HDTenEightyP/NetNews huggingface dataset:
From: matchett@milton.u.washington.edu ( )
Subject: Ultima UnderWorld Help!
Organization: University of Washington, Seattle
Date: Fri, 31 Jul 1992 14:12:23 GMT


  Does anyone know if there's a cheat for Ultima UnderWorld anywhere?
I am on the 5th level, and I have found that my weight allowance
for what I can carry is just too low.  I don't want to start over,
so what I would like to do is modify this somehow.  Does anyone
know how this can be done exactly.  I've taken a look around
with debug, but haven't had any luck.  Any help would be much
appreciated!
Jerry
matchett@milton.u.washington.edu
Newsgroups: comp.sys.ibm.pc.games
From: lidz@quads.uchicago.edu (adam lidz)
Subject: Re: Fool's Errand Help
Keywords: Fool's Errand
Reply-To: lidz@midway.uchicago.edu
Organization: University of Chicago Computing Organizations
Date: Mon, 27 Jul 1992 03:42:41 GMT

In article <13216@pogo.wv.tek.com> jimmc@pogo.wv.tek.com (Jim McCarty) writes:
>
>I'm stuck on 3 puzzles. I can't figure out how to solve Three Ships, The High
>Priestess, and Justice.  If somebody could give me a hint or two I'd
>appreciate it!
>
The Three Ships:  If this is the one where the ? moves away from you,
press n, s, e, or w to move it to the cursour.  If it's the other one, Go 
upto the pulldon menus and bring the cursour down and ovcer to it.
I don't remeber the others.
From: kdd0@ns1.cc.lehigh.edu (KEVIN DAVID DRUCKER)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civ: how to buy a city?
Date: 27 Jul 92 12:52:45 GMT
Organization: Lehigh University

In article <5494@umriscc.isc.umr.edu>, rsparrow@mcs213a.cs.umr.edu (Richard Spar
row) writes:
>In article <1992Jul21.113137.147950@okcadm> rcludwig@okcadm.okanagan.bc.ca writ
es:
>>On a side note, does anyone know the advantage of "subvert city", I have never
>>done it but it costs double, what is the advantage of this.
>
>The advantage of subverting a city is that you can do it to your 'friends'.
>Inciting a revolt is an act of war, while subverting a city is not. It is
>great against the cities of powerful civilizations with whom you have a
>treaty. The victim might not do anything. Inciting revolts WILL elicit a
>response though.
>
 Subvert city???  I have never seen this option ( or atleast not noticed),
 when is this option presented?? Diplomats??


 
-- 

+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
|     Kevin D. Drucker  -=>  kdd0@lehigh.edu  -=>  kdd0@ns1.cc.lehigh.edu     |
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
Newsgroups: comp.sys.ibm.pc.games
From: jvs6403@rigel.tamu.edu (STARKE, JOHN VINCENT)
Subject: Adventure Construction Set
News-Software: VAX/VMS VNEWS 1.41    
Organization: Texas A&M University, Academic Computing Services
Date: Fri, 31 Jul 1992 20:39:00 GMT

	I used to have this game for my old C-64, and was wondering
	if anyone out here has a copy they would be willing to part with.
	Email me if you do.

								John
From: bradfiel@phakt.usc.edu (The B-field)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Network and/or multi-player games: where?
Date: 27 Jul 1992 10:19:15 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: phakt.usc.edu

In article <9207271637.AA14919@turtle.cis.ohio-state.edu> brown-sh@news.cis.ohio-state.edu (shawn c brown) writes:
>	I've seen quite a few posts here looking for multi-player games, but
>no posted responses.  Does anyone know where some good ones are?  Especially
>for a Novell network...
>
>Thanks,
>Shawn Brown

I, too, would _very_ much like to find some multi-player games, esp. ones
that will run on LAN Manager network.

Thanks.
-- 
-------------------------+---------------------------------------------------
bradfiel@phakt.usc.edu   | It is my firm belief that it is a mistake to hold
Chris Bradfield          | firm beliefs.  - Malaclypse the Younger
a.k.a. Frater Mordax     | 
Newsgroups: comp.sys.ibm.pc.games
From: marshall@force.ssd.lmsc.lockheed.com (Bob Marshall)
Subject: MSDOC Games For Sale
Reply-To: marshall@force.ssd.lmsc.lockheed.com
Organization: LMSC, Sunnyvale, California
Date: Mon, 27 Jul 92 23:50:55 GMT

I have the following MS-DOS games for sale :

Willy Beamish, VGA, 5-1/4"      $20
Monkey Island I, VGA, 5-1/4"    $18
Kings Quest V, VGA, 3-1/2"      $20

If you're interested, please respond via E-Mail to :

marshall@force.ssd.lmsc.lockheed.com

I'll pay the shipping within the U.S.

=============================================================================
Bob Marshall                     \\     "It ain't age
Lockheed Missiles & Space Co.     \\     That makes me look this way
Sunnyvale, CA                      \\    It ain't the years, boys,
marshall@force.ssd.lmsc.lockheed.com\\   It's the miles"
"I tell the truth 'cept when I lie"  \\     - Chris LeDoux
=============================================================================
Xref: sparky comp.sys.ibm.pc.games:7897 rec.games.misc:16441
From: garton@jeeves.ucsd.edu (Simon Garton)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: Re: Fish Evolution Sim
Date: 28 Jul 92 06:37:10 GMT
Followup-To: comp.sys.ibm.pc.games
Organization: University of California, San Diego

In article <1992Jul27.193406.18032@cbfsb.cb.att.com> bair@cbnewsb.cb.att.com (matthew.a.bair) writes:
>
>Netters,
>
>Somewhere I read about a company coming out with some software for PCs that
>emulates a fish tank.  This program put a new twist to the idea by allowing
>the fish to mate and evolve.  Colors and behavior change into new combinations.

 yeah : I was the program you are referring to at the artificial
life conference in New Mexico in June 1992. I forget the exact 
name for the moment : I have it in my notes somewhere. Its by a
Russion author (Flash of light !!! its called Elfish) and
is going to be distributed by Maxis (Sim*.*)

THE GRAPHICS ARE UNBELIEVABLE ! I have never seene such
realistic animation. You set up a tank with some bitmapped
features (rocks etc) and then choose your original population
from picture menus. The fish are all brightly colored, and the
reproduction, although biologically dodgy, is realistic enough.
Basically what happens is that the computer whirs for a bit
while it figures out ray-traced pictures and stores them in
memory. Then your tank comes alive, with fish swimming in from
both sides. They are animated very well, they'll kick their tail
and move forward with the same motion, then twist their fins to
turn. They seem to play with each other (not sure) and sometimes
come to the front of the tank to start at you (the 3d is basic,
but works quite well) You can drop food in and they'll swim
towards it and eat individual flakes.

You really have to see the fish to believe how good they are : I
saw it on a '486 33 and it was perfect : since the raytracing is
done first, I guess it won't slow down too much. The only catch
is ... whats the point ? Most of the people playing with it got
bored quickly, since the evolution part is not immediately
interesting, $70 was being suggested as retail. 

Email me (or post) for more info and I'll dig out my notes...

Simon  
Newsgroups: comp.sys.ibm.pc.games
From: lukas@wam.umd.edu (THE WILD BUNCH)
Subject: HELP: OOTW
Keywords: sailing
Organization: University of Maryland, College Park
Date: Tue, 28 Jul 1992 00:37:52 GMT

Greetings,
I need help on level KLFB where I have to shoot some guards. How the hell
do I get past them? I always get shot in the crossfire after I kill the guy
that picks me up and gets kicked in the balls... 

Luke
From: dcutter@oregon.uoregon.edu (dann cutter)
Newsgroups: comp.sys.ibm.pc.games
Subject: ALT.GAMES.ULTIMA???
Date: 29 Jul 92 20:21:00 GMT
Organization: Stellar Enterprises

As much as it is fun going through all this nifty PC posts, the only game I
really use the stupid DOS machine for is ULTIMA (and as a paperweight...
maybe I'll get more games later) Anyways, I was wondering if anybody out
there could tell me how I propose, get interest in and/or start a news
group for Ultima? I figure this would eliminate all the Ultima Questions
for you non Ultima fans (I know there are a few out there, heaven forbid)
And maybe also we could get ORIGIN to start posting patches to the
newsgroup, or at least find Betatesters and suggestions. Anyways, anybody
want to take the time, and while flaming me for my anti-dos comments, tell
me what to do?  thanks, dann
___________________________________________________|Stellar Enterprises*	  
    	       	
"I know that one is left. And that once you        |private space explo...
figure out that, then the other hand is your right.| 	Pres: dann Cutter
Then basically all you have to do is make a choice.|"because Space IS the 
But the question is, how do you figure out that    |  Final Frontier!"
first part."dann Cutter 
dcutter@oregon.uoregon.edu|
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: chadwick@world.std.com (Chadwick Ngan)
Subject: Re: HELP - STARTREK _25
Organization: The World Public Access UNIX, Brookline, MA
Date: Sat, 25 Jul 1992 13:12:55 GMT

In article <1992Jul25.005301.15971@cs.mcgill.ca> hfrg@cs.mcgill.ca (Peter Choi) writes:

>In the Vengeance scenario, there seems to be a problem.  After you have
>beamed aboard the Republic and finally meet the other Enterprise, how do
>you beat it and the other ships?  You see, no matter how well I fight, I
>cannot destroy them.  Yes, I do have the improved weapons from the alien
>ship that Harry Mudd found.  I tried to use the dilithium crystals but I
>cannot get Scott to use them.  No matter what I do, it just seems
>impossible.  Please help!!

	Slow down to warp 3 or below, that should help.


						Chadwick
						Sheeta "the Elf"
Newsgroups: comp.sys.ibm.pc.games
From: liats3@cspyr1.cs.adfa.oz.au (LIANG TIAN)
Subject: printscreen in Falcon3
Summary: how to print screen in falcon3
Keywords: falcon3
Organization: Australian Defence Force Academy, Canberra, Australia
Date: Fri, 31 Jul 1992 02:50:42 GMT

  I was wondering if it is possible to get a screen dump of
the opening seqences of Falson3. I have color printer(HP DJ500c)
which should give satisfactory color output.
  I tried with running falcon3 under windows to use windows's
cut and paste function but of course that didn't work. I have 
a screen dump capture program, MS frieze, but that took too much
memory and Falcon3 couldn't run. Is there a PD/FTP screen capture
program that is small and which will work?
  Thanks.

/***********************************************************/
				Liang Tian Soon
				liats3@cspyr1.cs.adfa.oz.au
/***********************************************************/

Newsgroups: comp.sys.ibm.pc.games
From: orc@vpnet.chi.il.us (david parsons)
Subject: Re: civil
Keywords: civil
Organization: Department of Atomic Text Units
Date: Wed, 29 Jul 1992 21:50:19 GMT

In article <9569@uqcspe.cs.uq.oz.au> albert@cs.uq.oz.au writes:
|Now the problem is every term each city asks for something to
|build, but I got nothing to build.

   What I do when cities are filled with stuff is to start each
city building a SDI defence and then, in the tradition of welfare
for the military-industrial complex, sell it off when it's complete.
When your cities are big enough, they can turn out a SDI defence
every 4-5 turns, and that's $200 every time you sell one.  If you've
got enough cities building the things, you can turn all of your
resource production into luxuries and research (even though after
you've reached future tech 150 or so you're better off going to 100%
luxury and growing lots of additional towns to up your population.
(Unfortunately, you can't just stockpile money, because the game
seems to put a $30k limit on what you can save...)
                 __
   david parsons \/ orc@vpnet.chi.il.us
Newsgroups: comp.sys.ibm.pc.games
From: cooper@cos.com (Gary Cooper)
Subject: Re: F-15 III ???
Organization: Corporation for Open Systems
Date: Fri, 31 Jul 1992 03:24:56 GMT

 <14q4ctINNlqu@agate.berkeley.edu> dbr@ocf.berkeley.edu (Daniel Rosler) writes:

The only thing I've read about it is that it will be modem combatible
with Falcon 3.0 - now we can solve the F-16 vs. F-15 debate once and
for all :> 


-- 
Gary Cooper (not the dead one)    personal responses - cooper@cos.com
* * * * * * *  Standard Disclaimers Apply, Of Course * * * * * * * * *
      "Sir Ranald, in my domain, never tell me ... always ask." 
                        - Sheriff of Nottingham  _Robin and Marian_
From: reynolds@park.bu.edu (John Reynolds)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wanted: used Falcon AT for IBM and/or Falcon 2.2.2 for Mac
Date: 27 Jul 92 21:12:34 GMT
Distribution: comp.sys.ibm.pc.games
Organization: Boston University Center for Adaptive Systems


See Subject:.

Thanks.  -John
From: terryh@cae.wisc.edu (Terry Henning)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: secret level.
Date: 25 Jul 92 15:19:33 GMT
Organization: U of Wisconsin-Madison College of Engineering

In article <1682D73B9.FHD@tamvm1.tamu.edu> FHD@tamvm1.tamu.edu (H. Alan Montgomery) writes:
>The fuse in the secret level can only be gotten to in EASY MODE. The fuse
>cannot be broken. You get to the secret level by decoding the message  in
>the Gravatational Dampening Hub. Keep looking down and you will see it.
> 
>The special ball at the end can be broken by  using  somthing  associated
>with the red key you have left over.
> 

Did I possibly miss something then?  I got to the fuse in the secret level
in normal game mode.  I broke the fuse with the pogo just like all the others.
I did not see any red key that was left.  (?????)

Although, I did wonder what the fuse was for.  After I broke it, Keen asks,
"I wonder what *that* fuse was for".

Anyone know for sure what it was for.  I may be wrong, but I suspect that it
changes the message you get after destroying the QED.  I remember it saying
something like, "after a strange malfunction due to a faulty fuse the Shikidi
(sp?) could not " ... escape and were taken to the authorities.  (It was
something like that.  It's been a while.)

Terry Henning

terryh@cae.wisc.edu

PS - Just to add to the discussion of the different Keen episodes.  I think
I like keen4 the best.  The water world is cool.  I like the characters in
keen 6 the best, and I was addicted to the music in Keen 5 as he walked 
around the alien ship.
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: mike%jim.uucp@wupost.wustl.edu (Mike Suter)
Subject: Adventure Construction Set
Summary: Any Adventure Construction Set players out there?
Keywords: adventure construction set acs
Organization: BITS, St. Louis, MO
Date: Thu, 23 Jul 1992 17:01:23 GMT

Any of you netters ever play around with Adventure Construction Set?
I just obtained the package for MS-DOS, and am impressed how powerful it
is in allowing one to create adventures.  But then again, if you create
an adventure, theres not much point in your playing it!  

That brings to mind the possibility of adventure-trading.  If anyone is
interested in exchanging adventures, (or knows of an FTP site with them)
please let me know.  

Mike
-- 
mike%jim.uucp@wupost.wustl.edu
From: chuck@cco.caltech.edu (Charles M. Higgins)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: DARKSEED (SPOILERS)
Date: 22 Jul 92 16:18:57 GMT
Organization: California Institute of Technology, Pasadena

cavaden@lims01.lerc.nasa.gov (KARL VADEN) writes:

>I need some help!  I can't find the dark world.  
>I have parts of the journal, the clock key, the scotch ( which I
>gave to Delbert and got no reaction), the watch, the diary, the stick
>that Delbert threw to the dog.
>I keep getting arrested on the third day for some unknown reason.
>I just know I'm not doing something very simple. 

   You should have received a package at your front door with a mirror
shard in it...

        Chuck Higgins, Caltech EE
Newsgroups: comp.sys.ibm.pc.games
From: acp52294@uxa.cso.uiuc.edu (Kargis the Strong)
Subject: U7 Need help with Hydra/caddellite/Ambrosia
Organization: University of Illinois at Urbana
Date: Sun, 26 Jul 1992 21:13:22 GMT

I am stuck in ultima 7, and would like some help -- I am in ambrosia, trying
to get the Caddelite (sp?) from the Hydra, and am unable to do so -- anyone
who can help me, please do so.

Thanx,
AC
patel@cs.uiuc.edu


-- 
Anand C. Patel    |"We separate past and future and find that time is an amalgam
SigVR Chairman    | of both. We separate good and evil and find that mind is an
patel@cs.uiuc.edu | amalgam of both. To understand, we must grasp the whole."
(217) 352-0284    | 				 -- Isaac Asimov
From: stella@gandalf.rutgers.edu (Ricky Suave Stella)
Newsgroups: comp.sys.ibm.pc.games
Subject: About SIMUSEX...
Date: 30 Jul 92 18:52:22 GMT
Organization: Rutgers Univ., New Brunswick, N.J.


For all you who've been asking about it...

1) it's a shareware xxx-rated sex simulation type of program.

2) It was posted on alt.binaries.pictures.erotica

3) Since it's xxx-rated, it's not available at any FTP site, if it is,
   the SysAdmins will delete it, since X-rated material is prohibited

4) I don't have it on my Unix account and I'm not going to upload it again
   since I'm connecting at 2400bps and it's a 1.4Meg zip file

5) I hope EVERYBODY reads this...

-- 
---------------------------------------------------------------------------
 Ricardo Stella                                 stella@gandalf.rutgers.edu
 RUCS-US Manager - IML-SERC                     stella@remus.rutgers.edu
 Hill 118 - (908)932-2491        ...suave...    Rutgers University, NJ
From: lidz@quads.uchicago.edu (adam lidz)
Subject: Re: HELP: OOTW
Keywords: sailing
Reply-To: lidz@midway.uchicago.edu
Organization: University of Chicago Computing Organizations
Date: Thu, 30 Jul 1992 01:30:13 GMT

In case anyone else hasn't found this out, you can get by the two guys that you
fight on the same screen (One of whom you kick in the balls), by fireing to the left, then running to the other screen to the right (The guy knocks you down),
so both are on the screen.  Kick the guy in the balls, and run for the gun.
The guy you kicked will fire at you, killing his friend.  You then only need to
shoot one of them.

Newsgroups: comp.sys.ibm.pc.games
From: cb062@cleveland.Freenet.Edu (Ira C. Smith)
Subject: Contact Origin and ***Origin Newsgroup***
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)
Date: Fri, 31 Jul 92 13:08:37 GMT


     First of all i want to thank all of those who helped 
e-mail me with suggestions on contacting Origin.  I e-mailed
them and recieved a reply within an hour. To those interested...

E-mail address for Origin.

        76004.2612@compuserve.com

    For those of you with the bugged version of Ultima 7, you
can recieve new disks by mailing in your old ones with a note
telling them you want the updated version of the game. The 
address to mail them to is 

P.O. Box 161750
Austin, TX 78716

     Next up, the newsgroup. I have the procedure for starting
a newsgroup floating around somewhere at home. I have read it
before but I can't remember the details. it would appear that
there is enough interest in starting the group that a vote
would be in order.  Unfortunately, this is the last day I will
have access to the net until I get to school, which will be in
about a month. (Unless I can get my modem working...)

 Anyway, If nobody has takin the reigns of attempting to start
a new group by then, I would be willing to give it a shot.
It does appear to be a messy procedure though and I have never
done it before, so we'll see what happens.

Well I guess I 'net' with everyone later. Bye.
-- 
Chris Smith )))))))))))))))))))))))))))))))))))))))))))))))))))))
Purdue University          | Cleveland Freenet
School of Mech. Engr.      | just a member
ismith@mn.ecn.purdue.edu   | cb062@cleveland.Freenet.Edu
Newsgroups: comp.sys.ibm.pc.games
From: wyman@rtsg.mot.com (Mark S. Wyman)
Subject: Re: startrek navigate
Organization: Motorola Inc., Cellular Infrastructure Group
Distribution: na
Date: Thu, 30 Jul 1992 20:54:55 GMT

mrburges@eos.ncsu.edu writes:

>In article <1992Jul28.145256.1@icbr.ufl.edu>, heck@icbr.ufl.edu writes:
>|> I recently took delivery of startrek 25 and can't seem to find my 
>|> way to the mission planet without going off course. Can anyone please help?
>|> Thanks, Wes

>Use the map, Jim!!
>Came with the game didnt it?? :-0

"Took delivery of startrek 25" ?????
That could easily mean "copied" :)

Looks like this group has become the InterNet version of a pirate board.
Can't figure out the protection scheme? Why not just ask someone on the net.
My apologies to the original poster if he really bought the game but then
again the map is in the manual and it looks identical to the one in the
game.

Mark Wyman
From: mhytti@cs.joensuu.fi (Mika Hyttinen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Do you know any ftp-sites ?
Date: 22 Jul 92 11:18:37 GMT
Organization: University of Joensuu


   I would want to get new pc-games, but I don't know any ftp-sites, which
   have the good games. 
   My favorites : All from Apogee
                  Pokergames                       
                  Car driving games (F1 etc)
   Mika

PS. Reply direct to me (E-mail)
 
           
-- 
 	"I love her 
	and I need her!
 	I seed her !" 
	-Deep Purple : Highway Star-
From: jemenake@zeus.calpoly.edu (Joe Emenaker)
Newsgroups: comp.sys.ibm.pc.games
Subject: How to slow down WC2 combat?
Date: 24 Jul 92 18:13:13 GMT
Distribution: usa
Organization: California Polytechnic State University, San Luis Obispo

I was playing WC2 on a friend's 386-40 and have noticed that it is much
MUCH faster than my 386SX-16 that I'm used to. Now, although the speed of
the movie parts is great and real smooth, I always get TOASTED in the
combat parts. Is there anyway to slow down just the combat speed?

-- 
Joe Emenaker - Sexual Engineer | "I don't like words. I know how they can be 
   jemenake@nike.calpoly.edu   |  used to deceive. In fact, speech may have    
   Pro-woman, anti-feminist    |  been my greatest creation." - Satan 
 (This is the .sig of the day) |                  (from the movie Mr. Frost)  
Newsgroups: comp.sys.ibm.pc.games
From: hsiaoe@aix.rpi.edu (Eric Hsiao)
Subject: Re: Wolf3d and PAS-16 -- problem?
Organization: Rensselaer Polytechnic Institute, Troy, NY
Date: Sat, 25 Jul 1992 12:14:14 GMT

Put the following statement in your AUTOEXEC.BAT file:

SET BLASTER=A220 I5 D1 T3

If your SB Part is set to a different IRQ, just change the number after
the I.  Right now, the above is set for IRQ 5.  D standards for DMA, and
who knows what the T stands for...But it works.
                    - Eric 
-- 
| Internet: hsiaoe@rpi.edu         > Read GIF News - a freely copied news  < |
| Bitnet: userHA6G@rpitsmts.bitnet > magazine in .GIF file format.  Color  < |
| To get GIF News, FTP to here:    > articles on reviews of programs,      < |
| netserv1.its.rpi.edu /pub-write  > games, industry news, IBM, Amiga, etc.< |
Newsgroups: comp.sys.ibm.pc.games
From: rgd3729@tamsun.tamu.edu (Greg Dilworth)
Subject: Re: CIV: unhappy people???
Keywords: civ
Organization: Texas A&M University
Date: Tue, 21 Jul 1992 21:13:38 GMT

In article <u906451.711729162@bruny> u906451@bruny.cc.utas.edu.au (Damien Saunders) writes:
>Does anybody know what actually makes people unhappy? - Asside from the usual
>things like overcrowding, troops away from home, etc.

At each level you are given a specific number of people who are
content in your city to start with.  I don't remember the exact
numbers, but, for example, at the King level you might get three
content people and after that everyone else born into the city will be
unhappy.

When you make special people (Entertainers, Taxmen, or Scientists)
they are drawn from the right of your list, i.e. the unhappy people.
Often this will allow you to make your citizens happier without a
great deal of effort.

Hope this helps.

Greg