HDTenEightyP/NetNews huggingface dataset:
From: nagel@kithrup.Irvine.CA.US (Mark D. Nagel)
Newsgroups: comp.sys.mac.games
Subject: Re: Translation process  IBM->Mac
Date: Tue, 10 Nov 92 07:45:54 PDT
Reply-To: nagel@Kithrup.Irvine.CA.US
Distribution: world
X-Mailer: uAccess - Macintosh Release: 1.6v1


In article <1992Nov09.130337.93918@ultramac.uucp> (comp.sys.mac.games), starsabre@ultramac.uucp (JT August) writes:
> I wonder if anyone has looked into writing a translator programme that will
> look byte by byte at a PC game, and regenerate the proper coding to recreate
> it in Macintosh code.
> 
> Don't know if it is possible, but it's just a thought.

It's possible, but very difficult.  A company out there (I forget the
name) made a DOS->Unix translation tool (XDOS) that does approximately
what you say here.  It still requires human guidance through tough
spots and doesn't generally do a perfect job, however, there are now
many products that run on Unix platforms that were not written
specifically for Unix.  The same could arguably be done for the Mac,
but I doubt they'd sell well (you'd have to see what the auto-ported
DOS programs look like to understand).  Speaking as someone who is
hand-translating a DOS game for the Mac, it's far from an easily
automatable process :).

Mark

-------------------------------------
Mark Nagel <nagel@mdn.uucp>

If at first you don't succeed, that's pretty much it.
				-- SDI Design Team
From: awg0971@ritvax.isc.rit.edu
Newsgroups: comp.sys.mac.games
Subject: Re: Out of This World Demo
Date: 8 Nov 92 21:02:38 GMT
Reply-To: awg0971@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology

You run FAST away from the beast, past like 3-4 screens, jump and
catch the rope. You'll swing to the right. Now run FAST to the right
jumping over slugs on the way, 'till you get to where you first saw
the beast. Things take care of themselves from there.

                     ____        ___  ___   ___
  /  /   /  /\    / /      /    /    /  /  /    /   /    AWG0971
 /--<   /  /  \  / /   _  /    /--  /--<  /    /---/ @Ritvax.Isc.Rit.Edu
/   |  /  /    \/ /____/ /___ /__  /   | /___ /   /  @Ultb.Isc.Rit.Edu
From: cokin@aludra.usc.edu (Darren Cokin)
Newsgroups: comp.sys.mac.games
Subject: Re: Hellcats and Out of this World
Date: 7 Nov 1992 01:13:46 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu


I enjoyed flaming Steve so much the first time, I thougt I'd do it again.  
(Well, that and the fact that I forgot to mention my second point)

In article <1dfp7mINNi0k@girtab.usc.edu> sknezevi@girtab.usc.edu (Steven John Knezevich) writes:

>Especially in this case where you can only play one scene.  It's okay
>in the case of PoP becuase you can play the whole game.  But in OOTW in just
>stops.  

Steve, the PoP demo lets you play the first 2 levels of the game.  That it.
There wouldn't be much point in buying the game if the demo let you play
the whole thing, would it?



                                                    Darren
From: ramiro@morris.sybase.com (Ramiro Sarmiento)
Newsgroups: comp.sys.mac.games
Subject: Re: Hellcats FAQ list
Date: 11 Nov 92 19:34:55 GMT



Here's a minor item that I'm surprised to find missing from the FAQ.
In the "undocumented feature" category: When in tower view mode,
(control-T), you can use the + and - keys to zoom the view in and
out. Kind of fun when you're chasing a zero over your airfield...

Another weird effect occurs after finishing Flying Fortress - If
you land after th B-17 and taxi close to it, it will continually
spin in place, in the grassy area between the two tarmacs. No idea
why - maybe those bomber boys like to celebrate a succesfull bombing
run....personally, I prefer inverted fly-bys.

That mission disk can't come soon enough....

-- 
Ramiro Sarmiento, Sybase, Inc. 415.596.3613 	ramiro@sybase.com
"Hearts can never be owned, hearts only come on loan" DM.
Newsgroups: comp.sys.mac.games
From: naherzin@rodan.acs.syr.edu (Neil A. Herzinger)
Subject: Re: MS Flight Simulator - Problems with Lessons
Organization: Syracuse University, Syracuse, NY
Date: Mon, 9 Nov 92 03:13:56 EST

In article <3195@ucl-cs.uucp> J.Purchase@cs.ucl.ac.uk (Jan Purchase) writes:

>I'm having a problem with flight lessons, particularly beginner's
>lessons 1 and 3. Some of the flight instructor's comments at the end
>of the lesson don't make sense in the context of what happened during
>the lesson.

I've experienced all the same 'problems' you site.  It seems the instructor
comment section was done half-assed.  I really like the idea of feedback, but
it gets annoying when you get comments like "Slow Down!" right after "You're
kinda pokey aren't ya?".

Keep using the lessons, the instruction is valuable, but ignore the comments
at the end :-)

neil.herzinger...graduate...art.media.studies...computer.graphics...syracuse.u.
....................................grae.com...................................
From: Gary.Coy@macrocosm.omahug.org (Gary Coy)
Newsgroups: comp.sys.mac.games
Subject: Doesn't it really piss you off....
Date: 07 Nov 92 16:37:08 CST
Reply-To: gary.coy@macrocosm.omahug.org
Organization: The MacRocosm BBS, Lawrence, KS
Followup-To: comp.sys.mac.games

  
  TG> Don't you get ticked when you read a gaming magazine which stomps
  TG> right pass the Mac version of a game completely? Take Computer Games
  TG> and CD-ROM entertainment for example. I got really POd flipping
  TG> through an issue with ads and reviews for Mac games and they don't
  TG> even mentioon it! A good one (though it may be legit for marketing) is
  TG> SpaceWard Ho! Under which there was an ad for it- made no mention of
  TG> any Macintosh abilties, just "256 color VGA graphics....." Yea, I was
  TG> jumping in my seat....puh.

Yes!! I agree, especially Spaceward Ho!  Dammit, that was a MAC game!! Now it
gets advertised for the PC, when it was surely NEVER advertised for the MAC -
jerks!!
Newsgroups: comp.sys.mac.games
From: caom@marcus.its.rpi.edu (Miaoyong Cao)
Subject: Game Trade (King's Quest V)
Organization: Rensselaer Polytechnic Institute, Troy NY
Distribution: usa
Date: Wed, 11 Nov 1992 15:22:11 GMT

Hi! Folks,  I have finished King's Quest V.  It has great 3-D graphic, complex
characters and story.  The best adventure game made by Sierra.  
	If any one interest, please send me a message.  Caom@rpi.edu
------------------------
Kevin cao
23 Brinsmade Terrace 
Troy  N.y.  12180
:w
From: trr@cheese.com (Terry R. Rasmussen)
Newsgroups: comp.sys.mac.games
Subject: Re: WHERE IS MAC GAMES RELEASE LISTING: Read for follow-up.
Date: 9 Nov 1992 12:51:14 GMT
Organization: Sun Microsystems
Distribution: world
Reply-To: trr@cheese.com
NNTP-Posting-Host: cheese.centerline.com


Travis,

       Your actions as a representative of MacGames Digest are neither "Communistic" nor
       "Dictatorial", they are simply capitalistic.  I see nothing wrong here with the
       decision not to publish the list in this forum, however there is a certain amount
       of "netiquette" involved here with using this forum to solicit subscribers, please
       be careful.

       I might suggest that you "pay" your information sources by sending them a copy of
       the magazine that includes their contribution or by listing the contributors, if they
       so wish.  I would also like to note that I do not think it ethical to use the format 
       posted here in 'comp.sys.mac.games' without the original author's permission.

       As I recall from following this thread you had originally stated that you might be
       able to pick up the list that we had all appreciated so much and now miss. You did
       not state that it would unconditionally be picked up, you had simply inferred that
       it might be and would be nice to have the list back.

       It would be a statement of goodwill toward the MAC gaming community to pick up the
       list, even if in a format such as "what's new", as opposed to the whole list.  If
       I wanted to support your efforts and get the complete list I would subscribe.  The
       post to the internet would be a bit quicker than your magazine, for a short brief
       message.  If I had a better Idea as to the general content of MacGames Digest I also
       might become a subscriber.

       Something else to remember is that you are the representative of your magazine in
       this forum.  You really have two voices here, one as Travis Grundke, "private net
       citizen" and another voice as Travis Grundke, "Contributing Editor- MacGames Digest."
       As an individual you may say what you wish and express your personal opinions, as a
       representative of a publish periodical you are speaking for a number of people,
       including your subscribers.

-terry rasmussen (trr@centerline.com)

       Std. Disclaimer: All opinions and statements made herein are my own, I do not "speak"
                        for anyone else.
From: cshotton@oac.hsc.uth.tmc.edu (Chuck Shotton)
Newsgroups: comp.sys.mac.games
Subject: Out of This World Demo
Date: 5 Nov 1992 18:54:05 GMT
Followup-To: comp.sys.mac.games
Organization: Academic Computing

OK, I give up. How do you get past the beast in the Out of This World Demo?
Newsgroups: comp.sys.mac.games
From: patlin_s@cubldr.colorado.edu
Subject: Empire Master
Organization: University of Colorado, Boulder
Date: Tue, 10 Nov 1992 02:05:03 GMT


Spent some time looking over Empire Master 2.5.2 Demo from sumex.
I know this is an old one, but the last time I looked at it, it was
at a much lower state.  The game now sports a bunch of nifty features.

I was wondering if anyone has sent in the shareware/demoware fee and gotten
the real version.  How is the rule editor? Do the options which are crippled
in the demo work smoothly in the real thing?

Also, anybody have an e-mail adress for the authors?

Thanks,

Scott.
Newsgroups: comp.sys.mac.games
From: dtshirle@zeno07.math.UWaterloo.ca (Dieter Shirley)
Subject: Re: What would you think
Organization: University of Waterloo
Date: Thu, 5 Nov 1992 23:52:06 GMT

In article <4078@bcstec.ca.boeing.com> hall@bcstec.ca.boeing.com (Robert J. Hall) writes:
>In article <1992Nov01.182053.21055@fourd.com>, Nathan_R._Lamont@fourd.com writes:
>> I am writing a new kind of game and if anyone would take a little time to give
>> me some feedback, I'd really appreciate it.
>...stuff deleted for brevity...
>
>Here's my 2 bits worth: I think a 'graphic adventure development system' is a
>good candidate for a modular approach using a bunch of small, independent
>programs that are linked together via common file formats and IPC routines.
>
>Here's a sample list of modular applications:
>
>  1. Outdoor terrain editor
>  2. Indoor terrain editor
>  3. Scenery editor
>  4. Plot script designer
>  5. Animation editor
>  6. Character designer
>  7. Battle simulator
>  8. Monster designer
>  9. Spell effects editor
> 10. NPC interaction generator
>

I don't know how far you plan to go with this yourself, but I think that as
far as the user is concerned, what would be fantastic is if all of the specs
for the file formats and IPC's would be freely published.  I can understand
you wanting to put this thing out for yourself, but we all know that a single
person/group/company can not think up/release all of the things that a person
needs, particularily when it comes to a game development system.  Also, it
certainly can't hurt your own distrbution if someone comes up with a module
that you don't have, it just makes buying the starter package that much more
attractive.

So follow the example of the companies that allow there programs to be 
augmented by third party sources.

Also, good luck, if this thing is half as good as I'd like it to be, I think
that there are a lot of us out here with some good idea's for games but we
just don't have the time to write the code from scratch...

-dete

-- 
"Sorry, can I interrupt you for a moment, Peter, and say that the sofa has
just vanished."
"So it has.  Well, that's one mystery less..."  
                                               - dtshirle@napier.uwaterloo.ca
Newsgroups: comp.sys.mac.games
From: kjt001@dunix.drake.edu (Devil Bunny!)
Subject: Re: WHERE IS MAC GAMES RELEASE LISTING: Read for follow-up.
Organization: Drake University, Des Moines, Iowa, USA
Date: Thu, 5 Nov 1992 19:05:02 GMT

> > > Well folks, for all of you wondering where the Macintosh Games
> Release > Listing has gone- its author has found himself sadly
> without time nor > resources to continue it. However- MacGames Digest
> HAS picked up the list > and is carrying it in its magazine. I
> replied earlier that MGD might > consider putting a list on the
> Internet. That plan has not been killed, > but it IS on backburner as
> we consider doing it. We'd love to- but you > don't see MacWorld or
> MacUser putting articles on the Internet do you? 
> 
> Nor do we see them using the Internet for vast quantities of free
> advertising... 
> 
> 
> > > Travis Grundke | For More information about MacGames Diges t, >
> Contributing Editor- | The First Publication Dedicated to Macintosh >
> MacGames Digest | Gaming, Please contact us at the previous 
> 
> > an780@cleveland.freenet.Edu | E-mail address. (c) 1992 Travis
> Grundke/MGD


Also, MacWorld and MacUser doesn't depend on the readers to get their
information.  If people from the internet are going to be sending in
info on games and release dates, which you are going to use in the
publishing of this list, it should be posted on this group as well.

Publishing it here will also make it's presence a little better known,
and if someone has some info, and they've seen the list, they know where
to send the info.  If he/she hasn't seen the list, he might think that
it has died, or just give up instead of searching for the address.


-- 
___________________________________________________________________________
|                        Kevin Tieskoetter                                |
|   kjt001@acad.drake.edu                     kjt001@dunix.drake.edu      |
|                               Drake University                          |
Newsgroups: comp.sys.mac.games
From: thewho@slough.mit.edu (Derek Fong)
Subject: Where to purchase a copy of Color Colony?
Organization: CMPO at MIT
Date: Tue, 10 Nov 1992 01:56:27 GMT


The posting says it all.  I know the company is now gone, but is there any
place where I can purchase the Colony in color (as I understand, there were
two versions made)?

Thanks in advance,
Derek


******************************************************************************
*  DEREK FONG                         *	EMAIL:    thewho@plume.mit.edu       *
*  Dept. of Physical Oceanography     *		  thewho@darla.whoi.edu      *
*----------------------------------------------------------------------------*
* Bldg 54-1511A			      * Clark Laboratory 317		     *
* Massachetts Institute of Technology * Woods Hole Oceanographic Institution *
* Cambridge, MA 02139	    	      * Woods Hole, MA 02543		     *
* (617) 253-2922		      * (508) 457-2000 x2814		     *
******************************************************************************
From: mem10@po.CWRU.Edu (Milton E. Moskowitz)
Newsgroups: comp.sys.mac.games
Subject: Re: Th3ree question **SPOILERS**
Date: 12 Nov 1992 01:43:56 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: mem10@po.CWRU.Edu (Milton E. Moskowitz)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, amclach1@cc.swarthmore.edu (Zans McLachlan) says:

>I played 3 in 3 and got to the last segment (I hope) of the last puzzle (I
>also hope), "Finders Keepers." This segment is the one with the
>upside-down, backwards 3. The letters that I have to work with are:















Last chance...










	If I remember correctly, it is NOT the final puzzle -- sorry...

	I don't recall the words, but it threw me for a loop, too...  You
need the weird three to make the "word" "3rd".  The others should be
obvious if I recall correctly.

	Btw: how do you make it so the machine will pause and make you
request to continue - I always see people do it with a ^L, but it never
works for me.  Anyone?!?  

	Good luck!
-- 
Milton E. Moskowitz         mem10@po.CWRU.edu       IRC Operator Warlock
"We close our eyes and the World has turned around again.  
 We close our eyes and dream and another Year has come and gone." -Boingo
"Happy Happy... Joy Joy" "I'll teach you to be happy!" -Ren and Stimpy
Newsgroups: comp.sys.mac.games
From: jimi@cso.uiuc.edu (Devin Nickol)
Subject: Re: Out of this World Mac demo on sumex
X-Newsreader: Tin 1.1 PL5
Organization: University of Illinois at Urbana
Date: Tue, 10 Nov 1992 13:23:19 GMT

David S Fung (bm074@cleveland.Freenet.Edu) wrote:
: 
: YES, I Call interplay on Fri and they said the shipping date will be 
: December 1st!
: 
: Theri number is 1800-969 GAME!
: 
: GOOD LUCK!



um....how much did they tell you it was going to cost?



devin nickol
jimi@romulus.ehs.uiuc.edu
From: hall@bcstec.ca.boeing.com (Robert J. Hall)
Newsgroups: comp.sys.mac.games
Subject: Re: What would you think
Date: 6 Nov 92 21:52:42 GMT
Organization: Boeing Computer Services, Seattle


In article <Bx9oyu.K56@undergrad.math.waterloo.edu> you write:
>I don't know how far you plan to go with this yourself, but I think that as
>far as the user is concerned, what would be fantastic is if all of the specs
>for the file formats and IPC's would be freely published.  I can understand
   ... deleted for brevity ...

I worked on bits and pieces of a project such as this a while back, before
realizing that it is well beyond the time and resources of an individual
hobbyist. It would have to be created by many hobbyists, or a dedicated game
company. In the later case, there would not be much incentive to make the
file formats and IAC codes non-proprietary. With a bunch of hobbyists, you're
liable to wind up with a strange-looking animal. (Remember the old adage: A
camel is a horse designed by a committee? :-) It'd be fun to write, though.

-- 
 Bob Hall                   |
 Boeing Computer Services   |  Behind every dark cloud,
 root@chicken.ca.boeing.com |  there's a Seattle Skyline.
Newsgroups: comp.sys.mac.games
Distribution: world
From: raph@ultramac.uucp (Raphael Figueroa)
Organization: Odyssey Ultraware, Inc
Date: Fri, 06 Nov 1992 15:51:13 CDT
Subject: Games newsletter..

Could somebody please post the inter. address for the to-be game newsletter?

Thanks a lot!

Rafael Figueroa
raph@oui.com.
From: G95HC@CUNYVM.BITNET
Newsgroups: comp.sys.mac.games
Subject: Harpoon Designer Series wanted!
Date: 11 Nov 92 16:19:57 GMT
Article-I.D.: CUNYVM.92316.111957G95HC
Organization: City University of New York/ University Computer Center

Hello, is there anyone out there willing to part with their Harpoon Designer's
series?  I would also like to get the battleset IOPG.  I would be willing to
trade with my other battlesets and other games.  If interested, please e-mail.
From: jtgorman@cs.arizona.edu (J. Taggart Gorman)
Newsgroups: comp.sys.mac.games
Subject: Re: Classical Harpoon vs Designers' Series
Date: 13 Nov 92 19:40:38 GMT
Reply-To: jtgorman@cs.arizona.edu (J. Taggart Gorman)
Organization: Organization?  We don't need no steenking organization!
Discliamer: Upon my being captured or killed, my professors will
            disavow any knowledge of me, my statements, and/or
            my mission.


In article <1dvidmINN74r@usenet.INS.CWRU.Edu>,
Citizen ch166@cleveland.Freenet.Edu (Louis Moreau) writes :
>	What is the difference between the regular Harpoon (1.2) and the
>Designers' series ? If I understand well, the designers' series has
>new versions of the original battleset (cause i've never seen
>an Ohio SSBN in the original battlesets...) but is that all, only a
>refit of the battlesets, or if it is also a different program ?

  The Designer's series are new battlesets that update the original 4 sets.
You must own all of the original sets to make use of the 4 HDS sets.  HDS is
in no way a seperate program.

  The HDS battlesets use the same maps as the fab 4, but all 4 of the HDS
sets have the same units.  No longer are you kept from using modern units
in the Med.  Why, just the other day, 24 of my Backfires sunk a Tico and a
Burke, and all three of those types are not available in the original Med
battleset.

>	And, is there a way to upgrade to the designers' series from
>the old Harpoon without having to pay 50$ ?

  If you sent away your registration to 360 (and someone didn't lose it
somewhere), 360 should have sent you a small ad/booklet describing the various
ways to get HDS and/or Harpoon 1.2.  Since HDS is the equivalent of 4 new
Battlesets, you should be happy to get 4 battlesets for the price of $50 or
so.  Seeing how I paid about $70 for just NACV, Med, and IOPG, and for $55, I
got HDS, Harpoon 1.2, and color upgrades for GUIK, NACV, and the Med, I
think the price is not to high.

  So what I'm saying, is, no, you will have to pay a bit for HDS, since it
contains about 48 new scenarios in 4 new battlesets.

|--------------------------------|    "If you were happy all of your life,
|      J. Taggart Gorman Jr.     |     you wouldn't be human - you'd be a
| jtgorman@caslon.cs.arizona.edu |     game show host."
|--------------------------------|             Winona Ryder, in _Heathers_
Newsgroups: comp.sys.mac.games
From: s442070@nexus.yorku.ca (Tomas Hansson)
Subject: Re: Chess Games???
Organization: York University
Date: Sat, 7 Nov 1992 00:25:02 GMT


>In article <1d7ksuINN56m@uniwa.uwa.edu.au>, kimbotha@tartarus.uwa.edu.au
>(Kim D Covil) wrote:
>> 
>>  	Hi,
>> 	  Does anyone know of any PD or other Chess games I can get off
>> 	the net via FTP?????
>> 
>> 				Thanks in Advance,
>> 
>> 					Kim.

I recently posted a version of GNU Chess to sumex-aim (sumex-aim.stanford.edu)
It is complete with source code (THINK C 5.0.3) and documentation.





                                Tomas Hansson
				Info Design Corporation
				tomas@idc.com or s442070@nexus.yorku.ca
-----------------------------------------------------------------------
#include /etc/disclaimer
Disclaimer:  Any opinions in this posting are my own and not those of
my present or previous employers.
-----------------------------------------------------------------------
>From StarTrek The Next Generation:
Picard:  Q wants to do something nice for me!
Riker:  I'll alert the crew.
-----------------------------------------------------------------------
From: bm074@cleveland.Freenet.Edu (David S Fung)
Newsgroups: comp.sys.mac.games
Subject: Re: Out of this World Mac demo on sumex
Date: 10 Nov 92 00:59:19 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


YES, I Call interplay on Fri and they said the shipping date will be 
December 1st!

Theri number is 1800-969 GAME!

GOOD LUCK!
From: sknezevi@phakt.usc.edu (Steven John Knezevich)
Newsgroups: comp.sys.mac.games
Subject: Re: Another Space Quest 1 question
Date: 9 Nov 1992 21:46:06 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: phakt.usc.edu



	Is there any way to get Space Quest I or Leisure Suit Larry I, both in
B+W to run on an LC with 10 megs of RAM and a 80 meg hard drive?  Is it 
possible to run these games without any problems?  Has anyone succeded?

Steve
Knezevich
Xref: sparky comp.sys.mac.games:11060 comp.sys.ibm.pc.games:21066
From: r728116m@edinboro.edu
Newsgroups: comp.sys.mac.games,comp.sys.ibm.pc.games
Subject: HELP LARRY III
Date: 9 Nov 92 15:18:30 GMT
Organization: Edinboro University of Pennsylvania

FIRST THANX TO ALL WHO WERE KIND ENOUGH TO SEND ME HELP AND WALKTHROUGHS
FOR SPACE QUEST IV.

NOW GETTING TO THE REAL PROBLEM:
	I NEED A FULL WALKTROGH/HINTS FOR LIESURE SUIT LARRY III. PLEASE E-MAIL
THEM TO ME ON MY ADDRESS BELOW:

 R728116M@EDINBORO.EDU

HEY GUYZ, APPRECIATE YOUR HELP GREATLY !!

							GHOST-RIDER.