HDTenEightyP/NetNews huggingface dataset:
From: dgreen@jarthur.claremont.edu (David Green)
Subject: Re: How do they do that??
Organization: Harvey Mudd College, Claremont, CA 91711
Distribution: usa
Date: Fri, 2 Oct 1992 00:42:12 GMT

In some article jweber@rossini.berkeley.edu (Joe Weber) writes:
->I've seen people post what they were carrying when they won and
->the number of items is incredible (10 scrolls of WOR, 8 potions of x, etc.).
->My poor Ranger has decent strength (16) yet has trouble carrying just
->the estentials. Is there that much difference between strength 16 and 18 or
->is there something the Ranger is missing? (It isn't his weapons, they are
->average weight and he dropped something to dig with long ago.)

After you get to 18 STR, you're not done progressing.  From there you run
the scale from 18/00 to 18/100.  There isn't a really big difference between
16 and 18, but the difference from 18/00 to 18/100 is much bigger.
-- 
dgreen@jarthur.claremont.edu				   David "Mishael" Green
		    Have you scritched your local Furry today?
***********************Who ordered the muon? -- I. I. Rabi**********************
	    Unix and the world Unix with you; VAX and you VAX alone.
Newsgroups: rec.games.moria
From: lund@ssd.kodak.com (Nate Lund)
Subject: Re: More slowness?!?!?!
Summary: Nah, fast monsters.
Organization: Eastman Kodak
Date: Fri, 2 Oct 92 05:20:32 GMT

In article <Oct.1.19.26.05.1992.1427@andromeda.rutgers.edu> sanjay@andromeda.rutgers.edu (Sanjay B Shah) writes:
>> [Complaint of character being slow deleted]
>
>	I've had this problem soon after I encountered a shrieking
>mushroom patch (the one that hollers something to the effect of
>'a loud wailing sound').  I wasn't sure that the mushroom patch was
>the cause, until I specifically observed what happened when I came
>across it again.  Although the game never displayed the 'slow' flag,
>I definitely *was* moving slower after the encounter ....

Nope, all the monsters on that level were simply excited and moving fast.
(Or is it just that area?)

Good reason to find some stairs either way.  :-}

>		  Sanjay
>
>	sanjay@andromeda.rutgers.edu

Nate
nlund@kodak.com

PS  I do believe that wands of aggravate monster have a similar effect.
From: Virginia.A.Reed@dartmouth.edu (Virginia A. Reed)
Newsgroups: rec.games.moria
Subject: Explosive breeding
Date: 5 Oct 92 22:31:53 GMT
Organization: Dartmouth College, Hanover, NH
X-Posted-From: InterNews1.0a5@newshost.dartmouth.edu

Have you considered a spell of phase door?? 

It helps to get into the habit of closing doors behind you too...

-Karen Reed
Newsgroups: rec.games.moria
From: rg577@thor.albany.edu (Roderick Grau)
Subject: Re: Ring of Gain Dexterity (+2)
Keywords: side-effects, stats 
Organization: State University of New York at Albany
Date: Mon, 5 Oct 92 19:29:12 GMT

This resulting increase is do to the way stats are.
	Strength - + to dmage and hit
	Wisdom   - - to failure.
	Inteligence - - to failure
	Dexterity - + to AC
	Constitution - + to HP gain and resisting poison.
	Charm - + to haggling.

Wisdom and Inteligence also have effects on the saving throw.

When your stats are intitially rolled, a value is made for the above stats
and Saving Throw, Stealth, Perception, etc.  The above stats modify the
values for the other properties like AC.  That is not only in Moria, but in
most D&D games.  In some case the 6 stats determine all of the properties.
From: Cornelius_Caesar@bb.maus.de (Cornelius Caesar)
Newsgroups: rec.games.moria
Subject: Re: Ring of Gain Dexterity (+2)
Date: Sun, 04 Oct 92 19:50:00 GMT
Organization: MausNet
X-Gateway: MausGate/News 1.14

On Sun, 04.10.92 15:22 I wrote:

>[Ring of Gain Dexterity (+2) increased AC by 1]
>
>Is the amount dependent on the 'gain value' (+2 in this case)?

In the meantime I found a 'Ring of Gain Dexterity (-4) {damned}' which
decreased the Armor Count by 2, so my assumption seems to be true. Havn't
looked at the code yet...

Cornelius
Newsgroups: rec.games.moria
From: cs123052@cs.brown.edu (Michael Lee)
Subject: Re: monster hit points patch?
Organization: Brown Computer Science Dept.
Date: Thu, 1 Oct 1992 22:43:08 GMT

|> r>At school here, on the unix workstation network, moria has a feature I
|> r>want in the version I'm running on my pc.  The version running on the
|> r>unix is 5.4 and I'm running 5.5 so I don't know why I don't have it.  On
|> r>the lower left corner of the screen, when you are fighting a monster, it
|> r>shows how many hit points the monster has left.  I have the source code
|> r>on my pc and have successfully compiled it but can't find anything in it
|> r>to make it do this. Is there a patch I need to apply or something?


|> Well - you can fight hundreds of monster at the same time (ever seen a Giant
|> Gnat ;-) ?). Then you'd need a hundred-lines-screen to get them all into the
|> lower left corner?
|> 


What about employing something that NetHack had (or was it Larn?)..	
when you played a Healer.  I always thought that the stethescope was a neat, albeit
foolish, idea....

- mike
Newsgroups: rec.games.moria
Subject: Re: Artifact shops in Moria 5.5? 
From: grabiner@math.harvard.edu (David Grabiner)
Date: 26 Sep 92 13:06:40 EDT
Organization: /etc/organization
In-reply-to: mrmarcel@eos.ncsu.edu's message of Fri, 25 Sep 1992 20:45:08 GMT

In article <1992Sep25.204508.18390@ncsu.edu>, MICHAEL RONN MARCELAIS writes:

> I walk into the general store, buy a shovel and lamp, sell the torches.
> Walk into the armory and buy a few hats, gloves, leather, etc.
> Walk into the Weapon shop and see this:

> A (SU), 2 (SA), (SD), and (DF) in the stores.

> (HA), (SU), (FB), (SE), (SA).  Hmmm that's 5 out of 7.

> Is this normal for Moria 5.5, or did I get lucky (with this shop trip,
> or this game) or is something wrong with the code?  (Undocumented
> Artifact store?)

The code for generating ego weapons has not changed in any 5.x version;
unless you have introduced a bug, less than 1% of all weapons found in
the stores should be ego weapons.



--
David Grabiner, grabiner@zariski.harvard.edu
"We are sorry, but the number you have dialed is imaginary."
"Please rotate your phone 90 degrees and try again."
Disclaimer: I speak for no one and no one speaks for me.
Newsgroups: rec.games.moria
Subject: What Characters kill Mr B. Most
From: Rob_Tan@kcbbs.gen.nz (Rob Tan)
Date: 7 Oct 92 03:50:07 GMT
Organization: Kappa Crucis Unix BBS, Auckland, New Zealand


Male Halfling Rogue..

Newsgroups: rec.games.moria
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: Re:Speed items
Organization: North Carolina State University
Date: Wed, 30 Sep 1992 19:49:15 GMT

In article <002369c.9.717868961@ace.acadiau.ca>, 002369c@ace.acadiau.ca (WILLIAM FREDERICK CUSTANCE) writes:
|> My magic user, level 37-h.p. of 350, has a ring of slaying.  Not only does 
|> this speed up my character far more than the rings of speed did, but it adds 
        ^^^^^^^^^^^^^^^^^^^^^
|> to the hits and damage...one thing though...you need more rations than you 
|> would normally use.
|> 
|> -WFC

WOA!  Normal rings of slaying add a plus to hit and a plus to damage.  None of
this + to speed.  Sounds like 1:  Your source has been hacked, or 2: Your
savefile/executable was altered/corrupted to have it cause speed increase.

-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
Organization: Freshman, H&SS general, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.moria
Date: Sun, 27 Sep 1992 22:09:35 -0400 
From: "Marybeth A. Griffin" <mg4h+@andrew.cmu.edu>
Subject: Re: What is a Staff of Starlight good for?
Distribution: usa

They do affect undead, but it's about 2d6 or something. Depends on the
version. If the creature is susceptible, it will say, "It shudders," or
something.

Not much in the long run, but at least you don't get near it.

Marybeth
alias Galadriel
Newsgroups: rec.games.moria
Subject: Moria 5.5
From: John.Mcmullan@comp.vuw.ac.nz (John Michael McMullan)
Date: Tue, 29 Sep 1992 22:03:28 GMT
Organization: Dept. of Comp. Sci., Victoria Uni. of Wellington, New Zealand.


On our local ftp site there is a zipped executable (no source) of Moria 4.83.

I have this and have been playing it (a bit) on my PC at home. BUT is there
an ftp site close to New Zealand (or even in it) where I can get the PC
source for Moria 5.5? (I have no ftp access off of the campus but I'm sure
I can convince a grad to get it for me if it's reasonably close/small.)
From: hennes@blade.stack.urc.tue.nl (Hennes Passmann)
Newsgroups: rec.games.moria
Subject: Re: Any Suggestions??
Date: 5 Oct 92 12:00:28 GMT
Organization: MCGV Stack, Eindhoven University of Technology, the Netherlands.
X-Newsreader: TIN [version 1.1 PL6]

Andrew Bennett (roabennett@halls1.cc.monash.edu.au) wrote:
: Hi all!
: 
: I am currently a 35 level Halfing Mage, and I am sitting at 2750 Feet. I was 
: just wondering if anyone out there had any suggestions on the future of the 
: character...what should he do and what does he need (??? of Speed would 
: be handy but where!!) Does anyone think that this guy could kill the Balrog 
: as is??
: 
: Also how do you gain the next levels?? The highest Experiance creature is 
:  ~3000 and I need to gain 10's of thousands...any quick ways?? Does this get 
: worse as I go up to 36 etc??
:
: [ Deleted some stuff (Actually a lot of stuff) ]

There are more powerfull creature that give you more experiance, e.g. the
EVIL IGGY (approx. 25.000 exp.)

BTW. potions of gain experiance  add 100.000 experiance, nice, isn't it?

Avatar , lvl 37 cheater 
         lvl 31 unix "a little" cheater
  
Newsgroups: rec.games.moria
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: I Wanna Play Too!!!
Organization: North Carolina State University
Date: Tue, 29 Sep 1992 22:17:15 GMT

In article <BvCy98.Dy7@mentor.cc.purdue.edu>, kramersc@expert.cc.purdue.edu (Scott C. Kramer) writes:
|> In article <1992Sep29.144722.5529@gw.wmich.edu> 812beasley@gw.wmich.edu writes:
|> >can someone please send a working unix copy of the game already compiled, etc.
|> >to 99baker@s16.lab.cc.wmich.edu    please please please i have had many people
|> >attempt to tell me how to compile, but i am a hopeless unix moron and i really
|> >wanna play this game....it sounds awesome!!!
|> >
|> >beg beg beg whimper whimper whimper grovel grovel grovel
|> >
|> >
|> >please send mail only to the address in this posting as this is not the account
|> >that wants it..
|> >
|> >thanks
|> 
|>  Ditto for here also... someone sent me some stuff on unix tried to get it on
|> here , but I saw this guy's post and knew I better add on to it.
|> BUT, in my case, I wouldn't call myself a hopeless Unix moron.  I do love the
|> game and yes it is awesome, but I do have a life also.  I would also like a compiled game myself so I can play it when I ma not busy.....    
|> 
|> Thanks,
|> Scott C. Kramer
Slight problem:

Unix is unix (well almost) and C source code is C source code (another loose
connection) but binaries are NOT binaries.

When someone compiles the game on their unix box, it will make a binary
executable specific to that processor.  It will not run on other computers
except those that are exactly the same as the original any more than your IBM
or Amiga executables will run on your unix box.  (Exception:  IBM/Amiga's
running unix :-)

You would have to find someone else with exactly the same type of unix box to
compile the game for you and send it to you.

-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
From: mjb@acsu.buffalo.edu (Matthew J. Bernhardt)
Newsgroups: rec.games.moria
Subject: Giving "Holy Word" teeth.
Date: 5 Oct 92 18:56:13 GMT
Organization: UB


	Anyone who has played a high level priest (39th or 40th level) is
familiar with the uselessness of Holy Word, the last priest prayer.  Currently,
it does the following:

Cure 1000 HP of damage.
Dispel Evil.
Remove Fear.
Cure Poison.

	The problem is that the failure rate is far too high (around 80%)
for it to be useful.
	Lowering the failure rate (IMHO) would not make this prayer that
much more valuable: all of its effects (save curing 1000 HP) are available in 
more convenient form through lower level prayers.
	Perhaps adding effects to Holy Word would make it worthwhile.  I'll
start the debate by proposing:

Turn Undead.
Glyph of Warding. (convenient!)
Remove Curse.
Resist Heat and Cold.
Earthquake.

	Also, perhaps the failure rate should be lowered a little bit (to 70%
or so).
	Comments, suggestions, flames?

-- 
Matt Bernhardt
University of Buffalo            If it is to be, it is up to me.
mjb@acsu.buffalo.edu
Xref: sparky rec.games.moria:4302 rec.games.rogue:347 rec.games.misc:17621
From: mad19@keele (Andy Daley)
Newsgroups: rec.games.moria,rec.games.rogue,rec.games.misc
Subject: FTP site for LARN game
Date: 29 Sep 92 13:38:01 GMT
Organization: Keele University, England


Hello,

I wonder if anyone can help me?

I am looking for an FTP site for the game of LARN. I knew of one in the
UK, but have lost the ftp address.

I know that this question doesn't belong to r.g.rogue or r.g.moria, so
please accept my apologies for posting into these, but I don't know
where else to post to.

Thanks a lot,

Andy daley,
mad19@uk.ac.keele.seq1
Newsgroups: rec.games.moria
From: "paul dimitriadis" <paul.dimitriadis@canrem.com>
Subject: a few cool items in the s
Reply-To: "paul dimitriadis" <paul.dimitriadis@canrem.com>
Organization: Canada Remote Systems
Distribution: rec
Date: 1 Oct 92 15:57:36 EST

I've seen a couple of DF swords and I think A SD sword in the stores...
NEVER a HA though... kinda weird... I wanna find some boots of quickness
or something to put up my speed...
Styx
Paul Dimitriadis
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
Newsgroups: rec.games.moria
From: swota@cs.albany.edu (Judith A Swota)
Subject: Re: Digging
Originator: swota@karp.albany.edu
Organization: Computer Science Department, SUNY at Albany, Albany, NY 12222
Date: Thu, 1 Oct 1992 13:28:51 GMT

In posting <...> 4emBNXK00YV7I7cVEi@andrew.cmu.edu wrote:
> Is there any way to raise the digging + other than finding a better
> implement?  I don't need one right now (Orc Pick (+5)) but it could be

I asked the same question some time ago, and the consensus was No.  I've
never found scrolls that will do anything for an object's digging ability.
-- 
----------------------------------------------------------------------------
Judith               | 	The earth is like a tiny grain of sand...
		     | 	
swota@cs.albany.edu  |          Only much, much heavier.
Newsgroups: rec.games.moria
From: bigz@deimos.ucc.umass.edu (JONATHAN A ZISSU)
Subject: Re: Ring of Gain Dexterity (+2)
News-Software: VAX/VMS VNEWS 1.41    
Organization: University of Massachusetts, Amherst
Date: Mon, 5 Oct 1992 21:03:00 GMT

In article <A4007@BB.maus.de>, Cornelius_Caesar@bb.maus.de (Cornelius Caesar) writes...
>UMoria 5.4 (Atari ST):
> 
>I just noticed that my Ring of Gain Dexterity (+2) not only did the obvious
>but also increased my AC by 1.
> 
>Since this behavior is not described in the FAQ [can it be added, David?]:
>Is the amount dependent on the 'gain value' (+2 in this case)? Are there
>other rings with side effects, and which?
> 
>Greetings,
>  Cornelius
Okay, I'll bite...

A high (or low, if you're unlucky) DEX will affect two main statistics of
your character.  First, it adds "To Hit" and often lets you get more attack
per round with a given weapon (especially lighter ones).  Second, it adds to
your AC, with the idea that a dextrous person (or thing, for half-trolls)
will be able to dodge blows more easily.  That's why your AC went up by one
with the ring.

-=> Jonathan <=-
From: sward+@CMU.EDU (David Reeve Sward)
Newsgroups: rec.games.moria
Subject: Digging
Date: 29 Sep 92 22:19:15 GMT
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

Is there any way to raise the digging + other than finding a better
implement?  I don't need one right now (Orc Pick (+5)) but it could be
useful in another game.

BTW, what's a good AC to have at 1850'?  My Mage has an AC of 62.

--
30th level Mage @ 1850' with no speed item :(
From: mitchm@casbah.acns.nwu.edu (Mitchell Maltenfort)
Newsgroups: rec.games.moria
Subject: What is a Staff of Starlight good for?
Date: 27 Sep 92 18:14:28 GMT
Distribution: usa
Organization: Northwestern University, Evanston Illinois.


	What sort of effects do Staffs of Starlight have on monsters?  So far,
they don't seem to annoy undead.  Any help or advice on their use?  Thanks!


Mitchell Maltenfort	Northwestern Unversity	Chicago, Illinois

"Mean, cruel, nasty, paranoid, antisocial... but basically happy."

Internet: mgm@nwu.edu		Bitnet:mitchm@nuacvm.acns.nwu.edu
Newsgroups: rec.games.moria
From: petitc@nuge114.its.rpi.edu (Christopher Jon Petit)
Subject: Useless Spells/Prayers
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Sun, 4 Oct 1992 19:08:41 GMT


 Could someone please tell me the use for the following spells and prayers:

(1)  Cure Light Wounds

(Seems useless since it tends to cure about 3 HP on average)

(2) Dispel Evil/Undead

Orbs of Draining are MUCH more useful, since these are so inconsistent in damage.

(3) Chant/Bless/Prayer

These seem to be nearly useless- +2 to AC...

Couldn't they have added more useful spells/prayers instead (e.g. Bless has a
5% chance to PERMANENTLY remove curses, Chant has 10% chance, Prayer has 20%
chance)?

-- 
Trust:  A very precious social commodity, due both to high value and terrible
scarcity.
MATWDTM:  Mothers Against Teenagers Who Drink Too Much (failed name for MADD)




Newsgroups: rec.games.moria
From: frye@amcl4.math.stolaf.edu (James E Frye)
Subject: Conversion from UNIX to Mac
Organization: St. Olaf College; Northfield, MN
Date: Fri, 2 Oct 1992 01:30:39 GMT

Hi.  I have been playing on UNIX, version 5.5, until i recently
received a verision of 5.5 for my Mac.  Now, for the purposes of
leaving my phone lines open as much (among other reasons...), I would
like to convert my characted on UNIX over to the Macintosh for
play there.  Does such a conversion program exist?  


I _have_ been playing a new character on Macintosh, but would`
definately like to continue the one I have (mostly because of items--
levels are "easy" but finding a new HA and DF may take a *while*).
Thus, any help would be greatly appreciated....


Thanks much,
James
(aka.  Walter Slovotsky, Rogue 28th)
From: z_berryrw@ccsvax.sfasu.edu
Newsgroups: rec.games.moria
Subject: Moria for the Amiga?
Date: 29 Sep 92 02:35:41 GMT
Article-I.D.: ccsvax.1992Sep28.203541.1232
Organization: Stephen F. Austin State University

Greetings all, 

I am an Amiga user, and I am searching for the latest version of
Moria for the Amiga.   

If you know where I can find it, or if you have it, please drop 
me a line....

z_berryrw@ccsvax.sfasu.edu

Thanks!
From: gharris@jade.tufts.edu (George W. Harris)
Newsgroups: rec.games.moria
Subject: Re: haggling.
Date: 3 Oct 92 19:09:49 GMT
Organization: Tufts University - Medford, MA
Originator: gharris@jade.tufts.edu

In article <1992Oct3.151431.11215@waikato.ac.nz> gyoung@waikato.ac.nz writes:
>I've just started playing Moria, and i was wondering how you haggle in the
>Magic shop, number 6? FOr some reason I'm having tons of trouble there. I keep
>getting tossed out. For example with a wand of slow monster, if i start at 500,
>and then work down in decrements of 20, i get tossed out after a few goes. Most
>of my items have not been identified. Is selling a wnad of confusion for 250
>good? The shop then wanted 1600 for it!
>	Recently i got kicked out after only 2 haggles! And i was going down 
>in decrements of 40. What's the secret to always selling the wands, at a
>reasonable, maybe low price, and not getting kicked out?

	A generally good strategy is to keep restarting the haggling until 
your initial offer only pulls him off his initial offer by a little bit (keep
making your initial offer worse each time).  Then for each follow-up offer,
improve your offer by 1/10 of the difference between your price and his price.
This will usually get you the best offer, although you occasionally run into a
real pain-in-the-butt shopkeeper.

	Oh, and for buying stuff, an initial offer of 1/10 the asking price 
is good, except in the temple and the general store, where 1/4 seems required
(1/10 only pisses them off).

>Thanks.

Your welcome.

--
gharris@jade.tufts.edu          "She had ever chance for happiness, ever 
George W. Harris                chance in the world, and stomped ever one 
Dept. of Mathematics            of them chances down in the dirt like a 
Tufts University                bug."   _The Devil's Dream_
Newsgroups: rec.games.moria
From: swota@cs.albany.edu (Judith A Swota)
Subject: Re: Identify
Originator: swota@karp.albany.edu
Organization: Computer Science Department, SUNY at Albany, Albany, NY 12222
Date: Fri, 2 Oct 1992 14:44:26 GMT

In posting jvessey@husc8.harvard.edu (Jonathan Vessey) wrote:

>  [...] He's not at 1250 at about level 15 and not having too
> many problems. Except one: he's carrying around all sorts of stuff (including
> a bunch of weapons, two of which I know are magick since I sensed they were)
> but has no way to identify any of it except for the occasional identify 
> scroll found in shop 5. I know I can sell the potions, scrolls, etc and at
> least get the type ID'ed for me, but since I'm at 1250 and looking for gain
> stats, I'd rather not sell something useful for 18gp and have to buy it back
> at 800 or whatever (esp. since I only have 570 at the moment, can't make 
> much more until I can ID the stuff and sell it for its real value, and need to
> buy a new spellbook anyways). So, my question is, what do those of you who
> play characters other than rangers/mages do in the face of this problem? 

Well, normally by the time I get to 1250 ft, I have a LOT more than
570gp.  You need thousands, but perhaps that is one of the drawbacks of
descending so quickly.  With lots of gold, you CAN do exactly what you
said: just sell everything you've picked up, let the shopkeepers
identify the stuff, and then buy it back.  Generally, there are NEVER
enough Identify scrolls, no matter how hard you try to stock up, to
identify all the goodies you pick up in the dungeons, and you just have
to sell them blindly (which I too hate, but it unfortunately goes with
the territory of playing a character who never gets the Identify spell).
I suggest you buy what ID scrolls you can and then spend some of your
time down at 1250ft looking for treasure ($$$ or ***).



-- 
----------------------------------------------------------------------------
Judith               | 	The earth is like a tiny grain of sand...
		     | 	
swota@cs.albany.edu  |          Only much, much heavier.