From: barich@bach.udel.edu (Dewey H Barich)
Newsgroups: rec.games.board
Subject: Re: Re: Japan in Axis and Allies
Keywords: A&A, Axis & Allies
Date: 10 Apr 92 20:30:14 GMT
Distribution: na
Organization: University of Delaware

In article <31529@sdcc12.ucsd.edu> cchiang@sdcc13.ucsd.edu (Huh?!  Wot?!?) writes:

Please note I have deleted a bunch of the Taz's text, so as not to make
this too terribly long....

>>Ross (and someone else who posted) are right:  unlimited production
>>exists only at _original_ complexes for the _original_ owner.  I will
	Just read this post.  No one's infallible ya know.  Thanks
>for correcting me.  I guess I will check the rules again.  However,
>this variation does provide an interesting twist and give the Axis a
>better chance against the Allies (not much more, but it helps).  I
>recommend anyone to try it.  Again, thanks for correcting me.

Agreed, it would make an interesting twist!

>>Taz, how about you mention some of those other subtleties ...
>	Actually they aren't too mysterious.  In fact quite a few

Agreed, but I can see how people might forget them...
A few comments:

>1.  On-shore bombardment:  An often ignored rule because after the
>	P.S.  Don't forget, you must have a transport with units in
>	it to use this rule.

The Rules Clarifications tells us that the battleship must also be in
the same sea zone as the landing transports (No using a lone battleship in
the Mediteranean with a transport in the Baltic).  Too bad, I liked
doing that, no matter how ridiculus the thought!

>2.  Blitz rule:  Most people tend to ignore this rule because of 
>	myopia caused by concentrating on an assault.  Example is

Yes, I thought my opponenent owed a great deal of his defeat to the fact
that he sat idle in Africa most of the time, even when an armor or two
could have run out of their territory, get an unoccupied territory, and
return.  I even mentioned it to him, he said it wasn't worth the effort.
So I said "ok..." (grin).

>3.  I did check the rule on the Yank producing with out limit out of
>	Karelia should Russia fall.  It is true.  This make the Axis
>	a whole lot more miserable knowing that even if Russia
>	falls, Axis victory is still not guaranteed.

I think everyone's finally got this one down...
(Thanx to all of us!)

>The others normally are about the way countries are arranged on the
>board allowing some strange looking moves:

>4.  A fighter can move from Western Canada to Britain in one turn.
>	This may seem to be trivial, but since it's across the edges
>	of the map, it may be possible to surprise your opponent
>	with it.  How to apply this is up to you.

On a similar note, the Rules Clarification (more on these in a sec..)
state that West Canada is adjacent to the East Canada sea zone, so, a
fighter on a carrier in Hawaii can fly to a carrier in the UK sea zone.
How about that!?!

>5.  A lone cargoship loaded with two men roaming the Pacific or

Yeah, this is great!  Once I beat the US because I (as Germany) attacked
the UK, unsuccessfully, and on the next turn, loaded my transports and
went into the nearly undefended East US!

>	Feel free to modify, copy, add to this list as you wish (or
>correct it if it's false).  These are all the one's I could think of
>at this moment, hopefully someone(including me) will have something
>innovative to add to it.

>					- The Tasmanian Devil
>					cchiang@sdcc13.ucsd.edu

Here's another (let's call it 6)

6.	Change the board setup by removing the Industrial Complex in
	Karelia.
	I was sorta hoping to balance the game with this simple change,
	I'm not sure if it will or not, let me explain...
	When I did this, I was trying to make the USSR and Germany fight
	back and forth over a territory closer to the Soviets.  At the
	time, they would fight over East Europe.  By removing the
	complex, the Soviets have to stay farther east and Germany can
	get and hold Karelia much more easily, but then risk getting
	overextended.  Unfortuneately, I only got to play 3-4 times, all
	the time with nearly equivalent strategies by all players, so
	I'm not sure how this would hold up, but try it!!  You might
	consider also just restricting production in Karelia for all
	holders, the USSR included, or reimbursing the Soviets with some
	cash for the loss of the 15 IPC valued item...

Try it!   Let me know how it works out!!!


Dewey
barich@brahms.udel.edu

Oh, I almost forgot!   Here is the address for Milton-Bradley, if you
want to order the Rules Clarifications.  I got them as an insert when I
ordered the second edition manual.  The manual was two dollars, I have
no idea what they'd want for just the insert, but an extra manual can't
hurt!

CO Department
Milton-Bradley Company
443 Shaker Road
East Longmeadow, MA 01028

It only took about three weeks to get the stuff back too!  I had been
told 4-6...