HDTenEightyP/NetNews huggingface dataset:
From: nobuyah@microsoft.com (Nobuya Higashiyama)
Subject: Re: Mahjong Game for PC (DOS)
Date: 11 Jan 93 21:41:31 GMT
Organization: Microsoft Corporation

In article <93Jan10.170331.11927@acs.ucalgary.ca> bauwens@acs.ucalgary.ca (Luc Bauwens) writes:
>In article <1993Jan9.163405.28931@nuscc.nus.sg> isc30176@nusunix1.nus.sg (CHEN JIA TYAN) writes:
>>Tried it out.  Not very foolproof.
>Looked at it.  Not very nice.
>
>These days, people got better graphics hardware, you know...
>
>For such an obsolete looking stuff, of such a small size, to ask for
>$40.00 is just play wishful thinking.  They are going to sell 10 of
>them...
>
>Even for free, this won't fly as it is.

There is a commercial Mahjong game called "Hong Kong Mahjong" from Eletronic
Arts.  It supports SVGA, digitized sounds, and beautiful graphics.  The manual
states that it uses Hong Kong rules (not sure if completely true, as I'm only
familiar with Japanese rules).  Very enjoyable, and it can be had for around
$40.00.

Higgy
-- 
Nobuya "Higgy" Higashiyama              |
Microsoft Corporation                   | .signature under construction...
Internet: nobuyah@microsoft.com         |
CompuServe: 71570,533                   |
Newsgroups: comp.sys.ibm.pc.games
From: mary@wam.umd.edu (Mary Louise Cassidy)
Subject: NEED IBM<->Apple Joystick pinouts!!!
Organization: Workstations at Maryland, University of Maryland, College Park
Date: Tue, 12 Jan 1993 05:37:01 GMT

I *NEED* ASAP the pinouts for the IBM and Apple joysticks!  I have
an Apple stick and a 15 pin IBM adapter that I have to wire together
pronto.  Someone PLEASE help...!  Email preferred!!!  Thanks!

Newsgroups: comp.sys.ibm.pc.games
From: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Subject: lab3d.zip is back!
Originator: bkpipa@c00013-118dan.eos.ncsu.edu
Reply-To: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Organization: North Carolina State University, Project Eos
Date: Tue, 12 Jan 1993 17:23:21 GMT


lab3d.zip is back on wuarchive! get it while you can!
look in pub/MSDOS_UPLOADS/games

For those that don't know:

Ken's 3d labyrinth is a wolf3d-like game (shareware)
has lots of interesting things like
spinning fans to (NOT) walk into (OUCH!),
shootable walls, power-ups, 3d graphics (DUH!)
digitized speech,sound. And MORE!

If you like wolf3d, try it!
If you don't like wolf3d, try it anyway (it's not as gorey)

Enjoy!


-- 
| Brian Pipa              |   .signature on vacation    |
| bkpipa@eos.ncsu.edu     |                             |
| NCSU - Raleigh, NC USA  |     THIS SPACE FOR RENT     |
From: ip001b@uhura.cc.rochester.edu (Ivan Pulleyn)
Newsgroups: comp.sys.ibm.pc.games
Subject: Dune2: How do I make teams?
Date: 10 Jan 93 04:01:36 GMT
Organization: University of Rochester (Rochester, NY)


I have been playing as the Atreides for a few missions, and I haven't yet
figured out how to make teams of units.  I try what it says in the book, but
nothing happens.  The instructions are rather ambiguous as to which types of
units may join, so could that be my prob?  I have had my barracks make
groups of infantry, but what I really what to do is create large groups of
seige tanks and stuff.  This would avoid commanding a million little tanks
to attack the same thing.
	Thanks in advance,
	Ivan.................

-- 
	+----------------------------------------+
	| Ivan Pulleyn - University of Rochester |
	| E-mail - ip001b@uhura.cc.rochester.edu |
	+----------------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: act@softserver.canberra.edu.au (Andrew Turner)
Subject: Re: iWizardrz VII (Curio Museum)
Organization: University of Canberra
Date: Fri, 8 Jan 93 04:41:07 GMT

ludwigt@Informatik.TU-Muenchen.DE (Thomas Ludwig) writes:

>Hello wizards,
That's me! :-)
>got fed up with twisted heads in museum. Surely somebody knows a way
>to solve this riddle.
 SPOILERS
Read the Boat Map and use the imbedded description as the sequence.
-- 
Renrut Werdna			Probable-Possible, my black hen,
				She lays eggs in the Relative When.
				She doesn't lay eggs in the Positive Now
act@ss.canberra.edu.au		Because she's unable to postulate how
From: dougw@ks25.chi.il.us (Doug Waldron)
Newsgroups: comp.sys.ibm.pc.games
Subject: 7th Guest for DOS on CDROM
Date: 6 Jan 93 23:33:48 GMT
Organization: R. R. Donnelley & Sons


I see the 7th Guest is out on CDROM for DOS.

Has anyone played this?  Care to give a review?


Newsgroups: comp.sys.ibm.pc.games
From: shweeja02@cc.curtin.edu.au (James Hwee)
Subject: Joysticks,Joysticks... Which Joystick?
Organization: Curtin University of Technology
Date: Mon, 11 Jan 1993 03:03:16 GMT

Hi there,

I've been looking around for a new joystick.  After seeing model after
model, brand after brand... Well let's just say that I am damn confused.

Anyone have any ideas as to whats the "best" joystick around?  I need
an analog joystick that is flight-sim oriented.  And from past experience
I want *DURABILITY*.

Money is not object!  (I'm looking at spending around $A150)
I have a 486-33DX and a Soundblaster 2.0.  Would my future joystick need
a speed compensator.

I've heard good stories about joysticks from Thrustmaster (reliability
though?) and others from CH products.  Can anyone clear things further.

Thanks in advance,
James


PS. Thousand apologies if this is a FAQ.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   James Hwee  (WA42)              Internet : SHWEEJA02@cc.curtin.edu.au
   Curtin University
   Perth, West Oz.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Newsgroups: comp.sys.ibm.pc.games
From: sam@sam.b23b.ingr.com (Sam Coker)
Subject: Hardball III - How do you advance runners ??
Keywords: Hardball
Reply-To: sam@sam.b23b.ingr.com
Organization: DAZIX, an Intergraph Company
Date: Wed, 6 Jan 1993 15:59:44 GMT



   The title says it all ...

   

   P.S. Thanks in advance
Newsgroups: comp.sys.ibm.pc.games
From: uzun@crash.cts.com (Roger Uzun)
Subject: Wizardry 4 WalkThru?
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA
Date: 6 Jan 93 02:20:03 GMT

Does anyone know where I could get a helpfile/walkthru
for Wizardry IV, the return of Werdna?  Very old,
but I just bought it so, new to me.

-Roger
--------------------------------------------------------------
bix: ruzun
NET: uzun@crash.cts.com
Newsgroups: comp.sys.ibm.pc.games
From: glenns@microsoft.com (Glenn Slayden)
Subject: Re: UW2: Magic item question (might be minor spoiler)
Date: 11 Jan 93 17:49:32 GMT
Organization: Microsoft Corporation

[Ultima Underworld 2 spoiler]

rwebb@nyx.cs.du.edu (Russell Webb) writes:
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>After travelling to the "Keep" world (I believe the NE face of the
>gem), I bought a pair of 'dragon scale' boots from a character Kintara
>on the Keep's 1st level, the NE section.  They seem to just be normal 
>leather boots with no protection from lava, etc.  Is this a bug, a
>red herring, or just an NPC trying to make off with my character's
>money?

The latter.  A few clues that this would not have been money well spent:

- "Evaluating" getting the boots in trade for NOTHING informed me that
  I was getting a "very bad deal."

- Looking at the boots, they are just "leather boots" in direct
  contradiction with what Kintara claimed, and I have high lore.

- They don't look like the dragon boots from UW1  :-)

Glenn
From: al930@cleveland.Freenet.Edu (Steven Kouri)
Newsgroups: comp.sys.ibm.pc.games
Subject: Legend of Kyrandia - Help
Date: 5 Jan 1993 02:36:08 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: al930@cleveland.Freenet.Edu (Steven Kouri)
NNTP-Posting-Host: hela.ins.cwru.edu


Could someone please tell me the location of the gems and the
correct sequence to place them in the altar?  Any and all help
appreciated.  Thanks...
 
Steven

PS: Do you need the emerald from the statue and how do you get it?

-- 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
I  Steven Kouri        I  Brought to you by a student at the    I
I  srk@engr.uark.edu   I  University of Arkansas.  GO HOGS!!!   I
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
From: eugenehs@aludra.usc.edu (HEUGE aka Eugene Hsu)
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima 7 : Wondering...
Date: 8 Jan 1993 16:00:34 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

WARNING POSSIBLE SPOILERS (but than again I haven't gtten very far yet)

I have just embarked upon Ultima 7.  I haven't really gotten
very far yet, but I just wanted to ask....

Do these characters seem weaker initially than in U6?  It seems 
as if they die far easier.  Any thought about the best members
of this Ultima for grouping, and if so why?

Very Importantly...
"Is there a character editor or cheat function for Ultima 7?"

I kinda miss the spam spam spam humbug from Ultima 6.  8)

More specifically I noticed something.  The prisoner above the
castle in Britain disappeared when I installed Forge of Virtue.
It changed from version 3.0 to 3.4 I think.  Any need for the
guy anyhow?

Someone mentioned that in Minoc you are to investigate the murders 
and retrieve a dagger (murder weapon).  Where specifically is this
dagger?  In the mill, out of the mill, near the gypsy wagon?

Food has different values for cost/size/weight.  Which do
you feel is the best for the money/weight?

Seeking the key to the shed for the Hoe of Utter Destruction (kinda
sounds like a silly weapon but it could be useful  8)  )...  I have
not been able to find it.  I would appreciate hints (or a direct clue) to
its location.  Thanks

I would appreciate any replys on the net or mail.  Mail preferred.

Thanks again

=Eugene=

If I don't finish this before the 1st week of classes I guess I erase it 
and hide the disks till summer  8)   These games are always so engrossing.

-- 
=>   Eugene Hsu  (aka HEUGE)          The University of Southern California   <=
=<   eugenehs@aludra.usc.edu          Electrical and Biomedical Engineering   >=
=>      "...when you have the remote, nothing on TV looks good, but when      <=
=<           someone else has the remote, EVERYTHING looks good..."           >=
From: matthias@nsr.hp.com (Matthias Kamm)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Twilight 2000 bug fix
Date: 6 Jan 1993 22:24:13 GMT
Organization: Hewlett Packard Santa Clara Site
NNTP-Posting-Host: hpmvd069.nsr.hp.com
X-Newsreader: TIN [version 1.1.2 PL7]

Samuel E Wiggins (wiggins@flashflood.cs.odu.edu) wrote:
: Can someone e-mail me where I can find the bug fix for Twilight 2000?
: Or, if someone has it, could you e-mail that or put it on some FTP site?
: Thanks.

I have Twilight 2000, but haven't started it yet.  What bugs are present?
How's the game besides?  


********************************************
*  Matthias Kamm                           *
*  INTERNET:  matthias@hpmvd069.nsr.hp.com *
*     __                                   *
*     ===      =--                         *
*       \______/                           *
*        \    /                            *
*  /---\  \| //---\                        *
*  | . |   |/ | . |                        *
*  \___/  --  \___/  Cannondale            *
*                                          * 
********************************************

Newsgroups: comp.sys.ibm.pc.games
From: Jeremy_Reimer@mindlink.bc.ca (Jeremy Reimer)
Subject: Re: Strike Commander
Organization: MIND LINK! - British Columbia, Canada
Date: Tue, 12 Jan 1993 09:21:40 GMT

> Jay Wilbur writes:
>
> Msg-ID: <C0o145.u8@iat.holonet.net>
> Posted: Mon, 11 Jan 1993 01:21:3
>
> Org.  : HoloNet National Internet Access BBS: 510-704-1058/modem
>
> I got to see the intro to Strike Commander today and it was impressive.
> The guys from Origin told me that yesterday they were showing off a
> playable version, but the machine that it was loaded on was back in TX.
>
> I told the Origin guy that he MUST upload the intro to the masses.  He
> said something about it being big and Origin not being able to support it.
> I told him he was nuts and to get the intro sequance online ASAP.  We'll
> see.
>
>
> --
> /------------------------------Live from CES------------------------------\
> | Jay Wilbur  | jwilbur@idsoftware.com   | CIS: 72600,1333 |   Fidonet    |
> | Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
> \-------------------------------------------------------------------------/


Is this the same intro we saw before? The one that Origin didn't release and
someone just sneakily grabbed from a demo machine without even getting the
install program, so it had to be patched to work without a Roland?


--
Jeremy_Reimer@ |"It turned out, as N-Man discovered later, that the black
mindlink.bc.ca | boat hadn't been after him at all.  It was full of riotous,
---------------| unemployed former James Bond villains enraged at the fall
aka THE JAGUAR!| of Communism in the Soviet Union."
---------------|
Stealth Sig#69 |  --From "N-Man #3: N-Man on Holiday"

Newsgroups: comp.sys.ibm.pc.games
From: PA146008@utkvm1.utk.edu (David Veal)
Subject: Re: Wiz7-impossible monsters?!?!
Organization: University of Tennessee Division of Continuing Education
Date: Tue, 12 Jan 1993 00:25:51 GMT

----------- Spoiler -------------
























In article <wfIRXQm00WBK05A1tD@andrew.cmu.edu> John Tan <jt3t+@andrew.cmu.edu> writes:

>Are some of the monster in the gorrors chamber made to torment
>players? 

       Apparently so, yes.

>Beast with 1000 eyes (oh those lights make me mad!)
>Fiend of 9 worlds ( if I could only touch him)
>Thing from Hell ( !@#!)#%$$*@ )

       I managed to kill everything but the Beast of a 1000 eyes.  A
friend managed to actually kill him and still have half his party alive.
The bottom line was none of them had anything important.  Just random
occasionally nifty items.

>Is there any way to kill these beasties???
>Most of my characters are around level 24
>Its hard to believe I need another dozen or so levels to finish them off

        No, they're just obscenely, gratuitously powerful for entertainment 
value.  They're so absurd that more levels probably won't help.

------------------------------------------------------------------------
David Veal               University of Tennessee Div. of Cont. Education
                         Information Services Group
PA146008@utkvm1.utk.edu  (Mail to VEAL@utkvm1.utk.edu will bounce.)
From: andrewm@zooid.guild.org (Andrew McCallum)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Gravis UltraSound 3D!
Date: 11 Jan 93 21:46:00 GMT
Organization: The Zoo of Ids
X-To: JEFFREY R. GILMOUR

From gilmour@binah.cc.brandeis.edu (Jeffrey R. Gilmour)
>How much is the GUS with 512K RAM?

    Well, it cost me $35 Canadian to upgrade to 1 meg, so I guess $15-$20.

---
    .sig's are neat,                   | Andrew McCallum
    .sig's are fun,                     \ andrewm@zooid.guild.org
    .sig's tell where to flame someone.  |andrewm@terranet.cts.com

            SUPRESS THE POOR, SAVE THE RICH, KILL THE STRANGE
Newsgroups: comp.sys.ibm.pc.games
From: grisard@ixion.network.com (Errol F. Grisard)
Subject: Re: Gateway bug?
Organization: Network Systems Corporation
Date: Fri, 8 Jan 93 15:43:00 GMT


Thanks to all those who replied to my question.  I received
one workaround that worked which didn't involve either
restarting the game or going back to an earlier saved game,
so I'll include it below so that others can use it:

>From: grisard@ixion.network.com (Errol F. Grisard)
>Subject:Gateway bug?
>Date: 6 Jan 93 22:07:19 GMT
>Message-ID:<1993Jan6.220719.24291@ns.network.com>

>
>I'm in the Armory and need to take the gun and put it
>in the maintenance robots' collection tray.  Following
>the procedure in the official Hint Book, I've stood on
>the cabinet and opened the vent using the maintenance
>key.  I can see the button that I need to push, but
>when I try to push the button or look at it, I'm told
>that there is no button.  If I go to one of the
>conference rooms and open the vent, the button is
>there, and I when I push it, the robot comes along a
>short time later.  Is this a program bug, or have I
>missed something?

>>
>>It _IS_ a bug.  I finally called the company to see what the deal was.
>>It is a problem with the restore function.  _DON'T_ select restore when
>>you restart the game.  Wait until after the intro screens and _TYPE_
>>restore.  I don't know why this makes a difference, but the button will
>>now exist.  Very frustrating isn't it?
>>

Thanks again,

Errol

Newsgroups: comp.sys.ibm.pc.games
From: swmpthng@athena.mit.edu (Tim Stellmach)
Subject: Re: Spells for Underworld 2 -REAL POST
Organization: Massachusetts Institute of Technology
Date: Sat, 9 Jan 1993 19:07:03 GMT

In article <1993Jan8.235854.10563@ncsu.edu> vega@garfield.catt.ncsu.edu (Micah A. Williams) writes:
>
>
>	Its me again.   My first post got screwed up.  Forget all
>that stuff I was trying to sell.  I would just like to know the
>spells for Underworld 2 and the Runes you need to use to cast them.
>
>Thank you.

     See, one of the really cool things about actually BUYING games,
is that they generally actually come with information like this.  You
should try it sometime.
From: grumpy@aud2.aud.auc.dk
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima underworld
Date: 12 Jan 93 14:34:47 GMT
Organization: Aalborg University Center, Denmark

Problems in Ultima Underworld. Tips to the puzzle in the room of precius levers
would be very apreciated.

Thanks: Kim SThanks : Grumpy@aud2.auc.dk
From: ipacs@solomon.technet.sg (IPACS PTE LTD)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: THE DAMAGE OF PIRACY (NO!)
Date: 11 Jan 93 22:27:57 GMT
X-Newsreader: TIN [version 1.1 PL8]

Ron Bense (bense@oasys.dt.navy.mil) wrote:
: In comp.sys.ibm.pc.games, ipacs@solomon.technet.sg (IPACS PTE LTD) writes:

: >I beg to differ.  We're not attempting to wipe out piracy; we're attempting
: >to compete with it.  Provide the average consumer with goods of reasonable
: >quality and the knowledge that it's all legal and that he/she has the
: >support of the software company behind him AT REASONABLE PRICES and he/she
: >will in all likelihood buy that original instead of a pirated copy.

: Here goes. A short case study on pricing, and who really makes the profit.
: Is it really the software company? Or is it some "PIRATE" in between?
: I went looking for a copy of LEMMINGS this weekend, to give to someone
: for their birthday. This is what I found: At Egghead Software, what
: I thought was a good priced store, the copy was $39.99. At CompUSA,
: what I thought was another decent store, it was $49.99. I found it for
: $29.99 at a place called the Microcenter. Now here's your question,
: who made the extra $20 profit? (Remembering that the $29.99 was not
: a sale price and that they made a profit on that!)

: If the software companies would get smart, and not allow a 100%+ markup
: on their product, maybe piracy would not be as big a problem. I personally
: would buy a game for $30, with all the manuals and everything included.
: Also remember that these same games sell for $10-$20 after about six
: months to a year, and they will continue to be available.


: Ron

Hi Ron.  Agreed.  Just like I get Computer Game Review 2 months late for
US$8.87 with a nice little price tag labelled "by air speed".  (remebering
that CGR has a NEWSSTAND price of US$3.95).  Blatant profiteering. 
Especially since computer speciality shops bring in CGW for US$4.05.

I would however, refrain from calling Egghead "pirates", in-between or not.
*grin*.

Let's not waste bandwidth; email me if u want to continue this thread
From: jjm70@ccc.amdahl.com (Jerry Miller)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: AOTP: Torpedoes don't arm
Keywords: AOTP Aces
Date: 5 Jan 93 04:33:22 GMT
Reply-To: jjm70@JUTS.ccc.amdahl.com (Jerry Miller)
Distribution: usa
Organization: Amdahl Corporation, Sunnyvale CA

In article <C0Cv0x.B36@avalon.nwc.navy.mil> dejesus@pluto.nwc.navy.mil (Francisco X DeJesus) writes:
>In article <55KF02Vd30c701@JUTS.ccc.amdahl.com> jjm70@juts.ccc.amdahl.com (Jerry Miller) writes:
>>I can't seem to get the torpedoes to arm, ever, in this game.  I've
>>read the book from cover to cover, tried every conceivable scenario
>>and aircraft and the torpedoes still don't arm.  Even with a perfect
>>release from 50' at 80 knots with Japanese torpedoes.
>
>What realism/difficulty options do you have turned on? I have played it
>on easy settings for the most part (numeric difficulty around 40) and
>have been quite succesful at torpedo runs. 50' at 80 knots does sound
>about right... how far away from the target? What version/patchlevel of
>the game do you have?
>-- 
>      Francisco X DeJesus  ----- S A I C -----  dejesus@chinalake.navy.mil

I'm running version 1.2 out of the box.  I generally play at 'expert' flight
modelling but with radio messages on and inflight collisions off (about a
level of difficulty around 80, I think).  However, I have tried the torpedo
runs all the way down to super novice level with no success.

I should note that I have probably made 200 torpedo runs from a variety of
distances.  Normally this is hard to do since the torpedo missions are not
provided with fighter cover so I am likely to get wasted when I get 
pounced on.  But when I get lucky and manage to get a mission directly to
the enemy vessels I just 'replay' that mission over and over again.

If you are running an older version, please let me know and I will hassle
Dynamix about getting it. 

BTW, the folks on the Sierra bulletin board support staff basically say "It
is almost impossible to get a successful torpedo run.  It is some sort of a
programming thing"!!!!  Not much help there, I'd say.

Jerry Miller
From: bense@oasys.dt.navy.mil (Ron Bense)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: THE DAMAGE OF PIRACY (NO!)
Date: 11 Jan 93 19:44:05 GMT
Reply-To: bense@oasys.dt.navy.mil (Ronald Bense)
Organization: Carderock Division, NSWC, Bethesda, MD

In comp.sys.ibm.pc.games, ipacs@solomon.technet.sg (IPACS PTE LTD) writes:

>I beg to differ.  We're not attempting to wipe out piracy; we're attempting
>to compete with it.  Provide the average consumer with goods of reasonable
>quality and the knowledge that it's all legal and that he/she has the
>support of the software company behind him AT REASONABLE PRICES and he/she
>will in all likelihood buy that original instead of a pirated copy.

Here goes. A short case study on pricing, and who really makes the profit.
Is it really the software company? Or is it some "PIRATE" in between?
I went looking for a copy of LEMMINGS this weekend, to give to someone
for their birthday. This is what I found: At Egghead Software, what
I thought was a good priced store, the copy was $39.99. At CompUSA,
what I thought was another decent store, it was $49.99. I found it for
$29.99 at a place called the Microcenter. Now here's your question,
who made the extra $20 profit? (Remembering that the $29.99 was not
a sale price and that they made a profit on that!)

If the software companies would get smart, and not allow a 100%+ markup
on their product, maybe piracy would not be as big a problem. I personally
would buy a game for $30, with all the manuals and everything included.
Also remember that these same games sell for $10-$20 after about six
months to a year, and they will continue to be available.


Ron