HDTenEightyP/NetNews huggingface dataset:
Newsgroups: rec.games.mud.lp
Subject: Help with LP on VAX?
From: wnimhack@vax2.winona.msus.edu
Date: 31 Dec 92 21:37:06 CST
Organization: Winona State University

I have two MicroVAX IIs sitting here looking at me, and rather than scrap
them out I'd like to put up an LP on one.  Has anyone had any experience
with putting up an LP, either 2.4.5 or 3.1.x running in 2.4.5 compat mode,
on a VAX running Ultrix?  If so, I'd like to hear from you about it so
I know what I'm facing.

Bruce R. Mitchell
wnimhack@vax2.winona.msus.edu
Organization: University of Maine System
Date: Wednesday, 23 Dec 1992 11:17:11 EST
From: <GREESE@MAINE.MAINE.EDU>
Newsgroups: rec.games.mud.lp
Subject: Nightmare mudlib changes

For those of you who have gotten the Nightmare mudlib, we have put together
the first grouping of changes which should make you enjoy the mudlibb
even more.

New:
    Better security.
    A new inheritable vendor with very nice item listing.
    A fully functional mailer, with forwarding, cc: to mud groups,
        user defined groups, and mud defined mailing groups not
        based on the groups file.

The changes involve 10 files.  Unfortunately, while Shadowwolf is on
vacation, a tar cannot be made of these 10 files.  So they are now
in the ftp site separately.  In addition, the fully updated version
of the mudlib (which will include a streamlined file structure), will
not be available for 2 weeks.  Until that time you can still get
version 1.1 in pub/mud/mudlibs (file Nightmare.v1n1.tar.Z) and get
the 10 files as well.  The 10 files are in A DIFERENT DIRECTORY!!!

To get the updated files:
ftp orlith.bates.edu (134.181.1.12)
login: anonymous
password: anonymous
cd pub/mud/nightmare
get doc.changes

This document lists all the files (all in that same ftp directory)
that are involved in the changes, why they are there, and how to install
them in your own mud.  They are quick simple changes, and should not
take you 15 minutes to install :)
    -Descartes of Borg

    I would like to give special thanks here to Buddha and Mobydick
    @TMI-2 (yes 2, Mobydick :)) for their help with the security
    modifications.  I would also like to thank Reimer Behrends for
    making me aware of our flaws.  I by no means claim that Nightmare
    is a flawless mudlib, but to those of you out there who do make
    use of the Nightmare mudlib, you have the support of the source
    arches at Nightmare to make it closer to flawless!
Newsgroups: rec.games.mud.lp
From: erisande@silver.ucs.indiana.edu (Nowhere Man)
Subject: Re: Help With PC LPMud
Organization: ARCP&D
Date: Tue, 29 Dec 1992 02:22:14 GMT

kaczorc@woods.ulowell.edu
>> the /obj/player.c file, in line 410, change the line
>> 
>> #define SHOUT(x) gTellstring=x; filter_objects(etc....
>>  
>>                 to
>> 
>> #define SHOUT(x) gTellstring=x; filter_array(etc....
>>                                        ^^^^^
>
>Ok...I had the same problem and got it fixed on my own.  But I've noticed
>that no shouts from monsters (for example Armageddon) manage to make it 
>to players.  I haven't had the time to look into it...and I don't really 
>care because I use my mud for testing code, not for playing.  But if you 
>have the same problem, and get it fixed...lemme know.

	Well, I haven't tested it, but this is how I managed to get
the shouts to work for players and gods.

	edit simul_ef.c and take out the :
#if 0

	line.  (you will know it when you see it, for it clearly says
something about filter_array)  I never played with my player.c program
and it worked.  My suggestion is you reset your player.c as it was,
and fix this simul_ef.c program.  I believe that will do a more global
job of fixing than just player.c  (considering this program more than
likely is called at each 'filter_array' occurance.  If this works,
please share it with the rest of us...  I would like to know too.
(Note: as I said, it does fix the player shouting problem.)
-- 
She's so hot, yet so cold...  That's what I like about her...
From: mfc1493@tamsun.tamu.edu (Ratboy)
Newsgroups: rec.games.mud.lp
Subject: Genocide?
Date: 2 Jan 1993 02:05:13 -0600
Organization: Texas A&M University, College Station, TX
NNTP-Posting-Host: tamsun.tamu.edu

Does anyone know if Genocide is down for the holidays? And if so, when
it will be back up? I was looking forward to starting a char, but haven't been
able to get through.

Ratboy
From: keith@skatter.usask.ca (Neutron)
Newsgroups: rec.games.mud.lp
Subject: Overdrive up?
Date: 4 Jan 1993 00:54:54 GMT
Organization: University of Saskatchewan, Saskatoon, Canada
Distribution: world
NNTP-Posting-Host: skatter.usask.ca

I saw the message from Florentino saying that OD was back up,
but i can't seem to connect. Has it gone down again, or was there
perhaps a change of address? Any info would be greatly appreciated.

Neutron

---------------------------------------------------------------------
Nuclear Physics is more than a job - it's a pain in the backside.
_____________________________________________________________________
Newsgroups: rec.games.mud.lp
From: claebaur@shell.portal.com (Tony S Annese)
Subject: Re: MUD list
Organization: Portal Communications Company -- 408/973-9111 (voice) 408/973-8091 (data)
Date: Sun, 27 Dec 1992 22:55:00 GMT

In article <27DEC199208405217@uhdvx3.dt.uh.edu> 9999cs02@uhdvx3.dt.uh.edu (Tina Marie!) writes:
>	Where do I get one?

SUBSCRIPTIONS (UK only):        pjc@computer-science.manchester.ac.uk
SUBSCRIPTIONS (rest of world):  mudlist@glia.biostr.washington.edu

BACK ISSUES: ftp to caisr2.caisr.cwru.edu in /pub/mud


Cut and pasted from the mudlist itself

--
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
Tony Annese                                            claebaur@shell.portal.com
                                                  -or- claebaur@cup.portal.com
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
Newsgroups: rec.games.mud.lp,rec.games.mud.announce,rec.games.mud.misc,rec.games.mud.admin,alt.mud,alt.mud.lp
From: dwarren@castor.acs.oakland.edu (Douglas Warren)
Subject: Tsunami IV [LPmud] castor.acs.oakland.edu 2777
Followup-To: poster
Originator: scott@glia
Organization: Oakland University, Rochester MI.
Date: Mon, 21 Dec 1992 20:20:46 GMT

                        TT TTT TTTTTT T T T TTTTTT TT
                        TTTTTTTTTT  TT TTT TT TT TT T   T
                      TTTTTTTTTTTTT T T  T  T    T T   T TT
                SSS      TTT   |  T  T T T  TT TT  TTT T   T  T
              SSSSSS    TT   |  T T   T T  T   T  T  T T  T T   T
             SS       TTT  | | | | T   T      T         TT   T    T
            SS       TTT  | | | |    T    T   T  T  T T     T T
             SSS       | | | |             T  T   T   T  T   T  T  T
                SS    | | |              T          T       T         T
 UU   UU         SS  | | |
  UU   UU  SS   SS  | | |
  UU   UU   SSSSS  | | |                     The 'big' Wave.
  U    U              | |            'You can't keep a good wave down!'
 UU   UU  NN      NN | | |
  UUUUU   NNN    NN   | | | | |
         NN NN   NN        | |   MM     MMM
        NN   NN  NN   AAAA      MM MMMMMM MM
        NN    NNNN   AA  AA    MM   MMMM   M     IIII
       NN      NN   AAAA  AA   M           MM     II
                   AA  AAAAA  MM            M    II
                  AA      AA                 M    II
                           AA                    II
                                                IIII


            IIII            VVVVV                  VVVVV
            IIII            VVVVV                  VVVVV
            IIII            VVVVV                  VVVVV
            IIII            VVVVV                  VVVVV
            IIII             VVVVV                VVVVV
            IIII              VVVVV              VVVVV
            IIII               VVVVV           VVVVV
            IIII                VVVVV         VVVVV
            IIII                 VVVVV       VVVVV
            IIII                  VVVVV     VVVVV
            IIII                   VVVVV  VVVVV
            IIII                    VVVVVVVVVV
            IIII                     VVVVVVVV
            IIII                      VVVVVV
                           castor.acs.oakland.edu 2777

     Thats right!  Everyone's favorite LP mud is back and better than ever.
If you wish to have a character please send email to:
mud@castor.acs.oakland.edu



-- 
rec.games.mud.announce submissions: rgm-announce@glia.biostr.washington.edu
other stuff related to that group:  rgm-announce-request@glia...
mudlist-related mail:		    mudlist@glia.biostr.washington.edu
other mail of a personal nature:    scott@glia... or scg@mentor.cc.purdue.edu
Newsgroups: rec.games.mud.lp
From: Alan@NXSci173a.mrs.umn.edu (Puffin)
Subject: Re: add_worth() efun
Reply-To: kruegewa@cda.mrs.umn.edu
Organization: University of Minnesota - Morris
Date: Sun, 3 Jan 1993 00:06:38 GMT

In article <1993Jan2.222120.3596@news.stolaf.edu>  
bresnaha@mari.acc-admin.stolaf.edu (Lord of flying horned octopi) writes:
>On the 3.1.2-DR driver, what does the efun add_worth() do?  I have no docs for
>it.  I came across it in a modified Lar's old 2.4.5 mudlib, so I assume
>its origins go back to at least that driver.  
>Also, are there any other obscure efuns supported by the driver or any other
>GD commands like "malloc" and "status"?
>
>MikeB (Gudu)
>

Under 2.4.5:
-------------------------------------------------------------------------------
void add_worth(num, ob)
int num
object ob

Adds an amount to the total_worth entry of the wiz_list information for the
wizard who created object "ob", or the previous_object() if "ob" is not given.

This information is displayed in the wiz_list.  Since the player object,
player.c, calls add_worth() with all experience and money meted out, it shows
how much players receive from a given wizard.

See also efun/previous_object
-------------------------------------------------------------------------------

This means the same under compat mode, for obvious reasons.

I've found the documentation (or what must pass for docs) handed out in all 
pre-3.0 and some 3.0+ lpmud distributions are *very* sparse.  I've been writing 
my own docs by scanning the driver code, since many of the efuns accepted by
the driver are not even mentioned in the documentation.  I agree with the
professors of my early CS classes in that docs are REALLY important, and many
coders out there would do well to doc their code better.
--
   W. Alan "Puffin" Krueger  | >> fixed action set in motion doubting amnesia
  Univ of Minnesota, Morris  |    potion what to hide red carpet ride guessing
KRUEGEWA  @  CAB.MRS.UMN.EDU |    right << tIN oMEN sKINNY pUPPY
ALAN  @ NXSCI173.MRS.UMN.EDU | Listen to the U~90 Alternative!  KUMM 89.7 fm
From: aviz@lanai.cs.ucla.edu (Dr Algirdas Avizienis)
Newsgroups: rec.games.mud.lp
Subject: Look for MudOS Mudlib coders..
Date: 1 Jan 93 20:54:56 GMT
Organization: UCLA, Computer Science Department


	Hello out there!  A mud is currently in the process of being
set up, and we are looking for some good, seasoned MudOS coders
to help us out.  We are running MudOS 0.9.14.  If anyone is
interested, please mail orion@grackle.uwaterloo.ca and ask
him about access.

Thanks a million, and happy new year!
Newsgroups: rec.games.mud.lp
From: amylaar@mcshh.Hanse.DE (Joern Rennecke)
Subject: Re: destruct() in Amylaar's driver
Organization: Point of Presence & MCS Hamburg
Date: Wed, 30 Dec 1992 02:51:36 GMT
Keywords: destruct

jblonon@essex.ecn.uoknor.edu (Jason B Lonon) writes:

>Hi. Myself and my co-creator decided to play around with Amy's
>driver. Its a nice piece of work. Somehow, we actually got it up
>and working, (I onlt mention this because we arent the best coders
>in the world.)
>	Anyway, one little fluke we are having trouble over coming
>is that the driver doesnt seem to like the efun destruct(ob);
>even if the destruct is doing destruct(this_object())..

>I was just curious if anyone had a solution for us..
>Are initial ideas are draining fast.. thanks.

>Oh, by the phrase "doesnt seem to like" I mean it returns
>an error in the /LOG file, but no error message during
>runtime, just skips over it.
>Thanks.

Sounds like you have accidentally deleted the prepare_destruct() in the master.

	Amylaar
Newsgroups: rec.games.mud.lp
From: njal@engin.umich.edu (David Schairer)
Subject: Overdrive is going to be down for a few more days, I think
Date: Tue, 29 Dec 92 00:24:19 EST
Organization: Campus Computing Sites, University of Michigan


Overdrive's machine seems to have been turned off for the holidays.
I didn't expect this to occur, or I'd have mentioned it :).  I expect
that we will return next week when MIT reopens.  Until then, our OD
fanatics can emerge from their caves and practice their pallid fishy
looks and strange blinking motions at that funny yellow thing in the
sky, so rarely seen by us MUD-folk.
--Talyessin@Overdrive
Newsgroups: rec.games.mud.lp
From: claebaur@shell.portal.com (Tony S Annese)
Subject: MudOs/Nightmare Mudlib
Organization: Portal Communications Company -- 408/973-9111 (voice) 408/973-8091 (data)
Date: Wed, 23 Dec 1992 02:39:04 GMT

A week or so ago someone posted about an archive site that had the latest MudOs
version. Also someone posted an archive site where one could get the Nightmare
MudLib for MudOS. If anyone has those sites can you drop me a note with the 
info? Thanks in advance.
--
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
Tony Annese                                            claebaur@shell.portal.com
                                                  -or- claebaur@cup.portal.com
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
Newsgroups: rec.games.mud.lp
From: Paul.Mann@launchpad.unc.edu (Paul Mann)
Subject: Status of Pheonix LP-MUD?
Organization: University of North Carolina Extended Bulletin Board Service
Distribution: usa
Date: Mon, 28 Dec 1992 02:54:19 GMT

Does anyone know the status of Pheonix LP-MUD..last i heard Whitehawk was
converting to a different mud-lib and i have heard nothing since...

Thanx,
Paul


--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
From: 9999cs02@uhdvx3.dt.uh.edu (Tina Marie!)
Newsgroups: rec.games.mud.lp
Subject: MUD list
Date: 27 Dec 1992 08:40 CDT
Organization: University of Houston-Downtown
Distribution: world
NNTP-Posting-Host: uhdvx3.dt.uh.edu
X-Lunar-Date: 1 day, 10 hours, 59 minutes since the new moon
News-Software: VAX/VMS VNEWS 1.41A   

	Where do I get one?

Tina Marie
Official TradeMark of ARC/RFA

"And love made death an illusion" -- Chthon, Piers Anthony
	 
Newsgroups: rec.games.mud.lp
From: ucs_kas@Niord.shsu.edu
Subject: Genocide and Highlands muds
Organization: Sam Houston State University, Huntsville, Texas USA
Date: Sun, 27 Dec 1992 02:49:10 GMT
Reply-To: ucs_kas@Niord.shsu.edu
X-Posted-From: niord.shsu.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

Genocide and Highlands (pip.shsu.edu 2222 and 2000) will be down due to
hardware problems.  The school is shut down until Jan 3rd, so there will
be no one here until then.  I will call HP and get them up here by
Jan 5th I hope.  

Have a good break.

Ken Selvia --ucs_kas@shsu.edu, vaxman@genocide/highlands
Organization: Penn State University
Date: Fri, 1 Jan 1993 13:53:25 EST
From: Mike Tierney <MBT3@psuvm.psu.edu>
Newsgroups: psu.rumors,psu.flame,psu.talk,rec.games.mud.lp
Subject: LPMUD ported to VM/CMS!!

IT WAS VERY TOUGH TO PORT.
I HAD TO WRITE AN INTERFACE FROM C TO REXX.
IT WAS VERY FUN TO DO.
NOW I HAVE LPMUD FOR VM/CMS.
IT WILL SOON BE RUNNING.  VM.PSU.EDU PORT 2032.
IT IS AVAILABLE VIA FTP AT LAGRANGE.MATH.PSU.EDU IN /home/euler2/ward.
BRIAN WARD IS THE MODERATOR.
SEND HIM MAIL ABOUT IT.
WARD@MATH.PSU.EDU.
Newsgroups: rec.games.mud.lp
From: jblonon@essex.ecn.uoknor.edu (Jason B Lonon)
Subject: destruct() in Amylaar's driver
Date: Tue, 29 Dec 1992 20:32:17 GMT
Organization: Engineering Computer Network, University of Oklahoma, Norman, OK, USA
Keywords: destruct

Hi. Myself and my co-creator decided to play around with Amy's
driver. Its a nice piece of work. Somehow, we actually got it up
and working, (I onlt mention this because we arent the best coders
in the world.)
	Anyway, one little fluke we are having trouble over coming
is that the driver doesnt seem to like the efun destruct(ob);
even if the destruct is doing destruct(this_object())..

I was just curious if anyone had a solution for us..
Are initial ideas are draining fast.. thanks.

Oh, by the phrase "doesnt seem to like" I mean it returns
an error in the /LOG file, but no error message during
runtime, just skips over it.
Thanks.

Newsgroups: rec.games.mud.lp
From: jsteele@netcom.com (John Steele)
Subject: Overdrive up? (ferd.mit.edu)
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Wed, 23 Dec 1992 21:20:21 GMT

I have been trying to reach ferd.mit.edu from netcom.com for 2 days with
no luck.  Is the machine up, or is this a networking problem?

ping gets no response.

Please respond email if possible.

Thanks,
  John
-- 
#include <disclaimer.h>			/* route all flames to /dev/null  */
/**************************************************************************/
/*   Systems Analyst      | John Steele     email: jsteele@netcom.com     */
/* Video Business Systems |                                               */
/*   1-800-255-3088       |    Most people spell COBOLSUX incorrectly...  */
/**************************************************************************/
Newsgroups: rec.games.mud.lp
From: bresnaha@mari.acc-admin.stolaf.edu (Lord of flying horned octopi)
Subject: add_worth() efun
Organization: St. Olaf College; Northfield, MN
Date: Sat, 2 Jan 1993 22:21:20 GMT

On the 3.1.2-DR driver, what does the efun add_worth() do?  I have no docs for
it.  I came across it in a modified Lar's old 2.4.5 mudlib, so I assume
its origins go back to at least that driver.  
Also, are there any other obscure efuns supported by the driver or any other
GD commands like "malloc" and "status"?

MikeB (Gudu)


Newsgroups: rec.games.mud.lp
From: anderson@plains.NoDak.edu (Rob Anderson)
Subject: Looking for a site
Date: Sat, 2 Jan 1993 06:46:03 GMT
Organization: North Dakota Higher Education Computing Network


Hello to all out in Netland.
I've got what I think is a pretty neat plan for an LPMud, and need
someones help to get my idea off the ground. I have no chance of getting
permission to run it off of my current site, so if someone knows of a
place that would be willing to house one, please let me know.
Email to: anderson@plains.nodak.edu
Thanx

Rob Anderson
//Bandit
-- 
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
* Rob Anderson                          *                                   *
* anderson@plains.nodak.edu             * "I only see in infra-red."        *
* anderson@vm1.nodak.edu                *                                   *
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Organization: Johannes Kepler University Linz - Computing Center
Date: Thursday, 24 Dec 1992 08:10:27 CET
From: <K111114@ALIJKU11.BITNET>
Newsgroups: rec.games.mud.lp
Subject: Holy Mission down temporarily

Hi.
Seems we have problems with the machine. HM will be down until the machine
is repaired. I dunno how long this will take.

Bye, Herp.
Newsgroups: rec.games.mud.lp
From: stlee@eos.ncsu.edu (STEVEN TUN-HOU LEE)
Subject: Re: Overdrive up? (ferd.mit.edu)
Originator: stlee@c00731-239rd.eos.ncsu.edu
Reply-To: stlee@eos.ncsu.edu (STEVEN TUN-HOU LEE)
Organization: North Carolina State University, Project Eos
Date: Wed, 23 Dec 1992 23:56:07 GMT


I checked, and I can't make a connection.  Seems to be a net problem.
where the problem is, I don't know, might be there.
Newsgroups: rec.games.mud.lp
From: amylaar@mcshh.Hanse.DE (Joern Rennecke)
Subject: Re: 3.1.2k+ Driver
Organization: Point of Presence & MCS Hamburg
Date: Sun, 3 Jan 1993 05:11:24 GMT

albion@csd4.csd.uwm.edu (Craig T Manske) writes:

>I am having trouble compiling the 3.1.2k+ driver on my machine.  It comes up wiwith this:
>  gcc: Internal Compiler Error:Program cc1 got fatal signal 11.
>  
>  What is a fatal signal 11?  I can't find what that means in any of the docs 
>I have...

It's the segmentation violation signal.
I experienced the same thing with gcc 2.2.2d7 under linux. It's exactly what
the error messages states: an internal compiler error.
Other versions of gcc might 
u have to compile either with a lower optimization level , without -g, or
get another compiler release....

	Amylaar
Newsgroups: rec.games.mud.lp
From: Alan@NXSci173a.mrs.umn.edu (Puffin)
Subject: Re: MUDs are in the sewers lately.....
Reply-To: kruegewa@cda.mrs.umn.edu
Organization: University of Minnesota - Morris
Date: Thu, 31 Dec 1992 21:58:51 GMT

In article <1992Dec28.104345.1@ducvax.auburn.edu> kenneth@ducvax.auburn.edu  
writes:
>
>Lots of muds have been down...

Which is not unusual.
  (1) MUD flux--they die off and more take their place.
  (2) The winter break, since most MUDs (no flames please) that I know of are  
run by students/faculty/staff of universities.
--
   W. Alan "Puffin" Krueger  | >> fixed action set in motion doubting amnesia
  Univ of Minnesota, Morris  |    potion what to hide red carpet ride guessing
KRUEGEWA  @  CAB.MRS.UMN.EDU |    right << tIN oMEN sKINNY pUPPY
ALAN  @ NXSCI173.MRS.UMN.EDU | Listen to the U~90 Alternative!  KUMM 89.7 fm
Newsgroups: rec.games.mud.lp
From: kenneth@ducvax.auburn.edu
Subject: MUDs are in the sewers lately.....
Organization: Auburn University, AL
Date: Mon, 28 Dec 1992 15:43:45 GMT


Lots of muds have been down...
not just Overdrive....
Highlands, Nannymud, Sillymud have all been down for at least a few days
and I haven't ben able to reach Sillymud for at least a couple of weeks
now...any clues would be helpful, thanks....

Ken


P.S. Truhl at sillymud....I'm Letterman there...sorry I have been having
trouble getting onto the newsrc. here lately but e-mail me if you get
the chance and let me know what's with your internet access, ok?

Newsgroups: rec.games.mud.lp
From: tim@shovel.Prime.COM (Tim Cantin)
Subject: Re: MUDs are in the sewers lately.....
Organization: Prime Computer R&D
Date: Mon, 28 Dec 1992 18:28:38 GMT

It's a holiday season in the states... give them a break! :)

-- 
#include "stddisclaimer.h"
/* Tim Cantin      {uunet, csnet-relay}!primerd!tim || tim@primerd.prime.com
 * Computervision Corp., Computervision Services Department, 10-21
 * 500 Old Connecticut Path, Framingham, Massachusetts 01701  (U.S.A.)
 */
flames > /dev/null 2>&1