HDTenEightyP/NetNews huggingface dataset:
From: twnw3@isuvax.iastate.edu
Subject: Re: Racism in SF2?
Reply-To: twnw3@isuvax.iastate.edu
Organization: Iowa State University, Ames, Iowa
Date: Mon, 16 Nov 1992 20:57:37 GMT

In article <1992Nov16.050820.13665@mercury.unt.edu>, west@ponder.csci.unt.edu (Bruce West) writes:
>In article <1992Nov15.235400.19644@midway.uchicago.edu> alee@midway.uchicago.edu writes:
>>Hmmm, could there be perhaps a bit of racism in SF2? On the CE version,
>>when it goes the demo version, it will show a blond white guy facing
>>a black guy (who can only be seen by his back). The blond guy then
>>punches out the black guy, and then "Street Fighter II" appears on the
>>screen... Could this be a bit of racism?
>
>   I've heard a lot of stupid stuff like this going around.  Let me tell
>you why it isn't recist.  If you want a "punch out" beginning you can
>use the following combos:
>
>1)  white guy punches black - recist
>2)  White guy punches white guy - racist, no black guy in it.
>3)  Black guy punches white - same as #1
>4)  Black punches black - same as #2.

>   I think being politically correct is getting rediculous - and I hope
>it nevers gets into video games.                                                                 
__Why not? Why did you even bring up PC. If things here werent so imbalanced
in terms of the way people are treated, then people wouldnt be so touchy in the
first place. If women had been getting paid the same wages as men they wouldnt
mind some of the this that are said about them. Ex. in only prositution and
modeling do women average higher salaries than men. Wouldnt you be pissed
off if people thought of you only as a sex object and didnt repect you 
as an equal. Sure ya would. Not every individual is this concerned about
what people call them (as i am sure you know). Have you noticed that most
of the non- PC people out there are middle class white males? Why is that?
Is it becuz this is the most socially mobile peron in the U.S right now?
If you disagree with me i'll surely give you a wealth of information to look
at that backs up my point.
Comments please.

Jason Gregory
So. in PoliSci
Iowa State U.

>
>
>
>                                                            - Jason
>
Newsgroups: alt.games.sf2
From: reynolds@cs.iastate.edu (Owen Reynolds)
Subject: Re: Political Correctness and Sagat's tiger knee
Organization: Iowa State University, Ames IA
Date: Thu, 19 Nov 1992 17:05:33 GMT

A big loser, who I could beat using Dhalsim, blindfolded writes:

>What Political Correctness as a movement really is.

>PC is one group of people being so rightous that they
>believe that they have the right to force their beliefs
>and opinions on other people, and take away the right
>to have your own personal beliefs and opinions(in all
>cases except where you agree with PC).

    Politically Correct is a synomym for LIBERAL. Liberal is a
synomym for commumist. Got the picture, loser?

    Everytime a woman calls you a sexist sack of dog-shit, she hasn't
been brainwashed by any imaginary politically correct movement into
hating men. She took it on her own intiative to hate you. Probably
because you're a sexist sack of dog-shit.

    It's too bad people aren't laughing at your nigger jokes anymore, but
lashing out at some politically correct conspiracy isn't going to help.
Those jokes just aren't funny, and people are starting to realize it.

    It must be causing you no end of grief to have to watch all those
references to cheap jews you always make, or use those extra-roomie
bathrooms so people in wheelchairs can take a crap. You're just going
to have to deal with it, because it's not some plot financed by Fidel
Castro and carried out by pinko dupes, it's called having a fucking clue.


    OK, maybe I'm not totally serious, but George Bush lost the election.
Save your anti-democrat propoganda for 1994, when Quayle plans to run
for election.

    About Sagat's tiger knee. On a machine with a square stick, it
comes out at the oddest times. First I'd like to say that I can switch
between yoga fire and yoga flame on Dhalsim, so pretty much feel
I have the fireball motion down.

    Sagat's high tigers are pretty much your basic fireball, same as
Ken, Ryu, Dhalsim. When I switch to doing a low fireball with the
exact same motion, I will get tiger knees.
    I've done tiger knees across the screen just trying to throw a
low tiger at a jumping Blanka. What seems to work for low tigers
is just making a teeny-tiny fireball motion that just barely rubs
the lower-right-hand corner of the base.

    I figure what must be happening is that on a square stick, the
straight-down position is so small that my fireballs are read as:

 / | \ --o  which gives me a tiger knee (I know the last position isn't
o  o  o

forward flip because when I blow them, I'll always do a standing kick or
low tiger - almost never a jumping kick.)

    Of course, on a round stick, the motion is different. It's more of
a half-circle from defensive crouch to forward flip. If I don't get all
the way up to the flip, I get a low tiger. Low tigers on a round stick
come out normally, and are almost never interpreted as tiger knees.

    Had anyone else had this problem with sagat's moves seeming very
flakey? Come to think of it, I can DP with Ken and Ryu, but half the
time with Sagat I get a stupid high tiger (and a boot in the face...)
Newsgroups: alt.games.sf2
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: Is there an invisible throw for Chun Li
Organization: Indiana University
Distribution: usa
Date: Mon, 16 Nov 1992 02:16:25 GMT

In <eaeg160.721823789@orion.oac.uci.edu> eaeg160@orion.oac.uci.edu (Andy Wu) writes:

>Like the Subject says;  Any help would be appreciated.

>Thanks in advance,

>	Andy

None that I know of.  Maybe if you look at the source code for SF2 and find 
some bugs in their programming????   :)
-- 
Brian T Odom

"We are all manufacturers -- some make good, others make trouble, and still
others make excuses."
From: bbcs1329@terapin.com (Benjamin Schindewolf)
Newsgroups: alt.games.sf2
Subject: Re: Sf2:CE at UIC
Date: 19 Nov 92 22:21:46 PST
Organization: BBS

In article <92318.095734U58505@uicvm.uic.edu>, <U58505@uicvm.uic.edu> writes:
>In article <u895174.721050859@bruny>, u895174@bruny.cc.utas.edu.au (Tim
Morris)
>says:
>>
>>>> Now here is the ground based 4 hit combo the way I do it:
>>
>>>>fierce , -0 , \  , | + fierce , \  , -0 + fierce
>>>>               0   0             0
>>>>        |                                       |
>>>>        -------- this sequence buffered ---------
>>
>>
>>No, a throw requires a joystick direction, and Ken's close-range punch
>>is the "high five" uppercut (a-la Guile).
>>
>>I still don't see how it works.  The sequence marked "buffered" in X-Man's
>>diagram is itself the crouching fierce interrupted by fierce DP combo.
>>So he's apparently buffering a combo which itself includes buffering.
>>
>
>O.k. here's my argument for no buffering is occuring in the "crouching
>fierce/fierce DP combo" and that it is actually the triple.
>
>Play Ken and have your opponent pick Blanka.  Ha ha.  Anyways, have
>Blanka jump in on you without an aerial attack.  When Blanka is still
>in the air and just about on top of you, perform the standing fierce/
>fierce DP combo.  You should see Ken doing a standing fierce that
>knocks Blanka out of the air followed immediately by Ken doing a fierce
>DP.  Now the fierce DP will not hit anything, it'll just come out and
>Blanka should be able to bite, punch, kick, or ball Ken when he comes
>down from the DP.  I'm sure most of you have already seen something to
>this effect.
>
>Now have Blanka jump in on you again, but this time perform the
>"crouching fierce/fierce DP combo".  You won't see a crouching fierce
>that knocks Blanka out of the air followed immediately by a fierce
>DP, instead you just see a fierce DP.  If buffering was occuring you
>would see the crouching fierce.
>
>X-Man
        You can only BUFFER a SPECIAL move after YOU HIT SOMEONE!  I'm not to
be rude(Which I'm doing) but really,  I've read this a MILLION times already!
        Sorry, I'm just pissed.  For all you beginners, well, SORRY( I like my
caps lock)
From: rwatana@wiliki.eng.hawaii.edu (Randall K Watanabe)
Newsgroups: alt.games.sf2
Subject: Re: SF2CE Thunder Edition
Date: 23 Nov 92 18:47:45 GMT
Organization: University of Engineering, College of Engineering

In article <s10438.1@ics.hawaii.edu> s10438@ics.hawaii.edu ("CHANG CHUEN") writes:
>I'm positive that I've seen your SF2CE Thunder Edition Version here in 
>Hawaii.  Moreover, we have another version in University of Hawaii called 
>SF2CE "Super Powers"(labeled with a sticker).  It is almost identical as 
>your version, the only difference is that Guile can't throw 7 or 8 sonic 
>booms on the screen.  However, someone by accident found out an unbelievable 
>Teleportation move.  (I Think only apply to the Super Powers version).  You 
>can disappear from one side of the screen and reappear RIGHT to where your 
>opponent is and whack him (usally you reappear in the back).  For example,
> you can do it to avoid Sagat and Dhalsim's multi-fireballs, at the same 
>time giving him suprise attack from behind.  When your opponent is charging 
>at you, you can simply teleport away.  A Zengief player can teleport right 
>to you and do his spinning piledriver.  Very dangerous, because you will 
>have no idea when he is coming.  I can even excute a direct across-the-
>screen throw 50% of the time with Ken.  (The fact that I can't spin well 
>With Gief

What he forgot to say is that you teleport by pressing all six buttons and then
releasing them all at the same time.
Newsgroups: alt.games.sf2
From: txam1@isuvax.iastate.edu
Subject: Re: Sf2 CE moves list
Reply-To: txam1@isuvax.iastate.edu
Organization: Iowa State University, Ames, Iowa
Distribution: usa
Date: Wed, 18 Nov 1992 19:46:32 GMT

In article <92323.092310U58505@uicvm.uic.edu>, <U58505@uicvm.uic.edu> writes:
>In article <102302@bu.edu>, robrod@csa.bu.edu (Roberto Rodriguez) says:
>>
>>For those of you who might be interested, Gamepro released a special
>>edition dedicated entirely on SNES SF2 and SF2 CE.  It has all the
>>possible moves and it even shows how to perform various combos with each
>>character.  They show such moves as the Bison 7 hit combo, Guile's 5 hit
>>combo, etc.  Very good explanations and very informative tables.  It
>>also shows how much damage each move does.  This is quite interesting
>>because it is a percentage -- this explains why attacks seem to do less
>>damage when characters have little energy.
>>
>>At the bookstore I saw it in, it costs $9.95.
>>
>>An excellent christmas gift!!!!
>
>Yes it is very nice - chock full of color photos.  It also shows you
>all the various poses that each character has.  It gives brief
>histories of each character, vital stats (height, weight, style of
>martial art), motivations, etc.  It also shows you what each attack
>looks like - crouching, standing, aerial, in close, and away.
>
>Lots of character art work as well.  My favorite drawing is the one
>of Ryu in his champion edition charcoal grey outfit, where he's
>standing up and you see him from the side.  You can get this at your
__Wha's the name of the book?
>local B. Dalton Bookseller's in the "magazine section".
>
>X-Man
Newsgroups: alt.games.sf2
From: singram@eng.auburn.edu (Scott Ingram)
Subject: Re: Please HELP!!!!!!!!!!!!
Reply-To: singram@eng.auburn.edu
Organization: Auburn University Engineering
Date: Thu, 19 Nov 1992 07:19:54 GMT

In article 154047ECN101@psuvm.psu.edu, <ECN101@psuvm.psu.edu> () writes:
>Ok, Non Racism-in-SF2-question:
>
>I'm playing Dhaslim(sp?) on the SNES.  I get to Bison.  Bison pounds the crap o
>ut of me in seconds.  Could anyone post or Email help to me?  Also could someon
>e send me a lising of the endings for SF2 CE.  I haven't seen them and I would
>like to.  Also could someone tell me the ending for Dhalsim, he's the only clas
>sic SF2 character I can't beat Bison with.

If SNES is exactly like the arcade version, just forward kick at the start of the
round. You will nail Bison in the face. Repeat until Bison is dead.

Yes, it IS that easy.

Orion.
From: bbcs1329@terapin.com (Benjamin Schindewolf)
Newsgroups: alt.games.sf2
Subject: Re: Ryu -- Stuck in a corner...
Date: 19 Nov 92 22:53:55 PST
Organization: BBS

In article <1eaih3INNfnr@gap.caltech.edu>, johnjohn@cco.caltech.edu (John
White) writes:
>Whenever I play Ryu against another Ryu/Ken, I seem to get pushed back into  
>a corner.  And of course, I have a severe problem then:
>
>They freeze me in the corner with fireballs, and DP everytime I try to jump  
>out or over.  Also, everytime I fireball back, they'll just jump in and  
>combo me... Then the cycle starts over.  Am I an idiot?  How do I get out of  
>this?
>
>I know I shouldn't be back in that corner, but the same story applies  
>outside:  they'll fireball, and I'll have to jump, or block and get pushed  
>back into the corner.  If I fireball block, they jump in and combo.  If I  
>block, I get pushed back into the corner...
>
>Any suggestion?
>
>John White
>johnjohn@cco.caltech.edu
        What you do when you are ryu is Hurricane kick over their fast
fireball, and MAGIC they get hit and your on the offensive!
From: v080jq9a@ubvmsb.cc.buffalo.edu (Thomas J Pastor)
Newsgroups: alt.games.sf2
Subject: Super SF II
Date: 24 Nov 92 01:33:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41


       Does anyone know where I can find any souped up version of SF2 in 
the Buffalo or Rochester area? I have read numerous posts about the various
versions out there, but I have been unable to find one up here yet.
       By the way, on page 230 of the December issue of Game Pro, it says,
"By now the Turbo SF II kits should be beating down arcade doors across the
country." Has anyone seen one of these yet?

                                                --Thomas Pastor--
From: mjhwa@flauta.engr.ucdavis.edu (Jarhead)
Newsgroups: alt.games.sf2
Subject: ...
Date: 22 Nov 92 00:09:40 GMT
Organization: College of Engineering - University of California - Davis


>  Well, Jarhead, why don't you "waste my time" and tell me exactly what part
>of my "b.s." you apparently don't agree with.  I am sure I would love to be
>enlightened.  Can I take it that you think Guile is weak?  I just love a person
>who goes through the trouble of posting a message just to say that they are
>not going to "bother" to post a message.  If you have something to say, say
>it.  Otherwise, please save us all a lot of trouble (and the Usenet a lot of
>bandwidth), and keep your mindless drivel to yourself.

Let's just say we have a difference of opinion on this subject matter and leave
it at that.  I won't bother because I have little time to do so except just say
I don't agree.


_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
_/"Marines don't die... they              _/            mjhwa@engr.ucdavis.edu_/
_/just re-group in hell..."               _/                 mjhwa@ucdavis.edu_/
_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
Newsgroups: alt.games.sf2
From: larsen@hellgate.utah.edu (Steve Larsen)
Subject: Re: ...
Organization: University of Utah CS Dept
X-Newsreader: Tin 1.1 PL4
Date: Wed, 18 Nov 92 09:08:43 GMT

mjhwa@flauta.engr.ucdavis.edu (Jarhead) writes:
: 
: In article <1992Nov12.004335.11782@hellgate.utah.edu> larsen@hellgate.utah.edu (Steve Larsen) writes:
: >On another note, I would like to address the circulating thread that Guile
: >is weak on the CE.  This is NOT true.  I can play Guile and beat almost any
: >character with anyone playing that character if I am serious about winning.
: 
: [much b.s. deleted]
: 
: >
: >Well, I guess that is enough for now.
: >
: >Chau,
: >
: >Steve
: 
: I'm not even going to waste my time on this one.
: 

  Well, Jarhead, why don't you "waste my time" and tell me exactly what part
of my "b.s." you apparently don't agree with.  I am sure I would love to be
enlightened.  Can I take it that you think Guile is weak?  I just love a person
who goes through the trouble of posting a message just to say that they are
not going to "bother" to post a message.  If you have something to say, say
it.  Otherwise, please save us all a lot of trouble (and the Usenet a lot of
bandwidth), and keep your mindless drivel to yourself.
Newsgroups: alt.games.sf2
Subject: RE: Vega question
From: jmangold@eagle.wesleyan.edu
Date: 15 Nov 92 22:32:59 EST
Organization: Wesleyan University

	You're right, it is really easy.  Simply jump back towards the end of
the screen, and when you get there, move the joystick to the forward jump
postion.  The same holds true for Chun Li.

				-YAJ
Newsgroups: alt.games.sf2
Organization: University of Illinois at Chicago
Date: Monday, 23 Nov 1992 08:08:32 CST
From: <U58505@uicvm.uic.edu>
Newsgroups: alt.games.sf2
Subject: Re: Advanced Strategy vs Guile and Ken/Ryu
 <By3tuw.1pB@news.cso.uiuc.edu>

In article <By3tuw.1pB@news.cso.uiuc.edu>, el27166@uxa.cso.uiuc.edu (This Space
for Rent) says:
>
>Maybe you should ask him out.
>
>>X-Man
>
>Just kidding :),
>Ming
>

Argh!  I should have seen that one coming.
X-Man
From: robrod@csa.bu.edu
Newsgroups: alt.games.sf2
Subject: Bison can stun you even if you are blocking
Date: 23 Nov 92 18:31:23 GMT
Organization: Computer Science Department, Boston University, Boston, MA, USA
Originator: robrod@csa

It surprises me that no one in this newsgroup seems to know about
this Bison combo.  The first two hits of the combo have to hit, but all
other hits can be successfully blocked by the opponent.  The
opponent will be dazed either way (if he blocks or not).  It doesn't
involve throwing, and it dazes any opponent.  If successfull, the
opponent takes 2 hits, blocks 5, and ends up dazed.

As of now, I will not write it on the net because my competitors read
the net frequently, and they would certainly find out if I print it.

The people that this combo is done against say it's very cheap,
specially since the re-dizzy combo is done right after it (although a
skillful player can block either of the last 2 hits).

So if anyone else has seen or done the combo feel free to comment to me
about it (through e-mail), I'm sure other places must have found out
about this combo already.
Newsgroups: alt.games.sf2
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: Racism in SF2?
Organization: Indiana University
Date: Mon, 16 Nov 1992 02:55:19 GMT

In <1992Nov15.235400.19644@midway.uchicago.edu> alee@ellis.uchicago.edu (Steele Alloy) writes:

>Hmmm, could there be perhaps a bit of racism in SF2? On the CE version,
>when it goes the demo version, it will show a blond white guy facing
>a black guy (who can only be seen by his back). The blond guy then
>punches out the black guy, and then "Street Fighter II" appears on the
>screen... Could this be a bit of racism?

I think it may be a bit of racism.  I knew a lot of friends (most of them
black) who thought that it was sort of racist and pretty silly that it's even
in there.  I (who am also black) think the same way, but I don't let that get
to me.  Besides, the game was played non-stop anyhow and you'll rarely even
see the demo anymore.  This was SF2 classic.  Now on SF2CE, I thought that 
whole title screen would be taken out.  IMHO, I don't think that scene is 
reflective of the game.  A white guy punching a black guy in the middle of
the street, when the game is not about "street" fighting at all.  It's about
doing special moves, blocking, etc..., in essence a karate-type game involving
strategy.  I don't find it too offending; just seems like that either it 
should have been taken out altogether or have it alternate between who
punches who or something like that.  Personally, if it alternated, I still
wouldn`t like it, because I don't like the title screen anyway; it should be
scrapped and put something more indicative of the game or just plain get rid
of it, and just have the Street Fighter logo appear, then "Don't use Drugs.
William Sessions, US dept of justice (whatever)", then the demo fights between
the characters.

I think that there's no easy solution to that.  If the black guy would always
punch the white guy, then that's "making blacks out to be bullies or thugs".
If the white guy always win (the way it is now), then that's "the black guy
always loses.  that's racism".  It didn't bother me, but I thought that it 
would have been taken out of the new edition, because I figured that many
people would complain about it.

-- 
Brian T Odom

"We are all manufacturers -- some make good, others make trouble, and still
others make excuses."
Newsgroups: alt.games.sf2
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: Bison's slide ticking? (Newbie Needs Help)
Keywords: newbie, bison, tick 
Organization: Indiana University
Date: Sun, 22 Nov 1992 13:54:33 GMT

In <1992Nov22.033642.17184@wam.umd.edu> jengagne@wam.umd.edu (Jenny Lynne Gagne) writes:

Ah, yes, another female SF2 fan!  :)
none where I live though   :(

>Hello... I finally managed to find an arcade where SF2:CE wasn't swamped,
>so I played a few rounds with some kid... I was playing Chun Li, and he
>played a variety of characters like Dhalsim and Vega, all of which I kicked
>his sorry rear at.  (This is very surprising, because I have almost never
>played SF2:CE or any variations of in my life, I just read posts on this
>base...)  However, then he picked Bison to play against me.

>He kept killing me with the same move, which was an odd combination of
>doing the bison slide over and over again.  This was annoying because there
>is NO WAY OUT OF IT... blocking only drives you into a corner, and you might
>squeeze in a jab or two but he can slide right back in.

After you block the roundhouse slide, Bison is vulnerable.  Just throw him.
It's just like Dhalsim's roundhouse slide.  Either that or just give him a
crouching roundhouse kick.

>Since I blew over two bucks playing different characters and getting
>slid into constantly and he wouldn't change characters or stop, I am asking
>this : HOW do I avoid this?

>In the same problem, when he uses Ken he also kicks my rear... Chun Li
>can handle almost all of the characters except Bison and Ken, it seems
>(I crunched Vega in about thirty seconds over the two rounds).  Can
>anybody send/post me some Chun Li strategy against Ken, Bison, or
>any others?  Dhalsim is annoying, even though I can get him after a try
>or two.

I don't have one, sorry.

>(BTW, I tried slide tripping him Bison Vs. Bison to get revenge.  It
>didn't work, he just torpedoes me and slid his way to victory.)

>Please respond with Chun Li strat if you can... the only two moves I know
>for her are lightning kick (very useful!) and merry-go-round spinner
>(very useless!)

Hehehe  try the old neck kick maneuver.  After knocking him down, get real
close to him and push towards the opponent while hitting roundhouse.
After neck kicking him, either throw or lightning kick.  but, mix it up.
-- 
Brian T Odom

"We are all manufacturers -- some make good, others make trouble, and still
others make excuses."
From: v080jq9a@ubvmsb.cc.buffalo.edu (Thomas J Pastor)
Newsgroups: alt.games.sf2
Subject: Bison Strategy Guide
Date: 19 Nov 92 21:57:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

Can someone post or E-MAIL me a Bison strategy guide? Thanks!
                                       --Thomas Pastor--
Newsgroups: alt.games.sf2