HDTenEightyP/NetNews huggingface dataset:
From: lkingsley@crd.ge.com (Lorne J. Kingsley)
Newsgroups: comp.sys.mac.games
Subject: Re: Mac game developer seeks advice
Date: 16 Nov 92 19:06:10 GMT
Followup-To: comp.sys.mac.games
Organization: General Electric R&D

In article <1992Nov15.212156.14708@afterlife.ncsc.mil>,
mssmith@afterlife.ncsc.mil (M. Scott Smith) wrote:
> 
> Hi.
> 
> 
> [1] Do I need to support black and white?
> 
No. Although it would be nice, and certainly expand your market, I don't
feel it's necessary. And personally, I don't touch b&w games (with _two_
exceptions-Apache Strike and MacBZone).
> 
> [2] Can I make System 7 a requirement?
> 
Hmmm, I don't know about this one. A lot of people still use System 6 for
one reason or another, and you'd be locking them out if you required Sys7.
It doesn't matter to me personally, I can use either one.

> 
> [3] Is a game window the size of a Classic's screen big enough?
> 
For me, an emphatic NO! I would suggest that as a bare minimum, design for
the 12" dog-monitor Apple sells. The grand majority of your potential users
will have 13" color monitors, however. On the other hand, if you are going
to do a b&w version, you'd better design it for a Classic size screen.

> 
> [4] Do you buy Mac games?
> 
Yup, but I think the majority are not worth the disks they come on.

> 
> [5] What are your feelings on copy protection?
> 
Don't like it. Off disk protection (using a manual keyword lookup, e.g.) is
tolerable, hardware protection will entitle you to an eon in hell.

> 
> [6] What types of games do you like?
> 
Action-arcade type games. Solarian II is by far the best of the genre, in
my opinion. Adventure games (i.e., Infocom-type) come in a distance second
for me.

> 
> Thanks!
> 
You're welcome!

> M. Scott Smith
> 

- Lorne

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
Lorne J. Kingsley                                  General Electric Company
---->My opinions don't represent those of the General Electric Company<----
Internet: lkingsley@crd.ge.com        CI$: 75166,2550         AOL:MacReport
Newsgroups: comp.sys.mac.games
From: jimi@cso.uiuc.edu (Devin Nickol)
Subject: Re: Hellcats!!
X-Newsreader: Tin 1.1 PL5
Organization: University of Illinois at Urbana
Date: Fri, 20 Nov 1992 19:23:33 GMT

Keith_A._Lichtenauer@uu0570.foggybottom.com wrote:
: If you have Resedit, you can bring those two best men back to life.
: Open the hel1 resource.  Then choose player score data.  On the  very
: right is a list of pilots (alive and deceased).  When you find the names
: of your dead pilots.  To bring them back to life,  count four lines down
: from the first ltter of the pilot's names.  In the section with the
: hexnomials you find the number 0001.  0001 means "dead", 0002,0003,0004,
: etc. mean POW, MIA, etc.  Change it to 0000.  This should bring the
: pilot back to life.  
: 
: If you have Q's, leave a reply to this message and I'll eventually get
: back to you.  I found a document called "Hellcat Tips" on a BBS.  It
: explains resurrections along with many other secrets. (ctrl "s") try it.
: Foggy Bottom - your FirstClass Mac connection in Washington, DC
: 


the help file is available for ftp on sumex-aim.stanford.edu in the games dir.

devin nickol
jimi@romulus.ehs.uiuc.edu
From: Leslie.G.Wardwell@dartmouth.edu (Leslie G. Wardwell)
Newsgroups: comp.sys.mac.games
Subject: Epyx's Rogue
Date: 20 Nov 92 14:23:23 GMT
Organization: Dartmouth College, Hanover, NH
X-Posted-From: InterNews1.0b1@newshost.dartmouth.edu

I was very addicted to this game back in, I guess, 1985 on my 512K Mac
running System 3.2. It's copy protected and startup booting. Anyone
know of a way to get it to run on a Q700 under 7.1? Or am I fooling
myself? I know there exist ports of Moria and Hack, but this had a nice
Mac interface and I miss playing it.

Thanks for any info,
Newsgroups: comp.sys.mac.games
From: hans@smab.se (Hans C Larsson)
Subject: Re: RoboSport
Organization: Saab Missiles AB, RLD-Gbg, Sweden
Date: Mon, 23 Nov 92 14:00:17 GMT

HOTLINE@calvin.edu writes:

>In article <1e8d1eINNn7m@armory.centerline.com> chapman@centerline.com (Scott Chapman, (Scott Chapman x233)) writes:
>>Anyone like this game? I would be interested in your experiences with it.

>Well, I thought the game was fairly decent, but the computer got way too easy
>to beat.  If you have a lot of patience and a lot of friends willing to play,
>then it is a pretty good game.

You could play alone against 3 computer players !

I play with a friendly but stupid computer team and
myself against 2 crafty computer teams with superior equipment...
-- 
------------------------------------------------------------
        Hans C Larsson			Email:	hans@smab.se
	Saab Missiles, Sweden		Motto:	"keep it short"
From: Christopher.E.Castonguay@dartmouth.edu (Christopher E. 
 Castonguay)
Newsgroups: comp.sys.mac.games
Subject: Wanted: F-19SF or F-117A SF
Date: 15 Nov 92 16:18:08 GMT
Organization: Dartmouth College, Hanover, NH
X-Posted-From: InterNews1.0a5@newshost.dartmouth.edu

I am looking for the game F-19 Stealth Fighter or preferably F-117A
Stealth Fighter (both by Microprose I believe)  If anyone has one or
both of these games which would run on a Macintosh Classic II, I would
be willing to buy a copy.  Send info to: 
Chris.Castonguay@Dartmouth.edu

Thanks for your help.
From: cokin@aludra.usc.edu (Darren Cokin)
Newsgroups: comp.sys.mac.games
Subject: Re: Falcon MC Demo (at la
Date: 22 Nov 1992 14:58:55 -0800
Organization: University of Southern California, Los Angeles, CA
Distribution: world
NNTP-Posting-Host: aludra.usc.edu

In article <1873.339.uupcb@pcb.batpad.lgb.ca.us> glen.kawano@pcb.batpad.lgb.ca.us (Glen Kawano)  writes:
>
>Someone was complaining in another message that the MouseStick didn't
>work right; to use the MouseStick, make a set with vector speed set at
>70. Set null zone at 30 or so. Tracking unchanged. Direct zone and
>direct output should be zero. Set the buttons any way you want (I have 1
>and 3 for throttle, 2 as trigger). Of course, set the game to MouseStick
>control. With these settings, Falcon's response is extremely good, in
>the same league as Flight Simulator 4. (Actually, I don't know what the
>roll rate of the F-16 is, but it seems kind of slow in this game.)

That was me.  Thanks a lot, this works great.  Why didn't they just say 
to use vector control?  The game now works great with my stick, and is much 
better than the mouse (I can't stand the keyboard).  I'm upset with the entire
lack of documentation that came with the demo.  They didn't mention this, or
what any of the readouts mean.  I've never really played the original game,
nor have I been in an F16, so I have no idea what anything in that heads up
display means.


                                                         Darren
From: ch166@cleveland.Freenet.Edu (Louis Moreau)
Newsgroups: comp.sys.mac.games
Subject: Falcon MC Demo (at last)
Date: 21 Nov 1992 06:53:04 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


   I've downloaded Falcon MC demo from umich a few hours ago. Here
are my first impressions.
 
- It runs in 4bit mode; maybe 256 colors would be too slow...
- The window is smaller than 640x480; to accomodate the 12"
Apple monitor, I guess.
- Even tough it's in color and the ground view is much more
complex, on my IIsi it seems to run as fast as the B&W 2.2.
- It's very like my old Falcon 2.2: same familar controls, same 
cockpit instruments etc. I didn't have any problems adjusting
myself to this "new" F-16 and dog-fighting Migs (Mig-29, BTW)
or bombing nuclear centrals. But there is no "cheat key" anymore
(in the demo at least)   :(
- It has new AA and AS weapons. Some new controls, like a target
 lock-on sound etc. Bitching Betty is still there.
- The 4 usual views (sides, back and front) have not changed but
there is a few new views as in Falcon 3 for the PC: tracking, 
camera, missile (follow your Maverick to its target !) and chase.
- The major default of Falcon 2.2, I think, was the poor ground
details. In the MC version this have been fixed. Now flying at
a few meters above the ground is impressive. You can set the
amount of details like: "gradient" horizon (in 16 colors you
cannot really speak of gradient...), far terrain, complex river etc.
- Some sounds could be disabled (e.g. the sidewinder growling is
VERY annoying and disabling it is a good thing).
- The planes (the bandits and yours) are now vectorised i.e. no
more jerky plane animation.
 
   The demo play in the unrealistic 1st Lieutnant mode i.e. unlimited
ammo for all weapons, super engin, no drag, no SAM etc. But you CAN
crash and be shoot down and the fuel is (VERY) limited (about 2000
pounds). Most of the features are disabled in the demo: no black box, 
2 players play, ejection, choice of mission or level. But it gives a good
feeling of the game.
 
   Falcon is the best flight simulator I've seen and this new version
keeps it up to date. For thoses of you who have never played Falcon,
believe me this demo doesn't give it full credit. And for thoses
who have played Falcon, you know what I'm talking about.
   I just have 3 wishes: that you can play with an opponent on a PC,
that the full version is not slower than the demo and... that Spectrum
Holobyte will let me upgrade for a few bucks :)
 
             Louis
-- 
Organization: Freshman, CIT general, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.mac.games
Date: Fri, 20 Nov 1992 13:01:10 -0500 
From: Daniel Calle <dc5p+@andrew.cmu.edu>
Subject: Re: Prince of Persia Level II

Quoting mmdh@cbnewsf.cb.att.com (Mazen Mokhtar)==================
  - At the end of the second level, after I jump to the very far left (to open
    the door to the third level) I can't return. I have to jump over three
    spaces and my character misses the lower level every time. Is there
a trick?
 
    When I jump, my character JUST misses, actually, he makes it for a fraction
    of a second before falling:
 
   #
   #       ...'''..
   #----====       '.   ------------
   #########         \
   #########          \   
   #########           |------------
   #########           |####    ####
   #########           V####    ####
 
    Of course, there is no space for me to make a long jump.
=============================================================

The solution is quite simple...it's just a part of the keyboard commands
that few people know about. If you hold the shift key while you are
falling, you will catch with your hands any ledge you fall past.  So
"just missing" is close enough for the prince to grab the ledge.  This
will come into play many times in upper levels.

The keyboard commands are as follows:
7 - jump left
8 - jump up to hit ceiling or to climb up one level
9 - jump right
4 - run left
6 - run right
2 are all either crouching or climbing down one level
7 + shift - jump left and catch ledge
8 + shift - jump up and hang
9 + shift - jump right and catch ledge
4 + shift - slow step left
6 + shift - slow step right
2 + shift - climb down one level and hang
shift while in a fight - slash with sword
8 while in a fight - parry up
8 and then shift before he finishes the parry - parry, then riposte (very fast)
8 or 9 while running make a running jump...very long



Dan "Yippee" Calle

DanMan@cmu.edu, dc5p+@andrew.cmu.edu, calle96@sbc.edu

	"Many persons have destroyed themselves through
	 the inability to stop thinking."
         -H.E. Butler, _Practical Methods to Ensure Success_, 1893

Newsgroups: comp.sys.mac.games
From: kanderso@kleber.ICS.UCI.EDU (Kenneth Anderson)
Subject: Erotic Games?
Newsgroups: comp.sys.mac.games
Date: 16 Nov 92 17:38:11 GMT

In comp.sys.mac.games you write:

>In <1992Nov16.034342.21899@dartvax.dartmouth.edu> barrabas@kip-sn-73.dartmouth.edu writes:

>>
>>   Does anyone know of any erotic games for the Mac? Mabye even Strip
>> Poker game.
>> thanks
>> Nile


>       Are you THAT desperate??? Get a life.( no offense).

The assumption in your response that having an interest in erotic games
is somehow perverted is wrong.  It is you, that should get a life.

Ken

P.S. (To the original poster) You may want to check out a CD-ROM game
     called Virtual Valeri (sp?)

--------------------------------------------------------------------------------
Ken Anderson                           |  "I'd much rather live in perfection,
U.C. Irvine                            |   than deal with reality." -- Kenbod
- --------------------------------------------------------------------------------
Happy! Happy! Happy! Joy! Joy! Joy!    |  Practice random kindness and
                         -- Stimpy     |  senseless acts of beauty.
                                       |  -- Anne Herbert
--------------------------------------------------------------------------------
From: sknezevi@aludra.usc.edu (Steven John Knezevich)
Newsgroups: comp.sys.mac.games
Subject: Re: Falcon MC Demo; sad, sad, sad....
Date: 16 Nov 1992 12:39:42 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu
Summary: Post the damn thing

Could someone please post the Falcon demo even if it blows!?!?!

STeve

Newsgroups: comp.sys.mac.games
From: Jamey Maze <jnm@ornl.gov>
Subject: Games for 6/8 year olds?
X-Xxmessage-Id: <A72D310988018039@baloo.ctd.ornl.gov>
X-Xxdate: Mon, 16 Nov 92 11: 05:45 GMT
Organization: Oak Ridge National Lab
X-Useragent: Nuntius v1.1.1d9
Date: Mon, 16 Nov 1992 16:05:51 GMT

I just ordered a Performa and would like to buy the kids a game for
Christmas. I know my 6 year old girl will love KidPix. My 8 year old boy
has been wanting an Nintindo, which I won't allow him to have, so I
thought I'd buy him some arcade-type game as a consolation. I  thinking
about Tetris or maybe Flight Simulator, but I thought I'd ask here to see
if there were any recommendations. 

Thanks!
From: yjc@po.cwru.edu (Jerome Chan)
Newsgroups: comp.sys.mac.games
Subject: Hellcats!
Date: 21 Nov 92 21:50:41 GMT
Followup-To: comp.sys.mac.games
Organization: The Tofu Society of Singapore
NNTP-Posting-Host: b61539.student.cwru.edu

In article <1em7u6INNfom@usenet.INS.CWRU.Edu>, ch166@cleveland.Freenet.Edu
(Louis Moreau) wrote:

>   I've tried Hellcat (but just a little, I confess) and didn't like it. I've seen
> F-18 on the Amiga: it looks nice. Hope to see it soon for the Mac. But a good
> flight sim is not necessarily a good game and vice-versa.

That's true.

I like hellcats because of the 'Chase and Kill' element not present in many
modern jet-age fire and forget games.

Does Hellcats really utilise all 256 colours? Falcon MC looks pretty
acceptable in 16 colours. I keep wondering if Hellcats would be faster if
it was done in 16 colours.

We need more Speed! We need RISC Macs for faster games! :)

---
The Evil Tofu
Newsgroups: comp.sys.mac.games
From: KOCHER@nvdv.e-technik.uni-stuttgart.dbp.de (HARTMUT KOCHER)
Subject: Re: Pax Imperia Demo
Organization: University of Stuttgart, IND (FRG)
Date: Fri, 20 Nov 1992 09:51:23 GMT
X-News-Reader: VMS NEWS 1.24

In <1992Nov19.113059.1@cubldr.colorado.edu> patlin_s@cubldr.colorado.edu writes:

> In article <1992Nov19.145258.29370@news.uni-stuttgart.de>, KOCHER@nvdv.e-technik.uni-stuttgart.dbp.de (HARTMUT KOCHER) writes:
> > Hi,
> > I just downloaded the demo of Pax imperia. Everything looks neat but
> > I can't figure out what this is all about. There's no documentation
> > included. I would appreciate any help. Maybe someone has some documentation
> > or could give some hints. 
> > Thanks.
> 
> 
> I'm confused.  The only demo I've seen is the supercard stack.  Is there 
> actually a PLAYABLE demo somewhere?  Where? And, for that matter, how current?
> 
> Thanks,
> 
> Scott.
yes, there is a playable demo at sumex-aim in the info-mac/demo directory.
Can someone send me the stack version? Maybe that would help to find out
how the game is supposed to work! Or, would someone from the game compony
care to post some information?

Thanks
Hartmut
From: doug@abby.chem.ucla.edu
Newsgroups: comp.sys.mac.games
Subject: Might and Magic II:  HELP!!!
Date: 18 Nov 92 15:49:13 GMT
Reply-To: doug@abby.chem.ucla.edu
Organization: Department of Chemistry, UCLA


Well, I've completed the task Nordonna gave me (tossed the Fe Farthing in
Feldecarb Fountain), but when I went back to see her I got the message,
"Nordonna has gone fishing."  Well, she's been gone for a good 20 days!  It
seems to me like that's a bit long for a fishing trip... it's now about Day 70. 
When will she be back (or do I have to go somewhere else to find her?)?

Please, HELP!

Thanks,

-Doug Gibson
 doug@abby.chem.ucla.edu

Neither UCLA nor the National Science Foundation has a clue what I am doing.
They just pay me to do it.

"We have to tear you to shreds because we care." - EAC
Newsgroups: comp.sys.mac.games
From: brownd@mari.acc-admin.stolaf.edu (David H Brown)
Subject: Re: crystal quest system 7
Organization: St. Olaf College; Northfield, MN
Date: Mon, 16 Nov 1992 23:57:23 GMT

Actually, I avoid having the Mac ever really mount the hard drive.

First, make sure the system 6 boot disk uses only Finder (not Multifinder)
Second, make sure the startup application is set to Crystal Quest
Third, take a moment to read the help screens and find out that you can press
Command-D to shut down from within CQ! (At least in my oldish version.)

What seems to happen is that the Finder is never loaded, so it never checks
out the hard drive and messes with its (system 7) desktop files.

Of course, when I set this floppy up, I then had to re-build the desktop, but
only once. 
--
brownd@stolaf.edu (Dave Brown)
Radio Techie, Desktop Publisher, Medieval Recreationist, Trekker, slices
too!
Newsgroups: comp.sys.mac.games
From: tblackma@gn.ecn.purdue.edu (Marauder)
Subject: Re: Falcon MC Demo (at last) & Falcon with MouseStick
Organization: Purdue University Engineering Computer Network
Date: Sat, 21 Nov 92 23:08:54 GMT

In article <1emdmtINN2mm@aludra.usc.edu> cokin@aludra.usc.edu (Darren Cokin) writes:
>In article <1992Nov21.163212.6444@gn.ecn.purdue.edu> tblackma@gn.ecn.purdue.edu (Marauder) writes:
>
>>3-  forward cockpit is way to crowded.  To much info and not enough outside
>>    space shown.
>
>Why can't I see straight down dammit!   :-)
>
>I think you ought to be complaining to the people who designed the F16, not the
>programers of the game.  It woudn't be realistic if you had better view.
>

It is not realistic the way its set up now. When you sit in an F-16
you look thru the HUD mainly and not an the radar.  The F-16 is designed 
so that the pilot sits on top of the plane and not in the plane.  
So, acutally I'm gonna complain to Spectrum the most because falcon only has 
4 views and half the screen on each view is taken up by a non-moving 
cockpit deatil.  Now that is a waste.  A good idea would be to just put the
HUD in the main view and use the arrow keys to look down into the cockpit t
to see the other guages.  Now that is realistic.  
>
>>4-  Controls are still bad.  Unless you have a mouse stick, forget it.
>
>I do have a mousestick, but it wouldn't work.  Anyone gotten it to work?  When
>you select the stick as the control it no longer controls mouse movement, so it
>is recognizing the stick is there and intercepting the data before it gets to
>the mouse.  When I try to play I can move up and right a little, but thats it.
>I've tried screwing with the sensitivity to no avail.  BTW I'v got a 12" 
>monitor.

Yeah, the moustick is vey touchy and hard to get to work correctly.

>
>>5-  No rudder controls.  So far hellcats and Flight sim 4 are the only 
>>    ones with it.
>
>That annoyed me too.  I'm so used to using them in Hellcats.  I WANNA YAW!!!
>
HEAR, HEAR.  :-)
>
>                                                      Darren

Tom
-- 
tblackma@gn.ecn.purdue.edu--------------------------Thomas Blackman
Paint em all, let the judges sort em out.          Go team Tippmann
From: brl@kopasker.is (Bjorgvin Runar Leifsson)
Newsgroups: comp.sys.mac.games
Subject: Re: Erotic Games?
Date: 22 Nov 92 16:01:10 GMT
Organization: Primary School of Kopasker, Iceland

There is also the old freeware or shareware program called MacPlaymate.  Not
only erotic but a bit pornographic as well.  Don't know if it works with
system 7.

Bjorgvin R. Leifsson
brl@kopasker.is
Organization: Sophomore, Civil Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.mac.games
Date: Tue, 17 Nov 1992 16:27:20 -0500 
From: Jeffrey Roger Parenti <jp5d+@andrew.cmu.edu>
Subject: is hardball 3 out yet?
Distribution: comp

all-

as you might have guessed, the question 
is:
is the mac version of hardball 3 out yet?
i hope it's more like hardball 1..

                pern
Newsgroups: comp.sys.mac.games
From: Rich.Rubel@launchpad.unc.edu (Rich Rubel)
Subject: A-Train for the Mac?
Organization: University of North Carolina Extended Bulletin Board Service
Date: Fri, 20 Nov 1992 12:47:16 GMT


A fellow netter is offering to sell me A-Train for the Mac.  I am fairly
sure that it's only out for the PC, and as he has an oriental name I'm not
sure if he understands what I am asking him.  Is this game *really* out
for the Mac, or will I just end up with a PC copy?
[RICHR]
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
Newsgroups: comp.sys.mac.games
From: CSMSETS@MVS.OAC.UCLA.EDU
Subject: Re: Falcon MC Demo (at last) & Falcon with MouseStick
Date: 23 Nov 92 17:18:01 PST

In article <1emdmtINN2mm@aludra.usc.edu>,
cokin@aludra.usc.edu (Darren Cokin) writes:

>>4-  Controls are still bad.  Unless you have a mouse stick, forget it.
>
>I do have a mousestick, but it wouldn't work.  Anyone gotten it to work?  When
>you select the stick as the control it no longer controls mouse movement, so it
>is recognizing the stick is there and intercepting the data before it gets to
>the mouse.  When I try to play I can move up and right a little, but thats it.
>I've tried screwing with the sensitivity to no avail.  BTW I'v got a 12"
>monitor.

Yup, I got it to work with the Hellcats settings downloaded to the
mousestick.
Newsgroups: comp.sys.mac.games
From: zephyr@cory.Berkeley.EDU (COIFMAN)
Subject: pinball
Organization: University of California, at Berkeley
Date: Wed, 18 Nov 1992 22:06:32 GMT

 Besides PBC, are there any pinball games that will run on a bw mac?

Pd would be great, but hey...



Be

nn
From: seanmcd@ac.dal.ca
Newsgroups: comp.sys.mac.games
Subject: Apple building a games machine?
Date: 20 Nov 92 11:00:42 -0400
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

I read in some games magazine (i think it was sierra's...) that apple was
constructing some sort of 'games machine' a la Nintendo...

has anyone heard *anything* along these lines? i haven't since i read this;
maybe the guy just made it up.

however, it would make sense in this way: give the guys who work on the 
Apple ][ and the ][GS something to do! After all, doesn't the SNES use
the same chip as the IIgs?

Any sort of response appreciated...

Sean
Newsgroups: comp.sys.mac.games
Distribution: world
From: Harvard_w._Morehead@bmug.org
Organization: BMUG, Inc.
Date: Fri, 20 Nov 1992 16:09:50 PST
Subject: Re: help with covert action

the sub does indeed repair itself :) but... the time it takes is much longer
than clamed :(
Also, it seems to repair fastr if you are on the surface (or my favorite
depth, 15 ft)
Hope this is helpful.
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