HDTenEightyP/NetNews huggingface dataset:
From: ajl@ecs.soton.ac.uk (Lewis AJ)
Newsgroups: comp.sys.mac.games
Subject: Re: Lemmings!
Date: 2 Oct 92 10:23:56 GMT

In <1992Sep30.154109.555@cbnewsl.cb.att.com> conty@cbnewsl.cb.att.com (OtakuRoach) writes:

>In article <yjc-300992002438@b61539.student.cwru.edu>, yjc@po.cwru.edu (Jerome Chan) writes:
>> Is there a way you can get Blockers to become walkers again?

>I don't think you can.  Anyone?

Yes, and in fact on some of the PC levels you have to.
Spoiler below.

>> I hate to lose a lemming.

>Live with it.  From what I've seen in the PC version,
>it's inevitable in some stages.

'Fraid so - you've just got to be cold-hearted. Sometimes you have to blow
them up to make holes in things for the others to go through and sometimes
you just can't save them all.

Spoiler -
(sorry - no ^L facilities)





























Dig below your blocker - he'll fall and carry on walking the way he was
before you turned him into a blocker.
-- 
Andy Lewis  (ajl@ecs.soton.ac.uk)
Department of Electronics and Computer Science
University of Southampton
Newsgroups: comp.sys.mac.games
From: jowens@cory.Berkeley.EDU (John Owens)
Subject: Re: Minotaur tidbits
Organization: University of California, at Berkeley
Date: Fri, 2 Oct 1992 02:01:32 GMT

> A complete list of all (or, almost all) of the undocumented features in
> Minotaur is available from Bungie Software for $4.  Their phone number,
> address, etc. is in the manual.  Ask for the "Minotaur Survival Guide".
> There were all sorts of things deliberately left out of the manual...

How about someone posts some of these features?

I'm particularly interested in
- the function of the pentagram and the dragon's bones
- what the magic weapons' special powers are
- how good the magic weapons are (+brawn/agility) with/without magic
- the broken pillars? the fountains?

Thanks -

John O.

-- 
 CCC        l   | "1275, 1275 ... That lady over there said Marco Polo was in
C     aaa  ll   |  the year 1275."  "Ha! I knew it wasn't just a water sport!"
C    a  a  ll   |        -- Bill and Ted, "Bill and Ted's Excellent Adventure"
 CCCa aa al  ll | John Owens - jowens@cory.Berkeley.EDU - Cal polo: NCAA Champs
Newsgroups: comp.sys.mac.games
From: edcrwfrd@unlv.edu (Edward Crawford)
Subject: Re: LEMMINGS DEMO
Organization: UNLV
Date: Wed, 30 Sep 92 01:22:13 GMT

In article <1aaukjINNqnf@usenet.INS.CWRU.Edu> an780@cleveland.Freenet.Edu (Travis Grundke) writes:
>
>Hey folks- will the Lemmings Demo work on a 512x384 monitor (ala Apple 12"
>RGB?) I don't care if it cuts the screen- just if it will run.
>
>Thanks a lot!
>-- 
>         Travis Grundke- Contributing Editor, MacGames Digest
>                      an780@cleveland.freenet.edu
>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  
>    MacGames Digest: The first magazine dedicated to Macintosh Gaming.



Yep.. it works on the smaller screen and it only cuts off the
From: blkhorse@matt.ksu.ksu.edu (James F Taylor)
Newsgroups: comp.sys.mac.games
Subject: Re: lemmings l3
Date: 2 Oct 1992 00:51:03 -0500
Organization: Kansas State University
NNTP-Posting-Host: matt.ksu.ksu.edu

Can anyone help me. I have gotten the demo from sumex-aim. Every time I try the sz command to download it to my Mac at home from my unix account it says it has a HDR error @ 0. I am using Z-term .9 as my modem program. I have downloaded programs before but this one just dosen't want to work for me, Anybody have any ideas? PLEASE HELP, I'm DESPERATE! Thanks.

-Jim Taylor
From: hall@bcstec.ca.boeing.com (Robert J. Hall)
Newsgroups: comp.sys.mac.games
Subject: Expensive Game
Date: 5 Oct 92 22:45:14 GMT
Organization: Boeing Computer Services, Seattle

Does anybody know why the SSI Dark Sun game scheduled for release on the Mac
in March carries such a high price tag? It's being listed at around $80, which 
is one of the highest prices I've seen in quite a while for a computer game.
(The price for the IBM PC is about the same.) The game would have to be quite
good to sell in any quantity at that price (IMO).

-- 
 Bob Hall,                 | "If at first you don't succeed, try, try again.
 Workstation Peripheral    | Then give up. No use being a damn fool about it."
 Boeing Computer Services  |                                     -Groucho Marx
From: deadman@garnet.berkeley.edu (Ben Haller)
Newsgroups: comp.sys.mac.games
Subject: Re: WARNING -- Conflict between AutoDoubler and games!
Date: 29 Sep 1992 23:44:54 GMT
Organization: Stick Software
NNTP-Posting-Host: garnet.berkeley.edu

In article <1992Sep29.191344.18362@gvl.unisys.com>
   dave@prc.unisys.com (David Lee Matuszek) writes:
> ...new high scores are recorded but NOT SAVED.
>They are gone after you quit and restart the game.
>
>After a little fiddling, we found that the problem went away when we
>decompressed the file (it had been decompressed by AutoDoubler).  The
>solution is simple: tell AutoDoubler not to compress Diamonds.
  I have recently had a report of this happening with Solarian II
and Solarian's high scores, too.  Apparently it is only with the latest
version or update of AutoDoubler.
  It is undoubtedly a bug in AutoDoubler.  So please, everyone who
uses AutoDoubler and experiences this problem: please don't just turn
off compression on that file and forget about it.  Report it to them,
that way they'll fix it and it won't be a problem any more.
  You may also want to be careful: I have no good guess what the bug
is, exactly, but it may affect any application that changes resources
inside it's own file, which includes many applications more important
from a reliability perspective than Diamonds or Solarian...

-Ben Haller (deadman@garnet.berkeley.edu)
From: kanderso@mabillon.ICS.UCI.EDU (Kenneth Anderson)
Subject: Re: Lemmings Demo
Newsgroups: comp.sys.mac.games
Date: 30 Sep 92 15:33:42 GMT

In comp.sys.mac.games you write:

>The lemmings demo is at sumex in the info-mac/demo directory.

>It is quite addictive, I can't wait for the real thing!  120 levels!
>I wish Jordan would take note and create that many for PoP.

I had to comment on this statement.  120 levels wouldn't make sense
in the game Prince of Persia.  The author worked hard to produce a tightly
integrated story-line/action game.  If he had put 120 levels in it, what
time limit would he have placed on saving the princess?  10-20 days? At
that rate, the princess could have escaped on her own!

>The color graphics are superb, as is the sound and music.  Scrolling
>is faster than I thought it would be, and pretty smooth, at least on a
>color Mac II.  This will be a huge seller, and it definitely deserves to
>be.

I do agree that Lemmings received an excellent port to the mac! Of course,
level 3 is driving me crazy!


>120 levels!
>--
>6 to 7 he'll be all alone                        v^    Michael L. Medlin   v^
>so he turns on television                        ^v  al@iris.claremont.edu ^v
>doesn't even notice as the hour rolls by         v^v^v^v^v^v^v^v^v^v^v^v^v^v^
>gets lost inside the screen                      ^v^v^v^v^v^v^v^v^v^v^v^v^v^v

Ken
--
--------------------------------------------------------------------------------
Ken Anderson                           |  "I'd much rather live in perfection,
U.C. Irvine                            |   than deal with reality." -- Kenbod
--------------------------------------------------------------------------------
Happy! Happy! Happy! Joy! Joy! Joy!    |  Practice random kindness and
                         -- Stimpy     |  senseless acts of beauty.
                                       |  -- Anne Herbert
--------------------------------------------------------------------------------
Newsgroups: comp.sys.mac.games
From: chewdw@gsusgi1.gsu.edu (David Wilson)
Subject: need decompress prog.site
Organization: Georgia State University
Date: Sun, 4 Oct 1992 18:04:09 GMT

i am a new reader of this group. i am trying to get same Mac games
but i do not have any decompress grograms like binhex(?), stuffit or
compact pro. any body can tell from where can i get them and how.

thanx a lot.

yao
From: larryw@sun.lclark.edu (Larry Westdahl)
Newsgroups: comp.sys.mac.games
Subject: Sports
Date: 27 Sep 92 20:13:20 GMT
Article-I.D.: lclark.1992Sep27.201320.2146
Distribution: usa
Organization: Lewis & Clark College, Portland OR


Does anyone out there know the future of Playmaker Football II or 
Hardball III for the mac??  Will it ever happen?  And if so, when will
it happen?  


--
From: rjms@scripps.edu (Russell Mortishire-Smith)
Newsgroups: comp.sys.mac.games
Subject: Re: Lemmings Demo
Date: 3 Oct 92 17:14:53 GMT
Organization: The Scripps Research Institute, La Jolla, California, USA

I downloaded the Lemmings demo from Sumex yesterday and installed it as
per instructions onto my IIsi, b/w radius pivot monitor. I can get the 
program to run .. almost.. clicking the mouse on a lemming has
not effect on it at all! I can click the icons, nuke the lemmings, but
try as I may, I can't change the character of the lemmings.

Any suggestions as to what I'm doing wrong?

Russell
--
rjms@scripps.edu   |If at first you don't succeed,
		   |so much for skydiving.
From: v108pxu3@ubvmsb.cc.buffalo.edu (SOUTH-SIDE)
Newsgroups: comp.sys.mac.games
Subject: 1st Posting
Date: 26 Sep 92 21:21:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

This is my first posting on this newsgroup, and I have little experience with
news in general.  But I have a few questions.  

1st.  What is this 'Archive' I keep hearing about?  Am I right in assuming that
it is some sort of collection of shareware/freeware programs that are 
downloadable via modem.  Could someone please email me with the specifics.
Espically concernig accessing.

2nd.  Is there anyone out there in the Buffalo area with stuff willing to 
sell.  I also have lots of games that I'd be willing to sell.  I get to 
Rochester (NY) occasionally, so reply from there as well.
From: cshotton@oac.hsc.uth.tmc.edu (Chuck Shotton)
Newsgroups: comp.sys.mac.games
Subject: Re: Minotaur tidbits
Date: 29 Sep 1992 14:36:30 GMT
Followup-To: comp.sys.mac.games
Distribution: comp.sys.mac.games
Organization: Academic Computing

In article <SPENO.92Sep27151503@clam.rutgers.edu>, speno@clam.rutgers.edu
(John P. Speno) wrote:
> 
> 
> During an exciting Minotaur session, one of the players came across an
> very powerful Panacea Ointment.  Anyone else ever find
> one of these?

I've found the same thing before as well. It was great when Armageddon
rolled around. I just stood in place and drank away while all my enemies
were eaten by spiders. Most funny.
From: chuq@Apple.COM (Chuq Von Rospach)
Newsgroups: comp.sys.mac.games
Subject: Re: Mission Thunderbolt Tips List
Date: 28 Sep 92 16:54:47 GMT
Distribution: usa
Organization: Apple Computer Inc., Cupertino, CA

jdsb@ee.egr.duke.edu (J. D. S. Babcock) writes:

>    I regret to say that I cannot offer the MTB lists I previously offered.
>I heard from Dave Scheifler who wrote Mission Thunderbolt and he asked me 
>not to distribute the list.  He is preparing his own tip book to sell and 
>to distribute this information would be to infringe on his copywrite.

He can ask you not to distribute it, but if you build your list exclusively
from your own research and material from public sources, you aren't
infringing on anything. Competing, maybe, but competition is good.

The only way you'd infringe on his copyright is if you used material he
generated without his permission. 


-- 
Chuq "IMHO" Von Rospach, ESD Support & Training (DAL/AUX) =+= Member, SFWA
  chuq@apple.com | GEnie: MAC.BIGOT | ALink:CHUQ =+= Editor, OtherRealms


Newsgroups: comp.sys.mac.games
From: peppert@iastate.edu (Tom 'The' Pepper)
Subject: Sooo... When's LINKS for Mac coming?
Summary: Is it rumor or Truth?
Organization: Iowa State University, Ames IA
Date: Mon, 5 Oct 1992 01:08:58 GMT

Hi all!
Just been hearing rumors locally that LINKS for the mac is coming soon.
I was wondering:
A. Is it true?
B. What kinda Mac is it gonna take to run it?
C. Is it going to be anywhere near as wonderful as it is for the PC?

I'm almost willing to buy a 486/33 to play this on, but am holding out for news
on this first.

-Felix
peppert@iastate.edu -- Felix the Cat -- That's MISTER generic .sig to you, pal!
From: mccaslan@hydra3d.cs.utk.edu (a dancing marSUPial)
Newsgroups: comp.sys.mac.games
Subject: MacBOLO
Date: 28 Sep 92 15:58:22 GMT
Distribution: comp.sys.mac.games
Organization: /blue/homes/mccaslan/.organization
NNTP-Posting-Host: hydra3d.cs.utk.edu

Ok,
	I have MacBOLO and I think it's probably one of the most
fun beta version PD or Shareware games I have ever encountered.
Hoooowever, I've not much of anyone to play it with.  MacBOLO
plays like a wonderful spy verses spy etc.  It includes the 
ever interesting tactical advantage of being able to build walls
etc.  I love it.  But we only have it installed on the two machines
we have jurisdiction over.  The two in the CS lab here.
What I want to know is if it's viable to talk Applelink with
others over the internet, just like it's possible to speak it
with the other Macs here on campus over ethernet.  I know that
if just one router can't handle it you're stuck, but has anyone
played with this idea yet?
I can see MacBolo becoming a macintosh Xtank or Xtrek easily enough
and more fun too.
Thanks to everyone,
don mccasland		mccaslan@cs.utk.edu
Newsgroups: comp.sys.mac.games
From: walker@eplrx7.es.duPont.com (Scott Walker)
Subject: Lemmings only for System 7
Organization: DuPont Central Research & Development
Date: Mon, 28 Sep 1992 15:15:10 GMT

Just thought I would pass along that the Lemmings demo must have system 7
to run, or so the docs say.  Save people a lot of time downloading the big
file...

Scott

Newsgroups: comp.sys.mac.games
From: Rick.Igou@bbs.oit.unc.edu (Rick Igou)
Subject: Re: Lemmings Question: Compact Macs
Organization: Extended Bulletin Board Service
Date: Tue, 6 Oct 1992 01:37:23 GMT

In article <1992Oct5.060248.2634@news2.cis.umn.edu> oleary@staff.tc.umn.edu
 () writes:
>I understand that the status displays--Lemming identifier, number on the
>level, % saved, time left--aren't shown on small screens because there isn't
>enough room.  I'm wondering if external monitors will display the full
>stats, or if this is a hard-wired problem with compact Macs.  I ask because,
>even though I'm using Stepping Out II on my SE/30 to create a virtual large
>screen, I still don't get the status display.
>
>         ---------   Doc
(stuff deleted)

The demo works fine on my tiny-screened Plus--I get status displays
constantly, but the command bar is hidden until you ask for it by pressing
return.

(And thanks to Ted and all you others for the recent spoiler alerts. ;-) )

--

Rick Igou

--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  bbs.oit.unc.edu or 152.2.22.80
From: ozma@kuhub.cc.ukans.edu
Newsgroups: comp.sys.mac.games
Subject: Re: WARNING -- Conflict between AutoDoubler and games!
Date: 30 Sep 92 19:34:06 CDT
Organization: University of Kansas Academic Computing Services

In article <1992Sep30.021335.25183@organpipe.uug.arizona.edu>, woodburj@argon.gas.uug.arizona.edu (John L Woodburn ) writes:

>>  It is undoubtedly a bug in AutoDoubler.  So please, everyone who
>>uses AutoDoubler and experiences this problem: please don't just turn
>>off compression on that file and forget about it.  Report it to them,
>>that way they'll fix it and it won't be a problem any more.
>>  You may also want to be careful: I have no good guess what the bug
>>is, exactly, but it may affect any application that changes resources
>>inside it's own file, which includes many applications more important
>>from a reliability perspective than Diamonds or Solarian...
>>
>>-Ben Haller (deadman@garnet.berkeley.edu)
> 
>     This problem is a conflict that I have with several programs.  In the
> games department, I've had probles with Hellcats, Tetris, and others that
> I cannot think of now.  I've had with progras too, most recently being

> Woodrow

Likely, Glider 4.0 will have problems as well if it does have to do with
programs that modify their own resource forks.  Just a yellow flag.

john calhoun-

Newsgroups: comp.sys.mac.games
From: mcf33618@uxa.cso.uiuc.edu (Wintermute)
Subject: Re: Lemmings!
Organization: University of Illinois at Urbana
Date: Wed, 30 Sep 1992 18:13:41 GMT

>> Is there a way you can get Blockers to become walkers again?

>I don't think you can.  Anyone?

Yeah, you can.  The only way to do it is to dig _under_ them, and they fall 
and turn into normal walkers.  I got into Lemmings big time on a friend's
PC, and it's quite necessary to save blockers on higher levels.  Can't wait
until the Mac version is released; my spare time is gonna go out the window.

						Matthew Ford.
From: seanmcd@ac.dal.ca
Newsgroups: comp.sys.mac.games
Subject: Re: Bane
Date: 26 Sep 92 23:58:24 -0300
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

I've played and defeated Bane of the Cosmic Forge. It's pretty decent as far as
playability goes, much excelling the earlier wizardry games. There are extensive
spells and items, and no more square mazes. Plus there is communication like
in an Infocom game but far more primative. You'll never tire of seeking out
new weapons and experience points (okay, these are the pros...)
Cons? Well, it's an IBM port and it shows. You know, there are no small case
letters, they insist on changing all Mac controls into their own custom
'improvements', etc. Plus you don't have a menu bar and other normal Mac stuff.
Sir-Tech claims that this is because the Mac interface takes up too much over-
head and slows the game down...crap! They were too lazy to do a proper job and
make a suitable port to the Mac. I find Wizardry quite slow, and it has nothing
to do with a Mac interface overhead.
How much effort was put into making this a Mac game?? The graphics modes still 
indicate CGA/EGA, and the drive specs are for A:/B:. EGA on a Mac? That makes a
lot of sense.
Overall, I'd give it a 7 or 8. If you can't stand non-standard Mac games, then
pass on Bane. If you're willing to put up with some oddity and have some
patience, this game may be for you. I must admit that I did enjoy playing it
quite a bit. Hint if you get it: under 'Drive' (supposed to specify floppy or 
HD), instead of leaving it blank to indicate a HD, you can type in a name
which Wizardry will save your game under. This way you can have multiple games
at once, which is not indicated anywhere in the manual.
Oh yeah, has annoying look-up-the-code copy protection. I don't really mind this
thing so much, but there are too many pages!!
This game will take you many hours to defeat.

Newsgroups: comp.sys.mac.games
From: etu@leland.Stanford.EDU (Eugene Lucian Tu)
Subject: Playmaker Football
Organization: DSG, Stanford University, CA 94305, USA
Date: Tue, 29 Sep 92 23:53:19 GMT

I would like to find out how good is Playmaker Football 2.0 (color version)
for the Mac. What are the differences (other than color) between the
new version and the old version?  Does the new version run well on
an LC, Powerbook?

Thanks in advance for your input.

Eugene
From: ozma@kuhub.cc.ukans.edu
Newsgroups: comp.sys.mac.games
Subject: Re: Sky Shadow?-Help!
Date: 6 Oct 92 17:51:44 CDT
Organization: University of Kansas Academic Computing Services

In article <92280.171058BXT3@psuvm.psu.edu>, <BXT3@psuvm.psu.edu> writes:
> Hello, are there any Sky Shadow players out there?  I have a slight problem.
> This seemed to happen mysteriously one day.  I obtained version 1.1.2 from Casa
> dy & Greene for a sys 7 update.  It worked fine after a while, but then strange
>  things happened.  The play slows down and the screens don't scroll as smoothly
> .  There is also a problem with the sound (it becomes cluttered and slowed).

I'm going to take an informed guess - I believe it's the System stealing
background time.  Myself - I just don't make System calls that will allow the
Finder background time (while a game is in progress).  I think Patrick does. 
So, unless another upgrade is forthcoming, my best suggestion is to bail the
Finder.  I believe there's a shareware program that allows you to quit the
Finder (without it relaunching until you quit the app your mucking with).  I
know that C&G's new utility package (Innovative Utilities) has an INIT/cdev
that bails the Finder for you.  Good luck!

jophn calhoun-
From: Jeremy_Reimer@mindlink.bc.ca (Jeremy Reimer)
Newsgroups: comp.sys.mac.games
Subject: Re: Performa, Games, etc.next
Date: 27 Sep 92 07:48:38 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

>
> My roomate last year told me that IBM's new motto is:
> "Resistance is futile.  You too will be assimilated."
>
> I'm more of a game consumer than a game programmer, and I'd rather
> by games for my Mac than by a Beamer just as a toy... can't anybody
> beat this through extreme cleverness?
>
> I'm very happy with many of the games for the Mac, but I just won't
> be quite satisfied until I can fly through space in 3D blasting
> at realistic baddies...


Hmm... considering how cheap 386 VGA platforms are, you could easily fly
through space blasting realistic baddies in Wing Commander II for around $1200,
full configuration.

>
> I guess it will have to wait until the hardware advances, and the modal
> user has a configuration that can struggle along under.  *** Sigh ***
>
> Scott.


Yeah, I guess it will have to wait for hardware advances... as I sit here
typing this text in a window while Word for Windows and Wing Commander II sit
happily in separate, pre-emptive multitasking windows, fully protected from
each other, with multitasking as smooth as an Amiga as I run OS/2.
But yeah, we've heard that the Mac has a REAL object-oriented interface (So
does OS/2) and has REAL 32-character filenames (So does OS/2) and built-in type
managers (yup) and REAL 32-bit support (ditto) and sound support (uh huh) and
24-bit colour support (that too)...

Gee, time to open another window and run Ultima Underworld, the first dungeon
game with 360 degree perspective, smooth, fluid motion and real
texture-mapping..  or Wolfenstein-3D, the same thing, but with an action/arcade
setting.

First the IBM had better games.. now it has an operating system that will
MULTITASK them... flame away, folks, but check out this quote from Richard
Garriott:

release of Origin's games.  He points out "Ogre" which has been
translated to work on 7 different kinds of computers, then he points to
their latest release, Ultima VII.  There's only one, and it's for IBM
compatibles.  "We have no plans to port it to different platforms.  It
requires a fast 386."

Or Chris Roberts, author of the Wing Commander series, saying that "The Mac
market tends to be full of pirates, and every time we've released a game on the
Mac, we've lost money."

Is it just me or are you guys missing the trend?  True gamers don't concern
themselves with brand-name loyalty, they want the best games, period.  And that
means a 386 or 486...


--
Jeremy_Reimer@ |"Anti-ninjas were the most feared assassins in the world.
mindlink.bc.ca | Instead of appearing out of thin air, throwing metal stars
---------------| and messing around with bo staffs and numchuks they simply
aka THE JAGUAR!| shot people and then drove everyone mad with pointless
---------------| conspiracy theories for years afterwards."
Stealth Sig#42 |  --From "N-Man #3"
Newsgroups: comp.sys.mac.games,comp.sys.mac.wanted