HDTenEightyP/NetNews huggingface dataset:
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video,alt.games.sf2
Subject: Re: STREET FIGHTER II
Date: 14 Oct 92 23:20:30 GMT
Article-I.D.: clark.1992Oct14.232030.11038
Organization: Clark College, Vancouver, Wa.  USA

In article <1992Oct14.175545.15609@eecs.nwu.edu> kaufman@eecs.nwu.edu (Michael L. Kaufman) writes:
>In article <1992Oct14.163822.3137@clark.edu> gsnow@clark.edu (Gary Snow) writes:
>>In article <92288.102047U59985@uicvm.uic.edu> U59985@uicvm.uic.edu writes:
>>>Is it just me or do I think this whole thread should be moved to alt.games.
>>>sf2. I don't mean to offend anybody, but I read alt.games.lynx for lynx info,
>>> not for SF2 stuff. I read alt.games.sf2 for that.
>
>>Well gee, lucky you, but not all of us have access to ALT groups!
>
>No offense Gary, but please read the message again. He is not complaining
>about this being posted to rec.games.video, he is complaining about this
>being posted to alt.games.lynx. I have removed alt.games.lynx from this 
>message, and I would appreciate it if people continuing this thread in
>other branches would do the same thing.

Then I apologize, I don't wish to start a flame war on my mis-reading a
message.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
From: 00bkpenticuf@bsu-ucs.uucp
Newsgroups: rec.games.video
Subject: SNES Mystery port....Co-processor?
Date: 7 Oct 92 17:26:31 GMT

I've heard alot of people talking about a co-processor add-on..


Would this be what the EXT port underneat the SNES is for?

If not, what is it for?


Brandon 

ps Is there any code that allows you to play the final four characters
	on SNES SFII?
Newsgroups: rec.games.video
From: dataram@tigger.jvnc.net (Dataram Corp. PO Box 7528)
Subject: SNES Games Sale & Trade
Originator: dataram@tigger.jvnc.net
Organization: JvNCnet, Princeton University, NJ
Distribution: na
Date: Fri, 9 Oct 1992 16:58:37 GMT


For sale
    ARCANA                          $38

Add $2 for shipping ($3 for priority mail).

... or trade

      MY                           for any of these
    Super R-Type                       Chessmaster
    WrestlMania                        Adam's Family
-------------------------------------------------------
      MY                            for any of these
    ARCANA                              Magic Sword
    PilotWings                          RoboCop III 
    Smash TV                            Top Gear
                                        Axeley
**********************************************************
* Chuck Staatse       Dataram Corp.  609-799-0071 x 284  *
*  chuck@dataram.jvnc.net |  chuck@dataram.com           *
**********************************************************
-- 
Michael DeMeis     Dataram Corp. PO Box 7528 Princeton NJ 08543
                   609-799-0071 x229
michaeld@dataram.com
Newsgroups: rec.games.video
Subject: Re: Lynx (Rampart bites too) WRONG!
From: omf@tiamat.hacks.arizona.edu (Oscar Fowler)
Date: 10 OCT 92 09:57:34    
Reply-To: omf@hacks.arizona.edu
Distribution: world,local
Organization: Sirius Cybernetics Corporation
News-Software: VAX/VMS VNEWS 1.4-a4  

In article <17510100@hpfcso.FC.HP.COM>, daq@hpfcso.FC.HP.COM (Doug Quarnstrom) writes...

>The action is fast, yes, but the entire range of possibilities are
>covered in about five minutes of play.  Then a deep yawn 
>signals the desire to go read some Michel Foucault for entertainment.
> 
> 
>doug

Hey Doug, I'm curious ... are there any games you DO like?  It seems
you should sell your Lynx soon.  Let me know, as I'm interested in getting
some games used ...

#############################################################################

               "If you can't lick'em, put 'em on with a big piece of tape."

Oscar Fowler
omf@hacks.arizona.edu
From: davidm@gvlf8-n.gvl.unisys.com (David Madden)
Newsgroups: rec.games.video
Subject: [GEN] Phan Star III Question
Date: 12 Oct 92 17:11:49 GMT
Organization: Paramax Systems Corporation, Paoli PA


I rented this game this weekend and got to the point where I need the
Moon Stone.  I must have missed something, but I don't know where to look
for it.  A clue anyone?

also, how close to the end is this?  I don't want to hold on to the cart if
I am only 10% of the way through!

I enjoy the game, but dislike the way combat is done.

David Madden
davidm@gvl.unisys.com
Newsgroups: rec.games.video
From: marms@python.cs.unm.edu (Mike Arms)
Subject: Re: [Genesis] I played Sonic 2!!
Reply-To: sandia!marms@unmvax.unm.edu (Mike Arms)
Organization: Dimsdale Brothers Extortion Agency
Date: Mon, 12 Oct 1992 17:49:37 GMT

penfold@ccs.northeastern.edu (Karl J von Lauderman) writes:
>...                 And you liked horizontal and vertical springboards? This
>one has those, plus DIAGONAL springboards, which sometimes bounce you from one
>to another in series, higher and higher! There are also mini springboards which
>bounce you only a small distance, and look more like catapaults than springs.
>Also, there's just a lot more level! And you thought you could get moving in 
>Sonic 1? In this game, you go fast more often, go up more curved ramps, and 
>around more loops than you ever thought possible. 

This sounds great!  What does Sonic 1 need the most?  SPEED SPEED SPEED.
The best part of Sonic (IMHO) is the Green Hills Zone where you can really 
pour on the speed and just go hog-wild.  If Sonic 2 can give us more of
this (say 1/2 of the game at least), this will be a huge win.  Speed is what
really separates Sonic from Mario.

>	Misc: One of the employees played around with the two player
>competetive mode, and selected the "Bonus Level" or something. This has got to
>be seen to be believed: Sonic and Tails, seen from BACK VIEW, run through a
>roller coaster-like tunnel collecting coins. They can  run up the sides to get
>coins along the wall. The whole thing looks INCREDIBLE!!

You know, this sounds a lot like STUN Runner!  I have this picture in my
mind as to what this could look like (from your description).  This would 
be a tremendously fun addition to the game!  (Hope we see some boostpads
and an audio "Yah Hoo!".  :-)

-- 
Mike Arms
Sandia National Laboratories
uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
InterNet:  unmvax.unm.edu!sandia!marms   or   sandia!marms@unmvax.unm.edu
Xref: sparky rec.games.video:20075 rec.games.video.arcade:8004
From: marms@python.cs.unm.edu (Mike Arms)
Newsgroups: rec.games.video,rec.games.video.arcade
Subject: Re: Genesis Shooters
Date: 8 Oct 92 22:58:50 GMT
Article-I.D.: python.Bvtrtz.MCn
Reply-To: sandia!marms@unmvax.unm.edu (Mike Arms)
Organization: Dimsdale Brothers Extortion Agency

rusbasan@expert.cc.purdue.edu (Bob Rusbasan) writes:
>Are there any good Genesis shooters that don't force you to keep moving?

Thunder Force II is like this.  Actually, your ship is constantly in
motion at a fixed speed.  But you can head in any of four directions at
any time.  So like Defender, you could back-track over areas that you
had already cleared out.  Note: This is true for the multi-directional
scrolling levels, not the horizontal scrolling levels elsewhere in this
same game.

Another game that may not be exactly what you are thinking about is
Rolling Thunder II.  It is a jump & shoot game.  You do have ammo limits
>freely -- the Defender series, all of the games where you had a top
>view, and so on.  I can understand making some shooters that keep pushing
>you along, but why EVERY ONE?  I think many people would prefer the
>more freeform type.

I agree with you here.  This is a prime example of what James Hague
talks about with the lack of innovation in games.  We've been stuck
with this same type of forced scrolling shooters for many years now.
There are very few games on any modern video game system that allow
the freedom of movement you ask for.  Why is that?  One thing we do know,
publishers tend to pump out clones as they somehow seem to make money,
rather than take chances on innovative games.  Being innovative is hard.
It is much easier to be derivative or to refine an existing idea.

Maybe some smart company with do us a big favor and develop a great
home version of Stargate.  Let 'em use fancy background graphics,
explosions, background music, and sound effects.  Hell, I wouldn't
mind a whole lot if they had to put in "bosses" every once in awhile.
The SNES and Genesis should be able to handle it.  The SNES even has
enough buttons.

-- 
Mike Arms
Sandia National Laboratories
uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
InterNet:  unmvax.unm.edu!sandia!marms   or   sandia!marms@unmvax.unm.edu
Newsgroups: rec.games.video
From: langston@gto.jsc.nasa.gov (Leo Langston)
Subject: Re: New Game Gear Games
Organization: NASA/Johnson Space Center
Date: Thu, 8 Oct 1992 22:24:13 GMT


I just bought Super Monaco GP II for the Game Gear. i guess it is O.K. if 
you are really into racing games. You have some limited control over your 
car's setup and there are some hints as to which setup works on which 
track. Controls are pretty good. With automatic transmission the fire 
buttons control the accelerator and brake, with a 6 spd manual trans the 
buttons control up and down shifting with no accel or brake. The graphics 
and sound are pretty good as far as GG goes but I get tired of the flat 
tracks and would like to see some hills or something. As far as the racing 
goes i was terrible. I never got within 5 seconds of Senna's best time on 
any track and when racing he would blow by me in curves like I was setting 
still which I usually was after hitting the tires, etc. I enjoy the game 
but wish I was better so I could be more competitive. There is a VS mode 
which used the link cable for head to head competition which would 
probably be more fun than racing the computer. Well that's my .02 worth. I 
also got the super wide gear and that is great. It magnifies nicely with 
no distortion and the side panels help keep out glare or washout from 
other lights. It's not portable though unless you carry it in a separate 
box or something. I prefer playing GG with the Super Wide gear than 
without it (IMHO).

                     


Newsgroups: rec.games.video
From: fgodfrey@rodan.acs.syr.edu (Francis N. Godfrey)
Subject: Rare Atari cartridge
Originator: fgodfrey@rodan.acs.syr.edu
Organization: Syracuse University, Syracuse, NY
Distribution: na
Date: Thu, 15 Oct 92 12:18:06 EDT


here is a query that was mailed to me.

please mail all replies to: mtm@walsh.dme.batelle.org
                            nutting@mathcs.carleton.edu
-------------------------------------------------------------------------------

We have a store called 'all for one' that has loads of old Atari 2600 and 7800 
cartridges for sale.  The other day I was thinking about the ones they had and 
had a strange vision that there was a cartridge called 'Millie', some kind of 
puzzle game.  Have you ever heard of this game or seen it on the comprehensive 
cartridge list?  I don't know if I was dreaming or if I had come across a rare 
Atari tape.

Thanks

Matt walsh



'I was born with a plastic spoon in my mouth...' The Who

'Bone in a home with no silver spoon, I'm drinking champagne like a good 
tycoon'

'Got a silver spoon, on a chain.  Got a grand piano to prop up my mortal 
remains.' Pink Floyd (2pls)
---
MTM 'Matt the Mentat' Walsh
matt@walsh.dme.battelle.org


Newsgroups: rec.games.video
From: mptaylo@hubcap.clemson.edu (Mike Taylor)
Subject: USA Basketball
Organization: Clemson University
Date: Tue, 13 Oct 1992 03:30:06 GMT

Well I saw this one in the store today, and almost bought it for $39.00.
Anyone know anything about it?  It looked pretty decent.  ANyone have it and
can give a review of it?  send to my email account(mptaylo@hubcap.clemson.edu)
or just post it here, since I dont think anyone has talked about it.  Thanks

Mike

Newsgroups: rec.games.video
From: eda171s@monu1.cc.monash.edu.au (D.M. Bateson)
Subject: Re: Ranma 1/2 Super CD impressions
Organization: Monash University, Australia.
Date: Wed, 14 Oct 1992 08:11:04 GMT

In article <98489@bu.edu> shimkevi@buchmf.bu.edu (Sergey Shimkevich) writes:
>Also, you can play a game of cards with some guy (does anybody know his
>name?), the object of the game is to get rid of the joker card. The music is
 ^^^^^
The Gambling King.

>also VERY good. Lots of digitized voice during the fight scenes (I guess
>digitized voice in Fighting Street 2 wouldn't be a problem, then).
>
>Two questions that I have after playing this game:
>
>- How can Moose turn into a goose? A goose can't drown (or so I thought).

They can if they stay underwater long enough.  Maybe the original goose was
tied up & weighted or something. 
>
>- After you finish the game and watch the credits, the "card king" appears and
>challenges Ranma to play a game of cards (betting on different rooms in
>Ranma's house, I think). If you lose, the "game over" screen shows a picture
>of Ranma helping a girl to push a food trolley through the snow, what's the
>significance of this?

In one of the TV/Manga episodes Ranma lost the Tendo Dojo to the Gambling
King and had to win it back.  But he was broke.  So Ukyou let him use her
shop as collateral on the condition that Ranma married her if he lost.  She
dreams of being happy with Ranma as they push a food trolley around to live
off, the way Ukyou & her father did when she first met Ranma. 

>

------------------------------------------------------------------------------
David M. Bateson                | 
                                |  "Funny Games, Strange Cartoons, Confusing
                                |     Computers and too many Books!  No 
                                |     wonder you're weird."
eda171s@monu1.cc.monash.edu.au  |       - My Sister.
------------------------------------------------------------------------------
|******************  E N D  *  O F  *  M E S S A G E  ***********************|
------------------------------------------------------------------------------
From: John_Morgan@mindlink.bc.ca (John Morgan)
Newsgroups: rec.games.video
Subject: Needed FAQ
Date: 12 Oct 92 06:11:34 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

Can some one please post a new FAQ?
I haven't seen one in a long time and have a hundred and one questions that
need to be answered.  (The hazards of having a 12 year old! :)

Ciao Ciao
    J

--
######################################################################
#                        #                   ARMY                    #
#  John Morgan           #              Another fine game            #
#  a345@mindlink.uucp    #              By Milton Bradley            #
#                        #                 Ages 17 & up              #
########################################
From: arnieh@mthvax.cs.miami.edu (Arnaldo Horta)
Newsgroups: rec.games.video
Subject: Re: NFL SPORTSTALK FOOTBALL starring Joe Montana
Date: 16 Oct 1992 13:43:18 -0400
Organization: University of Miami Department of Mathematics & Computer Science
Distribution: fl
NNTP-Posting-Host: mthvax.cs.miami.edu

In <1bmgd3INN6do@usenet.INS.CWRU.Edu> ai029@cleveland.Freenet.Edu (Nick Poulos) writes:




>Just had a chance to play this game at Electronics Boutique. The game
>is a big improvment over Joe Montana Sportstalk Football. All 28
>teams are included. You can CHOOSE your view.
>You can have horizontal playfield or vertical or Blimp.
>Graphics are much better especially the runners. Biggest improvement
>is that the play by play anouncer does not fall behind. Also there is
>much more talking. The game is 12 megs.

How does it compare to Madden 92??  If it is much better, I would like
to buy it but if not.......

Arnie Horta

>-- 
Newsgroups: rec.games.video
From: kbays@admiral.uucp (Ken Bays)
Subject: Atari 2600 For Sale
Reply-To: kbays@admiral.uucp (Ken Bays)
Organization: The Grid/Waffle BBS, 203-661-2873, -1279, -0450, -2967
Date: Tue, 13 Oct 1992 03:49:35 GMT

I have an Atari 2600 game system for sale.  It's the newer, smaller 
model, complete with game/tv switch box and connecting cable, power 
supply, and one standard Atari joystick.  It's been played 6 times and 
was bought about 4 months ago.  I am including the following 7 
cartridges:  River Raid(Activision), Dig Dug, Journey:Escape(Data Age), 
Pac-Man, Ms.Pac-Man, Mouse Trap, and Joust.

The price is $20+shipping for it all.  It works perfectly and looks like 
new, and I've packed it back in the orginal box it came in.  It's ready 
to be sent out to anyone who wants it; reply or e-mail if interested.

Kenneth Bays

--
kbays%admiral.uucp@yale.edu (Ken Bays) <yale!admiral!kbays>
The Admiral's Public UNIX - Greenwich, CT - System Administrator: Doug Fields
(HST/V32) (203)661-2873 -- (PEP/V32) -1279 -- (V32) -0450 -- (V29/MNP6) -2967
>FREE!< Unix shell accounts, Usenet access, and Internet-style mail available
From: andyf@yama.uk.sun.com (Andrew Fox - Sun UK - Answer centre)
Newsgroups: rec.games.video
Subject: 32bit Graphics for SNES.....
Date: 7 Oct 92 06:42:11 GMT
Organization: Sun Microsystems, Inc.
Distribution: world
Reply-To: andyf@yama.uk.sun.com
NNTP-Posting-Host: yama.uk.sun.com

I haven't seen a posting on this subject, so here goes..........

** N.B. This article is partly plagiarised from the current issue of 'Super Action'
        magazine for the SNES. **


-- Begin Included Message --

At the recent Shosinkei Consumer Electronics Show, Nintendo announced a new graphics
co-processor for the Super NES, which should leave it's competitors for dead.

Provisionally entitled 'Super FX', this is a 32bit RISC graphics chip capable of truly spectacular graphics. The chip simply fits into the rom cartridge and costs about 
8 dollars.

The chip provides the SNES with incredibly fast polygon drawing and sprite scaling.
It also allows texture mapping onto any of the surfaces it is responsible for drawing.

The man behind the chip is Jez San, he of Starglider fame. Jez and his team at
Argonaut software have put a huge amount of effort into producing this chip, which will
shift huge amounts of graphic data at incredible speed.

Unfortunately, the downside to this development is that the CD-ROM unit has now been
delayed while Nintendo make further improvements to it's specification. This may 
include CD-i compatibility and support of JPEG image compression.

Those who have seen the chip claim that the polygon handling is comparable to that of
games such as Namco's 'StarBlade' and certainly better than that of any existing home
games system.

Nintendo plans to allow third party developers to use the chip, but at the moment the
only games using it are to be from Nintendo themselves. The first games to use this
new chip should be with us about Christmas-time.

-- End Included Message --

Hope this is of interest to all you in SNES land.

Cheers for now,

Andy Fox.

+-----------------------------+------------------------------------------------+
| Andrew Fox,                 |      'Life, don't talk to me about life.'      |
| Product Support Engineer,   +------------------------------------------------+
| Sun Microsystems Inc.,      |  					       |
| Citygate, Sale,             | Disclaimer: These opinions are mine, assuming  |
| Cheshire, M33 1JF,          |             I can remember what I've said.     |
| ENGLAND. +44 (0)61-905-4589 |                                                |
+-----------------------------+------------------------------------------------+
From: v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video
Subject: Re: SNES SF2 BOSSES CODES!!!!!!
Date: 8 Oct 92 00:35:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <Bvrs1I.AxL@acsu.buffalo.edu>, rjking@acsu.buffalo.edu (Randall J. King) writes...
>Now that I got your attention.  I posted a question a few days ago about
>play a computer player vs the same real player (which I got thanks!).
>However I also got about a billion mail messages asking me if I knew the
>'bosses' code.  I want to let it be known to all that read this:
> 
>THERE IS NO BOSSES CODE AT THIS TIME.  IT HAS NOT BEEN RELEASED.
> 
>It is still debatable whether Capcom even put this in the code for the 
>cartridge.  They would make ALOT more money if they released another one,
>or some kind of an adaptor with the codes on it for the current cartridge.
> 
>I am putting together a FAQ's for SNES SF2 to post in a couple of days.
>There is only the player vs. player code and a few other tricks known now.
>Thos of you who have had the same response as I will understand the necessity
>of wasting this bandwidth.
> 
>Flame Away!
> 
>'I just killed my best friend.'     \    /  Randall King
>'And your worst enemy.'              \  /  rjking@acsu.buffalo.edu
>'Same difference.' - Heathers         \/  V050QRQ3@cc.buffalo.edu
You dick.

If every idiot on this system decided that they wanted to get
attention like you, Internet would look like Prodigy. Do
you realize that there are 30+ "SF2 BOSS CODEZ!" messages
up on the service?

If you can't get enough attention using the actual subject that
you plan to write info about, then obviously no one wants your
FAQ. And if you get attention, then post it. Don't waste
my time with another title like that.
Newsgroups: rec.games.video
From: ejo@kaja.gi.alaska.edu (Eric J. Olson)
Subject: Re: HELP NEEDED on SNES ZELDA III
Organization: Citizens for Boysenberry Jam Fans
Date: Wed, 7 Oct 1992 22:21:22 GMT

In article <1992Oct7.193909.20914@aio.jsc.nasa.gov> weed@sweetpea.jsc.nasa.gov (daniel weed) writes:

>I am in the dungeon looking for the first pendant.  I've come across
>a room with a pot guarded by 4 red star like things whirling
>around the pot.  How do I get to the pot?  Is there something else
>I need?  I only have the sword, a few bombs,and a boomerang.  I
>havn't found the big key yet, but I've explored all but a few areas.

Kill everything else in the room.

>Also, how do I defeat the green knight?  He's the one that appears
>to sleep until you get too close - but repeated sword blows have no
>effect.

There's a much better way to kill him once you find the big key; the
elder gives you a hint about this in the dungeon.  Another good way is
to throw pots at him (when he's awake).

Eric Olson <ejo@kaja.gi.alaska.edu>
Newsgroups: rec.games.video
From: tpordon@nyx.cs.du.edu (Tony Pordon)
Subject: Turbo/ CD/ PC CD games for sale ONLY!
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Date: Sat, 10 Oct 92 04:43:31 GMT


I have the Following TurboGrafx/ Turbo CD/ PC Engine CD GAames for sale:

Hu Card:

Alien Crush		$15
World Cup Tennis	$17
Legendary Axe 2		$20
TV Sports Football	$20
TV Sports Hockey	$26
TV Sports Basketball	$26
Vigilante		$17
World Class Baseball	$17
Victory Run 		$15
Dundeon Explorer	$17
Bloody Wolf		$26

American CD:

Monster Lair		$26
Ys book 1 & 2		$26
Ys 3, Wanders...	$26
Jack Nicklaus Golf	$26
It Came From the Desert $26
Valis 3			$26

PC Engine CD:
Legion			$26
Prince of Persia	$26
Valis 3			$26
Psychic Storm		$26
Valis Legend (1)	$26

First come, First served.  You pay shipping.

Ja mata...


						-Tony

--
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
   I have gone out into the world to find myself. |   | |   =`) =`) =`) =`) =`)
          Should I get back before I return,      |  ~      [insert insult here]
          please hold me until I get here.        |  \___/  ('= ('= ('= ('= ('=
Newsgroups: rec.games.video