HDTenEightyP/NetNews huggingface dataset:
From: ylsul@athena.mit.edu (Young Sul)
Subject: Re: I.Jones and Atlantis
Keywords: Jones Indiana Atlantis bug
Organization: Massachusetts Institute of Technology
Date: Sun, 3 Jan 1993 07:30:17 GMT

(about the bug that causes the game to hang when you're trying to land
the balloon)...

Yeah, I had the same problem (I run it on a Quadra 700). I found that turning
off the cache would fix the bug (after landing, you could turn the cache back
on for peppier play). I called this in to LucasFilm and they sent me the
fix within 2 weeks (kudos for them!). If I can, I'll try to post it on
sumex within the week...

		-y
From: RTL@siva.bris.ac.uk (Richard Lim)
Newsgroups: comp.sys.mac.games
Subject: What should Apple do to make the Mac better for games?
Date: 31 Dec 1992 10:47:44 -0500
Organization: Thinking Machines Corporation

Will the new system software extension QuickDraw GX, due for release next/
this year (depending on whether you read this posting in '92 or '93) be
something that games developers can utilise to speed up 3d graphic animation?
From: RTL@siva.bris.ac.uk (RICHARD LIM)
Newsgroups: comp.sys.mac.games
Subject: Listing of Mac games
Date: 22 Dec 1992 14:39:59 -0500
Organization: Thinking Machines Corporation

I am constantly amazed by how many games I see mentioned in this newsgroup
which are almost impossible to obtain in Britain.  Can anybody direct me to
where I can find a comprehensive listing of commercial Mac games which are
available Stateside?
From: dmagagno@mcs.drexel.edu (David Magagnosc)
Newsgroups: comp.sys.mac.games
Subject: Record Zeroes/Mission in HOTP
Date: 22 Dec 92 15:10:20 GMT
Organization: Drexel University, Dept. of Math. and Comp. Sci.

Last night, I flew the Bomb Base mission and, by the time I was
done, shot down 14 Zeroes.

This seems like rather a lot to me, and I don't really claim that
it is a record, but I am curious...

What is the largest number of enemy aircraft all you aces out there
have encountered in a single mission?  I suppose this would be
interesting on a per mission class basis, though most of the missions
don't give a great deal of variability.

D. Magagnosc
-- 
496620796F752063616E207265616420746869732C20796F752063616E206265636F6D65206120
636F6D70757465722070726F6772616D6D657220616E6420676574206120676F6F64206A6F622E
Newsgroups: comp.sys.mac.games
From: Ben Burch <Burch_Ben@wes.mot.com>
Subject: Red Baron Questions
Organization: Motorola, Inc.
Date: Mon, 28 Dec 1992 16:09:25 GMT
X-Xxmessage-Id: <A764D77B2001B081@ben_burch.pb.wes.mot.com>
X-Useragent: Nuntius v1.1.1d9
X-Xxdate: Mon, 28 Dec 92 10:10:35 GMT

Hello!  I was given Red Baron for Christmas.  I have a couple of
questions;

1. Is there any way to delete a deceased flier from the careers file?

2. Until my Gravis Mousestick arrives, is there any mouse setting that
   will make control less painful?
   
3. I notice moving railroad trains in some of the VCR movies.  I have
   not yet had a mission involving them.  Are they of any use, or do
   they just waste machine resources.
  
4. Anybody know if a version II is planned?  Would be neat to be able to
   patrol for U-Boats in McVickers flying boats...
   
Thanks!

-Ben Burch
Newsgroups: comp.sys.mac.games
Distribution: world
From: starsabre@ultramac.uucp (JT August)
Organization: Odyssey Ultraware, Inc
Date: Tue, 29 Dec 1992 19:09:52 CDT
Subject: Re: Arashi vs. Tempest (difference noticed)

You are correct in that Tempest did muster a bit of power a second time, but it
only could destroy one or two enemies, pending how long it had been since the
first Zap was used.

And my copy of Arashi does the exact same thing.  I LOVE this game!!!

John

Newsgroups: comp.sys.mac.games
From: af733@yfn.ysu.edu (Ryan James Smith)
Subject: Re: Maelstrom 1.0.3 (today)
Organization: Youngstown State University/Youngstown Free-Net
Date: Thu, 24 Dec 1992 00:36:52 GMT


I'm glad some one else found that...I thought I was going crazy.

-- 
<===============================================================>
Ryan(Ryno) Smith   |"So other than that, Mrs. Lincolin, how 
af733@yfn.ysu.edu  | was the play?"
<===============================================================>
Newsgroups: comp.sys.mac.games
Subject: Patches? and stuff...
From: <BXT3@psuvm.psu.edu>
Date: Wed, 30 Dec 1992 17:33:49 EST
Organization: Penn State University

If possible, could someone give the patch to PGA Golf 1.01 and/or Pipe Dream
1.2 ?  Also, I noticed Playmaker Football is selling for only $15 !!?? at
macwarehouse.  Is this for real?!   Thanks for any info.

Ben
bxt3@psuvm.psu.edu
From: Jason.Kool@f204.n2603.z1.ieee.org (Jason Kool)
Newsgroups: comp.sys.mac.games
Subject: Gravis joypad
Date: 2 Jan 93 02:18:03 GMT
Organization: FidoNet node 1:2603/204 - Not Even Odd, Forest Hills NY


    Gravis spouse to realse joypad for the macintosh last month.Does anyone

know more information about this joypad?

Thanks


--  
=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
 Jason Kool - Internet: Jason.Kool@f204.n2603.z1.ieee.org
Newsgroups: comp.sys.mac.games
From: sathomas@athena.mit.edu (Stephen A Thomas)
Subject: Re: Falcon MC vs Hellcats & Falcon 3.0 (IBM)
Organization: Massachusetts Institute of Technology
Date: Mon, 21 Dec 1992 17:46:24 GMT

Robert, I beg to differ.

The "mass" market is NOT just crammed full of LCs - it's all those people out
there who don't give a damn about upgrading because it's too expensive and are
still using Pluses, SEs, SE-30s, etc which have the cruddy 9" B&W monitor.  I
work in a very technical field (Aeronautics) where almost everyone has a personal
computer at home (suprisingly most own MACs) and out of the 15 people I know with
MACs (all graduate students) I am the only one with a color computer.  Obviously
the boss won't let us play games on the color computers at work, so who's going
to buy color games besides me?  Is this typical, I don't know but it is what I
have to go on.  I also read (as of November) that the most common MAC out there
is the SE.

Now younger college students are big pirates for sure, but it seems that the older
they get (and closer to getting a job) they seem to realize that pirating is
costing someone a job.  As a graduate student (and there are a number of us out
here) I won't pirate and most of my friends with computers won't either.  I think
it is a big cop out to say you won't make a game because college students will
pirate it.  You also have to be joking if you say the major market for games out
there are 40 year old business executives who like head to head flight simulators
- get real - how many people like that that you know have time for a flight
simulator or any game except golf?  So who buys the games? - those "pirates"
that's who.  I'm tired of everyone around here knocking college students and
putting them down as a market (they steal stuff, they have no standards, they're
too poor) a few jerks out there act like that, the rest of us work hard, save our
money so we can spend it on some decent entertainment (ie computer games).  And
don't forget, we college students will someday be that "mass-market" you speak
of, so why piss us off?  But I forget, we're in the yuppie world of making a fast
buck.

As to Hellcats flying torpedos, maybe you should read fewer manuals and ask more
questions.  I asked a old family friend who was an ordinance officer (or
something like that) in the Navy during WWII whether a Hellcat could lift a
torpedo.  His answer was "not if you want it to get off the deck."  Being an
aeronautical engineer this is easy to understand - often payloads are specified
which the plane in actual service could never lift off the ground.  Also don't
forget that a torpedo is a little more than 1000lb, try around 2000lb.
From: rodneys@Apple.COM (Rodney Somerstein)
Newsgroups: comp.sys.mac.games
Subject: Re: Pax Imperia Poppycock
Date: 24 Dec 92 23:06:02 GMT
Organization: Apple Computer Inc., Cupertino, CA

Bob,

The game did ship on the 21st, to direct orders and distributors.  Mac's Place
and other distributors need a day or so to get it out.  That's where the 23rd
date came from.  Changeling did ship the game on the 21st, though.

-Rodney

-- 
----------------------------------------------------------------------
Rodney Somerstein
rodneys@apple.com
CIS: 73167,2165
AppleLink: SOMERSTEIN1
-- 
----------------------------------------------------------------------
Rodney Somerstein
rodneys@apple.com
CIS: 73167,2165
AppleLink: SOMERSTEIN1
Newsgroups: comp.sys.mac.games
From: hankins@cs.swarthmore.edu (Luke Hankins)
Subject: Re: Maelstrom Q:How do you turn off the sound
Organization: Swarthmore College
Date: Tue, 22 Dec 1992 20:39:27 GMT

cfarmer@ncsa.uiuc.edu (Chuck Farmer) writes:

>Is there any way to turn off the sound in Maelstrom?

	You need version 1.03... Try Sumex or Umich.


		-luke
-- 
______________________________________________________________________________
Luke Hankins hankins@cs.swarthmore.edu |"Le coeur a ses raisons que la raison
for(MyAge=0;!Dead;EnjoyLife);          |   ne connait point" -Blaise Pascal
While not (EndOfLife) do Havefun(me);  |"...stay sane inside insanity..." -RHPS
Newsgroups: comp.sys.mac.games
From: caom@marcus.its.rpi.edu (Miaoyong Cao)
Subject: GAME TRADE: Lemmings
Organization: Rensselaer Polytechnic Institute, Troy NY
Distribution: na
Date: Wed, 23 Dec 1992 21:04:10 GMT

	
	Hi, everyone.   

		I have a game to sale or trade, it is LEMMINGS

		Lemmings has its original box and manuals.

		Price for sale: $26.    (NO price bargain).

		I will pay the shipping.

		I would like to trade it with Hellcats or some good games.

						caom@rpi.edu
From: arnett@unixg.ubc.ca (Bill Arnett)
Newsgroups: comp.sys.mac.games
Subject: Re: Xmas Lemmings Level 4 (*** spoilers ***)
Date: 22 Dec 1992 01:35:45 GMT
Organization: University of British Columbia, Vancouver, B.C., Canada
Distribution: usa
NNTP-Posting-Host: unixg.ubc.ca

In article <1992Dec21.195358.7284@mixcom.com> Michael.Malloy <Michael.Malloy@mixcom.mixcom.com> writes:
>Has anyone been able to complete leve 4 of the Xmas Lemmings demo. If so, any
>hints would be appreciated.
						     
***** spoliers follow *****

I had to sit on this one for a days to come up with some new ideas.
I'm not going to tell move by move, but I'll try to get you past the tricks.

To get thru, I needed all the builders, all the diggers, all the floaters
and climbers.

Trick 1: ignore lemming number 2 while you figure out how to get #1 home
safe.  You'll need one digger and one builder for #2.  (Obviously, you
can't really ignore #2, but it'll probably take you a dozen tries to
figure this part out---no sense wasting energy trying to save #2!)

Trick 2: the toughest part is figuring out how to keep #2 busy while #1
is building.  If your timing is juuussst right, you can trap him between
two poles using just the digger and builder I said you would need.

There.  You still need to work out some details.  Email me if you want
more help.

Cheers. Bill.
-- 
Bill Arnett                            Internet: arnett@unixg.ubc.ca
From: an780@cleveland.Freenet.Edu (Travis Grundke)
Newsgroups: comp.sys.mac.games
Subject: Pax Wars...oh boy!
Date: 28 Dec 1992 01:08:00 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: an780@cleveland.Freenet.Edu (Travis Grundke)
NNTP-Posting-Host: thor.ins.cwru.edu



 (getting tedious yet?)
 I just got (suprise suprise) the demo for Pax Imperia and while being very
impressed at the depth of it (for a demo), I have noticed many of the
things everyone else has noticed. First and foremost it is VERY slow on an
LC 4/40 running 7.01 even with all extensions off (giving me ~3000k RAM
free, of which every drop I allocated to Pax). Screen redraws were
abysmally slow and even clicking on buttons was a pain in that it took
forever. At several times I ended up clicking like mad thinking I'd crashed
(of which I'll get to momentarily). Since it doesn't have a manual of any
sort, I'm compeltely lost as to what to do in the game, so i've just
puttered around. Doesn't use balloon help (which would be nice), nor does
the "About Pax Imperia" under the Apple Menu say much. 
	On to the crashes and bugs. Well, the crashing I've noticed
especailly. I think in the first 15 minutes I TRIED to play it (very
complex) I crashed about 3 times, usually "A Type -2 Error Has Occured"
type of crash which returns to the Finder. Not fatal, but horribly
annoying. Very crash-worthy and buggy. 

 Personally, I think Pax-Imperia is a phenominal game, and I highly commend
Changeling software for their work on this project. Unfortunately, from
what I've read and my own encounters, Pax is in need for a major tuneup and
shouldn't have been released for another month at bare minimum. If beta
testers didn't get the bugs *I* got (which were easy to get), it leads me
to believe Changeling didn't do much beta testing. I hope Changeling does
well off of Pax, it seems they're a great revoltuionary company. I've been
waiting for a game with this amount of complexity which will keep me
occupied for months, if not a year or so, yet be fun enough to not drive me
nuts. Biggest suggestions would be to speed it up, fix the manual, and
remove the bugs. 

-- 
Travis Grundke	 	    |  For More information about MacGames Digest,
Contributing Editor-        |  The First Publication Dedicated to Macintosh
MacGames Digest		    |  Gaming, Please contact us at the previous 
an780@cleveland.freenet.Edu |  E-mail address. (c) 1992 Travis Grundke/MGD
Newsgroups: comp.sys.mac.games
From: Rich.Rubel@launchpad.unc.edu (Rich Rubel)
Subject: New CD-ROM Sampler
Organization: University of North Carolina Extended Bulletin Board Service
Date: Tue, 22 Dec 1992 11:42:27 GMT


I wandered into my local Babbages last night, and found a CD-ROM called
"The Future is NOW!"  It's a $4.95 demo disk, with about 12 games for the
PC and maybe 6 for the Mac (games and multimedia presentations).  Haven't
played with the PC ones yet, but the Mac side includes "Sherlock Holmes,
Consulting Detective II" (?- graphics on the box look like the first and
only to me), Goferwinkel's Adventures (a kid's game), "Twelve Roads to
Gettysburg" (civil war history), "Total Distortion" (a really wild game
where you need to travel to an alternate dimension to make... rock
videos.), and "Iron Helix" (which I hear is awesome but I haven't tried
yet).  And I think there's more.  For five bucks, including a $5 check off
buying one of the titles, it's well worth it.  The caveat- it's located in
the PC section only, so you won't find it with the other Mac titles.
[RICHR]
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
Newsgroups: comp.sys.mac.games
From: CSMSETS@MVS.OAC.UCLA.EDU
Subject: Re: PAX Imperia review
Date: 27 Dec 92 23:24:02 PST

In article <1992Dec25.031246.22685@ryn.mro4.dec.com>,
akhiani@ricks.enet.dec.com (My name is...) writes:

>
>I recevied my PAX Imperia today, and played for 4 or more hours!
>Summary: Don't waste your money, I am returning mine back.
>

I have to agree, but I'll keep mine till the update comes out, then
maybe I'll sell mine...

>1st: I have IIsi, the game is dog SLOW. well is starts fast then as the
>game progresses it gets slower and slower.
>

I'm running a Mac II with 8 Meg memory, Math co-processor, system 7.01.

>2nd: IT IS FULL OF BUGS! (major reason for returning the game)
>It crashed on me twice. (Error Type 1)!
>*When the "Tactical Window" pops up, you can not Quit the game!
>you have to just sit there tell the stupid war finish.
>Worst yet: with multiple computer players, the damn "Tactical" window pops
>up every 30 second, stops your actions, AND SHOWS THE COMPUTERS AGAINST
>EACH OTHER, with no option to close the damn thing!
>

This is all true and very bothersome especially at the begining of the
game when two ship with no weapons dance around each other FOREVER with
NO RESULTS...
As for bugs, I haven't finished a full game yet because of crashes
(anything from type 1 to type 25, I've saved games and restarted but
playing since the 24th - today is the 27th  - I haven't been able to
finish a game with as few as 6 stars...)

Another irritation is the speed, once someone declares war the computer
starts creating hords of ships (I've had an opponent make as many as
376 fleets in one turn...they may have been there before but they just
seemed to pop up in one turn, at this point things are running so
slow on a Mac II that I couldn't enter commands - if you hold down the
mouse button you would have to wait a full 90 seconds for the pulldown
window to show up...HINT...I found it was quicker to pause the game,
enter commands, and un-pause).

>*AT the start if you choose 2 player and then change it to one, the game
>still ask for the 2nd player Name!!!!
>
>More stuff later....
>
>BOTTOM LINE:
>The game version is 1.0.1, there is a small lette rin the box that said
>"free upgrade from version 1.0.1 to version 1.2(when it ships)."
>1.2! Are these people running a scam or something. 1.2 is the version that
>suppose to have Network version. at it might get release sometimes in the
>next decade.
>

I don't think I would go as far as that, but I would think that these
guys are probably developing this game on Quatra 900's and not on
lowly Mac II's.

>if you are looking for a multiple player game for get about PAX Imperia,
>if you are looking for a single player game, it seems ok game if it only
>had less bugs!

And more speed. Another problem it that your advisors will tell you that
you are being attacked but won't tell you where!

Anyways, if you ordered this game play it and see what you think.

         --Ed
From: pnd@rabbit.physiol.unimelb.edu.au (Philip Dubbin)
Newsgroups: comp.sys.mac.games
Subject: Need help on Fools Errand
Date: 22 Dec 1992 22:38:03 GMT
Organization: Physiology Department,  The University of Melbourne
Distribution: world
NNTP-Posting-Host: rabbit.physiol.unimelb.edu.au

Help complete Fools Errand. Menu III, High Priestess, how do you complete that level??????
From: klui@corp.hp.com (Kenneth K.F. Lui)
Newsgroups: comp.sys.mac.games
Subject: Re: ARASHI 1.0a on sumex-aim
Date: 23 Dec 1992 02:14:27 GMT
Organization: Hewlett-Packard Company
NNTP-Posting-Host: klui.corp.hp.com
Keywords: Arashi Storm Tempest

In article <1992Dec22.182109.18982@nntp.hut.fi> jmunkki@vipunen.hut.fi (Juri Munkki) writes:
>I kind of like the way fuseballs work now.
[...]
>                                  Arashi is probably a bit more
>difficult in this respect.
>
Yes, it's a _lot_ more difficult than the arcade version.  I'm
having a difficult time getting past the yellow Star.

>I had a lot of trouble remembering how pulsars should work... I'm
>still not sure hwo they work, because my memories are clouded from
>the amount of testing that I did with Arashi/STORM.
>
It appears as though pulsars are always pulsing except for a
fraction of the time when they are changing lanes in Arashi.  In
Tempest, the pulsars pulsate at a different rate than their rate
in which they're changing lanes.  i.e. There's a long-enough
period of time when all pulsars aren't pulsing and are either
changing lanes or moving up/down a tube.  All pulsars pulse at
the same time.  The only "safe" method of killing pulsars is to
constantly fire at an adjacent lane and wait for it to move into
your lane in Arashi.  'Course, this method also works for Tempest.

>In Arashi, spikers are the only ones that shoot back.
[...]
>I don't think it would have a big effect on the gameplay.
>
It'll be more challenging.

>Minor cosmetic point. I also think that most of my explosions are
>different from Tempest. I have no memory of what explosions look
>like in Tempest.
>
Explosions look like a small flash-point in Tempest.  An enemy
disappears and is replaced by a "flash."  The whole screen
doesn't flash, of course.  It's a localized phenomena. :-)

>I'm glad you like it. Mike was a bit worried that Arashi wouldn't be
>well received after the way some of the recently released games have
>been treated on comp.sys.mac.games.

I'm a die-hard Tempest fan so I can make this an exception.

I'm exchanging email with Mike Z. and Chris Y. on these and other
items.  I just hope I'm not overloading them.


Ken
#include <disclaimers>
-- 
Kenneth K.F. Lui, klui@corp.hp.com                  3000 Hanover Street MS20BJ
Corporate Administrative Information Systems        Palo Alto, CA  94304   USA
Core Application Technologies                1(415)857-3230 Fax 1(415)852-8026
Newsgroups: comp.sys.mac.games
Subject: MM II Question -HHHEEEEEELLLLPPPP!
From: poulin@violet.ccit.arizona.edu
Date: 3 Jan 93 18:56:43 MST
Distribution: world,local
Nntp-Posting-User: poulin




     HELP!

   I uh... just visited Murray's Cavern on Murray's Island and, well, stole his
treasure (833333 coins per person).  After gaming for a while, I noticed I was
doing poorly against monsters and LO AND BEHOLD.... my stats in all my
characters were reset to 5.

   Now, I've gone around to stat modifyers and raised my speed, endurance and
intelligence of my characters to 55.  When I then went to strength at Druid's
point cavern, NOTHING happened!

   Is there a limit to how high you combined scores are?  If so, is there a
place where I can go to get my OLD, pre-murray's cavern stats back?  If not,
I'll be needing to re-roll chracters and start afresh... (though I'll pass all
my good armors and gems and coins from my old characters to my new).  [and yes,
I know I could just edit the player save file.  I don't want to cheat in this]


				THANKS FOR ANY HELP!
					Ian
					poulin@ccit.arizona.edu
From: Ted.Warin@theboard.omahug.org (Ted Warin)
Newsgroups: comp.sys.mac.games
Subject: Warlords
Date: 20 Dec 92 18:53:03 CST
Reply-To: ted.warin@theboard.omahug.org
Organization: The Board BBS, Omaha
Followup-To: comp.sys.mac.games

     Could someone give me details on either Pax Imperia, Spaceward Ho!,
Warlords, or any other fun games. Sorry, I just got back from D.C. so I wasn't
paying attention. Merry Christmas!
     Thanks, Ted.

From: Arabella.Clauson@f6268.n106.z1.fidonet.org (Arabella Clauson)
Sender: Usenet@f-454.fidonet.org
Newsgroups: comp.sys.mac.games
Subject: SPECTRE
Date: Tue, 22 Dec 1992 13:35:55 -0600

Spectre does run on a Classic.
From: brecher@husc8.harvard.edu (Jonathan Brecher)
Newsgroups: comp.sys.mac.games
Subject: Oxyd 3.3
Date: 29 Dec 92 09:29:22 GMT
Article-I.D.: husc8.BRECHER.92Dec29042922
Organization: Harvard Arts and Sciences Computer Services, Cambridge, MA

It's up to version 3.3, so it must have been around for a while, but I've
never heard of this game.  You're a marble, and you're gliding along, and
you have to match the patterns without getting fried or dropped or flattened 
or running out of time or...

I couldn't do it justice in a description.

It is now available by anonymous ftp from mac.archive.umich.edu (of course!).
I'm going to let its index entry speak for itself, but if you play games on
the Mac and you don't at least LOOK at this one, you're doing yourself a 
disservice.

/mac/game/arcade/oxyd3.3.cpt.hqx
 926    12/29/92    BinHex4.0,Compact1.33
 
   Really good, really original games are few and far between, but
   this one is both.  You are a marble and, well, it's hard to
   describe what you have to do.  Suffice it to say, however, that
   {the feel and the animation are both excellent, you can play in
   color or in black and white, singly or with another person on a
   network.  Incorporates elements of problem solving and dexterity.
   Wonderful!
 

					jonathan brecher
					brecher@husc.harvard.edu
					assistant mac.archivist