HDTenEightyP/NetNews huggingface dataset:
From: John.Hirsch@mixcom.mixcom.com (John.Hirsch)
Newsgroups: comp.sys.mac.games
Subject: Re: HELLCATS TIP?
Date: 25 Aug 92 21:38:10 GMT
Article-I.D.: mixcom.1992Aug25.213810.3058
Distribution: usa
Organization: Milwaukee Internet Xchange BBS, Milwaukee, WI U.S.A.

In <1992Aug25.174712.3685@eplrx7.es.duPont.com> walker@eplrx7.es.duPont.com (Scott Walker) writes:

>In article <rob_hawley-250892092902@rob-hawley.taligent.com> rob_hawley@taligent.com (Rob Hawley) writes:
>>I just got Hellcats last night and was trying the Bomb Base scenario.  I
>>couldn't get the points for attacking the base registered even though I
>>made two bomb craters right next to the Japanese flag?  What was I doing
>>wrong?

>I don't even have Hellcats, but even *I* know that the flag is *not* the
>runway, it is placed in-between the runways!  I can't believe anyone could
>have missed this in the past few weeks-we've had 20 similar questions!
>Geez.  :-)

  Actually, Hellcats now comes with a ReadMe file which has the following note
at the bottom:

     "Bomb Base" Mission Note
      The enemy base in this mission contains a large grassy infield
      area (yellow-green) containing a rising sun flag.  This is not the
      runway.  The runway is the dark strip with numbers at each end.  A
      tower sits alone next to the runway.

  Guess, we gotta start reading the Read Me files!


>******************************************************
>Scott C. Walker
>walkersc@esvax.dnet.dupont.com

>+++The few opinions I express are not the opinions of my employer.
>"What's settled down?  Settled down is you get married and then you buy a
>house.  You can get a wood house, a plaster house or a stucco house.
>Oh, how you can get stucco!"  - David Lee Roth, on Rockline
>******************************************************
-- 
John.Hirsch@mixcom.com

Hi there.
From: Glen.Stewart@f175.n2240.z1.ieee.org (Glen Stewart)
Newsgroups: comp.sys.mac.games
Subject: RE: Reader Rabbit for sale or trade
Date: 20 Aug 92 15:46:03 GMT
Organization: FidoNet node 1:2240/175 - The Associati, Grand Blanc MI

Hey-  That sounds pretty interesting.  Would you like to trade for DiskManager 
or SuitCase ?  I'll pay my shipping if you'll pay yours.


--  
=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
 Glen Stewart - Internet: Glen.Stewart@f175.n2240.z1.ieee.org
Organization: School of Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.mac.games
Date: Sun, 23 Aug 1992 15:26:44 -0400 
From: Andrew Lewis Tepper <at15+@andrew.cmu.edu>
Subject: Want to buy: Armor Alley

If anyone is willing to sell this game, email me. (Is it color?)

Andy Tepper.
From: remen@msc-next.uoregon.edu (Prince of Darkness)
Newsgroups: comp.sys.mac.games
Subject: Allah, the PoP Level Generator
Date: 26 Aug 92 18:53:10 GMT
Article-I.D.: nntp.1992Aug26.185310.25597
Organization: University of Oregon Network Services

Does anyone know if this program really exists, and, if so, where we can get  
our hands on it?!

Prince of Persia is wonderful... but you kill the vizier only so many times!


+++++++++++++++++++++++++++++++++++++++++++++++++

Scott Remen
University of Oregon Computing Center

Internet: remen@oregon.uoregon.edu
NeXTMail: remen@darmok.uoregon.edu

+++++++++++++++++++++++++++++++++++++++++++++++++
From: chuq@gallant.apple.com (Chuq Von Rospach)
Newsgroups: comp.sys.mac.games
Subject: Re: Pool of Darkness Shipping / Where to buy? (Bay Area)
Date: 1 Sep 92 00:16:32 GMT
Distribution: ca
Organization: I is a writur

scottb@netcom.com (L'etat des mortes) writes:

>A user left me an update stating that Pool of Darkness by SSI is out and
>that he bought it yesterday.  Judging from his mail id, he was from the bay
>area (where I'm at as well).

That was me. I bought my copy at the Apple company store, wich doesn't help
you poor mere mortals (hehe). Don't know if it's at Egghead or CompUSA yet.
-- 
Chuq "IMHO" Von Rospach, ESD Support & Training (DAL/AUX) =+= Member, SFWA
  chuq@apple.com | GEnie: MAC.BIGOT | ALink:CHUQ =+= Editor, OtherRealms
	A real SF writur with stories in ALTERNATE KENNEDYS and THE 
	  FURTHER ADVENTURES OF BATMAN, in better bookstores now!
From: sjk6119@ritvax.isc.rit.edu (Scott J. Kleper)
Newsgroups: comp.sys.mac.games
Subject: Re: copywright & Piracy
Date: 23 Aug 92 23:10:31 GMT
Reply-To: sjk6119@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology

I'm not saying anything about whether piracy is right or wrong, but
what some of you are forgetting is that when a company sells a game,
or any program, they know that piracy exists, so they include that
in the price. We get the shorter end of the stick. I personally never
buy games with lookup protection, because I think that I should not
have to suffer for other's ethics. I think that when you buy something
it's yours. Look at SimCity, used to have copy protection, but it could
be hacked off. Still, people didn't pirate it too much, and it sold
extremely well. Eventually, Maxis took it off, and sales are still
quite good. Just something to think about.
Newsgroups: comp.sys.mac.games
From: Tom Santos <tom_santos@taligent.com>
Subject: Spaceship Warlock
Organization: Taligent, Inc.
X-Useragent: Nuntius v1.1
Date: Tue, 25 Aug 1992 17:33:49 GMT

I just tried Spaceship Warlock for the first time yesterday.  It leads
along a little too much but the game is so well done that I don't mind.

Question for those of you who have finished it...  How long is the game? 
Am I going to be looking for another game to play next week or will it go
on for some time?

--Tom--
Newsgroups: comp.sys.mac.games
From: John Finn <john_finn@qmgate.arc.nasa.gov>
Subject: Latest version of Empire Master
X-Xxmessage-Id: <A6C3CCFCDE021665@n239-si-59.arc.nasa.gov>
X-Xxdate: Fri, 28 Aug 92 20:30:52 GMT
Organization: NASA Ames Research Center
X-Useragent: Nuntius v1.1.1d9
Date: Fri, 28 Aug 92 19:25:59 GMT

Some time ago I purchased Christopher Eliot's Empire Master v.2.01.  Is a
newer version available?  If so, what changes have been made?  Thanks.

- John Finn
Newsgroups: comp.sys.mac.games
From: joemac@eff.org (none given)
Subject: Re: HOTP - Flattop Mission
Followup-To: comp.sys.mac.games
Organization: The Electronic Frontier Foundation
Date: Thu, 3 Sep 1992 20:05:02 GMT

In article <1992Sep3.190651.24704@colorado.edu>,
powellb@samwise.colorado.edu (Brian Powell) wrote:
> 
> 	In the FAQ, it stated that it required three bombs to sink an enemy
> carrier; however, this is false.  You can do it with only two bombs...

In fact it can be done with ONE!  Dive at the aft of the carrier (the one
with the "Red Dot", place ONE bomb such that it impacts between the flight
deck and the water line (below the "Red Dot"), you will get TWO secondary
explosions and she will sink like a stone! 

Try this: on the "Flying Fortress" mission, after the B-17 is heading home,
start a bombing run from the "left" as you approach the base (is that
North?)
sink the destroyer with one bomb, break left and sink the battleship with
the other, then return home a happy camper!

--joe


"Act like a dumbshit and they'll treat you like an equal."
                                        ECONOMICON (4:18)
Newsgroups: comp.sys.mac.games
From: Rich.Rubel@bbs.oit.unc.edu (Rich Rubel)
Subject: PoP instructinos to Sumex?
Organization: Extended Bulletin Board Service
Date: Mon, 31 Aug 1992 10:50:55 GMT

This is so ridiculously simple, it's no wonder no one thought of it before.
Can someone who owns PoP type up the controls in a TeachText file and
submit them to Sumex?  That way no one else will need to request the
controls to run the demo...
Just an opinion...
[RICHR]
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  bbs.oit.unc.edu or 152.2.22.80
From: an780@cleveland.Freenet.Edu (Travis Grundke)
Newsgroups: comp.sys.mac.games
Subject: Prince of Persia Demo- WHERE?
Date: 2 Sep 1992 19:54:40 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: an780@cleveland.Freenet.Edu (Travis Grundke)
NNTP-Posting-Host: thor.ins.cwru.edu


I'm asking again- does anyone know where I can get the Prince of Persia
DEMO at- and what the file name is?

Thanks a lot!
-- 
         Travis Grundke- Contributing Editor, MacGames Digest
                      an780@cleveland.freenet.edu
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  
    MacGames Digest: The first magazine dedicated to Macintosh Gaming.
Newsgroups: comp.sys.mac.games
From: reynolds@nextworld.com (Rick Reynolds)
Subject: XMEN arcade game
Organization: NeXTWORLD Magazine
Date: Thu, 27 Aug 1992 18:24:50 GMT

Does anyone know of anything like the multi-player arcade game XMEN that runs  
on a Mac (or any other personal computer)?

Thanks,
Rick Reynolds
Publish Magazine

reynolds@nextworld.com
From: j8bm006@stan.xx.swin.oz.au (Kim Chua)
Newsgroups: comp.sys.mac.games
Subject: (Q) How to access the special menu items in Armour Alley?
Date: 31 Aug 92 12:27:08 GMT
Organization: Computer Centre, Swinburne University of Tech., Melbourne, Australia.


Does any one know how to access the special menu items (visible in
ResEdit) in Armour Alley? Or did the programmers put them in for
the fun of it?

Thanks,
j8bm006@stan.xx.swin.oz.au
Newsgroups: comp.sys.mac.games
From: Rich.Rubel@bbs.oit.unc.edu (Rich Rubel)
Subject: Re: OIDS compatablity
Organization: Extended Bulletin Board Service
Date: Thu, 27 Aug 1992 10:27:09 GMT


That last post about 16 colors reminded me- under System 7, my copies of
OIDS and VETTE no longer remind me to change to 16 colors from 256.  They
just hang.  Perhaps that's a problem for you?
[RICHR]
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  bbs.oit.unc.edu or 152.2.22.80
From: camacho@elgc.epfl.ch (Antonio Camacho-H~bner)
Newsgroups: comp.sys.mac.games
Subject: Bullseye Software FAX number
Date: 27 Aug 92 09:02:09 GMT
Organization: EPFL
X-UserAgent: Nuntius v1.1.1d9
X-XXMessage-ID: <A6C2674F5601443A@lscmace1.epfl.ch>
X-XXDate: Thu, 27 Aug 92 11:04:47 GMT

Hi, 
I'm looking for the Fax number of Bullseye Software
Is there anybody hyve it, please post
Thanks
Newsgroups: comp.sys.mac.games
From: randy@caesar.iaf.uiowa.edu (randy frank)
Subject: cbzone/MacBzone My last words on it...
Date: Fri, 28 Aug 1992 20:43:58 GMT
Organization: University of Iowa, Image Analysis Facility


	Ok, I know this may not exactly be the right place to
air this out, but it needed to reach everyone and I will try
to remain emotionless as best I can.  Please, bear with me.

	Some of you have been reading the stuff about MacBzone
and are really taking it to heart.  The notice posted by Joe  
and Steve has started some really strange things to occur.
My problem is not with Joe and Steve's post but rather what
happened after them.  I began recieving LOTS of what I will
refer to as below the belt "anonymous" flames.  I say "anonymous"
as the messages generally had no names attached, just email
addresses.  The messages were little more than direct,
verbal, personal attacks aimed directly at me which
served no other purpose than to anger and sadden myself.
These attacks were (and still are) emotionally disturbing to
myself.  I tried to answer the messages at first, but it is 
getting to be too much.  I can't seem to find it in myself to
care much about a program which evokes so much anger.  It just
is not worth the trouble and has to stop.  I just want to sit
down in front of my machine and read my email without being
sworn at.
	To this end I have decided to drop all support of
MacBzone.  I will once again post a serial number and access
code for anyone who wants to dink with it, but I want to have
nothing to do with the program whatsoever. Don't bother sending
shareware fees, I don't want them.
	I am sorry to have to do this (especially for those
loyal users), but I feel I must.  Feel free to do whatever
you want with the program.  For those sites not knowing what
to do with it, my suggestion:dump it, it's not worth the headaches.
I don't need the emotional baggage that comes with supporting
this program.

The numbers once again:
Serial: 5000
Access code:48406914

Randy Frank
--
rjf.
Randy Frank, Engineer                       |  (319) 335-6712       
University of Iowa, Image Analysis Facility |  73 EMRB              
randy@tessa.iaf.uiowa.edu                   |  Iowa City, IA 52242
From: trent@mailhost.hsas.washington.edu (Eric Seablade)
Newsgroups: comp.sys.mac.games
Subject: Re: copywright & Piracy
Date: 26 Aug 92 00:51:07 GMT
Followup-To: comp.sys.mac.games
Organization: Academic Services, UW

> 
> I hope you're not using the code from pirated programs in your own programs.
> Then you would be making a profit off of others work. I'm sure our peers
> John Calhoun and Ben Haller would have something to say about that.
> 
> You like to fancy yourself a philosopher huh? So did Chuck Manson.... :)

No, I dont use code from other people programs.  I have mostly made
things using editer programs and specilized compilers and
I make a habbit of siting the program used to create my own.

I make no pretence at being a good programer such as those you
mentioned.  I am strictly an amature in that regard.

Are you camparing me to Chuck Manson?  I hardly think that
is a valid comparison.  I have never killed anyone and my
sanity is well in tact.  I mearly don't make excuses for
coppying programs as most people do.
From: IYI4DTN@MVS.OAC.UCLA.EDU (Gann Matsuda)
Newsgroups: comp.sys.mac.games
Subject: Prince of Persia Demo Instructions
Date: 1 Sep 92 11:41:52 GMT

I have uploaded the release notes for the Prince of Persia demo to
the Info-Mac archives at sumex-aim.stanford.edu.  I would upload them
directly to the newsgroup, but my system does not allow me to upload
text files to the newsgroup :-(

Give'em a few days to release the file at sumex, then look for it.
It should be available soon.

Gann
From: eahg064@orion.oac.uci.edu (Kathleen Hostetter)
Subject: Re: OIDS
Newsgroups: comp.sys.mac.games
Organization: University of California, Irvine
Date: 26 Aug 92 19:47:39 GMT

In article <gbaa02-240892164458@130.209.226.2> gbaa02@udcf.gla.ac.uk (Juliandow) writes:
>In article <qy4NPB2w164w@waffle.sns.com>, hankdtank <hank@waffle.sns.com>
>wrote:
>> 
>> Is the game Oids worth purchasing?
>> 
>
>It's great fun for about a week, but then the copy protection starts to
>wear thin. You have to boot off the master disc, and you can't save a game
>until you've registered with the company. As I live in the UK, I just lost
>interest instead.

  I bought OIDS not long ago, and when I sent in the reg card they sent 
me a key code that turns the copy protection OFF.

--Kathi
From: arseno@phy.ulaval.ca (Henri H. Arsenault)
Newsgroups: comp.sys.mac.games
Subject: Re: copywright & Piracy
Date: 31 Aug 92 12:23:21 GMT
Organization: Laval Un iversity


> So why don't you just ask for the crack so you won't have to enter the
> words from the "#$%$#@**$## manual"?  We will gladly send them to you or
> post them.
> 
Thanks! Could you give me the crack for Command HQ, that I just bought?
Henri
Newsgroups: comp.sys.mac.games
From: degroot@mksol.dseg.ti.com (doug degroot)
Subject: Re: OIDS compatablity
Organization: Texas Instruments
Date: Tue, 25 Aug 1992 19:25:38 GMT

I have found *lots* of OIDS incompatabilities. The thing even crashes when I have
*no* CDEVs or INITs mounted. It can be very frustrating. So don't just assume it
is one of your INITs or CDEVs.
From: deadman@garnet.berkeley.edu (Ben Haller)
Newsgroups: comp.sys.mac.games
Subject: Re: NON-QUICKDRAW GAMES
Date: 28 Aug 1992 17:43:02 GMT
Organization: Stick Software
NNTP-Posting-Host: garnet.berkeley.edu

In article <715006814.F00001@blkcat.UUCP>
   Matthew.Voglewede@f421.n109.z1.fidonet.org (Matthew Voglewede) writes:
>         Someone posted a message saying that Solarian II does not use
> standard QuickDraw routines because they are too slow for fast-action
> games.  Are there other games that do not use QuickDraw? What other
> methods do they (and Solarian II) use?

  The posting you saw was probably mine.  This is correct, many (most?)
fast-action games for the Mac do not use QuickDraw.  Certainly I would
never even attempt to write a fast-action game using QuickDraw.  The
"other method" that is used is to write directly to the memory that
represents the screen, with custom assembly code that results in faster
drawing than QuickDraw is able to achieve.

-Ben Haller (deadman@garnet.berkeley.edu)
Newsgroups: comp.sys.mac.games
From: majnun@parrot.in-berlin.de (Albrecht Hofheinz)
Subject: Prince of Persia basic instructions wanted
Summary: How do I move through Prince of Persia Demo?
Keywords: PoP, Prince of Persia, FAQ?
Organization: Parrot Public BBS
Date: Sat, 29 Aug 1992 11:08:52 GMT

I just downloaded the demo version of Prince of Persia, and I'm
fascinated with what I see, but unfortunately I don't understand how I
should move my man, in other words, what keys accomplish what task. I've
not been able to survive the first attack on me simply because I
randomly hit the keyboard without any real feedback.

This may be a FAQ, but as I don't normally read this list, I'd
appreciate any help. Please respond by e-mail, and I'll summarize if
there's interest.

Salaam,

Albrecht Hofheinz
majnun@parrot.in-berlin.de
Newsgroups: comp.sys.mac.games
From: edcrwfrd@unlv.edu (Edward Crawford)
Subject: Re: Hellcat under the bridge!
Organization: UNLV
Distribution: usa
Date: Sat, 29 Aug 92 06:24:45 GMT

>>>
One thing, if you follow them too the point
where they dive on the carrier it is too late.
<<<

No its not... thats where i do my best work... if you hit them enough
in the dive they will loose control and miss the carrier plus
your AAA is shotting at the enemy aircraft (unfortunatly if you
are in the dive with the enemy plane your AAA will sometimes hit you
as well) Plus nothing is more satisfy is to chase down a plane, and
just at the last possible second seeing the enemy veer to the
side! My only problem is landing my plane on the carrier in that
lull  :(

Newsgroups: comp.sys.mac.games
From: hagar@phoenix.Princeton.EDU (Paul Hagar)
Subject: Re:QUARTERSTAFF--Wanted to buy
Originator: news@nimaster
Organization: Princeton University
Date: Thu, 3 Sep 1992 20:05:15 GMT

Thanks to all those who replied to my posting regarding Quarterstaff. I
have purchased a copy.
From: UBMBMNG$@ibm.gwdg.de
Newsgroups: comp.sys.mac.games
Subject: Re: pectre custom tank patch
Date: 2 Sep 92 19:32:39 GMT
Organization: GWDG, Goettingen

Open the Spectre settings file in your system folder with a disk editor.
then search for the bytes $0180-$0182. The default settings are 05 05 05.
They represent the customer designed tank settings. First Speed, Shields and
Ammo. Change them!
 
Jochen Michels
From: jsp@uts.amdahl.com (James Preston)
Newsgroups: comp.sys.mac.games
Subject: Re: Hellcat under the bridge!
Date: 27 Aug 92 17:37:30 GMT
Reply-To: jsp@pls.amdahl.com
Organization: Amdahl Corporation, Sunnyvale CA

harrington@newton.apple.com (Tim Harrington) writes:

}In article <vandelhg-180892085710@129.59.50.0>, you wrote:
}> 		Landing on the bridge is *not* possible -- if your plane touches the
}> bridge at any speed, you blow up.

}I've landed on the bridge several times.  It's fairly easy.  You can even
}take off again.  Don't try to use the ramps though, you'll die.

I can second this.  The bridge is actually longer than an aircraft carrier.
But since it doesn't have the arresting wires, you have to be going pretty 
slowly and you have to touch down pretty close to the near end and then
lean on those brakes.  Then just turn around and take off again.

As for flying under it, I've done that both upright and inverted (I was
pretty dubious about claims for the latter myself, but I did it twice).

One thing you canNOT do, however, is to surf under the bridge.  (Surfing
is when you come down onto the water, gear up, and then sail along
listening to the sound of skimming water).  It appears that there is
a slight bug in the program.  If you're touching the water when you get
under the bridge, the program suddenly thinks you're ON TOP of the bridge
and consequently blows you up.  If you watch the replay, you can see your
plane jump from the water to the surface of the bridge for an instant
before you flame.  I tried this twice; the first time I thought I might
have hit a bridge pylon.  The second time I was dead center.  No question
that it's a program bug.

--James Preston

Newsgroups: comp.sys.mac.games
From: josteisv@dhhalden.no (JOSTEIN SVENDSEN)
Subject: Re: NON-QUICKDRAW GAMES
Organization: Ostfold College
Date: Mon, 31 Aug 1992 21:34:39 GMT

In article <17loj6INN7mb@agate.berkeley.edu> deadman@garnet.berkeley.edu
(Ben Haller) writes:

>  The posting you saw was probably mine.  This is correct, many (most?)
>fast-action games for the Mac do not use QuickDraw.  Certainly I would
>never even attempt to write a fast-action game using QuickDraw.  The
>"other method" that is used is to write directly to the memory that
>represents the screen, with custom assembly code that results in faster
>drawing than QuickDraw is able to achieve.

   Can you please give me some hints/tips on how to learn the skills 
neccessary to program fast-action games for the Mac?
- e.g. books, sources, programming languages etc.


----------------------------------------------------------------------
| Jostein Svendsen             |                                     |
| <josteisv@sofus.dhhalden.no> |  *** Quicktime on the Macintosh *** |
| Ostfold Regional College     |  The  ultimate multimedia adventure |
| Halden, Norway               |                                     |
| Student, Computer Science    |                                     |
----------------------------------------------------------------------

Newsgroups: comp.sys.mac.games
From: meharg@fraser.sfu.ca (Gersham William Meharg)
Subject: Re: SH dies on powerbook
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Tue, 1 Sep 1992 17:57:15 GMT

pyke@cbnews.cb.att.com (james.m.pyke) writes:

>I recently purchased a powerbook 140 2/20.  2 megs of HD is used for VM.

>When I run SH 2.x (not sure what version), sometimes when I update a turn,
>the program will quit and I will get an error of type 1.  The update is saved
>OK and all I have to do is reopen the saved galaxy, but it is somewhat annoying.

>Is this caused by lack of RAM, using the VM, lack of system space?  Any 
>suggestions out there?

>BTW I have ordered a 6 meg RAM card, will this help?

>Any help would be most appreciated.


>					-Jim Pyke

I have run Spaceward Ho on my PowerBook 140 4/80 (no VM) extensively,
no problems at all. Try reducing VM, I think the Ho needs 750k and 
your system needs about 1000k that should be enough room.

BTW: You should always use less VM than physical memory, about a meg of
VM for two to four megs of physical memory (depending on how desparate
you are, personally I wont suffer the stuff - too slow).

Gersham Meharg
Simon Fraser University
Vancouver, Canada
.