HDTenEightyP/NetNews huggingface dataset:
From: kherron@ms.uky.edu (Kenneth Herron)
Subject: Re: Wing Commander Demo [thoughts]
    <92242.190633MBS110@psuvm.psu.edu> <1992Aug29.205152.58504@cc.usu.edu> 
    <310@nsq.uucp> <1992Sep2.040437.2345@hubcap.clemson.edu>
Distribution: na
Date: Wed, 2 Sep 1992 15:48:31 GMT
Organization: University Of Kentucky, Dept. of Math Sciences

charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV) writes:

>But let's all hope for the best.  Maybe someone from Origin is reading this
>newsgroup and hears how pissed off we Amiga owners are at this worthless
>conversion.  Maybe they'll listen and actually "vastly improve" the 
>graphics and speed.  Maybe ...

Don't count on it.  If you want to be heard I urge you to write them a
note.  It *can* make a difference; so few people take the time to write
letters that most vendors assume there are 1,000 silent people for each 
letter they receive.
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: comp.sys.amiga.games
Subject: Re: LURKING HORROR: Hey, buddy, I'm no pirate
Date: 26 Aug 92 19:13:13 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX

David Ingebretsen writes:
>
>IF YOU DON'T STEAL SOFTWARE BUT KNOW SOMEONE WHO DOES, REPORT THEM!!!!!

Whoa, David, relax.  I used to be a member of the rabid anti-piracy nuts
myself, but I've mellowed a bit.  IMO if someone out and out illegally
copies software then that shows me he doesn't really understand the
computer game industry and the software industry in general.  It's similar
to people who think that Star Trek novellizations are the pinnacle of
science fiction; or would-be musicians who think that constantly buying
expensive new guitars and equipment is more important than practice.
Eventually--hopefully--they'll get past the newbie stage.  All you can
do until then is gently nudge them in the right direction.  There's
not much else you can do for someone who thinks they know it all.

(In the case at hand, I think that technically the original poster is
at fault.  Making a backup and then selling the original is definitely
a no-no, but he just didn't realize it.  This is small potatoes compared
to people who work in software stores with a 200M hard disk loaded with
games which they'll copy for a blank floppy, or the people who have taken
it upon themselves to free the software industry from opression by Evil
Game Companies Who Charge Too Much.)

>followups to .advocacy ....

Sorry, I kept it in c.s.a.g.

--
James Hague   
exuhag@exu.ericsson.se
Newsgroups: comp.sys.amiga.games
From: kopackm@lonex.rl.af.mil (Michael A. Kopack)
Subject: Re: best games
Organization: RL
Date: Tue, 25 Aug 92 19:25:10 GMT

In article <1992Aug22.034213.20912@mnemosyne.cs.du.edu> marnold@nyx.cs.du.edu (Matt Arnold) writes:
>In article <1992Aug22.024327.4082@newshub.ariel.yorku.ca> cs902125@ariel.
>orku.ca (SHUK C YIP) writes:
>>In article <2718@nlsun1.oracle.nl> gbradley@uks197.Berkeley.EDU (Gary Br
>dley) writes:
>>>robtu@itx.isc.com (Rob Tulloh writes...
>>>
>>>> Speedball (is II any good?)
>>>
>>>    SBII is MUCH better than I. If you like I, then I guarentee you wil
>
>>>LOVE II. Get it!!!
>>>
>>
>>IBM version of SpeedBall II is better than the Amiga version. So does
>>GODS. (both from Bitmap Brother)
>
>
>I find this remarkably hard to believe; however, I will check out the IBM
>game and see for myself.
>I can just imagine playing Speedball 2 on an IBM.  The action gets so
>intense that those puny analog joysticks will snap right in two!

I have to agree. I have Speed Ball II for my A500 and my room mate back at
school went ahead and bought it for his 486/33 when he played the Amiga version.
Needless to say, the IBM version is a pain to play because of the analog
controls (keyboard couldn't possibly hack it in this fast a game!) and the
sound and graphics weren't quite as good either. My roommate has both a Roland
and a SBPro on his system too!! It ended up that we had entire tournaments
using only my measly A500 w/1Meg RAM instead of his powerhouse PC....

I was glad when finals came and everybody had to study... I actually got
to use my computer!!!!

--Mike Kopack

-- 
Mike Kopack                         | Sex, Drugs, Rock & Roll and my Amiga,
Internet : gt6758b@prism.gatech.edu | what more could anyone want?
           kopack@bugs.rl.af.mil    \              -- Me 
           kopackm@lonex.rl.af.mil   -------------------------------------------
From: davidy@sumax.seattleu.edu (Stimpson J. Cat)
Newsgroups: comp.sys.amiga.games
Subject: Re: Civilization Question
Date: 23 Aug 92 22:29:53 GMT
Organization: Seattle University, Seattle WA

In article <tive.714582779@vipunen.hut.fi> tive@vipunen.hut.fi (Timo Tapio Vehmaa) writes:
>
> Nope. Btw; Has anybody seen caravans or diplomats sent by computer? I havent.
>-- 
>Timo Vehmaa, tive@vipunen.hut.fi, Helsinki University of Technology



	I've not seen caravans, but I've seen diplomats. The computer usually
sends them on espionage missions to steal your technology, when you have a
large lead. I resorted to posting units outside my cities to intercept and
destroy the diplomats before they could get to my cities......




					David L. Yee
				davidy@sumax.seattleu.edu
Organization: The Leader Desslok School of Diplomacy
Date: Wed, 2 Sep 1992 14:16:35 EDT
From: Norman St. John Polevaulter <MBS110@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander Demo [thoughts]
 <1992Aug29.205152.58504@cc.usu.edu> <310@nsq.uucp>

In article <310@nsq.uucp>, entity@nsq.uucp (cybernetworx) says:

>The reason the starting intro graphics looked good is because they were done
>on teh amiga originally anyhow.  Maybe they got the original artwork and
>plopped it in directly.  The 256 color conversions on the other hand sucked
>big time!

Actually, I think you may have this backwards. I recall reading that the
spacecraft, etc. images were ray-traced on an Amiga 3000 before being brought
over to the IBM... nothing about the intro animations being Amiga as well.
(Geez, if they're doing all the graphics and sound on Amigas first I wonder
why we never got a conversion... :-/)

>I also SERIOUSLY doubt that they will be 'vastly' improving the graphics.  If
>they were, they would wait until they've done that and THEN release the demo.

Well, I was just reporting what I read -- there was a picture taken from
the demo, with a typically ugly dithered ship in a dithered cockpit, and
the text was a brief interview in which a rep for the programmers admitted
that the in-flight graphics were rather weedy but insisted that they'd
be vastly improved. Perhaps they're leaving in-flight conversion for last.

>As it stands, they are committing commercial suicide.

I absolutely agree -- releasing this ugly demo has killed a lot of optimism
amongst the Amiga community, and I can see why. If the ultimate game looks
like this, nobody should buy it.

[Your blood pressure just went up.]       Mark Sachs IS: mbs110@psuvm.psu.edu
       DISCLAIMER: If it ain't money, Penn State doesn't care about it.
   "Ladies and gentlemen, I've suffered for my music! Now it's your turn!"
Newsgroups: comp.sys.amiga.games
From: kegelman@iti.informatik.th-darmstadt.de (Mathias Kegelmann)
Subject: Subject: Re: null-modem-games : which do you kn
Date: Thu, 27 Aug 1992 11:30:59 GMT
Organization: TH Darmstadt
Newsgroups: comp.sys.amiga.games
Distribution: world
Followup-To: 
From: kegelman@iti.informatik.th-darmstadt.de (Mathias Kegelmann)
Organization: TU Darmstadt
Keywords: 

In article <hutchens.714887228@s2>, hutchens@uwa.oz.au (JL HUTCHENS) writes:
> sacke@gn.ecn.purdue.edu (Elizabeth E Sack) writes:
> 
> >In article <OA92-901-232_7690d902@piraya.bad.se> Matias_Larsson@f232.n901.z92.badnet.bad.se (Matias Larsson) writes:
> >>F>
> >>F> >>In <1992Aug15.163110.15247@sun1.ruf.uni-freiburg.de>
> >>F> rensing@sun1.ruf.uni-freiburg.de (Stefan Rensing) writes:
> >>F> >>>Hello !
> >>F> >>>I now have the possibility to play some games with two Amigas
> >>F> >>>which are connected by a null-modem-cable.
> >>F> >>>Which games can I play with that option ?
> >>F> >>
> >>F> >>BattleChess
> >>F> >>Operation Combat
> >>F> >>Falcon
> >>F> >>Populous II
> >>F> >Armourgeddon
> >>F> >Flight of the intruder
> >>F>
> >>F> Lotus Challange II (works even on one or both Amigas in 2-Player-Mode,
> >>F> meaning
> >>F> 4 (in words: f o u r) player having mega-fun!)
> >>F>
> >>  And do not forget F-16 Combat Pilot By DI the very best f-16 sim !!!
> >> /Matte
> >>
> >>--- Xenolink 1.0 Z.3
> 
> >Do not forget PowerDrome by Electonic Arts, and Fighter Duel by Jaegersoft.
> 
> >Also the upcoming Fighter Duel Professional will play over the modem.
> 
> You guys have forgotten the *best* null modem game in existence!  It is, of
> course, Stunt Car Racer by Sir Geoffrey Crammond.  The  thrill of going
> over a jump, overtaking the other player in the air and landing in front of
> them causing them to fall off the track is almost as much fun as setting up
> midair collisions (where one car reverses up a jump), or trying to drop off
> the crane just in time to land on the other car.  Amazing!
> 
> 				- Jason
It's such a pity he didn't include this in Formula One Grand Prix :-(

-- 
Mathias Kegelmann                       | All primes are odd.One of them
kegelman@iti.informatik.th-darmstadt.de | is 2, which is even odder.
From: janjaap@blade (Janjaap van Velthooven)
Newsgroups: comp.sys.amiga.games
Subject: Pinball Dreams
Date: 26 Aug 92 18:37:00 GMT
Organization: MCGV Stack, Eindhoven University of Technology, the Netherlands.
X-Newsreader: Tin 1.1 PL4
From: jnabozny@tbag.tscs.com (Jeff Nabozny)
Newsgroups: comp.sys.amiga.games
Subject: Re: Weapons in BC
Date: 2 Sep 92 15:08:13 GMT
Organization: Tampa Bay Amiga Group

Personally, I have found the best weapons to be the Doom Hammer and the Stone Mace.  They miss more often but hit for 100+ HP when they do hit.

--- Via UCI v1.02 (C-Net Amiga)
From: dchristo@zaphod.axion.bt.co.uk (David Christoffersen)
Newsgroups: comp.sys.amiga.games
Subject: Re: * Dungeon Master - any ideas on how to map??? *
Date: 3 Sep 92 08:25:35 GMT
Reply-To: dchristo@zaphod.axion.bt.co.uk
Organization: British Telecom Labs

From a recent article, Jim Fang writes :

> OOOPS!
> Should be:  wuarchive.wustl.edu
> Next time, I'll double check everything I write!
> 
> I'll post the characters UUENCODED on Saturday (my time).  Try the site 
> again.  Sorry!
> 
> Jim

This is gonna sound quite a silly question, but *where* are these
maps?? 


Cheers,


Dave (in search of the lost ftp DM maps...)


Dave "The Rave" Christoffersen   | Jesus Said "I am the way, the truth," 
dchristo@elephant.axion.bt.co.uk | "and the life. No-one comes to the" 
BT Research Laboratories         | "Father except through me."
IPSWICH UK +44 473 646225        |        John 14:6
Newsgroups: comp.sys.amiga.games
From: dhogan@physics.su.OZ.AU (Damien Hogan)
Subject: Re: Companies dropping Amiga
Organization: School of Physics, University of Sydney, Australia
Date: Wed, 26 Aug 1992 05:06:45 GMT

In article <jconklin.195m@terapin.com> jconklin@terapin.com (John Conklin) writes:
>Since it's known by some of the public now, I can tell you folks about a few
>companies who are going to stop supporting the Amiga.....
>
>As of a few months ago, Origin has decided to stop converting it's products to
>Amiga format.....
>
>After SSI releases Prophecy of the Shadow, and some military game (something
>about naval battles or something), there will be no conversions.....

Is it just me or do others get the distinct impression that the Amiga 2000 and
perhaps more generally Commodore have reached the end of their useful life.
With the price of a 486DX-33 with 120MB HD 256k cache and Super VGA at around
$1800-$2000 Australian (and that's new with warranty), and with more and more 
software companies refusing (or unable due to the Amiga's capablilities) to 
transfer their products to the Amiga it seems as though Commodore is unable to
compete. 
With Apple and IBM teaming up to release a joint product in the not to distant
future (less than 3 years) is it time to abandon ship???

Damien.
From: Peteroo@cup.portal.com (Peter Niel Olafson)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wizardry
Date: Sat, 29 Aug 92 09:51:56 PDT
Organization: The Portal System (TM)

Wiz 7 won't be out in September for the Amiga. It hasn't even gone to the 
outside gamma testers yet (on the IBM version), and I'd guess the Amiga will
be a few months behind. (They're being co-developed, so I'd suspect sooner th
later.)
Newsgroups: comp.sys.amiga.games
Subject: PD Games
From: dave@ainfo.equinox.gen.nz (Dave Hassall)
Date: 31 Aug 92 16:46:53 +1200
Organization: AmigaINFO BBS,ChCh NZ
Keywords: Games, PD
Summary: PD Games 
X-Newsreader: Tin 1.1 PL4

--

I am interested to find out what other people think are the best PD Games
my choice would be something like 

Llamatron
Poing
ThePower
TwinTris

---------------------------------------------------------------------
Dave Hassall     dave@ainfo.equinox.gen.nz      AmigaINFO BBS CHCH NZ
From: kuch@reed.edu (Jerry Kuch)
Newsgroups: comp.sys.amiga.games
Subject: Re: Black Crypt with an 040 (DO NOT MOVE VBR!!)
Date: 26 Aug 92 02:50:17 GMT
Article-I.D.: reed.1992Aug26.025017.19092
Organization: Reed College, Portland, OR

In article <1992Aug24.234214.25695@crash> uzun@crash.cts.com (Roger Uzun) writes:
>This game, and many others work fine on 030/040 systems, but you
>cannot move the Vector Base Register from location 0.
>Many utils do this like
>cpu fastrom
>vbr
>enforcer
>many others.
>Whne you have problems with a game, boot from a 'naked' startup-sequence
>one with just setpatch, loadwb in it.
>It will run no problems.
>

Roger,

Out of curiousity, what do you find the symptoms to be when you run
Black Crypt with cpu FASTROM or some other VBR mangling utility in effect?

>-Roger
>--------------------------------------------------------------
>bix: ruzun
>NET: uzun@crash.cts.com


-- 
Jerry Kuch (t-gerldk@microsoft.com) | "Sic Gorgianus Allos Subjectatus Nunc."
  "I was wrong to play God.  Life is precious, not a thing to be toyed with.
   Now take out that brain and flush it down the toilet." - Montgomery Burns
From: colas@capa.inria.fr (Colas Nahaboo)
Newsgroups: comp.sys.amiga.games
Subject: Re: Civilization
Date: 4 Sep 92 12:50:14 GMT
Organization: Koala Project, Bull Research France

In article <Btztuw.1AE@sunlab1.bath.ac.uk>, ccspad@sunlab1.bath.ac.uk (Paul
Dale) writes:
|> One of these days we'll get the gameplay of Civ. combined with some good
|> code
|> and then I'll never have to buy a game again :-)

I've read a review of "global conquest". seems a civilization clone, with
better interface and programming (not hard :-). testers ranked it lower than
civ. because they siad it is simpler. Did anybody saw this new game? is it any
good?

-- 
Colas Nahaboo, colas@sa.inria.fr, Bull Research Koala proj. Wool&Gwm Architect
Pho:(33) 93.65.77.70(.66 Fax), INRIA, B.P.93 - 06902 Sophia Antipolis, FRANCE.
From: d8guspe@dtek.chalmers.se (Peter Gustavsson)
Newsgroups: comp.sys.amiga.games
Subject: Deuteros - help
Date: 28 Aug 92 11:01:34 GMT
Organization: Chalmers University of Technology


Hi!

I've been playing Deuteros for a couple of days, and I always
end up the same way. Dead.

Everything is fine until I start fighting the methanoids. At that point I 
usually have five orbitals and one of the methanoids gives me the plans for
a methanoid fusion laser. I start to build drones as fast as I can, but when 
the methanoids attack one of my orbitals, they blow me to kingdom come. 

I've tried to attack them first, after the war as begun of course, and I manage
to destroy one of their orbitals if I gather all of my drones and attack with 
them. But then I have almost none left when they retaliates. 

Since the drones needs :

120 Iron
120 Titanium
120 Aluminium
 16 Carbon
 55 Copper
 30 Platinum
 30 Paladium

my stock of minerals always dries up before I have built more than 200 drones. 
The methanoids always attack with 100 - 150 drones, and after two or three 
attacks I'm defeated.

Now, what do I do to defeat these methanoids ? 
Have I missed something that helps me ?

Thanks

-----------------------------------------------------------------
Peter Gustavsson
e-mail: d8guspe@dtek.chalmers.se

Chalmers University of Technology, Gothenburg, Sweden
-----------------------------------------------------------------
Newsgroups: comp.sys.amiga.games
From: dingebre@imp.sim.es.com (David Ingebretsen)
Subject: Infocom's Journey
Followup-To: comp.sys.amiga.games
Reply-To: dingebre@imp.sim.es.com (David Ingebretsen)
Organization: Evans & Sutherland Computer Corp., Salt Lake City, UT
Date: Fri, 28 Aug 1992 16:44:47 GMT

I just found a copy a Journey and bought it beacuse Mark Blank helped
write it. I would welcome any hints, suggestions, etc, etc, etc. It
looks like a nicely done adventure.

-- 
	David

	Disclaimer: The content of this message in no way reflects the
	            opinions of my employer, nor are my actions
		    encouraged, supported, or acknowledged by my
		    employer.
From: 2ftuclay@kuhub.cc.ukans.edu
Newsgroups: comp.sys.amiga.games
Subject: FTL porting DM now?
Date: 29 Aug 92 22:58:28 GMT
Article-I.D.: kuhub.1992Aug29.175828.42655
Organization: University of Kansas Academic Computing Services

I happened to notice today that Dungeon Master was available for the IBM
and the SNES.  I thought FTL was supposed to be working on new stuff ;-)

Just out of curiosity, how does DM on the IBM stack up against the Amiga
version?
From: t9014135@phillip.edu.au
Newsgroups: comp.sys.amiga.games
Subject: GAMES AND OS 2.x
Date: 26 Aug 92 16:20:58 GMT
Organization: RMIT (Bundoora Campus)


Has anyone come across any GOOD  PD games for the A3000/WB 2.x..I can't seem to
find any good games that work..any recommendations

please email me.....also don't forget the FTP site. I will post the full
listing if I get enough replies.....all games excepted (just indicate the type
ie arcade)

thanx tef

email	T9014135@phillip.edu.au
or	tevfik@arcadia.mc.phillip.edu.au
Newsgroups: comp.sys.amiga.games
From: larshaug@ifi.uio.no (Lars Haugseth)
Subject: Re: How to get Ultima Underworld on Amiga
Organization: Dept. of Informatics, University of Oslo, Norway
Date: Fri, 4 Sep 1992 15:28:31 GMT
Originator: larshaug@gamle.ifi.uio.no


>>Nah, I lit the torch.  The improvement is so poor I thought it must be one
>>of the more inferior forms of light.  Wrong!  Candles are worse, and the light
>>spell (at least the wimpy one) appears equivilent to the torch.  Even you
>>die hard clone fans hafta admit that the inability to see severely affects
>>gameplay.

>	This is really strange.  I've played Ultima Underworld for awhile
>  now (probably about 10-15 hours of game play) and I've never had any 
>  problems with seeing.  Alot of times I'm only using a candle also.  My
>  monitor's brightness control is not turned up all the way either.

Hmmm, maybe this is some sort of copy-protection? 8-D

+-----------------------------------------------------------+
| Lars Haugseth                                             +-+
| Dept. of Informatics,               <larshaug@ifi.uio.no> | |
| University of Oslo, Norway                                | |
+-+---------------------------------------------------------+ |
  +-----------------------------------------------------------+
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: comp.sys.amiga.games
Subject: Re: Leander Demo
Date: 25 Aug 92 15:33:46 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149

In article <1992Aug25.183421.9778@wam.umd.edu> davereed@wam.umd.edu (Michael Robert Bromery) writes:
>
> I keep hearing all sorts of nice things about Leander. Well, I was wondering
>  if there was a demo of it on some ftp site. I haven't been able to find the
>   leander demo anywhere. Can anyone help?
>                              ---- Michael Bromery
>               ---   No slogan, still goin......... ---
>

  I didn't like Leandv:er.  Everyone says it is the pinnacle of Amiga 
platformers, but I think Addams Family is better than Leander.  Leander
is so boring, there is no action!  Every level looks the same!  Lots of
slowdown with big sprites on occasion...

 _____________________________________________________________________
(                              (                                      ) 
 )  Ralph A. Barbagallo III     ) Co-Editor of                       (   
(         -----                (                M I N D  S T O R M    )     
 ) nugget@genesis.nred.ma.us    )                                    (   
(                              (  THE Newsletter for high-end gamers! )  
 ---------------------------------------------------------------------
 MindStorm-9474 Fallson Ct., Blue Ash, OH  45242   (ed. Aaron Buckner)
From: aces@mcode.amdahl.com (Jeffrey D. Smith)
Newsgroups: comp.sys.amiga.games
Subject: Re: BC level5 Q? - possible spoilers
Keywords: BC Black Crypt
Date: 26 Aug 92 16:01:49 GMT
Reply-To: jds30@amail.amdahl.com
Organization: Amdahl Corporation, Sunnyvale Ca.

In article <jim.714803045@lillee>, jim@lillee.cs.curtin.edu.au (Jim McGrady) writes:
> 
> POSSIBLE SPOILERS
> 
> 
> Hi All
> 
> I am on level 5 (I think :) I am on the quest for the Sun symbol. 
> I am asked a riddle which I don't have a clue about the answer for;
> 
>     "Of what holy wood is Oakraven's tomb made?"
> 
You are on the Sun level (red).  The answer is on that level and also
in your clue book.

> Thanks in Advance
You're welcome.
From: aj639@cleveland.Freenet.Edu (Michael Cox)
Newsgroups: comp.sys.amiga.games
Subject: GREMLIN
Date: 2 Sep 1992 15:09:26 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: aj639@cleveland.Freenet.Edu (Michael Cox)
NNTP-Posting-Host: slc5.ins.cwru.edu


Anyone know how to save characters in GREMLINs HERO QUEST??

Mike
-- 
Okay, look for AmoNER DIsk #4 on:
ux1.cso.uiuc.edu (128.174.5.59) in /amiga/amoner
nic.funet.fi (128.214.6.100) in /pub/amiga/programming/amos
From: Peteroo@cup.portal.com (Peter Niel Olafson)
Newsgroups: comp.sys.amiga.games
Subject: Re: best of games v2
Date: Sat, 29 Aug 92 09:46:54 PDT
Organization: The Portal System (TM)

A few of my older picks, in no particular order:
OmniPlay Basketball
Carrier Command
Dragonflight 
Sinbad & the Throne of the Falcon
Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: Sierra vs Dyanmix (3)
Organization: York University, Toronto, Canada
Date: Fri, 4 Sep 1992 07:07:34 GMT

Is there any new interacive movie type adventure game from Dynamix for
Amiga? I really enjoy those games. 

Monkey Island II is good, however, only 32 colors.
Conquest of Longbow uses 64 colors, however, Sierra represents a poor
port. (EGA graphics in 64 colors)
After I looked at Nova 9, I believe Dynamix is a company which has a
potential to help pushing the Amiga to it's limit. (another one is
ACCESS)
Newsgroups: comp.sys.amiga.games
From: jgreg@lynx.msc.cornell.edu.UUCP (James Greg Couillard,G7 Clark,56286,)
Subject: FTP sites
Originator: jgreg@msc2.msc.cornell.edu
Organization: Cornell-Materials-Science-Center
Date: Thu, 3 Sep 1992 21:37:33 GMT

Excuse me, I'm sure this is a FAQ.  A friend with an amiga is interested in
FTP sites for freeware/shareware/etc.  Could someone tell me of the main
ones?  Thanks.

  +----------------------------+--------------------------------------------+
  |       Greg Couillard       |	I'm not an Amiga owner, but I	    |
  |     Cornell University     |	play one on the usenet.		    |
  | jgreg@msc2.msc.cornell.edu |					    |
  +----------------------------+--------------------------------------------+
Newsgroups: comp.sys.amiga.games