HDTenEightyP/NetNews huggingface dataset:
From: hlee@cory.Berkeley.EDU (Han J. Lee)
Newsgroups: rec.games.video
Subject: Rob Hubbard and EA
Date: 7 Apr 92 23:17:04 GMT
Article-I.D.: agate.rtahgINNf1g
Organization: University of California, at Berkeley
NNTP-Posting-Host: cory.berkeley.edu

Having read that Rob Hubbard did the musics for EA's Dessert Strike,
I've decided not to buy the game at any cost.  

I really hate Rob Hubbard's musics...  it's time EA should hire a new
musician; how about Enya?

        ___
  /| /|| |/\  A/V Intelligent Terminal    1. Visual Shock!
 / |/ || |>-| High Grade                  2. Sound Shock!
/_____||_|_/  Multi-purpose Use           3. Speed Shock!

Han J. Lee
hlee@cory.berkeley.edu

boy, is it hard to get Aisle Lord or what?
From: exukozi@exu.ericsson.se (Tom Koziatek)
Newsgroups: rec.games.video
Subject: LYNX II for Sale
Date: 13 Apr 92 13:06:50 GMT
Organization: Ericsson Network Systems


Titla says it. For sale, 1 Lynx II in mint condition. No scratches, wear, etc.
Just no time to play it.

Includes:

Lynx II
AC Adapter
Comlynx cable


Games
------
Warbirds
RoadBlasters
Scrapyard Dog


All docs, etc included. Packaging  intact. Would prefer to sell as a set, but
am open to all REASONABLE offers. I won't sell it for a steal......

Just make me an offer.

-Tom
From: bernier@mr4mi2.enet.dec.com (WAYNE BERNIER)
Newsgroups: rec.games.video
Subject: more honest people
Date: 13 Apr 92 23:28:37 GMT
Organization: Digital Equipment Corporation




	More honest people to add to the list

	I have bought video games and adapters from
	the following people without any problems, please add them to 
	the list of "good" people to deal with.

	I don't have all the addresses but the names should help


	Lawrence Chiu (there are some who don't like him but he always
			comes thru with the merchandize, I find him a
			good person to deal with)

	Kenneth Cheng - lost address

	Mickey Everts -  evermic@prism.cs.orst.edu

	Ed Chen	      -  echen@wizzrobe.ee.washington.edu
	 
	Dwight Berry  -  lost address


	Also include myself to the list 

	bernier@mr4dec.enet.dec.com



	Thanks


	Wayne
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video
Subject: Re: Commercials in games
Date: 14 Apr 1992 20:31:11 -0700
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <1579@nikhefh.nikhef.nl> tjerk@nikhefh.nikhef.nl (Tjerk Heymens Visser) writes:
> I was just thinking about something. Wouldn't it be possible to make 
>commercials in video games? You can see commercials/adverts everywhere.

  Oooh. Ick. I guess as long as it doesn't interfere with the gameplay, I
wouldn't mind TOO much...

> Already there are games like FERRARI formula 1, LOTUS ESPRIT turbo thing,
>etc.... But that's not what I mean. I doubt that those companies will
>benefit of giving their name to a game.

  I think this is kinda moot, since it's already been done. Didn't ARCH
RIVALS for the Nintendo have ads for Hires Root Beer all over the place?
(All I remember was some NES basketball game and some cola drink together)
Similarly, you have SPOT: THE GAME for the NES and the Gameboy, which is
one big promo for the 7-Up cola.

  Not quite in the same vein is Telegames' QIX for the Lynx (grin). If you
let the game sit at the title page long enough, after the game demo and high
scores are shown, you get brief commercials for THE FIDELITY ULTIMATE CHESS
CHALLENGE and KRAZY ACE MINIATURE GOLF from Telegames for the Lynx...

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
From: njn6066@zeus.tamu.edu (NGUYEN, NICHOLAS JOHN)
Newsgroups: rec.games.video
Subject: Re: Commercials in games
Date: 17 Apr 92 03:18:00 GMT
Organization: Texas A&M University, Academic Computing Services
News-Software: VAX/VMS VNEWS 1.41

In article <92107.093932SJSBH@CUNYVM.BITNET>, SJSBH@CUNYVM.BITNET writes...
> 
>    Some movies on video tape are under $30, (not $90+), thanks to a 2-3
> minute commercial. So, why not put commercials in the beginning of video
> games and cut the price in half? So you plug in the game, a commercial
> begins, you go get a drink, make a quick call, and return. NO big deal.
> If I can save $$$$$$, to me it is worth it.

man, i gotta agree wit that. if a 30 sec to 2 min commercial is place at
the beginning of the game and it doesn't affect game play nor take up too
much memory and save me mucho bucks hell i am definitely game.  i think that
it is a good and sound idea.  problem is, they could get very carried away
and eat alot of memory or have displays through out the game which can be
annoying. this is just my opinion........

>    However, we can go to the extreme where after each level, each
> big boss bashing, you are slapped with a commercial. NO dice.

agreed

>    Bottom line is less expensive games, not less than high quality
> games. If it takes putting up with some commercialism, go ahead. I
> can have more games for my money.

here, here. commercials that save you 10-15 dollars is sweet!!!!

>   The above is my opinion.

mine too :)



Newsgroups: rec.games.video
From: bike@athena.mit.edu (Michael Y Fan)
Subject: NES: Ulitma Exodus help
Organization: Massachusetts Institute of Technology
Distribution: rec.games.video
Date: Fri, 10 Apr 1992 02:21:12 GMT

I need help!!!!  I can't finish this frustrating game!!!

Where/what are "the cards"?
Where is the mark of force?
Where is the mark of snake?

Can anyone help me?

Thanks in advance!
						Mike Fan
From: 02106@brahms.udel.edu (Samuel Ross)
Newsgroups: rec.games.video
Subject: I am looking for Bonanza Brothers!
Date: 15 Apr 92 14:36:24 GMT
Distribution: usa
Organization: University of Delaware

I am still looking for the Bonanza Brothers.  I am also willing to buy
or trade other Genesis carts.  Send me email and let me know what you
have to offer!  Thanks



Sam
02106@brahms.udel.edu

Newsgroups: rec.games.video
From: kreme@isis.cs.du.edu (Tzan Tzu: Master of the Origami Fighting Fish)
Subject: Re: [Lynx] A.P.B. questions
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Thu, 16 Apr 92 23:14:38 GMT

exuhag@exu.ericsson.se (James Hague) writes:

>I admit it, I'm hooked on A.P.B. for the Lynx.  It is fast
>becoming one of my favorite games of all time.

>Some questions:

>- Occasionally when I hit a moneybag it fullfills the day's
>  quota and I can just return to the station.  This often
>  happens with the bag just above the station at the
>  beginning of day 2.  Is there a pattern to this or is
>  it just random?  (Either way, it isn't mentioned on the
>  instruction poster.)

As far as I can tell, it is random...

>- What does "armor" do?  All the others are obvious, but
>  not this one.  (Thoughts:  maybe it lets you ram
>  APBs faster; maybe it protects you from flying
>  dynamite.)

Bingo!  (protects from TNT)

>- Is there any significance to being able to radar-tag
>  non-criminals?

No.

--
   | kreme@isis.cs.du.edu | The Coven BBS [303/777-2911] 1st METAL in MST |
   | kreme@#22 (FV3 Net)  | MST3K, Spacer Quest 3.4w, Anime files, & More |
   | [303/722-2009] Voice |    "Unity Sleeps" -- Neil Gaiman, Sandman     |
   |      USR HST/V.32bis, 100 Megs, All code in RAM, Super Fast          |
From: N51LS801@ncsuvm.cc.ncsu.edu
Newsgroups: rec.games.video
Subject: Cheapest source for Super Mario 3?
Date: 15 Apr 92 17:26:14 GMT
Organization: North Carolina State University

The best local price for Super Mario Brothers 3 is $47.88, at the local
WALMART.  Are there mail-order sources that sell it for less? Which ones?
Thanks.
From: torres_w@spcvxb.spc.edu
Newsgroups: rec.games.video
Subject: Need Help with "Revenge of Shinobi"
Date: 13 Apr 92 14:17:13 GMT
Organization: St. Peter's College, US

I cannot seem to select a destination at the start of the game. Do someone
know how to select a destination on the game "Revenge of Shinobi"?

Any help will be appreciated.
William
From: grigsby@occs.cs.oberlin.edu (Spiral Death Trap)
Newsgroups: rec.games.video.arcade
Subject: Re: What did(n't) they do to Blanka?
Date: 14 Apr 92 23:16:31 GMT
	<1992Apr13.205830.39324@kuhub.cc.ukans.edu>
Organization: Oberlin College Computer Science

In article <1992Apr13.205830.39324@kuhub.cc.ukans.edu> 2frjflog@kuhub.cc.ukans.edu writes:

   4) His bite takes off over twice the amount of damage it did before.

Not that I've noticed -- but if you can show me how to get 5), below, to
work I'll buy it.  It seems to do about a throw's worth unless shaken off
right away.

   5) Depending on how you move the joystick....His bite quickens and slows 
      (their is a pattern I have developed to make his bite very quick)

***Post this please!***

   6) Some people say that you can stop his roll in mid flight...but I don't
      believe it.

The fierce roll is too fast to stop, but the others you can stop by either
hitting jab or moving the stick around -- back seems to work best.

   10) If someone is jumping towards you....your electricity can be charged while
       they are in the air leaving them helpless.

Works for everyone except Chun Li -- her head-hop will get you.

// g
From: scott@athena.mit.edu (Scott D Bradburn)
Newsgroups: rec.games.video.arcade
Subject: Re: CYBERBALL
Date: 9 Apr 92 22:28:42 GMT
Organization: Massachusetts Institute of Technology

In article <1992Apr9.030333.28879@acsu.buffalo.edu>, jadahlin@acsu.buffalo.edu (sm00sh) writes:

[abridged]

|> ugh! it really pisses me off when my (human)
|> opponent will let the clock run out if he is up by 1 point with 2 minutes left
|> in the game... to me that means that he is scared to try...

Ever seen a real football game?  That's what timeouts are for.  Running the clock
is called 'strategy.'

Scott
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video.arcade
Subject: Re: Games to Zen out on: Robotron & more...
Date: 15 Apr 92 18:13:47 GMT
Organization: Ericsson Network Systems, Richardson, TX

s2842276@titan.ucc.umass.edu (Wanderer) writes:
>
>How about some of the *old* games? like Asteroids, space invaders, tail gunner,
>or perhaps any of the blockout/Arkanoid games?

Arkanoid gets awards for having one of the most ridiculous background
stories of all time (I'd also give high marks to MERCS in this respect)
and for spawning an uncalled for number of clones, especially in the
computer market.  Any other nominees for the former?  All of the
"a princess has been captured by an evil Ninja master and you
are the only one who can save her" stuff comes to mind.

[The dumbest Arkanoid clone has got to be Woody Pop, in which
you are--get this--a log.]
--
James Hague   
exuhag@exu.ericsson.se
Newsgroups: rec.games.video.arcade
From: psarrisd@woods.ulowell.edu
Subject: Re: Best Video Game Music?
Organization: University of Lowell
Date: Wed, 15 Apr 1992 22:33:30 GMT

SOmeone has already mentioned the music from "Magician Lord", and rightfully
so (I just love the music from level 3!!!) but I can't believe that no one
has yet mentioned....

		MAPPY!!

	Classy loinkey music.  Just can't help but gyrate to it.
And although I wouldn't call it music, Attaxx has some cool sounds...
From: jecoleb@eos.ncsu.edu (have clue, will travel)
Subject: Re: Best Video Arcade Game Theme Music
Reply-To: jecoleb@eos.ncsu.edu
Organization: The Ghost Of Christmas Past Society
Date: Tue, 7 Apr 1992 14:24:36 GMT

DARIUS.

No doubt in my mind at all.

DARIUS.

Several background themes which varied with the terrain, nifty
sound effects, the nice touch of projecting your ship's shot sounds
through the left, right or both speakers depending on which part of
the triple-screen you were on, and a simply divine end-of-game tune.

(It was worth the 30 min. of effort to win the game to hear that
tune alone at times.)

And, yes, I caught myself firing shots in time with the percussion 
during a bunch of stages, "J" in particular striking my memory. ;)

A few honorable mentions, the first that come to my mind (not necessarily
the "best", mind you):

   Life Force, for being the "first" stereo game;
   Bubble Bobble; yes, it's cutesy, but it'll stick in your mind for life.
   the guitar break during the fighter-scenes of Twin Eagle.
   Phoenix has been mentioned...
   Gyruss's rock fugues.
   OutRun's background themes.
   
And, for best/most nostalgic video game sound EVER:

	...the Gorfian leader's mumblings during the attract mode of GORF.
(to quote from the Killer List:
	"Gribble flub gurbor-plag Gorrrffff bop bop bop.")
Newsgroups: rec.games.video.arcade
From: s2842276@titan.ucc.umass.edu (Wanderer)
Subject: Re: Games to Zen out on: Robotron & more...
Organization: the Elves of Briton
Date: Wed, 15 Apr 1992 06:02:04 GMT

I can't belive nobody mentioned this game...

Time Pilot! god, I could play that game forever, without any thought
what-so-ever! loved it...

Another game I like to lose myself in is SF][, no really, when playing
against the computer, you can just sit back, and walk all over it, with
barely any thought effort. Of course the intermittent breaks will keep
you from completely losing it, but still a good game to play by instinct.

How about some of the *old* games? like Asteroids, space invaders, tail gunner,
or perhaps any of the blockout/Arkanoid games?

*--*
the Elf
From: CS19244361D@lust1.latrobe.edu.au (O'DONNELL,David)
Newsgroups: rec.games.video.arcade
Subject: Sf2 TCE "Coming Soon" in Australia(Melbourne)
Date: 7 Apr 92 23:38:23 GMT
Organization: La Trobe University
X-News-Reader: VMS NEWS 1.20

Firstly I'd like to thank those that gave replies to my test mail, I am
truley greatful.
On this constantly touchy subject of the influx of Sf2 mail in the 
rec.video.games.arcade, I think one of the following should happen:
 
 1.The non-sf2 players/readers should try to ignore the (sf2) mail
 
 2.A new news group should be opened titled rec.video.games.arcade.sf2
   as the alt.games.sf2 is receiving little mail.

 3.A news group by the name rec.video.games.arcade.not sf2 should be opened
   to satisfy those who get violently ill and start flaming as soon as they
   see a title involving the caption "sf2" in it!!

Getting away from the topic of news groups, I've been following the recent
discussion on "Racism?Ryu vs.Ken". As for the business about Asians choosing
either Ryu or Ken, I've found most of them use Ryu. The major reason I can
see for this is that they have mastered the game to some degree and like the
extra challenge of downing a "beserk" Ken. Personally I like the notion of 
using Ryu for the added challenge, his victory poses are much better...
No, but seriously the fact that Ken does an extra role in his 'roundhouse'
(just heavy in Australia it seems) throw is a great added advantage; it 
allows you(Ken) to be closer to your fallen opponent to set up either
'cheap' moves or continued aggresion!!!

Also, would someone post up or E-mail me some tactics on how to effectively
beat a 'human' Guile with Blanka as I find it difficult to attack him aerially              
as he always seems to be able to get off a razor kick(otherwise known as flash  
or summersault kick) sending me back to the 'canvass!'

Remember all replies would be greatly appreciated,
            
                                                  Sardo Numspha
 "I will meditate and then destroy you!"
From: jdeitch@umiami.ir.miami.edu
Newsgroups: rec.games.video.arcade
Subject: Re: Question on video game cheat sheet
Date: 13 Apr 92 19:51:08 EDT
Distribution: na
Organization: Univ of Miami IR

craiga@csd4.csd.uwm.edu (DrFreight) writes:

> Is their any way of obtaining one, if you don't happen to 
> have a cheat to add to their list.  Not everyone happens 
> to have a really good cheat to add, this whole thing seems
> rather eliteist to me.

This policy is no longer in effect.  Email me and I'll send you a copy.

Make sure, though, that you don't have size limits for email.  This thing is
almost 200k in length.
 
> Also, what happens if you send in one that you think 
> is a good one but someone has already sent it in.
> Does it count or do you have send in a new one to 
> join this very esclusive club.

The two get edited together and you both get credit.

> What do some you other net.partiers out there think of 
> this whole business.

Don't be afraid to give me feedback -- I read this group too !

- Jonathan
-------------------------------------------------------------------------------
Internet : jdeitch@umiami.miami.edu | Go Braves !! | "I hate it when I can't
---------------------------------------------------| trust my own technology !" 
"Thrills!  Chills!  Magic!  Prizes!"  -- Hurricane |    -- Geordi LaForge

Gene Roddenberry, Isaac Asimov, Jim Henson, Dr Seuss, Mel Blanc ... Sigh ...
From: cmj1@jaguar.uofs.edu
Newsgroups: rec.games.video.arcade
Subject: SF||:TCE: BALROG BALROG BALROG!
Summary: help with tips
Keywords: balrog sfii hints help tips
Date: 14 Apr 92 15:27:05 GMT
Organization: University of Scranton

Okay.  I've decided to master, for some GOD unknown reason, Balrog (Or BARLOG
if you're reading the cabinet).  I can do all his moves, inconsistently (Sp?),
and have all his special moves down I think (4--rushing straight/uppercut
punch, head butt and super punch).  Am I missing any?  Also, How do I get by
Blanka's electricity?  and, now that I think of it, just any tips in general
would be greatly appreciated.  Thanks in advance.

-- 
+++++++++++++++++++++++++++++ Quantum Leap me baby +++++++++++++++++++++++++++
+ Colin M. Joyce                       | Cmj1@Jaguar.Ucs.Uofs.Edu (Internet) +
+ (717-961-1842) Rock 107 (Work Number)| Cmj1@Scranton (Bitnet)              +
+ (717-346-6275) House (Humble Abode)  | GagGoona@Baloopi (World in my head) +
+                                      |                                     +
+                                      | All opinons are, of course, mine,   +
+           "Life Happens"             | and do not reflect the ideas of the +
+                    -Colin M. Joyce   | people around me (Mainly because    +
+                                      | my opinons are not normally placed  +
+                                      | upon reflective surfaces).          +
+++++++++++++++++++++++++++++ Happy Happy Joy Joy! +++++++++++++++++++++++++++
From: ctam@spud.webo.dg.com (Chi Hang Tam)
Newsgroups: rec.games.video.arcade
Subject: test, ignore it!!
Date: 13 Apr 92 18:04:36 GMT
Distribution: rec.games.video.arcade
Organization: NSDD, Data General Corp.

just a test
--
------
 -----------------------------------------------------------------------
| Chi Hang Tam				|    root@nodisk.webo.dg.com	|
| call me Henry...			|    ctam@spud.webo.dg.com	|
|					|				|
|	  		        //|\\					|
 ------------------------UUU-----O O-----UUU----------------------------
		        	  U 
		       	         \_/
From: ctam@spud.webo.dg.com (Chi Hang Tam)
Newsgroups: rec.games.video.arcade
Subject: Re: SF2
Date: 8 Apr 92 15:05:45 GMT
	<1992Apr7.004437.21332@athena.mit.edu>
Distribution: rec.games.video.arcade
Organization: NSDD, Data General Corp.


	Scott> When vega goes to the fence:
	Scott> Safe tactic:  Just wait until he jumps off, then jump away and hit the forward
	Scott> kick.  Either he'll get hit, or you both miss.

	Scott> High risk move:  Stand resonable close to where Vega is on the fence, when he
	Scott> jumps off jump backwards and hit the strong of fierce punch button and attempt
	Scott> the aerial throw.  Usually, you'll get him or both miss.  Sometimes though, this
	Scott> results in Chun getting clawed or thrown, but hey, spectacular is half the game



In SF2 CE, when vega does the off the wall move(guile's razor kick
motion), can  he stay on the wall for a few seconds or he'll just come
down right away?  If I play vega and press fierce when I come down, I
believe vega's arms will open and do the screaming eagle.  my question
is can I press fierce again to grab my opponent off the ground if the
screaming eagle misses?  If the screaming eagle doesn't miss, can I still
grab my opponent off the ground?  Let's say I just want to grab my
opponent when I come down in a swan dive, when should I press the
fierce?  Is it just before I touch my opponent?  thanks.
--
------
 -----------------------------------------------------------------------
| Chi Hang Tam				|    root@nodisk.webo.dg.com	|
| call me Henry...			|    ctam@spud.webo.dg.com	|
|					|				|
|	  		        //|\\					|
 ------------------------UUU-----O O-----UUU----------------------------
		        	  U 
		       	         \_/
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video.arcade
Subject: Re: Roadblasters
Keywords: Crash!
Date: 13 Apr 92 14:57:14 GMT
Organization: Ericsson Network Systems, Richardson, TX

My difficulty with Roadblasters is the mines--they come up
on you so fast there isn't time to dodge.  Memorizing the
patterns would help, I suppose.
--
James Hague   
exuhag@exu.ericsson.se
From: philb@cats.ucsc.edu (Philip Brown)
Newsgroups: rec.games.video.arcade
Subject: Re: SF||:TCE: BALROG BALROG BALROG!
Keywords: balrog sfii hints help tips
Date: 14 Apr 92 18:34:26 GMT


cmj1@jaguar.uofs.edu writes:

>Okay.  I've decided to master, for some GOD unknown reason, Balrog (Or BARLOG
>How do I get by
>Blanka's electricity?


I take it you have no problem getting over honda's hands, then? :-)

(I heard that you can hit honda's 1000 hands... but how easy is it
with barlog?)

-- 
"If you're going to get uptight, you may |philb@cats.ucsc.edu
as well go do Karate!"                   |philb@soda.berkeley.edu
Anonymous T'ai Chi instructor            |
Newsgroups: rec.games.video.arcade
From: tshay@magnus.acs.ohio-state.edu (Timothy B Shay)
Subject: Re: Game Master
Organization: The Ohio State University
Date: Thu, 16 Apr 1992 14:15:00 GMT

In article <92107.092323SRC113@psuvm.psu.edu> The Wizard of Pen and Ink <SRC113@psuvm.psu.edu> writes:
>Is it in bad taste to declare yourself a Master of an arcade game?  (Even
>locally?) What is the guidelines to be a master? 

	This is a good question.  There's usually a fine line behind
cockiness and honesty.  It's a little easier if it's a head to head
game, like the 'S' word(s) (I can't say it!! :-) ) where you can be 
declared 'master' by those you have trounced.  Or, if the game ends
and you have finished it on very few quarters.  Games like Tempest
and such are a little harder since they never end...

>My freind and I have
>mastered the game Stato Figher.  We get to the Professional level every time
>we play and occupy all but one of the top ten.  Is this close?  Hi score:
>10028(?)(?).  Just wanted to open a discussion and add my two cents.

This depends...does anyone else play it?  Can you get there by yourself?
Sounds a little gray...   Maybe 'apprentice Master' or 'Co-master'.


		T i m

		Jack of all games...master of none

-- 
=======Tim Shay	    |	  ^       _         	  | "Closed mouth catches no
		    |    /	 (_)       =|=    |  flies, burning bridges
tshay@magnus.acs.   |  (_)	 -|-       (_)    |  you'll be crossing is
ohio-state.edu      |  MAN      WOMAN    NABISCO  |  not very wise..."PIL
From: jferra@leotech.mv.com (Jim Ferraiolo)
Sender: uucp@leotech.mv.com