HDTenEightyP/NetNews huggingface dataset:
From: gsbg9079@uxa.cso.uiuc.edu (G. Scott Braley)
Subject: Still looking for civ ftp site
Organization: University of Illinois at Urbana
Date: Mon, 27 Jul 1992 15:44:15 GMT

I am stiil looking for the ftp address for the civ patches/upgrades.
please help.


					-Scott

-- 
*****************************************************************************
*  F.B.I.B.M.--The most feared merger  *  gsbg9079@uxa.cso.uiuc.edu         *
*****************************************************************************
From: maurel@aurora.unice.fr (MAUREL Frederic)
Newsgroups: comp.sys.ibm.pc.games
Subject: Anothe Help in Police Quest I
Date: 24 Jul 92 08:34:09 GMT
Organization: University of Nice Sophia-Antipolis, France
Originator: maurel@aurora.unice.fr


Another Help please !!!

How can I meet the judge Palmer ?

Thanks in advance

-- frederic MAUREL --
Newsgroups: comp.sys.ibm.pc.games
From: Lawrence.Ng%f550.n635.z3@cloud.pub.uu.oz.au (Lawrence Ng)
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima7 hint
Date: 29 Jul 92 00:27:00 GMT

How can I find the TimeLord?
Newsgroups: comp.sys.ibm.pc.games
From: alexees@wam.umd.edu (E.O.T.)
Subject: NCAA Final Four
Keywords: *help* 
 
Organization: University of Maryland, College Park
Date: Wed, 22 Jul 1992 02:27:21 GMT

Thanks in advance,

aLeXees

Newsgroups: comp.sys.ibm.pc.games
From: sjs@torque.bae.bellcore.com (Steve Szymanski)
Subject:  M1 Tank Platoon
Reply-To: ricks@berkeley.edu
Organization: Bell Communications Research
Date: Fri, 24 Jul 92 20:54:19 GMT


Having been to a software store and seeing Allied Forces (Gunship and
M1 Tank Platoon packaged together), I could not help but to buy it,
since I had fond memories of Gunship from Commodore days :^).

Are there are pointers, helpful suggestions for playing M1 Tank Platoon?

Any and all help would be greatly appreciated!

Thanks!

Steve


-- 
******************************************************************************

Disclaimer:

The opinions expressed herein are solely my own and are not shared by Bellcore
nor any of its owner companies.

******************************************************************************

Steve Szymanski 
Bellcore 				RRC-1E222
444 Hoes Lane				(908)699-5026
Piscataway, NJ  08854			sjs@bae.bellcore.com
From: sorrow@maple.circa.ufl.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Misc UW questions
Date: 22 Jul 92 10:10:37 GMT
Reply-To: sorrow@maple.circa.ufl.edu
Organization: Center for Instructional and Research Computing Activities


Howdy, just had a couple questions about how to do stuff in 
Ultima Underworld.

1.  How can you adjust your height when Levitating or Flying?
2.  Where are all the secret doors in the caves behind Rodrick's area?
	( I found two, one had a goblet )
3.  How do you solve the lever problem by the Great Stairs?
4.  What IS the Great Stair?
5.  How do you solve the Bullfrog puzzle ( is that the room with all the
	skeletons? )
6.  Is there a list of where all the rune stones are located on the
	various levels?
7.  Is there a list of various mantras?  I have a few written down, but
	have only reached level 4.

Thanks,

Brian
From: pjb@ersys.edmonton.ab.ca (Paul Bolle)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Cheat for Ultima6
Date: Sun, 26 Jul 92 21:34:55 MDT
Organization: Edmonton Remote Systems #2, Edmonton, AB, Canada

atristan@ucrmath.ucr.edu (andrew tristan) writes:

> Could some kind person email me the cheat for ultima6, I realize
> that it was just posted recently, but I didn't write it down.
> 
> I think it had something to do with saying "spam, spam, spam, ..."
> to Iolo, but I can't remember the rest.
> 
> Thanks in advance.
> 
> =============================================================================
> Andrew Tristan                      | He who fights with monsters should look
> Internet - atristan@ucrmath.ucr.edu | to it that he himself does not become
> Bitnet   - atristan@ucrvms          | a monster.  - FN
> =============================================================================

        "spam,spam,spam,humbug" Is what yer lookin' for....
Still wish I could solve it, tho...
/sa

Paul Bolle              pjb@ersys.edmonton.ab.ca
Edmonton Remote Systems:  Celebrating 10 years of service to Northern Alberta
From: adam@mentor.cc.purdue.edu (Adam)
Newsgroups: comp.sys.ibm.pc.games
Subject: F-15 Strike Eagle III
Date: 27 Jul 92 04:04:12 GMT
Organization: Purdue University Computing Center

Hot off the presses from new issue of CGW:

F-15 Strike Eagle III will supposedly be able to snuggle-up modem-wise
to Falcon 3.0, allowing coops/duels like Falcon-to-Falcon.  Interesting,
huh?  Can't wait to see if it pans out...

Adam
Newsgroups: comp.sys.ibm.pc.games
From: lflchang@cayley.waterloo.edu (LARRY CHANG)
Subject: Re: Civ--The Bloat Strategy
Keywords: Civilisation, King and Emperor Levels
Organization: University of Waterloo
Date: Fri, 24 Jul 1992 07:06:27 GMT

> 
> Hmmm...  If I remember correctly, the upgrade is public domain.  You can
> either get it at Genie or at wuarchive.wustl.edu.  The readme file that comes
> with the new version has additional rules.  One major one is the Very Unhappy
> or Mad population units appearing due to too many cities under you.  There is
> a good thing in there: transports don't cause unhappy faces to appear at home.
> 
> The way the above strategy is foiled is that when you have too many city for
> any type of government Very Unhappy people started showing up.  These must
> be converted to unhappy before content.  So, if you just build small cities
> to avoid overcrowding and building temples or catherdrals, this wouldn't work,
> since Very Unhappy people appears at a certain number of cities, and you just
> have to build those improvements to satisfy the masses.
> 
> alex
> soelex@four-lab4.berkeley.edu
> 
> p.s. Would people playing Civ currently please stop posting about their 
>      conquest of the world at levels other than Emperor?  If you do have to
>      post about your civ game, write some numbers down, like the raw score
>      and the percentile, so that we can really tell how good you are.  If you
>      do get that good, you may want to quit before it's too late.  Just an
>      advice and a friendly warning from someone who went thru civ-recovery.

I think it is a good idea to let the new civilization players to know how they
are doing.  One of the better ways, IMHO, is to let them post how they play,
and how they conquest the world at lower levels, so that everyone else can
discuss and comment on their strategies.
 
BTW, I found that the bloat strategy is still feasible, though much harder.
The Hanging Garden, which is generally regarded as useless, plays an essential
role in the strategy, though.  Bach's Cathedral must also be build asap.  The
increased unhappiness posts an severe obstacle to the strategy, but a military
unit (in depotism) will change the first unhappy citizen to content, giving
time and resources to build a temple.  In other forms of governments, the 
unhappiness due to the number of cities reduces, and in democracy/republic,
high luxury rate can be used until Bach's Cathedral is built.  I tried this
strategy, and it sorts of works (in many cities, I have to build a temple,
granary, collosium and then a cathedral before other improvements, but at that
time, I got a lot of money through selling over 20 granaries).
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.ibm.pc.games
Date: Thu, 30 Jul 1992 09:58:19 -0400 
From: "Robert W. Igo" <ri09+@andrew.cmu.edu>
Subject: Re: Cracks wanted...please?

Excerpts from netnews.comp.sys.ibm.pc.games: 30-Jul-92 Cracks
wanted...please? Racter@uxa.cso.uiuc.edu (208)


> Could anyone help me out for the cracks on the following games:

> No Greater Glory
> FireTeam 2200

> I want to play these games but have left the manuals at home while Im taking
> classes at UofI

> 							-Racter



Please post requests to romulus.mercury.andrew.cmu.edu
aka
128.2.35.159

Not that you can't post them here, of course, but hopefully this site
will end up having a life of its own, and requests and answers will
magically appear.  All I'll have to eventually do is examine the stuff
in incoming...
:)

Have a wonderful day!


[******************************** Bob Igo ********************************]
"Make it sew." --Captain Jean-Luc Picard | "I'm very dangerous when I don't
"It ACTUALLY worked...."                 | know what I'm doing...."
--Colin Baker as Dr. Who                 | --Tom Baker as Dr. Who
---------------------------------------------------------------------------
"Like I've always said: There's nothing an agnostic can't do if he really 
doesn't know whether he believes in anything or not." --Monty Python
[************************** ri09+@andrew.cmu.edu *************************]
Newsgroups: comp.sys.ibm.pc.games
From: cooper@cos.com (Gary Cooper)
Subject: Re: For flight sim fans ...
Keywords: flight, sims
Organization: Corporation for Open Systems
Distribution: usa
Date: Sun, 26 Jul 1992 19:52:41 GMT

[stuff on Air Combat USA deleted]

I know the place you're talking about - it's called Air Combat USA (or
something similar).  A friend of a friend did it (as well as most of
the SH simulation team) and had a blast.  As well as the one in San
Diego (?) one just opened up in Georgia.  Hmmmm, I might just have to
make a little trip down to Atlanta... 

I remember that Csabe
>threw up into his mask.

I always thought that Csabe Csere seemed kinda weenie-ish :> 

-- 
Gary Cooper (not the dead one)    personal responses - cooper@cos.com
* * * * * * *  Standard Disclaimers Apply, Of Course * * * * * * * * *
      "Sir Ranald, in my domain, never tell me ... always ask." 
                        - Sheriff of Nottingham  _Robin and Marian_ 
Newsgroups: comp.sys.ibm.pc.games
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: RRT: Computer opponents up to their eyeballs in debt
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Date: Mon, 27 Jul 1992 17:41:14 GMT
Keywords: RRT

In article <1992Jul26.190058.20683@javelin.sim.es.com> krogers@javelin.sim.es.com writes:

)I have some even stranger news to report after my original posting.
)I'm playing along with the above saved game and go to my broker.  To
)my surprise, one of the lines which had been $24M in debt the last
)time I checked wasnow $29 M *in the black*.  I thought it was a
)computer bug since I instantly bought up 60% (it owned no stock and
)had no net worth) of stock and tried to milk that money.  No di.  Ok,
)I figure it had to be a bug - the number should have been red but was
)black.

Sounds like a bug to me - probably a 16bit int with a 1000 scale factor
for cash - this would give a maximum of 32,000M before the sign reversed.

I believe I've seen very successful companines go from black to red - this
would be the case if there is a sign overflow as I described.
From: aij@sactoh0.sac.ca.us (Andrew I. Jones)
Newsgroups: comp.sys.ibm.pc.games
Subject: Duke Nukem/Keen 1-3 debug modes?
Keywords: apogee keen duke nuke debug mode
Date: 24 Jul 92 18:28:46 GMT
Organization: Sacramento Public Access Unix

--
 
   Does anyone have information on debug modes for Duke Nukem' or the
first three episodes of Commander Keen?   Thanks...
-- 
    ='''        __o      Have a mini pic?
    c oo      =`\ <,     Mail your ASCII pics (any size) to:
       \     (*)/(*)     aij@sactoh0.SAC.CA.US
      -
Xref: sparky comp.sys.ibm.pc.games:8042 rec.games.misc:16464
From: mncmic02@uctvax.uct.ac.za
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: Re: Adventure Construction Set
Date: 29 Jul 92 11:09:06 GMT
Article-I.D.: uctvax.1992Jul29.090906.202142
Organization: University of Cape Town

In article <Bs2D6G.KCI@news.cso.uiuc.edu>, walk@mrcnext.cso.uiuc.edu (Todd Walk) writes:
> First of all, I've played both these games, and enjoyed them both.
> 
> Second, have you noticed their resemblence to Nethack?  You might want
> to look up the thread about the problems with making a multiplayer nethack.
> 
> 
> 					Todd Walk
> 					walk@mrcnext.cso.uiuc.e

What exactly *is* NETHACK? Where can I find it, and is it good?
Thanks in advance, please e-mail me, cos I hardly ever read these 
newsgroups...

Mike
University of Cape Town
South Africa
From: bernier@mr4dec.enet.dec.com (WAYNE BERNIER)
Newsgroups: comp.sys.ibm.pc.games
Subject: Monty Python
Date: 30 Jul 92 00:15:56 GMT
Organization: Digital Equipment Corporation



	Hi,


	A couple of days ago, someone posted a way around the protect
	system that the game Monty Python uses.

	Could that someone repost it please.

	After inserting the disk you must identify certain cheese types
	in order to continue to play the game (game protect?) I can't
	seem to get past this to play the game.

	I'm using the keyboard so it may be because I take too much time
	identifying the cheese.


	How can I play this game without going thru this protection scheme


	Thanks

	Wayne 




********************************************************************************
*									       *
*			Bart Simpson is the King of Comedy  		       *
*                                                                              *
*									       *
*                       bernier@mr4dec.enet.dec.com   			       *
********************************************************************************
From: ellism@wharton.upenn.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Remember ARCHON .....
Date: 30 Jul 92 16:42:22 GMT
Organization: University of Pennsylvania

Hello There folkos,

I remember playing an awesome game on the apple ( I know I know... ) as a kid
It was sort of a chess game with very cool fight scenes. I believe it was
called ARCHON or something like that. Does anyone know if there is a nice 
IBM version of this. Preferably with good sound and SVGA etc.  :)


      THanks,   Menno
Newsgroups: comp.sys.ibm.pc.games
From: dan_c@jhunix.hcf.jhu.edu (Dan Campbell)
Subject: MUDS
Organization: HAC - Johns Hopkins University, Baltimore
Date: Fri, 24 Jul 1992 19:57:01 GMT

About a year and a half ago, before I had my PC, A friend of mine had a great
game called "Mean Ugly Dirty Sport" (MUDS).  This was an absolutely great game, 
but I have NEVER been able to find this game since.  My friend no longer has the
game, I have never seen it in any store, or in any mail order.

	My question is this:  Does anyone have ANY idea where I can get this 
game?  I don't know who the manufacturer is, or really anything else, but I
really would like to get ahold of it.  Any information would be greatly 
appreciated.

-Dan


Newsgroups: comp.sys.ibm.pc.games
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: Civilization vs. Rail-Road Tycoon
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Distribution: na
Date: Thu, 30 Jul 1992 21:10:39 GMT

In article <gwf.712504986@sapphire> gwf@sapphire.bellcore.com (George W. Fleming) writes:
)Seeing all the discussion on the net on Civilization makes me think
)that it must be a pretty good game.  Is this the right conclusion?
)
)From what I can tell, this game is similar to Railroad Tycoon, which
)I have played a while back, although not with a whole lot of success.
)Are these games sufficiently different enough to make Civilization
)worth getting?

The games are similar in that they both demand a fair amount of time invested
by the player.  Both games have 'secrets' - nonobvious techniques
that make success a lot easier, though it's possible to win without
using any of these tricks.  Otherwise, they are not really that similar
(IMO).
From: chan4@husc9.harvard.edu (Derek Chan)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Strategy Games...
Date: 23 Jul 92 06:07:31 GMT
Article-I.D.: husc3.1992Jul23.020732.14083
Organization: Harvard University Science Center

In article <1992Jul22.221849.71643@ns1.cc.lehigh.edu> kdd0@ns1.cc.lehigh.edu (KEVIN DAVID DRUCKER) writes:
>Can anyone recomend a computer strategy game which has really challenging
>strategy.  I've played Empire, Global Conquest, Civilization, and Red
>Lightening just to name a few.  All of them are pretty predictable after a few
>games.  Can anyone suggest any others?
>
>-- 
>
>+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
>|     Kevin D. Drucker  -=>  kdd0@lehigh.edu  -=>  kdd0@ns1.cc.lehigh.edu     |
>+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+

Try Overlord by Virgin Games.  It's a pretty tough strategy game on the higher
levels, but it may get redundant after a while.  I bought a copy at Electronics
Boutiques for about $25.00.

Later.
Newsgroups: comp.sys.ibm.pc.games
From: mnfriedr@cip.informatik.uni-erlangen.de (Martin Friedrich)
Subject: Re: U7--In the beginning...HELP!
Organization: Student Pool, CSD, University of Erlangen, Germany
Date: Fri, 24 Jul 1992 11:14:12 GMT

slp66@cc.usu.edu writes:

>Help.   I just bought U7 today.  It's quite a fun game...except that I have
>three problems:


>1)  Where to rest?  It's night and very late...everybody is closed.
You can rest in inns and outside of each town in the wilderness. Just
use your bedroll.

>2)  Where is Chris's (the dead smith) chest?  I've searched his house, but to
>no avail.
The house has two floors...

>3)  How do you read the map?  Longitude and Latitude, I mean?  I've tried
>getting mulitples of 5 out of those d*** scribbles, but I struggling here.
???

>I wonder if I'm missing a book...or are you supposed to figure out how to
>rest, eat...ect?
Well, have you ever just tried to use an item? Double-left-click on it.

-Efchen
---
   /~\   |  Martin Friedrich                   IRC/MUD: Efchen 
  C oo   |  Postfach 1602           TAPPMud: Sir Efchen, Knight of Elvendar
  _( ^)  |  8520 Erlangen
   ~\    |  GERMANY           email:mnfriedr@cip.informatik.uni-erlangen.de
---------------------------------------------------------------------------
          Yes means no and No means yes. Delete all files? [Y]
From: msf@skaro.as.arizona.edu (Michael Fulbright)
Newsgroups: comp.sys.ibm.pc.games
Subject: POWERMONGER - what gives? (strategy help requested)
Date: 30 Jul 92 00:03:33 GMT
Distribution: na
Organization: University of Arizona UNIX Users Group

Like what some other people have said, i too loved populous but i cant
seem to get very far in powermonger. A few comments

1) I wish there was some way to just shut the DAMN sheeps up, i usually
go kill them so I wont have to listen to them! The other sounds are useful.

2) I've used the fancy 3D rotations/zooms only to rotate a hill out of
the way so i could equip something the hill had hidden. Otherwise its
way too confusing, even with the compass telling you which way is
which.

3) I've NEVER used more than 1 captain, except for scouting. I guess
its me, but i cant control all those guys effectively. The maps i've had
trouble getting past usually have a powerful army already present. I try
to run away from it and collect troops, but eventually they kick my butt.
Perhaps this means I should be trading/making alliances.

So far all victories have been by collecting lots of troops for 1
captain, perhaps making some bows or even a catapult, and then going
around on aggression level III and killing all resistance. Its effective,
but gets boring.

I'd like to hear about alternative strategies people have worked out,
cause I know there is got to be more to the game than i've discovered
so far.


michael fulbright
msf@skaro.as.arizona.edu
Newsgroups: comp.sys.ibm.pc.games
From: wyman@rtsg.mot.com (Mark S. Wyman)
Subject: Re: Links 386 Pro info (Define VGA)
Organization: Motorola Inc., Cellular Infrastructure Group
Distribution: na
Date: Thu, 23 Jul 1992 14:52:49 GMT

exucad@exu.ericsson.se (Charles Dobbins) writes:

>>I realize that this is a question better left to the pc.hardware section, but
>>I only ask it because of the Links Pro 386 ad I just received from Access 
>>software.  What is the definition of a VGA monitor?  I had always thought that
>>it was 640 X 480 X 256.  The ad claims that this is SVGA.  This raises the
>>question:  "What have they done to improve the graphics?"  The pics in the
>>ad definitely do look MUCH better.

>You have to be able to display 800x600x256 and have a board that has a VESA 
>driver available for it. And your right, the graphics are definatly a big 
>step up from Links.

640x480x256 is a SVGA mode.  640x480x16 is a VGA mode.  Links Pro does require
a VESA driver however the tech at CES mentioned 640x480x256 rather than
800x600x256.  I could be wrong.

Mark Wyman
Newsgroups: comp.sys.ibm.pc.games
From: 790854@IMNV110 (Macbear Chen)
Subject: --> Ancient Art Of Cracks <-- (aaoc)
Keywords: aaoc
Organization: Department of Information Management
Date: Wed, 29 Jul 1992 05:54:01 GMT

Hi,
   I saw a uuencode code file "aaoc-1.zip" before, the man said that document
was from a BBS station, I feel it's really useful, but the document is not 
all. I guess it must has "aaoc-2","aaoc-3", and so on. 
   Could anyone provide me the other document of AAOC (Ancient Art Of 
Cracks). If you have that document, Post it here or Mail to me, Thanks a lot!

							Macbear
Newsgroups: comp.sys.ibm.pc.games
From: CHBRIN5@nyx.uni-konstanz.de (Kai Hortmann)
Subject: Re: WARLORDS: Additions?
Organization: University of Konstanz, Germany
Date: Wed, 22 Jul 1992 08:58:25 GMT

In article <Brr0tK.8qs@watserv1.waterloo.edu>
idfriedm@hertz.waterloo.edu (id friedman) writes:

>
>I loved Warlords, but can now beat everyone (Warlord level) no matter
>which army I choose to play.   Are there any new maps, enemies, new versions
>out there currently or on the way?  If there are new files, can someone
>send them to me or tell me where I can get them by ftp (and HOW to get
>them by ftp - I've never ftp'ed before).
>
>Thanks a bunch!
>
>Chuck Cote
>
>clcote@electrical.watstar.uwaterloo.ca
>
>

I have found a way to make WARLORDS more interesting: At the start of the
game type in SUPERVISOR as the name of your hero. The game will tell you
something like "Supervisor mode on" or something. Then you can press F1
(I think) and you will get a message "Big computer bash coming". Now all
8 powers are played by the computer. Wait and watch for lets say 20 turns.
Now, before the side you want to play comes up, press ESC and keep it pressed
until the game stops to wait for you input. Now you have taken over one of
the 8 powers while the other 7 are still being played by the computer. As
the first 20 turns were played by the computer, you won't be so far advanced
already as you are when YOU play the first 20 turns, as the computer is very
weak in the first turns.

<*     Kai Hortmann - University of Konstanz - Germany      *>
<* chbrin5@dknkurz1.bitnet  or  chbrin5@nyx.uni-konstanz.de *>