HDTenEightyP/NetNews huggingface dataset:
From: j_manes@vger.nsu.edu
Newsgroups: comp.sys.amiga.games
Subject: Re: Future Wars
Date: 3 Oct 92 21:15:24 GMT

In article <1992Oct1.161959.28369@ncsu.edu>, cjmcgee1@eos.ncsu.edu (CHRISTOPHER JOHN MCGEE) writes:
> I am in the monestary in Future Wars.  I got the remote control unit and the magnetic card, bu I can not get out of the monestary or do anything else.  How can I get out of here? And how do I find the Lord's daughter.
> 
> Christopher John McGee
> cjmcgee1@eos.ncsu.edu


You're playing one of my all-time favorite games!  Boy, do you have a long 
way to go yet!
 
I don't want to give you any spoilers (unless you want 'em), but I'll at
least point you in the right direction.
 
The exit from the monastery is NOT in the center room with the column of
light.  
  
Remember where you found the barrels?   Look around VERY carefully.....try
anything that comes to mind.
 
Jean Manes          |    Why are you guys skewing my curve???

                   
Newsgroups: comp.sys.amiga.games
From: davereed@wam.umd.edu (Michael Robert Bromery)
Subject: yBeast III demo
Organization: University of Maryland, College Park
Date: Sat, 26 Sep 1992 14:12:54 GMT

 Hey guys! I just saw the beast 3 demo on amiga.physik.unizh and  I had
   a problem with it after I dmsed it. The demo seemed to fail to continue
    once you saw the first board. I figure the demo is in 3 or four parts but
  only one seems to work After that, it gurus. Since I'm pretty sure since
   the beast II demo worked fine when I had it, that this may be the work
   of a corrupt file. If anybody else has been able to get this demo from
   this site to work, please tell me so, but I'm pretty sure Psygnosis 
    wouldn't write stuff that doesn't work on ROM 2.04  machines since I 
    believe that is what they code on in the first place.
       --- Mike
From: ad017@cleveland.Freenet.Edu (Raymond Francel)
Newsgroups: comp.sys.amiga.games
Subject: DMS
Date: 26 Sep 1992 04:58:48 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc12.ins.cwru.edu


I don't know if this is the right place to post this, but I just
gottp?~?~?~?~?~?~?~?~?~?Nf3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3&RPJ

"L
l5)6-*B|WgQmyFNa]ea\=3rRD5o9dJ!>*~W+m&Lo`oQM5e!#L
got the Pinball Dreams II demo.  It is DMS'ed and I unfortunately
am not familiar with its operation.  If anyone could give me a 
run through I'd appreciaD_~?~?~?~?~?~?~?~?~?~te it.
                                      Ray
-- 
"If you suck my soul, I will lick your funky emotions!"
From: djohnson@cs.ucsd.edu (Darin Johnson)
Newsgroups: comp.sys.amiga.games
Subject: Re: What is BLACK CRYPT like???
Date: 3 Oct 92 22:42:04 GMT
Organization: =CSE Dept., U.C. San Diego

>How is Black Crypt on D&D standards?

Not very.  Which is good.  If you want D&D, go for Eye of Beholder
series.  If you want something better, go for Black Crypt.
It still has a lot of D&D influence, so you might think about
DungeonMaster, which is even further removed.

BC is a first person perspective view - and there is no outside of
dungeon.  EoB has an outside view, very small, but still first person.
BC has better overall graphics I feel, but EoB has nicer variations in
dungeon walls (would be real good except for lousy monster images).
-- 
Darin Johnson
djohnson@ucsd.edu  --  Toy cows in Africa
Newsgroups: comp.sys.amiga.games
Subject: Re: Music to commando
From: spacey@kauri.vuw.ac.nz (Michael Keith)
Date: Tue, 6 Oct 1992 22:06:28 GMT
 <1992Oct2.113412.29599@abo.fi><1992Oct5.083130.24313@bristol.ac.uk> <torban.718354739@csuvax1>
Organization: /u/cscs/spacey/.organization

In article <torban.718354739@csuvax1> torban@csuvax1.csu.murdoch.edu.au (Torban Bennett) writes:

   PS Remeber those Title screen graphics by Bob (or was it Rob?)
      'Empire' and heaps of others I've forgotten.  He was THE artist for the
      64.

Yep, Bob Stevenson? He did the graphics for games like Delta (anyone remember
Mix-E-Music (or whatever it was called) that came with Delta?). Come to
think of it, Delta was pretty awesome what with having Stravos coding, Robb
writing the music and Bob drawing the graphics.
Dunno what happened to Bob tho... (if anyone doesn't know, Stravos is writing
a new game for the amiga (well, i assume it hasnt been released yet) called
"Galactic" which is looking pretty awesome).

Mike
From: olson@dstl86.gsfc.nasa.gov (Paul Olson)
Newsgroups: comp.sys.amiga.games
Subject: Falcon Mission Disks & MultiStart
Date: 29 Sep 92 01:33:00 GMT
Organization: Mission Operations and Data Systems
News-Software: VAX/VMS VNEWS 1.41

Hi Folks,

I just installed a MultiStart II into my 2000 (33 years old and my Mom is still
buying me toys for my birthday! ;-)  Ain't it great?) to try to salvage my
Falcon mission disks.  The mission disks seem to get to the point where they're
going to ask for the code disk key, and they just stop working.  I thought
perhaps it could be a color selection for the white requestor, but I don't
think so.  The folks at Spectrum said that Falcon dies under 2.04.  I've gotten
the original to work (somewhat).  I figured that booting off the 1.32 ROM would
solve the problem with the mission disks, but it didn't work.  Anyone else out
there have any experience with this configuration?  Did you get it to work?

Thanks,
Paul

+--------+-------------------------------------------------------------+
|      __| Paul J. Olson - VAX Systems Manager & Resident Amiga Addict |
| C=  ///| Voice -     301/286-4246, 301725-5501                       |
|__  /// | DECnet-    DSTL86::OLSON                                    |
|\\\///  | Internet - olson@dstl86.gsfc.nasa.gov                       |
| \XX/   | Disclaimer: Statements in my messages are wholely my own.   |
| AMIGA  | "[the universe originated] as a quantum fluctuation         |
| RULES! |  of absolutely nothing." - Guth & Steinhardt                |    
+--------+-------------------------------------------------------------+
From: cm182s182@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.games
Subject: Re: Tornado and other flight sims
Date: 2 Oct 92 10:32:29 GMT
Organization: The PowerDrome BBS [(716)825-3614 Excelsior]
X-BBS-Software: EXCELSIOR! v0.960

Lesseee...I saw the demo the same day the 600HDs made it to the store..that 
would be two weeks ago (I think).  The demo was playable (I think...I got the 
damn thing off the ground once) but had no sound and was on one floppy.  I do 
not think that this demo was intended for release to the public as there was a 
loader for some pirate group somewhere (great huh, the local store yells about 
piracy being a no-no but then show off stuff like this...).  I do not know 
what the final game will look like but I was left with a very poor firwst 
impression.  All the external views looked a heck of a lot like the slide show 
views from the Tornado demo...too much dithering...
 
Skeksis
Newsgroups: comp.sys.amiga.games
From: keithh@bnr.ca (Keith Hanlan)
Subject: Bane of the Cosmic Forge endgame query
Organization: Bell-Northern Research Ltd., Ottawa
Date: Tue, 6 Oct 1992 23:41:04 GMT

Having heard of some interesting alternate endgames for BotCF, I am
interested in going back to take a look. BUT! I can't for the life of me
remember the password that the squeeky voice demands from behind the gate
protecting the Forge. Help. I can't even remember where I learned the
password the first time through - although I suspect that it had something
to do with the defeat of the Vampire.

Anyways, HELP!
Newsgroups: comp.sys.amiga.games
From: dimmen@hsr.no (Kjetil Dimmen)
Subject: Re: Formula 1 Grand Prix
Organization: Rogaland University Centre
Date: Tue, 29 Sep 1992 15:51:57 GMT

In article <1992Sep25.161611.9554@cs.sfu.ca>, kenward@cs.sfu.ca (Kenward Chin) writes:
> For a challenge, has anyone tried being on one of the weaker teams, and then
> racing in such a way as to get your teammate to win?  If your other team
> car is quite slow, then it's a real challenge to impede the progress of all
> the other cars so that your partner can win!  (Although, turning on
> "indestructible mode" helps quite a lot!  :-)

Heck, no problem:
100% race, indestructable.
Just go the other way & smash all other cars...
(& avoid your team mate...)

> 
> Kenward Chin
> -- 
> Disclaimer: Since transmission of this article is by imperfect methods, there
> 	   may well be discrepancies between what is above and what was
> 	   intended.  Therefore, please edit this article to read as you wish.

-- 
##############################################################################
#  If men are superior to women,              Kjetil Dimmen (dimmen@hsr.no)  #
#  or women superior to men,               Rogaland University Centre (HSR)  #
#  how come they waste so much                                               #
#  time and energy putting                                                   #
#  each other down?                                                          #
##############################################################################
Newsgroups: comp.sys.amiga.games
From: jrd7546@summa.tamu.edu (DANIELS, JASON RAY)
Subject: James Bond: The Stealth Affair
News-Software: VAX/VMS VNEWS 1.41    
Organization: Texas A&M University, Academic Computing Services
Date: Sun, 27 Sep 1992 00:21:00 GMT

Ok...scrap that last post about the cage...we figured it out.
Now...we're stuck at the "electric voltage" door just after the
maze with the giant rats.  We have the uniform, the officer's
stamp, and managed to get by the fingerprint id door.  We haven't 
figured out the card reader or how to get by that door.  Please 
hurry...we have exams coming up...
Somebody HELP!
email or post...
From: 002369c@ace.acadiau.ca (WILLIAM FREDERICK CUSTANCE)
Newsgroups: comp.sys.amiga.games
Subject: Hooked on MORIA
Keywords: Hooked on Moria
Date: 28 Sep 92 15:59:42 GMT
Organization: Acadia University


	Well...the deal is, I'm hooked on Moria. Plain and simple. 
As of last night I had 330000 exp.points and I was on level 34(magic user).
This is fine and all, but since there is 50000+ft of dungeon and I'm 
only 2500ft under, I would like to know if any kind soul out there could 
give me a hint or a cheat. I have found a couple. If you'd like I could 
share them.  Also I have cheats for LEGEND OF FAERGHAIL and also for 
INDIANNA JONES AND THE T.OF D.


It would be **GREAT** is you could assist me on my humble quest.

gone today...here tommorow
Xref: sparky comp.sys.amiga.games:13509 comp.sys.amiga.marketplace:7804
From: Nervid@cup.portal.com (Dave Dave Luke)
Newsgroups: comp.sys.amiga.games,comp.sys.amiga.marketplace
Subject: 8 GAME BUNDLE = $30.00
Date: Tue, 29 Sep 92 16:59:25 PDT
Organization: The Portal System (TM)
Distribution: usa

**************************
*                        *
*  AMIGA GAMES FOR SALE  *
*                        *
**************************

The following 8 games are for sale.  I am trying to sell them in one block for 30.00 + 5.00 shipping.  That's 35.00 for the bundle of games.  First respondant gets them.  I am not willing to break the package up. 

I prefer to get a check directly and then send the game(s), with a guarantee that they work.  I will do COD if required by the buyer, but it is a little more expensive (add a dollar).  All disks and docs are original. Some come with the original box.

Monopoly (in box)
Matrix Marauders (in box)
Speedball (in box)
Dungeon Master
Kampfgruppe
Wayne Gretzky Hockey
Autoduel
Pioneer Plague

Thank you,

Dave Luke
627 South Mary Avenue
Sunnyvale, CA 94087

(408)737-2909

NERVID@cup.portal.com
From: Jason_Maskell@saug.UUCP (Jason Maskell)
Newsgroups: comp.sys.amiga.games
Subject: Amiga MUD or LPMUD...
Date: 30 Sep 92 02:58:12 GMT
Article-I.D.: saug.Jason_Maskell.0in8
Distribution: world
Organization: Saskatoon Amiga Users' Group

Well, I am asking once again, anyone have a FULL ftp path for an Amiga MUD?
I saw the one message a couple days ago, giving an address of
'alcazar.cd..' or something similar.. This address was invalid, or at least
the computer didn't recognize it. If you have the number address for it,
that would be appreciated also..

-- Via DLG Pro v0.992

"I will show you fear in a handful of dust." -T.S. Eliot
telepro!saug!Jason_Maskell@access.usask.ca
From: robert@landru.mtc.ti.com (Robert Treese)
Newsgroups: comp.sys.amiga.games
Subject: TV Sports Football Teams
Date: 30 Sep 92 20:51:56 GMT
Organization: Manufacturing Technology Center, Texas Instruments, Dallas


Does anybody have this years (or last years) teams for TV sports football?

Robert
robert@landru.mtc.ti.com		
Newsgroups: comp.sys.amiga.games
From: davewt@NCoast.ORG (David Wright)
Subject: New release of CRobots for the Amiga
Organization: North Coast Public Access *NIX, Cleveland, OH
Date: Sun, 27 Sep 1992 02:38:21 GMT
Summary: It's about to come out
Keywords: Amiga CRobots Programming Game


	I am about to release a new version of CRobots for the Amiga.
It has been a VERY long time since the last version (it appeared on
Fred Fish disk 345), and it was sorely needed (by those who use it :-).
If you would be interested in helping me test it out, and offer
(fairly simple) ideas for improvement, let me know. I have done many small
things to it already, but the primary advantage of this version is that it
now no longer makes use of the ARP library (and now requires AmigaDOS 2.0),
and that the initial title screen (the one on which all compiler output
goes) is not a 4 bitplane 16-color screen, but rather a 4-color screen.
This speeds up the output of compiles tremendously, and could possibly
allow it to run on machines with only 512k of RAM (at least in the
compile/debug mode).
	If you want to help me shake out any other bugs in it, and
you would REALLY be willing to ACTUALLY send me any results you get,
let me know. Otherwise I would expect to be posting it somewhere
(my Imperium email server, maybe other places too), and sending it off
to Fred Fish in a month or so.

				Dave
From: yurick@vaxr.llnl.gov
Newsgroups: comp.sys.amiga.games
Subject: Re: M.U.L.E. for Amiga...Hopefully in October!!!
Date: 28 Sep 92 01:57:10 GMT
Organization: LLNL_LIS

In article <Cyril_Tircuit.0sh6@agwbbs.new-orleans.LA.US>,(Cyril Tircuit)writes:
> In a message dated Fri 25 Sep 92 14:01, Mac5125@cuphub.cup.edu wrote:
> 
>  M> I would like to know if the game M.U.L.E. (that old standard for the
>  M> C64)
>  M> was ever released for the Amiga.  I *LOVED* that game a great deal,
>  M> and if
>  M> it is possible to get it for the Amiga, I would grab it.
> 
> It was never released. Last I read (on the AMIGA_GAMES echo of FidoNet), a
> petition to EA was getting started, but I don't know if too many letters
> were sent to Electronic Arts. I hope the game comes out for the Amiga, but
> if it isn't out there yet, I don't see much chance of it being out at all.
> Later!
> 
> -- Via DLG Pro v0.992

Actually, there WILL be an Amiga version of M.U.L.E. coming out.  Well, it will
be a clone anyway.  It's called "TRADERS", which is supposed to be released
around mid-October.  Traders is being released through Merritt Software, in
Texas.  I've talked to someone who bought a European version of Traders (from
Switzerland, I believe), and he said it was a good program.  It has some new
features added onto it, than what was available for the C64 M.U.L.E. game.  (I
hope they didn't hack it up too badly!  M.U.L.E. was great the way it was.)

Originally Traders was supposed to be released, in the U.S, during June...then 
August...now it's October.  Hopefully it won't take too much longer.

Also, there was someone else, on the net, who was writing a M.U.L.E.-type
game.  The last I heard, it process was going slow.

Joe
-- 
*****************************************************************************
*  Joe Yurick         California U.S.A.       E-Mail : yurick@vaxr.llnl.gov *
*** My thoughts & views are rarely my own, much less that of my employer! ***
*****************************************************************************
               I think, therefore I am...an Amiga owner!              
Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: Sierra drops Amiga support
Keywords: Sierra On-Line dropped
Organization: York University, Toronto, Canada
Date: Tue, 6 Oct 1992 02:52:52 GMT

In article <1992Oct5.093227.2465@ugle.unit.no> eyvind@Lise.Unit.NO (Eyvind Bernhardsen) writes:
>Actually, if a British company is gonna convert Sierra games, maybe we won't have
>to put up with direct PC ports (you wanna play a Sierra game on an Amiga?  Get a

However, European port represent 32 or below graphics conversion,
copy-protection, not playable with accelerator, no hard drive, truncated
game plot....
From: adrian@cs.hw.ac.uk (Adrian Hurt)
Newsgroups: comp.sys.amiga.games
Subject: Re: Elite (original 8 bit)
Date: 2 Oct 92 09:24:21 GMT
Organization: Dept of Computing & Electrical Engineering, Heriot-Watt University, Scotland

In article <BvG7Hz.4u3@undergrad.math.waterloo.edu> kldawkin@undergrad.math.waterloo.edu (Kiwi) writes:
>In article <19mitpINN4io@aludra.usc.edu> wdao@aludra.usc.edu (Walter Dao) writes:
>>
>>Has anybody tried to run the Original (and the *ABSOLUTE BEST*) version of
>			      ^^^^^^^^
>>Elite on one of the c-64 emulator for the amiga ?
>	
>	Hey wait a moment... the Original and Best version of
>	Elite was one the computer for which is was conceived
>	and written... the BBC.

I agree with that.  While the later versions had some improvements in
graphics, they missed out on many of the small details of the original,
such as the fact that if you shot at another ship, a direct hit in the
middle did more damage than a glancing hit on a wingtip.  There were
also two hidden messages on the original.  If you flew to Anreer, in the
3rd galaxy, and then looked up the planet data on Anreer, instead of the
usual sort of remark about silly edible arts graduates or whatever you
got the message "The inhabitants of Anreer are so amazingly primitve they
think that A*****r is a pretty neat game" - a sideswipe at Aviator, a
flight simulator for the BBC Micro.  And if you flew to Arredi, also in
the 3rd galaxy, you could get the message "Coming soon - Elite II".

-- 
 "Keyboard?  How quaint!" - M. Scott

 Adrian Hurt			     |	JANET:  adrian@uk.ac.hw.cs
 UUCP: ..!uknet!cs.hw.ac.uk!adrian   |  ARPA:   adrian@cs.hw.ac.uk
From: 00tdboardman@bsu-ucs.uucp
Newsgroups: comp.sys.amiga.games
Subject: Monkey Island II - Weenie Lighthouse
Date: 27 Sep 92 18:53:10 GMT

Say... How do I get into the Weenie lighthouse?  (Door is
.___.........................................................................__.
: /ed Boardman - Ball State University    :00TDBoardman@Leo.BSUvc.BSU.edu __///:
:                                         :00TDBoardman@BSUVAX1.bitnet    \XX/ :
:.........................................:..............................AMIGA.:
Newsgroups: comp.sys.amiga.games
From: 10667547@eng2.eng.monash.edu.au (JIMMY FANG)
Subject: RFD: Requirements for an FAQ (Frequenlty Asked Questions) List
Organization: Faculty of Engineering, Monash University 
Date: Thu, 1 Oct 1992 03:06:56 GMT

Well, as the maintainer for the FAQ for comp.sys.amiga.games, I would like
some input into what questions you believe are frequently asked and should 
be included in the FAQ.

At the moment, it is in it's second beta stage and I'm including a lot of 
material from the comp.sys.ibm.pc.games FAQ file (with permission from 
Chris).

If you have any suggestions, feel free to e-mail me.



Jim Fang - Bachelor of Economics (3) / B.E (3) .-_|\        Snail Mail
Monash University - Clayton, VIC, Australia   /     \       POA Box 539
InterNet  10667547@eng2.eng.monash.edu.au     \_.-._/       Brentford Square
 E-Mail:  kroddos@yoyo.cc.monash.edu.au            o     // Victoria 3131
          ece950aec3@vx24.cc.monash.edu.au       AMIGA \X/  Australia
---->SOCIALIST: someone who has nothing and wants to share it with everyone.

(also soon to be maintainer of the FAQ for comp.sys.amiga.introduction)
From: ianm@icsbelf.co.uk (Ian Moran)
Newsgroups: comp.sys.amiga.games
Subject: Draughts on th Amiga
Date: 30 Sep 92 08:45:00 GMT
Organization: ICS Computing Group Ltd., Belfast
X-Newsreader: TIN [version 1.1 PL6]


Hello all

I know, strange request amongst all these superfast 3D flight sims, blah
blah etc. But someone has asked me about draughts on the Amiga, I'm sure
some PD version exists, but which one to go for - any ideas?

I would appreciate either an FTP site or Fidonet node for Frequest. Ta.

Regards

 Ian

--

Ian Moran                     Internet:  ianm@icsbelf.co.uk
ICS Computing Group Ltd.      UUCP:      ...{uknet,uunet,mcsun}!icsbelf!ianm
Belfast, N. Ireland.          Fidonet:   2:440/59.5, 2:257/10.1, 2:252/309.6
From: zah7835@cuphub.cup.edu
Newsgroups: comp.sys.amiga.games
Subject: Looking for Mods in all the wrong places
Date: 6 Oct 92 15:34:40 GMT
Organization: California University of Pennsylvania, California, PA

I know this doesn't really belong in the games section, but the
misc.amiga seems to be gone (for me at least)

I'm hunting for a few things.

1. Any cool MODs or MED songs of the techno/acid variety
2. Any good quality samples (instruments, sound effects, of speech)
3. The Documentation for the new OctaMed Professional (Octamed 3.00, I
    believe)

If you have anything that you think I might be interested, reply here
or send mail to ZAH7835@cuphup.cup.edu

Thanks,
Ed Zahurak
Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: Nova 9
Organization: York University, Toronto, Canada
Date: Sun, 27 Sep 1992 02:06:48 GMT

In article <cm182s182.04z9@pdrome.UUCP> cm182s182@pdrome.UUCP (Clayton Miner) writes:
>I had been hiding in that force field hallway, but I found out that the one 
>turret just visible past the end of the hallway has just enough range....so 
>out I go again...I have to admit that I am more of a Railroad Tycoon kind of 
>player althouhg I am sure that Nova9 will stay on the HD for a long time to 
>come.  BTW, is it just me, or does everyone find the game easier to control 
>with the keyboard than the mouse?
> 

Try to play it by keyboard instead of mouse or joystick. You will find
much more fun.
Newsgroups: comp.sys.amiga.games
From: carl@bain3.bain.oz.au (Carl Sandland)
Subject: Re: Is Amiga better than SNES
Organization: Bain & Company, Sydney, AUSTRALIA
X-Newsreader: Tin 1.1 PL5
Date: Tue, 6 Oct 1992 00:37:26 GMT

John Lee (plee@panix.com) wrote:
> Hi,
> 
> 	Sorry if I offend anybody if I imply that amiga is a game system,
> I am not.  My kid brother is thinking of getting an SNES but I think 
> buying an AMIGA would be much more useful.  Is Amiga's graphics better
> than SNES?  I have just saw street fighter II for SNES, and it makes me
> wonder if any computer system can produce graphics like that at a reasonable
> price.  Also does Amiga have SFII or any hand to hand combat games similar
> to it.
> 

	OK, the SNES blows the A600 up out of the water....BUT what's the cost
of a game....$100...it does'nt take too long for your SNES setup to cost MORE
than a A600HD, and in the end it's better to have a real computer.

	BUT...some of the SNES titles are REALLY good...get both if you can...
From: asl00@ccc.amdahl.com (Andrew Lee)
Newsgroups: comp.sys.amiga.games
Subject: Cybercon III with accelerators
Date: 2 Oct 92 19:21:39 GMT
Reply-To: asl00@juts.ccc.amdahl.com (Andrew S. Lee)
Organization: Amdahl Corporation, Sunnyvale CA

I just got an 68030 accelerator (MMR) and found out that Cybercon III	
won't work with it.  Of course I can drop back to 68000 mode, but it
seems such a shame that a 3D polygon based game like Cybercon won't
take advantage of the increased speed.  Has anyone gotten Cybercon
(PAL or NTSC) to work with any accelerators and how?  Thanks in
advance.


-- 
----------------------------------------------------------------------------
Andrew Lee                             
<asl00@juts.ccc.amdahl.com>
(408)746-8561
----------------------------------------------------------------------------
Newsgroups: comp.sys.amiga.games