HDTenEightyP/NetNews huggingface dataset:
From: ken@isgtec.com (Ken Newman)
Newsgroups: rec.games.video
Subject: Re: why copiers illegal?
Date: 5 Sep 92 19:46:38 GMT
Organization: ISG Technologies Inc., Mississauga Ontario

In article <1992Sep2.796.22695@dosgate> "lawrence kwan" <lawrence.kwan@canrem.com> writes:
> Cartridges and ROMs are NOT indestructible.

Never said they were, but they are pretty tough. If you buy a defective
one, you can usually return it.

> But it is NOT ILLEGAL to copy a game you OWN.

I didn't say this was illegal! My claim was that most people would
use the things to copy games they DIDN'T own (like rentals).

> ?? I can't follow your argument at all. It is illogical to make copier
> illegal to prevent people copying rented game.

The logic seems pretty clear to me.

> Should we ban color
> photocopier just because some people may use it to copy money?

Not the same thing. You can't produce perfect copies of money with
a color photocopier. You need the right paper, and real money has
special little dots mixed in with the pulp (at least it does in
Canada). A cartridge copier produces a perfect copy.

> Should
> we destroy all guns because someone will be hurt/killed by them?

No, but we should license them to people and generally make them
harder to obtain. I am not an expert on gun laws, but I think this
is a weak analogy.

> It should be the LAW which prevents people pirating.

Oh cmon, piracy is largely un-enforcible. How often do you see police
arresting pirates? How many people pirate IBM programs? Millions?

> It is the reponsibility of the
> enforcement of the law to prevent such activity; and NOT banning the
> program!

See above.

> As for your argument on protecting big rental business, I really cannot
> agree. Why should we make something illegal just to protect someone's
> purse?

I didn't mean we should allow rental stores to make a fortune. What I
meant was they should make enough to stay in business, so the market
succeeds. I really don't care how much profit Nintendo makes, but as
long as companies make a living and the market stays around. It's not
true that piracy doesn't hurt big companies, or that the market will
necessarily always be there. IMO.

- kn
--

ken@isgtec.com   [ ...!uunet.ca!isgtec!ken ]  Ken Newman
Newsgroups: rec.games.video
From: grover@emunix.emich.edu (Grover Thomas)
Subject: Re: Divide this Group
Organization: Eastern Michigan University
Date: Wed, 9 Sep 1992 05:35:50 GMT

In article <1992Sep06.234909.10031@r-node.gts.org> singh@r-node.gts.org (Rajendra Singh) writes:
>I have a suggestion (I don't know if it has been suggested already).  Why
>don't we divide this group into:
>	rec.games.video.genesis
>	rec.games.video.snes
>	rec.games.video.nes
>	rec.games.handheld (Gameboy, Lynx, etc.) 	?

I don't think this is such a good idea.  First, there is more to the gaming
world than just Nintendo and Sega and Lynx... what about NeoGeo or even the
old Atari 2600 stuff that some of us still talk about?  And there are bound
to be more things introduced.        
Second, I enjoy reading messages about all systems.  Dividing them up would
just make it terribly tedious to go through 5 or 6 different groups, 
especially when this group really does not produce all that many new
messages each day.
-- 
 __                                                                        __
(__)  Grover Thomas                   InterNet:  grover@emunix.emich.edu  (__)
From: carleton@tecsun1.etl.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Nintendo 3-d polygon chip
Summary: Any more inforation on this thing?
Keywords: SNES nintendo graphics intel
Date: 15 Sep 92 23:03:47 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.


	I read a several posts concerning a 3-d polygon engine for the 
SNES with texture mapping.  Does anyone have any further information on this.
What are the similarities/differences when compared to the Intel I860.
	Another thing I read is that it will be put into game cartridges.
How much will this increase prices?  When will theses games come out?
Is the whole thing another Sheng Long type hoax?
I seem to remember that I860's and the systems that use them are rather pricey.
Newsgroups: rec.games.video
From: banchy@aplcen.apl.jhu.edu (Banchy thomas g (410) 461-2216)
Subject: Help for Countermeasure on Atari 5200!!!
Reply-To: banchy@aplcen (Banchy thomas g (410) 461-2216)
Organization: Johns Hopkins University
Date: Wed, 9 Sep 92 17:09:40 GMT

The title pretty much says it all.  I bought a used 5200 a while back and
one of the cartridges is called "Countermeasure".  Unfortunately, I can't
seem to figure out all of the damn rules, and it's driving me up the wall!
The game seems to have a good tank battle feel in the first phase, but I
just can't seem to keep it from jumping to the missile attack phase
before I have a chance to pick up enough clues to guess the failsafe 
code.  The jump from tank to missile screen seems to be totally random,
but I know there must be more to it than that!   AAARRGGGHHHHHH!!!!!
Will someone please email me some clues???  Thanks.

Tom
-- 
=============================================================================
 Tom Banchy       banchy@aplcen.apl.jhu.edu      banchy@tron.bwi.wec.com
 "babble, burble, banter, bicker...bicker...bicker"  -King Crimson
=============================================================================
Newsgroups: rec.games.video
From: gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu)
Subject: Re: MD games w/ modem support
Keywords: MD modem
Organization: University of Hawaii
Date: Wed, 9 Sep 1992 05:20:58 GMT

In article <1992Sep8.073200.11734@leela.cs.orst.edu> hartja@atlantis.CS.ORST.EDU (-= Souther N. =-) writes:
>Can people in the know post the names of the MegaDrive games that have support/
>use the Japanese Tele"Genesis" modem.  Im thinking of getting a few Telemodems
>at the dirt price they are selling for in Japan.  thanx

	Looking through Beep! Megadrive's "Megadrive-Soft Yellow Pages '91"
there's:

	Advanced Daisenryaku
	ShinKinJo	(anyone want to sell me this? =^)
	Cyberball
	TEL-TEL Stadium
	TEL-TEL Mahjong

	I somewhat curious as to how some of these will work on a _Genesis_
with a modem.  Cyberball, when plugged into the MegaDrive will produce
the modem option (though I can't select it since I have no modem.)  But
plugged into a Genesis, that option is missing.

	btw... if anyone wants Cyberball, I'm selling mine for $20. =^)

--
         Galen Komatsu           !     Apple//e     !      XTC
gkomatsu@uhunix.uhcc.hawaii.edu  !  Sega MegaDrive  !  Sakai Noriko
  ar592@cleveland.freenet.edu    !    Atari 7800    !    Checkers
Newsgroups: rec.games.video
From: bdwest@lims02.lerc.nasa.gov (ALISIA WEST)
Subject: Re: A proposal for splitting up this newsgroup
Followup-To: rec.games.video
News-Software: VAX/VMS VNEWS 1.41    
Organization: NASA Lewis Research Center
Date: 10 Sep 1992 08:26 EST  

[ lots of lets split the group this way that way drivel deleted ]

There is not enough traffic on any of the categories listed thus far to 
justify splitting this group. 

If you took a look at the much of the traffic that appears on this group,
it does not even relate to a particular system.  For example the hot topics
as of late are: Why are game copiers illegal and lets split the group.


Plus splitting the group does not take into consideration alot of posters 
who have more that 1 system.  I have 3 and I have no desire to have to hunt 
up each individual group when I get all the groups right here.  

Like someone has already said if you don't want to read about a particular 
topic create a kill file.  Or do what I do, look at the subject line and 
hit next.

In case you haven't guessed I vote NO, to splitting the group.
Newsgroups: rec.games.video
From: singh@r-node.gts.org (Rajendra Singh)
Subject: Re: Divide this Group
Organization: Public Access UNIX Information System
Date: Mon, 07 Sep 1992 18:52:02 GMT

In article <lalukhINN2m4@aludra.usc.edu> rjung@aludra.usc.edu (Robert A. Jung) writes:

>        (2) The USENET gods don't like creating "popular theme of the year"
>        newsgroups (hence no rec.arts.tv.ren-n-stimpy). Let's face the
>        music: neither the Genesis nor the SNES will be around in ten years'
>        time, and by then rec.arts.video.snes will be a wasted subdirectory.
>        Why create a newsgroup with a known limited lifespan?

Following this line of reasoning, why do we have the following newsgroups:
alt.tv.tiny-toon, alt.tv.simpsons?  After all, these shows most certainly
have a limited lifespan!

Isn't it just as easy to remove a newsgroup as it is to create one?  (Just
asking, I am not sure.)
-- 
Raj (singh@r-node.gts.org)  If you wish to reply by E-Mail and your response
is greater than 100 lines (or 15K), then please send your response to:
                    tcomsing@chasm.scar.utoronto.ca
From: milton@ccwf.cc.utexas.edu (Milton W. Kuo)
Newsgroups: rec.games.video
Subject: Re: Megadrive games slower on Genesis?
Summary: Japanese MD roughly the same as Genesis.
Keywords: Sega, Genesis, Mega, Drive
Date: 6 Sep 92 07:16:38 GMT
Organization: The University of Texas at Austin, Austin TX

In article <1992Sep2.125745.4381@mintaka.lcs.mit.edu> gfm@Gnu.ai.mit.edu (George Francis McBay) writes:
>In article <1992Aug27.203340.14177@aio.jsc.nasa.gov> curtw@euler.jsc.nasa.gov (Curt Wiederhoeft) writes:
>>  I just bought my first Megadrive game (Steel Empire), and I'm experiencing 
>>some severe slowdown on my Genesis machine. I've been told that there's no
>>internal difference between the systems

>		They are not totally the same, the MegaDrive gives off
>PAL signals (TV video standard in Europe) instead of the NTSC which we
>use here

[stuff deleted]

     The Japanese Mega Drive outputs an NTSC signal.   Steel Empire is
just a  game with a  lot of slow down.   From someone's posting from a
while back, playing game  intended for the NTSC markets on PAL systems
does make a difference (European PAL systems will run the games slower
than the NTSC systems).

-- 
Milton W. Kuo
milton@ccwf.cc.utexas.edu
Newsgroups: rec.games.video
From: cw21219@uxa.cso.uiuc.edu (Crying Freeman)
Subject: Spiderman Xmen game release?
Organization: University of Illinois at Urbana
Date: Mon, 7 Sep 1992 04:42:59 GMT

Does anyone know when the Spiderman/Xmen game for the SNES is
supposed to be released? I've seen ads for it in EGM but haven't
seen it in any stores... Thanks.
-- 
 Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
 			| Internet: c-wang@uiuc.edu			
			| AKA Che-Yuan Wang
From: craa30@vaxa.strath.ac.uk
Newsgroups: rec.games.video
Subject: Re: Sonic Spolier wanted.
Date: 14 Sep 92 08:21:16 GMT
Organization: Strathclyde University VAX Cluster

In article <18qd83INN1ak@usenet.INS.CWRU.Edu>, as029@cleveland.Freenet.Edu (Victor M. Rosario) writes:
> 
> When you begin the stage,jump to left (yeah,that's suicide,but...)
> :)
> -- 
> -------------------------------------------------------------------------
> Victor Rosario                       |as029@cleveland.freenet.edu  
> At last! A .signature!!(Cheers!)     |
> Snail:Box 379 Fajardo,PR 00738-0379  |"I hate long .signatures!!!" - ME
-- 
Thanks yeah I found it eventually! I remembered the golden rules things aint
always as they seem look for things off screen.
--------------------------------------------------------------------------------
  ^     ^   | Smile and the whole world smiles with you.
  O     O   | Cry and the whole world tells you to bugger off and go annoy
     |      | someone else.
    ( )     | ------------------------------------------------------------------
            | Remember if ya dont answer me I may never talk to you again!
   \___/    | Programmers do it with Software. Operators do it with Hardware!
--------------------------------------------------------------------------------
From: vibrad@os2dce06.austin.ibm.com
Newsgroups: rec.games.video
Subject: Re: Digitized Speech on TG16 CDs?  (was SNES)
Date: 4 Sep 92 13:57:36 GMT
Organization: IBM, Austin

I bought the TG16 CD with the false impression that NEC (or TTI) were going
to bring out most of their new games on CD (I bought the TG16 CD the day it
went to $150).  Anyway, I got Sherloc (sp?) Holmes, Valis II, Last Resort
(or Last Alert - forget name), and It Came From the Desert...  Sherlock Holmes
and Last Resort were the only games that actually impressed me by a good use
of the CD.  Looking at the current titles there is nothing that catches my
eye for the TG16 CD (and the old Hu-Cards dont look all that great either
except in price (Ill buy just about any game for $20 - but I only buy a few
for over that)

Well, aside from the comments above, I would like to know two things...

(or actually three now that I think about it)

1.  Where can I find Military Madness.. I want this game and have not seen
    it around here for 6 months now... Is it not longer produced?

2.  Is Falcon (flight simulator) any good on TG16? (seems like this would
    have make a great CD game ... too bad they are insisting on using
    Hu-Cards (though that does give TurboExpress owners an advantage)

3.  Are there going to be any more decent games produced for TG16 CD (there
    were suppose to be a bunch comming out but I have seen nothing of it)...


I have a SNES also (bought it for a couple of games that I like (because they
actually break the mold of the side shooter with the patterned enimies or the
side scrolling Mario type stuff) ... SimCity, Populus, Lemmings, and Smash TV.
I play them all and enjoy them.. I dont really see much other stuff for the
SNES that would catch my eye right now... 

LYNX seems to be the only machine I actually hear people enjoying, a friend of
mine let me borrow his for about 5 days and though I wasnt turned on by all
the games he has, I did enjoy Rampart, Chips Challenge, and a couple of others
... He just got Warbirds and it is another one I think I would enjoy.  
 
Their are a couple of games for the Genesis that look pretty good also...
Sonic is one that catches my eye..  But the sum of it all (to me at least)
is that All the systems only have a handful of games that really make
them worth the purchase... NES is great for some of the original ARcade type
games (PacMan, Donkey Kong, etc...)... But I cant say that I see any one
company comming out with a majority of new and original games... Just the 
same old ones with different looking characters (but the play is pretty 
much the same)... Yes, I know technically speaking the Genesis is a bit 
more powerful than SNES, but that doesnt matter much to the end user, all
the end users cares about is the question, 'Is it fun?'... All the power
in the world wont get you FUN if there is not an actual original, fun idea
behind the software...
 
Brad
From: carleton@tecsun1.etl.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: Sf2 stuff
Date: 6 Sep 92 18:13:10 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

mv1e+@andrew.cmu.edu (Michael J. Viola) writes:


>I think this has been talked about already but the game is sort of
>playable with the keypad but with the joystick it must be great. I just
>have trouble doing certain moves with the gamepads. For instances it's
>hard to dragon punch with ken and ryu and I can't seem to do the
>helicopter kick for chun-li. I also have trouble doing sonic boom with
>guile. Is there a trick for these?

For moves like the sonic boom and the flash kick(Guile), you can 'Charge up'
by holding diagonaly back and down.  For some reason this works better 
that straight down or straight back, plus you get your choice of moves and
don't back up while Charging up the move.  I think this works for the helo
kick, and I have used it for Blanka's and Honda's ball/headbutt attacks.
The real bummer about these attacks is the 2-second delay.
From: watts@cae.wisc.edu (Gregory Watts)
Newsgroups: rec.games.video
Subject: Re: Wanted: Bible-based NES/SNES games
Date: 14 Sep 92 19:33:58 GMT
Organization: U of Wisconsin-Madison College of Engineering

In article <1992Sep11.220301.25556@cbnewsl.cb.att.com> conty@cbnewsl.cb.att.com (OtakuRoach) writes:
>In article <1992Sep11.205240.6833@exu.ericsson.se>, exuhag@exu.ericsson.se (James Hague) writes:
>> 
>> Hey, relax.  The original request is not so odd:  there actually *have*
>> been such games for various systems.  The Atari 2600 and NES come to mind.
>
>Examples?


   I know of one called "King of Kings" which is not half bad.  These games
are not very wide spread, but you are able to get ahold of these if you check
around through the right religious sources.  The above mentioned game had to
be mail ordered through a christian radio station.

                                             -Greg
From: mjenkins@alfred.carleton.ca (Michael Jenkinson)
Newsgroups: rec.games.video
Subject: Beware EGM
Date: 11 Sep 92 00:31:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

I just heard the funniest thing. I called Die Hard to get info on the
release of Super buster brothers and I got to talk to this really 
cool guy named Dave Halveroon who told me about how he and one of the
people at the store, Andy, are Quartermann's suppliers for info
until now...  whenever you saw "terry akii" and "Sam rye" listed
in the column, it was them, and some other times too. Now, Die Hard
is doing their own news thing, and they're fucking quartermann over
by giving him the wrong info. So look out in the next few issues
of EGM - quartermann will be wrong more than normal.
Newsgroups: rec.games.video
From: tpehrson@javelin.sim.es.com (tim clinkenpeel)
Subject: Re: SNES Games recommendations
Reply-To: tpehrson@javelin.sim.es.com
Organization: Evans & Sutherland Computer Corporation
Distribution: na
Date: Thu, 10 Sep 1992 17:09:12 GMT

steelem@rintintin.Colorado.EDU (STEELE MARK A) writes:

>I am looking for a few recommendations on good SNES games. I would like
>something that is not only "slick and polished" but has a good theme.

try "home alone".

-- 
\clinkenpeel: aberrant analytical cynical agnostic idealist.  i exclusively /
/represent myself.  i do not offend anyone; however, some morons choose to  \
\offend themselves.  judge only those who you would have judge yourself.  i /
/don't practice what i preach - i'm not the type of person i'm preaching to.\
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: Marble Madness Question
Date: 9 Sep 92 13:27:27 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX

Jeffrey Pickett writes:
>
>Could anyone give me some tips on how to skip immediately to various levels,
>or how to stay on a certain level after time has expired?  I'm getting awfully
>tired of starting over from the beginning each time.

Sorry, don't know of one.  I don't think a level select would work too well
with this game; you earn time for the later levels by doing well in earlier
races.  This makes all levels except the Practice Race integral parts of the
game.

--
James Hague   
exuhag@exu.ericsson.se
Newsgroups: rec.games.video
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Games Bytes Video Games reviews wanted..
Keywords: game bytes magazine
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Tue, 15 Sep 1992 21:32:19 GMT

--
Hi fellow gamers,

Some of you have had a chance now to take a look at our electronic
magazine, Game Bytes.  We're slowly ramping up to add video game
reviews to the magazine and soon, with the help of a Video Blaster
board, may actually be including screen shots from video games in
upcoming issues.  We would like to solicit reviewers from
rec.games.video to participate and publish their reviews in Game Bytes
and open an invitation to all.  Please email me if you're interested.
We now have a world-wide, world-class periodical with readers
numbering in the many thousands. 

Thanks for your support.


-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|

Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video
Date: Tue, 15 Sep 1992 17:59:19 -0400 
From: Shuntaro Kawakami <sk1y+@andrew.cmu.edu>
Subject: SF 2?

Could someone update the code in order to play the boss charactors?
From: ega015@comp.lancs.ac.uk (Robert Edge)
Newsgroups: rec.games.video
Subject: Lynx game to TRADE
Date: 7 Sep 92 11:36:34 GMT
Organization: Department of Computing at Lancaster University, UK.


	I have a copy of Warbirds and would "like" to trade it
	for a copy of "KLAX".
	Thanks

			Robert....
				ega015@comp.lancs.ac.uk
				ega015@cent1.lancs.ac.uk
Newsgroups: rec.games.video
From: ristad@elan (Eric Sven Ristad)
Subject: BREAK UP THIS GROUP NOW!!
Organization: Princeton University, Dept. of Computer Science
Date: Wed, 9 Sep 1992 01:05:46 GMT


I also heartily endorse the breakup of this newsgroup!  Many readers
(such as myself) only have one video game system, and that's all
they're interested in reading.  There would be virtually no overlap
between newsgroups, because different implementations of the same game
title are often significantly different.  Plus if anyone wants to read
about all the video game systems, then they can simply subscribe to
all the groups.

So let's cut right to the vote, and cut out all the B.S.
Eric

In article <1992Sep06.234909.10031@r-node.gts.org> singh@r-node.gts.org (Rajendra Singh) writes:
>I have a suggestion (I don't know if it has been suggested already).  Why
>don't we divide this group into:
>	rec.games.video.genesis
>	rec.games.video.snes
>	rec.games.video.nes
>	rec.games.handheld (Gameboy, Lynx, etc.) 	?
>-- 
>Raj (singh@r-node.gts.org)  If you wish to reply by E-Mail and your response
>is greater than 100 lines (or 15K), then please send your response to:
>                    tcomsing@chasm.scar.utoronto.ca
From: matthewm@yang.earlham.edu
Newsgroups: rec.games.video
Subject: Red Baron Help
Date: 14 Sep 92 20:36:23 GMT
Organization: Earlham College, Richmond, Indiana




I have Red Baron for my Mac LC. The game runs slowly on some parts such as 
the career missions, and adaquetly on dogfighting individual aces. I have 
tried turning off ground and aircraft detail and have turned the time 
scale to the maximum, yet there is no change.

Matthew Marsh
Earlham College