HDTenEightyP/NetNews huggingface dataset:
From: jjudy@argon.berkeley.edu (Jack W. Judy)
Newsgroups: rec.games.netrek
Subject: Re: Netrek in an arcade?
Date: 7 Oct 1992 20:59:55 GMT
Organization: University of California, Berkeley
NNTP-Posting-Host: argon.berkeley.edu

FreeKill: I was wondering...
FreeKill: 
FreeKill: If the technology was there to have netrek in an arcade as it exists now,
FreeKill: what changes would have to be made to handle the amount of time played.
FreeKill: 
FreeKill: For example, would each person get 3 lives and then a means for increasing
FreeKill: the number of lives left?  This would seem bad because scout bombing and
FreeKill: ogging would be done very rarely.
FreeKill:
FreeKill: Would each person have 10 minutes of play with a means for increasing that?
FreeKill: If so, what would be the criteria for increasing your time?
FreeKill: 
FreeKill: Interested to hear ideas...

Basically the number of lives you would get would be proportional to the
amount of "DI" you cause.  Plop in your tokens and you get 5-10 min of playing
time.  If after 5-10 min you cause XXX amount of "DI" you get extended time.
This would have to be scaled better so that LPS's don't cause everyone
to be booted.  Eacn time interval could require larger amounts of DI until
it is almost impossible for you to achieve it.  Each stage could represent a
step up in rank.

There could be a couple versions of this.  One that is a single player game
which is centered mostly around dog fighting, bombing and planet taking
by yourself (easier to make) and another one that is truly a network game
that can interact with other machines in possible more than one arcade.
(more fun)

FreeKill: FreeKill
FreeKill: >The Pathological Liar
FreeKill: p.s. I am writing a lie right now :)
FreeKill: 

-LURI
From: echeverr@scf.usc.edu (Evil Geniuses For a Better Tomorrow)
Newsgroups: rec.games.netrek
Subject: Gummi Bears lose to LA Riot, Illuminus Cartel-Take Off Eh? cancelled
Date: 10 Oct 1992 14:36:26 -0700
Organization: <censored>
Distribution: world
NNTP-Posting-Host: girtab.usc.edu


GB lost 19-1 to LAR on calvin last night.  Watching the game, the GBs looked
like a hollow shell of their usual form.  LARiot overpowered them and reduced
them to an LPS in an hour, i think (not sure).  The USC elements of LAR
declined comment, saying "they had bad lag so we don't want to incite a
flamewar," although their elation over the win was not masked.  Perhaps Tedd
can post a more complete review.

Today the attempted game between IC and TOE was cancelled due to CMU ghost-
bustage and subsequently the utoronto gw died too.  A rescheduling is in
process.


5150
Evil Genius
From: hadley@cad.ics.uci.edu (Tedd Hadley)
Newsgroups: rec.games.netrek
Subject: Re: Bronco or Sequent -- which is "correct"
Date: 11 Oct 92 21:05:50 GMT
Article-I.D.: ics.2AD8972E.23523
Organization: UC Irvine Department of ICS

In <1992Oct11.125248.28199@cis.ohio-state.edu> mdm@stegosaur.cis.ohio-state.edu (Michael Moore) writes:

>	-Michael (When you enter the game, do you hit "+" first, or
>		look around for enemies???)

   That reminds me ... anyone using my client (udp_client.sun4/sun3, mips
   and 2 hp varieties -- cad.ics.uci.edu) should be able to use the following
   up until now undocumented .xtrekrc features:

# tryUdp
# on/off
tryUdp:                 on

# udpClientSend
# 0 -- TCP only
# 1 -- simple UDP
# 2 -- enforced UDP (state only)
# 3 -- enforced UDP (state & weap)
udpClientSend:          3

# udpClientReceive
# 0 -- TCP only
# 1 -- simple UDP
# 2 -- fat UDP
# 3 -- double UDP
udpClientReceive:       1

# udpSequenceCheck
# on/off
udpSequenceCheck:       on

# udpDebug:
# 0 -- OFF
# 1 -- ON (conect msgs only)
# 2 -- ON (verbose output)
udpDebug:    		0

   tryUdp causes the client to attempt to start udp (if not connected) whenever
   you enter the game.

++
   Tedd Hadley (hadley@uci.edu)
Newsgroups: rec.games.netrek
From: rhodesia@wixer.cactus.org (Felix S. Gallo)
Subject: Re: LA Riot -vs- GB, game stats
Followup-To: rec.games.netrek
Organization: brick a. verser fan club
Date: Mon, 12 Oct 92 16:05:11 GMT

bav@hobbes.ksu.ksu.edu (Brick Verser) writes:
>
>Is there a section in the archives discussing opening strategies?  There
>should be if there isn't, to help along new INL teams.  But we need to
>come up with really cool names for each (like the ApolloGambit, or the
>SunscreamerCreamer*).

>
>--Brick
>
>* Obligatory Felix (whose news is probably still broken so he won't see this)

I've been reading news through NNTP up til now (you have any idea how hard
it is to post through an untrusted NNTP host?) -- and putting the fine tuning
and chrome finish on my new opening strategies, the Brick Flick and the Verser
Burster.   I'd relate their implementation for the proposed openings archive,
but the horror and degradation inflicted on the other team is so tremendous
and arcane that it cannot be properly represented in ASCII.  In fact, the DoD
has banned export of the opening strategy across state boundaries, and an
emergency session of NATO is calling for an amendment to the Geneva Convention.
But no matter.  I will not let such pesky matters concern me when next we meet,
my ancient nemesis.

grand double admiral sunscreamer
minister of truth, hell's bagels
-- 
----------------------------------------------------------------------------
Felix Sebastian Gallo                              rhodesia@wixer.cactus.org
----------------------------------------------------------------------------
From: jecoleb@eos.ncsu.edu (have clue, will travel)
Subject: Re: Ogging advice?
Reply-To: jecoleb@eos.ncsu.edu
Organization: The Ghost Of Christmas Past Society
Distribution: rec.games.netrek
Date: Sun, 11 Oct 1992 05:16:03 GMT


margot@disuns2.epfl.ch (Joel Margot) writes:

>Anyone can give me some advice about how to raise my offensive rating? 
Offense = (wins or kills, I forget which / hours) * a constant, relative to 
the average on the server.
Therefore, to raise offense, killing things is a good idea.
Q.E.D.

>Is ogging and killing in more general the only way?
Yep, that'll about do it.

> If so, how to ogg what? 
Get to within a reasonable distance of your target. (i.e. don't cloak
   and hit warp 9 when you're at Earth and they're at Romulus).
Cloak.
Get very very close to your target, dodging assorted bric-a-brac thrown at you.
Uncloak.
Return enemy to the spawning pit from whence he came.
Lather, rinse, repeat.

General rules of thumb:
1)  If they have kills, they're oggable.
2)  If they don't have kills, but they're being annoying, they're oggable.
3)  If they are thoroughly clueless, they're oggable.
4)  If none of the above are true, they're still probably oggable, just not
	quite as oggable as 1-3.

>and with what ship?
[entering SITTING DUCK FOR FLAMAGE mode]

I *rarely* have success in ogging with anything but a CA.  A BB and AS
are too slow and unmaneuverable to catch up to many enemies, and DDs and
SCs tend to run out of fuel too quickly for my taste.

If you're trying to ogg a scout, though, another SC is often the only way.
(Try catching one in a CA that doesn't want to be caught.)

> Also, what is considered a good and a bad offensive rating?
Hard to say.  Offense doesn't really matter that much, in the general scope
of things, unless you're worried about promotions.

			--Commodore Video Sex Pope, NCSU
			--"stats?  you mean they keep STATS?"

--
                         jecoleb@eos.ncsu.edu 
          ---------     have clue, will travel.    ---------
  "I am a penis. Worship me."--lead singer of rock band Bicycle Face,
vainly attempting to gain attention of the crowd at the Cat's Cradle
in Chapel Hill, while opening for Mojo Nixon & The Toad Liquors
From: echeverr@scf.usc.edu (Evil Geniuses For a Better Tomorrow)
Newsgroups: rec.games.netrek
Subject: Only a game?? (was Re: Jousting)
Date: 10 Oct 1992 17:35:41 -0700
Organization: Illuminus Cartel
NNTP-Posting-Host: girtab.usc.edu

In article <gephzBG00VpNI16Uxx@andrew.cmu.edu> Erik Lauer <el0g+@andrew.cmu.edu> writes:
>This is something that bothers me about netrek.  People take it too
>seriously, it is just a game.  If you don't like the style of play
>somewhere, just leave.

No, you don't get it.  It is a game.  A game with a purpose.  If you're not
going to play towards that purpose, go wank on a chaos server and let the
rest of us play with someone who's willing to play towards genociding the
other team.

You can have fun AND play towards genocide at the same time.  Really.

5150
Evil Genius
From: botelle@eniac.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Re: Laggu and the Playoffs (surprised?)
Keywords: ah, how nice to have posting access back.
Date: 11 Oct 92 20:14:37 GMT
Organization: University of Pennsylvania

Glad you got it back :)

Justin
Organization: Sophomore, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA
From: isae@IASTATE.EDU (ISU Boy !!!!!)
Subject: Re: Bigdog maxwarp
Reply-To: isae@IASTATE.EDU (ISU Boy !!!!!)
Organization: Iowa State University
Date: Wed, 14 Oct 1992 05:14:25 GMT

In article <ldmvntINNmvk@exodus.Eng.Sun.COM>, bharat@shadow.Eng.Sun.COM (Bharat
Mediratta) writes:

> Even easier, create a PFTRANSWARP flag for the player.  Then in the daemonII
> you simply ignore the maximums when the guy is transwarping.  On my server
> I have made this mod and it's very easy...and there is no Gift.  My server
> sources (including game-recorder mod, oggbots, transwarp) will be put on
> an archive available for all soon.

  Yep. I did that too with my old server and I didn't change the maxwarp 
  parameter. I just set the desspeed to 60 and set the flag to something like
  PFWARP and have the daemon ignore players with such flag.
  I have tested it and you can never miss the base. :)
  It's an easy mod, I would say.

> 
> -Bharat
> aka Shade
> 

-Rony
From: botelle@eniac.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Re: Iron Man Netrekkers
Date: 10 Oct 92 03:08:02 GMT
Organization: University of Pennsylvania

In article <JIVE.92Oct9155630@spanky.ssc.gov) jive@spanky.ssc.gov (Jim Ivey) writes:
)
)few others I've come to respect as excellent in every category (besides
)myself, of course :):):):):):).  Red Shirt, Yea Boy!!!, and Spaceace! from
)CMU.  Hector and Freekill from that funny school I don't remember the name
)of :), but both have been off their game for a couple months now.  Any

Whaddyamean off my game?  Why, you little punk, I oughta I oughta....
)other suggestions?

Can't forget the Duck.  Ceri, Greg, Mike, Scott all spring to mind as CMU
clue.  There are more though.  Even though rank is meaningless (TM), I think
you'll get a good challenge from anyone Commodore or higher, or with ) 100
hours played, though there are exceptions on both sides.
)
))  Just curious.
))  Crowbar, Iron Man Netrekker [?]

So what is your record for non stop hours of netrek? [shudder]
)
)     Jim / Fill

Justin
(Hector, NOT FreeKill.  Note my opinions do not in any way reflect those of
Brian (the real FreeKill))
From: bdhall@beggs.ecn.purdue.edu (Brian D Hall)
Newsgroups: rec.games.netrek
Subject: Re: Eric Mehlhaff's new client
Date: 15 Oct 92 16:50:30 GMT
Distribution: US
Organization: Purdue University Engineering Computer Network

In article <1992Oct15.164558.12860@noose.ecn.purdue.edu> bdhall@beggs.ecn.purdue.edu (Brian D Hall) writes:
>
>	OK, people are talking about Eric's new client.  I've used it.  I like
>it.  It is certainly NOT a borg.  I do have a question about it though.  The
>client is > 2X that of my current client (about 5 months old).  I cannot see
>any reason why there is such a discrepency in the size except that there are
>a few new bitmaps.  Were these enough to increase the binary's size from 212K
>to 498K?  I want to use this new client because I like it and it will save me
>message typing time, but I have limited disk space and this client uses almost
>half of the space allocated to me (and I need both the sun4 and sun3 clients,
>thus using about 96% of my diskspace).  So, is there a stripped down version 
>out there?  All I really want is the visible T/P and messaging mods.
>
>	Eric:  If you send me the diffs, I can compile my own.
>
>   Brian Hall  (aka DarkHorse)
>     Assistant Server God, fife.ecn.purdue.edu

Just caught myself.... I have the necessary mods for visible T/P, just not the
messages.  Easy mod, I know, but I'm very busy.

   Brian
From: hrandy@ocf.berkeley.edu (Shuhei Randy Hayashi)
Newsgroups: rec.games.netrek
Subject: Seeking DEC client with visible tractor/pressor
Date: 7 Oct 1992 18:18:24 GMT
Organization: U. C. Berkeley Open Computing Facility
Distribution: world
NNTP-Posting-Host: lightning.berkeley.edu

If you know where I can get a blessed client
with vis. trac/press for the DEC workstations,
please let me know.

Thanks,
randy
From: bharat@shadow.Eng.Sun.COM (Bharat Mediratta)
Newsgroups: rec.games.netrek
Subject: Game Recorder Patch
Date: 16 Oct 92 20:26:48 GMT
Reply-To: bharat@shadow.Eng.Sun.COM
Organization: Sun Microsystems, Inc.
NNTP-Posting-Host: shadow


Hello Netrek Junkies (tm),

	Thanks to Rony (ISU Boy!!!) I have posted my
game-recorder server mod out to the world.

	Host:	tbird.cc.iastate.edu
	Dir:	/usr/isae
	Files:	README
		recorder-patch
		sun-netrek.tar.Z

The README file explains all...

	-Bharat



---
    /\        Bharat Mediratta
   \\ \       Graphics Continuation Group
  \ \\ /      
 / \/ / /     
/ /   \//\    SUN Microsystems, Inc.	
\//\   / /    Mailstop: MTV18-218
 / / /\ /     2550 Garcia Avenue, Building 18
  / \\ \      Mountain View, CA 94043
   \ \\       Phone:  (415)336-4347, FAX:(415)336-5471
    \/        Email:  bharat.mediratta@eng.sun.com
From: regius@cs.utexas.edu (Regius S. Gunawan)
Newsgroups: rec.games.netrek
Subject: Re: LaggU beat HB (snif)   <-- Another Evil Stiletto plot!
Date: 11 Oct 1992 00:41:12 -0500
Organization: CS Dept, University of Texas at Austin
NNTP-Posting-Host: grit.cs.utexas.edu

In article <61071@mimsy.umd.edu> sjsmith@cs.umd.edu (Stephen Joseph Smith) writes:
>regius@cs.utexas.edu (Regius S. Gunawan) writes:
>>P-chan?  (Azusa should be busy trying to get 'charlotte' then, and
>>hence do nothing useful ;)
>
>"The light is bright and glares on white walls
>  Over the sounds of Charlotte Sometimes..."
>lurch? lurch? is that you, lurch?
Eh?  What's this?

>- Gamera
>P. S.  I guess I didn't get it. :^)
No, you didn't get it.  May I recommend rec.arts.anime for
further refrence ^_^

^_^ no clue ^_^ - spreading cluelessness around -
ps. sorry for the waste of bandwidth.
From: hennessy@acsu.buffalo.edu (DOG BASEBALL!!!)
Newsgroups: rec.games.netrek
Subject: Few observations from a recently-returning player
Date: 10 Oct 92 19:50:05 GMT
Organization: Ministry of Information, Lower Volta.


	Just returning to play netrek recently after a 2-semester grade
getting period, I just thought I'd let you know what changes I've noticed..  
1) lots more servers..  especially ones with decently lower lagtimes to UB..
2) the GODSEND of UDP!  i can actually dogfight with ships weaker than CA now!
3) teams...  maybe if I get less rusty I might even make the cut
4) less team talking..  maybe I've hit the game at the wrong times, or maybe
   it's because there are a lot more newbies on but I only get responses from
   people I recall from a year ago..  
5) attitudes are still similar..  people still haven't learned to lighten up..
	to people who've just started netrek, if you have UDP and still think
lag is really bad, try playing with TCP...  UGH!  
	and for some reason, my old keymap isn't mapping..  so I erased it and
replaced it and it STILL isn't mapping..  hm.  
	also, it's pathetic only 10 usernames here have netrek in their
accounts (according to "find") now..  well at least that means more free
sunstations for me! 8)
	enough talk.  BCNU in a galaxy far far away!  8)

"Never Plead Guilty!" - Rumpole
-- 
   /I\          Fuck 'em if they can't take a joke.
  /(*)\         hennessy@acsu.buffalo.edu                 
 /IIIII\        "Leave EVERYTHING to ME!" - Powdered Toast Man       
/IIIIIII\       Happiness is a warm gun.
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: ZZnew Guy's objections
Date: 16 Oct 1992 10:32:04 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <gera4Au00awCQ68m8g@andrew.cmu.edu> "Timothy C. Worsley" <tw1r+@andrew.cmu.edu> writes:
)	As I understood it, NBR was coming out as a new server and new client. 
)From what I've seen, what's been released is a client with all of the
)info-borg options added, and that's all.  Let me ask this, if someone
)had been using this client 2 months ago would you have not spoken out,
)Rob?  Does this new client NOT change the game?  Is *that* the goal of
)NBR, to change the rules of netrek?

This client (at least the visible tractors) has been available for
about 6 months.  I've been using it for about that long.

The goal of the NBR is to improve the interface and operation of the
client in ways that the netrek community agrees upon.  The vote's been
and gone, dude.
 -Mojo
From: jimmyhua@aludra.usc.edu (Jimmy Huang)
Newsgroups: rec.games.netrek
Subject: Re: Iron Man Netrekkers
Date: 12 Oct 1992 21:51:52 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

botelle@eniac.seas.upenn.edu (Justin Botelle) writes:

>In article <718721363.2761.0@patterson.bh.andrew.cmu.edu) stimpy+@cmu.edu (Tomato Boy) writes:
>)The best all around player I ever saw had to be Quar. He'd take all

>Definitely.

>)your planets while ogging the shit out of you and bombing your armies.
>)And he did almost all of it in a cruiser. Then, once in a while, he'd
>)take out a base and ram it down your throat. He was truly awesome.
>)He didn't do much scout bombing, though.

Gosh! I'm impressed. I've never seen anyone do that all at the same time.
When i ogg, I ogg, for at least 20-30 lives before i switch roles. SC 
bombing occurs in spurts however, and planet taking is a full time job
too. Never seen anyone do all at once like that.

I've seen Spaceace on calvin once. Stayed cloaked through the whole game. 
I knew he was there though, why? The team board constantly had his 
name on it. He singlehandedly genocided the opposing team by taking
all their planets. They had no clue as to where he was, or was going to be
at. Neither did I at the time.

Jimmy.
Newsgroups: rec.games.netrek
From: rhodesia@wixer.cactus.org (Felix S. Gallo)
Subject: Re: Ok you scum
Followup-To: rec.games.netrek
Organization: Real/Time Communications
Date: Wed, 14 Oct 92 17:53:11 GMT

tom@soda.berkeley.edu (Tom Holub) writes:
>Kevin Michael Bernatz <kb32+@andrew.cmu.edu> writes:
>)Grrr,
>)	All I have to say is that it surprises me to know end how many people
>)get so worked up over something so god damn stupid.  Who the fuck cares
>)if I took 4th space.. it's not like I do it every time I play.  
>
>It may not be like you do it every time you play, but it *is* like
>every time there's an almost-LPS on bronco someone is doing it.  3 of
>the last 4 games I've been in on bronco have been fourth-space games,
>and I wasn't even in the game you were in (and the other game had no
>CMU players).  It's an epidemic.
>
>Not only is it really cheap, it keeps new players from learning the 
>real meat of the game (coordinating on taking the core worlds, and
>phaserlocking cloakers).  And what pisses people off is that not only
>do good players *do* it, they recommend it as a valid strategy on
>rec.games.netrek.
> -Mojo


That's because we have different philosophies entirely.  As the best
scoutbomber in existence, and as the guy who took a 4th space win
on the last night of bronco's first incarnation, I'm perfectly calm
and comfortable in saying that I'd rather scum 4th space than spend
2 hours trying to genocide only to have admirals slowly accrete in
the enemy lineup and have all our efforts go to nothing.

See, I find walking all the way to the enemy home planet and then
having a 1/100 chance of successful action more than a little tedious.
It has been proven time and time again that

NO AT LARGE TEAM CAN GENOCIDE ANOTHER AT LARGE TEAM WITH A MODICUM OF CLUE

I am serious.  Here it is again:

NO AT LARGE TEAM CAN GENOCIDE ANOTHER AT LARGE TEAM WITH A MODICUM OF CLUE

TTWNN, for instance, is composed of about forty thousand Grand Admirals,
eighty thousand Extreme Maximal Admirals, and two continents' worth of
Four Dragons Rising OverAdmirals.  They were unable to genocide Hell's
Bagels, which is a team consisting of a few ensigns and a lieutenant
commander who SCUMMED THERE.  Why?  Because we had enough team clue to
all-but-guarantee that there was a web of death on the last planet at
all times.

There are educational parallels in, for instance, tank warfare.  Rommel's
Afrika Korps annihilated most of the north coast of Africa except for one
fort at Tobruk, where the British Army holed up.  Rommel tried to take
Tobruk and got his hat handed to him because the enemy knew where he was
going and could concentrate their forces to an unbeatable level.

Personally, I find beating my head against a brick wall frustrating and
aggravating.  I play netrek for fun and enjoyment, not as a character-
gaining boot camp.
-- 
----------------------------------------------------------------------------
Felix Sebastian Gallo                              rhodesia@wixer.cactus.org
----------------------------------------------------------------------------
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: Black And White Woes (with ZZnewguy growls as a pleasant sub-theme)
Date: 16 Oct 92 19:08:37 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <1992Oct14.134620.8730@cis.ohio-state.edu> mdm@stegosaur.cis.ohio-state.edu (Michael Moore) writes:
>	I wish there were a client for poor old B&W me, I get really
>(read "fucking") tired of flipping the V and B keys so I can tell what
>planets are which.  I tried messing with the fonts but my client 
>decided to spread tracer pixels all over creation, so I gave that up.

You should try again.  I've been using the bold & italic fonts for some
time now, and they work wonders.

Also, Tedd Hadley's client is nicer to use in B&W because the alert status
is more visible.

>|Michael Delbert Moore |  Home : (614) 471-1937  Office : (614) 292-7161  |

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
Newsgroups: rec.games.frp.dnd