HDTenEightyP/NetNews huggingface dataset:
From: IYI4DTN@MVS.OAC.UCLA.EDU (Gann Matsuda)
Subject: Re: Patches
Date: 4 Sep 92 23:35:28 PDT

In article <1N2PBRPY@cc.swarthmore.edu>, on 4 Sep 92 14:11:28 GMT,
rrichar1@cc.swarthmore.edu (Robert Richardson) writes:

>
>If anyone out there has patches for Pools Of Darkness, Hellcats, or
>anything else, I would be interested in having them.  The Hellcats CP is
>only annoying because it is complex if you want to switch machines, and I
>hate having to keep game manuals around after I know how to play.
>BTW, what happened to those patchlists someone or other was posting a few
>months ago?  That was an interesting service.  Thanks...
>
>                                                                                                                -Robert-
>

I certainly hope that no one has devised, or if someone has, I hope no
one will provide you (or anyone else) with a patch for Hellcats.  Why?
Well, because it is one of the most unobtrusive copy-protection
schemes out there.  Although I oppose copy-protection of any kind,
I can live with this type of protection.

For those of you who don't know, all you have to do with Hellcats is
send if your registration card once you PURCHASE the game.  Graphic
Simulations (the makers of Hellcats) will send you a code that will
PERMANENTLY disable the protection.

To me, any request for a patch for software with this kind of
protection scheme (Oids copy-protection is almost identical)
should be considered suspicious at best...after all, why else would
someone want to patch to this game unless they had a pirated copy?
IF a person has sent in his/her registration card and is waiting for
the code, have some patience...sheesh!  Switching machines is such a
minor "annoyance..." I don't think that justifies the need for a
patch for Hellcats.

Gann Matsuda

P.S. In no way should this be considered as an accusation that ANYONE
is pirating Hellcats.  It just seems to me that it is the only
reason for wanting such a patch.
From: rjms@scripps.edu (Russell Mortishire-Smith)
Newsgroups: comp.sys.mac.games
Subject: Re: Spectre Network (crack) help Wanted.
Date: 7 Sep 92 16:37:49 GMT
Organization: The Scripps Research Institute, La Jolla, California, USA

In article <1992Sep6.235553.25713@magnus.acs.ohio-state.edu> rroberts@magnus.acs.ohio-state.edu (Ross Allan Roberts) writes:
>>>	My roommate recently purchased Spectre for his Mac and we love the game.
>>>We have access to a mac lab on our campus and would like to play against each
>>>other..
>
>>I've meet the makers of Specter- they worked hard, they're nice people and
>>you want to steal from them?
>
>So instead you advocate penalizing the purchaser, who would be forced to
>buy a whole second copy just for that once-a-month 2-player game.
>

You're missing the point, I think. Spectre is a game intended for more
than one player. In fact, once you've played the game multi-player,
there seems no point in going back to boring solo play. This is what the
makers of the game had in mind when they designed it. They set the price
accordingly. Maybe it would have been a smarter move by them to have
set the price at 60 bucks, and enabled multi players all the time.
However, they didn't. It's their call. To my extremely cynical mind,
I _really_ doubt you'll only play once-a-month 2-player games.

>If you move and need to borrow someone's truck to haul stuff, what would
>your response be if the person said 'You should buy your own, 'cause that
>would be stealing...'   ?
>

This is a crock of crap. Not only that, it's incoherent.

>I, too, think a 2-preson limit on some games whould be allowed. I should
>be picking up my 2nd Mac soon, and don't think it's realistic to have to
>purchase a whole second copy for my personal use. I already bought the
>rights to the software.
>>They and everyone else in the world don't deserve to be ripped off.
>

You probably let your classmates photocopy all your text books right? Get
it straight, you didn't buy the rights to the software. You bought software
allowing you to play a single player game. Presumably you knew this when
you bought it?
>
>NOTE: I am NOT advocating piracy.... I just get tired of pious and
>hypocritical responses.
>

Sorry, Ross, that's exactly what you _are_ doing.
--
rjms@scripps.edu   |If at first you don't succeed,
		   |so much for skydiving.
From: cokin@aludra.usc.edu (Darren Cokin)
Newsgroups: comp.sys.mac.games
Subject: Pax Imperia released?
Date: 4 Sep 1992 20:56:51 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu


I saw Mac's Place's ad in the october issue of Macworld.  It showed Pax
Imperia for $34.  Guess it's out.  Can anyone confirm, or deny?  If you buy it,
be sure and post a review.


                                            Darren
Newsgroups: comp.sys.mac.games
From: Simon Ward <sew@design.canberra.edu.au>
Subject: Rise, the Dragon, review anyone?
Organization: University of Canberra
X-Useragent: Nuntius v1.1a2
Date: Thu, 10 Sep 92 10:44:05 GMT

hello

Anyone know anything about Rise, The Dragon, by Lucas Film.  Whats the
gameplay like?, Does it have ported SuperVGA graphics, or re-drawn Mac
graphics(640x480)?

Thanks

jeremy mears
Canberra, Australia
c/o sew@design.canberra.edu.au
Newsgroups: comp.sys.mac.games
From: cosc18g5@rosie.uh.edu (92F06820)
Subject: non-quickdraw
News-Software: VAX/VMS VNEWS 1.41    
Organization: University of Houston
Date: Wed, 9 Sep 1992 04:52:00 GMT
From: plambert@sml.cs.psu.edu (Paul  Lambert)
Newsgroups: comp.sys.mac.games
Subject: Mission Thunderbolt Questions and Bugs
Date: 8 Sep 92 19:58:52 GMT
Organization: Penn State Computer Science

Mission Thunderbolt is a really cool game; I just bought it a few days ago
and installed it on my roommate's Mac LC II running Sys7 and AutoDoubler.  It
worked great--I kicked butt for three days, made it to region 6, my character
was level 10, and I was happy.  Then I suddenly got the message: "[cannot read
cache file]" and it quit.

And it wouldn't restart.

I tried everything: it wouldn't even make a new character.  So I called
Cassady & Greene, and they said they had never had that problem and would get
back to me... I figure it's gonna take them a long while.

So I wiped it off of his Mac and put it on my poor little Mac SE running AD,
too.  C&G had said they had tested it with AutoDoubler, but not with the 
M:TBolt files compressed.  So I told AD not to compress any of its files.  It
worked fine for an hour or two, then I got the error again.  I lost my second
character!

The moral: It just doesn't like AD.  That's the ONLY thing the two systems have
in common (I'm running Sys6.0.5).  Now that I disabled AD (thereby basically
disabling my entire computer!) it works perfectly.

OK, that's my sob story.  Now, here're a few questions...

What's the deal with the jail?  what's the deal with the robots: i've noticed
the Mech's playing with things, but then they break.  Can they fix things?
HOW DO I FIGURE OUT WHAT A "Strange Device" IS???????  I have about 3 dozen,
of which there seem to be 5 or 6 distinct things.  How can I identify them?

(P.S. I love the game, and I'm not mad at C&G--it is pretty tough to forsee
every sys config!  I don't expect them to get back to me, and I won't be mad;
I just wish I knew an 800 # for them!  But I would like to play it in color
again on my roommate's Mac--he refuses to let me turn off AD even for a few
seconds, plus he doesn't like the idea of losing 7.5 MB.  I had to wipe nearly
everything off my hard drive to install it, too... I have a 20MB drive with
a bazillion useless programs I had to kill.)

Well, any answers or comments would be appreciated.  EMail is more direct, as
I don't have time to read netnews very often (but I can find time to play
M:TBolt... hmm... good priorities!).  But replying over News is more interesting
to everyone else.  Maybe do both??

--Paul Lambert
a.k.a. "ZILjr"
plambert@cs.psu.edu
or if you don't like yourself enough to use Internet, use Bitnet:
pml105@psuvm.bitnet  (which just forwards mail to my "real" account anyway!)

-- 
plambert@psuvm.psu.edu, plambert@endor.cs.psu.edu, or just plambert@cs.psu.edu
a                       a                                  a
u                       u                                  u
l                       l                                  l
From: alexr@apple.com (Alexander M. Rosenberg)
Newsgroups: comp.sys.mac.games,comp.sys.mac.wanted
Subject: Re: WANTED: Info about Mac clones of Castle Wolfenstein
Date: 11 Sep 92 01:28:28 GMT
Organization: Hackers Anonymous
X-Useragent: Nuntius v1.1.1d8
X-Xxdate: Thu, 10 Sep 92 02:30:26 GMT
X-Xxmessage-Id: <A6D544C282010C7C@mtdew.apple.com>

In article <1992Sep10.024303.19056@access.digex.com> Gary Goldberg,
og@access.digex.com writes:
>I just discovered that a PC version of a shareware program called
>Wolfenstein 3D is available somewhere. This was one of my favorite
>games on the Apple II 'lo those many years ago.
>
>Does anyone have info about Castle Wolfenstein, Beyond Castle
>Wolfenstein, Wolfenstein 3D, source code, etc. Ideally, I'd like something
>for the Mac, or source code to convert. - Gary

I looked into this sometime ago. I was unable to determine who actually
owned the Copyright/Trademark on Castle Wolfenstein. MUSE has been out
of business for several years now.
---------------------------------------------------------------------------
-  Alexander M. Rosenberg  - INTERNET: alexr@apple.com      - Yoyodyne    -
-  330 Waverley St., Apt B - UUCP:ucbvax!apple!alexr        - Propulsion  -
-  Palo Alto, CA 94301     -                                - Systems     -
-  (415) 329-8463          - Nobody is my employer so       - :-)         -
-  (408) 974-3110          - nobody cares what I say.       -             -
Newsgroups: comp.sys.mac.games
From: jimwong@owlnet.rice.edu (Jim Wong)
Subject: Re: TSR D&D Games- What's the deal?
Organization: Rice University
Date: Mon, 7 Sep 1992 18:05:48 GMT

In article <1992Sep7.080656.1@cubldr.colorado.edu> patlin_s@cubldr.colorado.edu writes:
>
>Of course, he was trying to play Azure Bonds on an Apple IIe clone, so
>OF COURSE it was to slow.
>

Well, I played Secret of the Silver Blades on my IIci, and the color version
was ridiculously slow.  The black and white version was better, speedwise,
but the graphics deteriorated significantly.

I managed to enjoy the games, depite the fact that the first three
were nearly plotless.  I haven't yet seen the fourth installment.
-- 
Jim Wong (jimwong@owlnet.rice.edu)


Xref: sparky comp.sys.mac.games:9011 comp.sys.mac.programmer:15232
From: 11437294@eng2.eng.monash.edu.au (NATHAN WHEAT)
Subject: Re: Space Quest IV Help
Organization: Faculty of Engineering, Monash University 
Date: Tue, 8 Sep 1992 08:25:41 GMT

>I got all the way up to the mall but I cannot find a way out
>without getting killed.
>
>When I got there I picked up the ATM card.  Then I went to the
>Big and Tall store to buy me some new pants and shoes.  Then I
>went and worked at the Burger place so that I could get some
>money to buy a dress.  When I got enough money then I went and
>bought the dress and got the money out of the bank.  I went to
>the software store and got the SQIV hint book.  Then I went to
>RadioShock and bought a plug for my laptop computer.  But I
>cannot find anything to do after that.
>

Have you tried walking around the video arcade?  Like walk around from left 
side to right side?

Nathan.
From: mike@pyrite.SOM.CWRU.Edu (Michael Kerner)
Newsgroups: comp.sys.mac.games
Subject: Need GOOD archive of Covert Action (Umich corrupted) - Please Email
Date: 11 Sep 92 01:13:57 GMT
Organization: WSOM CSG, CWRU, Cleve. OH
NNTP-Posting-Host: pyrite.som.cwru.edu
X-Post-Machine: pyrite.som.cwru.edu

HELP!  I'm looking for a REAL archive of Covert Action.  Umich's copy
is corrupted, and Sumex doesn't have it.  I'm sort of lost on where to
look now.  Please help!

Thanks.


--
Mikey.
Mac Admin "Emeritus"-WSOM CSG - CWRU / 	Engineer-NewMedia Corp. Cleveland, OH
   Yea, though I walk through the valley of the shadow of death I shall fear
          no evil, for I am the meanest S.O.B. in the valley.
From: mcg0387@uxa.cso.uiuc.edu (Mark  Chao)
Newsgroups: comp.sys.mac.games
Subject: Re: Patches
Date: 8 Sep 92 20:14:21 GMT
Organization: University of Illinois at Urbana

rrichar1@cc.swarthmore.edu (Robert Richardson) writes:
>> 
>> For those of you who don't know, all you have to do with Hellcats is
>> send if your registration card once you PURCHASE the game.  Graphic
>> Simulations (the makers of Hellcats) will send you a code that will
>> PERMANENTLY disable the protection.
>> 
>> To me, any request for a patch for software with this kind of
>> protection scheme (Oids copy-protection is almost identical)
>> should be considered suspicious at best...after all, why else would
>> someone want to patch to this game unless they had a pirated copy?
>> IF a person has sent in his/her registration card and is waiting for
>> the code, have some patience...sheesh!  Switching machines is such a
>> minor "annoyance..." I don't think that justifies the need for a
>> patch for Hellcats.
>> 
>> Gann Matsuda
>> 
>> P.S. In no way should this be considered as an accusation that ANYONE
>> is pirating Hellcats.  It just seems to me that it is the only
>> reason for wanting such a patch.
>> 
>     My main reason for wanting patches is that I am the sort of person who
>tends to lose track of manuals, little bits of paper with unlock codes on
>them 
>and the like.  I find it annoying to have to keep the paperwork around in
>order to retain the privelege of transfering Hellcats to any other computer
>I might buy in a couple of years.  I don't think software distributors
>should require that I pass little security tests all the time as well as
>shelling out lots of money for the games in the first place.

>					-Robert Richardson-

The Hellcats protection scheme/patch is one of the best ideas I have seen.
They sent me the patch in only a week. I think that all companies could
follow this lead, since I wont feel like giving away software I buy, and I do
think Hellcats is worth every cent.:-)

-- 

********************************************************************
*  mcg0387@uxa.cso.uiuc.edu       Mark Chao - U of I, C/U          *
********************************************************************
Newsgroups: comp.sys.mac.games
From: IYI4DTN@MVS.OAC.UCLA.EDU (Gann Matsuda)
Subject: Re: POP Help level 12
Date: 10 Sep 92 02:25:24 PDT

In article <3962@sicsun.epfl.ch>, on 9 Sep 92 08:59:53 GMT,
garcia@elde.epfl.ch (Xavier Garcia) writes:

>
>Does anybody know how to beat your own shadow in level 12 or how to reach
>level 13?
>Is it possible to pass level 4 without breaking the glass?
>Thanks for hints
>Xavier
>

You beat your shadow by not BEATING it.  Play it cool and calm. :-)
I hope you didn't want something more explicit... :-)

Gann Matsuda
From: kquirk@sdcc13.ucsd.edu (Kevin Quirk )
Newsgroups: comp.sys.mac.games
Subject: Strategy Game Wanted!
Date: 6 Sep 92 17:10:51 GMT
Organization: University of California, San Diego

Hey, I'm looking for a good strategy game (preferably multi-player).
I've played all the simulation type games (Sim-whatever) and am
looking for a wargame where I can match wits against another human
(but on one computer, not through a net or by null-modem) or a
really smart (good ai engine) computer opponent.  Thanks in advance!

kquirk@ucsd.edu
Newsgroups: comp.sys.mac.games
From: sarwate@ux1.cso.uiuc.edu (Sanjiv Sarwate)
Subject: Re: Warlords, Civilization & Listings
Organization: University of Illinois at Urbana
Distribution: usa
Date: Sat, 5 Sep 1992 02:19:16 GMT

mmwang@adobe.com (Michael Wang) writes:

>In article <1992Sep4.213843.2661@morrow.stanford.edu> AR.CHM@forsythe.stanford.edu (Chris Martin) writes:
>>     3. Civilization by MicroProse.  Related in any way (other than
>>thematic) to the Avalon Hill game by the same name?  I haven't seen
>>anything on this in the last few months, although I was away for two
>>weeks.  I'm a big fan of Railroad Tycoon, and I love Civilization
>>the boardgame (Advanced version just purchased!)

>Civilization by MicroProse is not based on the board game of the
>same name by Avalon Hill.


Are you sure?  I mean, the games are different, but I thought I saw Sid
Meier's name in the credits for Civilization the Board Game.  I thought it
was the same creator, and the same essential idea, but with the computer he
could take the game to places where the board game simply cannot go.


-- 
Sanjiv Sarwate			| "I git weary and sick of tryin'
sarwate@ux1.cso.uiuc.edu	|  I'm tired of livin' and scared of dyin'
SANJIV@UIUCVMD.BITNET		|  But Ol'Man River,
                      		|  He just keeps rolling along..."
From: jhi@netcom.com (John Im)
Newsgroups: comp.sys.mac.games
Subject: Yet another M&M II Question
Date: 15 Sep 92 06:04:40 GMT
Organization: Netcom - Online Communication Services (408 241-9760 guest)

Has anyone managed to get the "Web" spell to work?  My spellcaster is
now 7th level and has had this spell since around 4th or 5th level.  So
far, it has failed every single time, against just about every type of
adversary.  Am I missing something?  I've got more than enough gems, so
that isn't it.  Thanks.

- John
Newsgroups: comp.sys.mac.games
From: jsvrc@rc.rit.edu (J A Stephen Viggiano)
Subject: Re: Leisure Suit Larry V help needed.
Organization: RIT Research Corp
Date: Wed, 9 Sep 1992 15:46:01 GMT

In article <1992Sep5.154808.1@hmcvax.claremont.edu> ttaylor@hmcvax.claremont.edu writes:

>What the hell do you do on Leisure Suit Larry V once you land in the airport? 
>We have tried a lot of things and just can't figure anything out.  Please help. 
>We have the resumes, (blank) tapes, camera, a couple of quarters, and a phone
>number in Miami (which is the city we are in), but just can't get through to
>anyone on the phone.  What do we do????

Have you tried reading the advertisements? One might advertise a limo service
or something. . . .
Newsgroups: comp.sys.mac.games,comp.sys.mac.programmer
From: johnsd2@vccnw06.its.rpi.edu (Daniel Norman Johnson)
Subject: Re: NON-QUICKDRAW GAMES
Reply-To: johnsd2@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Mon, 7 Sep 1992 13:17:52 GMT

In article <1992Sep7.070936.3921@hobbes.kzoo.edu>, k044477@hobbes.kzoo.edu (Jamie R. McCarthy) writes:
[deletia- don't touch that GDevice]
|> 
|> >And
|> >if you set the colors by means of a palette, how do you get the
|> >correct indicies to write?  Conceivably, many machines might not be
|> >running the system software to support pmTolerant+pmExplicit, right?
|> 
|> pmTolerant and pmExplicit usages have been around since Color QuickDraw
|> was first put into a Mac.  Actually, you'll probably want
|> pmAnimated+pmExplicit if you ever want to change colors, say for a fade
|> to black.  But they work on every CQD Mac, and they're as compatible as
|> you can get.  :-)

Um, I dont quite see why you need to use pmExplicit in either case... wouldn't
just pmAnimated or pmTolerant do the job all by itself? I wont let u change
teh values of white or black, but then I didn't think pmAnimate+pmExplicit
will do that either.. will it?

Or am I missing something important here?
-- 
			- Dan Johnson
And God said "Jeeze, this is dull"... and it *WAS* dull. Genesis 0:0

These opinions have had all identifiying marks removed, and are untraceable.
You'll never know whose they are.
Newsgroups: comp.sys.mac.games
From: mhz7c@poe.acc.Virginia.EDU (Mark H. Zollinhofer)
Subject: Help needed SQIV
Organization: University of Virginia
Date: Mon, 7 Sep 1992 21:05:19 GMT

I am stuck, once again, in this game.

I got all the way up to the mall but I cannot find a way out
without getting killed.

When I got there I picked up the ATM card.  Then I went to the
Big and Tall store to buy me some new pants and shoes.  Then I
went and worked at the Burger place so that I could get some
money to buy a dress.  When I got enough money then I went and
bought the dress and got the money out of the bank.  I went to
the software store and got the SQIV hint book.  Then I went to
RadioShock and bought a plug for my laptop computer.  But I
cannot find anything to do after that.

Someone please e-mail me and tell me what to do.

Thanx
*ZOLLIE*
(MHZ'S SON)
--
|   Mark H. Zollinhofer          *****  Quotable quote:                 |
|   619 Highland Ave.              |     "There's no need to take God   |
|   Charlottesville, VA 22903      |      seriously." -Lot's wife       |
|   internet: mhz7c@virginia.edu   |                  (Gen 19:26)       |
Newsgroups: comp.sys.mac.games
From: sarwate@ux1.cso.uiuc.edu (Sanjiv Sarwate)
Subject: Re: Help needed in SHADOWGATE
Organization: University of Illinois at Urbana
Date: Mon, 7 Sep 1992 15:22:32 GMT

jkhe@jyu.fi (Juha Kalevi Heikkinen) writes:


>Could anybody please give me hints how to proceed in Shadowgate. I've
>discovered the following 'rooms': Hallway (with the closet), Hallway (ancient
>tome with the key inside), Chamber (arrow and the doorway over the ledge), 
>Bridge room, Alcove (Wraith and the cloak), Chamber (rope, 2 silver vials, 
>parchment), Cave (druidic writing in the stone), Subterranean lake (skeleton
>and the skeleton key, which I haven't been able to reach), Waterfall, Tomb
>(spectre, bag of coins), Mirror room (broom, mirror with fancy frame and the 
>door behind it), Pedestal room (pedestal, trap door) and the Lair (hammer, 
>shield, spear, helmet).

Well, there is another place you can go in the waterfall room.  If you go
behind the waterfall, you will be in much better shape for solving the
game.

Also, the sword and helmet are useless.  The hammer is useful (as you know)
and so is the spear.

Let me know if you need any more hints.

-- 
Sanjiv Sarwate			| "I git weary and sick of tryin'
sarwate@ux1.cso.uiuc.edu	|  I'm tired of livin' and scared of dyin'
SANJIV@UIUCVMD.BITNET		|  But Ol'Man River,
                      		|  He just keeps rolling along..."
Newsgroups: comp.sys.mac.games
From: rchan@athena.mit.edu (Raymond C Chan)
Subject: Games for SALE
Organization: Massachusetts Institute of Technology
Distribution: usa
Date: Mon, 7 Sep 1992 16:42:46 GMT

Software for SALE !!

GAMES:

Rise of the Dragon:			$20
Heart of China:				$20
Leisure Suit Larry V:			$20
WIZARDRY VI Bane of the Cosmic Forge :  $20
Indiana Jones and the Last Crusade:	$15
Starflight:				$15
Pool of Radiance:			$10
Curse of the Azure Bonds:		$15

Applications:

SoftPC w/ EGA/AT option module V3.3	$40
Trax Desktop Music Recording V2.0	$20
Alsoft DiskExpress II:			$20

Please add $2 to cover postage costs

I think these prices are reasonable since all of these packages
are in good or NEW condition.  All include the original 
documentation too.

Send replies to rchan@athena.mit.edu
From: alva@garnet (Alva Johnson)
Newsgroups: comp.sys.mac.games
Subject: Re: SimCity Help
Followup-To: comp.sys.mac.games
Date: 15 Sep 1992 18:02:42 GMT
Organization: U.C. Berkeley
Distribution: world
NNTP-Posting-Host: tmfpc26.berkeley.edu

In article <1992Sep15.155839.1660@ee.gatech.edu>, su@eedsp.gatech.edu
(Jonathan Su) wrote:
> 
> If you really want to cheat, try the SimCity Supreme package.  I got it
> a few weeks ago, and there's a city with $138,000,000,000+ in its budget.
> Load the city and save it to another name.  Then use the Terrain Editor to
> get rid of all the man-made features, and you've got a new map and money
> to burn.
> 
Of course, if you really want to cheat, try City Bank, over at the Michigan
archives.  You can set your starting funds to $2 Billion bucks without
fooling around with the Terrain Editor.  It's also shareware ;-)

Alva
Newsgroups: comp.sys.mac.games