HDTenEightyP/NetNews huggingface dataset:
From: rusbasan@expert.cc.purdue.edu (Bob Rusbasan)
Subject: Nintendo's alleged 63% market share
Organization: Purdue University Computing Center
Distribution: usa
Date: Tue, 12 Jan 1993 20:17:43 GMT


Someone earlier posted that Nintendo had claimed that they had captured
63% of the 16-bit video game market share.  This figure was apparently
for the total number of units sold.  The SNES was also the number-one
selling toy for Christmas, and the Sega Genesis was much further down
on the list, tying with Trolls.

I believe I have found the source of these numbers, which do NOT 
represent what they were said to.  I have no doubt that this is
what Nintendo wanted, so I do not think the confusion was the fault
of the original poster.

In the current issue of Electronic Games magazine, there is a news
item that explains that Gallup took a survey of what gifts children
wanted and what their parents thought they wanted.  The SNES had 63%
and 59% respectively.  While this should no doubt make Nintendo happy,
this is far from representing total market share!  This is just what
kids want or what their parents think they wanted for this Christmas
shopping season only.  Besides that, many video game units are sold
to people who are not buying for their kids, and I don't think anyone
would argue that the Genesis appeals to kids more than the SNES.
Furthermore, this is what people *wanted*, not what they planned to
buy, and not what they did buy.

The other statistic is a survey of retailers.  They were asked what
they thought the top seller *would be*.  The SNES won with 48%.
The Genesis was *second* place, not "fourth or fifth," but it
did in fact tie with Trolls as was previously posted.  Again, this
was just what people were predicting, not what actually happened,
and it was just for this shopping season.

The 63% figure and the comment about the Genesis tying with Trolls
leads me to believe that, however well they twisted the facts, these
surveys are what was actually being reported.  The Genesis does
NOT share a 37% market share with the TurboGrafx-16, and it may or
may not have lost this shopping season.  I've heard reports that
it actually sold significantly better than the SNES.  Maybe, maybe
not.  I would guess more total units of the Genesis have been sold,
at least in the US.  The SNES is catching up, but I doubt they've
passed the Genesis yet.  They certainly do NOT have that 63% of the
market share that was reported.

-- 
   =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  / Bob Rusbasan                  |     Dance to the tension       \
 /  rusbasan@expert.cc.purdue.edu |      of a world on edge         \
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
From: opnpaul@ubvmsd.cc.buffalo.edu (Paul Francavilla)
Newsgroups: rec.games.video
Subject: WANTED: Battle Chess for NES
Date: 8 Jan 93 02:10:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41


 I am interested in purchasing the game Battle Chess for regular
Nintendo. Please contact me if you have a copy and would like to sell.

                             Thanks in advance,
                                 Paul Francavilla
From: larryy@gallant.apple.com (Larry Yaeger)
Newsgroups: rec.games.video
Subject: Re: Used game store?
Date: 13 Jan 93 02:04:36 GMT
Organization: Apple Computer Inc, Cupertino, CA

In article <34507@goofy.apple.COM> chris_russo@gateway.qm.apple.com (Christopher Russo) writes:
>
>Does anyone know of a store or chain of stores that specializes, or at 
>least deals in used carts?  It seems like the market should be there.  
>Carts are very reusable/reliable, people are probably very eager to turn 
>in their old finished ones for different games.
>
>I'm particularly interested in the USA/CA/SF area, but I'd be interested 
>to hear if something similar is in use elsewhere.

You're in luck!  GAMES+PLUS at 3072 Driftwood Dr. (just off of Winchester),
San Jose, Ca 95128, 408-374-5805, has new, used, and rental games.  I don't
know who owns the store, but I've never seen any sales staff in the store
that wasn't really into playing the games.  Good place.
-- 
-larryy@apple.com

"Shi Nou Kou Sho Inu Neko Programmer"  -  Takada Naoki
Newsgroups: rec.games.video
From: vdlaan@athena.research.ptt.nl (Laan W. v.d.)
Subject: Re: LODE RUNNER for Portables??
Keywords: lode runner
Organization: PTT Research, The Netherlands
Date: Fri, 8 Jan 1993 12:36:51 GMT

The GB version is fabulous. The graphics are poor but the gameplay is super.
The best thing about it is that it starts where the old versions end, i mean
the levels are very hard right from the start. I could play loderunner with
my eyes closed on the Apple II but the GB loderunner is something new, even
though i'm an adict i'm still stuck at level 18 (out of 50 i belief).

Walter v/d Laan
From: mkleczka@gacvx2.gac.edu
Newsgroups: rec.games.video
Subject: BUYING/SELLING on rec.games.video
Date: 6 Jan 93 19:53:40 -0600
Organization: Gustavus Adolphus College, St. Peter, Minnesota


Has anyone bought through rec.games.video and can tell me if it is safe?
Can I trust the people out there selling or am I gonna get taken?
Are there any safeguards I (and other buyers) can take?

Matt
Newsgroups: rec.games.video
From: rusbasan@expert.cc.purdue.edu (Bob Rusbasan)
Subject: Adapter Mania (Was Re: Life support of 8-bit NES Games)
Organization: Purdue University Computing Center
Date: Wed, 6 Jan 1993 18:34:59 GMT

In article <1993Jan6.174457.11091@zip.eecs.umich.edu> grover@emunix.emich.edu (Grover Thomas) writes:
>Since an 8-bit NES can be had for about $50 or so these days, the cost
>involved in designing and marketing such an adapter would be too
>prohibitive.  
>If you have a NES already, you can just wire the TV "switch box" thingie
>into the one for the SNES.  Both machines will still work fine. 

I've heard this a million times, and it makes a lot of sense.  But why
do people still want adapters?  People who own an NES and then buy a
SNES cry for adapters.  Why?  It seems illogical, doesn't it?  Nintendo
also tells them to just keep their NES, but people still want to spend
more money to buy capability that they already have with their old NES
just so they can get rid of the old NES.

I think one design modification would greatly help things:  Make the damn
systems front-loading so they can be stacked.  Do not put ANY controls
on the top.  Game companies constantly say they want their games to
be viewed as normal consumer entertainment devices like VCRs, yet they
don't learn the lesson VCR- and stereo-makers have learned.  Make all
of these devices front-loading and put all the controls on the front so
that we consumers can have a nice stack of them if we so desire.

If the machines had been built like this all along, I would still have
my Atari 2600 and 5200 stacked right below my Genesis and Sega CD, and
I would probably consider buying a SNES more strongly (we don't have
anywhere to put one right now, so that discourages me from getting one).

This is more, not less, important than in the VCR and stereo market since
video game units have a somewhat shorter life span because they become
obsolete.  People would like to keep the old systems set up, but when
they load from the top it is hard to find the space.  You would need
shelf space for each top-loading unit with enough space on top to insert
carts, and that is just not practical for most people.

-- 
   =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  / Bob Rusbasan                  |     Dance to the tension       \
 /  rusbasan@expert.cc.purdue.edu |      of a world on edge         \
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
From: fongj@ee470.ee.mcgill.ca ( chun kwai jay  fong)
Newsgroups: rec.games.video
Subject: Re: TG16: Re: Fighting Street II
Keywords: .... 20 megs!
Date: 7 Jan 93 17:33:07 GMT
Organization: EE Lab, McGill University EE Lab, Montreal

In article <1993Jan6.215238.14476@clark.edu> gsnow@clark.edu (Gary Snow) writes:
>>
>>Do any of you guys happen to know when (or approximately when) this game will
>>be out?
>
>I hear first quarter of '93.....
>
>Gary
>
>-- 
Oooh, it is _now_ first quarter of '93...  :)

Jay
From: JMH131@psuvm.psu.edu
Newsgroups: rec.games.video
Subject: NES & SNES game sale
Date: 4 Jan 93 20:22:16 GMT
Organization: Penn State University


 Game/Description/Price/Condition
 --------------------------------
 Dragon Warrior (NES)/Fantasy RPG/$6.00/Good
 Final Fantasy (NES)/Fantasy RPG/$22.00/Fair
 Final Fantasy II (SNES)/Fantasy RPG/$30.00/Good
 Lagoon (SNES)/Fantasy RPG/$30.00/Good
 The Mafat Conspiracy (NES)/Golgo-13 sequel;Spy action/$9.00/Good
 Snake's Revenge (NES)/Metal Gear sequel;Military adventure/$12.00/Good
 Solstice (NES)/Puzzle fantasy/$11.00/Good
 Wanderers from Ys (SNES)/Fantasy RPG/$25.00/Good

 First come, first serve.  All prices include postage.  For every game over 1
 ordered, subtract $1.50 from the total.  Will consider trades.  If interested,
 call me at (814) 946-8119 this week or E-mail me next week.  Phone contact is
 preferred at any time.  Ask for John.
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: World of Illusion?!?!?
Date: 8 Jan 1993 16:59:42 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <ROUGAN.93Jan8175803@bigwpi.WPI.EDU> rougan@bigwpi.WPI.EDU (Untitled) writes:
>    Ok, heres a quick review.  The graphics are very well done, sound is fairly
>decent, and control is good.  The game isn't, in my oppinion very hard, and I
>believe you get an infinite number of continues.  The selling point to this 
>game is that it is almost 3 different games.  You can play as Mickey, and 

When I tried the game I felt that it was not as good either Castle of Illusion
or Quackshot. The graphics although very detailed doesn't use that many colors.
The gameplay is too easy and simplistic. You only have one form of attack in
the whole game which is the magic cape. After finishing it I just felt too 
bored to go through the whole thing again. A lot of the levels are pretty 
tedious, like the bubble swimming one. I think it's only worth a rental.

I'd also like to take this opportunity to warn against Talespin and Little
Mermaid. Talespin is beyond bad. Wait 'till you see the flying stage and 
you'll see what I mean. Little Mermaid has terrible controls and very boring
gameplay. When will Sega start hiring some REAL game programmers??

I tried Sunset Riders and was pleasantly surprised. It's probably the best 4
meg game to come along in a long while. The game is very challenging and has
good graphics and music. The Genesis needs more games like this (Contra style
shooters).

BTW can anyone review Pro Quarterback? How does it compare to the SNES version?

-Teh Kao
Newsgroups: rec.games.video
Subject: Snes question: Sim City Cheat...
From: pyro@vax1.mankato.msus.edu
Date: 6 Jan 93 14:17:12 -0600
Organization: Mankato State University

Sim city...what is the cheat to get 1 mil in bucks...I know it has something to
do with the budget because I read it and tried it on a friends, but now niether
one of us can find the code...help anyone?
Newsgroups: rec.games.video
From: marc.r.stephens@um.cc.umich.edu (Marc R. Stephens)
Subject: Re: Help me [Ecco]!
Date: Mon, 04 Jan 93 14:36:48 EST
Organization: Medical Admin (University of Michigan)
Followup-To: rec.games.video

In article <1i34taINNnrs@usenet.INS.CWRU.Edu>, mjb10@po.CWRU.Edu (Michael
J. Bumbulis) wrote:
> 
I'm in the Deep City and can't figure out what to do from
> here.  Does anyone fellow Ecco players have any suggestions?  
> Any hints would be oh so appreciated!  

Here is what ya do. After travelling all the way right, go up (note the
doors blocking the right-hand passage) and along the slanting passage to
the upper-right. Sing to the statue that you can see but can't reach. It
will give you an 'access allowed' message. Swim back about halfway down the
vertical tunnel and you will see that the doors are open. Go inside and
surface for air. Swim through the glowing ring...Now you're on your own.

Has anyone out there figured out how to talkto Astrix(sp) in the past? I
can't seem to figure this part out.....
******************************************************************************

                 What the Thinker thinks, the Prover proves.

                               Marc Stephens
                      marc.r.stephens@um.cc.umich.edu
******************************************************************************
From: rhoenes@picasso.ocis.temple.edu (Richard Hoenes)
Newsgroups: rec.games.video
Subject: Need Genesis Sonic 2 Help *SPOILERS?*
Date: 6 Jan 93 18:47:06 GMT
Organization: Temple University
X-Newsreader: TIN [version 1.1 PL8]

I got thru to the Death Egg Zone. Any hints on how to beat the
giant Dr. Robotnik? I usually get in about 2 hits before I
accidentally impale myself on his fingers. Any way to get rings
in that round?

Richard
From: mkleczka@gacvx2.gac.edu
Newsgroups: rec.games.video
Subject: Re: Genesis adapter for SMC?
Date: 5 Jan 93 19:42:56 GMT
Organization: Gustavus Adolphus College, St. Peter, Minnesota

In article <C0D3y9.BMq@python.cs.unm.edu>, marms@python.cs.unm.edu (Mike Arms) writes:
> mkleczka@gacvx2.gac.edu (Matt) writes:
>>cw21219@uxa.cso.uiuc.edu (Crying Freeman) writes:
>>> Does anyone know whether an adapter exists to use the 
>>> SMC on a Genesis? I've HEARD from a friend that you 
>>> can get an adapter that allows you to use the SMC on your
>>> SNES to play Genesis games... If anyone has any related
>>> info, please let me know... Thanks.
>>> -- 
>>>  Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
>>>  			| Internet: c-wang@uiuc.edu			
>>
>>A magic device to convert Super Nintendo to Genesis or vice-versa is a dream of
>>many. You have been taken for a ride - there will never be a device to play
>>Genesis on SNES considering they use completely different processors. Sorry.
> 
> Ah, you know not from whence you speak, Matt.  :-)  What Kenneth is asking
> about is an adaptor for a Super MagiCom [SMC] to connect to a Genesis.  The 
> SMC is a game copier machine that hooks up to a Super Famicon [SNES in the US] 
> game system and allows one to copy game cartridges to disk.  There exists 
> another game copier called the Multi Game Hunter that can hook up and copy 
> both Genesis and SNES games.  Therein, his query.
> 
> -- 
> Mike Arms
> Editor of Encounter magazine
> uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
> InterNet:  unmvax.unm.edu!sandia!marms   or   sandia!marms@unmvax.unm.edu

Thank you for clearing that up for me Mike. I thought SMC stood for Sega Master 
System. Sorry, from now on I'll check my facts before posting.

Mattman
Newsgroups: rec.games.video
From: ada@riemann.math.mun.ca (Ada Cheng)
Subject: Re: Sonic 2 - Game Gear
Organization: CS Dept., Memorial University of Newfoundland
Date: Tue, 5 Jan 1993 12:59:43 GMT

In article <1993Jan01.203434.18449@rose.com> victor.ng@rose.com (victor ng) writes:
>
>Date Entered: 01-01-93 15:29
>Question 1:How do you fly using the glider in Sonic 2 Game Gear 
>Version. Also, any hints?!!!!
>
>Question 2:In Mickey Mouse Castle of Illusion Game Gear Version, how 
>do you kill the Choclate looking dude in the Candy world? Also, any 
>hints would be appreciated.
>                                            Thanx, Jim
>---
>   RoseReader 1.70 R001778: OS/2: Logic, not magic.
>   RM 2.00 : RoseNet<=>Usenet Gateway : Rose Media 416-733-2285

Yes, I would like to know the answer to question 2 as well. Also I have another
question regarding Sonic 1. I have finish the game but couldn't see the real 
ending since I couldn't find the emerald in the 3rd level. Anyone knows where
it's located?  Any help will be appreciated.

Thanks
AC

Newsgroups: rec.games.video
From: jjfink@skcla.monsanto.com
Subject: Help me make a Classic NES FAQ!!!
Organization: Searle, Skokie, IL
Date: Fri, 8 Jan 1993 16:33:47 GMT

Let's not let the good-ol' NES die!!!
Help me make a cheat list/FAQ/clues file for NES.

I don't have much on my own, but I'd be willing to edit and compile them.

So don't be shy:  send me your high-level passwords, your hidden objects
(how about a list of all the Small Medals in Dragon Warrior 4, for instance)...

Joel

-- 
jjfink@skcla.monsanto.com
------------------------------------------------------------------------------
"I want peace on earth, and goodwill towards man."
"We don't do that kind of thing, we're the United States Government!"
  -- from _Sneakers_
Newsgroups: rec.games.video
From: j.rohde@csi.compuserve.com (Joe Rohde)
Subject: Re: LODE RUNNER for Portables??
Keywords: lode runner
Organization: None here
Date: Tue, 5 Jan 1993 15:00:31 GMT

In article <1993Jan4.212042.417@b11.b11.ingr.com> ross@kaos.b11.ingr.com (Ross Erickson) writes:

>Does anyone know of a version of the game Lode Runner for any type of
>portable gaming system?  GB, GG, TG, anything?

>Please let me know.  I'll buy the hardware to play this game.

I have it for the turbo grafx.  It is a PCE game from japan requiring
the adapter.  I've played it fine in my Turbo Express though.  The
down side is that they decided to use this 'zoom' feature and you can
only see about 1/4 of screen at a time.  Your player is more or less
centered on the screen.  I was dissapointed by this, so I haven't
messed with it much since then.  An expensive proposition anyways as
the TE is still about $200.

Joe
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video
Subject: Re: Next generation handhelds
Date: 4 Jan 1993 18:39:04 -0800
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <1993Jan5.010331.12052@tc.cornell.edu> orb@alchemy.tn.cornell.edu (Randolph Turner) writes:
> 3. LCD screens are typically long persistance.  This means that any
>    speed increase you would get by adding faster processors would probably  
>    just blurrrrrr anyway (hell, Sonic2 does it now!).

  I'd lik to ask you to find me one Lynx game that has a problem with blurring
images when moving sprites and images around at high speeds. I do not know if
the Lynx and the Game Gear use the exact same LCD scren technology or not;
all I know is that the fastest Lynx games and the ones with the most sprites
hopping all over the place don't have any problem with blurring.

  (And don't try to say "Oh, no Lynx game moves as fast as SONIC 2 on the
Game Gear". Go check out Lynx S.T.U.N. RUNNER sometime, especially after you
hit a boost pad. Sheesh, talk about speed)

  I do agree, though, that SONIC 2 on the 'Gear blurs a lot. Almost enough to
convince someone not to buy a Game Gear, in fact -- While SONIC 1 on the 'Gear
was playable, SONIC 2 got to the point of causing headaches in a few minutes.

>    Therefore, I conclude that the SMS engine is
>    suitable for the tasks at hand.

  Adequate, yes. Suitable, yes. Question is, do you want to settle for only
"adequate"?

>In statement 3, I said exactly what I stated in the previous message. 
>Nowhere did I condemn LCD technology and then hail it's greatness (or even
>suitability).  In fact, I purported neither to attack or defend LCD
>technology.  I merely stated a few of it's qualities.

  High power consumption is the price we pay for color. Either someone
invents a low-usage backlit color LCD screen (not bloodly likely, since it's
the backlight that sucks up the juice), or someone invents a higher-capacity
battery. That's what the color portable gaming crowd wants.

                                                --R.J.
                                                B-)

P.S. When the Lynx and the Game Gear costs the same, why settle for
"adequate"?

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
From: matthew@wavefront.wti.com (Matt Coohill)
Newsgroups: rec.games.video
Subject: SNES 4 Sale / Wanted
Date: 7 Jan 93 18:54:13 GMT
Organization: Wavefront Technologies Inc, Santa Barbara, CA
X-Disclaimer: Not a spokesperson for Wavefront Technologies, Inc.


	I would like to purchase FaceBall 2000 if anyone is willing to
  sell it reasonably.

	I would also like to sell my "mint condition" Castelvania IV for
  $30 (which would include Shipping in the US).

  Matt Coohill
From: brotman@girtab.usc.edu (Sanford Brotman)
Newsgroups: rec.games.video
Subject: multi game hunter
Date: 12 Jan 1993 14:28:11 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: girtab.usc.edu
Summary: problems!

A few weeks ago I looked into getting a MGH and was told that 
the units have numerous problems.  Unlike the Super Magicoms,
they are supposed to be capable of backing up both Genesis and
Super Nintendo carts.  Yet, I hear that the unit has problems 
handling Genesis carts, especially those that are 16mbit!  Also,
I was told that the units have a problem with their power supplies.
they can fry if left on for continuous periods of time?!

Anyone have an MGH and experienced any problems????
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: GENESIS: Starflight info
Date: 5 Jan 93 17:49:07 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

hship@sw.stratus.com (Howard Ship) writes:

>I noticed that ECA is selling (for $70) a version of Starflight for Genesis.
>The PC version of this games comes heavily recommended to me --- how much of it
>survived the transistion to cartridge format?  Is this game even out yet?
	I didn't play the computer version, but when I played it I really
enjoyed it.  It also seemed to have more to explore than a lot of RPG's and
has a bizarre and interesting plot.  You will probably need to take notes
when you play because many clues have co-ordinates and stats that are hard
t
.  Sometimes fighting is counter-productive.  Diplomacy can be as or more
important in this game as combat, but be sure to stock up on armour and weapons
just in case.

>-- 
>"I can't believe I had the Anti!"
>Howard_Ship@vos.stratus.com
From: trey@brewich.hou.tx.us (Trey Smith)
Newsgroups: rec.games.video
Subject: Re: Wing Commander
Date: Fri, 08 Jan 93 21:12:00 CST
Organization: The Brewers' Witch BBS, +1 713 272 7350, Brewich.Hou.TX.US

driver8@night.Corp.Sun.COM (Albert Handa) writes:

> Hello,
> 
> Reposting here, requesting any hints and help, passwords, etc for the
> Wing Commander game.  If anyone is just starting out on it, I'll be
> happy to give some out for the levels I've made so far.
> 
> Al
> 

e
s?
s/

------------------
trey@brewich.hou.tx.us (Trey Smith)
Origin: The Brewers' Witch BBS -- Houston, TX -- +1 713 272 7350
Newsgroups: rec.games.video
From: lizakre@snybufva.cs.snybuf.edu (Rob Lizak Jr.)
Subject: Cosmic Fantasy Help! PLEASE!
Organization: J. Random Misconfigured Site
Date: Thu, 7 Jan 1993 06:06:00 GMT
X-Posted-From: snybufva.cs.snybuf.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

Attention - PLEASE send responds to this post to :

SUROVI29@snybufva.ca.snybuf.edu

Thanks!


- I need Help!   Im trying to save Jiela Or whatever her name is
  at this time I am Babs and the wizard (forgot his name) told
  me that ingredient he needs is in th north woods - I have looked
   in the woods and I cant find it - Is it hidden or what!


HELP!


Thanks


Scott


Surovi29@snybufva.ca.snybuf.edu

(My TPU editor is screwed)