HDTenEightyP/NetNews huggingface dataset:
From: Jerome Chan <yjc@po.cwru.edu>
Subject: Re: Looking For Spaceward Ho! 3.0 Suggestions
Organization: Alethea, The Twilight World!
X-Useragent: Nuntius v1.1
Date: Fri, 24 Jul 92 23:09:54 GMT

In article <1992Jul24.221553.16667@CSD-NewsHost.Stanford.EDU> Peter
Commons, commons@Sunburn.Stanford.EDU writes:
>About a year ago, I posted a request asking for suggestions about what
could
>be added/improved/etc. to Spaceward Ho! to make it a better game.
Although not
>all suggestions were used (obviously), many were, and, in general, I
believe 
>they helped make version 2.0 even better than it otherwise would have
been.

  Allow connections uning MacTCP and increase the number of players to
100. :) The ability to refuel.

---
 Fading

"No Lah! Sure or not one? Dunno leh! Nebber Mind! Like that one!
Terriblur Lah!"
From: sdean@thesis1.med.uth.tmc.edu (shervin c dean)
Newsgroups: comp.sys.mac.games
Subject: Help! Icky Lumps are taking over!
Date: 27 Jul 1992 01:52:44 GMT
Organization: University of Texas Medical School at Houston
Originator: sdean@thesis1.med.uth.tmc.edu

AHHHH! Help! Icky lumps are taking over! I've lost almost two full regions
to these nasty guys. What can I do? All my "friends" seem overwhelmed, and
I can't seem to find a place to get poison gas canisters. I've explored
all the warrens to which I have access and have used up all my canisters
to little avail. The Factory Outlet I found doesn't list them as items
available for purchase.

What to do? What to do?

_____________________________________________________________________________
			   	|Je souhaite dans ma maison:
				|Une femme ayant sa raison,
sdean@thesis1.med.uth.tmc.edu	|Un chat passant parmi les livres,
				|Des amis en toute saison                   
				|Sans lesquels je ne peux pas vivre.
				|		--Apollinaire, "Le Chat"
_____________________________________________________________________________
From: paul@svl.cdc.com (Paul Kohlmiller)
Newsgroups: comp.sys.mac.games
Subject: Re: Playmaker 2.0 bug
Date: 30 Jul 92 23:40:46 GMT

jacobson@arcturus.tmc.edu (douglas jacobson GR) writes:

>In article <45877@shamash.cdc.com> paul@svl.cdc.com (Paul Kohlmiller) writes:
>>fzchen@othello.ucdavis.edu writes:
>>>I think that reflects a rule change in NFL football implemented
>>>to shorten games.  I believe the rule now is the clock runs until
>>>the last two minutes of each half.  
>>This is correct. Interesting that PMFB picked up on this rule change
[....]
>This *cannot* be right!!!!! Let me tell you why...
>1) I certainly would have heard about such a drastic rule change. I
>read articles about football everyday in the newspaper.
>2) The games would go from 3 hours long to under 2.
Whoa, whoa, whoa there. The clock stops on an incomplete pass but is 
restarted when the ball is whistled ready-for-play by the referee. It does
shorten the game but by less than 10 minutes so I think the average is still
over (or at least close to) 3 hours.
>3) All play calling strategy is gone!  No more `ball control' offense
>to run minutes off the clock (you might as well pass).
As a 49er fan, I thought throwing the ball was 'ball control' offense :-).
Since the rule reverts to the old style late in a half (not sure if it is
coincident with the 2 minute warning).
>4) It would be a completely idiotic rule.
I think this was done at TV's insistence. They wanted to eliminate the 3 and
a half hour long games that cut into 60 minutes or whatever follows on the
East Coast. If you noticed very carefully, this actually worked to some
degree. On Monday nights (on the West Coast) I got to see more of Murphy
Brown.
>I am 99.999999% sure of this.  If someone has proof to the contrary,
>let's see it.
What would constitute proof over the net? I don't have an NFL rule book handy
but if I found one and quoted chapter and verse ...?
Meanwhile, the NFL is going to speed up the games even more by dumping the
instant replay.

--
     // Paul H. Kohlmiller             //  "Cybers, Macs and Mips"    //
     // Control Data Systems, Inc.    // Internet: paul@svl.cdc.com  //
     // Acronym under construction.  // America Online: Paul CDC    //
     // All comments are strictly my own. I won't lie but my       //
     // perception of reality is at best a personal hunch.        //
From: agapow@latcs1.lat.oz.au (paul-michael agapow)
Newsgroups: comp.sys.mac.games
Subject: Re: Bugs in Warlords
Date: 23 Jul 92 05:36:18 GMT
Organization: Comp Sci, La Trobe Uni, Australia

tod@cs.washington.edu (Tod Amon) writes:
>When running Warlords, I occassionally get the message:  "Could not complete
>your request because of a program error" but everything is fine.  On one or
>two occasions, I've been thrown out of the program because of a type 2 error.
>Are these typical?  Anyone know how to cause them or avoid them?

i had this problem too, although my copy was one of the first sold and (i
assume) buggy. The problem seems to be alleviated by increasing the
memory size. Also and strangely, it seemed more buggy under System 6 than
System 7.

p-m

------------------------------------------------------------------------------
paul-michael agapow (agapow@latcs1.oz.au) Machine Intelligence Lab, LaTrobe Uni

   This signature was originally recorded on analog equipment. While we 
   have attempted to preserve the meaning of the original, the high 
   resolution of this media may reveal limitations of the source.
Newsgroups: comp.sys.mac.games
From: monello@ucf1vm.cc.ucf.edu
Subject: 3 in three HELP!!!PLEASE!!!
Summary: please help me!
Keywords: 3 in three
Reply-To: monello@ucf1vm.cc.ucf.edu
Organization: University of Central Florida
Distribution: usa
Date: Thu, 30 Jul 1992 06:24:14 GMT

It is now 2:30 am, and this little game called 3 in Three is threatening my
sanity.  If anyone out there could e-mail some info I'll give you my firstborn!

I'm stuck at the Temple of Rhyme Nor Reason, and I can't figure out what to do.
 It asks you to "spell friend and enter", and I can't figure out what this game
wants from me!!!!  Am I supposed to spell "friend" down the first column and
then what?!?  I AM GOING INSAAAAAAAAANE!!!!! Please help.

Thanks in advance,
Mike.
monello@ucf1vm.cc.ucf.edu
Newsgroups: comp.sys.mac.games
From: mackd@aix.rpi.edu (David Allen Mack)
Subject: Sub Battle Simulator(Epyx)
Date: Thu, 23 Jul 1992 12:04:23 GMT

Was someone looking for this? I have a copy, but I couldn't remember who
so I decided to post it.

	-Mack 

Newsgroups: comp.sys.mac.games
From: dcutter@oregon.uoregon.edu (dann cutter)
Subject: Space 3.0 relicts
Organization: Stellar Enterprises
Date: Thu, 30 Jul 92 22:18:52 GMT


I was playing space 2.0 and it occured to me what might be fun. Everyone
starts out at the same level when they begin... but maybe there more in the
galaxy than just enemies. I'm thinking that there could be included nuetral
tradeing planets, unconquerable (finding one would be nescesary for
trading). Maybe ruins on planets from an ancient race (incresing a tech
level). Blackholes, other just kinda random stuff that would affect the
game. 
	Also, one last thought - When I play a huge game and have conquered a
quarter of the galaxy I usually quit. I have never lost from this point, so
now I usually play only smaller galaxies. Something should be done so that
even the big guy on the block is vunerable or at least the computer players
surrender.
I mean I would love to play a HUGE galaxy that would take me days to finish
and not know after the first dy that I have won. dann

ps - Adding a personality to some of the computer players would be nice.
Killing bill is not so much fun as killing bill the reploid alligator or
bob the cybernetic machine race.(as you can tell, I kinda like detail...)
___________________________________________________|Stellar Enterprises	   
   	       	
"I know that one is left. And that once you        |private space explo...
figure out that, then the other hand is your right.| 	Pres: dann Cutter
Then basically all you have to do is make a choice.|"because Space IS the 
But the question is, how do you figure out that    |  Final Frontier!"
first part."dann Cutter dcutter@oregon.uoregon.edu
|
Newsgroups: comp.sys.mac.games
From: mnc1@quads.uchicago.edu (Matt Carlson)
Subject: Larn for the mac?
Reply-To: mnc1@midway.uchicago.edu
Organization: University of Chicago Computing Organizations
Date: Tue, 21 Jul 1992 22:52:16 GMT

Is there a version of Larn for the mac? I have played the UNIX
version and have found it to be quite frustrating (ie can't change
the difficulty, can't save, etc.). 

Also, is there anywhere I can get the docs for Larn? Spoilers, whatever
would be great. All responses greatly appreciated.

		Matt Carlson  (mnc1@quads.uchicago.edu)
From: zpb@sactoh0.sac.ca.us (Zach P. Babayco)
Newsgroups: comp.sys.mac.games
Subject: Spectre Info WANTED
Keywords: spect
Date: 29 Jul 92 03:48:34 GMT
Organization: Sacramento Public Access Unix

--
 
Could someone send me info on Spectre that was on the net a few months
back? Things like how to give yourself points when customizing a tank,
strategies, tips, secrets, etc, etc, etc. Thanks.
-- 
#############################################################
# Zach Babayco   zpb.@sactoh0.SAC.CA.US                     # 
# Star Trek Lives!!    Die-Hard Trekkie                     #
#############################################################
Newsgroups: comp.sys.mac.games
From: trwagner@bronze.ucs.indiana.edu (Ted Wagner)
Subject: Yet another HOtP question...
Organization: Indiana University
Date: Thu, 23 Jul 92 12:17:33 GMT


	Ok.  Here is another question dealing with the new missions
set for HOtP.  Will owners of Hellcats Over the Pacific receive the
update of new missions free as an upgrade?  Or, will we be given a 
discount over those non owners or first-time buyers?

Thanks

Ted

-- 
"All my life's a circle, but I can't tell you why..."-- Harry Chapin
"Words to live by..."-- Bruce Springsteen on "Tribute to Harry Chapin"
		-trwagner@bronze.ucs.indiana.edu-
----------------------------------------------------------------------
Newsgroups: comp.sys.mac.games
From: Jerome Chan <yjc@po.cwru.edu>
Subject: Re: Looking For Spaceward Ho! 3.0 Suggestions
Organization: Alethea, The Twilight World!
X-Useragent: Nuntius v1.1
     <meharg.712388871@sfu.ca> <1992Jul29.083631.20763@neptune.inf.ethz.ch>
Date: Wed, 29 Jul 92 14:08:28 GMT

In article <1992Jul29.084757.20951@neptune.inf.ethz.ch> Christian Steffen
Ove Franz, cfranz@iiic.ethz.ch writes:
>I would also like to have the timelimit reintroduced. It was there
>in theHo 1.0, I think. Limiting each player to, say 2 min max of
>planning adds another dimension to the game: stress. I'd really
>like to see how good a tactician I would be under time condition.

  I like this feature also. Time limits would speed up games and make
them more exciting. Of course, it could be an optional part of the game,
one which you can turn on and off.

---
 The Evil Tofu

"No Lah! Sure or not one? Dunno leh! Nebber Mind! Like that one!
Terriblur Lah!"
Newsgroups: comp.sys.mac.games
From: cfranz@iiic.ethz.ch (Christian Steffen Ove Franz)
Subject: Re: Looking For Spaceward Ho! 3.0 Suggestions
Organization: Dept. Informatik, Swiss Federal Institute of Technology (ETH)
Date: Wed, 29 Jul 1992 08:47:57 GMT

In article <28JUL199214054266@orca> sxclm@orca (Cal Mercer) writes:
>1. When you've missed a turn due to a forced update, I would like
>to see a message in the report window indicating that.  
>
>2. Also, I would like to see a date/time stamp on the update
>entry in the report window (using the clock of the person doing
>the update?).  Perhaps this could be optionally displayed by user
>choice so that quick paced games don't have to see it, while the
>longer games played over the course of several days/weeks could
>keep some idea of when moves were made in the real world
>time-frame.

I would also like to have the timelimit reintroduced. It was there
in theHo 1.0, I think. Limiting each player to, say 2 min max of
planning adds another dimension to the game: stress. I'd really
like to see how good a tactician I would be under time condition.

Any takers?

Cheers,
Christian

-- 
-----------------------------------------------------------------------------
Christian S. O. Franz                 |                   cfranz@iiic.ethz.ch
ETH Zuerich, Swizerland               |                     vismgr@rz.ethz.ch
From: dxandy@cs.widener.edu (Andrew Greenshields)
Newsgroups: comp.sys.mac.games
Subject: Re: Games for sale
Keywords: game
Date: 23 Jul 92 23:04:18 GMT
Organization: Widener University CS Department, Chester PA
NNTP-Posting-Host: sonja.cs.widener.edu

In article <1992Jul23.165442.14132@hellgate.utah.edu> hnguyen%peruvian.utah.edu@cs.utah.edu (Hung Nguyen) writes:
>
>1) Star Fleet Battle - This game will only run on a Mac SE/Plus and maybe
>   Cost : highest bid gets it and he will pay for shipping.
>
  $0.02

>2) Stragetic Conquest 2.0 - Works for all machine I've been on.  This includes
>   Cost : Highest bid gets it and he will pay for shiping.
>
  $0.02

>3) Nettrek the real version(I forgot version) - Works on same type of computer
>   Cost : Highest bid gets it.
>
  $0.02

-- 
  Andrew J. Greenshields N3IGS    |  Some people can tell what time it is by
  dxandy@cs.widener.edu           |  looking at the Sun, but I have never been
  dxandy@cyber.widener.edu        |  able to make out the numbers.
-----------------------***STANDARD DISCLAIMERS APPLY***------------------------
From: fzchen@othello.ucdavis.edu
Newsgroups: comp.sys.mac.games
Subject: Re: Jewel Box!
Date: 27 Jul 92 22:59:42 GMT
Organization: Computing Services, UC Davis

In article <1992Jul27.115604.14222@husc15.harvard.edu> jdavis@husc15.harvard.edu writes:
>13" 8-bit color, and has a really nice constant soundtrack.  The game
>sounds are tuned to fit in with the current chord of the soundtrack, which
>is a *really* nice touch.  The graphics are good too.
>

Just though I'd put in my two cents.  This game was a pleasant surprise.
Although I used to be a Tetris addict I have given up most Tetris games
years ago.  This game however benefits from the graphics and soundtrack
The fact that the sounds are tuned with the current chord of the 
soundtrack is an EXCELLENT touch.  The soundtrack varies enough so
that it is not distracting or inhibitive.  I would like to see
more games explore the use of a soundtrack if they could be this well
done.
From: zimmy@ee.eng.ohio-state.edu (Michael Zimmerman)
Newsgroups: comp.sys.mac.games
Subject: Looking for "gordon" that was interested in RRT
Date: 30 Jul 92 14:57:50 GMT
Article-I.D.: ee.1992Jul30.145750.955
Organization: The Ohio State University Dept of Electrical Engineering
Originator: zimmy@bode.eng.ohio-state.edu

Please send me email if you were the one interested in RRT,
there has been a small mixup..... and I lost your email addr

Mike

-- 
                                               zimmy@ee.eng.ohio-state.edu
 Just say "noe" to Quayle. 
Newsgroups: comp.sys.mac.games
From: esteban@apollo.hp.com (Steven Fernandez)
Subject: Re: Railroad Tycoon for sale/trade
Date: Tue, 28 Jul 1992 15:54:27 GMT
Organization: Hewlett-Packard Corporation, Chelmsford, MA

In article <1992Jul28.143348.23935@ee.eng.ohio-state.edu> zimmy@ee.eng.ohio-state.edu (Michael Zimmerman) writes:
>Well, not having ever achieved President, I am ready to pass
>along RRT to some new player.  I will accept offers for trades
>or just cash.  Everything except reg card is included (box, manual,
>disks, etc).
>
>Mike
>
>-- 
>                                               zimmy@ee.eng.ohio-state.edu
> Just say "noe" to Quayle. 



I can't wait for A-Train.

	Steve


-- 
------------------------------------------------------------
Steven Fernandez | Internet : esteban@apollo.hp.com
AOL : Esteban007 | Compuserve : 76170,3602
From: jlkim@sdcc3.ucsd.edu (Justin Kim)
Newsgroups: comp.sys.mac.games
Subject: Pax Imperia (yet again)
Date: 30 Jul 92 23:06:37 GMT


	Can anyone tell me if Pax Imperia  will be supported on
machines without color?  My SE/30 and I want to know!

Cheers,
Justin
-- 
------->Justin Kim
---------->jlkim@sdcc3.ucsd.edu
------------->Graduate School of International Relations/
---------------->Pacific Studies-University of California, San Diego
Newsgroups: comp.sys.mac.games
From: kemper@millelac.rhrk.uni-kl.de (Michael Kemper [Informatik])
Subject: Where is SimCity 1.4 updater
Reply-To: kemper@millelac.rhrk.uni-kl.de (Michael Kemper [Informatik])
Organization: University of Kaiserslautern (Germany)
Date: Mon, 27 Jul 1992 10:16:01 GMT

HI,
is there a ftp-able updater for SimCity 1.4 out there?

Thank you


|\/|ichael |<emper              +++++++++++++++++++++++++++++++++++++++++++++++
University of Kaiserslautern    + Must I say this?                            +
Germany	                        + This is my own personal opinion...          +
kemper@rhrk.uni-kl.de           +++++++++++++++++++++++++++++++++++++++++++++++

Newsgroups: comp.sys.mac.games
From: wek@po.CWRU.Edu (William E. Kirby Jr)
Subject: Re: Bugs in Warlords
Reply-To: wek@po.CWRU.Edu (William E. Kirby Jr)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Wed, 29 Jul 92 18:48:14 GMT


In a previous article, Joe.Francis@dartmouth.edu (Joe Francis) says:

>Speaking of Warlords bugs, I decided to actually finish a game the
>other day (I usually play just the first 40 days or so, since that's my
>favorite portion of the game).  When I got to around 35 cities or so at
>around day 100, I noticed that at least two enemy cities were "going
>bananas".  They were producing *multiple* pieces per turn, and these
>pieces would ordinarily require multiple days to produce.  At the time
>I thought that the game was cheating, so I switched the computer
>opponents to human for a turn and razed the offending cities.  Now I've
>seen enough bugs in Warlords that I'm no longer convinced the game was
>cheating - maybe it was just screwed up.  Has anybody else seen this
>behavoir?  If it's not a bug, can someone describe the behavoir more
>fully (especially what triggers it)?  I own the game and have the
>manual, so if I've missed an explanation there just refer me to it.

     I don't think this is a bug--from what I've made out of the
computer's strategy, it makes heavy use of transferring builds to
other cities (usually the same one(s), and usually directed towards
the "front", whatever that may mean at the time).  It takes two
additional turns for those units to appear, so you can waste all of
the computer player's cities save one, and that one may well produce
5 units a turn for a little while (until its pipeline of incoming
armies is expended).  I actually didn't use this feature myself for
a while--now I can't imagine how I ever got along without it.

--Bill
-- 

Newsgroups: comp.sys.mac.games
From: hnguyen%peruvian.utah.edu@cs.utah.edu (Hung Nguyen)
Subject: Games for sale
Date: 23 Jul 92 16:54:42 MDT
Keywords: game
Organization: University of Utah


Well I have some games I like to sell since I no longer play with them or can't
play with them due to incompatibility.

1) Star Fleet Battle - This game will only run on a Mac SE/Plus and maybe
   classic.  It will not run on any 68030 machine.  I haven't call them
   to see if there is an update or not and it is registered already, but I
   haven't got anything back from them either.

   Cost : highest bid gets it and he will pay for shipping.

2) Stragetic Conquest 2.0 - Works for all machine I've been on.  This includes
   Mac SE, Mac SE/30(with or without extra monitor), Mac II, Mac IIx, Mac IIsi,
   Mac IIcx, and Mac IIci.  That all of the known computer it worked on.

   Cost : Highest bid gets it and he will pay for shiping.

3) Nettrek the real version(I forgot version) - Works on same type of computer
   as Stragetic Conquest 2.0.

   Cost : Highest bid gets it.

Note I will take bid for up to two weeks, and first offer of 20 dollars will
get it right away.  I will also trade games right off if I like the other game.

e-mail me for bids.

 - Hung -
From: hall@bcstec.ca.boeing.com (Robert J. Hall)
Newsgroups: comp.sys.mac.games
Subject: Re: Why No Games For Mac?
Date: 29 Jul 92 16:11:51 GMT
Organization: Boeing Computer Services, Seattle


 > One of the biggest factors, in my opinion, is the severe lack of magazine
 > coverage of mac games by mac magazines. Both MacUser and MacWorld act like
 > there aren't any real games out there (but from the Magazine staff that
 > thought that Crystal Quest was arcade action at it's best, what can you
 > expect?). There are several worthwhile games available for the mac and they
 > don't even rate the coverage that a utility/toy like 'Wallpaper' does.
 > If I were a PC software publisher and saw this sort of media coverage,
 > I'd go ahead and write my Amiga version first and wait for there to be a
 > mac market for my games.

Bravo! You hit the nail right on the head! I agree with you 100% on this.
Perhaps a letter writing campaign is in order. If enough people write and
complain about the lack of game coverage, maybe they'll finally get back to
occasionally performing a full program review.

I used to think they didn't bother covering game ports, but there have been
several recent Mac-only games that have received zippo coverage in MacUser.
IMHO, V for Victory deserved prime coverage in a 4-6 page color article. Has
anyone tried submitting a V4V article to any of the Mac magazines? I've seen
one in Computer Gaming World, but they didn't cover it from the Mac point of
view.

-- 

  Bob Hall - Systems Analyst, Boeing Computer Services
Newsgroups: comp.sys.mac.games
From: ajg620@huxley.anu.edu.au (Andrew J Greinke)
Subject: Help on Kings Quest V
Originator: ajg620@huxley
Organization: Australian National University
Date: Thu, 30 Jul 92 05:09:21 GMT



Can anyone help me.  This is very early on.  I have the pie, the honeycomb, and
the cloak.  I have found the boot in the desert and won the affection of the
rat who frees me from my bonds in the inn.

Please:         How do I get past the rusty lock in the inn cellar?
                What do I need to move the stone at the temple?
                How dop I stop getting turned into a frog?
                What do I do with the cloak?  Do I give it away?

Thank you in advance.  Please e-mail me at ajg620@huxley.anu.edu.au.

Also, does Sierra have on-line help reachable via the internet?

Thanks,
-- 
Andrew Greinke
Department of Commerce, Australian National University.
Andrew.Greinke@anu.edu.au      OR       ajg620@huxley.anu.edu.au
From: opsrjh@uccvma.ucop.edu (Richard Hintz)
Newsgroups: comp.sys.mac.games
Subject: Hellcats - Sound effects stop during play
Date: 22 Jul 92 17:20:35 GMT
Reply-To: opsrjh@uccvma.ucop.edu (Richard Hintz)
Distribution: world
Organization: University of California, Berkeley
NNTP-Posting-Host: oz.ucop.edu

Ok, I turned off all my non-Apple sound inits and, in most cases, the sound  
effects in Hellcats work fine.  Sometimes, however, I'm flying along in one  
of the scenarios and the sound just stops and doesn't get going again without  
quitting the program or, sometimes, rebooting the machine.  Any thoughts on  
this? 
--
Richard Hintz  opsrjh@uccvma  hintz@oz.ucop.edu
University of California
Newsgroups: comp.sys.mac.games
From: sasrdt@shewhart.unx.sas.com (Randall D. Tobias)
Subject: What else is like Prince of Persia ?
Originator: sasrdt@shewhart.unx.sas.com
Date: Thu, 23 Jul 1992 16:02:38 GMT
Organization: (none)


I like PoP for it's good graphics, engaging (albeit simple) story line,
challenge for dexterity, occasional surprises, and *limited* number of
options.  I mean, adventures are fine, but when I have to barter for
armor I lose interest.  Another nice thing is that it's as fun to watch
as it is to play.  So what other (Mac) games are like it?  I've seen
King's Quest in the stores, touted as sort of interactive graphical
literature; is it worth it?

-- 

Randy Tobias          SAS Institute Inc.     sasrdt@unx.sas.com
(919) 677-8000 x7933  SAS Campus Dr.         72450.2545@compuserve.com
(919) 677-8123 (Fax)  Cary, NC   27512-8000  norat@aol.com

 ... just my $(-exp(2*sqrt(-1)*arcos(0))/(((2**(2 + 1)) - 1)**2 + 1)).

Newsgroups: comp.sys.mac.games