HDTenEightyP/NetNews huggingface dataset:
From: jch@netcom.com (Jack Hwang)
Subject: Re: 3dbench results (was Re: 3DBENCH.ZIP uploaded)
Organization: Netcom - Online Communication Services (408 241-9760 guest)
Date: Fri, 22 Jan 1993 19:43:42 GMT

In article <1993Jan22.144910.23122@netcom.com> hchong@netcom.com (Hoi Chong) writes:
>From article <gting.727694048@sfu.ca>, by gting@fraser.sfu.ca (Gabriel Ting):
>> hchong@netcom.com (Hoi Chong) writes:
>> 
>>>From article <1993Jan22.002623.13504@netcom.com>, by jch@netcom.com (Jack Hwang):
>>>> 486/50 w/ 256k cache, Fahrenheit 1280-1M:                    17.5 FPS
>> 
>>>This is hard to believe, my 486SX-25 with 16-bit ET4000 card get
>>>about the same.  ET4000 is a lot faster than the Fahrenheit 1280? 
>> 
>> You have to remember that the 1280 is an S3 based Windows accelerator, and
>> these cards have a reputation of being slow DOS performers. Try comparing
>> your Tseng with the 1280 on WinMarks.... =)
>
>Reputation, yes, but it is also pure fact.  Thing is we are in the
>game forum, and interested only in games here (meaning DOS).  I doubt
>serious action/arcade/sim games will move to Windows.  
>
>Now if the game makers start using the accelerator features in the
>video cards (while still in DOS), then that will be another story. 

Although this discussion is at s game forum, most of PCs tested here
might not be dovted to game playing.  People still need to write reports,
draw pictures, calculate financial balences.  A S3 based board is quite
common in today's WeeDoow environment.
From: svirsky@tti.com (Bill Svirsky)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Quest for Glory III:  Wag
Date: 24 Jan 93 20:05:32 GMT
Article-I.D.: ttinews.1993Jan24.200532.966
Organization: Transaction Technology, Inc.
X-Newsreader: TIN [version 1.1 PL8]

Steve Romig (steve.romig@gate.micromed.com) wrote:
: Rohit -

: I never used the tinder box to make a fire even though the game told me
: too.  I couldn't figure out how to do it and neither could a friend of
: mine.  I assume you can't.

*** I don't consider the following a SPOILER, but someone might ***


If you select the tinderbox while in the jungle at night, you are
asked if you want to start a campfire. As far as I could determine, the
only use for this was if you wanted to sleep in the jungle at night.

--
Bill Svirsky  svirsky@tti.com, Compuserve:72137,1547
..!{philabs,psivax,pyramid,quad1,rdlvax,retix,rutgers}!soldev!svirsky

"There's never enough time to do all the nothing you want"  Calvin & Hobbes
Newsgroups: comp.sys.ibm.pc.games
From: dboisver@cs.ulowell.edu (Dana Boisvert)
Subject: Re: CIV:Possible Bug
Organization: University of Massachusetts at Lowell Computer Science
Date: Wed, 27 Jan 1993 22:54:20 GMT

In article <C1J789.8G3@ulowell.ulowell.edu> dboisver@cs.ulowell.edu (Dana Boisvert) writes:
>Hi,
>   I am having a problem with Civilization that keeps recurring.  I have,
>I think, version 5.04 of the game- when I boot the game, I get a message
>saying 475.04 but the read.me file contains the fixes up to version 3.0,
>so I may only have that.  Anyway, my problem is that after building certain
>improvements in a city, when I try to click on the change box, the system
>locks up and I have no way to get out of it without rebooting.  I had this
>problem before and re-installed and it went away until now, but I would
>like to find another solution so I'm not always re-installing the game.  If
>anyone knows of any patches that fix this or if you know of another way of
>fixing this, please email me.

Just to clarify, it seems to only happen after building the city walls
improvement...
>
>Thanks,
>Dana
>
>
>
>-----------------------------------------------------------------------------
>| Dana Boisvert                  |  University of Massachusetts Lowell      |
>| dboisver@cs.ulowell.edu        |  Go Boston Bruins, Boston Red Sox,       |
>| or                             |  Philadelphia Eagles-  win it for #99,   |
>| boisvertda@woods.ulowell.edu   |  and Boston Celtics                      |
>|"Maybe someday you'll find me   |  FSU Seminoles- '93 Orange Bowl Champs   | 
>| fishing for the lock that fits |               - '92 Sweet 16             |
>| with my key" -Damn Yankees     |               - '92 College World Series |
>| "Mister Please"                |  Charlie Ward for Heisman '93!           |
>-----------------------------------------------------------------------------
>Commisioner of the Jackie Robinson Rotisserie Baseball League and proud
>Owner/GM/Manager/Batboy of the Mudville Mudcats (AL) and Bois To Men (NL)
>
>Owner/Coach/GM/Equipment Manager/Zamboni Operator for the Bois With Sticks (IHL)
>


Newsgroups: comp.sys.ibm.pc.games
From: psycho@asl.uni-bielefeld.de (The Spanish Inquisition)
Subject: Re: WIZ 7 - I want POWER STRIKE
Date: Fri, 22 Jan 1993 11:23:36 GMT
Organization: Universitaet Bielefeld, ASL.
Keywords: WIZ 7 - I want POWER STRIKE

In article <1jncv5INNcot@manuel.anu.edu.au>, ors101@page.anu.edu.au (Robert John Orsi) writes:
|> 
|> I'm up to the Dragon cave and as yet have not found where I can acquire the
|> power strike skill. Can anyone help?
|> 
Found the gem of power yet ? It's got a special power :)
(I think I've found it in the treasure room in the dragon cave, but
 my notes don't include the content of all chests. (I ran out of pencils ;) )

I've another personal skill question:
Where can I obtain the skill of reflection ?
Anyone found it ?

christoph
email psycho@asl.uni-bielefeld.de
^signature lite (tm)
From: plecs_b@jhunix.hcf.jhu.edu (Michael B Plecs)
Newsgroups: comp.sys.ibm.pc.games
Subject: VGA Planets game full...(was colonies needed)
Date: 21 Jan 93 18:41:58 GMT
Organization: Chester Concepts, Ltd.
NNTP-Posting-Host: jhunix.hcf.jhu.edu


I posted earlier saying that I needed a Colonies player for our game --
well, the game is now full.  

Thanks to everyone who replied....

LC
Newsgroups: comp.sys.ibm.pc.games
From: law40003@nusunix1.nus.sg (TAN YEW KEONG)
Subject: Re: 3dbench results (was Re: 3DBENCH.ZIP uploaded)
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Sat, 23 Jan 1993 12:01:48 GMT

J056600@LMSC5.IS.LMSC.LOCKHEED.COM wrote:
: In <1jnnf6INNhpt@darkstar.UCSC.EDU>:
: 
: >Here's the systems posted so far, plus my 386/33 with the Orchid card.
: 
: >486DX2/66 with 256k cache, VESA local bus Cirrus Logic card  43.4 FPS
: >486DX2/50 0k , VLB Zeos NCR77C22E+                           33.3 FPS
: >486DX/50 w/ ET4000 ISA card (8 bit)                          28.3 FPS
: >486/33 ET4000-based Local Bus (no-name):                     26.6 FPS
: >486DX2/50, 0k L2 cache, Diamond SS24X ISA 16-bit:            24.3 FPS
:
Mine : 486DX/33,256K cache,Tseng Labs ET4000 16-bit ISA  (1 meg) 18.8


  >486/50 256k cache, Fahrenheit 1280-1M                        17.5 FPS
: >386/40 with 16-bit ET4000 card                               16.3 FPS
: >386DX/33, 64k cache, Orchid Prodesigner II (16 bit)          12.8 FPS
: >486SX/C, NEC Prospeed, 25 Mhz, VGA on m-board, LCD Color VGA 12.0 FPS
: >386DX/33 MHz, 256k cache, ATI VGA Wonder, Rapid Cad chip set 11.3 FPS
: >386DX/33 with 128k cache, Trident-9000 card                  10.6 FPS
: >486/33 with 256k cache, Paradise VGA (8-bit)                  9.8 FPS
: >386/33 with 64k cache, Trident VGA-1M                         8.2 FPS
: >386-25 w/ 512k Western Digital-Paradis VGA & Software cache:  7.4 FPS
: >386SX-20 NEC Powermate, 0k cache, Paradise VGA                6.4 FPS
: >286/12 NEC Powermate, VGA on m-board                          4.7 FPS
: >IBM PS/2 Model 55 SX (80386 SX/16 MHz) with Ahead VGA         3.6 FPS
: >8088 with 8-bit ATI Integra (16-bit, 8-bit slot) ;)           0.5 FPS
: 
: Add my two systems to the list:
: 
: 486SX/33 with 128K cache and Cirrus GD5422-based video (1M)   20.6 FPS
: 386DX/20 with no cache and cheap Oak 256K VGA                  6.5 FPS
: 
: 
: Tim Irvin
: ****************************************************************************
: This .sig meets Greenpeace standards by using over 25% recycled pixels.

--

_________________________________________________________________________
Michael Tan Yew Keong | law40003@nusunix1.nus.sg | law40003@nusvm.nus.sg|
Final Year Law student - OH GOD, IT'S BEEN A HELLUVA LONG TIME!!!       |
________________________________________________________________________|
Newsgroups: comp.sys.ibm.pc.games
From: larryr@cs.umr.edu (Larry Reeves)
Subject: Limit of cities in Civ
Date: Thu, 21 Jan 1993 19:13:28 GMT
Distribution: usa
Organization: University of Missouri - Rolla
Originator: larryr@nixon.cs.umr.edu

I have recently run into something in Civilization that I can't explain by
any of the sources that I can find.

I am running version 3.0, and I have the book 'Rome on 640k a day', but neither
the book or the read.me file tells me what's happening.

I currently have 78 cities on the map (the Rome book says the limit is 128)
but when I try to add one on the arctic fringe (the next to last row at the
top or bottom), the settler does not create a city, yet I don't get the
'too many cities' message.  Has anybody else had this happen, and is it a bug,
or an undocumented 'feature' of the version 3.0 upgrade.

The settler does not disappear, but just acts like the keypress is ignored.

Thanks,
-- 
Larry Reeves            Internet: larryr@cs.umr.edu
Computer Science Grad.    Bitnet: larryr%cs.umr.edu@umrvmb.bitnet
Univ. of Missouri-Rolla     UUCP: ...!uunet!cs.umr.edu!larryr
Newsgroups: comp.sys.ibm.pc.games
From: hchong@netcom.com (Hoi Chong)
Subject: Re: 3dbench results (was Re: 3DBENCH.ZIP uploaded)
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Fri, 22 Jan 1993 14:49:10 GMT

From article <gting.727694048@sfu.ca>, by gting@fraser.sfu.ca (Gabriel Ting):
> hchong@netcom.com (Hoi Chong) writes:
> 
>>From article <1993Jan22.002623.13504@netcom.com>, by jch@netcom.com (Jack Hwang):
>>> 486/50 w/ 256k cache, Fahrenheit 1280-1M:                    17.5 FPS
> 
>>This is hard to believe, my 486SX-25 with 16-bit ET4000 card get
>>about the same.  ET4000 is a lot faster than the Fahrenheit 1280? 
> 
> You have to remember that the 1280 is an S3 based Windows accelerator, and
> these cards have a reputation of being slow DOS performers. Try comparing
> your Tseng with the 1280 on WinMarks.... =)

Reputation, yes, but it is also pure fact.  Thing is we are in the
game forum, and interested only in games here (meaning DOS).  I doubt
serious action/arcade/sim games will move to Windows.  

Now if the game makers start using the accelerator features in the
video cards (while still in DOS), then that will be another story.
From: mcmath@csb1.nlm.nih.gov (Chuck Creepy Crawler McMath)
Newsgroups: comp.sys.ibm.pc.games
Subject: UW2 - 3 facets lit & nowhere to go (SPOILERS)
Date: 21 Jan 93 12:57:55 GMT
Followup-To: comp.sys.ibm.pc.games
Organization: MSD

Thanks for the recent help on UW2.  I *appear* to be stuck, and need some
advice.  At least point me in the correct direction.  Plenty of spoilers
follow, so beware!


1. I have completed the Prison Tower (pretty easy); got the gem, let all
the prisoners go, and got the cornucopia (nice box, eh?).

2. I played the flute and got access to Killorn Keep, talked to Altara, the
cats, etc, killed Relk, found the trap in the basement, disarmed it (thanks
for the hints!), got the gem.

3. I have explored the Ice Caverns, got the key, released the dam control,
found the hidden city, and talked to the friendly ghost.  I tried to get
whatever substance she mentioned, but couldn't.  There are a few doors,
including one secret door, which I can't open here.  I got the gem from the
big icy room.



Here's the problem - after taking 3 gems to get recharged, I seem to only
have 3 facets available to me - the 3 places I've already explored. 
Shouldn't more facets open up?  I'm pretty sure I have 'energized' and
'used' each of the 3 blackrock gems.

In addition, by disarming the trap in Killorn Keep, I can no longer
teleport to that place where skull face is.  Last night I was able to make
it thru the maze area to the ring of fire, and open the door to the evil
spirit, or whatever it it.  I was attacked by 3 imps and someone off in the
distance was lobbing stuff at me also.  If I disarm the trap can I get back
here sometime in the future?  Or should I kill this evil dude and then go
back (somehow) and get the blackrock gem?


In summary:

  - I have 3 blackrock gems, energized and used them all on the bigger gem
  - the armory is opened
  - the servants aren't revolting yet
  - lady tory is nowhere to be found, but nothing bad has happened to her.

The questions are - 

1. Did I screw up somewhere, or am I ok with regards to the blackrock gem
(like, do I have to wait for something to happen before more facets open
up).

2. Should I kill the evil thing in Killorn Keep before getting the
blackrock gem, or can I come back to this later?

Just tell me if I'm ok, or if I need to restart, 'cuz I can't figure out
what to do next! :(

Thanks!

chuck


|- chuck mcmath - mcmath@csb1.nlm.nih.gov - MSD, Inc. ---------------|
|- National Library of Medicine - National Institutes of Health -----|
|- Bethesda, MD 20894 - Mbr Club 4 Undergnd Terran Exploring (CUTE) -|
|- "Hey batter, hey batter, hey batter, swing" - Anon. --------------|
|- Disclaimer: I know nothing but display it proudly! ---------------|
Newsgroups: comp.sys.ibm.pc.games
From: jose@nosc.mil (Jose R. Vazquez)
Subject: Treasures Savage Frontier Question
Keywords: Ruathym
Organization: Naval Ocean Systems Center, San Diego, CA
Distribution: usa
Date: Fri, 22 Jan 1993 00:45:55 GMT

I just got a simple question about the game.  I've
been using the crown Amanitas gave to my party to get an 
idea of the next mission to accomplish.  Now, he told me 
to go to Ruathym.  The problem is that non of the coastal
cities offer ships to that island.  Not even the islands
of Mintarn and Orlumber.  So, how do I get there?

Any help will be appreciated.

Jose
From: egm@col.hp.com (Ed Moore)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: **Ultima Underworld II... magical weapons.
Date: 26 Jan 1993 22:20:47 GMT
Organization: HP Colorado Springs Division
NNTP-Posting-Host: hpctdlb.col.hp.com

Other notes have references to several of the magical weapons.  FYI, in the
Pits of Carnage, level 1, in the North-South long hallway (East side) there
is a long sword lying on the ground.  It is magic.
From: ahu@remus.rutgers.edu (Alex T. Hu)
Newsgroups: comp.sys.ibm.pc.games
Subject: quick question on wiz7
Date: 26 Jan 93 18:59:17 GMT
Organization: Rutgers Univ., New Brunswick, N.J.


I have the 5 flowers, merged the first four to get an orchard
ambrosia, but I can't merge the white dhalia, am I doing something
wrong?

Also, what is the exact combination for the 6 spears?  I don't think I
got the combination from H'Jenn-ra right and I've already killed
her... (I really need an outright spoiler!)

Thanks in advance, 
	Alex
Newsgroups: comp.sys.ibm.pc.games
From: u519876@csi.uottawa.Ca (U. N. derGrad)
Subject: Civ strategies wanted
Organization: Dept. of Computer Science, University of Ottawa
Date: Mon, 25 Jan 93 22:15:11 GMT

Hi,	

I'm looking for some helpful hints and strategies for Civilization.  I'd prefer
something other than the Mongol Strategy Horde.  Specifically, I'd like to know
the little tricks, like putting your tax rate to 0% at game start, to get
technology advances quicker.  In fact, I'm especially interested in strategies up
to 500 BC.  Seems that the game is pretty much decided by this point (well, at
least you know if your game is worth continuing).

Someone suggested ftp'ing civ.cheats, or civ.strategies, or something like that. 
I don't have ftp access, so could some kind soul please e-mail me a copy?

Please e-mail any and all replies, as I don't read this newsgroup often enough.

Much appreciated,

--
Kevin Coughlan
u519876@csi.uottawa.ca

ObStrategy:  try using 2 or more cities to build the same wonder.  When one of
them builds it, fine and dandy.  DON'T "change" the other cities' production: 
just keep stockpiling.  When you get a tech advance that allows you to build a
new wonder, use the stockpiled resources, for almost immediate benefits.
From: rasuncio@balboa.eng.uci.edu (Rey Kanzaki)
Subject: Help! Dune2
Newsgroups: comp.sys.ibm.pc.games
Organization: University of California, Irvine
Keywords: Dune2
Date: 28 Jan 93 04:02:02 GMT
Distribution: na

Help! I've reached level 8 as the Atreides, but I can't defend against the
Harkonnen Death Hand.  I've heard of the "save trick" but that seems like a 
major cheat to me.  Is there another way?!

Thanx in advance.  E-mail OK.

--
|         Rey Kanzaki         |
|<rasuncio@balboa.eng.uci.edu>|
|  First Easter Mirage Corps  |
|         F.E.M.C. X][        |
Newsgroups: comp.sys.ibm.pc.games
From: mrmarcel@eos.ncsu.edu (Mike Marcelais)
Subject: Re: 3dbench results (was Re: 3DBENCH.ZIP uploaded)
Organization: North Carolina State University
Date: Tue, 26 Jan 1993 21:00:46 GMT

|> >Adding to the list:
|> > 
|> >486DX2/66 with 256k cache, VESA local bus Cirrus Logic card  43.4 FPS
|> >486DX2/50 0k , VLB Zeos NCR77C22E+                           33.3 FPS
    486DX/50 ET4000 Local bus                                    32.2 FPS**
|> >486DX/50 w/ ET4000 ISA card (8 bit)                          28.3 FPS
|> >486/33 ET4000-based Local Bus (no-name):                     26.6 FPS
|> >486DX2/50, 0k L2 cache, Diamond SS24X ISA 16-bit:            24.3 FPS
|> >486/50 256k cache, Fahrenheit 1280-1M                        17.5 FPS
|> >386/40 with 16-bit ET4000 card                               16.3 FPS
|> >386DX/33, 64k cache, Orchid Prodesigner II (16 bit)          12.8 FPS
|> >386DX/33, 64k cache, Trident 8900 1Mb                        12.5 FPS
|> >486SX/C, NEC Prospeed, 25 Mhz, VGA on m-board, LCD Color VGA 12.0 FPS
|> >386DX/33 MHz, 256k cache, ATI VGA Wonder, Rapid Cad chip set 11.3 FPS
|> >386DX/33 with 128k cache, Trident-9000 card                  10.6 FPS
|> >486/33 with 256k cache, Paradise VGA (8-bit)                  9.8 FPS
|> >386DX/40, 64k cache, Paradise VGA 8-bit 256k video            9.7 FPS
|> >386/33 with 64k cache, Trident VGA-1M                         8.2 FPS
|> >386DX-25 (no cache), Trident 8900C 1Mb                        7.8 FPS
|> >386-25 w/ 512k Western Digital-Paradis VGA & Software cache:  7.4 FPS
|> >386SX-20 NEC Powermate, 0k cache, Paradise VGA                6.4 FPS
|> >386SX-16 Celebrity Premier, 0k cache, Ahead VGA-1M          5.0 FPS
|> >286/12 NEC Powermate, VGA on m-board                          4.7 FPS
|> >IBM PS/2 Model 55 SX (80386 SX/16 MHz) with Ahead VGA         3.6 FPS
|> >8088 with 8-bit ATI Integra (16-bit, 8-bit slot) ;)           0.5 FPS

-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
From: alix@netcom.com (Alexandria North)
Newsgroups: comp.sys.ibm.pc.games
Subject: Lure of the Temptress -- Need Help in Caves!
Date: 28 Jan 93 18:50:43 GMT
Distribution: usa
Organization: Netcom Online Communications Services (408-241-9760 login: guest)

I'm stuck in Lure of the Temptress. I've entered the caves to go 
looking for the dragon, but I'm having a hard time getting through 
the doors. I've gone past the first door by having my companion open 
the doors for me. Now I'm in the second "cave" portion, and I can't 
figure out how to push/pull the skulls to open the doors to the left.

Can anyone offer me specific help? Thank you!

Alexandria
From: tozz@hpindda.cup.hp.com (Bob Tausworthe)
Date: Wed, 20 Jan 1993 21:03:43 GMT
Subject: Re: UW2 Getting Back into Academy (SPOILERS)
Organization: HP Information Networks, Cupertino, CA
Newsgroups: comp.sys.ibm.pc.games

Whoever posted that he couldn't get back through the Magician's Academy
didn't know what he was talking about. I was able to get back in. Everything
had been reset (except open doors), so I could get to the vault fairly quickly
and do the "wand" thing.

Here are a few interesting observations about how information is stored
in the game:

  I had finshed the Goblin Tower but missed the corucopia quest (answered 
  wrong to one question and he withdrew it, damn!), so I figured I would
  do the "save game" game (you know, create a new player save him off, then
  copy your player.dat file into the new game) and get the quest. Well,
  everything was fine until I got down into the Goblin tower. EVERYONE WAS
  ALREADY DEAD! All the objects were there, but the Goblins had already been
  killed. 

  So Apparently, the game-change state transitions are kept in the player.dat
  file, and the worlds have certain looks depending on this change of state
  (like level 5 turning to ice, then back again depending on how you are
  doing in the Ice World).

Just thought someone out there might find this interesting.
Organization: Penn State University
Date: Tue, 26 Jan 1993 14:45:27 EST
From: Nathan Gall <NXG103@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: NEW Games for Sale

Have some More new games for sale.  I'll ship them 4th class us mail for free,
or you can add 3.00 for 1st class(recomended)   All orginal boxes and disks,
Write back fast, I'll give them one first come, first serve except I give prefe
rence to those who want more than one, since it saves me big bucks and time.

       Dune II  (51/4)   Awesome, I loved it, a little like simcity with guns!
         $30.00          If you have a soundblaster, all updates will be by voi
                         ce.  Godd game! (Will copy to 31/2 if you want)


       Soltiares Journey (31/2)  Incredible for those of you who got hooked on
         $30.00          windows solitare, this one has 150!!!! versions.
                         Keeps histories, etc.  Rated 6th best game overall
                         in CGW.

       V for Victory (31/2)   Need SVGA with VESA support (most boards supportd
         $35.00          Great war game!  never played, since i havn't updated
                         to SVGA yet.   Rated as 3d best wargame by CGW.

       Perfect General (31/2)  Expansion set to perfect general game.  20th
                         Century battle set, 20 battles, pretty cool.
                         Need Perfect General Game


         Write me care of this account, and I hope to hear from you soon.
From: slg@stud.hsn.no (SIMON LINDGREN)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: 3dbench results (was Re: 3DBENCH.ZIP uploaded)
Date: 25 Jan 93 20:45:09 GMT
Distribution: inet
Organization: Nordland College

In article <TIMO.JANTUNEN.93Jan25103116@lk-hp-15.hut.fi> Timo.Jantunen@hut.fi (Timo Jantunen) writes:


>>486DX2/50, 0k L2 cache, Diamond SS24X ISA 16-bit:            24.3 FPS

>>486SX/33, 1M 8900 Trident with Sierra HiCol                   20.0 FPS

My 486DX/50Mhz, 256K Cache, 8Meg Ram + Trident 8900 1Meg gives a result of 
21.3 FPS. Why isn't it THAT much faster then the above?????

>>486DX/33 128K OAK 512k                                       18.1 FPS

	- Simon
Newsgroups: comp.sys.ibm.pc.games
From: et@Xenon.Stanford.EDU (Eric Tucker)
Subject: M.U.L.E./MULE news, anyone?
Organization: Computer Science Department, Stanford University.
Distribution: na
Date: Fri, 22 Jan 1993 06:01:38 GMT


That's awesome that Free Fall is putting out a real version of Archon.
Has anyone heard anything similar from the makers of M.U.L.E.?  That
was my OTHER favorite game for the Atari!  :)  I think they were called
Ozark Softscape or something.  Is anybody "in the know" out there?...

--Eric