From: inkblot@leland.Stanford.EDU (Thomas Calvin Cannon)
Subject: Re: Useless Moves
Organization: DSG, Stanford University, CA 94305, USA
Date: Tue, 24 Nov 92 04:59:54 GMT

In article <#b412rc@rpi.edu> petitc@rpi.edu writes:
>
>  Here are my opinions for most useless moves for each character (CE):
>
>Chun Li:  Helicopter Kick---too slow

do it when Dhalsim jumps back, works especially well on Classis
>
>Blanka:  Downward Punch---range too tiny
If you mean jumping fierce, it's practially the _only_ way to get out of
Ryu/Ken fireball, crouched Roundhouse patterns.  After you jump forward,
press fierce at the last possible momemt, and you'll smake Ryu/Ken's foot.
Also great for combos.

>Balrog:  Haymaker---too slow
The 'press three buttons and release' ?? You must be joking, this is the
only Balrog special move that hits both standing and crouched opponents.
It's perfect for dizzed opponents, and does quite a bit to blocking opponents
as well.  It's _very_ useful against non Ryu/Ken folks, and can be affective
against them as well, if you're careful when you use it.

>Bison:  None I can think of (but NOT a Bison player)
me neither

>Vega:  Claw Roll---again, too slow for Vega
It's a bit slow, but still useful.  It can get three hits off a happy-go
lucky Ryu/Ken who uppercuts too much. (Get them on the way down after blocking)
It's also great for keeping people cornered, and it has _awsome_ range.  It's
also useful for knocking opponents out of the air if you can time (and space)
it such that the tip of the claw barely touches him.

>Sagat:  Tiger Knee---too small a hit area
Great for hopping over fireballs.  And _excellent_ in combos.  It's a very
fast move, and can be used to confuse your opponent.

>Guile:  Knee Jump---same as Sagat
This isn't as useful as tiger knee, but it can knock your opponent out of the
air. (Pretty good priority) This may be the least useful move in the game,
but it's not _useless_.

>Dhalsim:  Yoga Flame---too slow and tiny range, low priority
If you play defensively, Yoga flame can be used to keep your opponent from
jumping in too freely.  Just mix in a jab or strong yoga flame with all your
yoga fires.  It does a fair amount of damage when blocked, so it's a good 
move to use on a fallen opponent.

>E. Honda: 'Butt Jump' --- suplex has more range
humor factor....can't think of anything else. =P

>Ryu/Ken:  Knee attack---does little damage
Well, for a while this was the favorite lead in for the infamous 'jumping hit
(blocked) throw' combo.  (Tick really, not a combo at all)  Anyway, I think
it's safe to say that all jumping jab/short attackes are less useful than 
their strong/fierce counterparts.  The only advantage that these moves has
is that they don't knock your opponent as far back when they hit.

>Zangief:  Dunno---don't use him at all
Again, jumping jabs/shorts aren't horribly helpful, but they are good for
faking a tick.  (i.e. jumping short, standing short, spinning lariat instead
of a throw)

Of course, some of the moves you've listed aren't really useful for most 
situations, but you can't dismiss the value of a particular move right away.
Moves like Sagat's tiger knee can be the difference between a dizzy and just
another hit at times.
>-- 
>"He shook with fear.  Shook like a nervous teenage boy on his first date."
>Paradoxes---Roach Motels of the mind.  "Thoughts check in, but they don't
>check out."  Personally, I'd like to know what the cover charge is at the
>Roach Motel.

---
T. Cannon

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