HDTenEightyP/NetNews huggingface dataset:
From: Ian Catlin <catlin@iosg.enet.dec.com>
Subject: Re: Leyte gulf, don't!
X-Xxmessage-Id: <A75CCF00100260EB@wonky.reo.dec.com>
X-Xxdate: Tue, 22 Dec 92 13:56:16 GMT
Organization: digital
X-Useragent: Nuntius v1.1.1d13
Date: Tue, 22 Dec 1992 13:57:13 GMT

Leyte gulf, don't!

In article <1992Dec17.133950.20023@netnews.whoi.edu> Tim Schorer,
tschorer@hoh.mbl.edu writes:
>Wow I've enjoyed Hellcats for a while on my trusty LC (lousy computer)
and was 
>eager to play leyte and it is GREAT.  Unfortunately the other day I had
the 
>missfortune of playing on a Quadra 950 with a 16" moniter, argh.
>DON'T DO IT! You'll never want to play on a slower machine again....  
>Runs faster and smoother on the Quad than on the LC at "Triple Time". 
Does 
>anyone out there want to buy an LC cheap!  Or could anyone tell me where
I 
>could find a Quadra for about $3k?  Well gotta run upstairs and boot
this nice
>lady off her Quad (oh sure she's impressed with the game but not a real
fan!).  
>I know my wife's gonna leave me when I bring home a Quadra but
sacrifices have
>to be made!nnnnneeeeeeeooooowwwwww ratatatatatatatatatatatat whooooooosh
booom!

Yeah, happened to me when I upgraded my work ci to a Quadra 700...  The
si at home has just got to go.. FASTER - now I'm after a Powercache!!!

Ian.

All my views are my own and not those of my company, wife, friends,
relations and dog.
From: kanderso@rome.ICS.UCI.EDU (Kenneth Anderson)
Subject: Re: Spectre: synopsis and judgement please
Newsgroups: comp.sys.mac.games
Date: 21 Dec 92 19:41:47 GMT

In comp.sys.mac.games you write:

>Have you used Spectre?  Do you have an opinion about this game?

I love it!  I have, unfortunately, never been able to use it in its network
mode however, only as a single player game.


>I'd like to learn, briefly, what Spectre is all about as well as your
>comments on the game.  Also, I'd like to know:  If you had it to do all
>over again, would you buy it again?

In Spectre, you are a tank, and with 3D 256-color graphics at 30 fps
animation, you go around and kill other tanks and capture flags.  You get
a bonus if you destroy all of the tanks on a level.  The game gets harder
and harder as you progress in levels.

I hear that a new version is being worked on....

Yes, I would buy it again. (Actually I would be buying it for the first
time, since my friend Pete, gave it to me as a gift for Christmas last
year!)

>Thanks in advance for your thoughts.

Sorry for the short reply, but I'm a little tight on time, but wanted
to respond just the same...

>--
>| Chuck Welsh, Global Information Systems Technology, Inc.        |
>| 100 Trade Centre South, Suite 301, Champaign, IL 61820          |
>| INTERNET: chuck@gistdev.gist.com				  |
>| UUCP:     uunet!gistdev!chuck					  |

Ken
--
--------------------------------------------------------------------------------
Ken Anderson                           |  "I'd much rather live in perfection,
U.C. Irvine                            |   than deal with reality." -- Kenbod
--------------------------------------------------------------------------------
Happy! Happy! Happy! Joy! Joy! Joy!    |  Practice random kindness and
                         -- Stimpy     |  senseless acts of beauty.
                                       |  -- Anne Herbert
--------------------------------------------------------------------------------
From: jas@ISI.EDU (Jeff Sullivan)
Newsgroups: comp.sys.mac.games
Subject: Re: Pax Wars...oh boy!
Date: 28 Dec 92 18:13:43 GMT
Organization: USC-ISI
In-reply-to: an780@cleveland.Freenet.Edu's message of 28 Dec 92 01:08:00 GMT

In article <1hlk1gINNj71@usenet.INS.CWRU.Edu> an780@cleveland.Freenet.Edu (Travis Grundke) writes:

>(getting tedious yet?)
>I just got (suprise suprise) the demo for Pax Imperia and while being very

It is unclear whether you're really talking about a demo, or you're
being facetious about the release version of Pax.  Since there *is* a
"playable" demo, you're reducing the information content of your post
to virtually nil.

I assume from the flavor of your post that you got the release
version, but I've pretty much ignored your post because I don't want
to waste my time trying to second guess you.

For a journalist, this is an unusual problem to have...

jas
--
--------------------------------------------------------------------------
Jeffrey A. Sullivan             | Research Scientist et al.
jas@isi.edu (Internet)          | Information Sciences Institute
72511,402    (Compuserve)       | University of Southern California
From: kjh+@cs.cmu.edu (Kenneth Hughes)
Newsgroups: comp.sys.mac.games
Subject: port != bad port
Date: 28 Dec 92 02:35:56 GMT
Article-I.D.: cs.Bzy77x.9x5.1
Organization: School of Computer Science, Carnegie Mellon

> From: an780@cleveland.Freenet.Edu (Travis Grundke)
>  Well folks, I just got the demo of OOTW and played around with it, and
> after playing (and winning) the game in the PC version, I must say that
> the Macintosh version redefines the term "Port". Maybe I'm wrong and the PC
> version came after the Mac version (which I doubt), but Out of This World
> doesn't really take full advantage of the Macintosh interface. I was also
> kinda miffed that the game didn't run worth crap (speed wise) in a
> resolution over 360x120 (or something akin to that- very tiny window).
>                                                  
>  ALl in all, its an interesting game with an interesting concept, but its a
> port IMHO.

        It's strange to see people bastardize the word "port" to mean "bad    
port".  I can certainly see how it's come to happen, but it's a shame.  Games
with enough depth so that they're not interface-bound have enough core code
that can transfer across platforms with little or no modification.  Doing a
nice job of recreating the interface in a platform-particular way is hard but
not impossible.  Anyone who succeeds shouldn't have to bear the curse of
having performed some terrible sin.  Can't we chastise those who fail without
forever tainting the name of the process itself?

Kenneth J. Hughes     (kjh@cs.cmu.edu)
Entelechy Corporation
-- 
Kenneth J. Hughes
Entelechy Corporation
Newsgroups: comp.sys.mac.games
From: garyg@netcom.com (Gary Greene)
Subject: Re: Pax Imperia at ComputerWare
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Distribution: ba
Date: Thu, 24 Dec 1992 07:48:56 GMT

mmwang@adobe.com (Michael Wang) writes:

>I just called the Palo Alto store (415-323-7559) and the person I
>spoke to said the computer lists that they are getting 30+ copies in
>the shipment that they are unpacking at this very moment (12:30pm
>PST). For those of you who have been waiting anxiously for this game,
>I suggest you call up your local ComputerWare and have them hold you a
>copy like I did.

Sunnyvale store (the old one off Lawrence Expressway) had them up and on
the shelf at 3:00 pm. today, Dec 23.  I had the box in my hands, but since
I was XMAS shopping for others I did not have the budget to grab a copy for
myself.

Cheers,

Gary Greene
Santa Clara, California				garyg@netcom.com
Newsgroups: comp.sys.mac.games
Distribution: world
From: Jimmy_C._Tso@bmug.org
Organization: BMUG, Inc.
Date: Sun, 27 Dec 1992 23:10:21 PST
Subject: Re: Letter to Changeling (long)

Jason Ehrlich,jason@retina.anatomy.upenn.edu writes:

> What does colony spending do? The manual says it speeds up
> progress towards becoming a homeworld, but a homeworld is just
> a colony with a port. 

I think when you have a colony, you need to pay for its uptake, but
when you have a homeworld, it generates taxes for you.

My question is:  what stops you from making every colony a homeworld?  There
doesn't seem to be any penalty to making a colony a homeword and every reason
to do so.

Just one problem of many I have with this game.

Jim

**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
**** this posting does not in any way reflect BMUG's official views.
Newsgroups: comp.sys.mac.games
Subject: Re: PoP Fighting Question
From: tnakada@eis.calstate.edu (Tom Nakada)
Date: Wed, 30 Dec 1992 05:19:57 GMT
Organization: Calif State Univ/Electronic Information Services

hhtra@usho21.hou281.chevron.com (T.M.Haddock) writes:
> 
>  Just got Prince of Persia.  For the kids, of course.  ;)
>  But, there is a slight problem when it comes to fighting.
> 
>  After killing the first couple of guys on Level 2, the STRIKE keys 
>  tend to work only some of the time.  When this starts to happen, a
>  funny little symbol starts building in the upper right hand corner
>  of the display on or just above the Menu Bar.  It takes about 4 or
>  5 keys strokes to complete and sorta looks like a small "u" with a
>  tiny arrow that moves up and down whenever a STRIKE key is pushed.
> 
>                    ____ 
>                    \  /                
>                 __  \/  __          __ ____ __
>                  |      |            | \  / |
>                  |______|            |__\/__|
>            
> 
>  When this happens, the Prince just freezes and gets slaughtered.
>  After "Push Any Key to Continue" and the level is resumed, the
>  Prince will only take "careful" steps even though the SHIFT key 
>  is not being held - sorta like all the previously inactive SHIFT/
>  STRIKE key strokes were saved up and are being used here.
> 
>  I have an MAC LC with an NEC 3FGx 15" monitor.  The PoP image
>  doesn't quite fill all of the available display space. 
>  The PoP version number is 1.0
> 
>  Any help would be appreciated.
> 
>  Thanks in advance.
> 
>  TRAVIS
>  hhtra@hou281.chevron.com


That little symbol or display is Easy Access - you might want to either
turn it off with an extension/control panels manager or take it out of the
System folder...and restart.

BTW it (Easy Access) is turned on and off by hitting the shift key 5 times
in succession.

Hope your nephews >wink, wink, nudge< have a great time playing it!

Tom
tnakada@eis.calstate.edu

Newsgroups: comp.sys.mac.games
From: orion@svcdudes.com
Subject: Monkey Island Help
Keywords: Monkey Island
Reply-To: orion@svcdudes.com
Organization: Software Ventures, Inc.
Date: Wed, 30 Dec 92 02:06:40 GMT

Who are the three people that you must have with you to leave for Monkey  
Island. I think that you need three because the person who sold me the  
boats said so. i have already got the swordmaster, and I tried the person  
in jail but he ran away before I could haul him off to join me. Thanks in  
advance!

Orion Hindawi-a lost, and very bored soul
From: sluh@beach.csulb.edu (Steven Luh)
Subject: Re: Ultima for the Mac?
Newsgroups: comp.sys.mac.games
Date: 21 Dec 92 07:48:02 GMT
Followup-To: comp.sys.mac.games

In article <92122013241500027@nexus6.com>, wglad@nexus6.com (William
Gladnick) wrote:
> 
> 
> Have any of the Ultima series been ported to the Macintosh?
> From what I hear, these were great games on the IBM PC (Apple]['s?).
> Any information on Mac Ultima appreciated... :)
> 
> 
> 									Bill

Yes, I believe Ultima II and Ultima III was released.  There was a rumor of
Ultima VI developed and scraped.  No other Ultima series will be developed
(see interview with Garriott (sp?) that was posted a while back... lost my
copy).

Steven
Newsgroups: comp.sys.mac.games
From: bgrubb@dante.nmsu.edu (GRUBB)
Subject: Re: What should Apple do to the Mac to make it better for games?
Organization: New Mexico State University, Las Cruces, NM
Distribution: na
Date: Thu, 31 Dec 1992 13:38:38 GMT

Funny thing, the Weitek blitter chip was being offered to Apple back in 1991
The article that talks about this offer by Weitek to Apple is in 
TidBITS #65/10-Jun-91 and is called Window Gadgets.
Newsgroups: comp.sys.mac.games
From: hm002b@uhura.cc.rochester.edu (PRIMUS SUCKS!)
Newsgroups: comp.sys.mac.games
Subject: Re: Maelstrom 1.0.3 (today)
Date: 24 Dec 92 03:09:55 GMT
Organization: University of Rochester (Rochester, NY)

In article <1992Dec24.003652.23686@news.ysu.edu> af733@yfn.ysu.edu (Ryan James Smith) writes:
>
>I'm glad some one else found that...I thought I was going crazy.
>
>-- 
><===============================================================>
>Ryan(Ryno) Smith   |"So other than that, Mrs. Lincolin, how 
>af733@yfn.ysu.edu  | was the play?"
><===============================================================>
Okay let me get this straight, when I played Maelstorm 1.03 today (12/23) I
got little red X-max ornaments behind the command options. Is that it? Is
there a message or something or is it just those little red bulbs?
PS
From: mr2t+@andrew.cmu.edu (Michael Tod Rose)
Newsgroups: comp.sys.mac.games
Subject: Re: Leyte gulf, don't!
Date: 28 Dec 92 07:13:13 GMT
Article-I.D.: andrew.YfDnKd200WB=I8vWR3
Organization: Carnegie Mellon, Pittsburgh, PA

>(comments from Tim about how sexy Leyte Gulf is on a Quadra 950)

One of the advantages of managing a training facility is that one has
access to globs of equipment after hours, including a Quadra and three
19" RasterOps monitors. As dramatic as the performance difference is
between a IIci and a Quadra when running normal Leyte Gulf, it's much
wider when running in Panorama mode.

Hooking up those three big screens and the Quadra turned the training
room into a simulator facility better than the original Hellcat pilots
ever had. Experienced flyers nearly wet their pants. A barrel roll
became a spectacular show for bystanders.

Also: in Panorama, the instant replay, chase, and enemy views also use
all three monitors. Very choice; if you have the means I highly
recommend it.

Important notes, for those of you planning to try this at home (maybe by
borrowing friends' monitors):

1) You can do this trick with only two monitors, as long as they're the
same resolution.

2) The screens need to be *exactly* horizontally aligned. If Panorama
mode is greyed out, go back to the Monitors control panel and try again.

happy flying,
--M.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Michael T. Rose           mr2t@andrew.cmu.edu	          569 Lexington Avenue
"We couldn't feel any better if we had money to burn    New York, NY  10022
We couldn't get much wetter if the rains return" --Jerry Harrison
Newsgroups: comp.sys.mac.games
From: crod@cc.curtin.edu.au (Scott Kevill)
Subject: Maelstrom hidden region around screen (Was Re: Maelstrom Correction)
Organization: Curtin University of Technology
Date: Mon, 28 Dec 1992 14:41:43 GMT

In article <1godraINNjqf@skeena.ucs.ubc.ca>, arnett@unixg.ubc.ca (Bill Arnett) writes:

[ stuff deleted ]

> Not it mine.  LF is *very* playable.  Maelstom is reasonable playable,
> but
> - it is too easy to die a quick (multiple) death.
> - There is no (reliable) way to replenish a shield.
> - You have no choice about which "care package" to chase after: some of
> them are more harmful than beneficial to me (the one the blows up the
> asteroids causing there to be 3 times as many obstacles on the screen;
> and the one that causes your ship come to a stop all the time. (I want
> it to keep going, but it won't!)
> 
> And it is easy to die in the hidden region surrounding the screen.  Is
> this bug??  Or is there supposed to be a region you can't see?
> 

It seems to me with this last possible bug, that Andrew Welch has
taken the lazy way of handling the wraparound of the ship across
the screen. By making an empty void, it means there doesn't have to
be half and ship on one side and half a ship on the other (this
applies to the asteroids and other objects as well).

Perhaps this will be remedied in a later version because it makes
"wrapping" around the screen dangerous to do.

Just my $0.02

> Bill.
> -- 
> Bill Arnett                            Internet: arnett@unixg.ubc.ca

Scott

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  Scott Kevill                            crod@cc.curtin.edu.au
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Newsgroups: comp.sys.mac.games,rec.games.int-fiction
From: forbes@cbnewsf.cb.att.com (Scott Forbes)
Subject: Re: Infocom game: Trinity
Followup-To: rec.games.int-fiction
Organization: Usenet Sports Programming Network
Date: Sun, 3 Jan 1993 08:45:23 GMT

Before I do anything else, let me recommend rec.games.int-fiction,
the newsgroup dedicated to Infocom and other interactive fiction
regardless of the computer it's played on.  You'll see more news
about Trinity, Zork, Hitchhiker's, etc., over there.

neuling@admiral.uucp (Nathan Neulinger) writes:
_> you are put back on the path. Has anyone played this game, and if so,
_> have you figured out how to get past this problem.

I think part of this message was lost, but here's the answer to
the puzzle:

(Trinity SPOILERS ahead)

That's a pretty strong wind, isn't it?

Have you tried opening the umbrella?

If you open the umbrella, you'll be blown in the direction that
the wind is blowing.

...But you're still walking on the grass.

Did you notice the bicyclists?  They didn't have a problem here.

Perhaps you need a bicycle.

Perhaps not.  Seen anything else that might work?

How about the perambulator?

PUSH THE PRAM to the grass, open it and get in, then open the
umbrella.  Then hang on...

You'll have to feed the birds first, though, or the wind will
be blowing in the wrong direction.



_> #2: how do i avoid letting the bird have the ruby that is in the bag
_> of crumbs?

You don't.  At least, not as far as I know...
Newsgroups: comp.sys.mac.games
From: cfarmer@ncsa.uiuc.edu (Chuck Farmer)
Subject: Re: rogue, moria, nethack clones on mac?
Followup-To: comp.sys.mac.games
Organization: NCSA
Date: Tue, 22 Dec 1992 20:00:08 GMT

In article <Bzo70n.4v7@iapa.uucp%mailhost.ecn.uoknor.edu>,
ctrbdo@iapa.uucp%mailhost.ecn.uoknor.edu (bryan d oakley) wrote:
> 
> As an old rogue, moria and nethack player who is in the process of
> buying a mac (performa 600 if you must know), I would like to know if
> there are versions of these games available for the mac.  I'm a bare
> bones kinda guy who thinks some of the fancy graphics just slows the
> game down.  Barring the genuine article(s), what is a suitable
> replacement?  If I don't wander around in a dungeon once in a while I
> lose touch with reality (or When I wander around in a dungeon I lose
> touch with reality or ... er, um, ah, hmmm... :-)
> 
> Thanks.
> 
Nope, Yep, and Yep. There is no Rogue clone, MacMoria is great, and Nethack
for the Mac is perfect.

> 
> -- 
> ----------------------------------------------------------------------
> Instrument Approach Procedures Automation              DOT/FAA/AMI-230
> ----------------------------------------------------------------------
> Bryan D. Oakley                    ctrbdo%iapa@mailhost.ecn.uoknor.edu

Thanx
Chuck
cfarmer@ncsa.uiuc.edu

Only a fool is sure. --Moe Howard
Organization: City University of New York/ University Computer Center
Date: Wednesday, 23 Dec 1992 08:36:19 EST
From: <AXSCC@CUNYVM.BITNET>
Newsgroups: comp.sys.mac.games
Subject: Falcon MC - Bogey after bogey...

Spectrum Holobyte lost the sense of realism Falcon once had in a mismanaged
attempt to try to make the game more interesting by keeping the player busy
by having incoming bogies coming in all the time. (tongue twister run on :)
I find this extremely annoying and distastful. Also, I've noticed that they
have removed the Mac/PC and MAC/Amiga-Atari Head-to-Head action setups from
the menu, not they ever worked anyway. I guess they got tired of the number
of complaints and harrassing phone calls. Not to mention that they opted to
limit the max speed of the comm to 9600 baud. Not that I can get the modems
to connect at anything over 2400 anyway even after disabling MNP,  V.42bis,
etc. Oh well, I guess this game gets trashed off my hard disk just like the
last version it was supposed to replace. Buy Falcon MC,  NOT!

Alexander Steier (axscc@cunyvm.cuny.edu)

P.S. - Individual modem drivers would have done nicely if the thing works
       at high speed at all.
Newsgroups: comp.sys.mac.games
From: ingemar@isy.liu.se (Ingemar Ragnemalm)
Subject: Re: I found a Ultima like game for the MAC!!!!!!
Organization: Dept of EE, University of Linkoping
Date: 22 Dec 92 10:42:57 GMT

UC525655@mizzou1.missouri.edu (Mark Eaton) writes:

>In article <1992Dec22.002312.5866@jhunix.hcf.jhu.edu>
>poret_jc@jhunix.hcf.jhu.edu (Jay C Poret) writes:
> 
>>I believe I found an Ultima like game for the MAC.  The Game is called "Shadows
>>Keep".  It is very Ultima like, with a pretty good interface.  The game is
>>Shareware and has a $10 fee.  I would gladly pay this, but I have not been
>>able to get a hold of the programmer.  The game is like the later Ultimas, where
>>you have a mission, and you need to find magical items, get treasure,
>>buy Armour, weapons, and magic potions, standard Ultima fare.
>>
>>I have played the game, but the problem is that for any character, you can only
>>save the game 5 times.  That is not nearly enough since you die quite ofter
>>while trying to build a good character.  The game needs a password in order to
>>unlock the infinite save feature.

Yup, it's a demo version.

>>If anybody has heard of this game, please post on the net.  I know a lot of
>>people would be interested, as well as myself!

>So send a copy to sumex-aim.stanford.edu
>               or mac.archive.umich.edu
>so we all can try it out!

I think I can dig it up from the MacExclusives CD... if I only had a CD
player. However, *don't expect too much*. Unless Glenn Andreas (the author,
unless I'm confusing him with someone else) has improved the graphics,
it's rather simple b/w graphics. Personally, I think Theldrow is better.
(Theldrow is, after all, in color and has 3D perspective.)

Shadow Keep does not have modern graphics. If you can accept the
flat, a bit crude B/W graphics, tnen it can be fun. For shareware, it's
good, but most of all since noone has gotten around to do a better one.
It's more like "all we have" than "great game", IMHO - though better
graphics would help a bit.

-- 
Ingemar Ragnemalm
Dept. of Electrical Engineering	     ...!uunet!mcvax!enea!rainier!ingemar
                  ..
University of Linkoping, Sweden	     ingemar@isy.liu.se
Newsgroups: comp.sys.mac.games