HDTenEightyP/NetNews huggingface dataset:
Newsgroups: comp.sys.ibm.pc.games
Subject: Wiz 7 - South witch name?
From: avir@chen.bgu.ac.il (Avi Roy Shapira)
Date: Fri, 22 Jan 1993 04:29:32 GMT
Organization: Ben Gurion University, Beer Sheva, Israel

I'm stuck. I have the names of the other three witches, but my note on the
South witch (the teeth one) is misspelled or something. I get no response
from the mirror. I have not saved the game at that junction, and I don't want
to have to go back thru spot.
Please e-mail.

Avi

--
Aviel Roy-Shapira, M.D.         Ben-Gurion University Medical School
Dept. of Surgery A.             POB 151, Beer Sheva, Israel
avir@chen.bgu.ac.il             AVIR@BGUVM.BITNET
Newsgroups: comp.sys.ibm.pc.games
From: dboisver@cs.ulowell.edu (Dana Boisvert)
Subject: WC2:Need Help With Mission
Organization: University of Massachusetts at Lowell Computer Science
Date: Fri, 22 Jan 1993 00:48:16 GMT

Hi,
   I don't know if this is a problem or not, but I want to find out before
I proceed furthur.  Anyway, I just got to a mission where I am supposed to
go and meet up with 2 Broadswords to go and defend a space station.  Just
before I leave, the Concordia is attacked, so I am ordered to defend the
ship.  My wingman and I defeat all the fighters and I head for the nav 
point when all of a sudden one of the confed fighters in the area (a rapier,
I think) sends a distress call.  I found the guy who is sending the call and
I don't know what to do.  I tried communicating with him, I tried getting in
the rear view right in front of him and pushing 'g', but I guess this ship
doesn't have a tractor beam.  Anyway, I am wondering what I have to do to
help and if I have to help the ship or not.  Please email if possible as I
don't read the newsgroup too often.

Thanks in advance,
Dana



-----------------------------------------------------------------------------
| Dana Boisvert                  |  University of Massachusetts Lowell      |
| dboisver@cs.ulowell.edu        |  Go Boston Bruins, Boston Red Sox,       |
| or                             |  Philadelphia Eagles-  win it for #99,   |
| boisvertda@woods.ulowell.edu   |  and Boston Celtics                      |
|"Maybe someday you'll find me   |  FSU Seminoles- '93 Orange Bowl Champs   | 
| fishing for the lock that fits |               - '92 Sweet 16             |
| with my key" -Damn Yankees     |               - '92 College World Series |
| "Mister Please"                |  Charlie Ward for Heisman '93!           |
-----------------------------------------------------------------------------
Commisioner of the Jackie Robinson Rotisserie Baseball League and proud
Owner/GM/Manager/Batboy of the Mudville Mudcats (AL) and Bois To Men (NL)

Owner/Coach/GM/Equipment Manager/Zamboni Operator for the Bois With Sticks (IHL)
Newsgroups: comp.sys.ibm.pc.games

"Archon" was ported to the PC years ago but it was a disappointing
CGA 4-color version.  Several months ago I read (I think it was in
"Computer Gaming World") that someone is working on an updated version
called "Super Archon," "Archon Deluxe," or something like that.

Frank Calloway 
Newsgroups: comp.sys.ibm.pc.games
From: J056600@LMSC5.IS.LMSC.LOCKHEED.COM
Subject: Re: 3dbench results (was Re: 3DBENCH.ZIP uploaded)
Organization: Lockheed Missiles & Space Company, Inc.
Date: Fri, 22 Jan 93 08:00:10 PST

In <1jnnf6INNhpt@darkstar.UCSC.EDU>:

>Here's the systems posted so far, plus my 386/33 with the Orchid card.

>486DX2/66 with 256k cache, VESA local bus Cirrus Logic card  43.4 FPS
>486DX2/50 0k , VLB Zeos NCR77C22E+                           33.3 FPS
>486DX/50 w/ ET4000 ISA card (8 bit)                          28.3 FPS
>486/33 ET4000-based Local Bus (no-name):                     26.6 FPS
>486DX2/50, 0k L2 cache, Diamond SS24X ISA 16-bit:            24.3 FPS
>486/50 256k cache, Fahrenheit 1280-1M                        17.5 FPS
>386/40 with 16-bit ET4000 card                               16.3 FPS
>386DX/33, 64k cache, Orchid Prodesigner II (16 bit)          12.8 FPS
>486SX/C, NEC Prospeed, 25 Mhz, VGA on m-board, LCD Color VGA 12.0 FPS
>386DX/33 MHz, 256k cache, ATI VGA Wonder, Rapid Cad chip set 11.3 FPS
>386DX/33 with 128k cache, Trident-9000 card                  10.6 FPS
>486/33 with 256k cache, Paradise VGA (8-bit)                  9.8 FPS
>386/33 with 64k cache, Trident VGA-1M                         8.2 FPS
>386-25 w/ 512k Western Digital-Paradis VGA & Software cache:  7.4 FPS
>386SX-20 NEC Powermate, 0k cache, Paradise VGA                6.4 FPS
>286/12 NEC Powermate, VGA on m-board                          4.7 FPS
>IBM PS/2 Model 55 SX (80386 SX/16 MHz) with Ahead VGA         3.6 FPS
>8088 with 8-bit ATI Integra (16-bit, 8-bit slot) ;)           0.5 FPS

Add my two systems to the list:

486SX/33 with 128K cache and Cirrus GD5422-based video (1M)   20.6 FPS
386DX/20 with no cache and cheap Oak 256K VGA                  6.5 FPS


Tim Irvin
****************************************************************************
This .sig meets Greenpeace standards by using over 25% recycled pixels.
From: hulscher4906@iscsvax.uni.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: any help for civ. out there
Date: 25 Jan 93 18:37:06 -0600
Organization: University of Northern Iowa

Can anyone tell me how to make scientists or tax collectors in civilisation?
what is needed in tech. pop. and likewise
thanx
Newsgroups: comp.sys.ibm.pc.games
From: isc10192@nusunix1.nus.sg (KOH KHANG WEE)
Subject: Underworld II Help needed
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Fri, 22 Jan 1993 02:22:33 GMT


Can anyone tell me where to find the 1st blackrock key ? I'm stuck and i
can't seem to locate the key although i seemed to have explored the
entire castle and it's dungeons !

Also, is there a known "slow down" bug ? Cos when i have digitized sound
turned on (for my Sbpro2) the game sometimes slows down until it stops
!!! But when i switch the sound effects off but leave the music on, it's
all right. Is there a work around or something ?

Thanks In advance !

Please email or post ASAP if u can help !!

regards
--
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
	Jerry Koh 	a.k.a. 		FLAT^^TOP
		 isc10192@nusunix.nus.sg
	     national university of singapore
	     D.     I. 	    S.	    C.	   S.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Newsgroups: comp.sys.ibm.pc.games
From: kevinlu@yoyo.cc.monash.edu.au (Kevin Lu)
Subject: Re: FPS:F bug
Organization: Monash University General Access Unix
X-Newsreader: TIN [version 1.1 PL8]
Date: Fri, 22 Jan 1993 01:22:08 GMT

Kaamel Kermaani (kaamel@lunch.Eng.Sun.COM) wrote:
> Speaking of bugs, I have seen many of them.  Here are a some of the interesting
> ones:

> The next one has to do with the clock not stopping after a fumble recovery by
> the other team.  This doesn't happen all the time and given the fact that
> a fumble recovery by the other team is almost impossible (this is yet another
> bug), I have not been able to identify the circumstances under which this
> can happen, but I can say it has happened 2 or 3 times (always with special
> teams, maybe always after a kickoff return).

A fumble recovery is almost impossible? Hey i've got a net differential of
-14 on turnovers! I can never recover a fumble! I can't even down a punt
inside the ten yard line (i get my punter to do a 60 degree punt, the ball
lands on the 5, my guy is right underneath it, he misses, and then misses
trying to stop it in the end zone! Sheesh).... So, what your secret?

> I have seen many other bugs that I cannot remember right now.

Heres a few...

Once , it let me take a snap in the endzone! 

Look closely when you try for an extra point. Look at where the ball is
snapped. (it's in the endzone!). The marker where extra points are taken
can be seen just behind the snappers legs!

> -Kaamel

--
  +----------------------------------------+-------------------------------+
  |  Kevin Lu                              | Monash University             |
  |  Email: kevinlu@yoyo.cc.monash.edu.au  | Clayton, Victoria             |
  |                                        | Australia                     |
Newsgroups: comp.sys.ibm.pc.games
From: ross@dcs.warwick.ac.uk (Ross)
Subject: Lemmings 2 - Demo - on its way!
Organization: Department of Computer Science, Warwick University, England
Date: Mon, 25 Jan 1993 15:03:22 GMT

I've got this, it was on an English PC magazine as the cover disk.
There's also a demo of Castles 2.

I'll upload them both to wuarchive at 12 noon (GMT) tomorrow.
That's about 7 o'clock in the morning to New York, I think.

I'll also see about sending them to the games archive at lowell.

Bye!
Ross
(ps - please! no e-mail, I don't have time for it!)

________________________________________________________     _________    ____
He's not really dead while we remember him.               -)[_________==
Who, Bones ?                   ===========          ____====///_   _\\_____
Spock, dammit Jim, Spock !    || ross@dcs ||       <____________> '--------''
Spock who ?                    ===========              ''''
_____________________________________"Captain, we've lost horizontal hold !"__
From: elliott@oliafd.shel.isc-br.com (Elliott Kleinrock)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Star Control II help!
Date: 28 Jan 93 15:37:36 GMT
Organization: Olivetti Advanced Finance Development

In article <TVX2XB2w165w@netlink.cts.com> bigbro@netlink.cts.com (Kenneth Sullivan) writes:
>ko_mike@jhunix.hcf.jhu.edu (Michael Y Ko) writes:
>> I'm having trouble too. I have recovered the Syreen fleet and the Mycon 
>>fleet is almost destroyed. However, I still don't know how to get the 
>>Mycon Sun device. Whenever I visit their home planet, there are still 
>>and infinite number of mycon ships. Any help on how I can get
>>the ship? Also, how can I get the Umgah caster from them with the Ur-Quan
>>ships flying all around their sphere of influence?

To get the Mycon Sun device go to their world when they are not there.
The caster is on the Spathi moon.

>Well I am not this far in, but I have noticed that with full engines, the 
>flagship can outrun any other ship is HyperSpace..even probes.  But since 
>you seem farther in maybe you can answer a question of mine...the Spathi 
>have been confined to their homeworld, just a bit after I allied with 
>them.  And during the same time period, the Pkunk sphere disappeared when 
>it hit the Spathi one, and the espers felt a great disturbance in the 
>force so I guess they didn't make friends after all.  Is this a reason 
>for alarm?

The Pkunk go to the Yehat not the Spathi, right??
If they get to the Yehat they die.  I think you can still win, however, if 
they live they give you help just before the final battle.  And the Pkunk 
ships are great in the final battle.
	- Elliott

	elliott@oliafd.shel.isc-br.com
	...!{ philabs | yale | oliveb | decvax | iscuva }!oliafd!elliott
Newsgroups: comp.sys.ibm.pc.games
From: demo2@ccu.umanitoba.ca (CC demo userid)
Subject: Re: UW I help needed and question.
Organization: University of Manitoba, Winnipeg, Canada
Date: Thu, 28 Jan 1993 06:26:59 GMT

In <1joo3uINNgdn@rs2.hrz.th-darmstadt.de> martin@rbg.informatik.th-darmstadt.de (Martin Dietz) writes:

>In article <1993Jan14.033449.7269@ucsu.Colorado.EDU>, mudrak@rintintin.Colorado.EDU (george mudrak) writes:
>> Help!  I'm on level 3 trying to figure out what to give 
>> the lizardman jailor.  I've tried all kinds of combinations
>> but everytime he doesn't except any of it.  WHAT do I 
>> need to give him? and how much?  
>> 

>The Lizardman wants a lot of food. Give him some loafs of bread and fruits.
>You'll find enough later for your own stomach.

>Martin
 
 5 pieces, to be exact (if they're all the same).  

 Greg
From: bartle@vulcan.resmel.bhp.com.au
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Where is Lockpick in UW???
Date: 22 Jan 93 16:47:53 +1000
Organization: BHP Research - Melbourne Laboratories

In article <C16rp2.JEL@ccu.umanitoba.ca>, demo2@ccu.umanitoba.ca (CC demo userid) writes:
> The lockpick is useless, no matter how high your skill score is--just
> break the doors down, or use a key. If you really want it, look in the 
> northern part of level one (the marble wall area).  Good luck!

Well I wouldn't quite say that lockpick was useless -- not all locked doors
can be broken down quite that easily!!

Look also in the north central room on L5 with the large slightly raised
platform in the centre and two(?) headlesses -- if I remember rightly
there was a scroll there ...
                                 - PeterB
From: jkb@discovery.ksu.ksu.edu (Jeff K Baker)
Newsgroups: comp.sys.ibm.pc.games
Subject: Indy 4 help (Wits Path)
Summary: Indy 4 help (wits path)
Keywords: Atlantis
Date: 26 Jan 93 04:46:32 GMT
Article-I.D.: discover.1k3pt8INNn9l
Organization: Kansas State University
NNTP-Posting-Host: discovery.ksu.ksu.edu

I am in the map room , with all three stones, I have opened one door, with the  waterfall, got the orichalcum , but now can't open any other door or do anything                 HMMMM!


Any help is appreciated!	



		Jeff
From: dmillar@ocf.berkeley.edu (Derek Millar)
Newsgroups: comp.sys.ibm.pc.games
Subject: 3D bench: DOS vs. OS/2
Date: 22 Jan 1993 01:43:22 GMT
Organization: U.C. Berkeley Open Computing Facility
Distribution: na
NNTP-Posting-Host: earthquake.berkeley.edu
Summary: also OS/2 vs. OS/2.


I was curious to see just how much OS/2 2.0 might slow down DOS games, so I
downloaded the 3dbench program and applied it to several combinations of
DOS settings typically used with games.  The results follow:

DOS Settings		Fullscreen	Windowed
------------		----------	--------
default			11.4 fps	9.7 fps
HW timer on		6.7 fps		5.8 fps
Video Retrace off	11.9 fps	10.1 fps
both of above		7.1 fps		6.0 fps
previous + no idle	7.1 fps		6.4 fps
	detection

All sessions were run under the following conditions:
	- no paging occurred during execution
	- session ran in foreground the entire time
	- only other process running (besides the WPS) was 1 fullscreen
	  OS/2 session, which was just sitting at the command line.
	- used ET4000 800x600x256 driver from the service pack for
	  windowed DOS sessions.

For comparison, the results under DOS 5 were 15.6 fps in both real mode
and v86 mode.

The tests were run on a 386/40 with a 64k cache, no-name motherboard,
and Orchid Prodesigner IIs video card (16-bit ET4000).


Derek Millar
Newsgroups: comp.sys.ibm.pc.games
From: kw@doc.ic.ac.uk (K. Wong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: ***** Proposed RFD:  c.s.i.p.g reorganization  -- please examine
Date: 24 Jan 1993 13:58:41 -0000
Organization: Department of Computing, Imperial College, University of London, UK.
NNTP-Posting-Host: oak8.doc.ic.ac.uk
Keywords: RFD split group

In article <908@ulogic.UUCP> hartman@ulogic.UUCP (Richard M. Hartman) writes:
>[...]
>The only distinction between .adventure and .rpg as presented
>is whether the character improves during the progress of the game.
>I don't really think this distinction is a significant one & would
>suggest merging the two groups.  Or come up with a better distinction.
>
	Well, I think there may be a number of RPG/Adventure fans who think
the opposite. True, a character in RPGs "improve" as it were wereas in
adventures they do not. However, that's not the only diff. Compare any
Ultima/Wizardry to, say, any King's Quest. There's quite a big difference,
though I'd be hard pressed to actually to put it to words.

==============================================================================
" There's nothing dumber in the world than a man with an erection. "
				- Borric, Prince of the Blood.

Hadoken! -Ken
Newsgroups: comp.sys.ibm.pc.games
From: etxstfr@helix.ericsson.se (Stefan Frick)
Subject: 3D-bench performance
Reply-To: etxstfr@helix.ericsson.se
Organization: Ericsson Telecom, Printed Circuit Mfg.
Date: Fri, 22 Jan 1993 12:30:22 GMT



In article 123@utdallas.edu, goyal@utdallas.edu (MOHIT K GOYAL) writes:
>>486/33 ET4000-based Local Bus (no-name):	26.6 FPS
>>
>and mine:
>386/40 with 16-bit ET4000 card                  16.3
>
>


Yeah! And the PC-emulator in my 40MHz Sparcstation2 gets the dazzling index
of 5.2   :(  

So much for that SPARC-cpu!

(But it's quite good when running on of it's 'own' applications... :)  )

-Stefan
From: martin@rbg.informatik.th-darmstadt.de (Martin Dietz)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: KQ6:  Help needed
Date: 22 Jan 1993 12:23:25 GMT
Organization: TU Darmstadt
Distribution: world
NNTP-Posting-Host: rbhp25.rbg.informatik.th-darmstadt.de

In article <1993Jan16.035301.28960@ntuix.ntu.ac.sg>, hblim@ntuix.ntu.ac.sg (Lim Huey Bing) writes:
> I'm now stuck in the following areas:
> 
> 1)  What should I press at the 2nd logic cliff? Is the arrangement
>     of the letters supposed to mean anything?

Look into your guidebook (the chapter of the Ancient Ones) and search for the
solution. It's an old idiom om the Ancient Ones.

> 
> 2)  How do I get a book from the bookworm? (I need it to exchange
>     a spell book from the bookshop owner right?) Should I get the
>     piece of paper from the spider, if so how?

On the Isle of the Beast there is a small animal on the tree. Bring it to the
bookworm.

> 
> 3)  Should I grab the hole-in-the-wall thing? It keeps running away
>     and hiding behind the other plants.

Try to play some music.

> 
> 4)  What is the bird still waiting for when I've already given it my
>     poem and ring, and Cissima has passed me her hair strand and ribbon
>     in return?

You could give him a rose (white roses from the bush on the Isle of the Beast).
> 
> BTW, is there a walkthrough/hints for this game in any of the FTP sites?
> 
> 
> Many thanks in advance.
> 
> 
> 
> Lim Huey Bing    at   hblim@ntuvax.ntu.ac.sg


Hope that helps

Martin
Newsgroups: comp.sys.ibm.pc.games
From: kkane@nyx.cs.du.edu (Kevin Kane)
Subject: MODs from Star Control II Problem
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Distribution: comp
Date: Fri, 29 Jan 93 02:01:06 GMT

I'm having a problem playing some of the MODs that I extracted from Star
Control II that was posted some time ago.  Some MODs just sound wrong -
extra sounds in the wrong places.  I've tried WOWII, TrakBlaster, and
ModEd 2.00 with and without QEMM-386 with no success.  Is anyone else
having this problem and/or does anyone have a remedy?
From: kzt50@DUTS.ccc.amdahl.com (  911  Kevin Thomas)
Newsgroups: comp.sys.ibm.pc.games
Subject: NEED CIVILISATION!!!!.
Date: 28 Jan 93 15:03:19 GMT
Reply-To: kzt50@DUTS.ccc.amdahl.com (  911  Kevin Thomas)
Organization: Amdahl Corporation, Sunnyvale CA


  Hi
Is there anyone out there willing to trade electronically the follow
                  LHX ATTACH CHOPPER
                  PGA GOLF
                  CRYSTAL MAZE
                  STRIP POKER
 for a copy of CIVILISATION.
Kevin.
From: steve.romig@gate.micromed.com (Steve Romig) 
Newsgroups: comp.sys.ibm.pc.games
Subject: Amon Ra: Help Please!
Date: 21 Jan 93 09:41:00 GMT
Reply-To: steve.romig@gate.micromed.com (Steve Romig) 
Distribution: world
Organization: Micro-Medic Network Gateway - +1 408 280-1610 - Public access BBS

LS>        I'm presently stuck in Act 2. I have talked to all the
suspects, and LS>I found the Dagger in the Gift shoppe. But Hemlich
still refuses to LS>let me pass to the rest of the museum, and don't
know what to do next. I've LS>got the glass, but can't find where to use
it.

Steven -

Ah ha...you are stuck in the same place I was.  You need to listen in on
conversations.  Walk behind a group of people and then either walk
toward them, or click with the hand icon.  In either case...you will get
a close up of several people talking.  You must do this several times
and then Steve will appear and Hemlich will let you pass.

Steve

---
 . OLX 2.1 . Press any key to continue or any other key to quit
 * New Dimensions BBS - 408-274-5550 - SUPRA 14.4 V.32bis
 * PostLink(tm) v1.04  NEWDIM (#97) : BACon (Bay Area Connection)
From: towel@elcsci.com (Big Wilber)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Subject style
Date: 21 Jan 93 20:11:10 GMT
Article-I.D.: elcsci.1993Jan21.121110.1864
Organization: Electro Scientific Industries, Portland OR

In article <1993Jan19.210239.22094@ramon.bgu.ac.il>, avir@chen.bgu.ac.il (Avi Roy Shapira) writes:
> With all the talk about splitting the group, I think that a simple remedy
> exists.
> 
> I am now following the wizardry 7: crusaders of the dark savant discussion
> and am bewildered at the number of subject titles, which are spread all
> over the huge list.
> 
> I suggest that each original post will begin with the title of the game
> or an accepted abbreviation. Wiz 7 or Ult 7 will do.
> next the nature of the problem, technical or play, state of the player in
> the game, beginner, intermediate or advanced, finally the area.
> This will make it easier to scan posts.
> 
> ie.
> for wiz 7
> subject: wiz7 play beginner.  How do you open the grate in begin. dungeon?
> 
> Avi

nice idea, but who decides what the standard subject line is?  do we take 2
months to discuss and vote on it? do we just hope that after the first person
uses an abreviated game title, that all will start to follow?

i'm afraid that specific proceedural methodologies won't work in a public
forum, unless ALL new usenet users were sent to "usenet usage school" first
and then it was policed rigorously and enforced ruthlessly, and daily
references are published and mailed to all users so that everyone will know
what the current standards are.


> 
> 
> --
> Aviel Roy-Shapira, M.D.         Ben-Gurion University Medical School
> Dept. of Surgery A.             POB 151, Beer Sheva, Israel
> avir@chen.bgu.ac.il             AVIR@BGUVM.BITNET
-- 
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Lee Towe                                       Towel@elcsci.com |
| MIS computer operations                        ^(@,@)^ Who..Who |
| Electro Scientific Industries                                   |
| Portland, Oregon, USA                    compuserve: 70614,1721 |
|     Caution: if you use UNIX, you just might turn into one      |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Newsgroups: comp.sys.ibm.pc.games