From: gt2753c@prism.gatech.EDU (LIN,BRIAN K)
Newsgroups: rec.games.video
Subject: Super Disenryaku Champ Ver review
Date: 20 Aug 92 19:31:25 GMT
Organization: Georgia Institute of Technology


Game : Super Disenryaku Champion Version (PCE-SCD)

Type : Military simulation

Setting : Earth.

No. of Players : up to 4 computer or human players.

There seem to have lots of interests for this game so I thought I'd put
together a brief review.  Before I begin to tell you what I like and
dislike about the game, I would like to say thanks to Hiroshi Haga for
he had translated the instruction manual for me.

This game is the latest addition of military simulation for the PCE family
and it is the second sequel of Military Madness (please correct me if I'm
wrong).   You can choose to play either the Campaign or VS mode.  In
either case, you can choose any one of the 13 different Countries to play 
and there are a total of 138 different unit types.  The available weapon 
types for any player are dependent upon which Country he/she/computer choose 
to play. 

The object of the game is, off course, to conquer the world.  The catch
is you must win in preset number of turns, similar to Vasteel
and Master of Monsters.  

What I like:

   1) The capability of having allied nations.

   2) The addition of sea vessels (transport, destroyer, and carrier).

   3) The addition of long range units.  They have the ability to attack
      enemies from several Hex away.   It is possible to miss the target 
      and shoot the targets neighboring units. 

   4) Units will gain experience points in combat.   Units will be      
      promoted for every 10 exp. points they have accumulated.

   5) The surviving units can be carried over to the next scenario if 
      you are playing the Campaign mode (MoM like).  

   6) Your units can receive supplies in the allied cities.  It is
      possible to piss-off an allied nation if your long range unit 
      missfire	and shot an allied unit or if you attack your ally     
      directly.  If this should ever occur, the angered nation will 
      turn against you and all your units in his/her cities will 
      be destroyed at the end of your turn. 

What I dislike:

   1) Limited number of turns to complete a scenario.  

   2) Computer players are incapable of playing a decent game.  The only
      way they can beat me is if I don't win in the preset number of
      turns.     

   3) Although this is a Super-CD, the CD lag time to switch between map to
      battle and battle to map is still quite long.  The lag time is   
      shorter than its predecessor, Super Disenryaku, though.   You can
      minimize the lag time by turning off the battle sequence.  This
      makes the game less interesting.

   4) The animation sequence and sound during battle is not as good as its 
      predecessor.  I think this is the price to pay for better performance 
      in speed.

I enjoyed playing this game despite all its shortcomings.  I know this
is one of the game I would  keep for long times to come.  Two
improvements I would really like to see, if they are making a sequel to
this one, are; 1) give the computer players more intelligence, 2) speed
up the CD access time.   

-Brian Lin
-- 
Georgia Institute of Technology
School of Electrical Engineering
Newsgroups: rec.games.video