HDTenEightyP/NetNews huggingface dataset:
From: dpipes@spica.srg (Dave Pipes x4552)
Subject: Re: HELP: Falcon 3.0 or Jetfighter II?
Organization: just me
Date: Fri, 13 Nov 92 13:42:47 GMT
Followup-To: comp.sys.ibm.pc.games

In article <92317.105748JCT3@psuvm.psu.edu> <JCT3@psuvm.psu.edu> writes:
>I'll be getting a new machine soon, and therefore will
>need some new games in order to convince myself that I
>was right in shelling out big bucks for the thing.  What
>better way to do this than to buy a high speed, graphics
>intensive shootemup?
>
>So, which of these two games is better?  Or, if you only
>have one, what are its strengths and weaknesses?

Well, for what you want, JFII.  It is a high speed shootemup.  Little
attention is paid to the flight models, there is little terrain, the
graphics are fast and pretty, and the enemies simply show up to be killed.
The only real flying challenge is landing on the carrier.  It is only a small
step up from an arcade game.

Falcon 3 is built off of an actual USAF situational awareness trainer, with
a manual the size of the DOS 5 manual and enough controls that the interface
alone is its' copy protection.  You *will* spend days learning to land 
without the use of the autopilot.  You'll find that Shaw's Fighter Combat is
no longer a bewilderingly abstract book.  You'll find yourself spending
30 or 45 minutes on mission planning, to make sure that your CAP guys only
show up a minute or so before the SEAD component, which comes in at 800 feet,
400 knots at a 90 degree angle to confuse the gunners, who won't be able
to shoot at your two flights of air-to-mud guys due 2 minutes later.  You'll
hunger for the chance to take on someone in live play.

If you want a shootemup, Falcon 3 is a waste of time.  On the other hand, ...

	David Pipes
robear@digex.com
From: mzhang@meringue.seas.upenn.edu (Min Zhang)
Newsgroups: comp.sys.ibm.pc.games
Subject: W7 Help!!!
Keywords: W7 help
Date: 10 Nov 92 19:02:23 GMT
Followup-To: mzhang@eniac.seas.upenn.edu
Organization: University of Pennsylvania

I need help on wizardry 7. I post an article two days earlier, but no one answered any of my question. I've been playing W7 for about 12 hours now, I went a lot of different places, which leads me to a lot of questions.

New City
1. How do I get in the prison to get the Gorn prisoner out, what is the color sequence?
2. How do I get the "computer", the strange machine in the Forbidden Zone, to work?
3. How do I get into the old city?
4. How do I get into Arms of Angus, the umpani guy always push out, what's the answer to his question?
Munkharama
1. How do I get into the land of dream, I can't answer the question the munk asks.
2. How do I reach the undergroud domain of the munks, or where is it?
Gorn Castle
1. Where do I find the prison keys?
2. How do I get into the outer sanctum, I used the polished plate at the blood spot facing the door, but no effect.
3. There is a couple more gate I could't open, where do I get the keys to open them?
Groves
1. How do I get in the grove without being attacked by the endless army of Man'o grove?
T'Rang City
1. Where do I get finger rods?
2. When I see the T'Rang ruler, he asked me to goto the T'Rang in NewCity. So I used the anthrax machine and teleported to the T'Rang is house and this guy asks me to kill Rodan Lewarx, the umpani tracker for him, where is this RODAN LEWARX?
3. After the I received the mission to search for the Boat map, I used the anthrax machine, but it still teleported to New City, how do I get teleported to Rattkin Ruin?
Umpani City
1. How do I get orders so that I can get in the headquarter and I.C.F. barracks?
2. I join the Special Task Force of Umpani, now I work for both umpani and T'Rang, does this matter?
3. My first mission from Umpani is to kill the T'Rang outside the city, but the T'Rang asks me to get the information about the umpani mother ship and will reward me if I got them the information. What should I do, should I kill the T'Rang, or should I get the information to the T'Rang than kill them?
4. How do I get the information about the mother ship, i fought my way into the space port, but there seems to be nothing about the spaceship. Is the information in the head quarter?
General Question
1. I killed, (I think two), NPC, a gorn lord and a umpani Lt., it that matter.
2. What is the "Fool" map for?
3. What is the "Temple" map for?
4. How powerful is firearms, is there a lot of powerful firearms that one can buy or get in the game?

If anyone can answer my or some of my question, you can email me at mzhang@eniac.seas.upenn.edu or post it in this newsgroup, I will be greatly appreciated.
Thanks in advance......
										Min
Newsgroups: comp.sys.ibm.pc.games
From: "steven baldassarra" <steven.baldassarra@canrem.com>
Subject: falcon 3.01
Reply-To: "steven baldassarra" <steven.baldassarra@canrem.com>
Organization: Canada Remote Systems
Distribution: comp
Date: 9 Nov 92 16:56:07 EST

  To: Robin G Kim

RG>  Newsgroup: comp.sys.ibm.pc.games
RG> Message-ID: <1992Nov4.164918.972@cbnewsc.cb.att.com>
RG>    Subject: falcon 3.01

RG>I've gotten lots of fuel before, but never noticed ordnance being lost.
RG>Doesn't mean it didn't happen, though.  I never use Mk 83 bombs since they
RG>seem pretty pointless.  I use Mk 82s against ground units, and Mk 84s when
RG>I really want to do some dirt.

  Well, I give my wingmen smart bombs, while I use the dumb bombs myself. It's
more challenging and by the time my wingmen launched all their Mavericks, a
couple Mk 82s are adequate to take out any vehicles they missed.

RG>Has anyone else had problems with LGBs not locking on your primary bombing
RG>target?  I played one mission several times, changing the bombing target,
RG>and each time, that particular building was the only one the bomb would
RG>not lock onto!  I switched to Mk 84s and everything worked fine, though I
RG>had to get close than I'd have liked to.

  The only type of target I have trouble locking-on with LGBs is a radar dish.

>  The real Tu-22 has one or two radar-directed, tail-mounted 23 mm guns. These
>will undoubtedly add more excitement for Falcon 3.0 players who are obsessed
>with getting gun kills (like me).

RG>I remember reading somewhere long ago that tailguns in modern bombers are
RG>a dumb anachronism, since engagement ranges are much larger these days.  Then
RG>I read in Shaw's "Fighter Combat: Tactics and Maneuvering" that they may be
RG>very important, since your average bomber formation will have so much ECM
RG>of various sorts that missiles may be ineffective against them!

RG>If those tailguns are as accurate as Shilkas, I think *I'll* just stick
RG>to using missiles. :^)

RG>Rob
RG>opus@iwtdt.att.com
RG>---
RG> * PCB/UseNet Gateway from Sparkware #1


RG>HEADER:USENET

RG>Newsgroups: comp.sys.ibm.pc.games
RG>Path: dosgate!unixbox!uunet.ca!zaphod.mps.ohio-state.edu!pacific.mps.ohio-state.edu!linac!att!cbnewsc!opus
RG>From: opus@cbnewsc.cb.att.com (robin.g.kim)
RG>Subject: Re: falcon 3.01
RG>Organization: AT&T
RG>Distribution: na
RG>Date: Wed, 4 Nov 1992 16:49:18 GMT
RG>Message-ID: <1992Nov4.164918.972@cbnewsc.cb.att.com>
RG>References: <1992Nov4.3211.10260@dosgate>
RG>Lines: 32
---
  DeLuxe 1.21 #6922  The Toronto Blue Jays Rule The World!
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
From: bvan@ncs.dnd.ca (Bryan Van Blaricom)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Problem with U6 - Wisps
Keywords: Ultima 6, Wisps, spells
Date: 9 Nov 92 18:38:37 GMT
Organization: DND, Ottawa, CANADA

In article <1992Nov9.164901.7825@organpipe.uug.arizona.edu> franklir@helium.gas.uug.arizona.edu (Ryan J Franklin ) writes:
>In article <BxGEyy.4uv@mentor.cc.purdue.edu> elkinsps@mentor.cc.purdue.edu (Paul Elkins) writes:
>Yeah, good advice, but that's not what the original poster or the guy who
>followed-up were talking about.  It would seem that you need to get the
>Armageddon spell, then go back to talk to Xiao, who should agree to sell
>you eighth level spells.  She doesn't.  The game won't recognize when you've
>talked to the Wisps and gotten the spell, so you can't get ANY 8th level
>spells other than Resurrect and Armageddon.  
> 
>Personally, I always thought it was a bug, and I've been meaning to call
>Origin to ask whether there's a fix for it.  And while they're at it, a 
>fix for the spellbook bug (where you can scan forward to 8th level, but
>once you do, you can only scan backwards to 5th).  Anyone know if these
>ARE bugs?  And if a fix was ever released?

   The version of Ultima VI I have has no problems with the spellbook,
though there are a couple of bugs in the save game routine you have to be
careful of, and the 8th level spell bug is still there.  I have been told
that the latest version of the game fixed the 8th level spell bug - Xiao
will now recognize that you have spoken to the wisps (I really can't see
how a bug like that could make it through playtesting, though).  For
myself, I easily finished the game without using 8th level spells, though I
went back later and used the cheat menu to give them to my Avatar so I
could try them out.
Newsgroups: comp.sys.ibm.pc.games
From: gion@chopin.udel.edu (Timothy C. Gion)
Subject: LSL5 Sblaster problems
Organization: University of Delaware
Date: Sat, 7 Nov 1992 19:07:11 GMT

Has any one had problems with LSL5 not being able to initalize the Sound 
Blaster?  I've had no problems when I first installed the game last year 
around Christmas.  I reinstalled it yesterday and tried to play it.  I got the
message "Can't initalize music hardware."  Then after hitting a key, the game
locked up.  The game seems to work fine if I select Adlib instead of Sound 
Blaster.  My Sound Blaster responds to Wolf3D and the digitized voices of WC2,
so I don't think there is anything wrong with my Sound Blaster.



-- 
Timothy Gion AKA  /     \     University of Delaware - Computer Science
                 -Merdion- 
                  \     /
From: bantz7128@iscsvax.uni.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Wolf 3-D Episodes
Date: 5 Nov 92 11:15:11 -0600
Organization: University of Northern Iowa

I have the shareware version of Wolf 3-D.  On the main screen there are
different episodes of which the sw version only has the first.  Is there any
way to get the others?
-Steve-
From: mgb5528@cc.utah.edu (Beck, Michael Gregory)
Subject: Re: Where is the Incredible Machine Demo?
News-Software: VAX/VMS VNEWS 1.4-b1  
Organization: University of Utah Computer Center
Date:  9 Nov 1992 14:54 MST  

In article <1992Nov9.172723.28838@news.arc.nasa.gov>, endter@pioneer.arc.nasa.gov (Bill Endter RCS) writes...
{   Does anyone know where I can ftp the Incredible Machine Demo from?
{ 
{		Thanks,
{ 
{		Bill
  At wuarchive.wustl.edu in the /pub/MSDOS_UPLOADS directory.


-----------------------------------------------------------------------------
 Michael Beck                    \        Sex is a three-letter word that 
 Michael.Beck@M.CC.UTAH.EDU        \    needs some old fashioned four letter
 MGB5528@CC.UTAH.EDU                 \  words to fully express its meaning.
 University of Utah                    \
-----------------------------------------------------------------------------
From: 837robot@gw.wmich.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Violent Fighter Works ** REPOST IT PLEASE **
Date: 6 Nov 92 15:10:52 EST
Organization: Western Michigan University

In article <1992Nov6.185044.458@mnemosyne.cs.du.edu>, ddavey@nyx.cs.du.edu (Alan Davey) writes:
> 
> Ok here it is how to get Violent Fighter to work if you are one of the
> people (previously like me) who could not get it to work.  Just remove
> your joystick from you pc.  You will have to use your keyboard but at
> least you can play the game.  For some reason the js3.exe program doesn't
> know how to read a joystick.  If someone has gotten this program to work
> with a joystick or has been able to modify js3.exe so that it works, 
> please e-mail me or post a message.  Dont'  ask me to upload the files
> because I no longer have them at school and I am not about to upload
> 5 megs over my modem.
> 
> Good Luck
> 
> P.S.  To the person who ratted and left the file VFI_IS_PIRATED! on 
> wuarchive, I just wanted to say thanks because I would not have downloaded
> it otherwise.  Keep up the good work.


Any body else has a copy of this games ?
Please repost it in wuarchive; I'm dying to see it.

Thanks.

Rudy.
From: mcsbc2gw@dct.ac.uk
Newsgroups: comp.sys.ibm.pc.games
Subject: Soccer Manager: READ THIS!!!!
Date: 6 Nov 92 14:39:14 GMT
Organization: Dundee Institute of Technology

In article <vzhivov.721030837@cunews>, vzhivov@alfred.carleton.ca (Vladimir Zhivov) writes:
> The Goal.zip and soccer.zip files are no longer at wuarchive. Could
> someone e-mail me copies of those games. Thanks.
Could the same person do this for myself as well? MCSBC2GW?
From: dz@informatik.uni-kiel.dbp.de (Detlev Zuehlke)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civ is easy (hahahaha)
Date: 8 Nov 1992 14:02:14 +0100
Organization: Dept. of Computer Science, University of Kiel, FRG
NNTP-Posting-Host: magnum.informatik.uni-kiel.dbp.de

In <1da98dINN3jk@uwm.edu> albion@csd4.csd.uwm.edu (Craig T Manske) writes:


>Yeah, sure Civ is easy if you use the thundering horde (At least that is what 
>I took the thundering hoard stragity to be) stragity.  There are so many bugs
>in version 1 that is is unreal.  Version 3 has a fix so you can't use the 
>thundering horde.

I have never heard about strategies like "thundering horde" and so on.
I only used to play the game, destroy all but one little enemy city
(of course I live in peace with it then).
Then I let my cities grow as big as possible and build and build and
build and .....
I am not so fast at reasearch, so I only get Future Technology 100-120
(or was it 200-220, I forgot it),
but at the end I had about 280.000.000 inhabitants.

>Try to beat the highest I've ever seen, some 3500 points on Emporer with
>7 civs (That's %350).  Don't look at me, I didn't do it, my high is %200.
>:)

This made a percentage of 384%, when the spaceship arrives in 2020.

No strategie, only playing.

-- 
Detlev Zuehlke, Steenbeker Weg 12/33, 2300 Kiel 1, Germany,  dz@informatik.uni-kiel.dbp.de
------------------------------------------------------------------------------------------
Once upon a time, in a distant kingdom there lived an evil wizard.
  --> To be continued ...
From: nbush@bonnie.ics.uci.edu (Nathan C. Bush)
Newsgroups: comp.sys.ibm.pc.games
Subject: HELP: Robin Hood: Conquests of the Longbow
Date: 5 Nov 92 05:25:12 GMT
Reply-To: nbush@bonnie.ics.uci.edu (Nathan C. Bush)
Organization: U.C. Irvine - Information and Computer Science

I have a question about Robin Hood: Conquests of the Longbow:
POSSIBLE SPOILERS:

After I rescue the Widow's sons, how do I get the "Green Man" to come out
of the ancient oak?  (Besides shooting an arrow into the tree!)  I've
tried spelling out ROBIN and MEDICOR with the hand code, but to no avail.

Thanks,
Nathan C. Bush
nbush@bonnie.ics.uci.edu
Newsgroups: comp.sys.ibm.pc.games
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: Wizardry7 - HELP!!!!!!!
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Date: Tue, 10 Nov 1992 18:33:03 GMT

In article <1992Nov9.060229.12704@nuscc.nus.sg> med50001@nusunix1.nus.sg (TAN TENG HONG) writes:
)
)Bananas Problem:
)
)You have 2 choices now :
)
)1. Explore other places first and hope that you come across someone that
)will sell you bananas.  Honestly, I have not come across another bananas
)besides these 2 places.
)
)2.  You can heck the game and give youself a bunch of bananas.  I know
)how, but each savegame is different.  Basically, the inventory starts at
)offset 64 after the first letter of the characters name.  Mail me.  If
)all else fails, sent me or upload your savegame to one of the anonymous
)ftp site and I will heck it for you.
)

My recommendation would be to start over and not go mindlessly killing
people you may need later.  I think the game tries to give you a break
if you do that, but as the banana example shows you are still 'safer'
if you don't do stuff like that.
From: veachm@flop.ENGR.ORST.EDU ( Michael Veach)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wizardry7 - HELP!!!!!!!
Date: 10 Nov 92 12:45:55 GMT
Article-I.D.: flop.1dq363INNkpv
Organization: College of Engineering, Oregon State University
NNTP-Posting-Host: flop.engr.orst.edu

>Yes, he does sell bananas, but the problem is that the poor guy ate
>those too!

	The Danes are his last resort. Eat those and it's three strikes and you're out.







	Please ignore this part. This idiotic news poster refuses to allow 
	posting unless the reply is longer than the included section. This is 
	also the reson that i clipped the article. arrrrrgh!!!
From: jtb5@po.CWRU.Edu (Justin T. Ballard)
Newsgroups: comp.sys.ibm.pc.games
Subject: VGA Planets
Date: 10 Nov 1992 21:51:44 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc5.ins.cwru.edu


I download VGA Planets and it lives up to the praise it was given.
It looks like a somewhat simplere Empire of the Stars. The 
interface is easy and the online help really answers your questions
when you have them. For anybody who doesn't know where to get it
you can FTP from ftp.ucsc.edu. It is in several different files so
you will want to use mget * to get it. The subdirectory is 
PC/vgaplanets-2.1. 

This brings me to my next point. This game would be great for setting
up tournaments and playing over internet. I know there already is 
empire but I don't have a pc client for empire and this thing 
is played offline with your moves uploaded(just a few kb). I encourage
people to play with it and if anybody is interested I would like
to start up a game with people. Thanks for your time.
-- 
					Justin Ballard
					jtb5@po.cwru.edu
Newsgroups: comp.sys.ibm.pc.games
From: candia@warren1b.its.rpi.edu (Aaron S. Candib)
Subject: Re: EOBII -- three fireballs  (SPOILER)
Reply-To: candia@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Tue, 10 Nov 1992 17:54:26 GMT
























You don't have to go back as far as you think.  In the room you enter just after
you assemble Talon, take the stairs up on the right (past the fireball trap & the
pit).  On that level, look for a triangular shelf set into the wall.  Try putting
some random things into the shelf, and see what happens...

  Aaron Candib
Newsgroups: comp.sys.ibm.pc.games
From: perts@edb.tih.no (Per Tore Stokke,o92b)
Subject: Re: Pirates of Realmspace
Posting-Front-End: Winix Conference v 92.05.15  1.20 (running under MS-Windows)
Date: Wed, 11 Nov 1992 11:53:03 GMT

In article <BxIJAJ.AFw@news.cso.uiuc.edu>, rcj41604@uxa.cso.uiuc.edu (Huh!?) writes:


>reza@magellan.ae.utexas.edu (Alireza Vali) writes:
>
>>I noticed that the new SSI Spelljammer adventure, "Pirates of Realmspace" is
>>in the stores now.  Has anybody had a chance to try this thing out?  This
>>one appears to be much different from the "Gold Box" and the "EOB" series,
>>and I'd hate to blow $45 on an unkown.
>
>>-- 
>>Ali R. Vali - reza@magellan.ae.utexas.edu
>
>A friend of mine is trying it out, and he says, to paraphrase:
>"The program sucks, it takes forever to load and do anything, or maybe
>its my memory, I've been having trouble since my auto.bat and config.sys
>dissapeared on me...  Well, besides the slow going, its a great game!"
>
>I'm waiting till he finishes before I get to play.. snif snif
>
>   Huh!?  rcj41604@uxa.cso.uiuc.edu

If you are going to play this game, you'll have to use smartdrive or
other diskcashing programs, or you'll in for a long waitingtime. The 
program is very slow and it loads often. This problem is almost 
eliminated when you use smartdrive.
	The game itself is very enjoyable if you overlook the many bugs
in the game (at least in my version). Sadly it doesn't take long to
complete. At the end you'll hungry for more.

Per Tore Stokke.
Newsgroups: comp.sys.ibm.pc.games
From: g1alan@cdf.toronto.edu (Kwan Alan Shiu Ho)
Subject: How to write to CIV designers
Originator: g1alan@jynnan.cdf.toronto.edu
Organization: University of Toronto Computing Disciplines Facility
Date: Thu, 5 Nov 1992 23:45:57 GMT



	I have some comments on the game which I would like to tell the
designers team, Sid & Bruce.  What should I do - do I mail to an email
address or do I just leave a posted article here, or do I have to do it
with pen and paper.  Thanks for any help.
Newsgroups: comp.sys.ibm.pc.games
From: mholmes@lonestar.utsa.edu (Mark L. Holmes)
Subject: ==> GAMES FOR SALE <==
Organization: University of Texas at San Antonio
Date: Sat, 7 Nov 1992 18:08:46 GMT

I offer the following software for sale.
                                         U.S. dollars
1.  Bane of the Cosmic Forge                 $25.00
2.  Ultima VII + Forge of Virtue             $40.00
3.  Darklands                                $35.00
4.  Eye of the Beholder I                    $14.00
5.  Eye of the Beholder II                   $18.00
6.  SimCity (Dos)                            $14.00
7.  Champions of Krynn                       $14.00
8.  Curse of the Azure Bonds                 $14.00
9.  Secret of the Silver Blades              $14.00
10. Ultima VI                                $25.00
11. The Magic Candle I                       $15.00

All the software comes in original boxes with original documentation.
All the software is in good condition, and some even have unused registration
cards. Shipping is included in the price for each item.

                                      Mark
Newsgroups: comp.sys.ibm.pc.games
From: twb@cbnewsh.cb.att.com (thomas.w.beattie)
Subject: Re: WCII finale 
Organization: AT&T
Date: Thu, 12 Nov 1992 19:08:00 GMT


Here is my solution of the WC2 finale.
1. The three stealth ships are easily destroyed, don't waste any missles
	on these guys (you only have 2!).  One technique is to turn 180 degrees
	and waste at least one bogie with the neutron guns in the tail turret.
	This keeps you away from the asteroids.  Then you should be able to waste
	the remaining bogies with the particle cannons.
	
	I was also able to kill 2 of them on approach by slowing to about 50 kps,
	locking the lead bogie and killing him with the particle cannons.
	Quickly lock the second bogie and waste him too.
	
2. The Prince.  Don't let the Prince shoot you.  As soon as he fires, veer off
	and attack him from the side.  He will then spend most of his time
	trying to get away.  Keep away from his missles and keep out his line of
	fire.
	
3. The next 4 bogies are the toughest.  They will relentlessly shoot you
	and missle you.  The best bet seems to be to use your thrusters to
	avoid the missles and pick off the bogies one by one.  A good time
	to use your IR missles.

4. The Base.  Lock the torpedo on target at about 11-12k and then thruster in
	to about 4k, fire and thruster out. Repeat for the next torpedo.
	I finished with no thrusters left.  If you shoot your torpedo from too
	far away it may be shot down and you may not have the fuel to try again.

Colonel Tombo.
---
Tom Beattie
t.w.beattie@att.com
att!hoqaa!twb
Newsgroups: comp.sys.ibm.pc.games
From: jburney@hydra.nodc.noaa.gov (Jeff Burney)
Subject: Great GAMES 4 SALE (some not so great)
Keywords: games for sale
Organization: Goddard Space Flight Center
Distribution: na
Date: Fri, 13 Nov 1992 21:28:00 GMT


Prices are US dollars and do not include shipping (add $2.90 for USPS 2-day):

Game (disk size)
----------------
Aces of the Pacific (3.5)...............30.00
Red Baron VGA (3.5).....................25.00
Space Quest IV 256 color (3.5)..........25.00
Wing Commander I (3.5)..................20.00
King's Quest V 256 color (5.25).........20.00
Grandmaster Chess (3.5).................20.00
PowerMonger (5.25)......................20.00

Overlord (5.25).........................15.00
Hard Nova (5.25)........................15.00
Oil's Well (3.5)........................10.00
Mines of Titan - Infocom (3.5 + 5.25)...10.00
Stellar 7 (3.5 + 5.25)..................10.00
--
Jeff Burney
202-606-4570 jburney@argos.nodc.noaa.gov
NOAA/National Oceanographic Data Center