HDTenEightyP/NetNews huggingface dataset:
Newsgroups: comp.sys.ibm.pc.games
Subject: GAMES for Sale/TRADE *UPDATE*
From: Tony Bruno <BRUNO@NDSUVM1.BITNET>
Date: Mon, 21 Dec 1992 01:27:17 CST
Organization: North Dakota Higher Education Computer Network

Hi there, fellow X-mas bill sufferers --

My Games for Sale list has been altered.  The following games are STILL
available.

1.  Gunship 2000 - $28.00  (Great Condition, VGA)

2.  Stunt Island -  $32.00 (MINT - Not 1 week old.)

3.  Chuck Yeager's Air Combat - $25.00 (Good)

4.  Indiana Jones and the Fate of Atlantis - $28.00 (Mint) *GREEEEAT GAME!!!*:)

5.  Starflight 2 - $18.00 (Good Condition)

6.  F-15 SE II - $15.00 (Good)

All above with registration cards.  (I'm terrible about mailing those things
out).

Will TRADE for any of the following games:

ULTIMA VII

F-15 Strike Eagle III (Any unhappy owners CONTACT ME for a PACKAGE TRADE!!!)

FALCON 3.0 w/OFT.  (I just want OFT, but can't get people to part with only it.
                    This way my luck should increase).

Great Naval Battles (possible Package Trade!!!)

PLEASE -- Contact me for TRADE details.  Hell, I'd be happy to trade CYAC
          and INDIANA JONES for F15 III.  Not good enough?  How about
          Gunship 2000 and CYAC for F15 III?    Hell, throw F15 II into
          that package and see what you think.  My point is, I AM NEGOTIABLE!!!
          Thanks.

Tony Bruno

bruno@vm1.nodak.edu
bruno@plains.nodak.edu
bruno@ndsuvm1
From: rick@opus.alf.dec.com (Rick Silverstein)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Out of This World -- Help needed on level HRTB
Date: 29 Dec 92 21:28:08 GMT
Reply-To: rick@opus.alf.dec.com (Rick Silverstein)
Organization: Digital Equipment Corporation


In article <frnk.725646025@cs1.bradley.edu>, frnk@cs1.bradley.edu (Paul Ondercin) writes:
|>Newsgroups: comp.sys.ibm.pc.games
|>Path: alf.dec.com!decuac!haven.umd.edu!darwin.sura.net!zaphod.mps.ohio-state.edu!moe.ksu.ksu.edu!ux1.cso.uiuc.edu!bradley.bradley.edu!cs1!frnk
|>From: frnk@cs1.bradley.edu (Paul Ondercin)
|>Subject: Re: Out of This World -- Help needed on level HRTB
|>Message-ID: <frnk.725646025@cs1.bradley.edu>
|>Sender: news@bradley.bradley.edu
|>Organization: Bradley University
|>References: <1992Dec26.190638.18355@dragon.acadiau.ca> <1992Dec28.162507.26446@alw.nih.gov>
|>Date: Tue, 29 Dec 92 11:20:25 EST
|>Lines: 15
|>
|>   Could someone please help me get out of the second level?
|>
|>   I've escaped from the cage, gotten to the elevator with the alien,
|>killed the guy on the bottom floor and hit the glowing dot on the wall...
|>
|>   And now what? There's a wall that I can't figure out how to open.
|>
|>	 Frnks in advance! :>
|>--
|>frnk@bucs1.bradley.edu, frnk@camelot.bradley.edu, am417@cleveland.freenet.Edu
|>
|>   Two of the US's big problems were solved around the same time. The 
|>disbanding of the Soviet Union and getting good pictures from hubble. The
|>problems being, Nuclear Arms and Unclear Mars.
|>
|>

At the wall, shoot by holding the button of your gun down for a long time.
When the glowing dot grows, let go.
From: gbarnet@uswnvg.com (Gary Barnette)
Newsgroups: comp.sys.ibm.pc.games
Subject: Amon Ra: BUG or BAD JOKE?
Date: 31 Dec 92 05:47:10 GMT
Organization: U S WEST NewVector Group, Inc.
X-Newsreader: Tin 1.1 PL5

SPOILERS ...... SPOILERS ......




























My wife has been playing Laura Bow in Dagger of Amon Ra.
She has put many long hours into this game. Last night she was able to
get into the furnace room (to escape the person chasing her) and found
Steve Dorian's unconcious body. But...because she forgot to pick up the
smelling salts from the Countess, she could not revive him. The clue
book states, and we found it to be true, that Laura is not strong enough
to move the cover to the secret tunnel by herself and needs Steve's
help. She also wasn't able to pick up the boot, so that's another
problem.

Anyway, since this game progresses by acts, let alone the fact that
there's no way past the murderer, there is no way to go back an get the
salts. This results in either spending many more hours starting over
with a games that is almost finished or quitting altogether and forget
about the money that was spent. 

These games are supposed to be fun. Not something that makes her (me) angry.
Why did Sierra (Games) allow her to get this far without an item  that
was so important? Has anyone run into this before?

This is the first game by Sierra that I have bought and even though they
seem to produce a good product, I don't think that I trust them to not
stick it to me in another game.  This is recreation, not a college
entrance exam. Why such a fatal error that leaves no option except
starting over? I see now that she should have saved after each act but
who would have guessed that?

A little peeved,
Gary
Newsgroups: comp.sys.ibm.pc.games
From: rsrodger@wam.umd.edu (Yamanari)
Subject: Re: On local bus, VGA cards, and games
Organization: University of Maryland, College Park
Date: Fri, 1 Jan 1993 21:40:35 GMT

In article <1i2dbdINNa5e@usenet.INS.CWRU.Edu> at608@cleveland.Freenet.Edu (Bob Rogers) writes:
>
>In a previous article, masten@beta.lanl.gov (David A. Masten) says:
>
>>So I decided to do some comparisons using three games that give a readout
>>of either framerate (Falcon3, F15III) or "processor occupancy" (World
>>Circuit).
>>
>
>[Much interesting info deleted]
>
>>I'm not saying don't get a local bus.  Just saying it won't make a
>>significant difference with your 320x200x256 games, which still dominate
>>the market for many reasons (framerate considerations being a major one).
>>It's probably still worth it for future compatibility sake, provided you
>>get the VLB.
>>
>>Dave Masten
>>masten@beta.lanl.gov
>>
>
>Thanks, it's hard to get good game-related performance info like this.
>
>You might be interested to know that Diamond is about to introduct a VLB card
>called the "Viper" which is supposed to blow away every other card on the
>market in both DOS and Windows.  A Diamond rep on GEnie says that his 66mhz
>VLB system with the new card give 45+ frames per second using the "3DBENCH"
>test program.  For comparison, my 25mhz 486sx with SpeedStar+ gives 16.6.



	Just so you guys know, the ATI Ultra Pro local bus card is
	supposed to be able to do full screen 1024x768 65k color
	full speed animation (30fps).  I'm not sure how this works, but 
	it has something to do with MS's new animation player.

	Myself, I see a pretty big difference between otherwise identical
	machines (onelb, the other not) when running WC in a window
	under OS/2.  On the LB machine, it still flies, on the non-LB machine,
	it is noticible slower--but still pretty quick.  The big
	differenceis the hit that the non-LB card puts on HS transfers
	in the background.




 
>-- 
>Bob Rogers            Internet:  at608@cleveland.freenet.edu
>
>
>


-- 
	Blaming "society" for your problems is like blaming clouds for rain.

         ---  boycott == censorship == closed mindedness == cowardice  ---
		   	     Pain teaches.
Newsgroups: comp.sys.ibm.pc.games
From: ray@eecs.nwu.edu (Jim Ray)
Subject: bridge...any recommendations?
Organization: EECS Department, Northwestern University
Date: Fri, 1 Jan 1993 14:45:24 GMT

I am looking for a computer game for bridge preferably that runs under
Windows and uses the convenient minor method of play.   However, I
will settle for whatever is out there.  Any recommendations would be
gratefully appreciated.  Please email.

*****************************************************************
*                                                               *
* Jim Ray                                      ray@eecs.nwu.edu *
*                                                               *
* If the thunder don't get you, then the lightning will. jg     *
*                                                               *
*****************************************************************
From: sys_hjk@LIFRA.LIF.DE (Hans-Joachim Koch)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: GOBLINS! Help needed!!
Date: 21 Dec 92 20:06:36 GMT
Reply-To: koch@lifra.lif.de
Organization: Lahmeyer International GmbH, Frankfurt/Main, Germany

In article <1992Dec21.113918.42631@urz.unibas.ch>, gramespacher@urz.unibas.ch writes:
>I am stuck in level 15 at goblins I. That's the picture with
>the statue of silence. I managed to bild the stairs to the statue,
>but that's it. I've tried everything, but did not found the
>right thing to do.

Left of the statue there are three palm-trees. Use magic to the lowest
tree. The tree becomes a pick-axe. Box against the pick-axe, it will
fall down. Take the axe, go to the middle of the picture and use it with
the ground four times. A hole opens and you can go to the next level.

That tip comes from my 12-year old son Henning...
Hans.
-- 
Hans-Joachim Koch, Computer department of Lahmeyer International
Lyoner Strasse 22, POB 71 06 51, D-6000 Frankfurt (Main) 71, Germany
Phone: +49 69 6677-642, Fax: +49 69 6677-571, Tx: 413478 li d
EUnet: koch@lifra.lif.de, AMPRnet: dk9om@db0lj.ampr.org
From: bryanwu@cs.tamu.edu (Chuan-Yuan Wu)
Newsgroups: comp.sys.ibm.pc.games
Subject: KQ6 walk through wanted
Date: 22 Dec 1992 07:53:19 GMT
Organization: Computer Science Department, Texas A&M University
Distribution: world
NNTP-Posting-Host: photon.tamu.edu

Could someone please send me a copy a King Quest VI walk through?  Thanks
in advance.
				Chuan-Yuan Wu
From: atom@soda.berkeley.edu (Allen Tom)
Newsgroups: comp.sys.ibm.pc.games
Subject: KQ6 - Isle of Wonder - Sight
Date: 28 Dec 1992 04:17:59 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
Distribution: world
NNTP-Posting-Host: soda.berkeley.edu
Keywords: possible spoilers kq6

[possible spoilers, but I doubt it]


I'm trying to get onto the isle of wonder, but the 5 gnomes keep stopping me.
I'm able to get past the first 4 gnomes, but I don't know what I need to 
get past the 5th one. (the one with the eyes)

Please help!

Thanks in advance!

-- 
Allen Tom                |  In the land of the blind,
c60b-1gs@web.berkeley.edu|      the man with one eye is king!
atom@soda.berkeley.edu   |         
atom@ocf.berkeley.edu    |wubba wubba wubba wubba wubba wubba wubba wubba!!!!
Newsgroups: comp.sys.ibm.pc.games
From: hcshih@csie.nctu.edu.tw (******* Tiger2 *******)
Subject: Re: Ultima 7: Hoe of Destruction
Organization: Computer Science & Information Engin., Chiao-Tung U, Taiwan, ROC
X-Newsreader: TIN [version 1.1 PL6]
Date: Tue, 29 Dec 1992 06:12:59 GMT


           The fish is hidden under a bush...

              the location is about the northwest of Lake Lost.


Newsgroups: comp.sys.ibm.pc.games
From: markp@microsoft.com (Mark Pennington)
Subject: Re: how do you ftp to ulowell.edu
Date: 28 Dec 92 15:08:03 GMT
Organization: Somewhere in time and space
Distribution: usa

In article <1992Dec22.211958.24711@itsmail1.hamilton.edu> ebalkan@hamilton.edu (Erol Balkan) writes:
>
>i tried to login to ulowell.edu several times but each time i couldn't
>get in. can someone tell me how to do it? when it asks username and
>password. thanks.
>ebalkan@hamilton.edu
>
First, I believe you have to log on using the numeric address, 19
argh, damn editor!
129.63.17.1
When it asks for username, type anonymous.
for password, send your username, in your case ebalkan@hamilton.edu.

Mark



-- 
Commit Random Kindness and Senseless Acts of Beauty

Newsgroups: comp.sys.ibm.pc.games
From: brad@seas.gwu.edu (Bradford J. Crane)
Subject: Sound boards
Organization: George Washington University
Date: Mon, 28 Dec 1992 16:33:30 GMT

	Alright, here is a question I have for all of you:
	1. Does the GUS have speech capability?
	2. Can you play different sounds other than music? - in other words,
what kind of wave table synthesis does it use?

	Here is my point: usually, sound cards sound better because they use
digitized samples or wave systhesis.... therefore, does the GUS sacrifice other
abilities, like the DAC converters on the SBPro for this sound... if so, then
why the hell is the card better, no offense, but my SBPro sounds pretty great
to me, and I think that digitized music does not sound as good, but it does
sound more realistic. Please respond to this, I do wish to know whether or
not the GUS uses digitized music files..... and what is wrong with a wave 
synthesis chip anyway?  And what does make the GUS better, and don't just say
the sound, because if it only make instruments sound better, than big deal.

							Brad
From: masten@beta.lanl.gov (David A. Masten)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: F15 1st Impressions  (and a shameless plug)
Date: 21 Dec 92 18:37:33 GMT
Distribution: usa
Organization: Los Alamos National Laboratory

In article <92356.103509U38339@uicvm.uic.edu> ALAN C. FUSCO, Ph.D. <U38339@uicvm.uic.edu> writes:

Thanks for the review Alan.  Everyone, keep em coming!

On another issue:
>  -No inflight refueling. Well there is but you don't actually take part
>  in it. Strike Aces (a poor game) was the only IBM flight simulator
>  that had inflight refueling. It was almost worth the price of the
>  game.

Shameless plug part:
And that refueling is pretty tough in Strike Aces!  By the way, if
anyone wants it I still have it available for $13 (I pay shipping).

Also, Birds of Prey has in-flight refueling.  It is sort of half
implemented.  You have to tell the tanker to rendevouz at a certain
location.  Very important to leave yourself enough time/fuel to get
there (and remember the KC10 isn't terribly fast).  Then you just
have to meet some constraints in altitude, heading, velocity, etc
and the game then automatically docks you.

Dave Masten
masten@beta.lanl.gov
Newsgroups: comp.sys.ibm.pc.games
From: rhc52134@uxa.cso.uiuc.edu (Richard)
Subject: HELP: Indy, stuck when when trying to save Sophia
Organization: University of Illinois at Urbana
Date: Fri, 25 Dec 1992 09:45:47 GMT

Hi, everybody,

	I am on the double term in the Maze of Atlantis. I have went
through all the rooms, (I guess) and I even get ride of the big outopus
and get to the santry statue in the canal, but I can't get Sophia out 
of the cage, I suppose I need some stone but I just don't know where I
can get i.

	Please help me!

Richard
P.S. Please send e-mail to me.
Newsgroups: comp.sys.ibm.pc.games
From: S083492@UMRVMA.umr.edu
Subject: Re: pc games vs mac games
Date: Wed, 23 Dec 1992 08:47:38 GMT
Organization: Univ of MO - Rolla

>sls16@po.CWRU.Edu (Samuel L. Shank) writes:

>I have a Mac powerbook 160 4/40.  I have some games for it, and play them alot
>However, I use it more for work than play.  Go into any software joint and you
>can immedately see that there are 1000's more games for the PC than for the Mac
>I was thinking about buyying a cheap PC clone to play the plethora of PC games
>I have several questions;

>Can you make any reccomendations for a machine?  What should I look for?

Although, you won't find software titles in all run-of-the-mill-we-go-for-volum
e-not-quality computer stores, for it, the Amiga is the best game playing micro
around.  Forget the PC, there are are literally thousands of games for the
Amiga (a friend of mine has about 1000 for his Amiga 500) which are of high
graphics and sound quality.  You won't need any damn sound-blaster or similar
add-on, it is built-in for all Amiga's.  They are cheaper than Mac's with simil
ar Motorola 68xxx CPU's.   Unless you just have to play Wolfenstein or some oth
er recent quality PC game, get an Amiga.   (yes I fully expect flames for put-
ting this on this newsgroup but Amiga is the simply the best micro for games/gr
aphics, and yes I own a PC-clone).

If you just have to have a PC, try something like this and you should be satis-
fied with most games.

386-25MHz with at least
512K VGA card (gives 640X480X256 graphics, which is sufficient for most games)
40M hard drive (can you buy anything smaller these days?)
1.44M 3 1/2" & 1.2M 5 1/4" drives (so you have no problem with disks)
and the monitor you mentioned and any other add-ons you want.

This should run you well under $1500 (I've not been keeping up with prices).
Check out the most recent Computer Shopper (your local bookstore should have it
hopefully) for mail order places.

>Sam Shank
>sls16@po.cwru.edu

-Geist

P.S.  Save your flames for the MicroSoft-Intel-Lotus troika, you know the folx
who've totally screwed up the micro world.  (Of course for the first two, it
was the idiot marketing types at IBM who unleased them on us.)
From: Bob_BobR_Retelle@cup.portal.com
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: 'Joy'stick blues
Date: Fri,  1 Jan 93 23:16:14 PST
Organization: The Portal System (TM)
  <1993Jan1.225832.1@vms.ucc.okstate.edu>

JimG asked about joystick problems he's having..

(Sorry for not quoting all of the almost 50 lines of the original
message..  I'll send them twice next time..)
 
Most joysticks are virtually identical electrically (that is,
what the computer sees). The differences are in quality of the
components, ergonometric design, and "frills" like double
buttons and rapid fire circuits.
 
The problems with erratic movement sound like a problem with
the joystick interface (erratic cursor movement or cursor stuck
in a corner).   You might want to try a different gamecard
(the joystick interface on the SoundBlaster can be disabled so
there's no conflicts) if you can borrow one...
 
Also.. are you running a fast '486 by any chance..?  Those are
fairly notorious for having joystick problems with interface
cards that have trouble with their speed.  If that's the case,
there are gamecards that are specifically designed for '486s and
should help clear up the problems.
 
I'm not a terrific fan of analog joysticks, but they DO work..
 
BobR
From: sean@umbc4.umbc.edu (Sean Williams)
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima 7 (near end game help)
Date: 31 Dec 1992 16:19:12 GMT
Organization: Univ. of MD, Baltimore County
NNTP-Posting-Host: umbc4.umbc.edu

*** SPOILERS *** SPOILERS *** SPOILERS *** SPOILERS *** SPOILERS *** SPOILERS
























	OK, I've entered the cave near the Codex and have traveled up to where
the pirate, troll, and dead woman are imprisoned in  stone walls.  The is a 
room with three levers that allows the pirate to escape, but I can't get
the other two rooms open.  I know there must be a key in one of them because
there is a door down the way that is locked.  Anybody have some advice?

-Sean
-- 
*  Sean Williams                |  sean@umbc4.umbc.edu                        *
*  Communications & Systems     |   "I can't tell whether I'm alive and       *
*    Specialists, Inc.          |     dreaming or dead and remembering."      *
*  Columbia, Maryland           |      -quote from Johnny Got His Gun (1971)  *
From: rg@msel.unh.edu (Roger Gonzalez)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: STAR TREK : 25TH ANNIVERSARY
Date: 23 Dec 92 20:31:22
Organization: Denning Mobile Robotics
NNTP-Posting-Host: nymph.msel.unh.edu
In-reply-to: assmus@rocky1's message of 22 Dec 1992 15:30:42 GMT

>>>>> On 22 Dec 1992 15:30:42 GMT, assmus@rocky1 (Bayne Assmus) said:
Bayne> NNTP-Posting-Host: rocky1.usask.ca


Bayne> 	In the scenario vengance, how do you avoid the enterprise
Bayne> being blown up!  Every time I start it , i get forced into a battle
Bayne> with the enterprise-2 and the elasi.  Can uou win this fight or can 
Bayne> you avoid the whole thing altogether?  HELP, I'M DESPARATE!!!


I've decided its impossible.  The enterprise is a slug compared to the other
ships, and they just sit behind you and pelt you.

Too bad the space combat isn't as good as wing commander..

--
ARTIFICIAL FLOWERS:  Pieces of plastic and metal, crudely fashioned to
  bear a limited, superficial resemblance to real flowers, but with no
  credible attempt to match their internal complexity in terms of form,
  function, or behavior.

ARTIFICIAL INTELLIGENCE: Really smart computers.

Roger Gonzalez - rg@msel.unh.edu     (508) 658-7800 (fax -2492)
Denning Mobile Robotics, 21 Concord Street, Wilmington MA 01887
From: dougf@tofu.informix.com (Doug Fielder)
Newsgroups: comp.sys.ibm.pc.games
Subject: Stuck in Fate of Atlantis
Date: 30 Dec 92 16:46:15 GMT
Distribution: usa
Organization: Informix Software, Inc.
Originator: dougf@neptune

Help!  I'm stuck in Fate of Atlantis, and am a little embarassed because
it's pretty early in the game.  Here's where I am:

I've gotten my partner, and went to see Dr. Heimdall in Iceland.  He said
to go see the two other guys who's names I don't remember.  One in Azores
and one in Tikal(?).  Anyway, the guy in Azores wants to trade me for 
information, but I don't have anything he wants.  And the guy in Tikal
won't let me into the temple.  I've tried everything to get him to let
me in, but he won't do it.  What do I have to do to get him to let me in?

Thanks,
Doug Fielder
dougf@tofu.informix.com
Newsgroups: comp.sys.ibm.pc.games
From: shadow@r-node.gts.org (Jay Chu)
Subject: Re: BLACK OR WHITE PITCHER?
Organization: Virgin Island
Date: Sat, 26 Dec 1992 02:27:27 GMT

In article <85803@ut-emx.uucp> dougmc@ccwf.cc.utexas.edu (Doug McLaren) writes:
>>Sometimes in EWB II a pitcher will come in from the bullpen and change
>>his race.  As he runs towards the mound, he's definitely a black player,
>>but as soon as he's given the ball and the game continues he's a white
>>player.
>
>>Any ideas why this happens?
>
>Is his name Michael Jackson ? :)

You're right, there IS a pitcher named Mike Jackson.  He plays for the
Seattle Mariners, I think.
-- 
        ______                shadow@r-node.gts.org
       | |__| |   If it's there and you can see it       - it's real
       |  ()  |   If it's there and you can't see it     - it's transparent
       |______|   If it's not there and you can't see it - you erased it!
From: rpfaff@umiacs.umd.edu (Ray Pfaff)
Newsgroups: comp.sys.ibm.pc.games
Subject: help with humans
Date: 23 Dec 92 20:22:44 GMT
Organization: UMIACS, University of Maryland, College Park, MD 20742

Could someone please, please, *please* give me a list of the 
humans level codes or at least the one to level 6.  I've been
stuck on level 5 for a week now.  I know what I have to do
to finish, I just either end up running out of time or humans
before the end.  Believe me, this level is not fun any more.
Newsgroups: comp.sys.ibm.pc.games
From: act@softserver.canberra.edu.au (Andrew Turner)
Subject: Re: Wiz7 Help:  Possible spoilers
Organization: University of Canberra
Date: Mon, 21 Dec 92 04:17:57 GMT

 glee@athena.mit.edu (Gilbert Huppert) writes:
SPOILERS
>I am currently stuck in Wiz7.  I thought I had finished the main island,
>I have to boat and have been cruising around.  I went into the crypt, got
>to the point where there is a golden urn and a door with a black serpent,
>and got stuck.  
>
>Is there anything you need to do with the golden urns in Dionysus? I didn't
>and had no clue about what I should do.  I also never found the *Crypt* map,
>which I was just told about.  Where is it usually located?  Finally, I have
>the Helazoid's banner, which I don't know how to use.  I found the cliffs and
>the reef, but couldn't do anything there.  Where is the Helazoid city?

As advised by Danny some Jonga powder in the urn removes a set of traps.
At the cliffs at night time at the phosphorous patch use a staff that you
should have, from Dane tower according to Danny.  You will find what you need
to get through the door plus lots more and all of your questions will be
answered. Forget exactly where I got the Crypt map.


-- 
Renrut Werdna			Probable-Possible, my black hen,
				She lays eggs in the Relative When.
				She doesn't lay eggs in the Positive Now
act@ss.canberra.edu.au		Because she's unable to postulate how
Newsgroups: comp.sys.ibm.pc.games