HDTenEightyP/NetNews huggingface dataset:
From: adam@microware.com (Adam Goldberg)
Subject: Re: Need help chipping in Links 386 Pro
Organization: Microware Systems Corp., Des Moines, Iowa
Date: Tue, 15 Sep 1992 13:28:40 GMT



In article <prfr60s@fido.asd.sgi.com>, pdc@lunch.wpd.sgi.com (Paul Close) writes:
>Can someone give me some tips on chipping in links?  I can't seem to get the

then marshall@force.ssd.lmsc.lockheed.com (Bob Marshall) writes:

>One other thing; if I am on the fringe, or maybe up to a foot in the rough
>off the green, I usually putt instead of chip. I guess you are aware that
>you can putt from anywhere. I usual have more luck putting the ball 65 feet
>from the fringe than trying to chip it 65 feet from the fringe. Also, 
>sometimes in a bunker near the green I will use a sand wedge with a full
>swing, rather than chip.

This makes sense.  In the 'Real World', you generally chip when you want
the ball to go:

    .   .  
 .          .              (roll)
.                .............................
----------------------------------------------------------!
^you                                                      ^pin

In other words, get over something, onto the green, then roll close to the
pin.  You generally use a sand wedge, usually with close to a full swing,
to go:

       (higher flight)
        . .
     .       . 
   .           .
 .               .   (little roll)
.                  .....
-------------------------!
^you                     ^pin


-- 
Adam G.
adamg@microware.com, or ...!uunet!mcrware!adamg
The above is not to be construed in any way as the official or unofficial
statements of Microware, or any Microware employees.
From: schultem@CS.ColoState.EDU (michael duan schulte)
Newsgroups: comp.sys.ibm.pc.games
Subject: Need info. on Wing Commander
Date: 10 Sep 92 18:05:59 GMT
Organization: Colorado State University, Computer Science Department

I realize I may be a little behind the times, but I just got Wing Commander.
I have noticed that there are several cheats, fixes, etc. for this game and I
was hoping that someone has been archiving these, or just knows them all.  
Please let me know all that there is to know about this great game!!

Thanks a lot!

Mike Schulte
schultem@cs.colostate.edu
From: gavin.adams@lso.mts.dec.com (Gavin Adams)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Falcon help needed
Date: 14 Sep 92 14:33:53 GMT
Organization: Digital Equipment Corporation
X-Xxdate: Mon, 14 Sep 92 08:32:20 GMT
X-Useragent: Nuntius v1.1.1d7

In article <1992Sep7.043227.1921@cos.com> Gary Cooper, cooper@cos.com
writes:
>>>No - turn till the threat is at the top of your RWR, and maneuver till
>>>the crosshair turns solid - that's a lock. 
>
>>I always turn towards the threat and wait until the crosshair tracks the
>>target and becomes dashed.
>
>I'm pretty sure it's dashed *until* it gets lock - but anyway, when
>it changes, you've got lock (press fire AND <ctrl R> so you can waste
>him and watch it later!)  

Press Ctrl-R *before* firing.  Missiles in flight before your start the
VTR don't always show up in the tape.

--- Gavin
Visualize Whirled Peas!
Newsgroups: comp.sys.ibm.pc.games
From: dpipes@spica.srg (Dave Pipes x4552)
Subject: Harpoon 1.3
Organization: just me
Date: Tue, 15 Sep 92 15:51:29 GMT
Followup-To: comp.sys.ibm.pc.games

I just spoke with a 360 tech rep who tells me that there will be a fix for
the "insufficient master handles" problem.  He was vague, but apparently
they have decided to stuff some things into ems or xms to free up some
of the basic 640k.  He said it should clear up most or all of the memory
related problems.

No official release date, just "soon".  Will be sent free of charge to 
registered owners.
	David Pipes
.
From: jwilbur@iat.holonet.net (Jay Wilbur)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Sound support for Wolf3D
Date: 12 Sep 92 18:58:20 GMT
Organization: HoloNet (BBS: 510-704-1058)

We'll have these sound problems fixed in the soon to be released
v1.4 upgrade.  It seems to be a problem with wheree the sound data is loaded
into memory.  
-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@orac.holonet.net | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
Newsgroups: comp.sys.ibm.pc.games
From: rainer@mikro.ee.tu-berlin.de (Rainer Schueler)
Subject: Re: Wolf 3D Cannibalism
Organization: ZRZ/TU-Berlin
Distribution: usa  
Date: Fri, 11 Sep 1992 08:14:50 GMT

In <1992Sep6.024509.17981@cos.com> cooper@cos.com (Gary Cooper) writes:

>>	A question, tho.  I have the Adlib SoundBlaster, and I cannot quite
>>figure out what the SS guards say whenthey become aware of you.  Sounds
>>like "Luftwaffe", but that makes no sense.

>An Adlib Soundblaster? No wonder you can't understand it - your board's
>schizophrenic! :>

>Seriously....  I believe they say "Shutzstaffeln!" (sp?) which is Nazi
>for SS. 
>-- 
>gary cooper (not the dead one)

i will give you a translation from the Germans Words
Luftwaffe - is the German Airforce in the Time before 1945
Schutzstaffel - is the Longword for SS, the Privat Budyguard from
                Hitler and his NSDAP. In the war they are change
                to a special Unit.   
Rainer
From: sl8wm@cc.usu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: List of EOB 1 special quests wanted
Date: 6 Sep 92 15:07:04 MDT
Organization: Utah State University

OK, here we go again. I would like a listing of all the
special quests for EOB 1. Please do not post it here, If
you have a list please e-mail it to me.

Thanks

Janice

Newsgroups: comp.sys.ibm.pc.games
From: jeremy@lion.inmos.co.uk (Jeremy Thorp)
Subject: Versions of Falcon 3 ???
Organization: INMOS Limited, Bristol, UK
Date: Mon, 14 Sep 1992 14:47:37 GMT

I am considering buying a copy of Falcon 3. The question is: which version?

I see comments about bugs and patches, and about Operation Fighting Tiger (someone said that
OFT comes with Falcon 3.01 - is this true?). Which version is actually being sold?

I have not yet seen Operation Fighting Tiger advertised in Britain. Does anyone know if it is
available here yet?

I have seen adverts for Falcon 3 on CD-ROM. Which version/patch level is it? Can you run the
game from CD-ROM thus saving much of the hard disk space a floppy based installation would
take?

Thanks in advance, Jeremy

-- 
Jeremy Thorp, INMOS Ltd, 	|	jeremy@inmos.com
1000 Aztec West, Almondsbury, 	|	jeremy@inmos.co.uk
Bristol, BS12 4SQ, UK.		|	
Tel.  +44 454 616616    Fax. +44 454 617910
From: dpn2@po.CWRU.Edu (Damien P. Neil)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: SSI AD&D games
Date: 13 Sep 1992 14:48:56 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: dpn2@po.CWRU.Edu (Damien P. Neil)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, keithp@natinst.com (Keith Peterson) says:

>I just bought my first games (Pool of Radiance, Curse of the Azure Bonds,
>and Secret of the Silver Blades). I was just wondering if anybody has any
>comments,hints, or suggestions on other role-playing games.

Yes -- don't judge them by the ones you have. The three you have are quite
primitive in comparision to just about anything else out there. (Pool of
Radience was SSI's first AD&D RPG, and it shows.)

My recommendations for some of the top RPGs would be:
      Eye of the Beholder I & II
      ANY Ultima
      Lucasfilm's SCUMM games. (Yes, I know. They aren't called CRPGs by
                                most people. IMHO, they is much more _role
                                playing_ in The Secret of Monkey Island 
                                than in Pool of Radiance.
      Dungon Master (If it's out. I keep hearing "It's out!" "No it isn't!"
                     "Now it's out!" "No it isn't!" ...)

There are many other good games there. However, unless you like the ones
you have, I would advise staying away from SSI. Their games have nothing
that makes them original.
-- 
+-------------+------------------+---------------------------------+
| Damien Neil | dpn2@po.cwru.edu | Case Western Reserve University |
+-------------+------------------+---------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: 4 Crystals Help
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Date: Fri, 11 Sep 1992 19:40:19 GMT

In article <1992Sep11.005247.1@ulkyvx.louisville.edu> cl129502@ulkyvx.louisville.edu writes:
)Does anyone know how to get anywhere in the game The Four Crystals of Trazere? 
)I've gone everywhere I can possibly go, and I am stuck in the first dungeon.  I
)can't get out of the first room!  Thanks for the help.
)

There's actually a spoiler in the manual for the first puzzle.
You cast a missle damage spell at the floor tile with the 'damage rune', or
a missle healing spell at the floor tile with the 'heal rune' to open
the first few doors.

However, I've gotten stuck later in the game, and eventually gave up on
it.  I liked the idea of the game, but I'd get 'stuck' on the linear
puzzles too often.  (I'm at a point where I have an extra key, am missing
some others, and don't know where to go.)

Anyway - good luck!  BTW - when you get stuck on the second level of the
first dungeon (as I'd guess you probably will), the solution is to
fool around with a missle-damage-damage spell.  The double damage does
something different.
Newsgroups: comp.sys.ibm.pc.games
From: isc30108@nusunix3.nus.sg (AMBAT SASI S/O PALISSERY P)
Subject: Re: Hugo-II
Organization: National University of Singapore
Date: Tue, 8 Sep 1992 07:51:18 GMT

cjw@dme.nt.gov.au (Chris Wharton 95328) writes:
: Can anyone tell me how to get the moldy banana in
: HugoII. Do I need a ladder or something or can I use
: the rope from the well somehow ? I presume I need the
: banana to feed the genie to open the hatch.
: 
: Thanks,
: 	- Chris.
: 
 no tricks required.
 just walk to the bottom edge of the screen left of the ravine.
 keep both ur down arrow key & ur up arrow keys depressed.
 shld get u there.
 mite need to save & restore a few times.

 sasi
 <they love doing these stunts in Hugo>
Newsgroups: comp.sys.ibm.pc.games
From: u910996@bruny.cc.utas.edu.au (Delroy Hartley)
Subject: Games
Keywords: Games Amstrad
Organization: University of Tasmania, Australia.
Date: Sat, 12 Sep 1992 09:31:27 GMT

Hi, does anybody have any good games (or comm) software for an Amstrad CPC,
I have a 6128, and need to attach my modem to it, any clues?


--
*******************************************************************************
*  Delroy Hartley                 "If we don't succeed, we risk the           * 
*  u910996@bruny.cc.utas.edu.au    possiblity of failure" - George Bush       *
*******************************************************************************
Newsgroups: comp.sys.ibm.pc.games
From: jennifer@jato.jpl.nasa.gov (Jennifer Schlickbernd)
Subject: Re: Electronic Arts to buy Origin Systems
Reply-To: jennifer@jato.jpl.nasa.gov
Organization: Jet Propulsion Lab - Pasadena, CA
Distribution: "na"
Date: Tue, 15 Sep 1992 01:27:05 GMT

mnfriedr@cip.informatik.uni-erlangen.de (Martin Friedrich) writes:

>johnsonchris@bvc.edu writes:

[Press release info deleted for brevity]

>I don't believe a word of this. I don't have any idea why Origin should do
>this.

>-Efchen
>---
>   /~\   |  Martin Friedrich                   IRC/MUD: Efchen 
>  C oo   |  Postfach 1602           TAPPMud: Sir Efchen, Knight of Elvendar
>  _( ^)  |  8520 Erlangen
>   ~\    |  GERMANY           email:mnfriedr@cip.informatik.uni-erlangen.de
>---------------------------------------------------------------------------
>          Yes means no and No means yes. Delete all files? [Y]

Hi, look at the number of products (2) that Origins has shipped in the
last 9 months and look at the number of products that EA, Sierra, Interplay
and Microprose has shipped in the last 9 months, know that Origin is
supporting 160 staffers and it doesn't take too much brain power to
figure out why Origins had to do what it did.  Rumor has it that there
were a _large_ number of returns for U7 too.  They almost certainly
had a cash crunch.  EA has shipped more than 10 products (counting Genesis/
SNES stuff), Sierra has shipped over 5, along with Interplay, while
Microprose (with its subsidary Microplay) shipped at least 6.  They were
not shipping enough product.  The delay on Strike Commander must have
done them in.  Too bad, but Garriot used to be part of Sierra a while
ago (when the money wasn't so much) and who knows, they may get
back to a better product flow and buy themselves out like SSI did
with EA.  It's certainly not the end.

-- 
Jennifer Schlickbernd                     Jet Propulsion Laboratory
jennifer@jato.jpl.nasa.gov or elroy!jato!jennifer@csvax.caltech.edu
72466.3413@compuserve.com  Voice:(818) 354-1167
Newsgroups: comp.sys.ibm.pc.games
From: chuck@micro.caltech.edu (Chuck Higgins)
Subject: Re: Darkseed question
Organization: California Institute of Technology, Pasadena
Date: Sun, 13 Sep 1992 17:31:39 GMT

pss1@kepler.unh.edu (Paul S Secinaro) writes:

>Does anyone know where to find the key to the clock in the parlor?
>The solve file on risc.ua.edu says it's near the Tuttle mausoleum, but
>I can't seem to find it.

   Try looking in the urns inside the mausoleum.


             Chuck Higgins, Caltech EE
From: jtb5@po.CWRU.Edu (Justin T. Ballard)
Newsgroups: comp.sys.ibm.pc.games
Subject: Need Global Conquest patches. PLEASE!
Date: 8 Sep 1992 17:08:10 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc12.ins.cwru.edu


The subject says it all. I need the patches to global conquest. 
I'll be most appreciative for anybody who tells me where to find
them or sends them to me. Thanks!
-- 
					Justin Ballard
					jtb5@po.cwru.edu
Newsgroups: comp.sys.ibm.pc.games
From: dpipes@spica.srg (Dave Pipes x4552)
Subject: Re: Darkland ?????
Organization: just me
Distribution: na
Date: Mon, 14 Sep 92 12:23:26 GMT
Followup-To: comp.sys.ibm.pc.games

In article <1992Sep11.191836.14664@lmpsbbs.comm.mot.com> bhv@areaplg2.corp.mot.com (Bronis Vidugiris) writes:
>
>I do tend to get rather sarcastic about manufacturers who get on a 'holy
>crusade' about piracy.  I'm not at all adverse to a little sarcasm now and
>then, but I am concerned that people know when I'm being saracastic and when
>I'm being literal ( not always an easy thing to figure out on the net).
>Looks like you figgured out I was not being strictly literal, though :-)

It just took me some time...Oh well :-).
>
>When I've paid $50 or so for a game that has some problems, I get even more
>touchy than usual about being 'lectured at' about piracy.

Yeah, the lecturing could just as well have been buried in the fine print,
along with the legal warnings.  On the other hand, how *should* they try
to protect their product?  This conflict is very difficult to resolve.  I
have to admit that I am impressed with SH: their lack of copy protection on
Falcon 3 is a very brave move.  It makes me wonder why all companies can't
go that route.

Of course, piracy *has* ruined companies before.  Therein lies the reason so
many companies feel that they have to protect their software from casual
copying.  (You can't really stop determined pirates).  I think we'll see
manual lookups for a while yet, so I appreciate the easy ones.
>
>(BTW - the game isn't all bad.  However, I think I'm going to get tired
>of it in relatively short order - a shame for something that has (IMO)
>a lot of potential, and is also so large (and expensive to produce, I'll
>bet), not to mention the disk space it takes up.)

I have a feeling that I am enjoying it because I am moving up, and I still
have to know when to run.  When I hit Uebermensch status, I will probably
get bored.

One challenge I like is rebuilding my rep in a city where I am "wanted".
I wish the Inns would refuse you in that state, though.  You'd have to 
sneak in and out all the time, harder that way :-).
>
>I think game sellers realistically do have to take some anti-piracy measures.
>My concern is that they impact *me* as little as possible.  I also think
>rude anti-piracy messages are not appropriate for something I pay good
>$$$$ for.  And the Darklands message came accross as rude to me when I read
>it, though I probably can't describe exactly why without actually going back
>to the detailed text of the message (which, as I mentioned before, I don't
>have).

Can't fault this.  I guess they put it in for those who get the software
by piracy.  It didn't occur to me above that those folks would not have the
fine print stuff lying around.  Sounds like it is time for you to write them
a nice letter.  MicroProse is good people.  After complaints about the "key disk"
stuff, they dropped it.  Maybe Falcon3 could be held up as an example...

	David Pipes
robear@digex.com

Newsgroups: comp.sys.ibm.pc.games
From: wiegand@rtsg.mot.com (Robert Wiegand)
Subject: Re: SQ sorry LSL3 help wanted for Patti
Reply-To: motcid!wiegand@uunet.uu.net
Organization: Motorola Inc., Cellular Infrastructure Group
Date: Tue, 8 Sep 1992 19:20:59 GMT

mdewinter@vms.eurokom.ie writes:

>Patti is standing in front of a river
>after killing the pg pig
>the things she has got are:
>panties, dress, tips(money), magic marcer
>am I missing something? How can I cross the river???

If I remember correctly you have to ride on a log which is near the
river.


-- 
------------------------------------------------------------------------------
Robert Wiegand - Motorola Inc.
uunet!motcid!wiegand
Disclamer: I didn't do it - I was somewhere else at the time.
Newsgroups: comp.sys.ibm.pc.games
From: dpipes@spica.srg (Dave Pipes x4552)
Subject: Re: Crack wanted for Sword of the Samurai
Organization: just me
Date: Mon, 14 Sep 92 12:53:31 GMT
Followup-To: comp.sys.ibm.pc.games

In article <11SEP199223051542@juliet.caltech.edu> aaron@juliet.caltech.edu (Packman, Aaron I.) writes:
>Subject pretty much says it.  I'm especially interested in finding a way
>to bypass the "insert original disk" part of the copy protection.  I don't
>mind going to the manual, but I'm worried that the original disk will
>evenually go KABLOOEY.  Thanks in advance.

MicroProse has released patches for all their key disk games.  Call them at
1-800-879-play.
	David Pipes
robear@digex.com
From: x90robot@gw.wmich.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: ****** FOR SALE : GAMEBOY GAMES ******
Date: 10 Sep 92 00:05:40 GMT
Organization: Western Michigan University

GameBoy Players ...

I want to sell the following gameboy games :

	1. Kung'Fu Master	 	$  8.00
		- Side scrolling arcade fighting game.
	2. Battle Unit ZEOTH		$ 10.00
		- Side scrolling arcade shooting game.
	3. Aerostar			$ 12.00
		- Down scrolling arcade shooting game.
	4. Robocop 2			$ 12.00
		- Side scrolling arcade shooting game.

Special Deals :
	** Total o$ 18.00 becomes $ 17.00
	** Total of $ 20.00 becomes $ 18.50
	** Total of $ 22.00 becomes $ 20.00
	** Total of $ 30.00 becomes $ 27.00
	** Total of $ 34.00 becomes $ 30.00
	** Buy all, pays $ 35.00 only

== All games include manuals, plastic boxes, and outside box.
== All prices include s/h.  (U.S. and Can. only)

E-mail me with your MAILING ADDRESS.
I will reply as soon as possible with further info.

Thanks,
Rudy F. Robot.
Newsgroups: comp.sys.ibm.pc.games
From: ins132g@aurora.cc.monash.edu.au (Mike Battersby)
Subject: KYRANDIA: Bell Dinging?!
Organization: Monash University
X-Newsreader: Tin 1.1 PL5
Date: Sun, 13 Sep 1992 04:20:06 GMT

	Can someone please tell me how to find out which order to ring
	the bells in (in the castle).. 

--
         .-----------------------------------------------------------.
         | Mike Battersby  |  ins132g@aurora.cc.monash.edu.au        |
         |-----------------------------------------------------------|
         | 'Female?' The Cat looked at Lister.                       |
         | 'Is that "female" as in "soft and squidgy"?' - Red Dwarf  |
         `-----------------------------------------------------------'

Newsgroups: comp.sys.ibm.pc.games
From: tong861@cucs18.cs.cuhk.hk (Tong Ka Leung)
Subject: Re: hospital in Police Quest 3
Organization: Faculty of Engineering, The Chinese U. of Hong Kong
Date: Sat, 5 Sep 1992 04:17:10 GMT

gong@znev02.desy.de (Gong Su) writes:


>Hi there,
>   Does anybody know where is the hospital (Lytton General) in Police Quest 3?
>I'm stucked at having to drive there myself 'cause I don't know the address.
>In the early stage of the game driving to hospital is done automatically.
>Thanks.

   You can find the location on the map in your manual.
From: gt3017a@prism.gatech.EDU (Guy Elden Jr.)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Falcon3.01 vs. MPS (sorta)
Date: 15 Sep 92 18:16:19 GMT
Organization: Georgia Institute of Technology

In article <1992Sep14.150616.4390@newshost.lanl.gov> gavin.adams@lso.mts.dec.com (Gavin Adams) writes:
>
>Now having more data from the AWACS would be nice.  Espeically when your
>trying to defend it... :) 
>
>--- Gavin
>Visualize Whirled Peas!

  I couldn't agree more! Last night, (yes, pitch black night... THANK YOU SH!),
I was doing CAP around an AWACS plane in the Kuriles, deep inside friendly
territory, and knocking bandits out of the sky like little flies. It would
have been nice, however, to know that the AWACS had been shot down, or at 
least was threatened by planes which I wasn't chasing. 

  I guess more practice will sharpen my dogfighting skills. Boy, it sure was
dark !
-- 
gt3017a@prism.gatech.edu             | "All of us get lost in the darkness,
a.k.a. Guy Elden Jr.                 | Dreamers learn to steer by the stars,
                    Neil Peart ------| All of us do time in the gutter,
                    'The Pass'       | Dreamers turn to look at the cars"
From: lam@CS.ColoState.EDU (mark lam)
Newsgroups: comp.sys.ibm.pc.games
Subject: F3Maps and Falconer for OFT
Date: 15 Sep 92 18:31:44 GMT
Organization: Colorado State University, Computer Science Department

I uploaded these two programs, updated for Falcon 3.01, to wuarchive.wustl.edu.
The file names are f3mapr.exe and falcnr.zip.  When you get f3mapr, you need
to type f3mapr at the prompt, and it will extract itself.  Falcnr just needs
to be unzipped.

Enjoy!


-- 
Mark R. Lam                       InterNet Address: lam@mozart.cs.colostate.edu 
Colorado State University                           lam@lamar.colostate.edu 
Fort Collins, Colorado
From: at887@cleveland.Freenet.Edu (Scott Butler)
Newsgroups: comp.sys.ibm.pc.games
Subject: Indy4 - Seance *HINT* needed
Date: 12 Sep 1992 16:59:07 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
Reply-To: at887@cleveland.Freenet.Edu (Scott Butler)
NNTP-Posting-Host: hela.ins.cwru.edu


OK, I've got Trottier, I've got the flashlight and the bedsheet, I've
tried everything I can think of, and nothing fools the guy...the only
thing Sophia suggests is that I "spruce up" the ghost costume a little
bit....with what?  

Anxiously awaiting *hints*.....

-- 
Scott Butler
------------
100% disclaimer-free!
From: beckerr@pyrite.SOM.CWRU.Edu (Ross Becker)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: U7-Stuck in the prison in Avatar Isle
Date: 9 Sep 1992 10:33:03 GMT
Organization: WSOM CSG, CWRU, Cleve. OH
NNTP-Posting-Host: pyrite.som.cwru.edu
Keywords: U7
X-Post-Machine: pyrite.som.cwru.edu

I ended up using the mark and release spells to get out-
I tried walking through every wall there- all seemed solid enough to
me.  Bug???

Ross Becker