HDTenEightyP/NetNews huggingface dataset:
From: derich@netcom.com (Scott A. Steinbrink)
Subject: Re: Help with Sonic...or is there a FAQ (GENESIS)
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Sat, 19 Dec 1992 13:17:17 GMT

cj@eno.esd.sgi.com (C.J. Silverio) writes:


>In article <1992Dec13.033205.10413@daffy.cs.wisc.edu>, hague@cat27.cs.wisc.edu writes:
>|Just before you get to Robotnik, there is a Invulnerability
>|hidden at the top of a really tall tree. If you can get it,
>|beating up the baddie gets easier.
>|There is a small trick to getting the Invulnerability though.

>Yeah, I've seen this, but I can't seem to get it.  Which
>annoys me, because I think know how to get every single other
>possible ring/item on that first zone.

 As for me, I had no problem getting the invulnerablitity item just
before Robotnik in Green Zone, Act 3. 

Simple, just follow this:

 When you see the lamppost, right before Robotnik, just go all the way
 back to where the two sunflowers and a cliff above them. Stay on the
 flower level. Run as fast as you can even if the bank is a sharp curve,
 then begin jumping as the highest level of the hill, right before it
 slants down, and you should be high enough to get that invulerablity,
 and have fun!

- Scotty

-- 

Scott Allen Steinbrink
 
NetCom: Derich@netcom.com
America Online: Derichman
Bitnet: 11sstein%gallua.bitnet@cunyvm.cuny.edu 
InterCon: tissue@intercon.com 

Newsgroups: rec.games.video
From: cheng@leland.Stanford.EDU (Cheng-hao Patrick Song)
Subject: Captain America & the Avengers
Organization: DSG, Stanford University, CA 94305, USA
Distribution: usa
Date: Sun, 13 Dec 92 03:33:47 GMT

Does anybody know any cheats/tricks/hints for this Sega game?

					Regards,
	
					Cheng
From: jkung@acs.ucalgary.ca (Jimmy Kung)
Newsgroups: rec.games.video
Subject: Re: NHLPA '94!!!
Date: 13 Dec 1992 15:37:03 -0600
Organization: The University of Calgary, Alberta
NNTP-Posting-Host: cs.utexas.edu

In article <1gapocINN1if@cronkite.Central.Sun.COM> you write:
>I just thought of a great feature that could be added to NHLPA for '94.  
>Have a regular season in which you could make the playoffs if good enough....
>and in this season it would keep track of all the stats like in '93 but do the
>all the teams and you could compare how well you were doing vs the league lead
>
>Oh, yeah and make if nearly impossible to score!  Add the two new teams too :)

Keep dreaming.  That's the thing which has always bugged me about
console systems, is the lack of long-term playability.  NHLPA '93
is a fun game, but only for a few hours, then you might as well
trade it off.

Hopefully, the next step for sports games is a league function
and harder skill levels. Look at Wayne Gretzky Hockey 3 for the
IBM PC, the gameplay is far better than NHLPA, Mario, or
whatever. The WGH3 League Simulator II is due out anyday now
that sounds like a spectacular league function, with drafts,
trades, and tons of stats.

I question whether EA (or EASN) wants to make a league function
into their games, you might not want to buy NHLPA '95 if it
satisfies your needs.

jkung@acs.ucalgary.ca      |  "It's better than bad,it's good!"
                           |             - Log(tm) by Blammo!
From: rjc@cogsci.ed.ac.uk (Richard Caley)
Newsgroups: rec.games.video
Subject: Re: WHat are 'essential' carts for Genesis?
Date: 18 Dec 92 15:05:52 GMT
Organization: Human Communication Research Center
In-reply-to: berger@chaos.cs.brandeis.edu's message of 15 Dec 92 08:07:58 GMT


Well, this is going to be incredably subjective, but...

	The Bloody Hedgehog.
	The Bloody Hedgehog and his Irritating Sidekick.

Yes, I know, not a very original selection, but they are fun.

	Herzog Zwei
	Populous

A couple for when you want to think.

	F22

One for when you don't, but have to blow something up.

Kid Chamelion is also good, but only if you want to leave it turned on
for a few weeks so that you can get a reasonable distance into it.

--
rjc@cogsci.ed.ac.uk			_O_
					 |<
Newsgroups: rec.games.video
From: jaa@cray.com (Jim Abeles)
Subject: Super Mario 3
Keywords: Mario 3
Organization: Cray Research, Inc.
Date: 16 Dec 92 12:13:31 CST

How do you kill Bowser when you get to him? The game keeps entering pause mode
when I jump on him.
From: glens@natinst.com (Glen Sescila)
Newsgroups: rec.games.video
Subject: Turbo Graphics 16 new user.
Date: 17 Dec 1992 16:52:28 -0600
Organization: National Instruments, Austin, TX
Distribution: world
NNTP-Posting-Host: falcon.natinst.com

	Hey, I just picked up my Turbo Graphics 16 (I couldn't resist that
$49.99 price).  I got a couple of questions though.

	1)  If I get the CD ROM adapter for it will I have the functional
		equivalent of the Turbo Duo? (in other words will I be
		able to play ALL the games that the Turbo Duo can?)

	2)  I noticed it not only came with just 1 controller but also it
		appears to only have 1 controller hook-up.  Is this true?
		No 2 player (simultaneous) games?

	3)  What the heck is this Turbo Booster?

	4)  Do I need the Booster and the CD ROM to be a Turbo Duo equivalent?

	5)  What are some must-have HuCards?

	6)  Is Turbo-Zone a good place to mail order (prices?) if so, what is
		thier number again?

Thanks.
From: sh002b@uhura.cc.rochester.edu (Red Dragon)
Newsgroups: rec.games.video
Subject: NES GAMES FORSALE
Date: 16 Dec 92 07:39:29 GMT
Organization: University of Rochester (Rochester, NY)


Hi there. 


FORSALE: NINTENDO ENTERTAINMENT SYSTEM: $ 55.00( INCLUDES SHIPPING AND
HANDLING)

GAMES FORSALE:  CRYSTALIS: $17.00(INCLUDES HIPPING AND HANDLING)
                FINAL FANTASY:$23.00 (INCLUDES SHIPPING AND HANDLING)


IF INTERESTED PLEASE E-MAIL ME AT sh002b@uhura.cc.rochester.edu

Thanks...................Shan
From: oliveira@bbn.com (John Oliveira)
Newsgroups: rec.games.video
Subject: SNES CD-ROM is Fact!
Date: 18 Dec 1992 19:11:09 GMT
NNTP-Posting-Host: bbn.com

This debate about the CD-ROM being fact or fiction made me called a friend of
mine who works for Nintendo.
You can take this info with grain and salt but I know that my friend is a 
reliable source not unless she was lying to me all these years..:-)
She stated that the CD-ROM is for real and that in fact Nintendo will have
a prototype of the SNES CD-ROM for the CES in Chicago in June.
She also said that the CD-ROM will be relased in August of 93, she didn't have
the price list for the CD-ROM as no one has the info on the price yet.
The CD-ROM will be a 32bit has most of everyone is aware of that and it will
be a CD-I and Phillips is the one thats developing the CD-ROM.
Now, the reason that Nintendo is taking long to release the CD or any 
information about it is because they are trying to solve a problem with the
unit. She said that the CD-ROM has a slow access-time when accessing a game,
Nintendo is working on something called "Extended Architech" wich will fix
the slow access time that the CD is experiencing at the moment.
She also mentioned that if anyone is interested in learning more about the
SNES CD-ROM to check out the January issue of Nintendo Power. They will have
a big and informative discussion about ins and out of the CD-ROM for the SNES.
On this article they will also have a discussion about the Super-FX Risc chip,
if anyone is interested.
Also SONY is releasing their own CD-ROM but it will come as SNES/CD-ROM as a
whole unit. THe purpose of this is for people who don't own a SNES they have
the option of purchasing SONY's packaged.
SONY's CD will be compatible with the  Phillips.
This is all I know for now, If I learn anymore info I will pass it along.

thanks
John
Xref: sparky rec.games.video:25313 alt.games.lynx:1306
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Atari Jaguar for $99???
Date: 17 Dec 1992 19:54:03 -0800
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

Well, for those of you who haven't seen it, the January 1993 issue of
ELECTRONIC GAMING MONTHLY claims that the Atari Jaguar will be released next
summer for $99(!).

Actually, to be more accurate, they were told by Atari insiders that the
Jaguar will probably cost around $99-$150, but $99 is the price being shot
for. There's a very good chance that a $99 Jaguar package will not include a
game with the system (like the Genesis and SNES core packages).

Other revelations: The Jaguar is a conventional cartridge-based machine.
Possible peripherals include a keyboard and a modem (Jaguar + keyboard =
Falcon?). Initial games include "a sports game, a shooter, a flight simulator,
and a puzzle game". Possibility exists that the machine will be shown at the
January CES.

The article is on page 56. Use your own judgement of EGM's validity (or
lack thereof)...

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
Newsgroups: rec.games.video
From: andrewg@brtph346.BNR.CA (Krishna Kushwaha P205)
Subject: Re: Program in assembly...NOT! (was Re: Ca
Reply-To: andrewg@brtph346.BNR.CA (Krishna Kushwaha P205)
Organization: Bell-Northern Research Ltd.
Date: Fri, 18 Dec 1992 20:14:07 GMT

In article <1992Dec17.042350.27114@cbnewsl.cb.att.com>,
conty@cbnewsl.cb.att.com (E. Kontei) writes:
|>In article <1992Dec16.175148.16267@sei.cmu.edu>, kochmar@sei.cmu.edu
(John Kochmar) writes:
|>> 
|>> I'm not surprised to find games written 10-15 years ago were written in
|>> assembly language.  I am surprised that the claim is that they still
|>> are, and that you must write in assembly in order to write a good
|>> game.
|>
|>Wrong premise.  The reason you have to code in assembly is that the given
|>CPU is a piece of $#!T.  How else do you think they can pack in such
|>impressive graphics hardware (scaling, rotation, LARGE sprites, etc.)
|>and still charge less than $100 for it?
|>
|>The typical CPU of a SNES or Genesis or TG-16 is slow and clumsy.  Thus,
|>you can't get away with writing in an easy-to-code, (relatively)
|>inefficient HLL the way you can in a PC or Mac.
|>
How can you compare the CPU in the Genesis with those in the SNES or TG-16.
the TG-16 has a 6502, the SNES a 16bit version of the 6502 running at 3Mhz.
The Genesis on the other hand has an 8Mhz 68000 which is 2-3 times faster. 
It also has a nice instruction set and 32bit internal registers. The older 
Macs use the same CPU as to several older UNIX machines. The first
implementation of Postscript was on a controller based on this CPU. There
are plenty of good 'C' compilers available for it. The only problem with
using an HLL on the Genesis is cartridge space. Assembler code is smaller. 
Most of the games I have for the Genesis are plenty fast enough.

Andrew Grant
|>And it gets worse if you try to code for a handheld.
|>-- 
|>			    E n r i q u e  C o n t y
|>			The Incredible Man-with-no-Life
|>			      jester@ihlpm.att.com
|>		    Disclaimer: You're not dealing with AT&T
From: v089l3s3@ubvmsb.cc.buffalo.edu (JER HORWITZ)
Newsgroups: rec.games.video
Subject: Mega-CD [Was re: CFRCDMDG]
Date: 14 Dec 92 15:20:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1ghfc4INNo5g@aludra.usc.edu>, tehyang@aludra.usc.edu (Teh Kao Yang) writes...
>In article <memo.807417@cix.compulink.co.uk> hallan@cix.compulink.co.uk writes:
>>,how do we tell we're not throwing away money on cak? Well, the Mega
>>CD-ROM games are all ISO 9660, so just pop them in a strandard CD-ROM
>>drive, and total them up. If you have any Mega CD games not on the
>>list total them up and sent them to my EMail, and I'll post a list
>>from time to time. To start it off:
>>Heavy Nova(Jap) - 1.98 Megs
>>Thunder Storm FX(Jap) - 242 Megs
>>Wonder Dog(Jap) - 7.82 Megs
> 
>It seems like you are implying that by measuring the amount of storage on
>the Mega CD games, you can determine whether the game is just a "crappy"
>conversion of a cartridge game. Well let me just say that this idea is totally
>incorrect, since most CD games contain very little actual computer data. 

It's a good idea, though. Games like Heavy Nova, Sol-Feace, etc - they
didn't bother to put much time into utilizing the CD-ROM's storage
capabilities. Granted, this is no measure of the game (Wonder Dog may
be better than Thunder Storm) but it at least says what programmers
do when they have no real need to condense save to use the memory
buffer efficiently.

Keep it going!

[ -> Jer Horwitz ] [INTERnet Game Consultant]
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: SNES CD Drive: Fact or fiction?!?
Date: 18 Dec 92 14:55:41 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX
X-Disclaimer: This article was posted by a user at Ericsson.
              Any opinions expressed are strictly those of the
              user and not necessarily those of Ericsson.

Robert keng writes:
>		Ugh, kind of puts a damper on things. Looks like SEGA won't
>have to worry about Nintendo in the CD market. Personally, I think Nintendo
>just made a serious blunder.

I'm probably all alone on this, but I think it was a smart move on
Nintendo's part to avoid the CD market.  So far, CDs have been a lot
of hot air as far as games are concerned.  Most CD games have been
decidedly mediocre, there has yet to be a title which makes the
technology a worthwhile addition to gaming.  Only a minority of
game system owners are going to buy a CD upgrade, especially at
three times the price of the base system.  So expensive CD games (more
artwork, more music, more programming) will be developed for a relatively
small market.  It makes more sense IMO to just stick to the hardware
that everyone already owns and concentrate on coming up with some
good games (Sega already has a problem with this and I don't think
the Sega-CD is going to help matters).  There might also be more exciting 
hardware to worry about, such as the rumored polygon chip from Nintendo.

--
James Hague   
exuhag@exu.ericsson.se
Newsgroups: rec.games.video
From: roycel@extro.ucc.su.OZ.AU (Royce Lithgo)
Subject: Re: GENESIS: Help with Alt. Beast or Hellfire!!
Organization: Sydney University Computing Service, Sydney, NSW, Australia
Date: Wed, 16 Dec 1992 22:26:29 GMT

jmilhoan@magnus.acs.ohio-state.edu (JT) writes:


>Ahh, I see I missed this first reply to my question.. oh well, thanks to Galen for being somewhat of a happy fellow ;)  and no thanks to Royce.

>In article <1992Dec15.095020.8508@news.Hawaii.Edu> gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu) writes:
>>In article <roycel.724374403@extro.ucc.su.OZ.AU> roycel@extro.ucc.su.OZ.AU (Royce Lithgo) writes:
>>>jmilhoan@magnus.acs.ohio-state.edu (JT) writes:
>>>>Anybody know of anything like a level select or any other cheats for either Hellfire or Altered Beast??  
>>
>>>Altered Beast??? Are you serious? This game is crap! and takes about 30-45
>>>minutes to complete - but why would you waste any time playing it at all??

>Who cares how long it takes to play???  Some take 5 or 10 minutes, others can take a couple of hours... makes me wonder what you think of Sonic.
I love Sonic!


>>	Hmm, perhaps because he is enjoying this game?

>I got it the other day, and although it isn't the greatest, it is ok.  My only gripe is that after the game is over, I have to start from the beginning... I'd rather just continue somehow.


>>>Don't bother with Altered Beast - the ending sequence is really not worth 
>>>seeing!

>By this logic, I guess I won't get Sonic 2.  I am more interested in a game's playability than the flashy graphics of an ending sequence.
Playability?  Altered Beast??  Am I the only one who has fallen asleep while
playing this game??  It is dead boring.  Sonic 2 has playability.


>>	ooooh, Shame on all you people out there who play a game for fun!
>>This is the 90's, you must play to finish!   =^) =^)

Here Here!
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: Creating 2600 Emulator, where are spec
Date: 18 Dec 92 22:22:48 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX
X-Disclaimer: This article was posted by a user at Ericsson.
              Any opinions expressed are strictly those of the
              user and not necessarily those of Ericsson.

Greg Alt writes:
>
>>Writing an Atari 2600 emulator on any contemporary piece
>>of computing hardware is next to impossible unless you are
>>an incredibly experienced real-time programmer - and even
>>then, it would be incredibly difficult.
>
>Difficult, but not "next to impossible".

IMO it is more difficult than you think.  But technical
issues aside, I have objections to such an emulator.  
Taking a wonderful system like the 2600 and implementing 
it on a boring heap of computing machinery like the PC is 
blasphemy.  It is completely against the spirit of the
2600 and another step in the uncontrolled absorption of
the entire computer world by the PC.  

Religious objections--did I mention they were religious
objections?

--
James Hague   
exuhag@exu.ericsson.se
From: rjc@cogsci.ed.ac.uk (Richard Caley)
Newsgroups: rec.games.video
Subject: Re: Help with Ghoul'N Ghosts for the Genesis.
Date: 16 Dec 92 04:36:42 GMT
	<1g88njINNpp9@tamsun.tamu.edu>
Organization: Human Communication Research Center
In-reply-to: mac9167@tamsun.tamu.edu's message of 10 Dec 92 08:18:59 GMT

In article <1g88njINNpp9@tamsun.tamu.edu>, Matt Costanza (mc) writes:

mc> I have managed to get to the end of level 3 and am having problems
mc> killing the end of the level boss.  Does anyone know how to kill
mc> this thing?.

Shoot the pulsating pimples on its side. You can kill the maggots, but
the flying snakes are indestructable. This bit really gets you
practice at shooting downwards.

It's impossible to kill with the sword. I consider this a misfeature.

It's pretty hard with the magic fireball widget, unless there is some
trick I havn't found.

--
rjc@cogsci.ed.ac.uk			_O_
					 |<
From: graham@cs.utk.edu (Jeff Graham)
Newsgroups: rec.games.video
Subject: Re: "Secret" pack-in game for the TurboDuo
Date: 15 Dec 1992 19:35:21 GMT
Organization: University of Tennessee, Knoxville - CS Department
NNTP-Posting-Host: duncan.cs.utk.edu

In article <104809@bu.edu> shimkevi@acs.bu.edu (Sergey Shimkevich) writes:
>The latest VG&CE issue has the code that will allow you to access
>"Bomberman", the fourth game on the TurboDuo pack-in CD. Sorry, I was
>really in a hurry and didn't write it down.
>
  If my memory hasn't failed me the sequence is:
    Up, Right, Down, Left, II

  There will be a chime and then you are at the title screen for Bomberman.

>//////////////////////////////////////////////////////////////////////////////
>// Ryan: What is it to you, demon?       //// Sergei Shimkevich             //
>// Lune: It is Sir, Demon to you, worm!  //// shimkevi@acs.bu.edu           //
>// -Phantasy Star III                    //// shimkevich@A1.tch.harvard.edu // 


-- 
Jeff Graham                  |  What's the biggest problem in America -
graham@cs.utk.edu            |    apathy or stupidity?
All opinions expressed are   |  
mine. Nobody else wants 'em. |  Don't know, don't care.
From: isc10192@nusunix1.nus.sg (KOH KHANG WEE)
Newsgroups: rec.games.video
Subject: I NEED GAMEGAER recommendations !
Date: 10 Dec 92 14:48:46 GMT
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]


hi !
this is my 2nd post on the same subject....
why won't anyone recommend some good gamegear games to me ?
i presently got sonic i, bare knuckles, afterburner and galaxy force.
What i am looking for is a street fighter clone for gamegear ? is there
such a thing ?
please reply via email or followup post ! thanks !

--
------------------------------------
| Jerry Koh a.k.a. FLAT^^TOP at    |
| National University of Singapore |
| D.      I.      S.      C.    S. |
------------------------------------
Newsgroups: rec.games.video
From: palmer@uvmark.uucp (Filaman)
Subject: Re: Sonic 2 - help
Date: Sat, 19 Dec 92 21:31:51 GMT
Organization: VMARK Software, Inc.

In article <1992Dec18.204556.79840@ns1.cc.lehigh.edu> jer7@ns1.cc.lehigh.edu (JOEL ERIC RUDY) writes:
>This concerns the end of the flying fortress zone - if you don't want to know
>don't read.
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
><more stuff below>   Help me, but these may be spoilers to people playing.
>
>How do you beat the metal sonic ?

Hit him in the front of his head when his scales are spinning. Avoid his
attacks, when he stands still - let him have it.
 
>Are there any rings in that zone?

No.
 
>Is that the end of the game?

Nope, but close.

>Joel Rudy
>jer7@ns1.cc.lehigh.edu
>
>Thanks for your help.


-- 
 _____   _   _       __    _    _    __    _    _     Palmer Chappelle
| ____) | | | |     /  \  |  \/  |  /  \  |  \ | |    VMark Software, Inc.
| __)   | | | |__  | || | | |\/| | | || | | |\\| |    palmer%uvmark@merk.com
|_|     |_| |____) |_||_| |_|  |_| |_||_| |_| \ _|    USRSA Certified Stringer
From: 00dabye@leo.bsuvc.bsu.edu
Newsgroups: rec.games.video
Subject: Neo*Geo Games and Deck for sale
Date: 14 Dec 92 19:21:09 GMT
Reply-To: dabye@bsu-cs.bsu.edu
Organization: Ball State University, Muncie, In - Univ. Computing Svc's

I have the following Neo*Geo games for sale with all docs and boxes....

Thrash Ralley
Fatal Fury
King of the Monsters

asking $75 o.b.o.

also Neo*Geo Gold system which includes

Control Deck
(2) 8-way joysticks
Memory Card
1 Game ( Magician Lord )
all connections, docs, and the box it came in....

Make offer.....

Thanks

Dave

dabye@bsu-cs.bsu.edu
00dabye@bsu-ucs.bsu.edu
Newsgroups: rec.games.video
From: drmcclin@uncc.edu (David R McClintock)
Subject: Re: Sonic Chaos Emerald Cheating  (was Re: Son
Reply-To: drmcclin@uncc.edu
Organization: University of NC at Charlotte
Date: Wed, 16 Dec 1992 16:39:54 GMT

In article 21855@magnus.acs.ohio-state.edu, jmilhoan@magnus.acs.ohio-state.edu (JT) writes:
>In article <BzBCK9.1oq@acsu.buffalo.edu> v062nm65@ubvmsb.cc.buffalo.edu (Chris Randall) writes:
>
>>	also, someone posted a cheat for getting all of the chaos emeralds (get
>>one, hit reset, get the next one, hit reset, etc, etc).  What's the point? 
>>Even if you do this, you still advance to the next level of dificulty in the
>>bonus stages.  I suppose that it's good if you want to practice, but I really
>>wouldn't consider it a "cheat"
>
>I tried this with Sonic 1 and every time I got another emerald, I could see I still had all the ones I collected before.  Once I got them all, I went on to the final zone and cleared it.  It did the normal credit sequence thing, then I got Dr. RoboDik juggling all 6 again, with the "Try again" message.
>
>Does this only work on Sonic 2?
>
>JT

Once you get all the Chaos gems you have to start from the beginning and complete
Snoic I to see the full ending. It is not worth it unless you have spare time.
Alot of it :)


Dave



Newsgroups: rec.games.video,alt.games.video.classic
From: vgriscep@wam.umd.edu (VGR (Craig Pell))
Subject: Re: WANTED: Atari 7800!!!
Organization: University of Maryland, College Park
Date: Sun, 13 Dec 1992 04:45:57 GMT

In article <1992Dec12.070725.25217@infonode.ingr.com> drudetb@infonode.ingr.com (Ted B. Drude) writes:
>
>>   If you have a nice condition Atari 7800 you want to sell, EMAIL ME!!!
>>I'm in the market for one...I miss those classic Atari games...
>
>One of the few places left that's still selling new Atari 7800s is 
>Telegames USA.  They were getting $39.95 for them this summer,  but their
>price may have gone up to $49.95.   Their order line is (214) 227-7694.

You may also want to try Best Electronics.  Their prices are usually pretty
reasonable.  The number is (408)243-6950.
-- 
      | $000C35FA                  <>-----=------------------------=----=----<>
 VGR  | (1812 Overture)            | "The size of the brain is no measure of  |
      | I GIVE UP                  | its capacity."   - Mr. Jonathan Frisby   |
      | YOU MUST BE A  VIDEO WHIZ  <>-----=---------=------------------------<>