From: rauser@fraser.sfu.ca (Richard John Rauser)
Subject: SNES SF2: Computer cheats like a mad bastard!
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Mon, 27 Jul 1992 00:15:46 GMT


Please note...all my gripes apply to level 7! I don't want some newbie
with the SF2 cart who only plays level zero following up and saying,
"Umm, this isn't true! Computer Sagat isn't that tough!"      

    Everybody knows how much the computer cheats on SF2 and SF2 CE...well
it didn't take me long to realize just how much of a cheater the @#$%#
computer is on the SNES version as well!


    1. Guile: the good ol' standing flash kick (no charge, thank you ma'am)
is alive and well. Damn Capcom for that! Also, is it just me, or can you beat
on Guile for half an hour and then have him hit you once or twice and STILL
have less energy than him?    

     2. Sagat: the worst. That mind-reading uppercut is just plain crap. The
idiot jumps into the air at the SAME TIME you do, making it impossible to get
out of the way or jump in on him at all. Don't get me wrong, nothing wrong
with the Tiger Uppercut. But let's get serious. The computer is clearly
launching the @#$%@#$ thing the second it detects you pressing jump on your
bloody pad. Why not make it FAIR for a change?? And I really think Sagat
is too powerful. I mean, one of his bloody tiger balls does more damage
than a dragon punch! And it takes only two hits and you're stunned. Whenever
Sagat nails me with a couple t-balls, I usually just sigh and watch as he
wastes on me.  

     3. Blanka: his stupid lawnmower ball (you know, where he mows back and
forth across the screen in his ball until he finally hits you) is still
intact, but fortunately he doesn't do it that often. 

     4. Blanka, Honda, Dhalsim, Zangief: You probably know what I'm about
to say after reading the four names. You guessed it! The hold moves are
totally slanted against you when playing the computer. Blanka, for instance,
gets you in a face bite. Chances are very good you will literally lose all
of your energy. If you are playing Blanka, however, and get the computer
opponent in a face bite, you'll only get one bite off (two if God is smiling
on you). Why on Earth Capcom put this little jewel in I'll never know. It's
at the point where I just toss down the pad and watch with a frustrated
sigh as Dhalsim noogies my Ken to death. 

     5. Throw priorities: Okay, this is more of a question than an outright
gripe, because I could be imagining it. But I could swear that no matter
which character I use, the computer gets higher throw priority whenever it
starts to lose. Example: As Dhalsim, I'm fighting computer Guile and doing
the yoga mummy-throw combo. Works fine. Everybody knows Dhalsim has a 
higher throw priority than Guile...but suddenly, as his energy is getting
very low, Guile grabs me from the yoga mummy and suplexes me! Vega is even
worse for this...it seems his screaming eagles get harder to dragon punch
or escape as his energy gets lower.  
 
     6. Stuns: The computer opponents ALWAYS recover from stuns quicker
than we do. I pound furiously on the pad as my dizzy Chun Li sways in
the face of an approaching Zangief, but to no avail. Stun Zangief, however,
and he's almost instantly back to normal. He's the worst, (just like in the
arcade), but the others are pretty bad for this as well. Especially since
the human characters always stay stunned for five hours or so.

     7. M.Bison: His name just had to come up, eh? :-) I think Bison is just
too brutal in the SNES version. I mean, he was tough in the arcade, but now
he's impossible...I swear he's from Krypton. The never-ending sissor kicks
and he uses that @##$%@$ torpedo even more than a 12 year old cheesemaster
on CE!! Also, is it must me, or does the computer conveniently ignore your
blocking when Bison slides? 

     8. Zangief: This is the flip side of my griping, but he's too easy
to beat, even on level 7! Chun Li or Ken/Ryu need only jump up and hit
roundhouse, ad infinitum. Anyone else find this? 


    I love the cart, honestly I do. I play about three hours a day and with
the pseudo-CE mode, it's probably the best video game investment I've ever
made. It's fantastic, I still can't get over how close it is to the arcade.
But that doesn't mean it's perfect!! I'd like to hear if anyone has found
the things listed above to be equally tormenting for them.


--
Richard J. Rauser     "Sonic 2!"
rauser@sfu.ca             -what Guile says
WNI   
     

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