HDTenEightyP/NetNews huggingface dataset:
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Sewer Shark was:Re: Sega CD: Short review - Chuck Rock
Date: 16 Dec 1992 19:50:05 -0800
Organization: University of Southern California, Los Angeles, CA
Distribution: world
NNTP-Posting-Host: aludra.usc.edu
Keywords: Sega CD, Sewer Shark

In article <1goe6gINN2h8@gaia.ucs.orst.edu> jenkinch@ucs.orst.edu (Charley Jenkins) writes:
>I agree!  Everyone seems to be down on the Sega CD.  Yea, I agree more
>colors would have been great!  But I'll settle for excellent CD music &
>sound effects.  BTW I really like Sewer Shark!  Why does everyone dislike
>it so much?  Each to his own I guess!  I do hope they release better games
>though, e.g. Dragon's Lair, Space Ace, ect...
>

Actually, the only negative review on Sewer Shark has been from Hashit. I've
seen a few positive reviews, including yours. I thought this game looked like
the most promising of the first batch of Sega CD games, and I wonder what
could be so bad about it. If you liked this game, could you post the reasons
why you thought it was good? There really hasn't been a good detailed review
on this game.

I think that both Dragon's Lair I & III are coming out, according to this
month's Gamepro.

-Teh Kao
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: SNES CD Drive: Fact or fiction?!?
Date: 19 Dec 1992 16:51:45 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <1992Dec19.231833.15815@exu.ericsson.se> exuhag@exu.ericsson.se writes:
>Sega has had a problem coming up with decent games, only one or two
>worth paying $50 for a year.  I don't see how a $300 CD player could
>somehow help matters.  Games are games, after all.
>
Sega's "problem" of coming up with decent games has lasted for about a year,
and it seems to be ending now. Most of 1992 was one of the worst periods for
a Genesis owner. However I wouldn't label Sega as a company that isn't capable
of producing decent games just because of one year of lackluster games. One
reason for a lack of good games could be because Sega had to spend more time
developing games that would compete better with the SNES games. 

It seems like Sega likes to release all their best games near Christmas time,
causing periodic "droughts" of good games during mid-year. And I think it was
worth the wait this year. I don't think there ever has been as many great 
Genesis games out on shelves at the same time. Right now there's Streets of
Rage 2, Sonic 2, Terminator 2, TMNT, Sunset Riders, Ecco the Dolphin, Lightning
Force, Madden 93, Pro QB... And I think Road Rash 2 and a whole slew of new
Sega CD games will be out any day now.

-Teh Kao

Newsgroups: rec.games.video
From: raa58389@uxa.cso.uiuc.edu (Cygnus X-1 )
Subject: Sonic 1 stage select?
Organization: University of Illinois at Urbana
Date: Thu, 17 Dec 1992 04:08:37 GMT

Isn't the stage select code for Sonic 1 up,down,left,right (bell) hold A,
hit START?  (do this at the title screen when you see Sonic waving his finger)
I keep trying and trying and trying to do this, and I'm beginning to wonder
if I have it right.  If this is wrong, could somebody please tell me what the
right code is?  Maybe there's something wrong with my keypad.  Or maybe it's
just me...

			Thanks,
			       Ryan
From: bzandrew@amiganet.chi.il.us (Bill Zandrew)
Newsgroups: rec.games.video
Subject: Re: Arcade Game: Ripoff
Date: 16 Dec 92 01:19:40 CST
Organization: Amiga Network Information Systems

In article <1g0vbjINNmvv@agate.berkeley.edu>, c60b-4gi@web-2h.berkeley.edu
(Alex Di Ricco) writes:
>In article <1cb2l9=@rpi.edu> sigma@degas.ipl.rpi.edu (Kevin Martin) writes:
>>gsnow@clark.edu (Gary Snow) writes:
>>>boutell@isis.cshl.org (Tom Boutell) writes:
>
>>Anyone remember Omega?  It had a green shield over the (reflected) screen,
>>and you bounced around in a room with a box in the middle (where scores
>>were shown), firing on waves of ships which grew progressively faster and
>>noisier.  A real adrenaline game after a few levels.
>
>>Kevin Martin
>>sigma@ipl.rpi.edu
>
>
>Yeah, I remember that game.  It was called Omega Race though.  I never
>saw the arcade version, but my friend had it for his ColecoVision.
>It was a lot of fun, the 2 player mode was even better.
>
>
>-- 
>Alex Di Ricco
>c60b-4gi@WEB.berkeley.edu
>adr@ocf.berkeley.edu
I have it for both the Coleco and Atari 2600 if anyone is interested!.s
From: din@gradient.cis.upenn.edu (Clarence Din)
Newsgroups: rec.games.video
Subject: Re: [TG16] Bonk 3 (not Zonk)
Date: 16 Dec 92 15:24:26 GMT
Organization: University of Pennsylvania

In article <9212160059.AA12173@elm.circa.ufl.edu> cirop02@elm.circa.ufl.edu (David Isaacson) writes:
>I had sent out for the free video a while ago, and got in in.
>Yesterday I got another one in the mail from TTI. I assumed it was the
>same one, but I popped it in and it isn't. It focuses more on the Duo
>and the upcoming CD games. In it they have a Super Air Zonk on CD
>coming out and a 2 player Bonk 3 (they don't have a name yet) also on
>CD.  Looks great, but no expected month of release for either. Did
>anyone else get this video in the mail?  Anyone hear of any dates?

Yep, I got this video and described a bit of it in an earlier post.
(Darn, I forgot to mention the Bonk stuff!)
It's a two player Bonk game.  One player gets to control a Caucasian
Bonk and another an East Indian-colored Bonk.  You can eat a powerup
to turn REALLY large or really small.  Super Air Zonk looked too much
like Air Zonk for me to consider purchasing it.  Previous TTI
literature usually includes a page of release dates, but this new
packet didn't include such a page.
---------------------------------------------------------------------------
Clarence K. Din
Information Systems Specialist III, Dept of Chemistry, Univ of Pennsylvania
din@gradient.cis.upenn.edu
---------------------------------------------------------------------------
I have my toys (D-50+M-EX, SR-16, TurboDuo, SNES, HP48SX) and you don't!  Nyah!
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: Latest EGM
Date: 14 Dec 92 18:04:57 GMT
Article-I.D.: clark.1992Dec14.180457.3314
Organization: Clark College, Vancouver, Wa.  USA

In article <1992Dec13.005524.45600@kuhub.cc.ukans.edu> epasls@kuhub.cc.ukans.edu writes:
>
>>>There were subtle "hints" throughout the issue of a Genesis version of Street
>>>Fighter 2 coming soon, but they didn't directly mention it.
>
>sf2ce will be out for sega cd.I didnt get that from egm,
>egm got it from me(people like me)

And what source did you gleen this information from? Capcom has adamantly
said there is no such animal. Although it would be nice to have it out for
the Sega CD.

>The only reason I posted is because I want to barf whenever anybody
>uses egm as more than just bs.
>Egm isnt a real mag.  Theyre writers and editors are continually influenced
>by having to kiss ass all the time.(nintendo, capcom etc...)
>for instance, they said not to play the 'bogus' sf2 machines. they only
>said that because they want to kiss capcoms ass so that they get a
>little tidbit of info about sf3 a week before the other mags.

So you're saying that just because they cozy up to the big video game
companies to get some inside info, before anyones else, we shouldn't listen
to them......yeah right!!!

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Newsgroups: rec.games.video
From: markv@pixar.com (Mark T. VandeWettering)
Subject: Mini review of Super Star Wars (Was Re: (SNES) Star Wars, ...)
Organization: Pixar -- Point Richmond, California
Date: Mon, 14 Dec 1992 18:07:47 GMT


maguire@spot.Colorado.EDU (MAGUIRE WILLIAM BRUCE) writes:

>Wow, my first post!
>I was just wondering what all the "experts" think I should get
>myself for Christmas: Super Star Wars, Prince of Persia, Out of
>This World, Final Fantasy II, ...?

I just bought Super Star Wars on the advice of people on the net.  I seem
to have a dissenting opinion about it.  I don't really think it is that great.

It does have nice sound and pretty good graphics.  The 3D effect with the 
sandspeeder is very nice, but the final scenes with the X-Wing were a bit 
dissappointing.

Where it really lacks is in game play.  Its just not innovative at all.
Its a typical, run, jump and blast type game.  At times it is difficult, but
I had no trouble finishing the game on its easy level.  I am not sure it
has the "repeat play" factor. 

I don't think it was a total waste, but nor is it in the top 3 games for 
the SNES.  What do I like?  Super Mario Cart (FUN!), Zelda, and F-Zero.

			Mark T. VandeWettering
Newsgroups: rec.games.video
From: jjf@byron.u.washington.edu (Matthew Martin)
Subject: MGH or MAGICOM
Reply-To: jjf@u.washington.edu
Organization: University of Washington, Seattle
Distribution: usa
Date: Wed, 16 Dec 1992 21:30:33 GMT

Still looking for a multi-game hunter *MGH* or a MAGICOM for my SNES... send me some mail if you are selling one! thanks!

jjf@byron.u.washington.edu
From: elgx@vax5.cit.cornell.edu
Newsgroups: rec.games.video
Subject: Re: Menacer
Date: 15 Dec 92 00:55:37 EST
Distribution: rec
Organization: Cornell University

In article <1992Dec12.232526.453@sifon.cc.mcgill.ca>,
gateway@cs.mcgill.ca (Peter SIAMIDIS) writes: 
> In article <Bz4s76.Cy3@usenet.ucs.indiana.edu> "Altan J. Stalker" <astalker@silver.ucs.indiana.edu> writes:
>>I'm interested in some reviews of the Menacer.  It's been out for a while
>>now and I've not heard anything about the quality of the games it comes
>>with, or the overall quality/feel of the Menacer itself.
>>
>>Anybody have any comments on it?
> 
>  I've been having major problems with it. It will not work properly with
> any TV in my house, yet at work (where we sell video games) the same Menacer
> with the same batteries works perfectly! I just can't figure it out. I tried
> eveything including varying the lighting, blocking other infra red receivers,
> etc. The only way to get it to work is to turn up the brighhtness to the
> maximum level, but then the picture looks ridiculous. Oh well. time to
> return it.
>  
> -- 
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
> Peter Siamidis          |   #include <funny_one_liner.h>
> gateway@cs.mcgill.ca    |   #include <disclaimer.h>          .sig Version 2.0
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


I noticed a similar problem, when I had the lights turned out in my
room. WHen I turned on some lights, it worked fine. Maybe that's all you 
need to do. Turn on some lights.


Dave

Newsgroups: rec.games.video
From: jarnis@mits.mdata.fi (Jarno Kokko)
Subject: Re: Prince of Persia: SNES vs. Sega CD comparison
Organization: Microdata Oy, Helsinki, Finland
Date: Wed, 16 Dec 1992 08:49:43 GMT

In article <1gljstINNfcf@agate.berkeley.edu> c60b-4gi@e260-4e.berkeley.edu (Alex Di Ricco) writes:
>In article <1992Dec14.214433.2778@prime.mdata.fi> jarnis@mits.mdata.fi (Jarno Kokko) writes:
>>In article <1girmnINNsv9@agate.berkeley.edu> c60b-4gi@web-1d.berkeley.edu (Alex Di Ricco) writes:
>>>
>>>Someone asked a while ago for a comparison between the 2 versions.
>>>I haven't seen the SNES vesion, but since Konami did the SNES
>>>version and since I said that whoever did the Sega CD version did
>>>a hack job in an earlier review,  I'd say the SNES version is probably
>>>better.
>
>>What's wrong with all you? Prince of Persia MIGHT be marketed in the US
>>under the KONAMI label, but it was DEFINITELY *NOT* made by them.
>>it has a label 'MASAYA' or 'MASIYA' or something like that, and
>>behind the package, it reads '(C) 1991,92 Borderbund, (C) 1992 NCS corp'
>>no 'konami' ANYWHERE in the package OR the game.
>
>>This is of course the original JAPANESE SNES version. 
>
>>- Jarnis <jarnis@mits.mdata.fi>
>
>
>   Geez...  Sorry.  I made a mistake, but there's no need to
>jump down my throat.  A simple correction would have been good
>enough.
>
>-- 
>Alex Di Ricco
>c60b-4gi@WEB.berkeley.edu
>adr@ocf.berkeley.edu

No flame intended. I got  a bit pissed off when again someone said
-- Konami made a good job... etc -- 
KONAMI DID NOT MAKE THIS GAME
They just marketed it. It would have been just as good if
TrashGame Inc would be selling it...

 
- Jarnis
Newsgroups: rec.games.video
From: positron@engin.umich.edu (Jonathan Scott Haas)
Subject: SNES Must Haves?
Date: Tue, 15 Dec 92 07:03:09 EST
Organization: University of Michigan Engineering, Ann Arbor

I have a fairly new SNES, Zelda III, SMW, and a very limited budget. Is
there some sort of net.concensus about what games are absolute *must*
buys for the SNES?

-- 
__/\__  Jonathan S. Haas         | Jake liked his women the way he liked
\    /  University of Michigan   | his kiwi fruit: sweet yet tart, firm-
/_  _\  positron@engin.umich.edu | fleshed yet yielding to the touch, and
  \/                             | covered with short brown fuzzy hair.
From: Steve.Kilbey%bbs@jptcs.com (Steve Kilbey)
Newsgroups: rec.games.video
Subject: Looking for Genesis advice
Date: 19 Dec 92 19:36:11 GMT
Reply-To: Steve.Kilbey%bbs@jptcs.com (Steve Kilbey)
X-Posting-Software: UniBoard 1.10a S/N 202921

I am new to the Genesis world, even though I am 27. I am looking for good
arcade style games. I use my computer for the adventure's. I have seen some
boxes in the store, but a few sentences is not a way to pick out what is
good. I just got T2, so you can eliminate suggesting that. I have Sonic 2
also. What about Ghould and Ghosts, and the Tazmanian thing. I am looking
for good graphics, and plenty of action. Thsnk you.

p.s. I can spell, but I don't look at the screen when I type, so ignore all
faux pas'.
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: Shooters !!
Date: 17 Dec 1992 18:42:37 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <2bn2mc@rpi.edu> lennad@rpi.edu writes:
>
>  Greetings all,
>       After several months of quiet reading, I guess I'll post :)
>  I myself am not a die hard shooter fanatic. But I do enjoy a good one.
>  My  all-time favorite is 
>                  GAIARES !!!!!!!!
>  I'm sure someone's bound to say no way or Axelay Rules or something like 
>  that, but this game is unlike anything I've ever scene ( and I've seen
>  most of them)  I remember reading awhile back in GamePro that 
>  Telenet ( Renovation here )  was planning to do a sequel to this..
>   "God of Shooters"  ( as a friend of mine called it when he first saw it
>   when it came out ).  Anyone know the story  on it ?  Thanks in advance.

Axelay rules? Gimme a break... Anyway I haven't heard of any news of a sequel
to Gaiares. For some reason it was not as popular in Japan as it was here, so
I guess Telenet didn't want to do a sequel. Too bad. What I'm curious about
is what happened to the team of people who worked on Gaiares. They had very
good artists on that team. I wonder if they've done any other games since I
still haven't seen another shooter with graphics that compare to Gaiares.
I think the artwork and design of the enemies and especially the bosses are 
unmatched in any other shooter. The bosses are still to me the coolest 
looking ones ever to animate on a video screen.

-Teh Kao
Newsgroups: rec.games.video
From: fuzzy@netcom.com (Fuzzy Fox)
Subject: Re: Sonic Chaos Emerald Cheating (was Re: Sonic 2 Tidbit
Organization: Foxes 'R' Us - Seven locations to serve you
Date: Sat, 19 Dec 1992 07:00:05 GMT

jmilhoan@magnus.acs.ohio-state.edu (JT) writes:

>I tried this with Sonic 1 and every time I got another emerald, I
>could see I still had all the ones I collected before.  Once I got them
>all, I went on to the final zone and cleared it.  It did the normal
>credit sequence thing, then I got Dr. RoboDik juggling all 6 again,
>with the "Try again" message.

You only get to keep your emeralds when you level-select into the Special
Stage.  If you go into any other level, you will lose your emeralds.  So
you have to go into the special stage and then continue on to zone 1 and
go through the whole game.  I did it once, and it was interesting but
not really worth it.  :)

-- 
#ifdef TRUE         | Fuzzy Fox                  fuzzy@netcom.com
#define  TRUE   0   | a.k.a. David DeSimone      an207@cleveland.freenet.edu
#define  FALSE  1   | "You have been recruited by the Star League to defend
#endif              |    the Frontier against Xur and the Kodan Armada."
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: Latest EGM
Date: 14 Dec 92 23:47:45 GMT
Article-I.D.: clark.1992Dec14.234745.10501
Organization: Clark College, Vancouver, Wa.  USA

In article <y9j2bqc@rpi.edu> petitc@nuge115.its.rpi.edu (Christopher Jon Petit) writes:
>
>  Well, the only thing it means is that whatever advice/reviews EGM gives
>of games should be ignored, since they are probably heavily biased towards
>favoring them.

I think that most "smart" people don't trust a review so much that they
are willing to just go out and buy a cart based on it. Most people check
out a cart first (ask friends, rent it, etc), or buy it at a place that
allows you to return it, even if you didn't like it. About the only thing
reviews in any of the game mags are good for is the screen shots (such as
they are), and the games vital stats (# of levels, # of megs, etc).

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Newsgroups: rec.games.video
From: dave@admiral.uucp (Dave Litchman)
Subject: Re: SF2, for... NES?
Organization: The Admiral's Unix System & The Grid BBS
Date: Sun, 13 Dec 1992 21:22:44 GMT

In article <Bz5uxA.BAu@news.cso.uiuc.edu> egp41980@uxa.cso.uiuc.edu (M) writes:
>dave@admiral.uucp (Dave Litchman) writes:
>
>>From the Jan '93 issue of GamePro, mail section:
>
>>"...we called Capcom, and they informed us that they're working with a third-
>>party NES licensee to license Street Fighter II for the 8-bit system."
>
>>I have but one thing to say on this.
>
>>BWAHAHAHAHAAA!!! Street Fighter II, on the NES? With its TWO button controller?
>>Yeah, RIGHT!!! Why, that's almost as ludicrous as... well... SF2 for the 
>>Genesis!
>
>In the last issue of one of the game rags (EGM I think) I saw a picture for
>an illegal version of Street Fighter 2 for the NES. (I think it was made by
>some guys in Hong Kong). You could only play Chun Li or Ryu, if I recall    
>correctly.  Graphics weren't too impressive (but hey, this is an NES we're 
>talking about) and the writers didn't comment too much on the game except to
>say it exists.
>
>So, they probably could do it, but it would probably suck.

Oh, I have no doubt they could do it. I'm just amused by the fact that they're
TRYING to do it! The end result of developing SF2 for the NES, due to its 
non-capability as a system, and its controller, will be so unlike SF2 that 
there's really no point in doing it in the first place. If you must play
SF2 that badly, then get yourself an SNES. If you can't afford an SNES, well,
then you're SOL (or at least, should be...)


-- 
"Dammit Jim, I'm a free man, not a number!"
----------------------------------------------------------------------
"Ray, when somebody asks you if you're a god, you say YES!" -- Winston Zeddmore
Newsgroups: rec.games.video
From: gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu)
Subject: Re: GENESIS: Help with Alt. Beast or Hellfire!!
Organization: University of Hawaii
Date: Tue, 15 Dec 1992 09:50:20 GMT

In article <roycel.724374403@extro.ucc.su.OZ.AU> roycel@extro.ucc.su.OZ.AU (Royce Lithgo) writes:
>jmilhoan@magnus.acs.ohio-state.edu (JT) writes:
>>Anybody know of anything like a level select or any other cheats for either Hellfire or Altered Beast??  

>Altered Beast??? Are you serious? This game is crap! and takes about 30-45
>minutes to complete - but why would you waste any time playing it at all??

	Hmm, perhaps because he is enjoying this game?

>Altered Beast would have to be the worst game available for the MegaDrive!

	Nope, according to the December 1992 issue of Beep! Megadrive,
Sword of Sodan takes the big prize, #228 out of 228 games, score of 2.9426.
(Altered Beast ranks at #211, score of 4.4935.)

>Don't bother with Altered Beast - the ending sequence is really not worth 
>seeing!

	ooooh, Shame on all you people out there who play a game for fun!
This is the 90's, you must play to finish!   =^) =^)
--
         Galen Komatsu           !     Apple //e     !      XTC
gkomatsu@uhunix.uhcc.hawaii.edu  !  Sega Mega Drive  !  Sakai Noriko
  ar592@cleveland.freenet.edu    !   Classic Atari   !    Checkers
From: marms@python.cs.unm.edu (Mike Arms)
Newsgroups: rec.games.video
Subject: Re: Zelda 3
Date: 16 Dec 92 00:42:57 GMT
Reply-To: sandia!marms@unmvax.unm.edu (Mike Arms)
Organization: Sandia National Laboratories

noecker@seq.uncwil.edu (Scott Noecker) writes:
>Zelda 3 comment: "it's holding your hand all the way like Robin Hood! 
>aaarrrggghh!"

This is very true.  You really can't do any major deviating from the
path until late in the game when you have the items that let you get
around.  In this sense, it is pretty linear like Final Fantasy II.
But you can wander all over the large country-side and get a lot of
minor stuff.  You can get the flippers pretty early to go to more
places.  But the minor stuff is pretty irrelevant and the game can be 
completed without doing a lot of them (you'll want to get the Ice Wand
and at least a few Magic Jars though).  Zelda 1 for the old NES was
a lot more wide open.  You could easily get in over your head (as you
should if you are not careful or maybe too bold at the wrong time).

One thing that might help in future games, is to have multiple long
plot lines that weave in and out.  And even true branching so that 
certain actions or events take you down a particular path.  This 
provides for multiple ending states, not all of which would be
desirable (Oops, I knew we shouldn't have pushed that button. :-)

Still, for an action/adventure, Zelda 3 was very good.  I thoroughly
enjoyed it.  I can see room for improvement, but those particular
ideas might best be served by waiting for the increased storage 
capacity of a CD game.

-- 
Mike Arms
Editor of Encounter magazine
uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
InterNet:  unmvax.unm.edu!sandia!marms   or   sandia!marms@unmvax.unm.edu
Newsgroups: rec.games.video
From: primus@netcom.com (Robert keng)
Subject: Re: SNES CD Drive: Fact or fiction?!?
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Fri, 18 Dec 1992 23:14:55 GMT

gsnow@clark.edu (Gary Snow) writes:
: 
: Personally I still think Nintendo's will be out by Christmas next year, but
: that might just be me.
: 
: >		Oh yeah, someone mentioned before about the compatibility 
: >problems between the Japanese and American Sega CD. Could someone e-mail me
: >and perhaps clear me up on that? Also, will the Wonder Mega (or whatever it's 
: >called..) make it to the states? Thanks....
: 
: Jananese MEGA CD's won't work on the American SEGA CD.....period. I heard
: that the wonder mega might make it to the US by summer time, but personally
: I say not till at least fall.
:

		Ugh, well, guess no Sega for moi. Really wished I had mo money.
Think I better wait for a while (indefinitely?) before I make a decision as
to what to do with my SNES. I just hope that I get a big tax return this year
(I wish...). Anyway, who knows? Maybe Santa will bring me a Turbo Duo for
Christmas :-) 

		So the "rumored" SNES CD is supposed to be 32 bit? How are
they gonna pull that off? (please, no flames. I'm only a Sophemore Computer
Science major...) Does that mean there will be a separate processor with the
CD-ROM unit itself? What will they do with the hardware on the base unit then?
Please, someone out there enlighten little 'ol me :-)


-Rob

primus
primus@netcom.com