HDTenEightyP/NetNews huggingface dataset:
From: jorichar@csws6.ic.sunysb.edu (Joel Richard)
Subject: Re: Spliting rec.games.mud (Was: New News Group: rec.games.mud.diku (PLEASE))
Organization: State University of New York at Stony Brook
Date: Tue, 7 Apr 1992 17:56:24 GMT

>Actually, this brings up an interesting point.  Is there enough
>support out there to split rec.games.mud?  I've been wondering what
>course rec.games.mud would take since the creation of
>rec.games.mud.lp.  It would seem logical that if we are willing to
>create sub newsgroups for LP, that we should continue the process, and
>allow other Mud-types to branch off as well.  rec.games.tiny,
>rec.games.mud.mush, or r.g.m.muse, or r.g.m.diku for example, leaving
>rec.games.mud or a rec.games.mud.misc for the generic topics (how to
>deal with abusive players, or what mud is best)

rec.games.tiny will probably be the way to go. There is certainly 
enough traffic to make it worthwile, but there is no need for r.g.m.muse,
or r.g.m.mush, or r.g.m.diku.

Seems to me that there needs to be a group for the adventure based
games (lp, diku, aber, etc). r.g.m.lp isn't enough, or that's where
all the announcements that are on rec.games.mud about lp's, aber's and 
diku's should be going. If this can happen, along with the creation of
reg.games.myd.tiny (for mush, muse, mage, muck, etc) then we would have
a central place (r.g.m) and the two sub divisions. That is all that is
needed as far as I can see. 

>Although I'm sure others disagree, I think rec.games.mud has enough
>traffic to warrant the split.  I know rec.games.mud.lp certainly
>carries enough traffic to show that its split was justified....

True. It does, but the other adventure based muds (IMHO) should be 
posted there and not on reg.games.mud itself.

M'chel @ TinyTIM -- Foof.dorm.clarkson.edu 5440 -- GO THERE! :)


-- 
------------------------------------------------------------------------------
|Joel Richard                    !!   <Insert cute/significant saying here>  !
!INTERNET jorichar@ic.sunysb.edu !!    <Or insert neat ASCII picture here>   !
!BITNET jorichar@sbccmail.bitnet !!   <Better yet, don't put anything here>  !
------------------------------------------------------------------------------
Newsgroups: rec.games.mud
From: c60a-dy@amazon.Berkeley.EDU (Mikey likes it)
Subject: Re: TINTIN with TICKSHOUT AND TICKYELL...
Summary: How do you use?
Keywords: Please be kind to me
Organization: University of California, at Berkeley
Date: Fri, 10 Apr 1992 21:46:36 GMT


  I was just wondering if there were any docs I could pick up on what
commands there were in this client and how to use them.  I know how
to get it started but I would like to know what it can do.

Thanks in advance,
Mikel B.

P.S.
  This new version got an error at the stricmp().  I remember hearing
about this before, but what change should I make?
From: jsbell@acs.ucalgary.ca (Joshua Bell)
Newsgroups: rec.games.mud
Subject: Rec.games.mud.tiny (was Re: new kind of mud!)
Keywords: new kind of mud tiny mush muse muck
Date: 4 Apr 92 18:59:12 GMT
Organization: The University of Calgary, Alberta

In article <1992Apr3.185517.20316@midway.uchicago.edu> tuff@midway.uchicago.edu writes:
>In article <1992Apr2.132750.866@newstand.syr.edu> jmoulton@mothra.cns.syr.EDU (Yer mom) writes:
>
>>Sorry, I'm babbling. But I do like the rec.games.mush idea. Anyone else have
>>feelings on it?
>
>If there's enough support for it, I would certainly like to see something
>of this sort...

We've had this discussion before: Rec.games.mud.tiny (for
TinyMUD, MUSH, MUCK, MUSE, etc)... unfortunately, the bloody
National Muddlers Association popped up about then, as did the
Flame Joarm's Code wars, and it got lost in the spam.

The general consensus was that the MUDers didn't care, and didn't
think it was worth the bandwidth, and the TinyMU*ers liked the
idea, but before we got around to a formal CFD or CFV, the spam
wars happened. :)

Anyone out there want to moderate/run a vote?

Joshua

  +---------------------------------------------------------------------+
  |       "Today is a good day to die." - Nelson, "Flatliners"          |
  |                                                                     |
  |   jsbell@acs.ucalgary.ca Internet   Academic Computing Services     |
  |                                     University of Calgary, Canada   |
  +---------------------------------------------------------------------+
From: stine@orodruin.endor.cs.psu.edu (Jeffrey L Stine)
Newsgroups: rec.games.mud
Subject: Re: Network Use
Keywords: NSFNET, network, traceroute
Date: 14 Apr 92 20:39:35 GMT
Article-I.D.: cs.c+cHmkpq6
Organization: Penn State Computer Science

In article <a#yjw6j.sterling@netcom.com> sterling@netcom.com writes:
>In article <1992Apr14.144504.14783@watcgl.waterloo.edu> anicolao@watcgl.waterloo.edu (Alex Nicolaou) writes:
>>** I guess it depends on your definitions. Sending out 3*15 = 45 packets
>>to do what effectively amounts to /etc/ping is a lot of packets in my 
>>opinions. It does not provide the normal user with any useful information;
>>ping does just as well. So why would someone who wasn't tracing net problems
>>want to use it?
>
>In a free and open environment, one should not restrict someone elses ability
      ^^^^
	 |_____ where did you get the idea that network access is free?
 somewhere along the line someone is paying for your ability to use it.
 If you want to argue that the internet is a public resource and as such
 _should_ be free then please do so.

>to do something that's harmless just because they can't figure out why the
>person would want to.  It doesn't matter why; it's not your business, really,
>and the reasons could be far beyond those you can understand or simply
>impossible to verbalize in advance.
>
[stuff deleted]
>
>Bruce
>
>-- 
>--- sterling@netcom.com - sirbruce@gnu.ai.mit.edu - bwoodcoc@isis.cs.du.edu ---
>Yes.  We fuck.  Often, and with great enjoyment of the act.  We aren't married,
>we use birth control, we use interesting little toys on occasion.  We moan like
>beasts in heat.  Life is *great*.  -- Bryant, ref. to Erin, on alt.brother-jed.

I don't think Alex was trying to make it his business whether you use
traceroute or trying to impose his will on others. If anything you are
trying to insinuate yourself as a public spokesperson to denounce his opinion.
Though he may not have had the statistics correct at first, he makes a
good point about how we use the resources available to us.
For example if each of the 50+ or so players on just my mud were to use
traceroute every 15mins to check if the machine is up or if there was
a problem in the network routing, using the 45 packet reference above,
that would be over 9000 packets each hour. It is easy to imagine this
figure being even larger if we all adopted the idea that it does no
harm to use our resources in this manner. Not to say I'm innocent in
this regard (the amount of MUD traffic I must generate in one hour must
dwarf any traceroutes) but it isn't very seemly to denounce someone who
advocates more responsibilty.
-jeff
From: yduj@lucid.com (Judy Anderson)
Newsgroups: rec.games.mud
Subject: Re: Best April Fool's Joke ONLINE
Keywords: Jokes
Date: 6 Apr 92 05:59:23 GMT
Article-I.D.: lucid.1992Apr6.055923.16399
Organization: Lucid East, Sharon MA

LambdaMOO had a bit of an April Fool's enterprise this year.  From "news":

    It's the current issue of the LambdaMOO Times, dated Wed Apr  1, 1992.
    It's a bit charred around the edges, but still quite readable.

    FIRE IN LAMBDAHOUSE!!
       At 1:35am this morning, nearly all of the downstairs and parts of
    the first floor were swept by a devastating fire.  It took about an
    hour for the firefighters to get it under control.  Much of the
    building has been saved, but some 15-20 rooms and large parts of the
    core have been badly damaged.  It's not as if we weren't warned; the
    State Fire Commissioner has been on our case for a while now.
       In any case, the main part of the house is a royal mess.  To get us
    through this crisis we've given out temporary wizard bits to all of
    the #3133 descendents; should you happen to be a recipient of one of
    these, feel free to help out with the reconstruction.

Players who were logged on at the relevant hour got to see:

    Fwooooooooooooommmmmmmmmfffffff!!!!!!
    A howling inferno rushes through the room!

following which specially hacked descriptions were installed.

And the following day... 
    It's the current issue of the LambdaMOO Times, dated Thu Apr  2, 1992

    APRIL FOOLS!
       In case anyone was confused, yesterday's so-called fire and mass
    wizarding was all a sham, concocted by Rog.  Sad to say, those wizbits
    were not real :-) Hope you enjoyed the joke.

       Here's the relevant paragraph from the San Jose Mercury News
    business section article, April 2, 1992:

       A FOOL AND HIS DIGNITY ARE SOON PARTED
          Pranks used virtual reality, voice recognition
       ...

       Xerox's Palo Alto Research Center has a ``virtual reality''
       computer game in which players from all over the world log on
       through phone lines and explore a huge imaginary mansion.  On
       Wednesday, much of the mansion was ``virtually'' burned down
       --- a prank by two programmers.
       ...

So not only did we have fun with our joke (yes, some people thought
the wizbits were real and spent some time trying to @recycle #1 and
@toad folks... hee hee), but we got famous as well!

yduJ on LambdaMOO        yduJ@lucid.com      'yduJ' rhymes with 'fudge'
    [ LambdaMOO is lambda.parc.xerox.com 8888 / 13.2.116.36 8888 ]
   Join the League for Programming Freedom, league@prep.ai.mit.edu
Newsgroups: rec.games.mud
From: dunning@chainsaw.ecn.purdue.edu (GALACTIC COMMANDER)
Subject: Tinytalk, Tinyfugue
Organization: Purdue University Engineering Computer Network
Date: Fri, 17 Apr 1992 13:56:40 GMT

I was wondering if someone would tell me where I can get a copy of Tinyfugue
or Tinytalk so that I can set up macros when playing MUDs.  I understand
that Tinyfugue (the program preferred) is available by anonymous ftp from
belch.berkeley.edu, but so far I have not be able to log on as anonymous.

Any help would be welcome.  Please reply via email to:

		dunning@chainsaw.ecn.purdue.edu    (or)
		dunning@sage.cc.purdue.edu

Thanks for any help

Elwood
Mordoc on Grimne
Shendar on Alfa

--

-----------------------------\_/-----------------------------
 Elwood H Dunning III         |     I am a pirate, I don't
  GALACTIC COMMANDER          |           DO decency!!
From: ee01th@ee.surrey.ac.uk (Piglet)
Newsgroups: rec.games.mud
Subject: MUD
Date: 14 Apr 92 11:05:57 GMT
Reply-To: ee01th@ee.surrey.ac.uk (Piglet)
Organization: University of Surrey, Guildford, England

I'm a relatively new user of the news, and although I know what MUD is, there seem to be a lot of terms I don't know, e.g. MOO MUCK MUSH. Could someone explain, and also tell me how to login to a MUD as a new user?  Although I've heard of MUD, I've never played one...


-- 
       /    \                |email: ee01th@ee.surrey.ac.uk
       O    O                |
       ______                |
      /      \               |
     |        |              |______________________
     |  o  o  |              |ham(X) :- pink(X).
     |        |              |pink (i).
     |\______/               |?-ham(i).
     |                       |yes.
     |                       |
      \______/  I G L E T !  |
From: support@fy.chalmers.se (F-sektionens Entusiaster)
Newsgroups: rec.games.mud
Subject: A NEW MUD !!! YEA ! :)
Date: 12 Apr 92 15:43:15 GMT
Organization: Chalmers Univ. of Technology, G|teborg, Sweden


Hello folx and fellow mudders.

Mysse and Yappo have now almost compleated their first mud creation and we welcome
folks to try it! Our mud is called Kingdoms and is based on a 2.4.5 mudlib wich we have
changed and hacked in very much. It is a skillbased mud with a HORRIBLE(?) first
level, but the rest of the levels rather much like the old mud. We have had 10-15
playtesters with us when we built up the mud and the respons to what we thought
could be a fun mud, is almost 100% positive! You are very welcome to come and 
check for yourself and give us your oppinion so we can make the mud even better.

I.e Welcome to KINGDOMS !

telnet 129.16.117.17 1812 or telnet moderato.fy.chalmers.se

Unfortunately we run the mud on a school machine so we can only be open
these times :

Weekdays GMT 04:00 pm - 07:00 am 	[I.e all night long :)]
Weekeends : Open all the time :) Just enter and have fun !

I am looking forward to seeing YOU logg on to the mud very soon.

Anders Liden (al@fy.chalmers.se)
Mysse the Law (Fear Him)
From: hjkirch@morpheus.informatik.uni-erlangen.de (Hans-Joachim Kirchhoff (StudArb-Tribius))
Newsgroups: rec.games.mud
Subject: Re: accessing extended memory using Turbo C
Keywords: extended memory,turbo c
Date: 14 Apr 92 10:27:28 GMT
Distribution: rec
Organization: CSD., University of Erlangen, Germany

In <1992Apr13.185940.18715@rti.rti.org> dbn@rti.rti.org writes:

>I couldn't figure out what the most appropriate newsgroup for this question
>was, but since I think the ibmpc version of LPmud uses this, I thought this
>would be the next best place to ask.  How do I access extended memory from
>within a Turbo C program?  I have 4 meg of RAM on my system, I'd hate to see
>it go wasted.

>-Daniel

>PS: what *is* the most appropriate newsgroup for a question like this?

TC does not have, to my knowledge, any explicit functions to use extended memory
If you use VROOM, then your overlays will reside in EMM and the like, if you
tell TC to do so. Have a look at _OvrInitEMS.
If you want to use the memory for your data, you will have to find a script  
about the memorymanager your using (probably HIMEM.SYS) and use this one
through an INT. OAnd there is INT15 (or was it 16), that provides LOW-LEVEL
access to the memory above 1Meg, but you really shouldn't be using it, since
this usage isn't compatible with any other programm (smartdrive, BC etc).

-Hajo
Newsgroups: rec.games.mud
From: cclark@trentu.ca (J. Chris Clark)
Subject: Another 2 cents on the split discussion
News-Software: VAX/VMS VNEWS 1.41    
Organization: Trent University Computer Services Department
Date: Thu, 9 Apr 1992 11:48:00 GMT

After sitting at my terminal for about 4 hours reading teh backlog of posts
that I've accumulated (my link is down so I can't play *sniff*) I've
finally broken down and decided to post something.

Yes, r.g.m definately needs to be split.  I didn't count the number of posts
regarding Bruce, but it's gotta be over 20%.

I don't really care what teh split is, you've got my vote for anything.

I do like the idea of:

r.g.adventure
r.g.social
r.g.tech.or.new  (combine announcements and code, both seem to be low traffic)
r.g.flames.whiners  (for ALL of those Bruce posts and heartbroken players)

Anyway, just my two cents worth.
(And since it's Cdn money, not worth that much!)

Chris C. 
Xref: sparky rec.games.mud:4597 news.groups:9685
From: thong@husc10.harvard.edu (Theodore Hong)
Newsgroups: rec.games.mud,news.groups
Subject: Re: Spliting rec.games.mud (Was: New News Group: rec.
Date: 7 Apr 92 18:40:22 GMT

In article <RSNYDER.92Apr7110030@nutrimat.fergie.dnet.ge.com> rsnyder@fergie.dnet.ge.com (Bob Snyder) writes:
>>>>>> In article <53617@hydra.gatech.EDU>, gt9398b@prism.gatech.EDU
>>>>>> (Chris 'Hollywood' Boggs) writes:
>Chris>    Tired of wading through the Mush, Lp, Muse, and other stuff?
>Chris> I am. I've seen a rec.games.mud.lp group. Why not start a
>Chris> rec.games.mud.diku?
>
>Actually, this brings up an interesting point.  Is there enough
>support out there to split rec.games.mud?  I've been wondering what
>course rec.games.mud would take since the creation of
>rec.games.mud.lp.  It would seem logical that if we are willing to
>create sub newsgroups for LP, that we should continue the process, and
>allow other Mud-types to branch off as well.  rec.games.tiny,
>rec.games.mud.mush, or r.g.m.muse, or r.g.m.diku for example, leaving
>rec.games.mud or a rec.games.mud.misc for the generic topics (how to
>deal with abusive players, or what mud is best)
>
>Although I'm sure others disagree, I think rec.games.mud has enough
>traffic to warrant the split.  I know rec.games.mud.lp certainly
>carries enough traffic to show that its split was justified....

From what I've seen of rec.games.mud.lp, its traffic is mostly a discussion
about LPC coding techniques, which was justifiably split off from r.g.m.
However, even though there is a fairly high amount of traffic on this group,
it doesn't seem to be as easy to divide off.  I personally don't see much
advantage in splitting the group, except possibly into r.g.adventure and 
r.g.tiny.

Theo Hong
thong@husc.harvard.edu
From: gaynor@brushfire.rutgers.edu (Silver)
Newsgroups: rec.games.mud
Subject: Re: Network Use
Keywords: NSFNET, network
Date: 11 Apr 92 10:19:38 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

Concerning traceroute, I think one should use it sparingly.  To determine its
expense, I'd have to crack an rfc or two and look inside the source, which I
haven't done.  It's probably not `net-cost-effective' if you're not prepared to
do anything about its output.  A hundred unnecessary traceroutes (or any
continuous emitter) hitting the net continuously are only going to make a
resource crunch worse.  For analogy, suppose the load on a host is high; if
every user runs a `ps -auxw' or `top' to see what's up, well, watch the load
skyrocket.

Regards, [Ag]
From: north@ccwf.cc.utexas.edu
Newsgroups: rec.games.mud
Subject: Spellbound MUSH
Keywords: It's up.
Date: 17 Apr 92 15:25:32 GMT
Reply-To: north@ccwf.cc.utexas.edu ()

I saw a post by Jade a while back when I was flipping though the
newsgroup that was slightly inaccurate. Spellbound MUSH *IS* up and
running on bongo.cc.utexas.edu 4201 and has been up for about a month
now. It's latest uptime with no crashes or shutdowns is about 4 days and
it looks like it is totally safe for building/playing. Everyone is
welcome, of course. :-)

North.
From: tony@geomag.gly.fsu.edu (Tony Arnold)
Newsgroups: rec.games.mud
Subject: Educational MUD
Keywords: educational NSF funding
Date: 7 Apr 92 16:00:12 GMT
Article-I.D.: mailer.1992Apr7.120012.22576
Organization: Florida State University Geology Dept.



I am a professor at Florida State Univ., and I am presently writing a
proposal to the National Science Foundation that would fund an educational
MUD for middle and highschool students.  We hope to hire a c programmer
with a strong background in UNIX op. sys. to do the actual programming and
participate in the construction and design of the game. We also hope to   
dedicate a SUN workstation to the project, all contingent on NSF funding.

I would be interested in:

Feedback from MUD programmers.

Anyone who might be interested in getting paid to do the programming,
possibly as a grad student in math/science education. It could be your
thesis. Of course, you'd have to move to Florida (Tallahassee).

BTW, it is math, geometry, trig., and maybe physics problems that 
the players will be faced with.

Tony@fsu.bitnet
TONY@geomag.gly.fsu.edu

Tony Arnold
From: gt6525c@prism.gatech.EDU (gt6525c GALLATY,DAMON JAKOB)
Newsgroups: rec.games.mud
Subject: Status of GaTrekMUSH
Date: 9 Apr 92 20:03:27 GMT
Organization: Georgia Institute of Technology

In case anyone is wondering, GaTrekMUSH will probably be unavailable
for quite some time. The machine that it was running on (foo) had a
serious hard drive problem about a month ago, and it won't be fixed
for quite some time to come.

BTW, don't e-mail me with questions about the MUSH or its files. I
personally have nothing to do with it. I just knew about the machine
it was running on.
-- 
"Have you ever danced with the Devil by the pale moonlight?
 I ask that of all my prey. I just like the sound of it..."  - the Joker
************************************************************************
Damon Gallaty                                E-mail: dgal@cad.gatech.edu
From: raf5s@faraday.clas.Virginia.EDU (Robert Aaron Flax)
Newsgroups: rec.games.mud
Subject: Re: What does  3d3 +0 +0  means?
Date: 13 Apr 92 16:16:51 GMT
Organization: University of Virginia

In article <1992Apr13.041512.12912@mnemosyne.cs.du.edu> cmeadows@isis.cs.du.edu (Christopher Meadows) writes:
>In article <1992Apr13.031221.15042@usenet.ins.cwru.edu> bk158@cleveland.F
>eenet.Edu (Su-Cheong Mac) writes:
>>
>>I am a newbie just enter the world of mud. Sometimes someone says
>>something that I don't understand. For example, someone says that
>>my weapon is 2d2 +0+0, his sword is 3d3 +2+2. What does it means?
>>Is there any introductory guide? I am muding on a dikumud.
>>
>>Thanks in advance.
>>
>>Mac Su-Cheong  (MSC)
>>nckus089@twnmoe10.bitnet
>>msc@sun4.ee.ncku.edu.tw
>
>and type of dice to roll.  The first number refers to the amount of dice,
>and the second to the sides on the dice.  i.e. 2d6 means roll two 6-sided
>dice and add the results together.  Sometimes they say things like 2d6+4,
>which means roll two six-sided dice and add them together and then add to
>the result.  Some RPGs will have strange damage codes, of course, that
>
>I'm not sure what the second + number is that you mentioned; it's probably
>something either to do with D&D or AD&D, which I haven't played in a long
>time, or something unique to DikuMUD.
>

I would guess that the plusses refer to the bonus to-hit and the 
bonus to damage, or vice versa. .  E.g. A sword that was 1d6 +2+2 would
do 1-6 damage, plus 2 points for 3-8 damage possible, plus a +2 bonus
on your to-hit roll.

IMHO, of course.

-- Rob.
From: wolfe@wolves.uucp (G. Wolfe Woodbury)
Newsgroups: rec.games.mud
Subject: FurryMUCK and "Bruce"
Summary: what the perception is
Date: 16 Apr 92 03:09:41 GMT
Followup-To: rec.games.mud
Organization: Red Wolfe @ The Wolves Den
X-Md4-Signature: be0c45f01f57eb3e79758a03f91ce957

For those who don't play FurryMUCK, and may be wondering exactly how
"Bruce" is perceived by other players,  I will paraphrase an incident I
observed recently on the MUCK.

Players who have disconnected and left their morphs "sleeping" in public
places are periodically "swept" to their home locations by the
caretakers of the world.  In *the* social center of Furry (West Park)
two sleepers had been idle for nearly ten minutes when a caretaker
wandered around and "swept" them home.

The text of the sweep was priceless....

N... wakes up the sleepers.  He pulls out a picture of 'Bruce' and shows
it to them.  They run home screaming "BRUCE!  BRUCE!   AHHHHHGH!"
O.... is sent home.
K..... is sent home.

Several of the observers were notices ROTFLing after the action.

(ROTFL = Rolling on the Floor Laughing)

Enjoy.

		Red Wolfe
		The 'e' makes a difference.
picture out of his pocket
-- 
G. Wolfe Woodbury @ The Wolves Den UNIX, Durham NC         [use the maps!]
UUCP: ...dukcds!wolves!wolfe   ...duke!wolves!wolfe    <Standard disclaimers>
Domain: wolfe%wolves@cs.duke.edu    wolfe@cds.duke.edu
We be of one blood, ye and I.    (Stranger's Hunting Call)
Newsgroups: rec.games.mud