From: v051r9bf@ubvmsb.cc.buffalo.edu (When will Mergle EVER shut up?)
Newsgroups: rec.games.pinball
Subject: Whirlwind drop target and other stuff
Date: 1 Sep 92 21:30:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

Another Whirlwind question:
Most Whirlwinds are set that the default for the drop-target at the back of the
game is worth 75K and goes up to 100K, 150K, then Multi-Ball. Then usually, at
a certain point in the game, the default is gone and the first ramp shot lights
it at 25K, then 50K, and so on.  At what point does the 75K-default vanish?  Is
it arbitrary, after so many hits, ...?  It seems to be at a different point in 
each game.

Does anyone here have a problem with nerves or your heart racing by playing
pinball?  :^)  I can tell a good game or not if I get heart pains or I'm
shaking as/after I play it.  BK2000 is my favorite game then--I couldn't tell
you my own name after I play it sometimes.  :^)  Now this is after a 13-Million
point game--how do people maintain their composure after 45 minutes of a 50-
million point game?  Has anybody ever had to walk away from a game in progress
because they couldn't take it?  After about 25-million for me, get the ambul-
ance ready!  :^)

I finally played a Bride Of Pinbot with easy features!  Last semester I com-
plained about the timers on the mini-loops on BoP...in Potsdam they had a 
game where the 25-50-100-500 timers stayed on for a LONG time.  I don't think 
anyone else in the tiny side room there ever saw timers that long either, 
because I collected the 8-million-point jackpot and extra ball in about 25
seconds--causing all the weird sounds that are so hard to fill up the arcade
with short timers.  

I think the alignment of the center ramp in BoP is inconsistent--or at least 
the flipper alignment is inconsistent.  On some machines, that Heartbeat ramp
is cake--other machines, the ball takes funny hops as it enters the loop--I
wonder if angles or post or gate set-ups can vary from machines much like 
outlane posts do--if they can doctor the ramp entrances to be easier or
tougher.

One quick question--how long will BK2000 award extra balls for consecutive
loops?  (One at 2, one at 3, .....one at MAX)  If someone can loop 23 straight,
can he win 22 extra balls?  (I can't--my record is 7--that ball goes too fast!)

Also, will the 'LAST CHANCE' lights light on BK2000 if the kickback is 
lit?  I know specials and other awards in other games still are awarded 
even if it doesn't drain  (sheer happiness!  Funhouse is one, others?  T2?)

Finally, can someone describe the scheme of drop-targets to relight the
kick-back and magna-save in BK2000?  Do you need all six targets in 8
seconds, just the flashing ones, one bank and the flashing of the other...?
I just fire away at them and hope it gives them to me.

Also just to be sure, Quick Multiball lights after x u-turns, usually 2,
right?

I think I know all the other rules--after all--I helped out on that query
last semester.

.........................................................................

--Mergle                                William L. Priester Jr.
                                        V051R9BF@ubvms.cc.buffalo.edu

' Auuuwww...Everyone's a critic... '

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Newsgroups: rec.games.pinball