From: bwoodall@bilbo.qualcomm.com (Bill Woodall)
Subject: Re: Questions! Repost! Repost!
Reply-To: bwoodall@bilbo.qualcomm.com (Bill Woodall)
Organization: Qualcomm, Inc., San Diego, CA
Date: Tue, 14 Apr 1992 15:13:35 GMT

In article <1992Apr13.173332.205@rucs2.sunlab.cs.runet.edu>, bcolbert@rucs2.sunlab.cs.runet.edu (Brad Colbert) writes:
|> Wow, first time I have posted a question.
|> 
|> Well here goes...
|> 
|> 1)  I was thinking the other day about what weapons are used today for
|>     attacking tanks.  The TOW missile is the first that came to mind.
|>     An incredibly potent weapon, I beleave you should only be able to 
|>     have a few.  Make them real expensive, and hard to operate.  Say
|>     you have to be completely stopped to fire, and make them screen range
|>     since you have to see the target to hit it. Also, if someone goes 
|>     in between the firing tank and the missile, guidence is lost since
|>     technically it is a wire.  Also make it realatively slow.
|> 

Cool,  but as your sitting still (and most likely the emeny will not), you
	will make great target practice for some human/robot tank to shoot at.

|> 2)  How would I go about adding stuff to the Xtank code, such as new tanks
|>     and new weapons.  I was able to add a new armor type called Kryptonite.
|>     It has a defeat rate of 4 (much more than any armor) is as lite as
|>     kevlar BUT costs $500 dollars per unit.  I think its only fair that
|>     if someone outfits a tank with this stuff they deserve their tank
|>     to be in the millions of dollars, which is what mine was.  One kill
|>     on me and the oppenent had 11000 pts.  I also modified the strength of
|>     the HARM missile becuase at 30000 a piece etc, they should do some
|>     serious damage.
|> 

(sorry A.N.) IMO, HARMs are a costly ordinance because of its intelligence (sic?)
	as the HEAT SEEKER is to the POCKET ROCKET ( BTW Kurt & Josh, what is
	the diff between a rocket and a missle in xtank?) or UNGUIDED MISSLE so
	as to deserve the costly price tag for the punch.

|> 3)  I think I have a bug in my HARM display code.  When I try to fire more 
|>     than one launcher at a time they dissapear, and blink widely like ghost
|>     images, but they do hit their target.
|> 

What you are seeing is two or more HARM traveling at the same coordinates and
	in doing so their are XORing themselves (BLINKing) off the display.

|> 4)  How can I write a robot program that will use the map for targeting,
|>     HARM missiles.  Im trying to write a program that is a standoff,
|>     piss-u-off, hit and run deal.  I like the idea of some innocent
|>     bye-stander wandering around, and out of nowhere comes a HARM.  WAMM!!!
|>     Anyways you get my drift, in short what do I need to do to get a 
|>     programm to use the RADAR as the targeting device.
|> 
|> 5)  It would be convienient(sp) to hold down the "g" key AND the "t" key
|>     AND the  "space" key so that I can ram and fire and aim all at the same
|>     time without fitting the buttons a million times.
|> 

Write a co-pilot program to turn your turrets for you (I have) and then all
	you have to do is drive (using the mouse) and fire (using the space-bar).

|> 6)  Last but not least...  WHEN IS THE 3D VERSION COMING OUT!!??  I
|>     can't wait!
|> 

Another programmer ( ?? lewis, I lost his name) and I were looking into what
	a good implementation of 3D (BATTLEZONE, CBZONE, STELLAR-7,...) would
	take to code and be universal across various platform ( it would be GREAT
	to code it up using XGL, but not everyone has it :<  )


......................Bill,
bwoodall@qualcomm.com
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