From: mlee@soda.berkeley.edu (Michael Lee)
Newsgroups: rec.games.netrek
Subject: Re: This has gone too far.....
Date: 13 Dec 1992 12:30:29 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu


I am not a very clued player, so if you are a newbie, remember that my advice
may be, and probably is wrong, so don't listen to it, but I felt I had to
respond.  It was just too interesting to pass up.  

In article <1gept8INN45e@girtab.usc.edu> echeverr@scf.usc.edu (5150) writes:
>In article <1992Dec13.013447.9491@pasteur.Berkeley.EDU> von@cory.Berkeley.EDU (Steve Von Worley) writes:
>>The AS has a special place in netrek, just like other types of normal
>>ships:
>>SC -	good for scoutbombing, ogging, taking.
>
>Only a superb SC can ogg a clued player in a CA, IMO, unless the CA is taken
>completely by surprise.  I (not to toot my own horn or anything) try not to

I agree.  Scout ogging is extremely difficult.  I used to use them a lot for
ogging, but I would get nowhere.  Maybe after many tries, I might be able to
kill the guy I was ogging, but only after giving him kills and wasting my
time.  Maybe I'm just not doing this right.
But in sturgeon, scouts are the ultimate ship!  (after a few upgrades.)
>
>>CA - 	good for almost everything. :)

I think they're good base and planet protectors in non-lps situations.  I play
them in LPS situations also, just because I cannot play BBs, but that's a 
personal problem.  I usually do not take anything far-ranged with cruisers, I
DDs, and I mainly use CAs for ogging.

>
>Except taking, which is their weak point, but yes, CA is the better overall
>ship.
>
>>BB - 	good for ... ok, almost all ships have a place in netrek.
>>		some people might say good for LPS's (or near LPS's).
>>		maybe for short escorting runs.
>
>Yes, that's pretty much the only thing i'll use BBs for, LPSs or planet
>defense if all i'm doing is defending (which i usually don't do fulltime).
>Also to ogg difficult bases, IF we have a wave on it.
>

I never use BBs, I find them too clumsy and slow.  I really should learn how 
to play them though, since a lot of good players do.  I used to not be able to 
play cruisers at all, because I played DDs too much, but I learned the truth 
behind the greatness of cruisers from Tom.


>>AS - 	good for bombing mass quantities of armies and detting for
>>		carriers.  good for ferrying mass quantities of armies.
>
>Also should be used above all else to take back your own core planets.

Why?  Forgive my ignorance, but the only great thing about them is that they
can carry 3 armies/kill (besides massive hull points and other minor details.)
So, maybe if your team was nearly kill flat, then use them. Of course use them
to bomb the planet down, but shouldn't you really have someone else, like in a
DD, take the planet?

>
>>The problem is, most people use the AS for the wrong reason; to carry
>>lots of armies to some distant planet.  AS's manuever and fly so slow
>>that they are ogg bait; they must be escorted.
>
Definitely, IMHO.  They have the disadvantages of almost every ship.  I only
use them on the initial bombing run.

>5150
>i find it curious that the AS, above other ships, has 120 etemp capacity...


mlee
One, Two, etc...