From: maestasm@helium.gas.uug.arizona.edu (Mark J Maestas )
Newsgroups: alt.games.sf2
Subject: Re: Blanka x Guile
Date: 14 Oct 92 05:44:20 GMT
Organization: University of Arizona, Tucson, AZ

In article <Bw39J2.Esy@news.cso.uiuc.edu> el27166@uxa.cso.uiuc.edu (This Space for Rent) writes:
>ramos@engr.latech.edu (Alex Ramos) writes:
>
>>Blanka has no chance against Guile  *** In the CLASSIC edition. (at least
>>no one argued about that!!!!)
>
>I'd argue with that.  I always chose Blanka when my opponent was Guile.
>You never have to anticipate a sonic boom.  Just wait for it.  He'll
>throw it eventually.  Then you can get in and do some combos, or bite.
What?  If they don't block when you come in maybe.  If you jump right when a 
sonic boom comes out it's pretty easy to block.

>Against Guile's who never sonic boomed, but only jabbed with an
>occasional forward sweep, you can knock them down with a well timed
>roundhouse.  Then you can jump in as their getting up with a fierce
>claw.  Guile needs to have very good timing in order to get off the
>razor kick.  If he doesn't, he gets caught in a dizzying combo.
>Most Guile's learn that it's safer to block.  In that case, you
>can walk in and bite, roundhouse, whatever.
>
>It amuses me when I visit other arcades, sometimes.  I'll play Blanka
>to beat whatever character they're playing, and they immediately
>switch to Guile.  It's ironic because I learned to play Blanka solely
>to beat Guile.  Therefore, I have a better chance of beating Guile
>than any other character while using Blanka.  Guile is NOT the Blanka
>killer.  It's the other way around.  Ask some of the UIUC street
>fighters.  Guile stands a better chance in CE because Blanka doesn't
>dizzy you when you make a mistake in CE.  One Blanka combo to dizzy
>you hurts.  Followed by another one, and you've lost the game.
Ironically, I think Guile stands a better chance in SFII (not CE) because
one Blanka speedball mistake and a flash kick make it major catch up time
for Blanka, in which case I wait for him to move and then react. And one
Huile combo to dizzy you hurts too, (especially flying fierce, fierce, flash
kick) followed by another equals round over.  Blanka has a better chance
in SFIICE for the most part because he can speedball without too much worry 
from taking massive amounts of damage by getting hit out of it.

>You can't jump in on Blanka (especially Guile), and you can't tick
>him.  And you certainly can widdle him away with blocked sonic booms
>when he's ahead.  Guile is pathetic when he gets behind on a good
>Blanka.  And a good Blanka can always get back into the game against
>Guile.
I agree that it is hard to catch up against a good Blanka player but I also
think it's just as hard for a Blanka player to catch up against Guile.

>>Blanka x Guile is evenly matched   *** In the Championship Edition
>
>No,  Blanka still maintains an advantage.  Mainly, he can do the ball
>without fear of taking massive damage.  I used to play Blanka without
>ever doing the ball in classic.  Now, I use it to hit Guile just before
>he starts the sonic boom.  It works great.  Hey, I play Guile, I KNOW
>when you're supposed to do a sonic boom, and when you're not.
Well then you just have to be a good Guile player (or any character) and 
CHANGE UP!!  You probably know when they're supposed to do a sonic boom
because they're stupid Guile players that don't know the meaning of the word
predictability.

>Just wondering, do you play Blanka or Guile?  If you play Guile, then
>you simply don't have decent Blanka competition.  If you play Blanka,
>then either you have unghodly Guiles, or you can improve your game.
Don't need ungodly Guiles, just people as good at Guile as they are at
Blanka.

>We have pretty decent Guiles here, I guess.  Four fierce combos,
>etc. are commonplace.  They're better than the ones at UIC (X-man's
>university), anyway.  Last year, I crushed many a Guile player
>using Blanka.  Those silly people can't even counter throw.  They
>were even surprised when I could bite out of Guiles jab-jab-throw,
>sheesh!  That's kid's stuff!  Before I went there, they hadn't
>even seen Blanka combos or Guile combos.  Some of them even called
>me 'cheap' because I would throw or redizzy them with Guile combos.
>Well, it's not my fault they never learned to counterthrow or block
>correctly!
You must have shitty Guile people if they don't even know how to counter throw,
doing moves like combos are pretty easy once someone teaches them to you,
it's just knowing when to implement them along with the countless other
strategies.

I think that Blanka is a hard match up against Guile, but I think Guile 
deserves more credit than what you give him.  Blanka can get ahead when
stupid Guiles keep doing low Forwards and thus, Speedball to the face.
Blanka is simply toast when jumping at Guile.  Even if Blanka does a Forward
or Fierce in the air (which works if Guile does a flash kick early) just
wait until the last second and... boot to the head (slice kick).
>
>>--- ramos
>Rambling on...
>Ming
>
>-- 
>Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
>"Nobody told me there'd be .sigs like these."
>-=-=-=-=-=-=-=-=-=-=-=-&{&gp% +/)@ooooooo
>NO CARRIER

                         Mark "Terminator" Maestas
             maestas@cs.arizona.edu  OR  maestasm@gas.uug.arizona.edu   
                       "Hasta la vista, baby!" - [8^!
Newsgroups: alt.games.sf2