HDTenEightyP/NetNews huggingface dataset:
From: stewartm@bfield.uucp (Stewart Mckinnon)
Newsgroups: comp.sys.amiga.games
Subject: Re: DM, EOB, & BC
Date: 28 Mar 92 10:05:38 EST
Organization: Bakers Field BBS

In article <Martin_Martinec.03mq@guru.pub.uu.oz.au>,
Martin_Martinec@guru.pub.uu.oz.au (Martin Martinec) writes:
>Just a little info. What is CSB?
>
>
>-- Via DLG Pro v0.985b
>
>+-----------------+------------------------------------------------------+
>| Martin          |Internet: Martin_martinec@guru.pub.uu.oz.au           |
>|              ///+------------------------------------------------------+
>| Martinec    /// |Anything you can imagine, out there somewhere there is|
>|         \\\///  |someone probably doing it, and most likely enjoying it|
>|          \XX/   |too.                                                  |
>+-----------------+------------------------------------------------------+

This was asked before. Stands for Chaos Strikes Back.....

*****************************************************************************
*   "What other computer is there?"                                         *
*   "Amiga Users.....we march to a different drummer."                      *
*****************************************************************************
From: twells@rigel.cs.pdx.edu (Tabor J. Wells)
Newsgroups: comp.sys.amiga.games
Subject: Re: Ultima6 and A500 HD's
Date: 15 Apr 92 07:01:05 GMT
Article-I.D.: pdxgate.5337

swt10@ccc.amdahl.com (Scott Tyree) writes:

>Well folks Origin Systems will more than likely *never* get my money
>again. I just got off the phone with "technical support". The upshot is
>that an Amiga 500 with a GVP Impact Series II HD is *NOT* supported by
>Ultima VI. They have no intentions of ever supporting such a
>configuration since the European market apparently doesn't have GVP HD's.

It just goes to show you how little Origin knows about the Amiga market.
There are GVP HD products in Europe. I've seen them advertized. Hell thats
why GVP changed the color of the LEDs on the A500 Series II HDs. They had to
conform to some European rule (namely something like the power light can't be
red or must be green or some such). Oh well I kinda got bored with Ultima
products anyways after you had to start being nice in Ultima IV... ;-)


>As you can tell I'm mad as H*LL about this! This is the ONLY program that
>I have found that doesn't work on the GVP HD. The woman on the phone also
>told me that they don't expect to be porting many more of their games to
>the Amiga since they don't sell well. When they put out cr*p like this
>what do they expect.

Well they said that after the disasterous Ultima V port. Then they turned around
and put a little more effort into Ultima VI, namely making the gfx decent
and buffering the keyboard, etc. ;-) Likely we'll still see Wing Commander
and those Realms of Ultima (or whatever they're called. You know the martian
one and the Savage Empire...) arrive on the Amiga. Just as likely they'll
be about 2 years behind the IBM release dates, but thats just Origin. Who
needs their crap games, anyways... 


>Maybe if every A500+GVP owner called and told how stoopid this makes them
>look that maybe they would hire someone to port then thing that knew a
>little about the AmigaOS. You can call Origin at (512) 328-0282 and maybe
>we can turn them around!

Its too bad because I was actually going to buy Ultima VI since I heard it
was HD installable. I guess not for me and my GVP Series II, eh? Oh well, like
I have time to play games anymore, anyways...

	Tabor Wells
	twells@rigel.cs.pdx.edu


--------------------------------------------------------------------------------
|Tabor Wells	twells@rigel.cs.pdx.edu|"All those moments will be lost in time|
|       #include <disclaimer.h>	       | Like tears in the rain. Time to die." |
--------------------------------------------------------------------------------
Newsgroups: comp.sys.amiga.games
From: derekn@vw.ece.cmu.edu (Derek B. Noonburg)
Subject: Re: Where is Ralph Reed i.e. MechForce guy?
Organization: ECE Department, Carnegie Mellon University
Date: Wed, 8 Apr 1992 00:14:51 GMT

He just released a version that runs under 2.0 (version 3.80, I
think?).

The letter that came with the registered copy says that MechForce is
pretty much finished and that he's working on a new generic mech game
simulation (or something like that).

- Derek

--
Derek Noonburg                                derekn@vw.ece.cmu.edu
Electrical & Computer Engineering Dept., Carnegie Mellon University
From: jhensley@theborg.mlb.fl.us (Jeff Hensley)
Newsgroups: comp.sys.amiga.games
Subject: Re: Gauntlet II 4 player adapter - HERE IT IS
Date: 8 Apr 92 20:27:08 EDT
Organization: The BORG BBS: 407-7224487 / Melbourne, FL. USA (Via CNet Amiga)

In article <dalessio.702167263@graphite20>, dalessio@rtsg.mot.com (Mario
D'Alessio) writes:
>peterw@cs.man.ac.uk (Peter Wake) writes:
>
>>Anyone with the design for this thing please post it
>
>Here are the instructions to make the 4 player adaptor for
>the Atari ST. I don't know if it will work on an Amiga.
>
>
> Printer port		Joystick 1		Joystick 2
>
> 1           ---------->    6
> 2           ---------->    1
> 3           ---------->    2
> 4           ---------->    3
> 5           ---------->    4
> 6           ---------------------------------> 1
> 7           ---------------------------------> 2
> 8           ---------------------------------> 3
> 9           ---------------------------------> 4
>11           ---------------------------------> 6
>24           ---------->    8
>25           ---------------------------------> 8
>
>
>Looking into the joystick socket
>
> 1 2 3 4 5
>  6 7 8 9
>
>Looking into the printer plug
>
>1  2  3  4  5  6  7  8  9 10 11 12 13
>
> 14 15 16 17 18 19 20 21 22 23 24 25
>
>All info courtesy of ST format jan 1991 issue.
>
>
>************************************************************
>* ******************************************************** *
>* *  __________________           __                     * *
>* *  \_________________|)____.---'--`---.____            * *
>* *                ||    \----.________.----/            * *
>* *  __/\__      __||____/ /_    `--'                    * *
>* *  \RUSH/     |___         \   Mario D'Alessio         * *
>* *   |/\|          `--------'   dalessio@rtsg.mot.com   * *
>* *                                                      * *
>* *    Work: (708) 632-2323  9am to 6pm Central Time     * *
>* ******************************************************** *
>************************************************************
Nope this one wont work. The amiga one is much different (pin setup).
From: gfm@gnu.ai.mit.edu (George Francis McBay)
Newsgroups: comp.sys.amiga.games
Subject: Re: Nintendo adapter possibly coming out....
Date: 6 Apr 92 21:11:08 GMT
Reply-To: gfm@gnu.ai.mit.edu.UUCP (George Francis McBay)
Organization: Free Software Foundation

In article <92097.015138CMS129@psuvm.psu.edu> Christopher M. Stoy <CMS129@psuvm.psu.edu> writes:
>It makes me laugh to hear of a tap... I mean cartidge dumper for Nimbimbo. I
>would love nothing else then to see the Nindumbo slowly die a hideous, painful,
>all together bloody death due to a huge swell in pirating. But let's face it,
>most Ninshito groupies know little more about hardware then what it takes to
>shove a cartridge into the gapping maw of the damn beast.  Any pirating done
>today in the U.S. would have to be hardware, and in that it would be such a
>small amount as to not even make Nincrapo notice (again, not enough people out
>there know how to copy a cartridge. Now, if it were a tape you could just dub
>the damn thing, but it's not, it's a CARTRIDGE!!!!! sorry.)  If somehow a 
>legal
>verion of a cartridge copier was produced and sold in the U.S., it would spell
>the end of Ninscumo. The only way I could see this happen is if they somehow
	Well such things exist, I'm told.  I have never actually seen one
but as one other person on this newsgroup mentioned i've heard that a 
company in Japan makes and sells such cart-dumpers with built in 1.44 disk
drives, According to what I've heard they sell one for about 850$ that will 
copy games from any major game system to disk for later use.  And they sell
$450 models for specfic systems (Genesis, SNES).  As far as I know these 
copiers are perfectly legal  -- they aren't much different than Project D
or X-Copy as far as what they were meant to be used for.  I think the high 
price is the reason nintndo pirating isnt rampant.  This info is all
from a person I met on IRC who I have no reason to disbelieve, it's all
technically possible even if the prices for the things are highway robbery
(Face it, noone is going to shell out $450 to make archival copies of
Super Mario World, cartridges don't break that much, if anyone buys
it it will almost certainly be to pirate games)  According to the same source
many of the major Amiga/IBM Pirating boards have started supporting the 
trading of these console games via the disk files created by the dumping
machines.

>My somewhat longwinded point is that Ninlame-o will do everything it can to
>keep a cartridge copier off the U.S. shelves.  Pirating carts would seem like
>nothing to the Ninzombies.

	Yeah, although Archival copiers are supposed to be legal I'm sure
Nintendo would find alternate methods of getting rid of any company that
made such a product (They'd probably threaten to
cut off Nintendo supplies to any store that carried the copiers -- they've
pulled crap like this before)



-- 
George McBay (gfm@gnu.ai.mit.edu)                                Only Amiga!
From: deaks@vsbbs.UUCP (Ernie Deakyne)
Newsgroups: comp.sys.amiga.games
Subject: Re: Considering switching to IBM
Date: 13 Apr 92 19:42:22 PST
Organization: BBS

In article <1992Apr10.030258.22216@nic.unh.edu>, ggg@kepler.unh.edu (Gregory G
Greene) writes:
>
>>    And look at the speed comparisons of a A3000 w/68040 to a 486.. The 40
>> wins.. But as stated above, with the Amiga, its not JUST the processor that
>> does all the work...
>
>	Plus the 486 system is a heck of a lot less expensive then an 040
>  based A3000. 
>
>						G.Greene
 
  You get what you pay for :>
From: koren@hpfcdc.fc.hp.com (Steve Koren)
Date: Thu, 2 Apr 1992 15:00:39 GMT
Subject: Re: brief note on Red Baron
Organization: HP Fort Collins, Co.
Newsgroups: comp.sys.amiga.games


steph@hoodcom (Stephen Blair) writes:

> I must concur regarding Red Baron. I have a 33Mhz 68030/68882 MMR
> with 8Mb 32-bit RAM and the game is frustratingly jerky -- a real

One thing I've discovered which can help is to crank down the
"time scale rate" or whatever they call it.  This makes the game
use more frames per unit of game time (in other words, it decreases
the ratio of game time to real time).  This makes the game much
more playable.

Dynamix has always made fun games (dating back to Arctic Fox, the
first game I ever bought for my 1000 in 1985), but they have always
had slow frame update rates.  We need to team up the guy who did
F-18 with the game designers from Red Baron.

   - steve
From: jcc@frog.UUCP (Jim Chagnon)
Newsgroups: comp.sys.amiga.games
Subject: Re: stuck on "OUT OF THIS WORLD"
Date: 9 Apr 92 21:39:00 GMT
Organization: CRDS

In article <10239@inews.intel.com> rtrevino@leupp.intel.com (Roy Trevino) writes:

>I am having trouble defeating the guards that roll the little light
>balls at you.  I must have tried hundreds of times to get past these
>guys: rushing the guards, jumping the balls, going back and forth.
>None work!

>Ok, I am just past the part where you blow the water out and flood all
>the caverns.  I have encountered two of these guards: one by going to
>the right after crossing the spillway at the top and across the
>stairs.  He as three walls in front of him which must be blown first.
                                                  ^^^^^^^^^^^^^^^^^^^^
                                                  Are you sure?

 I found 2 ways to kill this guy, the hint above being the 'right' way.

 Figure this one out and you'll find a way to get rid of the second...
...and then comes the -BIG- fun.

OOTW is a nice game with awesome graphics, but it could have used
another disk or two.

jcc
From: 2frvooze@kuhub.cc.ukans.edu
Newsgroups: comp.sys.amiga.games
Subject: Re: Stunts for Amiga
Date: 10 Apr 92 21:24:12 CDT
Organization: University of Kansas Academic Computing Services

In article <44583@mentor.cc.purdue.edu>, huebnere@mentor.cc.purdue.edu (Robert Huebner) writes:
> In article <92100.011712CMS129@psuvm.psu.edu> CMS129@psuvm.psu.edu (Christopher M. Stoy) writes:
>>Does anybody know if Accolade's Stunts game has been converted to the Amiga?
>>I've been playing it on a friend's '386 and really like it. I'd love to see an
>>Amiga version (hopefully the graphics will scroll smoother though).
>>
>>Any info would be helpful. Thanks.
> 
> I am fairly certain that Stunts has shown up, but its now called 4D Sports
> Racing.  If you look closely at the main menu screen for 4D Racing, the
> car's license plate reads "STUNTS".  Also if you do a directory of the Disk
> (program runs under AmigaDos, gotta like that) there's a file named STUNTS
> in the dir.  
> 
> 4D Racing got mediocre reviews in the British magazines in general, but
> I liked it a lot more than they did.  The track editor is a lot of fun 
> as well.  There is a new game out that directly competes with 4D/Stunts
> called Race Drivin'.  Screenshots look a little nicer (better dithering,
> mainly) but don't know about gameplay.  AmigaPower said 4D was better
> and gave Race Drivin' a low-ish 61%, saying 4D was better.
> 
> 4D was written by DSI and distributed by Mindscape.
> -- 
> | Robert E. Huebner                   | "Death is nature's way of telling  |
> | huebner@sage.cc.purdue.edu          |  you to slow down"                 |
> | huebner@aerospace.aero.org          |   - Unknown Author                 |

Though I haven't read that review, my guess is that the rating is low
because it is slow on a 68000.  Unless of course you crank down the
detail to stick figures with 2 colors. ;-)

David Poland
2frvooze@kuhub.cc.ukans.edu
Newsgroups: comp.sys.amiga.games
From: rzimeri@magnus.acs.ohio-state.edu (Rich P Zimering)
Subject: Re: Call for Votes...Zippiest Amiga Games
Organization: The Ohio State University
Date: Wed, 8 Apr 1992 21:44:03 GMT

In article <deaks.04e8@vsbbs.UUCP> deaks@vsbbs.UUCP (Ernie Deakyne) writes:
>   1. Agony - Just plain AWESOME! (Psygnosis.. what else do you expect..)
                                    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

What I usually expect from psygnosis is not 'Just plain AWESOME!'
Usually their games dazzle you with great graphics and sound, but are both no
fun to play, impossible, and have bad control systems.  Psygnosis has had good
games recently; Lemmings, Leander; but has also had many other games recently
(and MANY more not so recent) that are just shitty: Barbarian 2, Anarchy.

It just frustrates me that a company like Psygnosis gets so much good press 
when their products for the most part are not that great, while companies that 
do make good products go unheralded.

I also haven't played Agony, so I don't wish to comment on that game.  If its 
anything like other Psygnosis shoot-em-ups, you'll never win it though.
From: i03a@AIX (Thomas Meyer)
Newsgroups: comp.sys.amiga.games
Subject: Re: Willy Beamish
Date: 16 Apr 92 12:03:21 GMT
Organization: Univ. Bremen, Informatik

wchucky@ocf.berkeley.edu (Chuck Woo) writes:
: can someone tell me how to get rid of the gang after meeting them in front
: of the bar in West Frumpton?

Hi!

At the bar, through the small bomb that you got from the japanese guys at
them, then use the wrench you got from the guy at the door to open the
fire hydrant.
Now run off to the Tootsweet building. The Jananese family should be there
and you have to talk to them. Use phrase 1. The Japanese will beat the
gang up and you're out of trouble (al least for that scene ;-).

Hoped that'll work for you!

Bye,
Thomas

----
Thomas Meyer
Internet: i03a@rs550.zfn.uni-bremen.de
IRC: mnemo
 
Newsgroups: comp.sys.amiga.games
From: qarl@wucs1.wustl.edu (Karl Stiefvater)
Subject: Re: Black Crypt vs. EOB
Organization: Washington University, St. Louis Mo.
Date: Wed, 8 Apr 1992 22:04:09 GMT

In article <29E1A128.14945@noiro.acs.uci.edu> wiedeman@altair.acs.uci.edu (Lyle Wiedeman) writes:
>
>|> Give me a break?  5 saved positions?  You think they could use a file
>|> requester instead and let you save as many games as you have hard drive
>|> space to put them!  Geez!  (Sorry, but I take exception to games that
>|> restrict saves.)
>
>Now, now, David.  I agree with you that games (like Populous) which
>throw up a requestor, and let you save N>>1 games are much to be
>preferred, but there is really nothing stopping you from making your
>own backup copies of eobdata.sav periodically.

Sorry to butt in, but... This seems plain silly.  It shows a MASSIVE
lack of insight on the part of the game designers.  I'm sure its just
as easy to provide a file requestor as it is to provide 5 hard coded
save slots.  So why?  (Is it supposed to be easy to use?!)

- Karl
Organization: HAM - Hackers Against MUDs
X-Subliminal-Message: IBM/370 assembler is your friend.
Date: Monday, 13 Apr 1992 15:38:22 EDT
From: <HTP101@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.games
Subject: Anything more on SMW?

   I read an article posted a while back about Super Mario World being ported
to the Amiga by some guy who wanted to do it so he could take a couple weeks
and stay at his beachhouse and play SMW all day long (well, something like
that).
   Anyway, to the guys who posted that message - is it done yet?  I'd really
like to know, and as you obviously didn't leave a mailing address, maybe you
could e-mail me and tell me what's going on.
   Thanks!

                                                                   Later!
                                                                        Hank

htp101 at psuvm.psu.edu

p.s. To all you who are having SO much fun arguing over the Nintendo adapter,
     I guess it's still going on.... B^)
Organization: Mythos/Xcalbrin Inc.
X-School: Penn State University
Date: Thursday, 16 Apr 1992 01:44:58 EDT
From: Christopher M. Stoy <CMS129@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.games
Subject: 2 button joysticks

Does anybody know how to build a 2 button joystick? I got Leander and there is
an option for a 2 but. joystick, but I never even heard of them for the Amiga.
How do I build one?

Thanks.


Chris Stoy  INTERNET: stoy@endor.cs.psu.edu BITNET: cms129@psuvm.psu.edu
President, Slothman Software Inc. Makers of "SlothMonger , the slowest
 program to ever run on any computer in the history of everything."
                   "We make VaporWare a reality..."
From: asl00@ccc.amdahl.com (Andrew Lee)
Newsgroups: comp.sys.amiga.games
Subject: Re: Bo Jackson baseball upgrade
Date: 15 Apr 92 19:21:46 GMT
Reply-To: asl00@JUTS.ccc.amdahl.com (Andrew Lee)
Distribution: usa
Organization: Amdahl Corporation, Sunnyvale CA

In article <57346@cup.portal.com> Peteroo@cup.portal.com (Peter Niel Olafson) writes:
>And, Do you actually -have- the revision? I've been hearing about it for 
>weeks, too, and they were supposed to start duplicating the new disks
>several weeks back ...
>Peter

Yup, got them last week.  Version 1.1.   Anybody know of any stat
files with real players?


Andy
-- 
----------------------------------------------------------------------------
Andrew Lee                             
<asl00@juts.ccc.amdahl.com>
(408)746-8561
----------------------------------------------------------------------------
From: obelhawk@opal.cs.tu-berlin.de (Rolf Kunisch)
Newsgroups: comp.sys.amiga.games
Subject: Re: AIRBUS .... what's the word?
Date: 7 Apr 92 15:03:53 GMT
Article-I.D.: cs.1992Apr7.150353.20010
Organization: Techn. University of Berlin, Germany

mikep@hpmwtd.HP.COM (Mike Powell) writes:

>	
>	Hi All....
>
>	I'm REALLY intersted in the filght simulator AIRBUS.....
>
>	Would someone mind posting their opinions on this program?
>
>	Does it work with an accelerated system?  HD installable?
>
>	Thanks...
>
>	-Mike-
>

Well, the program is some kind of good and bad. It's very realistic, because
it is written from an pilot, but that is only the simulation. The graphic 
isn't something special - personally I've found, that Flight II graphics are
better. I works with a turbo card but noz with an harddisk. 
There are real flight maps included (for europe), so you do real navigation.

So long, Rolf.




--
---------------------------------------------------------------------  
   //  Rolf Kunisch   In god we thrust - in C we frust!
 \X/   Hendonstr. 5   e-mail: obelhawk@cs.tu-berlin.de
  W-1000 Berlin 49    Technische Universitaet Berlin, Germany
From: esucv@warwick.ac.uk (TOny M)
Newsgroups: comp.sys.amiga.games
Subject: Re: YOU SHOULD TRY HARLEQUIN !
Date: 6 Apr 92 10:29:05 GMT
Organization: Computing Services, Warwick University, UK

In article <16809@sophia.inria.fr> buffa@sophia.inria.fr writes:
>Well, a few days ago I posted a msg about the game Harlequin, a platform game
>by Gremlins. I needed some help. NOBODY ANSWERED so I guess nobody knows about
>this very good game!!!!
>
>Harlequin is a very good smooth platform game that has got the quality of the
>best console games. It's big, very playable, the main character can perform a
>lot of different actions. levels are huge, a lot of fun, is much more an
>arcade adventure game than a silly platform game similar to turrican. It can
>compare with the best games on the sega megadrive, is much better than say
>'Robocod', you can load/save game, and this proves that the game is huge and
>playable. You will be able to complete it, but it will be long!!!!
>
>Reviews in English magazines are incredibly good, and if you tried a cracked
>copy, you have to buy it (anyway the cracked copies can't load/save, so you'd
>better buy it if you really want to enjoy it).
>
The UK mags raved about Robocod, saying it had fantastic graphics (but it
doesn't - re. the more than 1 enemy on screen jerkyness). How does
Harlequin compare? Does it jerk like crazy (this seems to be a common fault
with Amiga games - programmers trying to be too ambitious (both Turricans
do this)) ?

Still, it's playability that counts I suppose...

-----TOny-----
-- 
Tony Marshall          |
University of Warwick  |"Haha, and that's where I had you fooled because it's
Coventry UK            |       not a ferret, it's a pig!!" - Vyvyan
esucv@csv.warwick.ac.uk|
From: s1060257@giaec.cc.monash.edu.au (Kelvin Marshall)
Newsgroups: comp.sys.amiga.games
Subject: Bane of the Cosmic Forge
Date: 13 Apr 92 02:30:38 GMT
Organization: Monash University College Gippsland, Churchill, 3842, Australia



        Ok, this is me again , still stuck , but in a different place , not
        all of these problems are problems really i just thought id fish for
        some answers.


            At the draw bridge i cant work out the combo, Ive tried a bloody
            lot of different patterns , ive read dictionaries , guessed ,sat
            down for multiple hours trying logic but still nothing works , i
            think my pboblem is with the second saftey toggle but :-) I may be
            wrong.


            The entity behind the diamond, i thought that the angel tounge
            would translate so i had to make a whole new group with a bard.
            but still nothing.So how do i listen to the entity , or free it or
            kill it and what use is the angels tounge or how do i use it.

        Anyway thanx to all who have helped me so far , and those who will
        hopefully help in the future , Ill be back :-).




                    Thanx in advance.
                                Kel.


            My opinions my sound like novice ones
                                        but thats because they are.