HDTenEightyP/NetNews huggingface dataset:
From: sberger@sedona.intel.com (Scott Berger)
Newsgroups: rec.arts.startrek.tech
Subject: Re: Inconsistancies in DS9
Date: 11 Jan 1993 20:55:24 GMT
Organization: Intel Corp., Chandler AZ.
Distribution: world
NNTP-Posting-Host: alfalfa.intel.com
Originator: sberger@sedona


In article <1993Jan11.171513.8083@colorado.edu>, neves@anchor.cs.colorado.edu (NEVES RICHARD K) writes:
> I'm not a "hard core" fan, but these things bothered me:

	You're also not a friendly net user. I don't get to see
the episode that you're referencing until tomorrow night, and
you referenced stuff that we havent seen yet. Some of us appreciate
spoiler protection.
-- 
-----------------------------------------------------------------------
- Scott Berger                               sberger@sedona.intel.com -
- Intel Corporation, Chandler, AZ            sberger@fa.intel.com     -
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Newsgroups: rec.arts.startrek.tech
From: ten0772@eafs000.ca.boeing.com (Timothy E. Neto)
Subject: Re: Rio Grande pulling the Cardassians...
Organization: be41t
Date: Tue, 12 Jan 1993 04:49:50 GMT

52kaiser@sol.cs.wmich.edu (Matthew Kaiser) writes:

>CXMP@MUSICA.MCGILL.CA (CXMP000) writes:

>>In article <tomcat.726618996@cwis> tomcat@cwis.unomaha.edu (Jeffrey S. Jo) writes:
>>>Okay..I hope this isn't a repeating question...but how can the Rio Grande,
>>>the Runabout class shuttle, tow a Cardassian warship via tractor beam?
>>>
>>Gee, maybe their warp coils were producing a warp field that made them
>>light enough to be towed. :)

>gee doesn't anyone remember their Newtonian physics?

>no matter how heavy the darn thing is; a little can push
>the  object --in space-- provided he pushes long enough
>to get the momentum

>the Rio Grande wasn't flying very fast remember

Also,  unless there was a gavity source nearby (I don't remember) and force
could move the two masses.  Remember the size of ships in 2001 and 2010,
and their propulsion source are more primitive than any impulse propulsion
of the 24'th century.  In fact once the Rio Grande got Kul Dasat's ship
moving, it would need to tractor it at all except for course corrections.


-- 
Indecision is the key to | Timothy E. Neto  (206) 237-5527              1   000
flexibility, & you can't | Of B & T's Gadget & Widget Works             1  0. .0
E-Mail God.              | Flight Systems Lab, Boeing Comm. Aircraft    1  0 _ 0
My ideas not Boeing's    | Internet: ten0772@aw2.fsl.ca.boeing.com      1   000
From: adrian@cs.hw.ac.uk (Adrian Hurt)
Newsgroups: rec.arts.startrek.tech
Subject: Re: Help needed with storyline idea
Date: 8 Jan 93 10:08:24 GMT
Organization: Dept of Computing & Electrical Engineering, Heriot-Watt University, Scotland

In article <1ickjaINNn9@iskut.ucs.ubc.ca> holland@geop.ubc.ca writes:
>In article 15075@nwnexus.WA.COM, branch@halcyon.com (Frank Lee Branch) writes:
>>This is a quick guess, but in Star Trek 5 didn't Kirk assault a
>>terrorist take over of a joint outpost with phasers and on horseback.
>>Certainly if Star Fleet had real marines or commando's this would be an
>>awfully silly gesture.

The terrorists were on horseback.  Kirk was with marines or commandos; you
could tell they were some sort of special forces by the way they cocked
their phasers as if they were Uzi SMG's.

>It sure was.  Then again, Star Trek V was an awfully silly movie.  I've found
>that the best way to deal with integrating the movies into the Star Trek
>universe is to just ignore them.  Treat them the same as the animated series
>and the novels: lots of fun, but not part of the "real world" of Star Trek.

Right; ignore the films, the novels and the animated series.  All you need to
do is ignore the TV non-animated series as well and you can have a wonderfully
consistent Star Trek universe. :-)

-- 
 "Keyboard?  How quaint!" - M. Scott

 Adrian Hurt			     |	JANET:  adrian@uk.ac.hw.cee
 UUCP: ..!uknet!cee.hw.ac.uk!adrian  |  ARPA:  adrian@cee.hw.ac.uk
Newsgroups: rec.arts.startrek.tech
From: petitc@vccnw03.its.rpi.edu (Christopher Jon Petit)
Subject: Shield Dynamics
Date: Sun, 10 Jan 1993 01:35:29 GMT

I was wondering something rather odd...

How powerful can a shield generator REALLY be?  After all, if we state that
a force field operates via spatial distortion, we're using TREMENDOUS amounts
of power.  What would occur when an object impacts into the shield---I don't
think it would bounce off (or if so, it depends on density, not mass---
spatial distortion seems to operate on density---a black hole is the most
distortion we can think of, and it has incredibly density, not mass).

On a similar point, are there any types of shield generators other than the
ones below that you can think of?

Ion Shield:  Uses a rapidly circulating sphere of powerful ions to deflect
magnetic and possibly diffuse electromagnetic (read laser) attacks

Force Field:  Uses spatial distortion to create an effective 'wall' around
the ship.

Sonic Shield:  (Atmospheric only) Uses rapid pulses of sound waves to create
a sonic bubble around the ship which disintegrates anything that comes too
close.


-- 
Cat Owner/Passionate Romantic/Poet/Singer/Dreamer/Philosopher...
That's me!  Modest?  Sometimes.  Crazy?  BETTER BELIEVE IT!! :&)
"The greatest beauty in the world is beauty that is private."
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Newsgroups: rec.arts.startrek.tech
From: sweet@ug.cs.dal.ca (garth r sweet)
Subject: Space Rangers
Organization: Math, Stats & CS, Dalhousie University, Halifax, NS, Canada
X-Newsreader: TIN [version 1.1 PL6]
Date: Tue, 12 Jan 1993 02:16:24 GMT


Anyone know anything about the new show Space Rangers, it's supposed to
have a bigger budget then TNG and slightly less then DS9. I missed the
premier episode the other night, anyone see it? Anything at all on it?

+---------------------------+----------------------------------------------+
+ Name : Garth Sweet        + if (you(love(to(C)))) {                      +
+ email: sweet@ug.cs.dal.ca +   honk(loud);                                +
+ phone: 902-865-8987       + }                                            +
+---------------------------+----------------------------------------------+
From: cs922138@ariel.yorku.ca (MICHAEL R. ACAB)
Subject: HOLODECK?
Originator: cs922138@m10.ariel.yorku.ca
Organization: York University, Toronto, Canada
Distribution: york
Date: Mon, 11 Jan 1993 16:34:06 GMT


Let's say you are in the holodeck with a hologram of a long road and you walk down that road.  Wouldn't you walk into a wall?
------------


One who goes to sleep with an itchy ass
wakes up with smelly fingers

Michael Rene Dax Acab
cs922138@ariel.yorku.ca
From: ko_mike@jhunix.hcf.jhu.edu (Michael Y Ko)
Newsgroups: rec.arts.startrek.tech
Subject: Re: Warp Speed Info PLEASE!!!!!
Date: 10 Jan 1993 18:19:08 -0500
Organization: Homewood Academic Computing, Johns Hopkins University, Baltimore, Md, USA
NNTP-Posting-Host: jhunix.hcf.jhu.edu

There is a discrepancy between the TOS and TNG when talking about warp speed.
The TNG:Tech Manual has a tiny entry about this.
It says:
 "The current warp values are presumably much faster than those achieved by the original Enterprise in the first series, but the "old" and the "new" Warp 1 are
the same, the speed of light. The "old" warp 6 is about Warp 5 on the new scale.
The (then) amazing speed of Warp 14.1, achieved by the first Enterprise under
extreme duress in "Is There in Truth No Beauty?" now works out to around
Warp 9.7, which the new ship achieved while fleeing Q during "Encounter at
Farpoint."
"
Hope this helps...


Newsgroups: rec.arts.startrek.tech
From: jsq002@acad.drake.edu
Subject: FAQL request...
Organization: Drake University, Des Moines, Iowa, USA
Date: Fri, 8 Jan 1993 20:28:42 GMT



     Oh, by the way, could someone please send me a FAQL??  It would
     be greatly appreciated...

	Jason
================================================================================
Jason S. Quick						Drake University
jsq002@acad.drake.edu					Des Moines, Iowa USA
================================================================================
My opinions ARE those of Drake University, as they have successfully obtained
receivership on my entire temporal existence, due to rising tuition costs.
From: andrew.nipperess@f605.n712.z3.fido.zeta.org.au (Andrew Nipperess)
Newsgroups: rec.arts.startrek.tech
Subject: Re: orientation
Organization: Fidonet. Gate admin is fido@socs.uts.edu.au
Date: 30 Dec 92 18:17:14 GMT

Original to: Mcclaine@Hardy.U.Washing
-On the day of 12-13-92  19:53, Robert Casey spoke unto All, 
                                                        and he did sayeth-

 Mc> mcclaine@hardy.u.washington.edu (Robert Casey), via Kralizec
 Mc> 3:713/602 
 Mc> In article <3_712_605.02b256046@Kralizec.fido.zeta.org.au> 
 Mc> andrew.nipperess@f605.n712.z3.fido.zeta.org.au (Andrew 
 Mc> Nipperess) writes:
 >Original to: Drew@Tcom.Stc.Co.Uk
 > 
 > Dr> I'm sure that in a number of episodes, the Captain (eg. Kirk)
 > Dr> has said something along the lines of 'change course to one four
three
 > Dr> mark two'..... 
 
 > From memory, in the TNG Tech Manual, navigation uses spherical
coordinates.
 > For example- set course 165 mark 60 would mean change course to 165
degrees
 > from going forward, then point 60 degrees up. 
 >
 > However, going down would need the coordinates --- mark -60 (wouldn't
it?) 
 > but I've never noticed a negative mark value mentioned.
 >
 >                        Nipper
 
 Mc> You are correct on your first point.  However, your second
 Mc> point is unnecessary concern.  Chances are that you would not hear a
 Mc> negative pitch  heading (-60 degrees) instead, you would hear a
 Mc> positive value closer to 360 degrees, right?  -60 degrees is also 300
 Mc> degrees. 
 Mc> I have noticed, though, that in the original series
 Mc> especially, the "mark" number was always a small value.  I wonder if
 Mc> they used a different scale instead of degrees at that time.  Perhaps
 Mc> it abbreviates degrees by  dividing by ten (mark 2 = 20 degrees pitch)
 Mc> or maybe they used a clock scale (mark 2 = 2 o'clock up).   I am
 Mc> uncertain of what to make of this. 
 
 Mc>  ! Origin: University of Washington, Seattle (via IXgate 3:713/602)

 Actually, that is what navigators often do today. At airports, runways
 are numbered by their bearing/10. eg runway 18 is pointing south- 180
degrees
 However, if this is so for ST, it doesn't seem to be consistent. Why would
 they divide pitch by 10 but not bearing??

 I think the reason that you don't hear larger numbers is that scriptwriters
 aren't out to give tongue-twisters to the actors.


                                        Nipper


... Andre, you mean to tell me that you lost _another_ sub?
___ Blue Wave/QWK v2.10

--- Maximus 2.01wb
 * Origin: THE WHITE LODGE (3:712/605)
From: sl6wv@cc.usu.edu
Newsgroups: rec.arts.startrek.tech
Subject: Re: DS9 Runabout names *very small spoiler*
Date: 7 Jan 93 19:32:33 MDT
Organization: Utah State University

In article <ewright.726273340@convex.convex.com>, ewright@convex.com (Edward V. Wright) writes:
> In <C0DCp2.Cow@news.cso.uiuc.edu> mlj44080@uxa.cso.uiuc.edu (Michael Lee Jacobs) writes:
> 
>>Okay we have the Rio Grande, and the Yang-Tze so obviously we are looking
>>at Terran Rivers here..any guesses/info on the third runnabout's name?
>>WE have a South American River and an Asian river so Id guess the Rhine, 
> 
> The Rio Grande is a South American river in Star Trek's century?
> 
> Guess there've been some plate tectonics at work!
> 

	As a matter of fact, Rio Grande is a very common name for a river in
Latin America.  It just so happens that a more famous one forms an
international boundry between the United States and Mexico.  For a more Anglo
example, just try and look up how many "Red River"s there are in just the
United States.....and these aren't just tiny ones either.  Two fairly large
ones form state boundries in the U.S. (Check out Texas and Minnesota).


		Rob "Woodchip" Horning

Newsgroups: rec.arts.startrek.tech
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From: photon!uunet!pro-magic.oau.org!mikeu (Mike Ungerman)
Subject: Re: shuttle craft
Organization: Pro-Magic [A Proline BBS] Orlando, FL
Date: Sun, 3 Jan 93 09:18:07 EST

In the recently re-aired "Relics", Scotty is "given" or loaned a
shuttlecraft as he leaves the Enterprise to wonder the galaxy.

I thought this odd, as are shuttlecraft not limited to Impulse engines
only?  I didn't think them capable of warp speed, and this would limit
Scotty's travels severly.

What background exists for shuttlecraft speed/engine capability in earlier
episodes or published materials?

-------------
Mike Ungerman
mikeu@pro-magic [a Proline BBS, Orlando, Fl]
Internet: mikeu@pro-magic.oau.org
Voice: 407-366-5840 | Prodigy: JSNP58A | Compuserve: 71326,31
From: max@west.darkside.com (Erik Max Francis)
Newsgroups: rec.arts.startrek.tech
Subject: Re: Below absolute zero???
Date: 12 Jan 93 08:34:31 GMT
Organization: The Dark Side of the Moon +1 408 245 SPAM

knott@sfu.ca (Dave Knott) writes:

> 	But how is this possible? Absolute zero (0 Kelvins) has been  
> calculated at approximately -273.15C, and it is a known fact that nothing  
> may achieve a temperature lower than that. You'd think that the ST  
> technical advisors would know better!

Answer:  It's not possible.  The writers for that episode just screwed 
up.


  ____  Erik Max Francis -- ..!apple!uuwest!max -- max@west.darkside.com   __
  \  /  1070 Oakmont Dr. #1  San Jose, CA  95117  37 20 N 121 53 W  ACGT  /  \
   \/   Like strategic interstellar conquest games?  Ask about UNIVERSE!  \__/
        Omnia quia sunt, lumina sunt.   All things that are, are lights.
Newsgroups: rec.arts.startrek.tech
From: timk@world.std.com (Tim King)
Subject: Re: Turbo Lifts
Organization: The World Public Access UNIX, Brookline, MA
Date: Mon, 11 Jan 1993 20:15:31 GMT

Jeff_Holinski@mindlink.bc.ca (Jeff Holinski) writes:

>The reason that there is always a turbolift there when one of the lead
>characters wants one is simple. The turbolift AI's are just "sucking up" to
>the command crew. Enlisted personnel on the lower decks probably have to wait
>MUCH longer.


Sometimes people *do* have to wait for the turbolift.  (Very rarely
from the bridge, though.  Maybe the bridge is a point where free
cars are sent, since it's a central point.)  One example, off the
top of my head, where someone is waiting for a turbolift is in the
episode where Data goes back to the 19'th century.  This episode,
although I can't remember the name, was last season's cliff-hanger.

Troi and Riker were talking, waiting for the turbolift.  When the
doors opened, Data was in the car, en route to the bridge.

So the answer is...  People only have to wait for the turbolift
when it would provide an effect the writers want to make use of.

-TimK
-- 
         Tim King           Saying without citing is not saying at all!
    timk@world.std.com
      timk@ycrdi.com
                         All original material (c) 1992 J. Timothy King  
Newsgroups: rec.arts.startrek.tech
From: gburke@sebastian.carleton.ca (Greg Burke)
Subject: Excelsior Class Ship at Wolf 359
Summary: Its the Melbourne
Organization: Carleton University
Date: Mon, 11 Jan 1993 02:22:00 GMT

After carefully watching the episode for a few minutes, it does appear
that the first ship to get blown to shreds is the U.S.S. Melbourne.  I
caught the U.S.S. MEL as a few others did and the rest seems to
follow.

Its only fitting that that ship should be profiled since it would have
been Riker's if he had chosen to accept it in part I of BOBW....

Now if we can just settle on exactly what each of the other ships were
in the opening sequence.....I would vote for Miranda, Ambassador and
Nebula, but undoubtedly there are official sources out there......

Look at all the consternation a few MINOR design changes can
cause......

Greg

gburke@business.carleton.ca
Carleton University
Ottawa Ontario
Canada



Newsgroups: rec.arts.startrek.tech
From: aea@cacs.usl.edu (Edwin Alexander)
Subject: Re: 1701-D Saucer going warp speed
Organization: The Center for Advanced Computer Studies
X-Newsreader: Tin 1.1 PL3
Distribution: na
Date: Sat, 9 Jan 1993 09:36:43 GMT

fleckens@plains.NoDak.edu (Clint Fleckenstein) writes:
: Here's my question.  The 1701-D saucer has no warp drive, and I'm
: guessing it has no warp field generators.  Yet, when the two ship
: sections seperate at very high warp speed, it doesn't slow down 
: like a frisbee released from the window of a moving car.  Why?

Who knows?  Newton said that any body moving in a straight line at constant
speed will continue to do so unless acted upon by an external force.  There
are indeed external forces acting upon the saucer; however, for it to lose
speed that quickly it would have to be in some kind or atmosphere or close to
an object with a major gravitational pull.  Or at least I would think so, but
don't take my word for it...

Later,
Edwin

/---------------------------------------------------------------------------\
| Edwin Alexander                                    aea@cacs.usl.edu       |
| Center for Advanced Computer Studies               aea@gator.cacs.usl.edu |
| University of Southwestern Louisiana               aea5752@usl.edu        |
| Lafayette, Louisiana, USA                          (318) 988-6377         |
\---------------------------------------------------------------------------/
From: tchua@soda.qmw.ac.uk (Terence Chua)
Newsgroups: rec.arts.startrek.tech
Subject: Re: Stardates
Date: 5 Jan 93 08:01:20
Organization: QMW Department of Laws
NNTP-Posting-Host: soda.berkeley.edu
In-reply-to: mcelroy@bu.edu's message of 4 Jan 93 16:47:28 GMT

In article <106080@bu.edu> mcelroy@bu.edu (Carl Mackin) writes:

   : 
   :  This is just a dumb guess, but Stardates look just like Julian dates.
   : 
   :                                             J.H.M.

   I heard at that the dates are set up in the format of century-season-
   episode-.shift of day{?} what ever that means.  I think that it
   has to do with the breakdown of the "day" in sections.
   --Mac

It's quite possible. If 1000 units is supposed to equal 1 Terran year, then
each stardate unit equals roughly .36526 of a day, or 8.76 hours. We know 
that there are 3 shifts in a day, (Night Watch, Morning Watch, Day Watch?). 
If we drop the .76 of a hour, we can roughly make out 24 hours a day, or
1 stardate/shift.

I have an updated version of the Stone/Finkas timeline I've been working on
for several months if anyone's interested. It's *huge*, so I won't post it,
but I'll take requests.
----------
Terence Chua
CO USS Wayfarer, NCC-2004
Starfleet Command Quadrant 2 (Singapore)
e-mail: T.Chua@qmw.ac.uk


--
-----------------------------------------------------------------------
Terence Chua, Dept of Laws, Queen Mary College, University of London
Snail Mail: 22 Courcy Road, London N8 0QH
Telephone: (044)081-888-1210
E-Mail: T.Chua@qmw.ac.uk or TL2010@qmw.ac.uk or tchua@soda.berkeley.edu
-----------------------------------------------------------------------
"I am not a free man, I am a lawyer!"


Newsgroups: rec.arts.startrek.tech
From: jsbell@acs.ucalgary.ca (Joshua Bell)
Subject: Re: WARP SPEED STUFF
Date: Sun, 10 Jan 93 04:09:15 GMT
Organization: The University of Calgary, Alberta

In article <9069@dirac.physics.purdue.edu> hinson@bohr.physics.purdue.edu (Jason W. Hinson) writes:
>So the warp engines of "today's" Trek no longer alternate between two states
>while remaining at neither for longer than Plank time.  Instead, they cause
>the ship to enter subspace, where physics doesn't work the same way it does
>here.  I believe that subspace has a particular frame of reference, and that 
>all ships traveling in subspace keep that frame of reference.  This is the
>only way it would allow faster than light travel without violating causality.

>Does anyone disagree with what I think the tech manual is saying (i.e. that
>the stuff about using Plank time is no longer in effect in the ships we see 
>on screen)?

I agree with you completely about the differences in Warp
technologies. The only thing I'll quibble about is the phrase
"enter subspace, where physics doesn't work the same way as it
does here". Every indication is that physics _in_ the ships stays
exactly the same. If things changed by any measurable amount,
most of our life processes would come to a crashing halt.

Either the ship doesn't enter subspace, but simply interacts with
it, or subspace and our space are identical, and subspace
phenomena are merely the interaction of our space and subspace.
These are basically identical anyway.

(Oh, and before someone quotes "...and explore the mysterious
realm of subspace that lay on the other side." as proof that the
ship actually enters subspace, I can probably dredge up more than
one physics text that says "and explore the mysterious inner
workings of the atom", or something, without meaning it
literally.)

Other than that, I agree completely with Jay. 

Joshua

PS: I got a copy of Frank Joseph's Tech Manual for TOS a few days
ago. Save your money. Its got a few interesting pics, TOS
uniforms, and a couple of deck plans, but if you're looking for
the equivalent of the TNG Technical Manual, you're outa luck.

|         A shimmering net undulating like an infinite borealis.             |
|                                                  - Chapterhouse: Dune      |
|                                                                            |
| jsbell@acs.ucalgary.ca  Academic Computing Services, University of Calgary |

Newsgroups: rec.arts.startrek.tech
From: jcurrie@ccu.umanitoba.ca (James Gordon Currie)
Subject: Re: Holodeck
Organization: University of Manitoba, Winnipeg, Canada
Date: Tue, 5 Jan 1993 22:38:33 GMT

In <as547s429.06jl@sycom.mi.org> as547s429@sycom.mi.org (Aaron Smith) writes:

>I have a question about holodecks.. I read the tech manual on this, but it 
>didn't really answer the question on how it is able to make a (lets just say) 
>10 foot room into 30 feet.. Like in the very first episode of TNG, (mabey it 
>was the second..) Data was in the deck and Riker came in and met hime for the 
>first time.. data was across the river and in the woods a ways.. How would 
>that be possible in such a small room?? And in the episode where Barclay was 
>using the holodeck to recreate his fellow officers, he was off sleeping in 
>the woods on the other side of a building when Deana, Geordi, and Riker came 
>in the deck, which was on the other side of the building... I have thought 
>about this many times, but haven't been able to come up with a logical 
>answer..  Ands whats to prevent something like this happening?? If a person 
>is in there and we'll say 100 yards from the door, and someone else comes in??

           What the computer does is create a "treadmill" effect, with the
exit at a fixed location. So, if a group of marines decided to have an
exercise where they needed to board a hostile ship (of know configuration),
they could have men in every concievable corner of the "ship", but in reality,
they would not be more than a few metres apart at any time.

>Aaron

Ciao
J G Currie