From: tlpmud@mcs.Drexel.edu (Dragon's Den LPmud)
Newsgroups: rec.games.mud.lp
Subject: Dragon's Den reborn!
Date: 30 Jul 92 02:23:56 GMT
Distribution: rec
Organization: Drexel University LPmud


               
                     @@@@@@                     @@@@@@
                          @@@                        @@@
                     @@      @@                 @@      @@
                     @@       @@                @@       @@
                     @@       @@                @@       @@
                     @@      @@                 @@      @@
                     @@    @@@   RAGON'S        @@    @@@   EN
                        @@@@                       @@@@
                    @@@@@                      @@@@@
               @@@@@@                     @@@@@@


                                  HAS RETURNED


     Well folks, Dragon's Den is finally returning to the MUD world.  We will
open this Sunday at midnight on August 2nd EDT, until that time we will remain
in testing.  We have been down for almost 5 months now to finish upgrading to
native 3.x.  All player files from 2.4.5 will be converted and all password's
will be preserved.  Dragon's Den has had a complete overhaul.  Back in November
of '91, we started with the basic mudlib.n from alcazar and a half finshed
driver.  Since then we completely discarded the entire 2.4.5 mudlib and wrote a
fully working new native 3.x mudlib.  MANY things have changed for those of you
that have not visited us during testing.  A few of the changes include :

     1) Experience has been completely removed.  The whole basis for you as a
        player is skills.  The idea behind skills is that each player can learn
        different skills for different weapons, spells, and what we call basic
        skills(i.e see in the dark, pick locks, language, etc).  Some may ask
        how this works into calculating your level, well the concept is rather
        easy to understand.  If you should use a skill, a wielded weapon for
        instance, a small amount of points will be rewarded for it's use.  When
        it comes to weapons, you will only earn points for those times when you
        actually hit a creature.  In all cases these earned points are kept
        and saved for each skill for you.  When you see the skill points, they
        are converted to an equivalent level.  When skills are calculated into
        your level, the best 8 skills that you have will be used in those
        calculations.  In all cases, no matter what type of skill, you can
        only gain skill points when you use the skill.  For more information,
        logon and type "help skilldef".

     2) Levels are updated automatically as well as stats.  You strength stat
        will now increase depending on your ability to use your strength, in
        particular, in battles.  Your dexterity works the same way, if you
        can dodge well you will be awarded some dexterity, etc.

     3) Probably one of the newest concepts is how money is now handled.  We
        now have four currency types, platinum, gold, silver and copper.  This
        may sound very familiar to you since other muds use the same concept,
        but we have worked a way into the mud so that the exchange rates of
        these coin types change upon what is being used most often.  While
        testing, the value of platinum increased considerably since it is rare.
        A player with alot of ingenuity can figure out how to best exchange
        his/her money to get the most value out of their profits.

     4) Just come see, there is quite a bit more.

     For those wizards and admins that have been awaiting the release of this
mudlib to an anonymous ftp site, I must disappoint you for a few more weeks.
We wish to clean up some things here and there before we finally release the
mudlib.  Understand, though, we still have every intention of releasing the
mudlib to the rest of the mudding community.

Well, enough said, come visit Dragon's Den at 129.25.7.111 2222!

Gunther, God@Dragon's Den
Kelly,   God@Dragon's Den
Fordan,  God@Dragon's Den

P.S.
     We would like to thank every person that has logged on during these past
5 test months and helped us in finding and eradicating our bugs.
Newsgroups: rec.games.mud.lp