HDTenEightyP/NetNews huggingface dataset:
From: ptran@sciborg.uwaterloo.ca (Phat H Tran)
Subject: Re: Ultrasound 3D IS software based!!!!!!
Keywords: Ultrasound 3D
Organization: University of Waterloo
Date: Mon, 11 Jan 1993 01:05:43 GMT

In article <Jan10.174112.77286@yuma.ACNS.ColoState.EDU> knepley@CS.ColoState.EDU (Ranseus (Jim Knepley)) writes:
>In article <dkennett.726684636@sfu.ca> dkennett@fraser.sfu.ca (Daniel Kennett) writes:
>>I left a message on the Gravis BBS converning the UltraSound 3D and here
>>is the reply:
>>
>>"3D sound can be played on the present UltraSound's... and the
>>difference is mainly software, except that the UltraSound 3d will be using the
>>new "chipped down" UltraSound.. same hardware but smaller..  
>>
>>So their we have it, _IT_ is software based!
>
>AND THERE WAS MUCH REJOYCING!  It'll be interesting to see if the same
>technology gets developed for the SoundBlaster Pro, though I somehow
>doubt it.
>

I think it would be nearly impossible implementing Q-Sound (assuming that 
GUS3D will be using Q-Sound or a derivative thereof) on the SB/SBPro/
PAS-16/etc. since:

  1.  The FM synthesizer may not give enough control over the phase of the
      waveforms.
  2.  Using digital samples pumped through the dumb dac would be way too
      cpu-intensive.  It can be done, but would we have real-time 
      positioning of sounds and still have enough clock cylces left for
      games?

I also think that Q-Sound would be just as hard to implement on the 
upcoming Aria cards since they are ROM-based.  The samples need to 
preprocessed and uploaded to the card, so RAM is a requisite.  The Arias
have a DSP, but it's not used for wavetable synthesis in any way as far
as I can tell.  It's only for SB emulation and 1- or 2-channel sample
decompression.  To operate on the wavetable voices, it would need to be
able to process 32 channels "simultaneously".  Thus, the DSP won't be 
able to process the ROM samples on-the-fly to obviate the need for
preprocessed samples.

Phat.
From: brian@data.NoSubdomain.NoDomain (Brian McNeilly)
Subject: GSU problems ...
Organization: CER-ANS, Bell Canada
Date: Mon, 11 Jan 1993 13:48:23 GMT

I bought the Gravis Ultrasound 3 days ago and think it is really great.
Many of these things have probably been asked before but I am new to
this group so here goes ...

(1) I have encountered many problems with Links386. The program crashes
every time a sound is produced for the first time in SoundBlaaster mode.
What do I have to do to fix this (I have tried all the -o and -x combinations)??

(2) Red Baron sounds TERRIBLE (ie. much worse than my old basic Adlib board).
Anyone else experienced this and know a fix??

Thanks, 

Brian McNeilly, Ottawa, Ontario
Newsgroups: comp.sys.ibm.pc.soundcard
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Subject: Re: GUS w/UW2
Organization: Qualcomm, Inc., San Diego, CA
Date: Mon, 11 Jan 1993 01:12:41 GMT

adhir@wam.umd.edu (Al Dhir) writes:
>Has anyone had any trouble using GUS with Ultima Underworld II?  UW I works
>perfectly for me...speech and all, but UW II doesn't seem to have any speech
>with SBOS (tried a bunch of options...probably not all combinations though).
>The digitized effects work nicely, as does the music...just the speech at
>the Introduction - I get writing instead of speech.  Anyone?

There isn't any speech in the intro.  They decided to use the space
for other things.
-- 
Whoops, stepped on a frog.
From: scoh@ac.dal.ca
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: SB 4.0 Problems
Date: 6 Jan 93 20:39:33 -0400
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

In article <1993Jan4.122153.29737@fokus.gmd.de>, mhs@fokus.gmd.de (M.Schmeil) writes:
> so i bought this SB 4.0. compatibility and price were the main-reasons.
> 
> i'm very disappointed. the sound (checked it via headphones and stereo)
> contains a high noise-level or to be more exactly a permanent high frequency
> above 10kHz (i think). maybe my comp is too fast (486 dx2 66) or my 
> configuration is wrong (i used this standard 7 / 200 (?) / (?)). 
> 
> the program-disk #2 was empty. btw. as i checked it with the *headphones* i 
> heard `the machine working', eg. the HD when it reads. reminds me to the good 
> old VIC20 or C64 datasette, i guess you know what i mean.
> 
> any ideas what i could do to solve the problem / what the problem is? 
> 
> - tB!

Alls I can say is THATS WHAT YOU GET FOR BUYING A SOUND BLASTER, OR anything
from Creative labs...for that fact...

Newsgroups: comp.sys.ibm.pc.soundcard
From: daniels@NeoSoft.com (Brad Daniels)
Subject: Need decent sound software
Organization: NeoSoft Communications Services -- (713) 684-5900
Date: Tue, 12 Jan 1993 05:55:16 GMT

I just bought a SoundCommander Pro card (SoundBlaster compatible), and while
I'm marginally content with the sound quality (if it weren't for those an-
noying clicks at system and windows startup), it has no software for capturing
and editing sounds.  Is there such software available on the net as share-
ware or freeware?   If not, can anyone suggest a good alternative.  Please
mail replies as well as posting responses, since this system has a horren-
dously short timeout on news, and I sometimes end up missing things if I
can't get on every day.

Thanks,
- Brad
From: captain@tigger.cc.utexas.edu (Bran Muffin)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: On GUS memory (question)
Date: 8 Jan 93 17:36:29 GMT
Organization: UT Austin Computation Center, Unix Services
X-Newsreader: Tin 1.1 PL5

bxxmic01@uctvax.uct.ac.za wrote:
: 
: > I remember from the GUS digest that it's impossible to load samples while 
: > playing, so you'd have to fit all samples a song needs in memory at once. I
: > guess it might be possible to stop playing and load in a new lead instrument,
: > for example, without notable delay. 
: 
: Apparently this IS possible, but no software has yet been written to support
: the feature.

Well, dammit!  If Gravis would give us the specs on the card, maybe some
of us would start writing software to support things like that.
From: tanith@csd4.csd.uwm.edu (Michael D Kretzer)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: Female voice on SBPRO?
Date: 9 Jan 1993 14:49:52 GMT
Organization: University of Wisconsin - Milwaukee
Distribution: world
Reply-To: tanith@csd4.csd.uwm.edu
NNTP-Posting-Host: 129.89.7.4
Originator: tanith@csd4.csd.uwm.edu

From article <8JAN199307501316@comb1.comb.umd.edu>, by belas@comb1.comb.umd.edu (BOB AT COMB):
> 	Anyone using the Soundblaster Pro know how to change the 'male' to
> a 'female' voice when using SBTalk?  I can't seem to find anything in the
> manual.  Thanks for the help.

At the moment, there is no female voice in SBTalk...the female voice
option is merely a stub that does nothing....unfortunately, you can only
get a male voice when using SBTalk...
Newsgroups: comp.sys.ibm.pc.soundcard,comp.music
From: umhaugh0@ccu.umanitoba.ca (Bruce A. Haugh)
Subject: Re: Software for the Roland SCC-1 ?
Organization: University of Manitoba, Winnipeg, Canada
Date: Thu, 7 Jan 1993 00:55:24 GMT

In <C0FxzG.DMq@waterloo.hp.com> chuckm@canada.hp.com (Chuck Munro) writes:

>The SCC-1 seems to be a good choice, and I think it is good value for
>the money.  Nothing useful comes with the card itself, except for the
>setup and test programs.

>I "bit the bullet" and purchased software for my SCC-1 (just last week).
>My choices were Band-in-a-Box, Musicator/GS and Cakewalk for Windows.
>This stuff is _not_ cheap, but it sure works well.  I probably won't
>use Musicator much, except for printing.

>Band-in-a-Box is relatively inexpensive, and is a _lot_ of fun for amateurs
>like me.  Try it!

>I'm brand new to MIDI and to this newsgroup, so I am not aware of just
>what Freeware/Shareware sequencers are available for General MIDI and
>Roland GS devices.


>Chuck.

If you are familiar with music notation I'd reccomend BalladeGS which is
made by Dynaware and is specific to the SCC-1.  It is an excellent
piece of sequencing software.

Bruce
umhaugh0@ccu.umanitoba.ca
Miles Wanna-be............................................................

Newsgroups: comp.sys.ibm.pc.soundcard
From: smintz@sedona.intel.com (Stephen Mintz exp 11/92~)
Subject: Sound cards and IDE, and SCSI interfaces
Originator: smintz@sedona
Reply-To: smintz@sedona.intel.com
Organization: Intel Corporation
Date: Tue, 12 Jan 1993 22:23:41 GMT


Hello all, I found one problem solver, Alot of cheepy IDE (and some SCSI)
interface board use DMAs 5 though 7 for secondary addressing, for dual DMA
uses...I found this out the hard way, my tape backup kept having compare errors,
I checked my whole tape drive system, it's system was perfect and it's dmas
irqs, and addressing where not in conflict with the sound card, turned out to be
the Hd's board...changed it, now it works perfect....
Stephen
--
From: worley@a.cs.okstate.edu (WORLEY LAWRENCE JA)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: GUS news re: 3D
Date: 13 Jan 93 00:35:35 GMT
Article-I.D.: a.1993Jan13.003535.16551
Organization: Oklahoma State University

From article <19551@mindlink.bc.ca>, by Robert_Magee@mindlink.bc.ca (Robert Magee):
> Here is the verbatim text of the news release filed with the Securities
> Commission and the Stock Exchanges.
> 
> "ADVANCED GRAVIS COMPUTER TECH LTD
> Fri 8 Jan 93
> 
> Mr. timothy Zier reports:
> The company has entered into a license agreement to produce and sell a
> software product called Focal Point 3D Audio for the IBM PC.  Under the
> license agreement Gravis has acquired an exclusive license to the product for
> one year, subject to the payment by Gravis of minimum royalties, and
> non-exclusive license for a further four years.
> 
> Focal Point 3D Audio is the basis for Gravis UltraSound 3D for the IBM PC,
> and is the next step in the evolution of the Gravis Ultrasound card.  It
> places the computer user in the middle of an audio environment for immersive
> virtual reality audio.
> 
> Utilizing Focal Point technology, Ultrasound 3D processes the audio signal
> through a technique called convolution, where new right and left binaural
> audio signals are generated that create a wraparound sound effect to the
> human ear.  The sound signal is actually a stereo signal shaped
> electronically to make the listener hear the sound as three-dimensional and
> in the correct location - a psychoacoustic effect that can be manipulated in
> real time.
> 
> The company hopes to begin shipping Gravis UltraSound 3D by the end of the
> first quarter of 1993 for US$249 complete with 512K of memory.  Gravis
> UltraSound 3D will ship utilities for creating and manipulating 3D audio.
> Independent software developers will be required to create new sound tracks
> for their products to provide UltraSound users with 3D audio."
> 
> That's the scoop!  Do with it what you will. 8^)
> 

I was at the CES show in Las Vegas last week/weekend, and visited the
Gravis booth.  I listened to a demonstration that was absolutely mind-blowing.
The guy hands me a pair of headphones.  I put them on.  I am facing the booth,
and I start to hear crickets in front of me.  They sounded very real, but
then the guy motioned for me to turn around in place.  I began to turn to my
left, and the crickets location STAYED in the SAME place!  I turned all the
way around, 180 degrees from my original direction, and the crickets were
absolutely behind me.  

I began to think about my experience later, and decided that what I had heard
was impossible.  So, I pulled out the Gravis business card and gave the guy
a call that had demonstrated this to me.  He explained that the headphones
I was listening to were indeed normal, everyday headphones, with one exception.
There was a magnetic sensor attached to the headphones to give feedback to the
demo program as to my head position. 

He also said the Ultrasound 3D should be shipping in late Feb or March.
No word on price

-Jason Worley
Newsgroups: comp.sys.ibm.pc.soundcard
From: boris@athena.eng.hou.compaq.com (Boris Litinsky)
Subject: Programming Adlib/SB & MIDI
Organization: Compaq Computer Corp.
Distribution: usa
Date: Wed, 6 Jan 1993 20:53:14 GMT


I am looking for any information regarding programming Adlib/SoundBlaster card.
Is there a book containing information regarding its internal registers?
The SB manual doesn't have that information - only the io addresses.

Also, if anyone has any source code for programming the Adlib/SB, I would
very much appreciate if I could take a look at it.
I am also looking for any MIDI source code.

Please email.



--
| Boris Litinsky	          "I came to the woods to live deliberately,  |
| ASIC Design Engineer 	          "so that when it came time to die, I did    |
| boris@athena.eng.hou.compaq.com "not learn that I have not lived." -Thoreau |
| "The views expressed here are my own, and not those of my employer."	      |
Newsgroups: comp.sys.ibm.pc.soundcard
From: yfwu@Uz.nthu.edu.tw (EE U780935)
Subject: PAS16 is no sound in Under World II..... help!!!
Organization: National Tsing Hua University (HsinChu)
Date: Thu, 7 Jan 1993 05:55:18 GMT

Although I have run UWSOUND.EXE to adjust the Sound Blaster option to
IRQ 5, Addr 220, DMA 1. and UWSOUND.EXE says that Sound Blaster exists,
I can't still hear any sound/voice in Origin Ultima UnderWorld II.

When I run UW.EXE, it says that "Sound System Initializion Failed" (I forgot
what it really displays). And no sound.

Can anyone here please help me ?????

PAS-16 is the best audio card. Ya!

--
===============================================================================
 Yuh-Fuu Wu                                      National Tsing-Hua University
 e-mail: yfwu@uz.nthu.edu.tw                     Dept. of Electric Engineering
                                                 Hsin-Chu City, 300
 Like MS Visual Basic most!                      Taiwan, ROC
===============================================================================
From: uznerk@mcl.ucsb.edu (Andrew Krenz)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: GUS / SBOS Problems
Date: 5 Jan 93 07:10:50 GMT

I posted this to the Ultrasound Daily Digest, so here's a condensed version:

I have an OPTi 386/40, 82c391/392 chips, Trident SVGA, basic everything.
My GUS works perfectly for everything concerning the GUS (StarCOn2, MIDI
files, Windows Drivers, etc.) but the second I ask SBOS to do something,
BAM!  I've tried every system and software setting possible but for the
life of me I can't get it to work with Wolfenstein 3D (or any other game
with digital effects, or the WOWII mod player) .  Most often my machine
bombs to the point of hitting the reset button; the 3-finger salute is
ignored.  Anyway, I was just wondering if there will *ever* be a new
version of SBOS which works with motherboards like mine, or am I 
probably better off dumping my current motherboard and just getting
a new one?  Any advice is definately, DEFINATELY appreciated.

-Andrew Krenz
uznerk@mcl.ucsb.edu
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Voice synthesis
From: pini1@chen.bgu.ac.il (pinchas tandeitnik )
Date: Sun, 10 Jan 1993 01:01:13 GMT
Organization: Ben Gurion University, Beer Sheva, Israel



  Voice synthesis through the internal speaker in the PC
  ---------------------------------------------------

  I'm interested to synthesis voice through the internal speaker
in the PC. I'll be glad to receive efficient algorithms
or good references.

	thanks

		Pinchas Tandeitnik
From: cornell@inoc.dl.nec.com (C.J.K.)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: PAS16 and GUS together?
Date: 10 Jan 93 21:27:23 GMT
Reply-To: cornell@syl.dl.nec.com
Organization: Not very organized

This may have already been discussed here....

Just wondering if I can have my PAS16 and a GUS in the same
machine.  Is anyone doing it?  I wonder if they can co-exist and
both be used simultaneously.  Perhaps their drivers would be in
conflict.

Any thoughts or knowlege would be useful.  I've currently got a
PAS16 and am considering getting a GUS for the WaveTable sounds
and I'd like to keep my PAS in the machine (and use it too).

--- Cornell
| Cornell Kinderknecht          | Email: cornell@syl.dl.nec.com |
| CSTC/CNAD                     |  				|
| NEC Systems Lab./NEC USA      | Phone: 214-518-3509           |
| Irving, TX (Dallas)           |   Fax: 214-518-3552           |
From: scottj@Eng.Sun.COM (Scott A. Jordahl)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: GUS SBOSv1.23 and MM4 sadness
Date: 8 Jan 93 02:22:32 GMT
Reply-To: scottj@Eng.Sun.COM
Organization: Sun Microsystems, Inc.
NNTP-Posting-Host: klinger

In article 93Jan7112902@dl5000.bc.edu, morgan@dl5000.bc.edu (Morgan Stair) writes:
>
>  To get MM4 to work with SBOS I had to tell it to do AdLib digitized
>output.  This SUCKS since AdLib doesn't DO digitized output through
>DACs.  Does anyone have a solution for this?
>
[...]
>
>  The AdLib equivalent of this is a very unimpressive "ch" sound.  Is
>this being fixed?  I tried all the -o?, -x?, and -o? -x? parameters
>and nothing worked :-( I also tried SBOS 1.22 (vs 1.23) and it didn't
>work.
>

I was having a similar problem when trying to setup KQ6 using SBOS 1.23.
The music played fine, but I could not for the life of me get the voices
to work (digitized speech). I too used all combinations of -x? and -o?.

I finally was able to track the problem down to my mistake in trying to
load "loadsbos.exe" into high memory. I created my own sbos.bat file
that did a "loadhigh loadsbos.exe" and "loadhigh sbosdrv.exe %1 %2 %3 %4"
to help conserve on conventional memory. I suddenly realized that I did
not need to load "loadsbos.exe" high. When I made the change to my
sbos.bat file  Tah Dah!!  Digitized Speech!!!

Now, if I only knew how to adjust the balance between the music and the
digitized speech. The music is so loud that it drowns out the voices to
the extent that I can not make out what is being said.

-- Scott


---
|=|=|=|=|=|    Scott A. Jordahl (Consultant)   |=|=|=|=|=|
|==|=|=|==|    Sun Microsystems - Mt. View, CA |==|=|=|==|
|=|=|=|=|=|    VOICE: [415] 366-5659           |=|=|=|=|=|
|==|=|=|==|    INTERNET: scottj@Eng.Sun.COM    |==|=|=|==|

If you give a man a fish, he'll fish for a day.
If you teach a man to fish, he'll fish for a life time....
... And he'll live for a life time.            -- Dan Quayle 10/13/92
Xref: sparky comp.sys.ibm.pc.soundcard:6379 comp.sys.ibm.pc.games:29931
From: turabe@gradient.cis.upenn.edu (Toshiyuki Urabe)
Newsgroups: comp.sys.ibm.pc.soundcard,comp.sys.ibm.pc.games
Subject: PAS-16 on windows NT --- How to set IRQ?
Date: 11 Jan 93 06:05:03 GMT
Followup-To: comp.sys.ibm.pc.soundcard
Organization: University of Pennsylvania

Hi,

I want to know how to install PAS-16 sonund card in SB emulation mode
in windows NT. I've tried many time but now setting of IRQ is
accepted. I'd like to hear any comment to installint PAS16 to windows
NT (success or fail or etc)

Thanks in advance.

My system is zeos 486DX-33MHz

-Toshi,
|-(^_^)-||-(-_-)-||-('_`)-||-("_")-||-(#_#)-||-(~_~)-||-(`_')-|
| Toshiyuki Urabe (turabe@gradient.cis.upenn.edu)             |
| Status     : M.S.E. Candidate                               |
| Department : Computer and Information Science               |
|              Electrical Engineering                         |
| School     : School of Engineering and Applied Science      |
| University : University of Pennsylvania                     |
|-(`_')-||-(~_~)-||-(#_#)-||-("_")-||-('_`)-||-(-_-)-||-(^_^)-|
Newsgroups: comp.sys.ibm.pc.soundcard
From: thail@seas.gwu.edu (Samuel R. Posten)
Subject: gus and sb pro
Organization: George Washington University
Date: Wed, 6 Jan 1993 05:59:33 GMT


ok gang, yes or no, can the gus and the sbpro live in the same computer
and both work ok?

Sam


Newsgroups: comp.sys.ibm.pc.soundcard
From: ptran@sciborg.uwaterloo.ca (Phat H Tran)
Subject: Re: Soundcard Recommendations
Organization: University of Waterloo
Date: Mon, 11 Jan 1993 03:51:16 GMT

In article <C0o5p9.DDo@news.cso.uiuc.edu> mbaden@ux4.cso.uiuc.edu (Matthew L Baden) writes:
>
>I will be purchasing a Gateway 2000 4DX2-66V soon and am debating
>between soundcards.
>Keep in mind that the soundcard will be mostly used for games.
>I am looking at the GUS or the SB-Pro II and I have a few questions.
>My decision will most likely come directly from the response I get so
>the more responses the better. :)
>
>1) Exactly how bad is the slowdown with the GUS running SBOS???
>   I assume that I will be running SBOS most of the time and am
>   wondering how much a factor slowdown is.  Is it significent?
>   Will things be more choppy?
>

The slowdown depends a lot on the game.  Almost all games I've tried
showed no slowdown.  They include UW, CYAC, F3, Gods, and a few more
that have slipped my mind.  One popular game that slows down quite 
a bit is Wing Commander 2 (and, I assume, WC1 as well).  I would say
that most games will not show a significant slowdown.

>2) Is it possible to use both cards at the same time?
>

I had my SB and GUS coexisting some time back.  For some games to
recognize the SB, I had to run SBOS then uninstall it before I
ran the game.

>3) The GUS joystick port says it will "compansate" up to 50MHz.
>   How does this affect a 66MHz machine?  Can you use a joystick fine
>   on a 66MHz?  What about the joystick port on the SB-Pro II?
>

The joystick port on the GUS should accomodate any realistic speed.  The
one on the SBPro isn't speed compensating, as far as I know.

>4) When ordering the GUS, which version should I make sure it is? 2.4?
>   Should I wait for any reason on a newer version?
>

You might want to wait for GUS3D, which will include the shrunken GUS.  
If you buy a GUS now, Gravis says that you can still upgrade to GUS3D 
later on.

>It seems that the GUS is the soundcard of the future but if it's not
>directly supported yet, I want to be SURE that I can play games like
>Comanche, F-15 III, Wolfenstein, and Ultima 7 with no troubles.
>Do games like this work 100% in SBOS?

Commanche seems to work well, from the word of others.  Same with F-15III.
Wolf3D seems to have problems with the digitized sounds konking out, and
I haven't heard of anyone playing U7 with the GUS.

>Do they slow down much on a 66MHz?
>

Since the number of clock cycles that SBOS steals per second is essentially
constant for a specific game, the faster the machine, the less noticeable
the slowdown.  

>Finally, which card do you recommend?
>

Between SBPro and GUS, I would recommend the GUS.  My body physically
rejects 4-Op FM synthesis. :)

Phat.
Newsgroups: comp.sys.ibm.pc.soundcard
From: ptran@sciborg.uwaterloo.ca (Phat H Tran)
Subject: Re: GUS and RAMDRIVE compatibility
Organization: University of Waterloo
Date: Wed, 13 Jan 1993 03:39:17 GMT

In article <C0osIu.44E@ecmwf.co.uk> cgd@ecmwf.co.uk (Dick Dixon) writes:
>
>Is it usual to have to copy all the .PAT files to \WINDOWS directory? 

Nope.  I left mine in \ultrasnd\midi, and you should have too.  What
version of disks did you install from?

>And, does
>anyone else get 'tuba.pat is corrupt' when starting?

Again, no.  

Phat.
From: bs@mdavcr.uucp (Bruce Sharpe)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: WinJammer for GUS uploaded to epas
Date: 9 Jan 93 14:17:37 GMT
Organization: MacDonald Dettwiler, 13800 Commerce Parkway, Richmond, BC, Canada  V6V 2J3

WinJammer v2.3 is a shareware Windows 3.1 MIDI sequencer that now supports the
Gravis UltraSound.

I have uploaded it to klingon.epas.utoronto.ca (128.100.160.36).  It can be
found in
  /pub/pc/ultrasound/submit/wjmr22.zip

(I don't know why it isn't called wjmr23.zip, "22" is the author's 
designation.)

Bruce Sharpe
Newsgroups: comp.sys.ibm.pc.soundcard,comp.music