From: cvafy006@vmsb.is.csupomona.edu (Daniel Rouse, Jr.)
Newsgroups: alt.games.sf2
Subject: Re: A Story of Revenge, or Missed Him By That () Much
Date: 26 Jan 93 09:31:01 GMT
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: cvafy006

In article <C1Ft3C.Iy9@news.cso.uiuc.edu>, caine@uxa.cso.uiuc.edu (Dark Lord of the Sith) writes:
> 
>>You were using Ken against a constantly torpedoing Bison?
>>Why didn't you use Ken's fireball.  Bison
>>cannot torpedo if there is always a fireball on the screen.
>>Or buffer one before the match starts.  Most likely Bison will
>>start with the torpedo.  Throw a slow fireball.  Then while he's
>>waiting to block it, move in close.  
> 
>>One thing I noticed and am disappointed, is the fact that Blanka's
>>(and maybe others) Low & Hick kicks do not knock Bison out of
>>a torpedo.  This was the ultimate in Tragic Justice...Stopping a
>>Bison Torpedo on command.
> 
> The fireball on screen is a good idead, but be careful of where you throw it
> from.  Start the match off with a fierce fireball, force Bison to make a
> mistake, take him down, then retreat to a corner of the screen.  Now this
> is important.  Keep the full screen distance between you and Bison.  Toss
> mostly all jab fireballs, with a fierce now and then.  If Bison jumps for
> the headstomp, block or DP.  As soon as he is clear, start with fireballs
> again.  If he tries to jump the FB, meet him in mid-air with a fierce DP.
> That will knock him back.  Keep doing this, maintaining the full screen length
> between you and him.  It works well against all but the most imaginitive
> players.  Practice on the computer.
> 
> However, if you fall behind and try to do this, the Bison may get smart and
> jump over all the fireballs while you're on the other side of the screen.
> Remedy this by following a slow fireball towards him.  Coax him by faking
> a DP or Fireball.  Then nail him.  Keeping Bison in close quarters by
> keeping a constant and relentless attack should work.  A big mistake when
> fighting Bison is the range.  He is most effective a mid to close, where his
> scissor kick and flame torpedo pose problems.  Keeping him away, or right
> next to you with the DP in hand should beat him.
> 
> On HF, beware that if he torpedos you, block the first hit, the give him
> a shot in the stomach with a mid-torpedo DP.  The blocking time has lessened,
> so you can pull a DP off after he has hit you once or twice.  Make note of
> this when playing.  Block the first hit, and let off the block, you will get
> the full effect of the flame, unless you can do something invincible.  The 
> HK maybe for an interesting look?
> 
> -- 
> Caine Schneider
> --
> "Attack me if you dare, I will crush you!" -Ken
> "I've got a bad feeling about this..." -Solo -Skywalker -Leia


	How do you fake a FB or a DP?  I always thought if you made the stick
motion and pushed the button, you were committed and threw a PB or DP!
-- 
Signed,

Daniel Rouse, Jr.
Sophomore, Computer Engineering 
California State Polytechnic University, Pomona (Cal Poly, Pomona)
Email: cvafy006@vmsb.is.csupomona.edu

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