HDTenEightyP/NetNews huggingface dataset:
From: grigsby@occs.cs.oberlin.edu (Spiral Death Trap)
Newsgroups: alt.games.sf2
Subject: Hungry?
Date: 17 Apr 92 05:25:27 GMT
Article-I.D.: occs.GRIGSBY.92Apr17002527
Distribution: alt
Organization: Oberlin College Computer Science


Yes, this is a sob story about Blanka.  When playing the computer his bite
almost never works:  I jump on and fall right off without so much as a single 
nibble, or (if I'm lucky) a single fragment of Ryu's nose.  This sucks.

On a related note, a Chun Li master here does almost the same thing.  On the
one occasion every blue moon when I do get to bite her, he spazzes out 
wiggling the stick and hitting buttons, and I fall off after only a couple
of bites.  This SUCKS HARD.  You can't "shake off" a throw for less damage, 
so why should you be able to shake off the bite?  If Blanka had a real
throw and this was just another thing I could do (like Dhalsim's noogie) 
I wouldn't mind, but I hate this shit.  Note:  I've started thrashing the
stick and fierce button too but it doesn't seem to help.

DOES ANYONE KNOW HOW TO MAKE SURE BLANKA DOESN'T STARVE? // g
From: sross@cdc001.austin.ibm.com (Stacey Ross)
Newsgroups: alt.games.sf2
Subject: Killfile !help!
Date: 15 Apr 92 18:54:25 GMT
Organization: IBM Austin, TX

Is there any way to arrange my killfile to kill everything that has the words
"Def Leppard" and "good" within the same posting?



==========================================================================
IBM doesn't want anything to do with my opinions...

                                     -Stace
                                     (who happens to be male, people...)

                                    "The question is: not does love exist,
                                     but when she leaves, where she goes."
                                                          - David Lee Roth
==========================================================================
From: 2frjflog@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: RE: CHUN LI IS FICTIONAL
Date: 7 Apr 92 01:39:23 CDT
Organization: University of Kansas Academic Computing Services

In article <rjpuuINNknq@agate.berkeley.edu>, c152-ci@dv349-4d.berkeley.edu (Teh Kao Yang) writes:
> In article <uslave.702350135@mcl> uslave@mcl.mcl.ucsb.edu (KJS @ucsb.mcl) writes:
>>In <rauser.702334462@sfu.ca> rauser@fraser.sfu.ca (Richard John Rauser) writes:
>>
>>Yeah, but too bad they mauled her close-up in SFII TCE.   :-)
>>
> 
> Yeah, they've drawn her in a more American style rather than the Japanese 
> style with bigger eyes. She did look cuter with bigger eyes. 
> 
> BTW, does anyone know her vital statistics? Height, weight, measurements?
> And most important, anyone have her phone number?
> 
> =tehkao
> "how's the view when you jump over Chun Li when she does her helicpoter kick? "
WOW!  You people are such losers!  I myself am an avid SFII fan; it is the best game in the world.  I do NOT however have wet dreams and intense masturbation sessions about looking up Chun Li's skirt.  Find a magazine...hold it in your left hand...do whatever is neccesary with the right hand...and your desires to have sex with a character from a video game will be temporarily relieved.  You might try a porno or two if the problem persists.  Get a life. 
Newsgroups: alt.games.sf2
From: sieh@quads.uchicago.edu (Lui Sieh)
Subject: Random flamage on a.g.sf2
Reply-To: sieh@midway.uchicago.edu
Organization: University of Chicago Computing Organizations
Date: Mon, 13 Apr 1992 02:28:28 GMT

In article <1992Apr13.021643.24138@leland.Stanford.EDU> 
infiniti@leland.Stanford.EDU (Richard Chung-Yih Lee) writes:
>In article <1992Apr12.164937.39279@kuhub.cc.ukans.edu> 
>2frjflog@kuhub.cc.ukans.edu writes:
>>[flame of Primus deleted]
>	I, for one, am sick of YOUR mouth. Everybody you hate has a relation-
>ship between one another, huh. How much deep hatred do you have to pull from
>this suggestion? And a letter with all capital letters does look bad. Don't
>take the suggestion and make people's eyes suffer, if you really feel like it,
>but have some mercy on people who gives you a SUGGESTION!

Well, we can always use a kill file and be done with it.  Or, if you are 
really annoyed, then you can always write a short simple letter to 
postmaster@kuhub.cc.ukans.edu saying that there is a particular user from
his site that has no idea what net.etiquette is.  Could he help so that it
doesn't reflect badly on those U Kansas students?

There is a choice.


-- 
//Lui Sieh
Dum loquimur, fugerit invida Aetas: carpe diem, quam minimum postero.  
Horace, Odes, I.xi.7;	<-- "Why post to USENET?" -Brian O.  Indeed.
What about my opinions? ==>> /dev/null	or  sieh@midway.uchicago.edu
From: v124p7kk@ubvmsd.cc.buffalo.edu (Darryl S Brooks)
Newsgroups: alt.games.sf2
Subject: any more chun li moves?
Date: 13 Apr 92 16:54:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41


	ok, ive been using chun li for a few weeks now(i was sick of blanka)
and i found out her wind kick(pretty easy) and her body slam(if thats what
u call it), im having trouble with her helicopter kick and her other special
kicks.  can anyone give me some info on these and any other moves she may
have that i might be missing... thanx

				darryl
				v124p7kk@ubvms
From: jferra@leotech.mv.com (Jim Ferraiolo)
Sender: uucp@leotech.mv.com
Newsgroups: alt.games.sf2
Subject: SF2 TCE Balrog
Date: Wed, 15 Apr 1992 18:03:00

RK>From: primus@netcom.com (Robert keng)
RK>Organization: Netcom - Online Communication Services  (408 241-9760
guest)


RK>                        Balrog is good if you're looking for
someone w/power
RK>His hits are devasting, and he can finish you off in a matter of
seconds, if
RK>used correctly. But, his downfall is, that he can only punch, and
that he
RK>has little, almost no low defense at all. Balrog players seem to
fall under
RK>by relentless attacks at his foot. Also, he is very vulnerable to
uppercuts
RK>and
RK>sonic kicks, not to mention the torpedo. He does have incredible
hold when
RK>he
RK>holds someone for his headbutt, and I wouldn't recommend jump
kicking him
RK>because of his uppercut. I have never seen a Balrog player
successfully
RK>defend
RK>against a screaming eagle, however (It may not be true elsewhere).

RK>                        His punches needs space to execute, so
don't let him
RK>get cornered. Once cornered, it is very hard for him to get out. He
does
RK>have
RK>low defense, and keep that in mind because most players like to
foot sweep
RK>Balrog (I know I do). :)

Balrog is an excellent character, a couple of hits from him and
you're
done for but he has no defense at all, low or otherwise. However, if
you
tag your opponent with a few of those running straight punches (sonic
boom), he's pretty well cooked. If you want to see something funny,
have Balrog pick up Blanka and headbutt him. Blanka looks like a
little
muppet in Balrog's arms! And I have seen people defend against Vega's
screaming eagle.. They jump backwards and fierce, I believe. But you
have to time it perfectly.
  SLMR 2.0 #T348  Hello, I am part number 


 * Origin: Leo Technology (603)432-2517/432-0922 (HST/V32)
(1:132/189)
From: dauria@csa.bu.edu (David DAuria)
Newsgroups: alt.games.sf2
Subject: Need help against guile
Date: 14 Apr 92 17:45:46 GMT
Reply-To: dauria@csa.bu.edu (David DAuria,degree)
Distribution: usa
Organization: Computer Science Department, Boston University, Boston, MA, USA


     Lately I've been having loads of problems with guile.  Just recently
I started using Honda,  and once I did I had trouble beating Guile with him.
(before this I used chun-li and I could beat Guile fairly easy with a pattern)
My problem is nothing seems to work against the computer's guile.  I've tried
to play very offensive,  I would stand with my back foot at about the mid
point of the screen and jump in when Guile sonic boomed me.  Unbelievable
as it seems,  the computer guile could do the boom then razor kick me out
of the jumping roundhouse,  taking no damage at all.  I've also tried to play
defensive but that doesn't seem to work either.  The only fun I've had with
him is throwing him once through a sonic boom.(He finished the boom just as
Honda Grabbed him and Honda took no damage.  Fun to watch it sail harmlessly
by.)  From what I've seen the razor kick is killing me.(I usually fight
him as my fourth fight.  It seems like he doesn't need to charge much for the
move.  Honda,  even as slow as he is,  should be able to hit him with a jump
kick from less than mid screen,  over a sonic boom,  without the razor kick
comming out.  Hell it even seems to do more damage than a human guile's 
version,  between 1/4 and 1/3 energy is removed doing this when I either
jumpkick or try a standing round house)

Any ideas how to make fat boy crush the little soldier boy?
Newsgroups: alt.games.sf2
From: bradley@zippy.acslab.umbc.edu (Mr. Jeffrey Bradley)
Subject: a break from SFII : TCE
Followup-To: bradley@umbc5.umbc.edu
Summary: SFII dipswitches
Organization: University of Maryland Baltimore County, Academic Computing Services
Distribution: na
Date: Tue, 7 Apr 1992 19:14:10 GMT


Sorry to break all the talk about SFII the Champion Edition, but, I need some 
help getting information about good old regular SFII.  A while back, on
r.g.v.a someone posted a list of the dipswitch settings for SFII.  Well, I've 
recently come in need of that listing, so, if anyine happened to save that list
or know where I can get it, I'd appreciate finding out.  Thanks.


						        Jeffrey Bradley
						     bradley@umbc5.umbc.edu
Newsgroups: alt.games.sf2
From: rauser@fraser.sfu.ca (Richard John Rauser)
Subject: Re: Need Help to defeat cheap moves.
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Mon, 6 Apr 1992 09:13:47 GMT

Johnson@skule.ecf.toronto.edu (Street Fighter) writes:


>	I'm a new reader to this newsgroup.  I've been playing Street Fighter IIfor about a month now and I think it is a great game but one thing that I       
>dislike is that people are using cheap pattern and special moves on me.         Patterns such as Ken/Ryu's sweeping kick you and then throw you and Dhalsim's   fireball at you and if you jump, he kick you right out of the air.  These and 
>other patterns are almost impossible to beat so could someone post something on
>how to break these patterns?  Furthermore, because of the bugs Street Fighter IIhas, they can also use special moves such as "Super Grab" to knap you a a far 
>distance which is to me is unfair!!!  So could someone also post the            instructions on how to do the special moves faster and more efficiently?
>           


    I don't know why you call these moves "cheap". The game is called
Street Fighter II. FIGHTER. You fight. Why should sweeping the leg and then
throwing an opponent be considered cheap? I do it all the time with Ryu,and
if ever I play you, I'll do it to you. 

    Whiners who are no good at sf2 need not read this group...


--
Richard J. Rauser   "I hate Guile."
rauser@sfu.ca          -Rick Rauser after getting murdered by Guile using Ryu
WNI
From: jeide@plains.NoDak.edu (Jared Eide)
Newsgroups: alt.games.sf2
Subject: Flames
Summary: All the bloody flaming going on.
Date: 14 Apr 92 13:26:32 GMT
Distribution: usa
Organization: North Dakota State University, Fargo


	Hey guys and gals.  If your article contains flaming would you please
put the word "flame" in your subject heading.  I really don't care whether or
not you guys flame each other, but I guess I would rather not read it.  It 
would just be a lot of help for those of us who would rather read stuff 
about SFII.

	Of course with my luck I will probably get flamed for this, but then 
this has already been renamend alt.killer.flames.sf2.

	Angel O' Death
     Goddamn Took The Pain!
From: terence@hkov04.dec.com (Terence Lee @HKO)
Newsgroups: alt.games.sf2
Subject: Re: sf2 magic throw
Date: 10 Apr 92 01:37:00 GMT
Reply-To: terence@hkov04.dec.com (Terence Lee @HKO)
Organization: Digital Equipment Corporation, Hong Kong


In article <1992Apr9.073421.4828@acsu.buffalo.edu>, v2298ps2@ubvmsb.cc.buffalo.edu (Chia Sing G Day) writes:
#From: v2298ps2@ubvmsb.cc.buffalo.edu (Chia Sing G Day)
#Subject: sf2 magic throw
#Date: 9 Apr 92 08:33:00 GMT
#Organization: University at Buffalo
#
#
#	hi you all,
#	does anyone know EXECTLY how to do the magic throw????
#i had freezed many of my opponents and i can also unfreez them by 
#doing the "magic throw" by charging sb than throw sb by pressing
#fierce and roundhouse almost at the same time. 
#	But i can't seem to just do the MAGIC THROW (which is guile do the 
#hand motion, and the opponent just beening thrown without guile actually 
#walk in) 
#	can anyone tell me EXECTLY how to do just the magic throw?????
#	please be very specific???? at what distance??? 
#	which button to press first????.......?????......???????
#
#thanks 				-george-		"the GUILE MESTER"
#

    Magic throw is done exactly in the same way as you unfreeze you opponent.
    Bear in mind that magic throw is (a bug that?) caused by the upside-down
    kick and hence, whenever you can execute that kick, you can magic throw.

    Try to have your opponent crouch beside you and you execute magic throw
    as if you are trying to unfreeze him.

--
================================================================================
Terence Lee          | terence%hkov04.dec@decwrl.dec.com
                     |  wizard%hkvs07.dec@decwrl.dec.com
=====================+==========================================================
Are you man enough to fight with me?
    Fierce Punch ... Fierce Punch ... Razor Kick ... Magic Throwwww ...
================================================================================

Newsgroups: alt.games.sf2
From: cheesmna@HYDRA.ROSE-HULMAN.EDU
Subject: Tidbits on SF2:CE...
Reply-To: cheesmna@HYDRA.ROSE-HULMAN.EDU
Organization: Rose-Hulman Institute of Technology
Date: Tue, 14 Apr 1992 16:20:45 GMT

Concerning Balrog, does anyone else notice a painful pause going from a crouch
to walking forward?  It really screws me up because I'm afraid I'll get nailed
by someone if I try to get any closer.  Other characters seem to go straight
from crouch into a walk but Balrog kinda goes crouch-stand-pause-walk....
*sigh*

Thanx to those of you who posted techniques for Vega.  I finally got the 
backdrop from a swandive down pretty pat.  Tore up Ryu(computer) with rather
little effort wheras most other players groan in pain when they face Ryu :)
Speaking of Ryu, it seems he would walk toward me when I was charging for
a roll or a leap but he'd back off when I pushed the joystick forward.  Seems
the computer gets the indication I'm gonna trash him and he chickens out.
Yet another indication on how the AI has been imporved in CE.

One last thing, destroy the jackasses who think they're 'good' players because
they can use Bison's torpedo to pull their ass out of a hole.  There was a
jerk playing last night who'd get all indignant about not being able to kill
Ryu with Ryu (his favorite character).  Even when he'd switched to Bison, he
had trouble.  Of course, once his power dropped below 1/3, he suddenly started
flying back and forth doing nothing but flaming *sigh*  But it is kinda sad,
someone actually got jumped/beat up by 4 or 5 guys because of his attitude at
the machine.  
A bit sad how carried away some people can get with thinking the skill at SF2
is a way to gain social standing, they oughtta get a clue.

Enought of my blithering...
-----------------------------------------------------------------------------
cheesmna@hydra.rose-hulman.edu         Warning, do not taunt Happy Fun Ball.
cheesmna@cs.rose-hulman.edu            Life is a highway, I wanna ride it
Toonces to drive in Indianapolis 500!    all night long.
-----------------------------------------------------------------------------
Remember, no matter where you go, there you are.  -- Buckaroo Banzai
I'll be back.  --  Best rendered in original Terminator movie
Newsgroups: alt.games.sf2
From: cheesmna@HYDRA.ROSE-HULMAN.EDU
Subject: Balrog/Barlog ;-) moves...
Reply-To: cheesmna@HYDRA.ROSE-HULMAN.EDU
Organization: Rose-Hulman Institute of Technology
Date: Mon, 13 Apr 1992 12:40:18 GMT

okay, I've been exploring the possibilities of Balrog as a decent player.
This was sparked by someone's post as to the ability to take just about
anybody out of the air with an uppercut from crouch (defensive crouch-rndhse)
Well, I'm getting to like Balrog now for his power although the tradeoff
is his almost total lack of jumping ability and an equally dinky range from
the air.  Thank you to those who posted the technique for the spin punch,
I haven't had that many opportunities to use it though *sigh*.  Enough of
my babbling, on to my question.  Is anyone aware of any specific method of
prolonging the effect of some of the more unique attacks, specifically the
face bite by Blanka, the big squeeze by Honda, the face crush by Zangief (sp?)
and especially the head-butt by Balrog?  I have this fixation with jabbing
the buttons rapidly and moving the joystick back and forth very fast (please,
no sexual interpretations...)  Of course, if there is no way to control the
time these are in effect, I would like to hear so...
Thanx

Allen
Newsgroups: alt.games.sf2,rec.games.video,rec.games.video.arcade
From: madpit@athena.mit.edu (Douglas R. Pitters)
Subject: Re: Alt.hot.babe.chun.li
Organization: Massachusetts Institute of Technology
Date: Sat, 11 Apr 1992 09:47:15 GMT

This article was probably generated by a buggy news reader.
From: mjbrown@lonestar.utsa.edu (Marc J. Brown)
Newsgroups: alt.games.sf2
Subject: Re: Chun Li's thighs
Date: 5 Apr 92 07:46:24 GMT
Organization: University of Texas at San Antonio

In article <rauser.702452895@sfu.ca> rauser@fraser.sfu.ca (Richard John Rauser) writes:

>  Well, SF2 fans? What do you think? Is this hot babe's best visible (read:
>PG rated) feature  her thighs?

Nah... watch her chest area when she just stands in one place... it's
obvious that the Capcom graphicians went out of their way to animate this
area of her anatomy when she breathes :-).

>Richard J. Rauser     "I hate Guile."
>rauser@sfu.ca           -Rick Rauser after getting wasted with Ryu by Guile


-- 
| "Happy, happy - Joy joy!"  "I always use your steenky old leetter!"       ///|
| "Optimism begets disappointment."  "MODs are 100% Amiga!!  So there."    /// |
| "Which do you want?  Fast graphics & sound... or fast spreadsheets?" \\\///  |
| -Maruku Buranu   (Marc Brown)   mjbrown@lonestar.utsa.edu             \XX/   |
From: sieh@quads.uchicago.edu (Lui Sieh)
Newsgroups: alt.games.sf2
Subject: Re: BisonCheese
Date: 9 Apr 92 00:31:12 GMT
Reply-To: sieh@midway.uchicago.edu
Distribution: usa
Organization: University of Chicago Computing Organizations

In article <72811@netnews.upenn.edu> fhuang@eniac.seas.upenn.edu (--> `BOGUEMAN' <--) writes:
>Bison's flaming torpedo/throw combo(tick) is friggin' ridiculous.I can reverse
>the throw a decent percentage of the time, but I haven't played sf2ce
>enough to find the most effective ways of avoiding the situation entirely.

Yes, my friend and I just played it for a couple of hours and it's so damn
apparent that this tactic will provide major problems for just about every
character.  I think though, Vega seems to be a good anti-Bison character but
overall he's very strong despite the fact that he does "little" damage per
hit.

>Sonic boom, slice kick, fireball, head hop, dragon punch, etc. - whatever.
>What can you do once you're down and Bison's flaming on you when you get up?

Haven't figured out that yet.

>Also, it's sorta funny in a way to notice that when I'm playing the CE and
>challengers come up (I'll be playing with someone other than Bison), after
>I beat their asses 3 or 4 times (they won't be using Bison either), they
>always seem to pick Bison. I then trade fights off with them, but it's
>annoying as hell because they basically only know how to do the flaming
>torpedo and don't have any decent fighting skills. What's up with that?

Oh, they're just weanies.  Just like those Guile players in SF II "Classic"
:-))).  Actually, you can't blame them.  It's an admission of defeat on 
their part.  Just walk away because you know they lost.  

However, this makes me resolve to crush Bison :-).  At least with Blanka...
Will post when I learn more.




-- 
//Lui Sieh
Dum loquimur, fugerit invida Aetas: carpe diem, quam minimum postero.  
Horace, Odes, I.xi.7;	<-- "Why post to USENET?" -Brian O.  Indeed.
What about my opinions? ==>> /dev/null	or  sieh@midway.uchicago.edu
Newsgroups: alt.games.sf2
From: jstrachman@vax.clarku.edu
Subject: RE: Ticking must DIE!!!
Organization: Clark University
Date: 17 APR 92 07:29:21 GMT

In a previous article, cheesmna@HYDRA.ROSE-HULMAN.EDU wrote:
>Played some cocky shit tonight.  He thought he was such a badass.  All he did
>was lead off with a Flaming Torpedo (Bison of course) and would wait to get one
>jab in.

Well, if you knew he was going to flame, why didn't you trounce him?

>  Then it was jab-throw-jab-throw for the rest of the game.

This can usually be reversed.  Practice.

>  What kind
>of fuck thinks he's a good player because he can do the same damn thing over 
>and over.

A typical one.  I see hundreds of these kids on SF2 that do nothing but tick.
They always use Ken, and always do jab/throw combos.  I use Guile and do they 
same thing, only nastier because Guile has more options and an aerial throw 
which is useful against uppercut happy Kens.

>  (okay, maybe I'm a little pissed that I lost, it was his attitude
>that really got to me).

Get used to it.  Most players out there seem to think that they are invincible 
because they refuse to play people that can beat them.

>  Hmm, maybe he won't look the next time he walks across
>the parking lot.  I think rev-rev-crush would work rather nicely :-)
> 

Over a video game?  Geez!  :)

>enough bitchin and moanin from me  let's hear some more sob stories...
> 

Not that I haven't run into the same problems.  
Just adjust, and try a new tactic.  I can usually figure out how to get out of 
a tick, but not always.  Bison's jab/throw is fast, but reversible if timed 
perfectly.  Just don't let him get this on you, and do the same to any cocky 
asshole who tries it.  When someone uses a tick on me, I eventually reverse it 
and tick them as much as they ticked me, just to show them not to rely on it.  
Fair play is best!

:)  			Zephyr

>-----------------------------------------------------------------------------
>cheesmna@hydra.rose-hulman.edu         Warning, do not taunt Happy Fun Ball.
>cheesmna@cs.rose-hulman.edu            Life is a highway, I wanna ride it
>Toonces to drive in Indianapolis 500!    all night long.
>-----------------------------------------------------------------------------
>Remember, no matter where you go, there you are.  -- Buckaroo Banzai
>I'll be back.  --  Best rendered in original Terminator movie
Newsgroups: alt.games.sf2