HDTenEightyP/NetNews huggingface dataset:
From: pab5891@ritvax.isc.rit.edu
Subject: Re: EOB I - Inside of jewel box?
Reply-To: pab5891@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Mon, 14 Sep 1992 19:55:04 GMT

Spoilers...?


In article <1992Sep14.005216.28464@usl.edu>, das9674@usl.edu (Stephenson Daniel A) writes:
>Hey guys, I've played EOB I a whole lot, but got stuck finding
>some 'spider key' type to open the door in the dimension just
>after the dwarf level.
>
>So I popped up a few level to look around, which reminded me that
>I *still* could not get into that door w/ the hole outside described
>as 'this looks like the inside of a jewel box'.
>
>Huh?  Got any clues?
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>And what's this Orb o' Power for?  
>
>Thanks!
>..
>
>-- 
>Dan Stephenson                                           das9674@usl.edu
>" BERLIN WALL FALLS.  3 BORDER GUARDS LOSE JOBS.  CLINTON BLAMES BUSH! "
>        -George Bush, '92 Republican nomination acceptance speech

Well, the rooms you are talking about (I presume on the third level) are opened
by a jewel (kinda obvious). One jewel is found on that level in a room that
has three locked buttons (two red and one blue).  This room is locked (dunno 
where the key was to be found) and if you hit the middle button the wall
collapses.  Now there is a passage back here to a small room and on the other
side is one jewel (among other things).  Once you get into one of the rooms
there will be another jewel (after doing a bit of puzzle work).  I think the
other room has one too, but the their is a back entrance to that one and I have
used that too often to remember if there is one or not... 

To your other question:  the orb of power has at least one use, and this is to
identify your belongings (by sticking it in a shelf on the spider level--the
sign next to it says something like "oracle of knowledge."  As for other uses,
I can't say there are any (though you can find a few more before the 12th level
and ... there are a bunch on that level too-- more exper'ment'n to do...)

Hope that helps,

Paul
From: biman@turtle.ee.QueensU.CA (Aapoolcoyuz)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Chuck Yeager Rating
Summary: Pulling G's etc....
Date: 14 Sep 92 12:36:42 GMT
Organization: Dept. of Electrical Engineering, Queen's University, Kingston, Ontario, Canada


John writes:  "Real F-16's are paritally computer controlled.  The plane won't
               let the pilot pull negative G's that would cause unconciousness.
               After all what good is a manuver if you don't live through it?"

Well, John it so happens that the F-16 has the highest incident of GLOC (G- Induced
Loss of Concoiusness) of any plane in the western inventory.  The F-16's computers
are quite willing to let the pilot pull G's until he is unconcious.  The plane's
computers do however prevent the pilot from exceeding the G limits on the airframe.
Infact there is a famous video clip taken inside an F-16B (student and instructor),      
where the student pulls a hard turn, (9 or so G's), blacks out and plummets from 
23 thousand feet to 6 thousand where he finally regained conciousness.  The whole 
time you could hear the instructor screaming at him to wake-up.....

I just thought I'd clear up a few things.

A. Biman
From: halvorsen@nbivax.nbi.dk
Newsgroups: comp.sys.ibm.pc.games
Subject: DQK:Minotaurs in Kristophan
Date: 14 Sep 92 07:11:12 GMT
Organization: Niels Bohr Institute and Nordita, Copenhagen

Is it possible to get rid of the minotaurs in kristophan?

Bjorn
From: x89werner6@gw.wmich.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: WIZARDY 7 INFO HERE!
Date: 8 Sep 92 20:38:16 GMT
Organization: Western Michigan University

In article <1992Sep5.043143.20221@newshost.unh.edu>, ggg@kepler.unh.edu (Gregory G Greene) writes:
>>>Which year?  When I finished Bane, it said: Coming Fall 1991...
>>>Maybe by 1996 we'll see the game.
>>
>>Crusaders is now firmly expected to ship by the end of this month.
> 
> FLAME ON
> 
> 	Gee, thats nice.  Software Etc. says 9-17.  Now you tell us its the
>    end of the month.  F**king Sir-Tech, when are they ever going to actually
>    release Wiz 7 on time?  All I've got to say is, Wiz 7 had better be the
>    greatest adventure/rpg game of all time.  They had over a year in endless
>    delays.
>        It's hopeless anyways.  When the end of Sept. comes they'll just tell
>    us that the middle of Oct. is now the release date.  No flames towards
>    Ross by the way, I love GameBytes.  I'm just a frustrated pissed off
>    Wizardry player.
> 
> 							G.Greene
>
	While I have to agree with Mr. Greene that the wait for Wizardry 7
has been rather (ha!) long, I for one will be a very happy camper if the
final product if bug free.  It seems like lately that their has been more
flames about buggy programs than anything else in this newsgroup.  If indeed
the delays were caused by Sir Tech's concern over the playability of the
game then I think Sir Tech deserves a round of applause.
	One of these days the computer software industry is going to have
to take a step backward, and look at what its become.  Products are either
delayed for 6 months or more because of tech problems, or their rushed to
market before all of the major bugs are worked out, or in the worst case
scenario you get both.
	One idea would be to improve existing technology instead of this 
one-ups-manship that software companies are currently stuck in (check out
Scorpia's opinion column in the latest issue of CGW).  Another idea would
be to not advertise a game until their sure it is ready for release.
Unfortunately, neither is likely to happen in the near future (mostly due
to the bottom line$$$)

Scott Werner 
Newsgroups: comp.sys.ibm.pc.games
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: Getting locks on helos......
Keywords: helos that won't go down!
Organization: University of Waterloo
Distribution: na
Date: Mon, 14 Sep 1992 06:15:07 GMT

In article <1992Sep14.004114.730@cbnewsc.cb.att.com> opus@cbnewsc.cb.att.com (robin.g.kim) writes:
>In article <BuIvn6.Av7@watserv1.uwaterloo.ca> ptran@watserv1.uwaterloo.ca (Phat H Tran) writes:
>>In article <1992Sep13.003125.20216@newshost.lanl.gov> masten@beta.lanl.gov (David A. Masten) writes:
>>>In article <BuGDC9.BJG@watserv1.uwaterloo.ca> ptran@watserv1.uwaterloo.ca (Phat H Tran) writes:
>

[Talk about radar and IR signatures of choppers deleted]

I received a letter from a person who says choppers do return healthy IR
and radar signatures.  He seems to dismiss the idea of blades messing up
the radar returns, but states that the radar on the F-16 will still have
trouble locking onto helos because they are best picked up only by
ground search radar.  This is a little self-contradictory, since if the
blade effects are insignificant, then why can't the chopper be treated
just as any airborne target?  Or is it because choppers tend to fly
low that you would need a ground search radar? 

But in Falcon 3.0, heat seekers are oblivious to choppers, and AMRAAMs
lock onto them with ease if you're in SAM or SAD radar modes.  So,
in the game, we should treat choppers as cold, shiny targets.

>>What's the logic behind turning off your radar when using heat
>>seekers?
>
>In 3.0D, at least, this is what you do to get Sidewinder locks on targets
>with ECM pods (is this fixed in OFT?).  The logic being that perhaps the
>detrimental effect of helicopter rotors on radar tracking are modeled in the
>game by pretending it's just a jet using an ECM pod.
>
>>In HFR, I can never get a radar lock on choppers.  In SAM and SAD modes,
>>however, the locks are achieved very easily, and the AMRAAMs can be
>>used very effectively to rid the sky of these pests.  Don't even bother
>>with Sidewinders when you stumble upon a helicopter.
>
>Has anyone gotten gun kills on helicopters?  The closing rate is so fast,
>I can never get a shot lined up.
>

I have, with weapons on high effectiveness.

Phat.
Newsgroups: comp.sys.ibm.pc.games
From: pwb@aerg.canberra.edu.au (Paul Blackman)
Subject: Re: Links 386 Pro questions and observations
Organization: University of Canberra
Date: Mon, 7 Sep 92 06:53:06 GMT

>Now I just have to wait for new courses, and hope I can afford them!  Can
>someone who bought the Bountiful Golf Club course post a review?  I guess
>for $9.95 I should just buy it, but I'm still recovering from the $43 price
>tag of Links 386, which I think is a trifle steep.  Not that other games
>aren't that expensive too, or it's not a quality game or anything.  I just
>don't like paying over $40 for a game.
 
Just thought you might like to know, in Australia, games like
Links386Pro cost about $90!?!?!?!

Paul
Newsgroups: comp.sys.ibm.pc.games
From: terryh@cae.wisc.edu (Terry Henning)
Subject: Apogee or ATI at fault?
Organization: U of Wisconsin-Madison College of Engineering
Date: 6 Sep 92 19:00:10 CDT

Hi,

A couple days ago I posted a message telling of my problem with the sounds in
Wolf3D and my ATI Stereo F/X board.

Thanks to all who replied.  I believe I know what the problem is.

I thought I was having problems with my other sound software, but I learned
that I had these problems only after running wolf.

The ATI Stereo F/X only emulates the SB 1.0.  I can not verify this, but I
suspect that the new registered versions of wolf support SB v1.5 or higher,
and this is where the problems come in.  Can anyone verify whether this is
true?

If this is the case, then the only way around it is either a patch from
Apogee to allow us poor saps who bought ATI sound boards to get the full
effect from this wonderful game, or to convince ATI to upgrade the BIOS
for their sound card.  Somehow it is my opinion that Apogee would be more
willing to accommodate than ATI.

Any other comments or suggestions will be gratefully received,

Terry Henning

terryh@cae.wisc.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Mantis opinions?
From: cvetp036@vmsb.is.csupomona.edu
Date: 13 Sep 92 18:29:52 PST
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: cvetp036

In article <ag9y8q-@rpi.edu>, hsiaoe@aix.rpi.edu (Eric Hsiao) writes:
> Anyone have any opinions on Mantis, the new game from Paragon/Microprose?
> The intro sequences are nice, but do you think the actual game play is
> worse/as good/better than Wing Commander 2?
>                 - Eric

I think the game play isn't as good as WC. The grafixs are poly instead of
bitmap like WC.

MicroProse should learn how to digitized pics! The digi pics in the game are
the worst I've seen! 

It (like WC) gets pretty boring after awhile. Launch, destroy enemy, and land. 

I managed to make it up to the 55th mission (yeah, it suppose to have something
like 80 mission total). I just can't figure out how to destroy the SAY (the
enemy's version of Tiger Claw). It launches massive wave of enemy ships at you.

The guns in the game are pretty much useless against anything except a drone.
You get like 12 stingers and 8 nukes. Once you use it all up that's it.

Try destroy 10+ Wasp/Dragonfly with guns. It can't be done without them sending
10+ missiles into your ship.
 

Newsgroups: comp.sys.ibm.pc.games
From: jld@datascope.com (Jay L. Davis)
Subject: Re: Twilight 2000 bug fix
Organization: Datascope Corp.
Date: Mon, 14 Sep 1992 15:44:42 GMT

In article <1992Sep8.034742.28748@kirk.bu.oz.au> webbc@bu.oz.au (Chris Webb) writes:
>
> I have got to mission 43 and fed up with the bugs - is there a patch
>available and could someone tell me where it is ?
>Thanks !
>
>(Twilight 2000 is fun if repetitive)
>
>
>Chris.
>
>-- 
>^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
>^ Chris Webb                      E-Mail webbc@kirk.bu.oz.au    ^
>^ P.C. Support, Bond University   Phone +61 75 951425           ^
>^ Gold Coast, QLD 4229 Australia  Fax   +61 75 951456           ^

There is a patch available from the company direct. Just call the
tech support number listed in the documentation and they will send
it for free. If I remember right, mission 43 is were the game locked
up and will not allow you to continue. Get the patch and you can
continue (you don't have to restart).

---Jay Davis

Newsgroups: comp.sys.ibm.pc.games
From: ada@zip.larc.nasa.gov (Anthony Arviola)
Subject: Re: How do you create Specialists in Civilzation?
X-Md4-Signature: aeb277366e8528968d28eb06ed776374
Organization: NASA Langley Research Center, Hampton, VA
Distribution: na
Date: Thu, 10 Sep 1992 20:16:46 GMT

   Ok, I give up.  How do you create Specialists in Civ?  I've looked
   through the manual and can't find it -- they tell me when I might 
   want to, they tell me about tax collectors but I can't find anything
   on *how*.  I know (or think I know) that I can't create them in
   cities with less than a '5' population. 

   Thanks in advance..

   Sean.

   (I hate to do this, but no, I didn't pirate my copy, yes I have the
   manual, and if you'ld feel better just giving me the manual page it's
   on, feel free. *I* certainly can't find it in the manual or either of
   the two technical supplements that came with the game.  Or the book
   that came with the game, though I've look a lot less in it.  Sigh.)

Try going into a city with more than five people.  Click on one of the 
production squares in the map in the center.  These are the areas on the
map with the food, trade, or shield symbols.  You should see an Elvis
character appear along with the regular popluation/people.  This is your
specialist.  You can change his specialty by placing the torch on him and
clicking.  Each click will make him either a scientist, tax collector, or
Elvis.  Hint:  Elvises are sometimes good at making people in a rebelious 
city happy until you can build them a temple or whatever.  The cost is that
you lose trade, shields, but mostly food.  So once you build your temple, if
the food situation is good with the Elvis, try turning him into a tax collector
or scientist.  Happy people are nice, but they are a resource for advancement
in this game.

Hope this helps.

Tony
From: angelrat@next18pg2.wam.umd.edu (RaT)
Newsgroups: comp.sys.ibm.pc.games
Subject: SpeedBall2
Date: 14 Sep 92 13:40:32 GMT
Organization: Workstations at Maryland, University of Maryland, College Park


is there a crack for SpeedBall 2 anywhere ?
onther question about this game : does it REALLY save your goals an'
stuff for replay ??......mine doesn't seem to, the docs say something
about it saving goals after the games ? anyone else has this problem ?
From: kulance@kuhub.cc.ukans.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Wanted: Mechwarrior Editor.
Date: 14 Sep 92 13:40:43 CDT
Organization: University of Kansas Academic Computing Services


	I remember a thread a few weeks ago about a Mechwarrior editor that
could alter the stats of the mechs encountered in the game.  I was wondering
if this is available thru FTP and if not could someone u/l it to wuarchive?

	Thanks in advance,
	Pauly.
From: hennessy@acsu.buffalo.edu (Mathew A. Hennessy)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: WC III, i.e. Trade Commander
Date: 11 Sep 92 18:12:05 GMT
Organization: UB

In article <1992Sep11.132322.5202@gw.wmich.edu> x89werner6@gw.wmich.edu writes:
>
>	According to Origin this is not the case.
>	WC III has been tentatively titled as Trade Commander.  They are 
>taking the game in a whole new direction.  You'll be a rooky pilot who just
>inherited an old tub and has to go out and earn a living.

	Hmmm.. sounds like ELITE to me...

>	The game will not be linear as in the previous games.  The player 
>gets to choose what profession to follow:  trader, fighter jock, special
>ops for the Confederacy, spy for the Kilrathi, explorer, etc.  As you make
>more money and your skills improve you'll be able to upgrade your ship
>(whether it be a trader or a fighter).

	Yep, still sounds quite familiar

>	I believe that the player will be based off a massive space station/
>cargo ship.  You'll also be competing against some other cut-throat pilots
>for business deals.

	I think I hear Microplay's lawyers cracking their knuckles 8)

>	I got this info from a flyer handed out by Origin at last month's
>Origin/Gencon convention.  If it hasn't been thrown away I'll post the 
>article/ad in this newsgroup.

	Be interesting to see what Origin does with the Elite theme..  if
you're remotely interested in what Elite is about, email me.  

>
>Scott Werner

-- 
   /I\          Fuck 'em if they can't take a joke.
  /(*)\         hennessy@acsu.buffalo.edu                 
 /IIIII\        
/IIIIIII\       Give me SLACK or give me food (or kill me).
Newsgroups: comp.sys.ibm.pc.games
From: jwilbur@iat.holonet.net (Jay Wilbur)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolf3d maps wanted
Date: 13 Sep 92 16:51:11 GMT
Organization: HoloNet (BBS: 510-704-1058)

rb4572@thor.albany.edu (Whitesnake) writes:
: 
: I think the subject says it all.  I just bought all six episodes after LOVING
: the first!  If someone has a copy of the maps that I hear were posted here
: a while ago, I'd be very grateful if you'd send me some!  Thanks!
: 
: PS - keep up the AWESOME work, Apogee!

What about us? :)


-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@orac.holonet.net | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
Newsgroups: comp.sys.ibm.pc.games
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: Falcon 3.0: Operation Fighting Tiger Notes
Organization: University of Waterloo
Distribution: na
Date: Sun, 6 Sep 1992 03:15:26 GMT

In article <1992Sep05.115512.118096@zeus.calpoly.edu> lchong@zeus.calpoly.edu (Leo Chong) writes:
>In article <Bu3EJ2.BFw@watserv1.uwaterloo.ca> ptran@watserv1.uwaterloo.ca (Phat H Tran) writes:
>>
>>Falcon 3.0 has been extremely playable ever since the D patch.  It's
>>no longer a game that doesn't work.  
>>
>
>Geez, for me, it's still a game that doesn't work.  I still occasionally see
>apex flying in front of me and I see nothing on my threat indicator.  

An Apex is a passive homing radar missile, so of course it won't show up
on your threat indicator!  (The manual is wrong in the reference section.)

>I still
>see three planes behind me flying parallel shooting guns in parallel when
>I only have ONE wingman flying in VStack formation.

I think you were on drugs, or perhaps didn't count right in the mission
setup.  I have no idea what you are talking about here.

>I just can't get ACMI
>not to crash for some reason (Am I not recording and save right?).

Perhaps you don't have enough EMS.  I have 3 Megs EMS and the ACMI hasn't
crashed yet in the D version.

>I say about
>2% of the time, my wingman always finds a mig, request for engage, I grant it,
>he breaks right, and woooa, I see a mig on my screen just 1 mile out. I don't
>know.  Maybe I don't know how to operate my SAD radar correctly.  I always
>thought SAD is idiot proof. 
>

I don't understand what you're saying here either.  Do you mean that 
planes just pop up out of nowhere?  Well, this has not happened to me
yet, and I haven't heard it happening to anyone who knows what he or
she is doing. 

>Oh, just in case some dude from SH reads this, you know what I think would
>be really cool is if somehow if you can control your head in padlock mode  
>with your left hand(maybe this isn't a good idea if too many people own
>thrustmasters weapons control) while flying joystick with right.  Or at
>least make it an option so people can stick to their old habit.   

I don't see the point in this.  The purpose of padlock view is to keep
tally on your target.  If you want to scan 360 degrees, jump into track
view and rotate.

>Or
>maybe have a mode where you can zoom out, sort of like the picture on page 74
>so that you can keep track of your enemy after he pulls a hard right and still 
>look for enemies on your a$$ on your radar screen

Have you tried pressing the Scroll Lock key?  It's great for keeping track
of bandits that are just off the top of the screen in the default front
cockpit view.

>(numbers don't have to appear
>on the overhead display in this model; maybe a needle altimeter and airspeed
>indicator is good enough w/o numbers; heck, make it look like a real cockpit!)

Yeah, right.  Do you actually think there's any room for anything else?
You can only fit so much into the bottom half of a 320x200 screen.  

>lchong@athena.calpoly.edu
>(Future Naval Flight School student)

God save us all!

Phat.
From: GLOCK@chip.cba.ufl.edu (Joseph R. Granto)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: WC2 Info Needed
Date: 11 Sep 92 15:48:01 GMT
Organization: College of Business, University of Florida

In article <1992Sep10.222204.1@ulkyvx.louisville.edu> cl129502@ulkyvx.louisville.edu writes:
>From: cl129502@ulkyvx.louisville.edu
>Subject: WC2 Info Needed
>Date: Fri, 11 Sep 1992 02:22:04 GMT

>Does anyone know how to rescue pilots who have ejected in Wing Commander 2? 
>Any help would be appreciated.



Use the tractor beam to bring them to your ship.  Only 2 ships have tractor 
beams, and they are located on the REAR turrets.






Joe

****************************************************************
**                 GLOCK@chip.cba.ufl.edu                     **
**                                                            **
**     "When the going gets tough, the tough get a GLOCK."    **
****************************************************************
Newsgroups: comp.sys.ibm.pc.games
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: Falcon3.0 Joystick Problems
Organization: University of Waterloo
Date: Fri, 11 Sep 1992 04:20:19 GMT

In article <1933@ceylon.gte.com> mch0@harvey.gte.com (Michael Hatz) writes:
>I just installed the 3.0d upgrade in Falcon 3.0.  The problem I am having is
>that my joystick is not working.  I have a CH Flightstick hooked to a Gravis
>Elminator game card.  The joystick does work on my other games.  What is
>happening is when I go to instant action and the flight starts my F16 is
>spinning out of control.  The fire buttons seem to work but the plane
>corkscrews and eventually augres into the ground.  YES the config is setup for
>joystick input.  Thanks for any help.
>

Press ESC to activate the system menu when you are in the cockpit.  Select
the Controls option, then Joystick, and then Recalibrate.

Phat.
Newsgroups: comp.sys.ibm.pc.games
From: csmith@blackplague.gmu.edu (Blackplague)
Subject: Re: Sound support for Wolf3D
Followup-To: comp.sys.ibm.pc.games
Organization: George Mason University-IDO
Date: Wed, 9 Sep 1992 14:53:04 GMT

In article <Bu6M1o.2oy@mentor.cc.purdue.edu>, madman@mentor.cc.purdue.edu
(Madison MadMan Miles) wrote:
> 
> I've had a similar problem. My is worse though. Mine locks up. I get all the
> way in to where I start playing, and it locks on me. Occasionally it gives
> me an extended memory error #14. I've tried all sorts of things.
> I have a 386/33 w/ 9 megs ram, Orchid Prodesigner II, and a soundblaster.
> I've tried booting w/ EMS and w/o it. I've tried extended setup and expanded
> setups. But no luck.
> 
> Any help would be greatly appreciated.
> 
> 				Madison Miles
> 				madman@mentor.cc.purdue.edu

Try these three lines in config.sys

device=c:\dod\hymem.sys
device=c:\dos\emme86.sys auto 4096 ram
dos=high,umb

Works for me.

Blackplague
Newsgroups: comp.sys.ibm.pc.games
From: sphillip01@cc.curtin.edu.au
Subject: Re: SQ4: help wanted for Roger in tulnnel with laser beams
Organization: Curtin University of Technology
Date: Thu, 10 Sep 1992 10:05:54 GMT

In article <1992Sep10.103804.11981@vms.eurokom.ie>, mdewinter@vms.eurokom.ie writes:
> hi,
> Roger Wilco in trouble.
> After blowing the cigar smoke in the tunnel
> he sees the laser beams (?) guarding the tunner
> There is a kind of a security type-in-the correct-number thing
> in the tunnel, but RW hasn't got any number to type in.
> What am I missing???
> Regards,
> Guy.

The numbers you enter rotate the three sets of beams ... Simply enter in the
angle to rotate each one until you have them all perpendicular (||), then you
can walk between them without getting sliced up :)

Trevor Phillips
sphillip01@cc.curtin.edu.au