HDTenEightyP/NetNews huggingface dataset:
From: starr@genie.slhs.udel.edu (Tim Starr)
Subject: Re: An Observation
Keywords: Ethical Problems,Marginal Problems
Organization: UDel, School of Life & Health Sciences
Date: Fri, 22 Jan 1993 12:18:27 GMT

In article <C10oz7.19G@newcastle.ac.uk> Chris.Holt@newcastle.ac.uk (Chris Holt) writes:
}     There is a clear implication that there would be less unemployment
}     less squalor, and less crime under a more laissez-faire government.
}     There is no evidence to support this; it is derived from theories
}     of politics and economics that are unproven, and embraced because
}     they are simple and give believers a warm fuzzy feeling that they
}     understand complex systems of relationships.

Chris, you've o'erreached yourself with this claim.  I can think of two
standards of proof for the implication in question: historical case studies,
and deduction from the action axiom of Ludwig von Mises.  What standard
did you have in mind?

Tim Starr - Renaissance Now! - Think Universally, Act Selfishly
starr@genie.slhs.udel.edu

"True greatness consists in the use of a powerful understanding to enlighten
oneself and others." - Francois Marie Arouet Voltaire
From: rich@genie.slhs.udel.edu (Rich Schwartzman)
Newsgroups: alt.philosophy.objectivism
Subject: Re: More Rand Movies
Date: 26 Jan 93 14:38:40 GMT
Organization: Sometimes

In article <C1Gt6q.8qx@world.std.com> rjk@world.std.com (robert j kolker) writes:
}I think there was also a movie based on Rand's play THE NIGHT OF JANUARY 16.
}She wrote the screenplay.

I was in a production of THE NIGHT OF JANUARY 16, playing Guts Regan.  We
had an 8 day run and the defense beat the prosecution 7-1.  The night we
lost was because the jury was tied 6-6 and someone there learned the guy
playing the prosecutor was upset because he hadn't won his case yet.



-- 
   ---------------------------------------------
  | Richard B. Schwartzman, RBS Communications  |
  |  Media Coordinator, DE. Libertarian Party   |
  |         rich@genie.slhs.udel.edu            |
  |              (302) 455-0354                 |
   ---------------------------------------------
From: gambit@uxa.cso.uiuc.edu
Newsgroups: alt.philosophy.objectivism
Subject: Re: God exists. Proof within.
Date: 26 Jan 93 20:50:43 GMT
Organization: University of Illinois at Urbana

In article <1993Jan26.182315.980@odin.corp.sgi.com> joeli@dawg.bothell.sgi.com (Joel Iseman) writes:
>This story was told to me third hand, so I can't be certain of it's accuracy.  
>
>Leonard Piekoff was asked in a Q+A session who should be the Objectivist chioce for President.  At the time Perot was out of the race.
>
>Peikoff's surprising response was Bill Clinton.  The logic was this.  Bill Clinton is a vocal proponent of big government, income redistribution, incresed taxation and increased intervention in the free market economy.  Peikoff found this choice preferrable to voting for a candidate who espoused free market economics while IN FACT growing the size of government, increasing taxes and increasing the burden of federal regulation and intervention in the economy.
>
>My Comments:
>
>The average american voter associates free market capitalism with the Republican Party.  George Bush's public rhetoric did not deviate from this association.  But the dirty little secret is that government spending, federal regulation and taxation grew unabated during his presidency.  Bush has completly discredited free market capitalism, AND HE WASN'T EVEN PRACTICING IT!   

Dr. Peikoff spoke about this in his talk "Some Notes About Tomorrow."  At the
time, the Democratic convention had not yet been held.  He said that he would
vote for the Democratic candidate mainly because Bush was so bad (and he
gave several examples of this, mainly about how Bush seems to have no
convictions).  When the article was reprinted in The Intellectual Activist,
LP added a note saying that Clinton wasn't so great, especially having picked
Al Gore as a running mate.  "But Bush is still Bush..."

So LP has certainly not compromised any of his principles in his "endorsement."
He simply chose the candidate whom he thought was the lesser of two evils.

------------------------------------------------

Benjamin W. Lagow
Grad Res Asst, Dept. of Materials Science and Engineering
University of Illinois at Urbana-Champaign
Newsgroups: alt.philosophy.objectivism,talk.philosophy.misc
From: pmsc13sg@UMASSD.EDU (Stephen Grossman)
Subject: Re: Logical philosophy
Reply-To: pmsc13sg@UMASSD.EDU
Organization: UMASS DARTMOUTH, NO. DARTMOUTH, MA.
Date: Tue, 26 Jan 1993 04:45:26 GMT

In article <C10nDx.G0D@news.cso.uiuc.edu>, cole@alexia.lis.uiuc.edu (Sandra 
Stewart-Cole) writes:

WHICH axioms one takes are the source of 
>variations in objectivism. 

SG	The primary axiomatic concepts of Objectivism are existence, identity, 
and consciousness. These are implicitly or explicitly basic to all knowledge, 
from an infant's to a philosopher's. 
	Existence exists.
	Existence is identity.
	Consciousness is (the) identification (of the identity of existence).
________________________________________________________________________________
	"In that world, you'll be able to rise in the morning with the spirit
you had known in your childhood: that spirit of eagerness, adventure and cer-
tainty which comes from dealing with a rational universe."
                                                              AYN RAND
--------------------------------------------------------------------------------
Stephen Grossman <PMSC13SG@UMASSD.EDU>
================================================================================
From: cj@eno.esd.sgi.com (C.J. Silverio)
Subject: Re: Sonic 1 question
Followup-To: alt.sega.genesis
Reply-To: cj@sgi.com
Organization: SGI TechPubs
Date: Tue, 26 Jan 93 20:01:26 GMT


In article <C1FBp0.5CD@da_vinci.it.uswc.uswest.com>, jsalmi@lookout.it.uswc.uswest.com writes:
|i have an original sonic the hedgehog question.  in the green hills, act 2,
|there is a whole pile of rings airborne.  if you climb and jump from floating
|ledge to floating ledge (the ledges that drop out from under you), you can
|pass over them, and i've been just falling thru them to collect a few.  my
|question is this:  how the *&^*&(^# does one collect them all? 

Don't go for the floating ledges.  Go back to the left, and
drop down.  Go through the LOWER of the two tunnels.  You'll
build up a lot of speed.  When you come out, you'll rocket
upward, through the airborne rings.  Manage it right, and you
can bounce off one bee, nudge leftward, get some more rings,
bounce off another bee, and get nearly all of them.

I've gotten every single one only once, but I usually get
most of them.  The most rings I've gotten on that level
was 225.  Dunno what the max is.

---
C J Silverio	cj@sgi.com	ceej@well.sf.ca.us
"People call me feminist whenever I express sentiments that
differentiate me from a doormat or a prostitute." --Rebecca West
Newsgroups: alt.sega.genesis
Subject: Sonic 1 question
From: jsalmi@lookout.it.uswc.uswest.com (John Salmi)
Date: Mon, 25 Jan 1993 19:05:23 GMT
Followup-To: alt.sega.genesis
Organization: U S WEST Information Technologies
Summary: hep me hep me

first off, nice to see this group.

i have an original sonic the hedgehog question.  in the green hills, act 2,
there is a whole pile of rings airborne.  if you climb and jump from floating
ledge to floating ledge (the ledges that drop out from under you), you can
pass over them, and i've been just falling thru them to collect a few.  my
question is this:  how the *&^*&(^# does one collect them all? 

cheers,
-- 
John Salmi		<jsalmi@uswest.com>		(303) 595-2863

    US West takes no responsibility for anything that I might say.  Ever.
Organization: Doctoral student, Industrial Administration, Carnegie Mellon, Pittsburgh, PA
Newsgroups: alt.sega.genesis,rec.games.video
Date: Wed, 27 Jan 1993 18:38:02 -0500 
From: "Bruno W. Repetto" <br0w+@andrew.cmu.edu>
Subject: Sword of Vermillion question.

Actually, 2 questions:

1) I got in the final cave, but can't open the first gate. What
   key do I need, and where do I find it?
2) In the vicinity of the Malaga Cave there's a single tree.
   Is there anything special about it?

Bruno.  br0w+@andrew.cmu.edu



Newsgroups: alt.sega.genesis
From: don@tellabs.com (Donald Leonard)
Subject: Re: Sonic I Cheats!!!
Organization: Tellabs, Lisle,IL
Date: Wed, 27 Jan 1993 14:37:15 GMT

In article <joseph.727902787@judy.cs.iastate.edu> joseph@cs.iastate.edu (Joseph Reynolds) writes:
>chewy@sage.cc.purdue.edu (Chewy) writes:
>>
>>Sonic level select:
>>1. U,D,L,R,A+START
>>2. U,D,D,D,L,R,A+START(Megadrive version)
>>
>>Debug mode:
>>1. U+C,D+C,L+C,R+C,A+START
>>2. U+C,D+C,D+C,D+C,L+C,R+C,A+START(Megadrive version)
>>3. C,C,C,C,U,D,L,R,A+START
>>4. U,C,D,C,L,C,R,C,START, HOLD A IMMEDIATELY AFTER START.
>>
>>-Matt                       ...chewy@sage.cc.purdue.edu...
>
>Hi.
>
>Here is my experience with these codes: I got level-select mode to
>work.  You have to enter the code on the title screen (with Sonic in
>the circle waving his fingers) and enter the code VERY FAST.  It will
>not work if you type slowly, even if you finish before the game goes
>to demo-mode; you have to enter the entire code in less than ~1
>second.  (This is especially difficult because the arrow keys are so
>small, making it easy to type an extra, unwanted key.)  Once you get
>it right, the ring sound will play and you will have the level-select
>mode until the machine is powered down.  (Level-select mode lasts
>through a reset.)  To activate from the title screen, press-and-hold
>A, then press start.  A level select screen should come up.
>
>I've had ambiguous results with debug/sprite-mode.  Once the code was
>entered, the coin sound played.  After that, game play was the same as
>before.  The only change I noticed was that paused worked differently.
>Before, the only thing you could do with a paused game was unpause it
>(by pressing start).  Now when a game is paused, pressing A ends the
>game, pressing either B or C single-steps the game, and holding B runs
>the game in slow motion; pressing start unpauses the game.  (Just for
>the record: the score appears normal.)  This mode also lasts through a
>reset.
>
>I've heard that sprite-mode ``lets you become a sprite and place
>different objects around the game in different parts, and makes you
>invincible.''  The score is supposed to show up as Ascii characters.
>I've not been able to get to this mode (but will keep trying all
>semester:-).
>
>Joseph

I tried it last night and the only difference is that sonic is NOT
invincible. He can still get killed by spikes or monsters,
fireballs etc.

don
-- 

---------------------------------------------------------------------
Donald T. Leonard	|Honda Sabre	| "Bumpy trails? 
don@tellabs.com		|		|  Don't get mad get rad!"
..!uunet!tellab5!don	|Indy 650	|
---------------------------------------------------------------------
Newsgroups: alt.sega.genesis
From: pslall1@eos.ncsu.edu (PATHIK SUNIL LALL)
Subject: Re: Secret Sega Side Slot?
Originator: pslall1@c00497-118rd.eos.ncsu.edu
Reply-To: pslall1@eos.ncsu.edu (PATHIK SUNIL LALL)
Organization: North Carolina State University, Project Eos
Date: Wed, 27 Jan 1993 07:14:57 GMT


this is one hooks up the Sega CD!




		-PeePee
Newsgroups: alt.sega.genesis
From: stgpkdh@st.unocal.com (Kevin Hammel)
Subject: Re: EA designer speaks!
Organization: Unocal Corporation
Date: Wed, 27 Jan 1993 14:56:37 GMT

In article <1993Jan27.070641.27664@netcom.com>, ewadams@netcom.com (Ernest Adams) writes:
|> post things on the Net: that's like putting it in the public
|> domain (I don't promise I'll read them all or reply, though; I *do* have
|> a job to do!).
|> 
|> Ernest Adams
|> Technical Designer, Electronic Arts
|>

OK, how about making a 16-bit version of MULE or Murder on the Zinderneuf (sp?)
or Seven Cities of Gold?
These were some GREAT 8-bit games, and you could do wonders with the technology
available on the GENESIS (and snes)...
---------------------------------------------------------------------------
Kevin D. Hammel
Unocal Science & Technology Division     phone:  (714)693-6871
Anaheim, California, USA 92817-8076      E-Mail: kevin.hammel@st.unocal.com
--------------------------------------------------------------------------
The views expressed above are those of the author, NOT UNOCAL Corporation.

Newsgroups: alt.sega.genesis
From: kowalski@crim.ca (Allan Kowalski)
Subject: Re: whats 3D0
Organization: Centre de Recherche Informatique de Montreal
Date: Thu, 28 Jan 1993 15:51:23 GMT

its the newest "state-of the art technology that is so
advanced it will be miles ahead of anything on the market
today that will cost an arm and a leg and will take about'
2 years before it really starts to be feasable for the average
person and is relatively bug free after which time everyone 
should start climbing on the bandwagon" kind of thing.

but seriously, its a viseo game (for lack of a better term) 
system which has a 3D capability, or almost and has graphics
far above anything else. It it supposed to be released sometime
this year but will be mucho dollaros.

agk
Newsgroups: alt.sega.genesis
From: brilit@athena.mit.edu (Brian S Litofsky)
Subject: Re: Sonic II: Casino Zone (Robotnik)
Organization: Massachusetts Institute of Technology
Date: Mon, 25 Jan 1993 21:55:50 GMT


>What's the best way to toast Robotnik on the Casino Zone

What I do is wait under one of the center flippers.  Pull down and speed
up.  When Robotnik stops right above you, release heading towards the far
side.  When you're half way up the wall, jump and this will shoot you
at him.  Avoid the bombs on you're way down.  It turns out
this is pretty easy and it has the bonuses of not having to aim using
the flippers or the things on top.  Also, it ususally gets you moving
when he drops the bombs and so you're out of the way.  Just keep 
doing it.

-Brian Litofsky
Newsgroups: alt.sega.genesis
From: laszlo@eclipse.cs.colorado.edu (Laszlo Nemeth)
Subject: Re: EA designer speaks!
Organization: University of Colorado Boulder, Pizza Disposal Group
Date: Wed, 27 Jan 1993 22:17:48 GMT

In article <1993Jan27.145637.6439@unocal.com>, stgpkdh@st.unocal.com (Kevin Hammel) writes:
|> In article <1993Jan27.070641.27664@netcom.com>, ewadams@netcom.com (Ernest Adams) writes:
|> |> post things on the Net: that's like putting it in the public
|> |> domain (I don't promise I'll read them all or reply, though; I *do* have
|> |> a job to do!).
|> |> 
|> |> Ernest Adams
|> |> Technical Designer, Electronic Arts
|> |>
|> 
|> OK, how about making a 16-bit version of MULE or Murder on the Zinderneuf (sp?)
|> or Seven Cities of Gold?
|> These were some GREAT 8-bit games, and you could do wonders with the technology
|> available on the GENESIS (and snes)...

while we are at it how about roadrash for game gear?


laz
From: wolfie@wpi.WPI.EDU (Andres Lartitegui)
Newsgroups: alt.sega.genesis
Subject: Wanted: Sega Genesis and Mail Order address.
Date: 26 Jan 93 12:20:00
Organization: Worcester Polytechnic Institute, Worcester, MA 01609-2280
NNTP-Posting-Host: wpi.wpi.edu

	
	I want a used Sega Genesis in good conditions.

	If you have yours for sale e-mail to me.

	Also I would really appreciate if someone can e-mail to me
	the address of a good mail order company for games.

	wolfie@wpi.wpi.edu

	Thank you very much.
Xref: sparky alt.sega.genesis:7 rec.games.video:28498
From: hm002b@uhura.cc.rochester.edu (PRIMUS SUCKS!)
Newsgroups: alt.sega.genesis,rec.games.video
Subject: Re: Sega CD
Date: 24 Jan 93 16:02:39 GMT
Organization: University of Rochester (Rochester, NY)

In article <C1BGxD.4oH@ulowell.ulowell.edu> hsano@cs.ulowell.edu (Hitoshi Sano) writes:
>Ok, so the thing was meant for kids but here I am anyway and I have a 
>question.
>
>Did anybody else notice a lot of interference on the screen when the SEGA
>CD was hooked up?  It was so bad on mine that any sharp and crisp
>pictures were completely ruined.  Occasionally, a balance could be achieved
>when the picture was clear but one move and it was back.
>
>The 'experts' said that I didn't hook it up correctly but really all you 
>had to do was hook the shield up and slide it in.  Anybody else notice it?

Sounds like it may be RF interference. You may want to invest in the Sega
Video cable. In order to use the video cable your television set must have
RCA input ports, that may solve your problem. My picture is perfect.
Newsgroups: alt.sega.genesis
From: glover@casbah.acns.nwu.edu (Eric Glover)
Subject: alisia dragoon -- help
Organization: Ankara Bay, Ankara 113
Date: Sat, 23 Jan 1993 21:45:34 GMT

*For those who have played A.D...
Does anybody know what the h*ll I am supposed to be shooting at in level 6,
the under ruins boss. I a have shot and shot and shot at this thing
and he's two flying guns until the end of time but I just cant get
passed him!

*For everbody else...
A.D is a very good game over all, good music, good game play until about
level 5, then suddenly -- with out warning the game goes nuclear... it gets
way to difficult with levels that suddenly stretch on *forever.*

 

Newsgroups: alt.sega.genesis
From: kowalski@crim.ca (Allan Kowalski)
Subject: Re: good RPG's?
Organization: Centre de Recherche Informatique de Montreal
Date: Tue, 26 Jan 1993 21:51:10 GMT

I'm new to RPG's myself but i have found dungeons and dragons 
pretty good. the graphics aren't gtreat but it does seem
to follow the standard rpg format of character level develoment 
magic users, fighters , clerics that sort of thing.

agk
Newsgroups: alt.sega.genesis
From: jkeegan@cs.ulowell.edu (Jeff Keegan)
Subject: Re: good RPG's?
Reply-To: jkeegan@cs.ulowell.edu
Organization: /usr/ug/1992/jkeegan/.organization
Date: Thu, 28 Jan 1993 00:38:12 GMT


>My family recently purchased a Sega Genesis...we already have Nintendo
>and SNES, but wanted to expand our range of games...my Mom and I
>especially like RPG's such as Ultima and Final Fantasy (for NES and SNES)
>and were wondering what some of the good Role Playing Games are for
>Genesis...we really aren't that familiar with many of Sega's games...
>
>any help would certainly be appreciated...thanks a lot...
>Patrick Barton
>

Phantasy Star III is pretty good..  I played (and solved) Phantasy Star I,
which was a Sega Master System game (before Genesis).. I think Phantasy Star II
is for Genesis too, but I haven't played it (I heard III was much better)).

..Jeff Keegan

 /=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=\
 | Jeff Keegan            | I told you I'd shoot, but you didn't believe me! |
 |=--==--==--==--==--==--=| WHY didn't you believe me?!  -Stinky Wizzleteats |
 | jkeegan@cs.ulowell.edu | 'Dem bats is smart! They use radar -D. Letterman |
 \=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=/
Newsgroups: alt.sega.genesis
From: klm3298@ritvax.isc.rit.edu (K-Mello SGP '93)
Subject: Re: Sports Games
Reply-To: klm3298@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Mon, 25 Jan 1993 20:42:13 GMT

In article <1993Jan24.085803.3157@ncsu.edu>, pslall1@eos.ncsu.edu (PATHIK SUNIL LALL) writes:
>
>i've got a limited edition w/38 teams; however there is no mention of "champion
>-ship edition."  Does the "normal" version have less than 38 teams?
>
>			--PeePee

What color is the box it came in?  The championship edition I saw came in a
gold box, not a black one, and it said championship on it.


K-Mello
SHYGUY Productions
Newsgroups: alt.sega.genesis
From: r9202004@ccms.ntu.edu.tw (Happiness Just Left)
Subject: About Street Fighter 2[Re: Raymond]
Organization: NTUTaiwan
X-Newsreader: TIN [version 1.1 PL6]
Date: Thu, 28 Jan 1993 07:45:27 GMT

As I know, the copyright of Street Fighter II belongs to the Nintendo
Co..  In fact, there is a Street Fighter II for super Nintendo engine.
I am also curious about whether there will be one for SEGA.  I did not even
see the Street Fighter I for SEGA.  I think the copyright of the characters
is much the most important issue in that.

SEGA might be too slow to run a six-button game.  If they are to sell six-
button controllers, as Pee-pee told us, we can then judge whether it is
worthwhile to purchase one.

Have fun!

Hilary James Liang (Chinese name: Kuo-Kan Liang)
Graduate school, Phys. Dept., National Taiwan University, Taiwan, R.O.C.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
If money cannot buy happiness, I'll make it myself.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
If money cannot buy happiness, why not buy a SEGA?
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
From: gimage@uxa.ecn.bgu.edu (Paul Schranz)
Newsgroups: alt.sega.genesis
Subject: Re: Streets of Rage ][
Date: 25 Jan 1993 22:34:00 -0600
Organization: Educational Computing Network
Distribution: usa
NNTP-Posting-Host: uxa.ecn.bgu.edu

In article <C1E05q.J9A@mentor.cc.purdue.edu> itd11@mentor.cc.purdue.edu (Don Utley) writes:
>
>Does anybody know a cheat for SR][? all help appreciated in advance...
>Don Utley
>(itd11@mentor.cc.purdue.edu)
>

Newsgroups: alt.sega.genesis
From: bpita@ctp.com (Bob Pitas)
Subject: Re: good RPG's?
Organization: Cambridge Technology Partners
Date: Tue, 26 Jan 1993 21:21:14 GMT

In article <93025.170933PB5329A@auvm.american.edu> Patrick Barton <PB5329A@auvm.american.edu> writes:
>My family recently purchased a Sega Genesis...we already have Nintendo
>and SNES, but wanted to expand our range of games...my Mom and I
>especially like RPG's such as Ultima and Final Fantasy (for NES and SNES)
>and were wondering what some of the good Role Playing Games are for
>Genesis...we really aren't that familiar with many of Sega's games...
>
>any help would certainly be appreciated...thanks a lot...
>Patrick Barton

I would highly recommend the D&D adventure "Warriors of the Eternal Sun" or
whatever it's called.  I finished it in 2 weeks of play after work, and it
was absolutely and completely addicting!  The play was awesome, the controls
were great, the graphics were first rate, and the puzzles in the game were
OK.  The game was a little too 'directed', in that you just couldn't do some
things until you had done the things before it, but it wasn't that bad...
I would definitely give it my two thumbs up...


----------------------------------------------------------------------------
        ___          
       / _ \                 '85 Mustang GT                        Bob Pitas
      /    /USH              14.13 @ 99.8                      bpita@ctp.com
     / /| \                  Up at NED, Epping, NH           (Cambridge, MA)

                           "" - Geddy Lee (in YYZ)
Disclaimer: These opinions are mine, obviously, since they end with my .sig!
----------------------------------------------------------------------------
Newsgroups: alt.sega.genesis
From: ccl8370@ultb.isc.rit.edu (C.C. Lau)
Subject: Re: testing
Organization: Rochester Institute of Technology
Date: Tue, 26 Jan 1993 16:46:36 GMT

In article <1993Jan22.072239.9134@news.columbia.edu> yl57@cunixa.cc.columbia.edu (Yi  Lin) writes:
>testing. 1.2.3.
>
>bye
>
This is also a test!!>
>
>
>


Newsgroups: alt.sega.genesis,rec.games.video