HDTenEightyP/NetNews huggingface dataset:
From: marcelow@cs.ubc.ca (Marcelo Walter)
Newsgroups: comp.graphics.animation
Subject: Looking for collision detection software
Date: 5 Nov 1992 10:19:10 -0800
Organization: Computer Science, University of B.C., Vancouver, B.C., Canada
Distribution: world
NNTP-Posting-Host: pinnacle.cs.ubc.ca

I am posting this for a friend of mine. He is implementing
a physically-based animation tool and is now dealing with
collision between objects. The objects are modelled by polygons.

Could someone tell me if is there available somewhere
(anonymous ftp or email) public routines for collision detection ?

Please respond via email to:

   marcelow@cs.ubc.ca

Thanks in advance for any info!
From: kpm8447@tesla.njit.edu
Newsgroups: comp.graphics.animation
Subject: Re: 3DS vs POV-Ray;
Date: 10 Nov 92 17:15:44 GMT
Organization: New Jersey Institute of Technology

In article <847ED804frank@whare.cavebbs.welly.gen.nz>, frank@whare.cavebbs.welly.gen.nz (Frank van der Hulst) writes:
> bteo@tartarus.uwa.edu.au (Teo Boon Cheang) wrote the following: 
>> I am wondering if one can combine the ease of use of 3DS in areas such
>> as modelling, animating, texture mapping etc and the power of POV's
>> raytracing capabilities?
>> 
>> eg, a program that takes a .PRJ or .3DS file from 3DS and renders the
>> .TGA files via POV ray and if possible, even combining them to give a
>> .MPEG or .FLI file?
> 
> I don't know what 3DS is or does, but I've put together a set of utilities
> for POV which you may want to try. They're in a file called PVQUAN15.ZIP,
> and available from Simtel <MSDOS.GRAPHICS> and garbo.uwasa.fi.
> 
> Frank.

There was (still is?) a bbs in Illinois (I think) called "You Can Call me Ray"
that had programs to take .3ds files and convert them to various raytracing
pc-packages.  I think POV was one of them.  I'm sorry I don't have the number
for you all, I'm sure someone out there knows it though.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Kirk Membry                              I live in a place that has no sidewalks

kpm8447@tesla.njit.edu                                    kpm8447@teak.njit.edu
kmembry@andromeda.rutgers.edu                             kpm8447@maple.njit.edu
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
From: kpm8447@tesla.njit.edu
Newsgroups: comp.graphics.animation
Subject: Re: WANTED: The Mind's Eye (2)
Date: 12 Nov 92 14:05:01 GMT
Organization: New Jersey Institute of Technology

> Sean,
>     I saw a copy of it at Blockbuster Video (not an
> endorsement) here in Norfolk... You could try there or other
> rental shops.
>  			    joe

Just for everyone, Minds Eye 2 just came out, haven't seen it yet but
my friend bought it (he owns M.E. 1..which is great!) and said 2 is even
better (because it's newer stuff)
-- 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Kirk Membry                              I live in a place that has no sidewalks

kpm8447@tesla.njit.edu                                    kpm8447@teak.njit.edu
kmembry@andromeda.rutgers.edu                             kpm8447@maple.njit.edu
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Newsgroups: comp.graphics.animation
From: dyoung@media.mit.edu (David Young)
Subject: Stupid Question: What Resolution Do I Render At?
Organization: MIT Media Laboratory
Date: Tue, 10 Nov 1992 23:27:15 GMT


Ok.  This seems like a really stupid question, but I need to ask it...

Is there a standard resolution to render at when doing work for video?  If
so... what is it?  And, if not... on what does it depend ?

Thanks,

david 
dyoung@media-lab.media.mit.edu

Note: while I am still using my media lab account, I am no longer a student there.
From: skp@skp.asd.sgi.com (Scott Pritchett)
Newsgroups: comp.graphics.animation
Subject: Re: Stupid Question: What Resolution Do I Render At?
Date: 11 Nov 1992 21:56:12 GMT
Organization: Silicon Graphics Inc., Mountain View, CA
Distribution: world
Reply-To: skp@skp.asd.sgi.com (Scott Pritchett)
NNTP-Posting-Host: skp.asd.sgi.com

> Is there a standard resolution to render at when doing work for video?  If
> so... what is it?  And, if not... on what does it depend ?

The following video formats are in common use:

STD TV:
NTSC	Composite analog format with 525 total lines, and 485 active
59.94Hz	lines.  Since this format contains half-line definitions, one
	normally renders 486 full-sized lines.  The horizontal resolution
	depends on your video system.  Since this format has a 4/3 aspect
	ratio, you would expect to render 4/3*486 = 648 pixels in a
	square-pixel format.  The CCIR601 digital standard uses 720x486
	non-square pixels (still 4/3 aspect ratio).  If you wanted to use
	4Fsc digital (D2) you would have yet-another resolution.

PAL	Composite analog format with 625 total lines, and 575 active
50Hz	lines.  Since this format contains half-line definitions, one
	normally renders 576 full-sized lines.  The horizontal resolution
	depends on your video system.  Since this format has a 4/3 aspect
	ratio, you would expect to render 4/3*576 = 768 pixels in a
	square-pixel format.  The CCIR601 digital standard used 720x576
	non-square pixels (still 4/3 aspect ratio)


HDTV:
SMPTE	There is really only one digital resolution used here.
240M	1920 pixels by 1035 lines at 16/9 aspect ratio.
60Hz	This is a non-square pixel format.

Eureka	Once again, only one digital resolution is used.
1250	1920 pixels by 1152 lines at 16/9 aspect ratio.
50Hz	This is a non-square pixel format.


When producing material for video, you should be aware of the "TV Safe"
area which is inset 5% from the edges of active video.  You should not
have any important data outside this region of the picture.

Additionally, the "Safe Title" area is inset 10% from the edges.  You
should not have any text etc. that you want the viewer to see outside
this region.


---------------------------------------------------
Scott Pritchett                    Silicon Graphics
Video Software Manager	 Advanced Graphics Division
skp@sgi.com                            415-390-3080
___________________________________________________
Newsgroups: comp.graphics.animation
From: ant3282@zeus.tamu.edu (TAYLOR, APRIL N)
Subject: *** Help:  I need Rayshade documentation ***
News-Software: VAX/VMS VNEWS 1.41    
Organization: Texas A&M University, Academic Computing Services
Date: Fri, 6 Nov 1992 17:02:00 GMT

I just recently got Rayshade 4.0.6 for my 386/33 and it looks pretty good.
However, I cannot print the manual "GUIDE.PS"  This seems to be a 
postscript level 2 file and we have no printers that support level 2.
Could someone please tell me where I can get a plain ASCII version of
the Rayshade manual?  Or at least a PS level 1 version?  Rayshade looks
pretty good so I would really like to learn how to use it.

Also, any opinions on how Rayshade compares to other PC raytracers would
also be appreciated.  POV looks good also.

Does anyone know if there is a PC version of Radiance available?

Thanks.

ant3282@zeus.tamu.edu

Newsgroups: comp.graphics.animation
From: del@hawk.adied.oz.au (D Elson)
Subject: Re: 3DS vs POV-Ray;
Organization: Australian Defence Industries
Date: Thu, 12 Nov 1992 08:03:01 GMT

frank@whare.cavebbs.welly.gen.nz (Frank van der Hulst) writes:

>I don't know what 3DS is or does, but I've put together a set of utilities
>for POV which you may want to try. They're in a file called PVQUAN15.ZIP,
>and available from Simtel <MSDOS.GRAPHICS> and garbo.uwasa.fi.

I have been playing with this package for a while.  Can I offer you
some comments?  If so, reply by e-mail.

Also, it handles PovRay v0.5 (beta) format files, not PovRay v1.0
(release) format files.  Have you updated it for the new file format
yet?

Del
Xref: sparky comp.graphics.animation:1013 comp.graphics:11850
From: CT37@music.mus.polymtl.ca (Charles Beauchemin)
Newsgroups: comp.graphics.animation,comp.graphics
Subject: PHIGSPC
Date: 12 Nov 92 17:47:32 GMT
Organization: Ecole Polytechnique de Montreal

Hello!

Does anybody know if there is a version of PHIGS available
for DOS or something in the Public Domain that looks like
that?
Is there any FTP sites to get some information?

Thank you,
Charles Beauchemin, Ecole Polytechnique de Montr al
From: stgprao@st.unocal.COM (Richard Ottolini)
Newsgroups: comp.graphics.animation
Subject: computer-aided drawing in Aladdin
Date: 12 Nov 92 23:52:02 GMT
Organization: Unocal Corporation


Does anyone know which parts of the this new movie used computer-aided drawing?
I heard the rug used performance animation- that is some of its motions were
tied to those of human actors.
Newsgroups: comp.graphics.animation
From: ehrenfried@gwdgv1.gwdg.de (Klaus Ehrenfried)
Subject: re: fli files or a working xflick?
Reply-To: ehrenfried@gwdgv1.gwdg.de
Organization: GWDG Goettingen, F.R.Germany
Date: Mon, 9 Nov 1992 19:30:43 GMT


In article <BxAzFy.98q@news.udel.edu> Squish writes:
> I snagged the most recent version of xflick I could find and some FLI files
> from Europe.  The FLI files were lharced and zipped so I figured they most
> likely came off a PC.  Anyways, when I try to view them using xflick on a
> Sun unix box I get "machine.fli, not a .fli file."  But, when I try to view
> it on a PC it works fine.  Is there some problem with xflick?  the fli file?
> Or viewing fli files generated on a Dos machine using a Unix box?  Any ideas?
> Could someone point me in the right direction of WORKING fli files on a UNIX
> machine so that I can test to make sure my copy of xflick is working? Thanks!
>
> - mike

The problem is that the present version of xflick doesn't support the new 
standard of fli files. Most newer fli animations use this standard which 
allows higer resolution. All details regarding the format 
are explained in the article <1992Sep26.000550.94@htsmm1.Las-Vegas.NV.US>
which was posted from Mike Haaland erlier to this group. 
Because I was also interested to play these newer fli animations on 
a sun workstation I made some extensions to the xflick source using the 
description from Mike Haaland. I only added the handling of so called 
FLI_DELTA chunks and FLI_256_COLOR chunks and made the program to 
recognize the new magic number. I didn't implement the third new chunk 
type mentioned by Haaland (FLI_MINI). Up to now I had no problems with 
this and all my examples play well. The only problem is if you use 
higer resolution and more pixels (e.g. 800x600) you should have a fast 
graphic and X-server. 

I don't know if other people have already done any extensions of xflick, but 
if somebody is interested in the program with my extensions I can post it. 
Probably I should upload it somewere, but I don't know a good ftp server 
for fli-related stuff. Any ideas.... 

-- Klaus Ehrenfried
From: bvh@cse.unl.edu (Obi-Wan)
Newsgroups: comp.graphics.animation
Subject: Re: Company Lists
Date: 11 Nov 1992 02:30:43 GMT
Organization: MicroImages, Inc.
Distribution: world
NNTP-Posting-Host: cse.unl.edu

In article <1992Nov10.164728.8419@ultb.isc.rit.edu>, lab0198@ritvax.isc.rit.edu writes:
> I plan on finishing
> my master's thesis within the next few months and will be in the job market.
> I was wondering how I can get information on companies that use computer
> animation and need animators. I've been to the library, but they can't seem
> to help. Also other fields I'm interested in is interactive media training.

Last fall our computer graphics instructor handed out portions of the
_SIGGRAPH Career Handbook_.  It listed scads of computer graphics-related
companies, their addresses, who to contact, what they do, who they're
looking for, etc.  It looked like a great book, but I won't hit the job
market for a few more years :-(.  Maybe Steve Cunningham could fill us in
on how to get current copies of this...

				-- Obi-Wan

-- 
 |\_/|  AACK! ||  Genius may have its   ||  "Obi-Wan" (Ben Hollingsworth)
\'o.0'/       ||  limitations, but      ||  MicroImages, Inc.  Lincoln, Nebraska
=(___)=       ||  stupidity is not thus ||  University of Nebraska - Lincoln
   U   PTHAT! ||  handicapped.          ||  email:  bvh@cse.unl.edu
Newsgroups: comp.graphics.animation
From: lenard@mullian.ee.mu.OZ.AU (rohan james lenard)
Subject: Fast Graphics on Data General Aviions
Summary: Wanted help on speeding up graphics on DG Aviions
Organization: Computer Science, University of Melbourne, Australia
Date: Thu, 12 Nov 1992 20:53:53 GMT

Sorry this isn't quite what this group is about :-)

I am writing on behalf of friends who work for a software firm who
produce Aerospace software which runs on Data General Aviions, and who
are still trying to convince management to connect them to the net.

One of their products is a real-time radar training simulator under
'X Windows' which must perform a full 'military' radar simulation (ie.
have chaff, jamming, etc).  Currently the performance of the radar is
very slow (using XDrawFilled - Polygon as phosphor fading must be
simulated), and they are interested in approaches which could speed up
drawing (and radar plot calculation if any good algorithms are around -
they have around 20000 paints on a 500x500 window in a 5 second period,
including fading.

A number of standard techniques, like using colour maps are not
appropriate as a large number of colours must be allocated to other
parts of the system.

Any useful suggestions would be appreciated (Hardware is not an
option :-)

Regards,
	Rohan Lenard
------------------------------------------------------------------------
lenard@munagin.ee.mu.OZ.AU		O O
lenard@mundil.cs.mu.OZ.AU		 |
lenard@ecr.mu.OZ.AU			\_/
--
Rohan Lenard
lenard@munagin.ee.mu.OZ.AU
lenard@mundil.cs.mu.OZ.AU
lenard@ecr.mu.OZ.AU
Newsgroups: comp.graphics.animation
From: jan@pandonia.canberra.edu.au (Jan Newmarch)
Subject: Problem decoding XING MPEG files
Summary: semantic error in XING MPEG files?
Keywords: mpeg xing
Organization: Info Sci & Eng, University of Canberra, AUSTRALIA
Date:  8 Nov 92 23:54:36 GMT


I just received a copy of the MPEG Draft Standard (DIS 11172) dated
1992 (rev 2), and thought I would test my understanding of it on the MPEG
files that XING have released along with their sample player. e.g.
perpetu5.mpg, flight.mpg, etc. The syntax looks okay, with the files
starting with sequence_header(), but when I got to the picture_rate
field, it decoded as (decimal) nine.  According to the table under 
section 2.4.3.2 this is a reserved value, and so is not allowed.
Anybody know what is happening here?

				Jan
+----------------------+---+
  Jan Newmarch, Information Science and Engineering,
  University of Canberra, PO Box 1, Belconnen, Act 2616
  Australia. Tel: (Aust) 6-2012422. Fax: (Aust) 6-2015041

  AARnet: jan@ise.canberra.edu.au
  ARPA:   jan%ise.canberra.edu.au@uunet.uu.net
  UUCP:   {uunet,ukc}!munnari!ise.canberra.edu.au!jan
  JANET:  jan%au.edu.canberra.ise@EAN-RELAY

+--------------------------+

--
+----------------------+---+
  Jan Newmarch, Information Science and Engineering,
  University of Canberra, PO Box 1, Belconnen, Act 2616
  Australia. Tel: (Aust) 6-2012422. Fax: (Aust) 6-2015041
From: ohnielse@oersted.ltf.dth.dk (Ole Holm Nielsen)
Newsgroups: comp.graphics.animation
Subject: SoftVTR animation software - any recommendations ?
Date: 5 Nov 92 15:38:51 GMT
Reply-To: ohnielse@oersted.ltf.dth.dk
Organization: Lab of Applied Physics, Tech. Univ. of Denmark

We have been offered a computer animation solution consisting of the
SoftVTR software running on one of our Sun SPARCstation machines, in
conjunction with the new Sony EVO-9650 VTR.  We use the RasterOps TC/S
video card for loading still-video images from the computer.

Can anyone comment on whether the SoftVTR software with the mentioned
hardware will create a good working environment for producing
single-frame animation.  We think that the Hi8 video quality is good
enough for us, we're more concerned with convenient ways of controlling
the single-frame recording.

Our scenario would typically be:  We'll generate 500 raster images
using our own software.  We want to end up with a 20-second animation
sequence (we're using PAL, 25 frames/sec) on Hi8 tape, by means of
single-frame recording onto the VTR.  This should finally be copied to
a VHS tape with leading and trailing still-text images.

With best regards,

Ole H. Nielsen
Laboratory of Applied Physics, Building 307
Technical University of Denmark, DK-2800 Lyngby, Denmark
E-mail: Ole.Holm.Nielsen@ltf.dth.dk
Telephone: (+45) 42 88 24 88 ext. 3187
Telefax:   (+45) 45 93 23 99
From: bteo@tartarus.uwa.edu.au (Teo Boon Cheang)
Newsgroups: comp.graphics.animation
Subject: 3DS vs POV-Ray
Date: 9 Nov 1992 09:27:13 GMT
Organization: The University of Western Australia
NNTP-Posting-Host: tartarus.uwa.edu.au
X-Newsreader: Tin 1.1 PL5

I am wondering if one can combine the ease of use of 3DS in areas such
as modelling, animating, texture mapping etc and the power of POV's
raytracing capabilities?

eg, a program that takes a .PRJ or .3DS file from 3DS and renders the
.TGA files via POV ray and if possible, even combining them to give a
.MPEG or .FLI file?
Newsgroups: comp.graphics.animation,comp.binaries.ibm.pc.wanted,alt.3d
From: nhuang@cs.ulowell.edu (BuBuBuBill. Bat Man? no, i am one of the x-men)
Subject: Anybody know the animator product for ibm : TOPAS ?
Organization: X-MEN STUDIO
Date: Thu, 12 Nov 1992 04:26:22 GMT

i want to know where can i buy it? any information will be appreciated!

							-bill
From: aron@archangel.ced.berkeley.edu (aron bonar)
Newsgroups: comp.graphics.animation
Subject: Re: 3DS vs POV-Ray
Date: 10 Nov 1992 22:44:41 GMT
Organization: University of California, Berkeley
Distribution: world
NNTP-Posting-Host: archangel.ced.berkeley.edu

In article <1dlathINN3q3@uniwa.uwa.edu.au>, bteo@tartarus.uwa.edu.au (Teo Boon Cheang) writes:
|> I am wondering if one can combine the ease of use of 3DS in areas such
|> as modelling, animating, texture mapping etc and the power of POV's
|> raytracing capabilities?
|> 
|> eg, a program that takes a .PRJ or .3DS file from 3DS and renders the
|> .TGA files via POV ray and if possible, even combining them to give a
|> .MPEG or .FLI file?


Yes....there is a program the takes 3d studio files and converts them to POV files.
Its called..suprisingly enough  3DS2POV.   But it doesn't take 3DS mesh files, it takes ASCII
files made by 3d Studio.  Instead of saving to a .3ds file format in 3D Studio you can save to 
ascii and it will write this long text file of triangle data and surface normal info.  You can 
convert that file to POV format with 3DS2POV and then render it in POV.

Now..where to get it...Its all over Compuserve...cause thats where the POV clan hangs out.
Its also on graphics oriented BBS's like:  You Can Call Me Ray or The Graphics Alternative (TGA).
TGA is located in EL Cerrito, California.  (San Fransisco Bay area)

I haven't seen it on an FTP site but I'll admit I haven't looked.

Hope that helps somewhat.

Aron
Newsgroups: comp.graphics.animation
From: sruther@lonestar.utsa.edu (Shawn . Rutherford)
Subject: 3dStudio (affordable version)
Organization: University of Texas at San Antonio
Date: Thu, 12 Nov 1992 20:03:36 GMT

Check your school bookstore/computer store. I have 3dStudio 1.0
Educational version (Version 1.0) for 369.00 US Dollars.
This is the full blown system for 1.0. I would have liked 2.0
but that is out of price range. 1.0 is still a very good program.
From: sehst3@cislabs.pitt.edu (Sean Horner)
Newsgroups: comp.graphics.animation
Subject: WANTED: The Mind's Eye
Date: 11 Nov 92 00:14:04 GMT
Organization: University of Pittsburgh


	I'm looking for a graphics video called _The Mind's Eye_.
If anybody knows anything about such a program, please email me for I
am not a regular reader of this newsgroup.
	Any references to others who might know would also be helpful.
From: ldo@waikato.ac.nz (Lawrence D'Oliveiro, Waikato University)
Newsgroups: comp.graphics.animation
Subject: Re: Morphing (was Re: Recording animations [SUMMARY])
Date: 9 Nov 92 09:09:02 +1300
Organization: University of Waikato, Hamilton, New Zealand

In article <BxCw07.ML7@rahul.net>, jonathan@rahul.net (Jonathan Heiliger) writes:
> In article <1992Nov6.050323.7084@monu6.cc.monash.edu.au>
> s1076137@giaec.cc.monash.edu.au (Andrew Lade) writes:
>
>>Does anyone know anything more about the program other than it allows smooth
>>metamorphsis possible with both video and animation overlays in QuickTime
>>movies.
>
>    Basically all it can do is to take two PICT files and allow you to plot
> points on mhem.  Then Morph performs a transformation of the two images; you
> have the ability to control the number of frames; resolution; and direction.

That reminds me. One of our students did a fourth-year project involving
interactively tracing a skeleton from a sequence of digitized video frames.
You could view the different frames (e g a human face from different angles),
rotate the skeleton to match, and keep making adjustments to it until you got
what you thought was a satisfactory match to the different frames.

It seems to me this sort of thing could be useful in conjunction with another
program to do the actual morphing. Might give you more realistic morphs!

Lawrence D'Oliveiro                       fone: +64-7-856-2889
Computer Services Dept                     fax: +64-7-838-4066
University of Waikato            electric mail: ldo@waikato.ac.nz
Hamilton, New Zealand    37^ 47' 26" S, 175^ 19' 7" E, GMT+13:00
Newsgroups: comp.graphics.animation
From: C471040@mizzou1.missouri.edu (Toejam)
Subject: Wanted: Ppl to run animation on DOS machines.
Organization: University of Missouri
Date: Wed, 11 Nov 92 18:38:04 CST

Aloha.
 
I have a simple animation program which runs on DOS machines.
The program will time the execution of an animation in CGA,
EGA, and VGA modes.  I need people who have access to IBM
or clones to run the program and send back some data to me.
If you are interested please respond to
 
 
c471040@mizzou1.missouri.edu
 
Thanx.
Newsgroups: comp.graphics.animation
From: boylan@pi.eai.iastate.edu (Terran Boylan)
Subject: IMAX/DIGISTAR experiences
Organization: Engineering Animation, Inc.
Date: Fri, 6 Nov 1992 20:25:26 GMT

I recently posted regarding what services were available for transfer of
high-resolution digital animations to 35mm movie film.  I received a
large number of _very_ helpful responses.  As I received 4 more in today's
mailbox I want to wait until after the weekend to post a summary.

We do computer animations on video, mostly for accident reconstruction and
scientific visualization.  We have a client who is very interested
in getting animations of their scientific data before a large audience
at science centers or similar environments.

Two rather interesting possibilities for this project are:

1) IMAX/OMNIMAX format (maybe even in polarized stereo 3D)
2) The Evans & Sutherland DIGISTAR planetarium projection system
   (Apparently this is a real-time non-stereo 3D-geometry system)

If you are a member of a company that:

  -- offers services for IMAX film format work
     (Digital image recording, processing, etc.)
  -- has made an IMAX or OMNIMAX film and has antecdotal info regarding
     production costs or problems with the format
  -- creates DIGISTAR presentations
  -- has had experience with DIGISTAR geometry formats, camera motion
     formats, etc.

please contact me.  Once again, I will post a summary of the responses
I receive.  Because we are trying to come up with possible budget ranges for
this project, I am particularly interested in pricing information
(approximate information is fine).

If you want any information you give me kept confidential, please tell
me so in your response.

If you want to FAX me price schedules (_very_ helpful), our fax # is:

  (515) 296-7025

Thank you in advance.

Peace,


Terran J

-- 
Terran J. Boylan, Senior Artist/Programmer  |  "It's better to have loved and
Engineering Animation, Inc.,  Ames, Iowa    |  lost than just to have lost."
(515) 296-9908 / (515) 296-7934 (after 5PM) |  -- Dorky Dog
Xref: sparky comp.graphics.animation:998 comp.binaries.ibm.pc.wanted:7201 alt.3d:1493