HDTenEightyP/NetNews huggingface dataset:
From: kochmar@sei.cmu.edu (John Kochmar)
Subject: Re: Program in assembly...NOT! (was Re: Ca
Organization: The Software Engineering Institute
Date: Wed, 16 Dec 1992 17:51:48 EST


In article <1992Dec16.203758.20814@exu.ericsson.se>, exuhag@exu.ericsson.se (James Hague) writes:
|> You can't use logic in an assembly vs. HLL debate when it comes to
|> games.  IMO most of the best games in terms of originality, playability,
|> and overal execution were written in assembly language.  Sinistar
|> is probablly my all time favorite and its assembly language source is
|> the size of a Sears catalog.  Defender, Robotron, Joust, Asteroids,
|> all the Synapse games, 2600 Adventure (and every other 2600 game), 
|> etc.--all written entirely in assembly language.  If anything, it seems 
|> that the since advent of high-level languages in the  game field, overall 
|> game quality has decreased.  I'm not saying there is a cause and effect 
|> relationship, but it is interesting to think about.
|> 
|> --
|> James Hague   
|> exuhag@exu.ericsson.se

Yeah, and by the same logic, you can blame the fall of game originality
on the Reagan and Bush adminstrations.

I'm not surprised to find games written 10-15 years ago were written in
assembly language.  I am surprised that the claim is that they still
are, and that you must write in assembly in order to write a good
game.  As if writing in assembly makes you a more creative programmer.
Or is there a more sublte elitism (only the best programmers can code
in assembly, and doing so is some sort of right of passage for game
programmers.)

Sigh.

John


-----------------------------------------------------------------------------
John Kochmar		 | Estimated amount of glucose used by an adult human
kochmar@sei.cmu.edu	 | brain each day, expressed in M&Ms: 250
SEI Computing Facilities |			-Harper's Index, October 1989
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: Mega CD and SF2?
Date: 19 Dec 1992 10:42:07 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <1992Dec19.045541.22146@admiral.uucp> dave@admiral.uucp (Dave Litchman) writes:
>I was talking to a friend of mine, who has just gotten a Sega CD. The subject
>of SF2 for that system came up. He sez "SF2 is coming out for the SCD". I sez
>"Well, MAYBE. It's nothing but rumor at this point." He sez "It's already out
>in Japan".

Huh? That's impossible, unless it's been "secretly" released in the past few
weeks. I certainly haven't heard anything about it. None of the Japanese 
magazines have even mentioned SF2 coming out on the Sega CD.  I don't know
where your friend could have picked up that rumour...He might be thinking of 
Final Fight, which is coming out for SCD but not until next year...

-Teh Kao
From: v089l3s3@ubvmsd.cc.buffalo.edu (JER HORWITZ)
Newsgroups: rec.games.video
Subject: Re: Neo Geo: Art of Fighting review.......
Date: 13 Dec 92 16:36:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1992Dec13.132952.264@news.Hawaii.Edu>, gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu) writes...
>>		The raging tiger, Robert Garcia, trained by Ryo's father in the
>>either as her brother Ryo or the raging tiger, Robert. 
> 
>	Interesting thing, though Robert is the "raging tiger", his
>fireball move is "Ryugeki-ken"... "Dragon Wave", but _RYO's_ move is
>"Kooh-ken"... "TIGER Blast"...

As I'm sure you've read [posting this for others' benefit], the Japanese
name of the game is "Battle of the Dragon and Tiger"... appropriately
enough... When they were first advertising it, and there was no accompanying
text save "100 Mega Shock!", I could only assume it was AoF because they
were the only 100 meg games I knew of that could be related.

- Jer
Newsgroups: rec.games.video
From: nstehle@mari.acc-admin.stolaf.edu (Nathan W Stehle)
Subject: Re: [GEN] Phantasy Star 4????
Organization: St. Olaf College; Northfield, MN
Date: Wed, 16 Dec 1992 14:09:52 GMT

In article <1992Dec15.201430.6995@gw.wmich.edu> x90smith397@gw.wmich.edu writes:
>  Does anyone have any info on when Phantasy Star 4 is comming out?
>Also recomendations for RPG's on the Genesis would be helpful.
>
I read in EGM in an interview with some of the people of Sega of Japan that
it won't be out until late 93.

Nathan
From: v089l3s3@ubvmsb.cc.buffalo.edu (JER HORWITZ)
Newsgroups: rec.games.video
Subject: Streets of Rage II: Buy it?
Date: 16 Dec 92 19:48:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

Well, guys, I'm really wondering whether or not to get the new
SoR - need a quick "difficulty" review. I liked part one but
don't want to blow through it.

- Jer
Organization: Penn State University
Date: Mon, 14 Dec 1992 15:56:59 EST
From: Kevin Polcovich <KAP118@psuvm.psu.edu>
Newsgroups: rec.games.video
Subject: Cloak & Dagger

Does anyone know if Atari released the game Cloak and Dagger for I
guess the 7800. I am talking about the one that was shown in the
movie Cloak and Dagger. I figured Atari wouldn't just make one proto
for the movie and that's it. Just wondering if any copies got out.
   I would appreciate any replys. Thanks. Kevin
From: wookie@terapin.com (Barry Vanover)
Newsgroups: rec.games.video
Subject: Re: Game-Gear Sonic shortcuts
Date: 16 Dec 92 17:24:28 GMT
Organization: BBS

In article <Bz3o4x.MCv@dcs.ed.ac.uk>, malcolm@epcc.ed.ac.uk (Malcolm Brown)
writes:
>
>
>Hi,
>
>I have just but a game gear system and Sonic 1.  Can anyone tell me what
>the 'secret' codes are to all me to move between levels from a menu.
>
>       thanks,
>
>               Malcolm
>
>-- 
>
>============================================
>Malcolm Brown : malcolm@epcc.edinburgh.ac.uk
>Thinking Machines Corporation
I didn't think there were any "codes"s for GAME GEAR.  If you or anyone
else finds out otherwise let me know!!  It would be great to start past the 
first underground zones in Sonic 2 for Game Gear!!!!!
________________________________________________________________

Wookie@terapin.com
Newsgroups: rec.games.video
From: jmilhoan@magnus.acs.ohio-state.edu (JT)
Subject: Re: GENESIS: Help with Alt. Beast or Hellfire!!
Organization: The Ohio State University
Date: Tue, 15 Dec 1992 18:58:27 GMT


Ahh, I see I missed this first reply to my question.. oh well, thanks to Galen for being somewhat of a happy fellow ;)  and no thanks to Royce.

In article <1992Dec15.095020.8508@news.Hawaii.Edu> gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu) writes:
>In article <roycel.724374403@extro.ucc.su.OZ.AU> roycel@extro.ucc.su.OZ.AU (Royce Lithgo) writes:
>>jmilhoan@magnus.acs.ohio-state.edu (JT) writes:
>>>Anybody know of anything like a level select or any other cheats for either Hellfire or Altered Beast??  
>
>>Altered Beast??? Are you serious? This game is crap! and takes about 30-45
>>minutes to complete - but why would you waste any time playing it at all??

Who cares how long it takes to play???  Some take 5 or 10 minutes, others can take a couple of hours... makes me wonder what you think of Sonic.


>	Hmm, perhaps because he is enjoying this game?

I got it the other day, and although it isn't the greatest, it is ok.  My only gripe is that after the game is over, I have to start from the beginning... I'd rather just continue somehow.


>>Don't bother with Altered Beast - the ending sequence is really not worth 
>>seeing!

By this logic, I guess I won't get Sonic 2.  I am more interested in a game's playability than the flashy graphics of an ending sequence.


>	ooooh, Shame on all you people out there who play a game for fun!
>This is the 90's, you must play to finish!   =^) =^)
From: jenkinch@ucs.orst.edu (Charley Jenkins)
Newsgroups: rec.games.video
Subject: Sewer Shark * For Sale
Keywords: Sewer Shark, For Sale, Sega CD
Date: 21 Dec 92 01:18:36 GMT
Article-I.D.: gaia.1h361cINNbe5
Organization: University Computing Services - OSU
NNTP-Posting-Host: ucs.orst.edu

Hello,

I finished Sewer Shark this weekend and would like to sell it to get money
for more games.

I found this game to be very exciting having good graphics and
excellent sound effects and music.  

Cost $38 and I'll pay for shipping!

Interested?  Please E-Mail me!

Charley Jenkins

jenkinch@ucs.orst.edu
Newsgroups: rec.games.video
From: ejo@kaja.gi.alaska.edu (Eric J. Olson)
Subject: Re: Zelda III help needed
Organization: Citizens for Boysenberry Jam Fans
Date: Mon, 14 Dec 1992 17:41:03 GMT

In article <1gi6mgINNj3b@titanic.East.Sun.COM> fritz@titanic.East.Sun.COM ( SE Sun Vienna Va.) writes:

>1. Earlier in the game there was a suspicious man standing in the
>village.  Everytime I tried to approach him he'd run away.  After
>killing the wizard he disappeared.  Was he important?  Does he become
>important later on?  Or was he just a red-herring?

Red herring.

>2. There is an island on the way to Zora's waterfall.  If you jump
>over the fall just below Zora's and walk around the south side of the
>island, there is a ramp which allows you to climb up on the island.
>Once there, you are surrounded by tree's and fences, with no way onto
>the body of the island.  Is there anything worthwhile up there?  If
>so any *hints* on how to get to them.

There's a piece of heart on the island.  Your hint is: explore!

>3. Any *hints* on how to get to Turtle Rock?  It's easy to get to the
>corresponding location in the Light World, but once there I can't
>find a way into the Dark World.

It's hard to give a subtle hint about this: pound those stakes in in
the right order.

Eric Olson <ejo@kaja.gi.alaska.edu>
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: WHat are 'essential' carts for Genesis?
Date: 16 Dec 92 19:08:36 GMT
Article-I.D.: clark.1992Dec16.190836.22581
Organization: Clark College, Vancouver, Wa.  USA

In article <1992Dec15.211542.37230@uvmark.uucp> davem@uvmark.uucp (Dave Meeks) writes:
>
>>Guess that's about it...if you REALLY want some advice, get a Super NES.
>>Once I finish Sonic 2 and World of Illusion, my Genesis will probably hit
>>the road.
>
>Just out of curiousity Richard, what would you list as "must haves" for the
>SNES that makes it the advised machine??? 
>One's I would list would be:
>
>1. Street Fighter II
>2. Soul Blazer
>3. Legend Of Zelda
>4. Super Mario Kart
>5. ???
>
>There are probably others, but what???

I'm not Richard, but lets see:

Space Megaforce
Super Star Wars
NCAA Basketball
Smash T.V.
F-Zero or Top Gear
The Legend of Zelda

These cover several of the most popular genera of games.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
From: Zio zZz <zio@Garg.Campbell.CA.US>
Newsgroups: rec.games.video
Subject: Re: SNES compatible with SUPER FAMICON??
Date: Thu, 17 Dec 92 06:55:00 PST
Distribution: us
Organization: The Land of Garg

jarnis@mits.mdata.fi (Jarno Kokko) writes:

> In article <1992Dec11.210102.18662@clark.edu> gsnow@clark.edu (Gary Snow) wri
> >In article <1992Dec10.214321.29599@nmsu.edu> sgonzale@dante.nmsu.edu (GONZAL
> >>hi,
> >>
> >>is the snes totally 100% compatible with the super famicon? 
> >>I hope so!! I'm planning on buying a SNES but also a few
> >>super famicon carts as well. 
> >>
> >> Let me know ASAP pleeaassee..
> >
> >You need to also buy an SNES to SuperFamicon adaptor, its not that
> >expensive though.
> >
> >Gary
> >
> >-- 
> >-----
> >Gary Snow
> >uunet!clark!gsnow  or  gsnow@clark.edu
> 
> No you don't. Just remove 2 plastic knobs from the cart port, so you
> can plug japanese cart all the way in. NO NEED TO SHELL OUT CASH
> for some damn lame adaptor

If it were only that simple.  Why ruin the cart port and your warranty?  
If you can't afford a simple $15 converter, then getting a video game 
system was a BAD move, financially.

The converter is made by Honeybee, and I have seen prices on it range 
from $12 - $21.50, at Software Infinity, I first saw it for $19.95, but 
of what I heard 6 weeks ago, it is now $14.95, so a comparable range 
should be found fairly easily.


-- 
zio@Garg.Campbell.CA.US (Zio zZz)
The Land of Garg BBS -- +1 408 378-5108
From: ry01@ns1.cc.lehigh.edu (ROBERT YUNG)
Newsgroups: rec.games.video
Subject: What is "BLAST PROCESSING"????
Date: 17 Dec 92 19:49:03 GMT
Organization: Lehigh University

All those SEGA ads with Sonic2 keep on saying "We have Blast Processing, so we
are better than Nintendo", or something like that. WHAT is it? Maybe SEGA with
copyright it: BlastProcessing(TM)  :-)
-- 
================================== ILAN ======================================
  Query: In Nick's "Salute your shorts" show, what does Z.Z.'s name mean??
==================(Robert) Bobby Yung_______RY01@Lehigh.Edu===================
Newsgroups: rec.games.video
From: stc7@cunixb.cc.columbia.edu (Steven T Chiang)
Subject: Re: SNES graphics (was:Re: RE sega VS snes)
Reply-To: stc7@cunixb.cc.columbia.edu (Steven T Chiang)
Organization: Columbia University
Date: Wed, 16 Dec 1992 01:48:07 GMT

In article <1gltr9INNp41@aludra.usc.edu> tehyang@aludra.usc.edu (Teh Kao Yang) writes:
>
>|Graphics  | 320 x 224| 256 x 224| 320 x 224| <--
>| -2nd mode|          | 512 x 448|320 x 448*|
>			^^^^^^^^^ ^^^^^^^^^
>I never knew that the Genesis' standard screen resolution is about 64 pixels
>more horizontally than the SNES's standard resolution. By standard I mean the
>resolution used in most games during gameplay. 
>
>I've always thought that the SNES graphics looked "fuzzier" and less distinct
>than the Genesis graphics, now I know why. And it appears that the greater
>number of colors and pallette on the SNES makes its graphics look much better
>than its resolution would dictate. I guess this shows that number of colors
>are much more important than resolution. 

	The SNES has less pixels horizontally, because it has square
pixels.  I believe square pixels are important, especially in Mode 7.
If the pixels weren't square, the rotations would look a little funny.

	The number of colors and the palette range are definitely
important.

>Now I also know why the characters in the SNES Street Fighter 2 look much less
>detailed than their arcade counterparts (for example Balrog), the resolution
>isn't enough to handle it. (Plus the fact that they cut off about a inch off
>the top portion of the screen, reducing the resolution even more).
>So the Genesis version of SF2(if it ever comes out)may actually look better 
>than the SNES SF2, despite having less colors.

	That's definitely true.  All of the characters faces look a
little squished.  Perhaps if they had used the full screen, the aspect
ratio would have been better.  Except, I think they had to cut the
screen otherwise they wouldn't be able to DMA all of the data.

	Although, I'm not sure if the Genesis version will look
better.  The 64 colors would be enough, but I think the palette range
is very limiting.



Steven Chiang                  Order - DreamGrafix:  The ONLY 16/256/3200
stc7@cunixb.cc.columbia.edu       color paint program for the Apple IIGS.
America On_Line:  DWS Steve
Genie:  S.Chiang4              Apple IIGS Forever!
From: v065hjku@ubvmsd.cc.buffalo.edu (Jason Osborne)
Newsgroups: rec.games.video
Subject: NES for trade or sale
Date: 14 Dec 92 13:48:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

I have the following games for trade or for sale- $10 each, I'll pay shipping.

WINTER GAMES- winter olympics
TROJAN- action/sword
ZELDA- fantasy
GOLF

call me at 691=6637 (716) or email 
______________________________________________________________________________
Jason Osborne | "Women- can't live with 'em, pass the beer nuts" -Norm
              | "Do you like children?
              |   That depends on how you cook them..."- WC Fields
______________________________________________________________________________
For information on the Underground Phont Archive, drop me a note via email
______________________________________________________________________________
Newsgroups: rec.games.video
From: jarnis@mits.mdata.fi (Jarno Kokko)
Subject: Re: Prince of Persia: SNES vs. Sega CD comparison
Organization: Microdata Oy, Helsinki, Finland
Date: Wed, 16 Dec 1992 08:45:28 GMT

In article <1992Dec15.163623.14886@noose.ecn.purdue.edu> brackney@author.ecn.purdue.edu (Larry J Brackney) writes:
>In article <1992Dec14@prime.mdata.fi> jarnis@mits.mdata.fi (Jarno Kokko) writes:
>>What's wrong with all you? Prince of Persia MIGHT be marketed in the US
>>under the KONAMI label, but it was DEFINITELY *NOT* made by them.
>>it has a label 'MASAYA' or 'MASIYA' or something like that, and
>>behind the package, it reads '(C) 1991,92 Borderbund, (C) 1992 NCS corp'
>>no 'konami' ANYWHERE in the package OR the game.
>>
>>This is of course the original JAPANESE SNES version. 
>
>   What's your point?  The SNES version of PoP is outstanding.  Great sound
>and graphics, who cares who coded it?  Konami saw a nice property, and snapped
>it up.  I also find it interesting that Konami is distributing the NCS title
>Assault Suit somethingorother as Cybernator over here.  This is the sequel
>to a terrific (IMHO) NCS game for the Genesis, Target Earth.  It should be
>out anytime, and is worth a look.  I had a great time with it at the Summer
>CES.
>
>   - larry
>

It is not programmed by Konami. It is a good game, but people should
know that Konami only sells it, Konami Japan has absolutely nothing
to do with this game.
From: tominatr@ac.dal.ca
Newsgroups: rec.games.video
Subject: SNES SF2: Level 7 Sagat HELP!!
Date: 12 Dec 92 15:11:35 -0400
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

Okay, I started playing SF2 again after 2 months off.  I can get to Sagat on
Level 7 but he KICKS MY BUTT every time!  I'm using E. Honda, but I use
Guile to defeat Vega.

I'm thinking that one of those pads from Triton Toys, the ones where you can
program sequences into one button, would be a big help, especially for Ryu
and Ken's Dragon Punch.

Anyway, anybody have any advice on how to beat Level 7 Sagat.  I bought the
SNES/Arcade Championship Edition Strategy Guide but the advice they give
doesn't seem to work for E. Honda.

Any help appreciated...

        - Tom N.

Newsgroups: rec.games.video
From: isc10192@nusunix1.nus.sg (KOH KHANG WEE)
Subject: Re: PCEngine???  (What is. . .)
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Tue, 15 Dec 1992 07:36:09 GMT

Gary McTaggart (gmt@beach.cis.ufl.edu) wrote:
: I saw mention of the PCEngine on this newsgroup.  Excuse my ignorance, but
: what is the PCEngine?
: 
: 
: -Gary
: 
	I think it is the Japanese version of the NEC Game Machine
called PC engine, i think it is better know as the TurboGrafx, or the
CORE system.... I own one, the former(ie PC engine) i mean.
Anyone got games for PC engine for sale ?

--
------------------------------------
| Jerry Koh a.k.a. FLAT^^TOP at    |
| National University of Singapore |
| D.      I.      S.      C.    S. |
------------------------------------
Newsgroups: rec.games.video
From: Stephen Jonke <jonke@kong.gsfc.nasa.gov>
Subject: What other 5200 games use trackball?
X-Xxmessage-Id: <A754C070D1035C5D@joe.gsfc.nasa.gov>
X-Xxdate: Wed, 16 Dec 92 16:16:00 GMT
Organization: NASA Goddard Space Flight Center
X-Useragent: Nuntius v1.1.1d12
Date: Wed, 16 Dec 92 16:16:06 GMT

I finally got a trackball for my 5200 and all I have to say is "wow" with
regard to its use with Centipede.  Missle Command should be great with it as
well (I'm looking for a copy -- email me if you have one for sale), but what
other games for the 5200, if any, were designed for trackball use?  Was there
ever a version of Marble Madness for the 5200, or was that later?

For those who don't have the trackball, I highly recommend it if you have
centipede or other trackball games.  It seems to be of very good quality. 
It's built on a large heavy base with both lefty and right fire buttons and
number pads.  The fire buttons seem to be real buttons (they click), unlike
the crappy joystick controllers. 

Steve
------------------------
jonke@kong.gsfc.nasa.gov
------------------------
From: rhardcor@csd4.csd.uwm.edu (Randy Hardcorn)
Newsgroups: rec.games.video
Subject: TG-CD For Sale.
Date: 16 Dec 1992 23:20:54 GMT
Organization: Computing Services Division, University of Wisconsin - Milwaukee
Distribution: usa
NNTP-Posting-Host: 129.89.7.4

Hi All,

I have gotten a highest offer of $150 for the TG-CD. I am still accepting
offers, but I do not really want to break up the system. I would like to
sell the whole deal together as one package so I can get a Genesis.

Keep sending offers! 

 Thanks for the continued response
  --Randy
Newsgroups: rec.games.video
From: conty@cbnewsl.cb.att.com (E. Kontei)
Subject: Re: [TG-16/TurboDuo] Dragon Slayer
Organization: AT&T Bell Laboratories
Date: Mon, 14 Dec 1992 19:22:01 GMT

In article <1992Dec14.170605.17477@bluemoon.use.com>, grant@bluemoon.use.com (Grant DeLorean) writes:
> 
>  The first thing I should say is that I was only able to find
> two real faults with the game, one being that the person who
> supplied the voice for Logan (the key player in the game)
> sounded bored for the first half so it sort of spoiled the
> live voice segments early on.

Actually, most of the voices in the game were quite awful.  Especially
Drax.  There is no way a man looking like that could have a voice like
the one they gave him, not if they want us to take him seriously...

> The second problem was more serious to me, the ending came across like
> the most extreme and demented "tree hugger" out there wrote it.

Yes, but that's because it was.  Remember, we are hearing those words
from NAJA'S point of view.  Naja did what he did because he believed
he was right.  Of course, we as humans have the right to vehemently
disagree with his course of action (natch ^_^).  What Naja SHOULD have
done was to "Live and Let Live", the REAL message of the game.
-- 
			    E n r i q u e  C o n t y
			The Incredible Man-with-no-Life
			      jester@ihlpm.att.com
		    Disclaimer: You're not dealing with AT&T
Newsgroups: rec.games.video