From: dv52151@uxa.cso.uiuc.edu (Axly)
Subject: Re: BTECH - A nifty strategy and my first post
Organization: University of Illinois at Urbana
Date: Sun, 6 Sep 1992 17:10:45 GMT

avif@maxine.wpi.edu (Avram Finkel) writes:

>Now for the basic strategy.  It's pretty basic, but undenialbly effective. More
>or less, they had the Rainbow in the back, in heavy cover, but well within 
>range with its Er-PPCs(not too hard).  It was protected by a number of machine
>gun nests, and was always behind at least a few levels of woods or low hills.
>The Big Jim was on the dead farthest back hex on the board, as there isn't a 
>range for the Co3.  The Tu-Gens were scattered about, as were a few running men
>and a bunch of other average mechs(I think they had a few out of the book).  
>What they would do was have the running men run straight up to 1 enemy mech,
>usually in the rear, as to avoid shots.  They would usually have one or two go
>off the board  to search for artillery, and one to go infantry-squashing.  Then
>the Co3's would kick in.  Every one would fire everything.  First the Rainbow.
>7 Er-PPCs will definately shutdown a mech, but any heat over 30 is counted as 
>30, so they didn't worry about it.  The rainbow was an every-other-turn 'mech.
>If the Rainbow blasts didn't flatten the offending 'mech(as they often did), 
>the Tu-Gens and other 'mechs would come into play.  They could ususally smash
>one mech a turn, and injure a few others as well. That's it.  They could take
>out a good-sized mech force almost every time.

This is nice. That is, until the opponents turn on their Guardian ECM suite,
and your C3 computer is rendered useless. (Loki is the one I prefer)
Your Rainbow is vulnerable to Aimed Shots while shut down. If you can see me,
I can see you. Can you say "Head Shot."? I knew you could.
Machine gun 'Mechs are easily removed by long range fire that they cannot
return. 
Big Jim is vulnerable to attack by fast moving vehicles (Skimmers, normally)
bearing Battle Armor. No guns means much fun to Elementals.
It is a nice plan, but easily countered as it depends so heavily on the use
of the C3 computer, as the counter is not that expensive.

>For a short desc. of a Co3 computer, for those of you who aren't familiar with
>it, here ya go:  The Co3 computer allows any of the linked 'mechs to fire with
>the modifiers of another linked mech.  So, in the above case, if The Running 
>Man were to run directly behind another mech who hasn't moved this turn, the
>Rainbow, who is 20hexes away, but with no level 2 mountains or other 'mechs in
>the way, could shoot with a +3 modifier as if it were close range, instead of a
>+whatever for cover woods, etc... at long range.  Very effective tool indeed.

As above, this does not function if the target has a Guardian ECM suite, or
the line of sight between the two C3 mechs passes within 6 hexes of said
Guardian system.

Axly

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