HDTenEightyP/NetNews huggingface dataset:
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Links 386 Pro questions and observations
From: Timothy.Litton@comp.vuw.ac.nz (Tim Litton)
Date: Mon, 7 Sep 1992 07:41:59 GMT
Organization: Dept. of Comp. Sci., Victoria Uni. of Wellington, New Zealand.


In article <1992Sep7.065306.25881@csc.canberra.edu.au>, pwb@aerg.canberra.edu.au (Paul Blackman) writes:
|> > I just don't like paying over $40 for a game.
|>  
|> Just thought you might like to know, in Australia, games like
|> Links386Pro cost about $90!?!?!?!
|> 

I checked out the New Zealand price yesterday, and it's NZ$126, and I too don't
like paying that much.  (In case you are wondering, New Zealand has these weird
copyright laws about not importing software except from the "official" 
distributor.  Supposed to getting changed sometime... (the sooner the better!)

Tim.


??????????????????????????????????????????????????????????????????????????????
?? Tim Litton,            ?? Victoria University are in no way responsible  ??
?? Comp Sci(Hons) Student ?? for the garbage that spouts from this source   ??
?? Victoria University    ?? during sessions of written melancholy.         ??
?? Wellington,            ????????????????????????????????????????????????????
?? New Zealand.           ?? It is not consciousness that determines being, ??
???????????????????????????? but on the contrary, social being that         ??
?? tlitton@comp.vuw.ac.nz ?? determines consciousness.  ( src : Karl Marx ) ??
??????????????????????????????????????????????????????????????????????????????


-- 

??????????????????????????????????????????????????????????????????????????????
?? Tim Litton,            ?? Victoria University are in no way responsible  ??
?? Comp Sci(Hons) Student ?? for the garbage that spouts from this source   ??
Newsgroups: comp.sys.ibm.pc.games
From: etu@leland.Stanford.EDU (Eugene Lucian Tu)
Subject: Falcon 3 w/WCS
Organization: DSG, Stanford University, CA 94305, USA
Date: Sat, 12 Sep 92 08:04:11 GMT

OK, I'm zeroing in on a decision here...I've heard that the WCS
is more worthwhile than the FCS (if you already have a joystick 
and only want to get one right now).  My question is this: Does
the WCS work straight "out-of-the-box" with Falcon 3.01? Or am
I going to have to order some software from Thrustmaster? Are
the buttons on the WCS programmable?

Thanks in advance for any info.

ET

P.S. Any info on how the WCS works with the other Flight Sims
would also be appreciated.
From: rnichols@cbnewsg.cb.att.com (robert.k.nichols)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Dark Queen of Krynn Fix BUG!
Summary: Definitely
Date: 4 Sep 92 22:11:25 GMT
Article-I.D.: cbfsb.1992Sep4.221125.19145
Organization: AT&T

In article <1992Sep4.020806.5239@samba.oit.unc.edu> Steve.Hyatt@bbs.oit.unc.edu (Steve Hyatt) writes:
>I downloaded a file from wuarchive called dqkfix.zoo which was to fix bugs in
>DQK, but when I tried to un-zoo it it game a bad CRC message and aborted.
...

I can confirm this problem.  Someone, please, upload a good copy.

Bob Nichols
From: parker@ccwf.cc.utexas.edu (Bryan Parker)
Newsgroups: comp.sys.ibm.pc.games
Subject: Apogee games
Date: 14 Sep 92 02:50:40 GMT
Organization: The University of Texas at Austin, Austin TX

Can someone e-mail the address for an FTP site where I can find Apogee
games?  Thanks.
 
parker@cc.ccwf.utexas.edu

Newsgroups: comp.sys.ibm.pc.games
From: csandrew@uxmail.ust.hk (Andrew Wat)
Subject: Re: Out Of This World. HELP!
Organization: Hong Kong University of Science and Technology
Date: Fri, 11 Sep 1992 04:13:30 GMT

In article <1992Sep8.114022.10250@gmuvax2.gmu.edu> emeinfel@gmuvax2.gmu.edu (...) writes:
>Stuck again....  I got past those falling boulders and man eating plants
>to that empty room and then I found I could get back to the room where
>I can shoot that large triangular rock and overturn it, but I can find
>no way out.  Any clues?
>
>Btw, this is a great game!
>-- 
>Edmond L. Meinfelder  // In a gust of wind the white dew 
>// On the Autum grass // Scatters like a broken necklace. 

I assume you've break the wall of the right most room. Then, run left to where
there are falling rocks. You'll notice that there is a path to the upper left screen and there is a bat hanging there. Shot once and the bat flies. Follow the bat to the left screen and wait the bat to be eaten by the man-eating plant. Jump
and catch the rocks above and you can move to the left to go back to the Big rock. Shoot the rock and overturn it and climb. Go left and .......

Andrew
Newsgroups: comp.sys.ibm.pc.games
From: handeh@woods.ulowell.edu
Subject: HELp FOR .UNP FILES WANTED
Organization: University of Lowell
Date: Wed, 9 Sep 1992 17:03:31 GMT




Hi,

   Could anyone tell me which software to use to unpack 
files with .unp extentions. I have tried pkunpack, dezip but they are not
for these type of extentions. Thanx

H
From: benyob@bray1a.its.rpi.edu (Brett R. Benyo)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wizardry...late again!!
Date: 15 Sep 92 23:05:56 GMT
Organization: Rensselaer Polytechnic Institute, Troy, NY


>> >I called Sir Tech today, and was told that it has been pushed back again, it
>> >should be out the end of next month (Oct).... Thanks again, Sir Tech!!!! :(
>> 
>>   Gee, what a surprise.  Sir-Tech is at least being consistant.  Endlessly
>>   saying it will be out by the end of the current month, then endlessly
>>   saying it has been delayed until the end of next month.
>
>If this goes on much longer, we'll have gone through two versions
>of Ultima Underworld before it comes out...
>
>--Chris

I can see the new products list for 2010

Game     	                 Company			Date 
-------------                -----------------         ---------------

Ultima XIX                    Origin Systems           Sept 10, 2010
Wing Commander IX             Origin Systems           Sept 30, 2010
Eye of the Beholder VI            SSI                  Sept 30, 2010
Wizadry VI                     Sir Tech                         TBA


*******************************************************************************
Like I always say, there's nothing an agnostic can't do if he doesn't know
whether he believes in anything or not.

Brett Benyo    Email - benyob@rpi.rpi.edu

I didn't expect the Spanish Inquisition...
*******************************************************************************
From: ehchua@tartarus.uwa.edu.au (Eu Hin Chua)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Bitmap Brothers?
Date: 10 Sep 1992 16:48:04 GMT
Organization: The University of Westrn Australia
NNTP-Posting-Host: tartarus.uwa.edu.au


In response to Michael Cranfords questions:

	(1) The Bitmaps are a group of high-profile programmers
originating from the United Kingdom, and I suppose they're the closest
thing to programming rock-stars over there ;) You know the type, fancily
dressed, the guys who strive to maintain that certain "cool" image.
Anyway they've been writing games for the 16-bits (Amiga,Atari ST and
recently the PC) since 1987, when they released Xenon I to critical (?)
acclaim. Anyway almost all of their games (to my knowledge) are arcade
or arcade/action types, and most sell quite well over there.

	(2) In regards to Bros games out on the PC, besides Xenon 2 and
GODS, I know for sure that you can find Xenon I and Speedball (old stuff
though). Speedball 2 is also available, a fine future-bloodsport game
which is unfortunately SEVERELY hampered by it's lack of working
joystick support.


	Hope this is of help.



	Eu Hin Chua

	University of Western Australia, Perth, Western Australia.


Newsgroups: comp.sys.ibm.pc.games
From: ggg@kepler.unh.edu (Gregory G Greene)
Subject: Re: Darklands and OS/2?
Organization: University of New Hampshire  -  Durham, NH
Date: Mon, 7 Sep 1992 06:03:53 GMT

>Does Darklands run OK under OS/2?  Thanks for any info!

      Yes, it does.  I had it working just fine in a DOS full screen session.
  I used the default DOS settings also.  The game itself was a disappointment
  for me.  I expected a lot more considering it takes up 17.5 meg of my HD.

							G.Greene

>
>   Steve Smith       | __|__ |    " #*&<-[89s]*(k#$@-_=//a2$]'+=.(2_&*%>,,@
><smsmith@magnus.acs. |   |   |      {7%*@,..":27g)-=,#*:.#,/6&1*.4-,l@#9:-) "
>  ohio-state.edu>    |   |   | 
>  BTW, WYSInaWYG     |   |   |                           --witty.saying.ARC
From: epp@mala.bc.ca (Lorne Epp)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wof3d Brag.
Date: 7 Sep 92 02:22:45 -0700
Organization: Malaspina College

In article <92249.221631HCM100@psuvm.psu.edu>, <HCM100@psuvm.psu.edu> writes:
> Here's a challenge that my roomate and I both finished:
> 
> Play game 1 (shareware or not) on Death Incarnate and finish the entire
> game with JUST THE PISTOL, scoring 100% on everything.  A REAL CHALLENGE!
> Took us about two weeks.  ;-)  The score is around 850,000 or so.  Maybe
> higher, I don't remember.
> 

Okay, now do it with just the knife!

----------------------------------------------------------------------
Lorne Epp                                               epp@mala.bc.ca
Newsgroups: comp.sys.ibm.pc.games
From: bbrown@infonode.ingr.com (Bailey Brown)
Subject: Star Trek 25th help needed
Organization: Intergraph Corporation, Huntsville, AL.
Date: Sun, 13 Sep 1992 18:22:33 GMT


I need help with the second scenario in Star Trek 25th aniv. game.
I have figured out that I need to send the "command prefix code",
but I don't know the code and can't get Spock or the computer to 
tell me.  How am I supposed to find the code?

Thanks.

------------
Bailey Brown                               "Above all else, confusion reigns."
Intergraph Corporation                                  
bbrown@casca.b11.ingr.com                              Procol Harum
Newsgroups: comp.sys.ibm.pc.games
From: le@wldwst.enet.dec.com (Le)
Subject: Maximun overkill (Re: STRIKE COMMANDER NEEDED!!!!)
Organization: Digital Equipment Corporation
Date: 11 SEP 92 09:03:48    


In article <1992Sep11.110257.1@ulkyvx.louisville.edu>, cl129502@ulkyvx.louisville.edu writes...
>.
>. stuffs deleted
>.
>Strike Eagle III and be happy with it, because it looks like it will be just as
>good as SC.  Also, I've heard of a game coming out called Maximum Overkill, and
>I was wondering if anyone has any info on that.  Looks like it will be really
>mind-blowing.  Thanks.
> 
>Jude Greer
>cl129502@ulkyvx.louisville.edu

Hi,
  DataEast is making this game, they said they had to code the game in 
assembly language. CGW and Strategy, each had a short article on this game
couple months ago, they showed a screen shot of the game, and first I thougt
it was just like an intro picture, but Strategy said it is from a playable
screen (whatever that means), and it looks awsome. Looks like the game is
about helicopter simulation.

Newsgroups: comp.sys.ibm.pc.games
From: ins866n@lindblat.cc.monash.edu.au (D.A. Svendsen)
Subject: Re: More help needed on EOB2
Organization: Monash University
X-Newsreader: Tin 1.1 PL5
Date: Tue, 15 Sep 1992 00:57:09 GMT






HIDEOUS SPOILERS  !!!!    


















Jeroen Vermeeren (jeroenv@ebe.eb.ele.tue.nl) wrote:
: Great game, this Eye of the Beholder 2. But more dificult then EOB1 though.
: Of course I'm stuck so I hope anyone can help me out.
: 
: I'v just finished the test and now I'm back on the first floor. 
: I can go through a door down there (with the mouth)
: but behind it there's a green shield where I can't get through. 
: Wat should I do? (rimes)
I hope you've got the crystal hammer....

: On the first floor ther's also somewhere a secret door. Behind it 
: there are 3 gates ( you know, those little pink stars in the air).
: The right one leeds to a room with 3 gems and a key. But how do I
: get out of this room ?  I know there are some secret doors in
: this room as well but I can't seem to open them.
Move all the gems to ONE alcove.

: Heeeeeeeeelllllllll(p).
: 
: Well that's all for now. Thanks in advance	Jimmy
You're welcome.
:                                                      
: 
: " I was an atheist untill I discovered I was God "


===========================================================================
 Dean Svendsen - 2nd Year Comp Science    |   
  Monash University - Clayton Campus      | How much wood could a woodchuck  
   Melbourne, Victoria, 3192.             | chuck if a woodchuck could
                                          | chuck wood?  
 email:ins866n@lindblat.cc.monash.edu.au  |   
  or                                      |      - Guybrush Threepwood  
       ins866n@aurora.cc.monash.edu.au    |    Le Chuck's Revenge (Act I)  
===========================================================================
                  A day not wasted is a day wasted!!!

Newsgroups: comp.sys.ibm.pc.games
From: mitton@dave.enet.dec.com (Dave Mitton)
Subject: Sail Racing Simulations? (was: Sailing Wargames)
Reply-To: mitton@dave.enet.dec.com (Dave Mitton)
Organization: Digital Equipment Corporation, Littleton MA
Date: Mon, 14 Sep 1992 17:29:42 GMT


I'm curious if anyone knows of a credible computer game (or board game)
that does a reasonable job of simultating a sailboat race.
(either match racing (eg: America's Cup) or fleet racing (one designs etc))

I've seen many (and bought one) sailing simulators that stress sail trim
and let you run around a course.  But I've never seen anything that seemed
to exercise knowledge of sailing rules.  (the one sailing simulator I aquired
a few years back didn't even detect collisions, I could just sail through my
algorthmic opponents.

A board game should be easy, but I've never seen one that was reasonable.
AH's Regatta has much to little granuarity and randomness.

I would love to see something that lets me practice setting course relative
to an opponent and seeing the consequence of the course relative to realistic
wind changes, current, and opponents actions.  Somehow I never get enough
water time in the summer, or the ability to do it over again.

Comments and pointers would be appreciated.

	Dave Mitton.
From: jferra@buscard.fidonet.org (Jim Ferraiolo)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Super VGA games
Date: Fri, 04 Sep 92 14:59:36 EDT
Reply-To: jferra@buscard.fidonet.org (Jim Ferraiolo)
Organization: The Business Card (BBS), Lawrence, MA - Data: 508-682-5329

atristan@ucru1.ucr.edu (Andrew Tristan) writes:

> In article <F2y7PB2w164w@adp.bad.se> joe@adp.bad.se (Johan Olde ) writes:
> >avik@icase.edu (Avik Banerjee) writes:
> >
> >> 	how may svga games are out there now? what i have so far is
> >> 	links 386 and grandmaster chess.
> >
> >And Tristan from AmTex plus Microsoft Golf (for Windows) not to mention
>      ^^^^^^^
> Couldn't resist this one - what is this game?
> 
> -- 
> Andrew Tristan                      | He who fights with monsters should look
> Internet - atristan@ucru1.ucr.edu   | to it that he himself does not become
> Bitnet   - atristan@ucrvms          | a monster.  - FN

Tristan is a cool pinball game.. 


-----------------------------------------------------------------------------
   The Business Card (BBS), Lawrence, Massachusetts - Data: (508) 682-5329
   SysAdmin:  murph@buscard.fidonet.org / ...!ulowell!wizvax!buscard!murph
Newsgroups: comp.sys.ibm.pc.games
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: Chuck Yeager Rating
Organization: University of Waterloo
Date: Mon, 14 Sep 1992 11:14:10 GMT

In article <1992Sep14.052842.23553@leland.Stanford.EDU> etu@leland.Stanford.EDU (Eugene Lucian Tu) writes:
>In article <BuIwt2.BGH@watserv1.uwaterloo.ca> ptran@watserv1.uwaterloo.ca (Phat H Tran) writes:
>>In article <1992Sep13.090345.9352@leland.Stanford.EDU> etu@leland.Stanford.EDU (Eugene Lucian Tu) writes:
>>>>
>>>>It's not impossible to pull +9.9 or more G's in an F-16.  I'm not sure
>>>>about that -9.9 G's, but the limit of -3.0 (or was it -4.0) G's in
>>>>3.0D is less realistic.  There is really no hard limit as to what G's
>>>>you can pull.
>>>>
>>>
>>>Actually the -3 to -4 G's was more realistic than -9 G's since aircraft are
>>>generally built to withstand more +G than -G.  Pilots (well trained and
>>>in good physical condition) can generally handle +9 G's and more for 
>>>short periods of time; but far less -G's (blood vessels in the brain
>>>don't like that too much, and it probably hurts alot more too).
>>>
>>
>>But in 3.0D, the G readout hits a solid floor of about -4.0 or -3.0 G's.
>>I thought that this was unrealistic because in real life, you can 
>>pull (push?) G's more negative than that.  You can also pull G's 
>>higher than 9.0  The sustainable and design G limits are 9.0 and -4.0
>>or -3.0, but you can shoot above or below these specs in severe 
>>situations.  I like the fact that OFT will now show you G readings
>>outside of the design range.
>>
>>Phat.
>
>This is true...you should be able to push beyond the Pilot's G-limit
>(though not by much if you truly black-out or red-out).
>
>BTW, I have read that the positive G-limit (and angle-of-attack) is
>limited by the fly-by-wire system (the book reports +9 G's), but I 
>wonder whether the pilot can disable this function in extreme
>situations (dog-fighting for real, for example).  Many digital
>control systems in aircraft have "electronic" limiters on the
>aircraft performance...so there could conceivably be a "hard-limit"
>to how many G's you can pull. (Come to think of it, I read that my
>car is electronically limited to 122 MPH, though I've never tested
>that out...yet :) ).
>
>Eugene.

I don't think electronics can set hard G limits, or even AOA limits.
The computer will try to keep you within specs, but there are
probably some manoeuvres that the computer won't react to fast enough
to moderate, and thus, you may end up exceeding these limits.

Phat.
Newsgroups: comp.sys.ibm.pc.games
From: isc30108@nusunix3.nus.sg (AMBAT SASI S/O PALISSERY P)
Subject: Re: LSL5 help
Organization: National University of Singapore
Date: Mon, 14 Sep 1992 13:38:17 GMT

pab5891@ritvax.isc.rit.edu writes:
: Having a bit of trouble with the camera Larry is carrying around.  I can't seem
: to figure out where to recharge it.  Spoilers or hints welcome.
: 
: Thanks!
: 
: Paul

from what i can recall u have to
 1. plug the charger or something into ur camera
 2. then plug the "charger" to any power point.
in the beginning sequence, there's a power point under the coffee table.

sasi.
<kill me if i'm wrong>
From: ry01@ns1.cc.lehigh.edu (ROBERT YUNG)
Newsgroups: comp.sys.ibm.pc.games
Subject: Cheat/Debug help needed for DUNE!!!!!!!!!!!!!!!!!!!!
Date: 10 Sep 92 22:58:41 GMT
Organization: Lehigh University

I've played DUNE for 100+ game days. I have control of more than 75% of the
planet and I'm about to kick some major ass when all of a sudden, the emperor
wants a ton of spice! There is NO more spice on the planet (at least not on
the conquered territories). I do not have enough time to conquer more
territories befor the big E decides to blast me. Please help! Anybody know how
to get my spice level up (infinity would be nice)? BTW, do I REALLY need
ecology in dune? Why can't I just kick butt? THANKS!!!!!!!!!!

-- 
 (%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%)
  |  Off-campus address...                                          |
  |     first alley down this street, left refrigerator box. :-)    |
  |                                                                 |
   \_(Robert) Bobby Yung_______RY01@Lehigh.Edu_____________________/
Newsgroups: comp.sys.ibm.pc.games
From: ins866n@lindblat.cc.monash.edu.au (D.A. Svendsen)
Subject: Re: Prince of Persia - a beginner's questions
Organization: Monash University
X-Newsreader: Tin 1.1 PL5
Date: Fri, 11 Sep 1992 00:51:30 GMT

Robert Duong (u9264582@cc.uow.edu.au) wrote:
: I've just started playing PoP and I've come across my first
: obstacle I can't get past.  When I open the door to level 3 
: I can't get back from the ledge.  I just jump and fall all
: the way down.  How do I get past?
Sounds like a control problem.  Do you know how to take small steps?
Hold down <SHIFT> and the desired direction to walk carefully; to this
to get to the edge of a ledge before jumping.
: 
: And if anybody has a file of PoP hints could they *please*
: send it to me.
Try typing "prince Megahit" at the dos prompt.  Now different keys can
increase your health and move you through levels etc.  Can't remember
which keys, I think that shift-t increases health, delete kills bad guys.
You'll have to experiment.
: 
: Thanks in advance
You're welcome.

: 
:    -Robert
: 
: /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
:     Robert Duong                     |    " Toto, I have a feeling we're     
:     University of Wollongong         |      not in Kansas anymore... "       
:     u9264582@wampyr.cc.uow.edu.au    |                   Dorothy Gale
:     -send no cheques, cash only      |                _THE WIZARD OF OZ_     
: \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
: 

===========================================================================
 Dean Svendsen - 2nd Year Comp Science    |   
  Monash University - Clayton Campus      | How much wood could a woodchuck  
   Melbourne, Victoria, 3192.             | chuck if a woodchuck could
                                          | chuck wood?  
 email:ins866n@lindblat.cc.monash.edu.au  |   
  or                                      |      - Guybrush Threepwood  
       ins866n@aurora.cc.monash.edu.au    |    Le Chuck's Revenge (Act I)  
===========================================================================
                  A day not wasted is a day wasted!!!

Newsgroups: comp.sys.ibm.pc.games
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: EOB II H E L P __ P L E A S E
Organization: North Carolina State University
Date: Sun, 13 Sep 1992 15:25:14 GMT

In article <92257.004836ASADA@ASUACAD.BITNET>, ASADA@ASUACAD.BITNET writes:
|> First Apologies to Marko. By mistake I deleted the clues file. So here I am
|> Posting again for yet another time.
|> 
|> I'm stuck past the talon, upstairs.
|> My two problem spots are:
|> 1) The two doors with the coin slots. (I have coins MAPAJ and SHALL REJOICE)
|> 2) The wall of force one level below the coin slots.
|> 
|> Another question. Where is a true seeing spell if there is one. There should
|> be one for the 5th level Cleric Spell (according to the rule book) but I
|> haven't got it. (Possible Bug???)
|> 
|> Thanks in Advance
|> Aditya

There is one scroll for Mage True Seeing (level 6) and the cleric spell is
also sixth level.  There was a misprint in the manual concerning the level of
the True Seeing spell.

Don't remember where the mage scroll was, just remember seeing it once.
-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  353 Tucker, Box 04780, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
Newsgroups: comp.sys.ibm.pc.games