From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: >Dhalsim vs. screaming eagle
Organization: Indiana University
Date: Mon, 5 Oct 1992 04:16:18 GMT

Newsgroups: alt.games.sf2
Subject: Re: Dhalsim vs. screaming eagle

In <3OCT92.03020940@vax.clarku.edu> jstrachman@vax.clarku.edu writes:

>Someone mentioned that Dhalsim's jab punch is useless.  NOT SO.

>Trust me on this.  If timed correctly, it will knock Vega out of the
>screaming eagle EVERY TIME.  Other things you can do is the jumping roundhouse
>and jumping fierce punch.

>Anyone experiment with the short slide against this?  Haven't had a chance to
>try this yet.

Well, I'll take your word on this one.  Got to go try it soon!
Short slide, matter of fact, all of his slides, aren't very effective.
I figure that the short one will prove to be more effective, but the
short slide happens so quick, that I still think that I'll get
body-slammed.  The roundhouse slide usually misses, and Vega will stab
you with both hands extended while you're on the ground.
I always use the head dive or jumping roundhouse (usually the jumping
roundhouse).

>Interesting note:  Dhalsim's crouching punches allow him to duck under the
>cheesepedo for a period of time!  Weird!

>And yes, I have ONCE slid ALL THE WAY under a cheesepedo, so it IS possible...

EXACTLY!!  I put this tidbit in the strategy guide I wrote a while back.
Use crouch fierce punch, for if Bison uses a fierce torpedo, you are
practically guaranteed to not get hit.  Slides are basically useless
since the timing is pretty tough, because Dhalsim has a small delay
before he slides.  I just love looking at the faces of the Bison players when
I pull that stunt.  They're like, "that BS" and "What the F***?"  hehehe
That's one of my favorite moves to do.  But, sooner or later that Bison will
realize that the scissor kick is more effective than the torpedo (darn).

Want some more tidbits?

Try this with a grueling match of Dhalsim vs. Dhalsim (two human
Dhalsims of course!  computer Dhalsim is a JOKE!) 

1) crouch punch works to duck under Dhalsim's fireballs.  It's a really
   effective maneuver since you can attack Dhalsim and avoid his fireball at
   the same time.  Too bad it doesn't work for a sonic boom; seems like it
   should.

2) "pull-up" noogie
   This is most effective against another Dhalsim.  This is a way to get a free
   hit on another player.  May also works against novices, but a Dhalsim will
   ALWAYS get hit by it, because of his slowness and hang time.

a) get opponent in noogies
b) while noogying (sp?) hold joystick in up position
c) AS SOON AS your opponent breaks free, push down and fierce for a head dive.

result:
your opponent is "pulled" up from the ground and you get a free hit.  Most
characters can block this head dive, but if done properly an opposing
Dhalsim cannot.  When you opponent is being noogied, they fly up after breaking
free.  This is why this move can be effective.  After landing try to avoid
being thrown.  I still need to perfect this move though.  

P.S.  Anyone figure out how to "freeze" computer Dhalsim.  I can freeze him 
about once in every 5 matches, but I don't know what causes it or why.
I got it a few times by doing this:

1) jump back at the same time computer Dhalsim jumps back
2) upon landing don't attack (this step is a must)
3) sometimes Dhalsim will just sit there until time runs out

when he is frozen, you can walk right up to hit and throw him!!
I use this just to impress people.  Once you attack, Dhalsim becomes 
"unfrozen", so jump back and play defensively and it'll happen sometimes.

other Dhalsim bugs:

1) Dhalsim NEVER throws.  Can someone please confirm this?  I STILL haven't
seen it.  If you try to tick him, he will head butt you, but not throw.
Even when you're stunned, he WON'T throw.

2) The sliding roundhouse bug.  Vega, Bison, and Dhalsim, can beat computer
Dhalsim with the greatest of ease.  Just hit him once with a sliding 
roundhouse, and keep doing it.  Dhalsim will NEVER block it!!!










-- 
Brian T Odom