HDTenEightyP/NetNews huggingface dataset:
From: pat@chinet.chi.il.us (Patrick Louis Sugent)
Subject: Re: Dune : the building of a dynasty - why no reviews
Date: Tue, 5 Jan 1993 07:28:31 GMT

law40003@nusunix1.nus.sg (TAN YEW KEONG) writes:
>Patrick Louis Sugent (pat@chinet.chi.il.us) wrote:
>:   Is it just me, or is this game REALLY tough?  I'm only on the fifth
>: mission and I'm already getting slaughtered.  I'm normally pretty good
>: at these sorts of games.  Then again, maybe I just haven't figured out
>: a strategy yet.  Either that, or I need to keep better track of my units.
>: I don't know how many times I've left an important piece in the middle
>: of the desert as (accidental) worm bait.
>:
>Strategy is to attack them from behind. If you're Atreides, use sonic
>tanks at maximum distance - the whole screen. Incidentally, sonic tanks
>work best at Fastest mode, at slow mode, the range of the sonic blast is
>reduced to 1/5 of the Fastest mode range. This is strange - is it a bug?
>If so is there a patch for it?
>
>At fastest mode, the sonic tank has the best range. It is the ideal
>rocket turret killer, and since the sonics can pass thru everything, it
>kills everything real fast.

  This has got to be a bug and an annoying one.  However, this tip
probably allowed me to win the game.  I don't think I would have realized
that sonic tanks were of any value when, in fact, they are of great value.
Playing in top speed makes _me_ hyper though. :-)

>> [my comments comments about not liking real-time combat with
>>  "a billion" different pieces deleted.]

>I initially did not like the real time, but with practice, I found that
>the real time added a helluva lotta stress to the game, making it so ...
>so orgasmic at times. The way to keep track of the pieces is to do one
>thing at a time, and not be too ambitious and embark on multiple
>offensives - we're only human!

  Now that I finished, I agree. :-)  It was a tough game though (for me
at least).  Does anyone care to comment on House Harkonen (sp?) and Ordos?
Having only played Atreides,  I'd be interested in hearing what the others 
are like, but I don't think my stress levels can take replaying another
House just now.  

>It's difficult, but I finished just 2 hours ago. Seems that the Freemen
>made life a little easier for me. 

  How?  I was never able to really utilize my Fremen.  I don't know why
I bothered to build a Palace.  As far as I could tell, the Fremen button
produced tough infantry units, but not really anything all that special
(like a missle of death headed for the other guys base. :-)   )

  I'm glad the creators made it easy to save/reload.  Without
that feature, the final battle would be impossible (methinks).

  Anyway, thanks for your comments and tips.  They were very helpful.

Pat

 
-- 
Patrick Sugent                       

pat@chinet.chi.il.us		     
Newsgroups: comp.sys.ibm.pc.games
From: fbruno@ysw526 (F. Bruno)
Subject: Re: UW2 Arrghhhh!!
Organization: Lockheed Sanders
X-Newsreader: Tin 1.1 PL4
Date: Tue, 12 Jan 93 13:53:29 GMT

I think it may be entirely possible that he did get bad disks. When I bought
UW1, the install would not accept disk 4. I had to copy all the files to
a subdirectory in my HD and then install from there. All the files on disk 4
were OK, but the install wouldn't work.
Your not the only one with problems w/ Origins disk copy service.
				-Frank
P.S. My floppy drives have never had a problem with any other disks.
From: chf0@harvey.gte.com (Curtis Fennell)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Strike Commander Pix in PC Entertainment
Date: 12 Jan 93 13:19:34 GMT
Organization: GTE Laboratories

In article <1993Jan11.200156.3157@peanut> yuqian@bvc.edu (Suicidal Freshman) writes:
>
>>>Don't all Navy planes leave the deck mostly
>>>empty and are forced to refuel immediately after takeoff (I think its so the
>>>plane is less likely to leak fuel and explode on the flight deck)?
>
>Navy uses a "little" KA-6 for refuling.  It is doutful that Navy planes take
>off almost empty.  But one reason for such practice could be for weight
>consideration.

As a former A-6 pilot, I can say that it depends on the mission and
the weight requirements.   For the A-6, max catapult weight on the
carrier was less than the max gross weight that the
aircraft could theoretically take off with.  However, I don't think
that I ever took off with anything near the max gross weight.

If you did have to take off with a full ordnance load, one way to do
it was to take off without a full bag of gas, and tank off the KA-6
once you were airborne.  However, if the target was close enough, you
didn't necessarily have to do that - it depended on ordnance load and
range to target.

Carriers do typically launch a KA-6 tanker during most flight ops,
just in case someone has trouble getting aboard during bad weather or
whatever and needs to get more gas to try again.

Curt

Curt Fennell, Unix Sys Admin, GTE Labs    EMAIL: chf0@gte.com
==============================================================
"One should forgive one's enemies,
but not before they are hanged."


Newsgroups: comp.sys.ibm.pc.games,osu.for-sale,misc.forsale.computers
From: umwieb69@ccu.umanitoba.ca (Brent Michael J. Wiebe)
Subject: Re: space quest 4 code needed!!!!!!!!!!!!!
Organization: University of Manitoba, Winnipeg, Manitoba, Canada
Distribution: world 
Date: Mon, 11 Jan 1993 17:54:17 GMT

There is a handy dandy method (cheat) to pass the sequel police
when they meet you in the arcade in the galleria.  simply wait for the
first sequel policeman to leave then, exit the arcade at the left.  Re-enter
the arcade at the right and quickly (if you haven't played Astro Chicken yet)
place the hand icon on the Astro-chicken game.  You will have a game, and when
the game ends, the sequel policeman is gone!  Then just hop into his time
hopper and go for it!  Or else, just go to where you can go down the stairs
to the skate-o-rama, and go up the walls to the top of the screen and right.
Then 'wait' for the sequel police to appear and go down and right.  Then cruise!
If you don't, they'll get you , but if you do it successfully, they won't.
Remember to head for the time hopper.  

P.S.  The Astro Chiken thing only works if the game ain't fried yet!

Regards,
Brent
umwieb69@ccu.umanitoba.ca

-- 
"Infinite:  Bigger than the biggest thing ever and then some.  Much bigger than
that in fact, really amazingly immense, a totally stunning size, real 'wow,
that's big' time.  Infinity is just so big that, by comparison, bigness itself
looks really titchy.  ... huge is the sort of concept we're trying to get across here."
Newsgroups: comp.sys.ibm.pc.games
From: lll4325@ritvax.isc.rit.edu
Subject: monkey island I HELP PLEASE!!!
Reply-To: lll4325@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Tue, 12 Jan 1993 22:42:15 GMT


(POSSIBLE SPOILER AHEAD>>>)

Could ANYBODY out there please help me out??? Well I got the grog to melt the
jail cell to release Otis and the mouse, I bought the ship by stealing from the
shop keeper, I talked the swordmaster into going to Monkey Island with me, I
completed all 3 tasks, BUT WHAT NOW???

I tried to go to the governor's mansion, but the guy who told me "reservation
is at 2:30" wouldn't let me through (plus the clock never even moved from
10:00). I tried to go over to the other side of the island but I don't know how
to go over (with the cable --- I guess I need something to slide over to other
side but I dunno what). I tried to read the map but I dunno if it is for later
purposes (like on Monkey Island instead of Melee). Sometimes the parakeet
squeaks and makes me wonder if I should enter those doors under the clock in
some special order... Could anybody tell me how to get myself SOMEWHERE???

Any comments is greatly appreciated... I know this is an OLD game, but I like
it a lot... just bought it from a friend...

Lewis Lau
Newsgroups: comp.sys.ibm.pc.games
From: hofstoet@vanessa.fmi.uni-passau.de (Hans Ulrich Hofstoetter)
Subject: Re: Catacomb 3D review..AND SPOILERS!
Organization: University of Passau, Germany
Date: Mon, 4 Jan 1993 13:48:55 GMT

Where do i get the other parts, armageddon and apocalypse?

thanks in advance.


****************************************************************
hofstoet@eva.fmi.uni-passau.de
****************************************************************
...if you confront the Black Lodge with imperfect courage,
it will utterly annihilate your soul".
                               Hawk - Deputy of Twin Peaks
From: jim@bilpin.co.uk (JimG)
Newsgroups: comp.sys.ibm.pc.games
Subject: Midwinter tactics help needed
Date: 9 Jan 93 21:20:23 GMT
Organization: SRL Data


    Could someone please give me some playing tips for the fairly old (1989)
    game Midwinter? I got this as part of the 'Quest and Glory' compilation,
    but haven't had much success with it. Part of the problem may be the
    superficial instructions in the booklet, which is a compilation of
    instructions for all the games in the box; but although the others (BAT,
    Bloodwych, Cadaver) each have 10-20 pages, Midwinter only has five,
    which do little more than give a terse summary of each playing mode and
    tell you what keys to press (and not all of those, as I've found out
    several additional features by accident). I wrote to Microprose about
    this three weeks ago, to see if I could get a proper manual, but haven't
    had any reply. My main problems are:

    1. Why does the rifle sight career about wildly in Sniping mode? I
    presume that the idea is to simulate the unsteadiness of the human arm,
    but Stark is supposed to be a good shooter, and yet he's holding the
    damn thing like he's had ten pints of Guinness; it's quite impossible to
    aim at anything in an even vaguely accurate manner, even at minimum
    magnification (one of my accidental discoveries was that the mouse
    buttons adjust the magnification on the rifle sight). It's quite absurd.

    2. How is a single man supposed to survive to reach any of the
    settlements to recruit anyone else when he's being continually strafed
    and bombed from the air and being hit by guided missiles (fercrissakes!)
    from the ground?! There's no useful cover anywhere, and he can't even
    travel at night to avoid the planes, as the sun shines for 24 hours a
    day on Midwinter island. (The discovery of this feature did nothing to
    improve my opinion of the game.) You could say don't select those game
    options, but what's the point in having them if they make the game
    unplayable?

    3. How come Stark can recuperate in a few hours, enough to totter
    drunkenly outside just in time to get blown up again, after a direct hit
    by a high explosive bomb or guided missile? His body parts should be
    scattered over the surrounding terrain, rather than him being tucked up
    in bed somewhere.

    4. How am I to supposed to hit the planes (although there's little
    point, as even when I've succeeded another one turns up almost
    immediately), when they don't fly in any sort of aerodynamically
    reasonable manner? They swirl about in impossibly tight circles like
    some demented budgie dangling from an elastic band. If they followed
    some sort of flight path which took some consideration for the laws of
    physics there might even be some possibility for the drunken Captain to
    hit them occasionally when he shoots at them.

    Lemmings was never like this ...
-- 
    Another Fine Product from <jim@bilpin.co.uk> {JimG : Hatfield, England}
From: desj@ccr-p.ida.org (David desJardins)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Dune II and stacker?  Os/2?
Date: 8 Jan 93 20:06:44 GMT
Organization: IDA Center for Communications Research, Princeton

Yamanari <rsrodger@wam.umd.edu> writes:
> Well, having read the raving, can someone tell meif Dune II
> will work with Stacker (3.0) or under OS/2?

Someone on America Online claimed that it works with Stacker 2.0 but not
with Stacker 3.0.

                                        David desJardins
Newsgroups: comp.sys.ibm.pc.games
From: pgeltner@netcon.smc.edu (Peter Geltner)
Subject: Re: Wiz 7 help needed - Globe
Organization: Santa Monica College, Santa Monica, CA
Date: Mon, 4 Jan 1993 16:39:03 GMT

In article <1993Jan3.222702.26983@csc.canberra.edu.au> act@softserver.canberra.edu.au (Andrew Turner) writes:
>pgeltner@netcon.smc.edu (Peter Geltner) writes:
>
>>Need help finding the Astral Dominae.  SPOILER ALERT
>>
>>i HAVE found the Globe map and the start map and talked to Vi and
>>freed her.  I am on the 8th level under the Gorrors section, and
>>can't seem to find my way into the center or the bottom right
>>hand corner.  The globe map says that the key is within me.
>>If so, I haven't been able to regurgitate it . Help
>
>You will need to get a key from the Dragon caves and also try some walking
>through pillars on the nearby islands.  Also there is a secret passage on
>the Gorrors level the door of which can be found after a very short swim.
>
NOT TRUE.  The 8th level of Gorrors is far beyond what is answered here.
I finally finished Wiz 7. If you have any questions, e-mail me. Good luck.

-- 

Peter Geltner   Administrative Dean of Computing
                Santa Monica College
                Santa Monica, California 90405
From: foustwf@HYDRA.ROSE-HULMAN.EDU
Newsgroups: comp.sys.ibm.pc.games
Subject: Dune 2 strategy and structure limit
Date: 12 Jan 1993 18:58:43 GMT
Organization: Rose-Hulman Institute of Technology
Reply-To: foustwf@HYDRA.ROSE-HULMAN.EDU
NNTP-Posting-Host: hydra.rose-hulman.edu

Semi spoiler ahead.



It's been my experience that (especially on the last two missions) that when
the structure limit is reached, the other houses have basically stopped 
attacking in force, and so  you can destory some of your own missle turrets
in order to expand. Also a hint on the last mission, save often! Save right
before you launch one of your missle's (to make sure you get a good hit!)
and right before his missles hit (to TRY to make sure he misses.) I managed
to make it through most of the mission without taking any damage, and by then I was built up enough and didn't care.

			Bill
FoustWF@RoseVC.Rose-Hulman.Edu
Newsgroups: comp.sys.ibm.pc.games
From: drac@uumeme.chi.il.us (Bruce Maynard)
Subject: "Carrier" game
Organization: UUMEME Public Access Xenix
Distribution: usa
Date: Fri, 08 Jan 93 04:58:34 GMT
Summary: Dragging out old game, can't find docs

Does anyone "out there" remember an old graphic/strategy game simply called 
"carrier"? You're going against a computer-controlled carrier with one of your
own, in a large field of islands, and can have both fighters "mantas" and
amphib-tanks "walrus".

Seems that after dragging this old beastie out of the closet I find I've misplaced
the docs that came with the derned thing, and can't remember most of the selections...


If you have the docs (or a file containing same) pls email at the above address...

-- 
+------------------------------------------------------------+
| The above statements are the  | Bruce Maynard  (Da "drac") |
| delirious meanderings of a    | Hoffman Estates            |
| complete moro... er, MANIAC!! | IL 60194                   |
Newsgroups: comp.sys.ibm.pc.games
From: law40003@nusunix1.nus.sg (TAN YEW KEONG)
Subject: Dune 2 strategy
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Fri, 8 Jan 1993 06:47:29 GMT


I just finished Dune 2 Ordos campaign yesterday. It was so much harder
than playing Atreides coz i did not have missile launcher construction
capability, and the space port was so damned unreliable.

So I built myself a whole lotta siege tanks (deviators are useless!) and
teamed them in groups of 4 and used them to take out the enemy
structures. I found that on the average, 4 tanks take up 4 structures,
rather efficient compared to using missile launchers.

I am gonna try using a combo, but the coordination is gonna be hard.

Since I'm playing Harkonen next, it's going to be Devastators all the
way. Of course, plus an occasional death hand!
--

_________________________________________________________________________
Michael Tan Yew Keong | law40003@nusunix1.nus.sg | law40003@nusvm.nus.sg|
Final Year Law student - OH GOD, IT'S BEEN A HELLUVA LONG TIME!!!       |
________________________________________________________________________|
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: os/2 (Wiz7) and Windows too....
From: avir@chen.bgu.ac.il (Avi Roy Shapira)
Date: Tue, 12 Jan 1993 21:10:33 GMT
Organization: Ben Gurion University, Beer Sheva, Israel

atoenne@mpi-sb.mpg.de (Andreas Toenne) writes:

:
: Then you certainly can tell me how I run Wizardry 7 ?
: It starts ok both fullscreen and window'ed but it slows down incredibly
: during sound output. For example the simple beeps in the first screen
: (when clicking at load game) takes more than 20 seconds. This is true for
: both PC sound and soundblaster.
:
: Please do not suggest "wild" guesses. I tried virtually every combination of
: settings for DOS.
:
:
: 	Thanxs, Andreas
:
: BTW: 486/33, 20MB ram, soundblaster 1.x, ATI Graphics Ultra, IDE disks.
: --
:
I ran into the same problem using the PC internal speaker under Windows 3.1

The best solution is to disable the sound altogether (bring down to 0
in the configuration menu.

You don't need the sound to enjoy the game.

Avi

--
Aviel Roy-Shapira, M.D.         Ben-Gurion University Medical School
Dept. of Surgery A.             POB 151, Beer Sheva, Israel
avir@chen.bgu.ac.il             AVIR@BGUVM.BITNET
Newsgroups: comp.sys.ibm.pc.games
From: ludwigt@Informatik.TU-Muenchen.DE (Thomas Ludwig)
Subject: WIZARDRY VII
Originator: ludwigt@sunjessen21.informatik.tu-muenchen.de
Organization: Technische Universitaet Muenchen, Germany
Date: Fri, 8 Jan 1993 16:54:57 GMT



Hello parties out there in Wizardry-Land,

my name is T'HMSLD, ninja and leader of a not so famous party,
known as the "Axes of Amber". Me and my friends are interested
in possible paths through the adventure. Though  Danny Low, leader
of a more famous party posted, there is no special way going 
through the adventure, I ask YOU, yes YOU, this heoric leader
who always has the part the map I need:

	What is or was your way through the adventure so far? (I
	mean Start -> New City -> Constabulary -> Gorn Lord or
	something like that, I hope you understand what I mean)

	Have you made any experiences about what should be done
	first, second and so on (some Monster Parties are really
	strong)


I hope I hear about you in the near future
					
					T'HMSLD


-------------------------------------------------------------
Thomas "Big L" Ludwig      *****  *  *****   *
TUM Munich,  Germany       *   *  *  *       *
                           *****  *  *  **   *
                           *   *  *  *   *   *
                           *****  *  *****   *****
A little story:
   This is a story about four people named Everybody, Somebody
   Anybody, and Nobody.
   There was an important job to be done and Everybody was
   sure that Somebody would do it.
   Anybody could have done it, but nobody did it.
   Somebody got angry about that because it was Everbody's
   job
   Everybody thought Anybody could do it, but Nobody realized
   that Everybody wouldn't do it.
   It ended up that Everybody blamed Somebody when Nobody
   did what Anybody could have done
-------------------------------------------------------------
From: robear@access.digex.com (Robear)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: V For Victory
Date: 10 Jan 1993 01:14:53 GMT
Organization: Express Access Online Communications, Greenbelt, MD USA
NNTP-Posting-Host: access.digex.com
Keywords: wargames

In article <1in04g$k35@agate.berkeley.edu> ghelf@violet.berkeley.edu (;;;;RD48) writes:
<robear@digex.com says that>
>>>  Velikiye Luki is pronounced Veh-LEE-kee-yeh LOO-kee.  You can find
>
>Well, not quite, its "Vee-LEE-kee-yeh loo-KEE." The Russian "e" before
>a stress devoices to "ee" and I looked up "Luka" in my Orfoepicheskii
>slovar' and in the plural the stress is on the second syllable.  Isn't
>that being picky (now some native speaker's gonna flame me big time if
>I'm not absolutely right!).
>
Well, I got it from a non-native speaker, and the little bit I know from
a course I took, which really doesn't count, 'cause my Russian is 
obscured by this problematic German accent, just like my French and my
German.  Guess which two teachers cringed every time I answered a 
question :-)?

Since my Lithuanian friend understood what I meant when I said it my way,
I believe that stressing the first syllable of Luki only makes you sound
like a fascist bandit, not like a clueless idiot.  I hope.  :-)

I hope I *never* have to speak French or Russian for real...

Anyway, any good German strategies in the Campaign game?

		David Pipes
>
>Gavin Helf
>Berkeley-Stanford Program in Soviet Studies

Forgive me, but I *really* have to know...Is this *still* the name of
your department?  Are you doing history now?
Newsgroups: comp.sys.ibm.pc.games
From: jks4675@ritvax.isc.rit.edu
Subject: Dune II Gripe
Reply-To: jks4675@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Mon, 4 Jan 1993 06:08:50 GMT

While I really love the game, the ending to Dune II really sucks.
I didn't even get to decice (oops, decide) the fate of the 
treasonous emperot (oops, again) ep (to hell with it(.

This terminal emulator sucks too.

Jeff
Newsgroups: comp.sys.ibm.pc.games
From: dbice@fx40.math.ncsu.edu (David Bice)
Subject: Re: THIS NEWSGROUP IS TOO FRIGGIN' BIG!!!!!!!!
Organization: North Carolina State University
Date: Wed, 13 Jan 1993 01:09:36 GMT

In article <C0rHxn.6L2@news.cso.uiuc.edu> mlandaue@ux4.cso.uiuc.edu (Michael C Landauer) writes:

>This group is insanely huge.  Why should we have to plow through hundreds of
>articles a day just to read a couple of useful ones?

I can sympathize.  Using a newsreader like rn to read 200 or so articles
in a newsgroup can be quite tedious.

As a suggestion, try using a threaded newsreader like trn.  trn will
arrange articles by threads.  You can easily pick what subject thread
you want to read through a thread selection menu, and quickly mark read
or kill all other threads that don't interest you.  I've found that
it *greatly* reduces the amount of time and tedium reading news.  Once
you start readings news with trn, you won't want to go back to the
old way again.  :)

If you don't have trn on your system, bug your system administrator
to get it and install it.


-- 
David Bice                   |  "Our OS who art in CPU, UNIX be thy name.
North Carolina State U.      |       Thy programs run, thy syscalls done,
E-MAIL: dabice@eos.ncsu.edu  |       in kernel as it is in user!"
Newsgroups: comp.sys.ibm.pc.games