HDTenEightyP/NetNews huggingface dataset:
From: good@pixar.com (The world has two kinds of airplanes: fighters and targets.)
Subject: Re: Pixar goes to the Movies
Organization: Pixar -- Point Richmond, California
Date: Fri, 2 Oct 1992 19:00:57 GMT

In article <1992Oct1.094537@trc.amoco.com> zdxh0a@trc.amoco.com (Douglas Horn) writes:
:
:> :Genesis demo in Star Trek
:> 
:> Yes, we did that effect, but it predates my joining the group (and back then
:> I wouldn't have known a micropolygon if it bit me (which has since happened)).
:Didn't a company in Columbus, OH do some of the work on the Star Trek stuff?
:Cranstin(sp) and Serry(sp)?

It's possible that Cranston Csuri did some effects for some Star Trek films;
I really don't recall.  But the yet-to-be-called-Pixar group at Lucasfilm
did all of the Genesis Demo, plus the retina scan.

Your Trivia for the Day:
The retina belongs to Rob Poor, who was working on our laser scanner,
and not to William Shatner.

		--Craig
-- 
	good@pixar.com
-
Vote for a change this fall! 
Vote all those Liberal Tax-N-Spendocrats out of Congress!
From: rjking@acsu.buffalo.edu (Randall J. King)
Newsgroups: comp.graphics.animation
Subject: XAquarium
Date: 1 Oct 92 22:48:05 GMT
Organization: UB

Does anyone have an aquarium program that runs under X11?  How about
OpenWindows?  If there is one please tell me the FTP site, or arrange
E-Mail transfer of files.  

			Thanks,
signing off from the satelite of love.....           ___   _____  ___
	                                    |\  /|  |   \    |   /   \   |  / 
rjking@acsu.buffalo.edu                     | \/ |   \       |       /   | /
v050qrq3@cc.buffalo.edu	                    |    |    \      |    --<    |<
                                            |    |     \     |       \   | \
push the button Frank...                    |    |  \___|    |   \___/   |  \
From: philb@cats.ucsc.edu (Philip Brown)
Newsgroups: comp.graphics.animation
Subject: Re: Any programs for converting Raster to Gif ?
Date: 27 Sep 1992 01:03:12 GMT
Organization: University of California, Santa Cruz
Distribution: use
NNTP-Posting-Host: si.ucsc.edu


andromed@cs.dal.ca (Mike Boschat) writes:


> Does anyone know a ftp site that has a program to convert raster images
>to Gif images ?

Why certainly. get the Utah Raster toolkit. to be found at:
weedeater.math.yale.edu

I believe. amoung other places (though not many)

-- 
  --------------------------------------------------
"How do I love sea? Let me count the waves.." |philb@cats.ucsc.edu
P.Anthony, "The Colo(u)r of her panties"      |philb@soda.berkeley.edu
From: neil@celia.UUCP (Neil Richmond)
Newsgroups: comp.graphics.animation
Subject: Re: Computer of choice?
Date: 6 Oct 92 16:01:08 GMT
Reply-To: celia!neil@usc.edu (Neil Richmond)
Organization: Rhythm & Hues, Inc., Hollywood

In article <justin.718330333@mik.uky.edu> justin@mik.uky.edu (justin sullivan) writes:
>graphics. Backup system? Sure, but not for 7K-10K. About $3K for a 5GB 8mm
>internal tape backup (large primary drive included in above price). Also
>note that all you'd want is the Wavefront Advanced Visualizer which is what?

Elan's come with a fairly small drive. I believe my 7-10k is accurate for a
replacement drive and an Exabyte drive for backup. SGI really marks up the
price of their peripherals. Also, even if your price included a large drive,
you will need more for image storage. A typical 30 sec job here can use up
from 500 megs to a gigabyte of space. A longer piece can use up a lot more
space. Wavefront $15k. I doubt that. Perhaps, their modeler package costs
about $15k, but you will want to animate and render. Try about $50-60k.

neil

-- 
Only 2643 shopping days left till the next millenium! 
Neil F. Richmond         INTERNET: celia!neil@usc.edu
Rhythm & Hues Inc.       UUCP: ...{ames,hplabs}!lll-tis!celia!neil)
Newsgroups: comp.graphics.animation
From: kpm8447@tesla.njit.edu
Newsgroups: comp.graphics.animation
Subject: Re: 3D Studio..
Date: 29 Sep 92 14:18:51 GMT
Organization: New Jersey Institute of Technology

In article <1992Sep29.033616.4125@ucc.su.OZ.AU>, studer@physics.su.OZ.AU (Andrew Studer) writes:
> In article <woosRB2w165w@netlink.cts.com> tasdevil@netlink.cts.com (Adam Spragg) writes:
>>...
>>
>>> From: hliao@calstatela.edu (Henry Liao)
>>> Date: 23 Sep 92 20:10:31 PDT
>>> Reply-To: hliao@calstatela.edu
>>> Distribution: world
>>> Organization: Cal State University, Los Angeles
>>> Keywords: autodesk, 3d studio
>>> Nntp-Posting-Host: venus.calstatela.edu
>>> Lines: 9
>>> 
>>> Does anyone know of any good book on Autodesk 3D Studio?
>>> 
>>> -Henry Liao                                     o
>>> California State University, Los Angeles         )>
>>> Networks & Distributed Systems Group         ___./]___
>>> VOICE:  (213) 343-4537, 343-4530        hliao@calstatela.edu
>>> FAX:    (213) 343-4575                  hliao@csula.bitnet
>>> #include <std/disclaimer.h>
>>
>>
>>yeah, me too! me too!  If there was ever an answer to this, could it 
>>please be posted or mailed to me?  I have a book called Using Animator 
>>from QUE.  Is there any similar book?  Thanks...
>>
>>--                    
>>INTERNET:  tasdevil@netlink.cts.com (Adam Spragg)
>>UUCP:   ...!ryptyde!netlink!tasdevil
>>NetLink Online Communications * Public Access in San Diego, CA (619) 453-1115
> 
> Don't want to be a spoilsport here, but what's wrong with the documentation
> that comes with the package? I have no trouble following the tutorials,
> it's reasonably complete, it's possibly the easiest to follow documentation
> AutoDesk's produced. Wherein lies the problem?
> 
> Andrew Studer... studer@physics.su.oz.au
> "John Hewson is a vacuum that other vacuums abhor"- Andrew Denton

I think we all know what Andrew is implying...I agree. ;-)
Newsgroups: comp.graphics.animation
From: studer@physics.su.OZ.AU (Andrew Studer)
Subject: Re: 3D Studio..
Organization: School of Physics, University of Sydney, Australia
Date: Thu, 1 Oct 1992 10:50:44 GMT

In article <1aae9iINNbl8@darkstar.UCSC.EDU> pustule@cats.ucsc.edu (Thaddeus H. Wood) writes:
>
>In article <1992Sep29.091851.1@tesla.njit.edu> kpm8447@tesla.njit.edu writes:
>>In article <1992Sep29.033616.4125@ucc.su.OZ.AU>, studer@physics.su.OZ.AU (Andrew Studer) writes:
>>> 
>>> Don't want to be a spoilsport here, but what's wrong with the documentation
>>> that comes with the package? I have no trouble following the tutorials,
>>> it's reasonably complete, it's possibly the easiest to follow documentation
>>> AutoDesk's produced. Wherein lies the problem?
>>> 
>>> Andrew Studer... studer@physics.su.oz.au
>>> "John Hewson is a vacuum that other vacuums abhor"- Andrew Denton
>>
>

Well, I wasn't actually.

>I think we all know what Andrew is implying...I agree. ;-)
>
>Well, regardless of what is implied, I personally disagree.  I have
>access to a legitimate copy, with manuals and all, yet find them
>lacking in certain respects. 

This is what I wanted to know. Which bits do you find skimpy?

 Besides, you might say the same thing
>for the Autocad manuals, and we certainly find that there are dozens
>and dozens of books for that. 

Yes, but having seen the books for AutoCad, that doesn't suprise me so
much. After all, a lot of those books are for people who haven't used
CAD at all before. And, let's face it, a lot of them might as well be
rewrites of the original manual. 

 So, does anybody know the answer to 
>the question?  Instead of judging people for wanting a book on how
>to use 3DS.  And yeah, maybe I got up on the wrong side of the bed
>this morning.  Where's my coca cola? :)

What are you after, a "I know nothing about computer animation" type of
book, or a "I just need to know what all the commands mean" book? 
Either way, I haven't seen any.

Andrew Studer... studer@physics.su.oz.au

>
>--
>Thad
From: news@ai.mit.edu (news)
Newsgroups: comp.graphics.animation
Subject: Re: computer profit making
Keywords: n
Date: 29 Sep 92 21:20:25 GMT
Article-I.D.: life.28598
Organization: MIT Artificial Intelligence Lab

>In article <1992Sep27.123930.1@jaguar.uofs.edu> pjr7@jaguar.uofs.edu writes:
>>To be brief, I have recently found a way to make great money at home with your
>>personal computer. If you want more information please email me at
>>pjr@jaguar.uofs.edu and please leave your United States Postal address so I can
>>send you this valuable information.  
>    Please do not infest this newsgroup with pyramid schemes. Thanks.
From: ringrose@fibula.ai.mit.edu (Robert Ringrose)
Pyramid schemes are illegal.  That doesn't mean he's doing one, though: he
could be making a mailing list of computer-graphics oriented people, planning
on selling it.




	- Robert Ringrose
	  (ringrose@ai.mit.edu)

"There's always one more bu6."
Newsgroups: comp.graphics.animation
From: good@pixar.com (Professional driver on closed course)
Subject: Re: Pixar goes to the Movies
Organization: Pixar -- Point Richmond, California
Date: Sat, 3 Oct 1992 07:12:05 GMT

In article <23772@alice.att.com> td@alice.att.com (Hi, Tom!) writes:
:good@pixar.com (Hi, Craig) says:
:..  Noticing a similarity in these names,
:I called the animation program md for the sake of assonance.
:The `silly convention' was just a case of unrestrained minds running with
:the ball.

I should confess and make it clear that I was one of the foremost
unrestrained minds in question.  I am guilty yet unrepentant.  (BTW, Tom,
wasn't mi the "model instantiator"?)  It has been a long time, no doubt
about it...

		--Craig
-- 
	good@pixar.com
-
Vote for a change this fall! 
Vote all those Liberal Tax-N-Spendocrats out of Congress!
From: trudel@athos.rutgers.edu (Jonathan)
Newsgroups: comp.graphics.animation
Subject: Re: Pixar stuf
Date: 1 Oct 92 20:52:42 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

kpm8447@tesla.njit.edu writes:

>I hope that "room full of amigas" thing was a joke.

Probably not - just ask them about Red's Dream...
From: eyethink@cse.ucsc.edu (Carl A. Wescott)
Newsgroups: comp.graphics.animation
Subject: Re: animation programming
Date: 29 Sep 1992 00:41:24 GMT
Organization: University of California, Santa Cruz (CE/CIS Boards)
NNTP-Posting-Host: arapaho.ucsc.edu

In article <1992Sep28.185114.1@woods.ulowell.edu> stancad@woods.ulowell.edu writes:
>I have been trying to achieve arcade quality animation(color object on color
>background) on IBM comp. but cannot do it without either destroying the
>background or getting flickering. I have tried this in a number of languages
>and have not succeeded: BASIC, Pascal, C. Does anyone have hints or routines
>(in any of the above mentioned languages) that could help me achieve this?

Try double-buffered animation (you should be able to find routines
to do this in any graphics book).  Or use a tool that has double-
buffering capability built in, like GRASP or ANIMATOR.  Or get the GENUS .PCX
routines, if you want to write custom code but don't want to deal
with the nasty low-level details.

Carl
From: whiteley@snake.ssc.gov (James Whiteley)
Newsgroups: comp.graphics.animation
Subject: Re: Computer of choice?
Date: 3 Oct 92 20:03:50 GMT
Article-I.D.: sunova.1992Oct3.200350.18407
Organization: Superconducting Super Collider Laboratory

First off, I must state that the following reply is somewhat biased since I am
an Amiga owner.  However, the reason most Amigans buy Amigas is because of the
graphics power(and hopefully with the new audio chip later, better audio
power- Note: Excellent audio boards can be bought and used internally, SunRize
and GVP to name a few).  For instance, the company I work for has TWO Amigas
that are used for ALL video production and rendering.  I just met with them
yesterday and one of the producers was estatic about his Amiga 2000 with the
Video Toaster and 50MHz '030( the other Amiga 2000 has a 33MHz '040 and a
Toaster).  He said, and I quote, "No computer on the market can attempt to do
what an Amiga computer can do with a Video Toaster for less that $50,000.  He
made various examples.  A sidenote is that he never had heard of or used an
Amiga until his department started researching for the best video
production computer and asked Commodore for a demo.  He also said that the
ease of modeling and character generation is unparalleled with the use of the
Toaster and Lightwave 3D.  In fact, he thought just Lightwave 3D was enough to
justify the cost of the ENTIRE Toaster package.  If anyone would like the
specs on the computers they use or the peripheral hardware items necessary for
a production studio comparative to the one the Superconducting Super Collider
Laboratory uses, feel free to ask.  I will try to get all requested
information.

-- James

================================================================================
whiteley@slug.ssc.gov     Physics Research Division     ----- PHONE -----
James Whiteley  MS 2000                                WORK : 214-708-6341
Superconducting Super Collider Laboratory              HOME : 214-283-2948
2550 Beckleymeade                                      FAX  : 214-708-6354
Dallas, TX 75237
================================================================================
#include <disclaimer.h>
Newsgroups: comp.graphics.animation
From: dewolfe@ug.cs.dal.ca (Anarchy for Peace)
Subject: Re: Pixar stuf
Organization: Math, Stats & CS, Dalhousie University, Halifax, NS, Canada
Date: Fri, 2 Oct 1992 03:13:09 GMT

In article <Oct.1.16.52.40.1992.26927@athos.rutgers.edu> trudel@athos.rutgers.edu (Jonathan) writes:
>kpm8447@tesla.njit.edu writes:
>
>>I hope that "room full of amigas" thing was a joke.
>
>Probably not - just ask them about Red's Dream...

Ahhhhh. :)  I know of what you speak.  Remember the SIGGRAPH...:)
If I remember correctly, Pixar was not too pleased. :)

Colin DeWolfe
dewolfe@ug.cs.dal.ca
From: philb@cats.ucsc.edu (Philip Brown)
Newsgroups: comp.graphics.animation
Subject: Re: Computer of choice?
Date: 6 Oct 92 01:28:30 GMT
Organization: University of California, Santa Cruz
NNTP-Posting-Host: si.ucsc.edu


tevonian@dcl-nxt02 (Pete Tevonian) writes:
>It would be good to know what kind of budget the original poster of the
>"Machine of Choice" thread is looking at. As far as I know, it would be
>hard to get a PC clone's price up as high as even a low-end SGI
>machine. The table of machines/options/price that I last saw from SGI
>had their lowest priced machines around $10K if I remember correctly.

Twould be very easy. just add hardware to the PC enabling it to get
anywhere near the graphic performance of a SGI.

If you want a CHEAP version, get a used sun. they go for about $2000 or
so. Cheaper than any decent retail mac.
Of course, not as nice as an indigo. But "okay" in and of themselves.


-- 
  --------------------------------------------------
"How do I love sea? Let me count the waves.." |philb@cats.ucsc.edu
P.Anthony, "The Colo(u)r of her panties"      |philb@soda.berkeley.edu
From: hans@castlerock.East.Sun.COM (Hans Hrasna)
Newsgroups: comp.graphics.animation
Subject: Re: Rayshade?
Date: 29 Sep 1992 15:58:47 GMT
Organization: Sun Microsystems, Inc.
Distribution: world
Reply-To: hans@castlerock.East.Sun.COM
NNTP-Posting-Host: castlerock.east.sun.com

In article 6823@news.cs.indiana.edu, vigupta@tope.cs.indiana.edu (vivek gupta) writes:
>Hi,
>
>I know I saw a post some time ago about where Rayshade could be ftped from, but the post seems to have disappeared. Could someone please post where it is available, I guess send mail directly to me and I will post the answer. 
>
A couple of sites that have good ray-tracing sections (including RayShade)
are:
	network.ucsd.edu
	brolga.cc.uq.oz.au
From: alves@calvin.usc.edu (William Alves)
Newsgroups: comp.graphics.animation
Subject: John Whitney (Re: artists and programmers united for better animation)
Date: 26 Sep 1992 13:00:40 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: calvin.usc.edu

In article <1992Sep25.230545.23118@ultb.isc.rit.edu> entpph@ritvax.isc.rit.edu writes:
>I'd like to start this off by trotting out a pet obsession of
>mine and that's recommending the book _Digital Harmony_ by John
>Whitney.  It's sadly out of print, but most university libraries
>seem to have a copy (attention Cornell folks! your copy is in
>the music library).  Whitney is one of the pioneers of abstract
>animation and one of the pioneers in our field--he looked at
>computers and animation for IBM in 1968 (?)--near enough.

I will second this recommendation of John Whitney's book. By the way, I
have worked with Mr. Whitney occasionally in the last few years. His
latest project is the production of a biographical film funded by SIGGRAPH.
He said it is virtually completed.

He currently works on a composition system based on his theories as explained
in _Digital Harmony_. It's a DOS program currently (he runs it on a 486 VGA),
but the programmer who wrote it has also put together an Atari version (I
think). Whitney and the programmer have tried in the past to interest soft-
ware companies in publishing the software, but none have expressed interest.
The programmer, naturally enough, does not want his code to be released for
free, so it sits in John Whitney's studio.

He and I have tried to interest grant agencies to fund the development of a
combination music and animation composing system based on his design. Such
a product would at last combine musical and visual harmony in a single real-
time system. Unfortunately, such a project does not seem to fall into any
sort of easily definable category that grants institutions like to see, and
I do not have the luxury to develop such a system for free.

If there is anyone out there who would be interested in working on such a
project, perhaps as part of a thesis or other academic work? If so, contact
me and we'll discuss it further. I have proposed the NeXT as a possible 
platform because of the fast rendering and built-in high-quality sound
output and music software. However, I would gladly be open to other proposals.

Bill Alves
alves@usc.edu
School of Music / Center for Scholarly Technology
University of Southern California
Los Angeles, CA 90089-0182
(213)740-8817
(213)749-1221 (fax)
From: ldo@waikato.ac.nz (Lawrence D'Oliveiro, Waikato University)
Newsgroups: comp.graphics.animation
Subject: Re: QuickTime dissassembly
Date: 28 Sep 92 11:22:16 +1200
Organization: University of Waikato, Hamilton, New Zealand

In article <Bv54DH.AJ7@world.std.com>, ivanski@world.std.com (Ivan M CaveroBelaunde) writes:
>
> I have a quick & dirty utility I whipped up that will do the sound part
> (MovieToAIFF). The only problem is that it will only extract the raw
> (unedited) sound data, as extracting the edited sound is not very viable
> (the problem arises because QuickTime sound tracks can vary in playback
> rate over time, something which is not supported by something like AIFF).
> For the technically minded, this would entail walking the edit list for
> each audio track, obtaining the rate for each edit, and resampling the raw
> audio data. Since one cannot obtain the rate for a given edit without
> illegaly peeking into the QT data structures, it doesn't bother to walk the
> edit list.

There's nothing illegal about it, if you do it right. :-)

The in-memory "Movie", "Track" and "Media" structures may not be documented,
but the "moov" resource format certainly is. The Movie Toolbox call
PutMovieIntoHandle will convert any movie into this format, and put it into
a handle that you supply (it doesn't even have to be a resource handle). I
have some code that will walk the chunks and sub-chunks, and in particular
pull out the edit list for any track.

I wrote this because I kept running into bugs in the GetxxxNextInterestingTime
routines, and also because of a limitation in TrackTimeToMediaTime.

Lawrence D'Oliveiro                       fone: +64-7-856-2889
Computer Services Dept                     fax: +64-7-838-4066
University of Waikato            electric mail: ldo@waikato.ac.nz
Hamilton, New Zealand    37^ 47' 26" S, 175^ 19' 7" E, GMT+12:00
From: neil@celia.UUCP (Neil Richmond)
Newsgroups: comp.graphics.animation
Subject: Re: computer animation schools/career
Date: 28 Sep 92 15:44:58 GMT
Reply-To: celia!neil@usc.edu (Neil Richmond)
Distribution: na
Organization: Rhythm & Hues, Inc., Hollywood

In article <Bv988v.70L@chinet.chi.il.us> katefans@chinet.chi.il.us (Chris'n'Vickie of Chicago) writes:
 
>   Topix is in Toronto isn't it?
 
>                                    Chris Williams


Definitely in LA. Maybe in Toronto, too, that I don't know.

neil

-- 
Only 2651 shopping days left till the next millenium! 
Neil F. Richmond         INTERNET: celia!neil@usc.edu
Rhythm & Hues Inc.       UUCP: ...{ames,hplabs}!lll-tis!celia!neil)
Newsgroups: comp.graphics.animation
From: tom@alias.com (Tom Burns)
Subject: Re: Alias Sketch 1.5
Organization: Alias Research, Inc., Toronto ON Canada
Date: Mon, 5 Oct 1992 17:06:21 GMT

In <1992Oct2.163426.1011@ccu.umanitoba.ca> umduddr0@ccu.umanitoba.ca (Brendan Duddridge) writes:

>Hi.  Does anyone have any info on the newly released Alias Sketch 1.5
>for the Macintosh?  I have the previous version and I am wondering
>what's in the new version.  Any idea on upgrade prices?

Alias Sketch! V1.5 has a number of performance improvements, such as
the ability to read Illustrator and Freehand files directly, even when
those drawings contain closed curves within other closed curves
(holes).  The screen redraw and rendering performance are greatly
increased (>100% depending on platform), and a new "high/low adaptive
subdivision" algorithm is much smarter about which objects should look
the smoothest (and therefore take up more rendering time). Better DXF
and IGES transfer, multiple projection and environment texturing, as
well as parameter-space texturing of bump, specularity, image,
transparency, etc with either digital or image-based controls for each.

Yup, in general it's a pretty good release; lots of improvements for
$25.  Call (800) 447-2542 with your registration code and VISA/MC and
they'll ship it out right away.


--
Tom Burns, aka "The Video Guy" at:  | "Ebben ne'andro lontana" - La Wally
Alias Research Inc. (416) 362-9181  |  Fax: (416) 362-4696	
110 Richmond St E, Toronto M5C 1P1  |  INTERNET: tom@alias.com
From: sol@ccwf.cc.utexas.edu (larry carrier)
Newsgroups: comp.graphics.animation
Subject: Re: AutoDesk Animator
Date: 29 Sep 92 19:44:27 GMT
Organization: The University of Texas at Austin, Austin TX

Well, I'd have to disagree on DP being better then say, AApro as far as a paint program goes <although it is better then the old standard AA>, and 3Dstudio     <Which is the Autodesk 3D package> does do animation...but I think you may be right in that the original poster may want a paint package...but the ease and quality of images in 3D studio make it a VERY powerful image creation tool.


Newsgroups: comp.graphics.animation
From: good@pixar.com ("Forgiveness is easier to get than permission.")
Subject: Re: PIXAR (quicktimes?)
Organization: Pixar -- Point Richmond, California
Date: Sun, 27 Sep 1992 07:44:35 GMT

In article <1992Sep21.031443.28066@newshost.anu.edu.au> lonachon@anu.edu.au writes:
:Hey, I downloaded the luxo-jr animation yesterday
:and it is great! (I don't have it on video)
:Has anyone put any other PIXAR clips into quicktime format?
:Where are they?

The person who originally uploaded the "Luxo Jr." QuickTime movie
removed it from sumex at our request.  Please honor his wishes and ours
by removing it from any site where you see it (this plea is obviously
for sysadmins out there).  You will understand, of course, that to copy or
distribute it is a violation of copyright.  That film, as all our other
films, represents a lot of work by people here at Pixar.  I'm sure nobody
out there really wants to hurt them, but that's exactly what this does.

If it's any consolation, the films should all be available (legally!) on
laserdisc in the not-too-distant future.

Thanks!

		--Craig
-- 
	good@pixar.com
-
Vote for a change this fall! 
Vote all those Liberal Tax-N-Spendocrats out of Congress!
Newsgroups: comp.graphics.animation