to have been written with war-gamers in mind).  You just pay
Action Points for whatever action you do; when you run out of Action
Points, you can't act any more that turn.  A nice way of handling
multiple actions. Movement costs Action Points, too, so if you move too
much, you won't be able to attack. You could probably re-word the DQ
combat system in a couple of paragraphs, instead of the point-by-point
explanation they give.

|	Final analysis: A good game that deserves better than the obscurity
|it now lives under.  It probably will never be supported to any great degree,
Especially given that its name has been borrowed for something else :*(

Jerry Stratton
-- 
jerry@teetot.acusd.edu
Xref: sparky rec.games.frp.misc:11659 rec.games.frp.advocacy:3884
From: slb3y@cc.usu.edu (Punk Rocketeer)
Newsgroups: rec.games.frp.misc,rec.games.frp.advocacy
Subject: Re: Random Rolls
Date: 24 Jan 93 21:25:11 MDT
Summary: Litany against fun
Keywords: no fun
Organization: Omega:  The Final Solution

In article <C1A0us.BFo@mentor.cc.purdue.edu>,
jacobus@symphony.cc.purdue.edu (Bryan J. Maloney) writes:
> YES!  O, thou sinner!  Thou hast profaned the TEMPLE OF THE ONE TRUE GAMING
> WAY.  Thou hast durst to admit that thou playest the GAMES OF ROLE-PLAYING for
> mere hedonism, that thou durst have FUN in the presence of the HOLY GAMES!

     I must not have fun.  Fun is the time killer.  Fun is for
children, customers and the help.  I will forget fun.  I will take a
pass on it.  And while fun is going, I will turn a blind eye toward
it.  When fun is gone, there will be nothing.  Only I will remain.  I,
and my will to win.  Damn, I'm good!
-- 
Patrick S. Clark | Just crank that volume to the point of pain.
Email is life!   | Why waste good music on a brain?
Usual Disclaimer | --Spinal Tap, "Heavy Duty"
Newsgroups: rec.games.frp.misc,rec.games.frp.advocacy
From: jacobus@symphony.cc.purdue.edu (Bryan J. Maloney)
Subject: Re: Room for a New OOP RPG?
Organization: Purdue University
Date: Wed, 27 Jan 1993 23:47:24 GMT

In article <1993Jan27.174122.4817@fsl.noaa.gov> urban@yoda.fsl.noaa.gov (Art Urban) writes:
>
>An Object Oriented Role Playing Game.
>So, whadayathink?



From your description, I think you should go out and buy the Hero System
Rulebook and save yourself a lot of work.
From: alex@dcs.glasgow.ac.uk (Alex Ferguson)
Newsgroups: rec.games.frp.misc
Subject: RQ: Sea Gods genealogy
Date: 21 Jan 93 20:03:45 GMT
Organization: Computing Sci, Glasgow Univ, Scotland

Following the thunderous response to my RQ Digest message on sea gods,
I'm posting a list of specific questions, in the hope that someone
has a source for them, or at least a hunch or two.  I've made my own
suggestions in most cases, the number of trailing ?'s indicating how
rough a guess I think it might be.

In most cases these are things which I can't find a reference for; in
one or two cases, the published material seems contradictory, or somewhat
(ahem) fishy.  I'd be happy to hear any of: references to published
material, hot goss, anyone else's hunches, or arguments that my guesses
are obviously wrong.  Offers?

Who are the offspring of Zaramaka?
[Possibilities: Annilla (?); Daliath (??) Framanthe (??); Triolina (??);
 Heler (???); Natea (???).  And if not, parents of each? ]

Parent(s) of Brastalos?  [Umath?? Kolat??? Vadrus???  (No real idea.)]

Parent(s) of Robber?  [Dunno. (Some darkness type.)]

Mother of Manthi & Nelat?  [Framanthe (?)]
Father of Manthi?  [Daliath (?)]

Mother of Sshorg, Banthi, Lorian?  [Natea (?)]

Are fish descended from: Tholaina and Golod (?) or: Triolina & Golod (??)

Parents of Golod?  [Hykim/Mikyh (?); Triolina (??);
		    (Ratslaf (????); Just a thought.)]

Parents of Tholaina?  [Hykim and Triolina (?)]

Parents of Murthdrya?  [Flamal and Triolina? (?)]

Mother of Varchulanga and Mirintha?  [Triolina (?)]
Fathers?  [No idea.]

Is Phargon both son of Mirintha, and father with her of the mer-tribes?

What about Mastakos?  [Not a water-rune guy, but: has blue skin
(related to Heler (??)), and hails from Daliath's well of wisdom.]
-- 
Alex Ferguson.
ARPA: alex%dcs.glasgow.ac.uk@nsfnet-relay.ac.uk    UUCP: alex@glasgow.uucp
BANGNET: ...!mcvax!ukc!dcs.glasgow.ac.uk!alex     JANET: alex@uk.ac.glasgow.dcs
"You mean you could have walked the galaxy and you simply never bothered?"
Newsgroups: rec.games.frp.misc
From: davis@cwis.unomaha.edu (James J Davis)
Subject: Re: SRII: Physical Adepts
Organization: University of Nebraska at Omaha
Date: Thu, 28 Jan 1993 06:57:40 GMT

burke@vxdesy.desy.de (Stephen Burke) writes:

>My group has a strong tendency to lose money (look at the price of
>ammunition!). We generally end up collecting all the miscellaneous guns
>and armour along the way, just to make ends meet. On our last run (in Scotland)
>part of our pay came as several thousand nuyen-worth of (stolen) sheep - I kid
>you not. We were not amused.

Wow.  Must be using a lot of ammo!  (Tries to imagine that amount of ammo.)
Ow!

Oh, you meant the GM wasn't paying you much.  :)  And I was gonna quote
Shadowrun rule #2.  Shuckidarn!

-james
From: mfey@cco.caltech.edu (Mark P. Fey)
Newsgroups: rec.games.frp.misc
Subject: RM: Oriental Companion
Date: 25 Jan 1993 10:00:13 GMT
Organization: California Institute of Technology, Pasadena
NNTP-Posting-Host: sandman.caltech.edu

	I was in the game store today, and saw a copy
of Oriental Companion from ICE (for Rolemaster).  I glanced
through it briefly and saw it has ninja, samurai, etc. classes
as well as what appeared to be a respectable amount of
material on societies, etc.
	Has anyone bought this yet?  What's it  like, any good?
I know very little about Asian culture, so I couldn't really
tell from a cursory look.

Thanks

Mark
From: wigs@yoyo.cc.monash.edu.au (Aaron Wigley)
Newsgroups: rec.games.frp.misc
Subject: Re: SR: General Stuff
Date: 23 Jan 93 03:16:47 GMT
Organization: Monash University General Access Unix
X-Newsreader: TIN [version 1.1 PL8]

Richard Kershaw (veltyen@yoyo.cc.monash.edu.au) wrote:
: *ShOuT*

: Heeellllloooooooooo is anybody out there.
: Bickering voices cut through the damp mist of the seatle docks
: Well dang I guess there is!

Scythe looks up, he has awaken. The Decker from Down Under is back from
Holidays. "Hiya".

: (2) More on Initiative.

: One thing I forgot to include in the missive that I sent to the collator
: of the initiative responses, is the cute little optional rule that if
: the inititative roll comes up a one, you don't get any actions(you are 
: caught flat-footed). This also involves the negatives too initiative
: caused by injury and various spells. This means at serious wounding
: level ( -3 init) you need to get a 5+ to have any actions at all.

: Scary Huh?!

: Oh BTW being flat-footed nearly never comes up, Rerolls are great aren't
: they.

Personally, I don't like this. It should not depend on Initiative roll
alone with respect to fumbling. Ie. Take a character with Int 6, Qui 6,
hence Reaction 6. A reasonably nimble and competent character. He has
the same chance with Veltyen's rules as a character with Reaction 1 to
completely stuff up his attack. And in SRII, he is literally caught
dead. Richard, I say your rules are unfair.

: Gaining magical powers. Well one of my players wanted to raise magical
: ability, not by initiation, or by focusses but by changing who she was
: (subadept -> adept, yes I have several subadept "classes"). I thought 
: about it, I hmmmmed and Hahhhhed a bit. Then I said 30 Karma and spend
: 2 months in the desert. Powie she's now has adept level ablities.

Background history:
  Well, not just 2 months in the desert. She was taught by a being
called Binder (aka Krishgan - for those of you who remember the "Munchkin
of the Net" himself, Keith) in a big PBEM last year. She learned more
about her abilities, and became more in touch with herself. Mind you,
after her treatment by Aztlan, she isn't as sane. A word of warning,
don't get between her and Aztlan/Aztechnology, under any circumstances.

"I'm Back, I'm Bad, I'm Mad. What more could you ask for?"
 - Johanna deBurgh, aka Lady Phoenix (Decker with a vengance), after her
   'holiday' in Aztlan.

The Wigs of Oz,                     "The gamemaster decides when to invoke
Aaron Wigley                        the possibility of failure, so be nice
Email: wigs@yoyo.cc.monash.edu.au   and kiss up often."
					-Shadowrun II, pg 114
From: jeff@pangea.Stanford.EDU (Jeff Freymueller)
Newsgroups: rec.games.frp.misc
Subject: Re: RQ: Yelmalio (Sun County)
Date: 21 Jan 1993 19:18:17 GMT
Organization: Stanford Univ. Earth Sciences
NNTP-Posting-Host: pangea.stanford.edu

In article <C17qx4.H42@dcs.glasgow.ac.uk> alex@dcs.glasgow.ac.uk (Alex Ferguson) writes:
>In article <1jhsunINNrlb@morrow.stanford.edu>,
>jeff@pangea.Stanford.EDU (Jeff Freymueller) writes:
>>I think the real reason here is that Greg Stafford has changed his mind.
>
>That's acknowledgely true, according to my understanding.
>
>>Look at Pavis, for example, which gives
>>600+ years of history for the Sun Dome Temple. In my mind this is hard to
>>reconcile with the Yelmalio cult being formed ~200 years before the present.
>
>I don't have Pavis, so I can only go by the information in Sun County here.
>Certainly it's not obvious why the Sun Dome would convert from Elmal to
>Yelmalio worship at a time when the County was pretty isolated from the
>rest of the world.

The chronology in Sun County is based on the one in Pavis - just
more detailed. Michael O'Brien started out with the info in Pavis when
he first ran the Sun County campaign, which then became Sun County the
supplement. This is obvious since Sun County is obviously more compatible
with the earlier RQ2 publications than it is with the current Stafford
line in King of Sartar.

It is also not obvious to me why the Sun Dome would convert. Unless magic
which changed everyone's memories were used.

Jeff



Newsgroups: rec.games.frp.misc
From: dv52151@uxa.cso.uiuc.edu (RedSwordTarga)
Subject: Re: Ethical Dilemna (GURPS Fantasy - LONG)
Organization: University of Illinois at Urbana
Date: Tue, 26 Jan 1993 02:13:54 GMT

mauht@csv.warwick.ac.uk (Mr A Jones) writes:


>In article <25JAN93.15997633.0066@VM1.MCGILL.CA>, CX6L@MUSICA.MCGILL.CA (CX6L)
> writes:
>|>

>[Loads of very relevant stuff deleted, to which I'll just add, for the sake of
>those who haven't heard much about the Templars, in this or any world, that in
>1311 (or within a few years), the order was disbanded and many of the knights
>were burnt at the stake, after accusations of witchcraft - according to GURPS
>Fantasy and GURPS Illuminati, anyway...  This is the sort of reason why I
>wouldn't let characters be Templars, at least not at the start of a campaign.
>Hospitallers, fine, Templars, not on your nelly!]

To which I'll add that the whole thing was made up by the King of France
to rip off the Templar's incredible fortune... There was no real evidence
save what the king managed to torture out of a few Templars, and their
leader was still maintaining their innocence as they burned him. Please,
at least read up on the stuff before you post something that most of the
people in the net will read and not bother to check and hereby be 
misinformed about one of the greatest frame jobs in history. 

Axly
Newsgroups: rec.games.frp.misc
From: burke@vxdesy.desy.de (Stephen Burke)
Subject: Re: SRII Physical Adepts
Organization: (DESY, Hamburg, Germany)
Date: Mon, 25 Jan 1993 17:15:48 GMT

In article <2675@cix.cict.fr>, maillet@tls-cs.cert.fr (Luc Maillet) writes:
> |> I can't quite understand to policy of restraining hth weapons like
> |> razors and not doing much about mages who can turn people to goo.
> 
>   And how, pray tell, do you restrain mages ?

I think there would have to be a way ... I suggest a drug which is strong
enough to break the mage's concentration (alcohol would do fine :-)

  Incidentally, re all the comments about the effectiveness (or otherwise) of
trolls: remember, average trolls are nine feet tall and three times as heavy as
the average human. Just think about that for a while, and it becomes fairly
obvious why they're so good in melee ... now think about a *large* troll ...

e----><----p | Stephen Burke           | Internet: burke@vxdesy.desy.de
 H   H   1   | Gruppe FH1T (Liverpool) | DECnet:   vxdesy::burke (13313::burke)
 H   H  11   | DESY, Notkestrasse 85   | BITNET:   BURKE@DESYVAX or SB2@UKACRL
 HHHHH   1   | 2000 Hamburg 52         | JANET:    sb2@uk.ac.rl.ib
 H   H   1   | Germany                 | Phone:    + 49 40 8998 2282
 H   H 11111 | HERA, the world's largest electron microscope!
Newsgroups: rec.games.frp.misc
From: phardie@nastar.uucp (Pete Hardie)
Subject: Re: GURPS: Quick Melee Combat for High Defense Characters
Organization: Digital Transmission Systems, Duluth, GA.
Date: Fri, 22 Jan 1993 17:17:08 GMT


I LIKE THIS!

Excellent work.  This might even be extended to a 'super-basic' combat
system, for those who want to minimize the blow-by-blow rolling.

-- 
Pete Hardie:  phardie@nastar  (voice) (404) 497-0101
Digital Transmission Systems, Inc., Duluth GA
Member, DTS Dart Team           |  cat * | egrep -v "signature virus|infection" 
Position:  Goalie               |