HDTenEightyP/NetNews huggingface dataset:
From: rehrauer@apollo.hp.com (Steve Rehrauer)
Subject: Re: A bad OMEN for the GENESIS from Japan
Date: Tue, 1 Sep 1992 14:05:16 GMT
Organization: Hewlett-Packard Corporation, Chelmsford, MA

In article <92245.021435U20565@uicvm.uic.edu> <U20565@uicvm.uic.edu> writes:
>It was reported that sales of the MegaDrive (GENESIS here in the US) have
>plummetted in Japan in recent months. That and the reception of the MEGA-CD
>have been mediocre. I wonder why.... (source of info: EGM)

Are sales of the SNES similarly weak there?  The Japanese economy has
really been anemic of late; I'm not surprised that sales of entertainment
electronics (hardly a staple item) would suffer as a result.

>What is happening in Japan I believe is simply a concrete example of how the
>GENESIS lacks quality in terms of games when compared to the SNES system.
>You can say whatever you wish, but numbers don't lie. When sales drop off
>there must be an underlying reason......

Indeed there must, but perhaps not (only) the reason you give.  Not a knee-
jerk defense of Sega, just wondering whether the facts really justify your
conclusions.
-- 
"Look, Max: 'Cheese in a pressurized can'! |   Steve rehrauer@apollo.hp.com
 Even WE wouldn't eat THAT!"               | H.P. Systems Technology Division
   -- Freelance Police                     |    Massachusetts Language Lab
Newsgroups: rec.games.video
From: ehrhart@rchland.vnet.ibm.com (Jeffrey Ehrhart)
Subject: Re: Capcom, Strider, & Genesis.
Date: Wed, 02 Sep 1992 17:53:41 GMT
Disclaimer: This posting represents the poster's views, not necessarily those of IBM
Organization: IBM Rochester
Keywords: what about Strider

In article <BtyM9u.80J@news.cso.uiuc.edu>, egp41980@uxa.cso.uiuc.edu (M) writes:
|> carleton@tecsun1.etl.army.mil (Daniel Carleton) writes:
|> 
|> 
|> >	If CAPCOM is not supporting genesis, why was Sega able to have 
|> >Strider.  The title screen says 'Reprogrammed by Sega'.  What's to stop
|> >Sega from liscencing SFII and Final Fight?
|> 
|> I believe Nintendo had Capcom sign some agreement stating that for Capcom
|> to be allowed to release a SNES version of these games they couldn't do
|> versions for other machines for a couple of years. I may be wrong, but I
|> believe Nintendo used to do this with old NES games so they may still do
|> so with SNES stuff.
 Didn't Nintendo just recently lose a court case that said this type of 
agreement was illegal due to the monopoly aspect of the agreement?  I 
thought that is why SunSoft was allowed to release Batman for the Genesis.

-- 
Jeff Ehrhart
From: mdelaney@informix.com (Unix Dude)
Newsgroups: rec.games.video
Subject: Re: Old games for today (was Re: Old games on new systems)
Date: 3 Sep 92 22:33:40 GMT
Organization: Informix Software, Inc.

In <1850ugINN7gk@usenet.INS.CWRU.Edu> bs066@cleveland.Freenet.Edu (Jeff D. Scott) writes:

>Notice that most of the classic versions are for hand-held systems.  Of
>which the majority of the owners are over 21 (Gameboy at least).  This
>shows that at least the companies bringing out these conversions are
>going for the nostalgia factor...

I would think that this is more of a reflection on the limitations of
the hand-held systems that is similar to the limitations of the older
home consoles (and some of the arcade machines).  I mean, Space
Invaders, Asteroids and Pong were designed to run on B&W systems.
Games like these translate well to a machine like the Gameboy.

It seems a shame to bash the new games since they are derivatives
of these classic games that you are drooling over.  I have an SNES,
and this holds true... kind of; aren't the following newer versions
of classic games:

Space Invaders: Axelay (part of it)

Defender (or Cobra):    Darius Twin, Gradius III, Super E.D.F., 
             U. N. Squadron, Super R-Type

Night Driver: F-Zero

Pac Man: Zelda III (OK, this is a real stretch)

Donkey Kong: Actraiser, Lemmings, Super Castlevania IV, 
             Super Ghouls 'N Ghosts, Super Mario World 

Robotron:  Super Smash T.V.

For the most part, these newer games are just a more complex version of
the same theme set by the classic game.  I think that is a sign of
healthy growth in the industry.  The only bad sign I see is when too
many games (some derived from these classics) are the same; do we 
really need another SFII or SMW that doesn't add anything new?

>I also know quite a few people 21+ who own a SNES and would probably buy
>a classic game cart if it ever happened to surface.

A $60 copy of Space Invaders... I don't know.  I think I saw a that
Atari made a new Space Invaders for Sega (I'm not sure), that held
true to the classic game but had real spiffy backdrops.  Big deal!  I
would bet that unless the game is REAL cheap, it will not sell well.

If they made ONE cart with a lot of different Classic games I would 
definitely buy it, but I think it would be hard to get the legal rights
to do so.  I guess if the company already had the rights (like say
Atari), then it should be possible.

See ya on the flip side...

					     - Mark
-- 
Mark A. Delaney                  mdelaney@informix.com
                                 [pyramid|uucp]!infmx!mdelaney
#include <disclaimer>            (415) 926-6369
From: hartja@atlantis.CS.ORST.EDU (-= Souther N. =-)
Newsgroups: rec.games.video
Subject: Re: [SNES/SF] Games for Sale
Date: 31 Aug 92 19:07:20 GMT
Distribution: usa
Organization: Computer Science Outreach Services - Oregon State University


>< innocent question asked and then - DA DA DUUUUMMMMMM >
...No a very STUPID question that a person with some kind of thinking tool could
of figured out, or atleast a person staying in touch with the news group or any
game magazines out there.


>Oh, and by the, FUCK YOU, you tight-assed little prick.  Who the hell do
		 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ -- im the immature one??
>you think you are, God's gift to USENet.  Maybe you should check out the
>newuser's group for proper netiquette.   And NEVER, NEVER, post again
  'God's gift to USENet.', me, I dont think so,^^^^^^^^^^^-- maybe you...
>until you grow up.

>Some people.
From: savoia@sw.stratus.com (Rick Savoia)
Newsgroups: rec.games.video
Subject: [Gameboy]  Final Fantasy Legend....again!!
Date: 31 Aug 92 17:43:57 GMT
Organization: Stratus Computer, Inc.


You people are going to be sorry I picked up this 
game again!   Here's the situation this time:

16th floor, I've got the Rom, the Board and I've
found Akiba.  I didn't find any more useful information
in Akiba. I'm in the Northern subway looking for the 
secret entrance to the sewers to get to the Atomic
power plant "in the middle of the city".  Any clues
on how to find it and get there? I've been working 
on this problem for at least a week!   Please help
me before I burn this particular area into the 
Gameboy's screen!



Rick
========================================================
Rick Savoia                     |	This
savoia@watts.sqa.stratus.com    |	Space
rsavoia@beirut.sqa.stratus.com  |	For
Rick_Savoia@vos.stratus.com     |	Rent
========================================================
From: 00mjstum@bsu-ucs.uucp (Matthew J. Stum)
Newsgroups: rec.games.video
Subject: Re: Super Nintendo CD-ROM
Date: 28 Aug 92 21:00:33 GMT

>Ok, people listen carefully, this is NEW HOT info that was just confirmed from
>Nintendo themselves.  The Super Nintendo CD-ROM project has been pushed back to
>a late August '93 release date.  This is because of a new chip development that
>would allow the SNES CD to produce true 3 dimensional images.
                                    ^^^^^^^^^^^^^^^^^^^^^^^^^
Gosh, that means I won't be able to use my TV to play SNES CD games, eh?
My TV only displays 2D images...

Toungue firmly in cheek,
Matt

-- 
Matt Stum                    Gwydion ap Myrddin       Ball State University
00mjstum@leo.bsuvc.bsu.edu   Shire of Afonlyn, MK     Muncie, IN  USA
Xref: sparky rec.games.video:17664 rec.arts.sf.movies:6740
From: shimkevi@buchmf.bu.edu (Sergey Shimkevich)
Newsgroups: rec.games.video,rec.arts.sf.movies
Subject: Oops...
Date: 28 Aug 92 21:09:40 GMT
Followup-To: rec.games.video
Organization: Boston University Chemistry Department

Sorry to waste bandwidth, but my new mail messages got deleted after I
connected to my account via Telnet...I have no idea how it happened.

If you send me mail today or yesterday, please mail me again. Sorry for the
inconvenience. 

//////////////////////////////////////////////////////////////////////////////
// Ryan: What is it to you, demon?       //// Sergei Shimkevich             //
// Lune: It is Sir, Demon to you, worm!  //// shimkevi@buchmf.bu.edu        //
// -Phantasy Star III                    ////                               // 
Newsgroups: rec.games.video,alt.games.lynx,comp.sys.atari.st
From: jyoung@nyx.cs.du.edu (Jeff Young)
Subject: Re: Lynx Batman 2 MILLION SELLOUT!!!! 
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Tue, 1 Sep 92 04:12:20 GMT


Many people asking to confirm so call to Atari customer service 408-745-2000
finds Batman Returns game did BLOWOUT 2 MILLION copies in very
quick time!! Atari finding out ads on Star Trek, magazines, 
ads in Batman movie made HUGE demand for soso game!

Now Nintendo CD delayed many many months (like 1 year SNES delay) so
Atari with BILLION DOLLAR Warner ad blits can make new Jaguar 32+32
ROAR out of Atari labs and into lead!!
From: carleton@tecsun1.etl.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: Why are game copiers illegal
Date: 30 Aug 92 04:05:37 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

scottw@pdnfido.fidonet.org (Scott Weintraub) writes:

>While they should be legal in the US, they're not.  I really don't know why
>though.  It probably has something to do with meeting FCC standards or some
>other government organization.  I've heard a story about a man who was recently
>arrested in Chinatown (NY) for illegal over-the-counter sale of these items.

>In Japan, there was a case where a company was selling NES copiers.  Nintendo
>of Japan took them to court and after a long and grueling trial, lost the
>case.  Nintendo then turned around and bought the rights to the Nintendo 
>copier and I'm not sure exactly what they're doing with it now.

>If anybody has read the rec.games.video FAQ, they have a list of lawsuits that
>Nintendo has been involved in.  I'll tell you one thing, legal or not, the
>first company that begins manufacturing game copiers for the SNES or NES better
>be prepared to go to court.  Nintendo doesn't stand for any kind of development/
>hack on their system.  Look what they did with the Game Genie.

>Lastly, I don't care what anybody here says.  Yes, buying a game copier and
>using it to get free copies of rented games or a friend's game is illegal.
>Anybody who says that is 100% correct.  Now, if I legitimately purchase a
>copy of let's say Street Fighter II, I have every right to make one 
>additional copy of the game, providing it is for my use and nobody else's.
>I can also copy a book I buy, software I buy, ROMs that I buy (one could
>argue that game carts fall under the category of ROMs), a CD or cassette
>tape that I buy or any other piece of copyrighted material that *I* buy.

>To all those people who still say that they're illegal, please, show me where
>in the lawbooks does it say this.  Back up your argument...

It would seem that law has more to do with court decisions and what companies
can convince the legislature of than the explicit wording of copyright law.
I don't recall a law requiring developers to pay hardware vendors for 
the privelidge of developing games for a system.  On any system other than
video game consoles, this must be considered absurd; But Nintendo has forced
most or all of thier developers to pay up with a combination of technology
(Such as the lockout chip) and lawsuits.  It could be fear of lawsuits that
keeps copiers out, rather than an existing U.S. law.
Newsgroups: rec.games.video
From: tommy@nevada.edu (Greg Hjelstrom)
Subject: Thanks!
Organization: University of Nevada System Computing Services
Distribution: usa
Date: Mon, 24 Aug 1992 01:49:21 GMT

Thanks to everyone for their advice on Game Gear games.  I am really impressed
with the Game Gear.  Haven't seen the Lynx yet but it must be pretty impressive
since everyone seems to prefer it.

btw, I am currently playing Wonder Boy in Monster World on my Genesis.
This is a GREAT game!  I reccommend it to anyone.


Anyway, thanks again..

-tommy
From: palmer@uvmark.uucp (Filaman)
Newsgroups: rec.games.video
Subject: New portable system to debut this fall!
Date: 4 Sep 92 13:35:35 GMT
Organization: VMark Software, Inc.

According to the latest issue of GamePro, the Action Game Master from
Active Enterprises is due this fall. The machine with a flip-up 3.5 inch
color screen with play Nintendo, Super Nintendo and Genesis cartridges
(using special adaptors). The adaptors cost $50-70 and the unit $159.


-- 
 _____   _   _       __    _    _    __    _    _     Palmer Chappelle
| ____) | | | |     /  \  |  \/  |  /  \  |  \ | |    VMark Software, Inc.
| __)   | | | |__  | || | | |\/| | | || | | |\\| |    uvmark%palmer@merk.com
|_|     |_| |____) |_||_| |_|  |_| |_||_| |_| \ _|    USRSA Certified Stringer
From: rodal@reznor.cmw.ltn.dec.com (A Software Hooligan)
Newsgroups: rec.games.video
Subject: Re: SNES: Zelda III
Date: 28 Aug 92 14:31:33 GMT
Reply-To: rodal@reznor.cmw.ltn.dec.com (A Software Hooligan)
Organization: Digital Equipment Corporation


>I've almost solved Zelda III (all I need to do is kill Gannon), but I notice
>that i'm still missing some things. I've only been able to find 2 bottles,
>the one in the bar and the one you get from the bottle guy, where are the
>other 2??
>I'm also missing the Bug Collecting Net, Staff of Byrna, and the Bombos
>medallion. Any info. on where I could find this stuff would be appreciated...



There is a bottle under the bridge of lake hylia, in the light world.
There is a chest in the dark world, where the smith's shop is in the light
world. Find that chest, it will follow you, take it to the light 
world, where that "middle aged man" is hanging out, and talk to him.
He will open the chest for you and give you the forth bottle.

The bug collecting net is in the town, talk to a sick young boy in 
bed and he will give it to you. The Bombos medallion is
where that large stone table is in the light world. Read the book 
of medura in front of it. You have to get there by entering the 
dark world, going to the drainable swamp area. go west as far as you
can. find an area with a bunch of posts in the ground (near the desert).
use the mirror, fin youself on top of a little plateau, go west again, and
find the tablet. waaa laaa

The staff of byrna is on the top of death mountain in the dark world on the 
left side.
You have to "fall" off of the top and hit a ledge. There will be a
bunch of those moving posts there followed by a long stretch of that poison
stuff that kills you when you step on it. At the end is the staff.



	joy
	dave
From: btribble@terapin.com (Bobby Tribble)
Newsgroups: rec.games.video
Subject: Re: [GENESIS] Krusty's Fun House & Space Mutants
Date: 23 Aug 92 15:10:30 PST
Organization: BBS

In article <1992Aug21.195033.16023@doug.cae.wisc.edu>, kolstad@cae.wisc.edu
(Joel Kolstad) writes:
>>I agree on the Krusty thing- the game is geared towards younger kids to
>>"kabonk" defenseless animals to death in a cartoonlike way...teaching that
>>death is trivial especially is animals (I've never played the game, tho')
>
>IT'S A GAME!  IT'S A GAME!  IT'S A GAME!
>
Sorry...I got a little soapbox-ish, maybe it was from watching the Republican
convention and getting "family values" drilled into me :) Anyway, I love a good
explosion or human decapitation (wish there was a Mortal Kombat round
here)...just violence against animals makes me uncomfortable. I just took a
little too much of a hardline approach in my original message...well anyways...

Bobby Tribble  |8')
Newsgroups: rec.games.video
Subject: GENESIS games for trade
From: <MAHTJW@rohvm1.rohmhaas.com>
Date: Wed, 2 Sep 1992 11:07:44 EDT
Organization: Rohm and Haas Company

I am looking to trade the following games:

F-22 Fighter Interceptor
The Immortal
Alisa Dragon
D&D Warriors of the Eternal Sun
Buck Rogers: Countdown to Doomsday

I am specifically looking for any of the following games, but I will
consider just about anything.

Devilish
Herzog Zwei
MegaPanel
Shining in the Darkness
Star Control
YS III
Warsong

I would also consider a multigame swap for a SNES system.

Please mail any offers to williatj@duvm.ocs.drexel.edu




Thomas Williams
williatj@duvm.ocs.drexel.edu
williatj@DUVM.bitnet
Newsgroups: rec.games.video,misc.forsale,misc.forsale.computers,comp.sys.atari.8bit
From: vgriscep@wam.umd.edu (VGR (Craig Pell))
Subject: Re: 2600 Galaga
Organization: University of Maryland, College Park
Date: Fri, 4 Sep 1992 16:42:53 GMT

In article <1992Sep4.141232.6773@infonode.ingr.com> drudetb@infonode.ingr.com (Ted B. Drude) writes:
>>yeah, they released galaga for the 2600...it sucks, though.  i don't
>>happen to have it, either...
>Just FYI,  the 7800 version of Galaga is an excellent translation. 
>Ditto for several other arcade translations of the same era (Robotron,
>Xevious,  Donkey Kong, etc.)  Sorta helps explain the continued
>popularity of the 7800.

Huh.  I found the 7800 Galaga of poor quality.  As a game by itself, it's
lots of fun, but compared to the coin-op, it stinks.  Very few of the skills
usable in the coin-op work on the 7800 version.  So I imagine the 2600 version
must be weak at best.  (Although Galaxian did pretty well.)  I also thought
Donkey Kong was pretty mediocre.  No 4th screen?  Thpppthbh! :-P   Donkey Kong
Junior is quite a bit better.
    I'll agree, though, that Xevious and Robotron 2084 are superb.

  VGR
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: WANTED: Tempest for Atari 7800
Date: 28 Aug 92 21:53:45 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX

Jerry Jantz writes:
>
>The subject line says it all...if you've got one, I'm willing to buy it

Did such a game ever exist?  It would be great if it did, but I've never
heard confirmation of any official home versions of Tempest.  It may be
that a version was planned, but never released.  I've heard that about a
2600 version of the game.

Ah, to only find a working Tempest machine...

--
James Hague   
exuhag@exu.ericsson.se
From: marms@python.cs.unm.edu (Mike Arms)
Subject: Re: Older SNES shooters (was: SNES Hyperzone any good?)
Reply-To: sandia!marms@unmvax.unm.edu (Mike Arms)
Organization: Dimsdale Brothers Extortion Agency
Date: Thu, 27 Aug 1992 17:36:09 GMT

hong@cs.umd.edu (sze nam hong) writes:
>Hi, the local babbage here dropped the price of Hyperzone to $19.95, is it any
>good? Also, is any o the old shooters like Super R-Type, Gradius III etc
>worth buying? I heard that there is slow downs, but how serious?

I've not played Hyperzone, but I've heard that it is pretty poor.  I do have
Super R-Type and Gradius III.  I've long been a fan of Gradius games.  
G3 is a fun game with great graphics, but it does have a lot of slowdown
in places.  Very marked slowdown, but I still find the game very playable.
On the other hand, while Super R-Type does have neat graphics, I don't
care for its system of power-ups and the slowdown is really awful.  Even
from close to the beginning of the first level.  I would avoid this one.
UN Squadron is another of the older SNES shooters.  I'm not very good at 
this one and find it a bit frustrating.  But the graphics, sound, music,
and game rationale are great (plus being a good anime tie-in to Area 88).
It does have slowdown, but still very playable.

Amongst the older SNES games, my favorite is F-Zero, a great futuristic
racing game.  Tons o fun.

-- 
Mike Arms
Sandia National Laboratories
uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
InterNet:  unmvax.unm.edu!sandia!marms   or   sandia!marms@unmvax.unm.edu
Newsgroups: rec.games.video
From: kaufman@eecs.nwu.edu (Michael L. Kaufman)
Subject: Re: Too much me-too for the Lynx? (was Re:
Organization: EECS Department, Northwestern University
Date: Wed, 2 Sep 1992 01:09:14 GMT

In <1992Sep1.183217.18188@exu.ericsson.se> exuhag@exu.ericsson.se writes:
>IMO the spirit of innovation surrounding the Lynx-- or at least the drive to 
>create games which aren't obvious attempts to cash in on other titles--is it's
>greatest asset, not the fancy hardware.

Maybe, but I would be happy if they would just come out with a Tetris or a 
Super-Tetris Clone.

Michael


-- 
Michael Kaufman | I've seen things you people wouldn't believe. Attack ships on
 kaufman        | fire off the shoulder of Orion. I watched C-beams glitter in
  @eecs.nwu.edu | the dark near the Tannhauser gate. All those moments will be
                | lost in time - like tears in rain. Time to die.     Roy Batty 
Newsgroups: rec.games.video,alt.games.lynx,comp.sys.atari.st
From: robichau@lambda.msfc.nasa.gov (Paul Robichaux)
Subject: Re: Lynx Batman 2 MILLION SELLOUT!!!! (Re: Lynx review! KUNG FOOD)
Reply-To: robichau@lambda.msfc.nasa.gov
Organization: New Technology, Inc.
Date: Mon, 31 Aug 1992 13:16:59 GMT

In <scwBqB1w164w@tcpbbs.pcn.org> cjoseph@tcpbbs.pcn.org (Chris Joseph) writes:
>Did you happen to notice the absence of the Lynx in both the Sears and
>the J.C. Penny's CHRISTMAS CATALOGS?  Someone isn't going to be selling
>Lynxes this Christmas season...

I don't know about the Penney's catalog, but the Sears Christmas
catalog has a full page of Lynx stuff, right next to the page of Game
Gear stuff.

-Paul

-- 
Paul Robichaux, KD4JZG          | I shouldn't bitch / I shouldn't cry
robichau@lambda.msfc.nasa.gov   | I'd start a revolution but I don't have time.
From: jer@salad.visus.com (Jerry Jantz)
Newsgroups: rec.games.video
Subject: WANTED: Tempest for Atari 7800
Date: 27 Aug 92 13:07:46 GMT
Reply-To: Jer@visus.com
Organization: Visual Understanding Systems, Pgh PA

The subject line says it all...if you've got one, I'm willing to buy it

thanx

jer
From: shimkevi@buchmf.bu.edu (Sergey Shimkevich)
Newsgroups: rec.games.video
Subject: Re: Neo Geo
Date: 31 Aug 92 23:38:37 GMT
Organization: Boston University Chemistry Department

In article <30AUG199213053671@rosie.uh.edu> elee9sv@rosie.uh.edu (92H01722) writes:

>      I am considering selling my Genesis in order to get a usede NEO GEO.
>I know that the games cost about twide as much, but they are also twice as
>good(from a graohics point of view). What do you think>?

Well, considering the costs associated with owning a Neo-Geo, selling your
Genesis is will hardly help, unlessu know of a store that rents NG carts. I
would say keep your Genesis and decide if you want to get a NG.

//////////////////////////////////////////////////////////////////////////////
// Ryan: What is it to you, demon?       //// Sergei Shimkevich             //
// Lune: It is Sir, Demon to you, worm!  //// shimkevi@buchmf.bu.edu        //
// -Phantasy Star III                    ////                               // 
Newsgroups: rec.games.video
From: dfc@resumix.portal.com (Dan Currie)
Subject: Re: [Genesis] Sports talk baseball : BUG??
Reply-To: dfc@resumix.portal.com
Organization: Resumix Inc., Santa Clara CA
Date: Wed, 2 Sep 92 19:30:53 GMT

Has anyone noticed that the fielders have unbelievable foot speed in this game?

I found out last night that if a runner attempts to steal 2nd base and he is
not terribly fast (ie Ricky Henderson or Tim Raines) that many times the
catcher can run to second and tag him out before he gets there.

Also, I have fielded a ball in right field many times and ran to first base
to make the force out at first.

All in all, this game is a poor baseball implementation.


---
	Dan


Newsgroups: rec.games.video