HDTenEightyP/NetNews huggingface dataset:
From: dgreen@jarthur.claremont.edu (David Green)
Subject: Re: ft or sd - which better
Organization: Harvey Mudd College, Claremont, CA 91711
Date: Sun, 6 Sep 1992 19:01:05 GMT

In article <715809967.F00001@leotech.mv.com> jcrowley@leotech.mv.com (Jon Crowley) writes:
->I have a dagger (Stiletto) (SD) (1d4) (+3,+4) and a Foil (FT) (1d5) (+8,+8)
->I plan on enchanting the dagger a lot.  Which would be the better
->weapon for dragons?  I think a dagger is a pretty cheap weapon.......

For dragons, the dagger would be much better.  (FT) does 1.5x damage versus
creatures vulnerable to fire.  Among the dragon set, this is only the white
dragon; the others it wouldn't bother.  (SD) does 4x damage vs. all dragons.
Furthermore, you are likely to get two--or possibly even three--hits in with
the dagger even at low levels, and more as you gain in STR and DEX.  This
can put the dagger up on a par with the Mace (2 hits), Bastard Sword (3 hits),
Two-handed Sword (No-Dachi) (4 hits) and even beyond. (Assuming you get only 1
hit with the other weapons.)  Of course, as your STR and DEX get even higher,
you would probably be better off looking for a more powerful (SD) weapon.
-- 
dgreen@jarthur.claremont.edu				   David "Mishael" Green
		    Have you scritched your local Furry today?
***********************Who ordered the muon? -- I. I. Rabi**********************
From: jcrowley@leotech.mv.com (Jon Crowley)
Newsgroups: rec.games.moria
Subject: cloak of irritation?
Date: 7 Sep 92 19:16:00 GMT

What does a Cloak of Irritation (-1,-1) [1,-1] {damned} do?  What is
the
uncursed version and what does that do?
 ~ OLX 2.1 TD ~ Never underestimate the power of human stupidity


 * Origin: Leo Technology (603)432-2517/432-0922 (HST/V32)
(1:132/189)
From: jjonsson@alexandria.lib.utah.edu
Subject: Ack! Help! Vorpal Bunnies!
Organization: Marriott Library, University of Utah
Date: Fri, 4 Sep 1992 21:30:22 GMT

How is one to defeat a horde of vorpal bunnies? they drained me from 245  to 
zero hit points before my word-of-recall scroll could do its business.

Dammit, 17th level warriors are hard to come by!


Jeff Jonsson
Marriott Library System Support, University of Utah.
==============================================================================
--"It's the sound of the secret--  jjonsson@alexandria.lib.utah.edu
-- machinery at the center of  --  jjonsson@utahlib.bitnet
-- the world." -Cliff Steele   --  "You talkin' to me?"
From: stdnt148@whscdp.whs.edu
Newsgroups: rec.games.moria
Subject: 50 Ft findings   was RE: This time I was luckier...
Date: 5 Sep 92 02:42:39 CST
Organization: Washington HS, Milwaukee, WI

My miraculous finding robbed me.
Just a half-hour ago, I lost a point of strength to a radiation eye.
When I got up to 50 ft and saw a potion lying on the ground, I figured that
I should try it out (I'm asking for it, right?)
After I quaffed the potion, I was told that it was a potion of Gain Strength.
Sometimes, I hate these games and their sick sense of humor.
Newsgroups: rec.games.moria
From: rahayden@news.weeg.uiowa.edu (Silicon Avatar)
Subject: Staff of *Destruction*
Organization: University of Iowa, Iowa City, IA, USA
Date: Sun, 13 Sep 1992 00:06:37 GMT

Heh, I just found one of these, and none too soon either.  Not 5 minutes
later did I walk into a room like this:
 

      ######.#########+#####
      #...d..........K.....#
      #..^.................+
      ..........D.....O....#
      #..........o.........#
      .......d.............#
      ################@#####
                     #.#
                     # #
                     # #

D - Ancient Black Dragon
d - mature red dragon
d - young red dragon
o - ogre mage
O - clear ooze
K - Death Watch Beetle
@ - Poor little me with 115 HP and 68 mana 

Call me a coward, but I'm afraid I was . . . um . . . startled . . . and
invoked the staff.  Heh.

Now, I saw the after-effects of what I did (ie, it looked like ground zero
at Hiroshima) but what does that staff do in game terms.  I was blinded
briefly and when I called up 'D' on my monster memory, it says I didn't
kill any yet, just that no know battles to the death are recalled.

In any case, I Recharge II'd the staff from 3 charges up to 17 so it
should be good for a while, providing a red dragon bat doesn't smoke it in
my backpack or some other event bound by Murphy's laws.

-- 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   Robert Hayden                    | Black holes result    | I disclaim
   rahayden@UMAXC.WEEG.UIOWA.EDU    | from God dividing the | everything.
   AQ650@CLEVELAND.FREENET.EDU      | universe by zero      | So cope.
From: janderso@csugrad.cs.vt.edu (Justin Anderson)
Newsgroups: rec.games.moria
Subject: Re: Newest Color Version....
Date: 12 Sep 92 18:24:18 GMT
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA

In article <1992Sep12.155549.14180@ncsu.edu> mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS) writes:
>In article <1992Sep12.034146.15939@cs.aukuni.ac.nz>, epoo1@cs.aukuni.ac.nz (Edouard Poor) writes:
>|> In <1992Sep11.135005.26879@ncsu.edu> mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS) writes:
>|> 
>|> >In article <roabennett.1.716201639@halls1.cc.monash.edu.au>, roabennett@halls1.cc.monash.edu.au (Andrew Bennett) writes:
>|> >|> 
>|> >|> In the latest Color Version of Moria (the one at kukulcan, mentioned in 
>|> >|> the 13th Aug. article by David Grabiner), I noticed that when I loaded in a 
>|> >|> Character from the previous Color version (5.1.x I think(?) I would have to 
>|> >|> check... :(  all the doors were flashing on/off in white, and also Hidden 
>|> >|> dors showed up as a whitish color on the walls....is this indicitive of the 
>|> >|> version, or is it a problem with my save files??
>|> >|> 
>|> 
>|> >Its not really a problem, more of an incompatability.  When you have a game in
>|> >moria, you get a moria.sav file that is completely devoid of color
>|> >information.  In Color Moria (Cmoria), there is a separate file color.sav
>|> >where all the colors are stored.  When you move a character from non-color to
>|> >color, the first thing you should do is change dungeon levels.  I've had games
>|> >crash on me because of the messed up colors.  When you change levels, the
>|> >program redraws the level from scratch and fixes all of the colors.
>|> 
>|> Can anyone tell me why it is nessessary to have a seperate color.sav file
>|> in the first place? All the colours can be worked out from the existing
>|> save file without having to store them anywhere special...
>|> 
>|> This is what happens in the Arc and Purple X ports...
>|> 
>|> Is there perhaps some extra colour info that is stored that we should
>|> be storing as well?
>|> 
>|> Edouard
>
>
>It's stored in a separate file so that the format of the base file is not
>changed and can be used in any other 5.x version of Moria.
>
>As to why the author didn't derive the colors from the existing save file is
>that is it probably easier and quicker just to load and save the colors than
>to derive them.

To be perfectly honest, 'quicker' never entered my mind.  It would have been
a pain in the butt to figure out the pointers well enough to determine colors
on the fly.  And I'm lazy.  Maybe I'll do it that way for 5.5 if I have a week
with nothing better to do.  I'll be starting work on 5.5 RSN....  Hopefully not
much has changed, so it'll be relatively painless.

Justin Anderson
janderso@vtssi.vt.edu
From: madmax@cellar.org (Alex Strumpf)
Newsgroups: rec.games.moria
Subject: Re: monthly BOSS faq list posting
Keywords: boss faq
Date: 5 Sep 92 03:43:12 GMT
Organization: The Cellar BBS and public access system

vega@server.uwindsor.ca (VegaMUSE) writes:

> Get a IBM version and then we will talk.....
> 
> 
> TINI Metal Head/Seer of many Thangs!

I agree. <impatiently tapping foot waiting for PC-BOSS> :-) OTOH, since I
have access to a Unix system, I can wait for C version. ;-)

madmax@cellar.org
PREFERRED mailpath: madmax%cellar@tredysvr.tredydev.unisys.com

"There's no point in being grown up if you can't be childish sometimes."

Doctor Who, ROBOT
Newsgroups: rec.games.moria
From: os9duane@gkcl.ists.ca (Duane DOUCET)
Subject: Re: Tabs
Reply-To: os9duane@gkcl.UUCP (Duane DOUCET)
Organization: y
Date: Mon, 14 Sep 92 21:11:40 GMT

In article <BuHyAM.n33@mentor.cc.purdue.edu> mtford@sage.cc.purdue.edu
(Michael) writes:
>I have now got a copy of Unix Moria compiled in my directory but it
>won`t run.  It tells me that my tabs are not set then it throws me out 
>of the program.  Could someone PLEASE tell me what is wrong?
>
>                                         Michael Ford


     I had this same problem just a little while ago, but thanks to a couple
guys who wrote to me, I solved it.  Thanks guys!
     Just go into your source code and delete or comment out the part where it
frigs with tabs.  You'll probably have to re-compiling everything again,
though.  After I commented out that part, everything worked great.

                                           Duane Doucet

Newsgroups: rec.games.moria
From: finn@convex.com (Tom Finn)
Subject: Re: rc or rf - which better?
Organization: CONVEX Computer Corporation, Richardson, Tx., USA
Date: Thu, 10 Sep 1992 13:39:11 GMT
X-Disclaimer: This message was written by a user at CONVEX Computer
              Corp. The opinions expressed are those of the user and
              not necessarily those of CONVEX.

In article <5342@tuegate.tue.nl> hennes@blade (Hennes Passmann) writes:
>jcrowley@leotech.mv.com (Jon Crowley) writes:
>: I have the following shields:
>: 
>: a Large Leather Shield (RC) [4,+2]
>: a Medium Metal Shield (RF) [4,+2]
>: 
>: Which is better or used more often?  The resist cold or resist fire?
>: 
>
>Note: a Large Leater Shield (RESIST CORROSION) {4,+2}   
>
>NOT resist cold    (verus Acid - D d b  black-types)
>
BZZZZZZT!  Wrong answer.  RA = Resist Acid.  RC = Resist Cold.  

As per the FAQL...

tom
Newsgroups: rec.games.moria
From: astoker@nyx.cs.du.edu (Andrew Stoker)
Subject: Gauntlets of Slaying
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Date: Wed, 9 Sep 92 17:07:11 GMT

If I have a pair of Gauntlets of Slaying (0,0) [2,1] which have (obviously)
been trashed by disenchanter bats (little b*st*rds), can the (0,0) bit be
reenchanted again using enchant armour scrolls?  Or am I simply carrying
round a very valuable (to the armour shop) but useless pair of gloves?

	Andy
--
Andrew J. Stoker | "My lord, I cannot ride!"
Leicester Uni.   | "Capital, we shall give you a horse that can't be ridden."
ajs6@leicester.ac.uk   |		      ``Wyrd Sisters'', Terry Pratchett
Newsgroups: rec.games.moria
From: jaf@wucs1.wustl.edu (Andy Fingerhut)
Subject: Fewest # of Invulnerability Pot's used to kill Mr. B?
Organization: Washington University, St. Louis MO
Date: Mon, 14 Sep 1992 22:11:44 GMT

I made an attempt at the Balrog the other day with my 37th level
Mage, George VIII (don't ask about I through VII).  I had 7 potions
of Invulnerability which I'd been saving for the event, and was
going speed 3 thanks to 1 ring of speed and using about 40 charges
from staves of speed.  I was surprised how short the potions of
invulnerability lasted, and they all ran out before Mr. B did, even
while pelting him with all the Cold Ball's I could muster.  I died
from a single fire breath about 4 turns after the last one ran out.

Oh, well.  Guess I learned a lesson.  I want to ask the winners of
the game how many Potions of Invulnerability they have used in the
final battle, and how many they took with them before it started.


Andy Fingerhut
jaf@wucs1.wustl.edu
Washington University, St. Louis MO
From: rlbrinkl@eos.ncsu.edu (RAY LATHAM BRINKLEY)
Newsgroups: rec.games.moria
Subject: Re: Fewest # of Invulnerability Pot's used to kill Mr. B?
Date: 14 Sep 92 23:28:33 GMT
Reply-To: rlbrinkl@eos.ncsu.edu (RAY LATHAM BRINKLEY)
Organization: North Carolina State University, Project Eos
Originator: rlbrinkl@c00419-313mn.eos.ncsu.edu


I've won with a warrior who had one potion of invulnerabilty.  He did have
two runes of protection and was at speed 3 (two rings and the boots).  I used 
the runes first and then I used my two potions of healing to outlast.  I think
I had <30 hp when he died.

					Ray
Newsgroups: rec.games.moria
From: dgreen@jarthur.claremont.edu (David Green)
Subject: Re: Hmmm, need more direction
Organization: Harvey Mudd College, Claremont, CA 91711
Date: Sat, 12 Sep 1992 23:19:06 GMT

In some article rahayden@news.weeg.uiowa.edu (Silicon Avatar) writes:
->Stats: 
->STR 9, INT 18/82, WIS 14, DEX 18/57, CON 11, CHR 13
->HP 115, MANA 68

The two stats you want to really work on (as if you have too much choice in the
matter, I know..) are STR and CON, at this point...  INT and DEX are progressing
nicely.

->Stuff:
->WEAPONS:  Longsword +7, +4 and Dagger +5, +3
->HELM:  Iron Helm of Infra-vision [5,+1]  (+4)
->NECK:  Amulet of the Magi [+3]  (+5)
	_This_ is nice to have this early on.
->RING:  Ring of Dex (+2)
->RING:  Ring of Resist Fire
->
->Toys:
->1 Scroll of Rune of Protection
->2 Potions of Haste Self
->1 Wand of Teleport Away (12 charges)
->1 Wand of Lightning Bolts (18 Charges)
->1 Staff of Teleportation (16 Charges)
->1 Staff of Starlight (21 Charges)  **what does this do?**
	This sends a beam of blue light radiating out in each of the eight
	cardinal directions.  It's useful against monsters vulnerable to light,
	such as jellies and vampires.
->
->So my question is, what should I be looking for and where should I be
->looking for it?

You're probably best off looking for potions of gain stat still, at this
point; 1500 is a fairly decent place for them, though they can be found in
a relatively decent quantity if you go lower still.
-> I have a big problem with strength and need to get that
->stat raised badly as I keep becoming bogged down with stuff.  I also wand
->(badly) to get my hands on a speed item or 3 :)  I should also start
->concerning myself with an ego weapon and a set of (R) armour.  Is 1500'
->deep enough or do I have to go deeper?  How much deeper?

This stuff gets more common the deeper you go; up to 2750 feet.  The speed
items don't start showing up with any appreciable quantity until around 2500
feet (Balrog country), so the safest bet for those is to hang around 2450
feet or else go in prepared with lots of *Destruction*.

->Oh, also, how the HELL do you protect yourself from ghosts?  

Distance is the best protection; use phase door to keep a short distance away
and pelt them with lightning bolts.
-- 
dgreen@jarthur.claremont.edu				   David "Mishael" Green
		    Have you scritched your local Furry today?
***********************Who ordered the muon? -- I. I. Rabi**********************
	    Unix and the world Unix with you; VAX and you VAX alone.
From: formeza@phakt.usc.edu (The Owl)
Newsgroups: rec.games.moria
Subject: A funny thing happened to me at the alchemist....
Date: 11 Sep 92 16:09:52 GMT
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: phakt.usc.edu

So I was bartering with the alchemist, and all of a sudden (well actually when
I went to buy something else) I get a message saying After a long barterring 
session, you agree on a price. Was it something I did on the Keyboard by accident, or did that happen because I had made some good deals before?  

BTW I had a 16 Charisma, I'm an Elf and he was a Gnome.



-- 
*******************************************************************************
*              Give a Hoot!  Don't Pollute!                                   *
*                                                -Woodsy                      *
*******************************************************************************
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.moria
Subject: Re: Fewest # of Invulnerability Pot's used to kill Mr. B?
Date: 15 Sep 1992 03:19:54 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <1992Sep14.221144.14458@wuecl.wustl.edu> jaf@wucs1.wustl.edu (Andy Fingerhut) writes:
)
)Oh, well.  Guess I learned a lesson.  I want to ask the winners of
)the game how many Potions of Invulnerability they have used in the
)final battle, and how many they took with them before it started.

My half-troll priest had 4 potions, and he was dead long before they
ran out.  Orb of Draining does much better damage-per-mana than 
Cold Ball, which helps.  If you didn't drop all your wands and staves,
the Balrog happily sucked up mounds of hit points from them, and
obviously it would take him longer to die.
 -Tom
Newsgroups: rec.games.moria
From: rossco@iastate.edu (Ross Stenersen)
Subject: Re: recommended character type???
Organization: Iowa State University, Ames, IA
Date: Sat, 12 Sep 1992 17:01:25 GMT

In article <18prdaINNqv7@agate.berkeley.edu> jbecker@ocf.berkeley.edu (Jane Becker) writes:
>HELP!  I'm pretty new to moria and was wondering what character
>class you guys recommend for the totally clueless?  I tried 
...
>So, what class do you recommend?  Are priests playable?  Any hints
>and suggestions on getting started will be greatly appreciated!
>
>-Jane

My favorite character is a gnome mage.  When you start out keep re-rolling the
stats until you get a intelligence of 18/xx and hope it goes above 18/50 when
you pick mage.  This way, you will start out with 3 mana and get to pick 2
new spells every other time you go up a level.  Spells and man are (obviously)
very important to mages.

When you go down in the dungeon to start killing, do NOT even try to beat on
things until you get up a few levels.  The way for mages to kill things is
with spells.  Just stay a few squares away from everything and pound 'em with
the mighty magic missile.  :-)

IMHO magic is the most fun!

Have fun,

Rossco
rossco@iastate.edu || rossco@aol.com

Newsgroups: rec.games.moria
From: scot@jlc.mv.com (Scot Salmon)
Subject: Re: Purple X Moria
Keywords: Moria FTP
Organization: John Leslie Consulting, Milford NH
Date: Fri, 11 Sep 1992 01:51:40 GMT

In article <josh.716140355@mowgli> josh@cqs.washington.edu (Josh Hayes) writes:
>I got this from the sumex archives, downloaded it, tried it out
>with the 5.4 savefile I've been using from a Umoria version, and
>I have this to say:
>
>WOW!
>
>The speed increase is nothing short of phenomenal. Now if I only
>had a color monitor to see the color on.... :-\
>

That's it, I think. I like the color in standard MacMoria much more
than Purple X's - mainly because I'm used to it, I think, and also
because the walls look cooler =)...I do like the PX speed advantage,
so I might end up going with that, especially if I can't find a 
compiled version of standard v5.5.0 to use.

Does anyone know if there are any game-play differences between PXM
and MM? I know there are some interface differences, but is that it?
Any new monsters, for example?


-- 
                                          - Scot Salmon (scot@jlc.mv.com)
From: madmax@cellar.org (Alex Strumpf)
Newsgroups: rec.games.moria
Subject: Re: monthly BOSS faq list posting
Keywords: boss faq
Date: 12 Sep 92 05:38:45 GMT
Organization: The Cellar BBS and public access system

cloister@milton.u.washington.edu (cloister bell) writes:

> 
> well, if all goes well, the C version should be almost infinitely more portab
> than the vax pascal version (big surprise there, eh?).  the only thing you
> should need besides a decent C compiler would be a P.C. curses package, which
> imagine already exists.
> -- 
> +-------------------------------------------------+--------------------------
> |tactical nuclear sdi stealth nsafood signature.  | cloister@u.washington.edu
> +-------------------------------------------------+--------------------------

Curses package for PC? Well, I'm sure there MUST be one somewhere, since I 
use my PC to call said Unix system(s). :-) BOSS sounds good(For now, I 
wouldn't know. <G>), but it wouldn't do well in an office environment, since
the head guy would think it was a program made especally for him/her. :-P

madmax@cellar.org
PREFERRED mailpath: madmax%cellar@tredysvr.tredydev.unisys.com



"There's no point in being grown up if you can't be childish sometimes."

Doctor Who, ROBOT
Newsgroups: rec.games.moria
Subject: Re: Newest Color Version....
From: epoo1@cs.aukuni.ac.nz (Edouard Poor)
Date: Sat, 12 Sep 1992 03:41:46 GMT
Organization: Computer Science Dept. University of Auckland

In <1992Sep11.135005.26879@ncsu.edu> mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS) writes:

>In article <roabennett.1.716201639@halls1.cc.monash.edu.au>, roabennett@halls1.cc.monash.edu.au (Andrew Bennett) writes:
>|> 
>|> In the latest Color Version of Moria (the one at kukulcan, mentioned in 
>|> the 13th Aug. article by David Grabiner), I noticed that when I loaded in a 
>|> Character from the previous Color version (5.1.x I think(?) I would have to 
>|> check... :(  all the doors were flashing on/off in white, and also Hidden 
>|> dors showed up as a whitish color on the walls....is this indicitive of the 
>|> version, or is it a problem with my save files??
>|> 

>Its not really a problem, more of an incompatability.  When you have a game in
>moria, you get a moria.sav file that is completely devoid of color
>information.  In Color Moria (Cmoria), there is a separate file color.sav
>where all the colors are stored.  When you move a character from non-color to
>color, the first thing you should do is change dungeon levels.  I've had games
>crash on me because of the messed up colors.  When you change levels, the
>program redraws the level from scratch and fixes all of the colors.

Can anyone tell me why it is nessessary to have a seperate color.sav file
in the first place? All the colours can be worked out from the existing
save file without having to store them anywhere special...

This is what happens in the Arc and Purple X ports...

Is there perhaps some extra colour info that is stored that we should
be storing as well?

Edouard
Newsgroups: rec.games.moria
From: os9duane@gkcl.ists.ca (Duane DOUCET)
Subject: Re: HELP!!!!!!
Reply-To: os9duane@gkcl.UUCP (Duane DOUCET)
Organization: y
Date: Tue, 15 Sep 92 00:03:38 GMT

In article <1992Sep14.172641.5230@gw.wmich.edu> x90baker99@gw.wmich.edu
writes:
>help i just ftp'd compress.tar from kukulcan.etc to my unix account  what do i
>do now?!?!?!?!?!?do i need the rest of the stuff on moria there i have a cc
>compiler function...
>
>
>Penny
>
>Is there anybody out there.....?
>


   So, are you saying there was no compress function on your mainframe?  Is
that why you had to ftp it?  Anyways, if you want to untar compress.tar,
type "tar -xfv compress.tar".  Then, I imagine you'll have to uncompress
moria.  So, type "uncompress <moria_filename>".  Don't forget to include
the ".Z".  After the file's uncompressed, type "tar -xfv <moria_filename>"
and moria should untar with its own directories, etc.  After it's untared,
you'll have to compile it.  That's the tricky part.  If you need help with
that, write back and some kind soul will probably give you a hand. :-)

                                 Duane Doucet The Blubbering Idiot

Newsgroups: rec.games.moria
From: sh30443@uxa.cso.uiuc.edu (Shiva the Destoyer)
Subject: Re: recommended character type???
Organization: University of Illinois at Urbana
Date: Tue, 15 Sep 1992 05:24:33 GMT

Virginia.A.Reed@dartmouth.edu (Virginia A. Reed) writes:

>Being a Halfling Rogue I'd ecommend that - they are intelligent,
 
IMHO I think the rogue is the most challenging character to play, but 
definitely not the best character type for a beginner to play.  For a true
novice, a half-troll warrior is a good way to feel around the game (as they
last a long time but almost impossible to win without extremely good luck
or backups).  Then either paladin or ranger, for introduction to spells but
still having good fighting capability.  After that is either mage (halfling)
or priest (half-troll) for true power!  I have finished the game many times
(alas with backups) but I have made it to 30th level ranger and about 24th
priest without any backups.