HDTenEightyP/NetNews huggingface dataset:
From: etxansk@garbod20.ericsson.se (Anders Skelander)
Subject: Re: New portable system to debut this fall!
Organization: Ericsson
Date: Tue, 8 Sep 1992 09:40:59 GMT

palmer@uvmark.uucp (Filaman) writes:

>According to the latest issue of GamePro, the Action Game Master from
>Active Enterprises is due this fall. The machine with a flip-up 3.5 inch
>color screen with play Nintendo, Super Nintendo and Genesis cartridges
>(using special adaptors). The adaptors cost $50-70 and the unit $159.

 This has to be some kind of misunderstanding. Perhaps it's a
piece of hardware that'll let you cheat in games on these
machines, not actually _run_ the games on it.

 Judging by its name, "Action Game Master", it could be the case.

 Anders Skelander
 
Newsgroups: rec.games.video
From: achiang@sedona.intel.com (Albert Chiang)
Subject: Atomic Runner
Originator: achiang@sedona
Organization: Intel Corporation
Date: Mon, 14 Sep 1992 21:56:33 GMT


-- 
Albert Chiang                       |       Hate is Contagious....      |
achiang@sedona.intel.com            |       So is a Smile   :)          |
From: shimkevi@buchmf.bu.edu (Sergey Shimkevich)
Newsgroups: rec.games.video
Subject: Re: cd rom game market
Date: 14 Sep 92 23:47:06 GMT
Distribution: rec
Organization: Boston University Chemistry Department

>> In article <1992Sep13.4197.23197@dosgate> "louis ghinis" <louis.ghinis@canrem.com> writes:

>> >Another great thing about cd rom games  is their uncopyable and no one
>> >can copy these games.  Thus the software companies will keep the cost
>> >lower since their profits aren't affected by the pirates.

What about the recordable CD's? Such equipment is still in the
prototype form (by and large), but that will change in six or seven years.

//////////////////////////////////////////////////////////////////////////////
// Ryan: What is it to you, demon?       //// Sergei Shimkevich             //
// Lune: It is Sir, Demon to you, worm!  //// shimkevi@buchmf.bu.edu        //
// -Phantasy Star III                    //// shimkevich@A1.tch.harvard.edu // 
Newsgroups: rec.games.video
From: davem@uvmark.uucp (Dave Meeks)
Subject: Re: Slowdown on street fighter 2
Date: Tue, 15 Sep 92 23:10:36 GMT
Organization: Vmark Software, Inc.

In article <1992Sep15.161315.2960@clark.edu> gsnow@clark.edu (Gary Snow) writes:
>In article <1992Sep15.041548.47479@uvmark.uucp> davem@uvmark.uucp (Dave Meeks) writes:
>>
>>True, but that doesn't change the fact that the system slows down with it.
>>I care not whether the fireball, etcc goes slow, what bothers me is when 
>>I go slow because of it.  Kinda annoying, especially at the higher levels...
>
>I've never noticed a slow down when a fireball, etc. is in motion. I jump
>over it just as fast as I can when there isn't one on the screen.
>
>Gary

Happens fairly regularly when I play.  And, it isn't just my system, as I
have seen it happen a number of times on other systems...
>
>-- 
>-----
>Gary Snow
>uunet!clark!gsnow  or  gsnow@clark.edu


-- 
David T. Meeks                    ||" We are jigsaw pieces, aligned on the 
VMark Software, Inc.              ||  perimeter edge, 
uvmark!davem@merk.com             ||  interlocked through a missing piece"
davem%uvmark@merk.com             ||" ...This world is totally Fugazi"
From: George_Lin@mindlink.bc.ca (George Lin)
Newsgroups: rec.games.video
Subject: SF2: Play the bosses code!
Date: 8 Sep 92 21:24:37 GMT
Organization: MIND LINK! - British Columbia, Canada

I was quite skeptical at first, but after hunting around a bit, I'm starting to
believe there is a "play the bosses" code for the SNES SF2.

The code is:

U-R-U-R-D-L-D-L-A-B-A-B-Y-X-Y-X.
It is supposed to be entered before the Capcom logo appears.
This is near impossible on the american version because of the "LICENSED BY
NINTENDO" message.

I have _not_ been able to do this on the US SF2.
The person that gave me the information cannot do it on the US version and it
takes him about 20 tries (after much practice) to get it on the Japanese
version (I personally have not seen it done).

I tried for hours, but no luck.

At this point, I was still skeptical, but then I was told to go down to a local
shopping centre (Oakridge Centre for those of you who live in Vancouver).
Supposidly, a store (ACE-Tech) there has SNES SF2 running "play the bosses"
occasionally.  I was told to look for a Chinese dude who can enter the code
successfully on the US version.  Well, he wasn't there, but the store manager
verified the code works, but said he couldn't do it, and the guy that could
takes a good 15 min or so trying to get the code in.  I was told to go back on
Friday when the other guy is in.

SO, after unsuccessfully trying to enter the sequence in, I hacked up one of my
controllers and put a connecter on it that is wired directly to the encoder
chip on the controller PCB.  I've tried to connect a perf-board to it, and thus
actuate the appropriate buttons by sliding a metallic object across the edge of
the PCB.  This didn't work.  I think it failed due to contact bouncing.  I'll
try to program a small microcontroller board to pulse the controller
appropriately.

Stay tuned.  I'll post the result of the microcontroller attempt when it's
completed.


--

 -------------------------------------------
| George Lin                  | 145.270 MHz |
| George_Lin@mindlink.bc.ca   |   VE7FKU    |
 -------------------------------------------
Newsgroups: rec.games.video
From: galt%peruvian.utah.edu@cs.utah.edu (Greg Alt)
Subject: Vectrex
Date: 5 Sep 92 02:38:18 MDT
Followup-To: rec.games.video 
Organization: University of Utah CS Dept
Distribution: usa

After reading the FAQ for the Vectrex video game system, I have to get one.
Does anyone have one lying around that they might want to sell?  Or do you
know of a good place for finding one of these?
 
Greg
----
"Dwayne Dibly?!" - The Cat (I've seen 5th season.  Have you?)
----
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: Wanted: Bible-based NES/SNES games
Date: 11 Sep 92 20:52:40 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX

Brandon Hockle writes:
>
>>Hi,
>>Could anyone give me any pointers to
>>Bible-based games or games based on Biblical
>>issues or stories for the Super Nintendo
>>Entertainment system.
>
>Yes try Smash T.V. it is for the SNES and is based on the premise of a world
>run by Television eVangelists....

Hey, relax.  The original request is not so odd:  there actually *have*
been such games for various systems.  The Atari 2600 and NES come to mind.

--
James Hague   
exuhag@exu.ericsson.se
From: rodal@reznor.cmw.ltn.dec.com (A Software Hooligan)
Newsgroups: rec.games.video
Subject: Re: SNES: Zelda 3 -- Where are the bottles?
Date: 8 Sep 92 21:12:10 GMT
Reply-To: rodal@reznor.cmw.ltn.dec.com (A Software Hooligan)
Distribution: usa
Organization: Digital Equipment Corporation


>I'm having trouble beating the 3-headed turtle in the Turtle Rock
>dungeon.  I have 2 bottles of life/magic restoration, and I've gotten
>that 50% magic-use thingy, but although I can usually destroy the 

I found the fire breathing head harder to kill because the ice
that shoots from the wand is much slower, thus hits were harder to record.

>So I'm figuring that I need to find more bottles.  The manual says 
>there are 4 in all.  I've gotten the one from the bottle-seller in

There is one from the bottle seller.
There is one in the back of the bar in town (light world) You have
	to enter from the back (I.E. top) of the bar.
There is one from a man sleeping under the bridge near lake hylia
	(you need flippers). In the light world.

There is one in a chest that appears in the bombed out version
	of the smiths shop in the dark world. That chest follows
	you once you find it and you have to take it to a person
	that can pick locks. (More hints about this if you need em)















(Usually small childern don't know how to pick locks, usually middle aged men
do)




	dave
Newsgroups: rec.games.video
From: st1pj@rosie.uh.edu (Saucedo, Delfino B.)
Subject: Wapr SPeed
News-Software: VAX/VMS VNEWS 1.41    
Organization: University of Houston
Date: Sun, 6 Sep 1992 20:18:00 GMT

        In the september issue of EGM a fact file was published on a game
called warp speed. It looks incredible!!! Does anyone no anything else about
it?


------Huzzuh! I am STILL Zoltan! KING if the Gypsies!-----
From: fish@owlnet.rice.edu (Scott Thomas Fisher)
Newsgroups: rec.games.video
Subject: Re: Gargoyle's Quest question [GAMEBOY]
Date: 6 Sep 92 19:11:21 GMT
Organization: Rice University

In article <1992Sep6.093216.16731@ctr.columbia.edu> mokry@sioux.ctr.columbia.edu (Robert Mokry) writes:
>I'm at a level near the end of the game (I assume), where there are 
>several possible entrances.  This is what the field looks like (I'm doing
>this from memory, so excuse any errors):
>
>           ..
>          .E .   ...  
>          .  .  . E.
>         .E  . .   .   
>        .   . .  E .
>    .  . E  ..    .
>      .         E .
>                 .
>             . E .
>     HH       ...
>     HH
>
>The H's are the houses, and the E's are the entrances.  An "assistant 
>gargoyle" in the houses tells me something like, "Take the 5th tunnel
>from the northmost side.  All the other tunnels are traps."  About the
>only thing that makes sense is to choose the 5th entrance from the top,
>but it doesn't seem to be the right one.  In desperation, I tried all 
>of the entrances, but none of them lead anywhere.  (It's easy to kill
>the 3 snakes in the entrances; just lure 2 or 3 of them to come at you
>from the same side, and then fire continuously; you'll end up injured, 
>but you'll kill them.)  I have absolutely no idea what to do.  If someone
>knows, please, please tell me something useful.  Thanks.
Newsgroups: rec.games.video
From: edwards@andy.bgsu.edu (Bruce Edwards)
Subject: Re: Programming the SNES
Summary: development on PC
Organization: Bowling Green State University B.G., Oh.
Distribution: usa
Date: Mon, 14 Sep 1992 13:00:56 GMT

In article <1992Sep8.152447.18324@ucsu.Colorado.EDU>, steelem@rintintin.Colorado.EDU (STEELE MARK A) writes:
> Does anybody know of a way to download a program into a RAM cartridge in the
> SNES (making the assumption that a RAM cartridge is available)? I would like
> to write a few games for the SNES (tinkering more than anything) and want
> to know how to go about doing this.  I realize that Nintendo has a developers
> package for a few bizillion dollars but that is beyond my interest.
> 
> Mark Steele
> steelem@rintintin.colorado.edu
> 

Development system for SNES

   Contact Scott Statton 415.968.1164 (scotts@zorch.SF-Bay.ORG)
        or Larry Kaplan  415.335.1584 (kaplan@unamas.esd.sgi.com)

   requires 386 PC w/ VGA graphics


Cost would certainly be less than a bizillion :)
edwards@andy.bgsu.edu

-- 

edwards@andy.bgsu.edu

Newsgroups: rec.games.video
From: stevens@vms.macc.wisc.edu (PAul STevens - MACC - 2-9618)
Subject: Re: Evidence that modifying code is illegal
Organization:  University of Wisconsin Academic Computing Center
Date: 10 SEP 92 12:13:47    

In article <1992Sep9.181048.14141@gallant.apple.com>, jens_alfke@gateway.qm.apple.com (Jens Alfke) writes...

> 
>ON Technology says in more plain English: "You agree not to modify the
>program or provide it to others."
> 
>Okay, I promise tomorrow I'll bring in the license agreement from a game
>cartridge and post it here. (I expect it to contain most of the same
>stuff.) All this arguing is fun, but it IS nice to check occasionally
>with the real world...
> 
>--Jens Alfke

But has anyone checked with the real world?  I know what it says on the 
wrapper, but is it enforceable?  Has anyone actually tried modifying
a program for their own use, announced what they have done, and invited
the manufacturer to sue?  I doubt that any such suit would get very far.
But my point is that the *real* world is what the courts say in response
to a suit, not what it says on a package.

Telling me that I have not bought the cartridge but only a license to
use it in certain ways seems dumb.  I can modify the thing with a
hammer!  Do I go to jail?

        PAul
Xref: sparky rec.games.video:18089 alt.games.lynx:584
From: kjohnson@castor.cs.uga.edu (Kristopher Johnson)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Atari Corp. posts another loss
Date: 4 Sep 92 23:09:35 GMT
Organization: University of Georgia, Athens

In article <1992Sep2.012204.8722@eecs.nwu.edu> kaufman@eecs.nwu.edu (Michael L. Kaufman) writes:
>conty@cbnewsl.cb.att.com (Conty III) writes:
>>For those unfamiliar with them, Atari Corp. (the one losing millions) is
>>the company that manufactures the Lynx, and has announced the mythical
>>Falcon and Jaguar machines.
>
>Are you sure? Electronic Games says that Atari Corp does the coin-ops and 
>Atari Games does the Lynx, mythical Falcon and Jaguar.

You've got that backwards.  Atari Corp. has the computer and home
entertainment products and Atari Games does the coin-ops.  Atari
Games can *ONLY* use the Atari name for coin-op games, which is
why the make cartridges for game consoles under the TENGEN name.


Steve
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: rec.games.video
Subject: Re: SNES Spiderman/X-Men
Date: 9 Sep 92 09:07:37 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149

In article <BuBCLx.49A@wpi.WPI.EDU> ss@sparkplug.WPI.EDU (Scott Streeter) writes:
>Thought I saw it mentioned this game was out. Could someone post 
>a review of it....
>
>-- 
>                        Scott Streeter
>                        ss@wpi.wpi.edu
>

  It has great music, but it's kind of dull.  The graphics are TINY!
The whole plot is that Arcade has captured the X-Men and Spiderman has
to o in and find them.  When he does, each X man including Spidey has to
go through a world created by Arcade.  It's all right... nice sound.

 _____________________________________________________________________
(                              (                                      ) 
 )  Ralph A. Barbagallo III     ) Co-Editor of                       (   
(         -----                (                M I N D  S T O R M    )     
 ) nugget@genesis.nred.ma.us    )                                    (   
(                              (  THE Newsletter for high-end gamers! )  
 ---------------------------------------------------------------------
 MindStorm-9474 Fallson Ct., Blue Ash, OH  45242   (ed. Aaron Buckner)
From: gt2862c@prism.gatech.EDU (gt2862c THAM,JEFF C)
Newsgroups: rec.games.video
Subject: Help with SFII! Vega and M. Bison!
Date: 8 Sep 92 02:28:03 GMT
Organization: Georgia Institute of Technology

Does anyone have any suggestions on playing against the computer Vega
and M. Bison? I keep getting beat by both of them most of the time.
They're just too damn fast! Thanks!

Jeff

Newsgroups: rec.games.video
From: lthompsn@polari.online.com
Subject: Re: Why are game copiers illegal
Organization: Seattle Online Public Access Unix (206) 328-4944
Date: Mon, 7 Sep 1992 19:07:12 GMT

In article <3234@isgtec.isgtec.com> ken@isgtec.com (Ken Newman) writes:
>> I take it you mean in the exact same way the PC game market collapsed when they
>> stopped using copy-protection? (sarcasm) 
>> Even in the worst case, pirating will only be as bad as for the PC market.
>
>Possibly, but this is a lame argument. The PC market DOES lose huge amounts
>of money to piracy. It's just that the market is so huge, that they can
>still make a living. I read somewhere that for every legit copy of
>WordImperfect, there were something like 20 pirate copies. I call that
>lost revenue. I bet if this weren't the case, WordImperfect would 
>cost $50.

I bet you're wrong.    The reason why WordIMperfect and so many other PC
applications cost so much is because MicroSoft and the other companies are
greedy.  Remember their market isn't you or me, it's the businesses out there
where they make their big bucks.

"losses due to piracy" is crap.  They account for it.  I've even seen some
evidence that they support piracy on purpose.  Why?  Because they can claim
a loss they can fudge p&ls, pay less taxes, and who knows what else.    

So called "piracy" is not like, say, stealing Windows 3.1 from Software etc.
(It's still taking something you didn't pay for, I'm not condoing this) 
However, when joe blow copies Windows 3.1, it's a COPY.  The original, sale-
able product, the INVENTORY is still there.   Comparing piracy to shoplifting
or theft is wrong, the more proper comparison is that you like a car, so you
make a perfect copy of it and drive away.

"Piracy" is also blamed for loss of sales.   This is incorrect as well, in
fact most things that are pirated are pirated by those (average age 15) who
wouldn't buy it anyway, or don't have the MONEY to buy it.   So they wouldn't
have bought it anyway.

Furthermore "piracy" is an incorrect term.  Piracy refers to theft and then
selling it.    Most "pirates" just play the games they copy, after a week or
two they either delete it or throw it on a floppy and go on to the next "ware".

In conclusion "piracy" is blamed for poor sales from poor software.

(Two wrongs don't make a right, so - again - this isn't condoing piracy, it's
just to put the blame where it belongs.)
>
-- 
+-------------------------------+--------------------------------------------+
|Lee Thompson                   | "Marvin?"                                  |
|lthompsn@polari.online.com     | "I'm all right... still very bad though."  |
|TSN: Mailbox: 21452 (Sierra 3) |                                            |
Newsgroups: rec.games.video
From: ter5424@ritvax.isc.rit.edu
Subject: Re: New EA Games for Genesis
Reply-To: ter5424@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Mon, 14 Sep 1992 14:10:05 GMT

In article <18u24fINNd6j@aludra.usc.edu>, tehyang@aludra.usc.edu (Teh Kao Yang) writes:
>Just got a flyer today from EA describing their new Genesis games coming
>soon. There was John Madden '93, NHLPA Hockey '93, Powermonger, Shadow
>of the Beast 2, LHX Attack Chopper, Galahad, Lotus Turbo Challenge,...
>
>-Tehkao

Did they mention what the improvements are on John Madden '93 from '92?

                                             Theron

Xref: sparky rec.games.video:18610 comp.sys.atari.8bit:4662 misc.forsale:26345 misc.forsale.computers:33389 misc.wanted:8386
From: psg+@pitt.edu (Paul S Galvanek)
Newsgroups: rec.games.video,misc.forsale
Subject: Address for Nintendo
Date: 8 Sep 92 13:19:22 GMT
Followup-To: rec.games.video
Distribution: usa
Organization: University of Pittsburgh

Does anyone out here have the address for Nintendo of America (I think
that's the name) specificly where consumers can write with problems
or complaints.

Thanks.

PSG
From: spielman@pender.ee.upenn.edu (Terence P. Spielman)
Newsgroups: rec.games.video
Subject: Can Arcade NEO GEO carts work in home system?
Date: 14 Sep 92 17:53:07 GMT
Reply-To: spielman@pender.ee.upenn.edu (Terence P. Spielman)
Organization: University of Pennsylvania

The subject asks it all...

Can you use the arcade NEO GEO carts (used in standup coin-op unit) in the
home NEO GEO system?  What are the differences (if any) between the 2 carts?

Terence
spielman@pender.ee.upenn.edu
Newsgroups: rec.games.video
Subject: Re: What a vicious gaming market!
From: demon@desire.wright.edu (Stupendous Man)
Date: 11 Sep 92 15:02:54 EST
Organization: Demonic Possesions, Inc.

In article <5706@blue.cis.pitt.edu.UUCP>, jmgst26+@pitt.edu (Joseph M Goodwin) writes:
> Nintendo has been rumored for some time to bring out a CD-Rom player at
> $200 or less, throwing scares into Sega and Turbo Tech.  All this time, 
> their real aim was to beat the others to the 32-bit arena.  Think about
> it, Nintendo was beaten to the 16-bit punch, I can see why they wouldn't
> want it to happen again.  However, I've read that Hudson Soft is closest
> to producing a 32-bit system.  

	Announcing a 32 bit system and delivering one are two different things. 
I think the only thing Nintendo is trying to do is soften Sega's CD machine
sales with vaporware.  Sure they might even "show" a 32 bit system in June, but
then again maybe they won't.  And who knows when it will be available?  In the
mean time they hope everyone puts off buying the real, here for Xmas Sega CD.

> My concern is that the potential of 16-bit has hardly been explored, and
> we're already moving to 32-bit systems.  The only advantage I've heard from

	The true winner will be the company that releases new systems that are
compatible with the old ones, or at least that have a converter.  Plus, it will
always be software that drives the market.
	If Sega wants to kill SNES, it should publish the specs for Sega and let
people make games without a license fee.

> Any speculate on the future of this market in the next 2-3 years?

	If you're going to go 32 bit & non-compatible, just buy a computer.
                                      
	And hopefully the game market will drop that rediculous use of megabits
and use megabytes instead.

Brett                                                      
_______________________________________________________________________________
Proconsul Computer Consulting                                        CHA-CHING!
Better, Cheaper, Faster					       (Pick any two :)
Disclaimer:								   NOT!
Newsgroups: rec.games.video
From: brian@chromagrafx.com
Subject: Ys 1&2 help needed!
Organization: Chromagrafx Imaging Systems, Hauppauge, NY
Date: Fri, 11 Sep 1992 15:05:02 GMT


Greetings,

I'm in Ys II at the moment, and I'm trying to return all the books to  
their rightful statues.  I've gone all throughout the caves, but I can't  
find the statue Fact.  I've got this one book I need to return!

I'd appreciate any help.

Thanks much,
Brian

-- 
Brian C. Hobbs			|	"The game of Life never ends,
Chromagrafx Imaging Systems	|	you just eventually stop putting
brian@chromagrafx.com		|	quarters in." -- Russ Hoffman
Newsgroups: rec.games.video
Subject: EXTRA EXTRA Games for Trade EXTRA EXTRA
From: Raul Romero <ROMBH@CUNYVM.BITNET>
Date: Wednesday, 9 Sep 1992 21:36:11 EDT
Organization: City University of New York/ University Computer Center

Hello Everybody

I have some games that I would like to trade. I DO NOT WANT TO SELL
just trade
SNES
For trade R-Type, Actraiser,    Super Mario World and Zelda III
Looking for
Legand of the Mystical Ninja, Arcana, Super Wrestlemania, Super Adventure
Island, Rocketeer, Krusty's Super Fun House or Magic Sword

Genesis
For trade Spiderman, F-22, Buck Rogers, Gaiares, Strider, Warsong, RBI 3,
Outrun
Looking for
Cadash, Krusty Fun House, SplatterHouse 2, Bart vs. Space Mutants, D&D
Warriors of the Eternal Sun or Warrior of Rome 2

Older games for trade Centurion, Turrican, Whip Rush, Super Thunder Blade,
The Feary Tale Adventure, Thunder Force 3, Crackdowm, Qix and Alter Beast.
looking for
Fire Shark, Space Invaders 91, Onslaught, Super Monaco GP, 688 Sub Attack,
Dinoland, Double Dragon,  Traysia

GameBoy
For trade Hyber Lode Runner, Gauntlet 2, Super Mario Word
Looking for
Asteroids or any two for any GameBoy RPG.

I will trade any two or even three games for the following
Genesis Game Genie, Apollo Joysticks, Street Fighter 2

I will to trade Genesis games for SNES games and SNES games for Genesis
All of my  games are in good to excellent condition, please don't respond
if your games are not in good to excellent condition.
I will pay shipping to you, you will pay shipping to me.
All of my games come with original Manual and Box I would like the same.
I will need your phone number before we can make any trades.

Raul
Newsgroups: rec.games.video