HDTenEightyP/NetNews huggingface dataset:
From: cyberoid@u.washington.edu (Bob Jacobson)
Newsgroups: sci.virtual-worlds
Subject: EVENT: Fraunhofer Institut VR Lab Opening, Darmstadt (G), Feb 19th
Date: 25 Jan 93 01:54:11 GMT
Article-I.D.: shelley.1k1a3sINN679
Organization: University of Washington
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu



The Fraunhofer Institut, a public-private research laboratory located
in Darmstadt, Germany, will be hosting the Grand Opening of its new
Virtual Reality Laboratory on February 19, 1993.  The public is
invited.  I'll be there as the invited keynote speaker at this event.

For more information on the laboratory and its opening, contact
Wolfgang Felger at

        felger@igd.fhg.de

or fax to +49-6151-155-199


Bob Jacobson
From: S.A.Bensalem@sheffield.ac.uk
Newsgroups: sci.virtual-worlds
Subject: TECH: THE HAND DRIVER
Date: Wed, 20 Jan 1993 19:48:14 CST
Organization: University of Washington
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu


Actually we are here at the EEE dept working on a 'Dataglove', And I
have defined the differents movment possible with our Finguers
(including the Thumb ) and the Wrist. But I didnt find any literature
in the same topic except book of anatomy and human physiology, does
anybody work on the 'Glove'. So we can check if my work is correct.

Movments I defined:

For all the finguer (except the Thumb):
Flexion through the 3 articulations
rotation through the 1st articulation
The thumb :
Flexion through the 3 articulation
Rotation in 2 planes
Wrist :
Flexion
Rotation through two planes


I have defined also three kind of Control points in MyHand
The ControlPoints (we need their coordinates )
The Flexion points (For hand gesture)
The reotation/flexion points ( For hand gesture)
and the HotPoints  ( For Hand interfacing with Virtuals Objects)

Here's MyHand:



                            1    2
        @-------------------*----0----0---#
        |                   |
        |                   *-------0-----0---#
        *        #          |
        |                   *-------0------0---#
        |                   |
        *-------------------*------0-----0---#
         \
          0
            \               (The structure of MyHand)
                0            @ ControlPoint only
                  \          * Flexion and rotation
                    #        0 Flexion only
                             # HotPoints



(is'n it nice ?? )

   So does anybody work on this topic as we may share what we know
   I forgot to tell you that the goal is to drive it with an
interface we're building it here at the EEE dept of the Sheffield
University.
Before, should you notice that LLittlePt1 is located at 1 and
LLittlePt2 is located as 2, and the following is a bout a flexion.

    The other goal is to try to use the electrical signals from the
muscules (when they are activated) drive the hand (this is a second
experience for a long term work ) . Says for example if the muscle in
the section LLittlePt1-LLittlePt2 is activated, that's means we have
to apply to all the finguer at the point LLittlePt1 a rotation (says
about 5 degree each time (we've to train our hand to this kind of
things), do you see where I am going??? .

So, all comments and help is welcome.

Virtualy,
Bens.

I will send later another e-mail about an application to
Architecture,  I've call Project ICARUS (Interface for Computer
aided ARchitectural design Using virtual Spacework)
Which is my project here at the School of architectural studies of
the University of Sheffield

ps: For more info, just send me your e-mail address.
From: 52kaiser@sol.cs.wmich.edu (Matthew Kaiser)
Newsgroups: sci.virtual-worlds
Subject: TECH: FTPsite for SEGA Glasses code?
Date: Mon, 25 Jan 1993 16:10:42 GMT
Organization: Western Michigan Univ. Comp. Sci. Dept.
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu



Subject says it all

does anyone know of a ftp site with source code for the sega glasses?

thanks
matthew
52kaiser@sol.cs.wmich.edu
From: jpc@tauon.ph.unimelb.edu.au (John Costella)
Newsgroups: sci.virtual-worlds
Subject: INDUSTRY: Australian: don't count on enthusiasm
Date: 23 Jan 93 03:29:08 GMT
Article-I.D.: shelley.1jvov2INNmej
Organization: University of Washington
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu


This article in the latest _Engineers_Australia_ does not talk
about VR per se, but should be a warning for any VR vendor
thinking about trying to convince Australian industry to take
up their latest goodies, since the general attitude will likely be 
very similar. In a sense, supercomputing is now at the stage that
VR will be in 3 or 5 years. One might also want to be careful about 
planning VR conferences here (despite the 100 F weather ... sorry 
Bob, hope you didn't get flooded!).

-------------------------------------------------------------------

>From _Engineers_Australia_, 22 January 1993, p. 14-15:

A supercomputing setback
========================

"A push for industry to take up supercomputing has suffered a 
setback following a dismal turnout at the industry day of the 
Fifth Australian Supercomputing Conference in December. The
middle day of the three-day conference held in Melbourne was
devoted entirely to expounding the benefits of high performance
computing to industry. The only hitch was that industry failed
to turn up.

"Almost all of the 150 delegates were academics, vendors of
supercomputing hardware or from government institutions. Of
the handful of industry representatives present most were
speakers at the conference or belonged to the same company as 
a speaker. 

[... rest omitted ]"

-----------------------------------------------------------------

A good rule of thumb is that when you tell an Australian of
a great new idea that will save/make them money, they'll say, 
``sounds like bullshit to me''. :-) Plan to visit a country
of cynics if you're coming down under to peddle your wares!
(As if you hadn't figured that out already ;-)

----------------------------------------------------------------------------
John P. Costella              School of Physics, The University of Melbourne
jpc@tauon.ph.unimelb.edu.au         Tel: +61 3 543-7795, Fax: +61 3 347-4783
----------------------------------------------------------------------------
From: Regis C Phelan <phelanre@student.msu.edu>
Newsgroups: sci.virtual-worlds
Subject: JOBS: In Detroit, MI, area?
Date: Mon, 25 Jan 93 0:57:07 EST
Organization: University of Washington
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu



I am a Computer Science Sophomore at Michigan State University and was
wondering if there were any summer jobs using Virtual Reality in the
Detroit area?

Anyone with info. please e-mail me at:

        phelanre@student.msu.edu

Thanks
From: glen@paladine.ece.jcu.edu.au (Glen Harris)
Newsgroups: sci.virtual-worlds
Subject: TECH: Sega code site here......
Date: 27 Jan 93 00:13:59 GMT
Article-I.D.: shelley.1k5cteINNhrq
Organization: James Cook University
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu



  I've seen a few requests for a SEGA code site, so I'll post rather
than mail.  The site is wench.ece.jcu.edu.au, login as anonymous and
cd to pub/sega.  There's code for viewing gifs and targas on 8 bit and
15 bit displays, as well as a number of images, raytraced for the most
part, but a couple of photographs as well.  The gif viewer can display
up to 320x400, and the targa to 640x400.  The gif viewer could go up
to 800x600 if you cut the targa routines down to 8 bits per pixel.

  This site is also home to the SoundBlaster Freedom Project - lots of 
SB code.

  Please mail replies/questions to glen@wench.ece.jcu.edu.au, as I can 
almost guarantee that mail to me here will bounce.
From: noring@netcom.com (Jon Noring)
Newsgroups: sci.virtual-worlds
Subject: SOFTWARE: VistaPro Demo Available Via Anonymous FTP
Date: Wed, 20 Jan 1993 22:16:53 GMT
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu



I just uploaded to netcom.com (192.100.81.100) the VistaPro demo (for the 
PC) from Virtual Reality Laboratory.  You can get it from netcom.com via
anonymous ftp and is in subdirectory /pub/noring,  filename vpdemo.zip
It is compressed using Pkzip 1.1.  Try to download it during non-prime time
to reduce the load on netcom, please.  The demo is made available to the
Internet with the permission of VRL.

VistaPro is a software package that can realistically render 3-D topographic
images using DEM topographic data.  The demo is essentially a slide show;
it is not an actual working demo of the software package.  Interesting
nevertheless.

>>> IMPORTANT: YOU MUST HAVE SVGA CAPABILITY TO RUN THE DEMO <<<.


If you don't know how to download files via anonymous ftp, just ask your
sysadmin how to do it, or post a plea for help to Usenet (there is a file
floating around somewhere telling you how to do it.)

---->>> Note:  Please don't ask me:

       1) how to download via anonymous ftp;
       2) how to unzip and run it;
       3) to send it to you via e-mail (it is very large, 1.16 M, and I
          just don't have the time to mail it in uuencoded format to those
          who ask.)

Any requests on these three items will be ignored.  Sorry about that.

Enjoy.

Jon Noring

-- 

Charter Member of the INFJ Club.

Now, if you're just dying to know what INFJ stands for, be brave, e-mail me,
and I'll send you some information.  It WILL be worth the inquiry, I think.

=============================================================================
| Jon Noring          | noring@netcom.com        | I VOTED FOR PEROT IN '92 |
| JKN International   | IP    : 192.100.81.100   | Support UNITED WE STAND! |
| 1312 Carlton Place  | Phone : (510) 294-8153   | "The dogs bark, but the  |
| Livermore, CA 94550 | V-Mail: (510) 417-4101   |  caravan moves on."      |
=============================================================================
Who are you?  Read alt.psychology.personality!  That's where the action is.
From: uubrian@mars.lerc.nasa.gov (Brian Bentz)
Newsgroups: sci.virtual-worlds
Subject: INFO?: Need information on virtual reality
Date: 22 Jan 1993 17:37 EDT
Organization: NASA Lewis Research Center
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu


Hi,

        I'm posting for a friend of mine who doesn't have newsgroup
access.  He's looking to write a research paper on virtual reality.
What he's looking for are sources on what it is, how it works, its
applications, things like that.  If anyone has any leads for him,
as in places to look for information, or has any files they can send
him regarding VR, or even if there's an ftp site with information
on VR, he'd much appreciate it.

        If possible, send replies to: mabinal@indsvax1.indstate.edu

        or if there's problems with that address, you can reply to
me at this address and I'll forward it.

Thanks much!

Brian
From: diego@minerva.st.dsi.unimi.it (Diego Montefusco)
Newsgroups: sci.virtual-worlds
Subject: INDUSTRY: New EXOS address and stuff
Date: Sun, 24 Jan 93 01:55:36 CET
Organization: University of Washington
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu



Exos Inc, the manufacturers of the Dextrous Hand Master, has changed
address. The new one is:

Exos, Inc.
2A Gill Street
Woburn, MA 01801
USA

tel (617) 933.0022
fax (617) 933.0303

They have also released a new tactile feedback device, TouchMaster, which
can be used in congiuntion with the DHM, and sells for about $4,000.

Diego

    ---------------------------------------------------------------------
   | Diego Montefusco     |         Computer Science Department          | 
   | Via Pirano 4         |         University of Milan - Italy          |
   | 20127 Milano         |                                              |
   | Italia               |     P L E A S E   R E P L Y   M E   T O :    |
   | +39 (0)2 27001467    |         montefus@ghost.dsi.unimi.it          |
    ---------------------------------------------------------------------
From: loewenth@neural.kodak.com (Ken Loewenthal)
Newsgroups: sci.virtual-worlds
Subject: INFO?: Any VR in Rochester, NY
Date: Mon, 25 Jan 93 20:26:53 GMT
Organization: Eastman Kodak Co., Rochester, NY
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu



Does anyone know of any Virtual Reality arcades games in or near
Rochester Ny. Also, does anyone know of any businesses or universities
dealing with or working on VR related projects in or near (Buffalo,
Syracuse, etc...) Rochester, NY. We will soon be working on developing
a VR application for in-house use here at Kodak. Before we begin we
have an interest in finding out what is happening locally. Thanks in
advance.
From: "Dan D. Gutierrez" <73317.646@CompuServe.COM>
Newsgroups: sci.virtual-worlds
Subject: Re: INFO?: Where to go to find a VR "center" in LA
Date: 23 Jan 93 11:50:53 EST
Organization: University of Washington
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu


>> karl@loni.ucla.edu

I'd be interested in finding such a place in LA too.  I teach at UCLA and
have often wondered why ASUCLA (the org that runs all the campus student
spots) doesn't install a VR parlor on campus.  They already have severl
"game" rooms, just installed a new north campus game facility that I
stumbled on last week.  They have some games that are pretty cool, but not
true VR.

Dan
From: vonnegut@athena.mit.edu (Kate Bergeron)
Newsgroups: sci.virtual-worlds
Subject: Re: TECH: Wireless 3D or 6D tracking?
Date: Tue, 19 Jan 1993 19:29:12 GMT
Organization: Massachusetts Institute of Technology
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu


In article <1jgb4dINNdh7@shelley.u.washington.edu> adamn@Panix.Com (Adam Nemitof
f) writes:
>
>
>I am looking for a wireless 3D or 6D tracking device that fits the
>following requirements:
>
>The device would be used as an unobtrusive hand mounted tracking
>device.  The keyword is unobtrusive.  We are looking for a small light
>unit that could be attached to the top of a cotton glove.
>
>If you have any information on such a device please e-mail me.
>
>Thanks!!
>
>Adam Nemitoff
>Corporate Communication Group
>
>adamn@panix

=========================

If anyone has any information, could you please send it on
to me well?

        Kate Bergeron
        EXOS, Inc.
        bam@media-lab.media.mit.edu
From: Ronald Logsdon <shebute@Panix.Com>
Newsgroups: sci.virtual-worlds
Subject: Re: TECH: Sony Headset Video Screen
Date: Mon, 25 Jan 1993 23:59:18 -0500 (EST)
Organization: University of Washington
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu



From an earlier posting...

[MODERATOR'S NOTE: Nope, that isn't the Sony Visortron depicted in the
WALL STREET JOURNAL.  It's the lightweight HMD made by Virtual Vision,
Inc., of Redmond, Washington, USA.  The VV "SportsGlasses" will be
available, according to the article, in April 1993.  They are not true
3D but very well could be.]

I saw the "SportGlasses" at the CES show in Vas Vegas.  They are not
intended for VR and would need to be redesigned to be used that way.
Yes the system is mono -one eye- but it only provides an image to a
small percent of you field of view and is not intended to block out
normal vision. It looks nice and is the kind of VT system you could
use driving you car but not for VR.

-Ron L.
From: fsjma2@acad3.alaska.edu
Newsgroups: sci.virtual-worlds
Subject: TECH: Tracker Specs and Vendors
Date: Sun, 24 Jan 1993 21:08:34 GMT
Organization: University of Alaska Fairbanks
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu


I'm looking for information on trackers, esp the Polhemus unit. Does anyone
know where I can get Tech Specs and vendor information.  If so please E-mail
it to me.
                Thanks,
                        Jeff Alexander
                        FSJMA2@ACAD3.ALASKA.EDU
From: pat@jupiter.risc.rockwell.com (Pete Tinker)
Newsgroups: sci.virtual-worlds
Subject: INFO?: need human anatomy contacts
Date: Wed, 20 Jan 93 18:33:16 GMT
Organization: Rockwell International Science Center
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu


I am interested in finding more about projects underway to produce an
atlas of the human body, specifically geometric models of internal
organs.  I'd appreciate any information anyone might have about where,
what, who, and when.  If there are multiple responses, I'll summarize
to sci.virtual-worlds.
-- 
        Pete Tinker (pat@risc.rockwell.com)

        Science Center, Rockwell International Corporation
        (805) 373-4268
From: thinman@netcom.com (Technically Sweet)
Newsgroups: sci.virtual-worlds
Subject: Re: TECH: Fuses for VPL dataglove model 2? anybody?
Date: Thu, 21 Jan 93 15:45:40 -0800
Organization: University of Washington
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu


diego@minerva.st.dsi.unimi.it asked about media mentions of the
EXOS glove using a mail address that won't deliver.


See Byte, July 1990.  The same one with the Nintendo interface.
It has an article and picture for the EXOS.

Also, I remember seeing pictures of Todd Machover using one
for his various MIT Media Lab work, like VALIS.


-- 

Lance Norskog
thinman@netcom.com
Data is not information is not knowledge is not wisdom.
From: slb96@cc.usu.edu
Newsgroups: sci.virtual-worlds
Subject: INFO?: Any VR in Utah?
Date: 21 Jan 93 17:02:20 MDT
Organization: Utah State University
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu


   Does anyone know of any Virtual Reality stores/arcades in Nothern Utah, or
for that matter, Utah at all?  I haven't heard anything about VR in Utah except
for at the universities.

 ______________________
|slb96@cc.usu.edu      |
|----------------------|
| My nice little note  |
|______________________|
From: x89olarte1@gw.wmich.edu
Newsgroups: sci.virtual-worlds
Subject: TECH: Glove to an external 5V source???
Date: 20 Jan 93 12:21:23 EST
Organization: Western Michigan University
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu


Is it possible to connect the glove to a 5V?. external source (Say a an
AC adapter). Could you screw something up if instead of 5V you apply
4.5V to it?

thanks a lot

Enrique
From: dchapman@ncsa.uiuc.edu (Dee A. Chapman)
Newsgroups: sci.virtual-worlds
Subject: TECH: Distortion in VR view
Date: Tue, 19 Jan 93 15:23:53 CST
Organization: Nat'l Ctr for Supercomp App (NCSA) @ University of Illinois
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu


Hi,

I've noticed some "distortion" in viewing 3D graphics objects which
were rendered using an SGI SkyWriter (GL Library).  For example, if I 
create two divergent rectangular boxes, and view them on the flat screen
of the computer console, they will appear to converge or be parallel:

                                back
        -----           -----           -----           -----
        \    \         /    /           |   |           |   |           
         \    \       /    /            |   |           |   |
          \    \     /    /   ======>   |   |           |   |
           \    \   /    /              |   |           |   |
            -----   -----      front    -----           -----
        ("real" life view)              (graphic representation)

I believe this effect is due to the use of the "perspective" GL
library call.  (void perspective(Angle fovy,aspect, znear, zfar)) I
realize that the objects should appear to converge as they get farther
away from the viewer, however the effect I'm referring to is that
them seem to converge excessively. I can lessen this "converging" effect 
by varying the fovy parameter.  However, this can introduce other inaccuracies. 
>From a simulation point of view, I'd like to make this graphics representation 
as close to "real" life representation as possible.

In addition, I've noticed when I view the 3D graphics objects using
a Flight Helmet head mounted display, the "converging" effect is
lessened.  I'm thinking that is probably due to the lensing in the
helmet.  Any other ideas?

I'd really appreciate either some references to papers or books that deal 
with these issues, or your own personal experiences with this.  
Email would be preferable.  Thanks a lot for your time.
From: "Gregory B. Newby" <gbnewby@uxh.cso.uiuc.edu>
Newsgroups: sci.virtual-worlds
Subject: INFO REQUEST: Requesting your papers etc. for review chapter
Date: Wed, 20 Jan 1993 20:31:16 CST
Organization: University of Washington
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu


Greetings, friends.

I am the author of a chapter called "Virtual Reality" for the
1993 edition of THE ANNUAL REVIEW OF INFORMATION SCIENCE AND
TECHNOLOGY (vol. 28, published by Learned Information).

I would like to request pre-prints, re-prints, technical
reports, or lab summaries from all persons or groups working in
the field of virtual reality.

Because of the emerging nature of the field, and the relative
shortage of materials on virtual reality in the "scholarly"
literatures, I am seeking to insure that people who are
still working on articles for journals (especially), or
waiting for articles to appear, are represented in the chapter.

The only thing I do not need more of are 1-3 page summaries
of existing products or technology, or longer pieces written
for the popular literature (e.g.,  The Wall Street Journal
or Popular Electronics).  I have done an exhaustive search
on electronic databases, read all the published books & most
conference proceedings, and (of course!) monitored this
newsgroup.

So, if you are doing work in the area of virtual reality, or a
related area (computer graphics, telerobotics, management
telepresence systems, hardware development...), and you have
something I might have missed, please let me know about it.

Reprints may be sent to my snail-net address below.  Electronic
copies, in any version, may be sent to me via email.  Please
let me know if the work has been submitted or accepted for
publication, and of any other methods of distribution which you
find acceptable.

I am very happy to include mention of work in progress, or of
research being done which might NOT result in publishable
outcomes.  I would like to receive materials fairly soon,
no later than February 10.

Thanks for your help!  If you know of someone who I really
should be contacting, too, let me know.

  -- Greg Newby
***** Gregory B. Newby, PhD.  U. of Illinois at Urbana-Champaign
***** Ass't Prof, Grad. Sch. of Library and Information Science
***** Research Scientist, Nat'l Cntr for Supercomputing Applications
***** 417 David Kinley Hall, 1407 W. Gregory Drive, Urbana, IL, 61801
***** Voice:  217-244-7365.  Fax:  217-244-3302  E: gbnewby@uiuc.edu
***** gbnewby@uxh.cso.uiuc.edu, gnewby@ncsa.uiuc.edu
From: martinjp@cs.washington.edu (John Martin)
Newsgroups: sci.virtual-worlds
Subject: TECH: writing to SGI serial ports
Date: Fri, 22 Jan 93 17:43:32 GMT
Organization: Computer Science & Engineering, U. of Washington, Seattle
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu




Hello:

I am looking for a pointer to sample code that shows how to
set things up to write to the serial ports on a SGI machine.

It will save me hours and hours of learning curve time.

Any help will be greatly appreciaited

thanks
John