HDTenEightyP/NetNews huggingface dataset:
From: Valaria_Vorlop@mindlink.bc.ca (Valaria Vorlop)
Newsgroups: comp.sys.ibm.pc.games
Subject: Martian Dreams, help needed...
Date: 27 Aug 92 21:37:21 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

I don't know what to do next in Ultima Martian Dreams. I have the photo plate,
but I don't know where to go to get it developed. I haven't restored the power
or filled the canals yet and I have a lot of clues as to how to do it but no
real idea on what the first step should be. I have not been able to get into
Argyre, I know I need cannon balls from Carnigie, but I don't know how to get
them and if I need to restore power before I can use the cannon. I have all
kinds of seeds but I think I need one from Argyre in order to grow a new
Martain, right? If not, is now the right time to grow a Martain?

Any clues as to what my next step should be would be appreciated!
Please send E-Mail.

\/alaria
From: frank@cs.yorku.ca (Frank Pikelner)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: "Cracking" - What is Illegal about it?
Date: 26 Aug 92 16:14:11 GMT
Article-I.D.: yetti.1416
Distribution: world
Organization: York University, Dept. of Computer Science

In article <1992Aug25.132653.7149@hellgate.utah.edu>, galt%peruvian.utah.edu@cs.utah.edu (Greg Alt) writes:
|> In article <csmith-230892143125@cyrano.gmu.edu>, csmith@blackplague.gmu.edu (Blackplague) writes:
|> >Actually, you are wrong.  Many software licenses include the following
|> >line.
|> >
|> >>You may not:
|> >>b. modify, translate, reverse engineer, decompile, disassemble,
|> >>cerate derivative works based on, or copy (except for the the 
|> >>backup copy) the program or the accompanying documentation;
|> >
|> >This taken from the Software License Agreementb for Harvard Graphics and
|> >used here under the fair use doctrine of the U.S. Copyright Law.
|> 
|> You are assuming that shrink-wrap licenses are legally binding just because
|> they are written on the box.  And even if the licenses are binding, they 
|> are only binding for adults.  If a minor buys it and opens it, it is not
|> binding.

I'm puzzled. Why do other consumer products not have these licensing agreements,
say like GM, 'You may not perform any modifications, repairs, etc.' on the 
vehicle 'uless done by a GM authorized service center. There are documents that 
state doing so will void warranties for products where the use maybe outside of
the intended one setout by the manucaturer. In my opinion if you've bought
a product it is yours and you should be able to do with it as you wish, with
respect to personal use. The only restriction should be that you should not
be allowed to derive profit or distribute the software in any means, where by
the actions may financially or competively damage the original company. This
are only my brief thoughts. 
-- 

--------------------------------------------------------------------------
 ---  ---    Frank Pikelner                                          /~\
 \    \  \   Technical Assistant, Department of Computer Science    <v.v>
  \-   \--   York University (Toronto, Canada)                      ,\^/;
   \    \    Internet: frank@cs.yorku.ca                            _{!}_
--------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: sasaer@broadway.unx.sas.com (Andy Ravenna)
Subject: Game for Sale.
Originator: sasaer@broadway.unx.sas.com
Date: Thu, 27 Aug 1992 15:54:23 GMT
Organization: SAS Institute Inc.


For sale (or trade):

STAR TREK: 25TH ANNIV. - Dos - 5.25 Disks - 256 color VGA - Soundcard support
A series of interactive mysteries sprinkled with a cool smooth scrolling
ship-fighting interface !... asking $20 + shipping.

Or make me an offer... I'm ready to pass this on to somebody else who 
will enjoy it.  Includes original docs and box.

Please email offers.

Andy.

-- 
################################################################################
                 ##                                    ##
    Andy Ravenna   ##  "Some really clever or unusual    ##  SAS Institute Inc.
 SASAER@UNX.SAS.COM  ##                                    ##  SAS Campus Drive
       X-6120          ##        remark in quotations..."    ##  Cary, NC 27513
                         ##                                    ##
################################################################################
From: bylander@henri.ma.utexas.edu (Mark Joseph Bylander)
Newsgroups: comp.sys.ibm.pc.games
Subject: U7 endgame help needed
Keywords: Ultima7
Date: 26 Aug 92 16:44:10 GMT
Distribution: comp
Organization: University of Texas at Austin Mathematics

Mild spoilers for those who haven't entered the fellowship halls on
Avatar Island.

I proceeded north past the dungeon area and followed along to the many-
switched area.  I then proceeded in the apparently only non-deadend 
direction.  I reached the room that fires lightning bolts which contains
a liche.  Through a secret door in the west wall, I can visit the throne
of change, which takes me to two additional areas.  Going back from the
throne, I proceeded north, past some slimes and a damaged wall.  Some
ways farther north is a very nasty liche.  After killing him in his
deadend room, I took his teleporter, which sent me back to the room
that leads to the throne of many changes.  (sorry, change up there should
						   be many changes)
I can't find anywhere new to go!  Can anyone help?

Mark Bylander
From: marshall@force.ssd.lmsc.lockheed.com (Bob Marshall)
Newsgroups: comp.sys.ibm.pc.games
Subject: LINKS 386 UPLOAD : CORRECTION
Date: 4 Sep 92 18:40:50 GMT
Reply-To: marshall@force.ssd.lmsc.lockheed.com
Organization: LMSC, Sunnyvale, California

Earlier I posted that I had uploaded v1.05 of LINKS 386 to
wuarchive.wustl.edu. Because of the silly way that the BBS from
which I obtained the patch packaged the files I missed a couple
of files. I have since re-built the ZIP file and have re-posted
it to wuarchive. In particular, the VESALIB.EXE file (which 
contains the new/updated VESA drivers) was missing from my earlier
upload.

The pertinent file is /pub/MSDOS_UPLOADS/links105.zip. Sorry about
the mixup (this is the first time I've tried uploading :-))

Bob Marshall
marshall@force.ssd.lmsc.lockheed.com

=============================================================================
Bob Marshall                     \\     "It ain't age
Lockheed Missiles & Space Co.     \\     That makes me look this way
Sunnyvale, CA                      \\    It ain't the years, boys,
marshall@force.ssd.lmsc.lockheed.com\\   It's the miles"
"I tell the truth 'cept when I lie"  \\     - Chris LeDoux
=============================================================================
Newsgroups: comp.sys.ibm.pc.games
From: pvgunm@vesta.unm.edu (peter  gadjokovnan)
Subject: Re: U7 spoiler request... Notebook
Date: Wed, 02 Sep 92 22:42:27 GMT
Organization: University of New Mexico, Albuquerque

Use the crates in the store-room to build a staircase.
Peter V.G.
Newsgroups: comp.sys.ibm.pc.games
From: jimh@pacdata.com (Jim Harkins)
Subject: Wolf 3D and OS/2
Organization: Pacific Data Products
Date: Mon, 31 Aug 1992 17:27:24 GMT

I just got a brand spankin new 486 box for Wolf 3D and things were good.  I
cruised through the first level killing everything in my path.  Then I installed
OS/2 on my machine.  Suddenly, Wolf 3D hangs the system.  Not only that,
it's the only program I've found that will kill OS/2.  

So, has anyone gotten Wolf to run under OS/2?

jim

-- 
Lawyers Creed:  What's mine is mine, what's yours is negotiable.
--------------------------------------------------------------
Jim Harkins                         [ucsd|uunet]!pacdata!jim
Pacific Data Products               jim@pacdata.com
--------------------------------------------------------------

Newsgroups: comp.sys.ibm.pc.games
From: umeister@leland.Stanford.EDU (Eushuk Hong)
Subject: Kiloblaster: The Trilogy by EPIC on wuarchive
Organization: DSG, Stanford University, CA 94305, USA
Date: Fri, 4 Sep 92 02:25:14 GMT

I've posted Kiloblaster by EPIC on wuarchive.wustl.edu in /pub/MSDOS_UPLOADS
as $kilo.zip.  The original I downloaded off a BBS was acutually a self-
extracting EXE file, but I've since deleted that.  This is a zipped copy
off my hard-drive which has been virus checked with Norton Anti-Virus.

Kiloblaster is a lot like Galactix but has much better Soundblaster sound.
The backgrounds look like actual photos of galaxies and nebulas.  It's
pretty fun and light-hearted.

--Eushuk Hong
umeister@leland.stanford.edu

Newsgroups: comp.sys.ibm.pc.games
From: kak1@cray.com (Kevin Kramer)
Subject: Re: Basic U7 question
Organization: Cray Research, Inc.
Date: 31 Aug 92 14:14:10 CDT

In article <1992Aug31.173127.14113@chiton.ucsd.edu> rec@coquina.ucsd.edu (Richard Currier) writes:
>In article <1992Aug16.191550.24727@tc.cornell.edu> chow@theory.TC.Cornell.EDU (Christopher Chow) writes:
>>
>Sorry to piggyback of this posting but my postnews is broken. This is
>a basic U7 question. What do you do with the reagents to cast spells?
>I can cast the linear spells just by clicking on the spellbook, but
>how do you mix the reagents to cast the circle spells? 
>

Just double click on the spell you want to cast.  If you have the reagents
then you can cast the spell, otherwise you can't.  BTW, I have bought 
Unlock Magic, but nothing else.  Any suggestions as to what other spells
would be good to get next.  I assume mass heal, and dispell field any other
must have spells out there?

Kevin
From: thompson@kuhub.cc.ukans.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Stuck in a rut in U7...
Date: 25 Aug 92 17:52:31 CDT
Organization: University of Kansas Academic Computing Services

Dear netters,

I am in a rut in Ulitma VII.  

First, how do I get the Hoe of Destruction out of the hut?  

Also, most of my party uses magic axes.  Is this a good weapon.  Can
I do better?  If so, where are better weapons (preferably ranged).  I
have two firestorm (sp?) staffs, but I hate them because I end up
char broiling someone in my party all the time.

I am in the Fellowship, have talked to the Whisps, and have solved
some of the mini mysteries.  Now I think I have to destroy some
geometric objects?  How?  Which one first?  Also, I can't solve the
Trinsic murder.  Is this related with the geometric objects?

One final thing.  I am sick of lighting torches all the time, and
I don't like the fire staff.  Is there some light source I can find
that doesn't have to be replenished as often as a torch, or never
runs out?

Thanks,


-- 
------------------------------------------------------------------------------
|  Charles A. Thompson               |  thompson@ukanvm.cc.ukans.edu         |
|  University of Kansas              |  thompson@ukanvax.cc.ukans.edu        |
|  _Avid_ SkiBum                     |  OS/2 2.0 is for YOU!!!               |
------------------------------------------------------------------------------
|  Look for Recipe Pro(tm), an interactive recipe database, coming soon...   |
------------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: wity@iastate.edu (Wity Ganda)
Subject: Re: Out of This World : CRACK ?
Organization: Iowa State University, Ames, IA
Date: Wed, 26 Aug 1992 21:37:54 GMT

In article <1992Aug25.162410.1224@cucs5.cs.cuhk.hk> ckchiu@cucs11.cs.cuhk.hk (Chiu Chong-kan) writes:
>Can anyone tell me how to remove the "paper-based protection" (the code wheel) of this game ?  I need to fish out the wheel every time I play the game and it just wastes my time !!!  I HATE code wheel !!!!!!!!!!!!
>
>
>-------------------------------------------------------
>Code wheel cannot protect the product from illegal distribution.
>If one copy the game, he will also photocopy the wheel !
>-------------------------------------------------------


Well, at least you have to photocopied the code wheel 20 times.
The code wheel is not that bad, unless you spend too many days with the game.
My suggestion: "Finish the game quickly, it's not that hard!"  8-)

-- 
+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+
|  Wity Ganda                    |  wity@iastate.edu                    |
|  Iowa State University         |  as101@cleveland.freenet.edu         |
+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+
From: rod@cats.ucsc.edu (Rodrick Su)
Newsgroups: comp.sys.ibm.pc.games
Subject: Civ cheat question
Date: 25 Aug 92 17:57:21 GMT
Distribution: na
Organization: Tigana Restoration Inc.
NNTP-Posting-Host: am.ucsc.edu


	What are these talk about civilation cheat of Shift 1-8?  What
	are they?

	By the way, what are the highest political figure you can surpass
during the endgame?  I cannot seem to surpass anyone after Soloman the Wise.
My highest score at Emperior level is 1764, with approval rate of 176% and
population of 98 Million, at 120 BC. 
-- 
[ Rodrick Su           ]-----------------------------------------------------] 
[----------------------[ A bomb lives only as it is falling.		     ] 
[ rod@cats.ucsc.edu    ]------------------------[ ``Use of Weapons''         ] 
[ rod@ucscb.ucsc.edu   ]------------------------[   Iain M. Banks            ]
From: ecrjbruce@economics.adelaide.edu.au
Newsgroups: comp.sys.ibm.pc.games
Subject: LEANDER - Help needed with Level 1.4
Date: 28 Aug 92 02:56:50 GMT
Organization: Economics, University of Adelaide

*******************************************************************************
I am posting this through a friends account so if you can answer my question
below, please either reply to him with the subject header as "Send to Daniel",
or e-mail me at 9207987h@Levels.UniSA.Edu.Au
Please do not post your answer to this newsgroup as I cannot always read it!
*******************************************************************************

Could someone please help me with Leander?

I am stuck on Level 1.4 - the level where you have to get the siver crossbow. I
can get to the cave, get the crossbow, but can't get out of the cave!! You
can't get back up to where you came from!

How do I get out?!!
Newsgroups: comp.sys.ibm.pc.games
From: janicek@ccu.umanitoba.ca (Jana Janicek)
Subject: Ultima Underworld bugs
Organization: University of Manitoba, Winnipeg, Canada
Distribution: global
Date: Thu, 27 Aug 1992 01:07:36 GMT


	I've tried playing Ultima Underworld a couple times now, and keep
experiencing problems with it.  The first time I tried to play was without
the 'uwfix' available by anonymous FTP at many sites.  This fix claims to
repair all of the inventory bugs.  I was happy to see this file, as the
first time I tried to play, I managed to get to the third level with no
problems.  However, I opened a door, and while the door was opening I
saved my game.  As soon as it finished saving, all my items disappeared.
Disgruntled, I looked for a fix via archie.  I found the fix, and installed
it.  I reinstalled and started over as the README file suggested.  The game
worked for a few days without problems.  However, today I saved my game
and a few minutes later went looking in my backpack for an item.  I noticed
a few very odd items in my inventory, such as a stairway, a bloodstain and
a sign.  Upon turning around, I noticed half my inventory imbedded in a wall.
Interesting feature :)  I tried reloading my game and the same problem
persisted.  I rebooted my computer and tried with the same results.  I tried
loading an earlier game and I was missing a few items.  I tried reloading
my screwed up game a few times, and one time the game crashed when I tried
going into my backpack.  Has anybody had these kind of problems with this
game?  I have a 386-SX with 3 megs of RAM, soundblaster and VGA.  I use
Stacker and Qemm, and these are basically the only things in my config.sys
and autoexec file besides a few DOS utils like DOSKEY and a screen
speeder-upper called ZENO.  Please reply through E-Mail if possible.
My address is janicek@ccu.umanitoba.ca

Thanks
Newsgroups: comp.sys.ibm.pc.games
From: mccarthy@ttd.teradyne.com (Chris McCarthy)
Subject: Re: Wing Commander III Wishlist
Keywords: n
Organization: Teradyne Inc., Telecommunications Div.
Date: Fri, 28 Aug 92 19:14:08 GMT

...Lots of good ideas deleted ...

>
>10> Modularized ships.  Some sections of the ship, such as weapons, should be
>    modularized to allow the player a choice.  Options include missiles,
>    turrets, spread cannons, tractor beams, etc.
>

I would settle for being able to CHOOSE my weapons payload and maybe even the
RIGHT ship for the job. I HATE the blue-haired doofus volunteering for the
dumbest damn missions and then taking THE worst ship outfitted with THE worst
weapons selection - ie. the final WC2 battle at K'thrak Mang - only a blindman
would need that many torpedoes!!!

And cutting down on the computer's cheating - why does it take 4-5 times the
number of hits (using the "same" weapon; ie. laser, mass driver, etc.) for me
to kill one of them as it does for them to flame me?

Christopher S. McCarthy     /  My company pays as much credence to my opinions
			    /  as I do to theirs.
From: scavanag@neumann.une.edu.au (Steven Cavanagh)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Galactix
Date: 28 Aug 92 02:03:42 GMT
Reply-To: scavanag@neumann.une.edu.au
Originator: scavanag@neumann.une.edu.au

From article <20AUG199221081343@rosie.uh.edu>, by elee9sv@rosie.uh.edu (92H01722):
> I jusr got this new shareware game called Galactix, has anyone ever beat it?
> Are there any cheats?
> 

It gets pretty easy after a while, the bad guys are all the same. I've
got up the bad guy a couple of times, and both times I killed him just
as he killed me so I still got the "burning city" ending. It's just
too damn frustrating to go through 1 1/2 hours of playing to try
again.


_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
                                |
Steven Cavanagh                 |        So many women-
(Cav)                           |
                                |                      -So little charisma.
scavanag@neumann.une.oz.au      |
                                |
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Newsgroups: comp.sys.ibm.pc.games
From: jlong@uhunix.uhcc.Hawaii.Edu (John Long)
Subject: Re: Falcon3 Gun Range
Organization: Cyberian Air Force
Date: Wed, 2 Sep 1992 00:24:34 GMT

In article <1992Sep01.144954.23429@srg.srg.af.mil> dpipes@spica.srg (Dave Pipes x4552) writes:
>     I was wandering around in the "free view" debug mode and followed a 
>road from west of Las Vegas way up north to a gun range.  Is this site used
>by any of the training scenarios?  Anyone else find any neat places to check
>out?  I also found the large "Falcon" logo nearby.
>
>     A nearby area also has a road around a mountain with 3 bridges and
>some enemy vehicles.  I noticed that the enemy vehicles have red panels on
>the turret sides to mark them as enemy.  Details, details, details...:-)
>
>	David Pipes

A while back someone posted an article mentioning some interesting details
on the landscape in Red Flag. Patch 'd' added some features, among them
a giant faucet at the upstream end of Virgin Canyon (real name of a 
real place).

There are some arches or some kind of superstructure on Hoover dam, and
you can fly through them. You can also fly thru the targets in the
gunnery range.

What I would like to see is a nice bridge to fly under. Whoever posted
that article back a few months ago, where is that arch bridge you mentioned?
And yes, you were right. Sorry for calling you a liar, fool, etc. I am.

-LongJohn



Newsgroups: comp.sys.ibm.pc.games
From: mayos@aix02.ecs.rpi.edu (Stephen David Mayo)
Subject: Re: GODS by Konami
Organization: Rensselaer Polytechnic Institute, Troy, NY
Date: Mon, 31 Aug 1992 04:39:03 GMT

 GODS by konami is a very good game. The graphics are very nicely done in 
320x200 VGA.  At the title screen there is a digitized soundtrack, which
is supported by the soundblaste and adlib standards. Once the game begins
though, the only sounds you get are sound effects throughout the game. The 
sound effects are nice, but I would have preffered a full lenght soundtrack.
 The contrls are pretty responsive, and work equally well in keyboard and
joystick modes.  The animation is very smooth and there was never a point in
the game where the screen flickered or slowed down when there were lots of moving
objects.  The game is divided into four worlds, each with three sub-sections
which must be cleared before you face the boss at the end of each world.
  There are a fixed number of enemies, so once they are destroyed, you are free
to explore at you leisure.  The game also posses some sort of AI that adjusts
its difficulty level to your playing ability. When you are doing poorly the 
game will sometimes give you a help bonus which is sometimes a free life or 
healing.  There are lots of puzzles with multiple solutions to each one. Some
of the solutions are quite diffucult while others are trivial.  As you destroy
enemies, they are replaced by coins, gems, jewels and other treasures which
you can use to buy different weapons, healing, and even mre lives.  This 
 isn't just your average shoot-em-up, as the weapons have a variety of effects.
For example, some weapons can destroy wall block that allow you gain even more
treasures and points.  The enemies are also fairly intelligent; some will
chase you until they are destroyed, and others will evade your best efforts
to destroy them.  There are even a few puzzles where you should not kill the
enemies until after they have helped you, often by retieving an object that
you could not get.  There is no save-game feature, however, after you win a
world, you gain a password that gives you access to the next world without
having to constantly replay the beggining to get there.  A high score table
is provied that allows you to enter a fairly long string to boast your efforts.
 The copy protection is off-disk in the form of black ink on maroon paper, 
which is somewhat painless as the game only asks you to use it once after the
title page.  In the UK version the copy-protection is a key disk.
  Overall the game is very good with a decent story and plenty of puzzles. I
would highly recommend it.
 
  Steve

Newsgroups: comp.sys.ibm.pc.games
From: mellum@skyler.mavd.honeywell.com
Subject: Re: Falcon 3.0: Operation Fighting Tiger available now
Organization: Honeywell Systems & Research Center
Date: Thu, 3 Sep 1992 18:01:08 GMT

In article <92246.165124FWR100@psuvm.psu.edu>, <FWR100@psuvm.psu.edu> writes:
> In article <1992Sep2.044253.4593@rtsg.mot.com>, krotz@rtsg.mot.com (Scott A.
> Krotz) says:
>>
>>Well, operation fighting tiger is out now - I picked it up at egghead
>>today for $25.  It requires falcon 3.0, and updates the version to 3.01.
> 
Anybody know if there are any plans to package the two together? I was going to
get Falcon 3.0 but a packaged or updated version might be better to get.

Ron
Newsgroups: comp.sys.ibm.pc.games
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Gods and Out of this world 
Organization: North Carolina State University
Date: Fri, 28 Aug 1992 15:58:55 GMT

Does anybody have a hint/solution for the games GODS or Out of this World?

While were at it, anybody have a crack for either of these.  The wheels 
and numbers got old very fast.

-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  353 Tucker, Box 04780, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
| Note:  I might be moving to a different dorm room so the above     |
| Real mail address might change.                                    |
+--------------------------------------------------------------------+