HDTenEightyP/NetNews huggingface dataset:
From: s442223@nexus.yorku.ca
Subject: Final Frontier (a MOO) accepting builders
Followup-To: poster
Originator: scott@glia
Organization: University of Washington
Date: Sun, 30 Aug 1992 04:28:16 GMT

F I N A L  F R O N T I E R -- ACCEPTING BUILDERS

Final Frontier is a text-based role-playing virtual reality based on
the TNG Star Trek universe. In the game, players become characters from
the Empires or choose their own path, and lead out their lives. A
flexible environment has been set up to allow a player to tread their
own path through the Universe, as an officer in one the Empire's
navies, as a trader, a pirate or even a mercenary.

The system has many features, including a complete skill-based combat
system, real 3d space ships, and an entirely VR bridge system. Plans
include planets with sectors and an empire-like system utilizing
factories, providing a more stable economy, and giving a pirates
something to steal.

Final Frontier is based on the LambdaMOO 1.6.1 server, and will
updating as new servers are released. We are also running the latest
public release of LambdaCore.
				   
Currently, we are looking for people experienced with the TNG Trek
Universe who are willing to build. No experience with our server is
necessary; we will train you.

The opening date of Final Frontier is set tentatively for October 1st.

Please mail all submissions to s44223@nexus.yorku.ca. Please include a
description of your experience with MUDs and also your experience with
Star Trek in general.

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Newsgroups: rec.games.mud.announce,rec.games.mud.diku,rec.games.mud
From: exel@netcom.com (Frederick Myers)
Subject: TNG (aka Pacifica) Diku MUD
Followup-To: poster
Originator: scott@glia
Keywords: return...yayy!
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Tue, 25 Aug 1992 15:30:10 GMT

TNG (a.ka. Pacifica) DIKU Mud has returned for yet more exciting
testing. Since we went down we have added many things...
	1)The game no long crashes (as much at least :) ) due
		to intense bug hunting.
	2)New classes
	3)New Races
	4)New areas (more areas are being added as soon as we get them
		and have time to put them in).
	5)New Prompt System -- A new 'non-scrolling' prompt syste
		m that is totalyy cusomizable with many ooptions.
	6)Plus many more commands that i am not going to go into detail
		explaining.

Due to an agreement with our system, I can not publically
announce the address on news, but if you e-mail me (exel@netcom.com)
I willbe happy to give you the address, or look in various muds
around for the address

-----[reni]-----

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Newsgroups: rec.games.mud.announce,rec.games.mud.misc,alt.mud,news.answers
From: lemon@unssun.scs.unr.EDU (John A. LeMon)
Subject: Need HOST for GOOLAND (YAMud)
X-Sender: Christopher Suley <csuley@cs.cornell.EDU>
Followup-To: poster
Summary: Please.
Originator: scott@glia
Reply-To: lemon@unssun.scs.unr.EDU
Organization: Cornell Univ. CS Dept, Ithaca NY 14853
Date: Thu, 3 Sep 1992 06:03:34 GMT

    Greetings,
          GooLand, a YAMud (Yet Another Mud), is currently looking for a
new host machine.  Gooland has served many players over the year and a
half that it was up and we'd like to continue doing so.  Local machines
are not available for Mud use and thus we are hoping that someone on the
network has a machine to offer.  We prefer to run this on a Sun, DEC, or
NeXT.  Note that GooLand is a fully functional mud with lots of rooms
and objects etc already built, so no work other than a compile will be
required (well, aside from minor stuff).
          Statistics and analysis of GooLand's requirements available
upon request.  It should be noted that GooLand will need approximately
15 Megs of disk to handle the game itself and existing data (this
figure is not "set in stone," however).
          GooLand was designed by Herb Hasler.  Herb ran the game in
Canada until he was forced to close.  The game has also run at the Air
Force Institute of Technology, where it met an untimely demise.  Then
it ran for about 15 minutes (argh!) in Hawaii.  It's been "homeless" for
the entire summer.
          Besides authorization to use your machine from yourself, we
also require authorization from your System Administrator.  The reason
is two-fold; to protect you and to protect ourselves.  We'd also be
interested in finding out if other muds currently run at your site.

      Thank you for your time, and we hope to be hearing from you.

                -John A. LeMon -- Yafer, Co-Ruler (lemon@unssun.scs.unr.edu)
                -Doug Howell -- Scavenger, Co-Ruler (io10677@maine.maine.edu)

Ps. If you have questions or wish to request further information
    reguarding GooLand please send email to: lemon@unssun.scs.unr.edu
	 (John A. LeMon)

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Xref: sparky rec.games.mud.announce:74 alt.mud:192 alt.mud.lp:342 rec.games.mud:8588 rec.games.mud.lp:3111 rec.games.mud.misc:623
From: mswing@lonestar.utsa.edu (Michael S. Wingfield)
Newsgroups: rec.games.mud.announce,alt.mud,alt.mud.lp,rec.games.mud,rec.games.mud.lp,rec.games.mud.misc
Subject: Looking for An Interesting Mud?
Date: 30 Aug 92 23:29:45 GMT
Followup-To: poster
Organization: University of Texas at San Antonio
Originator: scott@glia

Well, this isnt about a new Mud...but just a post letting you know that we
are still out there, and we are getting larger everyday. Some of you have
been to our site, and many others haven't. So, if you haven't... then do so!

Its well worth your time. The theme is the world some 75 years after a
nuclear hollocaust. So if you think you have what it takes to battle it out
with other gangs, try to defeat rogue cyborgs, and live in a world where
"survival of the fitest" isnt just a phrase, its the law, then come on over.


Then again, those who are meek, week, and timid need not try. :)

Miko

Abacus (Nuclear War)
port: 4080   telnet 130.238.204.10 or abacus.hgs.se

PS. We're about this close -><- to having a really creative cyber-space up and
running. So come check it out when that is opened. I think those of you who are
cyberpunks will really enjoy it. I'll let you know when that one comes out

So..if you see me on, or if you see Hannibal, let him know you read this post!!

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Newsgroups: rec.games.mud.announce,rec.games.mud.tiny
From: tuff@midway.uchicago.edu (Geoff Tuffli)
Newsgroups: rec.games.mud.announce,rec.games.mud.tiny
Subject: TaeisMUSH
Date: 1 Sep 92 01:06:03 GMT
Followup-To: poster
Organization: (unknown)
Originator: scott@glia


	Due to the large number of inquiries regarding TaeisMUSH, I
hope this post should clear up matters somewhat, as well as state the
current situation somewhat:


TaeisMUSH was originally running under 1.x at liberty.ac.wlu.edu 4201,
an HP-UX that was causing an enormous number of problems in its
implementation, despite the efforts of Amberyl.

We then moved to pv7b01.vincent.iastate.edu 4201. Vincent, however,
operates under AFS, and because of the memory problems on Vincent we
changed over to 2.0, something which turned out to give us
considerable problems with saving the db, a problem similar to that
which had beset us at liberty under 1.x.

By this time, and this applies equally well to today, several of the
TechArchs have gotten completely fed up with the whole situation, and
were urging that Taeis be canned completely.

I would still like to see if we can get it back up again. The
caretaker of DreamlandsMUSH says that he has gotten Tiny 2.0 to run
under AFS, which means that if we can find a site that runs either
(preferably) MFS or even AFS, then we can put up TaeisMUSH again.


To wit: TaeisMUSH is looking for a site. If we can find one in the
next month or two, TaeisMUSH can go back up. It will require about 6
or 7 megs, running either MFS or AFS. If you know of a computer
(preferably something like a DEC or a SUN, though we can probably make
do with something else if necessary) where we could run this, please
contact tuff@ellis.uchicago.edu as soon as possible.



	Geoff Tuffli
	The Green Griffin

	Shaav/Lorm/Nerassh'tan/Olshad/Max Sterling/Lakar ...

	tuff@ellis.uchicago.edu

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Xref: sparky rec.games.mud.announce:66 rec.games.mud.diku:243
From: dougie@athena.mit.edu (David R Williams)
Newsgroups: rec.games.mud.announce,rec.games.mud.diku
Subject: New mud in need of help (builders, wizes, coders)
Date: 26 Aug 92 00:59:09 GMT
Followup-To: poster
Organization: Massachusetts Institute of Technology
Originator: scott@glia

Ever get that feeling that you never get to help lay down the future?  The
feeling that no one ever cares what you think?  Want to be part of a big
happy family where what you think counts?  Want to be associated with a mud
that cares?  Are you tired of that "brain-in-a-vise" feeling that other
muds tend to give you?

Want to design and rule over exotic lands?  Interested in building deserted
cities, populated wastelands, and ancient temples?  Creating bigger and
better entertainment that has never before seen the light of the earth?

		   Well come join a happy FUZZY family!

Seriously, though...  There's a new (diku) mud on the block (or there will
be a new mud on the block) called Fuzzy's.  Right now, there are 3 wiz's
and an imp.  But, we need more people so that we have a chance of getting
this mud off the ground...  So, this is your chance...  If you've been
waiting for a chance to have your code, areas, etc. in a mud, or if you're
willing to help code or wiz for a mud, then please send mail to
<dougie@mit.edu> explaining what you'd like to do.

We're also in need of a few playtesters... So, if you don't have the time
to do any of the above, send me a message anyway and I'll sign you on as a
playtester and send you the address of the mud...


-------------------------------------------------------------------------------
| David R. Williams                 \ That's the thing about people who think |
| Internet: <dougie@athena.mit.edu>  \ they hate computers.  What they really |
| UUCP:   mit-eddie!mit-athena!dougie \ hate is lousy programmers.            |
-------------------------------------------------------------------------------
   Hell, my mother won't even stand behind anything I say; MIT sure won't...

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Newsgroups: rec.games.mud.announce,rec.games.mud.misc,alt.mud,news.answers
From: harpesta@loki12.cs.stolaf.edu (-Psionicist)
Subject: Re: Does anyone know what happend to Gods of War?
Organization: St. Olaf College; Northfield, MN
Date: Tue, 1 Sep 1992 22:02:03 GMT

In article <BtvrEv.1J7@news.cso.uiuc.edu> djs55750@uxa.cso.uiuc.edu (the man ) writes:
>Oh, well, if anyone else cares, Gods of War is up now, but all previous
>characters are wiped out....so start again if you want, but it doesn't seem
>worth it for that mud
>
>					Python
>

_I_ actually thought that GOW was a nice mud.  But then again, I haven't 
mudded for about 6 months.....  I also seemed to have lost GOW's address,
so I will be happy if someone could send me its address so that I may
be able to check it out for myself.
Many, many thanks...

Myr
(Myrahn the sleeping mage)

harpesta@loki12.cs.stolaf.edu
(Aka:  -Psionicist)
From: brumleve@hermes (Danny Brumleve)
Newsgroups: rec.games.mud
Subject: Re: Inter-MUD communication.
Date: 25 Aug 92 18:04:13 GMT
Organization: University of Illinois at Urbana


     I've coded a very similar system for Armageddon, Arctic, and Dark Shadow's
Diku (DikuNet... Heehee).  It doesn't have a central server (yet); it just
opens a socket to each of the other MUDs connected.  Sort of a bad way to
do it, but we'd never really intended on having more than a few.  If any
other imps would like to "hook up" with us (it allows remote tell, remote
who, and a special "chat room" which is "shared" by all the other MUDs),
mail me at brumleve@hermes.stat.uiuc.edu.  Even if you don't run a Diku,
we might be able to work out something. 

-Jhalavar-
Newsgroups: rec.games.mud
From: uplink@cwis.unomaha.edu (John M. Scheibeler)
Subject: ].khblkjhg
Organization: University of Nebraska at Omaha
Date: Sat, 29 Aug 1992 06:28:22 GMT



Newsgroups: rec.games.mud
From: mario@netcom.com (Mario)
Subject: Re: HEY YOU LOSERS GET A F**KING LIFE YOU STUPID DWEEBS
Date: Mon, 31 Aug 92 23:33:14 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Keywords: losers 

> HEY WHY DON'T YOU GO OUTSIDE AND DO SOMETHING ACTIVE?
Many mudders lead exciting outside lives (some do not, granted).  I for one am
active in my girlfriend, track 'n field, cycling, and parties.  Is this not
enough to match up to your superiority?  I'm sure many others have already 
posted flames to this, I just haven't read them yet.

> ALL YOU DWEEBS EVER DO IS LIE AROUND YOUR COMPUTER TERMINALS AND SPEND ALL
> DAY TALKING TO GUYS (NO GIRLS PLAY MUD, THE SOCIAL EXCUSE FOR PLAYING MUD
> IS BULLSHI)
Most of us have school and/or jobs.
My girlfiend is one girl who plays muds.  And certainly is not the only one.
Hmm.. I agree.  There is no reasonablly good social excuse.

> GO OUTSIDE, SMELL THE AIR, REALIZE THAT NO ONE IS TRULY HAPPY IF THEY WASTE
> ALL THEIR TIME PLAYING MUD.  GET A CLUE AND GET A LIFE!
Mwaahahahaha.. clueless wonder aren't we today?

 	     -= Branden Spikes (mario@netcom.netcom.com) =-
    -= God of Rogue (Player Slayer Mud) (Looking for a humble home) =-
From: florian@wvnvms.wvnet.edu
Newsgroups: rec.games.mud
Subject: <None>
Date: 31 Aug 92 04:48:51 GMT
Organization: West Virginia Network for Educational Telecomputing


  I hate starting arguements put I must takes issue with you on this one.
  BASIC is a language that does only one thing well, and that's teach bad 
  programming mannerisms.  I've been prgramming in Pascal for several years
  now, adn though it is not quite as powerful as C in many respects, it's
  alot easier.  Your comments about BASIC led one to believe that you thought
  basic is a better language for writing MUD servers in.  That is ludicrous.
  I suppose you could do it but because of Basics coding style it would be
  intollerably slow.  C is perhaps the best language because it is native to
  UNIX(Unix was written in C) and it is also more widely supported across 
  platforms.

  Sorry folks, I shall now return to posting on topic. :)

*******************************************************************************
* Florian A DeRoth     *Florian@Wvnvms.Wvnet.edu *  I am Worzal, and I too    *
* Sci-Fi Writer        *  Cis: [70742,1316]      *   wear the lens!           *
* Extrodinaire         *Can you Guess my Talent? *       -Worzal, Lensman     *
*******************************************************************************
From: mwb2c@kelvin.seas.Virginia.EDU (Mark Wesley Brunkhart)
Newsgroups: rec.games.mud
Subject: VaTech buddy
Date: 27 Aug 92 00:53:23 GMT
Organization: University of Virginia
Originator: mwb2c@kelvin.seas.Virginia.EDU


  Hi again....Zeek the friendly mage here.....

I kinda screwed up and don't have any of the addresses to the Va Tech people
who responded to my mail .....Could everyone please write me back...again...
  Also any Va Tech first year or Architect student please respond..Even if you
didn't the first time.....

Thanks to all...sorry about the newsgroup selection....Press 'n' now!

Zeek tries to throw his arms around the world...
                and
Zeek dislocated his shoulder trying to throw his arms around the world

*sigh*
Newsgroups: rec.games.mud
From: mouse@thunder.mcrcim.mcgill.edu (der Mouse)
Subject: Re: Inter-MUD communication.
Organization: McGill Research Centre for Intelligent Machines
Date: Fri, 28 Aug 92 09:09:45 GMT

In article <hccnh7_.jrg@netcom.com>, jrg@netcom.com (Parade) writes:

> 	Still... A healthy kudo goes to auzzie's efforts.

Aaaaak!  "kudos" is *not* plural!  It is a singular that just happens
to end in an s.  (I think it's a Greek word.)

					der Mouse

			    mouse@larry.mcrcim.mcgill.edu
Newsgroups: rec.games.mud
Subject: Re: Why not code in BASIC.
From: ccog1@cs.aukuni.ac.nz (Colin Blair         Coghill        )
Date: Fri, 4 Sep 1992 02:48:33 GMT
Organization: Computer Science Dept. University of Auckland

In <3841.9209010925@pyr.swan.ac.uk> iiitac@PYR.SWAN.AC.UK (Alan Cox) writes:

[...]

>I've written a mud in a mixture of spectrum basic and Z80 assembler,
>and I've see a mud demonstrated written in BBC basic and 6502. Also for
>that matter I've seen MUD code in fortran (under VMS) and 68000. Visual

[...]

The first ever MUD I played was called CAVE, and was written in BBC BASIC,
designed to run across the ECONET.

Ok, it was nothing compared to something like LP, but it was pretty good
for the technology. It could even support 10 players without being too slow.


Newsgroups: rec.games.mud
From: ca959@cleveland.Freenet.Edu (Jay Bradley)
Subject: Educational MU* Info
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)
Date: Wed, 26 Aug 92 03:23:24 GMT


Does anyone know of references concerning the educational 
virtues of MU*s?  It appears that I may have to justify my access
on the system I'm using. I'm hoping to find some high-power
authoritative documentation (printed texts preferred) to justify
my and several other persons' use of an educational network to
continue learning how to code MU*s.  Thanks.

Jay Bradley:ca959@cleveland.freenet.edu

Get a virtual life!

Newsgroups: rec.games.mud
From: chupchup@ferkel.ucsb.edu (Robert Earl)
Subject: Re: MUDS IN PASCAL
Organization: (EVIL!)
Date: Tue, 1 Sep 1992 03:20:39 GMT

frankm@aspen.CNA.TEK.COM (Frank Miller) writes:

| In article <1992Aug31.134946.17037@newshost.unh.edu> C_CLAIBORN@unhh.unh.edu (Christian   Claiborn) writes:

| >Let's consider:
| >C is infinitely easier to user-extend.
| >C creates faster, sleeker machine code.
| >C is more portable.
| >C is a self-limiting language that avoids BASIC's trap of using obnoxious 
| >amounts of RAM for stuff you never end up using.

| I'll take perl ... give me a month ... I'll write a server ;}.  (Talk
| about quick prototyping!).

A whole month?  It took me less than a week to get a Perl
TinyMUCK-clone network interface up and running.  The database layer
was something I had been working on for some time, but it was never
really stable or elegant.  It was originally (and still is primarily)
for scanning MUCK databases linearly, offline, rather than supporting
a running server.  But Perl's socket code made it all too tempting to
drop in an interface.

-- 
"If you've got a pig that likes jumping fences, | robert earl
you have to make its fence a lot higher all at  | rearl@ucsd.edu
once -- if you do it by increments, all you're  | rearl@piggy.ucsb.edu
doing is training a jumping pig." -Henry Spencer|
Newsgroups: rec.games.mud
From: dennis@engr.latech.edu (DENNIS NICHOLS)
Subject: HELP!!!
Organization: Louisiana Tech University
Date: Tue, 25 Aug 1992 21:37:11 GMT

I'm sorry about this post but I'm a bit confused
I've read the three faqs on muds, but I have run into a problem. I was going 
to try to telnet to highland pip.shsu.edu (192.92.115.10 2000) and try to 
login and don't get anything. I ftp to said location and can't find any help 
files(a neusance i know, I'm sorry). I am new to mudding, but have played 
Moria frequently, and am very interested in trying it out. PLEASE tell me 
how to get access to this or another. 

Thank you in advance

	djn
From: v116qhth@ubvmsb.cc.buffalo.edu (I'm not evil...I'm just good looking)
Newsgroups: rec.games.mud
Subject: help lp?
Date: 27 Aug 92 17:17:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41


  I hate to keep going on about this, but nobody has of yet told me what
an lp mud actually is. Please tell me. Also, what exactly is a mud(standard)?

				Psycho
Newsgroups: rec.games.mud
From: boserj@netcom.com (Jeffrey Boser)
Subject: Re: Muds in Pascal
Date: Tue, 01 Sep 92 02:06:33 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 

mwb2c@kelvin.seas.Virginia.EDU (Mark Wesley Brunkhart) writes:
>    Hmmmm....I started a nice big arguement with my posting...yet no one
>has answred my question...Sure people have wrote my nice confusing letters
>saying no in one paragraph and yes in another...what am i to think?!?
>Will a Pascal Mud be slower than a C Mud?  Or is it that C is just much better
>for doing large scale things (such as a Mud) than Pascal is?!?  Is C better
>for everything?!?  Or just big projects?!?  Basic is rather....how could i put
>it....BLARGGHHHHHH....and i realize most people agree....

Your questions reveal an underlying ignorance as to what the languages
actually are.

In effect, a computer language is nothing more than a way of expressing
computer science algorythms.  As some way sof approaching problems work
better than others, computer languages tend to be easier working on one
problem than others..

Meaning most computer languages have strengths and weakness, but EVERY
SINGLE ONE still uses the machine code to do its work.

This means that if the compilers are good, there will be no significant
speed distinctions.

The problem most people have with languages such as Basic and Cobol is
that those who learned to program on them tend to have pathetic
organization and implementation skills.  The problem with assembly language
is that those who learned to program in it tend to be terrible at
writing code that is understandable...

My personal opinion is that Pascal is still the best at what what it was
designed for:  namely teaching basic computer science techniques.
But I prefer C, because I like turning off all error checking and
prototyping..  I like it for the power.  If I want it to check my code,
I go back to Pascal.  But then again, this is all personal preference.

On unix, C is the mother language.  As such, since muds are at home
on the internet, muds are written almost excusively in C.  C is the
only platform that is so universal that the mud source can be easily
ported.

You need to ask yourself, what do you want to do, and what are the
resources available.  Then you can choose a syntax that fits your needs.

A serious hacker (i mean this in the orignal term) would be able to
pick up any new language in only a few days.  Its the system ecentricities
that throw you for a loop and also get you hired.


.....jeff

>
>  So could i get some answers here?!?
>
>thanks...
>
>Zeek....
>


Newsgroups: rec.games.mud