HDTenEightyP/NetNews huggingface dataset:
From: tao@tomato.princeton.edu (Terry Tao)
Subject: Re: Artifact designing
Originator: news@nimaster
Organization: Princeton University
Date: Tue, 10 Nov 1992 18:13:48 GMT

In article <1992Nov10.004702.23944@ucsu.Colorado.EDU>, laruedm@ucsu.Colorado.EDU (David Larue) writes:
|> Hello everyone out there!  I was just wondering, does anyone have any cool
|> artifacts that they've designed, along with a bit of an outline as to how
|> the PCs get the artifact?  For that matter, and cool new magic items?
|> 
|> Thanx, later
|> 

I HOPE you mean DM designed artifacts.  PC's designing artifacts seems real nasty and unbalancing.

The rules in the original D&D Immortals DMG are the best, IMHO, although you need to expand the power tables or change the cost system altogether for AD&D.  Just pick a god of some sort, think up what kind of things the thing would do, and put drawbacks into it.

For example, take the bag of Aeolus, greek god of winds.  the powers are pretty obvious, summon air elemental, wind wall, control weather, etc, and the big obvious drawback is inspire greed, as well as summon hostile super-powerful air elemental, and so on.  There are dozens of examples in the D&D booklet.

Terry
Organization: Freshman, CIT general, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.frp.dnd
Date: Sat,  7 Nov 1992 03:01:47 -0500 
From: "Jordan M. Wolbrum" <jw67+@andrew.cmu.edu>
Subject: Magical levels of campaigns

Recently, a thread detailed magic shops.  An important point that is
often neglected is magic intensity within the campaign.  For example,
some settings(Faerun, Athas) are very highly magical.  A +1 sword is
nothing special, one town has a militia armed with all +1 swords!  Most
towns have at least one noted wizard of at least 15th level as well!
Other settings, like Lankhmar(sp?), are low in magic intensity.  There
are few powerful wizards in the City.

In essence, this babbling was meant to explain how a fully stocked magic
shop makes sense in one campaign, and is preposterous in another.  Think
of it this way.....
To determine magic level of a campaign, ask yourself:
How much does the average person know of magic?
Are powerful wizards prevalent within the campaign?
What kind of magical equipment does the king(emperor) have?
etc.

Use what works for you.  Happy gaming,
-JW

Newsgroups: rec.games.frp.dnd
From: bane@spock.uucp (Cameron Huang)
Subject: Re: Raistlin and INT limits on spells
Organization: Choate Rosemary Hall
Date: Fri, 6 Nov 1992 17:28:54 GMT

In article <Bx9AAG.Bzw@acsu.buffalo.edu> v073pzuy@ubvmsb.cc.buffalo.edu (Damned for all time...) writes:
>How could Raistlin have done it?  Easy!  
>
>I'm sure it belates the obvious, but what the heck--when writing material, you
>aren't restricted.  The Krynn campaign world came out *after* the magnificent
>DragonLance sagas.
>
Time for another one of my stupid (and probably wrong) followups. Everyone
grab yer books.

I believe that Weis and Hickman, along with a few other people, began the
world of Krynn as a campaign world, where they came up with all of our
favorite characters, including Raistlin. After the original adventures were
over, they wrote books about them. The stats in the books were the ones
they played with, but...

>This completely obvious and potentially useless information brought to you by:
>
>					---Chet Zeshonski

All flames > /dev/null
-- 
"If love is blind, I guess I'll buy myself a cane."
                                   --W. Axl Rose

"There can be only one!"
		--Kurgan

bane@choate.edu
From: nicholas@bronto.erg.sri.com (Joshua Nicholas)
Subject: Re: New D&D Alignment ...
Reply-To: nicholas@bronto.erg.sri.com (Joshua Nicholas)
Organization: SRI International, Menlo Park, CA
Date: Tue, 10 Nov 92 16:37:05 GMT


>Then you have the Ammoral ... who does what he damn well pleases. He
can do both good things >... nuetral things ... and evil things ...
>
>Ammoral is like neutral with a weird twist ... 


Choatic Neutral is what you have just described.

Joshua
From: boelter3945@iscsvax.uni.edu
Newsgroups: rec.games.frp.dnd
Subject: Re: Suicide
Date: 9 Nov 92 10:17:22 -0600
Organization: University of Northern Iowa

In article <1992Nov8.224206.19012@spock.UUCP>, friar@spock.uucp (Tom Walcott)
   writes:
> I don't know if this has come up before, but how is suicide defined
> in regards to good or evil?  I mean, wouldn't an evil character commiting
> suicide, therefor ridding the world of his evil, be a GOOD act?
> And wouldn't a good character killing oneself be an EVIL act?
> This could lead to interesting scenarios, such as a evil person
> going to the seven heavens due to committing suicide when all was lost.
> The only person whom this would not affect would be the Neutral type.
> Just curious.  Lemme know if this has already come up or anything.

   Well, to offer my opinions on this...

   Taking a life that is not in a situation of self-defense, to me, is
considered an evil act.  Now suicide is taking your own life, and it will
depend on the reason for which you are commiting suicide as well, as different
reasons might provoke different responses, but this is still an evil act.

   A good person doing this, why I'm not sure, but if so, I would call that an
evil act, and their destination in the afterlife might not be where they
thought it would be.  An evil person doing this, is already evil, so they know
where they are headed.

   Just my $0.02 worth.

                                        John "Nightwind" Boelter

--
*******************************************************************************
* John Boelter        a.k.a. Nightwind            boelter3945@iscsvax.uni.edu *
* Organizational Manager and contact person for everything and then some.     *
*******************************************************************************
* Real programmers never work 9 to 5.  If  *            <Definitions>         *
* any real programmers are around at 9am,  * Endless Loop:  See Loop, Endless *
* it's because they were up all night.     * Loop, Endless:  See Endless Loop *
*                -Rune Huseby-             *           -Radio Shack Manual-   *
*******************************************************************************
Newsgroups: rec.games.frp.dnd
From: rsm58307@uxa.cso.uiuc.edu (Ron)
Subject: Otiluke, Tenser, & Rary
Organization: University of Illinois at Urbana
Date: Wed, 11 Nov 1992 06:03:30 GMT

Does someone have the time/patience/desire to rehash what happened to greyhawk?
I used to play it a while back and would enjoy a description of the various
things that occurred in the world since I played (long time back), ...

Newsgroups: rec.games.frp.dnd
From: bane@spock.uucp (Cameron Huang)
Subject: Re: What do I do about Bastard Player from Hell?
Organization: Choate Rosemary Hall
Distribution: na
Date: Fri, 6 Nov 1992 17:35:45 GMT

In article <BxAAI8.4Cp@news.cso.uiuc.edu> rsm58307@uxa.cso.uiuc.edu (Ron) writes:
>>>
>>>Who is your god of evil? I personally prefer Bhaal,
>>>and it seems obvious that a cleric of such with herbalism
>>>as a proficiency (or just some money) could purchase
>>>some poison.
>>>
>>What about Bane!??! Forget this Cyric character! Bane LIVES!!
>>						--Lord Bane
>
>Bah. Bane the Wimp. Cyric the Fool.
>Bhaal, God of Murder, Master of Assassins, the One, The ONLY.

But... NOT the only one who is SUBORDINATE to Bane...

so PBPBPBLPBL!! :-0

				--Lord Bane
-- 
"If love is blind, I guess I'll buy myself a cane."
                                   --W. Axl Rose

"There can be only one!"
		--Kurgan

bane@choate.edu
From: IO11330@MAINE.MAINE.EDU (the DM)
Newsgroups: rec.games.frp.dnd
Subject: Re: Rary the Traitor question.....
Date: 11 Nov 92 00:49:30 GMT
Organization: University of Maine System

Hello out there can anyone who owns this module answers my question?
I am missing a number of maps in my module is this a related incident,
should I bring it back, what do I do?????    The text read like there
should be about four more maps of the upper levels of the tower, but
no text seems to be missing and all the pages are included.   HELP??!!

             Pat Ellis
                 THE DM
From: cm601@cleveland.Freenet.Edu (Bradley Alexander Derrick)
Newsgroups: rec.games.frp.dnd
Subject: Re: AD&D game to be designed
Date: 9 Nov 1992 00:06:19 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: cm601@cleveland.Freenet.Edu (Bradley Alexander Derrick)
NNTP-Posting-Host: slc4.ins.cwru.edu



>1.  Mouse support                               #Imp
>2.  Terminal with XModem and Kermit             #Not 
>3.  Character and monster generators            #Imp 
>4.  Weapon tables                               #Not
>5.  Weapon damage rollers                       #Not
>6.  Configurable item lists/costs               #Not
>7.  Multitasking of a sort                      #Not
>8.  Character table printing                    #SoSo
>9.  Saving throw tables                         #Not
>10. Misc. tables                                #Not
>11. A *VERY* configurable dice roller           #Imp\
>12. Or a very simple dice roller                #Imp/-Both!
>13. Op. sys shell                               #SoSo
>14. Multi-platform (UNIX, DOS...?)              #Imp
>15. Notepad                                     #SoSo
>16. Character sheet printer                     #Imp
>
	The program sounds pretty cool.. I'd like to take a look at it.  I
made somethin' similar on the DOS platform that allows you to roll and
combination of dice possible..  1^2 d 400000  if you wanted(I don't know
what you would need to roll that for but.. hey you configure what you
want).  If you would like some help E-Mail me, or just knock.  I can FTP
you my  source if you want to look at it.

	-Alex
From: mooney@plains.NoDak.edu (Tim the Enchanter)
Newsgroups: rec.games.frp.dnd
Subject: Re: New AD&D modules
Date: 5 Nov 92 06:36:29 GMT
Article-I.D.: ns1.Bx8D0t.B2z
Organization: North Dakota Higher Education Computing Network

In article <1992Nov4.162838.17846@athena.mit.edu> mittman1@athena.mit.edu (Christopher T Chiu) writes:
)Don't talk about that new module, Rary the Traitor--it's actually
)a collection of revised material from a whole bunch of old 1st ed.
)AD&D modules, including C2:The Ghost Tower of Inverness!!
)Another module, the Temple of Elemental Evil, is actually 
)T1:The Village of Hommlet with additional material.

Not to defend TSR (I *certainly* wouldn't want to be accused of doing
that), but I would hardly say that the Temple of Elemental Evil is
just T1 with "additional material".  The portion of the module devoted
to Hommlet is dwarfed by the new material devoted to the temple.  The
entire flavor of T1 was always as a prelude to Temple, rather than
Temple being an afterthought to Hommlet.

Even though T1 was originally published way back when, it was always
designed to be followed by the Temple of Elemental Evil, but that module
just never seemed to get published.  When it finally came out, TSR
decided (no doubt for financial reasons) to bundle T1 with it.  There
really is quite a bit of new material in there, though.

)Genghis

Tim
-- 
In 'Real' Life:                      aka Tim the Enchanter, MPtQftHG 
Timothy Mooney                       -----------------------------------------  
mooney@plains.nodak.edu              +    "I'm DISAPPOINTED!" - Otto
NDSU Fargo ND.                       +     		A Fish Called Wanda
-------------------------------------------------------------------------------
From: v124jw4y@ubvmsb.cc.buffalo.edu (Benjamin R Pierce)
Newsgroups: rec.games.frp.dnd
Subject: Re: Most powerful PC ever
Date: 6 Nov 92 01:34:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

Hoookay...I don't know which are scarier...the posts taking this thread
seriously, and taking offense to it, or the posts taking this thread s
seriously and _NOT_ taking offense to it.  I think it was meant as rather
tongue-in-cheek to begin with...

At any rate, I s'pose I'll put in one more character for your consideration
and have done with it.  Like Aranor Whitehawk (the ranger I discussed a
while back...y'know, the one with a +2 sword and bracers of defense and a
14 strength?), I've been playing this character for roughly 10 years now,
and his "character sheet" is actually a good-sized book.  His name is
Kale Grimgower, and he's a dual classed thief/magic-user of 6th/17th level.
His stats range from a 10 strength and 9 con up to a 17 dex and 18 int,
with about an 11 wisdom and a 14 charisma (hey, it's been a while!). He
has a couple of permanant magic items, lots of scrolls and potions which
he has put together, and enough dirty tricks to fill a book all by themselves.
(Leomund's Secret Chest full of useful gear, emergency spellbooks, scrolls,
potions, and other handy stuff--with a Drawmij's Instant Summons on the 
miniature duplicate of the chest.  They once threw him naked into a prison
cell after most of his spells were already cast--got a NASTY surprise when
they came back the next day...).  Kale has managed to blend his thief's
cynical attitude and penchant for trickery and subterfuge nicely with his
mage abilities.  Currently, he is involved in politics and the buying and 
selling of information (a network of simulacrum doppleganger spies ensure
that he has _very_ good sources of information).  He maintains strictest
neutrality with regards to whom he sells to, and many a local ruler 
regards him as a valuable source of intelligence, which gives him considerable
pull.  He is also one of the few mages I know of who doesn't go out of his
way to look impressive; he dresses in a black leather vest and leggings and
a maroon linen shirt, all well worn, under most circumstances.  Between his
researched spells, personal power, henchmen, magical creatures, and political
clout, Kale is quite powerful, (IMHO) and also has a very definite
personality which is not based on his magic items, favorite weapons, or
favorite spell.  His personality determines the nature of his power, not
the other way around.  

Is there anybody else out there who, when asked about their favorite
character, tends to describe his personality rather than his magic items
list?


                                                   --Ben
From: v073pzuy@ubvmsb.cc.buffalo.edu (Damned for all time...)
Newsgroups: rec.games.frp.dnd
Subject: Re: Most powerful PC ever
Date: 8 Nov 92 04:58:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <003316g.46@ace.acadiau.ca>, 003316g@ace.acadiau.ca (STEPHEN EDWARD ELLIOTT GREGORY) writes...
>In article <Bx9AHG.C5H@acsu.buffalo.edu> v073pzuy@ubvmsb.cc.buffalo.edu (Damned for all time...) writes:
> 
>>In article <1cs4imINN5fp@master.cs.rose-hulman.edu>, 
>>        trottibw@nextwork.rose-hulman.edu writes...
> 
>>[Description of the most powerful character of all time ever seen deleted]
> 
>>>This is the most powerful PC I have ever seen.
>>> 
>>>Comments on your most powerful PC would be appreciated.
> 
>>Well, I'm going to kill this thread so I don't have to read through all the
>>flames, but I will comment on *your* most powerful PC anyway :)
> 
>>Waldorf beat him already.  Give up (Dragon Magazine readers might remember this
>>one:]
> 
>>                                        ---Lord Thanos of Titan
>    Well, well, it's about time Waldorf showed up and put all these "MOST 
>POWERFUL PCs EVER" in their place.
> 
>    ALL HAIL WALDORF! KING OF KINGS, GOD OF GOD !!!!

Just to clarify:  I did *not* send in that Waldorf letter...

Thanks :)

>The nearly perfect sig:
>Steve                                             003316g@ace.acadiau.ca

					---Chet
Newsgroups: rec.games.frp.dnd,rec.games.frp.misc
From: stanford@lonestar.utsa.edu (Sandra S. Stanford)
Subject: Western Shores
Organization: University of Texas at San Antonio
Date: Wed, 11 Nov 1992 03:01:39 GMT


Hi, netters!  I was just wondering if anyone out there has used the Western
Shores campaign setting (found in ICE's Fantasy Hero series) in their games,
and if so, would you be willing to share any expansions/changes you've made
with a DM looking to explore this interesting setting for the first time
(with a bunch of jaded players, no less!).  Please e-mail any replies, so as
not to clutter these newsgroups.  Thanks ahead of time.  BTW, it doesn't
matter which game system you use: I'm proficient in most. :) Thank you.

                                        --Dorin (on Sandra's account)
Newsgroups: rec.games.frp.dnd
From: was28667@uxa.cso.uiuc.edu (palamino)
Subject: just what IS combustable?
Organization: University of Illinois at Urbana
Date: Wed, 11 Nov 1992 23:57:01 GMT


Okay - so not all of my questions are about undead...

The druid in our party is casting Produce Flame and throwing it at a 
bundle of logs.  The spell description says that combustable materials
will ignite.  Although wood IS combustable, I assume that the spell
means readily combustable materials (eg straw, paper, etc).  Is that
too limiting?  If so, where to you draw the line?  Are clothes considered
combustable?  Hair certainly would be.  Books?  Kindling twigs?  Etc...

-palamino

-- 

					 my .sig is in the shop for repairs. 
Newsgroups: rec.games.frp.dnd
From: friar@spock.uucp (Tom Walcott)
Subject: Re: I have xxx A WHOLE BUNCH of words to say about munchkins.....
Organization: Choate Rosemary Hall
Distribution: rec.games.frp.dnd
Date: Sun, 8 Nov 1992 16:50:01 GMT

In article <1992Nov8.164754.18326@spock.UUCP> bane@spock.uucp (Cameron Huang) writes:
>In article <1992Nov6.145148.22811@walter.cray.com> goldman@orac.cray.com (Matthew D. Goldman) writes:
>}In article <jjonsson.234@alexandria.lib.utah.edu> jjonsson@alexandria.lib.utah.edu writes:
>}}In article <1992Nov4.205001.7639@spock.UUCP> bane@spock.uucp (Cameron Huang) writes:
>}}}In article <6163@sersun1.essex.ac.uk> sandman%sx.ac.uk@essex.ac.uk (sandman) writes:
>}}}} Power word: stun.
>}}} Meteor Swarm!!
>}} Delayed Blast Fireball.!!
>}Nuke them from orbit, it is the only way to be sure!
>Blow up my warehouse full of staves of the magi!!!!
Hey, why not Ottos Irresistable Dance, in combination with permanancy?
And, don't blow up the warehouse, break it in retributive strike!!!!

-- 
    "Silence isn't golden if I'm holdin' it inside."
                           --- W. Axl Rose

friar@choate.edu
Newsgroups: rec.games.frp.dnd
From: ea4986@thor.albany.edu (Airborne)
Subject: Looking for:
Originator: ea4986@thor.albany.edu
Organization: State University of New York at Albany
Date: Wed, 11 Nov 92 17:35:25 GMT

I am looking for David Cheng's Email address.

You are the person who spoke at Council of Five Nations sponsored by
the SWGA.

A friend wants to ask you to speak at another CON.

Email to this address with any responce.

Thanks.

		Airborne
From: st923058@pip.cc.brandeis.edu (Rosaleen Dhu)
Newsgroups: rec.games.frp.dnd
Subject: 3d edition
Date: 11 Nov 92 18:13:33 GMT
Reply-To: st923058@pip.cc.brandeis.edu
Organization: Brandeis University


	A UK correspondent of mine from another newsgroup says that, overseas,
there is a rumour about a 3d edition AD&D trickling over there from the
States. Is this true? I promised him I'd ask.
					Rosaleen Dhu
From: v073pzuy@ubvmsb.cc.buffalo.edu (Damned for all time...)
Newsgroups: rec.games.frp.dnd
Subject: Raistlin and INT limits on spells
Date: 5 Nov 92 18:35:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

How could Raistlin have done it?  Easy!  

I'm sure it belates the obvious, but what the heck--when writing material, you
aren't restricted.  The Krynn campaign world came out *after* the magnificent
DragonLance sagas.

This completely obvious and potentially useless information brought to you by:

					---Chet Zeshonski
From: tmiller@prism.gatech.EDU (Thomas Miller)
Newsgroups: rec.games.frp.dnd
Subject: Re: How do UNDEAD see?
Date: 13 Nov 92 13:49:10 GMT
Organization: Georgia Institute of Technology


  I always assumed that their brought-back-to-life bodies sort of
used what eyeballs they had left in a strange, magical, evil way
to see thing.  That's part of the terror of it - that zombie with
the eyeball hanging down his face _shouldn't_ be able to see - but
tell that to whoever he's approaching...
  OF course, for those w/o eyes (wraiths, liches, etc) the "sensing"
effect mentioned in other responses would do it.
  Just my 2 cents,



    Thomas


-- 
Thomas Miller      Georgia Tech Network Services        GT EE 1992 (?!) 
WORK: (404) 853-0254 / Rich Bldg Rm 127, 258 4th St  Atlanta, Ga. 30332
HOME: (404) 351-1017 / 1185 Collier Rd NW apt 2A     Atlanta, Ga. 30318 
Internet:  tmiller@prism.gatech.edu   or   thomas.miller@oit.gatech.edu
From: trottibw@nextwork.rose-hulman.edu(Barry Trottier)
Newsgroups: rec.games.frp.dnd
Subject: Re: Magic Shops
Date: 6 Nov 1992 19:55:48 GMT
Organization: Computer Science Department at Rose-Hulman
Reply-To: trottibw@nextwork.rose-hulman.edu
NNTP-Posting-Host: g222-17.nextwork.rose-hulman.edu

In article <1dd0v8INN4i6@usenet.INS.CWRU.Edu> cb317@cleveland.Freenet.Edu  
(Stephanie J. Kessler) writes:
> 
> I believe there is a Magic Shop described in the new Magic
> Encyclopedia that is feasible.  You might try to get your hands
> on a copy, or perhaps someone who has it handy could describe it,
> if they havent already.

I don't have my copy on me, but it is actually a duplicate shop that was  
printed in a Polyhedron once.  I don't know the exact specifactions, but this  
is how it works:

There are several shops around the realm.  They are basicly a big franchise  
type system.
Each shop specializes in some type of magic item.  ie.  One shop might have 50  
+1 swords on hand while another has 50 +1 shields.
Someone entering a shop can purchase an item contained in any of the shops.
The item is delieved to the appropriate shop by teleportation chambers.
As far as buying higher powered items, I believe that it is possible to have  
custom made items.

So, it is possible to buy a varied number of items as long as any of the shops  
is located nearby.

As far as protection goes, in the Polyhedron issue, the person who owned the  
shop they detailed was something like a 18th+ level wizard, but other than that  
I don't know how well the stuff is protected.  I would imagine that it is  
protected quite well, because if one shop is attacked, the guards from other  
shops could help defend the shop by using the teleportation chambers.  So, the  
protection is adequate I believe.

-------------
Barry Trottier
e-mail:  trottibw@nextwork.rose-hulman.edu
Newsgroups: rec.games.frp.dnd