HDTenEightyP/NetNews huggingface dataset:
From: usenet@transfer.stratus.com (Mr. Network News)
Newsgroups: alt.games.torg
Subject: Re: Ninja points (do they really exist?)
Date: 16 Oct 92 21:11:28 GMT
Reply-To: Dave_Wetzel@vos.stratus.com
Organization: Dave_Wetzel

In article <1992Oct16.164049.353@zia.aoc.nrao.edu> jogle@zia.aoc.nrao.edu 
(Jim Ogle (Ks. Jim)) writes:

> Why doesn't he share in group powers?  Just because he can't do
> monstrously well on a Reality roll doesn't mean he can't contribute in
> some manner.

Admittedly, part of the reason is he is a bit stand-offish.  With the 
exception of Kayla, Corey, and Major Havoc he really doesn't have any 
friends.  The others he refers to as "co-workers" (and some as potential 
threats/weaknesses).  

I might be confused, but don't you have to make a reality roll to use the 
"group powers"?
 
> My biggest complaint is that the three extra attribute points a ninja
> gets is the cheapest (one skill has a restriction on it, no adventure
> cost) and easiest to gain (learn a skill!) enhancement package in the
> game and outside of the 'clashing cosm' setting of the main TORG
> campaign the one restriction doesn't exist!

That's a good point.

--------------
Dave_Wetzel@vos.stratus.com
Newsgroups: alt.games.torg
From: cpearce@nemesis.acs.unt.edu (Chris Pearce)
Subject: Mailing list requirements
Organization: University of North Texas
Date: Mon, 12 Oct 1992 18:21:49 GMT

Sorry if this is a repeat. I've told Clay to post information about
the mailing list software's requirements. Expect news soon.

Chris Pearce
From: usenet@transfer.stratus.com (Mr. Network News)
Newsgroups: alt.games.torg
Subject: Re: Homosexuality in the Nile
Date: 7 Oct 92 15:41:14 GMT
Reply-To: Dave_Wetzel@vos.stratus.com
Organization: Dave_Wetzel

Mike sent this to me private by mistake and asked that I post it for him...

--------------------------------------------------------------------
> In article <1992Oct5.174849.1246@muddcs.claremont.edu>
> tbrowne@jarthur.claremont.edu (T. Erik Browne) writes:
> > In article <2801128484@dwetzel.mis.stratus.com>
> Dave_Wetzel@vos.stratus.com
> > I'm sorry, Dave, but I didn't see any homophobia in Ashwath's article. 
 I
> > believe he made a legitimate point that if '30s pulp fiction didn't
> support
> > the existance of homosexuals within the genre, then there is little
> chance
> > that homosexuality exists in the NE.  Also as he said, if people can 
show
> > examples of homosexuals in pulp fiction, then his argument goes out the
> > window (I believe others have shown some).
> >
> > Dave, there are some real a**holes out there, but I don't think Ashwath
> is
> > one of them.  Take a breather and then re-read his article in a new
> light.
> > And don't be so quick to flame.

HE IS SO AN ASSHOLE!  I know he is, he's half of my brain, and *I'm*
an asshole, thus he must be too *chuckle* [Inside joke warning]

> Well, I can't re-read the earlier post (my mailer is primative: barely
> Tech 23), but I'm always willing to admit I might be wrong.  If I am I
> offer my sincere appology.
>
> I still don't see how you can say an action can't exist because it no-one
> wrote about it in pulp novels.  No one wrote about bowel movements 
either,
> but presumably they occur.

*laughs bigtime* If you played in *MY* torg game, the nile empire
folks cannot swear, relieve themself, have sex (Just fades to black),
or anything else 'not written about'.  It makes the game more fun that
way (if they REALLY want to swear, etc...they need to make a reality
check.  It gets fun when the NE pulp hero shouts 'FUCK' and
disconnects *grin*).

But, going from an interesting point I just made.  These things are
done for FUN.  I personally don't think that limiting sexual
'polarity' is fun.  If you and your players think so, HEY, by all
means, ban the homosexuals.

> If the axioms permit and there are no world laws that contradict then the
> action is possible.  And again, the law of morality doesn't prohbit any
> action, at best it seperates actions into good and evil categories.  And
> the soc axiom is far too high to claim that homosexuality can't exist.

GOOD point.  NE LOM does NOT say you can't do things, just merely
catagorises them.  *clap clap clap* Major good point.

> --------------
> Dave_Wetzel@vos.stratus.com

-Mike "How can I play Malraux?  I'm Jewish" Yacht aka The Vicar of Christ
-Carnegie Mellon University -- School of Computer Science
====================================================================
Mike Yacht             || specter+@CMU.EDU
 

--------------
Dave_Wetzel@vos.stratus.com
Newsgroups: alt.games.torg
From: bchoinsk@nyx.cs.du.edu (Burton Choinski)
Subject: Re: Mechanical repair
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Fri, 9 Oct 92 15:12:22 GMT

In article <2801396198@dwetzel.mis.stratus.com> Dave_Wetzel@vos.stratus.com writes:
>In article <1992Oct8.151057.11420@mnemosyne.cs.du.edu> 
>bchoinsk@nyx.cs.du.edu (Burton Choinski) writes:
>
>> Well, that's what the world book had listed -- Scholar (Mechanical).
>> I personally have added a Technical skill to my game to cover these 
>things.
>> My brother's character has Air vehicles and Technical (Aircraft Mech).
>> 
>> Combining the two skill sets was too much for me to swallow, but that is
>> beside the point.  
>
>Torg is not exactly what I'd call high realism...  Be careful what you 
>split up.  Character's aren't given enough starting skill adds to have a 
>rich, full-bodied skill list.

True.  But then, they aren't supposed to be Joe everyskil, are they?  I
personally prefer narrower scope characters rather then ones that can do
everything, as I think it reienfoces the need to "team up" and pool
abilities.

       -- Burton (burt@vino.ptltd.com)

Newsgroups: alt.games.torg
From: bchoinsk@nyx.cs.du.edu (Burton Choinski)
Subject: Re: Vehicle Repair Rules
Organization: Phoenix Technologies, LTD.
Date: Tue, 13 Oct 92 13:57:53 GMT

In article <1992Oct12.173258.2343@zia.aoc.nrao.edu> jogle@zia.aoc.nrao.edu (Jim Ogle (Ks. Jim)) writes:
>In our latest game session I got the chance to damage a couple of
>vehicles and then afterwards look at how the vehicle repair rules as
>presented in the "Kanawa Land Vehicles" supplement work.
>
>They don't.  Unless you're possibility-rated or have a highly
>competent team of professional mechanics working for you in a fully
>equipped repair shop any vehicle that suffers a large amount of shock,
>a KO, and/or several wounds is not going to be repairable.

Just what I was afraid of.

>I'm gonna work on some repair rules of my own, hopefully will have
>something to post in a day or two.

"and Burton makes the tag to Kansas Jim *slap*, who climbs into the ring
while "too-much-detail Burton" puts the rulebook in a headlock..." :)

Hows about this:
Assume that, if you have wounds, odds are you have a boat-load of shock
as well.

If 8 is an average task difficulty, then 8 is the average to remove any or all
shock.  Add +2 if a K or K0 condition exists.  Shock and KO is the type of
stuff that gives you problems (flat tire, broken fan belt, etc).
Time required equals 1 minute per shock, plus 15 minutes for a K or 30
minutes for a KO.

If there are wounds, add the modifiers you noted before (+2 for one, +3
for two, etc).  Now make your roll, and if successful repair the damage
indicated.  Wounds are major structural damage and take the number of wounds
as the time value in hours (thus, a 7 wound truck will add 25 hours to
the repair time roll.

Comments, Jim?

    -- Burton
Newsgroups: alt.games.torg
From: jogle@zia.aoc.nrao.edu (Jim Ogle (Ks. Jim))
Subject: Re: Old Food, was Re: nail in Coca-Cola
Organization: National Radio Astronomy Observatory, Socorro NM
Distribution: usa
Date: Sat, 10 Oct 92 16:52:06 GMT


Gee, the first ever cross-posting to alt.games.torg!

Too bad it has nothing to do with TORG....

-- 
Kansas Jim (Jim Ogle, TORG guru)                               /|
jogle@aoc.nrao.edu (NRAO-VLBA, Socorro New Mexico)           o| |-
"I'd be apathetic if I cared."                              /| \|
From: bfbear@penn.Gwinnett.COM (Penn Collins)
Newsgroups: alt.games.torg
Subject: Re: Homosexuality in the Nile
Date: 6 Oct 92 22:43:03 GMT

jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH) writes:

for the record, I run a Nile Hero (tm?)

Dr. (Neal) Primevera  (with his asst Spumoni, butler Neopolitan) who is
Bi-sexual (this really did come up in an adventure (some strange space gods
and nymphorobots thing...)
and he is bi (he couldn't be gay as he is married to noted wierd scientist
Dr. Noami Wenceslas (yep, she is now Dr Naomi Wenceslas-Primevera!)

now on with the countdown....
Newsgroups: alt.games.torg
From: "Colin J. Wynne" <cwynne@liberty.uc.wlu.edu>
Subject: Re: Is anybody out there?
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Mon, 12 Oct 1992 17:42:52 GMT

On 13 Oct 1992, Joshua Henry Geurink wrote:

> In article <81371@ut-emx.uucp> gdavis@ccwf.cc.utexas.edu (Grant R. Davis) writes:
> >The Grant Man
> >gdavis@ccwf.cc.utexas.edu
> >
> >Disclaimer: Major Havoc is *not* my schizo alter ego.
> 
> 
> 	How dare you even suggest such a thing, fiend!  Even now I work
> feverishly to discover your secret hideout, and when I do all your
> evil scheming will be for naught!
> 
> 
> 	Cry HAVOC, and UNleash the DOGS of WAAAR!!!!

Actually, it's 'Cry havoc, and let *slip* the dogs of war.'
						(emphasis added)

So, does this mean that the planets are right, the worshippers many, and
the Wombat has been resurrected?

CJW


>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  =====  Colin J. Wynne                     Washington & Lee University  =====
  =====  cwynne@liberty.uc.wlu.edu              Lexington, Virginia      =====
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
     |           Be an  equal opportunity employer:                       |
     |                         Hire the morally handicapped.              |
     ----------------------------------------------------------------------
From: albert@chain.ssctr.bcm.tmc.edu (Rick Jones)
Newsgroups: alt.games.torg
Subject: Re: A question...
Date: 12 Oct 92 17:13:47 GMT
Organization: Baylor College of Medicine, Houston, Tx
NNTP-Posting-Host: chain.ssctr.bcm.tmc.edu

In article <Bw02AL.350@news.cso.uiuc.edu> tgt33358@uxa.cso.uiuc.edu (Deus Imperator) writes:
>All right, I just picked up the Orrosh book, and after acquiring the 
...
>on anybody.  I want to run a mostly horror based campaign, and this sounds
>right up the old alley.  What's up?  And does anyone else have reccomendations
>for horror like stuff I could have missed (ie is Tharkhold that good?).

       Creatures of Orrorsh has some good (and not so good) Horrors.
Tharkhold is a realm of Horror, but the sourcebook made it out to be more
of a place of big guns, big spells, and big cyberware.  Clay Luther
(manager of our lamented mailing list) wrote an excellent story detailing
what happened in a Tharkhold adventure he ran.  It captured the "perverted"
feel of Tharkhold, that the sourcebook lacked.  The 6-in-1 module books
"Cylent Scream" and "Full Moon Draw" both have well done Orrorsh adventures.
-- 
Rick Jones				Systems Support Center
albert@bcm.tmc.edu			Baylor College of Medicine
Voice: 713-798-7352			standard disclaimers apply
Sky fits heaven, so ride it.  		Remote has button, so MUTE it.
Newsgroups: alt.games.torg
From: jogle@zia.aoc.nrao.edu (Jim Ogle (Ks. Jim))
Subject: Vehicle Repair Rules
Organization: National Radio Astronomy Observatory, Socorro NM
Date: Mon, 12 Oct 92 17:32:58 GMT

In our latest game session I got the chance to damage a couple of
vehicles and then afterwards look at how the vehicle repair rules as
presented in the "Kanawa Land Vehicles" supplement work.

They don't.  Unless you're possibility-rated or have a highly
competent team of professional mechanics working for you in a fully
equipped repair shop any vehicle that suffers a large amount of shock,
a KO, and/or several wounds is not going to be repairable.

For example: a boat was damaged twice, the first attack doing K 2, the
second doing O 1, for a total of KO 3.  Doesn't sound like much, does
it?  Not according to the rules!

A KO result cannot be repaired On The Fly (obviously not, since On The
Fly means the vehicle is moving and if its KO'd it can't move.)  So we
have to go to Field Repair.  Field Repair is a macro skill use
(minimum time one hour) and in this case the difficulty is 14 (base 8
plus one per shock point plus 3 for the KO).  To repair the KO
requires 10 result points, meaning that a skill value of 24 is
necessary!  Assuming the average Ord mechanic will have a skill of 10,
even a team of six combining (for a +4 bonus) still needs to roll of
31+ to sucessfully get the vehicle to start again!!!

Maybe fixing it in the shop will be easier?  NOT!  Sure, the
difficulty drops slightly (base is 6 and the KO is only +2) to 11, but
now 12 result points are necessary to fix the KO!  (Result Points are
used on the Damage Table to see how much damage is repaired - if we
are allowed to repair the K and O of the KO seperately though it
becomes easy, but the rules do not suggest this option.)

I don't even want to discuss how difficult it will be to repair the
other vehicle (which took a grand total damage of 7W KO 20)....

I'm gonna work on some repair rules of my own, hopefully will have
something to post in a day or two.

-- 
Kansas Jim (Jim Ogle, TORG guru)                               /|
jogle@aoc.nrao.edu (NRAO-VLBA, Socorro New Mexico)           o| |-
"I'd be apathetic if I cared."                              /| \|
Newsgroups: alt.games.torg
From: jogle@zia.aoc.nrao.edu (Jim Ogle (Ks. Jim))
Subject: Re: About the mailing list requirements
Organization: National Radio Astronomy Observatory, Socorro NM
Date: Mon, 12 Oct 92 19:51:20 GMT

In article <mumble> cpearce@nemesis.acs.unt.edu (Chris Pearce) writes:

>I ignored the first posting, since I assumed that CLay would read it and
>answer. Evidently, he didn't. I've forwarded it to him directly and 
>either he or I will post a response sometime soon.

I of course see this AFTER I post saying that Clay has no access to
the newsgroup...sorry, foot-in-mouth disease strikes again.


-- 
Kansas Jim (Jim Ogle, TORG guru)                               /|
jogle@aoc.nrao.edu (NRAO-VLBA, Socorro New Mexico)           o| |-
"I'd be apathetic if I cared."                              /| \|
From: oakes@jupiter.nmt.edu (David Oakes)
Newsgroups: alt.games.torg
Subject: Re:  A Yawn and a Stretch
Date: 13 Oct 92 17:19:06 GMT
Organization: University of North Texas
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
X-Gatemail-Version: 1.0b

[facsinating story deleted]

clay clay clay clay clay -

all i can say is welcome back!
(and seek psychiatric help, now!)

dave "first post to the ressurected list, and thats the best he can do?" oakes
Newsgroups: alt.games.torg
From: bchoinsk@nyx.cs.du.edu (Burton Choinski)
Subject: Re: Mechanical repair
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Distribution: alt.games.torg
Date: Fri, 9 Oct 92 15:29:13 GMT

In article <1992Oct8.213816.8339@ncsu.edu> jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH) writes:
>    You mean that [NOT A FLAME!  Oh stop that.] Sorry about that.  You mean
>that combining the two was a stretch but allowing let say, Air Vehicles, letting
>you pilot everything from Zepplins to Fighter Jets

I'm not espeially fond of that either, but at least it has more connection
then allowing you to fly all of those vehicles AND fix all of them as well...

I really didn't pull out too many new skills for my game, I tried to keep
it in the framework.  Technical is really the same as scholar, but the
term sounds better for "handywork" then for "mind work" that the word
scholar implies to me.

I did pull out a seperate "thrown weapons" skill out of Missile weapons.
Guilty.  But I do feel that just because you can drive doesn't mean you
can fix.  I doubt Mario Andretti is a better mechanic then his pit
crew.

    -- Burton (burt@vino.ptltd.com)
From: acs_mogged@rivers.acc.uwrf.edu
Newsgroups: alt.games.torg
Subject: Burnt Out GM who needs help with New Adventure IDEAS
Date: 13 Oct 92 04:38:58 GMT
Organization: University of Wisconsin - River Falls


	As a GM who has been gming Torg every week since the Aysle sourcebook
has came out I have now hit the point....  What do you run after you run every
west end game adventure(even the bad ones)?????

	What is even worse I can almost never run anything out of the 
Infiniverse for when you GM a fellow GM (B. Schomburg who is finaly getting
some of his stuff published in the infiniverse, yeah!!) who gets the
infiniverse I can't very well use it........

	So can anybody tell me some good ideas for a adventure, act, scene, 
or even just a round idea......   The idea can be action-filled, comic, horror,
etc just as long as it fits and adheres to the CURRENT TORG UNIVERSE!!!!

	If you have some adventure that you have run or thought of just send to 
me or send it up to the list I think most people would enjoy the ideas...

	PLEASE HELP A BURNT OUT GM.  DONATE AN IDEA TO THE BURNT OUT TORG GM
FUND.  YOUR IDEA COULD SAVE A LIFE...

	Brian.s.mogged@uwrf.edu

 
To players:What ever you do make sure that your GM never send in a section of 
your campaign as a rumor...  What happens when your group's activity(ok ok West
End Game changed a few words so it sound totaly evil instead of questionably 
evil) that took a month to create was sent into the Inferverse that happed a 
few months before turns out to be false(okay okay it is 18 not totaly false it 
still has a month left...) I just can't imagine why anybody vote down an 
island created by a Weird Scientist and an Occultist...  "Island of Doom" I
don't think we created that name ;-).
From: bchoinsk@nyx.cs.du.edu (Burton Choinski)
Subject: Re: Mechanical repair
Organization: Phoenix Technologies, LTD. Cambridge Ma.
Distribution: alt.games.torg
Date: Thu, 8 Oct 92 15:10:57 GMT

In article <1992Oct7.173825.3165@nmt.edu> oakes@nmt.edu (David Oakes) writes:
>yes, any repairs (from changing a tire to replacing a wing) are made
>with the appropriate vehicle skill
>(and a damn good thing that land vehicles is unskilled use,
> considering the way WEG goes through tires in the LL...)

Ack.  Well, I cut my teeth on skill systems starting with Travellerm so I
feel that operating the thing and fixing the thing are two different
skill sets.  I would allow maintenance only with the vehicle skill.

>i would assume that scholar(mechanic) is purely the book learning
>on how to repair things, without the practical applications
>(a high land vehicle skill with no scholar would know how to fix a car,
> but couldnt name a single part under the hood.  a high scholar
> could identify the problem blindfolded, but couldnt fix it)

Well, that's what the world book had listed -- Scholar (Mechanical).
I personally have added a Technical skill to my game to cover these things.
My brother's character has Air vehicles and Technical (Aircraft Mech).

Combining the two skill sets was too much for me to swallow, but that is
beside the point.  

>as for "are there parts?" obviously this is dependant on the situation,
>with nothing in the LL, but maybe nothing primative enough in the CPapacy 
>(if it is important, require a connection or legwork -
> if not, just let it happen, and say time passes)

Well, that 'parts' roll was just an afterthought.  Perhaps I should add a
"scrounge" skill (Per based) and figure dificulties for wound levels.

In a related note, I have put together a color skill table that details 
all the skills in a visual color coding.  If interested, mail me at
burt@vino.ptltd.com.  It's postscript.
         -- Burton
From: gdavis@ccwf.cc.utexas.edu (Grant R. Davis)
Newsgroups: alt.games.torg
Subject: Is anybody out there?
Date: 9 Oct 92 14:02:28 GMT
Reply-To: gdavis@ccwf.cc.utexas.edu (Grant R. Davis)
Organization: The University of Texas at Austin, Austin TX
Originator: gdavis@donald.cc.utexas.edu

If anybody out there gets this message (besides you, Josh), please send me
email. We aren't getting any messages except those that originated at UT.
I tried to call the BMW, but the computer says it doesn't exist. What gives?

The Grant Man
gdavis@ccwf.cc.utexas.edu

Disclaimer: Major Havoc is *not* my schizo alter ego.

"This is good[beer]. Remind me to take this world."-Lost Destiny
From: jogle@zia.aoc.nrao.edu (Jim Ogle (Ks. Jim))
Newsgroups: alt.games.torg
Subject: Re: Mechanical repair
Date: 12 Oct 92 23:16:00 GMT
Organization: National Radio Astronomy Observatory, Socorro NM

In article <mumble> tbrowne@jarthur.claremont.edu (T. Erik Browne) writes:

>Okay, I've checked the books, and my memory was right, it is Scholar
>(mechanical eng.) <= quoted directly.  Now for my character, I always
>assumed that it was the ability to fix stuff, since a realm runner would
>need to know how to fix stuff, and science already covers figuring out how
>stuff works.

To further complicate things, under the description of the Science
skill it says that with a good enough level of success (Superior of
Spectacular, don't remember which) the character knows how to repair
the device as well as operate it!

-- 
Kansas Jim (Jim Ogle, TORG guru)                               /|
jogle@aoc.nrao.edu (NRAO-VLBA, Socorro New Mexico)           o| |-
"I'd be apathetic if I cared."                              /| \|
From: oakes@jupiter.nmt.edu (David Oakes)
Newsgroups: alt.games.torg
Subject: Re: Burnt Out GM who needs help with New Adventure IDEAS
Date: 14 Oct 92 17:11:00 GMT
Organization: University of North Texas
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
X-Gatemail-Version: 1.0b

Colin J. Wynne(cwynne@liberty.uc.wlu.edu) offers:
 ! On Wed, 14 Oct 1992, Steve Stelter wrote:
 ! 
 ! > The PCs, therefore, must first sneak into Uthorion's HQ and steal the
 ! > hourglass and then travel to Tharkold, the only place where medical
 ! > technology is advanced enough to allow the cloning of a human being from
 ! > ashes (at least, that's how I see it).
 ! 
 ! Or, bring him to your friendly neighborhood Occultist(tm).  Frankly,
 ! Occult ritual is what came to my mind first.  This adven also sounds like
 ! a good place for a gypsy/spirit-medium.

actually, while Orrorsh is a great place to bring back the spirit,
i think that any Occult(tm) ritual used to recreate the body will
have Horrible Side Effects (also tm) - the occult is ok in small doses,
but if used for permanent effects, you are asking for trouble...
(like, does the existance/animation of the new body constitue
 "a use of the Occult," and therefore require a Pers check?)
(and, more likely, to get a body from the Occult, you will HAVE to kill...)

also, the Spaaaaaaaaace Goooooooooods are much more capable of cloning a body,
but i think they should lack the ability to place a "soul" in it, (tech 32?)
so you will still need Thark, Orrorsh, or maybe even the Papacy
(the reincarnation of Launcelot into a robot comes to mind...)

dave "of course, if it were easy..." oakes