HDTenEightyP/NetNews huggingface dataset:
From: rgt@kepler.unh.edu (Richard G Tomasso)
Subject: Re: I want my SR2!!!
Organization: University of New Hampshire  -  Durham, NH
Date: Sun, 13 Sep 1992 18:58:05 GMT

In article <BuHJxF.40F@news.cso.uiuc.edu> mlj44080@uxa.cso.uiuc.edu (Michael Lee Jacobs) writes:
>(note this is bandwidth wasting...)
>
>	Does anyone have Up to Date information on the second printing
>of the second edition and when it will ship?  I hate hearing some people
>who actually managed to get ahold of the thing griping about small problems
>when I cant even read it  *sigh*  And just when I had my group ready to
>switch to 2nd edition after that last mega-run  *mega-sigh*

Lst I heard, FASA is still collecting erratta and questions about SR2, and will
likely keep doing so until all the 1st printings they made up (50K+) sell out
before making a second printing (softcover, btw). SR2 should be in stores by
now, ask your retailer to order it or write to FASA for an order form.
From: luther@ohstpy.mps.ohio-state.edu
Newsgroups: rec.games.frp.misc
Subject: Re: Bureau 13: Stalking the Night Fantastic
Date: 2 Oct 92 23:10:54 EDT
Distribution: usa

In article <1992Oct2.052823.13706@qiclab.scn.rain.com>,
 buggy@qiclab.scn.rain.com (Jeff C. Green) writes:
>    Has anyone heard of a game called Bureau 13: Stalking the Night Fantastic?
>    I bought it, the sourcebook, and want to run it for some friends.  However,
>    I keep coming up blank or with ideas that are already dealt with in the
>    novels by Nick Polotta.  I'm looking for some fresh new ones.  If anyone
>    can help, I'd appreciate it....
> 
>    Also, the books are great!  I highly recommend them.  They are:
> 	      Bureau 13
> 	      Doomsday Exam
> 	      Full Moonster


   I have had the original version of B13 for some time but I could never
bring myself to hack through the Tri-Tac combat system.  Recently I converted
the concept into a GURPS game sequence with some sucess.  
   The game scenario was based on an idea that resulted from reading Blaylock's
fine novel _The Last Coin_ (which is NOT a horror novel by any strech of the
imagination.)  The scenario involved an attempt by a wealthy businessman to
acquire all thirty of the pieces of silver that Judas was payed to betray
Christ.  The silver coins were (of course :-)) endowed with powerful mystic
forces by this pivotal transaction.  Mix in a group of modern day guardians of
the coins scattered across the globe,  a heavy dose of hired guns, some magic
adepts, a demon summoning and the wandering jew and you have a complete
scenario.

   I should warn you that I read one of the books (Bureau 13) -- borrowed
from the library (thank God!).  It is probably the most "ballistic" book I've
read in years.

____________________________________________________________________________
B. Luther                             | "This book should not be set aside 
Internet: Luther@mps.ohio-state.edu   |  lightly -- it should be thrown 
Ohio State University Physics Dept.   |  away with great force!" -D. Parker
____________________________________________________________________________
                                     
Xref: sparky rec.games.frp.misc:6461 rec.games.frp.advocacy:2620
From: mjl17@mbuc.bio.cam.ac.uk (Michael Lush)
Newsgroups: rec.games.frp.misc
Subject: Re: GURPS ST: TNG??
Date: 5 Oct 92 21:43:44 GMT
Organization: U. of Cambridge, England

In article <1992Oct5.224227.1@cc.helsinki.fi>, tharme@cc.helsinki.fi writes:
|> I heard that Steve Jackson Games was one of the publishers bargaining for
|> the rights to ST:TNG. Anybody with more info on this?


	I was at Contraption (in the UK) where SJ was GoH, and he said 
there will probably be no Star Trek GURPS material,  apparentley
Paramount are not willing to deal with small fry like the gameing 
market!

-- 
Michael

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NPC rights activist           |      Nameless Abominations are people too.
From: klaus@diku.dk (Klaus Ole Kristiansen)
Newsgroups: rec.games.frp.misc
Subject: Re: What is Talislanta
Date: 29 Sep 92 12:51:45 GMT
Organization: Department of Computer Science, U of Copenhagen

>	How does Talislanta compare to D&D, AD&D?

Favorably. I do not know Talislanta, but I DO know D&D & AD&D. Anything
else is better.

Klaus O K
From: pmwg1641@uxa.cso.uiuc.edu (Peter M. White)
Newsgroups: rec.games.frp.misc
Subject: SR: history of rule changes?
Keywords: rule updates
Date: 27 Sep 92 18:02:28 GMT
Article-I.D.: news.Bv90s5.CzA
Distribution: usa
Organization: University of Illinois at Urbana

I am now the proud owner of both SR first printing and SR2 first
printing, i.e. the hardcover version (not that soft cover SR2 will
be out for a while).  SR1 went through, what, 5 updates?  I am
sufficiently impressed with the second edition that I suspect the
degree of tweaking and customization the typical gaming group
will feel obliged to subject the rules to will be approximately
an order of magnitude less.  (Well...the Matrix still needs help, but
let's not get into that.)  In the context an everpresent need for
overhaul in some of the fundamentals, what errata appeared in new
printings never seemed important to me.  But now that such
is quite obselete, I am strongly curious just how the rules
developed, and see which lines of thought were slowly tweaked
and which were scrapped and overhauled by the designers themselves.

What I would like to know is:  What are the rule changes made
for SR1, printing to printing?

I hope I am wrong, but it seems unlikely that anyone out there would
have a neat list compiled already.  Perhaps someone at FASA does.
But if anyone out there has a piece of this puzzle for me, I
would love to hear about it.


--Peter

______________________________________________________________________________
						|
     "Guards!  Let me draw their fire!"		|	p-white@uiuc.edu
		   --Scapegoat,_Marshal Law_	|
______________________________________________________________________________
Newsgroups: rec.games.frp.misc
From: durrell@pinball.arcade.uiowa.edu (Bryant Durrell)
Subject: Re: WereVamp->Ars?
Date: Mon, 5 Oct 1992 14:21:27 GMT
Organization: University of Iowa

In article <1akp9tINN4pi@charnel.ecst.csuchico.edu> tdunn@ecst.csuchico.edu (Tim Dunn) writes:
>The difficulty system is too contingent on the referee's whimsy.  Is it a 
>6 or a 5?  No, wait, it's written in here _somewhere._  Look in the book,
>I'll look through the _Player's Escalation Guide._  This brings up another
>point -- has anyone noticed the severe power disparity that the Player's
>Book introduces?  It's as bad as Champs3.

Buh?  I'm honestly confused.  Yes, in Vampire the GM has to set the
difficulty of a roll often.  Champions doesn't index *every* possible
action with a difficulty, does it?

Now, the organization, that's a different matter.  It does indeed
suck large rocks.  For me, that's the price I pay for a system I
enjoy.

About munchkins -- Vampire is a system that attracts them.  No
question about it.  However, we shouldn't judge a system by the people
who play it.  I don't think the system or the world encourages 
munchkin play, for the most part -- with the admitted exception of
the Player's Guide, which has been referred to by certain WW staffers
as "Our handbook for munchkins."  I'm fully aware that there's a
certain mixed message in putting all those advanced Disciplines in
a book meant for players, while saying that players shouldn't have
them.  Those should have been in the Storyteller's Guide.  The Merit
Flaw system has its own faults, too.

Bryant
durrell@chop.isca.uiowa.edu
From: albert@chain.ssctr.bcm.tmc.edu (Rick Jones)
Newsgroups: rec.games.frp.misc
Subject: Re: Torg: Infiniverse?
Date: 6 Oct 1992 19:30:22 GMT
Organization: Baylor College of Medicine, Houston, Tx
NNTP-Posting-Host: chain.ssctr.bcm.tmc.edu

In article <92279.013750LUCKE@NDSUVM1.BITNET> <LUCKE@NDSUVM1.BITNET> writes:
>How many people out there in net.land actually subscribe to
>Infiniverse?
>
>(a) Enjoy and read every issue

	Well, read every.  The April Fools issue was kinda silly.

>(b) fill out your response forms like good little boys and girls

	Yup, even though I've about 4 months behind Infiniverse.

>(c) actually read and use dispatches and rumors
	
	Sometimes they spark ideas.  Mostly I use them as rumors to give
the players an idea of what's happening in the rest of the world.

>(d) just read the Herald messages

	Read, heck, they've printed some of mine.

>And while I'm interrogating everyone, do you use published adventures, or
>make up your own?

	Well, I go about 50/50 published/self created modules.  I've also
used the two Ravenloft modules as locations in homebrew adventures.  
I use some of the published characters (Wu Han, the Warrior of the Dark,
etc) as recurring villains, but I've made a few of my own.
	
	I'm a good synthesist GM.  If you give me a bunch of disparate pieces
and a setting, I can put them together into an interesting adventures. Torg
has a wealth of source material that I can mix-n-match endlessly.
-- 
Rick Jones				Systems Support Center
albert@bcm.tmc.edu			Baylor College of Medicine
Voice: 713-798-7352			standard disclaimers apply
Sky fits heaven, so ride it.  		Remote has button, so MUTE it.
From: dhenry@plains.NoDak.edu (David Henry)
Newsgroups: rec.games.frp.misc
Subject: Re: Illumination in RPGs
Keywords: Light - Ambient - Point Source - Activities
Date: 5 Oct 92 16:18:24 GMT
Article-I.D.: plains.20949
Organization: North Dakota Higher Education Computing Network


Hoo boy. I know I'm in trouble when I see the header "Illumination in RPGs"
and expect to see something on Bavarians. Oh, well, it was still a nifty
post, pyramid or not.

-- 
David R. Henry - Rogue Fan Club - CTHULHU in '92! Why vote for LESSER evils?
"Boy, do I love PLASTIC!" -- TJ Teru // What was your question? --Kate Bush
"All you of Earth are IDIOTS!"-P9fOS // Thanks... for the memories.--Rogue
dhenry@plains.nodak.edu * ud137927@ndsuvm1.bitnet * ud137927@vm1.nodak.edu
Newsgroups: rec.games.frp.misc
Subject: Re: SRII: Spell Locks
From: wildcard@vax1.mankato.msus.edu
Date: 29 Sep 92 20:34:26 -0600
Distribution: rec
Organization: Mankato State University

In article <22450@venera.isi.edu>, jas@ISI.EDU (Jeff Sullivan) writes:
> 
> Do I understand these right?  Once activated, they "hide" somewhere
> (the astral plane?), and cannot be removed or seen or touched unless a
> magician sees them astrally first.  Even then, only that mage can
> remove them.
> 
> Is this right?
> 
> jas, SR newbie
> --
> --------------------------------------------------------------------------
> Jeffrey A. Sullivan             | Research Scientist et al.
> jas@isi.edu (Internet)          | Information Sciences Institute
> 72511,402    (Compuserve)       | University of Southern California

Jas, its relatively correct, but any mage can open a lock. He just has to enter
into combat with it. The locks are simple. 

wildcard 2
Newsgroups: rec.games.frp.misc
From: CS341A002@Husky1.StMarys.Ca (Loki)
Subject: Re: SRII -- a suggested Rep tweak
Organization: The Underground
Date: Wed, 30 Sep 1992 14:06:02 GMT
X-News-Reader: VMS NEWS 1.13.SMU

Veltyen writes:
>
> Wouldn't it make more sense that the more karma you get the "lower"
> your street rep is.
> 
> Like if your realy good you want nobody to know you:
> 
> BUT if your starting out nobody knows you anyway:
> 
> Therefore only BAD shadowrunners will have a rep.
> 
> *then how do you get contacted?
> 
> through your fixer of course!

Hm. Well, I don't run Shadowrun, but in my Dark Conspiracy game, I keep
reputation as a seperate stat, invisible to the players... and I keep two
reputations, one for humans and one for Dark Minions. Humans usually roll
against streetwise to recognize somebody (unless the PC is a gnome, in
which case it's often an Education roll), Dark Minions against
intelligence. There is one character, Colin MacDougall, who has the dubiest
distinction of having lived way, way longer than anyone else in the
campaign. He has become a world-reknowned renegade psychic, *and* has three
seperate Dark Ones competing for the right to kill him. It's rare that he
meets someone who doesn't know who he is. ;)

I think this makes more sense. Basically, every time a player does
something that'll get them talked about, their reputation gets bigger. It's
got nothing to do with experience points...

 +--------------------------------------------------------------------------+
 |Most commonly known as Loki, occasionally sysop of TWWOL                  |
 |SCA: Brynjolfr Myrkjartanarson, founder of the Compaignie Mercurie, in the|
 |Canton of Seashire, Barony of Ruantallan, Laurel Kingdom of the East      |
 +--------------------------------------------------------------------------+
 |    The Net: cs341a002@husky1.stmarys.ca, cs341a002@stmarys.bitnet        |
 +--------------------------------------------------------------------------+

Random Quote of the Day:
If mankind had been meant to run around nude, we would have been born naked!

                 --- Taras the Cossack

Xref: sparky rec.games.frp.misc:6425 rec.games.frp.advocacy:2597
From: bkdavis@eos.ncsu.edu (B K DAVIS)
Subject: Rifts
Originator: bkdavis@pepe.csc.ncsu.edu
Reply-To: bkdavis@eos.ncsu.edu (B K DAVIS)
Organization: North Carolina State University, Project Eos
Date: Wed, 30 Sep 1992 12:41:11 GMT


I am in a game now and the party is made up of an npc titan cyber knight
a full con borg
an operator with powers from heros un
a rogue sci. with powers from hero un.
a techo-wizard
an orc jucier
a glitter boy
and me a Rahu-man Cyber knight.
Can anyone tell me what they think of Rifts and the new Alantis book.
Whew rough stuff.



Brian
aka
Shiva
Newsgroups: rec.games.frp.misc
From: mehawk@agora.rain.com (Michael Sandy)
Subject: Tales of Navero
Organization: Open Communications Forum
Date: Sat, 3 Oct 1992 04:31:07 GMT

anyone have information as to where Tales of Navero are archived, and
how I can get a hold of them?

Since I want the complete Tale, I would prefer if you didn't e-mail
them to me as there is a size limit on my mailbox.

Thanks!


-- 
Michael Sandy
mehawk@agora.rain.com
michaels@m2xenix.psg.com
"The above does not reflect the views of any organization."
Newsgroups: rec.games.frp.misc
From: eebonar@sn01.sncc.lsu.edu (Dave Bonar)
Subject: Re: Cyber Hero Review
News-Software: VAX/VMS VNEWS 1.3-4   
Reply-To: eebonar@sn01.sncc.lsu.edu
Organization: News and Views from LSU
Date: Mon, 28 Sep 1992 13:56:35 GMT
Nntp-Posting-Host-[nntpd-26114]: sn01.sncc.lsu.edu

In article <Bv9wG9.DL0@usenet.ucs.indiana.edu>, dbasinge@silver.ucs.indiana.edu (Mike Basinger) writes...
> 
>I talked to Curtis Scott (before his fatal car accident) about Cyber
>Hero. What he told me was that ICE was not putting much support into
>Cyber Hero, since the Cyberpunk fad was starting to fade (please no
>flames).

	I'm not suprised.  Cyberpunk always seemed like the essential 80's
	game world.  However, I think various near future game worlds that
	involve some or all of the cyberpunk elements are here to stay (perhaps
	with a different, more upbeat, tone).

Dave
__________
Dave Bonar
eebonar@lsuvax.sncc.lsu.edu
__________

Newsgroups: rec.games.frp.misc
From: charles@zip.eecs.umich.edu (Charles Jacob Cohen)
Subject: Re: Clerics in GURPS (Was Re: a GURPS question)
Organization: University of Michigan EECS Dept., Ann Arbor, MI
Date: Tue, 29 Sep 1992 13:11:56 GMT


As yet another addition for Clerics in my GURPS campaigns, I have them 
(their spells) work better on their home territory and worse in opposed
territory.  As an example that is *not* from my campaign, lets say you
had a christian cleric in an alternate earth (I use Christianity because
most people knows what that is!).  In everyday places, (such as a non
holy town, on the road between Florence and Naples, etc), spells are
cast normally.  In a village church, the priest would cast at +1. This
are is of course sanctified.   In St. Peter's Cathedral, I would even
go so far as to give a +7 to dice rolls (this is the maximum) to all
clerical magic.  And there are various stages in between of course.

On the other hand, a cleric in the depths of hell would be probably 
at -7, which means a VERY powerfull priest could do a lot of good, but
it would be tough.  Back on earth he would be at -1 to -3 at pagan 
altars, for example, and maybe -3 to -5 at consecrated shrines of
demon worshipers (goodness, I really hope this isn't offending anyone).

This system also helps if, say, demon hords were attacking church grounds.
If the church grounds say gave a +4 for the priests there, then the attackers
would also be at -4 with their magic.

Does anyone else use a similar idea?  I kinda of like it because you sort
of want to go back to your home familiar territory to rest, recover, and
cast all your major spells. - Chuck


-- 
"I do not feel obliged to believe that same God who endowed us with sense,
reason, and intellect, had intended for us to forgo their use." - Galileo
"I'm an engineer, not a dictionary!" - Me
Newsgroups: rec.games.frp.misc
From: 911087e@ace.acadiau.ca (JOHN ANTHONY ENZINAS)
Subject: Re: SJG and Secret Service
Organization: Acadia University
Distribution: usa
Date: Tue, 6 Oct 1992 13:41:33 GMT

In article <loydb.098w@fnordbox.UUCP> loydb@fnordbox.UUCP (Loyd Blankenship) writes:
>
>Loyd has lots of kinky things to tell . . . and doesn't want to see *any*
>of them on national T.V. :-)
>
>Loyd

DAMN!
--johnny vague
Newsgroups: rec.games.frp.misc
From: sos@oz.plymouth.edu (Steffan O'Sullivan)
Subject: Re: GURPS: Body Location Table Usage
Reply-To: sos@oz.plymouth.edu (Steffan O'Sullivan)
Organization: Plymouth State College - Plymouth, N.H.
Date: Mon, 5 Oct 92 00:35:00 GMT

urban@stout.atd.ucar.edu (Art Urban (PROFS)) writes:
>In the Advanced Combat rules, an attacker has the option of aiming an attack
>at a body location, or randomly rolling for the body location. My question
>is: does the negative hit modifier apply to the person *randomly* attacking 
>like it does for the person aiming their attack?

Yes.

I posted this earlier, and someone asked me to be more explicit.  Here it
is:

Melee attacks:  There is *no* point in using the random hit location
rules for melee attacks for experienced fighters.  If you want to
represent an inexperienced NPC swinging a weapon he's never handled
before, though, here's what you do:

1. Determine part of the body the blow is swung at: roll three dice,
and consult the Parts of the Body table on p. B203.

2. Also on that table, determine the modifier to hit the part of the
body, such as -2 for arm, -4 for hand, etc.

3. Now roll three dice to hit that part of the body, applying the
correct modifier, as determined in (2).  That's all there is to it.
Rather pointless for any fighter who knows what he's doing; only
appropriate for inexperienced fighters and those who believe in
synchronicity.

Ranged attacks: if a combatant is a ways off, and can't really aim for
a specific part of the body, use the same procedure above.  At least
here it makes sense, however.

I hope that helps,

-- 
  - Steffan O'Sullivan		         sos@oz.plymouth.edu
Newsgroups: rec.games.frp.misc
From: tag@hermes.ecn.purdue.edu (Tony A. Gibbens)
Subject: Re: Warhammer character class needed
Organization: Purdue University Engineering Computer Network
Date: Mon, 5 Oct 1992 17:04:51 GMT

In article <92276.115246K50CC@CUNYVM.BITNET> K50CC@CUNYVM.BITNET writes:
>I am posting this for a friend,since I don't usually log onto this group.
>To make it simple,I would like to have the statistics and description for the
>Elven War Dancer (In White Dwarf mag. about issue 112 or so).If you have the
>magazine,I would appreciate it if you can send it to me (e-mail please.I don't
>read this group).
>Thanx in advance!
>L8r!
>KLAZAR

In addition to mailing the stat's to this person, could the responder also
post them

thanks
tag



--
There are no absolutes, and even that's a maybe.
tag@ecn.purdue.edu (Tony A. Gibbens)
Newsgroups: rec.games.frp.misc
From: ins769v@lindblat.cc.monash.edu.au (Veltyen)
Subject: Re: SRII: Initiative Die
Organization: Monash University
X-Newsreader: TIN [version 1.1 PL6]
Date: Tue, 6 Oct 1992 23:30:58 GMT

Max Slanty-wise Potions Rible (rible@vorpal.dell.com) wrote:
: 
: I was disappointed at how depowered Physical Adepts were in SRII.
: I was having enough trouble getting BArry the Troll (BA English
: Lit, UC Berkeley) to do anything in combat when the mage and the
: sam in the party were blowing away go-gangs in seconds.  (The
: sam pulls out the Vindicator on the gyromount, the mage alternates
: "Urban Renewal" with "Stun Blast", and Barry pulls out his bow and
: arrows.  He was going to have some hi-tech arrowheads made up to
: carry minigrenades, but he hasn't found a good armorer yet...)
: --
: /-----------------------v-----------------------------------------\
: | Max Rible             | "Not quite as impressive a volcano god  |
: | rible@vorpal.ucsb.edu |  as we were led to expect!" - Sam & Max |
: \-----------------------^-----------------------------------------/

Well as arrowheads go a friend of mine (one of my players actually) decided
that a fishing bow stringed with monofilament would be good for taking out
greater dragons. Just zap the arrow over one shoulder and its own movement
should de-wing it.

-Veltyen
Newsgroups: rec.games.frp.misc
From: buggy@qiclab.scn.rain.com (Jeff C. Green)
Subject: Bureau 13: Stalking the Night Fantastic
Summary: Need Ideas
Keywords: bureau 13, horror, comedy, 
Organization: SCN Research/Qic Laboratories of Tigard, Oregon.
Distribution: usa
Date: Fri, 2 Oct 1992 05:28:23 GMT

Hi there, this is my first post to this group and I was wondering:
 
   Has anyone heard of a game called Bureau 13: Stalking the Night Fantastic?
   I bought it, the sourcebook, and want to run it for some friends.  However,
   I keep coming up blank or with ideas that are already dealt with in the
   novels by Nick Polotta.  I'm looking for some fresh new ones.  If anyone
   can help, I'd appreciate it....

   Also, the books are great!  I highly recommend them.  They are:
	      Bureau 13
	      Doomsday Exam
	      Full Moonster

			       Thanks
				      Jeff

-- 
Jeff C. Green              "It is a lot easier to kill one vampire than ten."
buggy@qiclab.scn.rain.com    "Does the word 'duhh' mean anything to you?"
jeff_green@f14.n105.z1.fidonet.org           - Buffy the Vampire Slayer
From: d9bertil@dtek.chalmers.se (Bertil Jonell)
Newsgroups: rec.games.frp.misc
Subject: Re: TW:2000 firearm rules
Date: 30 Sep 92 07:39:09 GMT
Organization: Chalmers University of Technology

In article <1992Sep29.160129.12800@cs.tulane.edu> eebonar@sn01.sncc.lsu.edu writes:
>	Easy, you reasign values.  The new Traveller system is based on
>Twilight.  It doesn't have to be an exact copy.  I'd give jack and mesh
>a value of 1 but only versus hand to hand attacks.

  And add the cathegory "against laser" to make room for ablat and reflec.

  This isn't really anything new for Traveller. Different armour values
against different types of attacks was introduced in MT (It might have been
used in Striker, but I'm not sure).

>eebonar@lsuvax.sncc.lsu.edu

-bertil-
--
"It can be shown that for any nutty theory, beyond-the-fringe political view or
 strange religion there exists a proponent on the Net. The proof is left as an
 exercise for your kill-file."
"This is the famous Hasan B Mutlu-trigger, insert it in your .sig file today!"
Newsgroups: rec.games.frp.misc