HDTenEightyP/NetNews huggingface dataset:
From: pentangl@spdcc.com (Scott Moir)
Subject: Re: Mages and Armor Question ( AD&D )
Organization: S.P. Dyer Computer Consulting, Cambridge MA
Date: Thu, 16 Apr 1992 21:58:40 GMT

In article <reynard.703461220@usceast.cs.scarolina.edu!> reynard@susie.cs.scarolina.edu (John Reynard) writes:
>
>Well first off I think it would be cruel to weld Chainmail to a mage for 
>various reasons and I can think of lots of ways to more effectively eliminate
>magical threats than forcing the Mage to wear armor.
>

Or, you could apply a simple equation. -10% for every point of AC below 9
that a mage wears in armor. Treat as % success for clerics. This way it
allows for a mage to wear armor, but makes it so the penalty is realistsic.
Ignore all magical bonuses.

Scott

-- 
Scott Moir / Pentangle / Satyr ______ # "There's really only one requirement 
pentangl@Ursa-Major.spdcc.com  \ \/ / #  for a Prophet, and you've got it."
B4 f t+ w g k+(+) s+ m r p+     \/\/  # "What's that?"
These are my opinions, not SPDCC's    # "A mouth." - 'God' to J.R.'BoB' Dobbs
From: klaus@diku.dk (Klaus Ole Kristiansen)
Newsgroups: rec.games.frp
Subject: Re: Herb List Needed
Date: 14 Apr 92 08:58:08 GMT
Organization: Department of Computer Science, U of Copenhagen

vanhalewyns@ccc.govt.nz writes:

>Hi there all you fine upstanding citizens.

>I'm aftr a list of herbs for roleplaying games, anybody know where I can
>pick up some such thing.

What do you want? If you want a list of real world herbs, and what
people have thought they might do (or what they actually do), try
books on herbs and on folklore in your local library.

If you want a detailed list made for roleplaying, I recommend
Character Law/Campaign Law. It has a list of herbs, whith prices,
terrain found, rarity and effect. The effect is listed for Rolemaster,
but should be easy to convert to any system. As for prices, one
Rolemaster silver piece is about two AD&D gold pieces.

Klaus O K
From: ins894r@aurora.cc.monash.edu.au (Aaron Wigley)
Newsgroups: rec.games.frp
Subject: Re: SRun: Shadowtech/Shadowbeat
Date: 6 Apr 92 03:39:03 GMT
Organization: Monash University

sleibowitz@hamp.hampshire.edu writes:
: >        Hoi, chummers, As to Shadowbeat and Shadowtech--Both books are
: >currently listed at $15.00, one of them should be appearing in about 6-7 weeks
: >at your local Bookstores, probably sooner at hobby shops.  The other one is
: >delayed to an unknown time after that. FASA gave original release dates of
: >November to distributors, then moved them back to March, as for when both will
: >actually be out... I dunno.  Both were announced at Gen Con Last August, and
: >they said expect to see them in the spring.  

Damn - I'spose us SINless down under will have to wait until next year in any 
case.

Don't you love slow product propagation.

Scythe
ins894r@aurora.cc.monash.edu.au
Newsgroups: rec.games.frp
From: cyang@unixg.ubc.ca (Christopher Yang)
Subject: Re: SRUN: Heavy weapons as sidearms
Organization: University of British Columbia, Vancouver, B.C., Canada
Date: Thu, 16 Apr 1992 19:47:33 GMT

In <RATINOX.92Apr15215428@splinter.coe.northeastern.edu> ratinox@meceng.coe.northeastern.edu (Richard Pieri/Stainless Steel Rat) writes:

>>>>>> On 15 Apr 92 06:54:46 GMT, cg108fai@icogsci1.ucsd.edu (Steerpike) said:

>cg108fai> The assassin's choice -- .22 soft lead rounds, subsonic, with a
>cg108fai> noise suppressor.

>Eh? Only at *very* close ranges. Much preferable is a 7.62mm bolt action
>rifle made for long distance accuracy. Recently, a number of semiautomatic
>sniper rifles have been come into use. .22 calibre is a very light round
>and loses accuracy very quickly, especially in windy conditions -- I've had
>trouble with .22 longarms on 100 foot ranges in windy conditions.

Much more preferable as a long distance sniping round: .50 BMG
I've heard rumours of accuracy at ranges of 1.5 km.
Of course, rocket launchers rank right up there for excellent
sniping weapons, too. 8)

Chris Yang         | "Once you pull the pin out of Mr. Hand Grenade,
cyang@unixg.ubc.ca |  he is no longer your friend."
From: mark@trillian.jsc.nasa.gov (Mark Manning)
Newsgroups: rec.games.frp
Subject: Can I ask you a Riddle?
Date: 17 Apr 1992 14:07:52 GMT
Organization: Simulacron I

Here are (by popular demand) more riddles.  For those of you who
are getting sick of them - my apologies.  But if you don't barf
all over me - I won't all over you.  ;-)

1. What has wings,
   But can not fly.
   Is enclosed,
   But can outside also lie.
   Can open itself up,
   Or close itself away.
   Is the place of kings and queens,
   And doggerel of every means.
   What is it upon which I stand?
   Which can lead us to different lands.

2. Do not begrude this,
   For it is the fate of every man.
   Yet it is feared,
   And shunned in many lands.
   Causes problems, and sometimes gaps,
   Can hobble the strongest, and make memory laps.
   What is this danger we all face?
   For being a part - of the human race.

3. Woe to Norman,
   That craggy man.
   Who's known such horrors,
   As to exceed the grief of man.
   And as it was written,
   A daughter was lost.
   When the seas came a coming,
   With a shout, and hoar frost.
   Oh, where can he be?
   This man of cruel fate.
   Whose teeth are gnashing,
   And a face full of hate.

4. His eyes were raging,
   At scraggly beast.
   His lips were bursting,
   With rows of angry teeth.
   Upon his back a razor was found,
   And in his thoughts - my death abound.
   It was a fearsome battle we fought,
   My life - or his, one would be bought.
   And when we were through, and death chilled the air,
   We cut out his heart, and ate it with flair.

   Who was he?

5. I travelled inwards,
   To that heart where no one else roamed.
   Where only the birds and animals found a home.
   Where the pixies flew with an audible air,
   And tangles twigs and leaves within my hair.
   Ah.  I love this place, this paradise,
   Where everything is so beautiful,
   So still, and so nice.

   Where did he go?

6. Of these things - I have two.
   One for me - and one for you.
   And when you ask about the price,
   I simply smile and nod twice.

7. I am a strange creature,
   Hovering in the air,
   Moving from here to there,
   With a brilliant flare.
   Some say I sing,
   But others say I have no voice.
   So I just hum - as a matter of choice.

   What am I?

8. Sleeping during the day,
   I hide away.
   Watchful through the night,
   I open at dawn's light.
   But only for the briefest time,
   Do I shine.
   And then I hide away,
   And sleep through the day.

















=======================================================================
The answers are below this line!  Don't look at them until after you
have tried the riddles.  They are hard, but TRY!


1. A stage
2. Old age
3. The Wreck of the Hesperus by Henry Wadsworth Longfellow
   (The reef of Norman's Woe)
4. A razor back pig (a boar)
5. To the heart of the forest
6. Sharing
7. A Humming Bird
8. A Morning Glory flower
Newsgroups: rec.games.frp
From: jsanders@symcom.math.uiuc.edu (John Eric Sanders)
Subject: Re: Sex and RPG's - Why Oh Why ?
Organization: Math Dept., University of Illinois at Urbana/Champaign
Date: Mon, 6 Apr 1992 09:27:56 GMT

The one female I have ever role-played with turned aside from it because
it was too "technical."  Now, before the napalm throwers come out,
realise that there isn't a lot of emotion attached to all the numbers
involved in role-playing, and women tend to be more emotional than
men.

Hmmm---now that I have thoughourly chewed up to about the knees, I think
I will just say that yes, women tend not to role-play as much as men
in my experiance with D&D and Champs.


-- 
 The Jester (John E. Sanders)       jsanders@symcom.math.uiuc.edu       
 I have finally discovered the method to my madness.  Unfortunately,    
 there is more madness to my method than method to my madness.          
Newsgroups: rec.games.frp
From: cpl1@kimbark.uchicago.edu (Corey Liss)
Subject: Re: Shadowrun: New Totems?
Reply-To: cpl1@midway.uchicago.edu
Organization: The Lunatic Fringe
Distribution: usa
Date: Thu, 9 Apr 1992 17:07:44 GMT


hallucinogenia totem, anyone?


-c.
+2 dice to illusions and emotion control,
and some of the spirits come out looking VERY strange

Newsgroups: rec.games.frp
From: jwolf@isis.cs.du.edu (Jon WolF)
Subject: re: Advice on Killing a Lich
Summary: No problem!
Keywords: What's the problem?
Organization: WolF Master IV
Date: Sun, 12 Apr 92 04:14:49 GMT

Come on folks!  The lich is your FRIEND!  The lich knows what is best for
you!  Please consult your local loyalty officer if you have any further
questions.

Jon WolF - J'aime la lich!
From: ian@utkvx4.utk.edu (Maurer, John Joseph)
Newsgroups: rec.games.frp
Subject: "Rules of the Shadow" in Amber RPG
Date: 15 Apr 92 17:11:00 GMT
Organization: University of Tennessee Computing Center
News-Software: VAX/VMS VNEWS 1.41


	I was wondering about how various shadow specific rules affected
Amberites. I know that Amberites will adjust to varied time streams. (I.E. If
Arthur, prince of Amber, goes to a world where the time is 1/2 that of Amber,
he slows to their time rather than seeing everyone walk arround slowly. Magic
and Tech also work on various levels in various shadows.

	Some worlds have more esoteric "rules" that are followed in their
shadow. For those that play the TORG RPG, they are best expressed as World
Rules. Would a rule that "Everyone in the Shadow Speaks Backwards" affect an
Amberite. Or "Everyone in the Shadow acts in a Theatrical Manner." I believe
that they would. What are other opinions?

IAN
From: thantos@wyvern.via.mind.org (Paul Williams)
Newsgroups: rec.games.frp
Subject: Re: Shadowrun
Date: 10 Apr 92 11:41:34 GMT
Organization: The Wyvern's Nest (Lawrenceville, GA)

hennessy@acsu.buffalo.edu (Mathew A. Hennessy) writes:

> 	oh yeah in DARK CONSPIRACY I think I recall an autofire shotgun..

  Two, in fact.  My fave is the Stormcloud.

-----
thantos@wyvern.via.mind.org (Paul Williams)
The Wyvern's Nest (Lawrenceville, GA)
From: apd@math.ufl.edu (Alexander P Durham)
Newsgroups: rec.games.frp
Subject: Re: Death of Steve Jackson Games (Waaming Shop News Announces Third Edition
Date: 4 Apr 92 00:04:59 GMT
Article-I.D.: math.1992Apr4.000459.16694
Organization: University of Florida Department of Mathematics

Well, I've been off the net for a few days, and so the first half of the day
expired on me (very fast deletion. volume too high? Naaah.) and so I did not
see the original message, but was the date on it April 1st, by any chance?

Jeremy, apd@math.ufl.edu
From: sleibowitz@hamp.hampshire.edu (Smiling Wolf)
Newsgroups: rec.games.frp
Subject: Re: SRUN: Cyberware & sanity loss
Date: 12 Apr 92 02:09:04 GMT
Organization: Hampshire College

tyros@gacvx1.gac.edu writes:
>Shadowrun offers the character score of essence to limit the amount of
>cyberware a person can accomodate. But is there any side effects to having your
>brain and various members of your body scrambled with tinfoil? The sourcebook
>mentions the loss of sanity as the cyberware is added, but does not give any
>guidelines on how to incorperate this loss into the campaign. Perhaps the
>creators assumed that these players' characters should be played a little (or
>real) nuts. However, I find that this does not inflict any real problem for
>gameplay. Therefore I suggest a sanity loss table according to cyberware
>essence loss. Any suggestions? -Tyros

No offense or anything, but sounds pretty silly to me.  It was my impression 
that the FASA folks thought that the loss of sanity should be roleplayed and 
not quantified, probably in part because small losses of sanity are hard to 
quantify, and there isn't any kind of attribute that measures sanity already.
(there have been many strong willed, intelligent, charismatic psychos in our 
time).  Assuming that the character is sane to begin with, the following 
scale should work:
	essence 6 - sane
		5
		4\_ a little
		3/    iffy
                2
		1
		0 - totally sociopathic
Yeah, it's simple, and you could have come up with that yourself, but that's
why there isn't one to begin with.  :-)


					Your humble servant,
					    Smiling Wolf

sleibowitz@hamp.hampshire.edu
"he claims i suffer from delusions;
 i'm so confident i'm sane.
 it can be no optical illusion:
 how can you explain 
 shadows in the rain?"
	- Sting
Newsgroups: rec.games.frp
From: tdunn@ecst.csuchico.edu (Tim Dunn)
Subject: To People I have mail pending with
Followup-To: poster
Summary: Sorry about bandwidth usage....
Keywords: fubar, snafu, unix, wildcards, mailbox, gone!!!!
Organization: California State University, Chico
Date: Mon, 13 Apr 1992 10:51:12 GMT

First off, apologies for the wasted bandwidth.  Now comes the sob story:

I saved *all* pending mail to a mailbox file, intending to take it
with me to work on during spring break. Before I d/l'd it to the home
machine, I managed to nuke the file using a metacharacter while doing
some file (mis-)management before leaving.

Lastly, the request: can everyone who I owe letters to (about 16-20 in
all) please mail me either summaries of your letter or Cc:'s?  Thanx.

Tim Dunn
From: mavra@cpac.washington.edu (Peter D. Adkison)
Newsgroups: rec.games.frp
Subject: Re: A question about racism and sexism
Date: 6 Apr 92 15:10:53 GMT
Organization: Wizards of the Coast, Inc.

In article <44036@mentor.cc.purdue.edu> olds@mentor.cc.purdue.edu (Angel) writes:

>   Dear Peter,
>	   I just want to congratulate you.  I have been reading news nets for 
>	   2 years now have responded to all but 3 articles....(including this)
>	   and I am congratulating you due to the fact that this is my first
>	   attempt at a flame....so here goes...
>
>	   Where the hell did you grow up and what in the WORLD makes you think 
>	   shadowrun is chauvenistic.

Dear Angel,

I hate to take the fire out of your first flame, but you're flaming
the wrong person.  The post about Shadowrun being racist wasn't
written by me.  Your message quoted my post plus someone elses post
together and you're flaming me for the quote from the other person's
post.

For the record, let me make it absolutely clear: I DO NOT think that
Shadowrun is racist or chauvinistic in the least.  Its a wonderful
game, and I highly recommend it as a fine example of something that is
just the opposite.

				--Mavra!
				  Peter D. Adkison
				  Wizards of the Coast, Inc.
				  mavra@blegga.cac.washington.edu

The above internet address should be used for e-mail if it is
different from the e-mail address in the header.
From: Nicolai.Shapero@f524.n102.z1.fidonet.org (Nicolai Shapero)
Newsgroups: rec.games.frp
Subject: Re: Sex and RPG's - Why Oh Why ?
Date: Thu, 09 Apr 92 19:01:22 PDT
Organization: FidoNet node 1:102/524 - StormGate Aerie, Los Angeles CA

On <Apr 08 14:44>, Elizabeth Mccoy wrote:

>I'd like to call on the experience of you all to answer me a question.
>It seems to me that the number of female roleplayers (not characters!)
>is surprisingly small - in my experience of role playing (about 8
>years, mainly AD&D) I have seen fewer than ten females who were at
>all serious about gaming.

 EM>Well, no wonder -- most of the female gamers I know are 
 EM>GURPSians...
 EM>(Okay, okay, so *I'm* a GURPSian and tend to meet the same... 
 EM>It's just
 EM>a little statistical skew.)

I play OTHER SUNS, HERO, and Cyberpunk 2.0.2.0 and SURPRISE, SURPRISE!
ALL of the female gamers I know play one of the aforementioned games.

A "little" statistical skew?

A well, "There are lies, damn lies, and statistics..."

:-)

==========================================
=Nicolai.Shapero@f524.n102.z1.fidonet.org=
==========================================
 



--  

Nicolai Shapero
Internet: Nicolai.Shapero@f524.n102.z1.fidonet.org
Compuserve: >internet:Nicolai.Shapero@f524.n102.z1.fidonet.org
Newsgroups: rec.games.frp
From: darknite@camelot.bradley.edu (John S. Novak III)
Subject: Re: AD&D2: Al-Qadim F*cked Up Everywhere? (NOT!) 
Organization: Bradley University
Distribution: usa
Date: 17 Apr 92 01:54:41 GMT


I'm curious-- where, exactly, in the Forgotten Realms, do the
Lands of Fate lie?  The only thing I can remember TSR putting out
that worth a bucket of luke-warm spittle were the various
Forgotten Realms items, and this looks like it connects to the
Realms.

But where?  I perused the book, and it seems to be a southern
penninsula, but I don't remember seeing it in the Atlas...

--
John S. Novak, III				darknite@camelot.bradley.edu
"So this is the sword of immortality, huh?  What's it doing in a
crypt?"
From: krischel@sal-sun133.usc.edu (Blackstar)
Newsgroups: rec.games.frp
Subject: Re: SRUN: Magicalness and Dianetics
Date: 7 Apr 1992 11:29:22 -0700
Organization: University of Southern California, Los Angeles, CA
Distribution: world
Reply-To: krischel@sal-sun133.usc.edu (Blackstar)
NNTP-Posting-Host: sal-sun133.usc.edu


In article <92097.133320UD137927@NDSUVM1.BITNET>, <UD137927@NDSUVM1.BITNET> (David R. Henry) writes:
|> 
|> > thornt_g> Basically, mages in shadowrun are gods. They can do whatever they
|> > thornt_g> like, whenever they like, and better than anyone without magic.
|> > thornt_g> You let a plauer design a mage, just watch him assign particular
|> > thornt_g> priorities in the right place, and BANG! He has a mage that can
|> > thornt_g> do anything! You name it! Dial-A-Spell!
|> >
|> > Here, eat my 1/2 level fireball (tosses a grenade). Scratch 1 mage.
|> 
|> What Shadowrun are you playing, and how can I get your grenades which
|> actually *kill* somebody? :-) :-)

I noticed that, and took action....Start off the damage of a grenade (6M3),
and instead of M, start it at D, and lower the damage code with distance too.


6D3  5S3  4M3  3M3  2L3  1L3  no damage


This makes grenades what they should be...

...Any comments, please feel free...


>>>>>[Darkwind]<<<<<<
Newsgroups: rec.games.frp
From: npearl@magnus.acs.ohio-state.edu (Nathan Y Pearlstein)
Subject: WHFRP (exorcist)
Organization: The Ohio State University
Date: Wed, 8 Apr 1992 19:25:27 GMT

In White Dwarf 138 there is a reference to a new career called the exorcist.
It is evidently a spellcasting career.  Does anyone know where I can find
this career or have any info on it?







Newsgroups: rec.games.frp
From: laurence@cco.caltech.edu (Dustin Lee Laurence)
Subject: Re: Steve Jackson Games is gone?
Organization: California Institute of Technology, Pasadena
Date: Fri, 10 Apr 1992 00:30:34 GMT

imcc@cs.strath.ac.uk (Iain McCord) writes:

>tkogoma@carina.unm.edu (Gym Z. Quirk) writes:
>> If I recall GURPS Cyberpunk (and GURPS Time Travel, and GURPS
>> Supers/2, and GURPS <Insert sourcebook here>) "No Sense of Humor" is a
>> 10 pt. dissad. ;-)
>What's the value of " Intolerant: people who don't see his jokes/people with
>no sense of humor" :-)

No points for a campaign disad that everyone has.


-- 
Dustin Laurence            "Someone please stop me, before I net again."

laurence@alice.wonderland.caltech.edu
From: seawasp+@pitt.edu (Ryk E Spoor)
Newsgroups: rec.games.frp
Subject: Re: Problem player
Date: 14 Apr 92 17:24:58 GMT
Organization: University of Pittsburgh

In article <1992Apr14.105926.1@wharton.upenn.edu> millerl@wharton.upenn.edu writes:
>regarding green lantern in greyhawk...
>In article <204876@unix.cis.pitt.edu>, seawasp+@pitt.edu (Ryk E Spoor) writes:
>> In article <loren.40@wmkt.wharton.upenn.edu> loren@wmkt.wharton.upenn.edu (Loren Miller) writes:
>>>  I just have one suggestion. The Yellow Hand society, 
>>>dressed all in yellow, becomes the main enemy of the campaign. Yellow 
>>>becomes the most popular color of dress. Yellow makeup becomes the trend of 
>>>the year, and as many years as the player keeps a superhero in a medieval 
>>>setting.

>> 	But that would be a cheap and very sleazy trick. I'd personally hang
>> a GM who did that by his/her most tender parts. Once you ALLOW it in, you
>> are pretty much stuck. Play it out. Find a way to reasonably accomodate it.

>This *is* reasonable. Don't tell me that the comic-book green lantern
>didn't face a horde of yellow colored oponents.

	Those were SPECIAL opponents. And they were not ALL OVER the place.
They certainly were not a constant.

 He had no problem
>disposing of most of them either. It merely forced him to be creative
>about it. After all, the world isn't yellow, only a lot of the people.


	Please look at your quoted post again. Not only do you summon up
a secret society (which probably didn't exist until now); you also have
fashion change to make life difficult, and you SPECIFICALLY STATE THAT FASHION
IS GOING TO STAY precisely as long as the character. In other words, that
90% of the fashionable people will be protected from the character's power
by notoriously fickle fashion, for the lifetime of the character.

	This is PRECISELY akin to having a character suddenly acquire a
fire-staff who then by BIZARRE coincidence finds that EVERYONE he encounters
suddenly has fireproofing. Ridiculous.

	You make even NPCs who are totally unaware of the existence of the
character change their lifestyles to make life difficult for the character,
and make these changes directly contingent on the character's existence.

	Sleazy trick. Now, introducing a villain who survives, and finds
out the weakness, and begins to play on it... that ISN'T sleazy. But
let's not have an entire society changing its behavior because the GM
doesn't like a character. If you must be blatant and clumsy about it,
just blast him from above with yellow lightning and be done with it.

				Sea Wasp
From: stevea@jab.tucson.az.us (Steve Albany)
Newsgroups: rec.games.frp
Subject: Re: CS: Bollocks to Shadow Run
Date: 17 Apr 92 18:01:46 GMT
Organization: Just Another Bbs. Tucson, AZ

Blackstar (and anyone else),
 
        My post last night wasn't intended to lite fires under people's 
backsides. I've recieved several peices of mail from SRUN folk who were 
offended by my "Bollocks" post. Well, the truth hurts, don't it?
        Seriously, I was just posting it to stir things up a bit. And you're 
most certainly correct.. A good game is based on the people who play it, not 
the system. But it was funny to watch these people get all tweaked out about 
it.

        ================================================================
        |                    Capt. Steve E. Albany                     |
        |                 Cmdr. USS PATTON (NCC-8570)                  |
        |--------------------------------------------------------------|
        |                           | "My son, ask for thyself another |
        | SteveA@Coyote.Datalog.Com | kingdom, for that which I leave  |
        |  SteveA@Jab.Tucson.Az.Us  | is too small for thee.."         |
        |                           |    - King Phillip of Macedonia   |
        ================================================================