HDTenEightyP/NetNews huggingface dataset:
From: matthewb@tekig1.PEN.TEK.COM (Matthew Berney)
Newsgroups: comp.sys.ibm.pc.games
Subject: F15 Strike Eagle III
Date: 12 Jan 93 17:00:53 GMT
Organization: Tektronix, Inc., Beaverton,  OR.

Where are all the discussions about recently flown missions?  Come on all 
you fighter jockeys.  Where are you.

I am currently flying missions with moderate difficulty and authentic
everything.  Is there any one out there with EXTREME authentic.  I really
like the authentic tews and A-A radar.  The external view is exceptional.

My system is a 386-SX20 w/2MB ram, SoundBlaster, Flight Stick.  Works OK 
for me.  But the frame rate, with everything set to low, is F/S 37, 16.
Give me some input from you "Power Users" **snicker, snicker** out there:)


--
Matthew Berney
Software Engineer
Tektronix, Inc.  Beaverton Oregon

Newsgroups: comp.sys.ibm.pc.games
From: ychung@cayley.uwaterloo.ca (Young Chung)
Subject: Zyll
Organization: University of Waterloo
Date: Thu, 7 Jan 1993 23:04:52 GMT

Does anyone remember an old text adventure game called Zyll?  That was and
still is the best two player simutaneous text adventure game I've ever seen.
			   ~~~~~~~~~~~~~~~~~~~~~~
I lost my disk somehow and I was wondering if there's anyone out there know
how I can get a hold of the game.
Oh, yeah, Zyll was a self booting game... if there's an .exe version somewhere
I'd like to know.


==============================================================================
                   \__          __/
               hi!  \__        __/
              /      \__      __/
      /   \  /        \__    __/
       O O             \__  __/   __/__/__/  __/   __/  __/__/__/  __/__/__/
      \___/             \____/   __/   __/  __/   __/  __/   __/  __/   __/
       |.|                __/   __/   __/  __/   __/  __/   __/  __/   __/
                         __/   __/   __/  __/   __/  __/   __/  __/   __/
                        __/   __/__/__/  __/__/__/  __/   __/  __/__/__/
                       __/                                          __/
 __/__/__/__/__/      __/            __/__/__/__/__/               __/
                __/__/      __/__/__/               __/__/        __/
                                                          __/    __/
     ychung@descartes.uwaterloo.ca                           __/__/
==============================================================================
From: schottd@ucs.orst.edu (Derek Schott)
Newsgroups: comp.sys.ibm.pc.games
Subject: Comanche memory requirements
Date: 12 Jan 1993 04:54:16 GMT
Organization: University Computing Services - OSU
Distribution: na
NNTP-Posting-Host: ucs.orst.edu
Summary: memory required to get Maximum Overkill running

I was looking at Comanche:Maximum Overkill today and noticed that
the box stated that it required 4MB of memory to run. 
My question is, will a system with 4MB of memory run this, or do 
you actually need more due to other system requirements such as
your OS, ect? 
 
PS: Incredible graphics in this game......

-- 
=============================================================================
* Derek Schott                                Mail:schottd@ucs.orst.edu     *
* Department of Public Safety/OSP             Corvallis OR OSU              *
=============================================================================
Newsgroups: comp.sys.ibm.pc.games,rec.aviation.simulators
From: hchong@netcom.com (Hoi Chong)
Subject: Re: HOTAS control of fligt simulators
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Thu, 7 Jan 1993 16:57:39 GMT

From article <wright.90.0@lims01.lerc.nasa.gov>, by wright@lims01.lerc.nasa.gov (Ted Wright):
> In article <1993Jan6.152937.22932@netcom.com> hchong@netcom.com (Hoi Chong) writes:
>>>>From: white@watsci.UWaterloo.ca (Brad White)
>>>>Subject: HOTAS Controller
>>>>
>>>>In Bornsteins book, he recommends in an appendix that we use the HOTAS
>>>>controller card with the FCS/WCS.  It replaces your joystick controller, and
>>>>was developed by members of the CompuServe Flight Sim. Forum 'Skunk Works"
>>>>and are falcon experts.  The card is user programmable and can support upto 4
>>>>joysticks, button mapping and button programing.  Progressive rates for the
>>>>primary (first 2 ) joysticks.  The card plugs into a slot in the pc, but
>>>>also pulgs into the keyboard port.  The joystick, throttle, rudder pedals
>>>>etc plug into a 'breakout box' that is connected to the HOTAS controller via
>>>>a ribbon cable.  You download a special file before running the sim and this
>>>>will remap your joysitcks and buttons.  The program can be modified through
>>>>an interactive program or by writing a 'program' yourself for use with the
>>>>hotas controller.  Also, all other sims will still recognize the joystick.
> 
>>Why is it so complicated?  WCS merely goes between your keyboard and the
>>computer keyboard port; FCS is a souped up joystick, with 2 extra buttons
>>and a coolie-hat; did the guy forgot to mention a rudder/padel?
>>
>>There are a few (lucky) power gamers in this group that owns the whole
>>setup, just ask.
> 
> The complicated part is the programability. I find the the idea of
> buying a new ROM for the WCS whenever a new incompatible simulation
> comes out to be distasteful. This is why I don't have a WCS now.
> It would also remove the need to add a (extra cost) TSR to support
> the coolie hat on simulations that were not designed with the
> FCS in mind.
> 
> Also, there are times when I want to use my FCS as a standard 2 button
> joystick and use my other joystick as a standard 2 button joystick.
> Since the FCS usurps the Y axis and buttons of the second joystick,
> a "breakout box" where i could switch between various setups would 
> be handy.
> 
> Until I buy rudder pedals, I would like to use the X axis of my second
> joystick to control the rudder. I can't do this without a breakout box.
> 
> Ted Wright (wright@lims01.lerc.nasa.gov)
> -----BEGIN PGP PUBLIC KEY BLOCK-----
> Version: 2.0
> 
> mQCNAiqvp90AAAEEAO0VFsrmnZhmALDOZEG6vPlTwB5jqM5swOkhDqJIOHOtyNug
> 2ZfCpsQUYcrVCKjGs4zaivEoiQxi+538mwNhL9HXQK+I3HR2xESzpJEoLiv62kMI
> cwVbEw9QAuxY7Z01KHi+bNYhYQvzBczaVttPJdOTvNpbUCzWIeKXEM95WINbAAUR
> tChUZWQgV3JpZ2h0IDx3cmlnaHRAbGltczAxLmxlcmMubmFzYS5nb3Y+
> =uu9S
> -----END PGP PUBLIC KEY BLOCK-----
> 
From: dlow@pollux.svale.hp.com (Danny Low)
Date: Wed, 6 Jan 1993 20:56:01 GMT
Subject: Re: Wiz 7: City of Sky (entrance problem)
Organization: HP LOVECRAFT DIVISION
Newsgroups: comp.sys.ibm.pc.games

>I finally reached city of sky. But I can't pass the transparent barrier
>directly after climbing up the ladder from the cave.

Map, map, map. There are ways around the invisible walls and you 
can reach every square in the city.

			   Danny Low
    "Question Authority and the Authorities will question You"
	   Valley of Hearts Delight, Silicon Valley
	     HP CPCD   dlow@pollux.svale.hp.com
Newsgroups: comp.sys.ibm.pc.games
From: seurer@rchland.vnet.ibm.com (Bill Seurer)
Subject: Re: V For Victory
Date: Tue, 12 Jan 1993 14:57:02 GMT
Reply-To: BillSeurer@vnet.ibm.com
Disclaimer: This posting represents the poster's views, not necessarily those of IBM
Organization: IBM Rochester
Keywords: wargames

In article <1intadINNgpb@mirror.digex.com>, robear@access.digex.com (Robear) writes:
|> 
|> Anyway, any good German strategies in the Campaign game?
|> 

Run away!

No, really.  All those units that start near the Russians are toast if they 
stay there.  Have the VL garrison set up on the east side of town and retreat
one of the other HQs with some NORMAL artillery into the western half (the
83rd works well).  Everyone else should run away to the west with some of the
faster units digging in in favorable terrain until the slower ones catch up.

It is almost impossible for the Russians to quickly take VL so their advance
beyond it will be very slow and quite tenuous because of the supply
considerations.

Use the German motorized artillery's Shoot'n'Scoot ability to attack the 
Russian units advancing across open terrain.  By the time they get near the
city on the rail line they will be so weak that the by then arrived 8th 
Panzer will be able to smash the artillery-weakened lead units.

Set up the Germans on the edge of forest areas and behind rivers and dig in
and fortify everywhere.  Use artillery on the Russian units advancing
across open terrain.

One warning though.  The Russians get some pretty hefty reinforcements so
don't get TOO cocky if you have early success.  And they also get TONS more
victory points for inflicting German casualties than vice versa (I think).
-- 

- Bill Seurer     Language and Compiler Development      IBM Rochester, MN
  Internet: BillSeurer@vnet.ibm.com    America On-Line: BillSeurer@aol.com
Newsgroups: comp.sys.ibm.pc.games
From: ivan@solan.unit.no (Ivan Andreas Uthus)
Subject: HELP PLEASE!!!: LSL2
Organization: Norwegian Institute of Technology
Date: Tue, 12 Jan 93 13:45:51 GMT

Well, I know its an old game, but I`ve just got the walkthru, and I can`t get the
last action (on top of Dr. Nonokee`s mountain).  I`ve got matches and the highly
flammable stuff from the Barber,  but ion the walkthrough Its something about PUT
BAG INTO TONIC BOTTLE.  I don`t have a bag.  Or is this just one of the turns of
the English language that we Norwegians don`t understand ??  Anyway - When I type
ion this,  Larry tosses the bottle into the chasm - and I don`t solve anything. 
What am I doing wrong ??  Anyone??  
Please e-mail me any answers..

Ivan Uthus
ivan@solan.unit.no
From: ip001b@uhura.cc.rochester.edu (Ivan Pulleyn)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: OOTW ending question...
Date: 6 Jan 93 03:32:56 GMT
Organization: University of Rochester (Rochester, NY)

In article <1993Jan5.230858.12529@ultb.isc.rit.edu> lll4325@ritvax.isc.rit.edu writes:
>Well I just "finished" OOTW last night... But the problem is I don;t know if I really finished it or not... Could anybody tell me if the main character dies at the end like the way I saw the ending??? I'm very confused (to see my character die and "the end" flashing)
>Thanks for any input.


  Well, I don't know what you did, but my game ended much differently.  I
got to fly away into the sunset.  Try playing with more levers......
-- 
	+----------------------------------------+
	| Ivan Pulleyn - University of Rochester |
	| E-mail - ip001b@uhura.cc.rochester.edu |
	+----------------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: joheko@jyu.fi (Jonne Henrikki Kolima)
Subject: CIRCUIT'S EDGE   an old cyberpunk game
Summary: help needed
Organization: University of Jyvaskyla, Finland
Date: Fri, 8 Jan 1993 12:34:32 GMT



	I happened to stumble across an ancient game called
	the Circuit's Edge and unfortunately found it extremely
	addictive.  Unfortunately, because I'm radically stuck.
	So, if any of you remember playing the game any kind of help
	would be appreciated, especially on these subjects:


	

	1. How do I find Tamara and Dixon?

	2. How do I get a photo or a picture of Tamara (I can't
	   make the holocamera take a photo of Tamara on video-
	   holodisk)?

	

	Thanks in advance, my E-mail address is joheko@jyu.fi

-- 
                 -jhk-
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: UW2 question - not spolier
From: carlson@local.host (Scott J. Carlson)
Date: 10 Jan 93 14:11:09 -0600
Reply-To: carlson@local.host
Organization: Organization, City, State, etc.

In article <1993Jan9.222541.1@camins.camosun.bc.ca>, comptec90071@camins.camosun.bc.ca writes:
>One thing I really like about  Ultima  Underworld I, was the automapping
>feature. Is this still a feature in Ultima Underworld II? Would be a shame
>if they didn't include it..
>Was just asking because I haven't seen anything about it at all.. not on the
>box, or anything..
>Trent
Yeah, Ultima Underworld II HAS an automapping feature.  I do believe you find
it at your beginning room.  All you have to do is put it in one of your little
carrying squares and then click on it with your left mouse button to operate. 
I tell you, I didn't bother reading any of the docs before playing and I was
mapping the whole game out before I found it.  Boy does it HELP!  the maps get
QUITE annoying.....

Scott

carlson@mhd1.moorhead.msus.edu

Newsgroups: comp.sys.ibm.pc.games
From: mmwang@adobe.com (Michael Wang)
Subject: Re: CASTLES2 <Anyone have a cheat>?
Organization: Adobe Systems Inc., Mountain View, California, USA
Date: Tue, 5 Jan 1993 21:19:56 GMT

In article <1hga42INNsv2@uwm.edu> albion@csd4.csd.uwm.edu (Craig T Manske) writes:
>
>Does anyone have some sort of cheat for this game?  A debugging mode, save 
>file editor, or even just a layout of the save file.  

The save file seems to be encrypted in some fashion. Even a very small
change in the game will result in a completely different saved game
file.


>I just can't seem to get anywhere in this game.  Even on easy level, I am 
>preforming tasks like mad building my army/castles  getting territories. 
>But still the others seem to get huge before I can do anything.  Also with 
>the church and others coming around wanting gold (Even with me refusing down
>to 1 or 2 gold) I run out of gold and other stuff fast.  And then with all
>the sabitours, etc...  If no one has a cheat, can someone please give me some
>hints to winning the easy level?

Try playing Burgandy. He starts off in a better location than Albion,
and his relations are slightly better with the other would be kings.
Also there is a nice lake nearby which adds a nice defensive boundary.

It is important to get off to a good start. You don't want to start
off directly in the corner. It is better to start out a ways and
actually ignore the territories in the corner for a while (unless they
have gold). For example:

    A B C D|
    E F G H|
    I J K L|
    M N O P|
    -------

Assuming A-P represent territories, it would be best to start around
F. Then try and get F,G,H,J,N, or if possible A,B,C,D,E,I,M. Once you
make a ring around the corner and start fortifying those positions,
you can go back and capture the corner territories (K,L,O,P).

Gold is the most important resource in the game. It is important to
capture as many gold producing territories as possible, building
castles on them, and then mining the stuff. Having lots of gold also
allows you to bribe other the princes to keep them from attacking you.
Also, gold counts a lot towards your score, so stockpiling gold is one
way to win, even if you don't have a lot of territory (unfortunately
you are limited to 99 gold).

If you limit your battles with others as much as possible and
concentrate on collecting gold and building strong castles, what will
usually happen is that you can amass over 8,000 points, ask to be
declared king, and then fend off a few attacks (with your maxed out
army), and shortly there after be declared king.

I found it very hard to conduct a military-conquest type strategy
because of the brain-damaged way the game handles armies, so I
switched to a more defensive posture, letting the other princes fight
it out while I stockpiled gold and built big castles.

-- 
Michael Wang
mmwang@mv.us.adobe.com
From: harrison@lclark.edu (Mark Harrison)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Gravis, 486 and games
Date: 8 Jan 93 06:59:56 GMT
Article-I.D.: lclark.1993Jan8.065956.16265
Organization: Lewis & Clark College, Portland OR

In article <1993Jan7.195304.11359@cbnewsc.cb.att.com> kimes@cbnewsc.cb.att.com (Kit Kimes@AT&T/NCR) writes:
>From article <1992Dec27.223701.1@lure.latrobe.edu.au>, by genyjf@lure.latrobe.edu.au:
>>                                                              Ok I recently got 
>> a 486sx-33 with a opti motherboard (I think) I had a gravis-pc-gamepad and It 
>> was my favorite possesion. For some reason it wont work with some games (alot
>> of them Apogees sorry to say) It wont work properly with Wolfenstein or 
>> Commander Keen. I have the registered version of both these games and needless
>> to say am pretty pissed. It works with some games but not all. The only game
>> that it works on (that I can remember) is Prince of persia.

I don't know if this is the problem or not, but the gamepad won't work
properly with Apogee games (Keen & Wolf at least) it you are using port
$200.  It works, but you can't use all four buttons.  You need to have
your gameport set to $201.  And then it won't work right with Prince of
Persia.  I just plug it into a different port depending on what game I'm
playing.

-- 
=============================================================================
Mark Harrison           |  "We are the Priests, of the Temples of Syrinx
harrison@sun.lclark.edu |   Our great computers fill the hallowed halls."
              -- Me     |                                    -- Rush
Newsgroups: comp.sys.ibm.pc.games
From: Nicolas Gauvin <CT64@music.mus.polymtl.ca>
Subject: Re: Ultima Underworld 2
Organization: Ecole Polytechnique de Montreal
Date: Tue, 12 Jan 1993 01:20:58 GMT

> What's the scoop with UU2?  There seem to be a few people on the net
>   that have it.  But when I call Software Etc., they say that Origin has
>   told them it has been delayed until next month.  Is Software Etc. just
>   giving me more BS or what?
>
It's simple: everyone talking about how Ultima Underworld 2 is on their
machine is also telling everyone that he is a pirate. :)

Newsgroups: comp.sys.ibm.pc.games
From: drizzt@spock.uucp (Neela Jacques)
Subject: Leasure suit larry
Organization: Choate Rosemary Hall
Date: Fri, 8 Jan 1993 19:21:11 GMT

I am stuck in leasure suit larry 4.I hve had fun with the blond
and I have the vibrator bu I dont know what else to do!
-- 
*******************************************************************************
* Neela Jacques****Drizzt@choate.edu*******************************************
***********Caitanyam Atma*******"the self is consciousness"********************
*******************************************************************************
From: dxy3@po.CWRU.Edu (Dapeng Yang)
Newsgroups: comp.sys.ibm.pc.games
Subject: To ALL Adventure game fans
Date: 4 Jan 1993 21:21:31 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: thor.ins.cwru.edu



have anyone of you seen adventure games that are comparable to indy 
atlantis or monkey island II, for their 256VGA, 3D motion, funny and
genius puzzles?  i bet only guys with gordge lucas can have this kind
of imagination. 

recommendations are highly expected.  how about shylock holmes?  any
new productions by lucasart?

thanks in advance!

-- 
charles yang || ces dept || cwru || cyang@alpha.ces.cwru.edu
========================================================================
if you havn't received this message, let me know as soon as you can.
========================================================================
From: drizzt@spock.uucp (Neela Jacques)
Subject: Wanted
Organization: Choate Rosemary Hall
Date: Wed, 6 Jan 1993 15:38:57 GMT

I want Incredible machine and Prince of Persia!
E-Mail to drizzt@choate.edu if you have one them and are 
interested in selling them.
From: pjb@ersys.edmonton.ab.ca (Paul Bolle)
Newsgroups: comp.sys.ibm.pc.games
Subject: UW help, and a "thank ye"...
Date: Mon, 04 Jan 93 17:01:08 MST
Organization: Edmonton Remote Systems #2, Edmonton, AB, Canada

        I must send out a hearty thanks to all those who have thus far 
given me help on Ultima: Underworld. Apparently, my role-playing ability 
has gone downhill recently. <grin>
I now need to know a few more things...
        1) Where do I get the rotworm for the stew (that the troll 
requested)
        2) IS Arial on level six?
        3) What is important on level 5?
and finally,
        4) I can't remember EXACTLY where, but there is a door with a 
lever on either side of it (level 5, I think) that I can't open. I've 
tried a number of combinations, then again, attempting to pick the lock 
after every possible combo. How does one open this door?

        Again, a great, whopping thank ye to all who've helped me thus 
to this game. And a score more thanks to those who will help me still.


        Later...

Paul Bolle              pjb@ersys.edmonton.ab.ca 
Newsgroups: comp.sys.ibm.pc.games
From: whheydt@pbhya.PacBell.COM (Wilson Heydt)
Subject: Re: Wiz 7 Help
Reply-To: whheydt@PacBell.COM (Wilson Heydt)
Organization: Pacific * Bell, San Ramon, CA
Date: Wed, 6 Jan 1993 23:20:36 GMT

In article <45020109@pollux.svale.hp.com> dlow@pollux.svale.hp.com (Danny Low) writes:
>>I'm stumped at what to do at Munkharama.  I can't get in any of the four
>>doors that appear to need a gold chalice or urn of some type.  I also
>>haven't the faintest idea what to yell into the well. I'd appreciate any help.
>>
>>By the way I've been all throughout the temple except some gates by the water
>>I don't have keys for.
>>Also I would prefer hints as to what to do rather than a solution. Unless
>>the well riddle is just a riddle and the answer can't be found elsewhere in 
>>the game; in that case I'd like the answer cuz it's frustrating the hell out
>>of me.
>
>You have to solve the well riddle first to get beyond the first step
>in Munkharama. The clues are all in the sign at the well. The most
>obvious one involves what you need to pay Charon.

If the latest data I've gotten is correct, it's hardly the traditional
Ferryman's Fee.
	
	--Hal
-- 
Hal Heydt                    |    
Analyst, Pacific*Bell        |            You!
510-823-5447                 |    Out of the Gene Pool!
whheydt@pbhya.PacBell.COM    |
From: odlin@reed.edu (Iain Odlin)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: ST25 -- "Vengeance" help needed
Date: 9 Jan 93 14:30:56 GMT
Article-I.D.: reed.1993Jan9.143056.15916
Organization: The Stuffed Animal Trauma Team  (We're Trained Professionals)


  Well, I finally got through the fight (it took me eight hours... *sigh*)
  and discovered what came after it!  Hit "n" now if you don't want the
  next step spoiled.
























  The game ended.  That was *it*.  An exceedingly simple "point-and-click-
  things-in-the-right-order" game until the annoyingly near-impossible
  fight at the end.  And then *NOTHING*.  The admiral said "Nice job" and
  then I got the "Star Trek 25th anniversary" logo on the starfield as seen
  at the beginning.  Then it says "In memory of Gene Roddenberry 1921-1991"
  for a while, and then it gives you the "Load a saved game?" option pop-up
  'window'.

  WHAT A LET-DOWN.  I put up with the grammar errors.  I put up with the   
  program errors [A particularly fun one: In the brig of the Masada, attack
  the guards with the "kill" phaser, but don't fire until they kill either 
  Spock or McCoy.  Now kill the guards and walk out into the hall.  Bingo!
  McCoy or Spock (whichever got toasted) is back!  The RedShirt dies the death,
  though... ;) ].  But *this*:  I spend a great deal of time and frustration
  to finish the game and there's NOTHING at the end.  Whee.  I'm done.  Big
  *^&%&%$ deal...

  Are all InterPlay games this shoddy?

  -Iain Odlin, disappointed as Hell
From: lipp@urz.unibas.ch
Newsgroups: comp.sys.ibm.pc.games
Subject: UW: Spider Threads?
Date: 12 Jan 93 13:21:21 MET
Organization: University of Basel, Switzerland

It may sound silly, but were can I find some "Spider Threads" ?

		Chris
Newsgroups: comp.sys.ibm.pc.games
From: elvis@netcom.com ('kEvin')
Subject: King's Quest 6, kq6, kq VI, etc. - help requested
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Sat, 9 Jan 1993 08:28:02 GMT


I've completed the main path with 98% of the possible points, and
have been trying to solve it the other way, but I keep getting
fried by Shamir at the end. I haven't been able to get his bottle.

Any hints?


kEvin
From: crt@otter.hpl.hp.com (Craig Thompson)
Date: Tue, 12 Jan 1993 12:57:59 GMT
Subject: Re: Alone in the dark
Organization: Hewlett-Packard Laboratories, Bristol, UK.