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From: SCHANG@DREW.BITNET
Newsgroups: bit.listserv.games-l
Subject: EoB Special Quest cheat file
Date: 1 Apr 92 08:51:00 GMT
Article-I.D.: drew.01GIBHY30Q0W002QJM
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Ho Chummers!
        Sorry for the delay, but I finally have it: The Eye of the
Beholder cheat file.

Level 1: Somewhere on this level is a niche with two magic scrolls
in
it.  Without removing the scrolls, put a dagger in the niche - it
will
become magical.

Level 2: On several of the walls are symbols that are in the shape
of
daggers.  Put daggers into all these symbols and by the fourth or
fifth one, you will have completed the quest for this level.

Level 3: After you have put all the gems into the eyes of the
"idols,"
take them back out again.  Not only does that solve the quest for
this
level, but it also gives you a chance for some additional keys at
the
gem-to-key changer a few levels below.

Level 4:  Rescue Taghor, then go on and pull the chain.  There is
a
"revolving hall" with a key on the floor.  Pick up the key, go back
and pull the chain.
Level 5: Take all the rations on this level, including the ones you
carry, and place them into the niche marked, "Pantry".

Level 6: Take all the kenku eggs on this level, and put them into
the
room marked, "Nest."  Not only will you have completed the special
quest for this level, but you also will find an item that may help
your further journeys.

Level 7: There is a room on this level where five portals converge.
Almost every EoB player knows where this is, because they
invariably
arrive here when they need to use the portals to travel.  On the
wall
that has no portals, you will see three niches.  Put a different
kind
of key into each niche.

Level 8: On this level, there is a room with twelve or so art
holes.
Put a dart into each one.

Level 9: There is a place where it is engraved on the wall, "It is
written that the key lies on the other side."  Get some useless
object
you don't need and throw it through the wall.

Level 10: There is a room where two portals converge: the one that
uses the ring and the one that uses the wand.  Then, there are
three
doors.  Through one of the doors, there are Thri-Kreen frozen in
place
and a few niches in the walls.  After killing the Mantis Warriors,
place a kenku egg into each niche(What do you mean, you gave them
all
to the drow?!).  At this point, three more mantis warriors will
appear.  Kill 'em all.

Level 11: There is a long hall with eight levers and a niche at the
end of the hall.  Once you have finished flipping all eight levers
up,
get the dwarven healing potion and place a magic scroll in the
niche.
Then flip down the second levers from the ends, #2 and #7.

Level 12: SSI claims that performing this quest is a part of the
game
all on its own, but I'll go over it in detail.  First, you need to
get
the wand of Silvias from the dwarves.  Although it seems to have no
special power at first, it can be used as a normal wand to force
beholders back one square.  When you encounter Xanathar, you are to
keep forcing him back.  In the back of his room, there is a spike
trap
that will gruesomely impale anyone who steps in.  The idea is to
force
Xanathar to step(float?) into his own trap.  He gets impaled and
the
game comes to a rather cheap end - text only.
        Now here is my argument.  This method of defeating Xanathar
was originally designed to be the only way.  However, there is
always
the tried and true "hit and run" tactic.  Through this tactic, I
never
even got hit once by Xanathar, and therefore, did not need the wand
of
Silvias, nor did I need to get the healing potion back to the
dwarves.
In fact, once I knew my way around(after finishing the game four
times), I found that the shortest time one can take to finish the
game
is one day.  It's also possible to finish in an hour, but I would
rather not go into the petty joys of hex editing.  I hope this file
helps!

-Shadowmage



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