HDTenEightyP/NetNews huggingface dataset:
From: cfodor@sdcc13.ucsd.edu (Hi.)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Two player modem games?
Date: 30 Dec 92 08:38:23 GMT
Organization: University of California, San Diego

This is an excellent idea!  It should work but I see a few
obstacles:

1) Some (many?) games like to do all the dialing and connecting
themselves.

2) We would have to connect in such a fashion that all data went
through (ie: no esc or ctrl sequences caused a break in data.)

3) Speed problems (mainly for the sim games.)

Can anyone more familiar with telnet/sockets comment?

Chris

(coming soon?  comp.sys.ibm.pc.games.modem.matchup?)
Newsgroups: comp.sys.ibm.pc.games
From: umteghts@ccu.umanitoba.ca (david teghtsoonian)
Subject: Where can I find VGA PLANETS?
Organization: University of Manitoba, Winnipeg, Canada
Date: Sat, 2 Jan 1993 18:08:55 GMT


I know this has been asked before, but I'd like to get a copy of the
VGA Planets game, and I havn't been able to find it via ARCHIE. If anyone
know where a copy of this game currently resides, please drop me a line.

thanks,
Curt  c/o
umteghts@ccu.umanitoba.ca
From: stu@Warren.MENTORG.COM (Stu Brown)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: STAR TREK : 25TH ANNIVERSARY
Date: 24 Dec 1992 12:48:13 -0500
Organization: Mentor Graphics -- IC Group
NNTP-Posting-Host: stu.warren.mentorg.com

From article <RG.92Dec23203122@nymph.msel.unh.edu>, by rg@msel.unh.edu (Roger Gonzalez):
>>>>>> On 22 Dec 1992 15:30:42 GMT, assmus@rocky1 (Bayne Assmus) said:
> Bayne> NNTP-Posting-Host: rocky1.usask.ca
> 
> 
> Bayne> 	In the scenario vengance, how do you avoid the enterprise
> Bayne> being blown up!  Every time I start it , i get forced into a battle
> Bayne> with the enterprise-2 and the elasi.  Can uou win this fight or can 
> Bayne> you avoid the whole thing altogether?  HELP, I'M DESPARATE!!!
> 
> 
> I've decided its impossible.  The enterprise is a slug compared to the other
> ships, and they just sit behind you and pelt you.
> 
> Too bad the space combat isn't as good as wing commander..
> 
> --
There is a patched version of the executable on Compuserve in the
game vendors forum which allows you to "win" all space battles by
pressing F8.
























-- 
Stuart Brown
Mentor Graphics Corporation
I.C. Group, Warren NJ
stu@warren.mentorg.com or uunet!sdl!stu
From: 01lucas@ac.dal.ca
Newsgroups: comp.sys.ibm.pc.games
Subject: Unrpotects for WGH3 and Command HQ?
Date: 21 Dec 92 10:53:38 -0400
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

Hi, I was wondering where I would be able to find unprotects for Wayne Gretzky
Hockey 3 and Command HQ?
    Also, what is the FTP address for the Romulus unprotect/cheat site?  Are
there any other good unprotect/cheat sites?

Thanks in advance!

*****************************************************************************
Lucas Dambergs    (****************D  _______---------______ 
      aka          /     /___________/    ___         ______) 
The Supreme Cow   (_________             /   ---------         "Engage..."
                            \___________/                         
 
Absence makes the heart grow fungus - The Barenaked Ladies
Halifax, Nova Scotia, Canada, North America, Sol III (Earth), Terran System
*****************************************************************************
From: sean@umbc4.umbc.edu (Sean Williams)
Newsgroups: comp.sys.ibm.pc.games
Subject: FPSF wanted!
Date: 3 Jan 1993 16:32:54 GMT
Organization: Univ. of MD, Baltimore County
NNTP-Posting-Host: umbc4.umbc.edu

	Anybody bought this game and NOT like it?  If so I'm looking to
buy if anyone is willing to sell.

-Sean

-- 
*  Sean Williams                |  sean@umbc4.umbc.edu                        *
*  Communications & Systems     |   "I can't tell whether I'm alive and       *
*    Specialists, Inc.          |     dreaming or dead and remembering."      *
*  Columbia, Maryland           |      -quote from Johnny Got His Gun (1971)  *
Newsgroups: comp.sys.ibm.pc.games
From: isc10192@nusunix1.nus.sg (KOH KHANG WEE)
Subject: Re: Level 18: Spear of Destiny
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Thu, 31 Dec 1992 07:57:25 GMT

Desmond Irvine (des@spartan.ac.BrockU.CA) wrote:
: I've made it to what appears to be the last level in Spear of Destiny (Level 
: 18).  My question is how do you defeat the demon/devil on this level? Is it
: just a matter of shooting him enough times as with all the other bosses, or
: is there something special that you have to do?
: -- 
: 
: Desmond Irvine            |     __o    "To know is nothing at all,
: Brock University          |     \<,     to imagine is everything."
: des@spartan.ac.brocku.ca  |  ( )/ ( )      - Anatole France -


	you shoot and run like hell, then shoot him again... works for
me !

--
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
	Jerry Koh 	a.k.a. 		FLAT^^TOP
		 isc10192@nusunix.nus.sg
	     national university of singapore
	     D.     I. 	    S.	    C.	   S.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
From: hhchiu@htdec5.iaa.ncku.edu.tw (hhchiu)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wiz7: the boat in museum
Date: 29 Dec 92 16:56:25 GMT
Organization: National Cheng Kung University, Tainan, Taiwan
X-Newsreader: TIN [version 1.1 PL8]

^L (* mild spolier *)
























Could some tell me how to sail the boat which appears after solving
the twisted heads puzzle?
Thanks in advance.

=============================================
| Harry S. Chang [Chang:1 Shiu:4 Shing:1]   |
| Institute of Aeronautics and Astronautics |
| National Cheng Kung University            |
| Tainan, Taiwan, R.O.C.                    |
| E-mail: hhchiu@htdec5.iaa.ncku.edu.tw     |           
|         chang@dragon.iaa.ncku.edu.tw      |
=============================================
Newsgroups: comp.sys.ibm.pc.games
From: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Subject: Re: Found a NEW GAME on wuarchive!
Organization: North Carolina State University, Project Eos
Date: Sun, 3 Jan 1993 04:39:14 GMT

In article <C095sG.Foz@wimsey.bc.ca> chrisp@wimsey.bc.ca (Chris Phillips) writes:
>There is a new game on wuarchive called Ken's Labrinth. It GREAT just like
>Wolf 3d but (IMHO) a little better. 
>	
>	SITE: wuarchive.wustl.edu
>        DIR:  pub/MSDOS_UPLOADS
>	FILE: lab3d.zip
>
>	  Check it out
>            Chris	

I just got it too.  It's pretty cool! The graphics are Really good
for the most part. There are 27 levels in the Shareware version.
I am on Level 4 right now. The game is VGA with SB digitized sound
and voices. There are all kinds of things not in wolf3d (or Catacomb Abyss).
If you like Wolf3d, try this! (I don't think it's as good as wolf3d though).
The guy says he wrote this game in like 6 months. WOW! This guy may have a future in programming games. (It says he is a college freshman).

TRY IT!

Brian


-- 
| Brian Pipa              | Doing nothing is the hardest thing in      |
| bkpipa@eos.ncsu.edu     | the world because you can't stop and rest. |
| NCSU - Raleigh, NC USA  |      from THE ELFIN SHIP by James Blaylock |
From: ramkiss@ecf.toronto.edu (RAMKISSOON SHERWYN)
Newsgroups: comp.sys.ibm.pc.games
Subject: Goblins 2
Date: 30 Dec 92 20:06:19 GMT
Organization: University of Toronto, Engineering Computing Facility

I desperately need help in the game Gobliiins 2.

(Possible spoilers)


I'm at the screen where you turn invisible for the second time
ie. with buffoon and the bubble blowing guy.

I've got the pin stuck in the umbrella, and buffoon trapped in the
bubble, but I can't figure out how to pop the bubble/get the pin or
whatever. 

Any help would be GREATLY appreciated.


SR
Newsgroups: comp.sys.ibm.pc.games
From: isc30108@nusunix1.nus.sg (AMBAT SASI S/O PALISSERY P)
Subject: Re: Monkey Island buying ship at 5K?
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Distribution: usa
Date: Sat, 26 Dec 1992 08:44:21 GMT

Ira Isa Fox (ifox@wam.umd.edu) wrote:
:      Hello fellow gamer's,
: I have just started playin' monkey island.  I got the 5000 credit from
: the safe but how do I get the sales person to lower his price below
: 7450??
:             Any help or hints would be most appreciated!
: 
:                              Ira
:                            ifox@wam.umd.edu

do what u'd normally do - BARGAIN.

sasi.
Newsgroups: comp.sys.ibm.pc.games
From: rcb@ncsu.edu (Randy Buckland)
Subject: Re: WC I speed fix
Organization: North Carolina State University
Date: Fri, 1 Jan 1993 16:42:06 GMT

rcb@ncsu.edu (Randy Buckland) writes:
>I heard that WC I secret missions 2 fixed the problem with WC running too
>fast on a fast machine. If I install SM1 and SM2, will I be able to play 
>both mission sets at a proper speed? I was able to play WC by using the
>turbo switch, but that was really a little too slow.
Answering my own question. SM1 still has the same problem. SM2 uses a 
new executable that will allow delays between animation frames. However,
I have found the ultimate speed control and it makes WC perfect on my
system. It's......Windows 3.1. It makes the games run only slightly 
faster than with the turbo switch on
--
Randy Buckland                               "It's hard to work
North Carolina State University               in a group when you're
randy_buckland@ncsu.edu (919) 515-5491        omnipotent"       -- Q
From: cvetp036@vmsb.is.csupomona.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Darkseed HELP! - can't make hammer!
Date: 25 Dec 92 04:15:24 GMT
Distribution: usa
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: cvetp036

> 	I have given up on trying to solve Darkseed on my own, so I went
> through the walk-thru.  I got to the 3rd day, when Mike is in the cellar
> and he is supposed to 'get the loose rock' then 'put handle in rock to
> make hammer'.  When I get the rock (so both are in my inventory now)
> the game won't let me put them together to make the hammer. 
> 
> 	Did I miss something or am I just doing it wrong?

The solve is incorrect.

You are suppose to make the hammer on the Dark Side. In the place (forgot
exactly where) where there's a great heat source. All the way to the LEFT
of the house on the Dark Side.

    -- McD.eXodus.IST
Newsgroups: comp.sys.ibm.pc.games
From: jks4675@ritvax.isc.rit.edu
Subject: Gravis Ultrasound
Reply-To: jks4675@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Mon, 28 Dec 1992 21:28:59 GMT

This board has digital speech capability and the BEST MIDI sound I've
ever heard (ie, better than PAS, SBP, etc).

The system has a better way of both sampling and playing back music;
it will actually sound better than a SBP when emulating it.

The system will have LOTS of other goodies coming out soon
(can't say....it might be proprietary :-( ) but I am also
in the market for a sound board and have ordered my GUS.

I am also recommending it to all of my friends (that have computers).

=================

Jeff
From: tusk@daimi.aau.dk (Martin M|ller Pedersen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Indy 4, octopus?
Date: 29 Dec 92 15:06:01 GMT
Organization: DAIMI: Computer Science Department, Aarhus University, Denmark

ulf@goliat.dc.luth.se (Ulf Ruthberg) writes:

>How do I get rid of the octopus?


>--
>   ===================  Boring signature follows  ==========================
>       Ulf Ruthberg, ulf@dc.luth.se, {uunet,mcsun}!sunic!dc.luth.se!ulf
>               Computer Service Center, Lule} University.
>   ====I'd rather have a bottle in front of me, than a frontal lobotomy.====

Very easy.
Some of the guards is carring a wurst ( there are germans 8-) ).
Get a wurst and feed the octopus.



               _..-'(                        )`-.._
            ./'. "II\\.       (\_/)       .//II' .`\.
         ./'.I'.'IIII\\I..    )o o(    ..I//IIII"."I."\.
      ./'..I'.II IIIII\\\\ ""   _   "" ////IIIII II."I.."\.
    ./'.II'.IIII IIIIIIIIIIII.     .IIIIIIIIIIII IIII."II."\.
   /'III'.IIIIII IIIIIIIIIIII(     )IIIIIIIIIIII IIIIII."III"\
  ".III".IIIIIII IIIIIIIIIIII(     )IIIIIIIIIIII IIIIIII.`III.`
 ".III IIIIIIIII I/"   ``\II``     ""II/''   `\I IIIIIIIII.`III.`
 I/' \./'     "\./         \|I\   /I|/         \./"     "\./ "\I
 V    V         V          )' "\ /" "(          V         V    V
 "    "         "               V               "         "    "



Another member of The BatSign Board (TM)
Martin M. Pedersen, Aarhus University, Aarhus
Internet address: tusk@daimi.aau.dk
From: primus@netcom.com (Robert keng)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Modems
Date: 31 Dec 92 03:41:20 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

andrewm@zooid.guild.org (Andrew McCallum) writes:
: From seto@ll.mit.edu (Seton Seto)
: >        I would like to know how to temporarily shut off call waiting when play
: >ng head-to-head via modem.  Is there something I have to physically do or do I
: >all the phone company.
: 
:     Try adding "*70," to the beginning of the dialing string.  It works in
: Toronto, and I've heard that it's a standard.
:

		It is. Add the *70, after ATDT then the number you're dialing
(or dial string :-))....


-Rob

primus
primus@netcom.com
 
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Subject: Re: More Split Fodder
Organization: Qualcomm, Inc., San Diego, CA
Date: Sun, 3 Jan 1993 07:02:55 GMT

lidz@quads.uchicago.edu (adam lidz) writes:
>Right, but it doesn't say what percentage of the messages SHOULD be in other
>news groups.  If you ask me, this newgroup gets WAY too many that SHOULD be
>elsewhere.  (Namely: comp.sys.ibm.pc.souncards, alt.test, and one of the "for
>sale" groups)

The sound card postings are 32 out of the last 852 articles stored at
this site, and are an anomaly... they aren't normal, but somebody got
this crap starterd over here a few weeks ago.  It'll die out
eventually.  The for sale stuff should go here, IMO, and it's easy to
filter out with a kill file.  What test stuff?


>In my opinion, the first step BEFORE splitting the group is to get rid of these
>posts.

A drop in the bucket.  The excessive sound card stuff lately may have
all that stuff up as high as 5% of the traffic.  However, feel free to
point out on the appropriate threads that they don't belong here...
nobody's really done it for the sound cards (one guy pretended to, but
basically his post consisted of "hey, these posts don't belong here,
besides your sound card sucks and mine doesn't nyah nyah").  All it
should take is a few people who are peeved to request redirection to
the .soundcards group, and maybe even a _polite_ email message or so.
-- 
He who lives by the sword eats with bloody hands.
From: echuang@cco.caltech.edu (Ernest Y. Chuang)
Newsgroups: comp.sys.ibm.pc.games
Subject: U7/Forge of Virtue: help! (*Spoiler Warning!*)
Date: 22 Dec 1992 07:43:41 GMT
Organization: California Institute of Technology, Pasadena
Distribution: usa
NNTP-Posting-Host: sandman.caltech.edu

By any chance, does anyone know of a walkthru that has been written
for Forge of Virtue?  If so, where can I get it?

If not, maybe someone can help me out.  I'm pretty much stuck on all
three tests.  (Yes, I feel pretty incompetent, considering how many
people have posted that they finished it in a weekend :) ):

- Courage:  I'm stuck at a locked door.  It's the one after the first
	green dragon, and near a room with a crystal ball.  I found
	two keys so far in the Test of Courage -- one on the mage who
	was trying to summon the lich, and another on one of the dead
	bodies.  Neither of these work on the locked door, and I can't
	pick the lock, either.  (When I fail to pick it, the pick
	doesn't break, but I get the message, "Strange that didn't work,"
	which I think means that the door has a key.)

	The crystal ball shows what looks like the same room, except
	there is a key in place of the crystal ball, and a sword in
	the middle of the floor.  Does this foretell the future, or
	does it show something I need to do to open the door?  I've
	tried putting swords on the floor and keys on the crystal 
	ball (since I can't move the crystal ball -- "too heavy").
	But nothing seems to change.  Clues?

- Truth:  Arrgghh!  Mighty frustrating...  I think I explored most of
	the obvious areas -- the maze to the north and the invisible
	maze area to the southwest.  Didn't find much.  Then I went back
	and looked through some of the old posts I saved (back when
	everyone else was playing U7), and I only found one referring
	to FoV.  It mentioned a secret door near the beginning of this
	test, but I couldn't find it.  (Actually, I only searched up 
	until the path split between the north and southwest mazes.
	I don't want to go through those again, unless someone can
	give me a ballpark description of where to look :) ).

	Is there a noticeable difference in the wall texture, or do
	I simply have to bump my nose everywhere?

- Love:  Didn't get very far at all, since I can't even get in the
	room with the moongate leading to the test.  Does this open
	up later, after finishing one of the other tests?  (Is there
	a correct order to take the tests?)  Or do I have to blast
	it open with something?

Also, on the roof of the building, there's a small room in the back
which has a gaping hole in the south wall.  However, the computer
won't seem to let me walk in.  (The hole is at least as big as 4 or 5
people!)  What do I do here?

Yes, I am totally clueless.  Any help would be appreciated.
Thanks!

- Ernest
  echuang@cco.caltech.edu

Newsgroups: comp.sys.ibm.pc.games,comp.sys.ibm.pc.misc,rec.games.misc
From: jch@netcom.com (Jack Hwang)
Subject: GameDirecotr: New release
Organization: Netcom - Online Communication Services (408 241-9760 guest)
Date: Thu, 31 Dec 1992 01:34:40 GMT



Introduction
------------

Here is the announcement for the release of GameDirector V. 1.1.  This
version supersedes V.1.0.  Other than fixing a bug in V.1.0, V.1.1
provides a new feature to assign data literally into a field.


What is GameDirector?
---------------------

GameDirector is a user-friendly, universal game data editor.

It is user-friendly because it is not a hex/binary editor.  The
editings are conducted by filling forms on the screen.  Each data item
is represented as a field in the forms.  And the field can have a label
and some help messages attached to it.  To users, this approach is much
more informative and understandable.

It is universal because it employs a defintion praser.  By changing the
defintions which is read at run time, GameDirector can be customized to
work on different game files.  Actually, it can be used on almost any
data files.  The language used to construct the definition files is
called JUDGE, which is a structured defintion language tightly coupled
with GameDirector.  With JUDGE, the users can define the locations of
the data items in the saved game files, as well as the the associated
fields in the forms.  It is powerful and easy to use.

For more details, see the documentations in the package.

Available Sites
---------------

I have uploaded GameDirector to several ftp sites.  Some of them will
move it to where it should be (such as .../games/editors), please be
a little patient if you cannot find it.

The following is the list:


ftp.funet.fi
/pub/msdos/games/editors.
gd_v11.zip
gd_v11.txt
princed.def

ftp.wustl.edu
/pub/MSDOS_UPLOADS
gd_v11.zip
gd_v11.txt
princed.def
princed.txt

ftp.uwp.edu
/pub/incoming/romulus/misc
/pub/incoming/romulus/cheats
gd_v11.zip
gd_v11.txt
princed.def
princed.txt

iraun1.ira.uka.de
/incoming
gd_v11.zip
gd_v11.txt
princed.def
princed.txt

novell.macc.wisc.edu
/user1/guest/contrib
gd_v11.zip
gd_v11.txt
princed.def
princed.txt

ftp.unt.edu
/incoming
gd_v11.zip
gd_v11.txt
princed.def
princed.txt

f.ms.uky.edu
/incoming/Dos
gd_v11.zip
gd_v11.txt
princed.def
princed.txt

src.doc.ic.ac.uk
/tmp
gd_v11.zip
gd_v11.txt
princed.def
princed.txt

ftp.ulowell.edu
/pub
gd_v11.zip
gd_v11.txt
princed.def
princed.txt

Newsgroups: comp.sys.ibm.pc.games
From: kvk@cbnewse.cb.att.com (Kevin)
Subject: Openings in Usenet PlayMaker Football League
Organization: AT&T
Distribution: usa
Date: Wed, 23 Dec 1992 06:19:55 GMT
Keywords: PlayMaker Football

Usenet PlayMaker Football League: Call for new participants

If you have PlayMaker Football for the PC, read on...

Several more players are needed for the next season of the Usenet PlayMaker
Football League. Assuming there's enough interest out there, the next season
would start in the middle or end of January.

The basic idea: We play a league schedule and playoffs, one game per week.
Each week you revise your playbook's plays and AI and email the playbook file
to the commissioner, who runs that week's games and publishes the results and
weekly standings. Games are run as computer versus computer coaching, using
the AI you build into your playbook. The winner of the PlayMaker Bowl at
season's end wins the respect of his peers, and a custom T-shirt.

If you are interested, reply me at the address below, and I can send you more
details. Hope to hear from you soon. Thanks.

				Kevin Kinder
				kvk@iexist.ih.att.com

Newsgroups: comp.sys.ibm.pc.games
From: Charlie_Hutchins@mindlink.bc.ca (Charlie Hutchins)
Subject: Crack wanted for Star Control 2
Organization: MIND LINK! - British Columbia, Canada
Date: Fri, 1 Jan 1993 07:58:12 GMT

If anyone has a crack for Star Control 2 could they please post it, mail it
to me, or let me know where I could get it?  Thanks, I really hate copy
protection...

--
 WARNING!  Contents may settle during shipping.  Not responsible for
 any damage.  Void where prohibited.  No fan mail, please.  Flames
 always welcome!  You may evaluate this sig for thirty days, after
 which you must send $100 to register.  :-)

 Charlie Hutchins -------- Internet: Charlie_Hutchins@mindlink.bc.ca
From: tsornas@dec5.ulb.ac.be (Thierry Sornasse)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Sherlock Holmes->HELP!!!
Date: 22 Dec 92 12:08:51 GMT
Distribution: world
Organization: Free University Brussels  - Belgium -  Department of Molecular Biology

Hi Mr Holmes,

Good job ! You are really near from the end. 
Did you return to the detective's office. Do you remenber. There is a safe somewhere in the office.
I think, I went to see a man but you did not find him, maybe would it be helpfull to find him?

Good games

Thierry "Lestrade" Sornasse

Newsgroups: comp.sys.ibm.pc.games
From: lauusitalo@tnclus.tele.nokia.fi
Subject: Re: '91 driver and team names for F1GP
Organization: Nokia Telecommunications.
Date: Tue, 29 Dec 1992 13:37:18 GMT

In article <1hnu16INNj19@butler.cc.tut.fi>, s106275@ee.tut.fi (Anssi Saari) writes:
> I just dug up some '91 racing mags and typed in the drivers and team names.
> There were probably some changes during the season, but I didn't bother about
> those. It seems Microprose included the correct helmet colors and driver 
> numbers and only changed the names. If there are any typos or other errors 
> please let me know. 
> 
> Anssi

These can be found in manual.

Lauri
From: matthias@nsr.hp.com (Matthias Kamm)
Newsgroups: comp.sys.ibm.pc.games
Subject: AMD 40Mhz SXL for sale
Date: 29 Dec 1992 21:20:53 GMT
Organization: Hewlett Packard Santa Clara Site
NNTP-Posting-Host: hpmvd069.nsr.hp.com
X-Newsreader: TIN [version 1.1.2 PL7]

I have an AMD 40Mhz SXL chip available.  If
anyone is putting together their own PC system
and is interested please respond (best offer).

You can also send me a message @:

********************************************
*   Matthias Kamm                          *
*   INTERNET:  matthias@hpmvd.nsr.hp.com   *
*     __                                   *
*     ===      =--                         *
*       \______/                           *
*        \    /                            *
*  /---\  \| //---\                        *
*  | . |   |/ | . |                        *
*  \___/  --  \___/  Cannondale            *
*                                          * 
********************************************

From: goo@hpindda.cup.hp.com (Michael Goo)
Date: Mon, 21 Dec 1992 22:50:50 GMT
Subject: Re: ever heard of boxel?
Organization: HP Information Networks, Cupertino, CA