HDTenEightyP/NetNews huggingface dataset:
Newsgroups: comp.sys.amiga.games

	
	Electronic censorship....  isn't it grand! 

	Q:  What if it was a _great_ game... wonderfully playable,
	hot graphics and sound... but was still sexist, violent, racist,
	etc...     Would you all still recommend it be removed?

	I wonder if any of your ancestors burned books....

	-Mike-

Newsgroups: comp.sys.amiga.games
From: tronds@edb.tih.no (Trond Sausjord,o92b)
Subject: Re: Elite: timeless classic or nostalgia piece?
Posting-Front-End: Winix Conference v 92.05.15  1.20 (running under MS-Windows)
Date: Fri, 20 Nov 1992 12:26:45 GMT

In article <BxytIx.34x@cck.coventry.ac.uk>, csg019@cch.coventry.ac.uk (-~=Zaphod=~-) writes:


>In article <BxvDJp.7yD@dunaad.co.uk> dan@dunaad.co.uk (Daniel Hunter) writes:
>>In article <TURNER.92Nov16142843@punisher.hut.fi> turner@niksula.hut.fi (Nicklas Andersson) writes:
>>>
>>>> Why was that something YOU read?
>>>
>>>	Any Amiga programmer with knowledge of vector graphics could
>>>	tell you that it is completely impossible to get something
>>>	like Frontier running at 50 frames on an A500.
>>
>>
>>Well if you remember they also said that they couldn't put Wing Commander
>>on the Amiga and they did.
>>So maybe you are wrong?Also Legend of Valour is coming along quite
>>well,another "impossibility".
>
>Sorry mate, the guy is correct, the fastest vectors of any complexity run
>at about 13 frames/sec. The CPU and the blitter can only go at a certain
>speed, and they can't manage 50 fps.

What are you talking about? 
You make it sound like the amiga can't create vectorgraphic which run 50
frames per second. That will depend on how many objects on screen and how
many points the objects have, the number of colours the objects have, how
many axis they rotate around and so on! 

And your statement 'the fastest vectors of any complexity run at about 
13 frames/sec' is plain stupid! There are losts 'n lots of smart 
programming trics one can use to speed up the routines, and there will be 
many more in the future.

Tronds@edb.tih.no   Trondheim College of Engineering

>-- 
>*******************************************************************************
>*        ///  A member of S.H.I.T. (Super High Intelligence Team)    ///      *
>*       ///        Fight, defeat and kill organized laming.         ///       *
>****\\\X//********Steven Haggerty**csg019@uk.ac.cov.cck ok?*****\\\X//*********
From: RayTrace@cup.portal.com (Ray William Kulberda)
Newsgroups: comp.sys.amiga.games
Subject: Re: Sierra is gone
Date: Sun, 15 Nov 92 22:19:49 PST
Organization: The Portal System (TM)
  <1992Nov15.200304.25781@pasteur.Berkeley.EDU>

I think Sierra is making a mistake!  Just think of what they could do with the
A4000 AND the consumer end 1200 with the AGA chips!  I also have an IBM which
I don't spend much money on.  I got it for really cheap ($100), it's a 386
with a VGA card.  I use it for school mostly.  I guess I'll have to buy Sierra
games for it then.  I never bought any IBM games.  I always wait for them to
some out for Amiga.  But if Sierra won't be coming out with any more Amiga
versions I'll just have to get my favorite series for the IBM I guess.  The
only problem with that is sound!!
Newsgroups: comp.sys.amiga.games
From: mattbro@microsoft.com (Matt Brown)
Subject: Re: A3000 and Psygnosis
Date: 18 Nov 92 19:54:41 GMT
Organization: Microsoft Corporation

In article <KENTD.92Nov16115050@zappa.FtCollins.NCR.com> kentd@FtCollins.NCR.com (Kent Dalton) writes:
>>>>>> On 13 Nov 92 16:58:03 GMT, yip@hpfcso.FC.HP.COM (Tom Yip) said:
>
>Tom> I have an A3000.  What Psygnosis games run on it?  I have resisted
>
>These are the ones I know of (from the compatiblity list):
>
>Game                            3000 Compatible?
>================================================
>Armour-Geddon			N
(rest of table deleted)
>
>Ones not on the compat list but probably work, based on what I've heard here:
>Leander
>Shadow of the Beast III

    I personally run Armour-Geddon on my A3000 and have for quite some time
without any special considerations what-so-ever.  It is a reasonably impressive
and quite enjoyable game and I wouldn't want someone to avoid it just because
some compatibility table is not entirely correct.

    For what it's worth, I run both Leander and Shadow of the Beast III all of
the time with no special considerations.

Cheers,
Matt Brown
mattbro@microsoft.com
From: dan@dunaad.co.uk (Daniel Hunter)
Newsgroups: comp.sys.amiga.games
Subject: Games for Sale
Date: 16 Nov 92 17:43:44 GMT
Organization: Johnson Hunter Limited


As the title suggests i have a couple of Games for sale all are originals
and have proper manuels etc.
Buyer pay's shipping and if you don't like the price make me an offer.

 MICROPROSE FORMULA ONE GRAND PRIX(World Circuits is the U.S. name) 
                     *****15 pounds or equiv. in $****** 
Definitive F1 Grand Prix sim got great reviews, works on A500+etc.
Done in really fast polygons.1meg needed.

                    HEIMDALL from Core Design
                    ******15 pounds or equiv. in $******
R.P.G. set in the Viking age, got great reviews again.1meg only,works on A500+

                  THE BLUES BROTHERS from Titus 
                  ********10 pounds or equiv in $*******  
Cool Platform game with great music from the film.Again got great reviews.
Works on A500+
                  RAINBOW COLLECTION from Ocean
                  ********7 pounds or equiv. in $*******
3 great games:Rainbow Islands,Newzealand Story,Bubble Bobble.
All got brilliant reviews Rainbow Islands is supposedly best game ever
according to Amiga Format and Amiga Power.
  
I'm selling them because i need money and i've either completed them or
not liked them much.
Bye,
  
-- 
          DD      AAAAA   NN     N
          D  D   A     A  N N    N
          D   D  AAAAAAA  N  N   N
          D   D  A     A  N   N  N
From: jconklin@terapin.com (John Conklin)
Newsgroups: comp.sys.amiga.games
Subject: Re: Chaos Engine
Date: 19 Nov 92 00:36:17 PST
Organization: BBS

In article <1992Nov17.115344.12065@ugle.unit.no>, jansunde@solan.unit.no (Jan
Sunde) writes:
>Keywords: 
>
>Could anyone please upload a demo of this wonderful game(or so I have heard)
to
> some FTP site, let's say amiga.physik ???
>
>-- 
>
>Nice Aerodynamic .Sig(R)===========================================   
>Easytoreadtypesandnobigwords ****          jansunde@solan.unit.no
> 
If I knew how to do this (upload on the net, etc). I would.
From: jconklin@terapin.com (John Conklin)
Newsgroups: comp.sys.amiga.games
Subject: FTP-ing
Date: 21 Nov 92 00:14:56 PST
Organization: BBS

Can anyone tell me how to upload to/download from an FTP site? Maybe a FAQ?
Something?
Newsgroups: comp.sys.amiga.games
From: M.P.Nicholls1@lut.ac.uk
Subject: F1GP II ??? 
Summary: F1GP II ??
Reply-To: M.P.Nicholls1@lut.ac.uk (Mike Nicholls)
Organization: Loughborough University, UK.
Date: Thu, 19 Nov 92 12:41:52 GMT



  According to last months amiga format magazine, Geoff Crammond
says that F1GP II is not out of the question. The original F1GP
is now being given away in A600 packs in the U.K., so may a sequal 
is not far down the road. Let`s hope for AGA support and a better
driving model, more like `Revs`. I`ve seen F1GP running on an A1200
and it is MUCH smoother than on an A500. ie Monaco on high detail level
runs in real time, or there abouts.

-Mike


Newsgroups: comp.sys.amiga.games
From: umrobe57@ccu.umanitoba.ca (Ken A. Roberge)
Subject: game conversions
Organization: University of Manitoba, Winnipeg, Canada
Distribution: World 
Date: Mon, 23 Nov 1992 23:13:23 GMT

Hello all, I was wondering, does anyone know if the game Gateway to Apshai
was converted to Amiga.. if so was it re-released as a public domain
conversion or commercial.. it was a game I played a lot when I had a 64.

Thanks,
Ken

-- 
***********************************************************************
Oh! but they all want you my dearest..my precious ice cream bar!
- Ren Hoek, as he chews on a bar of soap..
***********************************************************************
From: sun@cup.portal.com (Sunny Y Hsieh)
Newsgroups: comp.sys.amiga.games
Subject: James Pond 2:robocod demo...
Date: Sat, 21 Nov 92 23:13:21 PST
Organization: The Portal System (TM)
Distribution: world


Could some kind soul point me to an FTP site that has the Robocod 2
playable demo?  I can't seem to find it anywhere (checked wuarchive,
physik, and funet).  If there's no FTP site out there that has it,
I'd really appreciate it if someone could u/l it to one of the
common sites (wuarchive, preferably).  Thanks in advance
Newsgroups: comp.sys.amiga.games
From: osymh@giac1.oscs.montana.edu (Michael L. Hitch)
Subject: Re: Nigel Mansell demo from ftp.luth.se
Keywords: n
Organization: Montana State University, Bozeman  MT
Date: Thu, 19 Nov 1992 21:04:09 GMT

In article <19921116.074304.582@almaden.ibm.com> tblanchot@vnet.ibm.com writes:
>Nobody is talking about this demo. Can anybody tell which hardware is
>needed to run it? I've tried on an A500 512 chip + 512 fast and another
>one with 2MB fast and 512K chip and it always said "unable to load
>nigel.am - error code 103".....

   I just tried to run it on my A1000 (512K chip/1.5M fast) and it also fails.
I looked at the nigel.am file and it needs a 717,184 byte chunk of chip
memory - so it requires at least 1M of chip memory.

Michael
-- 
Michael L. Hitch			BITNET:    OSYMH@MTSUNIX1.BITNET
Computer Services Consultant		INTERNET:  osymh@msu.oscs.montana.edu
Office of Systems and Computing Services
Montana State University	Bozeman, MT	USA
Newsgroups: comp.sys.amiga.games
From: dsmith@nyx.cs.du.edu (Dave Smith)
Subject: Re: ACTofWar Dies on my A500 ?  What did I miss ?
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Fri, 20 Nov 92 11:25:00 GMT

In article <168A48BAA.SYSDMCKE@VM.UWP.EDU> SYSDMCKE@VM.UWP.EDU writes:
>I tried running actofwar and it died after selecting a mission and then 
electi
>ng 'start 1 player game'. It loaded the "template" for the next screen a
d
>scooted back to workbench ?
>Does this game require 1 Meg Chip Ram ?
>thanks
>doug



The game doesn't require 1 meg of Chip, but a lot of people seem to be
having trouble running it... You have to remember a couple of things:

   1) If you've got a meg of RAM (any combination of Chip and Fast),
      you'll have to boot from the floppy you unpacked the game onto.
      With more memory, you'll be able to install AoW onto a hard drive
      if you have one.

   2) Again, if you've just got one meg remember to disable any external
      drives and hard drives. With more memory, this won't be necessary.

These methods do work, the game runs fine on my friend's 1 meg (512k Chip,
512k Fast) A500. As a guide, the free memory counter at the top of the
Workbench screen should read approximately 931000 bytes free.

If anyone has any trouble with the game, please email me on

              csc361@cent1.lancs.ac.uk

and I'll do my best to help you.

By the way... most registrations have been dealt with and sent out. Unless
you live in Germany, in which case they'll be sent in a day or two. I ran
out of money in the post office!

"These four to Sweden, yeah, and this one to Canada, and this one to
Finland, and these four to - oh..."

Dave Smith
---
Act Of War v1.2 coming soon! Already available to registered users!
From: ggiles@cie.uoregon.edu (Gregg Giles)
Newsgroups: comp.sys.amiga.games
Subject: Re: Perfect General
Date: 17 Nov 92 15:45:22 GMT
Article-I.D.: pith.1eb42iINNd03
Distribution: world
Organization: University of Oregon Campus Information Exchange
NNTP-Posting-Host: cie.uoregon.edu

In article <Paul_Cottingham.00lf@amusers.UUCP> Paul_Cottingham@amusers.UUCP (Paul Cottingham) writes:
>Anyone have any opinions on this game? Is it any good? and does it install
>on a hard-drive?

   This is a GOOD game. I bought it earlier this year and played it for about 
a month straight (on evenings and weekends, of course). The intelligence is
good, the units are good, the scenarios are good. This is a game that you
will really like if you're into strategy/conquest games - it involves managing
limited reserves and tactics (ie: it's a great mind game). 
   The graphics are good, and the interface is easy to deal with. It is hard
disk installable, likes the 68030, and likes Workbench 2.04. The manual is 
pretty good, as well.
   My gripes about it: there's no random scenario generator or world builder.
After a month or so, I found myself winning all of the scenarios provided with
the game. (There is a WWII scenario disk out now). Another thing I didn't like
about it was the abscence of aircraft and ships - this is purely a land game.
   It's definitely worth the cost (if you're paying $32), and if you like
Empire or Civilization, you'll like Perfect General. (It's not a replacement
for Empire, but it's a nice change; Civ is also more involved, but it also is
a nice change). All around, a good game.


-- 
--------------------------------------------------------------------------------
Gregg Giles (Dynamix, Inc.)                       Willy Beamish Development Team
All opinions expressed are my own.                      (MS-DOS CD-ROM, Sega-CD)
ggiles@cie.uoregon.edu, BIX: ggiles                   Author of DiskInfo, ZSound
Newsgroups: comp.sys.amiga.games
From: ja51359@uxa.cso.uiuc.edu (axelrod)
Subject: Re: Arcade Classics
Organization: University of Illinois at Urbana
Date: Thu, 19 Nov 1992 21:28:03 GMT


Try Space Pilot.. an excellent Time Pilot conversion.  About as hard as the
arcade too.

Newsgroups: comp.sys.amiga.games
From: mathers@sibelius.trl.oz.au (Steven Mathers)
Subject: Re: Help Un-DMS'ing!
Reply-To: s.mathers@trl.oz.au
Organization: Telecom Research Labs, Melbourne, Australia
Date: Wed, 18 Nov 1992 00:09:53 GMT

In article <8f16TWO00iV3E8zZpv@andrew.cmu.edu>, ps3g+@andrew.cmu.edu (Patrick Jason Soo Hoo) writes:
|> 
|> Every time I try to uncompress a .dms file, I get the following error:
|> 
|> "Can't find Info Header.  Invalid DMS Archive.  Fatal Error!"
|> 
|>     Now I could take this if it were just a one time thing, but it's
|> happened every time I've tried to use it so far.  The command I use is 
|> "DMS write lem2-d df0: 0 79" -- is this correctly formatted?
|> 
|> "DMS test lem2-d" said the file was OK.  Hmm.
|> 
|>     The version I have is 1.11
|> 
|> 
|> Thanks in advance,
|> 
|> pat
`

um, I dont think you have to specify the 0-79 tack bit.  maybe this is
conflicting with the dms file header?             
Newsgroups: comp.sys.amiga.games
From: charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV)
Subject: Re: BLEED IS RACIST
Organization: Clemson University
Date: Mon, 16 Nov 1992 14:50:26 GMT

Elrador@cup.portal.com (Charles E Massey) writes:

>Yes, I agree.  I deleted it minutes after looking at it.  And I usually
>never delete anything.

Also, it's not much of a game.  Reminds me of one of those "adventure" books 
that you have a couple of choices to proceed to and only one is the "correct"
one.  Yawn!  Can't these guys think of anything better to do than hook up
a modplayer to the lamest text adventure to *ever* come down the pipe.

(And yes, it it racist.)

-- 
+ Rick __     + EMAIL:charlet@hubcap.clemson.edu +   //\          + /|\ It's +
|      /aylor | IRC  : Tomalek / The Romulan     | \X/--\miga 500 |  J rainy |
+-------------+----------------------------------+----------------+----------+
+ "Every Girl Already Has A Boyfriend" --- Murphy's Law Of Dating...         +
Newsgroups: comp.sys.amiga.games
From: jmolinari@hamp.hampshire.edu
Subject: Anybody want to trade hints for Infocom games?
Organization: Hampshire College
Date: Fri, 20 Nov 1992 15:50:06 GMT

	If there's anybody out there that would like to trade information on
any of the old Infocom games, let me know... I have a fairly decent collection
that I can give you hints on.

					Juan
From: jyoung@terapin.com (Jeff Young)
Newsgroups: comp.sys.amiga.games
Subject: Re: Dearchiving with DMS
Date: 23 Nov 92 09:10:36 PST
Organization: BBS

In article <1992Nov19.123733.44940@kuhub.cc.ukans.edu>,
2ftuclay@kuhub.cc.ukans.edu writes:
>In article <1992Nov18.104023.14839@dcs.warwick.ac.uk>, mjt@dcs.warwick.ac.uk
(Ma
>lc Treby) writes:
>> Hi,
>>      Ok, thanks to those who tried to help when I sent this out earlier
>> but I still haven't got anywhere, so time to try again. For those of you who
>> didn't see my first posting here is my basic problem:
>> How exactly do I use the DMS program to unpack the Lemmings 2 file 
>> (lemm2-d.dms)? I have unpacked the DMS111.sfx file, put it onto a
disk(Out:), 
>
>> along with the lemm2-d.dms file, load the Shell from Workbench2.0, and type:
>>      DMS Write lemm2-d.dms
>> The system then asks me to insert the volume Out: and takes absolutely no
>> notice of the fact that the disc is already there, no matter how many times
>> I click on retry. I then have to abort. This occurs with all DMS files but I
>> can usually get around it by loading the .dms file into RAM:, unfortunately
>> the lemm2-d.dms file is too big to fit on my ram disk.
>>      I'm running all of this on an A600, single floppy, 1Mb.
>>              Thanks,
>>                      Malc(mjt@dcs.warwick.ac.uk)
>>  
>
>From what I can tell, you are out of luck.  Since DMS unpacks the "tracks"
>of the .dms file onto a floppy, you can't have the .dms file itself ON
>the same floppy as you are unpacking it onto.  Unless you have 2 drives,
>a hard drive, or more ram you aren't going to be able to accomplish this.
>(Unless DMS will buffer it to RAM and allow you to swap floppies, don't
>know if DMS does that though.)
>
>
>
>

try using the tracks device on the on the write screen and load to ram: the
amount of tracks it'll hold then go back for more until you've filled up the
disk. try putting the dms program into ram: and use the bit of ram: left to
transfer tracks to your dfo:. can't think of any other way???? poosssibly you
should cop a HD it'll make your life much easier and save your friendship with
the amiga friends that are doin your dms files now. heres to ya!
Newsgroups: comp.sys.amiga.games
Subject: SORRY - Dragon Strike Save Game Editor was Corrupt
From: landall_v@kosmos.wcc.govt.nz
Date: 23 Nov 92 09:50:09 NZST
Organization: Welligton City Council, Public Access.
NNTP-Posting-Host: kosmos.wcc.govt.nz


Hi

	SORRY that Dragon Strike Save Game Editor was Corrupt.  I have
re-UPLOADED it to wuarchive.wustl.edu in systems/amiga/incoming/games and
amiga.physik.unizh.ch in pub/amiga/new.

	Let me know what you think.

THANKS in advance...


*****************************************************************************
* Vance Landall                *      //    Novice C Programmer wants an    *
*                              *  \\ //            Apprenticeship           *
* Landall_V@Kosmos.wcc.govt.nz *   \X/     Phone.  +64-04-569-2545 (VOICE)  *
*****************************************************************************





Newsgroups: comp.sys.amiga.games
From: ahh@orthanc.kgn.ibm.com (Andy Heffernan)
Subject: Re: Black Crypt, the BIG GUY
Date: Thu, 19 Nov 92 10:20:48 GMT
Organization: Gizmonic Institute

In article <Uf2Pezi00WB7A2h3cX@andrew.cmu.edu> ss7m+@andrew.cmu.edu (Steven M. Stadnicki) writes:
>I'm at the end level of Black Crypt, and I can't KILL the dang guy.

	First of all, there is a spell you are told about fairly early
in the game which you can use to distinguish false scrolls from real ones.
Have another look at the two scrolls you found on the previous level.

	Here's another hint if you get stuck on the first one:


	Have you tried using all of the artifacts?

-- 
Andy Heffernan                     andyh@kgnvmt.vnet.ibm.com
-- currently serving time          ahh@grape.haifa.ibm.com
   in the Middle East              ahh@orthanc.kgn.ibm.com
From: dan@dunaad.co.uk (Daniel Hunter)
Newsgroups: comp.sys.amiga.games
Subject: Re: Super Mario equiv.?
Date: 19 Nov 92 11:46:32 GMT
Organization: Johnson Hunter Limited

In article <1992Nov18.123010.20272@dbsun.uucp> meyer@dbsun.uucp (Don Meyer) writes:
>Hi.  One of my kids has this annoying fascination with, sigh, _Mario_
>games on the Nintendo and Super Nintendo. :-/ 
>What I'm trying to find is the closest equivalent that runs on the
>Amiga or Lynx (we have both).  Scrapyard Dog on the Lynx is close,
>but something about "you don't jump on top of things, and you
>don't find coins..." seems to be part of the problem. :-)
>Being more of a compiler and RPG person, these subtle arcade differences
>are lost on me.
>
>Any and all comments appreciated, post or mail as you see fit.  Thanks.
>
>Don

Hi ,I'm told that the Addams Family is quite similar and so is James Pond
2:Robocod but IMO JP2 is rubbish.
Hope it helps,
-- 
          DD      AAAAA   NN     N
          D  D   A     A  N N    N
          D   D  AAAAAAA  N  N   N
          D   D  A     A  N   N  N
Newsgroups: comp.sys.amiga.games
From: hoover@math22.mathematik.uni-bielefeld.de (Uwe Schuerkamp)
Subject: Act of War missions
Date: Fri, 20 Nov 1992 10:34:14 GMT
Organization: Math MadHouse Bielefeld, Germany


Hi folks,

has anyone heard of additional missions having been released for that
program yet?

Thanks in advance,

	hoover
-- 
"All this traffic choking our towns freaking me out bringing me down 
Knocking down houses  build more  lanes--once was a problem now it's
insane"                       ---Luka Bloom, 'The acoustic motorbike'
Uwe 'Hoover' Schuerkamp           hoover@mathematik.uni-bielefeld.de
From: jbickers@templar.actrix.gen.nz (John Bickers)
Newsgroups: comp.sys.amiga.games
Subject: Re: BLEED IS RACIST
Date: 21 Nov 92 20:17:50 PST
Organization: TAP

Quoted from <15080051@hpmwmat2.sr.hp.com> by mikep@hpmwtd.sr.hp.com (Mike Powell):

> 	Q:  What if it was a _great_ game... wonderfully playable,
> 	hot graphics and sound... but was still sexist, violent, racist,
> 	etc...     Would you all still recommend it be removed?

    It depends, but it's as bad as it sounds and I had the power, I'd
    have the author(s) terminated.

> 	-Mike-
--
*** John Bickers, TAP.                   jbickers@templar.actrix.gen.nz ***
***    "Radioactivity - It's in the air, for you and me" - Kraftwerk    ***
Newsgroups: comp.sys.amiga.games