HDTenEightyP/NetNews huggingface dataset:
From: sstrazdu@vulcan.intel.com (Stephen Strazdus)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Game Machine
Keywords: hardware
Date: 20 Aug 92 20:26:32 GMT
Organization: Intel Corp, Chandler, AZ

In article <1992Aug20.001209.26607@pasteur.Berkeley.EDU> c60a-zh@volga.Berkeley.EDU (A L L E N --LabA) writes:
>The perfect game machine (at the moment)
>
>486/66dx2
>64 megs of ram (so you can run everything off ram disk)
>Soundblaster Pro
>Local Bus graphics card
>> 1gig HD w/ hardware cache

Don't forget a CD-ROM player

>
>---------------------
>I have a 486/33 with a generic Tseng SVGA card, and it's ok right now
>for games, but I'm not sure if it'll do Strike Commander when it comes out!
>I understand that Ultima 7 will run slowly on my machine...
>
>Maybe I should upgrade the video to an Orchid Farenheit 1280 or a Diamond 
>Stealth?

S3 based cards like the stealth are slower than ET4000 cards in standard
VGA modes like games use.  The only way an S3 card will be faster is if
you use an application which has drivers which specifically use the S3's 
accelerated modes (like Windows).

If you want fast bitmapped graphics for games get an ET4000 card.  Local
bus if your montherboard can use it.

--
Steve Strazdus    sstrazdu@sedona.intel.com
Newsgroups: comp.sys.ibm.pc.games
From: wyman@rtsg.mot.com (Mark S. Wyman)
Subject: Re: F-15 III ???
Organization: Motorola Inc., Cellular Infrastructure Group
Distribution: na
Date: Thu, 13 Aug 1992 22:19:35 GMT

derrick@sdc.com (Derrick Davis) writes:

>In article <1992Jul31.212527.23880@b11.b11.ingr.com> ross@kaos.b11.ingr.com writes:
>>>
>>>I actually played it at the Summer CES here in Chicago.  I haven't seen
>>            ^^^^^^^^^
>>>the ad put I assure you that it was the most beautiful graphics I've
>>>ever seen on a simulator, even outdoing Falcon3.0.  However I will add
>>>that I am not quite sure if it was a normal PC or some type of
>>>proprietary machine it was running on (Arcade style display).
>>
>>Uh, this might be stretching it some as there was no interactive demo
>>running at CES.  For Game Bytes, we were privately shown the W.I.P.
>>for F15-3, and they still had quite a ways to go.  It's still going to
>>be a great product though.

>Well it looked like F15-III, at was at the Microprose booth at CES,
>I was told it was F15-III.  Please tell me what it was I saw?

That was the F15 Strike Eagle Arcade game.  I saw the same thing
at CES.  I am not sure why they called it F15 III but it is not.
It is a neat arcade game though :)

Mark Wyman
From: slg@slgsun.att.com (The Idealistic Cynic)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: LOOM: stuck early...
Date: 20 Aug 92 14:34:15 GMT
Distribution: usa
Organization: AT&T Bell Labs, Columbus, Ohio


This stuff about Loom brings up another question for those who have
finished the game.  In the instructions, it tells you that if you
play the game in the hardest mode, you get an extra scene at the
end.  What was that scene?

I thought that it was the scene where the birds flew across all the
various lands, but a friend recently played the game and didn't play
in the hardest mode and still got that scene (or so I'm told).

So what was supposed to happen?

Sean.


---
Sean L. Gilley
sgilley@cbnewsl[.cb].att.com, slg@sunray[.cb].att.com, slg2@cblph[.cb].att.com
614 236 5031 (h), 614 860 5743 (w)
From: tjc@ecs.soton.ac.uk (Tim Chown)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: FALCON3d by FTP?
Date: 18 Aug 92 21:17:23 GMT
X-Phone: +44 703 593257

In <1992Aug17.152017.1@rogue.llnl.gov> rhodes@rogue.llnl.gov writes:

>Is the patch for FALCON3d available by FTP. If so please advise.

Yes.  At wuarchive.wustl.edu in pub/MSDOS_UPLOADS as f3fixd.zip

There are also a couple of other falcon utilities there, I believe.

Tim
From: "pat traynor" <pat.traynor@channel1.com>
Newsgroups: comp.sys.ibm.pc.games
Subject: atrain stage 2 solved
Date: 12 Aug 92 21:56:29 EST
Reply-To: "pat traynor" <pat.traynor@channel1.com>
Distribution: comp
Organization: Channel 1 Communications

Re: No city growth --

Well, I finally figured out what I was doing wrong.  And actually, the
manual told me about it, but I think that unless I'm more dim-witted than
I thought, this particular piece of important information should have
been quite a bit more highlighted than it was.

        Although you might have a factory producing materials right next
        to one of your stations, the materials cannot be used in that
        vicinity.  So what you have to do is to transport them to another
        station, or (this is absurd, but it works) pick up the goods,
        drive around, and drop them off at the same station.

After I worked this out, I started having 8-story buildings pop up all over
the place.

If anyone would like a recipe for a smallish city that flourishes with
skyscrapers, send me email.

--pat traynor--
---
  SLMR 2.1a  pat.traynor@channel1.com
--
Channel 1 (R)   Cambridge, MA

Newsgroups: comp.sys.ibm.pc.games
From: wity@iastate.edu (Wity Ganda)
Subject: Procedure to sign up on Genie to play BattleTech
Organization: Iowa State University, Ames, IA
Date: Sat, 15 Aug 1992 04:50:40 GMT


This is a procedure to sign up on Genie to play BattleTech.
I copy it from Genie's add in Computer Gaming World.
Don't ask me any question, 'cause I'm not a member of Genie.

1.  Set your modem for half duplex (local echo)
    at 300, 1200 or 2400 baud.
2.  Dial toll free 1-800-638-8369.
    Upon connection, enter HHH
3.  At the U#= prompt, enter XTX99325,FASA 
    then press <RETURN>
4.  Have a major credit card or your checking account
    number ready.

For more information in the U.S. or Canada, call 1-800-638-9636.


-Wity-
-- 
+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+
|  Wity Ganda                    |  wity@iastate.edu                    |
|  Iowa State University         |  as101@cleveland.freenet.edu         |
+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+
Newsgroups: comp.sys.ibm.pc.games
From: rhuffman@diana.cair.du.edu (Robert T. Huffman)
Subject: Re: Wolf 3D Cannibalism
Organization: University of Denver, Denver, Colorado
Date: Wed, 19 Aug 92 14:02:50 GMT

In article <92231.52897.J056600@LMSC5.IS.LMSC.LOCKHEED.COM> J056600@LMSC5.IS.LMSC.LOCKHEED.COM writes:
>
>>>Nope, you do "eat" the skeletons as well since they disappear along with the
>>>blood
>
>>Okay, how do you eat a skeleton?  Perhaps you suck the marrow out of
>>the bones as well?
>
>This is a riot!  Has anyone considered cross-posting this thread to
>alt.tasteless?
>
Well, I suppose we could cross-post, but I really doubt that blood and
bone marrow are truly tasteless!

Robert
rhuffman@diana.cair.du.edu

Newsgroups: comp.sys.ibm.pc.games
From: jld@datascope.com (Jay L. Davis)
Subject: Re: Help with FOOTBALL GAMES!!
Organization: Datascope Corp.
Date: Tue, 18 Aug 1992 16:36:16 GMT

In article <23534@oasys.dt.navy.mil> morton@oasys.dt.navy.mil (Michael Morton) writes:
>
>    Hey....
>	 I was wondering if anyone had a good suggestion for a
>football game.  I read (on here) about NFL Challenge and it
>sounds great!  Does anyone know a price?  How about other
>football games?  Anyone?  Please list what they do, how they
>look, and prices.  Thanks in advance!
>					    -=MIKE=-


The new NFL challenge hasn't been released yet. "Any day now..."
The "major problem" that they are having has me worried but we
will have to see. I think the list price was $79 (I got an upgrade
price). The current version is one of the best (for manager only).
The only other one I have liked is John Madden Football, which is also
supposed to have a new version out soon. I think the best best is to
just wait and see.

---Jay Davis
From: dbr@ocf.berkeley.edu (Daniel Rosler)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Falcon Bugs (was Re: Flight sim news from CGW)
Keywords: SAM thrust flameout radar bug
Date: 17 Aug 92 18:33:53 GMT
Distribution: usa
Organization: U. C. Berkeley Open Computing Facility
NNTP-Posting-Host: monsoon.berkeley.edu

In article <1992Aug17.131813.19851@cbnewsc.cb.att.com> opus@cbnewsc.cb.att.com (robin.g.kim) writes:
>This is a good one.  I also notice that when my computer controlled wingmen
>have ARMs, they seem to be able to find three or four targets to shoot at
>on the first pass, while I usually only get one or two SAM radars to lock
>onto me.

What do you make of this?  Three times now, I have sent out CAS flights to
an area riddled with tanks, SAM, trucks and many juicy targets.  However,
in all cases, the flight gets there, flies around a lot, never fires a single
AGM or ARM and leaves (some don't make it out).  What's up?

Breaking high!
-- 

-----------------------------------------------------------------
Dan Rosler                       Internet: dbr@ocf.berkeley.edu
Because you never get a third chance to make a second impression.
-----------------------------------------------------------------
From: tmkk@uiuc.edu (Khan)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Apogee royalties
Date: 20 Aug 92 12:21:22 GMT
Organization: University of Illinois at Urbana


In article <Bt977t.EvA@iat.holonet.net> jwilbur@iat.holonet.net (Jay Wilbur) writes:
>-- 
>/-------------------------------------------------------------------------\
>| Jay Wilbur  | jwilbur@orac.holonet.net | CIS: 72600,1333 |   Fidonet    |
>| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
>\-------------------------------------------------------------------------/

Jay,

WRT the above and your last 4 messages, may I say that you have a
fascinating way of saying "no comment." ;-)
Newsgroups: comp.sys.ibm.pc.games
From: bprescot@sirius.UVic.CA (Blair  Prescott)
Subject: Falcon Bugs (was Re: Flight sim news from CGW)
Keywords: SAM thrust flameout radar bug
Organization: University of Victoria, Victoria, BC, Canada
Date: Fri, 14 Aug 92 22:02:37 GMT

Three more bugs in Falcon 3.0 that get to me:

1. Tight beam SAM radars. 
 Your wingmen will have a SAM lock on to them while flying near you,
 but your threat warning indicator will not show the radar that
 should be striking your plane too. When compounded by the fact that
 nobody has ever called "Singer High!" like the manual says they are
 supposed to, often the first sign I get of trouble is when I hear
 "I'm hit!" from my wingman.

 That's when I wonder why I'm carrying all those fancy HARM's under
 my wings.

2. Flame out = Pilot death
 After I'm killed (all too often), I like to watch my wingmen
 continue the mission. If one of them takes a SAM in the engine,
 ("Flameout! Flameout!") but still keeps control of the plane,
 he will ride the dead plane into a smoking hole in the turf, 
 unless something else hits him first, causing the familiar death
 spiral. Wouldn't it be more sensible to bail the heck out, and
 live to fight another day? They don't seem to be able to crash
 land worth beans....

3. Perpetual motion machine
 I suppose this one could be blamed on my playing with the ground
 detail set to minimum, but it is funny nonetheless. I was in the
 above flameout situation, but with a bit of skill landed my plane
 quite safely on the flat terrain. With zero thrust, my engine
 stopped, I was able to DRIVE the 30+ miles back to my air base,
 fording two rivers in the process, at a speed of 50 knots. I also
 discovered that a sidewinder will not allow itself to be launched
 while taxiing, when a low flying MiG happened within missile range. 

That said, it's the best flight simulator you don't have to do ground
school to use!

Blair "Still trying to win a campaign WITH Falconr" Prescott
bprescot@sirius.UVic.CA

Newsgroups: comp.sys.ibm.pc.games
From: willimsa@unix1.tcd.ie (Gavin Williams)
Subject: Re: Help with Batlin's questions (u7)
Organization: Trinity College, Dublin
Date: Fri, 21 Aug 1992 12:47:06 GMT

thompson@kuhub.cc.ukans.edu writes:

>Batlin is asking me two questions before I can join the Fellowship.
>Something about how many bandits were surrounding this guy pictured
>in the Book of the Fellowship and some other question (a number question).
>I can't find the answers.  Anyone know what they are?


Yeah, all the answers are in the manual! :-) :-) :->
Check the stories in the beginning.


Xref: sparky comp.sys.ibm.pc.games:10451 soc.culture.indian:28820
From: tp@jet.uk (Tarang K Patel)
Newsgroups: comp.sys.ibm.pc.games,soc.culture.indian
Subject: Re: Help with CRICKET SHAREWARE GAME FOR IBM
Date: 20 Aug 92 09:28:25 GMT
Organization: Joint European Torus

>> 
>> 
>>>I have downloaded the 'stwicket.zip' and 'Worldcup.zip' to my PC.
>> 
>> Where did you down load this from ? 
>> I guess I might be able to help, as am equally interested.
>> 
>>  Tarang.

 Here is the response I recieved.

-start after this line---
     
I uploaded the cricket games to wuarchive.wustl.edu (128.252.135.4) in the
/pub/MSDOS_UPLOADS directory.

Hope that helps

	Daniel

------------------------------------------------------------------------------
  Daniel Thomas                     JANET : csp57@uk.ac.keele.seq1
  MSc Student                    INTERNET : csp57@seq1.keele.ac.uk
  Keele University                   UUCP : ...!ukc!keele!csp57
  England                          BITNET : csp57%uk.ac.keele@ukacrl.bitnet

-End at this line-----


-- 
------------------------------------------------------------------------------
Mr Tarang Kumar Patel            |      snailmail : Jet Joint Undertaking,
Hunterskil ltd,                  |                  Abingdon,
Project House,                   |                  Oxfordshire OX14 3EA,
110/113 Tottenham Court Road,    |                  England.
London W1P 9HG                   |
                                 |      Email    : tp@jet.uk          
 { o'| `0 }                      |
    -~~-                         |      Tel      : (+44) (0235) 464533
     uu                          |      Fax      : (+44) (0235) 464766        
------------------------------------------------------------------------------
- Disclaimer: Please note that the above is a personal view and should not 
  be construed as an official comment from the JET project.
From: otten@quark.umd.edu (Neil Ottenstein)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: GAMEBYTES file sizes...
Date: 13 Aug 92 17:32:41 GMT
Organization: /etc/organization

In article <1992Aug13.062744.9360@monu6.cc.monash.edu.au> s1070627@giaec.cc.monash.edu.au (Brett Paterson) writes:
>Now don't think I'm knocking this magazine, because I really think it's great,
>but i'm starting to feel that the size of each mag is getting bigger and bigger
>
>    eg  Issue #1    321514
>              #2    505921
>              #3    829432
>              #4    988549 + 110161 = 1098710 !
>
>Now to those people who are making this, I hope you aren't thinking of going
>over 1.2 or 1.44 meg, as I don't feel like splitting files just to take them
>home (I get them at Uni.).
>Another reason is the time it takes for those people with modems, and the

Actually, #4 seemed to be a great response to this question as the 110K
version is supposed to be all the text of the 988K version, but
convenient for those of us who are ultimately transporting it via modem.
Unfortunately, there was no smaller version of #3.  After about one and
a half hours of sending over my modem I got some line noise and so ended
up with about 500K of garbage.  I figured that the odds are quite likely
that I would not be able to transport it safely.  Does anyone know a
way to split it up on a mainframe, transport the pieces to pc, and then
put them back together again?

Thanks,

Neil Ottenstein
otten@quark.umd.edu

Newsgroups: comp.sys.ibm.pc.games
From: bz556@cleveland.Freenet.Edu (Joshua E. Randall)
Subject: Re: HELP: Prince of Persia Level 8
Reply-To: bz556@cleveland.Freenet.Edu (Joshua E. Randall)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Sun, 23 Aug 92 02:15:49 GMT


In a previous article, danc@milton.u.washington.edu (Dan Comden) says:

>Howdy.
>
>About halfway through level 8, there's a spot where your go from one
>screen to another, but a guard is waiting right on the edge of the
>screen you cross into.  Hence, I get killed before I have a change to 
>draw my sword.
>

You have to stand at the right spot on the edge of the screen.  I can't say
exactly where this is; you will have to experiment.  Use shift-moves and
crouches to inch your way toward the left side of the screen.  Then step
forward.  You'll probably be hit once as you draw your sword, but at least
you'll be alive.  The other way to do it is to run onto the screen.  This
is much more dangerous, but also more heroic.  :-)

>Any hints or spoilers for this level appreciated.  Also, hunting through
>the manual is getting to be a pain.  Is there a crack available for
>this game?
>

Yes, there is, which I have, but I wouldn't want to offend all the
goodie-two-shoes around here, so you'll have to live without it.

>Thanks muchly
>

Don't mention it--I'll bill you.

>-*- Dan
>
-- 
Joshua E. Randall
bz556@cleveland.freenet.edu
My motto:  "So little time, so little to do."  --Oscar Levant
Newsgroups: comp.sys.ibm.pc.games
From: gwc@csd4.csd.uwm.edu (Greg F Walz Chojnacki)
Subject: Re: Crack needed: Chuck Yeagar's Air Combat
Originator: gwc@csd4.csd.uwm.edu
Reply-To: gwc@csd4.csd.uwm.edu
Organization: University of Wisconsin - Milwaukee
Date: Fri, 21 Aug 1992 16:16:22 GMT

From article <1992Aug21.122048.3760@cas.org>, by tgc54@cas.org ():
> In article <f7#nvba@lynx.unm.edu> eaglei@carina.unm.edu (Steve Hockemeier EECE) writes:
>>The Subject tells it all.  I've been looking for this on the unprotect site, buthaven't had any luck.........Anyone know of an unprotect for this?
>>
> I would also be interested in a crack for this game - I love the game, but hate
> looking up the information in the manual! (Yes, I DID buy it! - retail, even!)
>

I've cracks for YEager's AFT -- but they don't work. (I stopped playing
THAT because of the obnoxious copy protection.) I haven't seen a crack
for CYAC, and I don't think there'll be one. Somehow, it seems too tough for
the crackers.

I, too, am a legal user of CYAB. But whatta pain! Nice game, but I'm about 
ready to boycott the publisher.

Greg

P.S., If I se a crack, I'll be sure to post it.
From: emily@azariah.tamu.edu (Emily Glass)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: U7 question: killing ghosts
Date: 14 Aug 92 13:14:09 GMT
Article-I.D.: tamsun.1992Aug14.131409.18288
Organization: Texas A&M University, Dept. of Electrical Engineering

In article <1992Aug13.180321.12504@cco.caltech.edu> chuck@cco.caltech.edu (Charles M. Higgins) writes:
>
>   What's the best way to kill ghosts in U7?  Every time my party gets
>attacked by a band of these roving wall-jumping fiends, I get massacred.
>(Same question for wisps - one time I was attacked by 4 or 5 and couldn't
> scratch them.!)
>
>
>    Thanks,
>          Chuck Higgins, Caltech EE


I don't know about the ghosts.  I haven't figured that 
one out myself yet.  For now, I have left those places alone.  
I plan to return to them later when my party's fighting 
skills have gone up and everyone is better armed.  (After all, when 
I first started playing, my party was so weak that I got 
consistantly massacred by a few pirates!)


You don't need to attack the wisps. As long as you 
are walking around in "peace" mode, they won't attack you.  
They only attack you if you attack them first.  The only times I 
have had problems, is when I have to go into "attack" to fight wolves,
headless, or some other monster, and a wisp is near by. Then my party *automatically* attacks the wisps (& and I get beat bad). When that 
happens, I just reload, and hope that the "roll of the dice," or whatever decides the location of different creatures, won't put a wisp 
near me when I have to go into battle. (so far this strategy has worked.)
Besides, later you want to make friends with the wisps.

Have fun!

Emily
Newsgroups: comp.sys.ibm.pc.games
From: tgc54@cas.org ()
Subject: Re: Crack needed: Chuck Yeagar's Air Combat
Organization: Chemical Abstracts Service, Columbus, Ohio
Date: Fri, 21 Aug 1992 12:20:48 GMT

In article <f7#nvba@lynx.unm.edu> eaglei@carina.unm.edu (Steve Hockemeier EECE) writes:
>The Subject tells it all.  I've been looking for this on the unprotect site, buthaven't had any luck.........Anyone know of an unprotect for this?
>
>Thanx!
>STeve

I would also be interested in a crack for this game - I love the game, but hate
looking up the information in the manual! (Yes, I DID buy it! - retail, even!)

  - tom -
From: battles@aclcb.purdue.edu (sencillo)
Newsgroups: comp.sys.ibm.pc.games
Subject: DUNE for trade/sale
Date: 17 Aug 92 04:33:12 GMT
Reply-To: battles@aclcb.purdue.edu
Organization: Purdue University AIDS Center


I'm interested in trading DUNE for a really high quality game (like DUNE) 
with 256 color and soundblaster capability.  I've heard that the game 
Civilization is pretty good.  If you'd rather buy it outright I'll sell it 
for $30.

Please Email me at Battles@aclcb.purdue.edu 

P.S. I will pay shipping cost.


Thanks:

John




John A. Battles
Battles@aclcb.purdue.edu

***************************************************************************

          **             **
         ****           ****        "Good luck is an eel in  
          **             **            The pond of fools"
Newsgroups: comp.sys.ibm.pc.games
From: uzun@crash.cts.com (Roger Uzun)
Subject: Dark Queen of Krynn, Abyss mage?
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA
Date: 20 Aug 92 10:53:39 PDT


I am in the abyss in Dark Queen of Krynn, looking around for a mage
named Rajar.  Where can I find him????  I just keep getting
weakened around here.  I fouhgt one group of mages, but he was
not among them, and I ruined a diagram they were making.

-Roger
--------------------------------------------------------------
bix: ruzun
NET: uzun@crash.cts.com
From: bartels@sweetpea.jsc.nasa.gov (Jeff Bartels 283-4167)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: UW: Recipe for Rotworm Stew?
Date: 12 Aug 92 22:18:18 GMT
Organization: McDonnell Douglas Space Systems Company

In article <5437@ssc-bee.ssc-vax.boeing.com>, rsmith@ssc-vax.boeing.com (Randall E Smith) writes:
|> 
|> In article <BsLzJ6.60z@immd4.informatik.uni-erlangen.de> mnfriedr@cip.informatik.uni-erlangen.de (Martin Friedrich) writes:
|> 
|> >>I am playing Ultima Underworld, and whenever I try to get the recipe for
|> >>Rotworm Stew from the cook, ...
|> 
|> >Yes, having the recipe is vital, cause you have to give the stew to someone
|> >who will give you something you need.
|> 
|> While you must have the recipe to create the Rotworm Stew, it is not necessary
|> for completion of the game.  If you create the stew and giving it to the correct
|> character you will receive an item that may be used later (with other items...)
|> to make something for your feet.  Useful? Yes.  Required? No.  You just have
|> to use lots of spells to protect your feet later.
|> 

Do I have to have the recipie in my inventory, or is it enough to have written it
down? Also, how does one go about combining the ingredients?
Newsgroups: comp.sys.ibm.pc.games
From: tad2@Ra.MsState.Edu (Terry A. Donaghe)
Subject: Bio-Hazard?????????????
Organization: Mississippi State University
Date: Thu, 20 Aug 1992 22:42:49 GMT

Is Bio-Hazard from Apogee still coming out?  Last I heard, it was
to be out by the end of July or beginning of August...

Is it out?  Anybody know anything about it??


TAD
tad2@ra.msstate.edu

--
  ----------------------------------------------------------------------
  |  TAD Donaghe                 | "A guy could get hurt around here!" |
  |  aka Fantasistt              |      -Jack Brenner, as he dodges an |
  |  aka Fant                    |  assassin's bullet while planting   |
From: myst@drycas.club.cc.cmu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Wolf 3D - lv 1?
Date: 20 Aug 92 18:10:42 -0500
Organization: Carnegie Mellon Computer Club


	I just got the shareware Wolf 3D from a friend, and can't
figure out how to leave the first level. There are eight of them, right?
Is the key or elevator in a hidden area, or am I missing something
obvious?

					Myst@Drycas.club.cc.cmu.edu