From: ericg@bronze.ucs.indiana.edu (E. Chris Garrison)
Subject: Re: OPIGS [was Re: Homemade Systems]
Organization: Indiana University
Date: Wed, 22 Jul 92 15:41:28 GMT

In article <1992Jul22.051422.3976@ucc.su.OZ.AU> mar@physics.su.OZ.AU (David Mar) writes:
>And, in response to your request, and some in e-mail, I am now posting my
>version of a gaming system which has rules printable on a single sheet of
>paper. I should repeat my previous warning: this game is very TOON-like, in
>that it encourages silly style role-playing. You need to be in the right
>frame of mind for it. I wrote this five years ago, and present it here
>verbatim, without further ado.
>***************************************************************************
>
>One Page GamIng System - OPIGS                 Copyright David Mar 1987

Actually, I like silly gaming.  It is a secret vice.  We ran "Fuzzy
Animal World", a Champions game in which all the heroes were 
anthropomorphic animals, like on Disney's TaleSpin.  It was pretty 
goofy.

My One Pager, GAME (coming to a newsgroup near you soon!), is meant
to be usable for non-silly, but it does not preclude silliness!

>Character Generation:
>Roll d20+d8 for each of the five attributes - Beef, Brains, Hammer, Coruba
>and Luck. Refer to table below for penalties and bonuses due to low and
>high scores.

Pretty silly.  Certainly can tell it is meant to be, anyway...  
My big trouble was handling things like magic, psi powers, alien
ablities, basically anything that was not a skill-like thing.
How is this handled here?  Or is that for future installments?

>Equipment:
>...
>Miscellaneous equipment is available at $10 each. This includes all
>non-weapons. If wielded as a weapon, miscellaneous equipment gives no
>damage bonus.

Interesting.  Simple.

>Equipment Use:
>To use a piece of equipment or do anything tricky, like climb a wall or
>pick a lock, a d12 Use Roll is made, modified by Brains Use Bonus and
>referred to on the Use Table. This applies to spells and psionics.

I thought about a table like this for mine...

>Game Play:
>No gamesmaster is required. 
>...
>Take turns, starting with whoever wants to go first, of five to ten minutes
>of adventure creating. Throw in anything you want: encounters, fights,
>puzzles, tricks, traps, treasures, explorations, etc. If something you
>...

Definately only works in a silly sort of system.  I've done this
round-robin sort of GMing in AD&D before, and it was pretty silly.
I think that was especially true since it was all being made up
as we went along.  Or maybe it was because we were at Gen Con,
dead tired, hungry, waiting for the next "real" event...

>don't like happens - especially your own death - roll on your Luck chance
>to see if you are lucky enough for something else to happen instead. Only

What a concept!  Would that real life (tm) were this easy. :-)

>Look for OPIGS modules - out soon.
>Any questions on this game will gladly be answered if sent to me.
>Also look for game accessories, novels and game world and universe settings.

Should be interesting.  I'll look for 'em.

>David Mar.                              mar@astrop.physics.su.OZ.AU
>Astrophysics Department, University of Sydney  NSW  2006, Australia.

Eric 
-- 
------
E. Chris Garrison
Technical Support
ericg@ucs.indiana.edu