HDTenEightyP/NetNews huggingface dataset:
From: ggg@kepler.unh.edu (Gregory G Greene)
Subject: Re: WIZARDRY : Dark Savant (Automapping)
Organization: University of New Hampshire  -  Durham, NH
Distribution: comp
Date: Wed, 14 Oct 1992 05:53:22 GMT

In article <BFINN.92Oct13125402@intrepid.wbst845e.xerox.com> bfinn@intrepid.wbst845e.xerox.com (Bill Finnefrock) writes:
>
>Where can you get a mapping kit for a new character party. 
>When I brought my bane characters over, one of them had
>a mapping kit. When I start a game with new characters
>nobody has the kit. Anybody know where I can get one?
>


spoiler














     Look in the forested area, right near where you come in as new characters.
  At some point you come across a message saying you hear crunching noise.
  Go past this point and you will face mega plants called alliphoots, after
  defeating them continue exploring the area.  Near the seashore there is a
  chest that contains a mapping kit.  

							G.Greene
From: mikebo@timesink.chi.il.us (Michael Borowiec)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima Underworld Interface Sucks?
Date: 12 Oct 92 05:08:00 GMT
Distribution: usa
Organization: HAM Radio Station N9EUZ, Naperville, IL

In article <widow.718766844@camelot> widow@camelot.bradley.edu (Shaun Burnett) writes:
>In <1992Oct10.173209.2169@timesink.chi.il.us> mikebo@timesink.chi.il.us (Michael Borowiec) writes:
>
>>With "Underworld" I feel like I have very limited control with the
>>mouse and find I overshoot doors and run into walls constantly.
>>"Underworld" looks like it's *capable* of super smooth-scrolling
>>animation and control like "Wolfenstein", but I'll never get the
>>control I want unless "Underworld" has a keyboard interface I don't
>>know about. Have I missed something in the documentation? Can anyone
>>shed light on this, or should I take the game back to Egghead?
>
>What processor does your computer have?  I run UW under OS/2
>2.0 on a 486/33 and scrolling seems smooth enough.  What you
>may need to do is what I did when I ran UW demo on my
>286/12.5, decrease the graphics detail.

Well, I'm running on a 25Mhz 386 w/more expanded RAM than the program
can use. It's not the scrolling that's the problem, it's the clunky
mouse interface. For starting/stopping/turning on a dime, a mouse is
simply a shitty input device (IMHO). I prefer the keyboard and...

>As for better control, I think the mouse is fine.  I do
>occasionally pitch my weapon away, but I'll get use to it.
>If you want to use the keyboard, look up the keys on the
>reference card.

Yes, a hearty RTFM to me... (-8  Thanks to all who replied...
- Mike

--------------------------------------------------------------------------
Michael Borowiec  -  HAM Radio Station N9EUZ  -  mikebo@timesink.chi.il.us
   >>> Dedicated to the Study of Computer Assisted Time Dissipation <<<
The Timesink Organization  -  121 Thrush Lane  -  Naperville, IL 60540 USA
--------------------------------------------------------------------------
Organization: University of Illinois at Chicago
Date: Saturday, 10 Oct 1992 22:18:49 CDT
From: <U42595@uicvm.uic.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civilization
 <BvBJBH.Fyt@acsu.buffalo.edu>

Hi Again,

I need the ftp site where you can get the Civ upgrades 3 and 4.  There is only
one problem, my access to netnews is limited to Monday.  Can someone with that
information please post it Asap.
Thanks in advance
Joseph E. Gaudry
 P.S. Does anyone know where I can get access to another account, my school acc
ount is being terminated on Monday.
Newsgroups: comp.sys.ibm.pc.games
From: rmbenn@david.wheaton.edu (Richard M. Bennema)
Subject: Re: KINGS QUEST I - Help with giant
Organization: Wheaton College, IL
Date: Thu, 15 Oct 1992 19:28:58 GMT

In article <wunner.719006353@nova> wunner@nova.tat.physik.uni-tuebingen.de (Guenter Wunner) writes:
>paa4129@dpsc.dla.mil (Dennis Dudek) writes:
>
>
>>         I have reached the giant's land, and I tried playing
>>the violin for him.  He just keeps following me around until he
>>kills me (if I stay in the screen too long).  What am I doing
>>wrong?
>
>>     Dennis
>
>Before going up to the clouds, walk to some lake. There's a little elf
>there. Talk to him and you'll get a ring. Now go to the clouds. But
>before entering the room with the giant, enter "wear ring" and then
>"rub ring" You will get invisible. Now enter the room with the giant
>and hang on 'till the giant falls asleep. Then go to him and grab the

There are two other ways to do this.  1) you can get the protective spell from
the fairy.  The giant won't be able to kill you and will eventually fall asleep
even though you're standing right there.  2) In a hole in one of the trees in
the clouds, there is a slingshot.  If you get that and the pebbles that are by
the river, you can kill the giant and take the chest.  The only problem with
this method is that you lose points for throwing away your pebbles.  But I
think you also lose points for using the ring (it's been a long time, so don't
quote me on that).

					Happy Questing,

					Richard M. Bennema

--
rmbenn@david.wheaton.edu
Richard M. Bennema		"The brain can be seen as a complex machine,
Computer Science/Math		 like a gooey computer."
Wheaton College 			-Robert C. Solomon
Newsgroups: comp.sys.ibm.pc.games
From: peterlew@bnr.ca (Peter Lew)
Subject: Re: Dagger of Amon Ra
Reply-To: peterlew@bnr.ca (Peter Lew)
Organization: Bell-Northern Research Ltd.
Date: Thu, 15 Oct 92 14:28:13 GMT

In article <Bw4x8r.K4x@mentor.cc.purdue.edu>, fisheric@mentor.cc.purdue.edu (Eric Fisher) writes:
|> Help needed   
|> 
|> I am stuck when the thing chases you.  I know what to do with the first
|> two doors, but I can't figure out how to get inside that one room.  I
|> can use the chair, but how do you open the door.  
|> 
|> Reply via E-Mail to fisheric@mentor.cc.purdue.edu
|> 
|> Thanks..
|> 
SPOILER ALERT!!!

You're not supposed to go into the room yet! But you do have to 
throw 'the thing' off your trail. Leave some false trails (ie. 
make 'the thing' think you've gone into the room)

Peter

IP Address under construction... road restrictions still in affect
From: ysc2k@kelvin.seas.Virginia.EDU (???)
Newsgroups: comp.sys.ibm.pc.games
Subject: Eye of Beholder II for SALE
Date: 16 Oct 92 02:09:16 GMT
Organization: University of Virginia
Originator: ysc2k@kelvin.seas.Virginia.EDU

Eye of Beholder II for either sale or trade..
Box, manual, registration card and other related documents included
3  3&1/2" ... Asking $40 including the clue book.... I found it very hard to
play without this... and I will pay for shipping. Please e-mail me
to ysc2k@kelvin.seas.virginia.edu if you are interested.
Newsgroups: comp.sys.ibm.pc.games
From: cantrell@sauron.msfc.nasa.gov (Eric Cantrell)
Subject: Wizardry 7 in Canada
Organization: NASA/MSFC
Date:  9 Oct 92 16:28:48 GMT

For some strange reason, I get the impression that Sir Tech is using
the Canadians as Beta Testers for Wiz7?  Is it just me?  The Software
vendors here (both of them, excluding Wal Mart) say that they have no
idea when they will get it.  BTW,  to you guys that have played it, and 
in some cases, already beaten, is it as good as the Eye of the Beholders?
All flames considered, but not appreciated.

  

========== long legal CMA disclaimer follows, press n to skip ===========

Neither the United States Government or the National Aeronautics and Space
Administration or any of their employees, makes any warranty, whatsoever,
implied, or assumes any legal liability or responsibility regarding any
information, disclosed, or represents that its use would not infringe
privately owned rights.  No specific reference constitutes or implies
endorsement, recommendation, or favoring by the United States Government
or the National Aeronautics and Space Administration.  The views and
opinions expressed herein do not necessarily reflect those of the
United States Government or the National Aeronautics and Space Administration,
and shall not be used for advertising or product endorsement purposes.


--------------------------------------------------------------------------------
Eric Cantrell                                   cantrell@sauron.msfc.nasa.gov or
                                                aec@avdms8.msfc.nasa.gov
MSFC/NASA/EB33				
Huntsville, AL 35812
--------------------------------------------------------------------------------
From: boxall@qut.edu.au
Newsgroups: comp.sys.ibm.pc.games
Subject: Space Quest (VGA) & SB 2.0 Problems
Date: 9 Oct 92 12:47:56 EST
Organization: Queensland University of Technology

SPACE QUEST 1 (VGA) PROBLEMS WITH SOUNDBLASTER V2.0
---------------------------------------------------

When I install the soundblaster option the following message 
appears during startup:

	UNABLE TO INITIALIZE MUSIC HARDWARE!

The program then continues but without sound. It works fine on 
the ADLIB setting and other software.

Hardware config :

	Soundblaster V2.0
	486Dx-33Mhz
	8Mb RAM
	Trident SVGA card

Any help would be appreciated.


Wayne.

boxall@qut.edu.au

Newsgroups: comp.sys.ibm.pc.games
From: kaz@iastate.edu (Jimmy Buffet)
Subject: Stuck in the Legend of Kyrandia
Summary: Stuck in the Legend of Kyrandia
Keywords: Kyrandia
Organization: Iowa State University, Ames IA
Date: Wed, 7 Oct 1992 22:19:54 GMT

I'm stuck in the labyrynth in the Legend of Kyrandia.  I pick the fireberries,
but I can't get to far without them going out.  Any help would be appreciated.
Thanks in advance!


-- 
Newsgroups: comp.sys.ibm.pc.games
From: knutson@mcc.com (Jim Knutson)
Subject: Re: F15 Strike Eagle III
Organization: MCC, Austin, TX
Distribution: na
Date: Fri, 9 Oct 1992 19:02:48 GMT

In article <1992Oct8.220642.16812@news.Hawaii.Edu> jlong@uhunix.uhcc.Hawaii.Edu (John Long) writes:
>But I *would* *really* *like* to have a 'dumb' autopilot, also. Map
>it to shift-a

I think shift-a is already taken by the wingen commands, but I get the
point.  Yes, it'd be nice to have a "true" autopilot mode as well as the
"do it for me" mode.

>Notice how emeny planes NEVER EVER MISS with guns? If you get to closing
>on a bandit's tail, hit auto and you won't either (confession: I've 
>never really done this, so I could be wrong. 8-*. Trouble is, when 

Actually, they've missed me with guns lots of times.  If you are in a
tussle with someone and your reflexes are quick and you watch for it,
you can jink out of the way of the oncoming bullets.  They do have a
short but finite flight time.  The standard by which to guage your
impending doom, is if you're opponent is behind you and you are trying
to out turn him and you can see his underbelly, you're probably too
late (or something like that).

-- 
Jim Knutson                                                | |
knutson@mcc.com                                         --=oOo=--
cs.utexas.edu!milano!knutson                               +
Wk: (512) 338-3362                                      Check Six!
Newsgroups: comp.sys.ibm.pc.games
From: hchong@netcom.com (Hoi Chong)
Subject: Re: Red Baron Mission Disk
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Thu, 8 Oct 1992 15:06:43 GMT

From article <16123@mindlink.bc.ca>, by Joel_Murray@mindlink.bc.ca (Joel Murray):
>> Eugene Lucian Tu writes:
>>
>> Msg-ID: <1992Oct8.075101.24138@leland.Stanford.EDU>
>> Posted: Thu, 8 Oct 92 07:51:01 G
>>
>> Org.  : DSG, Stanford University, CA 94305, USA
>>
>> I saw the Red Baron Mission Disk at Egghead last weekend.
>> Has anyone gotten a look at it?
>>
>> Eugene
> 
> I bought it last weekend.
> 
> Features include new plances, new aces, and a mission builder (which I
> haven't had a lot of time to play around with--but it looks interesting).
> 
> What else would you like to know?

What is the matter?  I went to Fry's and Comp USA and both of them do NOT
have either GS2000 or Red Baron mission disk.  Also, I heard that Aces
will soon have a mission disk called 1946.  Can't wait... 
Newsgroups: comp.sys.ibm.pc.games
From: primus@netcom.com (Robert keng)
Subject: Re: Xeen bugs
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Sat, 10 Oct 1992 00:38:47 GMT

smintz@sedona.intel.com (Stephen Mintz exp 11/92~) writes:
: 
: I ain't argueing with you guys, but I am running Xeen on a 486/33 with 128meg of
: memory split 50/50 ems, xms, a 2.6 gig hd, and running under dos 5.0, I haven't encountered any
: of your guys problem, could it be you memory managers or dos's and you guy have
: enough hd space?
: Stephen


		Uh, I don't know about you, but most of us "normal" PC 
enthusiasts (sp?) can't afford something like that. 128 megs of memory?!? I
don't even have one tenth of that (well, that situation will soon change.....)
!!!. Jesus, If I had a 2.6 gig hd, I could/would start myself a BBS! God, it
makes my 486/33 ISA seem like a piece of *#@!. Where are those new VL-bus 
boards I've been hearing about? I think it's time for me to upgrade....


(And I used to think my 170 meg hd was something..... sheesh....)

BTW, just curious, what do you do with something like that? And well, how much
did it cost ya? (It's not like I have any need of something like
that, just food for thought....) 



primus
primus@netcom.com



Newsgroups: comp.sys.ibm.pc.games
From: ismith@mentor.cc.purdue.edu (Chris Smith)
Subject: Re: MANTIS
Organization: Purdue University Computing Center
Date: Sat, 10 Oct 1992 02:45:16 GMT

In article <92283.143136VEILLEUX@MAINE.MAINE.EDU> VEILLEUX@MAINE.MAINE.EDU (Troy D. Veilleux) writes:
>I'm not sure of the full name of this game, I think it is MANTIS EXPERIMENTAL
>FIGHTER.  Has anyone played this space oriented game?  If so how good was it
>and is it a game worth buying.
>                              Thanks in advance,
>                              Troy Veilleux

  In short, in stinks in a major way. I bought it played it for a couple  of
hours and took it back. I exchanged it for Aces of the Pacific. Mantis is
NOT another Wing Commander. It has no story line, the missions are about
repetitive as you can get, and the digitized images arent that appealing in
my opinion. Its bad bad bad bad bad!!!!! There, I think Im done *:^)

-Chris

-- 
*********************************************************************************Chris Smith                          | ismith@mn.ecn.purdue.edu               *
*Purdue University                    | ismith@mentor.cc.purdue.edu            *
*School of Mechanical Engineering     | fsismith@sioux.lerc.nasa.gov           *
********************************************************************************
From: peterlew@bnr.ca (Peter Lew)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: AMON RA PROBLEM
Keywords: help
Date: 15 Oct 92 14:17:33 GMT
Reply-To: peterlew@bnr.ca (Peter Lew)
Distribution: comp
Organization: Bell-Northern Research Ltd.

In article <1992Oct14.165452.11846@ajfcal.uucp>, david@ajfcal.uucp (David Field) writes:
|> 
|> 
|>         I made it to the furnace room,
|>         saved steve and open the secret
|>         door and now I have a problem
|>                   SNAKES
|>         How do I get past them? I've tried
|>         everything I can. Please help me so I 
|>         can finish this stupid game and buy a 
|>         better one...........................
|>         
|>                                
|>                                              KEEP THE FAITH..


SPOILER ALERT!!!

Use the snake oil!! You should have some left over when 
you captured the cobra.

Peter

IP Address under construction... road restrictions still in affect
From: knutson@mcc.com (Jim Knutson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Falcon 3.0D Instant Action
Date: 7 Oct 92 14:55:41 GMT
Article-I.D.: mcc.1992Oct7.145541.2186
Organization: MCC, Austin, TX

I can regularly reach 200K and my high score is about 560K.  This is
with 3.01, Cadet logic, HiFi, medium weapons, and elite SAMs (by the way,
other than none and some, SAM settings don't seem to make much
difference).  There have been three times when I've done much more, but
the machine hung when the score board background came up, so I don't
know what my score would have been.  I tried going one notch higher
on the logic, but I didn't like what I saw.

When increasing the enemy logic up one notch from cadet (I can't
remember the level name), it seemed that the enemy aircraft got some
kind of boost in performance.  At Cadet level, shaking a Mig 19 that
was on my tail (particularly if there were two working as a pair) was
an effort, but could be done (even using level turns).  At the new
level, I couldn't do anything.  If I used a turning slow climb
(vertical rolling scissors?) to gain altitude, I eventually lose too
much airspeed and they start using guns.  If I try a lo yo-yo, they
match me and I don't get anywhere except closer to the ground.  I
typically lose airspeed and energy trying to keep them from tracking
long enough for a gun shot.  If I try to unload to pick up some
airspeed, they start shooting.  To make matters worse, a Mig 19 seems
to have better vertical performance than my F16.  I find that hard
to believe, but maybe so.

I too have noticed that you don't get any points for taking out bridges
and bunkers (anything that doesn't shoot back actually).  However, I
like to do it for completeness and practice.  It's also very hard
(impossible?) to take out the armies of downed pilots that litter the
landscape (and walk on water).  I've tried guns, CBUs and everything
else I could think of without success.

Changing levels seems to be related to following the waypoints.  This
takes a lot of querying the AWACS for vector information because the
waypoint caret on the heading scale doesn't show up.

I've also swept most of the terrain in IA and there are very few targets
that aren't close to the coast.  The inland targets are mainly storage
tanks with an occaisional refinery/factory.

-- 
Jim Knutson                                                | |
knutson@mcc.com                                         --=oOo=--
cs.utexas.edu!milano!knutson                               +
Wk: (512) 338-3362                                      Check Six!
Newsgroups: comp.sys.ibm.pc.games
From: thail@seas.gwu.edu (Samuel R. Posten)
Subject: wizardry 7
Originator: thail@seas.gwu.edu
Organization: George Washington University
Distribution: usa
Date: Mon, 12 Oct 1992 05:33:46 GMT

a few questions.

1.  are either a psionicist a fairy or any females needed?
2.  How can you prevent everyone from going to sleep in the fields.
3.  does the automap ever get any better?  how about bigger?  This is the
one thing I don't like so far.

Thanks,     Sam
From: bpn@po.CWRU.Edu (Brian Nelson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Thrustmaster Prom upgrade chip for WCS???
Date: Thu, 15 Oct 1992 17:39:57 GMT
Organization: Case Western Reserve University
NNTP-Posting-Host: b62102.student.cwru.edu
Keywords: thrust

In article <Bw49tE.3Jw@iadpsa.safe.ia.gov> vernon@iadpsa.safe.ia.gov ( Mark Vernon - DSB ) writes:
>>	anyone know what this chip does?

The chip is to upgrade the wcs when a new sim comes out that can utilize the 
wcs.  From a Thrustmaster brochure:
"Each WCS has a one-time programmable PROM chip.  If a new simulator is 
released with a different keyboard layout, your WCS can be updated simply by 
installing a new PROM chip... Should you need a new PROM, they are available 
directly from ThrustMaster for $25.00 plus $1.00 shipping and handling."

> or how I get one? I have a Thrustmaster wcs and fcs - registered even and have
> never recieved anything from the manufacturer concerning upgrades/TSR's - 
> anyone out there have an address or phone number so i can remedy this situation - thanks for any help you can give 
>                           Mark Vernon (whats a .sig?)

The address on the brochure is:
ThrustMaster Inc.
10150 S.W. Nimbus Ave.
Suite E7
Tigard, OR 97223

and the phone #:
(503) 639-3200

Hope this helps....

Brian Nelson
bpn@po.cwru.edu
From: mckinney@cs.utexas.edu (Durwood Y. McKinney)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Renting Games? (Was Re: B-17 Flying Fortress)
Date: 7 Oct 1992 19:45:40 -0500
Organization: U Texas Dept of Computer Sciences, Austin TX
NNTP-Posting-Host: cash.cs.utexas.edu

In article <1avlisINNjch@usenet.INS.CWRU.Edu> dpn2@po.CWRU.Edu (Damien P. Neil) writes:
>Offhand, I'd say it would cost them a lot, open them to the accusation that
>they are supporting pirating, and have a limited audience. I really can't
>imaging most librarians being interested in stocking software, although
>there may be some.

Have you checked the price of a hardcover book lately?  Unless libraries
get some serious discount they are shelling out as much as they would for
a computer program.
If it became easily possible to scan in a book and make a copy, would we
shut down all the libraries?  At what point do the rights of the consumer
have any relevance in this debate?  I submit that software rental is illegal
precisely because the software industry is large and well organized and
can get what they want, not because it is unethical.  The parallels between
books, computer programs, and videotapes are too close to support an argument
that one should be legal to rent or loan (as in a library) and the other 
should not.

Thought experiment:  When Videotapes start coming out in digital format 
will blockbuster be able to rent them?  
I think a library of computer games would serve a public need.  After all,
most people only play a game for a month or so and then it sits on their
shelf forever (at least that's how it is for me).  Hell, I may start a
community software library in my neighborhood someday.  That is, if libraries
aren't illegal by then 8).  A library card will let you check out a computer
game on CD-ROM, due back in a month, with a 25 cent per day late fee.

>
>When you copy a videotape, you see a LOT of performance degradation. When
>you copy a program, there is none. That's really the only difference. Oh --
>and you can copy a disk with only one drive (swap disks), but you need two
>VCRs to copy a tape. Generation loss is the main reason no one worries
>about video piracy, though.

The same holds true for the documentation the computer program comes with.
If you copy it, your copy is not as clear as the original (though technology
will probably remove this distinction soon).

 I think this whole issue is just another example of our democratic process
being subverted by big business.  I'm just glad that the Software Publishing
Association wasn't around when the printing press was invented.

Disclaimer:  I do not pirate software.  I did when I was a kid and had no
income;  now I feel a moral obligation to support software companies whose
products I use and enjoy.                   

Ken McKinney

Newsgroups: comp.sys.ibm.pc.games