HDTenEightyP/NetNews huggingface dataset:
From: drich@mas.uucp (Rich Dobry)
Subject: Re: Lynx Exchange
Organization: Emtronix Inc.
Distribution: usa
Date: Thu, 19 Nov 1992 14:45:40 GMT

<TMK114@psuvm.psu.edu> writes:
>       Previous posts on how to get Atari to exchange a damaged Lynx were
> very useful for those of us with badly injured Lynxes, but what about ones
> that are just looking a little battered?
> 
>       My Lynx, one of the originals still works fine, but the case is starting
> to look really crummy.  The original paint is almost completely gone, and
> it is even starting to chip on the top face.  However, this doesn't bother
> me so much that I want to spend $50 to get it fixed.  Can anyone suggest a
> way I can repaint my Lynx myself?  Or will Atari sell me a new Lynx shell
> that I can put my original electronics in?
> 
>       Any info, or just someone who sympathizes with my desire for an
> aesthetically pleasing machine, would be greatly appreciated.
> 
> Tim Kirby

I know what you mean.  I bought the Lynx when it first came out and it
has gotten pretty beat up over the years.  It still works find though.
The paint is almost gone.  (I loaned it to my fiancee's family and haven't
seen it for about 3 months, they fight over who gets to use it each night!)

Talk to you later...
                     Rich

------------------------------------------------------------------------------
|    Richard E. Dobry Jr.        Central Maryland Multiple Listing Service   |
|      Systems Analyst                    Baltimore, MD 21217 (USA)          |
|      (410) 462-3836                 email: cmmlsd1!progrich@mas.uucp       |
|                                        or: drich@mas.uucp                  |
------------------------------------------------------------------------------
Newsgroups: rec.games.video
From: brackney@author.ecn.purdue.edu (Larry J Brackney)
Subject: Re: Need review of Forgotten Worlds(Duo)
Organization: Purdue University Engineering Computer Network
Date: Fri, 20 Nov 1992 19:10:49 GMT

In article <1ej69gINN7lo@noc.near.net> oliveira@nic.near.net (John Oliveira) writes:
> If Forgotten World is a one player than that sucks..:-(
>Doesn't  the Sega-CD supports 2 player Mode?
>So far thats 2 games that Sega has screw up. Now I'm more convinced that Final
>Fight will be as a one player..:-(

   I think you misunderstood.  We were discussing the Turbo - SCD version of
Forgotten Worlds.  (See the subject header?)

   - larry

--
/  Larry J. Brackney      | E-Mail: brackney@mn.ecn.purdue.edu              \ 
|-------------------------| S-Mail: 3116 Hilltop Dr.  W. Lafayette IN  47906 |
|  Mechanical Engineering | Phone : (317)-463-1602 (Home)                    |
\  Purdue University      |         (317)-494-6552 (Office)                 /
Xref: sparky rec.games.video:22549 alt.games.lynx:1059
From: psurge@cs.utexas.edu (Troy Carpenter)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Some Lynx info needed
Date: 18 Nov 1992 09:23:56 -0600
Organization: CS Dept, University of Texas at Austin
NNTP-Posting-Host: levelland.cs.utexas.edu

In article <1992Nov17.181522.14223@kong.gsfc.nasa.gov> Stephen Jonke <jonke@kong.gsfc.nasa.gov> writes:

>The Way of Stones supports an unlimited number of players on one Lynx in a
>"tournament" mode (each person trys their hand at the same setup in a attempt
>to get the best score.)  What about the chess game -- is that alternating two
>player or comlynxed?

PacLand is two player game where the players alternate on the same unit.  I
wish there were more like this.

Shanghi also has the option to "Play Same Game", which my wife and I do to see
who can get the most tiles off, using the same game board.

                                Troy Carpenter
                        Department of Computer Sciences
                        THE University of Texas, Austin
                              psurge@cs.utexas.edu

"You're so open minded that your brain leaked out" - Steve Taylor

*>>>>>>>>>>>>>>>>>> The best thing in life costs exactly that <<<<<<<<<<<<<<<*
From: wytten@umn-cs.cs.umn.edu (Dale Wyttenbach)
Newsgroups: rec.games.video
Subject: Re: [Gameboy, GameGear, Lynx]: Do you Nicads on your handheld?
Date: 18 Nov 92 21:10:56 GMT
Article-I.D.: umn-cs.wytten.722121056
Organization: University of Minnesota

In <1992Nov18.155217.14982@bnr.ca> woodcock@crchh427.NoSubdomain.NoDomain (Gregg Woodcock) writes:
>I do exactly the same thing.  I think the reason this "advice" is always
>included nowadays on all battery-powered devices is that mischarging your
>batteries (putting them in backwards) can cause the batteries to break open
>and ooze acid all over the device (and possibly destroy it).  The reverse
>polarity can also destroy the device.

You may be right, but aren't NiCads slightly less voltage than their
alkaline counterparts?  I thought maybe this was why that warning was
often seen on electronic devices.  I think NiCad AA's are 1.2vdc vs.
1.5vdc for alkaline AA's.

Of course, the bottom line is if it works, go for it.

dale
Newsgroups: rec.games.video
From: sjl@TEFS1.acd.com (Scot Leibacher)
Subject: Re: TurboDuo
Organization: Applied Computing Devices, Inc., Terre Haute IN
Date: Thu, 19 Nov 1992 15:26:03 GMT

In article <1992Nov19.071636.9990@sactoh0.sac.ca.us> mfolivo@sactoh0.sac.ca.us (Mark Newton-John) writes:
>In <101997@bu.edu> dauria@csa.bu.edu (David DAuria) writes:
>
>
>>Well Actually somebody asked the same question on Prodigy to Victor Ireland
>>(He happens to work for working design, a third party company that does games
>>for the turbo)  According to Mr. Ireland,  the scsi adapter will infact work
>>with the regular turbo-cd and the turbo-duo.  It seems it overrides the bios
>>in the duo anyways so it does infact work.
>
>
>Hmmm. Let's take a look at this. If you have to plug the SCSI
>interface into the card port, then how does it work with the
>TurboCD with the System Card plugged in?
>
>Does the SCSI interface take the place of the system card in the
>TurboCD?
>
>With the Duo, you don't have to insert a system card for the CD,
>since it is in the system hardware, and when you play a CD game,
>the card slot is empty.
>
>But with the TurboCD, you have to have the card plugged into the
>slot. So where do you plug in the SCSI adaptor?
>
>
>-- 
>#############################################################
># Scaramento Public Access UNIX     sactoh0.SAC.CA.US       #  
>#  (916) 649-0161, 722-6516 & 722-5068    E-Mail & USENET   #
>################## default .signature file ##################

Dear (insert-mystery-name-here),
    I am one of the individuals who corresponds with Victor Ireland 
(president of Working Designs, CADASH, PARASOL STARS, EXILE, etc.) on 
PRODIGY. Working Designs is using the interface now for both the TG-16
stand-alone CD ROM unit as well as the DUO. You simply have no need for
the system card to be in the slot when using the PC interface. As I have
said several times before, I cannot guarantee that the final product 
released in 1993 will be the same as the prototyte units that Working
Designs are using currently, but its a good bet they will be. I would
request that people stop throwing out idle rumour and conjecture when we
have actual facts before us. Okay? My mission, by repeatedly posting 
this information, is to try to prevent anyone who already owns a TG-16
unit from unneccesarily purchasing the Duo under the possibly false
assumption it is the only way they will be able to use the PC-CD interface.
If someone wants to upgrade to the Duo for whatever reason, fine. Most 
of us don't have that kind of money to throw around. So for the time being,
I will accept what a reliable source has to say (Victor) and then wait and
see what the actual product is capable of before I get paranoid and shell
out another $300.00 for the Duo. By the way, it would be appreciated if 
you include a name or at least a monicker on your correspondance so we can
at least associate a name with your comments. Later,

     -Scot L.
From: splin@cauchy.usc.edu (Sen-Pin Lin)
Newsgroups: rec.games.video
Subject: Re: Super Mario World: HOW DO I SAVE????
Date: 23 Nov 1992 12:47:07 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: cauchy.usc.edu

drmcclin@uncc.edu (David R McClintock) writes:

>In article 72855@ns1.cc.lehigh.edu, ry01@ns1.cc.lehigh.edu (ROBERT YUNG) writes:
>>In Super Mario World (yes, I just started!), how do I save the game other than
>>by defeating the castles? It would be  great if I could just finish a level
>>and then save. Thanks!
>>

>You can only save when you finish a special world (a ghost house, etc). Alot of rooms
>have several exits, look for them. Also there is a cheat posted here serval message
>previous. Look at it.

Yes, but remember that you can always re-enter a ghost house. This means that
you can save every world you have finished by entering any ghost house and 
finish it every time you feel like saving your progress. 
I guess the first and easieast ghost house is in Donut Plain. So
you have to defeat the first castle though.

Ben

Newsgroups: rec.games.video,rec.games.video.arcade
From: claudius@zeus.calpoly.edu (King_Claudius (Chris Knight))
Newsgroups: rec.games.video
Subject: Re: SEGA CD - I got mine for $269.99 + tax
Date: 18 Nov 92 23:11:23 GMT
Organization: California Polytechnic State University, San Luis Obispo

ai029@cleveland.Freenet.Edu (Nick Poulos) says:
>Just got my Sega CD and love it. Believe it or not, I got it at SEARS.
>They had a 10% off day on everything in the store. I figured for the
>hell of it I would ask if they had the Sega CD and the guy said they were 
>in the backroom. 

Actually I bought my Genesis from Sears a while back (for $99, BEFORE Sega
started advertising their $99 deal, curiously enuf)...it seems they're finally
catching on that electronics [especially competitively priced, which they seem
to be becoming finally] is a great way to make some money.

Now all they gotta do is lower their prices on software.
-- 
---King Claudius---                                   claudius@zeus.calpoly.edu
From: fongj@ee470.ee.mcgill.ca ( chun kwai jay  fong)
Newsgroups: rec.games.video
Subject: Re: PC Engine Super CD Rom question
Date: 19 Nov 92 22:16:43 GMT
Distribution: usa
Organization: EE Lab, McGill University EE Lab, Montreal

Hello,

  I've heard that there is going to be an adaptor for the TurboDuo to let you
connect the CD-ROM with a PC.  Is there a corresponding one for the PC Engine/
SCD?

Jay
From: cjfst4@cis.pitt.edu (Chad Freeman)
Newsgroups: rec.games.video
Subject: Re: Sega CD the early days...
Date: 19 Nov 92 01:25:49 GMT
Reply-To: cjfst4+@pitt.edu
Organization: University of Pittsburgh at Johnstown
X-Newsreader: TIN [version 1.1 PL7]

I've mentioned this once before, but the clunking noise seems to be a feature
of the Sega CD.  One of the things that clunks is a shield arround a ribbon
cable connecting two pc-boards (you can usually see it if you look into the
grates), and I've heard a rattling inside the plastic arm that connects to the
Genesis as well...

--
Chad Freeman 					mail: cjfst4+@pitt.edu
			The end.
From: westendorf@iscsvax.uni.edu
Newsgroups: rec.games.video
Subject: NES games for sale or trade
Date: 20 Nov 92 06:48:21 -0600
Organization: University of Northern Iowa

  I have a NES Dragon Warrior I for sale or trade.  It's in the original
  box and has never been opened.  I also have a hint guide that goes with
  it.  Best price gets it or if someone wants to trade it for another
  RPG type game, I'm interested.  I would love to get Faria, Ultima II,
  Dragon Warrior II or III, or other RPG type games.  

  I also have for trade or sale, 
       Wizardry           includes a hint/strategy guide, perfect condition
       Faxanadu           no instructions or box, but game in great condition.

  Thanks
  Mary W.

       
Newsgroups: rec.games.video
From: dskim@eng.umd.edu (Daeshik Kim)
Subject: Re: Sega CD the early days...
Date: Mon, 16 Nov 92 14:08:29 GMT
Organization: What Org?

In article <1e7f7kINNdhj@sal-sun122.usc.edu> tehyang@sal-sun122.usc.edu (Teh Kao Yang) writes:
>since it has a smaller buffer its video will have less colors, smaller screen 
>and slower frame rate than what the Sega CD is capable of. 

	I can understand it can be slow; but colors?
	I think SCD can handle the MAX colors for Sega (64?) easily.

	I kept yelling "Shit! Genesis's color sucks!" whenever I play
	Genesis after playing SNES/TG16; and I don't think Sega CD can
	change that sucky color problem.
-- 
	Daeshik Kim	H: (703) 273-1517 O: (703) 689-5878
	DAESHIK.KIM@sprintintl.sprint.com	dskim@eng.umd.edu
	/PN=Daeshik.Kim/O=SprintIntl/ADMD=Telemail/C=US/@Sprint.com
Newsgroups: rec.games.video
From: mumac@uxa.ecn.bgu.edu (Mark A. Clark)
Subject: Re: FINAL FANTASY II
Organization: Educational Computing Network
Date: Mon, 16 Nov 1992 14:33:31 GMT

In article <8HN0TB2w165w@micromed.com> axeman@micromed.com (Greg Blaha) writes:
>ujpc@pool.info.sunyit.edu (John Cannistra) writes:
>
>> 
>>      I beat this game in 20:34 but I didnt do the quests in order.
>>       I went to the moon castle before the land of monsters and didnt even cu
>>       Yang but he got cured anyway I think. Also I found out if you dont use
>>       magic on Zeromus he wont use on you until the end when he is almost 
>>       beat and then his magic is weak.  Just thought I'd let you know
>> 
>>                  Great game !!!!! Enjoyed every rented minute.
>
>   Try Final Fantasy: Mystic Quest (the new one).. it takes a bit longer 
>to play and has some nice soundtracks to it. Don't let the 4 megabit size 
>fool ya! Superb game!

    LONGER than 20 hrs. to beat MQ?  Actually, it takes aproximately 7
hours LESS than 20 hrs. to beat, and that's PROBABLY an upper end
estimate.  I rented FF3 MQ Friday night and beat it by the next day.  It
took about 13:10 to do.  I agree stronly that the graphics are great,
and the music is really great, but I don't think it will take anyone
over 14-15 hrs. to beat unless they aren't familiar with this type of
game.  You are lead by the hand most of the time, with people telling
you where to go and what you need to do to go further.  All in all it's
a cool game, but I don't think I'm willing to spend the $39.99 they want
for it in the stores and magazines.  
      JUST my opinion!  Hope this helps...

  
-- 

  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Mark Clark                                Western Illinois University
    mumac@uxa.ecn.bgu.edu
Newsgroups: rec.games.video
From: sjl@TEFS1.acd.com (Scot Leibacher)
Subject: Re: TurboDuo
Organization: Applied Computing Devices, Inc., Terre Haute IN
Date: Mon, 16 Nov 1992 20:27:28 GMT

In article <1992Nov15.002138.8304@kong.gsfc.nasa.gov> Stephen Jonke <jonke@kong.gsfc.nasa.gov> writes:
>In article <BxpM6n.D7J@acsu.buffalo.edu> craig m kazial,
>kazial@acsu.buffalo.edu writes:
>>	Can the CD of the duo be detached, ie. is it portable?
>>	Does it have its own function keys/work independantly?
>>	I understand the 1st one could and work independantly?
>
>No.  If that is of paramount importance, you might want to consider buying a
>TG-16 and the seperate CD-Unit and buy the SuperCD card when it comes out. 
>The total cost will be the same as the Duo (but you don't get any of the games
>packed with the Duo.)  However, you should also consider that the Duo to
>Mac/PC interface will only work with the Duo.  For me that's more important.
>
>Steve
>------------------------
>jonke@kong.gsfc.nasa.gov
>------------------------


Steve,
     I just wanted to pass along some information that is second hand, but
from a reliable source. I have the opportunity to correspond with Victor
Ireland on the PRODIGY service. He is the president of Working Designs. This
is, as some of you may recognize, the company which ported TG-16 games such
as PAROSOL STARS, EXILE, etc. He claims that the CD to PC interface will/does
also work for the TG-16 stand-alone CD ROM unit. They have access to the
adapters or at least prototypes of the adapters for the work they do on the
games. I have heard many different opinions/guesses about whether this is
true or not, but Victor has not steered me wrong before. I suppose it is 
possible that the prototypes they are using now will not be the same as
the end product. This will probably just add more fuel to the debate fire
concerning this issue, but due to highly reliable nature of this source, I 
thought I would pass it on. 

      -Scot L.
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.video
Subject: Re: GAME BYTES Non-PC Plans!!!
Date: 22 Nov 92 21:19:56 GMT
Organization: NASA Goddard Space Flight Center
X-Xxmessage-Id: <A73563AA71035C5D@joe.gsfc.nasa.gov>
X-Xxdate: Sun, 22 Nov 92 21:19:54 GMT
X-Useragent: Nuntius v1.1.1d12

In article <1992Nov20.232150.20102@b11.b11.ingr.com> Ross Erickson,
ross@kaos.b11.ingr.com writes:
>a magazine that is readable and functional by all.  A Mac version has
>been suggested, and while not an executable program, perhaps we can
>come up with something.  The interface to the magazine has been our
>greatest strength, so until we get other compiled versions, a
>collection of individual files (text and graphic) may be our only
>resort.  

I would like to see a Mac version -- a simple approach would be to use
Microsoft Word.  If you've got it on your PC you could even save it in Mac
format from their, correct?  Ideally I'd like to see a version that
incorporates QuickTime movies along with still pictures.  Using limited colors
(say 256) and low frame rate (say, 15 fps) it could be reasonably sized and
the benefits are obvious.  It's simple to produce because you could just past
the movies right into the Word document (you need to include the movies as a
seperate file, what you paste into the Document is just a place holder and
pointer to the file that you can double click on to run.)  Still, just a Word
version with pasted in pictures would be fine.

Steve
------------------------
jonke@kong.gsfc.nasa.gov
------------------------
Newsgroups: rec.games.video
From: schief@cray.com (Bill Schiefelbein)
Subject: Sega CD Pack-ins [was Re: Sega CD - Golden Axe Bug?]
In-reply-to: oliveira@nic.near.net's message of 17 Nov 92 17:37:39 GMT
Organization: Cray Research, Inc. Eagan MN.
	<1ebal4INNn5c@noc.near.net>
Date: 17 Nov 92 16:49:26 CST

----> "John" == John Oliveira <oliveira@nic.near.net> writes:

John> I'm really dissapointed on Sega, I wish they had released the CD
John> with new games instead with existing games that I already have
John> it on cartridge.

I agree that the pack-in games for the Sega-CD were not a good choice
but I can't help but think they will change as they did with the
Genesis console packin.

I would imagine that eventually the Sonic 2 CD will become one of the
pack-in games (as well as other new CD games I hope).  When you have a
$299 piece of hardware you are trying to sell, you must do all it
takes to make it appealing.

Bill

 ==============================================================================
     William Schiefelbein    :   Cray Research Inc.  :   (612)683-5356
   (schief@aspen.cray.com)   :   655 Lone Oak Drive  :  Eagan, MN. 55121
 ==============================================================================
Newsgroups: rec.games.video
From: jl52800@uxa.cso.uiuc.edu (The Incredible Mr.Wong)
Subject: TG16 convertor
Organization: University of Illinois at Urbana
Date: Fri, 20 Nov 1992 10:41:01 GMT

Could anyone point me toward a company that is selling a PCE to TG16 convertor
for a reasonable price? I don'ta really want to buy a $4 magazine for this 
purpose....Thanks a lot.

Mr.Wong

Newsgroups: rec.games.video
From: rscott@acorn.co.uk (Russell Scott)
Newsgroups: rec.games.video
Subject: Decent driving games for the Sega Megadrive
Date: 19 Nov 92 09:25:24 GMT
Organization: Acorn Computers Ltd, Cambridge, England


Hi,

I'm new to the newsgroup having just bought a Sega Megadrive last weekend.

I'm looking for a decent driving game (car/bike) and was wondering what one is 
generally the best to go for. I know of 3 that exist at the moment:

Super Monaco GP
Super Monaco GP II
Road Rash

Are the Monaco's arcade replicas? I loved playing the arcade version where you
drive through the city! Does this appear on the Megadrive version?

(Sorry if this has been asked before..)

cheers

--Russ    (rscott@acorn.co.uk)
Xref: sparky rec.games.video:22718 alt.games.lynx:1079
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Lynx Exchange
Date: 19 Nov 1992 20:11:15 -0800
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <1992Nov19.015639.14818@news.columbia.edu> jrl8@cunixa.cc.columbia.edu (James R Lendino) writes:
>In article <Nov18.010325.51957@yuma.ACNS.ColoState.EDU> kfason@lamar.ColoState.EDU (Kevin Fason) writes:
>> Lynx Repair Service:
>>
>>  For $50 plus $5 shipping & handling (and your old Lynx), Atari will
>>   repair or replace your damaged Lynx.
>>    
>> Send to:  Atari Computer Corporation
>>	    390 Caribbean Drive
>>		       Sunnyvale, CA 94088
>
>   I've got a dead Lynx classic.  If I sent this in, where would they
>get a unit to replace it?  I thought they stopped making them.

  Odds are, Atari will send you a new Lynx II unit. Go for it.  B-)

>do they still sell the $89 base Lynx II unit?  It's not in any
>stores around me (Electronics Boutique, Toys R Us, several branches
>of each).  I figure I'd might as well buy a new one.

  Bug the clerks. The $89 Lynx-only package is alive and well.

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
Newsgroups: rec.games.video
Subject: Sonic 2 is out
From: Raul Romero <ROMBH@CUNYVM.BITNET>
Date: Monday, 23 Nov 1992 17:19:09 EST
Organization: City University of New York/ University Computer Center


Hi Everyboby

  Like the subject line says the game came out today. I got my copy at EB here
in New York. I cann't wait to go home and play.

Raul
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: Sega CD the early days...
Date: 23 Nov 92 19:48:52 GMT
Article-I.D.: clark.1992Nov23.194852.29302
Organization: Clark College, Vancouver, Wa.  USA

In article <1eomu6INNpn@aludra.usc.edu> tehyang@aludra.usc.edu (Teh Kao Yang) writes:
>
>The RPG situation for the Sega CD looks like this at the moment: The 
>only ones planned for release so far are Ultima Underworld, Dungeon Master, 
>and Dark Wizard(not really an RPG). And don't expect many Japanese style RPGs
>in the future: most RPGs for the Sega CD will probably be IBM ports, since this
>seems to be the trend. Might and Magic 3 and Wing Commander will probably be
>next.

Whos doing Ultima Underworld for the Sega CD? Sega or the PC author.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: sega CD forsale (U.S. version)
Date: 16 Nov 92 18:21:03 GMT
Article-I.D.: clark.1992Nov16.182103.10318
Organization: Clark College, Vancouver, Wa.  USA

In article <Bxs40q.8Jz@news.udel.edu> hobond@brahms.udel.edu (hobond@brahms.udel.edu) writes:
>I have two brand new sega CD (U.S version) forsale at $300 each.  No
>waiting and you can get it now, no tax or shipping charge.  $300 will be
>the total price for this awsome CD-ROM for the Genesis.  Inlcude games,
>Sherlock Homles, Golden AXE, Columns, Streets of rage,  Sole-fece,
>Revenge of shinobi.  Two grahphic CDs.  
>email me for further detail.

You're selling those for more then it would cost me to just walk into
the local Toys-R-Us and pick one up.....also you should be warned
that UseNet is not for commercial purposes, so if you are advertising
those two systems in a commercial sense, please stop.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Xref: sparky rec.games.video:22700 misc.forsale:31565