HDTenEightyP/NetNews huggingface dataset:
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: Falcon 3 and Fighting Tiger news
Keywords: hardware
Organization: University of Waterloo
Date: Fri, 21 Aug 1992 06:49:50 GMT

In article <1992Aug20.140348.12704@newshost.lanl.gov> masten@beta.lanl.gov (David A. Masten) writes:
>I can feel myself slipping from my stand.  But not fixing flight models,
>especially opponent planes, is a big minus.  What's so hard about
>limiting copters to about 200 knots.  And adjusting acceleration and
>G-limits?  And having the F16 not fly better in autopilot than they can
>when you control them?
>Maybe it is tough, AOTP certainly didn't get climb rates right!

Flight models are tough to create realistically, especially when you
have to simplify them so that your sim runs at an acceptable frame rate
on a PC.  I see SH able to model the flight of YOUR plane with great
care, but the handling of non-player vehicles would definitely have to
be more roughly approximated.  However, the chopper speed and ceiling
limits should be easily fixed.

As for the differences in flight model between autopilot and manual modes,
I see it as quite unavoidable.  I think it is unreasonable to expect SH
to program pilot AI advanced enough to actually take the stick and fly
the jet subject to hi-fi or whatever model you've chosen.  Instead, it
is perfectly acceptable that a few shortcuts be taken, and have the
autopilot fly according to simplified rules.

I don't really see the fuss over flight models.  Falcon 3.0 has the best
treatment of flight dynamics I have seen in a game, even if such 
treatment applies only to the jet you're controlling.  If you go and
apply hi-fi or complex flight models to each and every plane in the
sky, the game would slow down to a crawl.

Phat.
From: myst@drycas.club.cc.cmu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: U7: Trapped in Britian FOLLOW-UP
Date: 19 Aug 92 12:40:29 GMT
Article-I.D.: drycas.1992Aug19.174029.1851
Organization: Carnegie Mellon Computer Club

In article <1992Aug18.162044.1838@drycas.club.cc.cmu.edu>, myst@drycas.club.cc.cmu.edu writes:
> 	I'm trying to leave the city, but the computer locks-up whenever
> I reach a certain line. I believe it is trying to load in the next area.
> Has anyone else encountered this bug, and is there a solution for it?
> 
> 					Myst@DRYCAS.club.cc.cmu.edu
> 
	I called Origin's customer support line this morning, and the woman I
talked with was stumped. We went through my config.sys & autoexec.bat files,
and they should work with the game. She finally suggested just re-installing 
it and trying again. (After-all my work.) 
	She said it wasn't the computer I was using because she had the same
type in front of her. Has anyone had difficulties running "The Black Gate" on a
Gateway2000 486DX-33mhz?
	It was also recommended people return their disks for the latest 
version of the program: 3.4v. Although it wouldn't fix my problem, the add-on
modules are all be tested with that version.

				was so looking forward to playing the game,
					Myst@DRYCAS.club.cc.cmu.edu
From: david@xlnt.com (David Johnson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civ Inquisition Screen
Keywords: rare screen
Date: 14 Aug 92 17:38:59 GMT
Organization: XLNT Designs, Inc (XDI)

In article <1512@lysator.liu.se>, jan_b@lysator.liu.se (Jan Besehanic) writes:
|> jasona@sco.COM ( Bright light, bright light ) writes:
|> 
|> 
|> >A friend of mine has claimed to have seen a screen on Civilization (version 1)
|> >with a picture of the spanish inquisition or the like on it. It had several
|>                        ^^^^^^^ ^^^^^^^^^^^
|> 
|> Well, I didn't expect the Spanish Inquisition in comp.sys.ibm.pc.games!

Of course, 
no one expects the Spanish Inquisition!  (with a Monty Python-ish rhythm)

-- 
David Johnson
XLNT Designs, Inc. (XDI)
david@xlnt.com
Newsgroups: comp.sys.ibm.pc.games
From: a2sim@napier.uwaterloo.ca (Andrew Sim)
Subject: Re: Flight sim news from CGW
Organization: University of Waterloo
Date: Sun, 16 Aug 1992 04:58:59 GMT

In article <roeschmf.713865436@craft.camp.clarkson.edu> roeschmf@craft.camp.clarkson.edu (Martin F. Roesch) writes:
>For those of you interested, the Aviation RT on GEnie has some quite 
>extensive and interesting comments and observations on F3 and the 
>campaign mode.  It does actually work quite well, you just need a 
>little insight into the mechanics of the game.  F3 is not a 
>"bubblegum" game, it is the top of the line flight sim available 
>for the PC today (IMHO, of course).  If you want, I could do a capture
>and post the contents of the last few hundred messages discussing
>F3 and campaigns, or e-mail them to people who request it.  

Yes, please, capture what you deem to be the most interesting 
messages and perhaps make a Falcon FAQ out of them!

>  On the topic of F3 bugs, I really think that the notion has been
>talked to death.  We all know it has bugs.  We've known it since 
>December.  I believe that the current patch level fixes the major
>problems in the game and the next patch will just enhance it that 
>much more.  In fact, except for the Defensive Screen mission type in
>campaigns almost always ending in failure, I can't think of a truly
>major bug left in the game.  If I'm forgetting anything important,
>I'm sure one of you kind souls will set me straight ;).  It's not
>perfect, but at least it's not AOTP.
>
>  Marty
>    roeschmf@craft.camp.clarkson.edu
>
>

Yes, I also believe that Falcon 3.0 is darn near perfect.  And it is
definitely not AOTP.

Phat Tran
ptran@watserv1.uwaterloo.edu
(Using Andy's account till I can scrape together enough dough to
reactivate mine.)

Xref: sparky comp.sys.ibm.pc.games:9636 comp.sys.ibm.pc.games:9637
Organization: University of Maine System
Date: Wednesday, 12 Aug 1992 12:33:47 EDT
From: <IO81144@MAINE.MAINE.EDU>
Newsgroups: comp.sys.ibm.pc.games,comp.sys.ibm.pc.games
Subject:      Latest Wizardry game?

Just hoping someone could give me the name of the latest game in the
Wizardry series.  And of course, is it worthwhile?  Thanks.
Brian Scheller
Newsgroups: comp.sys.ibm.pc.games
From: krh@cbnewsh.cb.att.com (kenneth.r.hackbarth)
Subject: MS Flight Simulator Scenery
Organization: AT&T
Distribution: usa
Date: Thu, 13 Aug 1992 17:40:52 GMT

Does anyone know of a good FTP site for picking up MSFS dynamic and static
scenery files?


Newsgroups: comp.sys.ibm.pc.games
From: blasius@gmd.de (Volker Blasius)
Subject: Too easy games; was: Keen 5 in One Day! WAAAAHHHHHH!!!
Organization: GMD, Sankt Augustin, Germany
Date: Tue, 18 Aug 1992 12:16:14 GMT

>> I just got Keen 5. I also just finished Keen 5 (with the exception of the
>> secret base with the little Scotsmen in it ;-). It took me less than 24
>> hours from the time the game arrived until I had blown up the Armageddon
>> machine, and don't think it was continuous playing time, either. Maybe 4
>> hours of play all told, with a couple of complete restarts.

>A similar thing happened to me with Sierra's "Conquests of Camelot" - I bought
>it at the beginning of March Break (a couple of years ago), and I was done by 
>the end - there was only one puzzle that really took any time at all. It was
>VERY disappointing!!

Same thing happened to me with:

- "Loom" from Lucasfilm; 3 hours to finish, another hour to explore the
  alternatives. Nice educational game for children, though.

- "Leather Goddesses of Phobos II" by Activision/Infocom (R.I.P.): One long
  day for all three characters. When I thought, "OK, finished that 
  introduction, wasn't so bad after all, now let's see what the game brings",
  it turned out that the introduction was the game... VERY disappointing,
  save your money for something else.

Volker
Newsgroups: comp.sys.ibm.pc.games
From: stu@Warren.MENTORG.COM (Stu Brown)
Subject: Falcon 3 - what's a good joystick?
Organization: Mentor Graphics, Silicon Design Division
Date: Mon, 17 Aug 1992 20:27:27 GMT

I'd like some opinions on a good joystick for Falcon 3.0 - including
maybe pedals? It seems from the manual that the Thrustmaster is
recommended. I would like other recommendations/endorsements. Also,
who has the best mail order price on these expensive (> Falcon price)
joysticks? Thanks!
-- 
Stuart Brown
Mentor Graphics Corporation
I.C. Group, Warren NJ
stu@warren.mentorg.com or uunet!sdl!stu
Newsgroups: comp.sys.ibm.pc.games
From: S.M.Weatherley@massey.ac.nz (S.M. Weatherley)
Subject: help wanted for s201 and monkey2 (possible spoilers)
Organization: Massey University, Palmerston North, New Zealand
X-Reader: NETNEWS/PC Version 2c
Date: Mon, 17 Aug 92 20:57:10 GMT

I'm having trouble with two games.

Monkey2:  I have the solution but cannot figgure out the 'bones' bit when
you rescue wally from the dungeon cell.  The 'poem' about the arm bone
connected to etc does not seem to work.  I go thought 4 times, once for
each verse  (pushing the bones with that combination) but no door
appears!

Spellcasting 201:  How do you get the moustache on the statue?

Any help apprciated.

Sally


-- 
_______________________________________________________________________________
Sally Weatherley		       |                      yelrehtaeW yllaS
Massey University                      |                     ytisrevinU yessaM
Palmerston North                       |                      htroN notsremlaP
New Zealand                            |                           dnalaeZ weN
_______________________________________________________________________________
From: jwilbur@iat.holonet.net (Jay Wilbur)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Bio-Hazard?????????????
Date: 21 Aug 92 18:16:19 GMT
Organization: HoloNet (BBS: 510-704-1058)

tad2@Ra.MsState.Edu (Terry A. Donaghe) writes:
: Is Bio-Hazard from Apogee still coming out?  Last I heard, it was
: to be out by the end of July or beginning of August...
: 
: Is it out?  Anybody know anything about it??
: 
: 

It's in beta testing as we type.  Jim is hard at work on it, but I have no
idea when it will be done. 


-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@orac.holonet.net | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
From: edso@watson.ibm.com (Edward So)
Subject: Re: I hate IBM
Date: Fri, 14 Aug 1992 20:44:59 GMT
Reply-To: edso@watson.ibm.com		
Disclaimer: This posting represents the poster's views, not necessarily those of IBM
Organization: IBM T.J. Watson Research Center

In article <1992Aug13.181639.111648@ns1.cc.lehigh.edu>, kdd0@ns1.cc.lehigh.edu (KEVIN DAVID DRUCKER) writes:
|>   time to send this message!   BIG BLUE MUST DIE!

This has nothing to do with IBM's fate, but did you ask your 
sysadmin if they ran the mkpasswd command after the upgrade?

-- 
Edward So,  Computing Systems, IBM T.J. Watson Research Center
IBM VNET: EDSO at WATSON       Internet: edso@watson.ibm.com
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: Falcon stuff
Organization: University of Waterloo
Date: Sun, 23 Aug 1992 02:09:54 GMT

In article <37153@sdcc12.ucsd.edu> garton@jeeves.ucsd.edu (Simon Garton) writes:
>a couple of quick questions : I thought I saved the
>sobjects/objects thread but it disappeared. What was it ?
>

Copying objects on top of sobjects in the falcon3 directory will give you
greater plane detail.  However, a better technique if you have DOS 5 and
some free UMBs is to use loadhigh to start Falcon.  That is, type 
	loadhigh falcon3.exe
at the command prompt.

Phat.
Newsgroups: comp.sys.ibm.pc.games
From: morton@qucdntri.ee.queensu.ca
Subject: Re: Keen 4 Bug?
Organization: Queen's University EE Department
Date: Mon, 17 Aug 1992 15:44:58 GMT

In article <1992Aug7.195256.15832@ctr.columbia.edu>, jerry@connection.prospect.com (Jerry Shekhel) writes:
> Hello.  I've been using Keen 4's Save Game feature a lot lately (I'm trying
> to get through the Forbidden Pyramid).  I've noticed that if I save the game
> when I have some keys (jewels), when I load that game, the keys are gone.
> This makes it impossible (in most situations) to finish the level.  Is this
> a known bug, and if so, are there any workarounds?

I found no way around this. I would just save the game immediately after I 
used a key. If there is a way, I didn't find it in two straight months of
solving the game.
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Help with Batlin's questions (u7)
From: wilde@husc9.harvard.edu (Robert Wilde)
Date: 19 Aug 92 19:44:04 EDT
Organization: Harvard University Science Center

In article <1992Aug19.174953.42439@kuhub.cc.ukans.edu> thompson@kuhub.cc.ukans.edu writes:
>Batlin is asking me two questions before I can join the Fellowship.
>Something about how many bandits were surrounding this guy pictured
>in the Book of the Fellowship and some other question (a number question).
>I can't find the answers.  Anyone know what they are?
>
>Thanks,

Read the book of Fellowship that comes with the game.  And a hint, if you
post questions like this, your likely to get flamed, because it sounds like
you didn't by the game.  Just some advice to all the readers of c.s.i.p.g.
-- 
|                      | 
|Robert Wilde          | Luck is nothing more than hidden skill.
|wilde@husc.harvard.edu|   -Me, during a hand of poker
|                      |
From: saxena@maxwell.physics.purdue.edu (Virendra K. Saxena)
Newsgroups: comp.sys.ibm.pc.games
Subject: hystover.zip
Date: 21 Aug 92 17:01:02 GMT


	I downloaded hystover from wuarchive.  One problem: I have music, no
	grafix.  

		Deepak
Newsgroups: comp.sys.ibm.pc.games
From: oliver@clustrol.informatik.rwth-aachen.de (Oliver Meyer)
Subject: Re: Monkey Island 2
Organization: Rechnerbetrieb Informatik  /  RWTH Aachen
Date: 17 Aug 92 10:23:17 GMT

dennis@engr.latech.edu (DENNIS NICHOLS) writes:

>I was thinking about buying monkey 2..... is it worth it......is it better/
>worse than monkey (1)

It's worth. It' really great.



>......is it the same old same old Lucas Film thing ?

It's perhaps the same, but it's always nice in my eyes.

Bye 
oliver@messua.informatik.rwth-aachen.de
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.ingr.com (Ross Erickson)
Subject: Re: Pirates Gold
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Thu, 20 Aug 1992 18:13:57 GMT

>Has anybody heard anything about this? I checked at Babbages and they
>didn't know anything about it. Was I duped by someone's practical
>joking when I was drooling about it being released?
>
Definitely no joke.  MPS is planning on having it out by the end of
October, so keep your fingers crossed.
>
--
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
From: Joel_Murray@mindlink.bc.ca (Joel Murray)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Falcon 3 question..
Date: 21 Aug 92 06:48:58 GMT
Organization: MIND LINK! - British Columbia, Canada

Some more info on Fighting Tiger from SH (reprinted without permission):


#: 138112 S5/Spectrum HoloByte
    17-Aug-92  22:59:04
Sb: #Upgrade or no upgrade?
Fm: Spectrum HoloByte 76004,2144
To: Stuart Malis 71730,560 (X)

Dear Stu:

"Do I correctly understand your message to mean that Op Fighting Tiger will in
effect upgrade my _entire_ Falcon 3.0 program to ver E, so that one who gets
Tiger does not have to get the E patch?"

In essence, the answer is "Yes."  But the complete answer is that Operation:
Fighting Tiger will update your FALCON 3.0 program beyond FALCON 3.0e.  It'll
have stuff added that's specific to the Campaign Disk, such as the FSX and
Harpoon.  FALCON 3.0e will only be a subset of Operation: Fighting Tiger.

No.19

--

       Joel Murray / Vancouver, British Columbia  /  Canada, Eh?
       Joel_Murray@mindlink.bc.ca               CIS:  73200,3117

Ligneous and petrous projectiles can potentially fracture my osseous structure,
but pejorative appellations will forever remain innocuous.
From: news@cucs5.cs.cuhk.hk
Newsgroups: comp.sys.ibm.pc.games
Subject: GAME
Date: 14 Aug 92 11:47:08 GMT
Organization: Faculty of Engineering, The Chinese U. of Hong Kong

This article was probably generated by a buggy news reader.
From: u95_jflynn@vaxc.stevens-tech.edu (And Hiding Away)
Newsgroups: comp.sys.ibm.pc.games
Subject: U7: Caches, Bugs, and "Avatarness"
Date: 19 Aug 92 00:39:33 GMT
Organization: Fairleigh Dickinson University

I've been playing Ultima 7 for a few days now and (of course) I have
a few questions bouncing around in my head:

	-I've been told that there are some potential problems running
	 anything lower than Version 3.2 (I have 3.0) on a machine with
	 an internal cache (such as my 486-33 with a 256K cache).  A
	 friend said the program crashed on him halfway through the
	 game, and he was really ticked when he had to start over again
	 from the beginning.  Do I have anything to worry about?

	-I know about the key bug, and I've been solving that by taking
	 off my backpack with all the keys in it before I go to sleep.
	 Any other bugs (besides the red screen) that I should be aware
	 of?

	-Where does one cross over into "un-Avatarness"?  For example, it
	 was perfectly acceptable for me to go rumaging through that one
	 boy's belongings in Paws to find the vial of snake venom.  How
	 do I know when it's _un_acceptable.  (As an example, would it be
	 fine for my "karma" to grab the key off Batlin's bookcase and open
	 that little chest hiding over in the corner of the other room?)
	 And for that matter, why does the "voice" (not to mention everyone
	 in my party) yell at me whenever I try moving the body of a dead
	 snake down by Lock Lake?  What's unvirtuous in that?  Avatarhood
	 seems to be a very vague concept . . .

thanx much,
jim flynn
(soon to be moving to another net address, so if you're going to e-mail, then
do it before 8-20-92.)

this is my .sig
From: mleone+@cs.cmu.edu (Mark Leone)
Newsgroups: comp.sys.ibm.pc.games
Subject: EOBII -- wall of force
Date: 13 Aug 92 14:04:19 GMT
Article-I.D.: cs.BsxDr7.Lr6.2
Organization: School of Computer Science, Carnegie Mellon

How do you get past the wall of force on the level with the shifting
walls (the level where you're told "Dran is a coward" and you get a
coin from someone)?

Also, is there a use for Dran's altar?
--
Mark Leone  <mleone@cs.cmu.edu>
School of Computer Science, Carnegie Mellon University
Pittsburgh, PA 15213  USA
Newsgroups: comp.sys.ibm.pc.games
From: bbs-garfield@jwt.UUCP (David Eison)
Subject: Re: Railroad Tycoon hints?
Reply-To: bbs-garfield@jwt.UUCP
Organization: The Matrix
Date: Wed, 12 Aug 1992 07:03:12 GMT
Keywords: games, railroad tycoon

willimsa@unix1.tcd.ie (Gavin Williams) writes:

> In <1992Aug11.151349.22805@watson.ibm.com> rajat@watson.ibm.com (Rajat Datta)
> 
> >In article <1992Aug10.143437.9469@cheshire.oxy.edu> colello@cheshire.oxy.edu
> >>Well, one fun technique which seems to work to destroy the opponents is to
> >>build a small railroad, like from Bridgeport to New Haven or Patterson to
> >>NYC and then as soon as a competitor pops up in say Springfield, zoom up
> >>there and draw a circle around him/her/it before it can connect to another
> >>city.  Eventually, it will go bankrupt.
> 
> Maybe my version is too early, but I tried that, and all it said was, 'Must
> connect to existing track'.  
> 

Well, it only works for people who are kinda near you, so you build off 
of your current track so that it DOES connect to the current track... 
Then you can destroy the connecting track later, and get a lot of you 
money back.  This strategy works even better if you can build around some 
other guy's empire during a Panic, then destroy the connecting track 
during a boom, so you make lots of money on the varying land prices.  (I 
learned that from reading the hint book.. Very cool!) <G>

---
David Eison - Garfield
     FidoNET:  David Eison@1:363/152
    InterNET:  bbs-garfield@jwt.uucp
From: dallas@bach.udel.edu (Paul Lewis Fincke)
Newsgroups: comp.sys.ibm.pc.games
Subject: WANTED: Spy Hunter for the PC
Keywords: Spy Hunter
Date: 13 Aug 92 18:36:56 GMT
Organization: University of Delaware


The subject says it all.  Anyone have any ideas?

<Not really Paul Fincke>
Newsgroups: comp.sys.ibm.pc.games
From: sbonds@jarthur.claremont.edu (007)
Subject: Spellcasting 101 -- Isle of lost soles help wanted
Organization: Harvey Mudd College, Claremont, CA 91711
Date: Mon, 17 Aug 1992 12:45:50 GMT

Does anyone have a list of all the names of the people on the isle of lost
soles?  Some of them I can guess, but others are just too esoteric for me.

Thanks for any help!

  -- 007

-- 
 000   000  7777 | sbonds@jarthur.claremont.edu
0   0 0   0   7  |----------------------------------------------------------- 
0   0 0   0  7   |        Childhood is short...
 000   000   7   |                    ...but immaturity is forever.
Newsgroups: comp.sys.ibm.pc.games
From: heidi@ucthpx.uct.ac.za (Heidi de Wet)
Subject: Re: UW Assorted level 6-8 questions (SPOILERS)
Date: Tue, 18 Aug 92 11:55:50 GMT
Organization: Dept of Elec Eng, UCT

(Sorry, missed the original post)

>>   1) Where is the "Book of Runestones" that Vilus was supposed to have dropped?
>>      I killed a beholder in the NW area of level 6 who I think was named Vilus,
>>      but I don't remember him dropping any book.  When one of the Seers asked
>>      me to get it, I searched all over the area, but could not find it.

Good grief, I was wondering why I hadn't met Vilus.  As soon as the
beholder attacked me, I whipped out my sword and thumped him.  Didn't
occur to me to ask his name ;-)

I found the book in a room to the west of the Vilus area, reached by crossing
a long bridge (you go under the bridge to get to the Vilus area.)

>>  7) Lastly, one question from previous levels:  who was supposed to tell me
>>     where to find the cup?  I learned the tune for the flute, but I never
>>     encountered anyone who gave me any clues about where to play it or what
>>     it would bring me.  A few people on the net mentioned something about
>>     playing it on an island, but I wonder how they figured this out.  Am I
>>     supposed to play it on an island, and if so, on what level?

Two of the mages on L6 give you hints for this: it involves incense
and a mantra.  Mail me if that's not enough :-)

-- 
--------- Heidi de Wet ---------- heidi@ucthpx.uct.ac.za ---------

For the finest galactic travel
                             Kippenhan Cruiseliners gets you there
Newsgroups: comp.sys.ibm.pc.games