HDTenEightyP/NetNews huggingface dataset:
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: Worst game
Organization: University of Illinois at Urbana
Date: Fri, 8 Jan 1993 04:55:55 GMT

btribble@terapin.com (Bobby Tribble) writes:

>Ooh! Ooh!  How about Double Dragon 3: The Rosetta Stone?  The positioning of
>the joysticks on the cabinet was bad, the framerate was nice and slow and
>jerky, and it was overall just not fun.  I didn't want to LOOK at it after
>playing one game...

And besides, you couldn't elbow everyone to death like you could in
Double Dragon 2! :-)  BTW, anyone heard of Double Dragon (I)?

>Bobby Tribble  |8')
>-=-=-=-=-=-=-=-=-=-=-
>btribble@terapin.com
-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
If you have nothing good to say, sit down, shut up, and post to USENET.
Newsgroups: rec.games.video.arcade
From: daw@jhunix.hcf.jhu.edu (Dave Webb)
Subject: NES + 19 games.. STILL AVAILABLE..
Organization: HAC - Johns Hopkins University, Baltimore
Distribution: na
Date: Tue, 5 Jan 1993 21:41:42 GMT

*I would like to have this sold by the end of the week*
* BEST OFFER AS OF 1/5 is $170.00 *
* If you want to get in on this... NOW is the TIME! *

Thanx... and now back to the original post...

FOR SALE!
	Nintendo Entertainment System
		-Base Unit
		-2 Controllers
		-12+ issues of Nintendo Power Magazine
		-Tip sheet with passwords, etc.
		-The following games (includes box and instructions:
	-Mario Bros. , Super Mario Bros. , Ninja Gaiden , Ninja Gaiden II
	-Tennis , Kung-Fu , Baseball , Castlevania , Castlevania III 
	-Top Gun , Excitebike , Magic Johnsons Fastbreak , Goonies II
	-Platoon , X-Men , 10 yard Fight , John Elways Quarterback
	-RBI Baseball , Jeopardy

Note: ALL items are in MINT condition 

PRICE:  * BEST REASONABLE OFFER * 

					Thanx,
						Dave Webb
NOTE!!
	BEST CURRENT OFFER IS $170.00 plus shipping and handling


Newsgroups: rec.games.video.arcade
From: axolotl@socs.uts.edu.au (Iain Sinclair)
Subject: More on Virtua Racing
Reply-To: axolotl@socs.uts.edu.au
Organization: University of Technology, Sydney
Date: 12 Jan 93 07:21:51 GMT

There was a quick Virtua Racing article in our local rag, the SMH.

It said that Virtua Racing did not meet Myron Krueger's definition of
"virtual reality".  (Like I give a shit. :-)

Each unit costs A$100,000.  This is probably equivalent to US$100. (:-)
Nah, more like US$75,000.

Sega deliberately chose not to use HDTV goggles/headsets because of
ergonomic problems (specifically, fitting them on children).  Good
decision, IMHO.


--
 Iain Sinclair   axolotl@socs.uts.edu.au
From: patenaude@nhtima.enet.dec.com (Roger Patenaude)
Newsgroups: rec.games.video.arcade
Subject: Re: Space Duel monitor
Date: 7 Jan 93 15:44:58 GMT
Reply-To: patenaude@nhtima.enet.dec.com (Roger Patenaude)
Organization: Digital Equipment Corporation




There is no place that fixes them. You may try a local operator (they probably
wont touch it), you can scrounge parts and build another one, or you can fix it.

I'll attach a little write up I did a long time ago on fixin' color x/y monitors
but you'll probably need to fix it yourself.

Some basic trouble shooting tips for ATARI X-Y Video games.
    
    First, define problem with monitor...
    
    Do you have an orange glow in the neck of the tube??
    
    Do you get a high voltage "crackle" at power up?

    Do you get anything on the tube?
    
    Do you get a red LED lit on the x-y deflection module?
    
    
    WELLS-GARDNER and ATARI VECTORBEAM monitors use what is called a
    "spot killer" circuit on their deflection modules. This circuit
    monitors the X and Y deflection coils in the neck of the tube. If
    either X or Y goes away the "spot killer" circuit shuts down the
    drive for the color guns in the tube or in the case of black and
    white tubes the one gun. When "spot killer" is on you will get a
    red led on the deflection module to light up. One way to verify
    X-Y output is to hook up your X output and Y output to a o-scope
    and put the scope into X-Y mode or whatever your scope uses and
    see the picture on the scope. Troubleshoot and fix.
    
    If you get no glow in the neck, remove the plug from the neck of
    the tube and useing your prints OHM out the heater, it should read
    0 ohms. If it don't the tube is bad. If it does then look bad at
    the inputs of the flyback on a VECTORBEAM or the -7.6VAC coming
    into the deflection module.
    
    If you get glow on a VECTORBEAM but no HIGH voltage the you probably
    have a bad flyback or check for a red LED on the high voltage module,
    if lit this means that you went into an over voltage condition.
    Check the 555 circuit and the frequency adjustment. Also refer to
    the VECTORBEAM manual for high voltage adjustment procedures.
    
    Hope this helps.
    
    roger.
    
    

--
__

    |\/\/\/|                        Roger Patenaude
    |      |                        Pinball Pathologist
    |      |                        "Specializing in Autopsies  
    | (.)(.)                         of Dead Pinball Machines"
    C      _)      /------------\  
    |  ,___|    ---| Don't Have |    make sure all replies go to;
    |    /         | A Cow Man! |       "patenaude@nhtima.enet.dec.com"
    /---\          \____________/ 
 
Newsgroups: rec.games.video.arcade
From: kalex@quip.eecs.umich.edu (Ken Alexander)
Subject: Re: MK moves list initial draft
Organization: University of Michigan EECS Dept., Ann Arbor
Date: Wed, 6 Jan 1993 21:05:43 GMT

In article <1ieshvINNs0b@usenet.INS.CWRU.Edu> fau@po.CWRU.Edu (Francis A. Uy) writes:
>
>SCORPION
>Fatal (burn)      hold back, tap up 2 {huh?} (mid range)

hold BLOCK, tap up 2.  Block is not really part of the move, but it 
keeps the upward taps from making you jump.

>SONYA
>Flying Punch      back, forward, then high punch {or maybe f, b, then hp}

forward, back, high punch.

>RAIDEN
>Fatal (explode)   forward 3, back 3, then low punch {or high punch?} (close)

forward *1*, back 3, high punch.

>KANO
>Ball              roll 360

Roll 270 is sufficient, in the direction as if you were a wheel 
rolling over your opponent.  Holding block prevents you from accidentally
jumping, and Kano rolls in place until block is released (or several seconds).
To do the roll without block, doing your 270 by rolling from forward to
down to back to up will prevent jumping also (because the up is at the end).

>Fire (sickle)     back, forward and block.

Hold block, while moving back and forward.

>LIU KANG
>Fatal (wheel)     roll from forward through crouch to backflip (mid range)

Same 270 roll as Kano's ball.  Holding block will prevent jumping.

>
>JOHNNY CAGE
>Nutcracker        down and bottom 3 buttons {except low kick?}

Except low kick.
From: lo@pyramid.unr.edu (Bok Nan Lo)
Newsgroups: rec.games.video.arcade
Subject: Re: turbo SFII
Date: 6 Jan 93 01:17:53 GMT
Reply-To: lo@pyramid.unr.edu (Bok Nan Lo)
Organization: University of Nevada, Reno  Department of Computer Science

I don't think Guile is useless so far....He's one of my best fighters so
far. I've been a Guile master in my city, not many can really beat me (maybe
extremely good Ryu or Sagat players, Ken is out of the way....too easy an
opponent for Guile). 

For turbo version, Dhalsim seems to have a cheap move by turning invisible
and appeared just behind you and throw. This is really difficult for most
players. Dhalsim seems to be almost always faster than any other characters
at throwing, plus his long hand, it's really difficult to avoid. The only
few techniques I've developed so far is to counter-throw him right immediately
after he appeared. Or jump constantly once he disappeared. There's no
way to predict he's in front or behind of you, so jumping is kinda dangerous.
Not very recommended. The best way is still to use the middle throw. If 
anyone develop new techniques, please don't hesitate to share. 

Blanka is useless even though he has the random flying around flip. Flash
can take care of that at any moment. 

I have to admit that Sagat is by far the best fighters so far. Damn no
hesitation tiger uppercut is ridiculous man! If anyone can master Sagat
well, then forget about playing Turbo edition with any other characters.
He seems to be invulnerable now. Especially his tiger uppercut, takes almost
1/3 of the vitality away makes me mad! I want to kill off this bastard with
some new tactics badly! 

lo@pyramid.unr.edu
From: foregone@stein.u.washington.edu (Carl Chavez)
Newsgroups: rec.games.video.arcade
Subject: Hyper SF2
Date: 6 Jan 1993 04:11:56 GMT
Organization: University of Washington, Seattle
Distribution: world
NNTP-Posting-Host: stein.u.washington.edu

Could somebody please post a revised moves list now that HSF2 is out?
Organization: University of Illinois at Chicago
Date: Tue, 12 Jan 1993 23:03:11 CST
From: <U59985@uicvm.uic.edu>
Newsgroups: rec.games.video.arcade
Subject: Quiz & Dragons (Capcom)

Has anyone out there heard of a game called Quiz & Dragons by Capcom. It's a ga
me where you beat bad guys buy answering trivia questions. The game is setup li
ke a board game where a dice is rolled to see which square you walk to next. I
can only find it at school (UIC) and at this movie theater in Montebello CA. I
was in Vegas for New Years and couldn't find it anywhere. I checked Circus Circ
us (both arcades), Excalibur, and Imperial Palace.


I would appreciate any info about this game. It's popularity, overall distribut
ion, etc.


I dont' think any tips would help as the game is based on your personal knowled
ge of trivia. Although, I would like to get some feedback on which character is
 favored.


Thomas
Newsgroups: rec.games.video.arcade
From: djbarnes@eos.ncsu.edu (DONALD JAMES BARNES)
Subject: Re: More on Virtua Racing
Originator: djbarnes@c00477-224wi.eos.ncsu.edu
Reply-To: djbarnes@eos.ncsu.edu (DONALD JAMES BARNES)
Organization: North Carolina State University, Project Eos
Date: Tue, 12 Jan 1993 14:54:33 GMT


In article <axolotl.726823311@syzygy>, axolotl@socs.uts.edu.au (Iain Sinclair) writes:
> Each unit costs A$100,000.  This is probably equivalent to US$100. (:-)
> Nah, more like US$75,000.


Actual price is $26,000 for the single player moving seat version.



******************************************************************************
                         |
Donald Barnes	         |     	"You can think about it, but don't
N.C. State University    |			do it."--Smokey
                         |
******************************************************************************
Newsgroups: rec.games.video.arcade
From: koziarz@chinet.chi.il.us (Louis Koziarz)
Subject: Re: Gals' Panic--"Legit" or Not?
Organization: Chinet - Public Access UNIX
Date: Tue, 12 Jan 1993 15:04:01 GMT

>I have only seen it in Truck Stops (I've only seen 3 times) but the one
>down the road from my house has it and I played it a couple times. The one
>there after completing the screen, it basically showed the girl completely
>(if not mostly) nude, from what I remember.  I read in this group once before
>that there were different versions, but I cannot confirm this, being I've
>only actually played on only 2 different machines.

I think the nudity is switchable on the logic board with a DIP switch.
The operator can choose between fully clothed (like the original poster),
partially nude with leaves or vines over strategic places (I've played one
like this), or fully digitized nude.   

It's not a bad idea, since the machine can then take in money wherever it
goes.  Many games have switchable options like this.
(If only WMS got into the act with the nudity and all...sigh...take a look
 at the women with heaving chests under the backboards in 'NBA Jam'...)


-- 
Louis Koziarz
koziarz@chinet.chi.il.us

Caught a SIGSEGV - .newsrc trashed
From: daw@jhunix.hcf.jhu.edu (Dave Webb)
Newsgroups: rec.games.video.arcade
Subject: NES with 19 games.. GOING.. GOING..
Date: 8 Jan 1993 16:15:19 -0500
Organization: Homewood Academic Computing, Johns Hopkins University, Baltimore, Md, USA
Distribution: na
NNTP-Posting-Host: jhunix.hcf.jhu.edu

*I would like to have this sold by the end of the week*
* BEST OFFER AS OF 1/5 is $170.00 *
* If you want to get in on this... NOW is the TIME! *

Thanx... and now back to the original post...

FOR SALE!
	Nintendo Entertainment System
		-Base Unit
		-2 Controllers
		-12+ issues of Nintendo Power Magazine
		-Tip sheet with passwords, etc.
		-The following games (includes box and instructions:
	-Mario Bros. , Super Mario Bros. , Ninja Gaiden , Ninja Gaiden II
	-Tennis , Kung-Fu , Baseball , Castlevania , Castlevania III 
	-Top Gun , Excitebike , Magic Johnsons Fastbreak , Goonies II
	-Platoon , X-Men , 10 yard Fight , John Elways Quarterback
	-RBI Baseball , Jeopardy

Note: ALL items are in MINT condition 

PRICE:  * BEST REASONABLE OFFER * 

					Thanx,
						Dave Webb
NOTE!!
	BEST CURRENT OFFER IS $170.00 plus shipping and handling
From: jaa@po.CWRU.Edu (Joseph A. Ambrose)
Newsgroups: rec.games.video.arcade
Subject: Time Killers
Date: 11 Jan 1993 17:04:34 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: jaa@po.CWRU.Edu (Joseph A. Ambrose)
NNTP-Posting-Host: slc12.ins.cwru.edu



I finally  got to play this game.
After a  day of playing it and  not getting to good  at it.  I find that
this game has the possibility to SUCK. I compare  it to World heroes. Its
just to easy to win by spazzing out when you have someone stuck in a
corner. I dont think this game will last unless they pull a New version out
of their ass. It's a fun game though until someone keeps beating you
because they use the same qucik move over and over. (and since blocked
moves take off energy, oh well)

-- 
Newsgroups: rec.games.video.arcade
From: ofoz@cbnewse.cb.att.com (steven.s.ozdemir)
Subject: Tom McDonald, Ken Kubey, Mike Turner please read this
Organization: AT&T
Distribution: na
Date: Tue, 5 Jan 1993 18:08:26 GMT

In the yearly verification of VAPS, email to you bounced.  Below is the email
address that is in VAPS and was used to email you a letter asking you to verify
that the VAPS entry on record was correct.  Please email me an email address
that I can contact you at.  Alternate ways to contact me are:
ozdemir@xenon.stanford.edu, ozdemir@neon.stanford.edu and (708) 858 - 7472

Below I've included your name, the email address that is in VAPS that caused
the bounce and the transcript that was included in the returned email.  Before
posting this article, I tried to reach you a second time using the same
email address and my email to you bounced again.

Tom McDonald - tcm@tcm.austin.ibm.com
	----- Transcript of session follows -----
	550 Mailing across IBM boundary not authorized

	Received: from att-out.att.com by netmail.austin.ibm.com
	(AIX 3.1/UCB 5.61/gw.0.7)for  at tcm.austin.ibm.com
	id AA15998; Thu, 31 Dec 92 16:12:28 -0600
	Message-Id: <9212312212.AA15998@netmail.austin.ibm.com>


Ken Kubey - kenk@sgi.com
	Your mail to sgi.com is undeliverable.
	---------- diagnosis ----------
	<<< 550 <kenk@sgi.com>... User unknown
	---------- unsent mail ----------

Mike Turner - mjt@animal.ssec.honeywell.com
	Bad address -- <mjt>
	Error -- %MAIL-E-NOSUCHUSR, no such user MJT at node ANIMAL

	Received: from att.att.com ([192.20.239.131]) by 
	ANIMAL.SSEC.HONEYWELL.COM with SMTP; 
        Thu, 31 Dec 1992 16:10:11 -0600 (CST)
Newsgroups: rec.games.video.arcade
From: mfreund@magnus.acs.ohio-state.edu (Mark W Freund)
Subject: Re: Mortal Kombat RUMOR needs verification
Organization: The Ohio State University
Date: Mon, 11 Jan 1993 07:44:09 GMT

In article <1ippokINNdpo@bigboote.WPI.EDU> ford@wpi.WPI.EDU (Matthew P Ford) writes:
>Ok...first, this is a RUMOR, so don't go flaming this saying it's bulls*&@ 
>because it very well could be.
>I heard from a friend who was down in NYC this weekend that he saw a 
>new version of Mortal Kombat out....he said it was a larger game cabinet,
>but more importantly, there was a new little trick in it as follows:
>Playing the computer, pick Sub-Zero or Scorpion...
>then, when fighting Sub-Zero or Scorpion, beat the computer flawless 
>in the first round, lose the second and then win flawless in the 
>third with the fatality successfully done.  He then said the player
>you were crawls off the screen and is replace by a lizardman who has
>the moves of Sub-Zero AND Scorpion in one person.  
>Anyone else hear/see this??? or is this just another crock?
>
OK, that green thing is the elusive reptile and he does indeed have the
combined moves of both scorpion and sub-zero. I have seen people fight the 
reptile, but I have never seen anyone PLAY the reptile.  You mentioned it to be
a new version, so does anyone know if there are versions past V3.0 released?
The double flawless and fatality is one of the common denominators in all
the reptile sightings, so that part does check out.
From: gumby@hpopd.pwd.hp.com (Grim Reaper)
Date: Tue, 5 Jan 1993 10:07:29 GMT
Subject: Help with SF2 on Amiga
Organization: The Edge of Sanity
Newsgroups: rec.games.video.arcade


 Not really related to arcade machines but still....., i have an Amiga 500 
 ( w/upgrade ) and i was wondering if anybody has bought Street Fighter 2 for
 it yet??, it is any good/worth paying 25 pounds for it ???, i need to know
 what it's like before i splash out and buy the Super Nes....also i Mortal
 Kombat available for the Amiga/Nes yet ???

 Peace out.



 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 %%                                                                          %%
 %%  I'm Livin large like a fat bitch                    O.G Original Gumby  %%  %%                                                                          %%  %%  If it ain't D.I.P we don't want it          I'm def like arsenic        %%
 %%                                                                          %%
 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
From: punisher+@CMU.EDU (Eric Thomas Pronko)
Newsgroups: rec.games.video.arcade
Subject: Re: World Heroes--Brocken's Moves: Correct!
Date: 11 Jan 93 02:02:21 GMT
	<1993Jan10.144749.1@vmsb.is.csupomona.edu>
Organization: Sophomore, Mechanical Engineering, Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.video.arcade: 10-Jan-93 Re: World
Heroes--Brocken's.. Daniel@CalPolyPomona@vms (1055)

> 	No...check the cabinet again

actually...none of the three machines i have played on have instructions
on the cabinet...and the method i mentioned works, but sometimes does
give me the aerial hand...

whatever...

e
From: cwagner@ccwf.cc.utexas.edu (Christian Wagner)
Newsgroups: rec.games.video.arcade
Subject: Re: The Decline of Double Dragon( was Re: Worst game)
Date: 10 Jan 93 02:17:42 GMT
Organization: The University of Texas at Austin, Austin TX

In article <1693@tecsun1.tec.army.mil> carleton@tecsun1.tec.army.mil (Daniel Carleton) writes:
>	Is it my imagination or is each successive DD game worse?  I really
>liked the original, and even played it when the punch button was broken, which
>really changed my strategy.  I found DD II to be utterly uncontrollable, and
>have heard that III is just awful.  Is it that the games are worse, or that
>they are not improving but just look worse because better games are out?

Same here. Basically, what happened was :

DD2 - Used same graphics engine with a few enhancements, added a few weapons,
and made the bosses much much harder. They also switched from the punch-kick-
jump button setup to a fugly rightattack-leftattack-jump button setup, which
made all of the special maneuvers a royal bitch to do, and didn't allow 
anywhere near the attack options of the original.
In effect, they ruined the interface and made the game harder, without any 
real game play improvements. (They also killed off the girlfriend at the 
beginning instead of kidnapping her, which had the effect of turning me off 
of the game completely. Rescue is fine, vengeance generally leaves me cold.)

DD3 - Everything's different! It's -completely- unplayable now! 
The original DD had a nice, simple interface, good graphics for the time 
(no flicker to speak of, and pretty smooth animation, especially when you 
kept pressing punch, and it would alternate hands), good sound, and overall a
gameplay system that was -fun-. Lots of cool options.
By DD3, nothing was left. The graphics had better color and resolution than
the original, but the art/animation itself stank (flickerflickerflicker), the
sounds were lame, and even the -case artwork- was worse than the original DD. 
But the worst bit was the way it sucked quarters. -Designed from the start- to
suck quarters, with it's "buy weapons/special maneuvers/companions with extra
credits" system. You had so few options without pumping money into it, and 
unlike the original DD's, where you could get relativly far even if you were a
complete moron, DD3 was -way- too deadly for a scrolling chop-sockey. 

It's not that DD3 is outshadowed by other, newer games; DD2 was worse than
the original, and DD3 worse than that. Hell, I'll -still- play original DD if
it's in an arcade nearby. :> 

However, I -do- like the SNES Super Double Dragon game. It's pretty neat, 
with a lot of the feel of the original....

BTW, a similar progression can be seen in the Ikari Warriors games. The first
was pretty kick ass! The second had too much extra shit that detracted from 
the game play, and the third was a -joke-.....

-- 
    "Well, do you ever get the feeling that the Story's too damn real
                        and in the present tense?"
               Christian Wagner - cwagner@ccwf.cc.utexas.edu