HDTenEightyP/NetNews huggingface dataset:
From: mikey@sgi.com (Mike Yang)
Subject: Re: Udp for Dec3100....
Organization: Silicon Graphics, Inc.
Date: Mon, 13 Apr 92 15:31:39 GMT

In article <1992Apr11.132912.65471@cs.cmu.edu> jch+@cs.cmu.edu (Jonathan Hardwick) writes:
>It wouldn't hurt to try re-reading the original post.  The UDP v1.0
>Dec3100 binary is still where I put it on pittslug.sug.org, in
>incoming/dec3100.udp

For some reason, "ls" in the ~ftp/incoming directory on
pittslug.sug.org shows nothing, but you can still do "get
dec3100.udp."

A more difficult problem is that this binary isn't linked with the
YP/NIS library, so anyone running YP on their machine will get a core
dump after they enter their player name.

-----------------------------------------------------------------------
                 Mike Yang        Silicon Graphics, Inc.
               mikey@sgi.com           415/335-1786
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Newsgroups: rec.games.netrek
Subject: Re: Udp for Dec3100....
Date: 13 Apr 92 16:48:07 GMT
Organization: School of Computer Science, Carnegie Mellon

In article <jgdvdt8@twilight.wpd.sgi.com> mikey@sgi.com (Mike Yang) writes:
> For some reason, "ls" in the ~ftp/incoming directory on
> pittslug.sug.org shows nothing, but you can still do "get
> dec3100.udp."

Yup, I've had to explain this to a couple of players :)  I assume it 
is intended as protection against random people logging in and
deleting every file they see in /incoming.

> A more difficult problem is that this binary isn't linked with the
> YP/NIS library, so anyone running YP on their machine will get a core
> dump after they enter their player name.

Ahh, well CMU SCS doesn't use NIS (spit, blech, ick), so that would
explain it...  would a server god suffering under NIS care to make a
suitable version available?

Jonathan H.
From: hde+@CS.CMU.EDU (Herbert Enderton)
Newsgroups: rec.games.netrek
Subject: Re: Resetting after Genocide?
Date: 8 Apr 92 23:31:07 GMT
Organization: Carnegie Mellon University

>In article <rvjlfINNg7a@chester.ksu.ksu.edu>, tundra@chester.ksu.ksu.edu (Daniel Gene McDaniel) writes:
|> 
|> Hehehehehehehehe
|> 
|> Come to netrek.cis.ksu.edu -p 5855
|> 
|> I just love watching people conqure the Galaxy.... What a waste of time
|> For some odd reason... I dont know why... *wink* the server locks up when
|> the galaxy is conqured and The DI scum lose all they have gained...
|> sigh... *grin*
|> 
|> =========================================================================
|> Tundra/Dan  (Captain Space Dabree)   Theres always room for Jello
|> 				           -Bill Murry
|> =========================================================================

That's the main thing that I don't understand about you guys.  Don't
you get bored just dogfighting?  The planet-taking thing gives
a netrek team a goal, and from that comes all kinds of interesting
strategic and tactical considerations.  Without some kind of goal,
I just don't see the attraction.  You could at least play King of El Nath
or something.

Thanks for the invite, but I see no reason to ever play on a KSU or
chaos server.  Yes, I've tried them.

  -- Red Shirt
Newsgroups: rec.games.netrek
From: tang-nelson@CS.YALE.EDU (Nelson Tang)
Subject: Re: SB questions
Organization: Yale University Computer Science Dept., New Haven, CT 06520-2158
Distribution: na
Date: Fri, 17 Apr 1992 17:29:13 GMT

In article <92Apr17.124028edt.236@smoke.cs.toronto.edu> angel@cs.toronto.edu (George Angelidis) writes:
>>       You should also mention the fact that it is possible to refit to
>> any type of ship (except another SB) at a SB.  So in a way, a SB is like
>> a second home planet.
>
>Woh! I didn't know that.  Can somebody confirm, please?
>

yes this is true

>[stuff]
>they were too busy goofing around.  So, my question:  I was seriously thinking
>of giving up the SB and go take 2 planets myself.  Could I take the SB back
>again?  Logic says yes, since the ship was available -- not destroyed.  However,
>I have the feeling that I would get this irritating message:  "Your team's
>struggling economy etc."  Can someone enlighten me, please?

If you refit out of an SB, the SB is still available.

However, if your team owns less than 5 planets, and you give up an SB in
any way (blowing up, refitting out, or whatever) then you won't be able
to get an SB until your team owns 5 or more planets.

>-- 
>Dr. George Angelidis      tel. (416)-978-4601 | Experience is that marvelous
>Power Devices and Systems Group               | thing that enables you
>Electrical Engineering, University of Toronto | recognize a mistake when you
>Internet:                angel@cs.utoronto.ca | make it again.

-- Nelson
-------------------------------------------------------------------------------
Nelson Tang,  TC '94
P.O. Box 3992, Yale Station			tang-nelson@cs.yale.edu
New Haven, CT  06520-3992			nelson@yalevm.ycc.yale.edu
(203) 436-1188					nelson@yalevm.BITNET
-------------------------------------------------------------------------------
I think someone should have had the decency to tell me the luncheon was free. 
To make someone run out with potato salad in his hand, pretending he's throwing
up, is not what I call hospitality.
							-- Deep Thoughts

-- 
-------------------------------------------------------------------------------
Nelson Tang,  TC '94
P.O. Box 3992, Yale Station			tang-nelson@cs.yale.edu
New Haven, CT  06520-3992			nelson@yalevm.ycc.yale.edu
Newsgroups: rec.games.netrek
From: amid@bullet.ecf.toronto.edu (AMID  Rudy)
Subject: Re: Re Scouts BITE!!!!!  (sorta :-)
Organization: University of Toronto, Engineering Computing Facility
Date: Tue, 7 Apr 1992 23:19:28 GMT

In article <rr5ieINN93t@chester.ksu.ksu.edu> ladykilr@chester.ksu.ksu.edu () writes:
>
[On with the story, shall we?  With a slight ending...]
>
>("TING! TING!" as of hail against the hull)
>Picard: What is that irritating noise?
>Data: We appear to be under attack, Captain.
>("TING!...TING!")
>Picard: Oh? Red alert. Raise the shields, I suppose. What is firing on us?
>Worf: It appears to be a (sneer) SCOUT, Captain.
>("TING!...TING!")
>Picard: (mildly surprised look) I see...what do you think we should do about
>	this, #1?
>#1: (smiling) Maybe we should NEGOTIATE, Captain? (nudges Picard in the ribs)
>("TING!...TING!")
>Picard: Enough joking, #1, that thing could actually hurt us in a while...hail
>	it.
>Data: Hail being answered by uncontrollable laughter, Captain.
>("TING!...TING!")
>Worf: Perhaps a plasma torpedo to dispose of this NUISANCE, Captain?
>Picard: (considers) Make it so.
>(plasma launch noise)
>Worf: Torpedo vectoring, range 2000 kilometers...closing... (snarls) the SCOUT
>	appears to have evaded our plasma.
>("TING!...TING!")
>Data: Casualty reports coming in from decks 5, 9, and 12-24.

This is when story changes:

Picard: Suggestions, anyone?
Riker: Decompress main shuttle bay.  It'll give us extra maneouvering ability.
Data: I suggest we lock the tractor beam and phaser the enemy, Captain.
Picard: Yes, good idea Data.  Make it so Mr. Worf!
Worf: Aye sir!

[Worf's fingers dances on the flat panels.  Tractor beam locks.  Phaser
 noise shrieks across the vacuum space... uh.. only in TNG. :-)]

Data: Direct hit Captain.
Picard: Prepare photon torpedoes.  Pattern: Sierra.  And fire!

[Three photon torpedos launches and disintegrated the scout ship.]

Riker: Thank goodness for the tractor beams, eh Captain?
Picard: Indeed #1.  Set course to Earth for immediate repairs.

>(roll credits)
>
>Shaun M. McGee     ladykilr@cis.ksu.edu   Riff-raff@Rocky.Horror.Picture.Show
><aka: Predator, Fedboy, SuperScout, Leisure Suit Ladykilr, Commander Guest>
>"...law was what men had built to protect themselves from the predators..."
>	-Tom Clancy, _Clear_and_Present_Danger_
>"Oh **** it's bav! HEL--"*BOOM* -everybody


Radix
---
Rudy Amid  amid@ecf.toronto.edu                                            /\
   //      a378amid,a318amid,a209amid@cdf.toronto.edu                    (//\\)
  //
\X/     "This world needs its dreamers. May they never wake up." -Prefab Sprout
From: sdj@acpub.duke.edu (SCOTT JOHNSON)
Newsgroups: rec.games.netrek
Subject: UDP for DEC2100/3100
Keywords: UDP netrek xtrek
Date: 16 Apr 92 17:25:22 GMT

Does anyone know where I can get the UDP client for DEC2100 or 3100
running X11 and mwm window manager?  I tried pittslug, but there isn't
anything there for DEC.  Thanks!

--Scott
From: sr26+@andrew.cmu.edu (Stephen Alexander Racunas)
Newsgroups: rec.games.netrek
Subject: Re: questions about client <-> server protocol
Date: 10 Apr 92 07:02:16 GMT
Organization: Fifth yr. senior, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA

Look at socket.c and packets.h in the client.

Val Ckurai
From: leonard@mimsy.umd.edu (Leonard Dickens)
Newsgroups: rec.games.netrek
Subject: Re: opening SB ogg
Date: 8 Apr 92 22:30:51 GMT
Distribution: usa
Organization: Universal Export Ltd, Regent's Park, London

Tetsu Takekoshi writes:
>[how should one counter the initial 8 BB ogg tactic?]
>i have been thinking about this a lot, and the more i think about it, the
>more confused i become, as to what the best thing to do about it is.
>i can only think of the following semi-sensible options in order of wimpiness:
>
>1. trade in base for BB and defend home planet's armies
>2. get no armies and ask for massive (read "7 players") support
>3. get no armies and ask for, say, 3-4 player support
>4. get no armies and ask for no support, hoping to live past the first wave
>   so your team gets a huge head start bombing.
>5. trade in base and ogg their base if it exists.
>
>can anyone think of any others?

Sure.  Cloak, head to the home planet with shields down.  Keep the
shields downs.  As soon as the horde shows up and manages to hit you
the first few times, just sit and det until you wtemp/are up to 300
damage or so.  (By this time they should be threatening hundreds of
damage per second from phaser shots.)  Refit into an AS and die as
appropriate.  Then laugh hysterically at all the useless BB's in your
space, while their space is being quickly flattened.  (Return in an SC
and run quickly.)  Do not kill any of them; just tractor them off of
your planets until they kill you.  Be annoying.  As soon as your team
starts to return from the dead, return in a BB, kill them all, then
get into the SB and guard the armies that should still be intact.

A variant of this that might be interesting would be to swap into AS
as soon as you can, and move off backwards (still cloaked) at warp 3
or so while the enemy BB horde pursues.  The problem with this is that
they may see that you are in an AS as soon as you change; however, if
they *don't* notice it could be a real heck of a chase, resulting in 8
enemy BB's out of fuel in your space near the back wall.  With them
flat.  Not an auspicious game start.

-Leonard
From: ladykilr@chester.ksu.ksu.edu ()
Newsgroups: rec.games.netrek
Subject: Re : bav
Date: 8 Apr 1992 22:01:50 -0500
Organization: Kansas State University
Distribution: world
NNTP-Posting-Host: chester.ksu.ksu.edu


>How long has this 'bav' been playing anyway?

To quote Arthur C Clarke: "...[since] man was still watching the dawn with 
puzzled eyes and wondering if it was a god."

^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~
Shaun M. McGee     ladykilr@cis.ksu.edu   Riff-raff@Rocky.Horror.Picture.Show
<aka: Predator, Fedboy, SuperScout, Leisure Suit Ladykilr, Commander Guest>
"...law was what men had built to protect themselves from the predators..."
	-Tom Clancy, _Clear_and_Present_Danger_
"Oh **** it's bav! HEL--"*BOOM* -everybody
Newsgroups: rec.games.netrek
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Subject: Re: CLASH OF THE TREK-TITANS '92
Date: Mon, 06 Apr 92 22:25:47 GMT
Organization: School of Computer Science, Carnegie Mellon

In article <1992Apr6.200915.9467@reed.edu> hchen@sloth.Reed.Edu (Hunter B.  
Chen) writes:
> In article <rq96gINN76e@chester.ksu.ksu.edu> yohan@chester.ksu.ksu.edu  
> (Jonathan W Newton) writes:
> >  In fact, it seems to me that the most clueful players fly destroyers.
> 
> I beg to differ.  The damage done by Galaxy torps are tremendous.  Some  
> will fly destroyers, but if they want to kill somebody, they will be in a  
> Galaxy.
> 
> harlequin 

Yep.  I think galaxy servers are silly, frankly.  The GA ship forces everyone  
to fly one if they want to have a chance against one.  Of course, you will get  
some players in DD's that can beat some players in GA's, but most generally,  
they will get pounded if they engage.  Jon says that refueling makes the game  
more boring...i disagree, i think that it makes the game much more strategical,  
and exciting.

Galaxy servers are fun for about a half an hour...then your ship may not run  
out of gas, but you do.  I certainly would never have had over 400 hours  
playing if i had to play on the galaxy servers.  I've never seen a game on a  
galaxy server that i could stand being in for more than an hour or so.  I was  
just nonsense...certainly not netrek, if you ask me....

Oh well, catch you on the Net

Rob
--Spaceace!

p.s. coming to a server near you.....
From: jecoleb@eos.ncsu.edu (have clue, will travel)
Newsgroups: rec.games.netrek
Subject: Re: PENN INL TEAM---READ THIS
Date: 8 Apr 92 15:35:47 GMT
Reply-To: jecoleb@eos.ncsu.edu
Organization: The Ghost Of Christmas Past Society

hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:
>botelle@widget.seas.upenn.edu (Justin R. Botelle) writes:
>>
>> Please, waste more bandwidth (btw, Penn is UNDEFEATED-- and will stay that
>> way -- the Horsemen will kneel before our might (we have STREAKER, the best
>> at *everything)). 
>> Justin
Er... shouldn't there be a smiley in there for the running-gag impaired? ;)

>OK....i've had enough.  Penn is undefeated because you haven't played a CMU  
>team.  Wiz Kids spanked you in our scrimmage game.  I think you have some   
>good players, but when you play a CMU team...you will be crushed.

The scrimmage was... interesting, to say the least.
Of course, some players on our team had never MET some of their teammates
at game time...  (gee, sounds like WE had a cohesive team, huh?) 

No question about it, we DID get our butts handed to us. (Twice.)  
I don't expect an eight-minute genocide in the rematch, though--the team
has a *little* experience in tourney-style play now.  (Okay, Brian, start
the pep talk...)

> [barbecued Streaker deleted to save space]
>I, as a member of the HORSEMEN OF THE APOCALYPSE challenge the upenn INL
team,  
>to meet us on a server of their choosing to play us at some date to be set
in  
>the near future.  It should be a good game, but the horsemen will
prevail.

I'm game.  (It's ONLY a game, after all...)  

>Keep in mind that the horsemen are a CMU-tourney team, not an INL tourney
team.   
>It will not be played under INL rules, nor will it count toward the UPENN
INL  
>record.  It is purely for bragging rights.  And brag we will...

Somehow I have no trouble believing this. ;>

>See you on the battlefield...
>Rob
>-Spaceace!
>-The Tempest
>-Kiss of Death
>-Ultimate Weapon
>-Death!

                                  --j. coleburn, alias Video Sex Pope
                                    --the English major from Heck
                                      --(UPENN's token Southerner)
--
----------jeff the wonder llama, jecoleb@eos.ncsu.edu
------"I am a penis. Worship me."--lead singer of rock band Bicycle Face,
     vainly attempting to gain attention of the crowd at the Cat's Cradle 
     in Chapel Hill, while opening for Mojo Nixon & The Toad Liquors
Newsgroups: rec.games.netrek
From: hamaguch@uhunix.uhcc.Hawaii.Edu (Ron Hamaguchi)
Subject: Just Wondering.
Organization: University of Hawaii
Date: Wed, 8 Apr 1992 13:57:16 GMT


  I was wondering, with all that I have read about netrek and xtrek, how
much like its ancestor, Empire on the old Plato Systems, is it like?

  I don't have much access to Xterms here, where I can just run games.  But
I used to play Empire on our plato system quite often.  Some of my friends
tell me about the days when our system was hooked up to Cerl, based at UI, 
I think, and used to have more fun than now.  

  In Empire, Feds and Kazari were equal ships, while the Roms weapons were
20% better but top speed 10-15% less and the Orions 10-15% better top speed
but 20% less effective weapons.  Torpedoes were fired either as singles or
a burst of 3 singles in a bunch.  And phasors fired in a 60 degree arc
centered on where you shot at.

  Just hoping I could get some comparision as to the differences in the
games.

Any Info much appreciated.
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Newsgroups: rec.games.netrek
Subject: Re: Correction for 4/9/92 Bronco update
Date: 10 Apr 92 16:20:12 GMT
Organization: School of Computer Science, Carnegie Mellon

terence@bronco.ece.cmu.edu (Terence Chang) writes:
> This is only for MIPSEL (little endian) servers:  I added a macro to the
> beginning of ntserv/socket.c, that needs removing (it doesn't work).

I've fixed the copy on gs69.sp.cs.cmu.edu, and I've also updated the
CHANGES file.

Jonathan H.
From: mj1g+@andrew.cmu.edu (Michael Juster)
Newsgroups: rec.games.netrek
Subject: INL Games
Date: 16 Apr 92 02:11:43 GMT
Organization: Junior, Chemical Engineering, Carnegie Mellon, Pittsburgh, PA

Hi all......

***whatever you want to call it ON***

I UNOFFICIALLY declare us, Team Akira, the Champions of INL Division ONE.

The only other contender that I believe that is in our division is
Berkeley ONE (since UPenn conceeded that we would beat them).

However, because Berkeley is unwilling to play us, I can only say that
they are too scared in getting genocided again like they did the last
time that they played a CMU team.

I gladly accept this award willingly and am gracious to all.   NOT!


These views do not 'necessarily' reflect those of my team as a whole.

***whatever you want to call it OFF***

Thank you for your time,

-Mike
Admiral chi
Leader of Be Like Mike, the CMU-based Tourney Team
Member of Team Akira, CMU ONE
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Mon, 13 Apr 1992 06:45:25 -0400 
From: "Julian L. Ho" <jh6j+@andrew.cmu.edu>
Subject: Re: RE: CMU teams and Genocides

In message <sbdokINN29p@agate.berkeley.edu>, 
 labc-3ae@e260-1f.berkeley.edu (Superman) writes:
>In my opinion... there is only one person on the
>CMU rosters that is a true Master and intelligent person.
>
>Val Ckurai

Val *understands*....  Genocide isn't the goal, it's to have fun and
"leave deap emotional scars".

Ensign ensign		(bronco)
Ensign ensign		(rwd)
Ensign ensign		(bezier)
 :)

We gladly feast upon those who would subdue us.
Newsgroups: rec.games.netrek
From: hde+@cs.cmu.edu (Herbert Enderton)
Subject: Re: UDP INL server test: post-game show
Date: Thu, 16 Apr 92 03:59:05 GMT
Organization: School of Computer Science, Carnegie Mellon
Keywords: UDP INL

It's a tricky business to run a pick-up game on an INL server,
what with the roster list and all.  I recommend against trying
it.  Just to give an idea of the potential problems:  suppose I
get on the queue during the game, to sub in for whomever leaves
next.  When I go to type my name, I have to pick something like
"home7" or "away7", at least the way George arranged things.
So say I pick "home7".  That forces me to be some race, say Fed.
Now I find out I've replaced a Romulan, so it becomes 9 against 7,
and nobody can switch except by quitting out and joining back
in with a different name, and people are naturally reluctant
to do so (especially with a queue).

The beginning of the game is potentially even worse; you have
a bunch of people playing under their usual names (those that
wrote to George), and they will be forced to join a particular
side, but you can't tell WHICH side until the game actually begins.
So only the server god knows whether it will be 7 on 7, or
10 on 4 or whatever we ended up with tonight.  And once that
infernal timer gets going, there doesn't seem to be any way
to reset it and start over.

I'm all for testing new INL servers, especially if it the test
becomes a fun high-clue scrimmage game, but we should find some
better way to arrange the teams.  What if we all come in as guests,
with "guest" being on both rosters?  Would that give us freedom
to choose which side to be on?

 -- Red Shirt
From: ladykilr@sam.ksu.ksu.edu ()
Newsgroups: rec.games.netrek
Subject: Re: CLASH OF THE TREK-TITANS '92
Date: 8 Apr 1992 16:58:22 -0500
Organization: Kansas State University
Distribution: world
NNTP-Posting-Host: sam.ksu.ksu.edu


>Ack! I would think of a snappy come back, but whats the point hosers are
>hosers and they still fly GA`S...

=================================================================
--Tundra/Dan           "Eat My Shorts!" - Bart Simson
================================================================= 

Like I just said...

^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~
Shaun M. McGee     ladykilr@cis.ksu.edu   Riff-raff@Rocky.Horror.Picture.Show
<aka: Predator, Fedboy, SuperScout, Leisure Suit Ladykilr, Commander Guest>
"...law was what men had built to protect themselves from the predators..."
	-Tom Clancy, _Clear_and_Present_Danger_
"Oh **** it's bav! HEL--"*BOOM* -everybody
From: cd2a+@andrew.cmu.edu (Court Demas)
Newsgroups: rec.games.netrek
Subject: Re: Team Wizard (was Re: Penn and the INL)
Date: 12 Apr 92 23:20:00 GMT
Article-I.D.: andrew.0duAKUy00VpHIBoGdE
	<73657@netnews.upenn.edu>
	<sdtjdqi00aw341_FEB@andrew.cmu.edu>
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.netrek: 11-Apr-92 Re: Team Wizard (was
Re: Pe.. "Joo C. Chung"@andrew.cm (637)


> GET THIS STRAIGHT PEOPLE!!!!!!!!! psycho bomber LIED!!!!! We (Team
> Darkhorse) were NEVER down to a LPS!!!!!

I said "darkhorse" - I meant "at large".  We played 3 tourneys that
weekend and I made a mistake.  ooooops

We still crushed darkhorse.

> Joo Chung.


-psycho bomber
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Galaxy servers (was Re: CLASH OF THE TREK-TITANS '92)
Date: 6 Apr 92 23:56:48 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <1992Apr06.222547.80272@cs.cmu.edu> hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:
>Galaxy servers are fun for about a half an hour...then your ship may not run  
>out of gas, but you do.  I certainly would never have had over 400 hours  
>playing if i had to play on the galaxy servers.  I've never seen a game on a  
>galaxy server that i could stand being in for more than an hour or so.  I was  
>just nonsense...certainly not netrek, if you ask me....

The big disadvantage of the GA is that it runs out of fuel.  If you boost
the refuel rate then there's no reason not to use it.  I mean, you've got
better defenses than BB (if you don't believe me, I'll gladly take 250 shield
with 10 internal and just never bomb anybody), better armament, better
speed and manuverability, etc, etc.

Come to think of it, I've never played on a "Galaxy" server (I assume everyone
means "KSU" servers; I have GA on my server but it's very scam-like in all
other respects).  If you don't give them godlike refueling powers then they
become an interesting trade-off instead of The Ultimate Weapon.

>--Spaceace!

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
From: tom@ocf.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: Shooting Down Plasmas
Date: 16 Apr 92 09:20:52 GMT
Article-I.D.: agate.sjgtkINN3j7
Organization: U. C. Berkeley Open Computing Facility
NNTP-Posting-Host: lightning.berkeley.edu

In article <1992Apr16.081158.4446@pasteur.Berkeley.EDU> cmlee@cory.Berkeley.EDU (Tom Chen-Ming Lee) writes:
>
>Has anyone ever shot down 2 plasmas (or more!) with one single phaser?

Yes.  If the plasmas both have the same co-ordinates, they will both
be hit by the phaser; this happens a fair amount on Needmore when
people get double plasmas.

It's much funner if they both bounce, tho  :)
 -Mojo