HDTenEightyP/NetNews huggingface dataset:
From: ins894r@aurora.cc.monash.edu.au (Aaron Wigley [Wigs])
Subject: Re: * PEACE PLEASE! *
Organization: Monash University
X-Newsreader: Tin 1.1 PL5
Date: Sat, 29 Aug 1992 16:17:17 GMT

Adam Beeman (beeman@cats.ucsc.edu) wrote:
: >-michael
: 
: Ah, aren't you from Shattered Worlds?
: Hey, can you tell me if they *really* exist anymore?

I can. We exist. Here's our player motd:

###############################################################################
Send comments, suggestions, etc. to geoff@molly.cs.monash.oz.au
				 or  mmcg@molly.cs.monash.oz.au
We regularly purge zero quest and old unused characters -- Dredd.

-------------------------------------------------------------------------------
Your gods are:	Dredd, Gandalf (and sometimes Rhys & Billy)
Other important wizzes: Calthron, Hunter and Llati.
Wizard / player liason officer are Wulfgar & Nostromo. Whinge to them, not us!

-------------------------------------------------------------------------------
WIZARDS WILL NOT HELP PLAYERS - unless they are trapped in a bug.
You may not log in between 8:30am and 5:30pm EST (Australian) weekdays.

###############################################################################
------ THIS IS A PRIVATE MUD RUN FOR ACADEMIC AND RESEARCH PURPOSES -----
----- WE DON'T ADVERTISE IT, AND WE DO *NOT* GUARANTEE THAT THE GAME ----
----- OR YOUR CHARACTER WILL REMAIN STABLE.  PLEASE BEAR THIS IN MIND ---

###############################################################################
PLEASE: If you're logged in via Monash modems we will ruthlessly erase you!
------------------------------------------------------------------------------
Ok.
> 

: I kinda suspect they don't, and it's a big scam where people claim
: to work on this mud that doesn't really exist, 

*Bzzt* Wrong. we definitly ain't no scam.

: 						but does everything
: *much* better than we could *ever* hope to... again, it's all in the
: (trivial) implementation.

I suppose you could say that. Thanks for the words of appreciation :-)
:-)

Actually, if anyone does want a look around. Email me, and It's possible
I'll send an invite to you.

: ;-)
: -- 
: #include <std/disclaimer.h>
: #define NAME	"Adam Beeman"
: #define EMAIL	"beeman@{cats, ucscb}.ucsc.edu"
: inherit SIGNATURE; // enhanced .sig virus

The Wigs of Oz,
Aaron Wigley
Hunter@ShatteredWorlds
From: beeman@cats.ucsc.edu (Adam Beeman)
Newsgroups: rec.games.mud.lp
Subject: Re: SW Quests?
Summary: Sorry to piss people off
Date: 1 Sep 92 16:40:16 GMT
Organization: University of California; Santa Cruz
NNTP-Posting-Host: am.ucsc.edu


>guile@engin.umich.edu (Kenneth K Lee) writes:

>SOLUTIONS TO SHATTERED WORLD QUESTS

Thanks for posting the phoney quest solutions I gave ya, Guile.
I guess it's time to let other people start laughing... none of those quests
are real.  If you'd like to write a quest based on them, feel free to do so.
My friend wrote the hints for me over the weekend when we had nothing better
to do, I wanted to see the reaction without getting flamed into oblivion...

It's interesting how such a posting can provoke such outrage from people
who don't know any better... it's also amusing that Mike (mmcg) didn't post
anything to the effect that the quest solutions were fake.

As far as I know, none of those quests exist anywhere.



-- 
#include <std/disclaimer.h>
#define NAME	"Adam Beeman"
#define EMAIL	"beeman@{cats, ucscb}.ucsc.edu"
inherit SIGNATURE; // enhanced .sig virus
From: beeman@cats.ucsc.edu (Adam Beeman)
Newsgroups: rec.games.mud.lp
Subject: Re: Virtual Rooms and Objects (was: Re: MudOS a ripoff?)
Date: 3 Sep 1992 07:01:31 GMT
Organization: University of California; Santa Cruz
NNTP-Posting-Host: am.ucsc.edu


In article <UEKLEINF.92Aug31195626@queen.mcs.Drexel.edu> uekleinf@mcs.Drexel.edu (Erik Kleinfelder) writes:
> On 27 Aug 92 20:07:42 GMT, beeman@cats.ucsc.edu (Adam Beeman) said:
>
>> And presto, there's your basic stupid object.  Useful for things that
>> don't need associated code.  And, the object description languages (ODLs)
>> have a long ways to go.  
>
>     This sounds great, but I have a few questions.  Is this something to be
>planned to be added to A "driver"(or MudOS)??  And couldn't something like
>this be added to any mud to use "restore_object()"??  I can imagine the
>efficiency would drop greatly, but how advanced could this get??
>

Well, the parsing of the ODL files is done in LPC at present... it could
probably be done in the driver, but this takes the fun out of it for the LPC
programmer, and adds a few more complications to the driver that not 
everyone will use.

But, you can't do things quite like this without the MudOS driver's feature
for virtual objects, so not any mud can do this with restore_object().
I do like mike's idea on restoring things with virtual objects, though...
I may tinker with it a little.

>> Anyhow, I hope this helps explain something to someone.
>
>     Very much, but now you got me wanting to develop ODLs with you.  One last
>thing, aren't we moving from LP to the MUSH type idea where objects are just
>stored variables(Granted they are saved, but you get the idea)???
>

Yeah, we are, we're moving from objects with associated code to objects
that just contain properties of various sorts, and code that checks for those
properties as events take place.  I see nothing wrong with this approach 
except that it makes it even easier for newbie wizards to make large, boring
areas with no unique functions.  The upshot, though, is that it's no harder
to add code to things, and so an intelligent builder can use these tools
to map out basic elements of an area quickly, and then use the time saved 
to work on the more important parts of his/her area.

>> -Adam Beeman
>> Buddha@TMI
>
>Erik Kleinfelder (Gunther God@Dragon's Den -- 129.25.7.111 2222)

-- 
#include <std/disclaimer.h>
#define NAME	"Adam Beeman"
#define EMAIL	"beeman@{cats, ucscb}.ucsc.edu"
inherit SIGNATURE; // enhanced .sig virus
Newsgroups: rec.games.mud.lp
From: ins894r@aurora.cc.monash.edu.au (Aaron Wigley [Wigs])
Subject: Re: Quests was Re: SW Quests
Organization: Monash University
X-Newsreader: Tin 1.1 PL5
Date: Thu, 3 Sep 1992 04:58:05 GMT

Mitchell Brandsma (meetch@DIALix.oz.au) wrote:
: The quest that sticks out in my mind most of all was slapquest on Hero.  What
: fun, running around like a madman, saying "SLAP ME!".  After fifty slaps your
: quest was complete. :)  A real challenge to this would be if it was impossible
: to say it in any form, thus forcing you to insult others or do something to
: make them slap you.  :)

Okay - point to watch out for:
	you don't want the same person to be able to slap the questor
	multiple times, ie, 50 different people will need to slap the 
	person.

Apart from that - I like the idea :-)
Imagine a quest - a player is turned into a toad, and needs to be kissed
by a player of the opposite gender who has not done the quest yet. When the
questor is kissed, the kisser is turned into the toad :-)
(this quest could be easily abused, but would be interesting :)

: - Meetch (meetch@DIALix.oz.au :)

The Wigs of Oz,
Aaron Wigley	- just another Figment of your Imagination :)

Newsgroups: rec.games.mud.lp
From: whale@leland.Stanford.EDU (Stephen Schmidt)
Subject: Re: Virtual Rooms and Objects (was: Re: MudOS a ripoff?)
Organization: DSG, Stanford University, CA 94305, USA
Date: Tue, 1 Sep 92 05:11:48 GMT

In article <pWl-!GA@engin.umich.edu> guile@engin.umich.edu (Kenneth K Lee) writes:
>     I also did alot of work with virtual objects on a mud i was working on.
>Although I never finished it, it was rather interesting.  I had based the 
>entire mudlib on the a co-ordinate system, and used a rather elaborate 
>scheme of map-servers and so forth to change the way LPMud looked to the user.
>     For example, instead of walking into a room and seeing the typical long
>description, you would see a map of the area surrounding you.  (About a 15 x
>9 character map, each character was a room).  Unfortunately I never did finish
>up on my mud project although I still have ideas dancing around in my head for
>muds that would use this interface.  If you have any ideas or would be 
>interested in putting together a mud/mudlib based on this, email me.

Imperial MUD has implemented something quite similar to this, although
since I didn't code it, I don't know the details. You can probably talk
to Deadman@TMI about this or to Square@TMI.
Illior, the TMI playing MUD project, also ran through this discussion,
but we concluded that trying to place every room on the grid was too
restrictive. (There was dissent.) So instead we set up a system whereby
each grid room is thought of as being about a mile on a side which for
a 100x100 grid gives you a very decently sized continent, and dungeons
and cities and so forth are normal LPC rooms which interact with the
grid. The system has a terrain and exit reference system, so that the
rooms aren't identical: you can have terrain and unfordable rivers and
so forth. A prototype system is running on TMI and you can talk to me
about it, or you can wander around in it by going to ~mobydick/room/*.c
and wandering around. (The prototype grid is only 20x20, and has 25-odd
"normal" rooms as well as the 400 virtual ones.)

Mobydick@TMI

-- 
Steve Schmidt			<><		   whale@leland.stanford.edu

"We have met the enemy and he is us" - Walt Kelly
From: dixjb@silver.lcs.mit.edu (Jonathan Barrymore Dix)
Newsgroups: rec.games.mud
Subject: Re: Inter-MUD communication.
Date: 25 Aug 92 17:30:19 GMT
Organization: MIT Laboratory for Computer Science

In article <1992Aug25.135337.23113@decuac.dec.com> mjr@hussar.dco.dec.com (Marcus J. Ranum) writes:
>d8andjo@dtek.chalmers.se (Johan Andersson) writes:
>
>>I feel udp is the way to go, when the info we send is rather small, naturally
>>chunked up, and very sparse in time. Like tells, fingers, gwiz,
>>rwho and many others that are simple query packet - answer packet, pairs.
>
>	This is true, but if you want reliable communication, you wind
>up very quickly writing something similar to TCP on top of UDP, and it's
>inefficient as hell.
>
>	The technically correct solution is to use both TCPs and UDP
>datagrams. Send the datagram if it's disposable and requires no ack.
>Send it over the TCP if you need reliable sequenced delivery. Another
>nice aspect of using the hybrid approach is you can use TCP keepalives
>to know if the other MUD is dead in the water, and then stop sending
>it UDP messages.
>
>mjr.



  Gentlemen, all of you sound pretty well off.  But lets think about
this has this type of deal ever been done, YES..ITs called IRC.
I spoke to Hulkhogan(IRCnick) from Austratlia. He understands the
IRC setup, and feels it is much more efficient than muds in many
ways.  Lets look at this idea.  Once you have the mud connected.
The sites that allow mud access.  You do the following, a wizard
makes a castle defines the site from which he uses(IRSERVER for example)
then say that site goes down and player from another site is in that
castle he gets moved to the church and only that castle goes down,
the rest of the mud still runs.. So in effect we need a main site then 
all of servers where castles can be kept and each site with a castle is
a server then enters the game through this SOCKET_STREAM thingy.



NOTE:  I do not know all C terms, but I have looked into this future for
muds.  Because Gentleman, and Ladies(sorry for the above) muds will not
survive unless there is way to moderate telnet usage space on the drives
and schools that run these muds,  IRC is allowed at many places muds are
not.  So, if a solution to the mud problem could be found that is similar
to IRC, muds would reign supremme and free as when Lars first introduce them.


  Just a few words.
    Thank you for your time.

     Lieutenant  (DEATHLANDS mud-> still in renovations)
From: djohnson@cs.ucsd.edu (Darin Johnson)
Newsgroups: rec.games.mud
Subject: Re: MUDS IN PASCAL
Date: 31 Aug 92 23:35:43 GMT
Organization: =CSE Dept., U.C. San Diego

>I'll take perl ... give me a month ... I'll write a server ;}.  (Talk
>about quick prototyping!).

Took me a month just to read the manual...  I'll take Smalltalk or
CLOS...  give me a month...  probably two months, since I'll waste
the first one just playing around...
-- 
Darin Johnson
djohnson@ucsd.edu
    "I wonder what's taking Guybrush so long..."
Newsgroups: rec.games.mud
From: pjkelle@eos.ncsu.edu (Pat Kelley)
Subject: Re: A good MUD site
Originator: pjkelle@c00522-118rd.eos.ncsu.edu
Reply-To: pjkelle@eos.ncsu.edu (Pat Kelley)
Organization: North Carolina State University, Project Eos
Date: Fri, 4 Sep 1992 11:39:22 GMT


	For a really nice D&D mud, try Forgotten Realms - its an lpmud
running the DiscWorld mudlib.  Ducky is the god - he has really worked hard
to make it high quality/bug free.

		fenris.dhhalden.no 2001
		158.36.33.3 2001
...
Telluride
Newsgroups: rec.games.mud
From: jwood@tortoise.cis.ohio-state.edu (joel braden wood)
Subject: Re: HELP!!mudding banned at my site!
Organization: The Ohio State University Dept. of Computer and Info. Science
Date: Sat, 29 Aug 1992 04:08:31 GMT

In article <92239.022050WENDELL@MAINE.MAINE.EDU> Wendell G. Wren <WENDELL@MAINE.MAINE.EDU> writes:
>>        Could some one please tell me what a msdos client is and how do i get
>>one. Also i bleive i was told that I would have to compile it when I got it.
>>This is the only way I will ever be allowed to mud again. I really need to get
>>help asap.
>>        If you can be of any service please email me and tell me what i need to
>>do. I have been mudding for about 1 month so Im still a little slow about some
>>of this stuff.
>>                                        Thank you!
>>                                                Lisa
>
>
>What the hell has this got to do with the subject?   or was the subject
>just an attention getter?
>
>                                       Wendell G. Wren
>                                       Wendell@Maine.Maine.Edu
>                                       02:22:14 Wednesday, 26 Aug 1992

Exqueez me, but I believe that she can no longer mud through her site, and she
now needs a way to mud(She's addicted like the rest of us.).  The only way she/
he, sorry about the sex determination,  can do this is from their home
terminal.  Most people don't have unix as an OS or any other type, but dos, if 
they are running off of IBM, hence they need a dos client.  Simple Watson. :)
Think before you speak!!!!!!!!!!!!!!!!!!!!!!!!!!
From: bectile@tiamat.hacks.arizona.edu (The reptile with the SMILE...)
Newsgroups: rec.games.mud
Subject: Re: HEY YOU LOSERS GET A F**KING LIFE YOU STUPID DWEEBS
Keywords: female mudplayer :)
Date: 31 Aug 92 18:30:43 GMT
Reply-To: bectile@tiamat.hacks.arizona.edu
Distribution: world,local
Organization: UofA Hardware And Computing Knowledge Society
News-Software: VAX/VMS VNEWS 1.4-a4

>mudloser@nolife.geek writes:
>TO GUYS (NO GIRLS PLAY MUD, THE SOCIAL EXCUSE FOR PLAYING MUD IS BULL S

Hmm... I'm a girl, and I play mud.  Of course I went in for the programming,
more than the social and D&D aspects.  I do miss the good old days of Krynn,
though... that was one hell of a social mud! :)

My strongest defense for Mudding is that it's given me VERY valuable 
experience with UNIX and C programming, and I've built on it for my job!

-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-
!  Bectile_/\/~ the Reptile           !  Lizards are a girl's best friends  !
!    BECTILE@hacks.arizona.edu        !-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-!
!    Bectile@seagull.tucson.az.us     !    Bectile@maria.wustl.edu          !
!    W47249703@ccit.arizona.edu       !    WILLEY@dvorak.biosci.arizona.edu !
-=+=---=+=---=+=---=+=---=+=---=+=---=+=---=+=---=+=---=+=---=+=---=+=---=+=-
!            In the immortal words of Socrates:   "I drank what?"           !
-=+=---=+=---=+=---=+=---=+=---=+=---=+=---=+=---=+=---=+=---=+=---=+=---=+=-
Newsgroups: rec.games.mud
From: djs55750@uxa.cso.uiuc.edu (the man )
Subject: Re: Does anyone know what happend to Gods of War?
Organization: University of Illinois at Urbana
Date: Tue, 1 Sep 1992 03:37:42 GMT

Oh, well, if anyone else cares, Gods of War is up now, but all previous
characters are wiped out....so start again if you want, but it doesn't seem
worth it for that mud

					Python
From: al194843@academ01.mty.itesm.mx (Edoardo Keyvan Perez Izadi)
Newsgroups: rec.games.mud
Subject: I wanna find the muditor v1.+ source files..
Date: 31 Aug 92 23:27:45 GMT

I'm looking for the sources files of muditor v1.+

If someone have them or know where I can get the source files..
please send a e-mail to: al194843@academ01.mty.itesm.mx

Thanks
Edoardo Keyvan Perez Izadi
Newsgroups: rec.games.mud
From: annak@microsoft.com (Anna Korra'ti)
Subject: Re: TWO MOONS mud/mush
Date: 26 Aug 92 23:23:03 GMT
Organization: Microsoft Corporation

In article <1992Aug25.055804.10845@morwyn.uucp> forrie@morwyn.uucp (Forrie Aldrich) writes:
>After several unsuccessful email attempts, I bring my case here...
>
>Will the _real_ admin/sysop for the TWO MOONS mush/mud please stand up?
>
>Thank you.

     The Two Moons mush has as its administrator and database owner
westhome@milton.u.washington.edu, just like the Official Mud List says. Savah
is our Goddess, and owner of the database.
     Now, if you're asking about who owns the site we're on currently, that's a
different story; unfortunately, I don't have Joarm's email address at the
moment.

     (Two Moons currently lives at coltexo.cs.utexas.edu 4201, and our _site_
admin is Joarm. Savah or Joarm, if you're reading this message, please speak
up!)

     If you're having trouble emailing either Savah or Joarm, I am Two Moons'
Head Mush Relations Wizard. My email address is in my .sig.

                    - Rillwhisper.

-- 
annak@microsoft.com ** Angela Sh'k'anna Korra'ti
No opinion expressed above originates from Microsoft Corporation.
From: sprackle@rel4.ncsa.uiuc.edu (David Spracklen)
Newsgroups: rec.games.mud
Subject: Re: HEY YOU LOSERS GET A F**KING LIFE YOU STUPID DWEEBS
Date: 31 Aug 92 17:43:23 GMT
Organization: ncsa

In article <9208290545.AA07953@ucbvax.Berkeley.EDU>, mudloser@nolife.geek writes:
|> HEY WHY DON'T YOU GO OUTSIDE AND DO SOMETHING ACTIVE?  ALL YOU DWEEBS
|> EVER DO IS LIE AROUND YOUR COMPUTER TERMINALS AND SPEND ALL DAY TALKING 
|> TO GUYS (NO GIRLS PLAY MUD, THE SOCIAL EXCUSE FOR PLAYING MUD IS BULL SHIT)
|> GO OUTSIDE, SMELL THE AIR, REALIZE THAT NO ONE IS TRULY HAPPY IF THEY WASTE
|> ALL THIER TIME PLAYING MUD.  GET A CLUE THEN GET A LIFE!
|> 
|> SOMEONE WHO IS VERY SUPERIOR TO YOU

Hmmmm. I guess playing tennis doesn't count as excersize?  Nah. Guess it
doesn't.  As to no girls playing MUDs, yeah right.  The MUSH I use has a ratio
very close to half girls and half guys on it.  Apparently SG is so A.R. that
he feels the need to wander into someone's area and scream about how much
better he is based on some ridiculous stereotype.  Ah well.

Dave
From: agri@pa.itd.com (Howard)
Newsgroups: rec.games.mud
Subject: Repost of Mudlinks
Date: 27 Aug 92 16:45:15 GMT
Organization: Space Remote Sensing Center


Greetings.   This was posted not too long ago to the new mud groups.  
------------

I've just now finished a software package that allows 2 or more MUDS to 
exchange remote pages and remote WHO lists.  Its been tested extensively over
the past few weeks and I feel its ready for a Beta release.

The code can be found at ferkel.ucsb.edu   pub/mud/incoming/info-1.2-tar.Z

This package is NOT server specific.  It should work with ANY version of MUCK,
any version of MUSH, and Unter support is on the way.  It will NOT work with
LP or Diku type servers.  Anyone wishing to port the source to these servers 
should contact me at  howard@pa.itd.com

The software is mostly external to your server and installation is easy.  There
are several MUDs currently inter-connected.

MUD          HOST & PORT                  ADMIN
---------------------------------------------------------------------------
AfterFive    pa.itd.com 9999              howard@pa.itd.com
Newday       zeus.calpoly.edu 4201        awozniak@nike.calpoly.edu
Nails        piranha.rutgers.edu 5150     bright@clam.rutgers.edu
WizMUCK      alf.zfn.uni-bremen.de 9999   ?????

FurryMUCK last I knew, was still debating as to if they wanted to try it out
or not.  I haven't check back with them since.

I was going to give a unannounced but hopefully dramatic demonstration of 
remote pages between PernMUSH and SouCon but my character was SLAVED and GAGGED
on SouCon for no apparent reason other then the fact that the character name
didn't "follow the MUD's theme".  I doubt I'll be logging into SouCon ever 
again.

Rhostshyl should be linked sometime soon.  Anyway, I'm open to CONSTRUCTIVE 
comments, suggestions, and help with improving the software.  See ya.


******************************************************************************
*                              Howard                                        *
*               Howard or Dark_Lord on most MUDS and BBSs                    *
*               Admin of AfterFive at af.itd.com 9999   128.160.2.249 9999   *
******************************************************************************
Yeah, yeah, yeah, Standard disclaimer here.  I do NOT in any way shape or form
speak for ITD, SRSC, NASA, nor any other organization.   Everything contained
in this mail are my own personal thoughts and opinions.  Flame away.
From: tundra@wyatt.ksu.ksu.edu (Daniel Gene McDaniel)
Newsgroups: rec.games.mud
Subject: Re: <None>
Date: 31 Aug 1992 01:49:06 -0500
Organization: Kansas State University
Distribution: world
NNTP-Posting-Host: wyatt.ksu.ksu.edu


[Deleted]

Is this MUD?

Or just MUD throwing...

=============================================================================== 
--Tundra/Dan | "Life is what you make it..." 
             |            -- Anonymous
===============================================================================
Xref: sparky rec.games.mud:8651 rec.games.mud.diku:301
From: fedurchk@romulus.rutgers.edu (azril)
Newsgroups: rec.games.mud,rec.games.mud.diku
Subject: WinMud
Date: 4 Sep 92 20:08:40 GMT
Followup-To: rec.games.mud
Organization: Rutgers Univ., New Brunswick, N.J.


HI,
	I was wondering if anyone had any information about Winmud at
dewey.cc.utexas.edu 4000 ( it has been down for three days now).  Is it alive
and coming back or should i stop trying to connect?

Tempus on Nilgiri, Epic, SeaMud, Fluke(aka Knights), and Winmud
Enasyorl on Epic tooo :)
 
-- 

 --------------------------------------------------------------------------
 |   "Its just up the road. Biggest thing in the world. Can't miss it."   |
 |                                                                        |
 |			-- Generic reply to a request for directions      |
 --------------------------------------------------------------------------
From: boserj@netcom.com (Jeffrey Boser)
Newsgroups: rec.games.mud
Subject: Re: HEY YOU LOSERS GET A F**KING LIFE YOU STUPID DWEEBS
Date: 31 Aug 92 17:14:05 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

brumleve@hermes (Dan Brumleve) writes:
>mudloser@nolife.geek writes:
>>HEY WHY DON'T YOU GO OUTSIDE AND DO SOMETHING ACTIVE?  ALL YOU DWEEBS
>>EVER DO IS LIE AROUND YOUR COMPUTER TERMINALS AND SPEND ALL DAY TALKING 
>>TO GUYS (NO GIRLS PLAY MUD, THE SOCIAL EXCUSE FOR PLAYING MUD IS BULL SHIT)
>>GO OUTSIDE, SMELL THE AIR, REALIZE THAT NO ONE IS TRULY HAPPY IF THEY WASTE
>>ALL THIER TIME PLAYING MUD.  GET A CLUE THEN GET A LIFE!
>>SOMEONE WHO IS VERY SUPERIOR TO YOU
>
>Hahahaha...
>
>     This cracks me up.  Although it's true that some people *do* play MUDs
>obsessively, the vast majority of people who take part in MUDs only play
>for an hour or two a day.  YOU, on the other hand, are obviously insulting
>a group of people to reassure yourself that you're better than that group.
>Judging from the tone of this message, you care nothing about the group
>of people that you are urging to "get a life", but are instead posting it
>just for the "amusement" of damagine peoples' self-images.

god, i read the first post and was saying in my head 'please dont respond,
please dont respond, please dont respond' and hoping the net could for
once ignore the obvious asshole.

<sigh>  maybe i shoulda known better.

.....jeff