HDTenEightyP/NetNews huggingface dataset:
From: jarlehto@polaris.utu.fi (Jari Lehtonen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: F15III Released in Europe
Date: 20 Dec 92 15:09:39 GMT
Organization: University of Turku, Finland
X-Newsreader: Tin 1.1 PL5

Hoi Chong (hchong@netcom.com) wrote:
: From article <larry.724799839@mits>, by larry@mits.mdata.fi (Lasse Hero):
: > Well, the subject says it all. Saw some new Microprose games in a 
: > computer store today, including F-15III and the new Harrier game
: > (don't remember the exact name..)
: > 
: > No, I didn't buy either of them.
: 
: Do Finish speak English, or Finish?  If Finish, does the game come in
: Finish, or English (as in the US version)?  If in Finish wonder if they
: do it for the French, German, etc. 

We (here in Finland) usually get our games in English, _never_ in Finnish.
That is because there are only about five million Finnish speaking people in
the world, so it is not very productive for a software developer to translate
games into Finnish. Some games have manuals in Finnish.

Apparently MicroProse will do it in French and German. At least in F1GP one
has to select the language of the manual before copy protection asks stupid
questions. Languages from which to choose are English, French and German.

	Merry Christmas!

---
Jari Lehtonen, Student of Computer Science, University Of Turku, Finland.
jarlehto@cc.utu.fi 
Newsgroups: comp.sys.ibm.pc.games
From: sgil@netcom.com (Steve Gilbert)
Subject: Re: Spaceward Ho! VS. Battles of Destiny
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Sat, 12 Dec 1992 02:52:23 GMT

z_rasmusseam@ccsvax.sfasu.edu writes:

: > [...]
: >  	We have asked around and most people suggest either Spaceward Ho!
: >  	or Battles of Destiny.  However, they do not go into great detail
: > [...]
: They make Spaceward Ho! for the IBM?!?  Where????  That game and built in
: ethernet support are the only two things I like about Macs. (period).  If
: anybody has any info on this for the IBM I'd LOVE to hear from you...
: If you've got it, lez talk...

I saw copies in both my local Electronic Boutique and Babbage's about
two weeks ago.  It's evidently for use under Windows, and although the
box said it supported network play it didn't say what types [TCP/IP???,
NetBIOS???, NetWare???] nor whether each station needed its own copy
or if one license would cover all PCs on a LAN.

Chips & Bits (800-753-GAME) have it listed for $38 in their ad in the
December issue of Computer Gaming World.
--
Steve Gilbert					(sgil@netcom.com)
From: ortelio@romulus.rutgers.edu (Fred Ortelio)
Newsgroups: comp.sys.ibm.pc.games
Subject: Star Control 2 Ship editor
Date: 20 Dec 92 23:25:39 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

Could someone please repost the stared2.zip to wuarchive.  I've
only seen it there once and when I downloaded it in binary mode
pkunzip & unzip told me that I had some kind of directory 
structure problem in the zip file.  So just to be sure I
re-downloaded it in binary mode only to get the same error when 
unpacking it leading me to believed it was uploaded in ASCII mode.

Anyway I'm sure I'm not the only one who hasn't been able to find
this file, so can someone who has it please repost it to wuarchive,
or another site like the ftp.uwp.edu /incoming directory...thanks!
				Fred

ortelio@remus.rutgers.edu
Newsgroups: comp.sys.ibm.pc.games
From: vonk@cs.rochester.edu (Peter VonKaenel)
Subject: Aces patch
Organization: University of Rochester
Distribution: comp.sys.ibm.pc.games
Date: Fri, 18 Dec 1992 02:01:07 GMT


Hi,

	I heard that there is a patch that brings AOTP up to version
1.2; what I would like to know is whether this is the same as the patch
B that was on wuarchive a while back.  If it is not would someone who
has it please upload it somewhere.

Thanks,
Peter von Kaenel  (vonk@cs.rochester.edu)
Newsgroups: comp.sys.ibm.pc.games
From: veen2976@mach1.wlu.ca (veenstra christopher)
Subject: Re: Do *NOT* split this newsgroup!!!
Organization: Wilfrid Laurier University
Date: Tue, 15 Dec 1992 15:28:24 GMT

In article <1992Dec15.040511.22146@news.columbia.edu> kra@cunixa.cc.columbia.edu (Kenneth R Aron) writes:
>All this discussion/confusion about how to split the group
>highlights the point that it would many more problems than it
>solves.
>
>Ken
>
How?  Seems to me that all the problems are being worked out and all the
anti-split people have begun to stop posting.  For the record, I'm strongly
in favour of the split.  I usually read news once or twice a day, this group
plus several others.  My total volume is around 500-600 articles a day, and
I tend to only read about 5-10% of the articles posted to this group.  Since
I tend to concentrate on only the adventure games, having it on it's own
would greatly decrease the amount of news that I have to wade through.  BTW
I'm using rn and am happy with it.  Also, all you people using the more
advanced readers - Why do you have a problem with the split??????  If you
can alias groups together, you won't even notice it!!!

Dazed and Confused,

Chris Veenstra
veen2976@mach1.wlu.ca

ps.  Sorry if this article shows up in 2 weeks, the newsfeed here seems to
be a little unstable right now.

flames through email please, I'm leaving for Xmas soon and won't be able to
flame you back if you post them.  ;-)
From: gnohmon@ssiny.UUCP (Ralph Betza)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: HELP: Civ city overpopulation
Summary: SOmetimes you get one too many
Keywords: civ
Date: 14 Dec 92 14:35:22 GMT
Distribution: world

In article <1992Dec12.001650.2955@nttor.uucp>, chuck@nttor.uucp (Chuck Cote) writes:
> A few civilization questions:
> 	1) I have had cities of a population of 28 or so, with a democracy, and
> 	   every surrounding square being worked, with all land squares irrigated
> 	   where possible.  But I cannot produce enough food for the poor bastards
> 	   that live there!  Every turn I get "famine in Rome" or some such, and
> 	   I don't know what to do.  I tried producing settlers to send to some
> 	   other city with an abundance of food, but the other cities by this
> 	   time have populations of over 10 so I cannot add the settlers to
> 	   their numbers.  Any suggestions?
>
[ ... ]
> 	Chuck Cote			Northern Telecom, Toronto Lab, Ontario, Canada
> 						chuck@nttor.UUCP

Sometimes you get one person too many; some food squares produce
only one food unit, but people require two units. The result is slow
starvation, but it isn't serious. Eventually, the granary goes
empty, and you lose one person. At this point, you have a surplus of
one food unit! After about a zillion turns, the food box fills up
again, and now you have one too many, and it all starts over...

There's nothing you can do about it.
The irritating thing is when you lose a settler because of this;
or when the famine makes you lose an Elvis, your city goes into
disorder, and the government falls.
Other than that, the consequences are not serious.

The really serious food shortages are the ones that come after
global warming, when some of your grassland squares change to
desert. If you haven't done so yet, try a game where, after you get
way ahead, you just nuke, nuke, nuke!
Newsgroups: comp.sys.ibm.pc.games
From: jlong@uhunix.uhcc.Hawaii.Edu (John Long)
Subject: Re: Falcon 3.01.1 High Fidelity Flight Model bug (?)
Keywords: falcon3
Organization: Cyberian Air Force
Date: Fri, 11 Dec 1992 21:28:04 GMT

In article <1992Dec09.220350.25045@convex.com> garee@convex.com (Scott Garee) writes:
>Actually none of it is realistic, the F16 will not glide.
>No fuel, no engine.  No engine, no power.  No power, no
>hydraulics or computers.  No computers, no fly.
>
So how do you start the engine in the first place? Hard for a non-expert
like me to believe that all systems depend upon having a running engine.

>The F16 is dynamically unstable, it only flies because its
>computers are contantly adjusting the control surfaces to
>keep the plane's attitude stable.  The engine supplies all
>the power (through APU's) to operate computers and hydrau-
>lic actuators.
>

Does the APU require the engine to be running? I'm sure there are some
aircraft which get their electricity from air pressure at the intake. No?

The F-16 is different? 


>If an F16 runs out of fuel it also runs out of altitude,
>real fast.  It also does not have enough wing area to
>counteract its weight, so even if the plane still had power
>it would stall and drop like a rock anyway.
>
Wait! If it runs out of fuel, how can it still have power? And if it would
stall and drop like a rock *with power*, how does it fly under normal
circumstances, expecially if it does not have enough wing area to 
counteract its weight?

You mean to tell me that a best-seller like the F-16 can't glide? Who 
would make/fly/buy a plane like that?

     .... hey, i just asking ....
-LongJohn


Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: Links386 Courses
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Sat, 12 Dec 1992 01:51:20 GMT

>   The Links courses all work - Harbour Town, Pinehurst, Firestone, Troon
>   North, Dorado Beach, Bountiful and a couple others. The only VGA specific
>   with the newer more detailed graphics is Mauna Kea that I know of.

Actually, there are several specific SVGA courses for Links 386 Pro.

Harbor Town (with the game)
Barton Creek
Bountiful
Mauna Kea (just out).
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | Read GAME BYTES Magazine!  Found    |
|  205-730-4019 - voice      | on ftp.ulowell.edu and              |
|  205-730-6445 - fax        | wuarchive.wustl.edu.  Check it out! |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
From: arnieh@mthvax.cs.miami.edu (Arnaldo Horta)
Newsgroups: comp.sys.ibm.pc.games
Subject: VGA PLANETS help needed
Date: 11 Dec 1992 19:11:08 -0500
Organization: University of Miami Department of Mathematics & Computer Science
Distribution: us
NNTP-Posting-Host: mthvax.cs.miami.edu

I'll repost this message and see if it works this time...
I was wondering if anyone had the address to the author of VGA Planets
so I could order the registered version.  Any help would be appreciated.

Arnaldo Horta
arnieh@mthvax.cs.miami.edu

Newsgroups: comp.sys.ibm.pc.games,misc.forsale,misc.forsale.computers
From: ohd@ornl.gov (OLIVE D H)
Subject: Links 386 Pro Course for sale:  Mauna Kea
Organization: Oak Ridge National Laboratory
Date: Thu, 17 Dec 1992 15:19:05 GMT


I just received Mauna Kea but am interested in selling it.  Mauna Kea
is the brand new course for SVGA and Links386 Pro.  Also included is an
upgrade for Links386 Pro to version 1.08.

I'll send it post hast for $15.
Date: Wednesday, 16 Dec 1992 09:46:25 CET
Newsgroups: comp.sys.ibm.pc.games
From: siegl@risc.uni-linz.ac.at (Kurt Siegl)
Distribution: world
Organization: RISC, J.K. University of Linz, Austria
Subject: Re: Civ: Nukes & SDI

In article <BzBFwI.6ty@ux1.cso.uiuc.edu>, gtao@ux1.cso.uiuc.edu (Greg ) writes:

> i was just playing at emperor level.  i was at peace with everyone.  then
> the germans surprise attacked me with nukes.  it really pissed me off.  my
> question is just what does SDI do for a city?
>
The computer starts attacking with nukes, as soon he built one, only if you are in lead.
A city with SDI can't be atacked with Nukes, but it doesn't help a lot unless you have
SDI in every importaint city. If you have SDI in every but one city, the computer
always attackes that city with a nuke :-(

Additionally I think the computer nukes only citys larger than 15, so you need to
build SDI only in larger citys. I usually build SDI before the Manhatten Project in
all my 20+ cities.

Kurt
Newsgroups: comp.sys.ibm.pc.games
From: tkl@arcane.csc.ncsu.edu (Tim Lowman)
Subject: TECHSUP: under siege by SIEGE v1.2 and Dogs of War
Summary: siege locks up during use
Keywords: siege lockup 
Organization: Arcane Users (Experimental System) arcane.csc.ncsu.edu
Date: Wed, 16 Dec 1992 18:10:47 GMT

Perhaps someone has an answer to this question since I'm at my wits end. 
Siege locks up on my computer during the game (both siege original and _dogs
of war_).  When the lockup happens, it doesn't completely take out the
system, you can still use the keyboard to reboot the system, but the mouse
and screen are frozen.

I originally thought it was an incompatability between DRDOS 6.0 and the
program, so I reformatted and installed MSDOS 5.0.  The problem was still
there. 

When the game operates, I have no problems. The sound and mouse work
just fine. But after a couple of minutes (never lasted more than 5
minutes) the system locks.

My setup is a Protec 386/33Mhz motherboard w/ 8mb of memory.  I'm running
QEMM 6.02 memory manager with MSDOS 5.0.  I have a Sound-blaster card (using
the default settings) and a Logitech mouse.  The video card is the Orchid
1280 Farenhit card using a NEC monitor.

I've tried other memory managers, but had the same luck.  I would really
hate to not be able to play this game.  It looks great from the 5 minute
snippets I've been able to play!

Any solutions/hints/etc would be most appreciated.
-- 
Three syncs to write them all. | Tim Lowman:  Sys. Prog. @ CSC NCSU  
Three syncs to find them.      | Email: tkl@osl.csc.ncsu.edu
Three syncs to bring them all  | SMail: NCSU, Box 8206, Raleigh NC 27695
and in the darkness bind them. | Phone: 1-919-515-5343
Newsgroups: comp.sys.ibm.pc.games
From: rhorner@ugly.UVic.CA (Roger  Horner)
Subject: Re: MISC: Subgroups
Organization: University of Victoria, Victoria, BC, Canada
Date: Mon, 14 Dec 92 06:30:38 GMT

How about a 4SALE: group?  This could greatly reduce cross posting, unless you
are assuming that people will put these article in the MISC: group.  You know
what they say about people who assume;  they make an ASS out of U and ME.
-- 
-------------------------------------------------------------------------------
Roger Horner (rhorner@sirius.UVic.ca)                    University of Victoria
4th Year Electrical Engineering Student                  Victoria, BC, Canada

Newsgroups: comp.sys.ibm.pc.games
From: markus@clement.info.umoncton.ca (MARC PAULIN)
Subject: Re: SBOS 1.22 HELP!!!!
Organization: Universite de Moncton
Date: Sat, 12 Dec 1992 23:12:06 GMT

In article <5537.35.uupcb@compdyn.questor.wimsey.bc.ca> glen.nguy@compdyn.questor.wimsey.bc.ca (Glen Nguy)  writes:
>From: glen.nguy@compdyn.questor.wimsey.bc.ca (Glen Nguy) 
>Subject: SBOS 1.22 HELP!!!!
>Date: 11 Dec 92 20:03:00 GMT

>You got cheaped out.
>                                                                                                           

Quick reply but he's right.
                                         ____
              _  _  _                  / \   \ 
            /' )' )' )                |   |   |           
              /  /  /                 | (_|__/         \   
             /     /  __. .__    ___  |   |  __.  . .   \  .   ___ 
            /     (__(_/|__) )__/(__   \_/__(_/|__)\_)__/\__)__) <_ 
                    Markus on QuartzPARADISE and AfterFive
                            (506)855-4974 - Canada
+---------------------------------------------+-----------------------------+
|            markus@info.umoncton.ca          | "My son, ask for thyself    |
|     For Talk:  8900795@info.umoncton.ca     |  another kingdom.  For that |
|---------------------------------------------+  which I leave is too small |
| When all else fails,  read the instructions |  for thee" - King Philippe  |
+---------------------------------------------+-----------------------------+
From: margot@disuns2.epfl.ch (Joel Margot)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wizardry 7 Help on T'Rang Queen
Date: 17 Dec 92 13:58:09 GMT
Reply-To: margot@disuns2.epfl.ch (Joel Margot)
Organization: Ecole Polytechnique Federale de Lausanne

In article <78475@hydra.gatech.EDU> gt4598c@prism.gatech.EDU (gt4598c Robert Nowicki) writes:
>
>I wasn't able to stop the scrolling of the text when the Commander was 
>about to die so I'm not sure where he sait the T'rang camp was. I checked all
>around the area out the north entrance to Ukpyr and found nothing in the
>mountains or forest. 
>
>Where did he say that the camp was????

 ----------------------- spoilers --------------------------

It's in Nyctalinth... see on your map where this is. If you need more help thru 
this town, email me.

Joel
From: dlevine@dorsai.com (David Levine)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: VGA PLANETS - ARGH MY HOMEWORLD!
Date: 20 Dec 92 15:36:56 GMT
Organization: The Dorsai Embassy +1.718.729.5018
X-Newsreader: Tin 1.1 PL4

goldberg@iastate.edu (Adam Goldberg) writes:
: I got hit!@!!!!!1  I hate this game!!!!  MY homeworld population went
: from 300,000 to 3000 overnight.... no reason!  WHAT GIVES?!?!?!!
: I can't be the only person who has seen this problem, can I?!?!?!

This sounds like the "dimensional rift bug that's mentioned in the docs.
If you look around you will probably see that all of the home planet stats
mirror those of another one of your worlds. This is temporary! I think that
quiting and restarting the program may fix it. If not you will lose a turn
of working on that planet - the problem will go away in the next turn.

The author, after a bug report resopnse of "stupid user problem" (not his exact
words - but that's what he was impling), admitted that the bug is still there.
He says that he can't find it because it is so intermitant.

If you want to help find the answer, try this: Make a copy of your playerx.trn
file. If the bug happens try to recreate it - it seems to appear only in
response to some sequences of commands. Mail the file and the complete seqence
of events that activated the bug to the author.

One of my friends says that examining one of your "new" worlds before your
home world may cause the bug.
--
David Levine
dlevine@dorsai.com
305 W. 18th St., New York, NY 10011
212-924-3628
Newsgroups: comp.sys.ibm.pc.games
From: dmsilev@athena.mit.edu (Daniel M Silevitch)
Subject: Re: Ramblings about X-WING...
Organization: Massachusetts Institute of Technology
Date: Sat, 12 Dec 1992 13:33:59 GMT

In article <1992Dec11.025729.21834@nuscc.nus.sg>, isc10192@nusunix1.nus.sg (KOH KHANG WEE) writes:
|> Anyone ever wondered why the empire did not beef up it's trench defenses
|> after the first death star was destroyed in STAR WARS ? I mean, they let
|> it be destroyed in return of the Jedi again.......
|> 

It wasn't destoryed in another trench scene, but by the Millenium Falcon
flying into the Death Star, to the center, shooting the reactor and flying
out. The obvious question is why was there a direct path to the reactor
from the outside that was big enough for a fair-sized starship to fly
through, and if such a portal was needed, for repairs perhaps, why wasn't
it defended.

Daniel Silevitch                                dmsilev@athena.mit.edu
Massachusetts Institute of Technology
From: X049RH@tamvm1.tamu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: StarCon 2, How do you make the bomb?
Date: Fri, 11 Dec 92 16:36:33 CST
Organization: Texas A&M University
NNTP-Posting-Host: tamvm1.tamu.edu

I have the 3 items needed to make the bomb, but I have not been able to make
the bomb.  What do you have to do to make the bomb?  Details please.
Thanks in advance.
From: scottd@cee.hw.ac.uk (Scott Dunn)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Finding Enemy in FALCON 3 !
Date: 17 Dec 92 10:59:14 GMT
Reply-To: scottd@cee.hw.ac.uk (Scott Dunn)
Organization: Dept of Computing & Electrical Engineering, Heriot-Watt University, Scotland
Originator: scottd@danu


In article <1992Dec13.164322.10423@scorch.apana.org.au>, jimgar@scorch.apana.org.au (Jim Garner) writes:
> haineskb@uhura.aston.ac.uk (KB HAINES) writes:
> 
> |I think there may be something wrong with my version of Falcon, because I
> |have been court-martialled for shooting friendly units - this doesn't happen
> |in real life - just ask the British Army units who were in the Gulf.
> 
> The craft you shot down must have had IFF. You don't get
> court-martialled otherwise. Does anyone know whether the British
> planes had IFF?
> 
> -- 
> Jim Garner - jimgar@scorch.apana.org.au
> 

I think he's referring to the Warrior ground vehicles that were totalled
by a some trigger happy pilots.

Scott.
Newsgroups: comp.sys.ibm.pc.games
From: garee@convex.com (Scott Garee)
Subject: Re: MISC: Group split
Organization: CONVEX Computer Corporation, Richardson, Tx., USA
Date: Fri, 11 Dec 1992 18:19:45 GMT
X-Disclaimer: This message was written by a user at CONVEX Computer
              Corp. The opinions expressed are those of the user and
              not necessarily those of CONVEX.

In article <1992Dec10.013556.13154@itsmail1.hamilton.edu> nrabinow@itsmail1.hamilton.edu (Nancy Rabinowitz) writes:

>.adventure	Adventure games - Amazon, King's Quest, Zork, etc.
>.crpg		Computer Role Playing Games - Ultima, Wizardry, darklands
>.strategic	Strategy and war games.  Sim City, Carriers at War, Chess
>.flightsim	Flight simulators - Falcon 3, Aces of the Pacific, Comanche
>.action		Shoot 'em up, etc. that doesn't go elsewhere. Galactix
>.announce	Moderated - announcements from game companies, press releases
>.advocacy	The perennial piracy debate, any other heated arguments
>.misc		Anything else.  There's always something else.

Where do things like tank and sub simulators go? I'd like to see them in
the same place as the flight sims.  So when SH releases the M1 portion
of their master plan ;-) we can get it all in one place.

Maybe .military or .wargames or .milsim or .idontknowsomeonesuggestsomething


-- 
Scott Garee = garee@convex.com
My opinions are my own and are not supported by Convex Computer Corp.
(Even though I AM right) 
"I hear your lips moving, but I can't see what you're saying." - me
Newsgroups: comp.sys.ibm.pc.games
From: yukyuk@beta.lanl.gov (Craig B. Huffnagle)
Subject: Re: Monkey Island II - help!
Organization: Los Alamos National Laboratory
Date: Fri, 18 Dec 1992 20:47:21 GMT

In article <1992Dec18.142518.10279@syma.sussex.ac.uk> rbingham@syma.sussex.ac.uk (Robert Bingham) writes:
>I've only recently bought this excellent game and I'm stuck already! I
>expect this problem is really easy, but I've tried everything I can
>think of and its just so frustrating!
>
>I'm playing the full adventure (not the easy part). What I want to know
>is - how do I get something of the cloth to complete the recipe for the
>voodoo doll? I suspect it might have something to do with the old
>laundry man, but try as I might I can't seem to get anything from him. 
>
>Many thanks in advance.
>
>Robert

You have to get Largo's clothes dirty so the laundry man has something of
Largo's to clean.

- Craig

-- 
Craig Huffnagle				      	      yukyuk@yuck.lanl.gov
"My mom always said that rain was God crying,
	She also said it was because of something I did."      Jack Handey
------------------- Think of a disclaimer, it applies. -------------------
From: wpb@icf.hrb.com (William P. Bown)
Newsgroups: comp.sys.ibm.pc.games
Subject: RE:FPS Football Player Ratings, etc.
Date: 18 Dec 92 09:27:51 EST
Organization: HRB Systems, Inc.

    My intentions in the ratings of the players was a real time evaluation, 
obviously if I was going into the draft my weighting on the endurance
attributes would be different.  No one seemed to answer my question about
the real time fatique factor (i.e. if a player has a fatigue rating of 95, are
all of his attributes at that moment at 95%)?  If I am looking for a player to
start my next series with, I dont really care what his endurance is at the
moment because the fatique will provide the real time consequences of his
endurance.

    Thanks for the tips for the strength attributes on the punter/kicker.

    I seemed to notice that if I try to punt into the corner of the field, I 
have a greater chance of getting the punt blocked.