HDTenEightyP/NetNews huggingface dataset:
From: pmenard@cse.unl.edu (Patrick Menard)
Newsgroups: rec.games.board
Subject: Re: A&A variant: The World at War Deluxe?!
Date: 22 Dec 1992 21:30:23 GMT
Organization: University of Nebraska--Lincoln	
Distribution: world
NNTP-Posting-Host: cse.unl.edu

wyattw@tekig1.pen.tek.com (Wyatt A Webb;629-1592;92-835;tekig1.pen) writes:

>Hi, all!

>Well, I haven't even finished updating my hand made map for the World at
>War variant when I see that there's a World at War Deluxe!!

>I bought the former from Games On Call mail-order for $8 and the new one
>is $17 and described as:
>Axis & Allies variant and accessory pack. Folio format [as opposed to
>boxed]

>When I called to ask Games On Call about the difference they didn't know
>(or at least the fellow I talked to didn't).  I suppose I could call
>Xeno, but I'd rather not make a long distance call if someone here knows
>the difference. 

>The back of my rulebook has part number XEN 001.  According to the Games
>On Call listing, the new one is XEN 002.

>Anyone know the difference?  What are the "accessories"?

>Thanks for any info...

>Please post the answer as several others have said they purchased this
>and they'd probably like to know as well...

Well, I checked it out, and all it includes is a Map.(darn nifty one too)
Apparrently Xeno was planning on it all the time.(or someone just thought it
up one day while drawing on the game-board)  They just released the first
version to test and see whether making all those maps was a good idea(color
printing isn't cheap)  Its full color, not quite as much detail as the original
but it has all the territories color-coded to the power that starts with it.
(like all those French, Spanish,Portugese, and Chinese territories)

The map is also sold seperately for those who bought the first version(without
the map)  Otherwise I'm pretty sure they are identical (the rules)  Hmm, I
believe I got the First edition for $6, the Map for $11, and I think the
Deluxe edition was $15.

Hope this helps

Shadow
From: Xorg@cup.portal.com (Peter Ted Szymonik)
Newsgroups: rec.games.board
Subject: Swords & Sorcery
Date: Fri, 25 Dec 92 09:57:02 PST
Organization: The Portal System (TM)
Distribution: na

WANTED:

Mint copy of Swords & Sorcery, by "mint" I mean like new, unpunched,
all components included.  No writing on rules or anything.  Send 
condition and asking price.

Thanx!
Peter Szymonik
xorg@cup.portal.com
Newsgroups: rec.games.board
From: ts@chainsaw.ecn.purdue.edu (Thomas Ruschak)
Subject: 1853 Errata?
Organization: Purdue University Engineering Computer Network
Date: Tue, 22 Dec 1992 20:51:30 GMT

	Does anyone out there know of any official errata for 1853? If I've
got my info right, that's the one in India. A friend has it, and says the setup
info is not very good.

Tom
Newsgroups: rec.games.board
From: fred_s@netcom.com (Frederick Scott)
Subject: Re: Any games in 1650 - 1750 Europe?        
Organization: Nerds On Parade
Date: Thu, 31 Dec 1992 23:26:02 GMT

iwatters@cix.compulink.co.uk writes: 

>>Are there any strategy or diplomatic games for Europe in 1650 to 1750?
>
>Not AFAIK.
     ^^^^^ (what's this?)

>The nearest I can remember was _Mercenary_, a 70s UK-designed game that was
>taken over by Fantasy Games Unlimited for its second edition.  It covered
>1494-1560 and was big on things like your expensive armies becoming obsolete
>with new inventions.

I once owned Mercenary.  Couldn't make head or tail of the the rules.  It
wasn't so much a question of there being too many holes in the rules.  More
like the rules were one big hole with occasional filled-in spots here and
there.

Did you find this to be a problem?

Fred
From: david@tls-cs.cert.fr (Vincent David)
Newsgroups: rec.games.board
Subject: WiF: Question about Sweden ressouces
Date: 21 Dec 92 14:50:31 GMT
Distribution: world
Organization: CERT Toulouse Dept of Computer Science, FRANCE

I need some help for a problem with the article 9.5 (5th edition):

"Sweden must provide Germany with all its ressouces per turn. Unless
they can trace an overland route, Germany must place a CONV marker
in the Baltic Sea to transport these pionts. Germany receives no
convoyed ressouces from Sweden in turns in which the Artic Circle
is experiencing Winter or Severe Winter if the Allies control Oslo,
Bergen, or Narvik."

So the problem is:

-If Finland is declared in war with the Axis, Germany receives the
ressource point from Petsamo.

-If Norge is controlled by Germany, except Bergen, Germany receives
one more point.

So the Axis can trace an overland route from Sweden to Oslo or Helsinki.
Could Bergen avoid the ressources points from Sweden? And Why?

Thank you.

		Vincent.


Disclaimer: ...
From: barich@bach.udel.edu (Dewey H Barich)
Newsgroups: rec.games.board
Subject: Re: Axis and Allies Question
Date: 2 Jan 93 01:45:16 GMT
Organization: University of Delaware

In article <C04v36.n0r@oracle.dseg.ti.com> harry@medusa.dseg.ti.com writes:
>This hapened in one of our games, I'm wondering if anyone has an answer....

>	The US and UK were stockpiling in UK in preparation for a leap into 
>western Europe.  On the Island itself were fighters, bombers, tanks, and men, 
>and of course AA guns.  The transport fleet was burgeoning in the surrounding
sea zone, I would assume these ship would be docked near the Island.

First, you mention AA guns, plural, in one territory.  That is
forbidden.

Second, the game does not allow for ships being "at sea" or "in dock".
Sad, but true.

You mention ferrying US troops to the UK.  Why?  Just use them in an
assault immediately.  This assumes, of course, that you have a large
enough force to do some damage.  Of course, it is best to attack with
the UK first, since then the US can attack before the Germans can react
to the UK-inflicted losses.

Other that the AA gunS, it looks like you played it correctly, land and
sea battles are separate entities.  As for how to get around it, if the
Germans have a large enough air force, then build a Allied (ususally UK)
carrier and station fighters on it to improve the defense of the fleet.

It sounds to me, though, like you play a little slower than possible.
If the Germans are building a bomber fleet, they must have the USSR at
bay and enough forces to stop the Allied amphibious assault as well.  If
that's the case, the Allies have probably missed one or more
opportunities to attack.

Hope this helps!  If you have questions, e-mail me, ok?

Dewey Barich
barich@brahms.udel.edu
Newsgroups: rec.games.board
From: wb9omc@dynamo.ecn.purdue.edu (Duane P Mantick)
Subject: Re: SFB: Andro opinions
Keywords: Andros, old discussion
Organization: Purdue University Engineering Computer Network
Date: 30 Dec 92 19:57:31 GMT

lerouxm@prism.CS.ORST.EDU (Markie Mark) writes:

>In article <1992Oct26.100622.8424@ac.dal.ca> s666@ac.dal.ca writes:
>>
>>    Is it just me, or does everyone else feel that the Andros were
>>really screwed over by the Captain's Edition changes? Does anyone out
>>there actually use Andros any more?
>>
>>Sean Dzafovic


>Oh man don't start this again.........
>I think this discussion has been completely BEAT TO DEATH!!!!!.
>Seriously, to anyone who wants to respond to Sean's post do so via
>Email.  Let's not waste space on the newsgroup or maybe there should
>be an Andromedans FAQ post.  
>just my two cents...
>Flame me if you wish, just don't cry about the end of Andromedan 
>superiority.

	Just for the proverbial $.02 worth - 

The andromedans were a totally ludicrous addition to SFB in the first place.
I would have been happier if they had admitted they screwed up and outright
*removed* them from the whole gaming system.

Anything that knocks the andros down a peg is OK by me......

Duane

Newsgroups: rec.games.board
From: alsandor@Micor.OCUnix.on.ca (Michel Boucher)
Subject: Re: Up Front: Marsh Terrain
Organization: M.B. Cormier INC.
Date: Thu, 31 Dec 92 10:35:17 EST

sos@oz.plymouth.edu (Steffan O'Sullivan) writes:

> bp14+@andrew.cmu.edu (Benjamin L. Peal) writes:
> >
> >  I purchased Up Front recently, and I'm a bit confused about the Marsh
> >  terrain card.  The card indicates that there's a +1 Fire Strength modifier
> >  to attacks against groups in Marsh terrain, but the rules description of
> >  the card says that there's a -1 modifier.  Which is the correct modifier?
> 
> The rules are correct; the card is in error.
> 
Sorry about that.  Steffan is right.  I remember the card now and in
this case, the rules take precedence.

Michel

C. Michel Boucher              | alsandor@micor.ocunix.on.ca
Private user                   |
Ottawa, Canada                 | member, Christina Amphlett fan club
CANADA                         |
From: bruno@cerberus.csd.uwm.edu (Bruno Wolff III)
Newsgroups: rec.games.board
Subject: Re: Titan rules addenda/errata
Date: 28 Dec 1992 20:43:32 GMT
Organization: University of Wisconsin - Milwaukee
Reply-To: bruno@cerberus.csd.uwm.edu
NNTP-Posting-Host: 129.89.7.46
Originator: bruno@cerberus.csd.uwm.edu

From article <1992Dec28.202726.7062@athena.mit.edu>, by cwk@athena.mit.edu (Chuck Krueger):
] In article <sfD57kW00VB6Q7bEgF@andrew.cmu.edu> jdr@andrew.cmu.edu writes:
]>	Titan rules say that you can make deals in order to speed up the game. 
]>You may agree to any result except a defender time-out (I don't know why
]>there is this exception.  These are normally the slowest battles.)
] 
] Hmm... Seems to me that if my opponent and I want to agree to a time-out 
] result we can just put our pieces on the battleboard, out of contact and do
] nothing.
] 
Remember when making deals that require putting pieces on the board that they
are not binding so there is the possibility of a double cross.
Newsgroups: rec.games.board
From: warren@nscf.org (L3 Warren)
Subject: Re: SFB: Frax
Organization: National Science Center Foundation
Date: Fri, 18 Dec 1992 16:28:09 GMT
Keywords: SFB

ccjm@st-andrews.ac.uk (Colin Charles James MacDonald) writes:

>Exsqueeze me, but that`s not a CA. 6 p-1's with 240 arcs, 4 photons likewise
>is more expensive than the Fed CA (which is, believe it or not the
>benchmark CA). Add the B racks (standard!) and the p-3's and it's gotta be
>expensive. Sure, it's a nice ship, but you're going to have to PAY for it.
>Maybe that's why no one else uses 240 arcs? 4 240 degree disruptors are OK
>unless you are fighting a BC with 6 120 photons.


If memory is not totally screwed up, the Frax CA is 140 BPV. The CC, which
adds 2 more RX phaser1, is low 150s. There is a CW at 120 also.

Warren.

Newsgroups: rec.games.board
From: malterer@kirk.fmi.uni-passau.de (Christian Malterer)
Subject: Warhammer (Fantasy Battle/ 40K/ Epic)
Organization: University of Passau, Germany
Date: Wed, 30 Dec 1992 23:24:46 GMT

anyone out there playing these tabletop games (sure i hope ;)
this is just a curious posting to chat with people having the same gaming
hobby and exchanging experiences. i have started with warhammer battle some
6 years ago and have a decent orc&gobbo army which has won quite some
games when the green ones dont get the idea of stating internal feud just for
the fun of it ... red ones go faster! ... 
in Warhammer 40K and Epic i am playing Eldar, all from Alaitoc Craftworld
currently i am playing Epic most of the time, mainly because i think the
new warhammer battle rules have lost much of the excitement and strategy
even as they have corrected and improved many things in the dubious 3rd ed
rules.	a thing to discuss perhaps in this newsgroup ... 

ciao
			Chris
		DreamWeaver, Lord-Phoenix of Alaitoc Iolate


----  repost appreciated ---- emails carefully read ---- flames >/dev/null ----
-------------------------------------------------------------------------------
             tabi ni yamite   yume wa kare no wo   kake meguru
    Auf kranker Reise- ueber die welken felder- laeuft weiter der Traum!
malterer@kirk.fmi.uni-passau.de              malterer@acrux.fmi.uni-passau.de
	SystemAdministration	root@acrux.fmi.uni-passau.de
Organization: Penn State University
Date: Mon, 21 Dec 1992 07:57:32 EST
From: Carl Fago <CDF1@psuvm.psu.edu>
Newsgroups: rec.games.board
Subject: Re: Squad Leader information wanted
 <1992Dec20.234556.26812@galileo.cc.rochester.edu>

In article <1992Dec20.234556.26812@galileo.cc.rochester.edu>,
thpr_ss@uhura.cc.rochester.edu (Thomas Parker) says:

>In <1992Dec18.204757.9464@oclc.org> jmb@oclc.org (James Blight) writes:
>>  1) We have scenarios 1-40 from Squad Leader and the expansions and a
>booklet
>>     of scenarios 91-100 from GI Anvil of Victory.  We were wondering where
>>     scenarios 41-90 are and how to get our hands on them.

>Scenarios 41-90 are in "Cross of Iron" and "Crescendo of Doom" two SL
>supplements that AH had continued and discintinued a number of times.
>I'm not sure of their current status.

No.  Scenario 40 is the last scenario in the SL series.  The others are
either Rogue scenarios or other AH scenario supplements.  I've never seen
any 41-90 scenarios.

 *-=Carl=-*  INTERNET - cdf1@psuvm.psu.edu | In battle, you can do   |
             GEnie - C.FAGO1               | everything right...     |
 Carl Fago   State College, PA             | and _still_ lose!       |

Newsgroups: rec.games.board
From: rbr@well.sf.ca.us (Bob Rossney)
Subject: Re: Sante Fe game review
Organization: Whole Earth 'Lectronic Link
Date: Thu, 31 Dec 1992 09:00:14 GMT

Santa Fe is an excellent game.  It is essentially a cross between an old
(and, sadly, out of print) Ravensburger game called Wildlife Adventure and
Alan Moon's own Airlines.  Both of those are excellent games, and their
offspring is healthy and wise.

The other game that White Winds (Alan Moon's self-publishing company) came
out with this year is Elfenroads.  It's a marvelous game.  I'll post a more
detailed review of it when I get a few minutes, but our group finds it even
better than Santa Fe, which is quite a climb.

Bob Rossney
rbr@well.sf.ca.us
Newsgroups: rec.games.board
From: graham@cs.washington.edu (Stephen Graham)
Subject: Re: Europaphiles - where are you??
Organization: Computer Science & Engineering, U. of Washington, Seattle
Date: Mon, 21 Dec 92 16:33:58 GMT

In article <1992Dec20.184019.10186@athena.mit.edu> jfc@athena.mit.edu (John F Carr) writes:
>
>I've found playing FiTE that the winter rules are not enough to prevent
>continued German advance, leading to at least one major breakthrough in the
>spring.

There's been a modification that adds die-roll modifiers for winter and mud.
-1 to all attacks in winter, and -2 for all attacks in mud. 
-- 
Stephen Graham
graham@cs.washington.edu	 uw-beaver!june!graham
Newsgroups: rec.games.board
From: Ricardo.Sedan@launchpad.unc.edu (Ricardo Sedan)
Subject: blackbeard
Organization: University of North Carolina Extended Bulletin Board Service
Date: Mon, 28 Dec 1992 05:52:17 GMT

just played my first game of blackbeard.
what fun!
if you can work your way through the rules;
the game is simple enough, but
the rulebook is very poorly organized. many important points
are buried in paragraphs whose subject heading is something else
entirely, for instance, and it's extremely difficult to get 
a good idea of the gist of the game from reading
the rules; you have to just jump in, try to look things up as they
happen, cross your fingers, and three hours later you have
some idea as to what's going on. the rules even contradict themselves
on occasion; for instance, duels can happen on any shared hex or oly on
shared ports, depending on what section
to believe. this is just one example.
why do the avalon hill people
insist on releasing such poorly-organized rules?
guys, i KNOW i can write a better rulebook; if you want, 
next time around, i'll be happy to help.

ANYWAY...
getting to the point:
it's clear that my action cards are wrong; some are repeated, some are 
missing. i can see no RANDOM EVENT IS TRIGERRED on any of
my cards, as the rules mention (thus we had no random events
happen -by which i mean those listed on the back of the rulebook).
are random events really supposed to be trigfgered by cards, or did
i miss something? can people elaborate (for instance, exactly how
many cards trigger them, and which ones are they? i'm getting the
deck replaced, and i want to make sure thast'll do it.
any errata that come to mind? other than those mentioned on the general?

thanks so much!

-rock
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
Newsgroups: rec.games.board
From: epass@nyx.cs.du.edu (Eric Pass)
Subject: Possible Squad Leader mailing list
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Date: Mon, 21 Dec 92 17:06:25 GMT

I'd like to ask if anyone out there would be interested in
participating in a Squad Leader mailing list.

I realize most people have already moved to ASL but for those without
the money or whatever other reason this might be a source of
scenarios, ideas, hints, whatever for the older system.

It will not be formalized in any manner.  I'd be willing to act as
co-ordinator which simply means that mail would be sent to me and
I'd redistribute to all members of the list.

If the response is overwhelming, well, something more formal could be
set up.

If you're interested in such a venture, please send me Email at
epass@nyx.cs.du.edu   Please mark the subject line: SL Mailing List
so that I can find it among my other mail.

Please don't expect an immediate response as I'm new at this role
and if there's an avalanche of replies (it could happen), it might
take a while to get things sorted out.

Remember, it would be your list, so please send more than just a
"Yeah, sign me up I guess" and then sit back and wait for something
to happen.

Hope to hear from you,
  Eric    (epass@nyx.cs.du.edu)
Newsgroups: rec.games.board
Subject: Re: SFB: The Trouble with Hellbores
From: stephanf@sasb.byu.edu (Stephan's ordinary guy)
Date: 28 Dec 92 12:03:44 -0700

In article <1992Dec24.194703.16681@u.washington.edu> mkkuhner@milton.u.washington.edu (Mary K. Kuhner) writes:
[...]
>Overlord BC (shuttles in place of her fighters) vs. ISC Star Cruiser.
>The basic setup is weapon status I, about 40-50 hexes apart, speed
>whatever, and the board may 'float' so long as a fixed point at the
[...]
>My main problems seem to be: 1) the Hydran seems to have more bonus power
>(reserve power plus power after basics and hvy weapons--she doesn't arm
>fusions), hence more speed; 2) my weapon arming cycle seems to keep me from
>effectively engaging until turn 3, by which point the Hydran can often
>be far enough ahead of me scenario objective-wise that I have to
>destroy/capture her in order to win; and most importantly 3) hellbores keep
>finding my down shield after the first pass, while I usually have to pound
>though a relatively fresh shield at least once more.  Any advice on ways to
>compensate for these problems would be most welcome.  Use of enveloping
>plasmas would seem to leave my manuvering game in a very bad way, and I don't
>think I can compete firepower-wise sans PPD, though maybe this is incorrect?
>
Let's see now. 
1) The Hydran does have a power advantage without arming the fusions, but it 
is a sacrifice of firepower. It's like not arming half the disruptors on a 
klingon to get somewhere fast. This is a basic Hydran tactic so you can't do 
anything about it. 
2) Remember that your F-torps ARE loaded even at WS-0. Charge only half your 
phasers the first turn, I doubt you'll use all of them the first turn. The 
PPD is real important but remember the 2-turn-F's your S-torps can be with 
reserve power. You need to decide what is most important to accomplish your 
objective, and allocate your power that way, you can't do everything, you 
only have limited resources. 
3) Well, we can't change the hellbore but you need to reinforce the facing 
shield to keep it up to at least your weakest shield when the hellbores come 
in after the first pass. If you can hit him with overloaded PPDs on turn 2 
beginning at range ~20 at the column shift. The PPD is _LONG_ range Weapon
you don't need to get close and she does expecially if she wants to use the 
fusions.

>Also, what would be a good Fed/LDR/ISC ship to fly with the Star Cruiser
>against the above Overlord and a Traveller (no refits).  The additional
>ship should be close to 105 BPV, same scenario as above.
>

I would say a Fed CL or DD+ would be good, or an ISC DDG or DDL 2-turn-F's 
are really fun. I don't have the LDR yet.

What you should really do is try standard ISC doctrine with a CS, DDG, and 
FF. The ISC scale up in fleets better than everyone else, though the Feds 
and Hydrans are pretty good too.


>Thanks,
>Jon Yamato (mkkuhner@genetics.washington.edu)
Your Welcome.

BTW, are you playing against a female?
From: bp14+@andrew.cmu.edu (Benjamin L. Peal)
Newsgroups: rec.games.board
Subject: Up Front: Marsh Terrain
Date: 30 Dec 92 15:13:33 GMT
Article-I.D.: andrew.IfEYYxu00WB8M5Wl8V
Organization: Carnegie Mellon, Pittsburgh, PA


  I purchased Up Front recently, and I'm a bit confused about the Marsh
  terrain card.  The card indicates that there's a +1 Fire Strength modifier
  to attacks against groups in Marsh terrain, but the rules description of
  the card says that there's a -1 modifier.  Which is the correct modifier?
  
  
  - Ben Peal
  blep+@cmu.edu
From: Xorg@cup.portal.com (Peter Ted Szymonik)
Newsgroups: rec.games.board
Subject: Re: Dumb Moves By Game Companies
Date: Thu, 31 Dec 92 19:48:11 PST
Organization: The Portal System (TM)
  <1992Dec31.160923.2916@nsisrv.gsfc.nasa.gov>

I'd like to add FGA's attempt to make "games" rather than "simulations"
and concentrating on releasing beautiful colored pieces of cardboard
to make a quick buck, rather than working on becoming a successful
wargame company and a long-term player in the field.

Peter Szymonik
xorg@cup.portal.com
Newsgroups: rec.games.board
From: books@fsunuc.physics.fsu.edu (Roger Books)
Subject: Re: good three-player games
Organization: FSU nuclear physics
Date: Tue, 29 Dec 92 21:17:32 GMT

In article <29DEC199213431333@stars.gsfc.nasa.gov> colorado@stars.gsfc.nasa.gov (Martin Snow) writes:
>
>Some games that I have found to be good with three players are:
>
>Talisman
 ^^^^^^^^
You obviously haven't been following the "worst games in existence thread,"
which places Talisman in the top three if not number one.  Tell you what,
you play the Troll and I'll play the Sorceress.

>
>Martin Snow
>

Roger
books@fsunuc.physics.fsu.edu
From: russw@cs.utexas.edu (Russ Williams)
Newsgroups: rec.games.board
Subject: Re: Six Day Race and Past Lives
Date: 30 Dec 1992 21:23:06 -0600
Organization: Great Northern Hotel
NNTP-Posting-Host: im4u.cs.utexas.edu

Past Lives was indeed lousy and an apparent attempt to cash in on
reincarnation fans.  As a game, it's just a simple chase along a track
with some treasure hunt & trading stuff; it felt like a children's
game to us.  And it's way overpriced.

Russ
From: edcrwfrd@unlv.edu (Edward Crawford)
Subject: Cosmic Encounter
Organization: UNLV
Date: Wed, 23 Dec 92 19:09:16 GMT

Can someone please describe what the game Cosmic Encounter is like?
I saw it at the game store and it looked intersting, unfortunately
as usuall the back of the box was of very little help.