HDTenEightyP/NetNews huggingface dataset:
From: Jeff_Holinski@mindlink.bc.ca (Jeff Holinski)
Subject: Re: Black Crypt HELP!!! [PLEASE - I'm STARVING!!!!]
Organization: MIND LINK! - British Columbia, Canada
Date: Fri, 1 Jan 1993 23:20:29 GMT


a reply to Jarno Kokko of jarnis@mits.mdata.fi

>Not required - I pay only for games that are worth the cash. Black Crypt
>was rather close to this point, but unforntunately I completed it BEFORE
>it was available in any shops. Shame about that.... Other example of the
>same is Amberstar... F1 GP was worth the cash. Civilization would have
>been - but all those bugs caused it to be dropped from the list. Pinball
>Fantasies also, but it wasn't HD installable - Pirated copy is, except
>that it's not 100%. As soon as I can see a 100% working HD installable
>Pinball Fantasies that works on 512kb Chip/2.5Mb Fast machine - original
>o pirate - I will purchase it, as I play it.

>BAD piracy is to SELL COPIED GAMES FOR PROFIT. If I use pirated copy to
>avoid throwing cash down the drain, that's OK by my definition. If I
>get a pirated copy BEFORE it's available in ANY shops anywhere, I think
>it's softco's fault that they have leaked a copy out before release.
>If I keep a pirated copy over 10 days - in other words I find it worth
>of playing, AND it's available somewhere, I pay for the game. If game
>isn't available, I consider that my 'trial period' is extended up to
>the release of the game. If I complete the game or find it to be too
>repetitive before that, bad luck, I won't spend dosh on crap.

It's jerks like you that are causing software companys to pull out of the
Amiga market. If you want to steal software fine, it's your own business as
long as you don't try to justify it here.
I suppose you're one of these people who goes into a restaraunt, eats a meal
and when the bill comes you say the food wasn't good enough and you're not
paying for it. Would you have the same attitude that a free trial is OK if
your boss came up to you on payday and told you he didn't think you did
enough work over the last 2 weeks and he wasn't going to pay you? "But if you
just work a little harder MAYBE you can have a paycheck next time."

My guess is that you'd have a bit different attitude about "FREE TRIALS"!



Newsgroups: comp.sys.amiga.games
From: lgibb@nyx.cs.du.edu (Lance Gibb)
Subject: Games for sale CHEAP
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Distribution: na
Date: Thu, 31 Dec 92 23:08:46 GMT


Games for sale:
 
 
** Shadow of the Beast II -        $10
 
** Power Monger -                  $12
 
** Populous Data Disk - the promised lands - $8
 
** Marble Madness -                $7
 
*  Return to Atlantis -            $8
 
** Lemmings -                      $12
 
** Captain Blood -                 $8
 
** Techno Cop -                    $7
 
** Turrican -                      $7
 
** Lost Treasures of Infocom -     $22
 
 
Prices do not include shipping ($3 per title U.S. Express Mail).
I am open to any/all offers/trades/etc...  I am willing to trade
for audio/video equipment, any amiga peripherals, Video oriented
Amiga software, car speakers - you name it!
 
*  = Software includes original documentation and diskettes
 
** = Software includes original Box/Docs/Disks
 
Leave offers in Email.
From: oahvenla@snakemail.hut.fi (Osma Ahvenlampi)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander Amiga
Date: 26 Dec 92 12:00:54 GMT
Distribution: inet
Organization: Helsinki University of Technology, Finland
NNTP-Posting-Host: lk-hp-4.hut.fi
In-reply-to: knecht@avalon.physik.unizh.ch's message of Sat, 26 Dec 1992 01:02:09 GMT

In article <1992Dec26.010209.10405@ifi.unizh.ch> knecht@avalon.physik.unizh.ch (knecht roland) writes:

>Strange... You need a faster machine than an A1000 (A500, A2000, A600) to
>play this game - but... they only have lores screens up to 16 colors. Why
>the hell didnt they do it in hires-interlaced? The dithering would be much
>better than the "lego-pictures" the use. And faster machines as the A3000
>or A4000 have no problems with interlace-flickering.

Very simple. Compared to 320x200x4 (bitplanes), 640x400x4 is four times as
much data. Also, since you have to transfer 320 bytes instead of 160 in the
64 msec (A3000 w/ de-interlacer) or 32 msec (A4000 with 31kHz modes) it takes
to draw one line to the screen, hires modes eat a lot of chipmem bandwidth.
In fact, on A3000 it would take all the chipmem bus (leaving processor access
only between lines and frames). So, using hires would mean that the program
would have much less time to transfer a lot more data, so the frame rate would
drop. Simple as that.
I'd take high frame rate over high resolution in animation any time. Of course,
if you could get both, it would be great, but...
--
Osma Ahvenlampi  -  oahvenla@snakemail.hut.fi   * Workstation power for micro-
All my opinions are not necessarily really mine * computer price: Amiga := FUN
Newsgroups: comp.sys.amiga.games
From: zarthac@bradley.edu (Matthew Simmons)
Subject: Re: Lemmings Xmas Special '92
Organization: J. Random Misconfigured Site
Date: Fri, 1 Jan 1993 07:46:30 GMT
X-Newsreader: TIN [version 1.1 PL8]
X-Posted-From: cs1.bradley.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

Peter da Silva (peter@NeoSoft.com) wrote:
: OK, I have downloaded what was advertised as "Lemmings Christmas Special - 92",
: and appears to be the same as the original Lemmings Xmas demo. Again, I can't
: figure out a trick to get through the second level without losing any Lemmings.
: I don't recall from last year having that sort of a problem.

: First, *is* this a new demo?

: Second, what are the passwords for the higher levels... it's REALLY annoying
: to get stuck on level 2 out of what seem to be 8 (at least, it's supposed to
: have an additional four).

: (good demo, anyway... got me to buy Lemmings, and I don't play many games)
: -- 
: Peter da Silva.  <peter@sugar.neosoft.com>.
:  `-_-'   Oletko halannut suttasi tnn?
:   'U`    
: Tarjoilija, tm ateria el viel.

Not to be condescending or anything, but what the hell is with people and
this demo?  I believe the text b4 the gfx come up says '92 in it....  The
levels are sure as hell different (I can't win these, as opposed to '91s..)

Psygnosis was nice enough to release two christmas versions of Lemmings, and
they're not making a penny off it.... In fact they're losing money (unless you
consider the free advertising bit) because they have to pay  the programmers
to make the xmas demos...  If I were them, I sure as hell wouldn't change the
gfx from year to year... I'd just change the heart of the game... the levels..
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: comp.sys.amiga.games
Subject: F29 Retaliator
Keywords: well...
Date: 25 Dec 92 10:31:57 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149


  Well, I got F-29 Retaliator for my Amiga this christmas and was saddened
by the fact that the modem option was PC ONLY.  I mainly wanted the game
because I wanted to duel my friend on his IBM with F29....  Does anyone know of any FUN (read:NOT FDPRO) flight simulators that use modems and can communicate
with a different format like the IBM?  Can Strike Eagle II do that?  

------
  Ralph A. Barbagallo III
  nugget@genesis.nred.ma.us
From: knecht@avalon.physik.unizh.ch (knecht roland)
Newsgroups: comp.sys.amiga.games
Subject: Turrican III
Date: 30 Dec 92 23:36:35 GMT
Organization: University of Zurich, Department of Computer Science


Hi!

Good News!
There will be an Amiga-Version of Turrican III by KAIKO (Apidya).
Release... 1993 (maybe December or so.)


Source: Amiga Joker 1/93 (German Amiga Magzine)


Roland Knecht
From: jm372s420@sycom.mi.org (John Martin)
Newsgroups: comp.sys.amiga.games
Subject: darkseed
Distribution: world
X-BBS-Software: EXCELSIOR! V0.975
Date: 29 Dec 92 05:35:28 EST
Organization: Michigan Information eXchange

I have been hearing quite a bit about this game 'Darkseed' Could someone 
explain to me what the game is about?? What is the plot or point of the game?
Thanks...

           John Martin
From: bad@naucse.cse.nau.edu (Brett Desper)
Newsgroups: comp.sys.amiga.games
Subject: civilization
Keywords: spoilers
Date: 31 Dec 92 17:03:52 GMT
Organization: Northern Arizona University, Flagstaff AZ

would somebody please send me the list of spoilers/hackes/cheats
for civilization?  I would be much appreciative.
thanks
brett
Newsgroups: comp.sys.amiga.games
From: don@chopin.udel.edu (Donald R Lloyd)
Subject: Re: Sierra definitely ISN'T gone!!!
Organization: University of Delaware
Date: Thu, 24 Dec 1992 15:43:59 GMT

In  <1hcg7pINNnqb@pith.uoregon.edu> ggiles@cie.uoregon.edu (Gregg Giles) writes:
>>Yes! How about Dynamix?
>
>   Dynamix is OUT OF THE AMIGA MARKET. How do I know? Because I worked on all
>of the Amiga versions of Dynamix games, that's how. I have 13 Amigas gathering
>dust in a back room, waiting to be sold. There aren't even RUMORS of us getting
>back into the Amiga market. Dynamix is out of the Amiga market. Gone. Out.
>Fini. Memorex. History. No more. Past tense. Only a memory. That's all folks.
>(Getting the idea, yet?)

     Yes, but, uhhh... will there be an AGA version of Nova 9? 


      :-) :-) :-) :-) :-)




-- 
Don Lloyd                / "No, I just think that a computer grafted on top of \
don@chopin.udel.edu      | another computer is a kludge.  It has nothing to do |
GeNIE: D.LLOYD7          \ with the Intel CPU"  - Jerry Shekhel                /
BIX: DRL  
Newsgroups: comp.sys.amiga.games
From: davereed@wam.umd.edu (Michael Robert Bromery)
Subject: Re: New Post of a new Awesome Public Domian game.
Organization: University of Maryland, College Park
Date: Wed, 23 Dec 1992 08:23:55 GMT

   yep. I finished it. It didn't take me that long, but I can surely say
  that you WILL NEED the extra ships they give you.
The name of the game is how good is your physics????? Basically, like I said
in the review post, you will need quite a few aspects of physics in order to
win the game. Most of them, you need in the dreaded 7th level. 

 ------- Ok, here comes a spoiler!!!!!!!!!!!!












   ------ Spoiler start.
   ok, I'll give you a bit of a hint for it is hard to explain what you do
exactly to squeeze by those narrow parts. In fact, you can get through even
if they were even smaller. Watch what happens to the ball as you gain more
horizontal acceleration. Wow! It seems to fly at a further and further upward
arc behind you. So as you start to fly above or through a narrow hole. Make
sure you fly with your plane tilted more to the direction you are headed so
you start to get some faster velocity either to the right or left of the screen.
The faster you go, the more the ball will swing upward behind you. The ball will
not come down until you slow your ship's horizontal acceleration down. 
   If you still don't get what I mean, take a practice space(Alot of it), and
  start flying with your ship almost pointing right, stop, then do the same 
  thing headed left and keep your eye on the ball to see how it normally
  reacts. It is a pendulum, but a pendulum of motion, not the way the ship
  faces.

    ------Hope this helps.
     ---- Mike Bromery.
      Email: davereed@wam.umd.edu

      P.S. ---- I'm surprised ANYONE, no matter what system they have, can
     complain about the speed of the game or the scrolling, especially on an
     A4000. I only have an A500 and scrolling and speed are the last two things
     I can complain about in the game. The smooth scrolling on this thing
     almost gets me dizzy at times I used to lose control.
.

Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: Wing Commander Amiga
Organization: York University, Toronto, Canada
Date: Sat, 26 Dec 1992 03:01:04 GMT

In article <Steven_Hurdle.00t5@amusers.UUCP> Steven_Hurdle@amusers.UUCP (Steven Hurdle) writes:
>
> CCY> HA,HA... I think this magazine must be THE ONE. Mindscape paid them
> CCY> the
> CCY> money. As I mentioned before, how can WINGS COMMANDER in 16 colors
> CCY> can
> CCY> get much higher marks in review (above 90%) than NOVA 9 in 64 + HAM.
> CCY> (only 53%). Remember, they also rated LINKS at around 53%.
>
>Maybe because Wing Commander might be a good game and Nova 9 was an
>attractive game that lacked much in the way of playability?  If colour was
>the only deciding factor, Pioneer Plague (the first HAM game) would still
>be touted as the best of all time.
>

I don't mean colors are the only deciding factor. However, good graphic
is a must for any games. If people like you can stand 16 colors, why
everyone wants AGA machine. The only reason WING COMMANDER is better
than NOVA 9 or LINKS because it is playable on standard A500

>
> CCY> You will loose MUCH MUCH MUCH graphics detail than IBM version. Take
> CCY> a
> CCY> look at WINGS COMMANDER demo before you invest any money.
>
>What do you mean?  Yes, you lose some colour and they dither to make up for
>it.  Why should you lose detail?  The Amiga's an animation machine and by
>rights it should go much faster, even when handling more detail, than a
>comparable Beemer.  Any game coded to any degree of quality does!
>

Did you ever play the IBM version of WING COMMANDER? If not, ask ORIGIN
for the demo disk and you will know how stupid the Amiga version is.

>   You sound much like a person we have here in Victoria, by the name of
>Don Moorcroft.  He, in turn, sounds like an even more extremist version of
>Marc Barret.  <shudder>  Everyone in netland, be thankful you're out of his
>earshot and that he doesn't follow the nets!  :)
>

I beg the different. MARC bashes Amiga from every corner. However, for me,
I only judge the quality of the port. If your satisfaction is such a low
level, I recommend you don't try to upgrade your Amiga.
Newsgroups: comp.sys.amiga.games
From: umsmigi0@ccu.umanitoba.ca (Trevor Allan Smigiel)
Subject: Re: Global Effect: Always freezing over!
Organization: University of Manitoba, Winnipeg, Canada
Date: Fri, 1 Jan 1993 09:47:11 GMT

In <jconklin.316q@terapin.com> jconklin@terapin.com (John Conklin) writes:
>I hate to say it, but polute the planet.

Can you suggest a way to do this.  We have tried this with out much
success.  Should we just keep making cities and powerplants and all
that other stuff?   Of course I played only about 8 or 9 short games.

Trevor

Newsgroups: comp.sys.amiga.games
From: sgolby@st.nepean.uws.edu.au (Scott Golby)
Subject: Chaos Strikes Back
Organization: University of Western Sydney, Nepean
X-Newsreader: Tin 1.1 PL4
Date: Tue, 22 Dec 1992 10:24:36 GMT

	Hi there,  I know the game CHAOS STRIKES BACK is Mega
old but I finally got a second drive and can now play it!
(For some reason it wanted me to put the play/game disk in DF1:
which would be fine if I HAD one!!!  But I do now...)

	So I'm after any hints or tip sheets.  A Full list
of the Dungeon Master spells wouldn't go astray either!

	Thanks!!!

	'C' ya...
--
*  Scott Golby                           BBS +61-(0)47-36-6263  v32  * 
*  University of Western Sydney, Nepean - Kingswood                  *
*  Secretary of the UWS-Nepean Computer Society  (email compsoc)     *
*  sgolby@st.nepean.uws.edu.au           FIDO : 3:713/616            *
From: halightw@thunder.LakeheadU.Ca (HAL)
Newsgroups: comp.sys.amiga.games
Subject: Ultima V wanted!
Summary: Ultima V wanted!
Keywords: Ultima
Date: 26 Dec 1992 23:55:24 GMT
Distribution: comp
Organization: Lakehead University; Thunder Bay, Ont

Well from the header on this you might have already guessed that I want a copy of Ultima V.  If anyone is interested in selling an original to me with all the
instructions, map and whatever else it originally came with: Please mail
me at halightw@thunder.lakeheadu.ca

P.S. (for the amiga obviously)   
p.p.s By the way: Is it any good?
From: Elrador@cup.portal.com (Charles E Massey)
Newsgroups: comp.sys.amiga.games
Subject: Re: harpoon 2.0?
Date: Wed, 30 Dec 92 18:28:49 PST
Organization: The Portal System (TM)
Distribution: world

The e-mail I recieved last month from Three-Sixty is that they were
no longer supporting the Amiga, so I don't think they'll be adding
anything to the Amiga list.  I got this mail from them because I
was beta testing a number of thing for them.  Oh well.
I hope this may somewhat answer your question.  charles
From: steve@Celeborn.lvunix.com (Steve Slade)
Subject: Re: SEGA Genesis on Amiga?
Newsgroups: comp.sys.amiga.games
X-Newsreader: TIN [version 1.1 PL8]
Date: 25 Dec 92 09:17:41 PST
Organization: Not even Close

Yeah I would like to see master of monsters improved on by playing it on the
amiga.
Newsgroups: comp.sys.amiga.games
From: knecht@avalon.physik.unizh.ch (knecht roland)
Subject: Re: (WS) X-WING is on the Amiga!
Organization: University of Zurich, Department of Computer Science
X-Newsreader: Tin 1.1 PL4
Date: Tue, 22 Dec 1992 11:58:09 GMT

tal691@huxley.anu.edu.au (Tonio Loewald) writes:
: Hello, folks!
: 
: Well, I'm slightly fibbing.  You can fly an X-Wing fighter on the
: Amiga; the STAR WARS ARCADE game, that is.  And it's still a pretty
: good game as well.I still play it now and then.
: 

Run the Star Wars Arcade game on your Amiga 3000 and you know WHAT ACTION IS!
(You'll need the force to survive.... :-)  )

Roland Knecht.
From: uzun@crash.cts.com (Roger Uzun)
Newsgroups: comp.sys.amiga.games
Subject: UChess205.lha avail via ftp
Date: 27 Dec 92 09:02:33 GMT
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA

I uploaded UChess205.lha to valkyries.andrew.cmu.edu in the directory
/pub/chess/uploads/Amiga
and in hubcap.clemson.edu in
/pub/amiga/incoming/games
and in amiga.physik.unizh.ch

It is identical to 2.04, but redoes the time control routine for
less errors when a forced timeout in the middle of a ply occurs,
that is, if the computers time is up, and it has not yet finished
a ply, it was prone to making erratic moves in version 2.04 and earlier,
version 2.05 should be less prone to erratic moves.

-Roger
--------------------------------------------------------------
bix: ruzun
NET: uzun@crash.cts.com
Newsgroups: comp.sys.amiga.games
From: jarnis@mits.mdata.fi (Jarno Kokko)
Subject: Re: ZOOL on a 3000
Organization: Microdata Oy, Helsinki, Finland
Date: Fri, 1 Jan 1993 10:09:19 GMT

In article <1993Jan1.024232.9071@usage.csd.unsw.OZ.AU> trevore@vast.unsw.edu.au (Trevor Elbourne (Supr. Hell) BE) writes:
>
>Keith.Radley@launchpad.unc.edu (Keith Radley) writes:
>: In article <Bz22qx.70I@javelin.sim.es.com> dingebre@imp.sim.es.com (David Ingebretsen) writes:
>: >
>: >How stable is ZOOL on a 3000? I bought it for my kids for christmas and
>: >just -HAD- to try it first. It wouldn't start without running disable first
>: >and then re-booting. Is there an easier way to get it to run? I'd like my kids 
>: >to be able to just pop the disk in and start without a lot of other "steps"
>: >in the way.
>: >
>: >One other comment - Why would they (Gremlin) use both disk and code wheel
>: >protection?!?!? Isn't that a little over kill?
>: >
>: >-- 
>: >	David
>: >
>: 
>: When you say 'disable' I assume you mean the Cache?  This is what I have
>: to do.  Anyways, I agree, the copy protection being twice is overkill.
>: I would rate this game 100% if it could be put on the hd.  I cant play
>: it more than once cause of the disk access and reloading.  It is an 
>: incredible pain!  I just wish it would copy the disks to ram (if enough
>: was available) and run from there.  It takes literly 3 or 4 minutes of
>: waiting between games.  I heard there was a hd version for pirates but
>: I dont belive it.  Gremlin could be the best company out there.
>
>	I use degrader and works great. As for the HD version I saw it once on
>some BBS. it was 2+ megs I think. Don't know if it would work though. As for 
>installing Zool what about getting a program and setting up a few RADS and 
>copying the game to them. The problem is I have yet to find a copy program that
>copies to rad. The only way around it was to DMS the program and then unDMS to
>rad: But we have the wonderful Copy protection that stops us. Ooooh weeeel.
>
>	george

The HD version works like charm. You need min 2MB of memory, but that's no
problem. This is one fine example of a game, that would have sold
at least quite of hundred copies more, if it were HD installable.
From: justin@pilot.njin.net (Justin Warburton)
Newsgroups: comp.sys.amiga.games
Subject: UltimaVI
Summary: Help
Keywords: Ultima
Date: 2 Jan 93 19:47:37 GMT
Organization: Rutgers Univ., New Brunswick, N.J.


I just got ultima6 I looked all through the docs and cant find how to save.
is there a save and how do I save?

thanks in advance.

-- 
********************************************************************************
Justin Warburton    justin@pilot.njin.net                          // 
Aikido                                                          \\//
*******************************************************************************
From: barnabas@terapin.com (Colin Smith)
Newsgroups: comp.sys.amiga.games
Subject: Re: Ultima V wanted!
Date: 27 Dec 92 16:02:33 PST
Organization: BBS

The graphics are nice, but if you have a 68000 based machine, forget it. It
will run BUTT SLOOOOOO. Other wise, It is a very good game. Now if I could just
get an accelerated machine...
From: jtee@ac.dal.ca
Newsgroups: comp.sys.amiga.games
Subject: Black Crypt HELP!!! - No Magic!!!
Date: 30 Dec 92 22:48:31 -0400
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

Hmm...I'm not sure what level I'm on...but it's the first
dark (blue) level.  After answering the black war question
(or whatever), you come upon a room.  There is a secret
wall in the middle of the facing wall.  There is a red
monster behind it.  When you go through the fake wall, your
way back is blocked.  Unfortunately, the wonderful spells
I've depended on up to now are ineffective here (they don't
work).   I've attempted running around and dodging the little
critter without much success.  They're MUCH too fast and before 
I can turn around, they're already casting hold spells
or some deadly thing.  Is this the only way to get past this?
Or is there a button along one of the walls that can get me
out of this room so that I can at least fight the little
beastie with a door between us?  I'm used to games like
this - a 5 time graduate of DM and Chaos but my "maneuvering"
skills don't seem to cut it here!

	James
	JTEE@ac.dal.ca
From: b9p@vax5.cit.cornell.edu
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander Amiga
Date: 22 Dec 92 10:12:31 EST
Distribution: comp
Organization: Cornell University

In article <1992Dec19.164259.24728@ifi.unizh.ch>,
knecht@avalon.physik.unizh.ch (knecht roland) writes: 
> Hi there...
> 
> I just saw Wing Commander for Amiga in a Shop and think about bying it.
> 
> But after the Amiga-Conversions of Ultima V, VI I fear that WC-Amiga is as
> terrible as other Origin-Conversions.
> 
> Is WC on the Amiga the same fun as WC-PC? Or is it just an other *#@%g
> conversion?
> 
> Btw. I have an A3000. So the game should be as fast as on a 386...
> 
> Greetings
> 
>  Roland Knecht
> 
> ---------------------------------------------------------------
> Yes, I'm swiss, so don't mind my english!  :-)
> ---------------------------------------------------------------
> 
> 
Wing Commander on the Amiga is not all that bad.  If you have a fast computer,
and the 3000 would qualift as such :), then the game should definitely be
playable.  It' s a little too slow on a stock A500, so anything faster should
work just fine. THe graphics, while dithered, are not hideous, though
not state-of-the-art Amiga.  Gameplay, as well, looks fairly similar to the
IBM version.  My one surprise, though: Remember the demo everyone one the net
was bashing and then turned out to be a fake?  Well, the animation 
sequences in that "fake" demo (i.e. of the soldiers running down the hall,
etc..) were much better than the REAL animation sequences.  

All in all, the game is certainly playable on a faster machine,
and the graphics are adequate, but no way is the game "state-of-the-art"
(I've seen some euro-demos that can, in 100k of code, blow away anything
 Origin can do in three disks. BTW, why don't euro-demo-coders ever
 code games?)