HDTenEightyP/NetNews huggingface dataset:
From: nathan@brokaw.lcs.mit.edu (Nathan Glasser)
Newsgroups: comp.sys.ibm.pc.games,rec.arts.int-fiction
Subject: T-zero question (text adv. game)
Date: 28 Aug 92 02:50:08 GMT
Organization: MIT LCS, Cambridge, MA


On nic.funet.fi in the file /pub/msdos/games/adventure/tzero.zoo is the game
t-zero. The version is 1.04. According to the documentation file included with
the game, there is supposed to be a hints file called HINT.DAT included with
unregistered (as well as registered) versions of this game 1.04 and later.
This file is used by the hint feature of the game which gives hints when
requested. The file is not included.

I have not been able to find this game on any other internet site.
Archie lists only this one. Does anybody else have the hint file
that belongs with this game?

				Thanks,
--
				Nathan Glasser
fnord				nathan@brokaw.lcs.mit.edu,mintaka!brokaw!nathan
YP-17				Nate on IRC
Beware the DDG!
Newsgroups: comp.sys.ibm.pc.games
From: kak1@cray.com (Kevin Kramer)
Subject: Re: Links 386 v1.05
Organization: Cray Research, Inc.
Date: 1 Sep 92 20:43:24 CDT

In article <1992Sep1.203904.19436@hemlock.cray.com> kak1@cray.com (Kevin Kramer) writes:
>The original poster was worried about breaking any laws (copyright or
>otherwise) by posting the the Access BBS number.  I do not think that you
>have to worry about posting the number or putting the patch to a FTP site.
>Access put the patch on their BBS which is basically a public domain BBS
>so I do not think that there would be a problem putting the patch onto a FTP
>site.  They also put the patch onto Compu$erve which is public access.

TO clarify, Compu$erve is not public access, but anyone can get a subscription
to it, even non-Links386 owners. (I just don't wat to be misunderstood)
>
>Kevin
Newsgroups: comp.sys.ibm.pc.games
From: sph0301@utsph.sph.uth.tmc.edu (Kate Wilson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: keen4: Keen mooning!
Date: 4 Sep 1992 13:02:29 GMT
Organization: Univ. of Texas School of Public Health

In article <1992Sep4.085229.2982@ucthpx.uct.ac.za> heidi@ucthpx.uct.ac.za (Heidi de Wet) writes:
>>in one of the pyramids, i thionk, it was the pyramid of the moons , I 
really>>saw keen mooning me instead of taking the book. But only once and 
never again.>>What causes this?
>>Has anyone seen the same?
>>I'd really like to see it again, it was so funny!


It happens when Keen stands on one of the crescent moons on the lower
level...
From: stantbat@iastate.edu (John S Sinnott)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wanted: Crack for Lode Runner
Date: 26 Aug 92 17:19:48 GMT
Organization: Iowa State University, Ames IA

The subject pretty much says it all.  I hate these key-disks.  I'm always 
afraid that the disc is going to get trashed, and I'll be left w/o a game.

Thanks;

-John Sinnott
Newsgroups: comp.sys.ibm.pc.games
From: plecs_b@jhunix.hcf.jhu.edu (Michael B Plecs)
Subject: Re: Flight model in CYAC 
Organization: HAC - Johns Hopkins University, Baltimore
Date: Mon, 31 Aug 1992 13:47:41 GMT

Whoa.  After that nasty post about CYAC, I just felt that a little rebuttal 
was needed.

I LIKE CYAC, because frankly, it's a helluva lot more FUN that the other air
combat games I've seen.  It's smooth, the bad guys have brains, the weapons 
effectiveness is fairly realistic, the graphics are very nice, and it's very 
playable.  I've played Falcon 3.0 (which the previous poster must love), and
it's kind of a pain to have to deal with all the realism sometimes.  (which 
reminds me -- could someone please tell me where the time compression is on 
that damn game? -- seriously)

Since I don't plan to train real pilots with it, I think I can live with little
things in the CYAC fLight model that don't conform to real-life aerodynamics.
(I don't recall it being purported as a true flight simulator anyway...)

Many thumbs up for CYAC.
From: joker@diku.dk (Morten Christian Holmgreen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: WC Playability at Fast Clock Speeds
Date: 4 Sep 92 00:18:35 GMT
Distribution: comp.sys.ibm.pc.games
Organization: Department of Computer Science, U of Copenhagen

jliukkon@klaava.Helsinki.FI (Juha-Matti Liukkonen) writes:

>>>I can't tell you how my heard bleeds for all you poor souls with 486-50's
>>>that are just too fast to play WC.  Boo hoo hoo.
>>>
>>>The game seemed fine to me when I played it on a "mere" 386-33.
>>>
>>	I can't imagine what it's like on a 486-50...mine is WAY too fast on
>>my 386-33...

>Hmm. I played WC I with a streamlined 386/40 (cache model). A bit tricky
>with the keyboard, but flies like a dream with a joystick. 386/33 gets a
>bit sticky for my taste in the bigger scenes... Haven't tried it in a
>486 yet, though. Might be interesting.

Yep, a bit like watching Star Wars at 10 times normal speed or perhaps
going 200 mph through a city (haven't tried that one yet, though ;-).

No seriously, to play it at my 486-50 I have to use a program to slow
the machine down, otherwise it's over just about 1 sec. after it's begun...

WCII though is playable with the ALT -/+...

Christian

-- 
M. Christian Holmgreen / joker@diku.dk / mochmch@uts.uni-c.dk
student, University of Copenhagen, Dept. of Computer Science
"Human errors can only be avoided if one can avoid the use of humans"
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Subject: Re: other apogee games?
Organization: Qualcomm, Inc., San Diego, CA
Date: Fri, 4 Sep 1992 02:04:11 GMT

harrison@lclark.edu (Mark Harrison) writes:
>In article <rdippold.715544033@cancun> rdippold@cancun.qualcomm.com (Ron Dippold) writes:
>>bonney@esds.mdc.com (Greg Bonney) writes:
>>>Wolf3d is great.  What about other games from Apogee?
>>
>>The other games from Id (Apogee doesn't write them, they just
>>distribute them) are mostly sidescrolling types - Commander Keen 1-6,
>>Duke Nukum 1-3, etc.  I think they're great, if you like that kind of
>>game you should pick up the first episodes, which are shareware.

>I don't mean to nit-pick, but Id did not do Duke Nukum.  That was Todd
>can't-remember-the-last-name.  Rapolge...Reppelge...something.  Anyway, he's
>the one who did Cosmo's Cosmic Adventure.  Apogee distributes his stuff also.
>And I think that Crystal Caves and Secret Agent 006 1/2 were done by a
>different group.  (because they look so different.)  And you can get them
>from ftp.ulowell.edu.

Okay, I know Replogle was Mr. Duke Nukum... I also thought he was with
Id.  Mebbe not.  Jay?
-- 
Accent on helpful side of your nature.  Drain the moat.
From: savoia@sw.stratus.com (Rick Savoia)
Newsgroups: comp.sys.ibm.pc.games
Subject: Indy 4 help
Date: 2 Sep 92 17:40:41 GMT
Organization: Stratus Computer, Inc.



Well,

Maybe I just haven't got the jist of this game yet
and I can't believe I'm asking for help already but here
goes:  I've been through the opening sequence, been to Iceland
and the Azores and Tilak (?), but I can't seem to get any 
useful info from any of these places.  I know who I'm supposed 
to talk to, I know what they want, but I don't have any clues
as to where I can get this information.  Did I miss something?
Is this game more involved than most adventure games.  In the
instructions it says I eventually pick a 'path'.  Did I miss
that 'path'?  I need to know the name of Plato's lost dialogue
but I can't find that name anywhere so I can't get into the 
temple.  

I don't think I'm really looking for a spoiler.  Just a point
in the right direction.

Thanks,
Rick
========================================================
Rick Savoia                     |	This
savoia@watts.sqa.stratus.com    |	Space
rsavoia@beirut.sqa.stratus.com  |	For
Rick_Savoia@vos.stratus.com     |	Rent
========================================================
Newsgroups: comp.sys.ibm.pc.games
From: wright@lims01.lerc.nasa.gov (Ted Wright)
Subject: Re: Problem with Links 386 Pro statistics
Organization: NASA Lewis Research Center
Date: Tue, 1 Sep 1992 12:39:53 GMT

In article <1358@rand.mel.cocam.oz.au> shaneb@auzodt3.mel.cocam.oz.au (Shane Booth) writes:
>From: shaneb@auzodt3.mel.cocam.oz.au (Shane Booth)
>Subject: Problem with Links 386 Pro statistics
>Date: 31 Aug 92 23:03:15 GMT


>I've just acquired a copy of Links 386 Pro.  Everything seems fine
>except for the course and player statistics features.  I decided
>to play the front nine at Harbour Beach and saw my statistics for
>the round at the end (where I shot far too many over par).  I tried
>to look at my player statistics but there weren't any players in
>the list.  I then tried to access the course statistics and my machine
>froze up.  On rebooting, I found that there was a HARBOUR_.STA file
>but no file that appeared to be a player statistic file.
>    Has anyone had the statistic feature working?  It looks quite
>pretty and I would love to get it working.  I have version 1.00 of
>Links 386 Pro.

>Regards,
>-- 
>Shane Booth: shaneb@auzodt3.mel.cocam.oz.au
>Co-Cam Computer Group, Abbotsford, Vic.

 I had problems (the computer locked up) with the course statistics, until
I played a complete round of 18 holes on each course. I works fine now.
Ted Wright (wright@lims01.lerc.nasa.gov)
Newsgroups: comp.sys.ibm.pc.games
From: ICARUS@PUCING.PUC.CL
Subject: Re: UT OF THIS WORLD - Please help!
Organization: Universidad Catolica
Date: Thu, 27 Aug 1992 20:15:27 GMT

Hello, I have finished the game some time ago, well here i go :
 
 first you must put free your friend.He is going trough a systems of tunnels
, but in some part he can't open an obstacle, you must fire against a lamp.Ther
e is a room with tree lamps(no the room where there is 3 spheres) then you fire
 against it an t goes down, freeing your friend, then he can go trough the tun
nels until he reach a part where he can open a hole to reach to you, this place
 is where you run with all the blaster beam back from you, until you can't  pas
s a wall, then you must resist all the beams....and wait...
 
 ICARUS@PUCING.BITNET
From: hogue@cs.arizona.edu (Justin C. Hogue)
Newsgroups: comp.sys.ibm.pc.games
Subject: Falcon Mig-19 glitch
Date: 28 Aug 92 20:00:40 GMT


   I've noticed alot of people agree that the Mig-19's perform way too well,
as compared to what the book says.  Does any body out there know why?
I figure its because they rarely carry more than 4 missles.

   Someone asked about a hard time with turning fights against Mig-19's
instead of trying to turn in behind them, slower planes use a technique 
(something like this, but it works for me) where you pull parallel to 
your enemy and up (make sense?), so that you pass infront of your enemy going
up.  Sounds bad, but you lose alot of speed and they zoom right by.  turn
over and you should have a better angle.



           <-
    <..oops.  o 
            o ..<..
ooooYOUoooo         ......<....him....<     

 the enemy will pull up to get behind you, but be going to fast and overshoot
in front of you.  A-10's are great at this.  Then you pull over the flip and,
there he is.




Newsgroups: comp.sys.ibm.pc,comp.sys.ibm.pc.hardware
From: joet@dcatlas.dot.gov (Joe Trott)
Subject: Re: Help getting a friend's XT/disk running?
Organization: U.S Dept. of Transportation
Date: Tue, 1 Sep 1992 20:35:12 GMT

pete@wlbr.iipo.gtegsc.com (Pete Lyall) writes:

>I have a question for you gurus whose expertise dates back to the
>PC/XT days....


>A friend has a PC/XT whose hard disk has allegedly gone bad. I arrived
>here simply to find the drive out of the chassis. It's a Seagte
>ST-213.


>First question: is the ST-213 a 10Mb drive? A 20? a 40? My friend
>_thinks_ it's a 40Mb, but that sounds wrong. This is a true
>blue XT, and I though they could only handle wither 10 or 20 MB
>drives.

It's been so long I'm not certain, but I believe it's a 10.

>If we were to try to repair the beast (he'd really like to), I doubt
>we could find another ST-213 (or could we, and if we could, would we
>want to?)

You probably wouldn't want to, and repairing a drive that old is not cost
effective.  Buy a new drive, even if it means a new controller.

>Also  - since the XT had no CMOS, how would we go about installing
>another sized drive , say like a 40mb unit?

Typically, there are jumpers to set on the disk controller for the size of
the drive.  You are probably limited to 10 or 20mb.

>All help is graciously received and gratefully appreciated.

I hope this _was_ useful; like I said it's been a while (but I installed
a >few< back then...).

-JTT
Newsgroups: comp.sys.ibm.pc,comp.sys.ibm.pc.hardware,comp.sys.ibm.pc.misc
From: ellenberger@tle.enet.dec.com (John Ellenberger)
Subject: Re: 486/33 local bus from ZENON
Organization: Digital Equipment Corporation
Date: Thu, 27 Aug 1992 11:42:45 GMT


In article <1992Aug21.185046.14219@news.media.mit.edu>, fei@media.mit.edu (Fei Hai Chua) writes...
> 
>I have already placed an order a 486/33/256K, Local Bus IDE/ SVGA-S3
>from ZENON. There were two vendors telling me that ZENON's local bus S3
>video boards are VERY buggy. Is that true? Anyone with experience with
>that? How about ZENON's service?
> 
>Any opinion welcome since I have to make my decision as soon as possible
>no weather I should hold back my order.
> 
>Thanks
> 
Well since you asked...

I've found dealing with Zenon very very painful.  Although they are mostly
honest (i.e. they ship what you paid for), if anything goes wrong it's like
pulling teeth to get replacement parts out of them (and they ship them UPS
ground which means you're down for a minimum of a week).  I talked to at least
one person at Zenon who confided in me that they were going to quit because they
couldn't handle being in the middle of the company and its customers.

The service folk are nice, but can only handle the most basic problems.  They
can't support most of the add-in components (modems for example).

It's become clear to me that their low low prices mean razor thin margins and
razor thin margins mean little room for nicities like support, replacement
parts, etc.

I bought a 486 last December so I can't comment on the local bus machine.
Xref: sparky comp.sys.ibm.pc:463 comp.sys.ibm.pc.misc:12067
From: youngqd@atlantis.CS.ORST.EDU (Dean Youngquist)
Newsgroups: comp.sys.ibm.pc,comp.sys.ibm.pc.misc
Subject: Re: Destructive backspace problem using Procomm Plus 1.1B
Date: 31 Aug 92 08:42:12 GMT
Article-I.D.: leela.1992Aug31.084212.333
Organization: Computer Science Outreach Services - Oregon State University

In article <1992Aug30.225943.2925@leela.cs.orst.edu> youngqd@atlantis.CS.ORST.EDU (I, myself) write:
>I use Procomm Plus version 1.1B on my 286 computer and I also use it in
>the VT102 emulation mode.  Problem is, when using vi or other screen
>editor, I don't have a non-destructive backspace.  My left arrow key is
>supposed to move the cursor left, not eat up the characters as it goes.
>
>Does anyone else have this problem?  Anyone know if its been fixed in
>Version 2.xx ?  If so I might buy the new version.
>
I think I need to clarify this a bit.  I just want my left arrow key to
slide the cursor over non-destructively.  The backspace key should be
destructive.  If it worked like that it would be just like a real VT102
terminal, right?

Thanks for all the replies, I did set my backspace to non-destructive but
then vi takes it as destructive when it shows non-destructive on my screen.
I guess the problem is basically that vi and real terminals make a 
distinction between the left arrow key and the backspace key, while PcPlus
apparently does not.  Oh, well, I guess its not so bad as long as I keep
track of vi, in my head.

Dean   
Newsgroups: comp.sys.ibm.pc.hardware
From: edmondse@woods.ulowell.edu
Subject: 286 board info needed.
Organization: University of Lowell
Date: Thu, 27 Aug 1992 17:15:29 GMT

Greetings,

I am attempting to get a used 286 motherboard I purchased working and have
some questions regarding the setup and dip switch settings. I don't really
know who manufactured the board but I can describe it and if anyone has 
a similar board I would appreciate any suggestions as to how to configure
this beastie.

The board:

A full size AT board with 6 16 bit and 2 8 bit slots
AWARD BIOS Ver. 3.03
12 Mhz cpu under a heat sink enclosure (Its a little square chip that just
sits under a wire fastened cover.)
1 Meg of memory on board (512 K of 4256K drams soldered on the motherboard.)
                         (512 K of 4256 drams socketed   "  "       "      )
A standard 3 pin battery connection near the power supply connector.
A built in buzzer (instead of a speaker connection.)
A socket for a 20287 math coprocessor.
A little white and blue module that contains 8 small dip switches located
in the lower right quarter of the board.

If anyone has a similar board, I would be grateful if you
could email me info on the dip switches and the cmos setup details.

Thanks in advance.

Eric Edmonds
UMASS at Lowell



Newsgroups: comp.sys.ibm.pc.hardware
From: smintz@sedona.intel.com (Stephen Mintz exp 11/92~)
Subject: Re: WHat is a good, cheap, laser printer?
Originator: smintz@alamo
Organization: Intel Corporation
Date: Wed, 26 Aug 1992 15:31:34 GMT


Forgive me if this isn't an option, but for the price range you are speaking of,
you could get a inkjet (say the hp 500c) which give fonts, very near laser
quality and color (something lasers can't offer) I made a simular recomendation
to a friend who was going to buy a laser, he has been thanking me very
since...you probable wouldn't buy a black and white monitor, why should you buy a
b&w printer?
Organisation: Westfaelische Wilhelms-Universitaet, Muenster, Germany
Date: Friday, 28 Aug 1992 11:08:15 MES
From: <ALTMEYE@DMSWWU1A.UNI-MUENSTER.DE>
Newsgroups: comp.sys.ibm.pc.hardware
Subject: suggestion for 200-250 MB drive?
 <PHR.92Aug20111227@soda.berkeley.edu>
 <1992Aug21.031536.13339@leland.Stanford.EDU>
 <1992Aug26.152428.6793@krfiny.uucp>

Hello!

I am looking for a new hard drive with about 200 - 250 MB.(No SCSI)
Which one is a good deal? As a special feature it should be very calm as I am
sensitive to noise.

Thanks in advance
Thomas
From: roell@informatik.tu-muenchen.de (Thomas Roell)
Newsgroups: comp.sys.ibm.pc.hardware
Subject: Re: Diamond SpeedStar 24X REVIEW
Date: 3 Sep 92 09:22:03 GMT
Organization: Inst. fuer Informatik, Technische Univ. Muenchen, Germany

>I don't think all acceleration is lost in the 15bit and 24bit modes.  The
>hardware cusor is not supported at more than 256 colors, but I think
>bitblit and fills and the other hardware functions are still working
>(this is from scrolling around a 24bit image).  Remember, in the 15
>and 24bit modes, it has 2-3 times as many bytes to move around as it
>does in the 8bit mode.

Well if you simply treat the 16bit pixel as 2 8bit pixels you can use
all of the blitters features (to a certain degree). Also the cursor
should work (with a few crude tricks) at up to 32x32 pixels.

- Thomas


--
-------------------------------------------------------------------------------
Das Reh springt hoch, 				e-mail: roell@sgcs.com
das Reh springt weit,				#include <sys/pizza.h>
was soll es tun, es hat ja Zeit ...
Newsgroups: comp.sys.ibm.pc.hardware
From: int704v@aurora.cc.monash.edu.au (Mark Cosham)
Subject: Re: program to erase AMI BIOS passwd
Keywords: xxx
Organization: Monash University, Melb., Australia.
Date: Thu, 3 Sep 1992 11:32:37 GMT

cpg@jet.uk (Dr Chris P Gatcombe) writes:

>In <1992Sep1.233349.27122@iscnvx.lmsc.lockheed.com> kevin@dipl.rdd.lmsc.lockheed.com (Kevin Anderson) writes:

>><180i5aINN396@matt.ksu.ksu.edu> writes:

>>>	Looks like lots of trouble to go to.  On later releases of AMI
>>>	BIOSes, all you have to do to reset the CMOS is to press and hold
>>>	the INS key when powering up.  The CMOS parameters are then reset
>>>	to their factory defaults.

>>Is this documented by AMI?  I've never heard of this before.

>It doesn't work on my machine - I just tried it!
>My bios is AMI 7/7/91 (C) 1985-1991

>Chris.

That used to work on the older AMI bios and was documented, but I believe
it has been removed for the bios with passwords as it would make it too
easy to remove the passwords.

Mark
--------------------------------------------------------------------------
All I ask of life is a constant and exagerated sense of my own importance.
---------------------+----------------------------------------------------
 Mark Cosham         | cosham@yoyo.cc.monash.edu.au
 2nd Year Science    | int704v@aurora.cc.monash.edu.au
 Clayton Campus      | int704v@lindblat.cc.monash.edu.au
 Monash University   | homcosham@halls1.cc.monash.edu.au
 Australia           |
---------------------+----------------------------------------------------
-- 
--------------------------------------------------------------------------
All I ask of life is a constant and exagerated sense of my own importance.
---------------------+----------------------------------------------------
 Mark Cosham         | cosham@yoyo.cc.monash.edu.au
Newsgroups: comp.sys.ibm.pc.hardware
From: dab@ubitrex.mb.ca (Daniel Boulet)
Subject: EISA bus spec - how to I get a copy?
Organization: Ubitrex Corporation, Winnipeg, Manitoba, Canada
Date: Wed, 2 Sep 1992 02:55:53 GMT


The subject line pretty much says it all.  Where can I get a copy of the
EISA bus spec?  Is it available via ftp anywhere?
Newsgroups: comp.sys.ibm.pc.hardware
From: smintz@sedona.intel.com (Stephen Mintz exp 11/92~)
Subject: Re: memory speed
Originator: smintz@alamo
Organization: Intel Corporation
Date: Wed, 26 Aug 1992 15:48:50 GMT


On the chip is the name or symbol of the manufacturer a serial number and
something like -7 or 70 usually a -7 -8 whatever the -7 mean 70ns, -8 mean
80ns..ect
Stephen
From: davidw@ida.dsir.govt.nz (David White)
Newsgroups: comp.sys.ibm.pc.hardware
Subject: Re: 24X text scroll performance figures
Keywords: 24X, ET4000, text scroll, benchmark
Date: 25 Aug 92 21:16:08 GMT
Organization: DSIR/IDA Auckland, New Zealand

In <1992Aug24.214929.626@infonode.ingr.com> bbrown@infonode.ingr.com (Bailey Brown) writes:

>davidw@ida.dsir.govt.nz (David White) writes:

>>Some figures obtained using WinBench 2.0 text scroll
>>benchmark on a Gateway 486/33:

>>                 SpeedStar 24X      SpeedStar 1MBTurbo(ET4k)
>>                16 col   256 col      16            256

>>Sys fnt         45000    19000       14000         6500
>>TmsRmn  21pt    45000    18000       12000         7500
>>TmsRmn  27      31000    13000        9500         4100
>>Helv    20      49000    20000       15000         6900
>>Helv    24      37000    16000       15000         6900

>>The average speedup was a factor of about 3x.

>Am I correct in assuming that these measurements were
>taken at 1024x768NI?

Sorry, my oversight.

Nearly correct. The monitor used is limited to 1024x768i. That
was the resolution used.
--
  david white        (engineer, Goon fan & son of my Dad)
 Internet davidw@ida.dsir.govt.nz  Fax +64 9 443-4737