HDTenEightyP/NetNews huggingface dataset:
From: Rick Jones <albert@crick.ssctr.bcm.tmc.edu>
Subject: Living Land Miracles (was  Re: cosm placement (hindsight) (was Re: GENcon))
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Date: Mon, 31 Aug 1992 21:20:29 GMT

	The module "Central Valley Gate" had a bunch of very good 
(IMHO) Living Land miracles.  I dunno about what axiom level they 
were.
	I'll try to remmember tonite to look, but I'll be busy 
finishing Castle Dracula.  Mwah-hah-hah!
-- 
Rick Jones				Systems Support Center
albert@bcm.tmc.edu			Baylor College of Medicine
Voice: 713-798-7352			standard disclaimers apply
    Wanted:Scrodinger's Cat.  Dead or Alive.  $10,000 Reward.
Newsgroups: alt.games.torg
From: michael@stb.info.com (Michael Gersten)
Subject: Plans for people's cosmverses...
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Date: Wed, 2 Sep 1992 15:01:00 GMT

As long as we're discussion future plans, here's what I've got planned at  
around 6-12 months. Note that this assumes that PC's don't mess things up.

1. Atlantis
	Invaded around the bermuda triangle. Strictly underwater; they have  
no regard for the air breathers. Of course, the tech axiom is too low for  
planes and ships to function properly, so the disapearance rate increases,  
and eventually is discovered.

Possibly (if I can ever watch enough of it to get more on the world  
background), a DarkWater cosm.

2. Delphi
	O'Conner makes a great high lord. Even better is that she doesn't even  
realize that she's being used by a DD.

3. <not named, based on Dancing God series>
	A very low possibility fantasy cosm, challenges Aylse. Drag Ardinay  
into the war whether she wants it or not :-)

4. Outerspace
	Not really a cosm, but a few specific visitors. Kinda here by accident.

5. Random leaks
	After about 6 months of being drained, earth's reality is going to be so  
much weaker, that "the stability of the reality flow that has kept all these  
dimensions naturally seperated will break down and spontanious leaks will  
occur, kinda like shadow storms"

6. Amber (Hey, they gotta be there :-)
	The description of Apherios is almost a perfect match for the pattern.  
The description of the nameless one is almost a perfect match for the  
Logrous (second series, 3rd or 4th book, where they are revealed to be  
actual creatures with little (or no) regard for their worshippers except as  
tools to be used). Not really an invasion, just a background.

7. Aztec
	Why not?

8. Thark, the original
	Comes back in russia (LA? It wants suffering, misery, homeless,  
despondent, people who've given up. Oh, thats why :-)

9. Kanandra
	Hey, they developed cosm/dimensional travel without any DD, why not  
start coming over?

10. Western
	as soon as I can figure out where they should land.

11. Toon
	already mentioned

12. Talking animal
	So a 5' 6" creature that looks like a walking, 2 legged fox comes into  
your office and starts talking to you in your lawyer friend's voice. Claims  
that he is your friend, just that when he woke up this morning he was  
different. Oddly enough, the new body seems quite comfortable and natural  
:-)
--
		Michael Gersten		michael@stb.info.com
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Newsgroups: alt.games.torg
From: bpostow@occs.cs.oberlin.edu (Brian Postow)
Subject: Re: GenCon Report (Incredibly long, thousands of spoilers)
Organization: Oberlin College Computer Science
Date: Tue, 1 Sep 1992 03:11:17 GMT
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no, how they got there wasn't my question. my question was: why are
all of the sudden HLs going for non-continuous realms?

--
Brian Postow :: The Pasta Knight - that noodle head in shiny armour

Didn't your parents tell you not to talk to strangers?
	And I'm STAAANGER than you are!
Newsgroups: alt.games.torg
From: jogle@aoc.nrao.edu (Ks. Jim)
Newsgroups: alt.games.torg
Subject: Re: another Nippon goof?
Date: 30 Aug 92 14:47:16 GMT
Organization: University of North Texas
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Alix writes:

> > I just remembered what it was I decided that Strike does for you - it
> > allows you to use your Martial Arts as a killing attack.  In other
> > words, once you've learned Strike your attacks are not considered stun
> > attacks and the wound level is not reduced by one.

> Thanks Jim, can you remember the source so that i can tell my GM (untrusting
> sod). well not really, we all just like to know.

I'm pretty sure its just something I came up with to make the Strike
maneuver worth learning so tell him it's from Kansas Jim.  8-)

Kansas Jim (jogle@aoc.nrao.edu)
Newsgroups: alt.games.torg
From: Robert Link <link@lcopt.physics.fsu.edu.physics.fsu.edu>
Subject: Re: super skill grumbles
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Date: Thu, 27 Aug 1992 04:32:40 GMT

	
	Don't get me wrong, I don't hate super-skill, in fact my last character
	 had it, but if you make the person explain how they are doing what their
	doing, especially with approved actions, then sometimes holes are clear.
	In the example above if ST had said "Well I'll Trick them by clutching
	at my throat and pretending to choke, 'cause we are in a restaurant and
	they did see me eating, and then I'll fall down" well maybe the minus
	wouldn't have been so great.

  I don't know; I've always been in favor of plusses for particularly good
tricks, etc, and giving minuses for only the most banal of ploys.  There are
two good reasons for this:
  1)  If the player uses the same trick over and over again, many GM's will
give penalties for using the "same old stuff", not taking into account that
this is likely the first time the NPC's in question have seen the hero 
perform this ruse.
  2)  It is, after all, the character and not the player who has the skill.
Do you make your ninja's player demonstrate every spinning back kick?  Do
you penalize him with added difficulty if he can't do it?  A character with a
trick of 30 (better than the quoted values for Einstein in "science") should
be able to come up with *something*, even if the player is at a loss. . .	

-rpl

Internet:		link@lcopt.physics.fsu.edu
Snail-net:	        PO Box 61519
			Tally, FL 

"Figures don't lie, but liars DO figure. . ."


Newsgroups: alt.games.torg
From: michael@stb.info.com (Michael Gersten)
Subject: Axioms -- another log on the fire
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Date: Sun, 30 Aug 1992 17:25:00 GMT


I think I've finially figured out why the LL died.

Submitted for your approval:

Tech determines the complexity of the interraction of living and  
non-living. At different levels, the chart specifies what you can and  
cannot do.

Similarly, the social axioms says what people can and cannot do, or  
at higher levels, what nations can and cannot do.

Both of these are detailed, specific, "here's what a high level buys  
you".

Magic is different. The magic axiom does not specify what can and  
cannot be done, except in a few cases. It indicates where the 4  
types of magic become possible; however, it doesn't say where  
fireball becomes possible (unless you look at the conjuration or  
alteration points). On the other hand, there's enough given that you  
can pretty much say "this type of spell is now possible" (things like  
summoning, wards, visions, magical creatures, etc.

Finally, there's spiritual. Like magic, it doesn't give the specifics that  
tech and social do; unlike magic, it doesn't give anything. All it says  
is that 11 is enough to make spiritual items or locations, 17 is  
enough for this to occur naturally without the faithful, 19 allows  
access to paradise, and 23 results in one mythos being dominant.

Hmm...

All the other three say to some extent "This is what you can and  
cannot do". Spiritual does not. The only high spiritual cosm is going  
bye bye. There are no other high spiritual cosms, only medium  
(around 14-16 or so). Hmm...

Anyone want to help me make a new spiritual chart, or am I the only  
one who thinks that we even need to?

		Michael
--
		Michael Gersten		michael@stb.info.com
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Newsgroups: alt.games.torg
From: WYNNE.C@fs.sciences.WLU.EDU
Subject:      Re: ridiculous names
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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Organization: University of North Texas
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Date: Fri, 4 Sep 1992 17:11:28 GMT

> "Tovarish" is Russian for "comerade" (in the Communist Party sense).
> Whether or not that makes it ridiculous is open to interpretation,
> but it sure doesn't translate well, does it?

Actually, I was under the impression (through my Russian major
friends) that tovaritch simply meant 'friend'.       ?????????

CJW

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
==  Colin J. Wynne                      wynne.c@fs.science.wlu.edu  ==
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
|  Heaven:   A place where the French are the cooks, the German are  |
|             the engineers, and the British are the policemen.      |
|                                                                    |
|  Hell:     A place where the British are the cooks, the French are |
|             the engineers, and the German are the policemen.       |
----------------------------------------------------------------------
Newsgroups: alt.games.torg
From: michael@stb.info.com (Michael Gersten)
Subject: Question, and toons.
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Date: Thu, 27 Aug 1992 00:11:00 GMT


>(and i know it is going to be some sleazy joke cosm, like one in Iverse -
> am i the only one who thinks Toons can be done right, and done well?)

Nah, I'll be having someone invade LV in a few months myself (Cool world  
is too neat of a cosm to say no to. Just ignore the last 5 minutes of the film.  
The invasion took. If you die to a toon you stay dead.)

Incidently, can someone answer this question?

If you have 500 years to prepare for an invasion, or even 50 to 200 years,  
and you can produce, say, one spare stelae a week, thats 50 stelae a year,  
or 500 stelae in one decade. If you know that you are invading a world that  
is going to be a problem, why not first stockpile all the stelae you need, and  
then place all of them before you drop a bridge, so no one notices. Then,  
when you land, you just poof the land automatically by advancement, and  
nothing can stop you (you don't waste time waiting for the next stelae to be  
placed while fighting a border war)

So are the high lords totally stupid or what?

		Michael--
		Michael Gersten		michael@stb.info.com
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Newsgroups: alt.games.torg
From: Rick Jones <albert@crick.ssctr.bcm.tmc.edu>
Subject: Re:  Living Land Miracles (was  Re: cosm placement (hindsight) (was Re: GENcon))
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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Date: Tue, 1 Sep 1992 01:44:26 GMT

> Definite agreement here.  Of course, that shouldn't have stopped you
> from making up your own LL adventures....  8-)

	Oh, definately, but my point was that WEG really fumbled the 
ball when it came to coming up with LL adventures.  I used a couple 
of the published ones, and my players hated it.  Now, I can't get them
into the LL on a dare.
	David Rose (I think) had a couple of great ideas and I think
I probably could run a good LL adventure, and may do so, right before
it goes bye-bye, but my players don't wanna go.
	They'd rather stay in Aysle, where it's safe.  heh.
-- 
Rick Jones				Systems Support Center
albert@bcm.tmc.edu			Baylor College of Medicine
Voice: 713-798-7352			standard disclaimers apply
    Wanted:Scrodinger's Cat.  Dead or Alive.  $10,000 Reward.
From: cdr@kpc.com (Carl Rigney)
Newsgroups: alt.games.torg
Subject: Re:  GenCon Report (Incredibly long, thousands of spoilers)
Date: 30 Aug 92 08:44:59 GMT
Organization: University of North Texas
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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In article <gatemail1.0b23818222118928@morticia> you write:
>> Jezrael novel in the works.  Jez apparently will start to have an affair with
>> Someone Important in the wars soon.  I don't know who.
>
>We can probably rule out Baruk Kaah (since he's going to be bumped
>off) and 3327 is probably not in contention either.  Doubtful that it
>will be the Warrior of the Dark or Sarila either (I don't see WEG
>being that brave).  Jean Malraux and Rotan Ulka wouldn't go for it
>either I'd imagine.  That really only leaves Mobius (maybe they meet
>in the Berlin mixed zone) or one of the many lieutenants out there.
>(But we can count Wu Han out since he's already found true love. 8-)

But what the Insidious Wu Han wanders into L.A. and falls under their
Axioms, falls in love (or whatever the Tharkhold equivalent is :-) )
with Jez, and spurns his true love, unknowingly or for her own good.
He'd be great to have in Berlin!  Or maybe he hires the PCs to go
to Berlin to stop the drop, and they all get caught in it and he flips
back to Evil.  Bwahaha!

I like the idea of Jez & the Warrior of the Dark getting together, since
properly portrayed both could be sympathetic characters, but as you say,
I can't imagine WEG being that brave.  Even the lizard is more likely.
Pity.

>Sometime soon hopefully.  I really wonder what Malraux was planning on
>doing in Canada with barren wastelands to the north and the Living
>Land right there next door.
>
>> 	The LL's destruction, for one, though expect to see a lot of fighting
>> between Tharkold and Nippon over who gets the Western Land.
>
>And Malraux will probably get involved too since he's already got a
>base in the east.

Kind of answered your own question, didn't you?  Malraux knew The Big
Lizard would be the first to fall, so prepped for some quick land grabs
of prime real estate.

>One wonders where the men and equipment are coming from to fight the
>Nile, since Mobius had to have toasted most of the Saudi forces when
>he took Mecca. 

Jihad.  Every faithful Islamic in the world will rally against Mobius
to save Mecca.  Except for the ones who join him. :-)  The Saudis never
had a very big army, just a very well equipped one.  They had plenty of
money, and money can get you an army.  (Except for the wealth tucked
away in New York City banks - oops!)  Israel's soldiers backed by Saudi
wealth *would* be very impressive.

>> Paris was done, ready to roll, and the author's hard drive crapped
>> out and Utterly Destroyed it.  No kidding.  It's being worked on.

The Vengeance of the GodNet?

>Well, Orrorsh is already showing up in New Orleans (last couple of
>Infiniverse issues)

Complete with Reality Storm last week. :-(

--
Carl Rigney
cdr@kpc.com

Torg's founding fathers are "a couple of guys with a really great story
to tell and no skill at telling stories." -- Clay Luther
Newsgroups: alt.games.torg
From: hudson@dragon.cpe.ulowell.edu (Kevin Maurice Hudson)
Subject: Orrorsh/New Orleans
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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Organization: University of North Texas
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Date: Thu, 27 Aug 1992 01:27:04 GMT


> Well, Orrorsh is already showing up in New Orleans (last couple of
> Infiniverse issues) so it will probably be busy there soon after the

Isn't it kind of silly to come out with 'The Delphi Council
Worldbook', which specifically mentions the neat differences in core
earth at New Orleans and then to mess it up by invading it?

--
hudson@dragon.cpe.ulowell.edu		uhqfba@qentba.pcr.hybjryy.rqh
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Newsgroups: alt.games.torg
From: Rick Jones <albert@crick.ssctr.bcm.tmc.edu>
Subject: super skill grumbles
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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Organization: University of North Texas
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Date: Wed, 26 Aug 1992 20:25:11 GMT

> Unrelated Gripe about Super Skills...
> 
> Now the book says +2 points per level, but am I reading it right?  I mean, 
> soon it will be very easy for them to persuade or Intimidate.  Or has WEG
> put out a correction to this power that I don't know about?

	Yes, you are reading it correctly.  Just be glad his super-skill
isn't fire combat.  Our Nile Gunslinger has super-skill:FireCombat. 
He's @#$%ing deadly with it.  He defaults to doing Vital blows, just for
the damage up, and still hits all the time.  Fortunately, our 
Tharkhold Munchkin/LAPD-er hadn't thought of it. 

-- 
Rick Jones				Systems Support Center
albert@bcm.tmc.edu			Baylor College of Medicine
Voice: 713-798-7352			standard disclaimers apply
    Wanted:Scrodinger's Cat.  Dead or Alive.  $10,000 Reward.
Newsgroups: alt.games.torg
From: wolf@cheshire.oxy.edu (Clinton Richard Wolf)
Subject: Re: Plans for people's cosmverses...
Organization: Occidental College, Los Angeles, CA 90041 USA.
Date: Wed, 2 Sep 1992 21:54:26 GMT

In article <gatemail1.0b2451074711500@morticia> michael@stb.info.com (Michael Gersten) writes:
>As long as we're discussion future plans, here's what I've got planned at  
>around 6-12 months. Note that this assumes that PC's don't mess things up.
>
>1. Atlantis
>	Invaded around the bermuda triangle. Strictly underwater; they have  
>no regard for the air breathers. Of course, the tech axiom is too low for  
>planes and ships to function properly, so the disapearance rate increases,  
>and eventually is discovered.
>
>Possibly (if I can ever watch enough of it to get more on the world  
>background), a DarkWater cosm.
>
>2. Delphi
>	O'Conner makes a great high lord. Even better is that she doesn't even  
>realize that she's being used by a DD.
>
>3. <not named, based on Dancing God series>
>	A very low possibility fantasy cosm, challenges Aylse. Drag Ardinay  
>into the war whether she wants it or not :-)
>
>4. Outerspace
>	Not really a cosm, but a few specific visitors. Kinda here by accident.
>
>5. Random leaks
>	After about 6 months of being drained, earth's reality is going to be so  
>much weaker, that "the stability of the reality flow that has kept all these  
>dimensions naturally seperated will break down and spontanious leaks will  
>occur, kinda like shadow storms"
>
>6. Amber (Hey, they gotta be there :-)
>	The description of Apherios is almost a perfect match for the pattern.  
>The description of the nameless one is almost a perfect match for the  
>Logrous (second series, 3rd or 4th book, where they are revealed to be  
>actual creatures with little (or no) regard for their worshippers except as  
>tools to be used). Not really an invasion, just a background.
>
>7. Aztec
>	Why not?
>
>8. Thark, the original
>	Comes back in russia (LA? It wants suffering, misery, homeless,  
>despondent, people who've given up. Oh, thats why :-)
>
>9. Kanandra
>	Hey, they developed cosm/dimensional travel without any DD, why not  
>start coming over?
>
>10. Western
>	as soon as I can figure out where they should land.
>
>11. Toon
>	already mentioned
>
>12. Talking animal
>	So a 5' 6" creature that looks like a walking, 2 legged fox comes into  
>your office and starts talking to you in your lawyer friend's voice. Claims  
>that he is your friend, just that when he woke up this morning he was  
>different. Oddly enough, the new body seems quite comfortable and natural  
>:-)
>--
 
 I don't think I'll say anything... but I'll wonder what possessed me to get
involved in Mike's E-mail game... and then I'll whimper softly. Or scream...
From: lerner@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: Zangief problems
Date: 28 Aug 92 14:21:09 CDT
Organization: University of Kansas Academic Computing Services

This will be quick, because this damn editor won't let me do more than two
lines.  How do U beat a human Zangief(I can't use Sagat well)?  Thanks!
From: ghosty@terapin.com (Noah Hanna)
Newsgroups: alt.games.sf2
Subject: Re: Comparisons and Overview
Date: 31 Aug 92 05:48:28 GMT
Organization: BBS

In article <1992Aug30.183146.6260@engr.latech.edu>, ramos@engr.latech.edu
(Alexandre Ramos) writes:
>
>>I also have a problem with players who trade off with their buddies between
>>rounds. Especially if one is good and one sucks. If the sucky guy wants to
play
>
>>let him pay! I know they do it to let the guy paractice, but don't do it
>>while I am challenging you. It is hard enough to figure out one guy's play
>>-ing style, much less two!! One on One is what the game was made for.
>>
>>                                              MIKE B.
>>                                              NCSU
>

That's how some 'sucky' players learn to play well. They offer to pay for a
masters game if they get second round every time. This way the master gets a
free game and the newbie gets as many rounds as there are challengers to the
master so everyones happy, except for the challengers who get their but kicked
once kill the sucky guy and then gets finished off by the master. Think of the
second round as a chance for you to practice techniques against the character,
besides this way if you get lucky in the third round you dont have to beat the
master again because youve already beaten a sorry character...
  __     .  .     
 /_-host (/\)riter
From: scottw@pdnfido.fidonet.org (Scott Weintraub)
Newsgroups: alt.games.sf2
Subject: Re: Proposal SFIII?
Date: 26 Aug 92 20:07:58 GMT
Organization: The Source for Source Pub Access Unix

I hope they don't add stupid things like power-ups and idiotic items you can
pick up during play.  I have a feeling that they might be at a loss for ideas
and possibly toss in stupid things like that.  

The thing that makes SFII so great is the fact that all the characters are
so evenly matched.  Any character can beat any other character at any time.
There are no weapons or powerpills to pick up.  It's just a one on one 
battle of evenly matched, yet different characters.  I hope Capcom remembers
that and doesn't screw up part III.  They've got a great thing going here...
don't change it, simply improve upon it.

-- 
     /// A3000-25/52       * Scott Weintraub - Long Island, NY     *   In
    ///  DCTV (yeah!)      * e-mail: scottw@pdnfido.fidonet.org    *DreAms i
\\\///   HP Paintjet (yuck)*                                       *  WalK
 \\X/    USR Courier HST   * Letterman is the king of latenight!!! *WiTh yOu
Newsgroups: alt.games.sf2
From: mddeitch@socs.uts.edu.au (Mark Deitch)  
Subject: Ryu Vs Ken
Reply-To: mddeitch@socs.uts.edu.au
Organization: University of Technology, Sydney
Date:  3 Sep 92 14:19:45 GMT

 I was just wondering about people's opinion on who is the better of the two fighters
 on SFII CE, I believe that the games was made so that Ryu would be, thus the 
 comments by Sagat's end-game sequence, yet in challenges and as a result of Ken's 
 longer ranged dragon Punch and flying kick priority he more than adequatley matches
 Ryu's faster Hurricane Punch and more powerful Cyclone Kick, a discussion on
 who people feel is better would be interesting.

 mddeitch@socs.uts.edu.au -- (An avid SFII CE fan)