HDTenEightyP/NetNews huggingface dataset:
From: jsin@oahu.cs.ucla.edu (Jonghoon Sin)
Subject: Re: LA Riot -vs- GB, game stats
Organization: UCLA, Computer Science Department
Date: Sat, 10 Oct 92 19:38:14 GMT

In article <1b75m7INNf8d@agate.berkeley.edu> maroo@soda.berkeley.edu (Maroo Lieuw) writes:
>
>	Well I need to make a little comment about this.  

Sigh. If you must, then you must.  All I was trying to say was you guys
played very well under the circumstances.

>	                                                  Obviously
>you were not looking over my shoulder as my futile attempt to ogg resulted
>in 1 torp damage for the enemy out of my entire 10k fuel.  

Well yes I did watch your many sorry-ass little futile attempts at ogging.
I didn't mention that because I don't think that truely reflects your
excellent skills and therefore would be pointless.  We all knew you were
lagged.  Only you guys know just really how much, and someone already
pointed it out.

>	Reason for obviously easy ogging and phaser locks against LA RIOTS.

The rest of your paragraph has nothing to do with this opening sentence,
leading me to conclude that you're too pissed to think clearly.  Take
deep breaths for several years, and comeback when you're more mature.

>p.s.
>	A rematch is in order on a neutral server so we may squish and doosh
>your little butts giving you a sense of dis-order and chaos after which you
>shall crawl to your which we shall already have looted and burned down.

I'm amused by your less than convincing post that seems to be nothing more
than a sorry excuse from a guy who can't seem to get his life in order.
The bottom line is, "The LA Riots beat the Golden Bears 19-1".   It doesn't
matter if everyone (including myself) in the world thinks you're a better 
team.  The record still stands, as I understand it.

Judging by your attitude, you'll be pissed at Side Salad when they beat 
your Amazing Ass at CMU.  You'll still cry "I can't play with this lag!  
I demand a rematch at a neutral server so we can kick your butt and I will
at least have a reason for flunking out of school!"

Sure.  How about Side Salad vs. GB at Calvin.usc.edu.  It would be some game.

Shit happens and you lost.  I'd expect a little professionalism from
someone who's been with the game for such a long time.  I feel sorry that
your team had to play with a bad lag, and expected fair amounts of complain 
after the game.  I don't care for trash-talking, however.  You're just a
shining example of what Mojo means by "You don't have to be from CMU to 
be a weenie" (tm). (Sorry if I didn't get the quote quite right).

I hope if any of the CMU teams lose to some lesser known team due to severe
lag, they show a bit more class than this asshole.  (although that'd seem 
unlikely, from what I read here -- hope you'll prove me wrong).

Disclaimer: I don't speak for LA Riot; I'm not on any INL team.
-- 
John Sin       <jsin@janet.ucla.edu>  ...!uunet,ucbvax)!seas.ucla.edu!jsin
UCLA EE Dept.  53-109 Engineering IV, Los Angeles, CA 90024  (213)206-7983
Newsgroups: rec.games.netrek
From: genie@netcom.com (Gene Choi)
Subject: SLIP account in the Bay Area
Organization: Xtrek heaven
Distribution: usa
Date: Fri, 9 Oct 1992 09:15:12 GMT


Hi.

I was wondering if there was anyone in the Bay Area (or somewhere
near there) had access to some SLIP accounts.  And if so,
where and how you got access.

Why am I so desparate for a SLIP account?  Because I've installed
a UNIX clone called Linux(free too)  on my IBM PC 386 and have X11R5 with
all the libraries.  I also have a compiled Linux Xtrek binary!!
(yes you heard that right).  All I'm missing right now is a
link to somewhere (no ethernet connection from home - not that
rich yet).  So I'm gonna try resorting to SLIP connections
to play xtrek from home.  That's been my dream for a long time,
and now that Linux has a stabilized X11r5 with tcp/ip, it's
almost a reality!!! (When is ISDN gonna be available for the
public).

Gene
aka Ginger "I wanna play xtrek from home" Lynn

P.S.  Don't tell me to buy a SLIP account at netcom.  They
charge a crapload to set up and a heinous monthly charge.
Newsgroups: rec.games.netrek
From: books@fsunuc.physics.fsu.edu (Roger Books)
Subject: Re: The real killer.
Organization: FSU nuclear physics
Date: Thu, 15 Oct 92 14:43:07 GMT

In article <1992Oct14.225013@IASTATE.EDU> isae@IASTATE.EDU (ISU Boy !!!!!) writes:
>Newsgroups: rec.games.netrek
>Path: mailer.cc.fsu.edu!gatech!destroyer!news.iastate.edu!IASTATE.EDU!isae
>From: isae@IASTATE.EDU (ISU Boy !!!!!)
>Subject: The real killer.
>Message-ID: <1992Oct14.225013@IASTATE.EDU>
>Sender: news@news.iastate.edu (USENET News System)
>Reply-To: isae@IASTATE.EDU (ISU Boy !!!!!)
>Organization: Iowa State University
>Date: Thu, 15 Oct 1992 03:50:13 GMT
>Lines: 28
>--------
>
>I remember a while back ago (summer?) Donald tsang addressed the "problems"
>with kills credit. Today, I just have tried to "fix" it with my own 
>implementation on doorstop. I don't remember all the cases concerned. I just
>remember two which should be "fixed" now on doorstop.
>
>case 1:  F1 is next to R2 (within detonate range), R3 fires torps to F1,
>         F1 dets the torps, R2 blows up, F1 gets the kills. (was R3)
>
>case 2:  R2 and R3 are next to each other, F1 fires torps to R2, R2 blows up,
>         R2's explosion kills R3, F1 get the kills. (was R2)
>

what happens when:
case2:  R2 and F2 are next to each other, F1 fires torps to R2, R2 blows up,
	R2's explosion kills F2.  Who get the kill for F2?
>
>Do these sound fair to you, guys? :) I don't know, I just got that suggestion
>from my friend and I think that's fair.
>I really don't remember other cases, I will probably try some more later.
>(I don't have much time now :( )
>I will be glad to see response to this, and probably with some more suggestions
>from some of you. Come check it out on doorstop and let me know what you think.
>Thanks.
>
>
>-Rony-
> isae@IASTATE.EDU
>

Sherlock

Roger
books@fsunuc.physics.fsu.edu
Newsgroups: rec.games.netrek
From: osyjm@cs.montana.edu (Jaye Mathisen)
Subject: Re: INL Strategy: Is Ori and Kli playable?
Organization: CS
Date: Wed, 7 Oct 1992 18:43:15 GMT

In article <BvqC19.29J.2@cs.cmu.edu> hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:
>
>Question:
>
>Are the orions and the kligons playable in a game versus the feds and the  
>roms?  When I mean playable, I mean it is possible to win in an otherwise  
>close game.
>
>Also, do the have to have a superior resource setup?  How superior?

CD scrimmaged 12AM (early in the SINL), with CD being Ori, 12AM Fed.  It
was a pretty close game skill wise, and we ended up beating them 18-2 or
somesuch.  If it hadn't been for Ged and his damn base parked at veg (agri)
we would've won.  In that situation, With Veg agri, it was very difficult
to get all the way across the galaxy and put together a good ogg, let alone
a good planet take.

On the other hand:

CD played Ogglies in the SINL, with CD Fed, and Ogglies ORI, and we finally
lost in overtime.  Ogglies had superior skill, they just made a big blunder
about 1/3 the way into the game, and changed to a poor strategy, which almost
cost them the game.

Conclusion:  None. too small a sample, but I think good playable games
can happen fed/ori.

Personally, I feel that in the grand scheme of things, the planet layout has
a negligible effect on the game.  The Rom/Dra pair makes taking Dra a 
little harder.  Of all the planet layouts, Rom is the only one that
seems to me to have a little advantage, at least when it comes to planetary
defense.  If the roms have superior skill and teamwork, then they won't
be worrying about dra anyway.  If the have less skill and teamwork, a determined
opponent will take dra regardless.

I would like to see planet layouts changed, maybe more variable, so that
after every reset, the layout is changed.  Orbiting planets don't turn my
crank, I'd just like to see them shuffled.

My 2 bits.
-- 
 Jaye Mathisen, COE Systems Manager                (406) 994-4780
 410 Roberts Hall,Dept. of Computer Science
 Montana State University,Bozeman MT 59717	osyjm@cs.montana.edu
Newsgroups: rec.games.netrek
From: rjones@itchy.dsd.es.com (Ray Jones - Perp)
Subject: Re: INL SB Proposal
Organization: Design Systems Division, Evans & Sutherland, SLC, UT
Date: Fri, 9 Oct 92 15:19:38 GMT

In article <718630219.29158.0@unix6.andrew.cmu.edu> Tomato Boy <stimpy+@cmu.edu> writes:
>[...]
>--Rick
>p.s. interestingly enough, the INL server seems to be based on
>     the rwd4 version of the "bronco" source. The server name
>     is defined as rwd4.mach.cs.cmu.edu, while in the final
>     bronco release, the server name is removed from the code by
>     a couple changes made by Terence. Also, the older INL servers
>     still had the orbit bug in them.


Actually, it's based on an early bronco release, with changes made by
Crack Pot to make it more or less portable to Mach machines...  I
didn't sweat some of the changes (like the "rwd4..." servername) since
I did most of the work on the latest version at 3:)) in the morning,
trying to get it ready for the beginning of the season.

Ray
--
                                          rjones@dsd.es.com
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sun, 11 Oct 1992 01:08:31 -0400 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Austrailia

	All this talk of lag reminded me of some things I wanted to say about
Austrailia :).  Whether you're from Austrailia or not, don't let the lag
scare you.  Yes, it's bad, but there's worse lag arround.  I encourage
any team to try to schedual games with Austrailia, and I encourage the
Aussies to accept.
	There was some talk of an Austrailia vs France game on a US server. 
Danny says that a number of players didn't want to play because of the
lag.  Don't give in to lagphobia.  Play! Play! Play!  International
games have so much to offer.

Or maybe I'm a hopeless optimist.

ZZnew guy
From: bharat@shadow.Eng.Sun.COM (Bharat Mediratta)
Newsgroups: rec.games.netrek
Subject: Re: The neverending thread
Date: 14 Oct 1992 02:02:04 GMT
Organization: Sun Microsystems, Inc.
Distribution: world
Reply-To: bharat@shadow.Eng.Sun.COM
NNTP-Posting-Host: shadow

In article 21254@wixer.cactus.org, rhodesia@wixer.cactus.org (Felix S. Gallo) writes:
> botelle@eniac.seas.upenn.edu (Justin Botelle) writes:
> >rhodesia@wixer.cactus.org (Felix S. Gallo) writes:
> >)
> >)Yes.  I have killed Justin with armies, "solo", in a scout.  I use quote
> >)marks to open up the possibility that because there were 7 other people
> >)on my team all thinking of Justin, he might consider that a 'team' effort,
> >)but I provided all the damage points.
> 
> >As I stated earlier, I have been killed with armies:  on the way to take
> >a planet (trying to get by defenders), as a starbase (though not with many),
> >or picking up off a crucial planet to prevent it being bombed below 4.
> >
> >Assuming I was playing seriously at the time (always a big assumption if
> >clue level is low), then either the situation you described fit one of the
> >above scenarios or did not happen.
> 
> well, make as many excuses or rationales as you like, but I slaughtered you
> like a cow in an abbatoir in your space after you picked up to come to ours.
> Yeah, you were on the way to a planet, of course, but you were hardly in
> ballistic taking mode.  Look, you're hard to ogg, but you're not Superman.
> Accept that you're not really invulnerable.  Stop claiming you are.
> 
> >Justin
> -- 
> ----------------------------------------------------------------------------
> Felix Sebastian Gallo                              rhodesia@wixer.cactus.org
> ----------------------------------------------------------------------------

Jeez, you guys get so excited about a single kill that you remember
it for all time?  Enough already.


---
    /\        Bharat Mediratta
   \\ \       Graphics Continuation Group
  \ \\ /      
 / \/ / /     
/ /   \//\    SUN Microsystems, Inc.	
\//\   / /    Mailstop: MTV18-218
 / / /\ /     2550 Garcia Avenue, Building 18
  / \\ \      Mountain View, CA 94043
   \ \\       Phone:  (415)336-4347, FAX:(415)336-5471
    \/        Email:  bharat.mediratta@eng.sun.com
From: botelle@eniac.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Re: The neverending thread
Date: 12 Oct 92 23:05:43 GMT
Organization: University of Pennsylvania

In article <1992Oct12.155419.24509@wixer.cactus.org) rhodesia@wixer.cactus.org (Felix S. Gallo) writes:
)That guy from Upenn pens:
)botelle@eniac.seas.upenn.edu (Justin Botelle) writes:
))I can not be ogged while carrying.  I can be stopped on the way to the planet.
))I can be killed while picking up to prevent an enemy core planet from popping,
))or while ghostbusted, but I can not recollect a successful ogg on me by less
))than three enemies within the last six months.
)
)To which our man in Berkeley replies:
)sfd@soda.berkeley.edu (Scott Drellishak) writes:
))Well, again you'll forgive me, but I'll bet you've just got a bad
))memory.  Anyone who's seen Justin play recently care to recall some
))examples to the contrary?
)
)Yes.  I have killed Justin with armies, "solo", in a scout.  I use quote
)marks to open up the possibility that because there were 7 other people
)on my team all thinking of Justin, he might consider that a 'team' effort,
)but I provided all the damage points.
)
)Unless the player is a gutless defense-scum loser, which Justin is usually
)not (*), he ain't gonna play 6 months of clued netrek without getting ogged
)by someone, eventually, for some reason.  That Justin's claim is untenable
)doesn't make him less generally right than he is, though.

As I stated earlier, I have been killed with armies:  on the way to take
a planet (trying to get by defenders), as a starbase (though not with many),
or picking up off a crucial planet to prevent it being bombed below 4.

Assuming I was playing seriously at the time (always a big assumption if
clue level is low), then either the situation you described fit one of the
above scenarios or did not happen.

)Felix Sebastian Gallo                              rhodesia@wixer.cactus.org

Justin
From: sward+@CMU.EDU (David Reeve Sward)
Newsgroups: rec.games.netrek
Subject: Re: Hell Peacock
Date: 9 Oct 92 15:50:37 GMT
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.netrek: 9-Oct-92 Re: Hell Peacock by
Rudy Amid@nyx.cs.du.edu 
>    Discouraging ogging?  How is this done?  Without actually making a server
> mod, this is going to be rather hard to do.  "Ogging" is a way of netrek --
> it's part of the game strategy and can be fun too.

One way would be to make the time it takes to reenter the game inversely
proportional to defense - the lower your def the longer it takes to
reenter.

But there's no way I'd play on a server with _that_ mod...
Newsgroups: rec.games.netrek
From: spot@CS.CMU.EDU (Scott Draves)
Subject: Re: This weeks xtrek history lesson
Originator: spot@HOPELESS.MESS.CS.CMU.EDU
Organization: School of Computer Science, Carnegie Mellon University
Date: Tue, 13 Oct 1992 00:42:17 GMT

>>>>> On 12 Oct 1992 08:05:04 GMT, beorn@elk.Berkeley.EDU (Beorn Johnson) said:


beorn> My main argument against ogging is that it reduces the
beorn> advantage of skill (which is obviously one of it's strategic
beorn> advantages).  I am not terribly convinced that good ogging
beorn> requires that much skill.

well, you're just plain wrong on this one.


beorn> Now, if the game were changed, perhaps dogfighting would be the
beorn> most important tactic.  Or, with other changes, bombing would
beorn> be the most important tactic.

yes, and i think that (mods for dogfighting) would be interesting.  i
would play on such a server.  for example, the explosion damage
proportional to fuel idea sounds like a good one.  i never tried it
out, but it would be nice if an upstart server implemented this full
time (i don't believe the one-night-a-week thing works very well).


beorn> It seems that many vocal CMU players are keen to keep the game
beorn> what they learned it to be, just as Scott D. and I (and I hope
beorn> others) want to keep the game more like what we learned it to
beorn> be.

the problem with what you say is that the transformation of the game
was a result of evolving strategy, not from mods.  ogging would have
been a winning strategy in the old berkeley days, just as it is today.
fools like sfd won't believe it, but who cares?  they're losers
(literally).


Mergatroid
Wangchuck
Pestilence!
House Dressing (co-captain of team Side Salad)
Blexcroid
Sakaki
-- 
			organize
Scott Draves		enumerate
spot@cs.cmu.edu		file
From: stimpy+@cmu.edu (Tomato Boy)
Newsgroups: rec.games.netrek
Subject: Re: Scimmage Results: Target Practice vs. the World
Date: 9 Oct 92 12:21:18 GMT
	<cepKb4e00YV900oZIO@andrew.cmu.edu>
Organization: Carnegie Mellon, Pittsburgh, PA

InspectorPlasma writes:
#
# Unfortunately, at this point (about 5 or 6 minutes into the game), my
# connection was ghostbusted. We were playing on an inl server (not sure
# which version #). I thought that a ghostbusted slot was supposed to be
# cleared quickly on the inl server. My slot had still not been cleared
# when the genocide occured (at least 10 minutes later).
[...]
# >
# > Here is the conquer file (TP was logged in as guest):
# >  
# >Conquer! Fri Oct  9 00:33:57 1992
# > 
# >  The galaxy has been conquered by the Federation:
# >  The Federation:
# >     InspectorPlasma (F9) with 3 planets and 69 armies.
# >      Count SMACKula (Fb) with 3 planets and 66 armies.

Note that since you were included in the .conquer info, the server
considered your slot alive. not ghostbusted.
Sandia didn't have xtkill, so he couldn't clear the slot by hand.

--Count SMACKula   :)  :)
(it came to me in a vision one day)  hehehheehhehehe
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sun, 11 Oct 1992 00:52:57 -0400 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: LA Riot -vs- GB, game stats
	<1992Oct11.001925.20249@netcom.com>

In article <Bvx83H.66H.2@cs.cmu.edu> hill@norman.VI.RI.CMU.EDU (Robert
Hill) writes:
>
>I've said it before, and i'll say it again...calvin sucks.  It is has the  
>WORST lag in the entire country.  I wish some other west coast server  

	The competition is Fierce.  Flint is certainly a strong contender for
the title.  Sometimes I think that Brown will form a team and I'll have
to play them away.  I wake up in a cold sweat.
	I suppose that this is only about the sixth game that could be
seriously contested due to lag in the history of the INL.  That's not
too bad a record.

GB at Darkhorse
:) at 300+
12AM at CrackPot
GG at GB
HB at LU

	Any others?  Note:  This is a volitile subject, so *please*, don't say
anything too harsh.

ZZnew guy
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Newsgroups: rec.games.netrek
Subject: Re: ENPN Coaches' Poll!  (After Game 1)
Date: 8 Oct 92 17:32:12 GMT
Organization: School of Computer Science, Carnegie Mellon

Tom Holub writes
> In article <718531779.7395.0@merope.weh.andrew.cmu.edu> stimpy+@cmu.edu  
(Tomato Boy) writes:
> )Scott Draves (House Dressing) writes:
> )#
> )# sjsmith>  4.     Golden Bears [1-0] 160 (2) 4
> )#                                         ^^^
> )# heh.
> )# care to identify yourselves?
> )#
> )
> )OK, Mojo and who else?  Or did Mojo AND Amazing vote?  :)
> 
> Yes, one of those was mine; dunno who was the other.  And yes, I feel
> we deserve it; I think the Bears match up with Side Salad all the
> way down the line, and that we can beat you if we play as well as I
> know we can.  It should be a good game, and while I wish it was home,
> I'm not crushed.  We can win.
> 
> )ps: note that we play the two other teams ever to get a #1 vote in
> )    our regular season!
> 
> Which either guarantees you the #1 spot, or you lose.  We'll see.
>  -Mojo

Hmm....my teammates are going to have to take the bears seriously.  The  
last thing we need is to go in to a war feeling arrogant.

I agree, this could be a good game...or....

GENOCIDE!!!

no...seriously, folks, I think the bears will be much improved this year,  
and I look forward to playing a controversy free game against a berkeley  
team.

Rob
aka Spaceace!
From: jreza@ocf.berkeley.edu (Jaime Garcia Reza)
Newsgroups: rec.games.netrek
Subject: Laggu and the Playoffs (surprised?)
Date: 10 Oct 1992 23:46:12 GMT
Organization: U.C. Berkeley Open Computing Facility
Distribution: world
NNTP-Posting-Host: sandstorm.berkeley.edu


Lagg U is way underrated IMHO.

Cookie Monster is on fire!!!!!!

He always is.

They have some pretty good oggers and
now that Bill is back on their team
they are a well balanced team.

I predict they'll go 4-0 in the West.

Golden Bears will NOT go to the Playoffs
which they so firmly took for granted.

At least they'd have to get by Side Salad!!
and Me. (Duck Dodgers)  I really really
doubt that will happen unless Side Salad!
can't find machines to play on.

Gb will be 2-2 and there will be at least
one 3-1 team. The Arm Chair Admirals will
loose against Lagg U meaning that they'll be 
at most 2-2 so no Berkeley Teams will goto
playoffs. I seriously can't believe that
no berkeley teams are not gonna goto the 
playoffs both being in the weakest Division.
Look's Like the LA RIOT will play against 
LaggU at LaggU and depending on whether 
Terence Plays or not... I'd say it'llbe 
a pretty close game.

The east division is something tricky.
Even if Side Salad! is 4-0 and is obviously
the best team in the East. they might not
go because their competition was among the best
and their planet record will be lower than TWNN
and IC (due to strenght of the schedule)

TWNN could possibly loose to LA RIOT I doubt it.
Playing outta LA is probably as bad as playing into LA.

In the West it'd be Lagg U (home) vs LA Riot (close-lag factor)
In the East it'd be Side Salad , TWNN, IC.. (how the winner is
determined will be a big factor)

These are my prections for the playoffs.

Duck Dodgers
From: tw1r+@andrew.cmu.edu (Timothy C. Worsley)
Newsgroups: rec.games.netrek
Subject: Re: Things I do when I'm bored.
Date: 16 Oct 92 18:52:20 GMT
Organization: Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.netrek: 16-Oct-92 Things I do when I'm
bored. Randy E. Griffith@andrew (3324)

> 3)  Sing a little song.  Fuhrer and I prefer Don MacLean's American Pie,
> but really any song will suffice.  Obviously, the song should be sent to
> all so that everyone can enjoy it.  (When Fuhrer and I get going, we
> alternate typing lines).

	I've been known to do this one before.  Normally the Police.

<Ways to hose your team deleted>

	On flint there's a mod to let you kick assholes out of the game.  It's
too bad the such a mod is needed, but sometimes it seems like it is. 
When a bunch of people are striving for a goal, and there is a trator in
their midst, it really ruins the game for everyone.  It's true that some
people take the game too seriously, but when everyone on a server is
taking it seriously, and you don't want to, it's better to just go to
some other server -- that way, you get in on a less serious game without
ruining thier game.
	Another suggestion for when you're bored is to quit out and do
something else for a while.  I've found it to work pretty well.

ZZnew guy
Newsgroups: rec.games.netrek