HDTenEightyP/NetNews huggingface dataset:
From: btribble@terapin.com (Bobby Tribble)
Newsgroups: rec.games.video
Subject: Re: controlls
Date: 4 Sep 92 19:14:14 GMT
Organization: BBS

In article <1992Sep3.164824.14122@otto.lvsun.com>, joe@otto.lvsun.com (Joe
Barger) writes:
>       I am not looking for another pong.  I would buy missle command
>       If you could get the trackball controler. I don't think that this
>       would revalutionize (sp?) VIDEO GAMES BUT this type of attitude
>       may cause a company to write new games for this controller. 
>       Marble Madness"genesis version" should have a selection for trackball
>       or joystick. Populous was crap because you could not use a mouse or 
>       trackball. Lemmings, populous and more should have the right
controller.
>       Race driving with a JOYSTICK "BLAAAA" anything to ruin a good
>       game.  Where is the pride of a company who makes a driving game
>       and then tells you to use a joystick?  I am shure that large
>       programing companys will continue to convert games "arcade originals"
>       to home vids "RAMPART" great game, control? JOYSTICK ? NOT!!! I will
>       not buy it. I would love to see a "true" conversion I have paid
>       $70.00 for a game before what is another 30.00 for a true convert
>       of a good arcade game I will own ?      
>
>-- 
>**************************************************************************** 

Well if you like a lot of controllers the latest system I've heard of like that
was the Konix Multisystem (I don't even know if it made it...) As for the
popular systems (NES, SNES, Genesis, TG16) I don't think you'll see a trackball
controller soon. I would like to see a two-joystick controller so I could play
Robotron, Smash TV, Assault, and Vindicators... It's just that the companies
don't want to invest money in a controller that they would have to specially
program for when they can convert the game for joystick control. If you must
have a trackball, though, the last system I remember with one was the 2600 or
5200. Also, when I bought my Lynx, I had no expectations of other controllers
coming out for it :) I have Rampart and don't believe the control is any worse
than the arcade, actually I like the joypad control better than the
trackball-it makes fitting the pieces in the building round easier.

Bobby Tribble  |8')
-=-=-=-=-=-=-=-=-=-=-
btribble@terapin.com
Newsgroups: rec.games.video
From: gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu)
Subject: Re: Yet another SFII post
Organization: University of Hawaii
Date: Tue, 8 Sep 1992 07:17:38 GMT

In article <67794@hydra.gatech.EDU> gt2862c@prism.gatech.EDU (gt2862c THAM,JEFF C) writes:
>Has anybody notice that the names for the bosses are switched around
>on the SFC Street Fighter II? In the USA version (both arcade and SNES),
>Balrog became Vega, Vega changed to M. Bison, and M. Bison became Balrog.
>Why did they do this? Perhaps M. Bison (boxer in the SFC version) was mean 
>to be Mike Tyson (notice the similarity?) but they don't want their butts
>sued so the switched it. Any ideas?

	Well as far as I know, considering that SFII was made by Japanese,
THEY have the "normal" version.  The rest of the world (particularly the USA)
got the "switched around" version.

	Play SFII in Japan (or the SuperFamicon game) and you'll get M.Bison
for the Boxer, Balrog for the Spanish guy, and Vega as the final fight.

	When the game was exported (to the US) visions of lawsuits danced
in their heads, so the name switching was called for, thus the names most
of us are commonly used to (Balrog==Boxer, Vega==Spainard, M.Bison==Final)

	I was rather surprised when I first noticed the name changes
(while I was "Street Fighting in Japan" =^)  But I thought about it for a
moment, and they sounded better that way, seemed "correct."  (Though it
took a while to accept 'Balrog' as a 'handsome' name.)

--
         Galen Komatsu           !     Apple//e     !      XTC
gkomatsu@uhunix.uhcc.hawaii.edu  !  Sega MegaDrive  !  Sakai Noriko
  ar592@cleveland.freenet.edu    !    Atari 7800    !    Checkers
From: maestas@cs.arizona.edu (Mark Maestas)
Newsgroups: rec.games.video
Subject: Re: Slowdown on street fighter 2
Date: 14 Sep 92 19:49:14 GMT
Organization: U of Arizona CS Dept, Tucson

In article <1992Sep14.154946.25198@clark.edu> gsnow@clark.edu (Gary Snow) writes:
>In article <92257.113004JAVIERJ@SJUVM.BITNET> JAVIERJ@SJUVM.BITNET writes:
>>
>>Regarding that slow fireball with Ken and Ryu, they can fire slow moving
>>fireball...its a tactic they use. Also Dhalsim uses it with his flame.
>
>I missed the message, HOW???
>Gary
>Gary Snow
>uunet!clark!gsnow  or  gsnow@clark.edu

  Unless I misread the message, it's a very basic tactic.  Doing a fireball,
sonic boom, torpedo, speedball, etc.  If you use the jab, the move will
travel slowly and if you use fierce, it travels fast, and strong ... well
you can figure it out.

                                Mark "Terminator" Maestas 
                                maestas@cs.arizona.edu
 "Hasta la vista, baby." - [8^! 


From: daq@hpfcso.FC.HP.COM (Doug Quarnstrom)
Date: Fri, 11 Sep 1992 18:31:54 GMT
Subject: Re: Lynx Steel Talons impressions
Organization: Hewlett-Packard, Fort Collins, CO, USA
Newsgroups: rec.games.video

In rec.games.video, <SML108@psuvm.psu.edu> writes:

> In article <17510087@hpfcso.FC.HP.COM>, daq@hpfcso.FC.HP.COM (Doug Quarnstrom)
> says:
> >
> >>
> >>   Amen. Only problem is that the eight-year-olds will be turned off by the
> >> lack of bosses and power-ups, but then this isn't their kind of game anyway.
> >> (grin)
> >
> >And those even higher in the chain of inelligence and superiority
> >will be bored to tears at the endless and tedious blow-shit-up
> >mentality.
> >
> 
> Given the extremely common theme of destroying various objects in video
> games, why do you even bother to play them if you find this so stupid?
> 

This is known as irony Scott.  I was not denigrating the blow shit
up mentality so much as I was the mentality that seems to need
to insist that one kind of video game is somehow more mature and
sophisticated than another. 

doug
From: v089l3s3@ubvmsd.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video
Subject: Re: A big surprise in Sonic 2
Date: 11 Sep 92 12:47:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <18pf3gINN8o@aludra.usc.edu>, tehyang@aludra.usc.edu (Teh Kao Yang) writes...
>In article <BuDGKM.EEI@acsu.buffalo.edu> v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz) writes:
>>Tell me more about the game - does this mode only happen in
>>the 2-pl mode? And, what's the way they cut off part of the
>>screen for each player -- or is that the point, that they
>>don't cut off part of the screen, they just do a 
>>
>>     OO   or   O
>>               O
>>
>>type thing where one full screen is on top of another, or on
>>the side of the other?... 
> 
>The split screen is only in 2 player mode. You have an upper screen and lower
>screen, with Sonic in the upper one and Tails in the lower one. Each seperate
>screen is not cut off in any way. However, since the screen is cut in 2 the
>normal dimensions are kind of screwed up with the horizontal length being too
>long, everything in the split screens end up looking "flattened." Looks kind of
>weird, but I guess they had to do it to compensate for the change in screen
>dimensions.
> 
>>
>>Is the game worth buying -- yes, it's an early copy, but does
>>it look like it's a major upgrade to the original, or what?
>>Also - how many levels, etc, are in the final version -- and
>>how's the music?..
> 
>This is kind of hard to answer. So far the only "major upgrade" I've seen
>is the split screen interlaced mode. Otherwise the game plays pretty much
>the same. The graphics in the normal mode actually don't look as good to me
>as Sonic 1! I think the choice of colors was not as good and everything looks
>too "dark" to me. The music also didn't sound as catchy as the original Sonic.
>I can't remember exactly but I think there are around 20 levels. However since
>this is not the final version, all I said above could be changed and improved.
> 
Really? Wow... Have you seen any credits yet for who did the music and graphics?
The original "Team Sonic" were the original designers, with "Dreams Come True"
being the band who designed the music...
Any new power ups? 

Thanks a lot for all info thus far received! 

-> Jer
From: alexs@tss.com (Alex Siegel)
Newsgroups: rec.games.video
Subject: Announcing the 1st annual Game Swap Meet
Date: 9 Sep 92 00:15:47 GMT
Distribution: ba
Organization: Teknekron Software Systems, Inc.

I am organizing a meeting for all Genesis, NES, and SNES players
in the San Fransisco Bay area.  The purpose is to swap all those
tired old games for somebody else's tired old games.  It will be
the evening of October 3.  I do not have a location yet, any
suggestions??  Please RSVP if you are interested.

			Alex Siegel
			uunet!tss.com!alexs
			alexs%tss.com@uunet.uu.net
Xref: sparky rec.games.video:18274 alt.games.lynx:605
Organization: Penn State University
Date: Tue, 8 Sep 1992 22:03:43 EDT
From: <DLM155@psuvm.psu.edu>
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Lynx v GameGear v Gameboy

I have seen both the game gear and lynx in action (I feel that the Gameboy is
not worth the effort). They are almost identical. Game gear is lighter & has
higher resolution. Lynx has a bigger screen (3.5" vs 3.2", but it does make
lower resolution more noticeable) and what I think is a better selection of
games. Personally I have a game gear, partly because I think Sega is much less
apt to give up on it, and mostly because I got a good deal. Also I do know one
Lynx owner who is on his 3rd one. Two have gone bad. Probably a freak situat-
ion, take it as you like.
                                     John E. Runski
                                     Soon to be <jer108@psuvm>
From: brian_vickers@isd.jpl.nasa.gov (Brian Vickers)
Newsgroups: rec.games.video
Subject: !NEWS! More News!
Date: 10 Sep 92 19:35:18 GMT
Followup-To: rec.games.video
Organization: Jet Propulsion Laboratory

More quotes from HFD.

Atari Corp., citing intense pressure in the video-game market, has posted a
$39.8 million second quarter loss. The loss includes charges of $34.1
million for restructuring of its business, which included moving offices
from Lombard, Ill. to headquarters in Sunnyvale, Cal., and a write-down of
inventory. Sales during the quarter dropped to $23.3 million from $49.2
million during the same period a year ago. Atari blamed a weak economy and
competition in both computers and video games.

The company markets, among other things, the Lynx, a handheld video game
system. Atari has tried and so far failed to compete with the video game
giant, Nintendo of America Inc. Earlier this year, a U.S. District Court
jury cleared Nintendo of charges by Atari if sought to monopolize the video
game market. Atari had sought $160 million in damages.
--

All typos are mine.

-- Brian
brian_vickers@isd.jpl.nasa.gov
From: wwilliam@dvorak.amd.com (Wade Williams)
Newsgroups: rec.games.video
Subject: New Genesis Games!!
Date: 14 Sep 92 19:26:17 GMT
Organization: Austin, Texas

Howdy all you Sega Genesis gamers.

I used to rely on this group to find out about the new stuff when it
hits the street.  That way I could avoid the shopping mall until I *knew*
the game was out.

Anyway, either everyone has given up on Genesis or they are out of $$$,
but I saw the following in Babbages and Software Etc. this weekend:

Smash TV
Lemmings
Sonic 2

There were others, but these are what I have been looking for release dates
on.  I also heard Rampart would be out on the 20th... that's a Sunday so
I doubt it is correct, but maybe soon???

Keep posting up about the new releases, and review the stuff please!  That's
what makes this group valuable IMHO.

I bought Lemmings.. damn addictive.  I never played the computer version
so I can't compare.  Mechanics are good, 180 levels with short passwords,
cursor moves real fast, but the lemmings are *damn* small.  Overall 
pretty good.  I only played a short while, but it sure is addictive.

Later,
Wade
Newsgroups: rec.games.video
From: lanes@juliet.cs.colorado.edu (LANE STEVEN LOREN)
Subject: Kid Chameleon
Organization: University of Colorado at Boulder
Date: Fri, 11 Sep 1992 18:35:30 GMT

Help me!  
I need some help with the VERY long game of kid Chameleon for the Sega Genesis.  Is there some sort of secret level select mode or something for that game?
I can't sit there for four hours straight and play the game through.
Any tricks or cheats would be greatly appreciated.
Thanks.
Steve
.

Newsgroups: rec.games.video
From: msr@kepler.unh.edu (Mathew S Reno)
Subject: Arkanoid (Nintendo)
Organization: Brungot for president!
Date: Tue, 8 Sep 1992 21:31:45 GMT

Does anyone know if it is possible to continue in Arkanoid?
Also how many levels are there?

Thanks,




-- 
********************************************************************************
**Matt Reno               ** Miss Blackstone is a 24 year old college student **
**msr@kepler.unh.edu      **    and she just *LOVES* to make apple pie.       **
**MSR_CS611@unhh.unh.edu  **                         --Miss Macross announcer **
********************************************************************************
From: George_Lin@mindlink.bc.ca (George Lin)
Newsgroups: rec.games.video
Subject: Re: SF2: Play the bosses code!
Date: 9 Sep 92 03:02:38 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

Here is the latest update:

I have interfaced an Intel 80196 microcontroller board with my SNES keypad.
I have verified (by entering the game mode) that the hook-up is working
properly.

I can now send the code sequence as fast as I want, but am currently using an
on/off time of 25ms.

Well, the code doesn't work.
I also tried U-R-U-R-D-R-D-R-..... (replacing the "L" with "R").
And still nothing.
I tried reversing A-B-A-B-Y-X-Y-X to B-A-....-X-Y, but that didn't work either.

So, after a short conversation with the friend that told me about all of this,
he told me that he would double check on the code for the US version.

Anyways, I'll post new info as soon as it arrives (may be a couple of days).

Note:  Local Buy&Sell Ad:
"... play all bosses incl. BISON $20"
I'm not ready to pay $20 for the code, but if anyone else wants to, the number
is (604)-739-2040.


--

 -------------------------------------------
| George Lin                  | 145.270 MHz |
| George_Lin@mindlink.bc.ca   |   VE7FKU    |
 -------------------------------------------
Xref: sparky rec.games.video:18480 alt.games.lynx:628
From: hague@cat42.cs.wisc.edu (Vince Hague)
Subject: Re: Remember the genesis game Revenge of Shinobi?
Organization: University of Wisconsin, Madison -- Computer Sciences Dept.
Distribution: rec.games.video
Date: Thu, 10 Sep 1992 18:28:39 GMT

In article <BuCzHM.BHC@newcastle.ac.uk> R.K.Scott@newcastle.ac.uk (R.K. Scott) writes:
>
>OK, so I've not got any patience......does any MD/Genesis owner out there have 
>any spoilers for trashing the final boss from "Revenge of Shinobi" - he's the
>one with the active hair-do! :) Level 8.3 I seem to remember......
>
>regards
>
>Richard

I couldn't figure out any way to win except to ... cheat










       SPOILER...









 I can't remember the level, but at one point, you will begin by having to jump
a huge gap and then landing on a conveyor belt. Just left and below the left
wheel of the belt is an invisible icon - two free lives.
 So before jumping, do the maneuver where you throw the 8 shirkens. Just keep
getting the two free lives and dying. In no time, you'll have more lives than
you can count.
 When you get to the last boss, use the SACRIFICE magic - you know, the one where
your guy blows up. One thing, you have to do it when his hair is whipped at you
(basically pointed at you).

yea, I know, cheat...but affective...

Vince
From: gfm@hal.gnu.ai.mit.edu (George Francis McBay)
Newsgroups: rec.games.video
Subject: Atari 2600 / SwordQuest : FireWorld / Raiders of the Lost Ark
Keywords: Atari 2600, SwordQuest, Raiders, of, the, Lost, Ark
Date: 14 Sep 92 05:12:09 GMT
Organization: MIT Laboratory for Computer Science


	Hi! I have recently been purchasing used Atari 2600 games for
my A7800 system.  The problem with this is that the sellers usually do not
have the manuals.  I am trying to find manuals of the following games:
(If someone has a text-copy of the manual they could e-mail me, that
would be great)

	Raiders of the Lost Ark, I used to play this game frequently when
it was first released (way back when I had my first Atari 2600) I used
to be somewhat good at it too, could finish it every time (not that big a 
feat, if I remember)  But now I forget too much! I relearned how to use
the grenades, etc, how to get back to the black market, and so on...But
I can't figure everything out, I must be missing something I need from 
the manuals.

	SwordQuest: Fire World...Seems like a cool (if very odd) game.
I can go around and do the action parts, collecting lots of stuff
(boots armor swords) but what do I do with it all? Need instructions!

	Reactor, a weird Parker Bros. game...I have no clue on this one.


Well thats about it....

Thanks...
From: gt2862c@prism.gatech.EDU (gt2862c THAM,JEFF C)
Newsgroups: rec.games.video
Subject: Genesis monitor cable
Date: 8 Sep 92 02:37:58 GMT
Distribution: usa
Organization: Georgia Institute of Technology

A few people here have expressed an interest in making a Genesis cable
that will connect it to a PC type multi-sync monitor. Apparently the
8-pin DIN on the Genesis is not a standard type. However, a source for
the connector has been found. But since the shipping charge is expensive
($7.50), a few people have decided to get a group purchase together. So
if you are interested in making your own Genesis cable, please email me
your interest. Final cost has not been set, but estimated to be around
$5 (depending how many people chip in on this) including postage to send
the thing to you. Thanks for your time!

Jeff

Newsgroups: rec.games.video
From: buxton@whitewater.chem.wisc.edu (Eric Buxton)
Subject: This new portable system:  How portable?
Organization: Physical Sciences Lab, UW-Madison
Date: Sat, 5 Sep 92 06:45:12 GMT

If this system exists, I don't think that this system could be too  
portable.  Genesis, SNES, and NES cartridges are not that small, and when  
you couple this to an adaptor (containing appropriate motherboard I would  
guess) and to the unit itself (screen, controls, power source) you get a  
unit that is clumsy at best.  Did the article happen to mention any  
dimensions.  Perhaps they intend this to be like those portable VHS VCRs  
that have a pop-up 3.5" screen and battery source, but are otherwise the  
same size as a standard home VCR.
So, how come no one is even mentioning Gamate???  According to their two  
page ads, they are pretty serious!!!  However, as serious as they may be,  
I have yet to actually SEE one in person.
Oh well, just some more ramblings..
Eric
Newsgroups: rec.games.video
From: etxansk@garbod20.ericsson.se (Anders Skelander)
Subject: Re: Megadrive games slower on Genesis?
Organization: Ericsson
Date: Tue, 8 Sep 1992 09:48:06 GMT

gfm@Gnu.ai.mit.edu (George Francis McBay) writes:

>In article <1992Aug27.203340.14177@aio.jsc.nasa.gov> curtw@euler.jsc.nasa.gov (Curt Wiederhoeft) writes:
>>
>>  I just bought my first Megadrive game (Steel Empire), and I'm experiencing 
>>some severe slowdown on my Genesis machine. I've been told that there's no
>>internal difference between the systems

>	Well here is a possible solution:
>
>		They are not totally the same, the MegaDrive gives off
>PAL signals (TV video standard in Europe) instead of the NTSC which we
>use here, I  have never played a Euro-game on a Genesis, but I do know
>that trying to play a PAL game on an Amiga computer in NTSC mode
>(newer Amigas can switch between either mode, despite where they are)
>can often cause these slowdowns.  The timing is different and this seems
>to cause 1) MUSIC to play much faster on the NTSC version and 2)
>Sprites to exhibit a slowdown in some areas...Of course I'm not sure this
>applies to the Genesis/MD but it sure sounds like the same thing...

 I'm sure it is. US machines (NTSC) display 60 frames per second whereas
European machines (PAL) display 50 per second. So, everything that's
based on the frame update timing runs faster on a US machine.

 I think this also means that if the CPU is pushed real hard to be able
to update video data at 50 Hz, it may fail when the game is run on
a 60 Hz machine. I'm not sure how this failure shows, perhaps there's
flicker or a dramatic loss of speed. 

 I've heard that music programmers (on the Atari ST computer) make
different replay routines for different speeds. A good replay routine
will have to compensate for the faster replay speed on a 60 Hz machine
(in the software algorithm).
 
 Anders Skelander

Newsgroups: rec.games.video
From: grover@emunix.emich.edu (Grover Thomas)
Subject: Re: Programming the SNES
Organization: Eastern Michigan University
Distribution: usa
Date: Wed, 9 Sep 1992 06:11:24 GMT

In article <1992Sep8.152447.18324@ucsu.Colorado.EDU> steelem@rintintin.Colorado.EDU (STEELE MARK A) writes:
>Does anybody know of a way to download a program into a RAM cartridge in the
>SNES (making the assumption that a RAM cartridge is available)? I would like
>to write a few games for the SNES (tinkering more than anything) and want
>to know how to go about doing this.  I realize that Nintendo has a developers
>package for a few bizillion dollars but that is beyond my interest.

If you have an IBM PC type machine, or an Apple IIGS, you can get a thingie
from Bill Heineman (Interplay, Parsons Engineering) called a "Sluggo"
that plugs into your NES (or SuperNES, depending on model) and your PC.
It costs somewhere around the $900 range, BUT it is only useful if you
know how to program a NES, anyway.  So you are still stuck with getting
tech info from "authorized" developers, which can be very difficult.

-- 
 __                                                                        __
(__)  Grover Thomas                   InterNet:  grover@emunix.emich.edu  (__
From: spielman@pender.ee.upenn.edu (Terence P. Spielman)
Newsgroups: rec.games.video
Subject: NEO GEO for sale again!
Date: 9 Sep 92 18:10:47 GMT
Reply-To: spielman@pender.ee.upenn.edu (Terence P. Spielman)
Organization: University of Pennsylvania

Hey netland:

I have a used NEO GEEO for sale.  It is the gold edition and as such comes
with 2 controllers and Magician Lord.  I don't have the original box for it,
but everything is in good condition and works perfectly.  I am asking for 
say...$350 or best offer.  (You pay shipping).  For those concerned about
cart prices, I just recently saw NEO GEO carts on sale at COMP USA for
$125.  :-)  Still not cheap, but better than $200 a pop.  (I posted an offer
before, but the deal fell through when the buyer never called me, so I am
offering this great system at a reduced price..:-)

Terence
spielman@pender.ee.upenn.edu














Newsgroups: rec.games.video
From: tonsieng@m.cs.uiuc.edu (Rav Tonsiengsom)
Subject: SNES and SFC Games for Sale
Organization: University of Illinois, Dept. of Comp. Sci., Urbana, IL
Distribution: usa
Date: Sat, 12 Sep 1992 00:58:35 GMT

I have the following games for sales all in perfect condition w/ manuals
etc.

Contra III (SFC)  $40
Super Smash TV (SNES) $35
Ranma 1/2 (Part 1 NOT 2) $35
TMNT IV (SFC) $40
Parodius (SFC) $50
Magic Sword (SNES) $40

Please send email to tonsieng@m.cs.uiuc.edu

-Rav

If you don't get email from me in 3-4 days send email to Jim Loverde at
loverde@ux1.cso.uiuc.edu (Hope you don't mind Jim)