From: agreene@mta.ca
Subject: Stupid questions
Reply-To: agreene@mta.ca
Organization: Mount Allison U, Sackville, N.B. Canada 
Date: Fri, 13 Nov 1992 00:35:06 GMT

Yes, it's "Stupid Questions" time here again at Anthony's Playhouse of
Possibilities and Pea Soup.  And here to host the proceedings are the
two most incredibly KEWEL High Lords, the Pharaoh Dr. Mobius, and
the Cyberpope, Jean Malraux.

(applause from crowd)

(Mobius)  Thank you, thank you.  Now let's get to business and see
          what dumb questions we have here... (shuffles papers)

          1.  What exactly does the Running pulp power do?  Isn't the
          running limit value 10?  If someone had the power, his Dex
          would have to be 11 or higher for the power to have any effect
          at all.

          2.  Why is the value of Meters per Round a 0.  If the value
          of meters is 0, and the value of a 10 second round is 5, then
          shouldn't the value of meters/second be a -5?

          3.  Why is the running limit value 10, anyway?  Carl Lewis
          has a hard enough time sprinting the 100m dash in under 10
          seconds (9.2 or whatever...)  Using a speed push, though
          he should be able to run 250m (value 12) in a 10 second round.

(Malraux) Thank you, my good friend, Mobius (*grin*).  Now don't you
          think that these three questions all suggest that the
          running limit value should be 3, not 10.  3+5 (8) would
          leave the average running speed at 40m/round, while a speed
          push could increase it to 100m/round.
          Running pulp power would then be incredible.  A Dex 10
          character chould run up to 2.5 km per round (just like
          the Flash from your Core Earth comic books.)
          Its too bad that this mongering of the rules will mess up
          all the other movement rates, especially vehicles.
                 Or someone could just explain why meters/round
          has a value of 0.
                 But even if we take that for granted, the running
          limit value could still be decreased to 8, leaving max.
          human speed of 100m/round and giving some use to the Running
          pulp power.

(Moe)     Yes, now back to the questions...

          4.  Why would anyone want to play a Core Earth magic character?

(Mal)     As if the axiom was not bad enough, the Delphi Council Worldbook
          came along and increased difficulty and backlash, and brought
          in rules for erratic success.

(Moe)     Of course, as any fool can plainly see, this is rubbish.
          Difficulty should be increased, yes, but Backlash should be 
          decreased by 5, in every sense of logic.  The lack of Conjuration
          will result that a would-be magician will be hard pressed to 
          find ANY result from his spell--good or bad.

          5.  Why would anyone use a flintlock pistol?

(Mal)     For that matter, who would implant a Sparrow Equalizer (dam
          value 18) instead of an FN Jammer wrist gun (value 23)?
          I want dammage power, dammit!

(Moe)     6.  Yes, and just what is that thing on Ks. Jim's signature?

          7.  What is mulching, and what is that blue thing on Groo's
          swordbelt?

          8.  Shouldn't magic weapons and armor (elfswords, etc.) have
          a Magical axiom?

(Baruk Kaah)   Hi, guys.  What's up?

 (Mal)    Get out of here, you pre-historic baboon!  Haven't you heard?
          Rec Pakken isn't listening to you.  WEG dosen't like the
          Living Land anymore.

(Kaah)    Oh, my.  Maybe I can convince Rec Pakken to bump up the tech
          axiom a bit.  All we need in the Living Land are some BIG GUNS!
          Then we'll start attracting some players again.

         (Baruk Kaah walks off, fondling his Hachiman Stun Glove)

(Moe)    9.  Why would anyone use the _Storm_Knight's_Guide_To_The_
         _Possibility_Wars_?

         10.  What's with Spiritual axiom 17?

         11.  Is there no end to these questions?

         12.  Who was the wierd science genius who came up with the
         Elven monk?

         13.  Why were the original _Possibility_Wars_ novels so badly
         written?

         14.  In "Cry Havoc" (from _Mysterious_Cairo_) just what did
         happen to Corey Jones when she transformed into (ack!) Electronic
         Media?  Is there something about disconnection someone's not
         telling us High Lords about?

         15.  Why was "Cry Havoc" so badly written?  The rest of Mysterious
         Cairo actually borderlines on okay.

         16. What does the Gaunt Man have against the Keefee Harroo?

         17.  When's WEG coming out with a 2nd edition Torg..hey..ack..ugh

         (Malraux starts strangling Mobius)

Well, that's all the time we have for "Stupid Questions" at Anthony's
Playhouse of Pea Soup.  Join us next time when we wonder why WEG can't
just put all those %$$#@! world laws into one, affordable book.


--Anthony Greene
-One of these days, I WILL find my lunch...