From: dcutter@oregon.uoregon.edu (dann cutter)
Subject: Re: Looking For Spaceward Ho! 3.0 Suggestions
Organization: Stellar Enterprises
Date: Sat, 25 Jul 92 22:35:41 GMT

In article <1992Jul24.221553.16667@CSD-NewsHost.Stanford.EDU>,
commons@Sunburn.Stanford.EDU (Peter Commons) writes:
> 
> About a year ago, I posted a request asking for suggestions about what could
> be added/improved/etc. to Spaceward Ho! to make it a better game. Although not
> all suggestions were used (obviously), many were, and, in general, I believe 
> they helped make version 2.0 even better than it otherwise would have been.
> 
> Well, now it's a year later, and I would like to make the request again. 
> Spaceward 3.0 is out of the starting gate and on its way to shipping, hopefully
> by December of this year, and any suggestions would be appreciated.
> 

Um... Okay, let's see... I would like a better understanding of
technologies (i.e. like mabye add a tech advisor that gives you a progress
report on wether its worth spending all you cash on range, when it'll take
you three turns just to get range up one). Kinda like a graph od how much
is needed for next tech level. And with that, maybe just for apperence,
name the tech levels differently - this would not be hard to do, and would
add a kinda sci fi element the game needs (like start out range tech as
liquid fuel, then move up to a ataomic engine...)
			Also maybe Opening up systems to include several planets, so that where
you colonized made a large difference; this would lead to maybe setting up
a strategic battle type simulation, where you can assign a stratagy of
defense or attack to a battle group. Again, maybe adding a battle advisor,
and battle tech like system (gads, keep it simple at first though)
		Hope you will implement Nova's and Revolutions as we can see in Resedit.
Also trading tech, stealing tech from conquered worlds, bartering
w/computers for metal (anything having to do with the others players should
also be doable with the computer players, cause most of my friends can't
deal with a game that takes a couple days).
			Start out people farther away from each other, so they don't get wiped
as much. Also, Realistically, anybody who invades a system will be at a
real disadvantage against sattilites.
		Fixed spending for a certain area sounds really cool, I hate haveing to
play with that at times. 
	
		I think the major sugestion when rewriting this game is to make it more
sci'fi like (even just by changing a few names of things) cause people will
go nuts over it. 


		"AND MY FINAL SUGGESTION IS (gads will he ever shut up): AS YOU ARE ABOUT
TO RELEASE VERSION 3.0, A TERRIFIC MARKETING MOVE, WHICH WOULD INCREASE
YOUR... EVERYTHING I THINK, WOULD BE TO RELEASE VERSION 1.* OUT FOR FREE ON
FTP SITE, AND ON THE "BCS" DISKS, MENTIONING THAT THE NEWEST VERSIONS HAVE
THESE NEAT QUALITIES. PEOPLE LOVE FREE GAMES, AND IT WOULD SERIOUSLY GET
THE NAME OUT, AND GET MANY MORE PEOPLE TO BUY AND ASK FOR THE NEWER
VERSIONS. IT'S OLD ENOUGH NOT TO BE COMPITITION, BUT NEW ENOUGH TO ATTRACT
A CROWD I THINK. I ASKED ABOUT 50 USERS ON CAMPUS ABOUT THIS (MOST WHO HAD
NEVER HEARD OF SH, AND THEY THOUGHT IT WAS GREAT!!!). IT WOULD DEFINATELY
SET A STANDARD IN WHAT SOFTWARE COMPANIES ARE IN TERMS OF RELATIOONS
W/USERS."


													------dann

___________________________________________________| Stellar Enterprises	 
     	       	
"I know that one is left. And that once you        | private space explo...
figure out that, then the other hard is your right.| 	 Pres: dann Cutter
Then basically all you have to do is make a choice.|"because Space IS the 
But the question is, how do you figure out that    |   Final Frontier!"
first part." dann Cutter
dcutter@oregon.uoregon.edu|