HDTenEightyP/NetNews huggingface dataset:
From: testarne@liverpool.media.mit.edu (Thad E Starner)
Subject: Lynx....AMAZING
Organization: MIT Media Laboratory
Date: Wed, 23 Dec 1992 00:10:57 GMT

	I recently bought a Lynx just because of the low Christmas price
and because I'm used to Atari producing good stuff.  What I got just
blows me away (and I'm a Comp Sci with a strong background in computer graphics
and an avid gamer).

	STUN Runner and Xybots are truly amazing.  As far as I can tell, this is
exactly the same game play as in the arcade games.  The graphics are fast
and smooth and the sound is pretty incredible for a portable (hearing speech
from STUN Runner was quite a shock!).  The raw size of the games is surprising.  
I had expected only a few of the arcade levels, but have been past level 15
on Zybots and am still going.  STUN Runner I still haven't seen everything up to
11 (on of the starting options).  The pictures that they show on boxes and
in trade magazines just don't show how good this system is.

	The screen is quite clean and clear (better than Game Gear).  The
controls and shape of the  system are very nice ergonomically.  The cartidges
seat well and the whole thing seems to be resilient to abuse (I carry it in my
jacket pocket everywhere).  

	The batteries seem to last a decent time.  There is a pause function for
the games, and the backlight can be turned off to conserve power when you just
want to pause for a bit without losing the game.  The headphone jack and left/
right switch were also nice touches.

	The cartridge selection is pretty good too.  There are about 10 that I'm
lusting for right off the bat from Atari's ad. 

	I really, really want to see 2 player Xybots, so if someone in the
area wants to play, give me a buzz.

							Thad
		
Newsgroups: rec.games.video
From: oliveira@nic.near.net (John Oliveira)
Newsgroups: rec.games.video
Subject: Re: STREETS OF RAGE 2
Date: 21 Dec 1992 14:07:53 GMT
Organization: NEARnet, Cambridge, MA
Distribution: world
NNTP-Posting-Host: nic.near.net

|> In article <1gtu6fINN2gj@sal-sun29.usc.edu>, tehyang@sal-sun29.usc.edu (Teh Kao Yang) writes:
|> In article <a_p2nam@rpi.edu> lennad@rpi.edu writes:
|> >  
|> >    Hi all,
|> >      Just a quick questions on this cart, which all who own seem
|> >    to be pleased with.  What are the most number of "people"
|> >    on the screen at one time.  Remember good old Final Fight for
|> >    SNES ?  The lack of enemies on the screen at one time is one
|> >    the few things that really bothered me about it. I'm hoping Sega
|> >    will keep up with SoR1 by having several for each player to bash on.
|> >    Also,.. are there any slow down problem when too many get on the 
|> >    screen ?
|> 
|> I'm very glad you asked this question, I'm more than happy to answer it...
|> 
|> When playing I noticed that so far the max. # of characters on the screen
|> is around 8. There could be more, but definitely at least 8. This includes
|> 2 players and 6 enemies. I think there might not be a limit to the # of 
|> onscreen characters, like SOR1, because if you keep moving forward enemies
|> keep coming out. However when there are 6 or more characters on the screen,
|> I've noticed some slight flickering. The flickering gets worse when there are
|> large boss enemies on the screen or if you are using Max the big wrestler. 
|> There is also some flicker when there are too many objects(stuff you can smash)
|> cluttered around the playfield. However the flicker is barely noticeable with
|> 6 characters on screen. But when there are 8 or more or if large sized
|> characters are present, sometimes an entire character or two will disappear for
|> an instant due to flickering. However I'm trying to rag on the game here: I
|> think just being able to put 8 big characters on screen simultaneously with
|> minimal flicker is amazing enough. After all Final Fight had a max of 4 
|> characters, so what is there to complain about? Also if there are 6 enemies
|> beating the heck out of you, I don't think you'll notice the flicker anyway.
|> Also I have noticed absolutely NO SLOWDOWN in the game, even with the screen
|> filled to the brim with enemies. Slight flicker yes, but no slowdown at all.
|> 
|> -Teh Kao

 I got the change to play this game and I have to admit that this game is 
pretty good.
However, in certain levels there were some flickering wich it was a little 
annoying I also did see a little SLOWDOWN. Maybe its me but the slowdown was
there, it happen when you have about 8 characters on screen and the flicker occurs
than the slowdown begins to happen.
It affected the gameplay a little but I guess I have to live with it.
The characters are a little bigger than the SOR1, in which I'm happy as I didn't
like SOR1 at all, but SOR2 is much better than SOR1.
I wish they had just made the character the same size as Final Fight, but I guess
you can't have everything..:-)

John
Newsgroups: rec.games.video
From: conty@cbnewsl.cb.att.com (E. Kontei)
Subject: Re: Genesis/TG-16 games for trade/sale
Organization: AT&T Bell Laboratories
Distribution: na
Date: Mon, 28 Dec 1992 22:42:41 GMT

In article <1992Dec28.214637.24666@blaze.cs.jhu.edu>, arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee) writes:
> Exile (TG-16 CD, also works on Duo): $36, includes shipping

My e-mail must not be getting to you.  I said I wanted Exile the last time
you posted this.

P.S.  Could you send me your latest n greatest copy of the scripts list?
If you're still doing it, that is?
-- 
			    E n r i q u e  C o n t y
			       Master of Science!
			      jester@ihlpm.att.com
		    Disclaimer: You're not dealing with AT&T
From: jjf@byron.u.washington.edu (Matthew Martin)
Newsgroups: rec.games.video
Subject: MAGICOM, etc
Date: 24 Dec 92 07:53:13 GMT
Article-I.D.: u.1992Dec24.075313.7909
Reply-To: jjf@u.washington.edu
Distribution: usa
Organization: University of Washington, Seattle

For some reason, not all e-mails are coming through on my end... so if you have a magicom or MGH new or used, mail me with info at jjf@byron.u.washington.edu or call Matt Martin at 206-632-9503 (seattle) cuz my mail is flakey, and you can leave a message on my machine and I WILL CALL YOU BACK! thanks

call me or e-mail or do both NOW!!!
Newsgroups: rec.games.video
From: tclark@hptc.mentorg.com (Tony Clark)
Subject: Re: Rare Game (Atari I think)
Date: Mon, 21 Dec 1992 23:12:55 GMT
Organization: Watsamatta U
Keywords: 
Followup-To: 

In article <BzMqLL.4uM@mentor.cc.purdue.edu>, rusbasan@expert.cc.purdue.edu (Bob Rusbasan) writes:
[Stuff Deleted]

|> 
|> So Atari had nothing to do with this from what I know.  I would also
|> be very surprised to find out that Amiga or Commodore had anything
|> to do with the ST.  Perhaps the source of your confusion is that
|> the ST and the Amiga used the same processor, and I believe some
|> other components of the compturs were alike or similar (maybe the
|> graphics chips).
|> 
|> -- 
|>    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|>   / Bob Rusbasan                  |     Dance to the tension       \
|>  /  rusbasan@expert.cc.purdue.edu |      of a world on edge         \
|> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

If my memory serves me, didn't Jack Trammiel (sp?) come over to Atari
from Commodore? (Jack T is/was the CEO of Atari Corp.) And wasn't the ST's 
operating system called TOS, which was rumoured to stand for Trammiel 
Operating System? 

-- 
T C

e-mail: tony_clark@mentorg.com
Newsgroups: rec.games.video
From: msmaa@uxa.ecn.bgu.edu (Mark A. Anderson)
Subject: LYNX Casino for trade...
Organization: Educational Computing Network
Date: Fri, 1 Jan 1993 18:14:46 GMT

As the subject says, Lynx Casino for trade.  I am specifically looking
for ISHIDO, but will hear other offers.  

Send email if interested.

Mark

Newsgroups: rec.games.video
From: andrewg@brtph346.BNR.CA (Krishna Kushwaha P205)
Subject: Re: Advice on whether to Nintendo or SuperNintendo
Keywords: Yo Mario
Reply-To: andrewg@brtph346.BNR.CA (Krishna Kushwaha P205)
Organization: Bell-Northern Research Ltd.
Distribution: usa
Date: Tue, 22 Dec 1992 20:39:19 GMT

In article <1992Dec22.172419.26202@searchtech.com>, rob@searchtech.com
(Rob Andes) writes:
|>Hi all,
|>	
|>	I've been asked the following question by a colleague (yeah, 
|>that's it, Phil made me do it...). 
|>
|>	What's the *best* of the home (or transportable) video madness
|>machines?  Should I buy a Nintendo (acceptance, variety of games, etc),
|>or is the next rage the SuperNintendo?  And howzabout that GameBoy?
|>
|>Any, and or all direction welcome.  email to rob@searchtech.com or
|>post if it's interesting.
|>
|>
|>Prethanks,
|>
|>rob
|>
|>-- 
|>-----------------------------------------------------
|> ////====  Rob Andes (rob@searchtech.com)           |
|>||||	         Search Technology, Inc.	    |
|>=========  4725 Peachtree Corners Circle, #200	    |
If you are after a home system you should buy either a Super Nintendo or
a Sega Genesis. The Nintendo is not much cheaper, but much more primitive.
I favour the SEGA. 

If you want a Portable get a SEGA Gamegear or a Atari Lynx. Don't get a 
Gameboy. Your eyes will thank me                    
Newsgroups: rec.games.video
From: cw21219@uxa.cso.uiuc.edu (Crying Freeman)
Subject: Zelda Help
Organization: University of Illinois at Urbana
Date: Fri, 25 Dec 1992 06:56:25 GMT

I just jumped into the well by the smith and woke up the 
bug thing. It reduced my magic level to 1/2. How do I
get cured?
-- 
 Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
 			| Internet: c-wang@uiuc.edu
From: todd@cleo.abt.com (Todd Nix)
Newsgroups: rec.games.video
Subject: Out of This World help
Date: 30 Dec 92 17:37:50 GMT
Organization: Alternative Broadcast Technology

Ok I got past the guy who grabs you. In the next room the two guys who
come after you from either side always get me. I managed to kill one
of them once...but then the other got me. Any tips? 

-- 
Todd Nix                                                           todd@abt.com
 Movement1981-1982Power,Corruption,andLiesLowLifeBrotherhoodSubstanceTechnique
From: portuesi@tweezers.esd.sgi.com (Michael Portuesi)
Newsgroups: rec.games.video
Subject: Re: Home Video Games History
Date: 29 Dec 92 23:48:15 GMT
Organization: Silicon Graphics, Inc.  Mountain View, CA


In article <1h811qINNsll@early-bird.think.com>, laird@think.com writes:

> I don't know if I'd agree with "too complex for people of its time" -- if
> anything, videogame controls have gotten simpler over time.  Look at the
> way videogames pulled back from early attempts at analog joysticks,
> multidimensional controls, etc., and standardized on the "least common
> denominator" 8-direction joystick with one or two buttons.
> 

There are exceptions.  Look at the SNES game controller for an
example of a contemporary piece of game hardware with complex
controls.  The Genesis also sports three firing buttons.

m.

--
Michael Portuesi   Silicon Graphics, Inc.   portuesi@sgi.com
Organization: University of Illinois at Chicago
Date: Sunday, 3 Jan 1993 06:12:54 CST
From: <U36940@uicvm.uic.edu>
Newsgroups: rec.games.video
Subject: Looking for original SOnic for Genesis

If you have the Original Sonic the Hedgehog for the Genesis, I would be happy
to trade it with Sword of Vermillion, Faery Tale Adventure, or Tommy Lasorda
Baseball else give me a price.
                                                      Thanx
                                                      HB
Newsgroups: rec.games.video
From: dansmith@mcopn2.dseg.ti.com (Dan Smith)
Subject: SNES NCAA Basketball feats
Reply-To: dansmith@mcopn2.dseg.ti.com
Organization: Texas Instruments, Inc.
Date: Tue, 29 Dec 1992 19:04:12 GMT

 Got NCAA Basketball and love it. I'm playing Oklahoma and have
 advanced to the Regionals. Who are some of the tougher teams I will
 face? What should I expect. What are some of the teams you guys have
 had success with?

 Also, my point guard hit 81 points last night on a bunch of 3-pointers
 and I was wondering how that ranked with some of the personal records
 of you guys. Finally, how about team offensive and defensive performances?
 Who has scored the most points and given up the least. Just curious.


Newsgroups: rec.games.video
From: munhoi@cimage.com (Munhoi Ng)
Subject: NES joystick for sale
Organization: Cimage Corporation
Distribution: usa
Date: Wed, 23 Dec 92 03:38:41 GMT

Hi everybody, I have an NES advantage joystick for sale.
It is in excellent condition (but no box).

I sold my NES and bought a SNES recently.

If anybody is interested, send me an e-mail at: munhoi@cimage.com
I am asking for $20 including S/H.
From: 00bkpenticuf@leo.bsuvc.bsu.edu
Newsgroups: rec.games.video
Subject: RE: Bulls Vs. Blazers (Any good?)
Date: 24 Dec 92 17:22:38 GMT
Organization: Ball State University, Muncie, In - Univ. Computing Svc's

I haven't played NCAA B-Ball, but I do own "Bulls Vs. Blazers" and I 
think it is quite good.

	There are some drawbacks, but the benifits outway them greatly I think.


Some Good things:
~~~~~~~~~~~~~~~~
Great detail on graphics
	-Jersey's have home and away colors, detailed down to accurate
  	 player's number.
	-Accurate hair on players, also goggles on players like Horace Grant
	 of the Bulls...
	
The game has all the teams from the Playoffs last year, which include the
Lakers, Celtics, Bulls and Blazers (of course), and alot of others.

Also for two players, it has the All-Star teams with accurate players
from all the teams.


If you have any other questions, just send to me....
From: dominic@fc.hp.com (Dominic Scamporrino)
Newsgroups: rec.games.video
Subject: GGC for Taz & Sonic2
Date: 31 Dec 1992 08:14:29 GMT
Organization: Hewlett Packard Santa Clara Site
NNTP-Posting-Host: hpscap.scd.hp.com
X-Newsreader: TIN [version 1.1.4 PL7]

   Hi All,
 
     I was hoping to get the Game Genie codes for Taz or Sonic2 if they
exist yet.  I received these games and the Game Genie for Christmas
minus any useful codes.  
     
                     Thank You,
                                 Dominic
From: tjs4525@hertz.njit.edu (Theodore Stites)
Newsgroups: rec.games.video
Subject: Need help w/ T2 [GEN]
Date: 28 Dec 92 16:49:56 GMT
Distribution: usa
Organization: New Jersey Institute of Technology, Newark, N.J.
Originator: tjs4525@hertz.njit.edu


Hello,

	I received T2 for my Genesis for Christmas and immediately
began plowing through it.  I ran into a problem with the truck level
and have not been able to get past it.  John Connor always gets killed.
Who's killing him terminators or flying machines?  Has anyone gotten
past this level?  Any and all help or cheats would be appreciated!!!

			Ted Stites
			tstites@attmail.com
			tjs4525@hertz.njit.edu
From: rhardcor@csd4.csd.uwm.edu (Randy Hardcorn)
Newsgroups: rec.games.video
Subject: TG System/Genesis Questions
Date: 29 Dec 1992 15:10:42 GMT
Organization: Computing Services Division, University of Wisconsin - Milwaukee
Distribution: world
NNTP-Posting-Host: 129.89.7.4

Hi all,

 Thanks to all who offered to buy my TG stuff, but it has been sold. I am
now enjoying my new Genesis and Joe Montana III - Sports Talk, and Sonic 2. 

I have a question: I saw John Madden '93 CHAMPIONSHIP football for the
Genesis. What is different in that version from the regular JM '93? (There
must be something different if they were asking $95.00 for it!)

Thanx,

  --Randy

Newsgroups: rec.games.video
From: heitke@tellabs.com (Steve Heitke)
Subject: SEGA - Toejam & Earl, interesting experience.
Organization: Tellabs, Lisle, IL
Date: Sun, 3 Jan 1993 07:03:13 GMT

Over the holiday I began playing the game Toejam & Earl for the Sega Genesis
system.  If you are not familiar with the game the rest of this post won't 
mean much to you...  

I don't own this game so some of the terms may be incorrect, I will refer to
the "elevator" as the Tardis simply because it reminds me of Dr. Who...

Problem: Toejam has on Spring Shoes and prepares to enter the Tardis to go to
	the next level.  When the Tardis door opens Toejam jumps (A button) into
	the Tardis (aided by the Spring Shoes) and WHAM!!... his head smashes
	through the ceiling of the Tardis and Toejam is stuck there, hanging 
	from the ceiling by his upper torso.  His shadow remains outside the
	door of the Tardis as if he had just jumped.  I tried it a second time
	and had the exact same results.  Toejam didn't have any presents in his
	posession either time so I was unable to experiment any further.

	In Two Player mode, if Earl falls to the level below Toejam's "stuck"
	level he is trapped because the Tardis is still with Toejam!  Since
	Toejam can't leave the Tardis it stays on Toejam's current level.  In
	"split screen" mode when the srceens splits initially Toejam shows up
	all stretched out still in his jumping action.  I must have laughed for
	10 minutes or more when I discovered this, it was pretty funny.  The
	"jump" can only be done with Toejam, Earl jumps over the Tardis and
	I was unable to get him stuck.

Has anybody else experienced this "problem"?  If you have what have you done to
escape the Tardis?  The first incident was accidental and I had to RESET a good
game because both Toejam and Earl were stuck without use of the Tardis.

-Steve
-- 
		Steve Heitke   -   heitke@tellabs.com
Newsgroups: rec.games.video,rec.games.video.arcade
From: rls@cbnewsc.cb.att.com (richard.l.schieve)
Subject: Re: Virua Racing/Road Riot 4WD linked racing
Organization: AT&T
Distribution: usa
Date: Tue, 22 Dec 1992 19:16:56 GMT
Followup-To: rec.games.video.arcade

In article <Bzo6Lr.177@NeoSoft.com>, brad@NeoSoft.com (Brad Morrison) writes:
> In article <1992Dec21.211145.23939@kong.gsfc.nasa.gov>
> jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:
> >Virtua Racing should win an award for worst user interface on an arcade video
> >game.  It has a button clearly labeled "start" that does not in fact start the
> >game.  What it does do is select between manual and automatic transmissions
> >(and it's not at all obvious what it is doing -- some small text changes on
> >screen when the button is held in, but that's it).  Explain that choice!
> 
> Interesting.  I never noticed the label on the button--I took my cues from
> the video screen as it cycled through instructions before I deposited coinage.
> The video instructions clearly demonstrate that your foot on the accelerator
> pedal starts the game, with the option of selecting manual/auto.  If someone
> had asked me how the button was labelled, I would have answered, "Select."
> 
> >I can't count the number of people I've seen ... who ... flounder around trying
> > to figure out why the start button doesn't seem to do anything.
> 
> I've never had a problem, nor have I seen anyone else choke trying to start it.
> I have seen the normal hesitation for first-timers, but I've stood behind
> plenty of others, waiting my turn.
> 
> -- 
> Brad Morrison        | ...These lovers of esoterica seem to derive a great
> morrison@paranet.com | deal of intellectual satisfaction out of not quite
> (713) 467-3100       | understanding what they are doing.

I've played about 6 times and was still confused about the function
of the start button until I read this posting.  Also, I guess I've only
played in automatic mode.  Where is the stick shift?

				Rick Schieve
				rls@ihlpb.att.com
From: ewhac@ntg.com (Leo 'Bols Ewhac' Schwab)
Newsgroups: rec.games.video
Subject: Re: Rare Game (Atari I think)
Date: 23 Dec 92 19:10:02 GMT
Organization: Politically Incorrect Software, Ltd.

In article <1992Dec21.141534.9292@zip.eecs.umich.edu> grover@emunix.emich.edu (Grover Thomas) writes:
>I don't think this has anything to do with Commodore. In fact, if memory
>serves correctly, the original Amiga computer was designed by Atari (and
>wasn't the ST a Commodore machine?) before all the big management changes
>happened between both companies.

	Boy, have *YOU* opened a can of worms.  Please, don't tell anyone on
the comp.sys.amiga* heirarchy about this, or it'll take months to put out
the flames.

	The Story As I Know It (which is not to say it's definitive):

	Once upon a time, there was a company called Amiga, Inc.  They
dreamed of building a killer game machine.  To that end, they sought
financing, and also to help pay the bills, they built and sold a line of
videogame controller products.  One was a joystick.  Another was the
Joyboard.  ("What has the rest of your body been doing while your hand has
been playing video games?")

	Development of the "Lorraine" continued.  Unfortunately, after some
time into development, the bottom fell out of the videogame market.  Rather
than toss all their work down the trash, they decided to build the machine
up to a general-purpose computer.

	The designer of the custom silicon was Jay Miner, the same person
who designed the custom silicon inside the Atari 800.

	As with all companies on the bleeding edge, money became scarce, and
they started seeking a buyer for Amiga, Inc.  Originally, Atari was
approached.  Some understandings were agreed to and money was exchanged, but
Amiga wasn't terribly happy with Atari (they negotiated in less-than-good
faith).  So when Commodore showed up shortly thereafter, the money was
returned to Atari, the agreements nullified, and contracts signed with
Commodore.

	Irving Gould, Chairman of the Board of Commodore, purchased Amiga
primarily to piss off Jack Tramiel, who left his employ to purchase and run
Atari.  Tramiel responded by developing and releasing the Atari-ST system to
the market before the Amiga was released. (The market confusion resulting
from the misleading Atari ads and the total lack of Amiga ads probably hurt
Amiga's initial acceptance.)

	The rest is more or less history.  Amiga became the most advanced
computer ever introduced (relative to its contemporaries), and the most
badly handled and most poorly marketed system ever.

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
Leo L. Schwab -- The Guy in The Cape                    ewhac@ntg.com
 \_ -_          Recumbent Bikes:                ..or..  ewhac@well.sf.ca.us
O----^o       The Only Way To Fly.                     (pronounced "EH-wack")
         "Because you never know who might want to sit in your lap."
From: psg+@pitt.edu (Paul S Galvanek)
Newsgroups: rec.games.video
Subject: SNES games for sale
Date: 21 Dec 92 14:28:35 GMT
Organization: University of Pittsburgh

Hi peoples!  My son has a few games that he'd like to sell and has
decided to set bargin prices to move them quickly (or so he hopes)
they are...

				Instructs	Box

Super Mario World 	$15         Y            N
Final Fight 		$20         Y            N
Super Bases Loaded	$20	    Y            Y
Super Battle Tank	$20         Y            Y
J. Madden '92		$15         Y            Y

Take 'm all for...      $75 

All the games are in excellent condition and as you can see have instructions
several, however are missing the boxes.  If someone locally wants them I'll
even consider delivering them (if the distance is reasonable) other wise 
you pay the postage and handling.

Paul
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: SNES Final Fantasy II help
Date: 22 Dec 92 23:32:21 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

Brian.Hanson@bbs.rn.com (Brian Hanson) writes:

>I need a hint on how to continue in Final Fantasy II.
>I have just completed the first trip through Bab-il and have retrieved the
>airship.  My question is what cave do I want to go to, and how do I land 
>the ship?
>I saw 2 potential places to go:
>  1) the cave on the mountains south of Tower of Bab-il.  I couldn't land
>     there because it was too close to the shore.
>  2) a small island with a cave south of Silvera.  This island was too small
>     too land on.

>There are shallows near the cave of bab-il, but i don't know how to get the
>choco's and the airship over there.

	You can get the hovercraft over there.  Go to Baron and talk to Cid's
men.  The should install a hook on your ship.  Use the hook to carry the
hovercraft to the desired location.
>Also, to those who reply, how close or far am I from the end of the game?
	There's plenty more.
>Thanks,
>Brian
Newsgroups: rec.games.video