HDTenEightyP/NetNews huggingface dataset:
From: kovar@world.std.com (David C Kovar)
Subject: Latest judge sources available from the EFF judge
Organization: The World Public Access UNIX, Brookline, MA
Date: Tue, 22 Dec 1992 15:47:25 GMT

  The latest judge sources are available from the EFF judge. Send
mail to:

	judge@morrolan.eff.org

with the text:

	get uudip.tar


These sources contain the following modifications:

	1) Youngstown requires 37 centers to win.
	2) Russell's modifications to support the MAP command.
	3) Brion's modifications to clean up the code and support the 
	   NOSHOW option.

If anyone wants to make modifications to the judge and wants them to be 
rolled into the "official" release, they should be working from this
release if at all possible.

-David

Newsgroups: rec.games.diplomacy
From: abick@sebastian.carleton.ca (Alan Bick)
Subject: Question on Email addresses
Organization: Carleton University
Date: Wed, 23 Dec 1992 02:37:19 GMT


	I just found out that the address I gave to the EFF judge is fine
but that I wanted to change it because the address didn't recognize the
"talk command" (not that I am encouraging people to "talk" to me)
	I re-registered myself with the EFF on got back that registration
was processed. I then did a list of one of the games I'm on and found that
it still had my old address. I thought that the registration must only
change my address for any new games I join from now on. (Am I right?)
	My problem now is that any command I send to judge gives me DOUBLE
replies. (One to my old address, one to the new address). Have I done
something wrong when trying to change addresses or is this problem caused
from my end.
	Regardless of where the problem is (but I would like to know
anyways) can someone tell me how I can resolve it. If it becomes a big
headache I'll just switch back to my old address.
	I should have remembered the famous expression "If it isn't
broken, don't fix it!" I guess I'll never learn! :)

In case it helps here are the two addresses:
Old address:	abick@business.carleton.ca
New address:	abick@sebastian.carleton.ca

Email or post replies are both welcome. Either email address will do
since they both send mail to the same place.

Thanks in advance.

Alan Bick


Newsgroups: rec.games.diplomacy,bit.listserv.dipl-l
From: irilyth@fenris.claremont.edu (Josh Smith)
Subject: Getting a game you want to play
Originator: irilyth@fenris
Organization: Evil Geniuses For A Better Tomorrow
Date: Tue, 22 Dec 1992 05:26:35 GMT

Patrick Rusk (rusk@marble.com) writes:

> It strikes me that it would be useful to have a "bin" where interested
> people could throw their names and game preferences in. That way, we could
> know when there is enough interest to start a game of a particular
> variant/skill level/press type/etc. I'm not sure that signing on as an
> alternate or observer to existing games is a sufficient way to handle
> showing particular interest.

An excellent suggestion, IMHO, though not one which I have any idea how to
implement. Back in the wild days of the Washington Judge, if I wanted to
play in a grey-only 12-hour-deadline Chaos game, I could just create one
without a moderator. I can't imagine wanting such a thing, but if I did, I
knew how to get one. Nowadays, if I want to join a game of a particular
type, my only recourse is to write to someone and ask them to start a game
of that type. Since I've exchanged posts and e-mail with several of the GMs
on the two North American Judges, I personally would feel comfortable doing
this, but I could easily see how many players would not. Conversely, I could
easily moderate another few games without a serious drain on my time, but I
don't know what sorts of interesting variants would appeal to people.

Here's a possibl solution: What if the restriction that one could only
become the master of a game at creation-time were removed? That would allow
Patrick to create a game he would like to play in, join it, encourage others
to join in, and then subsequently allow me (or some other kind-hearted
person) to sign on as the moderator. The modification to the Judge source
would probably not be difficult, though some provision might have to be made
to prevent players from signing on as moderator, resigning, and then joining
as a player... Also, a mechanism would have to be introduced to prevent a
game from starting until the moderator position (as well as the seven player
positions) had been filled.

Actually, that last would go nicely with the proposed modification to delay
gamestarts until a moderator issues a START command. The sequence of events
leading to a game's starting would then be:

1) Someone creates the game, and signs on as either a player or the
   moderator.

2) Others sign on to the game, until there are seven players and one
   moderator (more players in some variants, of course).

3) The moderator issues a START command.

4) Powers are assigned, and the first deadline is set.

Thoughts? In the interim, would it be worthwhile to create a gm-request list
(perhaps at morrolan.eff.org? if not, perhaps elsewhere) for people to send
requests to? Or perhaps we should simply encourage people to post requests
to rec.games.diplomacy and/or DIPL-L... Other ideas?
-- 

--
Josh Smith, User Support Coordinator  ::  irilyth@fenris.claremont.edu
Harvey Mudd College, Claremont CA     ::  consult(std-disclaimer.pl).
Newsgroups: rec.games.diplomacy,bit.listserv.dipl-l
From: irilyth@fenris.claremont.edu (Josh Smith)
Subject: Re: Advice For a New Player
Originator: irilyth@fenris
Organization: Evil Geniuses For A Better Tomorrow
Date: Thu, 31 Dec 1992 16:55:00 GMT

This is just my "week of public dialogue with Joel Furr", I guess. (grin)

Joel Furr (jfurr@nyx.cs.du.edu) writes:

> You can obtain Diplomacy by asking your local hobby/games store to order a
> copy... I paid $24 two years ago, I believe.  Or you can write Avalon-Hill
> at 4517 Harford Road, Baltimore, MD 21214.

In fact, for the cheap in the crowd, you can order just the board and pieces
from AH for around $15. Probably plus a little for shipping, but there
should be no sales tax unless you live in Maryland. The rules are probably a
couple of dollars extra, if you need those as well. You can also order just
the board, or just a set of pieces, if you want extras of either, for about
$10 and $5, or so.

Does AH have a phone number as well? It would be nice to be able to place
credit-card orders by phone.
-- 
Josh Smith, User Support Coordinator  ::  irilyth@fenris.claremont.edu
Harvey Mudd College, Claremont CA     ::  consult(std-disclaimer.pl).
"I guess we were all guilty, in a way. We all shot him, we all skinned him,
and we all got a complimentary bumper sticker that said 'I helped skin Bob.'"
Newsgroups: rec.games.diplomacy,bit.listserv.dipl-l
From: patki@acpub.duke.edu (Phillip Atkison)
Newsgroups: rec.games.diplomacy
Subject: Taking over abandoned positions
Date: 31 Dec 92 01:46:10 GMT
Organization: Duke University; Durham, N.C.

Greetings All!

	Now that moderators have created a number of warp/speedy/fast
games on the eff judge, this moderator has a special request for all
of those who are signing up: "PLEASE, send mail to the Washington
judge requesting a list of all the games. Yes, I know it is not as
fast as the EFF judge. Find a game that has an opening, signon as that
country and help those people finish their games. The more difficult
the position the better. Think of it as your civic duty as a Diplomacy
player." 
	After you sign on to the game ask around, I think most people
would welcome a speed up in their game. It is not that difficult to
change the time between turns. What most games need that have fallen
into chaos is a little enthusiasm from a new player. To plug a few
games that I know are needing:

Zippy - Youngstown - very mature game - needs a Germany
Boyne - 1898 - we just started - needs an Austria


Thanks for all your support

Phillip

-------------------------------------------------------------------------------
 Phillip Atkison           |  <-- snail mail      |  patki@soc.duke.edu 
 Department of Sociology   |        email -->     |  patki@acpub.duke.edu 
 Duke University           |----------------------|---------------------------
 Box 90088                 |   (919) 660-5602     |  Duke Sociology's Official
 Durham, NC 27708-0088     |   (919) 660-5614     |     Unix Geek   8^P 
-------------------------------------------------------------------------------

 
-- 
-------------------------------------------------------------------------------
 Phillip Atkison           |  <-- snail mail      |  patki@soc.duke.edu 
 Department of Sociology   |        email -->     |  patki@acpub.duke.edu 
 Duke University           |----------------------|---------------------------
Newsgroups: rec.games.diplomacy
From: abick@sebastian.carleton.ca (Alan Bick)
Subject: Re: 24-Hour Warp
Organization: Carleton University
Date: Tue, 29 Dec 1992 21:40:23 GMT

In <Dec.29.15.43.54.1992.6187@math.rutgers.edu> desper@math.rutgers.edu (Rick Desper) writes:

>Your words do not fall upon deaf ears!  Actually, WARP sounds good to
>me.  I prefer warp games over slug games.  I'll get back to y'all if a
>get a game started.  Alternatively, anybody interested in a warp game,
>send me a note, and I'll hold a spot.
>In summary:  I will start one regular warp game.  24-hour deadlines.
>Starts on Monday.  
>				Rick

All right!!! A warp diplomacy game! I'm there!!!

Alan Bick
From: vincent@cc.und.ac.za (Russell Vincent)
Newsgroups: rec.games.diplomacy
Subject: Re: Dedication points
Date: Tue, 29 Dec 1992 12:41:16 GMT
Organization: University of Natal (Durban)
NNTP-Posting-Host: pc10.cc.und.ac.za

In article <1992Dec29.111934.6972@mnemosyne.cs.du.edu> jfurr@nyx.cs.du.edu (JKF) writes:

>What are dedication points?  I saw them explained -nowhere- ... not in the
>FAQ, not in the helpfile the adjudicator sends out, not in the EP house
>rules, nowhere.  I assume they are a way of rewarding good players and
>punishing late ones, but other than that, I know nothing.

Check out the file "deadlines". Use the command "get deadlines" to the judge 
of your choice. Use the command "get flist" for a list of files available.

Basically you are right. Here is a quick breakdown :

  +3 = orders in on time
  -1 = "deadline missed"
 -50 = becoming abandoned
-100 = missing grace period and going CD

 -Russell

--
Russell Vincent,  Computer Services, Univ. of Natal, Durban, South Africa
Vincent@cc.und.ac.za
Newsgroups: rec.games.diplomacy,bit.listserv.dipl-l
From: jfurr@nyx.cs.du.edu (Joel Furr)
Subject: Game 'tapir' on Washington Judge has two CD'd players: HELP!
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Date: Sat, 2 Jan 93 01:19:07 GMT

All the information for 'tapir' is below: we need an England and a Russia,
both with 5 units, to issue their Spring 1903 movement orders.


Game 'tapir' order #008 (S1903M) has a deadline of Fri Jan  1 09:35:46 PST.
Those who haven't gotten their orders in will be abandoned if nothing
is received by Sat Jan  2 09:35:46 PST.

The parameters for 'tapir' are as follows:
  Move    clock 1410 min 12.00 next  72.00 grace 168.00 delay 0.50 days --TWTF-
  Retreat clock   -1 min  0.00 next  24.00 grace  72.00 delay 0.50 days --TWTF-
  Adjust  clock   -1 min  0.00 next  24.00 grace  72.00 delay 0.50 days --TWTF-
  Access:  Different-site, Level: Any, Moderated.
  Variant: Standard.
  Flags:   NoNMR, NoProxy.
  Press:   White, No Fake Broadcast.

The following players are signed up for game 'tapir':
  England    CD      5/5   33 mason@cco.caltech.edu
  France     move    4/4   16 S9000289@csdvax.csd.unsw.EDU.AU
  Turkey     move    5/5 -166 count0@ucscb.UCSC.EDU
  Germany    move    5/5   75 jroberts@sanjuan.UVic.CA
  Austria    move    6/6   39 jfurr@polaris.async.vt.edu
  Italy      move    4/4  134 cscoging@unpcs1.cs.unp.ac.za
  Russia     CD      5/5  -88 *

Status of the Movement phase for Spring of 1903.  (tapir.008)

Austria: Army Serbia.
Austria: Army Silesia.
Austria: Fleet Greece.
Austria: Army Trieste.
Austria: Army Venice.
Austria: Army Budapest.

England: Army Belgium.
England: Fleet Skagerrak.
England: Fleet North Sea.
England: Fleet English Channel.
England: Fleet Mid-Atlantic Ocean.

France:  Army Marseilles.
France:  Army Gascony.
France:  Fleet Portugal.
France:  Fleet Brest.

Germany: Army Ruhr.
Germany: Army Munich.
Germany: Fleet Denmark.
Germany: Fleet Holland.
Germany: Army Kiel.

Italy:   Army Piedmont.
Italy:   Army Spain.
Italy:   Army Tuscany.
Italy:   Fleet Gulf of Lyon.

Russia:  Army Ukraine.
Russia:  Army Galicia.
Russia:  Fleet Sweden.
Russia:  Army Moscow.
Russia:  Army Sevastopol.

Turkey:  Army Rumania.
Turkey:  Army Bulgaria.
Turkey:  Fleet Armenia.
Turkey:  Fleet Black Sea.
Turkey:  Army Constantinople.


Ownership of supply centers:

Austria:   Budapest, Greece, Serbia, Trieste, Venice, Vienna.
England:   Belgium, Edinburgh, Liverpool, London, Norway.
France:    Brest, Marseilles, Paris, Portugal.
Germany:   Berlin, Denmark, Holland, Kiel, Munich.
Italy:     Naples, Rome, Spain, Tunis.
Russia:    Moscow, Sevastopol, St Petersburg, Sweden, Warsaw.
Turkey:    Ankara, Bulgaria, Constantinople, Rumania, Smyrna.

Austria:   6 Supply centers,  6 Units:  Builds   0 units.
England:   5 Supply centers,  5 Units:  Builds   0 units.  (* CD *)
France:    4 Supply centers,  4 Units:  Builds   0 units.
Germany:   5 Supply centers,  5 Units:  Builds   0 units.
Italy:     4 Supply centers,  4 Units:  Builds   0 units.
Russia:    5 Supply centers,  5 Units:  Builds   0 units.  (* CD *)
Turkey:    5 Supply centers,  5 Units:  Builds   0 units.




Newsgroups: rec.games.diplomacy,bit.listserv.dipl-l
From: jfurr@nyx.cs.du.edu (Joel Furr)
Subject: NMR vs. No NMR
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Fri, 1 Jan 93 21:18:18 GMT

I'll tell you, I really wish it wasn't so looked down on to run games NMR,
meaning, that after someone blows both the deadline and the grace period,
their turn would be processed with no orders, meaning that their units
would just hold... and that they'd be flagged as CD and someone else COULD
come in and take over.

I found a few games on the Washington judge that had ONE player in CD and
everyone else's turns in and they'd all been sitting there waiting since
December 15 for someone to come along and take over or for that person to
come back.  Two weeks they'd been waiting in vain.  I submitted orders for
the CD player and the turn was processed a half hour later.  I don't see
where it would have been so bad for the CD country to simply have held and
had the turn process.  The FAQ (or perhaps it's some of the other info
files) says that NMR is seen as giving people a gravy train of opportunity
when someone goes CD.  I say "so?"  Why do we even bother having such a
thing as a grace period if they can blow the grace and two weeks later
have their fellow players still waiting?

Sure, I know that blowing the grace means someone else can come in and
take over.  Apparently that rarely happens.  Witness that I'm now
participating in several games that were waiting for players for as long
as two weeks after the grace period ended.  Would it have been such a bad
thing to just LET THE GAME GO FORWARD?  

Arrrgh.
Newsgroups: rec.games.diplomacy,bit.listserv.dipl-l
From: jfurr@nyx.cs.du.edu (Joel Furr)
Subject: Warp Games Forming on the EFF Judge
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Date: Sat, 2 Jan 93 07:41:36 GMT

There are presently four warp games forming on the EFF Judge,
judge@morrolan.eff.org: jaguar, compress, express, and aargh!.  Each of
these has its special features, including various deadlines and use of the
gunboat variant, among other things, but only aargh! has NMR!

Game 'aargh!' is waiting for 7 players to sign on.

The parameters for 'aargh!' are as follows:
  Move    clock 1410 min 12.00 next  24.00 grace  48.00 delay 0.50 days smtwtfs
  Retreat clock   -1 min  0.00 next  24.00 grace  48.00 delay 0.50 days smtwtfs
  Adjust  clock   -1 min  0.00 next  24.00 grace  48.00 delay 0.50 days smtwtfs
  Access:  Different-site, Level: Any, Moderated, Dedication: -1.
  Variant: Standard.
  Flags:   NMR, NoProxy.
  Press:   White/Grey, White observers, No Fake Broadcast.

Aargh! is a game _with_ NMR.  This means that if a player does not submit
his orders by the deadline and still has not submitted orders by the time
the grace period runs out, the server will execute orders for him or her. 
In the case of moves, this means that all CD units will HOLD.  In the case
of dislodgement, units which otherwise would execute but have no retreat
orders submitted will be _disbanded_. During adjustment, failure to submit
orders means that you either won't build any units at all or, if you were
supposed to remove units, will have to leave it up to the computer. 
Aargh! is a game for people who read their mail _every day_.

Aargh! is also a game with short deadline: 24 hours, with 48 hour grace
periods.  Three days to submit orders is all you get, in other words. 

Aargh! processes seven days a week, however, if a new deadline would be
set to fall between midnight and noon it will instead fall after noon. 

Finally, Aargh! allows grey press.  You may send orders to your fellow
players with no from: line attached!  However, the default is white press
and you may not fake broadcasts.  Observers and alternates may only use
white press.

All in all, Aargh! is hard but fair.  Anyone who feels that he or she
cannot regularly submit orders at least once every 72 hours should not
sign up.  If you blow your grace periods, you have no grounds for
complaint.  This is your final warning. :)
Organization: University of Maine System
Date: Monday, 28 Dec 1992 14:46:19 EST
From: <IO01255@MAINE.MAINE.EDU>
Newsgroups: rec.games.diplomacy
Subject: Looking for assistance..

I am a vetran player of diplomacy and a slew of other war-games.  I was
browseing through net-news and found that many of you were talking about
playing diplomacy ( I assume) over the computers, and I was curious if
someone could tell me how I could go about liking up to one of these
games, as well as any other over the computer wargames.
Thanks in advance..
............Eric Anderson     io01255@maine.maine.edu.............
Newsgroups: rec.games.diplomacy,bit.listserv.dipl-l
From: jfurr@nyx.cs.du.edu (Joel Furr)
Subject: 24-Hour Warp With NMR
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Date: Mon, 4 Jan 93 00:31:08 GMT

The game "aargh!" is forming on the EFF Judge.  If you've ever been in a
24-hour warp game where, because the game was under No NMR (meaning that
the game didn't go forward until all seven players submitted orders, even
if this meant waiting weeks for someone to come in and take over an
abandoned power), you waited weeks for turns to be processed, this game is
for you!

Because I've set NMR on aargh!, you've got 48 hours to get your turns in
each time around.  24 hour deadlines, 24 hours of grace, and then the
round is processed even if someone's not gotten their turn in.  Deadlines
will only fall between noon and midnight, so you don't have to worry about
a deadline falling at 6 am.  

Because I've set NMR on this 24-hour warp game, you'll be certain to get
in three rounds a week.  No more six-month games!  

There're six slots left on aargh!.  Send 'list aargh!' to
judge@morrolan.eff.org to get full info on the game.

Newsgroups: rec.games.diplomacy
From: jfurr@nyx.cs.du.edu (JKF)
Subject: Dedication points
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Mon, 28 Dec 92 22:18:36 GMT

I notice that the game "newbie" on the EFF judge has the listing
"Dedication: -10" on the Access line.  What does _that_ mean?
Newsgroups: rec.games.diplomacy,bit.listserv.dipl-l
From: irilyth@fenris.claremont.edu (Josh Smith)
Subject: Re: New game Announcements?
Originator: irilyth@fenris
Organization: Evil Geniuses For A Better Tomorrow
Date: Tue, 22 Dec 1992 22:35:50 GMT

Marc (DELEMOSM%PLUTO.decnet@APRINT.DHMC.DARTMOUTH.EDU) writes:

> is there some way that I can get information about the creation a new game
> other than through the 'list' command?  It would be helpful to receive a
> 'new game announcement,' if you will, that describes briefly the pertinent
> facts on a newly created game.

This occurred to me a while ago as well, and I never suggested it to anyone:
some sort of scheme whereby you could put yourself on the Judge's "mailing
list", and it would send you a note whenever a new game was created. To
avoid accumulating a huge waiting list of people who have just forgotten
remove themselves (or who have graduated and lost their accounts, or gone
away for the summer, or...), one could be required to resubscribe monthly or
something; this would still be better than having to send in a LIST request
even as often as once every three weeks.

Yet another item for the to-do list... (grin)
-- 

--
Josh Smith, User Support Coordinator  ::  irilyth@fenris.claremont.edu
Harvey Mudd College, Claremont CA     ::  consult(std-disclaimer.pl).
From: ddt@gu.uwa.edu.au (David Bennett)
Newsgroups: rec.games.diplomacy
Subject: Australian judge
Date: 31 Dec 1992 06:18:35 GMT
Organization: The University of Western Australia
NNTP-Posting-Host: mackerel.gu.uwa.edu.au
Summary: bingle frog
Keywords: wobble

Is back up again...

However all the games have gone :(  This should not happen again...

David.
[DDT] Pink fish forever.
--
    David Bennett,  ddt@gu.uwa.oz.au     | University Computer Club
Bizarreness is the essence of the exotic | Where Pink fish swim backwards
These words I am singing now mean nothing more than meow to an animal - TMBG
Disclaimer: Any spelling mistakes in this article are all entirly my fault.  Any grammer errors spotted in this article were put there because I could.
From: desper@math.rutgers.edu (Rick Desper)
Newsgroups: rec.games.diplomacy
Subject: Re: 24-Hour Warp
Date: 29 Dec 92 20:43:54 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

Your words do not fall upon deaf ears!  Actually, WARP sounds good to
me.  I prefer warp games over slug games.  I'll get back to y'all if a
get a game started.  Alternatively, anybody interested in a warp game,
send me a note, and I'll hold a spot.
In summary:  I will start one regular warp game.  24-hour deadlines.
Starts on Monday.  
				Rick
Newsgroups: rec.games.diplomacy