From: v057qkmm@ubvmsb.cc.buffalo.edu (BABBLING SAGE)
Newsgroups: rec.games.frp.misc
Subject: RE: Let's talk REAL sci-Fi systems
Date: 10 Sep 92 23:43:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <09SEP92.25448001.0063@VM1.MCGILL.CA>, CX6L@MUSICA.MCGILL.CA (CX6L) writes...
>In article <BuC6KL.Fpw@acsu.buffalo.edu> v057qkmm@ubvmsd.cc.buffalo.edu (Bluerazor) writes:
>>
>> Ok, I'm going to objectively compare Battlelords to those OTHER
>>so-called Sci-fi game systems out there. So listen up gamers, and flame
>>away!! I'm going to be brutally honest.
> 
>I can see this is going to be really objectionable . . . er I mean
>objective.
> 
>> Battlelords has twelve of the COOLEST races you'd ever want to play,
>>and they are all original, not based on some hokey elven lore!!!! I don't
>>know about you, but I'd rather play my first level Mutzachan any day than
>>some "elven decker" or "Ork". Leave the elves to D&D, I want ALIENS!
>>
>> Battlelords has the best combat system of any Sci-Fi system on the
>>market, bar none. I have fifty dollars that says so. No other system
>>simulates discharge combat so realistically. Its quick, efficient, and
>>deadly. It's not like some systems where you roll 30d6 and fail to do any
>>damage. What kind of system is that, Yahtzee?? And theres none of these
>>"wound levels" either. Get hit by any heavy weapons in Battlelords and
>> you're likely to be looking at a mangled limb or some internal organs
>> being reduced to jelly! Imagine the look on your enemy's face as
>> your plasma cannon removes his groin!!!!
> 
>  Try the GURPS combat system: lots of realism there, and very few
>  die rolls that don't serve a clear purpose. You certainly don't
>  walk away from autofire . . .
> 
> 
>> Battlelords now has the LARGEST, most complete equipment manual
>>ever compiled, Lock 'N Load. It has over 2000 pieces of equipment, fully
>>described, and is 160 pages long!! Other systems are missing the basics of
>>life, like radios and beer.  Battlelords has everything, even tomb stones
>>to mark your shallow grave on an alien hunk of rock!!!
> 
>Hmmm, again, I quote GURPS...ever looked at Ultratech and High Tech,
>not to mention Space? At least there they don't pretend that calling
>a slugthrower by forty different names counts as forty entries!
> 
>> Battlelords doesn't have "spells" or "magic" or "mana". Sure, you
>>can play characters with psychic powers who can generate matrices... but
>>you wont be turning anyone to goo by rolling d6s. Leave mages out with
>>that hokey elven lore.
> 
>Since when has magic in a SciFi game been an issue?

	Oh, there's some games with magic... ahem. I think Im referring
to that game with all the d6s again. Whats that, yahtzeerun? Shadowd6?
Something like that...

>> You like some other system?
>>  Rifts - Haven't looked over this, but if its anything
>> like Palladium's other stuff with SDC and MDC, I don't want to
>> have anything to do with it.
>>  GURPS - Get real. Want to play a generic system which
>> requires you to buy an infinite supply of supplements? I like
>> my games specific.
> 
>Actually, to play a SciFi GURPS campaign, you only need a few of
>these books: Ultratech, High Tech and Space, along with the Basic
>Set. SJG never intended ALL the books be used in EVERY genre.
> 
>>  Chart master?
>>  Sure, there's plenty of systems out there you COULD play.
>>But why waste your time with inaccurate or incomplete systems? For sheer
>>combat efficiency and overall playability, you just cant do any better.
>>Yeah, you might point out some mistakes or omissions from the basic rulebook.
>>Too vague, too unorganized... whatever. These problems are being fixed.
>> No space combat system? Of course not - its still under development
>>because when its released it will be the BEST. Can't fit it into a 250-page
>>rulebook which already explains the basics.
>>
>> And Battlelords has only improved since Lock N Load was released:
>>more historical development, the final compilation of weapons and equipment
>>(all you'll ever need), and a section on tactics. Coming soon: Modules,
>>and the COMPLETE race book - explaining how the races live and work together
>>in the Alliance, plus new exciting races to play, and for NPCs!!
> 
>Sure sounds great if combat is your life. Good to see the Hack n'
>Slash mentality is still alive . . .too bad it's for kids.

	Battlelords does involve roleplaying... a lot of it. If it was
all combat PCs would never live.

>> So go ahead, try toget that fifty bucks. Show Me a better combat
>>system. Oh and by the way it has to be a published game.
>>
>>
>>Flame away.
> 
>Remember, you invited us. Does your game have good rules for
>flamethrowers as well? ;->
> 
	Yes actually it does, including flamethrower pistols in LockNLoad

>> Bluerazor the Mutzachan
>> U the Ram Python
>> "Wad" the orion Rogue (currently imprisoned)
>>
>> PS dont gimme any of that hokey elven lore.
> 
>All in all, I'm really impressed with a game called "Battlelords":
>at least it believes in truth in advertising. Really shouts out it
>is a rollplaying . . . er, that's *roleplaying* system!
> 
> 
> 
>-From the Most Holy Keyboard of:
>     Dr Manfred Kromm, Reverend of the Temple of the Squid God,
							^^^^^^
					Obviously a Phentari agent. 

>Professor of Quantum Parapsychology.


Bluerazor