HDTenEightyP/NetNews huggingface dataset:
From: fisher@amber.name	physics.utoronto.ca (Roderick Fisher)
Subject:  Re: Stuck in first level of hell
Organization: University of Toronto Physics/Astronomy/CITA
Date: Fri, 6 Nov 1992 20:21:34 GMT


>Subject: Re: Stuck in first level of hell

>In rec.games.hack article <1992Nov03.005104.4614@DIALix.oz.au> you wrote:
>> >You sense the presence of spoilers.--More--
>> >
>> >>level. When going up the stairs from level 31 to the castle I always
>> >>arrive at the back of the castle. I have no way of crossing the moat
>> >>(no water walking or levitation) so I have to go through the castle.

>You might try freezing the moat with a wand or memorized spell of cold  
>(requires several charges ) to reach the front door .

I have a wand of cold with 0 (i.e. 1) charge left, but I doubt it would
get me around the entire moat. Maybe if I find a wand of chargeing.

>If you hang around the back door long enough giants  
>might appear and throw boulders at you.

This might be my next avenue. 

>and throw the ball across the trap doors.  Finally, you could just keep  
>stepping on the trap doors.  It seems to me you escape the trap about one  
>in five or better, so to cross two traps should take only 25 tries.

I wish. Unfortunately there are three trapdoors in a row. 

LAST RESORT IDEAS... Try a cursed scroll of genocide on the castle level  
and create giants (or umber hulks if one is able to dig into maze walls on  
the castle level) or use a wand of create monster and get lucky.  Kill a  
giant etc on level 31, carry it upstairs and zap a wand/memorized spell of  
turn undead at it to bring it back to life.  Charm an appropriate monster,  
get it to follow you upstairs and abandon it until it goes wild.  Some  
months ago there was a discussion of carrying boulders upstairs.  Is this  
possible? Maybe with Gauntlets of Power? Have you searched for useful  
items in the secret rooms located half way down the trapped corridor?  Eat  
a chameleon and with control become a Vampire Lord.  Is there any way to  
untrap a trapdoor?  I dont suppose its possible to cancel or wizard lock  
traps?
Newsgroups: rec.games.hack
From: rswa@DIALix.oz.au (Radio Spares)
Subject: Re: Stuck in first level of hell
Organization: DIALix Services, Perth, Western Australia
Date: Mon, 09 Nov 92 00:42:43 GMT

In <BxB9vz.5Lv@helios.physics.utoronto.ca> fisher@amber.name	physics.utoronto.ca (Roderick Fisher) writes:
>LAST RESORT IDEAS... Try a cursed scroll of genocide on the castle level  
>and create giants (or umber hulks if one is able to dig into maze walls on  
>the castle level) or use a wand of create monster and get lucky.  Kill a  
>giant etc on level 31, carry it upstairs and zap a wand/memorized spell of  
>turn undead at it to bring it back to life.  Charm an appropriate monster,  
>get it to follow you upstairs and abandon it until it goes wild.  

These all sound pretty good. I'll just have to wait til I receive some of
those items.

>Some months ago there was a discussion of carrying boulders upstairs.  Is this 
>possible? Maybe with Gauntlets of Power?

I can't even find a way to pick up boulders, and my strength is 18/45. I threw
the power gloves away when I got to 18/25 as the had a negative armour count.

> Have you searched for useful  
>items in the secret rooms located half way down the trapped corridor? 

I'm pretty sure the only entrance to those rooms is the other side of the
third trap - to which I cannot get.

> Eat  
>a chameleon and with control become a Vampire Lord.  Is there any way to  
>untrap a trapdoor?  I dont suppose its possible to cancel or wizard lock  
>traps?

I haven't been able to find a way to untrap them, but then I haven't aimed
any of my unidentified wands at them either. I'll give it a go.

Thanks for you help


Clark


Newsgroups: rec.games.hack
From: rswa@DIALix.oz.au (Radio Spares)
Subject: Re: stuck in first level of hell
Organization: DIALix Services, Perth, Western Australia
Date: Fri, 06 Nov 92 00:39:24 GMT

In <Bx5IAx.7EK@helios.physics.utoronto.ca> fisher@amber.name	physics.utoronto.ca (Roderick Fisher) writes:

>Subject: Re: Stuck in first level of hell

>In rec.games.hack article <1992Nov03.005104.4614@DIALix.oz.au> you wrote:
>> >You sense the presence of spoilers.--More--
>> >
>> >>level. When going up the stairs from level 31 to the castle I always
>> >>arrive at the back of the castle. I have no way of crossing the moat
>> >>(no water walking or levitation) so I have to go through the castle.
>> >>The trouble is there are at least two trapdoors, each time I try and
>> >>cross them I fall into them and back to level 31. Sigh. There are no
>> >>boulders around to push into the holes either.
>>
>You might try freezing the moat with a wand or memorized spell of cold  
>(requires several charges ) to reach the front door .

I have a wand of cold with 0 (i.e. 1) charge left, but I doubt it would
get me around the entire moat. Maybe if I find a wand of chargeing.

>If you hang around the back door long enough giants  
>might appear and throw boulders at you.

This might be my next avenue. I hung around there for about a 1000 turns
and a pile of Apes turned up. I threw their corpses in the traps but it
didn't have any effect. I also threw 100 rocks in one of the traps but
that didn't work either.

>and throw the ball across the trap doors.  Finally, you could just keep  
>stepping on the trap doors.  It seems to me you escape the trap about one  
>in five or better, so to cross two traps should take only 25 tries.

I wish. Unfortunately there are three trapdoors in a row. I reckon I've tried
to go past them about 100 times. I've got past the first two at least times
but I've never got past the third one (obviously).

Any other ideas?  ;-)   

Thanks anyway

Clark


Newsgroups: rec.games.hack
From: griller@bluemoon.rn.com (Scott Hout)
Subject: Yet another strange message...
Organization: Blue Moon BBS ((614) 868-998[024])
Date: Wed, 11 Nov 92 10:26:40 EST

I recently recieved this message when almost dead and praying as a
last ditch effort to save myself (I had just prayed 50-75 turns
before and didn't hold much hope for this one):

A golden glow surrounds you (Hooray!!  Saved again...)
Your circular amulet softly glows amber (it was unidentified at
the time, turns out it was a cursed amulet of lifesaving)
A voice booms out:  "Thou has pleased me with thy progress and thus
I grant thee the gift of stealth.  Use it wisely in my name."

Now what the heck caused THAT one??  I've played this game for
about a year now, and read this newsgroup for about that long and
NEVER seen anything like that...

 This is from
     griller@bluemoon.rn.com
who doesn't have his (or her) own obnoxious signature yet
From: scavanag@neumann.une.edu.au (Steven Cavanagh)
Newsgroups: rec.games.hack
Subject: killed by the GAME!!
Date: 11 Nov 92 01:13:55 GMT


..so there I was, at my lawful altar with my +7 Mjollnir over my shoulder,
hefting my 3 scrolls of enchant armour and polypiling to get something decent
to use it on. Suddenly-

"Segmentation fault."

and I get my unix prompt. I type my alias:

>hack


<blah blah blah>
Shall I pick a character for you? [Y/N/Q]


ARRRRRRRGGGGGGHHHHHHHH!!!!!!!

is there ANY WAY I can get this character back??


_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
                                |
Steven Cavanagh                 | The force, y'know, It's got a lot of
(Cav)                           | power.
                                |                      -Michael Jackson.   
scavanag@neumann.une.oz.au      |
                                |
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Newsgroups: rec.games.hack
From: gmribeir@david.wheaton.edu (Glauber)
Subject: Re: Why Statues?
Organization: BUY AMERICANS!
Distribution: usa
Date: Mon, 9 Nov 1992 05:33:34 GMT

In article <1992Nov9.000135.11397@pasteur.Berkeley.EDU> c9c-br@po.berkeley.edu (Rob Meyers) writes:
>This is probably a lame question, but since I can't find it in the guidebook,
>the FAQ, or the spoiler files, what good are statues?  I had one animate on
>me, but I forgot what I did.  I've come across statues of a jaguar, kobold,
>and a few leprechauns.  
>
>
>Rob Meyers
>meyers@soda.berkeley.edu

Sometimes there are spellbooks inside, when you break them
with a pickaxe or wand of diggin'.
							G.


-- 
Glauber Ribeiro - Wheaton College, IL  (USA)
                  glauber@david.wheaton.edu
		  "Wheaton College: always at the biting edge of technology"
Newsgroups: rec.games.hack
From: med2062@ultb.isc.rit.edu (M.E. Donnaruma)
Subject: Wizard Mode.
Originator: med2062@ultb
Organization: Rochester Institute of Technology
Date: Wed, 11 Nov 1992 13:11:01 GMT

   What are all the commands in Wizard mode for Nethack 3.0j? 

thanks,
   Mark
From: angus@hardy.u.washington.edu (Angus the Demonchild)
Newsgroups: rec.games.hack
Subject: Re: More 3.1 suggestions
Summary: Throwing analyzed
Date: 13 Nov 92 20:25:13 GMT
Organization: University of Washington, Seattle

In article <1992Nov13.133315.26114@cs.nott.ac.uk>
rji@nyquist.cs.nott.ac.uk (Rob Ingram) writes:
>In article <1dsld6INNdkh@escargot.xx.rmit.OZ.AU>,
s892341@minyos.xx.rmit.oz.au (Matt=Goodall) writes:

...stuff deleted...

>|> The throwing routines need to be changed, monsters can throw things through
>|> their friends but you can't.

>Can they? I have seen many orcs get hit by orcish daggers thrown by their
>friends.

Consider this situation...

	##@#f##o##
	  ^ ^  ^
	You |  a goblin bent on your destruction
	your pet

When the goblin throws a weapon towards you, it first checks to see if
it hits your pet.  If not, the weapon continues on its trajectory and
has a chance of hitting you.  When you throw something in his
direction, it only checks to see if the pet is hit.  If not, the
weapon you threw falls to the ground.

This does not address the problem of a monster being able to step on a
weapon, pick it up, and throw it all in one turn.

-- 
>                       | Rob Ingram                                          |
>  By request.          | University of Nottingham                            |
>  Englands Finest.     | Department of Computer Science                      |
>                       | Nottingham, UK.                                     |
>                       |      "Women: Can't live with 'em, can't get them    |
>  rji@cs.nott.ac.uk    |       to dress in skimpy leather Nazi outfits"      |

Disclaimer:  I could be wrong.  It wouldn't be the first time.

another fine product from the house of angst
Newsgroups: rec.games.hack
From: C569836@mizzou1.missouri.edu (Dana Huyler)
Subject: AK! HACK HELP NEEDED AGAIN! *Sniffle*
Organization: University of Missouri
Date: Tue, 10 Nov 1992 15:33:24 GMT
X-Posted-From: mizzou1.missouri.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

Sigh, I am stuck... I am currently playing Hack version 3.0.....
I am down to level 30, only because I got confused and read a scroll of
teleport with Teleport Control and got to level 30... Like lv 27, there is
NO way to get down, nor any 'trap' doors. WAAAAAH!
From: daly@ecs.umass.edu (Bryon Daly, ECE dept, UMass, Amherst)
Newsgroups: rec.games.hack
Subject: Charon? Cerberus? - unused in NH source
Date: 5 Nov 92 23:05:58 GMT

While perusing the monster attributes list the other day, I noticed two
unique monsters that don't seemed to be used in the game:

Charon, a 76th level peaceful monster
Ceberus, a 12th level dog in hell

Both are included in #ifdef CHARON statements, making it appear that CHARON
is some sort of unused option if the game.  I couldn't find any other use
of CHARON anywhere in the source.  Does anyone know what the plans are/were
for this stuff?  It seems like there are all sorts of interesting 
possibilities...a river Styx that you must pay Charon (through the nose) to 
cross...a "Gates of Hell" level beneath the castle, guarded by Cerberus...etc.

Just thought people might be interested, or know more about it....

-Bryon
From: cah@pavonis.JPL.NASA.gov (Allen Halsell)
Newsgroups: rec.games.hack
Subject: Re: Mail Daemon and AC
Date: 10 Nov 92 18:39:52 GMT
Article-I.D.: elroy.1992Nov10.183952.25439
Organization: Jet Propulsion Laboratory, NASA/Caltech

In article <Dm71TB1w165w@netlink.cts.com>, jdriver@netlink.cts.com (John Driver) writes:
>         Also, how do you guys keep getting these impossibly low 
> AC's?  Even with a +3 dragon scale mail your armor class isn't 
> going to be at -16 like I've seen people posting as theirs.  What's 
> the secret?

SPOILERS (obviously).........







First, just enchanting your primary armor won't do it.  A typical winning
character for me has +3 or higher mail, boots, cloak, helm, shield, etc.
I don't use rings personally, but they might help.

Second, #offering to priests helps.  It's just about the only thing
money is good for.  Make sure your pet(s) don't eat the priests, though.

*********************************************************************
the only thing that speaks the truth is the eloquence of passing time
               the spoken word is a jacket too tight
Newsgroups: rec.games.hack
From: rob@occs.cs.oberlin.edu (Rob Chauncey)
Subject: Re: Poison resistance
	<1992Nov2.215701.15779@bmers95.bnr.ca>
	<1992Nov4.032352.27486@bhprtc.scpd.oz.au>
Organization: Oberlin College Computer Science
Date: Mon, 9 Nov 1992 15:25:52 GMT
X-Posted-From: occs.cs.oberlin.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

Spoilers...

The best way is to have a ring of poison res, and eat stuff until you
get "You feel healthy."

The second best way is to have a unicorn horn and eat poison stuff.
If you get the message, cool.  If you don't, you can get your strength
back.  

You can get all sorts of intrinsics from puddings, too.  Quivering
blobs, black puddings, and so forth will confer poison resistance.

--
+---------------------------------------+
|Rob Chauncey - - - - - - - - - - - - - |
|rob@cs.oberlin.edu- - - - - - - - - - -|
+---------------------------------------+
Newsgroups: rec.games.hack
From: C569836@mizzou1.missouri.edu (Dana Huyler)
Subject: HELP!!!!
Organization: University of Missouri
Date: Mon, 9 Nov 1992 16:17:17 GMT
X-Posted-From: mizzou1.missouri.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

HELP!!!!!!!!I am stuck on the 27'th level (the one with the minotaur...)
And I was wondering how I can get free, there is NO stairs down, and I can't
use the pick-axe.....
             I am currently playing on hack 3.0!!!!!! Thanks -Dana
From: marcs@yang.earlham.edu (Marc Seebass(Thunderbolt))
Newsgroups: rec.games.hack
Subject: Bragging out accention. (obligitory post)
Date: 5 Nov 92 22:10:31 GMT
Organization: Earlham College, Richmond, Indiana

Arthur Pendragon (Knight level 14) just accended to demi-godhood. He had a 
+7 blessed Excalibur and +6 blesssed Mjolner.

----Marc Seebass
From: rodi@IKP.Uni-Koeln.De (Rolf-Dietmar Herzberg)
Newsgroups: rec.games.hack
Subject: Just another way to go...
Date: 12 Nov 92 20:37:56
Organization: Institute for Nuclear Physics, University of Cologne, F. R.
	Germany
Distribution: na
NNTP-Posting-Host: snert.ikp.uni-koeln.de

Hi folks,

This is it. I was killed many times in any ways but this is too much.

Alas: Nethack proved its cold cruelty again:

Schwertleite the Valkyrie (yup, right out of Wagner's opera :-) had just
started to explore the dungeons of danger when she found a handy altar.
"Well, Odin my father, help thy child in this hour of need!" she implored
and Odin answered her calls by sending her the sword of power: Stormy himself.

All went well until just in the next level she found a ragged piece of paper.
Jesting with her faithful dog she said: "Curiosity killed the cat..."
and read the thing.  ZAAAPPPP FLASH ... she opened her eyes only to find
herself locked in a small room with gold.

To make a long story short: One can survive on guards and prayers, but
without a pickaxe or a means to teleport out this is worse than death:
Actually doing time in prison. FOR LIFE!!



**** SPOILERS ****

Actually, after I quit that game it occured to me that if I gain levels 
on guards, eventually a dwarf might be generated to free me. 

--

---------------------------------------------------------------------
Rolf-Dietmar Herzberg		| rodi@ikp.uni-koeln.de
Institut fuer Kernphysik der	| Tel ++221 / 470 3636
Universitaet zu Koeln		| Fax ++221 / 470 5168
Zuelpicher Str. 77		|
W-5000 Koeln 41			|
Germany				|
---------------------------------------------------------------------
From: mtc@henry.ece.cmu.edu (Magnetic Technology Center)
Newsgroups: rec.games.hack
Subject: Re: Just another way to go...
Keywords: That cat should not be here when your mother is not!
Date: 13 Nov 92 03:39:54 GMT
Distribution: na
Organization: The Fish in the Pot

[rodi@IKP.Uni-Koeln.De (Rolf-Dietmar Herzberg) writes:]
[] ...
[] All went well until just in the next level she found a ragged piece of
[] paper.  Jesting with her faithful dog she said: "Curiosity killed the
[] cat..." and read the thing.  ZAAAPPPP FLASH ... she opened her eyes only
[] to find herself locked in a small room with gold.
[]
[] To make a long story short: One can survive on guards and prayers, but
[] without a pickaxe or a means to teleport out this is worse than death:
[] Actually doing time in prison. FOR LIFE!!

no wait ...

there must be more to this story.  let's backup here.  you teleport
into a secret vault.  a guard shows up wanting to know who you are
and what you're doing here.  and then you ... ?

  -Vooom-

"They say that the key to unlocking most mysteries is seldom in your hands"
"They say that a guard can protect you but not from yourself"
Newsgroups: rec.games.hack
From: jdh@math.psu.edu (Jeremy D Hall)
Subject: Re: NetHack Compiled Information.
Organization: Penn State Department of Mathematics
Distribution: usa
Date: Wed, 11 Nov 1992 05:15:55 GMT

In article <1689B86F5.C569836@mizzou1.missouri.edu> C569836@mizzou1.missouri.edu (Dana Huyler) writes:
>I was wondering if I could get a copy of NetHack 3.0 already compiled, or
>could someone tell me where I can FTP the COMPILED version from?

Same here.

jdh@math.psu.edu
Newsgroups: rec.games.hack
From: misar@rbg.informatik.th-darmstadt.de (walter misar)
Subject: Re: mysterious msg.
Date: Tue, 10 Nov 1992 18:00:00 GMT
Organization: TU Darmstadt

In article <9NOV199219452147@elroy.uh.edu>, elee8zr@elroy.uh.edu (Rit, Vincent) writes:
> After reading a scroll, I got "your nose twitches".
> I was not halucinated/confused/stunned/blind...
> 
> What is that scroll? I cannot find the message in the spoilers.
> 
> Vincent

It was a scroll of food detection.
Either there was no food on the level or the scroll was cursed, I can't
remember wat it was exactly.

Walter
From: jwk3@po.CWRU.Edu (John W. Kale)
Newsgroups: rec.games.hack
Subject: Re: Artifact damage
Date: 7 Nov 1992 00:02:09 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: jwk3@po.CWRU.Edu (John W. Kale)
NNTP-Posting-Host: slc5.ins.cwru.edu


In a previous article, block@klaava.Helsinki.FI (Henri A Block) says:

>In <JONT.92Nov6111635@ml.harlqn.co.uk> jont@harlqn.co.uk (Jon Thackray) writes:
>
>>In article <1992Oct31.115354.15581@klaava.Helsinki.FI> block@klaava.Helsinki.FI (Henri A Block) writes:
>
>>   Here is a list I compiled with the spoilerfile.
>
>>   Damages of non-monster-specific artifacts:
>
>>   [long table deleted]
>
>>This seems to beg one question, as far as I can see, which is:-
>>How many further points of damage are effectively done by the level
>>drain? I have no idea how many hit points monsters gain when they gain
>>levels or lose when they lose them, but I would guess this would at
>>least put Stormbringer above Mjollnir in the above table, though
>>perhaps not above Frostbrand. Anyone know the real answers?
>>--
>
>According to the spoilerfile leveldrain makes 1 to 8 hit points damage
>and I think that must be permanent damage. (No regeneration)
>Maybe it also weakens the monster by decreasing its strenght, I don't know.
>But the level drain is in my calculations so at deeper lewels I prefer Mjolly.
>(If I don't have Frosty that is.)
>

	Leveldrain does exactly what it sounds like: it lowers
the character level of the poor hapless victim. A level 9 creature
is only level 8 after one collision with Stormy, and level 7 after
two hits. As a monster's level goes down, his chances of making
a successful attack go down. So beasts even slightly battered by
Stormy are never again as nasty as they were.
	Incidentally, I don't think Nethack has any equivalent
to the player's Strenth characteristic for monsters. Monsters
attack and do damage strictly according to monster type. Only
their chances of actually hitting vary, and those with their
level.
	Hey, if I'm wrong about any of this, well, sorry.

-- 
Looking down the barrel of a loaded gun  |       John Kale          ''''
Just to see where the bullets come from! |   jwk3@po.cwru.edu       -o-o
        -Screaming Blue Messiahs         |                   ---UUU---U--UUU--
       STARING AT LIFE BUT SOMEHOW BELIEVING IN NOTHING -- David Bowie
Newsgroups: rec.games.hack
From: grogers@slacvx.slac.stanford.edu (Greg Rogers)
Subject: How 'bout a hi scores list?
Reply-To: grogers@slacvx.slac.stanford.edu (Greg Rogers)
Organization: Stanford Linear Accelerator Center
Date: Sat, 7 Nov 1992 01:18:08 GMT

Hi all,

It seems as if we have some pretty nifty nethack godlike players our there
and it got me to thinking... how's 'bout a nethack hi score list?  This would
give all of us an idea of what the *really* good scores are like, and it 
would give us something to shoot for.

I was thinking it would work like this:
Mail me your single best high score along with all the goodies of that game.
Ie. ST DEX CON AC, exceptioal weapons, noteable achievements, etc, etc, etc.
email it to me at grogers@ravel.slac.stanford.edu.  Do not mail to the 
return of post address.

I will use your email name to identify you and develop a score format
depending on what I receive from people.  There will only be ONE occurence
of any id on the hi score list (so those of you who have 2 or more id's
will be able to cheat, I have no way to verify).

Now lets be honest here.  I have no way to validate what you say your 
score is so this will only work of you are honest.  

If I do find out that a score is invalid, or a user is posting under 2 or more
id's, s/he will be given a warning.  A second offense will result in the 
permanent removal of that user from the hi score list.  The reason for these
restrictions is to allow the maximum number of people to be on the list.

I have not determined the number of entries (20 - 50 probably).  It will
depend on the number of responses I get.

I will post the list to the newsgroup at periodic intervals.

So let's get to it.  Send me your one best score, and I'll post the list  as 
soon as I can.

Greg
send mail to: grogers@ravel.slac.stanford.edu


** safety tip: leave the dog paddling to the dogs **
Newsgroups: rec.games.hack