HDTenEightyP/NetNews huggingface dataset:
From: jgm@ais.org (jim miller)
Subject: Re: The most EVIL muf program ever????  :)
Organization: Ann Arbor Information Society -- West Lafayette Probationary Annex
Date: Sun, 20 Dec 1992 04:28:11 GMT


jengagne@wam.umd.edu (Jenny Lynne Gagne) writes:

>It sounds really bizarre, but I'd like to put a few of my programs in this
>Sinister MUF contest... :-)

The most evil MUF program ever created is FakeTalk, borne of me, auzzie,
on February 18th, 1991.  The program is so evil that I must store it on
its own diskette.  Every muck that it has touched, has died.  At first
I used it jokingly on people.  But it slowly became apparent to me
that the program has a weird, disturbing effect on the victim's psyche.

I sealed it in November 1991 after one last spectacular incident convinced
me I had unleashed a horror.

-jim

-- 
>Are not Tom Bombadil and Beorn the same guy?
Nope.  Reasons:
...
(c)  Tom does not periodically turn into a bear.
Xref: sparky rec.games.mud.misc:1596 rec.games.mud.tiny:1092 rec.games.mud.admin:940
From: lesher@procyon.cs.bucknell.edu (T. Lesher)
Newsgroups: rec.games.mud.misc,rec.games.mud.tiny,rec.games.mud.admin
Subject: Re: Roleplaying
Date: 12 Dec 1992 06:07:35 GMT
Organization: Bucknell University, Lewisburg, PA
NNTP-Posting-Host: procyon.cs.bucknell.edu

In article <1992Dec11.191239.28262@midway.uchicago.edu> tuff@midway.uchicago.edu writes:
>There has been some amount of argument as to WHY there is more role-playing
>on Mua'kaar and Belgariad than other places, and there seem to be a couple
>of possible answers. One idea, the least likely, IMHO, is that the detailed
>systems of combat, economy, and such forth is doing it. While it is entirely
>possible, even likely, from my experience that the systems encourage and
>give further opportunities to role-play, I don't think this is the primary
>factor. The other, and more likely possibility in my mind is a very strict
>enforcement of theme.

(Notational comment:  IC=In character, OOC=Out of character)

I don't even think that strict enforcement of theme is the prime mover
behind Belgariad at least, possibly for Mua'kaar.  The biggest plus,
IMHO, on the Belgariad's IC/OOC line is the _enforcement by
non-priveleged players_.  Everyone from a shopkeeper on up knows that
there is an uncrossable line (more or less) between IC and OOC.  It's
even in the events pages (well, it was in the old one, and probably
will be in the new one, if they ever get the event pages enabled! Sorry).

Since everyone knows about the rules, and everyone likes them, if
someone starts doing OOC stuff while IC, other IC characters will
inflict IC misery on the offender!  So, it's not a matter of
heavy-handed admins doling out punishments for bad role-playing, but
instead a sort of peer pressure.

As I said, the Mua'kaar MUSH is regulated a bit more tightly than the
Belgariad is (IMHO), so the above might not be true there.

Tim Lesher--		Glywind (Old Belg)
			Janno	(New Belg)
			Tel'Arik(Mua'Kaar)
			Erik	everywhere else
--
Tim Lesher <lesher@bucknell.edu>
From: tuff@ellis.uchicago.edu (Geoff Tuffli)
Subject: Re: Roleplaying
Reply-To: tuff@midway.uchicago.edu
Organization: University of Chicago Computing Organizations
Date: Fri, 11 Dec 1992 19:12:39 GMT

In article <1gai76INNfpp@usenet.INS.CWRU.Edu> iav@po.CWRU.Edu (Ian A. Verschuren) writes:
>
>In a previous article, Edward.L.Wallace@dartmouth.edu (Edward L. Wallace) says:
>>How do you think roleplaying should be encouraged on a MU*?  That is,
>>should some structure exist to help move it along (similar to a RPG's
>>GameMaster).  
>
>sadly it doesn't work.

Actually, from the input I've gotten from players on Mua'kaar, they were
enthusiastically noting that they were being in character (i.e., role-
playing) more than being out of character. This, mind you, with the entire
arbitration/judging system there being significantly reorganized.

Belgariad, too, also had a great deal of IC RPGing, and the second one
also seems to be shaping up in that direction.

There has been some amount of argument as to WHY there is more role-playing
on Mua'kaar and Belgariad than other places, and there seem to be a couple
of possible answers. One idea, the least likely, IMHO, is that the detailed
systems of combat, economy, and such forth is doing it. While it is entirely
possible, even likely, from my experience that the systems encourage and
give further opportunities to role-play, I don't think this is the primary
factor. The other, and more likely possibility in my mind is a very strict
enforcement of theme.

Despite the fact of being extremely harsh, in my opinion, in enforcing theme
on Mua'kaar, we've jumped since opening to having about 30-40 people in prime
time hours, and judging from @doings, at least half to 3/4 seem to be in
character.

Hmm...I'm tempted to do a semi-formal survey of players to see what they
think, both those on the Belgariad, Mua'kaar, and maybe even Amber, as it
seems to also be very role-playing oriented.

	Geoff Tuffli
	The Green Griffin

	Gaerdon@Mua'kaar (wlu.edu 6666, 137.113.10.35 6666)
	Colby@Belgariad2 (csa.bu.edu 4201)
	Gram@Dune (not open to public)
	Celon@Valdemar (not open to public)
	Garam@Dragon's Dawn (elof.iit.edu 2501 [I think that's the right
					port number...]
Newsgroups: rec.games.mud.misc,rec.games.mud.tiny
From: jfurr@nyx.cs.du.edu (JKF)
Subject: Re: Roleplaying
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Wed, 16 Dec 92 20:32:33 GMT

In article <85413@ut-emx.uucp> cwagner@ccwf.cc.utexas.edu (Christian Wagner) writes:
>In article <Bz3wru.MEC@news.cso.uiuc.edu> brumleve@gauss (Dan Brumleve) writes:
>>iav@po.CWRU.Edu (Ian A. Verschuren) writes:
>>>
>>>hmmm... I think that somehting like the Masque-muck thing would probably be
>>>the best way to do it.. and you see how much preparation went into that,
>>>and just how long that lasted... I don't think it's possible to maintain such
>>>a higher user input on  a MU...
>>
>>MasqueMUCK isn't a role-playing MUD, to my knowledge.  From what I've seen
>>of the oh-so-often-posted logs, it's a social MUD, plain and simple.
>
>Actually, on someplace like Masque, roleplaying is a lot more interesting and
>common, because you don't know who you're actually dealing with..... And a 
>good costume is a full-character affair, because otherwise everyone will guess
>who you are..... 

And boy, does MasqueMUCK sure generate some good character descriptions. 
People have shown themselves to be *very* creative when they stop and
think about it.  The best character descriptions were generally those of
the people who *also* got the most shocked comments at unmasking time. 
Not that people were surprised that so-and-so could make up a good desc,
but rather because the descriptions were so vivid that it was hard to
remnember that someone else was hiding underneath.

><Grins, remembering Lucifer......>

Yeah, like Lucifer.
Newsgroups: rec.games.mud.misc
From: cks@hawkwind.utcs.toronto.edu (Chris Siebenmann)
Subject: Re: a question on using 'builder'
Organization: Ziebmef home away from home
Date: 16 Dec 92 04:17:05 GMT

 Right now, the best thing to do is to carefully edit the create script
to only create the new things, and then just do the full describe
script (you can edit down that as well if you want to, but you don't
have to). Dealing with changing areas is something I want to add in
v2, but I haven't figured out how to do it without large piles of hair
yet (one reason it's going to be v2 instead of v1).

 While you're at it, make sure you're using the latest version of
builder, which is currently 0.96. You can ftp it via anonymous ftp from
/pub/muds/builder on ftp.white.toronto.edu.

--
"There are far too many demented mailers out there that just love to
 rip open your envelope, scribble all over the headers inside with a
 big black felt pen, and then seal it up again and send it on [...]"
	- Henry Spencer on trusting email headers
cks@hawkwind.utcs.toronto.edu	           ...!{utgpu,utzoo,watmath}!utgpu!cks
Newsgroups: rec.games.mud.misc
From: salomon@seas.gwu.edu (A. Lee Salomon)
Subject: how many players?
Summary:  what's the highest number of simultaneous players?
Keywords: stats, MU*s, trivial info
Organization: George Washington University
Date: Fri, 11 Dec 1992 18:46:35 GMT


what's the highest number of players you've seen logged onto a MU* at any one
time?  i understand the number can reach as high as about 100, but i've never
seen this (am lpmud player so i don't know if this has anything to do with it).
just curious.  thanks



Newsgroups: rec.games.mud.misc
From: ps3426@albnyvms.bitnet
Subject: Re: how many players?
Reply-To: ps3426@albnyvms.bitnet
Organization: University of NY at Albany
Date: Sat, 12 Dec 92 12:24:00 GMT

	The most players on a MUD at one time for me would be JediMud with
around 120 players. It can get pretty intense with that many players.
Newsgroups: rec.games.mud.misc,rec.games.mud.tiny,rec.games.mud.admin
From: brumleve@gauss (Dan Brumleve)
Subject: Re: Roleplaying
Organization: University of Illinois at Urbana
Date: Fri, 11 Dec 1992 22:02:41 GMT

mkim@dcdlaa (Michael Kim) writes:

>: 
>: MasqueMUCK isn't a role-playing MUD, to my knowledge.  From what I've seen
>: of the oh-so-often-posted logs, it's a social MUD, plain and simple.
>: 

>It all depends on your definition of role-playing, I suppose...

True... My definition of role-playing is rather twisted. ;-) 

>Mike

>+------------------------mkim@dcdsv0.fnal.gov, clannad@imsa.edu::IMSAMUG----+
>|Michael Kim, 1505 W. Sullivan Rd, Aurora, IL, 60506-1039  Ph:(708) 801-6529|
>+---------------------------------------------------------------------------+
>     "This footnote has the sole purpose to confuse the reader." --E. Teller
--
--------------------------------------------------------------------------------
Dan Brumleve ---> brumleve@atropa.stat.uiuc.edu, brumleve@imsa.edu
     "Look ma, I made a .signature!"
--------------------------------------------------------------------------------


Xref: sparky rec.games.mud.misc:1647 rec.games.mud.tiny:1129 rec.games.mud.lp:4593 rec.games.mud.diku:1149 alt.mud:532
From: aa253@cleveland.Freenet.Edu (Keven Pittsinger)
Newsgroups: rec.games.mud.misc,rec.games.mud.tiny,rec.games.mud.lp,rec.games.mud.diku,alt.mud
Subject: Re: CI version 1.0.2 released
Date: 15 Dec 1992 20:50:29 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: aa253@cleveland.Freenet.Edu (Keven Pittsinger)
NNTP-Posting-Host: slc12.ins.cwru.edu


In a previous article, wetmore@titan.ucc.umass.edu (Patrick J. Wetmore) says:

>ANNOUNCEMENT:
>
>CI version 1.0.2 is now up for ftp on ftp.math.okstate.edu
>You can get it from the directory /pub/muds/incoming
>it's named ci-1.0.2.tar.Z

Wunnerful.  I go thru the hassle of getting 1.0.1 & now 1.0.2 is out.
<grin>

Not to make you think I'm flaming, but what I hadda do to get it was beg
a friend's acct for a bit, ftp it over to his site, have him log into
the 'bbs machine' (Cleveland Freenet), uncompress it to its full 400k
length, then ship it to my file directory, where I was able to download
it at a measly 2400 baud.

Any chance of just getting a tar of the files that were fixed?

Thanx.

Keven
aa253@cleveland.freenet.edu
  >>I'm having one of those days.  Wake me when the holidays are over.<<
 
--
From: mjr@TIS.COM (Marcus J. Ranum)
Newsgroups: rec.games.mud.misc
Subject: Re: Roleplaying (was Re: Who plays both combat MUDs...)
Date: 11 Dec 92 21:15:04 GMT
Reply-To: mjr@TIS.COM
Organization: Trusted Informations Systems, Inc.

iav@po.CWRU.Edu (Ian A. Verschuren) writes:

> this is easy to do in real life, but on a mud it gets way more complicated
>than that.. don't forget that a mud is up 24 hours a day, all days of the year.

	Why do you assume this? Run a MUD for a month, or two, based on a
simple scenario. I have been tempted to run a King Maker game in a MUD
for some time, but I don't have the time to waste.

mjr.
From: aa253@cleveland.Freenet.Edu (Keven Pittsinger)
Newsgroups: rec.games.mud.misc
Subject: Major IBM-PC Weirdness...
Date: 15 Dec 1992 20:37:42 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: aa253@cleveland.Freenet.Edu (Keven Pittsinger)
NNTP-Posting-Host: slc12.ins.cwru.edu


Ok, toonsters, I've got some weird questions for ya, on a various amount
of subjects...

First off, I got a DOS box.  Just an XT at present, but will be getting
a 386+ Real Soon Now.  I've seen the DOS version of LPMud, and it was...
ok... but, what I was interested in was something that would compile
under Coherence (a Unix workalike for DOS boxxes).  Anybody have any
experience compiling *anything* MU*-like on a system such as I describe,
*please* email me with your experiences.

Secondo, I need some info on MUF.  Like a programming manual.  Need
filename & ftp address.

Thanx.

Keven
aa253@cleveland.freenet.edu     whattabummereh?
     >>you may now return to your normally scheduled flaming...<<

--
From: jfurr@polaris.async.vt.edu (Joel K. Furr)
Newsgroups: rec.games.mud.misc
Subject: Re: MUDs and Reality (Theory, LONG)
Date: 18 Dec 92 19:53:26 GMT
Organization: Escape from Blacksburg, VA

In article <71946@cup.portal.com> Tagi@cup.portal.com (Thyagi Morgoth NagaSiva) writes:
>9212.17 e.v.
>
>
>Rick Miller writes:
>
>Tagi@cup.portal.com (Thyagi Morgoth NagaSiva) foolishly scribbles:
>[...]
>>A) The cyber realm seems to depend upon the NONcyber realm for
>>its existence (but this cannot be proven), and
>
>Uh, wrong...  Just flip *one* *switch*, and they're outta there.
>
>
>Response:
>
>Please explain who flips what switch and who is 'outta' where.

The power switch.  If, as you say, the cyber realm seems to depend on the
non-cyber realm but this can't be proven, how about if the power goes off?
I mean, don't be a dummy.  Without electricity, there be no mud.
Newsgroups: rec.games.mud.misc
From: durrell@pinball.arcade.uiowa.edu (Bryant Durrell)
Subject: Re: MUDs and Reality (Theory, LONG)
Date: Sun, 20 Dec 1992 00:35:28 GMT
Organization: University of Iowa

In article <BzJ1px.IM4@polaris.async.vt.edu> jfurr@polaris.async.vt.edu (Joel K. Furr) writes:
>Hi, Felix, nice to hear from you.  How're Claire and the rat?

You realize, of course, that somewhere in the recesses of his
twisted little mind he thinks he's just gained another 50
experience points.  10,000 more and he gets to be a 10th
level Jay Maynard.  Or so he thinks.

-- 
Bryant Durrell					   durrell@chop.isca.uiowa.edu
------------------------------------------------------------------------------
                 I feed on the flesh of the living, and I vote.
Newsgroups: rec.games.mud.misc,rec.games.mud.tiny,alt.mud.auzzie
From: jgm@ais.org (jim miller)
Subject: Re: The most EVIL muf program ever????  :)
Organization: Ann Arbor Information Society -- West Lafayette Probationary Annex
Date: Mon, 21 Dec 1992 04:28:03 GMT


jfurr@polaris.async.vt.edu (Joel K. Furr) writes:

>explain, auzzie, or I'll tell the net about your addiction to furry tinysex.


Dammit Joel!!!!!!!

-- 
>Are not Tom Bombadil and Beorn the same guy?
Nope.  Reasons:
...
(c)  Tom does not periodically turn into a bear.
From: chuong@ecf.toronto.edu (CHUONG HAN HSING)
Newsgroups: rec.games.mud.misc
Subject: Kludge World - Vol.2 Doc.2 (tips)
Date: 15 Dec 92 10:21:09 GMT
Organization: University of Toronto, Engineering Computing Facility

SMALL tips on Klude World

   - Don't hang around Seth too long.  He's annoying - asking to
     follow you and asking all sorts of dumb questions.  No, he
     is NOT a player.
     Seth has 2K hitpoins but only does 1 hitpoint damage per shot.
     If you manage to kill him (without bringing the Guards down
     on your head) he holds a scroll.
     Casting the scroll will simply create another Seth (arrggh!)
     Killing Seth (which takes a LONG time) will give you about 10 xps

   - If you see Santa, don't mess with him.  Santa is a BRUSER.
     Don't hang around Santa too long or he'll pick your pockets
     dry.


     That's it for now ;)
     Take Care

     Midnight the Shadow Warrior
     st6000.sct.edu 4374
Newsgroups: rec.games.mud.misc
From: richardf@teal.csn.org (Richard Forbin)
Subject: Time you should connect
Organization: Colorado SuperNet, Inc.
X-Newsreader: Tin 1.1 PL4
Date: Wed, 16 Dec 1992 00:23:39 GMT


Hi all. I was telneting to a MUD this afternoon, and I got what looked like an electronic form letter from the net_police that told me not to use MUDS exept from between 1:00 am and 3:00 am.. Is this true for all MUDS??? Or just for the one I was hooked up to at the time? there were other people on this on also...

-- 
________________________________________________________________________________| Richardf@teal.csn.org |
| 303-635-7593          |        /^\/^\ "I spent a little time on the MOUNTAIN"
--------------------------------------------------------------------------------
Newsgroups: rec.games.mud.misc
From: rhoff@news.weeg.uiowa.edu (Robert Michael Hoff)
Subject: What happened to TNG TrekMUSE?
Organization: IKV Ghol Ghor
Date: Sun, 13 Dec 1992 22:58:43 GMT

What happened to the TNG TrekMUSE at nebula.lib.vt.edu?  I didn't log
on for a week (that damn real life again) and now it refuses my connection.
I'd be MOST upset if it went down, it was one of the best around.
Feel free to E-mail info to me, as the net has enough spam floating
around already.

Lt. K'rob, IKV Ghol Ghor

Robert Hoff
rhoff@umaxc.weeg.uiowa.edu


Newsgroups: rec.games.mud.misc,rec.games.mud.lp
From: mentar@cs.tu-berlin.de (Rudolf Gross)
Subject: Re: LPMUD on Linux, anyone?
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 8bit
Organization: Technical University of Berlin, Germany
Mime-Version: 1.0
Date: Mon, 14 Dec 1992 12:07:30 GMT

okolbu@ifi.uio.no (Olav Kolbu) writes:

> 
> I've got an LPmud up and running on my 0.98.6 Linux box. The memory 
> problems haven't quite disappeared yet, but it takes about 4 hours 
> before I have to shut it down so I can live with that... :-) Not sure
> if its the kernal or the driver that causes the problems here, as I'm
> running a _very_ hacked driver.

I've got Amylaar's 3.1.2k-driver up, running and stable. The problems
were caused by the buggy TCP/IP-kernel. Get 0.98.6 with all
10 TCP/IP-Patchef from Ross Biro or (better) get the newest 0.99 release.
I haven't checked 0.99 out, but it should include all patches.

> 
> The EAGAIN problem can easily be fixed by obtaining the source for telnet
> and checking for EAGAIN in the right place. It's still present under
> 0.98.6 if you don't do this. The only other problem I had
> compiling the driver was that gethostbyname() didn't return at all and I
> had to comment it out (hardcoding some structures instead.)
> 
> Maybe there is a market for releasing an LPmud binary with a working
> telnet command since so many people seem to have problems compiling it?
> 
> 					Olav

Amylaar will soon upload 3.1.2.k in binary form to ftp.cs.tu-berlin.de
You can get a decent Mud Client and docs and the TubMUD mudlib there too.

		     Mentar
From: parvin1@husc11.harvard.edu (Douglas Parvin)
Newsgroups: rec.games.mud.misc
Subject: Re: Where is Worlds of Carnage
Date: 14 Dec 92 03:31:27 GMT
Distribution: na

ronan@ug.cs.dal.ca (brian c ronan) writes:

>What is wrong with Worlds of Carnage...anyone know
>been down more than a day...things came with no warning I 
>think....any help would be great

>			Omasc

A new area that was slated to be added was buggy.  This crashed both the mud
and the host computer.  As soon as the host can be rebooted, Carnage should
be back up.

(This is the first time I've known a crash to affect the host. Normally 
Carnage is auto-rebooted within a couple of minutes.)
-- 
===========================================================================
Douglas Parvin
parvin1@husc.harvard.edu
Xref: sparky rec.games.mud.misc:1655 rec.games.mud.tiny:1132 rec.games.mud.admin:996
From: cwagner@ccwf.cc.utexas.edu (Christian Wagner)
Newsgroups: rec.games.mud.misc,rec.games.mud.tiny,rec.games.mud.admin
Subject: Re: Roleplaying
Date: 16 Dec 92 00:07:44 GMT
Followup-To: rec.games.mud.misc
Organization: The University of Texas at Austin, Austin TX

In article <Bz3wru.MEC@news.cso.uiuc.edu> brumleve@gauss (Dan Brumleve) writes:
>iav@po.CWRU.Edu (Ian A. Verschuren) writes:
>>hmmm... I think that somehting like the Masque-muck thing would probably be
>>the best way to do it.. and you see how much preparation went into that,
>>and just how long that lasted... I don't think it's possible to maintain such
>>a higher user input on  a MU...
>MasqueMUCK isn't a role-playing MUD, to my knowledge.  From what I've seen
>of the oh-so-often-posted logs, it's a social MUD, plain and simple.

Actually, on someplace like Masque, roleplaying is a lot more interesting and
common, because you don't know who you're actually dealing with..... And a 
good costume is a full-character affair, because otherwise everyone will guess
who you are..... 

<Grins, remembering Lucifer......>

Christian Wagner - AKA Samuel


-- 
    "Well, do you ever get the feeling that the Story's too damn real
                        and in the present tense?"
               Christian Wagner - cwagner@ccwf.cc.utexas.edu
From: mjr@TIS.COM (Marcus J. Ranum)
Newsgroups: rec.games.mud.misc
Subject: Roleplaying (was Re: Who plays both combat MUDs...)
Date: 11 Dec 92 19:53:49 GMT
Reply-To: mjr@TIS.COM
Organization: Trusted Informations Systems, Inc.


	Perhaps I'm dating myself here, but have any of the other readers
in this group played reclone or any of the real-life RPG that folks used
to run at sci-fi cons? The gamemasters used to assign each player a game
character, give them some "representative objects" that they could use as
props, and give each player a set of secret objectives. Everyone was then
let loose, and the gamemasters would follow the action around, making
rules decisions on the spot as needed. A good time was had by all. The
most fun one I tracked was one where the players were all representatives
of different (and very unusual) alien races, at a United Federation of
SomethingOrOther meeting (the con) trying to all agree to a charter for
the organization for next year. There was a tremendous amount of cheerful
backstabbing, wheeling and dealing, etc, etc. Several of the players
were spies, assassins, and there was one real estate agent. ;)
	A MUD would be a perfect environment for hosting such things.
All it takes is time and creativity. Aye, there's the rub.

mjr.
Newsgroups: rec.games.mud.misc
From: umt400@ibm.rhrz.uni-bonn.de (Andreas Schuster)
Subject: Re: Is there a MS-DOS / OS/2 Port of a MUD?
Organization: Universit"at Bonn, Informatikinstitut, R"omerstr 154, W-5300 Bonn 1
Date: Sun, 13 Dec 1992 16:29:23 GMT

Sure, there is one for MS-DOS at
ftp.lysator.liu.se /pub/lpmud/msdos

Have a nice game!  
- --
Andreas Schuster                          Please excuse my poor english!
Newsgroups: rec.games.mud.misc,rec.games.mud.tiny,rec.games.mud.admin,alt.angst.xibo.sex
From: jfurr@nyx.cs.du.edu (JKF)
Subject: Re: Roleplaying
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Sun, 13 Dec 92 09:45:55 GMT

In article <Bz47wH.5r4@news.cso.uiuc.edu> brumleve@gauss (Dan Brumleve) writes:
>mkim@dcdlaa (Michael Kim) writes:
>
>>: 
>>: MasqueMUCK isn't a role-playing MUD, to my knowledge.  From what I've seen
>>: of the oh-so-often-posted logs, it's a social MUD, plain and simple.
>>: 
>
>>It all depends on your definition of role-playing, I suppose...
>
>True... My definition of role-playing is rather twisted. ;-) 

Hmm.  Then perhaps you'd like to come to Paws' funeral on (EVIL!)Mud
tonight.  That's gonna be twistedness for the ages, especially if Tank
Girl and her bosom companion Hurin show up to crash it.