HDTenEightyP/NetNews huggingface dataset:
From: le@wldwst.enet.dec.com (Le)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Problems with U7 v3.4
Date: 28 Aug 92 15:55:57 GMT
Organization: Digital Equipment Corporation


In article <frdnv8a.jrs@netcom.com>, jrs@netcom.com (John Switzer) writes...
>In article <1992Aug28.090103.26537@cs.joensuu.fi> jkammone@cs.joensuu.fi (Janne Kammonen) writes:
>>HI !
>>
>>I got the U7 v3.4 patch from wuarchive and upgraded my U7.
>>The game runs normally for some time but suddenly it prompts something
.
.
>>
>The Origin peoples on CompuServe claim they have no knowledge of this U7 v3.4
>patch and that it is therefore unofficial. I'd encourage you to send your 
>master disks back to Origin to get the real v 3.4. Remember, if someone has
>hacked a patch for U7, they could have put anything in there, and anonymous
>ftp is anonymous, after all.

I agreed. I sent my all my U7 disks back to Origin, and a week later the 
new ones came back. I also asked for a replacement disk (disk 2) for UW,
the rep didn't even ask for proof of purchase, 5 days later I got the new
disk in the mail. The same thing with Sierra, I called and complaint about
frame rate and other bugs in AOTP, they mailed me a patch disk, no question
asked. After I got the disk, I sent in my registration card.  
Newsgroups: comp.sys.ibm.pc.games
From: lithangw@microsoft.com (Lit Wong)
Subject: Re: Wayne Gretzky Hockey III (huh?)
Date: 02 Sep 92 00:07:04 GMT
Organization: Microsoft Corporation
Distribution: comp

In article <VEIKKO.92Sep1152539@vipunen.hut.fi> veikko@vipunen.hut.fi (Vesa J Pyyluoma) writes:
>
>Yet another Real Soon Now release or what?  A local dealer boldly
>expects to have WGH III in stock by the end of the month.  Does
>*anyone* have *anything* on this one??

I just called Bethesda this morning (1-800-677-0700/301-926-8300)
The person over the phone told me WGH III will come out around October/
November time frame, just before X'mas.  

>Personally, I'm holding my breath to see some of my wishlist items
>implemented in The New And Improved ver.III, such as:
>
   <<great suggestions deleted>>

How about a 3-D screen like the one on Sega?  The HLS interface
gotta be changed or added to the hockey game.  VGA is a must.
And it should have better sound support.  The sound screws up
pretty bad on my 486/25.  Also, 2 players should be able to play
on the same team on both home or vistor sides, not just at home.

>
>cheers,
>
>Vesa J Pyyluoma		veikko@vipunen.hut.fi		DoD#0512
>Avionics rules!				 Helsinki Univ. of Tech, Finland
>
>P|rr p|rrrr p||||rrrr ........................................... XV535!
>/* Learning Finnish, Part I: For all these years you may have lived in the 
>false belief that | is a vertical bar. Well it's not. It's a lower case \! */
>
>

-Lit

Lit Wong
lithangw@microsoft.com
I don't speak for Microsoft.  All opinions are my own.
From: a2h8773@tamuts.tamu.edu (SHough Andrew)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wing Commander III wishlist
Keywords: wc3, iii
Date: 26 Aug 92 01:12:04 GMT
Article-I.D.: tamsun.1992Aug26.011204.24339
Organization: ~/lib/organization

** Lots of good suggestions deleted **

I have but one suggestion - provide a head-to-head via modem/null modem
option.  Fighting commputer driven enemies doesn't come close to the
head to head excitement of engaging another human.  (especially when
its your roommate via a full throttle no holds barred throughput null
modem! works great for falcon3 - would love to see it in wc)

Netslackr of the Discordians.

Freedom defined is freedom denied.
From: malloy@crash.cts.com (Sean Malloy)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Roland Scc-1
Date: 31 Aug 92 02:59:45 GMT
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA

In article <EBU.92Aug28101006@vipunen.hut.fi> ebu@vipunen.hut.fi (Erik Bunn) writes:
>I'll second this as another proud owner of the card. 
>It seems to me that not much added effort is required to support the
>SCC-1, if MT32 or LAPC support is made anyway. The only difference
>would be in remapping the sound effects.
>
>Does anyone here know something about the format of sound drivers? It
>seems to me that this remapping bitty could even be done by yourself
>with relative ease - grab an existing MT32 driver and shake it up a
>bit to give the correct mappings. Or is it more complicated than that?

It's a great deal more complicated than that. Almost every MT-32 sound
driver for games doesn't actually _use_ the MT-32's sounds, except for
music; the drivers actually upload sound patches to the MT-32, replacing
voices in the sound module. The SC-55 and SCC-1 emulate the MT-32's
_voices_; their sound patch format is _completely_ different (aside from
their both being loaded through MIDI SysEx commands). This is why, when you
try to play, say, Wing Commander II configured to use an MT-32 for sound
effects when you actually have an SCC-1, you get lots of different musical
instruments for sound effects, rather than explosions, whooshes, and zaps --
the SCC-1 _ignores_ all of the commands that load the special effects
sounds into a _real_ MT-32, and you get the voices that normally occupy
the output channels.

And until the game companies put together a driver specific to the SCC-1,
that's what you're going to get. Now, the difference isn't that much -- the
header on the SysEx command is different, and the actual _patches_ are
completely different -- but the basic driver _code_ can be lifted wholesale
from the MT-32 driver. Personally, I'm surprised that we haven't seen a
driver for the SCC-1 before now.

-- 
Random sig #21:
 Sean Malloy        Navy Personnel R&D Center | 
                    San Diego, CA 92152-6800  |        CUTE KILLS
 malloy@nprdc.navy.mil        < different     | 
 crash!malloy@nosc.navy.mil   < systems       | 
Newsgroups: comp.sys.ibm.pc.games
From: tvilla@tartarus.uwa.edu.au (Tim Villa)
Subject: Re: Prince of Persia unprotect?
Organization: University of Western Australia
Date: Thu, 27 Aug 1992 06:25:47 GMT

alex@leo.ipac.caltech.edu (Alex Werner) writes:

>Does anyone have (or know of) an unprotect for Prince of Persia? I hate the
>damn instruction manual thing, particularly since I haven't been able to
>find the manual for months.... 
>thanks

I use "prince megahit" as the command line. Press shift T for extra life
(up to 9), shift W for that green potion (float) and various other
keys (l=level, +/- add/remove time etc) . There's some real cool ones!

Tim

Newsgroups: comp.sys.ibm.pc.games
From: peterlew@bnr.ca (Peter Lew)
Subject: Re: Out of This World (HELP!)
Reply-To: peterlew@bnr.ca (Peter Lew)
Organization: Bell-Northern Research Ltd.
Date: Mon, 31 Aug 92 15:13:40 GMT

In article <1992Aug31.121705.962@gmuvax2.gmu.edu>, emeinfel@gmuvax2.gmu.edu (...) writes:
|> What a wonderful game!  Who would believe that a good game could take up
|> less than 3 megabytes on your harddrive?  Anyway......
|> 
|> I'm stuck at the bridgee with all the stalagmites at the bottom. You
|> know the ones designed specificlly for impaling pasrticle phyisicist.
|> Anyway, how to cross?  I am stuck.
|> -- 
|> Edmond L. Meinfelder  // In a gust of wind the white dew 
|> // On the Autum grass // Scatters like a broken necklace.
 
Yeah, it is a fun game isn't it!! I'm not sure which bridge you're talking about but I would guess the broken bridge. If you look across near the bottom there is a ledge... jump to it! Jumping... my copy has a problem with jumping, I can't jump with the keyboard but I managed to jump with a joystick. I have a 2 button joystick, one is fire and the other was jump. Someone on the NET once mentioned how to jump ala keyboard, it had something to do with the up arrow and another key... SHIFT, I think.

Ciao

Peter Lew

.SIG under construction
From: mmwang@adobe.com (Michael Wang)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Darklands is here!!
Date: 31 Aug 92 18:00:44 GMT
Distribution: na
Organization: Adobe Systems Incorporated

In article <7mgaqB2w165w@buscard.fidonet.org> jferra@buscard.fidonet.org (Jim Ferraiolo) writes:
>richhsia@edison.seas.ucla.edu (Richard P. Hsia) writes:
>> Darklands is finally available in stores. Has anyone begun playing yet?
>
>Yes I am. Unfortunately I have found the game has no point, no plot, and 
>no ending and is really just an unending hack and slash.. Wowwwwwww..

The game does have a point -- it is to gain as much fame as possible. And
the game has at least one major plot (the witches) and lots of minor
subplots. It is true the game has no ending but that can be good or
bad depending on the type of RPG you like.


-- 
Michael Wang
mmwang@adobe.com
From: ebazergh@gmuvax.gmu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: GUNSHIP 2000 - Hidden feature!
Date: 3 Sep 92 18:52:43 -0500
Organization: George Mason University, Fairfax, VA.

Try this with GUNSHIP 2000:

At the "Select Action" screen, (the one with the map, file cabinets, etc),
move the cursor to the computer screen the officer in the background is using.
Click the mouse button (or the keyboard key) and watch the little monitor.
Try clicking the button again... Make sure the cursor in on the monitor 'screen'

Kinda neat, but nothing really special...

Anyone out there buy the Mission Builder/Scenery Disk yet? How is it?
Is it worth it? Can missions be built and traded amongst GS2000 game players?
 
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 Eric R. Bazerghi                    |      BitNet:  EBAZERGH@GMUVAX.BITNET
 Desc. Sciences/MIS Student          |    InterNet:  EBAZERGH@GMUVAX.GMU.EDU
 George Mason University             |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 4400 University Drive               |  < This box intentionally left blank >
 Fairfax, VA  22030                  |              < for Louis >
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Newsgroups: comp.sys.ibm.pc.games
From: oze3@quads.uchicago.edu (J. Daniel Ozeran)
Subject: DarkLand
Reply-To: oze3@midway.uchicago.edu
Organization: University of Chicago Dept BMB
Date: Wed, 26 Aug 1992 22:49:19 GMT

I just received a copy of DarkLand from Micriprose, but the
installation flyer implies that it requires a 386 AND DOS 5.  Since
I'm stuck with a 286 and (currently) DOS 3.3, I'm wondering if
anyone else has tried this game on a 286 with either DOS 3.3 or 5.
If so, is it worthwhile, is it way to slow or what?  Any responses
would be appreciated.  Thanks.

Dan.

-- 
J. Daniel Ozeran	   |	Dept. of Biochemistry and
dan-ozeran@uchicago.edu    |	Molecular Biology and 
oze3@midway.uchicago.edu   |	The Joseph P. Kennedy Jr.
jozeran@biovax.uchicago.edu|	Mental Retardation Research Center
From: ache@astral.msk.su (Andrew A. Chernov, Black Mage)
Newsgroups: comp.sys.ibm.pc.games
Subject: Crack needed: Elvira II (Cerberus)
Keywords: Elvira Crack
Date: 30 Aug 92 16:50:21 GMT
Organization: Kurchatov Institute of Atomic Energy, Moscow
X-Natal-Chart: Sun/Virgo, Moon/Capricorn, Asc/Saggitarius
X-Tarot-Aim: Curriculum Hermetis

I looking for crack to remove Doc check in all places in Elvira.
I try to hack it, but check is in byte interpreter, not simple in
executable code.
			Thanx in advance.
-- 
In-This-Life:  Andrew A. Chernov    |  "Hay mas dicha, mas contento
Internet:      ache@astral.msk.su   |  "Que adorar una hermosura
Organization:  The RELCOM Corp.,    |  "Brujuleada entre los lejos
	       Moscow, Russia       |  "De lo imposible?!"  (Calderon)
Newsgroups: comp.sys.ibm.pc.games
From: tgc54@cas.org ()
Subject: Re: Help-Joystick erratic with Red Baron
Organization: Chemical Abstracts Service, Columbus, Ohio
Date: Tue, 1 Sep 1992 17:56:11 GMT

In article <1992Sep1.165310.23524@bcrka451.bnr.ca> norm@bnr.ca writes:
>
 <<stuff omitted>>
>
>Sounds like the problem I was recently having where on my 486DX-33 the joystick
>was quite untrimmable on some games.  After plugging it into my SoundBlaster
>game port (on the advice of a fellow netter), it now works fine except on the
>following games:
> - A10 Tank Killer V1.5
> - Red Baron
>It will work; however, on the slower speed (i.e., without the "turbo" button on)
>but this, of course, makes the game jumpy as hell.  They did, however, work fine
>on my 386-33 (before I sold it and bought the 486).  Perhaps these games can't
>handle the higher speeds yet.  Hmmmm....  Anyone else got a thunk on this one?

I'm using the game port on an original SoundBlaster (not Pro) with a CH
FlightStick on a 486/50 DX2; the joystick works fine for me with all games I'v
tried, including Red Baron, running at top speed.

- tom -
Xref: sparky comp.sys.ibm.pc.games:11155 rec.games.misc:16996
From: bbs-garfield@jwt.UUCP (David Eison)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: Re: *** Railroad Tycoon Help Wanted.  Consists.
Date: 26 Aug 92 21:12:02 GMT
Reply-To: bbs-garfield@jwt.UUCP
Organization: The Matrix

jjhoxsey@vela.acs.oakland.edu (Major Lee Obvious) writes:

> 	Greetings.
> 	I have been playing Railroad Tycoon for only a month now, but
> I have noticed one thing about consists that I cannot get to work
> correctly.  If I have a frieght train pick up, say, coal at station A,
> and then I want to ADD two more cars to this in another city, it will
> drop off the first load of coal.  How do I keep it from dropping off
> that initial load?  I haven't played much with the complex economy,

Well, I only play complex, so this MIGHT not work in Basic, but the way 
to do it is to include the 3 coal cars on the New Consist line.. So at 
station A your consist would read 3 coal, and station B it would read 3 
coal + 2 something else.

---
David Eison - Garfield           bbs-garfield@jwt.uucp
I'm not writing a message.  These words are just here to take up space.
From: mcsdc1jcwj@dct.ac.uk
Newsgroups: comp.sys.ibm.pc.games
Subject: CIV-Nukes at 740BC!!!
Date: 2 Sep 92 10:17:27 GMT
Organization: Dundee Institute of Technology

Civilisation and how to win the easy way .
==========================================
What you need to do is build . Lots of cities . And I mean lots . A suitable
start point is to be the Zulus on EARTH . Get your cities producing settlers
and only settlers and set Tax to 0% . Don't build barracks or anything just
keep biulding more and more settlers and get them to build cities . Build all
your cities touching each other diagonaly . You should find that you are
getting technology at the rate of one every two turns fairly soon . You can
eventually get it down to every turn . Once you are close to nukes , set some
of your cities building caravans and have them wait around . Once you can build
the Manhattan project , then set one city building it and get send all the
caravans there to help . You should build it in one turn with the aid of about
10 caravans . Now you have nukes . Nobody will stand against you . 

Personally I can acieve nukes by 740 BC !!!!

What a good method . Setting the cities touching diagonally will mean that you
get an automatic railroad link between them even if you don't have railroad .

jon.
-- 
 _____________________________________________________________________________
|                                          |  |_______|                       |
| Sky and clouds and birds and trees and   |  |       |     _     (______ .   |
| babies and children and grass and plants |   \_____/    _(_)     _          |
| and rainbows and little bunny rabbits can|              ----|-  (_)         |
| all say hello to Mr.Flamethrower here .  |  |-------|           ___         |
|**Hell is for Children**Only women bleed**|                      __)         |
| The Reverend Laird Jon.Justice of Camster|  ________|           .           |
|__________________________________________|          |                       |
| mcsdc1jcwj@vaxb.dct.ac.uk | My opinions are all my own and not the college's|
'---------------------------' even when they are . etc, etc, etc .            |
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Newsgroups: comp.sys.ibm.pc.games
From: wity@iastate.edu (Wity Ganda)
Subject: Re: FOR SALE>> King's Quest V $25
Organization: Iowa State University, Ames, IA
Date: Sun, 30 Aug 1992 20:47:31 GMT

In article <wunner.715174201@nova> wunner@nova.tat.physik.uni-tuebingen.de (Guenter Wunner) writes:
>
>Hey, guys'n'gals!
>Don't you ever believe that guy! I've played KQ5 and I've gotta say
>that I wasted time and money! The graphics are not as good as in SQ4.
>The animation are like always with Sierra games. Lame! Then, the
>game's real slow, even on a 486! Of course, there's the old
>Sierra-tragedy: before you solve the game, you'll die 100 times. Take
>a look at these Lucasfilm Games: no chance of dieing, just good fun!
>Finally, the puzzles are silly. Complete bullshit.
>I recommend: buy one of the good Lucasfilm games. They are funny and
>have brilliant graphics and sound. But don't make the same mistake
>like me: waste time & money. 
>Buy,
>	Lukas.
>
>NB: And yes, I'm not working at LucasArts. I'm just a satisfied customer!


I don't understand why you said that the graphics for KQ5 is not as good as
the graphics for SQ4 ??? I have to admit that the puzzles in KQ5 aree easy.
Also Lucasfilm does have many good games.

Are you sure that KQ5 is slow on 486?  Hmm, maybe that's because you played it
from floppy disks or you have a crippled 486.  8-)
I played KQ5 on my 386/16 with Roland, and the speed was fine with me.

-Wity-
-- 
+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+
|  Wity Ganda                    |  wity@iastate.edu                    |
|  Iowa State University         |  as101@cleveland.freenet.edu         |
+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+
Xref: sparky comp.sys.ibm.pc.games:11912 rec.games.misc:17152
From: mochang@aludra.usc.edu (Morrison J. Chang)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: HELP!: Mines of Titan ...
Date: 3 Sep 1992 20:12:45 -0700
Organization: University of Southern California, Los Angeles, CA
Distribution: world
NNTP-Posting-Host: aludra.usc.edu
Summary: Looking for a walkthru, or spoilers...
Keywords: Mines of Titan ("Infocom" game)

Hi,
 I'm wondering if anyone out there in net-land would know where I could
find a walkthru for Mines of Titan by Infocom/Activision. I'm getting
fustrated (sp?) so any spoilers/hints/explainations would be appreciated.
Please email replies. Thanks.

-Morrison
-mochang@chaph.usc.edu
Newsgroups: comp.sys.ibm.pc.games
From: alexees@wam.umd.edu (ALEXANDROS G. HOBSON)
Subject: Re: PC Tools
Organization: University of Maryland, College Park
Date: Mon, 31 Aug 1992 23:15:17 GMT

In article <1992Aug31.214620.24128@discus.technion.ac.il> c0372512@techst02.technion.ac.il (Fabio Pozner) writes:
>Is it a new game??
>Is like WHAT???
>
>:) :) :) :)
>
>Maybe some people don't know how to read ;-)
>

 It certainly isn't a new game. 
 Next time, if you know man, just answer the question
 and leave your lousy humour back home. ;)

 Maybe some people need a life ;)

 Alexandros 
 alexees@wam.umd.edu

 PS Thanks to everyone who responded to my question.
From: johng@cc.usu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: HELP! Luara Bow II **spoilers**
Date: 26 Aug 92 11:48:30 MDT
Organization: Utah State University

Help! I'm stuck in act three of Dagger of Amau Ra, I have talked to everybody,
and broken the glass casee and have opened the safe, but how do I get the key
of the painting ?
please help,


Thanks.

Johnny Georgi
Plera
Newsgroups: comp.sys.ibm.pc.games
From: eam3@po.CWRU.Edu (Eric A. Meyer)
Subject: Re: Civ:  Frustration at King/Emperor Levels!!!!
Reply-To: eam3@po.CWRU.Edu (Eric A. Meyer)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Mon, 31 Aug 92 18:00:52 GMT


In a previous article, jstevens@aaron.carleton.ca (Jonathan Stevenson) says:

>This is when the problem starts.  Quite simply, I can't seem to get
>rid of the last 5-10 cities belonging to the other civilization(s).  I
>make attack upon attack on their cities and it seems impossible!  I
>mean, I usually manage to land an amphibious assault team comprised of
>about 4-6 knights and maybe 8 catapults (ferried across the oceans
>with much expense, mind you !) only to have some idiotic cavalry unit
>come along and attack say a stack of 4+ units and wipe them out?  What
>the f--- is going on?

   Yeah, I had a Knight attack my eight fortified-in-the-mountains Cannon
units and lost every one of them.  Boy, did that torque me.

>I welcome any suggests from you Civilization GURUs out there.  I have
>read articles from several persons claiming world conquests by 1 AD at
>Emperor level.  My simple question is: HOW?

   I'd like to know as well.  Somebody email the two of us, please?
I've been doing fairly well with recent games (finally sorted out which
government should be used when) but I don't come anywhere near global
conquest, and certainly not by 1AD.  (Usually come in a nice second.)

		-EMeyer

-- 
"Unstable condition--a symptom of life       | Eric A. Meyer (eam3@po.CWRU.edu)
 In mental and environmental change          |  Alumnus,  Beta Nu of Theta Chi
 Atmospheric disturbance--the feverish flux  |---------------------------------
 Of human interface and interchange-"  -N.P. |    "What do you think, sirs?"
Newsgroups: comp.sys.ibm.pc.games
From: tolley@cs.ucf.edu (Derek Tolley)
Subject: WCI joystick patch
Organization: University of Central Florida
Distribution: comp.sys.ibm.pc.games
Date: Sun, 30 Aug 1992 02:09:39 GMT

 I recently started playing the original Wing Commander again,
 but I didn't save the joystick patch from when I downloaded it
 awhile ago.  I checked on wuarchive, where it used to be, but
 MSDOS_UPLOADS seems to have been cleared out.  Could someone 
 please put the WCI joystick fix on a site somewhere and email
 me about it?

 Derek Tolley
 tolley@eola.cs.ucf.edu

Newsgroups: comp.sys.ibm.pc.games
From: isc10076@nusunix2.nus.sg (KWEK KHEE LENG)
Subject: Re: Installing SBPRO (What Interrupt)
Organization: National University of Singapore
Distribution: usa
Date: Fri, 28 Aug 1992 04:27:03 GMT



Well, you could try using IRQ 5 instead.
My computer (a 486) uses that . In fact, it was set
that way from the time I bought it. Works fine for me,
hope it does for you.


     -o
------|------
   ---|---
     / \
    Hawke
Newsgroups: comp.sys.ibm.pc.games
Subject: Sierra BBS
From: $garyf@sasb.byu.edu (Gary B. Fitzgerald)
Date: 27 Aug 92 09:34:18 -0700
Organization: Student Auxiliary Services
Keywords: Phone Number

Does anybody have the phone number for the Sierra BBS?

Would be much appreciated.