HDTenEightyP/NetNews huggingface dataset:
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Newsgroups: rec.games.netrek
Subject: Lag
Date: 12 Nov 92 22:24:08 GMT
Organization: School of Computer Science, Carnegie Mellon

ZZnew Guy writes
> Excerpts from netnews.rec.games.netrek: 11-Nov-92 Re: sunscreamer's How
> to be.. Chris Siebenmann@hawkwin (544)
> 
> > hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:
> > | Jim, how much is this notorious lag?  120 ms?
> 
> >  120ms is notorious lag? Some people are spoiled around here; I sang
> > songs of praise the day my lag to bronco dropped that low. 120ms lag  
is
> > less than one update at 5 updates/sec; assuming the delay is symetric,
> > you are even less than one game tick (100ms) behind events.
> 
> 
> 	Rob has been playing in Austrailia quite a bit lately (for 
> practice).  Most of us here have played vs >300ms lag at one time or 
> another.  As Grey Elf is fond of pointing out, it's packet loss, not 
> lag, that determines how bad a connection is.  This is barring 700ms 
> pings or the like.
> 	Why did you suggest 120ms, Rob.  You weren't being facitious were 
> you?
> 
> ZZnew guy

No...one day when FillInThe_____ was complaining about lag (as he usually  
does :) I pingged his machine and got 120 ms average time with 0%  
packetloss.  I'm not calling jim a liar, or anything, but I was just  
teasing him (as he frequently does me) publicly.  I think his lag is  
probably no worse than most cross-country lag, but he probably gets more  
ghostbusts and packetloss then most people.

I used the word "notorious" because most people see Fill as having the  
worst lag in the country...this is simply not true.  He is an excellently  
skilled player...you just can't be that skilled with alot of lag...period.

I agree with chris that 120 ms is GREAT lag.  It isn't much different from  
playing local.  I'm not spoiled at all by my nice 2ms pings to bronco.   
That's why I tend to play all over...

Catch y'all on the net,

Rob
aka Spaceace!
Newsgroups: rec.games.netrek
From: ahabig@bigbang.astro.indiana.edu (Alec Habig)
Subject: Re: blessed binary for HP Apollo 400 running Mt. Xinu BSD 4.3?
Organization: Indiana University Astrophysics, Bloomington, IN
Date: Tue, 10 Nov 1992 16:47:36 GMT

In article <1992Nov10.150154.24536@ucsu.Colorado.EDU> farrow@ucsu.Colorado.EDU (J. Scott Farrow) writes:
>Maybe when our IBM RS6000 gets upgraded to AIX 3.2, that will work, but
>for now I'm kind of stuck with the HP's.

The ftp source at iacrs2.unibe.ch (?) has AIX 3.1 binaries.  At least it used
to, and if they aren't there anymore, I've got one.  I upgrade to 3.2 tomorrow,
should be fun!

	Alec
	(Entropy)
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: Problems connecting to metaserver.
Date: 9 Nov 92 21:08:53 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <1992Nov8.002835.15380@magnus.acs.ohio-state.edu> gdearing@magnus.acs.ohio-state.edu (Gregory D Dearing) writes:
>Whenever I connect to the 'charon.amdahl.com' ports, I get the
>message, "telnet: connect to address 129.212.33.1: Host is unreachable.",
>before it returns the server list.  Normally this isn't a problem: It
>just means that I have to use the name instead of the numeric address.

The IP address that should be visible from the outside world is 129.212.11.1.
For some strange reason, some places have the internal IP address (.33.1)
listed first.

Try just "telnet 129.212.11.1 3521".

>Greg Dearing
>Email: Dearing.2@osu.edu

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Fri,  6 Nov 1992 15:47:18 -0500 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: sunsreamer's How to be a Scoutbomber, part 2
	<Bx9q7M.3MC.2@cs.cmu.edu>

Excerpts from netnews.rec.games.netrek: 6-Nov-92 Re: sunsreamer's How to
be .. Robert Hill@norman.VI.RI (640)

> Warsong is no ogger.  I'd definitely add RS (runner scum) to his list.

	In our tourney games, he was always one of our top three Oggers,
sometimes the top.  He doesn't Ogg full time.  As for RS, any PS who
isn't at least partly RS is really foolish.  I qualify a RS as someone
who can be depended on to run -- to get kills, to keep kills, too afraid
to try for defended planets (Even with escort).  That's not Warsong.

ZZnew guy
From: markiel@sherman.pas.rochester.edu (Andrew Markiel)
Newsgroups: rec.games.netrek
Subject: Re: SB ogging
Date: 12 Nov 92 03:44:25 GMT
Reply-To: markiel@callisto.pas.rochester.edu
Organization: University of Rochester

In article <97194@netnews.upenn.edu> paulsen@eniac.seas.upenn.edu (FreeKill) writes:
>In article <palane.721421720@pv7412.vincent.iastate.edu> palane@iastate.edu (Paul A. Lane) writes:
>
>>Great stuff. I'll give it a try. By the way, one (probably known) solution
>>to the coordination problem is to get a group of oggers orbiting a planet.
>>When the leader cloaks, everyone lock onto the base and move cloaked at the
>>same speed. FWOOOOOOOSH!
>
>I think a far better solution (and about as well known) is to have the oggers
>split up into groups and have each group meet at the 3 front-line planets
>and go in.
>
>Another solution is to have the people who die first in one wave be the
>ones who try to attack from the rear.  The ones who die last go straight in.
>
I've always favored the tactic of follow-the-leader. You get 1 person
(usually someone who doesn't die too easily :-) to fly out, and everyone
else tries to be at the same distance from the base as the leader. The leader,
of course, can move around to catch up with others or wait up for stragglers.
Then, when the leader cloaks, everyone goes in. Two advantages are:

1) you don't have to give a message signal to charge. You'd think this
wouldn't be a problem with good players, but usually when you're trying to
get a og going, the enemy is trying to kill you, and it's rough looking
down at messages while dodging, pressoring, and running, while still trying
to get into position. It's much easier to just look at the galactic.

2) Instead of meeting at a point, or several points, your fleet meets at
a line (precisely, the arc of a circle with center at the base and radius
equal to the distance from base to leader). This makes it harder for the
enemy to break up the og, because the oggers are spread out over more space;
this also makes it harder for the enemy to notice: getting the fleet
together at a planet is like holding up a neon sign: HERE WE COME!
Incidently, the same strategy also works well for attacking heavily
defended planets (the principle is much the same).

>Of course, the best solution (and the least well known from the way I see
>most people play) is to just read messages, look at the galactic, determine
>who the fellow oggers are, and then just "use your head" to coordinate.
>Not to sound like I'm partial to CMU, but nobody else base oggs like them.
>I think that's because they use the last method.
>
I think it's because most players outside of CMU and Berkeley learn to play
in a vacuum: they tend to play alone, with and against people they've never
met. In contrast, people at CMU generally play with friends, and so they learn
right from the start to watch the galactic map to see what their friends
are doing. This grows into a comparably greater awareness of what is
happening outside the local map. Some people from other sites learn this
too, of course, but not as many, because there isn't as much incentive.
>
>Brian

-Grey Elf
From: adc@tardis.msu.edu (Alan D. Cabrera)
Newsgroups: rec.games.netrek
Subject: Re: The use of profanity
Date: 11 Nov 92 14:30:13 GMT
Reply-To: adc@tardis.msu.edu
Organization: Michigan State University

In article 721334963@mowgli, josh@cqs.washington.edu (Josh Hayes) writes:

>
> ... Tired plebian arguments for using profanity...
>
> Don't accuse me of being that shallow unless you know me. 

I've always been taught to judge people by their actions, not by what
they claim to be.  People accuse you because of your actions and
postings on the net, which in alot of people's estimations have
consistently been immature.  If you choose to use profanity then you
must take the responsibilty of your actions; alot of people will think
you're an immature fool.

> And
> then I'll pull rank and say don't make the accusation until you've
> finished up your doctorate, like me.
> 
> the doctor (THEY don't call me doctor for nothing)  is   FINISHED
> 
> --
> Josh Hayes, Quantitative Sciences HR-20 U of Washington
> josh@mowgli.cqs.washington.edu             206 543-5004
>       We got a kinder, gentler, machine gun hand.

Having a Ph.D. doesn't make you mature, it just means you're an
immature brat with a Ph.D.


---
Alan Cabrera				internet:  adc@tardis.cl.msu.edu
Computer Laboratory			phone:     (517) 353-3027
Michigan State University		fax:       (517) 353-9847
514 Computer Center			bitnet:    CABRERA@MSU
East Lansing, MI 48824
Organization: Sophomore, Materials Science and Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Wed,  4 Nov 1992 15:28:19 -0500 
From: Dylan Sawyer-Villers <ds8t+@andrew.cmu.edu>
Subject: Re: Attack of the Cookie Monster
	<delbaeth.720489566@bart>
	<Iex4_ZW00WCQ0kAUdy@andrew.cmu.edu>
	<0exkcYm00awI0K0WNn@andrew.cmu.edu>

Does rank really matter?

besides, I think Commodore is much cooler than Admiral...

and who really cares about cookie monster?  i sure don't

so stop wasting space, and tell me where a real rsa for the ds3100 is...


Commodore G  (on 4X DI)   and damn proud of it
Newsgroups: rec.games.netrek
From: mdm@stegosaur.cis.ohio-state.edu (Michael Moore)
Subject: Sturgeon Meanderings
Organization: The Ohio State University Dept. of Computer and Info. Science
Date: Mon, 9 Nov 1992 14:17:20 GMT

In article <geysjYi00VpZMkGloj@andrew.cmu.edu> "Timothy C. Worsley" <tw1r+@andrew.cmu.edu> writes:
>
>	I don't know if I'd say "dumb".  It's a lot lighter-weight than vanilla
>netrek.  Not really my thing, but some people like it a lot.  To each
>his/her own.  It does sort of pain me to see good players being
>destroyed by playing on Sturgeon.  Oh well.
>

	Well, I consider myself a decent player, and I play sturgeon from
time to time.  I enjoy it for precisely the reason Donald set it up, because
it has an arcade feel to it.

	You see, sometimes I want to play netrek for a bit but I can't
afford to do so for very long (like say in the middle of work).  The
last thing I want to do at this time is get seriously involved in a
competitive game of netrek, I'd never be able to tear myself away and
get back to programming.  So I hop on sturgeon.  I say "I think I'll
see how High I can pump my phasers" and off I go.  And when I die, I
can easily quit, because I'm not out to win the game, just to have fun
and dogfight.

	As for ruining my skills, this isn't true.  I avoid getting
faster torps, because this could throw me off, but most of it is still
the same.  The phasers recharge like crazy and have rediculous
distance but it's simple to adjust between the two styles of netrek.
At least I haven't had any trouble doing it.

	So anyway, my point is that sturgeon is a great place to go to
have some fun playing netrek and not worry about getting too involved.
Of course you still have the occasional person (read chi - you know,
the guy with the gun) who goes in, planet scums, runnerscums, and
racks up 64 kills because no one really cares.  These kind finally
quit out of boredom I guess, certainly only an SB could kill them by
that time unless they wanted to die, what with all the upgrades they
have bought.

	I tend to get a bit upset at such execessiveness, but really
who cares?  The whole point of sturgeon is to have fun, and that's
what people use it for.

	-Michael )Ged(
-- 
|\  Michael  Delbert  Moore     _   /|     Home   : (614) 471-1937         /|
| \ OSU Student  Programmer     \`o_O'     Office : (614) 292-7161        / |
| / Undergraduate CIS major       ( )      Email  : mdm@cis.ohio-state.edu\ |
|/-------------------------        U       --------------------------------\|
Newsgroups: rec.games.netrek
From: gdearing@magnus.acs.ohio-state.edu (Gregory D Dearing)
Subject: Re: Thier phasers are locked on sir, now what?
Organization: The Ohio State University
Date: Wed, 11 Nov 1992 08:32:44 GMT

In article <1992Nov11.060744.26538@ils.nwu.edu> mccoy@ils.nwu.edu writes:
>Okay, tell me if there is some secret to this.  I go in cloaked to take
>that juicy little planet and someone gets lucky enough to tag me with a
>phaser.  Is there anything to do at this point except kiss my ass goodbye?

If I know I can't drop before dying and I can't get out of phaser
range, I'll move at maxwarp 90 degrees from the phaser line so they 
have to move their cursor fast to maintain the lock.  You can also try
this in a smaller angle (toward the enemy).  The advantage of this is
that you're going to moving as fast as possible relative to them and
their cursor.  The disadvantages are:

1.) They can pop you with torps as you go by. (though it's not always
    easy for them to torp you if their cursor is busy with the lock)
2.) As you get closer, their phasers get more powerful as range closes.
3.) The closer you get, the less accuracy is required to hit you with
    the phaser.

Keep in mind that these are desperation moves.  Dying is pretty likely
in any case.

-- 
Greg Dearing
Email: Dearing.2@osu.edu
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Tue, 10 Nov 1992 20:48:11 -0500 
From: Thomas Omar Smith <ts2a+@andrew.cmu.edu>
Subject: Re: question: how do we stop this?
	<BxInIo.n2v.2@cs.cmu.edu>

Excerpts from netnews.rec.games.netrek: 10-Nov-92 question: how do we
stop this? Robert Hill@norman.VI.RI (378)

> Alan D. Cabrera writes
> > SUMMARY
> > 
> > This is the Request For Discussion regarding the proposal to split 
> > the newsgroup rec.games.netrek, containing discussion of the game 
> > netrek.

> How do we stop this?  Do we have to go post on news.groups?  What a  
> pain...  Let me know if no one is willing to....

> Are people generally opposed to this?  Seems *really* silly to me.

> Rob


If you don't like the proposal, vote against it when it comes to a vote.
 Remember they have to get at least 100 more yes votes than no votes, so
every no vote counts.

					Tom the non hacker
					Kemp in 96!
					"If patriotism is the last refuge
					of scoundrels,  Then environmentalism
					is the current refuge of totalitarians."
					Bob Jackson
Newsgroups: rec.games.netrek
From: nicknac@next03csc.wam.umd.edu (Super Knick-Knack)
Subject: David Eng-Yeow Teo's Grand Father Borg
Keywords: gfpub.sun, gfpub.next, gfpub.dec
Organization: Workstations at Maryland, University of Maryland, College Park
Date: Fri, 6 Nov 1992 19:36:38 GMT

Please don't email or request anything from me this week. I'm up to my  
neck with work. Please wait till next week, I'll respond to anyone that
email me.

Later borg players
nicknac

--
     __   __            __           __   __ 
    /_/ _/_/           /_/          /_/ _/_/  nicknac@wam.umd.edu
   /_/_/_/    ____    __   ____    /_/_/_/    
  /_/_/_     /_/_/_  /_/ _/_/_/   /_/_/_      
 /_/  /_/_  /_/ /_/ /_/ /_/__ _  /_/  /_/_    Be the best we can be.
/_/    /_/ /_/ /_/ /_/  /_/_/_/ /_/    /_/    We'll achieve our dreams.
     __   __                             __   __ 
    /_/ _/_/                            /_/ _/_/  Ain't life sweet.
   /_/_/_/    ____     ____    ____    /_/_/_/    Mine's kinda sour.
  /_/_/_     /_/_/_  _/_/_/  _/_/_/   /_/_/_      A pinch of base,
 /_/  /_/_  /_/ /_/ /_/__/_ /_/__ _  /_/  /_/_    A dash of laughing gas,
/_/    /_/ /_/ /_/  /_/_/_/ /_/_/_/ /_/    /_/    *Boom* Life terminated.
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Fri, 6 Nov 1992 22:04:56 -0500 
From: Rick <stimpy+@cmu.edu>
Subject: Re: berkeley client
	<1de2riINNmp4@agate.berkeley.edu>

 mehlhaff@soda.berkeley.edu (ERic MeHlHaFf) writes:
#
# Heh, no netrek clients that I know of allow you to resize windows.
# 

this is not true. I'm not asking to be able to change the size of
the window, as in scale everything to the new size. I want to be
able to resize it with the window manager. Like, lift up the bottom
so you can see the galactic and tactical while doing something in an
emacs window below them.  :)
The "x11broncotrek" client on pittslug.sug.org can be resized this way.
But the berkeley client cannot. 

--Rick
"Bronco Netrek Server. You will never find a more wretched hive of
scum and villainy." -- Admiral Kenobi (aka Terence Chang)
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Fri, 13 Nov 1992 10:10:30 -0500 
From: Court Demas <court+@CMU.EDU>
Subject: Re: Spaceace! is the 1992 dogfight champion!
Distribution: world

Excerpts from netnews.rec.games.netrek: 13-Nov-92 Spaceace! is the 1992
dogfi.. Jack Hsu@heel.CS.Berkele (1187)


> This is the final result of the dogfight championship:


>       #8:E      psycho feta* (O6),5.00      


ouch.  MAJOR suckage :-(

Let's have another one!  ALL SCOUTS!!!!

-feta
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Newsgroups: rec.games.netrek
Subject: Re: The use of profanity
Date: 12 Nov 92 23:18:24 GMT
Organization: School of Computer Science, Carnegie Mellon

esj@cs.brown.edu (Eugene Santos Jr.) writes
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> Ensign "smileys are for the unsophisticated reader" Seth

Hey!  No fair hiding that all the way down there.  Grrr.
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sat,  7 Nov 1992 17:49:59 -0500 
From: Nanci Ann Miller <nm0w+@andrew.cmu.edu>
Subject: Re: NETREK BANNED !

"Timothy L. Nali" <tn0s+@andrew.cmu.edu> writes:
> Nancy, are you talking about the mobile server I set up a while back
> (does ~tn0s/public/netrek ring a bell).  If I had known it was used this
> much, I would never have thrown it out (When I set this up, I knew very
> little about the logging the server does).  

Actually no.  I remember the thing you set up as being something different
(although very similar).  The one I'm talking about that got a lot of use
was set up in the fall of 1990 when Terence first set up bronco here at
cmu.  Yours was set up a long time after the first one had gone away and
did not get much use because there were already plenty of outside servers
to play on (and the lag was not bad).  Anyway, I never used your server,
but if it works the same way, then I'm sure it would be of use to the
Colorado dudes...

Nanci
From: echeverr@scf.usc.edu (Profane Blasphemous Netreker)
Newsgroups: rec.games.netrek
Subject: Re: new no-profanity rule at rwd4
Date: 9 Nov 1992 20:02:10 -0800
Organization: Illuminus Cartel
NNTP-Posting-Host: sal-sun199.usc.edu
Keywords: surprise, fnord

In article <books.91.0@fsunuc.physics.fsu.edu> books@fsunuc.physics.fsu.edu (Roger Books) writes:
[blather blather]
>After six years in the USN I've lost respect for people that use obscenity
>as a crutch.  Try seeing what you can do by thinking (oh no, that "T" word)
>and coming up with something creative.  It will have much more affect than
>the normal repeated strings of "Fuck this, Fuck that."  Ooh, I'm impressed 
>he knows an adjective.


Oh yeah?  Fuck you!


5150
yes, you asked for it
From: hadley@thoth.ics.uci.edu (Tedd Hadley)
Newsgroups: rec.games.netrek
Subject: Re: NETREK BANNED !
Keywords: banned
Date: 5 Nov 92 07:12:01 GMT
Article-I.D.: ics.2AF8C941.22324
Organization: UC Irvine Department of ICS

In <Nov05.015103.34939@yuma.ACNS.ColoState.EDU> dd435157@longs.LANCE.ColoState.Edu (Dan Doner) writes:


>Hello all - the subject says it all.

>The admins here at colorado state university have banned netrek.
> [...]

>They used a metaserver to get the addresses of the netrek servers.
>They then changed the routing to point to dev/null or the address equivelant
>for all these servers.

   Wow, creative solution.  Ok, Andy, we need a special metaserver output
   for queries from colostate.edu domain:

      ccncsu.colostate.edu(2592)		: Wait queue 4 at 22:08:17
      lamar.colostate.edu(2592)			: Wait queue 3 at 22:01:17
      csupwb.colostate.edu(2592)		: Wait queue 0 at 22:07:13
      ...

   :-)  :-)  :-)  :-)


>When confronted, the admin in charge said limited hours for netrek play might
>be an option, but it looked like too hard of a thing to deal with, and the
>last thing he wanted to do was spend any of his precious time dealing with
>trying to limit access to these hosts to certain times.

   As if changing routing software to catch specific addresses hasn't already
   taken time?  Not to mention proofing against all of the ways this "feature"
   could be exploited to cause internal problems, which means eventually
   having to visually scan the metaserver output, or constantly check r.g.n
   for new server entries.  Sounds like a full-time job to me.

   Wanted: systems programmers to develop and maintain netrek-defeating
   software and methods at Colorado State.

   Maybe it's just me, but I'd think just putting up a little sign
   would be a HELL of a lot simpler:

   "Game playing or recreational software is prohibited between the hours
    of XX-XX.  Offenders may have their accounts suspended and/or be demoted."

   Short, to the point, a veiled threat, hardly a policy change needed even.

   (could even be hand-written)

   I wonder if your sysadmins are familiar with trekhopd and how it can be
   used to transparently route a netrek session from any client site to any
   server without identifying the server's location at all.  Boy, that'd
   be hard to catch.  Might be easier just to get out the ol' wire clippers
   and cut the Ethernet cable.  Or, of course, get out the ol' magic marker
   and hand-letter that sign.

++
   Tedd Hadley (hadley@uci.edu)
Newsgroups: rec.games.netrek
From: gli@nyx.cs.du.edu (Garry Li)
Subject: test
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Thu, 12 Nov 92 15:48:09 GMT


this is just a test

Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Mon,  9 Nov 1992 08:38:44 -0500 
From: "Joseph E. Beck" <jb8n+@andrew.cmu.edu>
Subject: Re: sunscreamer's How to be a Scoutbomber, part 2.5
	<1992Nov9.073920.4585@wixer.cactus.org>


>  I'm a big 
>disbeliever in the "anti-scoutbombing" practice of sitting on
>an army-holding planet and waiting for the scoutbomber to walk in;
>the strategy of the scoutbomber is to wait patiently for her
>compadres to come with larger ships, to harrass and threaten the
>anti-scoutbomber
Well, it's our backfield.  I hope that if we want the armies I can at
least get a teamate to come over and help me out.  It's more likely
that the anti SC bomber will get help quickly as a killed teamate
rushes to the armies.  The ASCB then crashes on the SCB and the
teamate picks up.

> -- thus sticking him to the planet -- and to
>use the fact that the enemy isn't being directly useful to 
>coordinate efforts at the front line, where the scoutbomber's
>team now often has a numerical advantage.
Um...run the math by me again.  8 players on each team, each team has
1 person at the planet.  7 on 7 is a numerical disadvantage?

	joe
	plain
Newsgroups: rec.games.netrek