HDTenEightyP/NetNews huggingface dataset:
From: 00mjstum@leo.bsuvc.bsu.edu (Matthew J. Stum)
Newsgroups: rec.games.video
Subject: Re: CD+G (was: Re: Sega CD info please. Email replies.)
Date: 11 Nov 92 14:40:30 GMT
Organization: Widget Enterprises

>>4. Normal CDs, CD+G (Music CD with still frame graphics -- pretty
>>much worthless since this technology has been around for eons and
>>there is still only one CD that I know of that uses it [...]
>>Can't remember the title, but it was by the Talking Heads) and Sega
>>CD games, of course.
> 
> Fleetwood Mac's CD which was released around 1990 was CD+G. I got to see it
> when I played it in a friend's TurboGraphx CD (Yawn.)

Information Society (self-titled)
Lou Reed (New York)

The concept is a _great_ one and there are some cool applications for it...
But the CD _player_ manufacturers apparently didn't jump on the bandwagon...
"It takes two tango..."

-- 
Matt Stum                    Gwydion ap Myrddin       Ball State University
00mjstum@leo.bsuvc.bsu.edu   Shire of Afonlyn, MK     Muncie, IN  USA
Newsgroups: rec.games.video
From: portuesi@tweezers.esd.sgi.com (Michael Portuesi)
Subject: Re: Atari 7800 power supply
Organization: Silicon Graphics, Inc.  Mountain View, CA
Date: Fri, 13 Nov 92 16:50:07 GMT


In article <92318.020057U28037@uicvm.uic.edu>, Jason Kratz <U28037@uicvm.uic.edu> writes:
> Can someone please tell me if the 7800 uses a power supply
> like the 2600 (which you can replace with something from
> Radio Shack) or does it use a power supply with a special
> plug on the end?  I have the opportunity to pick up a 7800
> for $15 but it doesn't have a power supply so I need to
> know if I can get one easily.

The 7800 uses a power supply with a special plug on the
end.  It's definitely different from the Atari 2600 power
supply.  I'm not sure if the plug is something that you could
order from an electronics place.  If it is, you may be
able to rework some other power supply to run the 7800.

m.

--
Michael Portuesi   Silicon Graphics, Inc.   portuesi@sgi.com
From: nbb@essex.ac.uk (Bosanquet-Bryant N F)
Newsgroups: rec.games.video
Subject: SNES Hardware Info
Date: 10 Nov 92 14:29:09 GMT
Reply-To: nbb@essex.ac.uk (Bosanquet-Bryant N F)
Organization: University of Essex, Colchester, UK

Greetings,
          I have recently got involved with the SNES machines as my brother has
bought a uk snes.  Now I am finding out about it I realise he should have bought
an American or Japanese system, but its too late now :-( .
          I am after any and all info about the SNES.
          My first task is to try to switch the system from 50Hz UK mode to
60Hz everywhere else mode (sorry if fellow europeans are in the same situation,
why didn't you buy USA or JAP :-) ).  I'm sure this must be a very simple task,
but I would prefer to have as much info as possible, before I pull the thing
apart. (I will use it @ 60Hz via the video connector only).
          Next I would like info about things to plug in the expansion connector
can it be used for anything ?
          I'm sure there there must be lots of people who know about this, so
please tell me, so that I am not hacking blind.
          Please send me as much info as you can, or the location of an ftp
site where this information is held (I only know of 1 with game reviews).  Also
what happened to nescopy.zip, by the time I got to finding this news group and
catching up on the old articles, it had vanished.
          Please send mail or post even though you may think its obvious I
assure you I will be most grateful.  I prefer to have lots of mail about the
same thing, than none at all.
          Many thanks
              Nigel

------------------------------------------------------------------------------
*  Nigel  "nbb@uk.ac.essex" - JANET Network  |  Disclaimer : "It wasn'nt me, *
*  University of Essex  -  SouthEast England |  I didn't even know about it!"*
------------------------------------------------------------------------------
Newsgroups: rec.games.video
From: jarnis@mits.mdata.fi (Jarno Kokko)
Subject: Re: Game copiers: has anyone REALLY been able to do it?(yes)
Organization: Microdata Oy, Helsinki, Finland
Date: Mon, 9 Nov 1992 15:37:54 GMT

In article <BxF11x.LA1@chinet.chi.il.us> emuly@chinet.chi.il.us (brian schmidt) writes:

[some useless stuff gone]

>would go belly up and then no more games at all.  The argument that
>games just cost too much is besides the point.  A large majority
>of the games are done by small shops; these people (including myself)
>are not getting rich, contrary to popular belief.

That is probably true, but those BIG companies like Nintendo and Sega,
THEY get rich, and I really dont' like handing over tons of cash to
them thru some licencing crap. 

If I see a brilliant game that I play for A Very Long Time, I think
I will send some cash to the coders themselves - if it's possible.

I haven't really seen such a game so far - EVERY single one has sucked in
some way. Mario 4 and Zelda 3 come closest, but as I said, I don't
support nintedo. On amiga I have considered sending some cash to 
the coders of Pinball Fantasies - I have found it brilliant, but
I don't want to buy it - it would just gather dust, because I 
play the HD version.

>Brian Schmidt, Freelance sound designed for arcade and cartridge games.

Could U tell on what games you have worked on? just curious...
From: ed_medeiros@vax.muskingum.edu
Newsgroups: rec.games.video
Subject: John Madden 93 Released Today
Date: 13 Nov 92 02:01:48 GMT
Organization: Muskingum College

If you don't know by now, John Madden '93 was released today.  I should know I
bought it.  Awesome.  Beats 92 hands down.  All the added stuff just makes it
the best football video game I ever played.  I also have one on order from EA,
they said I would get when the stores got it, NOT.  I bought it at Babbages.  I
don't know if any other stores have it yet.  Just thought you'd like to know. 
I am available for any questions on JMF 93.  


Ed
Newsgroups: rec.games.video
From: gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu)
Subject: Classic Atari Things Revisited
Organization: University of Hawaii
Date: Thu, 12 Nov 1992 05:21:58 GMT

Well, it seems a number of you are interested in this information...

		The 2600 Connection
		P.O. Box 3993
		Westport, MA  02790

	Send a dollar, and you'll get a copy of the latest issue.  Year
long subscriptions (6 bi-monthly issues) are $6.00
(btw, I did get my copy of issue 13 on Tuesday. =^)

	The Classic Atari Collectors Digest is a digest style mailing list
(meaning submissions are collected, then mailed to you all at once when 
x-amount of text is collected.)  Assuming it's still around (I haven't
heard from Ted yet...) you can get on the list by sending a request to:

	drudetb@infonode.ingr.com 
		__________


	While on the topic of fanzines, the new issue of 2600 Connection
mentions two of them.

"Paradox":  A monthly newsletter covering systems old and new.
	Send a $1.00 to:
		Chris Johnston
		Paradox Publishing
		316 E. 11th Ave.
		Naperville, IL  60563-2708

"Classic 8-Bit Atari":  A floppy-disk based gaming magazine for the
	Atari 400, 800, XL, XE.  No reviews or columns, just four
	games in this entertainment resource.  For a sample copy
	send $5.00 to:
		James Catalano
		Classic 8-Bit Atari
		Artacyis Publications
		639 W. Grace,  Suite 336
		Chicago, IL  60613

--
         Galen Komatsu           !     Apple//e     !      XTC
gkomatsu@uhunix.uhcc.hawaii.edu  !  Sega MegaDrive  !  Sakai Noriko
  ar592@cleveland.freenet.edu    !    Atari 7800    !    Checkers
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Sega-Mega CD compatibility news
Date: 13 Nov 1992 18:23:03 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu
Summary: Important Warning!

Sega has hold true to their threat of making the Sega and Mega CD systems 
incompatible! 

Night Trap and the pack-in games will not work on my Mega CD. The Mega CD
doesn't even recognize the CD as a CDROM. You can't even start up the game.
Vice versa for the Sega CD. My Japanese CDs Sol Feace, Fhey Area, and
Detonator Orgun are not recognized as CDROMS by the Sega CD and will not
even load. Looks like they've used a totally different data coding formats for
the two systems. No simple adapter can solve this problem! I've tried using
both a Genesis and Megadrive on the CDs by the way, so the protection is not
from the Genesis unit itself.

Sega really screwed up!  Now what are we Mega-CD owners supposed to do? Spend
another $300 bucks for essentially the same thing? And Sega CD owners who want
to play anime style Japanese games that will probably never be ported to the 
Sega CD are screwed as well! And I don't think that there is simple way around
this compatibility problem, at least not in the near future. The good news is
that there are not that many good Japanese Mega CD games, the best ones will
probably be ported over, so the situation is better for the Sega CD owners. I
feel really sorry for the Mega CD owners(like me) who won't be able to play
the great Sega CD games.

However there could be CD games that are compatible on both systems that I
just haven't tried yet. Has anyone been able to try a Mega CD Thunderstorm
FX or Sega CD Cobra Command on both systems?

-Teh Kao
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: SFII RPG!?
Date: 9 Nov 92 03:13:11 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

nstehle@mari.acc-admin.stolaf.edu (Nathan W Stehle) writes:

>In article <1992Nov6.205431.12474@ultb.isc.rit.edu> jmp2020@ritvax.isc.rit.edu writes:
>>Maybe the salesman is doing his job....lying that is. Probably heard this
>>rumor through the EGM, it is NOT  a rpg, just another bullshit trash.
>>
>>Your humble narrator, PAL.

>It was in EGM, however reliable that is.

If it was that one, he is lying.  That was a quiz game, and probably has 
nothing to do with Ryu.  He may have been confused.  BTW, this is the same
guy who told me about the co-processor add on being an $80 device which
went between the game and the SNES.  Net discussion on this came to the 
consensus that this might have been a reference to the mysterious super
FX chip for 3-d polygon graphics.
Newsgroups: rec.games.video
From: tzcf1@isuvax.iastate.edu
Subject: smash tv for sale
Reply-To: tzcf1@isuvax.iastate.edu
Organization: Iowa State University, Ames, Iowa
Date: Sat, 7 Nov 1992 05:13:09 GMT

Still trying to sell smash tv for snes
please leave an offer.. Will take Contra 3 for trade..
tzcf1@isuvax.bitnet
Jesse
From: tim@introl.com (Tim Chase)
Newsgroups: rec.games.video
Subject: Re: Duo RPG Questions
Date: 10 Nov 92 16:24:20 GMT
Article-I.D.: introl.1dq1tkINNfsj
Organization: Introl Corp.
NNTP-Posting-Host: introl.introl.com

In article <1992Nov10.221027.4847@kong.gsfc.nasa.gov> Stephen Jonke <jonke@kong.gsfc.nasa.gov> writes:
>In article <1992Nov10.141302.164108@lexmark.com> Christopher Songer,
>songer@lexmark.com writes:
>>    I'm just curious about US games for the TurboDuo. What's
>>available besides Ys I and Ys II in the way of RPG's? Thanks!
>
>I'm not an RPG expert, but Dragon Slayer and Loom are now available
>in SuperCD format (just bought Loom.)  Calling Loom an RPG is not
>exactly right, it's more like interactive fiction -- very innovative.

How about Cosmic Fantasy 2?  It's been available for awhile.  If you liked
Y's 1&2 I think you'd like CF2.  It's a different style with a completely
different user interface than Y's - I believe they call it a "true RPG"
interface.  The difference is that you can control up to 4 party members
and get to decide what each of them do (if anything) when you encounter
an opponent.


-- 
Tim Chase		           Introl Corp. Milwaukee, WI USA
Email: tim@introl.com		   Phone: +1 (414) 327-7171
From: g92b8843@giraffe.ru.ac.za (MR PA BAISE)
Newsgroups: rec.games.video
Subject: LEMMINGS 3?
Date: 9 Nov 92 15:59:25 GMT
Article-I.D.: giraffe.g92b8843.19.721324765
Organization: Rhodes University, Grahamstown, South Africa

Hi

Reading this most probably implies that you know about that trrribly 
addictive game called LEMMINGS. Having completed Lemmings 1 and 2, I'm now a 
total lemmings addict and am wondering if Lemmings 3 has been released yet. 
Can anyone help?

Thanks
- Paul

Paul Baise                          E-Mail : G92b8843@giraffe.ru.ac.za
Department Of Computer Science      Tel : +27-461-22023 (ext 292)
Rhodes University                   Fax : +27-461-25049
P.O. Box 94
Grahamstown, 6140
South Africa
From: wytten@umn-cs.cs.umn.edu (Dale Wyttenbach)
Newsgroups: rec.games.video
Subject: Please repost NFL Football review (lynx)
Date: 6 Nov 92 15:58:35 GMT
Organization: University of Minnesota

The subject line says it all.  I think I read that NFL Football sucks
as a one player game, but is better for two players.  If you feel
differently, please let me know.

Dale
Newsgroups: rec.games.video
From: chewy@sage.cc.purdue.edu (Chewy)
Subject: gameboy games
Organization: Hitlers allies
Date: Mon, 9 Nov 1992 18:26:47 GMT

I am posting this for a friend.  He wants to know if anyone
out there has any gameboy games they might want to buy, sell,
or trade him.  his address is below thanks for any responses.

-Smithtr@feserve.cc.purdue.edu-
From: v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video
Subject: Re: Foriegn "Copies"
Date: 5 Nov 92 21:59:00 GMT
Article-I.D.: acsu.Bx9Jq3.Hz8
Distribution: rec
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <184134@pyramid.pyramid.com>, dtaber@misdev.mis.pyramid.com (Don Taber) writes...
>This is my first post, so I hope it works.  Here's the situation:
> 
>My brother recently went on a trip to Singapore and Tokyo where he
>purchased some SNES games (obviously cheaper than he could get them
>here).  He tried them there and they all worked fine in the Famicom.
>However, when he tried them here in his SNES, only a few worked.
> 
>After asking a local game store, he was told he had gotten some Taiwanese
>copies and that what he needs is some kind of adapter which fits into
>the SNES.  It holds two cartridges, one slot for an "original" and one
>for the "copy". 
> 
>Is this true?  If so, where would he get one?  Any information someone
>can give me will help.  Feel free to reply to me directly.
> 
>Thanks,
> 
>        Don Taber
> 
>dtaber@misdev.mis.pyramid.com
The general question I have to ask is: Are you writing from
Britain, another European country, Australia, or America?

The fact that such titles are Taiwanese should matter very
little unless two things are factors:

(1) You are from somewhere outside of America and Japan.
(2) You are confusing Famicom with Super Famicom.

I can help, but I'll need an answer to the above query, and
also, the titles of each game and/or the companies which they
are purported to be released by. Also, it would help if you
could tell me any other details you deem important.

Hope I can help...

[ -> Jer Horwitz ] [INTERnet Game Consultant]
Newsgroups: rec.games.video
From: gregodom@ruf.rice.edu (Gregory Keith Odom)
Subject: Super Mario Kart
Organization: Rice University
Distribution: usa
Date: Thu, 12 Nov 1992 21:25:26 GMT

I have finished the 150cc race with gold for all cups.  This took many tries.
I mastered the first the first three, and finished the last one with the
lighning bolt on the last lap.  I haven't been able to do it again.
Anyone have any suggestions

Greg Odom
From: egp41980@uxa.cso.uiuc.edu (M)
Newsgroups: rec.games.video
Subject: SNES games for sale
Summary: easy financing
Keywords: buy now
Date: 9 Nov 92 15:44:52 GMT
Distribution: na
Organization: University of Illinois at Urbana

I have a couple of SNES games I'd like to sell (or trade).
They are:

Castlevania 4..........$30
Smash TV...............$30
Gradius................$20

Prices do not include shipping (which is $3 for US mail 1st class).
I'll consider most offers for trade, and on the off chance that you
have the Ranma 1/2 street fighting game I'll give you a 2 for 1 trade
for it.


-- 
===============================================================================
\  Emery Puskas                                     egp41980@uxa.cso.uiuc.edu/
  \"On second thought, let's not go to Camelot, 'tis a silly place."       /
 /*************************************************************************\
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: [SNES] - stuff (Ryu VS vega)
Date: 10 Nov 92 15:05:30 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

j_herlih@oz.plymouth.edu (Axl) writes:

>1.
>	Ok, a few things.  SNES SFII.  Me, Ryu...computer, Vega (at
>level 3..don't laugh :/ )  I get thumped routinely, and would like to
>know how to beat the sofar unbeatable Vega.

	I had the best luck using the medium kick.  If vega bounces of the
wall, you can jump up and get him as he comes down.  This is like playing
JOUST, make sure your leg is higher than his at impact.  I originally developed
this technique using Guile with heavy kick, but applied it to Ryu/Ken, even
though it's less effective.  If Vega does backflips and you are jumping 
into him, just keep jumping to follow him and every time he is right side
up, slap him (light or medium punch) while jumping.  If he comes out of the 
somersault, you will clobber him if you're lucky(This is also a Guile strategy,
I works better because of his airborne throw).  Of course you can always 
DP him when he jumps in on you, but you have to be able to DP fast and 
relably, or you get clobbered.  If he tries that forward roll crap, 
repeat after me, "Ha-Do-Ken".  If he does the wall crawl attack, get as
far away as possible;  When he leaps from the wall, jump up and kick.  Hopefully
you will hit him.  Even if you don't, he will probably miss you (If you managed
to get far enough away).
Newsgroups: rec.games.video
From: Stephen Jonke <jonke@kong.gsfc.nasa.gov>
Subject: Re: Sega CD Out: Update 2
X-Xxmessage-Id: <A7292AB2B3015C5D@joe.gsfc.nasa.gov>
X-Xxdate: Fri, 13 Nov 92 14:49:38 GMT
Organization: NASA Goddard Space Flight Center
X-Useragent: Nuntius v1.1.1d12
Date: Fri, 13 Nov 92 14:49:43 GMT

In article <1dufsoINNnvh@agate.berkeley.edu> Alex Di Ricco,
c60b-4gi@e260-1b.berkeley.edu writes:
>Bummer, I don't even care about the pack-ins, I just want the new games
>like Night Trap and Sewer Shark.  I hope they release the extra software
>soon.

The local Babbages has 3 Sega CD games in stock -- Night Trap, Cobra Command
and Black Hole Assualt.  The latter two look like nothing special, but Night
Trap looks interesting.  They did not have any of the CD units in stock. 
Unfortunately, I forgot to look at what the game prices were.  I suspect N.T.
is expensive, because it is a 2 CD game -- anyone catch the price?

Steve
------------------------
jonke@kong.gsfc.nasa.gov
------------------------
Newsgroups: rec.games.video
Subject: Re: Todays Sega CD News...
From: nstehle@mari.acc-admin.stolaf.edu (Nathan W Stehle)
Date: Fri, 6 Nov 1992 20:24:41 GMT
Organization: St. Olaf College; Northfield, MN
Keywords: Sega, CD, Motorola, Hardware

In article <1992Nov5.204519.27518@sei.cmu.edu> kochmar@sei.cmu.edu (John Kochmar) writes:
>
>In article <1da14oINNbqg@darkstar.UCSC.EDU>, anamr@cats.ucsc.edu (Ana M Rodriguez) writes:
>|> 
>|> Well folks the Sega CD is almost here and I can't wait to see it!
>|> 
>|> And so here is the news...
>|> 
>|> 11/04 1052  MOTOROLA'S MICROPROCESSORS DOUBLE INTENSITY OF ...
>|> 
>|> AUSTIN, TX (NOV. 4) PR NEWSWIRE - Motorola's (NYSE: MOT) High Performance
>|> Microprocessor Division today announced that its 68000 microprocessors
>
>...
>
>|>    Sega CD will be available in November at a suggested retail price of $299
>|> (Sega Genesis sold separately), including an exciting collection of video
>|> games and music CDs such as "Sherlock Holmes, Consulting Detective(tm)," the
>|> Sega Classic Arcade Collection, "Sol Feace(tm)," The Rock 'n Roll Audio
>|> Sampler and the Rock 'N' Roll CD+G Sampler. 
>
>Does anyone know what is going to be on the "Sega Classic Arcade Collection"?
>
>(PleasePleasePleasePleasePleasePleasePlease let it include Pengo... :^)
>
It will include: Golden Axe, Streets of Rage, Columns, and Revenge of Shinobi

Nathan
From: dmurdock@sc9
Newsgroups: rec.games.video
Subject: Re: FF II (GAMEBOY) Questions
Date: 8 Nov 92 01:34:55 GMT
Organization: Intel Corporation, Santa Clara, CA USA

In article <92312.090052ISPTLF@ASUACAD.BITNET>, ISPTLF@ASUACAD.BITNET (Ten Four) writes:
> Is there a list somewhere of helpful hints for Final Fantasy II?
> I have completed everything that was outlined in the instructions,
> but now I'm stuck.  I'm in a world where a bartender keeps telling
> me to use the jukebox, but nothing happens when I do that. I expect
> to need more help along the way, so I was hoping to find a list of
> other solutions as well.
> 
> Thanks in advance,
> Ten Four

	It has been a while, but I think you want to play the song with
	Hero in its title.  It is something like "Heros theme" This should
	solve your problem.

		-Doc
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: SFII RPG!?
Date: 10 Nov 92 01:56:07 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

gsnow@clark.edu (Gary Snow) writes:

>In article <1524@tecsun1.tec.army.mil> carleton@tecsun1.tec.army.mil (Daniel Carleton) writes:
>>nstehle@mari.acc-admin.stolaf.edu (Nathan W Stehle) writes:
>>
>>went between the game and the SNES.  Net discussion on this came to the 
>>consensus that this might have been a reference to the mysterious super
>>FX chip for 3-d polygon graphics.

>Whats so 'mysterious' about the Super FX Chip?

	I called it 'Mysterious' because of all the different varying opinions
of what it was and what it would be put into.  BTW this occurred before the 
big EGM article concerning it.
Xref: sparky rec.games.video:22176 comp.sys.atari.8bit:5187
From: Rick_Michael_Cortese@cup.portal.com
Newsgroups: rec.games.video,comp.sys.atari.8bit
Subject: Re: GTIA/CTIA (was Re: old atari carts, (400/800) Now answer wi
Date: Fri, 13 Nov 92 09:27:40 PST
Organization: The Portal System (TM)
  <1992Nov4.215529.3015@bmers145.bnr.ca> <1dca6nINNjme@usenet.INS.CWRU.Edu>
  <BxIA1K.LHI@umassd.edu> <BxJBD2.8wo@constellation.ecn.uoknor.edu>

One other thing the GTIA did was move the PM's so they'd overlap a pixel
in any of the 160X(anything) modes including character graphics with that
rez.
Mindless ramblings on the cartidge port. Since I occasionally burn carts,
I was always upset Atari left out the RIGHT slot, until I started looking
at the schematics. Turns out the X<?> series includes all the functionallity
of a two slot machine in the single slot. I'm not sure about the Monkey
Wrench, but if you get one of the Atari game carts (Galaga for instance)
tht was made when they were still using IC sockets, you can plug ROMs into
both sides of the cart & they will act just like you had the equivalent
carts plugged into the right & left slots of the 400/800. At one time I
started looking at adding a Monkey Wrench type cart to the X series & it
was about as easy as cutting a single trace on the cart board & plugging
the ROM in the other side of the PC board. I never really fooled around to
much with it at the time, but you can come up with built in basic & a cart
ROM in memory area $8000 to $9FFF. I guess at the time I was worried it
would make it to easy to pirate carts, so I kept my mouth shut. Still a
lot of people with an XL, Exacto Knife, & interest in 8-bits at the time.
Seems irrelevent now.
Anyway, I decided there wouldn't be much interest in a real application.
Most people that program in basic wouldn't be interested in something
that would reduce the amount of ram by 8k or limiting their progams
to 8K to fit in a cart.
*************BUT************
If someone was really interested in doing something like putting every
USR(????) they've ever seen into a cart for use from basic, it could be
done.