HDTenEightyP/NetNews huggingface dataset:
From: alexees@wam.umd.edu (ALEXANDROS G. HOBSON)
Subject: TRADE OFFER: RRT and ROE.
Keywords: Railroad Tycoon/Rules of Engagement
Organization: University of Maryland, College Park
Date: Wed, 2 Sep 1992 20:41:46 GMT

I want to trade Railroad Tycoon and Rules of Engagement
for some good games. I will trade both of them for
Ultima7 or WCIIpack or Links386pro. I will consider every
offer, so if you have a game you want to trade, send me email, lots of it!
I am looking for The Games:Winter Edition or any
sports sims/flight sims/strategy games/ role-playing games/
arcade/war games, everything and anything, you get the picture...

Alexander Hobson
From: willsoar@mentor.cc.purdue.edu (Allen R. Willson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: game companies . . .
Date: 4 Sep 92 01:53:13 GMT
Distribution: usa
Organization: Purdue University Computing Center

>>We quickly turned around and saw to A-10's doing nap-of-earth
>>flying at about 50-60' off the deck.  Because of our height and they were

>I remember being in college and watching A-10's out of upstate New York do
>attack runs up and down the valley.  They would come in at about twice the

Well, since we're telling neato A-10 stories, I thought I'd add another
civilian experience with these machines.  My family farms 1400 acres near
Grissom Air Force Base in Bunker Hill (B.F.) Indiana.  Sometimes while 
driving tractors out in the fields, you get the feeling the A-10s are
performing training maneuvers on you.  With a lot of wide open space to
work with and forests to navigate, they can pop up from anywhere with
no sound to warn you.  It's nothing less than thrilling to see them
at ~100 feet, then bank and climb at nearly 65 degrees.  And yes, they
sometimes flap their wings when you wave.

Unfortunately, in March we had a National Guardsman crash.  One of our 
fields is directly in the path of the landing strip.  It seems the pilot
lost control and had to ditch in a creek at the field's edge in order to
miss a couple of our neighbors' houses; he ejected, but not in time for
his parachute to open.  My mother was the first person to the crash sight
after witnessing it, and says it was not a pretty sight.  Our video games
which model reality are nice, but sometimes reality hits you and you need
to stop and think of what these things are really all about.

Allen Willson
willsoar@mentor.cc.purdue.edu
Purdue University Computer Sciences
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Out of This World : CRACK ?
From: <ISSJXS@BYUVM.BITNET>
Date: Saturday, 29 Aug 1992 11:59:35 MDT
Organization: Brigham Young University

Or if you want you can just sit down and copy each combination
by hand.  It will take you a long time but you wouldn't have
to use it anymore.
Newsgroups: comp.sys.ibm.pc.games
From: vonk@cs.rochester.edu (Peter VonKaenel)
Subject: Questions about Darklands
Organization: Computer Science Department University of Rochester
Distribution: comp.sys.ibm.pc.games
Date: Thu, 3 Sep 1992 17:33:16 GMT


Hi,

	I have a couple of questions about Darklands.  If you have any
information would you please let me know.

1) Does it work with OS/2?

2) I have heard that there is already a patch for the game.  Is it available
via anonymous FTP?  If it is, what site can I find it on?

3) What is the fighting system like.  Is it real time (i.e. Eye of the
Beholder), sort of like Wizardry, some other style I don't know
about?

4) Does it involve a lot of mapping or is there an automapper?

Please answer any questions you can.

Thanks,
Peter von Kaenel  (vonk@cs.rochester.edu)
From: doug@bach.udel.edu (Doug Boehme)
Subject: 4Dtennis
Organization: University of Delaware
Date: Tue, 1 Sep 1992 13:33:14 GMT

I can play the game just fine but I am having trouble picking up the ball
during the practice mode in order to serve the ball.  How do you pick up the
ball? (I can see it sitting on the baseline but can't do a thing to it.)

					Thanks....   Doug
Newsgroups: comp.sys.ibm.pc.games
From: gran@mikro.ee.tu-berlin.de (christian gran)
Subject: Legend
Summary: Legend
Keywords: Legend
Organization: ZRZ/TU-Berlin
Distribution: tub
Date: Tue, 25 Aug 1992 17:33:13 GMT

Hello,
anybody out there, who plays legend??
I am in the third dungeon - there are two doors which I can not open -
please help

Newsgroups: comp.sys.ibm.pc.games
From: umkullm1@ccu.umanitoba.ca (Jennifer M.E. Kullman)
Subject: Ultima 3 - Where is Exodus?
Keywords: Exodus
Organization: University of Manitoba, Winnipeg, Canada
Date: Wed, 2 Sep 1992 20:41:56 GMT

Hi there!

Thanks to the people who told me where to find Dawn.

I am now having trouble finding Exodus. My brother and I have seached
 the entire castle and found only monsters. Where is it? And what are we supposeded
to do with the cards? Are there alters somewhere? If so, where? We are stuck.

Thanks

Jennifer 

P.S. We are playing the NES version.

*************************************************************
*  Jennifer M. E. Kullman    * "You mean we just sit here?!"*
* umkullm1@ccu.umanitoba.ca  *              - Lt Worf       *
*************************************************************

Newsgroups: comp.sys.ibm.pc.games
From: wyman@rtsg.mot.com (Mark S. Wyman)
Subject: Re: Darklands
Organization: Motorola Inc., Cellular Infrastructure Group
Distribution: na
Date: Thu, 3 Sep 1992 13:43:49 GMT

jferra@buscard.fidonet.org (Jim Ferraiolo) writes:

>ppugliese@pimacc.pima.edu writes:

>> Does anyone if 'Darklands' *really* needs a '386 to run (like Ultima 7)
>> or if it will on a '286 (sigh) with expanded memory (like Ultima UW)?
>> 
>> thanks,    PHIL
>> 

>Don't bother with Darklands. It is a waste of money. It does not require 
>a 386 I believe. Save your money for something with a 
>plot/ending/gamepplay value..

Come on! How long did you develop your characters?  Sure they don't
get too many options when they are unknown (or even wanted) but as
you gain a reputation more adventures and avenues of advancement
(such as town hall access, monastary library access, access to city
castles) come your way.

IMHO this game does not suck and is not a waste of money.  It is
merely an innovative way of presenting a role playing game.  I enjoy
the open-endedness to this game.  No more kill the wizard at the end
of the game scenerios.  Also, this game does not support the
ridiculous notion that as a character gains a level he/she will gain
more hit points.  Darklands increases the characters SKILLs while the
strength and endurance pretty much stay the same (well almost).  

There are many plots and subplots to this game.  Matter of fact,
its designed so that you create your own story of adventures rather
than follow a pre-determined path.

Its also nice to see that the characters can make stupid decisions that
don't necessarily kill them but can make their lifes alittle more
difficult.  For example, my party of four where out past curfew in
one of the moderate sized cities (can't remember the name).  They
were looking for some thiefs to thrash in order to get more respect
in the city (at this point they were unknown).  Well, they ran into
a night watch.  The party could either, talk their way out, fight
the guards, pay the fee for being out past curfew, use a potion to
distract the guards, call upon a saint for assistence, or run like
hell.  I choice run like hell!  Well, they caught up to my party
because one of my characters was hampered by the weight he was
carrying.  So, now the choices are pay, fight, saint, potion.  I
choice fight.  Well, we killed the guards but now we were wanted in
the city.  We went to the main gates were we could try to walk
past the guards, sneak out among peasants, or fight the guards.  I
tried to sneak out but the guards recognized us.  Well, we killed the
guards and ran out of the city before reinforcements showed up.
At this point of the game, my party is wanted men in this city.

This game is very addictive.  I recommend this to anyone who is sick
of the single quest games out there.  This is closer to a pen-and-paper
rpg than any computer rpg game I have played.

Mark Wyman
Newsgroups: comp.sys.ibm.pc.games
Subject: Starflight II crack???
From: gbryant@vax1.umkc.edu
Date: Mon, 31 Aug 1992 21:54:46 GMT
Organization: University of Missouri - Kansas City

I was wondering if anyone knows of a crack for Starflight II.
I saw someone asking for it earlier but saw no follow up.  If anyone could
send the crack to me or tell me where I could get it I would be thankful.


Gary Bryant
gbryant@vax1.umkc.edu
From: sphaak@vela.acs.oakland.edu (Steven 'Soeren' Haak)
Newsgroups: comp.sys.ibm.pc.games
Subject: DARK SEED help needed...  Hint/Cheat list doesn't help end.
Date: 2 Sep 92 02:21:47 GMT
Organization: Oakland University, Rochester MI.



Like everyone else who has seen Dark Seed, I love the game and think it
is great!!!    

I have the Cheat/Hint lists that have been posted here, and have nearly
finished the game, BUT I can't get the car keys from the hole.  I can 
remove the stone to make a hammer, but there are no keys in the hole!!!

Has anyone else had this problem, or does anyone have any suggestions
fo something I might be missing???  This is really frustrating to
be so close to the end of such a great game....  grrrrrrr   <sigh>

Thanks for any help, posted here or via e-mail (usenet)!!!     :-)

steve haak   (sphaak@vela.acs.oakland.edu)


-- 
Steve (Soren) Haak  <sphaak@vela.acs.oakland.edu>
Biology/RussianStudies/ScandinavianStudies/ComputerScience
Wayne State University
From: derelict@netcom.com (Daniel D. Miller)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Darklands
Date: 2 Sep 92 17:09:37 GMT
Article-I.D.: netcom.8vknzlk.derelict
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

jferra@buscard.fidonet.org (Jim Ferraiolo) writes:

>Don't bother with Darklands. It is a waste of money. It does not require 
>a 386 I believe. Save your money for something with a 
>plot/ending/gamepplay value..

Now, I really DO have to protest at that... you may not like it,
but it's a GREAT game for persons like myself who like to wander
around and explore, without being stuck in a straight, linear
game like the Sierra ones, in which you can't do anything except
what they want you to do at any moment... Darklands is a bit hard
to get a grasp on at first (or second, or third!!), but is very
nice to play around in... 
Newsgroups: comp.sys.ibm.pc.games
From: pgoudas@faline.bellcore.com 
Subject: Re: Super VGA games
Organization: Morristown Research and Engineering
Date: Wed, 26 Aug 92 20:17:56 GMT

avik@icase.edu (Avik Banerjee) writes:
>	how may svga games are out there now? what i have so far is
>	links 386 and grandmaster chess.


	Enhanced Battle Chess on CD-ROM.  (640x480 256 color)
From: tjm@ecr.mu.oz.au (Trefor_John MORGAN)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Indiana Jones Help At Atlantis
Date: 4 Sep 92 03:53:49 GMT
Organization: Dept. Engineering Computer Resources, Melbourne Uni.

In article <Bu2AC9.4FD@fmsrl7.srl.ford.com> ccw@slee07.srl.ford.com (C. C. Warren) writes:
>>Unless you are actually in one of the outstations.  In which case the
>>combination is the same as what is stated in the Journal but
>>rotated 90 degrees to the right. (ie those of contrary minds)
>
>I thought contrary meant opposite. I even looked it up in the dictionary.
>Of course opposite orientation didn't work.
>--

- just wait until you get to the next stone combination and you'll understand.
(I agree, it is a bit unclear I tried all but 4 of the hundreds of 
 combinations before getting the right one!!)
From: estewar1@husc9.harvard.edu (Eric Stewart)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Underworld Bullfrog Puzzle
Keywords: UW, inventory, bug, Ultima Underworld
Date: 27 Aug 92 15:54:43 GMT
Article-I.D.: husc3.1992Aug27.115444.15151
Organization: Harvard University Science Center

In article <1992Aug27.052422.11420@ucsu.Colorado.EDU> sampsonb@ucsu.Colorado.EDU (SAMPSON BRENT ALAN) writes:
>In regard to the Northeast section of Level 4 of Underworld, I was 
>wondering if failure to properly solve the puzzle would result in
>losing possessions.  After "cheating" and levitating past the water, and
>exploring some of the tombs on level 5, I lost half of my possessions;
>even after restoring they were still gone.  Or another possiblity is
>the fact that I entered the middle room of the tombs after the knight
>warned me not to.  Does any of this sound familiar or did it prove
>problematic for anyone else?  Thanks.
>B. Sampson
>sampsonb@ucsu.colorado.edu

No, I belive this is the dreaded "Inventory Bug".  Many claims as to patches
and fixes were made, but I never heard of one that actually fixed it.
If anyone ever managed to fix this, please post.  Otherwise, you might call
Microprose. (Good luck getting ahold of them!)

 Eric          Esteware1@husc.harvard.edu
Newsgroups: comp.sys.ibm.pc.games
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: Falcon 3 choppers from hell
Organization: University of Waterloo
Date: Sat, 29 Aug 1992 06:24:23 GMT

In article <37389@sdcc12.ucsd.edu> garton@jeeves.ucsd.edu (Simon Garton) writes:
>Since my last post on the subject of unlikely flight dynamics, I
>know have a nifty little VCR tape of me being destroyed by an
>SA342 gazelle crashing in to me. We're at 30,000ft (thought I
>could run away from them .... nope ...) I'm travelling at about
>3-400 kts, and the damn gazelle is jinking wildly (90 degree
>turns in all directions) at 1800kts.
>
>yes   :    1800 kts
>
>the tapes kind of fun to watch, since the chopper is travelling
>so damn fast it appears on the screen one frame and is gone the
>next.
>
>at least I can hit the damn things with AMRAAMS.
>
>Simon (very disgruntled)
>
>

Not that I'm disputing your observations, but you should always watch
your tapes with a grain of salt.  The ACMI is incredibly inaccurate.
What the recorder seems to be doing is taking snapshots of all the
vehicles (position, velocity, etc.) at widely spaced intervals, and
leaves it up to the playback routine to interpolate what happens in
between.  The ACMI isn't very good at reproducing trajectories and
such, and as a result, there is a lot of discrepancies between what
you see and what actually happened.  I've seen close calls with SAMs
turn into direct hits, and NOE flying abruptly interrupted by the
ground, when I didn't even crash during the game.  I think SH really
needs to revamp their flight recorder, or maybe just the playback
unit.

Phat.
From: tmkk@uiuc.edu (Khan)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: keen4: Keen mooning!
Date: 2 Sep 92 15:47:12 GMT
Organization: University of Illinois at Urbana


In article <jfoy.715321430@glia> jfoy@glia.biostr.washington.edu (Jeff Foy) writes:
>
>In the Pyramid of the Moons (get it?), look on the floor as you're moving
>about. If you stand on one of the crescent moons long enough, Keen will
>turn around, bend over, drop his pants, and moon you. 
>
>Fwiw, I can only get it to happen once per trip into that pyramid.
>
>Id Software is pretty cool about those "extra" features. :)

Are there any similar "extras" in any of the later Keen games (5 and 6)? If
so, what are they?
Newsgroups: comp.sys.ibm.pc.games
From: brown-sh@tortoise.cis.ohio-state.edu (shawn c brown)
Subject: Re: WC Playability at Fast Clock Speeds
Organization: The Ohio State University Dept. of Computer and Info. Science
Date: Mon, 31 Aug 1992 18:05:47 GMT

In article <1992Aug31.145159.21787@usenet.ins.cwru.edu> bz556@cleveland.Freenet.Edu (Joshua E. Randall) writes:
>
>I can't tell you how my heard bleeds for all you poor souls with 486-50's
>that are just too fast to play WC.  Boo hoo hoo.
>
>The game seemed fine to me when I played it on a "mere" 386-33.
>
>-- 
>Joshua E. Randall
>bz556@cleveland.freenet.edu
>My motto:  "So little time, so little to do."  --Oscar Levant

	I can't imagine what it's like on a 486-50...mine is WAY too fast on
my 386-33...



Shawn Brown
-The Ohio State University
Organization: Penn State University
Date: Thu, 3 Sep 1992 17:41:03 EDT
From: <JTS110@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: LightSpeed

Here's a question I'm going to throw out and hopefully there is some person
out there who can answer it.

I have the game Light Speed and for some strange reason I go back every
now and then and try to finish it.  I can never seem to do so.  Is there any
possible way to me to solve it?  Can you actually get all the resources you
need in any of the Star Cluster modes?  I know I need a certain number of
water, metal and so on planets before it ends.  How do I do that?  Please,
feel free to ruin the game and tell me exactly how to finish it.  I can beat
every alien race (no big deal there).  Well, please reply with an answer
anybody.

Thanks.
From: ppugliese@pimacc.pima.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: "Cracking" - What is Illegal about it?
Date: 27 Aug 92 09:25:42 GMT

In article <1992Aug26.180526.20065@news.nd.edu>, dmatiske@vyasa.helios.nd.edu (david matiskella) writes:
> In article <1992Aug25.132653.7149@hellgate.utah.edu>, galt%peruvian.utah.edu@cs.utah.edu (Greg Alt) writes:
> |> In article <csmith-230892143125@cyrano.gmu.edu>, csmith@blackplague.gmu.edu (Blackplague) writes:
> |> 
> |> You are assuming that shrink-wrap licenses are legally binding just because
> |> they are written on the box.  And even if the licenses are binding, they 
> |> are only binding for adults.  If a minor buys it and opens it, it is not
> |> binding.
> 	While it is debatable about how enforceable shrinkwrap liscences really are I fail to see what be a minor has to with the enforcability of the liscense. 
> Their are plently of instances of minors being arrested for software piracy.
> 	

Yes, BUT are they actually being charged with license violation? Or something
else?
Newsgroups: comp.sys.ibm.pc.games
From: kak1@cray.com (Kevin Kramer)
Subject: Links 386 games on wuarchive
Organization: Cray Research, Inc.
Date: 26 Aug 92 09:34:34 CDT

I started a directory to put links recorded games in on wuarchive.wustl.edu.
The directory is called links386_games and it is in /pub/MSDOS_UPLOADS.
I put the recorded game that I recently posted on the net in there.
Lets start putting some games on different courses in there.  I have
Torry, Boutiful, Firestone, Bay Hill and will start to record some of them.
I find Firestone to be quite difficult because of those damn greens!

Also, I just read a post about a update for links 386 (from v1.0 to v1.05)
It is now available from Compu$erve or Genie or you can call access for a
update disk.  I would rather download the thing, so does anyone have access
to either Genie or Compu$erve so they can upload it to one of the FTP sites.

Let me know if you think that this directory is a good idea.  I think it is
it will be nice not having to uuencode then uudecode those files. 

Kevin
kak1@aspen.cray.com
From: atristan@ucru1.ucr.edu (Andrew Tristan)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Super VGA games
Date: 31 Aug 92 23:17:45 GMT
Article-I.D.: galaxy.22089
Organization: University of California, Riverside

In article <F2y7PB2w164w@adp.bad.se> joe@adp.bad.se (Johan Olde ) writes:
>avik@icase.edu (Avik Banerjee) writes:
>
>> 	how may svga games are out there now? what i have so far is
>> 	links 386 and grandmaster chess.
>
>And Tristan from AmTex plus Microsoft Golf (for Windows) not to mention
     ^^^^^^^
Couldn't resist this one - what is this game?

-- 
Andrew Tristan                      | He who fights with monsters should look
Internet - atristan@ucru1.ucr.edu   | to it that he himself does not become
Bitnet   - atristan@ucrvms          | a monster.  - FN
From: tswingle@oucsace.cs.ohiou.edu (Tom Swingle)
Newsgroups: comp.sys.ibm.pc.games
Subject: Starflight II and SMARTDRV.SYS
Date: 30 Aug 92 16:31:03 GMT
Organization: Ohio University CS Dept,. Athens

I have been playing Starflight II and have gotten pretty far into the game.
Recently, Starflight II stopped loading correctly on my system.  I would get to
the screen "Loading the game in progress..." and it would just stop there.  
Before, the games had been loading in about three seconds after this screen 
came up, but I let it sit for about thirty seconds and nothing.  

I did the usual "eliminate everything from your CONFIG.SYS until it works" to
see what might be causing it, and I noticed that it would work after I removed
SMARTDRV.SYS (Microsoft's disk cache program).  

This caused me much confusion, because I had been playing just fine with 
SMARTDRV.SYS installed, then it just quit working, and besides, why would a
disk cache cause a game to stop working?  I did notice that I could start a new
game, save it, and restore it, but then again my current game worked at first,
too.  

Has anyone else had this problem?  I really hate playing without a disk cache,
because it makes things so much slower.  Can anyone share their experience on
this with me?

-- 
"The problem you are experiencing is  |  "To be sure of hitting the target, 
not with the network nor with the     |  shoot first and, whatever you hit, 
station.  Please adjust your set."    |  call it the target." 
More ramblings from: tswingle@oucsace.cs.ohiou.edu/tswingle@bigbird.cs.ohiou.edu
From: wunner@nova.tat.physik.uni-tuebingen.de (Guenter Wunner)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Dungeon Master (IBM version)
Keywords: level 4, maps, no food
Date: 30 Aug 92 11:40:51 GMT
Article-I.D.: nova.wunner.715174851
Distribution: usa
Organization: TAT (Theoretical Astrophysics Tuebingen), U. of Tuebingen, FRG

bmorrell@nx07.mik.uky.edu (william b morrell) writes:

>Does anyone have maps for DM, especially to the screamer area of level 4?
>My party is starving, except for two of them whose food level is still in  
>the brown. I still have not formally gone into the first area with the  
>purple worms, although I have been in to map it, but didn't save.

>I've heard there is a special room on this level full of  
>(easy-to-kill-and-eat) screamers.  Could someone point me in the right  
>direction?

>Also, are the faces on the walls significant?

>I've gotten some Amiga format maps, but since they are not GIF, HAM, PIC  
>or any type I recognize, I can't decipher them.

>Any help would be appreciated.

>Bill Morrell

I didn't know that there's already a PC version of Dungeon Master. I
thought there's only an ST and AMIGA version of the game. Do you
really have the PC game? And when did you buy it? FTL (Faster Than
Light, very funny, Haha) said that there would (perhaps!) be a PC
version out around Christmas 92.
Buy,
	Lukas.

(lukas@134.147.160.21 or lukas@trillian.tp1.ruhr-uni-bochum.de)
From: dwong@terapin.com (Don Wong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Crack for C.Y.A.C doesn't work?
Date: 29 Aug 92 21:04:55 GMT
Organization: BBS

In article <1992Aug27.130758.9678@ericsson.se>, etxstfr@helix.ericsson.se
(Stefan Frick) writes:
>
>Does it really work? I picked it up some days ago from both
>csd4.csd.uwm.edu and romulus.mercury.andrew.cmu.edu and they
>had exactly the same size, but stored under different names.
>Anyway, I unzipped it and put 'YEAGER.COM' in the 'COMBAT'
>directory just as the instructions said.
>Started the game and..... guess what?
>
>"WHAT'S THE CLIMB RATE IN FEET OF A ME-110"
>
>When I ended the game it said:
>"Cracked by Fabulous Furlough"
>
>Sorry, 'Humble Guys', but it doesn't seem to work!
>So it's back to the good'ol (almost worn-out) manual....
>
>-Stefan


That's strange...it works perfectly fine for me.
Organization: St. John's University
Date: Friday, 28 Aug 1992 08:58:27 EDT
From: <JAVIERJ@SJUVM.BITNET>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Crack for C.Y.A.C doesn't work?

I ftp'ed the CYAC crack from romulus and the yeager.com file worked
on my version of YEAGER. Maybe you have a different version?


                              James<JAVIERJ@SJUVM.BITNET>
Newsgroups: comp.sys.ibm.pc.games