HDTenEightyP/NetNews huggingface dataset:
From: vipin@regina.cs.uregina.ca (vipin)
Newsgroups: rec.games.video
Subject: Re: Why are game copiers illegal
Date: 26 Aug 92 20:52:50 GMT
Reply-To: vipin@regina.cs.uregina.ca.uregina.ca (vipin)
Organization: University of Regina, Regina, Saskatchewan

In article <1992Aug26.164034.27449@zip.eecs.umich.edu> grover@emunix.emich.edu (Grover Thomas) writes:
>In article <3177@isgtec.isgtec.com> ken@isgtec.com (Ken Newman) writes:
>
>>I keep seeing this nonsense repeated over and over. Why do you want
>>to back up ROM chips? How many cartridges have you had fail on you?
>>To the net in general, how many cartridges do you have that completely
>>wore out, or broke? You have to try pretty hard to wreck a cartridge.
>
>I don't know about you, but I have had several game cartridges that have
>gone bad (most of them are several years old, like old Atari games) that
>I would still like to play, but I have no backups, and no way to replace
>the thing at this point.
>
>With the current cost of some of these game ($70!!) I certainly want to
>make sure I won't ever need to re-buy the cartridge. 
>
>Sure, maybe ROM chips are more durable than floppies, but they're not
>indestructable.
>

Suppose you do have a cartridge that has gone bad.  Can you send it to the
manufacturer and get a replacement? Do some game companies not do that for
a small fee?

Vip
From: cam@athena.mit.edu (Daniel Cameron Daly)
Subject: axelay availability
Organization: Massachusetts Institute of Technology
Date: Thu, 27 Aug 1992 14:38:13 GMT

I was looking through this newsgroup a few days ago when I read an article
describing all the SNES games out or coming in the near future.  One
of the mentioned games was Axelay, which got favorable reviews from EGM
and elsewhere.  A later article stated that axelay was already available,
but according to EGM and the local stores it isn't due out until
October.  If the individual who posted that it was already out would please
let me know where the saw it, or at least what country they saw it in, I
would appreciate it.

Cam Daly
cam@athena.mit.edu



--
"Cam Daly"
From: carleton@tecsun1.etl.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: HELP NEEDED with SNES:Final Fantasy II (SPOILERS)
Date: 2 Sep 92 02:26:58 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

brett@oce.orst.edu (Brett Barksdale) writes:


> Two questions:

>i) right now I am tied up trying to beat Ogopogo for the sword Masamune. It is 
>   giving me all sorts of fits trying to beat it. Does anyone know a good strategy
>   to beat it (or a weakness of its?)?

>ii) Driven by curiousity, I ignored Ogopogo and charged further onward (using ninja
>    smoke to avoid all combats) and got to the sequence where you end up fighting
>    the evil that was hidden inside what's-his-face. My question is: is that the
>    final battle of the entire game? There are areas back on the underworld that
Yes, if you are talking about Zemus->Zeromus.

>    I didn't bother to visit (land of summoned creatures, for example) and I'm
>    wondering if I should head back and go there if I'm coming up to the grand
>    finale now (and it seems that way since I've been picking up all of the "ultimate"
>    weapons in this last dungeon area).

	The Land of Summoned creatures is quite important.  You can get awesome
Summoned monsters for Rydia to call; Asura the Queen of monsters can do massive,

but random healing, and Leviathan the King can do big damage to the enemies
all at once.  The tricky part is that you must win a battle with each to be
deemed worthy of their help.  You will also find out about Bahamut, who is 
an even more powerful summoned monster.  I believe Ogopogo will be easier to
beat using Rydia's new talent;  plus, the Land of summoned creatures is inter-
esting to explore.  Don't miss the Sylvan cave in the same area.
Newsgroups: rec.games.video
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Subject: Re: SNES SF2: Why didn't they wait?
Organization: Qualcomm, Inc., San Diego, CA
Date: Thu, 27 Aug 1992 18:45:45 GMT

petitc@vccsouth19.its.rpi.edu (Christopher Jon Petit) writes:
>  Why didn't the people at Capcom wait until they could make the SF2 cartridge
>SF2:CE?  It can't be that hard, if you already have the SF2 stuff, to modify it.

Because then they'll lose their opportunity to charge the people who
would buy the SF2 cartridge $80 for SF2, then another $80 or so for
SF2:TCE.
-- 
By the pricking of my thumbs, Something wicked this way comes.
From: KENNYD@nervm.nerdc.ufl.edu (Kenneth L. Denman)
Newsgroups: rec.games.video
Subject: Help with old Sega Master Game Ninja
Date: 2 Sep 92 05:42:49 GMT
Organization: University of Florida, NERDC

The other day I was playing some of my old Sega master
games and was playing Ninja I could only remember where
four of the five scrolls were to get so I could get into
the maze to save the princess.
 
The first scroll level one when you kill a rock ninja
at the end
 
The second scroll level six next to the brush at the
first castle.
 
The third scroll level eight next to the brush at the
second courtyard
 
The fourth scroll level nine on top right side of the
wall.
 
The fifth scroll ????????????
 
I need help before I go batty.
 
 
 
 
 
 
Newsgroups: rec.games.video.arcade
From: elf@titan.ucc.umass.edu (Wanderer)
Subject: Re: Mortal Kombat endings
Organization: the Elves of Briton
Date: Wed, 26 Aug 1992 18:50:19 GMT

stephen@lsil.com writes:
>Has anyone finished the game "Mortal Kombat" ?
>(1) Is there a unique ending for everyone ?

dunno. I've only seen one ending.

>(2) Who is the last guy, Goru or the old fart sitting
>    on the throne ? What special and fatality moves do they use ?
the old fart.

he can transform homself into any character or throw meteour-storms
not too hard to beat. whatch out for when he turns into Goro though.

Goro has some neat moves, 1 he jumps on you, and the other was really funny,
he grabs you with his lower two arms and beats you with the top two.
much harder then the last guy (who's name I can't remember)

>(3) What are the endurance rounds ? I saw 2 pictures in the intro
>    for those rounds, does it mean you fight 2 opponents at a time ?

For the endurance rounds you fight one guy, and as soon as he dies the
other guy jumps in (you can normally get a free hit in as they jump in)

the key is: you don't get any strength back.

>Thanks in advance.

no problem

*--*
the Elf
Newsgroups: rec.games.video.arcade
From: mary@wam.umd.edu (Mary Louise Cassidy)
Subject: Re: Atari Games' games (was Re: why are arcade controls for lefties?!)
Organization: University of Maryland, College Park
Date: Thu, 3 Sep 1992 06:45:46 GMT

I played that 'Hood game about a month ago in Ocean City.  While I detest
SF2 and games like that...I thought 'Hood was pretty good...maybe it was the
Pit Fighter type graphics..or that on my first play I was actually able to
play for quite a while...
Newsgroups: rec.games.video.arcade
Subject: Re: Total Carnage: ANSWERS
From: oberland@vax.sonoma.edu
Date: 3 Sep 92 16:45:19 -0800
Organization: Sonoma State University

On earning passwords, kill a &^*^( of stuf.
(so WHAT else is new????)

:)

there are often TWO keys under the jets.


There is a hidden room on the level/room just before the lazzers
explain:(try)

There is a screen where there is a radioactive oozing thing you can bomb.
tons of spiders.

LAST "UP" room before last left-right passage(ones with moving mines 
and lazers to fry you arcingh across the room.
Got it? good. there is a room in the corner right behind the green 
oozing bombable thingy(heh)
Upper left corner. wiggle stick around. get in for about 10 more keys.

Keys are ALMOST ALWAYS at doors(sides of them)
the last rooms with the lazers have keys along bottom wall as well.

MOST OF ALL: DON'T ***EVER*** warp if you want to get enough keys.

Joe
P.S. I have gotten 230 or so my last game(I think every key there is)
NOTE the small margin for error.

The pleasure dome?   It exists.  I got in.
:)
HINT:it is not over, though.
---------spoiler alert-----------





















ready?
kay.   The pleasure dome is really another room.  the room scrolls as 
you try to get EVERY key there is in the place/room(about 100 or so)

If you get them, you get your REWARD :) from the ladies.  Otherwise, 
you just see a great screen and get a ton of points.

Two persons is a must, so get a good player in just before you kill 
AKABOB if you are playing alone.

Hope this helps.  You have to see it to believe it!!! 
:)
From: mcbride@cs.arizona.edu (Chris M. McBride)
Newsgroups: rec.games.video.arcade
Subject: Re: Total Carnage
Summary: Robtron and its sequels
Date: 28 Aug 92 03:50:42 GMT
Organization: U of Arizona CS Dept, Tucson


   Sorry, but I've got to jump into this conversation. About sucking 
quarters. Whats the name of that stupid game, uhm SX83 or something,
oh
yeah SFII, SF, SFIICE and coming soon SFIII (along with Rocky 25)
these games are designed to SUCK your quaters. 
 
But alot of other HARD games aren't. Yes they are, hard, yes they
appear to have an "immpossibility" setting. But they can be played. I
used to think Robotron is hard, but now I get bored if I don't play
it on level 10. Forbidden Worlds is one of my favorites. When I first
played it, I couldn't get far without 10 bucks handy. But now I finish
it on one credit. Ditto on SmashTv, now I can get to the end of the
second level on one credit. With a little more practice, I shouldn't
have any problems getting to the end. Total Carnage is an excellent,
BUT VERY difficult game. And yes the last time I played it I pumped
5 dollars in it. But the game is 'easy' enough, that if I played 
smart, and well, I gould sit on it for almost an hour with one
credit.
 
In a way the games are designed to suck your quarters. They figure
most people don't pay enough attention, and will just pump those
quaters in. They won't try to get better cause they KNOW they can
throw another quarter in. But for those that play it enough to get
good at it, they can finish it off on one credit!
If you play with a mind that This is my only Guy, you will get better
A game will only suck your quaters if you let it.
 
 Ok a question about Total Carnage. You say there is a key under each 
jet? Or is there a potential for a key under each jet?
 
Chris
From: elf@titan.ucc.umass.edu (Wanderer)
Newsgroups: rec.games.video.arcade
Subject: Re: Kano's Fatality Move in Mortal Kombat
Date: 30 Aug 92 03:12:23 GMT
Organization: the Elves of Briton

ford@wpi.WPI.EDU (Matthew P Ford) writes:
>(Kano starting on left, facing opponent to right)
>                           0
>Jump over the opponent    /
>
>Then (remember, you're facing left now)  -0 \  |  / 0- and both low punch
>   and block button.                         0 0 0
>
>I've got it down so I can do it every time, but it's tricky. You'll find
>at first you throw the dagger into him.  This is just because you're 
>skipping the sweep along the lower half of the circle.

Actually you're doing a super-set of the move.
Simply it is, left-to-right with low-punch.

The reason you were getting the blade is because you were pressing block
as well. By swinging in a circle you eliminated the blade.

You don't have to be on the left of him as I have done it from both sides.
I just found out that Cage indeed *does* have a fatality move, and that
it's pretty c00l too. Anyone know how to do it?

I think it'll be an upper-cut like motion with high-punch, but I'm just
guessing at that.

An extra to the MK-List:
Raiden's teleport is a *lot* easier to get if you tap down twice before
tapping up. Cage's moves are a *lot* easier to get by moving the j-stick
left-right rapidly, rather then double tapping back.

til later! happy hunting...

*--*
the Elf
Newsgroups: rec.games.video.arcade
From: ep1d+@andrew.cmu.edu (Eric Thomas Pronko)
Newsgroups: rec.games.video.arcade
Subject: Re: X-Men -Can somebody help me !!!!!
Date: 4 Sep 92 17:26:40 GMT
Organization: Carnegie Mellon, Pittsburgh, PA

This game is one of the few games back home I'll still play....(along
w/SF2, KM, World Heroes, Ataxx, and Rampart...)

First off, I think the three best chars have to be Nightcrawler, Storm
and Wolverine.  Nightcrawler's jumpkick is the best in the game, and
Storm and Wolvie have long punching/hacking ranges.  (and fair jumping
attacks)

For most of the sentinels the thing that works best is punching a  lot
and they will walk right into your fist/claw/elbow/staff/etc...

eric

*****************************************************
The meek will inherit the earth.  The guilty will be punished.  The
check is in the mail.  Groove is in the heart.
*****************************************************
Eric "E" Pronko            |  "blah blah blah
ep1d+@andrew.cmu.edu       |   blah blah blah
punisher+@cmu.edu          |   blah blah blah"  -me
*****************************************************
From: 31ochs@gw.wmich.edu
Newsgroups: rec.games.video.arcade
Subject: Re: That old show
Date: 25 Aug 92 22:31:01 EST
Organization: Western Michigan University

In article <btribble.190q@terapin.com>, btribble@terapin.com (Bobby Tribble) writes:
> Does anyone remember that old video game show, Starcade? I have very vague
> memories of it...but I remember it was a good game show (at least better than
> 'Nick' Arcade. I remember they had this one guy on it that went through the LD
> Cliffhanger (they didn't show the whole thing, though. Too bad.) Anyways, just
> reminiscing (I reminisce I reminisce). I was a wee tyke back then (whoops just
> gave away my age :)

The host was Geoff Edwards... I remember watching the show too, I was a wee
tyke too(well pre-teen anyway).
I always wished I could get on a show like that and beat the pants off anyone
else.
Oh, and on Nick Arcade, don't you like the host humming the theme all the time
and acting generally, like a dork ;^)

Fred
Newsgroups: rec.games.video.arcade
From: vgriscep@wam.umd.edu (VGR (Craig Pell))
Subject: Re: Total Carnage
Organization: University of Maryland, College Park
Date: Fri, 28 Aug 1992 01:38:01 GMT

In article <Ppj-CQ_@engin.umich.edu> bovine@engin.umich.edu (Mitchell Rohde) writes:
> I beg to differ.... this game is DESIGNED to SUCK quarters...
> what do you call the dumb "You are captured " sequence?
>  MY partner always gets through it.... but I can NEVER do it...

You just answered your own question.  I've seen people avoid being captured.
But I can't do it yet.  OTOH I have no problem escaping, so I have no
complaints.  When I get captured I just think, "Hoo boy, time for a 
workout."  :-)   If getting captured is sucking your quarters, it's
your fault, not the game's.

>  I love the game though.... and if you can get throuhg all the shit
> on 1 quarter, you are playing a differently set machine than I....

Very possibly.  But it's not like anyone else I've seen play the same machine
can do it.

>  I have a TERRIBLE time getting enough keys... I have yet to see
> anyone who has.... I got 144 once when I was alone....

Like I said, you gotta watch the *whole screen* at once, all the time.
Poor players who die every 60 seconds tend not to care whether they pick
up every weapon and bomb (and key).  Why scrutinize the screen for weapons
when a quarter will do the job just as well?

>  Which warps are shorts and whjich arent?  How do you know
> by playing?

Well, the machine I play has two shortcut warps.  Each of them is clearly
label "SHORT CUT".  They are both before Orcus.  Oh, and I suppose the
red-and-white warp that requires a password is a shortcut;  I have all the
passwords but I've never tried the far ones, so I don't know if the number
of "compensation" keys is enough.  (When you take a shortcut warp, it says
"10 bonus keys awarded for using warp" or something.  But the joke's on
you, because you could have gotten twice as many if you hadn't taken the
shortcut.)  Anyway, the red-and-white warp may or may not give you all the
keys you need.  It ought to;  otherwise what would be the point?  Maybe some
time I'll sacrifice $.50 to find out.

  VGR

"Go away!  No visitors!  Back!  Just stop right there!  One more step and
you're finished, oo...!"   - Guardian of Eden, Dragon's Lair II: Time Warp
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video.arcade
Subject: Re: why are arcade controls for lefties?!
Date: 31 Aug 1992 19:40:05 -0700
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <Bts9t8.7JD@iat.holonet.net>, wilsont@orac.holonet.net (Timothy Wilson) writes:
> Does _anyone_ know why I can no longer go into an arcade and find a game
> with the fire buttons on the left?!

  All IMO, but feel free to add to the speculation:

  Video games originally had the button on the left and the stick on the
right because most players were right-handed. Hitting ONE button (note
emphasis) was a simple act, so let the "weak" hand do it (apologies to
lefties; you understand that I'm writing this from a right-handed-player and
control designer's perspective). Joystick control was slightly more complex,
so you let the right hand do it.

  As time went by, though, button controls got more complicated. There were
two, then three, and now wonder-miracles like SF2 and MORTAL KOMBAT with
five and six buttons. Well, using your "off" hand to hit one-of-six buttons
can get pretty hard! What to do, but switch the controls -- put the joystick
under the left hand's jurisdiction (since it was now simpler than the
buttons to handle), and let the right hand do the more difficult task of
manipulating the numerous buttons.

  I know there are a few holes in this theory -- that DONKEY KONG was one of
the first game with the 'stick on the left, even though it had only one
button to worry about. Still, you get the point I'm making: the buttons are
on the right-hand-side today PRECISELY to accomodate right-handed players.
It's not where the buttons and the sticks are; it's where the more complex
controls are located.

  By the way, Atari Games continues to make games "symmetrical", usually
with the stick in the center and flanked by identical sets of button
controls. This isn't always the case (STEEL TALONS and PIT FIGHTER come to
mind), but they sure do it more often than anyone else.

                                                --R.J.
                                                B-)

P.S. Speaking of Atari Games, anyone know what their latest release is? I
havven't heard/seen anything since OFF THE WALL and STEEL TALONS (now a
wonderful Lynx adaptation, BTW). I've heard of DEFENDERS OF THE 'HOOD, but
that's about it. Any updated news?

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
From: mcbride@cs.arizona.edu (Chris M. McBride)
Newsgroups: rec.games.video.arcade
Subject: Total Carnage
Summary: More Carnage
Date: 3 Sep 92 08:03:14 GMT
Organization: U of Arizona CS Dept, Tucson


   I still don't get the passwords. I have entered passwords.
Correctly, nothing seems to happen except I get some points.
Incorrectly nothing seems to happen cept it says 'wrong' password.
 
I have noticed that practically any four letter word in the game is a 
passowrd(or seems to be one)
 
But my question is, what is the point?
And wahts this wrong password and die? maybe its just the machine I
play on...
 
Chris
From: clong@remus.rutgers.edu (Chris Long)
Newsgroups: rec.games.video.arcade
Subject: Tempest Mastery
Date: 1 Sep 92 22:10:23 GMT
Organization: Rutgers Univ., New Brunswick, N.J.


My roommate bought a Tempest machine, and I've been playing a few
games every now and then to bring back my wizardry.  My high score
is currently 999,079 with the machine on medium difficultly (default),
five men to start (default is three); I went from level 81 to level
90 (the U-shaped level).  Anyone else out there playing Tempest
still?

One important advanced strategy:  you can pass through fuseballs on
the rim when they are on a crack.  Other than that, keep a few lanes
clear and shoot fuseballs when it's safe.
-- 
Chris Long, 265 Old York Rd., Bridgewater, NJ  08807-2618

"In a study of schoolboys, an educator discovered a correlation between size
 of feet and quality of handwriting.  The boys with the larger feet were,
 on the average, older."        Wallis & Roberts, _The Nature of Statistics_
From: gt7932b@prism.gatech.EDU (Hunter Rose)
Newsgroups: rec.games.video.arcade
Subject: Re: Neo/Geo "World Heros": moves list
Date: 1 Sep 92 19:26:31 GMT
Distribution: na
Organization: Georgia Institute of Technology

In <1992Sep01.133547.4963@ncrcae.ColumbiaSC.NCR.COM> bcarl@ccscola.Columbia.NCR.COM (Brian Carl) writes:

>JENGHIS CARN (Honda/Blanka?)
>sonic boom motion:  charging shoulder
>crouch + kick(?)<hold>:  belly slide punch
><close>, forward + punch:  double head butt
>(???):  fire ring (?)

	It seems as if some games don't have a moves list posted on them..
Well ours here at Ga. Tech does.. So the fire thing (called a Mongolian
Dynamite by the game creators) is done by I believe a down, up and then punch
button movement..  I _think_ you have to charge up for this as well..  Anyways..


-- 
Sanjay "Hunter Rose" Parekh           "Never put off till tomorrow what
P.O. Box 37932                                        you can avoid altogether."
Ga. Inst. of Tech. Atlanta, Ga 30332  "Dare to be average."
Internet: gt7932b@prism.gatech.edu    "I'm about as lucky as roadkill..." - Me 
Newsgroups: rec.games.video.arcade
From: vgriscep@wam.umd.edu (VGR (Craig Pell))
Subject: Re: why are arcade controls for lefties?!
Organization: University of Maryland, College Park
Date: Fri, 4 Sep 1992 19:14:44 GMT

In article <la5m05INN2nd@aludra.usc.edu> rjung@aludra.usc.edu (Robert A. Jung) writes:
>
>P.S. Speaking of Atari Games, anyone know what their latest release is? I
>havven't heard/seen anything since OFF THE WALL and STEEL TALONS (now a
>wonderful Lynx adaptation, BTW). I've heard of DEFENDERS OF THE 'HOOD, but
>that's about it. Any updated news?

Personally I'm still hoping to see Salvalou.

   VGR

Newsgroups: rec.games.video.arcade
From: bcarl@ccscola.Columbia.NCR.COM (Brian Carl)
Subject: Help needed:  Neo/Geo "World Heros"
Originator: bcarl@ccscola
Organization: NCR, Cooperative Computing Systems Division, Columbia, SC
Distribution: na
Date: Tue, 01 Sep 92 14:07:18 GMT

I've been playing this game for about a week, and am still having problems
with the computer's "Dragon" character.  I prefer to play Janne, Brocken,
or Hanzo (though I cannot do the "dragon punch"/"serpent spiral" at all).

Any hints on how to beat this "hiip-hoo!" cheesehead?  His jumps seem
higher than any of the characters I play, so meeting him in the air
is particularly difficult.  Also, he seems to have a *very* long throw
range.

Also, any good general attack/defensive tips for Janne or Brocken (vs.
computer or vs. player) would be appreciated.

advaTHANKSnce

-----------------------------------------------------------------------------
Brian R. Carl                      |"If you pick up a starving dog and make
bcarl@ccscola.ColumbiaSC.NCR.COM   | him prosperous, he will not bite you.
..!ncrcom!ncrcae!ccscola!bcarl     | This is the principle difference between
NCR CCSD Columbia                  | a dog and a man."
(803)-796-9740                     |                     ---Mark Twain

The views expressed herein are mine, mine, mine.  NCR can't have them.