HDTenEightyP/NetNews huggingface dataset:
From: rob@occs.cs.oberlin.edu (Rob Chauncey)
Subject: How To Get The NH Spoilers
Organization: Oberlin College Computer Science
Date: Mon, 11 Jan 1993 18:12:26 GMT
X-Posted-From: occs.cs.oberlin.edu
NNTP-Posting-Host: sol.ctr.columbia.edu


Ladies and Gentlemen!!!		v. 3.01


The *all new* way to get the NH Spoilers!
There is a good way and a better way to get 
the spoiler file.  The better way  is this simple:

Step 1: Save this message to a file.

Step 2: Using your text editor of choice, lop off the top and bottom
of this file (at both of the -----cut here-----s).

Step 3: For simplicity's sake, lets say you named the file "doit", then
exit to your shell and type:
% chmod +x doit
^ this is the prompt, so don't type this!!!

Step 4: Then, type:
% sh doit
^ again, don't type this.

Now, get a cup of coffee.
Annnnd, bango!  There is a new directory called "spoilers", and inside, you
will find 3 files:  MANIFEST, README, and spoilers.  Now if that isn't easy
enough, let me know, and I will be more explicit!!!
Rob

-----cut here-----
#!/bin/sh
#
#	Shell script for getting the Nethack Spoiler File (v7.0)
#	by Rob Chauncey and Noel Cragg    7/27/92
#	and special thanks to Chuck Van Tilburg...	
#
#	Syntax: sh <filename of this file>
#
#	Part 1: Ftp the source files
#

host=137.39.1.9
directory=/usenet/comp.sources.games/volume13/nh-spoilers3
home=`hostname`
complete=$USER"@"$home

mkdir spoilers
cd spoilers

(
	echo user anonymous $complete
	echo cd $directory
	echo hash
	echo binary
	echo prompt
	echo mget part*
	echo bye

) | ftp -n -v $host
#
#
# 	Part 2: put it all together
#
#

for i in part*
do
  zcat $i | sed '1,/^[#:]/d' | sh
  rm -f $i
done

# delete tempfiles
rm -f spoilers.*
-----cut here-----
--
+----------------------------------------+---------------------------------+
|Rob Chauncey - - - - - - - - - - - - - -| - - - - - - - - - - - - - - - - |
|rob@cs.oberlin.edu- - - - - - - - - - - |- - - - Available for $4.95 - - -|
| - - - - - - - - - - - - - - - - - - - -| - - - Exclusively at Sears. - - |
|-"Freak me out, Frank. Freak me out!" - |- - - - - - - - - - - - - - - - -|
+----------------------------------------+---------------------------------+
From: scm@harvee.billerica.ma.us (S. Mudgett aka little gator)
Newsgroups: rec.games.hack
Organization: gators 'r us
Subject: Re: you get an uncanny feeling...
	<1993Jan11.155446.11175@bmers95.bnr.ca>
Reply-To: scm@harvee.billerica.ma.us
X-Software: HERMES GUS 1.10 Rev. Dec 23 1992
Date: Tue, 12 Jan 1993 09:10:36 -0400
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

In <1993Jan11.155446.11175@bmers95.bnr.ca>, Peter Snelling writes:
(lots of helpful stuff)
thanks-i've saved your advice on paper and will try it when i get a chance.


>If you stumble into a graveyard and really can't handle it, I'd say
>try engraving "Elbereth" in the doorway and run away to the next
>level (undead things are all affected by it, I think).  Failing that,
>just run.
can anyone tell me whether, or how, engraving elbereth works in V2.3e?
it doesn't seem to have any effect here, though it worked for me in 
earlier versions.
-- 
-- little gator aka s. mudgett     email: scm@harvee.billerica.ma.us
-- friend of a gator is a friend of mine
From: madmax@cellar.org (Alex Strumpf)
Newsgroups: rec.games.hack
Subject: Re: What order to ID items?
Date: 12 Jan 93 06:26:34 GMT
Organization: The Cellar BBS and public access system

bau@cs.cornell.edu (David Bau) writes:

> Every time I play, when I get a scroll of ID, I'm always in a conundrum
> when it comes to what order to ID things in.
> 
> Which type of things are the best to ID first?  Which shouldn't you waste
> a scroll IDing?
> 
> David

Try(this is not in any particular order :-) ) wands, rings, gems(check if 
worthless or gemstone quality), weapons(I especially check out the big 
weapons, ie long/broadswords, myself) because who knows, you might find a 
enchanted weapon in your pack you can use. :)  Point is, that particular 
choice is up to you. Is there anything not ID'ed that you wanta know about? 
So ID it then and you'll sleep better at night.  ;-)

Alex, who especially liked blessed scrolls of ID, so just about every damn 
thing in my pack that I want to identify is so identified. Thank you, oh 
Ghods of Nethack! :)

madmax@cellar.org

PREFERRED mailpath: madmax%cellar@tredysvr.tredydev.unisys.com


"Well, you know what they say about hyperspace..they say it's a hypothetical 
 absurdity and that's something I've always wanted to be lost in."
From: jlb0170@zeus.tamu.edu (Mail directly from the Messiah)
Newsgroups: rec.games.hack
Subject: NH-- home
Date: 9 Jan 1993 16:24 CST
Organization: Texas A&M University, Academic Computing Services
Distribution: world
NNTP-Posting-Host: zeus.tamu.edu
News-Software: VAX/VMS VNEWS 1.41    


I'm just curious... why won't the mythical dev-team give up a little disk 
space for a NH-- subdirectory labeled *not official* or something?

Messiah

Newsgroups: rec.games.hack
From: misar@rbg.informatik.th-darmstadt.de (Walter Misar)
Subject: Re: identify, hezrou (and YAFM)
Date: Wed, 6 Jan 1993 19:35:42 GMT
Organization: TH Darmstadt

In article <1if8isINN151@shelley.u.washington.edu>, scythe@stein.u.washington.edu (The Grim Reaper) writes:
> In article <37738@sophia.inria.fr> bazin@carolus.cma.fr (Eric Bazin) writes:
> >2) Hezrou
> >---------
> >Something stranged just happened to me :
> >-I was a (neutral) wizard, and (afaik) in good standing with my 
> What's afaik?
> 
> > (neutral) god, and (afaik) *not* poison resistant and *not* 
> > fire resistant
> >-I drank from a sink and polymorphed into a Hezrou (&)
> >-A few moves later, i encounter some hill-orc and a neutral altar,
> > so i made some sacrifices :
> >   - you have a hopeful feeling
> >   - you have a feeling of reconciliation (so, i suppose that having
> >     been polymorphed into a Hezrou angered my god !?)
> It shouldn't have.  Maybe he was angry before?

No, he wasn't angry, if you get 'you have a feeling of reconciliation'
you just know, that the god is ready to award new favours (fill your
stomach, heal if low on hitpoints, etc, etc ...)  

-- 
Walter Misar                                | It is impossible to enjoy
misar@rbg.informatik.th-darmstadt.de        | idling thoroughly unless
                                            | one has plenty of work to do.
Newsgroups: rec.games.hack
From: dmd39855@uxa.cso.uiuc.edu (Daniel DuBois)
Subject: Re: Help! Stuck in Hell
Organization: University of Illinois at Urbana
Date: Sat, 9 Jan 1993 18:01:57 GMT


>>Youre on the castle level, hell is below you.   Read the FAQ.  Ftp the
>>spoliers.

>Jees, Dan! Is this the only advice you can give? I asked a question
>about the cursed bag of holding, and got the same response from you! 

Yes!  It is!  I'm another one of these people that's tired of reading
topics I've seen a million times.

Everyone that has done their HW reading the spoilers knows the answer to
these questions.

Your right, the spolier doesnt explicitly say how the bag of holding
abuse goes, but they do mention "playing with the blessed/cursed
status of the bag of holding to carry unlimited dilithium crystals."

Bag of holding abuse:  Take a normal bag of holding, drop everything
except it and a potion of unholy water, get you're strength as high
as possible.  Grab as much worthless junk as possible (rocks are best
for this), put them in bag.  Grab more junk, put in bag, repeat as
much as possible, until you can't grab anything else.  #Dip the bag
into the unholy water, take all the rocks out, toss em on the ground.
You now have a bag of negative weight, you'll now be able to walk
around with a couple dead dragons, and then some.

-Dan

Newsgroups: rec.games.hack
From: snelling@bnr.ca (Peter Snelling)
Subject: Re: How do you get ^T teleport ability?
Reply-To: snelling@bnr.ca (Peter Snelling)
Organization: Bell-Northern Research Ltd.
Date: Tue, 12 Jan 1993 16:19:20 GMT

In article <1993Jan12.132809.12512@seas.gwu.edu>, dutcher@seas.gwu.edu (Sylvia Dutcher) writes:
>In article <1993Jan11.202426.11531@cs.cornell.edu> bau@cs.cornell.edu (David Bau) writes:
>>creatures, including a tengu or two, and I got teleport control.  But I
>>couldn't use ^T to force myself to teleport - I had to wait until it happened
>>randomly.  But I kept on playing and eating more teleporting creatures,
>>and eventually, I found I was able to ^T, making the game much easier!
>>
>>I've never gotten the ability again.  How does it happen?  Do I have to
>>eat lots of n's and l's?  or t's?  Or do I have to wait for my experience
>>to go up?
>
>Teleport ability and teleport control are two different attributes (a nice
>touch from the design team).  You can get either through rings or through
>intrinsics gained from food.  Eating things that teleport may help, and
>a tango with tengus might settle that unsettled feeling...

Actually, they are three different abilities.  Teleport at random (the
normal teleport intrinsic, gotten by rings, corpses, ...), Teleport at
will (using ^T to teleport - you get it when you get to a certain level),
and teleport control.

You can teleport at will if your experience level is >= 12 (8 for wizards).
-- 
Peter Snelling
From: rankin@eql.caltech.edu (Pat Rankin)
Newsgroups: rec.games.hack
Subject: Re: color NetHack 3.0j for Linux
Date: 7 Jan 1993 19:23 PST
Organization: California Institute of Technology
Distribution: rec
Reply-To: nethack.rankin@eql.caltech.edu
NNTP-Posting-Host: eql10.caltech.edu
Keywords: color
News-Software: VAX/VMS VNEWS 1.41    

In article <9301072048.AA12569@hrt216.brooks.af.mil>,\
 Sten M. Drescher <smd@hrt216.brooks.af.mil> writes...
>       I've compiled nh3.0j with the color settings, I have color
> xterm, but I still can't get color.  Does anyone have any ideas?

     What frequency is necessary for a question to qualify as FAQ?  ;-)
This has been asked many times, but not recently that I can recall.

At compile time:
 1) #define TEXTCOLOR in include/unixconf.h
 2) if you're using TERMINFO, that's it; however, if you're using TERMCAP,
    then you'll need to modify src/termcap.c.  Change the source code at the
    very last routine so that it reads ``# if 0'' instead of ``# ifdef UNIX''.
    You need the non-Unix version of function init_hilite() since that Unix
    version supports TERMINFO only.
At run time:
 3) enable both "color" and "standout" in NETHACKOPTIONS or with the 'O'
    command.  Neglecting to set "standout" is a fairly common problem.

     I have no idea whether Linux uses terminfo or termcap or both, so
can't advise about step #2, but your Makefile is already choosing one or
the other.

     For VMS, change unixconf to vmsconf in step #1 and ignore step #2.
For the various micros, color handling is different and probably simpler.

		Pat Rankin, rankin@eql.caltech.edu
Newsgroups: rec.games.hack
From: jfarrell@morgan.ucs.mun.ca (James Farrell)
Subject: cursed bag of holding, was Re: Interesting bug
Organization: Memorial University of Newfoundland
Date: Fri, 8 Jan 1993 16:13:52 GMT

In article <1993Jan8.105507.1@vxdesy.desy.de> pawlak@vxdesy.desy.de writes:
>Looks that weight is also unsigned short - so now I have infinite capacity
>without cursed bag of holding trickery.

How does the cursed bag of holding trickery work? I have a cursed bag of
holding, but I don't know what to do with it.
-- 
********************************************************************
* Jim Farrell  -  Memorial University of Newfoundland (ie. CANADA) *
* These are my opinions, so BUGGER OFF!!!                          * 
********************************************************************
From: datta@durban.berkeley.edu (Ruchira Datta)
Newsgroups: rec.games.hack
Subject: First Ascension
Date: 6 Jan 1993 03:50:50 GMT
Organization: U.C. Berkeley Math. Department.
Distribution: world
NNTP-Posting-Host: durban.berkeley.edu
Summary: Finally!

Well, after more than a year of nethacking, I finally made it with a
priestess.  No cheating of any kind - save/restore, cursed bag of holding,
polypiling, infinite gold, etc.

Ruchira the Matriarch St:18/94 Dx:15 Co:14 In:8 Wi:18 Ch:6 Neutral S:822535
EndLevel G:7499 HP:184(184) Pw:173(173) AC:-22 Xp:29/90025727 T:51744

Amulets
l - a blessed amulet of life saving (being worn).
t - an amulet of life saving.
Weapons
o - a +0 long sword named Excalibur.
H - a +5 long sword named Frost Brand (weapon in hand).
Armor
f - a +3 helm of telepathy (being worn).
g - a +0 elven cloak.
j - a +0 pair of water walking boots.
p - a blessed +0 pair of speed boots (being worn).
r - a cursed +0 shield of reflection (being worn).
s - a blessed +3 pair of gauntlets of dexterity (being worn).
z - a +3 cloak of displacement (being worn).
Z - a +0 gray dragon scale mail (being worn).
Comestibles
c - a food ration.
d - a fortune cookie.
e - a clove of garlic.
M - 3 lizard corpses.
Scrolls
a - 2 blessed scrolls of charging.
w - a cursed scroll of remove curse.
Rings
i - a ring of conflict (on right hand).
m - a cursed ring of stealth.
q - a ring of regeneration.
u - a ring of cold resistance.
v - a ring of protection from shape changers.
y - a cursed ring of polymorph control.
A - a blessed +2 ring of protection.
C - a ring of teleport control.
K - a blessed +1 ring of gain strength (on left hand).
T - a ring of levitation.
Wands
Q - a cursed wand of cancellation (0).
Tools
n - a +0 unicorn horn.
x - a cursed lock pick.
B - a +0 pick-axe.
I - a mirror.
N - a cursed tinning kit.
O - a magic marker (5).
W - a blindfold.
Gems
b - 2 blessed luckstones.

Current Attributes:

You are stridently aligned.
You can teleport.
You see invisible.
You are poison resistant.
You are fire resistant.
You are cold resistant.
You are shock resistant.
You are sleep resistant.
You are disintegration-resistant.
You cause conflict.
You are protected.
You are warned.
You are telepathic.
You are fast.
You are invisible to others.
You have reflection.
Your life will be saved.
You are magic-protected.
You are displaced.
You have extra luck.
Good luck does not time out for you.

Goodbye Ruchira the Demigoddess...

You went to your reward with 1646070 points,
	an amulet of life saving (worth 500 zorkmids),
	a blessed amulet of life saving (worth 500 zorkmids),
and 7499 pieces of gold, after 51744 moves.
You were level 29 with a maximum of 184 hit points when you ascended.

Two questions.

- Are two blessed luckstones better than one?

- I've heard that one can keep the Wizard from reincarnating by throwing
a blessed potion of paralysis at him on the first encounter and running
up the stairs before he recovers.  But isn't he usually sitting on the
Amulet of Yendor?  How does one get it?

Thanks for your help.

-- Ruchira
Newsgroups: rec.games.hack
From: dmd39855@uxa.cso.uiuc.edu (Daniel DuBois)
Subject: Re: YASM
Organization: University of Illinois at Urbana
Date: Sun, 10 Jan 1993 20:10:35 GMT

ausman@ocf.berkeley.edu (James Ausman) writes:

>Okay, how about this one.  "You seem no deader than before."
>I've been playing for over 5 years and this is the first time
>I had seen it..

zap from wand of (or zap from dragopn or not-so-freindly wizard)
death at you when you were polymorphed into an undead.

I've seen that one before, I just can't remember whether it was in
a game or in a YAFM post!

-Dan
Newsgroups: rec.games.hack
From: mrmarcel@eos.ncsu.edu (Mike Marcelais)
Subject: Re: YASM
Organization: North Carolina State University
Date: Sun, 10 Jan 1993 15:43:39 GMT

In article <1iog70$r12@agate.berkeley.edu>, ausman@ocf.berkeley.edu (James Ausman) writes:
|> Okay, how about this one.  "You seem no deader than before."
|> I've been playing for over 5 years and this is the first time
|> I had seen it..
|> 
|> Jim Ausman
|> -- 
|> 	Where there is a lower class I am in it.  Where there is a criminal
|> 	element I am of it.  Where there is a soul in prison I am not free.
|> 					-E.V. Debs

Finger of death at you while you were polymorphed into an undead thing (like a
Vampyr)?
-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
Newsgroups: rec.games.hack
From: vittallo@ssd.comm.mot.com (John Vittallo)
Subject: WILL SOMEONE PLEASE EMAIL ME THE SPOLIER FILE?
Organization: Motorola
Date: Tue, 12 Jan 1993 09:31:55 GMT

I do not have acces to FTP.  Would someone please email me the 
SPOILER FILE?
From: leffler@physics.ubc.ca (Steve Leffler )
Newsgroups: rec.games.hack
Subject: Re: help ( how do I get rid of ghosts??!!)
Date: 11 Jan 1993 23:51:24 GMT
Organization: The University of British Columbia
Distribution: usa
NNTP-Posting-Host: physics.ubc.ca

m221-2fe@web-2f.berkeley.edu (Da Cheng) writes:

>subject says it all.

HINT:  Ghosts will follow you up or down stairs just like your pet will.

				     ---Steven Leffler
					leffler@physics.ubc.ca

Newsgroups: rec.games.hack
From: snelling@bnr.ca (Peter Snelling)
Subject: Enhanced identify modification
Reply-To: snelling@bnr.ca (Peter Snelling)
Organization: Bell-Northern Research Ltd.
Date: Tue, 5 Jan 1993 00:05:20 GMT

Hi folks,

I've just made a change to the identify scroll/spell feature to
make it easier to select the items you want to identify.

For instance, if you have two wands with inventory letters a and b, 
and you really want to identify b, but might also like to identify a,
it is currently not possible to first identify b, then (if you can
identify more items) identify a.

This change allow you to identify a set of items, and then if you
can identify more items, specify a new set of items and identify
them.  Also, if the spell lets you identify everything, then 
this happens automatically.

Search for 'case SCR_IDENTIFY' in read.c, and modify it as follows:

---------------------------------------------------------------------------
        case SCR_IDENTIFY:
                /* known = TRUE; */
                if(confused)
                        You("identify this as an identify scroll.");
                else
                        pline("This is an identify scroll.");
                if (sobj->blessed || (!sobj->cursed && !rn2(5)))
                        cval = rn2(5);
                        /* Note: if rn2(5)==0, identify all items */
                else    cval = 1;
                useup(sobj);
                makeknown(SCR_IDENTIFY);
#ifdef SPELLS
        id:
#endif
                if(!confused)
#ifdef SNELLING_MODS /* Enhanced Identify */
                {
                        if (invent && (cval == 0)) {
                                pline("Identifying all items.");
                                (void) askchain(invent, TRUE, NULL, TRUE,
                                    identify, NULL, cval, "identify");
                        } else
                        while(invent && (cval > 0)) {
                                cval -= ggetobj("identify", identify, cval);
                                if (cval > 0) {
                                        pline("Identify more items? ");
                                        if (yn_function(ynchars, 'y')=='n') {
                                                cval=0;
                                        }
                                }
                        }
                }
#else /* SNELLING_MODS Enhanced Identify */
                    while(invent && !ggetobj("identify", identify, cval));
#endif /* SNELLING_MODS Enhanced Identify */
                return(1);
-----------------------------------------------------------------------------

You have to also define SNELLING_MODS for this to work properly as written
above.  (The reason I surround all my changes with "#ifdef SNELLING_MODS"
is to allow me to easily find all my changes.  It also lets me remove them
all by simply changing one line.)

-- 
Peter Snelling
Newsgroups: rec.games.hack
From: schwartz@piccolo.cs.uiuc.edu (Bradley W. Schwartz)
Subject: Re: seg fault
Organization: The Island of Misfit Toys
Distribution: rec
Date: Mon, 11 Jan 1993 19:16:45 GMT

In article <GERMAIN.93Jan11104444@sanctum.cs.utah.edu>, germain%sanctum.cs.utah.edu@cs.utah.edu (H. James de St. Germain) writes:
|> For any of you hack hackers out there.  During my latest sojourn into
|> the dungeon, I was doing quite well (cleared the castle, etc) but had
|> to go back upward to get some cursed items removed.  Anyway, on my way
|> back down again, I got the wonderful and comforting message:
|> 
|> segmentation fault
|> 


Interesting ... I had a similar experience myself just last evening.
I was in the castle for awhile, then went back up to get some stuff,
came back down, and finished cleaning out the castle.  

I was heading for the trapdoor to Hell (didn't get there, tho) when it
"seg faulted" for me.  In my case, tho, there was nothing in my /save
directory.

I didn't see a known bug list in the spoilers ... :-)



bws
Newsgroups: rec.games.hack
From: bau@cs.cornell.edu (David Bau)
Subject: What are crystal balls good for?
Organization: Cornell Univ. CS Dept, Ithaca NY 14853
Date: Mon, 11 Jan 1993 20:19:27 GMT

I have a crystal ball with four charges, and now I just found another
one; i tried using one, and it "damaged my vision".  What are they good
for, and what happened to my vision?  What do I need to use it correctly?

David
From: tchnd-au@garnet.berkeley.edu (Yuval Oren)
Newsgroups: rec.games.hack
Subject: Re: Nethack--, finally
Date: 6 Jan 93 05:05:08 GMT
Organization: University of California, Berkeley
NNTP-Posting-Host: garnet.berkeley.edu

In article <1ido2cINN786@titan.ucc.umass.edu> boudreau@titan.ucc.umass.edu (HAROLD G BOUDREAU) writes:
>
>Just looked, and couldn't find it.  You did call it nhmm30pc.zip?
>It wasn't in the /pub/MSDOS_UPLOADS/games subdir, either.  Where is it?
>
>R. Roberts, via boudreau@titan.ucc.umass.edu
>


Somehow, it disappeared. I just re-posted it, this time to
/pub/MSDOS_UPLOADS/games. Hopefully it will stick there.

Yuval
-- 
________________________________________________________________________
|Yuval Oren						               |
|yuval@ocf.berkeley.edu     				               |
| "One spoiled green bird is worth two cooks in the other grass broth."|
Newsgroups: rec.games.hack
From: angelid@ecf.toronto.edu (ANGELIDIS George Angelos)
Subject: Re: identify, hezrou (and YAFM)
Organization: University of Toronto, Engineering Computing Facility
Date: Fri, 8 Jan 1993 17:35:56 GMT

In article <1if8isINN151@shelley.u.washington.edu> scythe@stein.u.washington.edu (The Grim Reaper) writes:
> In article <37738@sophia.inria.fr> bazin@carolus.cma.fr (Eric Bazin) writes:
> ...
> You weren't poisoned, you ate a tainted corpse and got sick.  There's
> a difference.  What I'm surprised at is you didn't turn back into human
> form after you got killed.

I can eat all sorts of rotten corpses while wearing the ring of poison
resistance, though!
-- 
--
Dr. George Angelidis      tel. (416)-978-5579 | Experience is that marvelous
Power Devices and Systems Group       SF1021N | thing that enables you
Electrical Engineering, University of Toronto | recognize a mistake when you
Newsgroups: rec.games.hack
From: nlu@Xenon.Stanford.EDU (Nelson Lu)
Subject: Re: NH-- > NH
Organization: Computer Science Department, Stanford University.
Date: Mon, 4 Jan 1993 19:00:58 GMT

In article <1993Jan4.140735.11269@wisipc.weizmann.ac.il> fedimit@wisipc.weizmann.ac.il (Dan Nabutovsky) writes:
>   Do you know that the expression NH-- > NH is always true in C ?
>The reason is that NH-- returns NH before decrementing, and then
>NH returns NH after decrementing.
>   Similarly, NH++ < NH--

To be picky, I think if NH is so low that NH-- "wraps around" to a positive
number, NH-- < NH.

The Rabbit of Seville hits! -more-
You feel perplexed. -more-
You feel vexed. -more-
You feel next. -more-
The Rabbit cuts your mop. -more-
The Rabbit shaves your crop. -more-