HDTenEightyP/NetNews huggingface dataset:
From: elgx@vax5.cit.cornell.edu
Newsgroups: rec.games.video
Subject: Re: Turtles, T2 for Genesis
Date: 12 Dec 92 21:50:38 EST
Distribution: rec
Organization: Cornell University

In article <1g9p3qINN67e@aludra.usc.edu>,
tehyang@aludra.usc.edu (Teh Kao Yang) writes: 
> Some short impressions on these games:
> 
> TMNT Hyperstone Heist: Remember how in TMNT for the SNES the Shredder stole the
> Statue of Liberty? Now the Shredhead's stolen the entire city of Manhattan!
> Well enough of the useless hype... so how is this game? I think that it is a
> lot of fun, has great graphics and sound, but is too easy like the SNES 
> version. It's also a bit on the short side since it only has 5 levels(the 
> levels are quite long though.) Don't know if it's worth buying, since you'll
> probably finish it in a day or two. However you can adjust the difficulty 
> and make the game harder to challenge yourself and get more out of the game.
> BTW I've found that by using just one move(the charging kick) you can easily
> blow through most of the game.
> 
> T2: The Arcade Game: This is probably the best arcade conversion so far on the
> Genesis. The Probe programming team(they did Alien 3)again did a fantastic
> job. I didn't get far in this game since it gets very difficult, but what I've
> seen so far blew me away. Graphically the game resembles the arcade so much
> it's uncanny. The T-800 endoskeletons scale and move very smoothly. The
> background parallax scrolls. The huge boss at the end of level 1 is just as
> awesome as it was in the arcade. As for the truck-driving scene in level 3, I
> couldn't differentiate it from the real thing at all. Of course there is some
> graphic detail lost from the arcade where everything is digitized. As for game
> play I haven't really played much of the arcade but it seems to be the same.
> BTW I only tried it with the pad since I don't have Menacer. It's also 2 player
> simultaneous by the way. Also Arnold's "excellent", "terminated", and other
> voices are included.
> 
> -Teh Kao

Does T2 have the part where you blow up the evil terminator cops? or did
that get subject to the ban Bush tried to push?


Dave
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: RE sega VS snes
Date: 14 Dec 92 23:26:56 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX
X-Disclaimer: This article was posted by a user at Ericsson.
              Any opinions expressed are strictly those of the
              user and not necessarily those of Ericsson.

Karl von Laudermann writes:
>
>Take Gradius III by Konami: an early game, before the
>slowdown issue was noticed. This is by Konami, who made many quality games for
>the arcade, NES and Gameboy before the SNES came along.  It is, as far as 
>Konami games go, very simple. Just a normal space shooter, and a big, 
>experienced company like Konami should have had no trouble doing it well. I
>imagine they just did it like any other game, not considering that there may
>be a slowdown problem, and the result was a game which slowsdown almost 
>constantly.

"Know your hardware" is a fundamental rule of game programming.  All
hardware has strengths and weaknesses which must be taken into
consideration.  You can't just write a "normal space shooter" without
any consideration for the system it will be running on.

--
James Hague   
exuhag@exu.ericsson.se
Newsgroups: rec.games.video
From: taylor@stsci.edu
Subject: Bomberman on Duo
Organization: Space Telescope Science Institute
Distribution: na
Date: Fri, 18 Dec 1992 02:01:33 GMT


	Well I connected my tap and am pleased to let everyone know that
	the version of Bomberman on the Duo pack-in CD is fully funtional.
	I suggest anyone who has the Duo get a tap and some more controllers
	so you can find out just how much fun it is to blow your friends up!!

	Patrick
Newsgroups: rec.games.video
From: petitc@vccnw05.its.rpi.edu (Christopher Jon Petit)
Subject: Re: Program in assembly...NOT! (was Re: Ca
Date: Thu, 17 Dec 1992 04:59:54 GMT

conty@cbnewsl.cb.att.com (E. Kontei) writes:

>Wrong premise.  The reason you have to code in assembly is that the given
>CPU is a piece of $#!T.  How else do you think they can pack in such
>impressive graphics hardware (scaling, rotation, LARGE sprites, etc.)
>and still charge less than $100 for it?

  Because they design the chips in-house and also the 65816 isn't 'state-of-the
-art' anymore so it's REAL cheap.  Also the 80386 is real cheap---does that
mean it also rots?

>The typical CPU of a SNES or Genesis or TG-16 is slow and clumsy.  Thus,
>you can't get away with writing in an easy-to-code, (relatively)
>inefficient HLL the way you can in a PC or Mac.

  But, the C compilers for the PC have EXTENSIVE optimization options (ever
look at Borland C++).  If these were ported to these CPU's, then development
would be almost as good as assembly.

>And it gets worse if you try to code for a handheld.

  Agreed.  Handhelds:  Pay more for less.

-- 
Now on sale, in Aisle 5 of the Divine Supermarket---Lives, and Clues.  Buy
yours now and avoid the rush!  They make great Christmas gifts!
Cynicism is only realism projected into the future.
If your fondest wish is to fly, don't draw up plans for flippers.
From: berger@chaos.cs.brandeis.edu (David Berger)
Newsgroups: rec.games.video
Subject: What's the best Sega Genesis Football Game?
Date: 13 Dec 92 18:16:29 GMT
Organization: Brandeis University

I am looking to buy a sega genesis football game.  Could
someone please tell me about the games that are out there,
what they are like, and what I should buy?

						David

-- 

					David
Newsgroups: rec.games.video
From: kennehra@craft.camp.clarkson.edu (Rich"TheMan"Kennehan)
Subject: WANTED:  Zelda 3 for SNES
Organization: Clarkson University
Date: Sat, 19 Dec 1992 18:42:52 GMT



Hi.  Does anyone have Zelda 3 for the SNES that they are willing to
sell?  Thanks in advance!

- Rich
  kennehra@logic.camp.clarkson.edu
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: Cloak & Dagger
Date: 15 Dec 92 15:49:58 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

vgriscep@wam.umd.edu (VGR (Craig Pell)) writes:

>In article <92349.155700KAP118@psuvm.psu.edu> Kevin Polcovich <KAP118@psuvm.psu.edu> writes:
>>Does anyone know if Atari released the game Cloak and Dagger for I
>>guess the 7800. I am talking about the one that was shown in the
>>movie Cloak and Dagger. I figured Atari wouldn't just make one proto
>>for the movie and that's it. Just wondering if any copies got out.

>Could be.  There a *lot* of CX78?? numbers that don't have names to go with
>them, and Atari would not have casually skipped numbers.  Every number 
>represents, at the very least, an idea.  There's no telling how far some
>of them got.
I remember that I played a Cloak & Dagger game at an arcade quite a bit.
Maybe they used the arcade game's graphics for the movie.
From: v089l3s3@ubvmsb.cc.buffalo.edu (JER HORWITZ)
Newsgroups: rec.games.video
Subject: Re: SoRII bashing SFII?
Summary: SoR has some vague references to SFII
Keywords: flame SFII SNES Sega
Date: 19 Dec 92 22:18:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1638@tecsun1.tec.army.mil>, carleton@tecsun1.tec.army.mil (Daniel Carleton) writes...
> 
>	Did anyone notice the suspiciously named "Bare Knuckle II" machines
>in the arcade in Streets of Rage II?  There is also a reference to it on
>the scoreboard in the baseball stadium.  I Sega trying to encourage the
>destruction of SFII machines :> ?
>	I also noticed that one of the Bosses 'Zamza', in the Alien zone
>looks like a mutation of Blanka and Vega.  He has Vega's mask, claws, and
>slide attack, and Blanka's general posture, long hair, and furrball attack!
>Next thing you know, people will be posting bogus 'Play as Boss' codes.
>Gee, after having such difficulty with Zamza, I'm beginning to wish I could
>play as him.
Funny you should mention the BK machines... I wanted to
post to see if Teh Kao recognized the reference - they
are, in fact, the Japanese title of Streets of Rage
[Bare Knuckles] and you'll note that the baseball park
also has signs that say Bare II all around. Read
any of the signs in the game - they're weird -
posters of Michael Jackson in the alleyway and stuff...

- Jer
Newsgroups: rec.games.video
From: primus@netcom.com (Robert keng)
Subject: Re: SNES CD Drive: Fact or fiction?!?
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Fri, 18 Dec 1992 02:53:07 GMT

U43313@uicvm.uic.edu () writes:
: I know someone at Nintendo and the CD player is right now just vaporware!!
: There is no CD player, that's why the specs haven't been released yet, and
: there is no software under development at all. Like the president of Nintendo
: said, he felt that the market hasn't matured yet so they will wait it out and
: release a superior 32 Bit CD System when the time comes. The Aug '93 date is
: just a front to hold off those who are thinking of buying the SEGA CD.
: So, just enjoy the cart games, there are some good ones out there!

		Ugh, kind of puts a damper on things. Looks like SEGA won't
have to worry about Nintendo in the CD market. Personally, I think Nintendo
just made a serious blunder. Sure, this might save them a few bucks now, but
when Sega gets a firm installed base of CD-ROM owners........ Well, let's just
say that's a lot of money Nintendo won't be making........

		Kind of shows how dedicated each of the three companies are 
to their systems. IMHO, Nintendo finishes dead last. Think I might just get
a Turbo Duo and cash in my SNES (hmm.... I might even consider the Wonder Mega,
or the Sega CD). Well, time for me to kick my brother and his friends off my
Neo Geo and take another crack at Art of Fighting :-)

		Oh yeah, someone mentioned before about the compatibility 
problems between the Japanese and American Sega CD. Could someone e-mail me
and perhaps clear me up on that? Also, will the Wonder Mega (or whatever it's 
called..) make it to the states? Thanks....



Please, no flames, as I didn't write this to offend anyone. Just sharing my 
personal opinions on the subject, that's all....
But of course, feel free to correct me if I'm wrong :-)




primus
primus@netcom.com
Newsgroups: rec.games.video
From: gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu)
Subject: Re: Megadrive
Organization: University of Hawaii
Date: Thu, 17 Dec 1992 06:08:37 GMT

In article <1992Dec15.182233.8427@bluemoon.use.com> grant@bluemoon.use.com (Grant DeLorean) writes:
>berger@chaos.cs.brandeis.edu (David Berger) writes:
>>WHat exactly is a 'Megadrive'?

> It is a thing to buy if you want to make your own rap videos. If
>you aren't a "Markie Mark" or "Kris Kros" rap fan then you aren't
>who Sega wants to sell to anyway...

	*bzzt* Sorry, you don't win the Rice-a-Roni and Turtle Wax.
What you're thinking of is some upcoming (or is it out already?) release
for the Sega-CD.

	The MegaDrive is the 16-bit Sega system you'd probably be able to
buy if you're in Asia, Australia, and Europe (and possible other parts of
the world.)  The more widely known one here is the Japanese system.  It's
claim to fame is that before, most games would come out in Japan first, then
here (if ever in some cases) MONTHS later.  So what people would do is
(one way or another) get these unavailable games from Japan...namely
_MegaDrive_ games.  Hardware-wise, up until recently, these games were
100% compatable, some would even play in Japanese or English depending
on the console used.

	...if you're wondering about other consoles (I remember someone
asking about the PCEngine, was this the original poster?)  If you see
a double arrow, carts are compatable.  Single arrow indicates incompatability
(due to altered pinouts, may be fixed with some adaptors).  Question mark
if I'm not sure.  Systems listed are Japanese and American.

	Famicon --> NES
	SuperFamicon <--> SNES
	Gameboy <--> Gameboy
	Master System <-?-> Master System
	Mega Drive <--> Genesis
	GameGear <--> GameGear
	PCEngine Core-Grafx --> Turbo Grafx-16
	PCEngine GT --> Turbo Express
	TurboDuo <--> TurboDuo
	Lynx <-?-> Lynx
	NeoGeo <-?-> NeoGeo

	Check the FAQ for a more accurate listing.

--
         Galen Komatsu           !     Apple //e     !      XTC
gkomatsu@uhunix.uhcc.hawaii.edu  !  Sega Mega Drive  !  Sakai Noriko
  ar592@cleveland.freenet.edu    !   Classic Atari   !    Checkers
Organization: Arizona State University
Date: Monday, 14 Dec 1992 23:50:42 MST
From: <AUTSW@ASUACAD.BITNET>
Newsgroups: rec.games.video
Subject: Street Fighter 2: Championship Edition

Does anybody know if/when Capcom will be releasing the CE version of SF2?
I had heard it was going to run around $90 or so, but for the people that
already own SF2, there will only be a $30 or so upgrade fee... Anybody
know how one will go about paying the upgrade fee and get the new game?
I'm really interested in getting the CE version if/when it does get
released... Any info is appreciated...
Newsgroups: rec.games.video
From: clf3678@ultb.isc.rit.edu (C.L. Freemesser)
Subject: Military Madness for TurboGrafix WANTED!
Followup-To: poster
Originator: clf3678@ultb
Organization: Rochester Institute of Technology
Date: Sun, 13 Dec 1992 23:31:51 GMT

The subject says it all!  I just picked up a brand-spankin' new 
TG-16, and am looking for the Military Madness card.  If you have one
you want to sell, LET ME KNOW!

 _______________________________________________________________________
 || Chris Freemesser, RIT Comp.Eng.Tech.     I'd rather have a bottle ||
 || "A professional college student" :^)     In front of me.....      ||
 || Usenet: clf3678@ultb.rit.edu             .....than have a frontal ||
 || GEnie: C.FREEMESSER                         L O B O T O M Y ! ! ! ||
 -----------------------------------------------------------------------
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: SoRII bashing SFII?
Keywords: flame SFII SNES Sega
Date: 20 Dec 92 17:57:48 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

v089l3s3@ubvmsb.cc.buffalo.edu (JER HORWITZ) writes:

>In article <1638@tecsun1.tec.army.mil>, carleton@tecsun1.tec.army.mil (Daniel Carleton) writes...
>> 
>>	Did anyone notice the suspiciously named "Bare Knuckle II" machines
>>in the arcade in Streets of Rage II?  There is also a reference to it on
>>the scoreboard in the baseball stadium.  I Sega trying to encourage the
>>destruction of SFII machines :> ?
>>	I also noticed that one of the Bosses 'Zamza', in the Alien zone
>>looks like a mutation of Blanka and Vega.  He has Vega's mask, claws, and
>>slide attack, and Blanka's general posture, long hair, and furrball attack!
>>Next thing you know, people will be posting bogus 'Play as Boss' codes.
>>Gee, after having such difficulty with Zamza, I'm beginning to wish I could
>>play as him.
>Funny you should mention the BK machines... I wanted to
>post to see if Teh Kao recognized the reference - they
>are, in fact, the Japanese title of Streets of Rage
>[Bare Knuckles] and you'll note that the baseball park
>also has signs that say Bare II all around. Read
>any of the signs in the game - they're weird -
>posters of Michael Jackson in the alleyway and stuff...

>- Jer
Do the japanese actually use the english phrase 'Bare Knuckle', or is that
a direct translation from the japanese title.  Does the Japanese version
still have the english words written on the side of the arcade machines?
Why do we call the japanese genesis the Mega-Drive? is that another direct
translation?  Do the japanese commonly use english in Japan?
Newsgroups: rec.games.video
From: davem@uvmark.uucp (Dave Meeks)
Subject: Re: RE sega VS snes
Date: Sat, 12 Dec 92 16:25:34 GMT
Organization: VMARK Software, Inc.

In article <1992Dec11.173821.22150@brtph560.bnr.ca> andrewg@brtph346.BNR.CA  writes:
>WHY did Nintendo put such a shitty CPU in the SNES. If it had a 68000 it would 
>have been a great machine clearly superior to the Genesis. Instead, the 
>Genesis has been saved by its speed (I have a Genesis BTW). The SNES reminds
>me of a Postcript Controller I once worked on, it is a seriously flawed 
>piece of hardware.
>
>Andrew Grant 

The question of WHY is a good one.  Probably has something to do with cost 
factors.  However, the comment of "if the SNES had a 68000, it would be 
clearly superior" is like saying "Why didn't the Genesis have better colors/
hardware based graphics functions (ie..scaling/rotation)??  If it did, it would
be clearly superior to the SNES."   Both machines have there strengths and
weaknesses.  Hopefully, someone will develop a system that combines all the]
elements... Great, fast processor..  great graphix and sound chips, combined
with the marketing and 3rd party vendors to develop a ton of great games...

Oh yeah, let's not forget... Great price:-)


-- 
David T. Meeks            || "New shadows tugging at the corner of his eye
VMark Software, Inc.      ||  Jostling for attention as the sunlight flares
uvmark!davem@merk.com     ||  Through a curtains tear, shuffling its beams
davem%uvmark@merk.com     ||  As if in nervous anticipation of another day"
From: sandro@ccwf.cc.utexas.edu (Sandro Sarang)
Newsgroups: rec.games.video
Subject: Re: Zelda III 'Good bee' and net
Date: 14 Dec 92 12:23:21 GMT
Organization: The University of Texas at Austin, Austin TX

In article <1992Dec9.153932.5846@bmers145.bnr.ca> kennyy@bnr.ca (Kenny Yan) writes:
>In article <dcutter-081292134405@fp1-st-affairs-6.uoregon.edu>, dcutter@oregon.uoregon.edu (dann cutter) writes:
>|> Exactly how does the 'Good bee' help you. and what else can you catch or
>|> get with the net or shovel before the flute???
>|> 
>Can't help you with the shovel; I don't think there's anything else.
>Try catching a faerie!!!
>The 'good bee', when released, will fly out and sting one of your
>enemies and then leave.  Pretty useless, if you ask me.
>
>BTW, when you get the net from the boy, he said something about his
>pet bird or something that you're supposed to catch and return to him.
>Where is this bird supposed to be?  Also, WHERE IS THIS BOY?  I can't
>find his house anymore!!!
>Kenny Yan
I think the pet bird refers to the weathervane bird in the village.  Once
you activate it it helps you travel.  
	                     - The Sandman -
* One said, "It's too late! I'm dying!"                                   * 
* The other asked, "Why? What's wrong?!"                                  *
* And the first replied, "There's just no cure for humanity..." - Anon. - *
* Replies, comments, regards:  sandro@ccwf.cc.utexas.edu                  *
* Flames, etc.: Where the sun don't...well, you get the picture.          *


-- 
	                     - The Sandman -
* One said, "It's too late! I'm dying!"                                   * 
* The other asked, "Why? What's wrong?!"                                  *
* And the first replied, "There's just no cure for humanity..." - Anon. - *
* Replies, comments, regards:  sandro@ccwf.cc.utexas.edu                  *
* Flames, etc.: Where the sun don't...well, you get the picture.          *
Newsgroups: rec.games.video,alt.games.lynx
From: ostrouch@rapnet.sanders.lockheed.com
Subject: Re: 800 number for checking on Batman promotion
Organization: Lockheed Sanders, Inc.
Date: Fri, 18 Dec 92 17:38:02 GMT

In article <71839@cup.portal.com>, Bob_BobR_Retelle@cup.portal.com writes:
> For whoever was looking for the 800 number to check on where their
> Batman Returns Lynx cartridge is (or anyone else, for that matter  :)
>  
> The number is:  1-800-242-5969
>  
> The promotion itself is now over, so I don't know if this number is
> still valid, but it's worth a shot if you still haven't gotten your
> cartridge from the promotion.
> 
> BobR
I just tried to call this no, becuase latest FAQ list was looking for an Atari
800 no, but it's disconnected. Does any one know of a 800 no for Atari?


                                                       MIKE O~~~
From: GKinsey@cup.portal.com (Graham B Kinsey)
Newsgroups: rec.games.video
Subject: Genesis Baseball games
Date: Wed, 16 Dec 92 22:04:30 PST
Organization: The Portal System (TM)

 
What the best Genesis baseball game??
 
RBI 4 vs. Hardball vs. SportsTalk Baseball... are these the only
three serious options to consider?
 
opinions please.. (and fast, X-Mas isn't far off :-) )
 
 
Newsgroups: rec.games.video
From: steven@dlb.com (Steven Tsowen Chiang)
Subject: SNES games for sale
Reply-To: steven@dlb.com (Steven Tsowen Chiang)
Organization: D.L.Buck & Associates, Inc.; San Jose, Calif.
Distribution: na
Date: Fri, 11 Dec 1992 21:02:25 GMT

I got two SNES games for sale:

1) Castlevania IV         $39
2) U.N. Squadron          $29

These games have their original material, such as manual and
box.  They are in very good condition.  I am also interested
in trading any one of them for the Super Mario Cart.  If you
are interested in, please leave me a message.  Thanks.
(prices include the first class shipping.)
-- 
       Steven T. Chiang || steven@dlb.com || {netcomsv, zygot}!dlb!steven
       D. L. Buck and Associates, Inc., San Jose, California 95119 U.S.A.
Newsgroups: rec.games.video
From: berry@ssd.kodak.com (Mike Berry)
Subject: SNES: battleclash
Originator: berry@crestone
Organization: Eastman Kodak
Distribution: usa
Date: Tue, 15 Dec 92 20:41:49 GMT




Does anybody out there have or have played battleclash.
I have the superscope, but I hate the games that came with it.
And now Im looking for something touse the scope with.
So what do you think, is it worth buying/renting/smashing etc etc


mike


berry@ssd.kodak.com
Newsgroups: rec.games.video
From: brett@visix.com (Brett Bourbin)
Subject: Re: Career in Video Games
Date: Fri, 11 Dec 1992 19:03:20 GMT
Reply-To: brett@visix.com
Organization: Visix Software, Reston, Virginia

In article <1g355aINNhcn@life.ai.mit.edu> jbrown@hal.gnu.ai.mit.edu  
(Justin William Brown) writes:
> In article <1992Dec8.070145.25336@netcom.com> tm@netcom.com (Toshiyasu  
Morita) writes:
> 
> >Accolade               Star Control Genesis, Bubsy Genesis, etc        
> 
> Huh?  I thought it was a SNES/SF game...? (Bubsy, not StarControl).

It's both.
--			       __
Brett Bourbin		\  / /(_  /\/  11440 Commerce Park Drive
  brett@visix.com	 \/ / __)/ /\  Reston, Virginia 22091
  ..uupsi!visix!brett	 Software Inc  703.758.8230
Newsgroups: rec.games.video