HDTenEightyP/NetNews huggingface dataset:
From: bosman@fwi.uva.nl (Cor Bosman)
Subject: Re: Super Mario equiv.?
Organization: FWI, University of Amsterdam
Date: Thu, 19 Nov 1992 16:39:58 GMT

meyer@dbsun.uucp (Don Meyer) writes:

>Hi.  One of my kids has this annoying fascination with, sigh, _Mario_
>games on the Nintendo and Super Nintendo. :-/ 
>What I'm trying to find is the closest equivalent that runs on the
>Amiga or Lynx (we have both).  Scrapyard Dog on the Lynx is close,
>but something about "you don't jump on top of things, and you
>don't find coins..." seems to be part of the problem. :-)
>Being more of a compiler and RPG person, these subtle arcade differences
>are lost on me.

On amiga, closest ive seen to mario bros is Giana Sisters
-- 
|bosman@fwi.uva.nl_   //     | Honest Officer , had I known my health      |
|-----------------\\ //AMIGA | stood in jeopardy I would never had lit one.|
|  PE no.1         \\/       |             -MAXIM (of the Hells Angels)-   |
|__________ Quickly Scotty,beam me up.There is no ox..y..ge..._____________|
From: scottw@src4src.linet.org (Scott Weintraub)
Newsgroups: comp.sys.amiga.games
Subject: TRADERS release date (seriously this time!)
Date: 21 Nov 92 22:54:43 GMT
Organization: The Source for Source

I think we've waited long enough -- when's TRADERS going to be releaed?
I've heard countless dates going all the way back to around March of 
last year.  What's going on?  Anybody?

-- 
     /// A3000-25/52       * Scott Weintraub - Long Island, NY     *   In
    ///  DCTV (yeah!)      * e-mail: scottw@src4src.linet.org      *DreAms i
\\\///   HP Paintjet (yuck)*                                       *  WalK
 \\X/    USR Courier HST   * Letterman is the king of latenight!!! *WiTh yOu
Newsgroups: comp.sys.amiga.games
From: ja51359@uxa.cso.uiuc.edu (axelrod)
Subject: Re: Arcade Classics
Organization: University of Illinois at Urbana
Date: Fri, 20 Nov 1992 22:12:15 GMT

charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV) writes:

>ja51359@uxa.cso.uiuc.edu (axelrod) writes:


>>Try Space Pilot.. an excellent Time Pilot conversion.  About as hard as the
>>arcade too.

>Where's that?

In my box of disks.  Oh yea, it's commercial.  Good luck finding it.

Newsgroups: comp.sys.amiga.games
From: PDC@basil.eng.monash.edu.au (Paul Cuthbertson)
Subject: Empire "Wargame of the Century"
Organization: Electrical & Computer Systems Eng. Dept., Monash Uni.
Date: Tue, 17 Nov 1992 06:04:43 GMT



Does anybody know of the latest version of Empire for the Amiga (or PC).



I've been playing ' Empire "Wargame of the Century" ' and love it. 
However, it is about 4 years old (?). Version 1.xx , I think.

I am,therefore, very interested in any later versions of the same game...if
they exist.

So... if any of you keen strategists out there know of any information 
relating to the above, it would be much appreciated.


Oh yeah! Also, does anybody know of the Australian distributor for the game?
As far as I know 'Interstel' (a US company) is the publisher.



Thanks, Paul. 



Paul Cuthbertson                   
Dept. Electrical & Computer Systems Engineering,
Monash University, 
Melbourne.           pdc@basil.eng.monash.edu.au
From: dan@dunaad.co.uk (Daniel Hunter)
Newsgroups: comp.sys.amiga.games
Subject: Assassin
Date: 20 Nov 92 12:30:08 GMT
Organization: Johnson Hunter Limited


Is anyone else playing this pretty suberb game by Team 17?
I'd recommend it to any one who likes platform and platform SEU like
Turrican 1 & 2.
It is really slick and play's like a dream.IT'S BETTER THAN TURRICAN 2!!!
Best of it's kind, no problem. 
It is also pretty big and hard even with all the options ie. No. of lives,
how hard the baddies are, automatic or manual boomerangs!!!!
The in game speech is great and you can pick up an object that directs you
to the end of the level by talking to you.
Great game anyhow IMHO.

-- 
          DD      AAAAA   NN     N
          D  D   A     A  N N    N
          D   D  AAAAAAA  N  N   N
          D   D  A     A  N   N  N
Newsgroups: comp.sys.amiga.games
From: osymh@giac1.oscs.montana.edu (Michael L. Hitch)
Subject: Re: Flashback Demo
Keywords: n
Organization: Montana State University, Bozeman  MT
Date: Thu, 19 Nov 1992 21:19:15 GMT

In article <1992Nov14.151306.44771@kuhub.cc.ukans.edu> 2ftuclay@kuhub.cc.ukans.edu writes:
>In article <s!D=wKA@engin.umich.edu>, positron@engin.umich.edu (Jonathan Scott Haas) writes:
>> First off, I couldn't get this to run on my 1MB, 2 floppy Ami 500. It
>> goes to black from the AmigaDOS screen and never comes back.
...
>If you don't boot up in PAL, it won't boot at all.

   If your display is NTSC, the demo will hang waiting for a scan line that
the NTSC display never gets to.  My A1000 can't do PAL, and with a Flicker
Fixer in my A2000, it doesn't like PAL.  I looked at the copper list set up
by the demo and figured out a patch that lets it run on an NTSC display.
Use a file editor (i.e. NewZap or equivalent) and change following locations
in the file flashback:

Offset - Old  New
0xe6ee   0x0c 0x05
0xe7aa   0x10 0x4e
0xe7ab   0x82 0x71

   There will be some lines at the top and bottom of the screen that won't
be displayed, but you should be able to see the demo run.

Michael
-- 
Michael L. Hitch			BITNET:    OSYMH@MTSUNIX1.BITNET
Computer Services Consultant		INTERNET:  osymh@msu.oscs.montana.edu
Office of Systems and Computing Services
Montana State University	Bozeman, MT	USA
Newsgroups: comp.sys.amiga.games
From: positron@engin.umich.edu (Jonathan Scott Haas)
Subject: Re: Bridge Simulator Wanted !
Date: Wed, 18 Nov 92 10:46:58 EST
Organization: University of Michigan Engineering, Ann Arbor

In article <15783@chalmers.se> olof@tfd.chalmers.se writes:
>I am looking for a bridge simulator. Does anyone have a PD program or
>any information about copyright simulators, i.e. such as name and
>manufacturer ? I know there is one for sale for PC, so there should be
>one for the Amiga as well. 
>

By far the most realistic is Suspension Bridge 1.0, which accurately
simulates paying tolls, slight swaying of the bridge in the wind, and
winos living in the girders. It comes with the George Washington and
Brooklyn Bridges. Available is Data Disk 1: The Bay Area, with the
Golden Gate and Oakland Bay Bridges. Coming soon is Data Disk 2:
Michigan-Canada, with the Ambassador and Blue Water Bridges.

-- 
__/\__  Jonathan S. Haas         | Jake liked his women the way he liked
\    /  University of Michigan   | his kiwi fruit: sweet yet tart, firm-
/_  _\  positron@engin.umich.edu | fleshed yet yielding to the touch, and
  \/                             | covered with short brown fuzzy hair.
Newsgroups: comp.sys.amiga.games
Subject: Re: Amiga's game market
From: martin@TIGGER.STCLOUD.MSUS.EDU (Psigon Matrix....do you DOUBT us??)
Date: 16 Nov 92 17:56:31 -0600
Reply-To: martin@TIGGER.STCLOUD.MSUS.EDU
Organization: St. Cloud State University, St. Cloud, MN

In article <jconklin.27uu@terapin.com>, jconklin@terapin.com (John Conklin) writes:
>A few months ago, Origin HAD decided to drop the Amiga. At the time, Ultima VI
>had not yet been ported, but would be their last Amiga project. Most likely,
>the purchase of Origin by Electronic Arts had something to do with it.
>
>As for SSI... yes, the last time I talked with them (about a week ago), the
>Amiga is no longer supported. Their last project (if I remember correctly) is
>Prophecy of the Shadow.

I really can't believe that SSI is leaving the amiga market. They have already 
ported the new engine (Spelljammer, Dark Suns) to the amiga according to
their ads which state: Coming for the IBM/Amiga.  It would be a financial 
loss for them to not release the new games for which the engine is already
there.  SSI D&D games have got to be one of the bigger selling products in 
the US on the amiga...every place that carries amiga stuff ALWAYS has at least
ONE SSI Gold Box series there for sale.  Hope I am right and you are wrong.

Jim  

-------------------------------------------------------------------------------
   It is not I who am CrAzY, it is I who am MAD!!!!! -Ren (SpaCe MaDDneSs)
Living w/o a computer 'till the 4000 comes. Sigh... X-ASOCC (CBM Blew that one)
           Jim Martin   MATRIX -- If it's made, we sell it. Almost.
A4000 Coming SOON!!, Real soon.                 MARTIN@TIGGER.STCLOUD.MSUS.EDU
-------------------------------------------------------------------------------
From: jconklin@terapin.com (John Conklin)
Newsgroups: comp.sys.amiga.games
Subject: Re: Amiga's game market
Date: 19 Nov 92 00:30:59 PST
Organization: BBS

In article <1992Nov16.175632.1695@msus1.msus.edu>,
martin@TIGGER.STCLOUD.MSUS.EDU (Psigon Matrix....do you DOUBT us??) writes:
>In article <jconklin.27uu@terapin.com>, jconklin@terapin.com (John Conklin)
writ
>es:
>>A few months ago, Origin HAD decided to drop the Amiga. At the time, Ultima
VI
>>had not yet been ported, but would be their last Amiga project. Most likely,
>>the purchase of Origin by Electronic Arts had something to do with it.
>>
>>As for SSI... yes, the last time I talked with them (about a week ago), the
>>Amiga is no longer supported. Their last project (if I remember correctly) is
>>Prophecy of the Shadow.
>
>I really can't believe that SSI is leaving the amiga market. They have already

>ported the new engine (Spelljammer, Dark Suns) to the amiga according to
>their ads which state: Coming for the IBM/Amiga.  It would be a financial 
>loss for them to not release the new games for which the engine is already
>there.  SSI D&D games have got to be one of the bigger selling products in 
>the US on the amiga...every place that carries amiga stuff ALWAYS has at least
>ONE SSI Gold Box series there for sale.  Hope I am right and you are wrong.
>
>Jim  
>
>----------------------------------------------------------------------------
--
>   It is not I who am CrAzY, it is I who am MAD!!!!! -Ren (SpaCe MaDDneSs)
>Living w/o a computer 'till the 4000 comes. Sigh... X-ASOCC (CBM Blew that
one)
>           Jim Martin   MATRIX -- If it's made, we sell it. Almost.
>A4000 Coming SOON!!, Real soon.                 MARTIN@TIGGER.STCLOUD.MSUS.EDU
>----------------------------------------------------------------------------
--
The ad you are seeing, that now mention the Amiga and have a new screen-shot,
are ads that were created in July. I just called SSI the day I posted the
message you replied to, so unless they have changed their mind since THEN, it's
dropped. As for SpellJammer... not sure; probably not coming for us.
Newsgroups: comp.sys.amiga.games
From: gencon06@titan.ucc.umass.edu (WatchDog)
Subject: Re: Super Mario equiv.?
Organization: University Computing Services
Date: Thu, 19 Nov 1992 19:51:23 GMT

I have seen a demo of a game called something like 'The Addams Family', where
you play Gomez trying to rescue the rest of the family.  It is very much like
Mario stuff.  Short, squat hero, Jump on evil things to kill them, find coins,
etc...  It (the demo) is a cover disk for one of the EuroMags (the same mag and
edition as the SculptAnimate4D JR cover disk).  I don't know if this game is
available here in the us, but the demo worked ok on my NSTC Amiga.  There is
another one called 'RoboCod: The adventures of James Pond' or something like
that (another euro game).  I have played the demo for this, and while there are
no coins perse, there are things like fruit.  The hero here has more available
functions than Mario or Gomez (like stretching up to grab ceilings to walk
along the ceiling to avoid traps along the floor.)  Any euro-people know any
more, please feel free to chime in.
                                        -WatchDog
P.S. My favorite of the two I mentioned is The Addams Family.  very slick,
good gfx, sound, playability.  The layout of the game is that it keeps the
number of objects on the screen down, so there is no game slowdown even on
my 68000.
Newsgroups: comp.sys.amiga.games
From: prado@enuxhb.eas.asu.edu (Louis A. Prado)
Subject: Does anyone have a copy of MULE on an AmigaDos Disk ?
Organization: Arizona State University
Date: Sun, 22 Nov 1992 20:23:35 GMT

Has anyone been able to run MULE on the Amiga using the A64 Emulator.  If
you have, I will pay if you send me a copy.  I don't think its piracy since
Ozark Soft. is no longer in business.

If anyone has transfered any other games C64 games to AMigaDos format for
use with A64, please E-Mail me a list.  Thanx.


  // Lou Prado	EE  Undergrad   Arizona State Univ   prado@enuxhb.eas.asu.edu
\X/  	Phone (602)968-0837	       		   auLOU@acvax.inre.asu.edu
Newsgroups: comp.sys.amiga.games
From: dofok@daimi.aau.dk (Brian Kofoed)
Subject: Re: Neuromancer,Hook,Monkey2 Help Needed
Organization: DAIMI: Computer Science Department, Aarhus University, Denmark
Date: Tue, 17 Nov 92 22:23:41 GMT

I can only help you with Neuromancer...

To get Comlink 6.0 you'll have to link up to the Tozoku's base....
Link is: YAKUSA

To get the password is really sticky... YAK
                                        ^^^

- Brian.... I think it is a great game...
From: tblanchot@vnet.ibm.com (Thierry BLANCHOT)
Date: Mon, 16 Nov 92 16:39:17 FWT
Newsgroups: comp.sys.amiga.games
Subject: Nigel Mansell demo from ftp.luth.se
Reply-To: tblanchot@vnet.ibm.com
Organization: IBM
Disclaimer: This posting represents the poster's views only
News-Software: Usenet 3.0

Nobody is talking about this demo. Can anybody tell which hardware is
needed to run it? I've tried on an A500 512 chip + 512 fast and another
one with 2MB fast and 512K chip and it always said "unable to load
nigel.am - error code 103".....

**********************************************************************
*    Let's try to keep the Amiga floating over the Pea Sea....       *
**********************************************************************
From: cs_a247@ceres.kingston.ac.uk (---|=0)
Newsgroups: comp.sys.amiga.games
Subject: Civ help
Date: 23 Nov 1992 17:24:45 -0000
Organization: Kingston University, Kingston-upon-Thames
Distribution: world
NNTP-Posting-Host: ceres.kingston.ac.uk

Greetings All,
              I have been out of touch recently (industrial placement) and
I have also bought a copy of Civilisation - which keeps crashing at the end
of the game. A fix was mention in a recent post. Is it on the net, or will I
have to write to the company for it ?

 ****************************************************************************
*                      *                          *                          *
*    Wayne Pastuch     *   BCS Computer Science   *    Hasta La Vista        *
*       cs_a247@       *        student at        *                          *
*     Kingston.AC.UK   *   Kingston Polytechnic   *         Baby             *
*                      *                          *                          *
******************************************************************************
*                                                                            *
*           The fish is extrapolated which means that the walrus             *
*           on the edge of infinity  is angry within the rhombus             *
*           which  MUST  BE   until  pink  cars  do  the  splits             *
*                                                                            *
 ****************************************************************************
From: kjohnson@csugrad.cs.vt.edu (Keefer)
Newsgroups: comp.sys.amiga.games
Subject: Re: P. Fantasies, Stones&Bones... Anyone beat n...
Date: 16 Nov 92 05:21:34 GMT
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA

Uh, you want to try that high score again?  Given that it couldn't possibly
be a legitamate high score (everyone knows that all scores end in '0'), if
it WAS a real high score, you'd have to be playing for a few days...

On the other hand, have you made the 1 Bil. shot on the Gameshow?  Or maxed
out your RPMs and/or gotten 1st place on Speed Devils?...

keefer
-- 
| Keith Johnson ("Keefer") |Choose the |  "Sometimes you get to be the bird   |
|VA Tech. Dept. of Computer|/\  Logical|                And                   |
|  Science  Undergraduate  |XX  Altern-|     Sometimes you get to be the      |
|kjohnson@csugrad.cs.vt.edu|\/   ative |             windshield."             |
Newsgroups: comp.sys.amiga.games
Subject: # of Lemmings in Lemmings II
From: mneylon@jupiter.cse.utoledo.edu (Michael Neylon)
Date: 16 Nov 92 08:09:49 EST

From what I can tell from the demo, and from what I have heard, the number
of lemmings you get on each board are determined as follows....

-There are 12 (?) worlds, and each world has 50 lemmings to start with.
-When you play a board from a world, you start with the number of
available for that world. 
-The number r of lemmings that you save (> 0) becomes the new number of
lemmings for that world.

If you look at these rule long enough, you can see the following...
1) You must always be able to save 1 lemming on each level
2) The game runs through all its boards, independant of your # of lemmings
3) I wouldnt be surprised that ballooners and other such 'cheats' will
be available on each level, in case that the 'indended' way to save the 
lemmings requires more than 1.

-- 
Michael Neylon   aka Masem the Great and Almighty Thermodynamics GOD!
      //         | Senior, Chemical Engineering, Univ. of Toledo
  \\ // Only the |   Summer Intern, NASA Lewis Research Center
\  \X/   AMIGA!  |         mneylon@jupiter.cse.utoledo.edu           /
From: torguet@fermat.irit.fr (Patrice TORGUET)
Newsgroups: comp.sys.amiga.games
Subject: Neuromancer,Hook,Monkey2 Help Needed
Date: 17 Nov 92 17:06:50 GMT
Reply-To: torguet@irit.irit.fr
Organization: IRIT-UPS, Toulouse FRANCE

I need some help in a few games :-)

Neuromancer : 
 I need help to find the Comlink 6.0.

Hook :
 How can I get the Pirate trousers.
I've got the hat, the jacket, but I need a Mug to pay a drink to the
Pirate.

Monkey Island 2 :
 - How can I get the part of the map that is under the bird in the tree.
 - How can I get the parrot's mirror.

Thanx for any answers.

-- Patrice
 
+--------------------------------------------------------------------+
|Patrice Torguet               | "And the body electric flashes on   |
|e-mail: torguet@irit.irit.fr  |  the bathroom wall" Sisters of Mercy|
+--------------------------------------------------------------------+
-- 
+--------------------------------------------------------------------+
|Patrice Torguet 'Netrunner'   | "And the body electric flashes on   |
|e-mail: torguet@irit.irit.fr  |  the bathroom wall" Sisters of Mercy|
+--------------------------------------------------------------------+
From: Mazzie@cup.portal.com (LYNETTE MAZZIE MAZZIOTTI)
Newsgroups: comp.sys.amiga.games
Subject: Re: Beamish! Bats! Bashing!  Bonkers!
Date: Sun, 22 Nov 92 14:00:18 PST
Organization: The Portal System (TM)
Distribution: world

hmmm..perhaps you should try Brianna's room  ;)
Good luck!
From: lodi@ghost.dsi.unimi.it (fabrizio lodi)
Newsgroups: comp.sys.amiga.games
Subject: Re: Sierra is gone
Date: 17 Nov 92 09:31:41 GMT
Organization: Computer Science Dep. - Milan University

Andy@Birdland.UUCP (Andy Patrizio) writes:

>I spoke to Sierra On-Line today. They are definitely out of the Amiga
>market. The reason? Low sales, and the fact that their products are being
>made for 386 and up. When they convert it to a 68000, which is what most
>Amigas are running on, it comes out badly. When that happens, Amiga owners
>bitch. 

>I've heard that more than once, too. Amiga owners are complainers who bitch
>and moan if the Amiga version is one color or one pixel short of the PC
>version. You can't blame them for not wanting to bother with a small group
>that is never satisfied.

>Before you start flaming me, name ONE PC product that was ported to the 
>Amiga that the community gave a positive reaction to.

>----------------------------------------------------------------------------
>Andy Patrizio       \\        uunet!tension!birdland!andy       //
>Stamford, CT, USA    \\//        andyp@admiral.uucp          \\//
>----------------------------------------------------------------------------
>"God's a trip. He dropped a church on 34 of His worshippers last Sunday as
>they were groveling through a hymn to His Majesty." - Hannibal Lecter
>----------------------------------------------------------------------------

I'm sure you know much more than me, but I've heard a lot of voices about
Sierra moving all Amiga conversion to England, because of the english programmers'
capacity to make very good Amiga games, much more than americans' ones. Noone know
anything about that???

p.s. I beg your pardon for my bad english!

------------------------AMIGA--RULES--!-----------------------------------------
|                                                                     //       |
| Fabrizio Lodi.....E-Mail : lodi@ghost.sm.dsi.unimi.it           \\ //        |
| HOME..............Via faruffini,43 10149 Milano (MI) ITALY       \\/         |
| SCHOOL............Universita' di Milano Facolta' di scienze dell'informazione|
|                   Graduate Student                                           |
--------------------------------------------------------------------------------
From: stewartm@bfield.uucp (Stewart Mckinnon)
Newsgroups: comp.sys.amiga.games
Subject: Re: Black Crypt: Medusa Level (24) HELP!
Date: 22 Nov 92 22:12:22 EST
Organization: Bakers Field BBS

In article <fmccrthy.721995227@unix1.tcd.ie>, fmccrthy@unix1.tcd.ie (Rahn
Tamalin) writes:
>
>    My problem is trying to get the mirror key found in the
>section in the upper lefthand section of the level. After
>opening the Eye Key Door there is a small corridor with a
>bend in it, around the corner of which is the key. My problem
>is that the corner is a teleporter which means that I can never
>get to the key.
>
>    I would guess that there is something that I'm meant to be
>doing to deactivate the teleport but I don't know what!

Check wall sections and cul-de-sacs for a hidden button.

*****************************************************************************
*   "What other computer is there?"                                         *
*   "Amiga Users.....we march to a different drummer."                      *
*****************************************************************************
Newsgroups: comp.sys.amiga.games
From: mknip@niksula.hut.fi (Mats Anders Knip)
Subject: Re: Anyone know of: Legends of Valour
Organization: Helsinki University of Technology, Finland
Date: 23 Nov 92 11:20:01

>   Has anybody heard anything about the game:  Legends of Valour???

If you look at some recent articles in this newsgroup you will find
that the game you're talking about have been discussed quite a lot
here, so try to read some old articles for more info.

There is a "playable" preview availible on many FTP-sites.

>   It's a game along the Wolfenstein/Ultima Underworld style. It's supposed
>   to do 8 frames/second on a stock standard A500 :)

Yes, but the screen is about 4 cm high...

>   method to draw the screen. Anyone have any idea how they do it??? I know

I do... But I won't tell ya   :-)
--
 *=--------------------------------------------------------------------------=*
 *                     E-Mail:   mknip@niksula.cs.hut.fi                      *
 *     Helsinki University of Technology / department of Computer Science     *
 *=--------------------------------------------------------------------------=*
Newsgroups: comp.sys.amiga.games
From: quaini@ghost.dsi.unimi.it (michele quaini)
Subject: ***HELP on BLACK CRYPT***
Organization: Computer Science Dep. - Milan University
Date: Mon, 16 Nov 1992 09:22:10 GMT


Newsgroups: comp.sys.amiga.games
Subject: ***HELP ON BLACK CRYPT***

Ok, i have the following situation:
- 3 scrolls of life
- one rod of ressurrection
- all the member of the party at level 10 (the druid at level 11)

My question is:
Why the cleric can't raise dead? I need him an higher level ????
or i need a special object?


Thanks,

Michele Quaini

quaini@ghost.dsi.unimi.it



Newsgroups: comp.sys.amiga.games