HDTenEightyP/NetNews huggingface dataset:
Organization: Central Michigan University
Date: Friday, 28 Aug 1992 12:13:43 EDT
From: <34LI6RE@CMUVM.CSV.CMICH.EDU>
Newsgroups: rec.games.video
Subject: NES Game Genie Wanted

Both my kids want a Game Genie for the NES.  Does anyone out there
have one they'd like to sell?

Holly Whitehead
Central Michigan University
Mt. Pleasant, MI  48859
(517) 774-3018
34li6re@cmuvm.csv.cmich.edu
Xref: sparky rec.games.video:18027 rec.arts.anime:18120
From: shimkevi@buchmf.bu.edu (Sergey Shimkevich)
Newsgroups: rec.games.video,rec.arts.anime
Subject: Fist of the North Star
Date: 3 Sep 92 23:59:53 GMT
Followup-To: rec.games.video
Organization: Boston University Chemistry Department


It just had to happen...

Fist of the North Star one-on-one fighting game is being done for the Super
Famicom, release date sometime in late December - early January. This Street
Fighter clone will be the second FOTNS game for the Super Famicom (the first
is a RPG that came out a month or so ago).

//////////////////////////////////////////////////////////////////////////////
// Ryan: What is it to you, demon?       //// Sergei Shimkevich             //
// Lune: It is Sir, Demon to you, worm!  //// shimkevi@buchmf.bu.edu        //
// -Phantasy Star III                    ////                               //
From: berry@ssd.kodak.com (Mike Berry)
Newsgroups: rec.games.video
Subject: SNES: Mario special zone
Date: 2 Sep 92 13:19:15 GMT
Article-I.D.: pixel.1992Sep2.131915.6391
Organization: Eastman Kodak
Originator: berry@crestone



Well, I just finished the special zone off ofthe star road last night.
Wow were some of those screens tough to complete!!
anyway, Other than Yoshi's island changing colors and some of the
koopa's turning into fat marios (don't know how else to deescribe them)
Is there anything else that happens, like some special power
or whatever.


Just curious.

Thanks

MIke


berry@ssd.kodak.com
From: mv1e+@andrew.cmu.edu (Michael J. Viola)
Newsgroups: rec.games.video
Subject: Wonderboy question
Date: 27 Aug 92 14:12:21 GMT
Organization: Sophomore, IM - MCS/CIT Track, Carnegie Mellon, Pittsburgh, PA

I have wonderboy for the sega and I want to ask if there is an easier
way to defeat the last monster. I have all the legend equipment.
Xref: sparky rec.games.video:17707 alt.games.lynx:511
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Lynx review! STEEL TALONS
Date: 30 Aug 92 05:07:57 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149


  Well that sucks, Steel Talons isn't multi-player?  That was one of my
favorite features of the arcade version.  
 
BTW, how much is Electronic Games?  Does it have a large fandom section?
 _____________________________________________________________________
(                              (                                      ) 
 )  Ralph A. Barbagallo III     ) Co-Editor of                       (   
(         -----                (                M I N D  S T O R M    )     
 ) nugget@genesis.nred.ma.us    )                                    (   
(                              (  THE Newsletter for high-end gamers! )  
 ---------------------------------------------------------------------
 MindStorm-9474 Fallson Ct., Blue Ash, OH  45242   (ed. Aaron Buckner)
From: bz320@cleveland.Freenet.Edu (John E. Ray)
Newsgroups: rec.games.video
Subject: Attention CONSOLE COPIER OWNERS
Date: 3 Sep 1992 06:08:27 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


If you have not already joined our information group,
please do so!

Email: aa1296@freenet.lorain.oberlin.edu *IF* you own
a copying system.
-- 
"The wise man said just find your place
 In the eye of the storm
 Seek the roses along the way
 Just beware of the thorns."        -   Scorpions
Newsgroups: rec.games.video
From: petitc@vccsouth01.its.rpi.edu (Christopher Jon Petit)
Subject: Re: Sound through Genesis headphone jack
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Thu, 27 Aug 1992 14:35:10 GMT

In article <BtMwAB.BqD@newcastle.ac.uk>, R.K.Scott@newcastle.ac.uk (R.K. Scott) writes:

|>  Just a quick comment, I have an "original" Megadrive (Genesis) with "Alfred
                                                                         ^^^^^^
|> Beast"...
   ^^^^^

  Cool!  Is that the game where you start out as a mild-mannered teenager, then
transform into a monster because of bad cafeteria food?  Loads of fun! ;&)

-- 
"The mightiest weapon in the history of science fiction is the writer's pen"
"Although the pen is mightier than the sword, I know which one I'd choose to
fend off a murderer."
"Stop, or ELSE."  "Or else WHAT?"  "Oh.  Never mind."



Newsgroups: rec.games.video
From: csandrew@uxmail.ust.hk (Andrew Wat)
Subject: Re: SFC VERSION OF SFII FOR SALE $50 !!!
Organization: Hong Kong University of Science and Technology
Date: Wed, 26 Aug 1992 02:46:14 GMT

In article <BtJLuJ.Jpo@world.std.com> wdm@world.std.com (Wayne D Michael) writes:
>pat@ocf.berkeley.edu (Patrick Horio) writes:
>
>>I have the Super Famicom (Japaneses) version of Street Fighter II
>>for sale at $50.  This is the original unedited version... 
>
>This is misleading, the only major change from the Super Famicom
>version to the SNES version is that the Japaneese text was
>converted to English. The only other change was in the hand motions
>of background characters, changed to make it look less like
>masturbation.
>-- 
>Wayne Michael
>wdm@world.std.com

Hey! There is "EDITED" version of Super Famicom version of Street Fighter II in Hong Kong THAT allows :
1.	Ken/Ryu to throw his fireball or do the dragon punch while jumping
2.	Guile to do his magic throw 
3.	...

Andrew Wat
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: Followup to bad OMEN for SEGA: Read it!!!
Date: 4 Sep 1992 00:18:20 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <92247.012410U20565@uicvm.uic.edu> <U20565@uicvm.uic.edu> writes:
>No. I own both systems and but the posting when I read that sales of the MEGA
>DRIVE have dropped, no, plummetted in Japan. I then posed the question, why?

I think that it's mostly due to the current popularity of Street Fighter 2.
The SNES is the hottest-selling system in Japan and maybe for the meantime in
the US as well, but that fact wouldn't necessary mean that the Genesis is
dying, as all you doomsayers are making it out to be. 

The sign that a system is in trouble is if no quality software is coming
out for it. I don't see this happening to the Genesis at all. 

>However the clincher is someone who did a followup and was in Japan and made
>the following observations, that SEGA merchandise is heavily discounted.
>Compared to previous levels and/or retail prices. He cited "Kid Chameleon"
>selling for $15 when it started out at $45, the Telegenesis modem going for
>$30 when it started out at $100.

The SNES is hot in Japan right now, and it's a relatively newer system, so 
demand for new software would be higher. However the sales figures of popular
Genesis games in Japan is nothing to scoff at either: Shining Force was the
best-selling video game for any system in Japan the week it was released.

>The problem for SEGA is that the "new and improved" system was not released
>by itself, it was released by Nintendo. But as I pointed out, that doesn't
>have to be the case. Like in the old days of personal computers, it is the
>software that makes a difference. It doesn't matter if it the hardware CAN
>potentially make your breakfast. The question is, where's the software that
>WILL make your breakfast?

Just be a patient a while longer... there are a lot of awesome games just
over the horizon... Genesis games have traditionally been slow in coming 
during the summer months.

Here's a partial list:
Thunderforce 4, Side Pocket, Junker's High, Landstalker, Rampart, Vicsen 357,
Bio Hazard Battle, Ninja Gaiden, RBI 4, Power Athlete, Golden Axe 3, G-LOC,
Mickey and Donald, Gauntlet, Captain America and the Avengers, Phantasy Star
4, Sonic 2, Super High Impact, Superman, Blaster Master 2. 

On CD:
Cobra Command, Dark Wizard, Rise of the Dragon, Wonder Dog, Aleste, Popping
Land, 3X3 Eyes, Galaxy Express 999, Devastator, Wing Commander, Night Striker,
Ninja Warriors, Final Fight, Strider, Might and Magic 3, Dungeon Master,
Out of this World, and all those Sierra games.

I agree that Sherlock Holmes is a real lame choice as a pack in game. 
However I also think that you definitely have a lot more to look forward
to other than Batman Returns! Better start saving your money!

-Teh Kao
From: carleton@tecsun1.etl.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: Final Fight (False codes from Prodigy, inc SF2 boss code)
Keywords: two player code
Date: 27 Aug 92 02:28:03 GMT
Distribution: na
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

scottw@pdnfido.fidonet.org (Scott Weintraub) writes:

>In article <BtJLGB.J5s@world.std.com> wdm@world.std.com (Wayne D Michael) writes:
>>asprouse@n3igw.pgh.pa.us (Andy Sprouse) writes:
>>
>>
>>>Hi all I was wondering how do you do the code for two players on Final Fight?
>>>Please Help!!!
>>There is no such code. 
>>This code, like the SNES SF2 "play as boss" code originated on Prodigy,
>>where a few high school aged teenagers post false codes, and then enjoy
>>reading all the frustrated replies of people who couldn't do it.
>>
>>>-- 
>>>Andy Sprouse            Oakmont, Pa.         asprouse@n3igw.pgh.pa.us
>>-- 
>>Wayne Michael
>>wdm@world.std.com

>So, there is no code?  I thought a few people here said it was possible.

>...and I was all ready to kick my friend's ass with Vega!

	Vega's fighting style is VERY reminiscent of Chun Li's, with all of
the jumping.  In fact, I discovered that Guile was most effective against him
after realizing he was effective against Chun Li.  I suppose playing as Vega
is *slightly* more macho than playing as Chun Li.
From: brackney@author.ecn.purdue.edu (Larry J Brackney)
Newsgroups: rec.games.video
Subject: Re: Megadrive games slower on Genesis?
Date: 2 Sep 92 16:10:48 GMT
Organization: Purdue University Engineering Computer Network

In article <1992Sep2.125745.4381@mintaka.lcs.mit.edu> gfm@Gnu.ai.mit.edu (George Francis McBay) writes:
>In article <1992Aug27.203340.14177@aio.jsc.nasa.gov> curtw@euler.jsc.nasa.gov (Curt Wiederhoeft) writes:
>>  I just bought my first Megadrive game (Steel Empire), and I'm experiencing 
>>some severe slowdown on my Genesis machine. I've been told that there's no
>>internal difference between the systems
>
>	Well here is a possible solution:
>
>		They are not totally the same, the MegaDrive gives off
>PAL signals (TV video standard in Europe) instead of the NTSC which we
>use here, I  have never played a Euro-game on a Genesis, but I do know
>that trying to play a PAL game on an Amiga computer in NTSC mode
>(newer Amigas can switch between either mode, despite where they are)
>can often cause these slowdowns.  The timing is different and this seems
>to cause 1) MUSIC to play much faster on the NTSC version and 2)
>Sprites to exhibit a slowdown in some areas...Of course I'm not sure this
>applies to the Genesis/MD but it sure sounds like the same thing...

   I'm afraid this is not the case.  The game in question, Steel Empire,
suffers from severe slowdown on its own.  I've not experienced any
difference between my converted (old) Genesis, and a friends Megadrive.
In a nutshell, the system is fine - the game is just poorly programmed.

   - larry

--
/  Larry J. Brackney      | E-Mail: brackney@mn.ecn.purdue.edu              \ 
|-------------------------| S-Mail: 3116 Hilltop Dr.  W. Lafayette IN  47906 |
|  Mechanical Engineering | Phone : (317)-463-1602 (Home)                    |
\  Purdue University      |         (317)-494-6552 (Office)                 /
Newsgroups: rec.games.video
From: petitc@vccsouth19.its.rpi.edu (Christopher Jon Petit)
Subject: SNES SF2: Why didn't they wait?
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Wed, 26 Aug 1992 17:38:58 GMT

  Why didn't the people at Capcom wait until they could make the SF2 cartridge
SF2:CE?  It can't be that hard, if you already have the SF2 stuff, to modify it.

-- 
"The mightiest weapon in the history of science fiction is the writer's pen"
"Although the pen is mightier than the sword, I know which one I'd choose to
fend off a murderer."
"Stop, or ELSE."  "Or else WHAT?"  "Oh.  Never mind."
From: mattm@lure.latrobe.edu.au
Newsgroups: rec.games.video
Subject: Genesis-TRUXTON: Questions on endings.
Date: 28 Aug 92 01:37:58 GMT
Organization: VAX Cluster, Computer Centre, La Trobe University

Last night, I finished Truxton on (Easy Mode) 4 times over and got four 
different endings. I forget exactly what the differences are. I remember that
the 3rd ending gives you close up pictures of the bosses, while the 4th ending
tells of the father showing the hero that they both have the same tattoo on
their arm (family reunion?). I've got the different endings video taped so if
anyone wants to know more about the endings, I'll watch them again and post a
more detailed account.
    How many different endings are there? 
    If you play the normal or hard modes are the endings different?
 
Also, playing Truxton on easy, the 2nd time around seems to be harder than
playing on normal or hard the 1st time around. Is this true? Is the difference
between easy, normal and hard just the number of continues?

Does anybody know any tricks or secret codes for this game? The only one I know
is the one that allows you to kill the bosses easily by bombing and pausing and 
unpausing.

Thanks for any information regarding Truxton.

Tim      email:    mattm@lure.latrobe.edu.au
Newsgroups: rec.games.video
From: conty@cbnewsl.cb.att.com (Conty III)
Subject: Re: Books?
Organization: AT&T Bell Laboratories
Date: Tue, 1 Sep 1992 17:35:30 GMT

In article <1992Aug31.155919.7238@ac.dal.ca>, whare@ac.dal.ca writes:
> 
> 	Does anyone here read books?Just wondering.

Why, yes.  Recently, I've started FOCAULT'S PENDULUM, but because of
coursework and office work I don't expect to finish it before the middle
of the month.

> Also by the way, this thing on game copiers, you've forgotten
> a very important point.When someone says they lose a 50 dollar
> sale every time someone gets a game copied instead they forget 
> that a heck of alot of people wouldn't have bought the game in 
> the first place and that they're only getting it because it's
> free. 

So these people balk at the idea of paying expensive prices for a game,
but don't think twice about stealing it?  Pretty low morals if you ask
me (which you didn't, but I'll say it anyway, nyaah).
-- 
			    E n r i q u e  C o n t y
			The Incredible Man-with-no-Life
			      jester@ihlpl.att.com
		    Disclaimer: You're not dealing with AT&T
Newsgroups: rec.games.video
Subject: Used SNES for 120 (was Re: SNES, NES, games for sale)
From: tdunn@ecst.csuchico.edu (Tim Dunn)
Date: Wed, 26 Aug 1992 18:24:22 GMT
Organization: California State University, Chico

Rick Savoia writes:
>Naomi R Langer writes:
>> I have a super nintendo system for sale for $120 with super mario world.
>Aren't new SNES systems going for under $100 these days?

If it includes SMario World, then it is the one with two pads and that game
(I don't think the game has been sold separately.) Out here in sunny CA,
I've seen it for about $150. So it's a slight savings.
-- 
Conversation, n.:
	A vocal competition in which the one who is catching his breath
is called the listener.
From: BARKAN@MAINE.MAINE.EDU
Newsgroups: rec.games.video
Subject: SNES Zelda III players read this
Date: 25 Aug 92 14:51:23 GMT
Organization: University of Maine System

Hi all! I just got back from New York and saw all the Zelda 3 questions
so I decided to repeat an earlier post I did.
I have the Zelda 3 players guide from NINTENDO POWER that tells every
secret in the game. E-mail me if you want to know anything. Also Final
Fantasy 2 and Mario 4 questions will be answered.
From: rjc@cogsci.ed.ac.uk (Richard Caley)
Newsgroups: rec.games.video
Subject: Re: Why are game copiers illegal
Date: 27 Aug 92 15:46:45 GMT
	<1992Aug21.135940.27537@zip.eecs.umich.edu>
	<1992Aug24.014018.23860@pdnfido.fidonet.org> <3177@isgtec.isgtec.com>
	<27941@sophia.inria.fr>
	<17ij8gINN13j@fbi-news.Informatik.Uni-Dortmund.DE>
Organization: Human Communication Research Center
In-reply-to: hellmann@avalon.informatik.uni-dortmund.de's message of 27 Aug 92 12:53:36 GMT

In article <17ij8gINN13j@fbi-news.Informatik.Uni-Dortmund.DE>, Dirk Hellmann (dh) writes:

dh> THEY ARE ILLEGAL BECAUSE THE GAMES HAVE AN COPYRIGHT!!!

Then photocopiers, tape recorders, cameras etc. would all be illegal
too. 

--
rjc@cogsci.ed.ac.uk			_O_
					 |<
From: micky@flytrap.Eng.Sun.COM (Mayank Choudhary)
Newsgroups: rec.games.video
Subject: ? SNES: Mario
Date: 27 Aug 1992 16:27:12 GMT
Organization: SunSoft, Sun Microsystems Inc.
Distribution: world
Reply-To: micky@Eng.Sun.COM
NNTP-Posting-Host: flytrap

2 questions:
	1. Do i need to visit the Green switch palace before i can complete 
	Donut plains 3, and get to Castle #2?

	2. Where is Green switch palace? I think i've tried climbing into all
	the pipes in Donut Plains 2, and it only gets me to the Donut Ghost
	house.

E-mail will be fine, though i do read the newsgroup off and on.

thanks
micky
Xref: sparky rec.games.video:17854 rec.games.video.arcade:7136
From: ewadams@netcom.Netcom.COM (Ernest Adams)
Newsgroups: rec.games.video,rec.games.video.arcade
Subject: Speak at the Computer Game Developer's Conference!
Date: 1 Sep 92 18:48:09 GMT
Organization: Netcom Online Communications Service


 
         COME SPEAK AT THE COMPUTER GAME DEVELOPER'S CONFERENCE!
 
The seventh Computer Game Developer's Conference will be held April 17-20,
1993 in Santa Clara, California. The CGDC is the premiere professional
conference of the computer game industry. Every year, it brings together game
developers from all over the world to exchange information and insights (and
business cards). If you have an idea, issue, or problem that you'd like to
share with your colleagues, the Board of Directors wants to hear from you.
 
The format can be a lecture; a panel discussion among two or three
knowledgeable speakers; a roundtable (an open discussion among a small
audience); or a seminar (a shorter lecture followed by open discussion). All
sessions should last about an hour, including a short period for Q & A in
seminars and panels.
 
Topics for talks might include design theory (new ideas about games), design
practice (war stories and how-to information), technical (the nuts and bolts
of writing game software), and business/legal (protecting and selling your
game designs). These are only guidelines, however. Above all, Conference
attendees are looking for SOLUTIONS: practical information they can use to
make their games better and their lives easier.
 
HOW TO SUBMIT A PROPOSAL
Write a one-page summary of your proposed talk, and mail, fax, or E-mail it to
one of the addresses shown below. A paragraph will do, but REMEMBER, THE
BETTER THE PROPOSAL, THE BETTER ITS CHANCES OF ACCEPTANCE. Please be as
specific as you can about the content of your talk, its format, and the
category (if any) into which it falls. If you want to do a panel, please list
the names of your proposed panelists.  Please get your proposal to us by
OCTOBER 15, 1992.
 
WHAT WE EXPECT FROM A SPEAKER
Speaking slots are limited, and we think long and hard about who to give them
to. When you agree to be a speaker, you're making a commitment to be there on
time, well-prepared, and to speak on the topic you've proposed. Also, we hope
you'll write a paper for the Proceedings, so that your ideas can reach people
unable to attend your talk.
 
ALL PROPOSALS MUST BE RECEIVED BY OCTOBER 15, 1992!
 
U.S. MAIL:                      Fax:            (415) 965-0221
Anne Westfall                   Internet:       ewadams@netcom.com
1440 Cedar Place                GEnie:          E.ADAMS10
Los Altos, CA 94024             CompuServe:     71170,161
Xref: sparky rec.games.video:17684 alt.games.lynx:507
From: mcsdc1jcwj@dct.ac.uk
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Lynx review! KUNG FOOD
Date: 29 Aug 92 10:44:50 +0100
Organization: Dundee Institute of Technology

In article <jpl1.715031938@Ra.MsState.Edu>, jpl1@Ra.MsState.Edu (John Patrick Lestrade) writes:
> jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:
> 
>>Is any one from Atari listening?  If you try to compete with Sega and
>>Nintendo by producing games like what they have, YOU WILL FAIL!!!!  Please,
>>please go back to original games with unique concepts that do NOT appeal to
>>the masses, but do appeal to a smaller, but still significantly large group
>>who are looking for something different.  There Nintendo and Sega can not
>>compete, but you have proven that you can.  Don't throw it all away now.
> 
>>Steve
> 
> Steve, 
> Could you elaborate on what you mean by the Lynx's "unique concepts".
> How are the Lynx games different -- in your opinion -- from the rest?
> Why are they better?  Specific examples would help.  
> If anyone else wants to comment, please feel free.
> jpl1
> 
Well ,I agree . With games such as Blue Lightning , Atari didn't just clone
Afterburner , they actually produced a game tailored for the Lynx . And
Electrocop could have been a robocop clone , but it wasn't . They took the same
basic idea and wrote a whole new game around it . And Warbirds seems pretty
unique to me . No way is it a typical console game . 
etc , etc , etc  
 _____________________________________________________________________________
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| The Reverend Laird Jon.Justice of Camster|  ________|           .           |
|__________________________________________|          |                       |
| mcsdc1jcwj@vaxb.dct.ac.uk | My opinions are all my own and not the college's|
'---------------------------' even when they are . etc, etc, etc .            |
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