HDTenEightyP/NetNews huggingface dataset:
From: pds@lemming.webo.dg.com (Paul D. Smith)
Subject: LTOI II for the Macintosh
Date: 24 Jul 92 14:58:54 GMT
Organization: NSDD/ONSD, Data General Corp., Westboro, MA

I ordered LTOI II for the Mac from Computer Express in Sudbury, MA
(same place I got LTOI I) last night; they said it would ship on
Monday.  Their price was $37.50, or about $42 including shipping and
handling.  Much cheaper than other quotes I've seen around here (but
their price for LTOI I was also much cheaper, less than $50).

Their phone number is (508) 443-6125 for those of you who might need
it :-)
--

                                                                paul
-----
 ------------------------------------------------------------------
| Paul D. Smith                          |    paul_smith@dg.com    |
| Data General Corp.                     | pds@lemming.webo.dg.com |
| Network Systems Development Division   |                         |
| Open Network Systems Development       |   "Pretty Damn S..."    |
 ------------------------------------------------------------------
From: jrobbins@oahu.cs.ucla.edu (Jason Robbins)
Newsgroups: comp.sys.mac.games
Subject: any good Go games?
Keywords: go, GO, board games, ai
Date: 27 Jul 92 22:38:04 GMT
Distribution: na
Organization: UCLA Computer Science Department
Originator: jrobbins@oahu.cs.ucla.edu


  I am aware of the Nemesis [spelling?] go program and of the shareware
Dragon go playing program.  But I was wondering if anyone knew of a go
game which played better than they did.

  Thanks in advance.
-jason
Newsgroups: comp.sys.mac.games
From: mackd@aix.rpi.edu (David Allen Mack)
Subject: Re: Spaceward Ho! 3.0 Comments Response
Date: Fri, 31 Jul 1992 18:15:21 GMT

yjc@po.cwru.edu (Jerome Chan) writes:

>In article <1992Jul31.160415.7105@gvl.unisys.com> David Lee Matuszek,
>dave@prc.unisys.com writes:
>>
>>NO!  NO!  NO!
>>
>>This would make the game a lot like Risk, where knocking out an
>>opponent gets you his cards, hence another 50 armies.  It's far too
>>big a bonanza for just happening to be the last player to hit this guy.
>>It would totally tilt the game.
>>

>  But you don't get them immediatelly, you have to mine them. Also, I
>don't think that a player will have lots of metal when he has only one
>planet left. If I had one planet left, I would make tons of satellites to
>defend it while I try to find another place fast. Perhaps this could be
>an option? Maybe a random portion of the metal left?

Well, if you included the salvage then you could salvage some from the planet
and the defenses of the planet. Along with he battles this would make sense.
Smaller wins would give you less metal.  If you slaughtered your oppenent
you would get very little.  Basica ratios and chance determination.

	-Mack

I also think SH1  should be relased as a I know many people who have never
heard of it.

Newsgroups: comp.sys.mac.games
From: gt5870c@prism.gatech.EDU (Noah White)
Newsgroups: comp.sys.mac.games
Subject: Re: Sub Battle Simulator
Date: 21 Jul 92 12:50:39 GMT
Distribution: usa
Organization: Universal Exports


   No I don`t believe he meant Covert Action, but I think he was talking about
Sub Battle Simulator from (ack it has been a while) Eypx (maybe) it talked and
you could play a German or American submarine commander, it was a neat game!
From: v065hjku@ubvmsd.cc.buffalo.edu (Jason Osborne)
Newsgroups: comp.sys.mac.games
Subject: Re: LOOKING FOR FTP-SITES!!!!!!!!!!!!!!!!!
Date: 29 Jul 92 19:08:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

>I am looking for ftp-sites for mac games.
>Can anybody help me?

sumex-aim.stanford.edu and mac.archive.umich.edu are the best I've seen.  Of 
Course, wuarchive.wustl.edu mirrors all major sites, and is easier to
get onto, so try nosing around in there first.
______________________________________________________________________________
Jason Osborne | Disclaimer: Who'd listen to me anyway?
______________________________________________________________________________
For information on the Underground Phont Archive, drop me a note via email
______________________________________________________________________________
From: jas@ISI.EDU (Jeff Sullivan)
Newsgroups: comp.sys.mac.games
Subject: Re: Looking For Spaceward Ho! 3.0 Suggestions
Date: 27 Jul 92 21:44:12 GMT
Organization: USC-ISI
In-reply-to: commons@Sunburn.Stanford.EDU's message of 24 Jul 92 22:15:53 GMT

In article <1992Jul24.221553.16667@CSD-NewsHost.Stanford.EDU> commons@Sunburn.Stanford.EDU (Peter Commons) writes:

>[...]
>
>Well, now it's a year later, and I would like to make the request again. 
>Spaceward 3.0 is out of the starting gate and on its way to shipping, hopefully
>by December of this year, and any suggestions would be appreciated.

Have computer players send messages also.  Otherwise, it's a dead
giveaway who is and is not a human.

Also, allow computer-human alliances (otherwise, non-appletalked
players will miss out, and two-player games will be less fun than they
could be).

Eliminate the Global Metal paradigm.

I also think a Tanker type ship should be able to go refule other
ships.

jas

--
--------------------------------------------------------------------------
Jeffrey A. Sullivan		| Research Scientist at small
jas@venera.isi.edu		| Information Sciences Institute
jas@isi.edu                    	| University of Southern California
Newsgroups: comp.sys.mac.games
From: erik@askinc.ASK.COM (Erik Johnson - MIS)
Subject: Re: A New Game To Play
Organization: ASK Computer Systems, Inc.
Date: 24 Jul 92 23:06:28 GMT

In article <1992Jul24.143849.9568@bernina.ethz.ch>, Andreas Wuertz <wuertz@systech.tik.ethz.ch> writes:
|> In article <Brv947.CF9@askinc.ask.COM> Erik Johnson - MIS,
|> erik@askinc.ask.COM writes:
|> >> LOOK GRASS
|> 
|> You see something shiny. It's a shovel.
|> 

-> TAKE SHOVEL

-- 
(__)  +-------------------------------------------------------------------------
( oo  | Erik Johnson - erik@askinc.ask.com 
/\_|  | "An egg comes out of a chicken; a chicken comes out of an egg."
 Moo! |   --Mr. Bungle
From: yjc@po.cwru.edu (Jerome Chan)
Newsgroups: comp.sys.mac.games
Subject: Re: Looking For Spaceward Ho! 3.0 Suggestions
Date: 28 Jul 92 22:24:53 GMT
     <meharg.712349217@sfu.ca> <1992Jul28.205511.22401@lclark.edu>
     <DRESNICK.92Jul28164205@bizzi.mit.edu>
Organization: Alethea, The Twilight World!
X-Useragent: Nuntius v1.1

In article <1992Jul28.205511.22401@lclark.edu> Josh Rochester,
joshua@lclark.edu writes:
>I agree wholly to this--NOBODY uses those sliders for less than full
amount
>(especially with development costs where they are!) I really like the
idea
>of different ship sizes, as I have expressed in my earlier postings. In
naval

  I make small LONG RANGE, ONE SHOT, THROW-AWAY, 1/1 Scouts with Max Mini
to explore and serve as advance warning. I do use the sliders. Please
don't get rid of them!! Maybe the default values used when building ships
could be posted to maximum so people who want maximum ships can build
them without any hassles (moving the sliders).

---
 The Evil Tofu

"No Lah! Sure or not one? Dunno leh! Nebber Mind! Like that one!
Terriblur Lah!"
Newsgroups: comp.sys.mac.games
From: torkel@sics.se (Torkel Franzen)
Subject: Re: Word of warning about Sherlock
Organization: Swedish Institute of Computer Science, Kista
	<WYATTW.92Jul27154536@loowit.wr.tek.com>
Distribution: comp
Date: Tue, 28 Jul 1992 07:23:50 GMT

In article <WYATTW.92Jul27154536@loowit.wr.tek.com> wyattw@loowit.wr.tek.com (Wyatt Webb;6291592;92-835) writes:

   >Um, non sequitur.  I don't understand why the experiments on the Mac
   >Plus say anything about the Classic II.  And if the games do not run on
   >a Classic II then they are NOT system 7 compatible as 6.0.7 is not
   >system 7...

   >Please explain...

  I was implicitly referring to an earlier article of mine in which I
complained that Sherlock did not work on my Classic II. About
"System 7 compatibility": this is moot, since the game did run
properly on a Plus running System 7. Maybe it's a hardware problem.
Newsgroups: comp.sys.mac.games
From: cfranz@iiic.ethz.ch (Christian Steffen Ove Franz)
Subject: Re: Looking For Spaceward Ho! 3.0 Suggestions
Organization: Dept. Informatik, Swiss Federal Institute of Technology (ETH)
Date: Wed, 29 Jul 1992 08:09:27 GMT

OK, here is another idea I would like to bounce to the net:

Why are all ships destroyed in battle? Wouldn't it be great if the
winning side captured ships instead? Why does the losing side fight
until obliterated? It would make more sense if they surrendered and
turned their ships over to the winning side. This way you could
also steal technology from an opponent (but maybe you must sacrifice
the captured ships for this).

Whaddaya think, folks?

Cheers,
Christian



-- 
-----------------------------------------------------------------------------
Christian S. O. Franz                 |                   cfranz@iiic.ethz.ch
ETH Zuerich, Swizerland               |                     vismgr@rz.ethz.ch
From: opsrjh@uccvma.ucop.edu (Richard Hintz)
Newsgroups: comp.sys.mac.games
Subject: Hellcats - Help on The Duel Needed
Date: 27 Jul 1992 18:40:23 GMT
Organization: University of California, Berkeley
Distribution: world
Reply-To: opsrjh@uccvma.ucop.edu (Richard Hintz)
NNTP-Posting-Host: oz.ucop.edu

Ok, my latest problem is with The Duel.  The incoming zekes are creaming my  
carrier and I get mauled by the machine gun fire from the carrier.  What's a  
good strategy for this scenario?  Thanks.
--
Richard Hintz  opsrjh@uccvma  hintz@oz.ucop.edu
University of California
Newsgroups: comp.sys.mac.games
From: peterl@carson.u.washington.edu (Peter Loron)
Subject: Ho! 3.0 Ideas
Organization: University of Washington, Seattle
Distribution: usa
Date: Tue, 28 Jul 1992 18:54:30 GMT

I also agree with most everything that has been said. A synopsis of things
I would _LOVE_ to see in Ho 3.0:

 1. Mixed types of ships in fleets.
 2. New combat/ship system:
     >Transports/cargo ships - transport satellites/ore.
	 >Tankers - refuel fleets/marooned ships.
	 >Carriers - carry fighters/scouts/probes...maybe destroyers later on.
	 >Strategic/tactical battle planning including fleet/ship positioning,
	  composition of forces, features of the system being attacked/defended.
	 >Animated combat scenes.
	 >I like the idea of small fighters that are manouverable, but no FTL,
      and capital ships with low agility, but FTL and heavy punch/defense.
 3. Alliances between human/computer, human/human, computer/computer.
    Members of an alliance should be able to attack systems/planets together
    and jointly share resources.
 4. Trade between all players for cash, metal, tech, ships, etc.
 5. I love the idea of having star systems instead of just planets. Different
    mineral resources, pop. growth, stars, moons...this would play a big role
    in strategic planning/battles.
 6. Random occurrences such as pirate attacks (planets or ships), revolution,
    epidemics, novas, etc.
 7. The ability to sense battles at a distance.
 8. I liked the old system of having all of the windows separate, floating,
    and sizeable.
 9. Improving the speed of star map scrolling would be *GREAT*.
10. Abolish the universal metal thing.
11. Releasing Ho 1.X as shareware would be an awesome idea!
12. Including a Stepping Out virtual screen feature would be the best thing
    since sliced bread!
13. The ability to fix spending for all of the variables.
14. SimEarth/City like graphs that tell you things like how far to go in 
    terraforming, ship building, tech advancement, etc.

Several of these (alliances, trade, universal metal, random occurrences,
star systems vs planets) should be optional. This would allow both novices
and experts to use the features they want.

Peter Loron                |  Before the invention of eruptions, lava had
Assistant Manager          |  to be carried down the mountain by hand and
HUB Computer Lab, C&C      |  thrown on the sleeping villagers. This took 
University of Washington   |  a lot of time.
peterl@u.washington.edu    |

Newsgroups: comp.sys.mac.games
From: patlin_s@cubldr.colorado.edu
Subject: Re: Looking For Spaceward Ho! 3.0 Suggestions
Organization: University of Colorado, Boulder
Date: Sun, 26 Jul 1992 22:39:34 GMT

OK, I've read some more postings, and I realized I goofed.

As far as being incompatible, I remember that the game I looked at had
mixed ship types, which seems to indicate that it was version 1.x.

Also, how about a fuel carrier ship type, to relieve stranded fleets
without sending a colony ship after 'em?

Air force use that kind of ship :).

Scott Patlin

Newsgroups: comp.sys.mac.games
From: kokkos@orion.rm.fccc.edu (Nick Kokkos)
Subject: More about Falcon
Organization: The Fox Chase Cancer Center
Date: Tue, 28 Jul 1992 13:32:58 GMT

Hello again.
I want to thank everyone for responding to my message about Falcon's system 7.0
compatibility. One more question : Have any good features been added since the
version 2.0? You know, in version 2.0, ground graphics are not great at all. What
about some color too? Thanks again...
From: derek@netcom.com (Derek LeLash)
Newsgroups: comp.sys.mac.games
Subject: Re: LTOI 2
Date: 22 Jul 92 01:14:02 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

In article <1992Jul21.020742.2892@cbfsb.cb.att.com> forbes@cbnewsf.cb.att.com (Scott Forbes) writes:
>jchokey@leland.Stanford.EDU (James Alexander Chokey) writes:
>>jacobw@phoenix.Princeton.EDU (Jacob S. Weinstein) writes:
>>>	I was in a shop in Chicago and I saw Lost Treasures of Infocom
>>>II for the Mac. Anybody tried it? Howdoes it compare with LTOI 1?
>>
>>	Is this true!!!???  I had heard that they weren't even thinking
>>about releasing it.  Please let it be a genuine sighting!
>
>It's genuine, all right:  LTOI 2 contains all the remaining Infocom titles
>released up through June 1988 EXCEPT Leather Goddesses of Phobos, Cornerstone
>(the business product) and the Infocomics.  The list of titles is:
>
>	Wishbringer
>	Trinity
>	A Mind Forever Voyaging	
>	Seastalker
>	Cutthroats
>	Hollywood Hijinx
>	Bureaucracy
>	Nord and Bert Couldn't Make Head or Tail of It
>	Fooblitzky
>	Plundered Hearts
>	Border Zone
>	Sherlock:  Riddle of the Crown Jewels
>	Mines of Titan
>
Yes, this *is* available -- I saw copies at Software Etc. In Cupertino, CA.
As for the list of games, I didn't check it too closely, but I don't
remember seeing the last two items from the above list on the back of the box.
If I counted right, there were eleven games in this set, which would jibe
with the first eleven items above.  Price was $50; not as good a deal as
LTOI 1, but still not bad.  I myself will wait until I finish the first
batch before I go for this one!

Derek
-- 
Derek LeLash (derek@netcom.com)   "Playing for a living.  You can't beat it
Technical Writer/Mac Savant        with a stick."  --  Jimmy Buffett
BASYS Automation Systems, Inc.    -  -  -  -  -  -  -  -  -  -  -  -  -  -  - 
Sunnyvale, CA  408-720-1236 x201   DISCLAIMER:  I am not a DEC subsidiary.
From: opsrjh@uccvma.ucop.edu (Richard Hintz)
Newsgroups: comp.sys.mac.games
Subject: Re: Hellcats - Sound effects stop during play
Date: 22 Jul 1992 23:12:31 GMT
Organization: University of California, Berkeley
Distribution: world
Reply-To: opsrjh@uccvma.ucop.edu (Richard Hintz)
NNTP-Posting-Host: oz.ucop.edu

In article <fjsxr7f@rpi.edu> johnsh@aix.rpi.edu (Hugh Witt Johnson) writes:
> Hellcats occasionally goes silent for me, as well.  I'm not sure what the
..

I talked to tech support about this.  They say it's a known problem with IIsi  
machines and, according to them, happens with other applications.  You notice  
it more with Hellcats because Hellcats uses sound so much.  It seems to me  
that this may have happened to me with Mission Thunderbolt as well.  A major  
irritant.
--
Richard Hintz  opsrjh@uccvma  hintz@oz.ucop.edu
University of California
From: cfranz@iiic.ethz.ch (Christian Steffen Ove Franz)
Subject: Re: Looking For Spaceward Ho! 3.0 Suggestions
Keywords: MultiPlayer Strategy Game
Organization: Dept. Informatik, Swiss Federal Institute of Technology (ETH)
Date: Wed, 29 Jul 1992 08:36:31 GMT

In article <meharg.712349217@sfu.ca> meharg@fraser.sfu.ca (Gersham William Meharg) writes:
>Spaceward ho is an awesome game, now that version 3.0 is coming out It
>has the potential to be even better. Heres some suggestions:
>
>4. Have a partial autoplay, let the computer place satelite defenses
>on needed worlds. You could allocate a defense budget in the spending
>area. This would let a player pay more attention to conquest in a big 
>galaxy rather than having to worry about defense. All of the algorithms for
>this allready exist im sure, it woulnt be as good as doing it yourself
>but it would be usefull with big fast expanding empires.
>

Great Idea! The way I see it, you allocate a fixed budget to a planet and
the computer always updates the sattelites: scraps the old ones and builds
new sats from them. Of course, this should be an option for every planet 
(a simple button next to the budget window should do it. This button would
only appear if you choose fixed budget (relative/absolute) for that planet.

>5. Give the users more options. Ive repeated this because I thik its
>very important. Galactic Frontiers and Pax Imperia benefit greatly from
>this.
>

How about a graphical map of all flights currently under way? That way you
can see at a glance if you have flight under way to Barrayar. My suggetsion:
Simply draw lines and place a small code next to it: ETA, Weap/Shld and 
number of ships. If you double-click on this code, a window for this fleet
opens (yeah, I'd love to be able to place different ships into one fleet).

And how about new orders for a fleet under way? 

Hey, if all those ideas get incorporated into theHo!, it'll beat the 
rumored Pax Imperia to hell (probably even in complexity :-). Now didn't
Peter Commons hint at a new game? theHo Pro maybe? As an aside, does anyone
know how they came up with the name in first place? I just read a book
called 'Mission Earth' and there it was: A song called 'Spaceward Ho!'
including even the exclamation mark. Darn good book, even if it was 
written by this Dianetik guy, Hubbard (no flames, PLEASE!).

Can't wait till the new Ho! arrives. Hey, need beta testers, Peter?

Cheers,
Christian
-- 
-----------------------------------------------------------------------------
Christian S. O. Franz                 |                   cfranz@iiic.ethz.ch
ETH Zuerich, Swizerland               |                     vismgr@rz.ethz.ch
Newsgroups: comp.sys.mac.games
From: kloeck@research.nj.nec.com (Erwin Klock)
Subject: PoP help: level 12
Originator: kloeck@frege
Organization: NEC Research Institute
Date: Tue, 21 Jul 92 20:10:44 GMT


How do I keep my mirror image from killing me?
Please email.

Thanks,
From: rmk4@ellis.uchicago.edu (Robert Knippen)
Newsgroups: comp.sys.mac.games
Subject: Newer Glider?
Date: 29 Jul 92 18:20:46 GMT
Reply-To: rmk4@midway.uchicago.edu
Organization: University of Chicago Computing Organizations

I recently came across Glider 3.1.1 in the info-mac archives.  The
date on the documentation is old enough to make me wonder if there
isn't a newer version somewhere.  If anybody knows of the newest
version, could she please send me some mail? (I don't keep up with
this group).

Thanks for any help.

Bob Knippen
r-knippen@uchicago.edu
From: wyattw@loowit.wr.tek.com (Wyatt Webb;6291592;92-835)
Newsgroups: comp.sys.mac.games
Subject: Re: Jewel Box!
Date: 27 Jul 92 22:40:16 GMT
Organization: Tektronix - Instrument Controllers and Software
In-reply-to: jdavis@husc15.harvard.edu's message of 27 Jul 92 15:56:04 GMT

Hear, Hear!
I must whole-heartedly agree.  This is a wonderfully done game.  This
should be used to teach general principles of what makes an arcade-style
game good.  

Along the same lines of good programming is Solarian which is done in
the same genre as Galaxian (gawd, remember that? That was BEFORE I was a
teenager... ).

I have an educated suspicion that the new Quickdraw GX stuff will make
games MUCH easier to build for the Mac.

Everyone cross their fingers!

	-Wyatt
--
=====================================================================
|   wyattw@loowit.wr.tek.com	|  My son is less than a month old  |
|     Engineers are better	|  and he's already staying out too |
|	   by design		|  late!  Come home soon, David     |
+-------------------------------+-----------------------------------+
|     Disclaimer: My opinions are mine and you can't have them!	    |
=====================================================================
Newsgroups: comp.sys.mac.games
From: patlin_s@cubldr.colorado.edu
Subject: Re: LOOKING FOR SPACEWARD HO! 3.0 SUGGnext
Organization: University of Colorado, Boulder
Date: Sun, 26 Jul 1992 22:33:08 GMT

I really like the radar idea.  Also, how about a probe launcher?
This could be a ship type that takes a satelite and shoots it like
a cannonball out of a cannon into a nearby system.

You could make a launched satelite a sitting-duck target if the
system is ocupied, but otherwise it sets up in orbit around a planet and
is thereafter a normal satelite.

How about having star battles be detectable from a distance?
With all the energy that must be exchanged, it makes some sence.

It might be fun to say "HMM.  A battle over Zebulon?  Which two players
are fighting out there?"

The biggest thing for my money, though, is making the game compatible with my
computer.  I run a IIci with system 7, and I understand version 2 crashes
regularly with this setup.

A final note: GRAPHICS!  I'm a succer for pretty graphics.  Doesn't even
really matter if they are terribly relevent to play.

Scott Patlin

PS - I disagree with one previous comment... the more complicated, and the
more options, the better.

Newsgroups: comp.sys.mac.games
From: stein@oxygen.aps1.anl.gov
Subject: Re: Orange Micro (Was- Re: SoftAT PC emulation)
Organization: Argonne National Laboratory - Advanced Photon Source
Date: Wed, 29 Jul 1992 12:41:43 GMT

Thus spoke patlin_s@cubldr.colorado.edu's keyboard :

>Hey, what about the Orange Micro Grappler 386? It's a hardware device like
>SoftPC.  Should be faster, I know it's got better graphics, and it goes
>inside your Mac.  Wouldn't this save money over buying new 
>computer/monitor/etc/ad nauseum?
>
>I've only seen the advertisements, though.  Anybody know more?
>
>Scott Patlin
>

I've looked into this also (Really, I don't like MS-DOS!) and it was expensive
enough to warrant buying another machine unless you:
1) Have no desktop space
2) Want to copy and paste from mac to PC

If I remember correctly, the 386 board was on the order of $2500! Also, there
was some incompatibilities with certain graphic apps :(

There was a write up in one of the Mac mags about a year ago, I'll see if I can
find it.




Newsgroups: comp.sys.mac.games
From: commons@Sunburn.Stanford.EDU (Peter Commons)
Subject: Spaceward Ho! 3.0: Keep Historical Info
Originator: commons@Sunburn.Stanford.EDU
Organization: Computer Science Department,  Stanford University.
Date: Thu, 30 Jul 1992 21:22:36 GMT

Someone sent me email (remember, please post to the net) suggesting some
kind of movie at the end of a game to show you how it played out (showing
how you expanded, killed the enemy, and conquered the galaxy)...
Although this sounds rather more complex than might be easy and desirable to
do, we have imagined 3.0 having some way to show at least recent history, like
a graph of metal, money, and ship power over the last 20 turns.

Comments? Thoughts? Would this be useful. What would you want? How much disk 
space and update time would you be willing to sacrifice for such a thing?