HDTenEightyP/NetNews huggingface dataset:
From: WYNNE.C@fs.sciences.WLU.EDU
Subject:      Re:  LL miracles -- high spiritual axiom
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Wed, 2 Sep 1992 18:38:04 GMT

oakes@jupiter.nmt.edu (David Oakes) writes:

>  ! 3. If a high tech level leads to just using tech to accomplish
>  ! wonders, and a high magic leads to just using magic to
>  ! accomplish wonders, why not things like...
>  ! a. Area communication. Since people are linked by a
>
> we are all one with Lanala anyway,
> i would see this as very common and almost subconscious as well
> (and it makes trouble for SKs as well -
>  if one lizard knows you, then ALL lizards know you, to some degree...)

I sorta used this.  At the end of Stalek, I allowed (I don't recall if this was
suggested by the module or not...) Lanala to grant all of her optants a vision
of the party destroying Thrakmoss.  So, they all saw it.

> and what is the most important thing for a Keta Kallan to remember?
> Sensations!
> though not neccessarily a "storehouse" of sensations,
> i have toyed with miracles that allow the sharing of
> sensations both current and recalled

The ultimate virtual reality.

Colin
Newsgroups: alt.games.torg
From: burt@ptltd.com (Burton Choinski)
Subject: Re: GenCon Report (Incredibly long, thousands of spoilers)
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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Date: Fri, 28 Aug 1992 12:45:31 GMT

Are they selling those new Cards, the ones that are plastic coated?
If so, anyone willing to help me get a set?
  -- Burton
Newsgroups: alt.games.torg
From: wolf@cheshire.oxy.edu (Clinton Richard Wolf)
Subject: Re:  GenCon Report (Incredibly long, thousands of spoilers)
Organization: Occidental College, Los Angeles, CA 90041 USA.
Date: Mon, 31 Aug 1992 19:33:53 GMT

In article <gatemail1.0b240193204327@morticia> jogle@aoc.nrao.edu (Ks. Jim) writes:
>Clinton writes:
>
>>This is just an observation, but there IS a balancing factor for Gravitic Rays
>> (as well as other munchkinish Biotech weapons.) In anyplace but Akasha, these
>>things DIE!! Sure, your Monitor SK can tote one around through the Living Land
>>or CE, but when he disconnects, the device starts taking a wound per round un-
>> til he reconnects. Can he reconnect in time? (four rounds). Let's see... with
>> the modifiers to the Reality difficulty (from the tool having a higher tech
>> axiom)... to reconnect in CE takes 18 (already an ouch), and to reconnect in
>> the LL (heh,heh...) ... 48!!!!! (Dif.25 + (30 - 7))
>
>Well, a monitor would just have the base of 25, as the penalty for
>axiom differences only applies to four-case contradictions.
>
 Well, I don't think this is true, for two reasons... one, when he disconnects,
he is now operating under LL axioms, so using the tool to reconnect IS a four
case contradiction... and two, if you don't interpret it this way, an Akashan
using say, a short bow, has the same difficulty reconnecting as one using the
Ray?!? I figure the Eo1 can reconcile Tech 8 with Tech 7 easier than reconcil-
ing tech 30 with tech 7... otherwise, why bother using low-tech weapons? (I
like the idea of someone carrying a short bow... sure, it's cutting edge tech-
nology for the LL (and thus a contradiction), but it's a lot easier to recon-
nect with than a .44 magnum!


Newsgroups: alt.games.torg
From: cpearce%nemesis@nemesis.acs.unt.edu (Chris Pearce)
Subject: Re: godnet mush
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Thu, 3 Sep 1992 18:49:09 GMT

> What is Godnet's current status? Down for a couple of months or is the problem
> nearly fixed? BTW, what was the problem any way?

Godnet was kicked off morticia and is currently looking for a new home.

> the Smooge

-- 
Chris Pearce -- cpearce@nemesis.acs.unt.edu
Newsgroups: alt.games.torg
From: Jim Ogle (Ks. Jim) <jogle@aoc.nrao.edu>
Subject: Re:  Question, and toons.
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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Date: Thu, 27 Aug 1992 00:57:50 GMT

Michael G. writes:

> If you have 500 years to prepare for an invasion, or even 50 to 200 years,  
> and you can produce, say, one spare stelae a week, thats 50 stelae a year,  
> or 500 stelae in one decade. If you know that you are invading a world that  
>is going to be a problem, why not first stockpile all the stelae you need, and
> then place all of them before you drop a bridge, so no one notices. Then,  
> when you land, you just poof the land automatically by advancement, and  
> nothing can stop you (you don't waste time waiting for the next stelae to be 
> placed while fighting a border war)

Well, the big problem is that none of the High Lords probably had that
much time to physically prepare for an invasion.  Yeah, the Gaunt Man
knew about Earth a long time ago but between then and now he's been
busy invading other cosms and probably didn't feel it necessary to
stockpile stelae for something he hadn't even figured out how to
invade yet. 

They do obviously have some kind of a stockpile of stelae ready when
they invade a new cosm since expansion tends to be quick out to a
certain point plus it would be a bad idea to not have spares on hand
in case of problems (ie, pesky stormers who actually manage to uproot
a stelae).  They made mention early on that Thratchen was sitting on
the Gaunt Man's stockpile of stelae to use in replacing stelae
uprooted by stormers.

There may also be some kind of initial limit on how far out your
advance forces can go before you actually invade; they may not be able
to blend in very well so sending them out a long way away from their
dimthread may be seen as an unacceptable risk.  

There's also the way that stelae are made; the physical forms of
stelae can easily be stockpiled (Mobius obviously has millions of
those statues) but the Darkness Device can only energize stelae when a
new stelae region is conquered.  So in most cases a HL will probably
not be able to start stockpiling stelae for his next invasion until
he's almost got the one he's currently doing wrapped up.  

> So are the high lords totally stupid or what?

Well, some people say Baruk Kaah is, but until WEG decided to give him
the boot he was the most successful invader out there - only Mobius
was taking new territory at a similar rate (of course, Aysle and
Orrorsh weren't trying to take new territory.)  8-)

Kansas Jim (jogle@aoc.nrao.edu)
Newsgroups: alt.games.torg
From: wolf@cheshire.oxy.edu (Clinton Richard Wolf)
Subject: Re: Gencon and the Comaghaz
Organization: Occidental College, Los Angeles, CA 90041 USA.
Date: Fri, 28 Aug 1992 01:22:29 GMT

In article <1992Aug27.054628.27497@usenet.ins.cwru.edu> axg20@po.CWRU.Edu (Ashwath Ganesan) writes:
>
>
>A note here, Greg Farshtey, senior editor, is a really cool guy, 
>as is the guy <Sean something> writing the Tokyo citybook.  For
>all of you who HATED the l.a. citybook, and I know there are lots..
>you should be happy with Tokyo (if Jim hasn't already told you so).
>Greg admits that the l.a. book was a LOT of filler... it was
>meant to be atmosphere... but Tokyo is lots of maps, detailed
>city information, power structures, gang structure, and other
>really really cool stuff.  Sean has divided Tokyo into 20 
>sections... this meaning geographically.  For each section, he
>is writing up who controls it, important landmarks, etc. etc. and
>at the bottom of the page is a corner map.  Each section takes up
>a page... so that's 20 pages of good solid info. 
>
 Yes, YES, YES!!!! Thank you, O WEG, for taking our most humble criticisms to
heart. The Cosmverse shall be the better for it (not to mention my ability to
portray Tokyo!)

  ALERT! ALERT! ALERT! ANOTHER USELESS (AND MILDLY AMUSING) CLINT OBSERVATION
                          IS COMING UP BELOW!!!

     While one of my friends was preparing his character (a Rauru Block agent)
for my upcoming campaign, we found a very amusing typo in the Martial Arts man-
euvers section of the NT sourcebook... In the description for the Block/Strike
maneuver, the text reads... '...this Maneuver allows the character to both
block an incoming attack and strike himself in the same round...'
     Thus dooming my campaign to endless jokes about masochistic ninja... :)

-- Clint

Newsgroups: alt.games.torg
From: wolf@cheshire.oxy.edu (Clinton Richard Wolf)
Subject: Re: GenCon Report (Incredibly long, thousands of spoilers)
Organization: Occidental College, Los Angeles, CA 90041 USA.
Date: Fri, 28 Aug 1992 01:05:27 GMT

In article <gatemail1.0b23913553221025@morticia> oakes@jupiter.nmt.edu (David Oakes) writes:
>Clint (no sig) says:
 Feh. My sig IS no sig! ;)

> ! Oh, #$@$% ! I had just had this wonderful idea for an adventure in the LL 
> ! (inspired by the legends surrounding Crater Lake, which I just visited )...
> ! Got all the maps and guidebooks, and then was gonna sit down and write an
> ! LL adventure to knock everyone's socks off and show the potential it could
> ! have! (IMHO) ... And now they're just going to up and abort it. Feh. They 
> ! really sort of wimped out on this. I loved the concept of Keta Kalles, and 
> ! the races (Edeinos, Stalengers, Benthe) were fascinating too. Lanala, we 
> ! hardly knew ye <sniff>...
>
>please write this up and post it
>most of the campaigns are far enough behind WEG-Prime to still use it,
>and who knows, some of us might even ignore WEG on this one
>(i still say the LL problem is there fault, not the Land's -
> they seem totally uncommited to support those cosms that need it most)
>
 Yeah... well, without any piles of money being heaped on me by WEG to 'save'
the LL concept, it'll take awhile :) 
 But since both you and Mike asked, I will do it... expect it in a few months,
maybe?

> ! Argh! Have them buy rights to 'Cool World' and use that. Any other Toon 
> ! cosm just isn't evil and scuzzy enough for TORG...
>
>i think that the recent over-emphasis of Tharkold has warped your perspective -
 Nah. I warped Tharkold, not the other way around ;)
>a cosm does not have to be evil and scuzzy to be TORG.
>the Nile is actually a bright sunny place, as is (half of) Aysle.
 If you call an evil, totalitarian regime 'bright and sunny'... and Aysle, it
seems, will shortly be back to being a nasty place like the other realms...

>even the most evil of all cosms, Orrorsh, is a very cultured cosm
>(meaning that most of the inhabitants are very nice people,
> even if they only want to eat your liver.  Orrorsh has class)
>and the two scuzzy cosms (NT and CP) are only evil in a new age sense
>(greed and god are not evil, except in the extreme)
 You mean to say NT and CP AREN'T extremes of greed and god? I'd hate to see
what's beyond them... :)
>
 I didn't mean every cosm is inherently evil... but remember that these places
are RULED by HL's, some of the most amoral, greedy, and bloodthirsty beings in
the entire cosmverse. They control the realms, and the realms reflect their ev-
il (in the structures they build, innocents they murder, the armies they field,
etc...)
>
>(i think that WEG is going soft on mixed genre cosms)
>
 Speaking of mixed genres, what do y'all speculate Berlin will be like, with
it's mixed Tharkold/NE axioms? The closest I can come to a concept of it is
the Judge Dredd or Martial Law comics... if that's what they have planned, well
Oy! It'll be interestin'!

-- Clint

Newsgroups: alt.games.torg
From: WYNNE.C@fs.sciences.WLU.EDU
Subject:      Re: 
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Fri, 4 Sep 1992 17:16:39 GMT

> Grendae pong.  Nope, I guess not?  The closest I've come to that would
> be either disconnecting, playing a second chance card, and disconnect-
> ing AGAIN (happened twice), or when Father Hardy (Sacellum priest who
> masquerades as CJW in Core Earth) and Alain competed to see who could
> become more familiar with the Living Land.

Just a word of comment, here.  In our campaign, while p-points and most
cards do not, of course, remove a disconnection, we go against WEG-word
and assume that a second chance card means that the failed action NEVER
HAPPENED, meaning the disconnect never took place.  After all, if you
could second chance the disconnect and still be disconnected, the
logical assumption is that you can 2ndCh a miracle and still lose your
faith and focus, or @ndCh a spell and still take major backlash.  A
second chance, to our group, is just that.

Think of it this way:  a cat always has a second chance card to play
(since all cats are obviously p-rated anyway |).  They simply do
something stupid, and then say, "You didn't see that!  That didn't
happen!"  |)

(This explanation in hopes of preventing people from jumping down out
throats about playing 2ndCh's incorrectly.  We know, we just don't care
what WEG thinks here.)

CJW

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
==  Colin J. Wynne                      wynne.c@fs.science.wlu.edu  ==
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
|  Heaven:   A place where the French are the cooks, the German are  |
|             the engineers, and the British are the policemen.      |
|                                                                    |
|  Hell:     A place where the British are the cooks, the French are |
|             the engineers, and the German are the policemen.       |
----------------------------------------------------------------------
From: smooge@jupiter.nmt.edu (Stephen Smoogen)
Newsgroups: alt.games.torg
Subject: godnet mush
Date: 3 Sep 92 15:45:45 GMT
Organization: University of North Texas
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
X-Gatemail-Version: 1.0b


What is Godnet's current status? Down for a couple of months or is the problem
nearly fixed? BTW, what was the problem any way?

the Smooge
Newsgroups: alt.games.torg
From: "James H. Kiley" <jkiley@andy.bgsu.edu>
Subject: Re: GenCon Report (Incredibly long, thousands of spoilers)
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Mon, 31 Aug 1992 18:25:31 GMT



On Mon, 31 Aug 1992, Rick Jones wrote:

> >  Hmm. What about miniatures themselves? 
> 
> 	There's a set of figs put out by Lance and Laser.  I haven't 
> ever seen 'em, but they do exist.  
> 	There's a set for some of the High Lords, a Ravagon set, and
> a gospog set.  They REALLY should make more.  I mean, how often do 
> characters meet the Gaunt Man?
> 

Ugh.  I saw the L&L booth at GenCon--I can't say that I much cared for
most of the mini's they had there, and they had most of the Highlord ones...
The Ravagon was kinda neat, and so was the Dr. Mobius one, but as Rick said,
how often do you meet a High Lord?

JimBo
Newsgroups: alt.games.torg
From: malloy@nprdc.navy.mil (Sean Malloy)
Subject: Re: cosm placement (hindsight) (was Re: GENcon)
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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Organization: University of North Texas
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Date: Thu, 27 Aug 1992 23:01:53 GMT

On Aug 27,  2:23pm, David Oakes wrote:
>  ! 	The Living Land invades Brazil.  It also has the "Lost Civilizations"
>  ! aspect of the Land Below.  It's more like the Tarzan pulps than like the 
>  ! Land of the Lost.
> 
>no, no contrast - large inhospitible jungle becomes larger inhospitible jungle.
>TORGs strength relies on the odd combinations it produces:
>egyptian gangsters, church cyber, urban jungles, etc

Unfortunately, the range of roleplaying opportunities provided by an
invasion of Brazil by the Living Land are too high up to be usable in
a campaign. A foreign cosm invades the Amazon rain forest. No one
notices for some months, aside from an increase in aircraft
disappearances. Finally, the expansion of the LL zones reaches one of
Brazil's big cities, and the world wakes up to what happened. Clearly,
something has to be done about the invader, but most of the
governments are going to ignore it, as long as it's only taking over
'worthless' jungle. All the roleplaying is in high-level diplomacy, as
the various South American governments try to convince the other
countries that there _is_ a dire need for an effort to be made to
throw back the invading cosm. The other countries will, of course,
send token 'fact-finding expeditions', which will disappear, sparking
the dispatch of rescue missions, but the amount of actual aid will be
small -- after all, with the Nile Empire expanding everywhere, the
Cyberpapacy sitting like a festering boil on Europe, and the other
cosms' actions all over the globe, it's going to be hard to get
governments to do _anything substantial until it affects them directly
(like when Venezuela goes under and the oil stops coming out).

It would take far too much work to pay off for the average GM, although
there _is_ a wealth of material there to use.

-- 
random sig #91:
Sean Malloy                                  | 
Navy Personnel Research & Development Center | Stop SDI -- make the world safe
San Diego, CA 92152-6800                     | for nuclear weapons.
malloy@nprdc.navy.mil                        | 
Newsgroups: alt.games.torg
From: burt@ptltd.com (Burton Choinski)
Subject: Re: super skill grumbles
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Wed, 26 Aug 1992 20:49:41 GMT

Well, I do limit what they can do with those skills.  If the guy want's to intimidate 
he has to do more then just say he does and yell.  I say he has to have some 
sort of "action" behind him to do it (like shooting one guy dead, then pointing
right at the target character).  I Haven't hit the Reality Prodegy, or Supe
Reality man yet.  However, I use (someone's, can't remember who) Reality adds + Poss - 10, as the storm notice value.  They tend to go skill buying first off
if they plan to penetrate a storm front.
   -- Burton
Newsgroups: alt.games.torg
From: xoanon@carina.unm.edu (timothy k istian soholt)
Subject: Re: ridiculous names 
Date: Fri, 04 Sep 92 17:49:45 GMT
Organization: University of New Mexico, Albuquerque

wolf@cheshire.oxy.edu (Clinton Richard Wolf) writes:

> That's nothing. My Japanese-fetish friend is about frothing at the mouth at
>some of the names in the Nippon Tech book. For one thing, it's impossible to
>spell Shimsi in either character alphabet. Also, he noted that not a single
>non-Gaijin worked on the book ;)

I noticed. In fact, I sent a list of names off to a Japanese friend of
mine and he picked them apart; actually, I was surprised at how few of
them were totally absurd. They must have flipped a coin to decide 
whether to put the family name first or last, but otherwise they usu-
ally seemed to work. "Shiki," by the way, translates best as "death
demon," so they got at least one translation right. My friend said 
that "Hantu" was a bit bizarre; I have to get back to him and see
what he meant by that one -- it could be perfect.

By the way, I was on the net last year, but operating out of USC
rather than UNM. I like to think of it as a sabbatical :=). Ks.
Jim asked me about that, and I'm having troubles sending mail 
right now.

-- Tim Soholt (xoanon@carina.unm.edu), The Man With No .sig


Newsgroups: alt.games.torg
From: cpearce%nemesis@nemesis.acs.unt.edu (Chris Pearce)
Subject: Re: TORG online....
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Sun, 23 Aug 1992 18:52:14 GMT

> 	There's at least one Torg play-by-email game, but I don't
> know if the GM wants more vict-, I mean players.
> ---
> Actually, I don't mind more players if you don't mind slow speed. This is  
> my first PBeM game, and so far we've covered one scene, and about 1/2  
> to 2/3 of one day.

  [Re: speed... things are moving pretty well. I'm playing in three
   PBEMs -- and they just don't move fast at all... a Champs PBEM I'm
   in (with Rick Jones) has finally finished its first full day of
   game time. I've been playing (actually, to be more accurate, trying
   to figure out what is happening in it -- I joined it and am
   REAL lost) it for about four months or so.

   Michael's running a great game... though we still haven't quite
   figured out how to get spend PPs and cancel PPs to work via email...
   right now, no one has any PPs, so it hasn't come up much.]

> (plus I've got one player who refuses to follow the script at all, and  
        -----------------------+-----------------------------------
                               |
   Heh heh heh heh :) ---------+

> another one who'se making things a little harder. What was supposed to  
> be a three (PC) on one (NPC) turned into two sets of continuing NPC's  
> that I now have to flush out. Grr)

Good to see you back, Michael. Did you get my last turn? (in which
Reg waits for O1 and O2 to react to his Persuade...)

> 		Michael Gersten		michael@stb.info.com

-- 
Chris Pearce -- cpearce@nemesis.acs.unt.edu
Newsgroups: alt.games.torg
From: "James H. Kiley" <jkiley@andy.bgsu.edu>
Subject: Re: Orrorsh stelae 
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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Organization: University of North Texas
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Date: Wed, 26 Aug 1992 13:42:59 GMT

Kansas Jim...
Are all of these going to be put up for ftp at morticia?

Ohio Jim
From: gdavis@ccwf.cc.utexas.edu (Grant R. Davis)
Newsgroups: alt.games.torg
Subject: Re: GenCon Report (Incredibly long, thousands of spoilers)
Date: 29 Aug 92 22:39:55 GMT
Organization: The University of Texas at Austin, Austin TX

Yep, once again, WEG avoided any serious discussion of nuclear weapons. I guess
the main thing is that both sides want to keep people alive, for different
reasons. Of course, Operation Central Fire caused thousands of deaths, so
maybe that isn't true, either.

The Grant Man
gdavis@ccwf.cc.utexas.edu

"This is good[beer]. Remind me to take this world."-Lost Destiny


Newsgroups: alt.games.torg
From: cpearce%nemesis@nemesis.acs.unt.edu (Chris Pearce)
Subject: Re: Reco
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Mon, 31 Aug 1992 21:29:02 GMT

>  Heh. He knows! He knows my true name!!! Now he must die! (C'mon, Mike, lemme
> have that Sp.24 'Kill Chris Pearce instantly at any range' miracle?)

Ooh. Fun question....

LL             | Core Earth
               |
   o (Taztor)  |     o (Chris Pearce, reading email)
               |
               | (Stelae boundary)

Taztor casts Kill Chris Pearce Instantly ay any Range. He rolls a 1.
Does he disconnect? Sure, reconnection is trivial for him, but does he
disconnect?

>  Just so we're even, Chris (and I don't send an angry Borr Aka your way...)
> What's your character in the E-mail game?

Heh. I'm Reg. I'm in Cairo right now (I think). I know who the NY players
are, but I have little idea who the other Nile players are. Well, I know their
names (Gaddi and Edo Glik), but I haven't got a real good idea which ones of 
the 7 or so characters I've seen they are. They've certainly seen me by now.
Kinda weird, huh?

-- 
Chris Pearce -- cpearce@nemesis.acs.unt.edu
Newsgroups: alt.games.torg