HDTenEightyP/NetNews huggingface dataset:
From: skelly@amiganet.chi.il.us (Sean Kelly)
Newsgroups: rec.games.video
Subject: Re: Any MGH Owners Out There?
Date: 5 Jan 93 16:19:11 CST
Organization: Amiga Network Information Systems

 
 
      There are an awful lot of messages here regarding the game copying
systems and it seems nobody has any idea what they are or how they work etc...
Couple of things to consider when buying them.  1) These are sold as ARCHIVING
systems ONLY!  While it is not illegal to own one, it is illegal to have in
your possession, a copy of a game that you do not own.  This also includes
selling the cartridge and keeping the backup.  2) They are available plenty of
places, but for the most part seem to be sold by computer BBS sysops.  3) For
those of you that are wanting to run out and buy one and then go to your local
video store and rent evey game in sight and copy them - most new games have 
copy-protection now and your copy will not work.
 
     The way they work is it generally plugs into the cartridge port on your
system.  On the back of the copier there is a port for the cable that goes to
the disk drive (which is included with the Super Magic Drive (SMD) and the SMC
- not sure about the Multi-Game Hunter).  When you turn your system on, whether
you have a cartridge inserted or not, you are shown a menu which asks you,
basically, if you want to play a cartridge (if one is inserted) or if you want
to load a game from disk or save a game to disk (again, with a cartridge
inserted).  While playing a cartridge the archival system is completely
transparent.  To back-up a cartridge you selct "save game" and it reads all the
data from the cartridge and stores it on the floppy from you you can then play
the game without the cartridge inserted.
 
     As I said above, owning copies of games for which you do not own the
cartridge is highly illegal and I have even hear that Nintendo has offered a
"bounty" of sorts to a few people to turn in others that are illegally copying
games.  HOWEVER, for my 50-75 bucks you bet your ass I am gonna have a backup
of the cartridges I own.  Before buying my SMD I had three separate cartridges
"die" on me for no apparant reason and I was out of luck and had to replace
them!!
 
     The bottom line - if you are looking for one in the hopes that you can run
out to Blockbuster Video and rent every game they have and copy it - sorry, it
won't happen.  Most of the new games have copy-protection and won't copy.  But
if you are looking to protect what can be a VERY expensive investment with some
of these games running 75 bucks a crack, it's worth it...

%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%
%   Sean Kelly - Sysop Amizon BBS (312)594-1146                         %
%   Always looking for classic video games for the following systems:   %
%                                                                       %
%  Atari 2600-Atari 5200-ColecoVision-Atari 5200-Intellivision-Vectrex  %
%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%
Newsgroups: rec.games.video,alt.games.video.classic
From: galt%peruvian.cs.utah.edu@cs.utah.edu (Greg Alt)
Subject: Re: Pitfall 2 map!
Date: 4 Jan 93 20:13:47 MST
Followup-To: alt.games.video.classic,rec.games.video
Organization: University of Utah CS Dept
Distribution: world 

In article <1993Jan5.023358.15725@oz.plymouth.edu> j_herlih@oz.plymouth.edu (Axl) writes:
>In article <1993Jan4.151839.3156@hellgate.utah.edu> galt%peruvian.cs.utah.edu@cs.utah.edu (Greg Alt) writes:
>>If you get more than 99,000 points, you are an honorary member of 
>>the "Activision Cliffhangers".
>>
>	Wow, I haven't thought of that game in along time.  My
>question is...is 99,000 the perfect score?  I remember getting a
>perfect twice in Pitfall2, but I can't remember if a perfect = 90,000
>or 99,000.  Which is it?

No, the perfect score would mean that you picked up all 28 gold bars 
@ 5000 each, the cat, Rhonda, the diamond ring, and the rat.  It would
be something like 180,000 - 200,000.  

This game is pretty amazing.  It looks like it wasn't a lot more difficult
to make than the original pitfall, with the new features being the cool
music, vertical scrolling and a non-linear playfield, but it is several
times better.

If anyone is interested in a map of Skate Boardin' (for the 2600), I have 
one that I could type in.

Anyone else have some maps for old games that they would like to type 
in or mail to someone who would be willing to do it?
----
Join the Greg Alt boycott! Put /galt/h :j in your killfile today!
----
From: conty@cbnewsl.cb.att.com (E. Kontei)
Newsgroups: rec.games.video
Subject: Re: Turbo-Duo,audio CD w/graphics?&hu case
Date: 8 Jan 93 00:58:09 GMT
Organization: AT&T Bell Laboratories

In article <1993Jan7.123934.1@rapnet.sanders.lockheed.com>, ostrouch@rapnet.sanders.lockheed.com writes:
> Got a Duo for Christmass, and I've been wanting to try an audio CD with
> graphics, but cant find one!!!!!

Well, Totally Turbo sells a number of those, none from artists I'm
interested in...

> Also if anyone else is interested, I too wanted a case (as someone mentioned
> eariler in this posting) for my free ninja spirit hu-card, so I called TTI
> and they said for three bucks i could get three of them from:
> TTI
> 1020 Maperville IL
> 60540

I live in Naperville, Il.  Your address up there seems to be kind of
munged (1020 what?); if you can provide a better address I can go to the
place and ask myself!

-- 
			    E n r i q u e  C o n t y
			       Master of Science!
			      jester@ihlpm.att.com
		    Disclaimer: You're not dealing with AT&T
Newsgroups: rec.games.video
From: jarnis@mits.mdata.fi (Jarno Kokko)
Subject: Re: Any MGH Owners Out There?
Organization: Microdata Oy, Helsinki, Finland
Date: Thu, 7 Jan 1993 00:14:14 GMT

In article <1993Jan6.171018.24536@ultb.isc.rit.edu> awg0971@ritvax.isc.rit.edu writes:
>You are greatly mistaken about copy-protection and Console sources.
>I have used my MGH to backup around 8-10 games and have had NONE with
>copy-protection. I spoke to the COMPANY (not BBS), I bought the console
>from and they said only 5-10 games TOTAL have DSP protection.
>
>                     ____        ___  ___   ___
>  /  /   /  /\    / /      /    /    /  /  /    /   /    AWG0971
> /--<   /  /  \  / /   _  /    /--  /--<  /    /---/ @Ritvax.Isc.Rit.Edu
>/   |  /  /    \/ /____/ /___ /__  /   | /___ /   /  @Ultb.Isc.Rit.Ed

DSP protection? Only Mario Kart and Pilotwings include a DSP chip. NO Genesis
releases have this (Those few protecte genesis titles that exist use SIMPLE
ideas like having a hunk of 8 bit memory (For the sound chip? I don't know.
I only know that few EOA games have a chunk of memory with only 8 lines
connected.) - And even these ARE copyable with system that doesn't care
if every second byte is random stuff. No genesis game is totally uncopyable,
as far as I know. Few require a few hardware hacks so they are readable, but
once they are on disk, they run 100%.

- Jarnis
Newsgroups: rec.games.video
From: etlanar@yogi.ericsson.se (Alan Arthur)
Subject: WANTED: Old video games
Organization: Ericsson Cellular Division
Date: Fri, 8 Jan 1993 11:14:00 GMT

I'm looking for old consoles,(to use in the UK, so PAL or universal versions.)
I'll take anything from the old Atari to the old GrandStand table tennis game. 
I'll pay better than scrap!!!!


E-mail me


Chops
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: Genesis: SoR2 level select/observations
Date: 13 Jan 93 00:54:02 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

tehyang@sal-sun75.usc.edu (Teh Kao Yang) writes:

>Does anyone have any fighting tips? I've come to the conclusion that Skate is
>basically a useless character. I can find no great advantage in using him.
>The best character IMO is Axel, with Max a close second. 
	Skate is weak in very crouded areas where its hard to manouver, but
in one-player games, he is my favorite just for sheer entertainment value.
His drop attack does more damage than even Max's, and I like that he can hurl
opponents forward with the shoulder vault, while getting away from those 
behind him.  His fast-skating head-butt is great for mowing down crouds.
	Max is my favorite for 'Crowd control' in two player games!
>Can anyone offer any tips on killing the R.Bear and jetpack bosses? The R.Bear
>dude is really tricky to kill. For all other bosses I've found some basic
>patterns to kill them easily, except for these 2. Also I can handle one
>jetpack dude no problem, but with 2 of them at once (in level 5 and 7), my
>only option is to keep pressing button A. 
	I still have big problems with R. Bear, but here is my tactic.  I hold
down 'B' to charge for the single heavy hit attack and try to stay clear of him
until he jumps to fanny-wham me.  At this point, I dodge out of the way but
close enough to hit and let him have it by letting go of B.  I used skat for
this, but Axel would also be good.  I use that form of attack because I need
to do the most damage and R.Bear is immune to jumps and in most cases,
combos.
	As for Jet, Stealth, etc, my best approach is to jump kick when he
does torpedo, and just to get out of the way when he tries a stomp.  Skate's
drop attack(skate stomp) does back-breaking amounts of damage to him, because
its more damaging than any other jump attack except max's straight up jump.
A friend of mine has perfected using Axel's grand uppercut to hit him every
time, but I never got the timing down for this.

>Also I've found the best way to fight in the game is the same as in SOR 1: just
>do a steady jab. You can just slowly jab almost any opponent to death. Very
>useful when fighting 2 fire breathing fatsos at once.
	I found that with Axel and Blaze, much of the strategy carries over 
from SoR I.  But since I like variety, I usually play as Max or Skate..
>-Teh KAo
Newsgroups: rec.games.video
Subject: SONIC 2 QUESTION...(CHAOS EMERALDS)
From: Tony......Black American Prince <ANFBC@CUNYVM.BITNET>
Date: Thursday, 7 Jan 1993 12:52:01 EST
Organization: City University of New York/ University Computer Center

Hi all!

       Question:  How important are the Chaos Emeralds in completing
  the game?  I know if you go after them in the bonus stages, you
  lose rings when you return to the game ,which prevents high scores
  and continues.......


     So, do I really need them or what?  Thanx all that can help!

-------
=======================================================================
 Anthony Fields: Soc.Psych Major  "You only study Psychology to     
 Brooklyn College-C.U.N.Y.         outsmart people!" -Anthony's Dad 
 -------------------------------------------------------------------
     ANFBC@CUNYVM <---Bitnet      ANFBC@CUNYVM.CUNY.EDU <---Internet
=======================================================================
From: IO92652@MAINE.MAINE.EDU (Chris Munn)
Newsgroups: rec.games.video
Subject: SegaCd: Sol Feace code wanted (30 lives)
Date: 11 Jan 93 20:34:43 GMT
Organization: University of Maine System

Hi all,
      I know this code was posted some while ago, but I would appreciate
the code for 30 ships in Sol Feace.  And I am sure all the new owners of
the Sega Cd, would appreciate it as well =)

     Also does anyone know if Sega has any hidden games on the Classics
disc, like the turboduo did with bomberman?

                                 Any help would be appreciated,
                                            Chris
/CHRIS MUNN                      | "AMERICAN BEER IS LIKE MAKING    \
|IO92652@MAINE.MAINE.EDU         |  LOVE IN A CANOE. IT'S F***'IN   |
|12-D SMITH, 5702 ALLEN VILLAGE, |  CLOSE TO WATER." - MONTY PYTHON |
|ORONO, ME 04469-5702            |                                  |
\                                                                   /
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: Life support of 8-bit NES Games
Date: 6 Jan 93 18:53:56 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

bushs@iccgcc.decnet.ab.com (STEVE BUSH - DSP&P ENGINEERING - X4291) writes:

>This may seem like a stupid question, but does anyone know of a way for
>a NES 16-bit system to play an older NES 8-bit game?

>A friend of mine was wondering, and I really do not follow these sort
>of things very much. It seems possible that somebody somewhere might
>make some form of a adapter which would enable a 16-bit NES to play
>a 8-bit game.  Granted, you wouldn't reap the benefits of 16-bit 
>graphics and such, but it should would save any investment made already
>in 8-bit games.
My solution was to connect both my NES and SNES to the same TV.  If you put
the connectors in series, it works just fine and needs no extra switches.  In
fact, I also have a Genesis connected to the same TV.
>Any info would help....
>
Organization: Penn State University
Date: Thu, 7 Jan 1993 15:57:27 EST
From: <JPE1@psuvm.psu.edu>
Newsgroups: rec.games.video
Subject: Re: [GENESIS] Ecco HELP! Can't get the missing part of Asterix (DNA du

In article <1ih3qrINN8uh@shelley.u.washington.edu>, wjs@blorf.omnigroup.com
(William Shipley) says:
>
>I've been renting Ecco for a couple of days now, and I've gone back all the
>way to prehistoric days, but when I confront the old version of the DNA dude I
>can't figure out what to do.
>
>Anyone gotten past this guy?  E-mail would be great.

     If someone does reply by email, would you please post the response?
I'm stuck here too (and someone else mentioned the same problem in an earlier
post, so that makes at least three of us...)
     Great game, though!  Has anyone else seen the "Jacques Cousteau" ad?
I really got a kick out of that one!


-------------------------------------------------------------------------------
 John Emmer               "...reason has no dictatorial authority; its verdict
 Philosophy, Penn State    is always simply the agreement of free citizens..."
 JPE1@psuvm.psu.edu                       - Immanuel Kant, CPR, A738/B765
-------------- The Emmer Arcade: Amiga, Genesis, SNES, Vectrex ----------------
Newsgroups: rec.games.video
From: subbarao@phoenix.fc.hp.com (Kartik Subbarao)
Subject: Swords and Serpents codes?
Originator: news@nimaster
Reply-To: subbarao@fc.hp.com (Kartik Subbarao)
Organization: putchar('I'); for (i = 0; i < 3; i++) putchar('E');
Date: Thu, 7 Jan 1993 19:07:17 GMT

Does anyone have any codes for characters and/or game levels in Swords and
Serpents? It's a relatively old game for the NES.

	-Kartik
Newsgroups: rec.games.video
From: petitc@nuge115.its.rpi.edu (Christopher Jon Petit)
Subject: Re: RPG vs. Adventure?
Date: Tue, 12 Jan 1993 15:19:39 GMT

tzs@carson.u.washington.edu (Tim Smith) writes:

>What's the difference between an RPG and an adventure game?  Some of the
>reviews posted here include both of these, while others seem to consider
>adventure games to be RPGs.

 Caused me lots of problems too, until I realized this...

 An RPG works through its adventure by placing more of an emphasis on character
growth and development rather than finding magical objects.  Adventure games
(like Zelda: A Link to the Past) rely heavily on finding the right magical
objects, and have litle, if any, character development and growth.

 Zelda 2, for example, I consider to be half Adventure, half RPG.  Great game.

 Zelda: A Link to the Past, I didn't like---it's only Adventure, no character
growth.


-- 
Your Lucky Number is 3.1415926 but must be played between 3 and 3:15 PM on
January 11, 1993.
"The greatest beauty in the world is beauty that is private."
"Protect endangered species!  Contribute to the Exxon Supporter's Fund!"
From: chem@uwpg02.uwinnipeg.ca
Newsgroups: rec.games.video
Subject: Help with Intellivision hardware?
Date: 11 Jan 93 02:16:31 GMT
Organization: University of Winnipeg

Hi. I have an old Mattel Intellivison game (1981). I just
dusted it off after 8 years in hibernation and it worked
fine for a day. The next day, after placing in a cartridge
the tv screen went blank and I couldn't reset the program.
If (and I know it's a big if) there's any intellivision (or
Sear Super Video Arcade 1981) owners out there, do you have any
idea on what could be worng with the master control unit interface
board to the cartridges? Please respond directly to me. Thanx. MArsh
Internet:  CHEM@UWPG02.UWINNIPEG.CA
Newsgroups: rec.games.video
From: rauser@fraser.sfu.ca (Richard John Rauser)
Subject: Re: GENESIS: Sonic II cooperative mode?????
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Wed, 6 Jan 1993 20:53:23 GMT



  Come on, guys, let's just be blunt. Sonic 2 is NOT a two player game. The
so called "two player co-operative" mode is almost totally unplayable, since,
as has been mentioned, Tails is always being left behind. AND he's invincible,
AND he can't even pick up rings or shields! Boy, this SUCKS. Don't even waste
your time trying two player co-op. My friend and I tried it (I was Tails, she
was Sonic) and we just started laughing at how pathetic it was. 

-- 
Richard J. Rauser        "You have no idea what you're doing."
rauser@sfu.ca            "Oh, don't worry about that. We're professional
WNI                          outlaws - we do this for a living."
-----------------
"Remember, no matter where you go, there you are." -Dr.Banzai
Newsgroups: rec.games.video
From: schaedle@kbomfg.enet.dec.com (Wolfgang Schaedle)
Subject: NEO-GEO: Is "View-Point availabel" now??
Keywords: Neo-Geo
Organization: Digital Equipment Corporation
Distribution: rec
Date: Mon, 11 Jan 1993 14:30:25 GMT

Does anybody know anything about the 3-D shooting game 
"View-Point" for the NEO-GEO system?

Is it availabel now in the States?

Thanks,

Wolfgang

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

                Wolfgang Schaedle (DEC, Kaufbeuren, Germany)

          E-mail: schaedle@kbomfg.enet.dec.com "Wolfgang Schaedle"
Xref: sparky rec.games.video:26611 rec.arts.anime:28251
From: cb123@cleveland.Freenet.Edu (Gregory D. Lawrence)
Newsgroups: rec.games.video
Subject: Re: Genesis vs. SNES - processor speed
Date: 8 Jan 1993 23:28:34 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


>What are you talking about, the actual CPU or the graphics processor,
>etc???
>
>If you mean the main processor, then the Genesis version is
>undoubtably MUCH
>better than the SNES.  It uses the 68000 chip, and runs at about 2
>times the
>MHz rate (maybe more)

Mhz is only accurate in comparing two chips of the same type.  You
just don't say it's twice as fast, there's a bunch of other factors
that have to be taken into consideration.  And  the fact that it uses
the 68000 chip doesn't necessarily make it at any advantage.
-- 
   _________________________________________________
  [                             |        |          ]
-=# cb123@cleveland.freenet.edu | [Greg] | /\/\odem #=-
  [_____________________________|________|__________]
From: wookie@terapin.com (Barry Vanover)
Newsgroups: rec.games.video
Subject: Re: Game returns
Date: 5 Jan 93 19:04:53 PST
Organization: BBS

In article <1993Jan4.195955.9647@iscsvax.uni.edu>, bantz7128@iscsvax.uni.edu
writes:
>I have seen various posts that say that the game player didn't like the game
>and returned it.  Are these rentals or are they purchases?  Places around here
>will only let you return games if they are unopened.  I have heard that
>Electronic Boutique let's you return games but are there any other places?
>

Babbages lets you return games. I say I didn't the the playability.  So does B
Dalton (along with Electronic Boutique)  These are CARTS not PC software games.
 Most people don't buy the hardware to copy them.  Stores should take them back
(if you bought them at the store)  Most stores get you STORE CREDIT for the
game if you don't have a receipt tho.  If you have that Store receipt they have
to get you your money back.  

Now in the case that its a disk game you are bringing back IBM PC, Mac etc Some
stores may not take i back as many Commercial games are not copy protected and
a lot of people copy them and return them on a REGULAR basis.
But you should still try and return it.  If not I would call the software
manufacture.  I take it back to another store sometimes.

Wild Wookie
From: ford@wpi.WPI.EDU (Matthew P Ford)
Newsgroups: rec.games.video
Subject: Wizardry spoilers wanted!!!
Date: 10 Jan 93 16:35:26 GMT
Organization: Worcester Polytechnic Institute
NNTP-Posting-Host: wpi.wpi.edu

Well..needless to say, I'm a bit stuck in the new Wizardry game, Crusaders of 
the Dark Savant.   Could someone please EMAIL me small clues, not direct 
answers to the following questions.  (like if the question was: 
how do you open the door to free the Gorn officer, 
ans. would be like look at the wafer.)Please email because I do not frequenly
read this news group.  Thanx a TON in advance....I hate being stuck. :)

1.  There's an Old City Access in the Condemned area right...?  how do you 
get down into Old City?

2.  In the Museum, there are the faces on the wall.  Where should I look for 
the correct combonation to turn them???

3.  What exactally, if you remember, do you have to say to the Gorn king in 
the dungeon to the east of Newcity?  I told him " Dantaen Alligence is broken"
but it didn't seem to do anything.

4.  How do you get past the orchid field to the west of Newcity?  Is it to 
use the Watchbell spell??? I've tried about everything else.

5.  In the Gorn castle of above, on the level far down, you get the brushes and
the polished mirror, and then you find a hidden room with a treasure chest 
beyond a porticulus...how do you open the porticulus??

6.  In the Holy City of Mun....how do you open the doors that have the slot 
with the 1/2 of a copper urn under them??

7.  What is the special power of the White Polar Bear you find in the holy city
on the isle in the chest??

8.  Any other help you can offer would be apprieciated.  Thanx again and my 
email address is ford@wpi.wpi.edu....please email.  Thanx.

--Matt
Newsgroups: rec.games.video
From: tpp@cbnews.cb.att.com (thomas.p.pschar)
Subject: Re: GENESIS: Sonic II cooperative mode?????
Organization: AT&T
Distribution: usa
Date: Thu, 7 Jan 1993 13:52:40 GMT

In article <rauser.726353603@sfu.ca> rauser@fraser.sfu.ca (Richard John Rauser) writes:
>
>
>  Come on, guys, let's just be blunt. Sonic 2 is NOT a two player game. The
>so called "two player co-operative" mode is almost totally unplayable, since,
>as has been mentioned, Tails is always being left behind. AND he's invincible,
>AND he can't even pick up rings or shields! Boy, this SUCKS. Don't even waste
>your time trying two player co-op. My friend and I tried it (I was Tails, she
>was Sonic) and we just started laughing at how pathetic it was. 
>

Tails can most certainly pick up rings.
But getting blown away by a faster Sonic is not very fun.  I think two players
can take turns, one playing to get through the level as Sonic, and the other
fooling around and jumping off of cliffs and stuff as Tails.  But it is pretty
lousy.  Then again, how else could it be done?  Maybe if the game was forced to
keep both guys on the screen...  But that would screw up other stuff.

Tom

>-- 
>Richard J. Rauser        "You have no idea what you're doing."
>rauser@sfu.ca            "Oh, don't worry about that. We're professional
>WNI                          outlaws - we do this for a living."
>-----------------
>"Remember, no matter where you go, there you are." -Dr.Banzai


-- 
+----------------------------------+------------------------------------------+
|Tom Pschar - AT&T CAOSS Dev. Team | "Fifteen is my limit on Schnitzengruben!"|
|           It is very dark.  You are likely to be eaten by a grue.           |
+-----------------------------------------------------------------------------+
Newsgroups: rec.games.video