HDTenEightyP/NetNews huggingface dataset:
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: SEGA CD Commercial
Date: 7 Nov 1992 01:13:03 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <RBRODERS.92Nov6155115@af1hp.oracle.com> rbroders@oracle.com (Robert Brodersen) writes:
>Sega CD does provide reasonable data rate.  All that is needed is a
>decent compression algorithm (8:1) to increase the effective data rate
>enough to support full motion video.  There are a number of algorithms
>available to support this.  Most require relatively modest CPU power
>on the decompression side.  The Sega CD's internal 68000 should be
>more than adequate for the decompression task.

I hope that some Sega game programmers are reading this or have thought of
this already. It certainly sounds like a great way to enhance the Sega CD's
full motion video capabilities. What I'm wondering is, what is the Sega CD's
internal 12.5 MHZ 68000 CPU doing ordinarily in the games announced so far?
None of them seem to be tapping even a tiny portion of its processing
power. Is it just handling the transfer of data from the CD? But does that
task actually require a 12.5 MHZ processor? I'm sure a lot of processing 
capacity are going to waste.

-Teh Kao
Newsgroups: rec.games.video
From: songer@lexmark.com (Christopher Songer)
Subject: Duo RPG Questions
X-Disclaimer: These views are the poster's and not necessarily those of Lexmark
Organization: Lexington, KY
Date: Tue, 10 Nov 1992 14:13:02 GMT

Hi!

    I'm just curious about US games for the TurboDuo. What's
available besides Ys I and Ys II in the way of RPG's? Thanks!

-Chris
From: ejo@kaja.gi.alaska.edu (Eric J. Olson)
Newsgroups: rec.games.video
Subject: Re: zelda III - what's the story
Date: 12 Nov 92 21:43:44 GMT
Article-I.D.: raven.1992Nov12.214516.29187
Organization: Citizens for Boysenberry Jam Fans

To him, there probably is no difference.  To us, there is.
Newsgroups: rec.games.video
From: brackney@author.ecn.purdue.edu (Larry J Brackney)
Subject: Re: sound+vision/CD+G
Organization: Purdue University Engineering Computer Network
Date: Fri, 13 Nov 1992 14:20:27 GMT

In article <22886@venera.isi.edu> jas@ISI.EDU (Jeff Sullivan) writes:
>In article <1544@tecsun1.tec.army.mil> carleton@tecsun1.tec.army.mil (Daniel Carleton) writes:
>
>>I own a David Bowie disk with some sort of trademark that reads 
>>Sound+Vision.  Is this equivalent to CD+G.  The title of the album 
>>is Changes Bowie, and it's a combination of Changes 1 Bowie and 
>>Changes 2 Bowie, which are greatest hits albums.  Can I expect to see anything
>>if I use it in the Sega CD?  BTW where can one get CD+G discs?
>
>One of the disks in the Bowie collection Sound & Vision (a 4-disk set)
>is a CD+G of the video of the sequel to "Space Oddity" whose title now
>evades me.  I don't know if that's on the disk you've got or not; I
>suspect that disk you've got is the pared-down Sound & Vision disk
>that they put out for the masses.

   Actually, the track in question, "Ashes to Ashes," is in LD format.
(Meaning you need an LD player to pull the video off.)  My wife tried playing
the disk on the Duo for some odd reason, and sure enough - nuthin'.  The
title of the set, Sound and Vision, has nothing to do with a CD format.  It
was the title of an old Bowie tune.

   - larry

--
/  Larry J. Brackney      | E-Mail: brackney@mn.ecn.purdue.edu              \ 
|-------------------------| S-Mail: 3116 Hilltop Dr.  W. Lafayette IN  47906 |
|  Mechanical Engineering | Phone : (317)-463-1602 (Home)                    |
\  Purdue University      |         (317)-494-6552 (Office)                 /
From: Dave_Durant@vos.stratus.com
Newsgroups: rec.games.video
Subject: [Genesis] Road Rash codes/spoilers needed..
Date: 11 Nov 92 01:30:15 GMT
Organization: Stratus Computer, Software Engineering
NNTP-Posting-Host: m113-12.sw.stratus.com

Rented Road Rash last night - awesome game..  

Anybody have any spoilers for it? Please email if so. 
Thanks, 
-Dave
From: seanmcd@ac.dal.ca
Newsgroups: rec.games.video
Subject: Re: SEGA CD Commercial
Date: 7 Nov 92 23:20:48 -0400
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

> For example, I only have an 8-bit color card. So whenever I load 2 different gi
> fs at the same time, the colors on one are always slightly off. This is because
>  the foreground window (the other gif) clut gets priority. However, if I had a
> 24 bit color card, then both cluts can be "loaded" so both gifs will display fi
> ne at the same time no matter which one I choose to have priority. This does wo
> rk somewhat differently if you have 2 24-bit color pictures loaded, however. Ea
> ch picture may remap the Clut. While all 16+million colors are there, each pict
> ure may be using a different address to choose a certain color. Can anyone conf
> irm this? I'm not too sure on this point because I don't have a 24-bit card.
> 
> Thomas

I don't think that the mac uses a clut for anything over 8-bit colour. There's
no point in using a clut since you don't get a space savings. Instead, direct
pixel values are used, e.g., in 24-bit colour, 8 bits are used for red, green
and blue and 8 are left over (apple hasn't defined these yet; some programs
use them for transparency). In 16-bit, 5 bits are used for red, green and
blue, ditto for the bit left over. Thus, the colour is defined directly by
the values given to the red, blue and green channels rather than looking up
an rgb value from a clut.

Sean
 
Newsgroups: rec.games.video
From: jmp2020@ritvax.isc.rit.edu
Subject: Re: SFII RPG!?
Reply-To: jmp2020@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Fri, 6 Nov 1992 20:54:31 GMT

Maybe the salesman is doing his job....lying that is. Probably heard this
rumor through the EGM, it is NOT  a rpg, just another bullshit trash.

Your humble narrator, PAL.
Newsgroups: rec.games.video
From: drmcclin@uncc.edu (David R McClintock)
Subject: Re: Sega CD Out: Update 2
Reply-To: drmcclin@uncc.edu
Organization: University of NC at Charlotte
Date: Fri, 13 Nov 1992 14:22:24 GMT

WEll to all you that got your hands on a Sega CD-ROM, consider yourself lucky. I tried
to get one yesterday and EVERYONE was sold out already. Babbages told me they sold out 
in 5 minutes! Electronic Boutique told me they sold all thiers for this week and next
weeks shipments. What sucks is nobody will take pre-orders for it here. It is first
come first serve. I have to get lucky and find it at some toy store I guess.

                    
   +-------------------------------------------------------------------+
   >                                                                   <
   >  Dave McClintock  -->    Internet: drmcclin@mosaic.uncc.edu       <
   >                                                                   <
   >                                                                   <
   > "Don't know, Don't care!"                                         <
   >                                                                   <
   >                                                                   <
   > Question: "What will I do when I graduate this spring             <
   >           and lose my account to the SUN SPARC workstations       <
   >           and internet???                                         <
   >                                                                   <
   > Answer: " ..........die a slow and painful death ....   :(  "     <
   +-------------------------------------------------------------------+
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: SEGA RISK GAME
Date: 12 Nov 92 03:54:06 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

beuf@arkose.WPI.EDU (Richard J Fuller) writes:


>Does anyone know if thare is A GENESIS game
>based on the classic board game RISK??????

>if so any details about it or even better
>if you have a copy and wish to sell it????

	There is a game called "Romance of the Three Kingdoms", which is
like RISK, but very much more complex.  When one province invades another,
you engage in a hex grid wargame instead of rolling dice for each war.
Rather than each province providing a set number of soldiers, you must manage
each province and use the tax money to raise and arm your armies and you must
'Talent Scout' for new generals to lead them.  You can search your population
or try to hire generals away from other provinces.  You can have multiple
players, but the games can last a very long time.  You can save two different
games at a time.  This is all based on the SNES version, but I imagine the
Genesis version is similar.  Unlike risk, many turns can pass with no combat
as all provinces try to build thier strength.  Sometimes the game is more
about who can hire and retain the best generals than about who has the best
battlefield strategy.  Koei is the company that made this game, and the setting
is ancient China; it is based on historical documents.  Koei has a similar 
game called Gemfire, but it setting is medieval europe, and it is based on 
legands and fantasies rather than History.  I have not played it though.
Newsgroups: rec.games.video
From: choi@wk59.nas.nasa.gov (Diana Choi)
Subject: zelda III - what's the story
Organization: NAS Program, NASA Ames Research Center, Moffett Field, CA
Date: Thu, 12 Nov 92 18:35:42 GMT

So where's zelda III?  What machine is it for?  The guy at Macy's told me
that zelda III is the same as zelda I (legend of Zelda) except that it
runs on supernintendo.  Is he full of it?  

diana
From: whl@cco.caltech.edu (Windsor W. Lin)
Newsgroups: rec.games.video
Subject: Mega CD/Sega CD compatibility question
Date: 13 Nov 1992 22:17:58 GMT
Organization: California Institute of Technology, Pasadena
NNTP-Posting-Host: sandman.caltech.edu

Now that the Sega CD is out, has anyone confirmed whether or not the 
softwares for Mega CD and Sega CD are indeed incompatible.  There have
been discussions here about the "lock-out" chip, and some have 
postulated that it may be a bluff from SEGA.

So, let's put it to rest!

Windsor Lin
From: oliveira@bbn.com (John Oliveira)
Newsgroups: rec.games.video
Subject: Re: TurboDuo vs. SuperNES
Date: 6 Nov 92 15:11:29 GMT
NNTP-Posting-Host: bbn.com

In article <1dcp2qINN58q@sal-sun90.usc.edu>, tehyang@sal-sun90.usc.edu (Teh Kao Yang) writes:

> HAHAHAHA!! Don't make me laugh!  Haven't you seen any of the 
> good CD games for the Duo? NOTHING on any system compares to Y's 1&2 on the
> CD. Valis 3 is longer, harder, and better than any action game on the SNES or
> Genesis. Super Star Soldier is exponentially more fun to play than any SNES
> shooter. And let's not forget Super Darius(CD), with 28 stages and tons of
> huge bosses. I could go on and on but you get the picture. Right now no other
> system can compare with the quality of the Duo. Because on what other system
> can you get CD sound, huge storage capacity, a huge library of great games on
> CD, and cheap prices for games? A lot of the older CDs, both American and
> Japanese, can be had for less than $40. 

HAHAHAHAHA!! I'm surprised that all of a sudden your so defensive of the Turbo
Teh Kao. I remember very well back than that you and Milton Kuo used to put the
Turbo dowm like a plague. 
You guys used to say that the Turbo sucked the games sucked and that the Genesis
was better than the Turbo hands down. You remember that don't you Teh Kao.
Now that you own the TurboDuo the tables have switched around, now your saying
that the Turbo is better than the Genesis and the SNES, AND this is what you
said. " Right now no other system can compare with the quality of the Duo" hmm
interesting isn't it?
How many of us Turbo owners having been saying this all along and you guys were
always laughting on our faces?. Well, I'm glad that you have finally admitted
that the Turbo is not a bad system after all.

Ok, now that I have said all this I'm going to make a statement..:-)
I believe that no system is better than the other system.
I believe that its not the system that makes the games its the games that makes
the system. 

thanks
John
Newsgroups: rec.games.video
From: st1uf@jane.uh.edu (Tony)
Subject: SNES:  help with POPULOUS strategies for level 52 please
News-Software: VAX/VMS VNEWS 1.41    
Keywords: POPULOUS
Organization: University of Houston
Distribution: usa
Date: Fri, 6 Nov 1992 04:26:00 GMT

1  	I   brought the SNES AND STREET FIGHTER 2 (is the reason why)
	and would like all cheats & tips to all SNES games

2  	Currently I am playing Populous and this level the evil has 6
	when I have 1 initial walker on a very hostile land scape
	my population just never grow fast enough.

	So please any hints & cheats & strategies is appreciated

	- Should I try to build or attack or disaster at the begining ?
	- Which disaster is best ?
	- Should wait for 1 vocanoes or go earthwake as fast as possible ?
	- Should I build small or medium or large settlement ? 
	- How far apart would be best for cities ?
	- How about the vertical distance ?

3 	thanks to the FAQ maker and maintainer

4	Would somebody compose a cheat list for SNES like a very long one
	I see last week for GENESIS.  My reaction is just so slow that
	I have never finish action games like U. N. squadron ....
	Never see the ending 

5 	I think SNES and GENESIS is very cheap in compare to computer
	a  286  about same computing power would still cost about
	$ 500 and could never made 
	the music that SF2 made.  Unless one buy a seperate sound broad
	
6	The SF2 music test is great demo of what SNES could do in sound
	if you connect the TV down to the stereo system (I don't have the
	AV cable)

Thanks in advance
st1uf@jane.uh.edu
From: bm074@cleveland.Freenet.Edu (David S Fung)
Newsgroups: rec.games.video
Subject: Edit A Game???
Date: 6 Nov 1992 02:23:36 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


i've found some code in some Asian Game Mag. about those
code to change game for unlimited live...etc.
I thinks its' for MGD2. 

Can the people hwo have MGH or MagicCom use those games?

I mean can i open the floppy in a PC and edit in a WordProccor?
And Can i edit those code if i have a Macintosh?

Have any people use some file Exchange program between
Mac and PC? And made that work?
Thanks!
Newsgroups: rec.games.video
From: bcarl@ccscola.Columbia.NCR.COM (Brian Carl)
Subject: Gameboy vs. Gamegear; FROM THOSE WHO'VE USED BOTH
Originator: bcarl@ccscola
Organization: NCR, Cooperative Computing Systems Division, Columbia, SC
Distribution: usa
Date: Thu, 12 Nov 92 14:43:07 GMT

I'm considering (finally) buying into the hand-held market, and was looking
for some OBJECTIVE opinions from people who have ACTUALLY PLAYED a fair
number of games on BOTH Gameboy and Gamegear portables.

Which game has greater overall playability?  Which has a better overall
game selection?  Understanding that I loved the Mega Man series on NES,
and also like puzzle games in general, which system would be more appealing 
to me?  Which system has the best overall (basic system and individual
game costs) cost?

Thanks for your input.


-----------------------------------------------------------------------------
Brian R. Carl                      | I saw a sale ad the other day stating
bcarl@ccscola.ColumbiaSC.NCR.COM   |     "Womens' Bathing Suits - HALF OFF!"
..!ncrcom!ncrcae!ccscola!bcarl     | I just want to know where and
NCR CCSD Columbia                  |     which half...
(803)-796-9740                     |                            [Thanks Matt]

The views expressed herein are mine, mine, mine.  NCR can't have them.
From: wytten@umn-cs.cs.umn.edu (Dale Wyttenbach)
Newsgroups: rec.games.video
Subject: Re: Lynx cartidges for sale/trade
Date: 6 Nov 92 18:57:49 GMT
Article-I.D.: umn-cs.wytten.721076269
Organization: University of Minnesota

In <wytten.721065604@umn-cs> wytten@umn-cs.cs.umn.edu (myself) wrote:
> I'll let these go cheap.  (Maybe $15 ppd)
>Xenophobe
>Zarlor Mercenary
>Blue Lightning
>Slime World

I have four counter offers in my mailbox so far, but I don't plan on
studying them until Monday.  Keep those offers coming...I'd be willing
to trade any two of the above for a Checkered Flag.

Dale
From: din@gradient.cis.upenn.edu (Clarence Din)
Newsgroups: rec.games.video
Subject: New Edition of TG-16 Reviews List being compiled...
Date: 10 Nov 92 15:40:48 GMT
Article-I.D.: netnews.96943
Organization: University of Pennsylvania

I would like to thank every loyal TG-16 gamer for their review
submissions this past year.  The list has hit its "over 70" mark
and is still going strong.  If everyone can pitch in and send in
their reviews for games not on my list, maybe we can expect to
hit the "100" mark by the end of the year!

Of course, PC Engine games are also included in my list!  As well
as new Duo games!  Here are games I would like to see reviewed:

Jackie Chan's Action Kung Fu
Neutopia 2
Splash Lake
Shape Shifter
Prince of Persia
Falcon
---------------------------------------------------------------------------
Clarence K. Din
din@gradient.cis.upenn.edu
---------------------------------------------------------------------------
  "I have my toys (D-50 with M-EX, SR-16, TG-16 with CD-ROM, SNES, HP48SX)
   and you don't!  Nyah!!!"
Newsgroups: rec.games.video
From: ostrouch@rapnet.sanders.lockheed.com
Subject: GAME BOY 4 SALE, PRICE REDUCED
Organization: Lockheed Sanders, Inc.
Date: Wed, 11 Nov 92 23:10:14 GMT

Price reduced:   Fourty bucks firm____
my nephew wants to sell his game boy, with orginal ninetendo plastic carry
case, and two games.....  Tetris (of cource) , and star solder....
e-mail me....
Mike o~~~~~~~_____~~~~~~~~
               oo
              ----               DONT WORRY BEHAPPY_________________
            \ ____ /
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: Does SNES ruin my TV?
Date: 5 Nov 92 04:09:27 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

albertw@netcom.com (The Email Otaku) writes:

>In article <1992Nov4.191838.648@mlb.semi.harris.com> luoni@jasper.mlb.semi.harris.com (Perry Luoni) writes:
>>Make MADE IN THE USA THE WORLD STANDARD FOR EXCELLENCE.  Fight preditory trade.  We can
>>win the trade war with your help.

>Gee, now where am I going to find a US gaming system to go with that brand
>new Zenith?  Do they have a CD-ROM player for a Coleco machine? ^_^

	Well, Atari could release Jaguar and we could play a machine 
crafted with pride in Taiwan(like Lynx) on a set that patriotically contributed
to job creation in Mexico(Like Zenith TV's)!

	P.S. China and Vietnam have renounced communist economic theory,
Watch out!
From: c60b-4gi@e260-3c.berkeley.edu (Alex Di Ricco)
Newsgroups: rec.games.video
Subject: Sega CD stuff
Date: 13 Nov 1992 22:20:04 GMT
Organization: University of California, Berkeley
Distribution: world
NNTP-Posting-Host: e260-3c.berkeley.edu
Originator: c60b-4gi@e260-3c.berkeley.edu


I just got my Sega CD yesterday - for those of you on the penninsula
the KayBee's in Serramonte mall in Daly City still had 10 machines
and no waiting list when I bought mine.  They might be gone by now though.

If anyone seems to be having slowdown problems (play streets of rage up to
stage 3, you'll know if it's slowing down)  Try cleaning the contacts
on your genesis cd interface.  It happened to me, and cleaning the contacts
seemed to fix it.

Alex
From: v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video
Subject: Copier Weirdness
Date: 10 Nov 92 18:55:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

It was recently reported to me by someone I know that attempts
to copy Super Adventure Island on a Magicom Three were unsuccessful,
that the game was thought to be 16 megs and was broken up into 4
pieces. The system used was an older model SNES. 

I know the game can be copied fine on a Super Pro Com and SFC
combination.

My query for the masters (especially you Swedes): Is the problem
(if there is one) related to the Adventure Island cart's check
for the system type? 

- J
Newsgroups: rec.games.video
From: brandon@aardvark.ucs.uoknor.edu (Garland Operator 7-G)
Subject: CD+G (was: Re: Sega CD info please. Email replies.)
Originator: usenet@midway.ecn.uoknor.edu
Date: Mon, 9 Nov 1992 23:16:00 GMT
News-Software: VAX/VMS VNEWS 1.41    
Organization: The Anime Doujou

In article <la>, Stephen Jonke <jonke@kong.gsfc.nasa.gov> writes...
> 
>4. Normal CDs, CD+G (Music CD with still frame graphics -- pretty
>much worthless since this technology has been around for eons and
>there is still only one CD that I know of that uses it, and I
>believe that later pressings dropped the G part or at least no
>longer indicate that it exists on the label, since it went unused. 
>Can't remember the title, but it was by the Talking Heads) and Sega
>CD games, of course.

Fleetwood Mac's CD which was released around 1990 was CD+G. I got to see it
when I played it in a friend's TurboGraphx CD (Yawn.)

Domo. Ja na.

Brandon Freels (Garland Operator 7-G)
brandon@aardvark.ucs.uoknor.edu  -or-  brandon@uokucsvx.bitnet
"I'm witty naturally, I don't need quotes."
Newsgroups: rec.games.video
From: Stefan.Wenskat@arbi.informatik.uni-oldenburg.de (Stefan Wenskat)
Subject: [SNES]FFII How to kill Zeromus??????
Organization: University of Oldenburg, Germany
Date: Thu, 12 Nov 1992 13:53:37 GMT
Keywords: SNES,FFII,Zeromus

I'm playing Final Fantasy II on a SNES for about 30 hours.
I'm inside the Crystal Tower (or so) on the moon.
All 5 characters are at Level 50+.

The hatred Zeromus kills them every time I try it.
2 Big Bangs and they are all gone.

So my question : How do I kill Zeromus ???
Any special weapons or tactics I need???

Please follow-up.

Stefan Wenskat
Newsgroups: rec.games.video
From: etu@leland.Stanford.EDU (Eugene Lucian Tu)
Subject: Re: [SNES] Super Play Action Football
Organization: DSG, Stanford University, CA 94305, USA
Distribution: usa
Date: Tue, 10 Nov 92 21:31:29 GMT

In article <1992Nov10.172244.27188@unocal.com> stsshol@st.unocal.COM (Herb Lam) writes:
>In article <1992Nov10.102705.4005@leland.Stanford.EDU> etu@leland.Stanford.EDU (Eugene Lucian Tu) writes:
>>I rented it and tried it out for about half an hour....that's
>>all I could stand.  I thought it was one of the worst games I've
>>seen for SNES. (Maybe I haven't seen enough games?). Why even 
>>consider it now that Madden '93 is out? (SportsTalk '93 is not
>>bad either).
>>
>>ET
>
>I totally disagree.  Super Play Action Football is not a football game
>where you can play for half an hour and determine its merits.  Yes,
>it's not one of those games that will strike you the first time you
>play it:  it doesn't have great graphics; you need to get used to the 
>diagonal viewpoint; and like all games, it has a few annoying bugs,  
>though they do not affect game play.  However, to me, a football game 
>is more than some pretty pictures.
>
I agree that you can't fully review a game in half an hour (that's
why I mentioned how long I tried it), but first impressions are
important...
Several things bothered me about the game, including poor graphics,
unimpressive frame rate (which is a problem in Madden '92 also)
and, the game's claim that it includes college teams like
PURSUE (PURDUE?), STANDARD (STANFORD?) and Northern California (CAL?).
OK, I know they didn't get endorsements from the NCAA (or NFL) to 
include the real names...but this just seemed like the beginnings
of a rip-off to me (or at least false advertising).  By the way,
do these teams have stats like the real ones?

I guess it all goes back to what you're looking for in a game. For
myself, I look to more "graphics and action" sports games for the
SEGA or SNES. When I want simulations (particularly flight simulations),
I go to the computer.  I'm consistent here as I have no flight simulations
on the SEGA and have almost all of them for the PC. (Although I must
admit Desert Strike is alot of fun).

To each his/her own.....



Newsgroups: rec.games.video