HDTenEightyP/NetNews huggingface dataset:
From: matt-dah@dsv.su.se (Mattias Dahlberg)
Newsgroups: comp.sys.amiga.games
Subject: Re: Hitchhikers Guide and Doors
Date: 11 Nov 92 16:32:55 GMT
Organization: The DSV institute of Stockholm, Sweden
X-Newsreader: TIN [version 1.1 PL6]

Keefer (kjohnson@csugrad.cs.vt.edu) wrote:

: You need to show the door that you ARE intelligent (I assume you are talking
: about the screening door where Marvin goes into)...

As a big fan of Douglas Adams I wonder if the adventure is worth buying?

--
=========================================================
=  Regards  =  email:              =  1280x512x256000+  = 
=  Mattias  =  matt-dah@dsv.su.se  =  I love it.        =
=========================================================
=  If we don't *buy* our programs, there soon won't be  =
=  any new software for the Amiga. Obvious, is it not?  =
=========================================================
Newsgroups: comp.sys.amiga.games
From: dingebre@imp.sim.es.com (David Ingebretsen)
Subject: Re: Zool not HD installable : (
Reply-To: dingebre@imp.sim.es.com (David Ingebretsen)
Organization: Evans & Sutherland Computer Corp., Salt Lake City, UT
Date: Thu, 12 Nov 1992 19:59:56 GMT

In article <1992Nov12.164817.29909@crd.ge.com>,  (Spike) writes:
> In article <cvmalone.721324912@unix2.tcd.ie>, cvmalone@unix2.tcd.ie (Colm
> Malone) wrote:
> > 
> > Why oh why oh why is Zool not HD installable? Having just got an A2000
> > with 105MB HD last month - it is so enjoyable to play games like
> > F1, Monkey Island I & II from the HD (compiling and other such WB

stuff deleted...

> Here's an interesting thought I've considered trying. Since you can assign
> boot
> priorities to hard disk partitions, is it possible to create one, make it
> the primary 
> boot drive, copy a disk-only game into it, and run it off HD that way? I
> should think
> it's possible, if you could trick the game into thinking it was running off
> floppies. If
> some clever person were to write software that would permit this
> (including, perhaps,

Matt Dillon's FMS trackdisk emulator allows one to create a file on a 
hard disk that emulates a floppy disk. When mounted, it puts a floppy
disk icon on the workbench and one can use it just like a floppy disk.

I don't know if this is what you want or not. The archive came from an
older fish disk; 200 to 300. I uploaded the archive to amiga.physik a few
days ago as well. It runs fine on my A3000/25 under DOS 2.04.

stuff deleted...

-- 
	David

	Disclaimer: The content of this message in no way reflects the
	            opinions of my employer, nor are my actions
		    encouraged, supported, or acknowledged by my
		    employer.
From: acs_mogged@rivers.acc.uwrf.edu
Newsgroups: comp.sys.amiga.games
Subject: Re: Software Etc. out of Amiga market
Date: 13 Nov 92 18:08:47 -0600
Organization: University of Wisconsin - River Falls

	I used to buy some software from Software Etc. in Minneapolis/St.
Paul region(hey you go to a mall with some friends stop in a software store
and sometimes you can actully find something you are willing to pay the price
for...) until......

	One of the Software Etc. in Minneapolis/St. Paul region (I forget
which one) a friend of mine bought his 500 from for they were selling them at
$399 at the time.  As cheap as mail order.  So he brought it home and it did
not work.   So the next day we brought it back and asked to have it returned. 
They turned it on saw it didn't work and then they refused to return the Amiga
500 saying any problems have to be solved by calling commodore repair *blah*
*blah*.  My friend was willing to walk away from the battle and call commodore
on his own leasure.  But, remembering that they actually had a 1-800 number I
called commodore and they told us to take it back to the store and call that
number.  It was after about twenty minutes of arguing on the phone did they
reluctantly trade him his 500.  He brought that one home and that did
work...(He latter upgrade to a 2000 with 5 megs and a HD and my mom bought his
old 500 for my little brother). 

	Unfortunatly that was the only "real" software etc that I knew in the 
Twin Cities.  So I have not walked in a software etc for about a year because 
of that occurance.

	I am not saying all software etc were like that.  But, because I had a
very unenjoyable experience with that 500 returning(I understand that it is
not there fault that system wasn't working, but refusing an exchange on a item
that was bought the day before was just kind of extreme!!!!) I just have no
respect for Software Etc.....

	Brian.s.mogged@uwrf.edu

	Hey does anybody in the Twin Cities region recommend any good stores
that sell Amiga software.  I usually buy most of my software through mail
order..
Newsgroups: comp.sys.amiga.games
From: dardiswa@cda.mrs.umn.edu (Wayne A. Dardis 1500099)
Subject: Re:(shouldn't this be walker?) Lemmings II Demo Available For FTP
Organization: University of Minnesota - Morris
Date: Fri, 13 Nov 1992 15:58:13 GMT

In article <1du7arINNq81@master.cs.rose-hulman.edu> gunnbr@nextwork.Rose-Hulman.Edu. (Brian R Gunn) writes:
>In article <1992Nov11.171653.7101@wam.umd.edu> davereed@wam.umd.edu (Michael  
>Robert Bromery) writes:
>>         DMA loves mice. After playing it for a small bit, I saw why.
>>          For some people, they might not like it, but the idea of using
>>       a joystick(one that you can sit on the table) for the movement of
>>     the walker and the mouse to aim for the walker was (in my book)
>>       awesome like another psygnosis game. 
>
>You can also use the left and right cursor keys to control the walker.
>
>Brian

You can also use the X & C keys to move (or was that Z & X keys, hmmm).

When is this game coming out? Anyone?

-Psycho


-- 
No, I do not have a Multiple Personality Disorder.|Disclaimer: These  | 
 I'm merely using a friends account, got it?      |views are not those| 
Shawn P. a.k.a. "Psycho"     RogUe Fan Club Member|of Wayne's or the  |   
dardiswa@cda.mrs.umn.edu       (: -Wannabe- :)    |U. of Minnesota    |
From: ddrumm@amiganet.chi.il.us (Daniel Drumm)
Newsgroups: comp.sys.amiga.games
Subject: Sensible Soccer V.1.1
Date: 5 Nov 92 05:53:11 GMT
Organization: Amiga Network Information Systems

Ok, I've sent my disks off to the UK with my registration card and the fee for
not ONLY the new disks, but international shipping as well. It has been about 4
weeks now, and no reply. I'm getting pissed off at Renegade. 
 
Does anybody in on the other side of the Atlantic have version 1.1 of Sensible
Soccer? Have they shipped it out? What's the deal?
 
Does anybody have ANY Email address (Usenet, Compuserve, FIDO, whatever) of
anybody at Renegade so I can bug them about this? 
 
Version 1.1 was supposed to improve the lousy goalkeeping and add the new teams
for 1992, which oughta make it the game to have.
From: James_Coulter@panam.wimsey.bc.ca (James Coulter)
Newsgroups: comp.sys.amiga.games
Subject: Re: Software Etc. out of Amiga market
Distribution: world
Date: 10 Nov 92 23:07:34 PST
Organization: Commodore Computer Club / PaNorAmA

In a message dated Mon  9 Nov 92 21:33, Peteroo@cup.portal.com (peter Niel 
wrote:

 PN> Maybe if you had bought more software in the local stores, they
 PN> wouldn't have had to go out of the software sales business.

Be nice if games were reasonable priced.  Most of the Amiga titles around
here are $60+.  They want $66Cdn for Shadow of the Beast III.  They're
still there.  However Nova 9 priced at $39 was gone in no time.  The
Software Etc just across the border usaully only has $5 off the retail
price.

I can get IBM software reasonable priced at software stores, but not Amiga.

-- Via DLG Pro v0.995

/------------------------------------------------------------------------\
| James D. Coulter              FIDO    :1:153/911                       |
| {}{}{}{}{}{}{}{}          //  USEnet  :james_coulter@panam.wimsey.bc.ca|
|"Punishment is a crime." \X/                                            |
\------------------------------------------------------------------------/
From: me90jjr@brunel.ac.uk (Jeffrey J Ratcliffe)
Newsgroups: comp.sys.amiga.games
Subject: Monkey Island I!! help
Date: 12 Nov 92 15:03:23 GMT
Organization: Brunel University, Uxbridge, UK
X-Newsreader: TIN [version 1.1 PL6]

Having completed the three trials, I can`t do anything on the ship other than fire the cannon. 

I would appreciate some help on how to get further!

Jeff Ratcliffe me90jjr@brunel.ac.uk
Newsgroups: comp.sys.amiga.games
From: abend@heron.cis.ohio-state.edu (dan edward abend)
Subject: Re: Amiga's game market
Organization: AMIGAphile
Date: Fri, 13 Nov 1992 14:41:26 GMT

   We've all seen the posts.  Even AmigaWorld has done an article about it.
The Amiga software market (games in particular) is in trouble.  I'm sure the
current trend of dropping Amiga support goes hand-in-hand with economic
trends.  This means that it is bound to get better.  You can help restore
the Amiga to its glorious hayday by getting involved.
   AMIGAphile is working to become an influential force with hardware and
software manufacturers.  We believe that all games should be hard drive
installable, compatible with accelerated machines, compatible with future
operating system changes, and come packaged with good customer support.
   AMIGAphile produces a newsletter which is available over the net via
ftp sites such as wuarchive and amiga.physik.  There is also an emailing
list (send requests to abend@cis.ohio-state.edu).  The newsletter is
available in ASCII and PostScript forms.
   In order to help, all you need do is write reviews of your favorite
(or flames of your not-so-favorite) games and send them to AMIGAphile
for inclusion in the newsletter.  All articles and reviews are written
by other Amiga users and each author gets full credit for their work.
   Thousands of people read the newsletter and on top of that, it is
sent to many of the major hardware and software manufactures.  Most of
them are interested in hearing from the consumer as to how their
products may be improved.  Write them and let them know.

Dan Abend				 Get involved and help ensure that
Editor-In-Chief AMIGAphile               the future of the system you have
By Amiga users, for Amiga users          invested in only gets better.

If you don't help, don't complain.  It's the American way.
From: skaski@mits.mdata.fi (Samuli Kaski)
Subject: Nigel Mansell WC demo available for FTP
Organization: Microdata Oy
Date: Sat, 7 Nov 1992 14:23:15 GMT

Nigel Mansell WorldChampionship 1-Level playable preview
from Magnetic Fields/GREMLIN available for FTP on * ftp.luth.se *
-Enjoy!

-Samuli
From: Jason_Maskell@saug.UUCP (Jason Maskell)
Newsgroups: comp.sys.amiga.games
Subject: Re: How to get adr312 mud to work ?
Date: 11 Nov 92 03:04:47 GMT
Organization: Saskatoon Amiga Users' Group (Canada)

In a message dated Mon  9 Nov 92 12:31, Leibrock@fsinfo.cs.uni-Sb.de (gerha
wrote:

 LS> Hello jason,
 LS> I'm sorry to tell you that I do not exactly know where I got the
 LS> archive
 LS> from, but it was an ftp-site in Germany..
 LS> But here is the e-mail adress of the author : 
 LS> mateese@ibr.cs.tu-bs.de 
 LS> He can tell where to get it. If this shouldnt work, email me
 LS> and I can uu-code the archive and mail it to you.

 LS> Yours,
 LS>        Gerhard

     Thanks a lot, I'll email him and see what he has to say.

-- Via DLG Pro v0.995

"I will show you fear in a handful of dust." -T.S. Eliot
telepro!saug!Jason_Maskell@access.usask.ca
Newsgroups: comp.sys.amiga.games
From: traynor@fnalo.fnal.gov
Subject: difficulty with city improvements menu in Civilization
Organization: Fermi National Accelerator Lab
Date: Fri, 6 Nov 1992 06:18:05 GMT
X-Posted-From: fnalo.fnal.gov
NNTP-Posting-Host: sol.ctr.columbia.edu

Hi--

I am still having a difficulty with Civilization and was hoping for some
help.  When I get a large amount of choices available in the city additions
menu, I am prompted by the "More" selection at the bottom of the first menu.
When choosing that, I am confronted with another menu with two choices...
"More" and "More"!!!  Choosing either of them does not help me since I 
do not get any further choices.  Can anyone help me with this?

Please reply directly via e-mail.  Thanks in advance.

					-Mike Traynor



-- 
NNN  NN DDDD    Mike Traynor (ND '86)(Rice '93?) |||     Amiga 500 owner   ///
 N N N   D  D   Fermilab PO Box 500 MS 221 E683  |||     w/MMR 7 Meg DRAM ///
 N  NN   D  D   Batavia IL, 60510               //|\\    190 Meg HD   \\\/// 
NN   NN DDDD    (708) 879-6095 [ans. mach.]    /// \\\   14.4Kbps modem\XX/
Newsgroups: comp.sys.amiga.games
From: umteghts@ccu.umanitoba.ca (david teghtsoonian)
Subject: FDuel Pro:Rudder Pedal Hookup
Organization: University of Manitoba, Winnipeg, Canada
Date: Thu, 12 Nov 1992 03:39:06 GMT


  Can anyone tell me how to hook up IBM-type rudder pedals to use with
Fighter Duel Pro? I know there is a special I/O device that I can purchase
to do this, but can I do it just by wiring up my own custom connectors
or is active circuitry required?
Thanks.
From: uzun@crash.cts.com (Roger Uzun)
Newsgroups: comp.sys.amiga.games
Subject: Amiga 4000 and games (compat list)
Date: 8 Nov 92 01:05:54 GMT
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA

Well for anyone interested I have run the following games
through the A4000 to see what happened, here are the
results:

(ALL THESE GAMES WERE PLAYABLE ON THE A3000 VIA some route, 
 often booting KS 1.3 or 1.2, but all could be played
 on the A3000)

The following games ran fine with AGA enabled and 040 caches on:

Stellar 7
TV Sports Basketball
CheckMate
SSI Eye of the Beholder II
SSI AD&D Dark Queen of Krynn (Probably all other gold box A3000
                              compatible games as well)

The following games ran fine, using CPU to set caches off
in the Startup-Sequence, and making sure NOT to run setpatch
(setpatch turns on AGA functions), so you cannot boot from
HD when running these games :-(  Unless you make a new
Startup-Sequence that does not do setpatch and boot from
that Startup-Sequence instead.

Bubble Bobble (nofastram)
4D Boxing 
TV Sports Football (nofastram)
Nova 9
A10 Tank Killer V 1.5
Populous (used fixpop from Project D to fix it)
FA/18 Interceptor
Black Crypt (no need to turn caches off)
DragonStrike (AD&D Dragon Sim, no need to turn caches off)

The following games would not run at all:

BAAL
Gauntlet II
RAMBO III
Death Sword
Targhan 
After Burner
Sword of Sodan
Warlock
Paperboy
Mean 18
Rainbow Islands
Space Harrier
NY Warriors
Obliterator 
Leander
AARGH!
One on One
Arctic Fix
Archon
Archon II
Marble Madness
Renegade
Ninja Mission (locks on 2nd level)
Amiga Karate
SuperStar Ice Hockey (cannot enter protection text)

-Roger
--------------------------------------------------------------
bix: ruzun
NET: uzun@crash.cts.com
Newsgroups: comp.sys.amiga.games
Subject: Re: GAMES AND THE C64...
From: Ikki@BEIZ.mediatex.ch (064230062: Fernmeldedirektion Olten)
Date: 12 Nov 1992 18:24:42 CET
Organization: MEDIAtex AG, CH-8807 Freienbach/SZ

Talking about older games:
Is there a convertion of "Traz" for the
Amiga? (It was a pretty good and origina
lly breakout-game on the C=64).



Thanks for all advices.


Greetings.

Ikki(at)BEIZ.mediatex.ch




|B                                    B|
|E           CH: VTX *3600#           E|
|I           D:  BTX *28881#          I|
|Z                                    Z|
Newsgroups: comp.sys.amiga.games
From: keith@mystix.cs.uoregon.edu (Keith Steiger)
Subject: Re: Amiga's game market
Organization: University of Oregon Computer and Information Sciences Dept.
Date: Mon, 9 Nov 1992 23:22:49 GMT

In article <1992Nov9.203703.10715@newshub.ariel.yorku.ca> cs902125@ariel.yorku.ca (SHUK C YIP) writes:
>SSI won't port any software after Eye's of Beholder II.

SSI won't have any more Eye of the Beholder games at all, on any machine, last
I heard.  However, they are (so far as I know) still going to be doing their
overhead-view games, not that I play them.

>Origin won't port any software after UltimaV.

This is clearly untrue, as Ultima VI was ported to the Amiga.  Ultima VII will
most likely not be ported to anything but the IBM anytime soon, as the program
is a pile of hacks designed specifically for the average high-end IBM.

However, Origin does more than just Ultima these days--in fact, I have no idea
whether Wing Commander or Ultima VI sold more copies.  Origin will most likely
port any game that runs well on the 286 to the Amiga, including Wing Commander
and Ultima Underworld.


In short, I think people need to pay more attention to what rumors they spread.
The Amiga is going through a bad time, admittedly; however, there are several
things (CDTV, AGA, etc.) that could lead to a resurgence if things go well.

	Keith Steiger
	"I'm not willing to buy an IBM just to play Ultima VII...."
From: keven@csugrad.cs.vt.edu (Keven Ring)
Newsgroups: comp.sys.amiga.games
Subject: Re: Walker from DMA Design
Date: 11 Nov 92 05:00:41 GMT
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA

There is one more way to get him off your back!

When he gets swinging fast enough, he will fly off.  It really is a sight to
see him fly in front of you.  If you are quick, you can shoot him in mid-air..

Hope this helps...
-- 
+-----------------------+"Frank-n-furter, it's all o-ver
|Keven Ring		|your mission is a failure. Your lifesyle's too extreme
|keven@csugrad.cs.vt.edu|I'm your new commander - You are now my prisoner
|VPI & SU		|We return to Transylvania.
From: ralph@bugend.edvina.se (Staffan Vilcans)
Newsgroups: comp.sys.amiga.games
Subject: Re: Amiga's game market
Date: 13 Nov 92 10:49:17 GMT
Organization: Bugend BBS

brett@visix.com (Brett Bourbin) writes:

> Wheither Commodore wants to admit it or not, it is a very big blow to the  
> Amiga market. These game developers are who sold the 4+ million machines.

NOT! The ones who sold are the ones who made *good* games. Like 
Psygnosis and a lot of other independent. The rest just surfed on the 
success.

> The time to really panic is when the European developers leave the Amiga.

Good to see that you know where to find quality...


---
"Piracy is theft." / FAST
"Property is theft." / Pierre Proudhon
Organization: Robotics Institute, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.amiga.games
Date: Mon,  9 Nov 1992 23:50:42 -0500 
From: "Steven M. Stadnicki" <ss7m+@andrew.cmu.edu>
Subject: Re: Civilization crashing (NOT AT EXIT)



I've had all sorts of crashes with this game too.  I have it on the HD of
my A500 and with the fixed version it still does things like hang up
when a city is taken from me and the animation is on.  Crash at the end,
etc...  I would love to hear some more of these bugs were fixed.


     Steve  (ss7m@andrew.cmu.edu)_
From: mperry@waikato.ac.nz
Newsgroups: comp.sys.amiga.games
Subject: Re: CIV: Rail bridges...
Date: 6 Nov 92 10:34:18 +1300
Organization: University of Waikato, Hamilton, New Zealand

In article <1992Nov4.190031.27519@cs.uoregon.edu>, keith@majestix.cs.uoregon.edu (Keith Steiger) writes:
> In article <1992Nov4.022958.18910@lugb.latrobe.edu.au> PROAMF@LURE.LATROBE.EDU.AU (a cat lover) writes:
>>A friend of mine has pointed out something to me of some slight interest...
>>if you are a bit tricky, it's possible to railroad any water square! This means
>>improvenemt is possible in coastal cities, but more importantly, it means you
>>can connect one landmass to another! (rail = free movement, too!!!!)
> 
> You can do this.  However, this does not allow you to send land units along the
> railroad.  It is a useful technique in endgames, although it isn't nearly as
> useful as you might wish.
Not quite useless as you think.

You have a railroad onto the sea. This increases the trade.      +
moving onto the railroad sea sector costs no movement
(but you will need a tranport or some thing to move onto)        +
You should be able to move armies along a row of transports if the game alows a
mid sea transfer (not checked yet). If you can do a mid sea transport then you
could make a ferry crossing using distance/2.5 transports, or line up the
transports and just move all the armies accross in one turn. I'll try this 
out on the russians this weekend, as they are making a nusiance of themselves.
Newsgroups: comp.sys.amiga.games
From: jerry@cs.mcgill.ca (Gerald (Jerry) KUCH)
Subject: Re: Wing Commander - just right for CDTV
Organization: SOCS - McGill University, Montreal, Canada
Date: Sun, 8 Nov 1992 02:13:13 GMT

In article <OAHVENLA.92Nov6174858@lk-hp-5.hut.fi> oahvenla@snakemail.hut.fi (Osma Ahvenlampi) writes:
> In article <92310.182812TPATTERS@ESTEC.BITNET> <TPATTERS@ESTEC.BITNET> writes:
>
>   Why don't Origin and Mindscape put Wing Commander onto CD? Then they could
>   get all the sound/graphics/features of the PC version and not have to muck
>   about trying to squash it onto 2 (protected) floppy disks! It sounds like
>   a game just crying out to be on CD! Comments?
>
>I don't think there are enough CDTVs for this to be an ecomonically good idea.
>Anyway, a floppy version will definitely sell more. And anyway, who would be
>dumb enough to buy a shallow, 1 week game like Wing Commander, especially as
>it's already old, slow and has two (three?) hugely better, though as shallow,
>sequels? (Don't waste your time answering... :))
>--

Actually Wing Commander was on a list of upcoming CDTV titles just a while
ago... I remember being surprised to see it there... but apparently it'll 
be out for CDTV sometime in the not so distant future.

>Osma Ahvenlampi  -  oahvenla@snakemail.hut.fi
>This article does not necessarily represent anyone's opinions, not even mine.
>If you are offended by this article, be so in silence. I am not interested.


-- 
 Jerry Kuch (jerry@cs.mcgill.ca)  |  Author of "Death By Boredom" Vols I - IX
 "I was wrong to play God.  Life is precious, not a thing to be toyed with.
  Now take out that brain and flush it down the toilet."
                  --- M. Burns  "Treehouse of Horror II"
Newsgroups: comp.sys.amiga.games
From: harpesta@loki12.cs.stolaf.edu (-Psionicist)
Subject: Re: Amiga World's Top PD Games of 1992
Organization: St. Olaf College; Northfield, MN
Date: Wed, 11 Nov 1992 03:35:23 GMT

In article <1992Nov10.181040.11092@uoft02.utoledo.edu> mneylon@jupiter.cse.utoledo.edu (Michael Neylon) writes:
>IO20197@MAINE.MAINE.EDU (Rob Champagne) writes:
>: 
>: Mother Lode         ( Have this one.  ftp.wustl.edu cd systems/amiga/games )
>: Umoria 5.4          ( I found 5.3 but...)
>Both Umoria 5.4 (plain text version as described) and Amiga Moria 1.1 (
>Umoria 5.4 w/ enhancments for ease on the Amiga side ONLY) are avail
>at most sites.  AM 1.1 is definitely at wuarc.

Are there any versions of moria that actually run on the A3000?
I had version 1.1 (I think) and it was a pain in the butt, it kept 
crashing whenever I started a battle or tried to go down a level.

-Psionicist

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
<>  \)_ ,  -Psionicist                   _/\_ "Rest all ye physical means,  <>
<>  /)  '  harpesta@loki12.cs.stolaf.edu  \/   let thous mind control all." <>
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><RMH<>
<>All thoughts, ideas and things mentioned are not mine.  I stole them.  HA!<>