HDTenEightyP/NetNews huggingface dataset:
From: isae@IASTATE.EDU (ISU Boy !!!!!)
Subject: Re: Cloker bot v1.0
Reply-To: isae@IASTATE.EDU (ISU Boy !!!!!)
Organization: Iowa State University
Date: Thu, 1 Oct 1992 12:39:57 GMT

In article <1992Oct1.072917@IASTATE.EDU>, isae@IASTATE.EDU (ISU Boy !!!!!)
writes:
> 
> > I should be able to put it on ftp.iastate.edu tomorrow
> > (Thursday) afternoon or some other time. (For some reason I couldn't find
> > the place to upload it... Oh well, I guess my eyes are exhausted. :| )
> 
> 
>   Umm..  I just put it on tbird.cc.iastate.edu in incoming directory.

    Screw it, try  usr/isae instead. I was goofed :| (What time is it?)

>   Thanks to Mike Graff (explorer@iastate.edu)
>   So, try ftp to tbird.cc.iastate.edu if you want it.
> 


> 
> -Rony
>  isae@IASTATE.EDU
> 

Newsgroups: rec.games.netrek
From: rjones@itchy.dsd.es.com (Ray Jones - Perp)
Subject: Re: Robert Hill, Mucus, CMU, Sportsmanship, and Blackjack
Organization: Design Systems Division, Evans & Sutherland, SLC, UT
Date: Tue, 29 Sep 92 09:06:19 GMT

In article <1992Sep28.215953.17165@cis.ohio-state.edu> mdm@stegosaur.cis.ohio-state.edu (Michael Moore) writes:
>[Talking about CMU...]
>	Oh, and speaking of your campus, it's very confusing.  I tried
>to sneak up on you guys, figure out where you played netrek and 
>spy on you.

And then you would have Ogged the hell out of them, right?  I can just
picture it... Mike, a gun in one hand, a knife in the other, and a
bomb strapped to his chest... 

>  Instead I ended up talking to several football players
>asking them where the computers were.  I gave up in disgust,
>and headed on out to Atlantic City....where I promptly lost all my
>money to this incredibly gorgeous blackjack dealer.  Hmmm... I'm still
>trying to figure out if it was worth it.

Then it obviously wasn't :)

>	-Michael


Ray
--
                                          rjones@dsd.es.com
From: aok@rice.berkeley.edu (Alan Kamas)
Newsgroups: rec.games.netrek
Subject: Scrimmage Challenge!!
Date: 5 Oct 1992 22:02:38 GMT
Organization: University of California, Berkeley
Distribution: world
NNTP-Posting-Host: rice.berkeley.edu
Keywords: Angry Men, clue, game, scrimmage

"12 Angry Men: The Next Generation" hereby challenges your
team to a friendly scrimmage!  

The best times for us are Mon, Tue, Wed, or Thu after 5pm Pacific.
But we can flexible (we have our own server) if your team can't 
make any of those times. 

If your team is up to the challenge, send me mail at:
aok@ohm.berkeley.edu


- Flee! 
  scrimmage scheduler for 12AM:TNG



PS: 12AM:TNG is an INL team, but for some reason, the INL has our team 
    listed as the "Deeply Perturbed Men"
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: Fall INL Rulebook, question
Date: 4 Oct 1992 22:40:16 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <1992Oct4.170603@IASTATE.EDU> exodus@IASTATE.EDU writes:
)
)
)
)  This came up in our INL game vs Armchair Admirals........don't both
)teams have the right to request a galaxy reset at the start of the
)game? It seems like it would almost be mandatory. *shrug* We're a
)newbie team and don't know these things.

You may request a galaxy reset, but it is not mandatory at all; if
the opposing captain doesn't want one, it doesn't happen.  That's
why the server makes both captains agree, see.
 -Tom
From: tjones%peruvian.utah.edu@cs.utah.edu (Ray Jones)
Newsgroups: rec.games.netrek
Subject: Re: Going Cold Turkey
Date: 3 Oct 92 02:58:51 GMT
Organization: University of Utah CS Dept., Salt Lake City

In article <60862@mimsy.umd.edu> jerryw@cs.umd.edu (Jerry Wieber) writes:
>In article <1992Oct2.203332.17746@dsd.es.com> rjones@itchy.dsd.es.com (Ray Jones - Perp) writes:
>>
>>I got some bad news.
>
>>I'm quitting Netrek within a week or two.
>
>Stop it, you're killing me!  First the "NZ" post, now this.  Will the
>recent spate of forgeries never end?  Very slickly done, though.
>
>-Jerry <Stress>
>-- 
>                                                           __________ 
> UUCP:     uunet!cs.umd.edu!jerryw   SPOKEN: Jerry Wieber  |/ `-.    | U of Md
> INTERNET: jerryw@cs.umd.edu                                     \_|.|-,  
>                                                                    ` - 


Whether for real or not, this is my favorite post of the week :)

It was no forgery.

Ray
Newsgroups: rec.games.netrek
From: rjones@itchy.dsd.es.com (Ray Jones - Perp)
Subject: Re: GhOsTbUsT ScUmMiNg
Organization: Design Systems Division, Evans & Sutherland, SLC, UT
Date: Sun, 27 Sep 92 00:39:00 GMT

In article <Bv6yxL.IoA.2@cs.cmu.edu> jch+@cs.cmu.edu (Jonathan Hardwick) writes:
>John Trivelli <jt2n+@andrew.cmu.edu> writes
>> Just wondering... any reason T-mode remains after a major ghostbust?
>
>The players are still counted as being in the game (ie occupying
>slots) for a few minutes (exact number, anyone?) [...]

6  minutes on most servers, 30 secs on the INL server.  

Ray
--
                                          rjones@dsd.es.com
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: A week's worth of meaningless MS-II stats
Date: 29 Sep 92 19:03:05 GMT
Reply-To: fadden@amdahl.uts.amdahl.com (Andy McFadden)
Organization: Amdahl Corporation, Sunnyvale CA

I've been watching the statistics over the last week.  The totals are:

#of connections:
 0 (old)        2191
 1 (new)        2848
 2 (verbose)     521
 3 (info)        116
 - total        5676

The "info" category includes both the "info" port and the "faq" port due to a
log file glitch I inadvertently added a couple weeks back.

Here's a breakdown for each day.  Note that the statistics for Wed-Thu and
Thu-Fri are slightly off because of hardware problems.  Stats were collected
around noon each day.


Monday - Tuesday:
#of connections:
 0 (old)         287 
 1 (new)         401 
 2 (verbose)      68 
 3 (info)         23 
 - total         779 
#of different sites:     227 

Tuesday - Wednesday:
#of connections:
 0 (old)         393 
 1 (new)         425 
 2 (verbose)      93 
 3 (info)         30 
 - total         941 
#of different sites:     256 

Wednesday - Thursday
#of connections:
 0 (old)         267 
 1 (new)         426 
 2 (verbose)      68 
 3 (info)         10 
 - total         771 
#of different sites:     241 

Thursday - Friday
#of connections:
 0 (old)         288 
 1 (new)         371 
 2 (verbose)      59 
 3 (info)         10 
 - total         728 
#of different sites:     207 

Friday - Saturday
#of connections:
 0 (old)         432 
 1 (new)         496 
 2 (verbose)      87 
 3 (info)         23 
 - total        1038 
#of different sites:     251 
 
Saturday - Sunday
#of connections:
 0 (old)         225 
 1 (new)         287 
 2 (verbose)      64 
 3 (info)          7 
 - total         583 
#of different sites:     159 
 
Sunday - Monday
#of connections:
 0 (old)         299 
 1 (new)         442 
 2 (verbose)      82 
 3 (info)         13 
 - total         836 
#of different sites:     228 


The period between Friday noon and Saturday noon is the busiest, but the period between Saturday noon and Sunday noon was relatively quiet.  Guess everybody
was too busy watching Star Trek and Ren & Stimpy.

Incidentally, my "customers" file now has 1201 entries in it (73 from CMU,
112 from Berkeley, but only 41 from *.com).  I've got whole clusters of
workstations listed now.

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: Possible changed in the "E" message:
Date: 29 Sep 92 22:13:36 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <1a19frINNhtr@agate.berkeley.edu> jjudy@argon.berkeley.edu (Jack W. Judy) writes:
>Possible Change in "E" for the future releases:

Here's what my borg E-message looks like:

emergency()
{
    char addrbuf[ADDRLEN];
    char ebuf[100], buf2[100];

    if (myship->s_type==STARBASE) {
	sprintf(ebuf, 
	    "EMERGENCY (%c%c - Starbase): %d armies",
	    teamlet[me->p_team], shipnos[me->p_no], me->p_armies);
    } else if (me->p_armies) {
	sprintf(ebuf, 
	    "EMERGENCY (%c%c): %d ARMIES",
	    teamlet[me->p_team], shipnos[me->p_no], me->p_armies);
    } else {
	sprintf(ebuf, 
	    "EMERGENCY (%c%c):",
	    teamlet[me->p_team], shipnos[me->p_no]);
    }

    if (!me->p_damage && (me->p_shield == me->p_ship.s_maxshield)) {
	strcat(ebuf, "  (no damage)");
    } else {
	if (!me->p_damage)
	    strcpy(buf2, "  dam: (none)");
	else
	    sprintf(buf2, "  dam: %d%%",
			(100*me->p_damage)/me->p_ship.s_maxdamage);
	strcat(ebuf, buf2);
	if (me->p_shield == me->p_ship.s_maxshield)
	    strcpy(buf2, "  shield: (max)");
	else
	    sprintf(buf2, "  shield: %d%%",
			(100*me->p_shield)/me->p_ship.s_maxshield);
	strcat(ebuf, buf2);
    }

    if (me->p_fuel < (me->p_ship.s_maxfuel / 10))
	strcat(ebuf, "  FUEL LOW");

    ebuf[79] = '\0';
    pmessage(ebuf, me->p_team, MTEAM);
}

Basically, it has armies up front in big capital letters, but only if you
are carrying.  If you aren't damage it just says "(no damage)", and if
you're shields are at max it says "shield: (max)".  Otherwise it displays
the percentage as usual.  If you're completely healthy and just want to
inform the team about armies, it's pretty obvious.

If your fuel is low, it says "FUEL LOW", but doesn't give an exact
percentage - it doesn't really matter.

One thing this lacks is a wtemp indicator for starbases; that should be
added.

>-Jack
>	(LURI)

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
From: terence@sunset.janet.ucla.edu (Terence Chang)
Newsgroups: rec.games.netrek
Subject: Re: where Duck Dodgers stands against Gb
Date: 5 Oct 92 08:16:52 GMT
Organization: University of California at Los Angeles

In article <1ab7v1INN9vc@agate.berkeley.edu> tom@soda.berkeley.edu (Tom Holub) writes:
>[...] it has been on the side of accepting too much
>input from others rather than not enough; most of the ideas that were
>most heavily flamed were not originally from me.  The original INL server,
>for example, which I caught hell for, was based almost completely on
>suggestions from Terence.  Halftime was not my idea.
                  ^^^^^^^

*cough* I remember seeing the early versions of Ray's INL server and
thinking that it was nothing like what I had suggested.  I'm not sure
what the "hell" that Tom caught was about, but I do remember noting
that Ray had made heavy code modifications that weren't tested
sufficiently, and that players got unhappy when problems cropped up
unexpectedly during a tourney.  I haven't seen any recent versions of
the server, but I assume it's a slickly polished code set by now.

By the way, keep in mind that no one elected Tom to be the Netrek
Czar.  He is where he is because he bothered to organize the creation
of this newsgroup, maintain an FAQ/server list, and organize the first
season of the INL, among other things.  In the net.world, you get
places by doing things, not complaining about what others have done.

Terence
 
--
"People who get nostalgic      |  Terence Chang:
 about childhood were          |    e-mail: terence@janet.ucla.edu
 obviously never children."    |            or an acceptable facsimile thereof
       -- "Calvin and Hobbes"  |            (subject to change w/o notice)
From: bav@hobbes.ksu.ksu.edu (Brick Verser)
Newsgroups: rec.games.netrek
Subject: IC vs TTWNN scrimmage
Date: 4 Oct 1992 01:14:31 GMT
Organization: Kansas State University
Distribution: world
NNTP-Posting-Host: hobbes.ksu.ksu.edu

BAZOOKA JOE played on behalf of IC and Videodrome substituted for TTWNN.

Game over in 42 minutes.  IC seemed to be missing it's CMU ringers.

00:38:26   ***********************************************************
00:38:26   The galaxy has been conquered by the Federation:
00:38:26   The Federation:
00:38:26           Videodrome (F8) with 6 planets and 41 armies.
00:38:26            MUCUS PIG (F5) with 4 planets and 84 armies.
00:38:26               Hector (F3) with 4 planets and 44 armies.
00:38:26               rjones (F1) with 0 planets and 77 armies.
00:38:26             FreeKill (F4) with 1 planets and 44 armies.
00:38:26                  bav (F7) with 1 planets and 32 armies.
00:38:26                Helix (F0) with 0 planets and 45 armies.
00:38:26   The Romulans:
00:38:26        Intellectuals (Rc) with 1 planets and 114 armies.
00:38:26          BAZOOKA JOE (R6) with 2 planets and 39 armies.
00:38:26       Eco-Guerrillas (R2) with 0 planets and 79 armies.
00:38:26          Evil Genius (Rd) with 0 planets and 56 armies.
00:38:26      InspectorNetwrk (Rf) with 1 planets and 25 armies.
00:38:26   ***********************************************************

Need we say more?

--Brick
From: beorn@elk.Berkeley.EDU (Beorn Johnson)
Newsgroups: rec.games.netrek
Subject: Re: INL Scheduling (new idea for INL)
Date: 27 Sep 1992 23:02:23 GMT
Organization: UC Berkeley
Distribution: world
Reply-To: beorn@berkeley.edu
NNTP-Posting-Host: elk.berkeley.edu

The problem of not having enough time to play enough other teams has
recently been dicussed here.  It seems to me that the root of the problem
is in trying to copy professional team sports, where what might be
better is to copy something like boxing (or, if your the theatrical type,
pro wrestling!).

Students have a lot of difficulting scheduling, and it's not like
this is a paid sport or even sanctioned by the owners of the equipment
we are using!

The only time constraint in boxing is how frequently you have to
defend your rank.  Seasons are irrelevant.  If you can field
a team this month and you are the top rated contending team, then
you get a shot at the championship team.  If the championship
team resigns, a mini tournament among the top 4 teams could be held.

Scrimmages can still be held among any two (or three?) teams, so
there is not necessarily a loss of playing time.  Even now more
scrimmages are held than INL games.

Think about it, I think there are real possibilities here.  You don't
really have to depend on school schedules or anything.  So what
the championship swaps around every month -- that's just more
people having fun!  A single loss during the current INL season can
lock you out for the entire season,  but with a boxing-like system
all you have to do is to wait for the guy that beat you to lose.
Sounds fair to me.

The Australians could then fit into the scheme without disturbing
things too badly.  They only need to play occasionally, not every
week.

Comments, anyone?

	Beorn
	(aka Snidly)

PS  How about calling it the "Internet Netrek League", and you can
	define "Internet" by some suitable metric of connectivity.
Newsgroups: rec.games.netrek
From: hadley@cad.ics.uci.edu (Tedd Hadley)
Subject: Re: INL Victory Condition Proposal
Newsgroups: rec.games.netrek
Organization: UC Irvine Department of ICS
Date: 28 Sep 92 06:34:57 GMT
Distribution: rec

In <90627@netnews.upenn.edu> botelle@eniac.seas.upenn.edu (Justin Botelle) writes:

>Craig:  This is probably the stupidest idea I've ever heard.

>You lost.  Bite the bullet.

   Y'know, I get the impression that because of that "6 capt -vs- Balton"
   thing certain people have been eagerly poised over their followup keys
   all summer long waiting for a posting from Craig.  Here we see Justin,
   in reverse symbolism, attempting to do 500+ points of damage to Balton
   with a vicious verbal ogg.  However, due to an utter lack of information
   content, he misses his target completely.

++
   Tedd Hadley (hadley@uci.edu)
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sun, 27 Sep 1992 21:45:49 -0400 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: SS-XG stats
	<Bv98Ds.95I.2@cs.cmu.edu>

Excerpts from netnews.rec.games.netrek: 27-Sep-92 Re: SS-XG stats Robert
Hill@norman.VI.RI (549)

> Was ZZnew Guys planets counted also, before the game?


Something happened to my password when I quit out at the begining
(because we were up players)  When I came back it was as ZZnew guy_, so
the stats should be distinct.

ZZnew guy
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sat, 26 Sep 1992 21:44:00 -0400 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: BETTING POOL MODE (was Re: The OFFICAL (sic) Fall '92 INL SCHEDULE.)
	<1992Sep26.044256.18932@wixer.cactus.org>

	Everything depends on how tie-brekers are done this year.  If planets
count first, then IC should win the East, followed (in order) by TWNN,
<XG or SS>, <The other of those 2 or OTR>, and <the last of those
three>.  If ties are played out as tie-breaker games, then XG or SS will
in the division.
	The best teams are probably (again, in order) <SS or XG>, <XG or SS>,
TWNN, OTR, IC.

	Trying to determine the best team via 4 games is really an unhappy
idea.  I realize that it's too late to change now, but in the future, it
would probably be best to try to have more games.

ZZnew guy's end of the year predictions.

TWNN over IC in the East
GB over <Who cares> in the West

TWNN over GB in the final.

ZZnew guy
From: botelle@eniac.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Re: Oh great Guru... (is: The thread that just keeps going and going and...)
Date: 2 Oct 92 02:55:50 GMT
Organization: University of Pennsylvania

In article <1advolINNhlu@usenet.INS.CWRU.Edu) mcn@b62103.student.cwru.edu writes:

)
)  Think again wonderboy... Add up the number of armies bombed, and planets  
)taken, and compare them with yours. We're up on you by two planets, and 116  
)armies... Then ask yourself why anyone would listen to you? (Except Botelle  
)who'll take any side of a fight just so he can argue)

Funny.  I wasn't even reading this article, but the Botelle caught my eye.

Basically, Mike, you must be new to this newsgroup.  My name is not mentioned
lightly.  The very whisper of it will cause wracking pain, and an instant
flame-fest.  And, were that not enough, I have worked a special arrangment
with IC.  While I won't get into details, I assure you it's ugly.

)-Mike Neuman (Guru) Captain: JoA
)mcn@b62103.student.cwru.edu

While Sandia is still safe as the stupidest name, I think Janitors of
Anarchy deserves an honorable mention.

Justin
Newsgroups: rec.games.netrek
From: jasonp@tiger1.prime.com (Jason Pascucci)
Subject: Borg *AND* T-mode ScuM!
Organization: Prime Computer, Inc.
Date: Tue, 29 Sep 1992 04:26:25 GMT

Yes, kids, it's *two* *Two* *TWO* scums in one!

John Kirschbaum (jpk@grumpy.cc.utexas.edu), and  
?? (nacoper@andromeda.tamu.edu) have tied for first 
place in the scum-of-the-month club. Yes, GFborg lovers,
now tmode on your favorite server who says 'No Borgs',
but doesn't back it up is even easier...

These two only marginally beat out Hector's Slot-Scum on
Discovery. At least he seemed to be playing all the ships,
albeit one at a time. I would have expected playing
multiple ships at the same time from such a reknown member of
the Admirality. Oh, well...he probably just isn't there yet...

Anyways... Someone send tramp the reserved.c. (Unfortunately, my link 
is acting up, and I wasn't able to ogg them out of the game. (500-800ms lag 
at 3updates/second against a borg with 8 ms lag is generally a lose...))

Oh yeah, and a big, hearty THANKS to the person who gave GFborg
a completely autonomous mode, without which, none
of this would have been much of a problem. 

Steele
-- 
Jason R. Pascucci
jasonp@primerd.prime.com

Newsgroups: rec.games.netrek
From: isae@IASTATE.EDU (ISU Boy !!!!!)
Subject: Re: Oh great Guru... (re: IAborg bulloney) 
Keywords: Dum de-dum dum
Reply-To: isae@IASTATE.EDU (ISU Boy !!!!!)
Organization: Iowa State University
Date: Thu, 1 Oct 1992 01:54:50 GMT


> wyvern@iastate.edu writes :


>	For another look at that Conquer list:
>  The Klingons:
>           Ed Grimly (Kb) with 9 planets and 69 armies.
>               zoned (Kc) with 9 planets and 64 armies.
>          The Exodus (K0) with 8 planets and 47 armies.
>             griffon (K6) with 5 planets and 31 armies.
>              Wyvern (K2) with 3 planets and 78 armies.
>             Cthulhu (Kd) with 0 planets and 163 armies.
>         Coinspinner (Ke) with 2 planets and 10 armies.

          An at-least-5-planet-takers-and-the-rest-are-oggers team ...

                           VERSUS

>  The Romulans:
>                Guru (R8) with 21 planets and 132 armies.
>             Gandalf (R1) with 11 planets and 66 armies.
>           R. Blaine (R4) with 2 planets and 140 armies.
>     VideoSex Asylum (R5) with 0 planets and 186 armies.
>              marcus (Ra) with 2 planets and 35 armies.
>             Hagbard (R3) with 1 planets and 13 armies.
>              Madman (Rf) with 1 planets and 6 armies.

          An at-most-2-clued-players-and-the-rest-are-free-kills team.


 (Talking about Flexibility and skills, guys ...)


>	Now, I'm just curious as to why the general Netrek public is
>listening to this whiney group of morons. Can anyone think of ANY other
>reason why they might have lost? Possibly because they spent too much
>time typing moronic messages? Maybe they had a bit more lag? Maybe their
>team is *gasp* ACTUALLY WORSE??!?!?!?!?
                ^^^^^^^^^^^^^^^^^^^^^^^^

 I have no doubt about this, at least I know their captain is than ours.

>	Or maybe we were using borgs?

 They're just a bunch of jealous morons. period.

>		THINK ABOUT IT!!!!!!!!!!!!!!!!!!!!!!!!!


>*--*
>Wyvern

>p.s. to Guru: The torps don't follow the path of a hyperbola. They follow
>	the path designated by the function x^2 + (5*x)^(3/4)

 Don't waste your time, wyvern... 
 His name shows that He wishes he were a guru which turns out to be a f**l.
 Ironic, ain't it? That's life.

-Rony
 isae@IASTATE.EDU
From: hadley@cad.ics.uci.edu (Tedd Hadley)
Subject: Re: A week's worth of meaningless MS-II stats
Newsgroups: rec.games.netrek
Organization: UC Irvine Department of ICS
Date: 30 Sep 92 05:54:35 GMT
Distribution: rec

In <f69c03Pr96ta00@amdahl.uts.amdahl.com> fadden@uts.amdahl.com (Andy McFadden) writes:

>I've been watching the statistics over the last week.  The totals are:

> 0 (old)        2191
> 1 (new)        2848
> 2 (verbose)     521
> 3 (info)        116
> - total        5676

   Oh, MS-II.  Heh heh.  Thought you were talking about traffic on r.g.n
Newsgroups: rec.games.netrek
Date: Thu,  1 Oct 1992 08:54:35 -0400 
From: "Joseph E. Beck" <jb8n+@andrew.cmu.edu>
Subject: Re: Oh great Guru... (re: IAborg bulloney)



> R6->ROM  4,5 are scout bombers
> R6->ROM  3,6 are planet takers
> R6->ROM  7 is ogger... 7 will pick the other ogger
> R6->ROM  The left over is planet taker
>        I might say that this strategy was a bit flawed. It isn't usually an
>        inflexible team that wins a game my friends....
True, but you're on a school team.  If there's something to be done
you just yell and it gets done.  People on at large teams have to deal
with the communication bandwith of the message board.  It's a *lot*
slower to type (and you have to remove your mouse from the map).  At
large teams are forced to be a lot less flexible in their strategies.
If you have an at large team of very clueful, good players you could
get away with not doing this, and let everyone figure out what to do.
But on most teams, this isn't a possibility. 

	joe
	Purple haze
Newsgroups: rec.games.netrek